recursal/Fanatic-Fandom huggingface dataset:
Unicorn

The Grimm Forest Unicorn

## History

One of our favorite questions at BMG is “what if?” We simply love to look at things from unexpected angles. The Unicorn seemed like a perfect opportunity to break some stereotypes.

After going through, again, the “Valiant Little Tailor” story by the Brothers Grimm we asked ourselves – what if the Unicorn is indeed not such a fair creature? No, no, forget the “dark unicorn”. Same as the original but painted black and with red glowing eyes. (Come on, you must’ve seen at least one such awful piece of fan art J) We’ll keep the horn and the horse-like silhouette, but apart from that – let’s go for totally different creature. A quite scary one at that…

Right out of the gate our concept artist, Phil, came up with a fantastic concept we all absolutely loved. A creature that oozed menace, a four legged cross between a horse and… a raptor! Sadly you won’t see it in the game. It just didn’t stick with the game’s fiction. You see, letting your imagination roam free is one thing, not giving a damn about the world’s consistency – something totally different.

Back to the drawing board, literally. This time, instead of the raptor, we threw a more likely candidate in the mix – a griffin. It should be obvious, hopefully, but the idea was to only use it as an inspiration and not to go for a “direct quote”. After all, what’s the use of avoiding one cliché only to fall flat for another one?

We like the new version a lot. Seems like a real scary beast to us. Scary but elegant J No worries though, it will be quite the rare sight in Grimm Forest, amongst the legendary creatures in the forest. You’ll have to travel high and low before even finding this beast’s tracks. And then, only if you’re lucky (or unlucky) enough, you might hear its roar in the distance. Confronting the Unicorn will be surely one of the toughest challenges you’ll ever encounter in Grimm Forest. But if you’re good enough, prepared enough, and clever enough, and you manage to defeat it, the rewards will be fantastic!

3D model

## Tips

* You can not outrun a Unicorn, even with empty inventory and standard stats.
Points of interest

**Points of interest** represent all important locations and objects in *Grimmwood* which can be found in The Forest.

They can be separated into three categories - Resource, Item, and Special Points of Interest.

## Resource PoIs

In these PoIs, the players can try to get some resources on the cost of Stamina. Often, a tool is required.

## Item PoIs

Item Points of interest contain items, which can be freely taken when discovered. Few of them can be used as a safe storage.

Note that the items, which a villager drops on the ground behave like an Item PoI, but are not considered as such.

## Special PoIs

Special PoIs in general have nothing to do with one another - this is just a group of PoIs with unique rules. Each of them should be
Hatchet

*This article is a stub. You can help Grimmwood Wiki by expanding it.*

### "It is not as efficent as the axe, but it is compact. You still can cut down some trees or fight with it"

This item can be used to chop wood from Whitewood grove to acquire Whitewood (average efficiency), or in Darkwood grove to acquire Darkwood (very inefficiently).

It may also be used as a weapon to fight monsters outside of The Village, but it is very mediocre as such.

It is also used in some recipes in the Workshop.

The hatchet has a Durability of 9, which can decrease from both successful and failed uses. When broken, it can be repaired at the Workshop.

## Crafting

Crafting Cost 30 SP

Difficulty Hard

**Materials Required:**

1 x Darkwood

1 x Iron Junk

**Tools Required:**

1 x Sledge Hammer
Dante

## Skills

When Dante has more than half of his Power filled, he can transform into a phantasmal spirit. His spirit form slowly drains his Power and is capable of long range attacks.
*At level 90, attack damage increased by 2770(+30 per level).*

Summons a duplicate form of Dante to aid your party in battle.
*At level 90, summons level 90 illusion.*

Dante clenches to the soul of an unfortunate enemy, stealing their Health for himself.
*At level 70, maximum damage 36 000(+400 per level).*

Demon blood strengthens Dante's body, increasing his overall Health.
*At level 50, Passive: increases Dante and his illusions' HP by 7650(+85 per level).*

Awakened Dante deals heavy damage to enemy illusions and summoned creatures.
*At level 30, deals 2.3 times more damage to enemy summoned creatures(+0.02 per level).*

## Awakening Quest

Remain of Titans
- 10 times

* Physical Crit+25
* Physical Piercing+15
* (100)Physical Crit+30
* (200)Physical Piercing+20

## Sources

1. http://db.youba.com/dtcq/yingxiong/47

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/dante.html
Saw

*This article is a stub. You can help Grimmwood Wiki by expanding it.*

### "Useful tool both for processing and cutting down wood, especially darkwood"

This can be used to chop Whitewood in Whitewood grove (average efficiency), or in Darkwood grove to acquire Darkwood (very efficiently).

Saw is also needed for various buildings and Crafting recipes.

This is the most effective tool for chopping Darkwood.

## Crafting

Crafting Cost - 30 SP

Difficulty - Hard

**Materials Required:**

1 x Darkwood

2 x Iron Junk

**Tools Required:**

1 x Pliers

1 x Sledge Hammer
Gabriel

* 5-6: The Great Gabriel
* 12-3: Gabriel
* 13-5: Deathly Thicket

## Skills

Silences all enemies, rendering them unable to cast any Magic abilities.
*Silence accuracy increases with level.*
*At level 90, enemies below level 90 will always be silenced.*

Silences one target, rendering it unable to cast any Magic abilities while dealing Magic damage.
*At level 90, damage increased by 1485(+16.5 per level).*
*Silence accuracy increases with level.*
*Enemies below level 90 will always be silenced.*

AOE spell that inflicts Magic damage and drains a set amount of Power.
*At level 70, damage increased by 990(+11 per level).*
*Cause target to be drained of 180 Power(+2 per level).*

Gabriel's normal attack is strengthened with holy power, increasing its damage.
*At level 50, Holy damage increased by 990(+11 per level)*

Whenever an allied Hero dies, Gabriel will gain some Intelligence from the death of the Hero until the end of battle.
*At level 30, gains 270 Intelligence for every allied hero death(+3 per level)*

## Awakening Quest

The Rolling Hills
12-2: Skies of Fire and Ice
- Complete alone.
* Magic Attack+170
* Maximum Health+1000
* (100)N/A
* (200)N/A

## Sources

1. http://db.youba.com/dtcq/yingxiong/26/

2. http://dotarena.com/docs/hero/id/26

3. http://dotarenastuff.blogspot.sg/p/gabriel.html
Witch

The Witch is an epic monster that typically guards a special point of interest, such as a chapel.

They should be considered highly dangerous and should be tackled by a group of people with good weapons.

The Witch is considered armoured and most low damage weapons, such as the Knife will do very little damage.

## Tips

* Bring a character with high hitting change to the fight: Aristocrat/Hunter and Focus perks/potions.
* Witch takes around 4 rifle hits to be killed.
* Low health can quickly lower your Sanity which has a chance to make you Terrified and prevent you from attacking.
Carry Weight

Carry weight is one of the three secondary statistics of The Character. It measures how heavy items is the character carrying at any given moment.

## Carry weight capacity

Carry weight capacity =Strength \* 5 [weight units]

This value is modified by Laborer Trait, which provides 20% bonus carrying capacity. Respectively, all factors, affecting Strength will have effect on carry weight capacity as well.

## Movement penalties

There is no limitation towards the count of items carried, only of their combined weight, but the more The Character carries, the more his Mobility decreases, as a result of "Loaded" Condition.

 21-40% Carry weight capacity
 41-60% Carry weight capacity
 61-80% Carry weight capacity
 81-100% Carry weight capacity

## Tips

* Travel light, especially on long distances.
* Usually it is not worthy to get overburden with less important Items if you are far away from The Village - it might cost you a lot of additional Stamina.
* Don't hesitate to drop some Items, if you need to flee from a battle. Regardless how much you drop, some enemies will still probably be faster than you, though.
* Don't hesitate to drop some Items, if you don't have the Stamina to get back to The Village in time and you need to.
Grimm Forest

***Grimm Forest*** was the original name for Grimmwood.

## Rename

Big Moustache Games announced their decision to rename *Grimm Forest* on March 19, 2018 because the final product didn't turn out to be as strict to the Brother's Grimm folklore as originally intended. The other very significant reason was that a board game with the title Grimm Forest was published after the Kickstarter campaing of Grimmwood, but before its release.
Swamp

**Swamp** is one of the 5 terrains in Grimmwood. Swamp zones are randomly generated around the map.

This terrain is hard to cross. It contains at least one Pond.

## Point of interest specifics

* **Food source distribution:** Ponds are most common by far;
* **Underbrush distribution:** most common are roots, mushrooms and cabbage, but nuts and berries are found often enough as well;
* **Pond fish distribution:** huge fish is found here often;
* **Pond water contamination risk:** Huge;
* **Herbage distribution:** hagsleaves are most common; black garlic, golden thyme, redberry and and maiden's lily can be found;
* Pond can always be found here and all Ponds here are generally more abundant of fish.
* There is a very high chance to find Herbage here.

## Tips

* When travelling, avoid this area at any cost - it has very high Stamina cost.
* Avoid drinking water from Swamps.
* Harpoon is the best choice for fishing here.
Dexterity

Dexterity is one of the five action-related statistics of The Character. It represents how skillfully the character performs tasks, especially with hands and when using tools.

Default value of Dexterity is 100.

## Dexterity related Actions / abilities

* Melee attack action
* Defense in combat
* Chopping wood
* Crafting / Breakdown / Repair

## Dexterity increase by

* Dexterous Trait (+10)

* Invigorated Condition (+3 / level)

## Dexterity decreased by

* Clumsy Trait (-10)
* Stressed Condition (-3 / level)
* Terrified Condition (-20)
Strength

Strength is one of the five action-related statistics of The Character. It measures the physical strength of the character, the capability to perform actions, requiring power.

Default value of Strength is 100.

## Strength related Actions / abilities

* Chopping wood action
* Melee attack action
* Weight carrying capacity

## Strength increase by

* Strong Trait (+10)

* Invigorated Condition (+3 / level)
* Fat Condition (+5 / level)

* Empowered Condition (Bear's potion) (+20)

## Strength decreased by

* Weak Trait (-10)
* Stressed Condition (-3 / level)
* Skinny Condition (-5 / level)
* Aerobic state Condition (Rabbit's potion) (-10)
Hills

**Hills** is one of the 5 terrains in Grimmwood. Hill zones are randomly generated around the map.

This terrain is hard to cross. Its Points of interest are very rich and with good qualities.

Entering a Hill area reveals the neighboring tiles further - usually up to distance 2 (if there are no other modifiers).

## Point of interest specifics

* **Food source distribution:** Underbrush and Ponds are most common;
* **Underbrush distribution:** berries are by far most common;
* **Pond fish distribution:** mostly medium and large fish; huge fish is never found here;
* **Pond water contamination risk:** Very low;
* **Herbage distribution:** pelflower and niddleflower are most common; golden thyme, black garlic, wild mint and redberry can be found;
* There is a very high chance to find Herbage here.

## Tips

* When travelling, avoid this area at any cost - it has very high Stamina cost.
* Use Hills when you want to reveal more areas.
* The Underbrush food types and quantity here is great.
* Fishing rod is the best choice for fishing here.
* You can drink water from the ponds here with almost no risk.
Herbage

Useful herbs can be gathered around here and then brewed into powerful potions.

# Herbs

## Modifiers

Effectiveness of gathering herbs is based on The Character Perception which in tern is effected by the following Traits and conditions:

* Herbalist : Higher chance of finding herbs. Higher chance of making a potion or tea.
* Sharp-eyed : Perception increased by 10.
* Unobservant : Perception decreased by 10.
* Invigorated : +3 Strength, Dexterity, Concentration, Perception per level.
* Stressed : -3 Strength, Dexterity, Concentration, Perception per level.
* Alert : (Drinking Eagle's potion) +20 Perception, -10 Concentration.
* Deep focus : (Drinking Owl's potion) +20 Concentration, -10 Perception.

## Tips

* quantity is always reset to Abundant at Night Phase in standard games.
The Knocker

The Knocker was one of the first creature concepts we made, back when our game design was still 2 pages long. We wanted to go for something really scary and creepy. So the idea was born of something that is part living animal, part corpse and part… tree.

Nobody really knows how the Knockers came to exist. The tales say that there are Death Trees in the Forest. Staying too long in their shadow could kill any animal or man. But that’s not the scary part. They say also the Death Tree not only kills you, it takes your soul. Then it brings you back to a twisted state that can’t be called neither death, nor life. The turned creature becomes a slave to the Death Tree till somebody ends its miserable existence or cuts down the tree.

The Knockers are called so because of the way they communicate with each other (and their tree-master) by rattling the wooden ends of their front limbs. They are blind, deaf and have no sense of smell, but they can detect even the slightest hint of a movement. The only way to avoid them and escape with your life is to remain perfectly still, sometimes for hours. Because the Knockers sure are patient.
Grimmwood Wiki

Welcome to the Official *Grimmwood* Wiki

the *Grimmwood* compendium by the players, for the players.
**Before April 18, 2018, this game was known as Grimm Forest and briefly as Gora: They come at Night.**

We are currently maintaining 887 pages (149 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* The Character
* The Village
* The Forest
* Night Phase
* Conditions
* Traits
* Items
* Structures
* Points of interest
* Creatures
* How to play
* Blitz mode
* Change log
* System requirements

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Twitter

Tweets by @GrimmwoodGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Video

mw.loader.load('ext.slideboxlightshow');

Links

* Steam Store Page
* Discord
* Facebook
* Twitter
* Youtube
* Twitch
* Official site
* Reddit
* Big Moustache Games
* Guide by Ackadia

About

**"Grimmwood"** is a challenging co-op PC game on Steam, seamlessly blending elements of survival, strategy and exploration. In an ageless, mystical forest, together with up to 30 other strangers, you need to defend your Village because each night, around midnight, the monsters will attack.
The game itself has a vast variety of gameplay features – we have summarized some of them below. If you want more in-depth look of our game and the development process, you should definitely check out and follow our blog section, i. Briefly, you will:
* **become a simple villager** – control a normal fellow with his strengths and weaknesses, traits and goals;
* **tune up for day/night cycles** – during the day prepare yourselves (build, repair, craft, brew, scavenge); during the nights fend off bandits, beasts and monsters;
* **cooperate or defect** – work together to survive, plan, discuss, vote, elect village roles; beware of selfish and malicious fellows;
* **explore the woods** to gather precious resources, items, artifacts and knowledge, but watch your step; there is no telling what creatures you will encounter.

Release date: Aug 2, 2018
Concentration

Concentration is one of the five action-related statistics of The Character. It represents the ability of the character to perform complex tasks, have a good timing and proper response to a situation.

Default value of Concentration is 100.

## Concentration related Actions / abilities

* Ranged attack action
* Crafting / Breakdown / Repair
* Hunting
* Fishing

## Concentration increase by

* Focused Trait (+10)
* Invigorated Condition (+3 / level)
* Deep focus Condition (Owl's potion) (+20)

## Concentration decreased by

* Absentminded Trait (-10)
* Stressed Condition (-3 / level)
* Alert Condition (Eagle's potion) (-10)
* Hectic Condition (-20)
Hand saw

*This article is a stub. You can help Grimmwood Wiki by expanding it.*

### "Though it is rather small, it is still useful for processing and cutting down wood, especially darkwood"

This can be used to chop Whitewood in Whitewood grove (low efficiency), or in Darkwood grove to acquire Darkwood (average efficiency).

Hand saw is also needed for various buildings and Crafting recipes.

## Crafting

Crafting Cost - 30 SP

Difficulty - Hard

**Materials Required:**

1 x Darkwood

3 x Iron Junk

**Tools Required:**

1 x Pliers

1 x Sledge Hammer
Perception

Perception is one of the five action-related statistics of The Character. It represent the sharpness of the character's sight, as well as his eye for the details.

Default value of Perception is 100.

## Perception related Actions / abilities

* Ranged attack action
* Search action - for Points of interest/ food / game / firewood / herbs, etc...
* Scout from the watchtower action

## Perception increase by

* Sharp-eyed Trait (+10)

* Invigorated Condition (+3 / level)

* Alert Condition (Eagle's potion) (+20)

## Perception decreased by

* Unobservant Trait (-10)
* Stressed Condition (-3 / level)
* Deeply focused Condition (Owl's potion) (-10)
Деревня

Деревня, где все персонажи начинают в Grimmwood. Название Деревни генерируется случайным образом в каждой игре.

##### Генерация местности

* Деревня всегда появляется в центре карты
* Деревня всегда окружена Лугами
* Лес является преобладающим ландшафтом на большей части карты
* Остальная часть ландшафта utythbhetncz в зонах - Чаща, Луг, Болото and Холмы
* На расстоянии двух клеток от деревни, всегда есть хотя бы одна Чаща.

## Здания

##### Ратуша

Здесь показаны записи всех жителей деревни, как живых, так и мёртвых. Также можно начать голосование за изгнание жителей деревни, если оно еще не начато, или проголосовать за уже существующие.

##### Мой дом

Здесь находится персональное хранилище жителя деревни, помимо этого настраивается действие на время Ночной Фазы

##### Хранилище

Это хранилище деревни. Все что складывается сюда, доступно для всех жителей деревни. При использовании, размещении или забирании предмета из хранилища, производится запись об этом.

##### Мастерская

Здесь могут создаваться предметы, такие как зелья или инструменты. Инструменты и оружие тут можно починить или разобрать на компоненты.

##### Башня

Именно здесь можно увидеть подробности следующей Атаки в Ночную Фазу и использовать ее для поиска логов монстров.

##### Колодец

Здесь вы можете выпить воды и утолить Жажду. Также вы можете пополнить свои фляги.

##### Защита

Это комплекс Построек, которые вы можете построить для защиты деревни.

Категории: Геймплей
Thirst

Thirst is one of the three secondary statistics of The Character.

This value ranges from 0 to 800, and it can result in two negative Conditions - both decreasing Stamina regeneration while resting and the second of which can be fatal, if present in the Night Phase.

 100-499
 500-800

## Thirst increased

* 1 per 7.5 minutes (double in case of Stomach problems Condition)
* 1 per each Stamina point used

## Thirst decreased

* Drinking from village well / pond sets Thirst to 0.
* 1 doze from a water-skin or gourd-water jug decreases thirst by 150.
* Drinking tea decreases thirst by 150.

## Tips

* While in The Village, don't forget to drink water - on log in or after you do some work (in case you gain Thirsty condition), before you log out and before you leave the village.
* Since traveling and doing actions costs a lot of Stamina and thus thirst, in order to avoid slower regeneration of Stamina carry some water container with you. Don't forget to fill it, before you exit The Village.
* Alternatively, you can plan a short trip - travel, do your planned work, return to The Village and drink from the well - even if you get thirsty meanwhile, this will not affect you, since you will not rest in that short period of time.
* Drink a doze of water or from the well before logging out, even if you do not have thirst-related Condition, yet. Thus, you will have more time before you get thirsty. Even while you are offline, your thirst rises and its negative effects apply.
* Drinking from ponds is risky, especially in a Swamp Terrain and least so in the Hills. The water might be contaminated and this will probably result in Stomach problems Condition. Still, in some cases this might be the better choice.
* Considering the speed of gaining thirst and if you have 0 thirst on log out, you have 12 hours until gaining "Thirsty" Condition and about than 2.5 days until "Dehydrated".
Meditate

Template:Meditate is one of the possible Evening Actions you can select, and it is executed during the Night Phase.

* Restores **75** Stamina instead of the standard **50**. When having Bedroll the Stamina gain gets to **83**
* Restores **21** Health instead of the standard **14**.
* no Sanity is gained while meditating. Evening Actions are the easiest way to get to good/max Sanity level, which is usually more important then the small Stamina bonus.
* Meditating has a 50% chance to cure Stomach Problems
Черты

**Черты** являются характеристиками персонажа игрока в *Grimmwood*.
Под этим термином подразумевается игровая механика и характеристики персонажа, которые являются постоянными на протяжении всей игры. В отличие от состояний, черты не могут быть получены или потеряны после создания персонажа.
Черты делятся на три группы: Профессии, отрицательные черты и положительные.

Некоторые комбинации не возможны т.к. они противоречат логике и игровой механике.

Черты перечислены на третьей вкладке экрана Персонажа, которую можно открыть из аватара в правом верхнем углу.

## Профессии

Профессии отличаются от двух других групп своей исключительностью - у персонажа никогда не может быть двух профессий. Кроме того, профессии обычно объединяют несколько игровых эффектов, некоторые из которых могут быть негативными.

## Positive Traits

Positive traits are one-sided and usually affect a very specific characteristic or action of The Character. They usually contradict with specific negative traits and cannot be in combination with them.

## Negative traits

Negative traits are one-sided and usually affect a very specific characteristic or action of The Character. They usually contradict with several positive traits and professions and cannot be in combination with them.
Darkwood grove

This is a point of interest that always appears in Deep Forest tiles, there will always be at least one of these within two hexes from the Village.

You may collect firewood from these areas, and chop trees provided you have a tool to do so from them.

Like most points of interest, they replenish a bit after each day.

# Modifiers

## Gather Firewood

Is mainly effected by Perception

* Woodsman: 25% more efficient in chopping wood and gathering firewood.
* Alert : (Drinking Eagle's potion) +20 Perception, -10 Concentration.
* Sharp-eyed: Perception increased by 10.
* Invigorated : +3 Strength, Dexterity, Concentration, Perception per level.

Negative effect

* Unobservant: Perception decreased by 10.
* Deep focus : (Drinking Owl's potion) +20 Concentration, -10 Perception.
* Stressed : -3 Strength, Dexterity, Concentration, Perception per level.

## Chopping Wood

Is mainly effected by the tool you use and Strength + Dexterity.

* Woodsman: 25% more efficient in chopping wood and gathering firewood.
* Empowered: (Drinking Bear's potion) +20 Strength boost Average Mobility penalty
* Dexterous: Dexterity increased by 10.
* Strong: Strength increased by 10.
* Invigorated: +3 Strength, Dexterity, Concentration, Perception per level.
* Fat: Small Strength boost per level

Negative effect

* Terrified: The character cannot fight or defend and has -20 Dexterity
* Clumsy: Dexterity decreased by 10.
* Weak: Strength decreased by 10.
* Stressed : -3 Strength, Dexterity, Concentration, Perception per level.
* Skinny: Average Strength penalty per level
DLC

# Grimmwood - Supporter Pack

Това допълнение е пуснато в продажба на 26.09.2018 г. Съдържанието му не разширява основната игра а само прави достъпни части от нея и предоставя концептуални илюстрации.

## Относно това съдържание

Greetings, fellow Villagers!
Our Supporter Pack is meant for people who are really into Grimmwood, or who simply enjoy amazing artwork and atmospheric, medieval/fantasy themed music. Or both :)
Either way, by buying the Grimmwood Supporter Pack, you will be supporting a game that dares to stray from the “path well-travelled”. And for that you have our deepest gratitude!
The Supporter Pack contains:

```
   The original soundtrack of the game, containing all 7 tracks in high (uncompressed) quality.
   Over 50 pages of Grimmwood art, including never before published concepts and images (in PDF format).

```

## Grimmwood OST Tracklist:

1. This is Our Home (the Village theme)
2. Danger Lurks
3. Grimmwood - Main Theme
4. It's Getting Dark
5. Kill Or Be Killed
6. Wander the Forest
7. You Are Not Alone

## Системни изисквания

Минимални:

* Инсталирана основната игра
* Пространство за съхранение: 283 MB достъпно пространство

# Grimmwood - Deluxe Edition

Този пакет е пуснат в продажба на 27.09.2018 г.

## Съдържа

* Grimmwood - They Come at Night - основната игра
* Grimmwood - Supporter Pack - допълнителен пакет с екстри.
Unstable

**Unstable** is Negative Perk that lowers maximum Sanity to 80 (from 100) and starting Sanity to 50(from 70)

## Tips

* it is possible to get Invigorated level 2 with 80 Sanity, but any negative Sanity change will make you louse it.
* Even the slightest Sanity drop in the beginning of the game may drop you one of the "Crazy" Conditions: Depressed, Hectic, Terrified, Disoriented, Insomniac
* Stack on Roasted mushrooms and Grapes as they give +1 Sanity and are the easiest way to quickly recover from rapid Sanity loss.
Night Phase

The Night Phase happens at the same time every 24 hours. During this time the Village is attacked by the creatures of Grimmwood.

##### Recovery

During this time characters will recover stamina and health.

Characters will recover more stamina and health if they chose to Meditate.

Characters will recover sanity if they chose to Socialise.

##### Death

Those with dehydration may die during the Night Phase, it is recorded in the log as "Died from Kidney Failure"

Characters who are attacked outside the Village may be killed.

Characters who are attacked during the Night Attack may be killed.

##### The Attack

The attack happens in this order, with some random distribution involved. If at any point during the attack all the monsters are stopped or killed, the fight stops and no further damage is inflicted.

1. First, guards from the towers will kill as many monsters as they can before they reach the village. These monsters are not given a chance to fight back.
2. The Monsters who reach the Village will split between the Gate and Wall (1:3) and attack.
3. Some monsters will attempt to destroy the Gate. If they are successful, they will break through.
4. Some monsters will attempt to destroy the Wall. If they are successful, they will break through.
5. Monsters that have broken through will split up to attack all villagers.
6. Monsters will attack villagers who are guarding, possibly injuring and killing them.
7. Monsters will attack those in their houses, possibly injuring and killing them.
8. People camping outside have a chance of being attacked, possibly killing them.
9. Some sanity is gained for a successful defence or lost for an unsuccessful defence based on the number of monsters/villagers killed.
10. An unsuccessful defence also results in some items in Storage to be pillaged.

#### Tips

* Setting your character to Guard of an evening adds 6 defence points to the Village.

* Scouting reveals an estimate of the attack that evening. The more people scouting, the more accurate the attack estimation will be.

* Having a Sling, Bow, Masterful Bow or Flintlock rifle in your backpack whilst guarding can add up to an additional 6 defence, if there are available Guard Positions on the Towers.
Squirrel's potion

### "This potion will instantly energize you, but will have its toll on your night's rest. Also, your stomach might not take it well."

This is a craftable potion that when taken gives your character an instant boost of 60 stamina, however, you will gain 30 fewer stamina back after the Night Phase. Drinking Mint tea will neutralize the negative effect.

Strong Potions like this one, may give you the Nauseous condition.

Nauseous or Stomach Problems prevent you from drinking strong potions.

## Crafting

Crafting Cost: - 5 SP

Difficulty: Average

Profession bonus: Herbalist

**Materials Required:**

1 x  Redberry

1 x  Firewood

**Tools Required:**

None
Dead eyes flintlock

This is an epic item that cannot be crafted, only found in special points of interest.

## Tips

* currently there is a bug and this rifle does not count as a range weapon while Guarding. Devs mentioned that it will give more then normal defence points, in future patch.
* Hunting with this weapon still has chance to miss (find nothing), but success change seems higher.
Meadow

**Meadow** is one of the 5 terrains in Grimmwood. The Village is always encircled with meadows, zones of meadows are also generated on random spots around the map.

This terrain in great for travelling and searching for Items.

## Point of interest specifics

* **Food source distribution:** Underbrush is most common, then Pond and then Hunting ground;
* **Underbrush distribution:** apples are most common, then nuts and berries, then roots and mushrooms.
* **Pond fish distribution:** mostly small and medium fish;
* **Pond water contamination risk:** High;
* **Herbage distribution:** golden thyme and black garlic are most common, wild mint, redberry and needleflower can be found;
* More Items are spawned here;

## Tips

* When travelling, try to plan your way through meadows as much as possible to reduce the Stamina cost.
* When there are monsters in a Meadow and you don't want confrontation, do not enter it. There is a high chance to get spotted instantly.
* NEVER camp in a meadow - you will most probably get spotted during the night.
* The Underbrushes food in the Meadows is great.
* Fishing net is the best choice for fishing here.
* Search the meadows for thyme to make Healing potions.
Search

Searching for Points of interest is one of the actions, available while in Area map view. They are the source of Items and resources of all types.

Each area has a number of Points of interest, known to the player, which are initially hidden. When performing "Search" action, costing 3 Stamina, there is a chance such a hidden Point of interest to be discovered.

## Chance to find

The most important parameter of a search is where is the searched Point of Interest:

* If it is villager's close search zone (the darker search zone), it is automatically discovered;
* If it is further, but still in the villager's search zone, there is a chance for it to be discovered, depending on his/hers Perception. Unsuccessful tries are still useful - the chances of those Points of interest being discovered in next search actions are increased;
* If the Point of interest is not in the villager's search zone, it is not discovered or affected in any way.

## Perks

Some Perks affect searching for Points of interest:

* "Scavenger" helps a lot;
* "Sharp eyed" helps;
* "Unobservant" reduces the chances of finding anything.

## Tips

* Try to remember where you've searched;
* Don't search in the same zone your "close search zone" once was - there can't be an undiscovered Points of interest;
* Boosting Perception is helpful when searching; Eagle potion is the easiest way to achieve it;
* Deep focus Condition (Owl's potion) reduces the chances of finding anything;
* In case you are far away from The Village and you need your Stamina for something else, searching might be a bad idea;
* New Points of interest might spawn during the Night Phase.
Rejuvenation Elixir

This potion when drunk will recover a character's stamina to the max. It will not take you over the maximum stamina.
Since 0.7.8 update this potion leads to Nauseous Condition.

* To fully maximise the benefit of drinking the rejuvenation elixir, it is recommended that you use up as much stamina as possible before drinking.
Mobility

Mobility is one of the five action-related statistics. It represents the ability of the character to travel long distances and run fast. It is directly related to the weight a character carries.

Travelling cost is directly related to the character's Mobility and the Terrain of the area he/she is about to enter.

## Mobility related Actions / abilities

* Traveling cost
* Ability to outrun an enemy and flee in battle

## Mobility increased by

* Traveler Trait, but only if the character is not loaded - Big boost
* Skinny Condition - Small boost per level
* Aerobic state Condition (Rabbit's potion) - Big boost

## Mobility decreased by

* Limp Trait - Average penalty
* Loaded Condition - Huge penalty
* Fat Condition - Small penalty per level
* Empowered Condition (Bear's potion) - Average penalty

## Travelling cost

Traveling from area to area costs Stamina, which is affected by three main factors: Terrain, Mobility and Carry Weight. Here is given the cost for traveling when the Mobility is not modified.
Dandelion

## See also

* Dandelion: Poet
* Dandelion: Vainglory

## Patch History

* Patch 0.9.18:
	+ Power increased from 9 to 11.
* Patch 0.9.10:
	+ Added Support tag. Increased power from 8 to 9. Reduced Boost from 3 to 2. Can now Boost *any* Unit in deck, rather than just Bronze and Silver ones.
* Patch 0.9.8:
	+ Now shuffles the cards back into the deck, rather than leave them in the order shown.
* Patch 0.9.6:
	+ Now Gold (was Silver). Now Legendary (was Epic). Power increased from 5 to 8. Now Agile (was Melee).
	+ Ability changed from "Whenever a nontoken ally is played, boost it by 2." to "Boost up to 3 Bronze or Silver units in your deck by 3."
* Patch 0.8.72:
	+ Power increased from 3 to 5.
* Patch 0.8.60:
	+ Power reduced from 4 to 3. No longer boosts enemies.
* Patch 0.8.33:
	+ Enemy units are now boosted by 1, down from 2. No longer affects spawned units.
* Patch 0.8.16:
	+ Power increased from 1 to 4. Ability changed from "Spawn and play Commander's Horn." to "Whenever a nontoken unit enters play, boost it by 2."
Crafting

You can craft items in Workshop which is located in The Village. All required items and tools must be available in the Storage.

When you craft item you expense components and spend Stamina. There is chance of failure that depends on craft difficulty (indicated for the selected recipe and taking in consideration all bonuses and penalties of the villager). In some cases, you will lose all components when crafting fails (e.g. potions, food).

Some Perks and Conditions affect difficulty of particular craft. Also Concentration and Dexterity influence all kinds of craft.

### Result

**Always**:

* used tools might lose 1 Durability (chance based);
* required Stamina is lost;

Upon **successful** crafting, the item is created in the village Storage and the components are lost.

Upon **unsuccessful** crafting, some of the components might be lost. If the item is Food or Potion, then the components are always lost.
Structure

*This article is a stub. You can help Grimmwood Wiki by expanding it.*

**Structures** are the buildings the village community can erect in *Grimmwood*.

## List of structures

**Wall**

* Reinforce Wall I-X (Defense: +15; Wall Durability: +25)
* Inner Wall I-IV (Defense: +10)
* Wall Walk I-V (Guard positions: +3)
	+ Wall Battlements I-IV (Protection (wall/gate defenders): +100%; Defense: +5)

Gate

* Reinforce Gate I-X (Defense: +10; Gate Durability: +5)
* Barricade I (Defense: +5; Gate protection: +5 )
	+ Improved Barricade I (Defense: +5; Gate protection: +5 )
* Metal Plates I-IV (Gate Durability: +5; Gate protection: +5 )
	+ Metal Spikes I-IV I (Defense: +5; Gate protection: +5 )

* Barbicans I-V (Guard positions: +1)
	+ Portcullis I (Defense: +10; Gate protection: +5 )

**Towers**

* Guard towers I-X (Guard positions: +2)

* Tower Battlements I-V (Protection (tower defenders): +50%; Defense: +5)
	+ Rooftops I-V (Protection (tower defenders): +50%; Defense: +5)

**Moat**

* Enlarge Moat I-X (Defense: +5; Wall Protection: +10)
* Wooden Spikes I-V (Defense: +10; Wall Protection: +5)
Breakdown

You can breakdown items in Workshop which is located in The Village. The items for breakdown and the required tools have to be in your personal Inventory.

When you try to breakdown an item, you spend Stamina. There is chance of failure that depends on breakdown difficulty (indicated for the selected recipe and taking in consideration all bonuses and penalties of the villager). The more damage the item has sustained, the harder and more expensive (in Stamina) is the breakdown action. There is an additional penalty if the item is completely broken (its Durability is 0).

Some Perks and Conditions affect difficulty of breakdown, especially Craftsman. Also Concentration and Dexterity influence all kinds of craft.

### Result

**Always**:

* used tools might lose 1 Durability (chance based);
* required Stamina is lost;
* the Item is destroyed;

Upon **successful** breakdown, all items components are received.

Upon **unsuccessful** breakdown, some of the components are destroyed.
Gate

The gate is a very important structure in Grimmwood. 25% of the remaining monsters after they are killed by towers attack the gates.

* Damage is inflicted to the gate based on a simple formula: (monsters attacking gate - gate protection)

as long as the attack is not greater than the (current gate durability)+(gate protection), the gate will hold, but possibly take damage.

```
For example
60 monsters attack a gate with 100 gate durability and 50 gate protection, the gate remains standing and recieves 10 points of damage.

```

* It takes 3 points of stamina per durability lost on the gate to repair

* If the number of monsters attacking the gate exceeds (gate durability)+(gate protection), then monsters get into town based on another formula: (monsters attacking gate) - (gate defense)

```
For example
121 monsters attack a gate with 70 durability, 20 gate protection, and 50 defense. 71 monsters will break through. Then 90% of the total breakthrough of gate and wall actually attack the village.

```
Herbalist

Herbalist is a perk, which improves your abilities to gather herbs and craft potions.

## Guide

Best combinations of perks you can desire to have along with Herbalist is Dexterous, Focused and Sharp-eyed. First two will help you with crafting items, including potions, and third one improve the result when searching for herbs.

To craft potions you will need herbs and  Firewood. Each type of potion requires one certain kind of herb and one  Firewood.
You can find herbs in Herbage, and  Firewood in Whitewood grove‏‎ or Darkwood grove. If you lucky enough to have Sharp-eyed perk as well, it will help with gathering  Firewood too. Should be noted that each Herbage replenish to "Abundant" every night.

#### What potions to make?

1. Boar's potion and  Healing tea are most used potions. You should make them first and have as many as possible.
2. Squirrel's potion and  Mint tea also important potions and most of the time used together. Therefore you should have one  mint tea for each  squirrel's potion. But  Mint tea also can be used by itself to remove stomach problems. So it good to have a bit more of  mint tea.
3. All other potions have certain use for specific tasks. And also have highest difficulty to craft. So better make them only by demand from other villagers. But not bad to have some amount for future use.
Fringilla Vigo

## Patch History

* Version 0.9.18:
	+ Power reduced from 6 to 1. Can now only be played Disloyally (was either). Removed Double Agent tag.
* Version 0.9.10:
	+ Added Double Agent tag.
* Version 0.9.7:
	+ Now sets her own power to 1 when played on the opposing side of the board.
* Version 0.9.6:
	+ Power reduced from 10 to 6. Now Agile (was a Siege unit). Can now be played on either side of the board. Now Epic (was Rare). Added ability: "Copy the power from the unit on the left to the unit on the right." (previously none)
* Version 0.8.60:
	+ Introduced.
Forest

**Forest** is one of the 5 terrains in Grimmwood. This is the most common terrain and composes a big part of the forest.

This terrain is the main source of whitewood, firewood and a good source of food.

A lot of Hunting grounds and Underbrushes

## Point of interest specifics

* **Food source distribution:** Underbrush is most common, then Hunting ground and rarely Ponds;
* **Underbrush distribution:** most common are roots and cabbage, but nuts and berries are found often enough as well;
* **Pond fish distribution:** mostly small and medium fish;
* **Pond water contamination risk:** Average;
* **Herbage distribution:** wild mint and redberry are most common; golden thyme, black garlic and pelflower can be found;
* Whitewood grove can always be found here and all White groves are much more abundant (both for firewood and whitewood).

## Tips

* Travelling through Forest is the most efficient Stamina cost wise, after the Meadow.
* When there are a lot of monsters you need to avoid, travel through Forest is the second best choice after Deep Forest.
* Forest is also a good place to camp.
* The Underbrushes in forest are not very good.
* Fishing net is the best choice for fishing here.
* The best tool for woodcutting here is the Axe.
Главная страница

Добро пожаловать на русскоязычную Вики игры *Grimmwood*

Basics

* Персонаж
* Деревня
* Лес
* Ночная Фаза
* Состояния
* Черты
* Предметы
* Структура
* Точки интереса
* Создания
* Как начать играть
* Блиц режим
* Билды
* Change log
* System requirements

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Twitter

Tweets by @GrimmwoodGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Video

Links

* Steam Store Page
* Discord
* Facebook
* Twitter
* Youtube
* Twitch
* Official site
* Reddit
* Big Moustache Games
* Guide by Ackadia

About

«Grimmwood» - это сложная кооперативная игра для ПК в Steam, в которой задействованы элементы выживания, стратегии и исследований. Каждую ночь в древнем мистическом лесу, вместе с 30 другими незнакомцами, вам потребуется защищать свою деревню от нападений монстров.
Сама игра обладает огромным разнообразием игровых функций - некоторые из них мы кратко изложили ниже. Если вы хотите более детально изучить нашу игру и процесс ее разработки, вам обязательно следует ознакомиться со статьями и следовать советам в них
Вам придется:
* **Стать жителем деревни** – каждый житель имеет свои сильные и слабые стороны;
* **Настроиться на дневные и ночные циклы** – В течении дня готовьтесь (добывайте, стройте, производите, собирайте), а ночью отбивайтесь от атак существ;
* **Кооперироваться** – совместная работа повышает ваши шансы на выживание, но и следует остерегаться других игроков;
* **Исследовать лес** собирайте драгоценные ресурсы, находите интересные места, но будьте осторожны, неизвестно с кем вы можете встретиться.

Release date: Aug 2, 2018
Camping

Creating and modifying a camp is one of the actions, available while in Area map view. Camps improve your chances of survival during the nights out in The Forest.

## Camp Actions

Creating a camp can done by a button above character's head and costs 10 Stamina. It represents the effort of the character to find a suitable, well hidden place for camping in the area. Each area, besides The Village can contain one camp.

All characters, which remain in the area during the Night Phase, benefit equally from the camp - it does not matter who established it.

Each camp has a storage, which can be used for safekeeping Items, but only in case there are villagers there during the Night Phase - otherwise the items or the whole camp might be gone the next time the area is visited.

 **Create a camp** | 10
 **Light fire** | 2

## Camp attacks

There are three stages of camp attacks - detection by a large group of enemies, detection by a small group of enemies, decision to attack, combat. These attacks are part of the Night Phase and can never happen during the rest of the day.

### Detection

Chances of a camp being discovered by monsters during the Night Phase are increased by several things:

* A terrain with high visibility;
* More villagers in the area;
* Not having a camp;
* Having a fire;
* Being near The Village (large groups);
* If there are Creatures in the area of the camp, they will probably attack.

Upon discovery by a large group, most players are instantly killed. Only the lucky will survive, and those with the "Scout" Trait have an advantage.

### Decision

Upon discovery by a small group, the Creatures decide whether to attack. The following things reduce the chances of them attacking:

* More villagers in the area;
* A camp;
* A fire.

### Attack

If the Creatures decide to attack, they deal damage to the villagers. The factors, reducing theis damage are the same as those, affecting the decision to attack.

## Tips

* Never leave your character outside during the Night Phase, without making a camp;
* Try camping in Forest or Deep Forest;
* Never camp around The Village (distance less than 3);
* Camps and Items in them, left alone during the Night Phase, might disappear.;
* If you plan to camp, take flint and steel and a tent with you;
Deep Forest

**Deep forest** is one of the 5 terrains in Grimmwood. There is always at least one zone of it within distance 2 of The Village.

This terrain is the main source of darkwood and a good source of food.

Entering a deep forest does not reveal the neighboring tiles.

A lot of Hunting grounds and Underbrushes

## Point of interest specifics

* **Food source distribution:** Underbrush is most common, then Hunting ground and rarely Ponds.
* **Underbrush distribution:** most roots, mushrooms and cabbage.
* **Pond fish distribution:** mostly small and medium fish.
* **Pond water contamination risk:** Low.
* **Herbage distribution:** maiden lilies are most common; black garlic, wild mint, redberry and hagsleaf can be found.
* Darkwood grove can always be found here and all Darkwood groves are much more abundant.

## Tips

* Travelling through Deep forest has high Stamina cost, so try to avoid them.
* When there are a lot of monsters you need to avoid, travel through Deep forest - the chances to be discovered are lowest there.
* Deep forest is the best place to camp.
* The Underbrushes in Deep forest are no good.
* It is harder to gather firewood here.
* Fishing net is the best choice for fishing here.
* The best tool for woodcutting here is the Saw.