(Items - Rad) Armour

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**Gear Market**

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***Armour***, *Exploration Equipment*, *Medical Equipment*, *Small Tools*, *Utility Accessories*, *Utility Clothes*, *Weapon Mods*

## Bullet Proof Jacket

Rarity **1**, (100%) - [**100c**], [**300c**], [**800c**], [**1500c**], [**2500c**]

**Description** - A simple torso-covered vest made of layered fabrics and thin armoured plates, this is a cheap option for people to put a little something between their vitals and the dangerous world around them.
**Stats** - Armour Protection: 1d6-5.

## Worker's Spacesuit

Rarity **2**, (90%) - [**100c**], [**300c**], [**800c**], [**1500c**], [**2500c**]

**Description** - A tough, durable full-body suit designed to protect against the vacuum, as well as some stellar radiation, thermal extremes, and physical impact, even containing basic self-repairing abilities to maintain suit airlock in the event of a small tear or slice.
**Stats** - Armour Protection: 1d6-5.

## Nebula Suit

Rarity **7**, (25%) - [**600c**], [**1500c**], [**2500c**], [**4500c**], [**6000c**]

**Description** - One of the advanced forms of airtight suit that money can buy, in addition to protection from all manner of threats from the void of space and impact from dangerous debris or combat, it contains a local magnetic field generator to protect better from solar radiation, comms amplifier, built-in HUD, built-in magnetic boots, and more.
**Stats** - Armour Protection: 1d6-4.

## Drop Suit

Rarity **3**, (80%) - [**200c**], [**500c**], [**1000c**], [**2000c**], [**3500c**]

**Description** - An extremely durable, shock absorbent, heat absorbent, lightly-armoured suit, with a built-in heavy-duty parachute. Everything you might need to survive the trip from space relatively un-harmed.
**Stats** - Armour Protection: 1d6-5.

## Personal Shield Generator

Rarity **5**, (55%) - [**400c**], [**1000c**], [**2000c**], [**3500c**], [**5000c**]

**Description** - A set of small shield distributor chips placed on any clothing or armour helps suspend a damage-reducing shield bubble around the user.
**Stats** - Reduces incoming damage by 1.

## Powered Nitrodium Exosuit

Rarity **8**, (15%) - [**1000c**], [**2000c**], [**3500c**], [**5000c**], [**8000c**]

**Description** - Thick plates of heavy, but very durable nitrodium alloy, this armour is linked with servos and pistons, running off an integrated fusion cell, designed to provide nearly un-paralleled protection from attacks. Capable of easily completely stopping small arms fire, it can even turn easily-lethal attacks from larger weapons into less threatening injuries.
**Stats** - Armour Protection: 1d6-2.

## Unpowered Arconite Exosuit

Rarity **6**, (40%) - [**700c**], [**1500c**], [**2500c**], [**4000c**], [**6000c**]

**Description** - Pushing the limit of what a person can maintain mobile while wearing, this armour utilizes some of the same alloys as starship hulls, making it exceptionally effective, if heavy.
**Stats** - Armour Protection: 1d6-2.

## Radonite Weave Body Armour

Rarity **3**, (80%) - [**200c**], [**500c**], [**1000c**], [**2000c**], [**3500c**]

**Description** - A suit of lightweight armour covering the majority of the body, this suit is non-restrictive of movement but uses modern materials to still provide decent stopping power.
**Stats** - Armour Protection: 1d6-4.

## Imperial Trooper Armour

Rarity **3**, (80%) - [**200c**], [**500c**], [**1000c**], [**2000c**], [**3500c**]

**Description** - Wearing it through a security checkpoint would probably get you a night in a cell, and it won't make many friends elsewhere, but it's cheap, available in bulk thanks to scavengers and the Great War, and does its job. Comes in a huge number of varieties.
**Stats** - Armour Protection: 1d6-4.

## Recon Armour

Rarity **6**, (40%) - [**300c**], [**800c**], [**1500c**], [**2500c**], [**4000c**]

**Description** - Building on a variety of relatively standard radonite body armour, with extra fittings for attachments, bracing in the major joints for holding very steady if needed, and sound-deadening materials.
**Stats** - Armour Protection: 1d6-4.

## Shielded Clothing

Rarity **2**, (90%) - [**300c**], [**800c**], [**1500c**], [**2500c**], [**4000c**]

**Description** - Basic clothes of almost any kind can be modified with a basic level of protection, and the simplest of that is a thin sheet of an advanced rubber-like polymer compound that readily absorbs and spreads energy out across wider areas. Cost does not include original clothes.
**Stats** - Armour Protection: 1d6-5.

## Titanium Plating

Rarity **4**, (70%) - [**400c**], [**1000c**], [**2000c**], [**3500c**], [**5000c**]

**Description** - Tough cloth backing supports small overlapping titanium plates that defect and absorb damage, distributing it through the web of durable elastic binding the plates together. They cover vitals and a decent portion of the body.
**Stats** - Armour Protection: 1d6-3.

## Warp Armour

Rarity **Experimental**, (0%) - [**5000c**], [**7500c**], [**11000c**], [**17000c**], [**25000c**]

**Description** - A very strange solution to the defensive technology field, rather than direction slowing down bullets or absorbing some heat from a laser, it alters the quantum energy states of incoming attacks, making them potentially totally harmless. Or, it could do nothing at all. Maybe both!
**Stats** - Incoming damage has a 50% chance to simply not effect wearer.