Labyrinth Guide 12/20/2022 - 2/12/2023

Published December 29 2022

## Introduction

In this mode, you will have to create a team from a selection provided to you to defeat all 3 floors of the Labyrinth. They will all begin at level 1 when you start, and all subsequent units added to your team will retain the same level and awakening state going forward until you reset everything. It is imperative that you level your units appropriately and make use of the mode’s new passive addition system.

You will also play through a series of panels. Some will allow you to shop for upgrades or characters, while others may simply grant you more levels. Make sure you check out what each panel will do for you before entering, but you can also check as you go along.

## Passives

Throughout the adventure, you’ll be able to acquire passive skills that will apply to all your allies such as these:

There is no perfect amount of passives to have, simply get as much as you believe you’ll need. It is recommended to have at least four, but it’s not a requirement. The best passive is to gain Ultimate Gauge at the beginning of a battle. In particular, some passives increase your Ultimate Move Gauge by 3 at the start of each battle under certain conditions such as:

* All units on the field must be of a different race
* All units on the field must be of the same race
* All units on the field must be a different attribute
* All units on the field must be the same attribute

Remember that you want to deal as much damage with Ultimates and ordinary attacks as possible to end fights quickly. Increasing your survivability through passives is largely pointless as drawn-out boss fights will simply lead to having your team wiped out.

Other great passives to look out for are:

* Race-specific increase damage
* Decreasing the enemy's defenses

An important key note to remember when heading in is that this Labyrinth is completely random in that the pool for units and passives is massive, so you will have to get lucky to mimic someone's run. This guide will show you the tips and tricks for floor bosses and help you understand planning/routing. Remember this guide is just suggestions and you are completely free to navigate how you feel is best. Don’t be afraid to reset early to get that unit or passive as that can be more efficient than waiting to see what you get later and being disappointed.

## Floor 1 Strategy

For the first floor, you’ll want to make sure that you are sufficiently building your characters in terms of unit level and Awakening Level. As stated previously, you will always start with one character at the beginning that starts at level one.

* Blue Demon Meliodas
	+ Hard-hitting Pierce AOE card
* Green Ban
	+ Tanky and single target damage dealer

Since the start of the floor has set units it's recommended to pick up Blue Demon Meliodas because his AOE card makes quick work of mobs. When heading through the tiles it’s worth picking up Awaken stars over levels for CC and greater stat increase. Picking a unit at this stage is tricky, since the unit pool is large it’s best to pick a single target unit for the boss Green Matrona or a buffer for your current/future team.

Good units the Fandom writer has chosen to complete the floor with are:

* Red Escanor
* Red Melascula
* Blue Jerico
* Red Dogedo

Units are always a good pickup as it increases the number of moves you can do and CC. Remember don’t be afraid to reroll for your desired unit and if comes the worst a full reset would be wise. Once you reach the boss an optimal setup is three units and one passive.

## Green Matrona Boss

This boss is straightforward and best not to drag this fight out longer than needed. The only 2 things to be aware of are that Matrona has a single-target attack disable skill which can ruin a run if it hits your main DPS unit. Matrona also receives less damage from debuff attack skills and also passively increases attacks by 50% when debuffed. Raw attack damage is important when attacking Matrona to avoid unnecessary mess. Matrona has low stats so damage check is not a problem and receiving damage. The best methods to tackle this fight are to either Ultimate rush or use Red Melascula’s passive to brute force the fight.

Amazing! Floor 1 is done. Now onto the second floor. Beware of difficulty increase and multiple pathways.

## Floor 2 Strategy

Okay starting off this floor might look overwhelming at the start but this floor is generous in giving you extra chances for more powerful characters or stronger passives. Be cautious of your CC check heading down your desired route. You want to make sure you are not falling behind on CC as the enemies are now stronger and can destroy a run if you are not careful. The path recommended is staying left middle as this gives us the opportunity to pick up extra passives and gives us a backup plan which is the shop. If you are down on luck this shop comes in clutch if needed, the shop can be used to heal allies, revive allies, and passives, and grab an extra unit or replace one of your bad units. Remember throughout these battles you are gaining levels so hitting a high level will be gained passively probably will be best to skip out on level-ups and lead more super awakenings.

Examples of good units to pick up here:

* Green Merlin
	+ 1 extra ultimate gauge

* Red Gowther
	+ Rank up and attack disable

Festival characters are obtainable (even if you do not own the festival character) on this floor and highly recommended in rerolling for them because they contain a powerhouse of units like

* Traitor Meliodas
* Light Elizabeth
* The One Escanor

Do keep in mind that the boss is a red element so having a blue character in your team can help.

## Red King Boss

This boss fight is straightforward, pretty much tank and spank. Same as the previous boss fight Red King is immune to all debuffs. In this fight, it’s very important to close it out as fast as possible as King gets more powerful the longer the fight progresses. Red King has low health and defensive stats, as shown in the picture above even a disadvantaged unit can get the work done. Strategies recommended for this fight are single-target moves or pushing a single-target ultimate move.

Congrats! on getting through the fun floor. The third floor is not as giving as the second so make sure you are comfortable with your current setup.

## Floor 3 Strategy

Entering the 3rd floor there is no natural path to take, as you may notice there are purple chests ahead of you that are fully randomized in what you can receive from them. This chest can range from passives, units, heals, revives, level-ups, and super awakening. It’s not recommended to not rely on these boxes to save a run or create a stronger team but it could be worth a shot to see what you can roll from these boxes. If you do happen to roll a unit pick from one of the boxes this is the time to dump all your currency into rerolling for your wanted festival character.

The enemies are not a problem at this stage mostly fodder. Not a problem losing a body here or a couple of life points as the end can cover you if these circumstances do occur. Heading to the end there are good options to choose from as you can get some last-minute buffs and heals.

## Blue Diane Boss

Similar to the previous bosses in difficulty and mechanics, easy and simple. Two things to look out for are Diane gaining 300% defense at the end of her turn (only at the end of her turn) and Diane’s attack-related abilities increasing each turn (up to five turns). There are multiple ways to tackle this boss. The first method, when in doubt, is to rush it out with a heavy single-target ultimate or a general green element DPS. Remember that this boss is building up her passive so using up a couple of turns for the ultimate gauge can be the tactical choice. Another method is just raw damage from a green DPS or any light and dark unit as Diane has low stats and can be burned down relatively fast.

## Victory and Depths

And BOOM! just like that you have cleared the 3rd Labyrinth in Grand Cross congratulations.

After beating Blue Diane, you will have the choice to either reset the map or go into the depths. The depths are a fun boss rush to play around with but there are no rewards inside.

Let us know what team you used to complete the Labyrinth in the comment section down below.

## TL;DR

First Floor: grab Blue Demon Meliodas, grab SA, grab extra units

Second Floor: grab a festival unit, grab SA, grab level-ups, grab passives

Third Floor: grab passives, heal