recursal/Fanatic-Fandom huggingface dataset:
The Sterling Family Circus

The Sterling Family Circus is a completely family run operation that tours around Vale and recently started touring the outerlands as well. Does a side business in trade.

## Backstory

It all started when a father lost his job in the navy and was wondering where he could find another one. Eventually, the family needed the move to Vale from Atlas because of how bad their finances were. Then as he watched his ten sons at play on the ship one day, he saw potential. One thing led to another and they grew into a first-class circus, traveling around their new continent of Vale , performing for thunderous crowds and at paid events.

## The Inner-Workings

Not everyone has the fun role. The elders with full mental capacity become the circus council, administrators figuring out finances and schedules as well as being teachers of the youngest ones about how to read, write, and the other basics. The other elders are forced to retire for their own good. Some of the less skilled young adults became animal caretakers, janitors, blacksmiths, and on the road farmers. The youngest kids are allowed their fun time before they became old enough to be apprenticed into one of the various skills of the circus from clowning to acrobatics to elephant dung shoveling, with the stipulation being that if their chosen field turned out not to be their fit, their parents would decide a better career for them. Now that some of the family have at least recieved Hunter training, the Hunters are also within the this career pool that can be chosen from, those these after-generations are expected to stay on since theoretically(according to the council), being thoroughly trained by a professional Hunter should be the same as a Beacon education.

## Current/Previous Members

* Captain Georg Sterling (founder/deceased)
* Maria Sterling (founder's wife/deceased)
* Pearl Sterling
* Fernando Dubhan Sterling

## Trivia

* Inspired by the Von Trapp Family Singers.
* All those directly related to the main Sterling families have a silver lining to their aura when it's unlocked.
Kyoko Hoshino

Kyoko Hoshino is a blacksmith and huntress graduated from Beacon Academy. And the owner of the House of Noted Swords store.

## Appearance

Kyoko has pale skin, bright green eyes. She keeps her long thick straight brown hair tied up and heavily adorned with kansashi. She has Nellore Sheep style horns.

Kyoko sports a muscular and volouptuos physique. She can generally be seen wearing kimonos of sober colours and patterns.

## Personality

Kyoko presents herself as a formal, well spoken, elegant and calm woman. She treats most matters with emotional disinterest and coldness.

Underneath that, Kyoko is fiercely independent and very possessive over what few things or people she has come to perceive as hers. Threatening any of that will prompt her to reveal a contrastingly aggressive side.

## Biography

Marĕʼáh was born in a tribe from the south of Anima. The group would make its living extorting money out of villages in exchange of "protection" and raiding them up if they refused to pay.

Marĕʼáh's father was a member of the leadership of the tribe, and Kyoko was the youngest of 8 children.

Marĕʼáh's independent personality, general disinterest in unnecessary mayhem and apathy towards the tribe hierarchy, made her family perceive her as a weak link. Often resorting to violence to get her in line.

Eventually, at age 18, Marĕʼáh deserted the tribe in the middle of a raid.

She then went on to get passage from Anima to Sanus using her skills in craftsmanship and battle. And continued travelling through the continent until reaching Vale.

Marĕʼáh arrived to Vale a stranger, with no formal education and few goods to call her own. Iwao Hoshino 's father extended her an offer: Marĕʼáh would become a mixture of a guard to the Hoshino family and assistant to him, in exchange she had a roof, food, education and the man would use his reputation to keep prying ears from looking too deep into her past.

At age 19, Marĕʼáh entered Beacon Academy with Iwao. She found him during the initiation and they subsequently became partners.

Almost immediately after graduation, Marĕʼáh married Iwao, with her adopting his surname and changing her first name to Kyoko; something that some family acquaintances judged an opportunistic move from Marĕʼáh.

After graduation, Iwao and Kyoko parted ways from their team.

Kyoko never became a full-time huntress. Instead, she opened an armoury and dust store, called House of Noted Swords. She would, on occasion, accompany Iwao on missions.

Six years after graduating, Iwao and Kyoko came across a destroyed village overridden by Grimm. Surveying the area for survivors, they found a 12 years old.

Having found herself unable to conceive a child, likely due to injuries sustained during her younger years, Kyoko decided they should adopt the boy.

## Trivia

* Marĕʼáh, written עליה, means "mirror" in Hebrew. Kyoko, written 鏡. means "mirror" in Japanese.
	+ Mirrors are made from glass coated with silver.
* Aliyá, written עליה, means “to ascend” in Hebrew.
	+ Hoshino, written 星野, means "star field" in Japanese.
Lockwood

**Landmarks** | Windsor Manor

## History

REDO
They run on a royalty system

## Geography - Climate

Lockwood is located in a valley filled with trees surrounded by hills and mountains south west of Vale, built around the village is a defensive wall with watch posts on each corner to which Huntsmen/Huntresses are on watch for Grimm and will take them out if they come near. The temperature remains around 50 °F to 85 °F during the spring and summer seasons, dropping down to 35 °F to 10 °F during the autumn and winter seasons.

## Transportation

Lockwood's sources of transportation are by small car within the village, the roads getting more rough and rocky on the way out - thus the main source of getting to and from Lockwood is often by horse, carriage or airship. Walking is always a favored option of getting from Point A to Point B in the village, although in long distances it is advised to do one of the above as a safety measure.

## Culture - Education

### Education

Lockwood houses a Primary education building with Secondary education built on the side. Across the street is a General Education building that also trains those who wish to become a Forest Ranger or Law Enforcement. There are family run Daycares by locals in the area to which parents may drop their baby or young child off during the day or night.

### Healthcare

Lockwood currently only houses one small hospital that is made up of at least ten doctors and nurses. Most doctors and nurses were trained outside of Lockwood and returned.

## Residents

* Ulrich Windsor (Former King)
* Arnav Windsor (Former Queen)
* Calla Windsor (Eldest Prince)
* Bialy Windsor (Youngest Prince)

(If you'd like to become a resident with your OC, just hit me up c:)

## Trivia

* Lockwood has an English origin meaning "From the enclosed wood" or "Enclosed wood" in Old English.
Zaruciti Foundries

**Zaruciti Foundries**, owned by the Zaruciti family, is a fairly successful business focused on the production and manufacturing of standardised off-the-shelf weapons. The current Co-CEO's of Zaruciti Foundries are Brandeis and Viorica Zaruciti, and was founded three generations ago as a small business dedicated to arming the average citizen for the protection of their home.

Workplace conditions are fair and readily available for either Faunus or Humans, and their reputation is one of trustworthy workmanship on all of their productions.

It's main headquarters are in Mistral, though it has production warehouses in each Kingdom of Remnant.

## History

Starting off as a small shop run out of a blacksmith with the express purpose of creating weapons for the average citizen, Zaruciti Foundries has since become a global name in the weapon industry. Their weapons are cheap, easy to repair and modify, with interchangeable parts between a variety of models allowing for a great range of customisation. The access Zaruciti Foundries has to folding frame technology makes it an ideal company to buy a first weapon from, no matter the profession. They however do not offer parts with Dust infusion or elemental channeling capabilities beyond standard Dust-propellants, as the cost of creating such weapons makes the consumer base far too niche for the original companies purpose.

The company has changed over the last three generations, now focusing more on working with the military of the Kingdom of Atlas, selling weapon designs and mass manufacturing weapons for soldiers at lower prices. However, they do still have franchises in cities selling other types of weapons catered towards new Huntsmen applicants and civilians looking for personal protection.

The current CEO's of Zaruciti Foundries have steered the company in a slightly different direction than their forefathers, having recently delved into under the counter deals with criminals. Through a discreet amount of shuffling, they have devised a way to manufacture weapon parts in various warehouses with no markings to denote which business or factory they come from. These weapons are then shipped to one of four warehouses, one for each Kingdom, where the weapons are put together and sold directly to the underworld crime syndicate.

So far, there has been no suspicion of where the criminals are getting their weaponry from.

## Members

* Brandeis Zaruciti - current Co-CEO of Zaruciti Foundries, alongside his win sister Viorica. Brandeis is strong willed and charismatic; good at talking to people and persuasion. He is the weapons designer, creating the blueprints for many new weapon combinations and parts.
* Viorica Zaruciti - current Co-CEO of Zaruciti Foundries, alongside her twin brother Brandeis. Viorica is subtle and manipulative; good at logistics and organisation. She is the prototype manufacturer, putting together the physical prototypes of many new weapons combination and parts.

## Trivia

* Zaruciti is Croatian for Troth, an ancient word for Oath.
* The Zaruciti logo is a pair of hands clasped in an arm wrestling pose.
* Zaruciti Foundries belongs to SpiritedDreaming.
Rost Waldgrun

Rost Waldgrun is the second son of Grey and Sylvia Waldgrun, younger brother of Garen Waldgrun and twin brother of Lila Waldgrun, friend of Kalte Blau, and future member of team BLBR

## Background

Born in a village to the northwest of Vale, isolated from the kingdom, Rost is the younger son of Grey and Sylvia Waldgrun, just shy of 5 years younger than his older brother. Rost isn't really sure whether him or his sister is the elder twin, due to a severe Grimm attack on the village just before they were born.
after their elder brother and 3 cousins were old enough to enroll at Beacon, they left the village along with their parents to accompany them to Vale, where Rost and Lila enrolled at Signal academy, meeting a boy their age named Kalte who's parents had died a few years prior, taking an interest in the young man, the twins latched onto him, spending much of their free time attempting to break the boy out of his shell.

## Personality

Hyperactive, playful and curious. the typical little brother, Rost is always getting in the way and dragging his sister into trouble.

## Appearance

Fairly androgynous in appearance, he keeps his light brown hair short but clean, held back by a hair pin.

In combat, him and his sister both wear a lilac t-shirt and rusty-brown cargo pants under a brown hooded cloak with high-grip running shoes.

## Skills and Equipment

### Weapon

* Name: Erumpere (Latin for to burst out, break)
* Type: Twin Grenade Revolver Blades
* Weapon Derivation: Grenade launcher, revolver, dueling sword
* Form 1:A pair of 12.7mm revolvers designed to fire custom dust grenades rather than standard bullets
* Form 2: handles shift and blades unfold from around the barrel, extending to a length of 2.5 feet, hammers and triggers retreat and lock to prevent accidental firing
* Holstered/Sheathed Appearance:holstered on his low back
* Features/Capabilities: Fire dust-loaded grenades
* Usage: high-damage/distraction, disarm opponent through skill at swordplay
* Planned/Possible Upgrades:none
* Notes: none

### Semblance

* Name: Decoy

* User(s): Rost Waldgrun
* Type: Construct
* Purpose: Defensive
* Short description: Creates an insubstantial clone of the user within their line of sight that can be controlled at mentally
* Visual effect: clone materializes like a mirage
* Range: Medium
* General limitations: clones are insubstantial and cannot interact with the world
* Active ability: Tier One: create a visually identical clone of the user within their line of sight that can be controlled at will
* Active ability: Tier Two: can create two decoys, clones gain a psychic aspect that draws attention to them
* Dust interaction (earth): lines clone with a stone core allowing it to touch object
* Notes: The user is a trouble maker, sibling semblance to Dollmaker.

## Trivia

* Rost is German for red, also meaning rust.
Gnash and Gnaw

This weapon belongs to JayHart's OC, Argo Cident.

* Wielder: Argo Cident
* Maker: Argo Cident
* Type: Lever-Action Shot Axes (VLSAs)
* Form: A pair of single-edged war-axes with a spike on the backside. The hilt is curved to double as a grip for the shotgun, while the spike doubles as an enlarged front-sight. The trigger sits by the hilt, with the lever-action doubling as a handguard.
* Holstered/Sheathed Appearance: Attaches to the harness Argo wears over his jacket. A hidden break just above the grip allows the weapons to collapse for easier transport.
* Features/Capabilities: Able to switch from one form to the other with great alacrity. Compatible with several different types of ammunition, but primarily uses 10-gague buckshot or Burn Dust rounds. The weapons' magazines are 6-shot revolving chambers (similar to the Shambler shotgun from the game *Metro 2033)* between the axe head and the grip.
* Planned/Possibly Upgrades: Argo might attempt to change his VLSAs into Variable Ballistic Chain Axes (VBCAs).
* Notes: Gnashing teeth Gnaw on bones.
Liath Vermilion

—Liath's motto

**Liath Vermilion** is a member of Team ALGA and fourth year at Shade Academy as of Volume 4. Her emblem, three gears overlapping each other, and aura are both strong vermilion, and her weapons of choice are her Dual Dust Infused Katars (DDIK) named Gleaming Crusaders.

She belongs to Emerald Rose.

## Appearance

Liath has medium-dark skin, dark red hair with strips of brilliant red worn in a sloping bob, and light gray eyes.

Liath wears a strong red sleeveless high-collared shirt, a black short-sleeved hooded jacket with her emblem printed on the back, and black empire-waisted shorts. She wears black calf-high silver-toed boots over knee-high socks colored in a black-to-strong red gradient and black fingerless gloves over arm warmers colored in the same gradient. She wears a black mouth mask.

## Abilities and Powers

### Weapon

**Gleaming Crusaders** are Dual Dust Infused Katars (DDIK) that Liath made during combat school. The weapon is characterized by its H-shaped horizontal hand grip which results in the blade sitting above the user's knuckles. The blade itself is infused with fire Dust, causing each of her swings to stream fire.

### Semblance

**Surge** is Liath's Semblance, which allows her to 'surge' forward by using it. When she uses this, she'll rush forward up to 6 yards at an incredible speed. Of course, she can't use this in succession, as she needs a short rest before being able to use it again, and, if she's not paying attention, she'll run into objects, off of ledges, or straight into people. She leaves a trail of streaming light that greatly resembles flames behind her when she uses her Semblance.

## Trivia

* Her favorite food is cherry pie. She especially likes her mother's cherry pie.
* Her favorite drink is cherry tea.
* Her favorite flower is the tickseed.
* She suffers from intermittent explosive disorder, which causes her to have angry and violent, even rage-filled, outbursts disproportionate to the situation at hand.
* She is dominant right hand, although she is also able to use her left hand in combat situations. Funnily enough, she's unable to use her left hand in any other situation.
* She was born a few seconds after Glas, but the timing was just right so that she was technically born in June, effectively making her a Summer baby and the younger twin.
* She speaks casually to everyone she meets, even elderly or teachers, which got her in a lot of trouble back in combat school. She was very relieved when she wasn't constantly getting punished for that once she started going to Shade Academy.
* The Vermilion family all has emblems referencing her father's metalworks company, with gears in every Vermilion's emblem.
* She is demiromantic/heterosexual.

## CNR Explanation

* Liath is Old Irish for "gray", "light blue", or "gray-haired"
* Vermilion is a brilliant red pigment made from mercury sulfide (cinnabar)
OC Teams

Years and positions reflect the positions and age the fanmade teams were at the beginning of RWBY Volume 1.

## Beacon Teams

### First Year

* Team AMTS
* Team GGRN
* Team VERT
* TBA

### Second Year

* Team ACCA
* Team MGCK
* Team GRSS
* TBA

### Alumni

* Team BSBR
* Team LILC
* Team RSLG
* Team SRSE
* Team GAAS
* TBA

## Haven Teams

### First Year

* Team GOLD
* Team CRMS
* TBA

### Second Year

* Team VLCN
* Team PMKS
* TBA

### Third Year

* Team JSME
* TBA

### Alumni

* Team FLAX
* TBA

## Shade Team

### Future Teams

* Team CHML
* TBA

### First Year

* Team MTAC
* Team LZRT
* TBA

### Second Year

* Team ARLI
* TBA

### Fourth Year

* Team ALGA
* TBA

### Alumni

* Team APLS
* TBA

## Atlas Academy

### Second Year

* Team TRDO
* TBA TARR
Koa Malach

—Koa's motto

**Koa Malach** is a member of Team PMKS and second year student at Haven Academy as of Volume 4. His emblem, ribbons tied around a thistle branch, and aura are both purplish-blue, and his weapons of choice are his Dual Ballistic Dust Sabres (DBDS) named Nightbane Ashes.

He belongs to Emerald Rose.

## Appearance

Koa has pale white skin, dark blue hair worn wrapped around a silver circlet, and dark gray eyes.

Koa wears a sparkly long-sleeved fitted shirt colored in a purplish-blue, turquoise, and light green gradient, fitted black trousers with his emblem printed onto the left thigh that bag near his black boots, and gloves - the left being a purplish-blue and the right a light green.

## Powers and Abilities

### Weapon

**Nightbane Ashes** are Dual Ballistic Dust Sabres (DBDS) that Koa made during combat school. They have normal appearances for sabres, with curves blades and guards over the knuckles on the hilts. The blades can disconnects from the hilt, however, by pressing a button, which opens them up like a hatch. This allows Dust bullets to be shot from the hilts, usually Ice Dust bullets.

## Trivia

* His favorite food is sweet potato casserole.
* His favorite drink is raspberry tea.
* His favorite flower is the crane's-bill.
* He has narcissistic personality disorder, causing him to have exaggerated feelings of self-importance, an excessive need for admiration, and a lack of understanding of others' feelings.
* He suffers from recurrent brief depression, which lasts approximately 6-12 times per year, typically 2-4 days. Despite the short duration of the depressive episodes, such episodes are severe and suicidal ideation and impaired function is rather common.
* He is panromantic/pansexual.
* His design is based off of Ice Skating.

## CNR Explanation

* Koa is short for "koamaru", a faded blue-purple color
* Malach is short for malachite, a copper carbonate hydroxide mineral. This opaque, green banded mineral crystallizes in the monoclinic crystal system, and most often forms botryoidal, fibrous, or stalagmitic masses, in fractures and spaces, deep underground, where the water table and hydrothermal fluids provide the means for chemical precipitation
Orion

This weapon belongs to User:JayHart's OC, Celeste Burne.

* Wielder: Celeste Burne
* Maker/Smith: Ash Westwind
* Type: Collapsible Dust Side-Sword (CDSS)
* Derivation: simple side-sword
* Form: A slender 3-part telescoping blade with minute vents for Dust dispensing and a slot in the hilt for Dust cartridges. The cartridge well connects to an external system via a basket-style hilt guard tube that feeds Dust into the blade's fuller.
* Holstered appearance: Hands at the hip with blade folded.
* Ammunition: Dust cartridges similar to firearm magazines.
* Planned/Possible Upgrades: none pending
Indomitable

This Semblance belongs to JayHart's OC, Mauve Brennie.

* User: Mauve Brennie
* Visual Effect: Causes a honeycombed “shield” of the user’s Aura color to appear in the focused direction.
* Details: Makes the user harder to stagger. When focused, vastly increases physical resistance to stagger/stun effects and to damage from one side of the user’s body – that is, front, back, or sides – at a time. Also reduces the effect of weapon recoil on her body.
* Dust Applications: Imbues the shielding with the chosen element, causing certain effects on-hit.
	+ Wind: Forces the enemy back and away; sometimes may launch them skyward.
	+ Burn: Causes an explosion on hit.
	+ Stone: Causes the shield to become solid stone.
	+ Frost: Causes the shield to become solid ice. May spread ice to the attacker.
	+ Lightning: Causes a stunning shock effect on strike.
	+ (Others to follow as revealed by RT.)
* Limitations: Drains Aura when focused; also limits movement while active.
* Growth Potential: With training, Mauve will be able to rush forward with the semblance active, using it to push through a surprising amount of opposing force.
Iwao Hoshino/Powers and Abilities

Iwao is an agile and athletic man. His fighting style combines both hand-to-hand combat and bōjutsu (棒術, *staff technique*). Also an skilled swordsman, he is capable of double wielding, even though he doesn't resort to it often.

Both unarmed and armed, Iwao's style is heavily acrobatic, and can sometimes even come across as flashy. An extremely disciplined fighter, he can fend off multiple enemies simultaneously, and make up for differences in size and strength without much trouble.

Iwao counts with fast reflexes, which allow him to dodge and redirect attacks easily, rarely being caught off guard.

While his fighting style generally searches to use the enemy's strength against themselves, avoiding taking damage, and saving energy, certain circumstances can draw Iwao into taking a more direct approach. In such instances, his style becomes heavily aggressive, dealing systematic fast and powerful hits with the objective of finishing off the enemy as fast as possible and with little to no care for collateral or environmental damage. Avoiding taking damage himself becomes secondary, instead relaying more on his aura to hold on.

## Aura

Iwao's aura glows a vibrant white when activated. He counts with a vast reserve and a high degree of control over it.

He is able to form shields to stop direct hits and projectiles, and also to create aura shock-waves that, when conducted through a weapon, are capable of making Grimm bodies explode.

Iwao also has the capability to unlock or lock another person's aura. Though how much effort and amount of his own aura that might consume depends on the situation.

## Semblance

Iwao's semblance is **Luminescence,**the ability to create and manipulate light.

Iwao creates spheres of light which he can control at will. Altering their size, colour and the intensity of the light itself. Per defect, lights tend to be white in colour.

Lights can be generated anywhere within Iwao's vision field, making it possible for Iwao to have them accompany him, leaving them behind as a marker or using them as a distraction to mislead an enemy.

Iwao can maintain a light left behind by keeping its location in mind, allowing him also to keep manipulating it. Alternatively, and by a smaller amount of aura cost, Iwao can leave a light "charged" with a certain amount of aura that will loose brightness as it wears out, until it itself ultimately vanishes.

Hitting the light spheres causes them to dissolve.

Charging the lights with Fire or Lightning dust will cause them to explode when hit, or stretch on their duration by a lower aura cost. Ice and Earth dust will solidify around whatever is used to hit them.
Tahu Veiko

## Appearance:

Tahu is a young male who is slightly above average height with a thin yet athletic build. He has short to medium messy black hair with chestnut colored eyes, his complexion is a light tan along with a beauty mark at the corner of his right eye.

## Personality:

Calm, kind, respectful overall brotherly like  (WIP, need to define later)

## Weapons and Abilities:

### Weapon

idk, make him use something silly like a dust infused duster or something

## Trivia:

* *Tahu* is Arabic for "Pure" which can relate to the color white or light colors, *Veiko* has Finnish origins - that means "Brother". His full name would translate to "Pure Brother".
Dahlia Droll

—Dahlia's motto

**Dahlia Droll** also referred to as *Sweetheart* and *Doll*, was a florist in the city of Vale, although currently she's back in Patch with her father. Her aura and emblem, the dahlia flower, are both bubblegum pink.

She belongs to Emerald Rose.

## Appearance

Dahlia has pale white skin, light pink hair with strips of mint green and lavender and sky blue worn in a hime cut, and pale sea green eyes.

Dahlia's florist uniform is a white button-up blouse with the sleeves rolled up, faded empire-waisted denim jeans, black leather gloves, bubblegum pink sneakers, and a dark green apron with her emblem stitched onto the front.

Dahlia's everyday wear is a dark green double-breasted beam waist coat with black plicated ruffles and buttons, a sleeveless white button-up blouse, empire-waisted bubblegum pink shorts, white tights, and light green open-toed wedges laced up her calves. She also holds a parasol with a bubblegum pink silk top and black lace trimming and wears black gloves.

## Abilities and Powers

### Semblance

**Nature's Conversationalist** is Dahlia's Semblance, letting her permanently manipulate the shape and appearance of plant life. By making physical contact with any plant, she can control these aspects of it, although she is only able to manipulate up to three plants at a time. She always hopes that her Semblance will advance to the point of being able to actively converse with the plants, although she realizes it likely never will. Whenever she activates this power, a low humming noise emits from her chest and any plant she touches while using her Semblance will shiver slightly.

## Trivia

* Her favorite food is blueberry pie.
* Her favorite drink is blueberry tea.
* Her favorite flower is the anemone.
* She suffers from solar urticaria, which causes her to get hives when in ultraviolet or UV radiation, or sometimes even visible light.
	+ This is why she always has a parasol with her. She hated having to carry it at first, but she also hated how much her skin burned and ached in the sunlight, so she got used to it over time. Now, she loves carrying it with her, often twirling it around while she hums to herself.
* She suffers from sideroblastic anemia, causing her to have skin paleness, often feel fatigue and dizziness, as well as have an enlarged liver.
* She suffers from major depressive disorder, as well, due to Laurel's death. Ever since then, she has had a loss of interest in all the things she used to love, low self-esteem, and low energy.
* She is based off a Hans Christian Andersen fairy tale, Ida's Little Flowers.
	+ This is also where she got her last name. The word 'droll' means curious or unusual in a way that provokes dry amusement and it was used a couple of times in the story.
* She is homoromantic/akoisexual.

## CNR Explanation

* Dahlia is a genus of bushy, tuberous, herbaceous perennial plants native to Mexico and may be most hues, excepting blue
Yamato Village

**Region** | Vale

**Yamato Village** refers to a village that formerly resided within the borders of the Kingdom of Vale. It has a population of around 200. It was destroyed when a Grimm siege occurred.

## History

Yamato was founded by eight people who were running away from the outskirts of the Western Kingdom, which became overrun with the Grimm, specifically a large winged one.

Initially, they were a caravan who survived by hunting animals in the woods. By day, they would hunt for food. By night, they would be defending their caravan from the Grimm.

One family led the Grimm Hunters, and secretly ate the Grimm they killed, supposedly beginning the 'downfall' of their clan.

The caravan would eventually become a village, as Faunus and human refugees found their way there, hearing rumors about a 'safe haven in the woods'.

As it's population grew, the amount of Grimm Hunters began to increase, allowing the village to begin settling down.

Decades pass and they began to receive more talented people such as blacksmiths and merchants. By the time the Children of the founders were born, the village is already considered a mini-town.

Generations pass and only three of the original founding family remained among those who still resided Yamato.

Eventually, two of them left as well to live in the prospering kingdom of Vale. This leaves behind only one family, as the sole founding family to lead Yamato.

As the village population dwindled, so did the tendency for Grimm to attack the village until it was eventually abandoned entirely.

Now it exists as a shadow of its former self.

## Culture

The village has a very western motif... while having their names be 'Japanese' in origin. The village doesn't have a centralized religion, instead having multiple beliefs based on the section of the village.

They have a wide variety of people living there, with almost half being Faunus. Anyone who can't live in equality with the Faunus eventually leaves or is driven out of the village.

## Trivia

* Yamato refers to Japan's ancient name and the old name of the area now known today as Sakurai City, in Nara Profecture of Japan.
Ajax Nikephoros

—Ajax's motto

**Ajax Nikephoros** is a gravedigger and a previous member of Team GAAS. They stopped keeping up contact after leaving the team. Their emblem, a celtic four-leaf clover, and aura are both red and their weapon of choice used to be their .

They belongs to Emerald Rose.

## Appearance

Ajax has light brown skin with scars all over their body, platinum blonde hair worn very short, and rust eyes.

Ajax's gravedigger wear is a dark gray button-up with the sleeves rolled up above their elbows, light gray overall pants, and black boots. They wear black elbow-length gloves and a dark gray cap.

Ajax's everyday wear is a black t-shirt, light gray jeans tucked into black boots, and a long necklace with red and yellow feathers on the end, a silver ring on their left middle finger, and an aquamarine stud earring on their right ear.

## Trivia

* Their favorite food is grilled chicken.
* Their favorite drink is black coffee.
* Their favorite flower is daffodil.
* They are homoromantic/homosexual.

## CNR Explanation

* Ajax is from the Greek name Αιας (Aias), perhaps deriving from Greek αιαστης (aiastes) "mourner" or αια (aia) "earth, land"
TRDO

**TRDO** (pronounced "*Tornado*") is a team of Second Year students at Atlas Academy

## Members

Tahu Veiko< need last name < Taupe < Tornado < Air/Wind

Rosalina g < need last name < Red-Brown < Volcano < Fire

Dagian < need last name < Tropical cyclone < Water

Oisin <need last name < Olive Drab < Earthquake < Earth

## Trivia and Fun Facts

* Tornadoes are typically of a darker color ranging from various shades of gray from light to dark.
* TRDO is based of the 4 elements along with different types of weathers that either match or are similar to the elementals.
Blerta Family

## Members

* Egbert Hammish Blerta (father, main breadwinner)
* Rosabella Seren Blerta (mother, homemaker)
* Otineo Seren (bachelor uncle, secondary breadwinner)
* Tierra Blerta (eldest child)
* Gimili Blerta
* Lily Blerta
* Fintan Colm Blerta
* Eleanor Blerta
* Lambert "Doc" Blerta
* Periwinkle Blerta
* (Child Rosabella is currently pregnant with, youngest)
Garen Waldgrun

Karen is the leader of team GGRN, older brother of Roast and Luffy Waldgrun, son of Barrack and Mitt Waldgrun, and grandson of Noir Waldgrun

## Background

18 years ago, a human gamer by the name of Qu-eel Waldgrun was brought to a village far to the northeast of New Jersey, deep in the hood, having been severely wounded while fighting blacks in the region. During his time in the hood, Cum fell in love with a man by the name of Doug Walker, choosing to stay in the hood after he was healed in order to marry her.
Karen is their first son; conceived out of wedlock shortly before his parents fucked. **He has been trained for most of his life!!!** by his father, a huntsman, and the hood warriors of his home village. Although a primal ape human by nature, his father is a gamer, making him the first recorded half-gamer to be born in the village.

Due to the limited resources of his home, Garen never trained using the foldable frame weapons common among huntsman in the kingdoms, instead learning to use more primitive tools; throwing knives imbued with dust, a simple sword, and a traditional long bow. During the course of his training, he quickly began favoring the knives, with his semblance manifesting and allowing the rather mediocre weapons to become lethal tools by binding his chains to the simple blades.

It's your president, Barrack Obama, and I just wanna tell you I know how to beat box, with a little bit of bnstk bnn bnnskt bnnsk bnnsk bnnbsk, no Obama, you're doing it all wrong, here's how you do it, BWEEH BWEEH BWEEH, BWA-WA-WA-BWEEH, that's how you beatbox. Well you're both wrong, I can beatbox better than both of you, cause I can do a little bit of psskft ppskt kkakaka pfftst ka ka ka AH HA HA , now give me the puppies. You're all wrong, only I can beatbox, it's really about the BAAA, HAA, HAAA, BAA, HAA, AHAAA, BAA HAA HAA, REST IN PEACE.

## Appearance

Blue pants and red shirt, for the rest, think about Broly from DBS.

## Powers and equipment

### Weapons

####

* **Ebony & Ivory** are Karen's trademark pair of personally customized,[1] semi-automatic pistols, designed to rapidly fire bullets instilled with his demonic power,[2][3][4] and are one of the several fire arms to appear in every *RWBY*  game series. The right-handed white gun, Ivory, was custom built for rapid firing and fast draw times,[5] while the left-handed black gun, Ebony, has been modified for long-distance targeting and comfort.[6] In RWBY *3: Yang's Awakening*, upgrading it raises its max firepower.[7]

### Semblance

* Name: Zen Mode

* Type: transmorgification

* Purpose: power
* Description: Zen Mode allows him to surpass human limits.
* Range: universal

## Trivia

* Karen is a name of German origin meaning Broly, while Waldgrun is penis man.
* Phantomlink959
LILC

Team LILCis a former team from Beacon Academy, it was lead by Lalli Lahti prior to being dissolved after graduation.

## Team LILaC

A team comprised of the tactical brawler Lalli Lahti, the druid-like Umuthi Iqhawe, master infiltrator Arevik Lusashogh, and gun-slinging Cloud Nimbus

## Members

Lalli Lahti A hand to hand combatant and the leader of the team, quick to anger, ready and able to back it.

Umuthi Iqhawe With control over plants and questionable combat skills, flourished more as a defender and a supporter

Arevik Lusashogh Specialized in remaining undetected and never seen without at least a dozen knives on her person, able to blend into any crowd with minimal effort

Cloud Nimbus A gun slinging party girl, quick on her feet and good at chaining attacks

## Establishment

During initiation into Beacon Academy Lalli was partnered to Cloud while Arevik and Umuthi were the other pair. Lalli was appointed team leader because of her extensive combat training and natural presence

## Combat Tactics

Lalli is a close quarters fighter, carrying enough physical might to handle many heavier foes one at a time

Umuthi's specialty is using the environment, creating living barriers from the plants around him or entangling foes with jagged vines

Arevik strikes from the shadows, cloaked in black and armed to the teeth with hidden blades. Highly effective against unarmored foes, not so much the larger grimm

Lalli uses specialized rivet pistols, delivering a drill tipped armor piercing round loaded with a secondary wireless explosive charge that can be detonated in a chain with other deployed shots

### Teamwork

While they did not get along well, the team worked together fairly fluidly in combat, putting the mission first.

Lalli and Umuthi combine entangling spikes with explosive aural strikes to take down armored foes.

Arevik and Lalli work in unison, with Arevik drawing attention Lalli disabling foes.

Lalli and Cloud cooperate to deliver debilitating blows in rapid succession to take down even the heaviest grimm.

## Duties

Most often took infiltration missions within criminal groups, using Arevik as a plant while the others coordinate strikes against them, with occasional seek and destroy missions outside the walls

## CNR

A lilac is a type of flower, and the name and of a color.
Sino Forrest

—Sino's motto

**Sino Forrest** is a member of Team PMKS and second year student at Haven Academy as of Volume 4. Their emblem, a pitcher with a rose-shaped negative space, and aura are both golden poppy, and their weapon of choice is his Sectioned Ballistic Dust Staff (SBDS) named Supernova Retribution.

They belong to Emerald Rose.

## Appearance

Sino has pale white skin with curled ram's horns on the outsides of their head, bright rose hair worn slicked back save for a few strands, and vivid sea green eyes.

Sino wears a leaf green button-up shirt with a golden poppy tie, both under a dark green vest embroidered with leaf green with their emblem printed on the back. They wear black trousers, suspenders, and hard shoes.

## Abilities and Powers

### Weapon

**Supernova Retribution** is a Sectioned Ballistic Dust Staff (SBDS) that Sino made during combat school. It's a long metal pole that can separate into three sections, with both ends capable of firing bullets, one end firing Lightning Dust bullets and the other firing Fire Dust bullets.

## Trivia

* Their favorite food is chicken, usually grilled.
* Their favorite drink is water.
* Their favorite flower is the astrantia.
* They suffer from cluttering, a speech disorder that causes them to speak rapidly, with erratic rhythm and poor syntax or grammar, making them difficult to understand at times.
* They are heteroromantic/asexual.
* Their design is based off of Irish Step Dance.

## CNR Explanation

* Sino is short for "sinopia", a dark reddish-brown natural earth pigment, whose reddish color comes from hematite, a dehydrated form of iron oxide
* Forrest is a misspelling of forest, as in the forest green color
Team VLCN

**Team Vulcan** is a Haven Academy team, lead by Vidar Falun. Fairly accomplished, they are known for excellent teamwork paired with massive collateral damage and an expert degree of destructive force. Sometimes referred to by other students as the wrecking crew for their ability to effectively level structures during combat.

## Team VLCN

Vidar is too large for those around him, Livia was crippled as a child, Argento's entire body is riddled with medical cybernetics, and Naeva born mute. VLCN is an interesting group, to say the least, and all of them are highly capable huntsman in training.

## Members

Vidar Falun The teams fearless leader and a born giant -literally- his weapon is roughly the size of a telephone pole and he's not afraid to use it.

Livia Vitrum Pretty but not the most attractive,Weaker in combat than some but competent and well equipped.

Argento Caden A massive flirt with the looks to back it and a gift for long range ordnance delivery.

Naeva Tacitus Only daughter of celebrity hunters and a talented sculptor, uses aura and a staff in combat to deadly effect

## Establishment

By random chance or some divine luck, every member of VLCN has been at odds with the world for much of their life. By force of will and endless caution, they all turned weakness into strength, physical or moral. Livia more or less cheated her way to being paired with Vidar, wearing a blindfold until he found her, while Naeva and Argento had the bad luck of landing just feet apart. The name Vulcan has seen use before, being held in reserve for members of his clan as thanks for their work during the war.

## Teamwork

With Vidar being a less than adequate tactician, it often falls upon Argento to formulate plans. More problematic foes often warrant the use of coordinated effort to draw enemies within their snipers line of fire

*"We take a hit, he takes the shot. Hasn't failed us yet."*

While their leader leaves much to be desired in the strategy department they trust him completely, and he excels at ensuring every team member is putting in their skills where they are best served.

### Styles

Vidar is a heavy hitter, carrying a shotgun loaded with shot large enough to punch holes clean through concrete and the ability to drop large wall-like shields using his semblance.

Livia wields an energy rifle, plasma specifically. Combined with her semblance she can strike foes from multiple angles in rapid succession by bouncing shots between mirrored glyphs

Argento is a sniper and carries a rail-gun packing enough kinetic energy to hit a deathstalker head on and follow through clear out the other end.

Naeva uses the limited supply of dust in her staff to great effect, molding parts of the environment to prepare for execution of strategies

## Trivia

As with the teams namesake, all members of VLCN are lame to varying degrees

* Vidar has gigantism
* Livia is missing one leg
* Argento suffers from brittle bone disease
* Naeva was born mute
Rush

This semblance belongs to JayHart's OC, Argo Cident.

* User: Argo Cident
* Visual Effect: Surrounds the user in grey smoke for the duration, making it harder to pinpoint their movements.
* Ability: Grants a powerful surge to physical and mental ability, functioning like a boosted rush of adrenaline, allowing for faster and stronger movements and greater focus for the duration. The rush lasts for as long as the user keeps it active, draining Aura at a steadily increasing rate.
* Limitations: Due to its increasing Aura drain, the semblance cannot be upheld for extended times, and is best used in short bursts. A proportionate amount of time must be taken between uses, or the cost will continue to increase ("cooldown" time). Extensive use can cause severe muscle fatigue, strain, or tearing, as well as heavy mental fatigue. Aura cost doubles after roughly two minutes, increasing exponentially as time goes on. The semblance will ideally go unused for about 1.5x the amount of time it was used before the cost is back to normal.
* (Cost Clarification for RPG style use: use for 2 minutes = -5% aura. Use for 4 min = -10 %. 6 min = -20%. 8 min = -40%. 10 min = -80%. Longer = unable. Rest for 3 min at 10 min mark? Back to -40%.)
* Notes: Named for the fourth stage of a wolf's hunting pattern: 1. Locate 2. Stalk 3. Encounter **4. Rush** 5. Chase
* Growth Potential: Greater bonuses; sustainment over longer periods of time.
Ade Ijakumo/History

## Pre-Fall of Beacon

Ade was born in the village of Wellspring, south of Vacuo, with a younger sister and older brother. His family are apart of a clan was known as the House of Jackals known for producing first world class pioneers, trackers, and trailblazers. By the time he was 13, he began training alongside his fellow clan members. It was also this time that his father founded Red Jackal Armory a small time weapon manufacturer and repair shop in Vale. Ade was left behind in Vacuo to
complete his training.

After eight months of training, he began to venture out into the wilds of Vacuo on his own. One day, after returning from a successful job, he found the Overrun by invaders. Outnumber and outgun, Ade fled, blazing his own path to Vale in hopes of finding his family. After two months of odd jobs he gain enough money for a flight to Vale and eventually found his family. Ade informed his father, who was unaware, Wellspring has fallen. Two months later, he applied and was accepted into Signal. He wanted to refine his skills and be ready for the fight to take back his home. After graduating from Signal, he applied and was accepted into Beacon.

## Before the Festival

Sometime before the Vytal Festival, Ade along with his father, went back to Vacuo to survey the ruins of Wellspring and evaluate the possibility of rebuilding the site, as well as rally the scattered Jackals. He was unavailable for the Battle/Fall of Beacon and has only heard whispers about the events. As of now, he, along with his father and few Jackals, currently reside in Wellspring until the great hall is rebuilt.
Boneweaver

This grimm was created by Phantomlink959

 **Environment**:
 **Size**:
 **Variants:**

Boneweaver

### Appearance

 A spider ranging in size from 1’ in length with 8” long legs, to 3’ long with 24 inch legs. Body is fully encased in bone armor marked with red, abdomen contains 9 diamond shaped eyes in a circle around one large round eye Average size seen: 1’

## Ability

### Strengths

Boneweavers are relatively small and non-aggressive, however they are extremely dangerous in a swarm as they can extrude webbing hard ad concrete in large quantities, often building an inescapable shell around a human victim to incapacitate them. In combat they are equipped with small scissor like limbs and can swarm or bite over human foes

### Weaknesses

Weak individually in spite of their heavy armor and easily dealt with by anyone with a weapon, harmless when isolated as they will attempt to flee when not backed by a pack.

## Variations

### Drone

A standard

Boneweaver is a drone, measuring between 1' and 2' in size and with minimal combat ability, the drone functions in a swarm to build and repair as commanded by the nearest architect

### Architect

The Architect is the larger variety of Boneweaver, ranging in size from 3' to 4' with rare exceptions breaking 6'. Equipped with much larger bone shearing claws then their underlings and far more aggressive, it is not well documented how an architect is born in the event a nest loses its leader, the the current proposed theory is that it is the result of a rapid mutation signaled by some sort of hive mind.

## Combat

The Boneweaver is rarely a threat as they are not equipped for combat, however the more gathered into a swarm the more dangerous they become, as they increase in aggression and power with the size of the nest. The Architect is an omnipresent threat when fighting this breed as its claws are able to cut through nearly any material, and while within the nest it is far more physically violent than others, actively seeking out humans who infiltrate.

Most effective method for fighting Boneweavers is to target the large, round eye on its abdomen, however removal of the legs is also sufficient to kill them. An Architect should be killed after other Boneweavers, as its death will typically trigger another to mutate and take its place.

## Habitat

Boneweaver swarms typically dwell on old battlegrounds and abandoned fortresses, but have also been known to infest caves and ruined towns, with a preference for high altitude.

While they prefer the company of other Boneweavers, the swarm will most often share their lair with a much larger and infinitely deadlier Chimera, using their stone like webbing to sure up the structures in which they dwell while the Chimera protects them and lures in humans to the jaws of the swarm.

If a Chimera leaves the boundaries of its territory to attack a human settlement, the Boneweavers will follow behind, killing any humans or faunus unfortunate enough to survive the Chimera's initial strike while simultaneously breaking down defensive barriers to allow other grimm to strike.