Jerru

Jerru is a member of the Adventurer's Guild who frequents both the troubled parts of town as well as the unexplored wilderness. An accomplished mage and explorer, he often gets himself into quite a bit of trouble before managing to get himself back out.

He suffers from amnesia caused from some potent unknown curse. It not only fractured his memories, but also keeps him from remembering them and even steals the memories once he reclaims them.

He theorizes that the entity inside of his mind was created the moment he was cursed. This theory is reinforced by the fact that it seems to known things that even he doesn't.

## Description

Standing only 5'2" Jerru is quite short, even for being 17 years old. He's fairly slim, but fit enough to mark him as a decent swordsman and someone used to manual labor.

He has dark brown curly hair and warm chocolate eyes and his skin is tanned from his travels.

Generally he's wearing a set of heavy robes of one color or another and nearly always has a smile on his face.

The main difference between Jerru and Candle is that Candle's hair is more messy and one curl, which stands directly on the top of his head, has an illusory flame that sits on it.

## Characteristics

Jerru's self-esteem is a huge obstacle for him. He often views things as out of reach even when they otherwise wouldn't be. This is only further inflamed by the unknown thing inside of his mind.

At times he can be a bit naive or dense, but often enough he's cunning, perceptive, and has sharp instincts. This duplicity isn't lost on him as he is well aware of his shortcomings in areas like flattery and social nuances.

He has a strong sense of morality and a strict code of conduct even if others find it to be impractical or even foolish, though he never willingly violates it.

## Magic

Jerru's magic often manifests itself as a red light of varying intensity and color. Mostly he's a photomancer, but his magic often appears and behaves differently than what one may expect. For instance, it frequently has a much more solid and sturdy form and is the source of his defensive spells. The magic also sometimes appears to pour off of his like mist.

While he doesn't follow any gods, he does have a sort of spirituality centered around magic. He also believes that magic should not be used to kill or to bend another's will. Despite his amazing proficiency as an illusionist, he refuses to practice psychomancy.

He is also an accomplished Abjuror, being able to produce potent barriers and withstand quite the beating for others. The shields, again, are made of the odd light.

## Curse

Jerru suffers from a potent curse. It binds his memories and often causes him great discomfort or even pain. It also means that he has to actively dig for information, even about things that he's done for many years, such as alchemy and even sword fighting.

With the curse came an entity of unknown origin or intent. At times it tries to drive Jerru to violence or inaction, other times it tries to save him or convince him not to cause himself harm or put himself in danger.

## Candle

Jerru's alter ego is Candle the Performer. He looks mostly the same except that he usually wears different robes and his hair is done up and a flame dances from one of the patches that stands straight up. He performs using storytelling, comedy, and light shows. His primary audience is children, though he is usually able to collect a decent amount of coin from the adults as well.

## Relationships

Due to his loss of memory he may have many more than he knows, but one he can recall from before his loss is a woman. He knows almost nothing about her aside from the fragments he's been able to collect over his stay in and near Saundred. He knows she's an Elven noble and is pretty certain that they were forbidden from loving. He is torn between finding her again or letting her find peace with someone else. Despite the lack of memory, the choice is a constant burden even if he doesn't let others see.

He is fairly close to a number of people in the Adventurer's Guild. He considers Luna Nightwalker and Xerethian Anstoran to be his primary mentors. Pit and Aegs are also fairly close.

Candle feels deeply for the orphan Mira, but is unsure how to proceed. He doesn't view himself as good enough to adopt her and considers himself, at best, a brother-like figure or a possible guide.