Patch notes

**4.15.2015**

[Hotfix] Fixed performance issue some users were experiencing.

**4.13.2015**

[IMPORTANT] We will not have any more patches this week, as we are preparing the new game mode for release. Stay tuned.

[Hotfix] Fixed character not rendering properly in the Main Menu/Inventory screen.

Fixed a bug with animal trap recipe not spawning.

**4.10.2015**

Fixed issues with some account having "invisible" claims.

If your thirst or hunger drops below critical levels, thirst/hunger icon will turn red (you are losing health very slowly when that happens).

Spring speed was increased by 10%.

Zombie speed was reduced by 10%.

Shadow related issue fixes.

Number of zombies reduced.

Fixed some player spawns on the west side of the map.

[Known Issue] Character in main menu is not rendered properly.

**4.9.2015**

Fixed bug that wouldn't allow you to build on a claim that was next to your friend.

Fixed bug when reclaiming foundation wouldn't spawn resources from it.

Removed redundant recipes from item spawns (for example shiv).

Armor has been buffed.

Ammo damage has been adjusted for all bullet types.

Ammo spawns have been slightly increased.

Sniper buffed to headshot kill a player not wearing head armor even under 140 meters.

Shotgun damage nerfed a tiny bit.

Medical cooldown tweaks (faster).

Food & water cooldown tweaks (faster).

Vehicle spawns disabled due to bugs related to them.

Zombie stun to 1.3 seconds from 1 second per swing.

Zombie swing radius to 1 meter from 1.2 meters.

Zombie damage lowered significantly (especially against armored targets).

Zombie attack time increased from 0.6 seconds to 0.8.

Zombie bleed application now 50% instead of 100% bleed (only requires 1 gauze or 2 crafted bandages to cure). Clot time lowered from 100 seconds to 50 seconds.

Trash loot that can be disassembled now weighs less.

**4.8.2015**

Fixed bug when placing claim and it would not show up but still use your claim.

Fixed rare crash if you have too many items in your GI.

Fixed bug with Thirst/Hunger level sometimes displaying wrong data.

Barricades will be placed closer to player now, except for barbed wire barricade.

Improved issues when sometimes zombies would be able to hit you even though they appear to be stunned.

Fixed bug if you loot an item that you already have in backpack it would not play sound or show completely random text.

Item durability tweaks.

Repair tweaks.

**4.7.2015**

Server optimizations for skipping zombies.

Fixed crash in DX11 when starting up the game (affecting only some users).

Fixed error loading into the game regarding missing shader (affecting only some users).

Fixes to river being too deep in some areas (probably still a few).

Fixed spawning underneath the world in safezones and dying from it.

9mm Crafted bullet recipe is now spawning.

Sound level adjusted for group invite and item management.

Van ignition audio fixed.

Some minimap corrections.

Melee repair tool reduction.

Craft cost tweaks.

Pill related medical supplies now give a very, very minor amount of food poisoning easily remedied by activated charcoal or stomach medicine.

**4.6.2015**

Fix for melee bug when trying to punch player that runs away from you.

Server optimizations.

Some recipe cost tweaks.

Base Building structure health buffs.

Additional item box spawns added.

Floating object fixes.

Craft components now weigh slightly less.

Fixed collision on trees

9mm ammo now craftable

Crafting recipes upon account creation are now automatically learned instead of learned from the GI

Using medical supplies will slowly give players an upset stomach.  This can be remedied with Activated Charcoal and stomach medicine.

**4.3.2015**

[Hotfix] One of the server optimizations was not good, reverted it back.

Server optimization to help with skipping zombies.

Fixed an issue with some of weapon scopes not working properly (not being transparent).

You can scroll chat now with up/down arrow keys or PageUp/PageDown keys. Make sure that chat input is active (Enter Key).

Added /rep command in chat to show your current reputation.

Added /stats command to show your character stats.

Reputation was fixed, previously would always start from zero when you logged in to the game.

Minor map tweaks (adjusting object positions).

Wind sounds updated.

Overall volume of some sounds was tweaked.

Enabled Russian localization in options.

**4.2.2015**

If you are in a safezone, you will not be getting hungry/thirsty. If you are sick though, it will still apply.

Added report player button on death screen. It will send a report to FairFight if you think that player was cheating.

Reduced the drawing distance of garden boxes and rabbit traps.

Updated volume of your own footsteps (decreased volume). Other player's footstep sounds were not changed.

Various language fixes (names, descriptions, etc).

Fixed a bug with invisible money drops.

Chance of getting bleeding status effect was reduced.

Russian/European fonts should work in chat now.

**4.1.2015**

[Hotfix] Fixed an issue on DX9 with missng shader file 'Forest'.

[Hotfix] Fixed an issue with new trees not loading.

Zombie difficulty was tweaked to make them less of a threat.

Ambient sounds were updated.

All trees on the map were replaced with better versions, added wind effect on trees.

Fix for exiting vehicle.

**3.30.2015**

Ambient sounds updated and improved.

If you are at max carry weight and try to harvest resources, they will drop on ground.

Fixed an issue with zombies sometimes disappearing.

Fixed bug with not being able to drink water if your thirst level was at zero.

Crash fixes.

Fixed exploit that allowed to spawn on your exact location after death.

Fixed exploit that allowed to harvest resources for free.

Various map updates (fixing floating objects, etc).

**3.28.2015**

[HOTFIX] for being killed if jumping on a player who jumps as well.

**3.27.2015**

You can no longer instant respawn on your base, there is a 60 second timer now.

Fixed various issues with vehicles.

Fixed kick from server when you are passenger in vehicle.

Do not allow to harvest resources in safezones.

Various map fixes.

Improved vehicle movement, should be less choppy now.

[HOTFIX] Proper fix for disconnect when in vehicle as passenger.

**3.26.2015**

Added rest of vehicles into game.

Weapon skin names have been updated.

Added animation when switching skins for knife.

Fixed bug when sometimes after switching attachment previous attachment would get lost.

Animation fixes.

Fixed zombie ragdoll exploding sometimes.

Fixed screen corruption bug on DX11.

Legends in the chat will have their names colored in golden color.

Show current reputation in chat after killing player.

Fixed bug with chat changing color.

Auto run button will now toggle sprint.

**Early Access has been launched!**

**3.24.2015**

Big patch... go explore.  Big news tomorrow.

**3.11.2015**

Added sleeping bags. You can craft it, and then place it in living quarters of the base (one sleeping bag per living quarter, and you will have option to spawn there.

Various animation fixes.

Fixed an issue when not all available attachments were shown.

Changed what you get on respawn based on your reputation:

Hardcore bandits will get shiv.

Regular bandits will not get anything.

Civilians will get flashlight.

Lawmen will get brass knuckles.

Balance Changes.

Couple new skins for the JRC-94 & Kruger.

Map Optimizations.

Armor has been buffed across the board.

Melee swing speed and damage tweaks.

New attachments.

Floating object fixes.

Interior floating character bugs fixed.

Floating spawn fixes.

Couple new cosmetics (viva Brazil).

Character starting recipes modified.

**3.6.2015**

When you aim at a player, his name might have following colors:

Blue if player is in your team.

Red if he is a bandit.

Green if he is a lawman.

White if he is a civilian.

In the server browser list, will show an icon next to server name if you have property claim on that server.

If player was killed, and he did not have any items in his backpack, spawn his backpack as an item that you can pick up (previously in that case backpack would not be dropped at all).

Updated melee punch animations.

Server crash fix.

**3.5.2015**

We now have two separate server channels: Novice and Prime.

All current servers are set as Novice servers.

Prime servers require at least 15 hours of gameplay time.

Added one prime server to each location (US & EU).

Recipes are not sorted by name, unlocked and locked sorted separately.

Knife attack animation in fps mode was updated.

Proper icon for weapons skins in attachment UI.

There was a bug with buildable storage containers, due to increased number of required components, after server reboot storage containers became "transparent" again. Going forward this will not happen again, but all current storage containers would need to be finished for them to become solid.

Fixed bug being stuck in storage container UI if you were killed while being in that UI.

**3.4.2015**

Added weapons skins. Currently only Beretta handgun has skins. You will need to find them in the world to be able to use them though (Press F6 to see which ones you can find).

Spring and run animation updates.

Fixed bug with seeing prompt to press E on storage container from too far away.

Fixed bug with spawning at the corner of the map.

**3.3.2015**

Pvp balancing.

Fixed reload animation restarting when switching between fps and tps view.

Fixed bug with buildable storage containers not remembering the owner. Old containers are probably all broken at this moment.

Fixed bug with melee attach during crouch would make you stand up.

Players have an option to respawn at their base now.

Fixed server crash.

Fixed some disconnects.

Fixed disappearing attachments/ammo if your backpack is full

**3.2.2015**

Improved super jump detection, plus some more secret sauce.

Fixed mouse sensitivity when aiming.

UI updates.

Resources will fall to the ground when reclaiming your claim.

Player's claims now show on minimap, currently as white circles.

Shotgun ammo was fixed.

Fix for disconnect when using some of the items.

Fixed shiv not having durability.

Fixed rare crash when two people loot the same backpack at once.

Blueprints have proper names.

Weight tweaks.

Medical teaks.

Gun tweaks.

New shotgun reload fixed.

Strongboxes have 100k health now.

Foundations have 50k health now.

Additional rare spawns added to cities and small camps.

Spawn timer fixes.

Crafted item costs tweaked.

Ironsight zoom sensitivity fixed.

SWI Predator rate of fire fix.

**2.27.2015**

Full server wipe! Hopefully this will be the last one!

Rare spawns enabled.

Blueprints have returned.

Base objects have 10x the health now and are quite difficult to destroy.

Many zombie tweaks.

Many loot spawn tweaks.

Garden & Animal Traps now harvest every 10 minutes instead of 30 seconds.

Fog has returned.

New subtle terrain colors.

Every location in the game has loot minus the largest city (it is not ready yet).

Some sound fixes for guns.

Test updates.

New cosmetics.

New lights in safezone.

Zombies drop different items depending on their location (town, military, police, etc).

No build zones fixed at campsites.

Melee swing time doubled.

Building has been changed. You now should firstly place claim. You have a limit of 3 claims total.

You can reclaim you claim back by pressing E on your flag.

You can only build within your claim.

If you are in a group with someone, they can place their claim right next to yours.

You can now craft storage container, which can be placed anywhere.

You can build permanent storage container on your claim.

If storage container is destroyed - it will drop its items.

Storage containers slowly degrade over time, buildable container can be repaired with wrench.

Only owner can access storage container.

You can build water well on your base.

You can build cooking rack on your base.

You can repair your structures now with the wrench.

You can purify water at campfires/cooking racks.

Fixed bug when two people looting backpack that are close to each other.

Added sound when item is picked up.

Fixed server crash.

Zombies are 10% faster now.

Small UI fixes.

**2.24.2015**

All camps have loot.

Desert/wilderness camps added.

Loot has changed, zombies no longer drop recipes.

Fixed flashlight being red.

Fixed not being able to turn on flashlight.

[Known] Flashlight particle not rendering properly in third person mode.

Updated weapon's UI in HUD.

**2.23.2015**

Proper fix for server crash issue (no crashes as of last patch).

Reduced number of servers for now.

Full wipe. Hopefully resolved an issue with server crashes.

**2.20.2015**

Fixed server crash.

Fixed zombies not dying.

Slowed down mouse sensitivity when aiming.

Fixed server crash related to VOIP.

Fixed bullet hit detection.

Updated footstep sounds (no footsteps when you crouch/prone/aim right now).

Changed mouse sensitivity to be uniform across FPS/TPS.

Force game to exit if server is shutting down.

Female zombies sound like female now.

Menu fps is not fixed at 60fps, the game itself is not fixed.

Flashlight should work now.

On death players will receive shiv and 2 bandages.

Fixed proximity spawn.

**2.19.2015**

Some user's inventory was wiped. Not everyone was affected.

You now have to compete your foundation before you can build on it.

Fixed bug on minimap.

Resolution list was cleaned up, now it will show only major supported resolutions.

Fixed some item spawns.

**2.18.2015**

Added starter recipes back.

Everyone's account was wiped.

Starter items were removed.

Crafting UI improved.

Limited number of vehicles will be available on the map.

Moving items from dropped backpack was improved. To move partial number of items, use Left Shift.

Sprint animation was improved.

After completely looting dropped backpack it will spawn as an item and you can pick it up.

Added respawn local button to spawn close to your death location (no more running for 40 min!)

Players can only place 3 foundations now.

Players can only build within 100 meters radius of foundation.

Increased VOIP distance.

Double amount of stamina.

Fixed bug with being able to hold barricade in your hands.

Fixed server crash related to accepting group invite from a leader that was killed.

If you [are] carrying multiple compasses, dropping one will not disable compass UI.

Fixed suicide pill. Now it will ensure suicide was successful!

Allow to select more than on region for servers.

Don't limit fps (previously was limited to 60)

**2.17.2015**

Fixed crash when pressing F4 (group chat)

Inventory was wiped.

Server crash fixes.

Group notification messages will show player's name now.

Changed VOIP settings.

If you are in group, you will only hear group VOIP.

Small UI tweaks.

Backpacks on the ground now have proper highlight effect.

Fixed issues when some of the inventory notification messages were not showing up.

Fixed barricade/mine placement issues.

When moving stacked items, quantity dialog will be set to maximum quantity by default.

Fixed shotgun sound.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

all patch notes up till **4.15.2015** were from a user who compiled who on the forums