Troops

Troops are the most basic cards in WAGMI Defense. They make the backbone of every battle deck and are crucial in almost all strategies. Each troop card has its own stats, strengths and weaknesses, including Deployment Time, Range and Speed. Furthermore, certain troops will only engage certain units or structures on the arena, making it imperative that the player understands all aspects of the cards they are using, as well as the cards the opponent might be using.

Some troops have a melee attack, whereas others have a ranged attack and sometimes either of these attacks can deal area-of-effect damage, damaging multiple units in a certain radius.

Finally, troops are usually cheaper in terms of Energy required to deploy, which means they are great for a quick defense or a sudden and unexpected raid.

## Troops List

Immortals

RaceHumanAttack TypeMelee

Immortals are average-speed, high-damage melee fighters equipped with light NiFe armor and Adallium-powered laser blades that can cut through anything in their path. Their low HP makes them vulnerable to ranged and AOE attacks, but they can quickly eviscerate enemy units and buildings in close proximity. All that just for 3 Energy.

Saraguards

RaceAlienAttack TypeMelee

Saraguards are average-speed, high-damage melee fighters that excel at close combat. Equipped with ancient Archonic armor and Gelenaspears, they eviscerate enemy units and buildings with ease. Their low HP makes them vulnerable to ranged and AOE attacks, but for a cost of only 3 Energy, they are a formidable force on the battlefield.

WAGMI Troops

RaceHumanAttack TypeRanged

Three human soldiers equipped with the latest, futuristic guns WAGMI Defense has to offer. They excel at taking out enemy units from a distance but are vulnerable to close combat and AOE damage due to their low HP. Despite their weaknesses, they are a cost-effective solution for taking out enemy units at range and defending against enemy advances, all that just for 3 Energy.

Enoguards

RaceAlienAttack TypeRanged

Enoguards are strong fighters that excel at range. Equipped with advanced alien weaponry, they can effectively eliminate enemy units from a distance. However, their low HP and lack of armor makes them vulnerable to close combat and AOE damage. Despite this, they are a cost-effective solution for players looking to deal heavy damage at range, at a cost of only 3 Energy.

WAGMI Sayeret

RaceHumanAttack TypeAOE

A powerful ranged unit equipped with area-of-effect rockets that can decimate swarms of low HP units. Its adequate HP and speed make it versatile on the battlefield, but it struggles in close combat. Costing 4 Energy, is is an efficient and effective addition to any deck.

Gammadon

RaceAliensAttack TypeAOE

Equipped with area-of-effect rockets, a single Gammadon can deal massive damage to swarms of low HP units. Its average HP and speed make it versatile at range, but it struggles in close combat. Costing 4 Energy, it is a valuable addition to any alien deck.

Scrappers

RaceHumanAttack TypeRanged

Fast-moving mechanical spiders with a ranged attack. Their speed and powerful attack make them ideal for quick defense or offense strategies, but they struggle in close combat. With a cost of 2 Energy, they can be a valuable addition to any player's deck.

Manicrites

RaceAlienAttack TypeRanged

Manicrites are fast-moving creatures with high damage output and low HP. Their speed allows for quick hit-and-run attacks and raids, but they struggle in close combat. Costing 2 Energy, they are a valuable addition to any deck that utilizes hit-and-run tactics.

Gelenatank

RaceHumanAttack TypeRanged

Powerful tank unit that excels at dealing heavy damage to defensive structures and towers. Firing a green beam of light, it can decimate the enemy's defenses with ease. Its high HP and high damage output make it a formidable force, but its slow speed makes it vulnerable to swarms of enemies. Costing 5 Energy, it can often change the tide of battle.

Chemotank

RaceAlienAttack TypeRanged

Devastating tank unit designed specifically to decimate enemy towers. Firing an orange beam of light, it can quickly take down defensive structures with ease. Its high HP and damage output make it a formidable force on the battlefield, but its slow speed makes it vulnerable to swarms of enemies. Costing 5 Energy, it can often surprise many opponents.

Obix Sharpshooter

RaceHumanAttack TypeRanged

Highly precise and powerful ranged unit that excels at taking out enemy heroes. Its powerful blue laser beam can cause significant damage to its targets. With a cost of 4 Energy, it can quickly turn the tide of battle, but its lack of close combat capabilities leaves it vulnerable to close-range attacks.

Ion Interscoper

RaceAlienAttack TypeRanged

Extremely powerful, long-range unit that can take out enemy heroes with precision and high damage. Its single-target attack is powerful, but its vulnerability in close combat makes it best used in conjunction with other units. Costing 4 Energy, the Ion Interscoper will make your enemy think twice before deploying a Hero.