recursal/Fanatic-Fandom huggingface dataset:
Blueberry Pie

## Description

**Blueberry Pie** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating a Blueberry Pie will have a positive effect on Fullness, Stamina, and Health.

## Cooking

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Blueberries5Egg1Corn Meal1Animal Fat1Water1Home Cooking Weekly11{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Master Chef{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Blueberry Pie** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Notes

* The Bottled Water is consumed when this recipe is made.

## See also

Meat Stew

Steak and Potato Meal
Secret Level

*This article is a stub. You can help Overload Wiki by expanding it.*

**Secret levels** are a type of hidden area in Single Player missions. They are entirely separate levels, and are entered through teleporters.

## Gameplay

Gameplay after entering a secret level is very similar to Challenge Mode Countdown. The player has a few minutes to destroy as many Auto-Ops as they can. They will be rewarded with an Upgrade Point after destroying 20, and a Super Upgrade Point after destroying 40.

The player leaves the secret level when either the timer runs out, they earn the Super Upgrade Point, or they die. In all cases, they will return to the level they came from. Their armor and energy will be refilled up to 100. The level will be exactly as it was when they left, even if they had overloaded the reactor and need to escape.

Secret level teleporters can only be entered once. After leaving a secret level, the player cannot reenter it. To retry, they will instead need to restart the level or load an earlier save game.

## Notes

* In New Game +, the player will be rewarded with a Super Upgrade Point after destroying 50 Auto-Ops instead of the other rewards above.
* If the player unlocks a weapon while in a secret level, it will automatically have the Plus upgrade.
Army Camp 2

**Coordinates** | 849 W, 1497 N
 Game Worlds

## Description

Army Camp 2 can be found in Navezgane and there is only one location of this type in the Navezgane map. Army Camp 3 is another Army Camp also located in the Snowy Forest.

All Army Camps were set up in the early days of the apocalypse as the army tried to spread in different directions in an attempt to get the situation under control. The army was overwhelmed by the virus, causing these bases to become abandoned, leaving weapons and ammo behind. The army also dotted the perimeter with land mines, meaning that caution must be used when approaching any Army Camp. (Less so if you have read Urban Combat Books (specifically the one with landmines).

## Images

* Front Entrance
* Right Side
* Left Side
* Rear entrance

## See Also

 army\_barracks\_01 | US Army Post 7 | 415 E, 1598 S
Apache St

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds

## Description

**Apache St** is one of the many streets found in Navezgane. It runs directly from the Southern most point of Navezgane up to the center of the map where it meets up with Arrowhead St and Maple Rd. There is a Church at the northern end between Highway 260 and Maple Rd. Apache St is one of the few roads in the county that runs through multiple biomes and isn't a highway.

## Location

***The location of Apache St as found in Navezgane***

## Points of Interest

#### Church

* A Church can be located to the northern end of Apache St not far from the intersection with Arrowhead St and Maple Rd.
* This a good place stop off and look for loot. However, be warned the place is likely to be swarming with Zombies.

#### Destroyed Town

* Destroyed in the forest fire of the Burnt Forest, a town is located at the crossroads of Apache St and Highway 260.
* Approach with caution as there is a strong possibility that you will encounter two or more Zombie Dogs in addition to other Zombies and Hornets.
7 Days to Die Wiki/Flex section Console

Featured videos

Wiki News
Greetings all Survivalists from the Console versions of 7 Days To Die!.

Help us out by creating a Fandom account and adding more content.
Be sure to click the bottom page for Category and click on **Console Platform** to see all related to the Playstation and Xbox versions of the game.
Hedraun (talk) 21:22, 20 January 2022 (UTC)
Barter (Skill)

This skill has been removed and replaced with the perk Better Bartering under the intelligence attribute.

## Description

Reduce the cost of goods and sell them for more Duke's Casino Tokens by improving this skill.

This is a new skill added in Alpha 15 as part of the Bartering system.

## Effects

A higher level of Barter (Skill) increases a survivor's effectiveness in bartering. This means he has to pay lower prices at Traders and will receive better offers when selling items to traders.

## See Also

* Vending Machines
* Bartering
* Traders
* Secret Stash
Bicycle Handlebars

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}30Duct Tape2Leather2Mechanical Parts1Short Iron Pipe6Spring2Vehicle Adventures5{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Grease Monkey{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Bicycle Handlebars** for each level of the Grease Monkey Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Bicycle Handlebars**:
Ammo Pile

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Ammo Pile** is a lootable container found in the loot room of dungeon-style POIs and other POIs.

**Ammo Pile, Small**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

**Ammo Pile, Medium**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

**Ammo Pile, Large**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Animal Hide

## Description

**Animal Hide** is an item that can be gathered from killing Animals, such as Rabbits, Stags, Boars, Bears, Zombie Bears, and Zombie Dogs. After an animal is killed, it must be Harvested with a Hunting Knife, Bone Shiv, Machete, or Fire axe or just a normal axe to get Animal Hide from the dead animal. Animal Hide can be used to make some early stage Clothing for some protection or used to make Leather for more advanced Clothing.

## Uses

### Recipes

The following recipes require **Animal Hide**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Tutorial

The video below demonstrates how to harvest animal hides as of alpha 13. If you only want to see how to get the animal hides just skip to 0:35.
Ansel Adams River

Game Worlds
 **Random World Generation** | No

## Description

The **Ansel Adams River** is currently the only river in Navezgane. It enters the map in the northwest near Perishton until it splits into two, one arm going down the west side of Navezgane, and the other continuing east. The east branch splits into Spillway Lake before passing through the Forest then turning south and passing through the Burnt Forest and the Desert.

Despite being a river, it is relatively shallow in most places. It is an excellent source of Water.

## Bridges

The Bridges this River come into contact with are the following:

* Wooden Bridge 1
* Wooden Bridge 2
* Asphalt Bridge 1
* Concrete Bridge

## Images

* A sign that says Ansel Adams River next to a bridge on Highway 73.
* Where the Ansel Adams River splits just south of Perishton.
* The Ansel Adams River trailing into the distance.
Behemoth

## Description

This Zombie was never released into the game and has been dropped from the production schedule.

The Behemoth was a Special Infected that was to make its appearance in A18. It was previously intended to be included in A16 and A17, but got delayed due to the developer deciding to spend more time developing it. It's size is around 5 blocks tall and 3 blocks wide. It has been speculated that the Behemoth zombie would have been spawned every 70 days.

It has been confirmed by the developer that it will no longer be appearing.

## Trivia

* It is currently spawnable via commands. It has no hitbox so the only way to destroy or remove it from the game is to kill it by commands on the command console.
* While it is unknown what purpose would the Behemoth serve in the game, whether as a late game horde, or as a difficulty challenge, it would have most likely been one of the strongest enemies in the game.
* It would have most likely served as a boss level enemy on a 70 day horde.
Flak

Model
 Rapid-fire short-range explosive cannon

The **Flak** is a primary weapon that uses ammo instead of energy. Flak is a rapid fire short ranged area of effect weapon. Flak dishes out good damage while also disorienting enemy auto-ops. Upgraded versions increase rate of fire as well as damage and range depending on which version player selects. Multiplayer version of Flak is a modified version of the Vulkan (VK) and Plus (+) combined.

**Base**: Rapid-fire short-range micro-explosives. Uses 1 Ammo per shot.

**Plus (+)**: Higher rate of fire (~20%)

**Extra Damage (DX)**: Higher damage and impact force (~20% each)

**Vulkan (VK)**: Ramped rate of fire (~10%), and shots fly farther (~50%)

## Additional Details

```
AN EXPLOSIVE-PROJECTILE SYSTEM DESIGNED TO ANNIHILATE RUBBLE.  THE FLAK CANNON'S DEVELOPMENT PROCEEDED SIMULTANEOUSLY WITH THAT OF THE CRUSHER AT KANTOR'S INSISTENCE THAT INTERNAL COMPETITION WOULD LEAD TO BETTER RESULTS THAN SANVI TAMBOLI'S TECHNOLOGY SHARING-INITIATIVE.  THE CRUSHER HAS PROVEN MORE POPULAR IN SALES FOR USE ON HUMAN-OPERATED MINING VEHICLES, BUT THE FLAK ENGINEERING TEAM STILL GLOATS ABOUT THEIR DESIGN BEING USED SO EFFECTIVELY IN THE OGRE AUTO-OP.

```
Bedrock

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

**Bedrock** is indestructible basement material. It acts as the border at the bottom of the world.

Its elevation is +3 M.

When bedrock is struck, it will make an ominous sound.
44 Magnum Frame

## Description

The **44 Magnum Frame** is a gun part that is used to craft a .44 Magnum.
Unlike other gun parts it cannot be obtained by dismantling an existing .44 Magnum or cast in a Forge. It can be obtained by looting and is found in various locations. It is also possible to find it in a Supply Crate from an air drop. The 44 Magnum Frame goes hand-in-hand with the 44 Magnum Cylinder, 44 Magnum Grip and the 44 Magnum Parts. It is possible to melt a 44 Magnum Frame in a forge in addition to scrapping it to produce Scrap Iron.

### Recipes

The following recipes require **44 Magnum Frame**:

## Scrapping

Scrapping 44 Magnum Frame will produce four Scrap Iron.

## Note

Although a **44 Magnum Frame** has a weight of 2.3lbs once combined with the 3 other gun parts to create a .44 Magnum the gun will only weigh 5.0lbs.
Blue Spruce Tree

## Description

The Blue Spruce Tree is a Tree found exclusively in abundance in the Snowy Forest biome. When felled, it drops Wood and Blue Spruce Seeds for planting more Blue Spruce Trees.

## Occurrence

Large quantities of Blue Spruce Trees can be found exclusively in the Snowy Forest biome.
However they can be planted in Forest and Plains biomes.

## Planting

**Blue Spruce Trees** can be grown with Blue Spruce Seeds on soil-based ground free of Tall Grass, Small Stones, or other obstacles. A sapling marks the tree's start, and it takes two to three game days to fully mature.

Some seeds transform into juvenile trees within seconds, allowing immediate lumber felling. Juvenile trees yield less Wood Logs than mature ones. Freshly planted saplings don't need damp soil or a water source nearby to thrive.

## Life

A Blue Spruce Tree will go through a number of stages during its life, these are outlined here. Some of these require a fertile ground. Note: For the first couple of days of this trees life it will look like a Pine Tree.

## Harvesting

The simplest way to harvest a Blue Spruce Tree is for the player to punch it with their characters bare fists, however it will take many hits in addition to using a vast amount of stamina to bring down a mature tree.

The most efficient way of felling a tree is via the use of a chainsaw which will make lumber of a fully matured tree in seconds, although a Chainsaw requires Gas to function. furthermore a Chainsaw emits sound at a high volume and is easily capable of triggering a Zombie horde.

The safest and most common way is to use a Stone Axe or a Fireaxe. furthermore both of these tools are well suited to use with wood. A fireaxe is the appropriate tool for wood type blocks and items, therefore making it more efficient than a Stone Axe. Smaller, younger trees are less likely to drop seeds. A large mature tree is capable of dropping several Wood and a few Blue Spruce Seeds.
A Nice Hot Stew

## Description

**A Nice Hot Stew** will increase the core Temperature of the player by +10°F. Consume Meat Stew or Vegetable Stew to activate the **A Nice Hot Stew** buff when suffering from the Freezing de-buff. You will see a steaming cup icon above your health while the buff is in effect.

This buff has been removed. It is not in the current version Alpha 19.

## Causes

**A Nice Hot Stew** is caused by eating Meat Stew or Vegetable Stew

## Notes

Game description states that Temperature is increased by 14%, while XML files have a modifier of 10.
.44 Magnum Bullet (HP)

A **.44 Magnum Bullet (HP)** is the ammunition used by .44 Magnum and .44 Desert Vulture. Hollow Point does more damage, but suffers more from armor.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bullet Tip2Gun Powder2Bullet Casing1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Magnum Enforcer Vol. 6{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

.44 Magnum Bullet (HP) Recipe

1x
 **00:05**

 .44 Magnum Bullet (AP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
9mm Bullet

## Overview

**9mm Bullet** is the ammunition used by the Pipe Pistol, Pistol, and the SMG. It can be found in various location in *7 Days to Die* or it can be crafted at a Workbench.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bullet Tip1Gun Powder1Bullet Casing1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

9mm Bullet Recipe

1x
 **00:03**

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
7.62mm Bullet (AP)

## Description

A **7.62mm AP Round** is one of three 7.62mm ammunition variants used by the Pipe Rifle, Marksman Rifle, Hunting Rifle, Pipe Machine Gun, AK-47, Tactical Assault Rifle, and M60 Machine Gun. It has higher base damage than the standard bullet, will penetrate an object up to 250HP to strike a target behind the object, and the target's armor is reduced by 50% when calculating damage.

## Crafting

### Required Items:

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bullet Tip2Gun Powder5Bullet Casing1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Sniper Vol. 6{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

7.62mm Bullet (AP) Recipe

1x
 **00:08**

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Birch tree

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

The Birch tree is a type of Tree that spawns only in Forest biomes. When destroyed it drops Wood Log.

## Occurrence

* Birch tree occurs in large quantities in Forest
* Birch tree occurs in medium quantities in -
* Birch tree occurs in small quantities in -
* Birch tree does not occur in Wasteland, Burnt Forest, Desert, Nuclear Fallout Zone, Plains, Pine Forest

## Life

A Birch tree does not grow, but has a number of different varieties.
Boiled Pork

## Description

**Boiled Pork** is a Food item that can be cooked using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Eating Boiled Pork will have a positive effect on the player's Fullness and Health.

It is not recommended to be used as a staple food source for players who do not have a good supply of Bottled Water, as the Boiled Pork requires water to cook. Also, the bottle itself (Glass Jar) is lost in the process. However, the weaker smell range and strength make it better for a food source when travelling and when water is not a problem.

## Preparation

Boiled Pork is cooked using a Cooking Pot on a Campfire, it will need to be prepared before being used and the player will require the following items.

**1x** Cooking Pot
This is placed into the Campfire's cookware slot.

**5x** Stick
These will burn for 20 seconds but any fuel source that will burn for 20 seconds or more will be suitable.
## Ingredients

The player will need the following ingredients for this recipe.

 **1x** Bottled Water
 **1x** Raw Pork
## Cooking

Boiled Pork can be cooked using the recipe shown.

## Experience

You will gain 20xp when you cook the recipe the first time and 10xp every time you cook it afterwards

## Notes

* Unlike Boiled Rabbit and Boiled Venison, Boiled Pork has no effect on the player's Hydration.
* The positive effects of Boiled Pork on the player's Fullness and Health are the same as Charred Pork and Grilled Pork, the only difference is the level of smell given off.
* Per the above effects, the alternative methods of cooking Pork means one uses no water and yet still gains the Fullness and Health perks instead. In those alternative methods, the water that isn't used can more than counter the Hydration that is lost.
Barnwood

## Description

**Barnwood** is a craft able resource and a potential building material used in building. Barnwood can be crafted from the materials shown below.

## Upgrading

It can be upgraded to Reinforced Wood Blocks with 10x Wood.

## Repairing

It can be repaired with a repair tool for 10x Wood.

## Notes

Barnwood drops WoodDebris upon destruction.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Chrysanthemum Flower1wood20{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Barnwood Recipe

1x
 **00:25**
7 Days to Die Wiki Console

Welcome to the Official Wiki, Navezgane Survivalists

The *7 Days to Die* guide for Console players written and maintained by players just like you!
Help us to offer a guide to the older versions of 7 Days To Die.
This Wiki offers info for both Xbox One and Playstation 4 versions.
Look at the bottom of the page at the Category dropdown and click on **Console Platform** to see all articles related to the Playstation and Xbox versions of the game!

Game features
* Clothing
* Crafting
* Farming
* Food
* Locations
* Materials
* Mining
* Resources
* Tools
* Weapons
* Zombies
* Survivors

Game mechanics
* Electricity
* Game modes
* Health system
* Mechanics
* Modding
* Physics
* Servers
* Skills and Perks
* Stealth

Featured videos

Wiki News
Greetings all Survivalists from the Console versions of 7 Days To Die!.

Help us out by creating a Fandom account and adding more content.
Be sure to click the bottom page for Category and click on **Console Platform** to see all related to the Playstation and Xbox versions of the game.
Hedraun (talk) 21:22, 20 January 2022 (UTC)

Community

We are currently maintaining 8,352 pages (1,887 articles)!

Recent changes | New pages

How to help
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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Animal Fat

## Description

**Animal Fat** is an ingredient that is acquired by Harvesting Animals with a Bone Knife, Hunting Knife, or Machete. Animal Fat is used to cook into different foods at a Campfire. Eating Animal Fat will have a positive effect on Fullness but a negative one on Health.

## Usage

### Recipes

The following recipes require **Animal Fat**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Abandoned Rubbish

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Abandoned Rubbish** is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Assemble

### Definition

In A13 the developers changed the way you take apart and Dismantling things. You now assemble Weapons and other things by selecting the Assemble on any item that has the ability. The main reason for this change is because the crafting grid was removed in A13. To Dismantling something you had to put it in your output slot of the crafting grid, but with no crafting grid that no longer worked. So they came up with using this method for Weapons, Ammo, and other Resources.
Armor Double Pocket Mod

## Description

Decrease encumbrance penalty by 2 by installing this modification into your armor

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers15Leather8Duct Tape2Mechanical Parts4Sewing Kit2{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Double Storage Pocket Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Armor Double Pocket Mod Recipe

1x
 **00:9.4**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Enemy (entity type)

*This article is a stub. You can help Overload Wiki by expanding it.*

Enemies such as Autonomous Operators are placed in Single Player levels using Entities of this type.

## Subtypes

Each subtype of an Enemy entity corresponds to a different enemy in Overload.

## Properties

Each Enemy entity has the following properties:

##### ItemDrop1 and ItemDrop2

Can be set to make this enemy drop specific items when killed.

##### NoDefault

If set to *True*, this enemy will only drop the items listed in ItemDrop1 and ItemDrop2 and nothing else.

##### Station

If set to *True*, this enemy will return to its starting point upon losing sight of the player instead of continuing to chase.

##### Headlight

If set to *True*, this enemy's headlight will be turned on.

##### Super

Super Auto-Ops are much tougher alternative versions of enemies with a red (or purple, in certain cases) glow. If this property is set to *True*, this enemy will be a Super Auto-Op.

##### Variant

Variants are alternative versions of enemies with modified appearance, stats, and weapons. If this property is set to *True*, this enemy will be a variant (if that subtype has one).

##### NGPlus

If set to *True*, this enemy will only appear in New Game +.

##### Hidden

If set to *True*, this enemy will only appear when triggered by a script such as a Lockdown or Reveal Robot.

##### Stasis

If set to *True*, this enemy will be held in place and not act. Enemies in stasis are used in alien levels such as Cygnusoria for decoration.

## References

1. ↑ Revival Productions, "Overload Level Editor Tutorial #6 - Entities"
Barts Salvage

**Coordinates** | 1382 E, 1714 N
 Game Worlds
 **Random World Generation** | Yes

## Description

**Barts Salvage** or **bombshelter\_01** is a location that is very large and has a Tower in front. As the name suggests it has an underground shelter underneath the Salvage area.

The shelter appears to be sophisticated with and is not a standard makeshift bombshelter.

## Location in Navezgane

Barts Salvage can be found in the Forest at:

* 1382 E, 1014 N

## Images

* Front Entrance
* Right Side
* Rear
* Left Side
* Player Point of View
* Sign
* Crane
* Tower
* Ladder to Bomb Shelter
* Inside Bomb Shelter
Shredder

*This article is a stub. You can help Overload Wiki by expanding it.*

 Model
 General mining

Materials and algorithmic advances allowed for more balance and power in blade-centric mining in 2116, leading to the development of the **Shredder** operator. It has proven to be a proficient mining Auto-Op, with its only drawbacks being the amount of debris and noise it generates, and the high cost of replacement blades.

**Base**: Dual mining blades (melee)
10mm Round Crafting (Perk)

**10mm Round Crafting (Perk)** is a skill that allows you to craft 10mm ammunition for use in sub-machine guns at a Workbench.

### Recipes

The following recipes require **10mm Round Crafting (Perk)**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
.44 Magnum Bullet (AP)

A **.44 Magnum Bullet (AP)** is the ammunition used by .44 Magnum and .44 Desert Vulture. Armor penetration reduces zombies' armor, dealing more damage.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bullet Tip2Gun Powder3Bullet Casing1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Magnum Enforcer Vol. 5{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

.44 Magnum Bullet (AP) Recipe

1x
 **00:06**

 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Arrowhead Road

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds

**Arrowhead Road** is one of the many Roads in Navezgane. It passes through the Farm on Coronado Rd and a Gas Station. It passes through three separate biomes starting in the North East in the Snowy Forest, heading through the Forest slightly prior to entering the Farm. Husker Ave, Bell Rd and Dishong Pass all branch off of Arrowhead Road.
44 Magnum Cylinder

## Description

A **44 Magnum Cylinder** is a gun part that is used to craft a .44 Magnum.
Unlike other gun parts it cannot be obtained by dismantling an existing .44 Magnum or cast in a Forge. It can be obtained by looting and is found in various locations. It is also possible to find it in a Supply Crate from an air drop. The 44 Magnum Cylinder goes hand-in-hand with the 44 Magnum Frame, 44 Magnum Grip and the 44 Magnum Parts. It is possible to melt a 44 Magnum Cylinder in a forge in addition to scrapping it to produce Scrap Iron. Can be commonly found in drops from Feral Zombie.

### Recipes

The following recipes require **44 Magnum Cylinder**:

## Scrapping

Scrapping 44 Magnum Cylinder will produce four Scrap Iron.

## Note

Although a **44 Magnum Cylinder** has a weight of 2.3lbs once combined with the 3 other gun parts to create a .44 Magnum the gun will only weigh 5.0lbs.
Titan Observatory

*This article is a stub. You can help Overload Wiki by expanding it.*

## Facility Information

Titan Observatory is the first Titan facility encountered in Cronus Frontier. It is a massive facility that has many branching and interconnected paths.

## Additional Details

Titan Observatory was initially constructed as joint venture with the University of Valles Marineris under the direction of Dr. Matsuko Yamada. The agreement has been terminated though Dr. Yamada remains on staff as Chief Astrophysicist. The facility is built above a mining complex deep below the surface of Titan. The Auto-Op attack occurred here 4 days after incidents on the outer moons.
Impulse

Model
 High-efficiency dual-firing energy cannons

The **Impulse** is the default starting weapon when you begin the Cronus Frontier missions. It has a moderate rate of fire and moderate projectile speed.
In multiplayer the Impulse is a modified version of the Quad (Q) upgrade.

**Base**: Standard dual energy shots. Uses .25 Energy per shot.

**Plus (+)**: More damage and impact force per shot (~20% each)

**Quad (Q)**: Four shots at once with reduced rate of fire (~15%). Also, Energy use/shot increases by about 60%, while damage and impact force are about twice that of base weapon.

**Rapid Fire (RF)**: Higher rate of fire (~20%), faster shots (~30%), and lower Energy use (~20%)

## Additional Details

```
THE STANDARD IN ENERGY WEAPON DESIGN FOR THE PAST 21 YEARS, THE IMPULSE IS KNOWN FOR ITS EFFICIENT USE OF ENERGY AND DURABILITY.  THE DESIGN IS SO WIDESPREAD THAT VARIATIONS OF THE IMPULSE HAVE BEEN MANUFACTURED BY 11 DIFFERENT CORPORATIONS.  JUNO OFFWORLD AUTOMATION'S DESIGN IS 3% MORE EFFECTIVE IN ITS ENERGY USAGE THAN THE MOST WIDLY USED IMPULSE DESIGN, THE ASTEROS IEC-2R.

```
7 Days to Die Wiki/Bottom section

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Overload Wiki/Top section

Welcome to the Official *Overload* Wiki
the *Overload* guide, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Overload

The creators of *Descent* are proud to present the ultimate zero-gravity shooter, OVERLOAD. Revival Productions is continuing where Parallax left off and creating an all-new game that combines the best of classic flying shooter gameplay with modern graphics and technology. Destroy robots, rescue hostages, blow up the reactor, and escape before the whole thing explodes. Available now on Windows/Mac/Linux, and coming soon to PS4 and XBOX1. *[ Read more  •  System requirements ]*

Content
Cronus FrontierAutonomous OperatorsCharactersItemsChallenge ModeMultiplayerOverload Level Editor
Scorpion

*This article is a stub. You can help Overload Wiki by expanding it.*

 Model
 High-density mining

After the Goblin offered only minor efficiency gains compared to human-operated mining vehicles, the **Scorpion** was designed to explore the lack of physical limitations of an  Autonomous Operator as a potential advantage. It features four very powerful arms with diamond-tipped claws, effective at precisely breaking apart tough materials.

**Base**: 4 Diamond-Tipped Claws (melee)
Blunt Weapons (Skill)

## Description

*"Do more damage with blunt weapons. Gain skill by using items from this group."*

**Blunt Weapons** is one of the Skills in 7 Days to Die. A survivor can increase his Blunt Weapons level by hitting enemies or objects with Blunt Weapons and spending skill points.

## Effects

The effect of the Blunt Weapons skill is an increase in the damage dealt with Blunt Weapons. The strength of this effect per level can be found in the table underneath.

* **Note:** The usage of blunt weapons to harvest items reduces the amount of items returned to zero (0).

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.
Bipod Mod

## Description

Increases accuracy and handling when aiming weapons.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Bipod Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Bipod Mod Recipe

1x
 **01:06**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Anvil

## Description

The **Anvil** is one of the three Forge Tools, along with the Advanced Bellows and Crucible. It unlocks the Forge's full potential, because adding the Anvil to a forge will increase crafting speed by 50%. They are found inside Working Stiffs Crates or can be crafted at the Forge.
The Anvil can be removed and relocated to other bases that have a Forge.

Item ID: ToolAnvil

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron1000Clay Soil100{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Forge Ahead25{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Anvil** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Nova

Model
 DUMBFIRE MISSILE WITH PLASMA TRACKING

The **Nova** is a secondary weapon collected during the Cronus Frontier missions. It is a slow firing high damage missile that releases tracking plasma bolts when it explodes. This is a very high damage weapon that can take out multiple enemies at once. Upgrades to the Nova increase damage and tracking of the plasma bolts. Multiplayer version of the Nova is a modified version of the Base.

**Base**: Medium explosion with target-tracking energy blobs. Max ammo of 5.

**Plus (+)**: Higher damage (~10%), better blob tracking, and faster speed (~50%)

**Extra Blobs (XB)**: Higher blob damage (~10%), more blobs (50%) and more max ammo (up to 10)

**Cluster (CL)**: Fast explosion, better tracking, higher damage (~10%), more max ammo (up to 10)

## Additional Details

```
AFTER YEARS OF RESEARCH INTO PLASMA-BASED EXPLOSIVES, THE NOVA PROJECT WAS SCHEDULED TO END DUE TO LACK OF PROGRESS IN 2115. A LEAK OF THE THEN-SECRET REFLEX CANNON RESEARCH APPEARS TO HAVE HELPED THE ENGINEERING TEAM MAKE SOME LAST-MINUTE ADJUSTMENTS. A WORKING PROTOTYPE WAS DELIVERED 2 DAYS BEFORE THE SCHEDULED CLOSURE, BUT THE SOURCE OF THE LEAK WAS NEVER DISCOVERED. THE REFLEX DESIGN TEAM INSISTS THE LEAK WAS FABRICATED AND THEIR SYSTEMS WERE HACKED.

```
Apache Artifact Chest

## Description

An **Apache Artifact Chest** is a special loot container found in Caves throughout Navezgane and in the Desert biome. The contents of an Apache Artifact Chest are random, based on the list below. Upon opening the chest, a tribal war cry will be heard. In addition, a small group (5) of mobs will appear nearby and be summoned to the chest (dogs, basic zombies, etc). Can be found in Navezgane desert at 285S 506E. A bear will usually guard the chest from the inside.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Apartment Adobe Red 5 Floors

Game Worlds
 **Random World Generation** | Yes

## Description

**Apartment Adobe Red 5 Floors** or **apartment\_adobe\_red\_5\_flr** is a fairly large building standing at 5 stories tall. Each floor has four large apartments with multiple rooms. Each apartment has a boarded off balcony. There is a stairwell as well as a boarded off shaft with a ladder that leads all the way to the roof. Apartments on the top floor have skylights. Caution should be taken when descending from the ladder as it's easy to miss and sustain either fall damage and broken limbs or actually dying.

The layout of this Apartment building in not very complex and poses very little challenge when looting. This 5 story apartment building also will not spawn in the Navezgane world map and occurs abundantly in Pregen maps.

## Prefabs

There are 2 types of Apartments.

 apartment\_brick\_6\_flr | Apartment Brick 6 Floors | A 6 story Apartment Building made out of brick.

## Images

* Front Entrance
* Right Side
* Rear Side
* Left Side
* Rooftop View
Armor Smithing (Perk)

## Description

*"Craft scrap or iron clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Get skill by crafting and repairing items from this group."*

**Armor Smithing (Perk)** is one of the Perks in 7 Days to Die. A survivor can increase his Armor Smithing (Perk) level by spending skill points.

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.
7 Days to Die Wiki/Top section Console

Welcome to the Official Wiki, Navezgane Survivalists

The *7 Days to Die* guide for Console players written and maintained by players just like you!
Help us to offer a guide to the older versions of 7 Days To Die.
This Wiki offers info for both Xbox One and Playstation 4 versions.
Look at the bottom of the page at the Category dropdown and click on **Console Platform** to see all articles related to the Playstation and Xbox versions of the game!

Game features
* Clothing
* Crafting
* Farming
* Food
* Locations
* Materials
* Mining
* Resources
* Tools
* Weapons
* Zombies
* Survivors

Game mechanics
* Electricity
* Game modes
* Health system
* Mechanics
* Modding
* Physics
* Servers
* Skills and Perks
* Stealth