Mojave Chapter

The **Mojave Chapter** is a chapter of the Brotherhood of Steel active in the Mojave Wasteland.

## Historical background

Founded by Father Elijah, a scribe who miraculously became an Elder within the Brotherhood, the Mojave Chapter was established for an expedition into the Mojave Desert. Despite optimistic early prospects, their results were lacking, which frustrated Elijah greatly.

Grasping at the wasteland from their stronghold in Hidden Valley, the Mojave Chapter prepares to send numerous manned expeditions across the wasteland, at Elijah's frantic request. He dreams of the Old World, and of harnessing the power of the sun. Whether or not his subordinates share his vision remains to be seen.
- Scenarios country selection screen quote
## Starting Position

### Geography

The Mojave Chapter begins with nine tiles of which one is urban, one is desert, and the remainder are plains. Impassable mountains surround the area on all sides apart from two passes by the Mojaver Chapter's Capital of Helios One and by the Mojave Territories own Goodsprings respectively.

The Mojave Chapter are located within the Black Mountain range which is surrounded on all sides by the Mojave Territories.

### Faction and Allies

Throughout the course of the game the Mojave Chapter may be invited into the Western Brotherhood of Steel Faction by Lost Hills.

## Politics

### National Spirits

The Mojave Chapter starts with two national spirits:

**Bunker Blues**

* Foreign subversive activities efficiency: **-75%**
* Factory Bomb Vulnerability: **-60.00%**
* Trade deal opinion factor: **-50.00%**
* Special Forces Minimum Capacity: **+60**
* Energy Cell Gain per Energy: **+10.00%**
* Energy Cell Capacity: **+50.00%**
* Damage to Garrisons: **-30.00%**
* If you own La Resistance, this idea also adds **2 counter-intelligence** and **1 crypto strength**

**Operation Sunburst Preparation**

* Division Organization: **-10.0%**
* Division Recovery Rate: **-10.0%**
* Division Attack: **-10.0%**
* Division Defense: **-10.0%**
* Reinforce Rate: **-10.0%**
* Max Planning: **-10.0%**

## Economy

Starting Industry

Starting Resources

## National Focuses

Main article: Mojave Chapter National Focus Tree
Mojave Chapter National Focus Tree

## Military

### Army

The Mojave Chapter of the Brotherhood begins with seven divisions as of 2275. Four of which are Paladin Patrols consisting of four power armour platoons and one Anti-Tank support company. Alongside Three Knight Patrols consisting of three infantry platoons and an Anti-Tank support company. If the State of Utobitha is released on game start the Chapter will lack one Paladin Patrol and one Knight Patrol.

### Navy

The Mojave Chapter does not start with a Navy and at game start possesses no ability to create one.

### Air Force

The Mojave Chapter does not start with an Air Force at game start but may create one through Elijah's Great Search which grants Vertibirds and the technology to produce them.

### Intelligence Agency

The Mojave Chapter does not start with an Intelligence Agency but may create one on game start, this is how the Chapter can send out Expeditions for Elijah's Great Search.

### Conscription Law

Main article: Conscription Law

**Paladins**

* Division training time: **+15.0%**
* Division Organization" **+5.0%**
* Recruitable population: **2.00%**
* Stability: **+5.00%**
* Division Attack: **+5.0%**
* Division Defense: **+5.0%**
* Research Speed: **+5.00%**
* Special Forces Minimum Capacity: **+80**
The wasteland is an extremely harsh place. Not only will our external forces have to face raiders and mutants but also pockets of radiation, little to no food or water, and constant risk of debris in urban zones. As such, we will decide to only deploy the best of the best in this harsh place. Only the famous paladins, the highest rank our soldiers can achieve will be deployed. They shall be the brotherhood's sword, as well as its shield.

**Requirements**

**Senior Knights**

* Division training time: **+10.0%**
* Division Organization" **+5.0%**
* Recruitable population: **4.00%**
* Stability: **+3.00%**
* Division Attack: **+4.0%**
* Division Defense: **+4.0%**
* Research Speed: **+5.00%**
* Special Forces Minimum Capacity: **+60**
As the need to project our power throughout the wasteland makes itself know, we have to compromise more and more. One cannot efficiently control vast pockets with soldiers requiring years of experience before they are deployed. Allowing senior knights, distinguished soldiers barely a rank below paladins, to deploy with them as support will bolster our troops, and still only allow the best into the wasteland.

**Requirements**

**Knights**

* Division training time: **+5.0%**
* Division Organization" **+3.0%**
* Recruitable population: **6.00%**
* Stability: **+1.00%**
* Division Attack: **+3.0%**
* Division Defense: **+3.0%**
* Research Speed: **+5.00%**
* Special Forces Minimum Capacity: **+60**
With senior knights still taking a vast amount of training to deploy, and them being few in numbers in our already small manpower pool, we should consider allowing proven knights to deploy alongside higher ranks. Knights are still battle-proven soldiers, having earned not only their rank but the best weapon we can give them. Deploying them will come to the detriment of the effectiveness of our forces, but doing so will let us have many more units ready to defend the Brotherhood.

**Requirements**

**Scribes**

* Division training time: **-5.0%**
* Division Organization" **+3.0%**
* Recruitable population: **9.00%**
* Stability: **-3.00%**
* War Support: **+7.00%**
* Division Attack: **+1.0%**
* Division Defense: **+1.0%**
* Special Forces Minimum Capacity: **+40**
The need for troops is overwhelming. We cannot sustain our military occupation and campaigns with only proven soldiers coming from our bunkers. Scribes are competent technicians eager to help our cause, and we can deploy them as rank and file soldiers, protected by knights and paladins. But this will mean they will not be safe in the bunker, studying technology. Deploying our scientist on the battlefield is also sure to make some of our citizens lose faith in our cause.

**Requirements**

**Initiates**

* Division training time: **-5.0%**
* Recruitable population: **12.00%**
* Stability: **-10.00%**
* War Support: **+7.0%**
* Special Forces Minimum Capacity: **+40**
Initiates are a numerous group of recruits that still need a lot of training before becoming knights. In case of extreme danger, we can decide to deploy them before they achieve that rank. Doing so means we can get troops necessitating little in terms of training, and would considerably increase the size of our army. But it will also mean sending untrained recruits in the wasteland, which is sure to turn away a number of citizens from our cause. Care is to be taken, as this decision is not done lightly.

**Requirements**

## Unique Systems

#### Elijah's Great Search

When Elijah sleeps his dreams are filled with only the grandeurs of discovery and breakthrough. He instructs his operatives carefully, imploring them to leave no stone unturned. His dreams, however, might lead the Mojave Brotherhood to their own undoing. His expeditions begin with recent scout reports from Vault 3. We should conduct Spy Operations upon Vault 3 as it is likely that if, or when, we conquer the Vault the fools that own it currently will have destroyed what we might find in their owner barbaric foolishness.

## Behind the scenes

* Zusk entirely reworked the Mojave Chapter for the 3.0 update, sharing several of their design philosophies as to why things were or were not included or focused on.
	+ The Mojave Chapter's tree, alongside the Eighties and White Legs trees, focused on telling a narrative within a strict time frame, conveyed through the use of a vertical focus tree, as compared to a wider tree providing a wider array of potentially less narrative-based choices.
	+ Although the conflict and focus between Elder McNamara and Head Paladin Hardin was a central focus of the Mojave Brotherhood within the events of *Fallout: New Vegas*, Zusk believed that focus trees solely focusing on their narrative would be too boring, only being "1/5th the size of Elijah's tree." In the event that Hardin and McNamara were to recieve focus trees, they would automatically lose the Battle of HELIOS One, becoming a one-state minor nation.
	+ Zusk's focus on Elijah's personal narrative came from two areas: Ensuring that the Mojave Chapter avoided the traditional Brotherhood of Steel ideology and focuses, referred to as "Brotherhood Bloat", as well as exploring a hypothetical narrative through Elijah's character and personality, having the character receive trust and support from his chapter, rather than the canon events resulting in his loss and eventual insanity.
* Before the Mojave Chapter's rework by Zusk, Zapdude wrote localization for the Sierra Madre focus.

## References

1. ↑ **So verticality means they're more of an NPC state than a playable one?**
Zusk: *"Nah!
Vertical just means it follows a bit more of a narrative.

I couldn't really have MOJ have too* wide *of a tree, considering it had to follow specific things in a certain order"*
- Obtained from Discord, 6/16/2020
2. ↑ Zusk: *"**The Mojave chapter getting an Eighties/White Legs style straight line down tree**

Fun design trivia:
Typically more vertical trees have countries following a strict time frame of doing specific things in certain order - IE following a narrative, while wider trees are more about a wider array of choice and typically imply less event/narrative focused gameplay."*
- Obtained from Discord, 6/16/2020
3. ↑ Zusk: *"**Not gonna lie. I am kinda dissepointed that they removed McNamara and Hardin's path. Surely one of them could be the leader of Elijah looses HELIOS**

Design philosophy behind this: McNamara and Hardin are too boring.

If I was to give them a tree their trees would be 1/5th the size of Elijah's tree. There simply isn't enough narratively for a McNamara tree to justify its existence."*
- Obtained from Discord, 6/16/2020
4. ↑ **I'm assuming I'd the MOJBOS loses Operation Sunburst they will be Annexed orrr?**
Zusk: *"**Annexed.
If we ever add a hardin & mcnamara path they will lose out on helios and become a one state minor
but I didn't have passion in writing those paths"*** **- Obtained from Discord, 6/17/2020**
5. ↑ Zusk: *"Admittedly, the decision to focus the Mojave Chapter's tree more on elijahs antics was partly me trying to avoid* Brotherhood Bloat *in the mod.

There are* so many brotherhood chapters *in* Fallout *that its important to avoid the **"We hoard technology so the wastelanders cant use it to destroy themselves again"** as much as possible - since if we don't we will have 10+ trees that all have the same flavor backbone"*
- Obtained from Discord, 6/17/2020
6. ↑ Zusk: *"Part of the fun with me with Elijah's character is that he gets to touch on, in many ways the peaks of NV - as well as, by this point probably the peaks of the entire franchise in Dead Money and Old World Blues.
**It would be cool to see his decent into madness via events**
This is kind of a tricky thing. Really, the* Elijah *we see in OWB will be a bit of a different character.

He had some signs of his growing sickness before the loss at Helios - but the loss at Helios was really what pushed him down that path. After he wins at Helios he will be getting something he hasn't ever really received in wide-spread fashion..*Support*, since the paladins with him* trust him *after winning at Helios.

Naturally this shift will influence the tree itself in ways - some events had to be tweaked a bit and some new, **fun** secrets had to be put in to fill in the missing pieces left by the change in character - but I am sure people will like it."*
- Obtained from Discord, 6/17/2020
7. ↑ Zapdude: *"I really enjoyed writing the localisation for the Mojave Chapter's Sierra Madre focus"*
- Obtained from Discord, 12/6/2018