Gameplay Tips

## General, Movement

### Moving by foot is slow

* Movement speed depends on the terrain, so move over grasslands and plains. Lay 'road' and 'cobblestone' tiles in areas with frequent foot traffic.
* Laying railways. Costlier, but can people considerably faster.
* Get a horse. Horses spawn definitively in the first cave that is opened. If you touch a horse and change it into a 'horse whistle', you can use that whistle to call the horse anywhere (on the ground only).

### How to recover strength in early stage

* Avoid combat as much as possible in early stage. Save recovery items in the initial box and use sleep to recover.
* Each desert cactus can recover HP+8, If processed and made into an aloe vera patch, it can recover HP+18.
* Herbal bandages are a common recovery HP item. When white herbs as the bandage ingredient are found, get the seeds from the herbs and grow them in garden soil. The yarn needed for fine cloth is obtained from sheep's wool or by growing cotton.

### It's hard on mind status when in a cave

* Darkness effect from caves do not overlap with midnight darkness effect. You can work on something or sleep during the day and explore the caves at midnight.
* Drinks and fruit recover mind status. Coffee made from acorns and a water bucket, which can be made from the game beginning, recovers mind status+5 (valid only once a day).
* "Adventurer's Outfit" and "Workwear" offer a 30% reduction in the darkness effect, while "Void Mask" offers a 50% reduction in the darkness effect.

## Foods, Resources and Crafting

### Lack of food in early stage

* Satiety decrease speed is depends on the game difficulty setting.
* Most small animals move fast. Rats can be taken down by melee combat, but the time loss is significant, so it is recommended to get a capture trap.
	+ "Ground Snare" (twig, tough vine are obtained from swamp mobs) - can capture squirrels, rabbits and turkeys.
	+ "Deadfall Trap" (bundle of straw, worm. Butterfly net can capture worms) - can capture crows, birds and migratory birds. Migratory birds occur only in winter and spring around nests on coast.Crows, birds cannot be eaten but can make bows and arrows from their feathers. Bow and arrow can kill small animals with a single blow.
	+ "Cage Trap"(Iron and veggie, It is difficult to find vegetables in the early stages of the game) - can capture mountain goats, wild boar, deer, etc.
	+ "Circle Fence Trap" can be made, the food problem in the early stages should have been solved.

* Hunt dangerous wildlife for food-efficient meat is not bad if you are good at melee combat.
	+ Devil cat, crocodile, wild boar, mountain goat, deer (fishing by ranged weapons), bison, black bear, grizzly.
	+ Note that many species are linked to fighting. Sometimes you can hunt one at time if it far away from their companions.
	+ Wildlife will respawn during the breeding season if their nests are not destroyed.
* After mid-game, feeding several villagers requires large-scale food procurement, such as in the farm.

### Food spoils quickly

* "Food Processing Rack" process raw ingredients, making food last longer at the expense of a little food efficiency. Jerky made from 'wild meat' is an easy-to-create and long shelf-life food.
* Crafting "fridge container" by "alchemist's desk". It slows down the food rotting process, as in a fridge.

### Some ingredients are cannot be found

* Game difficulty settings affect the type and amount of resources generated on the island.
* Rare ores do not occur on the surface of the island, so you need to explore the caves
	+ There are three crevices on the surface map. Each with different ore types in the caves that can be entered.
* Resources not present on the surface map spawn randomly in caves. Each time you close one cave, a new crevice in the surface is generated, so repeat to find the desired resource.
* Merchants bring random cargo of vegetables and fruit when they come to the island. You have chance to get it for a fee. When you buy it, use the ”seed bed rack" to get the seeds out.

### Making large quantities of ash

* Stack items that can easily be gathered in numbers, such as wall material, and drop them near a burning bonfire. The fire will then catch it on fire and you can easily lots of ashes.

### How do I make mysteel steel and Damascus steel?

* Not currently available from caves and other sources. The only way to get it is by taking the wrecked ship's cargo, but at the cost of a large increase in karma value. It might be possible to get easily when future content is added.

## Combat

### Enemy are strong too much

* Many wild creatures can be defeated without taking damage by strategically aligning your character, avoiding enemy attacks, and seizing opportunities to counterattack while keeping a fixed stance.
* Each weapons have diffrent damage and delay time. it's recommended to use with short delay weapons such as knife during you are inexperienced in combat.
* "Silver spear" can attack multiple enemies at once

### Building walls are quickly destroyed in Blood Moon Raid

* Building walls are destroyed easily, so it's recommended to use barricades for raid. Barricades typically have 7 to 14 times the durability of regular walls.

## Building

### Not recognised from the game system as a 'hut' despite having walls, floor and door on place

* A hut requires a minimum area of 9 tiles. When you enter a building with a hammer, you can access detailed information about that structure.

## Others

### The merchant no longer do business with me

* If the village's reputation falls below a certain threshold, the merchant will start refusing to engage in transactions. Being kind to wanderers and helping shipwrecked survivors, as well as enhancing village facilities to satisfy tourists, will lead to the gradual restoration of the village's reputation. However, this process takes a considerable amount of time.

* About VISM
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* FAQ
* **Gameplay Tips**

* General Basics
* Combat
* Item
* Crafting
* Terrain
* Resource
* Wildlife & Enemies
* Farming & Gardening
* Hunting & Fishing
* Villager
* NPC
* Village Facility
* Village Management
* Ships & Tourist industry
* Pet
* Riding
* Cave & Ground Crack
* In-Game Event
* Ruin & Special Objects

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