(Items - Rad) Stability Spell Cards

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**Gear Market**

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*Influence Spell Cards*

## Telekinesis

Rarity **2**, (96%) - [**250c**]

**Description** - A very common spell used to manipulate objects without physical contact, although rarely with much strength or precision.
**Stats** - Duration: 1 minute
**0 Mana:** Range: close. Allows control of one small object with about the same skill as normal.
**1-4 Mana:** Range: short. Allows control of [mana] small objects with about the same skill as normal, or one object with precision; up to [mana] bonus from the object's use, if relevant.
**5 Mana:** Range: medium. Allows control of a single object about equal to body weight, or lots of small objects with about the same skill as normal, or one object with extreme precision, allowing full use of bonuses plus gaining an automatic +1 success on the roll.

## Energy Shield

Rarity **3**, (91%) - [**350c**]

**Description** - A popular defensive spell, it projects a shield almost identical to the ones used in the vast majority of shield tech in the galaxy, reducing incoming damage.
**Stats** - Duration: 1 round
**0 Mana:** Range: close. Provides a shield bubble around the user that reduces damage from incoming attacks by 1d6-5.
**1-4 Mana:** Range: close. Provides a shield bubble around the user that reduces damage from incoming attacks by [mana].
**5 Mana:** Range: close. Provides a shield bubble around the user that reduces damage from incoming attacks by 4, and makes the user 1 success harder to hit than normal.

## Energy Blast

Rarity **4**, (84%) - [**400c**]

**Description** - A simple energy attack, very similar to a plasma or laser weapon attack.
**Stats** - Duration: 1 attack
**0 Mana:** Range: close. DMG: 1. Stat: Stability. Causes a non-lethal bolt of energy to launch forward at the target.
**1-4 Mana:** Range: short. DMG: [mana]. Stat: Stability. Causes a potentially lethal bolt of energy to launch forward at the target.
**5 Mana:** Range: medium. DMG: 4. Stat: Stability. Causes a very lethal bolt of energy to launch forward at the target with increased accuracy, gaining an automatic +1 success on the roll.

## Telehop

Rarity **7**, (51%) - [**2000c**]

**Description** - Folding spacetime in on itself through magic alone, this spell is used to instantly travel between two points within short range, often for stealth purposes.
**Stats** - Duration: 1 use
**0 Mana:** Range: short. The user teleports to a location they can see within range for 2 rounds, before returning to their previous location at the start of their 3rd turn.
**1-4 Mana:** Range: short. The user teleports to a location they can see within range, and they have a [mana] bonus to their first action taken afterwards, so long as it is the same turn and benefits from stealth.
**5 Mana:** Range: medium. The user teleports to a location they can see within range, and they have a +4 bonus as well as an automatic +1 success on their first action taken afterwards, so long as it is the same turn and benefits from stealth.

## Basic Repair

Rarity **2**, (96%) - [**200c**]

**Description** - A curious but indispensable spell that assists in repair of all manner of objects, granting insight and perspective.
**Stats** - Duration: 1 minute
**0 Mana:** Range: close. Grants a +1 bonus to the user when they work to repair something mechanical that is broken.
**1-4 Mana:** Range: short. Grants a [mana] bonus to the user when they work to repair something mechanical that is broken.
**5 Mana:** Range: short. Grants a +4 bonus to the user when they work to repair something mechanical that is broken, as well as being unable to suffer critical failures on those rolls to repair for the duration.