Update 0.1.4

## Update 0.1.4 - Heated Update

### Features

* New Setting > Resolution Scale: Resolution can be turned up to create a crisper less pixelated view on Harvest!
* New Setting > Enable Shadows: Shadows can now be turned off (recommended for quest 1 users)
* New Setting > Application SpaceWarp!! This feature is still in preview mode. If it gives you bad results you can still disable it.
* Usability > Both hands can now be used with the UI!
* Usability > Snap rotation now has fading.
* Added daily contracts for fishing, mining, harvesting, cooking. They will change weekly!
* Added Cooking Store with lot's of new cooking tools to try out!
* Greatly increased detection of collision for about 170 items.
* UI > Health Bar indicators for breakable stones, grass, ores, trees, etc.
* UI > NPC dialogue buttons now have icons so you know what it will open.
* UI > NPC dialogue buttons have been reordered for easier access to important chat buttons (like stores).
* UI > Store now has an icon when it's open.
* UI > Made cooking UI always visible through objects and simplified coloring.
* UI > Completely revamped the recipes UI.
* Added furnace
* Oven can now be used for cooking
* Fridge can now be used for cooking
* New cooking item > Whisk
* New cooking item > Mixing Bowl
* New cooking item > Baking Tray
* New cooking item > cake tin
* New cooking item > Pie Dish
* New recipe > Dough
* New recipe > Cake Dough
* New recipe > Apple Pie
* New recipe > Strawberry Pie
* New recipe > Blueberry Pie
* New recipe > Bread
* New recipe > Cake
* New recipe > Banana Bread
* New recipe > Bronze Bar
* New recipe > Silver Bar
* New recipe > Gold Bar
* New recipe > Cheese
* New recipe > Pizza
* New recipe > Burned Pizza
* New recipe > Burned Cake
* New recipe > Burned Bread
* New recipe > Burned Pie

### Bug fixes

* Fixed other Greenhouses showing the first. Should show your old 2th, 3th, and 4th greenhouse again.
* "crop of the week" doesnt change anymore
* Fixed pickaxe crash (putting two-handed weapons in your backpack's quick slot will crash the game).
* Fixed portal spasms in the cave. (also gives huge performance boost in the cave).
* Reduced bronze pickaxe price to 400 (iron and bronze where both 1000).
* Decreased the time before a player respawns when he falls through the map.
* Fixed tree harvesting bug (trees were harvestable when dead after reentering the scene).
* Stack size is now the same size for every item in a slot.
* Lowered tree near the animal shop.
* Fixed typo: Removed second L from the save menu.
* Fixed wrong text in windmill.
* Change windmill rotation direction on map.
* Animals come back to life when you feed them when they are dead.
* Fixed Corn fried & corn burned models are missing
* Fixed fried ham isn't edible.
* Fixed snapping rotation/offset for fish, pans, flowers.
* Show bench in windmill if not unlocked
* Assist Mode > Fixed ranch animal indicators didnt use assist mode.
* Assist Mode > Fixed trees chop indicators didnt use assist mode.
* Assist Mode > Currently uses 2 different save values. Made it a single value for consistent loading.
* Assist Mode > Fixed Assist Mode not enabled by default for new game.
* Christmas Event > Fixed teleporting issue in the christmas map.
* Christmas Event > Fixed Christmas quest is sometimes not finishable.
* Christmas Event > Fixed fish candycane raw being edible.

### Other changes

* Widened the remote grabber to make it easier to pick stuff up.
* Removed the Guidebook. Doesn't work anymore and is no longer necessary.

### Refactors (Technical Stuff)

* Switched to XRIT for UIs.
* refactored cooking.
* refactored recipe's to scriptable objects.
* refactored items to scriptable objects.
* refactored UI fading.
* Cleaned up plants code. Now possible to have a dynamic number of growth states!
* Removed the old serialization for unlockables & locationConfigurations
* Deprecated ripping sounds code (migrate to plant itself with "RandomSound").
* Removed old spawning solution. Only use droptable now for consistency.
* Remove old "onTriggerEnter" break solution. for breakableController