Traitor Transport

Those who accompany the Bat Lord's caravan may find their weapons have some extra bite. **SPOOKY**, **CASTLE**, and **FRIGHT KNIGHT** allies may experience additional effects, including inverted sleep, fear of tanning beds and an undying hunger for a steak tartare.

## **Abilities**

**Betrayer's Blade (Passive) CASTLE** heroes have their attack increased by 10%; all other heroes have their attack increased by 5%.

**Stealing Spirits (Passive) (Unlocks at 2 stars)** When a **SPOOKY** hero deals damage to a foe, they have a 20% chance to heal for 5% of the damage dealt.

**Avenges Me! (Passive) (Unlocks at 3 stars)** Whenever **BASIL THE BAT LORD** is defeated, there is a 15% chance to inflict **Disarmed** on each foe for 1 turn.

**Are You Afraid (Passive) (Unlocks at 4 stars)** When a **FRIGHT KNIGHT** hero deals damage to a foe, they have a 20% chance to inflict **Disarmed** on them for 1 turn.

## **Upgrading Requirement**

Star Up Requirements:

2 Star: 20 Tiles

3 Star: 40 Tiles

4 Star: 50 Tiles

5 Star: 75 Tiles

6 Star: ???

7 Star: ???

**Tile Obtainability:**

* Unlocks at 1 star, requiring 10 tiles.
* **Glyph Hunt -** C6.H2: Scurvy Me Timbers!
* **Monolith Waste -** C4,5: Brickbreaker

## **Abilities**

#### **Betrayer's Blade (Passive)**

Level 1: **CASTLE** heroes have their attack increased by 10%; all other heroes have their attack increased by 5%.

Level 2: **CASTLE** heroes have their attack increased by 10%; all other heroes have their attack increased by 5%; all other heroes have their attack increased by 5%.

Level 3: **CASTLE** heroes have their attack increased by 15%; all other heroes have their attack increased by 10%; all other heroes have their attack increased by 5%.

Level 4: **CASTLE** heroes have their attack increased by 20%; all other heroes have their attack increased by 10%; all other heroes have their attack increased by 10%.

Level 5: **CASTLE** heroes have their attack increased by 20%; all other heroes have their attack increased by 15%; all other heroes have their attack increased by 10%.

#### **Stealing Spirits (Passive) (Unlocks at 2 stars)**

Level 1: When a **SPOOKY** hero deals damage to a foe, they have a 20% chance to heal for 5% of the damage dealt.

Level 2: When a **SPOOKY** hero deals damage to a foe, they have a 30% chance to heal for 10% of the damage dealt.

Level 3: When a **SPOOKY** hero deals damage to a foe, they have a 40% chance to heal for 10% of the damage dealt.

Level 4: When a **SPOOKY** hero deals damage to a foe, they have a 50% chance to heal for 10% of the damage dealt.

Level 5: When a **SPOOKY** hero deals damage to a foe, they have a 50% chance to heal for 15% of the damage dealt; other heroes have 25% chance.

#### **Avenges Me! (Passive) (Unlocks at 3 stars)**

Level 1: Whenever **BASIL THE BAT LORD** is defeated, there is a 15% chance to inflict **Disarmed** on each foe for 1 turn.

Level 2: Whenever **BASIL THE BAT LORD** is defeated, there is a 15% chance to inflict **Disarmed** on each foe for 1 turn. +3% bonus chance for each debuff on that foe.

Level 3: Whenever **BASIL THE BAT LORD** is defeated, there is a 20% chance to inflict **Disarmed** on each foe for 1 turn. +3% bonus chance for each debuff on that foe.

Level 4: Whenever **BASIL THE BAT LORD** is defeated, there is a 20% chance to inflict **Disarmed** on each foe for 1 turn. +6% bonus chance for each debuff on that foe.

Level 5: Whenever **BASIL THE BAT LORD** is defeated, there is a 25% chance to inflict **Disarmed** on each foe for 1 turn. +10% bonus chance for each debuff on that foe. All **FRIGHT KNIGHT** heroes heal for 20% of their max health.

#### **Are You Afraid (Passive) (Unlocks at 4 stars)**

Level 1: When a **FRIGHT KNIGHT** hero deals damage to a foe, they have a 20% chance to inflict **Disarmed** on them for 1 turn.

Level 2: When a **FRIGHT KNIGHT** hero deals damage to a foe, they have a 30% chance to inflict **Disarmed** on them for 1 turn.

Level 3: When a **FRIGHT KNIGHT** hero deals damage to a foe, they have a 30% chance to inflict **Disarmed** on them for 2 turn. If the target already has **Disarmed**, inflicts **Dizzy** for 1 turn.

Level 4: When a **FRIGHT KNIGHT** hero deals damage to a foe, they have a 40% chance to inflict **Disarmed** on them for 2 turn. If the target already has **Disarmed**, inflicts **Dizzy** for 1 turn.

Level 5: When a **FRIGHT KNIGHT** hero deals damage to a foe, they have a 40% chance to inflict **Disarmed** on them for 2 turn. If the target already has **Disarmed**, inflicts **Stun** for 1 turn.

## **Trivia**

* **Eternal Life -** Released in 1997
* ??? (Unlocks at 3 stars)
* ??? (Unlocks at 3 stars)
* ??? (Unlocks at 4 stars)
* ??? (Unlocks at 5 stars)