Val’Kal’ren’silin

## **Clan History**

Before the exodus that long ago took the Val’ Kal’ren’silin to Har'Ol'Nek'Preya, the founders of the clan were left-behind servants of a royal house. Upon arriving, they united together as the comrades they were and elected the oldest and most experienced of them as leader. The clan actually feels proud of their origins, for their skills, hard work and dedication made them from humble servants to a major clan. It is also the base of their philosophy of continuous self-improving. Because the initial members was a group of various servants, they were also both dark and some very few light elves. As a consequence, the clan is mostly made of lath, with also a part of it being mix-blood.

After several centuries of reign, taming the new environment and building up the clan, the first Ill’haress, Rachini Val’Kal’ren’silin retired, passing on the leadership to her most talented daughter; Suul’ni’kan.In turn, this Ill’haress reigned for several centuries until a dramatic incident occurred and got remembered as the “Tears day”. A group of youth, mostly from the clan but also from a neighbor minor clan, convinced themselves nether arts was to be the clan’s future as weapon and source of energy. Despite the interdictions, they attempted experiments to prove their point to the Ill’haress. Alas, things turned terribly, releasing swarm of glutton demons right under the throne room.

If the demons were managed, it was at the cost of many lives and heavy tainting. Including the Ill’haress herself who got so badly tainted and mutating she killed herself, leaving the current Ill’haress to take leadership and avenge the clan. To this day a commemoration is held yearly, a beautiful celebration of lights and dances.

## **Clan Members of Note**

Falma’ress Val Kal’ren’silin

Yorlii’kada Val Kal’ren’silin

## **Clan Culture**

The clan is open-minded and usually friendly, but zealous and highly combative when it comes to defending their own. Nether arts are forbidden in their lands, and if tainted are *tolerated* these end up closely watch even if from the clan. Gossips still go on that tainted people simply vanish within the Kal’ren’silin.

They built most their housing either on stilts or on floating bases, harvest mushrooms for food and have multiple uses for the bugs thriving on their lands; as food (for themselves, fishes,pet frogs), and many other uses; “gems” and pigment bases with the colored and shiny ones (using them for jewelry, mosaic material, coloring powders, dyes, paints) perfumes, silks, or even as medicines and drugs and for honeydew.

Because of the climate and smells that can plague them from the stagnant waters, the clan have developed their own fashion; loose tunics, skirts and skirt-like pants that are mostly made of thin muslin, embellished with embroideries and jewelry, as well as perfumed and transparent facial veil (Shantae and/or Queen of Butts style).

Slavery, if not extremely common, still exist in the clan. However, it is a tradition to free slaves after some satisfactory years of service, and in some cases to even integrate these freed slaves within the clan, as commoners. Likewise, it is expected from every clan member in their thirties to serve 10 years of unpaid duties (in the military, as crafters, artists, street cleaners… Anything they qualify for and that the clan needs) so to be considered adults. Vals are expected to serve twice this time. This “civil service” isn’t obligatory, but every member not accomplishing it is subjected to a tax and will be considered a *shame*.

## **Clan Productions/Exports**

various decorative arts and art pieces in general (included shiny bugs-based). Jewelry, candies and honey, make-up, paper (algae-based), inks and books. Processed bugs (for drow consumption or for fish-feeding). Perfumes. Incenses. Hair dyes and general dyes.

Arts education (though not an “export”)

## **Military**

### ***Tozoti riders***

The cavalry of the clan, usually known as “knights”. Not a huge force in numbers, but the fastness and maneuverability of the tozotis make it an effective and versatile cavalry. Because these mounts are not able to carry heavy charge, their riders are mostly highly trained males as short and light as possible.

### ***Palace Guards and “Lights Keepers”***

Pretty much as the name implies for the former. The “Lights Keepers” are also Palace Guards but with even more training and unchallenged loyalty who serve as bodyguards and protectors for the Ill’haress and her court.

### ***Peace Guards***

These are the militia patrolling the clan’s territory, keeping order and safety.

### ***“Inquisitors”***

Inquisitors are anonymous individuals. Their mission is to spy and report dangers (nether, treachery, plots, concealed tainted…) or suspicions of such. Only a handful know who the “inquisitors” are and get reported to. Hence, even such an inquisitor has no idea who their comrades are.

### ***Purity***

The “Purity” (or “Pure” when mentioning a single member) are the clan’s Nether sealers. They join every other military groups and are posted in various points of the clan’s territory for safety.

## **Clan Fortress**

The main building is a multi-levels tower on wide and strong stilts where most of the nobles live and where the clan’s schools are (general school for children as well as art/crafts school). This gigantic building is at the center of two rings of other buildings (mostly habitations), built on stilts and floating “streets”.