Training

Bowling
+5% Skill Healing
+10% Skill Healing
+20% Skill Healing
 Lawn Darts
 Punching Bag
-20% Physical Resistance
 Weight Training
-10% Respawn Time

### **First Strike**

> When dealing damage to an enemy at full health, deal an extra 100 Physical Damage.
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### **Fire Finish**

> When you deal a knockout blow to an enemy, a damaging zone appears that lasts for 5 seconds. Any enemy that steps in the zone is dealt 10 Elemental Damage/second.
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### **Gassy**

> You deal 20 Elemental Damage to every nearby enemy every 5 seconds.
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### **Explosive**

> Your Basic Attacks deal 20% of their damage to nearby enemies.
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### **Rattlesnake**

> Your Basic Attacks inflict -10 Elemental Damage/second for 5 seconds.
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### **Crusher**

> When dealing less than 70 damage with a Basic Attack to an enemy, inflict -75% Damage Resistance for 5 seconds.
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### **Electrifying**

> When dealing 200 or more damage in a single hit, deal 60 Elemental Damage to all nearby enemies.
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### **Critical Power**

> Your Critical Hits deal 4x damage instead of 2x damage.
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## Support Badges

### **Detection**

> You see Stealthed enemies much further than normal.
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### **Respawn**

> When dealing a knockout blow to an enemy, gain 25% Attack Speed for 10 seconds.
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### **Energy Shield**

> When your health drops below 20%, 50% of all damage taken is dealt to Energy instead.
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### **Ranger**

> Melee Basic Attacks range is increased by 1. Ranged Basic Attacks range is increased by 2.
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### **Cleanser**

> When you hit an enemy with a Basic Attack, any Debuff present on you gets its duration reduced by 1 second.
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### **Refresher**

> When you hit an enemy with a Basic Attack, any Buff present on you gets its duration increased by 1 second.
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### **Machinegun**

> After every 10 Basic Attacks that hit enemies, gain 100% Attack Speed for 10 seconds.
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### **Witchcraft**

> Every Debuff you inflict on enemies lasts 50% longer.
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### **Accelerator**

> After every 5 Basic Attacks that hit a target, gain 10% Movement Speed for 3 seconds.
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## Healing Badges

### **Graveyard**

> When knocked out, gain 50 Maximum Health, up to a maximum of 500 Health.
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### **Hard Learner**

> When knocked out, gain 50 Maximum Energy, up to a maximum of 500 Energy.
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### **Efficient**

> When you deal a knockout blow to an enemy, gain 150 Energy.
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### **Vitality**

> Your Basic Attacks restore 3% of damage dealt as Health.
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### **Boost**

> Your Basic Attacks restore 3% of damage dealt as Energy.
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### **Conduction**

> When you take Elemental Damage, restore 100 Energy.
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### **Speed Drain**

> When you hit an enemy who has a Movement Speed Buff, restore 5% Health and inflict Stun on your enemy for 1 second.
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### **Triage**

> When an enemy hits you 2 or more times within one second with a Basic Attack, you gain 100% Health Regeneration for 10 seconds.
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### **Jackpot**

> When you are hit by a Critical Hit, heal 300 Health.
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## Resistance Badges

### **First Defense**

> While you are at full Health, gain 10% Damage Resistance
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### **Fortitude**

> When taking 100 or more damage in a single hit, gain 10% Damage Resistance for 10 seconds.
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### **Shield Up**

> When debuffed, gain 10% Damage Resistance.
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### **Flak Jacket**

> You take 10% less damage from enemies outside of melee range.
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### **Stone Skill**

> When you use a Skill, gain 5% Damage Resistance for 3 seconds.
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### **Bruiser**

> Buffs you apply last 30% longer.
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### **Heavy Suit**

> Whenever you are hit by a Basic Attack, gain 50% Damage Resistance for 2 seconds.
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### **Debuff Protection**

> Debuffs on you last 50% shorter.
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### **Girded**

> You cannot take more than 150 damage in a single non-critical hit.
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## Cosmetic Badges

### **Star Burst**

> When you deal a knockout blow to an enemy, stars appear! You also gain 10% Energy Regeneration for 10 seconds.
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### **Rainbow Spree**

> When you deal a knockout blow to an enemy, a beautiful rainbow appears! You also gain 10% Health Regeneration for 10 seconds.
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### **Bubbly**

> You are surrounded by bubbles. Whenever enemies attack you, you have a 10% chance of receiving no damage.
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### **Fireworks**

> When dealing a knockout blow to an enemy, shoot fireworks in the air! Also, every nearby ally gains 5% Health Regeneration and 5% Energy Regeneration for 10 seconds.
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### **Snowflake**

> A snowstorm surrounds you! Also, whenever you hit an enemy with a Basic Attack, you have a 33% chance of inflicting Stun on them, but you also have a 33% chance of inflicting Stun on yourself.
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### **Glitter Runner**

> A trail of glitter follows the Champion. Every Basic Attack you perform has a chance of either dealing double damage, half damage, or hitting yourself.
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