Version 94

**Version 94** is a update released on March 18, 2021. The update mostly is bug fixes and some gameplay changes, but also telling it celebrated it's 4th birthday in steam a week ago and also tells about work on the sequel and it's features such as base building and adding diagonal/slanted walls.

# Version 94

## Graphics

* Fix for Mech's weapon not appearing properly in Home Base
* In character creation, the rectangular Robot heads may not be given hat accessories
* Fix for the Random Appearance button in character selection never resulting in facial hair
* Corrected shadow positioning for Ammo Stock

## UI / Controls

* Fix for outdated trait list sometimes remaining on the left side of the screen after depossessing

## Items

* Skeleton Key no longer appears in Loadouts
* Fix for player not being able to drop guns purchased from War Zone soldiers via Art of the Deal
* Fix for Wrestler throwing Lamps causing Cube of Lampey to lose 2 charges instead of 1
* Bracelet of Strength will not lose durability when hitting NPCs that cannot be damaged
* Knife is lower on the hierarchy when the game selects a new weapon for you
* Slave Helmet Remote is destroyed when you free a Slave
* Fix for Taser’s recharge timer freezing if it is placed in an ATM while recharging
* Fix for certain items not working properly when used from multiplayer client after a Continue is used

## Status Effects / Traits / Special Abilities

* Fix for Electronic players being damaged by water when in Ghost form
* Cannibalize and Bloody Mess cancel each other out in character creation
* Fix (again) for cases where certain removed traits could still show up in the game
* Fix for Mech often having slightly less oil than it's supposed to if you run out of oil before refilling it
* Lasers are not triggered if the player is Shrunk
* Fix for empty Mech sometimes being Aligned with the player due to Random Reverence
* NPCs who are infected with Zombiism will consistently blow up if their Slave Helmet is destroyed, rather than sometimes coming back to life
* Playing as a custom character with The Law and Scumbag Slaughterer, scumbags will be marked as Guilty before they turn hostile
* If a player hits a Generator and triggers it to explode, they will receive the benefits of Blaster Survivor and Blaster Master even someone else hits the *Generator* in the interim
* Fix for player retaining “I’m Outtie” speed when swapping the trait for something else
* Fix for some status effects not fully clearing when depossessing custom NPCs
* Fix for Bartender being Loyal toward Shapeshifter following possession if Super Special Abilities have been unlocked for both characters and the mutator is active
* Fix for status effects and traits not always showing properly on other players in online multiplayer games after Continue
* Fix for cases where Tranquilized countdown could continue after a player is knocked out

## Missions

* NPCs in "Find Bombs" missions are marked as Guilty when the bomb is in their building
* Potential fix for issue where bombs in "Find Bombs" disaster might not explode in online multiplayer
* When a player is assigned to free a Slave, all *Slaves* in that building will be Loyal to the player

## Big Quests

* In the Goon's Big Quest, the player will not be asked to defend outdoor locations
* Drug Dealers who are targets in the Assassin’s Big Quest cannot take a Resurrection syringe

## Level Generation

* Fix for cases of incorrectly placed Water Pumps near lakes

## Disasters

* Ghosts are no longer removed from levels that have Radiation Blasts, Lockdown, or War Zone

## Artificial Intelligence

* Fix for cases where Thief NPCs would attempt to use Stealing Glove on objects
* Fix for custom NPCs not displaying dialogue when telling jokes or laughing at jokes
* Fix for NPCs with Hearing Blocked being able to hear the player operating Turntables
* Fix for cases where NPCs could move with the wrong type of physics (i.e. ice physics)
* Fix for NPCs becoming "fans" of musician when performing certain types of important actions
* Musician will not make requests that involve NPCs that are already employed by the player
* Slavemasters cannot become fans of the Musician (they shouldn't leave their Slaves)
* Mind Controlled NPCs can now use items that they have been given by the player
* Fix for NPCs "witnessing" assassination in Assassin's Big Quest while the player is teleporting
* Fix for Slave remaining Submissive if the player frees the Slave via hacking their helmet
* Fix for prisoners not being able to fight one another
* Fix for Cannibals not attacking NPCs who did not originate in the current level
* Fix for NPCs becoming hostile toward the player for hacking Slave Helmets when they are Loyal or Aligned with the player
* Fix for NPCs not protecting property after being depossessed
* Freeing Slaves by enslaving their owner and then freeing them causes them to become Loyal

## Text

* Modified Big Bullets description to account for other non-bullet projectiles

## Multiplayer

* Safeguards to ensure fix of issue where host was unable to move more than a couple feet before reverting back to the previous position
* Fix for NPCs that are Mind Controlled by multiplayer client not being able to melee-hit other players properly
* Fix for extra damage numbers appearing over multiplayer client's Mind Controlled NPCs when they are hit