recursal/Fanatic-Fandom huggingface dataset:
Drone Climbing

In the first Axiom Verge, "**Drone Climbing**" is an advanced technique that allows Trace to gain infinite height with just the Drone Teleport. In that sense, it has the same purpose as the widely known "Infinite Bomb Jump" in the Metroid series. However, "Drone Climbing" is much faster than the IBJ, and thus can also be used just to save time during speedruns.

## General Idea

First, the player launches the Remote Drone in the desired direction. Then, (usually when the egg has reached its apex), the player teleports to the Drone and launches it again from that point.

## How to Perform

It is normally impossible to launch the Drone after teleporting to it because there is a cooldown, but that cooldown can be reset by using either the Laser Drill or the Address Disruptor. It means that to relaunch the Drone, a player must press "Drone, Drone, Drill, Drone" in rapid succession.

(Default buttons: Nintendo: X,X,ZR,X | PlayStation: △,△,R2,△ | Xbox: Y,Y,RT,Y)

The reason for these buttons is as follow:

1. "Drone": To hatch the egg in midair.
2. "Drone": To teleport to the drone.
3. "Drill": To reset the cooldown.
4. "Drone": To launch a new one.

Not pressing the sequence properly will cause it to fail in all sorts of ways. Also, it is crucial to wait for the egg to gain height after a relaunch before doing the sequence again. Spamming buttons does not work.

Also, the faster that sequence of buttons is pressed, the more efficient the climbing will be. On the contrary, no height will be gained if not done fast enough. With the Enhanced Drone Launch, the timing is forgiving, but it gets extreme without.
Doctor Hammond

## Description

**Doctor Elizabeth Hammond** is Trace's colleague at the New Mexico laboratory where Trace's accident occurs in the game's opening cutscene. Hammond and Trace are also somewhat close friends, as Hammond is the only one who sticks by Trace's side when he is outcast by other scientists.

In the first game, Doctor Hammond is depicted as a fairly young, androgynous white woman, probably in her 20s, with brown hair shaped into a bowl-cut. She is most often seen wearing a white labcoat and black pants.

## History

Given that Dr. Hammond is the only associate close to Trace that we know of, it is highly likely that she accompanied Trace Prime on the first journey to Sudra. This is evidenced by the fact that Hammond worked closely with Trace on the theories needed to make Breach travel possible, and since Trace was still blind and crippled when he first arrived on Sudra, Trace would not have been able to make the trip alone, nor would he have been able to discover and utilize the Rebirth Chamber alone.

It can be logically assumed that Hammond and Trace comprise the "we" written in Faded Note (Note). At some point after, Hammond would make her way back to Earth, though whether Trace was with her or not is unknown.

In 2007, some years after her excursion to Sudra with Trace, she would utilize the research they'd performed together and create the first Ansibles- superluminal communication systems. At some point in the years following, she'd found Hammond Corp to manufacture and improve upon her earlier designs. And while her company grew to encompass other projects such as Jones Station in Antarctica, she privately continued the research on the Breach. As time passed, she came to agree with Trace about the implications of events that had occurred on Sudra, and the issues that could result from otherworldly technologies making their way to Earth.

Unfortunately, the bubble would soon burst and Hammond Corp would be facing severe difficulties financially. It's implied this would force Hammond into choosing to attempt an expedition to Sudra to find Trace, who had vanished in the intervening decades, or to continue upstream to find what had happened to A'ansur, the mother world. Her attempts at this would ultimately prove unsuccessful, and she would spend what remained of her life on Kiengir, eventually being trapped during an attack by drones ostensibly controlled by the Lamassu, leading to her death.  Back on Earth, Hammond Corp would continue its fall, eventually being acquired by its rival Globe 3, and its CEO Indra Chaudhari.

However, as an exchange with Trace years earlier indicates, even her death may not have been her end.

## Gallery

Dr. Hammond as seen in the opening cutscene of Axiom Verge.Hammond and Trace.Hammond's corpse next to the note Goodbye.
## References

1. ↑ See Cutscene 0041.
2. ↑ See Faded Note (Note), which is found near a rusty wheelchair.
3. ↑ See Hammond Corp Posts Record Losses (Note)
4. ↑ See Goodbye (Note)
5. ↑ See Letter from Trace (Note)
Irikar

**Irikar** is a location in Axiom Verge 2, located below the Giguna Steppes and next to Uhrum Valley. It is described as being a former enemy nation to the Sagiga, as well as subject to their weapons testing, though unaffiliated with the Udug. It is a vast area filled with white sand and abandoned cities with spires that reach all the way to the steppes above. It is hinted that the denizens of Irikar were experimenting with their own technology, seen in the satellite dishes that can be found on top of tall spires. At its far western end is a large sea that extends for miles.

## Enemies

### Standard

* Kishib-Rah
* Seg-Bal-DD8
* Eh-Saggul-C3
* Rlm-Izihal
* As-4
* Ud-Ur
* Utu-SD5
* Ukurum-Sig
* Mir-Sikil
* An-Du-D1
* Proto-Xedur

## Items

### Upgrades

* Power Matrix (x1)
* Dun (only if not found in Uhrum Valley)
* Ki'Inimak

### Power-Ups

* Apocalypse Flask (Small) (x2)
* Apocalypse Flask (Medium) (x3)
* Health Node Fragment (x1)

### Notes

* Commemorative Speech (note #15)
* Heretic's Granddaughter (note #16)
* Terminal Breakthrough 2 (note #24)
* Freedom from A'ansur (note #30)
* The Student (note #32)

## Items

### Power-Ups

* Apocalypse Flask (Small) (x2)
* Apocalypse Flask (Medium) (x2)
* Health Node Fragment (x2)
Remote Drone (Weapon)

## Description

"Fire to launch a remote drone, which you may detonate at any time to return to Trace."

The Egg/Pod that the Remote Drone hatches from is actually a projectile weapon able to damage enemies before the Remote Drone emerges from it's shell. Depending on if Trace has the Enhanced Drone Launch, it may fall in an arc only a few feet away from Trace when fired, or explode out of the gun at a high velocity.

## Location

The Remote Drone is located in the Center of Kur. The entrance to the room it's in is to the right of the second big overworld area Trace visits. It's also west of the boss room.
Drones (Note)

<- Previous Note

## Transcription

*Athetos has disabled our drones. This one is operating on battery power. My own blood is failing me. If you want to go forward with Ophelia's plan, now is the time. I say, why not?  We may die regardless, but this way is a bit more interesting.*

## About the Note

This is a green note, and written in Vykhya by a Rusalka. Likely by Veruska to Elsenova, or vice versa.

This is Note 28.

## Location

This note is in the east of Absu, in the bottom left of the chasms room with 7 Fungines and pink mushrooms. Trace must use the Remote Drone at the bottom of the 4th pit from the left.
Episode 5

## Duck Karma

When an old women wakes Phil up from his beauty sleep by selling Baloots to a noisy crowd outside his home, he plans on getting his revenge. Jack suggests to just leave her be but Phil has other plans...in fact, he decides to by them all from her so she stops making noise. When he eats when on the baloots he's bought, it contains drugs [Assumed: LSD] and he starts "turning into a duck". What will happen to Phil?
Item Pod

## Description

"*A biomech egg used to grow software and hardware upgrades*."

An **item pod** is a pulsating pink blob that, when shot, explodes to reveal an item, weapon, upgrade or power-up. They are found throughout Sudra and contain most items. They do not contain notes or nodes.

## References

1. ↑ From the Steam description found here: http://steamcommunity.com/market/listings/753/332200-%3Aavegg%3A
Nanogates

## Description

**Nanogates** are a tiny biomechanoid technology that are somehow related to both the Rusalki and to the Trace clone that is played in-game.

In Plan B (Note), the author states that by using a device called the "Gatebreaker", they were able to remove Katrahaska's nanogates. Furthermore, it's implied that these were transferred into Trace when he was cloned from the Rebirth Chamber. After Ophelia revives Trace, she says *"I've cleared out the bioflux. Your nanogates should take care of the rest"*.

## Purpose

The nanogates seem to be a multi-purpose technology.

The nanogates are likely a type of broadcast communication network between the Rusalki, as well as being the method by which the cloned Trace can "hear" Elsenova. This would explain why Ophelia can hear Elsenova's conversations with Trace, even when all 3 of them are in separate locations. The Notes sent between Rusalki are probably a method of private communication, not on the network. This would be useful, for example, when they wish to discuss Katrahaska without her hearing.

There is also evidence that the nanogates serve some sort-of healing purpose, at least for Trace, as noted by Opehlia when Trace revives from the Hallucination sequence. Additionally, the game code refers to the little red spheres that swarm back to a Rebirth Chamber when Trace dies as "nanogates".
Eye Ring

*"Allows you to see in the dark without the use of a flashlight."*

The Eye Ring is an item found in Anunna Gorge, giving Indra the abilty to see in the dark without needing a flashlight. This lights up the whole screen in dark areas, such as the factory in Anunna Gorge where it's found.

## Location

It is found in Sector 36,20 in Anunna Gorge, behind a locked gate.
Gill

### Corrupted Behaviour

Gill and laser become harmless to Trace; Laser destroys the strongest destructible blocks and hurts enemies.

## Description

The **Gill** (aka Laser Urchin) is a small purple creature that slides along any solid surface it's attached to. It has a pulsing red dot on the top-center of its body.

When Trace approaches, the Gill fires a red laser beam that does 75 damage to Trace but doesn't harm other creatures. In large groups they can create a dangerous gauntlet.

When a Gill turns a corner while firing, the laser doesn't instantly snap to the enemy — instead it swivels 90 degrees and can hit Trace even if he isn't horizontally or vertically aligned with the enemy.

## Corrupted Form

When corrupted, the Gill becomes intangible, harmless, and can no longer be destroyed.

The laser they fire turns from red to cyan and becomes harmless to Trace, but will deal 100 damage to enemies, even to other uncorrupted Gills.

Additionally, the laser will destroy the strongest destructible blocks that can only be destroyed by the Red Coat or by corrupted pink Loop Diatoms, corrupted Spirus, corrupted Gluggs or corrupted Jorms.

## References

1. ↑ *The Art of Axiom Verge*, page 15.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Plan B (Note)

<- Previous Note | Next Note ->

## Transcription

*I realize I've failed in our primary objective. But, please, hear me out.*

*I didn't just kill Katrahaska's body ... I used the GateBreaker. We have a fresh set of nanogates to do with whatever we please.*

*Given what we recently learned about the Sudran rebirth chamber, we could use this to our advantage. In fact, it may be better than my original plan.*

*We would control him.*

## About the Note

This is a green note, and written in Vykhya by a Rusalka.

After Ophelia revives Trace, she says *"I've cleared out the bioflux. Your nanogates should take care of the rest"*. In other words, chances are that Trace has Katrahaska's nanogates within him. It is these nanogates that allow them to talk with him directly, and to hurt or kill him as well, as Elsenova demonstrates. Thus they can control him. Of note, the red spheres that swarm from Trace or the Remote Drone when destroyed are actually those Nanogates referred to in the note.

What the *"original plan"* was is difficult to say for sure. But it seems that it was at least attempted, since the writer of this note states that she *"failed in our primary objective"*.

#### Speculation

The reason for the failure of the *"original plan"* may have been Katrahaska's opposition, and her siding with Athetos against the other Rusalki. In that case, it would be logical to assume that this original plan would have had severe enough ramifications to cause infighting amongst the Rusalki.

This is Note 14.

## Location

The Note titled "**Plan B**" can be found in a tall room in the lower portion of Absu. The Note is sitting inside a jail cell and you will almost certainly pass it after first meeting Elsenova. A labcoat must be used to get inside the jail cell.
Night Ray

## Description

The **Night Ray** is a tube-like light-purple plant that blows steam from the holes at the top of its three growths about every nine seconds. There's a green leaf-like object with pink dots on its outer edge that is blown high into the air by the steam from the tubes. Trace must use this as a platform to ascend to the higher areas of Edin.

The Night Ray and the steam it blows out are completely harmless, and it is not affected by any of Trace's weapons or upgrades. Trace can slow the green thing's descent by bumping it from below.

## References

1. ↑ *"The Bestiary" poster*. Limited Run Games.
Passcodes

Passcodes in the game can be found on various notes that are scattered throughout Sudra. The passcodes are 12-letter phrases that can be entered into the Passcode Tool in the format XXXXXX-XXXXXX (the game will automatically enter the hyphen).

The Passcode Tool only has room for 5 passcodes at a time. Passcodes that have been entered can be edited, cleared, activated, or deactivated. Upon activating a correct passcode in the correct location, the player will hear a sound effect indicating the passcode has taken effect. See below for a list of passcodes and their effects.

For controller users, you can use the X button (Xbox) or Square button (PS) to delete characters.

## Parametric Passcodes

In addition to the "normal" passcodes listed on this page, the game can be modified using "parametric" passcodes. Parametric passcodes are "cheat codes". They are hexadecimal representations that are fed into the game code, which modifies them with an algorithm to reprogram the game engine. @TehMillhouse discovered this by reverse engineering the game code. You can check out his information at this link.

When you enter one of these codes in the Passcode Tool, the game will prompt you that trophies/achievements will be disabled, and ask if you wish to proceed anyway. Additionally, the end-game stats screen will display "Cheats: On".

When asked about the Passcode "AXIOMX-XXXXXX", Tom Happ hinted about these "cheats", saying "Beat the game in Story mode, then pay close attention to what happens next."

The following in-game properties can be modified using parametric passcodes:

* TraceGravity
* TraceReleaseGravity
* TraceJumpVelocity
* DroneGravity
* DroneReleaseGravity
* DroneJumpVelocity
* PCWeaponCooldown
* PCProjectileSpeed
* PCDamage
* EnemyDamage
* NumSizeNodes
* NumRangeNodes
* MaxHitPoints
* MaxGlitchBombs
* HealthDropPercent
* HealthDropAmount
* EffectivePowerNodes
* DroneLaunchSpeed

### Useful Parametric Passcodes

Because of their algorithmic nature, parametric passcodes produce a LOT of possible values. Therefore, while not a complete list, the table below contains some of the more useful "cheats". For a complete list of possibilities, use the code generator found here.

 AXIO8V-HDOTN6
 AXIO8D-PKC64X
 AXIOGX-XJYCYA
 AXIOMG-X02196
 AXIOP8-3NWXAL

### Axiom Verge 2

If, at the title screen, the player presses up, up, down, down, left, right, left, right, the Passcode Tool will appear in inventory right at the start, once you land.

 AXIO8V-MZPYHE
 AXIOP8-3NWXAL
 AXIOJY-TSLSXC
 AXIOGX-XJYCYA
 TRACK0-000000 to TRACK0-000023
 CUTSCE-NE00 to CUTSCE-NE84
 AXIOMW-UV4VIY (letter O)

## References

1. ↑ http://steamcommunity.com/app/332200/discussions/0/594820656452719146/
2. ↑ See the main article on github for more on this discovery.
3. ↑ From his Reddit AMA
Kur

*"AREA 4 THE CAVERNS / THE MOUNTAIN - KUR: Here the player finally ascends from the subterranean world to the snowy peak of a mountain. It will be the first time they see the sky, the orbiting "moons" of Sudra, and the Breach."*

**Kur** is the next area of Sudra that Trace travels through after Zi in order to activate the Repair Drones. It is an arid area with brown and tan rocks, and ancient ruins.

Trace enters Kur through its underground caverns and ascends to the forested surface mountain slopes, eventually reaching even greater heights of ice crags in the mountains, where snowfall occurs. At higher elevations, the effect of the Breach can be seen in the upper atmosphere. The area connects to E-Kur-Mah at two points to the east, while on its western side, connecting to Edin, Indi, and Zi.

In its eastern section, Kur also has rooms with Thorn Mazes, large flowers, and pools of pink acid that can harm Trace on contact, or which he can drown in if submerged. The bluish grey wreckage of Repair Drones can be found scattered on the ground all over this area. Most significantly, Kur is where Trace will find Katrahaska's room, after defeating the Variant called Gir-Tab.

## Enemies

### Standard

* Pliaa (12)
* Gill (41)
* Blite (44)
* Spidler (27)
* Drometon (12)
* Mogra (12)
* Small Mogra (43)
* Flynn Stone (9)
* Seamk (18)
* Blue Mutant (1)
* Brown Mutant (7)
* Cyan Trap Claw (22)
* Eyecopter (14)
* Quadropus (1, stuck in inaccessible wall)

### Other

* Boulder (2 spawners)
* Repair Drone (9 drones, 3 spawners)

## Items

### Upgrades

* Field Disruptor
* Grapple
* Remote Drone
* Enhanced Drone Launch
* Address Disruptor 2

### Weapons

* Firewall
* Reflector
* Hypo-Atomizer
* Ion Beam
* Tethered Charge

### Power-Ups

* Health Node (#4)
* Health Node Fragment (#8, #9, #10, #11, #12)
* Power Node (#3, #4)
* Power Node Fragment (#14)

### Notes

* From the High Priestess (note #12)
* Public Notice (note #13)
* Journal Page (Uruku) (note #17)

## Music

"Inexorable" (cave areas)

Official Lyrics: "DOONANADEEDEE BBABBABOOHEEHEE", as jokingly quoted in a tweet by Tom Happ

"I believe the language is Hindi, and I have no idea what she is saying - I purchased it on a sample disk of Indian singing" - Tom Happ

"Cellular Skies" (overworld areas)

## Etymology

In Sumerian culture, Kur is the name of the underworld, or the land of the dead.(Citation needed)

## Additional Images

"Brush from the craggy rock faces of Kur."
## References

1. ↑ *The Art of Axiom Verge*, page 14.
2. ↑ https://twitter.com/AxiomVerge/status/669809850478538752
3. ↑ https://www.reddit.com/r/IAmA/comments/35uj1p/we\_are\_tom\_happ\_sole\_developer\_of\_axiom\_verge\_and/cr7xwb3
Prongfish

## Description

*"It lurks silent within pipes (and, occasionally, in areas that look completely harmless) and jumps out when you approach."*

The **Prongfish** (aka Tunnel Hopper) is a red winged creature with a segmented tail, pincers for a mouth and prongs on the end of it's tail. It hops/flies back and forth in a fixed arc between two tubes on the floor or ceiling. Before Trace gets close, it is hiding in a tube and not visible (but can usually be hit with a weapon). Only its head and the tip of its tail can be damaged.

## Corrupted Form

When corrupted, it takes on the behavior and characteristics of the Yorchug, floating slowly and firing a blue beam.

## References

1. ↑ 1.0 1.1 Enemy Creature: Prongfish, Tom Happ's blog.
2. ↑ *The Art of Axiom Verge*, page 11.
3. ↑ *"The Bestiary" poster*. Limited Run Games.
4. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Address Bomb

## Description

*"Concentrates the power of the Address Disruptor into a powerful explosion. // Requires bomb ammo"*

The **Address Bomb** is the third and most powerful corruption tool Trace can get. It requires bomb ammo which enemies spawn/drop on their destruction like health once Trace has acquired this upgrade. At most Trace can hold three bomb ammo, one being used each time he fires the Address Bomb.

It appears as a slow moving purple projectile launched out of the Axiom Disruptor which darkens the room, then explodes causing the room to appear as grey corruption with static noise and scanlines, similar but more prominent to the appearance of Secret Worlds. It is capable of clearing the strong corruption Trace finds in Eribu, Absu & Edin that causes damage to Trace and enemies on contact, and makes a strange crackling pink noise when trace is near.

The area the bomb affects when detonated extends outside the screen bounds. Most enemies have a 15% chance of spawning a single Bomb Ammo when killed. Hoverlings' tails turn to bomb ammo when corrupted after Trace acquires the Address Bomb.

## Location

Trace finds this Upgrade in Edin, in the center of the Rusalki body hangar shortly after his encounter with the Aborted Clone.

## Unlocks

* Drone Teleport
* Lightning Gun
* Shards
* Health Node (#6, #9)
* Power Node (#5)
* Power Node Fragment (#4)
* Oracca (note #5)
Purple Bubbleblock

## Description

**Purple Bubbleblock** is a vegetation(?) found in the Lake Amagi Breach. It forms as clusters of shiny purple bubbles, constantly moving and pulsating. They are harmless to the touch and can be walked on, and are easily broken by any attack. Once destroyed, it will grow back to its original formation unless the space it was once occupying is taken.

## Relatives

* Red Bubbleblock
* Pink Bubbleblock
Damu

*This article contains spoilers for Axiom Verge 2.*

## Description

*"Fire to launch a remote drone, which you may detonate at any time to return to Indra."*

**Damu** is an Arm in Axiom Verge 2. He is a child who gives Indra the ability to use a drone. He also appears to be closest to Indra, as she seems very fond of him, as well as feeling bad for him.

## Story

Upon his discovery, Indra is very surprised to find Damu is a child, unlike the other Arms who appear to be adults. Indra feels sorry for him, saddened by his fate being trapped in an urn ever since the Udug war.

Through their journeys, Damu and Indra appear to care very much about each other, shown by Damu pleading with Indra not to follow the Lamassu's wishes, as he didn't want her to die. After Amashilama betrays Indra, Damu apologizes to Indra, saying he had no idea this would have happened. He also laments over not being able to turn Indra human.

Later in the game, Indra encounters the machines in which humans are turned into Arms. Damu tells her how this is where he was transformed, as it was theorized a younger mind would be more adaptable and capable. However, the war ended just after his creation, so he was cast aside.

## Location

He is found in sector 24,6 on Mount Ebih next to a Breach portal.

## Speculation

Damu himself is likely the original source of the Pathogen that wipes out the Sudrans in Axiom Verge. When the Damu drone interacts with humans from a close distance on Kiengir, they are immediately infected with a pathogen that turns them into Proto-Xedur two hours later. Damu is unaware of the interaction and cannot control it. He may also be the Eternal Arm that is unable to be destroyed, and can reform itself to any shape.

Athetos presumptively acquired this pathogen in some way and re-engineered it work on Sudrans, but humans are still impacted and appear to have similar effects as the version on Kiengir. Athetos further tweaked the pathogen to create more powerful variants, such as Xedur Hul.

## References

1. ↑ Reddit post detailing AV2 decompiling findings
Drometon

## Description

**Drometons** (aka Armadillos) are heavily armored brown creatures with red pulsing eyes. Conventional weapons bounce off of their shells. They can however be harmed by the Laser Drill as well as the Drone Drill, Red Coat, and Repair Drones' attacks.

 When approached and facing Trace, a Drometon will turn its head away, retract into its shell, close its eyes, and spout gas clouds from the three holes on its back. It can be approached from behind and drilled without it defending itself.

If Trace has collected all the Range Nodes possible before meeting one for the first time, he can slowly approach it with the Laser Drill running while it's spewing gas and it will get damaged before Trace does.

## Corrupted Form

When corrupted, it can take damage from all weapons and it gets a bit slower (its speed factor goes from 1.5 to 1.25).

## References

1. ↑ *The Art of Axiom Verge*, page 15.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Kazakh Assault (Note)

<- Previous Note | Next Note ->

## Transcription

*My radio isn't working so I hope you guys find this. The Kazakhs are tracking me. I was going for a long hike through the Uhrum Valley when I decided to visit their research station. It's up past the waterfalls.*

*I don't know what's going on up there but it's definitely weird. They aren't dressed the same. They have automatic weapons and fired at me. If I didn't hear them shouting in Russian I would have thought they were different people entirely. Did they think I was going to break in or something? They do know we're all trapped here together, right?*

*They've been chasing me all the way. I don't know if I can make it to the landing site so I'm leaving this here. I hope I'm worried over nothing and will see you all soon.*

*Khalil*

## About the Note

This is a white paper note written by someone named Khalil, describing their encounter with Kazakh soldiers in the Uhrum Valley.

This is Note 8.
Hoverling

## Description

The **Hoverling** (aka Blade Vine) looks like a light-green plant with four flower-like leaves sprouting from a yellow center and a dangling segmented stem.

It spins its leaves like helicopter blades while circling slowly in the air. When Trace gets close, its leaves spin much faster and it begins diving sideways toward him in a swooping motion. It never moves very fast, but it deals 300 damage if it hits Trace.

## Corrupted Form

Once corrupted, it moves slower and its 7 tail segments each become large health particles (for a total of 56 HP). If Trace has the Address Bomb, the tail segments become Bomb Ammo instead. Its spinning leaves will still harm Trace if touched.

## References

1. ↑ *The Art of Axiom Verge*, page 23.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Ion Beam

## Description

*"Fires a continuous, directed beam of ionized particles."*

The **Ion Beam** fires a red, straight-line, long-range laser. This weapon can be fired continuously by holding the button down. It can be fired in all 8 directions.

When Trace aims upwards and fires the Ion Beam while walking, he can easily lure out and kill flying enemies that are off screen.

## Location

The Ion Beam can be found in the middle portion of Kur, in the large open area just to the left of the room where you find the Remote Drone. Trace must use the Red Coat to access it.
Pink Loop Diatom

## Description

Appearing in groups, pink **Loop Diatoms** (aka Pink Giant Diatoms) slowly float around a room, only moving in 45° diagonal directions, bouncing off solid terrain. They look like pink glazed donuts with white sprinkles.

## Corrupted Form

When corrupted, they are not slowed like the violet Loop Diatom, but like them they can destroy some solid terrain that is impervious to all of Trace's weapons and upgrades except the Red Coat. When corrupted, Spirus, Gills, Gluggs and Jorms also have this ability.

## References

1. ↑ *"The Bestiary" poster*. Limited Run Games.
2. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Orbital Discharge

*"Clings to and travels along any surface it hits."*

The **Orbital Discharge** is a weapon that fires pink spheres that upon contact with a wall will turn into pink circular blades that run along the wall.

This is highly useful for enemies that travel near or along walls, such as Snailborgs. It can also be very useful against the ancient Sentry Bots found in E-Kur-Mah, due to their tendency to get hung up on tight corners.

## Location

The Orbital Discharge is found in a hidden room on the bottom-left side of Eribu (near the entrance to Absu). It is only accessible by entering a special Passcode in the Passcode Tool. Standing in the correct room and entering the correct Passcode will reveal a new door that the player can enter.

By manually building a table of which Sudran letters correspond to the English alphabet by turning the translation passcode on and off, it is possible to manually translate the Passcode inscribed in Sudran on the roof of the room at the bottom of Eribu and gain access to the **Orbital Discharge**.

## Prerequisites

* Passcode Tool
* Grapple
Bubble

## Description

Harmless **bubbles** that float up from some tubes in Zi. Despite the data listed here, they are non corporeal and aside from Trace being able to shoot them to pop them, he cannot interact with them. This can be mildly inconvenient, as it can occasionally block projectiles meant for enemies.

They will not spawn health, but they do spawn bomb ammo.
Aborted Clone

## Description

The **Aborted Clone** (called "Deformed Trace" in the sprites, and "Trace Clone" in the artbook) is a half-complete experiment in which Athetos was quickly trying to create another Variant. The failure is found by Trace in Edin, and he has the choice to kill it, or watch it die on its own. The Aborted Clone Has 800 Health.

## Encounter

There isn't much Trace can do during this "battle". The Aborted Clone will not attack directly, but it will inflict damage on contact. Trace can either shoot the clone or wait for its inevitable demise.

## Strategies

You have to break open both of the red masses in order to trigger a cutscene. After that, you can shoot the clone or wait for it to die on its own. If you wait, you are rewarded with the trophy "Pacifist".

## References

1. ↑ This is how Ophelia calls it in the game. (🎬29)
The achievement says "one of Athetos' aborted clones".
Speedrun interface just says "Clone".
2. ↑ *The Art of Axiom Verge*, page 23.
Arachnoptopus

## Description

The **Arachnoptopus** (aka Hopping Spider) is a purple 4 legged spider-like creature with 7 red dots on it's abdomen and a large pulsing red oblong dot on it's head. It hops around, periodically firing a projectile downward. It's rapid unpredictable movement and relatively large amount of hit-points make this enemy dangerous when first encountered.

## Corrupted Form

When corrupted it moves at 1/2 speed. Except for a slight flickering in extremities, it doesn't visually change like most creatures.

## References

1. ↑ *The Art of Axiom Verge*, page 9.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Quantum Variegator

Description

*"Randomly adjusts its flight vector for more coverage."*

The **Quantum Variegator** is a long-range weapon that rapidly fires pink projectiles as long as the attack button is held. The projectiles will randomly adjust their path in flight and do **not** seek targets, making the weapon somewhat difficult to aim. There can be a maximum of 8 on screen at a time.

Is is important to realize that the spread of the projectiles increases **the longer the button is held**. When fired in short bursts (or when the button is rapidly pressed), this weapon is **substantially more accurate**.

## Location

The Quantum Variegator weapon can be found in the middle-left portion of the lower-middle large room in E-Kur-Mah. After fully exploring the room, this will be the last empty square on the map. A Passcode is required to gain access to this weapon. The Passcode is obtained by corrupting a Artichoker found in this room.

## Prerequisites

* Drone Teleport
* Passcode Tool
* Trenchcoat
Dubla

## Description

The **Dubla** is an enemy found in Uhrum Valley and in a part of Mount Ebih. It has the appearance and function of a minigun, targeting Indra when she is near and firing several rounds at her until it is empty. It will then slump and smoke for a couple seconds before reloading and targeting again. Once locked onto something, it can continue to aim up and down, but cannot fire behind itself, so this is a good strategy to utilize.

## Hacking

 %\_SEIZE\_\_\_$
 %\_ALLEGNCE$
Hacking

*"Hack enemies to create different status effects."*

**Hacking**, also called **Infection** in the Skills menu, is a mechanic in Axiom Verge 2, much like its predecessor's corruption. It is unlocked by obtaining Mushhus and enables Indra to "infect enemies and objects and modify their behavior" in the sense that Indra can turn certain enemies into allies and unlock specific gates.

## Usage

After obtaining Mushhus, Indra is able to slowly generate a circular field around her, in which any mechanical enemies or objects can be hacked into and modified to suit what the player requires. These effects can range from turning an enemy to an ally, destroying part of an enemy's body, opening a gate, or making an enemy move slower, only to name a few. The rate the field generates and how far it reaches can be adjusted in the Skills menu.

Most enemies in the game can be hacked, with the only exceptions being those native to the Breach, such as the Udug. Additionally, most enemies will show their name when hacked into, though this isn't the case with Udug or certain specific enemies. Certain effects require different levels of hacking to be done, and this level can be upgraded in the Skills menu.

## Upgrading

Like most of Indra's attributes, her hacking skills can be upgraded with varying numbers of skill points, obtained from Apocalypse Flasks. The Infection portion of the menu is available when she obtains Mushhus and contains four skills.

 Nano Points
 Infection Speed
 Infection Range
Commemorative Speech (Note)

<- Previous Note | Next Note ->

## Transcription

*Today marks the first anniversary of the Invasion of Engur, a battle that will surely be recounted for ages to come. On that day our bravest warriors, led by the all powerful wielders, made the first push into the watery caverns of the Udug. Shocked to find a world as dark as it is vast, many fell that day, but we nevertheless held strong, driving our does back with the holy powers granted by the gods. Raise a chalice to our heroes, alive and fallen alike, may the gods be with them!*

*Melem-Ana, Lord of Kiengir and King of all the Land*

## About the Note

This is a clay tablet, transcribing a speech made by Melem-Ana, king of Kiengir, honoring one year after their invasion of Engur.

This is Note 15.

## Location

It is found in Sector 13,22 in Irikar, next to an Eh-Saggul-C3.
Flynn Stone

## Description

**Flynn Stones** (aka Cyberdogs) are brown creatures with purple eyes. They act like dung beetles but they roll spherical carved stones instead.

They patrol back and forth along the ground until Trace approaches, then they fling themselves at great speeds toward him. They cannot jump, but they will aggressively throw themselves off edges to get at Trace.

## Corrupted Form

When corrupted, it will take on the behaviour and characteristics of a Mushroom Poof, launching the same spore weapon.

## References

1. ↑ *The Art of Axiom Verge*, page 15.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Goodbye (Note)

<- Previous Note | Next Note ->

## Transcription

*To whoever finds this,*

*if this is the end, then it's time I pass on what I know. It all starts with Dr. Eschenbrenner, who first discovered the Breach and was traveling to alternate realities before Hammond Corp was even formed. His greatest fear was that the technologies of the Worldstream would prove too dangerous and destructive for Earth, and he implored me to keep it secret until he could discover exactly what had happened at the root. Though I doubted him at first, the more I learned, the more inclined I was to agree. The Apocalypse Arms alone could be catastrophic to our world.*

*It has now been decades since he left Earth. I had mounted this latest expedition to try and follow, but since I am not a PatternMind, the hurdles are great. For what it's worth, my next step was to find a device called a Scry (possibly somewhere in the Filter?). This, taken with a piece of his DNA, would be able to find his exact location.*

*Clearly there is something gravely amiss here, the barriers between worlds slowly degenerating, and no apparent attempts being made to correct course. We must do something.*

*EH*

*11/13/2053*

*PS*

*If you see Warren, tell him it's not his fault. When the drones attacked I thought I'd be clever and hide in the ruins, but the entrance closed off. I suspect the Lamassu bears the responsibility for that.*

## About the Note

This is a white paper note written by Elizabeth Hammond, reflecting on her experiences with Trace and her plans since he left Earth. Given the content of the letter and its location next to a corpse with short white hair, it can be assumed this is the letter written as Hammond accepts her fate trapped by the Lamassu. The only way to access the room is through the Breach or with Tilhar, and the gates cannot be removed.

After Indra picks up the note, she will say to herself, "Hammond ...", thus confirming her identity.

This is Note 28.

## Location

It is found in Sector 40,11 in The Glacier, in an isolated room that must be accessed via the Breach or utilizing Tilhar.
Address Disruptor 1

## Description

"Corrupts or de-corrupts weaker blocks and enemies."

Sometimes called "the glitch gun," the **Address Disruptor** is a tool that rapidly fires out waves of blue rectangles in a cone in front of Trace. Corruptible blocks or enemies that are caught in the cone will be corrupted or "glitched" and will change form in some way. Enemies usually become easier to defeat, and blocks may become passable or impassable.

The Address Disruptor can become more powerful with the Address Disruptor 2 upgrade.

The properties of blocks which can be corrupted or de-corrupted are pre-set in the map data. One or more of the following properties will be set:

* Remove Passability
* Apply Passability
* Apply Damageable
* Remove Damageable
* Apply Field
* Remove Field
* Apply Surface
* Remove Surface
* Apply Glitchable
* Remove Glitchable
* Render In Back
* Render In Front
* Show
* Hide

The behaviour and properties of enemies which can be corrupted may be set to that of another enemy. The enemy behaviour that they would be changed to will be noted on the enemies' wiki page.

Primordial Code is displayed on the upper-right side when this tool is used.

## Location

The **Address Disruptor** is obtained in Absu immediately after defeating the game's second boss, the Telal variant. It can be found in the room just below where the boss is fought.

## Unlocks

* Health Node Fragment (#3)
* Power Node Fragment (#7)
* Size Node (#2)
Diskko

## Description

The **Diskko** (aka Omni-Sentry) is a dark grey spherical robot with red laser emitters coming out of four axes: vertical, horizontal and two diagonals (±30° from horizontal).

When Trace is close, it activates and begins flying toward him, usually keeping a safe distance. Its AI seems to be good at following Trace around obstacles.

The Diskko rapidly fires its lasers, cycling between each axis clockwise, 8 times before pausing momentarily. The lasers make different tones when fired, and are randomly colored.

## Corrupted Form

When corrupted, the Diskko moves and fires at half its normal speed.

## References

1. ↑ *The Art of Axiom Verge*, page 27.
2. ↑ *"The Bestiary" poster*. Limited Run Games.
3. ↑ Fan name. We originally dubbed them like that (when no other name was available).
Lightning Gun

## Description

*"Creates strong electric potential difference between muzzle and nearest target."*

The **Lightning Gun** fires a purple electrical discharge, arcing to one adjacent target. This is a very convenient weapon, since Trace only needs to aim it in the general direction of an enemy for the Lightning Gun to find its target and deal damage.

This weapon has a similar effect to the Shock Coil from *Metroid Prime Hunters*.

## Location

The Lightning Gun is located in the lower-mid section of Eribu, past some level 3 corruption in the upper-left section of a vertical shaft filled with Red Snailborgs, Spiru, and a Yorchug. Trace must use the Address Bomb to access the tunnel it's located in, then fight past 5 Purple Sentry Bots.

## Prerequisites

* Address Bomb
* Remote Drone
Repair Drone

## Description

**Repair Drones**, called **Banda** in Axiom Verge 2, are small pale-blue machines that walk on four legs. On Sudra, their primary purpose is to repair and maintain the Rusalki. They seem to act independently, without outside control, or possibly they are connected to some central AI through a wireless interface. On Kiengir, they are a hostile enemy, attacking the player and not being shown to have the same purpose they share in the first game; that is, fixing machinery.

The Repair Drones have a single eye that can project a defensive blue electrical beam at short-range. The weapon is capable of damaging armored enemies, something only the Drone Drill, Laser Drill, Red Coat and corrupted Gill beam can do as well. It can also destroy the same blocks the Laser Drill and Drone Drill can. The Repair Drone's electrical discharge weapon does a whopping 100 physical damage to enemies - very powerful when compared to most of Trace's weapons.

Repair Drones are manufactured in great numbers in Kur once Trace reactivates the Repair Drone spawner.

It is also likely that these drones are technology from A'ansur or another upstream world, as they are seen in both Sudra and Kiengir.

## Hacking

*Main article: Hacking*

 %\_ALLEGNCE$
Health Node Fragment

## Description

*"Combine 5 to permanently increase your health."*

**Health Node Fragments** are small red orbs found scattered around Sudra. A **Health Node Fragment** is only a piece of a full health node. Trace must find 5 fragments to increase his maximum health by 100 points.

## Locations

1. Absu - Hidden in the left part of the first shaft. Start near the door to the Save Room. Drill down a double-wide pillar of breakable blocks. Before the last row, enter a hidden passage. Hold right as you fall down to break some more breakable blocks to reveal.
2. Eribu - Near the bottom left exit to Absu, in the room leading to the Orbital Discharge.
3. Absu - In a room with Buoygs. Blocked by a pink beam. Corrupt Buoygs to hit the switch, then Drill.
4. Absu - 2 rooms down and 3 right of the first save point. Blocked by a pink beam. Use the Kilver.
5. Zi - Above Veruska. use the Remote Drone on the wall by the Prongfish.
6. Absu - To the right of the exit to Indi. Requires Modified Lab Coat & Grapple.
7. Zi - View it from the door under the boss room. Use the Modified Lab Coat to access it from the left.
8. Kur - On a platform at the top left of the Foothills where the Boulders are falling. Requires Grapple.
9. Kur - Under the 2 adjacent save rooms. Use the Remote Drone in the room with Gills.
10. Kur - 6 rooms right of the exit to Indi. Use the Remote Drone past the Blites and Gills.
11. Kur - Above the Grapple.
12. Kur - Through a drillable wall in the room with 2 Spidlers on the way to the Reflector.
13. Eribu - 4 rooms left of where the Axiom Disruptor was obtained. Use the Remote Drone in the water.
14. Zi - Use the Laser Drill on the roof of the room right of the first save point. Requires the Field Disruptor.
15. Eribu, Indi or Ukkin-Na - Use the Address Disruptor on a Blurst. It will sprout a fragment rather than a Swarm.
16. Ukkin-Na - Under the room where Daraga is/was. Use the Trenchcoat on the left, then the Remote Drone.
17. E-Kur-Mah - Drill & use the Remote Drone on the far-right roof of the corridor with the Hookfishes.
18. Ukkin-Na - Near the entrance, just above the Annihiwaiter.
19. Edin - 3 rooms left, 1 up from the first boss save room. Use the Grapple & Trenchcoat to get up (see pic below).
20. Edin - Farthest left. Use Drone Teleport to get up, then grapple across the top.

Additionally, there are 5 **Health Node Fragments** that will appear - one per each of the 5 Secret Worlds created in each save file. They are excluded from the item completion count.
Lake Amagi

**Lake Amagi** is a location in Axiom Verge 2, located below Mount Ebih. It is the second or third region you explore in Axiom Verge 2 sequentially depending on player choice. It is a large underwater area, though with no hazard as Indra doesn't require breathing by the time the area is accessed. It appears to be a large city, either sunken or having been built underwater in the first place. One key geographical design that is notable in Lake Amagi is the abundance of stalactites on the far west section of the area where the Mus-A-M20 is fought.

## Enemies

### Standard

* Ab-Illar
* Kum-Abala
* Dur-Esla
* Nvm-Abizi
* Ukurum-Sig
* Ab-Sur
* Gu-Ena-Hal

## Items

### Upgrades

* Liru
* Gud An-Na

### Power-Ups

* Apocalypse Flask (Small) (x6)
* Health Node Fragment (x1)

### Notes

* Urgent Message for the Royal Builder (note #3)
* Forbidden Knowledge (note #7)

# Breach

In the Breach, Lake Amagi is an arguably more peaceful area, lacking the electric enemies and mines. It is full of foliage and is a much slower sea compared to its Worldstream counterpart.

## Items

### Power-Ups

* Apocalypse Flask (Small) (x2)
* Apocalypse Flask (Medium) (x2)
* Health Node Fragment (x4)
Breach Attractor

## Description

The **Breach Attractor,** called the storm talisman by the Sudrans, is a piece of ancient technology that, when activated, will pull the Breach in closer to its location.

Prior to the events of Axiom Verge, a Sudran High Priestess had already activated the Breach Attractor, bringing the Breach tight against the surface of Sudra. Because the Rusalki cannot move through the Breach, this action had forced them into hiding, beneath the planet's surface.

During the final battle with Athetos, the player fights to weaken the Breach Attractor's power supply. Each time the power supply is weakened, the Breach itself can be seen retreating further above the planet's surface. This allows Elsenova to fly higher and attack the Breach Attractor directly. In response, Athetos moves his chamber further up the elevator where Elsenova cannot reach.

### Axiom Verge 2

In the sequel, it holds much less gravity than the world-ending implications it has in the first game, being simply a collectible that enables Indra to pull Breach portals to her- and has a much smaller build than it does in the first game. It is found in Sector 37,16 in The Glacier, only accessible late-game.

## Speculation

The Breach Attractor resembles a stylized A over a V. This is could be a simple nod to the game's title, or it could be a lore-driven decision. For example, perhaps its creators built it this way for a technological or cultural reason, though any semblance of this reason is unknown.

Given its appearance in Axiom Verge 2- long before the events of the first game- it is a safe bet to assume the Breach Attractor originated on Kiengir- or even more likely A'ansur- and was brought over to Sudra sometime, either by Ophelia/Indra (see Indra's speculation section for more details) or one of the other minor characters seen in-game, like Drushka. How this ended into Athetos's hands, though, is unknown.

## References

1. ↑ Security Notice (Note)
2. ↑ The Kuliltu (Note)