recursal/Fanatic-Fandom huggingface dataset:
The Valkyries

## The Valkyrie

The Valkyries are an upcoming mercenary contractor to be featured in the upcoming Sci-Fi Mercenary campaign instalment. Not much is currently known about the Valkyries, however, it is believed to be founded by Val Dara in ANX 60 after the events of the Sci-Fi Mercenary Campaign.

## Overview

The Valkyries are an anonymous contractor and welcome the new age of mercenaries. They have found themselves to be quite popular after the unfortunate downfall of the previous mercenary contracting giant The Hollow, however, they have not yet garnered as much traction as their predecessor. The Valkyries are purely focused on mercenary work and it is their main exploit. The Valkyries serve as a middleman for individuals looking to participate in mercenary work with little-to-no strings attached. Additionally, it seems whoever is in charge of the Valkyries seems to be fond of distributing personal contracts and missions to mercenaries.

There is not much to say about the Valkyries as of current. This will be updated at a later date.
A Letter to Howel

> hallo Howel :3 I am writing thiz note to tell you that was a nice performance in that court (the one were you shat yourself LOL) I zaw your Hatred and world *shat*er, I saw you arEn't the dog of the woLfenstein like I once thought, I Paused the TV the moMent your destiny was splayEd ahead of you, I've seen it. Schön 0w0. if we met before your day in court I would have asked if you came to defect, but now i don't need to ask. I look forward to our dance. Hund lots of love, die letzte Hoffnung xoxox
> *(there are several fast food stains on the crumpled note)*
>
>

As seen in Phase 2 Episode 2 of The Sci-Fi Dogs. Featured on Seban and Howel's individual pages. At first Howel is unaware of who the writer is but in the finale it is revealed to have been Seban.
Psychics

### An Overview of the History of Psychics

After the fall of Earth 2, 1/1-000-000 children were born with tumours in the back of their brain. For many years these tumours were thought to be some genetic anomaly however it became even more bizarre when a child named Moyen who possessed a tumour conjured the ability to make a pebble float in mid-air. Moyen could only float this pebble in mid-air for a second before he would lose consciousness. Upon further assessment brain scans showed that the area of Moyen's brain where the tumour was located would become abnormally active during the performance of the pebble stunt. Further testing to push the limit of Moyen's power caused the boy to have a seizure. Following the seizure, he suffered total collapse and his brain exploded killing him instantly. Over the next thousand years people who possessed the abnormal tumour would come to be known as 'Psychics' and their prevalence in the known universe increased drastically - this prevalence was followed by Psychic abilities becoming more stable and powerful. By ANX 60, 1/100-000 would have this tumour and about 1/5 of these individuals have pursued becoming Psychics.

### Awakening Process

Their experiences and emotions, extreme bursts of emotion can force the unlocking of Psychic power. These Psychic abilities often relate to the incident that caused the Psychic to experience extreme emotion. A textbook example of this development could be trying to catch something of importance to you, this could lead to the development of telekinesis. Another example could be a strong murderous intent

### Known Psychic Capabilities

Psychic capabilities are known to vary greatly and are generally inconsistent. The Wolfenstein institutions aim to curate the perfect Psychic soldier undergoing research and submitting their subjects to stimulants and triggers. The Wolfenstein are at the forefront of human understanding of Psychics. Humans and Templars are the only known races to possess psychic abilities.

### Institutions

Psychic institutes, popularised by the Wolfenstein Alliance, are utilised to analyse the abilities of and train Psychics. Those who are found to possess the tumour are submitted to institutes where they will undergo the Awakening Process and develop their Psychic abilities. Seban and Howel are known to have experienced *the Wolfenstein Psychic Institutes*.

### False psychics

False psychics are people without an active tumour who use a device known as a box to use psychic abilities, there relatively unknown by the public to exist and are very illegal. a psi box is a psi tumour from a deceased psychic that has been modified to be used in weaponry, it should be noted that a boxed psi tumour will not grow more powerful. There were first explained in the Dogs campaign when the group went to a hidden Dr Haydon lab where the prototype was.

### Notable Psychics

- Seban

- Janaiel Markus Howel

- Kalarak

- Leonrik

- Doc (Aether Host)
Australia

Australia is a relatively isolated planet that makes an appearance in the Sci Fi Dogs campaign in episode 5

## History

Not much is known about Australia. It is theorised that after the destruction of Earth 2, a group of humans from Australian decent for whatever reason decide to split away from Wolfenstein and claim a planet of their own. Because they had separated their ties from Wolfenstein, their resources became limited and so would be forced to revert back to primitive ways in order to survive. The Australians their would make tribal like societies and for the next thousand years would continue to live in isolation as an independent world. A few attempts to explore and claim the planet would be made by Wolfenstein but would all end in failure. The only new information that has been gathered about the planet in recent years is that the trees on Australia produce a rare, golden liquid called Austrailum used as a sweet beverage for drinking.
Grimace soda

## Grimace beverage productions

### The owner

mr grimace, full name Kaazib grimace Faulx, is the owner of G.B.P grimace beverage productions. he was once a Wolfenstein civilian that was until the events that lead the fall of the Wolfenstein. he was one of the lucky survivors of the tragedy, he like many others knew how horrible the Wolfenstein were from isic television podcasts, this made him vow to to help the galaxy, but he wasn't a scientist or engineer, how could he help? well he decided to create the greatest beverage in all the galaxy and share it for low prices.

### Grimace products

grimace soda a sweet soda that comes in three flavours, gango, ripper fruit, strawberry

grimace shake a purple shake thats blueberry, Marin-tongue and Senip fruit flavoured

grim mini a smaller diet version of grimace soda (doesn't come with ripper fruit flavour)
Konrad

Konrad was a small moon colony that featured briefly in the Sci-Fi Resistance short story.

## History

Konrad was a small moon colony in the lesser known regions of the galaxy that was under Wolfenstein control. Konrad provided no real economic use to the Wolfenstein and required artificial technology to keep the small population alive. Konrad remained relatively untouched for most its history under Wolfestein control up until the year ANX 69 where a small fleet of Wolfestein solders would end up destroying the artificial dome that kept the colony safe. As a result of the dome being destroyed the colony was soon after swept away thanks to the inhabitable conditions outside the Dome resulting in the deaths 98% of the population. The Resistance would arrive soon after the domes destruction and save as many survivors as they could.
Dreck

Dreck is a small world in conclave territory that makes it's first appearance in the sci fi valks campaign.

## History

Dreck is a small and somewhat isolated world due to it's lack of abundance is sought after natural resources the planet provides. Due to it's harsh storms and muddy terrain, most the planet is just wet dirt making building or living in pre established settlements difficult on the planet. Most of the planets resources and wealth come from outside trade and shipments from other worlds. due to the planet being much less wealthier than most most the settlements appear as if they are from old westerns. It is used as a slum planet by the conclave.
Sasha

Sasha is a vampire berserker in the Sci-fi Valkyries campaign. He is the first instance of the berserker class in the campaign setting and also the first vampire player character in the campaign setting. Not much is known about Sasha's backstory as of his departure. He is replaced by the human cyborg aether host Doc as the 6th member of the party in Episode 6.

## Appearance and Personality

### Appeearance

Sasha has pink spikey hair and red eyes. His eyes glint and dilate like a cat's. He appears to wear a white Burgerhaus jacket and black trousers styled with a fluorescent yellow harness. Additionally, he has white trainers fashioned with impractical fluorescent yellow buckles reminiscent of his harness. His skin is abnormally pale but pinkish hued. He is short and has a petite figure.

### Personality

Sasha is sporadic and unpredictable. He has a guise of friendliness with a flirtatious and teasing persona. He is animalistic and cannot control his urges, however, he seems to have a lack of regard for humans and has shown to be relatively amoral.

## Biography

### Relationships

#### Akiyama

At first Sasha has a positive relationship with Akiyama frequently duelling with him to play and test his physical power. The two are amused by their shared proficiency in melee combat due to their abilities Retaliate and Anticipate. However, in Episode 5 their relationship diminishes as Sasha reveals his beliefs surrounding humans.

#### Grink

Sasha is Grink's friend. Grink refused to leave Sasha behind after his altercation with Akiyama however Sasha shooed him off and told him to leave him there in the dirt. Sasha has since received a phone call from Grink which he quickly ended.

#### Kalarak

Sasha was shown to have an interest in learning more about Kalarak however he showed to deny Kalarak's own prying into his history. He is curious of Templar.

#### Leonrik

Leonrik offers Sasha his blood upon their first interactions. For this, Sasha is grateful, however he does not let up his guise.

#### Hoth

Sasha was teasing of Hoth having little-to-no respect for him due to his insecurities. Sasha is known to call Hoth "Lady-bug" and "Bogey" as demeaning nicknames.

### Episode 5

As of Sasha's departure from the Sci-Fi Valks, his motivations and origins are unknown. However, in Episode 5, he comes into contact with his duke Amadeus illuding to the fact that he resides with the faction known as The Coven. It is known that The Coven are harsh to humans and treat them as no more than livestock which reflects in Sasha when he is reigned in by his duke Amadeus in Episode 5.

### Episode 6

Sasha leaves the party refusing to rejoin them after he is cut down by Akiyama. He is subsequently picked up by the Valkyries after being abandoned by the Valks. He has been rumoured to be in a new group consisting of 8 humans but not much is known about them yet.

## Trivia

Due to Sasha being a Vampire he looks quite young, aging 1.5 times slower than a human. Akiyama describes him as having the appearance of a "19-year-old".
Goblins

### What are goblins

goblins are small humanoid creatures biologically fungus in nature, despite this they can easily be mistaken as a mammal. typically 3-4 feet tall with long pointed noses and ears, along with black or sickly yellow eyes. there are 3 known planets invested with a fungal growth in which goblins are birthed from, there use to be 4 but one was taken over by the klang. goblins although typically identify as male with male voices, lack gender.

### Personalities and goals

all goblins seem to carry a strong desire to gain material wealth but typically work on a net zero rarely hoarding it. goblins usually get jobs as mercenaries, technicians, accountants and other business related jobs. goblins aren't known for trampling other goblins to reach high positions and seem to try to get wealth through hard work.

### Pre space age society

there are no records of what goblins did on there home worlds before gaining the ability to travel the stars, some belive that they would take turns guarding there birth fungus and in there down time gamble with rocks, sticks, etc

#### goblin girls

despite the goblin species lacking gender and having no need for it, 1 in 1,000,000,000,000 goblins, a female variant will be born standing between 3-15 feet tall and having anatomy similar to human females. goblin girls are less likely to be born with an inherit desire of business. what causes there existence is unknown.

#### orcs

orcs are made from multiple goblins being created in a tight space causing them to meld together at birth, one of the goblins brain will spread roots to the others and add them to its own mass causing a boost to intellect and it to become the thinking mind of the mass. they often take leader like roles due to there intellect and lust for business.

## Deaths

Goblins tend to be killed by having an anvil dropped on their heads. The reason for this is currently unknown.
Sweat whales

### biology

sweat whales are biological cousins to the dragon except far larger, the are stingray looking aliens that live in space and absorb energy for sustenance similar to dragons but require far more, instead of breathing psi flames they instead can charge up a psi beam similar to a psychics psi lance

### human interaction

there are about 50 colonels that live on the backs of these sweat whales, some with a symbiotic relationship and others with a parasitic relationship.

these humans colonies good or bad harvest the sweat of these whales as they flack and turn into a expensive and valuable diamond
A.I combat bodys

## A.I combot bodys

### production

A.I combat bodys were always made by the wolfenstain to further bulster there army but afyer the orbing event the wolf anti-klangs weapons divison started mass production of 2 different variants of the new and improved design of robotic soldier.

### A.I

in each A.I combat body is a unique battle A.I made to learn and adapt to combat on the fly, all this information is also downloaded and sent to new A.I combat bodes to improve the next generation of tropes, since there aren't any actual klang threats but the need for combat data is needed some A.I combat bodies have been issued as use for mercenary jobs and for other rental services.
Wolfsbane

#### What is Wolfsbane?

Wolfsbane is a genetic abnormality which makes an individual capable of withstanding the superhuman augments. Wolfsbane makes an individual impervious to the harm of foreign body's, the gene forces the body to overcome and adapt whatever is thrown at the host. in short wolfsbane doesn't make someone superhuman but makes it so they can be changed and modified to be super human.

### History and Origins

It is not public knowledge how the Wolfsbane gene first occurred and it is believed that no-one knows the true origin of the gene aside from Doctor Haydon, the head scientist of the Wolfenstein Alliance. All people with the Wolfsbane gene are known to have association and heritage with the human settlement Earth-3.

### Application

#### The Wolves

The Wolves are Wolfenstein super soldiers. These super soldiers undergo genetic modification, augmentation, psycho-conditioning and rigorous training to achieve superhuman status. The Wolfsbane gene is required to make an individual capable of withstanding the process of making them a Wolf. The Wolves are the highest solider in Wolfenstein society and answer directly to the acting Fuhrer or Doctor Haydon. The Wolves are known to have the authority to act as they see fit and often act as a unit. There are seven known Wolves, one of which was killed by Seban.

##### Known Figures

Puyo, the final member of the Wolfenstein Wolves before Doctor Haydon's death.

Karl Bundy, known to possess the gene known as **Wolfsbane**.
Glockers

### Planet

Glockers come from a toxic sludge planet called gorgorgar, instead of seas and rivers it was a severally toxic sludge, the land being eradiated rock. 90% of the planet was covered in this toxic sludge.

#### Glockers attributes

Glockers have the ability to produce a toxic sludge when under threat or excited, they can prevent leakages of this sludge by wrapping there bodies in thin yet wide tendrils that cover parts of there body. They are also capable of laughing this sludge as a projectile form there tail. This sludge can be utilised to produce power meaning glockers are used in power plants. There tendrils act as armour reducing any bodily harm to them, capable of even resisting low calabour rounds and physical blunt damage. average female height is 6 foot 3 however they tend to stay low to the ground so there height is hard to notice. Male glockers are far larger then females (9 foot 7 on average) and more bulky in nature.

"you haven't lived until you've tried that glockussy, man! Its got the grippers on me, man." review for the disco planet

#### Glocker philology

Glockers are born inherently masochistic and south over the biggest toughest male that will beat them and others, there IQ, personality, and movements are similar to cats. Glockers are commonly used in strip clubs and and sex work places, glockers seem to enjoy these conditions to some extent. Male glockers act sadistic and collect harems, beating other males for there females for reproductive purposes. In the wild, male glockers when not sleeping are beating or mating with female glockers or fight another male. Glockers can survive off there home world sludge but can survive of any high nutrients fluid typically rich in protein (glockers need high levels of protein to repair any damage to there armoured tendrils) glockers can not eat solid food due to a lack of teeth.
Otto Von Ligmark

Otto Von Ligmark was a human psychic and antagonist in the Sci-Fi Resistance short story.

## Biography

The original Otto Von Ligmark was born during a time when the Federation and Wolfenstein was still at war. Otto would be recognised for his psychic potential at a young age and sent to an institution to harness his abilities. At the institution Otto would be noted for having a great amount of psychic energy and control over his abilities. Soon after completing his training in the institution Otto would be drafted to fight on the front lines against the Federation. During his time on the front lines Otto would take advantage of the Psychic abilities to help him win countless battles against the federation. It was up until the year BNX 185 that his time in the war would end when the Federation would launch a nuke on the planet his deployed at.

After his death Otto would be remembered as the 'strongest psychic of his era' as a propaganda scheme to promote more psychics to join Wolfenstein institution program. Years later a clone of Otto would be made and raised in an institution on the lower floor where he was raised to learn about his past life and harness his abilities. In the year ANX 70, a small team of resistance solders would infiltrate the institution holding the clone of Otto and unknowingly release him from his cell where he would proceed to join the riot started by them. Otto would eventually find the small team of resistance solders that accidentally set him free and proceed to kill off two of them. Before he could finish of the rest though, Seban would appear behind him on business of his own and proceed to kill the Otto clone soon after meeting him.

## Personality

Not much is known about the original personality of Otto but we do know that his clone was a narcissistic, egotistical psychopath. Due to his upbringing in the institution a romanticised retelling of his past life would feed to him that fuelled a god complex within the Cloned Ottos mind. He kills discimnatly without remorse and cared little about valuing human life.

## Trivia

Otto Von Ligmarks name is a reference to the German chancellor Otto Von Bismark of the German Reich
Klang cults

### cause

knowledge about the klang pre orb was few and far despite there danger, but after the orb event and them causing the fall of the Wolfenstein, countless individuals saw in person or over isics tv broadcasts of the horrors of the klang. few saw the klang as the end and in that made cults to appease them in hopes of being spared if the orbs light ever cut out, some others more would choose to offer themselves to the klang as seeing them as the inevitable end of all things.

### known Klang cults

#### klang bio-terrorist group "entwickeln"

unknown size klang cult that has committed 3 terrorist acts and suspected ties to numerous others

#### klang accepters group "leichter Snack"

the largest klang cult that doesn't actively seek to do anything agents or for the klang, merely accepting them as there potential death
Bernard

## Bernard Brandt

Bernard is a combat engineer and current member of the D.O.G.S, sporting his magnetic arm, receding hairline, and mutton chops he is instantly recognisable and is often found tinkering and upgrading gear for himself and the crew. He was born in ANX 27 and is currently 43 years of age, with a loving wife and kids who are supported through his role as a D.O.G.S member. He has a relatively easy going personality and will avoid killing when possible, sometimes disobeying orders if it clashes with personal morality. His most beloved weapon is his revolver that is always kept in a leather holster, however he has a variety of different guns that he has personally modified. He initially refused to fight the "rebels" on the first mission leading partly to the commanders interest in the crew. He has fought in the backlines of wars in the past, patching up machinery and knights from some distance to the frontline.
Stimer

Stimer is an early playable concept character for in production sci fi mercy game.

## Biography

Theodore Karlsefni was born and raised in the rough slums of Zukunft in the factories district. After losing his right arm in a factory related incident, Theo thought his life was over as he wasn't even able to afford a robotic limb. Depressed, Theo would spend whatever money he had left on drugs like stims to get by until he found out while incredibly high that he could make money from selling theses stems to other people. Not long after, Theo would make a small fortune selling stims to other depressed factory workers gaining him enough money to replace his right arm. Eventually, government officials would find out about Theo's illegal ongoings so to ovoid legal action, a high Theo would apply as a licensed Mercenary and leave the planet. Theo from then on would find that he was a natural born killer and became a well respected mercenary under the codename 'Stimer'.

## Skins

 **PIMP**

 **DEFUALT**

## Trivia

Stimers real name is a reference to Thorfinn Karlsefni.
Dwarves

## The Dwarves

### Overview

In their solar system, the Dwarves as they are commonly known as, lived inside of planets gorging themselves in mines and fighting off a variety of natural predators. They were initially attracted to the solar system where the campaign takes place by the unique psychic signature of the Orb. The unique signature of the Orb makes the Dwarves aware to the fact that they are not the only sentient life in the galaxy. Once the Dwarves become aware of the presence of other sentient life-forms they are quick to trade wines, minerals, and mining equipment for goods and knowledge about the surrounding galaxy.

Currently, the Dwarves are known to trade their goods and buy land on new planets, these portions of land are typically used for mineral gathering but also to establish home-away-from-home bastion cities. These Dwarves are known for holding grudges much longer due to their unique reserved culture. These Dwarves are also very typically quite stubborn, it is hard to make them budge on their ideals and furthermore hard to bargain with them on a deal.

### Biology

Despite their short size they are very dense and strong. These little miners are very compact. Their women are also very strong and also tend to have beards like the men. Unless you are a Dwarf it is hard to distinguish sexes.

### Infrastructure

The Dwarves are renowned for their bulky excessive contraptions when it comes to the design of their technology. It is a surprise to many how their technology even remains to be reliable.
Captain Cock

YOU LIKE THAT PRIVATE !

**CAPTAIN COCK MOTIVATING A PRIVATE**

Captain Cock was a Captain ranked solider for Wolfenstein. He is celebrated as a legendary war hero known for motivating his troops even through the most dangerous of times through out the Nexus war.

## Biography

Not much is known of Captain Cocks early life, only that at some point he would get married to his wife and have two children around the time he joined the Wolfenstein army. His charismatic attitude gained him the respect of his comrades and eventually he would climb the ranks of the army to become a Captain.

Captain Cock was a well respected Captain and so was trusted with the exploration of the newly formed Nexus. While beefing Roach on their mission, Captain Cock would summoned to the cockpit of the ship to motivate and direct his pilots flying the ship they was on. While doing so their ship would be destroyed and Captain Cock along with a majority of the crew onboard would die. Captain Cock would die smiling, doing what he loved. Soon after his death, A statue in his honour would be built in his home town to remember the fallen hero.
India

India is an independent Planet inhabited by Human beings of Indian decent from Earth 1.

## History

India was founded BNX 1500 after the abandoning of the planet Earth 2, A few Humans of Indian decent would would take this opportunity to colonise a planet completely for themselves to run their own world. This lead to the creation of the rebellious group, The Indian Resistance that would time and again push back the Wolfestein attempts to seize the planet. This has lead to bad relations between the two factions but as of today, for now, India is still viewed as an independent planet.
Stetmann

Stetmann is a human scientist who works abroad Kalarak's ship in the Sci fi Valks campaign.

## Biography

Not much is known about Stetmanns life before the events of Sci-Fi valks. Allegedly stetmann grew up in an orphanage. While young Stetmann would gain an interests in many academic areas such as engineering, Biology, Psychology, etc. he would later have several carriers researching psychology, klang, and psychics. But now works as kalaraks personal scientist aboard his ship.

### behaviour

stetmanns behaviour has only become more clearly unhinged with his time aboard kalracks ship, saying conflicting things about himself and others, on several occasions stetmann has showed he has romantic or protective feelings for kalarak, when indirectly confronted about it he claimed to be straight.

Stetmann “you know that whenever you do that it looks like you’re dying” Kalarak “well yes, to a Templar” Stetmann “it does to me too”

stetmann then after having kalarak restrained to a chair mentioned it was for his ex-boyfriend, despite his past claims moments before.

stetmann later claims not remembering writing most of the notes in his lab, nor restraining kalarak, or half of his experiments. stetmann seems to recall and lose memories at any moment, the cause unknown.
SCMIC Phase 2 - Episode 12

frank callobs reveals the previous mission was a test to see whether he could still trust shane

they get given their biggest job yet, an opportunity to assassinate the administrator (shane yippee) and fuhrer (seban yippee)

autoknall

all that bizz

the leaders give speech weird thing happens

shane has a sniper and he and hanns are in appartment

val and seban sneak under the stage

the emp to counteract any sort of shield or something

shane snipes the admin

seban psychically fucks with the fuhrer, (i dont remember how, like sets him on fire or crushes his head or something)

also they accidentally plug in THE USB and a hologram of a huge klang appears for a little bit

whispers

Whispers

WHISPERS

**WHISPERS**

**W H I S P E R S**

Huge klang face appears in sky via portal

teeth drop pods everywhere

everyone goes in sane

the mercs (apart from hanns) resist

all get picked up after receiving weird message

nazi anime girl usb

take them to the THIRD SISTER

who turns out seban accidentally made

shes like, so you basically made me (apart from hanns whos that guy?) so i owe you a boon what do you want

shane gets body mods, seban is like hm i could become a hive mind and lead a great and terrible klang army

i think val says no?

shane and seban need to collect dna
The Sci-Fi Mercenary Campaign

## Overview

Don't know much about the Sci-Fi Mercenary Campaign? This is the place to start for information about key events and how to navigate the timeline. This page can be contributed to by all known contributors on the wiki.

### Description

The Sci-Fi Mercenary Campaign is a Homebrew DND Campaign taking place in a science fiction setting versus the typical high fantasy medieval setting. It is the first campaign in this universe and its main characters are Seban, Puyo, Shane, Val Dara, and Hanns. It started in August of 2022 and concluded in February of 2023. The Campaign had 14 total sessions and two phases. Phase 1 had 10 sessions and Phase 2 had 4 sessions.

The Sci-Fi Mercenary Campaign has a sequel taking place in the same universe known as the Sci-Fi Dogs Campaign. This campaign is currently ongoing and has had 13 sessions thus far.

### Main Antagonists

Doctor "Deathhead" Haydon

The Wolfenstein Alliance

The Federation

The Klang

The twin nazi anime maid girls

The Third Sister

### Protagonists

Seban

Puyo

Shane

Val Dara

Hanns

### Other Notable Factions

The Conclave

The Hollow

The Indian Resistance
Howel

## J.M Howel

### Occupation

Military Police (Previously), Infantry Soldier (Previously), Special Forces ? (Previously), Unknown (Current)

### Relatives

Julia Howel (Sister), Adelaide Howel (Mother), Markus Howel (Father)

## Appearance

### Height

5'10

Janaiel **"Howel"** Markus Howel is a psychic soldier in the Sci-Fi Dogs campaign. He was recruited from the military police on Schlechtennachtstein during the implementation of the militarisation doctrine.

## Appearance and Personality

###### Physical Attributes

Howel has medium length choppy blonde hair in a half-up style, fair white skin, and deep-set cobalt blue eyes. He wears a steel blue / black Wolfenstein trenchcoat with red cuffs and a red collar, long black boots, and a black gas mask with red panes. His gas mask is connected to a green gas canister that is mounted on his shoulders. This gasmask is supported by a protected helm that guards the back of his neck and his head. He is rarely seen demasked as he prefers it in a way to refine his image. He has two armbands, one of which is black with an eye to indicate his status as a Psychic and another which adorns the Wolfenstein logo. Additionally, Howel is found to have lightning scars that run up the right side of his arm and trickle down his back.

When Howel is not wearing his gasmask he wears silver-rimmed goggles with grey-tinted panes. He is rarely ever seen not wearing his tinted goggles as he suffers from mutated light hyper-sensitive eyes.

###### Personality

At the beginning of D.O.G.S, Howel seems to highly value respect, respecting his superiors and demanding respect from his subordinates. He has strong principles and shows an unwillingness to divert from them. Howel has a fondness for routine and he shows that he can be quite logical and serious, however, he can often display acts of brashness making him come across as easily aggressed and vulgar.

##### Howel's Room

Howel's room is a chamber on the New New New New Elizabeth. It is reinforced with several padded walls and ventilation which maintains a constant neutral temperature to maximize focus. This chamber aids in recovery of brain energy and development of new skills, it is also a useful tool to wind down after the heat of battle or a mission.

## Biography

Howel grows up on Schlechtennachtstein being taken from his family at a young age to be institutionalised once The Wolfenstein become aware of his psychic capabilities. Within the next few years, his experience shapes him developing his strong ideals. He follows his time in the institution with joining the Wolfenstein Youth and later the general Wolfenstein militia to be assigned to a post on Schlectennactstein as military police. Howel finds it hard to gain promotion and respect due to his standoffish assertive attitude and developed arrogance. During this period, Howel finds himself to be generally unpopular and struggles with comradery.

## Trivia

You've taken everything from me!! Rahhh!!!
Knights

ANX 150 Knight - As far as the public know nobody has the blueprints or the capabilities to create knights anymore. The MRK1 Knights from The Nexus War and the MRK2 Knights from the Klang frontline. The knights are the same gameplay wise however they have minor differences, something to consider for character creation. Many Knights have died or become deactivated since the Klang frontlines and Kaiserfall. This is the lowest amount of Knights in the galaxy since their inception in the Nexus War.

\*to be written up
Val Dara

**Val Dara** was a human gun-for-hire first introduced in the Sci-Fi Mercenary campaign working for the mercenary faction known as The Hollow.

## Biography (DRAFT)

Val Dara was raised as a farmer on a peaceful planet just outside of Wolfenstein and federation territory. Due to this his had a sheltered upbringing, never seeing much outside of his home planet where as well as farming he enjoyed learning about ships and how to fly them, hoping to save up for his own. However due to his planet being outside of any large organisations borders his town fell victim to pirates who kidnapped him, his family and all the other civilians and took them to an asteroid where they were forced to mine for valuable ores. However like many pirates they were sloppy and reckless. A lone guard stood watching val one day so he used the opportunity to choke them out while their back was turned and steal their outfit and gun. He used the disguise to walk into the armoury where he would find his later famous sword and proceeded to shoot and stab his way through the pirates, freeing himself and the other victims. Realising his skills with weaponry and getting a taste of adventure (and a slightly inflated ego) Val decided not to go home but to instead take a ship and try to make a name for himself on the famous hollo station. While originally planning in returning home eventually, after a few jobs he would discover that the the Klang had taken over his planet and everyone back home was most likely dead. He realised that being a mercenary was his life now. After him and his crews adventures (as documented in the sci fi mercs session’s) Val would become famed among the world of mercenaries and go on to live the life of a legendary mercenary, going as far as to found his own mercenary guild after the collapse of the hollow
Sci-Fi Valks: Episode 13

Sci-Fi Valks: Episode 13 is the thirteenth episode of the third main Sci-Fi Mercs Campaign, Sci-Fi Valkyries. It Features the returning cast of Doc, Akiyama, Hoth, Grink, Kalarak and Leonrik. It follows up after the completion of the groups last mission in episode 12 and sees the end of the first phase of the campaign.
Rabbit protocol

### Conclave

The Conclave approach to the rising amount of infestation is to limit the spread of it before entire cities (and potentially planets are lost to it) is to use the "Rabbit protocol" where the area of current known infestation is doubled and then that new area goes under lockdown where no one in and no one out, this is when the 'Rabbits' are sent in to kill everything infested or not. the area shall then be sterilised via chemical flamethrowers, area will then be watched and monitored for at least 3 weeks with any sign of infestation being met with another sterilization and rabbit patrol.

### Rabbits

An Elite independent mercenary group of neko folk that use personalised battle cat suits that closely resemble wolf suit designs. can be easily be distinguished by the bunny ears attached that are apart of the suit. the rabbits are considered the most lethal and efficient anti-infestation mercenary squad, however they are incredibly lethal in other situations as well, its just they mostly do and are known for infestation clear up.
The Orb

The Orb is an anomaly in the Sci-Fi Mercs universe similar to that of the Nexus first featured in the finale of the Sci-Fi Dogs Campaign. Not much is known about the Orb however its origins are believed to be tied to the powerful psychic known as Seban. It was first sighted accompanied by his ultimate disappearance in ANX 70.

## Known Attributes

The Orb has an appearance like a black hole, a complete absence of light, and is surrounded by a powerful emanation of PSI energy. There are creatures known as *Angels* that surround the Orb and its general vicinity. These creatures are known to be from *the Aether*. This has made researchers believe that the Orb has a relation to the Aether and subsequently earned the Orb the alias of *'The Aether Orb'.*

## The Unknown Truth

To be updated with how the Orb officially came to be in *the Sci-Fi Dogs campaign*.
SetTag Wiki

**Welcome to the Racenest wiki**
1. **SetTag Wiki:** Discover the legacy of SetTag, the canceled version of Racenest. SetTag Wiki provides insights into the development, features, and the untold story behind SetTag. While SetTag may not have seen the light of day, this wiki offers a glimpse into what could have been and the lessons learned from its development.
2. **Racenest Wiki:** Immerse yourself in the world of Racenest, the full realization of the SetTag concept as a thrilling racing game. Racenest Wiki is your comprehensive guide to this high-speed experience, offering detailed information on tracks, vehicles, strategies, and community discussions. Whether you're a casual racer or a competitive enthusiast, Racenest Wiki is the ultimate destination to explore and enhance your racing adventures.
3. **BoostBall Blitz Wiki:** Get ready for the fast-paced excitement of BoostBall Blitz, a game mode similar to Rocket League. BoostBall Blitz Wiki is your one-stop resource for this adrenaline-pumping experience. Dive into guides, character profiles, and strategies to dominate the Blitz arena. If you're a fan of intense gaming action and strategic plays, BoostBall Blitz Wiki is here to elevate your gaming experience and help you become a master of the Blitz.
Lucky Bastard

## The Lucky Bastard

The Lucky Bastard is as said, a particularly lucky bastard, using his proficiency for luck and his badass tokens, the Lucky Bastard can pull off some cool moves like he's straight out of an action movie. The Lucky Bastard doesn't just get lucky but he has some old tricks up his sleeve with the recycled ability 'quick draw' from his old counterpart the Gun-For-Hire.

### Abilities

#### Lucky Shot

You've shot something and it hits! Remarkable. The outcome of hitting the shot will be in the favour of the Lucky Bastard.

#### Badass Tokens

The Badass Token can be exchanged to be able to reuse Lucky Shot and use the ability Dodge. A Badass Token can also be used to give the Lucky Bastard advantage in certain scenarios. Once a Badass Token is used, it does not replenish. Fuck around and find out.

##### Dodge

At the cost of a Badass Token, the Lucky Bastard can roll, flip, or swerve out of the way of an incoming attack depending on his roll.

#### Quick Draw

Outdraw your opponents by having a free bonus action at the start of a combat to unholster your iron.
SCIMC Phase 1 - Episode 3

eggheads ask to go place bomb. bunch of wacky hijinks of people getting in our way, thinking that we work there but we don't. we talk to the safety inspector and pretend to also be safety inspectors. we take an elevator and place an emp, we have a set time to get back to the ship before it goes off. numerous people see puyo go to get on the ship. they crowd around (his ex fling was also there) which slows their escape. we fly into orbit and go to sleep and when we wake up the planet is purple/pink compared to how it was before.

\*This article is missing information, if you can add anything to flesh it out please do. This page isn't properly formatted yet either, it may be mostly in note format.
The Rust Bucket

### Overview

The Rust Bucket was the original mercenary ship belonging to the Sci-Fi Mercs and was the predecessor of Kevin and later the Kelvin warship. This ship was under lease from The Hollow during the Sci-Fi Mercs' time as mercenaries during Phase 1 of the Sci-Fi Mercenary Campaign. This ship was piloted by the extremely inexpensive yet personally invaluable Sheila who was the Mercs' signature A.I companion during Phase 1.
Shiela's greatest hits

Shiela's greatest hits is a diegetic playlist that featured prominently in the Sci-Fi Mercs campaign, created by Seban, Val, Shane, Puyo and Shiela that was played primarily through the group's comms, often when going into battle. Strangely, the playlist features mostly music from several thousand years before the events of the Sci-Fi Mercs campaign.
Cook's Country

## 1st Funding (2017)

* Blue Apron, DCS, Avocados from Mexico, Holland America Line, Blue Ribbon Orchard Choice California Figs, Kohler

## 2nd Funding (2018)

* Sub Zero, Wolf & Cove, Holland America Line, Nakedwines.com, Blue Ribbon Orchard Choice California Figs

## 3rd Funding (2019)

* Sub Zero, Wolf & Cove, Holland America Line, Nakedwines.com, Blue Ribbon Orchard Choice California Figs, Kohler

## 4th Funding (2020-present)

* Sub Zero, Wolf & Cove, Valley Fig Growers Orchard Choice California Figs, Kohler, ACORN TV
Earth-1

Earth-1 was the former home world and birth place of the human race that was abandoned after Nuclear destruction made the planet inhabitable.

## History

Some time after WW2, a faction that would later be known as Wolfenstein would become the plants primary government. The governments ideologies and values would change over time as they entered an advanced technological era in human history. This would not be enough though to prevent the planet into going to war with itself and causing the eventual destruction of Earth-1 due to a nuclear conflict. Only around 20% of the planets population would survive and set off into neighbouring galaxies to colonise a new home world for the human race. This would lead to the founding of Earth-2.
SCIMC Phase 1 - Episode 5

seban kills wolfenstein fella in a toilet (im sure this will have no consequences)

jabba the hut from episode 2 offers the mercs a morally iffy at best job (i think it was like assassinate or kidnap a goblin queen) there is a mixed reaction, eventually the group decides nuh uh, shane tries to swindle free drinks out of him under the guise of taking on the job, then val darra goes back there and shoots him (im sure this will have no consequences), some of the group drink at a bar, shane gets drunk, seban fucks around with the vending machines

birth of nazi anime girls on usb stick.

wolfenstein fella had a tracker or something, a fleet appears, under pressure begins playing, we narrowly escape in the rustbucket i dont remember how, shane is pissy about how seban killed someone on their vacation and ended up siccing the wolfenstein on their asses, i dont remember whether he knew about what val darra did as well or not

something else probably happened

\*This article is missing information, if you can add anything to flesh it out please do. This page isn't properly formatted yet either, it may be mostly in note format.
PBS Funding Credits 2.0 Wiki

**Welcome to the PBS Funding Credits 2.0 Wiki!**
This wiki is only for real shows, not non-PBS Shows.

We're a collaborative community website about PBS Funding Credits 2.0 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Note to Duplicate Wiki Policy:

We made a 2.0 version of this, cause the first one got internal errored, so Duplicate Wiki Policy, please don't internal error this, cause the first one is mine, and we are partners with PBS Funding Credits Wikia Wikia, and WKBS PBS Kids Wiki, this was also not to be confused with PBS Funding Credits Wikia Wikia (The one with real and fake). Here in PBS Funding Credits 2.0 Wiki is just for real funding.

Important articles

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## Credits

I do not own PBS. All PBS Shows are own by PBS and their productions.
Galactic TV Guide

-To be updated. A galactic catalogue of what might be on your Sci-Fi Mercs TV.

#### The Templar Gooning Station

Two Templars gooning. It is what it sounds like. The Templars featured on the channel are arrested by the Conclave as they are under the impression that they are terrorists. Seen in Episode 1 of Phase 2 of the Sci-Fi Valks.

#### Tomorrow's News Today

Limited news station only available to galactic travellers and those on the mercenary network. They went bust around ANX 60 on a child slavery accusation and the channel operatives were arrested by the Conclave.

#### The ISICZONE

This aint your mamma's station! Non-stop BTS hits. \*KLANG HISSING\* \*PSYCHIC ENERGY BLAST\* \*SEBAN EATING A BURGER SFX\* REAL ISICZONE FM \*CONCLAVE SIRENS\* WE PLAY NOTHIN BUT BTS BTS AND MORE BTS.
Make 'Em Laugh: The Funny Business of America

## 1st Funding (2009)

* Dorothy and Lewis B. Cullman, The LuEsther T. Mertz Charitable Trust, Starr Foundation, National Endowment For The Arts, David E. Shaw & Beth Kobliner Shaw, The DuBose and Dorothy Heyward Memorial Fund, Marvin and Mary Davidson, Judith B. Resnick, The Vital Projects Fund, The Carson Family Charitable Trust, The Ira and Leonore Gershwin Philanthropic Fund, Susan R. Malloy and the Sun Hill Foundation, Buddy Teich, Paul W. Zuccaire Foundation, The Seinfeld Family Foundation, CPB, Viewers Like You, Thank You
The Electric Company

## The Original Run (1971-1977)

### 1st Funding (1971-1972)

* The Bureau of Libraries and Educational Technology, U.S. Office of Education, Dept. of Health, Education, and Welfare, Ford Foundation, Carnegie Corp, CPB, Mobil Oil Corp

### 2nd Funding (1972-1974)

* National Center for Educational Technology, U.S. Office of Education, Dept. of Health, Education, and Welfare, Carnegie Corp, CPB, Ford Foundation

### 3rd Funding (1974-1977)

* U.S. Office of Education, Dept. of Health, Education, and Welfare, Public Television Stations, Ford Foundation, CPB, Carnegie Corp

## The Reboot

### 1st Funding (2009-2012)

* CPB, U.S. Department of Education, Viewers Like You, Thank You, Beaches, American Greetings
Austin City Limits

## 1st Funding (1976)

* Public Television Stations, Ford Foundation, CPB

## 2nd Funding (1977)

* Public Television Stations, Lone Star Brewing Co.

## 6th Funding (1995)

* FritoLay, City of Austin, CPB, Viewers Like You

## 8th Funding (1997)

* Ford Trucks, Texas Department of Commerce Tourism Division, Viewers Like You

## 9th Funding (1998-1999)

* Ford Trucks, Texas Department of Commerce Tourism Division, ZiegenBock Beer, Viewers Like You

## 10th Funding (2003-2004)

* Schlotzsky's Deli, Austin Convention Center, Budweiser, SBC

## 11th Funding (2004-2005)

* SBC, Austin Convention Center, Budweiser, Friends of Austin City Limits

## 12th Funding (2018-present)

* Dell, Austin Convention Center, American Airlines, Cirrus Logic