Barradoc III

World of the Great Pyramid Cities

## Description

A beautiful arcadian world of primitive allure, it is considered one of the higher holdings of the House Sonot, and as such is guarded with a tremendous amount of pride (particularly as it is the only source of the highly profitable Gianoth pelts and Hypeel meats which make up much of the houses high class profits) however this world is hindered by the fact that much of its profit earning factors are tied to the finely maintained ecosystem, and the creatures which exist within it. As such, considering the planets extremely low level of valuable mineral stores, it is largely under industrialized, much of the planet left as raw wilderness reserves maintained and protected by large clustered arcologies which patrol and moderate the harvesting of the lands. Adding to this short coming, the world is a great distance from either of the systems two asteroids belts, leaving its capacity of industrial production on any relatively serious level by Major House standards, laughable, leaving it to be seen as more of a 'Farm' world, in the strictest sense.

Due to its nature however, the world is considered the primary supplier of the House Sonot's food goods, supplying the surrounding worlds of the house with endless delicacies as well as earning considerable profits in the high class market.

### Natural Features

Massive Canyon Formations

Lowland Jungles

Highland Forests

Highland Grasslands

### Flora

#### Highlands

Sepwood Tree - Massive ancient trees, they litter the Lowlands forests, creating the self contained biomes ever present, from the massive arterial canopy to the lower branch habitats to the large root structures used by many creatures as nests

### Fauna

#### Highlands

Kou

Kechin

#### Lowlands

Kodum Dragon

Kechin

### Locations

The Great Tiered Pyramid Cities of Barradoc (Built on the Highland Plains)

The Lowland Wall Fortresses (Built directly under the the Pyramid cities into the cliff wall)

Midtree Tiered Cities (Built around the centres of the Barad Trees)

## Society

### Highlands

The Highlands of Barradoc are a calm and peaceful place, where the dangers often associated with the Lowlands are all but forgotten as gentle light from the local star bathes the pastoral grasslands and plains. Here small communities exist on small familial villas, farming the local land while others choose to move to the larger and much more culturally thriving pryamids cities

Clean Energy Array*- clean solar energy genertor towers surrounded by vast circular arrays designed for maximum energy conversion with minimal loss.*

Fleet Academy

Hellfire Defensive Batter*ies' **-** terrestrial mounted defensive Hellfire cannon batteries, designed to be sheltered within massive reinforced bunkers before being deployed on a target tracking turret on the surface. each battery is equipped with a sophisticated targeting array in constant contact with the planets military relays.*

Soil Enrichment Center

Solarium Villa - *enclosed solarpowered greenhouse farm designed for maximum growth and cultivation with minimal manual labour, owned and cultivated by the various families which live across the plains and grasslands of the Highlands*

Space Elevator

Space Port

#### Pyramid Cities - Arcology *- self sustaining enclosed community*

Agricultural Exchange -
Artisan Guilds
Cultural Adjustment Center *- used to acclamate non-indigenous races to the new world*
Circle University
Colonial Police
Communication Relay
Food Replicator
Hunters Lodges
Imperial Bank
Imperial University
Imperial Hospital
Planetary Stock Exchange
Planetary Super Computer
Urban Infrastructure
VR Net

### Lowlands

Planetary Shield

Missile Defensive Batter*ies'**-** terrestrial mounted defensive nuclear missile batteries, designed to be sheltered within massive reinforced bunkers before being deployed from weapons silo on the surface. each silo is equipped with a sophisticated targeting array in constant contact with the planets military relays.*

Archiotech Research Center *- main research facility for all Ancient class technology*
Atmospheric Filter *- pollution reduction unit*

#### Lowlands Wall Fortress

Industrial Infrastructure
Automated Foundry *- automated production facility*
Drone Foundry *- produces autonomous assault units*

Planetary Garrison
Military Relay
#### Midtree Cities

Biosphere *- contained and protected biomes*
Hunters Lodges
Colonial Police
Communication Relay
Urban Infrastructure