Campaign - Sentinels of the Eclipsed Dawn

## Introduction

### "Rise of the Sentinels"

The bustling city of Ral'en stands as a beacon of hope in a world scarred by the ravages of the Arcana. In recent years, the city's population has swelled with refugees from distant worlds, seeking sanctuary from the destructive forces that have left their homelands in ruins. It is a city teeming with diversity, a melting pot of races, cultures, and aspirations.

Amidst the sprawling streets and soaring spires of Ral'en, a call echoes through the air, drawing the attention of its denizens. Volunteers, most of them refugees who have found solace within the city's protective walls, gather in the heart of Ral'en—the grand main plaza. This gathering marks the formation of the *Sentinels of the Eclipsed Dawn*, a determined force tasked with safeguarding the land and upholding order.

The main plaza is a sea of eager faces, each carrying their own burdens and dreams. The air is charged with anticipation as the volunteers stand shoulder to shoulder, awaiting guidance and purpose. At the forefront of the assembly stands General Orion, a figure of celestial grace and strength, radiating an aura of authority and resolve. By his side stands Elara Riversong, a seasoned adventurer and representative of the Adventurer's Guild, lending her support to this pivotal moment.

General Orion's voice rings out, resonating with conviction and reassurance. He speaks of unity, of the strength that can be forged in diversity, and the duty to protect a world that has opened its arms to those in need. His words weave a tapestry of hope, painting a future where the shadows of the Arcana are banished and replaced with the light of a united people.

As his speech reaches its crescendo, the General's gaze sweeps over the crowd, his eyes locking with each volunteer's as if making a personal connection with every soul present. The speech concludes, and the crowd erupts into cheers, applause, and a renewed sense of purpose.

Following the General's address, the volunteers are separated into groups, each led by a seasoned captain. The air is charged with excitement as the captains assess the volunteers and determine the composition of their respective parties. Amidst the growing camaraderie, the players find themselves side by side with fellow recruits, bound by a shared sense of purpose.

Captain Arius, a stern yet fair leader, steps forward to address the newly formed parties. With an air of authority, he introduces the players to one another, highlighting their diverse strengths and potential contributions. It is in this moment that destiny intertwines, forging the bonds of an adventuring party that will shape the course of events to come.

The purpose of the Sentinels of the Eclipsed Dawn becomes clear—protecting a land that has extended its hand to the displaced, standing as a bulwark against the encroaching darkness of the Arcana. A collective determination fuels the volunteers, many of whom have felt the wrath of the Arcana firsthand, driven by the desire for vengeance and a chance to reclaim what was lost.

As the sun dips below the horizon, casting a warm glow over the city of Ral'en, the players embark on a journey that will test their mettle, forge unbreakable bonds, and challenge the very essence of the world they now call home. The rise of the Sentinels of the Eclipsed Dawn marks the beginning of an epic tale—a tale of courage, sacrifice, and the relentless pursuit of hope in the face of insurmountable odds.

And so, as the stars begin to twinkle in the night sky, the players step forward, united by destiny, as the first rays of dawn herald a new chapter in the history of Ral'en.

## Recommended Party

This Campaign is composed of several Chapters and each can be started at distinct levels for a better experience. In all cases, the following campaign is attuned for a party of 4 characters.

* Chapter 1: An Eclipsed World
	+ Party starts at level 3
* Chapter 2: Shadows of Revelation
	+ Party starts at level 7
* Chapter 3: Forging Fate's Edge
	+ Party starts at level 11
* Chapter 4: Conquest of the Celestial Nexus
	+ Party starts at level 15