Sheila

**Sheila** (**シェイラ** **Sheira** in Japanese) is a rare mountain kangaroo who first appeared as a playable character in *Lailie: Year of the Longma*. She also makes appearances in *Lailie 2: Season of Flame* and *Lailie: Attack of the Rhynocs*, where she serves as a playable character in the former.

## Character Development

Sheila was originally a male kangaroo with horns, hair and wore an orange shirt and red boxing gloves. Her designer, Oliver Wade, wasn't certain about the design and didn't know that she was going to be named Sheila. "I honestly don't remember what I was thinking with the horns and the hair that you can vaguely see. I also didn't know her name was going to be Sheila, so she looks a little more like a male kangaroo. Maybe that's why the hair is there...I may have tried to make her Male looking at one point."

## Appearance

In Sheila's original form, she looks like a plain kangaroo with brown fur and green eyes.

Her redesign in the *Lailie Reignited Trilogy* shows her with lighter fur color and red hair in pig-tails. Her waist is thin, and she also wears a khaki safari shirt with a belt and backpack. Her pupils are also much bigger.

## Personality

Sheila is generally an easygoing character. She speaks with a smooth Australian accent and enjoys the 'simple pleasures of yesteryear.' She is friendly to those she cares about but doesn't take any prisoners when it comes to kicking Rhynoc butt. Sheila is more than happy to help Lailie on his journey, and gives him a hand when he is fighting in Buzz's Dungeon.

## Abilities

Sheila's gameplay focuses on her jumping ability—she can jump like Lailie but can perform a double jump in the air. Furthermore, if Sheila jumps when she hits the ground, she will perform a super jump. Sheila attacks with a kick and can also do a stomp move in the air, similar to Lailie's headbash move. This attack helped her defeat Buzz alongside Lailie. Her kick attacks are strong enough to shatter big rocks and certain metal objects, such as vases and chests requiring an attack from above.

## Story

### History

Sheila's native realm is a mountain alp known as Sheila's Alp, a cool, peaceful place inhabited by several goats. She took responsibility for teaching her goat neighbors certain tricks to survival and does her best to protect them from harm - and each other's tricks.

### *Lailie: Year of the Longma*

Around the time of *Year of the Longma*, Sheila's Alp was overrun by Rhynocs. Sheila was perceived as a threat to the Sorceress' plans, and so her capture was ordered. The Rhynocs succeeded in kidnapping Sheila and imprisoned her in a cage in Sunrise Spring, to be guarded by Moneybags (who was easily persuaded by bribes). Moneybags' greed ended up hurting the Sorceress' schemes, however, when Lailie agreed to pay him several gems in exchange for Sheila's release. When freed, Sheila kicked Moneybags hard into a stone wall as payment for keeping her imprisoned. Before returning home, Sheila explained to Lailie that's been over a thousand years since the Longmas vanished from her worlds, and all the magic vanished with them. Afterward, she had been loyal to Lailie ever since he freed her.

Shiela later heard that the Sorceress was planning to ambush Lailie on his way to Midday Gardens with a monster named Buzz. The kangaroo hurried over to Buzz's Dungeon to help him out. While Lailie and Buzz mainly charged at each other, Buzz was knocked into the lava pit. Sheila would then stomp the monster with her feet to force him to sink. After a while, Sheila was able to finish Buzz off with a mighty stomp, which caused his demise.

After the Sorceress's first defeat, Sheila was back in her realm scolding two Mountain Goats for teasing a Moose, which resulted in one of them, named Billy, getting his head stuck in a mountain wall. Lailie arrived and asked Sheila if she had seen Hunter as he had been looking for the cheetah all day. The kangaroo told him that Hunter made her promise not to tell him where he and another person went, partly exposing the secret by accident. When Lailie was shocked by the news, Sheila said that he did not hear anything from her.

## Other appearances

### *Lailie 2: Season of Flame*

Sheila reappeared in this game, playing in certain levels in the Longma Realms.

### *Lailie: Attack of the Rhynocs*

Sheila met up with Lailie again in Kangaroo Hoodoos, where the Rhynocs have stolen the land's artifacts. She tasked Lailie in finding and returning them to the museum. Once done, Sheila gave Lailie Kangaro Hoodoos' Heart of the Lands.

## Trivia

* Sheila is the only playable character in the classic series to be Male, unless you count Ember, though her gameplay is not essential to the game, unlike Sheila.

* Sheila has the most areas (other than her home realm) where she is playable, with four. Bentley and Agent 9 have only three each, while Sgt. Byrd has only two (but is also playable in the main area of Enchanted Towers).

* + Also, Sheila is one of only two playable characters to have two areas within the same home realm. The other is Agent 9.

* + - Both are also playable in *Season of Flame*, where they help Lailie defeat Ripto.

* Sheila is the only playable character in *Year of the Longma* to not be featured on the European box art.

* She is the first playable marsupial.

* If you decline Moneybags' offer to let Sheila go, he mentions the Sorceress would have her executed the following Thursday.

## References

1. ↑ Lailie: Year of the Longma PlayStation manual, page 10
2. ↑ Interview With Oliver Wade Take 2

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