recursal/Fanatic-Fandom huggingface dataset:
Sarenith 6th, 0 KE

We announced our leadership decision from the night before, relocated camp near a lake, and explored the nearby terrain. The drow prisoners remained unconscious.

## Leadership Announcement

The night passed without incident. By dawn, the party decided to inform the rest of the exiles about their discussion the night before in order to give Levy and Artemis more legitimacy. When everyone had woken up for breakfast, Levy climbed on top of one of the wagons in order to address the crowd on the group's decision and was met with great applause. At this time, it was found that Delvin and his two henchmen had left the camp at some point during the night.

## Relocation

Shortly after breakfast, the Frolicking Daisies and The Heroes of the Six went out to explore the surrounding grassland. The Heroes of the Six explored around the campsite and returned within an hour, after spotting the shore of a small lake just half a mile west of the camp. The group decided to pack up and move to the lake, resettling to an area about one hundred yards from the shore. The Heroes of the Six concluded their exploration for the day and helped move the camp and get everyone resettled.

## Exploration

Meanwhile, the Frolicking Daisies spent the day exploring the grassland to the northeast, and spent the following day exploring the grassland to the north of the camp, where they found a human fortress. They returned at the end of day six to discover the camp had been moved. Trail signs had been left to indicate where the camp was now located.

## See also

* Sarenith 5th, 0 KE (Day three)
* Sarenith 7th, 0 KE (Day five)
Yosrick Tam

Yosrick was a young gnome when he Divirastorix, an ancient gold dragon, while playing in the woods near his small village. Div was quite amused by the young gnome's antics in trying to befriend a bird and revealed himself. What followed was one of the most significant events of Yosrick's life: playing in nature with a dragon almost as old as history, trying to make friends with field mice. Div taught Yosrick ways of calling and befriending the wildlife, sensing that this gnome would be a great protector of the natural world later in life.

When Msimangu banished the 500, Yosrick was amongst them. He'd gotten in trouble for interfering in the Imperial Hunting Grounds.

When the group formed Wayland, Yosrick opened a place to train animals as guards, beasts of burden, and mounts. He used his talents as a druid of the god Erastil to call up various animals that would be useful, then trained those animals and made a sizable income.

Yosrick presented a combat trained dire ram to Ovrul to secure a spot in the expedition to contact the mongrelmen below the kingdom. He believed he needed to begin taking an active role for the good of the kingdom, to protect the growing community. After his return, Yosrick purchased Alvir's fledgling business and folded it into his own. He continued to provide mounts and farm animals for the kingdom before volunteering to map the route from Wayland to Thusfar.

Yosrick is currently on an expedition to Thusfar.
Portal Goblins

The Portal Goblins are a violent group of goblins and hobgoblins who attack and eat the exiles who come through the Portal. They appear to be based out of the Goblin Castle, although the immediacy of their attacks suggests the possibility that they may have also set up camp in the vicinity of the Portal.

According to Bruno, the Portal Goblins are friendly with the local non-goblinoids, and only attack those who come through the Portal because they are 'different'.

Based on the initial encounter with them, it appears the Portal Goblins are poorly equipped overall. They attacked primarily with clubs, although some had morningstars and javelins. They all wore low-quality hide shirts for armor. They maintained some traps in the area around the Portal to catch those who came through. They attacked with goblin dogs, which they may have also used to track those who come through the Portal.

At least some of the Portal Goblins are able to speak common clearly enough for us to understand it, as was noted with the Executed Hobgoblin Prisoner. This has mysterious implications.

In all, there were only 22 of them at the main portal, and the Portal Goblins did not attempt to attack us at night while we stayed at the castle. This implies that either they do not have a means of tracking us, or they either had inadequate resources to overpower us, or they had more promising opportunities during the night of day one.

The drow prisoners told us that they periodically raided goblin caravans traveling through the badlands.
Lady Treethorne

Lady Treethorne was the wife of Treethorne. After the murder of Lily Overbark, Alvir Sevardsson found her in Lily's alchemy shop destroying evidence. He arrested her, and she admitted to the murder of Lily in collaboration with her husband. Along with her husband, she was executed by hanging on the order of Levy Soulsworn.
DD58

DD58 is a hex within the Kingdom of Wayland. It has a section of the road which connects Wayland to Hardholm.

## History

Wayland claimed the hex on Lamashan 11th, 1 KE. It began building a road and farm in the hex on the same day.

## See also

* CC59 (Northeast - Wayland)
* DD60 (East - Lakeshrine)
* EE59 (Southeast)
* EE57 (Southwest)
* DD56 (West)
* CC57 (Northwest)
Tolernt City

Tolernt City was a city in the Everwinter. It was inhabited by goblins and hobgoblins until it was destroyed on 22 Arodus, 2 KE.

## History

Tolernt City had trade agreements with the dwarves in Rockstern Palace. The goods exchanged were mostly food. The city had snowy and underground farms for growing food. They also ate humans and other races, as well as taking them as slaves.

As retribution for attacking The Exiled when they first arrived, the forces of Wayland attacked on the 22 of Arodus, 2 KE.

Upon arrival, the goblins sent out two paladins from the Holy Church of Abirthir to parley with the armies of Wayland on behalf of the city.

After Artemis Soulsworn demanded the liberation of all prisoners and slaves in the city, the goblins sent out roughly 5,000 people they had kept as slaves, leaving them with no protective clothing to survive in the cold.

Wayland's forces destroyed the goblin armies in the field, then attacked the city itself. The goblin spellcasters attempted to summon a demon to fight Wayland, but this ended up backfiring as the demon turned on them. Almolester came out of the goblin keep to warn us of the situation. The demon horde was then defeated by Wayland's forces.

During the battle, Axel charged through multiple armies to reach the keep, knocking everyone in his way unconscious. Despite numerous attacks against him, Axel reached the keep unscathed. He had intended to defeat the demonic incursion himself, but arrived too late.

The city was razed by Wayland's forces after they sacked it. The remains of the city were scavenged for supplies to continue the construction of Wayland. Axel stayed for three days to purge the demonic taint and exterminate any lingering tainted goblins.
Sarenith 17th, 1 KE

This was day fifteen of our exile. Construction in Wayland continued for the seventh day.

## Kingdom Duties

By the end of the day, Baron Artemis Soulsworn, Baroness Levy Highmore Soulsworn, General Alvir Sevardsson, Treasurer Magnus Godrikson, Warden Lo Wang, Marshal Yvandir Vythari, High Priest Anfri Ironsand, and Councilor Serras completed seventh day of kingdom responsibilities for the month. Royal Enforcer Ovrul Griv and Spymaster Grimdyllyn Stonerain finished their third day of duties, while Magister Lyrith and Grand Diplomat Walter Craven finished their fifth day of duties.

## See also

* Sarenith 16th, 1 KE (Day fourteen)
* Sarenith 18th, 1 KE (Day sixteen)
Farwatch Keep

Farwatch Keep is a small castle built in DD62. It is managed by Wayland's Marshal, Yvandir Vythari, and staffed by Wolves.

## Description

The castle is surrounded by a 20-foot-wide and 15-foot-deep moat. Beyond the moat, the castle has stone walls which are five feet thick and twenty feet tall. They're built in the shape of an isotoxal star, with towers on each of the outer corners, and one central tower atop the keep. The walls are crenelated and have jagged fragments of glass embedded on the upper edge so that anyone climbing over the wall must drag themselves over the glass. A light cover of dust is maintained on the walkway of the wall. One of the wall protrusions extends directly east. Meanwhile, a single gatehouse and drawbridge on the western side provide the castle's sole land connection to the rest of the kingdom.

The castle has comfortable furnished lodgings to house 100 people, plus three private rooms. For rest and relaxation, there is also a bath, sauna, common room, game room, and garden. The castle has a water reservoir which is maintained by the castle priest during dry periods.

The castle is regularly staffed by 25 elite guards and 25 elite archers, and intermittently hosts visiting teams of night wolves. An archery range and courtyard provide areas for the guards to practice during their spare time. A total of five armories are available for stocking their equipment when not in use.

A small civilian population primarily composed of the guards' families also resides at the castle and handles cooking, cleaning, gardening, and laundry.

## History

Work on Farwatch Keep started on Calistril 4th, 2 KE, with construction of the building materials for the keep. The materials were completed on Pharast 7th, 2 KE, and training of the troops and staff to be stationed in Farwatch began on the following day. The last staff member was hired on Gozran 13th, 2 KE.

After months of preparation, Magnus Godrikson built Farwatch Keep in eleven hours on Sarenith 2nd, 2 KE.

On Lamashan 15th, 2 KE, Farwatch was attacked by various forms of wildlife from the surrounding badlands.
Sarenith 30th, 1 KE

This was day twenty-eight of our exile. Construction in Wayland continued for the twentieth day.

## Visit to Golden Rose

Lyrith, Alvir, Grimdyllyn, Lo Wang, and Levy went to Golden Rose to discuss Purple Dress and Vladimars with Queen Conchiana. Her councilor warned us that "he is very good at abusing trust, as it were". They hadn't heard of the temple to the south that Vladimars wanted Lyrith to destroy, but they suspected he was leading us into a trap.

We were told that Gregor the Fat would be coming to Wayland to serve as viceroy. We also spoke with Jerry Redcap. Magnus arrived in town to buy some shovels, and met up with the group as the conversation was drawing to an end.

Before we returned to Wayland, Alvir purchased a serrated shield from Uncle Lucien's Weapon & Armor Extravaganza, and Magnus purchased 100 shovels.

## See also

* Sarenith 29th, 1 KE (Day twenty-seven)
* Erastus 1st, 1 KE (Day twenty-nine)
Sanji Parotay

Sanji Parotay is an adventurer seeking a princess from his kingdom who was taken by a white dragon.

## Description

Sanji has blond hair, wears blue clothes and a breastplate, and wields a shortsword. When we first him and his friends Yvandir saw him sitting on a giant dead scorpion.

He is accompanied by his three friends, Roy, Jean, and Biv.

## History

Sanji told us he had been searching for the princess for 7 or maybe 8 years. When asked how he knew she was still alive, Sanji exclaimed "Because I am the hero!"

At some point during his adventure, Sanji had been killed and then revived. The king of his kingdom told him that he had three chances left.

Most of the kingdom leaders of Wayland met Sanji in the Everwinter on the way back from Rockstern Palace on Kuthona 3rd, 1 KE. We traveled with him towards Wayland in a long, awkward walk until he told us a little more about his current quest. He told us the dragon lives in the mountains near a dwarven settlement, and that we would not be able to slay it since we were not 'the hero.' He told us that if we ever ran into the dragon, we should summon him, and he gave us a golden Hero's Coin. The coin summons whoever last spilled blood on it, and keeps them for a number of rounds equal to twice the level of the person who flipped the coin times two. Such coins are one-time use and prevent teleportation effects while summoned.
Frolicking Daisies

The Frolicking Daisies are a group of gladiators who were part of the original group to be exiled. They are implied to be an elite combat group, as well as being homosexuals.

The group is lead by Joshua Sprouse with Drake serving as co-leader. The other four members are Carnick, Voel, John, and Stanley.

## History

On day four, the Frolicking Daisies explored the grasslands to the northeast of the party's initial campsite in the grasslands. On day five, they moved west to explore the grasslands to the north of the campsite, where they discovered a human fortress south of a large lake. They reported back at the end of the day, and went out again on day six to continue exploring.
Jerry Redcap

Jerry Redcap is the Magister of Golden Rose.

## Description

Jerry is a minuscule old man with snarled teeth, metal boots, and mage robes, with a pointy red cap. He is very rude, short, and always grumpy. He speaks in a high-pitched voice. His office is a room filled with books, papers, beakers, guns, and roses.

He is capable of casting teleport. This was confirmed by Nendir casting detect magic on him after he suddenly appeared at Nendir's door.

## History

### Initial meeting

On Sarenith 30th, 1 KE some of the party members went to Golden Rose and spoke with him. He accused us of killing the 'Saints', saying,

> *"You guys were the ones that have been fucking with the creatures that have been coming out of the portal."*
>
>

After asking which creatures he was referring to, he clarified, adding,

> *"Along with you coming out the portal, the seven saints followed after. And then we hear about you guys running around killing all the saints. You've killed Wrath (Delvin) and you've killed Envy (Jebediah), and there's reports you've killed Pride (the Pugwampi Gnoll) as well."*
>
>

When we considered the powerful enemies we had previously defeated, we realized we may have killed some of these 'saints'. Levy pointed out that we were defending ourselves. Jerry took that as an admission of guilt and exclaimed,

> *"So you guys have been the ones killing them, you admit it!"*
>
>

Lyrith asked how we could even know who the saints were. Jerry replied,

> "*I don't know who they are. You could be one of them for all I know.*"
>
>

Jerry finally wrapped up the conversation, even going as far as to tell us that we could not defend ourselves,

> "*I don't care if they come into your village and eat your children, these guys are gods, treat them as such.*"
>
>

### The Council Attack

On Lamashan 15th, 2 KE, Jerry teleported to Nendir's home in Wayland and informed him that some of The Council leaders had become corrupted and had killed seven other council leaders. He added that the bridge to the Council had been destroyed and that the waters of the Council Lake were extremely dangerous. He told Nendir, and later the Wayland Council, that Queen Conchiana was calling in her favor, and asking us to go and help the Council.
Portal

The **Portal**  is a link between Golarion and New Golarion. It was made by two brothers, one of which was The Wizard. The two brothers were the first to go through and were never heard from again. An army of 1,000 people went through and never come back either. When Msimangu came to power, he began to exile people through the portal, sending small groups initially. Our group was the first large group of exiles, and there were about 500 of us when we started.

The portal is an enormous circle on the ground, large enough to encircle a crowd of 500 people along with nearly 100 wagons and one or two hundred pack animals. Whenever the portal opens, snowflakes come flying out of it, so it was presumed that the other side would be cold. There is a sickening falling sensation when passing through the portal, and observers on the destination side of the portal perceive incomers as falling from the sky. The portal scatters travelers over a 30 mile radius of frigid alpine tundra.

After being forced through the portal, our group was scattered, lying in the snow, unable to see one another due to the heavy snowfall. We were immediately ambushed by goblins, goblin dogs, and hobgoblins after going through. They had traps. One captured hobgoblin told us that those who come through the portal "fall from the sky". After searching for a few hours, we were only able to find 114 of the people who had been sent through the portal. There were occasional trees in the area, and some patches of grass amid the heavy snow. Some of the other survivors had built a campfire and the smoke had drawn in nearby survivors. We met Bruno at this camp.

Bruno claimed to be a local, rather than one of The Exiled. He stated that those who came through the portal were usually scattered somewhere within 30 miles of it. Bruno also told us that despite the heavy snowfall, this was actually summer for the area. The temperature was cold, but manageable. Anyone wearing a cold weather outfit would not succumb to hypothermia. We decided not to wait to see what winter in the region would be like.

We noted that we all had detectable auras of conjuration magic on us hours after we left the portal.

## Portal Research

After nearly a year of building up in Wayland, the newly-established government of exiles decided to begin researching how to unlock the portal to return home.

The portal is controlled by a magical four-digit number. Researching different possible combinations is extremely expensive and time-consuming.

So far, we have established that the number:

* Doesn't start with 0, 4, or 5
* Doesn't end with 2 or 9

We have also specifically ruled out the following numbers: 1337, 8008, 1234

In the process of researching how to unlock the portal, we made a Home Stone. Magister Nendir is in the process of learning how to make an elf gate.
Sarenith 29th, 1 KE

This was day twenty-seven of our exile. Construction in Wayland continued for the nineteenth day.

## Return to Wayland

The party returned to Wayland by mid-morning. All of the items that had been collected in the last week were either claimed or sold, and the remaining gold was paid out to the party. Some of the party members used the money to begin various construction projects.

## See also

* Sarenith 28th, 1 KE (Day twenty-six)
* Sarenith 30th, 1 KE (Day twenty-eight)
The Lady of the Lake

The Lady of the Lake is a mermaid who was located in a shrine in the southeast hex adjacent to Wayland. Similar to Arthurian legend, she claimed to have given a sword to a man who went off to rule a kingdom. Her present location is unknown.

## History

The party discovered her while exploring the territory around Wayland. She was summoned by Levy Highmore Soulsworn, using a method that has been shared only with Artemis Soulsworn, Alvir Sevardsson, Magnus Godrikson, Ovrul Griv, Lo Wang, and Grimdyllyn Stonerain.

When we spoke with her, she explained that she could not leave the shrine's circle of protection from evil, but she could give us items to aid us in our quests. Alvir Sevardsson asked her for armor, and she granted him a suit of full plate armor. Magnus Godriksson asked her for something to keep his horses safe, or make them swifter, and she enchanted them with full plate armor which could not be removed, and some manner of enchantment that made them move faster, and makes it possible for them to shrink down to a hand-held size. Lo Wang asked her for something that would give him a legacy, and she gave him Mo Wang.

The Lady of the Lake continued to grant requests of heroic people. Members of Wayland's ruling council would frequently visit her, and when Rayne Soulsworn was born, her parents took her to the Lady of the Lake to be blessed.

On the 15th of Lamashan, 2 KE, the Lady of the Lake was mortally wounded by Ronan and appeared to have died. When she passed, the world got darker, confirming that she was one of those referred to as "Harbingers" by the elves. Ovrul Griv determined that the Lady of the Lake was not dead, but actually had been somehow captured.
Sarenith 13th, 1 KE

This was day eleven of our exile. Ovrul Griv and Grimdyllyn Stonerain continued on their trip back to Wayland. Construction in Wayland continued for the third day.

## Kingdom Duties

In the morning, Magister Lyrith and Grand Diplomat Walter Craven began working on their weeklong list of duties for the kingdom. Meanwhile, Baron Artemis Soulsworn, Baroness Levy Highmore Soulsworn, General Alvir Sevardsson, Treasurer Magnus Godrikson, Warden Lo Wang, Marshal Yvandir Vythari, High Priest Anfri Ironsand, and Councilor Serras continued their kingdom duties, beginning their third day of tasks and discussions.

## See also

* Sarenith 12th, 1 KE (Day ten)
* Sarenith 14th, 1 KE (Day twelve)
Greed

Greed is one of the 'saints'. He has taken up residence in Wayland and owns a bar.

## Personality

Greed is the embodiment of the vice of greed. As such, he desires all things in the world. However, he values hard work as well, as is evidenced by his notion to refuse the ruling position of Blue Gavel. He is extremely competitive, even entering Wayland's first beauty contest, despite not being a woman. He won second place.

## History

Greed was summoned in a ritual which involved the death of Lily Overbark. He convinced the ruling council of Wayland to allow him to open a bar, persuading Ovrul to build it at his own expense in exchange for information about the saints. Greed has since increased his influence in Wayland and made more connections. At one point, he went on a five-month expedition.

One day, Blue Gavel sent out an expedition to seize Greed and bring him back to their kingdom. Greed, Wayland's rulers, and the citizens of Wayland resisted, with Troilus rallying the common citizens. Lyrith attempted to pay Greed to resist Blue Gavel's forces.
Nendir Mithmiras

Nendir Mithmiras is an elvish wizard who immigrated to Wayland from Golden Rose.

## Description

Nendir is a tall, skinny, pale elf. He is often seen wearing the same blue outfit with intricate red trim and a pointed blue hat. He always has a belt on him with all the materials he needs for his spells and is often seen cradling one of his rugged spellbooks he keeps on his person at all times. He is also seen with his Rhamphorhynchus familiar, Javert. He is the owner of The Magic Touch and Mithmiras Academy.

## Personality

Nendir fights the constant urge to make sarcastic comments and jokes to those who are less knowledgeable as he is. He exhibits a peculiar interest to any inanimate object that talks. He often enjoys playing devil's advocate and proving people wrong as long as it doesn't harm his reputation or prestige for his slighly inflated ego.

## Background

Growing up in Golden Rose, Nendir was often ostracized for criticizing the nation's religion which often got him in trouble. His unwillingness to conform due to intellectual reasoning ultimately halted the promising young wizard's movement to the upper echelons of elven society, much to the frustration of Nendir. His calculating reasoning is what attracted his familiar, Javert. He has a poor relationship with Golden Rose's Magister, Jerry Redcap, whose parting words were, "Why don't you just get the fuck out of town and live with those Wayland rejects instead of spreading your heretical bullshit here?" Nendir hopes to someday put Jerry in his place for rejecting his talent and is trying to accumulate power in Wayland to do so.

## History

Nendir spent time in Wayland offering assistance to the scouting parties who were in dire need of local specialists and looking for ways to get on the good side of the local kingdom officials. He eventually heard of a large scale operation to get rid of the local pugwampi problem from Lyrith and Walter after spending time exchanging notes on magic they've acquired over the years.

After the successful operation, Nendir quickly volunteered for the dangerous mission to explore the caverns underneath Wayland once he heard the Royal Enforcer, Ovrul, and the town's Councilor, Serras, were going to be accompanying the group. He hoped this would give him the chance he needed to make something of himself in the quickly sprouting kingdom.

With the loot discovered from the expedition and the reputation gained, Nendir set up shop in Wayland as the new Magister in order to replace Lyrith.

His skill in magic quickly lead to him being a popular client for the party members in the kingdom. His talents reached the ears of the loyalty and he was quickly involved in a plot to change the alignment of Conchiana with a manufactured cursed item that ultimately failed to hit the intended target.
Sarenith 27th, 1 KE

This was day twenty-five of our exile. Construction in Wayland continued for the seventeenth day. The party continued on their journey back to Wayland. Surprisingly, the trip was uneventful for everyone, even Serras, who rode through the badlands on his own, about 2-3 hours ahead of the caravan.

## See also

* Sarenith 26th, 1 KE (Day twenty-four)
* Sarenith 28th, 1 KE (Day twenty-six)
Cobalt Guard

The Cobalt Guard is an order of paladins in Wayland established by Artemis Soulsworn.

## Members

* Gunther Black. Commander of the guard. Tall, with dark skin, and never seen in public without long sleeves to conceal the numerous scars which marred his upper body. Very serious while on duty.

* Hector. Member of the Cobalt Guard and occasional tamer of horses.

* Crablaw. Very tall mongrelman from Crusader Town. Grotesque appearance, has a trogdolyte eye which can see in darkness, and a crab-like pincer arm. Has a strong sense of justice.

* Welda. Halfling. Wields a longbow. Not as attentive as the others.

* Farlas Fawnspot. Scrawny elf. Former worshipper of the vices, now very serious.

* Uncle Carl. Second-in-command. Gray beginning to show in his hair. Respected as an adviser among the Cobalt Guard.

* Gorbez One-Tusk. Possibly the most passionate and serious among the group.
Stultus

Stultus is a village of idiots located in the swamp hex at II55.

## Description

The village is surrounded by a wooden palisade with a single gate. There is also a tavern, town hall, library, and mayor's office. Furthermore, there is a well in the town, and despite being surrounded by zombie-infested swampland, the well water is uncontaminated.

The tavern is fair-sized, compared to the rest of the town, and has firelight shining from inside.

## Population

Stultus has a population between 61-200 people. Natives of Stultus are severely inbred due to generations of being separated from the outside world.

## Economy

Due to the zombie hordes surrounding it, Stultus has been isolated from the outside world, so it has had to be self-sufficient. It has recently gained trade access to Wayland, allowing it to import a variety of foodstuffs and raw materials and export finished goods.

## Military

Stultus has a small group of gate guards, likely less than four guards in total.
Lead lining

Lead lining is a building design technique developed by Magnus Godrikson to protect against scrying.

## Process

The exact technique for reliable lead lining is a closely-guarded secret of Wayland Industries. What is known is that buildings constructed using the technique must be made as fortified structures, and the cost of the lead-lining depends on the floor space, wall length, and the number of doors. Windows are not feasible with lead-lined rooms, and rooms created to be lead-lined are effectively airtight, so the door must be opened periodically to allow fresh air in.

## Cost

Lead lining costs 18 gp for every 5 ft. square of floor and ceiling space, and 18 gp for every 5 ft. long section of 10 ft. tall wall. Lead-lined doors cost 50 gp, including the special work needed for the doorway. Two thirds of the cost is labor, one third is goods.

## Examples

Lead-lined war rooms are present in Castle Den, Farwatch Keep, Wintergate, and the Portal Castle. A lead-lined storage room and alchemy room are present at Godrikson Alchemy.
Taubern

Taubern is the counselor of Wayland . He participated in the expedition which discovered the zombie lands, and during this expedition, he was infected by them. Fortunately, the expedition returned in time for him to receive help from a cleric in Hardholm . During this expedition, he demonstrated a selfless attitude and concern for others, which promptedSeron  to recommend him as Lo Wang's replacement as councilor.
Rachel the Red

Rachel the Red is a citizen of Golden Rose who has renounced the elven 'virtues'. She is loyal to Blue Charleston. She came to Wayland to discuss whether Wayland would support Blue Charleston in replacing Queen Conchiana as ruler of Golden Rose.

It is assumed that Rachel assumed command of the rebels after Blue Charleston's death.
Nameless Half-Orc Exile

The nameless half-orc exile was one of the original 500 people to be exiled through the Portal. He was cut down by goblins during a battle in the middle of the snowstorm when the exiles were initially sent through the portal.

## Description

He appeared to be an exceptionally strong half-orc, though little else was known about him.

## Behind the Scenes

The nameless half-orc exile was played by Billy G. in the first session of the campaign.
Danny

Danny is a former slave who acted as a noble servant in Tolernt City until it was destroyed and its slaves were freed by the Wayland army on Arodus 22nd, 2 KE.

## Description

Danny is an elderly human male, and is 64 years old as of Rova, 2 KE. He is typically soft-spoken, but knows when to speak up for himself. He has no children.

## History

After Tolernt City was sacked and its slaves were freed, Danny scavenged what remained of his master's house and took it to Wayland. He has been regarded as a free man in Wayland, but he still has no family name to pass on, nor any heirs.

On the 27th of Rova, the Wayland council received a letter from Danny requesting that he be granted a title of nobility. On the 4th of Lamashan, 2 KE, Danny came to the council in person to get an answer for his request.

Following Danny's soft-spoken and mild-mannered request to the council, Magister Nendir Mithmiras challenged Danny's leadership ability, asking him how he would put down a rebellion, implying that Danny was too weak to punish disobedience. After briefly examining Artemis' expression, Danny replied that he actually had been involved in handling rebellions, and asked Nendir if he himself had dealt with any rebellions. Nendir acknowledged that he had not, but insisted that he understood how to deal with them.

The council declined to make any immediate decision in the matter, but told Danny that he would need to have a heir if he were to be granted land a title of nobility. The council recommended adopting a child.
Rascarl Ruan

Rascarl Ruan is one of the Dire Wolves working for Ovrul Griv.

## Description

Rascarl has brown hair, rugged skin, green eyes, and a fantastic mustache. He wields a masterwork longsword with an intricate monkey design which he wields with considerable agility. He wears a masterwork chain shirt with a silvery cape that ripples like a flag with every step. He wears an adventuring back on his back, and carries a heavy steel shield and a longbow over the pack. Three quivers of arrows can be seen poking out of his adventuring pack.
Israfel

Israfel is a Cassisian Angel, and cohort of Artemis Soulsworn. His resemblance is typical of his kind, appearing as a flying golden helm with wings. He also has a large scar that appears as a welded line up the right side of the helm.

Israfel is almost always in Artemis's presence, though not always at his side. He speaks up mostly to offer guidance on an issue. Artemis also consults Israfel in order to use Israfel's Commune spell, in which he speaks with an unknown deity.

When Ronan killed/captured The Lady of the Lake, Israfel felt as though he had lost all connection to his deity. It is likely that if Israfel attempts to Commune with his deity, he will be redirected to Ronan.
The Council

The Council is the central and ruling kingdom of the elven Sindoms. Blue Charleston said he had heard a lot about how it was extremely well-protected. It is located on the central island of the council lake area. Until Lamashan 15th, 2 KE, it was connected to Guard by the Council Bridge.

## History

On Lamashan 15th, 2 KE, Jerry Redcap teleported to Nendir's home in Wayland and informed him that some of the Council leaders had become corrupted and had killed seven other council leaders. He added that the bridge to the Council had been destroyed and that the waters of the Council Lake were extremely dangerous. He told Nendir, and later the Wayland Council, that Queen Conchiana was calling in her favor, and asking Wayland to go and help the Council.
Artemis Soulsworn

Artemis Soulsworn is an Aasimar paladin of Bahamut, and one of the original 500 exiles. He is the husband of Levy Highmore Soulsworn and currently leads the group of exiles along with his wife.

## Description

With a build as though he was carved from marble and perfectly perportioned with symetrical features and hair that turns silver in the moonlight. He also has platinum nails and his hands leave contrails as he moves them with his cloths and hair moving as though with the wind when there is none. His voice echoes dramatically when he speaks and his shadow has majestic angelic wings that spread when he tries to inspire or intimidate. With a blue and green eye he has a sweet scent at all times that comforts those in his presence when he is trying and calms those who seem in off sorts. When he is saddened by great tragedy he will cry multicolored tears ranging through the entire scope of the color spectrum.

## History

Artemis met Levy Highmore and became entranced with her red hair and her ability to work magic. His family offered a rather large dowry for her, and they have been living as a married couple. Artemis belongs to the order of knights known as the Lion's Blades, and was next in line for leadership of the order. However, when he heard of Msimangu forcing people into exile, he could not stand idly by, and so he volunteered to accompany the exiles trough the Portal.
Pink Scissors

Pink Scissors is one of the seven Elven kingdoms in The Grasslands. Its "virtue" is Envy. It shares borders with Blue Gavel and The Sleeping Lands. It is known to be rather peaceful, full artisans who are seemingly experts in any craft that they partake in. However, these craftsmen often copy the works of other kingdoms, producing work which is inferior to the originals.
The Wayland Archives

<hero title="The Wayland Archives" description="This Wikia is to store information about a Kingdom Building campaign currently being run on Roll20.net. This is primarily intended as an information repository for the campaign itself, but it may also be useful as a pre-made campaign setting for other campaigns." imagename="" cropposition="" />

## Welcome to The Wayland Archives

This wiki is to store information about a Kingdom Building campaign currently being run on Roll20.net, located here. Although this wiki is primarily intended as an information repository for the campaign itself, it may also be useful as a pre-made campaign setting for other Pathfinder campaigns.

There are currently two groups of players using this setting. This wiki is written from the perspective of the group in Wayland. The other group is centered in Thusfar.

## Sections

* World Map
* House rules
* [[::Category:PCs|PCs]]
* [[::Category:NPCs|NPCs]]
* [[::Category:Alternate characters|Alternate characters]]
* Organizations
* [[::Category:Factions|Factions]]
* [[::Category:Places|Places]]
* [[::Category:Hexes|Hexes]]
* [[::Category:History|History]]
* Mysteries
* [[::Category:Events|Events]]
* Items
* Languages
* Standard Operating Procedures
* Policies
* Input needed
Sarenith 12th, 1 KE

This was day ten of our exile.

## Construction

Construction in Wayland continued for the second day, with the foundations for the first buildings being dug out.

## The Return from Purple Dress

After having spent the night in Purple Dress, Lyrith, Walter Craven and Makala started on their journey back to Wayland. When Lyrith arrived, Levy chewed him out for having gone to Purple Dress without letting her know. Lyrith insisted that he had mentioned it to her the day before and had gotten her approval, but Levy said that no such conversation had occurred, and that Lyrith had left without talking to her about it. When discussion turned to what Lyrith had discussed with Vladimars, Lyrith mentioned the request to blow up a temple in exchange for being offered the opportunity to learn magic. After a lengthy and heated discussion that Lyrith did not back down from, and after having interrupted her several times, Levy told Lyrith that she didn't trust him and he would not be allowed to leave Wayland on his own.

## The Return from the Coast

Shortly after sunrise, Ovrul Griv and Grimdyllyn Stonerain continued on their expedition and reached the coast at the point where the Southwest River flowed into the ocean. Shortly after breakfast, they began riding on their trip back to Wayland to report their findings.

## See also

* Sarenith 11th, 1 KE (Day nine)
* Sarenith 13th, 1 KE (Day eleven)
Lance Noshwikingten III

Lance Noshwickingten III is a travelling minstrel who was among the original group of The Exiled. He wandered off from Wayland as it began to develop international relations, but he has since returned. He calls himself a King Minstrel and seeks a noble title.

## Description

Lance is known for being humble and fairly nice to people.

## History

Lance was convicted of several murder attempts on different nobles who he claims were "sleeping with his wives." Following his conviction, he was exiled through the Portal.

On the 27th of Rova, the Wayland council received a letter from Lance requesting that he be granted a title of nobility. On the 4th of Lamashan, 2 KE, Lance came to press the Wayland council for an answer.

Lance walked into the council singing horribly and playing a lute, and announced himself by saying, "I have come to beseech your request for nobility."

Lance proposed that he could travel to other kingdoms and invite people to come to Wayland. The council rejected him politely at first, with Artemis saying that we were not sure we would want the people that he would send to us. Nonetheless, Lance insisted that we should give him a title of nobility because our paths were "in twain." Alvir was upset by this, and walked up to Lance saying "Do you know what 'in twain' in means? Here, let me show you, hold out your lute." Upon chopping Lance's lute in half, Alvir explained "There, that's 'in twain'!" Lance was shown out of the council.
HH54

HH54 is a hex south of Wayland.

## Exploration party

A party consisting of Troilus, Hix, Seron, Feldspar, Yvandir, Huzen, and Taubern explored the region on contract with the Pathinder Society and the government of Wayland. The party spent one day exploring the hex.

## Description

The ground in the region is muddy and appears to have been trampled by bison. The grass was completely dead when we explored it. For all intents and purposes, the region was effectively a plains.

## Encounter

As the party was exploring the region, we spotted people in golden armor riding on horseback. We recognized them as a rag-tag mercenary/marauder group which had fought countless battles in the marsh south of Wayland.

The leader was a black-haired, shirtless man. He introduced himself as Sir Jacob. His horse looked like it had seen better days: it's back leg was completely charred, and it's mouth "looked shorter than it should be".

The group rode up to us and we parleyed with them:

Jacob: "Howdy, nice to see other fellas around these parts"
Troilus: "Hey there guys, we're exploring for the Barony of Wayland up in the north."
Jacob: "You kind of remind me of a fellow I've heard about, what was his name, Alvir?"
Troilus: "Yeah, I was his squire, actually."
Jacob: "You've come down here to pick a fight I suppose?"
Troilus: "No, we didn't come to fight."
Jacob: "So, you've come down to explore our fine establishment?"
Troilus: "Yeah, we're trying to learn more about this region."
Jacob: "We're the barons of these lands, if you will."
Troilus: "Do you raise cattle down here?"
Jacob: "Whatever we can get our hands on really."
Troilus: "What else is around here?"
Jacob: "There's a ship a couple days travel to the West. There's tribe of people down south, the Serrod (sic).

Note that Jacob was trying to refer to the Serrotee but was bad at pronunciation.

Jacob (leader): "You can call me Sir Jacob. Added the sir on myself."
Jacob: "This is citizen Carlos. We call 'em citizens, cause we can."

Jacob also warned us to watch out for sink pits in the region. In the afternoon, we found an old burned-out campsite and heard chomping sounds in a tent. Huzen opened the tent door and a green zombie charged out and attacked him. We dropped it easily, and we found another body in the tent when we searched it. We slept in this area for one night before moving on to II55.
Bruno

Fat man that we found in the area of the portal the day that we came through it. Claims to have been in the area for at least a few years. Told us about the Portal Castle and the green land to the West. Also told us about the nearby Goblin Castle. Warned us about wolves and werewolves at night in the area. Told us that our starting area was in summer when we arrived (and we experienced heavy snows on arrival...). We got the impression that he wanted us out of the area. He claimed that the goblins and hobgoblins are friendly with the locals, they just don't like those of us who come through the portal, because there's something different about us. He somehow managed to arrange to get ahead of our and arranged to be waiting for us with Davick Florin with only one day's notice.
Qadir Moonheart

Qadir Moonheart is an elven druid who was among the initial group of 500 people to exiled through the Portal by Msimangu.

## Description

He has black hair, brown eyes, and is usually accompanied by his tiger companion. He stands at 5'10" and appears to be extremely well-built, with bulging biceps, calves, and thighs. Despite his stout and muscular frame, he moves with respectable agility. He wears hide armor and a simple bronze headband decorated with a pattern of intricate druidic symbols. He wields a scimitar for hand-to-hand combat.

## Background

His sister was polymorphed into a tiger and mindwiped. Qadir has been searching for a way to restore his sister, to no avail. She accompanied him during his exile. He and his sister have been living alone since they were exiled.

## History

Qadir met Marshal Yvandir during a plague zombie outbreak near Wayland. He accompanied Yvandir, Levy, Alvir, Nendir, Lo Wang, and Arazmes in pursuit of the source of the plague zombies, and ended up delving into a cave with them. When an assassin tried to murder the group by pouring barrels of oil into the cave, igniting it, and somehow collapsing the cave entrance, Qadir protected himself with a spell to create an air bubble around his head. Qadir was the only person in the party who could freely talk and breathe, so he used his voice to guide the party through the smoke back towards the cave entrance where Magister Nendir was able to teleport the party back to safety.

After leaving the cave, as the party returned to Wayland, they introduced themselves to Qadir. He was previously unaware that the party he had been exploring with was in fact a large portion of the leadership of the kingdom he was traveling through.
Seron

Seron is an elven cavalier who is native to Golden Rose. She worships the seven "virtues," although she does not follow these principles very well. Her horse is named Heartwind.

## Description

Seron is an elf with long, golden hair and green eyes. She has a voluptuous figure, and her beauty was great enough for her to be a finalist in Wayland's first beauty pageant. Her everyday clothing is mostly green, covered by her steel breastplate.

## Background

Seron was raised on the plains of Golden Rose by her nomadic parents. They named her after the "virtue" of Lust. Her father was a swordsman, while her mother was a sorcerer. She learned both of their specialties, but ended up dedicating herself to the sword and horse, letting her magic potential go untapped. Seron left home after she kept feeling pressure from her father to conform to the "virtues."

## History

Seron ventured out with parties of other adventurers to retrieve a statue of misfortune from the Temple of Misfortune, during which she fell unconscious after a lightning trap was triggered byFeldspar .

She also was on the expedition to the Zombie Lands.
Tim

Tim is one of The Exiled. Our party found him in a cave in the tundra directly north of the Portal Castle after we returned to look for survivors. When we found him, he was trying to warm himself by an illusory fire, and told us that his friend Jim had run off in chase of an illusory cooked turkey. We couldn't find Jim, and when we returned, we found that Tim had fallen unconscious due to hypothermia. We warmed him up and brought him back to Wayland.
Pride

Pride is one of the 'saints'. He was a gnoll who was the leader of a group of Pugwampi which infested Wayland . He was killed when a group from Wayland's ruling council was sent to investigate. His soul returned to the cage which the saints inhabited between avatars. He has since entered a new body, and is presumed to be in Blue Gavel.
Thusfar

Thusfar is another nation of exiles from the Portal. They are far to the North-Northeast of Wayland on a desert island. According to Danert and Alice, the first Thusfarians to contact Wayland, they are ruled by one Dart Savage, called the Beastlord. According to Danert and Alice they have had to contend with lizard-riding folk who believe they are dragon-people and have lost territory in the conflict. These are believed to be people from Draconis.
Sarenith 23rd, 1 KE

This was day twenty-one of our exile. Construction in Wayland continued for the thirteenth day. Artemis stayed behind to run Wayland, while Anfri stayed behind to catch up on prayer.

## Wolfscout Squad

In the morning, the scout team packed up camp and continued on their journey, riding through the alpine tundra towards the Portal Castle. As it was snowing around mid-day, Ovrul, Lo Wang, Grimdyllyn, Yvandir, and Frilhorn encountered a pack of wolves. After a difficult fight, they managed to slay the wolves, and they collected their pelts. They continued journeying for the remainder of the day, and made camp in the tundra as the sun began to set.

## Wagon Caravan

The wagon caravan followed the tracks of the Wolfscout squad. Levy, Alvir, Magnus, Lyrith, Walter and Serras stayed with the wagons to keep them safe, but the trip was uneventful. At sunset, the caravan made camp in the tundra about four hours west of the Wolfscout Squad's camp.

## See also

* Sarenith 22nd, 1 KE (Day twenty)
* Sarenith 24th, 1 KE (Day twenty-two)
New Golarion

New Golarion is the name of the plane which Wayland and Thusfar are located on. The founders of both of these kingdoms were exiled from Golarion. New Golarion can be reached from Golarion by way of the Portal.

## History

On arrival in new Golarion on Sarenith 3rd, 0 KE, the Exiled found that the stars of the new world did not correspond with the stars they were familiar with. Nonetheless, they were able to commune with their deities and draw divine power from across the planes.

On Lamashan 15th, 2 KE, Ronan severed the link between New Golarion and the outer planes. This resulted in divine spellcasters feeling a sense of loss of connection with their gods. In addition, Ronan made it so that all spells to commune with or consult gods would instead be redirected to him.
The Sleeping Lands

The Sleeping Lands is one of the seven Elven kingdoms in The Grasslands. Its "virtue" is Sloth. It shares borders with Pink Scissors and Guard. It is ruled by a powerful witch, who is the only known inhabitant of the kingdom. Not much else is known about the kingdom, as few people ever return from it. Those that do return generally don't say much about it.