recursal/Fanatic-Fandom huggingface dataset:
Graviturgy

Focusing on the manipulation of time, those who follow the Chronurgy tradition learn to alter the pace of reality to their liking. Using the ramping of anticipatory dunamis energy, these mages can bend the flow of time as adroitly as a skilled musician plays an instrument, lending themselves and their allies an advantage in the blink of an eye.

## Taboo

Understanding and mastering the forces that draw bodies of matter together or drive them apart, the students of the Graviturgy arcane tradition learn to further bend and manipulate the violent energy of gravity to their benefit, and the terrible detriment of their enemies.

## Features

### Adjust Density

Starting at 2nd level, as an action, you can magically alter the weight of one object or creature you can see within 30 feet of you. The object or creature must be Large or smaller. The target’s weight is halved or doubled for up to 1 minute or until your concentration ends (as if you were concentrating on a spell).

While the weight of a creature is halved by this effect, the creature’s speed increases by 10 feet, it can jump twice as far as normal, and it has disadvantage on Strength checks and Strength saving throws. While the weight of a creature is doubled by this effect, the creature’s speed is reduced by 10 feet, and it has advantage on Strength checks and Strength saving throws.

Upon reaching 10th level in this class, you can target an object or a creature that is Huge or smaller.

### Gravity Well

Starting at 6th level, you’ve learned how to manipulate gravity around a living being: whenever you cast a spell on a creature, you can move the target 5 feet to an unoccupied space of your choice if the target is willing to move, the spell hits it with an attack, or it fails a saving throw against the spell.

### Violent Attraction

Starting at 10th level, when another creature that you can see within 60 feet of you hits with a weapon attack, you can use your reaction to increase the attack’s velocity, causing the attack’s target to take an extra 1d10 damage of the weapon’s type.

Alternatively, if a creature within 60 feet of you takes damage from a fall, you can use your reaction to increase the fall’s damage by 2d10.

You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.

### Event Horizon

Starting at 14th level, as an action, you can magically emit a powerful field of gravitational energy that tugs at other creatures for up to 1 minute or until your concentration ends (as if you were concentrating on a spell). For the duration, whenever a creature hostile to you starts its turn within 30 feet of you, it must make a Strength saving throw against your spell save DC. On a failed save, it takes 2d10 force damage, and its speed is reduced to 0 until the start of its next turn. On a successful save, it takes half as much damage, and every foot it moves this turn costs 2 extra feet of movement.

Once you use this feature, you can’t do so again until you finish a long rest or until you expend a spell slot of 3rd level or higher on it.
Sonic Chaos

**Sonic the Hedgehog Chaos** is a 1993 platform game developed by Aspect and published by Sega.

## Codes

### Free Emerald

At the character selection screen, press **Up**, **Down**, **Up**, **Down**, **1**, **2**, **1**, **2**.

### Hadouken

Enter the Sound Test menu, press **Down**, **Right**, **1**.

### Level Select (Game Gear)

Go to the title screen, press **Up**, **Up**, **Down**, **Down**, **Right**, **Left**, **Right**, **Left**, **Start**.

### Level Select (Master System)

At the title screen, press **Up**, **Up**, **Down**, **Down**, **Right**, **Left**, **Right**, **Left**, **1**.

### Sonic Fireball

At the Sound Test screen, press **Down**, **Down**/**Right**, **1**+**2**.

### Sound Test (Game Gear)

Go to the title screen, press **Down**, **Down**, **Up**, **Up**, **Left**, **Right**, **Left**, **Right**, **1**, **2**, **Start**.

### Sound Test (Master System)

At the title screen, press **Down**, **Down**, **Up**, **Up**, **Left**, **Right**, **Left**, **Right**, **1**.
Orc

Orcs are one of Listerra’s youngest races, and are said to have been born from elves seared by the blood of Gruumsh, the Ruiner, when Corellon pierced the orc god’s eye on the field of battle. For long years, orcs were feared as mindless abominations, drawn to slaughter like moths to flame.

Stories tell of how the blood of the Ruiner flows in the veins of all orcs, driving them to commit acts of terrible violence and anger. Orcs call this fury hgar’Gruum, or the curse of ruin, and use it to refer to everything from battle rage to a bad temper. Half-orcs are said to have inherited the blood of the Ruiner, and to carry the same bloodlust and fury that orcs do.

Orcs and half-orcs do feel a certain pull toward violence and anger. But the simple truth is that there is no curse of ruin. No supernatural power drives orcs to kill. Rather, they are simply victims of the same selfish, violent impulses that corrupt all mortal beings.

## Orc Traits

Listerran orcs are not bound to commit acts of evil by nature. An orc character has the following racial traits.

***Ability Score Increase.*** Your Strength score increases by 2, and your Constitution score increases by 1.

***Age.*** Orcs reach adulthood at age 16, and live up to 80 years.

***Alignment.*** Orcs fear the curse of ruin that is said to plague their race, and tend strongly toward either chaos (accepting their fate), or toward law (rejecting it).

***Size.*** Orcs stand easily 8 feet tall and corded with powerful muscles, weighing up to 280 pounds. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier:

Size modifier = 2d8

Height = 5 feet + 4 inches + your size modifier in inches

Weight in pounds = 175 + (2d6 × your size modifier)

***Speed.*** Your base walking speed is 30 feet.

***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

***Aggressive.*** As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

***Powerful Build.*** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

***Primal Intuition.*** You have proficiency in two skills of your choice from the following list: Animal Handling, Insight, Intimidation, Medicine, Perception, and Survival.

***Languages.*** You can speak, read, and write Common and Orc.
Yakko Warner

Yakko Warner is a semi retired cartoon character who lives in the Warner Bros. Water Tower at the Warner Movie Lot. He and his brother were the stars of cartoons between during the Golden Age of Animation, only to come out of retirement in 1993 for the television series, Animaniacs.

## Character

Yakko is a tall and lanky toon with an incredibly stretchy body. Having been created in the late 1920's, Yakko displays the typical features of a cartoon character of the time, including a powder white face, jet black fur, black pupils for eyes, white gloves and rubber hose limbs, often used for unrealistic gestures. Elements of his uniform not shared by characters of his day include a pair of khakis, supported by a belt buckle, a red nose, which he had since 1934 following the switch from black and white to color, and white feet matching his face.

### History

Created in late 1929, Yakko and his little brother Wakko Warner were the brain children of animator Lon Borax and director Weed Memlo of Memlo Studios, and made their debut in the Flickering Funnies short titled "Yakko and Wakko". The two boys wasted no time showing off their mischievous but well meaning personalities on screen, as well as the torment they give to their arch nemesis, The old big bad Mean Dean. Although the short ran at 7 minutes, it was an immediate hit upon it's initial release. The United States just entered the Great Depression the same year the short premiered! Audiences seemed to have enjoyed a short about two little guys making the best of a bad situation through mischief and a good attitude.
Jarad Ramah

Jarad was a member of House Ramah, a prominent family in the Ramahn Sultanate. He was raised in the palace grounds of the Sultanate, surrounded by luxury and extravagance. However, the world inside the palace was just as ruthless as the city outside, and Jarad quickly learned how to navigate the court and government intrigues to compete for the favor of the crown. He excelled at trading secrets, starting rumors, and building relationships with the hundreds of family members in the palace court. Despite his success in this life of intrigue, Jarad yearned for adventure and something more.

As a young adult, Jarad turned to gambling, drinking, and duelling with palace rivals to entertain himself. He relied on his devilish luck and charm to get out of trouble, but eventually this lifestyle caught up with him. After drunkenly duelling and viciously beating one of the High Sultan's favorite sons, Jarad was dismissed from his duties at court and assigned to diplomatic missions in remote regions.

For Jarad, these missions were a blessing in disguise as they gave him the chance to pursue the adventures he had always wanted. He became known for forging contacts across borders, getting into scrapes, and causing misadventures, regularly bringing shame upon the Sultanate. Over time, Jarad gained a significant reputation as a smuggler, using his diplomatic immunity and contacts to smuggle contraband into Baldur's Gate and surrounding cities. He picked up a small follower named Ozzy along the way.

However, Jarad's luck eventually ran out when he was caught red-handed on the desert border of Ramah with a shipment of weapons intended for rebel groups. The diplomatic scandal that followed brought shame on House Ramah, resulting in the stripping of Jarad's titles and banishment from the Rahman Sultanate. Despite his historic disregard for the family name and rules, the banishment still affected Jarad. He hoped to one day earn back his regal reputation, but for now, he focused on using his recent drafting in the Flaming Fists to his advantage.
Ninja Log

Activates after receiving dmg and nullifies the first instance of dmg. After the hit, you turn invisible for a short amount of time and only leave a log in your place just like a ninja! You are unable to use any weapons while you are invisible, but your movement speed is increased during this time. It truly is the perfect card for an escape artist.

## Leveling up

 2
 3
Rabbit on the Rocks

* Normal
* Blockmap

### Objectives

* Destroy/Incapacitate/Tow away all enemy fighting units around the Sergeant Cadbury camp flag and bring your own unit near the flag
* Don't let a rabbit owned Oil Trailer to the ice near the entrance to the Sergeant Cadbury camp
* Have at least 1 functional fighting unit throughout the mission

### New Units

Rocket Launcher, Colonel Fat Claw (Command vehicle) but you lose Repair and Fuel Trailers for this mission

### New Enemy Units

Towing Vehicle, Sergeant Cadbury (Command Vehicle), veteran exp lv units

**Rabbit on the Rocks** is the fourth mission of of the pig campaign.

## Walkthrough

Players starting position is the bottom left corner. Towing Vehicles trio (Ammo, 2 Fuel) moves out at 25 minutes and 2 seconds. Then there are 2 checkpoints each waiting for 5 enemy units (trailers do count) and the third one (if an oil trailer gets there you lose). If you won't do nothing you'll lose at 26:52.

## Notes

* The flag objective, red legion units, rabbit Towing Vehicles and several trailers across the map give you enough vision to call helicopter unit drop.
* You wont lose if the rabbit ammo trailer gets to the final destination.
* If the rabbit towing vehicle aren't moving and have trailers attached loading a save will make them spin in place. This can completely prevent them from moving out to the destination or at least slow them down if they will end up facing the wrong way.
* Rescuable Red Legion units have a Heavy Tank and a Mortar. Rescued allied units do count towards the "Have a functional fighting unit" objective. Colonel Fat Claw doesn't count as a fighting unit because he's a Command vehicle.
* Keeping Colonel Fat Claw alive is optional.
* Colonel Fat Claw is an elite exp lv Command vehicle with unique portrait animations.
* Sergeant Cadbury is an elite exp lv Command Vehicle with unique portrait animations.
Quinten Voss

Quinten Voss, born into a large family in Manorborn, was known from a young age for his adventurous spirit and quest for a greater purpose. He was trained as a Paladin Squire by the revered Sir Horace Caldwell and sought to understand the meaning of his oath as a Paladin.

Tragically, at the age of 10, Quinten witnessed evil manifest and set fire to his homestead, resulting in the death of four of his siblings. Despite this tragedy, Quinten continued to pursue justice and by the age of 15, had gained recognition for his abilities. This drew the attention of Sir Horace, who brought him into the Order of Pholtus.

As Quinten neared the end of his training and the ceremonial departure from Sir Horace's service, he received news from his father, Harold. Harold was Lord Wyllvyk Caldwell's personal weaponsmith and a close friend, and as a favor for his service, Wyllvyk elevated the Voss family's status to that of a noble. This newfound noble status thrust Quinten and his family into a strange and unfamiliar world.
Sonic the Hedgehog 3

**Sonic the Hedgehog 3** is a 1994 platform game developed and published by Sega.

## Codes

### Level Select

From the Sega screen, quickly press **Up**, **Up**, **Down**, **Down**, **Up**, **Up**, **Up**, **Up**. Now enables the Sound Test option and press **Start**.

### Level Select (via Sonic & Knuckles)

Go to Angel Island Zone, while hanging into a vines and press **Left**, **Left**, **Left**, **Right**, **Right**, **Right**, **Up**, **Up**, **Up**. A ring sound was entered correctly, press **Start** to pause and then press **A**.

### Debug Mode (via Sonic & Knuckles)

First enable the level select, go to Mushroom Hill Zone, grab the pulley and press **Left**, **Left**, **Left**, **Right**, **Right**, **Right**, **Up**, **Up**, **Up**. A ring sound was entered correctly, press **Start** to pause and then press **A**.

## See also

* Sonic & Knuckles
* Sonic Jam
* Sonic Mega Collection
* Sonic Mega Collection Plus
* Sonic Classic Collection
* Sonic Origins
Pixel-Vision

Useful debuff card that confuses your enemies every time you play it. It makes them see the world in huge pixels, thus making it really, and we mean REALLY difficult to see small objects. So on that Bombshell we recommend you to use either Bomb or Small Head after playing this card, because they won't see you coming (bad pun intended)

The effect of pixel vision shines most in long range engagements where its way harder to make anything out than in close range. Pixel-Vision can also hide cards that you used for your opponents
Irikos Archaal

### Class

Cleric (Light Domain 1), Blood Hunter (Order of the Profane Soul 8), Fighter(Eldritch Knight Archetype 4)

### Connections

Zariel the Redeemed, Olanthius, Quarantine Avernus

## Stats

### Level

13

> What's my elevation?
>
> Irikos Archaal

Irikos Archaal was a footman of the Hellriders from Elturel. He was part of the army Zariel mustered as part of the invading force into Avernus to end the Blood War. Following the defeat, Irikos was abandoned and lost within Avernus and survived through making deals and pacts with devils. Over one hundred years, Irikos drank from the River Styx in order to forget the events of the invasion and to prevent devils kidnapping him as a person of interest. His time there harbored his pseudonym 'Silver spine' due to his rapid hit and run tactics upon his pacted infernal Devil's Ride and the arcing light his crossbow would create when fired. He was eventually recruited by an adventuring party that had descended into Avernus to free the newly imprisoned city of Elturel. It was his time with this party that he rekindled an old friendship with his previous general, Olanthius and confronted the now Archdevil Zariel after redeeming himself with her sword at the Bleeding Citadel. His contact with the weapon purified his body and remedied his fractured soul, spawning angelic wings and providing him with celestial-like powers. Together with the party, Irikos was able to redeem Zariel whom then took Irikos, now known solely as Archaal, with her to Mount Celestia where he is now speculated to be a lesser Angel.
World of Yoid Wiki

**Welcome to the World of Yoid Wiki!**
D&D 5e TTRPG universe of 'Yoid'

We're a collaborative community website about World of Yoid that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mickey Mouse

Mortimer J. Mouse, otherwise know as his stage name, Michael Theodore "Mickey" Mouse is a cartoon character and the mascot of the Walt Disney company.

## Description:

Despite being a mouse, Mickey resembles a rat more-so than a mouse, he has a long and somewhat thick tail, and a pointy snout. Much like his cartoon brethren of the 1920's, Mickey takes on a design that would have been the standard of the time. He has a fur coat that's consistently ink black, a powder white face, complete with black pupils for eyes. Mickey also wears a few layers to help popularize the "Rubber Hose" style, such as a pair bright red or green shorts with four white or yellow buttons, (two on the front and two on the back of his shorts), a set of white or yellow gloves to distinguish his hands from his body, and big yellow or brown shoes.
Richard Rosewater

Richard Rosewater was a bard and explorer. Though Yamun Khahan, the Emperor of the Tuigan, did not always believe the stories sung by Rosewater, he found himself increasingly captivated by the young bard's tales of the cities he had visited during his travels. In his later years, the emperor tasked Rosewater to describe the "invisible cities" of his vast empire, hoping to find some understanding of the territories he had conquered.

Rosewater's songs were renowned for their imaginative descriptions of fantastical cities and exotic peoples, each one a variation on his birthplace of Waterdeep. From Castle Waterdeep to Mistshore to the City of the Dead, Rosewater's retelling of Waterdeep was always imaginative and wondrous, captivating his audiences.

Rosewater's charisma and musical talent earned him a place in the court of the Tuigan emperor, where he performed as an imperial explorer, traveling throughout Kara-Tur and Faerun under the protection of the Grand Army of the Tuigan. At the same time, the elusive thief Mark Garfield was known for relieving the wealthy of their possessions.

Rosewater's background was one of hardship and necessity. Born in the slums of Waterdeep, he was forced to provide for himself from an early age. After learning to play the viol, Rosewater turned his attention to performing, quickly becoming a crowd-pleaser and earning money through tips and pickpocketing. His success as a performer eventually led him to the court of the Tuigan emperor.

In terms of appearance, Rosewater was intentionally unassuming, appearing as a humble tavern entertainer rather than an imperial performer. He was of average height and weight, with a charming face and flowing brown hair. His years as a performer made him skilled at hiding his intentions, allowing him to carry out his more deceptive plans unnoticed.
Bag Man

Bag man (otherwise none as Bill Dover) is one of the main characters in the series. Married to Issac Dover, he and Issac raise a child named George Dover. In volume 1, he wears a black full body suit with a black paper bag on him with holes for eyes. In volume 2, he is the same except he has lost his left arm. In half of volume 3 the bag is now missing to reveal a face with a scar on his eye and messy hair. In volume 4 and 5, he is the same except with a robotic left arm. Bag Man is amazing with swords. In the series, he is 42 turning 42 on the day volume 1 takes place.

## Bill Dover

### Relatives

George (Son)Demantoid (Brother)Mouse Kid Dover (Grandson)Marrisa Dover (Daughter in Law)Shila Dover (Mother)Ben Dover (Father)

## Appearances

### Appears in

The Great Adventures of Puzzle Piece Man (Vol 1)The Great Adventures of Puzzle Piece Man (Vol 2)The Great Adventures of Puzzle Piece Man (Vol 3)The Great Adventures of Puzzle Piece Man (Vol 4)The Great Adventures of Puzzle Piece Man (Vol 5)
Lot 29

### Cause of death

Shutdown after Elturel was saved, providing life to the Tree in the center of Elturel

## Stats

### Level

13

Lot was discovered in a state of dormancy in the depths of an ancient forest by antique traders, who brought him to Baldur's Gate. He was then purchased by the Vanthampur family at an auction, who managed to reawaken him. From then on, Lot served the Vanthampur family as their envoy and representative in the Flaming Fists. Despite having no memory of his past, Lot was often plagued by strange visions of fiendish and angelic creatures in battle. As time passed, he developed a growing love for nature.
Kambo

Kambo was a unique individual, born as a tadpole in the lush jungles of an unknown location. He was unfortunately taken from his home and traded illegally in the bustling city of Baldur's Gate. The trader responsible for the smuggling of Kambo and other illicit creatures got cold feet and abandoned his wares in fear of the city guards.

As a result of the trader's actions, Kambo found himself flushed into the sewers of Baldur's Gate. There, he grew up in relative isolation, using his wits and resourcefulness to construct a shanty shack from the debris that was cast away by the city's population. He made a home in the grubby world of the sewers and took on the role of caretaker for the creatures that also found themselves washed beneath the city, including vermin and illegally traded animals.

Throughout his life in the sewers, Kambo developed connections with the criminal underbelly of Baldur's Gate. He used his powers of decomposition to dispose of bodies for various murderous groups and assassins guilds. Additionally, he served as a middlefrog for criminals who smuggled goods in and out of the city through the sewer system.

Kambo was known for his eclectic hoard of objects, which he collected from the items that floated by his sewer home. This collection included an assorted wardrobe picked from the corpses that had been disposed of beneath the city. His personal outfit consisted of a human leather belt, crudely fashioned to fit around his small amphibious waist, and a mismatched pair of thick leather gloves stripped from a pair of ill-fated cavaliers. These gloves allowed him to tend to the creatures and vermin of the sewer without risking harm to them due to his innately poisonous skin.
Monsters, Inc. (Game Boy Advance)

## Passwords

### Easy Mode Passwords

* Level 2: SJBOGS
* Level 3: MKB2Z7
* Level 4: VPB971
* Level 5: LLCOBK
* Level 6: 8PW2DY
* Level 7: NQWOJF
* Level 8: WRC9SQ
* Level 9: 3RC!94
* Level 10: XRDZB1
* Level 11: YRX2DQ
* Level 12: 3NX2JX
* Level 13: LTD!SK
* Level 14: ZTFZD8
* Level 15: BYY2NL
* Level 16: M2F9S7
* Level 17: LYGOBO
* Level 18: 1FZ2CJ
* Level 19: F2Z2FM
* Level 20: F2Z2KR

### Hard Mode Passwords

* Level 2: PJN0VC
* Level 3: CNN13G
* Level 4: NNN873
* Level 5: NNP0B0
* Level 6: PNP1VK
* Level 7: XN6Z3G
* Level 8: KXP!7B
* Level 9: LYP79C
* Level 10: QYQZBB
* Level 11: MY72VB
* Level 12: 4Y7Z30
* Level 13: FXQ977
* Level 14: XXQ!9S
* Level 15: 9XR1D1
* Level 16: CY80X4
* Level 17: B8R95F
* Level 18: 94S0B6
* Level 19: !4S2VS
* Level 20: D5923N

### Normal Mode Passwords

* Level 2: SMHZVC
* Level 3: LRB13G
* Level 4: 4RB97C
* Level 5: 7QCZB9
* Level 6: CV12VT
* Level 7: 2T1Z3M
* Level 8: S2J97J
* Level 9: 35J!91
* Level 10: L2K0B7
* Level 11: N22ZV8
* Level 12: X22Z3R
* Level 13: J!K!7L
* Level 14: K!K!9P
* Level 15: 2QLZDD
* Level 16: 4Q30XH
* Level 17: BV3154
* Level 18: WQM0B7
* Level 19: YQ42VB
* Level 20: 2T423T
Yorique Spence

> Oh bloody hell!
>
> Yorique Spence

Yorique Spence was a gravedigger from Helm's Hold. He was once an initiate at the Cathedral of Helm but became disenchanted with the organised religion. During the time of the Wailing Death in Neverwinter, Yorique turned his hand to grave digging. After his mentor vanished, Yorique ventured out into the world, leaving Helm's Hold behind. He later found himself in the Domain of Dread known as Barovia, defeating the evil Count Strahd von Zarovich. After his defeat, Yorique remained in Barovia, settling down with the daughter of Father Lucian Petrovich in Vallaki. Ultimately, he died at the hands of his once ally Artemis Stormberg.
Harley Windsor

Harley, also known as "The Crow", was a sailor who had a tumultuous and adventurous life. From a young age, he was adopted by a merchant navy and became known for his skill as a lookout and his proficiency in combat.

In the past year, Harley's life took a dramatic turn when the ship he was aboard was attacked by pirates. During the battle, he was thrown into the ocean and left to drift, but he miraculously survived after praying to Valkur.

Unfortunately, Harley's luck did not last as he was accused of organizing the pirate attack, being the only survivor of the merchant ship. Given a choice between death and serving the Flaming Fist, he chose the latter and has since been a valuable member of the organization. Despite his new role, he still found time to pursue his adventurous side, engaging in a side business of helping businessmen with the unjust tax systems in Baldur's Gate.

Harley also became known for his devotion to Valkur, spreading the word of the deity in taverns throughout Baldur's Gate. Although he has found stability in his new life with the Flaming Fist, the call of adventure still calls to him, reminding him of his swashbuckling past.
List of Sonic the Hedgehog games

This is a list of Sonic the Hedgehog games.

## List

* *Sonic the Hedgehog*
* *Sonic the Hedgehog 2*
* *Sonic CD*
* *Sonic Chaos*
* *Sonic Spinball*
* *Dr. Robotnik's Mean Bean Machine*
* *Sonic the Hedgehog 3*
* *Sonic & Knuckles*
* *Sonic the Hedgehog: Triple Trouble*
* *Knuckles' Chaotix*
* *Tails' Skypatrol*
* *Tails Adventure*
* *Sonic Labyrinth*
* *Sonic 3D Blast*
* *Sonic Blast*
* *Sonic Jam*
* *Sonic Mega Collection*
* *Sonic Mega Collection Plus*
* *Sonic Gems Collection*
* *Sega Genesis Collection*
* *Sonic's Ultimate Genesis Collection*
* *Sonic Classic Collection*
* *Sonic Mania*
* *Sega Genesis Classics*
* *Sonic Origins*

## Gallery

Sonic the Hedgehog (1991)Sonic the Hedgehog 2Sonic CDSonic ChaosSonic SpinballSonic the Hedgehog 3Sonic & KnucklesSonic the Hedgehog: Triple TroubleKnuckles' ChaotixTails AdventureSonic LabyrinthSonic 3D BlastSonic Blast
Tails Adventure

**Tails Adventure** is a 1995 platform game developed by Aspect and published by Sega.

## Passwords

### Passwords

* All Chaos Emeralds - **A767 AA3A 58A6 ED16**
* All items and level select - **ADE7 AA2A 51A6 6D12**
* All items with only first stage beat - **A2E1 A424 51A1 6D1A**
* All items, all stages beat, all bosses beat except final boss (sub-final boss is beaten) - **AD36 AA2A 51A6 6D13**
* Poloy Forest Completed - **D201 44D4 EE11 D6E6**
* Start a new game with all Chaos Emeralds - **D219 54D4 9E19 D6EE**
New Zealand

**New Zealand** (Māori: *Aotearoa*) is an island country in the southwestern Pacific Ocean. It consists of two main landmasses—the North Island (*Te Ika-a-Māui*) and the South Island (*Te Waipounamu*)—and over 700 smaller islands. It is the sixth-largest island country by area, covering 268,021 square kilometres (103,500 sq mi). New Zealand is about 2,000 kilometres (1,200 mi) east of Australia across the Tasman Sea and 1,000 kilometres (600 mi) south of the islands of New Caledonia, Fiji, and Tonga. The country's varied topography and sharp mountain peaks, including the Southern Alps, owe much to tectonic uplift and volcanic eruptions. New Zealand's capital city is Wellington, and its most populous city is Auckland.
Finding Nemo (PS2/Xbox/GameCube)

* All Levels: Triangle, Triangle, Triangle, Square, Square, Circle, Square, Triangle, Circle, Square, Triangle, Square, Triangle, Square, Triangle, Circle, Triangle, Triangle
* Invincibility: Triangle, Square, Square, Circle, Circle, Circle, Triangle, Triangle, Square, Square, Square, Circle, Circle, Circle, Circle, Square, Triangle, Circle, Circle, Circle, Square, Circle, Triangle, Circle, Circle, Square, Circle, Circle, Triangle, Circle, Square, Circle, Circle, Circle, Triangle
* Secret Level: Triangle, Square, Circle, Circle, Square, Triangle, Square, Circle, Circle, Square, Triangle, Triangle, Square, Circle, Circle, Square, Triangle, Triangle, Circle, Square, Triangle, Square, Circle, Circle, Square, Triangle
* View Credits: Triangle, Square, Circle, Triangle, Triangle, Square, Circle, Triangle, Square, Circle, Triangle, Square, Square, Circle, Triangle, Square, Circle, Triangle, Square, Circle, Circle, Triangle, Square, Circle

### Cheat Codes (Xbox)

At the main menu, highlight "New Game" and input this following:

* All Levels: Y, Y, Y, X, X, B, X, Y, B, X, Y, X, Y, X, Y, B, Y, Y
* Invincibility: Y, X, X, B, B, B, Y, Y, X, X, X, B, B, B, B, X, Y, B, B, B, X, B, Y, B, B, X, B, B, Y, B, X, B, B, B, X
* Secret Level: Y, X, B, B, X, Y, Y, X, B, B, X, Y, Y, B, X, Y, X, B, B, X, Y
* View Credits: Y, X, B, Y, Y, X, B, Y, X, B, Y, X, X, B, Y, X, B, Y, X, B, B, Y, X, B

### Cheat Codes (GameCube)

At the main menu, highlight "New Game" and input this following:

* All Levels: Y, Y, Y, B, B, X, B, Y, X, B, Y, B, Y, B, Y, X, Y, Y
* Invincibility: Y, B, B, X, X, X, Y, Y, B, B, B, X, X, X, X, B, Y, X, X, X, B, X, Y, X, X, B, X, X, Y, X, B, X, X, X, Y
* Secret Level: Y, B, X, X, B, Y, Y, B, X, X, B, Y, Y, X, B, Y, B, X, X, B, Y
* View Credits: Y, B, X, Y, Y, B, X, Y, B, X, Y, B, B, X, Y, B, X, Y, B, X, X, Y, B, X
Generic

**Generic**, more commonly known as **Oak**, is the first tree for beginning players to begin harvesting. Inexpensive axes such as the Basic Hatchet only require around a dozen chops to chop down the tree. This tree does have larger logs which might make some parts more difficult to sawmill than others, however every piece of an oak tree should be easily sawed down, even with the most basic sawmills.
A Bug's Life (Game Boy Color)

## Passwords

### Debug Mode

Enter BB99 as a password. To enable debug mode, hold Select and press A to refill your ammo up to 99, then hold Select and press Up, Down, Left or Right on the directional pad to move everything.

### Level Passwords

* Bonus Level: BL26
* Level 2: 9LKK
* Level 3: 5P9K
* Level 4: 6652
* Level 5: BKK2
* Level 6: 2PLB
* Level 7: 6562
* Level 8: L59B

### Level/Checkpoint Skip

Enter 99BB as a password. During gameplay and press A to skip the next level, then press Select to skip the checkpoint.
Cars (Game Boy Advance)

* **Up**, **Up**, **Left**, **Right**, **Right**, **Left**, **Down**, **Down**: Unlock all car colors
* **Up**, **Up**, **Down**, **Down**, **Left**, **Right**, **Left**, **Right**, **B**, **A**: Unlock all races and 90 boltz
* **Left**, **Down**, **Right**, **A**: Unlock all screenshots
* **Left**, **Left**, **Right**, **Right**, **B**, **B**, **A**: Unlock "Radiator Cap Secret Circuit" level
Cheat Codes Wiki

**Welcome to the Cheat Codes Wiki!**
We're a collaborative community website about cheat codes that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ernest Hartley

> Ernest Hartley; Big-game hunter!
>
> Ernest Hartley

Ernest Hartley was a baron inventor. His inventions were primarily for his pastime, hunting big-game. One of his most notable inventions was his robot-mastiff companion, P.R.E.S.T.O.N. He is also known for his literature on *Native Tribes and Races of Faerun*, a particularly poorly received narrative on isolated cultural groups.
Toy Story

## Codes

### Level Skip (Game Boy)

At the main menu, press **Up**, **Up**, **Down**, **Down**, **Left**, **Right**, **Left**, **Right**, **B**, **A**, **Start**.

### Level Skip (Genesis)

At the title screen, press **A**, **B**, **Right**, **A**, **C**, **A**, **Down**, **A**, **B**, **Right**, **A**.

## Passwords

### Level Passwords (Genesis)

* Buzz Clip: 31241
* Day-Toy-Na: 51324
* Food and Drink: 54152
* Sid's Workbench: 34255

### Level Passwords (SNES)

* A Buzz Clip: 251324
* Food and Drink: 421553
* Light My Fire 151423
* Sid's Workbench: 343435
Sonic Labyrinth

**Sonic Labyrinth** is a 1995 action-puzzle game developed by Minato Giken and published by Sega.

## Codes

### Stage Select

When the words "PRESS THE START BUTTON" appear on the title screen, press **Up**, **Up**, **Right**, **Right**, **Right**, **Down**, **Down**, **Down**, **Down**, **Down**, **Down**, **Left**, **Left**, **Left**, **Left**, **Left**, **Left**, **Left**, **Left**, **Left**. The word "Select" should now appear. The sound test will now be replaced by a stage select.
Knuckles' Chaotix

**Knuckles' Chaotix** is a 1995 platform game developed and published by Sega.

<00> <07> <0A>
<09> <16> <00>

Then press **Start** to return to the title screen, select "OPTIONS" for the main menu, go to "STAGE SELECT" for set to Marina Madness 1 and Techno Tower 4, then press **Start** to play, until reach the goal.

* 3UP Moniter: Marina Madness (Level 1)
* Stage Maker Moniter: Techno Tower (Level 4)

### Amy Rose in Sound Test

<00> <00> <00>
<06> <0B> <11>
<00> <08> <17>

### Stage Select

<06> <0B> <11>
<04> <00> <04>
Shrek: Fairy Tale Freakdown

## Passwords

### Dragon Level Passwords

* Bridge: **SNWNFWWZM**
* Castle: **SPWNFWWZK**
* Champion: **SDMZSYLZX**
* Dark Forest: **SFGKWLHVY**
* Dungeon: **HTKCJMMXK**
* Forest: **HGRWCCSCM**
* Mirror Room: **STDBQGBJC**
* Swamp: **VWPZSYLGN**
* Village: **HLLPYXFPW**
* Wrestling Ring: **DWZSYLGW**

### Fiona Level Passwords

* Bridge: **WZMFNHWPN**
* Castle: **LGWWCCPLF**
* Dark Forest: **VRBCJMHWX**
* Dungeon: **LNMSDJZPR**
* Mirror Room: **WTDKWLWPX**
* Swamp: **SRHTVKSXC**
* Village: **WKCJMFZT**
* Wrestling Ring: **LTBZSYZYG**

### Gingerbread Man Level Passwords

* Bridge: **TDLZSYLZM**
* Castle: **TFLCJMMRM**
* Champion: **SDMZSYLZX**
* Dark Forest: **KMNFNHCJP**
* Dungeon: **TQTHLBPBJ**
* Forest: **HGRWCCSQS**
* Mirror Room: **LVLQXPYWM**
* Swamp: **KRGKWLHHY**
* Village: **TWRWCCSQR**
* Wrestling Ring: **QHHLBPBX**

### Lord Farquaad Level Passwords

* Bridge: **KNSVGTVZM**
* Castle: **KHNFNHCYJ**
* Champion: **SVRXBRXPY**
* Dark Forest: **TQJYTZKXW**
* Dungeon: **KNHTVKGJG**
* Forest: **HGRWCCSGC**
* Mirror Room: **SDNFNHCYS**
* Swamp: **TTJYTZKXC**
* Village: **VVPZSYLCN**
* Wrestling Ring: **SMMHLBPHJ**

### Monsieur Hood Level Passwords

* Bridge: **YGSCJMCBP**
* Castle: **LVLCJMCBY**
* Champion: **LWXSDJQLT**
* Dark Forest: **YZPNFWHYF**
* Dungeon: **ZPSVGTZLZ**
* Forest: **HGRWCCPJD**
* Mirror Room: **LWDTVKFGD**
* Swamp: **BDLYTZYVD**
* Village: **HTPZSYZWJ**
* Wrestling Ring: **LVJXBRBNF**

### Pinocchio Level Passwords

* Bridge: **STKVGTQYD**
* Castle: **YMBWCCPWP**
* Champion: **BFMQXPYBC**
* Dark Forest: **WTXTVKFCT**
* Dungeon: **BFLYTZYBJ**
* Forest: **HGRWCCCVJ**
* Mirror Room: **BGMDRFLRP**
* Swamp: **WKDBQGXGN**
* Village: **LRSVGTBHQ**
* Wrestling Ring: **BGBYTZYBX**

### Shrek Level Passwords

* Bridge: **KFMSDJQXT**
* Castle: **HWPNFWWYJ**
* Champion: **BLWDRFZPY**
* Dark Forest: **KGWNFWWYF**
* Dungeon: **KGBXBRXNP**
* Forest: **HGRWCCSJD**
* Mirror Room: **YNMFNHCQQ**
* Swamp: **KGLPYXFHY**
* Village: **YHGKWLPRS**
* Wrestling Ring: **HFBCJMMBX**
Sonic & Knuckles

**Sonic & Knuckles** is a 1994 platform game developed and published by Sega.

## Codes

### Level Select

Go to Mushroom Hill Zone, grab the pulley and press **Left**, **Left**, **Left**, **Right**, **Right**, **Right**, **Up**, **Up**, **Up**. Press **Start** to pause and then press **A**.

### Level Select (Linked to Sonic the Hedgehog 2)

At the title screen, press **Up**, **Up**, **Up**, **Down**, **Down**, **Down**, **Left**, **Right**, **Left**, **Right**. A ring sound was entered correctly, hold **Start** and then press **A**.

### Sound Test Codes (Linked to Sonic the Hedgehog 2)

First enable the level select, go to Sound Test and enter this following:

* Debug Mode: **01**, **09**, **09**, **04**, **01**, **00**, **01**, **08**
* All Chaos Emeralds: **01**, **06**, **07**, **07**, **07**, **02**, **01**, **06**

### Level Select (Linked to Sonic the Hedgehog 3)

Go to Angel Island Zone, while hanging into a vines and press **Left**, **Left**, **Left**, **Right**, **Right**, **Right**, **Up**, **Up**, **Up**. Press **Start** to pause and then press **A**.

### Debug Mode (Linked to Sonic the Hedgehog 3)

First enable the level select, go to Mushroom Hill Zone, grab the pulley and press **Left**, **Left**, **Left**, **Right**, **Right**, **Right**, **Up**, **Up**, **Up**. Press **Start** to pause and then press **A**.

## See also

* Sonic the Hedgehog
* Sonic the Hedgehog 2
* Sonic the Hedgehog 3
* Sonic Jam
* Sonic Mega Collection
* Sonic Mega Collection Plus
* Sonic Classic Collection
* Sonic Origins
Sonic the Hedgehog 2

**Sonic the Hedgehog 2** is a 1992 platform game developed and published by Sega.

## Codes

### Level Select (Genesis)

From the options screen, go to Sound Test and play songs: **19**, **65**, **09**, **17**. A ring sound was entered correctly and return to the title screen, hold **A**+**Start**.

### Level Select (Game Gear)

At the title screen, hold down **Left** + **1** + **2**.

### Level Select (Master System)

At the title screen, plug into the second controller, press and hold **Left** + **1** + **2**.

### Level Select (Mobile)

From the Sega logo screen, tap the letters **S**, **E**, **G**, **A**. A ring sound will confirm, hold down two fingers at the title screen.

### Level Select (via Sonic & Knuckles)

At the title screen, press **Up**, **Up**, **Up**, **Down**, **Down**, **Down**, **Left**, **Right**, **Left**, **Right**. A ring sound was entered correctly, then hold **A**+**Start**.

### Sound Test Codes (Genesis)

First enable the level select, go to Sound Test and enter this following:

* Debug Mode: **01**, **09**, **09**, **02**, **01**, **01**, **02**, **04**
* All Chaos Emeralds: **04**, **01**, **02**, **06**
* 14 Continues: **01**, **01**, **02**, **04**

### Sound Test Codes (Mobile)

First enable the level select, go to Sound Test and enter this following:

* Debug Mode: **01**, **09**, **09**, **02**, **01**, **01**, **02**, **04**
* Eighth Special Stage: **07**
* All Chaos Emeralds: **04**, **01**, **02**, **06**
* Infinite Continues: **01**, **09**, **09**, **01**, **02**, **01**, **01**, **02**, **04**
* Secret Config: **00**, **00**, **00**

### Sound Test Codes (via Sonic & Knuckles)

First enable the level select, go to Sound Test and enter this following:

* Debug Mode: **01**, **09**, **09**, **04**, **00**, **01**, **01**, **08**
* All Chaos Emeralds: **01**, **06**, **07**, **07**, **07**, **02**, **01**, **06**

### Change Tails' name to Miles (Genesis)

At the title screen, press **Up**, **Up**, **Up**, **Down**, **Down**, **Down**, **Up**.

### Change Tails' name to Miles (Mobile)

From the Sega logo screen, tap the letters **A**, **G**, **E**, **S**.

## See also

* Sonic & Knuckles
* Sonic Jam
* Sonic Mega Collection
* Sonic Mega Collection Plus
* Sonic Gems Collection
* Sonic Classic Collection
* Sonic Origins
Into the Multiversipedia Wiki

**Welcome to the Into the Multiversipedia Wiki!**
We're a collaborative community website about Into the Multiversipedia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
China

**China** (Chinese: 中国; pinyin: *Zhōngguó*), officially the **People's Republic of China** (**PRC**), is a country in East Asia. It is the world's most populous country, with a population exceeding 1.4 billion, slightly ahead of India. China spans the equivalent of five time zones and borders fourteen countries by land, the most of any country in the world, tied with Russia. With an area of approximately 9.6 million square kilometres (3,700,000 sq mi), it is the world's third largest country by total land area. The country consists of 22 provinces, five autonomous regions, four municipalities, and two special administrative regions (Hong Kong and Macau). The national capital is Beijing, and the most populous city and largest financial center is Shanghai.
亚人

前文明过后，世界的原住民种族

## 种族特性

种类繁多的原住民物种，简单区分的方式就是和人类外貌接近到足以以假乱真，智力相当且有一颗储存施术单元的核心

由于物种不同所以体质上难以概括，他们唯一的共同点是可以徒手施展术式且不会被施术单元感染为使徒

根据亚种的不同而掌握不同的术式体系，现存的大多数亚人都是以部族的形式生存，少数建成了国家

有着非常悠久的历史和黄金时期，目前主要分布在应许之地的边缘贫瘠地区，少部分亚人会选择混入人类社会生存

目前仅存的三个幸存的亚人国度为卡尔寇沙，卡莎西普和星时司领

而亚人最大的占领区则为处于极北之地无人胆敢光顾的萨米

## 知识体系

亚人的知识体系难以概括

在人类的印象中亚人是以非常原始的部落生存，科技水平低下

但实际上纵观亚人的建筑和遗产不难看出他们曾经拥有着非常高端的技术水平和术式知识

而现如今绝大多数科技已经失传或者深藏，仅在卡尔寇沙和星时司领分别有所保留

而术式知识则分散在了不同的种族之手，其中相当一部分仍在卡莎西普被历代巫术师以外人难以理解的语言口口相传

亚人们知晓非常多的知识，无论是关于魔物还是应许之地之外的灾厄。

## 历史以及与其他种族的关系

亚人的历史可以从前文明时代之后开始说起

为了生存下去，古代的亚人们成立了一个涵盖整个应许之地的庞大国度卡莎西普

当时不论种族如何，所有人一律自称为卡莎西普人

但后来由于亚人们的傲慢，卡莎西普逐渐走向了衰落，最终被人类盘剥成为如今的模样

选择飞升的部族和被流放的部族分裂出去，成为了后来的星时司族和依希米娅部族

此后基本奠定了亚人文明的缄默，他们几乎不约而同地选择了类似隐居一般的生活

由于特殊的历史，他们瞧不起作为低等生物的人类，又无时无刻不在与魔物抗争
BUY SOME LAND.. or something

At **BUY SOME LAND.. or something**, you can buy your first plot of land or expand upon your existing plot of land. The first plot of land begins at **$100** and includes a Sign. Purchasing subsequent plots of land will gradually become more expensive as the price increases **$3,000** for every additional plot you purchase. The store can be found right next to Woods We R and it is currently owned by John, who is placed directly in front of the store's entrance. The total price for all 25 plots of land is **$900100**.

## Plot upgrades

After buying your first plot, a Sign will appear in the center of your plot, the sign reads "SOLD to (player's display name). It can be pulled off the ground and sold at the wood drop off for 400$.
George Dover

George Dover is the child of Bill Dover and Issac Dover. George is a robot created by Bill. He has the powers to shoot balls of plasma wherever he chooses. George prefers to scare away rats rather than kill them. George's body layout goes like this. A rectangular screen for the head that floats above a bigger rectangular part (his torso). Below his torso are two slim rectangles which are his legs. Finally, to the left and right of his torso there are 2 other slim rectangles. Those are his arms. None of his body parts are not attached to each other and his legs can produce fire to accelerate. He is also married to Marrisa Dover but the wedding is never seen in the series. With Marrisa, George raises a mouse named Mouse Kid Dover.

## George Dover

### Relatives

Ben Dover (Grandfather)Shila Dover (Grandmother)Bill Dover (Father)Issac Dover (Father)Demantoid Dover (Uncle)Marrisa Dover (Wife)Mouse Kid Dover (Son)

## Appearances

### Appears in

The Great Adventures of Puzzle Piece Man (Vol 1)The Great Adventures of Puzzle Piece Man (Vol 2)The Great Adventures of Puzzle Piece Man (Vol 3)The Great Adventures of Puzzle Piece Man (Vol 4)The Great Adventures of Puzzle Piece Man (Vol 5)
Basic Hatchet

A basic hatchet for all your basic needs.

The **Basic Hatchet** is intended to be a starter axe and not for long-term progression. It's inexpensive price enables new players to begin the game with this axe and progress towards buying better tools.

## Design

The axe has a dull brown wooden handle that has a bright yellow strap which wraps around near the bottom of the handle, and has a dark grey head. The design and name of the Basic Hatchet are identical to that of the Basic Hatchet that can be found on Lumber Tycoon 2.

## Purchasing

This axe can currently be purchased at Woods We R. It is conveniently located on a shelf near both the counter and store entrance.
Main Biome

## Description

The Main Biome is home to 10 plots of land along with the two stores: Woods We R and BUY SOME LAND.. or something. Players are able to chop Generic Wood and Elm Wood here.

The daytime music used to be "Kawai Kitsune", by Kevin Macleod, but when the game became free, it changed to "Windswept". The night music has always been "Past Sadness", by the same author.
Sonic CD

**Sonic CD** is a 1993 platform game developed and published by Sega.

## Codes

### Level Select

At the title screen, press **Up**, **Down**, **Down**, **Left**, **Right**, **B**.

### Sonic CD Team's Best of Time

At the title screen, press **Right**, **Right**, **Up**, **Up**, **Down**, **C**.

### Sound Test

At the title screen, press **Down**, **Down**, **Down**, **Left**, **Right**, **A**.

### Sound Test Options

From the Sound Test menu and enter this following:

* Special Levels: FM07, PCM07, DA07
* Debug Mode: FM40, PCM12, DA11
* Hidden Scene #1: FM42, PCM03, DA01
* Hidden Scene #2: FM42, PCM04, DA21
* Hidden Scene #3: FM44, PCM11, DA09
* Japanese Message: FM46, PCM12, DA25

## See also

* Sonic Gems Collection
* Sonic Origins
Woodmill Inc. Reborn Wiki

**Welcome to the Woodmill Inc. Reborn Wiki!**

Hey Welcome to the Woodmill Inc. Reborn Wiki

Woodmill Inc Reborn is a game about chopping down trees, selling lumber to earn money, buying land and expanding your plot, hoarding collectables, buying sawmills to sell planks, exploring the world of Woodmill and many more.

## Important articles

Locations

Axes