Club President

**Preceded by:**

None

Chief Executive Officer

“*It keeps everything in 'mint' condition down in the Mints. You'd be hard-pressed (like the coins the Mint produces) to interrupt its work at any time.*”
―*The Cogs Volume 2*, Lullaby Library
The **Club President** is a special Cog on the Bossbots corporate ladder, acting as a mini-boss fight for Toons. They appear at the end of a Cog Golf Course run in the Bossbot Headquarters.

The Club President is a tall and muscular Skelecog wearing a typical Bossbot suit, and donning a golfer's hat. It occupies only 1 square of space on the battlefield.

The difficulty of the battle with the Club President depends on the party's Variable Difficulty rating. When defeated, the Club President rewards anywhere between 200 to 400 Stock Options.

## Overview

There are two guaranteed stages to the Club President's battle.

### Stage 1

The first stage is a typical Cog Battle. This is a relatively easy battle between the player and several Cogs, comprising 2 x Level 10, 1 x Level 11 and 1 x Level 12 Bossbots, three of which (including the Level 12) are Version 2.0 Cogs.

* During the battle, the Club President cannot be targeted by any Gags, and will not interfere with the battle.

### Stage 2

The second stage of the battle is a battle with the Club President itself. The battle's actual difficulty is determined by the Cog Golf Course that players are clearing and the Variable Difficulty. The higher the VD rating, the more health the Club President has, and the more damage it deals with its attacks.

The Club President has two phases: A Cog Suit phase and a Skelecog phase. Similar to a Version 2.0 Cog, once the Cog Suit phase is destroyed, the Club President becomes a Skelecog and gains a few additional attacks against Toons.

The following sets out a chart comparing its health in the various Cog Golf Courses:

**Club President Health (Each Phase)**
 Middle Six
 Back Nine

#### Passive Abilities

* **Fore-Sight**: Every turn, the Club President grants one Cog 75% damage resistance from all sources of damage for one turn, before all Toons' action turns. That Cog also cannot be Fired.
* **Fore-titude**: The Club President can only be Lured a maximum of 1 turn. If there are no other Cogs on the field, the Club President also gains 100% evasion against the first Gag track used on it that turn.
* **Fore-ward Thinking**: Every two turns, starting from turn 2, the Club President grants one random Cog on the battlefield an additional attack before all Toons' Action Turns. At Phase 2, the Club Attendant grants two random Cogs additional attacks.

## Strategy

* Always take out all but one of the Club Attendants if you can - their long range and consistent damage output means that a single Toon can take up to 96 damage per turn if the Club President also uses Tee Off, or multiple Toons can take up to 56 damage from Power Trips, excluding any additional attacks from Fore-word Thinking. This makes it very difficult to heal the entire group at once.
* Keep at least one Club Attendant alive so that the Fore-titude passive is not triggered, and the Club President can be lured.
* If all Club Attendants are destroyed and the Fore-titude passive is triggered:
	+ Do not use Trap and Lure as the Club President will be guaranteed to evade the Lure.
	+ Have one Toon use a weak Lure or Sound Gag to break the guaranteed Gag evasion before following up with more damaging Gag combos such as Bonk, Throw or Squirt and Drop.
* By the Club President's Skelecog phase, Toons can take a riskier strategy to focus all Gags on the Club President while the Club Attendants are on the field. Defeating the Club President will instantly defeat all Club Attendants too.

## Dialogue

### General Taunts

* There's nothing fair about this fairway.
* This club doesn't welcome the likes of you!
* What on- Toons? In my club? After them!
* You didn't meet the club's buy-in!
* You there! This is a members-only club!
 **Battle Start (Phase 2)** | * I should warn you. I have a mean swing.
* It's time that I get my hands dirty.
* This isn't over. I'll take you on myself.
* Very well. Time to put you through the full course.
 **Defeating a Toon** | * I did say that I have a mean swing.
* I'm on form today!
* I've punched a hole in one!
* One step FORE-ward, two steps back for you.
* Next time, think be-FORE you challenge me.
* Perhaps come back with a handicap next time.
* You lack FORE-sight.
 **Defeated** | * Caddy... fetch me my nine iron... and my burial suit.
* Can I get a mulligan on that...
* I'll need to work on my swing...
* I've lipped out...
* That was a total flub.
* That was out of bounds...
* That's one more stroke off my record...

### Battle Taunts

* Is it fall already?
* Looks like that argument came crashing down.
* No!! That desk is mahogany!
* Stop crushing my hopes!
* This is truly breaking and entering.