recursal/Fanatic-Fandom huggingface dataset:
Lenora McCullough

Lenora McCullough is a human who was subject to corruption as a child, but has managed to reist it's mental effects due to the pure sacrifice of her sister. Alongside Felix Fenton, she studies magic and crafts high quality armor for the Resistance.

## Biography

### Early Life

Lenora grew up in Scholomance, Iona, where the War was ever present on their doorstep. Scholomance was established in the name of the magic school of the same name, of which Lenora’s older sister, Rena, attended. Their parents died when Lenora was 6, leaving her to be raised by her sister. When she was 15, she ran away from home after an argument with Rena, stumbling upon a pack of rabid wolves, who would have killed her if not for Rena looking for her. Lenora’s injuries were near-fatal, and she would have died if not for Rena’s training in magic. However, being human, to fuel the powerful healing spell, the magic had to be drawn from somewhere. Rena flooded the spell with her own life force, flooding Lenora’s body to heal her, while draining herself in the process. The flood of magic caused Lenora to become corrupted, however, Rena’s pure sacrifice shielded her soul from corruption, preserving her mind. However, to keep the corruption at bay, Lenora required a constant way of purifying her soul. The residents of Scholomance view her as a monster and a threat, with the exception of Felix Fenton, who became fascinated with her condition, the two eventually becoming good friends.

### Main

Lenora and Felix live on the edge of Scholomance, studying magic and feeding information to the Resistance in Haven.

## Relationships

### Allies

* Felix Fenton (friend)
* Rena McCullough {{c|sister, deceased}
Independent Towns

Not all towns are affiliated with an empire, all for various reasons. The most well known being Haven, due to its involvement in the war and status as an independent representative state after the war.

## Towns

### Tech Duinn

* Oni
* Historia
* Ish
* Oulin
* Scarletton

### Lemuria

* Vineta
* Thule
* Haven
* Bringan City

### Fusang

* Saguenay
* Opona
* Reynes
Ani

Human-animal hybrids that live spread out throughout all the empires. They mostly look human-like, with the addition of animalistic features such as animal ears, which can vary from person to person. They can range from high to low natural magic ability, and the type of magic depends on the hybridity. For example, foxes are known for their illusion magic, while cats are more likely to excel at charms and curses.

Ani do not exist as one unified race, and tend to make homes wherever they feel most comfortable. Avians and Mer are both subraces of Ani who unified and claimed themselves an independent state and race. However, most Ani tend to live in small communities of similar hybrid types, or familiar locations. Other Ani, such as foxes, bears, cats, were more content to live in non specialized areas not among those of similar likeness and thus remained citizens of different empires, though certain Ani are more likely to be found in certain empires such as moles in the Dwarven empire and foxes in the Fae empire. Ani is a dominant trait and will almost always present in the case of a biracial child.

## Appearance

Ani vary in appearance due to the difference in hybridity, but overall Ani look human-like, with the addition of animalistic features such as animal ears, tails, fangs, slitted eyes, and sometimes excess body hair mimicking that of their hybrid nature. Most Anis also have enhanced senses reflecting their animal, such as dark vision, enchanted hearing or smell, and any other feature that may come with their hybridity.

## Naming Conventions

Ani tend to follow human naming conventions, but last names usually hold some sort of hint towards their animal.

## Notable Ani

* Audie Wheeler
* Fisk Mixon
* Pippa Brown
* Fang Maddox
* Jubilee Fanning
* Harden Sorkin
* Everett Sorkin
* Nala Sorkin
* Winoc Glass
* Chion Glass
* Vic Durrell
* Stu Durrell
* Kisa Queck
* Tom Queck
* Buck Halkyard
* Fawn Maiorana
* Curt Kemp
* Astrid Rizzo
* Taurus Eisenhart
* Irwin Hanno
* Averil Hanno
* Cyrus Mell
* Ovid Mixon
* Owaine Mixon
* Howard Mixon
* Kane Cronin
* Kyle Cronin
* Kody Cronin
Valmir Schwarzhauer

Valmir Schwarzhauer is a Centurion at Blackcliff Academy and is responsible for several squads of students there.

## Character Background

Like his Centurion brethren, Valmir is a no-nonsense graduate of Blackcliff that was hand-picked by the Commandant to return and teach the newer generations. Like many Nightstalkers, Valmir is an accomplished duelist and his preferred weapons are the dual scimitars and throwing knives. What sets Valmir apart is his attitude - unlike most Centurions, Valmir appears to have not been taken in by the Commandant's cult of personality and is gentler with his students than his compatriots. This has led to numerous incidents with the other staff of Blackcliff; however, the accolades of his senior students and his own skill have prevented any direct action to be taken against him. Nevertheless, this has not stopped the Commandant from assigning him and his squads the most dangerous of assignments in an effort to be rid of him once and for all.
Pixie

Pixies are beings of pure magic, though are relatively weak due to their tiny size. They reproduce asexually and are born from an excess of magic. This usually happens during a fairy birth, as it is the most common case of excess magic. The excess magic is then manipulated by a pixie and formed into a pixie child. In these cases, the baby fairy and pixie become bonded, sharing the same source magic. Pixies possess a true name in sorver, as well as a nickname in common, which is what they typically go by.

## Appearance

Pixies are very small creatures with bug-like wings and eyes. They have a wide variety of unnatural skin tones, hair, and eyes, though each pixies has a single color scheme. Pixies are genderless and have no defining genetalia, and therefore dont wear clothing. Some may choose to but it isn't a normal occurrence.

## Naming Conventions

Like Fairies, Pixies also have “true names” but are given a nickname to be called instead. However, Pixies tend to have shorter nicknames than Fairies

## Notable Pixies

* Aura
* Blythe
Haven

Small village built at the foot of Mt. Olympus as a refuge for all races to escape the war and live in harmony.

## History

Haven was originally created as a safe place for people to escape the war and live free of judgement, outside the jurisdiction of the empires. It was a small community built at the base of Mount Olympus, with the belief that in their time of need, the gods would protect them. Unfortunately, this was not the case and Ionian troops discovered and decimated the town. However, This act caused many people to see the long upheld grudges and racism between empires to be meaningless, effectively starting the end of the war. New Haven was then built on the ruins of the small town, as the foundation to the central and neutral city of Tel.
YIIK: A Post-Modern RPG Wiki

**Welcome to the...**
**YIIK: A Post-Modern RPG Wiki**
**18 articles • 15 files • 250 edits**

**About the wiki**

This is a Fandom wiki about the game *YIIK: A Post-Modern RPG*. It plans to document all of the content from this game.

**About the game**

YIIK: A Post-Modern RPG (Pronounced "Yiik") is a surreal Japanese-style RPG set in the late '90s. After witnessing a woman vanish from an elevator with no plausible explanation, college graduate Alex gathers friendly misfits from the internet to investigate her disappearance. Alex's search for the truth leads him and his companions into a journey rife with mystery and danger... and who knows what lurks beyond the new millennium?

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Corruption

Corruption is caused by the overuse of dark magic, or the overwhelming flood of magic in a mortal body. All mortals possess a magic core, designed to store and filter magic. However, human cores are very weak and can only filter magic, not store it, making natural magic near impossible for humans. When a core becomes overused and flooded with magic, the overflow be info to spread into other parts of the spirit, such as the soul. This altercation of the soul and body changes a person, causing them to lust for magic and power to fulfill the need. Damaged cores are very difficult to repair, and there are no reported cases of a corrupted person being cured. Once the core is damaged, magic becomes like a drug to the inflicted, causing them to seek it out relentlessly and obsessively. Without it, the inflicted will go through what appears to be withdrawal symptoms, weakening their body and eventually killing them.

## Origins

Instances of corruption were first recorded in humans, creating a cautious association between magic and humans. However, when cases were identified in Dwarves, Ani, and eventually Fairies, it was decided that the use of magic should be monitored and restricted, to prevent further cases.

## Known Cases

* Lenora McCullough
* Ohia
* Cecelia Novoz
* Kyrenic Usunaar
* Theodore Walker
Gnome

Gnomes are one of the three dominant races that make up the Fae Empire of Yiral. They are of similar height of Dwarves and Goblins, however they possess a much higher natural magic potential. Gnome magic is seen as a cross between fairy and elven magic, as they are powerful and attuned to the earth and other elements, but lack a physical manifestation of their power such as a fairies wings.

Unlike fairies and pixies, gnomes do have reproductive organs and reproduce in a similar manner to humans, though the birth of a gnome requires a large amount of magic and energy, similar to fairies, leading to similar views on polygamy. If a gnome is born without a sustaining level of magic, they will either be born a stillborn, or very weak and close to death, thought both of these cases are rare and easily prevented.

## Appearance

Gnomes tend to have dark hair and light skin, with dark unnaturally colored eyes. Similar to fairies, clothing is usually loose, though it tends to be a bit heavier as gnomes cannot naturally fly. Clothing tends to be simple, but gnomes are well known for the embroidery and personalization on their clothes with very intricate patterns and designs.

## Naming Conventions

Unlike Fairies and Pixies, Gnomes do not have a “true name”. However, they do take on similar naming conventions to the other Fae, but with much more emphasis on anything natural.

## Notable Gnomes

* Sienna
* Ember
* Gale Sorkin
* Eden
* Sage
* Wren
* Brook
* Leif
* Rocky
* Raine
Stoneforne

## History

Stoneforne is the dwarven empire on the continent Fusang, built in the den of the great dragon Kobos, an ancient being who died to protect Tel. His heart was crystallized and is now one of the most heavily guarded and important artifacts of the empire. The entirety of the empire is contained to a singular city, carved into the mountain, and a small town just outside for farming and trade.

## Towns and Cities

* Kobos - capital
* Crystalborrogh
Human

Humans, similar to goblins, are highly adaptable, and are known as “jacks of all trades”. Human settlements blend in almost perfectly with their respective empire, and humans like to adapt and modify the commodities of the empire. Humans are not to be underestimated, despite lacking in magic and skills defined by the other races, as they are known for finding creative solutions to emulate those skills.

Unlike some of the other races, humans have no natural ability to perform magic. Human magicians require a channeling object such as a wand or staff to harness any form of magic, and even then it still takes a lot of time, practice, and focus.

## Appearance

Humans have a wide variety of natural skin tones, hair colors, and eye colors, and it tends to vary depending on the location of the human settlement. Humans tend to wear clothing depending on whichever empire they live, though most add a bit of “human flair” meaning layers

## Naming Conventions

Human names tend to be simple, with a first name and a surname. Occasionally, a Human will have a nickname which can be a variation of their name, or something based off of a past experience, given by someone else. Humans value last names as a way of identifying families and status.

## Notable Humans

* Ethan Kemp
* Nicholas Divyae-Battel
* Boreas Colburn
* Conven Colburn
* Isolde Colburn
* Phoebe Sorkin
* Nadia Herring
* Richard Stern
* Robert Stern
* Clara Stern
* Chloe Stern
* Connor Stern
* Colin Stern
* Caleb Stern
* Serena Beswick
* Cecelia Novoz
* Nora Merryweather
* Conley Renda
* Blaine Salazar
* Nathan Lasko
* Eloise Syrune
* Ethan Lasko
* Liam Glass
* Maxine Syrune
* Victor Womack
* Henry Lipton
* Felix Fenton
* Pryce Walker
* Molly Turnbow
* Zach Mills
* Tyson Coya
* Elliot Bollard
* Teddy Cassano
* Malcolm Senatore
* Lenora McCullough
* Theodore Walker
Jotunheim

## History

Jotunheim is a icy keep to the North on the continent Mu, and a few settlements on the northern coast of Fusang, originally an Ionian colony, but slowly becoming an independent state over years of being closed off. Despite being predominantly inhabited by humans, Jotenheim was largely tolerant of other races far before Iona, eventually claiming independence after it fell.

## Towns and Cities

* Vanaheimr - capital
* Alfheimer
* Valhalla
* Nilfheim
H

## {{{1}}}

({{{1}}})

**Meet some of the characters!**

**Ada Caine**
Did you know that they:
* Invented artificial intelligence and created the first fully functioning robots, titled the CL-series.
* Proudly identify as a trans woman.
* Has a fear of heights.
* Don't trust magic and much prefers hands-on solutions to problems.
* Has a small scar on her forehead from falling out of a tree as a child.

If you wish to learn more about
**Ada Caine**,
please visit their
own article on this wiki!

<Hello There!>

**Welcome to**  We are currently editing over 255 articles, and 192 files.

Welcome to **GraxxVerse Wiki**, a wiki dedicated to creating a database for the entire extended Graxxverse.

**This is an ongoing personal project with no real end-goal in mind**

Enjoy the Brainbank!

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Ved, God of Wisdom

## Ved

As the God of Wisdom, Ved is one half of the Twin Gods of Knowledge. Unlike his other, Ved has a sunny and bright personality and prefers to spend time with others and get a "hands on experience". They are always open to trying new things and aren't afraid to make mistakes to reach a conclusion. They are the creator and head of the Keepers, an immortal race designed to assist and keep the Aether realm functioning.
Trampler

**Tramplers** are recurring lion centaur-like enemies in *The Legend of Eden* series.

## Characteristics

Tramplers appear in five different variations in *Out in the Wild*, including the standard Red-Maned Tramplers, Blue-Maned Tramplers, White-Maned Tramplers, Silver Tramplers and in Hero Mode, Golden Tramplers. Tramplers also spawn in as males and females. After spotting Fritz, a Trampler will often refrain from attacking for a short period of time and instead stare him down. This allows Fritz to escape before it initiates a battle. Tramplers have a variety of attacks, both ranged and melee, such as shooting fireballs, body slamming, dashing, and trampling, as the name implies.

## Trivia

* Tramplers are based off of Lynels from *Breath of the Wild.*
Shock Hallow

## History

Shock Hallow is the criminal underworld scattered throughout Tel. While it isn’t an officially recognized empire, cities and towns under its name are considered independent. By no means are these considered a “good” place to live, as they are controlled by mob bosses and criminals, but the people are fiercely protective of each other and efforts to reform the areas failed. Shock Hallow itself is a city and home to the black market, while other Shock Hallows pop up within other cities and towns. They are usually differentiated by only calling the original “Shock Hallow”, and the subsets as the “Shock Hallow of [parent town]”. Regardless of location, Shock Hallow is where people go when they don’t want to be found.

## Towns and Cities

* Shock Hallow
* Shock Hallow of Chevron
* Shock Hallow of Domdaniel
* Shock Hallow of Themyscira
Heka, God of Healing

## Heka

Heka is the God of Healing and Medicine. He acts very cynical and blunt, and can often come across as lazy, though it is mostly a front. He is a bit self centered and has a large ego, but he can heal just about any condition, regardless of severity.

## Trivia

Heka is the God of Healing and Medicine. He acts very cynical and blunt, and can often come across as lazy, though it is mostly a front. He is a bit self centered and has a large ego, but he can heal just about any condition, regardless of severity.
Romulus Hil

* Fiver
* Yearling

**Romulus Hil** is a student at Blackcliff Academy.

## Background

Romulus Hil was born in the dark and foreboding land of Sylvania, the twin brother of Remus. As the sons of wealthy nobles, they were both given the best education and training money could buy. However, even from a young age, Romulus had a deep sense of protectiveness over Remus, despite their strong sibling rivalry. He saw his brother as fragile and always worried about his safety and well-being, even though Romulus himself was much weaker and less athletic than Remus.

As they grew older, Romulus's overprotective nature intensified. He would constantly hover over Remus, and become enraged when he felt his brother was in danger, even if it was something minor. While he himself was timid and cowardly by nature, he would go to great lengths to protect his brother if he ever saw Remus in slight danger.

By the time he was 6 years old, Romulus had become an overly protective child. He had a strong desire to keep his brother safe and would go to any lengths to do so. This strong sense of protection extends somewhat to the team he trains with currently at Blackcliff Academy.

## Abilities

"Shitter Stare" The classic deadpan stare to smile that Romulus employs to gauge a reaction from people he encounters.

Random "rizz" that is uncharacteristic for a 6-year old - It is odd and abnormal that a child, no matter how noble of birth and education, plucked that early from his family, should learn to speak in the manner of nobles.

## Omens

On 33 Vorhexen 2476, Romulus had the following dream: The Empire has turned its back on us. Our family has left us. Our brothers in arms betray and mutilate us. Our superiors oppress us whilst the meek and unworthy cling to power. Is it just? To be the target of persecution by lesser men? Does it make us weak to suffer endless humiliation at the hands of lesser beings? No. We are molded by it. Forged hot against an anvil of hate. Rage consumes us. But from the fire, we rise again. Blood has been taken. Blood will be repaid in kind.

This is most likely referring to the emasculated Markus, who has been removed of any future possessions he might have had. Although Romulus ultimately assisted with Remus' downright deranged antics, Romulus would have preferred to have gotten rid of Markus in a more thorough manner. Or just by shooting him in the face multiple times.
The Mother

## Mother

The Mother, also known as the First, is one of the original primordial beings who created the universe. She created the Gods, and assisted them in creating the mortals. However, she does not have a physical form anymore and watches over her creations from the Aether, assisting any way she can. She is not as powerful as she used to be, having split power several times over to create the Gods. In return, they swore an oath to protect and serve her.
God of Death

## Death

Death is the first God, created by the Father, but deemed a failure and locked away, until the two had a heart to heart and Death joined her siblings and Mother. She has taken on a caring and motherly role for the rest of the Gods, as well as the mortal souls she watches over. She is a bit mischievous and enjoys a bit of fun, and she is also the most compassionate and understanding of the gods.
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Iona

## History

The human empire of Iona was an ambitious state driven by the desire to learn and control magic and the natural forces of the world, built on the central continent of Lemuria. The empire was dismantled at the end of the Great War. The empire was fast to grow and expand, quickly dominating central trade. The Jotunheim colony was built on Mu, later extending to Fusang in efforts to have bases closer to Stoneforne, but the colony eventually grew independent and rallied to be considered an independent state after the fall of Iona.

## Towns and Cities

* Stern Keep - capital
* Bickerton Bay
* Faulon
* Ichar
* Camelot
* Mictlan
* Lyonesse
* Babylon
* Benedum
* Hyperborea
* Celliwig
* Amoravati
* Annwn
* Avalon
* Scholomance

## Notable Landmarks

* Scholomance
* Silat Bridge
Dwarf

There is only one main dwarven settlement, but it is the size of several cities and makes up the empire. It is built into a mountain and split into sectors, ranging from being built on the mountain itself, and deep inside, below the planet's crust. There also exist a few small dwarven towns in the surrounding areas, but they are less developed than the main city. The architecture is very rough and industrial, but also includes many detailed stone carvings and statues, as well as beautiful metalwork. Dwarves mainly export raw metals and ores, as well as well crafted weapons and tools

Dwarves have a very low natural magic ability, but can sense and identify magic the best out of any race. They also excel at runic magic, a different type of enchantment than the elves use.

## Appearance

Dwarves tend to have very pale skin due to living underground, and their hair color is usually very natural colors, like brown, grey, red, and black. Blonde dwarves are not very common and are usually a sign of mixed race blood. Dwarves are known for having a large range of unique eye colors that seem to resemble jewels and can even faintly glow in the dark, allowing dwarves to see far past what a human could in little to no light. Clothing wise, most dwarven clothing is very plain, and hastily thrown together. Dwarves to not care much for fashion, more functionality. However, most dwarves wear armor on a day to day basis, and social status can be viewed through the craftsmanship of the armor.

## Naming Conventions

Naming Conventions: Dwarves are typically named after gemstones, ores, stones, and precious metals. Last names are something that need to be earned for something like performing a feat or mastering a craft. Those with a given last name are well respected, but the lack of a last name is not something to be ashamed of. Those only people allowed to bestow a last name are Masters, or those who haven themselves earned a last name. The naming ceremony is a big deal and cause for a large celebration.

## Notable Dwarves

* Topaz Goldfoot
* Agate
* Bismuth Grimshield
* Zircon
* Kunzite
* Sardonyx Syrune
* Larimar Goldpick
* Geode
Elf

The Elven Empire of Nila resides in the largest forest on the main continent and each city and town is built into the trees. Elves are known for being very in tune with nature and can even influence growth to some degree. The architecture is very elegant and elaborate, incorporating a lot of the surrounding plants and trees. Elves mainly export crops and hand crafted items

Elves are known for having a high natural magic ability, though it is centered around plants and nature. Elves commonly produce enchanted objects and items for various uses and are frequently hired to enchant things. They are very attuned to magic and can sense magic easier than most other races

## Appearance

Elves have a wide range of skin tones, but tend to lean towards the darker side due to being outside so often. Their hair color can range from blonde to brown, but tends to stay on the lighter side, unlike their skin. Most elves cut their hair short, as long hair is seen as a symbol of laziness and lack of hard work. If an elf does have long hair, it is typically held back in tight, elaborate hairstyles that remain functional. Elven eyes are usually brown or green, but can occasionally be blue or grey. Because of how elves see and hold themselves, their clothing can be described as elegant, yet functional. Similar to their architecture, elements of nature are often incorporated into clothing and are made in such a way that it is flexible and comfortable, yet still has style and aesthetic.

## Naming Conventions

Elves are very traditional and put heavy value on a name. First names are very mysterious sounding and tend to include letters such as X or Z. Last names are sacred and to have your surname revoked is one of the worst punishments among elves. Elves will almost always introduce themselves with all names as it creates a source of pride. The highest level of intimacy is to give your last name to someone else, whether it be a romantic partner, close friend, or child. Elves will “collect” last names. Children do not inherit their parents surnames, and are instead given their own. However, siblings will share surnames.

## Notable Elves

* Xenoth Coriakin Lavinia
* Herxalim Aerwyn
* Zinvyre Divyae Battel
* Xochi Divyae
* Calix Divyae
* Zelkova Irdessa Alberich
* Xenon Alberich Jojen Irdessa
* Avourel
* Ellinon Rospell
* Nylathira Lightflame
* Ignatius Aegor
* Cithrel Ceeven Syrune
* Thyatria Syrune
* Othenio Syrune
* Xarian Ravaquirelle
* Zira Jojen
* Ivasaar Diarmuid
* Virjor Thelxion
* Xylia Nevarth
* Myrdin Usunaar
* Kyrenic Usunaar
Goblin

While they don’t have an official home or empire, goblin culture is very rich and extensive, and can be easily viewed through the small towns and goblin settlements scattered throughout the world. Most of these settlements have an agreement with the empire whose land they live in, and are allowed to self govern and keep their identity, while still holding citizenship of the empire they reside in. Goblins are very adaptable and simple, and that is reflected in their architecture. Most goblin-made buildings are heavily influenced by other empires, and appear to be mismatched and cobbled together. Goblins are also known to build on the foundations of old or ruined towns and cities and recycle and materials when or if possible. While they don’t have any direct trades, goblins are well known collectors and often found as wandering traders with a wide variety of wares from all over

Technically, goblins have a very high magic potential, though it isn’t frequently used for things other than simple visual tricks.

## Appearance

Goblins have a range of skin colors, from green to tan to grey. Hair color is usually brown or black, but it isn't unheard of for a goblin to have blonde or red hair. Goblin clothing is made from whatever they can find and is often mismatched or has no real color scheme to it, as goblin fashion relies on recycling and reusing. The more fabrics, colors, and materials worn, the more fashionable a goblin is perceived to be.

## Naming Conventions

Goblins don’t have very structured naming conventions, and similar to much of their culture, their names are also “borrowed” from other places, as well as being named after simple, everyday objects. While it may seem unstructured, a newborn child is named after someone or something of importance to the parents.

## Notable Goblins

* Dash
* Viper
* Patch
* Locket
* Duke
* Jazz
* Anchor
* Cricket
Absile

## History

Absile is the Mer empire and is mostly underwater. It’s territory is very scattered, with settlements all over the world in most major bodies of water. Most cities have a combination of submerged and air locked areas, making it accessible for non water breathers as well. Some smaller towns exist on the coasts or in swamps, with the population mainly being made up of amphibious mers.

## Towns and Cities

* Atlantis - capital
* Mohair
* Bognia
* Couil
* Hua
* Kitezh
* Domdaniel
Computer Analyzed Tour

## Tour Locations

#### North America

* Seattle
* Tacoma
* Olympia
* Portland
* Eugene
* Sacramento
* Berkeley
* San Francisco
* Santa Cruz
* Los Angeles
* San Diego
* Las Vegas
* Salt Lake City
* Denver
* Albuquerque
* Austin
* Dallas
* Houstin
* New Orleans
* Tallahassee
* Tampa
* Miami
* Savannah
* Atlanta
* Nashville
* Memphis
* St. Louis
* Champaign
* Chicago
* Milwauke
* Minneapolis
* Detroit
* Indianapolis
* Columbus
* Cleveland
* Pittsburgh
* Washington
* Baltimore
* Philadelphia
* New York
* New Haven
* Providence
* Provincetown
* Boston
* Burlington
* Montreal
* Ottawa
* Toronto

#### Europe

* Dublin
* Belfast
* Glasgow
* Edinburgh
* Leeds
* Manchester
* Liverpool
* Birmingham
* Oxford
* Bristol
* Exeter
* London
* Paris
* Lyon
* Marseille
* Montpellier
* Barcelona
* Madrid
* Lisbon
* Porto
* Brussels
* Amsterdam
* Cologne
* Munich
* Zurich
* Milan
* Rome
* Vienna
* Prague
* Berlin
* Hamburg
* Copenhagen
* Stockholm
* Oslo
* Moscow

#### Oceania and Asia

* Seoul
* Osaka
* Nagoya
* Tokyo
* Brisbane
* Sydney
* Melbourne
* Auckland

#### Final Leg

* Vancouver
* Seattle
* Portland
* Chicago
* Boston
* New York
Mer

The “rulers of the deep” are a race scattered throughout the oceans, with a few “sub races” in different areas. The main city is a large city built half above sea level and half below. Mers come in all shapes and sizes, all resembling creatures of the sea. Mer colonies are composed of “sub species” which are usually freshwater creatures built on rivers further inland or amphibious creatures in the swamp. The colonies are usually smaller and self governed, while still considered a part of the mer empire. Because they mainly live underwater, they communicate by a combination of physical cues and telepathic abilities.

Mers have some natural magic ability, though it isn’t substantial. They can see quite well in the dark and have some basic control over water and liquids. They also have very surface level telepathic abilities as to easily communicate underwater, though they can only see very surface level thoughts and the only time they might “hear” something they weren’t supposed to is in the case of an intrusive thought. Because of this, Mers tend to be very straightforward and blunt.

Similar to Avians, Mers lay eggs. However, nesting is not an essential part of Mer culture, as once the eggs are laid, the parents return to their normal lives until the eggs hatch. Mer nurseries are communal areas in the deep ocean, and new hatchlings are expected to navigate their way home. It is expected that many hatchlings will not survive the journey so a parental attachment is not formed until the child makes the journey. It is unknown how, but a parent and child will instinctively know who each other are upon first glance.

## Appearance

Mers have a large variety of physical appearances, due to the nature of Anis. Their hair and eyes usually reflect their hybrid nature, but Mers are one of the only species known to have unnaturally colored skin and hair in certain circumstances. In terms of clothing, most wear blue and green tones but other colors are not uncommon to see, and most of the clothing is loose and flowy to accommodate extra appendages like tails and fins. Mers like to have long hair with elaborate hairstyles and accessories, with lots of things like braids and buns. Mer fashion is accentuated by “fun” with a push for people to wear whatever makes them happy, so there are less societal standards for clothing.

## Naming Conventions

Mer names are strange due to them not having written counterparts. Mer names are a conglomeration of images, feelings, and color, because of their telepathic nature. Because of this, Mers tend to take on a “common” nickname when they’re older. These nicknames are either self given, or given by someone else speaking common. Common nicknames very greatly, as they heavily depend on the environment on which they were given.

While a Mer name might be images and feels, loosely translated to something like "*a Coral Reef at Sunset"* or "*Shrouded in Orange"*, their common name could be something like “Joe” or have a more direct translation like “Orange Reef”.

## Notable Mers

* Anemone
* Mariam
* Gil
* Pearl
* Glimmer
* Bulk
* Mira
* Delta
* Nixie
* Dylan
* Wade
* Carlow
* Triton
* Cress
* Nessa
* Delphine
New Haven

The neutral city built after the Great War at the base of Mount Olympus, on the ruins of the village of Haven, which was destroyed during the war. The city is built on numerous cultures and ideas, and has a very interesting blend of each of the empires. It is the home of the most well known school, WAE, which was a boarding school developed specifically to accommodate all types of students, and push the world into a new era of peace and prosperity. The hope was to educate students with a new way of thinking, to bring the youth together and avoid a possible second Great War. The city itself became a huge central trade hub and is known for having a large selection of wares from all over the world. In the interest of unity, a competition is held every 5 years, where each empire runs an event for the top athletes of the world. There are 10 events, and the competitors are randomly placed on teams of 5 in order to show teamwork and unity.
Nila

## History

Nila is the elven empire on the continent Manu, and home to some of the most skilled artisans in the world. The empire has become a hub for beautifully crafted and enchanted items.

## Towns and Cities

* Evergreen - capital
* Cylif
* Scara
* Abush
* Silvoila
* Honey Brook
* Zerzura
* Agartha
* Arkwell

## Notable Landmarks

* Feather Mountain
* Fortunate Mountain
* Yardna River
* Buyan
Jidyst Ashlands

## History

The Ashlands are a tribal state from the barren land decimated and burned by a volcano on the continent Tech Duinn. The land itself was believed to be the training grounds of the Fire God, Kai, and it’s inhabitants place heavy importance on him and his domain. There are three settlements considered part pf Jidyst territory, with one city and two smaller villages.

## Towns and Cities

* Muspelheim - capital
* Nbu
* Aztlán

## Notable Landmarks

* Mount Meru
* Red River
Gaia, God of the Earth

## Gaia

Gaia is the God of earth and land. She is in tune with all things natural, favoring manipulation of the land itself. She is strong-willed and very protective of the world, earning her the nickname "Mother Nature"

## Trivia

Gaia is the God of earth and land. She is in tune with all things natural, favoring manipulation of the land itself. She is strong-willed and very protective of the world, earning her the nickname "Mother Nature"
Avian

Living on the floating isles to the west, avians are a very private and closed off race. It’s not very common to see an avian outside of their home territory, but they are not unwelcoming to strangers and travelers. They

are known for being brilliant alchemists and inventors and are more than willing to share their creations with the world, though they won’t seek out prospective buyers themselves. Avians are not very hostile by nature, just introverted. Despite this, they hate being alone or isolated, and will naturally seek out a flock, usually groups of 3-6 and are content as long as they are nearby.

While avians do have very basic magic ability, they usually find ways to combine magic and technology. Avians hold a very basic control over the element air, and can physically stand on and touch clouds. They also have enhanced vision and hearing, which in turn causes them to be very sensitive to light and sound.

Avians lay eggs and keep them in their nest until they hatch. During this time, the avian is very territorial and instinctually will attempt to keep male out of the nest. However, it’s fairly common to see female avians nesting together, as it provides a sense of protection and security during this time.

## Appearance

Avians have a wide range of skin tones, but tend to be on the paler side due to their introverted nature and tendency to stay indoors. Unlike the other races, Avians have a wide variety in appearance, due to the nature of Anis. Their physical appearance is usually a result of their hybrid nature and hair and eye color will usually match their wings. In terms of clothing however, Avians enjoy baggy pants and tighter shirts, as it is the most comfortable for flying, and most outfits include a lot of color, and many small trinkets and decorations such as earrings, necklaces, keychains, belts, etc. Colorful and dangly is a good way to sum it up. Avians are fairly androgynous, and lack breasts. The only surefire way to tell an avians gender is by their genitalia.

## Naming Conventions

Avians tend to have short and simple first names, and similar surname sentiments as Humans, where they signify family, and changing or removing one’s surname can be a sign of unifying families, or separating oneself from a family. There are no significant cultural sentiments towards a last name, and some Avians will change their surname several times throughout their life. Some flocks may choose to have the same surname, though it is not a necessity. Surnames tend to have sky or air themes.

## Notable Avians

* Ada Caine
* Ari Steele
* Rae Oxide
* Ace Fogborne
* Dot Yardley
* Lun Powers
* Vee Catchpole
* Sif Larkin
* Vic Gooding
* Sol Rayburn
* Wes Glass
* Cip
* Sie Soarin
* Isa Glass
* Pix Glass
* Tex Swiftwing
* Kio Swiftwing
Wizarding Academy of Excellence (WAE)

The wizarding academy of excellence is Tel’s top magic school, known to have taught some of the best wizards in the world. The headmaster is an old elf named Ellinon Rospell who wanted magic to be something anyone could learn and manipulate. The school was originally a boarding school for Elven castors, as used as a training ground during the Great War. However, when Rospell became headmaster after the war, he decided to change the ideology of the school, opening a new branch in New Haven and allowing all races to attend.
Jiangshi X (manga)

**Jiangshi X** (キョンシーX, *Kyonshī X*?) is a Japanese manga series written and illustrated by Norihiko Kurazono.

## Plot

A silent darkness threatens a thousand years of peace... Who can stand up to great evil...and Jiangshi?! Young warriors, become the light that defeats despair! Welcome to this new Chinese battle fantasy series!

## Series Guide

*Main article:* Volumes & Chapters
*Main article:* Story Arcs
*Main article:* List of Characters
Story Arcs

This is a list of all the story arcs in the Jiangshi X manga series. The following section contains information about the plot arcs, including the arc names, a brief description of the arc, and the chapters and episodes within the arc.

**Note:** In order to appropriately arrange the series, the following arc names are primarily fan-created or community-created. They are not official and are subject to alterations at any time.

## Introduction Arc

* 001: **Those Who Follow The Way** (道を往く者 (もの) , *Michi o iku mono*?)

TBA
Monique Roels

### Affiliation

Brynnerd Tour Manager (2012-2015), Tim Vanderweele's manager/agent (2015-present)

## Biographical information

### Place of birth

Frederick, Maryland

Monique Roels is the former vocalist of the band *DSrector.* She is better known for being the former tour manager of the band *Brynnerd,* during the *KIDAMNESIA* tour which lasted over a year. Currently, she is Tim Vanderweele's manager.
Brynnerd

Brynned, *the band.*

Known formerly as *Brynnerd and The Bullet,* it had been abbreviated to *Brynnerd.* Brynnerd is Bryn's full name. Brynnerd and *Brynnerd* are used interchangebly referencing to the band and her. Duality of both is emphacized, that both are each other.

Brynnerd has also refeared to the group of four, but recently *Quaternity* has been used by them and by the media to describe them.

## Finances

**Brynnerd:** *net worth = 20 million*

* East Queen Anne home - 1 million
* NYC greenwich apartment - 6 million
* Brooklyn Carter house - 2.5 million
* Venice Beach house - 2.5 million
* The Studio 45 Downing - 3 million
* Savings - 6 million
* Music income - 3 million/year
* Spectral Eye fund - 1 million/year
* Royalties - 1 million/year
* Engelbrecht Institute - 200 k/year
* Columbia income - 100 k/year

**Aaron:** *net worth = 22 million*

* Calistoga home - 5 milion
* Calistoga additional grounds - 2 million
* NYC apartment - 2.5 million
* Santa Monica House - 2 million
Xiaohu

* Colored
* Manga

**Xiaohu** (小虎, *Kotora*?) is one of the main protagonists of the Jiangshi X series. He is a newly appointed Daoshi of Shenxian Village. He is the adopted son of Longhu Xuanshui and the partner of Heihu.

## Appearance

Xiaohu is a young man of average height with black shaggy hair and round black eyes. He has a very distinctive scar located on his left cheek: a triple claw-like marking.

## Relationships

### Longhu Xuanshui

He is Xiaohu's adoptive father who have discovered him as a newborn after his parents were murdered by Jiangshi.

### Heihu

Heihu is a little animal who goes alongside Xiaohu and might be considered his partner.

### Chaoyun

Chaoyun, along with Xiaohu and Jiuli, is a Daoshi trainee. He was introduced as someone who is envious of Xiaohu because he sees him as a privileged kid, given that Xiaohu is known to be the son of the Dadaoshi Master Monk, Longhu Xuanshui.

### Jiuli

Jiuli, along with Chaoyun and Xiaohu, is one of the most recent Daoshi trainees, having recently passed the examination.

## History

Xiaohu was found as a baby by Longhu Xuanshui after his parents were killed by Jiangshi. Longhu took him back to Shenxian Village where he decided to raise him as his son. Growing up, Xiaohu underwent training to become a Daoshi like his father and sought to hone his strength in secret through Lian Dan to ensure his success.
45 Downing

Former residence of Brynnerd, Carter, Aaron and Tim. They lived there together interchangeably for four years between 2017-2020. The decision to live together came after Aaron and Tim moved to New York first, Carter then following suit. Carter bought a whole home in 2016 which quickly became the centre of a creative community, and the Greenwhich Brat Pack. Brynnerd first moved into Carter's home a few months later, making their creative bond a lot stronger. The rest of the four were in between homes looking for a place to buy or rent. This is when Aaron stumbled across 45 Downing through a friend who had used the upper floor of the building as a studio space. Now the owner was selling the whole building. He proposed his idea to the group of buying the whole building himself, but the group eventually figured to buy the whole building together and to use it as their main creative space and studio. Tim and Aaron moved in permanently as they were both looking for a space to live. Because Carter's house was part of historical heritage it suddenly had to be renovated, pushing him and Bryn out. They also moved to 45 Downing permanently, the switch not being very radical since they almost spent all their time there already.

45 Downing is often considered the precursor for the Calistoga Residence that Aaron would later uphold. 45 Downing was used primarly as a residence and creative space. The main difference being that Calistoga's principle was the presence of other guests, while 45 Downing was a lot more closed off from the world. Guests were only allowed on the first two floors. The Greenwhich Pack continued to flourish there and upheld their media reputation.
Bullet

Sarah Amanda Palmer, better known by her monicker **Bullet,** is the former member of the American Rock band *Brynnerd and The Bullet.* The band would later become *Brynnerd,* which is world-renowed. Post-humously she was awarded a Grammy Award for her work on *The Bends* and *Pablo Honey.* Bullet has also been nicknamed the 'fifth Brynnerd member', and before the revealing of her identity she was regarded with much mystery.

Bullet was murdered in March of 2009, her death being linked to the Seattle Scrap Killer, a then active serial killer in the Seattle Metropolitan Area targeting homeless teenagers and prostitutes. It was likely that Amanda was connected previously to the investigation by Agent Holder, but this has only been confirmed by Brynnerd. Bullet's death marked a foundational event for Brynnerd's life and direction.

Bullet was a teenage friend of Brynnerd Engelbrecht, as they met in Seattle while both being homeless teenagers. They ran in the same gang before splitting up together. They lived together for three years and maintained a strong friendship.

### Youth

Bullet was born to Denise Palmer, a waitress in Bellevue. Her father was a truckdriver, but left Denise, who raised Amanda as a single mother. She grew up in a trailer park in the Bellevue area.

Around the age of thirteen Bullet began drifting away from school, caused by the parental absence of her mother who would often move in with temporary boyfriends. Often Bullet was kicked out of the house so that her mother could spend time with these boyfriends. Soon enough Bullet ended up on the street temporarly, dropping out of freshman year in high school. She would rarely talk to her mother, and when Bullet came out as gay her mother stopped all communication with her daughter.

Bullet was a member of the Seattle Centre Chuch group, who ran a homeless shelter for teenagers in the city. Before turning 16 she would often manage to secure a bed there.