New Feats

* Increase your Intelligence score by 1, to a maximum of 20.
* You gain proficiency in the Arcana skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
* You learn the prestidigitation and detect magic spells. You can cast detect magic once without expending a spell slot, and you regain the ability to do so when you finish a long rest.

### Barbed Hide (Unearthed Arcana 24 April 2017)

Prerequisite: Tiefling

One of your ancestors was a barbed devil or other spiky fiend. Barbs protrude from your head. You gain the following benefits:

* Increase your Constitution or Charisma score by 1, up to a maximum of 20.
* As a bonus action, you can cause small barbs to protrude all over your body or cause them to retract. At the start of each of your turns while the barbs are out, you deal 1d6 piercing damage to any creature grappling you or any creature grappled by you.
* You gain proficiency in the Intimidation skill. If you’re already proficient in it, your proficiency bonus is doubled for any check you make with it.

### Blade Mastery (Unearthed Arcana 6 June 2016)

You master the shortsword, longsword, scimitar, rapier, and greatsword. You gain the following benefits when using any of them:

* You gain a +1 bonus to attack rolls you make with the weapon.
* On your turn, you can use your reaction to assume a parrying stance, provided you have the weapon in hand. Doing so grants a +1 bonus to your AC until the start of your next turn or until you're not holding the weapon.
* When you make an opportunity attack with the weapon, you have advantage on the attack roll.

### Bountiful Luck (Unearthed Arcana 24 April 2017)

Prerequisite: Halfling

Whenever an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll.

### Critter Friend (Unearthed Arcana 24 April 2017)

Prerequisite: Gnome (forest)

Your friendship with animals mystically deepens. You gain the following benefits:

* You gain proficiency in the Animal Handling skill. If you’re already proficient in it, your proficiency bonus is doubled for any check you make with it.
* You learn the speak with animals spell and can cast it at will, without expending a spell slot. You also learn the animal friendship spell, and you can cast it once with this feat, without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Intelligence is your spellcasting ability for these spells.

### Dragon Fear (Unearthed Arcana 24 April 2017)

Prerequisite: Dragonborn

When angered, you radiate menace. You gain the following benefits:

* Increase your Strength or Charisma score by 1, up to a maximum of 20.
* Instead of exhaling destructive energy, you can roar and expend a use of your breath weapon to force each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds if it can’t hear or see you. On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.

### Dragon Hide (Unearthed Arcana 24 April 2017)

Prerequisite: Dragonborn

You inherited the might and majesty of your dragon ancestors. You gain the following benefits:

* Increase your Strength or Charisma score by 1, up to a maximum of 20.
* You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
* Your scales harden; you gain a +1 bonus to AC while you aren’t wearing armor.

### Dwarf Resilience (Unearthed Arcana 24 April 2017)

Prerequisite: Dwarf

You have the blood of dwarf heroes flowing through your veins. You gain the following benefits:

* Increase your Constitution score by 1, to a maximum of 20.
* Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1)

### Everybody’s Friend (Unearthed Arcana 24 April 2017)

Prerequisite: Half-elf

You develop your magnetic personality to ease your way through the world. You gain the following benefits:

* Increase your Charisma score by 1, up to a maximum of 20.
* You gain proficiency in the Deception and Persuasion skills. If you’re already proficient in either skill, your proficiency bonus is doubled for any check you make with that skill.

### Fade Away (Unearthed Arcana 24 April 2017) Prerequisite: Gnome

You can draw on your magical heritage to escape danger. You gain the following benefits:

* Increase your Intelligence score by 1, up to a maximum of 20.
* When you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can’t do so again until you finish a short or long rest.

### Fell Handed (Unearthed Arcana 6 June 2016)

You master the handaxe, battleaxe, greataxe, warhammer, and maul. You gain the following benefits when using any of them:

* You gain a +1 bonus to attack rolls you make with the weapon.
* Whenever you have advantage on a melee attack roll you make with the weapon and hit, you can knock the target prone if the lower of the two d20 rolls would also hit the target.

* Whenever you have disadvantage on a melee attack roll you make with the weapon, the target takes bludgeoning damage equal to your Strength modifier (minimum of 0) if the attack misses but the higher of the two d20 rolls would have hit.
* If you use the Help action to aid an ally’s melee attack while you’re wielding the weapon, you knock the target’s shield aside momentarily. In addition to the ally gaining advantage on the attack roll, the ally gains a +2 bonus to the roll if the target is using a shield.

### Fey Teleportation (Unearthed Arcana 24 April 2017)

Prerequisite: Elf (high)

Drawing on your fey ancestry, you have learned how to teleport. You gain the following benefits:

* Increase your Intelligence score by 1, to a maximum of 20.
* You learn the misty step spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell.

### Flames of Phlegethos (Unearthed Arcana 24 April 2017)

Prerequisite: Tiefling

You learn to call on hellfire to serve your commands. You gain the following benefits:

* Increase your Intelligence or Charisma score by 1, to a maximum of 20.
* When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1.
* Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don’t harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.

### Grudge-Bearer (Unearthed Arcana 24 April 2017)

Prerequisite: Dwarf

You have a deep hatred for a particular kind of creature. Choose your foes, a type of creature to bear the burden of your wrath: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can choose two races of humanoid (such as gnolls and orcs). You gain the following benefits:

* Increase your Strength, Constitution, or Wisdom score by 1, to a maximum of 20.
* During the first round of any combat against your chosen foes, your attack rolls against any of them have advantage.
* When any of your chosen foes makes an opportunity attack against you, it makes the attack roll with disadvantage.
* Whenever you make an Intelligence (Arcana, History, Nature, or Religion) check to recall information about your chosen foes, you add double your proficiency bonus to the check, even if you’re not normally proficient

### Gourmand (Unearthed Arcana 6 June 2016)

You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. You gain the following benefits:

* Increase your Constitution score by 1, to a maximum of 20.

* You gain proficiency with cook’s utensils. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.

* As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned, provided that you can see and smell it.

* During a long rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring, provided you have suitable food, cook’s utensils, and other supplies on hand. The meal serves up to six people, and each person who eats it regains two additional Hit Dice at the end of the long rest. In addition, those who partake of the meal have advantage on Constitution saving throws against disease for the next 24 hours.

### Human Determination (Unearthed Arcana 24 April 2017)

Prerequisite: Human

You are filled with a determination that can draw the unreachable within your reach. You gain the following benefits:

* Increase one ability score of your choice by 1, to a maximum of 20.
* When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can’t use it again until you finish a short or long rest.

### Medic (Unearthed Arcana 17 April 2017)

You master the physician's arts, gaining the following benefits:

* Increase your Wisdom score by 1, to a maximum of 20.
* You gain proficiency in the Medicine skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
* During a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Make a DC 15 Wisdom (Medicine) check for each creature. On a success, if a creature spends a Hit Die during this rest, that creature can forgo the roll and instead regain the maximum number of hit points the die can restore. A creature can do so only once per rest, regardless of how many Hit Dice it spends.

### Orcish Aggression (Unearthed Arcana 24 April 2017)

Prerequisite: Half-orc

As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

### Orcish Fury (Unearthed Arcana 24 April 2017)

Prerequisite: Half-orc

Your fury burns tirelessly. You gain the following benefits:

* Increase your Strength or Constitution score by 1, up to a maximum of 20.
* When you hit with an attack made with a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type. Once you use this ability, you can’t use it again until you finish a short or long rest.
* Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.

### Prodigy (Unearthed Arcana 24 April 2017)

Prerequisite: Half-elf or human

You have a knack for learning new things. You gain the following benefits:

* Increase one ability score of your choice by 1, to a maximum of 20.
* You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.

### Wonder Maker (Unearthed Arcana 24 April 2017)

Prerequisite: Gnome (rock)

You master the tinker techniques of your people. You gain the following benefits:

* Increase your Dexterity or Intelligence score by 1, to a maximum of 20.
* When you make a check using your proficiency with tinker’s tools, you add double your proficiency bonus to the check.
* When you make a device with your Tinker trait, you have the following additional options for what you make:

Alarm. This device senses when a creature moves to within 15 feet of it without speaking aloud a password chosen when you create it. One round after a creature moves into range, the alarm makes a shrill ringing that lasts for 1 minute and can be heard from up to 300 feet away.

Calculator. This device makes doing sums easy.

Lifter. This device can be used as a block and tackle, allowing its user to hoist five times the weight the user can normally lift.

Timekeeper. This pocket watch keeps accurate time.

Weather Sensor. When used as an action, this device predicts weather conditions in a 1-mile radius over the next 4 hours, showing one symbol (clouds, sun/moon, rain, or snow) for each hour.

### Wood Elf Magic (Unearthed Arcana 24 April 2017)

Prerequisite: Elf (wood)

You learn the magic of the primeval woods. You learn one druid cantrip of your choice. You also learn longstriderand pass without trace, each of which you can cast once without expending a spell slot. You regain the ability to cast the spell in this way when you finish a long rest. Wisdom is your spellcasting ability for these spells.