recursal/Fanatic-Fandom huggingface dataset:
New Adventures!

New Adventures! is the main hub world of New Adventures.

The levels in New Adventures! are about the words , along with single levels about , , Colors, and .

New Adventures! introduces the following things:
(to fill)

There is a gate blocking access to the last level that requires 5 world clears to unlock.

The return to map option is disabled in this world, as it is the top of the leveltree.

## Levels

* 00 - Baba's Home
* 01 - Who Is It?
* 02 - Musical Interlude
* 03 - New Friends! - This level is not present on mobile (presumably due to lack of a second control scheme for ), and all subsequent levels are renumbered accordingly.
* 04 - A Simple Maze
* 05 - Another Simple Maze
* 06 - Colourful Cavern
* 07 - Baba Twins
* 08 - Hedge Maze
* 09 - Private Club
* 10 - Exclusive Membership
* 11 - New Members
* 12 - Clear Vision
* 13 - Boom!
* 14 - Lesson In Adjacency
* 15 - Demolitionwork
* 16 - Seeing Double
* 17 - Seeing Trouble
* 18 - Cornered Victory
* 19 - Advanced Linguistics 1
* 20 - Advanced Linguistics 2
* 21 - Advanced Linguistics 3
* 22 - Conclusion
* Subworld - Familiar Land
* Subworld - Land Of Delicacies
* Subworld - Land Of Oddities
* Subworld - Babarcade
* Subworld - Starry Lands
* Subworld - Land Of Vehicles
* Subworld - Land Land Land

## External links

* New Adventures! in *Baba is Hint: A Spoiler-Free Guide*
Moonrise, Sunset

**Moonrise, Sunset** is level 08 of Familiar Land.

Its width is 24, and its height is 18.

## Initial rules

* Move  to a space above the , then move right so that the  falls onto . Navigate to the place between the two s, then move right once more so that the  falls and SINKs the .
* Push  left to extend the ledge on which the  lies.
* Form  and PUSH the  on top of .
* Form , then push the lower  two steps left.
* Push  to the left of the empty space between  and  without going through that empty space.
* Push  right to form . Note that  is now in the same column as .
* Navigate to the place between the two s, then move right then left so that the  falls past the .
* Form  and move  onto the .

### Solution 2

* Form  and sink  into the  as above.
* Form . Move the  one space right then put any two unneeded texts left of it (e.g. ).
* Form .
* Walk to the space under the  without ever moving right.
* Now you can move right and the  will land on . Proceed as above to WIN.
Grass Yard

**Grass Yard** is the seventh level of Map.

Its width is 24, and its height is 14.

## Introductory Concepts

This level reinforces that objects are only defined by their rules, and that more than one object can occupy the same space. It also requires a double use of  by creating a horizontal and vertical phrase using the same .

## Solution

This puzzle is solved by pushing  and  to outside the wall to intersect vertically with  in a plus shape.  is not an available noun and has no implicit rules associated with it, so it can be passed through without trouble. They are an illusory and superficial boundary.

## Trivia

* *Grass Yard* appeared in the prototype of *Baba Is You* made for the Nordic Game Jam 2017.
Passing Through

**Passing Through** is level C of Deep Forest.

## Introductory Concepts

This level introduces the fact that  does not change orientation; just position.

## Solution

* Form , then PUSH it a tile to the right so that it will move horizontally.
* Form  and then  so that  will move to the right and swap a  tile one square to the left.
* Once  is past the , form  then  and let the  come back to the left side.
* Form  and  again to swap the  tile one further square to the left, allowing access to the  to WIN.
KEY

Introduced in Lock, it's often paired up with  and  such that it can be pushed to destroy something that is  and , such as a DOOR.

## Appears in Levels:

### The Lake

* Lock
* Novice Locksmith
* Two Doors
* Burglary

### Solitary Island

* Tiny Pond
* Tiny Isle

### Temple Ruins

* But Where's the Key
* Love Is Out There

### Forest of Fall

* Grand Stream
* Telephone
* Ghost Friend
* Ghost Guard
* Leaf Chamber

### Deep Forest

* Toolshed
* Lovely House
* Skull House
* Factory

### Rocket Trip

* Please Hold My Key
* Sky Hold

### Flower Garden

* Condition
* Sorting Facility
* Ruined Orchard
* Overgrowth

### Chasm

* Treasury
* Metacognition

### Volcanic Cavern

* Mouse Hole
* Trick Door

### Mountaintop

* Solitude
* Floaty Platforms
* Floatiest Platforms

### Unused Levels

* The Very Locked Hallway
* Public Park Rules
* Settlement
* Back to Basics
* Moss on My Doorstep
* Crossroads
* Heavy Fortification
* Keychain
* Secure Cottage
Jaywalkers United

* PC
* Mobile

**Jaywalkers United** is level 08 in Flower Garden.

## Initial Rules

* Head to the top area of the level through the path at the right edge. Wander around to kill time until the upper  has bounced off the right wall and moved a couple tiles left.
* PUSH  down 2-3 tiles.
* PUSH the  onto the . If you timed it right,  will break , so just waste more time.

### Solution 2 (PC only)

* PUSH  up five tiles.
* Do the same thing you do in the first solution, but at the end, also form .
NEVER

is a prefix condition that always returns false, but it also crosses out the text in the rule. Despite this, it does not negate any rules.

 does not have an ingame sprite (the one shown here is fan-made), and can only be used by editing the .ld file, as the game prevents you from naming an object text\_never in the editor.

 is used internally to mark when a rule should be crossed out and non-functional.

 is considered to be a variation on NOT.
Tiny Pond

**Tiny Pond** is level 08 of Solitary Island.

Its width is 24, and its height is 14.

## Solution

The solution to Tiny Isle also works in this level.

All three objects are completely interchangeable in this level.

* Form .
* Form .
* OPEN the water one space up-left, one space down-right, or 2 spaces right of .
* Form , or .
Flight Academy 2

**Flight Academy 2** is Level Extra 1 of Familiar Land. It is a variation on Flight Academy with almost the same layout, but there is a  instead of the  and two  words are free, and the  starts in a different column.

Its width is 24, and its height is 18.

Solving this level unlocks the extra level Flight Academy 3.

## Solution

* Form  and move the  to the  row with  and , facing left.
* Form . Pause it when the  MOVEs past the , form  and have the  MOVE again, now PULLing the .
* Break  when the word  is pushed onto the .
* Change the rules to  and  to get the  and the  back.
* PULL the  to the  row with , facing left.
* MOVE the  until  is pushed onto the .
* PULL the  onto the bottom  row (which doesn't have a  and let it MOVE until it's just before the .
* Prepare the following arrangement:  on a row,  below it with one empty row in between, and get ready to slide a column of text into place from the bottom with ,  and  from top to bottom.
* Let the  MOVE once, wait twice, then let the  MOVE once (with  active).
* Form  (without pulling the ) to get the  back.
* PULL the  onto the  row with . Let it push  onto the  without itself stepping onto the .
* Prepare the same arrangement as before for changing  from one object to the other, but with the roles of  and  swapped. This time, don't wait: there must be a single turn between the two MOVEs. This MELTs the  and gets the  out of the  area facing right.
* MOVE the  to you for the WIN.

### Variant 1

Instead of the first arrangement for staggered MOVEs using the intermediate block , here's an arrangement that doesn't use an intermediate block:

Push  left twice, then push  down twice. This causes the  to MOVE onto the  where it is SHIFTed four times then PULLed when the  MOVEs once.
Horror Story

**Horror Story** is level 05 in Rocket Trip.

Note: The remix level, Existential Crisis, is unlocked after winning this level.

## Solution

* Make .
* Move the  left (or right then up or down) to get it out of your way.
* Swap back to .
* Touch the  to win.

Note: when you are empty, it can take some getting used to to visualize how movement works. One way to do this specifically (for PC) is:

* Put  one cell to the right of  and push left to make .
* Move left again to push  left, making . The  will not move because  is in the way.

On mobile  is oriented horizontally instead of vertically, so you might do this:

* Put  one cell above  and push down to make .
* Move right to move the text out from under  and the  out of the passage, then down to use the edge of the level to reform .
The Floatiest Platforms

**The Floatiest Platforms** is level Extra-1 of Mountaintop. It is a remix of Floaty Platforms.

## Solution

* Create a path between the two upper platforms using the three s.
* Place the  text in a different order (to deactivate the rule) on the same row as the previously made path, then push it off the platform to the right.
* Keep moving to the right until the s overlap.
* Push  into . (Alternatively, you can make .)

## Trivia

As with Floaty Platforms, the outer rules are repositioned in the mobile version but it doesn't make a difference to the solution.
Pillar Yard

***Pillar Yard*** is the fourth level of The Lake. It is an underwater- and ruins-themed level.

Its width is 24, and its height is 14.

## Introductory Concepts

This level introduces pillars and expands on a possible concept seen in the previous level.

## Solution

* Push a  into the inner  area by pushing a line of two s into it (on to the inner brick area).
* Form  (with or without breaking ) or .
* Touch the  to WIN.

It's possible (but more work) to do the same using WALL instead of PILLAR.

## Trivia

* Hempuli had the idea for this level very early in the development of *Baba Is You*: a remarkably similar level was part of the jam version.
Hazel Den

***Hazel Den*** is level Extra 3 of ???.

It is one of four levels designed by other people. This level was made by Alan Hazelden, the creator of the puzzle game *A Good Snowman Is Hard To Build*.

## Introductory Concepts

This level introduces the ability to use three  objects to overlap words (or other objects which can't be pushed together).

## Solution

* Push both  and  onto any two s.
* Form .
* Stand next to any  (preferably between any two) and wait until both  and  get teleported on that . (Alternately, position yourself to break  when  and  are on the same .)
* Push  off the  (or break ).
* Make . You no longer need , but can still beat the level if you don't break it.
* Push the middle  and  to the right to sink both, then push to form .
* Touch a  to win.
Ghost Guard

**Ghost Guard** is level 08 of Forest of Fall.

## Solution

* Move the  on to the  to destroy both.
* Teleport to the side area. Construct  and  in such a way that you complete the rule  at the same time as you step on to the teleporter . Ways to do that include:
	+ Option 1:
		- Make  vertically in the bottom left corner.
		- Push an  to the right of .
		- Push  on to the  and then push it one tile down, making  while teleporting at the same time.
	+ Option 2:
		- Make  horizontally so  is right above the .
		- Put  2 tiles down from .
		- Line up 2 's, one on the  and one just to the left of it.
		- Move left, which uses the second  to push the first  into the phrase , while teleporting at the same time.
* The  can now be pushed to the .
* Every other turn (when the  is not on the ), you can push the  one square to move the . Push it right and up.
* Move the  to the  to win.
New Members

**New Members** is level 11 of New Adventures!.

Its width is 24, and its height is 14.

## Solution

* Form  vertically to remove both doors.
* Form  or  and extract .
* Form  or .
	+ Or  (and break the  rule) then touch the .

## Trivia

* It is possible to cause Infinite Loop screen in this level through group membership.
	+ After retrieving , form  and push the walls aside to obtain a second  text. After that, form , which causes an Infinite Loop.
	+ You can win at the same time by forming , then arranging to step onto the  at the same time as you form .
MOVE

*Not to be confused with Move, a level in Museum.*

 is a property that makes object move in the direction it is facing. When blocked, it reverses direction.

## Other properties

* Multiple  properties stack.
* objects that are  can still bounce off solid objects without being destroyed.
* Each movement occurs in sequence. Objects that are 2 move will move along with all objects that are 1 move, then move again. (This is important for things like stacking objects.)
* Conditions with  are checked at the start of the move section of movement.
* MOVE appears in every world except Center.

TODO: check what allows turning around mid-move step

## Appears in Levels:

### Map

* Slideshow
* Hostile Environment
* A Way Out?

### Solitary Island

* Research Facility
* Catch the Thief!
* Wireless Connection
* Dim Signal

### Temple Ruins

* Tunnel Vision
* Perilous Gang
* Double Moat
* Further Fields

### Forest of Fall

* Grand Stream
* Ghost Friend
* Leaf Chamber

### Deep Forest

* Baba Doesn't Respond
* Patrol
* Victory in the Open
* Passing Through
* Insulation

### Rocket Trip

* Trio
* Guardians

### Flower Garden

* Maritime Adventures
* Adventurers

### Volcanic Cavern

* Pillarwork
* Backstage

### Mountaintop

* What is Baba?
* Seeking Acceptance

### ???

* Error (in form of letters)
* Whoops
* Fireplace
* Ultimate Maze
* Across

### ABC

* Stardrop
* Meteor Strike

### Depths

* Exercise Hall
* Crushers
* Priority Lane
* Parade
* Hidden Relic
* Buried Treasure

### Meta

* Bramblevine
* Power Generator
* Another Way

### Unused Levels

* Straw
* Orchestra Pit
* Lift
* Baba Fields
* Fortress
* Fortress
* Fiery Pit
* Boilerworks
* Keychain
* Move
* Factory Worker
* Cemetery
* After Hours
* Secret Garden
* Backstage - Old
* Tunnel

## Trivia

* When a  object is affected by , it still faces the way it was facing, kinda like undoing.
Skull House

**Skull House** is level Extra-2 of Deep Forest.

## Introductory Concepts

This is a remix on level 10 - Lovely House. This level further develops a concept of turning one object into two, this time with  being the only available operator at player's disposal.

## Solution

This solution is nearly identical to Lovely House, except you don't have . You can still use the same trick of creating two objects from one though:

* Make both  and  (horizontally/vertically) at the exact same time (push the  into position last). This makes a  and  from a single .
* Make  or  (while maintaining ) and push/control a  into the  to destroy both.
* Move one  into the  to destroy both, and move the other one to the  to win.
TUTO

TUTO is a noun used to demonstrate how to add custom objects to the editor object list. It is available when editing a level in the Test levelpack and takes the appearance of a white smile face.

## Adding custom objects

The following extract from the `Data/Worlds/debug/Lua/tutorial.lua` script uses TUTO for demonstration purposes:

```
-- Here we add two new objects to the object list

table.insert(editor\_objlist\_order, "tuto")
table.insert(editor\_objlist\_order, "text\_tuto")

-- This defines the exact data for them (note that since the sprites are specific to this levelpack, sprite\_in\_root must be false!)

editor\_objlist["tuto"] =
{
	name = "tuto",
	sprite\_in\_root = false,
	unittype = "object",
	tags = {"abstract"},
	tiling = -1,
	type = 0,
	layer = 20,
	colour = {0, 3},
}

editor\_objlist["text\_tuto"] =
{
	name = "text\_tuto",
	sprite\_in\_root = false,
	unittype = "text",
	tags = {"text","abstract"},
	tiling = -1,
	type = 0,
	layer = 20,
	colour = {0, 2},
	colour\_active = {0, 3},
}

```
Poem

**Poem** is level 00 of Solitary Island, and has a parody of the Roses Are Red love poem as shown in the rules created by the text.

Its width is 24, and its height is 14.

## Introductory Concepts

This level introduces , ,  and . It is also the only level in which they appear.

This is the only level not in Land Land Land to use different sprites and/or colors for some/all objects in the level.

## Solution

### Solution 1

* PUSH the column of s down 2 squares.
* PUSH  into the wall alcove on the left.
* PUSH  up to make  and . (Or position  then push  down.)

### Solution 2

* PUSH the column of s down 2 squares.
* PUSH  into the wall alcove on the left.
* Form .
Under Lock and Key

**Under Lock and Key** is level 02 of Starry Lands. It features BELOW.

## Solutions

### Solution 1

* Push three s to the right such that there are no EMPTY tiles above any of them (and where you can retrieve them later).
* Break  and form . The one  you didn't move turns into a second .
* Break  and re-form .
* With one , activate  on the bottom right. Since this also activates , make sure the other  stays in the main area to the top left.
* Push the s to unlock the top-right area.
* Form  and WIN using the .

### Solution 2

* Form  vertically, with  left of .
* Push three s into the space left of the doors.
* Form  vertically, transforming the final  into a .
* Keeping one  in the main area, send the other to activate .
* Form . OPEN the s.
* Form  and WIN using the .
SKULL

Introduced in Still Out Of Reach, it is often paired with , to create obstacles that result in a fail state when touched.

## Appearance

A  is a cartoon representation of an actual human skull, with a difference being that its inherent colour being dark red.  can also look at the four directions, and is often regarded as a character, but unlike  and , it does not walk.

## Appears in Levels:

### Tutorial

* Still Out Of Reach
* Off Limits

### Solitary Island

* Warm River
* Boiling River
* Catch the Thief!
* Evaporating River

### Temple Ruins

* Fragility
* Perilous Gang

### Forest of Fall

* Ghost Friend
* Fetching
* Scenic Pond
* Deep Pool
* Skeletal Door

### Deep Forest

* Patrol
* Skull House
* Passing Through
* Salvage
* Insulation

### Rocket Trip

* Trio
* Bottleneck
* The Pit

### Flower Garden

* Secret Garden
* Adventurers

### Chasm

* Rocky Prison
* Floodgates
* Keke and the Star
* Visiting Baba

### Volcanic Cavern

* The world itself (object only)
* Peril at Every Turn
* Pillarwork
* Vital Ingredients
* Backstage
* Tunnel

### Mountaintop

* Shuffle
* Solitude

### ???

* Scale
* Parade
* Tense Atmosphere
* Tag Team
* Hazel Den

### ABC

* Lunar Gallery
* AB
* Wall
* Stardrop
* Meteor Strike

### Depths

* The world itself
* Cleaning Service
* Exercise Hall
* Crushers
* Collaborative Effort
* Priority Lane
* Fireplace
* Endless Corridor

### Meta

* Canister
* One-Way Entrance
* Just No
* The Return of Scenic Pond
* Hidden Path
* Triplets
* Another Way
* Queue

### Unused Levels

* Majestic Columns
* Orchestra Pit
* Moss on my Doorstep
* Cannon
* Fiery Pit
* Boilerworks
* Fragile Existence - Old
* Keychain
* Cemetery
* Back to Basics
* Harmony
* Friendless
* Word - Broken ATM
* Tunnel
* Back to Basics

## Trivia

* In the Game Jam build, Skulls were actually named Bones.
* This noun is typically used with the DEFEAT verb.
Seeking Acceptance

**Seeking Acceptance** is level 07 of Mountaintop.

## Solution

* Push the  vertically so it starts moving up and down.
* Push the  to the right when it is in line with the  in , then allow it to break it.
* Push the  vertically when it is back on the tiles.
* Next step is to create the rules  and . There are two ways to do so:
	+ Create  vertically against the wall, and  horizontally. Then either
		- Have the  push  to complete  while  is on the left.
		- Set the  moving horizontally in the lower area and push the  in place yourself.
	+ Create  horizontally, and  vertically above the empty space. Then, with  on the left, have the  push  right to complete both rules.
* You can now cross any spaces between sections of tile by directing the  in the row or column you want to travel, waiting until it is behind you, and then stepping off the tiles to turn into a . The  will push you to the next section of tiles at which point you will turn back into .
* Continue this process to reach the top left section of tiles and walk onto the  to win.
Thicket

**Thicket** is level 02 in Flower Garden.

## Initial Rules

* Go over the the , leaving a trail of s behind you which will destroy any (shut)  they are on because they are .
* Push  down to form  and .
* Touch  to WIN.

### Solution 2

* Form , breaking .
* Make a path of s to the .
* Form  to clear a path of .
* Go over the the  and push it down, to form  and .
* Touch  to WIN.

### Solution 3

* Make , then break it.
* Form  or .
* Send at least one of the s to form  while at least one of the s remains in the starting area.
* Touch  to WIN.
Sideways Fireplace

**Sideways Fireplace** is level 10 of Familiar Land.

Its width is 24, and its height is 18.

## Initial rules

* PUSH a  left, then PUSH the  down until the  hits the , then PUSH the  left until just before it falls. PUSH the  back and repeat with the other two s.
* PUSH the  to the row of  in the second column left of .
* PUSH the  pile onto the .
* PUSH  up once, then  up once, then  up three times.
* PUSH  right once, then  up once and PUSH the  back left.
* PUSH  down once, then  right until  is just under , then PUSH  up to form .
* As the , PUSH the  pile into the top left chamber.
* PUSH  up so that it falls onto the rocks.
* Push  up once to break it through the fall of .
* Form  and move onto  to WIN.

### Solution 2

* PUSH the  to the left of .
* PUSH a  left, then PUSH the  down until the  hits the , then PUSH the  left until just before it falls. PUSH the  back and repeat with the other two s.
* PUSH the  to one of the rows with the s, in the rightmost column of the opening to the main chamber below.
* PUSH the  pile left onto the , then left again onto the .
* PUSH  until the  is on the row with .
* PUSH  onto the pile, then onto the  and as far up as it can go. Repeat with  to form  vertically.
* Letting the s drop, PUSH the  into the  below .
* PUSH  up so that it falls. This breaks  and forms .
* Break .
* Form .
Tectonic Movements

**Tectonic Movements** is level 08 of Mountaintop.

## Initial Rules

* (PC only)

* Push the remaining  so it is on top of the , directly under the leftmost entrance in the top of the square.
* Break .
* Use the lowest entrance to the square to reach the room where you can create .
* Step on the  again, then go left twice, up the full height of the square, then left until you reach the second , then exit the square.
* Form  back.
* Push the  as far down as it will go, then move right once, down once, and push it out of the square.
* Push the  onto a  to clear a path to the .

### Solution 2 (mobile only)

Due to the lack of , this alternative is possible on mobile.

* Push one  onto the  just inside the lowest side entrance.
* Push the other  inside the rightmost top entrances.
* Move down three times, right, down, left twice, up, left, all the way down, left, down, and right three to push the  to just above the bottom entrance.
* Move up four, right three, up, and right to get out.
* Break .
* Use the lower side entrance to reach the bottom room, form , then return.
* Push any text in the leftmost top entrance. Go right, down, left twice, up, left, down all the way, right, down, then left.
* Push the text into a  to clear a path to the .

## Trivia

In a 2020 PC version update,  was added to the level, with no other changes.
Ruined Orchard

**Ruined Orchard** is level 06 in Flower Garden. It was originally a different level, named "Got All This Stuff Here".

## Solution

* Form  horizontally, and position the lower belt  up and around so that it is facing right to the left of the  (lower or middle row of apples make later steps slightly easier).
* Form , retrieving .
* Form  and PUSH  onto the  you placed (It's not shifted because ).
* Form  horizontally and  vertically up from that.
* Go up through the upper s, and PUSH s down into the s, and touch the  to win.

## Trivia

Unlike most levels, this level only allows stacks of up to 3 of the same object before they get deleted. This is also true of Love Is Out There. (Hempuli on discord Jan 22 2021: "yeah, that's before I made the recent-ish push/pull optimization; Love Is Out There and Got All This Stuff Here (which got replaced by Ruined Orchard) were easy to crash and I did the extra stack limit to fight that a bit")
The Court Gone Wrong!

Summary
Playing in the another basketball game, Poppy tells Vee to not use his powers in the game, but she ignores her warning and although that they are winning, Poppy gets very angry at Vee for not listening to her what she said, which hurts her feelings, so she decides to stay at home and not go to school, fearing that her friend might be still mad at her.

Story
*to be added*
WEAK

is a property that makes an object be destroyed if it touches any object, or tries to move into a STOP object.

* If this object is on any other object, or tries but fails to move (by walking into a STOP object), it is destroyed.
	+ Two or more  objects on each other all get destroyed.
* If an object is , it is not STOP.
	+ If the  stops being  before the weak check occurs, it will not get destroyed. An object can also move twice to move past the object.
* Objects that are  will turn around at a STOP object that would destroy them should they walk into it.
* Objects that are stop, weak, and safe can still be walked into without being destroyed.
* An object that is  does not get destroyed by nonfloat objects moving into it.
* A  object moving into a nonfloat STOP object will get destroyed. (Moving into an object that isn't STOP does not destroy it.)

## Appears in Levels:

### Map

* Fragile Existence
* Hostile Environment
* A Way Out?

### Temple Ruins

* Fragility
* But Where's the Key
* Love Is Out There

### Forest of Fall

* Ghost Friend
* Fetching

### Rocket Trip

* Heavy Words
* Heavy Cloud

### Flower Garden

* Relaxing Spot
* Secret Garden
* Ruined Orchard

### Chasm

* Entropy
* Lonely Sight

### ???

* Whoops
* Ultimate Maze

### Depths

* Cleaning Service
* Crushers

### Meta

* One-Way Entrance
* Another Way
* A Prize Well Earned

### Unused Levels

* Fragile Existence - Old
* Public Park Rules
* Friendless
STUMP

**STUMP** is a Noun with no special properties. In the main game, it is used solely as a background object. In New Adventures, the text form is shown.

## Appears in Levels:

### Main Game

**Temple Ruins**

* The world itself (object only)
* Unreachable Shores (object only)
* Double Moat (object only)

### New Adventures

**Land of Delicacies**

* Seasons
* How Time Flies...!
Teamwork Is a Must

**Teamwork Is a Must** is level F of Babarcade. It is a 3D level where each character () has different properties so you must switch between them to solve the level.

## Minigame rules

You have three characters:

* can destroy s.
* is .
* is , and so can pass over water and s but cannot activate the .

s and  form the maze.  (colored green) is .  is .

There are three s and three s to open them with.

s and s can be pushed. There are also s which block progress and s to work around.

In the screenshot, there are two different types of s. One type (the two in dead ends) is a switch, the other is a wall; the walls go down when either of the switches is NOT LONELY (i.e. when a character stands on them).

## Solution

Refer to the level screenshot.

* Use  and an  to PUSH a  across the .
* Have  use this  to OPEN the . Go across the  and through the s to stand on the  switch.
* Use  to SINK an  into the  and take the  that's past it all the way around (past the ) to OPEN the .
* Either PUSH the other  onto the second  switch (the one past the ), or just have  stand on it for now.
* Have  remove the  by the door at the end. Then return to the first switch if you didn't do the  in the previous step.
* Position  by the last , and have  PUSH the  past it (it gets stopped by , thus can continue to get pushed).
* OPEN the final , and walk on the  (with a character that isn't , of course!).
SAX

**SAX** is a Noun introduced in New Adventures.

**SAX** makes a special sound when used with the operator PLAY. If the rule  is formed and there is a **SAX** in the level, the **SAX** will play the sound of a real sax in the note C. This property is shared with DRUM, GUITAR, HIHAT, and PIANO, which all PLAY the sound of their respective instruments.
SAFE

**SAFE** is a Property that appears in New Adventures. It protects an object from destruction. For example, if  and , then  can safely walk over a . If  and  and a  touches a , only the  will be removed.

## Additional properties

* **SAFE** only applies to destruction. Other methods of removal, such as transformation (including **X IS NOT X**), ,  collision, and out of bounds deletion, are not prevented.
* In an  interaction, the object remains after destroying the other object.
* In  and  interactions, the object remains after destroying the other objects.
* When the object is , it still disables  on the object.
* Because destruction is prevented, the object can not trigger .
* does not protect objects from destruction of the entire level (e.g. ).

## Appears in levels

### Land of Oddities

* I'm Invincible!
* Guarding Triplet
* Safety Box
* Warehouse
* Safety Vest
* Where's The Box?
* Haunted Spa
* Cursed Spa

## Trivia

* was planned to be included in the original game, but at the time, Hempuli said that the word was "Hazy and uninteresting".

## References

1. ↑ How Baba Is You Works by Game Maker's Toolkit
UFO

**UFO** is a Noun with no special or stereotypical properties. It only appears in a few space-themed levels.

## Appears in Levels:

### Rocket Trip

* Platformer
* Guardians

### Babarcade

* Baba Hour
* Baba Invaders
* Jump Up, Babastar

### Familiar Land

* Flight Academy
* Moonrise, Sunset
* Flight Academy 2
* Flight Academy 3

### Land of Oddities

* Supply Route
* Waiting for You
* Abduction!

### Starry Lands

* Sun Boulevard
* Milky Way (text only)
* Spaceport
Under The Floor

**Under The Floor** is level 21 of Land of Oddities.

## Initial Rules

* Move left until  is past the  and on the same column as . Then move down to form .
* Form . Move  past the  and form , then break .
* Form  (or ).
* Walk onto the .

### Solution 2

* Form  vertically, with  between  tiles.
* Using , form .
* Using , form .
* Destroy three  tiles: the one to right of , and the two closest on its left.
* Move  out of the way and form .
* Form  horizontally. Move down once.
* Push  just above the .
* Activate .
* Keep re-forming  and move up until the  is on the row with the .
* Move left to consume one piece of  and turn the  into a .
* Move left so that one  goes through the . Move right to create an extra space between the  pieces.
* Re-forming  when it breaks, move to activate .
* Form  and .
* Move  to form .
* Break .
* Go to the  to WIN.

### Solution 3

* Form  vertically, with  between  tiles.
* Using , form .
* Using , form .
* Use to destroy all of the  tiles, using the walls to the right of  to orient yourself if needed.
* Break  and reform it horizontally starting on the .
* Push  one space left to activate .
* Move into the space next to  to reorient and  so that  is above .
* Move  across the  and form, transforming into .
* Push  into the chamber, leaving  intact outside.
* Use to form , then move down so that  moves as well.
* Keep reforming  and moving  until it activates .
* Reform  one more time and win.
Words Eroded By Time

**Words Eroded By Time** is Level Extra-3 of Land Of Vehicles. It is a variation of Written in Stone.

## Solution

### Solution 1

* PUSH a  above , then push  down a few steps, breaking .
* PUSH a  next to theof .
* Form , creating a new .
* Swap the rule around to form  and walk one  next to a , creating a second .
* Use  to place a  somewhere down and/or to the left of the top-right cloud block.
* Make at least two more s by creating  again near a , sacrificing , , and/or .
* Form  Vertically, and position your 3 s as so: one ready to create  , one in either empty space below , and one in the top-right corner space, in a place where it does not have to move right to get out.
* Move left to create , which creates , and walk onto the  you placed earlier.

### Solution 2

* PUSH a  above , then push  down a few steps, breaking .
* PUSH a  next to theof .
* Form , creating a new .
* Swap the rule around to form  and walk one  next to a , creating a second .
* Use  to place a  near , then put  near a .
* Form  again to make two more s. Stack any two, but keep the third separate.
* Form  while the stacked s are below .
* Form , which creates , and walk onto a  to WIN.
Train

**Train** is level 25 of Museum of Unused Levels.
It has an extra, Train 2.

## Hints

**Gentle Nudge:** The  gives you a little hint.
**Bigger Nudge:** Use *all* pieces of text you have access to.**Biggest Nudge:** You need to use  to your advantage.**Specific Hint 1:** You can append text to the rule .**Specific Hint 2:** Use the rocks to open two walls. The rocks do not need to be both  and  at the same time.
## Solution

* PUSH the two s onto the loop of s in the center.
* Form  and , then activate  for one turn.
* Form  and  (You'll lose access to , but don't take anything else up top).
* Form , then form  and walk on the flag.

## Trivia

* This level contains a  that reads: "I quite liked the solution to this upon returning to create the Museum. The main point against it is the somewhat complex design and readability problems the game can have when objects overlap."
* The original *Train* level lacked many rules and s that prevent alternative solution.
Sun Boulevard

**Sun Boulevard** is level 08 of Starry Lands.

Solving it unlocks level Extra 2 – Milky Way.

## Initial Rules

### Solution 2

* Using , , , and , maneuver the  into the small passage at the bottom and make it fall past the .
* Form . This will create a line of s that sink all the .
* Break  once there are enough s to clear the . Extra s can be cleared with .
* Touch  to win.
Sunken Temple

* PC
* Mobile

***Sunken Temple*** is the second extra level of The Lake.

Its width is 15, and its height is 8. On mobile its width is 14.

This is a remix on the previous level, Submerged Ruins.

## Solution

This is similar to the previous level except you have no choice but to push the words to the right to start.

* Start by pushing the  2 squares to the right to access the other room.
* Break up , allowing you to step on the .
* Push  above  and swap it to make . This allows you to become the  and retrieve it from the corner.
* Use the  to swap back to .
* Bring the words up to make .
* Push the  on to the .
* The level can then be solved in multiple ways:
	+ Free up an  by rearranging words to make  horizontally and  vertically on the same  (requires some careful maneuvering).
	+ Push the free  on to the , pushing the  to the right.
* *or:*
	+ Make  vertically, just to the left of the .
	+ Push  to the right, which breaks  but the rule is applied long enough to push the  first.
* Swap  for  again, making , who can move to the  to win.
Security Check

***Security Check*** is level 11 of ???. It is a variant of VIP Area with an additional .

## Introductory Concepts

This level further develops on the concept 'NOUN IS NOT NOUN'.

## Solution

* Push the free  down two spaces, so it is immediately above the  in .
* Push the left  to create .
* Use the individual  to split the s, then move them so one is on each side of .
* Push  right once, then push  left once.
* Move up once and then left three times to put  in the corner.
* Move up once and then right once so the s have one column between them.
* Move left once and then down once so the s are in the same row.
* Use the s to push both  and  upwards simultaneously, replacing  with .
* Push  to the right so  is in the same column as .
* Push one  directly above  and the other  directly above .
* Push the  to complete the rule and make .
* You can now complete  and reach the  with no complications (assuming you didn't accidentally  the  in a prior step).
Where's The Box?

**Where's The Box?** is level Extra 3 of Land Of Oddities. It is a variation on Safety Box with the same rules and available words, but no  to start with and no thin  area. On the other hand, an extra  word is free to move.

## Solutions

### Solution 1

* Break  and form  and .
* When  moves into , it SINKs and creates a , which is NOT YOU if it's next to . On the next turn, the  turns into .
* Use this ability to reach . Break it and bring its  to form the rules  and , moving  into place last so that the rules become active simultaneously.
* Replace  by . You WIN.

### Solution 2

* Break  and form  vertically.
* Break . Form .
* Move  right to make  without breaking other rules.
* Step on a  to WIN.
Pushing Uphill

**Pushing Uphill** is level Extra 1 of Land Of Vehicles. It is a variation on Happy Dance where the word  is not available, but  is an immutable rule.

## Solution

* Form  vertically, using the  column just left of the right  area.
* Form  with one , with the other in the column of the  that can form .
* Move down once, then wait. One  remains in place due to the LOCKED-down TEXT while the other activates .
* Go to the  to WIN.
Psychokinesis

**Psychokinesis** is level Extra 5 of Land Of Oddities. It is unlocked by solving Magician's Trick and is a variation on that level, with an almost identical layout but this time the corner of the flag chamber is doubled, while the rule  is more exposed.

## Solution

* Form  and .
* Fear-push the  into the leftmost  beneath , coming from above or below so that the  moves vertically.
* Walk to the left of the  to make it swap away the  below .
* Push  right. Move up four steps, eventually pushing  up until there is no word to the left of .
* Push  and  out of the way and push  down to form .
* Move onto the  to WIN.
House C

**House C** is level C of the Museum of Unused Levels.

## Initial Rules

### Solution 2

* Form  both vertically and horizontally simultaneously to transform the  into two s.
* Form , , and .
* Open the s and win.

## Trivia

* The s in Houses A, B, and C form a coherent text. Together, they read:

> The idea of a set of puzzles being iterations on the same idea, but with small adjustments to increase the difficulty is very intriguing to me. I've seen some puzzle games do a great job at making the puzzle design progression reflect what people's minds go for at first and so on. In the early stages of Baba Is You's development I wanted to try a similar design. However, my approach was flawed for a couple reasons.
>
>
Whoops Deluxe

**Whoops Deluxe** is level 09 of Land of Vehicles. It introduces the  mechanic. The name is a reference to *Whoops* from the base game, which uses a more complicated setup to achieve the same effect as .

## Solution

* Push the  right so it's in the same columns as the .
* Form  by pushing the  down and replacing the  with it.
* Form .
Settlement

**Settlement** is level K of Museum of Revisions.

Its width is 28 and its height is 16.

## Initial Rules

* Form ; open the square in the lower walled area directly below  and to the left of .
* Extract ; form .

### Solution 2

* Using the  and switching between  and , form  to the left of the middle room in the row where the  is, leaving at least one empty space between the  and the .
* Form  vertically.
* Move the  onto the  directly to the left of the .
* Move the  away and push the  under the .
* Push the  to the right until  is formed vertically.

## Trivia

* Compared to the unused level of the same name, this level has more walls, preventing alternative solutions.
* Prior to version 448b there was no second layer of walls to the right of , which made the following trivial solution possible:
	+ Form  and  simultaneously.
	+ Open the square in the wall to the right of .
	+ Form  to give yourself access to the two rooms.
	+ Form  and touch the  to win.
Submerged Ruins

***Submerged Ruins*** is the first extra level of The Lake.

Its width is 15, and its height is 8. On mobile its width is 14.

## Introductory Concepts

This is the first Extra level of the game. They are functionally identical to all other levels but offer additional challenge. Many Extra levels are harder variations on previous levels.

## General Strategy

The words  and  can be pushed to the right to make  but that also makes . The trick of this level is to figure out how to get to the  without being defeated by the crabs.

### Solution 1

* Start by pushing the  2 squares to the right to access the other room.
* Break up , allowing you to step on the , make sure not to break it up by pushing down.
* Push  above  and swap it to make . This allows you to become the  and retrieve it from the corner.
* Use the  to swap back to .
* Bring the words up to make .
* Push the  past the crabs and leave it on the .
* Push the text in the top right corner to make  and .
* Swap  for  again, making , who is on the  so you win.

### Solution 2

* Start by pushing the  2 spaces to the right to access the other room.
* Break up , allowing you to step on the , make sure not to break it up by pushing down.
* Form .
* Maneuver one  in by the flag.
* Use the other  to push the text in the top right corner to make  and .
* Touch the FLAG for the win.
Thank You for Playing!

**Thank You for Playing!** is level 03 of More Unused Levels.

## Accessing Level

* Transform 01 into  and 02 into (baba/keke/level/flag)
* Use the two s to extract .
* Destroy the . Be careful not to sink the :
	+ Sink a  in the upper .
	+ Form  and sink the level dots in the upper .
	+ Form  and sink  in the upper .
	+ Form  and sink  in the lower .
* Carry the  over the s.

After completing this level, a path is added, making it trivial to return.

## Trivia

* This level contains a  that reads: "As a final little showcase thing, here's a variation on the world map that was used in showcase builds of the game, for example at the GamesCom festival in Germany in 2018."
WORD

Any object (excluding ) that is  can be used as a noun in a rule, as if it were also the corresponding text.

For example, if the rule  is active,  will function the same as .

## Additional interactions

* does not affect the level itself, but it does work with level icons.  and  both have no effect.  has no effect either.
* This property can cause infinite loops, meaning that the game does not know what rules to apply in a single turn. This can be achieved in the following ways:
	+ and  (where  can be any object)
	+ and  (where  can be any object)
	+ Forming rules  and a conditional sentence that states that the object is WORD under some kind of condition while not fulfilling the condition itself.
		- For an example, forming the sentence  causes an infinite loop unless there is another key near the one that forms the rule.
* You cannot create a self-sustaining "X IS WORD" sentence using only the object. For example, if the rules  and  are made and you break the former, the latter is invalidated and does not sustain itself.
* does not stack, meaning if an object is WORD twice, it is not parsed twice.
* when something is  does not make  parse as  due to a bug

## Appears in Levels:

### Chasm

* Metacognition
* Multitool
* Broken
* Alley
* Keke and the Star
* Visiting Baba
* Automated Doors

### Meta

* Canister
* Breaking And Entering
* Triplets
Planet Baba

## Planet Baba

**Planet Baba** is level 16 of Land Of Vehicles.

## Solutions

* Change the rules to  and .
* You now push the  adjacent to a  then move to make the  face the  and vanish.

### Solution 1

* Get rid of s until you can get  out.
* Form  or .

### Solution 2

* Get rid of s until you can break .
* Make something .

### Solution 3

* Clear out the two spaces below .
* Break . Form .
* Form  or .
Treacherous Wetlands

**Treacherous Wetlands** is level 09 of Familiar Land.

Its width is 24, and its height is 18.

## Solutions

### Solution 1

* Form . This allows you to destroy any SINK object without dying in the process.
* Cross the  tiles to the bottom chamber.
* Push one piece of  onto each .
* Form . This destroys the s.
* Activate .
* PUSH the  next to the  to WIN, taking care to first destroy the  that's in the way by stepping on it.

### Solution 2

* Open a way to the lower chamber by PUSHing both pieces of  into , gaining two s.
* SINK two s to get rid of the  near the .
* Form .
* SINK two spare pieces of text to clear the way into the lower and middle left chambers.
* Activate .
* PUSH the  into the chamber with the  and WIN.

### Solution 3

* Push both pieces of  into water, SINKing them to gain two s.
* Form  and SINK two s in  to get two .
* Push one piece of  onto each .
* Use the rightmost  of  to form .
* Form  horizontally on the row with the entrance to the  chamber and use it to PUSH the  into the . The  SINKs and creates a .
* Activate , taking care not to destroy either .
* Make sure  is still active and push it right until the  in the left chamber is destroyed by the .
* Use  again to PUSH the  into the flag chamber. Continue pushing so that  is on the .
* With the leftmost , SINK  then push  back one step right.
* Push  down one.
* Taking care not to destroy the  in the flag chamber, form .
* SINK the  near the . PUSH the  onto the , then use  and sacrifice the rightmost  to push the  next to the .
* Move onto the  to WIN.
TEXT

is a special noun introduced in Bridge Building (and technically Baba is You) that is used to make up the rules of the level. It refers to all text useful for making up the rules in the current level. It is often paired up with .

It is also the only noun which can have multiple different sprites.

## Properties

 by default. It is not included in , and is included in .

 does not work with , and consequently  does not disable text parsing.

Upon  triggering, all text transforms into **BLOSSOM**. See END for more details.

Note that gets darker when not part of any proper sentence.

There are four types of text:

* Nouns that represent objects. (Represented by colored text)
* Properties that represent behaviours of the objects. (Represented by a rounded square with holes shaped in the spelling of the property)
* Operators that are used to determine the relations between different objects or properties of the objects. (Represented by white text)
* Letters and letter pairs that can spell words of the types above. (Represented by single letters)

## Appears in Levels:

Text objects appear in every level except some maps.

### Solitary Island

* Bridge Building
* ...Bridges?
* Victory Spring

### Forest of Fall

* Telephone
* Ghost Guard
* Catch
* Dead End
* Literacy
* Broken Playground
* Fetching
* Scenic Pond
* Deep Pool
* Skeletal Door

### Deep Forest

* Patrol
* Canyon
* Lock the Door
* Salvage
* Insulation

### Rocket Trip

* Bottleneck
* Heavy Words
* Heavy Cloud
* Guardians
* Sky Hold

### Flower Garden

* Relaxing Spot
* Secret Garden
* Blockade
* Overgrowth
* Adventurers
* Out at Sea

### Chasm

* Floodgates
* Broken
* Alley
* Visiting Baba

### Volcanic Cavern

* Torn Apart
* The Heist
* Alley
* Automaton
* Broken Expectations
* Coronation

### Mountaintop

* Love at First Sight
* What is Baba?
* Connector
* Tectonic Movements

### ???

* Scale
* Ultimate Maze
* Getting Together

### Depths

* Cleaning Service
* Collaborative Effort
* Hidden Relic
* Buried Treasure
* Endless Corridor

### Meta

* The world itself
* Adventure
* Booby Trap
* Acrobatics
* Breaking and Entering
* The Return of Scenic Pond
* Tangle
* Queue

### Unused Levels

* Quarters
* Reunion
* Fungal Trial
* X is Y 2
* Hot Potato - Old
* Keychain
* Apartment Building
* Separated by Liquids
* Tunnel