Threat Level

With such powerful beings, on occasion they will be called on to serve for the greater good. To evaluate what threats constitute utilizing Colors and Arbiters even, a threat level system was created by the Hana Association in Zestros. Here is a simple breakdown of how threats are categorized.

#### Canard

- Barely rumors, low level adventurer work. These are the whispers in the woods, the rumors in the tavern. No basis, and usually either a mistaken benevolent creature or nature in its natural processes. However, as with everything, even the most sinister secrets start as rumors.

#### Urban Myth

- Some credibility, but nothing a group of plucky adventurers couldn't handle. This would be akin to wolves on the border of town, a troll under the bridge. These are typically singular threats that serve as great introduction work for desirous adventurers. Still dangerous of course, but not to anyone with proper experience and preparation.

#### Urban Legend

- A threat that endangers a settlement or small town. Adept or mid-tier adventurer's preferred. This would fall under a noticeable threat. These would a gang of bandits, a dangerous monster inhabiting a crypt, serial killers, etc. These are what a majority of novice adventurers tackle and are a great step up in danger and lethality from the previous tier.

#### Urban Plague

- Substantial threat to a decent sized town. Requires a team of well coordinated mid-tier adventurer's or even state intervention. This is a threat that needs to be handled quickly and efficiently or there will be fallout. These are dungeons that need to be cleansed, a wyvern stalking trade routes, a cursed artifact that has let its influence spread. These jobs require experienced adventurer's to tackle them, and even then take a great deal of effort to overcome. There is a very real risk of death in dealing with these threats.

#### Urban Nightmare

- A danger to several towns, and even cities. A regional level threat. High-tier adventurers preferred with state assistance. This threat represents one great enough to where it must be taken care of or the consequences could be catastrophic. This is the mad wizard weaving a disastrous spell, the cult summoning a greater demon, a group of mercenaries terrorizing a region. These threats are often handled by both adventurers and the state.

#### Star of the City

- A danger to a nation, requiring teams of high-tier adventurers and military forces working together. Colors will also be dispatched. A national level threat. This is the lich holding dominion in a necropolis, and ancient evil unearthed below the ground, an army of undead. These threats are incredibly deadly and dangerous to all but the highest echelon of powerful individuals. Catastrophe is posed not only in one place, but could extend to an entire nation. For the good of all, these must be destroyed with extreme prejudice. Despite death being a consideration at all times.

#### Impuritas Civitatis

- A danger to the entirety of the continent or world. Arbiters and Colors are dispatched to deal with and decimate this threat immediately. These are world ending threats. An ancient demon being summoned back to the material world, the unchaining of a demigod, the creation of a spell to rewrite the laws of space and time, the playing of a metaphysical piano. These threats are to be tackled by every able bodied individual. The strongest individuals in the world are summoned to take on the threat, and through great sacrifice and pain can they be defeated. Even the most powerful individuals on the planet can fall to such a threat. Fortunately, such events are so exceedingly rare that there are barely any recorded examples of them. Despite this, pray you never find yourself at the behest of one.