recursal/Fanatic-Fandom huggingface dataset:
Casey

"Yeah, you said that all out loud, and now this pathetic human is gonna kick your ass."

### Weapons/ Abilities

Sword/BusterSuperhuman strength

Superhuman speed

Can percieve extradimensional movements/attacks

Super Form:

Ups his energy output exponentially

KIi manipulation

Flight

## Appearance

Casey is a male of average height (177cm) with long brown hair who carries a sword and buster arm. He wears a blue and white baseball tee with gray pants and blue and white shoes.

He has an alternate form only seen on his bio and for a single panel during 44 - Going Berzerk - Punchy. This form has blue hair and red eye with all other details staying the same.
Grounding

## Power

"When I did that, the fire immediately became its own entity, and burned through whatever you used to make it."

### User(s)

Roland

> Grounding is a psychic ability that blocks the usage of certain powers
>
>

 User(s)

Grounding is a power wholly unique to Roland

### Roland

After Roland has read someone, he gains the ability to turn off any power he finds "unrealistic" through skin contact.

## Usage

### Arc 1

Roland uses this ability to disable Perio's Matter Manipulation, causing the fire he'd created to burn through his arm and preventing him from regenerating.
Altar

"Oh I've been called a lot. A sadist, a monster, the devil himself. But I've always preferred the term 'Executioner.' Just sounds good."

### Weapons/ Abilities

RegenerationSuper Saiyan Forms (1, 2, God, Rosé)

Strike Buster

Teleportation

Possession

## Appearance

Altar has the appearance of a normal late teenager, with shaggy brown hair styled towards either side depending on which way you look at him. He has gray eyes, and a number of scars all over his body, including over his right eye and his cheek.

His outward appearance is incredibly similar to Punchy Rockwell of the Remixverse, however the most notable difference is the black hoodie and red shirt, along with matching bandanna, likely due to the influence of the ENZON Virus on his body.

## Personality

Altar is incredibly sadistic, delighting in the suffering of others (usually by his hand). He sees all other beings as below him, actively calling himself a "god" who wants to exact his "justice" on those he looks down upon.

Altar also possesses somewhat of a childlike nature, seeing almost everything as a game and hardly taking anybody but himself seriously. He's also easily aggravated, and almost anything can tick him off, as seen when he killed Casey for interrupting his fight with Refrigerate.

His personality when possessing another being is sometimes altered, typically assimilating traits from the host body into his own.
Refrigerate

"Pfft, he's jumping right into my cold bomb. Although, this pathetic human never did stand a chance"

## Appearance

Refrigerate is a large sky blue Robot similar in appearance to Napalm Man retaining his Naplam bomb cannons (now replaced with cold bombs) and the laser cannon connected to his forehead. A wide chest is supported on top of black legs that retain Napalm Man's boots, now colored to match the rest of Refrigerate.

## Personality

Refrigerate believes he is the ultimate weapon and as such is incredibly cocky. He is incredibly cold and does not express any real emotions. Before his death at the hands of Altar, Refrigerate did feel fear, attempting to escape Fire Man's stage and poorly attempting to ward off Altar's attack

> I.. I gotta get out of here. Both of those guys are too strong to keep up with..."
>
>

## Arc 1

Refrigerate is seen searching for a bounty set on Fire Man. He is stopped and attacked by Casey. After awhile of fighting, the fight is interrupted by Altar, who taunts and attacks Refrigerate before he can use his ultimate move. He is able to deflect all of Refrigerate's attacks easily, (grabbing the cold bombs from the air) making Refrigerate attempt an escape. Casey attempts to fight Altar but is frozen solid using one of Refrigerate's cold bombs caught by Altar earlier. Altar returns to what he was doing and fires a ki blast into Refrigerate's body, severing it in half, killing him instantly

> "Sorry 'bout that. Where were we?
>
>

> "Y-you were letting me go...?
>
>
Guffaw

"MAY I CONTRIBUTE TO THIS CONVERSATION, PERHAPS?"

Candy

Spooky aesthetics

The dark

Obligations

The light

Teleportation

> "An absurd but lazy demonic creature who was banished from hell for being useless and annoying. They don't take anything seriously, like everything makes them laugh. But are prone to rare outbursts of anger/sorrow. They just do whatever they want, very chaotic neutral."
>
>

## Appearance

Guffaw is a 7 ft 6 in (229 cm) tall humanoid being with bright red skin and a glowing green mouth. They have five markings on their face, two above their eyes - two below their eyes, and one in the place of a nose - green eyes with sharp pupils, and four pointed horns. They wear a black full-body onesie and white gloves. Occasionally they wear a cloak made of shadows that they wear when shapeshifting.

## Personality

Guffaw has an extremely jovial demeanor and is hardly ever genuine. They are loud and intense, with no regard for others. They're not very interested in picking sides, remaining chaotic-neutral. When pushed to their limits, they can explode into full emotion of deep rage or bitter sadness. While seemingly an all around chaotic person, they do have ideals and standards, behind their goofy facade.

## Arc 1

They kind of just laid around in the background it was silly lol
“Mega” Ian Sylumn Wolf

-Fighting

-Trance music

-Food

-Being bored

-Immortality

-Regeneration

-Pedervix Cannon

-Limited Magic

-Spindash

-Ceiling Hole

-PPN Robot Master Weapons

>

## Official Bio

"A mentally scarred and battle-worn young adult, Mega Ian has learned to fight with more than just raw strength.

He was saved from the brink of death and erasure to fight in the tournament."

## Appearance

Normally, Mega Ian is a regular sized Caucasian male, clocking in at 185 cm with extra long brown hair and brown eyes. He wears an orange headband, a red scarf, a glow-in-the-dark Ghost Nappa t-shirt, a cyan-blue gradient and gray striped hoodie, blue jeans, and tan/black shoes.

## Personality

A normal man would be broken and have no will to live after everything Mega Ian has gone through. However, due the Saiyan blood pumping throughout his hybrid body, his pride forces him to continue fighting to prove himself and overcome his former fear of the world.

While Mega Ian is normally relaxed and rather friendly, he's also a man who enjoys a good ol' fashioned throwdown. He may have some degree of respect and honor in a fight, but should his opponent prove to be a disappointment, he will grow more sadistic to entertain himself.

## Arc 1

[Coming Soon once past pages are re-made]
Matter Manipulation

## Power

Perio using his matter manipulation to change his skin to a pyrophoric substance

### User(s)

Perio

> Matter Manipulation is the ability to control matter at will.
>
>

## User(s)

During Arc 1: Player Select, there is only one user of this power

### Perio

Perio's use of Matter Manipulation is limited to the materials that make up his arm, and only one arm at a time. This allows him to change the chemical makeup and molecular composition of his arm at any time, giving him access to various types of attacks, allowing him to regenerate damage, and even regrowing an entire arm at a heavy cost

#### Radiations

Although Perio can change his arms into any substance given enough time to think and strategize, he has forms that he defaults to that he calls "Radiations"

* Pyrophoric Skin
	+ Perio changes his skin to Neptunium, a substance that ignites into flame upon contact with air, and even water

## Usage

### Arc 1

Perio is shown to use his Pyrophoric Skin to attempt an attack towards Roland. After the latter grounds the former, Perio is able to regenerate the damage done, once Roland gives him his usage of his powers back.
Reading

"And then you acted like I was your friend, I don't even know you!"

> Reading is the psychic ability of reading memories.
>
>

## User(s)

Reading is a power wholly unique to Roland

### Roland

When Roland makes eye contact with someone, his eyes will shine allowing him obtain all of their memories, however he can only read the memories, not the emotions attached. Aside from obtaining information, a Read is required for usage of a Ground or Relapse

## Usage

### Arc 1

Roland uses a Read to check to see if Perio knows anything about the situation they're in
Salt

## Saltaria Crane

Kwon Su-mi (sister)

Hyun-jae (alternate timeline daughter)

Shovels

Salt is one of the New Fighters, having joined up in RaN's Fight. She's basically some kind of minority in every single category you can think of (an albino Korean gay blind woman), and also just so happens to have become the Goddess of Helheim. So that's a thing. While she was originally a sworn enemy of Tox and the other Fighters, she's mellowed out over time and joined the crew. She made her Alpha Timeline debut in MF7, appearing in every thread since.

## Appearance

Su-jin is a wispy and thin figure, not aided by her albinism and milky-white eyes, the latter caused by acid scarring. She wears Tetsuo's Cloak and tends to veer towards skeletally themed attire, such as dresses and other feminine outfits.

Strapped to her back is her signature weapon, Antithesis of Rage, a magical shovel she'd synthesized over the course of EarthVenture.

## Personality

Su-jin wears her emotions on her sleeve, despite her best efforts. If she's angry, happy, or upset, she'll do a poor job hiding it from those around her. She's also got a cynical streak, always trying to shove in a less-than-witty comment in response to the events or people around her.

In addition, Su-jin has a rather mired history of how lovesick she can tend to be. If there's a named female character in Mall Fight, chances are she's had some manner of crush on them. Jury's out on who she currently is pining for (~~it's Trilby~~).

## Background

'Saltaria Crane' is nothing more than a self-made nickname. Salt was born Kwon Su-jin in Neo Seoul, South Korea to Kwon Su-jae and Min-ji, the second child of the couple.

However, Su-jae, a man of debatably moral outlooks, convinced his wife to abandon Su-jin to foster care so they could continue their work searching for the knife that carved the Prose Edda--as he believed it, it would unlock the answers to society's obsession with religious faith.

Tossed about by foster facility after foster facility until she aged out, Su-jin had resigned herself to a boring life of office work until she'd wandered into the Mall for dog food--bringing her into a tumultous series of events that has shaped the rest of her life.

At the end of EarthVenture, Su-jin ended up inheriting the position of Hel from the then-deceased goddess, becoming among the few mortals in recent history to join in on the phenomena of mortal ascension. Her concerns as a goddess stem to try and keep her realm justly ruled, and her citizens happy, along with her secretary/bard, the skeletal Sven.

After the death of Tox, Salt had (through Trilby's prodding) reunited with her father--only to be deceived into helping him become the new Loki.
Quirby's Game Boy Color

Quirby and his Gameboy Color

> Quirby's special Game Boy Color allows him to call anything from the system's games or before.
>
>

 User(s)

The Game Boy Color belongs to Quirby.

### Quirby

Quirby can summon any character from any game as long as he has the cartridge for that game. Despite being a Game Boy Color, it can summon characters from the Gameboy, Nintendo 64, Super Nintendo, and Nintendo Entertainment System

## Usage

### Arc 1

Quirby uses his GBC to summon Mario from Mario Bros, the Mecha Dragon from Mega Man, and Link from The Legend of Zelda while fighting Kaizen.
8 Bit Author Tournament Wiki

Welcome to the 8 Bit Author Tournament Wiki
Administrators

"Ready to Fight!"

8-Bit Author Tournament originally started Early 2016 as an open-ended comic where authors could create/use created characters to fight in one-on-one battles. Today, the comic has evolved into its own kind of experience, featuring new faces, old locations, and questions better left unanswered.
Owned by Brawlitup99

Currently written by Brawlitup99, Punchy, Quirby64, TimeSceo, Collaborational, MaXtream, Lapisbomb, Slitherhen and Contradiction123.
Previous writers include BlueFireDragon, Crashguy, Cascade, YoungSparky and Consonance

The comic is in the later half of it's first arc with 50 pages in, and is always open to new writers.

## Welcoming new Author: Contradiction123

With large experience on Smackjeeves, our newest author, Contradiction123 is joining us on 8-Bit Author Tournament with their character Silas Adhya, who suffers from Dissociative Identity Disorder (Similar to Labana). This 2-toned fighter will be joining us at the beginning of the 2nd arc.

* Uploading images is another really easy way to help out - see the **Special:Upload** page!
* You can find a list of useful templates on Category:Templates, some of which are documented on the **templates project page**.

To write a new article, just enter the title in the box below.
<createbox>
width=24
break=no
buttonlabel=Create new article
</createbox>
Labana

"Ugh... M-my head... What?...?What happened last night?

> Cautious and anxious, but still managing to be caring and kind. Labana likes to take care of cats on her free time, and until the tournament, lived a laid back relaxed life. Though the existence of her alters hint at something she might not even be aware of.
>
>

## Official Bio

"Labana Winters suffers from a condition known as Dissociative Identity Disorder. She has developed alters with their own personalities, characteristics, and powers separate from her own. They share knowledge but not memories. Labana is not even aware her alter exist"

## Appearance

Labana is an average sized teenage girl at 5 ft 6 in (167 cm) She wears a school uniform, with a buttoned shirt and tie. She wears a plaid skirt and red shoes. Her eyes are hot pink, and her skin is brown with pale patches due to her vitiligo,

### Labana

With her original personality present, Labana's pupils, glasses, tie, skirt, and shoes maintain a red/pink color scheme.

### Damara

When Damara fronts her pupils, glasses, tie, skirt, and shoes obtain a yellow color scheme.

## Personality

Labana has 4 distinct personalities, 2 of which have been shown.

### Labana

Labana herself is very withdrawn and fearful. Choosing to avoid confrontation at every opportunity possible, and panicking when placed in a stressful situation, such as finding out that she's become part of a tournament.

### Damara

Damara is somewhat detached, not really willing to go out of her way to do much. She's a passive observer, regarding everything with silent criticism. She is very easily exasperated, but still manages to be patient.

### Dislikes

Loud noise, violence, sudden movements, being touched

## Act 1

Labana appears in the lobby with no memory of the previous night. After Roland and Perio's first interaction, She asks Quirby where she, and gets no real answer until Erik's speech about the tournament and becomes stressed out triggering Damara. Damara manifests herself in *39 - Perspective Rotation*. Her appearance is caused by the stress of the tournament pressuring Labana, causing her more stoic personality to front. This strength can be seen when Damara pushes away Roland with her wind powers and when she angrily watched Refrigerate and Casey's deaths. Soon after, she and the other lobby particpants are taken out by Roland, who is stuck on top of Quirby. After waking up, Damara no longer fronts and she reforms back to Labana Winters. Labana returns in *50 - Lobby Shenanigans Part 1* being toyed with by Guffaw and avoiding confrontation with Perio. She watches with the rest of the lobby as Perio and Roland's argument escalates.
Barkskin

Barkskin is learned in the Naturalism school of magic.

Cast and Target <Self/Player>

A thick layer of protective tree bark is conjured around the target, temporarily increasing their armor rating.

Targets wearing light or heavy armor will receive a 5% bonus to armor rating.

Targets wearing cloth or no armor will receive a 10% bonus to armor rating.
Neba

**Neba** (ネバ?) is an Automaton created to serve as a Majin Hunter in place of what would once have been Sprites. They are thus far the only sentient Automaton and also the only one capable of speech, thus by proxy is considered to be the second-in-command of the Majin Hunters behind Yae (despite Majin Hunters having no predetermined hierarchy).
Ethnikós Telikós Junior

Ethnikós Telikós Junior Is a song competition for teenagers in Greece aged 10-17. The winner will represent Greece at Junior EuroAsia Fourth Edition (2018).

## Participants:

Alex Dusimo - Mávri Selíni: 2ND

**Maíri - Anatolí: 1ST**

Christóforos Michailídis - To skáfos sas: 5TH

Lex - Archaía Elláda: 3RD

Marína & Christína - den eínai pio ísycho: 6TH

Loúkas Kiá - Min moirázeste: 4TH
Quirby

"Ohey, you're that guy I'm supposed to fight right?"

Games

## Appearance

Quirby is a small white circular character with gray blush who looks similar to Kirby. He wears a red Cap with a white circle on it and carries around a red Game Boy Color.

SInce *30 - Meanwhile*, his hat has been on fire, becoming a running joke since it's been in every comic panel Quirby has appeared in since then and having lit Roland on fire during *45 - An Analysis on Current Events*.

## Personality

Quiby comes off as a very odd individual. He tends to go back and forth between silence as he plays his Gameboy Color and a mixture of incredibly tame faux-curse words (flip, heck) and Leetspeak. He tends to act indifferent to most situations, although he is friendly, speaking to Perio when he enters the lobby and telling Roland, Kaizen's.

## Arc 1

In Arc 1, Quirby begins by reluctantly fighting Kaizen. despite the powers within his Game Boy Color, Quirby was quickly defeated by Kaizen's time stop and destroyed by a large ki blast after having his Game Boy Color taken away and his summoned allies destroyed. He returns to the lobby on fire. Once there he talks to Perio after he enters the lobby, annoying him with an accidental pun. While Erik attempts to explain the best he can the circumstances and details of the Tourney, Quirby sits and speaks misnomers

He sits in the background until *45 - An Analysis on Current Events* in which Roland lands on him, causing him to panic and quickly take out the rest of the lobby excluding Erik and Arnt. This also burns Roland, although we never see proof of this.

He is next seen watching the fight between Arnt and Altar begin, he avoids the growing conflict between Roland and Perio by playing his Game Boy Color and only speaking when he can be helpful.

## 49 - Meanwhile... (Again)

Roland reads Quirby's memories and only gets SMPTE bars. Roland is incredibly confused and the page ends. This comic was made as a joke in gimp during a discord chat between Quirby64, Brawlitup99, MaXtream and Lapisbomb. It was released twice, the first time it was taken down as it damaged the flow of the Altar fight. It was eventually re-released on Christmas Eve
Junior Crna Gora

Junior Carna This is a song competition for children and teenagers in Montenegro. Where the winner represented Montenegro in Junior EuroAsia Fourth Edition (2018).

## Participants:

**Saša Finč - Samo ja i ti**

**Grigol jež - Korak po korak**

Denisija Mildanis - Ja sam živ

**TUNLUJI - Hajde**

**Maj - Roža**

Camilla Marin - To sam ja i tako ćeš me dobiti

Irina Brodić & Jana Paunović - Oko zelene

**Silvia Pastoniovich - Drvo**

Eva Kozuhovič - Molitva za majku

Iulia Kalinzevicz - Dva luda ljudi

Polina Hastanovich - Uzmi mikrofon i uradi

Ronilh Dasinovich - Kiša u Podgorici

Nicole Lukashevich - Kakva zabava

**Zlion Marinovica - Cvet**

**Super Final**

Grigol jež - Korak po korak: 2ND

TUNLUJI - Hajde: 3RD

**Maj - Roža: 1ST**

Saša Finč - Samo ja i ti: 4TH

Silvia Pastoniovich - Drvo: 5TH

Zlion Marinovica - Cvet: 6TH
Eesti juunioride laul

Eesti juunioride laul Is an Estonian competition for teens ages 10-17. The winner will represent Estonia at Junior EuroAsia Fourth Edition (2018).

## Participants

DseA - Life is beautiful

Juri Papuulani - Ilus Tallinn

**Diana Mirkel - Ära loobu**

**Yulia Berkowitz - Tantsy kak sumasshedshiye**

Ole Marshak - Pea meeles

**Paulina Skrabytė - päev**

Anija Leibovicas - Your flower

**Tšaad Miikael - Õnne**

Ted Band - I see

**Olivia & Christer - Breathe**

Imelik masin (Group) - Olgu kaubanduskeskuses

**Roy Dessignon - Song For You Girl**

Ronja Mari - Ma olen rahu pärast

Miquel & Daniel - vend

Mikrofoni projekt - See on Eesti laste jaoks laul

**Super Final**

Roy Dessignon - Song For You Girl: 3RD

Tšaad Miikael - Õnne: 4TH

**Paulina Skrabytė - päev: 1ST**

Yulia Berkowitz - Tantsy kak sumasshedshiye: 2ND

Diana Mirkel - Ära loobu: 5TH

Olivia & Christer - Breathe: 6TH
Malta Junior EuroAsia Fourth Edition (2018)

Malta Junior EuroAsia Fourth Edition (2018) Is a contest in which the song that will represent Malta in Malta Junior EuroAsia Fourth Edition (2018).

## Participants

Christina Magrin - Above the sky: 2ND WITH 102 POINTS

Dorina - Only You: 6TH WITH 70 POINTS

**Chanelle Zarb - Hollow: 1ST WITH 103 POINTS**

Alexandrov Mourinho - Perfett għal dejjem: 4TH WITH 94 POINTS

Rachel Lowell - You'll always be mine: 7TH WITH 40 POINTS

Durib Shimel - Il-ħaġa li dejjem ridt: 5TH WITH 72 POINTS

Aidan Jay Drakard - Viva Malta: 3RD WITH 97 POINTS
Carmel

Carmel Paradise Is a 17-year-old Slovak-American singer from Los Angeles. She was chosen to represent Slovakia in Junior EuroAsia Fourth Edition (2018) With The Song "Quit" But 30 minutes after the win she was disqualified from the competition due to the selected song. She tried to represent Slovakia in the third edition but came second in Slovakia.
Monacojuniorfestival

Monacojuniorfestival This is a song competition for French and Italian children in Monaco aged 10-17. The winner will represent Monaco at Junior EuroAsia Fourth Edition (2018).

## Participants

**First Semifinals: Italian songs.**

Gobiani Dashiho - Il mio sogno

**Francesca Maltazina - Non abbiamo parlato**

**Helen Dafapet - Un posto dove dormire**

Ali Posimimo - Danza tutta la notte

**Second semifinal: French songs.**

**Maron - évasion**

D'Adam Mirsoni - Ne pas abandonner

**Lola Desior - Juste quand tu dis**

Band Dsinino - Eau électrique

**Third Semifinal: English songs**

SABINA - Don't look at me

**Molly Asendstrom - Pink music**

Demis Papagino - An empty world

**Marina & Oren - Disco Palace**

**Grand Final**

Marina & Oren - Disco Palace: 6TH

Lola Desior - Juste quand tu dis: 4TH

Francesca Maltazina - Non abbiamo parlato: 2ND

**Maron - évasion: 1ST**

Helen Dafapet - Un posto dove dormire: 3RD

Molly Asendstrom - Pink music: 5TH
Noah Davis

**Noah Davis**, es un joven estudiante de intercambio en la Academia U.A.

## Apariencia

Es un adolescente de raza caucásica con una construcción física delgada, pelo verde y ojos amarillos, tambien poseé unos googles verde-azulados los cuales usa de vez en cuando. Suele llevar una camisa blanca con una chaqueta estilo militar verde encima, guantes negros, pantalón azul y zapatos negros.

## Habilidades

### Equipamiento

* Artículo principal: S.H.A.R. *System Hyper Analogical and Racional*
* Bastones electrificados
RITV Barna Ljóð Samkeppni

RITV Barna Ljóð Samkeppni  Is a singing contest for children in Iceland. The winner will represent Iceland in Junior EuroAsia Fourth Edition (2018).

## Competitors

Ann Li Shang - Brotið ísinn

Tiffany Robson - Rafmagn

Rebecca Ellison - Ekki veikingu: 2ND

Icebreakers - Stríð!: 3RD

**Elida - Framtid: 1ST**

Jóna Alla Axelsdóttir - Sama hlutur

Julia Ben Simon - Litir
Uusi laulukilpailu Junior

Uusi laulukilpailu Junior This is a song competition for teens aged 10-17 in Finland. The winner will represent Finland in Junior EuroAsia Fourth Edition (2018).

## Participants

Titty - ensimmäinen nähdä totuuden

LIZ - WAIT

Denis Propecia - Tervetuloa Ice Countryiin

JoJo - BOOM

**SVAL - Tilbakefall: 1ST**

Mits bändi - vain tänään on tänään

Roshka Yanno - saat addiktoitunut

Isac Elliot - AYO

Saraya Brinton - Nähdään

Yelena Mishtinobovitch - Tonight

Roland Bendinovich - Fight against anger

Illectro Band - Sea Bem

Ulla Yuniba - Radiostation hjälp

Yola Reschnerstam - Kraften i mig

Benjamin Heptoram - Linna

The Invincible Band - Superpowers

Sandra - miksi

Coral & Diana - How Does It Feel To Be Alone?

Donia Belzec - A dream that does not come true

Rolla - JUST COMR HERE
Le finali nazionali San Marino

Le finali nazionali San Marino This is a singing competition for Italian teenagers and teens from San Marino aged 10-17. The winner will represent San Marino At Junior EuroAsia Fourth Edition (2018).

## Participants

Kamilla Ismailova - Il mio cuore è spezzato: 3RD

Irena Lojim - Sveglia 1ST

Lia Najim - Break the boycott: 4TH

Ronnie Papakazone - Mio padre: 2ND
Македонската младина пее

Македонската младина пее  Is a competition for teenagers in Macedonia aged 11-17. The winner will represent Macedonia in Junior EuroAsia Fourth Edition (2018).

## Participants

Julija Šlomovič - I do not need you

**Vanâ Daskalovič - Dijamant: 2ND**

**Darija - SNOVA: 1ST**

**Martija Stanojkovć  - Smiley sky: 3RD**

**D DXS - Nie sme: 4TH**

Dejv Lisinoviḱ - Vrati se nazad

MOJE - Pesna za devojčinja vo Makedonija

Dolev Pen - Freak Show

Osbo - Vašite soništa

Ania Laxmovitz - A place to live

**DCB Rouge - Tvojata svetlina: 5TH**

Tuvia Linkov - Cveḱinja

Žak & Marija + Daniel - Ajde
Musik Shiptar 2018

Musik Shiptar 2018 #4 This is a singing contest for people aged 10-16 in Albania. The winner will represent Albania in Junior EuroAsia Fourth Edition (2018).

## Competitors

**Semifinals:**

**BDZ - Zemra ime është thyer**

Sonia Brosh - Mëngjes

**Maia Shak - Unë besoj në ju**

**Darling Banoviç - The Dark Forest**

Fadid & Shermin - Do t'ju jap gjithçka

**Yusri - Jazz game**

Alina Jani - Yjet

Kleanca Susaj - Melodi

**Endri - Si dje**

**Sky Band - Where are we going now**

**Matir Chabin - Go And SING Blabla**

Yana Shilduva - Retë dhe hark

Roslana Machtova - Eja valle me mua

Camilla Clevitz - Ke menduar gabim

The Spring Band - Discover a world

**Adam Btavšiliju - Ky nuk është fundi**

**Super Final**

BDZ - Zemra ime është thyer: 8TH

Sky Band - Where are we going now: 6TH

Adam Btavšiliju - Ky nuk është fundi: 5TH

Matir Chabin - Go And SING Blabla: 7TH

Darling Banoviç - The Dark Forest: 3RD

Yusri - Jazz game: 4TH

Maia Shak - Unë besoj në ju: 2ND

**Endri - Si dje: 1ST**
Marksmanship

The Marksmanship skill centers around the use of ranged combat weapons such as bows and crossbows. These weapons do not require you to ADVANCE on the target before you ATTACK.

Abilities Gained:

* Ranged Weaponry - increases damage and surge when attacking with bows and crossbows (rank 1)
* Clean Kill - bows and crossbows deal more damage against targets with full health (rank 3)
* Rapid Fire - temporarily reduces unbalance time from ranged attacks by 1 second (rank 7)
* Hobble Shot - attacks with bows and crossbows will slow targets engaging you (rank 10)
* Precision - your ranged attacks ignore some armor against immobile targets (rank 12)
* Tether Shot - use TETHER to fire a shot which prevents a target from flying or advancing (rank 13)
* Volley - fires a volley of arrows or bolts, attacking all monsters you're not engaging (rank 15)
* Trick Quiver - allows you to enhance your arrows or bolts with an elemental attack (rank 16)
* Overwhelm - hitting a target 3 times in a row will reduce their health and knock them prone (rank 18)
* Perfect Aim - you have a 100% hit rate when attacking with bows or crossbows (rank 20)
SMA Jr.

SMA Jr. Is a song competition for youth in Slovakia aged 10-17. The winner will represent Slovakia At Junior EuroAsia Fourth Edition (2018). The competition will be held for the second time in a row In Aegon Arena.

☀Carmel Paradise Won the national final in Slovakia With the song she wrote "Quit" The song includes rude words, And The European Public Broadcasting Association Announced that the song could not compete in competition due to rude words. Immediately thereafter SKTV Announced that Carmel will not represent Slovakia due to the disqualification of the song and the lack of time to write a new song. Peter Konev Will represent Slovakia with the song "energie".

## Participating Artists

Ole Kravchenko - Mesiac sa usmeje

Mária Čírová - Môj pohľad

**Carmel Paradise - Quit: 1ST**

Patricia Janeckova - Otvorte myseľ myšlienkam

**Irena Ronisalovičová - black clouds: 2ND**

**Peter Konev - energie: 4TH - Representative of Slovakia.**

Sasha & Miriam - Walk and sing

Faran Ben-Abdi - how is it possible

**Denise Gork - Chcem len spievať: 3RD**
Juniors De Portugal

**Juniors De Portugal** it singing competition for children and youth in Portugal. The winner will represent Portugal in Junior EuroAsia Fourth Edition (2018).

## Participants:

Paulina Shaked - apenas você

Ariana Abreu - Stay With Me

**Sara - At Last**

Shorelina Litino - Eu comecei de novo

Monica & Julian - Dança da Vida

Doreen Felipe - Eu não vou desistir de você
Skills

Skills are learned from teachers scattered throughout the realms. As you gain levels, you will receive skill points which are used to increase your rank in the skills of your choice. Each training session costs 1 skill point, in addition to a payment of gold which increases as your skill rank does. As you increase your rank in a skill, you are granted abilities and/or spells exclusive to that skill.

You are also able to teach other players in skills you have trained, up to half of your rank in that skill. If you have rank 20 in a skill, the highest you can teach another player is to rank 10. Use TEACH <Skill> to begin teaching and STUDY <Player> <Skill> to learn from another player.

Skills currently available to all mortals:

* Dual Weapons
* Marksmanship
* Weapon and Shield
* Two Handed Weapons
* Unarmed Combat
* Athletics
* Mysticism
* Acrobatics
* Stealth
* Riding
* Coercion
* Survival
* Magical Dexterity
* Awareness
* Thievery
* Alteration Magic
* Enchantment Magic
* Divinity Magic
* Naturalism Magic
* Illusion Magic
* Necromancy Magic
* Evocation Magic
Illusion Magic

Students of Illusion Magic attempt to gain an advantage in various situations or directly impact how reality is perceived, usually by bending light and conjuring visions.

Spells Gained:

* Illusory Force - uses an invisible force to shove the target violently (rank 1)
* Conjure Food - creates food that can be eaten to restore health (rank 3)
* Fireflies - conjures fireflies to distract a target and make them easier to hit (rank 5)
* Unlock - attempts to conjure a key for the targeted door's lock (rank 8)
* Prismatic Shield - conjures a shield of colorful light which increases resistances (rank 10)
* Silence - causes the target to be unable to speak or cast spells (rank 12)
* Calm - pacifies a hostile monster or soothes an ally's adrenaline (rank 14)
* Invisibility - allows the friendly target to temporarily move about unseen (rank 16)
* Mirror Image - conjures three illusory copies of the caster to confuse enemies (rank 18)
* Spectral Dragon - conjures a massive, illusory dragon of spectral energy (rank 20)
University of Arcana

The University of Arcana is one of the four main guilds and is located in the northern part of the island city of Kalmyr. Founded by the original elves, the University is primarily known for the study and practice of the realm's most advanced forms of magic.

Although many mortals travel to the University simply to learn new spells, fully admitted students gain access to secret knowledge unique to their order and extending far beyond the common schools of magic. Students may also choose from the University's collection of trinkets and familiars, which provide a variety of unique powers and beneficial effects.

Composed of both spellcasters and fighters alike, the University provides its students and professors with the finest clothing, weapons and armor which elven craftsmanship can offer. The smiths of Kalmyr are often fond of gleaming, lighter metals, such as silver and platinum. The official colors of the city - cyan and purple - are usually included in the styling as well.

Guild Abilities gained at land levels:
Shield Throw

Shield Throw is learned through the Weapon and Shield skill.

Use with the SHIELDTHROW or STHROW commands.

Throws your shield at the target, dealing slashing damage. Your shield returns to you automatically.

If an opponent is in the middle of casting a spell, there is a 40% chance of interrupting it.

This ability can only be used against monsters you are not currently engaging.
Gnomes

The tallest gnomes are usually two or three feet tall. Most are very quick both mentally and physically. Gnomes are very friendly and sociable, and rather manipulative when necessary. They're often successful in politics and complex problem-solving of any kind. Most gnomes are from the small village of Farmshire.

   Racial Abilities:

* Negotiation - Increases gold and experience gained from quests
* Perceptive - Improved searching and trap detection
* Nightvision - Able to see in the dark

Size: Small
Clairvoyance

Clairvoyance is gained through the Mysticism skill.

Use with the SENSE command. When the command is used, you will gain information about the item in your right hand. Any quests that require this item will be revealed, giving you the quest giver and the general location. Your journal will be appropriately updated. Some quests require you to be at a minimum level before being revealed, and if this is the case, you will see a message indicating in the future. A journal entry will be made but with limited information.
Hessa

The old village of Hessa is located near the northwestern coast of Alarra, among rolling fields of green grass. It is a primitive, spiritual place, where young people go to learn about combat, exploration and many other things. The village was originally founded as a spiritual community by a pilgrimage of humans and half-elves who traveled from the island city of Kalmyr, nearby to the west.

Although the surrounding fields may seem large and maze-like, it is quite difficult to get lost. Simply continuing to travel in the direction of your destination will eventually get you there. All new adventurers begin in the center of Hessa after completing the Dungeon of Trials.

Places of Interest:

* Temple of Yan
* Courtyard of the Warrior
* Hessa Garden
* Panthyr Ruins
* Farmlands of Hessa
Enchant Item

Enchant Item is learned in the Enchantment school of magic.

Cast and Target <Self/Player> to enchant a piece of armor or jewelry in the target's right hand.

The caster chooses one effect from several options including increased health, mana, resistances and others.

This spell cannot enchant weapons, mounts, familiars or miscellaneous items.
Yuuki Onizuka

Yuuki Onizuka (鬼塚 結城, *Onidzuka Yūki*) mas conocida como el puto personaje menos original que ha pasado por aquí, pinche gente sin imaginación y de perdido pide una pinche comisión para hacer un perro personaje nuevo

## Apariencia

Asuna tiene el pelo largo de color castaño/anaranjado, sus ojos son de color avellana y su tono de piel roza la porcelana. Debido a cierto incidente de su infancia tiene incrustada una piedra misteriosa en su pecho, la cual tiene una forma de flor (posiblemente una rosa) con forma de corazón. Esta se encuentra unida a su corazón y según los médicos es muy posible que en el futuro despierte efectos secundarios debido a la rareza de la piedra.

En su traje de héroe ha pasado por diferentes etapas hasta el cual, su inicial constaba por dos piezas la superior a modo de camisa pegada al cuerpo con las mangas largas salvo los hombros los cuales estaban descubiertos de color blanco con adornos rojos, la inferior en dos capas la interna con una falda corta plisada rojiza y la externa se destacaba por ser una falda de largo hasta las poco mas abajo de las rodillas con una apertura en la parte frontal al descubierto, esta de color rojo con adornos rojizos.

En su nuevo traje de héroe, Yuuki viste un vestido de cuello alto color negro y blanco con unos adornos en tono rojizo; y unas medias largas rojas, su calzado a diferencia de sus pasados diseños de trajes se conforma por unas botas tobilleras blancas con una linea negra en el frente y con su suela color rojo. Ahora usa guantes blancos.

## Personalidad

Yuuki posee una personalidad tranquila y callada rozando la in-expresividad a primera vista, pero lejos del estereotipo que el publico le a puesto es una chica alegre y servicial, que no puede abandonar a alguien en problemas. A demostrado tener poca tolerancia a las bromas o actos impuros (pervertidos) llegando a asustar debido a la reacción violenta que toma.

Es sumamente inteligente y buena dando ordenes en batalla, es considerada la "líder" por defecto la clase 1-A en cuanto a combates por equipos. Es una de las estudiantes mas fuertes y prometedoras junto a su prometido.
Wanderlust

Wild Enclavers can easily claim the greatest aptitude and experience in exploration itself. As such, their bodies have developed a powerful attunement to their natural surroundings.

Depending on your current natural environment, such as mountain, forest, or tundra, you will gain different stat bonuses.
Mall Fight: Back To Basics

**Mall Fight: Back To Basics** (also known as **Knife's Mall Fight 2**) is the first 'Spin Off' thread, posted on The Escapist and taking place in the timeline that would later become the RaN's Fight Timeline. It was created by Knife-28 on the 21st of January and finished on the 31st of July.

Back To Basics was an attempt to emulate the first Mall Fight's restrictions on weaponry by dis-allowing any deliberate weapon such as firearms and swords.

This thread was also the first appearance of Trilby.
Tattooing

Tattooing is a guild crafting ability learned by members of the Wild Enclave. Tattoos can be applied to yourself and others to provide different helpful effects.

Unlike other crafting abilities, Tattooing can be performed anywhere. Hold the required ink in one hand and a Ritual Tattoo Kris in the other. Use TATTOO <Tattoo> <Target> to apply a tattoo.

Ink requires ingredients which are found and foraged in various places.

Available Tattoos:

* Teal Tattoo of the Hydra - Increases all resistances by 5%
* Amber Tattoo of the Eagle - Grants flying
* Gold Tattoo of the Lion - Increases health by 10%
* Olive Tattoo of the Crocodile - Increases armor by 10%
* Violet Tattoo of the Panther  - Increases dodge by 5%
* Grey Tattoo of the Gorilla    - Increase armor and health by 5%
* Scarlet Tattoo of the Spider  - Increases critical chance by 10%
* Blue Tattoo of the Whale - Grants waterbreathing and increased swim speed
* Red Tattoo of the Scorpion - Increases surge by 10%
* White Tattoo of the Moon - Increases mana, attack and spell power by 5%, grants light
* Black Tattoo of the Bat - Decreases spell costs by 10%
* Green Tattoo of the Tree - Increases armor and regeneration by 5%
* Yellow Tattoo of the Sun - Increases health, attack and spell power by 5%, grants light
Kaizen

"I've been toying with you since the beginning, puffball. And this is the end of the road."

### Weapons/ Abilities

RegenerationSuper Saiyan 1 & 2

Strike Buster

Time Stop (Dark Magic)

### Occupation

Wandering WarriorPart-Time Treasure Hunter

## Official Bio

"Kaizen is a clone of Punchy Rockwell, and thus has all the abilities he has, and then some. Kaizen entered the tounament originally to test his strength and prove he could beat everyone there."

## Appearance

Kaizen is an average sized (172 cm) male with long brown hair, a red hoodie, grey shirt, brown pants and Black shoes. His skin is white and his eyes are purple. His hair color and shape is altered by the transformation he's currently in, for example it turns red and grows when he enters his normal Super Saiyan transformations.

### Altered

When under the influence of Altar, Kaizen's eyes become grey and his shirt becomes purple, essentially switching colors with each other, as well as his hoodie becoming grey.

## Personality

Kaizen is an incredibly selfish and hotheaded individual, ready to pick a fight with *anyone* if they rub him the wrong way. He's also incredibly impulsive, acting on his decisions the second he makes them without any second thought.

To anybody he's not familiar with he typically is rude, but he does have a nicer, more subdued side he reveals only to those he considers friends. However, even with his friends he acts like a jerk.

## Arc 1

Kaizen enters his fight through the side of Tetris. Confident in his abilities, he doubts Quirby's powers, as he sends out an 8-bit Mario which attacks Kaizen. Kaizen attacks using his Space-Time Breaker Beam which is dodged. Quirby continues his attacks, sending out the Mega Man 2 Mecha Dragon and Link from the Legend of Zelda. Trapped, Kaizen activates his time stop ability, which he uses to destroy Link and the Mecha Dragon, and to power up to Super Saiyan while removing Quirby's Gameboy Color. He destroys Quirby with a ki blast and flies away. While flying he runs into Arnt, who he promptly blasts. Arnt explains the multiverse to Kaizen. Kaizen is angered by this as he already knew the information taught. He is further angered when he is unable to hurt Arnt. He sits on top of Roland after punching Arnt for 10 minutes sobbing over his inability to hurt Arnt. Roland makes fun of him and is promptly kicked into the sky. Perio is irritated by Kaizen's attitude and a fight almost begins, until suddenly, Kaizen's body is taken over by Altar, the original Punchy. Knowing that he is unable to remove Altar from his body, Kaizen is standoffish and leaves Altar to do what he wants, asking only that he doesn't ruin his body.
Rhojidan

Rhojidan is a huge, sprawling castle city nestled among the snowy mountains of northeastern Alarra. The massive structures of Rhojidan are made mostly of dark ebony steel and stone. An impressive but dreary and cold city, it contains the strongest army and largest port in the realms. The city can be accessed from the surrounding lands in a variety of ways, but mainly from the south via the Imperial Trade Route running east and west through the center of the continent.

Places of interest:

* Sinshade Family and Army of Rhojidan guild halls
* Black Sapphire Keep
* Stables of Rhojidan
* Royal Palace
* Museum of Rhojidan
* Orphanage
* Temple of Rho
* Port of Rhojidan
* Gladiator Arena
Aspects

Aspects provide members of the Wild Enclave with some of the powers and
characteristics of wild beasts.

Use ASPECT <Aspect> to activate

The following aspects are available:
Tiger - Your hands become claws, your unarmed damage is piercing and can cause bleeding
Cobra - Use SPIT to hurl acid at foes, dealing damage and reducing armor (30 sec cooldown)
Panther - Increased damage coming out of Stealth and increased critical strike chance
Whale - Waterbreathing, increased damage dealt and reduced damage taken while in water
Bear - Armor is increased and the Well Rested buff also increases your health and mana
Crane - You are able to fly and you have increased dodge, parry, and block
Boar - Forage speed reduced to 0 and you can charge without a mount, with a chance to stun
Mammoth - Health, spell power and attack power are increased, and you are immune to cold
Lion - Your health and mana are increased, and you are immune to fear
Dragon - You are able to fly, attack and spell power increased, and breathe fire (1 min cooldown)
Awareness

The Awareness skill centers around your attention to detail, sense of your surroundings, competency as an observer and perceptiveness in general.

Abilities Gained:

* Improved Critical - increases your critical strike chance (rank 1)
* Improved Search - decreases the amount of time required to search a room (rank 3)
* Fresh Acumen - automatically enhances the Well Rested buff (rank 5)
* Scouting - use SCOUT to show the hostiles in nearby rooms, distance increases with rank (rank 7)
* Detect Traps - allows you to detect and avoid the effects of some traps you trigger (rank 9)
* Study Foe - use STUDY <Target> to learn additional information about a monster (rank 12)
* Blind Fighting - you are immune to the effects of blindness (rank 14)
* Improved Senses - you are able to LOOK in a direction even if the exit is currently closed (rank 16)
* Eidetic Memory - increases the amount of locations you can REMEMBER to 10 (rank 18)
* Vigilance - when entering combat, the first attack or spell against you will always miss (rank 20)
Phylactery

Liches of the Sinshade Family have mastered the ability to store their souls within a phylactery, at times avoiding the penalties of death.

After triggering your phylactery, you will suffer from Soul Fatigue. For 10 minutes, you will be reduced to 75% effectiveness. If you die while this effect is in place, it will reset duration.
Ride Lightning

Ride Lightning is learned in the Evocation school of magic.

The caster summons a bolt of lightning, grabs it and rides it into the sky, then rides the next bolt of lightning down, arriving at a random location nearby.

In addition, you will receive the Power Surge effect, which increases your Spell Power by 20% for 2 minutes.

It is cast instantly, but you will be unbalanced for a while upon landing. The spell can be risky, as it will teleport you into a random room in your current area, regardless of whatever monsters or other hazards may await.
Alteration Magic

Students of Alteration Magic attempt to harness and manipulate the very fabric of space and time, as well as the unseen, arcane energies present throughout the universe.

Spells Gained:

* Arcane Bolt - launches a bolt of arcane energy at the target (rank 1)
* Translocate - teleports an item to the caster's vault (rank 2)
* Slow - slows the target down, increasing unbalanced time (rank 3)
* Steal Magic - takes a beneficial spell from the target and gives it to the caster (rank 6)
* Telepathy - allows the caster to see through a willing target's eyes (rank 8)
* Arcane Missiles - unleashes a torrent of energy missiles (rank 11)
* Blink - teleports you several rooms in the targeted direction, through some doors (rank 13)
* Reverse Time - heals the target gradually over a brief amount of time (rank 16)
* Haste - increases the target's speed, reducing unbalanced time (rank 19)
* Portal - opens a two-way portal to a location the caster has remembered (rank 20)
Athletics

The Athletics skill centers around your health and overall physical fitness. Athletic abilities involve swimming and jumping, as well as improving health regeneration, carrying capacity, heavy armor proficiency and other areas.

Abilities Gained:

* Physical Training - increases your health regeneration (rank 1)
* Swimming - increases your ability to hold your breath underwater (rank 3)
* Second Wind - increases your current and max health by 35% of your base health for 1 minute (rank 5)
* Heroic Leap - use LEAP <Direction>, injuring and knocking down monsters in the room (rank 8)
* Oxen Strength - increases the amount of items you can carry (rank 10)
* Defiance - while wearing all heavy armor, incoming attacks increase your armor rating (rank 12)
* Iron Will - increased chance to resist stun and reduces stun duration (rank 14)
* Endless Vigor - regain health when you kill an enemy (rank 15)
* Supreme Physique - attack and spell power are increased, based on your maximum health (rank 17)
* Immortal - while wearing all heavy armor and your health is low, damage taken is greatly decreased (rank 20)