Rumours and Notices at the Stuck Pig

You can't miss it - the noticeboard in the Stuck Pig dominates the wall opposite its entrance, a great mess of help wanted, missing persons, and horse for sale adverts cluttering a number of potential leads for daring adventurers to follow up in the nearby Harrowmere.

The gateway to the rest of the savage frontier, the Harrowmere is a blighted marshlands full of biting insects, venomous snakes, warring humanoid tribes, and half-submerged remnants of the Old Empire - the perfect place to get rich or die trying.

Below, you'll find the current smattering of Help Wanted posters, with others either unlocked later or to be found as you explore the Harrowmere.

### Claiming Fort Harrow

The mayor, **Quincy Penfold**, has offered a handsome reward to anybody who can kill or drive out the warring goblin, kobold, and cannibal tribes that currently hold the ruins of Fort Harrow.

This impressive fortification would make an ideal base of operations for the next westward expansion, but the three tribes of evil humanoids make such a plan impossible.

Should you return with the heads of any or all of the tribal leaders, you will be rewarded handsomely.

### Revenge for the Fishermen

A recent expedition into the Chittermarsh discovered evidence that the fishing camp there was attacked by servants of a mysterious man who had been lingering about. While the templar, **Alexandria** and her companions reported that the men had been slain by blood-sucking stirges, it appears they might have been under the command of this mystery man.

The families of the dead fishermen have put together a sum of 100 gold pieces for those that can locate this 'old coot' and bring him to justice.

### A Creature in the Fog

Local legends speak of a strange creature that dwells in the thick fog that regularly blankets the Harrowmere. Those who have encountered it tell of two it beckons them to follow it into the mists.

Those who follow the beast into the mists receive good fortune: a big catch when fishing or finding an item of value, while those who refuse to follow the strange creature inevitably have bad luck: dead livestock, a failed business venture, or being unable to keep their wife from roving.

The creature has been sighted again on the road outside of Hope. What could such a being want?

### Troll Trouble

The druid **Lizzie** and the monk, **Diarmuid** reportedly found evidence of trolls in the marsh less than a day's travel from Hope. If such creatures are venturing so close to civilization, it can only be a matter of time before they grow bold enough to assault the village walls.

A group of concerned citizens is willing to pay a bounty of 75 gold pieces for each troll head brought back to them, with an additional reward of 500 gold pieces if their lair can be found and destroyed.

### Wanted: Leather

Goldar Ironfist at the Mercantile is looking for brave adventurers to head into the wilderness and procure fine quality skins for use in the making of armor.

He is offering a bounty of 2 gold pieces for snake skin, 10 gold pieces for crocodile hide, and 50 gold pieces for the hide of a giant crocodile.

### The Woodsman's Tale

A wounded woodsman staggered into the Stuck Pig earlier today, ranting about an attack on his hunting cabin by a band of goblins and a large wolf that spoke in a guttural tongue of its mistress.

While the woodsman was able to escape with only minor injuries, his two companions were killed and their bodies dragged away by the goblins. He fears dark sorcery may be afoot.

While he cannot offer a financial reward for answers, he has promised that the party that recovers the bodies of his friends can have his family's heirloom hatchet - an enchanted weapon of great power.

### The Mausoleum

The recently returned expedition that had set out to find Fort Harrow told tales of a horrendous mausoleum guarded by gargoyles of green stone. Not only is the witch, **Zhanna** interested in such creatures, but **Mayor Quincy Penfold** would also like to know more about the haunted location. If it is within just two days' travel of town, it could present a threat to Hope.

He is offering a sum of 25 gold pieces per person as well as two *Potions of Healing* to any group that can visit the mausoleum and return with some concrete information as to its purpose.

### Investigate the Mouth of Doom

A trio of local children recently returned from their rambling in the wilderness speaking of a strange doorway built into the side of a muddy hillock. They described it as looking like the mouth of a great demon, with stairs beyond leading down into the darkness.

More curiously, the mouth spoke to them as they drew near, warning them against entering this so-called 'Mouth of Doom'.

Adventurers eager to test their mettle and plumb its depths for treasure are advised that it lies South Southwest of Hope.

### The Monastery in the Mountains

An itinerant monk recently paid a visit to Hope, speaking at length about a holy place high in the mountains that separate the Harrowmere from the Ettinheights.

The monks living in this monastery practice unique martial arts unheard of anywhere else in the world, and they say any who complete the journey to this sacred place may learn from them.

It is described as being north of Borin's Folly and west of Cathal's Doom Mine.