S'Asor Town

## Description

S'Asor Town is a small "city" inbetween Akilam City and Wastes. It has a outer wall that protects it from the frequent sandstorms that are a part of Osa'Pel's weather patterns. They also serve to keep out some of the more dangerous wildlife. The town has grown due to it being one of the few "spaceports" outside of Akilam City and not controlled by the Empire.

The town is divided into two major sections, the Inside and the Outside. The Inside is everything inside the protective 10m wall. This includes the Rez Id District, the Government Center, and the misleadingly named Merc District. The Rez Id is literally the residental area inside the wall. Many of the buildings are multilayer apartment buildings. This is where most of the permanent population lives and is the most protected. The Merc District, or otherwise known as "the merc", is actually the merchant district. Most of the permanent trade houses and shops can be found here. Both districts are protected by guards employed by the mayor or "Boss".

The Outside, is a mix of warehouse and shantytown. Those just looking for a room for the night or waiting to pass the time until the repairs or refueling is done can be found here. Most of the services here are basic and not the best, but over time that has been slowly improving as more people leaving the restrictive environment of Akilam come here to seek employement

## History

S'Asor Town started as a small outpost for those not welcomed at Akilam. It was relatively quiet and clear of hazards and the first few spacers that used it eventually came up with the idea of using it as a "fuel station". From there it slowly grew, as more ships came, what was a temporary thing became a permanent settlement along with all the trouble that comes with one.

Early on, there were fights with the Chi-Bante, stirred up by conflicts with settlers elsewhere. Then came those trying to make the city pay "protection". These were usually low level crime lords from one of the various syndicates trying to make a name for themselves on Osa'Pel. Each time, S'Asor Town managed to keep out of the conflicts or tell those trying to make it subservient to go elsewhere.

When the Clone Wars broke out, the town did the same with both the Republic and the CIS. Both groups had been caught trying to use their port to spy and move supplies, and both groups were expelled with the message "Take your fight elsewhere, y'hear?!".

At the end of the Clone Wars, this attitude didn't quite work with the Empire. Imperial troops simply marched into the city center, built a few government buildings, announced that the Galactic Empire now would be protecting the sector, including Osa'Pel. It then replaced the mayor, his staff, and guards with people hand picked by them. After the construction was done, they then moved to the next settlement to do the same. When all was said and done, the town was divided and a very human-centric, pro-empire regime was in place.

Over the next 8 years, this changed with the town slowly taking back power by exposing the corruption of the appointed mayor to the Imperial Senate and appointing their own people. However, with the arrival of an Imperial Garrison in Akilam, and a rise in crime activity, this progress is being threatened.

## Inhabitants

The people of S'Asor Town are a mixed demographic of mostly non-humans. Many came here after being displaced from Akilam City or to avoid Imperial sweeps for "criminals" which always started in non-human neighborhoods first. For the most part, the inhabitants either are trademen, work on the "dry docks", or on one of the various ranches nearby.

In contrast to the average citizen, are the gangs that move through the Outside. Swoop gangers using the inns and warehouses to hold up in during sand storms or to off load stolen goods. The most notorious of them be the Sol Satez Gang, a local gang of about 20-30 hover bikers that often fight with the other gangs over territory. They are also know for started brawls with spacers and not above robbing ships that don't pay them "protection". It is not known if they are affiliated with any of the syndicates.

The Dry Dock Workers Union are a organization that decides what gets done in the space port and how. They have known ties to the Hutts but it's not known which family they answer to. This organization can either make things go smoothly for any spacer docking here, or make it a living hell. It all depends on how you deal with them but to mess with one is to mess with all of them.

The only reason that violence hasn't become widespread and is kept to a minimun is due to the security for simply known as "Boss Pato's Boys". Boss Pato, the town's Ithorian mayor of fives years, has a experienced team 10-20 of soldiers that help him enforce the town's one major rule "Don't cause trouble." That rule can vary but for the most part it's been interpreted to mean anything from starting fights to cheating someone out what's owe them. Not known as the most fair at times, they are for the most part reliable.

## Points of Interest

The Dry Docks are a series of makeshift facilities that have been built up over time to be able to handle most repairs and refueling needs. The Dry Docks can handle anywhere from 20 to 30 small to medium sized craft.

Among all the locations in S'Asor Town, the Bar is the closest thing that they have to holy ground. A warehouse in Shanty-ville turned roadhouse, it serves all comers. Rumors always swirl around it as to how it's able to stay fully stocked and how even the Imperials leave it alone. On the door coming in there is a simply sign that says "No fighting - or else". This is strictly enforced by the owner, a large human woman named Tina, or "Can't", since she is often seen personally enforcing her rule.

Imperial Licensing Office Staff is the only other organization to have a unifying reaction from everyone in S'Asor Town, hate. This is where all the official business that requires Imperial documentation occurs. Surrounded by a thick layer of thermocrete, a small contingency of stormtroopers, and teller windows that can repel heavy blaster fire, nothing stops the personnel inside from doing their jobs to the letter.

Nilza's Diner is another popular place among the residents. Located on the outskirts of the Dry Docks, the diner is an old Jawa sandcrawler turned 24/7 cafe. The only time it ever closes is during particularly bad sand storms.