recursal/Fanatic-Fandom huggingface dataset:
A-085 Havens Rest

"Haven's Rest, a safe place for every weary traveler in the Multiverse."

## CACG Item File

Item A-085 is an anomalous interdimensional location housing an establishment known as the "Haven's Rest Inn." This inn is advertised as open to all who enter, and upon initial expeditions A-085's management have proven very friendly to our operatives. Since initial containment measures, containment of A-085 consists of limiting all points of access into A-085 to Group-controlled facilities. This was achieved via an agreement with a group of entities known as A-085's "managers." Operatives are lent in shifts to act as security for A-085, and in turn the managment of A-085 limiting new entrances from being made, and moving all existing ones into facilities owned by the Group.

All entrances to A-085 have been positively identified as instances of Item A-003. All of these entrances resemble a dark-brown panel door of unknown composition, with what is presumed to be a protective rune carved on the outside. Following the Group's initial discovery of A-085, extradimensional expedition teams have identified entrances into the inn in approximately ██.█% of all charted universes. Following a safety evaluation by Dr. Lambert, Administration has approved the use of A-085 as a resting point for extradimensional expedition teams.

Despite offering food, drinks, and beds, the staff of the inn refuse to accept payment for services rendered. It is speculated that running A-085 is a charitable operation. It's also theorized that A-085 has a limitless amount of both resources and space, as none of the operatives that have entered have ever witnessed a resupply.
Brunnhylde

Portrait of Brunnhylde

## Seraphim File [Hiiiiii ^-^]

Oh! My first time making my own file! Let's see here. How do those Syndicate dorks do it? Right right. Ahem

Subject Number: 059

Subject Name(s): We decided to give her the name Brunnhylde. I could potentially give the real name, but High One wants to make it simpler for any people without the Mark. So yeah! Brunnhylde.

Position: Scout of the Vasileio

Classification: Aspect Abaddon

Description: Brunnhylde is a female Vasileian standing at 6'2" and weights 230 pounds. She has dark brown hair and and an eyepatch over her left eye. She usually wears a pretty snazzy coat with a uniform under it. Her body type is muscly, I mean, she works out a ton. Which is quite interesting considering she doesn't even need that type of physique with the abilities she has, which are kinda cool. She's a Psychokinetic.

So you might be wondering? What's a psychokinetic? Good question, it's very different from Psychopath, but they often overlap. They can move things with their minds. Pretty freaky right? So she's very much a long range kind of gal. Her abilities are so strong she's capable of displacing "small" celestial bodies. By small I mean asteroids capable of destroying an Earth-sized planet. And can even move Mercury-sized planets. Uh, we mean the Solar System Mercury. Not to be confused with the late Pillar of Speed that got clapped by Corvis. Rest in Piss loser! Ah, I'm getting off topic.

She's only a scout for her alien army called the Vasileio, meaning there's probably a lot more like her. Keep watch guys! If she's this strong, I don't wanna know the strength of the leader!

[Processing new information]

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What the fuck???
A-027 The Zone (02)

## Item A-027 "The Zone"

A depiction of A-027, alongside a handful of A-027-Alpha instances taken from the personal journal of Operative Voidwalker.

### Item Status

Partially contained, further containment measures necessary.

## CACG Item File

Item A-027 is a large portion of land, previously hosting a city, bathed in a powerful anomalous field. It's presumed that this field is the result of a past catastrophe, as there have been no signs of the previous occupants of A-027 besides instances of A-027-Alpha as of writing. The field covering A-027 seems to be capable of not only strengthening existing anomalies, but also spontaneously creating new ones. These new anomalous objects are covered under the blanket term of A-027-Beta, as efforts to catalogue them as full-on items has been deemed a low priority. A-027 was first discovered following a detectable spike of anomalous energy near the [SITE REDACTED] high-energy observatory. Task Force "Archivists" was sent out promptly after.

Following the initial expedition, preliminary containment measures were established. As of writing, A-027 is lined with a 6ft tall (~2m) chain link fence where terrain permits, and guard patrols regularly survey for intruders. Later expeditions have been deemed necessary following a post-containment event that resulted in A-027's area of effect growing by 3ft (~1m). Following containment, there have been occurrences of A-027-Alpha instances. These seem to be what are described as "shadows" of the past occupants of A-027 by operators in the area. All evidence so far has proven that these entities are not hostile.

To curb A-027's growth, Task Force "Archivists" was sent on an expedition into the Zone to install a specialist device known as the "Zone Attunement Device" (ZAD). By drawing in and concentrating the anomalous field surrounding A-027, the ZAD effectively curbs the growth of the Zone with the side effect of strengthening all anomalies in the area.

During this expedition, a particularly
Bethlehem

## Description

Ship Name: Bethlehem

Ship Model: Seraphim Class-3 Space Cruiser Capital Ship

Manufacturer(s): Bellona Timothy, Dr. Kam, Seraph, Hellscream

Fuel: Refined liquid composed of Dark Matter and energy from a dying star. Can refuel via simple travel.

Weapon(s):

* 1 High Frequency Superlaser below amidships
* 45 Quasi-Photon Heavy Cannons around all areas of the ship
* 60 210mm Anti-Aircraft/Anti-Tank Guns around all areas of the ship
* 12 missile launchers (6 on starboard, 6 on port)
* 15 High Frequency laser cannons around the entire ship

Size: 1400 meters long and 600 meters wide

Top Speed: 2AUPH (Astronomical Units Per Hour)

Acceleration: 0-.5AUPH in 3 seconds

Admiral: Seraph

Notable Crew Members:

* Cherub Millia
* Cherub Corvus
* Cherub Bellona Timothy
* Cherub Dr. Kam
* Cherub El Diablo
* Deity Jehovah Jirah
Agent Tsar

Portrait of Agent Tsar

## CACG Operative File

Staff Number: 029-TSAR

Operational Name: Tsar

Description, Talents and Skills: Agent Tsar is a CACG military agent stationed at Geo-7. He is one of the key members of the Special Unit known as In and Out. Tsar specializes in long ranged weapons and has amazing marksmanship.

Tsar has been able to support from long ranges and is equally dangerous at close range. He prefers a DMR and has body count of 72 with his favorite weapon.

Tsar, like the Director, is from the Unified Frontier. Tsar looks up to the Director and has even suggested that he become the next Freedom Fighter when the elections come.

Position: Operative under the In And Out Unit with fellow agents Royal and Crown
12th Disciple

Portrait of Subject-029

## Syndicate Database File

Subject Number: 029

Subject Name(s): 12th Disciple

Classification: Aspect Coldfront

Status: Alive

Description: Subject-029 is a Biracial female Elysian standing at 5’8 and weighs around 156 lbs. She dons religious wear and seems to have glowing hair. This however does not change the shade of the hair in any way. Her robes have a Seraphim emblem on it. 12th Disciple has the ability to bolster the strength of anyone in her range through the act of prayer.

Subject-029 is under the advisory of Subject-021 for the medical department of the Seraphim, and is also being trained to be in active missions with the Dominion. When she prays, she can pray for anything to happen upon her allies. For example, if Subject-029 wishes that a Dominion member gets the strength to open a locked gate, the effects of this prayer will happen approximately 3 seconds after the words are uttered, and the affected individual will have enough strength to pry open a gate.

Subject-029 is also able to resurrect or reconstruct an object or person. Though it comes at the cost of her stamina. Depending on how long a person has been deceased, her energy output through prayer must match it. If a person has been deceased for a few months, after resurrecting them, Subject-029 will have to recover her energy and stamina for about a week before she can begin prayer again. This recovery can be sped up by having her rest and eat regularly as well as being given more healthier foods like vegetables and fruit. It is observed that fruit salad cuts recovery time by 3 days.

Subject-029 is the current second-in-command of the Infirmary on Grail’s moon, named Jericho, of CMLT-919
Roundtable Archive - RE:VX-7 Information Request

**DOCUMENT NOTE:** The following is an archived Hermes Email Client conversation between Director Archangel and Royal Advisor Irvin Hodges regarding disclosure of Anomalous Research Institute Files on Anomaly VX-7, following a suspected sighting. Originally sent **[03/21/2021]** - *CACG Automatic Data Archival Protocol*

## Hermes Email Client, Government Access Link

`From: Irvin Hodges (hodgesIrvin@camelot.gov)
To: Hakim Marshall (director@cacg.gov)
Subject: RE:Anomaly VX-7 Files Request`

Hey Mr. Marshall, I'm doing quite well, and I'm glad to hear construction is coming along well. I ran your request by Avery and they gave it the greenlight, so I managed to get the National Archive to dig up some of those old physical and digital ARI archives on Anomaly VX-7 as you asked. Not sure why they didn't give you these with the rest in the first place after you guys got sanctioned. There's a good few files on that anomaly, but according to the archive workers a few vital ones were missing, either stolen or destroyed.

If it's not a problem, we can have them express delivered to your guys at GEO as I understand this is a time sensitive matter. Off the record I really hope you guys catch this thing soon. It used to terrorize us relentlessly back before the ARI caught it, Arthur knows it's a matter of time before it starts setting off on a warpath again.

If you need anything else on acquisitions or information you have my email as always.

Cheers!

`Irvin Hodges
Royal Advisor
Office of the Sovereign, Camelot`

**[Show Previous Email]**

**[Hide Previous Email]**

`From: Hakim Marshall (director@cacg.gov)
To: Irvin Hodges (hodgesIrvin@camelot.gov)
Subject: Anomaly VX-7 Files Request`

Hi Irvin,

I hope everything's going well with you today. To make things a bit brief, we've sighted an anomaly in the field that seems extremely similar to anomaly 'VX-7' in the ARI breach papers, but upon reviewing the ARI records transferred to us we've found there's little to no documentation on VX-7. As I can't in good conscience send my men after this thing without knowing how to combat and contain it, I wanted to ask if you or Avery could authorize a National Archive search? Either way, thank you in advance.

Also, construction is going along smoothly over here, it seems we'll be able to entertain an official inspection from the Defense Department and the Sovereign themselves as requested in the coming months.

`Hakim Marshall
CACG Director
Camelot Anomalous Containment Group`
A-044 The Metal Plague

Microscope slide photo of A-044 nanites isolated from a blood sample.

## CACG Item File

Item A-044 is a sentient swarm of nanites capable of infecting organic hosts and self-replication. After infection, a host for A-044 will begin experiencing delirium, fevers, and ██████████████. Three days after infection, A-044 will start subconsciously manipulating the host's psyche, exerting the hive mind's control over the infected. After a week, A-044 will begin to convert the host's organic tissues into synthetic analogues. Upon this stage of infection, hosts are considered to be highly infectious. All staff interacting with patients of A-044 in this stage are to wear respirators rated for nanotechnological threats.

A-044 was first identified after a bioterrorist attack on Camelotian soil by Group of Interest "Iron Front," and subsequently contained alongside all hosts. Since initial containment, devices have been devised to expel the A-044 "infection" from the body, as well as distinguish A-044 hosts from the general population. A-044 is generally thought to be curable until the tissue replacement phase, after which care shifts from expelling the nanites to disabling their connection to the hive mind. As of writing, only █ subjects infected with A-044 have received this post-replacement treatment. Should no intervention be taken, A-044 infection will eventually result in full-body tissue replacement, effectively making the host a fully synthetic lifeform. To date however, only █ cases recorded by the CACG have resulted in this full transformation.

All samples of Item A-044 are to be secured in a standard high-security biohazard enclosure in the Vitae Biochemical Sector of GEO-7. A-044 "colonies" are stored in a high-strength canister with an electromagnetic trapping function to prevent vessel breaches. A-044's enclosure is to be separated from the rest of the sector with an airlock equipped with an electromagnetic interference dynamo to effectively "kill" any possible A-044 instances on employees exiting the enclosure. Should A-044 instances be found in the field, they are to be retrieved and scrubbed of possible contaminants (host tissues/cells, etc.) and stored alongside the rest. As of writing, the Group is in possession of three canisters of A-044.
Mordred's Hold

Mordred's Hold is a special subgroup of the Syndicate dedicated to terminating the members of the Roundtable Council of the Camelot Anomalous Containment Group.

## Description

Mordred's Hold is a special group made up of various people recruited by Judas Havelock of the Syndicate. They are to work in tandem with the disguised Vice General to kill the Roundtable Council. This is to make the occupation of the universe easier, as the Roundtable Council is the main obstacle in their mission. The current Mordred's Hold members are as follows:

* Lucifer
* Anti-Mage
* Seiren
* Earthquake
* Gecko
* Wraith
* Nyx
A-013 Tempus Coils

## CACG Item File

Item A-013 is the designation given to a group of approximately 80 identical small anomalous components. In the data sheet recovered alongside them, they are referred to as "Temporal Manipulation Coils." The first and only known instances of A-013 were discovered following a raid on a warehouse located in San Arturo, which was believed to be rented out by Iron Front operatives for the storage of anomalous weapons bought from the Syndicate.

A-013 instances, when properly energized and interfaced, will emit a beam of anomalous energy that will alter the flow of time for a specific object in relation to our timeline. In the most basic of applications, this either be aging or de-aging a target, but it has uses far beyond that scope. The magnitude of this effect is seemingly unlimited with enough energy supplied to the A-013 instance, with it being noted that it can age both depleted uranium armor, rock, and even flesh all to decay, corrosion, and dust within a matter of minutes.

A-013 instances are to be stored at Anomalous Component Locker 3B at Psyche-2. When not in use, instances of A-013 that have been previously operated should be stored separate from the "fresh" instances. To date, only about 9 A-013 instances have seen permanent use, with the most notable being the Temporal Dislocation Booth used by Task Force "Timekeepers." The medical department is also in possession of two coils for treatment of time-based anomalous attacks, such as rapid aging or de-aging of an operative.

#### *Note from Medical Dept. Head, Dr. Du Bois [028-CMLT]*

*For the love of whatever passes for a god in this agency, **stop using these damn things for your culinary pet projects.** We don't even know the full extent of these things on the human biology, much less the universe, and you're using them to age your cheeses and wines? Not to mention the staff coming into the infirmary aged to all hell. Have some damn respect for the laws of space and time, and get your damn experiments approved first.*
A-061 The Ghoul

Artistic depiction of A-061.

## CACG Subject File

Subject A-061 is a pale, seemingly androgynous humanoid. They have no hair on their body, and an abnormal abundance of muscle mass. Although being considered nonsentient upon initial containment, A-061 has demonstrated a frightening degree of awareness since they were taken into custody. Their senses are extremely refined, being able to hear the drop of a pin through 6ft (~1.8m) of concrete as well as discern exactly how many staff are in its vicinity via smell. A-061 has been found to be extremely vindictive despite maintaining an extremely cordial demeanor. Alongside this, A-061 has been found to have a desire for human flesh, going so far as to put themselves in harm's way just to consume more and more even after sustaining near-fatal injuries.

A-061 exhibits a high degree of strength due to their muscle mass, but they also possess a low-grade healing factor as well. This healing factor allows them to regenerate lost limbs and organs over a period of, at minimum, three weeks. Due to this, all security teams are advised to use lethal force should A-061 breach containment. Unrelated to their anomalous properties, A-061 has been found to be hosting a colony of (non-anomalous) L. Velarus bacteria inside their mouth. This colony of bacteria seems to be in a symbiotic relationship with A-061, allowing for every bite inflicted to result in a deadly infection, defending A-061 and propagating the bacteria further.

A-061 has recently been reclassified as XV due to repeated incidents of staff members being manipulated into entering their containment enclosure before being gruesomely eaten alive. With reclassification, A-061's new containment procedures require all staff to have armed escorts around A-061's enclosure. As per Dr. Tenma's requests, A-061 is to receive three meals per day as well as fresh clothing upon request.

### Subject A-017 Interview Log

Interview A-061-1 (XX-XX-XXXX) | "Intake Interview"
Ark Ventures

Logo of Ark Ventures

Ark Ventures is a company founded by Bellona Timothy and directly sponsored by the government of Hazor. The company creates multiple technologies and do repairs as well.

## Creation

After the advancement of technology spear-headed by Bellona Timothy and Dr. Kam, other nations wanted to invest and buy technology from the two to advance progress in their lands as well. This spurred the creation of the Ark Ventures corporation in 2019 A.D. The corporation was given it's blessing by the Seraph and directly sponsored by the government of Hazor. Afterwards, Earth-218 and Terrian became futuristic in their space travel and nation infrastructure.

## Technological Prowess

Being the brain child of Bellona, the company was ahead of its time in technology. The company uses Dark Matter in tandem with their creations to ensure cleaner methods of travel and production. The list of innovations are as follows:

* 1024-Core Processor that operates at a TDP of 121 watts and has a frequency of 9GHz. This is used in their supercomputer, which has an Elysian inside named Eden that helps further technological advancements and helps medical research
* Starships that use dark matter to traverse the stars
* Hydro-powered vehicles
* Solar Panels that increase efficiency and power absorption by 333%
* Lunar Panels that use the light bouncing off the moon to create energy
* Hydroelectric generators that generate more power from less water, increasing power generation overall.
* Wind-Powered Cars that power themselves while driving
* Quasi-Photon Lasers
* High Frequency Lasers
* Universal gates and devices. This has led the beings of CRDNCE-218 to traverse the multiverse, mainly meant to pursue the Syndicate.

## Mission

The mission of Ark Ventures is to further progress for their world. Their main mission is to create a universe where Humans, Human Alternatives, and Elysians can live comfortably and fix what was ruined in the past. Ark Ventures is the leading company in medical research and have found cures to Multiple Sclerosis, ALS, Cancer, and other diseases. They are also the leading company in creating vaccines in case a new viral disease emerges. They have also sponsored multiple charities and movements like alleviating world hunger, and enforcing civil rights. They are also integral to the ongoing conflict with the Syndicate, an organization that wishes to kill and control anything that isn't Human. This includes supposed genocide of Elysians and Human Alternatives. Because of this, Ark ventures has created weaponry in defense of Syndicate operations and missions. They actively supply resistance groups where Syndicate occupation exists.
Malik King

Portrait of Malik King

Employee Number: 024-TOTEM

**Operational Name:** Advisor Malik King

**Description, Talents and Skills:** Adv. Malik King has an exceptional knowledge of alternate realities and the stability of wormholes and reality gates. This is due to being stuck in another universe for a decade and single handedly coming back to his home reality. He was promoted by The Director on the spot, and was tasked to keep in contact with Dr. Kam of CRDNCE-218

Position: Advisor and Director of the Precocious Realities division, overlooked by The Director to keep in contact with Seraph and 002-SE.

### Abilities

It seems that Malik King has enhanced reflexes and agility. He has been seen to successfully dodge a bullet at high speeds from up close. He has also been able to jump at long distances and run and higher speeds than the average human.

He also appears to have a red and blue halo that appears whenever he reacts at superhuman speeds. The halo also steadily glows when near demonic presences. Due to this, it is predicted that Advisor King has hidden angelic properties.
Dr. Deinm

## CACG Operative File

### Operative Background

Operative Deinm is an accomplished psychologist, originally working in the Camelotian prison system as a therapist following his arrival to our universe. Dr. Deinm being one of the many refugees brought to the Grail from the "Rift Cascade" event. Following his work in Camelotian prisons, it was discovered that he had anomalous abilities that aided him in his work, helping him talk down the most violent inmates possible. Following the discovery of his anomalous abilities, he was quickly hired by the CACG to deal with more anomalous patients.

### Talents and Skills

Dr. Deinm is very familiar with the human psyche, reportedly spending years to obtain a psychology PhD and helping countless individuals talk through their troubles. Paired with his ability, he's a force to be reckoned with in terms of psychology and therapy. Due to his proficiencies, he's been assigned to both counselling and anomalous psychological research, but his counselling duties seem to take personal precedent.

To date, he's had a personal success rate of ██.█%, a fact he's quite proud of.

### Anomalous Properties

Dr. Deinm's presence seems to pacify individuals around him at will, rendering them incapable of harming him. Alongside this, he also seems to have a calming effect on those affected by his presence, rendering them less emotionally guarded for their talks. These anomalous properties make Dr. Deinm the perfect therapist for the CACG, opening up opportunities to rehabilitate anomalous patients that'd give the average psychotherapist a run for their money. It's unknown if Dr. Deinm can use this effect on himself, however.
GOI-011-NINE

Logo of the Nine-Star Army

### Mission

- Protect their world from the Blights (Failed)- Work with the Seraphim to defeat the Syndicate

## CACG File

Group of Interest Code: 011-STAR

Tactical Designation: “Nine-Star Army”

Current Threat Schedule: I

Status: Active

Description: The Nine Star Army is a paramilitary organization that came from HUNT-217. The organization was formed shortly before the events of September 15th, 2045 in preparation of the invasion of otherworldly beings through a dimensional gate. This failed, however, and the world was destroyed eventually by Levi with his Bellow. They fled to CRDNCE-218 and have collaborated with Seraphim ever since.

The Nine Star Army is split into three divisions and are as follows:

- Internal Service

- New National Guard

- Coalition of Pioneers

The Internal Service is the governing body of the Nine-Star Army. The New National Guard is the largest division as it holds all the soldiers of the Army. The Coalition of Pioneers are specialized soldiers that are trained to be capable of killing creatures and beasts by themselves. The average number in a squad of Pioneers is 3. This can max out to 5 Pioneers in one squad as well. The most prominent Pioneer is Cadmael Young, also known as the Xeno-Sorceror.

The Nine-Star Army is currently in an alliance with the Seraphim and their New National Guard Division is in direct partnership with the Seraphim’s Dominion. They are all led under the Domination Here Lies Fate.
Rial Carson

Portrait of Rial Carson

Rial Carson is a human being from the universe of the now destroyed HUNT-217. She is the Commander of the Nine-Star Army and Cadmael's mentor.

## Description

Rial Carson was trained in the US Armed Forces. She was in the US Navy SEALs and had a mission success rate of 95%. She has 36 confirmed kills and was deemed one of the deadliest people on Earth. Afterwards, she founded the private military organization known as the Nine-Star Army, which worked sometimes in tandem with the US Armed Forces. She became one of the largest leaders in the struggle against the Blight invasion after the events of September 15th, 2045, which jumpstarted the war against the Blights. On that day she recruited two people who eventually became Pioneers, named Cadmael Virgo and Asoese Jackson. Carson trained the two to become the most effective soldiers, reminiscent of her own training. Currently she is closely collaborating with the Seraphim of the CRDNCE-218 universe and is officially a Dominion under their partnership.

### Skills and Talents

#### Marksmanship

Rial Carson has an extreme proficiency in weaponry, as a result of her Navy SEAL training. She is able to take out a target from 27 meters away.

#### Close Quarters Combat

Also due to her training, she is able to hold her own at close quarters.

#### Leadership

Her leadership skills has lead her to having the most successful organizations in her universe. The Nine-Star Army still stands today, even if the numbers dwindled due to many dying in the universe's tragic end.
A-018 Entropy Cannon

## CACG Item File

Item A-018 is an anomalous electronically operated firearm, known by the data sheets and documentation recovered alongside it as the "Entropy Cannon." It was discovered and contained following an arms deal bust between the company Chuckleskull and the terrorist group Iron Front. From initial inspections, it's thought that A-018 was a weapon custom-made to take out key targets within the CACG and beyond, the primary suspected targets being The Director, Thunder, and many more operatives that wielded anomalous electrical abilities.

Item A-018 resembles a rifle superficially, and doesn't utilize powder ammunition, or any conventional ammo at all. Through anomalous means, A-018 can fire a stream of positrons at a target, consuming a large amount of electricity stored in the device's high-capacity energy cells. This stream will effectively strip a target of all of the electrons inside it and surrounding it, leaving behind a mass of uncontained plasma ready to explode. However, A-018 is limited by the charges it utilizes, with only 33 (out of 36) charges among the four power cells remaining as of the "Second Son Incident." Since the Group has not yet managed to produce enough energy source sufficient to recharge A-018, its usage is heavily restricted if allowed at all.

Following initial containment, it was discovered that A-018 has an on-board AI that helps the user correct their aim, as well as make tactical assessments in the heat of battle. Prior to the "Second Son Incident," A-018 had built a considerable rapport with Operative Void, being allowed to spectate A-003 experimentation as part of the HAA Initiative. Following the summoning of Item A-046 ("Second Son"), A-018 willingly allowed itself to be used to kill A-046, going so far as to access a secondary fire mode to assist Void in taking down the creature. So far, A-018 has remained uncooperative in following interrogations, merely allowing itself to be serviced and researched in silence. The specifics of this secondary fire mode remain unclear at the time.

A-018 is to be stored at the Daedalus Anomalous Engineering Sector of GEO-7 in a secure garage. Following the "Second Son Incident," only a select few researchers and engineers are allowed access to A-018, as well as Thunderbolt. The main priority for A-018's containment efforts lies in successfully charging a single power cell out of the four that come with it. All progress is directly reported to the Roundtable Council.
A-079 The Archfiend (It-1)

[DATA EXPUNGED]

## CACG Entity File

Entity A-079, also known as "The Archfiend" in historical accounts, is an entity of both great arcane power and overwhelmingly malicious intent. Following Roundtable Council member Wizard's expedition on **[06/03/2022]**, A-079 has been confirmed as both hostile and active. Current observations show that A-079 is still partially sealed from our world, and thus currently incapable of posing a direct threat. Despite this, it has been capable of summoning demonic minions (A-079-Beta) and gradually terraforming the area it has currently manifested over.

Following its awakening, A-079 both partially broke its seal and released a highly concentrated wave of arcane energy. At first the purpose of this wave was unknown, but information from the Los Oros Arcane Observatory and statements from Operatives Wizard and Witch has revealed this wave is meant to imbue a select few individuals with great magic prowess. These individuals are enthralled by A-079 upon receiving their powers, under the direct control of A-079. Following their imbuement of magical power, they are classified as A-079-Alpha. It is assumed that A-079 plans to use all A-079-Alpha instances to fully break the seal keeping it out of our world.

Containment measures are still in development, but research teams as well as Task Force "Wizarding Wardens" have been dispatched to gather more data on A-079 and help devise a plan of action. All GUN-affiliated anomaly handling agencies have been notified, and will report any instances of A-079-related phenomena (such as A-079-Alpha suspects).
A-038 Psychamellia

A photograph of an A-038 instance in bloom.

## CACG Item File

Item A-038 is an anomalous variant of the Camellia sasanqua shrub. It differs physically from its non-anomalous counterpart with a much more robust flower, as well as purple, magenta, and blue-violet coloration. Despite the Research Division's best efforts, A-038's origins remain unknown as of writing. A-038's anomalous properties only seem to manifest once a flower has bloomed and a hostile approaches the plant with harmful intentions. Within 15 seconds of the hostile's decision to harm the plant, they will, against their will, start to retreat from the plant before subsequently blacking out. Upon blacking out, a form of light amnesia is inflicted on the hostile, making them forget the exact location of the A-038 instance. This effect even seems to extend to animals.

It is theorized that A-038's anomalous properties have evolved as a form of self-defense, but it's unknown what exactly prompted the anomalous characteristics of such an evolutionary trait. One commonality between all accounts of A-038 test subjects has been the feeling of being "overpowered" by the flower, indicating that it may have a semblance of sentience, as well as psychic prowess. The Group has found that the petals of a flower from A-038 have anomalous psychoactive properties once they are refined, although the exact mechanism by which they work is still unknown. Specific strains of A-038 have been cultivated for different applications requiring a psychological anomalous agent, such as Amnesia Inducment Devices (AIDs), NOCTIS Serum, and much more.
Nyx

Portrait of Nyx

## Syndicate Database File

Subject Number: 050

Subject Name(s): Nyx

Classification: Aspect Abaddon

Status: Alive, On Duty

Description: Subject-050, known by the alias "Nyx," is a Caucasian female standing at 5'9" (~175.3cm). They possess a humanoid appearance, and are thought to be of the same 'species' as Subject-002. Following word of their plans against the CACG, 050 approached the Syndicate to inquire about joining Mordred's Hold... a request that was eventually approved after some deliberation and power demonstrations. Not much is known of her present in CMLT-919 prior to approaching the Syndicate, but it is clear she has some score to settle with Dr. Void.

As she is thought to be of the same species as 002, she shares a deal of overlapping abilities with him as well as some unique ones of her own. She is capable of spontaneously generating instances of (as the CACG refers to it) Item A-007 ("DATA REDACTED"), healing and recovering from fatal injuries with ease, and obscuring her face with a black fog. The ability most unique to her however, is her ability to shapeshift, as well as her inhuman strength and reflexes.

Psychologically, 050 is immensely mentally unstable. She shows highly obsessive traits, as well as a strong Machiavellian mindset. Due to this, she is only a temporary member of Mordred's Hold. Following her part in assassinating the Roundtable, she is slated for immediate termination.
Priestess

* Elysian War (2016)
* Aspect of Health

## Syndicate Database File

Subject Number: 021

Subject Name(s): Priestess

Classification: Non-Lethal

Status: Alive

Description: Subject-021 is a Hispanic American female standing at 5’3”. She wears a religious robe and an enlisted head covering with the Seraphim emblem on it. She holds a special staff that is an instance of Subject-001 Beta. This staff amplifies her anomalous abilities which is to manifest and control the natural aura of living beings.

Subject-021 is able to move and arrange the aura of living beings around their body and use it to create defensive shields, heal others, and use it to bolster their abilities temporarily. Because of these abilities, Subject-021 is a staple part of the organization, frequently following the Seraph along missions to further support the group. Subject-021 was also able to attack Consortium Vice Captain Keira Levin with sharpened edges of pure aura and was able to subdue her.

Subject-021 has been around Seraph for the beginning of the creation of the Seraphim. Due to this, she is a high ranking commander of the organization. She is to be captured as bait for the Seraphim for an eventual counter attack on the organization.
Gauss Revolver

## CACG Asset File

The "VoidTech" Gauss Revolver is one of the mainstays of Operative Void's personal loadout, as well as one of the first inventions in the "VoidTech" line. The Gauss Revolver was painstakingly manufactured and tuned by Operative Void himself, utilizing multiple anomalous components in the Group's possession to maximize the firepower available in its small design footprint. At its most basic use, the Gauss Revolver can sling dense metal slugs at speeds equivalent to an mounted artillery cannon. At this time, the metal the slugs are composed of remains unknown, with Void politely refusing to explain their composition upon initial inquiries.

The "revolver" design of the gun is purely superficial, as the cylinder is composed of a high-density particle pool feeding into a miniature Nikolas Fabrication Unit (NFU). This NFU then structures the particles contained within the pool into the metal slugs, with the pool able to be replenished with either particle magazines or material from the field. Scrap metal, raw minerals, and even high amounts of non-ideal material such as wood, rocks, or dirt can be enough to replenish the particle pool for a few shots. Aside from all-purpose 3D printers, this was the first instance of NFU use ammo production within the firearm itself. This is further built upon in the rest of Void's ranged arsenal, with the Slug Rifle being a prime example.

To sling these metal slugs, an array of high-energy electromagnets is used along the barrel to accelerate the projectiles to speeds that eclipse normal gunpowder weapons and the typical man-portable gauss weapon. By Void's own admission, this was due to various optimizations suggested by A-018 ("The Entropy Cannon") during their time together, including vastly superior energy cells as well as a small Arne-Jacobsen quantum foam generator. Following the "Second Son Incident," however, both A-018 and Void have refused to explain these technologies. As such, Arne-Jacobsen generators have been effectively "restricted" at Void's discretion. As per Roundtable Council order, this matter is to be left alone.
Interview A-017-2 (XX-XX-XXXX)

**ARCHIVAL NOTE:** The following is an archived transcript of Interview A-017-2, the second post-containment interview of Subject A-017. Interview was conducted by **Dr. Deinm**.

## Interview A-017-2 Transcript - (XX/XX/XXXX)

**[SYSTEM: INTERVIEW TRANSCRIPT BEGINNING]**

*[**VIDEO ID**: Doctor Deinm enters A-017's containment enclosure.]*

**DR. DEINM**: "Hey there miss. You feeling alright?"

**A-017**: "Where's the old cunt?"

**DR. DEINM**: "She's... preoccupied."

**A-017**: "So who the hell are you?"

**DR. DEINM**: "Dr. Deinm, but that's not important. We have questions for you miss."

**A-017**: "*Aseyor pacilvi.**(V1)*** What do you fucks want to know?"

**DR. DEINM**: "What's your name?"

**A-017**: "Not getting it, next question."

**DR. DEINM**: "Alright then... Guess we'll just go with A-017 for now. Where are you from?"

**A-017**: "Everywhere, nowhere. It doesn't matter."

**DR. DEINM**: "What exactly does that mean?"

**A-017**: "The Multiverse is my home. I would come and go as I please, and you bastards have clipped my wings."

**DR. DEINM**: "Noted. And finally, what do you want here? What *did* you want here?"

**A-017**: "I just wanted my family's heirlooms back. But now? I want to make you, the rest of your little friends, and those damn *clowns* ***bleed**.*"

**DR. DEINM**: "Well then. We're done here for now. Any closing remarks?"

**A-017**: "Send the old lady back for the next one, you're too damn boring."

**[SYSTEM: INTERVIEW TRANSCRIPT END, MAIN ENTRY, SUBJECT A-017 ("The Traveler")]**

### Post Interview Annotations

**V1**, cited by Operative Void - "I can't translate it, but I'm **sure** that's language from the Empire's nobility. Who ***is*** this?"
Camelots Voice - Edition 06-20-2022

Happenings in Camelot and the Grail at large as of [06/20/2022]

**ARCHIVAL NOTE:** The following is an archived version of the Camelot's Voice news sheet, published on 06/20/2022, during a period of inactivity from the CACG. Author is Pat McGuire.

## Announcement from Alsen Biomedical

In a headline coming out of Sarangis, Alsen Biomedical's R&D department has recently gone public with their latest innovation, a bionic eye replacement with a built-in heads up display (HUD) and a suite of other first of a kind features such as infrared vision, biomonitor visualization, and much more. This new eye replacement and its capabilities has been demonstrated live by Alsen's researchers on the International Medical Society's (IMS) newswire. The prosthetic, named "Optis," is set for its local market release in two months, and an international market release following IMS approval.

## The Jester's Joust Strikes Again

Authorities of the Straille Commonwealth have responded to yet another robbery in progress during the weekend, this time at the Grand Carcano Museum in Shipton. Security staff claim that two suspects made off with more than £3.7 million (approximately $5.43 million CSC) in precious gemstones, including the infamous "Hex Diamond."
Task Force Off-Gridders

### Purpose

To directly combat anomalies in the field that require key infrastructure to be disabled, involving the national electrical grid in most cases.

## CACG Task Force File

Task Force "Off-Gridders" is a special tactics task force of the Camelot Anomalous Containment Group (CACG) meant to directly combat anomalies that are either dependent on, protected by, or are empowered by infrastructure in the field. Due to the specific nature of their tactics and training, they are only authorized to operate on Camelotian soil (as well as a small handful of allied nations).

Off-Gridders is an Elite Task Force, generally reserved for experienced operators with the Group. This experience can be waived in cases where either technical expertise or other talents outweigh the inexperience of the operative. Each member of Off-Gridders has access to equipment coded to ETF and below, as well as ETF housing within GEO-7.

Currently, Off-Gridders is led by Sergeant Specialist Pal Hughes. Given the nature of their work, they are highly trained in the use of low-power equipment immune to the effects of EMI equipment, and are authorized to cut off infrastructure within Camelot as needed via equipment (such as EMI dynamos) or via local cooperation (i.e. local power grid controllers). Their most famous operation was the containment of Subject A-043 ("Aries") with zero civilian casualties, as well as A-036 ("The Blob").
CMLT-919 Universal Nexus

Picture taken by ██████ when he came through his universal gate

- The Unseen Hand

- Chuckleskull Tactical Solutions

- Calliope

- Wizard of the South

- Reptile

- Specter

- Thunder

- Wicked Witch of the Midwest

- Strongman

CMLT-919 is the main universe of the CACG canon. It is the home universe of the Camelot Anomalous Containment Group. It neighbors the universe CRDNCE-218.

## CACG File Report

Universe Identifier: CMLT

Universe Code: 919

Status: Healthy

Newell Habitat Index: 8.50

Description: CMLT-919 is a Nexus universe, referred to by its inhabitants as "Camelot," housing multiple forms of intelligent life, as well as various recorded instances of anomalous phenomena.

Its inhabitants have only (relatively) recently become aware of the Multiverse, with estimates of first contact being a half a decade ago by an organization of C-919 natives known as the "Camelot Anomalous Containment Group." From their accounts, submitted shortly after first contact, it seems they are familiar with the Syndicate's existence and operations through the Multiverse.

## Notes

1. ↑ The Universe Code identifier is only used when offshoot universes are present, as is typically the case with Nexus universes. Universes without an offshoot can be designated as the first of its kind. (An example being EXMP-1).
2. ↑ The Newell Habitation Index (NHI) is a measure of how well a universe can house sentient life. The most mentally and physically hazardous universes are rated as 0.00, while universes such as Paradis-171 are rated 10.00 for abundant safety and hospitable conditions.
Brett Kramer

Brett in 2019.

Brett Kramer is the drummer for half•alive.

## History with half•alive

Brett met lead singer Josh Taylor while attending the same church [1]. They shared studio space and wrote songs together. During this time, Brett helped Josh finish the 50 songs project he was working on in late 2015. After working together on this project, the two decided to form a band in 2016, adding J Tyler (whom Brett knew from college) soon after.

## Music Career

Brett has been a musician for many years, and still works as a producer for other artists to this day. Artists he has worked with publicly include Alix Page, Faith Rose, THEM PARENTS, and Lionel Boy[2]. One of his solo EPs is available on YouTube, after it surfaced on VK.com on September 18, 2019[3].

## Personal Life

On November 11, 2017, Brett married his wife, Rachel St. Marseille[4]. He is 30 years old[5].
Can Bananas cause Radiation Poisoning?

Bananas contain a radioactive isotope of potassium called K-40, but it doesn't lead to radiation poisoning.

Bananas contain a radioactive isotope of potassium called K-40, but it doesn't lead to radiation poisoning.

Do you know why?

Unit to measure radiation exposure is sievert.

According to research, radiation exposure should not exceed 50,000 millisieverts annually.

Eating a banana exposes us to only 0.1 microsieverts.

So, bananas won't cause radiation poisoning unless you eat millions of them at the same time.
Friends in Low Places (Red Cloak) (Unknown)

## The Rat's Den - [07/08/2022] | Hiiyoda City, Yepren

Just under 24 hours after the killing of Maximus Avington, the assassin in the red cloak touched down in Hiiyoda, the nightlife capital of Yepren Oshos. There was no time to waste, he got a new lead from Avington's office and it'd be all wasted once They hear that one of the benefactors was killed. As soon as he got off the plane, he tossed a hefty stack of money to the pilot before saying, "Keep your head low, I'll be back in no time."

With that, started into the neon-lit city of Hiiyoda. Ready to leave a trail as red as the mantle he wore. Slipping through back allies, silent as a ghost and as swift as a stray, he finally made it to the address. It was a nightclub, a popular hangout of the "Pill Queen of Yepren." She was an infamous drug dealer and party addict, turning a profit wherever she could peddle her product. She was a virtuoso at developing designer chemicals and drugs, and that made her the perfect candidate for *Their* activities.

Cloak had made it to the roof of the club, peering through the skylight as he saw clubbers partying their hearts out as armed gunmen prowled amongst them. He crashed through the window drawing his pistol from within his cloak. *Eleven shots.* He fired at the goon closest to him, getting a clean hit in as the clubbers kept dancing around the poor fool, no doubt hopped up on some new pill coming from the Queen's lair.

He started shooting guards as fast as they could turn their heads, racking up six shots in total. But as six guards lay dead on the dance floor, a seventh took Cloak from behind. Pain shot through his body as a bullet tore through his side, as he whipped back and shot the seventh dead where they stood. He fell to the ground, clutching his side as he left a puddle of blood under himself. He closed his eyes, focused, and let time wash over him.

And just like that, he was back on the roof of the club. No more bullet wound, no dead guards, and exactly eleven shots left in his pistol. *Going at it loud won't work, time for a different approach.* He scanned the roof for any more access points and spotted a maintenance hatch that'd take him right were he needs to go. Swiftly, he cracked open the hatch and dove down into the darkness, rolling and landing within a barren backroom populated by bags of the Pill Queen's new product. He entertained the thought of destroying them then and there, but he kept on to the entrance to the lab.

And as he burst through the traffic doors, he saw her. The rich and powerful Pill Queen of Yepren, barely breathing and foaming at the mouth. They already got to her first, a poisoning no doubt, but if Cloak worked fast enough he could still save her and salvage the lead. He quickly got to work, assessing the effects and deducing the poison before using the black market chem synthesizer to fix up an antidote. He found a vein, injecting the antidote and throwing away the syringe gun. There was no time to lose now, he had to get her back to the airport in case her poisoner decided to come back and finish the job.