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The **Upgrading System** provides the player four options which are:

* **Upgrading Equipment**
* **Re-Enhancing Bonus Stats**
* **Refilling Soul Crystals**
* **Converting Equipment Stats**.

The **Upgrading System** interface can be found within one of the options listed in the Item Interface.

## Upgrading Equipment

     **Upgrading Equipment** or renown as **Equipment Upgrade System** is the first portion of the system. From here, a player has two methods that can be used to upgrade equipment. The **Normal Upgrade** and **Continuous Upgrade**.

### **Normal Upgrade**

* Normal upgrade is a normal method to upgrade an equipment.
* A player can select an equipment they want to upgrade on this system by holding left click and dragging the equipment to the uppermost box slot on the left side of the screen or right-clicking an equipment that they currently own on the right side of the screen (except for equipment sets from the **In-Game Equipment**).
* Clicking on **Upgrade Equipment** () will pop-up a window with three options:
	+ (**Use Diamonds**)
	+ (**Use Gold**)
	+ (**Top Up**)
* After clicking on one of the two options between **Use Diamonds** () or **Use Gold** (), a player will start upgrade an equipment 1 time.

### **Continuous Upgrade**

* Continuous upgrade is a special method that continuously upgrades your equipment until succeeding once.
* A player can select an equipment they want to upgrade on this system by holding left click and dragging the equipment to the uppermost box slot on the left side of the screen or right-clicking an equipment that they currently own on the right side of the screen (except for equipment sets from the **In-Game Equipment**).
* Clicking on **Continuous Upgrade** () will pop-up a window with three options.
* The first one is upgrading by using only Diamonds, the second one is using only Gold and the third one is using only materials.
* After checking one of the three options, Clicking on the **Confirm** button () will start to the process of upgrading until the equipment reaches next level by 1 level or the player runs out of Diamonds, Gold or materials they currently use.

### **Success Rate**

* Upgrading an equipment at level 0-4 has 100% success rate and it starts to decrease when Equipment Upgrade Talisman () is used as a material, the success rate of upgrading gets lower as the equipment's level gets higher.

### **Equipment Level**

* Equipment's level can be maximized at level 15.

### **Free Equipment Upgrade**

* When you have VIP Level at least 1 Level, for each day after you obtain 1 first win from Eternal Arena or Eternal Battlefield, you can upgrade equipment for free without costing anything for 1-3 times, depending on the current VIP Level you have (1 / 2 / 3 times for VIP Level 1-7 / 8-10 / 11-12).
* You can check the total number of times you can still upgrade equipment for free within a day at the **red text** on the bottom left corner of the **Upgrading Equipment** interface.

### **Visual Effect on Health Bar**

* When a total sum of the in-game equipment levels reach 60 / 72 / 84 / 90 (for example, 6 in-game equipment with all of them at level 10 = 6 x 10 = 60 levels), it will improve the visual effects of the hero's Health Bar while they play in the Eternal Battlefield.

### **Upgrade Level**

* Each player has their own **Upgrade Level** that starts at **Level 0** () and it can be upgraded by upgrading equipment at level 5 or above which increases upgrade level's experience by 4 points per upgrade.
* **Upgrade Level** has 5 levels as follows: Level 0 (), Level 1 (), Level 2 (), Level 3 (), Level 4 (), Level 5 ().
* Each **Upgrade Level** increases success rates for upgrading equipment at level 5 or above.

### **Upgrade Materials**

 **Level 1 - 15 Upgrade Fortune Card** | Events / Drops | If a player has an **Upgrade Fortune Card** that has a higher level than the selected equipment by 1, a player can check the box below the picture of **Upgrade Fortune Card**. When a player upgrades the selected equipment, it will consume the **Upgrade Fortune Card** which is shown in the picture and guarantee a 100% success rate for upgrading that equipment.

## Re-Enhancing Bonus Stats

     **Re-Enhancing Bonus Stats** or renown as **Re-Enhance System** is the second portion of the system. From here, a player can re-enhance the bonus stats (often called as **blessing** (加护)) which are gained to the equipment at certain equipment levels.

### **Bonus Stats**

* Bonus stats are auto-enhanced to an equipment at level 4 | 9 | 15 by upgrading.
* Each equipment can have at most 3 bonus stats.
* The type of each given bonus stat is randomness, and each bonus stat has a random value within its own length.
* The available random bonus stats the player can get are as follows: Flat Attack Damage / Flat Armor Penetration / Flat Ability Power / Flat Magic Penetration / Flat Health / Flat Armor / Flat Mana / Flat Magic Resist / Percent Movement Speed.
* Bonus stats have 3 tiers of rarity as follows: **Refined** | **Excellent** | **Outstanding**. The greater the rarity the higher the value of the stat.
* Bonus stats have 3 tiers of level as follows: **Level 4** | **Level 9** | **Level 15**. The higher the level the higher the value of the stat.

### **Fixed Bonus Stats**

* Fixed bonus stats are auto-enhanced to an equipment at level 4 and above.
* Starting at level 4, an equipment always receives 1 Tenacity per equipment level as a fixed bonus stat, stacking up to 12 Tenacity at level 15.
* Fixed bonus stats cannot be re-enhanced.

### **Re-Enhance Stats**

* Bonus stats can be changed by using the **Re-Enhancing** system.
* A player can select an equipment they want to re-enhance by holding left click and dragging the equipment to the box slot on the left side of the screen or right-clicking an equipment that they currently own on the right side of the screen (except for equipment sets from **In-Game Equipment**).
* Clicking **Re-Enhance** () will ask the player to pay [1 x the total number of bonus stats on the item] Diamond for re-enhancing all the bonus stats (maximum at 3 Diamonds for 3 bonus stats) and clicking **Agree** () will confirm the process.
* After confirming the process, the system will re-enhance all bonus stats that are available for the selected equipment and show a comparison between old bonus stats and new random bonus stats.
* A player can click **Revert** () to restore the old bonus stats or click **Enable** () to confirm their decision to pick on the new bonus stats.

### **Refined Random Attributes Cards**

* When re-enhancing the bonus stats of level 15 equipment, a player can put one of the **Refined Random Attribute Cards** () on the **Refined Random Attribute Card** slot () at the **Re-Enhancing Bonus Stats** interface, and it will be consumed to increase a chance for all bonus stats to gain **Excellent** and **Outstanding** rarities. The information about each card are as follows:

 **Refined Random Outstanding Attribute Card** | This item can be used only on an equipment with 3 Excellent bonus stats or more than 1 Outstanding bonus stat.
 **Perfect Refined Random Outstanding Attribute Card** | This item can be used only on an equipment with 3 Excellent bonus stats or more than 1 Outstanding bonus stat.
Guarantees a 100% chance for all bonus stats on an equipment to be refined into Outstanding rarity. (Only available for level 15 equipment)

## Refilling Soul Crystals

     **Refilling Soul Crystals** or renown as **Soul Crystal System** is the third portion of the system. From here, a player can refill **Soul Crystals** into an equipment which is called **"Stack Equipment"** or **"Soul Crystal Equipment"**.

### **Soul Crystal Equipment**

* **Soul Crystal Equipment** can be brought in the Item Mall at the cost of 20,000 Gold per equipment, except for the **Caliburn**.
* Equipment that is classified in the **Soul Crystal Equipment'**s category are as follows:

UNIQUE Passive: When the accumulated Attack Damage reaches 50, it will grant 30% Attack Speed. When it reaches 100, it will grant 20% Armor Penetration. The maximum stacks can't be reduced, but 20% of the highest value on the current stacks are lost when the user dies.
 **Anti-Asimov's Laws** | Item Mall | Passive: Each hero kills grants 1 current stack and 1 maximum stack, with each current stack giving 1 Ability Power up to a maximum of 200 Ability Power. After the game ends, the stacks will not disappear.
UNIQUE Passive: When the amount of accumulated Ability Power reaches 100, it will grant 20% Cooldown Reduction. When it reaches 200, it will grant 20% Magic Penetration. The maximum stacks can't be reduced, but 20% of the highest value on the current stacks are lost when the user dies.
 **Sea of the Bloody Inkheart** | Item Mall | Passive: Each hero kill grants 1 current stack and 1maximum stack, with each current stack giving 8 Health up to a maximum of 1600 Health. After the game ends, the stacks will not disappear.
UNIQUE Passive: When the amount of accumulated Health is 800, it will grant 50 Armor and 50 Magic Resist. When the amount reaches 1600, it will grant 10% Damage Reduction. The maximum stacks can't be reduced, but 20% of the highest value on the current stacks are lost when the user dies.
 **Reincarnate Merit Sticker** | Item Mall | Passive: Each hero kill grants 1 current stack and 1maximum stack, with each current stack giving 8 Mana up to a maximum of 1600 Mana. After the game ends, the stacks will not disappear.
UNIQUE Passive: When the amount of accumulated Mana is 800, it will grant 60 Mana Regeneration per 5 seconds. When it reaches 1600, it will grant 20% Ability Power. The maximum stacks can't be reduced, but 20% of the highest value on the current stacks are lost when the user dies.
 **Sword in the Stone (Caliburn)** | Rumors: Only available for those who already top up 10,000 Yuan or more.
Each single top up of 1000 Diamonds will receive  (Limite to only 1 equipment per server)
However, you need to ask for this item directly from the JUMP's customer service.
UNIQUE Passive: When the amount of accumulated Attack Speed reaches 10%, it will give 25 Attack Damage. When it reaches 20%, it will grant 5% Armor Penetration. When it reaches 30%, it will grant 50 Attack Damage and 10% Armor Penetration. The maximum stacks can't be reduced, but 5% of the highest value on the current stacks are lost when the user dies.
UNIQUE Active: Consumes 10% of the accumulated Attack Speed to obtain **Caliburn** buff. The buff increases 15% Critical Chance, 60% Attack Speed and 10% Armor Penetration that lasts for 15 + [Equipment Level x 2] seconds.
Quote: Giving Caliburn to a human to become Lu Bu, to a horse to becomes Red Hare and to a stone to become a treasured sword.

### **Refilling**

* **Soul Crystal Equipment** can refill their current stacks by using **Soul Crystals**.
* A player can select a soul crystal equipment they want to refill stacks by holding left click and dragging the equipment to the box slot on the left side of the screen or right-clicking an equipment that they currently own on the right side of the screen (except for equipment sets from the **In-Game Equipment**).
* Plus or minus the number of soul crystals below the soul crystal's type that you want to use then click on **Refill** button () to confirm and a new window will pop up. The player must click the left button to process the order.
* Soul Crystal has 3 types as follows:

 **Large Soul Crystal** | Item Mall / Events / Drops | Refills 50% of the highest value on the current stacks.

## Converting Equipment Stats

     **Converting Equipment Stats** or renown as **Alchemy System** is the fourth portion of the system. From here, a player can convert basic stats on equipment into the opposite type of those stats (for example, convert bonus Health into bonus Mana) by using specified materials which are called: **Conversion Items**.

### **Converting**

* A player can select an equipment they want to convert by holding left click and dragging the equipment to the uppermost box slot on the left side of the screen or right-clicking an equipment that they currently own on the top-right side of the screen. (Except for equipment sets from the **In-Game Equipment**)
* A player also needs to select a specified conversion item they want to use as a material by holding left click and dragging the material to the bottommost box slot on the left side of the screen or right-clicking a material that they currently own on the bottom-right side of the screen.
* Each type of a conversion item will be able to only convert specified stat that is descriptive in the item.
* After placing an equipment at the upper slot and a material at the lower slot, the system will show a comparison between current basic stats and new converted basic stats.
* Clicking on the **Alchemy** () will convert the player's equipment stat.
* Each equipment can have only 1 converted stat.
* If a player wants to remove a converted stat early, during the conversion process they can click **Revert** () to revert the current converted stat to the previous one.

### **Conversion Level**

* Each player has their own **Conversion Level** start at level 0 () and it can be increased by converting an equipment stat that increases convert level's experience by 10 points for each conversion.

### **List of Conversion Items**

 **Original Stone of the Fifth Age** | Item Mall / Events / Drops | Converts the Mana of one equipment into [80% of converted value] Health.
 **Solidified Mist of Red Potion** | Item Mall / Events / Drops | Converts the Attack Damage of one equipment into [150% of converted value] Ability Power.
 **Dissolved Solution of Truth** | Item Mall / Events / Drops | Converts the Ability Power of one equipment into [42% of converted value] Attack Damage.
 **Heavenly Rounded Stone Bead** | Item Mall / Events / Drops | Converts the Armor of one equipment into [68% of converted value] Magic Resist.
 **Square Alchemy Elixir Column** | Item Mall / Events / Drops | Converts the Magic Resist of one equipment into [93% of converted value] Armor.
 **Core of the Philosopher's Stone** | Item Mall / Events / Drops | Converts the Flat Armor Penetration of one equipment into [80% of converted value] Flat Magic Penetration.
 **Extraction of the Elixir of Immortality** | Item Mall / Events / Drops | Converts the Flat Magic Penetration of one equipment into [80% of converted value] Flat Armor Penetration.
The effect lasts 7 days.