recursal/Fanatic-Fandom huggingface dataset:
Reanimator (Thomas Hell)

**Consigliere** | Your target controls corpses. They must be a Reanimator.

Sitting inside his expertly-built tent, the Lookout seems rather laidback, as he and his fellow Town members had lynched every single evil person in the Town(At least he thought they did). The Lookout takes a sip of coffee from his cup, thinking to himself, "What could possibly go wrong?". It was just then, he heard a loud gunshot coming from the Mayor's house. He immediately ran to the crime scene, unaware that he had spilt his coffee all over himself. When he arrived, he saw a familiar shady figure escaping from there. He couldn't believe his eyes when he saw the shiny knife in the figure's hands. It was the Mafioso that was killed by the Veteran 3 nights ago! How is he still alive, continuing his crimes? Then, the Lookout realised something. The Town was careless. They were so focused on bringing the Mafia to justice, that they were oblivious to the fact that the Cult has the majority.

The next morning, the depressed Lookout gives up on hope. He walks up the execution point miserably.

## Stats

**Role name:** Reanimator

**Alignment:** Cult Support

**Abilities:** Control a dead person's corpse's actions.

**Attributes:**

* You can only control a corpse 3 times.

* The corpse's actions will depend on the corpse's role.
	+ The dead person will be alerted if their corpse was controlled.
* You **CANNOT** control a Jester haunt.
* You cannot control unique roles.

**Goal:** Kill everyone who will not submit to the Cult.

## Actions

**Sun Icon:** Choose who to control and your target.

**Night Action:** N/A

**Target Other:** Vote on who to kill.

## Strategy

* Make good use of Vigilantes, Mafiosos or Serial Killers. Use them to shoot whoever you think is a threat to the Cult.
* Use Investigative roles to find your enemies as quickly as possible.
* Try not to waste any actions, as this will help the Cult a lot.
* Watch out for Lookouts, as they will realise a corpse is visiting another person.

## Achievements

**Trolling the Town:** Control a dead Amnesiac to remember themself as a Serial Killer.

**Alive better than Revived:** Control a corpse before they were revived by the Retributionist.

**It's Alive!:** Win 10 games as a Reanimator.

**The Walking Dead:** Win 25 games as a Reanimator.

**Buried and Burnt Alive:** Control a dead Arsonist to ignite 4 people.
Deathmage (Octometaknight)

**Consigliere** | Your target uses the dead as puppets! They must be a Deathmage.

## Stats

**Role Name**: Deathmage

**Alignment**: Cult (Neutral Evil)

**Abilities**: Save someone at night, protecting them from death.

**Attributes**:

* You can only save players 3 times. Nights where you do not save players do not count as losing a save.
* If your target is attacked, they will become a Cultist.
* You may speak to other members of the Cult.
* You will not go after people to kill them when the Cult vote. If there are no Cultists remaining, the Cult will not kill.

**Goal**: Kill anyone who will not submit to the Cult.

**Notes:**

* Unlike Cultists, you cannot vote on who to kill.
* You may target members of the Cult to heal.

## Actions

**Sun Icon**: N/A

**No night action**: N/A

**Target Self**: N/A

**Target Other**: Protect your target from death.

**Secondary Target**: N/A

## Strategy

* Target players who are likely to be killed. You should prioritize Cultists for healing if you believe they are going to die.
Signwriter (Samart0427)

**Consigliere** | Your target is an expert in re-painting signs to mislead others and is working for the Mafia. They must be a Signwriter!

Insert Story Here....

## Mechanics

* At Night, choose a target to mislead.
* Misled players will go to a random player's house. The house the target visits will not be:
	+ A Mafia's house
	+ Their Intended Target's House
* Any information the target has gotten will be from the random player's house, not the intended target
* Your Target will not be notified, therefore will get false information of the intended target
* These Roles will not be affected: Witch, Any Mafia, Traitor, Any Neutral Benign and Avenger(Jumpheart)

## Strategy

* Mislead any Town Investigative that will search a suspicious suspect who is a Townie. This way, the Townie might be lynched while saying their role
	+ However, this could make it clear that there is a Signwriter in the game
	+ The Fake Information might also be true by chance
* A Forger + Signwriter might be a good match
Creating A Game Mode

This page is a structured tutorial on how to create a page for game mode ideas.

The name should include the name of the gamemode, then your username in brackets.

*Game Mode* (Creator)

At the top of the page, write a quick blurb about your game mode. Then, create a bullet list detailing which roles will appear in your game mode. There is a maximum of 15 roles that you may place in a game. Custom roles may be ported to your game mode, but they must include a link to the proper page.

* Vigilante
* Escort
* x2 Bodyguard
* x3 Mafia Random
* Cultist

## Strategies

* Writes strategies for your game mode here. (use bullet list) (you can leave this blank if you have no strategies)
Auditor (ZathusTheMageV)

**Consigliere** | Your target snoops in on conversations. They must be an Auditor!

Can even edit Has Night Ability. They don't have one, they choose during the Day. Also, couldn't do Attributes in the infobox again, but I have them below.

## Stats

Alignment: Mafia Support

Abilities: At Day, choose someone to visit at night.

Attributes:

* Watch your target and see who visits them.
* If the person you visit talks to people at night, you will hear the conversation but cannot speak in it.
* The Jailor's prisoner is listed as 'Prisoner'. You can hear the chat if you visit them too.
* Dead players will be listed as their name but the Medium will remain named as such: 'Medium'.
* You can visit Mafia members and hear the Mafia chat, but their names will not be listed. Visiting a Mafia member means you can see who visits them.
* If all Mafia Killing roles are dead, you will become a Mafioso.

Goal: Kill everyone who will not submit to the Mafia.

### Conversations You Can Hear

* Mafia Chat
	+ Visiting a Mafia Member.
	+ Visiting a Spy will also get you the Mafia chat.
* Medium Chat
	+ Visiting the Medium
* Vampire Chat
	+ Visiting a Vampire.
	+ Visiting the Vampire Hunter also gets you the Vampire Chat.
* Jailor Chat
	+ Visiting the Jailor.
	+ Visiting his Prisoner.

### Extra Notes

You just secretly eavesdrop in on conversations if available, and can see who visited at night. It's like an evil Lookout on steroids. His goal isn't really to 'look out' as the Mafia doesn't need to know that stuff, but instead to 'find roles that talk'. THAT can truly benefit the Mafia, as most talking roles, not counting the Mafia, are Town, or enemies.

## Actions

Sun Icon: Choose who you will visit and eavesdrop in on at night.

No Night Ability: Doesn't have one anyway.

Target Self: N/A

Target Other: N/A

Secondary Target: N/A

## Achievements

Dropping In: Win one game as an Auditor.

Through the Walls: Win five games as an Auditor.

Ghost of Reason: Win ten games as an Auditor.

Evil Has Ears: Win twenty-five games as an Auditor.

Found You: Listen to Mafia chat by visiting a Spy.

No More Games: Watch and hear a Jailor execute his prisoner.
Dipper Pines

**Mason "Dipper" Pines** (geboren op 31 augustus 1999, vijf minuten na Mabel, in Piedmont, Californië) is een slimme, nieuwsgierige, en avontuurlijke 12 jaar oude jongen, die de geheimen van het dorp Gravity Falls onderzoekt met zijn zus Mabel . Hij is met zijn zus een van de twee hoofdpersonen van de serie.

## Geschiedenis

### Vroege leven

Dipper is geboren 31 augustus 1999, vijf minuten na Mabel. Zijn familie woont in Piedmont, Californië. Vanaf een jonge leeftijd, kleedde Dipper's moeder hem om in zijn lammetjeskostuum en liet hem zijn kenmerkende dans de "Lammie lammie dans" dansen. Zijn favoriete feestdag is Halloween waarvan zijn favoriete onderdeel snoep of je leven is met zijn zus Mabel. Hij werd vroeger gepest door andere kinderen om zijn moedervlek in de vorm van een grote beer, in het Engels "Big Dipper" totdat hij dit ging verbergen. Hierdoor komt hij aan zijn bijnaam.

## Referenties

1. ↑ *Gravity Falls: Journal 3* Hirsch, A, Renzetti, R. (26 juli 2016) gepubliceerd door Disney Press.
2. ↑ Op de tas van Dipper in de themesong staat Piedmont. Dipper is ook gebaseerd op Alex Hirsch die zelf uit Piedmont komt.
3. ↑ Tweet van Alex Hirsch op 23 juli 2012.
The Widow (WizardsVsAliensFan)

**Abilities** | The ability to kill every two nights.
 **Consigliere** | Your target is looking for revenge, they must be The Widow.

## Stats:

**Role Name:** The Widow

**Alignment:** Neutral Killing

**Abilities:** Can kill someone every two nights.

**Attributes:** If they kill an innocent town member, their gun is taken away another day but they don't die from guilt. If they vote up guilty on Jester and Jester chooses to lynch them, they also don't die (instead the guilt is passed onto someone else).

**Goal:** To avenge the death that turned them into the Widow.

**Notes:** They begin as either Doctor, Medium or Transporter and are turned into the Widow when a random innocent town member dies from Mafia/Serial Killer/Arsonist kill. They only win if they avenged the death.

## Actions:

Sun Icon: N/A

Target self: Nothing happens.

Target other: They will die.

You win with: Anyone if you kill your target.

You may spare: Town.

You must kill: The person that killed the person that turned you into the Widow.
Nervous Veteran (MarioMan314)

**Consigliere** | Your target is a nervous war hero. They must be a Nervous Veteran.

The gun was held in her hand. They were so scared of the threat of murder held in this town, so they were ready to shoot. A figure appears in the door and they want this over with. She pulls the trigger, and the man falls. Another appears and she decides she's not done. She ends their life with her bullet. A final person appears. "Why do people break into my house...?" She wonders. She takes aim and fires. When day starts, she learns she killed multiple townies, and a single mafia. The next night, she's so guilty. One bullet left...
Future Teller (HAWAIIANpikachu)

**Consigliere** | Your target call tell the future, they must be a Future Teller

**Role Name:** Future Teller

**Alignment:** Neutral Chaos

**Abilities:** Yes

**Attributes:** Visit someone and tell them a future

**Goal:** Survive to the end of the game.

**Notes:**

* You target counts as he is in jail.
* If you visit a role, you will tell there future.
* The future will tell them who visited the target. (EX: John Doe the Sheriff has Investigated you!)
* You will not be told in your future.
* An Example of the Future being told is this, you visited Koron, the future is told to him, telling that John Doe the Sheriff Investigated you, Sam Doe the Framer framed you, Sally Doe the Mafioso shot him, and Samuel Paris healed him.
* You Can only do this 3 times, and can only do it once to yourself
* You have 1 vest extra Vest

## Actions

**Sun Icon:** N/A

**No night action:** You tell the future on yourself, you will also give yourself night immunity for that night.

**Target Self:** Use your only vest.

**Target Other:** You tell the future on that person.

**Secondary Target:** N/A

## Trivia

* If a vigilante would kill himself through suicide, he will see himself visit him.
* A witch will not be told in the future
* Mayor doesn't believe in this witchcraft, thus he can not be told the future to when revealed.
Sacrificing Doctor (HAWAIIANpikachu)

**Consigliere** | Your target is a doctor working for the mafia, they must be a Sacrificing Doctor

**Role Name:** Sacrificing Doctor

**Alignment:** Mafia Support

**Abilities:** Heal someone at night, protecting them from all deaths except mafia and arsonist

**Attributes:** Heal someone at night

**Goal:** Kill everyone opposing the mafia

**Notes:**

* You may heal someone, including a member in the mafia.
* You can only heal someone in the mafia 5 times and yourself once.
* If you heal a member of the mafia but they don't get attacked, you will not lose a heal.

## Actions

**Sun Icon:** N/A

**No night action:** N/A

**Target Self:** Self Heal

**Target Other:** Heal that person

**Secondary Target:** N/A
Canine (Thomas Hell)

Story coming soon, again...

## Stats

 **Consigliere** | Your target is obsessed with dogs. They must be a Canine!

**Role name:** Canine (Can, Nine, CN)

**Alignment:** Neutral Killing

**Abilities:** Order your dogs to kill a target.

**Attributes:** You have 3 dogs.

You may only use one dog at a time.

If you lose all your dogs, you will commit suicide.

You are NOT night-immune.

You can use a dog multiple times as long as it does not die.

Your dogs will attack one random person after you die, but not when there are 2 players left.

**Goal:** Kill everyone who will oppose you.

## Mechanics

A dog may get killed by a Veteran, a Bodyguard and a Yeti.

A Canine can still order a dog to kill a target despite being roleblocked.

The dogs are the ones doing the attacking, so you are not counting as visiting someone when attacking them. (If one of your dogs visits the same target as the Werewolf, the dogs will die instead of you)

If one of your dogs visits a Godfather, they will kill your dog.

If **YOU** are mauled by a Werewolf or ignited by an Arsonist, all your dogs will die.

If you are distracted by fireworks, 2 dogs will attack each other and die.

## Achievements

**Hot Dogs:** Get ignited by an Arsonist.

**Betrayal:** Get killed by your own dog.

**A-dog-calypse:** Kill 6 people in one game.

**Furry Convention:** Order a dog to attack a Yeti, along with the Werewolf and the Bigfoot

**Ca-loud Nine:** Win 10 games as a Canine.

**Ivan Pavlov:** Win 25 games as a Canine.
Antagonist (The Sp00k L0rd)

Make the story up and put it in the comment section

Affinity: Neutral Chaos/Killing/Benign/Evil

Summary: The person responsible for the Trials and is hunted down for Treason

Abilities: At day, bribe a person into killing someone

At night, kill two people at night at a New Moon

At a Full Moon, spread false information at Investigating roles

Attributes: You cannot be killed at all except Lynching

You can tell which Killing role visited you

You will always kill the Escorts, Consorts, Doctors, Transporters and Witches who visit you

Unique Role

Goal: Make the entire Town suffer

Victory Conditions

Win with: None

May spare: Werewolf (Antagonist will win)

Must kill: All

Sheriff: Your target is a Killer!

Investigator: Your target loves to cause mass problems, they could be a Politician, Antagonist or Werewolf

Consigliere: Your target is the whole cause of the trial, they must be an Antagonist!

### Achievements

Joker: Bribe a Lynched Jester

Annie, are you NOT OK?: Kill 3 Doctors in one night

Terrible Decision: Lose against Vampires, Survivors and Witches

Negaton: Cause a Slaughter kill with your bribed target
Gardener.

**Consigliere** | Your target cleans other people's gardens. They must be a Gardener.

## Stats

**Role Name:** Gardener

**Alignment:** Town Support

**Abilities:** Clean a person's garden each night to let them know what roles visited them.

* Your target will know what roles visited them that night.
* You will also know what roles visited your target
* You and your target won't know the names of persons that visits your target.
* Your target will not see you visiting them.

**Goal:** Lynch every criminal and evildoer.

## Actions

**Sun Icon:** N/A

**No night action:** N/A

**Target Self:** N/A

**Target Other:** You and your target will know the roles that visited them that night.

**Secondary Target:** N/A

## Strategy

* You can help the town by knowing if something is true or false like if a "Doctor" saying "I healed -**your target**- last night". If there was no doctor visit to your target last night, the "Doctor" is clearly a bad role trying to claim another role.
* You can also tell if your target was framed. If a Sheriff or Investigator calls your target out as a mafia member, you can tell that your target was framed and possibly save a fellow town member.
* Never tell what roles visited your target if there is no reason to do so... this would reveal your role to killers and do nothing good for the town.
* If you see a mafia member visit your target, you can be almost sure that they are not mafia. Mafia can't target mafia and you will know if there was a transporter involved. The only way this is not true is if a witch forces the mafia member to target another mafia member.
Songstress

## Stats

**Role Name:** Songstress (HAWAIIANpikachu)

**Alignment:** Neutral Bengin

**Abilities:** Go to someone's house and sing them music

**Attributes:**

-If you go to a role that investigates someone (EX:Invest/Consig.) they will see that role as a Escort/ Consort/ Songstress, If you are visited by a Investigator role, You will be roleblocked and you will sign everyone that visits you a song.

-If you visit a vigilante,mafioso, Veteran (Alert), Werewolf, Arsonist, or Vampire they will be roleblocked.

-If you visit a Godfather,Veteran (Not alert), or Vampire Hunter- Nothing will happen

-If you visit a Protective role, they will be healed that night.

-If you visit a survivor, they will turn into a Townie.

**Goal:** You win with anyone once a night with no deaths arrive (Excluding VH). You will only be able to win while you are alive when a day of no deaths arrive, once you win, You win even when dead.

**Notes:**

* Bite Immune

Sheriff Result-Your Target is Not Suspicious

Investigator-Your Target is charming- They must be a Escort/Consort/Songstress

Consiglere- Your Target can sing beautifully, They must be a Songstress!

## Actions

**Sun Icon:** N/A

**No night action:** Unless Investigated, N/A.

**Target Self:** N/A

**Target Other:** Sing a song at them, Roleblocking or healing them.

**Secondary Target:** N/A

## Strategy

To win as this role, try and find any killing role and roleblock them, sooner or later, there will be no kills/Just a kill from VH.

## Achievements

Mother-Win one game (5 TP)

Preacher-Win five games (5 TP)

Holy Voice-Win ten games (10 TP)

Goddess- Win 25 games (25 TP)

Healing Voice-Heal a Protective role that was attacked (10 TP)

Get Down!- Roleblock a role (5 TP)

Visionary- Roleblock a role that will lead to a night of no deaths (25 TP)
Demon (Thomas Hell)

**Consigliere** | Your target absorbs memories. They must be a Demon!

Everyone thought they only exists in folktales and fables. They were said to have the ability to absorb a person's memories with their demonic powers. As the years go by, people have forgotten about the urban legend about the creature, the Demon.

It all happened during one night. While an investigator was doing his daily investigations, he was attacked by an unknown being. A creature, with red eyes, sharp claws, and a large body. The creature bit on his head, leaving a very deep wound on his skull. The very next day, the investiagtor has lost his memories of his investigative abilities. This is when the Town realises, the Demon is no longer a myth.

## Stats

**Role Name:** Demon(Dem, Mon, Damn)

**Alignment:** Neutral Benign

**Abilities:** Steal a person's role and fulfill the role objectives.

**Attributes:** You may only steal one person's role.

You may not steal the person's role if they are night immune.

If your attack is successful, your target will turn into an Amnesiac.

**Goal:** Choose a person to steal their role and fulfill their role's objectives.

## Strategy

Stealing a Mafia member's or a Vampire's role will alert their teammates. If the victim that was attacked by the Demon turns into a threat(e.g. Serial Killer, Arsonist), the Mafia or Vampires will already know who to eliminate. But this is not always true since Amnesiac isn't a unique role.

Stealing a Town member's role will be much harder, since the Town does not know who their team members are most of the time. You'll have to gain the Town's trust by admitting you were the Demon that turned into a Town role. When choosing a Town role to steal from, you must make sure that the role is important, and the player having that role isn't doing a good job.

## Achievements

**Suckers:** Win 5 games as the Demon.

**Who's Da Boss?:** Steal a Mayor's role.

**Two is Better Than One:** Steal an Amnesiac's role.

**Jon Snow:** Tried to attack a Yeti.

**Giga-bite:** Win 25 games as the Demon.
Commissioner

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Alignment: Neutral Killing

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Investigator results: Your target kills people in order. They could be a Godfather, Commisioner or Vigilante.

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Sheriff: Your target is not suspicious.

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Consigliere: Your target wants to see the town dead. They must be a Commisioner.

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Summary: You are a nightmare for every town member.

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Goal: Live see the town loosing.

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Night action: Kill up to three people.

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Sun icon: Get a random investigation result for once.

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Target Self: N/A

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Target other: Kill your target.

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Secondary Target: N/A

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Night immunity: none

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Traitor (EmergencyBackupUsername)

**Consigliere** | Your target decieves you. They must be a **Traitor**!

Abandoned on the side of a highway, the baby was raised by the mafia. As he

grew older and wiser, he often pondered about his true parents.

One night, when he was seventeen, he sneaked out of his room and dug through the godfather's records of killed townies.

On the very first page, there were two people sharing his last name.

His jaw dropped.

The traitor had had enough.

## Stats

**Role Name:** **Traitor**.

**Alignment:** Town Deception[1]

**Abilities:**

* Appear as a random (non-killing) mafia in the mafia chat
* You have all the abilities of a mafia member, except you cannot visit people.

**Attributes:**

* Unique role.

**Goal:** Lynch every criminal and Evildoer.

**Notes:**

* You are essentially a mafia member that works for town, but you cannot visit. The mafia can thus find out you are a traitor.
* There is no traitor scroll.

## Strategy

* Because you cannot visit, it may be wise to pretend you are away from keyboard to remove suspicion.[2]
* Whispering your findings to confirmed townies may be a good idea instead of telling them to the whole town (and mafia.)

## Notes

1. I made a new alignment.
2. I feel like the AFK tactic would be too op. Then again, this would be an easy role to claim as mafia and may not be taken seriously.
Blacksmith (ThyNotShallRap)

**Consigliere** | Your target owns a smelter. They must be a Blacksmith.

## Stats

**Role Name:** Blacksmith (Smith)

**Role Alignment:** Town Support

**Abilities:**

* Create armor and ammo to be used by Town members.

**Attributes:**

* You can only provide armor/ammunition to 4 players.
* You can only create armor or ammo once per night.
* You can provide armor for yourself for one night.

**Goal:** Lynch every criminal and evildoer

**Victory Conditions:**

* Win with: Town, Survivor, Amnesiac, Jester, Executioner.

## Notes

* If your target is killed when you provide armor or ammunition, it does not count toward your 4 player limit.
* If you target someone who does not need ammunition or armor, it does not count.
* You do not need to differentiate if you provide ammo or armor.
* Players you can provide: Survivor, Vigilante, Veteran, Bodyguard, or Doctor.
* Your target, if successfully provided, will see the message: "You have been given extra ammunition/armor!"

## Actions

**Sun Icon:** N/A

**No Night Action:** Nothing

**Target Self:** Armor yourself for one night.

**Target Other:** Provide target with armor or ammunition. (Can be done 4 times, but 3 if self-armored once)

**Secondary Target:** N/A
Town

*This article is better explained by the Town of Salem wiki.*

*"Sheriff" and "Investigator" redirect here. Click on the respective link to see the page on the Town of Salem wiki.*

Please see Town.

## Wiki-Created Roles

Listed below are Town roles created here on the Character Creator Wiki. Click on the name to be taken to that role's page.
Creep (The Sp00k L0rd)

### Story

Was previously theMedium but now a vamp, the end

### Stats

Role: Creep

Affinity: Vampire Investigate

Summary: A subject once found by a group of vampires, turned into one of them

Ablilities: Visit someone at night to see which role visits them

Attributes: Veteran and BG immunity, can only die from Jester haunt or lynch

One of the roles visiting your target will be randomly bitten

You can only visit if the vamps have already converted someone last night

Goes through conversion immunity (If not a unique role)

Goal: Convert all who opposes you

### Priority of conversion

From highest to lowest

Town Power

Esc, Cons

Trans, Witch, Serial Killer

Any Town roles

Amne, Exe, Jest, Arso, BMer

Any mafia roles

Consi, invest
Impersonator (The Sp00k L0rd)

**Summary**
 **Goal**

 **Abilities**
 **Special Attributes**

 **Investigator**
 **Consigliere**

TBA, I'm lazy with stories

Affinity: Criminal Deception

Summary: A circus freak who can copy anyone

Abilities: Copy someone at day (excluding their goal)

Vote to kill others at night

Attributes: If you impersonate a Mayor, you will gain his ability to reveal and get his 3 votes

The person you impersonate will become a Survivor, Amnesiac, another Impersonator or a Serial Killer

You will NOT gain immunities

You will gain other people wills but not their death note

You can only impersonate once

Goals: Kill all Town and Mafia

Victory Conditions:

Win with: All Neutrals

May spare with: Serial Killer, Jester, Executioner

Must kill: Mafia, Town, Werewolf

Sheriff Results: Your target is a Criminal (Regardless of Role)

Investigatir Results: Your target is a (insert role here), Your target is a master of disguising, they could be a Disguiser or an Impersonator.

Consigliere Results: Your target is a Circus Freak, they must be a Impersonator!

### Achievements

Stolen: Win once as a Impersonator

Someone who isn't your friend: Win 5 times

Capgras Syndrome, made real: Win 10 times

Ditto: Win 25 times

Chameleon-ception: Impersonate a Disguiser

Sorry Boss!: Impersonate a GF, Mayor, Kingpin or Vampire Lord

Supreme Injustice: Impersoate a Vampire Hunter who turned into a Vigilante
Sentry

## The Sentry

The Sentry is a Town Investigative role that uses the concept of a post mortem Investigator to create someone who analyzes crime scenes of the dead.

## Abilities/Attributes

Abilities:

Shadow someone once per night, Examine a visitor once per night

Attributes:

You can only Examine three times

### Action Definitions

Shadow Ability:

Visit somebody’s house at night to see who visits them.

You will know the role of your target’s visitors, but you will not know who they are.

Visiting roles to your shadowed target are susceptible to being Examined.

Examine ability:

You can examine roles that have visited your shadowed target.

Select a role at night to examine. Once you have examined a role, you will get two players names that could potentially be that role. (Ex: Examine a Poisoner -> John Hathorne or Ann Hibbins is the Poisoner!)  (This role is different than Lookout in the sense that Lookouts usually will only be able to find leads if their targets die from a killer, i.e. Serial Killer or Mafioso. This role can also spot people like Consorts and Arsonists, but in balance receives less accurate data and increases the chance of killing somebody innocent)

You can have dead people appear in your examinations as long as they are cleaned and/or stoned.

You cannot shadow someone and examine someone at the same time

## Other Stuff

Investigator: Your target could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher or Sentry.

Sheriff: Your target is not suspicious.
Revealing: Your target pursues people for information. They must be a Sentry.

Unique Role: No

Immunities: No
(JOKE ROLE) Mlg Pro Sniper (16439aaron)

**Consigliere** | Your Target has Sniped you in the Face, Tey must be a Mlg Pro Sniper

## Story

One day, Timmy decided to Git Gud. Nuff Said, Get Rekt Skrubs

## Stats

**Role Name:** Mlg Pro Sniper

**Alignment: Joke MEGA-OP**

**Abilities:** Sniper 3 Pplz in Teh daytime With yur tripel shot rifel

**Attributes:**

* Click a pershun in teh day to Sniper tem
* if somewun visets yu in teh night they wil ba Snipered

**Goal:** Rek all teh Skrubs

## Actions

**Sun Icon:** N/A

**No night action:** Sniper all who viset yu

**Target Self:** N/A

**Target Other:** N/A

**Secondary Target:** N/A

## Strategy

* It is advied 2 be Mlg befor playing dis role, If yu are not Leet 1337 Haxxor yu wil Sniper urself
Alchemist (Thomas Hell)

Story coming soon whatever

## Stats

 **Consigliere** | Your target creates gunpowder bombs. They must be an Alchemist!

**Role Name:** Alchemist

**Alignment:** Neutral KIlling

**Abilities:** Kill a player and both their neighbours at once.

**Attributes:** You must develop the gunpowder bomb for 2 nights in a row before deploying it.

If you are roleblocked when attempting to deploy a gunpowder bomb, both the roleblocker and you will die.

You are night-immune.

Your attacks ignore night immunity.

## Strategy

The Yeti will freeze the gunpowder bomb you deployed at their home, so try to avoid them.

Be careful of Sheriffs and Consiglieres.

(The Sheriff will only detect your Alchemist identity at the 2nd night of the development of the bomb)

Trick a doctor into healing you, so that if you get roleblocked when deploying a gunpowder bomb, only the roleblocked will be killed and you will survive.

## Achievements

**End with a Bang:** Get the final kill.

**Suicide Bomber:** Get distracted by fireworks the night the bomb is ready to be deployed.

**9.11:** Deploy a bomb in the #10 player's house and kill their neighbours at the same time.

**Osama beat Warden:** Kill the Jailor that jailed you and survive.

**Bombs Away:** Win 25 games as an Alcemist.
Channeler (Thomas Hell)

**Consigliere** | Your target investigates with ghosts and spirits. They must be a Channeler.

The Channeler is always an anti-social fellow, always hiding away from crowds, staying in a dark cave and practicing her mage skills all alone. One day, she finally got sick of this daily routine. She wants to see change in her life. She wants to show the town what she is capable of. Using her supernatural investigative powers, the Channeler is able to find out a player's true identity. Using this information, the Channeler joins the Mafia without them noticing.

As the Mafia kills the Channeler, they did not realise that they had removed an asset for their victory. Fortunately, this does not change anything for the Channeler. As her soul is powered by magic, she is allowed to communicate with the Mafia. Using her priceless information, the Mafia is able to lynch the Arsonists and the Werewolf. The Channeler sheds a tear, as she finally became useful once in her life, ....or death.

## Stats

**Role Name:** Channeler(Chan, Channel, Nelly)

**Alignment:** Neutral Benign

**Abilities:** Investigate one person for their exact role, choose a team to communicate with.

**Attributes:** You may only investigate up to 3 people.

You must choose a team to win.

You will know every single member's name of a team.

You can only investigate during full moons.

**Goal:** Choose a team and win with them.

## Actions

**Sun Icon:** To choose a team to win with. You can choose from Mafia, Town, Werewolf, Serial Killers, Arsonists. You will be allowed to communicate with one of the team members you chose after you died.

## Strategy

Don't choose a team too early, make sure you know who has majority, then you choose that team. Not only that, try to get yourself killed so that you are much more useful in that team.

## Achievements

**The** **Psychic and the Psychopaths:** Communicate with a team of 3 Serial Killers.

**Who's Da Boss?:** Communicate with the Mayor.

**Betrayed:** Get killed by a member of the team you chose.

**Psychic Sidekick:** Win 5 games as a Channeler.

**Psycho, Service, Intelligence:** Win 25 games as a Channeler.

Bonus Achievement:

**Impossible!:** Win with Survivors.
Puppet

## Story

Stumbling upon the town, the puppet walked up to the sheriff that was going walking up to a house. "Do you need help?" the puppet said from far away. "Shu-- Actually, yes! Can you go up to that house and see what's happening?" "No problem!" The puppet responded. Walking up to the window, the puppet responded, "I see... someone healing someone!" "Good!" The sheriff responded before writing on his will. "Can you help me with another job?" The sheriff said. "No thank you, I want to help other people." The puppet replied. The next night, the puppet walked up to the mafia's house, and asked for help. "Hmm... Take this knife and stab the person living in the other house right next to you." "No problemo!" The puppet responded. He killed the veteran and thought, 'It's actually fun to help... maybe I can help the guy who wanted me to kill someone!' And so, he did.

==Stats

 **Consigliere** | Your target likes copying people. They must be a puppet!

                                            ==

Role Name : Puppet

Alignment : Neutral Evil

Abilities : You can choose to "puppet" someone random during the day, but you can only do so three times.

Attributes

* You cannot puppet on the first full moon.
* Alerted Vets can kill you.
* You can be jailed.
* Even if you were transported, you can still investigate/kill the player you selected.
* You can be controlled by a witch on specific roles.
* Escorts and Consorts can roleblock you on specific roles.
* You can be killed by bodyguards.
* You can only puppet three times.

Goal : Spare the mafias.

Sun Icon : Click on it to puppet someone

Night Action : The role you choose is your night action.

Target Self : You will commit suicide if all mafias are killed because you failed your job.

Target Others : Specific roles will.

Secondary Target : Specific roles will.

## Strategy

* Do not reveal yourself as a puppet. People will not know what your next move might be, especially because you try saving the mafia .
* But, you can reveal yourself to the mafia, so you can earn their trust.

## Achievements

Puppet Pet Peeve : Accidentally kill a mafia.

Puppet Pill : Commit suicide due to lack of sense to the mafia.

Puppet Trainee : Win a game as a puppet.

Puppet Trainer : Win five games as a puppet.

Puppeteer : Win ten games as a puppet.

Puppet Master : Win twenty-five games as a puppet.
Wraith (TbombTheAltHistorian)

**Consigliere** | Your target loves death. They must be the Wraith.

## Backstory

The Wraith, a creature of myth in the Town of Salem, is said to live in the nearby woods. One day, when people start hearing the blood curdling, abnormally low pitch scream of the Wraith, and when the town's people start dying for no apparent reason, but in horrifying ways, the Wraith is no longer myth, but fact.

**Note: This Role Is Now Adopted To A Coven Exclusive Role (Fits the expansion better than the base game).**

## Odds of getting Wraith role

Unlike most roles with a 7% chance, the Wraith only has 3%. Also, there can only be one Wraith per game.

## Character Details

**Role Name: Wraith**

**Alignment: Neutral (Killing)**

**Ablities:**

* **You're** **Able to kill up to 3 players at once but you can only kill once every 3 nights, and your attack is a powerful attack. You are Detection immune and have a Powerful defense to night attacks.**

* **You** **Puppet the body of one of those killed for the next day and vote "on their behalf", and if that role had a day ability you will use it.**

* **You can take multiple forms to manipulate and terrorize your victims but you're commonly seen in your shadow form.**
* **You can evolve into Death, Horseman Of The Apocalypse once you have killed all who oppose you. This role change will be done right before the standard victory message appears on screen. This role is purely visual and doesn't change the players' abilities.**
* **Plaguebearer cannot infect you, as you both *de-facto* cooperate together towards one goal, although to avoid this being a dead giveaway Plaguebearer will be able to select you and will see the "You infected \_\_\_" screen.**
* **If you and Pestilence both win the victory screen will display "The 2 horsemen of the apocalypse have won."**

## Goal:

Kill anyone who you will not win with, try and kill Vampires.

## Victory Conditions:

Wins With: Werewolf(ves), Coven, Plaguebearer.

Must Kill: Town, Mafia, Serial Killer(s), Arsonist(s).

Doesn't Matter: Vampire(s)
BEST ROOle Evuuu (JOKE ROLE: Qmanthegamer)

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Extorter (HookshotHotshot)

**Consigliere** | Your target promises safety to people, and accepts payment in cash. They must be an Extorter!

The Extorter strode down the street, whistling. The Godfather had given his orders, now it was up to him to carry it out. It was a mantra he knew well. *Nihil tale prandium gratis*; there's no such thing as a free lunch. He stopped at his target's house and opened the door with a smile and a jaunty greeting. The woman looked suspicious of him, and the Extorter couldn't blame her. They didn't know each other, after all. After the Escort's cautious reply, the Extorter launched into his speech, injecting fear into his voice. "Listen closely. You've seen the state of this town. I want to help." He wanted to help! What a riot. He wanted nothing more than to see her dead body in the street. The Escort had been making his family's life too hard for too long. But he kept his mask of urgent concern planted firmly on his face. "The Mafia is coming for you; they're coming for all of us. I think I can protect you, but you're going to have to stay home." The Escort looked scared, confused, but nodded. The Extorter left, before hiding behind a wall. He kept an eye on the Escort's door and watched as she opened the door, looked around, then strode out into the night. He walked up to her, intercepting her, drawing a pistol as he did. The Extorter grabbed her arm, and she whirled, before the terror in her eyes was replaced with confusion. "Why didn't you listen, miss?" the Extorter snarled, leveling the gun at her. The Escort's scream only echoed for a second, before being drowned out by a gunshot. The Extorter sighed. "Should've done what you were told..."

## Stats

**Role Name:** Extorter

**Alignment:** Mafia Killing

**Abilities:** Force someone to stay in their house for their own protection.

**Attributes:**

* You can only Extort 3 times
* If Extorted people use their ability the night after you Extort them, you'll kill them
	+ The mafioso/GF will still be able to kill that night, assuming they aren't roleblocked
* People will get a message at the end of the night and the beginning of the next night if they were Extorted.

## Achievements

**Bully**- Win one game as an Extorter (5 pts)

**Swindler**- Win 5 games as an Extorter (5 pts)

**Tormentor**- Win 10 games as an Extorter (10 pts)

**Menace**- Win 25 games as an Extorter (25 pts)

**I Warned You**- Kill someone on the same night they are killed by another player (25 pts)

**It Was Under Control**- Extort someone on the night they are killed by the mafia (10 pts)

**Lock and Key**- Extort the same person three nights in a row (10 pts)
Convincer (Naren3000)

// NOTE: I am Naren3000's new account. THIS NOTE WILL BE PUT FOR 2 DAYS.

The new kid moved into town. Day and days went, and the poor soul couldn't find anything to play. He tried asking his friends politely. They seemed to slam the door on him. One night, there was knocking. He opened the door and it was the Godfather. He thought he wanted to play with him and invited him into his house. The Godfather said, "Let's play a game". The boy was excited and asked him, "What game should we play?" and the Godfather said, "Convince the People".

 **Consigliere** | Your target is a mindless criminal who likes converting people. They must be a Convincer.

## Stats

**Role Name:** Convincer

**Alignment:**Mafia Support

**Abilities:**Convincing non-mafia members to become mafia.

**Attributes:**N/A

**Notes:**

* Convinced people will be turned to mafioso.
* Mayor, Sheriff, Veteran, Serial Killers and Vampires are immune to the convince.
* If Escort is convinced, they'll be a consort instead of Mafioso.
* If you visit a veteran on alert, you won't die, but you won't convince them either.

## Actions:

**Sun Icon:** N/A

**No night action:** N/A

**Target Self:**Save the mafioso if attacked

**Target Other:**Convince them (Unless they are immune to it)

**Secondary Target:** N/A
Personnel

Create your own story for it

## Role Card

You are the Personnel.

Neutral (Killing) role.

Powerful Attack

Basic Defense

Day Abilities:

Get Hired

Next Day you can:

Lock Onto Target

Night Abilities:

Fire - LO/BG/Vet don't see this

Summary:

"You are a hirable mercenary who hates vampiric figures."

You can choose a target, they can choose someone for you to target, but take a basic attack themselves; very good since you aren't a standalone role, and can work with other NK.

Must Kill:

Vampires

Wins With:

Town

Mafia

Criminals

SK

WW

Arsonist

Survivor

Jester

Executioner

Witch
(JOKE) Spammer (16439aaron)

## Story

There once was a man named Stan,

 **Consigliere** | SPAMSPAMSPAMSPAMSPAM

the one thing he lived for was spam, Then one normal night, When he was in a fight he quicklly decided to SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM

## Stats

**Role Name:** Spammer

**Alignment:** Joke UnderPowered

**Abilities:** Spam 5 people at night with SPAMSPAMSPAMSPAM

**Attributes:**

In daytime choose 5 people to Spam

Their chat at night will look like this:

SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM

If a person is being Spammed, they will Receive the message "SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM"

Upon Death, your death message will be "SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM"

Your death message will play 5 times a second after you are dead till the end of the game

## Achievements

**SPAM:** Win 1 game as Spammer (5 pts)

**SPAMSPAMSPAMSPAMSPAM:** Win 5 games as Spammer (5 pts)

**SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM:** Win 10 games as Spammer (10 pts)

**SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM:** Win 25 games as Spammer (200 PTS)
Werewolves

The werewolves are normal townies that turn into beasts under the full moon. They then have a council to decide who to brutally murder.

 The Double Voter

A werewolf is the neutral killing, The Double Voter gives 2 votes instead of 1, Hypnotising is like Hypnotist from the Mafia, Hider can hide from all visiting roles, and give fake info to sheriff, consigliere, and investigator. Transporting is a transporter, Traitor can't join the chat until Double Voter dies. Ghostwolf only wins if Werewolves win and at least 2 werewolves die. (4 in a game, not including a Ghostwolf) Junior makes 1 random person die if lynched, and ID Thief is a disguiser, but makes the dead seem like the ID Thief.
Defier

## Story

The day was falling. This young soldier nods his head to this. He had known the unknown to the town. He would fight on throughout his last breaths. The **Defier** had his trusty Remington in his hands, tonight he would be attacked he foretold. He wasn't going to go down. As killers charged in, and barraged him, he shot each of them right after they attacked him.

Serial Killers stabbed, and were shot.

Mafia members shot, and were shot.

Arsonists doused, and were shot.

The vigilante, however, didn't shoot a bullet.

He knew this man.

But when he manages to rush to the Doctor to get aid, a tragedy befell the **Defier**.

He had bled out.

## The Card - Start

Attack Value: Unstoppable

Defense Value: None

Ability?: Yes

Ability: As many nights as you want, kill all harmful visitors including regular mafia, but die if SK, Arso or a killing mafia are (one of) the one(s) who kill you, you die.

Attributes: When bitten, if Remington is or isn't out, kill the Vampire and don't get converted, but the death message is "He/She tried to bite those who defy the unknown."

Also, they cannot be guarded or healed if they successfully begin to bleed out.

## Strategy

Always defying means you can perhaps kill any evils. Vet baiting is adviced for this, but bare in mind you will reveal you are Vet, WW or Defier. You have a death note, and it is not a toy, as most of the times you use it, it can act as an example to scare Maf or SK off you, but you're probably dead if it shows.

## Achievements

Defied! - Win 1 game as Defier

Ahahaha. - Win 5 games as Defier

Tricked again. - Win 10 games as Defier

Destiny Bon' - Win 25 games as Defier

Nein! - Die when you have your Remington out.

you tried - Die when you don't have your Remington out.

honestly, you tried - Die 50 times without your Remington out.

NEINEINEINEINEINEINEINEINEIN - Die 50 times with your Remington out.

Diehard - Die 500 times overall.

Defy Reality - Get every other achievement on this list.