Health System

## Relevant Pages

Medical Treatment

Status Effects

## Preface

Managing your health effectively and knowing when to take a moment of respite is more important than it has ever been. Care facilities are considered to be a rare luxury and most wounds and afflictions have to be tended to by field aid and self-made remedies.

To understand how to manage your health, and in combination with your medical supplies, we have to take a look at body part locations. In A:PoT the body is divided into 7 zones featuring its own Health Points (HP) and differing effects in case they are damaged. The 7 zones are the head, thorax, stomach, left/right arm and the left/right leg. Before we approach each individual body part in more detail, we have to look at two conditions. The fractured and destroyed condition.

## Health System

### Fractured Condition

The "Fractured" condition can only be applied to your arms and legs when a critical hit is scored by an opponent, environmental factor or else. If you find yourself in such a sticky situation a **D6** is rolled on the Fracture Table.

Fracture Table
 Comminuted fracture
 Open fracture
 Segmental fracture
 Closed fracture
 Compression fracture

### Destroyed Condition

The destroyed condition is reached when a limb reaches 0 HP and can only be healed by the use of a surgical kit or components of one. If any of your limbs get destroyed, they are considered unusable. When applying conditions to the limb in question, use common sense to determine the effects. For example, a destroyed arm/arms probably wouldn't be able to drag or lift objects and a destroyed leg might prohibit you from jogging, running or jumping.

**Keep in mind that status effects like heavy bleeding or light bleeding cannot decrease any body part below 1 HP unless specified.**

### Head (35 HP)

The head is the most vulnerable and vital part of the body, featuring a total of 35 HP. The head can suffer under the conditions given by the Fracture Table (see above) but by no means can you recover from the destroyed condition. Once the head reaches the destroyed condition it results in instantaneous character death.

### Thorax (85 HP)

The thorax is the second most important area of the body, featuring a total of 85 HP. Unlike the head, it can suffer from both the conditions generated by the Fracture Table and the destroyed condition. If the thorax reaches 0 HP, it results in the character falling unconscious. If this is the case, at the start of each of your turns you must roll a 1D20. To survive you must roll under your Vigour Ability Score. Each time you roll to survive, you receive a penalty of +1 to your roll, making survival progressively more difficult until you are stabilised by another creature. If a NAT 20 is rolled or if you fail the roll, your character dies as their chest fills with blood or air. If you are stabilised, you stay unconscious for 1D12 minutes and your thorax returns to 1 HP, at which point a creature can continue to treat your wounds.

### Stomach (70 HP)

The stomach is vital for keeping up your health long-term, featuring a total of 70 HP. While the stomach cannot suffer from the conditions caused by the Fracture Table, it can suffer from the destroyed condition. If your stomach is destroyed, you slowly gain -5 satiety and tiredness increments on each of your turns until the destroyed condition is removed. If your satiety or tiredness reaches 0 you will suffer the effects of starvation or sleep deprivation. While this is not an immediate problem (unless both satiety and tiredness are low due to an eventful day) in combat, you should look to it as soon as you can, as it will cost you in the long run. If it doesn't take your life, it will surely take your effectivity in combat and traversal.

### Left & Right Arm (60/60 HP)

The arms are by far one of the most useful tools you will have, so take good care of them. Featuring a total of 60 HP each, they can both suffer from the conditions given by the Fracture Table and the destroyed condition. If one or both arms are destroyed then the effects are determined by common sense depending on the situation. For example, a destroyed arm may not be able to hold or lift anything, manipulate objects or move at all.

### Left & Right Leg (65/65 HP)

If you find your character without legs all of a sudden, then we can both agree that your characters fate is most likely sealed. Featuring a total of 65 HP each, they can both suffer from the conditions given by the Fracture Table and the destroyed condition. If one or both legs are destroyed, then the effects are determined by common sense depending on the situation. For example, a destroyed leg may stop you from jumping, running, jogging or carrying heavy weights on you.

However, a definitive effect is applied when both legs are destroyed. If both legs suffer under the destroyed condition your character will fall prone and can only stand or crouch with the support of another creature and slowly hobble away 10 ft. per turn unless carried.

## Blood Type

Knowing your blood type or the blood type of surrounding group members can prove to be vital during difficult medical situations where blood transfusions or similar acts might be of importance. Keep in mind that, even if you as the player know your character's blood type, your character may not. In our modern world plenty of people are uncertain of their blood type and in a post-apocalyptic scenario this hasn't improved. It might make for interesting roleplay and situations to have your character not know their blood type unless it would make sense for them to have this knowledge. For example, a former military member would most likely be aware of their blood type.

When creating your character, refer to the Character Creation chapter called "Blood Types". Procedures where a donation or transfusion might be required can be found under the Medical Treatment page and it's corresponding chapters.

Under this chapter I will list the compatibility between each blood type. This chart can also be found on the Medical Treatment page.

Blood Compatibility Chart
 B+
 B-
 AB+
 AB-
 O+
 O-

**Safety Note:**

In real life AB+ is considered the universal recipient. which means that you can safely receive blood from any other blood type while the blood type O- is considered the universal donor meaning that a person with any other blood type can safely receive your blood as it doesn’t contain any antigen markers that other blood types recognize as not belonging. For the sake of simplicity I have reduced this down to AB+ and O- being universal donor and recipient blood types. If you as a TC desire you can homebrew it so that the blood types are accurate. I personally advise against it, but it is your decision.