LUCK FEATS

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**ADVANTAGEOUS AVOIDANCE [LUCK FEAT]**

You have a knack for ducking at just the right moment.

**Prerequisite:** Character level 3rd, any luck feat.

**Benefit:** You can expend one luck reroll as an immediate action to force a foe to reroll a critical hit confirmation roll made when attacking you. You can expend two luck rerolls as an immediate action to force a foe to reroll an attack roll made against you. You gain one luck reroll per day.

**Special:** Unlike other luck feats, you can use this feat after seeing the success of the roll to be affected.

**BETTER LUCKY THAN GOOD [LUCK FEAT]**

You can succeed where others would surely fail.

**Prerequisite:** Character level 6th, any two luck feats.

**Benefit:** If you roll a natural 1 when making an attack roll, you can expend one luck reroll as a swift action to instead treat the roll as a natural 20. You can use this feat once per day. You gain one luck reroll per day.

**DUMB LUCK [LUCK FEAT]**

You can survive situations that should kill you.

**Prerequisite:** Character level 6th, any two luck feats.

**Benefit:** If you roll a natural 1 when making a saving throw, you can expend one luck reroll as an immediate action to instead treat the roll as a natural 20. You can use this feat once per day. You gain one luck reroll per day.

**FORTUITOUS STRIKE [LUCK FEAT]**

You can hit a foe in just the right place.

**Prerequisite:** Character level 6th, any luck feat.

**Benefit:** You can expend one luck reroll as a swift action to reroll a weapon damage roll. You can expend two luck rerolls as a swift action to reroll an attack roll. You gain one luck reroll per day.

**GOOD KARMA [LUCK FEAT]**

You can use your luck to aid an ally—at the risk of your own neck.

**Prerequisite:** Character level 3rd.

**Benefit:** You can expend one luck reroll as an immediate action to redirect an attack made against an adjacent ally so that it is made against you instead. You must be within reach of the attacker (if a melee attack) or within range of the attack (if a ranged attack) in order to use this ability. The attack roll result remains the same, but it is against your DC, rather than that of your ally. If the redirected attack hits you, you take an extra 50% damage from it. You gain one luck reroll per day.

**LUCK OF HEROES [LUCK FEAT]**

Your land is known for producing heroes. Through pluck, determination; and resilience, your people survive when no one expects them to come through.

**Benefit:** You receive a +1 luck bonus on all saving throws.

**Special:** You may only take this feat as a 1st-level character.

**LUCKY [LUCK FEAT]**

Things just happen to fall your way.

**Benefit:** When spending an action point to improve a d20 roll, instead of adding +1d6 to the roll, you may instead choose to reroll the d20. The second result must be used, regardless of whether it is better or worse than the original result.

**Special:** You may use this feat a number of times per day equal to your character level divided by 4 (minimum 1).

**LUCKY BREAK [LUCK FEAT]**

You can hit an object in just the right place.

**Benefit:** You can expend one luck reroll as a swift action to reroll a Strength check made to break an item or burst open a door. You gain one luck reroll per day.

**LUCKY CATCH [LUCK FEAT]**

Your good fortune can help prevent you from falling to your doom.

**Benefit:** You can expend one luck reroll as an immediate action to reroll a Balance, Climb, or Jump check. You gain one luck reroll per day.

**LUCKY FINGERS [LUCK FEAT]**

The winds of fortune guide your hands when you most need luck.

**Benefit:** You can expend one luck reroll as an immediate action to reroll a Disable Device, Open Lock, or Sleight of Hand check. You gain one luck reroll per day.

**LUCKY START [LUCK FEAT]**

Sometimes your luck overcomes a slow natural reaction.

**Benefit:** You can expend one luck reroll to reroll an initiative check. You gain one luck reroll per day.

**Special:** Unlike most other luck feats, using Lucky Start requires no action.

**MAKE YOUR OWN LUCK [LUCK FEAT]**

Your hard work lets you exploit minor loopholes.

**Prerequisite:** Character level 6th, any luck feat.

**Benefit:** You can expend one luck reroll as an immediate action to reroll a skill check, as long as you have at least 1 rank in that skill. You gain one luck reroll per day.

**MISER’S FORTUNE [LUCK FEAT]**

Items belonging to you and your allies are abnormally resistant to damage.

**Benefit:** Whenever an opponent makes a sunder attack or Strength check to damage an object within 10 meters of you, you can expend one luck reroll as an immediate action to force that opponent to reroll. In addition, as long as you still have one luck reroll remaining for the day, items in your possession receive a +5 luck bonus on saving throws. You gain one luck reroll per day.

**SLY FORTUNE [LUCK FEAT]**

Your luck helps you find the right place to move to.

**Benefit:** You can expend one luck reroll as an immediate action to reroll a Hide, Move Silently, or Tumble check. You gain one luck reroll per day.

**SURVIVOR’S LUCK [LUCK FEAT]**

You can avoid situations that would surely affect others.

**Prerequisite:** Character level 9th, any luck feat.

**Benefit:** You can expend one luck reroll as an immediate action to reroll a saving throw you just failed. You gain one luck reroll per day.

**TEMPTING FATE [LUCK FEAT]**

You are very hard to kill.

**Prerequisite:** Character level 6th, any luck feat.

**Benefit:** You can expend a luck reroll to reroll a stabilization check. In addition, once per day, whenever you have at least 1 hit point remaining and would be dealt enough damage to kill you, you can expend one luck reroll as an immediate action to take only enough damage to reduce you to -9 hit points. You automatically stabilize. You gain one luck reroll per day.

**Special:** Unlike most other luck feats, using Tempting Fate requires no action.

**UNBELIEVABLE LUCK [LUCK FEAT]**

The powers of fortune truly smile on you more than most mortals.

**Prerequisite:** Any luck feat.

**Benefit:** As long as you have at least one luck reroll remaining for the day, you gain a +2 luck bonus on whichever of your saves has the lowest base bonus. If two or more of your saves tie for the lowest base bonus, choose when you select this feat which save it applies to. If your base save bonuses later change so that the chosen save no longer has the lowest base bonus, the luck bonus from this feat immediately applies to the save that now has the lowest base bonus. You gain two luck rerolls per day.

**VICTOR’S LUCK [LUCK FEAT]**

You strike with devastating accuracy more often.

**Benefit:** You can expend one luck reroll as a swift action to reroll a critical threat confirmation roll. You gain one luck reroll per day.