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Craftworld Aeldari research

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This article covers Craftworld Aeldari research.

# Tier 10

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
Raider

**Raider** is a Drukhari versatile assault transport that can transport many units to the heart of the fighting.

## Description

The Raider is a favoured transport cutter among the Drukhari. Its passengers loose shots from the trophy-hung decking as it speeds upon anti-grav turbines into the fighting. While its cargo of warriors leaps into the fray, the Raider unleashes its heavy weaponry and flays enemies below.

## Weapons

 Upgrade: Heavy Weapon Bonus Increases the armour penetration of heavy weapons.

**Researchable**

 Upgrade: Assault Weapon Bonus Increases the armour penetration.

## Actions

 Free action

**Researchable**

 Free action
 : 2
 Technology: Realspace Repairs

 : 1
 Passive action

 : 2

## Traits

 **Soul Hunger**: Grants influence when killing an enemy.

**Researchable**

 **Weapon Racks**: Grants twin-linked for one turn to units that disembark from this vehicle.Requires: Weapon Racks

## Strategy

Click here to add a strategy!

Drukhari

Units & Heroes

Buildings
 Resource production
 Unit production
Deff Dread

**Deff Dread** is an Ork heavy assault walker unit that excels in close combat. *(Only with Firepower Pack DLC)*

## Description

Deff Dreads are clanking monstrosities that behave in battle much like enormous metal Orks. They clank toward the foe, waving piston-driven arms that end in saws, claws and really big guns. Lurching along as fast as their hydraulic legs will carry them, their bellows of â€˜Waaagh!' echo from in-built speakers at earsplitting volume. Though all this is hugely entertaining for Orks fighting alongside a Deff Dread, for enemies it is utterly terrifying. Deff Dreads epitomise the unstoppable ferocity of the greenskin race, and the damage they can do is jaw-dropping. The brutal implantation surgery and subsequent claustrophobia tends to drive Deff Dread pilots a bit bonkers. They will take any opportunity to vent their frustrations violently upon the foe, if only to make themselves feel better about having to eat everything through a strawâ€¦

## Weapons

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

 Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

## Actions

**Researchable**

 : 3

## Traits

 **Walker**: Reduces the movement penalty in forests and imperial ruins.

**Researchable**

 **Fungal Forests**: Restores hitpoints each turn of Ork ground units.Requires: Fungal Forests

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Artefacts

*This article is outdated and/or missing information. The wiki admin is working to update it soon.*

*This article is a stub. You can help Warhammer 40,000: Gladius - Relics of War Wiki by expanding it.*

**Artefacts** are a special, ancient boon that can be found on Gladius Prime. Rare and difficult to obtain, artefacts provide each of the factions with a notable bonus in the campaign to conquer the planet.

## Types

Ancient Exterminatus Device
Mobile artefact unit that can destroy the planet.
Ancient Pathcutter
Stationary artefact unit that increases the   points by +1.
Archaicopia
Stationary artefact unit that restores 0.5   each turn.
Full Spectrum Analyzer
Stationary artefact unit that increases   by one tile.
Mobile Holoprojector
Stationary artefact unit that increases   by 10%.
Old One Artefact
Stationary artefact unit that increases   by +10%.
Siren Caster
Stationary artefact unit that increases the  in each city by +3.
Vaul Control Device
Mobile artefact unit used to control the gift of the Silent King. Used in the Necron campaign.
## Strategies

* Obviously, controlling artefacts is a vital part of the game, especially early on when you're wanting for upgrades and survivability. To control an artefact, simply approach and interact with it using a unit, securing its boon for your faction. Wresting control of one from another faction is trickier, as as long as there's a unit on the artefact or on an adjacent hex, it will remain under that faction's control. This consumes your action point for the turn. Artefacts of the same type stack!
* Enslavers spawn next to Artefacts. When approaching an Artefact, it's appropriate to consider how you would handle an Enslaver in the area.
Deffkoptas

**Deffkoptas** are an Ork versatile skirmisher unit that can fly across obstacles.

## Description

Deffkoptas buzz across the battlefield, weaving through the sky on a trail of foul-smelling smoke. As they swoop low over the heads of the enemy, the fiendish Ork flying machines fire punishing salvoes of shot, rokkits and bomms into their midst. Leaving flames and blood-splattered craters in their wake, the Deffkoptas jink erratically away, already hunting for their next victims.

## Weapons

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

## Actions

 Free action

 Free action

 Free action
 : 3

**Researchable**

 : 3

 : 10
 Technology: Bigbomm

 Bomb: Fixed accuracy. Large Blast: Hits multiple group members of the target unit.

## Traits

 **Scavenger**: Grants ore when killing an enemy.

**Researchable**

 **Fungal Forests**: Restores hitpoints each turn of Ork ground units.Requires: Fungal Forests

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
MV1 Gun Drones

**MV1 Gun Drones** are a T'au basic combat drone unit.

## Description

Mounting underslung twin linked pulse carbines, Gun Drones provide their controller with additional covering fire.

## Weapons

 Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.

## Traits

 **Supporting Fire**: Increases overwatch damage against enemy units adjacent to other allied units.

**Researchable**

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Castigator

**Castigator** is an Adepta Sororitas powerful assault tank unit equipped with different shells.

## Description

Castigators are powerful battle tanks of the Adepta Sororitas. They provide excellent fire support for Battle Sisters thanks to their wide array of weapons, smashing through the foe's lines and slaughtering great swathes of enemy infantry in a matter of seconds.

## Weapons

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

**Researchable**

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

## Actions

**Researchable**

 : 10
 : self
 Technology: Smoke Launcher

 : 1
 Passive action

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

 Adepta Sororitas

Units & Heroes

Buildings
KV128 Stormsurge

**KV128 Stormsurge** is a T'au gargantuan creature with phenomenal firepower that is equally lethal in attack and defence.

## Description

The earth shakes with the approach of the towering KV128 Stormsurge. Mag-lifted into battle by modified Manta Missile Destroyers, these titanic walking tanks serve as mobile strongpoints with enough firepower to obliterate entire formations of the foe. Once he has the enemy in his sights, the Stormsurge's pilot fires stabilising anchors, locking the enormous ballistic suit to the ground while the gunner diverts all power to its apocalyptic arsenal of weaponry.

## Weapons

 Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.

 Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.

 Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.

 Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.

 : 5

 Heavy: Reduces the accuracy after moving.

## Actions

 : 1
 Passive action

 : 5

 Heavy: Reduces the accuracy after moving.

 : 1

**Researchable**

 : 3

## Traits

 **Support Systems**: Allows installation of support systems.

**Researchable**

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Game updates/2018-07-26

## Update - July 26th, 2018

### New

* Added lobby setting for simultaneous turns. If disabled, only players of the same team will act simultaneously. If a team contains human as well as AI players, the AI players will act after the human players but still before the next team.
* Added multiplayer chat.
* Added 3dsMax exporters and other scripts to Resources/ folder for modding support.

### Balance

* Increased the loyalty penalty from additional cities from -3 to -6 per city.
* Halved resource cost for Space Marines fortress of redemption.
* Slightly increased influence cost of orbital scan.
* Improved spreading of special features, necron tombs, artefacts and wild life.
* Reverted reduction of Necron tomb density.

### General

* Space Marines AI now always deploys in their starting area instead of potentially adjacent to allies.
* Quests that spawn units now prefer unpopulated areas.
* Halved the rate at which a new wave of enslavers appears in Astra Militarum quest 5.
* Ambulls can no longer be awarded from Ruins of Vaul.
* Tweaked tile colonization score evaluation.
* Language tweaks.

### Bug Fixes

* Fixed a crash issue caused by two fortresses of redemption being deployable on the same tile.
* Fixed enemy units sometimes moving during the players turn instead of performing an overwatch attack.
* A corrupted configuration file should no longer crash at startup.
* Improved error logging.
Game updates/2018-11-30

## Update - November 30th, 2018

### Balance

* Changed loyalty resource output modifier from +/-2% to +1% for positive and -2% for negative loyalty.
* City tiles no longer exhibit zone of control.
* City tiles now obstruct vision.
* City tiles now provide ranged damage reduction not only to allied units. City damage reduction is still only affecting allies.

### AI

* AI will now generally use their units in a more aggressive fashion when they think they have an edge over their opponent.
* AI now only considers retreating army to defend if the threat cannot be handled by the city alone.
* AI units that are too far away from the main army will now act on their own and try to accomplish things in the area where they are instead of joining up with the main army at all costs. They will still join the main army if they don't find anything else to do in their proximity.
* AI no longer disbands units.
* Librarian no longer uses Shockwave on artifacts.
* Fixed a bug that caused AI to not use their support units properly and also caused some other unintended behavior.
* Fixed an issue that prevented invading enemies spawned by quests to act as intended.
* Fixed a recent regression that could cause natives to do nothing under certain circumstances.
Plasma Ioniser

Upkeep |  -1

**Plasma Ioniser** is an Astra Militarum Energy building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

Whilst the ancients may have split the atom, the Empire's Techpriests have had millennia to perfect the rituals by which they draw up power. The open-core Plasma Ioniser uses coolant-infusion systems to maintain an output of around 100 petawatts for up to a hundred days at a time—around 10,000 times that of the largest historical fission plant.
Ravager

**Ravager** is a Drukhari fast and powerful gunship fitted to deal with any heavily armoured menace.

## Description

Ravager gunships fulfil the role of armoured support during Drukhari raids, yet these grav-skiffs also possess the speed and agility to outmanoeuvre the enemy's lumbering equivalents. They are mobile assassins, mounting enough firepower to gut enemy tanks and eradicate the foe's elite, before swiftly moving to new hunting grounds

## Weapons

 Upgrade: Heavy Weapon Bonus Increases the armour penetration of heavy weapons.

**Researchable**

 Upgrade: Assault Weapon Bonus Increases the armour penetration.

## Actions

 Free action

**Researchable**

 Free action
 : 2
 Technology: Realspace Repairs

 : 1
 Passive action

 : 2

## Traits

 **Soul Hunger**: Grants influence when killing an enemy.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

Drukhari

Units & Heroes

Buildings
 Resource production
 Unit production
Grotz Hutz

Upkeep |  -2

**Grotz Hutz** is an Orks Housing building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

The Blood Axe Clan of Orks are somewhat shunned by their brethren, for not being 'real Orks'. This is because they've adapted to the proximity of humans over the long-millenia and adopted some very un-Orky behaviour, like Taktiks and Runnin Away. Blood Axe Kommandos have gone one step further, using camouflage to surprise their enemies.

## Effects

Building that increases population limit.
Night Scythe

**Night Scythe** is a Necron airborne transport unit.

## Description

The Night Scythe is the Necrons' favoured tool of invasion, a sickle-winged herald of woe that possesses the ability to beam Necrons directly into battle. Manoeuvrable enough to evade orbital defences and interceptors, and swift enough to outpace mustering foes, Night Scythes can ghost through a defence perimeter to deploy invasion forces well behind enemy lines.

## Weapons

 Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

## Actions

 Free action
 : 1

 Free action

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Psychneuein

**Psychneuein** are a Wildlife airborne elusive warp unit that infests its victims.

## Description

A rare Warp-sensitive creature apparently native to Prospero, the Psychneuein seems capable of travel through the Old One's Webways, meaning they're widely distributed around the galaxy. Parallel evolution has resulted in a wasp-like appearance, but a mature adult's significant strength, speed, toughness and rumoured ability to turn insubstantial at will makes them a threat to any sentient being.

## Actions

 Free action

## Traits

 **Psychneuein Infest**: Causes the target unit to spawn a Psychneuein when killed.

## Strategy

Click here to add a strategy!

Wildlife

Units & Heroes
Lord Commissar

**Lord Commissar** is an Astra Militarum hero unit that provides bonuses to nearby allied units.

## Description

Amongst the ranks of the Officio Prefectus there are many heroic individuals who have become legend through their deeds. A Lord Commissar is expected to exemplify everything the Imperium strives toward.

## Weapons

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

## Actions

 : 1
 Passive action

 Free action
 : 3

 Free action
 : 3
 : 1
 : 3

 : 10

**Researchable**

 : 10
 Technology: Frag Grenade
 : 1

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Krak Grenade

 Assault: Classification. Grenade: A small bomb thrown by hand.

## Traits

 **Stubborn**: Reduces the morale loss.

**Researchable**

## Strategy

Click here to add a strategy!

 Astra Militarum

Units & Heroes

Buildings
Neophyte Hybrids

**Neophyte Hybrids** are a Wildlife ranged infantry unit specialized in ambushes. *(Only with Reinforcement Pack DLC)*

## Description

Each cultist is spry and tough of buildâ€”weathered over a lifetime of hard labour, their physical strength and reaction is bolstered by the alien genes lurking within. Neophyte Hybrids do not bear the outward hallmarks of the Patriarch's sacred touch; as their brood leaders tell them, their blessings are of the soul more than the body. These third and fourth generation hybrids can pass for humanâ€”some are even cunning enough to infiltrate the Astra Militarum. When the cult goes on the attack, these Neophytes show their true colours. Surging from sewers, catacombs and shadowy barracks, they swarm their enemies in such number they can seize control of a planet's defences within the first hours of conquest.

## Actions

 Free action

## Strategy

Click here to add a strategy!

Wildlife

Units & Heroes
Predator

**Predator** is a Space Marine main battle tank unit.

## Description

A swift and brutal fighting vehicle, the Predator provides the Space Marine Chapters with prodigious amounts of fire support. The battle tank's heavy bolters and autocannon are the bane of infantry and light vehicles, while the Annihilator variant's lascannons spell doom to any armoured enemy.

## Weapons

 Upgrade: Hotshot Power Packs Increases the armour penetration of las weapons.

**Researchable**

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

 Upgrade: Improved Frag Casings Increases the armour penetration of flamer, grenade, missile and blast weapons.

## Actions

**Researchable**

 : 10
 : self
 Technology: Smoke Launcher

 Upgrade: Improved Frag Casings Increases the armour penetration of flamer, grenade, missile and blast weapons.

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Last Stand (Faction quest only)**: Increases the morale.Requires: Last Stand

## Strategy

Click here to add a strategy!

Space Marines

Units & Heroes

Buildings
Avenger Strike Fighter

**Avenger Strike Fighter** is an Adepta Sororitas ground attack aircraft unit fitted with a powerful gatling cannon.

## Description

The Avenger is a dedicated strike fighter, intended to conduct high-speed, low-level attacks on ground targets, with armoured vehicle formations and high-value strategic assets such as munitions dumps forming its principal prey. Its firepower exceeds most other Imperial aircraft of its size, and in particular the Avenger bolt cannon around which its hull is formed is responsible for the fighter's enviable reputation as a tank-killer.

## Weapons

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

**Researchable**

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

## Actions

 Free action

**Researchable**

 Free action
 : 5
 Technology: Chaff Launcher

## Traits

 **Flyer**: Can fly over cliffs, water and enemy units. Cannot capture artefacts or outposts. Ignores zone of control of enemy ground units. Cannot be hit by ground melee weapons and are hard to hit by ground weapons without skyfire. No penalty for heavy and ordnance weapons.

**Researchable**

 **Martyr Spirit**: On death, reduces the morale loss of adjacent allied units with Shield of Faith.Requires: Ministorum Indoctrination

## Strategy

Click here to add a strategy!

 Adepta Sororitas

Units & Heroes

Buildings
Boyz

**Boyz** are an Ork basic infantry unit that excels in close combat.

## Description

Ork Boyz are the heart and soul of any warband. They charge into battle in a great mass, crashing into the enemy like a green landslide. Bellowing with the joy of battle, mobs of Ork Boyz excel at close quarters where they can hack, bludgeon and stamp their foes into bloody ruin. The average Ork Boy is mean-tempered and exceptionally tough, more than compensating for his lack of intellect with a talent for violence.

## Weapons

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

 Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

## Actions

 Free action

**Researchable**

 : 10
 Technology: Stikkbomb

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

## Traits

 **Scavenger**: Grants ore when killing an enemy.

**Researchable**

 **Fungal Forests**: Restores hitpoints each turn of Ork ground units.Requires: Fungal Forests

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Battlewagon

**Battlewagon** is an Ork heavily armoured transport vehicle unit.

## Description

Ork Battlewagons rumble to war on a collection of tracks, tyres and massive spiked rollers. Whether lumbering gun-fortresses, bright red speedsters or gaudy rust buckets smeared with Ork glyphs, Battlewagons are massive slabs of motorised junk built to carry big mobs of greenskins into battle. No matter each Battlewagon's individual peculiarities, all fulfil the essential role of armoured attack vehicle. A solid wedge of these mighty tanks can provide a warband with a (somewhat rusty) mailed fist that can be jammed right down the throat of the enemy army.

## Weapons

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

**Researchable**

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

## Actions

**Researchable**

 : 3
 : 1
 Technology: Grabbin' Klaw

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Fungal Forests**: Restores hitpoints each turn of Ork ground units.Requires: Fungal Forests

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Game updates/2018-02-05

* Added Imperial Ruins terrain feature: block sight, ranged damage reduction, +1 ore, 2 building slots, +1 movement cost.
* Added Wire Weed terrain feature: unit takes damage each turn, 0 building slots, +1 movement cost.
* Added Cluster Mine visualization.
* Added several missing sound effects.
* Added new settings: General/ShowPerformance, Video/AnisotropicFiltering, Video/DepthFog, Video/DepthOfField, Video/DisplayMode, Video/FXAA, Video/Resolution, Video/VerticalSynchronization.
* Added support for German, Russian, Simplified Chinese and Spanish translations.
* Added faction-specific attribute hints.

### Changed

* Rebalanced upkeep costs for all units.
* Changed Recaf Leaf to give loyalty with 0 building slots.
* Units can now attack and retaliate into the first obstructed tile within line of sight if the tile is revealed (e.g. by an enemy attacking from it or a different unit being adjacent to it).
* Increased technology cost growth.
* Reduced morale penalty for additional cities to -3 per city.
* Necron buildings now have ore upkeep instead of energy.
* Increased Necrons headquarters energy gain from 6 to 12.
* Increased Space Marines headquarters requisitions gain from 6 to 12.
* Increased Space Marines Fortress of Redemption upkeep from 2 to 3.
* Slightly reduced special resource terrain feature density.
* Tomb Blades now have Living Metal instead of Reanimation Protocols.
* Adjusted weapon effects to be oriented more towards the target.
* Right click no longer sets rally point.
* Improved font load times.
* Reduced maximum simultaneously playing sound effects from 240 to 128.
* Changed default settings to medium shadow quality and medium texture quality.
* Minor other performance optimizations.

### Fixed

* Significantly improved end turn performance.
* Fixed special resource tiles sometimes not giving any resources.
* Fixed Dimensional Sanction consuming movement.
* Fixed Necron Extra Infantry Armour not working.
* Fixed Necron Extra Vehicle Armour not working.
* Fixed Necron Efficient Reanimation Protocols, Immortal Forms and Accelerated Regrowth healing % of current life instead of constant amount.
* Fixed not being able to construct Slave Mastaba buildings.
* Fixed Strikedown applying slow forever instead of just 1 turn.
* Fixed requests to choose production when there is no production to be chosen.
* Fixed abilities sometimes causing unit group size to not update.
* Fixed units getting stuck on the headquarters tile when multiple are produced at the same time.
* Fixed being able to charge at units standing in water.
* Fixed being able to control units during the AI's turn.
* Fixed a threading issue.
* Fixed several crash bugs.
* Fixed several visual effects.
* Fixed move sound effects playing for invisible units.
* Fixed several sound effects not playing.
* Fixed several sound effect synchronization issues.
* Fixed many text issues.

## Wiki Notes

* Version 0.6.0
* Saved games from previous versions are not compatible with this version.
MB3 Recon Drones

**MB3 Recon Drones** are a T'au combat drone unit with scouting capabilities.

## Description

The Recon Drone mounts an array of support systems to aid Pathfinder Teams in the field.

## Weapons

 Upgrade: Brachyuran Assemblies Increases the armour penetration of burst and rail weapons.

## Actions

 Free action
 : 3

## Traits

 **Supporting Fire**: Increases overwatch damage against enemy units adjacent to other allied units.

**Researchable**

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Ethereal

**Ethereal** is a T'au support hero unit that heals and compels troops to excel.

## Description

Solemn and stern, members of the Ethereal caste direct their followers with a calm authority that cannot be denied. Each Ethereal moves in the eye of his own personal storm, an oasis of serenity amid the raging madness of war. Whether pacing steadily across the battlefield or borne upon the broad disc of a hover drone, the Ethereal issues measured commands to the T'au around him. Wherever his steady gaze alights, his followers fight harder than ever, compelled to excel in the eyes of one who utterly embodies the Greater Good.

## Actions

 Free action
 : 1
 : 1

 Free action
 : 1
 : 1

 : 3
 : 1

 : 10

**Researchable**

 Free action
 : 10
 : 1
 Technology: MV1 Gun Drones

 Free action
 : 10
 : 1
 Technology: MV4 Shield Drones

 Free action
 : 10
 : 1
 Technology: MV7 Marker Drones

## Traits

 **Stubborn**: Reduces the morale loss.

**Researchable**

 **Extra Infantry Armour**: Increases the armour.Requires: Extra Infantry Armour

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Immolator

**Immolator** is an Adepta Sororitas anti-infantry transport unit fitted with a twin-linked heavy flamer.

## Description

The Immolator battle tank is a design exclusive to the Adeptus Ministorum, based upon the ubiquitous Rhino chassis. Immolators carry deadly, but short ranged, twin heavy flamers that cleanse the battlefield of all but the toughest of foes. The sight of such a tank rumbling into sight has disrupted more than one enemy battle line as warriors try in vain to evade an Immolator's fearsome inferno.

## Weapons

 Upgrade: Furious Fusillade Increases the armour penetration of assault weapons.

**Researchable**

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

## Actions

**Researchable**

 : 10
 : self
 Technology: Smoke Launcher

 : 1
 Passive action

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

 Adepta Sororitas

Units & Heroes

Buildings
Dreadnought

**Dreadnought** is a Space Marine heavy walker unit that crushes opponents in close combat.

## Description

The ground shakes at the advance of a Space Marine Dreadnought. With its mighty power fist and blazing heavy weapon, this armoured war engine tramples a path of destruction through its foes.

## Weapons

 Upgrade: Close Combat Mastery Increases the armour penetration of melee weapons.

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

## Actions

**Researchable**

 Free action
 : 3

 : 10
 : self
 Technology: Smoke Launcher

## Traits

 **Walker**: Reduces the movement penalty in forests and imperial ruins.

**Researchable**

 **Last Stand (Faction quest only)**: Increases the morale.Requires: Last Stand

## Strategy

Click here to add a strategy!

Space Marines

Units & Heroes

Buildings
Autarch

**Autarch** is a Craftworld Aeldari psyker hero unit that leads the Aeldari charge.

## Description

Autarchs have a consummate understanding of the way of the warrior, and the future of the race has been shaped by their excellence in the arts of death. They follow the Path of Command, gaining a wider appreciation of battle than any other and directing the warhost on the most efficient path to victory. Theirs is a burning obsession to see war itself conquered and made subservient to their will.

## Weapons

 Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

 Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

 Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

## Actions

 : 10

 Assault: Classification. Grenade: A small bomb thrown by hand. Haywire: Increases the damage and ignores armour against vehicles and fortifications.

 Free action

 : 3

 Free action

 Free action
 : 3

**Researchable**

 : 10
 Technology: Plasma Grenade

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

## Traits

 **Spirit Preservation**: Grants energy on death.

**Researchable**

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
Fortress of Redemption

**Fortress of Redemption** is a Space Marine fortification that automatically gathers resources from adjacent special resource features.

## Description

A Fortress of Redemption is a towering bulwark against the ravages of planetary invasion. Each is virtually impervious to conventional firepower and the lower levels, bunker annexes and sub-crypts can house entire platoons of battle-ready warriors. First used by the Dark Angels Legion during the days of the Great Crusade, they have since been used by every military force in the Imperium and proven invaluable to its defence.

## Weapons

 Upgrade: Hotshot Power Packs Increases the armour penetration of las weapons.

**Researchable**

 Upgrade: Improved Frag Casings Increases the armour penetration of flamer, grenade, missile and blast weapons.

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

## Traits

 **Transport**: Allows transportation of infantry units.

**Researchable**

 **Stronghold Shielding**: Increases the invulnerable damage reduction.Requires: Stronghold Shielding

## Strategy

The Fortress of Redemption is essential for Space Marine economy. If placed next to a resource tile, it will not only claim it, but also add the resource modifier to your city. For example, if you claim the resource in the screenshot with a Fortress of Redemption, it will boost loyalty production building output in your city by 20%.

This gives the Space marines a lot of flexibility. For instance, you can claim multiple growth tiles and grow your city faster than any faction. Alternatively, you can claim multiple electricity points and spam aircraft, and so forth.

In the early game the Fortress will also help you dispose of neutral units, that might otherwise be too difficult. For the midgame the Fortress can certainly hold its own too. The shield upgrade reduces damage by 50%, effectively doubling the hit points and hit point regeneration. The bolter upgrade gives it a huge damage buff versus infantry and the missile gives it even more firepower and range.

In the very late game, they can die really fast to high tier units. Together with the fact space marines only have 1 city, which can get sniped by super heavy or hard-hitting units, this makes Space Marines quite vulnerable in the late game.

Space Marines

Units & Heroes

Buildings
Kabalite Trueborn

**Kabalite Trueborn** are a Drukhari powerful poisoned infantry that excels against enemy infantry and monstrous creatures.

## Description

In every Kabal there exists a clique of those Drukhari who view themselves as superior to their fellow Kabalites. Most often, this is the result of having been born naturally, rather than as a result of cloning or other esoteric sciences. These â€˜Trueborn' â€“ as they are known â€“ view themselves as purer, and are afforded a more prestigious position in Commorrite society. They are able to demand the very best, and learn from an early age to protect their birthright to such power.

## Weapons

 Upgrade: Assault Weapon Bonus Increases the armour penetration.

## Actions

**Researchable**

 : 10
 Technology: Cult Cold Trader
Cost:  10

## Traits

 **Soul Hunger**: Grants influence when killing an enemy.

**Researchable**

 **Raider Readiness**: Increases the healing rate when this unit is embarked in a vehicle.Requires: Raider Readiness

## Strategy

Click here to add a strategy!

Drukhari

Units & Heroes

Buildings
 Resource production
 Unit production
Razorback

**Razorback** is a Space Marine tank unit that transports infantry. *(Only with Assault Pack DLC)*

## Description

The Razorback rolls into battle with its weapons charged and ready to fire. Its determined crew slam their vehicle through obstacles and over wreckage, keeping pace with the Adeptus Astartes' advance. Meanwhile, inside the vehicle's transport bay, its passengers ready themselves for the battle ahead.

## Weapons

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

**Researchable**

 Upgrade: Improved Frag Casings Increases the armour penetration of flamer, grenade, missile and blast weapons.

## Actions

**Researchable**

 : 10
 : self
 Technology: Smoke Launcher

 Upgrade: Improved Frag Casings Increases the armour penetration of flamer, grenade, missile and blast weapons.

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Last Stand (Faction quest only)**: Increases the morale.Requires: Last Stand

## Strategy

A cheap tier one transport that adds a decent amount of anti infantry firepower and with enough armour and hit points to safely move units to and from the front lines in the early to mid game. Consider skipping over razorbacks on smaller maps, or if you are focusing on getting a lot of tactical marines and other infantry early. The low transport capacity makes it hard to sustain a sizable amount of razorbacks to transport large infantry groups. On larger maps or if you are not focusing on getting lots of infantry early the razorback can be key to keeping a few squads of infantry alive and where they need to be.

Against AI opponents and neutral units a razorback can absorb a good amount of small arms firepower from overwatch attacks before dropping off its payload for surgical alpha strike attacks. As units can attack after disembarking. Its important to remember that units can't embark and disembark on the same turn. Four movement compared to your tactical marine's three movement may not seem like that much of a difference but in the early game the extra point of movement is often the key to a successful attack or retreat.

Four Tactical squads in two razorbacks can be an effective recon in force group able to take out low armoured foes, secure outposts, and scout the map. But should retreat if faced with high damage armour piercing weapons or high armoured targets.

Space Marines

Units & Heroes

Buildings
Diggaz and Smeltaz

Upkeep |  -1

**Diggaz and Smeltaz** is an Orks Ore building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

When Orks can't get scrap, they'll instead order their Grot serfs to dig up ore-rich rocks. Whilst the Snakebites are happy to use manual labour and whips, most clans' Meks come up with preposterous and crude inventions for extracting the ore, which have varying degrees of lethality for their unlucky Grot operators.
Pile O' Dakka

**Pile O' Dakka** is an Orks Infantry building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

Curiously, the Grotz' Hutz are better than those of the Boyz. Sure, from the outside they look even more ramshackle and run-down, while the inside is still built from garbage festooned with mushrooms, squigs and snotlings. But there's a certain pride and personalisation in the squalor that the Boyz' shacks lack.

## Effects

Building that produces infantry and walkers as well as increases loyalty.
Astra Militarum edicts

The Astra Militarum are able to use multiple **edicts** with different efects to improve their cities temporarily. These can be found in the bottom left of the city menu. All edicts are activatable by spending  40, have a 10 turn   and need to be unlocked with research.

## List of Edicts

*This article is a stub. You can help Warhammer 40,000: Gladius - Relics of War Wiki by expanding it.*

 Astra Militarum

Units & Heroes

Buildings
Maulerfiend

**Maulerfiend** is a Chaos Space Marine fast walker unit that reduces the melee attacks of adjacent units.

## Description

The Daemon Engines known as Maulerfiends thunder towards the foe like monstrous attack dogs loosed from the leash. Their eyes glow with balefire as ectoplasmic drool drizzles from their fanged maws. Their thick front limbs end in articulated claws powerful enough to tear a Dreadnought limb from limb. Should they catch a squad of infantry, they will scissor them apart or crush them into paste with a flex of their massive talons.

## Weapons

 Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

## Actions

 : 1
 Passive action

 : 1

**Researchable**

 Free action
 : 3

## Traits

 **Walker**: Reduces the movement penalty in forests and imperial ruins.

**Researchable**

## Strategy

Click here to add a strategy!

Chaos Space Marines

Units & Heroes

Buildings
 Resource production
 Unit production
Dialogus

**Dialogus** is an Adepta Sororitas faithful support hero unit that uses hymns of battle to bolster allied units.

## Description

A Sister Dialogus drowns out the filthy war cries of the enemy with shouts of exalting praise to the God-Emperor. She is a locus of faith in the Adepta Sororitas battle line, standing upon fire-swept promontories, arm thrust proudly out with her staff of office in an iron grip as shots whine around her. Her laud hailer amplifies her inspirational rhetoric over the din of battle, and through broadcasts to vox-beads and sensoria arrays she ensures that all nearby Sororitas can benefit spiritually from her deep well of holy knowledge.

## Weapons

 Upgrade: Blessed Blades Increases the armour penetration of melee weapons.

## Actions

 : 1
 Passive action

 Free action

 Free action
 : 1

 : 1

 : 2

 : 3

**Researchable**

 : 10
 Technology: Frag Grenade

 : 10
 Technology: Krak Grenade

 : 10
 Technology: Melta Bomb

## Traits

 **Stubborn**: Reduces the morale loss.

**Researchable**

## Strategy

Click here to add a strategy!

 Adepta Sororitas

Units & Heroes

Buildings
Fire Dragons

**Fire Dragons** are a Craftworld Aeldari heavy infantry unit that excels at engaging heavy targets in close range.

## Description

Shimmering with a haze of lambent fire, the Fire Dragons stride into battle. These warriors send blasts of fusion energy spearing out to incinerate their foes, turning men into pillars of flame and tanks into half-melted wrecks. Slab-sided fortresses and lumbering war machines are the prey of the Fire Dragons, and their craft is that of pure devastation.

## Weapons

 Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

## Traits

 **Spirit Preservation**: Grants energy on death.

**Researchable**

 **Extra Infantry Armour**: Increases the armour.Requires: Labyrinthian Mesh Armour

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
Necron Warriors

**Necron Warriors** are a Necron basic infantry unit.

## Description

Even with only a glimmer of consciousness to guide it, a Necron Warrior is a fearsome and resilient foe. Armed with ancient energy weapons, they can scythe down their enemies with lethal volleys of gauss flayer fire, while their unyielding metal bodies repair themselves should they sustain damage.

## Weapons

 Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

## Actions

 Free action
 : 1

**Researchable**

 : 3
 Technology: Dimensional Corridor

## Traits

**Researchable**

 **Extra Infantry Armour**: Increases the armour.Requires: Extra Infantry Armour

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Dakkajet

**Dakkajet** is an Ork fast and lightly armoured aircraft unit that excels against ground targets.

## Description

Streaking into battle through war-scorched skies, a Dakkajet's massive thruster leaves an oily contrail of black smoke in its wake even as its guns spit streams of bullets at the foe. Though not as nimble as the aircraft of some other races, Dakkajets are capable of an incredible turn of speed that makes them a fearsome enemy to face in aerial combat. It also helps that Orks fly like complete headcases.

## Weapons

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

**Researchable**

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

## Actions

 Free action

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Red Paint Job**: Increases the damage.Requires: Red Paint Job

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Hive Guards

**Hive Guards** are a Tyranid tough ranged infantry unit. *(Only with Escalation Pack DLC)*

## Description

Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. Though they have no eyes, Hive Guard possess a weak telepathic ability that allows them to perceive through the senses of other Tyranids, giving them access to a wealth of targeting information that would overwhelm even the most sophisticated technological cogitator. The scant mental capacity apportioned to the Hive Guard means that, without the direction of the Hive Mind, they have been known to stand motionless, waiting for prey to come within range instead of moving forwards to engage.

## Weapons

 Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

## Actions

 Free action
 : 3

## Traits

 **Very Bulky**: Requires two additional cargo slots in a transport.

**Researchable**

 **Gaunt Instincts**: Reduces the biomass upkeep.Requires: Gaunt Instincts

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Immortals

**Immortals** are a Necron medium-range armoured infantry unit. *(Only with Reinforcement Pack DLC)*

## Description

Even before biotransference, the Immortals were the elite soldiers of the Necrontyr and marched at the forefront of their galactic conquests. Reborn into tireless metal bodies, they are now the shock troops of each tomb world's armies. Where Necron Warriors are but fodder to be fed to the guns of the foe, Immortals are far more valuable to their Overlords and will be deployed accordingly. Heavily armed and armoured, they will stop at nothing in the completion of their master's goals, and will often be found at the heart of any crushing offensive or punitive counter-attack.

## Weapons

 Upgrade: Viridian Discharge Increases the armour penetration of tesla weapons.

## Actions

 Free action
 : 1

**Researchable**

 : 3
 Technology: Dimensional Corridor

## Traits

**Researchable**

 **Extra Infantry Armour**: Increases the armour.Requires: Extra Infantry Armour

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Dark Reapers

**Dark Reapers** are a Craftworld Aeldari long-range anti-armour infantry equipped with a variety of missiles to deal against fast targets. *(Only with Firepower Pack DLC)*

## Description

From far across the battlefield, the Dark Reapers cut down their enemies with devastating salvoes of missiles, each armour-piercing projectile ripping through the air to blast ragged holes in tanks and soldiers alike. Silhouetted against the sky from their position on the high ground, the Reapers are as Khaine himself calling down destruction upon the unworthy. Impassive and all-seeing, they scan the horizon for any signs of movement, complex relays allowing their gaze to be channelled through the barrels of their ritual weaponry at will. Then, with unflinching precision, the Reapers wreak devastation upon their chosen targets.

## Weapons

 Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

## Traits

 **Spirit Preservation**: Grants energy on death.

**Researchable**

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
Knight Crusader

**Knight Crusader** is an Adeptus Mechanicus super-heavy walker unit with an endless array of deadly ranged weapons.

## Description

Finding the optimal firing position, the Knight Crusader locks down its motive actuators in preparation to unleash a punishing salvo. From its avenger gatling cannon it levels a fusillade of heavy shells, sketching deadly patterns across the enemy army's frontage. Those that are equipped with Icarus autocannons on their shoulders are given an additional duty: to protect their comrades from airborne attack. Swivelling in response to their predictive auto-auguries, the Icarus cannons spit streams of flak fire into the skies to detonate enemy aircraft in distant fireballs. With each section of the battlefield it clears of foes, the Crusader's steady advance brings new targets under its sights, and it continues to unleash destruction with every stride.

## Weapons

 Upgrade: Scriptorum Ordinatus Increases the armour penetration of heavy weapons.

 Upgrade: Scriptorum Ordinatus Increases the armour penetration of heavy weapons.

 Upgrade: Scriptorum Ordinatus Increases the armour penetration of heavy weapons.

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

**Researchable**

 Upgrade: Scriptorum Ordinatus Increases the armour penetration of heavy weapons.

## Actions

 : 1
 Passive action

 : 1

**Researchable**

 : 3

## Traits

 **Walker**: Reduces the movement penalty in forests and imperial ruins.

**Researchable**

## Strategy

Click here to add a strategy!

 Adeptus Mechanicus

Units & Heroes

Buildings