Metal (Element)

**Metal** is an advanced element of Earth, which uses stronger and purer minerals; it is wielded by Ferromancers and Ferrokinetics.

## Description

As its name suggests, the element Metal generally involves control and manipulation of various metallic materials. Though fairly similar to Earth in terms of use, Metal's involvement of purer minerals greatly increases its offensive and defensive capabilities in comparison to Earth. Most attacks do very little against the Metal element, not even elements such as Water, which used to hold an advantage over Earth. However, Metal is vulnerable to the intense heat of the Fire element, and the powers of the Magnetism element; Metal techniques are often somewhat slow to perform, like its parent Element of Earth. In terms of offense, Metal is incredibly effective at causing massive raw damage, due to the additional strength of the denser minerals. However, Metal can be surprisingly variable when used by a master; it can be reduced to a liquid state, then transformed into a weapon for the user. Using larger amounts of metal allow for larger and more advanced constructs. However, certain Metal-elemental techniques don't involve the direct manipulation of metallic materials, but instead using one's own energy to mimic the properties of metal; these "self-manipulation" techniques don't typically require the user to be capable of controlling the Metal element, or even Earth. But due to their similar nature, these techniques are still considered Metal techniques.

### Notable Interactions with Other Elements

**Blue** = no contest (victor)

**Green** = typically strong match-up

**Yellow** = typically even match-up

**Red** = typically poor match-up

**Purple** = no contest (loser)

**All scenarios assume that the involved combatants are 'normal' (I.E not deities or unusual cases in general)**

* **Nature** - There's simply no contest here; Metal users will rip through anything a Nature user can throw at them without breaking a sweat. Even the sharpest leaves and vines are incapable of leaving a scratch against basic Metal-element defensive techniques.
* **Ice** - Although ice has the capability to render metal brittle and weak, it often lacks the proper fortification to prevent the sturdier element from breaking through. A fight between an Ice user and Metal user of equal power will pretty much always see the Metal user come out on top; the Ice user would have to far outclass the Metal user in order to stand a chance.
* **Poison** -
* **Water** - Although water is capable of rusting metal given enough time, it often lacks the sheer force to break through Metal techniques without being able to sufficiently rust them beforehand. Water techniques tend to perform faster than Metal techniques, however,
* **Fire** - Since Metal is a better conductor of heat than its parent Element of Earth, Fire techniques are usually more than capable of melting through Metal techniques, although a high-level Metal wielder can usually trouble an inexperienced Fire wielder.
* **Subzero** - The drastically lower temperatures that Subzero techniques bear, as well as the much greater overall power, allow this advancement of Ice to break through Metal techniques with little issue, rendering the metal brittle and weak in often record time.
* **Corrosion** -
* **Inferno** - Metal already suffers against Inferno's parent Element of Fire due to its greater conductivity of heat; now, even basic Inferno techniques will melt through the strongest of defensive Metal techniques with little issue.
* **Magnetism** - As Magnetism's entire gimmick is the manipulation of magnetic fields, Metal techniques can easily be turned against their wielder by any Magnetism user, making it nigh impossible for a Metal user to square off against even an inexperienced Magnetism user.
* **Nitrogen** - The severely low temperatures that Nitrogen techniques produced, on-par with the Subzero element, allow Nitrogen to break through Metal techniques with little issue by rendering the metal brittle and weak in record time. In addition, Nitrogen has the fluidity and speed of Water, further allowing a Nitrogen user to outpace and overwhelm a Metal user through speed alone.

## Techniques

* Metal Claw
* Iron Tail
* Iron Defense
* Meteor Mash
* Iron Head
* Metal Wall
* Metal Dome
* Metal Element Armor