recursal/Fanatic-Fandom huggingface dataset:
Poison Trail

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Poison Trail** is a Biotech offensive ability that emits a toxic cloud trail which lingers for a duration, dealing damage and snaring any enemies that pass through it. Damage caused by the poison stacks over time, starting low and growing considerably over time.

## Description

***"Leaves a poisonous trail of gas where the Biotech moves. The gas damages and snares enemies that touch it."***

## Prefixes & Modules

Poison Trail can come with the Charged, Cooled, and Lasting Prefix as well as the Custom prefix.

Modules that modify Recharge, Force and Duration can be used.

## Affected By Perks

* Necrotic Poison
* Catalytic Poisons
* Virus
* Potent Toxins

## ARES Suppliers

Can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers

## Variant

Recipes can be purchased at ARES Vendors allowing you to craft Blinding Poison Trail, which uses Ink Sacs during crafting.

## Known Bugs

* The accuracy reduction mechanic on Noxious Poison Trail does not currently work.
Reflective Armor

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Reflective Armor** is a variant of Heavy Armor and is only made by crafting using recipes bought from ARES Suppliers. Activating the skill causes the Dreadnaught to take significantly reduced damage for a short duration and reflect a percentage back to attackers. Reflective Armor has a longer cooldown than Heavy Armor. Shell Fragments are used during crafting of Rocket Turret.

## Description

***"Protects the Dreadnaught, and reflects some damage back on attackers."***

## Prefixes & Modules

Reflective Armor can come with the Charged, Cooled, Energized, Lasting, Strengthened, and Swift Prefix as well as the Custom prefix.

Modules that modify Recharge, Force, and Duration can be used.

## Gameplay Notes

* The damage reduction from Reflective Armor stacks multiplicatively with other damage reduction effects, such as Harden.
* The damage reflected is based off of the damage numbers before any reduction effects are taken into account.

## Affected By Perks

Heavy Armor is not affected by any perks.

## ARES Suppliers

The blueprint for Reflective Armor can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L15 - Trans-Hub, Supply Officer McFinn - 20 vouchers
* Blue L25 - Dredge, Supply Officer Jones - 35 vouchers
* Purple L35 - Tecumseh Airbase, Supply Officer Owens - 45 vouchers
* Purple L40 - Camp Jasper, Supply Officer Mendel - 75 vouchers

## Variant

Reflective Armor is a variant of Heavy Armor.
Player GetConsumableItems

Usage
{itemTypeId, abilityId, itemId} = Player.GetConsumableItems()

Return Values

 itemId | number | ...

Examples

```
Player.GetConsumableItems()
--[[
{
1 = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>,"itemId" = <{entity}>},
2 = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>,"itemId" = <{entity}>},
3 = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>,"itemId" = <{entity}>},
4 = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>},
5 = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>}
}
--]]

```

Related
* Item type information can be retrieved by sending the itemTypeId as a parameter to Game.GetItemInfoByType(itemTypeId)
Patch Notes v1-2-1846

Patch version
 Is hotfix

Hello Pilots, we have deployed a hotfix which will address the following issues:

* Devils Tusk Jobs should no longer give level requirement errors on completion.
* Ares Jobs around Tecumseh Airbase should no longer get stuck waiting for the next steps.
* Flak Cannon recipes will once again display in the Molecular Printer for crafting.
* R-54 LGV will no longer be usable in Broken Peninsula.
* Players will now have an easier time receiving contribution for the Brontodon King encounter.
	+ This will make it easier to receive rewards once he is defeated.
* The confirm and cancel buttons on the component selection in the Molecular Printer will no longer be off screen in 1280x720 resolution.
* Selecting a customization component while running the German client will no longer cause the client to crash.
* Chosen LGV Rental and Cheetah Model S Rental should now properly appear in the inventory of players who have purchased or earned one of these rental vehicles.

The following issue was also fixed with a server side hotfix last Friday, December 12th:

* Player controlled turrets will now respond properly to enemies in their attack range.
Public Test Server

The Public Test Server (or PTS for short) is available for those who would like to assist Red 5 in testing the newest features of the game.

Please keep the following in mind:

* There will be bugs - and I'm not talking about Aranhas.
* This is NOT the live version. Click here to download the live version.
* Your character may not persist. This is a test server where data may be modified at any moment.
* Characters on the PTS are separate from those on Live. In order to play on the PTS a new character must be made.

## Current Differences

* A vendor called Crank has been added in Copa (-544, -425) that sells a number of items, at one Crystite per, that will max a player and their gear.
* Players receive 20 Red Beans per day upon logging in again.
* Advanced Frames cost one RB in the Red Bean Store.
* Players can't craft LGVs.
* The only LGV available for RBs is the Cobra R-54 (but the Omnidyne LGV can still be won from the slotmachine).
* The VIP Program is not available.

Click here to download the Public Test Client.
Resilient Plating

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*When below 35% health, the Dreadnaught automatically regenerates 2% of their max health per second. Additionally always grants a 5% damage reduction to the dreadnaught, any squadmates within 100m, and any allies within 8m.*"**

## This perk affects:

Accord Dreadnaught, Mammoth, Rhino and Arsenal
Rhino

*This page was last updated during patch* v0.7.1710*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The **Rhino** is a Dreadnaught-class battleframe oriented around dealing damage that possesses unparalleled firepower. Its Laser HMG can decimate large numbers of enemies, while the optional Grav Field Grenades create gravity wells which hold enemies still. The Rhino's firepower comes at a price, as it sacrifices defensive capabilities.

* **Title**: Laser Lancer

## Usable Modules

### Skills

**Absorption Bomb** - The Dreadnaught braces for impact, briefly gaining extreme damage resistance. The Dreadnaught then explodes outwards, dealing the absorbed damage to nearby enemies.

**Charge** - While Charge is active the Rhino moves faster, cannot be knocked back, and passes through enemies, Nearby enemies become Snared, Knocked Back, and take damage

**Explosive Rounds** - Loads a special ammo which causes the Dreadnaught's shots to become explosive, dealing AOE damage on impact.

**Graviton Blast** - Pulls Enemies in, then unleashes a 360 degree wave of damage

**Gravity Field Grenade** - Shoots out a projectile that creates a Gravity Field on Impact. Enemies near the field become Snared, dramatically reducing their movement speed. In addition, projectiles that pass near the field will become redirected to the center.

**Heavy Armor** - The Dreadnaught activated energy shields, briefly reducing damage taken.

**Reflective Armor** - Protects the Dreadnaught, and reflects some damage back on attackers.

**Repulsor Blast** - The Dreadnaught emits a blast wave, damaging and knocking back nearby enemies.

**Sundering Wave** - The Rhino explodes outward, dealing damage to nearby enemies. Affected enemies become Vulnerable, increasing damage taken.

**Turret Mode** - Toggled activation ability that locks the Dreadnaught in place. While in Turret Mode, the Dreadnaught has increased damage, rate of fire, accuracy, and a damage absorption shield which re-applies itself.

### Hyper-Kinesis Modules

**Accord Mortar Launcher** - The Accord Arcfolds a Mortar Launcher into the Dreadnaught's hands, briefly replacing the equipped weapon. While active, this weapon deals extreme AOE damage and has unlimited ammo.

**Dreadfield** - The Rhino surrounds itself with an energy vortex, draining energy from nearby enemies and increasing damage dealt. The Rhino's rate of fire is increased based on how many enemies are affected, and as long as one enemy is in the field, the Rhino's weapons consume no ammunition

## References

1. ↑ http://www.firefallthegame.com/pages/astrek-rhino
Research Robbers

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Camp Jasper Job Board

## Description

Chosen have taken experimental equipment from teh Kanaloa Research Station. Accord priority is to prevent Chosen acquisition of arcfolding technology. Find the Chosen, destroy them, and secure anything taken.

### WARNING

During the arcfold phase, there is a point where only Elite Chosen Juggernauts will spawn (three at a time) and you have to collect the drops from them then arcfold it (while they constantly spawn). Not sure if this is a bug or sadistically intentional.

### NOTE

As of patch v1.2.1842, this job has not been showing up in the Camp Jasper job board. It may have been removed or moved to another board.

## Objectives

* Defend the Scanning Drone
	+ Defend for 00:01:30
* Destroy the Omnidyne-M Containers
	+ Activate 4 Targets
	+ Eliminate 6 Hostiles
* Recover Arcfold Materials from Chosen
	+ Collect 5 Items
* Return to Auttenberg

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Camp Jasper Voucher
* Crystite
* Powered Dark Crystite

## Notes

* You have to report to Auttenberg in Kanaloa Research Station to complete the mission.
Repulsor Blast

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Repulsor Blast** is one of the Accord Dreadnaught's skills, although it can be equipped on any Dreadnaught battleframe. It causes a wave of force to expand from the dreadnaught, dealing damage and knocking back any nearby enemies.

## Description

***"The Dreadnaught emits a blast wave, damaging and knocking back nearby enemies."***

## Prefixes & Modules

Repulsor Blast can come with the Barrage, Cooled, Energized, Expanding, Swift, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, Force, AoE, and Duration can be used.

## Gameplay Notes

The knockback from Repulsor Blast can be used to unburrow Nautili.

## ARES Suppliers

Repulsor Blast can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers

## Variants

Repulsor Blaster has a variant called Graviton Blast which does the opposite of emitting a blast wave but instead pulls in enemies before unleashing a 360 degree wave of damage. Recipes can be purchased at ARES Vendors allowing you to craft Graviton Blast, which uses Space Manipulators during crafting.
Player GetPermissions

Usage
{sprint, move, glider, detect\_resources, abilities, jetpack, weapon} = Player.GetPermissions()

Return Values

Examples

```
local permissions = Player.GetPermissions();
--[[
{"sprint" = true,
"move" = true,
"glider" = false,
"detect_resources" = false,
"abilities" = true,
"jetpack" = true,
"weapon" = true,}
--]]

```
Perk

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

Perks are special passives that can be equipped on any battleframe (excluding the frame exclusive perks). They come in four levels: Basic, Intermediate, Advanced and Master, corresponding to milestones of each battleframe's progression, as the majority of perks are rewarded for progression. This gives a total of 80 unlockable perks, from 16 battleframes with 1 perk that come with the unlocking of the frame, and 4 more perks gained while leveling that individual battleframe. Additionally there are 8 Basic perks available to all players from the start and several from an achievements or events, like Scourge of the Chosen\* and Agile.

Perk points are gained at level 10, 14, 18, 20, 22, 24, 26, 28-39, and 2 at level 40. A maximum of 21 perk points can be gained.

Equipping perks requires that you have sufficient perk points available for each battleframe. Equipping Basic perks has a cost of 1 point, Intermediate perks cost 2 points, Advanced 5 points, and Master 8 points. A maximum of 10 separate perks may be equipped at once or a total use of all 21 perk points whichever comes first.

Advanced frames are able to equip both their own Exclusive Perks as well as the Accord ones. For example: a Mammoth can use both Imminent Threat and Resilient Plating.

## Usage

Perks are accessed by clicking on the Perk tab while in the Battleframe Garage. From that screen, Perks can be added to player's character by drag-n-drop where the Perk screen will add up the total amount of Perk Points used and number of Perks out of 10 that are also used up to that point.

Perks will not be active until player clicks on the Lock-in Perk button.

Perks can be changed after they become locked-in and active by using the Respec button. Respec can be purchased for 1 Red Beans each by clicking Respec button and then Purchase button.

## Overview

Note: hover the mouse over the perk icons to display perk descriptions.
Player GetResources

Usage
REMOVED

{name=counts} = Player.GetResources()

Return Values

Examples

```
local resource = Player.GetResources();
--[[
{
"Toxic Aranha Gland" = 158,
"Melded Crystite" = 272513,
"Flare (Red)" = 22,
"Small Health Pack" = 2,
"Personal Thumper I" = 2,
"Thresher Adrenaline Gland" = 1,
"LGV Race: Cobra" = 1,
"Stock Squad Thumper" = 1,
"Hacked Chosen Drone" = 5,
"Mustang Doubloon" = 111,
"Icy Aranha Gland" = 223,
"Stock Personal Thumper" = 2,
"Squad Thumper II" = 1,
"Squad Thumper I" = 1,
"Fiery Aranha Gland" = 260,
"Personal Thumper II" = 1,
"Sonic Detonator" = 53,
"Whiptail Thresher Tail" = 42,
"Ammo Pack" = 15,
"Mosquito Wings" = 234,
"Medium Health Pack" = 8,
"Crystite Resonator" = 717
}
--]]

```
Player GetCharacterInfo

Returns information about custom characteristics of the player model (EX: hair color)

Usage
Player.GetCharacterInfo()

Returns object

Examples

```
function is_male()
	local character_info = Player.GetCharacterInfo();
	if character_info["gender"] == "male" then
		return true;
	else
		return false;
	end
end
--[[
{"eyes" = <10001>,
"headAccA" = <10095>,
"headMain" = <10035>,
"gender" = "male",
"visuals" = {"decal_gradient_ids" = {},"ornament_group_ids" = {},
    "warpaint_colors" = {1 = {"zones" = {
        "HAIR_COLOR" = {"light" = "CDB26A","dark" = "181000"},
        "FACIAL_HAIR_COLOR" = {"light" = "CDB26A","dark" = "181000"},
        "EYE_COLOR" = {"light" = "FFFFFF","dark" = "080808"},
        "SKIN_COLOR" = {"light" = "EEBEBD","dark" = "000000"},
        "LIP_COLOR" = {"light" = "73A1EE","dark" = "293C62"}}}},
"decals" = {},
"warpaint_patterns" = {}
}
}

--]]

```
SIN Surrogates, Pt. 2

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the The Nest Job Board

## Description

Trace SIN Hijacking Murders to a Conspiracy Within the Accord

## Objectives

* Investigate the Crime Scene
	+ Activate 1 Target
* Meet with Ikinya
	+ Activate 1 Target
* Speak with the SIN Hijacker
	+ Activate 1 Target
	+ Take Down the SIN Hijacker
* Colonel Havel's Location
* Accord Drop-Off Point
	+ Escort Colonel Havel
	+ Eliminate 4 Accord Traitors
* Eliminate Colonel Havel
	+ Eliminate 6 Accord Traitors

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x The Nest Voucher
* Crystite
SIN Shield Generator

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

A SIN Shield Generator

## Description

**SIN Shield Generators** can be found in Sunken Harbor, Copacabana, Trans-Hub Command and Thump Dump. There are always 3 of them, with Trans-Hub being the sole ecxeption with only 2 generators.

The generators are the main focus of Chosen ground forces in Chosen Invasions.

These generators can be repaired by Sentinel Pods and Tesla Rifles.
Quick-Pivot Servos

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases run speed by 0.5m/s a second and sprint speed by 5%*"**

## Effects stack with or compliment those of the following perks:

* Sprinter
* Prototype Pistons
* Get a Move On
* Hyper Kinesis Surge
Regenics

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Regenics** is part of the Organic-Enzyme family of resources and can have **High Resilience** attributes. It is indicated by orange waves when scanning with the Scan Hammer.
Ripley Garland

**Location** | Unknown

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
## Description

**Ripley** can be contacted with the Patrol Com Unit every 2 hours, after which she asks the player to check nearby Patrol Drones.
Patch Notes v1-2-1847

Patch version
 Is hotfix

Hello Pilots, we have deployed a hotfix which will address the following issues:

* Flak Cannons can now be crafted by players.
* Custom Potency Components can now be added into crafted abilities.
* Zoning between Coral Forest and Sertao should now work properly.
* Reaper Captains should no longer rapid fire their grenade launchers.
* The 'In the Bag' achievement will now unlock more reliably.
* The 'Superlative Sleigh Service' achievement is now unlockable.
* Snowball Fights will now award more Tin Stars based upon how well the player performs.

The following issues were also resolved last night with a server-side fix:

* The Candy Stripe Patterns (Both Bodysuit and Armor) are now available in the Red Bean Store.
* Fixed an issue which was preventing players from receiving purchases of 4 and 20 packs of snowballs.
* Fixed an issue which was preventing players from receiving purchases of 4x Wintertide Presents.
Research Station

*This page was last updated during patch* v1.1.1802r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

The Research Station-Mission was briefly available as a 2-5 player mission on the Public Test Server (PTS) before the launch of Firefall, but has since been reworked to become Proving Ground (Mission 5). The difficulty was compared to a (at that time) level 3 Ares-mission.

## The Encounter

At the time when the mission was available it consisted of an area that included four large buildings (called A, B, C and D) that each contained a switch. Once all four switches had been enabled then the central exit, inside a smaller building, got enabled. During all this the players would get attacked by a new form of creature called Trapjaw, that could climb walls, burrow into the ground and shoot very damaging poison. When the central exit got activated a large number of the creatures would spawn near it, making it hard for the players to reach the exit.

## Rewards

At the time when it was active the mission gave out the same as a level 1 Ares-mission.
Patch Notes v1-1-1833

Patch version
 Is hotfix

* The following perks can now be equipped properly.
	+ Ventilator
	+ Extinguisher
	+ Plasma Scoops
	+ Feedback Circuits
	+ Melding Converter
	+ Thick Skull
	+ Insulated Armor
	+ Magnetic Shielding
	+ Self-Cleaning Servos
	+ Reactive Armor
	+ SIN ICE

* Fixed an issue which was causing flashlights to flicker for users with specific hardware setups.
* Added a potential fix for stuttering enemy AI and NPC movement.
	+ Please let us know if you continue to experience this issue via a reply to this thread.
* Updated the font used in the mailbox to provide better support for Russian characters.

Army Interface Updates:

* Players who have not been logged in for a long time will now display properly in the roster window.
* Updated the font used in the Army interface so that it provides better support for Russian characters.
* Long names for unestablished Armies will no longer block the configuration button in the Army window.
Strife Breaker

*This page was last updated during patch* v1.2.1836*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Kanaloa Research Station Job Board

## Objectives

* Acquire Explosives From Auttenberg
* Destroy the Chosen Strifebringers
	+ Activate 5 Targets
	+ Eliminate 8 Hostiles
* Destroy the Chosen Strifebringers
	+ Activate 5 Targets
	+ Eliminate 7 Hostiles
* Return to Auttenberg

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Kanaloa Research Station Voucher
* Crystite
* Powered Dark Crystite

## Similar Jobs

* Breaking Their Toys
* Bridge Burner
* Jungle Strife
* Ordnance Breaker
Power Level

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

The **Power Level** of a Hub has various effects on the hub as a whole, ranging from strengthening its unique buff to spawning new vendors. The power of a hub can be increased by inserting Crystite Resonators into the receptacle near the hub's SIN Tower. How much a single resonator increases the hub's power depends on what current power level the hub is at. When the power reaches 100%, the hub's power level increases to the next level, up to a maximum of Power Level 3. If no resonators have been deposited recently, the hub's power will begin to decay until more resonators are inserted.

## Effects

### Power Level 1

* 0-1024 MW of power
* Weakest unique buff
* Chosen SIN Detector

### Power Level 2

* 0-2048 MW of power
* Stronger unique buff
* Tweaked Flamethrower and Riot Gun turrets
* Area SIN Detectors

### Power Level 3

* 0-1024 MW of power
* Strongest unique buff
* AA Guns
* Energy Barriers
* Sensor Drones
* Classified Tech Vendors
* Vehicle Component Vendors
* active Outpost Arcporter Pylon

## Powering Up

A hub's power increases by inserting crystite resonators into the receptacle near the SIN tower. Every resonator added increases the hub's power by 20 MW and grants 500 XP and a Voucher to the person who inserted it.
Patch Notes v0-7-1735

Patch version
 Is hotfix

* Fixed an issue where when refining resources players would get a 400 error.
* Removed the holiday items from vendors and vending machines.
* Fixed an issue where players would spawn inside watchtowers covered by the Melding in Antarctica.
* Fixed an issue where the pgup and pgdown icon regions were reversed in keybinding settings.
Patrolling the Strand

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Broken Shores Job Board

## Description

Some call the road to Sunken Harbor "The Gambler's Strand." Perhaps because of the games one could bet on there, or perhaps because it's a gamble to walk the strand. Strange creatures have shown up in the last few years, making an unarmed traverler's chances another roll of the dice.

**NOTE:** Currently the most reliable way of getting Brinewyrm Goo.

## Objectives

* Locate the Nautilus Population
	+ Eliminate 8 Wildlife
	+ Eliminate the Large Nautilus
* Locate the Brinewyrm Population
	+ Eliminate 10 Wildlife
	+ Eliminate Large Brinewyrm
* Locate the Pirates
	+ Eliminate 13 Reapers
* Meet with Science OFC Nakamura

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Broken Shores Voucher
* Crystite
Patch Notes v1-2-1842

Patch version
 Is hotfix

Hello Pilots, we have released a hotfix which is now available to download and addresses the following issues.

* Fixed an issue which was causing some players to receive random key inputs while playing.
* The word "race" will no longer be censored in the LGV race mails.
* Dropped loot will now be geared towards the player's currently equipped battleframe instead of randomized.
	+ Please note that you will still receive some loot for other frames, but you'll receive loot for your currently equipped frame more often.
* Fixed an issue which was causing Accuracy Modules to only affect maximum spread size. These will now properly affect both maximum and minimum weapon spread sizes.
* The Rental LGV from the Super LGV Challenge will now persist in player’s inventories between zones and logins.
Thermal Buildup

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Tecumseh Airbase Job Board

## Description

Test a Battleframe Built to Withstand High Heat

## Objectives

* Meet with Zed
* Find Private Durst
	+ Defeat Private Durst
* Find Corporal Linhold
	+ Defeat Corporal Linhold
* Eliminate the Chosen
	+ Eliminate 10 Chosen
* Meet with Zed

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Tecumseh Airbase Voucher
* Crystite
Patch Notes v1-1-1809r0

Patch version
 Is hotfix

* Fixed an issue which was causing players with large friends lists to hitch/freeze.
* Healing another player will no longer reduce the target player's HKM charge.
* Catalytic Poisons’ base damage reduced by 40%
	+ *Context: This perk was previously under performing and only useful to Biotechs, with the inclusion of Bioactive weapons it is now over performing for other frames. A more targeted increase for Biotechs will be pursued in the future.*
* Snares applied to a player by another player will now have an innate 50% reduction in duration and potency.
* Increased the health of deployables and shields by 20%.
	+ *This is a temporary fix until we can review the base health of shields and deployables on an individual basis.*
* Players can now chat in zone even when disconnected from the chat server.
* Fixed an issue which was causing weapons to inherit some warpaint from your battleframe.
* Warfront rewards have been updated.
	+ The final reward with 11 points of interest captured is now a guaranteed rare item with a chance of being epic.
Patch Notes v1-2-1838

Patch version
 Is hotfix

Hello Pilots, we have released a hotfix that is available to download now which will implement the fixes listed below.

* Players should no longer receive less loot from creatures that they significantly out-level.
	+ Essentially, this reverts the changes that were introduced on this matter with Update 1.2's launch.
* The 'Chosen Mortar Team' encounter no longer gives a "did not meet requirement" message between each team.
* Watchtowers once again re-spawn health and ammo packs after it has been recaptured.
* Omnidyne-M LGV's that are upgraded via the turbo kit now have the correct boost.
	+ Make sure to check out this post for more information on when the prototype boost it was using might be seen again in the future.
* All LGVs that have been upgraded via the turbo kits, in addition to the Cheetah LGV available in the Red Bean store, have been buffed with a slight increase in boost speed.
* A loading screen image has been added to Operation: Miru.
* Duel results are no longer whispered to zone chat.
* Disabled a UI loot collection option that was not intended to be live in this current patch, as it's implementation is incomplete.
* The "King Under the Mountain" achievement obtained from Operation: Miru should now unlock properly upon completion of its requirements.

NOTE: The fixes listed here were also pushed last night, but didn't require a hotfix you needed to download: http://forums.firefall.com/community/threads/critical-issues-for-v1-2.5757221/page-6#post-83640821

Thanks for your patience as we worked to get these all out to you, and know that we're working on more for upcoming hotfixes/ patches!

See you in-game!

-The Firefall Team
Physicist

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases weapon charging speed by 10%*"**

## This perk affects:

* Charge Rifle
* Fusion Cannon -Secondary fire
* Inferno Cannon -Secondary fire
* Heavy MG -Primary fire
* Barrier HMG -Primary fire
* Volcano MG -Primary fire
* Heavy Laser MG -Primary fire
* Heavy Plasma MG -Primary fire
* Tesla Rifle -Primary fire
The Itch

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Andreev Station Job Board

## Objectives

* Mitty the Gambler
* Go to the Dropoff Point
	+ Eliminate 10 Buzzards
* Raid the Buzzard's Stash
	+ Activate 1 Target
	+ Eliminate 6 Hostiles
* Reconvene with Mitty the Gambler

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Andreev Station Voucher
* Crystite
Player GetInventory

Usage
items, resources = Player.GetInventory();

Examples

```
{
{
	"raw" : {
		"sub_inventory" : "bag",
		"description" : "Xenografts is part of the Organic - Biomaterial family of resources, and can have high Thermal Resistance attributes.",
		"flags" : {
			"is_permanent" : false,
			"is_consumable" : false,
			"is_sellable" : false,
			"is_stackable" : true,
			"is_tradable" : false,
			"is_new" : false,
			"is_deletable" : false
		},
		"stacks" : [
			{
				"is_new" : false,
				"resource_type" : "03-01o7d-hi-59-c9-70-c9-hi-00-00",
				"quantity" : 8594,
				"quality" : 630
			},
		],
		"name" : "Raw Xenografts^CY",
		"total" : 11208,
		"subtitle" : "Raw Xenograft > Raw Biomaterial > Raw Organic > Raw Resource > Resource",
		"rarity" : "common",
		"icon" : "Viridanium3",
		"item_sdb_id" : "78025"
	},
	"name" : "Xenografts^CY",
	"refined" : {
		"sub_inventory" : "bag",
		"description" : "Xenografts is part of the Organic - Biomaterial family of resources, and can have high Thermal Resistance attributes.",
		"flags" : {
			"is_permanent" : false,
			"is_consumable" : false,
			"is_sellable" : false,
			"is_stackable" : true,
			"is_tradable" : true,
			"is_new" : false,
			"is_deletable" : false
		},
		"stacks" : [
			{
				"is_new" : false,
				"resource_type" : "03-01nyr-je-5t-dl-7r-dl-je-00-00",
				"quantity" : 5046,
				"quality" : 698
			}
		],
		"name" : "Xenografts^CY",
		"total" : 363413,
		"subtitle" : "Xenografts > Biomaterials > Organic > Refined Resource > Resource",
		"rarity" : "common",
		"icon" : "Viridanium5",
		"item_sdb_id" : "77715"
	},
	"icon" : "Viridanium5",
	"item_sdb_id" : "77715"
},
}

```
The Bandit King

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Cerrado Plains Job Board

## Description

Black Hills Gang Part IX - Captain Patel wants your help taking out Auer, the leader of the Black Hills Gang.

## Objectives

* Meet with Captain Patel
* Travel to the Bandit Warehouse
	+ Destroy 4 Bandit Loot
	+ Eliminate 12 Hostiles
* Travel to the Bandit Warehouse
	+ Destroy 5 Bandit Loot
	+ Eliminate 12 Hostiles
* Travel to the Bandit Warehouse
	+ Eliminate 10 Bandits
	+ Defeat and Interrogate Auer

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Thump Dump Voucher
* Crystite
The Exterminator

*This page was last updated during patch* v1.2.1842*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Crossroads Station Job Board

## Description

The wildlife is getting out of control. Clear it out.

## Objectives

* Thin Out The Firejacket Swarm
	+ Eliminate 10 Firejackets
* Thin Out The Rockhorn Herd
	+ Eliminate 10 Rockhorns
* Hunt the Hell Slinger
	+ Eliminate 10 Jungle Wildlife
	+ Eliminate Hell Slinger
* Return to Captain Wallach

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Crossroads Station Voucher
* Crystite
* Infused Dark Crystite
Taken Alive

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Tecumseh Airbase Job Board

## Description

Use Cutting Edge Shield Tech to Fight through Juggernauts and Place a Chosen Commander in Statis

## Objectives

* Meet with Commander Kimbase
* Find Suitable Test Subject
	+ Weaken Creature and Use the Stasis Field
* Rendezvous with Special Agent Hunter
* Find the Chosen Unit
	+ Eliminate 18 Chosen
	+ Weaken Howie and Use the Statis Field
* Return to Commander Kimbase

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Tecumseh Airbase Voucher
* Crystite
Shields Up

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Increases the Health of all shields by 20%*"**

## This perk affects:

* Bulwark
* Deployable Shield
* Energy Wall
* Personal Shield
* Shield Wall
* Thunderdome
* Turret Mode
* Boomerang Shot

Does not affect:

* Heavy Armor
* Reflective Armor
* Triage
* Ghostly Triage
* Shielded Supply Station

## Effects stack with or compliment those of the following perks:

* Resonating Shields
* Augmented Shield Generators

## Additional Effects

This perk only affects shields with an independent health pool. Shields Up will not affect damage reduction shields such as Heavy Armor or Harden.
Shotgun

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Kinetic (Bullet)
 **Rate of Fire** | 800 ms/burst
 **Range** | 50m

## Description

The Shotgun is a secondary weapon designed for very close range combat. It fires 12 pellets that each do moderate damage in a random pattern, meaning that its potential damage output is quite high. However, at anything beyond point blank range, it is almost guaranteed that several pellets will miss. Unlike other secondary weapons, the Shotgun has no secondary fire or Ironsights.

Like all secondary weapons, the shotgun can be equipped on any Battleframe.

## Affected By Perks

* Ballistics Expert
* Stopping Power
The Deputy

*This page was last updated during patch* v1.2.1853*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Deputy is a Prototype Assault Rifle acquired from the Risky Business campaign mission. It functions nearly identically to a standard assault rifle with the Beam weapon prefix, but with higher than average stats.

### Flavor Text and Bonuses

* Laser Ammunition
* Increased clip size

*While it looks like a normal assault rifle on the outside, some enterprising gadgeteer has completely rebuilt this weapon's guts, cramming energy cells into the stock and filling the barrel with an ingenious system of crystite amplifiers and refraction coils.*
The Big Boys are Crushing Us!

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Andreev Station Job Board

## Description

Researcher Alvarez at Andreev Station has put out a distress call. He believes he's the victom of corporate espionage. He suspects Omnidyne doesn't want Astrek to bring his research to market.

## Objectives

* Go to the Research Team
	+ Defend for 00:02:00
* Get to the Omnidyne-M Pylons
	+ Activate 5 Targets
* Find Mutated Wildlife
	+ Collect 5 Items
* Meet with Alvarez
* Test the Product on the Target Drones
	+ Activate 5 Targets

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 13x Andreev Station Voucher
* Crystite
Skull Gunner

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Identical to the Pirate Gunner, except he wears a Diamond Skull instead of a gas mask and is only found with other Skull Pirates. Like all other Skull Pirates, they have a chance to drop a Diamond Skull cosmetic item.
LGV

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**LGV's** (Light Ground Vehicles) are reusable (two exceptions) calldowns and one form of fast travel possibilities in New Eden and Devil’s Tusk.

They can be accessed in the "Vehicles" tab of the Calldown menu and have to be deployed in a place with enough vertical clearance and sufficiently level ground(up to about 30 degrees incline).

### Ways of unlocking free LGVs

* Account Creation: P-1 blueprint
* 24 hours after first logout: P-1 LGV (permanent)
* lvl 14+ Nutretic job "Graduation": P-1 blueprint
* lvl 24+ Dredge job "In the Wheelhouse": P-1 blueprint and XLR blueprint
* First Battleframe lvl 40: P-1 blueprint and XLR blueprint

## Player Craft LGV

### Cobra P-39 LGV

 **Source:** | {{#arraymap: Player crafted: (no longer possible); Cobra P-39 Key (Any Crafting Component Vendor (all cities) 100 CY);
Metalloid Chassis (Sunken Harbor (Dynamo) 50,000 CY);
Microfusion Engine (Thump Dump (Jun) 50,000 CY);
Transverse Suspension (Trans-Hub (Blanca Gomes) 50,000 CY);
Tri-Axial Wheels (Copacabana (Lt Dwayne Tucker) 50,000 CY);
Total cost: 200,100 CY;

## Notes

* Damage from water - Driving through sections with water that normally the player can walk through without harm, can cause great damage to the LGV (up to the point of exploding). An example of an area like this is the river north of Moisture Farm.
* One of the only drawbacks of a LGV are hills, as taking off on a hill you tend accelerate up to gear 2 speed, then the gear will slow the speed of your LGV to the point where it shifts down again into gear 1, losing momentum as it does so. More or less you get stuck in a shifting up, down, up, down, up down, until you get over the crest. Running and jetting would have you there faster.
* Some LVG calldowns are inaccurate, and have more health than displayed on the inventory item.
The 5th Son

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Dredge Job Board

## Description

Securing the Contract Part III - Dexter Greer's hunt for Tanken upstart Gorou Kagame continues.

## Objectives

* Meet Kazuo Mori
* Locate Kagame's Men
	+ Eliminate 12 Tanken
	+ Incapacitate and Shackle the Tanken Enforcer
* Locate Astrek Munitions
	+ Activate 3 Targets
	+ Eliminate 7 Hostiles
* Locate Tanken Defector
* Escort Tanken Defector to Dredge
* Locate Kagame
	+ Eliminate 12 Tanken
	+ Incapacitate and Shackle Kagame
* Meet Kazuo Mori

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 16x Dredge Voucher
* Crystite
Sassaflash

*This page was last updated during patch* v1.3.1858*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Sassaflash is a Prototype Burst Rifle acquired from the Power Grab mission. It functions similar to a standard burst rifle, but with a larger magazine and the microplasma Weapon Prefix.

### Flavor Text and Bonuses

* Plasma ammunition
* Increased clip size

*This customized burst rifle has been redesigned from the ground-up to use standard energy cell ammunition in a modified Sterling-Kupmann process to create contained pockets of ionized gas, which are expelled in rapid bursts. The name "Sassaflash" is scratched into the rifle's stock.*
Sargasso Sea

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## History

**Sargasso Sea** is no longer in the current build of firefall as of *v1.0.1783*. it was removed along with Antarctica due to their incomplete nature following the launch of the game. Diamondhead is the only current melding pocket still available to the player and has been reworked and enlarged to form the level 40 area for pilots to traverse under the name Devils Tusk. Plans have been rumored to be made about transferring Sargasso and Antarctica into there own new areas, but no official word yet has been given.

## Description

**Sargasso Sea** was a recently discovered pocket deep in the melding which could be accessed via the world map off the coast of the Americas. It's main characteristics are an environment similar to a kelp forest and the toxic creatures lurking in it.

## Facilities

* **Battleframe Station**
* **Melding Repulsor**
* **Mag-Lift**

## Creatures

### Gaea Creatures

* Aranha Worker
* Culex
* Sargasso Thresher
* Scorpion Culex
* Toxic Aranha
* Toxic Varant

### Raiders

* Bandit Gunman
* Bandit Overclocked
* Elite Bandit Gunner

## Lore

*Part of the Accord's first forays into the Melding, the Sargasso Sea is located in the former Caribbean basin on the edge of mysterious Atlantic Archipelago.*
Smokestack Desert

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Smokestack Desert** is a zone found in Sertao and is the name given to the area surrounding the city of Dredge.

## Lore

*From the official site*:

> Smokestack is the name of the large desert plateau located in western New Eden. Though Accord seismologists have repeatedly stated that the region is “now completely stable,” its formation literally happened within a year’s duration. The most popular theory is that Smokestack literally grew out of the earth when a pocket of the melding somehow seeped underneath the earth’s crust. This phenomenon created an imbalance in the mantle that put pressure on the crust to rupture and bloat it from underneath. As a result, the entire region ballooned as it was transformed into an enormous fissure vent.
>
>

> Smokestack is a very hot region with the ground temperature consecutively averaging around 65 degrees Celsius around the year. The heat is so intense that it actually helps to purify the New Eden River, to a degree, as it passes through Smokestack on its march to the sea. This occurrence is documented with the river’s nickname, “the steamline”, which is derived from the way that steam will rise off the river when it journeys through hotter sections.
>
>

> As the ground heated up to unnatural temperatures, much of the indigenous fauna was forced to flee out of the area to safer areas to survive. Unable to flee, almost all of the flora perished. These changes in climate greatly opened the region up to foreign melding creatures and plant-life. As a result, much of the region is dominated by aranhas colonies. Often mistaken for flora are the very common furnaces in the region that look like bloated, smoking fungi. These smoke furnaces that have become a common visual throughout the desert landscape.
>
>

> Despite the nearly unbearable heat and deadly fauna, Smokestack still has gained a high level of attractiveness to those looking to make a fortune for themselves. Southern Smokestack on a whole touts the highest density of crystite ore in all of New Eden, and is the home to the town of Dredge, the Accord’s main extraction hub for this most precious resource.
>
>

## References

1. ↑ http://www.firefallthegame.com/firefall/environments/smokestack-desert/
Skydock

The Skydock encounter is a multi-stage battle against Chosen forces who have seized control of the Accord’s new shipping platform. There’s no lone-wolfing this event; you will need to band together with your fellow players to take control of the two satellite towers, gain access to the Skydock, take back control of the landing pad, and fuel the Cargo Ship before the Chosen manage to destroy it. Even with overwhelming numbers, you can’t expect to simply run through with guns blazing and succeed. Most of the steps include multiple objectives happening in multiple locations that must be completed together. This means that you and the Pilots around you will need to split up and work in tandem in order to succeed.
Teleport Beacon

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Teleport Beacon** is one of the Raptor's skills. The Raptor throws a small grenade-like orb that rolls and bounces around for a short duration. During this time, the Raptor can re activate the ability to teleport to the orb once. When empowered, teleportation also grants the Raptor a movement speed buff when under the effects of empowerment. Note that after teleporting, if the beacon is in the air you will have gained full gravitational pull and you will be falling at the maximum rate, there is no standstill after the teleport.

## Description

***"Shoots out a deployable beacon that attaches to a flat surface. Activating this ability again will teleport the Raptor to the beacon. Empowered effect: The Raptor gains a massive movement speed bonus after teleporting."***

## Prefixes & Modules

Teleport Beacon can come with the Blitz, Charged, Cooled, Enduring, Energized, Lasting, Potent, and Swift Prefix as well as the Custom modifier.

Modules that modify Recharge, Potency, Duration, and AoE should be used for best effect.

## Affected by Perks

* Spec. Ops
* Grenadier
* Conduit

## ARES Suppliers

Teleport Beacon can be bought at various levels from the following ARES Vendors using local vouchers.

* Green L7 - Northern Shores, Supply Officer Booker - 20 vouchers
* Blue L13 - Cerrado Plains, Supply Officer Cook - 90 vouchers
* Green L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Blue L32 - FOB Sagan, Supply Officer Bender - 100 vouchers
* Blue L39 - Crossroads Station, Supply Officer Smith - 110 vouchers
Skull Grenadier

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

Identical to the Pirate Grenadier, except he wears a Diamond Skull instead of a gas mask and is only found with other Skull Pirates. Like all other Skull Pirates, they have a chance to drop a Diamond Skull cosmetic item.