recursal/Fanatic-Fandom huggingface dataset:
Naga

Naga, slowly adopted as the name is to be, are a mysterious race of an unsure, undetermined background that many dispute as demon ilk; all current variant are known to have been hatchling and descendant of self-proclaimed Serpent Queen, Ssvii Amarulet. Naga are a physically imposing race that often tower over the human and beastkin inhabiting Agartha, owing great boon and great restriction alike to their human-esque upper body, and very obvious serpentine lower half.

* Naga have an innate -20RPP cost on birth and suffer no racial penalties or restrictions.
* Naga are given an invisible weapon on spawn and are not to equip any further statistical gear. If you have appropriate purely aesthetic things, that is fine.
* They spawn in at age 16 with 115RPL, representing their ready development and quickness to mature.
* There are two general variety of Naga. Slower and stockier, and the more nimble and thin-bodied.
* You will choose between a stating stat bonus of +40 vit or+25vit/30agi at no RPP cost to represent this.
* Racial tree: Scales (10RPP), Noxious Cloud (5RPP or -5 off of Poison), and Giant Form at 200RPL for 15RPP

## Physiology

A Naga's scales are smooth and very resilient, owing to a unique oil they constantly secrete and a very hardy natural make. Much like dragonkin, these are capable of hardening in response to trauma, and have a natural affinity to poison, as their mouth is almost constantly secreting or storing some amount of very potent acidic make. These makings are physiologically very standard serpent.

Serpentkin produce asexually, and hatchlings often reach full physical maturity in as little as two to three years, showing rapid advancement in both mind and body before naturally plateauing. Though they learn all magic easily, a Naga is born magically mute, and struggles through their first year in almost all cases, learning first how to control their own poison. Some lesser Naga die as a result of failure to harness their own production of acid.

## Society

Most are prone to attach themselves early as they are impressionable to simple concepts that will drive them forwards into a healthy adulthood. Power, wealth, status and recognition. Few Naga will be exempt from an innate ambition to grow and learn and to have more to a nigh-obsessive level, but they are far from mindless and bestial in these pursuits. Naga are careful, clever, and often deceitful creatures with tongues sharp enough to match their claws. Few in number and prone to prideful and predatory behavior even to their own kin as well as being slower to reproduce because of a low successful hatch rate, Naga will never have a strong number in terms of overall population.

Despite these things, much of this elusive race of creatures remains still a mystery. The world is yet to see too many, and many may not yet even believe they exist at all, or that they are a glimmer in history quick to come and also quick to go.
Crying Cat

**Crying Cat** is a species of enemy the protagonist encounters in the Old Hospital.

## Profile

### Appearance

Crying Cat's overall appearance is that of a cat with very sad mood.

Crying Cat's sprite is an little edit of Temmie's sprite.

## In Battle

### Attacks

* Many tears are falling from her eyes on the protagonist.

### Strategy

* To hire Crying Cat, the protagonist must pet her twice.

## Trivia

* Crying Cat was taken from "PREQUEL", or "Making A Cat Cry: The Adventure".
	+ Crying Cat is also a reference to Bendroo, GermanPeter's best friend and an Admin on the Overtime Discord server.

## Gallery

Katia from "Making A Cat Cry: The Adventure"Katia with similar clothesDies/Hurt/Hired
Atmos

Atmos is the dimension that the Creator and his Three Hundred Angels came from. It is a separate plane of existence, created by a being known only as God. It existed eons before the creation of Eternia by the Creator, and is the homeland to the Angels and the Akuma.

Most religions of the world agree with the telling of the Book of Kraus, where Atmos is described as a hellish landscape in which Angels and Akuma were forced into an eternal war by God to determine whether the concept of good or evil was superior. For millennia, the demonic Akuma waged war against the heroic and pure Angels. The battles were massive in scale and horrific and the angels were slaughtered in droves, yet God simply watching as the chaos grew and fire ravaged the land.

The two species were pitted against each other in a war that spanned hundreds of thousands of centuries; An endless cycle of creation and destruction. The angels would build, the Akuma would destroy, in an unending cycle.

But the angels were disadvantaged from the beginning. They are irredeemable, any kind of corruption lingering on like a permanent stain. And due to this, it is presumed that some fallen Angels took the side of the Akuma, thus tipping the black and white scale unevenly. However, Angels who fell from grace would often be quickly sealed away from the rest of the realm to be put before God's judgement.

Even still, the Eternal War waged on, the endless cycle wearing down particularly on those who lasted in their endless, and arguably meaningless black and white war from the very beginning. The Creator of Eternia, an Archangel, was one of those unlucky few.
Alolan Togetic

* Warning

This page was last updated to the Final Version.

Alolan Togetic is a Dragon/Flying dual type Pokemon.
It evolves from Alolan Togepi with high friendship. It evolves into Alolan Togekiss while exposed to a(n) Shiny Stone.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Alolan Togetic
* *Italic* indicates a move that gets STAB only when used by an evolution of Alolan Togetic
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Troops

OK, so Troops are one of the main forces in this game. There are of course different Tiers of troops, and there are also different types. The four types are Warrior, Mage, Cavalry, and Siege. As soon as you have a Training grounds, you can start to train troops. Beware that troops **can** cause negative food growth, causing you to require vast amounts of trade and or item use to level up and research.
Pezo the clown

Pezo the clown es un payaso de juguete que estaba en el dormitorio de Eyevis. Aparece por primera vez en "Clown bath" donde le dice a Eyevis que quiere bañarse con el, el niño ciclope al principio sospecha de las intenciones del payaso pero finalmente accede diciendo "bath time", frase que Pezo repite de manera siniestra mientras se ve claramente unas gotas de sudor en su rostro. Es interpretado al igual que Eyevis por Chris Prynoski.

## Apariencia

Pezo es un payaso de juguete que tiene ttes mechones de cabello (un sobre la cabeza y dos a los costados) una nariz redonda, ojos ylabios pintados un traje con mangas largas y botones y zapatos grandes.
Wraith

A wraith is a spirit that can no longer maintain its form and becomes malformed. In the Continent of Gehenna, for example, there are thousands of wraiths, which were once invisible spirits, such as spirits of the water, land, wind, etc. They cannot be killed without first destroying the land itself.

Without sustenance, the spirit becomes irrational and malicious. The practice of Tocathianism came about due to the wraiths, which is a method of appeasement and establishing a relationship of mutual respect between the spirits that maintain the land and the people that dwell within it.

Lands where many wraiths dwell are referred to as plaguelands. The soil is infertile and black.

From the writings of the theologian Moxotl:

> The existence of the wraiths is altogether a tragic thing that can be tied back to the Divine War. When Gehenna was ripped asunder by the clash of Azrael's armies and those who would stand against them, the spirits first became unable to sustain themselves. The land bleeds because the spirits which sustain it bleed from the wounds dealt by that War. When the Gehennan peoples fail to bleed for the spirits, they become unable to sustain their forms anymore.
>
>

> The spirits cannot help themselves when faced with starvation. Once-benevolent spirits turn into vengeful and ravenous blights upon the land. The land itself become unlivable, hostile, and the wildlife becomes corrupted and inedible. Plants either refuse to grow or are irrevocably warped by the starvation of the spirits. Things which should be, become what they never should have.
>
>

> As far as Gehenna has seen throughout history, it is impossible to reverse the process of a spirit's corruption into a wraith. Every wraith is another bleeding wound upon Gehenna, and above all else the prevention of their deterioration is the objective of a Gehennan's life. Without sacrifice, without the tribes, Gehenna itself would become a massive bleeding wound upon the world, spreading outward and corrupting all in its path.
>
>

> That is the cause for sacrifice.
>
>
Astronomy

The study of the physical universe and the incorporeal worlds. See anatomy.

Eternia - The physical world.

**Astral Plane** - Where souls of the dead dwell before rejoining the physical plane, pocket dimensions within the Spirit World. The astral plane's can be seen in the physical plane (the stars in the sky). There are blue stars, yellow stars, red stars, and void planes, as well as rarer anomalies.

**Spirit World** - Where spirits reside, before eventually rejoining their soul in the Astral Planes, then being reincarnated into the living plane.

Atmos - The universe where the Angels are from.
Angel

An ethereal being from the realm of Atmos that has feathered wings. Angels are capable of great feats with divine magic, that can warp the fabric of reality itself to complete its task, primarily used in rituals. They're said to be creatures of good intent, the whiter their feathers the purer their soul. Unlike humans, Angels are irredeemable, any kind of corruption lingering on like a permanent stain. This made them susceptible to Azrael's betrayal, where he forcibly converted many of the three hundred Angels that came with Kraus into fallen ones.

## Ranks

Archangel - [The Seven Crowned Ones]

\*Kraus

Seraphim - [Lords of Light]

\*Jaeltheal, Emperor, Azrael, ect

High Angels/Principality

\*Elisheva

Angel

\*250/300 of Kraus's angels

Guardian

\*Ascended Human Soul

Half-Angels

Half angels are still human and are not considered within the ranks of Angels.
Homeland of the Angels

In various scripture, a place called Atmos is sometimes referenced. It's typically described as a hellish realm where all things are created as they are and remain that way. The inhabitants were the Angels and Akuma, with one meant to represent the idea of good while the other represented the idea of evil. All things lacked free will, save for the Seven Archangels.

Kraus Eternia was one of those Archangels. He rebelled against the God of Atmos and escaped with three hundred other Angels, creating a new Universe which destroyed his body in the process.
Animists

The Animist’s are a small religion primarily found in the lands of Izhura, where in ages past it was considered the main religion of the country. With the advent of the fourfold path and the coming of the Emperor, its practitioners have slowly been converting, in addition to the spirit wars of Shaytarn, only a few communities in Izhura can be called fully Animist practitioners.

The principle of the Animist religion is the belief of the spirit realm and this realm are closely intertwined, that the essences present in the spirit realm can be a boon to this realm while helping to provide catharsis to the spirits themselves.

Spirit mages who act as priests of the faith, draw out the spirits from the spirit realm, and help bind them to locations and objects, letting them help regulate the area and essences present. Some imbue weapons such as swords, which as they gain power become more intelligent eventually being able to speak.

When the spirit has obtained its official catharsis, they are released, able to rejoin their greater whole, and leave behind a boon of mana for their service, benefiting the area and making it more prosperous. By doing this, the region or object will have a guardian, gain more power and mana, and eventually receive a final boon when the guardian leaves. Often times this cycle will repeat, with a new spirit drawn from the spirit realm.

The spirits called from the spirit realm vary, most often called are animal spirits, ones not commonly called upon by spirit contractors, giving them their chance to also reach catharsis. Imbuing a sword with the spirit of a wolf for instance could make the weapon swifter and more ferocious, while imbuing a region with the spirit of a Grass Tiger could give the region better stability and help produce game, while giving it a fierce guardian to call upon.

This cycle was upheld for several generations, helping to keep the lands of Izhura prosperous and healthy, but the Shartyn invasion as well as the advent of the fourfould path has signaled a long and slow death for the religion.
Nethradin

As what could only be described as demons, Nethradin are creatures of Helheim, one portion of the Spirit Realm. They are twisted spirits and essences, bound to roam the nigh-lifeless expanse of their domain, within which only the strongest survive. While much is unknown about Nethradin and their realm of Helheim, there are tales of recent ventures out into the surrounding 'countries', the most prominent and capable Nethradin leaders breaching boundaries in search of conquest and victory.

Many have been summoned into the physical world of Eternia as something of a counterpart to the equally-infamous Warden, though whether or not they have ever led to a strict *benefit* for the summoner is dubious at best.

In the living realm, a Nethradin sustains itself by absorbing the lifeforce of its prey.
Lifestream

The flow of life throughout the world, which primarily nourishes the land with the mana for plantlife to grow - and by extension, all other organisms. While invisible in the physical plane, it is as clear as day in the spirit world.

It is possible to temporarily corrupt parts of the lifestream with excessive negative energy, especially when using magic: the most grievous offendors are magics that twist the souls of the unwilling, damaging them (such as necromancy) and all forms of chaos magic .

In the same vein, it's possible for a person to actively improve and empower the lifestream in an area with positive energy. Even something as mundane as human kindness contributes.
Accursed

Utilizing ancient Agarthian technology, the rune-master and Archon Illaron began his experiments as early as 1450AC. Throughout the years many different rituals were devised- from breeding and mutating newborn human children in bio-pods, to taking the scalpel to mature magi. The ultimate aim was to create a powerful sub-race of humans, loyal to their demon masters, by mixing demon flesh with their own human bodies - a hybrid breed, in a sense.

Approaching the 15th century, the methodology was polished and the ritual had even been shared to allied Archons. It was determined that the most reliable (and potent) technique was to thrall those with the occult already well developed in the dark arts, suited for the enhancements that the mutation brings.

* The ritual requires a powerful demon with advanced occult-based abilities to conduct it, as well as a rune-writer to inscribe the runes. The enchantments are extremely complicated, but can be replicated with study and skill; the runes are embedded onto the Archon as well as the subject. Lesser demons (NPCs) are used as a sacrifice to fuel the occult energy required. By the time the ritual is complete an exchange of flesh has occured from the Archon to the subject, granting them the mutation and altering their magic circuits - loss of former magics to make way for the advancement in occult is common.
* Accursed are struck with incurable occult madness. The destructive urges of the occult are at a peak, and the more they tap into the nature of the dark art, the stronger they become. While they can deny the commands of their Archon, they often feel a sense of kinship with them, as the mutation comes directly from the flesh of their sire.
* Physical mutations occur, and sometimes accelerate as they age. This varies as much as the bloodlines of demons do. Minotaurs, arachnid features, scaled flesh... They always bear resemblance in form to their demon sire.

**Mechanics:** The ritual may be conducted by an Archon and tier 1 runesmith. The subject can refund two spell trees, and then they receive the racials (which they must buy into, naturally). The subject must be at least 160RPL and heavily invested in occult magic. The magical essence of a spire shard is required for the ritual, and most Archons are only capable of pacting with one Accursed.
Acies

* Warning

This page was last updated to the Final Version.

Acies is a Dragon-type Pokemon.
It evolves into Eldrake starting at level 60. It evolves into Eldrake while exposed to a(n) Dusk Stone.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Anatomy

**The Soul** - An incorporeal, living essence, a collection of past lives and memories.

* Souls are protected by a powerful barrier that only divine magic is capable of bypassing to interact with directly.

**Essence** - A single lifetime, a part of the soul.

* An unstable essence may return to Eternia in the form of a 'spirit', a mana imprint sent from the spirit realm where the essence will remain, protected by the guardians of the realm. The imprint is linked directly to the essence and its experiences are shared. Magi capable of exorcising spirits may be employed if a spirit haunts a person or place, as they cannot be killed persay, but can be banished from a location or barred from the living realm for a number of years.
* Unlike the soul, it is possible to change or outright destroy an essence without divine magic, typically through corrupt means, but only an incomplete essence that has not been sealed within the soul's barrier.

**Mana** - The fuel of the body that provides energy and can also be channeled for the use of magic if the person is capable. The soul provides this directly.

**Magical Circuits** - The circuitry that mana flows through, with creatures of the same species having near identical magical circuits. This varies somewhat among sub-species (Oscuri and Drakanites, for example). More is being uncovered about the magical circuits with each passing generation, and knowing it intricately is vital for things like alchemy and organism-based runewriting.

The circuits are linked to the soul (which distributes mana on request). While the soul can provide an almost limitless amount of mana, the circuits and body naturally tire from utilizing it.

**Body** - The skin, flesh, and bones. A healthy body is important for casting magic effectively.
Agarthan Ruins

To date, the Three Powers have raided several dilapidated Agarthan ruins throughout the continent. Each of them served a different purpose; whether to house a guild, sect, or organization of demons that had ruled over the area or a research facility has yet to be seen or researched by more expert archaeologists.

It's fascinating how the civilization in the past had managed to create such efficacious death traps lasting for an age with the power of the spires and the technology they had developed from its influences. Ranging from intellectual puzzles with traps sprung in the case of failure to automated Golem, the technology, resources, and last but not least spire shards sought after by the three factions were contested heavily by weaponry that were very evidently meant to repel extremely powerful, magical beings.

In some of these, the demons of past have even managed to resist the influences of the spires from rendering mindless.

Most ruins that have been raided thus far seem to bear an appearance of almost seamlessly blending into natural terrain. It seemed the demons were very capable of terraforming the land to what their structures required. On top of that, cryptic lights and lines glowed blue within to provide faint sources of illumination-- most evidently created with some sort of mystical dust which powered magitechnological circuitry. However, researchers are still attempting to fathom what kind of alloy or reagent went into the creation of these glowing-blue circuitry. Many, quite flagrantly as a result of its blue glow, attribute these constructs to the spire shards.
Spires

The Spires are thirteen large mountain islands that surround the mainland, with several having an unnatural, tall spiral-like shape that pierces up toward the sky, hence their name. Remnants of the spire crystals are said to be found here, but the environment and monsters found on each are extremely hostile and challenging due to the effects divine magic has had over the millenia, mutating and changing the creatures as well as the environment itself.

In the year 1433AC, the Three Powers fought a war to control Agartha's mainland, which would by extension give the victor the ability to set out on succesful expeditions into the outer islands. Some early expeditions were conducted but were met with outright failure, as the nations lacked the ability to defend their colonies while also committing capable magi to missions to the spires.
Battle of Helheim's Rise

The final battle between the Acolytes of the Shaytan Aeshma and the forces of Izhura, aided by Jianghu. In the later eighth century, a priestess of The Illuminated, Mai Shuren, made contact with the Nethradin in the Spirit World, and took to research in spirit magic--eventually forming contracts of summoning rites with several, who sought to bridge the gap between the living realm and the spirit world, to conjure their Shaytan in physical form.

Nuan Yu gained fame for breaching the defenses of the Acolytes and putting an end to their ritual. His spear, Tonbogiri, killed Mai while the Shaytan was in the process of possessing her.

The Aeshamlytes had 8,000 fighting, and Izhura's forces were at 14,000. Several thousand died.
Immortals

Sometimes referred to as Gods, or spirits. Their defining characteristic is their ability to influence several locations at once, depending on the limits of their power. They're often the basis of religions and worship, as forming a connection with a particular God--whether good or evil--can help guide a magi's way and empower them.

For a better understanding, reading how the cosmos is structured and the timeline of the world is a good idea.

### Creator

While some religions attribute the creation of the world to their respective deities, most give credit in some way or another to the Creator for creating the world of Eternia. See the Creator for more information.

### Angels

Several hundreds of angels are said to exist within the realms of Eternia.

### Divine Spirits

The divine dragons that represent the elements, as well as the divine animals that represent the seasons and the sun and moon. The divine spirits were tasked with the creation of the world during its beginnings.

### The Aesir

The astral planes are dimensions beyond the living realm and the spirit world. Otherwordly, timeless constructs of space and time that dwell within the stars in the sky, portals to other planes. The souls of mortals pass through the astral plane during their reincarnation cycle.

The Aesir, known as the Old Gods of the Astral Plane, from the terrifying chaos lords of the voidplanes to the celestial entities of yellow stars. Nerebia, the original patron god of the Neries, was an eldrich creature of the void that was drawn to the world during a catastrophic plague in 400AC, for instance.

Other known Aesir are:

### Idols of the Spirit Realm

Exalted spirits that possess vast dominion within the spirit realm may commune with those in the living plane. The Sacred Gods of Uray are an example of this.
Seven Nights at Lionel's Wiki

## Welcome to the Seven Nights at Lionel's Wiki

This wiki is just about some little fangame I have ideas for.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Brethren of The Storm

The Brethren of the Storm are a monastic sect of elite knights that make up the bulk of Elsyrea's magi forces. Much of the history and knowledge of its founding was lost in the War of 1200, but it was reformed in the following years by Master Ethea.

## Oath and Tenets

After serving as the apprentice to a knight and learning all that they can, they may be approved for knighthood. On doing so, the person will swear by the oath:

```
You are a Knight of the Brethren,

A servant of the people, forsaking all lands and material attachments,

You respect all forms of life, from the poor beggar to the old oak tree,

A keeper of knowledge, a person of righteousness rather than unbridled passion,

You strive for peace, to alleviate the suffering of the common man,

Chaos is the enemy. Corruption is its sword. Ignorance is its shield. Strike it down.

```

There are also numerous tenets that a Knight of the Brethren swears to follow and be wary of in their day to day. These are:

* Serve as a keeper of peace, but do not allow others to destroy needlessly. Mercy is the greatest gift, but a murderer is likely to kill again if free.
* If you draw your weapon outside of practice, you must be ready to take a life. Steel yourself to it, for killing can be a stain on the soul if one isn't properly prepared.
* Knights of the Brethren should avoid relationships as attachment can compromise duty. Judge all equally, even those you hold close to your heart.
* Put the needs of the community above the needs of one.
* A sworn knight should never have more than two apprentices. The ways of magic are full of twists and turns, and an attentive teacher is necessary.
* Revenge is a downhill path that will never bring about any good. Do not take any pleasure in death or battle.
* Magic is a tool for the collective good. It should not be used to probe into the personal lives of others unnecessarily, or for personal gain. Be wary of the convenience of magic and its power: do not indulge in the tempations of sloth, lust, wrath, envy, gluttony, pride, or greed.
* Celebrate, reflect, and learn from the lives that close ones who pass led rather than despair in loss.
Anguille

* Warning

This page was last updated to the Final Version.

Anguille is a Water/Electric dual type Pokemon.
It evolves into Saphireau starting at level 33.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Type effectiveness

### By TM

 * **Bold** indicates a move that gets STAB when used by Anguille
* *Italic* indicates a move that gets STAB only when used by an evolution of Anguille
* An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
* A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
Edwards Technology Restoration, Incorporated

**Edwards Technology Restoration, Incorporated**, commonly known as **Edwards Technology**

## Some attributes

### Third

Disbanded in 2012

**Restoration, Inc**, or more simplyabbreviated as **E.T.R, Inc** is a technology megacorporation that was founded in 1983 by the father of Nathan Edwards, Robert Edwards. The company acted as a tech support and hardware construction company until 1997.

In 1997, Nathan inherited the company as the CEO. 1997 was also the same year that E.T.R. began producing animatronic characters for independent entertainment venues. However, one company was beating out E.T.R: Funhouse Entertainment, parent company of Ohio family establishment Frank's Jukebox Diner. Nathan, wanting to beat out the competitors and make a profit, took a job as the first night watchman at Frank's. He then tampered with the animatronics for his time there until he was fired, then replaced with Phone Guy, who was replaced with Jim Moore. The robots were malfunctioning for those two as well. Then, on the final day before Frank's was set to close, Nathan was caught sneaking into the building, and on his way out, dropped a badge that read "E.T.R, Inc." However, nothing was ever brought against him.

Years later, in 2004, Nathan took up a job as a night guard at the Adler House to guard the characters. However, he tampered with them again, causing the rental service to shut down permanently. By 2010, E.T.R. was an up-and-coming Fortune 500 company headquartered in Richmond, Virginia, about two hours south of Washington, DC. That same year, E.T.R. held a branch in New York City, which was being beat out by larger corporations like Microsoft and Hewlett-Packard. By this year as well, Nathan set out to find the scrapped robots in Pennsylvania, and he succeeded. However, he killed his two business partners afterwards, for fears that they would steal from him. Nathan was then arrested the next morning and was incarcerated as of October 25, 2010.

In a newspaper article, the CFO of the company, Thomas Redford, stated that he hoped to restrengthen the company.

## Known employees

### Former employees

* Nathan Edwards (Former CEO)
* Ryan Collins (Former/temporary security guard)

### Current employees

* Robert Edwards (Current CEO)
* Thomas Redford (Current CFO)

## Appearances

*SNaF 3* (First mentioned)

*Seven Nights at Frank's: Rebirth* (First appearance)
Creation Mythos

Most religions  in Eternia describe the creation of the world in their scripture, and the details tend to vary. Very few deviate from the core belief of the creator  having manifested the world as an Archangel.
**This page is a WIP.**

## Creation Mythos of Popular Religions

### **Tocathian**

At first, there was only Chaos. The land, ocean, and sky was a swirling mass, lacking structure. The spirits were born out of a necessity by the creator to establish an order to the world and a natural cycle- his soul was split into each of the divine spirits. Jiuweihu provided the light to guide them in their trials, peaking into the shadows. Jormungand, the great water serpent, tried to tame the oceans, but Chaos did not allow it (establishing the tide).

Given their failures thus far, Quetzalcoatl came up with a plan to lure out Chaos, and with the help of Ixchel and Huatl, the moon was created, a perfectly round structure, which Chaos of course left to corrupt, only to be entrapped by the rock following a fierce struggle. The divine spirits were succesful as they joined together to trap the malice within the sphere.

Jiuweihu drew inspiration from the moon, and soon created the sun in its likeness. The light would illuminate the world for humanity while also keeping this dark force at bay, shining directly toward them. The divine spirits then began to shape the world, giving life to the elementals: the dancers in the flame, the voice in the wind. Animals and dragons were created in their image.

Soon after, the angels appeared. While the creator wasn't present, causing dissaray among them, as they expected to meet him rather than the divine spirits in Eternia, he had tasked them with an important duty... Work alongside the divine spirits to shape humanity, the gatekeepers of this new world. The innate goodness and purity of the angelkind was instilled in humanity, but also the unique aspects of the spirits, such as Ixchel's love for hunting or Jiuweuhi's insatible appetite for knowledge.

For many centuries (before recorded history) the First Men were taught alongside the spirits. Magic was a lot more powerful during the dawn of time, and the original humans could live for many centuries.

The demons were not created by the divine spirits or the angels. They were born of human thought, nightmares to be exact, taking shape as a result of the powerful magic that flowed through the world.

Once their task was complete, the divine spirits faded away (though occasionally shapeshifted and walked among humanity to teach), but the angels remained, insisting on waiting for the return of the creator.
Focalar

Focalar is known as the Storm God of Valmasia, and is a member of the Triumvirate. He can travel through storms and conjure them while hundreds of miles away. The Angel Yumiel and three Guardians fought an elite force of the Alliance while he was being unsealed, and it is said that despite being malnourished and weakened, his awakening was enough to turn the tide of the battle and ensure the defeat and sealing of Yumiel.

Focalar's appearance varies from account to account, but high ranking officials describe him as a tall, olive-skinned man with deep blue eyes and dark hair. A silver halo radiates above him and his wings are a very dark blue, almost black. His voice has a slight echo to it, almost like it's travelling through the winds. Focalar is credited with heading many projects and providing direct aid and guidance to the enchanters of Valmasia, enabling faster progress in various areas of research and development.
Alolan Smoochum

* Warning

This page was last updated to the Final Version.

Alolan Smoochum is a Fire/Rock dual type Pokemon.
It evolves into Alolan Jynx starting at level 30.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Kunlun Mountain

A large mountain south-west of Jianghu, the domain of the Divine Spirit Jiuweihu. Following the events of Twenty-Nine Nights, One Dawn, parts of the mountain's stone turned to gold, enriching the region, particularly the forces of the soon-to-be Emperor of Jianghu. Apela the Great of Herizu contested the claim, arguing that the mountain was closer to Herizu, and threatened to take it by force.

The Emperor negotiated in private, and Apela the Great is said to have agreed to take a portion in exchange for backing The Emperor's campaign to become The Elected of Jianghu.
Twenty-Nine Nights, One Dawn

As recorded in The Illuminated: The Fallen Angel Baraqiel led an attack on the Divine Spirit Jiuweihu during the climax of the Divine War in 155AC. Fleeing spectators described the fox being outnumbered by a dozen skilled Acolytes, wearing the trademark black and silver Azraelite colors. As they struggled to subdue the Divine Spirit, Baraqiel conjured chains from his wrists that wrapped around each of the nine tails and pulled them against Kunlun Mountain. Baraqiel was described as having taken a blast of fire directly, and with a melting face, he pulled Jiuweihu into the mountain.

Divine runes lit up on the mountainside and the Divine Spirit was sealed. The sun immediately faded, losing its light, and for twenty long nights, the forces of Azrael gained an advantage, overpowering the defenders in numerous battles.

Azrael's influence dominated in the east far before Jiuweihu was sealed. The Feudal Lords of the Blue Isles were bribed and offered mercy to remain neutral. In Yurhira, the raiders were offered the City of Jianghu on victory. Jianghu was a small and struggling country, but it fought on the side of the Final Alliance throughout the second Divine War. And while Izhura's noble samurai joined the infantry of Jianghu, they were still outnumbered by the Azraelite forces that had coalesced around Kunlun Mountain.

A man that would be known as The Emperor traveled the Blue Isles with a small band of warriors during the first seven knights. He slayed the Feudal Lords that refused to join the fight, with many of their men then following him. He was described as having uncompromising silver eyes.

Together, the three armies fought to free Jiuweihu. They defeated the army of Baraqiel and restrained the Fallen Angel. Despite their accomplishments in battle, Baraqiel's runes proved to be troublesome, and many worried that it would take months before the Divine Spirit could be freed. Jiuweihu said, "I can't complain; if you spent more time with a book rather than a sword, you wouldn't have won here. But I am Jiuweihu, and I know a trick or two. Samurai... And the warriors of the Blue Isles... Will you trade your brawn for a fox's wit...? Then you'll be able to free me, and destiny will be eternally grateful to your descendants."

Many chose to, becoming Kitsunes. In under 24 hours, the seal was broken, and after twenty nine days of night, the first dawn showed itself on the thirtieth day.
Xomac Tepin

Xomac 'The Immortal' Tepin was the Chieftain of Atl, and a well known Pride sin magi throughout Gehenna. The man was one of the first to land on Agartha, and survived an incredibly long time, being able to see the rise and fall of several of his friends. Originally a member of Cruxati, Xomac Tepin fought in all of Gehenna’s major engagements, gaining notoriety before meeting his end at the hands of Hatsune Panic the Sirenian.

History (Will be written fully later.)

Xomac's experience in the Gehennan homelands was one of scorn and hatred. The Tepin family was a disgraced part of the Xilo tribe (a minor tribe under Cruxati), one of Xomac's uncles having bent the knee and thus they were not known as powerful. The man wasn't quite a slave, but he was scoffed at, and almost treated like one. Starvation was common among the Tepins, but Xomac was one of the rare ones who reached full maturity. When this occurred, he would participate in a hunt for the Xilo, earning prestige and getting the attention of the Cruxati. Chosen by the 'Demoness of flame' Nellihuitl Izel, specifically, the man would prepare to set sail for Agartha, a world where no one knew of his past and his future would be of his own making.

Chapter 1

Chapter 2

Chapter 3

Final Days leading to Death

Death

Lasting impact:

The Impact left by Xomac Tepin depends on the portion of the world one resides.

On Agartha, Xomac left behind his lance, as well as a large structure on top of the Atl temple. It's purpose remains unknown, and the city has the feeling of hatred left within it, as if every brick had been poisoned with confidence stealing pride, and all consuming hatred. There are whispers that he left more behind, things that have yet to be discovered...

On Gehenna, Xomac is sung of in songs as one of the Gehennans to send the shards back home. He is forever memorized as 'Xomac the Immortal', a hero despite his disgraced upbringing.
Lords of Avalon

The religion of the Great Tribe Yoltzin in West-Gehenna. It was established in 160AC, sometime after Yoltzin had Angel Sachael as a guest while the second Divine War was fought. The Lords of Avalon is also followed in some places within Sarradia. The religion is largely unpopular elsewhere in Gehenna, who saw the Angels as tyrants imposing their laws on the world throughout the first Divine War, and destroyers that turned Gehenna into a battle ground throughout the second Divine War.

Sachael was described as a tall, middle-aged figure, with six white wings and long grey hair. He had green eyes.
Spires of Agartha Wiki

Spires of Agartha is a fantasy roleplaying game set in a resource-rich land that three opposing forces are colonizing. Gehenna, an Aztec-like society of warring tribes, Jianghu, stoic Imperialists that serve the Phoenix Emperor, and Valmasia, a Western Medieval country. This wiki serves to document public lore accessible by characters, but it does not act as a guide or a reference to mechanics and content.
Nellihuitl Izel

Born into slavery and mistreated as a child, the young girl had been instilled with anger. How she escaped from her shackles is a bit unclear, but many speculate it had been a raid that had set the little Gehennan free. Vanishing from eyes and those who'd see her captured again, Izel went on to travel the lands and stumble upon a failing village. Pillaged, raided, and on their last legs, the people of Xilo had become little more than a rug to walk over. But, after only a few short years, their harvests grew rich, their people strong, and a painted woman stood as their Priestess and Chieftain. Branded as The Flame Dancer, she could often be seen wearing flowers, skeletal body paint and bright fabrics.

As their Tribe grew, so do the numerous rumors and victories of the once pathetic village. Many tribute their sudden and shocking success to their painted leader, but Nellihuitl offered little in the way of explanation--Any Gehennan with half a brain could figure it out though. Leaving villages and towns in nothing but ash and fire, entire populations would be sacrificed for power, and to sate the restless spirits that lived within the land. Eventually, the small village joined the Cruxati, and the young Priestess was chosen to lead their bloody Expedition along side two other tribes.

At first glance, many considered Izel a hot-headed lunatic, but her people were fiercely loyal to despite the unease of the other two tribes. Constantly at odds with the Expedition leaders, some peace was found as the Gehennans soon found themselves at war. In an effort to protect her tribe, an Idol was designed and constructed over the course of five years. In that time, Izel had wed a man named Faustus, slipped from the deadly clutches of Valsmasia, and fought bitterly to keep all of Gehenna alive. But, by the time the Idol had been built, he other two tribes had lost their Expedition leaders. Intent on keeping her people safe, Izel accepted a frail treaty between Jianghu and Gehenna.

But, good things never last.

Fighting among Gehenna broke out and after so many years of battling against the Atl's own pride, they dealt a blow far too great for the Priestess to handle. Her husband had been struck down and in that moment of weakness, revealed the beast that had been so carefully concealed. The Sin of Wrath was exposed, and in his anger, or perhaps fear, Nellihuitl's most trusted warrior ripped away her arm-- And what little was left of the Sin's heart. Finally so consumed by her rage and loss, the Gehennan went mad. Branded as a Demon by a few members of the Atl, the woman made a few short visits to her old tribe before just...Vanishing altogether.

No one knows where it is that Izel went, but a few claim they've seen a figure dancing in the flames of basins and fire pits. It might be very possible that she sacrificed the last thing she could; Nellihuitl Izel had given up everything for the Cruxati.
Alolan Sandshrew

* Warning

This page was last updated to the Final Version.

Alolan Sandshrew is a Ice/Steel dual type Pokemon.
It evolves into Alolan Sandslash starting at level 22. It evolves into Alolan Sandslash while exposed to a(n) Ice Stone.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Alteraber

* Warning

This page was last updated to the Final Version.

Alteraber is a Divine/Cosmic dual type Pokemon.

## Game locations

 * All species are also available through Wonder Trade and Randomizer.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Jim Moore

**Jim Moore** is the main protagonist of *SNaF 2* who works as a nightguard for Frank's Jukebox Diner, a small

## Jim Moore

### Affiliation

Funhouse Entertainment Frank's Jukebox Diner

## Physical description

### Eye color

*Unknown*

establishment located in Ohio that has four animatronic characters. For six nights, Jim holds off the robots, which are attempting to breach his office due to the previous guard, Nathan Edwards, tampering with the animatronics. But besides that, only one of the robots has been possessed by the spirit of teenager David Williams, who was killed by Nathan as an act of vengeance after Nathan had been fired. Not much else is known about Jim other than the fact that he was the third security guard to work at Frank's, with the second being Phone Guy, and the first being Nathan.

## Appearance

As Jim makes absolutely no physical appearance in the game, nothing is known about what he looks like.

## Personality

Almost nothing is known about Jim's personality, though it can be assumed that he is quick-witted and has good reflexes, managing to hold off 4 deadly animatronic robots at a time.

## Trivia

* Jim, along with Ryan Collins from *SNaF 3* and Rick Marshall from *SNaF 4,* are the only characters to appear in only one game, since Nathan Edwards appears in the third game as both the Phone Guy and the player-character for Night 7 in *3.*
* The last 4 numbers of Jim's Social Security Number are 0102, which is 2010 reversed. This was a hint to the third game's time period.
Iba-Phones

The **Iba-Phones** were the custom Ibanez guitars used by Paul Gilbert and Bruce Bouillet from 1986 to 1988. Modeled after Paul's 1969 Epiphone Wilshire, the guitars were produced exclusively for the two while they were sponsored by Ibanez.

## Construction

The Iba-Phones were modeled after Paul's custom Epiphone Wilshire and utilized that guitar's exact body shape. The neck was a bolt-on 24-fret Ibanez neck with a matching finish on the back. The guitars had a single volume control and a Gibson-style 3-way pickup selector switch located on the right horn.

Each guitar was equipped with a Seymour Duncan Distortion in the bridge position and a Seymour Duncan Vintage Firebird in the neck position. Both pickups were wired in parallel to add treble, and Paul covered the bridge pickup on his pink Iba-Phone with aluminum tape to shield it from electronic interference. The guitars were all equipped with Kahler double-locking tremolo systems.

In a 1987 Anaheim clinic, Paul demonstrated that he could use the neck pickup as a 25th fret to produce a high F note.

Three of the guitars were produced: one in pink, one in orange, and one in green. The pink Iba-Phone had the band name written on the back in green text.

In footage of a 1988 Ibanez Clinic that Bruce Bouillet conducted, the company representative says that there was no chance of them ever mass-producing a similar guitar because the body shape was ripped directly from the Epiphone Wilshire and would almost certainly lead to litigation from Gibson.

## Whereabouts

Paul kept the pink Iba-Phone after he left the band to form Mr. Big. Bruce, meanwhile, kept the orange one and can be seen playing it in a 1988 Ibanez clinic. The green Iba-Phone was smashed by Bruce at one of the later Racer X shows.