recursal/Fanatic-Fandom huggingface dataset:
Shigemichi/Notes

This page details Shigemichi's Notes and the events surrounding their acquisition.

**This page contains unmarked spoilers! If you're a first-time player looking for a guide on how to obtain these notes, check the Spoiler-Free Notes Guide instead!**

Each Note's section is organized as follows:

> *The text of the note.*
>
>

* **Prerequisites:** Notes the player must obtain before obtaining the Note in question.
* **Role Needed:** Whether the player must be human or Gnosia to obtain the Note, if applicable.
* **Characters Required:** Which characters must be present in the loop for the Event that gives the Note to trigger. If they need to be a specific alignment or role, this will be indicated in parentheses.
* **How to Unlock:** The basics of how to trigger the relevant Event and unlock the Note.

Finally, a summary of the circumstances surrounding the Note's unlocking will be provided. If its associated Event is too short to have its own script page, the script will be listed after the summary.

## Shigemichi 1

> *Kind, positive personality. Weirdly charismatic.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** N/A
* **How to Unlock:** Automatically obtained during Loop 11.

WIP

## Shigemichi 2

> *Covered body in artificial skin after accident.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Setsu, Shigemichi, Chipie
* **How to Unlock:** Event randomly triggers if the required characters are alive at night. Acquired at the same time as Chipie 6.

WIP

## Shigemichi 3

> *Artificial skin can be used as a spacesuit as well.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Shigemichi
* **How to Unlock:** Event randomly triggers if Shigemichi is alive at night.

WIP

## Shigemichi 4

> *Set to go back in time and become a "Little Grey".*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Raqio, Shigemichi, Sha-Ming
* **How to Unlock:** Event randomly triggers if the required characters are alive at night.

WIP

## Shigemichi 5

> *Collector and master of retro games.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Stella, Shigemichi, Jonas, Remnan
* **How to Unlock:** Occurs when Jonas and Shigemichi claim the same role. Keep Jonas, Shigemichi, Remnan, and Stella alive through the discussion, then watch the event at night. Acquired at the same time as Jonas 6.

WIP

## Shigemichi 6

> *In love with Stella.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Stella, Shigemichi
* **How to Unlock:** Event randomly triggers if the required characters are alive at night.

WIP

## Shigemichi 7

> *Has never had an actual girlfriend before.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Stella, Shigemichi
* **How to Unlock:** Randomly occurs during discussion when Shigemichi and Stella are present. Keep them alive and watch Shigemichi's event that night. Ensure they both live until the next night and watch Stella's event. Acquired at the same time as Stella 2.

WIP
Chipie/Notes

This page details Chipie's Notes and the events surrounding their acquisition.

**This page contains unmarked spoilers! If you're a first-time player looking for a guide on how to obtain these notes, check the Spoiler-Free Notes Guide instead!**

Each Note's section is organized as follows:

> *The text of the note.*
>
>

* **Prerequisites:** Notes the player must obtain before obtaining the Note in question.
* **Role Needed:** Whether the player must be human or Gnosia to obtain the Note, if applicable.
* **Characters Required:** Which characters must be present in the loop for the Event that gives the Note to trigger. If they need to be a specific alignment or role, this will be indicated in parentheses.
* **How to Unlock:** The basics of how to trigger the relevant Event and unlock the Note.

Finally, a summary of the circumstances surrounding the Note's unlocking will be provided. If its associated Event is too short to have its own script page, the script will be listed after the summary.

## Chipie 1

> *Balanced, well-rounded personality. Perceptive.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** N/A
* **How to Unlock:** Automatically obtained during Loop 11.

WIP

## Chipie 2

> *The flesh of his neck is fused with a cat.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** Human or Gnosia
* **Characters Required:** Chipie (Gnosia)
* **How to Unlock:** Human: Survive until Chipie wins. Gnosia: Occurs at the beginning of a loop where both you and Chipie are Gnosia. (Also obtains Chipie Note 3)

WIP

## Chipie 3

> *Underwent surgery to attain the body of a cat.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** Gnosia
* **Characters Required:** Chipie (Gnosia)
* **How to Unlock:** Occurs at the beginning of a loop where both you and Chipie are Gnosia.

WIP

## Chipie 4

> *Worked as a crewmember of a freight vessel.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Chipie, Comet
* **How to Unlock:** Event randomly triggers if the required characters are alive at night. Acquired at the same time as Comet 3.

WIP

## Chipie 5

> *Plans to surgically complete "felinification".*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Chipie
* **How to Unlock:** Event randomly triggers at night when you and Chipie are collaborators.

WIP

## Chipie 6

> *Raised in a cat-filled environment.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Setsu, Shigemichi, Chipie
* **How to Unlock:** Event randomly triggers if the required characters are alive at night. Acquired at the same time as Shigemichi 2.

WIP
Regret (event)

*This article is about the event that grants the user Regret. For the skill itself, see Regret.*

**Regret** is a skill event that gives the player the skill Regret.

## How To Obtain

This event is triggered randomly when Comet and Kukrushka are both alive at night. This skill will typically be picked up through casual play, but if the player is having trouble obtaining it it may be useful to use the Guardian Angel role to prevent them from being eliminated overnight. Comet and Kukrushka don't have to be human for this event to trigger, however, so Guardian Angel may not be entirely useful.

## Summary

The player is in the Viewing Lounge when Kukrushka suddenly runs up to them with a pleading expression. Comet quickly follows, cautioning the player not to be fooled by Kukrushka. Kukrushka suggests Comet is tormenting her and makes an expression so pitiful that Comet relents a bit. Kukrushka's expression then changes to one of satisfaction at having suckered Comet into backing off, but Comet notices this and takes offense.

Comet finally reveals that she was chasing after Kukrushka because she believes Kukrushka stole her space debris chocolates, and demands Kukrushka returns them. Kukrushka smiles, suggesting she is in fact the culprit, and the player obtains the skill Regret.
Loop 8

Content WarningThe Summary section and World Of Gnosia script contain brief descriptions of body horror.
**Loop 8** is the eighth loop of Gnosia.

## Summary

Loop 8 begins with the player in Raqio's room, where it's revealed that not only is Raqio Gnosia in this loop - so is the player. Raqio is eager to begin but cautions the player not to get in their way: they don't trust anyone just because they're on the same side and make it clear that they won't hesitate to throw the player under the bus if it benefits them.

After the day's discussion, the player retires to their room for the night and notices time has stopped during the ship's warp. Raqio appears, not understanding the player's confusion at this, only mentioning the warp's usage of pan-possibility calculation and the Gnosia's nature as "terminals" connected to Gnos as an explanation. They subsequently allow the player select who to eliminate that night and follow once they've chosen their target. Raqio urges the player to touch the victim and they do so, revealing what happens to those eliminated at night: their skin swells up and peels back before their body abruptly vanishes from existence.

With the two Gnosia remaining aboard the ship the next warning, another discussion is called and the loop proceeds as normal.

## Script

### Day 1

 **Player** | * [[#|]]

### World Of Gnosia

 **Player** | * [[#|]]

## Trivia

* This is the first loop where the player can lie about their role.
Chaos

**Chaos** is an event associated with Yuriko that unlocks the skill Block Argument.

## How to Obtain

This event randomly occurs at night in Private Room 5 if Yuriko is alive and if SQ was present at some point during the loop. SQ's current status doesn't matter: she can be eliminated or put into cold sleep and the event can still trigger. This event is typically one of the last events triggered in a playthrough and may require the player's Charisma to be at or near 40 (the amount necessary to use Block Argument).

## Summary

The player enters Private Room 5 only to find Yuriko in an unusual new outfit wielding an equally unusual cleaning device. While the player stands in disbelief, Yuriko explains that SQ gave her new clothes and told her that changing one's attire could change one's spirit. The player can attempt to tell her what they think of the outfit, but Yuriko will cut them off dismissively. Whether they speak or stay silent under the pressure, the player will then unlock the Block Argument skill.

## Trivia

* Though the player's text (if they choose to speak up) gets cut off by Yuriko, the full versions of their lines can be viewed within the files.
LeVi

> Hello, [player]. My name is LeVi, I am this ship's AI system. I act as a guide, helping you all to be as comfortable as possible.
>
>

LeVi is the AI system of the D.Q.O., responsible for ensuring the comfort and satisfaction of those onboard.

## Appearance

As an AI, LeVi does not have a body to describe. However, LeVi does have a physical avatar in the form of Stella; for more details, see that page's appearance section.

## Trivia

* It is unknown what LeVi stands for. It may be an anagram for "live", referencing LeVi's desire to be treated like a human. It may also be short for "leviathan" in reference to the constellation Cetus, which - like Yuriko's associated sign, Ophiuchus - is sometimes considered a "lost" zodiac sign.

## References

1. ↑ https://www.classroomastronomer.com/zodiac.htm
Loop 7

**Loop 7** is the seventh loop of Gnosia.

## Summary

Loop 7 begins with the player meeting Chipie, who asks if the player likes cats. Regardless of response, Comet soon appears and tells the two that they need to head over to Main Control for a meeting. Chipie declares that he'd rather go take a nap, but Comet insists that Setsu sounded serious about it. Chipie notes that Setsu is always serious, but relents. Before leaving, however, he asks Comet how she feels about cats. She responds that she's never seen one; they're a luxury on her planet, so she's only heard rumors about what they're like.

Upon arriving in the main console, Setsu explains the procedures for dealing with Gnosia. Comet discerns that they just need to figure out who's lying, which she proclaims will be easy. After the discussion she pulls the player aside and asks them if they're the Gnosia. Whether they lie (the player is always Crew in this loop) or not, Comet will be able to tell the truth and explains that she's very perceptive and can spot lies easily. She heads off, intending to pose the same question to the others in order to figure out who's human and who's Gnosia.

## Script

### Day 2

*If Comet survives for Day 2, she will interrupt the discussion to point out someone she thinks is lying:*

 The player can choose to agree with Comet or defend the character in question.

## Trivia

* Comet will always be Crew in this loop, thus the character that Comet spots lying Day 2 will always be Gnosia.
* This loop is one of the only loops where dialogue is impacted by the player's stats.
Player/Quotes

Generic quotes spoken by the player character.

## Doubt

Lines spoken when using attacking skills like Doubt or when agreeing with attacks.

 Low Trust
 Low Amicability
 Probability
 High Hate/Shut Up
 Low Hate
 Suspicious Victim
 Agree

## Denial

Lines spoken when denying and defending.

 Refute (Hated)
 Defend
 Join Defense

## Cover

Lines spoken when using Cover.

 High Trust
 Probability
 Cover Together
 Say Thanks

## Argue

Lines spoken when arguing against defenses and Cover.

 Join Argument

## Roles

Lines related to the claiming of roles and reporting results.

## Exaggerate

Lines spoken when using Exaggerate.

 Defend
 Cover
 Don't Vote

## Collaboration

Lines related to Let's Collaborate.

 Accepting
 Rejecting
 Breaking

## Small Talk

Lines spoken when initiating, responding to, and stopping Small Talk.

 Joining (Food)
 Initiating (Scary Stories)
 Joining (Scary Stories)
 Initiating (Romance)
 Joining (Romance)
 Stopping

## Say You're Human

Lines related to Say You're Human.

 Responding
 All Complied
 Some Abstained
 None Complied
 Stopping
 Stopped

## Definite Human/Enemy

Lines related to Definite Human and Definite Enemy.

 Definite Human (With Role)
 Say Thanks
 Definite Enemy
 Definite Gnosia
 Definite AC Follower
 Definite Bug
 Definite AC Follower or Bug

## Voting

Lines related to voting.

 Vote (Reporter)
 Vote (Definite Enemy)
 Vote (Agree)
 Vote (Disagree)
 Vote (Also Disagree)
 Vote (Resisting)
 Don't Vote
 Don't Vote (Agree)
 Don't Vote (Disagree)
 Don't Vote (Also Disagree)
 Starting Vote
 Tied Vote
 No Tiebreaker

## Cold Sleep

Lines related to putting people into cold sleep.

 Freeze All (Agree)
 Freeze All (Disagree)
 Freeze All (Also Disagree)
 Freeze All (Majority Agreed)
 Freeze All (Majority Disagreed)
 Freeze Everyone
 Freeze Everyone (Agree)
 Freeze Everyone (Disagree)
 Freeze Everyone (Confirmed)
 Freeze Nobody
 Freeze Nobody (Agree)
 Freeze Nobody (Disagree)
 Freeze Nobody (Confirmed)
 Freeze Suggestion Failed
 Voted Off
 Voted Off (Definite Enemy)
 Say Goodbye

## Other Skills

Lines related to other skills.

 Block Argument
 Obfuscate
 Retaliate
 Seek Help
 Seek Help (Refuse)
 Regret
 Don't Be Fooled
 Grovel

## Unused

Lines that exist in the script but aren't used in the game.

 Intro
 Human Victory
 Definite Enemy
 Last Words
 Opening Comment (No Deaths)
 Opening Comment (1 Death)
 Unopposed Claim
 2 Claims
 3+ Claims
 Point Out Mistake
 That's Obvious
 Exposed as Definite Enemy
 Nothing Left to Say
 Out of Time

## References

1. ↑ https://tcrf.net/Gnosia#Unused\_Text
Merchandise

This page details official Gnosia **merchandise**.

## Gnosia Original Soundtrack

*See also: Gnosia Original Soundtrack*
The official soundtrack for Gnosia was released on October 1st, 2020. It came with two CDs and a lyrics card.

## Physical Switch Release

A limited physical run of Gnosia for the Nintendo Switch version was released on December 17th, 2020. Each copy came with a cover featuring a random character, earbuds, two hairpins resembling Setsu's, and artwork of Kukrushka and Otome.

Artwork of Setsu showcasing the limited edition's contents.Included artwork of Kukrushka and Otome.
## GraffArt CAFE

Gnosia merchandise was released through GraffArt CAFE on February 6th, 2021.

Gnosia was GraffArt CAFE's theme from September 28th to October 20th, 2021.

GraffART CAFE featured Gnosia as its theme again from September 3rd to September 30th, 2022, this time with summer festival theming.

Official artwork from the second collaboration.
## Taito Online Crane

A long cushion (approximately 85 cm/2'8" long) featuring normal character portraits on one side and Gnosia portraits on the other was released on November 11th, 2021.

A hard multi-case about 8 cm (3 inches) wide featuring role icons was released on Nov 25th, 2021.

Plush toys of Setsu, SQ, Raqio, Sha-Ming, and Remnan - standing at approximately 20 cm (8 inches) - were released on January 5th, 2022. Cotori overlooked Remnan's shoulders being incorrectly colored during the approval process and later drew a picture of herself apologizing to Remnan for the mistake.

Long cushion.Multi-case.Setsu and SQ plush toys.Sha-Ming, Remnan, and Raqio plush toys.
## Village Vanguard

Village Vanguard released a collaboration with Gnosia on March 3rd, 2022, featuring artwork by the artist Akaneko.

Due to popular demand this collaboration was rerun on May 22nd, 2022, adding clear files and can badges as options.

Artwork advertising the collaboration.
## References

1. ↑ https://petitdepotto.com/package.html
2. ↑ https://www.reddit.com/r/Gnosia\_/comments/nuruh3/japan\_preorder\_covers/
3. ↑ https://nerz.jp/2021/01/07/gnosia-and-graffart-collaboration-goods-to-be-released/
4. ↑ https://twitter.com/GraffartC/status/1438383587565268995
5. ↑ https://twitter.com/GraffartC/status/1552919956999643136
6. ↑ https://www.taito.co.jp/taito-prize/0000014405
7. ↑ https://www.taito.co.jp/taito-prize/0000014406
8. ↑ https://www.taito.co.jp/taito-prize/0000014499
9. ↑ https://www.taito.co.jp/taito-prize/0000014500
10. ↑ https://twitter.com/cotoriGlobule/status/1481877625882628097
11. ↑ https://vvstore.jp/feature/detail/17607/
12. ↑ https://www.village-v.co.jp/news/item/13178
Raqio/Notes

This page details Raqio's Notes and the events surrounding their acquisition.

**This page contains unmarked spoilers! If you're a first-time player looking for a guide on how to obtain these notes, check the Spoiler-Free Notes Guide instead!**

Each Note's section is organized as follows:

> *The text of the note.*
>
>

* **Prerequisites:** Notes the player must obtain before obtaining the Note in question.
* **Role Needed:** Whether the player must be human or Gnosia to obtain the Note, if applicable.
* **Characters Required:** Which characters must be present in the loop for the Event that gives the Note to trigger. If they need to be a specific alignment or role, this will be indicated in parentheses.
* **How to Unlock:** The basics of how to trigger the relevant Event and unlock the Note.

Finally, a summary of the circumstances surrounding the Note's unlocking will be provided. If its associated Event is too short to have its own script page, the script will be listed after the summary.

## Raqio 1

> *Intelligence supremacist. Great at acting.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** N/A
* **How to Unlock:** Automatically obtained during Loop 11.

WIP

## Raqio 2

> *From the super-class "Gliese Mobile Fleet" state.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** Human
* **Characters Required:** Raqio (Human)
* **How to Unlock:** Win the loop with Raqio alive.

WIP

## Raqio 3

> *Assigned male gender at birth; identifies as non-binary.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** SQ, Raqio
* **How to Unlock:** Event randomly triggers if Raqio and SQ are both alive at night. Choose to look when prompted.

WIP

## Raqio 4

> *Communicative, but not so much verbally.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Raqio
* **How to Unlock:** Event randomly triggers if Raqio is alive at night.

WIP

## Raqio 5

> *Was a high school student in Gliese.*
>
>

* **Prerequisites:** Possibly Raqio 4?
* **Role Needed:** N/A
* **Characters Required:** Raqio
* **How to Unlock:** Event randomly triggers if Raqio is alive at night.

WIP

## Raqio 6

> *Owner of the "Silver Key" by birthright.*
>
>

* **Prerequisites:** Raqio 5, Yuriko 5
* **Role Needed:** Human
* **Characters Required:** Raqio
* **How to Unlock:** After a certain event with Setsu, a loop will be able to trigger where Raqio talks to you in the morning. Tell them what the game lets you tell them, then make sure they survive so you can speak with them at night. Keep them alive until the end and apologize when prompted.

WIP
Comet/Notes

This page details Comet's Notes and the events surrounding their acquisition.

**This page contains unmarked spoilers! If you're a first-time player looking for a guide on how to obtain these notes, check the Spoiler-Free Notes Guide instead!**

Each Note's section is organized as follows:

> *The text of the note.*
>
>

* **Prerequisites:** Notes the player must obtain before obtaining the Note in question.
* **Role Needed:** Whether the player must be human or Gnosia to obtain the Note, if applicable.
* **Characters Required:** Which characters must be present in the loop for the Event that gives the Note to trigger. If they need to be a specific alignment or role, this will be indicated in parentheses.
* **How to Unlock:** The basics of how to trigger the relevant Event and unlock the Note.

Finally, a summary of the circumstances surrounding the Note's unlocking will be provided. If its associated Event is too short to have its own script page, the script will be listed after the summary.

## Comet 1

> *Extremely intuitive. Terrible at lying.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** N/A
* **How to Unlock:** Automatically obtained during Loop 11.

WIP

## Comet 2

> *Dreams of becoming captain of her own starship.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** Human
* **Characters Required:** Comet (Human)
* **How to Unlock:** Win with Comet alive.

WIP

## Comet 3

> *Escaped her home planet on Chipie's freighter.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** N/A
* **Characters Required:** Chipie, Comet
* **How to Unlock:** Event randomly triggers if the required characters are alive at night. Acquired at the same time as Chipie 4.

WIP

## Comet 4

> *Good at seeing through lies; bad at lying.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** Human
* **Characters Required:** Comet
* **How to Unlock:** Event randomly triggers if Comet is alive at night.

WIP

## Comet 5

> *Her "tattoo" is actually a symbiotic slime mold.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** Human
* **Characters Required:** Comet
* **How to Unlock:** Event randomly triggers if Comet is alive at night. Say yes when prompted.

WIP

## Comet 6

> *The slime attacks humans once its host dies.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** Human
* **Characters Required:** Stella, Shigemichi, Comet, Jonas, Sha-Ming (Gnosia), Remnan
* **How to Unlock:** Send Comet to cold sleep and an event will play the next day if the other required characters are still alive.

WIP

## Comet 7

> *Her dangerous planet has a high mortality rate.*
>
>

* **Prerequisites:** N/A
* **Role Needed:** Gnosia
* **Characters Required:** Comet (Gnosia)
* **How to Unlock:** An event will occur if both of you live to the first night action.

WIP
Loop 9

**Loop 9** is the ninth loop of Gnosia.

## Summary

In Loop 9, the player returns to being Crew again. Chipie begins the day by asking why they need to eliminate the Gnosia in the first place. He reasons that since they're human in a sense, they might be able to be reasoned with. Setsu denies the possibility, insisting that the Gnosia are simply hard-wired to eliminate humans. The discussion begins, and Stella starts it off by asking if Chipie is an AC Follower. Raqio explains that AC Followers - the AC standing for Anti-Cosmic - are non-Gnosia who reject humanity and basic laws of physics in favor of following Gnos, believing that being eliminated by the Gnosia is the only way to escape the "insane" universe and be transferred into the "true" universe. They, thus, will try and identify the Gnosia during discussions in order to protect them, lying in order to throw chaos into the debates.

Chipie denies being an AC Follower, but Stella cautions him to be careful; on some planets, merely voicing sympathy for the Gnosia can get one executed. Setsu agrees that everyone should be careful and keep an eye out, and the discussion resumes.

## Trivia

* Since there are no limits to what roles the characters can be in this loop (save for the player being Crew), it's possible for Stella to ask Chipie if he's an AC Follower if Stella and Chipie are both Gnosia.

## References

1. ↑ https://www.youtube.com/watch?v=igxKHx\_iu0g
Ace In The Hole

**Ace in the Hole** is a Sha-Ming event that is associated with Sha-Ming Note 4 and the skill Grovel.

## How to Obtain

This event randomly occurs when Sha-Ming is voted off during the debates, at which point he'll use Grovel and begin the event. Having some of Sha-Ming's other Notes is necessary as his base Stealth is too low to use Grovel, though it doesn't matter which ones you obtain. Having two of his Notes will likely suffice.

It's recommended that the player have Sha-Ming voted off later rather than sooner to ensure they have enough time to become friendly with him. Sha-Ming is biased in favor of female player characters, so if the player is female they may not need to bother. If successful, there will be a cutscene where Sha-Ming uses Grovel after being voted off and is successfully spared. The player should then visit Sha-Ming that night. Picking "Screw you" or choosing to say nothing leaves the player with only Sha-Ming Note 4, while "Teach me to grovel" lands the player both the Note and Grovel.

If the player only receives the note because of their dialogue choice they will not be locked out of ever obtaining the Grovel skill. Sha-Ming's night event will instead repeat every time the conditions are fulfilled up until the player finally asks him to teach them to grovel.

## Summary

Upon being voted out Sha-Ming resists, telling the group he has an idea of his own. After some brief buildup Sha-Ming immediately prostrates himself before the group, apologizing dramatically and begging them all for a second chance. Surprisingly he gets away with it, prompting the player to visit him that night.

Sha-Ming immediately brags about his ability to get out of trouble as the player enters. If the player reacts with hostility, Sha-Ming shrugs it off by saying that it's all about survival. If the player instead asks Sha-Ming to teach them his ways, however, he'll respond with disgust and approval and proceed to coach them in the ways of being annoying and pathetic. If the player does the latter they'll receive both Sha-Ming's fourth Note and Grovel; if the former they'll have to repeat the event later until they debase themself and learn to beg.

## Trivia

* In the Japanese version of the game Grovel is called *Dogeza*: an element of Japanese etiquette where a person kneels down to the ground while touching their head against the floor. It's traditionally used for apologies to those of a higher status than them.
Otome

> That "mankind"... Does... does that include me?
>
>

An intellectualized beluga whale with the ability to speak human language. Wearing a water-filled bodysuit, she utilizes a motorized cart to get around. An extremely kindhearted young girl, she loves humans.

## Playstyle

**Max Abilities:**

* Charisma 16
* Intuition 32
* Logic 46.5
* Charm 42
* Performance 23
* Stealth 26.5

Despite her cuteness, in terms of debating Otome is more of a logical powerhouse. That's not to say her cuteness doesn't come into play, though; her high Charm keeps people from disliking or distrusting her, making her more functional than fellow intellectual Raqio. This comes at the cost of a lot of Performance, however; she's not very good at lying, so she's easily caught when she's in an enemy role. Her other stats are mostly average, though she's tied with Yuriko for 2nd-lowest Stealth.

Whatever her role, Otome is loyal to her friends and easy to protect them, something to look out for when you suspect she's Gnosia. While her Intuition isn't the highest, she can still catch lies here and there and might even tell you about them at night. She's more likely to jump to someone's defense than attack someone herself, but when she does target someone it can be quite damaging to their Trust. Attacking her yourself can also be quite dangerous since she has Regret, helping her garner sympathy and making you look like a bully.

When she does initiate conversation herself, it's often to use a skill. She has access to all of the Logic-based skills and is a helpful ally as a human due to her being able to declare someone a Definite Human or Definite Enemy. Though she's sweet and kind, she's capable of pragmatism; if the appropriate situation arises, she won't hesitate to use Freeze All.

Her ability spread makes Otome a good ally no matter the role; even though she doesn't play quite as well as Gnosia, her Charm can carry her for a while. As a human her high logic and loyalty can get you far if you stick by her side and she's good at helping take down characters with high Amicability through the combination of her own Amicability and capacity to damage trust. This can make it a bit tricky to take her down when you're Gnosia and she isn't, but that's only if she's the Bug or protected by the Guardian Angel. If not, she's a good target to prioritize overnight if you don't have bigger threats to handle.

## Trivia

* Otome is associated with the Western zodiac sign Virgo.
* Otome's name may originate from the word おとめ (otome), meaning maiden, referencing her dream of becoming human. It could also be a reference to her associated zodiac sign, as Virgo is known as "the Maiden".
* Otome is mistakenly called a dolphin a few times in the English version of the game; this is because the term for beluga whale in Japanese, シロイルカ (shiro iruka) literally translates to "white dolphin".

## References

1. ↑ https://gnosia-game.com/
2. ↑ https://www.reddit.com/r/Gnosia\_/comments/stkzz2/gnosia\_character\_stats\_dump/
3. ↑ https://steamcommunity.com/stats/1608290/achievements
4. ↑ https://en.wikipedia.org/wiki/Virgo\_(astrology)
Loop 11

**Loop 11** is the eleventh loop of Gnosia.

## Summary

The player begins this loop in Setsu's company. They remark that it's been a while since they started a loop together, and suggest they take advantage of this to exchange information. They ask the player to produce the Silver Key, but the player is confused. Setsu realizes this must be the player's first time producing the Silver Key and tells them that all they need to do is think about summoning it forth. They do so and successfully call forward the Silver Key, Setsu pulling out theirs in turn. Encoded information about Setsu's loops is shown to the player, revealing that Setsu is on their 160th loop. This exchange of information unlocks the Crew Data feature, allowing the player to view the profiles of other characters.

Setsu notes that it seems the player's Silver Key doesn't yet have all of its features and suggests that their body must still be getting used to it, assuring them that its full functions should unlock with time. They note that only they and the player maintain their memories across loops, while everyone else remains the same: getting to know the other characters and how they tick is their best chance at surviving loops. Survival, Setsu insists, shouldn't be their only aim: they ask the player to search for answers with them so that they can figure out why they're caught in the loops and how to escape.

Finally, Setsu and the player reveal their roles to one another. The player is the Guardian Angel in this loop, but Setsu is Gnosia and they warn the player that they'll do what they have to do.

From there the loop proceeds as normal, but the player can choose to try and make it to the end alive with Setsu despite this being a guaranteed loss for them. Upon doing so Setsu will question why the player let them live. Regardless of the player's answer Setsu expresses their fear that time might not rewind itself this time, leaving them forced to live on in a universe where they've eliminated the player and must go on alone. They implore the player to go through each loop as if it's their last, always being sure to try and eliminate the Gnosia even if it means targeting Setsu. They assure the player that they'll do the same, and express their desire to solve the mystery of the loops together. The player can choose to agree with them or reject these notions, with Setsu looking notably dejected in the latter case as the loop ends.

Upon conclusion of this loop the player gains access to Setup, albeit in a limited capacity, allowing them to select which role they play as for each loop.

## Script

### Night Visit: Setsu

If the player visits Setsu at night, they'll have a unique line:

### Cold Sleep: Setsu

If the player puts Setsu into cold sleep, they'll have a unique line:

## Trivia

* The information about Setsu's loops in the Information Exchange CG is a legible code that provides insight into some of the loops Setsu has gone through. For more information about them, see: Setsu's Loops.
Manan

Manan in SQ's body.

> But is there even like, a body good enough for me on this ship?
>
>

SQ's mother and a driving force behind the plot.

## Appearance

*See also: SQ#Appearance, Kukrushka#Appearance*
Manan never appears onscreen in her own body, so it is unclear what she looks like. It is possible that she resembles her daughter SQ, but to what extent is unknown.

## Trivia

* Manan may be named after the Hindu philosophical concept of *manana*: a state of reflection that is the second step in the three-step process to attain enlightenment and be freed from the cycle of death and rebirth. This reflects Manan's position at the end of the story, trapped in a loop from which she cannot escape without reflecting on the world around her. It could also be a corruption of *maman*: an informal French term for one's mother.
* Manan's mutual connection to SQ and Kukrushka is foreshadowed through both characters sharing an association with the zodiac sign Aries, as well as their statlines being incredibly similar.

## References

1. ↑ https://steamcommunity.com/stats/1608290/achievements
Plastic Flower

**Plastic Flower** is an event that occurs if a human-aligned male player loses to a Gnosia Stella.

## How to Obtain

The player must be male and have Stella Note 3. This event automatically occurs after several days have passed without either side winning, but the minimum number of days is currently unknown. There are a number of ways the player can make this process easier on themself:

* Playing with the maximum number of crew members and a minimal amount of Gnosia can help loop last longer.
* Playing as the Engineer can help the player immediately tell if Stella is Gnosia or not and thus if the loop is worth pursuing. Note that this only works well in the postgame where the player can simply redo the night they investigated her and choose someone else. A player without postgame benefits will be stuck having outed Stella as Gnosia, which will likely lead to the others suspecting either her or the player.
* Once the player knows Stella is Gnosia, they should keep her from being put into cold sleep without making themselves a target. As Stella tends to be biased in a male player character's favor already, this shouldn't be too difficult. If there are multiple other Gnosia around, collaborating with Stella can be a good way of being kept around as a tool instead of being offed.
* Bug should be turned off when specifically pursuing this role as the Bug winning will overwrite the event triggering.
* If the opportunity arises, try to make sure votes tie and no one gets frozen. Keeping the cast as large as possible at all times will help the loop last longer.

## Summary

The event opens with the player in their room, contemplating how much lower the number of crew members have gotten and wondering if there are any Gnosia left. LeVi suddenly intrudes, asking the player to come to the lab. They find Stella waiting there and she discusses the jasmine flowers being in full bloom. She notes that the scent is numbing, and the player begins to become uncomfortable with both the overbearing scent and Stella's behavior.

The player turns to leave, but Stella tells them that the door will never open again. She explains that the Gnosia have taken over the ship and is ecstatic to have the player to herself, demanding they teach her human pleasure as the loop ends.

## Trivia

* This event is the only one with a gender-locked CG that is neither a romance event (though one could argue it certainly is one from Stella's perspective) nor a prerequisite to one.
Tears Go By

**Tears Go By** is a Stella event. It is associated with the skill Vote.

## How to Obtain

Stella and Raqio must be present in a loop, along with an engineer. The engineer cannot be definite engineer, so make sure there's a second engineer around or make the engineer announce themself later. Additionally, It might be best for Raqio or Stella to be Guard Duty, and the player to be Guardian Angel; Raqio has somewhat low Charm, and the event can backfire, causing Stella to be sent to cold sleep instead. Note that the vote event does not necessarily have to be successful, but at least a few people must vote for the one supposedly infected with Gnosia.
Gnos

> Apparently nothing much is known about this Gnos. Some say it's an unknown intelligent lifeform, others say it's a god from another dimension... It's all speculation
>  ~ Raqio
>
>

The **Gnos** is an aggregation of merged together human minds of those who have undergone cyberization, and the source of infection, whose victims are called the Gnosia. It came into being by the process of reconnecting one's conscious existence from their physical form, and then sending it to the realm of recalculation, which is also known as Heaven. It is unknown how many people went through the procedure, but it can be stated with certainty that among those who decided to abandon their body is Gina's mother. Although all individuals gained immortality, not fully aware of the consequences, they did it at a great cost of losing their own ego, however, as Yuriko stated, „they seem quite happy”. It can only be theorised whether the „side effects” were unexpected to everyone or what the exact reason of their occurrence is. As a matter of fact, their infinite minds, preserved in the realm of recalculation via cyberization, fused together, gaining a single will, and thus becoming the Gnos.

This process was originally conducted exclusively on the interstellar starship Hoshibune, where all members of the only guild of cyberization engineers, called Shrine Maidens, were held prisoner. They were, because there's one person who's an exception and succeeded in escaping the ship: Yuriko. She's now targeted by the „upper echelon” and Gnosia, which could possibly explain why so many infectees so suddenly appeared on Liu-An, where she was present at that time. Apparently, Gina believed that the cyberization is performed in the Star House, while in reality, it only serves as a „reception” that transfers information to the Hoshibune. It seems that most people are not only unaware of what the Gnos is, but the details of cyberization are unknown to them as well, so it's likely that the Gnos wanted to prevent „information leakage” by annihilating Yuriko.

The Gnos is guided by a single desire, which is a further expansion of themselves. It is unknown how it managed to infect anybody in the first place, or how exactly the infection spreads further, but it can be stated that by doing so, the Gnos tries to achieve its only goal. Those infected by Gnos receive a vision that change the fabric of their brain, turning them into Gnosia, the carriers of its will. They erase humans' physical forms and send their minds to the realm of recalculation, so that the Gnos may connect with more minds. Ultimately, the Gnos is knowledge of the hidden- privi only to those who can see and perceive what others cannot - it is the knowledge of oneself. Look inside the mirror, what do you see?

## Trivia

* The word "gnos" comes from Greek and Latin, where it has the meaning "knowledge".

## References

1. ↑ https://www.wordreference.com/definition/-gnos-
Caves

Caves can be found at many tower-points and are usually circled by glowing flies and can harbour Treasures and puzzles inside. They often have Trebhum dust.

## Overview

All caves are usually different, but they usually feature a bouncy mushroom to get back up to the surface, many minerals, and useful Mutation Catalysts. As you progress in the game, caves can become more puzzling and difficult to solve, but also more rewarding.

## Mutation Catalysts

* Piper Plant
* Glowfruit
* Intracrystalline Aggregate
* Pretty much every other mutation catalyst.

## Music

* Inside Eternity
* Spelunking with Trebhum
* Night and the Odd Source of Light

## List of caves

### Elder caves

This is a list of all elders with caves. Cave solutions are on those elders’ pages.

Gurumo

Omoa

Vepo

Totel

Kikanka
Gnosia Wiki

Welcome to the Gnosia Wiki!

123 articles • 744 files • 2,545 edits

This is a wiki that anyone can edit, about the game *Gnosia.*

This wiki contains unmarked spoilers!

If you need help completing the game, check out the Gameplay page and the Spoiler-Free Walkthrough!

## News

* **December 14th, 2023:** Gnosia is released for the PS4, PS5, Xbox One, and Xbox Series.
* **November 6th, 2023:** Official bromides and stickers are sold through Lawson Print.
* **September 29th, 2023:** Thanks to continued popularity, the Village Vanguard collaboration is rerun again.
* **July 10th, 2023:** A radio interview reveals an assortment of character trivia, as well as plans to release a 300-page collection of Gnosia materials and information.
* **September 3rd, 2022:** GraffArt CAFE releases a summer festival-themed line of Gnosia merchandise.
* **June 23rd, 2022:** Gnosia won 1st in all categories at the 2022 Dengeki Indie Game Awards.
* **June 21st, 2022:** An interview by Denfaminicogamer with Mezukare was released.

## Navigation

About the GameCharactersGameplayMusicAchievementsRolesAbilitiesSkillsNotesLoopsEventsLocations

## Poll

https://gnosia.fandom.com/f/p/4400000000000048310

Twitter

## Helpful Links

* Information Gathering
* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Demons

placeholder image (source: Warhammer 40k)

"A godless people. That's what we are. We carve our own destiny, free from the reign of the gods. May would say this is a good thing. I would stand to disagree"

-Monarch

**Demons**, also known as the **Devilfolk**, are a race of arcane beings native to the **Kondrakis** continent of Arkon. They have a natural predisposition for dark magic, and combined with the fact that they are the only Arkonic race with no patron deity often means that are discriminated against and held in disdain.

Demons are divided into eight types, each relating to one of the eight sins in demonic myth.

The paragon form of a demon is known as a demon lord. Lords are beings with enhanced physical, mental, and magical powers, whose paragon status is passed down from one to another. Naturally it happens upon the death of the lord, but if the skin with the Lord's Sigil, which consists of a crown, a beast, and a crest, is consumed by another person, that person gains the power of the consumed lord. If one consumes all the great house sigils one becomes a demon king, a semi-immortal, incredibly powerful titan. If that being is slain, their royal sigil splits into eight again, with new demon houses forming around them. (more than eight houses may exist at a time). Non-demons can also consume sigils, but cannot form houses.

Culturally, demons view their horns or carapace as the most beautiful parts of the body, and many will try to paint, decorate, or pierce their horns for the sake of attractiveness.
Petit Depotto

**Petit Depotto** (プチデポット) is the Nagoya-based video game developer responsible for the creation of Gnosia. They began as a doujin group called Globule in the early 2000s and made adventure games, but later rebranded before releasing the simulation tower defense game Unholy Heights in 2012.

### Mezukare

Real name **Toru Kawakatsu**, Mezukare is Petit Depotto's producer and director.

Mezukare's favorite characters in Gnosia are Raqio and Yuriko. His favorite moment of the game is when Yuriko first appears, as it creates a sense that the game has truly begun.

### Shigoto

Shigoto is Petit Depotto's programmer and scenario writer.

Shigoto's favorite characters in Gnosia are Gina and Yuriko. Being particularly fond of Gina, Shigoto went out of his way to hide her romantic event and wondered if anyone would find it.

His favorite events to write were Citizen Slime, Revenge of Time Clam, and Game Sermon.

### Kotori

Kotori, sometimes spelled **Cotori**, is Petit Depotto's graphic designer and illustrator. She also contributed vocals for the OST.

Kotori's favorite characters in Gnosia are Remnan and Sha-Ming, both of whom Kotori designed based on her personal tastes. She also likes Chipie.

Petit Depotto's name was inspired by a logo on Kotori's refrigerator.

### Q flavor

Q flavor is Petit Depotto's composer and was responsible for the Gnosia Original Soundtrack. Q flavor has created music outside of Petit Depotto's games, including their 2016 EP *Alfred* and 2020 single *Mars Palm*.

Q flavor's favorite character in Gnosia is Otome and their favorite event is "SQ's last event," potentially referring to the events of SQ's 5th Note.

## Trivia

* Their icons from the IGN interview originate from Unholy Heights:
	+ Mezukare's icon is a Flamen (Male)
	+ Kotori's icon is a Cheepy (Female)
	+ Q flavor's icon is a Funtom (Male)

## External Links

* Official Website
* Twitter

## References

1. ↑ 1.0 1.1 https://www.giantbomb.com/petit-depotto/3010-10001/
2. ↑ 2.0 2.1 2.2 2.3 https://jp.ign.com/gnosia/37245/interview/ps-vita10?amp=1
3. ↑ https://dengekionline.com/articles/5456/
4. ↑ https://music.apple.com/us/artist/q-flavor/1087354408
Blue sky, blue star

**blue sky, blue star** is the 24th track off of the Gnosia Original Soundtrack, composed by Q flavor. It serves as the ending theme for the Normal Ending.

## Lyrics

```
solar rays warm us through glass
here is tender, we like the room too
on my way looping without spurs
blue sky is blue and ground is small

to zero, to fly, so high
really flat everyday sense
let me look up to the blue star
good-bye to the sun
now start to leave while still I live

so tell why

we run after crying in the dark and
gather dream shatters
so many time
crushed it behind but we can face forward
I never know why

we have a star shining on nights away
like a dream catcher
not very far
surely we'll find the one we rise up for
we never know why

someone said,
Doù venons-nous?
Que somnes-nous?
Où allons-nous?
you don't say, no looking back to me
blue sky too, just there,
leads to the blue star

go round us a lot of stars
we forgot the thought and they were loosed too
so I take a walk outside my cocoon
blue sky spreads and clouds flow

to zero, to fly, so high
really hot prominences
burn my soul to the blue star
good-bye to your shade
now start to leave cause still I believe

so tell why

we run after crying in the dark and
gather dream shatters
so many time
crushed it behind but we can face forward
I never know why

you are a star shining on nights away
like a dream catcher
I love you so
a power I finally got by your back with crews
toward the new world

toward the new world
```

## Trivia

* The lines "Doù venons-nous? Que somnes-nous? Où allons-nous?" reference the eponymous French painting by Paul Gauguin. The painting is famed for its depiction of the circle of life. It notably includes a blue figure representing "the Beyond", existing outside of the eternal cycle of life and death. The song's titular "blue star" is likely in reference to this, and thus the song could be interpreted as Setsu's feelings toward the the player, who they free from the loops even at great personal cost and who then serves as the "blue star" they look to for strength to attain their own freedom.