Patch Notes

The following are a list of updates made to Damascus and the patch notes associated to each update.

## 1.18.1

#### General

* Ended the Halloween Event.
* Halloween Seeds cannot be planted until the next Halloween Event.
* Have added a leash distance for the enemies in the Rogue's Rest dungeon.

#### Bug Fixes

* Fixed a bug where players could accidentally initiate multicombat with aggro mobs around them.
* Fixed a bug where players could abuse enemy leash positions to attack an enemy without the enemy attacking back.
* Fixed a bug where an item would remain selected in the player's inventory if dragged to a new spot.
* Fixed a bug where it was possible for the player to destroy stackable items.
* Fixed a bug in the Guildwork Menu where the 2nd contract would light up when hovering over the 1st contract.
* Fixed a bug where selecting an x amount from the inventory at the bank/skill menu would change the bottom bar amount options to that amount even if the x option was not selected.
* Fixed a bug where the x amount input menu would stay open after the player had chosen to do a different action. This was fixed in multiple places.
* Fixed a bug where using the stairs in the Rogue's Rest dungeon would not teleport you to the relevant trapdoor.
* Fixed a bug where the world map would stay at the location of the 1st dungeon upon entering the Rogue's Rest dungeon.

## 1.18

#### General

* Started the Halloween Event.
* This Halloween Event allows players to steal Halloween Seeds from any NPC they could normally pickpocket. Halloween Seeds can be planted in allotments. They take 1 hour to grow. They grow into pumpkins which players can open to get the Halloween cosmetics. Halloween seeds will NOT be able to be planted after the event. The event will run till the end of October. Halloween Seeds will always have a use at Halloween events.
* Have made it that items bought from the cosmetic store do not drop on death.
* Have given dropped items the lowest priority when it comes to showing up in the right click menu. This stops players from dropping items on the banker tile and essentially hiding the right click option for the banker from view.
* Have made it that enemies in dungeons deaggro when trying to leave the room they are in. This will stop the Damascus Dragons intruding on a player's battle against Zenitsu.
* Have added a special health bar for boss fights.
* Shalk's Cosmetic Store has new stock!
* The Pirate Bandana has replaced the Pineapple Staff.
* The Ghost Outfit has replaced the Cane.
* The Ring of Slime has replaced the Ring of Coins.
* The Bearington Outfit has replaced the Jon Suit.
* Bullets have been added to the game. They are only available as a drop and are not craftable at this point.
* Steel Bullets damage values are 0-5 and require level 60 Ranging to equip.
* Psywood Bullets damage values are 0-9 and require level 65 Ranging to equip.
* E. Copper Bullets damage values are 3-15 and require level 70 Ranging to equip.
* E. Gold Bullets damage values are 8-18 and require level 75 Ranging to equip.
* Damascus Bullets damage values are 13-22 and require level 80 Ranging to equip.
* A second dungeon has been found in a house to the north of Rogue's Rest.
* Dead Eye Jones has been added to the game.
* The Jealous Witch has been added to the game.
* The Fiery Hood has been added to the game.
* The Fiery Top has been added to the game.
* The Fiery Pants have been added to the game.
* The Fiery Gloves has been added to the game.
* The Fiery Boots has been added to the game.
* All Fiery items have a 1 in 500 chance of dropping from Dead Eye Jones and require a Defence level of 70 to equip.
* The Cultist Hat has been added to the game.
* The Cultist Robe Top has been added to the game.
* The Cultist Robe Bottom has been added to the game.
* The Cultist Gloves has been added to the game.
* The Cultist Boots has been added to the game.
* All Cultist items have a 1 in 500 chance of dropping from The Jealous Witch and require a Defence level of 70 to equip.
* A Yellow Dragon spawn has been added to the second dungeon.
* Have added 6 farming patches to F2P areas. They can be found outside TRF just north of the teleport spot, north of Split City and north of Port Haven.

#### Bug Fixes

* Fixed a bug where if a skill orb is equipped and the player deposits all equipment at a bank the skill orb would still be floating afterwards.
* Fixed a typo in the Survival stat info menu where it said Giant Squid could be caught in a river fishing spot. It has been corrected to a ocean fishing spot.
* Fixed a typo with Carnegiea's name.
* Fixed a type where delegating was spelt incorrectly in the Frog King's dialog.
* Fixed a bug where the player could destroy a Micro Bond.
* Fixed a bug where if a player disconnected while in a trade, both players could lose their items that were in the trade offer.
* Fixed a bug where the player's skin colour was not showing under certain ranging tops.
* Fixed a bug where if the player was making multiple roasts, the sound effect would only play on the first successfully made roast.
* Fixed a bug where if the player was crafting multiple E. Stones, the sound effect would only play on the first successfully crafted E. Stone.
* Fixed a bug where the player could not open packs or set off fireworks when in combat.
* Fixed a bug where if the player dropped items too fast while picking up items, the item would sometimes despawn and disappear.
* Fixed a bug where a player's inventory items could get stuck out of position if a hotkey was used while dragging that item.
* Fixed a bug where killing/deaggroing an enemy would sometimes lead to the player being unable to attack a different enemy until they reengage that same enemy.
* Fixed a bug where if the player collected a buy order from the exchange and their inventory was full, it would result in the game crashing and the player would not receive the items.
* Fixed a bug where boot equipment would not show visually for other players.
* Fixed a bug where if the player was using grenades/throwing knives and had anything equipped in the ammo slot the ammo slot amount would decrease on the clientside instead of the grenades/throwing knives.
* Fixed a bug where napalm and gas grenade hitsplats would not appear on an enemy.
* Fixed a bug where if an enemy died from a tick of napalm/gas damage, it would still say players were in combat with that enemy.
* Fixed a bug where if a player used alchemy on an item with an alch value of 0, coins would appear in a players invent with the value of 0. The coins now do not appear.

#### Balance Changes

* Steel Pistol damage values have been changed from 7-15 to 0-7.
* Psywood Pistol damage values have been changed from 9-17 to 0-9.
* E. Copper Pistol damage values have been changed from 11-19 to 1-11.
* E. Gold Pistol damage values have been changed from 13-21 to 3-13.
* Damascus Pistol damage values have been changed from 15-23 to 5-15.

## 1.17

#### General

* Ended the Exchange Event.
* Changed the name of the Commemorative Coin to Cosmetic Coin and have made them stackable.
* Have added the Shalk's Cosmetic Store to the game. He can be found in the west side of the Damascus Exchange. This is a store where you can exchange bonds for Cosmetic Coins and then spend the Cosmetic Coins on 8 new cosmetic items.
* Added the Jon Suit to the game.
* Added the Ring of Coins to the game.
* Added the Big River Cloak to the game.
* Added the Big River Staff to the game.
* Added the Potato Head to the game.
* Added the Cane to the game.
* Added the Pineapple Staff to the game.
* Added the Fireworks Package to the game.
* Have added cosmetic slots to the game. Players are now able to equip all their equipment as well as being able to equip the cosmetic items. Cosmetic items will be prioritised visually.

#### Bug Fixes

* Changed "Icenwyntale" to "Icewyntale" in the Mechanics stat info menu.

## 1.16.1

#### General

* Started the Exchange Event. The event will run for 1 week.

#### Bug Fixes

* Fixed a bug where the shuffle music button would not work.
* Fixed a bug where Psychic Orcs gave 356 experience as opposed to 256 experience.
* Fixed a bug where offering x items to sell in the exchange through the drop down menu would cause the game to crash.
* Fixed a bug where certain orders would not disappear once the player had collected them.
* Fixed a bug where items on the floor would sometimes not despawn.
* Fixed a bug where an enemy could push the player through roots in the dungeon.

## 1.16

#### General

* The Damascus Exchange has been added to the game. It can be found to the east of Split City. The exchange allows players to post buy and sell orders for items they want or have. The exchange will always prioritize the lowest priced sell orders and the highest priced buy orders. This means that if the player wants to buy something instantly, they should put a higher than average price in their buy order. If the player wants to sell something instantly, they should put a lower than average price in their sell order.
* The Destruction Altar in nearby Split City has been moved north to accommodate for the Damascus Exchange.
* 2 new music tracks have been added to Damascus.
* Have made it that players can only get a Tikitama/Zenitsu guildwork contract if they have the required guildwork level.
* Increased the caret size for all input fields.
* When inputting numbers, the game now accepts the letters "K" and "M" for thousand and million respectively.
* Clicking on the x amount now opens the input menu if the x value has not already been set.

#### Bug Fixes

* Fixed a bug where players could not talk to enemies which have the talk option.
* Fixed a bug where players could not complete the first quest.
* Fixed a bug where the Deadwood Shortbow had an attack speed of 5 ticks instead of 3 ticks.
* Fixed a bug where the Pine Shortbow had an attack speed of 5 ticks instead of 3 ticks.
* Fixed a bug where the Oak Shortbow had an attack speed of 5 ticks instead of 3 ticks.
* Fixed a bug where the Willow Shortbow had an attack speed of 5 ticks instead of 3 ticks.
* Fixed a bug where the Yellowwood Shortbow had an attack speed of 5 ticks instead of 3 ticks.
* Fixed a bug where the player couldn't make Redwood Shortbows.
* Fixed the spelling of Halberd in the Metalwork menu and on the item itself.
* Fixed a bug where opening a menu would not interrupt any action the player was currently doing.
* Fixed a bug where the sprint and map hotkeys could be used in menus.
* Fixed a bug where Orc Archers gave 356 experience as opposed to 256 experience.

## 1.15

#### General

* Damascus' first dungeon has been added. It can be found to the east of Smuggler's Den. An axe is needed to traverse the dungeon.
* Jamie Goliver, Damascus' first F2P boss, has been added to the game. Players need a Survival level of 70 to fight him.
* Zenitsu has been added to the game. Players need a Survival level of 70 and a Guildwork level of 70 to fight him.
* The Demon Slayer Katana has been added to the game. It requires a Melee level of 70 to equip. It has a 1 in 300 chance of dropping from Zenitsu.
* The Shield of the Bull has been added to the game. It requires a Defence level of 65 to equip. It has a 1 in 300 chance of dropping from Zenitsu.
* The Boots of the Bull have been added to the game. It requires a Defence level of 65 to equip. It has a 1 in 300 chance of dropping from Zenitsu.
* Added the Chef Hat to the game. The Chef Hat adds an extra 30 Survival levels to the player's burn chance calculation. It has a 1 in 300 chance of dropping from Jamie Goliver.
* Crablante has been added to Tier 8 of Guildwork.
* The Cultist, Crossbow Tigerman, Tigerman Captain, Tikitama, Swamp Demon, Fire Demon, Frost Demon, Forest Demon and Sand Demon have been added to Tier 11 of Guildwork.
* Updated banned words list.

#### Bug Fixes

* Fixed a bug where other players' facial hair would not show when they have the Tortoise Helmet equipped.
* Fixed a bug with the patch notes in the login screen showing all the text.
* Fixed a bug where farming patches would sometimes not show what was growing in them.
* Fixed a bug where taking a Guildwork contract with a full inventory would crash the game if the player didn't have a Guildwork contract.
* Fixed a bug where the game would crash if the player cooked on a fire and had a full inventory and burnt their food.
* Fixed a bug where enemies would path to areas not on their patrol routes.
* Fixed a bug where the first attack on an enemy would not land if the enemy moved on the last tick.
* Fixed a bug where selling an item to the any shop with an amount higher than 32 767 would crash the game and would make players unable to buy and sell from those shops.

## 1.14

#### General

* Alchemy has been added to the game. It can be used at level 42 Psychic and it costs 1 Lesser Actuator to use.
* Sand Demons have been added to the game.
* The Demonic Spade has been added to the game. It is a 1/300 drop chance from Sand Demons.
* The Tortoise Helmet has been added to the game. It is a 1/300 drop chance from Sand Demons.
* Have ordered the cooking possibilities of cooking by level required.
* Have added a 0.5s timer when dragging items in the player's inventory. The item will execute its left click action if the item is being dragged, is less than the 0.5s timer since the start of dragging and the item is still in its original slot.
* The "M" key now opens/closes the world map.
* The "S" key now toggles the player's sprint.
* The number keys now toggle the sidebar tabs. The top tabs use numbers 1, 2, 3, 4, 5 and the bottom tabs use numbers 6, 7, 8 ,9, 0.
* Have changed the respawn location to the same location as the Split City teleport.
* The sidebar will now slide into view if hidden when opening a menu.
* Realigned the login screen.
* The equipment stats menu will now close when another menu opens.
* Any stat info menu will now close when another menu opens.

#### Bug Fixes

* Fixed a bug where the player could accept a trade request while they were already in a trade menu with another player.
* Fixed a bug where declining a trade request while in the trading menu would result in the players being unable to put anything up for trade.
* Fixed a bug where Oysters could only be cooked at level 30 survival. It has been corrected to 25.
* Fixed a bug where Crabs could only be cooked at level 50 survival. It has been corrected to 45.
* Fixed a bug where Barracuda could only be cooked at level 60 survival. It has been corrected to 55.
* Fixed a bug where Tigerfish could only be cooked at level 70 survival. It has been corrected to 65.
* Fixed a bug where Sturgeon could only be cooked at level 80 survival. It has been corrected to 75.
* Fixed a bug where Giant Squid could only be cooked at level 90 survival. It has been corrected to 85.
* Fixed a bug where the player could complete their Guildwork contract by clicking on their current contract in the Guildwork menu.
* Fixed various collisions where players could walk over ledges, water, trees etc.
* Fixed a bug where the player could drag items in their inventory when a menu was open.
* Fixed a bug where the player could drag items in the bank menu and mess with their placement.
* Fixed a bug where changing the x amount in a bank/skill menu for a second time would not update the x amount in the bottom bar.
* Fixed a bug where a player could pick up someone else's items without seeing them by dropping their own items on the same tile.
* Fixed a bug where fighting with an ammo amount over 32 767 would result in the player not being able to register a hit on the enemy.
* Fixed a bug where free to play players could teleport using E. Stones to members cities.

#### Balance Changes

* Changed the on death expiration timer for dropped items from 10 to 15 minute and the dropped items will be visible to other players after 5 minutes as opposed to 1 minute.

## 1.13

#### General

* Have given the player the functionality to sort their inventory by dragging items. Sorting your inventory will only work outside of menus and will interrupt any action the player is doing.
* Have given the player the functionality to sort their bank by dragging items. There are two sort modes, swap and insert. Swap allows the player to swap positions of one item with another. Insert allows the player to insert an item in front of another item.

#### Bug Fixes

* Fixed a graphical bug where the Trade GUI would briefly show E. Copper Warhammers when it first opens up.
* Fixed a graphical bug where the Shop GUI would briefly show random items when it first opens up.
* Fixed a bug where clicking on chat to send a message would not gain focus correctly and would require the player to double tap "enter"/"return" to send the message.
* Changed the 800x450 and 960x540 resolution to 784x441 and 944x531 to fix a text alignment error in the skill menu tab and other places with text.
* Fixed a bug where equipping ammo or a stackable weapon with an amount over 32 767 would result in the game shutting down.

#### Balance Changes

* Making Lesser Actuators now gives the player 100 Lesser Actuators as opposed to 50.
* Making Healing Actuators now gives the player 75 Healing Actuators as opposed to 10.
* Making Binding Actuators now gives the player 50 Binding Actuators as opposed to 10.
* Making Greater Actuators now gives the player 25 Greater Actuators as opposed to 10.
* Making Teleport Actuators now gives the player 10 Teleport Actuators as opposed to 3.
* Making Combat Actuators now gives the player 10 Combat Actuators as opposed to 1.

## 1.12

#### General

* Frost Demons have been added to the game.
* Forest Demons have been added to the game.
* Demonic Fishing Rod has been added to the game. It is a 1/300 drop chance from Frost Demons.
* Demonic Fishing Net has been added to the game. It is a 1/300 drop chance from Forest Demons.
* Reworded the Guildwork skill info menu so as not to mislead players.
* Have added specificity to the buying of bonds notification.
* The Spade is now equippable.
* The Fishing Rod is now equippable.
* The Fishing Net is now equippable.
* Bait is now equippable.
* Have made it so that if the player does an inventory action while interacting with a skilling object or interacts with a skilling object while doing an inventory action, the current action will be interrupted and the new action will start.

#### Bug Fixes

* Fixed a bug where unequipping an item would sometimes replace a noted version of that item if there was one in a player's inventory.
* Fixed a bug where unequipping an item would sometimes note that item.
* Fixed a bug where if the player died with noted items it would create a bugged inventory spot which would always stay empty.
* Fixed a bug where if the player died with headgear on it would visually unequip it in the player HUD.
* Fixed a bug where the player could not go fullscreen in the settings menu.
* Fixed a graphical issue where if the player's ammo ran out it would still show the ammo in the ammo equipment slot.
* Fixed a bug where if the player swapped their ammo midfight, it would not decrease whatever ammo they were using.
* Fixed a bug where nothing would happen if the player tried to fish diagonally. Now the player moves to the correct spot and then fishes.
* Fixed a bug where the player couldn't make Damascus Pistols.
* Fixed a graphical issue where a farming tree would be beneath an allotment if they overlapped.
* Implemented a solution to fix the issue where there are multiple versions of the player in game.

#### Balance Changes

* Experience for making Deadwood Arrowshafts has been increased from 1 to 3.
* Experience for making Pine Arrowshafts has been increased from 2 to 5.
* Experience for making Oak Arrowshafts has been increased from 3 to 7.
* Experience for making Willow Arrowshafts has been increased from 4 to 9.
* Experience for making Yellowwood Arrowshafts has been increased from 5 to 11.
* Experience for making Psywood Arrowshafts has been increased from 6 to 13.
* Experience for making Acacia Arrowshafts has been increased from 7 to 15.
* Experience for making Weerwood Arrowshafts has been increased from 8 to 17.
* Experience for making Redwood Arrowshafts has been increased from 9 to 19.
* Experience for making Baobab Arrowshafts has been increased from 10 to 21.
* Experience for making Copper Arrows has been increased from 1 to 3.
* Experience for making Bronze Arrows has been increased from 2 to 5.
* Experience for making Iron Arrows has been increased from 3 to 7.
* Experience for making Steel Arrows has been increased from 4 to 9.
* Experience for making Psywood Arrows has been increased from 5 to 11.
* Experience for making E. Copper Arrows has been increased from 6 to 13.
* Experience for making E. Gold Arrows has been increased from 7 to 15.
* Experience for making Damascus Arrows has been increased from 8 to 17.
* Experience for Guildwork has been changed from enemyExp/4 to enemyExp/3.
* All crossbows have had their attack speed reduced from 5 ticks to 6 ticks.
* Damascus Crossbow damage increased from 38-50 to 45-60.
* E. Gold Crossbow damage increased from 32-45 to 38-54.
* E. Copper Crossbow damage increased from 25-35 to 30-42.
* Psywood Crossbow damage increased from 20-28 to 24-33.
* Steel Crossbow damage increased from 16-22 to 19-26.
* Damascus Baobab Arrows damage increased from 10-15 to 17-22.
* Damascus Redwood Arrows damage increased from 9-14 to 16-21.
* Damascus Weerwood Arrows damage increased from 8-13 to 15-20.
* E. Gold Baobab Arrows damage increased from 9-14 to 16-21.
* E. Gold Redwood Arrows damage increased from 8-13 to 15-20.
* E. Gold Weerwood Arrows damage increased from 7-12 to 14-19.
* E. Gold Acacia Arrows damage increased from 7-11 to 13-18.
* E. Copper Baobab Arrows damage increased from 8-13 to 15-20.
* E. Copper Redwood Arrows damage increased from 7-12 to 14-19.
* E. Copper Weerwood Arrows damage increased from 7-11 to 13-18.
* E. Copper Acacia Arrows damage increased from 6-10 to 12-17.
* E. Copper Psychic Arrows damage increased from 4-12 to 6-21.

## 1.11.1

#### Bug Fixes

* Implemented another solution for the bug where players login and certain objects are missing such as the bank etc.
* Fixed a bug where you could use the Demonic Axe on objects other than trees.
* Fixed a bug where you could use the Demonic Pickaxe on objects other than rocks.
* Fixed a bug where the player would lose health when a Demonic Pickaxe or Demonic Axe was in their inventory and they were not mining or woodcutting.
* Fixed a bug where sometimes depositing fireworks would result in having a negative amount of fireworks in your inventory.
* Fixed a bug where if the player got a Crown of Nebuchadnezzar, Cowboy Hat or Cloak of Destruction from destroying demonic items, it would overwrite the item in the first position of their inventory.

## 1.11

#### General

* Started the 4th of July event.
* Guildwork Contracts now cannot be withdrawn as a noted item.
* The game now remembers the player's previous resolution and sets it when the player first opens the game.
* The game now remembers the player's previous zoom settings for the camera.
* Bonds are now stackable items.
* Have added in a Bond Menu for when the player buys bonds. This allows the player to buy multiple bonds at a time.
* Have added the Micro Bond. This bond costs $0.99 and gives 2 days of membership.
* Have added in a Patches button to the main menu. This allows the player to view the latest patch notes.
* Have added in a News button to the main menu. This allows the player to see what the latest news from the devs is.
* Have added in a Discord and Wiki button to the main menu. This takes the player to the relevant websites.
* Added the Swamp Demon as a new enemy. It has a 1 in 300 chance of dropping the Demonic Axe.
* Added the Fire Demon as a new enemy. It has a 1 in 300 chance of dropping the Demonic Pickaxe.
* Added the Demonic Pickaxe to the game. This pickaxe has a 100% chance of mining an ore, however it costs the player 4 hitpoints to mine that ore.
* Added the Demonic Axe to the game. This axe has a 100% chance of chopping a log, however it costs the player 4 hitpoints to chop that log.

#### Bug FIxes

* Fixed a bug where if the player had the resolution drop down menu open and another menu opened, the drop down menu would bug out.
* Fixed a bug where the player's inventory would not update when making arrowshafts with a stack of arrowshafts over 32767.
* Fixed a bug where all the rifle requirements were 2 levels higher than what they should've been.
* Fixed a bug where the lighting would move into position with a delay after the player teleported or respawned.
* Implemented a solution for the bug where players login and certain objects are missing such as the bank etc.

#### Balance Changes

* E. Gold Platebody ranging defence increased to 14 from 10.
* E. Gold Platebody melee defence increased to 26 from 20.
* E. Gold Platebody melee accuracy bonus increased to 2 from 1.
* Damascus Platebody ranging defence increased to 26 from 18.
* Damascus Platebody melee defence increased to 45 from 36.
* Damascus Platebody melee accuracy bonus increased to 4 from 2.
* All Buckler ranging accuracy bonus changed from negative values to 0.
* E. Gold Buckler ranging accuracy bonus increased to 1 from 0.
* Damascus Buckler ranging accuracy bonus increased to 2 from 0.
* Copper Kiteshield ranging defence increased to 2 from 1.
* Copper Kiteshield melee defence increased to 3 from 2.
* Bronze kiteshield ranging defence increased to 2 from 1.
* Bronze Kiteshield melee defence increased to 4 from 3.
* Iron Kiteshield ranging defence increased to 3 from 2.
* Iron Kiteshield melee defence increased to 5 from 4.
* Steel Kiteshield ranging defence increased to 4 from 2.
* Steel Kiteshield melee defence increased to 6 from 5.
* Psywood Kiteshield ranging defence increased to 5 from 3.
* Psywood Kiteshield melee defence increased to 8 from 6.
* E. Copper Kiteshield ranging defence increased to 6 from 4.
* E. Copper Kiteshield melee defence increased to 10 from 8.
* E. Gold Kiteshield ranging defence increased to 12 from 8.
* E. Gold Kiteshield melee defence increased to 22 from 18.
* E. Gold Kiteshield melee accuracy increased to 2 from 1.
* Damascus Kiteshield ranging defence increased to 20 from 15.
* Damascus Kiteshield melee defence increased to 38 from 33.
* Damascus Kiteshield melee accuracy increased to 4 from 2.
* Damascus Dagger damage decreased to 0-8 from 0-11.
* Damascus Katana damage increased to 13-25 from 13-21.
* Damascus Gladius damage increased to 28-48 from 22-38.
* Damascus Spear damage increased to 48-74 from 32-64.
* Damascus Gladius melee accuracy increased to 2 from 0.

## 1.10.1

#### Hot Fix

* Fixed a bug where the day/night cycle was not working correctly.
* Fixed a bug where debarking logs would check you Fletching level and not your Survival level.

## 1.10

#### General

* Implemented some optimisation, especially for the high cpu usage in the main menu.
* Reorganised the Farming Stores' layout so that the seeds are ordered by level.
* Added a tooltip for the player's total level which shows the player's total exp.
* Psy Vial of Water Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Psy Vials of Water.
* Vial of Water Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Vials of Water.
* Vial Packages have been added to the Chemistry Components Store, a package will contain 1000 noted Vials.
* Bowstring Packages have been added to the Arrow stores, a package will contain 1000 noted Bowstrings.
* String Packages have been added to Explosives stores, a package will contain 1000 noted String.
* Gunpowder Packages have been added to Explosives stores, a package will contain 1000 noted Gunpowder.
* A Debarking Tool has been added to the game. This allows a player to debark a log for 4 pieces of bark. The player must have 3 open inventory spaces in order to debark a log.
* Deadwood Bark has been added to the game. You need level 1 in Survival to obtain it.
* Pine Bark has been added to the game. You need level 10 in Survival to obtain it.
* Oak Bark has been added to the game. You need level 20 in Survival to obtain it.
* Willow Bark has been added to the game. You need level 30 in Survival to obtain it.
* Yellowwood Bark has been added to the game. You need level 40 in Survival to obtain it.
* Psywood Bark has been added to the game. You need level 50 in Survival to obtain it.
* Acacia Bark has been added to the game. You need level 60 in Survival to obtain it.
* Weerwood Bark has been added to the game. You need level 70 in Survival to obtain it.
* Redwood Bark has been added to the game. You need level 80 in Survival to obtain it.
* Baobab Bark has been added to the game. You need level 90 in Survival to obtain it.

#### Bug Fixes

* Fixed a bug where players would not get their steam achievement when reaching level 99 in a skill.
* Fixed a bug where being a combat action would interrupt a teleport action.
* Fixed a bug where if the player's teleport was interrupted, they would not be able to teleport for the next 1.5s.
* Fixed a bug where if the player clicked on an enemy and then a shop they would still try to attack the enemy.
* Fixed a bug where if the player withdraws x through right click then it replaces the values of the amounts from the bottom bar.
* Fixed a visual bug which said players needed Lesser Actuators to cast Greater Water.
* Fixed a bug where Samson's Strength didn't add \*15% to damage when using Melee.
* Fixed a bug where Mental Marvels didn't add \*15% to damage when using Psychic.
* Fixed a bug where Ranged Rage didn't add \*15% to damage when using Ranging.
* Fixed a bug where if the player used a potion and their stats went above 99, the value could not be seen in the stat menu.

#### Balance Updates

* Psyvial stock has been increased to 15000.
* When making Lesser Actuators players now receive 50 as opposed to 10.
* When making arrowshafts players now receive 10 as opposed to 4.
* When making arrowheads players now receive 10 as opposed to 4.
* When making arrows players now receive 10 as opposed to 4.
* Defence Potions now add 10 temporary levels as opposed to 5.
* Large Defence Potions now add 20 temporary levels as opposed to 10.
* Accuracy Potions now add 10 temporary levels as opposed to 5.
* Large Accuracy Potions now add 20 temporary levels as opposed to 10.
* Melee Potions now add 10 temporary levels as opposed to 5.
* Large Melee Potions now add 20 temporary levels as opposed to 10.
* Ranging Potions now add 10 temporary levels as opposed to 5.
* Large Ranging Potions now add 20 temporary levels as opposed to 10.
* Psychic Potions now add 10 temporary levels as opposed to 5.
* Large Psychic Potions now add 20 temporary levels as opposed to 10.
* The temporary stats that potions give now decrease every minute as opposed to decreasing every 30 seconds.
* Tin Rocks have been added to Cactorio.
* More Acacia Trees have been added to Endlandia.
* Tree Seed stocks have been increased.
* Tree Seed restock rates have been increased.
* Giant Squid heal amount increased to 24 from 20.
* Dragon Sushi heal amount increased to 25 from 21.
* Sturgeon heal amount increased to 23 from 18.
* Tiger Fish heal amount increased to 20 from 16.
* Barracuda heal amount increased to 18 from 14.
* Crab heal amount increased to 15 from 12.
* Lobster heal amount increased to 12 from 10.
* If an enemy is deaggro'd, they will restore their health to full.
* After killing Tikitama, the Blood Bull Skull will give the player a free one time teleport back to Port Tall.
* Some of the Chemistry recipes have been reworked.
* Ranging Potions now require a Vial of Water plus 10 feathers to make.
* Psychic Potions now require a Vial of Water plus 10 Lesser Actuators to make.
* Stamina Potions now require a Vial of Water plus Willow Bark to make.
* Defence Potions now require a Vial of Water plus any Raw Meat to make.
* Accuracy Potions now require a Vial of Water plus Yellowwood Bark to make.
* Large Health Potions now require a Psyvial of Water plus Acacia Bark to make.
* Large Melee Potions now require a Psyvial of Water plus an E. Copper Bar to make.
* Large Ranging Potions now require a Psyvial of Water plus Weerwood Bark to make.
* Large Psychic Potions now require a Psyvial of Water plus Psywood Bark to make.
* Large Defence Potions now require a Psyvial of Water plus any Roast Meat to make.

## 1.09

#### General

* Isle of the Blood Bull has been added to the game. It is north of Port Tall. It requires level 40 in Guildwork to access.
* 6 Gold Rocks have been added to Isle of the Blood Bull.
* 3 Damascus Rocks have been added to Isle of the Blood Bull.
* 9 Enchanted Ice Rocks have been added to Isle of the Blood Bull.
* 9 Psywood Trees have been added to Isle of the Blood Bull.
* An Actuator Store has been added to the Isle of the Blood Bull.
* Cultists have been added to Isle of the Blood Bull.
* Crablantes have been added to Isle of the Blood Bull.
* Crossbow Tigermen have been added to Isle of the Blood Bull.
* A Tigerman Captain has been added to Isle of the Blood Bull.
* Tikitama, Damascus' first boss has been added to Isle of the Blood Bull.
* The E. Copper Staff has been added to the game. It has a 1 in 300 chance of dropping from Tikitama.
* The Helm of the Bull has been added to the game. It has a 1 in 300 chance of dropping from Tikitama.
* Noting Machines have been added to the game. These allow players to note items for 10 coins per item.
* Players can now click on the player's head in the player HUD in order to see the equipment menu.
* When using a Destruction Altar or a Cooking Range, the last item used will remain as the selected item if you still have the relevant item in your inventory.
* If the player clicks away while typing a message they can press the "Enter" key to regain focus of the message.
* Added in tab functionality to the Login and Register menu.
* Skill Orbs are now untradeable.

#### Bug Fixes

* Fixed a bug where other players' hairstyles/facial hair would not show up with certain headgear equipped.
* Fixed a bug where the player's hairstyle/facial hair would not show up in the equipment menu with certain headgear equipped.
* Fixed a bug where a 99 skill orb showed up in the equipment menu.
* Fixed a bug where the 99 skill orb would drop on death if the player had it equipped.
* Fixed a bug with combat where the player's/enemy's chance to hit roll would sometimes be the same as the player's/enemy's damage roll.
* Fixed a bug where changing the "x value" through the right click option would not update the "x amount value" in a bank or skill menu.
* Fixed a bug where clearing the Farming Tree Patch in Rogue's Rest would make other trees change their sprite to a tree stump.
* Fixed some typos with Teleport Actuators.
* Fixed a bug where the Dockthda fishing spots were being funky with their pathing.
* Fixed a graphical bug where the tree sapling in the Farming Tree Patch was out of position.
* Fixed a bug where if a player was at a bank/shop and another player accepted their trade request the first player couldn't offer items in a trade.
* Fixed a bug where enemies would not attack back if they were frozen or binded.
* Fixed a bug where players could hit from a distance while using melee with weapon switching.
* Fixed a bug where you could accept a trade request without being next to the player who initiated the trade.

## 1.08

#### General

* Skill Orbs have been added to the game. These are given to a player for reaching level 99 in a skill. When the player reaches their first 99 they will receive a normal skill orb specific to that skill. When they get their second 99 all their skill orbs will become guilded from then on signifying they have achieved level 99 on more than one skill.
* E. Stones have been added to the game. E. Stones allow players to teleport to various places with no skill requirement. They can be crafted through the Mechanics skill and the player will get 2 E. Stones per craft. The recipes consist of the actuators needed to cast the teleport spell (Lesser/Greater Actuators and Teleport Actuators) as well as 1 x Weerwood Logs and 1 x Enchanted Ice. The E. Stones are listed below.
* Added the Three River Fort E. Stone. Requires level 15 Mechanics to craft it.
* Added the Smuggler's Den E. Stone. Requires level 25 Mechanics to craft it.
* Added the Split City E. Stone. Requires level 35 Mechanics to craft it.
* Added the Mt. Greeff E. Stone. Requires level 45 Mechanics to craft it.
* Added the Dominia E. Stone. Requires level 55 Mechanics to craft it.
* Added the Rogue's Rest E. Stone. Requires level 65 Mechanics to craft it.
* Added the Burning Burden E. Stone. Requires level 75 Mechanics to craft it.
* Added the Icewyntale E. Stone. Requires level 85 Mechanics to craft it.
* Reorganised the Mechanics menu.
* Reorganised the Mechanics stat info menu.
* Players' facial hair and hairstyles are not removed when equipping headgear that only partially covers their face.
* Have updated the banned word list.
* Players can now acquire Dragon Plasma by killing the relevant dragon with an empty Plasma Vial in their inventory.
* Added amount choices to all skill menus.(edited)

#### Bug Fixes

* Fixed a typo with the with the Redwood Longbow in the Fletching stat info menu.
* Fixed a bug where the player could deaggro an enemy and then reaggro it without getting the enemy to hit back.
* Fixed a bug where enemies would not deaggro correctly after killing a player.
* Fixed a graphical bug where a cloak would go over a plateskirt when both were equipped.
* Fixed the Weerwood Shortbow icon in the Ranging stat info menu.
* Fixed a bug where the player's bait amount would not update clientside when fishing.
* Fixed a bug where the player could select an item at the moment of a menu opening and this would enable the player to use that selected item without it being in their inventory.
* Fixed a bug where staves were giving a damage bonus when fighting melee with the staves equipped.
* Fixed a bug where the cooking requirements for fish were 5 levels higher than they were supposed to be. The correct levels are in the Survival stat info menu.
* Fixed a bug where the player could use trading to note items in their inventory.

#### Balance Changes

* Lesser Actuators now require a Bronze Bar instead of a Steel Bar to craft.
* Healing Actuators now require an Iron Bar instead of a Steel Bar to craft.
* Combat Actuators now require an E. Gold Bar instead of a Damascus Bar to craft.
* Players now receive 10 Lesser Actuators when crafting them.
* Players now receive 10 Healing Actuators when crafting them.
* Players now receive 10 Binding Actuators when crafting them.
* Players now receive 10 Greater Actuators when crafting them.
* Players now receive 3 Teleporting Actuators when crafting them.
* Greater Actuator stock increased to 500 from 150 at all actuator stores that stock them.
* Teleport Actuator stock increased to 500 from 100 at all actuator stores that stock them.
* Teleport Actuator restock rate has been increased.
* All staff store prices have been increased.
* Psy Vial stock increased to 1500 from 500.
* Tortoise Shell stock increased to 1000 from 100.
* Adrenal Gland stock increased to 250 from 25.
* Raw Beat Meat stock increased to 500 from 100.
* Silver Rocks have been added to F2P at Mt. Greeff.
* More Silver Rocks have been added to Cactorio.
* 5 Copper Rocks have been added to Cactorio.
* 7 Coal Rocks have been added to Icewyntale.
* Have made it more difficult for the player to deaggro an enemy when using ranging or psychic. This is to lessen the player's ability to cheese enemies.

## 1.07

Fixed a bug where choosing the buy all option while buying other players' sold goods from the general store would log the player out.

Fixed a bug where choosing the withdraw all option in the bank while having a full inventory would log the player out.

Fixed a bug where the player could get duplicate contract options when choosing a guildwork contract.

Fixed a bug where the player could not cook food on a fire if their inventory was full.

Fixed a bug where the player could select an item while cooking on a fire. Now if players select an item while cooking, it shall interrupt the action they are doing.

Fixed a bug where if the player dies with a temporary stat boost, they would keep their temporary stats.

Fixed a bug where if the player died with a cosmetic hat on, their player HUD would not show said cosmetic hat.

Fixed a bug where players could pick up an item and not be at the items position.

Fixed a bug where on occasion players could mine from a rock without being next to said rock.

Fixed a bug where the player could harvest from an allotment without needing a spade if they had an axe in their inventory.

Fixed a bug where if the player logged out while harvesting a farming patch, that patch would bug out and the player would be unable to harvest or plant in that patch.

Fixed a bug where the player could not chop a tree down from a farming tree patch.

Fixed a bug where in game notifications would not pop up saying your "inventory is full" etc.

Fixed a bug where you could have the bank/shop/skill menu open and not be within a 1 block distance.

Fixed a bug where the player's item would stay selected if they dropped it.

Fixed a graphical bug where if the player used their last grenade, throwing knife, pebble or arrow it would stay equipped.

Fixed a bug where players could buy items at the general store and their stock would not decrease.

Fixed a bug where Gas and Napalm grenades would heal enemies.

Fixed a graphical issue with the E. Gold Pistol in the Ranging stat info menu.

The player's progress now automatically saves after they have bought a bond.

Bonds do not drop on death.

Crafting arrows now auto crafts up to 30 times. Once it reaches the 30 mark the player will have to combine the shafts and arrowheads again to make more arrows.

Slowed down the speed of the experience drop which appears when the player gets experience in a skill.

Reorganised the Mining stat info menu.

Potions now break upon use.

The player has to wait 2 seconds after teleporting to teleport again.

Have changed the way eating works. When the player clicks on food to eat it will heal the player straight away. There is then a 2 tick delay (1 second) before you can eat another piece of food.

Have removed the sounds that other players make in game (specifically the combat SFX). Will look at this again at a later stage.

If the player's membership runs out and they are in a members area they will be teleported back to Split City. We will implement a more elegant solution at a later stage.

Balance Changes

Damascus Gladius damage increased to 22-38 from 19-25.

Damascus Spear damage increased to 32-62 from 28-58.

All small grenades have had their damage increased from 2-7 to 8-24.

All medium grenades have had their damage increased from 3-9 to 12-32.

All large grenades have had their damage increased from 5-11 to 20-50.

Small Lifesteal spell bomb has had its damage increased from 2-7 to 6-18.

Medium Lifesteal Grenade has had its damage increased from 3-9 to 8-16.

3 Psywood tree spawns have been to F2P added south of Three River Fort.

4 Psywood tree spawns have been added near Dockthda.

3 Psywood tree spawns have been added near Rogues Rest.

5 Gold spawns have been added to Cactorio Mine.

5 Enchanted ice spawns have been added north east of Icewyntale.

2 Gold spawns have been added to F2P south east of Smugglers Den.

Smuggler's Den Iron spawns have been increased.

Smuggler's Den Coal spawns have been increased.

Port Ptolemy Iron spawns have been increased.

Port Ptolemy Coal spawns have been increased.

Three River Fort Teleport exp has been decreased to 5 from 10.

Smuggler's Den Teleport exp has been decreased to 10 from 20.

Split City Teleport exp has been decreased to 15 from 30.

Mount Greeff Teleport exp has been decreased to 20 from 40.

Dominia Teleport exp has been decreased to 25 from 50.

Rogue's Rest Teleport exp has been decreased to 30 from 60.

Burning Burden Teleport exp has been decreased to 35 from 70.

Icewyntale Teleport exp has been decreased to 40 from 80.

Experience gained when mining an Ice Rock has been reduced to 70 from 95.

## 1.062

* The Hat Event has ended. All Hat Demons have returned to their original dimension.
* Have reverted the login screen back to normal.

## 1.061

* Have added the MDGA Cap and the Big River Mask. This is a small thank you to the players for being patient with us as we continue to work on our server stability. It's also a present for those of you who got ripped by the rollback. Thanks guys :heart:
* Have made it so that all cosmetic items (hats and capes) do not drop on death and cannot be destroyed at a Destruction Altar.
* Add functionality that if the world server loses the ability to save the players' progress, the server will log everyone off and set the server to be offline. This means that there would be a max rollback time of 5 minutes if this happens.

## 1.06

* Fixed a bug where axes would give bonuses to a players damage when equipped.
* Fixed a bug where equipping a pickaxe/axe would compare your relevant skill level to an incorrect equip level.
* The Bronze Pickaxe mining level requirement has been changed to level 10 from level 5.
* Fixed a bug where you could safespot certain range enemies.
* Changed the enemy attack system to be in line with how the player attack system works. This means that if an enemy aggros a player, the enemy's attack speed counter will start from the moment of aggro. If the player manages to deaggro the enemy, the enemy will remember the attack speed counter from that engagement and it will be utilised in it's next attack. An enemy's attack speed counter will reset if it hits a player or if it dies.
* Fixed a bug where players could walk on water and get stuck south of Icewyntale.
* Fixed a bug where newly registered players would get disconnected while they were choosing their character and wouldn't be able to move when they were spawned in.
* Fixed a bug where fishing and pickpocketing would not give a drop if you had more than 32767 bait or coins in your inventory.
* All max stock of Bowstrings has been increased to 3000 from 100.
* Gunpowder stock has been increased to 5000 from 50.
* Liquid Nitrogen stock has been increased to 1500 from 40.
* Napalm stock has been increased to 1000 from 30.
* Dragon Gas stock has been increased to 1200 from 20.
* Unicorn Blood stock increased to 10 from 1.
* Explosive Components store string stock increased to 5000 from 50.

## 1.05

* Fixed a bug that was causing the server to crash after a lengthy period of time.
* Fixed a bug where the player could not make Defence Potions.
* Have made it so that when a player drops an item from their inventory it interrupts any action they were doing.
* Have updated the banned word list.
* Fixed a bug where a player would logout but would not disappear on other player's clients.
* Fixed a bug where projectiles were adding low and high damage to any weapon.
* Reorganised the Ranging stat info menu.
* Reorganised the Psychic stat info menu.
* Added the skill objects to the minimap and world map.
* Longbows' range increased from 7 to 9.
* Rifles' range increased from 9 to 10.
* Crossbows' range increase from 6 to 7.
* Shortbows' have had their attack speed changed to 1.5s from 2.5s.
* Crossbows' have had their attack speed changed to 2.5s from 2s.
* Psywood Crossbow level requirement raised to 50.
* E. Copper Crossbow level requirement raised to 55.
* E. Gold Crossbow level requirement raised to 60.
* Damascus Crossbow level requirement raised to 65.
* Steel Crossbow Damage increased from 2-8 to 16-22.
* Psywood Crossbow Damage increased from 4-10 to 20-28.
* E. Copper Crossbow Damage increased from 6-12 to 25-35.
* E. Gold Crossbow Damage increased from 8-14 to 32-45.
* Damascus Crossbow Damage increased from 10-16 to 38-50.
* Pistols' attack speed have been adjusted to 1s from 2s.
* Psywood Pistol level requirement changed from 60 to 62.
* E. Copper Pistol level requirement changed from 60 to 64.
* E. Gold Pistol level requirement changed from 60 to 66.
* Damascus Pistol level requirement changed from 60 to 68.
* Rifles' attack speed have been adjusted to 1.5s from 2s.
* Steel Rifle level requirement changed from 80 to 74.
* Psywood Rifle level requirement changed from 80 to 76.
* E. Copper Rifle level requirement changed from 80 to 78.
* Damascus Rifle level requirement changed from 80 to 82.
* Small Gas Grenade level requirement changed to 20 from 15.
* Small Napalm Grenade level requirement changed to 25 from 15.
* Small Freeze Grenade level requirement changed to 30 from 15.
* Small Lifesteal Grenade level requirement changed to 35 from 15.
* Medium Grenade level requirement changed to 40 from 25.
* Medium Gas Grenade level requirement changed to 45 from 25.
* Medium Napalm Grenade level requirement changed to 50 from 25.
* Medium Freeze Grenade level requirement changed to 55 from 25.
* Medium Lifesteal Grenade level requirement changed to 60 from 25.
* Large Grenade level requirement changed to 65 from 70.
* Large Napalm Grenade level requirement changed to 75 from 70.
* Large Freeze Grenade level requirement changed to 80 from 70.
* Damascus Crossbow alchemy value increased to 20000 from 15000.
* E. Gold Crossbow alchemy value increased to 6500 from 3000.
* E. Copper Crossbow alchemy value increased to 2500 from 400.
* Deadwood Longbow damage increased from 2-5 to 3-7.
* Pine Longbow damage increased from 3-6 to 4-9.
* Oak Longbow damage increased from 4-7 to 6-11.
* Willow Longbow damage increased from 5-8 to 8-14.
* Yellow Longbow damage increased from 6-9 to 11-16.
* Psychic Longbow damage increased from 4-15 to 14-20.
* Acacia Longbow damage increased from 8-11 to 16-23.
* Weerwood Longbow damage increased from 9-13 to 18-25.
* Redwood Longbow damage increased from 10-15 to 20-28.
* Baobab Longbow damage increased from 12-17 to 22-30.
* Psywood Shortbow damage decreased from 3-14 to 4-9.
* Acacia Shortbow damage decreased from 7-10 to 6-10.
* Weerwood Shortbow damage decreased from 8-12 to 7-11.
* Redwood Shortbow damage decreased from 9-14 to 8-12.
* Baobab Shortbow damage decreased from 11-16 to 9-13.
* Staffs now affect spell damage.
* Deadwood Staff damage increased from 0-0 to 0-3.
* Pine Staff damage increased from 0-1 to 0-4.
* Oak Staff damage increased from 0-2 to 1-5.
* Willow Staff damage increased from 0-3 to 2-6.
* Yellowwood Staff damage increased from 0-3 to 3-7.
* Copper Staff damage increased from 0-4 to 4-8.
* Bronze Staff damage increased from 0-5 to 5-9.
* Iron Staff damage increased from 0-5 to 6-10
* Steel Staff damage increased from 0-6 to 7-11
* Psychic Staff damage increased from 0-6 to 8-12.
* Greater Earth damage increased from 7-14 to 10-20.
* Greater Water damage increased from 8-16 to 12-24.
* Greater Air damage increased from 9-16 to 16-32.
* Greater Fire damage increased from 10-20 to 18-36.
* Greater Lightning damage increased from 11-22 to 20-40.

## 1.04

* Made it so that when equipping axes and pickaxes it looks at your Survival and Mining level respectively.
* Fixed a exploit where the player could make potions and not have the items in their inventory.
* If a player selects an item while making shafts, fires, saplings or potions, that action will get interrupted.
* Fixed a bug where removing an item from a trade offer would not appear in your bank and would sometimes lead to lost items.
* Fixed a bug where while trading, if the other player accepted the trade, the player could remove items from the trade screen and still accept the trade.
* Fixed a bug where depositing unnoted items in the bank would sometimes cause the noted items to disappear. This is also sometimes happened when selling and trading items.
* Added in a mining icon to the minimap and world map for the Tin Rock spot south east of Split City.
* Fixed a bug where if the player died at the same time the server restarted, they would become immortal when they next login.
* Item drops from enemies that have a drop quantity above 1 and which are not stackable now drop in note form.
* Fixed a bug where if you tried to log in with the the correct username but had the case of the username was different it would not respond correctly.
* Added in a profanity filter for chat.
* Fixed a bug where you could log in as your character multiple times concurrently.
* Fixed a bug where the Chemistry stat info menu said Bear Meat was needed for the making of Defence Potions. Raw Bear Meat is needed.
* Have implemented a fix which forces there to be only 1 instance of Damascus open.
* Implemented a fix for some of the connection issues.

## 1.03

* Fixed a bug where the player could not value an item at a store.
* Fixed a bug where the player could not pick up any items off the ground if a crossbow was among the items on the ground.
* Have made it so that players cannot make different accounts with the same name and only uppercase and lowercase letters being the difference.
* Fixed a typo in the Destruction info menu.
* Fixed a graphical bug in the Survival info menu where the image for catching sturgeon was a cooked sturgeon and not a raw sturgeon.
* Fixed a graphical bug in the Metalwork menu where the Psywood tab had the image of Psywood Logs and not Psywood Bars.
* Added a shift click to your inventory in the bank. Shift clicking on an item deposits all of that item.
* Farming stores now stock Pot of Earth used for planting trees.
* Chemistry Components store now sells Psy Vial of Water instead of Psy Vial.
* Ingredients stores now stock Bowl of Water.
* Orc War Chief has a 1/25 chance to drop E. Copper pick-axe.
* Orc War Chief has a 1/85 chance to drop E. Gold pick-axe.
* Orc War Chief has a 1/250 chance to drop Damascus pick-axe.
* Implemented a fix for some of the connection issues.

## 1.01

* Fixed a bug with Fletching where it does not carry on making arrowshafts if the player has more logs in their inventory.
* Fixed a bug where if the player uses an item on a potion or food it would cause the game to crash.
* Fixed a bug where the player could not advance the quest when talking to the Frog King.
* Fixed a bug where the player could destroy noted items at the destruction altar.
* Fixed a bug where if the player ran out of bait while fishing and they had a net in your inventory, they would get exp drops but nothing would appear in their inventory.
* Fixed a bug where if the player logged out with a fire nearby, when they log back in it would not be there even if it was supposed to be.
* Fixed a bug where the player could not cook their meats and fishes on a fire.
* The slingshot has had its attack speed adjusted to 2.5 seconds (5 ticks) from 3.5 seconds (7 ticks).
* All Shortbows have had their attack speed adjusted to 2.5 seconds (5 ticks) from 3 seconds (6 ticks).
* All Longbows have had their attack speed adjusted to 2 seconds (4 ticks) from 2.5 seconds (5 ticks).
* Fixed a visual error where the player HUD was sometimes not updating to full when the player got a level in Health, Destruction or Stamina.
* Added in text to notify the player if they do not have the level to craft arrows and if they are using the wrong ingredient.
* Adjusted the right click menu to have the walk option at the top.
* Added in text telling the player how many days they have left in their membership in the bond tab.
* Items have had their examine option taken away until the examine functionality has been added.
* Fixed a bug where players would not get the Members Only achievement when redeeming a bond.
* Fixed a bug where right clicking in the other player's trade window would show the player's items. Right clicking now shows the other player's item's name.
* Have added in a global messaging system for us developers to let players know when an update or server restart will happen.
* Added Iron and Coal Rocks to the south of Smuggler's Den.
* Added Psywood Trees and Yellowwood Trees to the north of Three River Fort.
* Added a Mechanics Table to Mount Greeff.
* Added an Explosives Table to Mount Greeff.
* The restrictions on f2p (free-to-play) players have been changed. All skills can be accessed by f2p players with the exception of Guildwork. (Farming allotments will be added to f2p areas in a following update). All items can be used by both f2p players and members. Free to Play players are still restricted to f2p zones which will be clearly demarcated in a following update.
* Fixed a connection issue with players logging in and not being able to do anything in game.
* Have put in a 15 second timer after clicking the login/register button to cater for slower connections. After 15 second it will say "Connection lost. Please try again."
* Fixed a connection issue that was caused by players spamming the register button.
* Accounts can no only be made using letters and numbers.
* Fixed a bug where players could login into an account which had no username or password.
* Added an exit button in the main menu.

## 1.00

* Fixed a bug where the trade window would not open for the person accepting the trade.
* Moved the Port Ptolemy text so that it doesn't cover an icon on the world map.
* Fixed a bug where the player could not fish at certain fishing spots around Damascus.
* Fixed a bug where any player could log into an account with no username and no password.
* Fixed a bug where Copper, Bronze, Iron and Steel Arrowheads were members objects.
* Fixed a bug where Copper, Bronze, Iron and Steel 2H Warhammers could be made in free to play.
* Fixed a bug where the players quest reward would not update in their inventory if they already had the item in their inventory.
* Added the ability to redeem bonds for membership.
* Added a button which clears the chat box.
* Added a tutorial area to the game.

## 0.17a

* Fixed a bug where the player could deposit a selected item and then use that item later on without losing it.
* Fixed a graphical bug where if the player logged in with items in their inventory they would all be noted for a few seconds.
* Fixed a bug where if a player logged off while there were dropped items nearby, they would not show up when the player logged back in.
* Fixed a bug where selling noted items with no coins in the player's inventory would cause the noted item to be replaced with noted coins.
* Fixed a bug where depositing a noted item with other un-noted items of that type would lead to a inventory desync.
* Have made noted items distinctly different from its un-noted counterpart. This means if the player deposits an item that is noted and chooses to deposit all it will only deposit the noted items and not its un-noted counterpart if there are any in the inventory. This behavior is consistent in selling and trading as well.
* The "Space" key now exits the level up menu.
* Added the beta cloak to the game. All players who have taken part in the beta will get a cloak as a small thank you. It has been deposited in their bank. This cloak is tradeable however it cannot be destroyed and it will not drop on death. You can however drop it on the floor if you so wish.

## 0.17

* Fixed a bug where items with amounts over 99999 in the bank menu were not showing correct amounts.
* Fixed a bug where items with amounts over 99999 in the trade menu were not showing correct amounts.
* Fixed a type where Magnetic Field was named Magnetic Repulsion in the Destruction spell tooltip.
* Fixed a bug with Destruction and Psychic spells whereby if the player leveled up in the relevant skills, new spells would not be unlocked until a relog occurs.
* Fixed a bug where dropped items were not despawning clientside.
* Fixed a bug where drinking a large health potion would give back an empty vial instead of an empty psyvial.
* Fixed a bug with the Smuggler's Den text on the world map.
* Fixed a bug where if the player failed to catch something when fishing it would stop auto fishing and not send the message saying you failed to catch something.
* Added the ability to note items. Noted items cannot be destroyed. Noted items can be dropped on the floor. The only way to get noted items is through the bank menu where the player chooses the withdraw type to be "Note". Noted items cannot be used as normal items can. This is in reference to equipping, eating, drinking, checking and redeeming actions that can be performed on certain items.

## 0.16

* Fixed a bug where the world map did not have icons or location text on it.
* Fixed a bug where players could not see other player's projectiles on the server which would lead to the enemies they were fighting to not die.
* Added in the ability to deposit the player's whole inventory in the bank menu.
* Added in the ability to deposit what the player is wearing in the bank menu.
* Added the ability to choose the amounts to deposit/withdraw with a left click action in the bank menu.
* Black Dragon health decreased from 100 to 80.
* Black Dragon defence decreased from 125 to 115.
* Black Dragon accuracy decreased from 110 to 100.
* Blue Dragon health decreased from 95 to 80.
* Blue Dragon defence decreased from 110 to 100.
* Blue Dragon accuracy decreased from 105 to 95.
* Damascus Dragon health decreased from 350 to 300.
* Damascus Dragon defence decreased from 300 to 275.
* Damascus Dragon accuracy decreased from 250 to 200.
* Green Dragon health decreased from 85 to 80.
* Green Dragon defence decreased from 90 to 75.
* Green Dragon accuracy decreased from 95 to 80.
* Red Dragon Health decreased from 90 to 80.
* Red Dragon defence decreased from 100 to 85.
* Red Dragon accuracy decreased from  100 to 90.
* Yellow Dragon health decreased from 125 to 80.
* Yellow Dragon defence decreased from 140 to 125.
* Yellow Dragon accuracy decreased from 115 to 105.
* Damascus Katana damage increased to 13-21 from 12-20.
* Damascus Gladius damage increased to 19-35 from 17-33.
* Psychic Gladius damage increased to 12-17 from 10-15.
* Enchanted Copper Gladius damage increased to 19-22 from 17-20.
* Enchanted Gold Gladius damage increased to 22-25 from 20-23.
* Damascus spear damaged increased to 28-58 from 17-36.
* Enchanted Gold spear damage increased to 26-48 from 20-26.
* Enchanted Copper spear damage increased to 24-38 from 17-23.
* Psychic spear damage increased to 22-32 from 10-18.
* Combat level calculations for players have been changed. The formula is (Accuracy Defence Health Highest of Melee/Ranging/Psychic Destruction/2) divided by 3.
* Combat level calculations for enemies have been changed. The formula is (Accuracy Defence Health Highest of Melee/Ranging/Psychic) divided by 4.
* Exp from enemies is now their combat level multiplied by 2.
* Health exp per damage taken adjusted to (EnemyCombatLevel/32) \* damageTaken from (EnemyCombatLevel/35) \* damageTaken
* Accuracy exp per successful hit adjusted to EnemyCombatLevel/16 from EnemyCombatLevel/20
* Defense exp per successful block adjusted to EnemyCombatLevel/8 from EnemyCombatLevel/15.
* Added in a message for when a player tries to buy an item from a shop which is not in stock.

## 0.15

* Fixed a bug where you could not use Psywood Logs to make an E. Copper Crossbow.
* Fixed a bug where your character moonwalked everywhere.
* Fixed a bug where the player would start doing flossing when engaging in combat.
* Fixed a bug where the player would get teleported back to where they died after they respawned.
* Made the hitboxes for the larger enemies the size of their sprite.
* Adjusted the health exp for pickocketing fails. The player now gets 1 exp per point of damage taken.
* Fixed a bug where if the player failed to pickpocket it would say "You failed to steal from this stall.". It now says "Ouch! You failed to pickpocket."
* The player's username must be 3 or more characters long when registering.
* The player's password must be 6 or more characters long when registering.
* Fixed a bug where the eating sound effect would play twice. It now plays after the action to eat has been completed.
* Vials of water do not have the option to drink.
* Fixed a bug where the player got the same exp for catching different kinds fish.
* Fixed a bug where the enemy sprite would change its orientation as it dies.
* Fixed the spelling of the Mount Greeff psychic spell tooltip
* Added "Teleport" to the Burning Burden psychic spell tooltip.
* Fixed the Greater Wind psychic spell tooltip from "Greater Air" to "Greater Wind".
* Fixed a bug where Acacia Seeds were not stackable.
* Added in the ability to make saplings in your inventory with a pot of earth and a tree seed.
* Fixed a bug where equipping ammo which already was equipped lead to the player losing the already equipped ammo.
* Adjusted the night time to be slightly lighter all round.

## 0.14

* Fixed a bug where attacking an enemy through the right click options would not start combat.
* Fixed a bug where if the player ate food or drank a potion and an enemy hit them before the action completed it would cancel the action.
* Fixed a bug where if the player teleported or logged out mid combat with an enemy, that enemy would sometimes not be able to attack or aggro again.
* Enemies do not aggro the player if the player is 10 or more combat levels higher than them.
* Implemented a fix for random hitsplats appearing on enemies.
* Implemented a fix for players being unable to walk.

## 0.13

* Fixed a bug where picking up items off the ground would not give you the most valuable items first.
* Fixed a bug where using right click options to pick up items off the ground would not pick up the correct item.
* Implemented a potential fix to the hieroglyphics/ancient runes error.
* Changed the amount of Lesser Actuators made from 10 to 60.
* Added the ability to cancel contracts in Guildwork. The cost to cancel a contract is dependent on the player's combat tier.
* Guildwork contracts now give the player 3 tiered options. An easy, medium and hard contract. The easy contract will be 2 tiers below the player's current tier, the medium contract will be 1 tier below the player's current tier and the hard contract will be from the player's current tier. If the player is in the lowest tier they will get 3 options from that tier.
* Fixed a bug where if you teleported in combat you would remain aggro'd and would not be able to fight other enemies.
* Improved the tick system.
* If a player spam clicks a skill object it will not restart the action but carry executing the action.
* This fixed a bug where the player would previously move to a skill object or bank and they would need to click on the object again in order to interact with it.
* If a player clicks on ground it will cancel any action they were preciously doing except for the case of the player being in combat.
* Improved the combat system. Instead of the attack speed counter starting when the player is within attack range of an enemy it now starts when they choose to attack the enemy. This means that the player is able to land their first hit once the player is in range of the enemy.
* If the player eats food or drinks a potion mid combat, the combat action will be paused until the action is complete, whereby the combat action will continue.
* All Ranging armour has had its defence bonus doubled.
* All Psychic armour has had its defence bonus doubled.
* All negative defence bonuses have been changed to 0.
* Ranging gloves, boots and hoods no longer give negative accuracy bonus to melee and psychic.
* Psychic gloves, boots and hoods no longer give negative accuracy bonus to melee and psychic.
* All negative accuracy bonuses on armour has been halved.
* Unicorn Leather has had its armour bonus tripled.
* Honey badger hide has had its armour bonus quadrupled.
* Steel Unicorn Leather has had its armour bonus tripled.
* Psychic Badger Hide has had its armour bonus quadrupled.
* E. Gold has had its armour bonus doubled.
* Damascus armour has had its armour bonus tripled.

## 0.12

* Fixed a bug when cooking where survival exp drops were not showing and your survival exp was not updating clientside.
* Fixed a bug where you could right click on your primary ingredient at a cooking range.
* Fixed a bug in shops where buy all would not buy extra stock if there was any.
* Fixed a bug where you would get trading exp even if you sold items for 0 coins.
* Have readjusted the trading exp calculations so it that is possible to sell something and get 0 exp.
* Players now get 1 health exp when taking damage from pickpocketing.
* Fixed a bug where if players clicked at the moment they died, they would respawn and then get sent back to where they died.
* Fixed a bug where if a player clicks right before they teleported, they would get taken back to where they teleported from.
* Fixed a bug where the right click menu would be cut off when clicking on objects at the bottom of the screen.
* Changed the Frogman, Frogman Warrior and Frogman Ambassador to melee enemies.
* Changed the levels requirements for fletching arrowshafts and creating arrows. They can be found in the Fletching info menu.
* Destruction has been given a revamp. You now choose what item to destroy in a menu. You cannot destroy stackable items, bonds or guildwork contracts.
* Changed Fletching level requirement for Deadwood Arrowshafts from 7 to 1.
* Changed Fletching level requirement for Pine Arrowshafts from 19 to 10.
* Changed Fletching level requirement for Oak Arrowshafts from 28 to 20.
* Changed Fletching level requirement for Willow Arrowshafts from 34 to 30.
* Changed Fletching level requirement for Psywood Arrowshafts from 49 to 50.
* Changed Fletching level requirement for Redwood Arrowshafts from 75 to 80.
* Changed Fletching level requirement for Baobab Arrowshafts from 80 to 90.
* Changed Fletching level requirement for Bronze Arrows from 19 to 17.
* Changed Fletching level requirement for Iron Arrows from 28 to 27.
* Changed Fletching level requirement for Steel Arrows from 34 to 37.
* Changed Fletching level requirement for Psywood Arrows from 40 to 47.
* Changed Fletching level requirement for E. Copper Arrows from 49 to 57.
* Changed Fletching level requirement for E. Gold Arrows from 60 to 67.
* Changed Fletching level requirement for Damascus Arrows from 70 to 84.
* Changed Fletching level requirement for Pine Shortbow from 10 to 12.
* Changed Fletching level requirement for Oak Shortbow from 16 to 22.
* Changed Fletching level requirement for Willow Shortbow from 25 to 32.
* Changed Fletching level requirement for Yellowwood Shortbow from 37 to 42.
* Changed Fletching level requirement for Psywood Shortbow from 46 to 52.
* Changed Fletching level requirement for Acacia Shortbow from 55 to 62.
* Changed Fletching level requirement for Weerwood Shortbow from 68 to 72.
* Changed Fletching level requirement for Redwood Shortbow from 79 to 82.
* Changed Fletching level requirement for Baobab Shortbow from 85 to 92.
* Changed Fletching level requirement for Deadwood Longbow from 4 to 5.
* Changed Fletching level requirement for Pine Longbow from 13 to 16.
* Changed Fletching level requirement for Oak Longbow from 22 to 26.
* Changed Fletching level requirement for Willow Longbow from 31 to 36.
* Changed Fletching level requirement for Yellowwood Longbow from 43 to 46.
* Changed Fletching level requirement for Psywood Longbow from 52 to 56.
* Changed Fletching level requirement for Acacia Longbow from 63 to 66.
* Changed Fletching level requirement for Weerwood Longbow from 75 to 76.
* Changed Fletching level requirement for Redwood Longbow from 82 to 86.
* Changed Fletching level requirement for Baobab Longbow from 90 to 96.

## 0.11

* Changed scroll sensitivity for stat info menus.
* Fixed an error with the resolution settings where options were getting duplicated.
* Added more resolution options in the settings menu.
* Fixed a bug where you could not make steel crossbows.
* Mining silver ore now gives 15 exp as opposed to 13 exp.
* Fixed a bug where when selecting Greater Water, Alchemy would become selected.
* Fixed a bug where casting Greater Water would not use actuators.
* Fixed a bug where sometimes one command per tick was leaving the server but never made it to the client, rip. This caused graphical inventory errors, exp errors, graphical equipment errors, movement errors and potentially more.
* Fixed a bug where the player's attack speed showed its tick value.
* Fixed a bug where crops would not show unless you spawned in next to them.
* Fixed a bug where if the enemy moved while you were attacking you would not move until your action had been completed.
* Copper, bronze, iron and steel bolts have been added to the free to play arrow stores.
* Copper, bronze, iron, steel, psychic and e. copper bolts have been added to the members arrow stores.
* Shops will now buy bowstrings for a base price of 1 instead of 5.
* Actuator stores now stock 3000 lesser actuators instead of 1000.

## 0.10

* Fixed a bug where dropping more than 106 items on the same spot would crash the server.
* Players can now drop an item from their inventory by shift clicking on that item.
* Fixed a bug where you would not be able to cook food if it contained vegetables in it.
* Redesigned the cooking interface. You now choose the primary ingredient to cook with from your inventory when inside the cooking menu which opens when clicking on the cooking range regardless of whether you have an item selected or not.
* Added in a server offline notification in the login screen if you try to login after the server has crashed.
* When the server crashes, players will be logged out rather than allowing them to carry on playing without their progress being saved.
* Increased the bank scroll speed.
* Decreased the chase range of the enemies by 4.
* Changed the attack speed measurement to seconds instead of ticks in the equipment stats screen.
* Changed the colour of the stamina bar to yellow.
* The "Escape" key now closes menus ingame.
* The "Escape" key takes you back to the login screen from the register screen.
* The "Enter" key logs you in or registers your account depending on what menu you are in.
* Metal armour now gives positive bonus against ranged attacks and negative bonus against psychic.
* Ranging armour now gives positive bonus against psychic attacks and negative bonus against melee.
* Enchanted Gold and Damascus Armour now give a slight bonus to melee accuracy.
* Unicorn Leather and Honey Badger Hide ranging armour now give a slight bonus to ranging accuracy.
* Steel unicorn leather and psychic honey badger psychic armour now give a slight bonus to psychic accuracy.

## 0.09

* Re-fixed a bug where other players would show on the in-game map.
* Fixed a bug where right click options were not functioning correctly.
* Added an equipment stats menu. It can be opened by clicking on the combat level in the equipment menu on the sidebar.
* All Katana's have had their damage reduced slightly to account for their high attack speed.
* Black Dragon health increased to 100 from 80.
* Black Dragon defence increased to 125 from 115.
* Black Dragon accuracy increased to 110 from 100.
* Blue Dragon health increased to 95 from 80.
* Blue dragon defence increased to 110 from 100.
* Blue Dragon accuracy increased to 105 from 95.
* Damascus Dragon health increased to 350 from 300.
* Damascus Dragon defence increased to 300 from 275.
* Damascus Dragon accuracy increased to 250 from 200.
* Green Dragon health increased to 85 from 80.
* Green Dragon defence increased to 90 from 75.
* Green Dragon accuracy increased to 95 from 80.
* Red dragon Health increased to 90 from 80.
* Red dragon defence increased to 100 from 85.
* Red Dragon accuracy increased to 100 from 90.
* Yellow Dragon health increased to 125 from 80.
* Yellow Dragon defence increased to 140 from 125.
* Yellow Dragon accuracy increased to 115 from 105.
* Lesser Demon exp decreased to 116 from 124.
* Tigerman exp decreased to 117 from 126.
* Giant Bear exp decreased to 118 from 128.
* Fairy exp decreased to 118 from 130.
* Cactuson King exp decreased to 119 from 132.
* Fairy Queen exp decreased to 120 from 132.
* Fairy King exp decreased to 120 from 132.
* Fairy Warrior exp decreased to 125 from 146.
* Wind Elemental exp decreased to 125 from 146.
* Catson exp decreased to 126 from 148.
* Earth Elemental exp decreased to 126 from 148.
* Water Elemental exp decreased to 127 from 152.
* Catson Archer exp decreased to 128 from 154.
* Fairy Knight exp decreased to 128 from 154.
* Fire Elemental exp decreased to 128 from 154.
* Catson Guard exp decreased to 128 from 156.
* Catson King exp decreased to 129 from 162.
* Fairy Rider exp decreased to 130 from 166.
* Ratman Berserker exp decreased to 130 from 168.
* Green Dragon exp decreased to 131 from 172.
* Tigerman Fighter exp decreased to 132 from 184.
* Tigerman Archer exp decreased to 139 from 186.
* Red Dragon exp decreased to 142 from 190.
* Royal Tigerman exp decreased to 143 from 198.
* Blue Dragon exp decreased to 144 from 210.
* Small Bone Snake exp decreased to 145 from 226.
* Black Dragon exp decreased to 146 from 230.
* Yellow Dragon exp decreased to 147 from 246.
* Owlman Sage exp decreased to 148 from 252.
* Bone Snake exp decreased to 149 from 260.
* Owlman exp decreased to 150 from 266.
* Fire Giant exp decreased to 150 from 272.
* Frost Giant exp decreased to 150 from 272.
* Owlman Archer exp decreased to 151 from 272.
* Storm Giant exp decreased to 152 from 272.
* Owlman Warrior exp decreased to 153 from 276.
* Fire Snake exp decreased to 154 from 278.
* Orc exp decreased to 155 from 288.
* Orc Archer exp decreased to 156 from 296.
* Owlman King exp decreased to 157 from 296.
* Orc Shaman exp decreased to 158 from 300.
* Orc Warrior exp decreased to 159 from 300.
* Clay Golem exp decreased to 160 from 306.
* Psychic Orc exp decreased to 161 from 308.
* Orc King exp decreased to 165 from 330.
* Orc Beserker exp decreased to 168 from 336.
* Goatman exp decreased to 168 from 338.
* Giant Skeleton Warrior exp decreased to 170 from 345.
* Orc War Chief exp decreased to 175 from 365.
* Damascus Dragon exp decreased to 200 from 405.

## 0.08a

* Fixed a bug with the map tooltip showing incorrectly.
* Fixed a bug where players would show up on the in-game map.
* Fixed a bug where the player would not move when on top of an enemy.
* Removed waves from the in-game map.
* Disabled the player HUD when viewing the map.
* Adjusted the in-game map pan speed.
* Changed the Destruction bar in the player HUD to purple.
* Updated the Destruction Spells and their descriptions in the stat info menu.
* Added in a 1 hour afk timer.

## 0.08

* Fixed a bug in shops where buying 1 of an item which is stackable and is in the player's inventory would result in setting the amount of that item to 1.
* Fixed a bug where other player's health bars would stay visible after combat was finished.
* Fixed a bug where enemies would suddenly deaggro a player and would not return to their patrol route.
* Reworked the way players aggro enemies. Enemies are now only aggro'd once the player lands the first attack. This also means that if a player selects an enemy to attack but goes through another enemies aggro range to get there they will have to fight the aggro'd enemy first.
* Added in a map of Damascus.
* Inverted the ingame zoom in/out.

## 0.07

* Fixed a bug where pickpocketing gave the player health back on a pickpocket failure.
* Fixed a bug where the quantities at shops would not update correctly after the player buys something.
* Fixed a bug with teleporting. Enemies and objects would only spawn in once the player had moved after they teleported.
* Fixed a bug where Destruction Spells could not be selected and would cause the server to crash.
* Fixed a bug where players would get exp when burning food at a cooking range.
* Adjusted Guildwork notifications to only show when the player checks their contract or when their contract is complete.
* Added the ability to make E. Copper Bars and E. Gold Bars at a furnace.
* Changed the way arrows are made. They now do not require a Fletching Bench. Players can make them by using arrow shafts on arrowheads and vice versa.

## 0.06a

* Reduced exp from Damascus Dragons to 405 from 564.
* Reduced exp from Orc War Chief to 365 from 380.
* Reduced exp from Giant Skeleton Warrior to 345 from 369.
* Higher tier staffs now give increased psychic accuracy and damage.
* Higher tier shortbows and longbows now have higher level requirements.
* Fixed a bug where potions were not working as intended.

## 0.06

* Fixed a bug where the crops did not show up clientside when farming.
* Fixed a bug where any kind of fishing gave the player 1 exp.
* Fixed the naruto bug.
* Fixed up some inconsistency with enemy and other player health bars.
* Added a health bar above a player's character.
* Corrected the Mechanics stat info menu to say "Steel Staff" instead of "Iron Staff" for the Steel Staff.
* Fixed a bug where you could only catch Oysters from the ocean using a net.
* Fixed a bug where fletching logs would not update clientside and players would not get exp.
* Added achievements.
* Fixed a bug where the player would not start attacking once in attack range when attacking an enemy through the right click menu option.
* Fixed a bug where you could carry on attacking an enemy even after it was dead when using the right click menu option.
* Fixed a bug where fletching logs didn't give the player exp and did not update clientside.

## 0.05

* Increased damage of Giant Spiders.
* Increased Green Dragon damage and defence, decreased Green Dragon Ranging and Psychic resistance.
* Increased Blue Dragon damage and defence, decreased Blue Dragon Ranging and Psychic resistance.
* Increased Black Dragon damage and defence, decreased Black Dragon Ranging and Psychic resistance.
* Increased Yellow Dragon damage and defence, decreased Yellow Dragon Ranging and Psychic resistance.
* Increased Red Dragon damage and defence, decreased Red Dragon Ranging and Psychic resistance.
* Increased Damascus Dragon damage and defence, decreased Damascus Dragon Ranging and Psychic resistance.
* Increased damage and defence of Orc War Chief.
* Changed drop table of Damascus Dragon.
* Changed drop table of Giant Skeleton Warrior.
* Changed drop table of Guard.
* General stores now stock Vial of Water instead of Vial.
* General stores now stock fishing net instead of bowstring.
* All Arrow stores now stock bowstring.
* All farming stores now stock a seed dibber.
* All Melee armour now decreases Ranging and Psychic accuracy while wearing it.
* All Ranging armour now decreases Melee and Psychic accuracy while wearing it.
* All Psychic armour now decreases Melee and Ranging accuracy while wearing it.
* Bread now heals 3 instead of 4.
* Cooked tuna now heals 6 instead of 5.
* Raw tuna has had its alchemy/base value increased from 15 to 45.
* Cooked tuna has had its alchemy/base value increased from 45 to 90.
* Cooked guppie has had its alchemy/base value increase from 3 to 6.
* Bonds can now be purchased and will deduct the bond cost from your steam wallet.
* Damascus Dragon Plasma now sells for 3500 gp instead of 1 gp.
* Fixed a bug where you couldn't cook on a cooking range through the right click options.
* Fixed a bug where enemies would sometimes jump to their position when you get in range of them.
* Fixed a bug where the exp tooltip would not update correctly when gaining a level.
* Added combat levels to the menu for choosing Guildwork contracts.
* Fixed a bug where Alchemy and Greater Water tooltips were swapped around.
* Fixed a bug where trade discounts where not showing in shops.
* Fixed a bug where trade discounts were not being added correctly.
* Fixed a bug when players buy stackable items the client showed more than they had bought.
* Fixed a bug where tooltips would stay active when opening a menu.

## 0.04a

* Implemented an autosave function
* Fixed a bug with regards to enemies deaggroing incorrectly after chasing a player.

## 0.04

* Fixed a bug where you couldn't cook on a cooking range.
* Fixed a bug where the quest reward would not show up in your inventory and would be 50 coins short.
* Updated movement system.
* Changed stat tooltips only have 1 colon.

## 0.03

* Fixed a bug where you could sell coins and bonds.
* Fixed a bug where you could destroy coins and bonds.
* Fixed a bug where when receiving a trade offer, it did not show who it was from.
* Fixed a bug when trading where you could not enter an x value to add or remove items from the trade.
* Fixed a bug where destroying items at an altar would mess with your item selection.
* We have now locked your sidebar to the inventory menu when at a bank, shop or skill menu.
* Added a delay to the sidebar tab tooltips showing up. Also repositioned them.
* Improved the player movement system.
* Reduced the amount of gold you get when pickpocketing.
* Rebalanced the amount of exp you get when pickpocketing.
* Rebalanced the amount of exp you get from stealing at stalls.
* Rebalanced the amount of exp you get from cutting trees.
* Rebalanced the amount of exp you get from fishing.
* When making Lesser Actuators and Healing Actuators, you now receive 10 per recipe instead of 1.
* When making Greater Actuators and Binding Actuators, you now receive 5 per recipe instead of 1.
* Added a right click option to Death, the guy who stands next to destruction altars.
* Add a patch number check to make sure players do not play with an outdated build.

## Patch 0.02

* Fixed a bug where your inventory did not update clientside after destroying an item.
* Fixed a bug where you could not check the value of an item in your inventory at a shop.
* Fixed a bug where the last enemy in your guildwork contract would not die.
* Fixed a bug where if the player died and regained health in the same tick they would become immortal.
* Fixed a bug that caused the server to crash when picking up many items off the floor.
* Fixed a bug where you could right click and spam an action therefore ignoring ticks.
* Fixed a bug where if the server crashed progress would not be saved and a rollback would get initiated.
* Changed the speed of magic and range projectiles
* Changed game alert's text to grey.
* Fletching logs into arrowshafts now makes 4 arrowshafts as opposed to 10.
* Smithing bars into arrowheads now makes 4 arrowheads as opposed to 10.
* Added tooltips to the sidebar tabs.
* Lesser actuator price changed from 15 coins to 5 coins.
* Bowstring price changed from 300 coins to 15 coins.

## Patch 0.01

* Fixed a bug where stackable objects didn't stack correctly after making them at an anvil.
* Fixed a bug where cancelling a trade would not update your inventory on clientside.
* Fixed a bug where declining a trade after the other player accepted would lead to lost items.
* Fixed a bug where other players on the server would move instantly to their new position.
* Fixed a bug where stat tooltips would lose their border if you gained exp while hovering over that skill.
* If an item is selected and is also equippable, equipping it will now deselect the selected item.
* Fixed a bug where selling items for 0 coins would result in the player getting a cashstack to the value of 0 in their inventory.
* Fixed a bug where certain stat values would not show when resolution was at 1280x720.
* Fixed a bug where the guildwork contract would duplicate everytime you took another contract.
* Fixed a bug where arrowheads would previous only make 1 arrowhead from 1 bar. They now make 10 arrowheads from 1 bar.
* Changed the item despawn timer from 50 seconds to 10 minutes and items appearing to other players has changed from 25 seconds to 1 minute.
* Fixed some issues with other players respawning in your vicinity.