Faernur

## Faernur - God of Death

Deep within the annals of dark mythology, there exists Faernur, the Lord of Death. He is malevolent deity associated with necromancers, undead creatures and the pursuit of immortality. Once revered as a symbol of eternal life, Faernur's insatiable hunger for power led him down a treacherous path, culminating in his imprisonment within the depths of a hellish prison. Among the forgotten gods, Faernur stands as a harrowing reminder of the darkest aspects of mortality. His worship is shrouded in secrecy and sought after by those who crave the forbidden promise of immortality, willing to pay any price for their ambition. However the powers granted by Faernur come at a tremendous cost, corrupting the souls of his followers and staining their existence with an aura of darkness. Feared and reviled by other deities, Faernur's name evokes feeling od dread and foreboding. He represents the twisted embodiment of death's shadow, harnessing the forces of decay and death to serve his nefarious purposes. The very essence of his being is entwined with the macabre and the abominations that walk the line between life and death. Once Faernur walked among the living as a powerful being, wielding forbidden magic and dabbing in the dark arts of necromancy. Driven by an insatiable lust for immortality, he commited unspeakable atrocities in his relentless pursuit of eternal life. The other deities, recognizing the danger his actions posed, united in a rare show of solidarity and waged a cataclysmic war against him. In a desperate bid to queel the rising darkness, the deities prevailed and succeeded in imprisoning Faernur deep within the bowels of earth. Bound by unbreakable chains and surrnounded by impenetrable barries, he remains trapped in his hellish prison, seething with vengful rage and plotting his eventful escape. Though confined, Faernur's influence is far from extinguished. Whispers of his dark teachings continue to resonate among those who seek the power of immortality. Necromancer and practitioners of the darkest arts revere him as their malevolent patron, channeling his forbidden knowledge to summon and control the undead, perpetuating his nefarious legacy. While other deities may view Faernur with apprehension and dread, they remain vigilant, knowing that the Lord of Death's insidious nature poses a constant threat to the delicate balance between life and death. They stand united in their vigilance, ensuring that Faernur's evil machinations are contained and his wicked influence suppressed. Faernur, the Lord of Death, serves as a chilling reminder of the consequences that accompany the relentless pursuit of power and immortality. His existence stands as a testament to the boundless depths of darkness that can lurk within even the most formidable beings, a warnning to those who dare to tamper with the forces of life and death.

Summoning Faernur, The Lord of Death, requires a dark and elaborate ritual, steeped in ancient arcane practises and macabre offerings. It is a dangerous undertaking, reserved for those who are willing to delve into the darkest depths of forbidden magic. Here is a description of such a ritual :

* Location - The ritual must take place in a desolate and secluded location, preferably a decrepit graveyard or a crypt that exudes an aura of death and decay. The site should resonate with the energies of mortality, serving as a gateway between the realms of living and the dead.
* Circle of Bonding - A meticulously drawn circle using black chalk or blood must encompass the area where the ritual will be performed. The circle acts as a containment field, preventing the unleashed forces from spiraling out of control and confining the cummoned deity within it's confines.
* Offerings - A sacrificial altar should be prepared at the center of the circle, adorned with darknened candles, flickering ominously in the gloom. Offerings of blood, bones and other symbols of death should be placed upon the altar as tribute to Faernur. These offerings serve as a potent enticement for the Lord of Death to heed the summoner's call.
* Incantations and Invocations - The summoner, well-versed in the forbidden arts, recites ancient incantations and chants in a language long forgotten. These words of power resonate with the vibrations of death, reverberating through the air resonating with the very essence of Faernur. The invocations call upon his name, beseeching him to manifest before the summoner
* Symbol of Bond - In order to establish a connection with Faernur, a symbol of bond must be present. This could be a relic or artifact associated with death or necromantic power. The symbol acts as a conduit, drawing the attention of the Lord of Death and facilitating a link between the mortal realm and his dark dominion.
* Blood Offering - As a final act of commitment and devotion, the summoner must offer their own blood, willingly and without hesitation. This act signifies the relinquishment of mortal ties and the acceptance of Faenur's influence. It is a binding contract, sealing the pact between summoner and deity.
* Opening the Veil - Through a combination of intricate gestures and focused intent, the summoner channels their dark energy into a concentrated point, seeking to tear open the veil that separates the mortal realm from the realm of Faernur. This rupture allows for the deity's presence to materialize within the summoner's chosen space.

### Cult of Faernur

##### Roles

Within the cult of Faernur, the hierarchy is structured with different roles and responsibilities. These roles signify the level of dedication and involvement of the individuals within the cult.

* Newcomers - Newcomers are individuals who have recently joined the cult of Faernur. They are usually in the early stages of their involvement and are seeking to understand and explore the teachings and practices of the cult. Newcomers receive guidance and instruction from more experienced members.
* Believers - Believers are members who have embraced the teachings of Faernur and have committed themselves to the cult's activities, such as ceremonies, gatherings and study groups. Believers may be involved in spreading the word about Faernur and recruiting new members.
* Priests - Priests are individuals who have been chosen by the cult's leadership to serve as intermediaries between Faernur and the cult members. They have a deeper understanding of the teachings and rituals of the cult. Priests lead ceremonies, provide spiritual guidance and perform ritues and sacrifices on behalf of the cult.
* Clerics - Clerics hold a higher position within the cult hierarchy. They are devoted and experienced individuals who have demonstrated exceptional commitment to Faernur and have gained extensive knowledge of the cult's teachings and practices.
* Agents - Agents are members who have been entrusted with specific tasks related to the cult's goals. They may engage in activities such as gathering information, recruting new members or carrying out missions on behalf of the cult. Agents are typically loyal and dedicated individuals who have gained the trust of the cult's leadership.
* Paladins - Paladins are elite members of the cult who have displayed exemplary devotion to Faernur and have demonstrated exceptional combat skills. They are the protectors of the cult and it's leadership. Paladins often undertake dangerous missions, defend the cult's interests and act as enforces of Faernur's will.
* Archpriests - Archpriests hold the highest authority within the cult of Faernur. They are the chosen few who have proven their unwavering loyalty, deep knowledge and exceptional abilities. Archpriests have the final say in matters of doctrine, rituals and decision-making within the cult. They are the closest to Faernur and serve as the primary conduits between the Lord of Death and the cult

### Young Faernur - Lord Awaranth

Before ascending to the status of a god, Faernur, known in his mortal days as Lord Awaranth led a tumultuous and dark existence. Born into a well-known tiefling family, his early life was marked by a lack of love and affection from his parents, who entrusted his care to the staff, who became his guardians. As Awaranth delved deeper into the forbidden arts of dark magic and necromancy, his appearance gradually underwent a profound transformation. His tiefling heritage became more pronounced and his once-ordinary features took on a more demonic quality. His horns grew larger and more prominent, curving elegantly from his forehead. His kin turned an eerie shade of white and his eyes, once filled with warmth, now glowed with a cold red intensity. Awaranth's face became more angular and sinister, displaying a subtle mix of tiefling and elven features. His long, flowing hair as white as freshly fallen snow, cascaded down to his shoulders framing his countenance. His ears elongated and pointed like those of an elf, added an ethereal touch to his appearance, hinting at a lingeage entwined with the realms of magic. It was during this transformation that Awaranth's connection with the dark forces of the universe grew stronger. He embraced the darkness within himself, drawing power from the forbidden arts he studied. As his knowledge of necromancy expanded, so too did his hunger for ultimate power and immortality. The path Awaranth chose was one of sacrifice and moral ambiguity. He dabbled in the most arcane and dangerous forms of magic, defying the natural order and seeking to bend life and death to his will. With each step taken along this perilous path, he became incresingly consumed by his insatiable thirst for power. As his ambitions soared, Awaranth's actions attracted the attention of higher beings, both divine and malevolent. Their influence played a role shaping his destiny, ultimately leading to his transformation into the malevolent deity known as Faernur, the Lord of Death.

### Faernur Artifacts

###### Crown of Eternal Shadows:

This dark and imposing crown is crafted from blackened metal and adorned with ethereal gemstones that flicker with a haunting glow. When worn by Faernur, it enhances his command over necrotic energies, granting him greater control over the undead and amplifying his powers of death and decay.

###### Greatsword of Eternity:

A massive, two-handed weapon adorned with intricate engravings that depict scenes of death and decay. The Greatsword of Eternity resonates with the essence of immortality, allowing Faernur to channel his divine power through it's blade. With each swing, it cleares through reality itself, leaving behind a trail of dark energy that serves the ties between life and death.

###### Necklace of the Soulbound:

A hauntingly beautiful necklace adorned with a shimmering black gemstone. The Necklace of the Soulbound allows Faernur to tether the souls of his fallen foes, capturing their essence within the gem. These trapped souls become a source of power and sustenance for Faernur strenghthening his connection to the realm of death and providing him enhanced resilience and magic prowess.

###### Glove of Grasping Shadows:

This sinister glove is adorned with sharp obsidian-like claws that seem to draw darkness to their touch. When Faernur slips the glove onto his hand, it bestows upon him the ability to manipulate shadows, creating tendrils of darkness that can ensnare and immobilize his foes. The claws themselves one formidable weapons, capable of rending through flesh and bone with ease.

###### Staff of the Abyss:

The towering staff is carved from a twisted blackened wood, emanting an aura of malevolance The Staff of the Abyss serves as Faernur's primary conduit for his necromantic magic. It grants him the ability to raise hordes of undead minions summon shadowy tendrils to ensnare his enemies and unleash devastating spells of death and decay upon those who dare to oppose him.

###### Earrings of Eternal Mourning:

These delicately crafted earrings are adorned with tiny tear-shaped gems that seem to weep an ethereal mist. When worn by Faernur, the Earrings of Eternal Mourning enhance his aura of despair and instill fear in the hearts of those who gaze upon him. They grant him heightened senses, enabling him to perceive the presence of the dying and the restless spirits that wander the realms.