recursal/Fanatic-Fandom huggingface dataset:
System requirements

*This article is a stub. You can help KurtzPel Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *KurtzPel*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

 CPU
or
AMD Ryzen™ 5 1500X, 3.5GHz
 Memory
 GPU
or
AMD Radeon™ RX 570 (VRAM 4GB)
 DirectX
 Disk space
 Graphic setting
 Network

## See also

* How to play guide for KurtzPel
* Release date
1.14.4

Minecraft 1.14.4

 Datum vydání
 ◄◄ 1.14◄ 1.14.3

**1.14.4** je maličký update pro vydání *Java edice*, který lehce pozměnil vesničany a oprávnění serveru, taky odstranil několik bugů z verze 1.14.3. Verze není kompatibilní se servery na 1.14.3.

## Doplňky

### Formát příkazů

`/debug`
* Přidán `/debug report`
	+ Používá se k získání podrobnějších informací při ladění výkonu, například seznamy bloků a bloků entit v každém chunku.
		- Ukládá informace v souboru `.zip` ve složce `.minecraft/debug`.

`server.properties`
* Přidán `function-permission-level` do `server.properties`.

### Obecné

Šplouchnutí
* Přidáno "Ping the human!".

## Změny

### Stvoření

Vesničané
* Nyní zvedají předměty ze země.
* Obchody lze nyní uzavřít vícekrát před uzamčením.
* Nyní si vzpomene na jeho vzpomínky poté, co se stane zombie vesničanem.
	+ Slevy pro hráče, který uzdravil zombie vesničana, budou trvat déle.
* Nyní může pracovat i bez doplňování zásob.
* Vylepšený výkon při hledání cesty.

Nájezdník
* Změněna textura rukou.

### Předměty

Nevábná šlichta
* Po vyrobení z vlčího máku dá hráči účinek vidění ve tmě namísto svižnosti.

### Formát příkazů

Oprávnění
* `/reload` a `/forceload` jsou nyní k dispozici i na úrovni 2.

### Obecné

Kamera
* V pohledu z první osoby byl odstraněn posun otáčení kamery.

Výkon
* Zlepšení výkonu.
* Usnadnění vykreslování listí.
* Vylepšené načítání chunků při cestování vysokou rychlostí.

Realmy
* Odstraněno tlačítko "Aktivita hráčů".
KurtzPel Wiki/Section 3

Guides

* How to play guide for KurtzPel
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

Tweets by @cursegamepediawindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Jin Kaian

Role
 Location
 Class
 Age

**Jin Kaian** (Korean: 진 카이엔) is one of the Ancient KurtzPel the Chase is searching for.

Despite going missing 400 years ago the Chase haven’t given up their search for the Ancient KurtzPel.

## Gallery

* Concept art for **Jin Kaian**.
* Promo art for **Jin Kaian**.

## Trivia

* **Jin Kaian** is based on Jin, a playable character in KoG's previous work Grand Chase.

Ensher Lenhart
Lire Eryuelle
Crim Plea
Ethan Solgard
Marian Vendar
**Jin Kaian**
Kian Astrea
KurtzPel Wiki/Section 2

Content

* **Left column subheading 1**
	+ Content item 1
	+ Content item 2
	+ Content item 3
	+ Content item 4
* **Left column subheading 2**
	+ TBA

* **Right column subheading 1**
	+ Content item 6
	+ Content item 7
	+ Content item 8
* **Right column subheading 2**
	+ TBA

Heading B links

* **Left column subheading A**
	+ Subject B item 1
	+ Subject B item 2
	+ Subject B item 3
	+ Subject B item 4
	+ Subject B item 5
* **Left column subheading B**
	+ Subject B item 6
	+ Subject B item 7
* **Left column subheading C**
	+ Subject B item 8
	+ Subject B item 9
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* **Left column subheading D**
	+ Subject B item 12

* **Right column subheading A**
	+ Subject B item 13
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* **Right column subheading B**
	+ Subject B item 17
	+ Subject B item 18
	+ Subject B item 19
* **Right column subheading C**
	+ Subject B item 20
	+ Subject B item 21
	+ Subject B item 22
KurtzPel Wiki/Top section

Welcome to *KurtzPel* Wiki
the *KurtzPel* guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About KurtzPel

Add a description of the game which covers topics of interest and has links.

Content

Keyword 1

Keyword 2

Keyword 3

Keyword 4

Heading B

Display 1

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Display 3
Steredenn

*Steredenn* is a frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival.
The game is fast, addictive, hard and action-packed.

Factsheet
**What?**
* Four modes (normal, arena, challenges, superplay), 10 terrific bosses, special events, 20 environments, 25 upgrades for your spaceship, 35 weapons and hundreds of enemies waves.

**Who?**
* The game is designed and developed by Damien Mayance and Matthieu Oger of Pixelnest Studio.
* Made in collaboration with Plus (arts), Etienne Marque (audio) and Zander Noriega (music).

**Where?**
* Xbox One  •  Steam: Mac OS X and Windows. Linux coming soon.

**When?**
* Soon. Already available in Early Access.

Early Access
Get the Steam Early Access now!
The game is stable, playable and almost complete — but it's not fully finished. Read more on the Steam page.
NB: The Early Access is currently only for Mac OS X and Windows. Linux coming soon.

Links* Official site
* Steam
* Twitter
* Facebook
Dev blog

**The Beginning And The End - Pixelnest Studio - 2018/11/26 00:00**

After 5 years of Pixelnest Studio, we — Matthieu & Damien — are moving onto new adventures, starting January 2019.

This is not a breakup! Everything is great but after doing the same job for the...

**Cloudy Build 1.0.0 & presskit.html 0.12.1 - Matthieu - 2018/08/21 00:00**

Cloudy Build 1.0.0

Last week, we released a small tool called Cloudy Build.

Try Cloudy Build.

We use Unity Cloud Build as our continuous integration pipeline for our Unity projects. This is pretty...

**Steredenn physical releases - Pixelnest Studio - 2018/07/30 00:00**

It’s official: Steredenn: Binary Stars is getting a physical release on PS4 and Nintendo Switch!

We are so excited by these announcements.

Seeing the game on physical boxes is a dream comes true f...

**Steredenn: Binary Stars on Steam and Xbox One - Pixelnest Studio - 2018/04/10 00:00**

About a month after the Nintendo Switch, Steredenn: Binary Stars is available on Steam and Xbox One!

Watch the trailer:

To recap quickly what Steredenn: Binary Stars is:

 Local co-op;
 New pla...

More dev news...
Diabolic Witch

Awakens the inner chaos and increases the Mana usage ability for certain period. Resets all skill cool time instantly and restores Mana. Increases Mana, cool time recovery speed, and casting speed for the duration.
**Level Effect:** Increase Mana recovery speed, cool time recovery speed, casting speed, and duration time.

### Karma Crystals (E,R,F)

Generates **Mana Ray** that shoots out forward for certain duration.
**Level Effect:** Increases the ray effect by **2** levels after certain period.
Summons Black Hole in the target area that pulls the enemy inside and explodes.
**Level Effect:** Increases attack range, Black Hole size, and explosion area.
Strikes the target's head with lightning that deals damage and causes **Stun**.
**Level Effect:** (Activates **Lightning Lv.3** with additional attacks while **Lightning Lv.2** is in use.)
Throws powerful and destructive fire ball to far away target.
**Level Effect:** Increase attack range and decrease casting time.
Drops multiple ice rocks in the target area. Enemy hit with the ice rock gets frozen and its **Movement Speed** is decreased.
**Level Effect:** Increase max duration. (Summons **Giant Ice** after max duration expires.)
Erect giant ice wall that hits the target and interferes its attack. You can step over or stand on it.
**Level Effect:** Decrease casting time, increase attack damage and range.

### Passive Skill

**INT** and **WIT** is increased by **10%**.

## Trivia

Dance of Wind
Sword of Talaimh
**Diabolic Witch**
Blazing Fist
Dual Souls
2 column responsive main page (alternative)

Welcome to *KurtzPel* Wiki
the *KurtzPel* guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About KurtzPel

Add a description of the game which covers topics of interest and has links.

Content

Keyword 1

Keyword 2

Keyword 3

Keyword 4

Heading B

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Guides

* How to play guide for KurtzPel
* System requirements
* Release date
* Game support

Videos

Featured images

*KurtzPel* Links

Official page

Publisher

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Sword of Talaimh

Sword of Talaimh is a Karma that focuses on a defensive melee fighting style. The main weapon for Sword Talaimh is great sword.

## Karma

### Unique Karma Crystal (Q)

Smashes down on the target with the power of great rage.
**Level Effect:** Increase attack range and damage. (Activates **Raging Strike** with additional attacks while skill is in use.)
Generates giant black energy blade and slashes the enemy with it. Damage area and damage is increased for certain duration.
**Level Effect:** Increases duration. (Activates **Lift & Smash** with additional attacks while skill is in use.)

### Karma Crystals (E,R,F)

Smashes the front and causes the ground around the target to explode.
**Level Effect:** Lifts the target in the air. (Activates **Surface Destruction** with additional attacks while skill is in use.)
**Endurance** and **Movement Speed** is increased for a certain period.
**Level Effect:** Increases duration and hit target when activated.
Smashes down and the enemy and **stuns** the target.
**Level Effect:** Increases **stun** duration. (Activates **Stun Hit** with additional attacks while skills is in use.)
Breaks the ground surface and blows out the fragments in front direction.
**Level Effect:** Increase attack range and number of hits.
Swings the great sword rapidly and engages continuous attack in wide area.
**Level Effect:** Can move while using the skill, and increase attack count.
Leaps into air and lands on the target area, and engages powerful area attack.
**Level Effect:** Increase damage area and leap distance.

### Passive Skill

Increase **Strength** and **Stamina** by **10%**.

## Trivia

Dance of Wind
**Sword of Talaimh**
Diabolic Witch
Blazing Fist
Dual Souls
KurtzPel Wiki/Section 1

Welcome to the KurtzPel WikiWelcome to the KurtzPel Wiki
The KurtzPel guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About KurtzPel

Add a description of the game which covers topics of interest and has links.[Read more...]
KurtzPel Wiki/Section 4

Wiki Community

We are currently maintaining 395 pages (32 articles)!

Recent changes | New pages | Missing pages

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KurtzPel Wiki

Platforms

Hello Chaser! Welcome to KurtzPel wiki.

We hope to introduce more players to join the chase and aid experienced players in their battles.

Join us in building this game guide and database wiki!

Register an account and help us build a complete game guide for KurtzPel.
*~~You may even be rewarded with special titles on KurtzPel Discord~~*
Feel free to suggest more sidebar links by contacting us.
***Please read these rules before contributing to avoid inconveniences.***

## Getting Started

* What is KurtzPel?
* What Game Modes are there?
* What are the Karmas that I can use?
* Who are the NPCs in the game?
* When will the game be released?

Dance of Wind
Sword of Talaimh
Diabolic Witch
Blazing Fist
Dual Souls

Ensher Lenhart
Lire Eryuelle
Crim Plea
Ethan Solgard
Marian Vendar
Jin Kaian
Kian Astrea
Central Star

## Gem Drops & Alien Spawning

As of 2019-04-25, the center of the map in Team Mode periodically drops gems. Four days later, the gem drops were changed to Green Chicken aliens that dropped gems when killed, so teams would stop sitting there and acquiring free gems. Later on, the devs increased the strength and number of aliens, so fighting them became harder. In 2019-13-09 aliens in the middle do not grant any points or frags for killing them.

## Aliens in Alpha Centauri Wars

Aliens also spawn in the center of the map in Alpha Centauri Wars (ACW), their strength increasing as the match goes on. Aliens typically target the closest ship or station, regardless of team. These aliens range from Chickens to Saucers.
Cupola-defender

Designer
 Status

**Cupola-defender** - a super heavy tank carrying a powerful reactor, able to route the energy towards its deadly frontal pulse launcher, or towards its healing aura generators.

The ship is a "transformer" technically, but really, it just rotates to better
aim at its targets.

Its ability allows it to redirect its reactor's power either to its pulse weapon,
which hits hard and often, but doesn't accelerate shots too far, or its healing
orbs, that provide an aura of healing around this ship, making it a reasonable,
dare one say great, support/healer.

## Tips

* An omnidirectional healer - be the heart of your team!
* Avoid open areas and engage enemies at point-blank range.
* Enemies too far to hit? Switch into healing mode and heal nearby teammates!
* This ship heavily relies on teammates for success. Don't play solo.
Chimera

Designer
 Status

The Chimera is a ship in the Starblast Dueling Championship (SDC).

It has 3 weapons:

1. A Pulsar type pulse which requires nearly all the ship's energy (at least 200 energy).
2. 2 auxiliary lasers that can be fired with little energy loss.
3. Several small lasers in the ship's "mouth", which can be thrown at the enemy when moving or in close quarters combat. They require some energy to work, and will quickly use up your reserves.

This ship requires some skill to pilot. Its Pulsar weapon has high damage, but needs to be aimed well. The small mouth lasers are useful as backups. While the auxiliary lasers are almost useless, they can strip enemy shields away quickly if used correctly. It does not do very well against ships with a high knockback, especially when you get stuck in a spin.
Blazing Fist

## Karma

### Unique Karma Crystal (Q)

Increase determination to ultimate status and causes explosions when attacking for a certain duration.
**Level Effect:** Increase **Endurance** and duration.
Becomes a Shooting Star that drops at rapid speed and deals great damage in target area. (Can drop immediately with additional attacks while skill is in use.)
**Level Effect:** Increases movement duration, damage, and cause **Stun** to enemies in drop zone.

### Karma Crystals (E,R,F)

Focuses energy to the fist and engages powerful strike. Effect becomes stronger based on energy collected, and you can engage follow-up attack.
**Level Effect:** Increase damage.
Engages powerful area attack that can breakdown enemy's stance after certain period. Skill is activated immediately when attacked while casting.
**Level Effect:** Decrease damage received while skill is active. (Activate immediate attack with additional attacks while skill is in use.)
Throw Orb of Energy to target. You can track the enemy after hit by the Orb.
**Level Effect:** Increase damage.
Grabs the target and drags it on the ground, then runs and throws it in the air. You can track the enemy after throwing it.
**Level Effect:** Increase Rush duration. (Can throw the enemy immediately while Rushing with additional attacks while skill is in use.)
Engages fast Combo attacks with punch and kicks.
**Level Effect:** Increase damage.
Grabs the target's leg and spins it rapid and throws it in the air. You can track the enemy after throwing it.
**Level Effect:** Increase spinning duration. (Can throw the enemy immediately while spinning with additional attacks while skill is in use.)

### Passive Skill

**STR** and **WIT** is increased by **10%**.

## Trivia

Dance of Wind
Sword of Talaimh
Diabolic Witch
**Blazing Fist**
Dual Souls
Bee Sniper

Designer

**Bee Sniper** is a retired Tier 7 ship in the Alien Intrusion mod. It is the fastest Tier 7 in the mod. It shoots a high-damage frontal pulse as well as 4 side lasers, similar to the Advanced Fighter. While fast, it has quite poor acceleration. In the 5.0 update it was replaced with the Wasp Sniper, a ship with identical stats and shot style but with a completely different ship design.
FuryStar

Designer
 Status

**FuryStar** is a Tier 5 ship in Starblast.io. This was the second instance of a ship design/idea being pulled from the subreddit community and implemented into the game. The FuryStar fires a total of four lasers from the front of the ship. The two central lasers, while dealing with the vast majority of the damage and having a relatively high velocity, are not considered pulses. If the player continues to fire when low on energy, the two outer lasers will continuously fire with the inner main lasers alternating. Because of the firepower used by the outer lasers, it is highly recommended that the player manually fires the pulses rather than holding the fire button down. This ship sports the highest acceleration and rotation of any ship currently in the game. However, it is slightly lacking in speed but it's tied with the speed of the Aetos.

The FuryStar makes a good route to the Scorpion or the Marauder. It is recommended to upgrade energy regeneration first, as is the case with the majority of ships. Due to the incredibly high base agility, there isn't much value in upgrading the agility of the ship before maxing everything else first. While not the fastest ship by a large margin, its incredible acceleration can make for easy escapes and devastating hit-and-run attacks. Its unmatched agility can also give pursuit and crush enemies through the densest asteroid fields, hence, it is recommended to drive enemies towards them. It must be noted that the FuryStar cannot withstand much punishment, due to the low mass and moderately low shields, making it work incredibly well with Defense Pods. But the highly skilled can take down the level 7s (other than Bastion) because of superior agility and the unique firing system found on this ship. With attack pods, this ship becomes EXTREMELY deadly. A good fury star can take just about 0 dmg from an enemy using the incredible acceleration and turn rate.

The FuryStar is directly inspired by Babylon 5's Starfury, its appearance matching significantly.
Bat-Defender

Designer

**Bat-Defender** is a Tier 5 ship in Starblast.io. It is a tier 5 version of the Crusader, has the highest shield capacity of any Tier 5 ship, and fires 2 side converging lasers from the front. The main potential of the ship lies in ramming and being an extremely good mining ship, with the lasers only being a moderate help. It is also the heaviest of all the Tier 5 ships, which helps it ram well.

The Bat-Defender has the highest shields of any Tier 5, and as a result, is a very effective rammer. It can mine extremely quickly and can also stand on its own against enemy vessels, without even needing upgrades. It is, however, recommended to max Shield Regeneration to make it a near-invulnerable mining machine. When fully upgraded, it can stand toe-to-toe with most ships in the game, but this is not recommended for it can upgrade into the O-Defender very quickly, a far more effective ship for combat.

The converging lasers help weaken enemy vessels before charging and ramming, which can work well against smaller ships like the Pulse-Fighter.

Due to the update that made asteroid density higher, the Bat-Defender, Crusader and O-Defender chain has received an indirect buff, as they excel in situations where asteroids can be used to punish enemy ships. Bat defender is incredibly dangerous in team mode, as it is fast to reach and upgrade, and given that the player likely has some stored credits from the Crusader and Y-Defender tiers, will be able to buy full attack pods. Despite the recent nerf to Attack Pods, the Bat-Defender will win almost any 1v1 against another tier 5, and can plow through teams of tier 4's and unupgraded tier 5's. Take caution against level 6 ships, but a podded bat Defender can often use brute force to kill tier 6 ships. An upgraded bat defender is even capable of killing a skilled U-Sniper, given some asteroids are around. It is fast enough to chase and kill the U-Sniper, and has enough mass and firepower to spiral it out of control, making the two ships surprisingly even matched, given equal skill. A maxed Bat-Defender can serve as a surprising counter to ships such as A-Speedster and Marauder, as it has enough speed and firepower to attack and harm these ships, and enough mass to overpower them, given the fight takes place in a location with a decent amount of asteroids.

The prefix "Bat-" might be due to its wing configuration, which resembles a bat's wings. Likewise, its appearance is incredibly similar to that of the Northrop Grumman Bat UAV (reference photo here)[1]
Crab

Designer

The **Crab** is a Tier 2 ship in the Nautic Series mod. It rapidly fires two low damage lasers from the front. The movement method of this ship was changed many times. In earlier versions the engines were moved to one side so that the ship could only move sideways, to mimic how real life crabs move. After strafing was introduced, it was added to the mod and the engines were brought back to the back. Strafing was removed recently but the engines remain at the back of the ship.
Beaked Whale

Designer

The **Beaked Whale** is a Tier 6 ship in the Nautic Series mod. It fires two high damage lasers from the front that diverge at a slight angle. Because of this, the Beaked Whale is more effective when used at close range for combat.

This ship is often used for its sheer firepower and relatively good agility, but its weakness is its frailty and low health. The pilot needs to take advantage of the massive burst damage it offers to effectively incapacitate the enemy.
Cormorant

Designer
 Status

The Cormorant is a Support Class ship in MCST. Armed with 4 rapid-fire cannons of medium-low firepower with some inaccuracy, this agile ship can unleash a deadly barrage of firepower powered by the high energy regen of the ship. The agility is very high, and the mass is quite good, however the top speed is rather average, and the shielding leaves a lot to be desired, only being the same as the Advanced-Fighter in vanilla.

Overall, a good ship for an aggressive playstyle, but be careful of your shield.
Axis

Designer
 Status

The axis is a tier 4 that behaves similarly to the Marauder, With slower max speed and turning rate. Far less damage as well, This ship is still one not to be taken too lightly.

let it hit you for too long and your shields are gone before you know it.

It is a slow ship with mediocre appearance,but is a force to be reckoned with.

A fellow commander:i once got killed by it with a shadow x1
Gamma-Warrior

Designer
 Status

This Heavy class ship has very high shield regen, almost rivalling vanilla tier 7s, as well as high shield capacity and mass, with decent mobility for a heavy, though lower energy. The firing pattern is suited for a "brawler" type playstyle, getting very close to enemies and using your mass and weapons from close range to knock your enemies around. For this reason, it is strong at mining and powerful against most support and fighter classes, though not good against speedsters as they can dodge.

Overall, a strong mining and brawling ship.
Bull

Designer
 Status

This Heavy class ship is a rammer, sharing significant visual and functional similarities to the Barracuda, one of the upgrades from this ship and the only rammer in vanilla.

This ship has incredibly low agility, even when maxed, making aiming it's powerful dash a challenging prospect, however can use the immense speed of this dash in combination with it's high mass to fling even other, higher tier heavy classes away. If a Speedster is hit by the full force of the dash, it will go flying far off the screen.

The low shield capacity of this ship can be a danger, however the shield regen is very high to compensate, and like all rammers, the energy is quite low.

It's energy regen and speed is higher than the Barracuda's.

Overall, a good rammer and a fitting predecessor to the Barracuda.
Jellyfish

Designer

The **Jellyfish** is a Tier 2 ship in the Nautic Series mod. It is a small but heavy ship that rams opponents to fight.

To skip to Tier 3, the best strategy is ramming big asteroids. Don't get too worried about your shield, since only 80 gems are needed to level up.

To move fast, hold down the fire button after the initial ram. Then, you will have an extremely high speed, allowing you to run away from enemies. If you don't upgrade damage, this will last longer.
Lunatic

Designer
 Status

The **Lunatic Ant** is a level 1 ship in Destroy the Mothership and the final ship in Escalation. It fires 2 inwards directing lasers of approximately 10 damage, and is small and mobile. The name could be found in the ship code.

It appears transiently on the map in Capture the Flag and Destroy the Mothership in basic red and blue, when the color change script hasn't worked out yet, and when the player hasn't spawned yet.
Contraband

An average size ship with a large pulse, it is good at hit & run tactics.

 Designer
 Status

Good for killing teams and dueling. Like others pulse ships, use secondary lasers only when the opponents is in low health. Beware of opponents with high firepower or ships with guns that can stun lock you, as you have low health, making it very easy for them to kill you, especially A-Speedster because of the speed and agility of that ship.

Be also aware that it's somewhat weak regeneration and low mass makes it prone towards even faster ships with decent mass.
Archerfish

Designer

The **Archerfish** is a Tier 3 ship in the Nautic Series mod. It was added in a later update and replaced the Mullet, as the Mullet was almost identical to the Lionfish. It rapidly fires a spread of 3 lasers from the front. When upgraded this ship can destroy most tier 3 and 4 ships with its high burst damage and agility.
Hacking tool

*Poniższy artykuł jest zalążkiem. Możesz pomóc Hellion Wiki rozwijając go.*

## Description

Można je znaleźć porzucone na ziemi bądź w losowych miejscach. Wyglą przedstawiony na zdj.

Obecnie (w wersji v.0.1.5) może być używany na zamknięte drzwi do odblokowania

(Urządzenie musi być w ręce i skierowane w stronę głównych drzwi)
Delta Sniper

An incompetent ship before v2.Became quite a hard hitter,always underestimated with shot spread and relatively small lasers.like the Intervention,it is considered bad at mining ~~so it is better to just attack~~,but actually has some okay energy stats and is quite powerful with good speed and agility paired with extremely fast lasers.Hit and run is recommended,don't get into asteroid fields and time as well as possible

 Designer
 Status
Java Edice 1.15.2

Java Edice 1.15.2

 Datum vydání
 Stažení
 ◄◄ 1.15◄ 1.15.1

**1.15.2** je malá aktualizace *Java edice*, vydaná 21. ledna 2020, která přidává nová herní pravidla a opravuje chyby.

## Novinky

### Formát příkazů

Gamerule
* Přidáno `doPatrolSpawning`.
	+ Ovládá generování hlídek.
	+ Výchozí hodnota: `true`.
* Přidáno `doTraderSpawning`.
	+ Ovládá generování potulných obchodníků.
	+ Výchozí hodnota: `true`.

### Obecné

Hra více hráčů
* Přidáno právní zřeknutí se odpovědnosti při kliknutí na tlačítko pro hru více hráčů z hlavní nabídky: nová informační obrazovka informuje hráče, že "Online hra není věkově hodnocena".

## Změny

### Bloky

Sazenice
* Sazenice dubu a břízy vyrostlé s květinou v okolí dvou bloků (v rámci 5×3×5 prostoru, ve kterém sazenice udává střed) mají 5% šanci na vygenerování včelího hnízda na stromu.

### Stvoření

Včely
* Již se nerozhněvají když je blízké včelí hnízdo/úl zničeno použitím nástroje s očarováním Něžný dotek.

Koně
* Textura okénka pro zbroj na koně v inventáři koňů byla změněna, aby zobrazovala aktuální texturu zbroje na koně.

### Generace světa

Včelí hnízda
* Nyní mají 2% šanci na vygenerování v květinových lesích.
* Nyní mají 0.2% šanci na vygenerování v biomech les, horský les, březový les, vzrostlý březový les, horský březový les, a vzrostlý horský březový les.

### Hra

Účunky
* Účinky jsou nyní uloženy, když jsou přepsány efektem vyššího stupně.
	+ Účinek z majáku pouze dočasně přepíše lektvar nižšího stupně, dokud účinek z majáku nevyprchá.

### Obecné

Modely
* Přidána možnost `gui_light` v modelech, což umožňuje ovládání světla při vykreslování modelu jako předmětu v GUI.
	+ Když je nastavena na `side`, model bude vykreslen jako blok.
	+ Když je nastavena na `front`, model bude zastíněn jako plochý předmět.

Herní okno
* Nyní se v názvu okna zobrazí typ relace, například Hra jednoho hráče nebo Hra více hráčů.
	+ Pokud je možno, název okna také určí typ serveru pro více hráčů, na kterém hráč je, jako je LAN nebo server třetí strany.
	+ Pokud je symbol \* po textu Minecraft, potom je modifikovaný. Příklad: "Minecraft\* 1.15.2 - Hra jednoho hráče"
	+ Příklad: "Minecraft 1.15.2 - Hra více hráčů (LAN)".
	+ Dostupné typy: "Hra jednoho hráče", "Hra více hráčů (LAN)", "Hra více hráčů (Realms)", a "Hra více hráčů (server třetí strany)". (Kterýkoli z těchto může být s \* zmíněnou výše)

Hlavní nabídka
* Pokud je hra modifikovaná, "(s modifikacemi)" se objeví s herní verzí nalezenou v levém dolním rohu hlavní nabídky.
	+ Příklad: "Minecraft 1.15.2 (s modifikacemi)".

Zpráva profilu
* Nyní zachycuje více informací o problémech s výkonem.

Textury
* Odstraněn zbloudilý pixel z pravé dolní části textury částice kritického zásahu.

## Drobnosti

* 1.15.2 je první vydání roku 2020 a ve 20. letech 21. století.

## Odkazy

1. ↑ "Minecraft 1.15.2" – Minecraft.net, 21. leden 2020
2. ↑  What's New in Minecraft 1.15.2 Pre-release 1?
3. ↑ https://bugs.mojang.com/browse/MC-167018
How to Create and Submit your own Fan Fiction

First, you must create a new page by clicking the page button at the top-right of your screen. When it comes to naming your page, make sure that your title is something you will be comfortable with.

Once you have your page created, you will need to put some key information before your story, such as the author(s). If you got someone to edit your story, include the editor(s). If you have illustrations, include the illustrator(s). It is recommended you add a synopsis before your story.

Here is a simple format you can copy:

**Author: SChickenMan**

**Editor: Water**

**Illustrator: Robonuko**

*In a time of war, one poor soul must find his way around facing his death. A pirate warlord is seeking to capture a Narretla researcher who has information on how and where to access powerful prototype ships that are hidden across the Solar System and the Alpha Centauri System. For the sake of every individual who lives in this cosmic area and his own wellbeing, he must do everything he can to avoid being captured and tortured for this information.*

After you have done everything above, you are ready to write or paste your story. You can write your story in any format you like, just make sure the format is consistent, unless you have a proper reason to break consistency.

Here is a simple format you can copy:

Using headings. To do this, you can click the "PARAGRAPH" dropdown and insert a heading
Cronus (MCST)

Designer
 Status

This Support class ship is very generalist, with the exception of having high shield regen and slightly lower shield capacity, relative to it's other stats.

With a central medium pulse and 2 small side lasers, this firing pattern is about as generic as you can get, with the ship itself being overall a solid choice for most any playstyle, with enough mass to brawl in close range and enough mobility to be able to dodge and escape from at least heavy class ships.
Delta Speedster

Designer

The **Delta Speedster** is a Tier 5 ship in the Alien Intrusion mod which replaced the Squid in the 5.0 update. It fires two slow pulses from the sides and a stream from the middle. As suggested by the name, the Delta Speedster is one of the fastest ships in its tier. The player can use the speed to get up close to an enemy ship and fire the pulses, as they will likely not hit if fired from far away. However, this ship can be easily destroyed by the Photon, which is even faster than it.
H-Warrior

Designer

The **H-Warrior** is a Tier 3 ship in the U-Series mod. As suggested by its name, the ship takes the shape of the letter "H". It fires two pulses from the front and two fast-firing pulses from the back to propel itself forward at high speeds. Upgrading full damage without upgrading energy cap allows you to propel yourself while dealing high damage. This is basically a U-Sentry with less firepower in exchange for extra lasers on the back to give it a speed boost. This ship is somewhat a predecessor to the U-Demon, a powerful Tier 5 capable of very high damage.
Custom Game Creator

The **Custom Game Creator** is an ECP feature that allows players to generate their own private Starblast.io server with custom settings which can be shared with friends or other players. Maps generated cannot be joined by other players as they are unlisted unless if they have the link, which can be shared by the person who generated the map among friends or among the Starblast.io community, primarily through the Starblast.io Discord server. This is different from the mod editor.

The following settings are available to be tweaked in the Custom Game Generator:

* Server Location (America, Asia, Brazil, and Europe)
* Map name (if left blank, a random map name is generated)
* Map size (Micro, Tiny, Small, Average, Big, Bigger, Even Bigger, Really Big, Biggest, Huge)
* Map pattern (any number from 1 to 9999, each number has a unique procedurally generated map)
* Game mode
	+ Survival Mode
		- Survival Trigger Time (1- 60minutes)
		- Survival Trigger Level (2-Infinite)
		- Number of teams (None-5)
	+ Team Mode
		- Space Station size (Small, Average, Big, Huge)
		- Station crystal capacity (x0.1 to x10)
		- Station repair threshold (0% to 100%)
		- Station regeneration (x0 to x2)
		- Number of teams (2-5)
		- There's a button to press to turn on or off healing
* Max players (2-120)
* Crystal value (x0 to x5)
* Asteroid strength (x0 to x5)
* Number of lives (0-5)
* Starting ship
	+ Whether start with fully upgraded or not. Note only effects players without a ECP or that has hit the Facebook or Twitter icons on the bottom of the menu.
* Max ship level (1-7)
	+ Number of lives on the maxed ship level.
* Ship speed (x0.1 to x2)

* Friction ratio (x0 to x2)

* RCS (Reaction Control Systems) Toggle
* Ship Shield Regeneration and Energy Regeneration (x0 to x2)
* Strafe (No strafe to x1, strafe at top ship speed)
* Mines expire(Self-Destruct) or not
* Note that in Invasion, there are no settings that can be changed except server name, server region, and the season it is. (currently one)

One of the best usages (and most common use) of the Custom Game Creator is for dueling between players. Sporadic events arranged by the community or the developers also often happen in custom servers. Custom servers are posted frequently in the discord server.

One of the unique features of custom servers is the Survival Teams Mode, which allows the removal of all ship-to-ship damage between friendlies. Hence, a setting of 1 will disable all ship-to-ship damage, allowing for unique events. Players in this mode are arranged to teams alternatively when joining.

With the mod editor, player-created ships can be used in custom games. With enough ships, the entire tree can be replaced. Players are now also able to create their own maps. The best thing is that players can even create their own game modes (for example, barracuda demolition derby) through the mod editor. See Modding Tutorial for more details about this special feature.
Events

It is very hard to win in the Events, because Events are special games organized by the Starblast.io developers or community, and announced officially in the Reddit or the Discord, with significant number of players. Throughout the history of Starblast, several events have been organized, and there are rumors that there are more to come. Events also generally introduce new features, though this is not always the case, but are generally different from normal games.

List of events that have been:

* Red vs Blue
* X-Ball
* RCS Event
* Alpha Centauri Wars
* Modding Friday
* Battle Royale (note: no longer an event due to being added into Modding Space)
* There have been several community hosted events separate from the ones hosted by the developers (for example, X-ball) using the Custom Game Creator and modding
Estallion

The Estallion is one of the heaviest Fighter class Tier 6 ships. It is well known for its fire pattern, that being a large pulse that deals a staggering 180 damage. This ship is great for taking out smaller and lighter ships, but is unable to hold its ground against some of the Heavy class ships,due to extremely low health and mediocre mass. Using the Estallion to its maximum potential requires a lot of skill and good aim, making it a controversial ship among more experienced players.

 Designer
 Status
Heavy class

(insert heavy class mcst ships here and expand it)

heavy ships has,as seen in the name,high mass.They have a great deal of shield,and are able to keep on their feet without suffering from knockback,Which makes them usually deadly in close combat.They usually lakc behing in other situations,with variably worse energy and shield regen,most of the ships carrying a mediocre regeneration speed of 40-50.Their common slow speed and bad agility makes accessing close quarters difficult without the help of asteroids.
Brrrt LMT

Designer
 Status

**Brrrt LMT** - a menacing space gatling gun carrier.

A big, awesome space machine gun. Great for crowd control, decent at combat. Overall
quite reasonable, though nothing too exciting.

The ship features two modes, correlated to two possible states of it's main, giant
weapon: spinning and, well, not spinning.

While the guns are stationary, their reload is slower, but they fire in-sync,
turning this ship into a decent shotgun fighter. Such shotgunning action is devastating
close-range, but obviously isn't too great at longer ranges.

Spinning up the weapon turns this ship into a bullet-spraying sentry. Reactors are
kicked into overdrive, making this ship one of, if not the highest-DPS ship out of
all Prototypes. Shots are numerous and hurt a lot. However, the gyroscopic effect
of such a giant spinning piece of metal works against your steering, making this ship much less useful in 1v1 combat.

## Tips

* Utilize your burst to take out far away targets.
* Due to gyroscopic effect your ship turns slower while the barrel is spinning.
* Use your recoil to your advantage.
* When engaging the enemy, burst once, then immediately spin up
* Prioritize groups of enemies.
* Hiding behind teammates is a great strategy for this ship.
Carrier

Designer
 Status

A tier 5 Heavy Class ship in MCST. This is one of the slowest ships, regardless of tier in the entire MCST, in fact comparable to the Odyssey and Aries of vanilla. It has incredibly high energy for it's tier, higher than a good amount of t6s actually, with high shielding and mass for it's tier.

The weaponry of this ship is not particularly strong, and this ship is not great in combat, but it will serve decently for mining to the next tier of ship.
Crim Plea

Role
 Location
 Class
 Age

**Crim Plea** (Korean: 크림 플리에) is a high-rank chaser on the trail of the Ancient Kurtzpel, the Chase’s heroes who went missing during the calamity 400 years ago.

Crim’s path spans the continent under the guise of a star idol of a travelling carnival as she searches for clues as to the Ancient Kurtzpel’s whereabouts.

## Gallery

* Concept art for **Crim Plea**.
* Promo art for **Crim Plea**.

## Trivia

Ensher Lenhart
Lire Eryuelle
**Crim Plea**
Ethan Solgard
Marian Vendar
Jin Kaian
Kian Astrea
Aries

Designer

The **Aries** is a Tier-7 ship in Starblast.io, so it cannot be upgraded to anything. It can be upgraded from the **Barracuda** and the **O-Defender**.

 The Aries fires one slow frontal pulse that does gigantic damage and has no recoil, as well as four moderate lasers from the four sides at roughly right angles. While having quite impressive statistics, the **Aries'** agility and speed means it can be overwhelmed by smaller and faster ships. Even the Shadow X3 is a threat against the Aries in the hands of a skilled player.

The Aries is the slowest and 2nd least agile ship in the game, but has the largest shield capacity in the game and has insane shield regeneration. This ship is superior at mining, as it's surrounded on all sides with rammers similar to the Barracuda's rammers.

In Invasion mode, the Aries is the best possible ship to get, even over the Odyssey, because of its high shield regeneration and mass.

Also due to its size and huge shield capacity, it is a good ship for dueling the **Odyssey** or **Bastion** since it can take many hits and doesn't receive immense knockback. However, an Odyssey can still kill you, if he deactivates the RCS and moves away from your Aries with his pulse, dodging you while simultaneously delivering huge damage to your Aries. The Odyssey can also sit and keep flying at you because the Odyssey's pulse does insane damage. The same ships that can take down an Odyssey can take down the Aries.

Beware of U-Snipers and A-Speedsters as U-Snipers have high damage and superior range, and A-Speedsters have high speed and high agility.
Like the Odyssey, it cannot be used in Pro Deathmatch.

It fires only a 90 damage pulse but more rapidly in Strawberry.

Fun Fact: The main pulse on this ship does just as much damage as the main pulse on the Advanced-Fighter.
H-Destroyer

Designer

The **H-Destroyer** is a tier 5 in the U-Series mod. This ship is a very powerful ship with its high fire rate and bulky body! Also this ship has a monsterous energy capacity [1100]! But also has a bad empty dps [often firing the back lasers and less in the front] This ship can fire both ways with a set of 2 bullets at first then 1 bullet in the middle. This ship easily shreds most other ships because of its immense stun locking abilities and its very high energy capacity. This ship does so much damage with its damage burst that it could actually even one-shot the ships from the miner series like the U-Center and the U-Octa if they have no gems and you time your shot carefully.

The back lasers are not useful in combat, but the capacity is still quite high, so this ship is like a better U-Siege with similar power and better shield.
Fly V2

Designer

The **Fly V2** is the starting ship in Goldman Aerospace Alien Intrusion mod. It has two fast firing lasers at the front. Compared to the  vanilla Fly, it does more damage and has more energy, but its other stats are the same. Just like the Fly, the Fly V2 is very small, fast and agile, but has ridiculously low shields and mass.
Deonida

Designer
 Status

A fairly generalist t6 Support Class, with a single main pulse and 2 smaller cannons on each of the sides, with high shielding and mass, decent mobility with lower rotation than average, and decent energy.

The main drawbacks of this ship are it's main pulse's low fire rate for it's damage, with only barely enough DPS to drain the ship's energy, as well as the larger-than-average size of the ship making a large target.

Despite these drawbacks, it is still a strong ship, good for multiple playstyles. Chances are, if you like things like the Scorpion or O-defender in vanilla, you will not dislike this ship, and you may find it very fun to play with.

A fast miner, an a good fighter, an overall good choice.
Gerridae

This Support Class tier 6 shares a few similarities with the H-Mercury, having a similar appearance and a "bullet hose" firing pattern, however this ship's weaponry is somewhat different, with a rapid-fire gun on each side pointing inwards and a slightly more powerful rapid gun in the middle with a large inaccuracy.

Like most bullet hose ships, this craft has very high energy regen, and with the exception of this, the Gerridae has very average, all-rounder stats.

Overally, a good ship for mining, and decent in combat. If you enjoy the H-Mercury, you will most likely be a fan of this.

 Designer
 Status
LSV OnMyPosition

Designer
 Status

**LSV OnMyPosition** - an efficient, long-range scout with an impressive amount of cargo capacity and even more fuel, which resorts to calling in LRA strikes when in-combat.

Prototypes project was going to get a scout vehicle of its own sooner or later,
and in Jan 4339, it did happen. Sadly, scout vehicles are, by definition, not
designed for combat, which prevented this ship from participating in Prototypes
combat tests initially.

Meanwhile, some other engineers were working on a heavy AI LRA drone, featuring
a state-of-the-art cloaking system. Cloaking worked well, extremely well, in fact -
and that led to an obvious problem. If nobody can see you, and if everybody is trying
to hide as well, you can't really see anybody, either.

Basically, without shining a space flashlight, properly aiming the drone was
out of the question - and shining said flashlight would've made cloaking pointless.

At some point the two groups met and realized: what if we attached engines and
a cockpit to the flashlight, and made it shine back at our LRA drone? Of course,
that still compromises the cloaking somewhat, but not nearly to the extent of
the naive approach.

And so, OnMyPosition gained a purpose on the battlefield. It can still be used
as a scout - it is designed for that task - and it isn't the only scout, hell,
not even the only fighter capable of guiding the LRA drone - but it is the best
suited one for this task. So far.

## Tips

* Stay at range. Close combat is suboptimal for this ship.
* Transmit the position of your enemies to the cloaked heavy LRA.
* Stay behind cover and try not to attract attention.
* Barrage is deadly, but hard to use.
* Your ship idles for a couple of seconds before the barrage!
Advanced-Support-Fighter

Designer
 Status

The **Advanced-Support-Fighter** is a Tier 6 ship in the KEST mod which draws heavy inspiration from the Air-Superiority-Fighter from the original Supreme Commander game. It is the fastest Tier 6 ship in the mod. It very rapidly fires two lasers that are very close together with a slight spread. However, since it is so fast, it has low mass, low shields and low firepower. It also does not have a fast turning speed, requiring the user to be very careful to not crash into asteroids when using it. This ship works best with a hit and run tactic.

tip : upgrade shield capacity the last, because you will waste gems by have more only 4 shields per upgrade and the cost is high.
Dragonfly

Designer

The **Dragonfly** is a Tier 4 ship in the Alien Intrusion mod on the leftmost path of the ship tree. Just like the Pegasus, the only ship that upgrades into it, it has a frontal pulse along with two fast-firing lasers at the side. Similar to the Pulse-Fighter or the Mercury from vanilla, this ship is best played offensively and has reasonable max speed. Fly safe, pilots.