Perrin/History

## The Travelling Tower (episodes 1-3)

Perrin discovered a cave in the woods but was forced away from his findings by a group of archaeologists. He was the first to see the Traveling Tower as it popped up right by him on his way back to town. Perrin immediately went to find Arina, as he wanted to get into the Tower before anyone else. Due to the Traveling Tower’s nature, it wasn’t controlled by outside forces and therefore easily accessible. He helped Gaten recruit Bone for their expedition and told Blablin about the Tower in exchange for a discount on a healing potion.

Perrin’s knowledge of history played an integral role on the first floor of the Tower, where the trials were puzzles. When a magical effect made him see his greatest fear, he saw an infernal monster destroying the town as he was helpless to stop it. Perrin received a Mark in Paladin and retained his memory of the first floor. He realized the items they’d gained were useless due to the Tower’s god, the Traveler, being a trickster god. He got a ring of invisibility that turns only itself invisible.

The morning after their journey through the first floor, Perrin saw a man attempting to collect fees from adventurers to enter the Tower. The man was not the lawspeaker, Rex, but had Rex’s badge. The party defeated the bandits, taking one captive, and found Rex’s body. Perrin took a moment of silence for the slain lawspeaker and the group put his body aside to take with them when they returned to town.

On the second floor of the Tower, Perrin discovered his new healing abilities when he helped a very injured Arina. He quickly realized the creature in the first room they were in was copying whoever it transformed into and used that to their advantage. Perrin was also the one to notice the pressure plate in the boar room.

During the party’s rest in the Tranquil Hall, Perrin identified four rings the party claimed as health signet rings. The rings allowed them to know each other’s current health and if anyone was unconscious.

In the doll room, Perrin used his Divine Sense to locate the evil doll so the party could destroy it. He was nearly killed by Arina, who was enchanted by the doll to attack the party. Perrin was the only party member to remember the second floor of the Tower.

## Post-Traveler (episodes 3-4)

### Return to Town

Perrin showed his sense of fairness and responsibility by giving advice to a group about to enter the tower and bringing the captive bandit to justice. The bandit tried to persuade the party to release him but Perrin refused, stating the law stayed in place even if lawmen weren’t around to enforce it. The group went to Mahera’s bar to inform her of Rex’s death and about the bandits as she was an authority figure in town. Mahera asked if the party saw a group of archaeologists, the same one Perrin had met, as they had not returned the previous night.

Perrin made Arina talk to her parents but avoided the initial confrontation in fear of making the situation worse. He went to the Church of the Divine Host and visited the shrine of Erathis. The attending cleric was confused by his choice of deity and Perrin told him some gods were grouped where they should not be. He went to her shrine and thanked her for protecting the party. As he turned to leave, a red-haired woman asked him to help find a bard named Rebecca Cantrila. Perrin, confused, told her he didn’t know this person and watched as she continued to ask people if they’d seen Cantrila.

He then made his way to Arina’s house, where he flattered her mother into deciding not to kill him. Arina asked him what their next step was and Perrin told her they needed to find opportunity to awaken the potential the Tower had given them. While they eventually needed to go to another Tower, they needed to first recuperate. Perrin cautioned her not to abandon her life so easily. The two discussed age and destiny, with Perrin commenting it might be fate that the Traveling Tower came for them.

At dinner, Perrin witnessed the chaos of Arina’s parents believing she and Bone were married. Things got worse when her mother saw his matching ring and despaired at the thought of Arina being with him, much to his annoyance. Perrin was surprised when Bone said he would have more interest in him than Arina, then annoyed again when Arina’s mother thought they were together.

When Bone told the family about his background, Perrin recalled the War for the Stormspire where the Lumarion Empire drove out the local Step tribes in an attempt to control the Tower. The tribes allied with dwarven strongholds and held off the Empire in a stalemate for several years. While it was unlikely Bone was around during the original start of the conflict, he had clearly been displaced because of it. Perrin commented they had similar backgrounds and noted they may have been in Nirdirth at the same time.

### The Bard, The Witch, and the Pickpocket

As dinner concluded, Perrin asked if anyone
had heard of Cantrila. He was told the person had washed up north of town from
a shipwreck a few weeks past. He returned to the inn and discovered he was
missing some gold, likely pickpocketed at the shrine. The next day, Perrin saw
several mercenaries arrive on a ship and head to the Tower. The party sought
them out at Bone’s request and learned they were hired to stop people from
entering the Tower unless they paid a fee. They also learned that Blablin had
reported the Tower’s appearance which earned him a finder’s fee. Since the
party couldn’t afford the exorbitant entrance fee, Gaten suggested they go to
the cave Perrin had previously discovered.

Perrin told the party about getting
pickpocketed and learned from Mahera the same pickpocket was using their stolen
money to find the missing bard. The party staked out the bar and Perrin spent
his time at the bar drinking in a strategic spot where he could glare at the
door. When the thief arrived, she recognized Perrin and awkwardly asked if he’d
like to take a job.

She introduced herself as Ali Vuror and said
she’d heard the bard playing on the ship. When the ship was attacked by merrow,
she rescued the bard and took them to shore but now wished to find her again.
Perrin offered to find the bard if Ali returned the money she’d stolen. He noticed Ali was still hiding
information and discerned she might be a merfolk. Ali revealed she was given
legs by a witch so she could find Rebecca and would continue to have legs while
she searched for her. Perrin pointed out she would lose her legs if she found
Rebecca, but a confused Ali said the witch told her she would have her legs
forever.

Perrin was interested to learn the witch’s
location mostly to avoid it, though he agreed to help find Rebecca. He asked
around the tavern and learned Rebecca had apparently performed there but
suddenly vanished out of thin air. Perrin figured out Rebecca disappeared as
part of Ali’s deal with the witch, as she was told she would have the legs
while searching for Rebecca and that she would have the legs forever.

Perrin explained to Ali how the witch had
likely tricked her and that they needed to confront the witch to recover
Rebecca. Ali accompanied the party as she wanted to alter the deal, something
the party couldn’t do on her behalf.

The party went to meet the witch and were
invited in. Perrin inspected the scones she offered but found nothing wrong
with them. The witch offered a deal to return the bard and give Bone
information in exchange for Gaten getting a specific twig for her. Perrin
pressed for more details on the tree and why she wanted the twig. The witch
said the group was going to the tree anyways and that the tree held something
important. Perrin understood the tree must be in the cave he’d discovered but
was disturbed by her description of it drinking blood.

After the party said their farewells to Bone,
Perrin asked the witch if lacking knowledge of the tree they had to find was
part of the deal. She affirmed it, to his annoyance. He told Gaten he wouldn’t
let him be bound to the deal by himself and he would also take it on. The witch
warned him that if he didn’t fulfill the deal there would be no direct
consequences for Arina but losing him would be terrible for her. Perrin summed
it up as “get the twig or die”, which the witch said was not exact but close
enough. He and Gaten hammered out the terms of the deal with the witch, making
sure there were no loopholes they could think of. The witch fulfilled her part
of the deal, returning Rebecca, and ominously told the party that someone was
waiting for them.

## The Ruins of Gao Oras (episode 5)

### Meeting Melusina

Perrin received the stolen money from Ali and made a list of
who it needed to be returned to, placing Blablin last. Perrin physically looked and felt stronger and he discerned the group must have leveled up their Mark. He was interested when
Arina showed him her Marking Stone, though he was confident he had the Paladin
Mark. He was more curious to know about Gaten but Gaten declined to use it.

The party made their way back to the Tower where Erzu said
he would be. They saw him speaking with an aaracokra, Melusina, who had come
seeking advice. When she told them of her worries of feeling stuck
and discontent with her service to the Raven Queen, Gaten used Perrin as an
example of making mistakes over and over again but he now had new capabilities.
Perrin reluctantly agreed with part of the statement.

Perrin led the party, now including Melusina, to the cave. Perrin
and Arina explained their deal with the witch to bring her a twig from a
specific tree, with Perrin expressing doubts that it was a simple task. The party
went to find the cave and Perrin was intrigued by Gaten’s statement that he had
seen manifest deities. He told the group there was tale of gods walking the
earth before the Cataclysm, wondering just how old Gaten truly was.

When Melusina and Arina discussed healing, Gaten asked how
Perrin had healed Arina before. Perrin said the gifts of the Tower were
intuitive and he just innately knew he could do it. As discussion continued Perrin
recalled that the Divine Ban, which forbade advancement of magic and
technology, was reinforced after the continent of Ur-Selaine disappeared so
Gaten must have been created before then. As he continued to ponder on the
figures Gaten had mentioned, Gaten’s description of one wearing furs and
leathers seemed to align with Melora A.K.A. Nylea, the hunter nature goddess.

### The Ruins

In the cave, the party found traces of the missing group of
archaeologists. Perrin warned the group to look out for bodies as they would mark
traps. He brought up how the group had stolen his find and while he hoped they hadn’t
died, it would be karma if they did. As they continued, Perrin recalled that
the city of Gao Oras had been destroyed and buried by a steel behemoth and these
ruins were likely part of the city. It was his biggest find he’d ever had.

Remembering Melusina’s warning about undead and knowing
vampires had still been in power when the city was destroyed, Perrin used his
Divine Sense to look for enemies. He didn’t sense any, but he did remember Gao
Oras had been settled before the Cataclysm. As the party continued, they saw
some vines and shrubbery that came to life and attacked them. Perrin easily
avoided capture by the vines but small plant creatures ambushed the party,
stabbing at them all with tiny claws. A creature made of vines grappled and
injured Perrin to the point that their health signets alerted them he was in
danger.

When the battle ended, Gaten found some chalk marks farther
down the tunnel. Perrin told the party they likely signaled if they’d gone down
a corridor and a point of interest to explore later. As they rested, he
discovered his new ability to cast spells when he healed himself. Melusina guided
him through the spell (Cure Wounds) as she was familiar with it.

The party came to a fork in the tunnel and figured the plants
had come from the left and the archaeologists went right. Gaten told the group
something may have eaten its way through a metal plate blocking part of the
tunnel. Perrin determined it may have been a ferevor, a type of construct that
ate metal and sometimes went after people to eat their fine metals. The party
came upon a motion sensor trap that caused radiant damage, something Perrin
noted pre-dated vampire occupation. In the room was the corpses of the
archaeologists, the ferevor, and an engraved panel. Perrin saw that the panel
was very old and part of it had been removed. Looking at the bodies, he noticed
they had been cut down and all of them had their top few vertebrae removed from
their spines. It was clear the corpses had been maimed to prevent resurrection
and Perrin voiced that there was an intelligent enemy somewhere.

### Undead History

The party turned back and went down the left corridor the
plant creatures came from. The room had a layer of water from a pouring pipe,
but Perrin did not feel the ill effects of the water as he waded through.
Melusina worried aloud about undead water so Perrin used his Divine Sense,
sensing a faint undead-like aura from the water.

The group kept going and came upon a plaza with overgrown
vegetation with a large, gnarled object in the center. Perrin saw the ancient
tree and recalled that before the steel behemoth destroyed Gao Oras, the
vampire lord Galhias ruled the city. As punishment for his failure to protect the
city, the highest vampire lord had impaled Gulthias with his own sword to the
main tree in the city plaza as a warning to others. That event had supposedly
corrupted the surrounding area. Arina finished the story, remembering the Gulthias
Tree had absorbed the lord’s vampiric blood and originated tree blights in the
world. Perrin realized the witch wanted to create a tree blight.

Gaten and Melusina both antagonized the tree, attacking it
and drawing out several blights. Perrin shouted at them to retreat,
knowing the tree’s power was beyond them. Seeing Melusina intended to stay
behind, Perrin grabbed her hand and told her she didn’t have to die there. Melusina
removed her hand, leaving him a feather, and told him she was not going to die
but fulfill her destiny. Perrin saw Melusina get knocked out by a vine blight and
quickly healed her, knowing carrying her would only get them both killed. He was
reluctant to leave her but finally did so, shouting
at her to fly.

## The City of the Dead (episode 6)

### Meeting Streekvok

Perrin paused before he exited the room and wished Melusina
luck before unwillingly leaving her to her fate. Though Arina wanted to help
her, Perrin pointed out they didn’t stand a chance against the swarm of blights
and the corrupted tree. As they fled, they picked up a goblin who had been
watching the fight and the tunnel collapsed behind them.

Perrin agreed with Gaten’s suggestion to contact the Ebon
Claw and get reinforcements, not wanting to leave the tree to exist so close to
the village. He confronted Streekvok when it became clear they weren’t truthful
about how they’d found them, asking how long they’d been following them. He was
unsurprised to learn Streekvok’s interests were in the Tower.

When Streekvok said they knew of the deaths of the
archaeologists, Perrin pressed them for information since he knew someone had purposely
mutilated the corpses. Streekvok told them they had stumbled upon the party
while looking for the archaeologists and confirmed Perrin’s guess that the
chalk mark at the blocked doorway meant “come back later”. Perrin cleared the
rubble and found a room with clay pots and a very old body. Perrin was excited
by the discovery and the party also found a list of storage and accounting. He expressed
he could spend hours exploring and gaining knowledge of the ancient city, but
they should leave for now.

Perrin was surprised when the witch was waiting for them
outside the ruins, commenting she didn’t waste any time. He asked what she
wanted the twig for and she replied she needed kindling. The witch teleported
away and Perrin shouted after her that if he saw any blights around, he would
spread the news where to find her.

Arina asked if this was how he normally did this, referring
to their exploration of the ruins, and he said he usually retreated if things
got dangerous. He noticed a smell of smoke, which turned out to be from the
direction where the Tower had been. The Tower was now gone, having traveled
again. Perrin commented people might not have taken the Tower’s disappearance
well. Perrin asked around the camp area where the Tower had been and learned
some people had gotten drunk and upset at its disappearance.

### Heading to the City

As the party decided to go to Vehir Oras and find the Ebon
Claw, Erzu told Perrin he knew he had a good heart and hoped he would do right Arina
even though he was a heretic. Perrin took mild offense to the statement but accepted
it. Gaten told him his heresy affected his ranking on the list.

As the party traveled to Vehir Oras, Perrin asked Streekvok
how they knew the archaeologists. Streekvok explained that they smuggled for
the group, who were called the Tunnel Ghouls. They showed the party the two
figurines they got from the bodies and Gaten identified them as Dawn and Arawa,
two pre-Cataclysm gods. Perrin noted the figurines might be quite valuable as
they were at least 400 years old but possibly even older considering the gods
they depicted. Streekvok suggested they could lie about the figurines having
magical traits, wait for the buyer to be killed by someone after the figurines,
and loot the body. A disbelieving Perrin asked if they were suggested getting
someone killed for the figurines and Streekvok said they were suggesting getting
more coin for them.

Streekvok told the party that the leader of the Tunnel Ghouls,
Silas Gesart, had at least three to five levels. Perrin mused that their
unknown killer was either very powerful or something intelligent coming after
them, saying they must have found something important. Perrin speculated the
killer might have been an undead from the city.

When Arina took the dead twig blight from her bag, Perrin
used his Divine Sense just in case. He as instantly overwhelmed by a strong presence
of death from the river. The river itself was dedicated to death and he felt that
sources of undead nature such as the Shadowfell were connected to the water.
Perrin shut off his ability and warned the party to definitely avoid the water,
yanking Arina back when she tried to look. When Gaten thrust his sword in the
water, Perrin wiped it off with a rag and threw the rag into the river. The kobolds
turned the boat around when Arina saw a light ahead of them, a decision Perrin
agreed with. He tried to hide with the rest of the group but was impeded by his
armor. The boat continued to shore without any problem from the light, revealed
by the kobolds to be a will-o-wisp.

### Vehir Oras

Perrin was relieved when they reached Vehir Oras the next
day, eager to get away from the river. He scolded Gaten for attacking the
river with his sword as two confused wardens observed. The wardens tried to dupe
the party into paying a “dock fee” but Perrin pushed back, asking what they
would be charged for if they didn’t. The wardens were surprised by his boldness
and Gaten caused a distraction, the party running for it. One of them grabbed
Perrin and Streekvok was forced to pay for the group. Perrin made sure to
memorize the wardens’ faces.

Perrin asked Streekvok if he could talk to the Ebon Claw or
someone else to make sure the wardens didn’t get away with hustling them. He was
told these indignities were what made city life what it is. Arina pointed out
Perrin had been robbed before but he defended himself, reminding that everyone
in the temple was pickpocketed and he got the money back. Streekvok said they
could move fast or safe and Perrin opted for the latter.

When the party arrived at the temple of the Raven Queen, he
noticed some guards surrounded by clerics and several clerics standing at
attention. Perrin recalled he had seen wardens doing trade with market vendors in
the city and realized they were probably forcing them to pay protection money.

Perrin eyed the looming Tower and Arina reminded him they
could namedrop Erzu if needed. Perrin said they would if it came to it and
headed to the temple. The party was stopped by two guards and Perrin told them
they wished to enter the temple to speak to Warrior Priest Antoch as they had
an urgent message. The guard asked for more information and Perrin told them
Melusina had sent them and she was in danger. He took care to be very
professional, not wanting to mess up and affect Melusina’s fate. The guard led
the party into a room to await their audience. On the way, Perrin left money in
the alms box to be respectful but just a silver, as the Raven Queen was not his
god.