recursal/Fanatic-Fandom huggingface dataset:
Survival

## Survival Factors

Survival factors are, in short, the probability that your crew will be rescued after Crashing. There are two survival factors, which go into effect depending on where your crew Crashes.

* If the bomber is shot down or your crew bails over land, then land survival will kick in.
* If the bomber is shot down or your crew bails over sea, then sea survival will kick in.

You can increase survival factors by giving your equipment survival gear, and equipping the bomber with survival equipment.

## Some known tips

* if the arrow is in red that mean's that one of the crew is Missing. In. Action (M.I.A) and need to hire a new crew
* If the arrow is in green that mean's the crew have been found.
* if the Lancaster was in the search zone of the RAF Search team then the plane will be recovered and repaired
* If the Lancaster was in the search zone of the Enemy the plane will be classified as Destroyed

## Gear

Equipping your crew with survival gear adds survival chance to them when they are shot down. Gear includes the vests in crew gear:

* Sea survival vests increase sea survival chance.
* Land survival vests increase land survival chance.
* Combined survival vests increase survival chance for both greatly.

Other equipment can also give survival chance, however this is usually not as large an amount as the vests.

## Survival Equipments

There are only two survival equipment upgrades that can be applied to the bomber.

* **The Dinghy/lifeboat** - This increases **only sea survival** by a great amount for all crew members.
* **Pigeon (Main article: Homing Pigeon)** - This increases **land and sea survival** by a great and moderate amount respectively.

The dinghy upgrades will increase the size of the dinghy, and the pigeon upgrades will give the pigeon a military WWII helmet and then a hat similar to the Pilot's cap.
Bomber Crew Wiki

## Welcome to the Bomber Crew Wiki

**Bomber Crew** is a strategic simulation game, developed by Runner Duck and published by Curve Digital, about the crew of a Avro Lancaster bomber aircraft during 1942.

## Contributing

I'm afraid I have lost too much interest in this game lately to fill in every single page that needs to be filled consistently.

If you would like to contribute and edit a page or create a new one, **please do so!** I (the wiki admin) will still come by periodically to check up on new edits that are made. Your assistance will be greatly appreciated!

Please keep page content focused primarily on the game itself rather than real-world facts wherever possible - this is a resource for the game *Bomber Crew*, not history. Additionally, keep page content in American English.
Islands

The OceanIsHome map consists of several Islands, two major islands as well as several smaller Sub-Islands. Different Islands contain different loot/structures, as well as potential threats, so it is recommended you visit all of them rather than remaining on one as this will grant access to a much greater quantity and variety of loot/resources.

## Farmer Island

The first Island where you started the game is called "Farmer Island". Unlike Hornet Island, there are almost no hostile mobs present on Farmer Island, serving as an ideal starting location for beginners. The only drawback is that there are significantly less resources present, some not even being present at all, which may slow progress.

Resources: Wood, Stone, Metal Ore, Sulfur Ore, Silica Sand, Charcoal, Copper Ore, Gasoline.

Structures: Airport, Oil Rig Island, Bunker

The position for ores and station is described in the picture.

You can not make Brick Furniture and anything make from Brick and Steel here since there's no clay on the island. (*However, it is possible to loot these resources from either the Oil Rig Island or Bunker, thus granting access to these items, albeit slower than if you were on Hornet Island*)

North of Farmer Island is a single small Sub/Satellite Island which I call the Oil-Rig Island. This can be accessed by either swimming across the stretch of water separating the two Islands or by using a boat.

For further information about this Sub-Island, as well as other locations on Farmer Island, see: Looting.

## Hornet Island

This is the main, and largest, Island where all resources in the game can be found, as well as dangerous enemies. This island is surrounded by numerous, smaller, sub-islands, however, unlike the oil rig island north of Farmer Island, these do not contain any structures and are mostly scarce of resources. All of the structures present, which are listed below, are found on the main Island.

There is a road network which forms an irregular loop around the island, connecting the majority of the major structures, thus making them easy to locate by simply following the road. A map of this road network can be found here. Due to the large scale of Hornet Island, it is recommended you use your truck to traverse this or use safe house teleportation.

Natural Resources:

* Wood
* Stone
* Black Soil
* Clay
* Charcoal
* Metal/Copper Ore
* Redwood
* Sulfur Ore
* Silica Sand
* Gasoline (Found in any of three oil rigs inside the zombie camp near the bottom-middle of the desert)

Structures:

* Warehouse
* Village
* Rebel Base
* Zombie Base
* Mutant Compound
* Desert Camp
* Old/Abandoned Camp
* x4 Gas Stations
* x14 Safe Houses
* Survivor's Huts
* Wind Turbines

For a map of most notable locations on Hornet Island, see Map.

For further information about the generated structures, see Looting.
БОБ посреди ТИХОГО ОКЕАНА

Автор: *Михаил Адекватный*

**Диктор:**Знакомьтесь, это Боб!

**Боб:**Хееей!

**Диктор:**Как думаешь, Боб, куда мы отправим тебя на этот раз?

\*Боб думает\*

**Диктор:**Сюрприз! Сегодня ты отправишься в Тихий Океан, Боб!

\*Боб офигивает\*

**Диктор:**Надеюсь, ты умеешь плавать...по тому что это уже было в другом эпизоде!

И так, прежде всего Боб, что тебе нужно чтобы выжить-это лодка, но это ещё не выигрыш! Ведь чтобы спать спокойно для начала Бобу надо добраться до ближайшего острова! Ибо запас воды и еды скоро закончится, если с едой всё более менее просто, из-за обилия рыбы, то с водой всё куда сложнее, ведь морская вода смертельна для человека, проще говоря-Боб умрёт от передозировки соли!

Самым большим островом Тихого Океана является "Новая Гвинея", площадь которой занимает 782,3 тысячи км2!

Берегись шторма Боб! Ведь иначе твою лодку может разбить гряда волн! Кстати говоря, что интересный факт-вода является одним из самых плотных веществ на земле, но из-за того что её образования не имеют кристаллических решёток- находится в безформенном состоянии.

Хотя, думаю тебя сейчас больше волнует то что твоя лодка разрушена, но не бойся Боб, скоро ты умрёшь от обезвоживания, но что куда вероятнее - скоро ты устанешь держатся на воде и утонешь!

Что ж, пожелаем Бобу удачи, а пока подписывайтесь на канал и показывайте ролик друзьям, которые любят пиратов!
Harvest

Harvesting will let you collect batteries and xp potions over time.

It functions a lot like the generator and the smelter, but your harvesting amounts will be based upon the progress you've made sofar exploring the wasteland.

The amount of batteries and xp potions you get aswell as the speed at which you get them can be improved in the Lab.

Harvesting currently is the main source of batteries and xp potions.
Rabbit

**Rabbit** is the weakest animal in the game, they can be killed with only one hit.

Whenever you move near, rabbit started run with higher speed than normal, but it takes a several second to detect you, meaning you can kill it if you turn on Track button in Settings.

Dead rabbit you can hit it like it's a rock, but it doesn't do anything. You need doing pixelhunting, so that looting.

In the rabbit has rabbit meat and fat.
Ammo Box

## Appearance

The ammo Box is a green box with a bullets symbol on it. It is located right next to the ventral and upper-mid turrets, and next to the medical bed. When a gun has an ammo feed, wires on the sides of the plane with bullets in them can be seen, connected to the gun equipped with an ammo feed and the ammo box.

## Usage

The ammo box is used as a place to refill ammo belts on turrets that have used up their share. Any crewmember can pickup ammo from the box. To refill a turret's ammo belts, of which they have 3 when fully stocked, a crew member must be ordered to get ammo from the ammo box, then ordered to the turret. If a crew member is sitting in a turret at the time of the first order to move to the ammo box, they will grab the ammo and automatically walk back to their station.

The ammo box is critical for all missions at the start of the game, as you will not have ammo feeds and therefore your crew will have to move to the ammo box quite often.

## Strategy

Buying ammo feeds for your bomber is very helpful later on, as gunners at the tail and nose will have to walk a long distance to get ammo. Because of that, a good layout for your turrets is the following: Back gunner and nose gunner get ammo feed guns, and the gunners at ventral and mid-upper turrets get heavier and more powerful guns. Ammo feeds will make you have infinite ammo belts, but gunners will still have to reload and will take slightly longer to reload.

A good strategy for early bombers is to have a fast crewmember, preferably the engineer, to go to the ammo box prior to a turret running out of ammo belts. When the gun is about to run out, send the engineer to refill it so that it can keep firing without the gunner having to wait a bit or get up.

Another helpful tactic involving the ammo box is to make the mid-upper and ventral turret gunners go to the ammo box instead of reloading their gun normally when they have spare ammo belts. This is only viable when your gunner is not weighed down by armour, or it will be slower to reload this way.
Boulder

There are 4 different Boulders you can mine for materials.

## Stone Boulder

Mining gives you the following:

* 8 - 12 Stone
* 1 - 3 Charcoal

## Metal Boulder

Mining gives you the following:

* 7 - 10 Metal Ore
* 1 - 2 Copper Ore
* 2 - 5 Stone

## Silica Sand Boulder

Mining gives you the following:

* 2 - 5 Silica Sand
* 1 - 3 Stone

## Sulfur Boulder

Mining gives you the following:

* 2 - 5 Sulfur Ore
* 1 - 3 Stone

## Boulder Mining Research

Stone Boulder

* Stone:
	+ values: 8-10-11-11-12-10-9-10-10
	+ min: 8
	+ max: 12
* Charcoal:
	+ values: 2-2-3-1-2-1-3-2-1
	+ min: 1
	+ max: 3

Metal Boulder

* Metal Ore:
	+ values: 7-8-8-7-9-9-8-10-9-7-10-7-8-7
	+ min: 7
	+ max: 10
* Copper Ore:
	+ values: 2-1-1-1-2-1-1-1-2-1-1-2-1-2
	+ min: 1
	+ max: 2
* Stone:
	+ values: 2-3-5-3-4-4-2-5-2-5-5-3-5-2
	+ min: 2
	+ max: 5

Sulfur Boulder

* Sulfur Ore:
	+ values: 5-3-2-4-4-3-3-5-4-3
	+ min: 2
	+ max: 5
* Stone:
	+ values: 3-2-1-1-2-3-1-3-3-2
	+ min: 1
	+ max: 3

Silica Sand Boulder

* Silica:
	+ values: 3-5-2-5-3-4-4
	+ min: 2
	+ max: 5
* Stone:
	+ values: 1-2-2-1-3-1-1
	+ min: 1
	+ max: 3
Bombardier

This article is a **stub**. Please edit it to add more content.

The **Bombardier** (called **Bomb Aimer** within the game) is an essential crew member of your bomber . They are required to aim and drop bombs as well as taking recon-photos., making them required for any mission. Their main station is the bomb control in the nose right beneath the nose turret allowing them to support the gunners when they aren't needed for preparing bomb drops etc.

## Operation

The bomb aimer allows the player to drop the bomber's payload and to take photographs. Any crew member can perform this task, but the bomb aimer is the only crew member that can take photographs at a higher altitude (see below).

When the bomb aimer is selected and they're seated at their seat, the player can control the bomb bay doors, select and drop any amount of remaining payload, and take photographs. In order to drop any part of the payload, the bomb bay doors must be opened. It should be noted that flying with the bomb bay doors open will make the aircraft less aerodynamic, which causes fuel usage to increase, represented as a drop in remaining fuel time in the flight engineer's station. For some payloads, such as the Grand Slam Bomb and the bouncing bomb, the bomb bay doors will be removed from the aircraft, eliminating the need to open them.

On the right of the bomb aimer's interface is a reticle pointing toward the ground. Using this reticle, the player can tell when to release their payload or when to take a photograph. On the left side is a button to take photographs and a bar indicating the chance that the photograph will acceptable. Flying higher can reduce the chances of getting a clear photograph, especially if there are clouds between the underside of the bomber and the ground.

### Abilities

* **Mid-Altitude Photo**: Allows clear photographs to be taken reliably at medium altitude. If clouds are present between the underside of the bomber and the ground, however, then the chance of a clear photo will be reduced, but it is still better than without the ability in the same conditions.
Basic Controls and Game Elements

## Control

Your screen will be divided into 2 parts, a half left is where you use to move back, front, left or right, a half right is where you use to look around.

## Personal stats

The personal stats are the health stats in the top left corner.

Whenever your Food and Water stats are dropped to 0, you started to lose health, whenever your health dropped to 0, you die, respawn to where you started in the island and a backpack is dropped at where you dead, you lose everything you have at backpack, includes

#### Health

To heal yourself, you can use bandages or first aid kits. Crafting bandages is difficult and so is crafting a first aid kit,, so try to avoid dangerous situations.

About Energy, Food and Water stats, see Resource Gathering.

## Settings

You can choose available languages in Settings.

In Settings, you can Respawn buttons, see More tips to understand how it works.

You can turn on Track in Settings.
Me 262

The me 262 is one of the second jet fighters you will encounter. It is a fast fighter making it difficult to take down. They are armed with 30 mm cannons that will tear your bomber apart. They usually attack in a straight line for a short period of time and pull away. When the me 262 pulls behind you, it usually means that the me 262 is about to use it's rocket attack. The rocket attack is a special attack that can cut off your bomber's tail easily. It is also very easy to destroy once it is behind you. When it is behind you use focus to shoot it down.
Flak/AA Barge

An American B-17 spots a Flak Barge

The **Flak/AA Barge** is a hazard and enemy exclusive to the USAAF campaign. They were used in 1941 until 1945 by the Kriegsmarine.

## Description

The Flak Barge is a stationary naval Anti Air platform that usually appears near the coast of a bomb target or by battleships

## Appearance

The Flak/AA Barge is most likely a ***Marinefährprahm** (naval ferry barge)* and more specifically a *Artilleriefährprahm (Artillery Ferry).* Which was a landing craft converted as a gunboat.
General

**Ocean is Home**is a game which is developed by Birdy Dog Studio.

The lastest current version is v3.2.0.0, it's available for IOS, Android 4.1 and PC. (Update day:June 19, 2018)

Because every update is quite huge, and will bring you back to 0 (you lost everything you have done), so you can follow them on Social medias to forsee the update:

Ocean is home on Facebook

Ocean is home on Twitter

Ocean is home on Instagram

**Download:**

For ***Android***, download here

For ***PC***, first you have to install Blue Stack, it allows you to play mobile game on PC, if you do not install it, install here. Find in Google Play in Blue Stack with "Ocean is Home" and install.

*Dear Wikia users, like you, we're lack of information about this article, spend a little of time to help us to improve information about this article is also help other users to acknowledge more about the game. By the way doing this, you will be listed.*

*In the future, this article will be more information with additional pictures, thanks for your patient!*
Rare Items

Rare Items are Items that you neither can make or loot from storage frequently.

## List of Rare items

Ultra Rare meaning if you play whole game, but you almost get 1 or very rarely 2 this kind of items, even not.

Semi- Rare meaning you can get it from Sources more frequently than others, but not frequent enough to be frequent like Fox Fur.

Different from others, Fur is fully useless, Egg stores you only 5 food pts.

Painting only get free when you reach level 17 and buying Picture pack, can't be looted or dropped.

## Tips for rare items

Evenly rare items are pretty rare, but almost of them can be found by looting, in the Hornet Island, there are 4 gas stations, 1 village, 1 ware house, 1 zombie base, that means your chance to get rare items are higher than in Farmer Island so far, while in Farmer Island you only have 1 airport station with 6/9 wardrobe is openable.

Rare items should be store in inventory for later use, due to its rarity, you can decide to craft what first.

For examples, with the same 1 microchip, you can either create a Power Generator or Led Lamp, but Power Generator can be used to light up other normal light and Electric Oven, meaning it's more effective than other.
Weapons

List of all known **Weapons** in the game:

* [ DPL Template goes here ]

Weapon is one of the main feature in the island, it helps you to encounter enemies who impacts, or prevents you from continue living in the island.

All the mining tools are considered as weapons, but less effective than others.

Knowing how to use the weapons or their affect helps you a lot to survive.

## Basic Weapon

There are no any limit to divide weapons to different kinds, but can be considered by the affect and recipes.

Stone Hetch, Stone Pickaxe and Bow are the Basic Weapon, it's all made from wood and stone, which are very popular in the island, so it's not hard to make them.

**Stone Hetch** make the target lose 30 health per hit.

**Stone Pickaxe** make the target lose 20 health per hit.

**Bow** make the target lose 60 health per hit.

If you use Stone Hetch or Stone Pick Axe, you have to accept a thing that you have to lose health when confronting an enemy which can attack you.

If you're full health and attack first, the enemy you can stand and confront by basic weapon are:

Deer, Rabbit, Fox, Wolf

You can kill Deer by 6 hit from Stone Hetch and Rabbit by 1 hit from Stone Hetch

Fox will die after 5 hit from Stone Hetch, you lose 5-19 health.

Wolf will die after 10 hit from Stone Hetch, leave you alive with 4 health pts.

Bow can kill Deer by 3 hits on target only.

Another disadvantage of Basic Weapon is if you use it frequently, it will expire soon.

Advantage: Cheap

Disadvantage: Fast Expiration, low damage

## Intermediate Weapon

Metal Hetch, Metal Pickaxe, Machete,... (except Crowbar) are weapon which is made from Metal, so it's harder to get it than usual, but you can deal more damage to enemy in short range.

Advantage: Heavy Damage

Disadvantage: Harder to get, expiration like Basic Weapon, short range

## **Advanced Weapon**

All kinds of short range gun, like Hammo, Pistol, ... are weapon which can kill all enemy that Basic Weapon takes long time to kill in just a few hits.

You have to find both metal, sulfur and charcoal to make bullets and guns.

Advantage: Long time use, super heavy damage, long range

Disadvantage: Almost Hardest to get

## **Very High-level Weapon**

It's very hard to you to get a M-16, all kinds of view-gun and Turret because it's recipes, it can take down enemies from very long range even they don't see you, They're recommended if you want to go to Rebel Base.

You have to find Charcoal, Sulfure, Metal and craft Steel inside the Furniture to craft them.

Turret works to defense your house.

Advantage: Very long range, heavy damage, long time use

Disadvantage: Hardest to get, require high-level, only use to confront dangerous and strong enemies.
Gardens

When you are trying to create and use a garden you must first put a foundation down to put your garden on.

1 garden needs 1 foundation under it.

once you have created your garden you have to have seeds to plant in it:

1. corn
2. lettuce
3. eggplant
4. carrots
5. hot peppers
6. onions
7. palm tree (still a garden item but only give you wood)

You have to put your aim right on the wooden outer rim of the garden to be able to use it. Once you’re “into” the garden you must 1st put your seeds in the bottom box then remember to push the **PLANT SEEDS** button. When your crops have grown up & are ready to be harvested just push the **HARVEST** button and the crop will appear in one of the two upper boxes and another bag of seeds will appear in the other one. You can then take your crop and replant the new seeds if you wish.
Why Ocean is Home?

There's an article about why should you play Ocean is Home in subjective perspective, if you have any opinion, write at the comment below.

## Performs as a Survival Game

If you're looking for a basic, and pure Survival Game, where you can find something to harvest, build and craft your house, and explore the large islands, this is the best for you at the time of this article is written.

## Approriate compare to reality

"The more successful game, first is the game that more reality", says people. Ocean is Home is success at this case.

If you eat raw food, you will be damaged, or can be lose health from falling from high, or you can swim at a little of time, and die if losing all your health pts with backpack dropped.

## Diversity in resources, enemies

There're no many games can contain diversity of resource like Ocean is Home

About Ores, you have Metal ore, silicat sand, sulfur ore, clay, charcoal ore.

About animals, you will confront Rabbit, Deer, Wild Boar, Bear, Fox and Wolf, certainly all you can meat, but only Rabbit and Deer are not attacking you.

About enemies, there're more than you in the island, there are a lot of survival people in Hornet island, those always carry big guns on their hand, and Zombies and Mutant are dangerous either, with very high health, and heavy damage.

You even can make power generator and make electric run in your house.

About weapons, if you're poor, you can make machete, hammer or bow, if you are rich, you can make gun, rocket luncher or even a turret!

## Graphic

The more kinds of ore meaning the more kinds of item you can make, you don't like a house make all from brick? You can save resource by build a wooden house, You don't like a house make all from Glass? You can build a whole mansion which is complicated by either 3 of them.

## Diversity in actions.

Do you ever boring with games only craft house and mining for continuing crafting house? This is not, you can grow plants and feed your self for a very very long time without hunting, or looting from secret position, encounter different kinda enemies.

## Multiple transportation

Due to the map is very large, so each island has a Car, it helps you to move faster, Boat is use to move at the coast and between islands, and especially Teleport can be used to move quickly (10 seconds) between permanent position in the islands.

## Some in the future

More rare items, like Aluminium and Redwood can be mined, and more vault will be opened!

## Drawback

A very drawback for the game is whenever the new update is coming, all your game stuff and process are lost, but you can be offset by gold and retake process by contacting to the game developers.
Inventory

Inventory is a very important factor in Ocean is Home, due to the diversity of resources in game, knowing how to save every single slot in your inventory can help you a lot in game.

## Source of Inventory

In Player basic Inventory, 4 in 29 slot is for clothes only, and each of them only is slotted in specifically way.

If you do not take item rewards for each level, you won't lose it, but can not swap any item you have into it.

Bolded Items are items use specifically for storing items.

If you put an item which is unconvertable into a furniture or fireplace and light a fire, you get nothing, waste wood.
Teleportation

Teleportation is a very new feature in  Ocean is Home v3.2.0.0

Teleport base/station (In short TP) only appears in Hornet Island, nor the Small Island or any island else.

Knowing TP mechanic helps you either saving time and resource gathering easier.

## Teleport positions

The picture show you the number of teleport, which helps you to know the destination that you want to react.

As you can see, the nearest TP is TP number 9, meaning you always need to react it first to teleport to any where else.

The following table will help you to know what switch(es) you have to turn on to teleport to the TP Destination:

So that mean if you want to go to the teleport number 2, you have turn on the 4th switch, count from left to right, then put 5 cans of oil into the machine and tap teleport.

If your destination has multiple switches, like TP destination number 3, you have to turn on either switch 3rd and 4th, but only consuming 5 cans of oil because it's one position.

If you turn on switches which are not listed in the table, it will waste your oil.

## Recommended Teleport Positions

**If you first time use TP, and don't know where would go, there're some tips for you.**

TP number 2, this is the only one place you can find Charcoal and Clay in this island, also you can find a Deer and Wild Boar zone nearby.

TP number 3, you go straight in the east way as in map, you can find a huge Zombie base here, if you bring enough army of Guns, you can loot a lot of things there.

TP number 11, in the desert, you move in the southeast way as in the map, you can find a Rebel Base, where you can find a group of Survival guys here.

**Not highly recommanded:**

TP number 8, you can move there and go straight east way, you can find a huge bear zone, if you want to hunt

TP number 6: After TP, you move to the southwest way a liitle bit, you can find a Warehouse and loot something

**Not recommanded:**

TP number 10, it's near the TP number 9, you can walk to there

## Enemy Behavior

Enemy gains unobstructed vision, meaning if you aggro an enemy to the TP base, they're kept at outside because they can't jump (except zombie, sometime they can jump), and you can close the door without being harmed.

## **Others**

If you want to back to where you started, don't use TP again or walk, use Respawn button in top-left corner in Settings.

If you saved game and sleep in a TP base, when you woke up, you would be out of it.
The Bomber Crew

The Crew of the Avro Lancaster is dependant on who the player recruits.

This article is a **stub**. Please edit it to add more content.

The Bomber Crew is the crew that operates the Avro Lancaster during their missions.

## Description

The Bomber Crew varies from save to save, depending on whoever you recruit. After you recruit your first crew, you can also edit their appearances in the Crew Gear and Training menus if you aren't satisfied by their apperance. Marble statues of the crew you recruited will be displayed at the main menu after recruiting. This is a refrence to the real-life RAF Bomber Command Memorial in the UK.

## Roles in The Bomber Crew

* Pilot
* Engineer
* Navigator
* Radio Operator
* 2 Gunners
* Bomb Aimer

## Death

Death for The Bomber Crew can happen in alot of ways: Through enemy gunfire, a fire inside of the aircraft caused by lighting/enemy gunfire/electrical failure, a plane crash, etc. If a crew member goes down and not instantly killed, they will have 2 minutes left before they completely bleed out. In this stage, the downed crew member cannot operate anything inside of the plane and will be bleeding out on the floor. If another crew member does not grab a first aid kit and administer it to the downed crew member, or you do not land the plane at RAF Woodbridge in time, the downed crew member will die.

### Memorial

Should one of your crew die, their marble statue in the main menu will be missing and their name will instead be moved to the Memorial page on the main menu. Their marble statue will be replaced with the new recruit that takes their place.
Square 3

**Earth Dragon Isle** – Large mountain surrounded island. No mortal has stepped foot into the heart of the island. Dragons of all metallic colors can be seen flying around the island, heading to and from the hidden center. The tops of the cliffs glisten with metallic Dragon scales shed from young dragons as they explore the island.

* Nesting spot of metallic dragons.
* Rare rock dragon seen here.
* The surrounding rock structures have yet to be fully explored.
Messerschmitt Bf 109

A Bf 109 watching his prey.

The **Messerschmitt Bf 109** fighter is a light fighter plane, and it is the first enemy you encounter in the game. It is armed with a dual machine gun and has a low hp count, making it a very easy enemy to dispatch, but can support aces and heavy fighters quite well. Because they can appear in groups of 5 sometimes in later missions, they can become a significant threat at time by distracting the player from heavy fighters attacking the bomber.

## Behavior

Bf 109s are the weakest enemy you'll be facing, and they are also the first to be encountered, appearing in the game's tutorial.

They often employ basic strafing runs, each flying in to fire their only machine guns before swerving off to prepare for another attack. While not troublesome in small groups, they can be problematic in large packs. Tagging their approach will allow your gunners to pick them off at a distance before they can shoot and avoid having them to deal with later.

They're relatively fragile, taking only a few incendiary rounds before burning up.

## Requirements for the fighter to be destroyed or retreat back to base

1. shoot the fighter with all the ammo the Gun turrets can hold
2. don't use focus fire if the plane is doing the infinitive evasive maneuver (this is when a fighter is doing various turns to avoid attack rounds)
Gear

Gear is used to upgrade the gear level of heroes .

There are 5 different Gear levels and upgrading the gear level will unlock the skillset of your hero.

Upgrading the gear level will also give your hero a slight stats increase.

There are four different kinds of gears for each colour for each level making a total of 80 different Gears.

Gears can be optained in multiple ways:

## Complete Gear Packs

Complete gear packs are items you usually get from the daily login bonus.

There are 5 different levels of Complete gear packs (Lv. 1,2,3,4,5) and they will give u one of each different gear of that level. So one package will give you 16 gears.

## Slot Machine

The Slot Machine also has a change to give you some random gears as a spin reward, although this is very random and not a reliable way to obtain different gears.

## Explore

Exploring the wasteland gives you a chance to find a certain gear based on the stage and floor you are exploring on.

Normal stages will give you 1 gear and Elite stages will give you 2. (although some stages have 2 gears in the possible rewards so you could possibly get 2 or 4 gears at once, this only applies to the lower stages though)

## Different Gears and where to obtain them

Bio

EMP

Heat

Ice
Cynthia King-Jones

Cynthia King-Jones was the daughter of the guide that brought Malcolm Merlyn and his crew to Lian Yu. After he was killed, his daughter went into hiding, setting traps and looking for a way off the island.

## Kill count

1. Ebenezer Darrk
2. Taro Raiden
3. **Herself**
4. Juan Soria
5. Syonide

## Appearances

* The Hit (mentioned)
* Lone Gunmen (indirect mention)
* Genesis (flashback)
* The Fence (flashback)
* Vendetta (flashback)
* The Shadow (flashback)
* Two Sides of a Coin (flashback)
* Salvation (flashback)
* Unfinished Business (flashback)
* The Archer (flashback)
Weapons & Ammo

When it comes to using weapons; under the setting menu there is an 'auto-target' option button. When enabled, your weapon will auto select the nearest target. (Game counts all hits as head shots.) Be aware that if you are aiming at a deer and a rabbit runs by the auto-target will switch off your intended target. You can hunt with your crossbow and arrows instead of guns and bullets to save resources.

For most guns and ammo, you will need to craft a gunbench, however the handmade gun and handmade ammo can be crafted without one.

The bladed weapons are enough to kill rabbits.
Armour

Armour is a defense stat in Bomber crew that protects your Crew from incoming damage.

You will typically put the most armour on Gunner’s, Pilot, And sometimes the Radio Operator due to the window next to them. I do not know the formula for calculating how much damage is reduced. If someone knows it please write it down here. Typically armour is heavy and will reduce the movement speed of a Crew member. Most of the time you wouldn’t want to put too much armour on an Engineer because they are normally going to be the fastest member.

## Note

Remember, put armour to the Crew member who is a Gunner or a likely target for Enemy Fighters, the More Armour, the more protection is there, the more limited speed caused

## Crew selected to put on More Armour

* Pilot
* Gunner
* Radio Op
* Navigatior
* Bombardier
Rarity

There is no official Rarity of items in the game, so I decided to split them into 4 tiers based on availability.

## Common

Common items are available through various sources as they appear in the game, no refinement required:

* Looting - this only applies to Wood, Stone, Water Bottles and Gasoline, as they can be found on the ground
* Mining - all types of raw materials that can be extracted from the environment via mining or logging
* Hunting - all types of raw materials that can be obtained from animal corpses via hunting

## Uncommon

Uncommon items are available through refinement of common items:

* Cooking - raw food can be cooked on Campfire or in the Oven
* resources refined either using certain Devices or without them using common materials

## Rare

Rare items are available through second stage of refinement, using previously refined uncommon materials:

* resources refined using certain Devices using previously refined uncommon materials

## Exotic

These items offer no consistend method to acquire them and proove to be the most challenging:

* can only be obtained from Looting special locations
Dornier Do 217

The **Dornier Do-217** is a German bomber, recon and heavy/night fighter aircraft. It was in service from 1942 to the end of the war in 1945. In-Game only one variant appears: the Dornier Do 217 N-2 Night Fighter.

## Description

The Dornier Do 217, sometimes also called the *"Fliegender Bleistift"* (Ger. for flying pencil), is a German multiple-role aircraft and the successor to the Dornier 17. It was used and fitted as a medium bomber, heavy bomber, reconnaissance aircraft, and heavy/night fighter aircraft. It has got, like most heavier German bombers, only two engines. The appearing Do 217 N-2 is a special night fighter aircraft being equipped with *"Schräge Musik"* (Ger. for odd/angled music), being four 20mm machine guns mounted upwards so the fighter can attack any bomber from below. Historically this went unnoticed for a couple of years and caused confusion and doubt on the allies end because bombers just seemed to get destroyed out of nowhere with no enemy ever being seen.

## In Combat

In combat, the Dornier Do 217 is a very dangerous foe, especially when you don't have any ventral turrets or you are lightly armored. It will always try to get directly below you to get as many precise shots as possible on you and can cause great damage to the crew. In the heat of battle, the 217 also may go unnoticed, even when attacking the player. This is especially the case when the player hasn't met the 217 yet. The only ways to properly fight it off is by manning the ventral turret if installed, or if that is not the case doing corkscrews and emergency dives to shake him off your belly and get the gunners an opportunity to open fire onto the enemy. If you have spare bombs after your mission is complete, however, it is possible to drop bombs directly on the 217, but because of the distance of the 217, it will explode with the Lancaster due to the Bombs.

## Appearance

The aircraft has a unique appearance in the game, being one of the only few two-engine enemy aircraft, and also being very large compared to the Focke-Wulf FW 190s and Messerschmitt BF 109s. It is painted white and has got the "*Matratze"* (ger. for mattress) 36-dipole of the *"Lichtenstein"* UHF radar.

## Trivia

* In real-life the Do 217 N-2 actually had 12 guns: 4x7.92mm MG 17s and 4x20mm MG 151s nose-mounted facing forward and 4x20mm MG 151s aft-mounted facing upwards angled forward.
* It also had 3 crew members: 2 Pilots and one Gunner for the "Schräge Musik".
Resource gathering

If you're looking for all resources gathering at once, see here. Details are shown as below:

Stone

Food

Water

Wood

Fiber

**Minerals**

Minerals like metal, clay, sulphur, silica sand, charcoal (from regular large stones) can be collected from
their stones. These stones are similar to large stones but having different labels.

Furnace conversion of minerals will produce the following materials:

Metal, Glass, Brick, Gun powder

Mineral Ore > Metal Fragment

Copper Ore > Copper Bars

Silica Sand > Glass Fragment

Clay > Brick

Sulphur Ore > Sulphur

Sulphur + Charcoal > Gun Powder

Black Soil+ Brick > Brick Garden

Metal Ore, Silica Sand, Sulphur Ore, Copper Ore are founded in the small island only with a high amount, Charcoal is rarely.

Clay, Black Soil, Charcoal are founded in the Hornet island only with a high amount, Metal Ore is rarely.

A rational exploitation is always suitable in case the island is always run out of resources and take longer time to regenerate.

**By frequency**, you can mine ore in order:

Metal > Charcoal> Clay> Silicat Sand> Sulphur> Black Soil> Copper Ore

The nearer to first, the more important ore you have to mine

Metal is very important, as weapon, it helps you to make guns, Metal Pickaxe, Metal Hetch, as House construct, it helps you to make Inventory, some decorations, as production, it helps you to make Furniture, Wood bench, Oven, Steel,... so you are always run out of metal! Mine them first.

**Location**: (Hornet Island)

*Stone*: In drops around the whole island and from mining 'stone' or other rocks.

*Black soil*: From mining the black piles spread all around the island

*Metal Ore*: From mining the metal (dark looking stones) in the valley in the centre of the central mountain (you need to walk/jump up the mountain). This gives you metal ore you can place in a furnace to turn into metal fragments.

*Copper Ore*: From mining the metal found in the valley at the centre of the central mountain (same place as metal ore).

*Silica sand: **Unknown***

*Charcoal*: ***Unknown***

*Clay: **Unknown***

*Sulphur: **Unknown***

**Seeds**

Seeds can be found by looting boxes or cupboard in certain naturally generated structures.

There are a few kinds of seeds: Corner, Carrot, Onion,

Seeds are harvest in the Garden after planting for a while, it is combined with meat in Oven to make meals, which can respond to your hunger or thirst more effective.

Different kinds of seed don't stack with themselves in the same slot, so if you build a brick garden or wooden garden quickly, it can help you to save more slots.

Remember, meat can recover you 20 food pts per each, so it is not necessary to store seeds if you need slots for others.

Fuel

Rare Items
Square 15

**Windfall Island** - A large market hub, trading and selling wares from around the world; it is a place of wonderful exotics. People come from all over to see the collection of wares and visit the small attractions in the game district. The bowling, the Windmill Carosel, and the pirate repeller game! It is a popular and well loved island protected by their great wall, lined with powerful canons.

* Ruled by **Ms. Marie**, human wizard.

**Watcher's Stand** - A small island with a sparse forest. There the *Atheladus Clan* resides. A renowned family of monster hunters, they are known in the region for their monster hunting expeditions as well as the level of skill that their warriors provide. A close knit group, the *Atheladians* deal little with other island politics and care more about the coin and payment of their expensive contracts. While not everyone who lives on *Watcher's Stand* is affiliated with the *Atheladus Clan* many of these people still consider them to be rulers of the Island.

* *The Atheladus Clan* has been in power for the better part of 350 years after claiming the Island from a rabid pack of werewolves that were roaming the forested areas. Once they claimed the island, the Clan leader **Vealen Atheladus** established the island as their base of operations.
First Aid

There are 3 ways to heal an injured crew: rest bed, first aid kit and First Aid secondary skill.

* The rest bed can be used by a crew if they are alive and not unconscious. Any crew can use the bed including the pilot, just remember that the plane will crash if there is no crew in the cockpit for a prolonged period of time.

* The first aid kit is an item that can be put on an equipment rack. There are 2 ways you can use it: heal a crew still alive, or revive an unconscious crew.

* The First Aid secondary skill can be acquired by any crew. It has 2 passive skills that can be unlocked at level 2 and level 4 (max level). Level 2: Advanced first aid (Quickly heal injuries on other conscious members of your crew); Level 4: Heal minor injuries (Slowly heal injuries on other conscious members of your crew. No first aid kit required).
Amy Rose

Amy Rose is the tritagonist in the Sonic Boom series. She's an anthropomorphic pink hedgehog and serves as Team Sonic's organizer, archaeologist and backbone.

She's the love interest of Sonic the Hedgehog in Sonic Boom and she's more mature, compared to her other incarnations.

She's voiced by Cindy Robinson.
Features' Behavior

In Ocean is Home, all moveable features (animals and enemies) can be referred into Features. This page only tells you about their behavior, no any other basic informations

## Track

Track is a feature that available in Settings, after select it and Save, turn it on from Red to Green.

Track helps you to keep tracking an enemy, helps you to attack correctly, gain bonus movement speed and prevent them from escaping.

## Unobstructed Vision

One of the most unfair feature in the game is All enemies and animals gain unobstructed vision, meaning when you're in their vision range, they can start to chase you, if they can attack, or run away from you, if they can't attack, regardless of obstruction like wall, car, house,...

## Animals

### **Rabbit**

Rabbit is the weakest animal in the game, they can be killed with only one hit.

Whenever you move near, rabbit started run with higher speed than normal, but it takes a several second to detect you, meaning you can kill it if you turn on Track button in Settings.

### **Deer**

Deer is the second weakest animal in the game, they can be killed within a few of hit, or just one hit by expensive guns.

Different from Rabbit, Deer vision range is further than Rabbit, that mean you have not reach it near enough, it's started to run. Taking damage also trigger it, make it started to run.

All the deer run in a permanent way within its zone, play game for a while let you know where would it go, if it's going to turn, block it path, it will stand in a position till you move.

Rabbit and deer stop running away from you till you're out of their vision range.

## Enemies

### **Fox, Wolf, Wild Boar, Bear**

The vision of the deer is the same compare to all others animal enemies, the different in their behavior is fox, wolf, wild boar and bear will try to attack you instead of running.

### **Zombie, Mutant and Other survival people**

The vision of Zombie, Mutant and people is really far, if you're in the gate of the kinds of base, they can see you even they are in the middle of the base.

All enemies will stop chase you after a several second when move without gaining distance. But can re-chase afterward if you're in their range.
Square 9

**Mother Island** – Large forested island separated by a running river down the middle. This island has a well spring of arcane energy and a hillside ripe with diamonds. The near by city of Dawn Stone thrives and is a rich city.

**Dawn Stone** – This is a city of magic and wealth, trading around the world for their arcane and diamond valuables. Many mages live here, thrive here. People here are yuppies.

* Ruled by **Lady Andon Bori**.

**Child Island** – Small forested island that raises sheep and cattle. Ruled by Dawn Stone. The town of Wollshire is mayored by **Evan Baxton**.
Redwood

Icon

## About

* Redwood is a semi-rare, Exotic type of material which can be used to create high quality furniture as well as several weapons.

## Obtaining

It is obtainable via harvesting naturally spawning Redwood logs which spawn randomly in forest type areas on Hornet Island, or from Looting various sources such as storage containers within the Village or Zombie Base
Ocean Is Home Wiki

## Game guide for Ocean Is Home

Try to live the life of a man who has got on a desert island ...
You'll have to look for food, build a house, collecting and crafting things necessary for life. Your only goal - to survive!

Ocean Is Home is:
- Full freedom, explore the huge islands ;
- Build your own houses;
- Craft items and weapons to hunt and encounter enemies on the islands;
- Advanced system of player skills;
- Different kinds of transport.

## How to play

This is a game guide to play Ocean is Home game.

Why Ocean is Home?

General

Basic Controls

Map

Resource Gathering

Exp and leveling up

Looting

Home

Weapons

Transportation

Unusable Features

Gallery

More tips

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Fuel

Gasoline/Oil are one of the main fuel in the island, use to run almost all transportation and electrical items.

## Source of Gasoline/Oil

 Oil Well
 Leveling Up
 Gas station

### Note:

It is recommended to remain on Farmer Island for a while in order to generate a large amount of gasoline before returning to Hornet Island as the total round trip from Hornet Island and back will only profit 4 cans.

When travelling between Islands, gasoline will be taken out of your inventory before it is taken out of the boat's fuel tank.

## Things consume oil/gasoline

 Teleportation
 Car, Boat
 Electric Generator

### Note:

Teleportation requires 5 cans of oil per time, but it’s the least amount, meaning if you put amount which is higher than 5, you lose all of them without paying back.

Car and Boat consume 1 cans of oil every 15s drive continuously.