Unlock: Spook Chaser Proposition

Occurs in:

1. Spectral Wastelands

This event can lead to unlocking the Spook Chaser Cruiser, the player must contact the Spook Chasers and agree to their request, after arriving at the given quest marker they must defeat the Haunted Flagship to unlock the ship.

## Event

Ship: Spook Chasers.

*A Rebel Marauder, painted white with a strange logo on the back, hails you. "Greetings, traveler! We are the Ghost... uh... Spook Chasers! We have a unique proposition for you..."*

1. Listen.
	* *"Maybe you've heard of the Dynasty's scuffle with the Rebellion? Well, it all went down when they took out one of the Rebels' first Flagship prototypes! This instigated a large scale war, and bla bla bla... Thing is, that Flagship is still around! In fact, it's in this very sector!"*
		+ *"Now, you're probably thinking we're some Rebels. Wrong! Used to roll with that pack, but we ain't any more. We're mercenaries, and we were sent by the Federation to take out this goliath. Turns out it's in the hands of the Vagabonds now - more specifically a clan called the Haunts, led by some jackass who calls himself Goziodeon. Help us take out these sons o' bitches, and we'll split the bounty half and half. Deal?"*
			1. Agree.
				- *"Perfect! We'll transfer the last known co-ordinates of the ship. See you there."*
					* You gain a quest marker.
			2. Refuse.
				- *The captain mutters something under his breath. "Fine, we'll find some other ship who's willing to kill some silly ship in return for the largest bounty ever made in galactic history!"*
2. A Rebel ship is a Rebel ship. Attack!
	* *The only good Rebel is a dead Rebel. You prepare to attack.*
		+ Fight the Spook Chasers
			- (**After defeating the enemy ship by any means**) *As the ship explodes, you feel a menacing presence as hundreds of whispy shapes float out of the hull. You've probably done something really bad, but what does one cursed timeline mean anyways?*
				* You receive a **high** standard reward.
3. Ignore them.
	* *You don't care to deal with wackos, especially out here. You hear the captain sigh as you end the call.*
		1. Check the storage
		2. Do nothing.

## Haunted Flagship Coordinates

Ship: none, nebula environment.

*You arrive at the beacon, but there is seemingly no ship here. You stare long into the clouds and catch the sight of an orange tail-wing slipping through.*

1. Follow it.
	* *You slip through the nebulas after it, only to find a massive gap in the clouds where there resides, right in the center, the old Rebel Flagship. "Good, good, you made it! Now give us a hand, would you?" Shouts the Spook Chasers, as they fire on the Flagship to no avail.*
		1. Help them!
			+ *You're no coward. If you want to have any hope of defeating a real, multiverse traveling Flagship at the end of this mission, you should be able to take this one out as well.*
				- Fight the Haunted Flagship ("surrenders" at 3-4 hull)
					* (**When the ship surrenders**) *You notice your companion, the Ghost hunters, fly past. Though their weapons haven't been able to do much against the flagship, a salvo of theirs finally makes its way into the flagship's engines, shutting them down. However, teleporter signatures indicate that you've been boarded yet again.* (though flagged as a surrender, there is no choice but to continue the fight, this event only serves to emulate the Spook Chasers helping the player and the fight progressing)
						+ You are boarded by 3 gouls and the Flagship's engines are disabled.
							- (**After defeating the enemy ship by any means**) The Haunted Flagship is defeated.
		2. Run.
			+ Nothing happens

## The Haunted Flagship is defeated

* *The gargantuan ship, for which you've heard so many legends about, finally gives one last quake before an explosion in the engines causes it to erupt into flames and explode. The Flagship, and the Vagabonds with it, is dead... yet again.*
	+ *The Ghost Hunter hails you. "That. Was. LEGENDARY! Do you know how rich we're gonna be? Wait, yes yes. Your payment. Considering the bounty from this will be enough for us to buy an entire moon, maybe even a small planet, I suppose it doesn't hurt to give you something extra-special. We have a new cruiser that we've been working on, and I couldn't think of anyone else more worthy of piloting it than you."*
		- Your ship is repaired by **5** hull points, you gain 10-15 , 7-10 , 5-9  and 80-110 . **You unlock the Spook Chaser Cruiser**.
			* *"Oh, oh! One last thing. With this we'll never have to work another day in our lives. It does me no harm to pass this onto you now. More members of the haunt still roam this galaxy, and you're as good a choice as any to take the rest of them out!"*
				+ You gain the Proton Pack augment.

## Trivia

* ID: UNLOCK\_GHOST\_QUEST
* The Spook Chasers are an obvious reference to the famous movie Ghostbusters.