Alchemy (Enderal)

### Skill description

Allows the player to mix up to three ingredients together to make potions or poisons.

### Skill level effect

Developing the skill increases the potency of the mixture to be created.

## Learning book sellers

### Apprentice

Emberlord and Fireflash, Gaboff's Premium Wares, Graybeard's Potion Palor, Mirella's Miracle Mixtures, Uajaan Vul

### Adept

Emberlord and Fireflash, Gaboff's Premium Wares, Graybeard's Potion Palor, Mirella's Miracle Mixtures, Uajaan Vuul

### Expert

Emberlord and Fireflash, Gaboff's Premium Wares, Graybeard's Potion Palor, Mirella's Miracle Mixtures, Uajaan Vuul

### Master

Gaboff's Premium Wares, Graybeard's Potion Palor, Mirella's Miracle Mixtures, Uajaan Vuul

**Alchemy** is the skill to combine Alchemy ingredients and create a mixture of up to six positive effects (potion) and negative effects (poison), which can then be used in combat for certain effects or to boost the effect of other workmanship skills. Increasing this skill raises the potency of the effect or the duration of the effect, but not both at the same time. Alchemy is subject to the memories of the Vagrant and the Lycanthrope. The latter memory focuses on the effects of Wolf Blood and chymica, but still has a few memories useful for all alchemists.

## Finding effects

Each ingredient has four different effects. By default, the first effect, on the top left, can always be found by eating the ingredient. In case the player has the memory Sensitive Tongue unlocked, two or up to all effects are unlocked when eating the ingredient. This could be **potential lethal** if the ingredient has an effect of Wolf Blood or Chymica however, if the necessary memories from the Lycanthrope tree aren't learned!.

The second way of finding effects is by selecting two or three ingredients at an alchemy table and combining them to unlock the effects. If an effect is found which unlocked before, it will be mentioned and the effect will then be added to the potion or poison. In case the none of the ingredients have any matching effects, the brewing of the potion will fail and the ingredients are consumed.

The third way of unlocking effects is by finding recipes and reading them. If an potion about Ambrosia, for example, is read, then those effect will be unlocked and it gives the player a recipe, which can be made at any alchemy table.

In case those option fail or unavailable, you can find a list of all effects on the following pages:

* Alchemy ingredients (Enderal)

## Items boosting alchemy or potion strength

The following items boost alchemy as long as they are equipped:

* Coat of the Bloodmoon or Eye of the Scarlett Night boosts the strength of made potions by 7%.
* Trails of the Venturer is a pair of boots and provides +10% potion strength.
* Seven Things, a backpack which increases the strength of potions by 5%.
* Arveldhiinn's Heart is a piece of body armor which increases the strength of potion by 9%.

The following items boost the strength of made items temporarily:

* Potion of the Apothecarius (Standard) increases the strength of made potion by 15% for 600 seconds.

### Wolf blood

Wolf Blood potion can also have a longer duration when items such as the Weak Shaman Amulet are equipped. Since this effect can be applied to other items with Enchanting, there are more ways of increases duration. It's not known if the effects potion strength raising effect stack with equipment with this effect.

## Recipe guides

In case you need list of player-made recipe for making money or personal use, see the money making guide and alchemy recipes.

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**Mage skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics

**Rogue skills**
**Alchemy** • Light armor •
Lockpicking • Marksman • Rhetoric • Sleight of Hand • Sneak

**Warrior skills**
Block • Heavy armor • One-handed • Two-handed

**Other skills**
Cooking • Enchanting • Handicraft • Lycanthropy • Phasmalims

**Combat skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics • Block • Heavy armor • Light armor • One-handed • Two-handed • Marksman • Sneak

**Workmanship skills**
**Alchemy** • Cooking • Enchanting • Handicraft • Lockpicking • Rhetoric • Sleight of Hand