recursal/Fanatic-Fandom huggingface dataset:
Gas

Gas is a basic resource in Stellaris: Galaxy Command. It can be collected by workships from gas deposits inside system or produce by resource forge.

Alternatively, once upgrading the station nexus to level 10, the resource forge can be built. The resource forge can be switched between gas production or gel production.

### Source(s)

Gas Asteroid

Resource forge

Colonial mining district

### Usage(s)

Chemical refinery

Jupitium Factory

### Research

Resource forge maintenance

Gas and gel collection
Aldar crystal

This is a strategy resource in Stellaris: Galaxy Command.

The galaxy is divided into 4 sectors each produce 1 of the strategy resources

* Aldar Cystal (North east sector)
* Lythuric Gas (South west sector)
* Yurantic Crystal (South east sector)
* Gay Dust (North west sector)

### Usage(s)

Neutron generator

Jupitium factory

### Research

Materials lab maintenance

Star system resource maintenance
Armory event uos-gh series weapon

Chance of gaining goldenhawk(T4) weapon

## Cost of Fissure Scan

* Free scan every 24 hours
* 1 scan for Tachyon Probe
* 10 scan for 10 Tachyon Probe

### Legendary (0.2%)

* UOS GoldenHawk Predator Fragment x 40
* UOS GoldenHawk StrikerFragment x 40
* UOS GoldenHawk X-Pursuer Fragment x 40
* UOS GoldenHawk Ambusher Fragment x 40

### Epic (2.0%)

* UOS-GH Series Weapon Optional box x 4
* Main Computer Real Damage (purple)

### Rare (6.0%)

* SMG Plutonium Cannon
* SMG Plutonium Laser
* SMG Plutonium Missile
* SMG Plutonium Drone

### Excellent (21.0%)

* SMG Uranium Cannon
* SMG Uranium Laser
* SMG Uranium Missile
* SMG Uranium Drone
* Auxiliary Computer-Kinetic Critical
* Auxiliary Computer-Explosive Missile
* Auxiliary Computer-Armor Piercing Missile
* Auxiliary Computer-Real Damage Kinetic
* Paint:Blue
* Paint:Green
* Skin Fragment: Plantoid Flagship x 2
* Skin Fragment: Fungoid Flagship x 2
* Skin Fragment: Imperial Flagship x 2

### Fantastic (22.8%)

* Main Computer-Critical (blue)
* Main Computer-Shield Regen (blue)
* Main Computer-Damage Reduce (blue)
* Main Computer-Real Damage (blue)
* Engine [Fox](Purple)
* Extra Critical Damage
* Advanced Module x 30
* Advanced Module x 60

### Normal (48.0%)

* SMG Uranium Cannon Fragment
* SMG Uranium Laser Fragment
* SMG Uranium Missile Fragment
* SMG Uranium Drone Fragment
* SMG Plutonium Cannon Fragment
* SMG Plutonium Laser Fragment
* SMG Plutonium Missile Fragment
* SMG Plutonium Drone Fragment
Introduction to the Game

Please refer to this video to get a summary and introduction to the game: https://www.youtube.com/watch?v=8s0qxAhqUME

The video will have a more well rounded explanation about the background and bigger picture of what's going on.

The sections below outlines some of the key points, please note this will be a work in progress page.

## Selecting a server

Unless you're spending money, once a server has been open for more than a few weeks, you will greatly struggle or not be able to catch up to other players.

Once you've completed the tutorial follow this guide on how you'd transfer server: How To Transfer Servers

If the server population is medium or higher, I would strongly advise waiting for a new server to appear before starting the game.

A new server will appear around 3 days after the newest current server reaches "Very High" population

## Initial Focus

Two of the main ways you'll be developing your floating base, is buildings and research.

You should first focus on growing your population, this increases your EC (Energy Credit) income, the main currency in the game.

### Buildings to Focus:

* Population → **Residence**
* Resource → **Organic Farm**

### Research to Focus:

* Station → Population → **Labor**
* Station → Population → **Technician**
* Station → Population → **Researcher**
* Station → Population → **Expert**
* Resources → Basic → **Organic Farm Maintenance / Food Production**

For research later on: https://www.youtube.com/watch?v=HKkK28SL\_cQ

### Side Quests

When you tap on the quest(shown below) you'll see a list of side quests. Some of them will have an icon that looks like a person. This increases your population.
Armory event lost trinkets

Chance of gaining legendary relics

## Cost of Fissure Scan

* Free scan every 24 hours
* 1 scan for Tachyon Probe
* 10 scan for 10 Tachyon Probe

### Epic (8.0%)

* Legendary Relic Selection Crate x 30
* Legendary Relic Selection Crate x 40
* Legendary Relic Selection Crate x 50
* Legendary Relic Selection Crate x 60

### Rare (4.0%)

* SMG Plutonium Cannon
* SMG Plutonium Laser
* SMG Plutonium Missile
* SMG Plutonium Drone

### Excellent (12.0%)

* SMG Uranium Cannon
* SMG Uranium Laser
* SMG Uranium Missile
* SMG Uranium Drone
* Auxiliary Computer-Kinetic Critical
* Auxiliary Computer-Explosive Missile
* Auxiliary Computer-Armor Piercing Missile
* Auxiliary Computer-Real Damage Kinetic

### Fantastic (31.50%)

* Main Computer-Critical (blue)
* Main Computer-Shield Regen (blue)
* Main Computer-Damage Reduce (blue)
* Main Computer-Real Damage (blue)
* Engine [Fox](Purple)
* Increase Ship Load Capacity for components
* Extra Critical Damage
* Paint:Azury
* Paint:Red
* Paint:Orange
* Artifact x 600
* Artifact x 1200

### Normal (44.0%)

* SMG Uranium Cannon Fragment
* SMG Uranium Laser Fragment
* SMG Uranium Missile Fragment
* SMG Uranium Drone Fragment
* SMG Plutonium Cannon Fragment
* SMG Plutonium Laser Fragment
* SMG Plutonium Missile Fragment
* SMG Plutonium Drone Fragment
Alliance edicts

Alliance edicts offers additional perks to the members of alliance.

There are 5 edicts slot, the 5th edicts slot will be unlocked at alliance level 13

The available edicts depends on government type

## Basic Alliance Edicts Type

These edicts are available to all

    Fast Repair
    Construction Speed
     Ship building speed increase
     Reduced Armament
     Talent Development Program
     Resource Acquisition
     Energy Saving
     Co-Construction

## Special Alliance Edicts Type

These type of edicts required alliance to adopt certain government type
Leader skill upgrade materials

Skill upgrade material can be obtained from

* Daily Situation normal exploration mission
* Level 1 Skill Upgrade Material Crate
* Level 2 Skill Upgrade Material Crate
* Level 3 Skill Upgrade Material Crate
* Level 4 Skill Upgrade Material Crate
* Level 5 Skill Upgrade Material Crate
* Level 6 Skill Upgrade Material Crate
* Level 1 Skill Upgrade Material Crate (Random)
* Level 2 Skill Upgrade Material Crate (Random)
* Level 3 Skill Upgrade Material Crate (Random)
* Level 4 Skill Upgrade Material Crate (Random)
* Level 5 Skill Upgrade Material Crate (Random)
* Level 6 Skill Upgrade Material Crate (Random)
* Combined from lower level skill sub components (10 components into 1)

## Level 1 Skill Upgrade Material (White)

* Solar Energy
* Basic Hard Metal
* Integrated Semiconductor
* Integrated Conductor
* Basic Synthetic Material
* Precious Metal
* Basic Organic Matter
* Void Crystal
* Basic Ceramic

## Level 2 Skill Upgrade Material (Green)

* Geothermal Energy
* Fortified Hard Metal
* Transistor Semiconductor
* Fortified Conductor
* Improved Synthetic Material
* Fortified Precious Metal
* Complex Organic Matter
* Improved Void Crystal
* Fortified Ceramic

## Level 3 Skill Upgrade Material (Blue)

* Biomass Energy
* Structural Hard Metal
* Inorganic Semiconductor
* Structural Conductor
* Advanced Synthetic Material
* Structural Precious Metal
* Bio Organic Matter
* Advanced Void Crystal
* High Temp Ceramic

## Level 4 Skill Upgrade Material (Purple)

* Nuclear Energy
* Intrinsic Hard Metal
* Element Semiconductor
* Equivalent Conductor
* Nanocomposite Material
* Fluid Precious Metal
* Charged Organic Matter
* Void Polymer
* Varistor Ceramic

## Level 5 Skill Upgrade Material (Yellow)

* Darkmatter Energy
* Extrinsic Hard Metal
* Ionization Semiconductor
* Bistable Conductor
* Polymer Material
* Superfluid Precious Metal
* Dynamic Organic Matter
* Mega Void Polymer
* Conducting Ceramic

## Level 6 Skill Upgrade Material (Red)

* Antimatter Energy
* Ion Hard Metal
* Molecular-beam Semiconductor
* Spontaneous Conductor
* Condensed Material
* Plasma Precious Metal
* Super-Dynamic Organic Matter
* Giga Void Polymer
* Superconducting Ceramic
Armory event grant fleet

Chance of gaining powerful kinetic and strike craft weapon

## Cost of Fissure Scan

* Free scan every 24 hours
* 1 scan for Tachyon Probe
* 10 scan for 10 Tachyon Probe

Tachyon Probe can be obtained from battlepass or purchase

### Legendary (0.50%)

* SMG 115 Element Drone x 10
* SMG 115 Element Canon x 10
* Advanced Module x 2,000

### Epic (3.00%)

* SMG 115 Element Drone x 1
* SMG 115 Element Canon x 1
* Main Computer - Critical (Purple) x 1

### Rare (6.0%)

* SMG Plutonium Cannon
* SMG Plutonium Laser
* SMG Plutonium Missile
* SMG Plutonium Drone

### Excellent (21.0%)

* SMG Uranium Cannon
* SMG Uranium Laser
* SMG Uranium Missile
* SMG Uranium Drone
* Auxiliary Computer-Strike Craft Critical
* Auxiliary Computer-Giant Laser Pulse
* Auxiliary Computer-Disintegrating
* Auxiliary Computer-Real Damage: Strike craft
* Paint: Yellow
* Paint: Pink
* Skin Fragment: Avian Flagship x 4
* Skin Fragment: Molluscoid Flagship x 4

### Fantastic (21.50%)

* Main Computer-Critical (blue)
* Main Computer-Shield Regen (blue)
* Main Computer-Damage Reduce (blue)
* Main Computer-Real Damage (blue)
* Engine [Fox](Purple)
* Extra Critical Damage
* Artifact x 30
* Artifact x 60

### Normal (41.0%)

* SMG Uranium Cannon Fragment
* SMG Uranium Laser Fragment
* SMG Uranium Missile Fragment
* SMG Uranium Drone Fragment
* SMG Plutonium Cannon Fragment
* SMG Plutonium Laser Fragment
* SMG Plutonium Missile Fragment
* SMG Plutonium Drone Fragment
* SMG Element 115 Drone Fragment
* SMG Element 115 Canon Fragment
Armory event strong leaders

Chance of gaining Wardon Commanders (Yavans, Suraimu, Igvi Asa)

## Cost of Fissure Scan

* Free scan every 24 hours
* 1 scan for Tachyon Probe
* 10 scan for 10 Tachyon Probe

Tachyon Probe can be obtained from battlepass or purchase

### Legendary (0.10%)

* Strong Leader Fragment Optional Crate (Yavans, Suraimu, Igvi Asa Fragment) x 40

### Epic (2.00%)

* Strong Leader Fragment Optional Crate (Yavans, Suraimu, Igvi Asa Fragment) x 4
* Strong Leader Fragment Optional Crate (Yavans, Suraimu, Igvi Asa Fragment) x 6
* Strong Leader Fragment Optional Crate (Yavans, Suraimu, Igvi Asa Fragment) x 8

### Rare (6.0%)

* SMG Plutonium Cannon
* SMG Plutonium Laser
* SMG Plutonium Missile
* SMG Plutonium Drone

### Excellent (21.0%)

* SMG Uranium Cannon
* SMG Uranium Laser
* SMG Uranium Missile
* SMG Uranium Drone
* Auxiliary Computer-Kinetic Critical
* Auxiliary Computer-Explosive Missile
* Auxiliary Computer-Armor Piercing Missile
* Auxiliary Computer-Real Damage Kinetic
* Paint: Blue
* Paint: Green
* Skin Fragment: Plantoid Flagship x 2
* Skin Fragment: Fungoid Flagship x 2
* Skin Fragment: Imperial Flagship x 2

### Fantastic (22.90%)

* Main Computer-Critical (blue)
* Main Computer-Shield Regen (blue)
* Main Computer-Damage Reduce (blue)
* Main Computer-Real Damage (blue)
* Engine [Fox](Purple)
* Extra Critical Damage
* Artifact x 30
* Artifact x 60

### Normal (48.0%)

* SMG Uranium Cannon Fragment
* SMG Uranium Laser Fragment
* SMG Uranium Missile Fragment
* SMG Uranium Drone Fragment
* SMG Plutonium Cannon Fragment
* SMG Plutonium Laser Fragment
* SMG Plutonium Missile Fragment
* SMG Plutonium Drone Fragment
Helping Hands (storybook edition)

* Current
* Formerly

"Everyone knows that carrots are good for your eyes, but have you ever seen a bunny wearing glasses?"— The first book's introduction

**Helping Hands** is a children's picture book written and illustrated by Dee Shannell, published by Kiddie Holdings in 2022.

## Plot

Deedra Featherstone is a 7-year-old "business-bunny" (as she describes herself) with a green dress, carrot pearl necklace and large round glasses. She loves enforcing routine and order. She serves as the boss and CEO of Featherstone Incorporated. As her company's name suggests, Deedra seeks to change future generations.

She has a big heart, is resourceful, very smart, and several of her plots involve helping someone out. She tries to please her friends and other characters each time. However occasionally, Deedra's ideas, plots, and schemes have upset others, unintentionally or otherwise. Although her ideas sometimes don't go the way she plans them, they always accomplish their original objective in the end. Newer books further explore Deedra's generosity toward all of her friends. After she helps someone out, they all say "Thanks, Deedra, for the inspiration."

## Trivia

* Prior to an adaptation into a TV series of the same name, the book was featured on an episode of another show.
* Deedra very rarely takes off her glasses, something the writers/producers have stated they fully intend to keep that way.
* The Kiddie Channel's website for *Helping Hands* describes Deedra as someone who "thinks big".
Factory structure marsium factory

This factory structure will consume Jupitium and Higgs Gold into Nuclear material. Upgrading this building will increase production rate of resource and job vacancy

Max. Structure: 1

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Beginner Tips

Some of the most basic tips would be discussed here,

1. Try not sell any resources till you reach level 12 Nexus. Some resources seem like a burden and you often wish to sell them for EC but trust me you would need them after growing further.

2. Attack pirates only on a 1:10 ratio. For example, for attacking a pirate of 20k be sure to have a fleet power of 200k.

3. Always dock your extra ships, although most probably (you will above a beginner by the time you have extra ships). Go to fleets-manage-click on the damaged fleet- then click on the ships individually- click on move to dock for the damaged ships. After this resupply your fleet with good ships and go on attacking!

4. You can post coords in chat by clicking on anything you wanna share bookmark it-go to ally chat- click not he bookmark symbol (the flag one) - click forward icon.

5. You can adjust level of pirate fleet you want to attack by going to functions(the plus icon on bottom left) - scroll down - click a radar like option - search the desired level.
Energy Credits (EC)

Energy credits (EC) are trade currency in Stellaris: Galaxy Command.

They are used for

* buy and sell resources
* maintenance of buildings and fleets.

They can be obtained from

* tax income of Population.
* selling resources
* radar pirate drop
* daily activities point rewards #5
* alliance weekly wage (if your rank qualified)
* caravaneer checker event rewards
* EC debris appear after winning a sub space war.
* raiding hostile player's station
Factory structure higgs smelting furnace

This is the main structure that consume Cornerstone , Titanium and Hyperium to produce Higgs Gold resource, upgrading this building will increase production of resource and job vacancy.

Max. Structure: 3

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Cabinet

Assign leader(s) as cabinet member to utilize their skill bonus and internal affair points (a.k.a. Politic Points) bonus.

Leaders when first recruited will be automatically assigned to any available role, you may need to resign them from their role manually before place them to appropriate cabinet role.

In order to resign a leader from their assigned role, they must not have any in progress task. So avoid assigning Commanders to Construction, Research and Shipyard as their in progress task may prevent the leader's resign attempt.

**Construction** and **Research**'s cabinet member has to be manually assigned via the cabinet screen.

**Shipyard, Resource Structure** and **Factory**'s cabinet member(s) will be automatically assigned when the leader is assigned to assist in respective shipyard, resource structure and factory screen.

### Shipyard

You need a min. level 157 official (political point 1851) to gain the max. bonus of assigning to work at the shipyards
Tarotgender

Flag made by EmeliButterfly

**Tarotgender** is a gender that relates to tarot cards, usually the meaning of a certain cards or the deck altogether. For example, someone might be **Tarotgender** because they relate to a certain card, such as the three of cups, which represents friendship.
They might also feel like their gender has the same magical, all-knowing and all-seeing aura.

## What are tarot cards?

Tarot cards are cards that have a specific meaning. They are split into major arcana, and the minor arcana. The minor arcana is split into suits, *Cups*, *Coins*, *Swords*, and *Wands*. People ask the tarot cards questions, and they answer.

## Pronouns

* Tarot/Tarotself
* Card/Cardself
* any neopronouns
* any binary pronouns
* they/them
Event pirate hunter

Complete mission by eliminating pirate fleet of certain strength

* 100 Volatile Motes x 2
 Eliminate total 3,000,000 strength of pirate fleet
* 100 Higgs Gold x 2
* EC x 100k
 Eliminate total 5,000,000 strength of pirate fleet
* 100 Nuetronium x 2
* Level 4 Skill Upgrade Material Crate (Random) x 1
* EC x 150k
 Eliminate total 10,000,000 strength of pirate fleet
* 100 Pitharan Dust x 2
* 100000 Leader EXP x 1
* Level 5 Skill Upgrade Material Crate (Random) x 1
* EC x 200k
 Eliminate total 20,000,000 strength of pirate fleet
* 8 Hours Shipbuilding Speed up x 2
* 100 Neutronium x 3
* 10 Neutronium Ore x 3
* EC x 250k
* Anademium x 4
Event interstellar adventure

Complete mission by exploring planet (Situation)

* 100 Volatile Motes x 1
 Explored any 3 planets
* 100 Volatile Motes x 1
* 100 Higgs Gold x 1
 Explored any 5 planets
* 100 Higgs Gold x 2
* 100 Neutronium x 2
 Explored any 8 planets
* 100 Neutronium x 2
* 3 Hours Research Speed up x 2
 Explored any 10 planets
* 100 Neutronium x 3
* 10 Neutronium Ore x 3
* Anademium x 4
Flagship

## Flagship Type

There are 3 flagship types correspond to 3 leader types

* No weapon slot to provide weapon bonus, so not suitable to lead a combat fleet
 Voidfighter | Commanders
* Max upgrade level: 7
 Truthseeker | Scientists
* Not allowed to recycle the fleet.
* Max upgrade level: 4

## Level Up Flagship

Flagship level upgrade conditions and effect

## Flagship Components

Player can refit their flagship components to gain better bonus.

There are 4 type of configurable flagship component slots

* Computer
* Weapon
* Engine
* Auxiliary

Some component slot of flagship type is not configurable

* Statecrafter's main computer slot
* Truthseeker's main computer slot
* Defensive computer slot

Each component has their capacity requirement, hence limited by flagship's total available capacity.

## Recycle Flagship

Leader with Statecrafter or Voidfighter type can recycle their flagship and re-assigned with different type (Swapped between Statecrafter and Voidfighter type)

All upgrade (including the level) will be LOST after flagship is recycled, so proper consideration needed before performing recycle.
Armory event subspace battle

Chance of getting Lithoid or Toxoid flagship skins

## Cost of Fissure Scan

* Free scan every 24 hours
* 1 scan for Phase Probe
* 10 scan for 10 Phase Probe

Phase probe will be dropped by elite pirate during the Final Chapter stage in the server of subspace winner

### Epic (11.0%)

* Skin Fragment: Lithoid Flagship x 1
* Skin Fragment: Toxoids Flagship x 1
* Main Computer Shield Regen (Purple) x 1

### Rare (4.0%)

* SMG Plutonium Cannon
* SMG Plutonium Laser
* SMG Plutonium Missile
* SMG Plutonium Drone

### Excellent (12.0%)

* SMG Uranium Cannon
* SMG Uranium Laser
* SMG Uranium Missile
* SMG Uranium Drone
* Auxiliary Computer-Kinetic Critical
* Auxiliary Computer-Explosive Missile
* Auxiliary Computer-Armor Piercing Missile
* Auxiliary Computer-Real Damage Kinetic

### Fantastic (29.00%)

* Main Computer-Critical (blue)
* Main Computer-Shield Regen (blue)
* Main Computer-Damage Reduce (blue)
* Main Computer-Real Damage (blue)
* Engine [Fox] (purple)
* Increase ship load Capacity for components
* Extra Critical Damage
* Paint:Azure
* Paint:Red
* Paint:Orange
* Advanced Module x 30
* Advanced Module x 60

### Normal (48.0%)

* SMG Uranium Cannon Fragment
* SMG Uranium Laser Fragment
* SMG Uranium Missile Fragment
* SMG Uranium Drone Fragment
* SMG Plutonium Cannon Fragment
* SMG Plutonium Laser Fragment
* SMG Plutonium Missile Fragment
* SMG Plutonium Drone Fragment
Alliance

Alliance is an important part of the game, where players come together to grow their strength and bonds.

Joining in an alliance, a player can gain

* many perks (owned sector capitals bonus, alliance edicts )
* able to get rewards from completing daily mission - Donate to Alliance
* able to participate in War in Heaven event (if alliance has territories)
* able to participate in Leviathan event
* able to participate in Subspace War event
* able to participate in United as One event
* able to get rewards from Alliance Challenge missions
* gain achievement title Alliance Elite

## Alliance Level

Alliance level determine the following

* max. number of members
* max. number of territories (Sector Capitals)
* max. number of alliance resource structure
* max. number of alliance defense structure
* alliance edicts slots unlocked

Alliance level up from gaining alliance EXP, there is a daily cap on alliance EXP gained.

Alliance EXP can be obtained via

* EC donation to alliance (refer to helping your alliance)
* members' activity (hunting pirate, scan planet)

## Alliance Member Rank

Members of alliance are given rank to facilitate roles and responsibility on alliance management. There are total of 5 ranks (lowest is rank 1, and there is only 1 rank 5 member whose is the leader of the alliance)

## Alliance Leadership Change

Leadership of alliance can be changed in the following scenarios

* Current leader handover the leadership to other member
* Current leader has no log in over certain period, triggering an election. higher rank member(s) can step in to contest for the successor position, the winner will take over the leadership.

## Alliance Government Type

Ethic of members will affect the alliance ethics and hence affecting the available government type option for the alliance. The alliance ethics is regularly re-evaluated and may lead to alliance government type changes.

## Alliance Edicts

Alliance can choose alliance edicts that give additional perks to the members, Certain special alliance edicts require certain government type

## Alliance Territories

Alliance can gain territories via

* Occupy sector capital of unoccupied territories
* Cede other alliance's territories by mean of war

Each territories sector provides different bonus, the sector capital's level can be upgraded to boost the bonus.

Alliance resource structures can be built on top of planets within the alliance territory to gain extra resource and income.

Alliance defense platform can be build in alliance territory to provide defense against hostile alliance fleets.

## Alliance Challenge

There are daily/weekly Alliance Challenge that provide member with rewards (both member and participate type).
Factory structure pitharan refinery

This factory structure will consume Lythuric gas and Gray dust and produce Pitharan dust

Upgrading this building will increase production rate of resource and job vacancy

Max. Structure: 1

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Factory structure uranium factory

This factory structure will consume Nuclear material and Venusium and produce Uranium

Upgrading this building will increase production rate of resource and job vacancy

Max. Structure: 1

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Buildings

## Building Upgrade Priority

1. The Station Nexus. Your main building, increases Fleet Limit, Workship limit and allows you to upgrade other building to higher level.
2. The Population Structures building should be your first upgrade, always have all of them maxed out to increase your EC production. Applies to all Population section buildings in the Structure list menu. You will get new population each day at a set time based on the level of your buildings.
3. The Research Institute should be upgraded second. It increases research speed and unlocks other research.
4. The Ship Design Center should be the third upgrade, increases the maximum ship designs you can have for your ships and unlocks new ship classes.
5. The Elite Academy may be considered next if you are at Nexus level that can unlock your edicts slots
6. The Shipyard is your fourth upgrade, it increases speed at witch you build and max queue for building ships. Always queue buildings ships.even if you reached your command limit for your fleet.
7. The Radar Station may be considered next if you have fleet strength strong enough for next level of radar pirate hunting
8. The Resource Structure buildings comes next, these buildings require only EC to run so be careful to have your upkeep lower than your EC production always.
9. The Factory Structure building should be your next upgrades. Careful not to upgrade their level too high that your resource building output unable to supply the factory needs.
10. The remaining Functional Structure buildings (Warehouse, Prison) when you ready for upgrading your station nexus to next level

## Building Structure Type

* Functional Structures
* Population Structures
* Resource Structures
* Factory Structures
Alloy

## Alloys

### Resource Type

metal

This is a resource in Stellaris: Galaxy Command.

Mainly produced from the Alloy Foundry (Electricity + Metal)

Some hostile player fleet when defeated may produce alloy debris

### Source(s)

Alloy foundry

Alloy Wreckage

Daily Activities Point Rewards

### Usage(s)

Chemical refinery

Ship building - frigate

Ship building - destroyer

### Research

Alloy foundry maintenance

Alloy production
Helping Your Alliance

There are many ways you can help your alliance, it helps them get more territory, have stronger buffs, have stronger sector capitals, recruit more members etc.

## Donate to the Alliance

If you can't afford to donate much, at least donate 1 EC, 5 times to complete the daily quest.

Each 1 EC gives the alliance 4 experience. If you're donating more than 5, make sure it hasn't reached it's daily limit:

Make a trade by click the + → Alliance

Click + in the energy credit section on the right

Drag the bar and select the amount you wish to donate

## Improve Alliance Sector Capitals

As alliances gain territory, the sector capital gained provides a bonus. To improve this bonus, the sector capital needs to be leveled up.

select the sector capital to be upgrade, click on the "View" option, under the "Elite Capital", click on the "Upgrade"

the 2 accelerate upgrade options will be shown

When the upgrade acceleration tasks available, you'll see the globe icon below on the right.

### Resource Contribution

This is simply donating electricity needed to upgrade the capital.

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### Reestablish Order

Selecting Go will take you to the sector this mission is in. In this region there are special pirates called Plunderer, you need to destroy all of them.

Below is what it looks like, sometimes you will need to change your camera angle to find them.

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## Upgrade Alliance Resource Structures

Under the Alliance menu, go to Territory → Resource Structure

Alliance resource structures can be upgrade up to the level of your Alliance.

Select one and click Go

Select the planet → View Building

Select Upgrade. Note that you can do this more than once as long as you have workships available!
Intergalactic missile platform relics

### Relic Structure Effect

Relic structure effect will be unlocked when relics level within the group reach requirement

* Deal damage to fleets in battle ( Strategy skill )

Relic Structure Effect per Level
 30
 40

### Relics

#### Black Stone of Shapur

* Max level: ?
* Perks
	+ Damage from robotic weapon
	+ The chance of kinetic dealing 2 times of damage
	+ Battleship armor

#### Claw of Ethergon

* Max level: ?
* Perks
	+ The chance of kinetic ignoring enemy's armor
	+ The evade chance of cruise
	+ Damage from robotic weapon

#### Resurrected Combat Core

* Max level: ?
* Perks
	+ Fleet Accuracy
	+ Fleet Evade
	+ Battleship armor

#### Egg of Leviathan

* Max level: ?
* Perks
	+ Dreadnought armor
	+ The evade chance of cruiser
	+ Kinetic Weapon Damage
Gel

Gel is a basic resource in Stellaris: Galaxy Command. It can be collected by workships from gel deposits inside system or produce by resource forge.

Alternatively, once upgrading the station nexus to level 10, the resource forge can be built. The resource forge can be switched between gas production or gel production.

### Source(s)

Gel Asteroid

Resource forge

Colonial mining district

### Usage(s)

Chemical refinery

Saturnium Factory

### Research

Resource forge maintenance

Gas and gel collection
Cornerstone

This is a resource in Stellaris: Galaxy Command.

Mainly obtained from cornerstone foundry (Minerals + Metal), some larger pirate fleet when defeated will produce debris of cornerstone type.

### Source(s)

Cornerstone foundry

Cornerstone Asteroid

Cornerstone Wreckage

Daily Missions & Daily Activities Point Rewards

### Usage(s)

Higgs smelting furnace

Plasma analyzer

Neutronium analyzer

Ship building - destroyer

Ship building - cruiser

Building upgrade

Research upgrade

### Research

Cornerstone foundry maintenance

Cornerstone production
Dock

Dock is where the player manage the fleets.

* create fleet
* modify fleet (remove ships, assign ship, move damage ship to dock)
* disband fleet
* manage (add/remove) commander of a fleet
* repair fleet.
* mass repair damage ships of same design in dock
* redesign ships in dock.

a fleet can contain ships with up to max. 10 design types.

You can always put aside damaged ships from multiple fleet to Dock (where unassigned ships sit) and replenish fleets with new ships with zero downtime.

## Redesign Ship in Dock

Player can refit their ships in dock to other design via the redesign button in the Dock screen.

The following conditions applied for redesign

* Only for Cruiser, Battleship and Dreadnought type
* Not applicable for ships obtained via Leviathan event or subspace war event.
* Redesign only between
	+ same tier (e.g. T1 to T1, SMG Braun to SMG Braun DEF) or
	+ to one tier higher (e.g. T1 to T2, SMG Braun to SMG Da Vinci, T2 to T3, SMG Da Vinci to WRI Zenith )
* Has sufficient resource for redesign (e.g. T2 to T3, need Anademium resource)

Time required for completing the redesign depends on number of ships chosen for upgrade.

Generic speed up item can be used to speed up the redesign process.

Tips:

* Use redesign to refit the standard T1 ship obtained from events (e.g. SMG Braun, SMG Goddard, WRI Quasar) to your latest design.
Colonial Mining District

Colonial Mining District is an alliance resource structure where you can send workships to collect resources.

This structure can be build on Gas Giant (Big brown planet), Barren planet (Brown planet) or Volcanic planet (red planet)

The planetary mine's maximum rank depends on the alliance's level; for example a level-7 alliance can upgrade its planetary mines up to level 7.

The resource supplied by a planetary mine changes every day. Available resources are

* Minerals
* Electricity
* Gas
* Gel
Armory

In Armory, you scan for Fissures and obtain the armory related rewards ( main/auxiliary computers, flagship weapons, flagship skins, and fragments )

There are 2 standard armory event

* Delta Machinery for powerful weapon
* Advanced Delta Machinery for destructive energy and explosive

Special armory events

* Nightshade Weapon for nightshade(T3) weapon
* Nightshade Components for nightshade(T3) armor
* Subspace Battle for flagship skin
* Lost Trinkets for rare relics
* Federal Commander for commanders
* Wardon Core for wardon commanders
* Strong Leaders for powerful commanders
* Grant Fleet for powerful kinetic and strike craft weapon
* UOS-GH Series Weapon for golden hawk(T4) weapon
Daily Things To Do

1. Find Pirates (And fight radar pirate). Take 10x their fleet strength to minimize the damage you take
2. Fissure Scan under Armory
3. Space station events as they pop up
4. Exploration for the Situation events
5. Complete the daily mission
6. Complete Daily Check in
7. Collect the Daily Gift
8. Complete the Void Galaxy - Void Dimension Daily Missions
9. Complete the Cabinet Proposal task(s)
10. Collect Taxes
11. Collect ranking reward (Voidland Stardust) from Voidland Galaxy
Flagship type voidfighter

Only for commander type leader

Base Attributes

* HP: 72k
* SDEF: 14.4k
* ATK: 375
* AR: 60
* PROT: 100
* EVD: 50
* FTL: 70
* STL: 1600

Flagship Component Slots

* Defensive Computer x 1
* Main Computer x 1
* Auxiliary Computer x 1
* Engine x 2 (2nd unlock at flagship level 4)
* Weapon x 6
	+ 2nd Weapon unlocked at flagship level 2
	+ 3rd and 4th Weapon unlocked at flagship level 3
	+ 5th Weapon unlocked at flagship level 6
	+ 6th Weapon unlocked at flagship level 7
* Auxiliary x 2
	+ 1st Auxiliary unlocked at flagship level 3
	+ 2nd Auxiliary unlocked at flagship level 5
Functional structure shipyard

Upgrading shipyard will improve ship building speed and shipyard production capacity.

Max. Structure: 6

Note: Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)

## Buildings Availability

* 2nd Shipyard at Station Nexus Level 5
* 3rd Shipyard at Station Nexus Level 9
* 4th Shipyard at Station Nexus Level 13
* 5th Shipyard at Station Nexus Level 18
* 6th Shipyard at Station Nexus Level 21

## Ship Type Supported for Construction

* Corvette
* Frigate
* Destroyer
* Cruiser
* Battleship
* Dreadnought
* Titan
* Workships
Alliance Member Rank

Each member will be assigned a rank (default rank 1).

Rank of member decides what they can perform, the name of rank depends on the government type of the alliance.

There will be only one rank 5 member in the alliance who will be the leader of the alliance.

Higher rank member can promote lower rank member but up to 1 rank below their rank (Example rank 4 member can promote a rank 1 member to max rank 3)
Increase Development Level

Only first 14 days

* 100 Cornerstone x 10
* 100 Alloy x 10
 Increase Development point to 100k
* 100 Cornerstone x 20
* 100 Alloy x 10
 Increase Development point to 200k
* 100 Titanium x 20
* Level 1 Upgrade Skill Material Crate (Random) x 15
 Increase Development point to 400k
* 100 Volatile Motes x 10
* 100 Higgs Gold x 5
 Increase Development point to 700k
* 100 Higgs Gold x 10
* Level 2 Upgrade Skill Material Crate (Random) x 10
 Increase Development point to 1000k
* 10000 Leader EXP x 20
* Level 2 Upgrade Skill Material Crate (Random) x 20
* Special New comer crate x 30
Dreadnought LEV Balaenoptera

### Description

This ship can only be build during Leviathan event after your alliance capture and occupied the leviathan shipyard (Core) in leviathan space

## Weapon Slot

* Huge x 2 (Canon LEV x 1, Missile LEV x 1)
* Large x 7 (Laser LEV x 3, Drone LEV x 2, Canon LEV x 1, Missile LEV x 1)
* Medium x 3 (Drone LEV x 2, Missile LEV x 1)

## Component Slot

* Huge x 4 (Plate LEV x 3, Armor LEV x 1)
* Large x 8 (Shield LEV x 5, Plate LEV x 2, Scrambler LEV x 1)
Factory structure neutron generator

This factory will consume Aldar crystal and Yurantic crystal to produce Neutronium

Upgrading this building will increase production rate of resource and job vacancy

Max. Structure: 1

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Grow sturdily

Only first 7 days

* Level 1 Skill Upgrade Material Crate (Random) x 5
 Raise 1 leader to level 20
* Level 1 Skill Upgrade Material Crate (Random) x 10
 Raise 1 leader to level 30
* Level 1 Skill Upgrade Material Crate (Random) x 10
 Raise 1 leader to level 40
* Level 2 Skill Upgrade Material Crate (Random) x 10
 Raise 1 leader to level 50
* Level 2 Skill Upgrade Material Crate (Random) x 10
 Raise 1 leader to level 60
* Level 2 Skill Upgrade Material Crate (Random) x 10
* 30000 Leader EXP x 3
Battleship LEV Eschrichtius

## Description

This ship can only be build during Leviathan event after your alliance capture and occupied the leviathan shipyard (Portal or core) in leviathan space

## Weapon Slot

* Large x 3 (Canon LEV x 1, Laser LEV x 1, Missile LEV x 1)
* Medium x 6 (Canon LEV x 2, Missile LEV x 2, Laser LEV x 1, Drone LEV x 1)

## Component Slot

* Large x 4 (Armor LEV x 2, Plate LEV x 1, Shield LEV x 1)
* Medium x 3 (Plate LEV x 2, Shield LEV x 1)
* Small x 2 (Shield LEV x 1, Scrambler LEV x 1)
Factory structure civilian industry

This factory structure will consume Product and Minerals to produce Consumer Goods Upgrading this building will increase production rate of resource and job vacancy

Max. Structure: 4

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Product

Product is a resource in Stellaris: Galaxy Command.

It is created in a production facility using food.

Product is a part of the resource demand for technician, researcher and expert pops.

Resource Shortages will leads to

* decline of technician, researcher and expert pops.
* shutdown of factories that require product as input.

### Usage(s)

Civilian industry

Luxury palace

Technician population

Researcher population

Expert population

### Research

Production facility maintenance

Product production
Aspect of Space

The Aspect of Space gives power over the fabric of reality itself. Level progression for this aspect is as follows:

Lv 1 - **Phase step** - spend one phase point to teleport to a point you can see within 30 feet

Lv 2 - Proficient in perception, advantage on rolls made to detect traps

Lv 3 - **Phase lock** - spend two phase points freeze an enemy in space, dealing 2d6 phase damage and paralyzing them until the end of their next turn (DEX save, half damage and not paralyzed on success)

Lv 4 - +1 INT

Lv 5 - Phase step now has a range of 60 feet and can be used as a bonus action

Lv 6 - **Phase dodge** - as a reaction, you can spend 5 phase points and make a dexterity saving throw, vanishing for an instant and taking no damage on a success

Lv 7 - Phase lock damage increases to 2d10 and paralysis duration increased to 1 minute (save at end of each turn)

Lv 8 - +1 int

Lv 9 - Phase dodge now 100% success and can teleport within 30 feet

Lv10 - **Phase warp** - spend 10 phase points to bend space to create a gravity well centered at a point within range. enemies within 30 feet of this point must make a DEX save or be pulled to the point and take 12d8 phase damage. on a success they take half damage, but are still pulled
Flagship computer

Flagship computer can with their respective pairing auxiliary computer

## Real Damage

Real Damage - Main Computer
 Main Computer-Real Damage (blue)
 Main Computer-Real Damage (purple)

Real Damage -Auxiliary Computer
* Value equals 50% of normal damage
 Auxiliary Computer-Real Damage: Laser
* Value equals 50% of normal damage
 Auxiliary Computer-Real Damage: Missile
* Value equals 50% of normal damage
 Auxiliary Computer-Real Damage: Strike Craft
* Value equals 50% of normal damage

## Critical

Critical - Main Computer
 Main Computer-Critical (blue)
 Main Computer-Critical (purple)

Critical -Auxiliary Computer
* Critical damage will be 200% at every hit
 Auxiliary Computer-Laser Critical
* Critical damage will be 200% at every hit
 Auxiliary Computer-Missile Critical
* Critical damage will be 200% at every hit
 Auxiliary Computer-Strike Craft Critical
* Critical damage will be 200% at every hit

## Damage Reduce

Damage Reduce- Main Computer
 Main Computer-Damage Reduce (blue)
 Main Computer-Damage Reduce (purple)

Damage Reduce -Auxiliary Computer
* Ignoring target armor
 Auxiliary Computer-Armor Piercing Laser
* Ignoring target armor
 Auxiliary Computer-Armor Piercing Missile
* Ignoring target armor
 Auxiliary Computer-Armor Piercing Strike Craft
* Ignoring target armor

## Shield Regen

Shield Regen- Main Computer
 Main Computer-Shield Regen (blue)
 Main Computer-Shield Regen (purple)

Shield Regen -Auxiliary Computer
* 2 segment damage attached to that explosive damage, dealing damage equals to 50% of normal damage
 Auxiliary Computer-Gaint Laser Pulse
* 2 segment damage attached to that explosive damage, dealing damage equals to 50% of normal damage
 Auxiliary Computer-Explosive Missile
* 2 segment damage attached to that explosive damage, dealing damage equals to 50% of normal damage
 Auxiliary Computer-Explosive Strike Craft
* 2 segment damage attached to that explosive damage, dealing damage equals to 50% of normal damage

## Accelerated Navigation

This type of main computer only applicable to scientist type flagship, always paired with Auxiliary Computer - Explosive shot

Accelerated Navigation- Main Computer
* Fleet FTL speed increased by 50%

## Optimized Administration

This type of main computer only applicable to official type flagship

Optimized Administration- Main Computer
Armory event nightshade components

Chance of gaining nightshade (T3) armors

## Cost of Fissure Scan

* Free scan every 24 hours
* 1 scan for Tachyon Probe
* 10 scan for 10 Tachyon Probe

### Legendary (0.2%)

* Nightshade Armor Fragment x 40
* Nightshade Plate Fragment x 40
* Nightshade Shield Fragment x 40
* Nightshade Scrambler Fragment x 40

### Epic (2.0%)

* Nightshade Armor Fragment x 4
* Nightshade Plate Fragment x 4
* Nightshade Shield Fragment x 4
* Nightshade Scrambler Fragment x 4
* Main Computer Real Damage (purple)

### Rare (6.0%)

* SMG Plutonium Cannon
* SMG Plutonium Laser
* SMG Plutonium Missile
* SMG Plutonium Drone

### Excellent (21.0%)

* SMG Uranium Cannon
* SMG Uranium Laser
* SMG Uranium Missile
* SMG Uranium Drone
* Auxiliary Computer-Kinetic Critical
* Auxiliary Computer-Explosive Missile
* Auxiliary Computer-Armor Piercing Missile
* Auxiliary Computer-Real Damage Kinetic
* Paint:Blue
* Paint:Green
* Skin Fragment: Plantoid Flagship x 2
* Skin Fragment: Fungoid Flagship x 2
* Skin Fragment: Imperial Flagship x 2

### Fantastic (22.8%)

* Main Computer-Critical (blue)
* Main Computer-Shield Regen (blue)
* Main Computer-Damage Reduce (blue)
* Main Computer-Real Damage (blue)
* Engine [Fox](Purple)
* Extra Critical Damage
* Advanced Module x 30
* Advanced Module x 60

### Normal (48.0%)

* SMG Uranium Cannon Fragment
* SMG Uranium Laser Fragment
* SMG Uranium Missile Fragment
* SMG Uranium Drone Fragment
* SMG Plutonium Cannon Fragment
* SMG Plutonium Laser Fragment
* SMG Plutonium Missile Fragment
* SMG Plutonium Drone Fragment
Skill maintenance acceleration

## 2nd Skill

2nd Skill (Aadhya)
* Control Electrical Linkage
* Plasma Transistor Board-α
 1
* Powered Electrical Linkage
* Quantum Transistor Board-α
 2
* Low Impedance Electrical Linkage
* Medium Scale Transistor Board-Group-α
 3
* Conductivity Electrical Linkage
* Large Scale Transistor Board-Group-α
 4
* Superconductivity Electrical Linkage
* Ultra Scale Transistor Board-Cluster-α
 5

## 3rd Skill

3rd Skill (Cindy)
* Powered Electrical Linkage
* Quantum Transistor Board-α
 1
* Low Impedance Electrical Linkage
* Medium Scale Transistor Board-Group-α
 2
* Conductivity Electrical Linkage
* Large Scale Transistor Board-Group-α
* Senior Initiative Sensor Group
* Superconductivity Electrical Linkage
* Ultra Scale Transistor Board-Cluster-α
 4
Factory structure luxury palace

This factory structure will consume Product and Higgs Gold to produce Luxury Items. Upgrading this building will increase production rate of resource and job vacancy

Max. Structure: 2

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Higgs Gold

This is an advance resource in Stellaris: Galaxy Command.

Mainly produced from the higgs smelting furnace (Cornerstone + Hyperium + Titanium)

Constructing buildings after around Nexus level 14 you'll start seeing they require Higgs Gold.

### Source(s)

Higgs smelting furnace

Higgs Gold Asteroid

### Usage(s)

Luxury palace

Marsium factory

Venusium factory

Ship building - battleship

Building upgrade

Research upgrade

### Research

Higgs smelting furnace maintenance

Higgs gold production
Event void galaxy void dimension daily mission

Under the void dimension, complete the daily mission to gain void coin

Type of daily mission (refresh every week)

* Void dimension 1: Eliminate all enemy
	+ Eliminate 40 enemy fleets
* Void dimension 2: Protect structure
	+ defending structure
* Void dimension 3: Destroy all structures before countdown
	+ destroy 7 enemy structures
* Void dimension 4: Destroy all Owl-Kal Fleet
	+ Destroy 30 Owl-Kal fleets (need to split the fleets into 2 forces, 1 cover the left sector the other 1 cover the right sector)
* Void dimension 5: Deploy 2 fleets at target location
	+ successfully moving 2 fleets to the target location (if has teamup jump skill, can move the fleet toward bottom left to edge of the target location, then use the skill to jump the fleets into the center of the target location)
* Void dimension 6: Destroy 4 structure
	+ destroy all 4 structures at the 4 corners
* Void dimension 7: Defend all structures!
	+ defending 2 structures (1 at the left and 1 at the right, suggest to use 1 fleet to the left and 2 fleets to the right)
* Void dimension 8: Destroy all structures
	+ destroy 6 enemy structures

In Challenge, difficulties can be set ( 1:Primary, 3: Medium, 5 Advanced)

 Complete a scenario with at least 3 primary or more (Medium, Advanced) challenge
 Complete a scenario with at least 3 medium or more (Advanced) challenge
 Complete a scenario with at least 3 Advanced challenge
Event die another day

Complete mission by performing PvP (Player vs Player) battle and destroy certain strength of enemy fleet

* Level 3 Skill Upgrade Materials Crate (Random) x1
 Destroy total 30k strength of fleet in PvP
* Level 4 Skill Upgrade Materials Crate (Random) x 2
* 1 Hours Research Speed up x 1
 Destroy total 50k strength of fleet in PvP
* Level 4 Skill Upgrade Materials Crate (Random) x 2
* 1 Hours Research Speed up x 1
* 1 Hour Repair Speed up x 1
 Destroy total 100k strength of fleet in PvP
* Level 5 Skill Upgrade Materials Crate x 1
* 100 Neutronium x 1
* 100 Pitharan Dust x 3
 Destroy total 200k strength of fleet in PvP
* 100 Pitharan Dust x 1
* 100000 Leader EXP x 1
* Level 5 Skill Upgrade Material Crate x 1
* Anademium x 4
Design

Player allowed to create their own ship design on top of the base design of each ship class (Except those ship from event, like leviathan, subspace war)

Ship design involve changing what weapon or component the ship will equip.

Max. number of ship design depends on the level of Ship Design Center building and Exact Cartograph relic.

Beside ship design, design section also include

* combine weapons fragment
* combine components fragment
Factory structure venusium factory

This factory structure will consume Saturnium and Higgs Gold into Venusium. Upgrading this building will increase production rate of resource and job vacancy

Max. Structure: 1

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)