Game Modes (Ultimatey)

The screen between each battle is identical to the one in **Super Smash Bros. Ultimate**.
Just like every other Super Smash Bros. game, "XELAWL Megamixer Ultimatey" contains plenty of modes that can be played both alone and with friends both locally and online. Some of the Solo-modes can both be played alone or along with a friend.

Link to **XELAWL Megamixer Ultimatey'**s main page!!

## **Versus Mode**

In this mode, up to eight people can get together and play the game, with any characters and stages that have been unlocked at the current moment. The rules can be customized in any way the player likes. If the player prefers to play against computer-controlled opponents or even if the player just want to watch computer-controlled characters duke it out. In some cases, the players will be able to unlock additional content by playing a certain amount of matches. Once the battle is over, the winner will stand in a room that looks like the "Celebration Room" in **Super Smash Bros. (64)** and perform its victory pose. All while the opponents will be inside their own box and applaud the winner, just like in Super Smash Bros. Ultimate. After the character's victory theme has played, this theme will play for as long as the players wishes.

## **Story Mode**

The game will offer a story where the characters will get invited to the tournament by **Ronya Rainshine**. While they also discover the origin of the "Legendary Warriors of Hope" and the 1nterdimensional version of a certain Chalicotherium that was a little too salty to accept that his invitation was stolen. But then decides to investigate what the purpose of the tournament actually is. The structure of the Story Mode is structured similarly to the Story Mode in Dissidia Final Fantasy NT (except that the player does not need to grind levels to progress). When multiple options are available, the player can play them in any order, but in most cases all of them must be completed in order to move the story forwards.

## **Classic Mode**

The Classic Mode will consist of eleven different stages. If the player loses a battle, then the player is allowed to continue at the cost of receiving less rewards upon completion. Like in Super Smash Bros. Brawl, the player can choose between five different difficulties: **Easy**, **Normal**, **Hard**, **Really Hard** and **AAYY LMAO**. Once the player has cleared Classic Mode with a character, a special emblem will appear in the top-right corner of that character on the "Classic Mode-character select-screen" (just like in Super Smash Bros. Ultimate).

### **Rivals**

Each playable character will have a rival that will be fought as the tenth fight in Classic Mode. The rival is usually a secret character that will get unlocked once Classic Mode has been fully completed. The majority of the cast have only one rival that is unique to that character. Fin Fin, Hastur and Subway Sandwich are the exceptions, since share rivals with other characters and are not rivals themselves to anyone else.

### **Credit Game**

After the player has completed "Classic Mode" on any difficulty. The player will get the chance to play a game where the character will "attack" the names in the credits. As the character does so, a picture of the character in a scene will slowly emerge in the background. This game is identical to the "Credit Game" in Super Smash Bros. for Wii U. The closer the character gets to 100 %, the more extra rewards the player will receive upon completion. With the reward for 100 % being 4.000 coins, four extra posters (which are all random) and possibly a song. The game will last as long as the credits roll. But the player can choose to fast-forwards past the game by pressing the start-button. After the game has been completed, the announcer will shout: "CONGRATULATIONS!!" If the player completes "Classic Mode" on "AAYY LMAO", then the announcer will shout: "WOW! INCREDIBLE!" If the player skips the "Credit Game", then the announcer will shout: "CONGLATURATION!"

## **All-Star Mode**

After all of the characters have been unlocked, All-Star Mode gets unlocked. In which the player has to fight through all the characters in the roster. Between each battle, the player will be sent to a "Resting Area" where the player can see which opponents are coming up next, how many the player have beaten, how many are left and three Maxim Tomatoes that the player can use to heal up the damage the player has taken. The characters will be split up into groups, just like in the original **Super ARC Bros. Brawl**. But at the moment, it is not known how many groups there will be, how the characters will get grouped into them and in which order the groups will be fought. However, the very last opponent will always be a super-powered version of the character that is currently being played as. While it is absent from the group it would normally be part of.

## **Stadium**

This mode will include various mini-games that the player can play whenever it feels like it. Some of these games can also be played in Classic Mode. With the difficulty adjusted based on what the player chose to play Classic Mode in. People can assume based on what mini-games are available in the actual Super Smash Bros.-games. Most of these games are available to be played as soon as the player boots up the game for the first time. As of now, these games can be played in the Stadium:

1. Break the Targets
2. Board the Platforms
3. Break the Targets AND Board the Platforms
4. Race to the Finish
5. Home-Run Contest
6. Multi-Man Brawl

### **Multi-Man Brawl**

Multi-Man Brawl is present in this game with all of the different variations that it is known for. The player will fight against the Fighting NPC Team in order to either receive a high score or to defeat a certain amount before the timer runs out. Clearing this mode with certain characters and/or certain requirements will reward the player with certain unlockables (such as posters, music-tracks and even Masterpieces). The different variations of this mode includes:

1. 10 NPC Brawl
2. 100 NPC Brawl
3. 3-Minute NPC Brawl
4. 15-Minute NPC Brawl
5. Cruel NPC Brawl
6. Endless NPC Brawl

For every 15:th NPC that is defeated, the player will have to fight against the NPC General. But unlike Classic Mode, the NPC General does not have nearly as much HP and can be defeated much easier if the player manages to outsmart it. This applies to all versions except the "10 NPC Brawl", due to not having enough opponents.

## **Event Battle Ladder**

The **Event Battle Ladder** is a mode where the player can participate in specialized battles for rewards in two separate ladders. These battles functions similarly to Event Matches in Super Smash Bros. for Wii U and the Spirit Battles in Super Smash Bros. Ultimate. The battles themselves have some real odd conditions just like the Spirit Battles. Except that these conditions are more manageable, since the player cannot receive boosts from Spirits (since there are none). So that it all comes down to the skill of the player, especially with the harder challenges. Every once in a while, the player will receive the ability to skip a challenge that the player struggle with. Allowing the player to carry on, but all of the challenges must be completed in order to unlock the final challenge.

The rewards range from money that can be spent in the shop such as music-tracks, posters, and masterpieces. There will be a total of 251 different battles in the initial ladder mode that gets increasingly more difficult the higher the player climbs it. The second ladder includes and additional 131 battles that involves all characters that used to be DLC in the original game.

### **Event 251 (Base Event Battle Ladder)**

After the player has completed all the other 250 battles in the "Base Event Battle Ladder", then the player will gain access to the 251:st battle. This battle is among the most difficult challenges in the game. This battle is a gauntlet of several opponents, ending with a boss that cannot be fought elsewhere in the game. Similar to the 300:th Challenge in the Challenge Tower in Mortal Kombat (2011). If the player loses at any point, then the player must start all over from the beginning. Regardless of how many opponents had defeated throughout the challenge. It will take place on "Final Destination" with it's appearance based on the original Super Smash Bros.-game for Nintendo 64.

**5,3****Master Fortress****(Wave 1)****5,6****Master Fortress****(Wave 2)****5,9****Master Core** | BATTLE THEME! (Master Fortress - First Wave)---BATTLE THEME! (Master Fortress - Second Wave)---No music plays during the final phase against Master Core

Once the challenge has been completed, the player will unlock three "Masterpieces" that can be viewed at any time afterwards. On top of that, the player will receive plenty of unique posters and around 1.000.000 coins that can be used in the shop.

### **Event 131 (Bonus Event Battle Ladder)**

After the player has completed all the other 130 battles in the "Bonus Event Battle Ladder", then the player will gain access to the 131:st battle. Like with the 251:st event battle in the other tower, this challenge is extremely difficult. But unlike that challenge, this battle is against a single opponent that has two different forms. This opponent cannot be fought elsewhere in the entire game. If the player loses at any point, then the player must start all over from the beginning. Regardless of how far the player made it through the challenge. It will take place on the stage where it was fought in Dissidia Final Fantasy NT.

Once the challenge has been completed, the player will unlock a "Masterpiece" that can be viewed at any time afterwards. Along with two new songs that plays on "Gustavo's Cathedral (Heaven)", some unique posters and around 1.000.000 coins that can be used in the shop.

## **Online Mode**

This game can be played online, in ranked matches, matches with friends, lobby matches (where you can both join a lobby or create your own lobby) and Squad Strike. The player can also train online while waiting for a match. The player will be able to challenge other players of the same rank while playing "ranked battle". Though if there are none available, then the player will face opponents that are in the rank underneath. Losing a battle in a lobby or with friends, will not affect the players rank. There are ways to see how strong your opponent's internet connection is, where in the world the opponent is in the world (by country) and if the opponent is playing on WiFi. The player will also get to play "King of the Hill" with up to four players.

## **Tournament Mode**

Tournament Mode is a multiplayer mode in "XELAWL Megamixer 23". Just like Super Smash Bros. Melee and Super Smash Bros. for Wii U, up to 64 players can participate in a single tournament. Multiple players can use the same characters with the same palette swaps if they like, making it the only offline mode where players can do so. The seeding can be reshuffled at the start of the tournament in order to make sure certain opponents do not face each other too early on. The player can also decide if an additional battle should take place between the losers of the semi-finals to decide who gets the third place in the tournament. CPU only fights can be skipped if the player so wishes. If a person disconnects from an online-tournament for whatever reason, a computer-controlled character will be added in the place of that player. The announcer have multiple lines that it can shout between each "round", which includes: "ROUND 1", "ROUND 2", "ROUND 3", "QUARTER FINALS", "SEMI-FINALS", "THIRD-PLACE BATTLE" AND "GRAND FINAL".

## **Training Mode**

In this mode, the player can practice its skills under different circumstances. The player can pick which character it pleases and the opponent can be customized to the player's liking. Such as which opponent, the amount of opponents, the difficulty of the opponents and which actions the opponent will take. The player can also bring in any items that it wishes and even adjust the speed of the game and the height of the percentage-counter of both the player character and the opponent.

If the player wants to, then a tutorial can be watched in order to learn all of the mechanics of the game (both basic and advanced). Along with what each button does on the controller and some basic strategies on how to play the game.

## **Fin Fin's Nest**

In this mode, the player will get the chance to take care of **Fin Fin**. By feeding and petting him similarly to a Pokémon in Pokémon Fresh. The mode is unlocked from the beginning of the game, but Fin Fin will not really be willing to approach the player due to how scared he is. Sometimes he is not available in his nest, instead he will be on one of the stages (with the exception of NPC Warzone and the "Gustavo Stages"). When the player has a battle on the stage were Fin Fin is located, then Fin Fin can be seen in the background. Watching and reacting to the battle from a safe distance. Sometimes he will even sing a song, though it usually can't be heard with the music in the background. When the player sees him, the game must be paused and the player must take a screenshot with Fin Fin clearly visible. Then Fin Fin will fly back to his nest. Once the player returns to the nest, Fin Fin can be seen sleeping. Depending on the quality of the photo taken, the player will be awarded with various fruits that can be fed to Fin Fin. The more Fin Fin is fed, the more he will trust the player. Eventually Fin Fin, will introduce his wife (Finnina) and kid (Fin Fin Junior) to the player and they will enjoy the fruits together. When Fin Fin completely trusts the player, he will be unlocked as a playable character.