recursal/Fanatic-Fandom huggingface dataset:
Finding Arkhata

## Story

After greeting you the guard tells you about his cousin, a scout, who had returned from the mountains above the mines rambling about meeting someone up there. He says that it is a strange place and they usually avoid it.
After discussing it with the Count they decided it would be best to send you to find out if there is someone up there.

## Walkthrough

### Quest Objectives

* Find your way to Arkhata,
* Find Rammy,
* Return to the guard.

### Walkthrough

After receiving the quest from the guard head towards the mines in Brannington but instead of going into them go behind them to enter the Arkhata area.

You will now be in a mountain like area with many Rock Demons. You need to head south-west and across the bridge and then north-west to a corner of a building that extends out into the mountain area. There is a fake wall here at position (218.141). Go through into the fortress.

In here are many Young Guards. Head north-west to the end of the corridor. Go through the door and head north-east to the end of this corridor and then a little bit south-east to a door with a set of decorative weapons either side of it. Go through this door and then into the next room to the right.

In here are two Guards. In the east corner if this room is another fake wall (182,45) followed by a door. Go through here to reach the main area of Arkhata. This area is occupied by many Harpies and Wolves.

From here go north-west, follow the path until you see a wooden building on your left. This is where Rammy is located. Speak to him and he will ask you to return to the Guard in Brannington and requests that you come back so that you can help him with another matter.

While here it is a good idea to find the Arkhata transport for easy access. To find it leave the building occupying Rammy and follow the path north-west. Go across the bridge then go north to the city area of Arkhata. In the building behind Emralda is the transport.

Now return to the Brannington Guard for your reward.
Fighting Styles

## Story

After the player located Glori, she wants to find out what it is the mages are planning to do with the plaque and to return it. She knows of three training areas that the mages are using to train their minions. She wants the player to go to the training facilities and find out about he minions fighting styles.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Find out about the minions fighting styles and report back to Glori.

### Quest Walkthrough

After you receive the quest head out the library and follow the path south-east to three buildings. Inside each building is a fenced it area with either Skeletons, Zombies or Vampires fighting Bears. Go inside each building and watch the enemies until you receive a message confirming their fighting style

After you have received all three messages return to Glori who will ask what each of their fighting styles are. Answer correctly to receive your reward.
High Exhaust Temperature

**HEST**, or **High Exhaust Temperature**, is a type of dashboard warning light.

Only Greenbus and Internationals generally exhibit HEST lights, and they can usually be ignored unless accompanied by an audible warning.

If an audible warning does occur, call base for instructions, and note it on the VIR.
Луиджи

**Луиджи** — один из главных персонажей франшизы Super Mario. Младший брат сантехника Марио. Впервые появился в аркаде Mario Bros, где он был одним из главных персонажей, как и сам Марио. Начиная с его дебюта, Луиджи появился во многих играх наряду с Марио, чаще всего сопровождая его в роли альтернативного игрового персонажа, но иногда играл роль главного героя (в играх *Mario Is Missing!*, *Luigi’s Mansion*). После выхода игры Mario is Missing из-за взгляда Луиджи получил интернет мем Weegee. Он упоминался не только в интернете, но и на тв.

## Внешний вид и характер

Изначально Луиджи был создан как полностью идентичный Марио персонаж, и их можно было отличить только по цвету одежды: Луиджи всегда носит зелёную рубашку и зелёную кепку, а Марио, соответственно — красную рубашку и такого же цвета кепку. Однако, по мере выпуска новых игр и усложнения их сюжета, Луиджи стал полноценным персонажем, отличающимся от своего брата и внешним видом, и характером. Обычно он более труслив, чем Марио, но иногда может побороть свои страхи и проявить мужество.

## Отношения

Марио — старший брат Луиджи. Луиджи недолюбливает своего брата т.к. Луиджи всегда находится в тени от своего брата, в то время, как Марио спасает мир, но тем не менее любит и уважает своего брата, и готов пойти на любые жертвы чтобы спасти его в трудную минуту.

Принцесса Пич — отношения Луиджи и Пич точно неизвестны. Скорее всего тайно влюблён в неё.

Боузер — Является заклятым врагом как и Марио, но более боится его, в то время как Боузер часто его "не замечает"

Диментио — крайне ненавидит его, т.к. на протяжении всей игры, он манипулировал им и всячески оскорблял. Даже пытался его убить.
Scouting the line

The Commander can be found far west of Minoa. From the outpost with the museum head west across the river. Follow the path west, continuing past the small camp until you reach a small building. Head inside the building and use the hole in the ground to reach the Commander.

## Story

On visiting the Commander he asks you to do a favor for him. He has an old Ring he was planning to give to a young scout when he returned from the caverns below the museum but he hasn't come back. He wants you to go scout the caverns in his stead. At the same time he'd like you to find out what happened to the scout.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Find the Plans.
* Find the lost scout and recover his Note.
* Return the Plans and Note to the Commander.

### Quest Walkthrough

Back at the outpost with the museum there is a cave underneath on the beach. Inside you will find a Phalanx and a Grash. Also in the area is a Fire. Use it to obtain the Plans.

Now you need to mine to reach the scout. Use the map to find your way. Once you have reached him take his Note.

Now return to the Commander and give him the Plans and the Note to complete the quest.

## Map

File:Minoa checkpoint 1 map.pngMinoa. Checkpoint 1.

## Notes

* The experience for this quest is capped at 1/6th of your experience bar.
* This quest is unlocked during the quest One Small Task, not by completing it.

## Trivia

* Some of the walls in the mine section are arranged to spell out RAM. This is short for Ramelga, the creator of Minoa. <Ramelga was here>
A Haunting

## Story

After greeting you, Blake explains that he has lived with the monastery since his family were killed when he was a young boy. He claims that a spirit has been haunting his room asking about an item, possibly an artifact. He then pleads desperately for you to help him.

Afterwards, when visiting the monastery, Prior James will claim that a spirit haunting Blake is preposterous and is convinced that it's just his imagination but since you are willing to help he will tell you that he knows of crypt under the church and that if there is a spirit the source of it will likely be found there.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Find a Tome and give it to Blake.

### Quest Walkthrough

After receiving the quest head north-east from the monastery to the museum. Go around the back of the museum and you should see a cemetery. Inside the cemetery are some graves. One of them is facing the opposite direction from the others. Using this grave will take you to the crypt.

After using the grave you will find yourself in a small room. All the doors in this room lead to the crypt. In here you will encounter some Ancestral Spirits. You will also find many graves here. Using one will summon another Ancestral Spirits.

The Ancestral Spirits have a chance to drop one of three items. A Necklace, a Dusty Ring or a Tome. You need to acquire the Tome. Once you have done so return to Blake and give it to him. You will now be presented with a short cut-scene.

After the cut-scene has concluded return to Prior James for your reward.

## Notes

* The experience for this quest is capped at 1/6th of your experience bar.
* During this quest you may find a Necklace or a Dusty Ring. Despite being quest items they serve no purpose to any quest and due to them being quest items they are impractical to use for equipment.
Cole Rimmer

**Cole Rimmer** es concursante originalmente de Guerra de los Sexos.

## **Biografía**

**Guerra de los Sexos**

Cole se ha dedicado con mucho esfuerzo superar distintas dificultades que se ha presentado en su vida, principalmente para que sus padres se sientan orgullos, actualmente se encuentra cursando el segundo año de la escuela de medicina, siendo el primero de su familia en llegar hasta la educación superior, sus compañeros lo describen como una persona alegre, que siempre se encuentra dispuesto a ayudar a sus amigos. En este momento Cole sabe que se encuentra en una competencia, por lo tanto, esta dispuesto a cambiar su forma de ser para poder avanzar en la competencia.
Flagship Bus

A flagship bus is the most preferable type of bus which can be assigned to a route.

Usually, a route has passenger capacity, length, or fuel capacity constraints which must be considered. Flagship buses best combine these constraints.

In other words, flagship buses are the best buses for a given route, and are the buses most commonly assigned to that route.

## List of Routes and their Flagship Buses:

* ARR: LED
* CMC: International/LED
* CSV-E: ED
* CSV-W: FE
* East/RE: ED
* Loop: FE
* Mesa: ED
* Sanford: Cutaway
* SIO: FE (Short)
Ishtar's Bracelet

## Story

While travelling, Jaz found a bug house filled with Knogers. They attacked him when he reached the main room. As he fled he dropped his bracelet. The bracelet holds the insignia of Ishtar and has been passed down in his family for generations. He would like you to return it for him.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Recover the Bracelet of Insignia and return it to Jaz.

### Walkthrough

To reach the Knogers you need to head south-east from the Arkhata transport across the bridge and then a little bit south. The stairs you come across take you done to the Knogers area.

You need to travel around various parts of the area collecting keys in order to reach the room with the bracelet. Knogers that are a higher level than the others carry keys. There are three keys in total.

Once you reach the room with the Boss you will encounter three Knogers with him. After you have killed them all, retrieve the Bracelet of Insignia and return it to Kaz for your reward.

## Map

File:Arkhata Knogers.PNGCreated by Valadez
Stories and Revenge

## Story

Prior James creates a Banishment Potion out of the items you give him but you still need a way to summon the spirit. The Exorcism Book you previously retrieved for him is smudged and doesn't have details on how to do so. Prior James guesses that you could do it by destroying something he owns as the spirit didn't like Blake touching his things.

The prior gives you a scrap of cloth. He's not sure if it belonged to the spirit but it was the only thign he could find in Blakes room. The book says that after summoning the spirit you have to quickly pour the banishment potion on him which will allow you to kill him and return it to the underworld.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Use the Scrap of Cloth on the fire.
* Pour the Banishment Potion on the Summoned Chilling Spirit and kill him.
* Loot the Ice Book from the spirits corpse and take it to Prior James.

### Quest Walkthrough

After receiving the quest you need to head outside the monastery. There is a fire outside. Use the Scrap of Cloth on the fire to summon the Summoned Chilling Spirit. Use the Banishment Potion on the spirit to pour it on him which will allow you to kill him. If you don't pour the potion on him you will still be able to damage it but not be able to deal the final blow to kill it.

After you have killed the spirit loot the Ice Book from it's corpse and take it to Prior James to complete the quest.

## Notes

* The experience for this quest is capped at 1/6th of your experience bar.
A Golden Statue

## Story

After welcoming the player to the monastery, Kir Garan introduces himself as the monasteries teacher.

He explains that the monks in the monastery believe in life, and in the mastery of life. They do not believe in Gods and so do not believe that Ishtar is a God.

He says that he can teach the player about life in exchange for a golden statue of Kir.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Acquire 10,000 ounces of salt, trade it for a golden statue of Kir and give it to Kir Garan.

### Quest Walkthrough

There are various methods for earning salt, such as exchanging wolf pelts for it or gambling, but the most efficient method is from mining it in the salt mines.

Once you have acquired to 10,000 ounces of salt you need to find Lorkan to exchange it for the golden statue. Lorkan can be found a little south-east of the Nomad Plains teleport at position (52,148).

After you have traded for the golden statue return to Kir Garan and give it to him to receive your reward.

## Map

File:NomadPlains.gifNomad Plains. Created by MartinIronWill

## Notes

* Though this quest isn't repeatable, giving Kir Garan golden statues after completing the quest does reduce the amount of negative experience the player has.
* Experience cap for this quest is 1/6th of your experience bar.
Baylor Payne

**Baylor Payne** es concursante originalmente de Guerra de los Sexos.

## **Biografía**

**Guerra de los Sexos**

Baylor esta harta de que la gente le diga lo que puede hacer o no, principalmente su propia familia, ingresa a Combate Total para demostrar ha su familia y amigos lo que esta chica puede lograr lo que se propone. Considera que lleva un peso en sus hombros al ser la hermana menor de uno de los combatientes, Jason. Su principal obstáculo puede ser que la gente la subestime y no la considere como un aporte para la competencia, pero se ha dedicado a los últimos cinco años en entrenamientos de gimnasta, su artefacto favorito son las barras paralelas, tiene una gran resistencia. Su otro obstáculo será enfrentarse a Jessica, ambas terminaron en malos términos luego de que esta terminara con su hermano por su infidelidad, pero quiere solucionar los problemas con ella para dejar el pasado atrás.

## **Trivia**

* Baylor y Jason son los primeros combatientes en estar relacionados en participar en el programa.
AstoniaReborn Wikia

## **Welcome to the Astonia Reborn Wiki**

The wiki for Astonia Reborn that anyone/anybody can edit.

We are creating the ultimate guide to Astonia Reborn - and *you can help!*

*"Astonia Reborn is a free online role-playing game (MMORPG).*

Join this vast fantasy world as either a Mage or Warrior and explore the game world with other players. Make friends, amass huge amounts of game gold, create a powerful character or simply have fun playing this game.

*You can play for free as long as you like.*

*Astonia was initially created by Daniel Brockhaus in the late 1990's."*
Rammy's Crown

## Story

A group of bandits have robbed Rammy of his most precious item, his crown. He would like you to return it for him.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Recover Rammy's Crown and return it to Rammy.

### Walkthrough

Rammy is located a little south-east from the bridge leading out from Arkhata. After you've got the quest from him you need to head far south to the bottom of the map. Once there you should see a building. This is Bandit's Burrow.

Inside Bandit's Burrow you will encounter level 54 Bandits. To get to the room with Rammy's Crown you need to find three keys.

Once you have all the keys and made your way to the room that contains Rammy's Crown you'll encounter three Bandits and a level 61 Bossy that has Rammy's Crown. After you've retrieved the crown, return to Rammy and give it to him.

## Notes

* It's a good idea to do this quest at the same time as Ceremonial Pot.
Brannington

## Location

Brannington is a town North-East of Exkordon, past Brannington Forest.

## NPCs

* Guard
* Count Brannington
* Countess Brannington
* Rina Brannington
* Brenneth
* Broklin
* Forester
* Grinnich The Hermit

### Merchants

* Riel
* Draynd
* Trenen
* Crale
* Oluwin
* Grundich

## Quests

This area and it's quests are only available to players that have arched.

## Map

File:MartinBrannington.gifCreated by MartinIronwill
Bear Hunt

File:Mama bears tooth.PNG

## Story

After warning you about the wolves and bears around Cameron that can be quite aggressive, Yoakin tells you of reports that a huge bear has been seen on the path to Aston. He tells you that he has put a price on the bears head and if you were to kill it and return it's tooth as proof, he will reward you.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Kill mama bear, retrieve her tooth and give it to Yoakin.

### Quest Walkthrough

From Yoakin's House head up through the village to the Transport. From here follow the path north through the forest until the path starts heading north-east. Around this area should be the level 12 Mama Bear. Kill her and loot her tooth. Give the tooth to Yoakin to finish the quest.
Find the Keyparts

## Story

After examining the obelisks, Arquin concludes that they are probably some type of key. he suspects they are the keys to enter each training area. He wants the player to go and kill the monsters in the training areas and bring back anything the player might find back to Glori.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Find a part of a key in each of the training areas.

### Quest Walkthrough

You need to go back to the training areas south-east of the library and enter each one. In each area there is one monster with a key. That monster can be identified by being a higher level than the others.
After recovering each key part return to Glori for your reward.
Kill the Foul Magician

## Story

After examining the third Skull, Gwendylon realises that the Skull were created in his very tower. He doesn't understand how this can be because he knows every room in it.

When you go out into the courtyard Nook will mention that the previous owner was a bit strange and would often murmur "Stand between torches, in the courtyard, stand between torches".

He will also make a request of his own.
*See A Fool's Request*.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Kill the foul magician hiding in Gwendylon's tower and bring his skull back to him.  File:5th Skull.png

### Quest Walkthrough

After you have received the quest from Gwendylon head out into the courtyard. You should see two torches that are close to each other on the north-eastern wall. Stand between the torches and a concealed doorway will appear on the wall. Head through the doorway in to the room and go down the hole.

In this area you will encounter level 6 Guards that use warcry. Head past the first room with a guard and into the corridor. Head up to the end of the corridor and into the antechamber at the end of it. The next room contains Dorugin, a warrior and Moakin, a mage, both level 8.

After you've killed them you will find the final skull on Moakin's body. Take it back to Gwendylon to finish his series of quests.

## Map

File:Skellie5map.pngSkellie V. Created by Luxly

## Notes

* It's worth repeating this quest at least six times.
* After you've killed Moakin you'll find a key on his body. The key is for three chests in another part of the building that contain a +1 Lightning Ring, a +1 Attack Ring and random loot.
* It's worth looting Dorugin's equipment to sell to an NPC as a new player.
* The experience cap for this quest is half your experience bar. For example, if your level 6 you'll only receive 552 experience for this quest instead of 800.
* The 6 gold reward is only rewarded the first time the player completes the quest.
Spider Poison

## Story

Cervik asks the player to find him some spider poison for his experiments. He knows of some poisonous spiders that live in an old underground plantation near the teleport portal. He needs the poison from a bright red spider.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Get some spider poison from a bright red spider and give it to Cervik.

## Map

File:Spider Lair.PNGSpider Lair map. Created by Martinironwill

## Notes

* Security Potions are only given as rewards if the player is at least level 30. Otherwise they will receive a big Combo Potion instead.
* Security Potions are rewarded on completing the quest the first, third, seventh and tenth times.
Mages Gone Berserk

## Story

After completing Gwendylon's series of quests, travel to Papa Bear's Tavern to inquire for more work.

Upon arriving at the tavern Guiwynn will ask for your assistance. She mentions that she used to teach at the Order of Mages, but when she went there, they attacked her and she barely managed to escape.

She believes that they have gone mad but does not wish to go back there so she asks you to investigate. She suspects that a disease or some sort of potion is the cause.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Recover the Potion of Happiness and return it to Guiwynn.

### Quest Walkthrough

 File:Quest potion.PNG
After leaving Papa Bear's Tavern head south-east. You'll come across a building with a sign outside it that says "The Order of the Mages".
Enter the building and go into the next room. Head to the bottom of the corridor and go into the north-eastern room. Inside are two level 7 Mad Mages. One of them has the Happiness Potion. Loot it and return to Guiwynn.

## Map

File:Madmagesmap.pngOrder of the Mages. Created by Luxly

## Notes

* It's worth repeating this quest at least six times.
* It can be a good idea to complete this quest at the same time as The Recipe for Happiness.
* Experience cap for this quest is based on half your experience bar. For example, completing this quest at level 6 will give you 552 experience.

## Glitches

* Sometimes Guiwynn won't give you this quest even after you have completed all of Gwendylons quests and haven't left any of them open. To fix this return to Gwendylon and make sure he says "I have no more work for thee, [player name]." When you go back to Guiwynn she should now give you the quest.
The Silver Skull

This is the second quest that you receive from Seymour.

## Story

After receiving a skull from the player, Seymour recruits the player into the Imperial Army. His next mission for the player is to investigate Loisan's house in Aston. He believes Loisan has been using Silver Skulls there and wants the player to acquire one for him. He also advises the player to visit the Governor of Aston for additional missions.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Acquire a Silver Skull and return it to Seymour.

### Quest Walkthrough

You need to go back into Zombies, from either Cameron or Aston. You need to acquire more Skulls from Zombies and place them into shrines. Shrines give random rewards, such as a Silver Skull, Small Potions, experience or temporary stat bonuses. In Old World they also have a high chance of giving torches.
Once you have received a Silver Skull from one of the shrines you need to return it to Seymour.

## Map

File:Zombies 1 and 2.PNGCreated by MartinIronwill

## Notes

* You can also get the quest items from Loisan's House, Find Loisan and give them to Seymour all at the same time.
* Due to Skulls very frequently giving torches when put into shrines in Old World, this quest can be particularly time consuming compared to New World.
Quests

Quests are objectives given to the player to complete. Quests have an experience reward, and often give other rewards such as military experience, gold or items.

## Exkordon Forest

 Praying Mantis Stew | William | -
 The Spider Queen | Hermit | -

## Brannington Forest

This area and it's quests are only available to players that have arched.

 The Family Heirloom | Aristocrat | -

## Brannington

This area and it's quests are only available to players that have arched.

## Arkhata

This area and it's quests are only available to players that have arched.

## Caligar

 Obelisk Hunt | Glori
 Find the Keyparts | Glori
 Assemble the Key | Glori
 Amazon Invaders | Homdem | 56

## Nomad Plains

 Searching Sarkilar | Kir Laas | -
 A Golden Statue | Kir Garan | -
BlueBird CS Series (FE)

The **BlueBird CS Series** (More commonly known as **FE**s, or **Front Engines**), are a group of front-engine, air-brake equipped, diesel-powered buses currently in the shuttles fleet.

 Characteristics

FEs are of medium length, moderate passenger capacity, and reasonably high fuel capacity. Additionally, their high power-to-weight ratio makes them one of the faster types of bus in the fleet.

However, FEs are plagued by a variety of service issues including service brake grinding, brake air loss, broken air conditioning, overheating, and oil leaks. They also have a reputation for being uncomfortable due to the engine compartment location immediately next to the driver. This placement causes a steady stream of hot air to be blown onto the driver. Additionally, the placement of the seat with respect to the dashboard may be uncomfortable for taller drivers.

FEs are unique in that they come in two different sizes. Long FEs are approximately ?? feet long, whereas Short FEs are ?? feet long.

FEs are the flagship buses of both SIO and Loop, however, shorter FEs are preferred on SIO.

## Locations of Interest

Battery Switch: Driver-side exterior panel halfway to rear

Steering Fluid: Front, driver-side dipstick immediately underneath driver-side windshield wiper

Oil Dipstick: Engine compartment, near engine block.

## Routes Utilizing LEDs

* SIO (Flagship, Short)
* Loop (Flagship)

## Locational Compatibility

Sorrento Valley Turnaround: Yes

Price Center Turnaround: Yes

Mandeville Turnaround: Yes

Peterson Turnaround: Yes
Find Loisan

This is the third quest that you receive from Seymour.

## Story

After receiving a Silver Skull from the player, Seymour asks the player to return to Loisan's house to try to find Loisan, his body or his whereabouts.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Find out about the whereabouts of Loisan and return to Seymour.

### Quest Walkthrough

You need to go back into Zombies, preferably from the Aston side. At the first fork head south and continue in that direction until you get to an area with all three shrines. Loison's body should be there. Take a Note from his body and return it to Seymour.

## Map

File:Zombies 1 and 2.PNGCreated by MartinIronwill

## Notes

* You can also get the quest items from Loisan's House, The Silver Skull and give them to Seymour all at the same time.
* The experience cap for this quest is based on half your experience bar. For example, if you complete this quest at level 8 you'll receive 1,232 experience.
Assemble the Key

## Story

Glori tells the player to take the key parts to the Blacksmith who will require a payment to forge the key. After the player forges the key Arquin will tell the player of someone who may be able to tell the player what it unlocks called Homdem. Homdem was banished from Caligar by his brothers because he refused to help them in their plans of destruction.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Assemble the key parts and find Homdem.

### Quest Walkthrough

Just a little south-west of the library is Corby the blacksmith. He will offer to assemble the key parts for 5,000 gold. Say "Yes, Okay" to pay him to do it.

After you have the key return to Arquin and Glori to find out where Homdem is. Leave the city via the stairs in the library and head to the far north of the forest to find Homdem.

## Glitches

* Due to a quest in Arkhata, if you don't get Corby to assemble the key for you straight away you won't be able to get the chat prompt to make him do it. The chat prompt is "Yes, Okay" without the quotation marks.
A Kidnapped Student

To get this quest you need to go speak to the Trainer who resides in the same place as Queen Fiona, the Academy of the Fighting Arts.

## Story

Now that you are a member of the academy your loyalty is expected and such the Trainer has a quest for you. One of the students of the academy has been kidnapped by a gang that resides near the academy. Normally they do not bother the academy but the student ventured too far away from the academy. Now they are worried he is being tortured for information of their fighting secrets.

He wants you to rescue the student before they can get any information from him.

## Walkthrough

### Quest Objectives

* Acquire the potion to bend iron from the Leader,
* Use the potion to free the Kidnapped Student.

### Walkthrough

After receiving the quest leave the academy and enter the building opposite. This is where the gang resides. The building is occupied by Members of the gang.

In order to find the Leader you need to find three key parts and combine them to make a key. One key part is located behind a fake wall.

Once you have the potion go to where the Kidnapped Student is locked up. He will speak to you, the potion will disappear from your inventory and he will disappear. Now return to the Trainer for your reward.

## Map

File:A Kidnapped Student Map.PNGCreated by Valadez
Find the Magic Item

Gwendylon resides in the room next to Lydia.

## Story

Gwendylon is concerned about an old ruin that is inhabited by some skeletons that have been raised by some evil magic.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Recover the Skull from the ruins and return it to Gwendylon.

### Quest Walkthrough

After talking to Gwendylon, leave Gwendylon's Tower and head south-east to the ruins.

 File:1st Skull.png
The ruins have many rooms and three keys you will need to loot from the level 2 skeletons to progress all the way through. Some rooms continue off from another room, so be sure to check around.

Once you get to the final room you will encounter two skeletons and a Skeleton Speller. The Skeleton Speller has the Skull. Retrieve the skull from the Skeleton Speller's body and head back to Gwendylon. Give it to him to receive your reward and unlock the next quest.

## Map

File:SkellieOneMap.pngSkellie I. Created by Luxly

## Notes

* Experience cap is based on a whole experience bar for your level. For example, if you complete this quest at level 2 you'll get 65 experience.
* There are 35 level 2 Skellies and 1 level 2 Skeleton Speller here, a strike gives you 38 exp.
A Fool's Request

After finding The Third Skull, Nook makes a request of his own to find his stolen hat.

## Story

A band of robbers have stolen Nooks hat and are holding it at ransom. It is very dear to him he inherited it from his father, however he is poor cannot pay the ransom. He would like you to meet a robber at midnight behind the 'Brotherhood of Knights', follow the robber and rescue the cap.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Recover the Fool's Hat from the Robbers and return it to Nook.

### Quest Walkthrough

Exit Gwendylon's Tower and head North-East past Fred and up to the Transport.

At 00:00 Astonian Time a robber will be standing between the Transport and the Brotherhood of Knights building (the large building to the East). At 00:15 the robber will begin to walk away, follow him until you reach a hole in the ground (244,78). Go down the hole when you reach it, you'll enter the Robbers Outpost.

Do not worry about the robber seeing you as it will not attack you, it will also pause to ensure you can keep up.

In the Robbers Outpost are level 7 Robbers. Head straight through the building to the door on the opposite side of the ladder, beware of the Robber in the open middle area. In this room there should be two Robbers, kill them and find Nook's Hat on one of their bodies.

Give the hat back to Nook to complete the quest.

## Notes

* There is a key on one of the other Robbers in the building which will allow access to the door inside the large room where Nook's Hat is found. In this room are two chests and a light. Using the light will open a secret entrance to another room with three more chests. One of these chests contains a +1 Stealth Ring. The others are random loot.
* You don't have the wait for the thief at midnight. If you know the way you can do the quest whenever you want. In Old World there is a rough path leading the way from the teleporter to the hideout.
* It is possible to complete this quest before unlocking it. Simply obtain the Fool's Cap and return it to Nook like normal.
Looking for Caligar

## Story

An ancient artifact recovered from the ruins of the palace after it's decline has been stolen from the vault at Wesley's bank. Kelly wants you to retrieve it from some not so friendly mages who are planning to resurrect the Emporer and turn him evil. They will attempt to demolish what has been rebuilt of Aston, including the Labyrinths. Destroying the Labyrinths would mean that the Imperial Army can no longer grow, as new adventurers rely on the power of the Labyrinths to fight Islena's minions. If they succeed , the fate of all Astonians will be grim.

*Story by VelvetVampire creator of Caligar*

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Find the secret entrance into Caligar and locate Glori
The Hunt For Massa

Pathew can be found at two different locations depending on the time of day.

Between 08:00 and 19:59 he can be found at 144,219. From the outpost with the museum head west across the river and then continue west until you reach a small area with some merchant stalls.

Between 20:00 and 07:59 he can be found at his home at 79 44. From the outpost with the museum head west across the river and then north to the torch marking a crossroads. From here follow the path north-east and when the path forks head east. Follow the path and when you reach the bridge with Gerrard cross it. Now follow the path north. At the end is Pathew's home.

If you can't find him at the expected location he may be travelling there.

## Story

Pathew has been attempting to sell some Bottled Water but hasn't had any luck in doing so. He asks if you want it and if you say you do then he offers it to you in exchange for you finding his book that was stolen by grolms.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Locate the grolms cave.
* Find Massa and kill him to retrieve the Old Book.
* Return to Pathew with the Old Book and give it to him.

### Quest Walkthrough

After receiving the quest you need to find the grolms cave. If you are at the merchant stalls head north, past the ruined building with the two Skeletons until you start to encounter grolms. Around that area you should find the cave. From Pathew's house head back across the bridge and go west.

Once inside the cave it will appear to be a dead end but there are some fake walls in this area. Find them a proceed through. There are numerous fake walls in this area you need to go through and some holes in the ground you need to go down.

Eventually you will reach the room with Massa and three grolms. Kill Massa and loot the Old Book from his corpse.

Now return to Pathew with the book and return it to him to complete the quest.

## Map

File:The Hunt for Massa map.PNGThe Hunt for Massa map.

## Notes

* The experience for this quest is capped at 1/6th of your experience bar.
* This quest is unlocked during the quest One Small Task, not by completing it.
The Second Skull

## Story

After examining the first Skull, Gwendylon concludes that there must be another close by. He asks you to inquire at Papa Bear's Tavern to find out about any other places that are inhabited by skeletons.

At the tavern Terion tells you stories of skeletons that have been wandering around in the western part of the forest. He says that they've been seen at the end of the path that leads west directly behind the tavern.

It's also mentioned that people have gone searching for the skeletons but didn't find anything due to being too scared to look at night-time.

 File:2nd Skull.png
## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Recover the Wood-Skull from the building behind the tavern and return it to Gwendylon.

### Quest Walkthrough

Leave Gwendylon's Tower and head north-east through the village, past Fred and Papa Bear's Tavern.
Once you pass the tavern follow the path north-west that goes along behind it. At the end of the path is a small building with a locked door. To gain access you need to kill the level 2 Skeleton that only comes out between the times of 20:00 and 06:00. If it is a while until the Skeleton will come out the building then you can try using the info channel to ask if any other players have the key.

Once inside the building you need to head down the hole. Underground, you will see lightning balls coming from the far side of the room. Head straight down from where you entered until you see a door, kill the skeleton and go through to the next door, inside here will be two skeletons. Kill the skeleton operating the lightning ball machine.

After you've killed the operator head back up to the entrance and down the other side. The skeleton with the Wood-Skull is in the bottom room closest to the lightning ball machine. Once you've retrieved it head back to Gwendylon and give it to him.

## Map

File:Skellie2map.pngSkellie II. Created by Luxly

## Notes

* Experience cap for this quest is based on a full experience bar. For example, if you complete this quest at level 2, you'll receive 65 experience.
* There are 8 level 2 skellies, a strike gives you 14 exp.
Earning the Lockpick

## Story

* Kill thieves and then return to the Guild Master.

### Quest Walkthrough

The receive the quest you need to find the Guild Master in the Exkordon sewers. The way into the sewers are on the right just as you enter Exkordon past the two guards. In the sewers you need to head north-east until you reach the Guild Guard. On the way you will encounter level 35 Weak Greenlings. To pass the Guild Guard you have to pay a fee of 100g or kill him. It should be noted however that the Guild Guard is level 58 and will normally be too difficult for people doing this quest to kill.

Past the Guild Guard is the Guild Master. After you have received the quest from him you need to leave the sewers. To get to the you need to go through Exkordon, past the traders and turn right and go past Ruby. You'll know your there when you encounter a level 33 Newbie Robber.

Here is where you need to kill the robbers. The amount of robbers you kill determines the experience reward.

 50-99
 100+

*It's possible that there are higher rewards but so far it's been untested.*

The Robbers area is divided into four sections each with it's own level of Robbers. The first section has level 33 Newbie Robbers, the second has level 37 Apprentice Robbers, the third has level 40 Young Robbers and the forth has level 44 Robbers. In the forth section there are also level 48 Robber Guards and a level 52 Robber Baron in a building.
The level of the Robbers killed or getting strikes makes no impact on the reward. After your happy with the amount of Robbers you've killed, return to the Guild Master.

## Notes

* It is important to let the Guild Master finish talking when he gives you the quest. If he doesn't then any thieves you kill won't be counted.
* You can't repeat this quest via the quest log. You have to junk the Lockpick and return to the Guild Master.
* This quest can be repeated indefinitely. Just junk the lockpick and return to the Guild Master.
* The Guild Master can be killed, and if you do kill him you will have to either pay a fee to the Guild Guard or kill him again before the Guild Master will interact with you.
* Experience cap is based on 1/5th of your experience bar. This means that if you get 5,000 exp the minimum level for no cap is at level 18, if you get 10,000 experience it's at level 23 and if you get 15,000 experience it's at level 27.
The Source

## Story

On visiting Ramin he will mention that when Arkhata was first settled it was a peaceful area but now there are monsters everywhere. He is concerned that there may be something generating evil. He sends you to Jada to see if she has any advice regarding the matter.

When you go to Jada she will tell you that they have discovered a source of evil in the cave systen beneath the fortress. They have a hole in the corner of the room that leads to the cave-system. She would like you to go down there to find the source of evil and return it to her.

## Walkthrough

### Quest Objectives

* Find The Darkness Blade and return it to Jada.

### Walkthrough

After receiving the quest from Jada go through the hole in the south corner of the room. This will take you to the cave-system. This area is occupied by many strong Frawds and is a maze like area.

Once you are nearing your objective you will encounter the boss enemy Chappy. It is not necessary to kill him to proceed with the quest but he is stronger than the Frawds so exercise caution.

A little south-west of Chappy is a small rock up against a wall. By the rock in the corner is a fake wall. Behind it is a locked chest. To find the key you need to go through another fake wall in the east corner of the room and then through another fake wall at the end of this corridor to find a Frawd. This Frawd has the key to unlock the chest. Go back to the chest to unlock it and obtain The Darkness Blade.

Return it to Jada for your reward.

## Map

File:The Source Map.PNGCreated by Valadez

## Trivia

* According to the descriptions of the Frawds, they are dwarves that have gone mad. It could be that The Darkness Blade has caused them to lose their sanity.
Bear Hunt - Again

## Quest Objectives:

To complete this quest you must obtain the head of the bear inside the cave and return it to Yoatin.

## Quest Walkthrought:

Go north of Yoatin to find the entrance to the caves, these caves have multiple choice paths all but the correct paths lead to dead ends. In the final room you will run into a group of bears roughly 6 along with the big bear. Kill the bear obtain the head and return to Yoatin.

## Notes:

The bears have high HP, Carry plenty of potions and a recall scroll.
Loisan's House

This is the first quest you'll receive when you enter Aston.

## Story

Seymour is offering the player rank in the Imperial Army in exchange for some quests. He wants the player to investigate someone called Loisan who had lived in Cameron. He's aware of the problem Cameron has been having but is also concerned about the problems Aston has been having with Zombies since Loisan moved there.

He first wants the player to search Loisan's house in Cameron. He has heard that Loisan was working on strange human skulls and wants the player to acquire one for him.

## Walkthrough

### Quest Objectives

To complete this quest, the player must:

* Acquire a Skull from a Zombie and return it to Seymour.

### Quest Walkthrough

Loisan's house in Cameron is right next to Papa Bear's Tavern. You need to complete the Knightly Troubles quest and receive a key from Logain to gain access to his house. Alternatively you can enter Zombies from Aston in the first accessible building to the left past Seymour. (In Old World it is the second building)

Once inside the Zombies area you need to kill Zombies until one of them drops a Skull. They drop them randomly although the stronger the Zombie the higher chance it has of dropping one. Once you have acquired a Skull, return to Seymour and give it to him.

If you aren't already in the army then Seymour will recruit you into it. However you still won't have a rank in the army until you visit the governor whereupon you will receive 1 military experience or acquire military experience from another source.

## Map

File:Zombies 1 and 2.PNGCreated by MartinIronwill

## Notes

* You can also get the quest items from The Silver Skull and Find Loisan and give them to Seymour all at the same time.
Impish Bear Hunt

## Story

* Head down the path from William to a section of the forest where the bears are located.
* After killing twenty bears the Imp will appear, award you experience and advise you to return to William.

## Notes

* At levels 18-19 experience is capped at 1/2 your experience bar which means this quest isn't capped at those levels but at level 20 experience begins to be capped at 1/4 of your experience bar so for levels 20-22 it's capped and is no longer capped again at 23.
Aston

## Location

Aston is the main town, here you will find various traders,quest and hidden secrets.

Aston is the Biggest town in Astonia Reborn, It has entrances to both earth and fire pents, mines, Random Dungeons. It is the first major city before heading to Exkordon.

It also hold many of the quest for new players ranging from Smugglers, Labs, Creepers, Underground Park, Vamps 1 and 2, Earth underground, Fire underground, and Carlos dragons. As well as various other activities.
Price Fix Exposed

## Story

The Guild Master knows of some merchants in Exkordon that have decided to fix the prices of their goods and have signed an agreement. He wants the player to obtain a copy of the agreement so that he can find out the exact figures.

He suggests that you sneak into Culd's shop at night to search for a copy of the agreement.

## Walkthrough

### Quest Objectives

To complete this quest the player must:

* Obtain the Secret Trade Agreement and give it to the Guild Master.

### Quest Walkthrough

After receiving the quest leave the sewers and head to Culd's shop. Between the times of 00:00 and 06:00 he will go to his bedroom leaving the locked back room clear to enter. Make sure that the patrolling guard isn't nearby then pick the lock on the door by holding the lockpick on the cursor and shift-clicking on the door.

Once inside put the lockpick back into your inventory and use the box to obtain a copy of the Secret Trade Agreement.

Return to the Guild Master for your reward.

## Notes

* This quest can be repeated as many times as you want. Just junk the Sewer-Key-2 and say repeat to the Guildmaster.
* The experience cap is based on half your experience bar. For example, if you complete this quest at level 19 you'd get 14,839 experience.