Skills

**Skills** are a core gameplay mechanic in Dead In Vinland. Skills represent a character's talents and indicate how well they can perform certain actions.

A character's skills can and will permanently increase during the game, usually by performing actions related to them. Skills can also be decreased permanently, but this is rare and typically only occurs during events and conversations. A character's skills will be reduced by a variable amount at any point in time depending on how high the skills' associated states are.

When using stations at the camp, skills will increase in accordance to which skills affect a characters performance at that camp station.

## Innate Skills

#### Strength

* General efficiency for Strength-based actions
* Fatigue gained when using Workshop/Forge/Water Supplies/Lumber Camp/Mining Camp

#### Agility

* General efficiency for Agility-based actions
* Fatigue gained when using Herbalist/Hunting Camp/Expedition Camp

#### Constitution

* General efficiency for Constitution-based actions
* Fatigue gained when using Shipwreck/Harvesting Camp/Garden/Pens
* Depression gained when using Lumber Camp/Mining Camp

#### Stealth

* General efficiency for Stealth-based actions
* Injury gained when using Hunting Camp
* Reduces chance of encounters when using Expedition Camp

#### Intelligence

* General efficiency for Intelligence-based actions
* Affects all skills' XP gains.

#### Courage

* General efficiency for Courage-based actions
* Depression increases when using Shipwreck/Healing Tent (Medic)

#### Charisma

* General efficiency for Charisma-based actions
* Depression decreases when using Tavern

#### Wisdom

* General efficiency for Wisdom-based actions
* Fatigue gained when using Healing Tent
* Depression gained when using Fishing Camp

## Acquired Skills

#### Healing

* General efficiency for Healing-based actions
* Sickness/Injuries healed gained when using Healing Tent
* Chance to heal Diseases/Wounds when using Healing Tent

#### Crafting

* General efficiency for Crafting-based actions
* Crafting speed when using Workshop/Forge

#### Cooking

* General efficiency for Cooking-based actions
* Cooking success chance when using Cooking Pot

#### Fishing

* General efficiency for Fishing-based actions
* Resources gained when using Fishing Camp

#### Hunting

* General efficiency for Fishing-based actions
* Resources gained when using Hunting Camp
* Reduces chance of encounters when using Expedition Camp

#### Beast Handling

* General efficiency for Beast Handling-based actions
* Alters beast's healing when working on Pens
* Resources gained when using Pens

#### Exploration

* General efficiency for Exploration-based actions
* Exploration speed when using Expedition Camp

#### Scavenging

* General efficiency for Scavenging-based actions
* Resources gained when using Shipwreck/Water Supplies

#### Mining

* General efficiency for Mining-based actions
* Resources gained when using Mining Camp

#### Harvesting

* General efficiency for Harvesting-based actions
* Resources gained when using Harvesting Camp/Herbalist

#### Forestry

* General efficiency for Forestry-based actions
* Resources gained when using Lumber Camp

#### Gardening

* General efficiency for Gardening-based actions
* Plowing Speed gained when using Garden
* Resources gained when using Garden