North Summerland

North Summerland is one of the Five Great Nations of Zehndara. It was traditionally the home of the Elves. The climate here is generally more extreme than in South Summerland. For example, during the peak heat of summer, days in the Northern cities will experience extremely hot days, where southern cities will enjoy a nice warm stretch. During the winter, the North experiences terrible snowstorms and tundras, with avalanche alerts common in the Icewood Vale, while the south will see cold, rainy days. Each Summerland Nation has small settlements at the North and South Poles.

## Locations in North Summerland

The climate here is generally more extreme than in South Summerland. For example, during the peak heat of summer, days in the Northern cities will experience extremely hot days, where southern cities will enjoy a nice warm stretch. During the winter, the North experiences terrible snowstorms and tundras, with avalanche alerts common in the Icewood Vale, while the south will see cold, rainy days. Each Summerland Nation has small settlements at the North and South Poles.

### Capital – Serenity

Serenity is the largest City in Zehndara, with a population of 150,000 people. Racial Demographics are highly representative of the nation’s demographics, with slightly higher concentrations of Fey, Thri-Kreen, and Lizardfolk minority groups in this bustling city.

The Temple of Princess Zehndara is here and attracts people from all over the world.

### The Sorcerous City of Brebrook

A walk away from Serenity, technically. However, the Ahan Desert lays between these two cities. There are Conclave Battlemages are stationed in each city to escort citizens across the desert with extremely powerful *Control Weather* spells that protect them from the otherwise toxic and harmful sandstorm in the desert.

### Ahan Desert

This desert is nearly completely filled with a toxic and harmful sandstorm. Only with advanced magic can one enter here. Inside are terribly powerful beasts, and perhaps treasures from ages ago…

### Caer Bary

An old castle. It was one of the first Elven structures built on Zehndara. Elves loyal to the Order of Light still reside here and protect the ancient temple within. Some say there are secrets within that they guard… Or even hide…

### Nyamithlind, the Throne of the Gods

This Ancient Throne is a shrine to Nyam, the God of All. The God of All welcomes any and all to worship the God of their choice and Nyam will act as a proxy for their prayer to be heard. Offerings can be placed in a basin.

### Nightfall Forest

A forest home to many forest gnomes. They live in an almost-hidden grove that opens into an underground lake and river.

### Cawli River

This river runs from the mountain range near Minas Brinmi, through the Nightfall Forest, all the way to Nyamithlind.

### The Ruins of Owulf Tower

This was an ancient battle station built by rogue humans just before the signing of the Zehndaran Peace Treaty. It is one of the few remaining human structures on the continent.

### Atley, City of the Veil of Shadows

Atley was an ancient High Elf city from the pre-Zehndaran wars. It has no residents other than its keepers. At least none that are alive. This city is now a holy place where people come to perform sending rituals and funeral ceremonies. It is manned by the dead Elves who owned the place, that do not take kindly to desecration of any holy ground.

### Barad Mene

This small town developed from an ancient Dwarven embassy. A large castle was built by the elves and gnomes of Summerland in the honor of the dwarves in the hopes of persuading them to become their ally. Since the war ended, it has slowly but surely grown into a bustling town that nearly overcrowds the castle in the center, if not for royal gardens and flower courts to put it on display. There is still a high population of dwarves here after many generations, and the Norf subrace originated here. Norf people speak a strange gutterish language that is a combination of dwarven and gnomish. People who speak either can understand about 50% of what they’re saying.

### Atah Waste

The waste here is from Ancient humans who manufactured materials that do not biodegrade. The only color to be seen here comes from patches of fairies that seem to be trying to tidy the place up.

### Grey River

Runs from the Nuledzahk Mountains through to Atley.

### The Vale of Mist

A strange area where mist constantly shrouds everything in sight. There are rumors that rare fey reside inside. However, other tales tell of nefarious rituals. Who knows what to believe?

### Celestial Vale

North from the Vale of Mist is a clearing between edges of the Nuledzahk Mountains. There is an ancient sundial that devout travelers may come to worship and pray to the God of Time, Amaunator.

### Toxic Waste

The toxic waste in the air here is extremely harmful to nearly all living creatures. Most people would do well to stay away from here. The air itself will burn and melt your skin. The creatures that can withstand these conditions are not creatures you want to meet.

### Shard Desert

As the name suggests, the sand in this desert is made of shards of crystal. According to legend, an ancient weapon was built here from a nearly indestructible mineral that resembles a blue-tinted glass when forged together properly. It was supposed to destroy the planet itself if things got too hopeless, but the magic from Zehndara’s sacrifice disintegrated it into tiny blue shards of sand that created a beautiful cool colored beach. People typically come here from the Desert of Omens in Baszask or through the Moor in Barad Mene, which takes people across the water for sightseeing.

### Sapphire Island

This Island has beautiful purple sand that is similar to the crystal shard beach, but it has a rockier consistency. The Island is popular for its sapphire mines in caves all over.

### Icewood Valef

The climate here changes drastically from the Shard Desert and Betwsy, as you feel a strange barrier pass through you and the warm summer breeze turns to a frozen haven. Conclave mages claim there is ancient magic being siphoned to or from something here, and that it causes the strange shift in temperature to stay regulated and consistent.

### Ladrotharl

Ladrotharl recently became a city. It has been home to many snow elves, who enjoy the cold temperatures. Many still travel North during the peak of the cold season to praise Kaltor, the God of ice and snow, for a bountiful season of extreme darkness and the lowest temperatures to date.

### Tawic Stronghold

An old stronghold that has been built upon an old battle fort. It is used as stopping point for many on their way to the Ice Caps who crave food, water, and rest.

### Northern Ice Caps of Summerland

This place is horrendously cold at all times of the year. The Snow Elves in Ladrotharl come here to pray to Kaltor. They do not live here for religious reasons. It may seem foreign to others, but in their culture, the sacraments are completely logical.