Trade and Transportation

## Trade

On Imperia, just like in real life, resources are not distributed equally thought the world. Some places due to their geography have easier access or just larger quantities to different resources. This creates Hotspots. Hotspots are geographical locations in which there is a large abundance of a set resource compared to the surrounding areas. To learn more about their location see THIS guide. Trade is based on player interaction. To facilitate a more streamlined market and easier trade relations Imperia uses the ChestShop plugin. It allows players to create their own local marketplaces, set prices and determine the amount of goods sold. All trade is legal, any item can be sold or resold as many times as one wishes.

## Transportation

Transportation on Imperia can be divided in two different parts. Short- and long range transportation. Movecraft plugin is an essential part of all the transportation within in Imperia. Movecraft allows for construction of era specific vehicles such as ships, cars and aircraft. Each of the types of possible vehicles is unlocked depending on the current era. Only trains and ships are available at the start with aircraft and zappelins coming later on as the technology progresses. For additional information regarding the use of the movecraft plugin visit the movecraft guide page HERE. Movecraft covers both long and short range transportation. Majority of the short range transportation however is carried out by the use of railways and trains that players can within their nations or in cooperation with other nations to form international railway connections. Long range maritime transport is conducted by the use of Movecraft ships. This however becomes time consuming very easily taking into account the 1:180 scale of the earth map that Imperia employs. This is why world's largest and busiest trading routes are represented with a network of warps that allow a player for a small fee and a bit of time to transition between the major ports and several continents. The fee is not small, hence it is designed to maintain the competitiveness of international transportation companies. The fee also changes through the eras to simulate the developing nature of the world's interconnectivity and the effects of global trade. In addition to that not all warps are available at the same time. Some are disabled intentionally for a specific era making travel to a certain location harder having to rely to real ships to deliver goods or people. Some warps may be halted due to the changing geopolitical nature of the region.

## Vanilla transportation methods

Major overhaul of vanilla transportation methods have been done to reflect the massive size of the map as well as the complexity of trade and role play mechanics. Here is the general overview of all changes. Some of the changes brought replace the game mechanics implemented in the vanilla game. Each saddle now has a different quality to it making changing saddles form one to the other beneficial long term.

##### **Train**

1. Increased speed by roughly 2x
2. Train Carts plugin for connecting minecarts & managing systems
3. View more detailed information from the Official Train Carts Wiki https://wiki.traincarts.net/index.php/TrainCarts

##### **Horse**

1. Increased speed by 50%
2. Dismount in water disabled
3. Taking less damage after fall
4. Enchants of a saddle now transfer to the mob wearing the saddle

##### **Camel**

1. A leashed mob can be transported on a camel
2. Sneaking near the camel will dismount the mob
3. Decreased fire damage

##### **Sniffer**

1. Increased chances to find ancient seeds
2. Increased chances to find flowers to 40%
3. Additional blocks in which sniffer can dig

##### **Llama**

1. Having a carpet on a llama allows you to transport mobs