The Fox and the Hound

**The Fox and the Hound** is the fourteenth level in *Disney's Final Frontier* and its third Dark Age level. Where exploration is easy for this level, combat is what puts the difficulty to 4 on this level. Completing The Aristocats unlocks this level.

## Party Restrictions

On your first playthrough of the level in Adventure Mode, you are restricted to the following characters:

* Tod
* Tramp
* Bagheera
* Artful Dodger
* Simba Tumaini
* Vixey (Although she doesn't actually fight)
* Copper (Finale)

## Main Attractions

The Game Preserve contains 3 points of interest in Disney's Final Frontier.

* Vixey's Burrow - This starts out as an area of refuge before Tod and Vixey are smoked out of it between boss fights.
* The Waterfall - The location of the latter part of the boss rush.
* Tweed and Slade's Houses - Choosing to head back up the road can lead you to the next Journal Entry. This area is blocked off during your first visit, as heading this way when Copper and Slade are shown entering starts the Boss Rush, and ignoring Vixey to explore gives an "I shouldn't go this way" prompt.

## The Fox and the Hound

### Episode

3 (Arc and Part)
14 (Overall)

Tod, as he exits the portal, feels his adventure just completed a full lap. He wonders if the other residents of the preserve wouldn't mind his absence, with Tramp assuring him everything is alright. Bagheera and Tramp draw a comparison to this world looking like Bambi's as the team starts walking, Dodger and Simba keeping a close eye on everything. The team eventually come across Big Mama who just happened to be looking for Tod at this very hour. Tod tells her he has quite a tale to tell her, before introducing the rest of the gang to her. Big Mama questions if the amount of dogs as friends is a healthy relationship for him, and he makes a quick joke about the ratio.

Big Mama starts to reveal a new character Tod should meet, and as Tod looks around he is immediately elated at the sight. Tramp and the others disappear into the shadows, telling Tod to just remember his training and he should be good to go. Dodger doubts his ability, but Tod starts off rather well. The vixen reveals herself as Vixey, a resident of the Game Preserve. Tod introduces himself, with Vixey saying its a nice name. Like the movie, Vixey challenges Tod to catch a trout, which doesn't go as planned due to his lack of hunting skills, but with his newfound Accel power, and some swimming, Tod eventually catches one without embarrassing himself too much. This move actually surprised the vixen a bit.

Tod continues to woo her as he gets out a pink flower, which causes Vixey to sneeze from the pollen, which then causes Tod to sneeze in reaction, dropping the flower. At that moment, they realize they're right for each other and snuggle up a bit. Vixey then decides to show Tod around the preserve, to which he agrees. As he is being shown around, Leather and Lace starts playing, with their respective actors singing along.

*"You're so fine, Tod." ~Vixey snuggling up to Tod*

Afterword, Tod and Vixey head back to Vixey's den to take a bit of a rest. Tramp and Co rejoice a bit at Tod finally getting a girlfriend and decide to look around the Preserve waiting for Tod to wake up. Meanwhile, a car pulls up to the edge of the Game Preserve. Amos Slade manages to cut through the barbed wire to let himself and Copper into the Game Preserve. Copper believes he won't let Tod get away this time, and plans to take him down once and for all.

Tod and Vixey have awoken from their slumber as Tramp and the others gather in the shadows to see what happens next. Vixey warns Tod to be careful as they enter a place where she sense incoming danger, but Tod states he can handle it himself. Tod cautiously starts walking, the feeling of danger looms over him as he turns a corner. Amos is hiding behind a rock, with his gun ready to blow Tod's brains out. As Tod walks along into the area, he barely misses stepping into a trap. He freezes into place as he gets another vision of danger. Amos cocks his gun as Tod looks alert. Tod is still frozen into place, as a bit of ink seeps into one of the traps, it is then forced to snap. Tod jumps in fear and breaks into a run setting off the rest of the traps. All of them miss. Amos fires twice, and misses twice. Copper goes after Tod.

*"Dad blast it! He's gettin' away!" ~Amos Slade before going after Tod*

As Tod tells Vixey to head for the burrow, he decides to stall for time by taking the fight to Copper. Copper tells Tod he has been waiting for this fight for a long time, and he plans to get revenge against Tod for tricking Chief to chase him on a train trestle. Tod tries to argue that it wasn't his fault, but Copper assumes he's lying. Tod finally gets angry that Copper wouldn't listen to reason, and decides he should knock some sense into him. Simba tries to enter the fight, but Tramp stops him, letting him know it's Tod's fight and no one else's. This begins the Boss Rush segment, starting with the solo fight between Tod and Copper.

Tod wins, managing to stun Copper into place briefly with a Blade Dance. As Tod escapes, Amos claims Tod will pay for hurting both Chief and Copper. Slade and Copper manage to surround Tod and Vixey in the burrow as Simba continues pestering Tramp they should help him, but Tramp says Tod can get himself out of this situation. With Slade trying to shoot Tod and Vixey, they see Copper trying to claw his way in. Tod bites Copper's paw forcing him to retreat temporarily with a yelp. Tod and Vixey head back the other way, only for Slade to greet them with burning dead grass. The embers shoot into the burrow causing a major smokescreen on the foxes. Vixey starts having a major coughing fit, confessing she's afraid of man's fire. Tod assures her she has nothing to worry about while he's around and calms her down.

*"Now quick, Vixey...* This *is our only chance." ~Tod to Vixey*

Tod and Vixey then run straight through the burning grass as if they had an elemental resistance against the flames. This shocked both Slade and Copper as the rest of the gang cheered for them watching the action unfold. Eventually, the foxes start making it up the waterfall to continue their escape, when suddenly a grizzly bear appears to attack Slade and Copper, most likely let loose from all the gunfire. As Vixey continues to escape, Tod looks at Copper and realizes he's dying. He tells Vixey to continue her escape and he'll take care of the bear. In a daring rescue, Tod and Copper team up to take the bear out, with Tramp and Co joining up to help them out. This caused Copper to gain a Magic Band of his own.

With the bear defeated, he tries to put Tod on edge by taking him out with him, only for Tod to foresee the attack and dodge to the side as the bear fell to his presumed death. "Kablam. Eliminated," said Tod as one last taunt. He and Copper shared a smile, only for Amos Slade to get his gun ready to blast Tod's brains out. Copper stops Slade by getting in his way, before eventually pleading for Tod's life to be spared. Amos leaves telling Copper they should go home. Copper tells his best friend they'll be friends to the end and he'll see him soon before disappearing into the darkness.

Vixey returns to Tod and the two snuggle up again. Tramp told him he did great today and he can relax for now. The group heads back to Figonia as Simba looks up at the spirit of a time displaced Kovu nearby all the action. He states his time has come for him to return to the present time, feeling his work is done, but he makes one small request to take it easy on the lion who accidentally lead him into a trap they had no idea would happen. Simba was a bit confused at first and tries to ask for context, only for Kovu to vanish entirely. He was never seen again for the rest of the first game. Simba gives a confused shrug and follows the others back to Figonia.

## Amending Fences

### Rewards

Journal Entry #14
+2000 Munny

With Amos Slade forced to heal, Copper can freely head back home with Tod. Things still haven't been fully amended between the two families, so a special game to bring the farms back to order was considered necessary for the two. This acts as a set of odd-jobs which can be replayed in Challenge Mode, hence the low difficulty of ★☆☆ and the low reward. There are six jobs to do, clearing four of them gives you Journal Entry #14 but clearing all of them gives you a bonus.

## World Themes

* **Field Theme:** Appreciate the Lady (Instrumental)
* **Musical Number:** Leather and Lace - Stevie Nicks and Don Henley (Performed by Tod and Vixey)
* **Battle Theme:** Hunted for Someone Else's Game (Chase 2 and Chase 3)
* **Boss Theme 1:** Just Got Lucky - Dokken (Master Recording)
* **Boss Theme 2:** Team Up 2 - Tod and Copper vs. Grizzly Bear (The Boys are Back in Town - Thin Lizzy)