Large Monsters

Large Monsters are monsters encountered throughout the world that can be fit into several different classes that share similarities in their physiology, behaviour's and so forth. Some monsters are more aggressive and dangerous than others, but no monster should ever be taken lightly. Some monsters are able to be taken on solely by an experienced Hunter, although it is always recommended for Hunter's to travel in groups, especially if exploring more dangerous or unknown areas.

## General Information

### Weaknesses

* Ice
* Water
* Thunder

### Size

Large

Abiorugu's skull protrudes from the top of its head, forming bony plates. Its tail is thick, and ends in a knife-shaped protrusion, which is used both offensively and defensively. It uses the plates on its back to regulate its temperature, making Abiorugu able to thrive in a diverse range of climate zones.

It attacks with a combination of bites and tail-swings. It can slam its tail to the ground, dealing massive damage, and can also launch spikes from its tail. It utilizes a flaming breath attack as well. When enraged, tips of its back plates turn red.

### **Behaviour**

Abiorugu are notoriously aggressive monsters that relentless try to kill and consume anything that provokes them. They are known to primarily hunt during the day. Although their appetites could be somewhat compared to Deviljho's Abiorugu are not cannibalistic and have actually been observed hunting with one another in small groups.

### **Habitat**

They primarily inhabit lush areas like the Great Forest and Jungle, but due to their adaptable and rather nomadic behavior they can be found in the climates of places like the Swamp and Snowy Mountains as well.

## General Information

### Ailment/s

* Thunderblight (Shock)
* Waterblight (Soak)

### Size

Large

Its shell is a lustrous black, and, unlike its cousins, it is bio-luminescent. As such, its body is covered in vivid blue points of light, a color matched by its electricity-producing dorsal spikes and hood spines. Its eyes are a striking red that appear to glow among the murky depths, and the inside of its mouth is a vivid electric blue. The horns and spines on its head and upper neck are longer and more prominent than the other species of Lagiacrus.

### **Behaviour**

It appears to always be in a fully charged state, with all of its spikes constantly glowing at maximum power. It can fire electrical blasts from its mouth, very much like the Ivory Lagiacrus' blast, that send pulses of electricity everywhere. The Abyssal Lagiacrus is unique among its brethren in that it is known to use the motions of its serpentine body to create underwater whirlpools that can disorient hunters and set them up for a devastating blow.

### **Habitat**

Abyssal Lagiacrus, as its name suggests, has been almost exclusively been sighted in extremely deep and remote areas of the ocean. On very rare occasions they can be seen on dry land.

## General Information

### Ailment/s

* Corrosion
* Bleed
* Effuvium (Toxic Gas - When infected)

### Size

Large

Acidic Glavenus' body is a variety of emerald and blue shades, with dark grey spikes and horns. Its tail is usually covered in yellow crystals, which, when scraped off reveal a dull blue, katana-like blade. Its eyes are dark red.

### **Behaviour**

Acidic Glavenus has greater control over its tail attacks than the standard Glavenus due to its lighter tail, and subsequently uses more precise tail slashes and jabs in addition to wider slashes. When covered in the acidic crystals, its tail is heavier and thus Acidic Glavenus behaves more like the ordinary species. The acid on its tail is highly corrosive and can cause Corrosion on contact.

### **Habitat**

Acidic Glavenus has only really been sighted so far within the Rotten Vale.

## General Information

### Weaknesses

* Water
* Thunder

### Size

Large

Aknosom is crane-like in appearance. It has a large red and gold parasol-like collar around its head, and this same coloration can be found on its wings and on its eye-like head-crest, which can be used for intimidation. It has a long beak and yellow eyes. It's covered in white scales, while some of these scales become feathered, and it has long narrow legs. Its tail also ends in a peculiar hook-like shape. Aknosom is capable of standing on one leg.

### **Behaviour**

Aknosom is said to be very territorial, and will try to scare any intruders away by displaying its crest.

Aknosom is capable of using its collar as a defensive shield or a bludgeoning weapon by fanning it out. It will try and intimidate opponents using its collars and their head crests. Its beak is tough enough to be stabbed into the ground with considerable force without sustaining damage. It is able to spit small fireballs as well, which bounce across the ground and leave small patches of flames behind. It is also capable of rushing at very high speed, and using its blade tipped wings to swipe at enemies. It is also capable of flight and aerial attacks.

### **Habitat**

Aknosom are a fairly common monster, found within various regions, often wandering in packs through grasslands and plains where they make their nests.

## General Information

### Ailment/s

* Waterblight (Soak)
* Mud

### Weaknesses

* Fire
* Thunder

### Size

Large

Almudron is a massive Leviathan found in bogged areas. Both the dorsal side of its body and its legs are covered by a gray-colored shell with some darker highlights. The shell forms two ridges on its neck reminiscent of Lagiacrus's hood. Four more of these ridges adorn the body, running right to the tip of its tail. Almudron has scaly skin ranging in color from gray to creamy yellow to pinkish red. Its underbelly is covered in wide, pinkish scales. Almudron's head features some mammalian-like traits, sporting a short snout, a pair of red eyes, and several whisker-like tendrils. Similar to Mizutsune, it has massive, curved claws on its front legs, which have five digits, while the claws on the hind legs are smaller. The most prominent trait of Almudron is its massive tail that spans about half of the Leviathan's entire length. At the end of the tail are several feather-like appendages that it can utilize for attacking foes with mud.

### **Behaviour**

Almudron is said to normally live deep in mountains. However, maybe due to the influence of the Rampage, it has been approaching human settlements and attacking hunters as of late.

It is capable of using mud to attack, creating a massive mud wave from swiping its tail. It is also capable of digging into the muddy soil and bursting out, reaching great heights as it does so. Almudron can also create massive mud walls and mud piles, which it can use to trap or block off prey and foes alike. Such a feat is achievable due to the golden fluid it secretes from the tail, which dissolve soil into a muddy mire. Any hunters who get stuck in the golden mud will have their health drained.

### **Habitat**

Almudron are generally found in mountainous and swampy areas.

## General Information

### Size

Large

Anjanath resembles a Tyrannosaurus; it has black and grey fur on its back which coupled with its flesh-toned scales, make it look similar to the archetypal image of a vulture. Its hide is primarily pink in color, while a dark pelt covers its back which ends in a ruff at the neck, leaving the head bald. Large fangs protrude from the monster's lower jaw, giving it the appearance of an under-bite. Anjanath's massive jaws are counterbalanced by its bulky tail, the underside of which is lined with quills. Compared to its powerful hind legs, the monster's forearms are extremely small. Hidden beneath the monster's pelt is a pair of dorsal sails, which only flare out at select moments. Anjanath can also unfold a prominent nasal crest, which it uses to mark its territory via mucus, sniff out prey, or indicate heightened aggression. Once primed, the flame sac located in Anjanath's throat will glow a fiery red.

### **Behaviour**

Anjanath has powerful jaws that allow it to rip apart foes, along with a powerful nose used for smelling out prey. It also has the ability to breathe fire from its mouth utilizing an organ in its throat. Anjanath are relentless predators that will chase down anything that dares attack them. Once they've been provoked, Anjanath won't let an enemy get away easily. When enraged, Anjanath will breathe heavily and reveal its nostrils. It will also occasionally flash small fins from its back. Anjanath's head and legs can be wounded, the legs becoming more suspectible to damage when broken. Its tail can also be severed.

### **Habitat**

In the Ancient Forest, Anjanath is in the middle of the food chain. Anjanath has Turf Wars with every monster that is found exclusively in the Ancient Forest, but it has none for any monster that is found in the Wildspire Waste. Once enraged, Anjanath will chase down any foe in its way. It will even chase Hhunters into other areas, following them without a second thought. This is also true for most large monsters in the game.

## General Information

### Element/s

* Ice
* Dragon

### Weaknesses

* Thunder
* Fire

### Size

Large

Anorupatisu bodies are mainly blue with white underbellies and highlights, their wing membranes are blue on top and white on the bottom, with the top also having white flame-like patterns lining the edges. They also have a large dorsal fin and a large tail fin made up of three parts, six small spikes lining each "wing fingers", and crimson red eyes. They also have a few body spines lining their tail and neck and an overall jagged backside, with the largest spine being on top of the head which also features a long barbed horn that heavily resembles the rostrum of a Carpenter Shark.

Anorupatisu are highly adaptable creatures capable of attacking from any angle in their natural habitat, whether in the sea, on land, and in the air. They are fast and with their body spines, claws, and powerful horn are capable of tunneling through the ice with great speed and efficiency, bursting out and tearing any opponents or prey to shreds with their horn. They are also hiding some nasty surprises. They are able to expel and breath out a freezing cold vapor, forming sharp icicle projectiles with just a breath, and when in desperate situations they use a set of organs to produce the dreaded Dragon Element, adding an extra layer of danger to their attacks.

### **Behaviour**

They are ferocious creatures that will likely attack any living thing they see, even members of their own species, this often showing through scars found on their bodies. Their highly adaptable abilities and aggressive nature's makes them the apex predators of the Polar Sea and earning the title of Emperor of the Polar Sea.

### **Habitat**

Anorupatisu were originally found only around the Polar Sea, but they have been spotted around the seas of the New World.

## General Information

### Weaknesses

* Fire
* Ice
* Thunder

### Size

Large

Unlike normal Azuros, Apex Arzuros are very dark colored, having multiple red scars across the body, mainly their arms, and having red eyes. Similarly to their Redhelm Deviants, they have large forelimbs. When enraged, the red scars start glowing

### **Behaviour**

Apex Arzuros are extremely aggressive, and will attack anything in sight. They are known to use their massive forelimbs to smash at prey. Durning the Rampage, it call upon monsters to assist it. It can destroy defenses in one hit.

When enraged, they are known to do a ground slam, rock throw, and more powerful version of an Arzuros claw swipe. It is also known to steal honey from Hunter like its normal counterpart and will eat it once obtained

### **Habitat**

Apex Arzuros can be found in similar locations to Arzuros and their Redhelm subspecies, but much rarer to come across, with only a few having ever been seen.

## General Information

### Size

Large

Apex Diablos bears an exceptionally striking resemblance to a standard Diablos, all while having red eyes and scars on his body, but keeping a darker and bloodier color scheme of the original. Its horns are much larger and more developed. When fully enraged or attacking, Apex Diablos's scars brightens up.

### **Behaviour**

Apex Diablos is every bit as brutal and aggressive as the Diablos, if not more so, as they violently, relentlessly and ruthlessly attack anyone and anything on sight. It has far more powerful attacks than those of a regular Diablos, but it also has a corkscrew burrow and a multi-charge. Like its Deviant counterpart, the Apex Diablos remain in constant extreme rage throughout battle until second phase when its rage increases.

When enraged, it will do a massive charge, ending with a devastatingly damaging 1080 degree spin.

Like its Deviant counterpart, Apex Diablos can charge while in the middle of roar, making the attack near impossible to dodge if you didn't block the roar first.

### **Habitat**

As with its counterparts, Apex Diablos is known to inhabit mainly dry, desert areas, but will wander further afield if needs be.

## General Information

### Ailment/s

* Hellfireblight (Extreme Burn)
* Waterblight (Soak)

### Weaknesses

* Thunder
* Dragon

### Size

Large

It is similar to a Mizutsune, with a darker tone and wounds all over its body. However, it has multiple differences, including its arm fur being purple and its torso and tail being a deep blue. When enraged, the crests on its head and back get redder.

### **Behaviour**

Apex Mizutsune are extremely aggressive and will attack on sight. It will use bubbles like a normal Mizutsune, but these bubbles will have hellfire in them, like the hellfire on Magnamalo. The bubbles will act similarly to the bubbles a Soulseer Mizutsune uses.

When enraged, it will use a big tail uppercut and a Soulseer-like move where it makes bubbles that orbit the apex as it shoots a water jet in a spiral pattern.

When appearing in rampage mode, Apex Mizutsune gains the ability of using bubble which inflict blastblight as part of its "gate breaking" move.

Like its counterparts, Apex Mizutsune has a rivalry with Apex Zinogre.

### **Habitat**

Similar to its counterpart, forest and highland areas.

## General Information

### Ailment/s

* Fireblight (Burn)
* Poison
* Stun

### Size

Large

Apex Rathalos are similar in appearance to the standard Rathalos, with a normal-ish skin tone and equal size. It has multiple red scars covering its body, like the other apexes do. the most notable feature is its neck which will glow a bright orange when it breathes fire or roars, signalling a massive burning flame deep within its throat.

### **Behaviour**

Apex Rathalos are extraordinarily hyperviolent and extremely aggressive, and will not hesitate to attack on sight. He will attack like a normal Rathalos, swooping in from above and breathing fire. Where it differs, though, is his claw attacks and fireballs. The claw attack will send hunters in the air, followed up by a fireball. The fireballs are significantly larger than normal ones and move slower, but on contact they will charge up for a second before exploding in a wide radius, similarly to the fireballs of a Dreadking Rathalos.

When enraged, he is known to go high in the sky and cover the area in his massive fireballs. The fireballs that land will slowly build up before exploding.

### **Habitat**

Unlike its counterpart, the Apex Rathalos is only found in volcanic areas.

## General Information

### Ailment/s

* Fireblight (Burn)
* Poison
* Stun

### Size

Large

She's extremely similar to a normal Rathian, aside from having multiple red scars on her body and red eyes. The eyes and scars glow bright red when enraged. Her teeth are a lot sharper than a normal Rathian, and her wings and legs have either new or bigger spikes. Furthermore, her tail has much bigger spines than normal.

### **Behaviour**

Just like her male counterpart, Apex Rathian is exceptionally brutal, extremely ferocious and insanely aggressive, and will attack anything on sight. She has the same attacks as the normal Rathian but with a few alterations such as her improved blows and Dreadqueen-esque throwing of poisonous spikes. These spikes will release venom, a more powerful version of poison. Her tail strike now has a much longer range and can go diagonally, while her roar is much more ear-piercing and louder, and can drive monsters into a panic and command them.

When enraged, she will do a dangerous triple tail swipe attack that will do heavy damage and spread multiple spikes.

### **Habitat**

Along with Apex Rathalos, she is found in volcanic areas.

## General Information

### Ailment/s

* Thunderblight (Shock)
* Stun

### Weaknesses

* Fire
* Ice
* Water
* Dragon

### Size

Large

Appearing very similar to the standard Zinogre the Apex variation is quite different in coloration, having yellow fur, red eyes, dark greenish blue scales, or straight up grey in some areas, and the presence of a few small, glowing red marks present on the underbelly, with larger orange ones appearing when charged up on the fore legs

### **Behaviour**

Apex Zinogre are extremely aggressive and will attack anything on sight. Some new attacks include a "forward flip" which also has an electric version which is quickly followed by an electric claw slam, a sort of "electric uppercut" which also releases three thin electric shockwaves which move forward in a fan pattern, this attack can also be comboed into an electric claw slam. Another attack has Apex Zinogre create three small electric orbs in front of it in a horizontal line, before doing a leaping headbutt as lightning rains where the orbs were, quickly followed by making a small forward line of orbs then doing a forward flip as the lightning once again rains down, and finished off by Apex Zinogre rearing up on its hindlegs as a large X pattern of orbs is created around it, before howling as lightning rains down once more.

### **Habitat**

Even rare in apperance than their counterparts, Apex Zinogres can seem to adapt to life in any regiomn of the New World in particular.

## General Information

### Ailment/s

* Thunderblight (Shock)
* Paralysis
* Stun

### Weaknesses

* Ice
* Water

### Size

Large

Astalos' body is almost entirely covered in sharp, dark green plating, although it has a more bright-colored underside. Unlike any other Flying Wyvern, Astalos' wings resemble those of an insect, most precisely a Glasswing Butterfly's wings. Its thin legs have three toes. Its tail is long, making up almost half of the monster's length, and it has two pairs of earwig-like pincers at the tip. It has a relatively small head, with a large horn on top of it. Its eyes are green.

Astalos can generate green electricity by moving its body parts and it is able to release it from its wings, tail, and horn. Its wings have sharp claws, which it uses in ferocious dive-bombing attacks. It can paralyze prey with a strike from its tail, as well as fire bolts of electricity from it. Its horn can create a blade-like current of electricity, which extends the range of its horn attacks and also imbues them with the Thunder element. It can also breathe blasts of electricity which can split into two pillars upon impact with the ground.

### **Behaviour**

Astalos is hyper-aggressive towards Hunters and other monsters alike.

### **Habitat**

Astalos has been seen inhabiting places like the Verdant Hills, Marshlands and Ancestral Steppe in the Old World, but has since been sighted in The Shroud in the New World.

## General Information

### Weaknesses

* Fire
* Ice

### Size

Large

Arzuros are forest and mountain-dwelling beasts found in humid regions. Though known more for fishing and standing upright to collect honey, their thick claws and heavy forearm plating allow them to deliver powerful blows to any aggressor.

Arzuros are omnivores, meaning they are capable of eating both plants and other animals. They're commonly seen by rivers, hunting fish, and in the forest, searching for certain plants, insects, and carrion. The favorite meal of an Arzuros is honey. They will do just about anything to get their hands on honey, including steal from hunters. While being large themselves, Arzuros are vulnerable to being attacked and preyed upon by even larger predators, such as Zinogre.

### **Behaviour**

When not being confronted by attackers, Arzuros are quite passive and tend to shy away from human contact as humans consider Arzuros a delicacy. They, however, will approach a human if they smell food on them, this can cause trouble as they will be aggressive to gain the food a human is holding, especially if said food is fish or honey. Arzuros also hate being surprised. If threatened by a predator, Arzuros will stand on their hind legs and roar, making them look bigger to a potential threat.

### **Habitat**

Arzuros seem to live plentifully in temperate to tropical areas. In the Old World they're found in the Misty Peaks, rarely in the Tower and Ruined Ridge. Within the Moga region they inhabit the Deserted Island and Flooded Forest.

## General Information

### Ailment/s

* Fireblight (Burn)
* Poison
* Stun

### Weaknesses

* Ice
* Water

### Size

Large

Azure Rathalos is a Subspecies of Rathalos, and thus, it shares almost all of the same characteristics. However, its shell that is usually fiery red is now an azure color, hence the Azure title. Its wing webbing is lime green, and its tail has one single red spike on the end. It has higher stamina, higher health and higher attack power, and is considerably more aggressive.

### **Behaviour**

Azure Rathalos are very aggressive and intelligent, even by Rathalos standards.

Azure Rathalos are especially aggressive during mating season, when territorial disputes are more common, and competition for the best hunting grounds is fierce.

Like all true flying wyverns, Azure Rathalos possess the cunning, speed and strength to fell almost any threat or prey they come across in the wild, though they will rarely challenge anything larger than themselves outside of their territory. They have stronger wings than the regular Rathalos, meaning they can stay in the air longer and pull off powerful combos with their fire breath and poisonous claws.

### **Habitat**

Azure Rathalos is most commonly encountered in forests and hilly lands, however it can also be found in Volcanic Areas.

## General Information

### Size

Large

Baelidae are Carapaceon with a spider-like appearance that is terrifying. They have two pair of legs and a pair of pincer-like claws that has four pairs of brown claws. Its back seems to be either a pattern that looks like a monster's head, or a skull of an unknown monster. The eye sockets on its back turns red when enraged.

Baelidae uses its large claws to attack and knock down enemies. These claws are Baelidae's primary means of attack, but it is also capable of spitting out a silk like substance.

When Baelidae spits out silk, it can also leave silk trails on the ground. If the hunter walks over these, they will get Silked. It can also use its silk to swing itself around while hitting enemies with its large claws.

### **Behaviour**

Baelidae are naturally aggressive and will take violent action against any with their reach.

### **Habitat**

Baelidae are found both by coastal regions, but also in forests.

## General Information

### Size

Large

Bakuga are a relatively newly discovered monster, having been found during expeditions carried out by the Fifth Fleet. Characterised by their crocodile-like appearance, their most striking feature is the crystal clusters that line their body. Discovered first within the Elder Recess, scholars have theorised that the crystals are the same as the massive crystaline structures within the area, and that the Bakuga must have in some way melded with the environment.
When attacking, Bakuga mainly use their deceptively strong tail almost like a flail, striking with crushing blow that can easily shatter wood and bone. Their claws and fangs are also razor sharp, while they can use a final attack of an ice breath, freezing their prey in place.

### **Behaviour**

Bakugas are not the most naturally aggressive of monsters, but if threatened or provoked, they will not hesitate to drive off Hunters or other monsters, particularly if their eggs or young are in danger.

### **Habitat**

Bakuga were first discovered within the Elder's Recess, but have since been found in wet and swampy areas throughout the New World.

## General Information

### Ailment/s

* Fireblight (Burn - In heated climates)
* Iceblight (Freeze - In frozen climates)
* Waterblight (Soak - In bodies of water)

### Weaknesses

* Fire
* Dragon

### Size

Large

Banbaro is a large and heavy-set Brute Wyvern. Most of its body is covered in stout white fur, with portions on its head, legs, and arms being covered in gray scales. Its giant horns are its defining characteristic. These stout, pinkish horns end in broad, moose-like antlers. When enraged, a small horn-like projection on its snout folds out.

### **Behaviour**

Banbaro is normally a fairly docile herbivore, but it is territorial and can be aggressive when provoked.

In battle, Banbaro charge opponents while digging up soil or fallen trees. Digging up soil allows it to smash the gathered ball in a huge blast of debris that leaves a hindering pile behind, while digging up trees widens the charge's hitbox and can be thrown as projectiles. Digging up volcanic rock causes it to leave trails of lava behind. It can also use its tail to sweep away debris piles.

### **Habitat**

Originally found within the Hoarfrost Reach, Banbaros can now be found over most of the New World, demonstrating extreme adaptability to its environment.

## General Information

### Weaknesses

* Fire
* Thunder

### Size

Large

Barioth is a quadrupedal Flying monster, with a head that resembles a saber-toothed cat. Its body is mostly covered with icy white plates and spikes along its neck, spine, and tail. Its face features two massive, curved tusks of an amber coloration. Its forelegs are longer and more powerful than its back legs, with deadly spikes along its wings, as well as three large claws. Barioth's tail is forked and ridged with spikes.

### **Behaviour**

Barioth is highly aggressive and territorial. It will attack any hunter that enters its domain. It will eat Popo or Anteka when fatigued. When in rage, Barioth's eyes will turn red.

Barioth can move quickly and attack wildly, presenting a challenge even to experienced hunters. Barioth uses its fangs and claws to slide around on the ice making it hard to keep up with. It is able to slide its tail to its side and wield it in a club-like fashion, which can cause the Iceblight status. It can use its claws and wings for a homing glide attack from the sky on unsuspecting prey. It is capable of producing a wind blast; Barioth will spit out an icy ball that will create a powerful tornado. If caught in this tornado, the hunter will be inflicted with the Snowman Status effect. However, this wind blast will not work while Barioth is fatigued. Barioth can and will perform side jumps and dodges.

### **Habitat**

Barioth inhabits icy areas such as the Tundra or the Snowy Mountains, as well as the Hoarfrost Reach.

## General Information

### Ailment/s

* Mud
* Waterblight (Soak)

### Weaknesses

* Water (Mud Covered)
* Fire (Clean)
* Ice

### Size

Large

Barroth is a large, bipedal monster characteristic of the Brute class. It is noted for the large crown structure atop its skull, which houses its nostrils. Its body is covered in rigid plates that help protect it from the harsh desert environment. Barroth possesses a pair of small red eyes and a mouthful with numerous long, peg-shaped teeth.

Barroth is capable of using its heavy head as a plow to smash through the environment, as well as cause damage to any living thing caught in its way. Because its nostrils are located on top of its head, Barroth can almost completely submerge itself in the cool mud during the scorching desert days.

### **Behaviour**

It will occasionally roll in dirt and mud to cool off from the hot desert sun. Although docile by default, Barroth becomes extremely territorial when disturbed. It will release an initial warning roar. If that fails, it will continuously attack until the threat is exterminated. An insectivore, it is known to attack Altaroth nests in order to feast on the occupants inside.

### **Habitat**

Barroth is uniquely adapted to a hot desert lifestyle, and as such is almost exclusively found in locations that are such, like the Sandy Plains, Wildspire Waste, Dunes, and Trese Desert. Despite all this, they can on certain occasions be seen in cooler areas, like the Deserted Island.

## General Information

### Ailment/s

* Poison
* Paralysis

### Weaknesses

* Fire
* Thunder

### Size

Large

Baruragaru shares similarities to other Piscines, notably the long body frame ending in a spear pointed tail; however, its limbs seem more developed for terrestrial environments and have numerous tendril like protrusions lining them. Their bodies are a light grey with light blue stripes with large red fins on their heads and backs with smaller brown ones on the neck and tail, their are also slit like lines along the heads, necks and tails which are actually fluid storage sacs, and most notably a long red proboscis-like tongue extending from their tooth filled maws that end several small barbs around a circular opening.

Baruragaru are capable of striking and burrowing with their strong front limbs and whipping their tongues around like a flail or lashing it like a whip, the tongue is also used for extracting fluids from its prey, Baruragaru is capable of temporarily gaining certain attributes from things it has drained. It will be able to use Poison based attacks if it drains an Iodrome, Paralysis based attacks if it drains a Gendrome, and blood based attacks if it drains a Velocidrome or even a Hunter. These blood based attacks have the ability to lower the sharpness of weapons. If considerable time has passed with Baruragaru not preying on anything, it will revert to using water-based attacks.

### **Behaviour**

Aggressive and predatory in nature, it will attack anything it sees as prey or a potential threat.

### **Habitat**

The preferred habitat appears to be dark caverns with sources of water, like those found in the Swamp and Jungle. It can also be found in the few watery areas in the Desert.

## General Information

### Weaknesses

* Thunder
* Ice
* Dragon

### Size

Large

Bazelgeuse is a large Flying Wyvern covered in thick, heavy scales with a bronze sheen. It has a bulky upper body and a large wingspan. Its underside is lined with protruding scales which fall off easily. The monster occasionally enters a 'superheated' state, causing the gaps between its scales to glow red hot.

Bazelgeuse uses its scales offensively during combat. It is capable of dislodging them at will from its body and quickly replacing them. Once dislodged, the scales that drop on the field will act as similarly to land mines and will explode when struck by anything. However, once Bazelgeuse enters a superheated state, the scale will violently explode in a matter of seconds, causing concussive damage to all foes nearby. Bazelgeuse is capable of releasing a short-range blast of fire from its mouth, and will produce ear-piercing roars and bellows to disrupt its opponent. Its sturdy, muscular stature allows it to tackle and batter other monsters into submission.

### **Behaviour**

Like most apex-level monsters, Bazelgeuse rules its territory with an iron fist. It will become hostile to any hunter or monster that crosses its path in order to assert its dominance. Endlessly aggressive, it will even actively seek out targets to battle with, and is generally assured victory when doing so. Bazelgeuse will actively seek out other monsters, usually flying in immediately after a hunter has engaged a large monster. It often starts fights with its bombing run attack, instead of roaring or even landing. Bazelgeuse has turf wars with Deviljho. This can often end in a tie, though regardless of the winner it is incredibly dangerous to be in the middle of one.

### **Habitat**

Like many monsters, Bazelgeuse were discovered by the Fifth Fleet within the Elder Recess, though they can be found all over the New World.

## General Information

### Weaknesses

* Fire
* Thunder

### Size

Large

Beotodus has the same body structure as other New World Piscine Wyverns, such as a stocky body and short fins. However, it has a uniquely-shaped skull. Its head is slim with intense green eyes, and has a large black horn protruding from it. Beotodus's scales are black with yellow on the underbelly and head. Beotodus has a single shark-like dorsal fin and two small ear-like fins on its head. As Jyuratodus covers itself in mud, so does Beotodus cover its head, body, and tail with snow to protect its weak points.

### **Behaviour**

Beotodus swims through ice and deep snow as if it were water, not unlike Zamtrios. This allows it to easily sneak up on and overwhelm prey hindered by the snow, though they are vulnerable to Screamer Pods. It can also be forced to surface if the protective snow it covers itself in is broken off and sufficient damage is dealt to its body. Beotodus is significantly more vulnerable until it can replace its snow covering. Beotodus can fling snow at attacking hunters to inflict Iceblight. They are also capable of burrowing out of view, suddenly charging out of the snow moments later.

### **Habitat**

Found in large open areas within the Hoarfrost Reach.

## General Information

### Ailment/s

* Thunderblight (Shock)
* Paralysis

### Weaknesses

* Ice
* Water

### Size

Large

Berukyurosu are green in color with a large grey horn, yellow manes, several blunt peg like spines on their backs and tails, and most notably long whip like fingers ending in small hooks with two similar hookless tendrils hanging from its waist.

Berukyurosu is able to shoot a linear lightning beam from its mouth. The beam itself is very similar to that of the Rajang amongst many other electricity based attacks like a electricity coated gliding attack, or a tail slam that sends two sparks racing across the ground. Berukyurosu is highly adept in aerial combat, able to do even more difficult maneuvers than the Kushala Daora.

Berukyurosu has the ability to learn patterns of attack from hunters and will counter it, or will attack/evade accordingly. It will also change behavior depending on what weapons are used and what quest it's in When enraged, the mane will turn red, and it will fly into the air to attempt a dive bomb capable of unleashing a massive explosion of thunder.

It will also make use of its whip like fingers swinging them around with a swing of its wings or coating them in electricity.

### **Behaviour**

They are very intelligent monsters being capable of adapting their fighting style to all sorts of scenarios. Outside of this they share the aggressive and territorial behavior of many other Flying monsters.

### **Habitat**

Berukyurosu inhabit areas like the Gorge mostly, but have also been sighted at the Tower and in the Forest and Hills area. In the New World, they can found in various locations, particularly in forest areas.

## General Information

### Ailment/s

* Poison
* Stun
* Paralysis

### Weaknesses

* Fire
* Ice

### Size

Large

Bishaten is a Fanged Beast with an odd body shape. Its body is covered mainly in cream-colored fur, while its arms and legs are covered in blue fur. Bishaten has patagia on its arms, supported by a single wing finger and covered by cyan-colored feathers, effectively forming wings that it can glide around with. Its arms end in five digits, one being the wing finger, the other four being short fingers with black claws. It also has an opposable thumb. Its legs, however, only have three digits end in similar claws. However, the most peculiar feature of Bishaten is its "fifth limb". Bishaten has a very strong tail that can support its own weight, similar to Great Maccao. Its tail also ends in a "hand" with five "digits". The center lobe is the biggest with two smaller lobes on each side. The tail hand is partly covered in hard shells. On the belly is a pouch that Bishaten uses to store large amounts of fruits of various kinds. Over the legs is a long patch of white fur that turns to brown at the edge shaped like a smaller pair of wings or bird tail. Bishaten has an odd face, having a large, bony protrusion between its eyes and a smaller one on its forehead. Interestingly, both of its jaws have a bony, beak-like protrusion at the front, which the one on the top jaw also has nostril openings. It also has large ears. Covering its neck is a mane of blue and white fur.

### **Behaviour**

Bishaten is omnivorous, but it has a preference for fruits. It tends to keep large amounts of various fruits within its belly pouch. Bishaten, similarly to Kecha Wacha, is a very curious monster, and often enjoys playing pranks and tricks on people or preys alike.

Bishaten is incredibly acrobatic, capable of performing several moves involving spinning its whole body. It is capable of standing on its tail for a very long time and uses its tail to attack or throw a fruit at its enemies. It can also use its tail to swing the whole body while the tail hand firmly gripping onto a surface. As well as this, it can use its wings to glide forward at opponents. In addition to this, it can throw fruits in its belly pouch as a means to attack its adversaries if needed. It is capable of both poisoning and stunning its opponents by using different kinds of fruit.

### **Habitat**

Bishaten typically make their homes in jungle and forest areas in the New World.

## General Information

### Size

Large

The designation as a subspecies is somewhat of a misnomer, as Black Diablos are simply female Diablos in heat. Their shell turns black during mating season to warn other monsters of their heightened aggression and hostility. It is not possible for a Black Diablos to be male.

### **Behaviour**

Highly aggressive, even for such a large wyvern. Diablos are considered one of the most aggressive creatures in the Desert. Using the sand as cover, Diablos can launch devastating ambushes on intruders approaching their territory. Black Diablos behave like a normal Diablos while fighting. She is a highly territorial wyvern, and will attack members of their own species if they enter her territory, and they will also attack other monsters like the Tigrex should they approach.

### **Habitat**

Commonly found in Deserts. Black Diablos are well suited to arid climates, but her ability to tunnel in sand may limit her to deserts only.

## General Information

### Size

Large

As the alpha-male of the pack, the Blangonga is twice as large as the average Blango with a much more aggressive temperament. Its strong, muscled limbs allow it to run and leap at a startling speed, and its powerful roar can catch hunters unaware without adequate hearing protection.

By calling out to its pack, the Blangonga can summon Blangos to fight beside it in battle. Its deadly speed can bewilder the novice hunter, as they can perform a dive that can send them rolling into their foes and deal out massive damage. Blangongas can break ice at their feet and hurl it at hunters to inflict damage, or break it into ice shrapnel that can send foes flying.

### **Behaviour**

Blangongas are incredibly aggressive creatures. They will ruthlessly attack hunters and prey, yet shy away from anything larger than themselves.

### **Habitat**

Blangonga live in cold habitats. Their thick coat keeps them warm and serves as the perfect camouflage. However, they have now been seen within the Shroud in the New World.

## General Information

### Size

Large

After one of its horns were broken off, a new but severely warped horn grew in its place, while its other horn grew to a massive size. Bloodbath Diablos also has bluish blood covering parts of its body, including its face, wings, and tail.

### **Behaviour**

Compared to a normal Diablos, Bloodbath Diablos has more physical strength and fights more aggressively. Despite its large frame, it can turn and charge at a foe with incredible speed, and devastate any unprepared opponents. When angered, red flame-shaped veins will appear on some portions of this individual's body. However, it has another enraged state beyond its first one. When greatly enraged, Bloodbath Diablos's secreted body fluids will begin to evaporate due to its intense body temperature, causing some steam to spread off its body. The evaporation of the body fluids causes a steam explosion, which can easily push off foes that are near it. When like this, it can also change directions during a charge without stopping.

Like normal Diablos, Bloodbath Diablos is highly aggressive. However, Bloodbath Diablos is described to be quite rogue when it encounters an enemy, especially if that threat is a hunter.

### **Habitat**

Like its counterparts, Bloodbath Diablos favours arid and dry regions, but can be found rarely in more jungle and forest environments.

## General Information

### Ailment/s

* Thunderblight (Shock)
* Paralysis

### Weaknesses

* Ice
* Water

### Size

Large

Boltreaver Astalos has a slight turquoise tint on its scales and shell. Its wing claws, tail pincers, and head crest are all much larger than that of a regular Astalos. In its default state, it has the appearance of a fully charged regular Astalos, although it can charge itself even further and change the color of its electricity from green to blue.

### **Behaviour**

Boltreaver Astalos are much more aggressive, compared to normal Astalos. They are always attacking a foe, even if that foe is out of their sight. Due to this, hunters are required to have a special permit in order to hunt a Boltreaver Astalos.

Boltreaver Astalos possesses a larger charge capacity than a normal Astalos and can supercharge itself in a state beyond normal individuals. It's also able to manipulate electromagnetism to some extent. Similar to the Energy Blade hunter art, it can briefly generate a blade-like beam of electricity from its head crest.

### **Habitat**

Boltreaver Astalos can be found in similar locales to its counterpart, although a much rarer sight.

## General Information

### Size

Large

Bombadgy has an appearance of a very fat badger or raccoon or tanuki with gray flabby skins and long tendril-like eyebrows. Along its back are three rows of small spikes, with another row on each side of its body. Its legs are scaled and end in five digits with long claws.

### **Behaviour**

The Bombadgy carries in its body a lot of flammable gas which it uses to defend itself. Once expelled, the gas will explode, making this monster a literal living bomb.

### **Habitat**

As of recent, the Bombadgy has only been observed in grassy and hilly regions.

## General Information

### Ailment/s

* Fireblight (Burn)
* Blastblight (Explosion)

### Weaknesses

* Ice
* Water

### Size

Large

Brachydios are easily identifiable by their glowing, green slime-covered horns and 'fists' as well as their shiny, armored hide covered in many plates and ridges that are made of obsidian. Unlike other Brutes, Brachydios sports a pair of long, highly developed forelimbs that it uses as its primary means of defense. Brachydios' forelimbs and horn seem to secrete a mysterious slime. Brachydios primes this mucus to explode with its saliva, hence why it licks its arms, making it appear brighter green. Despite initial appearances, Brachydios does possess claws on its forearms that are tucked away underneath, and serve no apparent purpose in battle.

### **Behaviour**

By slamming the ground or prey with its fists or horn, Brachydios can deposit a puddle of its slime mold, which, once detached from the monster's body, quickly undergoes a powerful chemical reaction and violently explodes. The substance itself is also sticky; if a hunter is struck directly by one of Brachydios' fist or horn attacks, it will adhere to the hunter's body and eventually explode. Hunters can remove the substance by rolling or using a Deodorant. Notably, Brachydios is also capable of leaping far distances by using its powerful hind legs and is much more agile than other Brute Wyverns.

When enraged, Brachydios' fists, horn, and various ridges along is body glow a bright yellow and orange. In this state, Brachydios will no longer leave slime puddles, but will instead cause explosions directly on impact with almost all of its horn and fist attacks.

### **Habitat**

Brachydios is an adaptive monster, able to settle and be found in many different environments.

## General Information

### Ailment/s

* Fireblight (Burn)
* Waterblight (Soak)

### Size

Large

Brute Tigrex features a darker, more muted color palette of various shades of grey, brown, and beige. It apparently possesses a more robust set of lungs than the common species, as evidenced by its increased roaring capacity. It has a more powerful set of forelimbs, and has adapted to live in harsher environments than any other variety of Tigrex.

### **Behaviour**

Brute Tigrex is capable of using its powerful forelimbs to trample opponents, and can produce incredibly concussive roars which can send nearby objects flying. This subspecies will exhibit similar behavior to its common counterpart, but it is more brutal and aggressive when approaching and engaging prey and attackers alike.

### **Habitat**

Brute Tigrex is known to inhabit harsh environments such as Volcanoes and Deserts.

## General Information

### Weaknesses

* Fire
* Thunder

### Size

Large

Bullfangos are a fairly large quadrupedal boar-like species of Fanged Beast. Mainly covered in brown fur, they have whitish underbellies along with darker grayish tufts on their heads and backs. Jutting out from their backs are two rows of boney spikes. Their heads feature a pair of small pointy ears, cyan eyes with round pupils, a long pointed snout, and a pair of large tusks that stretch out forward and curve upwards at the tip.

### **Behaviour**

Bullfango are quite fast, using this speed and their large tusks to ram targets. This is their primary (and only) method of attack. These Fanged Beasts are sometimes found in groups and will charge at anything that enters their eyeline. They are very territorial, and can be a considerable nuisance to Hunters.

### **Habitat**

Bullfangos can be found the world over, much to the annoyance of Hunters.

## General Information

### Size

Large

Caeserber are large beaver like monsters mostly covered in light brown fur with four yellow streaks two running down their backs, two on the sides of their heads which contain crests. The parts that are not covered beit hide or the spines running down its back are prussian blue with some beige highlights in places and throughout its body are beige protrusions of varying shape and size, such as the spike like ones on its arms, the ones on its crest, and the four spikes on its flat tail.

Caeserber have a variety of physical attacks like claw swipes, body slams, jumping onto the Hunters, and rolling. It can also pick up logs with its teeth and swing them around, and throw rocks either with its hands or tail.

### **Behaviour**

Caeserber are territorial and will attack any intruders. Like the mammals they resemble Caeserber create dams as a means of protection and as nests. They are known to bash down or chew through trees to eat the fruit they hold.

### **Habitat**

Caeserber can be found in forest and wooded environments, close to water sources.

## General Information

### Size

Large

Similar in appearance to the Hermitaur with sharper claws, leg stubs and a higher-edge shell. The shell on its back was actually grown by the Ceanataur itself. Only when it grows much larger into a Shogun Ceanataur will it replace its shell with a larger monster skull, like a Gravios skull, or a giant snail shell. The Terra Shogun Ceanataur will use a Black Gravios skull.

It is able to spit a small ball of poisonous fluid at foes. Sometimes, a Ceanataur may wait beneath the ground for prey or a hunter to pass, jumping out of the ground and striking them when they walk over. A Ceanataur that's burrowed underground can be spotted by the puffs of dust that it regularly spits out.

### **Behaviour**

The Ceanataur is considered highly dangerous, even more aggressive in nature than the Hermitaur.

### **Habitat**

Ceanataur lives mainly in Volcanos and underground magma caverns, where its extremely sharp claws allow it to tunnel through the dense rock.

## General Information

### Ailment/s

* Waterblight (Soak)
* Paralysis

### Weaknesses

* Ice
* Thunder

### Size

Large

Cephalos' body shapes are streamlined and flat, to help them swim through the sand. They have a vaguely hammer-shaped head, with eyes that face upwards. Their brown and beige coloration helps them camouflage themselves among the desert sands.

### **Behaviour**

These monsters are surprisingly social, swimming through the loose sand and hunting in packs. They are predatory, and can work together to defeat creatures many times their size.

Mildly aggressive, they can become a nuisance when fighting other monsters.

## General Information

### Size

Large

A subspecies of the Pukei-Pukei, Coral Pukei-Pukei retains most of its characteristics from the original. However, Coral Pukei-Pukei sports bright orange coloring on its face, feet, and front wing claws. These turn red when it becomes enraged. The rest of its body has a pinkish-red tint to it while its underbelly and tail tip are violet.

### **Behaviour**

While the Pukei-Pukei utilizes poison, the Coral Pukei-Pukei uses water as its main element of attack. Coral Pukei-Pukei is able to store high concentrations of water in its tail by drinking the sponge-like plants that lie in the Coral Highlands. By doing this, it is then able to shoot out jets of high pressurized water beams at hunters. It is also capable of doing this from its mouth by eating various plants. In addition to this, it can also throw out globs of water balls at hunters from its mouth.

Unlike Pukei-Pukei, Coral Pukei-Pukei is more aggressive with its attacks. It is also shown to be able to use its tail far more effectively than Pukei-Pukei when attacking hunters.

### **Habitat**

Coral Pukei-Pukei can be found within the Coral Highlands, as well as the Guiding Lands.

## General Information

### Ailment/s

* Waterblight (Soak)
* Poison

### Size

Large

Daimyo Hermitaur has a large, crab-like body. It is covered in a red and white carapace and wears the skull of a Monoblos as a protective shell. It has broad, shield-like claws and long antennae.

### **Behaviour**

Daimyo Hermitaur is a rather passive creature, sometimes failing to take notice of hunters standing only feet in front of it.

It can use its claws as shields to defend itself from attackers, and, as with the Monoblos, can also use them to dig into the earth in order to attack foes from below. It can shoot pressurized jets of water and can use its massive weight to crush enemies.

### **Habitat**

It prefers tropical to subtropical areas with sands and water.

## General Information

### Size

Large

Delex have the ability to 'swim' through sand and even expel small sand blasts from their mouth at attackers. These blasts may occasionally inflict Waterblight. Due to their nimbleness they are difficult to hit with slower weapons. Several appear in the fights with Jhen Mohran and Dah'ren Mohran, jumping onto the boat and attacking Hunters that get in their way. Delex hunt in small groups of six or seven individuals and likely prey upon small animals. They also scavenge off the remains left by larger desert-dwelling monsters, such as Jhen Mohran.

### **Behaviour**

Delex always attack in packs, and are highly aggressive to anything or ayone that disturbs them.

### **Habitat**

Delex can be found exclusively in Desert areas.

## General Information

### Ailment/s

* Dragonblight (Weakness)
* Fireblight (Burn - On fiery terrain)
* Iceblight (Freeze - On icy terrain)
* Waterblight (Soak - On watery terrain)

### Weaknesses

* Dragon
* Thunder

### Size

Large

Deviljho is a very large, bipedal Brute monster characterized by its uniform forest green coloration and muscular upper body. Its thick hide is littered with short, jagged spines that reach a maximum height along the back and tail. Deviljho has a narrow snout with a large lower jaw, covered in multiple rows of teeth spreading outwards from the mouth. It has massive, powerful hind legs, but tiny, poorly developed forelegs that it rarely utilizes. When enraged, Deviljho's back and shoulder muscles swell considerably revealing scars. During this period, areas of its skin will take on a bright red coloration.

Deviljho is armed with a powerful set of jaws that it can use to deliver bone-crunching bites to prey and foe alike. Deviljho can also use its jaws to pick up prey and toss it around. It can also throw rocks at hunters using its jaw. In addition, its powerful hind legs allow it to run at relatively high speed and leap considerable distances towards prey. When enraged, Deviljho is capable of producing a mysterious clouded emission that can be shot out of the mouth in a stream at prey. This substance contains the Dragon Element and can be very deadly to Hunters as well as other monsters.

### **Behaviour**

Deviljho is a nomadic monster, prone to wandering vast distances in search of prey. Its status as a super-predator allows it to overtake the territory of any monster that stands in its path. Because of the extreme amount of energy its body consumes, Deviljho is always in search of food sources. It is known to be cannibalistic, and is also prone to eating prey alive in order to waste as little time as possible in replenishing its energy.

### **Habitat**

Because of its nomadic nature, Deviljho is known to inhabit a wide variety of environments, such as Tundra, Deserted Island, and Volcano, and has even been seen as far as the New World. Its presence is often disruptive to the natural ecosystem.

## General Information

### Size

Large

Diablos are large, bipedal wyverns with powerful armor plating covering much of their body. Their most noteworthy feature is a pair of massive, solid bull-like horns above their red eyes. Diablos also possess a pair of tusk-like fangs and a large, spiny neck frill. Their tail ends with a heavy, studded club that can be used to ward off attackers. Diablos stand on a pair of stocky, wide-set legs and possess a broad upper body complete with thick, muscular wings.

Diablos have the ability to burrow into the earth and travel underground, employing this tactic to surprise unsuspecting targets or slip away from a dangerous encounter. In addition, they are capable of producing a powerful roar that will stun most aggressors. Using their powerful legs in tandem with their heavy upper body and head, Diablos can run at high speeds to charge attackers with their horns, using the powerful momentum to maximize the potential for damage.

### **Behaviour**

Diablos are herbivores, known to feed on the plentiful cacti of the desert. Despite this however, they are wildly aggressive and extremely territorial, and will pursue anything which enters their territory. Diablos are known to use their horns as weapons against attackers, but will also use them in bouts against other Diablos in battles for territory or mating rights. Diablos typically avoid flight for the purpose of transportation, as a disproportionally high mass prevents them from effectively flying for long periods of time. Instead, Diablos will use their wings to free themselves when trapped in the sand.

### **Habitat**

Diablos are commonly found in dry, arid desert environments. The soft, loose earth allows for digging and the water-rich cacti provide them with both nutrition and hydration. However, they have been known to be found elsewhere such as forest environments.

## General Information

### Weaknesses

* Dragon
* Ice

### Size

Large

They heavily resemble Tigrex only their bodies are a variety of shades of grey, mostly a pale grey. More often than not their bodies are covered in tons of glowing blue electrically charged bits of ore to protect their otherwise very soft bodies.

Diorekkusu has organs located throughout its body that generate electricity allowing it to magnetize bits of ore to themselves as armor, release waves of static with a swipe of its claws or tail, charging up ore filled boulders they throw, or manipulate the environment by creating ledges to jump on so it can leap at hunters, or create levitating platforms for it to jump on and crush, sending rubble raining down on those below, it is also able to breath a sweeping electricity beam and it retains the damaging roars of its cousins.

### **Behaviour**

Diorekkusu like their relatives are very viscous and dangerous monsters, they are considered some of the most dangerous members of the Rex family.

### **Habitat**

Diorekkusu inhabit areas plentiful in ore, namely the Great Forest Peak and can also be encountered in the Fortress Ruins. Likewise in the New World, they can be found in the Ancient Forest and the Elder Recess, where ore deposits are plentiful.

## General Information

### Size

Large

Dodogama has blue scales with orange stripes covering its body. It has a massive bottom jaw used for storing rocks in its mouth, which will turn orange when they become volatile.

Dodogama is known to defend itself using the rocks it consumes. When these rocks are combined with its saliva they become explosive in nature, becoming a powerful explosive projectile that it can spit at predators and other aggressors. However, damaging its jaw enough after it has eaten can cause the rocks within its mouth to prematurely explode, briefly weakening the monster. It is also capable of using a charge attack that generates Blast-inflicting sparks.

Deviljho will pick up and flail Dodogama around as a weapon when encountered each other. Otherwise, despite being considered a lower monster in the food chain, Dodogama can still protect itself and its territory against other monsters lurking in the Elder's Recess thanks to its projectiles.

### **Behaviour**

Dodogama is a fairly docile monster, only fighting Hunters if they attack it first or if it is already fighting another large monster.

### **Habitat**

Dodgama was originally found within the Elder's Recess, but can now be seen in forest and jungle areas across the New World.

## General Information

### Ailment/s

* Dragonblight (Weakness)
* Bleed

### Size

Large

Much like its standard counterpart, the Ebony Odogaron sports scales and bone like protrusions which resemble muscle tissues that cover its entire body. However, these scales and protrusions have a dark blue and jet black coloration to them, hence its Ebony name. Its claws also have a more blood red coloration in comparison to the standard Odogaron's claws and are serrated.

Unlike the standard Odogaron, the Ebony Odogaron has glowing red eyes and its mouth emits a black smoke, not unlike Savage Deviljho, which has dragon element properties.

### **Behaviour**

The Ebony Odogaron is an aggressive creature which is always on the hunt for its next meal. It carries its latest kill in its mouth as a means of sustenance to further improve its abilities when needed.

Much like its regular counterpart, the Ebony Odogaron combats with extreme precision, making it a deadly monster when confronted. It will swipe with its claws and tail in order to assault its opponent and will look for openings to bite them with its powerful jaws. However, being an evolved individual which has taken on new traits, it also has new abilities not seen on a regular Odogaron and is even able to inflict Dragonblight onto its opponents with the smoke it generates from its mouth. It will also spit chunks of flesh which it has been eating in order to attack its foes, infusing the flesh with dragon element to deal Dragonblight damage against its foe.

With its more aggressive behavior, the Ebony Odogaron is willing to attack even its standard counterpart.

### **Habitat**

Unike its counterpart, the Ebony Odogaron can be found in various regions all over the New World, although sightings are rare.

## General Information

### Weaknesses

* Fire
* Thunder

### Size

Large

Elderfrost Gammoth appears to have a more bluish fur than regular Gammoth. The portions of red fur on its back have also turned silvery-white, although the reason for this is unknown. The bony plate on its scalp is also slightly different in shape: the plating on the sides of its head are now asymmetrical, and there is a large crack in the center of its scalp. Elderfrost Gammoth also appears to have larger, sharper tusks than a regular Gammoth.

### **Behaviour**

Like normal Gammoth, Elderfrost Gammoth is highly territorial and can be quite dangerous in certain places. This beast is said to able be to cause blizzards and avalanches in snowy regions from its immense strength alone. Due to this, hunters are required to have a special permit in order to hunt the Elderfrost Gammoth.

Unlike the regular Gammoth the Elderfrost Gammoth is able to coat its legs with ice and not snow, it can also now cover its trunk with ice. The snowballs it throws are also larger than those of a regular Gammoth.

### **Habitat**

Like its regular counterpart, Elderfrost Gammoth can be found in paolar regions, though it is a rare sight.

## General Information

### Ailment/s

* Waterblight (Soak)
* Bleed

### Size

Large

They have primarily deep blue fur with a small gray tuft on their backs with orange underbellies and mostly dark gray limbs, they also have white tipped ears and dark grey beaks. Their arms have a few sandy beige spikes on them and their wing blades are larger and segmented into sharp vent like structures with sandy beige spikes and blades of the same color on the ends, they also have light blue membranes with white edges connecting them. Their tails also split apart near the end with sandy beige sword-like blades with a few nozzel-like openings on the ends between where it splits.

### **Behaviour**

Fiercewater Nargacuga retain the cunning and aggressive behavior of normal Nargacuga, though to a higher degree on the aggression. Fiercewater Nargacuga share the extreme agility and strength of normal Nargacuga but are more adept at throwing their tail spines, being able to throw several clumps straight forward in a line compared to throwing them forward in a spread shot. With the amount of water stored in their bodies their wing slashes have larger hitboxes due to the water spraying out of them, and a slam of their tails create water splashes as big as they are.

### **Habitat**

The only Fiercewater Nargacuga ever recorded were habitants of the Deserted Island, near Moga Village.

## General Information

### Size

Large

One of Frostfang Barioth's most defining features is the tusks, which have taken on a dark hue which is contrasted by the icy white coloration at the front, giving the monster's overall tusks a more chilling appearance. Frostfang Barioth also sports thicker fur across its forelimbs and face, sporting an aged look compared to the standard individual. Finally, much of the Frostfang Barioth's body is covered with a form of frost to reflect upon its amplified abilities to use its sub-zero breath.

### **Behaviour**

Frostfang Barioth has a sub-zero breath attack, that leaves a trail of frost on the ground that lingers for a few seconds. These frost trails will cause the hunter that touches them to be covered in frost and become sluggish. It can also breathe an explosive ice projectile that sends hunters flying. The Frostfang Barioth also maintains much of its physical prowess similar to the original monster, allowing it to deal heavy damage to anyone who is unfortunate enough to get caught by the debilitating effects of its icy breath. However, Frostfang Barioth tends to use its breath attack more and jumps around less often.

### **Habitat**

As with its regular counterpart, the Frostfang Baiorth can only be found in frozen lands, such as the Hoarfrost Reach.

## General Information

### Size

Large

Furious Rajang's appearance resembles that of an enraged Rajang by default. Its Rage mode shows that its fur stands up and it is visibly electrified by an electric aura. Additionally, Furious Rajang does not possess a tail.

### **Behaviour**

Similar to its' base counterpart, Furious Rajang is an extremely aggressive monster. It boasts all of the same attacks that a Rajang possesses, however it has different thunder attacks it can perform, including a barrage of electric balls that it shoots in the air and a ground slam that sends out electric shockwaves in front of it, and true to its name, is much more aggressive than its normal counterpart. Furious Rajang also features the ability to attack when knocked into a wall, performing an electric beam rather than it jumping into an enemy. Because of their lack of tails, Furious Rajang cannot be taken out of its' rampage mode through hitting the tail, rather having to be struck in the head.

### **Habitat**

As with Rajang, Furious Rajang are rarely seen due to their nomadic lifestyle, although they have adapated to life in various regions and climates.

## General Information

### Weaknesses

* Fire
* Thunder

### Size

Large

Gammoth resembles a real-life Woolly mammoth. It is by far the largest Fanged Beast known to date. The fur covering its huge body is mostly bluish, although it's also white and red on its trunk, legs, back and underside. It has brown plating covering most of its head and feet, as well as two tusks seemingly made of the same material. This plating is said to be extremely resistant to damage. The underside of its trunk seems to be covered in a scaly hide, and is lined with numerous spikes. Its eyes are small and on the sides of the head. Interestingly, Gammoth is sometimes seen with its legs encased in snow clumps.

Gammoth is able to breathe snow from its trunk, encasing enemies in it. This snow can also be applied to its legs, encasing them in an icy armor. It can also use its trunk to create a large vortex, sucking hunters in from a distance so it can trample them more easily. However, Gammoth mainly uses its brute strength and sheer size to deal with threats.

### **Behaviour**

Gammoth are hostile to just about anything. They are particularly hostile towards Tigrex, however. This is said to be because Tigrex is the natural predator of young Gammoths, and as Gammoth grows older its fear of Tigrex is replaced by rage and aggression.

### **Habitat**

Gammoth lives in polar regions, such as the Polar Field, Frozen Seaway, and Arctic Ridge. In the New World they are found wandering the Hoarfrost Reach.

## General Information

### Size

Large

Ghost Caeserber heavily resemble normal individuals, the differences lie in the blood soaked tail, claws, and spikes. And the red eyes one of which has a scar.

### **Behaviour**

Ghost Caeserber share the same abilities as the normal ones, albeit faster and more aggressive.

### **Habitat**

Ghost Caeserber inhabit the sites of their regular counterpart, albiet much less often seen.

## General Information

### Ailment/s

* Fireblight (Burn)
* Bleed

### Weaknesses

* Dragon
* Ice
* Water

### Size

Large

Glavenus is a large Brute monster with dark red scales covering its body. Two rows of blue, bony plates run along its back, going from the eyes to the tail. Its underside is more of a cream color. The main feature of Glavenus's physiology is its huge, sword-like tail. The tail was originally the same color as its back plates, although it will turn a rusty color or a fiery red during the battle. Its hind legs are powerful and muscular, while its arms are much smaller and mostly useless. The face and jaws are covered in sturdy plating, particularly resembling a *Carnotaurus*' head, though the arms and proportions are modeled after Tyrannosaurus.

Glavenus is able to sharpen its blade-like tail in its mouth to give itself the ability to create fiery explosions with its tail. These explosions not only give Glavenus much greater range with some of its attacks, but also make them more powerful. Glavenus is also able to breathe fire projectiles from its mouth.

### **Behaviour**

Glavenus are relentless and aggressive predators. Glavenus oftens drags its tail across the ground and roars at the foe, revealing the heat and fire glowing in it's throat. This shows the enemy that it uses fire as a weapon in an attempt to scare them off. Not only are they considered one of the strongest Brute monsters, they are even believed to be the smartest ones around.

### **Habitat**

Glavenus has been seen inhabiting deep forested areas like the Jurassic Frontier and Jungle, arid deserts like the Dunes and Desert, and volcanic areas like the Volcano and the Volcanic Hollow. They follow that pattern in the New World in similar areas.

## General Information

### Ailment/s

* Waterblight (Soak)
* Paralysis
* Stun

### Weaknesses

* Thunder
* Fire

### Size

Large

Gobul is a uniquely-evolved Piscine reminiscent of angler and puffer fish, along with traits which are calling cards of Catfish (the tentacles below its mouth). Its body is covered in purple scales, and a bright, bio-luminescent lure dangles from its forehead. It possesses a gargantuan mouth filled with equally formidable teeth. Its back features an array of retractable spines, and its tail is tipped with quills which are capable of inflicting paralysis if touched.

Gobul's massive mouth and throat mean that it can swallow prey almost as large as itself completely whole. Its lure can violently emit blinding flashes of light to disorient prey to make for an easy meal. When enraged, it is capable of puffing out its body like a balloon to appear more imposing. Gobul can use the plant-like whiskers on its chin and natural camouflage abilities to blend into the river floor and remain undetected by prey.

### **Behaviour**

Gobul is often relatively passive until attacked. It spends most of its time lying under the river bed, exposing only its whiskers, to disguise itself as a common plant. While it tends to stay in the water, it does sometimes climb up on land, even if not chasing after prey.

### **Habitat**

Gobul is found in the Flooded Forest and the Deserted Island. It largely remains in the various lakes and rivers of the Old and New World, although it can come onto land.

## General Information

### Ailment/s

* Poison
* Sleep

### Weaknesses

* Fire
* Ice

### Size

Large

Gogomoa are large primate-esque Fanged Beasts covered mostly in red fur with dark red and cream stripes, with cream patches in certain areas. They have blue faces with two small beige streaks running from the top of the eyes to two small dark blue horns. They also have long tails ending in a wider flat tip and large brown paws which have round openings in them right below the huge curved claws.

Often seen alongside them riding their backs is the young of the species known as Kokomoa, which aside from their overall smaller bodies and overall juvenile appearances, they don't really appear any different physically from adults.

Gogomoa's most unique trait is its ability to produce a thick sticky elastic substance reminiscent of a spiders silk from special organs located within their arms which they release through the pore-like holes on their palms. They use this substance to restrain opponents, grab and throw objects such as poisonous and sedative plants that grow in the trees of their habitat, or for moving around quickly and even hanging around high up in trees to sleep, safe from harm.

### **Behaviour**

Gogomoa are relatively peaceful and solitary creatures mostly spending their days swinging around and eating. Those with Kokomoa however are a different story, especially females. They are fiercely protective of their young and in the case of females will attack anything that gets near them or the Kokomoa with them. If said Kokomoa's get hurt by anything it will make any Gogomoa go berserk and become way more dangerous than normal.

### **Habitat**

Gogoma have only been found living amongst the trees on the Tide Island in the Old World. However, they have now been seen in jungle regions of the New World.

## General Information

### Ailment/s

* Fireblight (Burn)
* Poison
* Stun

### Weaknesses

* Thunder
* Water

### Size

Large

Her body is covered in an exceptionally strong golden shell, making it difficult to attack without the Hunter's weapon bouncing off. She is slightly larger than the average Rathian.

### **Behaviour**

Gold Rathian must be very aggressive to survive, accounting for their heightened aggression compared to the standard and pink subspecies. The Gold Rathian is weakest to the Thunder Element and is, like all Rathians, capable of inflicting the Poison ailment and shooting Fireballs. She is able to wield her flame sac with greater control and ferocity than the common species.

### **Habitat**

Gold Rathian have been most commonly spotted at Ancient Tower, Misty Peaks, Elders Recess and less commonly the Swamps. However, it is safe to assume that the Gold Rathian could survive in the same environments as the pink species, being much tougher.

## General Information

### Weaknesses

* Dragon
* Fire
* Thunder
* Ice

### Size

Large

Gore Magala is a very unique wyvern, sharing traits and similarities to that of the Elder Dragons, possessing six limbs, including the clawed wings on its back. Though, its overall appearance and stance resembles a quadrupedal wyvern. Its body is covered in dark exoskeleton plates, with notable features including the hidden feelers that are folded alongside its face, the lack of visible eyes and fanged jaws that are actually parts of its external armor plates. The other unique part is its wings, which are covered in jet-black fur that resemble a tattered and ragged cape. The claws on its wings are extremely prehensile, and even seem to possess opposable thumbs. They are used for grabbing, help at running and maintaining stability. When not engaged in combat, Gore Magala tends to cloak its body with its wings by latching them onto its back.

### **Behaviour**

The pollen-like scales of Gore Magala are used to understand their environment and leave behind a trail that Gore Magala uses to see both predators and prey by heat, and also act as the vector for the pathogen known as the Frenzy Virus. As Gore Magala's senses increase and become better from these scales, its color under its wings will slowly change and get brighter. When its sense are at their highest peak, two feelers will poke out from its head and it will release large amounts of scales into the air. The hairs will darken the sky as if an eclipse was in the area and it will begin to walk on all six. This state is known as the *Frenzy State*.

### **Habitat**

Gore Malaga have been seen wandering in areas such as the Ancestral Steppe and Jurrasic Frontier, but also in other areas of the world, regardless of climate.

## General Information

### Ailment/s

* Iceblight (Freeze)
* Stun

### Size

Large

Goss Harag is a large Fanged Beast with both bear and Namahage-like features. The majority of its body is covered in a coat of shaggy white and brown fur, whilst its face and legs are covered in thick, somewhat scaly armor, this armor is normally a pale blue but may turn red if Goss Harag is riled up. Its head features two small eyes that burn a bright yellow colour, have tiny horizontal pupils, and leave faint yellow trails in the air as the beast moves (similar to monsters like Nargacuga). It also has a pair of small round ears, and a snout that protrudes upwards and has a vaguely leaf-like shape (similar to certain species of bats), and on top of its head are four short, blunted. ice-like horns. On its forelegs and hindlegs are several black, keratinous scutes, the feet each have five digits, but their appearance heavily varies between the fore and hindlegs. The hindleg feet of Goss Harag resemble those of bears, having short toes with small downwards-curving claws tipping each, whereas the forelegs have much longer and less rigid digits, each tipped with a much longer claw than those seen on the hindlegs. Goss Harag is capable of both quadrupedal and bipedal movement, when doing the former the beast moves with its foreleg digits curled in, walking on its knuckles.

### **Behaviour**

Goss Harag is capable of inhaling cold air from its surroundings in order to freeze its own bodily fluids. It will then spit this freezing liquid onto its arms to create blades of ice which it wields to deadly effect in battle. It can also exerting force after planting the blade into the ground, shatter it from its arm and sending it flying toward hunters. It is also capable of expelling these fluids from its maw at foes in an icy blast. Goss Harag is a strong monster, capable of creating shockwaves through the frozen earth by smashing its fists on the ground. It can also leap into the air a considerable distance while also turning to face hunters midair.

### **Habitat**

Goss Harag can be found in icy and frozen areas, such as tundras or the Hoarfrost Reach.

## General Information

### Size

Large

A Great Baggi's eyes will glow yellow in the dark. Great Baggi are matured male Baggi that have taken over a pack of their own. Great Baggi is also slightly larger than the Great Jaggi. Located on its head is a crest that can be obtained in a way similar to Great Jaggi's frill.

### **Behaviour**

It has developed its own unique ability; it can spit a tranquilizing liquid that inflicts sleep on its prey or hunters. It also has developed the ability to command Baggi to surround prey or hunters and spit tranquilizing liquid at them with a roar. Great Baggi and Great Jaggi are often seen to be hostile towards other monsters; when in the same area they will occasionally cease fighting the hunter to attack other monsters.

### **Habitat**

Like the premature Baggi, Great Baggi can be found the world over along with their pack.

## General Information

### Weaknesses

* Water
* Ice

### Size

Large

Great Girros scavenges for meals dropped from the Coral Highlands that fall to the Rotten Vale. It acts as the alpha leader of a Girros pack, and sports giant fangs that paralyze its prey. Great Girros' head greatly resembles a cobra in appearance though it walks on all fours like a monitor. It is covered in black onyx scales and has yellow stripes running down the back of its neck. On the side of its neck is a hood with red gill-like organs. The head and forelegs of the Great Girros can be wounded, and the tail can be severed.

Great Girros has large fangs filled with a paralyzing venom. It only takes a single bite from these fangs to paralyze prey as big as Radobaan. It can also spit a yellow fluid from its mouth that can paralyze opponents. Great Girros also possesses the ability to call Girros during a fight to swarm its prey with a barrage of paralyzing bites. If a Great Girros' hood is damaged it loses the ability to command or call regular Girros' aids. Strangely, Great Girros is weak to the Water element, but is immune to the Thunder element, whereas the regular Girros are weak to Thunder and immune to Water.

### **Behaviour**

Great Girros is an active scavenger that is constantly looking for new corpses to feed on. Great Girros is also surprisingly aggressive as it will attack any monster alongside the swarm of Girros, including Odogaron, who is the Apex Monster of the Rotten Vale, but is easily overpowered when Odogaron is freed from the paralyzing effect.

### **Habitat**

Great Girros, along with Girros packs, are found only in the Rotten Vale.

## General Information

### Weaknesses

* Thunder
* Water

### Size

Large

Great Izuchi is covered in short orange fur throughout the body with some patches of white fur on the head, base of the neck, back, and tail. Under the fur is cream-colored scales that become dark indigo toward the arms and legs. It has a long and slender snout, with cobra-like fangs on the top and bottom jaw, and orange eyes with very narrow pupils. Its underbelly is clad in large gray plating with smaller plating lining the back. The arms have three digits with the middle finger elongated, becoming hook-like. The most distinctive feature is its tail, which ends in a bony, scythe-like blade that it uses primarily for attacking. The scythe is very sharp, capable of slicing through several bamboo stalks in a single strike.

### **Behaviour**

A species of Bird Wyvern that travels in a pack of at least three at all times. The Great Izuchi is very intelligent even for Bird Wyvern standards and is very cooperative, as it can command its two companions, which are the sharpest individuals in the pack, to perform many combination attacks alongside it using their scythe-like tails in combination, simultaneously or consecutively. It is also very agile, capable of back flipping or swinging its whole body around several times with ease. It is capable of regurgitating what seems to be rocks and pebbles at its adversaries, an ability shared by the smaller Izuchi as well, however Great Izuchi can spit greatly further compared to an Izuchi.

### **Habitat**

Great Izuchi can be found all over the New World, leading packs of their species.

## General Information

### Size

Large

Great Jaggi's distinctive feature is its frill and the lavender scales with the crimson and tangerine overrides on the frills and the abdomen part, but also the furs that grow on its neck and along the back down to the middle tip of the tail.

Great Jaggi's muzzle are particularly thinner and much more wrinkly than the other Bird Wyverns. While the tail has some barbs on each sides, they are notably blunt and definable even used for its tail whip attacks.

### **Behaviour**

Great Jaggi, along with the Great Baggi, may attack other monsters instead of focusing solely on the hunter, indicating a highly competitive and intelligent demeanor. It can also call its pack of Jaggi to its aid at any time with a loud, resonating roar. Being a larger and more powerful dominant male of Jaggi and Jaggia, it is considered by hunters to be the alpha of these monsters. Its alpha status is much more prominent than that of previous Dromes, as it features many of the characteristics of full-fledged large monsters — the ability to become enraged, limping when weak, and having a breakable part.

### **Habitat**

As with their lesser kin, Great Jaggi can be found leading packs the world over.

## General Information

### Size

Large

Great Jagras is a Fanged monster. This monster is the pack leader of the Jagras. When hungry, Great Jagras is known to attack monsters even stronger than itself. It balloons to unbelievable proportions after swallowing prey. It can be seen inhabiting the Ancient Forest. Great Jagras greatly resembles an Iguana. It has yellow scales with orange accents and a bluish underside. It also has a distinct mane of hairs that resemble dreadlocks. The monster has incredible stomach capacity and often swallows prey whole, greatly distending its belly. It will spit out whatever it has eaten if it takes too much damage while its stomach is bloated. The Great Jagras is known to leave slide trails on the ground.. The head, front limbs and belly of the monster can be wounded.

Great Jagras is able to swallow large prey whole in one gulp, allowing it to use its immense weight to fight off any potential threats. On very rare occasions, it will also vomit at the hunter if its stomach is bloated, which is similar to the Great Girros' Paralyzing Spit. Its attacks can greatly vary in battle, depending on whether it has eaten anything or not. If the monster has a full belly, it'll try to use its own weight to crush hunters.

### **Behaviour**

In the Ancient Forest, Great Jagras is low in the food chain, outclassed by both Anjanath and Rathalos in that location.. Great Jagras are passive toward hunters until attacked. They won't attack hunters unless they are struck in combat, although it will attack an Anjanath on sight. Great Jagras is known to feed on Aptonoth and Kestodon, and is known to regurgitate food in order to feed their pack. Deviljho will sometimes pick up and use Great Jagras as a living weapon, flailing it around and damaging it in the process.

### **Habitat**

Great Jagras, along with the Jagras packs can only be found inhabiting the Ancient Forest.

## General Information

### Size

Large

The Great Maccao's feathered crest sets them apart from its Maccao pack. Although superficially similar to its younger brethren, a Great Maccao is bigger and bulkier, with more brightly-colored plumage. It also has powerful legs it uses to kick threats and to move with great speed, and its spiked tail allows it to propel itself forward and jump with tremendous force.

Great Maccao has powerful legs it uses to kick threats and to move with great speed. It can stand on its tail and launch itself forward. Should its tail be damaged, it will be heavily restricted due to relying on its tail for offense and movement.

### **Behaviour**

Unlike other Theropod Bird Wyverns, Great Maccao exhibits little to no control over its pack. It would much rather run than stay and fight alongside the Maccao. However, it is known to work with its pack to hunt large prey.

### **Habitat**

Great Maccao , along with Maccao packs have been seen inhabiting the Jurassic Frontier and Ancestral Steppe in the Old World, and areas of the Ancient Forest in the New World.

## General Information

### Size

Large

The Great Wroggi has a slick salamander-like skin similar to the Iodrome, and, like its close relatives the Great Jaggi and Great Baggi, Great Wroggi are usually accompanied by a group of their smaller kin - in this case, Wroggi.

### **Behaviour**

The most prominent feature of a Great Wroggi is its delicate, translucent sac-like organ around the neck. Because of its translucence, poison can be seen in the sac before it spews out as a toxic mist.

### **Habitat**

Great Wroggi, along with the lesser Wroggi can be found in various locations, but particularly near sources of heat such as volcanoes and lava streams.

## General Information

### Ailment/s

* Iceblight (Freeze)
* Waterblight (Soak)

### Size

Large

The Grimclaw Tigrex's forelimbs and head have a blue coloration with visible pulsating veins. When enraged, these veins pulsate red instead of blue, and are also visible on the Tigrex's chest.

### **Behaviour**

They have the same movesets of a Brute Tigrex, but with minor changes. Unlike an enraged Brute Tigrex, Grimclaw Tigrex are capable to produce its explosive roars at hunters unexpectedly sometimes. Thanks to their evolved forelimbs, Grimclaw Tigrex are capable of throwing boulders and snowballs larger than their pre-evolved relative, Tigrex.

Sometimes when Grimclaw Tigrex misses hunters while charging, they will quickly sharply turn their bodies toward the hunters with their claws in the ground to throw a huge boulder, or a huge snowball, at them. Grimclaw Tigrex are a lot more hostile than a normal Tigrex. Due to this, hunters are required to have a special permit in order to hunt a Grimclaw Tigrex.

### **Habitat**

Like their pre-evolved relative, Grimclaw Tigrex can adept to almost any environment they travel in search of prey.

## General Information

### Ailment/s

* Fireblight (Burn)
* Blastblight (Explosion)
* Bleed

### Weaknesses

* Dragon
* Water
* Ice

### Size

Large

Hellblade Glavenus resemble a large, enraged Glavenus. In comparison, they have a deep red coloration; their horns and dorsal spines are larger, and blood red in color, and their throat-situated flame sacs and bladelike tails either glow with heat or have a magma-like texture.

### **Behaviour**

Hellblade Glavenus produce a highly explosive powder that they can use to enhance their explosive spit, coat their tails, or emit with some attacks.

### **Habitat**

Hellblade Glavenus inhabit jungles, deserts and volcanic areas.

## General Information

### Size

Large

Hermaitaur are hermit crab-like monsters with red carapaces and a thick white shell. The shell is grown by the crab itself; only when they grow much larger, into a Daimyo Hermitaur, will they replace it with a Monoblos skull, or into a Black Diablos skull if they grow into the Plum Daimyo Hermitaur. Hermitaurs are related to the Ceanataur, a blue Carapaceon that lives in Volcanic regions.

### **Behaviour**

When they are left undisturbed, Hermitaurs are most often seen picking through sand with their claws, presumably searching for food. Sometimes, a Hermitaur may wait under the ground for prey or a hunter to pass, jumping out from hiding and striking them when they walk overhead. A Hermitaur that is burrowed underground can be spotted by the puffs of dust that it regularly spits out.

### **Habitat**

They live mainly in Jungles and Deserts, usually near water, but can also be found in the cave systems of the Swamp.

## General Information

### Element/s

* Thunder
* Water

### Ailment/s

* Thunderblight (Shock)
* Waterblight (Soak)

### Weaknesses

* Dragon
* Fire

### Size

Large

It sports a briny white body, unlike the usual blue of Lagiacrus. In addition, the various knobs, spines and horns on its body are a deep blue, compared to the common Lagiacrus's brown and orange.

### **Behaviour**

Unlike the other two species of Lagiacrus, Ivory Lagiacrus prefers a terrestrial lifestyle and spends very little of its time in the water.

It has many enhanced and powerful thunder attacks that can cover a wider area than those of the common Lagiacrus.

### **Habitat**

Despite its almost exclusively terrestrial lifestyle, Ivory Lagiacrus tends to live in areas with large bodies of water

## General Information

### Ailment/s

* Waterblight (Soak)
* Mud

### Weaknesses

* Thunder (Clean Body)
* Water (Muddy Body)

### Size

Large

Jyuratodus is related to Lavasioth, and as such resembles a bipedal coelacanth fish. It has two dorsal fins, two pectoral fins, two pelvic fins, and a long, thick tail. Instead of Lavasioth's hardened lava covering, Jyuratodus covers itself in mud and sludge. Jyuratodus's head, body, legs and tail can be wounded.

Jyuratodus is able to cover its body in mud for protection, and spits a watery sludge that can temporarily trap hunters to defend itself. Jyuratodus leaves behind solid mud piles when it swims, which hunters can use as platforms to avoid being slowed down by the swamp water. Much like Barroth, Jyuratodus will roll mud in order to cover its body in it.  The mud will protect Jyuratodus's body parts from physical damage as well as defend against its primary elemental weakness, Thunder.

### **Behaviour**

Jyuratodus is known to clash with Barroth, as the two share the same muddy habitats. During a Turf War, Jyuratodus will ambush Barroth from below and attempt to constrict and bite the brute wyvern, only to be thrown violently to the ground afterward, resulting in both monsters taking damage and Jyuratodus being knocked over briefly. When left undisturbed, Jyuratodus won't bother anything within their territory, such as the Gajau it shares the lower end of the swamp with. Once disturbed, however, Jyuratodus will turn aggressive and try to injure threats.

### **Habitat**

As of current, Jyuratodus has only been seen within the Wetlands of the Wildspire Waste.

## General Information

### Size

Large

Kamu and Nono Orugaron are canine like Fanged Beasts with two sharp tusks and numerous quills running along their backs and tails, they also have fur tufts on their legs, backs and tails. What separates Kamu Orugaron are his longer tusks and quills, a larger fur tuff on its head, giving the impression of a "fur Mohawk", dark grey fur, and higher physical strength.

### **Behaviour**

The Kamu Orugaron is male and often found accompanied by its female counterpart the Nono Orugaron. The pair form a bond much like the Teostra and Lunastra, or the Rathalos and Rathian. Interestingly however, unlike Rathalos and Rathian, Kamu and Nono will often stay with each other throughout the full course of the quest. It also seems they can attack almost simultaneously, with either the same move or moves that could cut the hunter off. The Kamu appears to be stronger than the Nono. Kamu can also be hunted on its own, this is the only time it separates from its partner.

Upon the killing of Kamu, Nono will appear and roar in despair at the loss of its mate. Kamu does the same upon the slaying of Nono.

His attacks include a wind blast, jumping high and throwing spikes from his back, a double claw scratch attack followed by lunging head-but, a 180 degree bite, and a extremely loud roar or should be said more of a howl that deals a large amount of damage. If one was weak, then the other may defend it as it sleeps.

The Orugaron's wind blast are both straight and forward; the difference is that Kamu's blasts have a longer reach.

Kamu also has the ability to encase its legs with ice, creating a kind of armor. Once in this form, some of his attacks will become empowered by the Ice element to cause more damage to the hunters, Kamu will eventually break the ice off with a howl sending small shards flying away in a spread shot.

### **Habitat**

Kamu and Nono Orugaron are nomadic and technically don't primarily live in the Swamp areas they are most commonly found in.

## General Information

### Ailment/s

* Thunderblight (Shock)
* Parlysis
* Stun

### Size

Large

Khezu are nightmarish large, pale wyverns with a flabby, rubbery hide which they constantly keep damp, similar to that of an amphibian. Many of their blood vessels and veins can be seen through their pale skin. Their tail features a specialized orifice which bonds to the ground during electrical attacks and helps them cling onto cave ceilings. Their mouth features rows of sharp teeth similar to that of leeches. Khezu feet lack claws, and instead have suction pad-like toes to assist them in climbing and hanging from cave walls and ceilings. Spending most of their lives in the dark, their eyes have regressed greatly, though they make up for this with a superb sense of smell. A layer of fat helps to keep them warm and prolong the time they can spend hunting for food. Khezu have an extendable neck which allows them to grasp and ambush prey from afar, such as from a cave ceiling. Khezu are hermaphrodites, which means an individual is both male and female. To reproduce they paralyze a creature and inject their young, known as Whelps. The Whelps grow inside their victim until it dies, or when they are strong enough to leave.

### **Behaviour**

Although Khezu are cave dwellers, they go out when they please, or when food inside grows too scarce. While Khezu outside a cave are vulnerable to larger Wyverns like Tigrex, inside caves Khezu have the advantage. In addition to being unhampered by the dark, they can cling to the ceiling and attack from above.

### **Habitat**

A Khezu's habitat is often located near active sources of water; some sources claim this is because the water is excellent for conducting electricity into their prey, while others speculate that Khezu may need the dampness for their moist skin. Such areas include the Swamps and Frozen Seaway.

## General Information

### Size

Large

Kulu-Ya-Ku has a body shape similar to other raptorial Bird monsters. This monster is covered in light brown scales and has a face that greatly resembles a Dodo. There are feathers on its head and arms. It also has spikes on its tongue. Kulu-Ya-Ku is able to pick up small boulders and use them to protect itself from incoming attacks. It can also toss said boulders at foes from a distance or use a jumping slam to inflict stun. They are commonly spotted stealing eggs from Monster nests, especially those of the Rathian. By using Slinger Ammos, Hunters can easily knock rocks out of the Kulu-Ya-Ku's hands. Hunters can also break the rock by hitting it multiple times with their weapon. Kulu-Ya-Ku's head and arms can be wounded.

More cunning specimens use ore chunks or flint rocks instead of a regular rock. Ore chunks inflict more physical damage and stun hunters more easily. Flint rocks on the other hand may combust on impact and cause damage in a small area.

### **Behaviour**

Unlike other raptorial bird wyverns, Kulu-Ya-Ku are very docile and calm when coming into contact with hunters. If attacked, however, they will fight back.

### **Habitat**

Kulu-Ya-Ku have been seen in the Ancient Forest and the Wildspire Waste.

## General Information

### Ailment/s

* Thunderblight (Shock)
* Waterblight (Soak - When underwater)

### Size

Large

When a Lagiacrus is fully sunbathed, it turns a dry grayish-blue color and its dermal spikes turn brown. When it returns to the water, Lagiacrus regains a striking deep blue color and its spikes return to their original color of a very light beige.

The dermal spikes on its back glow white when it is using strong thunder attacks, and its mouth gurgles with Thunder when it is enraged.

### **Behaviour**

Like many large monster, Lagiacrus is not ouright violent, but will attack any who tresspass on its territory or when it is seeking food.

### **Habitat**

Lagiacrus is found only at the Deserted Island, Flooded Forest and Misty Peaks in the Old World. It's most at home underwater, but is more than capable of fighting on land. In the New World, they have been found in coastal areas and wetlands.

## General Information

### Size

Large

Lagombi resembles a mix between a wombat, a bear, and a rabbit. Its ears are long and highly sensitive, and its face features a beak-like mouth along with small red eyes. Lagombi's belly is made of a low-friction material and is shaped so that it can slide upon the ice like a sled. It is covered in a thick fur coat to keep it warm in its sub-zero homeland.

### **Behaviour**

Lagombi has superb hearing in order to remain aware of predators. Fortunately for hunters, that also leaves it vulnerable to loud noises, such as Sonic Bombs. It attacks by throwing chunks of ice, swiping with its claws, and sliding around on its belly in order to ram foes. To traverse from area to area it slides on its belly much like a penguin. Lagombi is relatively docile, but will respond with aggression when provoked or threatened.

### **Habitat**

Lagombi has uniquely evolved to thrive in icy environments.

## General Information

### Size

Large

Lavasioth resembles a bipedal coelacanth fish covered in hardened lava, which forms a tough outer shell. It has two dorsal fins, two pectoral fins, two pelvic fins, and a long, thick tail to help swim through the thick lava it resides in. Its head is fish-like in nature, with rounded features and large, circular eyes. Its mouth is filled with sharp, needle-like fangs. Its powerful hind-legs end in fins rather than claws, but are capable of supporting it on land.

Its attacks and movements are vaguely similar to those of a Plesioth. It can fire huge balls of magma at hunters. When these hit the ground, they scatter into smaller molten rocks which can still do considerable damage. Lavasioth is known to use its heavy body weight to slam or crush attackers.

### **Behaviour**

Lavasioth is a rarely-seen Piscine monster, living and swimming in lava. Like most large monsters, it is territorial and will attack intruders on sight.

### **Habitat**

Lavasioth lives in volcanic areas like the Volcano and Elder's Recess.

## General Information

### Weaknesses

* Thunder
* Fire

### Size

Large

Legiana is known to live in the highest peaks of the Coral Highlands. It is an apex predator there, hunting prey of all shapes and sizes from the skies. It emits a chilling wind from its body, which dulls its prey's ability to escape. Legiana is a slim, primarily beige and navy-blue colored Flying Wyvern characterized by its leaf-like wingtips and striped skin patterns. Legiana's head is topped with a pair of antenna-like fins which are attached via a thin membrane to the back of its neck. Legiana's membrane enables it to move at extreme speeds and emit chilling winds. It has bright yellow eyes and powerful legs ending in piercing talons. Its face, tail, feet, and wingtips are a dark navy blue, and its body is covered in striped patterns of the same color. The ends of its wings are separated into four distinct flaps which overlap each other when folded, and its tail has three retractable fins on the left, right, and dorsal. Legiana has star-like shapes on the back of its wings. Its back is also dark blue.

Legiana is able to emit a chilling wind from its body, which dulls its prey's ability to escape. It flies with extreme precision and agility, using its talons to grab its prey straight out of the air. Legiana will sometimes fight Paolumu if both Flying Wyverns come across each other. Its legs are strong enough to throw even medium-sized monsters such as Paolumu considerable distances once they are in its grasp. Legiana has been observed eating Raphinos, simply by grabbing one with its talons then biting into it.

### **Behaviour**

Legiana are intensely territorial and will attack whatever ventures into the upper reaches of the Coral Highlands.

### **Habitat**

Legiana have currently only been seen within the Coral Highlands.

## General Information

### Weaknesses

* Ice
* Fire
* Dragon

### Size

Large

The Lucent Nargacuga, when visible, has metallic, azure scales, patches of white fur, and a golden-colored chest.

### **Behaviour**

Known as the Moon Swift Wyvern, Lucent Nargacuga has the ability to turn invisible, and perform a double tail slam. It can also extend its spikes by shaking its tail, even when not enraged. While in this mode, all of its tail attacks cause venomous spikes to fly out. Lucent Nargacuga are incredibly territorial, stalking intruders and prey under the cover of night or fog and picking them off with cunning aggressive strikes with venomous effects.

### **Habitat**

Rarely sighted, the Lucent Nargacuga has only been seen in forest areas.

## General Information

### Weaknesses

* Thunder
* Water

### Size

Large

Magnamalo is a hulking Fanged Wyvern that bears some resemblance to a tiger. It is primarily clad in purple and yellow plates of

armor, with a red underbelly. The head has a short, tigrine snout, holds two foldable tusks under its cheeks, and sports a large pair of jagged yellow horns, just underneath which are its long, thin ears. Both the forelegs and hindlegs end in four-clawed digits, and each foreleg is armed with a single large serrated blade, which is kept folded back, parallel with the leg. Magnamalo's tail ends in a spear-like tip composed of three spikes that can flex outwards to form a trident shape. Hidden within its back are a series of bone blades/spikes that spring out from its hide whenever it becomes enraged.

### **Behaviour**

Magnamalo is a cunning beast that attacks with relentless assault. It can perform attacks back to back, even striking before other attacks have followed through, which leaves little chance for its adversaries to react.

Magnamalo is capable of creating mysterious purple flames from its mouth, tail, back, and forelegs known as 'Hellfire'. Despite its size, it is capable of leaping an astonishing distance. While recoiling from a leap, it can fire several fireballs from its tail before leaping again. Magnamalo uses its thin, sharp tail for several attacks as well, such as somersaulting while using the blades of its tail-tip to strike like a whip. All of its yellow carapaces are also capable of erecting. It can also release thick purple clouds of gas that detonate when Magnamalo flicks its tail into them.

Magnamalo is belligerent, and is extremely hostile towards monsters and hunters alike. Magnamalo is powerful enough to go toe to toe with practically any other large monster, as well as Elder Dragons such as Teostra.

### **Habitat**

While it can be found wandering in many regions, Magnamalo appears every 50 years in Kamura Village during the Rampage in order to feast on the many monsters that show up. Feeding on the monsters helps the Wyvern become stronger. It is highly feared by the village as Magnamalo almost destroyed said village many years ago.

## General Information

### Weaknesses

* Ice
* Water

### Size

Large

Midogaon are uniquely mutated/adapted Kamu Orugaron that sport fur that is a darker grey with white stripes and patches, as well as the tuffs and mane being red alongside the nose, quills and claws. Midogaron is also typically larger.

### **Behaviour**

Unlike Kamu Orugaron, Midogaron is a lone wolf and a very strong one at that. Though it is known that they bother Kamu and Nono pairs from time to time.

Midogaron has the unique behavior of attacking the hunter who posted the quest, sometimes relentlessly chasing after him/her even when other hunters attacking him. This may be a tactic to take out the leader to confuse other members of packs or herds of other creatures when hunting. Outside of this Midogaron shares the aggressive behavior that Kamu Orugaron has.

Lacking the ice and wind breath projectiles of Kamu Orugaron Midogaron makes up for these losses with fire breath and his well known extreme bursts of speed. His speed is so great that he appears to vanish from sight when enraged leaving only hairs and a burning hot orange dust from his starting point.

The majority of his attacks are improvements to Kamu and Nono's attacks and some extreme new ones. New ones include jumping into the air spinning then homing towards one of the hunters in the area to land on them no matter the range even if they are on the complete other side of a wide room, a unusually wide ranged lazy scratch attack when exhausted. a counter attack where if someone hits him he will appear to teleport to the attackers right for only a moment before appearing to teleport again jumping at his attacker or oddly the hunter who posted the quest, an attack where he charges a fireball in his mouth then appears to teleport behind whoever he chose to be his victim and the range of where this victim could be is unlimited as he will simply appear behind anyone anywhere in the same room and a attack where he jumps into the air at speed appearing to teleport > appears above a chosen victim > spits a fireball bellow > lands at high speed then repeats the jump attack followed by appearing to teleport to do a spinning landing on the victim.

### **Habitat**

Midogaron have been found residing in the Volcano and Swamp regions.

## General Information

### Weaknesses

* Thunder
* Dragon

### Size

Large

Like most other Piscines, Mizutsune has a long, slender body. However, it is one of the few Piscines to actually have fur on its body. This dark purple fur covers its chest, underbelly, legs and tail. Its scales are light colored and resemble those of a fish. Its head has a long snout and is beautifully adorned by many fin-like appendages. These fins are pink with yellow markings, and they can also be seen on its back and tail. Its feet are said to be quite different from other Leviathans and allow Mizutsune to move swiftly on land.

Mizutsune is able to breathe bubbles at its enemies and able to produce these bubbles in its fur. These bubbles inflict bubble blight, which hinders movement. It can also fire pressurized jets of water from its mouth, much like Plesioth.

### **Behavior**

Mizutsune isn't very aggressive towards hunters. However, males have been known to go berserk during the mating season, attacking anyone who comes across them. This rage is often the reason hunters are requested to hunt them.

### **Habitat**

Mizutsune has been seen inhabiting the Misty Peaks and Primal Forest in the Old World, and the Ancient Forest and Coral Highlands in the New World.

## General Information

### Ailment/s

* Paralysis
* Stun

### Weaknesses

* Ice
* Water

### Size

Large

Najarala is a large Snake monster with bright green skin adorned with large orange-yellow plates on its back and tail. It has a long serpentine body with small though fully functional fore and hindlimbs that aid it in moving around on uneven ground. Najarala also has a large beak-like mouth similar to that of a parrot, along with a small pair of tusks. Najarala is capable of burrowing underground and attacking unsuspecting enemies or prey from below. Its fangs can deliver a potent paralyzing venom in order to subdue its opponents if they were to attempt escape from its circling trap attack. The tail plates can be flung at enemies to create a deafening noise, and they can be made to shatter into many pieces through powerful vibrations generated by the plating around Najarala's body. These shards will always cause the Stun status, unless an appropriate armor skill grants protection against it. It may also constrict its target with its long and large body, causing damage over time until the victim manages to break free.

### **Behaviour**

It is an aggressive ambush predator that will strike when prey is in reach. Najarala will also utilize the misty fog in its environment to launch ambush attacks on unsuspecting hunters or prey.

### **Habitat**

Najarala is mostly seen inhabiting woodlands and forests, where many types of prey are accessible.

## General Information

### Weaknesses

* Thunder
* Fire

### Size

Large

It has black scales, black fur and nightmarish red eyes, giving it the look and style of a predatory black panther. Its dark, feral appearance suggests that it may mainly be a nocturnal predator. This monster has been sighted within the Great Forest at both night and daytime, the Jungle, and also the Old Swamp. When it's in Rage Mode, its eyes glow bright red and leave a trail of reddish lines when Nargacuga moves. Also, its tail erects large spikes which can be flung and linked up with its attacks for devastating hits. Their vertebrae and tail muscles are extremely flexible, making the tail of Nargacuga also prehensile. Its tail is also its most powerful weapon. The scales at the end of the tail can also be shaken to produce rattling sounds similar to that of a rattlesnake.

Nargacuga are surprised and subsceptible to the shock of sound, therefore carrying Screamer Pods to fight them is recommended.

Nargacuga has the ability to attack with almost every part of its body, mainly its bladed wings and its spiked tail. Its head can be used for biting, similar to Tigrex. Its bladed wings are used almost for the entire battle and deal high damage. Its tail tip, which can be cut with a white bar of sharpness or above, is extremely dangerous. When in Rage Mode its tail spikes will protrude until it gets out of it (Although they will protrude when it uses tail slams and it shoots tail spikes). Nargacuga also has extremely strong muscles that let it jump long distances and tall heights at high speed.

### **Behaviour**

Nargacuga is a careful and cautious monster. It is very easy for it to sneak up to a hunter. Nargacuga lives in dark places that it has adapted to. It rests on high trees that are hard to reach, or maybe can't be reached, so hunters can't catch it by surprise for capturing it. Nargacuga will wake up when hunters are right in front of the tree due to its natural senses.

### **Habitat**

Nargacuga is normally and mainly found in the Great Forest, although there are quests where Nargacuga can be found in the Old Swamp, Old Jungle, and Jungle. In the New World, they can be found in the Ancient Forest, Coral Highlands and Hoarfrost Reach.

## General Information

### Ailment/s

* Poison
* Sleep
* Webbed

### Weaknesses

* Fire
* Thunder

### Size

Large

Nerscylla physically resembles a real life Arachnid, but is much larger in size. Its long, strong legs allow it to move at fast speeds, even sideways. At the tip of its abdomen is a large stinger it may use to attack. Sharp, poisonous spikes protrude from its back.

Nerscylla is armed with four powerful legs and two claws, each one tipped with a formidable barbed hook, used for holding prey as well as keeping its grip while scaling walls. In addition, it possesses a massive pair of retractable jaws which can inflict a poisonous bite. It can produce a strong, sticky webbing that it uses to trap prey and build nests.

Nerscylla is adaptable to different environments and capable of spinning a large amount of silk web very quickly. The silk it uses to swing itself across the air and to capture prey is very durable and sticky, so breaking free is difficult. Nerscylla ensnares its prey with the web, then reels them in to strike. The stinger at the tip of its abdomen contains a tranquilizing fluid that can cause the Sleep status. In higher ranks, Nerscylla loses the ability to put hunters to sleep, but gains the Deadly Poison status instead.

### **Behaviour**

Nerscylla is extremely territorial and aggressive, viciously attacking anything within sight that trespasses on its lair.

### **Habitat**

Nerscylla weave nests of durable web in the Sunken Hollow. When they abandon their nest, they can be seen wandering in other areas such as the Primal Forest and the Everwood. They are also known to nest near farming land, where livestock are found, and prey on them with the occasional and unfortunate farmer. In the New World, Nerscylla can be found in dark areas of forests and caves.

## General Information

### Weaknesses

* Thunder
* Ice

### Size

Large

They are capable of burrowing into the sand and of disguising themselves as sand dunes to ambush prey. You can see if a sand dune is a disguised Nibelsnarf if it blows out 2 small patches of sand from the ground every 2 seconds.

It shows superficial similarities to Gobul, and may be closely related. It can swim in the sand just like Piscine Wyverns. The Nibelsnarf has a superficially salamander-like body structure, with a brightly coloured underbelly and a shark-like head lined with numerous razor-sharp teeth. They are seen preying on Rhenoplos and Apceros using their powerful jaws to crush their shells. They harbor a fragile weak spot within their mouths (the uvula) that hunters can reach. Attacks demonstrated include sand spewing, charging and a leaping bite.

### **Behaviour**

It has the ability to use a "Wind Tunnel" attack by means of a specialised organ that expels sand and debris swallowed along with its prey. The Nibelsnarf can move while using this attack, in a manner similar to High-rank Gravios. The "Wind Tunnel" causes Waterblight. It can also expel a large sand cloud from the gills on the back of its head to surprise attackers hitting it from behind.

If Nibelsnarf is staggered while it is submerged, it will be trapped similar to the effect of a sonic bomb on Diablos. During this state, you can pull it out of the ground, causing him to flip over like Gobul when it is fished out. After this, Nibelsnarf will use a spinning attack on the hunter and break out of the ground. While enraged, the Nibelsnarf will huff sand from its nose.

Nibelsnarf will devour bombs placed along its movement trail. Once it swallows the said bomb, it will be stunned by the bomb when it explodes inside the monster. While staggered, it can be fished out to give more time to attack. Failure to pull it out from the ground after a certain period of time will allow it to spin, striking nearby hunters and doing considerable damage in the process.

### **Habitat**

Nibelsnarf can be found in sandy plains, dunes and deserts.

## General Information

### Size

Large

Like the standard Paolumu, Nightshade Paolumu is a large mammalian Flying Wyvern resembling a bat. Its body is covered in soft fur that is primarily black or dark purple, contrasting with its standard counterpart's white-and-pink coloration. Its tail is also darkly colored, matching the color of its fur. Its face is pale white, while on its neck are two brightly colored patches resembling the patterns on the tail feathers of a peacock. When it is deflated, these patches are more difficult to see. Its wings contain faint hints of green on the webbing.

### **Behaviour**

Nightshade Paolumu is far more aggressive and proficient in aerial combat than Paolumu. Whereas Paolumu requires several attempts to suck enough air into its throat sac to get airborne, Nightshade Paolumu is able to inflate itself with a single inhalation. Once airborne, it is capable of flying at high speeds and in unpredictable patterns by releasing its stored air, often dealing damage to hunters that are hit. It is also able to fly without inflating.

Its most distinctive ability is a pale blue-green gas it expels from its mouth while inflated, which acts as a powerful narcotic that puts to sleep hunters that are exposed. It's able to produce small clouds or exhale a single, massive cloud, which remain on the battlefield for a short duration. It can inhale without inflating itself in order to draw in patches of its gas, and it can spread them out using the wind currents it stirs up with its tail.

### **Habitat**

Unlike its regular counterpart which generally sticks to the Coral Highlands, the Nightshade Paolumu can be found in various regions of the New World, including the Ancient Forest and Wildspire Wastes.

## General Information

### Size

Large

Nono and Kamu Orugaron are canine like Fanged Beasts with two sharp tusks and numerous quills running along their backs and tails, they also have fur tufts on their legs, backs, and tails. What separates Nono Orugaron is her smaller tusks and quills, white and yellow fur, no "fur Mohawk", and greater agility.

### **Behaviour**

The Nono Orugaron is female, and often seen with its male counterpart the Kamu Orugaron (much like the Teostra and Lunastra, or the Rathalos and Rathian). Interestingly though, these new monsters are designed for a new kind of combat, as it would seem unlike Rathalos and Rathian, that Kamu and Nono stay with each other throughout the full course of the mission. They also attack almost simultaneously, with either the same move or moves that could cut the hunter off.

However, sometimes a hunter is requested to hunt Nono Orugaron on its own, and it will separate from Kamu Orugaron.

Their attacks include a wind blast, a spinning move, jumping on top of the hunter, a double scratch attack, a 180 degree bite, leaping into the air and hurling some of her quills below, and a extremely loud roar that deals a large amount of damage. Both Nono and Kamu are able to avoid pitfall traps.

Nono also has the ability to encase its legs with ice, creating a kind of armor. Once in this form, some of her attacks will become empowered by the Ice element to cause more damage to the hunters. Eventually she will break the ice with a howl sending small shards of it flying in a spread shot.

### **Habitat**

Nono and Kamu Orugaron are nomadic and technically don't primarily live in the Swamp areas they are most commonly found in.

## General Information

### Weaknesses

* Ice
* Thunder

### Size

Large

Odogaron makes its home in the lower depths of the Rotten Vale, where it can be seen dragging around the carcasses of its prey. However, it will venture up to the Coral Highlands above the Vale in search of prey, where it assumes the role of an apex predator in the food chain alongside Legiana. Odogaron is a quadrupedal fanged monster, capable of moving at fast speeds. Odogaron is covered in red scales and bony protrusions that resemble muscle tissue and bone. The tail is particularly bony and can be used as a club. Odogaron's most distinctive feature is its double row of claws, which it uses to inflict deep wounds in its prey. After eating, red veins will glow on its back.

The Odogaron outclasses Radobaan, Great Girros, and Paolumu, but is outclassed by Vaal Hazak and Deviljho, with the latter picking up Odogaron in its jaws and flailing it around. Odogaron can enter a special enraged state where it huffs air from its mouth and red veins will glow on its back. Odogaron obtains this special enraged state whenever it has recently eaten a Legiana Corpse. Odogaron is known to jump onto most monsters and break their heads or backs.

Odogaron’s exhausted state causes it to only attack once or twice. After its state is over, the monster normally shakes itself off at least two or three times. This will give a hunter enough time to land free attacks. Odogaron will also eat dropped raw meat left by the Hunter when its exhausted, Raw Meat will cause it to transform into its special enraged state. Drugged, Tinged and Poisoned Meat is highly recommended for better results. Staggering the monster may result in Odogaron getting up immediately and aggressively attacking the Hunter or Palico who stunned it. This process normally gives a drop once Odogaron stops its assault.

### **Behaviour**

This terrifying monster scours the Rotten Vale for carrion. Its highly aggressive nature means that anything, be it monster or man, is a potential meal. Despite its size, Odogaron is quite an agile monster. It is able to rush down prey before delivering bites with its powerful jaws. Odogaron's double set of claws allow it to leave deep cuts in prey, causing them to bleed to death. Odogaron can sometimes be seen dragging corpses back to its lair.

### **Habitat**

As with the Great Girros, Odogaron is found only in the Rotten Vale.

## General Information

### Weaknesses

* Fire
* Thunder

### Size

Large

Paolumu are Flying monsters. Paolumu feast on eggs found in the Coral Highlands. They are abe to float through the air using unique sacs in their bodies, and attack with their extremely hard tails. Paolumu is a bat-like monster that slightly resembles the Honduran white bat. Like said bat species, Paolumu is covered in white fur and has a pink face. Though it is covered in fur, Paolumu also has some brown scales covering its back, underbelly, and tail. The Paolumu has rodent-like buck teeth. This is because its diet consists of the eggs that come from the coral which Paolumu sucks in using its incredible breathing power. Paolumu's head, wings, and tail can be wounded.

Inside of Paolumu's neck is a special air sac that inflates once it has sucked in enough air. Once its air sac has inflated, Paolumu is able to float in the air like a balloon and able to attack foes from above. While floating, Paolumu will use its hard tail to batter foes at close range. Paolumu is also able to breathe wind at foes, it can also use its inhaling powers to draw in hunters closer or to make them stagger. Hunters can deflate Paolumu's neck by mounting it as well as attacking its neck.

### **Behaviour**

Paolumu are fairly calm unless provoked by a threat. Once provoked, they will become aggressive. Paolumu won't attack a hunter unless they attack it first. Paolumu is outclassed by Deviljho, Legiana, and Odogaron in the Coral Highlands.

### **Habitat**

Paolumu are found only in the upper regions of the Coral Highlands.

## General Information

### Ailment/s

* Fireblight (Burn)
* Poison
* Stun

### Weaknesses

* Thunder
* Water

### Size

Large

Pink Rathian has a more heavily-armored body and has greater health and attack power than her green relative. She can often be found in various quests alongside her gender counterpart, the Azure Rathalos.

### **Behaviour**

Her attacks are generally stronger than those of normal Rathian, and also much faster, but that aside the two are identical in many ways aside from the colour of their scales.

### **Habitat**

As with Azure Rathalos, she can be found in various regions.

## General Information

### Ailment/s

* Waterblight (Soak)
* Sleep

### Weaknesses

* Fire
* Thunder

### Size

Large

Plesioth are bipedal monsters with a wyvern-esque body structure. They have webbed feet and a paddle-like tail, and are covered in shiny, fish-like scales. Their mouth is filled with shark-like teeth, and their eyes glow a bright yellow. Their head and back feature large fins which can fold in and out at will.

Plesioth can fire highly pressurized jets of water at foes, and can use their massive size and weight to crush and batter attackers. They are highly adept at swimming and are both agile and deadly in the water.

### **Behaviour**

Plesioth are ambush predators, adapted to stalking prey from the water and attacking by surprise. They can occasionally be seen on land.

### **Habitat**

Plesioth are commonly found in large bodies of water in a wide variety of environments, such as the Jungle, Flooded Forest, Great Fortress Lake and the waters surrounding Cheeko Sands. In the New World, they can be found in similar areas like the Ancient Forest.

## General Information

### Weaknesses

* Thunder
* Fire

### Size

Large

Pokaradon are large white and grey fur coated monsters with some resemblance to Walruses. Their grey fur is darker than that of female adult Pokara, with numerous types of patterns spread across the body, spots, stripes, streaks, and even a crescent curved stripe present on their chests. They also have several orange horns of varying size sprouting from the back of their heads, which feature two serrated tusks that curve forward slightly. They appear to have some kind of blubbery dorsal fin on their backs, alongside this they have fluked tails, similar to that of Cetaceans such as whales and dolphins, with the addition of a single orange spike between the flukes. And some small curved back spines lining parts of their legs which end in four toed paws, and along parts of the sides of the tails.

They spit balls of water that explode with great force upon impact, and they have a sliding pounce attack. Some of their own moves include pouncing forward slightly while clapping their fore-feet together hard enough to make a sound that will stun hunters in a radius, and can also use their tusks to rip up a chunk of ice from the ground, creating a small pitfall trap, and will also proceed to relatively quickly leap up and smash the ice chunk, raining some smaller chunks around it that inflict damage.

### **Behaviour**

Pokaradon are very territorial and viciously protective of their harems of Pokara and their offspring. When not violently dealing with intruders and aggressors they have been observed having softer sides to them, playing with their families in the snow and such.

### **Habitat**

Pokaradon have only been observed inhabiting the Polar Sea but have been seen on the coastlines of the Hoarfrost Reach in the New World.

## General Information

### Ailment/s

* Poison
* Stun

### Size

Large

Pukei-Pukei slightly resembles a chameleon, with limited color-shifting, and its eyes are similar to frogs. It has a pair of wings and is covered in green, feather-like scales that vary in color throughout its body, excluding its orange underbelly and . Its underbelly is covered in white osteoderm-like protrusions. Despite being reptilian in nature, Pukei-Pukei has vibrant feathers around its neck and wings.

Pukei-Pukei is known to store the properties of its food within its mouth and tail before combining them with its own poison. By doing so, it can spew poison from its mouth and tail for protection. This poison varies depending on its previous meal. For example, if Pukei-Pukei eats a Scatternut then its poison will gain similar stunning abilities. Hunters can drop Scatternuts on Pukei-Pukei in order to prevent it from feeding on nuts.

### **Behaviour**

Observational reports state that Pukei-Pukei will bully weaker monsters but cower before bigger, stronger monsters. It's prone to retreating at the first sign of danger, so use that to your advantage. When enraged, the head and wing feathers of the Pukei-Pukei will turn red. When fatigued, feathers on its head and wings are faded, its eyes are also narrowed. Pukei-Pukei's head, back, and wings can be wounded, and its tail severed.

### **Habitat**

Pukei-Pukei are largey based within the Ancient Forest, through they have been seen encroaching into the forested area of the Wildspire Waste, sometimes fighting over territory with Rathians that stop in the area.

## General Information

### Ailment/s

* Poison
* Paralysis
* Bleed

### Weaknesses

* Water
* Ice

### Size

Large

Being a subspecies of Slicemargl, Purple Slicemargl share many of their physical features with them. However, unlike their arctic cousins, Purple Slicemargl have purple-tinted fur, red; venomous bone spikes, and blue eyes that will glow red when the monster is enraged.

### **Behaviour**

Purple Slicemargl behave relatively the same as the normal Slicemargl, but are known to be much more vicious when fighting.

Purple Slicemargl's bone blades contain toxic and paralytic venom adding Poison and Paralysis to their punches and projectile bone spikes. Unlike their common species, Purple Slicemargl are also capable of launching the bone spikes on their backs and are more prone to following-up their physical attacks into combos.

### **Habitat**

Unlike their cousins in mountainous, arctic regions, Purple Slicemargl live in forests and swamps.

## General Information

### Weaknesses

* Dragon
* Ice

### Size

Large

Radobaan is a Brute monster. This monster can be found in the upper reaches of the Rotten Vale. This gigantic monster consumes the bones of the carcasses and coats its body with discarded bones as a form of armor. Radobaan is very closely related to Uragaan. As such, it is very similar in appearance, with the same stocky frame, enormous chin, and brow horns as its cousin. Radobaan's most distinctive feature is the covering of bones it adorns itself in, affixed in place via a sticky, tar-like substance secreted through the monster's skin. It is typically seen with a spiny row of vertebrae wrapped around its massive chin, along with a pair of massive Diablos horns upon its haunches. The bones on Radobaan can easily be knocked off if enough damage is applied to certain parts of its body.

Radobaan is capable of rolling into a wheel shape and moving around at high speeds, both for locomotive and offensive purposes. Like Uragaan, it can disperse a clouded sleeping agent from pores on its underside to knock out attackers, and it can use its heavy chin to cause tremors and quakes. The motions of its massive body can hurl the sharp, heavy bones from its hide, making for potent projectiles. Its smaller stature allows it to move more swiftly than Uragaan in combat, but this makes it easier to knock off balance when rolling. Also like Uragaan, its body can be mined from when it is toppled.

### **Behaviour**

Radobaan is generally passive and will not engage an idle hunter. Like most monsters, however, it will become aggressive when attacked with a weapon or slinger. It can be seen digging through the piles of bones in the Rotten Vale to replenish its armor. Similar to Barroth and Jyuratodus, Radobaan can regain a new coat of amour by digging in bone even when it has been fully broken off earlier.

### **Habitat**

Radobaan has only had confirmed sightings within the Rotten Vale.

## General Information

### Ailment/s

* Fireblight (Burn)
* Blastblight (Exposion)

### Weaknesses

* Ice
* Water

### Size

Large

Raging Brachydios sports a green shell with yellow-orange slime mold on its forelimbs, head, back, and tail that turns red when it becomes enraged. It is noticeably larger than normal Brachydios and moves slower as a result.

### **Behaviour**

It is an unusual Brachydios individual with abnormal activation of its Slime Mold and the usual Slime Mold on certain parts of its body has become a lot more active than before. The slime that covers it is capable of exploding; this can only occur if the hunter stays in close proximity and if the slime on the Raging Brachydios is glowing bright red. It is also worth mentioning that the slime puddles explode at a noticeably faster rate.

### **Habitat**

In the Old World, Raging Brachydios is only found within the Ingle Isle. In the New World, it can be found in volcanic areas.

## General Information

### Size

Large

Rajang strongly resembles the Blangonga in its appearance and movement, even borrowing some of its attacks. However, notable differences include Rajang's broader muscles, large horns, hairy tail tip and its ability to use electricity-based attacks. The Rajang's most notable attack is its ability to shoot electricity from its mouth, either as a blast or a beam. They're well known due to their combination of speed, aggression and power. They are also famed for their dramatic Rage Mode, in which much of the fur on their front body rises and becomes gold.

### **Behaviour**

Rajang is extremely violent, unrelenting and ultra-aggresive, and it's intensely territorial as well.

### **Habitat**

Rajang are found in a very wide range and variety of habitats; like the Volcano, Snowy Mountains and the Gorge. They are rarely seen in the wild due to their lonesome nomadic lifestyle.

## General Information

### Ailment/s

* Fireblight (Burn)
* Web

### Size

Large

Rakna-Kadaki are Temnocerans bristling with sharp curving spikes. Their body is covered in a purple carapace with several large spikes on the legs and the abdomen, which are used to hang their web. Unlike Nerscylla, Rakna-Kadaki have six legs, the first two pairs are walking legs and the last pair is held above the ground carrying the abdomen, and a pair of purplish-red, blunt pedipalps that can extend to over three times their length. The most peculiar trait of Rakna-Kadaki however is its "neck". Similar to pelican spiders, it has a long, extendable neck that can be "retracted" back on top of the thorax. Its head sports eight yellow eyes, as well as two pairs of chelicerae on its jaw.

Its offspring, called Rachnoid, looks like a ball of silk with the legs, pedipalps, and spikes sticking out of the ball.

### **Behaviour**

Unlike most spiders, as well as Nerscylla, Rakna-Kadaki are capable of spitting silk from their mouth, and can spit several strands at the same time. They use this silk to bind their prey in web before finishing them off. They also capable spewing a stream of burning gas from its mouth, as well as expelling the same gas from the body.

Rakna-Kadaki are normally seen wearing their silk on the body, creating the appearance of a white gown. They also carry their babies around at all times, and can send them out to for coordinated attacks, such as spitting out globs of silk or pulling in their mother using their own silk.

### **Habitat**

Rakna-Kadaki seems to prefer hotter places like Sandy Plains or the Lava Caverns.

## General Information

### Ailment/s

* Fireblight (Burn)
* Poison
* Stun

### Weaknesses

* Ice
* Water

### Size

Large

Rathalos are large, bipedal wyverns with a spiny, armored hide covering their body. Their outer shell features much brighter and more vibrant colors than that of their female counterpart, the Rathian. It is primarily bright red, with black markings throughout. Like the Rathian, Rathalos possess a flame sac which is used to produce deadly flaming projectiles from the mouth. The talons upon their feet are highly poisonous and are known to inflict toxic mortal wounds on larger prey. In addition, their long, thick tail features a heavy spiked club at the end. Rathalos' wing membranes feature ornate patterns which are likely used to attract potential mates.

Rathalos are expert flyers, and as such are prone to hunting from the skies. By launching a surprise aerial attack, they can inflict poisonous wounds with their talons or burn prey with flaming projectiles. On the ground, Rathalos remain formidable opponents. Using their powerful legs, they can chase down prey from a distance or inflict blunt-force damage with their clubbed tail. At a close enough range, they are known to use their sharp teeth to bite at foes as well. Some Rathalos are capable of staying in the air and launching fireballs before landing back to the ground.

### **Behaviour**

Rathalos are highly territorial monsters, and as such, are aggressive towards intruders. They will chase away or attempt to kill any monster which may pose a threat to their land. While hunting, Rathalos will stalk prey from the air before swooping in for the kill. Once they have successfully brought down their prey, they will carry it away to eat in private, safe from scavengers or other large monsters which might attempt to steal the kill.

### **Habitat**

Rathalos have been spotted in many kinds of environments, from the temperate Forest and Hills to the extreme heat of the Volcano. As a master of flight, they will travel far and wide, searching for prey from the skies. Rathalos is also the apex predator of the Ancient Forest alongside Nargacuga.

## General Information

### Ailment/s

* Fireblight (Burn)
* Poison
* Stun

### Weaknesses

* Water
* Thunder

### Size

Large

Rathian is a medium-sized true flying wyvern similar in looks to her male counterpart, Rathalos. Her hide is a dull, muted green in contrast to the Rathalos's deep red, and her lower mandible features a long, protruding chin spike. Her upper back and wingtips are covered in a moss-like fur not seen on the Rathalos, and while her clubbed tail lacks bony spikes, it makes up for this with the presence of sharp and highly poisonous needles, which she can use to poison foes upon contact.

Rathian, like her mate, can generate flaming projectiles from her mouth. She is notably more proficient in the use of this weapon however, as she is commonly seen releasing multiple blasts at once. In addition, she is capable of charging up and releasing a more potent fire blast which can ignite a swath of ground in front of her. She can use the poisonous barbs on her tail club to inflict blunt-force, toxic wounds on foes, even if her tail was cut off. Her powerful legs allow her to run at high speeds, making her easily capable of chasing down most prey. Like the Rathalos, her vision is very keen, so Flash Bombs are useful in combat.

### **Behaviour**

Rathian is very territorial, choosing to patrol from ground while her Rathalos mate patrols from the sky. She will become very aggressive to potential threats, especially when in close proximity to her nest and young. Rathian and Rathalos will always go after hunters that are carrying their eggs.

### **Habitat**

Rathians can survive in almost any territory, but prefers areas with average temperature for nesting. As a result, she is known to be encountered in a large variety of areas such as the Jungle, Sandy Plains, and Primal Forest, as well as the Ancient Forest and Wildspire Waste in the New World.

## General Information

### Weaknesses

* Fire
* Ice

### Size

Large

Redhelm Arzuros are among the largest of their species. Their forearms, feet, eyes, and upper body-fur are blood-red in color. Aside from those sections, their bodies are primarily blue, with their carapace and lower body-fur being a greenish blue. A pronounced strip of fur atop their head gives the impression of a mohawk.

### **Behaviour**

Redhelm Arzuros use their increased size and strength to their advantage during battle. They are known to leap high into the air, landing with incredible force in an attempt to crush an opponent. They also use their larger claws and more powerful arms to rip through the ground and hurl debris through the air, and have even been observed sending entire schools of fish flying by performing this action in watery environments.

### **Habitat**

Redhelm Arzuros inhabit the same environments as ordinary Arzuros, but are significantly less common.

## General Information

### Weaknesses

* Fire
* Thunder

### Size

Large

It has a crown-like crest composed of several finger-like appendages tipped with black spikes as well as a large, spongey yellow mane. The Royal Ludroth has a long, serpentine body with four squat limbs. Its hind pair of legs are shaped like paddles for swimming, and its foremost pair are more muscular, tipped with developed digits ending in long black claws. Its jaws are lined with shear-like plates in the place of teeth.

### **Behaviour**

Using its large, absorbent mane, Royal Ludroth can take on gallons of water for use in its many water-based defences. It can produce mucus-based globules that can be spewed at foes, and can force water out of the mane at high speeds, blasting back nearby enemies. They are adept swimmers, and are formidable hunters in an aquatic environment.

As the alpha male, Royal Ludroth will usually roam around with a harem of females in tow. It is an aggressive creature, and will lash out at anything that threatens it or its clan.

### **Habitat**

Seen at all times with their female packs, Royal Ludroths can be found it wet areas and bodies of water.

## General Information

### Ailment/s

* Waterblight (Soak)
* Bleed

### Weaknesses

* Thunder
* Ice

### Size

Large

Rustrazor Ceanataur's look nearly identical to a normal Shogun Ceanataur, except for the claws, with the blades at the very end having a different shape, alongside there being an additional couple curved back spikes on top. These claws are usually brown in color, though they turn an iridescent blue color once sharpened. These Ceanataur's have exclusively been seen wearing either a Glavenus and Gravios skull on their backs.

### **Behaviour**

Rustrazor Ceanataur is much more aggressive than a normal Shogun Ceanataur due to its deadly claws. Due to armor not protecting hunters against this Shogun Ceanataur's attacks, it was given the secondary name, Armor Shredder. Due to this, the Hunter's Guild only allow hunters with special permits to hunt this Deviant down.

Rustrazor Ceanataur has the ability to sharpen its claws using a Glavenus's skull, allowing for its claws to become more deadly in battle, including Defense Down, it even can perform Glavenus's infamous spin by using said skull. It will also use a Gravios skull, utilizing the mouth to spray beams of "water" at opponents.

### **Habitat**

Rustrazor Ceanataur can be found in similar locales to its regular counterpart, although far more infrequently, and also being found in swamps and volcanoes.

## General Information

### Ailment/s

* Dragonblight (Weakness)
* Fireblight (Burn - On fiery terrain)
* Iceblight (Freeze - On icy terrain)
* Waterblight (Soak - On watery terrain)

### Weaknesses

* Dragon
* Fire

### Size

Large

Its standard appearance and abilities are the same reddened-state as that of a normal Deviljho in rage mode. When enraged, it has a dark red haze of Dragon Element surrounding its face, as its eyes turn into a blood-red hue and its skin changes to a light brownish color. The Savage Deviljho's scales appear slightly darker than their regular counterparts', but their tailfangs are also blood-red in colour.

### **Behaviour**

This variant is faster, stronger, and more tenacious than even the average Deviljho, capable of even larger breath attacks and more complex uses of the Dragon Element regardless of rage state as well as additional voracious attack patterns.

### **Habitat**

Like its regular counterpart, it can be encountered in any region.

## General Information

### Size

Large

Seething Bazelgeuse has a more metallic blue coloration to its body when in its normal state. Its normal state is like Bazelgeuse's heated state. It can power up even further, with its head and tail glowing white hot, then beyond that, glowing a searing purple-white.

### **Behaviour**

Seething Bazelgeuse has further developed its explosive scales to a devastating degree. In its first powered-up state it drops explosive scales as usual, though these scales can be flung with more attacks at a wide range. In its second powered-up state, the scales glow purple-hot before exploding in a huge blast radius. These scales will stick to surfaces, including walls. When all its scales are glowing purple, Seething Bazelgeuse will unleash its most powerful move: soaring into the sky while scattering scales in a wide area, then crashing back down with a massive explosion. This attack uses up all its explosive scales, making it revert back to its regular state. Seething Bazelgeuse has the ability to fling scales just by swinging it's head or tail removing it's usual need to do bombing runs. Not only do they fly more wildly but because they are always heated up it has no need of needing to detonate them with it's body.

### **Habitat**

As with Bazelgeus, these variants can be found all over the New World, with a penchant for divebombing and attacking other monster's territory.

## General Information

### Ailment/s

* Waterblight (Soak)
* Bleeding

### Weaknesses

* Thunder
* Ice

### Size

Large

Shogun Ceanataur's body is covered in a blue carapace. Its head is long and knife-shaped, and features a pair of lengthy antennae. Its folding claws act as sickles, and in rage mode extend to double their length, adding a significant amount of range to its reach. Shogun Ceanataur is known to inhabit a variety of shells, among them: A Gravios skull, a snail-like shell, and a skull belonging to an unknown wyvern.

### **Behaviour**

Shogun Ceanataur, unlike the Daimyo Hermitaur, demonstrates extreme aggression and will defend itself vigorously if threatened. It is often seen alongside a group of younger Ceanataur. It will permanently be locked into rage mode if any or all its claws are broken until it dies.

Shogun Ceanataur is capable of firing a stream of pressurized water from its shell. In addition, it is able to climb on walls and ceilings, and can extend and retract its scythe-like claws.

Another bizarre defense of Shogun Ceanataur is its own urine. While wearing a skull and hanging on a ceiling, Shogun Ceanataur are known to spray water on their enemies from the ceiling.

### **Habitat**

Shogun Ceanataur is commonly found in subtropical regions, as well as caves.

## General Information

### Weaknesses

* Fire
* Thunder

### Size

Large

Shrieking Legiana are structurally the same as their regular counterparts, but have black coloration instead of blue and their chest, tail, and wing patterns are encrusted with spiky ice.

### **Behaviour**

Shrieking Legiana's manipulation of ice improved further as a result of adapting to the Hoarfrost Reach. Many of their attacks cover large areas with ice spikes, and they can use powerful dive attacks.

### **Habitat**

So far, Shrieking Legiana have been found only within the Hoarfrost Reach.

## General Information

### Ailment/s

* Fireblight (Burn)
* Poison
* Stun

### Weaknesses

* Water
* Thunder

### Size

Large

This Rare Species features a shining silver carapace with black markings along the spine. He is slightly larger than the average Rathalos.

### **Behaviour**

The Silver Rathalos is much more dangerous than the common species. He prefers aerial attacks to ground-based ones.He will frequently barrage hunters with his triple fireball and skyclaw attacks. When on ground, he tends to use far more tail whips than bites and will charge hunters less frequently. The Silver Rathalos also appears to go into a state of rage more often than his red or blue counterparts.

### **Habitat**

He is rarely found in Swampy areas, and very infrequently woodlands. The Hunters Guild goes out searching for Silver Rathalos in other lands so they can be hunted in special events, where they're placed in Arena and pitted against Hunters.

## General Information

### Weaknesses

* Thunder
* Fire

### Size

Large

Silverwind Nargacuga appears similar to normal Nargacuga, however similarly to Lucent Nargacuga it has bits of white fur and scales on parts of its body, though in this case the fur is aligned in bright striped patterns. It also has more spikes on its tail which protrude at all times and Silverwind Nargacuga's are often larger than normal ones.

### **Behaviour**

Compared to regular Nargacuga they prefer attacking from a distance, and overall more aggressive. Silverwind Nargacuga's are overall faster and stronger than normal individuals and are a bit more adept at throwing around their tail spines. But the biggest difference which has earned them the title of the Wind Cutting White Shadow's is powerful shockwaves they create with particularly strong and fast swings of their tails which can slice straight through the defenses of their opponents and leave them bleeding from deep gashes.

### **Habitat**

As with its counterpart, the Silverwind Nargacuga prefers forested areas, but can be found in a number of regions and climates throughout the world.

## General Information

### Weaknesses

* Fire
* Thunder

### Size

Large

Similar to Blangonga and Rajang in build, Slicemargl are large quadrupeds with canine-esque faces. Their bodies are covered in a black and white striped pelt, and blade-like bones protrude from their arms and back. Much like the aforementioned Fanged Beast species, Slicemargl are often seen traversing on their fists.

Slicemargl employ their raw physical prowess and bladed bones during combat, using their sharp bones to inflict Stabbed on targets. Although Slicemargl mainly engage in melee combat, they are capable of launching the bones on their backs while airborne. While damaging a Slicemargl's bladed bones can restrict its abilities, these bones can slowly regenerate over time.

### **Behaviour**

Slicemargl prefer pursuing stronger prey such as Khezu, compared to weaker prey like Anteka or Blango. For unknown reasons, Slicemargl are even known to protect the latter. Slicemargl are typically solidary creatures, however they can be occasionally spotted hunting in pairs.

### **Habitat**

Slicemargl are typically seen in frigid areas like the Glacial Valley and the Yilufa Snowy Mountains. In the New World, they can be found in the Hoarfrost Reach.

## General Information

### Ailment/s

* Waterblight (Soak)
* Sleep
* Stun

### Weaknesses

* Fire
* Thunder

### Size

Large

Somnacanth has a very unique physiology. Covering its body are large yellowish scales, transitioning to white on the underside. Its front feet have three digits, each one ending in a long, curved black claw. Its back feet have four digits that end in shorter claws. It has fins on each front leg. It has a short face with a disturbingly humanoid appearance. Above its eyes are a pair of large purple horns, with a pair of smaller knob-like protrusions in front of them. Adorning the side of its head are three pairs of small purple fins, with a massive crest-like fin on the top. These purple fins also appear along the top of its tail and form a crescent shape at the tip. It has a hard pad on its belly with a taiko drum-like pattern that it uses to crack open shells. It also features several bioluminescent patches on its body, which can be seen around its eyes, in the mouth, the seams on the throat, and the underside of the tail base.

### **Behaviour**

Somnacanth can often be seen swimming on its back. It is capable of standing on its tail. It is a very territorial creature, tolerating no trespassers, and can become extremely aggressive.

Somnacanth is capable of producing a sleep-inducing powder in its throat and spraying it through the mouth. Similar to other monsters that can put creatures to sleep, it will use this opportunity to strike at its prey or adversary. It can breathe this powder out as a long ranged, sweeping cone or as a large cloud that covers the whole area. It is capable of jumping high into the air and slamming down on its target. It can also throw dart-like quils in rapid succession. The quils linger on the ground for a few seconds. The darts originate from the end of its crest.

During combat, Somnacanth has a tendency to stand on its tail, keeping its head hard to reach.

It can use its hard belly to crack open shells while laying on its back, similar to otters. These shells have a variety of effects when cracked open, including an explosion that covers hunter in blast powder, a directional flash and even a healing mist that also heals nearby hunters.

### **Habitat**

Bodies of water, frozen areas, and also lava pits.

## General Information

### Element/s

* Dragon
* Thunder

### Ailment/s

* Dragonblight (Weakness)
* Thunderblight (Shock)
* Paralysis

### Size

Large

They sport color schemes of grey, white and red and are typically larger than normal individuals.

### **Behaviour**

Its thunder-like attacks are different in coloring from the ordinary Zinogre; this crimson red/black lightning deals Dragon-Element damage. It is able to imbue its attacks with Dragon Element due to its absorption of multiple bugs that feed on Dragonfell berries.

These bugs are red colored orbs that float around Stygian Zinogre; they closely resemble the Great Thunderbug from previous games. When released, these orbs can fly directly at the Hunter and explode on contact, dealing significant damage.

Due to living in both the Tundra and Volcano where food is not always plentiful Stygian Zinogre have to be highly aggressive to other predators for food and territory.

### **Habitat**

Stygian Zinogres can be found living in both volcanic and frozen areas.

## General Information

### Ailment/s

* Waterblight (Soak)
* Stun

### Weaknesses

* Thunder
* Fire

### Size

Large

Tetranadon is an Amphibian with an inflatable belly and a turtle-like shell on their back. Its belly is capable of inflating to the point of doubling their original body size. It also has algae-like fur on its head, front legs, shell, and tail. It has a toothless, platypus-like beak and webbed feet. Its eyes are orange and have the horizontal pupil common to amphibians. It also has a crest on their head that looks very similar to the head dish of the mythological Kappa. When its belly is not inflated, it walks on all fours; once enough debris is swallowed, however, its belly inflates to an incredible size, and it starts standing on its hindlegs.

### **Behaviour**

Tetranadon are known to clash with Arzuros. Tetranadon in their inflated state have been seen trying to swallow an Arzuros during this battle, however the stocky Fanged Beasts are too difficult for the greedy Amphibians to consume.

Tetranadon are known to swallow large amounts of gravel, which causes their belly to inflate to enormous proportions. In their bloated state, Tetranadon become very sluggish, yet their attacks become more powerful, capable of shattering earth with a stomp. The Tetranadon's attacks in this state can be described as "sumo-like". Surprisingly, they are capable of jumping high in the air even when their belly is inflated, creating a massive quake when they land. They can be knocked out of the bloated state by receiving enough damage, which leaves them vulnerable for several seconds. They can also spit water globules from their mouth and lift up a boulder when bloated.

### **Habitat**

Tetranadon's can be found in various locations, though usually near bodies of water and swamps, preferring damp caves.

## General Information

### Ailment/s

* Waterblight (Soak)
* Paralysis

### Weaknesses

* Ice
* Thunder

### Size

Large

It has an orange-brown body color with some red shades mixed in it while fins and belly are more blueish.

### **Behaviour**

Just like its arctic counterpart, the sandy Tigerstripe Zamtrios retains the same attacks, but seemingly able to use them better. For one, it can immediately inflate itself, and start a rolling attack right away, instead of doing so after taking enough damage. Furthermore, it is capable of leaping in this form, clearing an area in a single bound. It can also shoot a stream of water that allows it to deflate itself, back into its normal size at will. It is also capable of spitting globs of paralyzing fluid at enemies, but, unlike the regular Zamtrios, it can't create any armor around its body.

### **Habitat**

The Tigerstripe Zamtrios can be found in more desert regions, hidden among sand dunes.

## General Information

### Element/s

* Fire (If on fiery terrians)
* Ice (If on frozen terrians)
* Water (If on watery terrains)

### Ailment/s

* Fireblight (Burn)
* Iceblight (Freeze)
* Waterblight (Soak)

### Weaknesses

* Thunder
* Dragon

### Size

Large

Tigrex is a large, quadrupedal wyvern characterized by its massive head and jaws, powerful limbs and striking yellow/blue striped coloration. The top of its head is tipped with a pair of horn-like ears, and its segmented tail ends with a spiny protrusion.As a quadrupedal wyvern, its wings have evolved into forelegs, which allows it to run at very fast speeds. Though it possesses a pair of adequately-developed wings, it is rarely seen flying in a traditional sense. It is in fact more prone to gliding from location to location. It has a powerful set of lungs which gives it the ability to produce extremely loud, concussive roars which can physically damage nearby objects. Unlike many other monsters, Tigrex does not attack with any elements, a trait it shares with the Monoblos and its cousins. Rather, it relies on its sheer brute strength and an ear-splitting roar to bring down opponents.

### **Behaviour**

Tigrex will usually attempt to intimidate would-be attackers with an ear-splitting roar. If combat becomes intense enough, it will flush blood to its forelimbs, face, and eyes, in order to give its skin a bright-red glow as an effort to further intimidate attackers.

### **Habitat**

The Tigrex can be found in many different environments. Like many wyverns, it will travel far and wide in search of prey.

## General Information

### Size

Large

Tobi-Kadachi is a Fanged monster that flies among the trees of the Ancient Forest. Its penchant to brush against the ground and the trees as it moves around builds up static electricity within its fur. Tobi-Kadachi's face resembles a colubrid in appearance with grayish blue scales covering its slim squirrel-like shape. On its back are patches of white fur as well as a bushy tail covered in rows of spikes. Its front limbs also have a few spikes. Tobi-Kadachi's head, claws, back and tail can be wounded. When the monster is fully charged the fur on its back will stand up.

Tobi-Kadachi has a number of strong similarities to the stronger and larger Zinogre; both are thunder-element, both are quadrupedal with a similar body shape, both have a 'cape' of fur running back to a broad and spiny tail, and both are extremely agile and have a penchant for aerial moves.

As Tobi-Kadachi fights, it picks up static electricity in its fur by brushing against trees and the ground. Tobi-Kadachi uses this static electricity to increase the strength of its attacks. Like a flying squirrel, Tobi-Kadachi has a membrane between its limbs that allow it to glide for long distances.

### **Behaviour**

Tobi-Kadachi is a highly aggressive and territoral monster, and will generally attack a Hunter or another monster on sight.

### **Habitat**

Tobi-Kadachi has so far only been obseverved high up within the Ancient Forest.

## General Information

### Weaknesses

* Thunder
* Ice

### Size

Large

Tzitzi-Ya-Ku are Bird monsters that can be found in the Coral Highlands. This odd monster blinds both prey and enemies with a special pulsing organ near its head. It then uses its strong legs to deliver finishing blows. Tzitzi-Ya-Ku is a medium-sized Bird monster of navy blue coloration. It has long, powerful back legs, and muscular forelegs complete with three claws for grasping prey. Perhaps its most unique feature is the pair of retractable frills that line either side of its head, which are bright and vividly colorful in appearance. Its back is lined with a row of short spines, and it has wide sturdy feet.

Tzitzi-Ya-Ku is able to emit bright flashes of light from the fins on the sides of its head. This can be used to disorient attackers and prey alike, allowing the monster to gain the upper hand in combat. Its powerful hind legs can be used to deliver potent kicks during battle. Before Tzitzi-Ya-Ku uses its flash attack, the range of the flash is briefly shown twice. Master-Rank Tzitzi-Ya-Ku can change direction as it prepares the flash. Tzitzi-Ya-Ku's head can be wounded; this disables the flash, though it still tries to use it.

### **Behaviour**

This monster is comparatively low on the food chain, so it uses the dark coloration of its body to blend in and stalk its prey amongst the shadowy undergrowth of the Coral Highlands, far below the jurisdiction of the powerful Wyverns that rule the local ecosystem. When threatened by stronger monsters it will use its flash attack to stun them then run away.

Tzitzi-Ya-Ku has a habit of flashing monsters in the same area before fleeing. This notorious habit can be very annoying as hunters and monsters that are engaged in battle with each other are interupted even if neither party targeted or had previously aggravated the Tzitzi-Ya-Ku.

### **Habitat**

Tzitzi-Ya-Ku can only be found within the Coral Highlands according to sightings.

## General Information

### Ailment/s

* Fireblight (Burn)
* Sleep

### Weaknesses

* Dragon
* Water
* Ice

### Size

Large

Uragaan is covered in a lustrous gold-colored hide. Its back is lined with hard crystals and its chin is plated with a rock-like shell, suggesting the Uragaan has evolved a tough exterior due to life in volcanic regions. Its underbelly is covered in a sticky, tar-like substance which it uses to affix explosive rocks to itself.

Uragaan's signature ability is to roll its body into a wheel to increase its speed and agility. It will do this often in an attempt to crush the hunter. Uragaan may conduct either a short roll, or a longer one where it may roll in a figure eight for another stab at the hunter. It can also produce sleep gas or, when enraged, emit flames, much like Gravios. This will put Hunters to sleep or inflict Fireblight. The effect depends on the color: ghost-blue or red-orange respectively. Uragaan will use its large jaw to attack, primarily by slamming it into the ground. It may also attack with a wide tail sweep, which flings explosive rocks into the area. If this has been done, the next time Uragaan uses a heavy jaw smash, all explosive rocks in the area will explode in a manner similar to Barrel Bombs.

### **Behaviour**

Like its cousin the Radobaan, Uragaan is fairly passive and docile unless provoked or threatened, in which it will use its size and weight to crush its enemy.

### **Habitat**

Uragaan is found primarily in the Volcano region. It is completely at ease in the rocks and lava that makes up its home. Sometimes Uragaan can be found in the temperate Deserted Island as well. It can be found within the Elder's Recess in the New World.

## General Information

### Ailment/s

* Poison
* Paralysis

### Weaknesses

* Thunder
* Ice

### Size

Large

Much like its standard counterpart, the Viper Tobi-Kadachi's face resembles that of a colubrid with its body retaining several of the standard Tobi-Kadachi's characteristics such as the slim, squirrel-like body, the fur patches which trail across its back as well as the large, bushy tail armed with spikes.

Its main difference compared to the regular species is obviously the vastly different color scheme consisting of several shades of brown, bronze and burnt orange. Additionally, its belly and underside fade from a more yellowish hue to a pale blue.

On the tail itself also grow extra spikes which the Viper Tobi-Kadachi can use as powerful projectiles that can poison its prey. The eyes of the Viper Tobi-Kadachi are also different in that they have a more golden yellow coloration in comparison to the red eyes of its standard counterpart.

### **Behaviour**

Viper Tobi-Kadachi has an arsenal consisting of powerful status effects. It uses a strong poison in order to attack its opponents which it can generate and utilize via its fangs or the extra spikes on its tail. It can use these spikes as projectiles, allowing the Viper Tobi-Kadachi to poison several opponents at once within a certain range, much like the Nargacuga's bleeding-inflicting tail spikes. While it cannot use thunder-based attacks, the Viper Tobi-Kadachi can paralyze its opponents using its fangs, giving it a deadly combination of powerful poison and the ability to immobilise opponents. Viper Tobi-Kadachi also retains the membranes between its limbs which allow it to glide around its opponents much like its standard counterpart.

### **Habitat**

Unlike the forest dwelling Tobi-Kadachi, the Viper Tobi-Kadachi prefers a colder climate, typically found within the Hoarfrost Reach or other similar areas.

## General Information

### Size

Large

Volvidon is a medium-sized monster, slightly larger than an Aptonoth. It is covered in a series of red armor plates, which are segmented around the midsection and allow the Volvidon to curl into a ball. It possesses an extremely long, chameleon-like tongue which is covered in sticky saliva.

### **Behaviour**

It is capable of spitting out a paralyzing liquid and stalls hunters using a foul odor. Being a Fanged Beast, the Volvidon uses attacks similar to those of Arzuros and Lagombi. It is known to pull prey and foes toward its mouth using its long tongue. In addition to aiding transportation, its ability to roll up into a ball allows it to crush foes during combat. It will typically avoid trouble, but if cornered, Volvidon can be surprisingly aggressive. It is an insectivore which uses its long, sticky tongue to feed on Neopterons.

### **Habitat**

Volvidon is found in both areas near heat sources, such as volcanoes, but also deserts and sandy areas.

## General Information

### Size

Large

Yellow Caeserber has light yellow fur while everything else is brown of varying shades (including the teeth) besides the stomach highlights which are also yellow, and a small yellow patch behind its nose. It also lacks the streaks on its face that the basic Caeserber have.

### **Behaviour**

Like normal Caeserber Yellow Caeserber are very territorial and aggressive, especially if anything gets near their water supply's, or worse yet, tries to drink from/steal any of it. They remain herbivores, dining on cacti and buckthorns.

Yellow Caeserber have most of the same abilities as their forest dwelling cousins however they make effective use of all the mud in their territory throwing it around with their claws and tails, and can burrow throwing mud chunks everywhere while doing so, before tunneling back up from beneath a Hunters feet.

### **Habitat**

Yellow Caeserber can be found in more swamp-like areas, and also within any areas of quicksand.

## General Information

### Ailment/s

* Fireblight (Burn)
* Poison

### Size

Large

Yian Garuga has a striking purple coloration, large defensive spikes, and an extremely tough shell. Its beak is sharp and jagged, and it possesses a silver mane around the edge of its face. Yian Garuga possesses a poisonous tail club and can produce ear-splitting roars to stop foes in their tracks. It is quite crafty and will avoid pitfall traps. In addition, it is unaffected by sonic bombs.

### **Behaviour**

Highly aggressive for a Bird monster, Yian Garuga is known to behave similar to a Rathian, as well as sharing a very similar set of attacks.

### **Habitat**

Yian Garuga has been observed in forested areas such as the Jungle, Gorge, Great Forest, Forest and Hills, Esther Lake, Everwood, Jurassic Frontier, and Guiding Lands.

## General Information

### Element/s

* Water
* ice

### Ailment/s

* Waterblight (Soak)
* Iceblight (Freeze)

### Weaknesses

* Thunder
* Fire

### Size

Large

Zamtrios is a large, quadrupedal monster with grey-blue skin and yellow fins. It is superficially shark-like in appearance, with a long, pointed snout and a mouth filled with multiple rows of sharp teeth. Zamtrios is sometimes seen encased in an ice-like armor, which forms many spines and horns all over its body. As the adult form of Zamite, its limbs are powerful and fully-developed. Its skin is extremely elastic in order to accommodate its inflation abilities.

Zamtrios is a predator, known to launch surprise attacks on prey from beneath the sea ice. When sufficiently threatened or enraged, it will secrete a reactive fluid through its skin, which solidifies into an ice-like material, forming an "armor" over its skin to prevent damage.

### **Behaviour**

Zamtrios is capable of shooting powerful torrents of water from its mouth to blast away enemies. It can also travel beneath the ice to launch ambush attacks on prey. Using a specialized reactive fluid that is secreted through its skin, it is capable of encasing itself in an icy armor similar to that of Glacial Agnaktor. The armor also forms a long and jagged spear at the end of its snout. The reactive fluid that forms the armor can be spat by the Zamtrios to immobilize its prey. In addition, it can also fill itself with fluid and swell up to massive proportions. In this state it is capable of rolling and jumping on top of targets in an effort to crush them.

### **Habitat**

Zamtrios inhabits the icy Frozen Seaway and Polar Field in the old world, but has also been seen within the Hoarfrost Reach in the New World.

## General Information

### Size

Large

Older evolved Blangonga with their fur on their torso, head, and arms largely overgrown with orange stripes in places on the arms and shoulders and two light blue stripes on the lower half of the arms, a sort of beard, two extra sets of yellow whiskers, and orange hands with red spots.

### **Behaviour**

With their herculean physical strength Zenith Blangonga are capable of creating powerful shockwaves, and tossing large chunks of ice around like they were pebbles, even jumping and crashing into the ground sending chunks of ice flying into the air to rain on hunters. They also can breath out a larger ice breath attack akin to a Furious Rajangs thunder beam in size and can also roll snowballs which will trap hunters caught in them, continuously taking damage until it hits a wall freeing them.

Zenith Blangonga are kings amongst leaders even commanding normal Blangonga as if they were Blango. They retain the hyper aggressive behavior of normal individuals only amplified, trying to take down any foe as quickly as possible to protect themselves and their troops.

### **Habitat**

Like normal Blangonga they almost exclusively inhabit colder regions such as the Polar Sea and Snowy Mountains, but have been found in warmer areas.

## General Information

### Weaknesses

* Ice
* Water

### Size

Large

An evolved Midogaron that are slightly larger and fierce than their counterpart. The mohawk-like mane that extended from their heads through tails has further developed to have longer violet hairs instead of an orange short ones. The quills on their heads grew longer with a pinkish color, while the rest of them on their necks through tails grew slightly larger with the same color as the ones on their heads. Zenith Midogaron's fur on its face and legs has the same violet color as the developed extended mane. Their claws heavy developed to have longer violet ones instead orange short ones with violet flame-like spikes on the back of their legs. Zenith Midogaron's tusks have also grown a bit longer.

When enraged, Zenith Midogaron will have orange stripes, an orange face, and the violet fur on the top of the head, back and on tail will have white tips. Also huffs of fire will emit often all around the body, and he will have flaming footsteps.

When calm Zenith Midogaron's orange stripes will turn into grayish ones and the mohawk-like mane is only a violet color which look similar to a calm normal Midogaron.

### **Behaviour**

Unlike Midogaron, Zenith Midogaron will sometimes let out a powerful howl-like roar before immediately running around the hunter to make a fire tornadoes which do devastating damage when inside them. Sometimes in the beginning of a battle, Zenith Midogaron will shoot a fire sphere in the sky to allow fire spheres to rain down upon hunters. When holding a fire spheres in their mouths, Zenith Midogaron will sometimes run incredible speeds to leave fire trails behind them which hunters should avoid.

Also, like canines, Zenith Midogaron are capable of digging in the ground, in this case to throw chucks of lava at hunters. When they are finish digging the ground, Zenith Midogaron will cover their face in lava which will shortly leave themselves open for hunters to them.

Zenith Midogaron will gain a multiple flash-step attack in 2★ (GR400) and above Zenith Level Quests, where it will appear to teleport multiple times around the arena before appearing in front of any one hunter to use its short range breath attack. If hunters are able to damage Zenith Midogaron during the fire breath, it will stagger and fall over, leaving itself open to attacks.

### **Habitat**

Zenith Midogaron can be found in volcanic areas.

## General Information

### Size

Large

Evolved Tigrex that are larger and more vicious than their counterparts. Their forewings developed blue spikes on the wing tip, silver spikes near their claws and metal colored scales on their arms. Their front claws increased in size heavily, while also gaining the same silver plating found on Zenith Tigrex's arms. Their tails developed more spikes and more mass in general, while the ear-like horns on their heads became longer and sharper.

When enraged, Zenith Tigrex's usually green eyes turn red and leave a red trail, much like Nargacuga's.

### **Behaviour**

Zenith Tigrex might very well be the most brutal and vicious Flying Wyverns of all time. When attacking a hunter or prey, they focus on heavily wounding their target. If successful, the prey will start to bleed and Zenith Tigrex will, much like sharks, go into a feeding frenzy and become even more dangerous and relentless than they already are.

Once Zenith Tigrex smell the blood of an affected hunter, they will enter Rage Mode and try to chase down that particular hunter. Going crazy in the process, they start to relentlessly attack the hunter and try to pin them down. If successful, Zenith Tigrex will start feeding on the pinned hunter violently.

Like Akantor, Zenith Tigrex's further developed lungs allow them to emit roar that produces a large tornado. However, unlike Akantor, Zenith Tigrex are able to move their bodies at a 360 degree angle while using this special roar, making it even more dangerous.

### **Habitat**

Like their counterparts, Zenith Tigrex are highly adaptable and will travel far and wide in search of prey.

## General Information

### Size

Large

Zinogre is a quadrupedal monster with superficially lupine features. It has highly developed limbs, sharp fangs and claws. Its forelegs are extremely powerful and can kill prey in one brutal blow. Despite its hulking size, Zinogre is very agile and is able to perform many impressive aerial and land-based maneuvers. The spikes on its body mostly lie flat, but when it has built up an electric charge they stick out vertically into the air.
Uniquely, Zinogre can 'charge' itself by summoning Thunderbugs from the vicinity, utilizing their natural electrical abilities for its own purposes, during which time its claws will emit blue light similar to the markings on its back.

This charge can be lost if Zinogre takes enough damage; if this occurs Zinogre becomes much less aggressive as a result (at least until it can build up another charge). If the charge is lost, Zinogre will at some point attempt to gather Thunderbugs in order to increase its attack power. During this charging state, Zinogre is left vulnerable to attacks, and Hunters have approximately 6-7 seconds to stagger Zinogre and cancel the process.

The charge has two levels; first, a weaker preliminary charge will form, and if Zinogre charges up again, a stronger charge will form. Each state of charge means Zinogre will deal a corresponding level of damage and become more agile, but beware; Zinogre can enter a traditional enraged state even in its final charge state. At this point its body will glow an electrical blue and its attacks increase even more in power. If the hunter is hit by its electrical attacks, it will cause Thunderblight.

The states of charge can be determined aesthetically; after its first charge, numerous Thunderbugs fly around Zinogre's body, and after the second, all Zinogre's fur stands on end in spiked clumps to release excess electricity.

### **Behaviour**

Zinogre are solitary hunters, roaming their territory for prey. They are aggressive and will attack intruders on sight.

### **Habitat**

Zinogre inhabits mostly temperate mountainous areas such as the Misty Peaks and Heaven's Mount. However, they have been found to patrol many of the regions within the New World.

### **Notes**

* Large Monsters, like Elder Dragons, can appear together in the same area and become involved in a turf war, taking their attention off the Hunter or prey in question and attacking one another for dominance of the territory. This can be used as an advantage by Hunters to either wait for a certain monster to be weakened, or to escape from an unwanted or outmatched conflict.
* There are several types of Large Monster Classification: Brute, Fanged, Bird, Piscine and Flying . Brutes are more akin to traditional dinosaurs, such as Anjanath and Barroth. Fangeds are often quick and agile monsters more akin to lizards, such as Ogdarons and Tobi Kadachis. Birds, as suggested, often have feathers and bird-like features, such as the Pukei Pukei. Piscines are water dwelling or amphibious monsters, such as Jyuratodus and Lavasioths. Flying monsters are more reptile like in appearance, but with massive wings, often instead of functional arms, such monsters being examples of Rathian and Rathalos.
* Unlike Elder Dragons, Large Monsters are plentiful and most can be found rather easily throughout the world.
* Certain Large Monsters like Deviljho are also classed as Elder Dragon-like monsters, due to their immense strength and ferocity.
* All Large Monsters can be captured for study, which is the research team's preferred method rather than killing them if not necessary.
* Some monsters harbour physiologies that can be used not just to create weapons and armour, but also consumable items or new ingredients for chefs to create new dishes with.
* One of a Large Monster's most crippling shared abilities is their roar, which can deafen and stun a Hunter. This can be countered by wearing earplugs.
* While Large Monsters generally cannot be 'tamed' as such, some possess what seem to be reasoning skills, and can be calmed by a skilled Hunter, lowering any aggression. However, not all can be calmed, especially monsters with more violent temperaments. Extremely skilled Hunters can tame monsters such as the Great Jagras and ride atop them.