Immunity

Immunity simply means that a class is unaffected by a certain type of action.

## Death Immunity

Death Immunity makes a class unaffected by most forms of death at night, and therefore allowing them to survive death. This includes attacks from the Blue Dragon such as **Cold Steel** from The Knight or attacks from the Neutral Killer, such as **Puppet Strings** from The Possessor. Only attacks that specifically mention being able to bypass Death Immunity or bleeds will be able to kill a class who has Death Immunity.

### Permanent

* The Mastermind is immune to most forms of death at night.
* The Possessor is immune to most forms of death at night.
* The Sorcerer is immune to most forms of death at night.
* The Psycho King is immune to most forms of death at night.

### Temporary

* The Alchemist can give themselves immunity to death from most sources for a night by using the **Stoneskin Potion** ability.
* The Court Wizard can give their **Intensify** target immunity to death from most sources for a night if they used the **Icy Veins** ability that day.
* The Evil King can give themselves or others immunity to death from most sources for a night by using the **Improved Safeguard** ability.
* The Fool can give themselves immunity to death from most sources for a night by using the **Hide** ability.
* The Good King and The Neutral King can give themselves immunity to death from most sources for a night by using the **Guards!** ability.
* The Good King can also give others immunity to death for a night by using the **Safeguard** ability if they are the first and original King.
* The Inquisitor is immune to one attack from most sources, until they achieve their victory condition.
* The Scorned is immune to one attack from most sources, until they achieve their victory condition.

### Temporary (with attack-triggered effects)

* The Hunter can give himself immunity to death for a night and kill all of his attackers by using the **Bear Companion** ability.
* The Knight can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the **Defend** ability.
* The Mercenary can grant protection from one attack with her **Shield**.

### Healing

* The Alchemist can prevent another player's death by using the **Crimson Potion** ability.
* The Physician can prevent another player's death by using the **Heal** ability.
* The Physician can prevent their own death by using the **Self-Care** ability.
* The Reaper can prevent their own death and consume a soul by using the **Consume Soul** ability.

### Delaying

* The Chronomancer can delay their own death for two nights by using the **Pocket Dimension** ability.
* The Chronomancer can delay someone else's death for two nights by using the **Time Warp** ability.

## Occupy and Redirection Immunity

Occupy and Redirection Immunity makes a class unaffected by Occupation and Redirection. Commonly shortened to simply 'Occupy Immunity', this makes an action from a player who has Occupy and Redirect Immunity, effectively unable to be stopped by most methods. Occupy and Redirect Immunity does not allow you to bypass through jail from The Prince however.

### Permanent

* The Butler and The Servant are immune to occupation and redirection, except by The Prince.
* The Drunk and The Alcoholic are immune of occupation and redirection, except by The Prince.
* The Invoker is immune to occupation and redirection, except by The Prince.
* The Mercenary is immune to occupation and redirection, except by The Prince.
* The Mystic and The Illusionist are immune to occupation and redirection, except by The Prince. They retain this immunity even after becoming The Apostle.
* The Prince is immune to occupation and redirection.
* The Psycho King is immune to occupation and redirection, except by The Prince.
* The Sellsword is immune to occupation and redirection, except by The Prince.
* Any of the above mentioned that can become The Assassin or The Cult Leader will keep their immunity to occupation and redirection after being converted.

* After a player has been occupied, redirected, and/or imprisoned for a total of 3 times, they will become immune to occupation for the rest of the game.
* Being imprisoned by The Prince 3 times can prevent further imprisonment.

### Temporary

* The Enforcer can give The Assassin immunity to occupation (does not grant them immunity to redirect however) for a night by using the **Frenzy** ability.
* If someone does not use a targeted ability, they are immune to redirection for that night.

### Intensify

* The Court Wizard can make their target bypass occupation and redirection by using **Intensify**.

## Conversion Immunity

Conversion Immunity makes a class unaffected by Conversion, which prevents them from being converted into the Unseen or Cult by The Mastermind or The Cult Leader respectively. As a result, classes with permanent Conversion Immunity tend to not have a converted counterpart for a class. The most common example of this are Neutral classes.

### Permanent

* All Unseen and Cult classes are immune to conversion.
* All Neutral classes are immune to conversion
* The King is immune to conversion regardless of Faction.
* The Prince is immune to conversion.

### Temporary

* The Court Wizard can give their **Intensify** target immunity to conversion for a night if they used the **Clear Mind** ability that day.
* The Hunter can give themselves immunity to conversion for a night by using the **Bear Companion** ability**.** This will not kill the player attempting to convert them.
* The Paladin can give another player and themselves immunity to conversion for a night by using the **Smite** ability. This will also kill The Cult Leader if they attempt to convert that player.

## Bleed Immunity

Bleed Immunity makes a class unaffected by bleeds. They cannot be bled by classes such as The Assassin or The Cult Leader. When a class with Bleed Immunity is bled, they are notified of the attempt, but will obviously not be bled. It should be noted that Bleed Immunity does not prevent you from dying through bleeding out at all, it can only prevent you being bled by classes in the first place. This however does not usually matter but should be remembered while using an ability like **Inoculate** as The Physician.

### Permanent

* The Alchemist is immune to bleeding.
* The Physician and The Herbalist are immune to bleeding.
* The Ritualist, if converted from The Physician, retains their immunity to bleeding.
* The Sorcerer is immune to bleeding.
* Anyone who had The Physician use the **Inoculate** ability on them is immune to bleeding.
* Any of the above mentioned will keep their immunity upon becoming The King, The Assassin, or The Cult Leader.

## Target Immunity

Target Immunity makes a class unable to be targeted at all during the night. Almost all classes can not bypass Target Immunity. The exception however is **Mind Link** and **Conduit** from The Mystic, which can both bypass Target Immunity.

* The Prince can make their target immune to being targeted that night, by using the **Imprison** ability.