recursal/Fanatic-Fandom huggingface dataset:
Terrormaw

Name of Race: Terrowmaw

They were created by Blood\_BathAndBeyond.

Body Type: Quadruped (Reptilian)

Average Length: 2 meter head + 8 meter body + 5 meter tail (Length seemed more descriptive than height in this case)

Number of Limbs: 4

Intelligence: Sentient (non-sapient, incredibly cunning)

Diet: Carnivorous

Average Lifespan: 100 years

Appearance: A gigantic, monstrous crocodile. Thick, armored scales cover it's entire body. It has a huge and terrifying jaw with a bite force of nearly 13,000 pounds. Two rows of deadly teeth sit inside its mouth. It's tail is long, powerful, and covered in spines. They are typically green-grey in color. They can weigh up to three tons.

Physiology: Cold blooded reptile. Lays eggs, average clutch size is 50 eggs. Gestation is three weeks, incubation is another 10 weeks after that. They are cannibalistic and will not hesitate to hunt other Terrormaws or devour other Terrormaw's eggs if other prey is scarce. They can move at speeds of up to 40 km/h in the water and 15 km/h on land (in short bursts only). They have a barbed tongue that is capable of stripping away up to 4 inches of fur, hide and flesh in a single lick. Two long slits on either side of a Terrormaw's throat act as rudimentary gills, and while they do not allow Terrormaws to be totally aquatic, they can remain underwater for an impressive amount of time. When active, Terrormaws can stay submerged for up to two hours. If asleep they can stay underwater for up to eight hours. They are nocturnal, and sleep nestled in the mud at the bottom of the water during the day.

Behavior: Extremely aggressive, territorial and deadly. Terrormaws lay in wait under the water then explode up with incredible speed to seize prey.

Origins: Originally an ocean predator, it migrated to swamps and river mouths due to competition from other deep-sea predators.

Habitat/Rarity: Preferred environments are swamps and river mouths. They are most commonly seen in the summer, when they come up onto land to bask and mate.

Sexes/Reproduction: Binary, males are identified by a row of small, bony protrusions along the top of the skull.

Misc: Due to a poor digestive system, Terrowmaw's rarely eat their prey immediately after killing them. Instead they drag it to shore and use their barbed tongues to strip the victim of all of its fur and hide before devouring them and leaving the bones.
Seeds of Life

Range
 Maximum recorded age

The Seeds of Life is a plant that have adapted to survive on asteroids.

They are a creation of orange\_cut\_sliceways

## Biology

The Seeds of Life is a small, lichen-like plant that roots into asteroids or space debris and grows at an extremely slow rate. Because of it's habitat, it takes oxygen from the rock it's in, rather than from the air, because there isn't any in space.

## Physiology

### Diet and Feeding Patterns

The Seeds of Life's diet consists of soil and rock

### Mating and Reproduction

The Seeds of Life Reproduce by spreading over whatever terrain it finds itself on. It spreads between asteroids, planets through collisions of these bodies. Sometimes a section of the plant becomes detached from an asteroid and floats through space, dormant, until it lands on a new home.

## Content Links

Link to content (stories, drawings, whatever) featuring this species.

## Original article

The Seeds of Life is a plant that has somehow evolved to withstand the harsh environment of space. It is a small, lichen-like that roots itself onto asteroids (or space debris) and proceeds to grow at an extremely slow rate. Even after millions of years, a patch on an asteroid far away from it's star may only grow to be a few meters in diameter, although in a smaller orbit, it can grow much faster. Although rare, it is possible for some asteroids to become entirely covered in the stuff, especially if the space rock harbors lots of the ingredients necessary for life. This telltale sign of green could, in later ages, be used to find these ingredients for mining, or some other purpose.

On the main planet of Conglomera, the Seeds of Life simply appear as an unassuming lichen, and could exist in a large number of environments. As Tardigrades are not canon, this plant essentially serves as a replacement, as well as a possible carrier of Panspermia.
Species Template

This is a template which should be adhered to for species on this wiki. The following main sections should be adhered to, while the subsections are optional but encouraged as both a structure and inspiration. The code for the infobox is below and should be included.

{{infobox Species
}}

## Introduction (heading should not be included)

Give the animal's standard name. Provide a one or two line description of the species, mentioning any major specializations the species possesses, as well as the environment of its natural habitat.

The introduction should also credit the creator here.

## Biology

Describe the size, weight, and colouration of the species. Give a detailed description of the creatures. Explain any specializations that the species possess. Describe the senses this creature has. Note offensive and defensive adaptations. Describe its sleeping habits, whether diurnal, nocturnal, or other. Note sexual dimorphism.

## Physiology

### Behaviour

List any and all behaviour related information. Communication, aggressiveness, migratory and hibernation behaviour.

### Diet and Feeding Patterns

Describe its sources of food and eating habits. Does it prey in certain periods?

### Social and Territoriality

Do individuals or groups claim territory? Do they form flocks or are they individual? Do they roam or stay in one spot?

### Mating and Reproduction

Describe its reproduction, noting average number of young and any time restrictions on breeding. List gestation time, the relationship to the young's parents and length of time spent with them before living on its own. List the age at which the young becomes mature physically, sexually. Describe the relationship between mates - is it monogamous permanently, for a period of time, never monogamous, ext. List the average lifespan in the wild.

### Intelligence

Is this creature intelligent? Can it respond to stimuli well? Does it have any intelligent behaviours such as pack hunting or laying traps?

## Domestication (optional)

Unnecessary, but if the species is intended to be domesticated by anyone, describe the process. describe if this species difficult to train, the attitude required by the trainer, the age at which you could possibly domesticate it and when you no longer could, and the general tasks a domesticated member of this species would perform.

## Culture (sapient only)

Give a quick overview (No more than say, 5 lines) of the culture of the species, linking to a more detailed page that follows the Culture Template.

## History (sapient only)

Give a quick overview (No more than say, 5 lines) of the history of the species, linking to a more detailed description if large.

## Content Links

Link to content (stories, drawings, whatever) featuring this species.

Finally, species should have categories such as Canon, Species and Contributor's Name applied to it as appropriate.
Ironlung Mushrooms

The Ironlung Mushroom is a breed of deadly fungi native to bright, damp regions where rich soil is present. It can be identified by its small porous orange ovals on a murky blue "skin", with a thick stem. Its roots burrow up to a meter into the soil to gain the most possible nutrients. It is mostly found where animals are scarce, however without necessary precautions it will be too late to matter.

It was created by vds900.
House Nilar

House Nilar is one of the noble houses of the Nevashi. They rule over the city of Kelvo.

## History

House Nilar have a history of attempting to get and grow the best herbs in the desert. Their long work have payed off as they are among the wealthiest of the noble houses, only House Delor have more wealth than them.

Many member of House Nilar have gone the path of a scholar, working to breed better plants and herbs to sell. This have not just given House Nilar the best plantation, but also the most productive. This is the reason for House Nilar's great wealth.

Historically, they maintained a strong friendship with House Delor to ensure their herbs have a steady line to the coast to be sold, this is believed by some to be one of the many reason why Dak-Vol is a great trade city. Some export merchants in Dak-Vol even holds their allegiance to House Nilar instead of House Delor.
The First World

The currently unnamed "First World" is a planet in a solar system in the current Conglomera cosmological system.

## Planetary Characteristics

 Radius
 Axial Tilt
 Rotational Period
 Orbital Period
 Satellites

The First World is terrestrial planet, composed of a iron dominant mixture of iron, silicates and heavy elements. With approximately ~1.2 times Earths radius, but a lesser mass, surface gravity is only 0.96 G. Atmosphere is similar to earths, approximately 77% Nitrogen, 22% oxygen and trace other gasses. Surface temperature ranges from -90C to +65C, and liquid water is present in volume.

The geography is dominated by large continents with extensive stretches of water. There are nine continents recognised by the sapient races of the world. The planet is tectonicly active, with mountain and trench formation ongoing. Volcanic and seismic events continually occur due to this.

### Satellites

The two satellites of The First World comprise of Majora, the larger, inner satellite and Minora, the smaller, outer satellite. Majora has a 30.15 day cycle, while Minora has a cycle of 177 days.

## Maps

The current reference maps for the world are limited to basic biome and techtonic plate / elevation maps.

Legend: Green is Hot, Blue is Cold, Dark is Wet, Light is Dry and Purple is mountains ranges.

For earth reference: Dark Green is Amazonianish, Light Green is Sahara or Savanna (peoples choice when they detail the area). Dark Blue is central USA/south Canada/North Europe. Light Blue is Arctic/Siberian.

We also have access to a global representation

## Continents and Major Features

There are 9 Continents on the First World, as indicated on the Continental Map

1. Continent One
2. Othus
3. Continent Three
4. Kere'leh
5. Continent Five
6. Continent Six
7. Continent Seven
8. Continent Eight
9. Continent Nine
Community Guidelines

This subreddit is about creating a world together, where everyone can contribute and take from, where everyone can write stories in any genre without making it an 'alternate universe'-story. For this to work we have established the following Community Guidelines:

## Everything posted and contributed to this project becomes Creative Commons licensed.

While some content creator rights are retained with regards to addition, expansion or modification of content as detailed here, you otherwise allow anyone else to use the content you contribute under a Creative Commons, Attribution + Noncommercial + ShareAlike (BY-NC-SA) license. This allows people to share your work as long as they accredit you, and create derivative works for non commercial purposes. More information can be found here.

## This project is not necessarily limited to reddit.

The current hub of this project is this wiki and our subreddit but this project could potentially spread to other forums, a website of it's own, blogs, etc. and might even continue to exist when reddit shuts down. People are free to publish their stories outside of reddit, be it in form of a blog entry, an ebook or even physical copies.

However, all contributions have to be checked to prevent conflict with Canon, and all edits to Canon have to follow the formal procedure.

## Don't be a 'No, but'-person, be a 'Yes, and'-person.

The attitude of this project is one where people should accept what others bring to this universe and accept what has or has not been canonised. We expect people to take established canon and build off it rather than fighting it.

## Criticism should be both given and received respectfully and politely.

Conglomera is a place of creative contribution and collaboration. As such, all criticism should be constructive rather than tearing down others' ideas. Likewise, content creators should be aware that everything must serve the community as a whole. Individuals must not cling to their personal ideas at the expense of the greater canon. In the face of receiving constructive feedback, the content creator should explain why he/she thinks his/her idea should be considered canon in a short and precise manner. All criticism and discussion should be made regarding the submitted idea, and never directed toward the content creator him/herself.

## Collaborative universe does not necessarily mean collaborative stories.

Although the community is working together to build this universe, stories can (and will often be) the work of a single author. In individual stories the author has the last word what the story will look like, but the community has the last word whether or not they will accept the story as canon.
Conglomera Wiki

## Welcome to the Conglomera Wiki

The Conglomera Project is a collaborative project that was initially based off a crazy idea by FriendsCallMeAsshole. It has expanded to a number of contributors who create various stories, histories, places and characters to populate the world.

The core content of the project is deemed to be Canon. As brief overview, Conglomera is project focused on the inhabitants of an Earth-like world. The planet has a few sapient and a number of non sapient Canon Species. Magic exists, although it is limited by empirical laws. The Conglomera Timeline has been established to keep track of events, civilisations and ages. To help generate ideas as well as flesh out the world Content prompts are often posted.

The Canon is updated through community polls on our /r/Conglomera Subreddit. Both the wikia and the subreddit are open for anyone who wants to contribute. All contributors should be aware of our Policies and Procedures and Community Guidelines.

Active discussion of the Conglomera Project takes place on our subreddit as well as in the #Conglomera IRC Channel. We run prompt and inspiration threads often, and community discussion threads on specific topics to generate content.

For more information on Conglomera and how to participate, please see our New User's Guide.
Unnamed wolves

Name of Race: Up for discussion.

They were created by Blood\_BathAndBeyond.

Body Type: Quadrupedal.

Average Height: 3 ft. at the shoulder.

Number of Limbs: 4.

Intelligence: Sentient (non-sapient).

Diet: Carnivorous.

Average Lifespan: 15 years.

Appearance: They have a square-ish head with a short muzzle and small, rounded ears. They have powerful jaws and a mouth full of extremely sharp teeth. They have thick and powerful forelegs similar to those of a badger, with large claws designed for digging and burrowing. Their hind legs are smaller and resemble those of a canid and they have a canid tail. They are covered with short, coarse fur, that varies in color but is generally dark in shade. The most common fur colors are brown, grey or black.

Physiology: On average they weigh 80-100 lbs. They are mammals and give live birth. Gestation period is 3 months, average litter size is four pups.

Behavior: They have a pack social group similar to that of wolves, with the average pack size being 6 to 12. While carnivorous, they tend to avoid direct confrontation, preferring to take enemies and prey by surprise. They are "ambush hunters". They use their forelegs to dig shallow holes in the ground, and then lie in wait, hidden by loose earth. Once the trap is set, two to three pack members venture forth to chase prey towards the ambush site. When the hidden members of the pack feel the vibrations of their prey moving above, they swiftly emerge and kill the surprised and unlucky creature. They are nocturnal creatures and sleep in their dens by day, often sleeping beneath a mound of upturned earth.

Origins: Evolved unique "ambush hunting" technique to counter fast-moving prey.

Habitat: Primarily forests. They typically make their dens in large caves or other underground formations.

Sexes/Reproduction: Binary.
Submission Guidelines

As of 22/7/2015, the Conglomera subreddit has been made public and open for anyone to submit a new post on the forum. For more information, please visit the Policies and Procedures page.

## Rule #1: All threads must be tagged with the appropriate flair.

* [Stories] - for complete story submissions
* [Offtopic] - for non-Conglomera discussion/community building
* [Art] - for artwork submissions - e.g. sketches, visual art, music, videos, etc.
* [Contest] - For posts like Tropey Tuesday, Whimsical Wednesday, and Sketchy Sunday.
* [Meta] - For any subreddit related discussion, i.e. rules changes, info about the wikia, asking for co-authors, etc.
* [Poll] - For weekly polls
* [Canon] - For poll results
* [Lore] - For non-Canon content in need of editing and feedback before posting to the Canon Submission Thread

## Rules for story submissions:

1. All story elements must fit within canon to the best of the author's ability. All non-canonical story elements should be submitted to the canonization procedure via poll.
2. Along with each story, the author should include a section (either within the original post or in the comments section) with the following information, if able:
	* **Timeline**: Approximate age/place in history on which this story occurs (can use defined ages or describe in relation to other stories)
	* **Location**:  Approximate location/setting of this story (with link to maps, if relevant)
	* **Credits**: Username mentions of any community members who had a significant hand in the story process or whose canon content is being used in the story
3. Community members should use the comment section below the original story post for constructive criticism/editing suggestions and for meta discussions about canon and possible spin-off stories.
4. If stories are approved by the public and fit within the established canon, they are automatically accepted as part of the Conglomera canon.
5. Authors should update the wikia as needed.
6. All story prompts/ideas for stories should be made in the monthly prompt thread; all collaboration solicitations should be made in the weekly forum thread.

## Map Submission Policy

Maps will generally be considered "approved artwork" and should be submitted directly to the subreddit using the [Art] flair. These are maps created to depict different visualizations of the world & its locations.  Although, artists/map makers should try to refer to a canon reference map if possible, there is a bit more artistic license allowed here.  Most maps created for the subreddit will fall under this category.

Reference maps, on the other hand, are those designed to be a resource for the practical, technical side of worldbuilding within Conglomera.  These maps should be less detailed & allow freedom for other content creators to build upon them.  They must be internally consistent with prior canon and follow proper rules of geography & cartography.  These maps are subject to the standard canonization procedures, and must be voted on via poll as the Creation of a technical/reference map.
Saltrice

Range
 Maximum recorded age

Saltrice is a grass whose seeds are commonly harvested as a cereal crop by coastal civilisations. It has been domesticated and is planted and harvested annually in temperate areas, but is commonly cultivated as a ratoon crop in the tropics. It is not closely related to true rice, but rather is closer to a reed.

## Biology

Saltrice is a grass plant which grows in dense thickets in salt wetlands. It has a long, fleshy stem which hardens into wood as the plant grows. When mature, a large, feathery head grows with many large, edible seeds per head. Seeds are released to float on coastal tides, leading to large swathes of suitable coasts becoming thickly covered with saltrice. These floating seeds also let saltrice wash across oceans, allowing this plant to spread to almost all tropical and temperate coasts.

## Domestication

Saltrice is easily harvested by sickle, cutting the stems close to the waterline. When threshed, the stems form durable and waterproof thatch, while the seeds are easily scattered back into the water for the next season. The roots and lower portion of the harvested plant are left to rot and fertilize the shallows.

Bawa consume saltrice, with the  Hui'leia harvesting wild saltrice when fleets come across it, while the  Rahi Vasa Company cultivates it in a more ordered manner. Neither group particularly enjoy the grain or the young shoots, as they are rather tasteless to bawa palettes. They do use it to make flour for breads and dough.

Saltrice is common across the Hui'leian Islands, Kana Vasa Islands and along the coasts of Othus because of this and other coastal cultures take advantage of the swathes that grow from seeds washed far along coasts.
Unnamed Jellyfish

Name of Race: No name yet, calling them blimps for now

Body Type: Basically like a jellyfish with a more spherical body

Average Height: 6 meters including the tentacles

Number of Limbs: 4 grasping limbs and about 24 stingers

Intelligence: Non-sentient, little to no intelligence

Diet: Fish, insects, smaller mammals, seabirds

Lifespan: 3-4 years

Appearance: A translucent gas sac of thin skin attached to a gondola-like digestive and nervous system below. It has 4 translucent, boneless tentacles that attach to its body and bring food to its primitive mouth, where it enters the digestive system. It also has 24 stingers that drift around along with its tentacles, that serve to incapacitate prey with poison. The stingers also serve as feelers, since this creature has only limited eyesight from 4 small eyes placed around its "head" , a semi-developed sense of smell, and no sense of hearing.

Physiology: Bear with me since this might not be possible, but the blimp uses hydrogen gas to fill its gas sac and stay afloat. It does this by taking in seawater from the ocean, and using electrolysis to split the water and create hydrogen. This allows it to be less dense than air and float around. They generate the electricity with a specialized organ, much like electric eels. I have no idea if this can work but it makes sense in my head.

Origins: If we're going with evolution, then it makes sense that they were originally sea-creatures akin to jellyfish that developed the ability to fly due to oceans drying up or population pressures.

Sexes/Lifespan: Binary genders. They mate by planting their seed into a female, who then lays thousands of little eggs into the ocean, where they grow until they are big enough to fill their balloons with seawater then convert it into hydrogen and fly away.

Habitat: Blimps are commonly sighted along the coastline in tropical climates. They stay near the oceans of the equator where it is less windy.

Social Behavior: Blimps travel in colonies, ranging in size between 30 and 300 individuals. Occasionally a blimp will be separated from its flock, but it is much more vulnerable alone. Blimps are covered in bioluminescent markings that help them spot each other in the dark, and even communicate.

(I know that flying electric jellyfish is a crazy idea that makes little sense in terms of evolution, but I think it can work and if anyone can help flesh out the science that would be great.)
Kelvo

Kelvo is one of the Nevashi cities, famous for their production of herbs, spices and food. It's often called "The Green city" or "The Plantation hold". Many Nevashi nomads tend to stop at Kelvo on their travels.

Kelvo is founded on a group of oasis's that is used for their plantation and farms.

## History

Kelvo have been a breadbasket for the Nevashi for a long time, even before cities were founded the area that would become the city had plenty of small time farmers and it was considered a meeting spot for nomads. The great access to water from the oasis's made it great to support many people. It's believed that it was the area around Kelvo that formed the Nevashi people and the city of Kelvo was one of the first cities.

It is known that before House Nilar came to power it was ruled by a now long gone house known as House Dulk.

## Notable Locations

The plantations. All of Kelvo is surrounded by plantation, no mater what direction you look you will see a few buildings with green ground around them. They grow food, spices and herbs of all varies you can think off and some that only House Nilar grows. The Plantation is often managed by a family who have carried of the tradition of working there for generations, there are some competition between the families to produce the most goods.

The Great Oasis. In the exact center of Kelvo there is a great Oasis that have been remade to a bath house and several public fountains to ensure the population have drinking water. It is the biggest single structure and the most popular in Kelvo.

Old Gathering. The Old Gathering is a old location where the nomads used to meet up, located next to a oasis (the only one without any farms around it). The nomads still use it to meet up after they are done with business inside the city. It's considered lucky to marry there for the nomads.

The Manor of House Nilar. This is where the cities rulers live, known as a center of research for plants and herbs. It consist of several buildings, three used by the noble house, one for research, one for servants, one for visitors and one for business. The cities court is located next to the manor and can be regarded as being part of the manor for some.
Canon

Canon is the accepted reality of the Conglomera Project. All users are free to use part or all of the Canon in their creations. Canon threads on the subreddit can be identified by the red flair next to the thread title and a red eye icon. On this wiki, Canon pages should be categorised as Canon.

The Conglomera Project's Canon is established by community suggestions and polling. Creation or Modification of new Canon content requires a community poll, while addition or expansion of existing content is only subject to a poll if the Content Creator objects. Full procedure for canonisation is detailed  here.

## Conglomera Canon

Conglomera is a Fantasy or Soft Sci Fi universe, which is at times unrealistic or fantastic, but with minimal handwaving and as much internal consistency as possible.

The most basic overview of the canon is that a solar system of seven planets orbits a sun. On the main-planet, which is relatively earth like, a number of species, including sapient and non sapient species live. In addition to standard forces, Magic exists as a natural force, limited by empirical laws. The Conglomera Timeline has been established to keep track of events, civilisations and ages.
Nexus

Nexus is a city state established on artificial islands easy of the Hui'leian Islands, a significant time after the  Age of Meeting. It is a Republic, ruled by Senate of scientists and engineers.

The islands source their income from trade of their advanced technologies, and their welcoming and open culture has a deep fusion of Human and Bawa influence.

## Government

The Senate is a body of elected representatives of the people, taken from the scientific and engineering professions. They debate laws and vote on approval.

## Culture

The culture of Nexus is very advanced, open and fast moving. It has hallmarks of Art Deco and Atomic Punk, with clean lines, progressive attitudes, and embrace of stylized technology. There is little regard for tradition or history, distinctly different from other cultures is the area.

### Architecture

Nexus exists on a number of artifical islands, and with limited space has built tall. The towers are smooth, almost spaceship like, with chrome and glass forming the majority of their reflective surface.

## Economics

Nexus operates as a trade hub for high technology, and is in competition with the  Rahi Vasa Company. Nexus leverages high margins and technological goods to compensate for smaller economic base, more remote location and lower trade volume.

## Technology

Nexus might be the most technologically advanced culture for its time in a general sense, even if in specific areas it is slightly behind specialist cultures. Known for a dedicated research into all areas at once, it produces high levels of advanced goods for all sectors.

## Content Links

* Fractured Lines, first introduction of Nexus
* The Nexus Hub
* Fractured Lines continuation
* HPHXOP Neural Link
* Promises in Uncertainty
* End of the Nexus
Underwater Redwood

Range
 Maximum recorded age
 Maximum recorded size

The Underwater Redwood is a large tree that grows on the surface of warm seas and grows a thick root system that reaches to the sea floor.

Created by orange\_cut\_sliceways

## Description

The underwater redwood is a tree with a floating canopy that is anchored to the seafloor with a massive root system. The canopy of the tree is a floating tangle of branches and wide leaves that extends up to 50 meters away from the central root. The canopy gives protection and sustenance to many species of animals and plants both above and below the water. Insects, rodents, birds, fish and parasitic plants are all common.

The roots of underwater redwoods grow to anchors the plant in a favourable spot. The roots tend to intertwine as they grow in the varied currents that a drifting tree experiences. As they grow, the roots create braid of smaller roots around one larger, central root that extends down into the water. In fully grown trees, this 'root trunk' grows into the sea floor, acting like an anchor for the canopy, and can be as thick as 10 meters across.

### Reproduction

Underwater redwoods are water pollinated plants, and once fertilised, their seeds grow into a large seedpod on a large branch or root. This seed pod pushes out a new branch that grows to a large size including foliage. Once mature, the seedpod that this branch grew from matures into a fruit that attracts fish, underwater insects and sapient species. As this large fruit is eaten, it severs the attachment between the branch and the rest of the plant, allowing it to drift away. This branch then develops into a drifting plant, growing to the size it can anchor itself.

## Domestication

Underwater redwoods are often found further out from the shore than many domesticated seaplants, as their greater size allows rooting in deeper water than other plants. While it is difficult to access the wood of this plant, Bawa and Hph'Xop are both able to do so with their aquatic lifestyle. The massive trunk roots form some of the longest lengths of wood in the world and are highly valued for such applications.
Kohvuur

Range
 Maximum recorded age
 Maximum recorded size

Kohvuur, also known as Frost Giants, are a large, fiece, blind, bipedal mammal found across Continent Eight and Continent Nine. They are related to great apes, but have notable differences in size and biology.

They were created by igopherit.

## Biology

Kohvuur are a six limbed creature, with two legs and four arms. Their stocky legs support a strong and compact torso with long, powerful upper arms with smaller, more dexterous lower arms. When standing fully erect, a Kohvuur will reach eight meters height, but they usually move at a stoop, upper body at an incline with upper arms almost reaching to the ground and an overall height of six meters.

Purely carnivorous, Kohvuur skulls are large and over muscled, with adaptations for attacking even large prey.

Kohvuur have no sense of sight, due to adaptation to polar winter and summer but have exceptional smell and hearing, using both to track prey and kill them in a furious assault. The fur of the Kohvuur is either a brown or white, depending on habitat. The thick fur is both camouflage and and insulation. Kohvuur have an average lifespan of eighty years.

## Physiology

Kohvuur are highly aggressive, both when hunting and when their territory is intruded upon. Their territory will always include on deep, dark cave which is used to hibernate in, and is usually a high altitude or polar area. Permafrost and tundra forests are also inhabited by this creature.

While not sapient, Kohvuur are intelligent, capable of stalking, and trapping prey by navigating ahead of it or attacking from ambush. Interestingly, this creature seems to enjoy hot springs, possibly due to the warmth and ability to remove parasites from its fur.

### Reproduction

Kohvuur are a solitary species, only meeting when territories are in dispute or to mate. The female enters heat and males come to seek her, fighting, then mating. After the mating, the males will abandon the female to birth the child alone.
Othus

Othus is a continent in the northern half of The First World. It extends from the ismuth which connects it to Continent One in the northwest down to lakes in the southwest which mark the border with Continent Six

## Geography and Inhabitants

It is a moderately temperate continent with a large spinal mountain range running through it. It is populated primarily by Bawa and Humans. A number of offshore islands and landmasses exist and are assoiated with the continent in general terms.

Othus and the outlying islands are home to established cultures including the  Greatlanders in the far north, Hui'leia on the Hui'leian Islands, and the Rahi Vasa Company in the south east and Kana Vasa Islands. There are also a number of Free Cities along the eastern coast.

## Notable Events

* The Reaver War took place between Human Kingdoms on Othus and Bawa of the Rahi Vasa Company betwee BG 228 and BG 224. It resulted in large portions of Othus coming under Ravaco control.
Svarati

Name: Svarati

They were created by DarkAlliGator.

Body Type: Tiny insectoids.

Average Height: 0.5cm

Number of Limbs: 10, 14 including wings.

Intelligence: Dumb, usually follow the hivemind which is controlled by the Queen.

Diet: Literally anything.

Lifespan: about 12 hours.

Appearance: Small black fly-like insects with 10 legs and two pairs of long, thin wings (like a dragonfly's). Large, extremely strong pincers. The Queen is bright blue rather than black, and has much smaller, weaker pincers.

Physiology: As mentioned before, the pincers are very strong. They can chew through pretty much anything. The svarati form terrifying swarms of billions of individuals, all obeying the Queen, who stays near the centre of the swarm where it's safest. The swarm flies at random and eats anything that enters its path. Even huge animals can be reduced to scraps of flesh in seconds.

Origins: Since individually they are very small, weak and vunerable, swarming proved to be an effective way to survive. This behaviour escalated into a terrifying extreme.

Sexes/Reproduction: Egg laying happens near the end of the svarati's short lives. They gather in an enclosed space, somewhere which is unlikely to be discovered by predators. They can reproduce sexually or asexually; as long as the Queen and one other svarati survives, a whole swarm of eggs can be produced. The Queen always reproduces asexually, laying a single egg that will develop into an exact clone of herself. The other svarati lay their eggs around the Queen's egg, protecting it. Once all the eggs are laid, the Queen secretes a sticky fluid over the eggs, which hardens and provides even more protection. Shortly after this is completed, the swarm begins to die. The eggs can lay dormant for hundreds of years until the Queen's egg hatches. This releases pheromones which brings the other eggs out of dormancy, so every egg hatches at once. The new born svarati chew their way through the protective layer, and a new swarm emerges to ravage anything nearby.

Habitat/Rarity: Swarms are rare (Occur perhaps every 50 years or so) due to the long dormancy period of the eggs, but each swarm contains billions of individuals. Svarati are found across the globe.If anyone found a deposit of svarati eggs, they would be expected to destroy them immediately to prevent the catastrophic swarm. However the eggs are usually laid in obscure, hidden locations to prevent exactly this.
Culture Template

This is a template which should be adhered to for species on this wiki. The following main sections should be adhered to, while the subsections are optional but encouraged as both a structure and inspiration. Additional inspiration can be found here

Culture should be implemented as subpages of a species using the naming format [Species]/[Culture name], like Bawa/The Hui'leia

## History

Where did this culture come from, where did it reside, and why did it form?

## Government

How was this culture governed, what powers were present?

## Economics

Trade, markets, controlled substances, poverty and wealth.

## Religion

Was there a religion that was followed by this culture?

## Content Links

Link to content (stories, drawings, whatever) featuring this species.
Desert Waterroot

The Desert Waterroot is (as the name suggests) a root plant that lives in desert environments. The main feature of this plant is a large, coconut-like growth that stores large amounts of clean water for the plant to use later (or any species that gets through it's thick shell, for that matter). The bulk of this plant tends to be fairly deep in the soil, so it has easier access to whatever small amounts of water that exist in the desert sands.

#### Although hidden beneath the sands, the desert waterroot can easily be found by the small tuft of greenery just above the surface. Since this plant is fairly abundant in desert environments, it can serve as a main source of water to any desert civilizations, or travelers passing though the area.

Created by Orange\_cut\_sliceways
Ghi

The Ghi are squat, primitive creatures who fiercely covet trinkets, garbage and bric-a-brac which more civilized races would find worthless or otherwise repulsive. They tend to live below bridges and inside trash heaps and sewers. The presence of Ghi is now known as the inevitable consequence of densely populated cities.

The trinkets which are so coveted are the backbone of Ghi economy, which is fueled by a complex web of appraisals. Trading a bushel of apple cores for the head of a dead cat is a sound example of a Ghi transaction. Different Ghi have different tastes, however, and as humans do Ghi may value certain items over others. Many have tastes aligned with items crafted by human tools. As a result, many such Ghi flock to such settlements, where they live as a subhuman caste.

Rats and pigeons are considered by them an extreme nuisance - they steal what is otherwise the Ghi's to adorn their nests and feed their filthy, screeching young. Many Ghi go out of their way to stomp such beasts, and a very focused culture involving the torture of rodents and carrion continues to evolve.

A small number of Ghi can sometimes be found in raiding parties. Generally they have no desire for coin, not understanding the human desire for so many copper circles. While their bigger, stronger brothers in arms are shaking down a wagon for gold, a Ghi may be plucking a feather from a victim's hat, or joyously reaching for a broken wooden fork. Having no interest in "taking a cut" in a traditional sense, this can make them an excellent accompaniment for looters.

Ghi do various things with the treasures which they covet. Many become repurposed as tools, weapons, piercings, and decorations. These new contexts are often far reaching and bizarre - and appear very odd to humans. Some items are simply thrown into a growing pile, often rarely seen again except to stroke their curves and bask in their unique beauty.

Ghi may often be inclined to think of other creatures as living aggregates of collectible "parts" as well, prying off fingers and ears if there is something desirable to them. Those in close quarters with them are advised to dress consistently and familiar, as Ghi have a very poor ability to recognize the faces of comrades outside their race.
Bawa/Wavehome

Note: This culture is able to be freely adopted, talk to LeVentNoir

The Wavehome are a culture of Bawa who split off from the Rahi Vasa Company shortly after its formation. They sailed the Rahi Vasa and settled on the edge of the desert of continent 4.

## History

The history of the Wavehome is captured in The Tale of Two Sisters.

> The Younger sister gathered a fleet and sailed to the East. The days grew warmer, and of equal length to nights. The Ravaco tanned to black and smiled white out of dark faces. The fleet sailed to sea until land could not be seen or heard or smelt nor reached in a week. And there she had the fleet float. The Ravaco men and women she brought formed the Wavehome, and their life was air and water.
>
>
> Time passed and the Wavehome continued to drift east, to across empty horizons and endless waves until they came across the Father again. Children of Children of the Younger Sister looked upon the shimering baking expanses of Mother and Father and said "Our balance is restored, and we shall live and love here. We shall farm the hot earth and sail the hot seas."
>
>
>
> And so the Shamans carved The Great Totem of the Younger Sister of the East, as her spirit loved the Father again.
>
>
Cauterwire

Name: Cauterwire

Species: Plant

Description: A sprawling viney thorny bush. Picture rose bush grape vine combo. Bears a deep red fruit once a year the size of a grape. Also flowers seasonally in bright purple 5 petaled flowers. Heavily leafy otherwise with small, spikey green leaves supported by twisting, sprawling, barbed vines. The bush itself can sprawl for miles but does not grow more than 3 ft from the ground.

Use: Bears fruit that can be harvested and fermented into a bitter, potent wine - or poison depending on the fermentation method.

Habitat: Only grows in deeply forested areas. Impossible to cultivate.

Effects on the body: When made into wine, makes a person drunk. When made in to poison - kills them within an hour.

It was created by captive411.

## Content Links

* Plays an integral part in "The Wedding Gift" - a story about the early days of The Yrata Uprising of the Nevashi
Authors & Contributors

* This is a credits page for all those who have contributed to the Conglomera project.

## Moderators

The Moderators (Mods) are the people in charge of overseeing certain areas of Conglomera.

Our current Mods are:

* /u/FriendsCallMeAsshole - Global Mod/Colossal Asshole

* /u/TandT89 - Honorary/Cosmology Mod
* /u/serhm - Meta/General Mod
* /u/Radek\_Of\_Boktor - Meta/General Mod
* /u/Hiraruda - Timeline/History Mod
* /u/mbartelsm - Geography/Language Mod
* /u/kaoschosen - Species Mod
* /u/FaerFoxx - Religion/Culture/Civil
* /u/RiskyTrizkit - Meta/General Mod

Remember: If you ever see a Mod abusing their power, let /u/FriendsCallMeAsshole know immediately.

## Authors

This is a list of canon content creators in alphabetical order, and their creations should be categorized with their name.

* Blood\_BathAndBeyond
* captive411
* cyberwarrior101
* DarkAlliGator
* epicmegawin
* FaerFoxx
* FriendsCallMeAsshole
* god\_sidge
* goliathbeetle
* Hiraruda
* igopherit
* [[::Category:Inquisitribble|Inquisitribble‎]]
* kaoschosen
* killimanjiro
* [[::Category:LeVentNoir|LeVentNoir]]
* mbartelsm
* NuclearCorpus
* orange\_cut\_sliceways
* Plintstorm
* RiskyTrizkit
* vds900
* Voithul
* zajakin
Canon Species

## Template

Pages dedicated to canon species, and all species in general should follow the Species Template. They should also be added to the species and canon categories.

## Canon Species

### Sapient Species

Here are the intelligent species of Conglomera:

* Bawa
* Human
* Ranira
* Ri'uvek

### Plants and Animals

#### Animals

* Akvener
* Desert Devils
* Pillpig

#### Plants

* Cauterwire
* Glarewood
* Saltrice
* Sour Cane
* Underwater Redwood
* Warrior's Blood

#### Earth Species

* Bacteria
* Bears
* Birds
* Cats
* Cows
* Crabs
* Dogs
* Fish
* Foxes
* Frogs
* Fungi
* Goats
* Horses
* Insects
* Mammoth
* Mice and Rats
* Moths
* Plants
* Sharks
* Sheep
* Shrimp
* Spiders
* Squids and Octopuses
* Worms
The Rent Lands

The Rent Lands are a swath of ice, water, and sharp islands on the north of  continent 1. They are an eerie place, for they suffer from a long winter without sun and a summer with no night.

During summer, fishermen and loggers come for the rare cold water species and gnarled and twisted trees that grow here, but there are no permanent settlements and it is considered bad luck to camp on or near last summers grounds.

During the winter, a surreal effect will consume all sane people who enter these lands, and corpses are often found kneeling, staring up into the sky, pupils dilated to fill the entire eye. Arms frozen in wide welcome of an alien pretense. These are burnt due to superstitions about what causes such madness.

Additionally, a number of Empty Ones are found throughout this area, the soulless land resonates with the soulless beings.
Hph'Xop

Give the animal's standard name. Provide a one or two line description of the species, mentioning any major specializations the species possesses, as well as the environment of its natural habitat.

The introduction should also credit the creator here.

## Biology

Describe the size, weight, and colouration of the species. Give a detailed description of the creatures. Explain any specializations that the species possess. Describe the senses this creature has. Note offensive and defensive adaptations. Describe its sleeping habits, whether diurnal, nocturnal, or other. Note sexual dimorphism.

## Physiology

### Behaviour

List any and all behaviour related information. Communication, aggressiveness, migratory and hibernation behaviour.

### Diet and Feeding Patterns

Describe its sources of food and eating habits. Does it prey in certain periods?

### Social and Territoriality

Do individuals or groups claim territory? Do they form flocks or are they individual? Do they roam or stay in one spot?

### Mating and Reproduction

Hphxops are hermaphroditic creatures, and all are outfitted with a sperm-carrying arm termed a hectocotylus. This love-tentacle is loaded into their partner's oviduct, fertilizing their stored eggs, which are then laid shortly after. Freshly laid eggs are spirited off to a communal egg-house, where the "Egg-kepper" takes up egg-tending with obsessive ardor. Hphxop eggs generally hatch after 10 months. Those who are deemed intellectually or genetically inadequate are barred from reproducing. Conversely, the cleverer citizens take up reproduction as a community service, and conduct their ritualized sex with business-like passionlessness. Consequently, Hphxop Parenthood is an alien notion, and members of their race are reared exclusively by teachers.

### Intelligence

Is this creature intelligent? Can it respond to stimuli well? Does it
 have any intelligent behaviours such as pack hunting or laying traps?

## Domestication (optional)

Unnecessary, but if the species is intended to be domesticated by
anyone, describe the process. describe if this species difficult to
train, the attitude required by the trainer, the age at which you could
possibly domesticate it and when you no longer could, and the general
tasks a domesticated member of this species would perform.

## Culture (sapient only)

Hphxop society is ruled by a class of venerated scholar-priests, superlatively intelligent Hphxop who preserve their history, govern, and preach of the Timeless One, a thousand-tentacled god who exists outside of time and is said to have fashioned their species in its image. Because of this celebrated favoritism with their esteemed deity, they consider themselves to be innately superior to all other organisms, and hold other sapients with naked disdain. Hphxop scholar-priests elect a Pope-king who rules until they're deemed intellectually unfit.

## History (sapient only)

Give a quick overview (No more than say, 5 lines) of the history of
the species, linking to a more detailed description if large.

## Content Links

Link to content (stories, drawings, whatever) featuring this species.

* HPH'XOP AMA (22/03/2015)