Fated Whetblade

Fabled whetblade with a cipher engraved. Can be used as a whetstone knife. When applying an affinity using ashes of war, the fated affinity can be chosen.

The Fated Whetblade allows the fated affinity to be applied to ashes of war.

*Note: as all scalings are custom, use this calculator to check them.*

## Acquisition

Fated Whetblade is dropped by the new Hallowed Avatar super-boss.

## Passive Effects

**Axes**

* Battle Axe
	+ *Bestial: Attack power rises on hit, defense lowers*
	+ *Keen: Attacks consume less stamina*
* Celebrant's Cleaver
	+ *Frenzied: Causes madness buildup*
	+ *Cold: Causes frost buildup*
	+ *Cold: Increases damage against Stone enemies*
* Forked Hatchet
	+ *Blood: Causes blood loss buildup*
	+ *Cold: Increases damage against Stone enemies*
* Hand Axe
	+ *Blessed: Slowly recovers HP while in combat*
	+ *Occult: Increases damage against Divine enemies*
* Highland Axe
	+ *Lightning: Boosts stamina recovery speed*
	+ *Bestial: Increases damage against Beast enemies*
* Iron Cleaver
	+ *Sacred: Increases damage against Undead enemies*
	+ *Occult: Increases damage against Divine enemies*
* Jawbone Axe
	+ *Soporific: Causes sleep buildup*
	+ *Magic: Slowly restores FP while in combat*
* Sacrificial Axe
	+ *Cold: Causes frost buildup*
	+ *Gravitational: Increases damage against Void enemies*
* Warped Axe
	+ *Cursed: Causes death buildup*
	+ *Cursed: Lowers the attack power of hit foes*

**Claws**

* Crude Iron Claws
	+ *Blood: Causes blood loss buildup*
	+ *Lightning: Boosts stamina recovery speed*
	+ *Occult: Increases damage against Divine enemies*
* Hookclaws
	+ *Blood: Causes blood loss buildup*
	+ *Heavy: Deals additional poise damage*
	+ *Keen: Attacks consume less stamina*
* Raptor Talons
	+ *Blood: Causes blood loss buildup*
	+ *Cold: Causes frost buildup*
	+ *Gravitational: Increases damage against Void enemies*
* Venomous Fang
	+ *Poison: Causes poison buildup*
	+ *Rotten: Causes scarlet rot buildup*

**Colossal Swords**

* Greatsword
	+ *Bolt: Increases damage against Dragon enemies*
	+ *Occult: Increases damage against Divine enemies*
* Troll's Golden Sword
	+ *Cursed: Causes death buildup*
	+ *Lightning: Boosts stamina recovery speed*
* Watchdog's Greatsword
	+ *Frenzied: Causes madness buildup*
	+ *Bolt: Increases damage against Dragon enemies*
* Zweihander
	+ *Cold: Causes frost buildup*
	+ *Magma: Deals bonus damage to frostbitten targets*

**Colossal Weapons**

* Duelist Greataxe
	+ *Frenzied: Causes madness buildup*
	+ *Fire: Causes a burn effect on hit*
* Giant-Crusher
	+ *Heavy: Deals additional poise damage*
* Golem's Halberd
	+ *Fire: Causes a burn effect on hit*
* Great Club
	+ *Cursed: Lowers the attack power of hit foes*
* Prelate's Inferno Crozier
	+ *Frenzied: Causes madness buildup*
	+ *Fell: Wielding this weapon drains status effects*
* Rotten Duelist Greataxe
	+ *Rotten: Causes scarlet rot buildup*
	+ *Soporific: Causes sleep buildup*

**Curved Greatswords**

* Beastman's Cleaver
	+ *Bestial: Attack power rises on hit, defense lowers*
	+ *Bolt: Increases damage against Dragon enemies*
* Dismounter
	+ *Lightning: Boosts stamina recovery speed*
	+ *Bestial: Increases damage against Beast enemies*
* Monk's Flameblade
	+ *Frenzied: Causes madness buildup*
	+ *Fell: Wielding this weapon drains status effects*
* Omen Cleaver
	+ *Cursed: Causes death buildup*
	+ *Cursed: Lowers the attack power of hit foes*

**Curved Swords**

* Avionette Scimitar
	+ *Blood: Causes blood loss buildup*
	+ *Frenzied: Causes madness buildup*
	+ *Magic: Slowly restores FP while in combat*
* Bandit's Curved Sword
	+ *Cold: Causes frost buildup*
	+ *Night: Boosts stealth attack damage*
* Beastman's Curved Sword
	+ *Bestial: Attack power rises on hit, defense lowers*
	+ *Bolt: Increases damage against Dragon enemies*
* Falchion
	+ *Magic: Slowly restores FP while in combat*
	+ *Bestial: Increases damage against Beast enemies*
* Flowing Curved Sword
	+ *Fire: Causes a burn effect on hit*
* Grossmesser
	+ *Heavy: Deals additional poise damage*
	+ *Cold: Increases damage against Stone enemies*
* Mantis Blade
	+ *Cursed: Causes death buildup*
	+ *Heavy: Deals additional poise damage*
	+ *Keen: Attacks consume less stamina*
* Scavenger's Curved Sword
	+ *Blood: Causes blood loss buildup*
	+ *Cursed: Lowers the attack power of hit foes*
* Scimitar
	+ *Soporific: Causes sleep buildup*
* Serpent-God's Curved Sword
	+ *Poison: Causes poison buildup*
	+ *Blessed: Slowly recovers HP while in combat*
* Shamshir
	+ *Rotten: Causes scarlet rot buildup*
	+ *Blessed: Slowly recovers HP while in combat*
* Shotel
	+ *Poison: Causes poison buildup*
	+ *Lightning: Boosts stamina recovery speed*

**Daggers**

* Bloodstained Dagger
	+ *Blood: Causes blood loss buildup*
	+ *Cursed: Lowers the attack power of hit foes*
* Celebrant's Sickle
	+ *Frenzied: Causes madness buildup*
	+ *Cold: Causes frost buildup*
	+ *Bolt: Increases damage against Dragon enemies*
* Dagger
	+ *Blessed: Slowly recovers HP while in combat*
	+ *Magic: Slowly restores FP while in combat*
* Erdsteel Dagger
	+ *Blessed: Slowly recovers HP while in combat*
* Great Knife
	+ *Blood: Causes blood loss buildup*
	+ *Bestial: Increases damage against Beast enemies*
* Iron Spike
	+ *Sacred: Increases damage against Undead enemies*
	+ *Occult: Increases damage against Divine enemies*
* Miséricorde
	+ *Night: Boosts stealth attack damage*
	+ *Fire: Causes a burn effect on hit*
* Parrying Dagger
	+ *Lightning: Boosts stamina recovery speed*
* Wakizashi
	+ *Blood: Causes blood loss buildup*
	+ *Heavy: Deals additional poise damage*

**Fists**

* Caestus
	+ *Soporific: Causes sleep buildup*
	+ *Heavy: Deals additional poise damage*
* Iron Ball
	+ *Blessed: Slowly recovers HP while in combat*
	+ *Sacred: Increases damage against Undead enemies*
* Katar
	+ *Poison: Causes poison buildup*
	+ *Fire: Causes a burn effect on hit*
* Spiked Caestus
	+ *Blood: Causes blood loss buildup*
	+ *Frenzied: Causes madness buildup*
	+ *Keen: Attacks consume less stamina*
* Star Fist
	+ *Blood: Causes blood loss buildup*
	+ *Keen: Attacks consume less stamina*
	+ *Night: Boosts stealth attack damage*

**Flails**

* Chainlink Flail
	+ *Blood: Causes blood loss buildup*
	+ *Lightning: Boosts stamina recovery speed*
	+ *Occult: Increases damage against Divine enemies*
* Flail
	+ *Blood: Causes blood loss buildup*
	+ *Heavy: Deals additional poise damage*
	+ *Magma: Deals bonus damage to frostbitten targets*
* Nightrider Flail
	+ *Blood: Causes blood loss buildup*
	+ *Keen: Attacks consume less stamina*
	+ *Night: Boosts stealth attack damage*

**Greataxes**

* Butchering Knife
	+ *Fire: Causes a burn effect on hit*
* Crescent Moon Axe
	+ *Cursed: Causes death buildup*
	+ *Cold: Increases damage against Stone enemies*
* Executioner's Greataxe
	+ *Lightning: Boosts stamina recovery speed*
* Gargoyle's Great Axe
	+ *No passive effects; this weapon deals all 5 types of damage and has all 5 stat scalings*
* Greataxe
	+ *Heavy: Deals additional poise damage*
	+ *Bestial: Attack power rises on hit, defense lowers*
* Great Omenkiller Cleaver
	+ *Blood: Causes blood loss buildup*
	+ *Night: Boosts stealth attack damage*
	+ *Fire: Causes a burn effect on hit*
* Longhaft Axe
	+ *Quality: Blocking consumes less stamina*
	+ *Sacred: Increases damage against Undead enemies*
	+ *Occult: Increases damage against Divine enemies*
* Rusted Anchor
	+ *Poison: Causes poison buildup*
	+ *Fell: Wielding this weapon drains status effects*

**Great Hammers**

* Battle Hammer
	+ *Frenzied: Causes madness buildup*
	+ *Fire: Causes a burn effect on hit*
* Brick Hammer
	+ *Cursed: Causes death buildup*
	+ *Fell: Wielding this weapon drains status effects*
* Celebrant's Skull
	+ *Frenzied: Causes madness buildup*
	+ *Cold: Causes frost buildup*
	+ *Bolt: Increases damage against Dragon enemies*
* Curved Great Club
	+ *Blessed: Slowly recovers HP while in combat*
	+ *Magic: Slowly restores FP while in combat*
* Greathorn Hammer
	+ *Soporific: Causes sleep buildup*
	+ *Magic: Slowly restores FP while in combat*
* Great Mace
	+ *Magic: Slowly restores FP while in combat*
* Great Stars
	+ *Blood: Causes blood loss buildup*
	+ *Cursed: Lowers the attack power of hit foes*
* Large Club
	+ *Cursed: Lowers the attack power of hit foes*
* Pickaxe
	+ *Increases damage against Stone enemies*
	+ *Cold: Causes frost buildup*
	+ *Bolt: Increases damage against Dragon enemies*
* Pumpkin Head Sledgehammer
	+ *Fire: Causes a burn effect on hit*
	+ *Lightning: Boosts stamina recovery speed*
* Rotten Battle Hammer
	+ *Rotten: Causes scarlet rot buildup*
	+ *Soporific: Causes sleep buildup*

**Great Spears**

* Lance
	+ *Cold: Causes frost buildup*
	+ *Night: Boosts stealth attack damage*
* Treespear
	+ *Fire: Causes a burn effect on hit*
	+ *Fell: Wielding this weapon drains status effects*

**Greatswords**

* Banished Knight's Greatsword
	+ *Cold: Causes frost buildup*
	+ *Lightning: Boosts stamina recovery speed*
	+ *Quality: Blocking consumes less stamina*
* Bastard Sword
	+ *Blood: Causes blood loss buildup*
* Claymore
	+ *Blessed: Slowly recovers HP while in combat*
	+ *Bolt: Increases damage against Dragon enemies*
* Flamberge
	+ *Blood: Causes blood loss buildup*
	+ *Poison: Causes poison buildup*
	+ *Lightning: Boosts stamina recovery speed*
* Forked Greatsword
	+ *Blood: Causes blood loss buildup*
	+ *Cold: Increases damage against Stone enemies*
* Gargoyle's Greatsword
	+ *No passive effects; this weapon deals all 5 types of damage and has all 5 stat scalings*
* Iron Greatsword
	+ *Magic: Slowly restores FP while in combat*
	+ *Gravitational: Increases damage against Void enemies*
* Knight's Greatsword
	+ *Heavy: Deals additional poise damage*
* Lordsworn's Greatsword
	+ *Quality: Blocking consumes less stamina*

**Halberds**

* Avionette Pig Sticker
	+ *Blood: Causes blood loss buildup*
	+ *Frenzied: Causes madness buildup*
	+ *Magic: Slowly restores FP while in combat*
* Banished Knight's Halberd
	+ *Cold: Causes frost buildup*
	+ *Lightning: Boosts stamina recovery speed*
	+ *Quality: Blocking consumes less stamina*
* Gargoyle's Halberd
	+ *No passive effects; this weapon deals all 5 types of damage and has all 5 stat scalings*
* Glaive
	+ *Weapon weight is halved and guard boost is reduced (Gravitational affinity effects)*
* Guardian's Swordspear
	+ *Fell: Wielding this weapon drains status effects*
	+ *Lightning: Boosts stamina recovery speed*
* Halberd
	+ *Cold: Causes frost buildup*
	+ *Magma: Deals bonus damage to frostbitten targets*
* Lucerne
	+ *Fell: Wielding this weapon drains status effects*
	+ *Magma: Deals bonus damage to frostbitten targets*
* Nightrider Glaive
	+ *Keen: Attacks consume less stamina*
	+ *Night: Boosts stealth attack damage*
* Pest's Glaive
	+ *Rotten: Causes scarlet rot buildup*
* Vulgar Militia Saw
	+ *Blood: Causes blood loss buildup*
	+ *Cursed: Causes death buildup*
* Vulgar Militia Shotel
	+ *Cursed: Causes death buildup*

**Hammers**

* Club
	+ *Cursed: Lowers the attack power of hit foes*
* Curved Club
	+ *Blessed: Slowly recovers HP while in combat*
	+ *Magic: Slowly restores FP while in combat*
* Hammer
	+ *Magma: Deals bonus damage to frostbitten targets*
	+ *Gravitational: Increases damage against Void enemies*
* Mace
	+ *Magic: Slowly restores FP while in combat*
* Monk's Flamemace
	+ *Frenzied: Causes madness buildup*
	+ *Fell: Wielding this weapon drains status effects*
* Morning Star
	+ *Blood: Causes blood loss buildup*
	+ *Soporific: Causes sleep buildup*
	+ *Bestial: Attack power rises on hit, defense lowers*
* Spiked Club
	+ *Blood: Causes blood loss buildup*
	+ *Frenzied: Causes madness buildup*
	+ *Lightning: Boosts stamina recovery speed*
* Stone Club
	+ *Heavy: Deals additional poise damage*
	+ *Cold: Increases damage against Stone enemies*
* Warpick
	+ *Increases damage against Stone enemies*
	+ *Cold: Causes frost buildup*
	+ *Bolt: Increases damage against Dragon enemies*

**Heavy Thrusting Swords**

* Godskin Stitcher
	+ *Occult: Increases damage against Divine enemies*
	+ *Fire: Causes a burn effect on hit*
	+ *Fell: Wielding this weapon drains status effects*
* Great Épée
	+ *Cold: Causes frost buildup*
	+ *Blessed: Slowly recovers HP while in combat*

**Katanas**

* Nagakiba
	+ *Blood: Causes blood loss buildup*
	+ *Frenzied: Causes madness buildup*
	+ *Occult: Increases damage against Divine enemies*
* Serpentbone Blade
	+ *Poison: Causes poison buildup*
	+ *Cursed: Lowers the attack power of hit foes*
* Uchigatana
	+ *Blood: Causes blood loss buildup*
	+ *Soporific: Causes sleep buildup*
	+ *Sacred: Increases damage against Undead enemies*

**Reapers**

* Grave Scythe
	+ *Cold: Causes frost buildup*
	+ *Magma: Deals bonus damage to frostbitten targets*
* Scythe
	+ *Blood: Causes blood loss buildup*
	+ *Poison: Causes poison buildup*
	+ *Cursed: Lowers the attack power of hit foes*

**Spears**

* Celebrant's Rib-Rake
	+ *Frenzied: Causes madness buildup*
	+ *Cold: Causes frost buildup*
	+ *Cold: Increases damage against Stone enemies*
* Clayman's Harpoon
	+ *Night: Boosts stealth attack damage*
	+ *Cursed: Lowers the attack power of hit foes*
* Cross-Naginata
	+ *Blood: Causes blood loss buildup*
	+ *Lightning: Boosts stamina recovery speed*
	+ *Bolt: Increases damage against Dragon enemies*
* Grave Spear
	+ *Cold: Causes frost buildup*
	+ *Magma: Deals bonus damage to frostbitten targets*
* Iron Spear
	+ *Bolt: Increases damage against Dragon enemies*
	+ *Bestial: Increases damage against Beast enemies*
* Lordsworn's Spear
	+ *Quality: Blocking consumes less stamina*
* Marionette Spiked Spear
	+ *Blood: Causes blood loss buildup*
	+ *Soporific: Causes sleep buildup*
	+ *Magic: Slowly restores FP while in combat*
* Partisan
	+ *Keen: Attacks consume less stamina*
	+ *Lightning: Boosts stamina recovery speed*
* Pike
	+ *Quality: Blocking consumes less stamina*
	+ *Heavy: Deals additional poise damage*
* Short Spear
	+ *Cursed: Causes death buildup*
	+ *Occult: Increases damage against Divine enemies*
* Spear
	+ *Blessed: Slowly recovers HP while in combat*

**Straight Swords**

* Broadsword
	+ *Magma: Deals bonus damage to frostbitten targets*
* Cane Sword
	+ *Bestial: Attack power rises on hit, defense lowers*
	+ *Keen: Attacks consume less stamina*
* Longsword
	+ *Cursed: Causes death buildup*
	+ *Occult: Increases damage against Divine enemies*
* Lordsworn's Straight Sword
	+ *Quality: Blocking consumes less stamina*
* Marionette Short Sword
	+ *Blood: Causes blood loss buildup*
	+ *Soporific: Causes sleep buildup*
	+ *Magic: Slowly restores FP while in combat*
* Noble's Slender Sword
	+ *Frenzied: Causes madness buildup*
* Short Sword
	+ *Poison: Causes poison buildup*
	+ *Blood: Causes blood loss buildup*
* Sun Realm Sword
	+ *Cold: Causes frost buildup*
	+ *Night: Boosts stealth attack damage*
* Warhawk's Talon
	+ *Blood: Causes blood loss buildup*
	+ *Lightning: Boosts stamina recovery speed*
* Weathered Straight Sword
	+ *Fell: Wielding this weapon drains status effects*
	+ *Sacred: Increases damage against Undead enemies*

**Thrusting Swords**

* Antspur Rapier
	+ *Rotten: Causes scarlet rot buildup*
	+ *Magic: Slowly restores FP while in combat*
* Cleanrot Knight's Sword
	+ *Decreases skill FP costs when used with Cleanrot*
	+ *Rotten: Causes scarlet rot buildup*
* Estoc
	+ *Gravitational: Increases damage against Void enemies*
* Noble's Estoc
	+ *Soporific: Causes sleep buildup*
* Rapier
	+ *Fire: Causes a burn effect on hit*
* Rogier's Rapier
	+ *Cursed: Causes death buildup*
	+ *Magic: Slowly restores FP while in combat*

**Twinblades**

* Gargoyle's Twinblade
	+ *No passive effects; this weapon deals all 5 types of damage and has all 5 stat scalings*
* Godskin Peeler
	+ *Occult: Increases damage against Divine enemies*
	+ *Fire: Causes a burn effect on hit*
	+ *Fell: Wielding this weapon drains status effects*
* Goldvine Branchstaff
	+ *Increases power when surrounded by enemies*
	+ *Heavy: Deals additional poise damage*
* Twinblade
	+ *Cold: Causes frost buildup*
	+ *Lightning: Boosts stamina recovery speed*
* Twinned Knight Swords
	+ *Blessed: Slowly recovers HP while in combat*
	+ *Sacred: Increases damage against Undead enemies*

**Whips**

* Hoslow's Petal Whip
	+ *Blood: Causes blood loss buildup*
	+ *Frenzied: Causes madness buildup*
* Thorned Whip
	+ *Strengthens thorn sorcery*
	+ *Blood: Causes blood loss buildup*
	+ *Frenzied: Causes madness buildup*
* Urumi
	+ *Cold: Causes frost buildup*
	+ *Night: Boosts stealth attack damage*
* Whip
	+ *Poison: Causes poison buildup*
	+ *Heavy: Deals additional poise damage*