recursal/Fanatic-Fandom huggingface dataset:
Federation Type 9 Shuttlecraft

**Name**: Type 9 / 9A
**Craft**: United Federation of Planets Type 9 / 9A Shuttlecraft
**Type**: shuttle
**Scale**: starfighter
**Length**: 8.45 x 4.2 x 2.7 meters
**Ship Mass**: 4.25 metric tons
**Starship Size**: 2
**Skill**: space transports
**Autopilot**: 1D+2
**Crew**: 2; Skeleton: 1/+5
**Passengers**: 6
**Cargo Capacity**: none
**Consumables**: 1 week
**Warp Drive**:

* Standard: 1.2 / 2 / 2 (48 Hours)
* Uprated: 1.2 / 2 / 4 (48 Hours)

**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 2D+1
**Shields**: 1D
**Sensors**

* Passive: 30 / 0D+1
* Scan: 80 / 0D+2
* Search: 120 / 1D+1
* Focus: 5 / 1D+2

**Weapons**

* **2 Type V Phaser Arrays** (Type 9A version only)

Fire Arc: 360 degrees forward, 360 degrees aft
Location: 1 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-2/5/15
Atmosphere Range: 2-3/10/30 km
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 1
Damage: 5D
* **2 Class Alpha Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: 1 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Strength: 3D
**Transporters**

* Personnel: 1

* Range: 30,000 km
* Capacity: 2 persons

**Description**: The Type-9 shuttlecraft had been introduced into service by the year 2371. It later became the standard shuttlecraft design incorporated into many starship classes, including the Intrepid-class and the Sovereign-class. (VOY episode: "Threshold", TNG - The Dominion War novels: Behind Enemy Lines, Tunnel Through the Stars)

**Source**:

* Memory Alpha: Type 9 shuttlecraft
* Memory Beta: Type 9 shuttlecraft
* Ship Recognition Manual vol 1 (Spacedock) (pages 148-150)
* thedemonapostle
Babylon 5 Soul Hunter Transport

**Name**: Transport
**Craft**: Soul Hunter Transport
**Type**: Transport
**Scale**: Capital
**Length**: 127 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 4D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2
**Passengers**: 1
**Cargo Capacity**: 20 metric tons
**Consumables**: 1 month
**Hyperdrive**: x11
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 3D
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **Advanced Plasma Stream**

Fire Arc: forward
Crew: 1
Scale: death star
Skill: capital ship gunnery
Fire Control: 4D+2
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 3D
* **Grapple**

Fire Arc: turret
Crew:1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+2
Range: 50 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 1 Pilot
* Average Crew Experience Level: Soul Hunter
* Stealth: 17 (Base Difficulty to detect ship)
* Adaptive Armor
* Atmospheric Capable
* Gravitic Engine
* Flight Computer

**Description**: Easily one of the rarest and most feared vessels to ever crawl out of hyperspace, the transport frigates of the enigmatic Soul Hunters are more dangerous than they would ever seem at first sight. Advanced armor that learns from each attack it survives, a powerfully advanced plasma stream weapon and the ability to attach like a boarding pod to any vessel – these are what makes the relentless race a terror when set upon a ship.

Having access to a hundred thousand souls’ worth of shipbuilding knowledge, the Soul Hunters have very advanced ships that seem to defy many of the common aspects that such a small vessel would otherwise have. Tough, powerful and fast; the Soul Hunter transport is a lethal vessel designed to fight against all odds in order to preserve the dying energy of others – no matter what they have to cut through to get to it.

**Source**:

* Babylon 5: Ships of the Galaxy (page 151)
* The Babylon 5 Project: Soul Hunter vessel
* thedemonapostle
Babylon 5 Sunhawk Cruisers

**Sunhawk Cruisers**

The most common military ship of the Drazi armada, the Sunhawk is a sleek, agile and capable combatant willing to battle toe-to-toe with the capital ships of most other races – especially when deployed in attack squadrons. Its combination of speed and firepower make it a fast attack vessel of the highest order, capable of sundering smaller ships in a single well-aimed pass. Like all Drazi military vessels it is equipped with a massive fusion bulb at the aft end of its hull to not only continually charge the engines and the various systems, but also to bleed off excess radiation to ‘acceptable levels’ when supercharging the vessel’s potent particle weaponry.

The Sunhawk has been around so long that the Drazi have used it as the basis for a dozen different variants, each capable in its own right to serve a function in the Freehold’s fleets. Although they may seem to suffer from the over-specialization that many Drazi ships tend to, most are fast and agile enough to fill multiple rolls if necessary.

Using basic missile technology purchased generations ago in an effort to make a vessel that could bombard planets and orbitals from a very long distance, the Darkhawk is less of an attack craft and more of an artillery platform. It performs the role well, but must always be under supervision to make sure overzealous Drazi pilots do not race off into a fray before the missile tubes are reloaded! It performs well hand in hand with another variant, the Guardhawk, whose strangely turreted weapons (for the Drazi) are lethal to any fighters that might slip past the first wave of Drazi attackers.

Two more partnered variants, the Eyehawk and the Jumphawk, are forward scouts and fleet command ships respectively. The Eyehawk requires a jump-capable ship to play escort to it in order to bring its powerful sensors to areas the Freehold wants reconnaissance from, which the Jumphawk has. The Jumphawk’s mobile bridge command platform and superior navigational controls make it perfect for small fleet admiralty, but needs the emergency sensor notices of the Eyehawk to make a speedy escape or send coordinates to nearby reinforcements.

Sunhawk Battlecruiser

Darkhawk Missile Cruiser

Guardhawk Battle Escort

Eyehawk Scout Cruiser

Jumphawk Command Cruiser

Solarhawk Battlecruiser

**Source**

Babylon 5: Ships of the Galaxy (pages 113-115)

The Babylon 5 Project: Sun-Hawk

thedemonapostle
CIS MDRE "Yackard" Dreadnought

**Name**: MDRE Yackard-class
**Craft**: CIS MDRE Yackard-class Dreadnought
**Type**: Dreadnought
**Scale**: capital
**Length**: 690 meters (estimated)
**Skill**: capital ship pilot
**Crew**: 4,720; skeleton: 472/+10
**Passengers**: 1,180 passengers; 184 hospital beds; & 460 prisoners
**Cargo Capacity**: 12,800 metric tons
**Consumables**: 82 months
**Primary Jump Drive**: x1
**Secondary Jump Drive**: x10
**Tertiary Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 2
**Atmosphere**: 225; 650 km/h
**Hull**: 10D
**Shields**: 10D
**Back-up Shields**: 7D+1
**Sensors**

* Passive: 60 / 1D+1
* Scan: 120 / 3D
* Search: 180 / 4D+1
* Focus: 6 / 6D

**Weapons**

* **6** **Dual**   **Turret B's**

Fire Arc: Turret x6
Crew: 2
Scale: capital
Skill: capital gunnery
Fire Control: 6D+2
Space Range: 1/3/5
Atmosphere Range: 2/6/10km
Damage: 5D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -2D
**Gear**:

* Escape Pod x59 (100 capacity per pod)

**Ship Complement**:

* ML1b Duress Military Light Fighters: 6
* ML2b Faldari Military Medium Fighters: 6
* ML3b Freij Military Heavy Fighters: 6
* ML4X Heretic Military Extra-Heavy Fighters: 6

**Description**: The MDRE "Yackard" is the standard military dreadnought design. CIS leader Shiela Nabakov travels aboard a Yackard-class ship.

**Source**:

* Wing Commander Encyclopedia: Dreadnought MDRE
* The Wing Commander Role Playing Game (page 417)
* thedemonapostle
Babylon 5 Stormfalcon Cruisers

**Stormfalcon Cruisers**

The Stormfalcon is the heaviest ship in the Drazi fleet, armed with the most powerful assault technologies they could manage to get onto a hull of its size. More than capable of shredding any vessel its size or smaller into scrap, it has thick armored plating, powerful weapons and fighter compliment to augment its capabilities in nearly any situation. Able to withstand a significant amount of punishment, the Stormfalcon has become one of the most common flagships in any fleet mission. Multitalented and ready for nearly any foe, the Drazi have a real gem in the Stormfalcon. It would seem that it would be impossible to make better.

The Drazi can try, however. By stripping a few guns and adding larger hangar systems, the Nightfalcon was created as a deadly example of evolving technology in the Freehold. This vessel carries a larger compliment of darting Star Snakes and a trio of the massive Sky Serpent superheavy fighters on launch catapults where external weapons were once mounted. Since its inception and deployment in several patrolling fleets, the Nightfalcon has become a commanding asset almost immediately. Using the power of the Stormfalcon and the augmented communications network needed to keep its fighters in line, it can track the motions of an entire battle single-handedly.

Stormfalcon Heavy Cruiser

Nightfalcon Heavy Carrier

**Source**

Babylon 5: Ships of the Galaxy (pages 112-113)

thedemonapostle
Babylon 5 Vaarl Scout Saucer

**Name**: Vaarl
**Craft**: Vree Conglomerate Vaarl Scout Saucer
**Type**: Scout Saucer
**Scale**: Capital
**Length**: 115 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 31; Skeleton: 3/+10
**Crew Skill**: Astrogation: 4D+1; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D
**Passengers**: 150
**Cargo Capacity**: 300 metric tons
**Consumables**: 4 months
**Hyperdrive**: x13
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 36 / 1D
* Scan: 72 / 2D+1
* Search: 108 / 3D+1
* Focus: 4 / 4D+1

**Weapons**

* **Twin Linked Antiproton Gun**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 7D+2
* **Antimatter Cannon**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 31

* Officers: 1
* Pilots: 4
* Sensor Operators: 8
* Crewmen: 18

* Average Crew Experience Level: Vree Line
* Stealth: 11 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine

**Complement**:

* Light Shuttle: 1

**Description**: Carrying advanced sensors for such a tiny ship, this design has found its way into nearly every fleet in the Conglomerate because of its electronic efficiency and advanced capabilities as a forward scout. The Vaarl is an expensive vessel for its size and lack of survivability, making it far too risky to field in large quantities at any given time. Only the most important missions would ever warrant more than one assigned to a single command group, but it is always an option in case the perfect situation arises.

The Vree knew that part of the issue with fielding Vaarls in numbers is its lack of durability and rather inconsequential weaponry. To upgrade the Vaarl saucer into the slightly heavier Vaarka, the ship received an improved main weapon and thickened armor plating over sensitive areas of the saucer. The Vaarka is currently considered only as an escort on light scouting missions where its incredible Minbari-based sensor arrays can pick up enemy movements and alert the fleet of any impending dangers or approaching ships – hopefully leaving enough time for the Vaarka to get to safety and reinforcements to pick up the slack.

**Source**:

* Babylon 5: Ships of the Galaxy (page 121)
* thedemonapostle
Dominion Fast Attack Ship

**Name**: Fast Attack Ship
**Craft**: Dominion / Jem'Hadar Fast Attack Ship
**Type**: Fast Attack Ship
**Scale**: capital
**Length**: 215.35 x 83.85 x 41.5 meters
**Ship Mass**: 364,650 metric tons
**Starship Size**: 5
**Skill**: capital ship pilot
**Autopilot**: 3D+1
**Crew**: 210; Skeleton: 21/+10
**Passengers**: 300
**Cargo Capacity**: 33,000 metric tons
**Consumables**: 1 year
**Warp Drive**: 6 / 9.2 / 9.6 (12 Hours)
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 9
**Hull**: 3D+2
**Shields**: 2D+1
**Sensors**

* Passive: 50 / 2D
* Scan: 120 / 2D+2
* Search: 160 / 3D+1
* Focus: 5 / 4D

**Weapons**

* **5 Type X Polaron Beam Arrays**

Fire Arc: 405 degrees forward starboard, 405 degrees forward port, 360 degrees port, 360 degrees starboard, 360 degrees aft
Location: forward starboard, forward port, starboard amidships, port amidships, aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/5/15
Firing Modes: Standard, Pulse
Rate of fire: 3
Damage: 4D+1
* **3 Photon Torpedo Launchers**

Fire Arc: 2 forward, 1 aft; but are self guided
Location: forward starboard, forward port, aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-18/75/203
Ammunition: 300 Type II Photon Torpedoes total
Spread: 10
Damage: 4D
* **2 Class Delta Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: forward, aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 4D+2
* **Class Alpha Tractor Beam**

Fire Arc: Shuttlebay
Location: Shuttlebay
Crew: 1
Scale: Starfighter
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D
**Miscellaneous**:

* Crew Quarters:

* Basic: 250
* Expanded: 100
* Luxury: 30

* Decks: 8
* Escape Pods: 120

* Capacity per Pod: 8

* Year Commissioned: Mid-24th century (Earth Reckoning)

**Transporters**

* Personnel: 2

* Range: 3 light years
* Capacity: 6 persons

* Emergency: 2

* Range: 25,000 km
* Capacity: 16 persons

* Cargo: 3

* Range: 3 light years
* Capacity: 400 kg

**Complement**

* Shuttle Craft: 9
* Probes: 40

**Description**: The Jem'Hadar fast attack ship was a type of fast attack ship used by the Dominion during the 24th century. (The Dominion War Sourcebook: The Fires of Armageddon)

The Jem'Hadar fast attack ship has a dart like appearance. Its sleek and narrow body resembles that of the larger Jem'Hadar battle cruiser that has been stretched out. The ship's warp nacelles are connected to pylons that slope downwards and towards the aft of the ship.

**Source**:

* Dominion War Sourcebook (pages 148-150)
* thedemonapostle
Kilrathi Empire "Ralari" Destroyer

**Name**: Ralari Class Destroyer
**Craft**: Empire of Kilrah Ralari Class Destroyer
**Type**: Destroyer
**Scale**: capital
**Length**: 344 meters
**Skill**: capital ship pilot
**Crew**: 225; skeleton: 23/+15
**Passengers**: 45
**Cargo Capacity**: 800 metric tons
**Consumables**: 14 months
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 3D
**Shields**: 3D
**Sensors**

* Passive: 10 / 0D+1
* Scan: 20 / 0D+1
* Search: 30 / 0D+2
* Focus:  1 / 1D

**Weapons**

* **2 Anti-Matter Guns** (firelinked)

Fire Arc: fore
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-8/20/40
Atmosphere Range: 2/16/40/80km
Damage: 7D Ignores Shields
* **4 Dual Civilian Grade Laser Cannons**

Fire Arc: 4 turrets
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 2D+2
* **MK I Porcupine Mine**

Fire Arc: fore
Crew: 1
Scale: Walker
Skill: capital ship gunnery
Fire Control: 1D
Range: 0
Ammo: 1; hardpoint mounted
Damage: 2D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D
**Gear**:

* External Docking Port: 2
* Escape Pods: 23

**Description**: When the Kilrathi first went to war, the Ralari-Class Destroyer was the most modern capital ship in their arsenal. By the mid-2650s the fleet would include more than three thousand of the destroyers, using them as planetary assault ships, convoy escorts and line warships. Variants of the Ralari include an armored command and control ship for coordinating amphibious landings and a ship-to-planet missile laden "strategic bomber".

The hardy destroyers have also served in an unexpected capacity: flying the colors of the Terran Confederation Space Navy. Their superior bombardment capabilities have lead to the pressing of captured Ralari into Confederation service. A Ralari captured while attempting to raid the Port Hedland System was immediately put into service during the siege of Kurasawa; unfortunately, the destroyer did not survive the battle.

Commodore Christopher Blair is credited with nine confirmed Ralari kills while serving on the TCS Tiger's Claw (including four during the Vega Campaign, two during Operation Thor's Hammer and three during Operation Crusade). Major Pitzak Puzaki, of the TCS Eagle's Talon, destroyed two of the destroyers during the defense of Hubble's Star and Hell's Kitchen.

Notable Ralari include the KIS Rathtak, which survived an attack by Tiger's Claw pilots in early 2654. Noted pilots Captain R.A. Skinner and Lieutenant Larry Dibbles were killed during the strike.

**Source**:

* Wing Commander Encyclopedia: Ralari-Class Destroyer
* Wing Commander Information Center:Ralari-Class Destroyer
* The Wing Commander Role Playing Game (page 392)
* thedemonapostle
Lacey's Q&A

Hey Rapsters! I'm Lacey Lemonade, and I'm gonna ask you some rocking questions! If you also want to ask me extra questions, leave some in the comments. Of course I will answer you're questions whenever I want. Let's get this standing questions started!

**Questions**
 Favorite Home Pet?
 Favorite BFF?

If you wanna ask any questions, leave it in the comments and I'll answer it for you. Be Rappin' Sweet, Lacey Lemonade.
Colonial Olympia Class Battlestar

**Name**: Olympia
**Craft**: Colonial Military Olympia Class Battlestar
**Type**: Carrier / Battleship
**Scale**: Capital
**Length**: 1,269.8 x 509.6 x 162.7 meters
**Skill**: Capital Ship Pilot
**Crew**: 800; skeleton: 80/+10
**Passengers**: 2,500
**Cargo Capacity**: 22,219 metric tons
**Consumables**: 20 months
**Jump Drive**: x410
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Hull**: 7D
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **454 Heavy Point-Defense Autocannons**

Fire Arc: 227 dual turrets
Crew: 0; Automated
Scale: starfighter
Skill: starship gunnery
Fire Control: Automated: 3D+1
Space Range: 1-6/15/30
Damage: 6D
* **20 Primary Assault Railguns**

Fire Arc: 4 forward, 8 dual turrets
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-11/27/53
Damage: 7D
* **20 Heavy Missile Systems**

Fire Arc: 2 forward, 9 port, 9 starboard
Crew: 2
Skill: capital ship gunnery
Fire Control: 3D+1
Scale: capital
Space Range: 1-11/27/53
Damage: 8D
* **16 Nuclear Missile Systems**

Fire Arc: 2 forward, 7 port, 7 starboard
Crew: 2
Skill: capital ship gunnery
Fire Control: 3D+1
Scale: capital
Space Range: 1-13/34/67
Damage: 10D
**Complement**:

* Viper MK II Fighter: 100
* Raptor Class Multipurpose Ship: 25
* Assorted Craft: 12

**Description**: The three Olympia Class Battlestars were developed shortly after the beginning of the First Cylon War and the signing of the Articles of Colonization. The pressing need for space borne fighter support led to the conversion of almost any vessel that could carry them. As a result, three heavy cruisers were taken off the line, lengthened, and fitted with large flight decks to port and starboard. The Olympians gave good service throughout the Cylon War, with one, the Triton, being lost in action. Following the War, both were decommissioned. Approximately ten years after the Armistice, Olympia was refitted and returned to service as a training ship, but Pegasus was scrapped. The names and fighting spirit of both Triton and Pegasus, however, were preserved in new Mercury Class Battlestars.

**Quirks/Special Characteristics:** Because of their cruiser/gunstar origins and rather hasty conversion, these vessels are more complex than is the norm, and as a result, somewhat more difficult to service and maintain. They also retain, shielded deep within their hulls, a small emergency reserve tylium bunker, sufficient for a single FTL jump.

**Source**:

* Battlestar Galactica Thin Blue Line Corebook (page 98)
* thedemonapostle
Covenant Starship Mounted Weapons

# **Starship Mounted Weapons**

## **Pulse Laser**

The Pulse laser turret is a light Covenant ship-to-ship weapons system. These pulse weapons are known to have been mounted on most Covenant ships and starfighters.

* **Game Notes**: Each ship equipped with a Pulse Laser can fire a Standard, Pulse, Beam, or Wide mode. Switching between the abilities requires an *Easy* Starship Gunnery roll and takes 1D/2 rounds to accomplish.

* Standard: no changes
* Pulse: Damage +1D; Fire Control -1D
* Beam: Damage -1D; Fire Control +1D
* Wide: Damage +4D; Fire Control +4D; Space Range 0.3/0.8/1.5; Atmo Range: 10-30/80/150m

## **Plasma Cannon** (Starfighter Scale)

The Plasma Cannon is a Covenant directed energy weapon. Essentially a more powerful version of the Class-2 Energy Guns mounted on T32 RAVs, the plasma cannon fires bolts of superheated plasma and can be found mounted on many Covenant vehicles, including Spirits, Phantoms, and the Seraphs.

The Plasma turret is a Covenant starship weapon placed on most of their ships. Along with the pulse laser turret and energy projector, it is one of their primary ship-to-ship weapons.

## **Plasma Torpedo**

The Plasma Torpedo is a Covenant starship-launched, super-heated bolt of plasma. They are launched by turrets mounted on almost all of their starships.

## **Energy Projector**

The Energy Projector is a Covenant weapon used exclusively by large ships. It fires a thin beam of energized matter which has a very long range and is extremely accurate and destructive, capable of destroying ships effortlessly and glassing planets, systematically rendering them sterile and incapable of sustaining life.

* **Game Notes**: Each ship equipped with an Energy Projector can fire a Standard, Pulse,  Beam, or Wide mode. Switching between the abilities requires an *Easy* Capital Ship Gunnery roll and takes 1D/2 rounds to accomplish.

* Standard: no changes
* Pulse: Damage +1D; Fire Control -1D
* Beam: Damage -1D; Fire Control +1D
* Wide: Damage +4D; Fire Control +4D; Space Range 1-2/5/10; Atmo Range: 2-4/10/20km

## **Source**

* Halo Wiki: Pulse laser turret
* Halo Wiki: Heavy plasma cannon
* Halo Wiki: Plasma turret
* Halo Wiki: Plasma Torpedo
* Halo Wiki: Energy projector
* thedemonapostle
Centauri Republic Sulust Class Destroyer

**Name**: Sulust
**Craft**: Centauri Republic Sulust Class Escort Destroyer
**Type**: destroyer
**Scale**: capital
**Length**: 448.75 meters
**Skill**: capital ship pilot
**Crew**: 94; Skeleton: 10/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 750
**Cargo Capacity**: 1,500 metric tons
**Consumables**: 11 months
**Maneuverability**: 1D+2
**Space**: 3
**Hull**: 4D+1
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **4 Battle Lasers**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-18/45/90
Damage: 12D
* **8 Particle Arrays**

Fire Arc: 4 forward, 2 port, 2 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/4/8
Damage: 5D+1
* **2 Mk I Interceptors**

Fire Arc: 2 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 94

* Officers: 4
* Pilots: 10
* Sensor Operators: 10
* Crewmen: 70

* Average Crew Experience Level: Centauri Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Gravitic Engine

**Ship Complement**:

* Shuttle: 2

**Description**: Due to the efficiency of the battle laser and the number of ships that carry at least a few of the potent weapon, a number of races have learned to screen their more valuable command ships with smaller escorts when battling the Centauri. This shields the fleet vessels from the powerful matter guns and battle lasers of the Republic fleet through valiant sacrifice. The Centauri Admiralty are not fools however and they soon designed the perfect answer to this ‘cowards’ tactic’. Rather than waste time, energy and ammunition ripping these smaller craft apart with capital class weaponry, newly designed Sulust escort destroyers were called in to shatter these defensive lines and make a gap through which the Centauri’s bigger guns can deal with priority targets. This does mean that a number of Sulusts always end up getting caught between two volleying fleets, but they can normally sustain enough damage to at least escape the explosions caused by their own fleet’s firepower!

**Source**:

* [The Babylon 5 Project:]
* Babylon 5: Ships of the Galaxy (pages )
* thedemonapostle
Babylon 5 Narn Battle Suit

**Name**: Battle Suit
**Model**: Narn Battle Suit
**Type**: Personal Combat Armor
**Scale**: Character
**Weight**: 10 kg
**Cost**: 600 credits
**Availability**: R
**Coverage**: Torso, Arms, Legs

**Game Notes**:

* **Physical Protection**: +1D
* **Energy Protection**: +0D+1
* **Dexterity and related skills Penalty**: -0D+1

**Description**: Though originally an agrarian race, the Narns have quickly developed the ability to construct equipment designed for warfare and their battle suits are reflective of their general approach – inexpensive, durable and utterly functional. The battle suit provides its wearer with a solid degree of protection without being too restrictive and slowing movement. Despite its advantages, many races find that typical Narn physique makes their battle suits uncomfortable when worn for long periods of time and so they are generally only seen on Narns themselves. Any non-Narn wearing a suit of this armor will suffer an Dexterity and related skills check penalty greater than normal (–1D+2 rather than –1D+1), as it will not be ideally suited to their physiology.

**Source**:

* Babylon 5 2nd Edition Sourcebook (page 140)
* thedemonapostle
Covenant Anti-Aircraft Weapons

# **Anti-Aircraft Weapons**

## **Type-27 Mantis**

The Type-27 Anti-Aircraft Cannon, nicknamed the "Mantis," is a Covenant ground-based stationary anti-aircraft battery emplacement.

## **Type-38 Tyrant**

The Type-38 Anti-Aircraft Cannon, nicknamed the Tyrant, is a type of anti-aircraft emplacement used by the Covenant Empire. It fires extremely powerful bolts of superheated plasma at a high velocity.

The Type-38 Anti-Aircraft Cannon was used during the Fall of Reach. It differs considerably from the sleeker, more streamlined Mantis seen during the Battle of Earth and the Battle of Installation 00. The T38 is significantly heavier in construction and is able to fire three bolts in a rapid succession. It has a small command center inside it with slopes leading to the second level of the structure's base. The gun's vulnerable power core is encased in the center. Each time the cannon fires, a bolt of plasma is generated by the core and fired up into the gun.

## **Type-48 Weevil**

The Type-48 Artillery Platform, also known as the Weevil to UNSC forces, is a ground-based Covenant field artillery piece. It fires bolts of plasma in indirect, parabolic arcs, and is essentially a larger version of the plasma mortar mounted on Wraiths. It is remarkably similar in operation to the Covenant Mega Turret, albeit smaller.

## **Type-56 Shrike**

The Type-56 Anti-Aerospace Turret, commonly known as the Shrike Turret, is an anti-air turret. It was used by the Covenant Remnant during the Battle of Sunaion. The weapon has a very high rate of fire, similar to the land-based Type-26 Shade, except that it is used to shoot down enemy aircraft instead of infantry. The Shrike Turret can be disabled by continuous shooting or destroying its power source.

## **Source**

* Halo Wiki: Type-27 Anti-Aircraft Cannon
* Halo Wiki: Type-38 Anti-Aircraft Cannon
* Halo Wiki: Type-48 Artillery Platform
* Halo Wiki: Type-56 Anti-Aerospace Turret
* thedemonapostle
Kilrathi Empire "Fralthi" Cruiser

**Name**: Fralthi-class cruiser
**Craft**: Empire of Kilrah Fralthi-class cruiser
**Type**: Cruiser
**Scale**: capital
**Length**: 500 meters
**Skill**: capital ship pilot
**Crew**: 728; skeleton: 73/+10
**Passengers**: 176 passengers; 46 Hospital patients; & 115 prisoners
**Cargo Capacity**: 6,400 metric tons
**Consumables**: 14 months
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 4D+2; 5D+2 vs energy weapons
**Shields**: 4D+1
**Sensors**

* Passive: 10 / 0D+1
* Scan: 20 / 0D+1
* Search: 30 / 0D+2
* Focus:  1 / 1D

**Weapons**

* **4 Dual Anti-Matter Guns**

Fire Arc: 4 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-8/20/40
Atmosphere Range: 2-16/40/80km
Damage: 7D Ignores Shields
* **7 Dual Civilian Grade Laser Cannons**

Fire Arc: 7 turrets
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 2D+2
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D
**Gear**:

* External Docking Port: 2
* Escape Pods: 38

**Ship Complement**:

* KF-227 Salthi Light Fighters: 4
* Dralthi-I Medium Fighter: 4
* KF-402 Krant Medium Fighters: 4
* Jalthi Heavy Fighters: 4
* Gratha Heavy Fighter/Bombers: 4

**Description**: The Fralthi was a Kilrathi cruiser and light carrier. It was included in Joan's Fighting Spacecraft Vega Sector Supplement for 2654.092.

The Fralthi was at a time one of the most commonly-seen heavy warships in the Terran-Kilrathi War. These cruisers served as system patrol ships, capital ship interceptors, escorts, and even light carriers due to its fighter complement. It was a heavily-armed warship that could travel without escorts when necessary. They often filled the role of carrier during the Vega Sector Campaign, in addition to the Snakeir-Class Carriers.

**Source**:

* Wing Commander Encyclopedia: Fralthi-class cruiser
* Wing Commander Information Center: Fralthi-class cruiser
* The Wing Commander Role Playing Game (page 393)
* thedemonapostle
Federation Type 6 Shuttlecraft

**Name**: Type 6
**Craft**: United Federation of Planets Type 6 Shuttlecraft
**Type**: shuttle
**Scale**: starfighter
**Length**: 6.0 x 4.4 x 2.7 meters
**Ship Mass**: 3.38 metric tons
**Starship Size**: 2
**Skill**: space transports
**Autopilot**: 1D+2
**Crew**: 2; Skeleton: 1/+5
**Passengers**: 6
**Cargo Capacity**: none
**Consumables**: 1 week
**Warp Drive**:

* Standard: 1.25 / 1.25 / 1.25 (48 Hours)
* Uprated: 1.2 / 2 / 2 (48 Hours)

**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 2D+1
**Shields**: 1D
**Sensors**

* Passive: 30 / 0D+1
* Scan: 80 / 0D+2
* Search: 120 / 1D+1
* Focus: 5 / 1D+2

**Weapons**

* **2 Type IV Phaser Arrays** (uprated version only)

Fire Arc: 360 degrees forward port, 360 degrees forward starboard
Location: 1 on the forward end of each warp nacelle
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-2/5/15
Atmosphere Range: 2-3/10/30 km
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 1
Damage: 4D
* **Photon Torpedo Launcher**

Fire Arc: forward; but are self guided
Location: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-2/8/20
Ammunition: 1 - 3 Type II Photon Torpedoes carried
Spread: 1
Damage: 10D
* **2 Class Alpha Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: 1 forward, 1 aft
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Strength: 3D
**Transporters**

* Personnel: 1

* Range: 30,000 km
* Capacity: 2 persons

**Description**: The type-6 shuttlecraft was a Starfleet auxiliary vehicle carried by starships and space stations in the 24th century.

The type-6 shuttlecraft was introduced sometime prior to 2364. The design was wide-spread in Starfleet with most starships and space stations assigned several of the shuttles, as such it could be considered the standard shuttle throughout the 2360s and early-2370s.

It was a versatile vessel equipped with a warp drive allowing warp travel. The type-6 could also be equipped with additional systems including weapons such as type-IV phaser emitters or a portable transporter. By 2374 these systems became standard on the shuttle. (TNG: "Outcast"; VOY: "Raven")

**Source**:

* Memory Alpha: Type 6 shuttlecraft
* Memory Beta: Type 6 shuttlecraft
* Ship Recognition Manual vol 1 (Spacedock) (pages 148-150)
* thedemonapostle
Battlestar Galactica Starship Armament

Colonial Law disallowed weaponry on most nonmilitary craft, reserving offensive vehicles for the Colonial Fleet, for the Colonial Marines, and for local police forces. All Cylon vehicles encountered to date have been heavily armed.

The primary vehicle armament is a mass accelerator weapon (MAW). This kinetic weapon propels a projectile at high velocity. It can deliver a simple slug (or bullet) or a complex package (an explosive or nuclear warhead) to its target. MAWs project their munitions a number of ways, but the most common are through chemical reaction, such as gunpowder or in the case of missiles and rockets, through fuel-based engines.

Vehicle weaponry usually follows the craft’s mission design. If intended to combat personnel, the weapons are character scale and feature anti-personal munitions. If focused on destroying starfighters or capital ships, that scale and shaped-charge, anti-armor are the norm.

Autocannons and Machineguns

Railguns

Missiles
Farscape: Equipment: Armor: Luxan Armor

**Name**: Luxan Armor
**Model**: Luxan / Ilanic Armor
**Type**: Personal Armor
**Scale**: Character
**Weight**: 15 kg
**Cost**: 350
**Coverage**: 3/4: Chest, Back, Arms, Legs

**Game Notes**:

* **Physical Protection**: STR+1D+1
* **Energy Protection**: STR+2
* **Dexterity and Related Skills Penalties**: none

**Description**: This armor is used by both Ilanic and Luxan warriors. It is made from a particularly tough plant root, cured and intricately woven into a usable form. While the armor is typically found in red, it can be dyed to different colors.

**Source**:

* Farscape Role Playing Game Sourcebook (page 219)
* thedemonapostle
Federation Type 15 Shuttlepod

**Name**: Type 15/15A
**Craft**: United Federation of Planets Type 15/15A Shuttlepod
**Type**: shuttle
**Scale**: starfighter
**Length**: 3.6 x 2.4 x 1.6 meters
**Ship Mass**: 0.86 metric tons
**Starship Size**: 1
**Skill**: space transports
**Autopilot**: 1D+2
**Crew**: 2; Skeleton: 1/+5
**Passengers**: 4
**Cargo Capacity**: none
**Consumables**: 1 week
**Warp Drive**: none
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 2D+1
**Shields**: 1D
**Sensors**

* Passive: 30 / 0D+1
* Scan: 80 / 0D+2
* Search: 120 / 1D+1
* Focus: 5 / 1D+2

**Weapons**

* **2 Type IV Phaser Arrays**

Fire Arc: 360 degrees forward, 360 degrees aft
Location: 1 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-2/5/15
Atmosphere Range: 2-3/10/30 km
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 1
Damage: 4D
* **2 Class Alpha Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: 1 forward, 1 aft
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Strength: 3D
**Transporters**

* Personnel: 1

* Range: 30,000 km
* Capacity: 2 persons

**Description**: The Type-15 shuttlepod is an small, short range auxiliary craft designed to carry two to three passengers for short distance missions, generally ship to ship or ship to surface. They have been assigned aboard Federation starships since the mid-2360's and are often found aboard Galaxy-class, Nebula-class and several newer starship classes.

**Source**:

* Memory Alpha: Type 15 shuttlepod
* Memory Beta: Type 15 shuttlepod
* Ship Recognition Manual vol 1 (Spacedock) (pages 148-150)
* thedemonapostle
Farscape: Equipment: Armor: Flight Suit

**Name**: Flight Suit
**Model**: Various Manufacture Flight Suit
**Type**: Personal Armor
**Scale**: Character
**Weight**: 12 kg
**Cost**: 500
**Coverage**: Full

**Game Notes**:

* **Physical Protection**: STR+1D+1
* **Energy Protection**: STR+2
* **Dexterity and Related Skills Penalties**: None

**Description**: This armor is made of reinforced leather, allowing it to absorb shocks more easily than most other leather armor. It includes an airtight helmet, which can completely seal the wearer inside. Peacekeeper pilots usually wear flight suits, and other species provide variants to their pilots.

**Source**:

* Farscape Role Playing Game Sourcebook (page 220)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Con Artist

**Name**: Con Artist

**Dexterity**: 3D+1

* Blaster: 4D+2
* Brawling Parry: 4D
* Dodge: 5D
* Grenade: 4D
* Melee Combat: 4D+2
* Melee Parry: 4D
* Pick Pocket: 4D

**Knowledge**: 2D+1

* Value: 3D+1

**Mechanical**: 2D+2
**Perception**: 2D+1

* Bargain: 3D
* Con: 4D+1
* Forgery: 3D
* Investigation: 3D+2
* Persuasion: 3D
* Search: 2D+2
* Sneak: 3D

**Strength**: 1D+2

* Climbing / Jumping: 2D

**Technical**: 1D+2

* Security: 2D+2

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 7

**Equipment**: Pulse Blaster Pistol, Palm Blaster, Forged Papers

**Source**:

* Farscape RPG Sourcebook (pages 307-308)
* thedemonapostle
Farscape: Banik

**Name**: Banik
**Dice**: 12D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 4D
**Mechanical**: 1D / 4D
**Perception**: 1D / 4D+1
**Strength**: 1D / 4D
**Technical**: 1D / 4D+1

**Move**: 10 / 12
**Size**: 1.5 - 2.0 m

**Special Abilities**:

* During Character creation Banik Characters can choose one skill, this skill gain a free +1D bonus.
* Superior Problem Solving Abilities: +1 pip to all Repair Skill rolls.
* Creative Nature: +2D to all rolls involved with creating or building something new.
* Carefully Shielded Minds: +1D to Willpower and all rolls to resist mental manipulation / coercion.

**Description**: Baniks were a Sebaceanoid slave race, with little known information. The race could hide memories from interrogators, even from the Aurora Chair and could also share memories with others by removing a metallic mask covering part of their face to reveal a glowing area of the skull. One variation of the species was the Stykera, who possessed the psychic ability to help others cross over into death. Baniks (Stykera, at least) used their physical bodies only as a link into this reality; their true existence was in the form of energy in another realm.

**Source**:

* Farscape Wiki: Banik
* Farscape Role Playing Game Sourcebook (page 152)
* thedemonapostle
Earth Alliance SA-32A Thunderbolt Starfury Class Attack Fighter

**Name**: Thunderbolt
**Craft**: Earth Alliance SA-32A Thunderbolt Starfury
**Type**: Aerospace Superiority Fighter
**Scale**: starfighter
**Length**: 15.3 meters
**Skill**: starfighter pilot
**Crew**: 1; 1 Crewman optional
**Crew Skill**: Communications: 5D; Sensors: 5D; Starfighter Piloting: 5D; Starship Gunnery: 3D+1
**Cargo Capacity**: 70 kg
**Consumables**: 7 days
**Maneuverability**: 4D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 4D+1
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **Gatling Pulse Cannon**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-4/10/19
Atmosphere Range: 10-400/1,000/1,900m
Damage: 7D+1
* **Missile Rack**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-7/17/34
Atmosphere Range: 10-700/1,700/3,400m
Ammo: 10
Damage: 5D
**Miscellaneous**:

* Artificial Gravity: No
* Crew: 1 - 2

* Pilots: 1
* Crewmen: 1 (Optional)

* Average Crew Experience Level: EarthForce Line
* Stealth: 10 (Base Difficulty to Detect Ship)
* Afterburners
* Atmospheric Capable
* Fusion Engine
* Pivotal Thrusters

**Description**: The next generation in the Earth Alliance’s fighter program, the Thunderbolt begins to enter service in 2259, although it will be several years before it fully replaces the older Starfury as the standard fighter of the EarthForce. The reasons for this are twofold. Firstly, the Thunderbolt is slightly larger than its predecessor, requiring that most hangars be refitted to cope with the expanded frame and inability to use common Cobra launch bays. Secondly, its larger frame also requires additional repair and refueling materials to be on hand – especially for those that have burned through their alternate atmospheric fuel supplies.

Into the new frame, however, the ‘T-bolt’ packs numerous battle-readiness improvements. Most notably, the Thunderbolt is atmosphere-capable and carries a payload of missiles, making it much more able to support ground offensives. Tragically, this was expressed for many weeks as the fighters were first released to the fleet through President Clark’s orders to have waves of T-bolts bomb civilian targets on Mars, Proxima and Io.

**Source**:

* The Babylon 5 Project: SA-32A Mitchell-Hyundyne Starfury
* Babylon 5: Ships of the Galaxy (pages 28-29)
* thedemonapostle
Interstellar Alliance Tara'Lin Class Battlecruiser

**Name**: Tara'Lin
**Craft**: Interstellar Alliance Tara'Lin Class Command Battlecruiser
**Type**: battlecruiser
**Scale**: capital
**Length**: 1,600 meters
**Skill**: capital ship pilot
**Crew**: 346; Skeleton: 35/+10
**Crew Skill**: Astrogation: 6D+1; Capital Ship Gunnery: 5D; Capital Ship Piloting: 6D+1; Communications: 6D+1; Sensors: 6D+1
**Passengers**: 4,000
**Cargo Capacity**: 8,000 metric tons
**Consumables**: 40 months
**Hyperdrive**: x7
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 14
**Hull**: 8D+2
**Sensors**

* Passive: 32 / 1D
* Scan: 64 / 2D
* Search: 96 / 3D
* Focus: 3 / 4D

**Weapons**

* **15 Neutron Laser Cannons**

Fire Arc: 10 forward, 5 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D+2
Space Range: 1-15/38/75
Damage: 10D
* **20 Fusion Cannons**

Fire Arc: 6 forward, 5 port, 5 starboard, 4 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D+2
Space Range: 1-3/8/15
Damage: 4D
* **24 Electro-Pulse Guns**

Fire Arc: 8 forward, 6 port, 6 starboard, 4 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D+2
Space Range: 1-2/5/9
Damage: Ionizes 1D worth of control systems. This effect is 2D worth on starfighter or lesser scale vessels.
* **20 Tractor Beams**

Fire Arc: 6 forward, 5 port, 5 starboard, 4 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D+2
Space Range: 1/2/3
Strength: 8D+2
* **Minbari Jamming Suite**

Fire Arc: all
Crew: 1
Skill: sensors
Effect: Enemy Fire Control and Sensors -4D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 346

* Officers: 10
* Pilots: 18
* Sensor Operators: 18
* Crewmen: 300

* Average Crew Experience Level: Anla’shok Veteran
* Stealth: 27 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator
* Minbari Flight Computer
* Minbari Jamming Suite

**Ship Complement**:

* Fan'ir Class Ranger Flyer: 4
* Shial Class Heavy Fighter: 24

**Description**: As of 2262, there were only two of these prized Sharlin variants in service to the Anla’shok. By all accounts, they would have created more but were stymied by the rise of the Minbari Civil War and then the mounting Centauri and Drakh problems that consumed so much of the Rangers’ resources. These floating training camps and resource facilities stayed most of the time traveling in hyperspace from safe point to safe point to keep them out of harm’s way, but occasionally would emerge from their travels to unleash the might of the Anla’shok upon their foes.

Each Tara’Lin is considered to be a fully operational training center and asset stockpile with dozens of vehicles and supplies to deploy with the hundreds of Rangers on board when necessary. As with any Sharlin they are thoroughly protected from outside threats with an array of fusion cannons and potent neutron weaponry. Between the lethal weaponry and the scores of well-trained Rangers, each Tara’Lin is a fleet unto itself – but a resource far too rare and important to simply waste in common engagements or equal battles.

**Source**:

* Babylon 5: Ships of the Galaxy (page 76)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Scientist

**Name**: Scientist

**Dexterity**: 1D+2

* Blaster: 2D+1
* Dodge: 2D

**Knowledge**: 2D+1

* Languages: 3D
* Scholar: (Any 5 Appropriate Specialties): 3D+2
* Willpower: 3D

**Mechanical**: 2D+1

* Communications: 3D+2
* Sensors: 3D+2

**Perception**: 1D+2

* Search: 2D+2

**Strength**: 1D+2

**Technical**: 2D+2

* Computer Programming/Repair: 5D+1
* Droid Programming: 5D+1
* Droid Repair: 3D+1

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 7

**Equipment**: Portable Scientific Laboratory, Scanner, Copious Notes

**Source**:

* Farscape RPG Sourcebook (page 310)
* thedemonapostle
Babylon 5 Noloshan Trade Frigate

**Name**: Noloshan
**Craft**: Minbari Federation Noloshan Trade Frigate
**Type**: Trade Frigate
**Scale**: Capital
**Length**: 695 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 12; Skeleton: 1/+10
**Crew Skill**: Astrogation: 5D+2; Capital Ship Piloting: 5D+2; Communications: 5D+2; Sensors: 5D+2; Starship Gunnery: 3D
**Passengers**: 1,500
**Cargo Capacity**: 3,000 metric tons
**Consumables**: 3 month
**Maneuverability**: 2D+1
**Space**: 9
**Hull**: 4D+1
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **3 Tri-Linked Light Fusion Cannons**

Fire Arc: 2 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-3/7/13
Damage: 7D+1
* **Minbari Jamming Suite**

Fire Arc: all
Crew: 1
Skill: sensors
Effect: Enemy Fire Control and Sensors -4D+1
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 12

* Pilots / Officers: 5
* Sensor Operators: 1
* Crewmen: 6

* Average Crew Experience Level: Minbari Worker Caste Line
* Stealth: 18 (Base Difficulty to detect ship)
* Gravitic Engine
* Minbari Flight Computer

**Complement**:

* Flyer Class Combat Fighter: 2

**Description**: The space travel pack horses of the worker caste, the Minbari created the Noloshan from streamlined Tinashi hulls that were no longer combat-serviceable yet still very much spaceworthy. It is a common sight in the areas of the Federation where trade is acceptable, and is used heavily to ferry materials and workers from colony to colony to keep the work forces fresh and supplied. Although the worker caste rarely receives the attention it deserves, the Noloshan is one perk of being a member.

Being placed to work on a Noloshan crew is a high honor for Worker Caste members. A worker who finds himself a captain of the lightly armed frigate can expect to be listened to in political and social circles all over Minbari space, and may be known enough to be assigned specific routes or projects by the Grey Council itself.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 142-143)
* thedemonapostle