recursal/Fanatic-Fandom huggingface dataset:
Explosive crate

An explosive crate is a safe and dedicated storage element for explosives. They have a small storage capacity 2 items. There is no risk of explosions, even if the crate is accidentally damaged. Its primary purpose is to securely store these hazardous items.

## Obtaining

Explosive crates can be located in advanced technical facilities like forges and workshops. They are also commonly found within bandit lairs, often acquired through theft. Additionally, the player can craft explosive crates using an engineering lab, or purchase them from an engineer.

## Crafting

Explosive crate can be crafted using an engineering lab.

* 20x  Jacobean plank

## Usage

The primary function of an explosive crate is to store hazardous items. Their capacity of 2 slots is small, but it's generally sufficient for most purposes. When found in a building, they can contain the following items:

* 70%  dynamite sticks (between x2 and x6)
* 70%  fireworks (between x3 and x7)
* 60%  clay (between x3 and x14)
* 50%  sand (between x2 and x20)
* 40%  magma powder (between x1 and x3)
Chicken

Chickens are peaceful entities that can be commonly found on various planets. Breeding chickens can be a practical way to obtain a large quantity of eggs and feathers.

## Apparition

Chickens are relatively common entities and can often be found in plains, especially on temperate, forested, and islands planets. However, they are sensitive to extreme climatic conditions, so they are not commonly found on desertic or glacial planets due to the harsh living conditions in those environments.

## Behavior

Chickens are leisurely creatures that enjoy the sunshine and exploring their surroundings during the day. After a leisurely stroll, they like to take peaceful naps. If there's water nearby, they may also indulge in a bath. When they are ready, they can go into a brooding state to produce an egg. During this particular condition, it's important for the player not to disturb the chicken, as hitting it during brooding will startle it, causing it to forget about laying the egg.

## Drop

A chicken drops between 1 and 4 feathers when it is killed.
Barre

The barre serves a dual role in the game, functioning as both a decorative element and an essential component in crafting recipes. Notably, it is the barre that allows boats to alter their direction. A skilled boat captain knows how to maneuver their barre with precision.

## Obtaining

The player has the option to come across barres naturally in workshops or repair shops. Crafting them is also a straightforward process using a vehicle station. However, it's worth noting that barres can be sold to mechanics but cannot be purchased from any villagers.

## Crafting

Barre can be crafted using a vehicle station.

* 2x  String

## Usage

Barres can be freely employed by the player for various decorative purposes, such as adorning harbors. Nevertheless, their most vital function lies in crafting boats, as they play a pivotal role in determining the boat's direction.
Crafting

Crafting is the process of item creation. The game includes several crafting tables with specific recipes for each of them.

## Interface

Crafting interface can be open by a right click on any crafting table. It opens a popup containg the table name and the list of items that can be crafted using the selected table. When user select an item, the list of required ingredients appears on the right of the interface. The name of each item appears when the mouse is in a slot.

## Mechanics

The crafting mechanic has been designed to be very simple, and it is the same for all tables.

When player has selected a recipe, a colored square appear around each ingredient: square is red when there are not enough resources in player inventory, and green if there are enough resources. When all non-empty squares are green, user can craft the selected item by pressing the button at the bottom of interface. Crafted item goes directly in player's inventory if there is enough space, otherwise crafted it is lost.

## List of crafting tables

The list of crafting table is given below:

* Anvil: used to craft tools
* Carpenter workbench: used to craft furnitures like tables, stools, boxes, etc
* Composter: used to craft seeds
* Cooking table: used to craft cooked food
* Engineering lab: used to craft technological recipes like explosives, capture pods, hyperspace fuel, etc
* Furnace: used to craft glass, bread, etc
* Industrial assembler: used to craft spaceships and their components like hulls, control stations, cannons, etc
* Pottery wheel: used to craft patterns
* Spinning wheel: used to craft clothes
* Stone cutter: used to craft fountains and statues
* Vehicle station: used to craft vehicles and their components like motors, wheels, chassis, etc
* Workbench: used to craft basic materials like carved stones and planks, but also lights like torches and iron lanterns

## History

 0.5.0
 0.3.0
 0.1.0
Fountain

Fountains are decorative elements that can be discovered in villages. They play a significant role in the evolution and improvement of buildings.

## Obtaining

Fountains are an integral part of the city center in villages, naturally appearing as part of the village's design. They can also be obtained by purchasing them from a builder or crafted by the player.

## Variants

There are three variants of fountains.

+ 4 aesthetic in a radius of 5 tiles
 Luck fountain
+ 10 aesthetic in a radius of 6 tiles
 Technological fountain

## Crafting

Fountains can be crafted using a stone cutter.

* 5x Water bottle
* 15x  Iron
* 10x Water bottle
* 10x  Iron
* 5x  Water pattern
* 1x  Lava pattern
* 1x  Snow pattern
* 20x  Serpentinite

## Usage

Fountains are used to supply buildings in water. Each fountain has a different radius and a different power that participates to the buildings evolution. Some fountains require water tiles at proximity to be fully functional. If there is no water, the fountain is not powered and it doesn't work anymore.

## Note

Building fountains might be difficult in glacial planet as water is quickly frozen to ice. Same for volcanic planet as water is evaoprated. The only way to supply buildings on these planets is by building a technological fountain as it works under all conditions.

## History

 0.1.0
Electronic component

Electronic components are items used to craft electronic devices such as control stations or motors. While they may appear simple, they have a critical impact on space survival, as they are essential for building efficient spaceships.

## Obtaining

Electronic components are primarily located in hangars, where engineers store them for future projects. However, crafting electronic components using an engineering lab is a more practical option for the player. As villagers lack the necessary skills to create semi-conductor, the player can sell them to villagers, but they cannot be purchased from them.

## Crafting

Electronic component can be crafted using an engineering lab.

* 6x  Iron
* 15x  Sand

## Usage

Electronic components can be used in various technological crafting recipes, including:

* AI core system
* Astral interface
* Beacon
* Combustion drive
* Magbeam prop system
* Navigation hub
* Turbolaser canon
Forested planet

The forested planet is characterized by its vast expanses of water and dense tree cover. The high humidity in this forest creates ideal conditions for abundant vegetation to thrive.

## Animals and vegetation

This planet is predominantly filled with elm and chestnut trees, creating a dominant presence of these species throughout its landscape. However, it is worth noting that all types of trees can be found on this planet, offering a diverse range of flora to explore and discover. Snakes and caterpillars are abundant, they can be commonly encountered among the woods. Additionally, surface-level entrances to solutional and rock shelter caves are commonly found. This wet planet experiences the highest probability of rainfall.

The planet's fertile soil and ample water supply make it suitable for farming select vegetables that thrive in moist conditions. Notably, radishes, cabbages, strawberries, and blueberries benefit from reduced growing times on this planet.

## Buildings

Various standalone buildings can be found on a forested planet like graveyards, camps, or also bandits lairs. Additionally, the forested planet is the only planet where it is possible to find hunting lodges.

## Typical biomes repartition

The average repartition of each biome is given in the table below:

 Forest
 Lake
 Tropical
 Beach
 Mediterranean
 Stone career
Alcohol

Alcohol is a consumable item that provides a substantial boost to the player's energy. However, it comes with a significant drawback—overconsumption of alcohol can lead to the player's death. Therefore, it's advisable to consume alcohol in moderation and alongside other food sources to mitigate the negative health effects.

## Obtaining

Alcohol bottles are items that can be found in various locations across the game's universe, with a higher likelihood in places associated with food, like coffees or taverns. These bottles may be found on dirty counters, tables, stands, or even stored inside boxes, although the latter is rarer. Additionally, the player can craft alcohol bottles using a cooking table, or they have the option to trade for them with a cook.

## Variants

There are two different types of alcohol. The technical characteristics is different for all of them.

 Blueberry liqueur

## Crafting

Alcohols can be crafted using a cooking table.

* 15x  Lemons
* 9x  Sugar canes
 * 4x  Empty bottle
* 12x  Blueberries
* 8x  Sugar canes
Better Multiblocks (Guide Book Entry)

*entry*

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/electric\_quarry\_asbl",

The Electric Quarry is the electric equivalent of the Steam Quarry. Provide it with items and energy, and watch your resources GO BRRR!

Its structure is exactly the same as the Steam Quarry's.

"type": "crafting",

"recipe": "modern\_industrialization:electric\_age/machine/advanced\_large\_steam\_boiler\_asbl",

A better and bigger Large Steam Boiler! This advanced version can produce up to 1024 mb/t of steam!
Clothes

Clothes are items that can be used to wear the player. They only have an aesthetic purpose in opposite to armors that are used to protect the player.

## Obtaining

The most convenient way to obtain clothes is by trading with a dyer. Villagers enjoy selling the latest fashion trends of the village. Clothes can also be discovered in various locations throughout the universe, such as in wooden closets or ruins. Some clothes can only be found through exploration and cannot be obtained through crafting or trading, like the brown shorts and French Tee-shirt, which can only be found in gifts. Lastly, if the player desires a wide variety of options, they can craft their own clothes using a spinning wheel.

## Crafting

The player can easily craft clothes using a spinning wheel, typically requiring the following items:

* Cactus
* Cotton
* Flowers
* Fur
* Stalagmite
* String
* Feather

## Default clothes

By default the player always appear with a rag shirt and a rag short. These items are set by default even after death.

## History

* Updated price of black suit
 0.1.0
Camp

A camp is a naturally occurring structure that can be found on various planets. It consists of a tent and contains essential resources to assist the player in getting started. Discovering a camp is an advantageous way to obtain basic resources and kickstart gameplay.

## Apparition

The quantity of camps depend of the planet. There are between 0 and 2 camps per planets, with a highest probability for mediterranean, temperate, and forested planets.

The table of probability is given below:

## Description

Camps are composed of a tent, a wood chest containing various items, an iron lantern and a cooking table. The wood chest can contain the following resources:

* 80%  jacobean wood (between x5 and x15)
* 70%  dark walnut wood (between x4 and x12)
* 60%  honey maple wood (between x3 and x10)
* 50%  torches (between x10 and x30)
* 50%  Compass (only x1)
* 40%  stellarcoins (between x5 and x35)
* 40%  radishes (between x3 and x6)
* 40%  fur (between x2 and x5)
* 30%  cabbage seeds (between x3 and x6)
* 30%  fertilizer (between x3 and x6)
* 30%  strawberries (between x2 and x7)
* 30%  stone shovel (only x1)
Wood barrel

Wood barrels are both decorative elements and functional storage containers. With a size of 4 slots, they offer a smaller storage capacity compared to chest wood, but their price is more affordable. Utilizing wood barrels is a practical and efficient way to store a small number of items at the beginning of the game.

## Obtaining

Wood barrels can be obtained in village buildings, by trading with a carpenter, or by crafting using a workbench. They can also be found in various buildings including huts, farms, forges, and even bandit lairs. If a wood barrel is destroyed, all the items contained within will be dropped onto the ground.

## Crafting

Wood barrels can be crafted using a workbench.

* 5x  Dark walnut plank

## Usage

The wood barrel is frequently employed for storing a limited quantity of items, offering a modest storage capacity of 4 slots. When it is found in a building, a barrel can countains various items. The ressources are basics, but it can strongly helps when players starts a new game. The probabilities are given below:

* 40%  jacobean wood (between x3 and x8)
* 30%  honey maple wood (between x2 and x6)
* 30%  dark walnut wood (between x2 and x6)
* 25%  feathers (between x1 and x4)
* 20%  sands (between x3 and x10)
* 10%  stones (between x2 and x7)
* 5%  leeks (between x1 and x4)
* 5%  potatoes (between x1 and x4)
Cannons

Cannons are elements used within vehicles to launch projectiles. For example, all spaceships are equipped with cannons, allowing them to easily attack or defend against other spaceships.

## Obtaining

The only way to find cannons through exploration is inside hangars, where engineers may have crafted them for construction purposes. Otherwise, it is more advantageous for the player to craft them using an industrial assembler. It's worth noting that cannons are powerful weapons once mounted on vehicles, so other villagers are reluctant to trade such equipment.

## Variants

There is currently one single variant of cannon.

## Crafting

Cannons can be crafted using an industrial assembler.

* 1x  Iron
* 1x  Magma powder

## Usage

The sole purpose of cannons is for crafting spaceships. All spaceships come equipped with the turbolaser cannon as a standard feature. Cannons must be mounted inside vehicles to be fully operational. For spaceships this is even stricter, they are only operational in space. They cannot be used on the planet's surface, the spaceship needs to take-off. This is an automatic safety feature developed by engineers to protect local populations from potential disasters.

The image below provides an example of a Fortune spaceship equipped with its turbolaser cannon.
Arrows

Arrows are items that are used as ammunitions for bows.

## Obtaining

Arrows can be quite rare to come across, with occasional appearances in ruins. The most reliable way to obtain them is through crafting.

## Mechanics

Arrows are used as ammunitions for bows. When player does a right click with a bow, it fires an arrow it at least one of them is present in its inventory. If several types of arrows are present in the inventory, the best one is selected.

Each arrow has a different speed and a does different damages. Cheap arrows are slow and not powerful compared to premium arrows. But they are also more difficult to craft. Better arrow can also range further.

When an arrow collides with any environmental element, it inflicts no damage, and the arrow is dropped on the ground. However, when an arrow strikes an entity, it causes damage to the target and is consumed, disappearing upon impact.

## Variants

There are three different types of arrows. The technical characteristics is different for all of them.

 Iron arrow
 Flame arrow

## Crafting

Arrows can be obtained by crafting using an anvil, or by trading with an armorer.

* 12x  Carved stone
* 5x  Feather
* 5x  String
 * 8x  Jacobean plank
* 14x  Iron
* 6x  Feather
* 7x  String
 * 12x  Jacobean plank
* 1x  Magma powder
* 9x  Feather
* 10x  String
Christmas tree

The Christmas tree is a decorative element that can be found exclusively in Santa's house. In the past, it was lovingly decorated by those who revered Santa. However, since the realization that Santa has malevolent intentions, people have ceased to decorate it. As a result, Christmas trees are now only encountered within the confines of Santa's house.

## Obtaining

Christmas trees can only be obtained by exploring Santa's house, and they cannot be crafted or traded.

## Variants

There are four variants of Christmas trees, each with a different appearance, but they all function the same way.
Feather

Feathers are items that are typically dropped by volatile entities upon their death. The larger the volatile entitiy, the greater the quantity of feathers that can be obtained when it is defeated.

## Obtaining

Feathers can be obtained by killing chickens and ostriches. If the player is specifically seeking feathers, it's advisable to explore temperate planets as they are home to many chickens, or to venture into a desertic planet where ostriches can be found in abundance. Additionally, feathers can also be traded with armorers or toolsmiths. This provides player with an alternative way to acquire feathers without hunting.

## Usage

Due to their lightweight and high insulating properties, feathers are valuable for crafting the following recipes:

* Apprentice bow
* Explorer jacket
* Expedition pants
* Flame arrow
* Iron arrow
* Leather apron
* Stone arrow
* Turtle short
Sawmill

A sawmill is a building designed for woodworking and processing of wood materials. Inside this building, the player can encounter a skilled lumberjack who specializes in wood-related tasks and operations.

## Apparition

The building does not appear by default, but it can be constructed by the player.

## Build

Sawmill plans can found in the town hall with the following resources:

* 100x  Jacobean planks
* 100x  Dark walnut planks
* 100x  Honey maple planks
* 1x  Stone axe
* 2x  Workbenches
* 4x  Iron lanterns

Obtaining sawmill plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

Sawmill size is 6 x 4 tiles. The ground is covered in dirt, providing a rustic and practical surface for most areas of the building. However, in the storage room, a more organized and clean arrangement is maintained, ensuring a suitable environment for storing related materials. A sawmill can contains several elements like a workbench, some woodpiles, a merchant table, or even a carpenter workbench.

## Impact

Each new sawmill increases the planet power by +8. The building also has a negative impact on building evolution as it consumes -8 aesthetic in a radius of 6 tiles.
Christmas shoe

The Christmas shoe is a decorative element that can be found inside Santa's house. While it's meant to hold candies, it seems that the mischievous gingerbreads may have gotten to them first.

## Obtaining

Christmas shoes can be found exclusively in Santa's house, with rare exceptions in igloos. Crafting and trading options are unavailable for this element.

## Variants

There are four variants of Christmas shoes, each with a different appearance, but they all function the same way.
Basalt stalagmite

Basalt stalagmites are natural elements often found near lava sources. They can commonly be encountered close to basalt piles, although their appearance rate is relatively lower. The player should venture into rock shelter caves or volcanic caves to increase their chances of discovering these stalagmites. Additionally, basalt stalagmites can also be encountered on volcanic planets.

## Obtaining

Basalt stalagmites can be easily destroyed using the player's hands, and no specific tool is required for this task. Each stalagmite yields one item in the player's inventory, which can be reconstructed whenever he desires.

## Usage

Basalt stalagmite can be used to craft:

* Compass
* Magma powder
* Stardust pickaxe
Traveller

Travellers are peaceful entities that traverse the game planets, appearing in different locations and buildings. They offer a valuable source of information and knowledge to the player.

## Apparition

While travellers may occasionally be spotted while exploring the planetary landscapes, their presence is more prevalent within specific buildings scattered throughout the game world. It is common to find them in igloos, taverns, or trading outposts. Also, there is also no chance to see a traveller outside a building in a glacial or volcanic planet.

## Behavior

Travellers are peaceful entities that have a penchant for walking and exploration. They exhibit a natural curiosity and tend to navigate their surroundings, both in outdoor areas and even inside buildings. A right click on a travaller allows opening a chat interface used to get information. During this interaction with player, the traveller temporarily pause its movement, patiently waiting until the discussion is completed before resuming its usual tasks.

## Clothes

Travellers are known for their distinct attire, specifically designed for exploration purposes. Their outfits are tailored to provide resistant, protective, and functional clothes during their adventurous expeditions. They typically wear explorer jackets, jungle coats, or even rag shirts. Sometimes, they can also wear more comfortable clothes like crimson classic shirt of spring shirts.

## Drop

When a traveller is killed, there is a 50% chance to drop between 5 and 30 stellarcoins, or a 50% chance to drop one of its clothes.
Stand

Stands are functional element used for showcasing items. They prove to be particularly useful in shops, allowing villagers to display a variety of items available for sale.

## Obtaining

Stands are strategically placed in locations like trading outposts and grocery stores, where items and food are intended to be attractively displayed for sale. These functional elements can also be crafted or acquired through trade with a builder.

## Variant

Two stand variants are available: horizontal and vertical stands. While their characteristics remain consistent, the only distinction lies in their orientation.

## Crafting

Stands can be crafted using a carpenter workbench.

* 15x  String
* 7x  Copper

## Usage

Stands serve the purpose of showcasing multiple items, making them valuable assets in shops. By right-clicking on a stand, player can open the storage interface, revealing the stored items directly within the game. Each stand can accommodate up to 4 items for display. Moreover, when stands are found within buildings, they often come with items already placed on them. With only 4 available slots, a random one is selected from the list below to be displayed. If the probability is met, the chosen item is added to the stand:

* 90%  sand (only x1)
* 80%  stone (only x1)
* 70%  water bottle (only x1)
* 60%  clay (only x1)
* 60%  torch (only x1)
* 60%  wheat seed (only x1)
* 55%  flower (only x1)
* 45%  adventurer box (only x1)
* 40%  bread (only x1)
* 40%  fertilizer (only x1)
* 35%  stone mace (only x1)
* 30%  fur (only x1)
* 30%  blueberry liqueur (only x1)
* 30%  kalakaka (only x1)
* 30%  happy gomby (only x1)
Sacha Balliotsky

## Infos supplémentaires

### Aime

Aider les nations et sa population, le sourire des jeunes personnes, la prospérité de l'ordre et de la paix, la vodka, la loyauté, le respect

### Déteste

l'Union soviétique, les personnes qui se prennent à ceux qui ne peuvent pas se défendre, la criminalité, la trahison, l'irrespect, les personnes qui ne s'intéressent seulement en son titre

**Sacha Balliotsky** est un personnage apparaissant dans *Danganronpa Killing Island*. Il est l'ultime dirigeant/président et est incarnée par Mr\_Blackgold.
Seed

Seeds are essential items for farming as they serve as the primary components for growing vegetables.

## Mechanics

The player can plant a seed in a farmland biome to initiate its growth. The time it takes for a seed to reach full maturity depends on the specific variant of the seed and the characteristics of the planet it's planted on. During the growing process, each seed goes through six different stages of development. If a seed is destroyed during stages 1 to 3, it returns one seed to the player's inventory. If destroyed during stages 4 to 5, it yields between 2 and 3 seeds. Finally, if the seed is destroyed at stage 6, when it has reached full maturity, it provides the vegetables ready for harvesting. It's important to exercise patience and wait for the vegetables to reach full maturity to ensure a successful harvest.

The image below illustrates the different growth stages of tomatoes.

## Variants

There are height different types of seeds giving different types of vegetables.

## Bonus/malus by planet

In addition to the standard growth time, each seed's development is influenced by the planet's temperature and composition. Harsh planets like volanics ones are less favorable for farming, while temperates ones are more suitable. The table below provides the bonuses and penalties applied for each planet type. A negative value is preferable, indicating that seeds take less time to grow.

## Obtaining

The player can obtain seeds through various methods. He can craft them using mature vegetables with a composter, or he can find them naturally in different chests scattered across the universe. These chests can be located in places such as farms, ruins, greenhouses, or even in grocery stores.
Trophy hunting

An trophy hunting is a rare and exclusive decorative element that can be discovered in hunting lodges. It adds a touch of prestige and showcases the achievements of skilled hunters within the game world.

## Obtaining

Trophy hunting can only be obtained in hunting lodges. Considering the challenge of finding hunting lodges, the trophy becomes an even more coveted and sought-after decorative element. There is no possibility to craft or trade it.

## Variants

There are two variants of trophy hunting. Appearance is the only difference, all variants have the same behavior.
Pottery wheel

The pottery wheel is a crafting table essentially used to create patterns and flower pots. While not essential for survival, it greatly aids the player in customizing their world.

## Obtaining

Pottery wheels are primarily found in villages, specifically within farms. It is quite rare to come across them in other locations. However, if the player cannot locate a farm, he has the option to trade for one with a crafter.

## Usage

Pottery wheel enable the crafting of:

* Flower pots
* Patterns
Repair shop

A repair shop is a building primarily dedicated to the repair of vehicles. It proves to be an excellent resource for the player in search of vehicle components, as numerous valuable elements can often be found within such establishments.

## Apparition

The building does not appear by default, but it can be constructed by the player.

## Plans

Repair shop plans can found in the town hall with the following resources:

* 75x  Carved stone
* 60x  Jacobean plank
* 10x  Glass
* 3x  Dark walnut woodpile
* 6x  Street pattern
* 3x  Iron lantern
* 1x  Wrench

Obtaining repair shop plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

The repair shop has a size of 6x4 tiles and is divided into three distinct rooms, each serving a specific purpose. Upon entering the building, the player find himselves in a corridor primarily designated for customers waiting for mechanics' assistance. Subsequently, they can proceed into the main repair room, where a vehicle station, motors, anchors, and wheels can be found. All these components are crucial for vehicle crafting. Mechanics within the shop can also sell additional items that may not be available in the building itself. Finally, the last small room might contain a vehicle, such as a minecart.

## Impact

Each new repair shop increases the planet power by +12. The building also has a negative impact on building evolution as it consumes -13 aesthetic in a radius of 8 tiles.
Magma powder

Magma powder is a valuable item that isn't naturally occurring and can only be obtained through crafting or trading. It serves as a crucial component in various advanced fields, such as the creation of high-tech tools or intricate engineering projects.

## Crafting

Magma powder can be crafted using an engineering lab.

* 2x  Basalt stalagmite

## Usage

Magma powder can be used to craft:

* Combustion drive
* Dynamite stick
* Eternal bow
* Firework
* Flame arrow
* Patterns
* Turbolaser cannon
Museum showcase

Museum showcases are ornamental element designed to elegantly display valuable items. These showcases are crafted with exquisite materials, reflecting a sophisticated and refined aesthetic

## Obtaining

Museum showcases exclusively grace art art galleries, serving as a means to exhibit rare and valuable items. Villagers and travellers alike delight in viewing these showcased treasures behind the glass windows, which offer a clear and secure view of the items without any risk of theft. These showcases can also be crafted, although they are not available for trade.

## Variants

There are two variants of museum showcases.

## Crafting

Museum showcase can be crafted using a carpenter workbench.

* 20x  Glass
* 8x  Copper
* 25x  Glass
* 10x  Copper

## Usage

Museum showcases serve as elegant displays for multiple items, making them a perfect addition to art galleries. A simple right click on a showcase opens the storage interface, revealing the stored items directly in the game. Depending on the selected variant, these showcases can accommodate between 1 and 2 items, allowing for a tasteful arrangement of valuable pieces.

When discovered in art art galleries, museum showcases may house various items. The list of potential items that can be displayed is provided below. Each item has an equal chance of appearing:

* Basalt
* Book
* Cactus
* Capture pod
* Clay
* Coal
* Copper
* Flowers
* Iron
* Master bow
* Moult
* Oriental saber
* Pumpkin
* Rapier
* Saplings
* Serpentinite
* Silk
* Skull
* Stone dagger
* Tombstone
* Wheat
Stool

Stools are decorative elements offering a simpler seating option compared to chairs. They are often found in places like coffees or behind tavern counters.

## Obtaining

Stools are frequently encountered in various buildings, providing villagers with convenient seating options. They are especially common in modest houses like huts or small wooden houses. Stools also find their place in social establishments such as coffees and taverns, where people gather to engage in conversations and discussions.

Furthermore, stools can be acquired through trade with a carpenter or by crafting them using a carpenter workbench.

## Variants

Two different variants of stools are available.

 Tavern stool

## Crafting

Stools can be crafted using a carpenter workbench.

* 5x  Jacobean plank
* 2x  Iron
Frog

Frogs are small and adorable entities that are often seen near water bodies. They are peaceful in nature and can be found in various beach environments, except in extreme hot or cold temperatures.

## Apparition

Frogs are often spotted on beaches, which they seem to prefer. They can also be found in the water, where they enjoy swimming. These amphibious creatures are commonly seen on temperate, mediterranean, or island planets.

## Behavior

Frogs are cheerful little entities that appear to play in the sand. They move by hopping and jumping, clearly enjoying the warmth of the sun. Their cute jumps are quite entertaining to watch, and villagers find them endearing.

## Drop

There's no incentive to kill a frog, as it doesn't drop any items when defeated.
Motors

Motors are elements used as propulsion systems for vehicles. They have a significant impact on a vehicle's behavior, as better motors lead to better overall performance.

## Obtaining

Motors can be discovered within technically proficient buildings like hangars, repair shops, and occasionally forges. Nonetheless, it is usually more efficient for the player to craft them rather than embarking on extensive exploration. Various motor variants cater to different types of vehicles, allowing the player to craft them using a vehicle station for small vehicle motors or an industrial assembler for spaceship motors.

## Crafting

Motors can be crafted either by using a vehicle station or an industrial assembler depending on the variant.

* 3x  Coal
* 1x  Basalt
* 1x  Magma powder
* 3x  Coal
* 4x  Radium
* 5x  Serpentinite

## Usage

All types of motors can be utilized in vehicle crafting, with their costs proportional to their overall performance. The steam engine, being the lightest, is suitable for powering light vehicles like minecarts. The other motors are more advanced and find their use in spaceship construction. The combustion drive, while less powerful, is often employed in craftingcost-effective spaceships, whereas the magbeam propulsion system, a heavy-duty motor, is reserved exclusively for premium spaceship designs
Cocoa

The cocoa is an element that naturally appears on islands. It might be difficult to find as it only appears on islands planets.

## Obtaining

Cocoa trees are abundant on islands and can be found throughout the terrain. When destroyed by hand, they yield 1 to 2 cocoas as a valuable resource.

## Growing

Cocoa trees can be planted by the player using cocoa as a seed. It takes approximately 1.30 to 2.30 minutes for the tree to reach full growth. Cocoa trees are resilient and can thrive in various planets, except for glacial or volcanic planets.

## Usage

Cocoa is used to craft:

* Chocolate
* Cocoa brown trousers

## Note

Cocoa item in inventory looks like the image below:

## History

 0.6.0
Fortune

The Fortune is a remarkably capable spaceship that can be effortlessly handled by pilots of any skill level. Its impressive performance is primarily attributed to advanced propulsion systems and a cutting-edge control station, both of which have had a profound impact on its capabilities. This compact and highly agile spacecraft makes it an excellent choice for a wide range of missions in the vastness of space.

## Obtaining

The most practical method for acquiring a Fortune spaceship is through crafting, utilizing an industrial assembler. While they can also be purchased from engineers, the player should note that the prices are relatively high compared to crafting. In rare instances, one might stumble upon a Fortune spaceship within hangars.

## Crafting

Fortune can be crafted using an industrial assembler.

* 1x  Magbeam prop system
* 1x  Turbolaser cannon
* 1x  Astral interface

## Technical characteristics

 Max speed
 Shield efficiency
 Turret
 Shooting frequency

## Other pilots in space

Given that the Fortune is considered a relatively expensive spaceship, it is not typically encountered in the possession of other pilots while exploring space.

## History

 0.1.0
Dirty counter

A dirty counter is a lengthy, flat-topped fixture designed for serving beverages and food. The coutner is marred by stains and residues, implying a disregard for cleanliness and maintenance. It may also hold various items on its surface.

## Obtaining

Dirty counters are commonly encountered in taverns or coffees, often accompanied by surrounding tavern stools. Villagers and travelers often gather around counters to engage in storytelling and conversation. While they can be crafted, they cannot be purchased from villagers.

## Crafting

Dirty counter can be crafted using a carpenter workbench.

* 15x  Jacobean plank
* 20x  Iron

## Usage

A dirty counter serves as a display for showcasing multiple items, which is particularly useful in shops. Right-clicking on a counter opens the storage interface, and items placed on the counter are visually displayed in the game. A counter can showcase up to 4 items at a time.

Dirty counters often appear in buildings that contain food, and as a result, they typically have a variety of items placed on them. The probabilities for the items found on dirty counters are as follows:

* 80%  tomatoes (between x2 and x4)
* 70%  potatoes (between x3 and x5)
* 60%  radishes (between x3 and x5)
* 60%  cabbages (between x3 and x5)
* 50%  eggs (between x2 and x4)
* 50%  water bottle (only x1)
* 45%  fishes (between x1 and x3)
* 45%  cabbage stews (between x1 and x3)
* 40%  wheat (between x4 and x8)
* 40%  strawberries (between x2 and x3)
* 30%  stone dagger (only x1)
* 30%  cheeses (between x1 and x3)
* 30%  stellarcoins (between x7 and x20)
* 20% [[File:Item sushi.png|15x15px|link=Cooked\_food] sushis (between x1 and x3)
* 10%  lemoncello (only x1)
Hunting lodge

A hunting lodge is a compact and functional building designed to provide shelter during nights or rainy weather. It serves as a refuge where the player can take cover and rest, ensuring its safety and comfort until better conditions arise.

## Apparition

Each forested planet has 30% chance to have one hunting lodge. It is a remarkably rare building to come across in the game. Its scarcity adds to its value and makes stumbling upon one a thrilling discovery for the player.

## Plans

One possiblity to build a hunting lodge is by buying plans to a foreman. There is no possibility for the player to craft them.

Obtaining hunting lodge plans is also possible if the player finds this building somewhere, and he has never entered it. Destructing a building that has never been visited will automatically yield a plan. Once a building has been visited, the plan yield is is no longer available.

## Description

Hunting lodge size is 7 x 4 tiles. It exudes a cozy and inviting atmosphere, constructed primarily from warm and natural wood materials. Inside the lodge, the player can find various rooms that house an assortment of elements like floor blankets in the bedroom, weapon rack in the storage room, and also sometimes a venus clock , an anvil, or some wood barrels.

## Impact

Hunting lodge is one of the rare building to have no impact on planet power and building evolution.

## Note

Hunting lodge is the exclusive abode across the universe where the player can discover a coveted trophy hunting.
Composter

The composter is an essential crafting table for farming, as it serves as the primary method for obtaining seeds from vegetables, making it a vital component of agriculture.

## Obtaining

The composter is a commonly encountered crafting table in both camps and villages. The player can often come across composters in huts, tents, and farms, making them relatively easy to find when these areas are explored.

## Usage

Composter mainly allows crafting seeds, but additional recipes are also available:

* Blueberry seed
* Cabbage seed
* Fertilizer
* Leek seed
* Potato seed
* Pumpkin seed
* Radish seed
* Strawberry seed
* Straw bale
* Tomato seed
* Wheat seed
Spinning wheel

The spinning wheel serves as a crafting table specifically designed for working with fur and string materials. It becomes an interesting element as soon as the player wants clothes.

## Obtaining

Locating a spinning wheel can be a bit challenging. While there's a modest chance of finding one in farms or grocery stores, the player may have to explore multiple buildings before stumbling upon it. Alternatively, he can purchase a spinning wheel from a crafter.

## Usage

The spinning wheel is a crafting table specifically designed for crafting:

* Armors
* Book
* Clothes
* Floor blanket
* Fur showcase
* String
Islands planet

The Islands planet is characterized by its predominantly aquatic nature. It is comprised of numerous small islands scattered across the vast ocean, devoid of any large continents. The islands are relatively close to each other, allowing for convenient navigation. However, venturing between islands by swimming is perilous due to the presence of dangerous sharks in the waters.

## Animals and vegetation

The planet is characterized by its predominantly aquatic nature. The waters are teeming with a diverse range of fishes. It is comprised of numerous small islands scattered across the vast ocean, devoid of any large continents. The islands are relatively close to each other, allowing for convenient navigation. However, venturing between islands by swimming is perilous due to the presence of dangerous sharks in the waters.

Islands are characterized by relatively sparse vegetation, primarily consisting of palm trees. While small forests may occasionally form, they remain rare occurrences. They may also host animals such as goats, frogs and chickens.

The quality of the island's soil is compromised by salt, posing challenges for plant growth. As a result, vegetables struggle to thrive in this environment. However, tomatoes and strawberries have adapted to these conditions and exhibit accelerated growth compared to other crops, offering a viable option for island farmers.

## Buildings

On the island planet, the architectural landscape is relatively sparse in terms of notable buildings. However, adventurers may stumble upon the occasional camp or graveyard as they explore the islands. These structures provide a glimpse into the history and presence of human or previous inhabitant activity on the planet. While not as abundant as on other planets, these encounters can still add intrigue and a sense of discovery to the exploration of the planet.

## Typical biomes repartition

The average repartition of each biome is given in the table below:

 Islands
 Plain
 Forest
 Pasture
Box

Boxes serve both as functional storage units and charming decorative elements. Each box has a unique storage capacity, allowing the player to efficiently organize and store their valuable items while adding aesthetic appeal to their surroundings.

## Obtaining

Boxes are frequently discovered within diverse buildings. They can also be spotted in structures such as huts, farms, or bandit lairs. Furthermore, the player have the option to craft boxes using a carpenter workbench, enabling him to create storage solutions according to their needs. If a box is destroyed, all the items contained within will be dropped onto the ground.

## Variants

There are three boxes variants:

  **Transporter box** | 120
  **Industrial box** | 160

## Crafting

Wood boxes can be crafted using a carpenter workbench.

* 2x  Iron
* 8x  Iron
* 10x  Dark walnut plank
* 10x  Iron

## Usage

Boxes serve as storage containers for items. When found inside a building, they have a probability of containing items. The default probabilities are as follows:

* 40%  jacobean wood (between x15 and x35)
* 30%  honey maple wood (between x10 and x25)
* 30%  dark walnut wood (between x10 and x25)
* 30%  stones (between x10 and x40)
* 30%  sands (between x8 and x20)
* 10%  marbles (between x5 and x10)
* 10%  stalagmites (between x3 and x8)
* 10%  lemoncellos (between x1 and x4)
* 10%  jungle coat (only x1)
* 10%  heavy duty jacket (only x1)
Star

A star is a perilous celestial body that appears in universe. While stars play a crucial role in warming planets in adjacent sectors and fostering abundant life, they can also lead to the demise of planets, particularly those like volcanic worlds.

## Apparition

Stars manifest at random within the universe, with a higher likelihood of being found near hot sectors. For instance, the presence of numerous volcanic or desert planets clustered in a particular area may indicate the presence of a nearby star.

## Effect

It is of paramount importance for the player to maintain a safe distance from stars, as they have the potential to rapidly inflict severe damage on any spaceship. The extreme temperatures near stars can cause a spaceship's hull to melt if the player ventures too close. The extent of damage incurred is directly proportional to the player's proximity to the star, with closer distances resulting in more significant damage.
Hyena

Hyenas are formidable entities that inhabit harsh environments. They possess remarkable speed, allowing them to swiftly pursue and capture their prey. Surviving an encounter with a hyena can be exceptionally challenging for a player, as they relentlessly pursue their targets and pose a significant threat to survival.

> You remind me someone who unfortunately finished in a stomach of a hyena. I suggest you be cautious if you come across one and try run fast.
>
> Traveller

## Apparition

Hyenas essentialy appear on desertic planets, but they can also be found on volcanic planets.

Hyenas are scavengers commonly found in hostile environments where they establish their dominance as apex predators. They are often encountered on desertic planets, thriving in hot environments where they can easily hunt ostriches for food. Additionally, they may be spotted on volcanic planets, searching for sustenance, which might even include the player.

## Behavior

Hyenas are constantly on the lookout for potential prey. They often emit distinctive sounds while they ruminate. When a player comes into their field of vision, they quickly sprint towards the target with great speed. The main danger lies in their broad field of view and their rapid movements. It's advisable to maintain a safe distance from hyenas or to be adequately armed when venturing near them.

## Drop

Hyenas drop between 2 and 4 fur when defeated.
Clock

A clock is a valuable item for the player as it provides an approximate indication of the in-game time. This can be especially useful, for example, when exiting a cave to determine if it's nighttime and to potentially avoid encounters with bandits or other nighttime dangers.

## Obtaining

Clocks can be discovered in various containers, including chests found in ruins, graveyards, and sometimes even in hangars. The player can also purchase clocks from engineers. Additionally, crafting clocks using an engineering lab is another way to obtain them.

## Crafting

Clock can be crafted using an engineering lab.

* 3x  Iron
* 1x  Stalagmite

## Mechanics

The clock is a unique item that provides the player with the ability to determine the current in-game time. To use it, the player simply needs to place it in one of the slots on their quick action bar. Once placed there, the clock will automatically appear to the left of the action bar. Using the clock is straightforward, it features an arrow that points to whether it's currently day or night. If the player removes the clock from the action bar, they won't have access to the time information anymore.
Moult

Moult is an item dropped by certain entities when they are defeated. It represents the shed skin or exoskeleton of these creatures.

## Obtaining

Moult can be obtained by killing small entities such as snakes or caterpillars. When these entities are defeated, there is a small chance that moult will be dropped as an item. Forests are an excellent place to find moult since both snakes and caterpillars are commonly found there. Solutional caves can also be a good candidate for finding moult, especially because caterpillars are often found in such caves. It's important to note that moult cannot be obtained through trading with villagers.

## Usage

Moult serves a single purpose, which is to be used as an ingredient for crafting fertilizer. It doesn't have any other utility beyond this specific crafting recipe.