NPC creation guide

This is a quick guide on how to get make NPCs. It's divided into two parts, a general helps tips and tricks for NPC creation, including more advanced philosophical aspects of it, and tips on how to get you NPC approved by the Officers.

## General

NPC creation is half science and half art. The science is about averages and standard deviation. The art about making the few stats you have tell a story.

### Science

> In reality, not everyone is equal. Some are stronger, smarter, faster and so on.
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> Lore assumes that the DNA samples are selected to represent people who are great from a natural perspective, like, naturally above average if not even outstanding. The fastest XLR8, strongest Four Arms, hottest Heat blast, best Atrocian (which is a paradox), biggest Way Big and so on.
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> The best example is Zs'Skayr, the original sample of Ghostfreak's species. So strong willed, determined and powerful that a single cell was enough to break free of the Omnitrix, regain his body and turn into a villain for the rest of the series.
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> That, by corollary, means that the average alien person doesn't possess 100% of the alien species stats.
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> Even assuming that the sifters don't get the best of the best, they still would get above average.
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> The average adult would have around 50 to 80% of the alien species stats. 65% being the actual average. *--Myrr*
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As put above, actual average aliens are not the 100% you get from the Decitrix alien samples.

#### Ranges

Let's list the broad ranges, with annotated special interest ranges.

* **<40%:** This range is those with impairments of mental of physical nature.
* **50-80%:** *Average*, the range where most population (80%) is inside.
	+ **50-55%:** *Unskilled*, which is, you're below average but it's not enough to be considered an impairment.
	+ **75-80%:** *Skilled*, when you scrape at greatness, but not quite enough to break free of mediocrity.
* **80-110%** *Talented*, this is where being good starts, most NPCs that are worth having their attributes written out are living here.
* **110-150%** *Extraordinary*, the range of the great, this is reserved for important/special NPCs.
	+ **110-120%** *Gifted*, the range of those that start excelling.
	+ **140-150%** *Genius*, this is for the top of the top, have this value rarely
* **>150%** *Cosmic* exclusive for Officer created NPCs or those who get special permission.

#### Breakdown

When creating an NPC you are not forced to make all attributes the same percentage. The ranges above are for both individual attributes within and the point total, but that doesn't mean that they have to be identical.

Someone who is overall *Skilled* might actually be *Gifted* in one attribute but *Unskilled* in a few others.

Scaling Innate abilities is a bit harder, but for simplicity just add the name of the range you chose to the ability to make it clear what level it is.

#### 0 Attribute

Adding a new attribute, as in changing an attribute from 0 to any value above 5, would be the equivalent of Talented, above 10 Gifted, and above 20 genius, with 25 being Cosmic.

### Art

To tell stories with only a few stats is difficult but appealing. It can tell you about their past, like injuries that reduced their stats.