Slave Mill

* Level 1
* Level 2
* Level 3

"You think, as is your wont, my lord, of Gondor only,' said Gandalf. 'Yet there are other men and other lives, and time still to be. And for me, I pity even his slaves.'"
—The Siege of Gondor, The Return of the King

As he ruled his lands with tyrannical grip, Sauron often used slaves as a workforce for his industry. Those unlucky enough to be put to work in Dol Guldur would be slowly corrupted by the fell sorcery of the fortress, eventually decaying to naught but bone. However, peace would not be found in death, and Sauron wrought even their souls to toil. When the Witch-king established the kingdom of Angmar, he would treat his slaves and captives just as cruelly as his lord and master.

The Slave Mill is one of the primary resource structures for Dol Guldur and its Adventure: Angmar subfaction, providing misery as a resource depending on the building placement.

## Upgrades

This building has no upgrades that can be bought and will instead earn experience by gaining resources.

## Function

The Slave Mill will periodically produce a maximum of +25 resources depending on location relative to other resource structures. This value will increase as the Slave Mill levels up. At level 3, it will shoot arrows at nearby enemies. The Slave Mill will also increase the command point limit by 50.

#### Misery Bonus

Multiple Mills will reduce the cost of basic orcs.

* 2 Mills: 5%
* 3 Mills: 10%
* 4 Mills: 15%
* 5 Mills: 20%

### Abilities (Dol Guldur)

**Dark Presence** - Nearby Dol Guldur units afflicted by Slow Decay are no longer drained over time, receive +15% damage and armour, and are healed by a small amount. Passive ability.

**Infestation (W)** - Requires a Spider Lair. Summons a temporary swarm of spiders around the structure that slows nearby enemies' attack and movement speed by 10% and deals minor damage to nearby enemies. Left click to activate.

**Level 2: Refresh Slaves (E)** - Spawns a horde of Broken Rabble at the cost of production for 60 seconds. Left click to activate.

### Abilities (Adventure: Angmar)

**Shivering Presence** - Nearby Angmar units afflicted by Slow Decay are no longer drained over time, receive +15% damage and armour, and are healed by a small amount. Passive ability.

**Howling Wolves (W)** - Requires a Wild Cairn. Summons a White Wolf to defend the structure. Left click to activate.

**Level 2: Refresh Slaves (E)** - Spawns a horde of Angmar Snaga at the cost of production for 60 seconds. Left click to activate.

## Strategy

The Slave Mill is one of Dol Guldur's and Adventure: Angmar's main resource structures and so is necessary to build a strong economy. This building also provides **Dark Presence (Shivering Presence** for Angmar), allowing Broken Rabble/Angmar Snaga and basic orc units to stay in an area without suffering from Slow Decay. The Misery Bonus can be vital in the early game to provide cheaper Orc Hunters, Orc Gaolers, and their Angmar equivalents. It can also be useful in the mid-late game when Orcs are being sacrificed to create Risen Dead. The Mill can also summon Broken Rabble and Angmar Snaga at the expense of reducing production. These are permanent, and so can help to protect your buildings and bolster your army in the mid game.