My Singing Monsters: Lands of Leviuss

My Singing Monsters: Lands of Leviuss is the third installment in the MSM series, and the sequel to MSM. It sets place about 75 million years after the events of My Singing Monsters.

**Note - MSM: Lands of Leviuss and any other games that are directly connected to it are from a completely different timeline to the one that MSM: Xalaikhan X-travaganza and its other games that are directly connected to it come from. To clarify any confusion outright for viewers seeing this.**

## Additions

* Leviuss Monsters
	+ Leviuss Elements: Timespan, Opulent, Arid, Gel, Delicacy, Abstract

* Leviuss Islands
* Guardians, the Demigods and Descendants to the Celestials, born to protect the Monster World in case of another Continental Split catastrophe or if something entirely new and unexpected were to occur out of the blue
* Seasonal Islands
* More Wublins, to compensate for the Fire Naturals
* Hybrid Islands (4-Element Islands for Leviuss and Natural Monsters)
* Thanks to the stabilisation in the complexity of elements over the many eons that have passed in the Pocket Dimension, Ethereal Triples and Quads can now finally exist! Alongside a brand new Ethereal Element: Disorder (Template:Disorder) and the introduction of Ethereal Quints and the Ethereal Hex Elemental itself!
* More Magical Monsters, and a brand new Magical Element have been discovered: Cursed (Template:Cursed)
* New Decorations
* New Outer Islands
* New Crystals for the corresponding Elements

## Differences

### From My Singing Monsters

* Wublins and Celestials have likes.
* Rares are available all year round now, due to their increasing sizes in population since the discovery of the Epics was made. Epics still try to hide until it's the right time though.
* Any and all Mirror Islands/Lands now have the original Island’s/Land’s song altered or changed in some manner, to make them more unique and interesting.
* Island Skins are way less expensive & any bonuses they give are slightly upgraded by 25% to make them more valuable in order to make it easier to buy if you can't use real money to get enough Diamonds to buy the Island Skins.
* More TBA

### From Dawn of Fire

* Although items do make a return here, they are essentially just boosted versions to ordinary feeding from MSM, in which when an item is used for a monster, they will react to the item given like being levelled up once (until the monster reaches level 15, in which items become less effective, and more like being fed twice), because of this, items are more difficult to obtain than they were in DoF.
* While the Natural Everlands is effectively the equivalent of the Continent, the song is different as well.
* All unused items in DoF return.

## Islands/Lands

### Natural Everlands

The Natural Everlands is a landmass like the Continent, consisting of six elemental regions spanning across a large almost-circular expanse of land that’s completely surrounded by the living ocean and is carried on the back of an ancient leviathan.

 Glacial Region
 Cloudtop Region
 Beach Region
 Canyon Region
 Volcanic Region

### Ethereal Archipelago

The Ethereal Archipelago is a landmass like the Natural Everlands, consisting of six elemental islands of random shapes and sizes that exist together in an expanse of plasmic seas under a twilight-donned sky.

 Gloomfall Habitat
 Technopia Habitat
 Luxurious Habitat
 Radioactive Habitat
 Haywire Habitat

### Seasonal Islands

Seasonal Islands are special kinds of Islands, in which Core Seasonals can breed to create Aux. Seasonals and even more complex Seasonals! But not only that, they also allow for certain chosen Monsters (whether it be Natural, or Ethereal, or any other breedable class that comes from an Island/Land where a Seasonal celebrates its event on) to be teleported onto these unique islands to join in on the festive chorus with these celebratory-mons!

### Outer Islands

Outer Islands are Islands where Monsters get teleported to. They generate currency there.