V0.7.0

**v0.7.0**, otherwise known as Content Patch 7, is an update for Luck be a Landlord, released on June 11, 2021. It was planned to introduce a new mode, though the new mode has been delayed to a future patch.

The release of the patch was delayed by three weeks to ensure its quality after the amount of work it would take to develop its new mode was underestimated.

The new mode was later delayed even further (and reworked completely), and the patch was released without the mode.

For more information, see here.

## New Content

* Added 4 new symbols (1 Common, 1 Uncommon, 2 Rare). (   )
* Added 2 new items (2 Common). ( )
* Modified 6 existing symbols (changes listed under Game Balance).
* Modified 8 existing items (changes listed under Game Balance).

## New Features

* Added rebindable hotkey options (Controller remapping is currently displayed under this menu, but Controller support is not yet in the game and will be added at a later date).
* Added a "Fast-Forward" button (F).
* Added a "Lock Tooltip" button (L).
* Added an option to change the Spin Speed.
* Added an option to change the Animation Speed.
* Added an option to have the game respond when buttons are pressed and released (instead of immediately when they're pressed).
* Added a "Reset to Default" button on each options menu.
* The Apartment Floors now only appear after the Floor 2 is unlocked

## Game Balance

* Empty symbols can no longer appear on-screen if a non-empty symbol could appear in its place.
* Players start with 20  empty symbols instead of 25.
* Ancient Lizard Blade now gives an additional .
* Holy Water now makes Hexes (      ) give an additional .
* Lint Roller now gives  10 per removed  Rabbit Fluff (instead of  6).
* Red Pepper now gives  5 when its effect is triggered (instead of  3).
* Shattered Mirror now gives  24 every 7 spins (instead of  20).
* Time Machine now makes  Golems be destroyed in 2 less spins.
* Time Machine now also makes  Frozen Fossils be destroyed in 5 less spins.
* Void Portal now gives  1 for every 8 symbols destroyed in a game (instead of for every 10 symbols).
* Zaroff's Contract now makes  Bounty Hunters give  20 per symbol destroyed (instead of  15).
* Beehive can no longer add  Bees and has a 10% chance of adding  Honey (instead of a 5% chance).
* Billionaires no longer add  Spirits when destroyed if the player has a  Shrine item.
* Bounty Hunters now give  20 for each  Thief destroyed (instead of  10).
* Dwarves now give  equal to 10x the value of destroyed  Ores and  Big Ores (if the player has  Dwarven Anvil).
* Eldritch Creatures are now buffed by  Beastmasters.
* Magic Key now has a base value of  2 (instead of  1) and makes symbols it destroys give 3x more  (instead of 2x more).
* Rabbits are now Uncommon (instead of Common) and have the effect of "Permanently gives  2 more after giving  10 times."

## Bug Fixes

* Fixed a bug where  Eldritch Creatures could have their display values in the inventory desynced when off-screen.
* Fixed a bug where  Bubbles would still play their "pop" animation after being destroyed by a  Toddler under certain circumstances.
* Fixed a bug where symbols that were removed from items (such as  Coin on a String) weren't having their textures properly updated.
* Fixed a bug where the game would crash if the player had a  Seed that grew into a symbol after being pointed to by an Arrow (  ) if the player had the  Rusty Gear item.
* Fixed a bug where "<end>" would appear on the  Removal Tokens button when playing for very long periods of item without reloading the game.
* Fixed a bug where  Lucky Capsule's guaranteed rarity wouldn't "carry over" when the player reloaded the game under certain circumstances.
* Fixed a bug where adding symbols from Symbol Bombs (  ) could result in the inventory becoming corrupted under certain circumstances
* Fixed a bug where  Targets sometimes weren't destroyed when pointed to by an Arrow (  ).
* Fixed a bug where  Targets could animate before being pointed to by an Arrow (  ) if the player had a  Quiver.
* Fixed a bug where multiple  Keys could destroy the same  Lockbox,  Safe, etc. (   ).
* Fixed a bug where  Comfy Pillow wouldn't add a  Bowling Ball to the item choices if the player had every Rare item but didn't have every Common or Uncommon item.
* Fixed a bug where  Divers weren't having their Permanent Value bonuses increased after removing a  Pearl added from an  Oyster which was removed in the same spin.
* Fixed a bug where using  could sometimes remove more symbols than intended.
* Fixed a bug where a  Chick growing into a  Chicken while the player had the  Birdhouse item gave  4 total (instead of  5).
* Fixed a bug where  Mrs. Fruit could sometimes eat the same symbol twice.
* Fixed a bug where items weren't hoverable after reloading the game.
* Fixed a bug where  Shattered Mirror's symbol choice reduction wasn't applied if the player reloaded in the middle of adding symbols from a Symbol Bomb (  ).

## References

1. ↑ 1.0 1.1 https://store.steampowered.com/news/app/1404850/view/5756141710407091006