Entity 011

⚠ Page Notification [OOC]

      **This page is subject to being rewritten!**

This page in its current state will become non-cannon as it is currently — or will be in the future — rewritten. This will be a process that may take some time, and may even come in short bursts. This message will remain up until the page has been fully rewritten by the author.

⚠ Page Notification  [OOU]

      **This page is a Work in Progress! [WIP]**
*"Now entering the Construction zone."*

Please be patient, Entity 011 is still being written / constructed. For now this message will remain until the page has been finished. This Message is Out of Universe, meaning it does not apply to the actual in universe site.

* Goretrain
* Gibtrain

## Goretrain

### Hazards (ETHC)

 **Highly Agressive**
 **Unstoppable Object**
 Bio Mechanical
 **Proximity Hazard**
 **Extremely Fast Object**
 **Ballistic Hazard**
 **Auditory Hazard**

## Additional information

### Habitat(s)

* Level 0.1
* Level 0.3
* Level 2
* The Hub
* The Metro
* The Dark Metro

## Audio

**Steam**

**Charging**

**Gore-Trains** (Sanies Agmine), or simplified as just Trains, are incredibly large and violent entities, with similar biomechanical components to their ancestors Signal Hounds. Gore-Trains are made up mainly of mechanical parts with little of the actual body being fully natural, they are more like growing machines than anything else. They operate on machinery that is similar to clockwork and steam engines, with engines being placed on the back and pumping out exhaust from time to time in the form of steam similar to many old trains. Gore-trains posses three arms, two on its sides and one on its head carrying a lantern, which its primary source of sight, as the entity has no eyes to speak of. Instead this lantern acts more like a beacon, where everything the light touches it sees. Meaning it is possible to sneak right past the entity as long as its light does not shine on you.

These lights come in two colors, blue and red, the latter being representative of older or adult Gore-Trains, and the blue ones being Gib-Trains -- the children of Gore-Trains. The entity is primarily native to areas that include train tracks or metro tracks, which includes The Hub, Level 0.3, and The Metro / Dark Metro. However, the entity is fully capable of living outside of areas without tracks, it just uses them as a method of hunting and capturing prey to then kill. With the entities main form of killing others via ramming at high speeds into them.

## Description

Entity-011 is an extremely violent biomechanical entity with various clockwork and steam engine apparatuses attached to the back and sides of the entity as well as the internal workings of the entity. It primarily descends from the Signal Hounds, however lacking its teleportation abilities and instead taking many of the physical components, such as the television screen, which only consists of a large mouth with a set of teeth and revealed gums. With the screen it is also capable of teleportation of matter which is then transferred into energy for the entity later by unknown means. While the entity itself may be incredibly violent in adolescence, its younglings are more dormant and benevolent, even capable of being tamed if separated from their parents. However reaching into adulthood the Gib-Train will immediately lose its benevolence and return to a violent state.