Alc-Zed

Alc-Zed is a weapons manufacturing company founded in the Zebraic Isles on Era. This company uses a combination of alchemy and technology to produce their mystical weaponry.

*"For when you're in a bind, Alc-Zed you should find!"*

## Products

### Firearms

Alc-Zed's Firearms all have a tribal, arcane, and/or zebra-patterned theme to their design.

Alc-Zed's Firearms have a unique ammo type called "Energy Crystals". Energy Crystals can be found in clusters or stashed in loot. One Energy Crystal fills an entire clip of any Alc-Zed weapon. However, they have low damage.

On top of this, Alc-Zed Firearms have a special effect that allows them to change their damage to any energy type when reloading (Acid, Cold, Electricity, or Fire).

#### Rarity Tiers

 2 (Uncommon)
 3 (Rare)
 4 (Very Rare)
 5 (Ultra Rare)

#### Common Firearms

Handgun (Revolver) - Bastola

Shotgun (Two-Handed) - Risasi

Assault Rifle - Shambulio

Sniper Rifle - Lengo

Rocket Launcher - Roketi

Thrower - Kutupa

#### Legendary Firearms

Beholster - Pistol that summons the user's other weapons to attack alongside them.

Body Snatcher - One-Handed Shotgun that replaces killed enemies with another enemy.

Chamber Gun - Pistol that changes firing mode based on planet.

Eldritch Blast - Pistol that gets buffed after killing a marked enemy.

Equivalent Exchange - Assault Rifle that fires sticky darts that deal shock damage. After 1 round, the darts explode and deal equivalent fire damage.

Evolver - Pistol that gets stronger with each enemy killed.

Fatal Symbiont - SMG that drains the user's HP and turns it into damage.

Finite Gun - Pistol that creates an effect on reload.

Fumigator - Acid Thrower that does bonus damage against plants.

Heir to the Desert - Assault Rifle that causes all hit enemies to become slowed on reload.

Infinity - Pistol with poor stats but infinite ammunition.

Loregun - Pistol that has "bullet classes" that it randomly switches between.

Master Gun - Pistol that gains new shot effects for every Vault cleared.

Nitemare - SMG that can make enemies drowsy.

Prism - One-Handed Shotgun that deals different energy damage to each individual enemy hit.

Recycler - Two-Handed Shotgun that restores ammo for each enemy hit.

Shell of the Mountain - Pistol that deals more damage the further into a dungeon you are.

Solaria II - Pistol that shoots planets of various damage and speed.

Soul - Pistol that can switch between different modes.

Swallowtail - Assault Rifle that gains a cumulative bonus to attack for each missed shot.

Terminal Huntress - Sniper Rifle that passes through allies.

Torch - Two-Handed Shotgun that changes energy damage to the last energy damage taken.

Zombie Slayer - Assault Rifle that deals bonus damage against undead.

### Body Shields

Guon Stone - Upon breaking, produces a random beneficial effect.

Reflective Edge - Has a chance to reflect shots back to the attacker.

### Oz Kits

Grave - Grants different damage bonuses based on how low your HP is.

Lucky Charm - Spend oxygen to reroll critical fails on attack rolls.

### Grenades

Frost Diadem Gem - Cold. Direct hit on an enemy freezes them.

Gelatinous Cube - Acid. Summons a small gelatinous cube that bounces around, leaving puddles of sticky acid on the ground.

Kinetic Bomb - Massive knockback, adds unarmed strike damage.

Lil' Thorny - Entangles enemies struck.

Mawbreaker - Burrows underground and moves around undetected randomly until it explodes.

Mineflayer - A bell that sits in place and causes AoE damage when it is shot.

Pocket Monster - Grenade that captures animals and magic beasts.

### Ships

Alc-Zed Frigate

Alc-Zed Tanker

Alc-Zed Destroyer