Modifiers

**Modifiers** are special attributes that can randomly generate on Gear items, making them more powerful or giving them utility.

## Modifier Generation Mechanics

Not all Modifiers can generate on all items. Several properties possessed by these Modifiers restrict what items can generate with them:

* **Item Class Restriction (Item Class):** If assigned, has a value of either 0, 1, 2, or 3.
	+ **0:** Modifier can only appear on Weapons
	+ **1:** Modifier can only appear on Skills
	+ **2:** Modifier can only appear on Weapons and Skills
	+ **3:** Modifier can only appear on Amulets
* **Required Tags:** A given Modifier can only appear on items with all of the required tags.
* **Forbidden Tags:** A given Modifier can only appear on items with none of the forbidden tags.
* **Forbidden Modifiers:** A given Modifier can only appear on items that have not already generated any of the forbidden Modifiers.
* **Forbidden Items:** A given Modifier cannot appear on forbidden items.
* **Cost Impact:** A given Modifier will increase the price of the item, by a percentage of its base price.
* **Chance:** A given Modifier has a certain relative chance to appear. The percentage depends on the chance of the specific Modifier (x) and the chance of all other possible Modifiers (y), the calculation is **x ÷ y × 100**.

These restrictions do not apply to the guaranteed Modifiers of Legendary Items, which are generated after all other Modifiers. As a result, Legendary items often have combinations of Modifiers that are unobtainable on other kinds of items.

## Stat-Boosting Modifiers

Stat-boosting Modifiers are the only Modifiers that can be applied multiple times to the same item. Only present on Amulets, they grant Stats to the player while these are equipped. The effects bestowed by these stats are listed just underneath the white text in the item's tooltip.

## Minor Modifiers

Minor Modifiers are written in green text. The number of minor Modifiers on an item is limited only by the Modifier cap imposed by its gear level.

## Major Modifiers

Major Modifiers grant powerful effects. A single item may only have one major Modifier generated normally, except in some special cases like Legendary items. These rare Modifiers have either a star, a skull with a multiplier (Double/Quad Damage), or a blood drop (Leech) in front of them.

## Legendary Modifiers

These Legendary Modifiers are Modifiers that can **only** appear on Legendary Items. Each is assigned to specific items for their legendary variant and can't be removed or changed.

These are the Modifiers that appear on both legendary items and even as minor & major Modifiers on normal items:

## Removed Modifiers

These Modifiers have been removed from the game.

## Notes

* The only Modifiers that affect the displayed DPS on an item's tooltip are constant dmg Modifiers (such as "+15% damage").
* Damage boosting Modifiers (such as "+80% damage against poisoned targets" or "+60% damage against bleeding targets") increase an item's damage (which consists of the base damage and the gear bonus) additionally.
	+ Having both these Modifiers would increase an item's damage by 140%.
* Damage boosting Modifiers (such as "+80% damage against poisoned targets") apply to damage over time status effects provided they are inflicted directly by a weapon's attack.
	+ Inflicted status effects from Alchemic Carbine's toxic cloud and Firebrands' burning are not affected by such Modifiers because they aren't directly inflicted by the weapon's attacks.
	+ Hokuto's Bow's mark effect isn't affected by such Modifiers.
* There can only be 2 elemental damage Modifiers (such as "Bleed Damage") on an item at the same time.
* "On Death" Modifiers (such as "Death Freeze") work if the enemy has been affected by the item with the Modifier. It isn't required to finish the enemy off with the weapon that has the Modifier to proc the effect.

## Trivia

* The "Can break shields" Modifier has several inconsistencies:
	+ It cannot break physical shields on some enemies, such as the Ground Shaker, Shieldbearer, and Oven Knight, nor could it bypass the contact damage from striking a Thorny in the back. However, as it cannot legitimately spawn on other weapons, this can only be seen through modding.
	+ The only shield it is capable of breaking is the force field surrounding the King in the Throne Room.
		- It is, however, capable of damaging enemies through force fields, reinforced by the fact that its internal name is "Ignore Global Shield", while "Global Shield" is the alias of the force field status effect.

## History

	+ 1.1.2: Added the "ShortCooldown" item tag.
	+ 1.1.3: Fixed "Poison Skin" affix affecting enemies that shouldn't be affected by it.
* 1.2:
	+ 1.2.2: "Extra Ammo Few" can no longer be rolled normally, but instead can now only be found on a legendary item.
	+ 1.2.3: Damage from the "Retaliation" affix can no longer be blocked by a shield.
	+ 1.2.4: Bleed, poison and fire can no longer interrupt enemies.
		- Added the "Poison Cloud on Hit" affix.
	+ 1.2.5: Added the "Heavy Weapon" weapon tag.
* 1.5:
	+ 1.5.2: The "Grenade" affix on weapons no longer breaks the ice on enemies.
* 1.6: "Cell Gold" has been removed because gold and cells are now collected over a larger distance by default.
* 1.8: Marksman's Bow can now have damage bonus affixes.
	+ Ice Armor and Ice Shield can no longer have affixes that break the ice immediately.
* 1.9: Addition of Shock & DoT rework
	+ Bleed rework: Stack enough bleed status on a target and the damages left is instantaneously dealt at once.
	+ Poison rework: Upon death, propagate the poison status with reduced damages and for the remaining duration.
	+ All affixes giving bonus damage on an enemy with a specific status have updated values.
	+ All bonus damage affixes' chances of being generated have been lowered.
	+ Buffed bonus damage on stunned enemies affix chance.
	+ Added the "Root Damage" and "Shock Damage" affixes.
	+ "Bleed Shield" can no longer appear on the Bloodthirsty Shield
	+ 1.9.1: Any diminishing return for CC effects is now removed after a few seconds.
	+ 1.9.3: Affixes and mutations now affect damages dealt by DoTs. *This only affects DoTs applied directly by items. Not poison clouds nor fire on the ground.*
		- Corrosive Cloud's affixes pool has been reworked (no more damage bonus affixes, more bonus effect on trigger, etc.)
		- "Death Fire" can no longer appear appearing on ice items.
	+ 1.9.6: Prevent more than 2 elemental damage affixes from appearing on an item.
* 2.0: Ice Crossbow can no longer roll the "Death Worm" affix.
* 3.0: Introduced legendary affixes.
	+ Changed:
		- "Heal Mid life" from Major to Legendary Affixes.
		- "Full Life Damage" from Major to Minor Affixes.
		- Increased the damage bonus of Back Damage from 15% to 30%.
		- Affixes don't affect the tooltip anymore.
	+ Fixed:
		- Fixed the way DoT effects damage scale was calculated, which led to some of them dealing less damage than intended.
		- Counter Attack Buff affix now applies to any enemy instead of only the parried one, and can only be triggered by player attacks.
		- Talisman DoT Affixes now scale based on the highest tier stat, instead of the tier average.
* 3.1: Fixed damage scaling of Arrow & Grenade affixes.
	+ Added more Legendary Affixes and changed the Legendary Affixes of some weapons:
		- Oiled Sword
		- Flint
		- Hattori's Katana
		- Killing Deck
		- Money Shooter
		- Pollo Power
		- Spartan Sandals
		- Knockback Shield
		- Wave of Denial
* 3.2: Fixed bugs:
	+ Fixed the "Shoots an arrow" affixes displaying negative damage on certain weapons.
	+ Fixed the "+15% damage" affix not displaying in the DPS calculation.