Self Destruct

### Effect

Deal damage to yourself equal to your current health, dying as result and activating Self-Destruct Device explosion.

Hot Card that Self-Destruct Device creates in the card owner's hand, used to activate the device and cause a massive explosion in 6 meter radius from the user dealing from 50 to 200 damage depending on Self-Destruct Device level and distance from explosion radius.

Using **Self Destruct** is not needed to activate explosion and will still occur if user will die before activating this card.

Contrary to intuition, **Self Destruct** does not actually activates the explosion but **deals damage** **to it's owner** equal to their **current health**. Due to that, activating **Self Destruct** while having **Painkillers** effect active, user's health will drop to 0, without triggering the explosion. *(They will explode after **Painkillers** effect ends if the user didn't healed before that due to dying to no HP.)*

Even though **Self Destruct** is actually dealing damage to user instead of activating explosion, Heartless damage protection does not negate this damage, similar to poison effect.

**Self Destruct** can be stolen by another player using Card Thief, however activating stolen **Self Destruct** will result only in thief's death, as their **health will be reduced to 0** and it will **not activate any explosion** neither from the person who stole this card, nor the player who originally used Self-Destruct Device. *(So it's futile to try to use stolen **Self Destruct** to win the round as the thief will lose the round instead.)*

Player who had their **Self Destruct** stolen and used by an unaware of the actual card effect thief, does not negate death trigger of Self-Destruct Device on original player and explosion will still occur when original player will die.

## Strategy

Even though the explosion usually wins the round for free if you get close enough, having all friends from both teams dead will result in a round draw *(Both teams gain 1 point). Sometimes point display might glitch during draw, making it look like only one team got the point, but it's a visual bug only, both teams get the point in the match.*

Because of that, if you are the last friend alive on your team, it might be beneficial to wait with activating the bomb as even if "free" win is tempting, you might be able to win the round without activating the explosion, denying enemy team from gaining a point. Keeping close distance is still extremelly recommended to secure explosion kill if you won't be able to win the round by yourself.

When playing 2v2, while your friend in team is still alive, getting in explosion range of all enemy friends is perfect situation to activate explosion early to kill whole enemy team. Even though you will die, having your other friend alive will result as a round win, having your team to be the only one who will get the point. *Just make sure your friend won't get caught in the explosion*.

If your team has 2 points already while your opponents have 1 or less, it's usually safe to activate explosion immediately before your opponents can respond, granting easy victory for the match by gaining the last point.

Keep in mind that your opponents might have Thick Skin in their hand, to counter it, deal as much damage as you can *(minimum 110 HP if opponent isn't playing Donnie or didn't healed)* to make sure that your opponents won't survive even with explosion damage reduction.