recursal/Fanatic-Fandom huggingface dataset:
Brandenburg Blitz (MnB2)

**Brandenburg Blitz**

Contents:
Brandenburgers.
Description:
A mass of brandenburgers hits your flanks. Generally kills you, unless you have an awesome squad or many defences.

Do you know those guys who come at you from the side of the map? There called Brandenburgers, and they can also come in a blitz wave.
A **lot** of them come at you from both sides, MG 26's blazing.

The best thing to do is nothing, as, since they appear within your lines, support will hurt you as well. A thing which you *could* do is buy a SpecOps or similar, but he'll probably be pinned and die as soon as he comes on. So just sit, pray, and hopefully, your men will kill them all. Often a Game Ender for the rookie.

## How Do I Deal With This?

It is always advisable to have a good Gunner in your squad. Most of the time your men should take care of them, but throwing up Mines and TNT is not a bad idea.

A general strategy would be to use All Around Defense to get all your men shooting. Calling in a CAS might not be a bad idea either, just keep your calm.

If your men were entrenched on the left or right-hand side of the map, tell them to avoid any CQC as possible, because in a time like this, you need all your men to fire their guns. Brandenburger men have the dreaded MG 26, a very accurate weapon, making them deadly at close range.
FG 42

**FG 42**

High damage, has semi/full-auto
Weaknesses:
Luckily it only comes with para troopers, well, that's lucky for you
Description:
Used only by paratroopers, very deadly

The FG42 was a specially made weapon for the German *Fallschirmjägers,*

 the German paratroopers. The FG42 is a select-fire assault rifle, but
the Germans in-game use it on semi-auto only (lucky for you). It is very
 accurate and has good damage. In a paratrooper blitz wave, it can be deadly because of the sheer amount of paratroopers.

## Real Life

The FG42 was produced on a very small scale (only about 3000 were
built) since it was mostly used by paratroopers. It was also a
relatively heavy weapon. It could be fitted with a scope on special
operations. It had both Machine Gun Capabilities in its fully-automatic
fire mode but boasted a phenomenal sniper accuracy when properly
equipped and fired in its semi-automatic function. It had a magazine that
 was mounted on the side of the weapon and could be reloaded quickly.
The FG42 was a very versatile battle rifle similar to what is
commonly used today on the modern battlefield.
Légion d'honneur (MnB2)

**Légion d'honneur**

Requirements:
Issued when 1 french resistance soldier reaches the rank of Officer.
Effects:
All french troops now start with 100 HP.
Real Life Medal?
Legion of Honour (France)

Few commanders are kind and patient enough to value the secret hidden powers of Frenchies. They do this by showing the ultimate sign of respect, ranking up the lowest-powered soldier to an NCO, the rank of 2nd Lieutenant.
The French Resistance is willing to make it known that they will reward any Allied Commander who can achieve this rank with a Frenchie by adding in some background medics that heal all future Frenchies to 100 health to start with.

## Fun Facts

* This medal is the most highly respected medal in the french military. It can also be given to civilians.
* This is the only medal that gives your men higher health.
* There are five different versions and each has its own way to wear the medal.

## Real Life

The Légion d'honneur is a French order established by Napoleon Bonaparte, and conferred by hereditary to the grandchildren descendants of his brother Joseph Bonaparte, Napoleon was The First Consul of the Consulat which succeeded to the First Republic, on 19 May 1802. The Order is the highest decoration in France and is divided into five degrees: Chevalier (Knight), Officier (Officer), Commandeur (Commander), Grand Officier (Grand Officer) and Grand Croix (Grand Cross).
The order's motto is Honneur et Patrie ("Honour and Fatherland"), and its seat is the Palais de la Légion d'Honneur on the left bank of the River Seine in Paris.
Cover (Recon)

In the jungle, death can strike from many angles and at any time. As a commander, you need to know what can save your team from incoming fire and where it is located at all time.
It is crucial that you are able to determine what provides concealment and what actually provides cover.

In Recon, cover is way more significative than in MNB2. This means that whoever (Your team or the enemy) has cover during a fight is likely to be a hard target even to an overwhelming force.
For sake of comparison, cover in MNB gives an average of 50% saving throws. Which means that when a bullet would normally strike a soldier it has 50% chances to be stopped by the cover being occupied (Either be a defensive position or a bunker or a pile of rubble..) In Recon, the cover saving throw rate has been increased to 75% giving a significant advantage to the proper tactical placement and occupying hardcover position during firefights.

Assets that provide cover:

* Helicopter crash site
* Ruins
* Old large crater
* Defensive positions
* Trenches
* Sandbags

Recall that cover works both ways since both your soldiers and enemy units can benefit from the saving throw. In some cases (i.e. trenches) the enemy will already be undercover, so the use of explosives such as grenades may assist you in rapidly killing the enemy.
Guerrilla Warfare Ribbon (MnB2)

**Guerrilla warfare ribbon**

Requirements:
Survive 100 waves without building anything or deploying vehicles.
Effects:
Tactical cap is increased by 3
Real Life Medal?
**No**

Guerrilla Warfare is a specific fighting style devised by small militant groups usually fighting large, organized forces. Guerrilla literally means "*little war*", and guerrilla warfare denotes, in Mud and Blood 2, a fight without vehicles or fortifications made.

An example in Mud and Blood 2 would be the Frenchie who fights in a small infantry group. These soldiers are willing to award any commander who can follow their lead with a +3 tactical cap increase.

This medal is incredibly hard to get if you don't know what you are doing. Suggestions include using **ALL** available cover and keeping your squad size equal to or less than 6 with more high exp/ rifle than many lesser soldiers. Additionally, because of zook nerfs, this medal becomes difficult to achieve because of the lack of AT power at your disposal. You can try your luck with zooks, but their overall effectiveness is incredibly reduced. One of the things you could do is deploy some Sticky Bombs with Paratroopers but most other AT options are vehicle or construction based.

The Force Recon Advance tactic is an almost foolproof way to achieve this medium-difficulty medal with relative ease.

Note: This employs the visible wave counter, meaning Detailed Order crates do not affect your wave count towards reaching this medal.
Leaf (MnB2)

**Leaf**

Effects:
None.
Description:
Leaves of various types and colors covering the ground.

Once photosynthetic organs used in the nourishment process of trees, these castaways have recently been relegated to the nutrient cycle of the soil instead. Fascinating stuff.

Needless to say, they have no combat effect, but they can make a map look pretty.
Dead Tree (MnB2)

**Dead Tree**

Effects:
None.
Description:
A leafless tree that sits there.

Dead trees can't occur naturally on the map. They can only be created by flamethrowers, Allied or German, after they have burned. Either way, they are completely useless from the tactical perspective and do not block the LoS unlike their living counterparts, and will eventually be cleared away by the screen cleanup. From a botanical perspective, they will now house numerous critters that will carve out little homes for themselves and will serve as hosts for lichens while the earth slowly reclaims them.
Gunner (MnB2)

1-q
**Gunner**

Starting equipment:
Browning .30 Machine gun.
Deployable, Rear Guard, Suppressive Fire
Description:
A Machine Gunner carrying a large deployable machine gun. Switches targets while firing (more often at 20+ exp); has increased accuracy when deployed; suffers no penalty in bunkers; gets accuracy and damage boosted in bunkers.

*See also: MG-42 Gunner*

## Allied Unit

The **Gunner** is a squad support and suppressive unit equipped with a medium .30 Browning Machine

Gun. When this unit is not moving, his weapon will automatically be deployed on a bipod. While deployed, the Gunners' accuracy
 and aggressiveness are boosted, making them much more efficient
killers. Even if a gunner has low stats, he can still be useful by pinning down enemy units with his automatic fire. When at 100 exp, the gunner is the most effective unit at anti-infantry. A gunner's primary use is to pin soldiers and at higher ranks will swap targets
 to suppress more enemies. This ability to effectively pin enemies is
very valuable as your more dedicated killers will be able to kill the
slowed assault much easier, while improving your squad's survivability as
 pinned enemies fire much less. However, late game his ability to kill
will be just as good and can provide the brunt of your defensive force.
This unit will increase its rate of fire in a Bunker.

###### A tip says

*Gunners are most effective when placed in a bunker*

## Fun Facts

* Gunners are the only units besides mortars with a deployed state and an undeployed state.

* Gunners are actually better in bunkers, which give them accuracy and damage boosts.

* Gunners are the most framed units in the game. Their frames are:

 ((Busy)) ((Deployed busy)) ((Aim)) ((Deployed aim)) ((Shoot))
((Deployed Shoot)) ((CQC)) ((Fall Back)) ((Disabled))

* Our gunner appears to use a bipod, indicating the gun in-game is being used as a light machine gun.

* Because of their high damage and rate of fire, a gunner with high rifle skill (for example, with Ranger Training)

 can get kills quickly enough to level up faster than any other unit.
Once a gunner has 100 exp and 100+ rifle skills, he is capable of
decimating large waves of infantry before the Germans can even return
fire. It is also noted that they can kill Germans in CQC, but only if the gunner had already targeted the German.

* Gunners with low morale or rifle

 sometimes don't even fire for certain periods of time, ranging from 30
seconds to 5 minutes but, after the period of time, the gunner kicks \*\*\*
 for a while and then goes back to normal

* A high exp gunner is extremely useful when attempting to get the Guerrilla Warfare Award,

 as the ability to fire before the Germans can and pin them while doing
so is vital in the later levels where enemy accuracy improves.

* Gunners appear to be able to destroy soft-skinned vehicles, provided you give them enough time.
Bronze Star (Recon)

**Bronze Star**

Requirements:
Kill 25+ enemies during a single reccee.
Effects:
+3% to combat rolls.
Real Life Medal?
Bronze Star

A challenging but not especially difficult medal to achieve. The medal requires the commander to kill a minimum of 25 hostiles during a single recce in order to gain a chance to be awarded the medal. Further kills increase the chance by 1%. Stacks with Silver Star to boost the increased combat skill for the Ranger awarded.

It grants +3% combat skill to the Ranger that has it.
M40 (Recon)

**M-40**

Obtain the Honorable Conduct Ribbon.
Strengths:
High Damage/Range, Low Jam Chance
Weaknesses:
Slow, Little Ammo, High Recoil
Description:
Bolt-action sniper rifle

The M-40 is currently the only American sniper rifle available to troops, boasting the highest effective range and one of the highest damage of any weapon in the game. However, the weapon's low rate of fire is due to its bolt-action nature and comes equipped with only 20 rounds of ammo total. For these reasons, it is recommended to only give this weapon to Rangers with high combat skill to make each shot count. Another drawback of this weapon is that the scope doesn't allow a moving ranger to aim and fire on the move.

Alternatives to the M40 include the American M14 (once unlocked by Ribbon) and enemy SVD (once unlocked by Killcard).
Luger (MnB2)

**Luger**

A German Luger pistol, pure epic
Weaknesses:
It's a pistol, ever try fighting with a pistol?
Description:
A weapon carried only by Brandenburg special infiltrators

The Luger is one of the most famous pistols of all time, and now your troops can get shot by one!

Carried by the  Brandenburg Infiltrators this pistol is capable of dealing out serious pain. The new type of Brandenburgs is cloaked until pinned, hurt, or when firing. This means that they can get really close to your men without being killed. Pistols were made for close up work.

Kill the Brandenburg, then take the pistol as a war trophy. This weapon can be a serious threat as it can easily kill in 2 shots, but don't become frightened, Infiltrators seem to be very bad at actually hitting their targets, even in later waves.

## Real Life

The P08 was the German sidearm in WW1. It was quite expensive and the P38
 took over in WW2. Despite this, some Lugers were still used. It was
often kept not just by German soldiers, but Allied ones, as well, who
took the pistols as trophies. Antique–looking and beautiful, the P08
sacrificed reliability for its deadly accuracy. The Luger was the reason
 the very popular 9mm round was created, and this is why the 9mm
Parabellum is often called the 9mm Luger. Also, if an Allied soldier
stole a Luger from a German soldier and was found with it, he would be
killed.
Anti-air (Recon)

The VC fighters can prove themselves as a threat both against ground and air targets, more so with their heavier weaponry available along the HCM trail. VC infantry and support weapons are all capable of firing upon the friendly Hueys and Cobras potentially shooting them down. This increases the pressure on the commander when utilizing air support as the potential for losing the support increases when hostile numbers increase. The same applies to extraction and under the worst situation, insertion. If a chopper happens to crash, a crash site will appear on the point of impact.

Rangers in a chopper that is shot down will receive a randomized amount of damage between 1 - 100, meaning that a chopper crash has the potential to immediately kill an entire four-man team upon exfiltration. For this reason, it is a good idea to clear out the AO as much as possible before attempting exfil or call in Cobra support to cover your Huey.
Exchange of Fire

Exchange of fire is a theoretical term that measure the balance between the volume of fire applied to the enemy versus the same factors applied to friendly units.

The effectiveness of the exchange of fire is judged by comparing the fire volume and its results of both sides of an exchange.

Usually, the side with the superior **effective** fire volume will gain the initiative, will be able to maneuver and will be more capable to dictate the outcome of the battle. The side with less fire volume will be focusing on self preservation and defensive maneuvering (can be as simple as being pinned) and by consequence losing the exchange of fire.

The exchange of fire and fire volume is not a set value and can fluctuate numerous time during a battle. Maneuvers and timely usage of specific weapon systems used versus specific targets will also influence the outcome.

Inexperienced commanders will simply think that overwhelming fire power is the key to win the exchange of fire. While potentially a short term solution, It is in reality exposing your capabilities to your enemy. It also depletes your offensive resources and limiting your capability of escalating the conflict when needed.

The particularity of the exchange of fire theory is that it is an aspect of the battle field that is the most directly controllable. A commander who is winning the exchange of fire has more latitude to adapt to other unpredictable events that the battlefield will undoubtedly present him. In MnB, this usually means you have been/are being overrun by Germans.
Ground Controller Ribbon (MnB2)

**Ground Controller Ribbon**

Requirements:
50 enemies killed by Artillery
Effects:
Further Arty Strikes have more rounds
Real Life Medal?
**No**

In a time of need, some commanders turn to their signalers for help. This ribbon rewards those commanders that choose to call in artillery strikes by giving them additional explosive rounds on the bad guys.

This is a fairly easy ribbon to get, as if you play enough, you eventually will kill 50 enemies by Arty. Wespe shells and German artillery strikes that kill German troops also count towards the total, thus it is possible to receive this medal without calling in a single artillery strike. The reward is excellent because more arty rounds mean more havoc. Not to be confused with the Forward Observer Ribbon.
BAR (MnB2)

3-1
**BAR**

Damage and rate of fire.
Weaknesses:
Expensive, long bursts are inefficient for high exp units, and slow reload.
Description:
The most expensive and powerful weapon available for purchase.

The **BAR** (**Browning Automatic Rifle**) is a light machine

gun (LMG) which is available to all troops that can upgrade their
weapons. It costs 6 Tactical Points and is the most expensive of the six
 firearms available to equip a squad member.

It is recommended that BAR's be given to soldiers with a Rifle Level
 of 30 or higher for the best anti-infantry effect. Your experienced
shooters can wreak havoc upon German infantry and lightly armored
vehicles when using a BAR. Giving this weapon to soldiers with low Rifle
 Skill and exp is ill-advised due to the extremely long bursts BAR
gunners in general often fire. Even Sarge
 often empties the majority if not the entirety of the contents of its
20-round magazine in spite of his high Rifle Skill. For this reason, it
is advisable to keep BAR gunners supported by soldiers with other
weapons, preferably rifles, to make up for their ammo inefficiency as
well as to maximize killing capability.

The BAR is rather controversial. Some players praise its high
rate of fire and damage, while others criticize its high cost and
extreme ammo inefficiency. In reality, however, these are just two sides
 of the same coin. The BAR's stopping power is nearly unrivaled at long
range, but to gain this raw power, the gun and gunner must forego
versatility and efficiency. It is also not very common in early game
tactics.

## Real Life

The Browning Automatic Rifle, originally made during WWI, was intended to complement the Thompson submachine gun
 as a trench sweeper, but it became obvious that it was great mainly as a
 support weapon. Capable of automatic fire using the powerful .30
caliber cartridge, the BAR was the scorn of all Germans. While the rate of
fire was not as fast as contemporaries, nevertheless this weapon proved a
 favorite among servicemen who had to use it despite requiring extensive
 training to use effectively. It weighed in at a whopping 16 LB's (about
 7KG), but it was well suited in an assault role as a suppressive fire
weapon on the move, though it could not always supply prolonged fire
capabilities due to its small 20-round magazine and thin fixed barrel
leading to overheating. The bigger and heavier Browning M1919 .30
caliber machine gun supplied more suppressive fire
 capability, but due to its weight, it was often restricted to a more
defensive role. The BAR allowed assaulting squads a bridge to close the
gap in an exchange of fire as the defending side would often have an advantage due to established defensive structures such as heavier machine guns.

It saw extensive service, seeing service during the Korean War and up until the Vietnam War (wherein it saw use by special forces.)
Chain of Command Ribbon (MnB2)

**Chain of Command Ribbon**

Requirements:
Call in 100 sitreps
Effects:
Further sitreps now have a 1% chance to get a instant positive response
Real Life Medal?
**No**

Some commanders like HQ to know absolutely everything that happens on the battlefield. While these commanders can irritate HQ (as well as his hectic signaler) HQ can breathe easy knowing every single aspect of the battle. Call in 100 sitreps and this pretty award is yours. To show his appreciation, there is a 1% chance your commanding officer will instantly send supplies once he sees you are establishing a link with HQ.
First Aid Kit (Recon)

**First Aid Kit**

Killcard
Strengths:
Only way to heal of the field
Weaknesses:
1 use, can only heal lightly wounded Rangers
Description:
Heals a lightly wounded Ranger

The first aid kit heals light wounds of a ranger whose health is between 75hp-98hp back up to 99hp (That means, with a light green cross). The first aid kit cannot heal a ranger above 99hp.
Food Cache (Recon)

**Food Cache**

Rarity:
Rare
Destructible:
Yes
No.

Nothing more than a stack of rice bags hidden by foliage, food caches
were maintained and replenished by local sympathizers. Located at
strategic locations along the Ho Chi Minh trail,
 food caches would feed VC and NVA who travelled along the trail.
Ironically, these caches would be supplied with the humanitarian aid
given to the local farmers by the U.S. as a byproduct of a flawed
Psy-Ops initiative.
Bazooka (weapon) (MnB2)

N/A
**Bazooka**

One shot kill to vehicles (except Tiger Tank) and any truly unlucky soldiers
Weaknesses:
Hits bodies and other obstacles, cannot hit targets within 100 pixels or less, ineffective to infantry
Description:
This weapon is the bazooka unit's starting equipment, and cannot be bought separately

The **M1 Bazooka** is an anti-tank weapon that is exclusive to the Bazooka unit.

Bazooka is a highly effective weapon at taking out tanks and large groups of infantry. In older versions, friendly fire was a big problem, but rounds no longer explode on friendly forces. They still can cause friendly fire to your men if they are close to the target or a tree, and the zook round detonates.

## Tips

* Careful of bazooka backfire.. it can cause 1-4 damage and pin troops standing behind the bazooka.
* It cannot hit targets within 100 pixels or less.

## Real Life

The role of such AT or anti-tank units are usually outside the role of
 fire or suppressive fire, but rather a specialist unit designed for
assaulting positions like bunkers or taking down armored units that the
rest of the squad cannot. In real life, an anti-tank unit wouldn't fire
upon regular units and save ammunition for high priority vehicles and
fortified positions. Often, there would be only one specialist of such
capabilities to preserve combat efficiency with minimal men, although
 all soldiers would be trained in its use.

In WW2, there were a variety of disposable one-shot "bazookas"
called panzerfausts, which the Germans used heavily, giving them to
almost all of their infantry units and, in the last days of the war,
children. In truth, they are RPGs (rocket-propelled grenades) and have a
 larger explosive payload and firing range due to the nature of their
propulsion. Disposable rocket launchers were useful due to the ease in
which a squad could be supplied and that they don't require specific
training and thus allowed the closest person to fire it in times of
need. In modern days, however, ammunition is often carried or resupplied
 after objectives have been completed and thus more high-tech guided
launchers are used for more accurate and devastating weapons, like that
of the FGM-148 Javelin, which specializes in a bombardment from above to
pierce bunkers or attack the top armor of a tank, which is weaker.

The bazooka was the standard AT weapon of the Americans. The
warhead was sufficient for Panzer IV medium tanks and could penetrate
the Tiger's and the Panther's side armor, although it could not
penetrate the frontal glacis plate of either. A later model called the
M20 "Super Bazooka" had penetration surpassing that of the Raketenpanzerbuchse, in addition to being lighter and longer-ranged than the German launcher. However, it did not see combat until the Korean War.
BBQ Ribbon (MnB2)

**BBQ Ribbon**

Requirements:
Set 50 enemies on fire.
Effects:
1% chance to start with a flame troop at the beginning of each other game.
Real Life Medal?
**No**

Most, if not all, commanders like to indulge in the juvenile pleasure of setting objects aflame. These commanders are often overlooked because of sheer frequency. In Mud and Blood 2, the game makes it easy to set stuff on fire by allowing the Allied Flamethrower to come at the mere cost of 3 TP. Therefore, fires are very common amongst the scenery, as are burning trees and soldiers.

To reward this childish play, the U.S. Military is willing to reward any Commander who has burnt 50 Germans to a crisp a nice looking medal, and the chance to get a free Flamethrower at the start of the battle.
Defensive Position (Recon)

**Defensive Position**

Rarity:
uncommon
Destructible:
No
Yes

Defensive Positions are dug out emplacements that are reinforced with logs and corrugated metal sheets for comfort and structural integrity.

They are usually bigger than trenches and host up to a section of
enemies. They are often used by crewed support weapons and located at
vantage points in order to maximize their effectiveness. A fully manned
defensive position often presents itself as a solid challenge for a small
 Recon team but also, if successfully occupied, offer excellent
protection against small arms fire.
Hand-To-Hand Combat (MnB2)

* This happens when your units stumble upon a German at exactly the right position and they start fighting old school. In truth, this could go either way: there are Volkssturms that have killed Officers in battle before running away.
* However, please note that Sarge has twice the CQC damage that other units have (@#!\*% yeah!), and that you will be much more likely to kill an enemy in hand-to-hand with a Sarge.
* Morale and Exp can play a vital part in determining who walks away from the fight, which is why the 12 SS Panzer is such a threat in Hand-to-Hand combat. A CQC kill by your soldier does give him 2 Exp instead of the regular 1 Exp. More exp means your units will hit more often.
* It is possible for two Germans to engage one of your men at the same time, but two of your men cannot engage one German at the same time. Your other men may be able to fire at Germans in CQC, but unfortunately, this happens rarely...
* Medics will not fight back if engaged in CQC, and will eventually be killed, so pay attention. Luckily, you can just order them to move away from the fight. Snipers can be ordered to move away from a CQC fight as well. Also, multiple snipers can engage one German at once, quickly killing him.
* Infiltrators are deadly in CQC, so don't try to engage them. Sarge has a higher chance in killing an infiltrator though, and more so with a bayonet and the Close Combat Ribbon.

After getting 100 registered CQC kills, you can get the Close Combat Ribbon, which boosts damage in CQC by 10% (meaning Sarge will deal 220% damage in CQC!!!).

A good tip if you want that medal is to build Palisades, which block the Line of Sight, so no one can fire, and to order tons of Frenchies to fight with German forces since they, too, have a CQC bonus.
Equip a bayonet to any unit for +50 **CQC** damage! Great to use if you want to get that medal. However, note that blows in CQC can be blocked, which means that even if your soldier hit a German twice with a bayonet, that enemy unit may still be alive.
Aliya

**Awas!**
Halaman ini mungkin mengandung **spoiler**.
Silakan baca dengan risiko Anda sendiri.

* Agen
* Pakaian biasa
* Pakaian biasa rumah
* Anak-anak

**Aliya**, atau **Ejen Aliya**, adalah karakter di Ejen Ali yang muncul pertama kali di Musim 1 dalam flashback. Ia adalah ibu dari Ali dan kakak perempuan Bakar. Dia diklasifikasikan sebagai agen TEKNO.

## Sejarah

### Pra-Ejen Ali

Dalam MISI: BANGKIT, Aliya diungkapkan sebagai kakak Bakar. Dalam salah satu kilas baliknya, dia ada di sana untuk membela Bakar dari pengganggu dan mendorongnya dengan mengatakan bahwa dia kuat. Sejak itu, Bakar selalu mendorong dirinya dengan mengatakan bahwa dia kuat.

Dalam MISI: ANALOG, dia terlihat menghibur Bakar ketika dia melihat dia sendirian dan tidak bahagia. Dia bermain tag dengannya untuk menunjukkan bahwa mereka tidak membutuhkan video game untuk bersenang-senang. Dia kemudian menciptakan permainan konsol untuknya agar dia terhibur.

Beberapa waktu kemudian, dia tumbuh besar, bertemu Dr. Ghazali dan menikah dengannya. Bakar mengatakan bahwa mereka menikah 14 tahun yang lalu di MISI: SUSU. Dia kemudian memiliki seorang putra bernama Ali dan seekor kucing peliharaan bernama Labu. Bakar juga sering mengunjunginya dan merawat Ali. Namun, dalam MISI: COMOT, terungkap bahwa dia telah meninggal, tetapi tidak pernah diketahui apa yang terjadi padanya sampai diceritakan dalam Ejen Ali: The Movie bahwa dia menggunakan Override Mode yang menyebabkan dia meninggal.

## Penampilan

***SERAGAM AGEN***: Sebagai anggota inti TEKNO, dia mengenakan pakaian berwarna merah, biru, dan biru kelasi. Ia juga mengenakan jilbab yang tersambung dari pakaiannya.

***ANAK-ANAK***: Ketika dia masih kecil, Aliya mengenakan hoodie hijau di atas hijabnya yang memiliki warna hijau yang sama. Dia juga mengenakan gaun merah di bawah jilbabnya.

***PAKAIAN BIASA***: Saat dia keluar, Aliya mengenakan legging, tunik merah marun, hoodie hijau tua dengan garis-garis limau, dan jilbab hitam.

***PAKAIAN BIASA RUMAH***: Saat Aliya berada di dalam rumahnya, ia mengenakan celana abu-abu berwarna buah pohon cemara, baju berwarna hijau beryl, dan jilbab berwarna krem.

## Kepribadian

Aliya merupakan seorang yang bersifat baik, berani, pengertian dan penuh cinta. Sebagai kakak perempuan Bakar, dia adalah panutannya. Dia selalu mendorongnya, menghiburnya, dan membelanya dari para pengganggu. Dia melakukan hal yang sama pada Dr. Ghazali dan Ali.

Dia terbukti cerdas dan banyak akal. Dalam MISI: ANALOG, dia mampu membuat permainan konsol sendiri di sekolah.

Ali berbagi banyak kesamaan dengannya seperti yang dinyatakan oleh Bakar dalam MISI: PRESTASI.

## Trivia

* Namanya pertama kali terungkap dalam kredit akhir "MISI: ANALOG".
	+ Secara kebetulan, namanya memiliki "Ali" di dalam, mirip dengan Dr. Ghazali, Ali dan Alicia.
* Dalam Ejen Ali The Movie terungkap bahwa ia adalah pencipta I.R.I.S
* Dia berbagi pengisi suara yang sama dengan Iman.

## Navigasi

1. ↑ Oleh Dr. Ghazali dan Ali
2. ↑ Oleh Bakar
Brandenburger (MnB2)

**Brandenburger**

Equipment:
MG 26(t).
Maneuvering, Fire and Movement, Unconventional Warfare
Description:
These elite units enter from the side of the screen at a random point and are itching to score some kills.

> *"This is a member of the secret unit called the Brandenburg. They are infiltration masters and carry a MG26(t)."* — Official game quote
>
>

An odd enemy, they wear all brown camo and carry a MG 26(t).
 Their specialty is the sneak attack/ambush, as they attack you from
your flanks. They are somewhat dangerous, but luckily are easy-to-hit
targets. Be careful, as they have amazing accuracy at most distances,
and can one-hit-kill men in the open. Often confused with Brandenburg
Infiltrators which can cross your line without you ever seeing them. He
is one of the three Germans who can move and fire at the same time. Their high morale makes them brutal in CQC, and they are also extremely difficult to pin.

Be warned, they are like scouts with a BAR...

Brandenburgers can also come in their own blitzes and unfair events (coming from the rear).

### Profile Message

If you get a "Brandenburg" when you enter the game, it's because your
 profile has been tampered with or corrupted. Either way, it's lost now.

This can be caused by tampering with the time and or date on your
 personal computer. In other words, don't cheat your computer's clock to
 get medals like the Xmas or D-Day ribbon, it will bite back.

Above is a picture of the message you get in Mud and Blood 2.2.3 or greater if you try to hack the game.

## Fun Facts

* Brandenburg is also a German city and state.

* There is also a monument, named the Brandenburg Gate.

* When they are in CQC, their weapon does not appear as the MG26, but rather as a K98.
Friendly Fire (MnB2)

Friendly Fire is one of the most dreaded and unavoidable results of combat. In MnB, it can only come from explosives, meaning that the prime dealers of it are Grenades, Tanks, AAAs, Bazookas, Naval Artillery, and other poorly planned support calls. Troops can never miss a target and hurt an ally by mistake via guns.

Friendly Fire occurs most often when:

* Employing several lines of defense; rear units will likely hit forward units with grenades and bazooka fire.
* Enemies manage to get close enough to you so that AT units and grenadiers will bring hell onto your own lines; bikes and brandenburgers are particularly dangerous for that.
* A unit is sent to fetch crates onto enemy territory or the no-man's-land between them and your defense.
* A newly hired grenadier or bazooka enters the screen and is well behind your foremost marker; bazookas have a tendency to acquire a target as soon as they arrive.

Some methods available to reduce this risk are:

* Using the Hold Fire command on infantry when sending other units ahead onto enemy territory.
* Using Hold Fire on new grenadier and bazooka arrivals until they are properly positioned.
* Utilizing obstacles to strategically cut the line of sight of AT units from your vulnerable forward positions; trees, boulders, and palisades do a great job at this.
* Removing the grenades from troops when they are not in a position to use them effectively.

## Real Life

Friendly fire is often seen as an inescapable result of combat, and because it only accounts for a small percentage of casualties, can often be dismissed as irrelevant to the outcome of a battle. The effects of friendly fire, however, are not just material. Troops expect to be targeted by the enemy, but being hit by their own forces has a huge negative impact on morale. Forces doubt the competence of their command, and its prevalence makes commanders more cautious in the field.
Attempts to reduce this effect by military leaders generally come down to identifying the causes of friendly fire and overcoming repetition of the incident through training, tactics and, technology.
Improvised Sandbag Wall (MnB2)

5-y

**Improvised
Sandbag Wall**

Effects:

* Provides minor bullet protection.
* Reduces frag damage taken.

Description:
An improvised sandbag wall, and a quite expensive one since it is not built by an Engineer, but by a Paratrooper.

A sandbag wall that is available exclusively to Paratroopers, and is destroyable. It provides minor protection against bullets, and protection from explosives similar to regular sandbags. They are separate structures from sandbag walls that can only be built by Engineers.

It is the only structure available to a commander during the Paratrooper challenge, making it highly important.
D-Day Ribbon (MnB2)

**D-Day Ribbon**

Requirements:
Score 100 Waves on June 6.
Effects:
Gives plus one TP at the start of each game.
Real Life Medal?
**No**

> *"D-DAY Ribbon. Score a 100 wave game the 6 of June and You will start the game with one more TP."*
>
>
> — Official game quote

D-day, The day when Allied forces landed in Normandy France, and began the end of the war. The U.S military has decided to commemorate this astonishing feat of logistics and skill by giving the commander who reaches 100 waves on June 6th an extra TP on every new game they start and also respect from others.
Infantry Specialist Ribbon (MnB2)

**Infantry Specialist Ribbon**

Requirements:
Issued when less than 1000 men have been deployed when you begin your 51st mission.
Effects:
Concentrate fire timer is reduced to 30 seconds
Real Life Medal?
**No**

The leadership of a good commander can change the tide of battle. Rather than turning to large squad tactics, they turn to small squad tactics, the view of the game. Consequentially, each soldier gains more special abilities with higher exp than they would fighting in a 90-man-group.

To reward the commanders who can effectively carry out the mission of the game, the U.S. Army will train each officer to better prepare his men with a reduced Concentrate Fire timer.

A ribbon of medium difficulty, but has a great reward. The Concentrate Fire timer is reduced from 60 seconds to 30 seconds. To get it you must only deploy an average of less than 20 soldiers per mission.

Unlike other some Game specific Ribbons, you MUST play 51 games to achieve this. This Ribbon works great in conjunction with the Westpoint Commendation Ribbon, as this ribbon only affects Officers.
Honorable Conduct Ribbon (Recon)

A ribbon with a considerable reward that may prove harder to achieve than most players would think. This ribbon is awarded for completing 10 total patrols, successful or failed, without a ragequit. A ragequit is classified as closing the game tab while in the middle of an active patrol - usually due to a series of unfortunate events.

**Honorable Conduct Ribbon**

Requirements:
Complete 10 patrols without ragequits.
Effects:
Unlocks the M40 sniper rifle.
Real Life Medal?
**No**
Carl Gustav M45 (Recon)

**CarlGustavM45**

Killcard
Strengths:
High damage, large magazine capacity
Weaknesses:
High jam chance, low rate of fire
Description:
SMG popular among special forces.

## Overview

Also known as the Swedish K, the Carl Gustav m/45 was a popular weapon dating back to the Winter War between the Soviets and the Finns. Its huge damage, reasonable bulk and large magazine make this a strong contender among the other available SMGs. Commanders must also take into account that the Swedish K has a very low burst length and average jam chance.

## Real Life

The Kulsprutepistol m/45 (Kpist m/45), also known as the Carl Gustav M/45 and the Swedish K SMG, is a Swedish 9x19mm submachine gun adopted in 1945 and manufactured at the Carl Gustafs Stads Gevärsfaktori in Sweden. The m/45 was the standard submachine gun of the Swedish Army from 1945 to 1965. It was then replaced by updated Ak 4 and Ak 5 assault rifles. The last official user of the m/45, the Swedish Home Guard (Hemvärnet), retired it from service in 2007.

During the Vietnam War, the M-45 found extensive use with the CIA, military advisers, and Navy SEALs. The US Navy found the M-45 useful for surface warfare given its ability to fire almost immediately after submersion. The units available to these groups were naturally devoid of any serial markings for clandestine use.
Land Mattress (MnB2)

1-s
**Land Mattress**

Starting equipment:
16 barrel rocket launcher, 2 crewmen
Crewed, Indirect Fire, Soft Skinned,Rear Guard
Description:
Effectively a 16- shot artillery piece, this will devastate the enemy lines, but has a cool-down time and a continuous cost (1 TP per shot). However, it is cheaper than calling repetitive artillery strikes, and will pay itself back if used 10+ times.

The **Land Mattress** is the Allied equivalent of the German Nebelwerfer.

It is a 16-barreled rocket launcher which is crewed by 2 men.
Each time it is clicked (if loaded) it will fire a barrage of 16 shots
towards enemy lines. These vary in accuracy, so the land mattress is
best used against large numbers of enemy troops.

To fire again, it must be reloaded, which is done by clicking on it. **This will cost 1 TP**.
 Note that you don't have to reload it directly after firing but at any
 time. The land mattress must cool down for 15 seconds before firing
again.

The Land Mattress is best when supported by M3 AT Guns or Shermans as its AT
 capability is relatively low. It's still good for AP, though it was an
extremely powerful AT weapon when it was first introduced. The land
mattress was nerfed in the next patch, which reduced its AT capability. Patch 2.2.7b upgraded its AP range to 200px (same as a grenade's).

This weapon is easily destroyed by AT weapons, and grenades can damage it and kill the crewmen, so it shouldn't be placed at the front line. A mechanic
 would come in handy to repair it if damaged. It can't fire in pillboxes
 or bunkers but it can fire in mortar pits and sandbag walls.

## Real Life

The land mattress was a rocket launcher often used as an artillery
piece. It fired 5-inch cordite sticks at a rate of 4 per second.
Air Defense Ribbon (MnB2)

**Air Defense Ribbon**

Requirements:
Issued when 100 enemies are killed by AAA's or CAS.
Effects:
AAA guns are now 5% more lethal.
Real Life Medal?
**No**

*See also: Air Command Ribbon and Air Medal.*
A bit of an upgrade to the Air Command Ribbon, some commanders prefer to use a combination of aerial-based CAS and ground-based AAA to neutralize enemy targets. AAAs being the only Allied Unit known to shoot down airplanes, and this being their most used aspect, the ribbon's name ties in.

The U.S. Military is proud of those commanders who choose to defend themselves against aerial threats instead of calling in Air Superiority and will give those few commanders a boost to the lethality of the AAA cannon.

It is recommended that commanders willing to get this medal employ these weapons on Volkssturm and Wehrmacht blitz waves.
Flamethrower (weapon) (MnB2)

N/A
**Flamethrower**

A chance of instantly killing enemies (after some screaming and flailing)
Weaknesses:
Can only be used within 200 pixels, even user is at risk
Description:
Comes with the flamethrower unit and cannot be bought separately

The **M2 Flamethrower** is a weapon exclusive to the Flamethrower unit and perhaps the most famous

flamethrower of all time.

The **flamethrower** is lethal at short range, engulfing any unit or tree
 in its vicinity with a large blast of flame. Units are killed if they
do happen to become alighted, though after running around the
battlefield ablaze.

However, the flamethrower does have its weaknesses. Flamethrowers are not effective against vehicles
 whatsoever, and the river of the flame itself is limited to a short range.
If shot directly into the tank, the flamethrower will explode, killing
the user and/or anyone close to the user.

Friendly fire
 is also a factor. Not only can a flamethrower barbecue your squad
directly from the flame, but any unit set ablaze can also spread the
inferno to another being. This method is sometimes more effective at
causing blazes than the direct fire itself.

It's not very nice to burn trees with the flamethrower, but you may be awarded the Kyoto Ribbon for your efforts. The BBQ ribbon is awarded for flaming 50 enemies and gives a 1% chance to start off with a flamer.

## Real Life

The M2 Flamethrower was quite popular in the Pacific Theatre for its
ability to clear out Japanese hideouts but was used less in Europe. It
was also used for clearing the dense vegetation common to the Asian
Pacific region and thus more widely used there. It had a large value in
breaking morale and scaring enemies as it was a weapon that could be
seen in ferocious action.

Flamethrowers are hard to find now, production for them stopped
after the war, since using them was ruled a war crime afterward, which
is why Agent Orange (a chemical agent which kills plant life) was used
to destroy shrubbery in Vietnam. Ironically, the use of Agent Orange was
 probably more of a war crime than using flamethrowers would ever have
been.

## Tips for using the flamethrower

1. Never go near a flamethrower in CQC (Close Quarters Combat).

2. Always move your flamethrowers to the top to lower German morale and numbers.

3. Never underestimate a flamethrower, it can quickly spread fire to every nearby unit.

## Fun facts

* There is a small flame burning under the nozzle at all times.
Interdiction Medal (Recon)

This medal is awarded to teams that have considerably undermined the VCs war effort by destroying numerous and important assets during a mission. Recipients of that medal will give an additional 10% XP to his commander per further assets destroyed. Stackable; so a deployed team with 4 of these medals will generate 1400xp per assets destroyed.

**Interdiction Medal**

Requirements:
1% per enemy assets destroyed during a mission.
Effects:
+10% xp per assets destroyed. Stackable.
Real Life Medal?
**No**
House Lodovka

"The Waters, Our Fields"

## History

House Lodovka has built up its fleet and controls much of the Lake of Mists and Veils

## Current information

House Lodovka is strongly interested in maritime affairs, their people are mostly fishermen and crabbers, though they also do trade over the Lake of Mists and Veils

## People

* Lord Kozek Lodovka - current lord
* Lady Kara Lodovka- his first-born daughter
Kyoto Ribbon (MnB2)

**Kyoto Ribbon**

Requirements:
Kill 100 trees through your career
Effects:
None, except that you should really think about your ecological priorities
Real Life Medal?
**No**

Being a bad person and demolishing trees is generally not a good idea. However, this medal is willing to reward (sort of) those commanders who have decided that man shall take over nature and shape their landscape by demolishing trees. Although you cannot technically gib trees, you can cause one to burn or explode.

*"Trees could live without us, but we could**n't** live without trees"*
The best way to get this ribbon is to get a hefty number of zooks and blow up any trees that obscure your line of sight with TNT.

## Fun Facts

* Former American Vice President Al Gore does not approve the usage of explosives or flamethrowers to demolish trees.
* *"Troops like trees, commanders do not"*
* The Kyoto Ribbon looks just like the Manoeuvre Ribbon, except the Manoeuvre Ribbon is solid black in the middle.
* It is one of the two ribbons without a reward, the other one being the I Like Pie Ribbon.
Fifty (MnB2)

1-o
**Fifty**

Starting equipment:
1 crewman.
Crewed, Defensive Position, Soft Skinned
Description:
This is an M2 Browning machine gun emplacement, capable of dealing up to 200 damage per shot and firing with no aiming delay. Its powerful rounds can also damage vehicles.

A fifty is short for .50 caliber stationary heavy machine gun, and you see why we just call it the fifty.

For the mere price of 6 TP, you can get an infantry shredder that can also damage, and even kill some vehicles. But power does not come without cost.

As the name implies, you can't move this thing, and explosives
can wipe it out. Also, it is slow-firing compared to other machine-guns
 and therefore cannot lay any suppressive fire. It also doesn't receive a fire rate bonus like a gunner when in a bunker.

The crewman on the Fifty can be shot off, rendering it useless.

Another unit equipped with the fifty is the jeep. It also costs 6 tactical points, but lacks the accuracy of the stationary fifty and is a larger target. However, it is a fast mover and draws fire more effectively from your other soldiers.

## Fun Fact

* It cannot move.
* It has no aiming delay.
* It is capable of destroying bikes, PAK-38's, Sd. Kfz. 222's, 251's, and Opel blitz wagens.
* It is still used in modern warfare.
* When destroyed a soldier similar to the Wehrmacht falls down.

## Real Life

* The game does not give this gun what it deserves. In real life, it could fire 450-635rpm. In the game, it fires 100-150. It has an effective range of about 2000m with a max range of about 6700m. It is

much more powerful in RL too.

* M-2 .50 caliber Browning machine gun is also referred to as the Ma Deuce, meaning M-2.
* The fifty has been in use since WWII.
* The 50. cal Cartridge is inspired by the 13mm AT Cartridge from WW1 used by the Germans.
* The prototype of this gun is M-1921, which was originally devised for fighters and too heavy since it applied a water-cooling

system. However, after deploy, Browning realized that an air-cooling system
 would be much better. He improved M-1921, and M-2 is the result.

* In the Vietnam War, a sniper called Carlos Hathcock sniped an enemy In the Vietnam War, a sniper called Carlos Hathcock sniped an enemy with a distance of 2250m with M-2. This shows that this gun is not only powerful but quite accurate.