recursal/Fanatic-Fandom huggingface dataset:
Cathal's Unfinished Notes - Wanted: Iron

**The unfinished notes of the finished life**

***In the corner under the stone wall of the mine lies small, dirty note opened on the first page from which can be read:***

Upon my arrival I didn't have much hope in this whole "Hope" village. It was just another temporary shithole full of fools like myself but actually...

It may to be hard to believe but I was wrong for i didn't even manage to take a good gulp of ale before I met that monkey like man. It was quite new expirience to meet someone not judging you based on your appearence but proposing to help you out of his free will and not wanting anything in return.

Thanks to Diarmuid which happens to be the monkey man's name I've found a party to go on the expedition with. I didn't talk to them much yet but I think we will get along pretty well together after some time of traveling as a party.

It is today! Today we're departing. I'm feeling a little bit of stress and pressure but I'm also quite excited. Can't wait to see what awaits us outside these damn walls.

Uff, that was certainly a good start of our journey... We've managed to defeat some frog like creatures that tried to take us by surprise without suffering even a single injury! We got a little bit lost later but Alexandria and Uklah were before in the place we have ended up in so it wasn't that bad.

My night watch with Bruisetooth - our navigator went by relatively calmly and even better, I've got to make a friend with him. what is this feeling? Why are my eyes watering? Some kind of dust or mud had to get into my eyes. I'm not crying, you are!

We've woke up and ate a quick breakfast to have enough energy to continue wandering through the wilderness. My new bulky buddy corrected our course and so we're moving on soon. Let's see what we'll achieve today. Maybe I'll make another friend if I get lucky?

Okay, we've lerned a lesson today - always check potential terrain to set your campsite at. We've placed our tents and proceeded to investigate huge skeleon and a skull of what we assume was a goliath centuries ago and not much time passed before we got punished for our curiosity as the giant spiders launched at us. Precise Teres's shots with her shortbow and some swinging with our melee weapons were enough to take down the threat but it didn't happen without suffering some wounds this time. Actually Draggo got harassed quite badly but thanks to Alexandria he's feeling much better now.

Tonight I went on a watch with Teres because I was more that sure that Bruisetooth will hold by himself, he's a strong lad after all. I've apologised to the lady for my prejudices against her. Her speed and precision potentially saved our lives today. Maybe Aoibhinn was actually right?

Okay, day three of our adventure begins and I just can't wait what kind of obstacles fait has prepared for us today to overcome. Whatever it is I'm sure we can do it!

***Notes ends at this moment and morning breeze is flipping through many empty pages dirty with already dry mud and blood stains.***

***His journey wasn't supposed to end here***
Locations on the Savage Frontier

As more expeditions head out into the Savage Frontier, this page will be updated with locations discovered by the adventurers departing from The Village of Hope.

Locations are sorted by their region, with the Harrowmere being the location in which most adventures are currently taking place. The Ettinheights and Hagwood are the only other two regions currently discovered.

### Regions

* Ettinheights
* Hagwood
* Harrowmere
* The Village of Hope

#### Ettinheights Locations

No locations have been discovered in this region as of yet.

#### Hagwood Locations

No locations have been discovered in this region as of yet.

#### Harrowmere Locations

A sprawling swamp littered with ruins leftover from the Old Empire, the Harrowmere is home to The Village of Hope and is the first location most adventurers in the region encounter.

Home to all manner of creatures sentient and savage, the Harrowmere is a dangerous place famed for its blighted fog, restless dead, and cannibal tribes.

* Borin's Folly
* Cathal's Doom Mine
* Chittermarsh
* Chittermarsh Camp
* The Forge
* Fort Harrow
* Goliath's Rest
* The Mausoleum
* The Pillars
* Ruined Fort
Reflection

I had a dream when I fell and crashed into the roiling water. Or was it a nightmare? The line is getting blurred since it invaded my mind.

My dark passenger,

It visited me at an obsidian room. Or did I visit it? It does not matter that much. It scolded me because I tried to save Drago. The result was not what I hoped for but I value the bond and trust I could formed with the cost. I can recall the exact words it used to mock me.

[Pathetic. Pittyful. Bond makes you weak. Compassion makes you weak. Now you see where they bring you. You do not need them. You do not need anyone.]

[I will need them to bring you down]

[Take their lives. Feast on their soul. I can show how it is done. If you open a door for me or pluck just one of your many defenses against me, you will emerge as a beautiful and powerful beast in the darkness before you. Or you can remain as a weak mortal.]

[I heard this before. I am nothing but your enemy. I will rip you out and pierce your heart.]

[Do you think you will defeat me as that? I will claim your soul. I will claim your everything.]

And then I woke up, by Tanin. She was kind enough to help a stranger. That is how kindness works, although I do not have it but I will pay what was given to me.

After killed a band of roamers, we arrived at the town. It was under an attack but we could provide the aid needed.

The town was being tricked by liers. Those crooks were turning their eyes away from stopping the mist.

I do not need another unwelcomed guest.

The temple was filled with ghosts. We lost ALEC. He will be avenged.
An Undelivered Invitation - Part 1

***Quest Details***

While trying to sleep this night your mind has been thinking about a dungeon filled with terror, the loss of a close friend, a night of reckless drinking and merry making, or maybe it's just one of those restless nights for you. Whatever your reason for being up this late at night might just have been worth it. You hear the town guards frantically gathering towards the center of town.

Rushing out into the darkened streets, you can see members of the Hope militia gathered around a body.

Not just any body. The body of an adventurer sprawled out as if they had been dropped from the sky, their body covered in deep cuts, claw marks, bite marks, and multiple other injuries vying for the honor of having been the cause of death. Clutched in the dead man's hands is a crumpled note.

The note reads:

*Garrett,*

*At long last, I have found a buyer for my family's accursed manor. Though it pains me to sell the family's ancestral home, my finances are precarious and I cannot foresee a time where I would ever feel comfortable resting beneath that roof. It's for the best.*

*With that in mind, I may have neglected to inform the buyer of all the... pecularities that abound within the house. It was hard enough selling a dilapidated old manor so far from civilization without divulging the specifics of its hauntings and various other quirks.*

*I am asking you, old friend, to assemble a team and see to the cleansing of the property. I know not how long this will take, but do not doubt that it is a perilous thing I ask of you. With that in mind, you may present this note to David the Gnome in Hope in order to secure additional finances to assemble your team. He will arrange for the payment of 1,000 gold pieces to you for each floor of the manor you're able to successfully cleanse. I trust you to be honest in this, of course, but this letter is also enchanted to ensure none of your less savory hires try to abscond with the money. When a level is cleared, you will see a bloody watermark appear at the foot of this letter. Only then will David release a payment to you.*

*Enclosed is the key to the servant's entrance. I suggest you start there and then work your way through the place level by level. Only then will my buyer take possession of the home, as I cannot afford the bad publicity of being the man who accidentally got a future king killed.*

*Best of luck, old friend!*

*Sir Runic 'The Rump' Tegel*

#### Adventuring Party:

* Vesrot
* Furious
* Plank
* Hogo
* Borin Grimhammer
* Elphim
* Trym Tosscoble

## Session Summaries:

* Furious' Seventh Letter to Oak
* Blessings of the Morning Lord - Borin's Thoughts
BABY BROTHER GIMBLE GAVE GHARGH BUNNY!!!!!!!

### GHARGH GOT BUNNY!!!!!!!

Baby brother Gimble gave Ghargh a fluffy little bunny!!!!!!! He is best brother ever. Ghargh so happy I could hug tiny Gimble to pieces! I name bunny Bob.  Fluffy Bob.  Because he is fluffy and his name is Bob.  Hahahaha.  Ghargh funny.

Fluffy Bob is sooo tiny.  Soooo soft.  Sooooo cute.  Bob rides on my shoulder because he is a good bunny.  Fluffy Bob likes to go on adventures. I take good care of Fluffy Bob. I buy him a leash to walk around on and his own little backpack to rid in when he is tired.

Or when I have to protect him from monsters. Fluffy Bob is tiny and can’t fight.  Ghargh protect Fluffy Bob like Ghargh protect tiny troll brother Gimble.  Monsters keep coming and trying to hurt Fluffy Bob.   First big ugly dog tried to get in my tent and eat Fluffy Bob, but I do not let him.  I stab dog over and over and keep Fluffy Bob safe.  After bad dogs die, I show Fluffy Bob to Sairina.  She call me man.  She no call me ugly or stupid.  I like her. I let her hold and pet Fluffy Bob, but only while I watch to make sure she no hurt Fluffy Bob.  I love Fluffy Bob.  Sairina is ok too.  She can be my friend.

All days we keep walking, but I just pet Fluffy Bob.  I talk to him.  I feed him carrots.  People keep asking me where to go but I don’t really care.  I just walk and bring Fluffy Bob on adventures.

Oh, more monsters happened.  I had to put Fluffy Bob down twice.  Once when big worm with lots of legs and baby leg-worms all show up.  But I’m a good bunny dad.  I put Fluffy Bob in his backpack with his food and hide him behind a bush.   Fluffy Bob stays safe.  I fight off the many-leg worm with the blue guy who is big like me.  He’s funny because he is blue. Blue is funny.

We adventure to a castle.  There were lots of mean creatures there.  I had to hide Fluffy Bob behind a bush again.  There was a bridge with guards.  They were ugly. Then big ogre like a horse came carrying many goblins on its back. Goblins had bombs and arrows but we did not die. Little goblins ran away and then we killed them all!!!   But Ghargh tired and sore.  We all go home. I ride all the way back to town with Fluffy Bob on my shoulder.  Ghargh needs to buy Fluffy Bob a tiny bunny size saddle so Fluffy Bob can ride Horsey McHorseface too. Then I can always pet him and give his little, fluffy head kisses.

Ghargh love Fluffy Bob.  And baby brother Gimble for giving me Fluffy Bob! I must thank baby Gimble for baby bunny!
Aoibhinn's Considerations - Wanted: Iron III

### **Chamber of the Leader**

We've wandered eventually to bigger chamber from were we could hear crying which appeared to come from one of the cacoons. We've followed the cry for help and bursted into the chamber full of those hideous spiders and web -mummies (?). Anyway, we've defeated those abominations and freed the girl that happend to be the owner of the voice that we've followed to get here. Teres' eyes spotted a chest in the corner and proceeded to unlock it it without a second thought which lead to her loosing conciousness. It wasn't long before another wave of spiders rushed from the furtherst nooks of the mine.

As quickly as we've welcomed **Murtagh**, we had to bid him farawell just as quick for he got rushed by one of those nasty beasts and dragged into the hole in the ground. After an encounter ended, I've looked down the hole from which Murtagh was screaming for a while after he was dragged in there, and oh boy, I'm not going in there at least not now. He's done for anyway. At this point he's already in the process of dying so we won't risk any more casulties to save a corpse.

### **The Funeral**

The girl has disappeared when we were sleeping but whatever. One problem less. to take care about. When we woke up, we've decided to leave the mine since it should be all clear by now except that hole with army of spiders, web-mummies and some fuckin' abomination on steroids which I assume is their boss. When we got to the entrance of the mine, we've paid our respects to my little brother (I guess they really liked him if they troubled themself to send him off properly into the afterlife) and I've sang the song from our homeland (if I can call it that way) for the fallen warrior. After everyone said what they had to say, we left in the general direction to Hope.

### **Not so 'Good' Evening**

On our way we've decided to check out the castle that we were suspecting was abandoned but it appeared that it's not acctualy. We got attacked by strange kind of elves that were pretty good at fighting at night so I've ordered a retreat BUT AGAIN those fools have no idea when you should not tempt the fate and just fall back. Instead they had to get quite a beating before they've finally listened to me. That's not the place that should be invaded at night if we don't want to die due to putting ourselves to such a disadvantage. We've ran into the forrest and found a spot to rest not worrying about getting invaded thanks to **Uklah**'s skills in covering tracks left behind.

The next day on our last day before retuning to hope, we've decided to take a look at one of those strange pillars but it wasn't long before we've changed our plan and ran off as the disgusting ooze creature lashed at us with it's slimy tentacles.

Thankfully rest of the day was uneventfull and we've reached our destination without any more troubles.
Lizardfolk Kidnappers II

## Session: Lizardfolk Kidnappers II

**Adventure date:** 19.2.21

**In game date:** 5 Eleint (The Fading)

*The farmers have been found, but the situation's a bit scalier than we thought! Let's go settle this once and for all.*

#### Adventuring party:

* Knock
* Pixli
* Elaria Istari
* Plank
* Eunice Dusterbossom
* Drago
* Hector Mullens

#### Creatures Encountered:

* Lizardfolk Scaleshield
* Lizardfolk Shaman
* Leech Spitters
* Bogclaw

#### Treasure found:

* Vicious Greatclub
* Spiked Bulwark
* Mistcaller Trident
* Muckmarsh Fetish
* Keoghtom's Ointment

#### Trivia:

* Rescued more than fifty farmers from the Ringcurrent Islands
* Slew the would-be Lizardfolk King, Bogclaw
* Slew or drove away leaders from the Muckmarsh, Deep Deep, and Rootwater tribes.

## Session Summaries:

* Drago's Patrol Report - Lizardfolk Kidnappers II
* Knock's Third Love Letter
* Pixli's Logbook - Lizardfolk Kidnappers II
* Elaria's First Letter Home - Lizardfolk Kidnappers II
Byrons Journal

26 Highsun

Another successful jaunt through the swamp. Me and the lads decided to make our way south to some sort of creepy mouth-cave and check the place out. We didn't manage to find it on account of that bloody mist but later that night we came across three Scaleshrikes. Seeing that the brutes were itching for a fight we drew our weapons and attacked. **Reza** and **Indigo** seemed to struggle a little with the buggers but I managed to take all 3 down with my trusty crossbow. Altogether a good haul!

27 Highsun

After breaking camp we managed to find the cave in short order. Going down the steps led us to an antechamber with 6 doors and we opted to try out the northern door. This led us to a bare room with two corridors heading into the darkness. As I made my way down the northern-most corridor 3 stones came flying out of the darkness and clocked me square in the head. The next thing I remember is **Seth** standing over me as **Indigo** began dragging me back towards safety. "Kobalds!" they to me.

We had bloody rough time dealing with those little shits. I attempted to close the distance and take them on up close but once again I found myself knocked unconscious. In the end the battle was ours but as we began to see to our wounds we were chased from the cave by a bunch of skeletons.

By this stage we'd had enough of this place and decided to return. The darkness inside the crypt left us too exposed to ambushed. If only I could get that Darkvision Mutagen to work....
Kronk's Explanation I

”So let me get this straight Kronk,” says Biggie.”You guys were following the Fog Beast into the fog, got lost in the fog, got ambushed by weird bird creatures, A Big Bird named Murderbeak came by and killed you and the goblin girl. A Tortle name Limwick reincarnated you into a Leonin and her into a Firbolg. You guys kept following the trail to a spooky temple, then you guys fought your shadows at the front entrance, took a dip in a magic pool of water after praying to a God, fought a ooze that killed your friend and knocked you unconscious. Then that friend gets revived, becomes a follow of the God, and you guys came back home. All you have to say about it was that it was cool and you’d like to go again?” ”Yep” says Kronk the LeoBear. \*”Sounds like you guys had fun”\* Biggie says mildy impressed with Kronk
Noodle (Snake)

General/Appearance:

Noodle is a playable snake character in Serpent Showdown. He likes hanging out with friends and dislikes snakes who are rude. Noodle is voiced by the Design Lead, Andre Pascual.

Personality:

Noodle is an inconsistent presence in the school's classrooms. Being the most sporty of the Serpent Showdown crew, Noodle likes to take on the role of the neutral referee / coach. Not much of a talker, Noodle only gives brief words of statement or critique among their peers.

Quiet in the ring, quiet out of the ring, Noodle is more of an appreciated presence among the crew rather than a vocally active participant. Although they have exemplary skills in the ring, Noodle always tries to keep a neutral standing with others but always ends up being a favorite or a rival to the other serpents. *Numbness constantly washes over Noodle but the waves yearn to drag a companion to the deep end.*

Quotes:

*“We could totally do it if we just try!”* -Noodle
Rescue the 'Fizzbang 3' - Part II

## Session: Rescue the 'Fizzbang 3' Part Deux

**Adventure date:** 9.2.21

**In game date**: 26-30 Eleasis (Highsun)

*After a failed attempt, Artemis is looking to retry with a bit more preparation and speed. Speed is of the essence after the failed attempt. All characters **MUST** have a mount and leave with utmost haste!*

#### Adventuring Party:

* Artemis
* Fergal
* Furious
* Sairina
* Uklah
* Elphim

#### Creatures Encountered:

* Kobolds
* Incomplete Lull Constructs
* Crawling Gauntlets
* Ghastructs

#### Treasure Found:

* Black Dragonscale Shield
* Dragonbone Crossbow Bolts

#### Trivia:

* Located run of the mill bandits guarding the Slaver's Keep

## Session Summaries:

* Artemis' Notes from the Frontier: Rescue the "Fizzbang 3" part deux
* Furious' Fourth Letter to Oak - Horses!
* Sairina's Tale of automatons and necromancy - Fizzbang Rescue II
Drago's Patrol Report - Monastery in the Mountains (1 of 3)

**Patrol Report (1 of ...)**

**Patrol composition:**

Bronson, Vincent, Ruckus, ALEC, Gigi, Blaze, Drago

**Patrol Report (1 of ...)
Mission:**

Locate the monastery.

**Time of departure and return:**

Depart - 22 Highsun.  Return - TBC

**Areas of interest:**

Fisherman's Villiage, Druid Clearing, Gorge Crossing

**Route Taken:**

Hope - Obelisk with chest - Fisherman's Villiage - Cathal's Doom Mine - Druid Clearing - Gorge Crossing - Villiage at base of the Monastery.

**Enemy Contacts:**

* Fisherman's Villiage - 2 Marsh Trolls, none eliminated (retreat/party routed)
* Gorge Crossing - 12 Adeddo-Oni Hunchlings and 2 Adeddo-Oni Ninjas, all eliminated

**Casualties:**

Ruckus - Killed by Marsh Trolls

? Vincent - washed away in the gorge (currently MIA)

**Mission Outcome:**

Pending. Success still achievable.

**Recommendations:**

* We have just finished crossing the gorge. Recommend proceeding to the nearby villiage at the base of the monastery.
* The gorge bridge was badly damaged during our crossing. Recommend seeking help in the villiage to restore it.
* We have learned news that a great evil has corrupted the monastery and that the mayor of the villiage is seeking adventures to help solve the problem.

**Personel Reflection:**

* The Fisherman's Villiage. Damn that place! Once again we lost our way in the swamp and found ourselves there. We decided to camp in one of the tree houses and I was awoken in the middle of the night to two Marsh Trolls chopping our tree down. It didn't take long for them to fell the tree and we soon found ourselves thrown to the ground with the giant tree splitting our party in two. Ruckus was the first to fall; without the spells of a cleric to heal him and with no armor to defend him there was nothing I could do. Bronson tried but to no avail.
* We briefly visited the mine again. It was good to see that the miner's have been back to work.
* The Druid's Grove was beautiful. It reminded me of shore leave during the Calphon campaign. I wish I could have stayed longer.
* Blaze has talent, but dammit man! He needs to think before he acts. His descision to destroy the bridge neutralised several enemy, but it also swept Vincent and I into the gorge. By some miracle I was able to remain conscious and climb back up. Vincent however was not so lucky and was swept away by the river. Blaze has sent his little fire spirit thing off to track Vincent and I pray to the gods that he has survived.
Plank

*"I don't know about the seven seas, But how about the seven Locath captains I served under? They were a crazy bunch...something fishy was always going on onboard that ship" - Plank*

**Character Name:** Plank

**Class:** Samurai Fighter

**Age:** Unknown

**Race:** Zariel Tiefling

**Height/Weight:** 6”9,

**Description:** Unremarkable,unkept and unprepared. This tiefling pirate stands at almost seven feet tall, with weathered crimson skin and a outfit that is in dire need of a boil wash. "Plank" the tiefling currently resides at the stuck pig inn where he has been sent on a mission to scout out the local area for exceptional treasure to take back to his crew.

While a pirates demeanour may usually be described as ruthless and violent, Plank takes pride in helping when others are in need, Which has resulted in him getting a little side lined from his main mission!. Spending time with this sea dog reveals two things. 1) He is built like a brick shit house and 2) He has the brains of a brick shit house. He is frequently preoccupied and distracted by his surroundings so trying to have a deep conversation maybe be a bit difficult.

However one of Planks specialities is that he always has a fantastical tale of his time at sea to share with everyone and will spend many a hour at the Stuck Pig telling anyone who listens about his adventures on the water. While the stories may be sometimes hard to believe, they are at least entertaining,
Artemis' Notes from the Frontier: Rescue the "Fizzbang 3" part deux

*26 Highsun*

We go again! After restocking and resting for an evening, We have headed back out on horseback in the hope that we can make better pace and recover some of the time lost in the last attempt. Once again, **Sairina** leads from the front alongside increasingly dependable **Fergal** and **Furious**. However this time, we are joined by **Uklah** (the kimono wearing Lizardfolk that Alexandria speaks so highly of) and **Elphrim**. It was good to see the Halfling again although I feel we probably won’t ask her to navigate…

Of course sleep isn’t possible! As a giant shape flew overhead (possibly Ragemaw?) we were attacked by a bunch of feral kobolds who were looking for food and thought our horses were a good choice! They found a cohesive team though, I was very impressed with the way we handled ourselves. **Fergal** and **Furious** attacking the kobold centre and drawing the attention which allowed **Sairina** and **Elphrim** to attack their flank while Uklah and I handled the other flank. **Fergal** was pretty badly hurt following a luck shot but it seems the guidance granted by Lathander has helped my ability to heal and I managed to get him back on his feet quickly. We spared the last kobold, as he grovelled for his life and spoke about “family”, I couldn’t help but think of Skrit…

*27 Highsun*

We’ve gone round in circles but I guess we did get to see the mines from both direction…

Relying on either **Fergal** OR **Elphrim** seems a problem, maybe I should be less judgemental about the difficulty of the task…

*28 Highsun*

We’ve arrived at the Tower! Riding hard to avoid a couple of trolls, I figured safety was better than conflict and I’m glad the others agreed… sometimes I wonder how people know their decisions are right! There seems to be some sort of elevator up into the tower itself but it is closed so we’ll camp the night and head up the switchbacks

*29 Highsun*

Gods it’s cold here! I’m so glad Alexandria forced me to bring those cold weather clothes when we left home. I hope Skrit still has that scarf I knitted him! It looks like some of the others may not be equipped correctly but I don’t know who needs help (if any of them even do) unless they speak up…

We met a group of fellow adventurers who have offered us 1000GP to clear their route to the library here. They confirmed that they saw Skrit and the others beaten down. Given it’s on our way (probably) we’ve agreed to their deal - I just hope we’re not too late. The group didn’t follow us in, and with good reason, we were assaulted by several automatons… although again our tactics and teamwork saw us dispatch them without too much difficulty!

Pushing up the stairs, we found a study of sorts and a letter which alluded to the mad experiments that seem to be happening here. I only hope Skrit and the others aren’t being subjected to this!

The roof was patrolled by a couple of ghastly looking automatons. We managed to dispatch them although **Furious** was pretty badly hurt. We’re bracing ourselves now for the final push… hopefully…
Gigi's prose

The band of brave adventurers ventured forth to save the daughter of the Millar, who has been savagely attacked and kidnapped at the hands of foul goblins. The sun was already high in the sky when they set off into the frontier. High above the fetid water, it seemed like they were walking in the clouds as the party headed along the western road. The razor sharp sense of the Half-Elf **Alexandria** alerted the party of danger. Using illusive trickery, striges flew out into view. The merry band defeated the army of striges with ease, with the mysterious Monk **Vincent** standing out as a formidable ally.

That evening as the sun set and the swamp water shone as pools of sliver in the moonlight, the intrepid bard **Gigi** tuned her lute over the sound of the Elf/Dwarf **Ruckus** dismay over his broken bag of holding, drowning out the sound of grotesque manifestations from the swamp attacking the merry band. The battle was hard won, with much deserved rest needed. Blood ran hot after battle as **Uklah** the lizardfolk cleric professed her love to their monk companion. Feelings that were eclipsing the affection that was previously held for the human **Drago.**

*Drago the earless*

*Sword shines cleaving in the night sky*

*Death to all your foes*

But alas, the group found little repose that night as Vincent alerted a giant crocodile to the camp. With heavy eyes, but steeled hearts. Our heroes slaughtered the monstrous reptile, with the valiant efforts of **Alexandria** who was downed. And **Uklah** unleashing her inner beast and began to devour the creature, much to the chagrin of **Alexandria**.

The next day moved swiftly to the night and the adventurers made camp near a mausoleum. **Drago** the sliver fox fighter discovered goblin tracks in the area. A most promising find for the next day.

Tracking the goblins proved to easy, as the entrance to the goblins cave was discovered before midday. The group stormed the lair. **Gigi** falling into the despicable traps laid out by their devious foes. Chasing after the goblins deeper into the cave; they were ambushed! Goblins swarmed everywhere getting the best of **Gigi** and **Vincent.** Thankfully the two young adventures found vengeance at the end of battle. As party looked for a safe place to rest. **Gigi** and **Vincent** announced they must return back to Hope and learn from all that they had witnessed.

And so the remaining party waits, silently to dive deeper into the cave and rescue the Millar's Daughter. But will it be too late?
Skrit

## **STATUS: DEAD**

**Character Name:** Skrit

**Class:** Ranger

**Age:** 6

**Race:** Kobold

**Height/Weight:** 2’3” 40lbs

**Physical Description:**

Small (even for a Kobold) and nervous, Skrit has an almost pure black hide that looks faintly blue at times, apart from a few lighter scarred areas.

Often seen carrying an overloaded backpack, although most of the content seems to be a weird oval rock...

Multiple unsuccessful rescue attempts at the Quartztoil Tower have lead to the death of poor Skrit
Arnulf's Love Letter I

I have found purpose, after all these years of wandering the world, I have found it and it is you.

Who thought i would find you after following visions given to me by a fog beast leading us straight to your temple, even if i could go back in time knowing what awaited us, i would do it all over again for you. Starting our journey following a path deep in fog, attacked by several birdlike creatures, having two of my companions ripped to pieces by its winged mother, I would do it all over again for you my love.

The spirits on our path would not stop me reaching you, their idle threats of throwing ourselves off waterfalls wouldn’t stop me, even death will not stop me as you have witnessed. When we arrived at your temple, only evidence of death and destruction we could find, we will find the cause and put an end to it, I swear this to you.

Upon entering I knew it was love at first sight, seeing the statue created in your image doesnt do you justice, I have seen your true form and nothing can compare. It was you that blessed our group for the hard times ahead. Knowing that i would cast down my false deity Kelemvor again if i could, as when i passed into the next world it wasn't him waiting there for me, it was you Kayassit.

These disgusting oozes will not inhabit your sacred home for much longer my love, we tried to kill it, i even lost my life to it trying to purify it. When darkness took me, I knew you had a special quest for me. I will return to Hope and seek stronger companions and we will cleanse the shrine in your name.
Killing the Necromancer

## Session: Killing the Necromancer

**Adventure date:** TBD

**In game date:** TBD

***So** there's a Necromancer making a lot of zombies. They're not like your average zombie. They're older, better, faster, stronger. The first major contact was in Woodman's Tale. He (or She) has made abominations ranging from Zombie Goblins to Cats to Alligators. And worst they're capable of spreading a virus. This person is bad news. I know a lot is going on in the Savage Frontier right now, but this menace must be stopped. We shall enter his (or her) cave, and hopefully end his (or her) reign of terror.*

#### Adventuring Party:

* Gravedigger
* Aerfrey
* Drago
* TBD (Soap)
* Arnulf
* Eborra
Goblin Treasure Hunt

## Session: Goblin Treasure Hunt

**Adventure date:** 5.3.21

**In game date:** 7 The Fading -

*The newly rich goblin hunters have returned to town with a treasure map marking two locations: a shipwreck and a cave, both rumored to be filled with riches. Are there any adventurers brave enough to follow the map and explore?*

#### Adventuring Party:

* Astra Willowvale
* Gimble
* Knock
* Bimble
* Ghargh
* Teres

#### Creatures Encountered:

* Giant Leech
* Leech Spitters

* Mummy of the Deep
* Zombie
* Skeletons
* Undead Warhorse

#### Treasure Found:

* Suit of Scale mail (used for parts)
* Katana (used for parts)

## Session Summaries:

* Teres's notes and observations - Goblin Treasure Hunt
* Knock's Argument Of The Forms
* The Amazing Adventures of Gimble Nimblehands - Part Three
Borin Grimhammer

**Character Name:** Borin Grimhammer

**Class:** Life Domain Cleric

**Alignment/Faith:** Chaotic Good follower of Lathander

**Age:** 140 (maybe?)

**Race:** Hill Dwarf

**Height/Weight:** 4’2” 180lbs

**Physical Description:**

Stout and stocky with violently red hair and beard, Borin wears heavy armour and clothes that hide a strong physique.

Carrying a dwarven warhammer and shield, Borin seems armed for action although there can be a blankness to his face at times as if he is seeking answers to unasked questions...
Teres's Notes and Observations - Wanted: iron II

10 Highsun

Yet again the crew and I venture out into the swamp to the newly renamed 'Cathal's Doom mine'. This time we are accompanied by **Aoibhinn, Cathals** elder sister. Nothing of note during the day. During evenings watch I had the pleasure of talking and drinking with **Aoibhinn**. Finally another sensible member to the crew who values practically (she'll be a useful ally in the times to come).

11 Highsun

We encountered another stone pillar this morning, however, it appeared to be guarded by some kind of crocodile bone golems. I did some reconnaissance with **Uklah (**must keep note that she is strangely stealthy) to gather some more information. On closer inspection, the pillar reminded me of Buds stag night (fun times). Lots of twisted bodies in erotic poses, that is, until one of the skeletal figure popped out. Best return with a dedicated party to tackle this enigma (and need more booze, hip flask is running empty).

Also noted: I think **Bruisetooths** sense of direction is broken we keep ending up at the fisherman's village.

That evening we suffered from a surprise attack from some spiders. And by we, I'm meaning **Alexandria** and **Drago** (both held their own very well - meat shields). **Uklah** also developed a bit of a bloodlust for meat (this could be very interesting).

12 Highsun

On this mornings travels, we didn't have time to investigate the new pillar I found, but we found time to waste killing a giant crocodile. And thanks to our "leader" **Alexandria** we got ripped off by a bunch of cannibals (we need a new leader). I don't see why she had to be diplomatic, they are going to want to eat us eventually. At least it unleased **Uklahs** blood lust (excellent)

We are now in the mine, with spiders around every corner. With the exception of some giant toads and a Bearman **Murtagh** (now companion - must observe). **Bruisetooth** is definitely broken after going down in the last fight. **Alexandria** is piecing him back together as I'm writing this. And **Drago** is finding all of the loot (bastard), but it will not be that way for long....
Burglekutt's Diary - MoD III

**Burglekutt's Diary**

We headed south to the "Mouth of Doom" today. Again that ghastly fog surrounded us during our journey. I do hope my companions back at the Fog Temple are successful putting an end to this nuisance!

Our party was led by **Trym**, a Halfling Rogue who has visited this dungeon before. She is an interesting character, full of enthusiasm and quite handy with a shortbow in a pinch!

We managed to arrive at our destination without too much trouble. An encounter with Bullywugs held us up briefly along the way but everyone performed well during the incident and we were back on course in short order.

Entering the dungeon we were set upon by some horrid Giant Rats in the antechamber. **Trym** then led us to another chamber with the tomb of a  "dead rich guy" and in the room beyond we encountered a Bandit Hideout. The battle with the Bandits was fierce with **Plank** and **Trym** getting knocked unconscious early on in the fight. We were beginning to turn the tide and I was sure the day would be ours when the Bandit Leader grabbed poor **Tyrm's** body and held a dagger to her throat. He demanded a truce, proposing that he would return **Trym** to us if we left him in peace. We had no choice but to accept - any amount of gold is not worth the life of a companion.

We continued to explore other areas of the dungeon but it was a fruitless affair. A few weak zombies and a pair of chests that had already been looted was all we discovered. We decided after that to call it quits and return to Hope.
Furious' Sixth Letter to Oak

Furious' Sixth Letter to Oak

\*Furious sponsors an Orphanage in Darromar where he spent a number of years as an Orphan himself. Oak is a youngster at the Orphanage that he has a close relationship with. He has not talked about this with the group.\*

[6]

Dear Oak,

If this letter were a book, I would call it "Death and Taxes." Our follow-up journey to the tower has ended in, for me at least, darkness and confusion. Like many of these adventures, things started out well enough, a solid day of travel followed by a meal by firelight. Sairina quizzing me about my love life... she is an inquisitive one. That first uneventful night was followed by chaos and death... well, again, the day was going along adequately... but then we got a bit lost (again) and found ourselves faced by a recently carved out river... the choices were to try to find away around or try to cross... in retrospect it was "optimistic" to think seven party members would all make it across... in fact the second to try, Artemis, was swept away... we had no choice but to make our way downstream in pursuit of our lost companion... five of us on one side and Fergal on the other. We made camp reunited with Fergal, but not Artemis, resolved to find the latter in the morning. The night was not so pleasant. We were attacked by TWO \*\*Catoblepas\*\* in the night... and I died.

Yes, you read that right... I can't say much about what happened from there... apparently my companions brought me back to Hope and took all my gold and paid some Necromancer to revive me from the dead. While I am thankful to them for their efforts, I must say I feel... odd. I was healthy enough to set out with them the next day to try to salvage something from this calamity. We have had the location of a treasure location for awhile... given to us by the Druid we apprehended some time ago. We were met with fierce resistance and some of us were turned into trees. Yes, it went that well. Basically, everything was shit on this trip and now I have bad dreams. I got this lovely magical Helm of Constitution from that Druid Treasure Grove... but ever since getting it I feel... different. I am edgier and have new ambitions. We'll see where this goes. I am determined to turn this whole thing around, no matter the cost.

Excel in your studies, Oak, the world is a dangerous place.

Sincerely,

Furious
Arnulf's Sealed Letter

**Arnulf reads over the letter once more while the party rests before adding his signature to the bottom of the page.**

*Dear Lippy & Ida*

*If you are reading this then I am dead for the last time and this letter has been taken off my corpse by my companions which hopefully has made its way to you both now. I was unable to complete my mission but our clan is not lost, it lives on through you both now, you must succeed where I have failed. I am sorry for keeping the location of our goddess’s temple a secret from you both as I could not risk losing the last of our clan on a single expedition, I have drawn a copy of the map to lead you here, please bring strong warriors and cleanse this sacred temple.*

*The road is a perilous one, if you follow my path I hope you will reach this location without too much trouble, the path we took may be a longer route but I believe a safer one. A few days on the road you may see a large cave, stay far from it, one of my companions had explored parts of it previously and rumours of a necromancer lies within, I believe them as so should you as we were ambushed during camping by a horde of undead.*

*Once you reach the river, follow it south until you find the temple, this place is tainted by an evil that cannot be left to linger here, destroy it any way you can. Much here I do not understand, we encountered the black tar like creature that killed me before but this time I had the last laugh as I smited it with all my fury. I do not believe it is gone though, as I dealt the final blow it seemed to be pulled back through the cracks in the walls as if it was attached to something larger, whatever it is, that's the true threat that lays dormant here. I only hope we can destroy it.*

*Please come as soon as you can, I am glad to have known you both so please do myself and our clan proud.*

Sincerely,

Arnulf

**A fierce look of determination in Arnulf’s eyes, he folds the letter, sealing it and placing it in his backpack. Preparing himself for what lies ahead...**
Furious' Third Letter to Oak

Furious sponsors an orphanage in Darromar where he spent a number of years as an orphan himself. Oak is a youngster at the orphanage that he has a close relationship with. He has not talked about this with the group.

Dear Oak,

Well young one, as I think I have mentioned to you before... adversity builds character. In my latest adventure out of Hope, our party was tasked with rescuing the survivors of a previous "rescue" mission. While "rescuing the rescuers" has a nice ring to it, it leaves one feeling a certain sense of "caution" as well.

I set out with my pals Artemis, Sairina, Fergal and Seonbi, as well as new acquaintances Sabrina and Knock. Our first night was oddly uneventful, and I was hopeful the rest of our journey to this "rescue" site would be the same. Sadly, it was not to be. Shortly after discovering a mysterious stone circle (which we think may be usable for teleportation... but to where? And at what cost?)... we were attacked by a group of... frogs. I know to a boy such as yourself frogs likely do not seem dangerous. Unfortunately, these frogs were either ginormous, explosive, incendiary or pack animals... any of those sound bad, but when you encounter them all together waiting to ambush you... well... let's just say we were fortunate to get out alive. Artemis almost died, or did die and then magically came back to life due to a magic amulet(I need one of those!). And Fergal spend some time enjoying the inside of a giant frog's mouth. Happily we prevailed.

That evening brought more hi jinx. Did you know that it's very difficult to kill a Troll? They regenerate like mad! And the two that surprised us in the middle of the night, intent on eating us it seems, were resistant to fire as well. So now we have to carry around acid to dissolve incapacitated trolls... dreadful.

In any case, more near death experiences ensued. I will say I got some seriously good hits in on the troll that tried to make off with Sabrina. It always feels good to exert oneself and see the results.

The next morning brought reassessment. We headed back to Hope to resupply and buy horses for our next attempt. So continues my adventures in the Savage Frontier.

More soon, young one. Be well, study hard, and mind the matron.

Best,

Furious
Burglekutt's Journal

Burglekutt's journal

I set out with a group of adventurers to deal with some Goblins who attacked local hunters in their cabin west of Hope. Our party seems to be a mix of the inexperienced (**Myself**, **Aerfrey** and **Alder**) with some more battle-hardened mercenarys (**Bruisetooth**, **Kronk** and **Aoibhinn**) leading the way.

We hadn't yet finished our first day of travel when we were set up on by some undead creatures known as **Bog Drowned.** One of the ghastly creatures delt a savage blow to **Aoibhinn's** neck while others dragged **Kronk** and **Bruisetooth** into the swamp water to drown. I managed to blast **Bruisetooth** out of the water with thunderwave but it took us a lot longer to rescue **Kronk**. Its amazing how he managed to stay under for so long without drowning.

As we made camp later that night we were set upon yet again, this time by Ghouls. **Aerfrey** was the first to fall to the creatures followed by **Aoibhinn**. **Alder** was able to quickly revive **Aerfrey** and stablize **Aoibhinn**, but no sooner had he done this **Kronk** and **Bruisetooth** fell to the Ghouls paralyzing atacks.

This left us with **Aerfrey**, **Alder** and **Me**, the three most inexperienced members of the party, left to deal with these creatures on our own. Surely we were done for! I'm not sure how we perservered, but persevere we did and the last of the creatures fell to our hand.

The next day we managed to find the Hunter's Cabin which showed signes of a struggle and some tracks leading south. Interestingly it seemed that teh place hadn't been looted after the attack. Why would Goblins leave so many useful tools and weapons behind after a raid?

That night we got our answer. The Cabin was attacked again not by a tribe of Goblins, but a horde of Zombie Goblins. Fortunitely their stench was fouler than their bite and we dispatched them with little difficulty.

The next day we followed the tracks south and were attacked by more undead abominations. These creatures appeared to be crudely assembled from a variety of dead animal parts and were once again dealt with quite easily.  Although necromany has never been a favourite subject of mine I still took the time to examine the corpses. An interesting concept, although quite poorly executed in my professional opinion.

As we continued to follow the tracks we were led to the mouth of a cave. This cave was watched by some much more capable guardians - undead crocodiles. They proved to be much more challenging with one even managing to drag poor Kronk into its bubbling, acidic pond.

Now that the crocodiles have been dealt with we have decided to make our way back to Hope to rest. Bruisetooth has assured us that he can easily find his way back here again. I'm assuming that there is a Necromancer hiding out in that cave and I'm an looking forward to perusing his research notes the next time we come here.
Creature in the Fog III

## Session: Creature in the Fog III

**Adventure date:** 17.2.21

**In game date:** 29 Eleasis (Highsun) - 2 Eleint (The Fading)

*After successfully arriving to the temple of Kayassit. The party continues to push deeper into the temple in the hopes of putting an end to fog.*

#### Adventuring party:

* Arnulf
* Reza
* Tordak
* Eborra
* Sabrina Fairweather
* Byron
* Constance

#### Creatures encountered:

* Zhanskaran Viper
* Zombie
* Etiyane (Ghost)
* Boot-grabber

#### Treasure found:

* Barkscale Armor
* Snakebite Longbow
* See-Beyond-Copper
* Moon Mirror
* Etiyane's Moon Sickle

#### Trivia:

* Discovered the name of the priestess who built the temple, Etiyane
* Met her daughter, a hag named Nahweeha
* Ended the threat of the ochre mist

## Session summaries:

* Byron's Thoughts - Fog 3
* Tordak's 4th Letter
* Sabrina's notes and inner monologue - Fog 3
* Eborra's Diary - Creature in the Fog III