Stations

Stations are the most essential buildings you will build, as the sources and destinations to all trains. There are various types of stations, which are listed below. All follow some common rules:

* The stations (excluding Warehouses and Maintenance Stations) can only be built in cities or nearby resources.
* A city can only have a maximum of 2 stations serving it, from any company.
* A station can only be part of a line if there is connection from it to the train's destination.
* All stations have a minimum of 2 connection points and a maximum of 8
* The larger the station, the faster the loading and unloading time
* All stations (excluding the Maintenance Stations) can have one maintenance building (costs 80,000, unless you use Doc Murphy in which case Maintenance Buildings are free)

## Types of Stations

**Small Station**, *Cost:* $40,000.

The simplest and smallest of all stations, it has a single track with no switches. A "Small Station' will cover most of all the cities' population in the game. So this station is a effective choice for passenger and freight in the smaller less used cities. The "Small Station" rarely covers 2 Resources at the same time but you may have instances where it will cover 2 Resources Buildings at once.

**Train Station,** *Cost: $100,000.*

Just the normal train station, the "Train Station"has 2 single tracks with out any signals. This Station has a coverage radius about 2x larger than the "Small Station" for covering Cities and Resources. With the ability to handle much more Passengers and Freight, it's a well balanced station for beginning to end needs, big or smaller cities.

**Large Train Station,** *Cost:* $200,000.

The largest of the normal, simplest type of stations, it uses are better suited for your Major Cities and top most important Resource Buildings. It has 8 single tracks with no signals. "The Large Station" has only around 50% more coverage area the the "Train Station". This Station has huge capabilities for Loading and Unloading Passengers, Freight and reaching Resource Builds that are further away from one another. At a higher cost your basically paying for a few more blocks of radius to try to capture 2 or more Resource Buildings with 1 station. Used on bigger cities with a much higher Demand for Passengers and Resources.

**Terminal Station,** *Cost:* $200,000.

This station is used mainly when Large Stations can't fit in a city, or it makes no sense due to the fact that the extra tracks lead nowhere (this is especially apparent when using signal control stations.). There are a total of 4 single tracks that have no signals and *dead ends,* Inside of the terminal. The trains will be turned around and use the same track they came in on and use for the exit of city. There are 4 platforms.

**The Warehouse,** *Cost:* $100,000

This station is used for storing Resources before they are shipped to a city ( and on rare occasions, a Big Warehouse). With only 2 single tracks, trains can drop off 99 each of 3 different resources to be stored for future demands. If you place a Warehouse nearby a rural business, the Warehouse can stock up on the good without needing trains. If you place down a Warehouse within range of a city, the city can take resources from the Warehouse without needing trains. This is an excellent strategy when you create a **3 city cluster**. "Warehouses" also *do not* load or unload passengers, any passengers that are on the train will stay on train while the Freight is being loaded or Unloaded.

**The Big Warehouse,** *Cost:* $200,000.

The same concept as the "Warehouse", with the exception the "Big Warehouse" can hold 99 each of 6 different Resources. The "Big Warehouse" also has 4 single tracks into the city instead of just 2 singles. Neither the "Warehouse" or "The Big Warehouse" has signals for their tracks

**Maintenance Station,** *Cost:* $200,000.

This is where trains can pull up and be serviced to avoid a break down and block your other trains. There are 4 single tracks *with* signaling controls and multiple buildings along side these tracks for.servicing the trains.

**+ Signal Control Stations,**

Signal controlled stations are identical to their normal counterparts, but they contain large signal yards on either side of the station. This allows trains to pick which line the want to enter/exit each time they use the station. This cannot be created manually, as trains will always take the shortest route available, even if that platform is being used while another is vacant.

"Small station" - c*ost:* $40,000, 1 track

"Train station" - *cost:* $120,000, 2 tracks

"Large Train Station" - *cost:* $300,000 4 tracks

"Terminal" - *cost:* $300,000 4 tracks

"Warehouse" - *cost*: $120,000 2 tracks

"Big Warehouse" - *cost:* $300,000 4 tracks

### Maintenance Buildings

Every Station (except the Maintenance Station) has an option to build a Maintenance Building. Its purpose is to repair any trains that pass through the station. It's recommended to have at least one maintenance building per rail line as trains without maintenance become slow and frequently break.

Maintenance Buildings cost $80,000, unless you are using Doc Murphy as your character, as his Maintenance Buildings are free. The easiest way to save money on them is to simply build them in your highly trafficked stations, such as Major Cities or Big Warehouses, as there is no bonus to having more than one Maintenance Building per line, it will satisfy the requirement for the majority of trains on your network. Avoid building them in small cities and rural businesses which don't get a lot of traffic.

You can destroy a Maintenance Building in any station and get refunded $80,000.