Sharkin

*Ability Score Increase.* Your Intelligence and Wisdom scores increase by 1.

*Age.* The adult age and lifespan of Sharkin is not widely known, but many speculate that they live to be slightly older than Humans, about 100-120 years at maximum, and reach maturity at 22 years old.

*Alignment.* Sharkin tend towards Lawful and Evil alignments, the most common obviously being Lawful Evil, although the idea of a sharkin of any alignment is not unheard of.

*Size.* Sharkin stand 5 to 6 feet tall and weigh about 200 pounds. Your size is Medium.

*Speed.* Your base walking speed is 30 feet. You also have a swim speed of 30 feet.

*Natural Weapons.* Your serrated teeth and boney claws are natural weapons, which you can use to make unarmed strikes. If you hit with a bite attack, you deal piercing damage while your claws deal slashing damage. The damage for both of these attacks is 1d4 + your Strength modifier instead of bludgeoning damage normal unarmed strikes deal.

*Plunderers from the Depths.* Adapted to even the most extreme ocean depths you ignore any of the drawbacks caused by a deep, underwater environment.

*Limited Amphibiousness.* You can breathe both air and water, however you need to be submerged in water for at least 1 minute once every 8 hours to avoid suffocation.

*Shark Telepathy.* You can magically communicate any shark within 120 feet of her, using a limited telepathy. You have advantage on any Charisma or Wisdom checks you make to influence or interact with them.

*Blood Frenzy.* Your shark-like ferocity allows you to take advantage of wounded foes. As an action, you can enter a Blood Frenzy; this frenzy lasts for 1 minute. While in a blood frenzy, you have advantage on melee attack rolls against creatures that have half of their maximum hit points remaining or less. Once you use this feature, you must finish a long rest before you can use it again.

*Darkvision.* You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

*Languages.* You can speak, read, and write Common and Sahuagin. The Sahuagin language consists of throaty gurgles with parts of Aquan mixed in. The Sahuagin language is to Aquan what Undercommon is to Common.

*Sharkin Subraces.* There are three subraces of sahuagin that exist: Mako, Tiger, and Great White.

### Mako

Mako Sharkin are taller, slimmer, and faster than most other of their kind. They prefer to rush down their prey before it gets a chance to escape, often accompanied by other swift aquatic creatures in packs.

*Ability Score Increase.* Your Dexterity score increases by 1

*Aquatic Propulsion.* Your slender physique gives you bursts of acceleration. While submerged in water, your base swim speed is increased to 40 and you can take the Dash action as a bonus action.

*Piscine Agility.* You are proficient in the Acrobatics and Athletics skills

### Tiger

Tiger Sharkin are bulkier and hardier than most Sharkin. Because of their ability to survive off of mostly anything, most Tiger Sharkin become monks or priests to the shark god, Sekolah.

*Ability Score Increase.* Your Constitution score increases by 1.

*Garbage Can of the Sea.* You can consume and gain enough nutrients to sustain yourself from just about anything that can fit down your throat- you can eat most substances that would be inedible to others, but you need to eat twice as much of it to sustain yourself. This includes, but is not limited to things such as scrap metal, wood, and even bones. Eating normal food provides nutrients as normal. Lastly, you have advantage on saving throws against poison, and you have resistance against poison damage

*Ambush Predator.* You are proficient in the Stealth skill

### Great White

Great White Sharkin are most often prime candidates to become Barons and Captains as they are the biggest and most cunning breed of sharkin.

*Ability Score Increase.* Your Strength score increases by 2.

*Adaptable Biology.* You are resistant to cold damage.

*Baron Weapon Training.* You are proficient with light crossbows, nets, spears, and tridents.