recursal/Fanatic-Fandom huggingface dataset:
Dawn of Apokolips

***This page is currently under construction. The information contained within should not be considered fully accurate and/or complete.***

**Dawn of Apokolips** is the first event to be featured as a Solo Raid. Solo Raids are limited-time events where players fight through rounds of Raid bosses to earn exclusive new rewards in game. The main antagonist of Dawn of Apokolips is Boss Darkseid.

## Levels

#### **Dawn of Apokolips: I** - Boss Harley Quinn

* Boss Black Canary (200,000)
* Boss Poison Ivy (250,000)
* Boss Blue Beetle (450,000)
* Boss Power Girl (950,000)
* Boss Harley Quinn (2,000,000)

#### **Dawn of Apokolips: II** - Boss Robin

* Boss Red Hood (400,000)
* Boss Catwoman (800,000)
* Boss Batman (1,600,000)
* Boss Black Canary (4,000,000)
* Boss Robin (10,000,000)

#### **Dawn of Apokolips: III** - Boss Green Lantern

* Boss Superman (2,800,000)
* Boss Batman (3,400,000)
* Boss Wonder Woman (7,800,000)
* Boss The Flash (13,200,000)
* Boss Green Lantern (30,000,000)

#### **Dawn of Apokolips: IV** - Boss The Joker

* Boss Harley Quinn (15,800,000)
* Boss Poison Ivy (23,800,000)
* Boss Bane (37,200,000)
* Boss Scarecrow (56,000,000)
* Boss The Joker (80,000,000)

#### **Dawn of Apokolips: V** - Boss Darkseid

* Boss Supergirl (65,000,000)
* Boss Lord Joker (91,800,000)
* Boss Black Manta (136,600,000)
* Boss Reverse Flash (199,400,000)
* Boss Darkseid (280,000,000)
Deadshot

**Deadshot** is a silver Tech class Hero.

## Overview

Floyd Lawton is an expert mercenary and hitman specializing in taking out opponents from a distance. Deadshot gains a damage bonus based on how far away he is from his opponent, and gives his entire team a bonus critical chance.

## Abilities

### Sharpshooter (passive)

* +5%/10%/15%/20%/25% Damage based on opponent distance
* +2%/4%/6%/8%/10% Critical Attack chance for team

Deadshot deals extra damage based on his opponent's distance. His team also gets a critical attack chance boost.

### Marksmanship (Special 1)

Consumes 3 bars of power.

* [100% Attack stat] Damage

Floyd masterfully delivers several rifle shots that knock back his opponent at any distance.

### Twins (Special 2)

Consumes 5 bars of power.

* [150% Attack stat] Damage

Deadshot dual burst fire his wrist-mounted guns. Upon use, tap once to determine an aim result ranging from low to critical damage.

### Assassin Knee (Special 3)

Consumes 7 bars of power.

* [300% Attack stat] Damage

Deadshots hurls himself forward, striking with a knee into kick combo that knocks down his opponent.

### Face Time (Supermove)

Consumes 10 bars of power.

* [800% Attack stat] Damage
* +5%/10%/15%/20%/25%/35% Damage for the duration of the battle

The ultimate assassin shows why he is THE true professional.

## Strategy

Deadshot, like Batman and Unbreakable Cyborg, offer a strong boost to any hero on his team against the Boss Gorilla Grodd in raids, although higher level players would generally find their own super-powerful high threat teams better.

**Twins** has a mechanic ubiquitous in the first Injustice Mobile game but rare in Injustice 2 Mobile, with an "aiming" minigame that requires you to tap while the moving target is close to the center. It has 6 equal hits. If you tap poorly or not tap at all, it adds up to only 50% of its stated damage, while if you tap correctly, it can deal up to 125% stated damage with a higher chance of critical (estimated).

## Obtaining Gear

 Body Armor
 Wrist Gun
 Boots
 Assault Rifle
Multiverse Supergirl

* Current
* Former

*Not to be confused with Multiverse Armored Supergirl.*

**Multiverse Supergirl** is a gold, 3-star base, Might class hero. A team tank, she can reduce Multiverse teammates' damage taken substantially especially at low health.

## Obtaining

Her shards can be earned in Arena events.

She has a 2% chance at being received in the Shared Realities chest. She can also have shards received by the chests shard version.

## Strategy

She has been largely overshadowed by her more recent and powerful version, Multiverse Armored Supergirl, who also has a faster version of her Walking Laser with numerous other passives and effects.

**Super Breath** cannot deal any KO blow.

## Trivia

* She's based on Melissa Benoist's portrayal of Supergirl in *Supergirl* (2015 TV series).
* As of 1 May 2019 there is a glitch in which she visually gains a "damage buff" when her health falls below 50%, despite she only gains damage reduction and not a damage buff.
* Her heat vision in her ranged attacks and her Walking Laser ability are recolored blue to match its appearance in the TV series. However, her heat vision in her Supermove remains red.
* Her icon for Walking Laser is not changed from the other variants' icon - which features a Supergirl with noticeably shorter hair.
* She has received a new portrait since her release. Her new one portrays her as blonder with a more pinkish complexion, and leaning to the left (from the viewer's point of view).
Superman (character)

**Superman** refers to several different heroes, all of the Might class.

* Superman
* Armored Superman
* Justice League Superman
* Classic Superman

For Superman's full console character biography, click here.

## Trivia

* Superman is the first character who covers all 4 possibilities of base star rating, 1 (Superman), 2 (Classic Superman), 3 (Justice League Superman) and 4 (Armored Superman). He is followed by Batman (character) when Classic Batman was released.
Aquaman

**Aquaman** is a 1-star base, silver, Might class hero. His shards can be found in the Hero Chest (or other similar, more expensive chests costing Power Gems). He was once obtainable by completing Objectives, making him one of the two silver heroes to originally be awarded through Objectives and are not available via the Basic Chest for credits, along with Amazon Wonder Woman.

## Summary

Aquaman's team gains stun resistance per Might teammate, and gains defense per Metahuman teammate. His Special Ability, Power of Nature, may drain his opponent's power.

## Abilities

#### Super Friends (Passive)

* Aquaman's entire team gains bonuses when Might or Metahuman heroes are on his team: Team Stun Resistance from Might, Team Defense from Metahuman.
	+ +10/3/4/5/6% team's stun resistance per Might teammates.
	+ +4/3/4/5/6% Defense for team per Metahuman teammates.

#### Trident Trouble (Special 1)

* At close distance, Arthur's magical trident gives way to powerful thrusts that push his opponent away.
	+ *(Attack \* 1 + X per Level)* Damage

#### Power of Neptune (Special 2)

* Hazard Damage: Aquaman summons an electrified trap that, during contact, power drains his opponent while dealing hazard damage over time (DoT).
	+ 1.2/3/4/5/6 Power Bars drained

* + ( ? ) Damage
	+ (Attack \* 2 + X per Level) Hazard DoT Damage

#### Trident Scoop (Special 3)

* At close distance, Aquaman leverages his trident, tossing his opponent away.
	+ (Attack \* 3 + X per Level) Damage

#### From The Deep (Supermove)

* An aquatic ally aids in striking down Aquman's opponent.
	+ (Attack \* 8 + X per Level) Damage
	+ + (?) % Damage for the duration of the battle.

## Trivia

* His closest equivalent in the first Injustice Mobile game is "Injustice 2 Aquaman". Story wise, both are the same as "Regime Aquaman", albeit at a later point in time.
Gear Material

**Gear Material** is used to level up gear. It is obtained by shattering gear pieces. Gear Material is required to level up a piece of gear. The amount gained by shattering a piece of gear is always the same as the level of the gear times 20 (e.g. a level 5 gear will yield 100 gear material), but the cost to level it grows exponentially, making it extremely costly at higher levels. It costs 264,900 Gear Material to max a piece of gear (increasing its level from 1 to 70), or 1,324,500 for all 5 pieces for a single hero. As of 1 May 2019 there are 88 heroes in the game, so maxing all their gears once would cost 116,556,000 Gear Material (more than 116 million).

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Boss Scarecrow

**Boss Horrific Scarecrow** is one of the four sub-bosses encountered in the Brainiac: Collector of Worlds raid. He also reappears as a Sub Boss in Tier IV of the Dawn of Apokolips and The Last Contract Solo Raids.

## Strategy

He is the only sub-boss with the chaos handicap, making it especially difficult for a low threat King of Atlantis Aquaman to properly fire off his 3 uses of "Wrath of King Atlan".

Energized Starfire is a strong defensive option against him; generally, if she is of a comparable Star rating and at a high level, she can heal more damage than he does with his specials.

Despite Boss Scarecrow having Horrific Scarecrow's appearance and previously, pausing will show Scarecrow's passive, neither passives are active during the boss fight against him. The display has been changed and now it only states he is immune to power drain.

In the Dawn of Apokolips Solo Raid, however, Boss Horrific Scarecrow loses all of his normal handicaps, which are replaced instead with Critical attack Chance and damage, and he also gains extra basic attack damage.

In The Last Contract Solo Raid, Boss Horrific Scarecrow deals more damage based on the fullness of his power bar, has increased power generation and hazards disable opponent's specials and apply power drain.

## Hero advantages

* Black Canary
* Last Laugh The Joker
* Energized Starfire

## Trivia

* In the story, Scarecrow is one of the members of Gorilla Grodd's society, but they disbanded upon discovering Brainiac aims to destroy the planet.
Blue Beetle

**Blue Beetle** is a Gold 2-star, Arcane class hero.

He can be directly unlocked by receiving him from his premium chest or obtaining enough shards from his challenge, which also drops his gear items.

His abilities augment his basic attacks or defense, while his passive increases the damage of his basic attacks as long as the buff from one of those abilities is active

## Abilities

**Scarab Stabs**

Consumes **3** bars of power.

Activates temporally lethal Power Blades on Blue Beetle’s Basic and Swipe Attacks, granting a chance to bypass his opponent's block. Increases lethal hit chance for 8 seconds by 10%(+1,015% per ability level)

**Blade Barrage**

Consumes **4** bars of power.

Activates temporary armor-piercing Power Blades on Blue Beetle’s swipe and tap attacks, bypassing his enemy blocking. All basic attacks are armor-piercing for 3(+0,101 per level) seconds.

**Shield Slam**

Consumes **5** bars of power.

Deals ~300% attack damage and increases his defense by 20(+0,94 per level)%.

## Strategy

Using him with Doctor Fate or Power Girl allows him to use special attacks much more often, making it easier to keep his passive active. While his passive is also a much weaker version of JL Cyborg, the additional buffs from each ability means he has more flexibility during a fight, being able to maintain a reinforced defense against enemy damage dealers or switching to armor piercing to deal with those build for endurance.

This style of mixing high damage basic attacks and constantly performing special attacks puts him at high risk against opponents capable of reflecting basic attacks or those possessing a superblock.

## Trivia

* Apart from his chest and challenge, the is also occasionally avaible through promotional packs like the Cinco de Mayo gift.
Boss Captain Cold

**Boss Captain Cold** is one of the four sub-bosses encountered in the Brainiac: Collector of Worlds raid. He reappears as a sub boss in Tier I of Rise of Krypton and Advent of Chaos, as well as Tier V of On Ice! Solo Raids.

One of the easier sub-bosses if you have Horrific Scarecrow in your team, as his stun on special can easily KO weaker characters otherwise (also prevents usage of enhanced block after the first hit).

Captain Cold is also very easy if you have a Multiverse team with Multiverse Armored Supergirl. She will halve his defense on Special 1, rendering his Critical Attack resistance ineffective and can slam down on him after a Multiverse teammate (especially Multiverse The Flash and Multiverse Black Lightning, as they have the Metahuman class advantages against him) when he tries to use a Special Attack and gains bars of power upon successful interruption. Plus, Flash can evade his Specials and counterattack and Black Lightning allows his Specials to cost more Power as they are used against the whole team.

## Description

Boss Captain Cold will attempt to stun you often. Blocking his attacks will prevent you from being stunned.

Heavy Handed - Boss Captain Cold's abilites have a greatly inceased chance to stun.

No Mercy - When Boss Captain Cold stuns an opponent, he also deals damage over time.

Harmonious - This boss cannot be stunned or frozen, and has immunity to power drain.

## Hero advantages

Hero Advantages are special bonuses that apply when a specific hero is on the team.

1. Force of Nature

* +40% Attack
* +40% Health
* +10% team's Power generation
* Required: Swamp Thing

2. Nature's Revenge

* +20% Attack
* +20% Health
* +25% team's Hazard and Hazard DoT Damage
* Required: Entangling Poison Ivy

3. Stunproof Mask

* +25% Attack
* +25% Health
* +50% team's stun resistance
* Required: Horrific Scarecrow

## Trivia

* In the story, Captain Cold is one of the members of Gorilla Grodd's society, but they disbanded upon discovering Brainiac aims to destroy the planet.
League Missions

**League Missions** are objectives collectively completed by a League. There are 7 different missions that cycles through the week, each of which has 6 tiers, with rewards given for every tier completed in a single day.

## Missions

* Sunday - Lesson Learned - Experience gained
* Monday - Upgraded Arsenal - Use Gear Material to upgrade any piece of gear
* Tuesday - Off to the Races - Any plete battles using any Agility hero
* Wednesday - Mystic Arts - Any Mode: Complete battles using any Arcane hero
* Thursday - Evolution - Any Mode: Complete battles using any Metahuman hero
* Friday - Test Your Might - Any Mode: Complete battles using any Might hero
* Saturday - Technological Hurdle - Any Mode: Complete battles using any Tech hero

## Rewards

For "Complete battles" missions, it is possible to intentionally lose Challenge battles repeatedly as that does not consume Energy but counts towards the missions.
Golden Armor Wonder Woman

**Golden Armor Wonder Woman** is a 3-star tech legendary hero

**Golden Armor Wonder Woman is a character who was added in the 4.2 update she is very good in both arena and raids**

## Description

Golden Armor Wonder Woman has increased DOT resistance and may boost the combo meter when blocking attacks. She also strengthens her teammates when they lose a certain percentage of their Health. Each of Golden Armor Wonder Woman's Abilities grant her unique advantages against opponents.

## **PASSIVES(Lv6)**

### -ATHENA'S POWER

Wonder Woman grants her team an increased to Attack and Defense each time they lose more than 50% of their total health. This buff stacks up to 3 times and lasts for the entirety of the match.

* **+50%** of Attack

* **-+30%** Defense

* -Up to 3 stacks

### -DIVINE PROTECTION

Wonder Woman has increased damage over time (DOT) resistance.

* **+85%** Damage over Time resistance

### -**OFFENSIVE GUARD**

Diana has a chance to increase her team's Combo Meter when she successfully blocks incoming attacks.

* **+100%** chance for each blocked attack to increase Combo Meteer by 3

## SPECIAL ATTACKS (all attacks listed are lvl70)

### -SPECIAL 1/TRUE STRIKE

Wonder Woman delivers an attack that knows backs her opponent.

* **6,855** Damage

* The target of True Strike gains the Sundered debuff for 15 seconds

* Sundered: All incoming attacks targeting this character gain Armor Pierce and destroy all active shields and barriers

### -SPECIAL 2/WHIP LASH

Wonder Woman pulls out the most wounded opponent into combat and strikes them with a devastating blow. Special Abilities that Block and Interruptions may be ineffective against this ability.

* **10, 284** Damage

* Tag-in the most wounded opponent

### -SPECIAL 3/DEMI-GODDESS

Wonder Woman clashes her bracers together, then follows up with a series of powerful sword attacks. This attack can interrupt an opponent's Special Abilities.

* **20, 564** Damage
* Can interrupt the opponent's SP

### -SUPERMOVE/AMAZON ARSENAL

Wonder Woman smites her opponent with her Amazonian strength and unmatched martial prowess.

* **23, 040 Damage**
* **+35% Damage for the duration of the battle**

## How to obtain

She can be obtained in versus challenges. Also, it could be obtained from special offers, and its own legendary chest with 0.5% of 200 shards for it and finally from the Wonder chest. Her gears can be obtained from her power up chest.
Tag

***This page is currently under construction. The information contained within should not be considered fully accurate and/or complete.***

**Tag**, also known as tag-in/tag-out or tag in/tag out, is the action of a character replacing another character in a match. The player can perform this action by tapping the portrait of a tagged-out hero, which causes that hero to tag in while the current character tags out, excepting when either tagged in character is performing an attack ability, when the player's current hero is being hit by unblocked basic attacks (or is perpetrating them?), or when the player's hero is stunned. The player may still tap the portraits on those occasions: this will cause the portrait to move slightly to the right, indicating that character is queued be tagged in an the next possible moment. (The queue can be changed?)\*\*\*

When a team actively tags in a character, it gains one power bar. This does not occur after the entrances that naturally follows a KO.

"When a team switches in a character while it has an active combo meter, the combo is maintained.

When a character tags in within range of an enemy character, they will perform a tag attack. If you have maintained a combo prior to the tag-in, this will increase the combo meter by 1.

(\*\*\*Paragraph to be modded after queue is tested while cooldown is active.)
Supergirl

**Supergirl** may refer to one of the following:

* Supergirl (character)
* Dark Supergirl
* Multiverse Supergirl
* Multiverse Armored Supergirl
* Powered Supergirl

**This article is a disambiguation page for "Supergirl".**

It is a list of links to pages that might share a similar title.

Please follow one of the disambiguation links or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Batman

**Batman** is a Silver-tier, Tech Class Hero that is available to the player when they begin the game. His shards are directly available as a drop from the store's Hero Chest and Premium Hero Chest, Achievements, and through completing Campaign Chapter 1, Battle 24.

## Summary

The Dark Knight of Gotham is a tactical genius, improving the critical attack chance for his entire team. Batman's gadgets can also stun opponents, leaving them defenseless and unable to attack.

## Abilities

#### **Ambush** (Passive)

* Batman's teammates gain the element of surprise and critical attack chance
	+ 25% team Critical attack chance (Maxed)

#### **Wheel Kicks (Special 1)**

* Bruce performs a close distance quartet of kicks that stagger back his opponent
	+ ( *Attack \* 1 + X per Leve*l ) Damage

#### **Stun Bomb (Special 2)**

* Hazard Damage: Batman deploys a smoke bomb on the ground. Opponents caught in its blast are briefly stunned and suffer hazard damage.
	+ ( *X per Level* ) second stun
	+ ( *X per Level* ) Hazard Damage
	+ ( *Attack \* 2 + X per Level* ) Damage

#### **Grappling Kick (Special 3)**

* Batman fires his grapple hook to pull himself towards his opponent, delivering a powerful kick.
	+ ( *Attack \* 3 + X per Level* ) Damage

## SuperMove

#### **Knight of the Eclipse**

* Batman tackles his enemy with a gadget that drags his enemy into the air. The Batwing arrives, shooting them with a machine gun and then launches a rocket at them, sending them crashing to the ground.
	+ ( *Attack \* 8 + X per Level* ) Damage
	+ +5/10/15/20/25/30% Damage for the duration of the battle

## Obtaining Gear

Gearing up is a way to boost character's Stats, for Batman his gear can be found by:

Normal Chapter 3 Battle 24
 Chestplate
 Gloves
 Boots
Normal Chapter 1 Battle 24
 Batarang
Normal Chapter 3 Battle 6
3

## Gear Set Bonus

A Gear bonus is when the character has a number of gears equipped out of five total gears that the character can have on at once. The character gains a bonus for having it equipped.

* **2/5:** +5% Critical Attack Chance
* **3/5:** +4% Health
* **5/5:** +8% Attack

## Obtaining Shards

Shards are ways to rank up a character, for Batman's shards can be found by:

1. **Heroic Campaign**
	* Chapter 1, Battle 24
2. **Hero Chest**
	* Random Chance (150 Gems for 10 shards)
3. **Premium Hero Chest**
	* Random Chance (250 Gems for 10 shards)
4. **Achievements**

Premium Hero Chest is more ideal for collecting shards of Gold characters, since it has a higher rate of dropping them. To collect Batman shards it is generally more ideal to buy Hero Chest since it costs less gems of 150 to Premium Hero Chest of 250.
Justice league Superman

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
Justice league Superman used to be called bvs Superman but was now promoted to legendary and has now joined the justice league team lets just say he used to be the most weakest gold characters in the game and got promoted to legendary just like cutthroat kano from mk

mobile
Black Manta

**Black Manta** is a 3-star tech legendary hero

**Black Manta is a character who was added in the 3.3 update he is very good in both arena and raids**

stats below are basic/lvl1 stats plain no gear nothing

**PASSIVES**

-Open wounds

special abilities used by **Black Manta** or Legendary allies inflict DoT for a percentage of **Black Manta's** attack

prevents opponent from healing for 24 seconds

+300% of **Black Manta's attack stat is applied for DoT for 24 seconds**

-revenge mission

with each consecutive basic swipe and fast attack **Black Manta** next attack against the same opponent gets stronger. this stacking effect expires when either a different hero is hit or after a short duration of not landing any basic attacks or swipe attacks. Bonus damage is tripled against aquaman opponents. this effect stacks up to 100 times

+12% damage per basic,swipe or fast attacks for 9 seconds

-**Black Manta suit**

**Black Manta** gains increased health when entering combat. additionally, whenever **Black Manta** or legendary allies perform successful blocks, thier damage reduction from blocking increases temporarily. this effect stacks up to 100 times

+300% health

+18% damage reduction from block for 8 seconds

SPECIAL ATTACKS(all attacks listed are lvl70)

-sp1/rising tide

**Black Manta** dives underground and uppercuts his opponent, temporarily reducing their power regen

9,304 dmg

-50.02% power generation for 20.05 seconds

-sp2/manta beam

**Black Manta** unleashes a optic blast, applying a burning effect that halves the opponents current defense

18,144 damage

applies burn to opponent for 18.42 seconds

-Special 3/headbutt

* Black Manta Charges forward with a Headbutt
* [Attack \*+x per level] Damage
* Has a
World Domination Duo Chest

*"Dominate the World! Guarantees at least 20 Gold Hero Shards and a chance to get 200 shards of Collector of Worlds Superman or 160 shards of Batman Ninja Grodd!"*

The **World Domination Duo Chest** is a chest centered around earning the player Collector of Worlds Superman or Batman Ninja Gorilla Grodd. The chest costs 450 Power Gems for 1, or 4500 for 10. The chest guarantees gold hero shards, as no silver heroes have a chance of being unlocked in this chest

## Probabilities

* 2% Collector of Worlds Superman Hero
* 8% Batman Ninja Gorilla Grodd Hero
* 90% Full Gold Hero/Shards

## Trivia

* The chest was released on Tuesday, May 18th, 2021
* The chest description incorrectly states that it gives 160 BNGG shards, when in reality, it gives the standard 200 shards for a legendary hero
* The amount of Gold Shards rewarded ranges from 20, 40, 60, 80, and finally, 160 shards
Account Level

***This page is currently under construction. The information contained within should not be considered fully accurate and/or complete.***

The **player level** determines the maximum amount of Stamina that can be held. Experience for the player level can be gained from completing daily objectives (970 total per day). Completing Campaign battles award Account XP equal to Stamina spent (e.g. 6 XP for a chapter 1 normal battle, which consumes 6 Stamina). Earning rewards through Sim Chips, as well as all other game modes, do not award Account XP.

The maximum player level is 80 (150 maximum stamina). Experience can still be gained up to 26,999, but no more levels can be reached.

Challenges require level 6.

Solo Raids require level 20.

Champions Arena requires Level 30.

Gaining a level also awards bonus Stamina.

 11-20
 21-30
 31-40
 41-50
 51-60
Rest in Pieces

Season 1, Episode 4B

**Rest in Pieces** is the eighth episode in the series.

## Synopsis

Missing a fourth for their quartet, Marty makes Blub from various parts. Blub is a great singer but an extremely annoying toon who pushes everyone's limits. Blub needs a friend or the gang could be stuck with him forever.

## Characters

* **Marty**

* **Burnie**
* **Holly**
* **Blub**
* **Mayor Mutton**
* **Carly**
* **Jack**
* **Lenny**
Ace Green Arrow

**Ace Green Arrow** is a 3-star base gold TECH character that dropped toward the end of September as a sort of "surprise".

His shards and gears are obtained through challenges and selected premium chests.

Original threat level of 3096

## Summary

Whenever he tags out, Ace Green Arrow fires an arrow at the opponent, pausing their power generation. This ability, combined with the power drain on his special 1, means he can be rather effective at controlling the opponent’s power.

Green Arrow has also seen some popularity in raids, due to the fact that he can both power drain and power lock. This can prove to be extremely useful against phase 4 Brainiac, as it can prevent him from wiping your team with his supermove.

Hii
Horrific Scarecrow

**Horrific Scarecrow** is a gold 3-star base Metahuman Class Hero. His shards are currently found in the Arena store.

While a fairly "basic" card, one of the oldest, with low stats, only requiring a Stellar Orb to promote to 6 star and not very flashy, he is one of the best defensive characters, especially upon reaching 4-star to upgrade his passive significantly.

His passive essentially acts as a defensive version of the one seen on Doctor Fate/Powergirl. Instead of letting your team use more abilities, Scarecrow makes it so your opponent can use less. It’s an ability that should not be overlooked, especially against teams that rely heavily on special attacks.

## Abilities

### Fear Aura (passive)

Adjust opposing team's Power Bar costs by +1/1/1/2/2 for Special Abilities

-2/4/6/8/10% Attack for opposing team

Does not stack with similar Abilities

*Scarecrow's aura makes his opponents panic. The opposing team has reduced attack and opponent's Abilities require more power (does not stack with similar passive Abilities).*

### Chain Spin

armor-pierce

*The doctor wildly wings his chain and hook around at medium distance, inflicting armor piercing damage while knocking away his opponent.*

### Fear Gas

Creates a hazard that disables Special Abilities. Hazard remains active for 3.2 (+0.08 per level) seconds

*Scarecrow retreats briefly before attacking, releasing a gas hazard that can temporarily disable his opponent's Abilities.*

### Succumb to Fear

*Scarecrow kicks his chained hook forward, knocking down opponents at distance.*

## Strategy

**Fear Aura** is core to his character. Especially upon reaching level 4, it reduces damage taken from enemy specials significantly.

Despite it saying it doesn't stack, it **does** stack with Black Adam's Storm Cloud ability that may temporarily increase opponent power consumption on ability use.

Since **Succumb to Fear** deals 3x the damage of **Chain Spin** without the armor pierce, assuming that all else is equal, it will do more damage than Chain Spin against opponents per power bar unless they have at least 42% defence, and will do more damage in one use of the special unless they have at least 67% defence.

## Good against

* **Doctor Fate** and **Power Girl:** Horrific Scarecrow's power cost increase and their power cost reduction cancel each other out, making these two a lot more manageable. However, note that while they no longer actively cause their teammate's special block drain power slower, they still seem to cancel out Horrific Scarecrow's ability to make them drain power faster.

## Trivia

* He is graphically updated in the 1.5 update to have hallucinatory orange veins on his body.
Challenge

**Current challenge/Versus Challenge : Silver Banshee and Batman Ninja Catwoman.**

**Challenges** is a Game Mode that can only be accessed during challenge events, which are held twice a week. It requires an account level of 6. Their respective challenges are the primary source of several heroes' shards and their gear.

 II
 III

Each challenge requires a certain class requirement (e.g. "two AGILITY CLASS heroes") for its three tiers (requiring 1, 2, or 3 of the class depending on difficulty). Those matches are represented in 3 different tiers of difficulty, I, II, and III, with one successful battle in a tier required to unlock the next. This unlocking is kept between rotations and does not need to be done again when a challenge returns.

Each tier's battle can be completed twice before a reset may be purchased, with each successful battle yielding a number of the event character's shards depending on difficulty (higher numbers are less likely; 6 shards from II is rare, for instance) and a drop chance of one of their gear pieces. You can reset each tier's battle up to three times a day for [[1]] gems, respective to the reset number.

Each challenge has Modifiers to one or more setting in the battle, including at least one that is player-friendly.

Challenge battles do not yield account or character experience. Sim Chips **can** be used on them after an update. 3-star completion (winning without suffering a knockout) is counted even if you did it before the update.

Losing challenge battles do not cost Pips. This can be exploited to complete League Missions; you can simply enter and lose a fight endlessly and every one will count towards "Complete battles using any [class] hero" missions, as long as time permits. This can also be useful for trying out new heroes without being limited by your Pips but will still expend your Energy.

## Trivia

* Difficulty II and III used to cost 12 and 18 Energy instead prior to update 1.5.
* Challenges used to require a character type (e.g. a Batman character) but now they always only require a class.
* Certain challenges are events in which up to double the normal amount of shards can be earned. They include the debut of Silver Banshee, Last Laugh The Joker for April Fool's, and Sub-Zero and Raiden for the anniversary of the release of Mortal Kombat X mobile, when it was also announced it is to be re-branded as simply Mortal Kombat mobile.
Wonder Woman

**Wonder Woman** is a Silver, Might class hero that is available to the player when they first buy the store's hero chest after completing part 1 of Chapter 1 Battle 1 on Normal Story Campaign.

Her shards is directly available as a drop from the store's Hero Chest and Premium Hero Chest, Achievements, and through completing Heroic Story Campaign Chapters.

## Overview

"Wonder Woman combines both attack and defense. She raises the attack for her entire team, and gains a special bonus against male opponents. Wonder Woman can also reflect damage back on her attacker with her Shield Block."

## Abilities

The abilities for Wonder Woman are:

1. **Amazon** (Passive)

* +X%Damage
* +X%Team Attack

Wonder Woman gains fury when facing male opponents and boosts team attack.

1. **Shield Block**

* +X%Incoming Damage reflected
* -X%Incoming Damage

A defensive pose that reflects a portion of incoming damage back onto attacking opponent. While defending, power is slowly drained from Wonder Woman.

1. **Down Thrust**

* X Damage

Wonder Woman combines her sword and shield for a couple of close distance vertical strikes that smack down her opponent.

1. Amalthea Bash

* X Damage

Diana pushes her opponent and bashed them with her shield.

Each ability follows a formula to calculate it's damage, and upgrade Cost. Each Ability has its own level.

**Note: Passive = Always active in battle And Base Damage refers to Wonder Woman's Damage in Stats.**

### Basic Attacks

* Individual
* Combos

Light Attack (% damage stat)

Dash (2% damage stat)

Jump (4% damage stat)

Crouch (% damage stat)

Range (% damage stat)

Tag (% damage stat)

Light - light - light - X (X% - X% - X%): Creates weak knockback, opponent can close.

* All combos can be preceded by Tag.

## Super Move

**Amazon Arsenal**: Wonder Woman stuns her opponent with a blast from her bracers, lassos them and uppercuts them with her shield, which she then throws at them. She then jumps up and punches the opponent to the ground before impaling them with her sword and shield, then stomps on them.

## Obtaining Gear

Gearing up is a way to boost character's Stats, for Wonder Woman gear can be found by:

 Breastplate
 Bracers
 Boots
 Sword

## Gear Set Bonus

A Gear bonus is when the character has a number of gears equipped out of five total gears that the character can have on at once. The character gains a bonus for having it equipped. It is possible the level of gear could affect the bonuses.
Wonder Woman has the following Gear Set Bonuses:

* **2/5** Equipped: +10% Critical Damage
* **3/5** Equipped: +4% Health
* **5/5** Equipped: +8% Attack

## Trivia

* Diana’s armor with all five gear equipped resembles her console counterpart’s outfit.
Warrior Queen Wonder Woman

**Warrior Queen Wonder Woman** is a gold 3 star base Might class Hero.

Her shards can be won through Challenges and obtained from Regime Chests.

Both her shards (which seems unusually common) and her gear is available from raid completion rewards. Level 1 gear also might be available through Operations and Basic Chests.

## Strategy

She is one of the weaker gold heroes, but her Shield Block allows her to still be useful.

She is generally fairly easy to beat as an opponent. Her passive is often a hindrance to the AI, as the Amazon Warrior (which has the same specials as her, but no supermove) summoned is weak and would use specials that deal little damage for a waste of power.

They also tend to use their jump attack (lasso swipe) which knocks back their opponent slightly if you're blocking, before using their special 1, which causes the latter to miss.

Both of this features make her a very good target for Energized Starfire to heal from enemy power usage.
Tech class

**Tech** is one of the 5 classes of a hero . Tech heroes deal +20% more damage against might heroes and receive -10% less damage. Metahuman heroes deal +20% more damage against tech heroes and receive -10% less damage.

## Heroes

* Batman
* Batman Ninja Batman
* Knightmare Batman
* Predator Batman
* Black Manta
* Brainiac
* Captain Cold
* Multiverse Captain Cold
* Cyborg
* Justice League Cyborg
* Unbreakable Cyborg
* Deadshot
* Marksman Deadshot
* Green Arrow
* Ace Green Arrow
* Multiverse Green Arrow
* Grid
* Nightwing
* Redhood

## Raid bosses

* Boss Captain Cold
* Boss Brainiac starts with tech class in phase I. He can rapidly switch between classes, including tech class, in phases III and IV.

## Class Specific Effects

* Brainiac - "+10% / \_ / \_ / \_ / \_ / \_ Hacked Heroes Health"
* Grid - "Immune to stun from Tech opponents"
* Grid - "+5% / \_ / \_ / \_ / \_ / \_ Power generation per Tech opponent"
* Multiverse The Flash - "1 / \_ / \_ Tech Special ignored per battle"
* Arkham Knight Batman - "+20% Defense for Tech and Agility teammates"
* Arkham Knight Batman - "+25% Health for Tech and Agility teammates"
Speedforce The Flash

**Speedforce The Flash** is a gold, 3-star base Metahuman class Hero. A hard to hit and elusive combatant, he can also deliver rapid-fire hits in kind. He is considerably the worst Flash in the game

## Strategy

While dashing, Speedforce The Flash is unhittable, preventing him from taking damage from basic or special attacks. This effects only lingers for a moment, so it can only negate a small part of most specials. There are a few exceptions, such as Flora Poison Ivy's deadly Vine Drill, which only deals a single hit at any distance and the direct damage can be avoided by dashing at the right time. However, her passive will still disable and deal damage over time even if Vine Drill is dodged.

### Abilities

Flash is very fast. He is very good for different combos, if you want a combo builder. His ability to become invincible while dashing also means he can prevent ranged attacks from breaking your combo.

### Play Style

Use Special 1 the most to stun enemies and dodging Specials

## Trivia

* Surprisingly in his gear piece, his symbol is in opposite direction much like The Reverse Flash's
* He is the only Flash hero to have his eyes covered
Talents

**Talents** are modifications to stats that you can unlock on heroes , each for 5,000 credits. Every hero can have 1 talent purchased per star (star rating) for a maximum of 6.

There are three categories of talents based on their rarity, common, rare and epic. The stats that can be modified using talents are attack, block effectiveness, chance to armor-pierce on basic attacks (armor-pierce), critical attack chance (CAC), critical attack damage (CAD), defense, health, hero XP, lethal attack chance (LAC), resistance to critical hits, stuns and DoT (Resist). A single talent will modify exactly one stat only except for Resist, which will modify more than one.

## Re-rolling

The only way to modify talents is purchase and re-roll. You can re-roll for a new talent if you want a different stat modified or a higher degree of modification for the same stat. Re-rolling is free once per day per hero. Afterwards, for every re-roll it costs 5,000 credits, 7,500 credits and 10,000 credits for silver, gold and legendary heroes respectively. When you do, a new talent will be offered and you are given the choice to accept the new talent or retain the old talent. It is possible to get the same talent after re-rolling.
Suicide Squad Team Chest

The **Suicide Squad Team Chest** is a Premium Chest available for 500 Power Gems. It has the highest probability of awarding Hero Shards from Suicide Squad Harley Quinn, Deadshot and Enchantress. Before Enchantress was added to the game this chest only offered Harley, Deadshot and a large pool of Gold Hero shards.

## Description

"*Guaranteed 20 Gold Hero shards or greater from a large pool. Increased chances of getting Gold Suicide Squad Deadshot shards! Bonus: chance of getting 200 Legendary Suicide Squad Harley Quinn shards!"*

## Reward Probability

Reward Probability
 5%
 (??)%
 (??)%
Moral Suasion

Judge Byrne is on jury duty.

**Moral Suasion** is the eighth episode of the second season and the 18th overall episode of **For the People**.

## Short Summary

Allison defends a man arrested for selling illegal cigarettes and is determined to get him released without bail. Elsewhere, Judge Byrne is called to jury duty where his excitement for a chance at experiencing the criminal justice system from another perspective is quickly tempered by the harsh realities of the process. Meanwhile, Sandra is still emotionally recovering after sending her client to prison for murder.

## Cast

### Main Cast

* Hope Davis as Jill Carlan
* Ben Shenkman as Roger Gunn (credit only)
* Jasmin Savoy Brown as Allison Adams
* Charles Michael Davis as Ted
* Susannah Flood as Kate Littlejohn
* Wesam Keesh as Jay Simmons
* Regé-Jean Page as Leonard Knox
* Ben Rappaport as Seth Oliver
* Britt Robertson as Sandra Bell
* Anna Deavere Smith as Tina Krissman
* Vondie Curtis Hall as Judge Nicholas Byrne

### Guest Stars

* Melanie McGraw as
* Yvette Cason as
* Tracy Vilar as Lydia Perez
* Mike Wade as Rodney Jenkins
* Terrell Tilford as
* Rene Moran as Jason Wright
* Brea Bee as ADA Donna Wiley
* Kevin Ashworth as Judge Robert Jones
* Mike Baram as Mitchell Hinterswell
* Larry Cedar as Judge Glenn Burr
* Devika Parikh as
* Victoria Kelleher as Ms. Ryan

### Co-Starring

* Brendan Calton as Dev
* Courtney Cunningham as Julie
* JoAnna Rhambo as Erica
* Christopher Allen as Guard #1
* Zach Mirer as Juror #6
* Jill Renner as Juror #8
* Sandy Issa Balat as Juror #12

## Notes and Trivia

* This episode scored 2.63 million viewers.

## Quotes

**Allison:** I liked Rodney instantly. That's not usually how it works for me. I felt like I knew him for years the second I laid eyes on him. He's smart, sensitive, optimistic, charming. He did not have all of the things I had growing up, but he had you. Rodney is such a great person because of you. My parents sent me to the best schools, put me in the best clothes. I live in their immaculate apartment. But I don't have their support. That hurts me. I know it, but it surprises me every time. I can't complain because they've given me everything else, because this world we live in, this system, it is set up to help people like me. Cut one string? There are a thousand others holding me up. The system is stacked against Rodney. I'm not making excuses for him, but it's true. We all make mistakes. Some of us are lucky enough to not have our mistakes come back and haunt us. It's a luxury. Rodney has one string left. One person left. You can't cut the string. Not now, when he has nothing else holding him up.
Unbreakable Cyborg

**Unbreakable Cyborg** is a 2-star base gold Tech Class Hero.

## Obtaining

His shards can be obtained in Campaign chapter 2, battle 24. He is the very first gold hero obtainable this way in the game.

## Strategy

Though a decent option at lower levels, Cyborg’s viability falls off at higher stages of the game. He can make for a decent support character, as he can both stun and power drain, but low stats combined with a lackluster passive mean he should not be used once better characters are obtained.

### Abilities

Special 1: EMP-3.0 power bar drained, 1000 damage. 4 power bar cost

Sonic Blast-79% Chance to stun, 30,000damage. 4 power bar cost.

Total Meltdown, 45,000damage. 7 power bar cost,

### Play Style

#### Stat Construction

75% defence

75% critical chance

300% critical damage

#### Team Construction

Atlantean armor aquaman

Warrior queen Wonder Woman
Soulstealer Doctor Fate

**Soulstealer Doctor Fate** is a gold, 3-star base, Arcane class Hero. His unusual passive makes his supermove a complete game changer that allows him to win otherwise hopeless battles. His shards can be obtained in Challenges, as well as the new Wizard Chest alongside Black Adam and Shazam.

## Summary

> "*Doctor Fate is able to swap health with his opponent upon performing his Supermove. He also allows his teammates to heal from his Break of Life Special Ability.*"
>
>

## Strategy

His passive activates **before** the Supermove's damage is dealt. He swaps **percentage** health with his opponent, so he would have his opponent's health percentage, and vise versa, before the Supermove deals 500% of his damage stat as damage. His passive **can** damage himself and heal his opponent if he has more percentage health.

Energized Starfire's passive heal on enemy abilities triggers **before** his health swap, allowing him to steal her increased health. His passive is also very useful against tankers like Armored Superman or Legendary characters with a lot of health, like Arkham Knight Batman and Justice League Superman

**Break of Life** used to heal several times as much as it does now, which made its healing almost negligible currently and not recommended.

Previously his passive also worked during challenge battles, but it has since been changed. It appears that it only activates when he is at a higher percentage health - so he can only damage himself and heal his opponent with it, making it counterproductive. It also does not work in raids.

In normal situations however, it appears that his supermove **always** swaps health instead of just having a percentage chance as stated in the passive description.

## Gear Set Bonus

A Gear bonus is when the character has a number of gears equipped out of five total gears that the character can have on at once. The character gains a bonus for having it equipped.

 3/5
 5/5

## Trivia

* Soulstealer Doctor Fate's passive is similar to Raven's passive in **Injustice: Gods Among Us mobile**, both swapping health with their opponents. The difference is while Soulstealer Doctor Fate can do it once while activating his Supermove, Raven does it twice when she falls below 20% health.
Ultimate Arkham Knight Batman Chest

**Ultimate Arkham Knight Batman Chest** is a Chest centered on awarding Arkham Knight Batman. The chest costs 500 Power Gems for 1, 5000 for 10. With a 5% chance of getting legendary hero shards, it has the highest chance of awarding AKBM out of all other pools in which he is included.

## Description

> "*This special chest has the best chance of awarding Legendary Arkham Knight Batman shards or a minimum of 40 Gold Hero shards from an extensive pool!"*
>
>

## Trivia

* The Ultimate Arkham Knight Batman Chest was released June 21, 2019.
* It is currently the only chest that may award Legendary shards than a full hero.
* It is currently the most expensive chest in the game.
Justice League

**Justice League**, in the context of gameplay, refers to six heroes with the tag "Justice League".

## Trivia

* Before being changed to Justice League Superman, Superman was referred to as "BvS Superman" from the movie Batman v Superman: Dawn of Justice.
* Despite being Justice League Aquaman in a different film, King of Atlantis Aquaman does **not** count towards Justice League passives.
Marty's Exploding Head

Season 1, Episode 13B

**Marty's Exploding Head** is the twenty-sixth episode in the series.

## Synopsis

Marty gets so smart that his head expands. Dr. Smartypants tells Holly and Burnie that if he learns one more thing, his head will explode. While keeping all new information from him, they try to bring him back to normal.

## Characters

* **Marty**
* **Burnie**
* **Holly**
* **Carly**
* **Dr. Smarty Pants**
Unhinged Harley Quinn

***This page is currently under construction. The information contained within should not be considered fully accurate and/or complete.***

## Harley Quinn

### Abbreviation

UHQ

**Unhinged Harley Quinn** is a 3-star base, gold Agility class Hero. Harley Quinn is able to turn one of your enemies onto your side after you've defeated them. Using this on stronger enemies will provide you with the maximum advantage. However, Sub-Zero can be considered a more powerful alternative, be able to do so repeatedly with his special 3.

## Strategy

If she KO'es The Joker, his passive stun will be applied **after** she controls him.

### Abilities

Her passive allows her to control opponents on defeat. They fight in her team with a percentage based on the level of her passive.

Special 1: Suprise Cupcake:

Harley kicks the opponent in the groin then dashes back and plops down a detonating cupcake bomb.

Costs: 4 bars of power

Special 2 Batter Up:

Harley steps forward and hits the opponent with her bat which may cause a stun.

Costs: 4 bars of power

Special 3: Go Night Night :

Harley pistol whips the opponent, then brings down her precious bat multiple times onto the opponent's head.

Costs: 7 bars of power

### Play Style

At the end of her basic attack combo, she does 2 quick shots with her pistols that do the most damage

#### Team Construction

She would be good with someone who can regenerate her health like Atlantean Armor Aquaman or someone who can buff defense like Armored Superman

## Obtaining Gear

Gearing up is a way to boost character's Stats, for Unhinged Harley Quinn her gear can be found by:

 Crop Top
 Gloves
 Boots
 Custom Pistol

## Trivia

* Her passive is very similar to Suicide Squad Unhinged Joker from the first Injustice Mobile game.