recursal/Fanatic-Fandom huggingface dataset:
V0.20b

**v0.20b** was the first hotfix for the v0.20 update and it was released a day later on July 16, 2015.

## Dev Notes

v0.20 b
Posted on 15 July, 2015 by Anna

Hey Everyone,

Here’s a hotfix for last nights 0.20 update, fixing some issues that were found overnight and during playtesting today.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Fixed raft not working in single player!
* (multiplayer) Fixed an issue that could cause abnormally long save times or crash game
* (multiplayer) Fixed error where thrown bombs would spam errors and lower framerate for host/client
* (multiplayer) Fixed bug in mutant a.i. where half of the enemies would stop finding player after exiting a cave
* (multiplayer) Fixed issues with building on top of platforms which could break mp completely or just not work
* (multiplayer) Fixed possible drastic performance drop if player was cold as host and loaded a saved game (possibly only relating to 0.19 saves)
* (multiplayer) Fixed an issue where half-built bridges would not properly replicate to clients
* (multiplayer) Fixed an issue where if you attached a bridge to a tree platform, neither of them would replicate out to clients after loading a save
* (multiplayer) Fixed two smaller issues with large traps and standing fire pits on client/server
* Possible fix for issues with logs not visible in lod sled or log holder for older save games (not able to reproduce here, let us know if its still happening)
* Fixed batteries in suitcases having torch icon
* Fixed suitcase spawned items not visible always (folded jumpers, batteries etc.)
* Fixed regular spear turning into upgraded spear when thrown and picked up again
* Fixed bug where it wasn't possible to pull out lighter (or other left hand item) when carrying a log

**Versions**
V1.08

**v1.08** was a major update that was released June 8th, 2018.

## Dev Notes

Hey Everyone,

This patch fixes an issue where some PC’s could hang for a long time on starting a new game. We also fixed an issue where some dedicated servers wouldn’t be visible to all players, as well as a bug with hard survival in multiplayer save games that would set clients to normal instead of hard, and a fix for an issue with stashing burning weapons.
For the full list check below.

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

NOTE: Our dedicated servers are not compatible with Oxide. If you have this installed on your server, or your hosting company does the game may not function correctly.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions, Changes, & Fixes

* Fixed issue where some PC’s could get stuck on R to load in Forest due to shader warm-up taking an extremely long time

* DS - In game browser, fixed server request timing out before fetching all available servers (decoupled server data fetching from UI element creation, improved time to create UI elements, lowered refresh rate of the UI grid when adding new rows)

* Fixed stashing a weapon while lighting it on fire possibly breaking the burning upgrade and also possibly leaving lighter in a state it cannot light any weapon on fire anymore

* DS - Fixed issues with config file parameter

* (Multiplayer) Fixed difficulty not properly synced with clients after loading a saved game

* (Multiplayer) Discovered passengers are now preserved after dying

**Versions**
V0.33c

**v0.33c** was a hotfix update for v0.33 that released on February 19, 2016.

## Dev Notes

v0.33c – hotfix
Posted on 19 February, 2016 by Anna

Hey Everyone,

We had some reports of massive performance drops in some save games due to yesterday’s patch. It turned out to be two separate issues, one with the rabbit fur boots sound dampening, and another where fires were throwing errors which can tank cpu performance. Thanks again everyone for sending us save games to help figure out the issue!

We also fixed a couple other small issues, listed below.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Fixed performance issues in save games where players had rabbit fur boots
* Fixed clients getting kicked when foundation with fire on top is destroyed by an explosive
* Fixed an issue with armor values for new armor system
* Added compatibility with new system to previously equipped armor pieces

**Versions**
Virginia Sketch

Max. Stack | 1

The **Virginia Sketch** is a story item found deep within Cave 5, near the sacrifice doors.

## Gameplay

When picked up, the player will examine it and it will be added to the notes section of the survival guide. It depicts a Virginia mutant, and it appears to have been drawn with graphite / pencil on plain paper.

## Theory

It is theorized that it belongs to the Christian Missionaries, as the Latin Paper also appears to have been done in graphite on similar paper. Additionally, the white tents and bibles and crosses commonly connected with Christian Missionaries in game can be found nearby the **Virginia Sketch**. This, in tandem with the Latin Paper, heavily implies that the mutants pre-date Sahara's formation of the research lab on the peninsula.

## Gallery

* Virginia sketch held in the players hand
V0.29b

**v0.29b** was the first bugfix update for the v0.29 version and was released the same day, December 10, 2015.

## Dev Notes

v0.29b – hotfix
Posted on 10 December, 2015 by Anna

Hey everyone,

We found one of the last changes we did for today’s 0.29 patch had a negative effect on old save games and could break player’s ability to build/finish structures in some old save games. This hotfix solves this issue.

We also fixed an issue where some players were being swarmed by too many skinnies.

Also as a lot was changed in v0.29 we do recommend starting a fresh game, especially if you see any strange issues.

## Additions / Changes / Fixes

* Fixed some issues with some save games conflicting with latest todo list save system
* Fixed amount of skinny enemies in some games.

**Versions**
V0.55b

**v0.55b** was released February 16th, 2017 as a hotfix to v0.55.

## Dev Notes

V0.55b – hotfix
Posted on 16 February, 2017 by Anna

Hey Everyone,

Here are some small fixes to this mornings patch release

## Additions / Changes / Fixes

* Fixed some usable items such as meds or armor being infinite if added to hot select slots
* Fixed issues with hot key items being visible whilst swimming or climbing ropes

**Versions**
V0.28b

**v0.28b** was a hotfix update to v0.28 that was released November 25th, 2015

## Dev Notes

v0.28b – hotfix
Posted on 25 November, 2015 by Anna

Hey Everyone,

Here’s a small hotfix for two issues that turned up in last night’s v0.28 release

## Additions / Changes / Fixes

* (multiplayer) Fixed bug where after dying in a loaded game and being revived you would be unable to interact with some world items

* Fixed plane missing collision in save games

**Versions**
Walking

**Walking** is the default movement of the player.

## Gameplay

It is rather slow though it allows for stamina to recover as it doesn't use any stamina at all. If the player is sprinting and they run out of stamina, they will default back to walking.

When **walking** whilst using a gamepad, the player can adjust the speed that they walk if they are using a gamepad stick instead of a button.

When **walking** on snow and on sand, your walk speed is reduced by 15% when on these elements. (Snow shoes can bypass the walk speed reduction) You cannot walk under or on water.

Cannibals approximately half the time when they are patrolling. Mutants always walk unless they have detected a player.

The pedometer accounts for every step taken when **walking** or sprinting.

## Effects

* **Walking** consumes 0.25 calories Per Second.
* Doesn't use stamina
* Reduces the sound that the player makes, which can help prevent detection by enemies
* Slowed by 15% on sand and snow
Weight

**Weight** is a stat that was added in update v0.29 along with strength, athleticism, and sanity. In update v1.0, **weight**, along with calories was made exclusive to hard survival mode. It is not in normal mode or hard mode.

## Gameplay

Currently the starting weight is 205 pounds, max weight is 305, lowest weight is 155 and you are overweight when your weight is 210 or more. Weight is updated once per day, that time is dependent on when your character started the game. In single player, this is every morning at sunrise. In multiplayer, this will differ for when you originally joined the game. For example, if you joined at night time, your weight will update at that time, every night for the rest of the game.

Weight seems to have no beneficial effects to your character, but it does have negating and limiting effects on other stats. For example, being overweight will impede and in some cases completely halt the progression of other stats like strength, and will greatly affect athleticism. Unlike with strength and athleticism, weight has no obvious influences over the physical playing of the game. Excessive weight can lower the strength stat, with excessively higher weights greatly reducing the rate of athleticism gain. Become too heavy, and it will stop rising.

This can be a very difficult stat to manage, as it fluctuates very gradually, and thus is hard to keep a large amount of control over. With the introduction of calories, it is now more difficult to maintain. **Weight** will rise if your calorie amount is in the positives, the amount it will raise is dependent on how much extra calories you have. If you are under, then you weight will lower, dependent on how much exercise you've done.

To lose weight you have to spend all extra calories until the weight update time (mentioned above) and make sure that the symbol next to your weight amount shows points decreasing. If your caloric intake is less than your spent calories until the next day, you will lose weight. If your caloric intake is more than the calories you spend, you'll gain weight.

When losing weight, you should not continue to burn calories once all consumed calories are spent because this interrupts strength gain and can also cause strength loss. Swinging your weapon or tool is one of the best ways to burn calories. Keep in mind, if you have burned all consumed calories, this will lower your strength.

## Mechanics

Information on how calories influence **weight**

 Weight LossPer Missing Calorie | 0.00015

## Update History

 v0.29 | Weight added to the game
Added “Weight” stat. Goes up and down based on food consumption
Being overweight lowers Athleticism
V0.52b

**v0.52b** was a hotfix update for v0.52 that was released on Deceember 20, 2016

## Dev Notes

V0.52b
Posted on 20 December, 2016 by Anna

Hey Everyone,

Here’s a small fix for a couple issues that popped up in the v0.52 release.

## Additions / Changes / Fixes

* Fixed end game characters using excessive motion blur memory
* (Multiplayer) Fixed game seeming to crash/take a long time loading for clients during loading of particular scene

**Versions**
Virginia/es

**Virginias**, más conocidas como **Mutantes araña**, pueden ser encontradas en las profundidades de los sistemas de cuevas las cuevas y de forma extremadamente rara, sobre el suelo. En este momento, sólo existen dos de ellas en el juego.

Las mutantes arañá no serán capaces de detectar al jugador si está agachado, pero si la araña lo localiza, armará sus piernas frontales y cargará en la dirección del jugador. Le llevará sólo uno o dos golpes el matar al jugador si este no lleva ningún tipo de armadura. Durante un Q&A con los desarrolladores del juego, estos se refirieron a ella como "la mujer araña". En el registro de cambios de la v0.18 es denominada "Virginia".

Como el mutante pulpo, parece estar formada por dos (o tres) cuerpos pegados entre ellos. Las Virginias tienen 6 piernas, pies como garras, pechos, y seis brazos deformes (cuatro de los cuales parecen haber sido partidos a la mitad). El mutante araña tambien es el único mutante con genitales visibles, ya que la vagina de el cuerpo femenino frontal asemeja extenderse a lo largo de la parte baja de su cuerpo hasta conectarse con la vagina de su cuerpo posterior. El mutante araña no tiene rasgos faciales, pero la parte posterior de las virginias es identificable al ver que piernas levantan hacia el jugador.

En el tercer trailer, las mutantes arañas son mostradas derribando muros y cabañas.

Desde el parche v0.05 se puede matar a las virginias usando armas cuerpo a cuerpo, bombas or Molotovs.

Si un mutante araña aparece en la superficie durante el día, hay una pequeña probabilidad de que sea neutral hacia el jugador, incluso cuando es atacada. Habitualmente, estas virginias "neutrales" huirán y, si estan cerca del agua, correrán directamente bajo la superficie y el fondo el océano.

Como resultado de un test, una virginia muere despues de 2 Molotovs.
Tambien mueren de un solo disparo de pistola de bengalas. Antes de morir tienden a volverse más agresivas.
Si las atacas y no pueden localizarte, atacarán a ciegas.

## Gallery

* Un mutante araña
* Parte frontal de un mutante araña
* Parte posterior de un mutante araña
* Parte izquierda de un mutante araña
* Carga de un mutante araña.
* Spider Mutant above ground
* Un mutante araña no hóstil
* Dos mutantes araña hóstiles aparecidos en la superficie
V0.65b

**v0.65b** was released on August 10, 2017

## Dev Notes

V0.65b
Posted on 10 August, 2017 by Anna

Hey everyone,

Here’s a small hotfix fixing two issues in yesterday’s 0.65 patch release.

## Additions / Changes / Fixes

* Fixed defensive wall gate not buildable
* Fixed end boss enemy spin attack not damaging clients

If you are running a dedicated server, you will need to restart your server to get the latest fixes.

**Versions**
Wardrobe

The **Wardrobe** is an outfit storage building which is only accessible via console commands and is yet to be added to ***The Forest***.

## Gameplay

The **wardrobe** is a possible new building that was most likely added into the game files in v1.11. It cannot be built normally as of yet and is only accessible via console commands
To add the **wardrobe**, you must first enable console commands which is only available on PC, and not PS4.

* Active console commands by typing `developermodeon` in the main menu, you just have to type it, there is no special box or anything, just type it.
* Enter a game, then press `F1`
* Type in `PlaceBuiltObjects Wardrobe_Built 1` and this will spawn it in front of you, it will always be facing west
* If you wish to add the blueprint, type in `placeallghosts` which will add every blueprint in the game, one of them will be the wardrobe

It can store the following:

 Outfit

A video by Farket covering information about the **Wardrobe**

## Update History

**Survival Guide**
Weather

The **Weather** is a gameplay aspect in The Forest. While on the island, the player will face rain, snow, and sunny days.

The developers stated that with max settings, the player will be able to see water laying around pretty much everywhere after it rains. They also mention that the weather patterns will be changing and at random.

## Weather Patterns

The majority of the island experiences rain storms. These storms are characterized by starting with an initial lightning strike followed by light to heavy rain. These storms decrease visibility and the water can be seen flowing down the terrain towards the ocean.

In the tundra and mountains, the storm is a snow flurry of varying degrees. While the visible signs of a storm (snowflake density) doesn't seem to change, the wind becomes noticeably louder during 'heavy' storms.

## Effects

Snow storms always give the "cold and wet" status effect to players who aren't wearing full thermal armour. Rain is characteristically different, generally only giving the cold status effect during night, or towards the northern side of the island. It should be noted that the status effect is ongoing, and will reapply as soon as the player leaves a heat source.

Fires and torches burn out much faster during storms, thus making it challenging to completely avoid the cold status effect during poor **weather**. It is recommended not to use torches during storms unless you have a significant amount of cloth to spare. Fires also will normally completely extinguish if not tended to during rainstorms, which requires them to be completely rebuilt.

## Uses

The primary usable implication of weather is in using it as a water source. Rain will fill water collectors (at varying speeds depending on storm severity), as well as held old pots. Currently (up to v0.40), water collectors will be filled in the tundra and mountains just like they would in regions where it instead rains. It is unclear if this is a mechanic that is going to be altered/replaced, but as far as v0.40, it is in full effect.
V0.29c

**v0.29c** was the second bugfix update for the v0.29 version and it was released on December 11, 2015.

## Dev Notes

v0.29c – hotfix
Posted on 11 December, 2015 by Anna

Hey Everyone,

Here’s another small hotfix, fixing some bugs in older save games as well as a small controller bug

## Additions / Changes / Fixes

* Fixed issue with some walls or fences appearing unfinished in older save games even if they were previously completed
* Fixed a bug with stealth icon not operating correctly in some old save games
* Fixed hand icon not showing in book when using a gamepad

**Versions**
Yellow Crate

**Yellow crates** are game objects that can be opened for flares or modern arrows, they were added in update v0.26 of *The Forest*

## Gameplay

**Yellow crates** are similar to suitcases in that they need to struck to be opened. Aim at the ground with a weapon and strike the crate. Once it is open it will reveal its contents. It appears that the game has set the contents of **yellow crates**, they will either have flares or modern arrows in them.

## Locations

These are the current known locations with *The Forest Map* links:

 - near the cockpit

 - at the Film crew camp

 - Modern Bow location

 - Cave 6

 - Snow biome

## Gallery

* Closed **Yellow Crate**
* **Yellow Crate** containing 3 Flares
* **Yellow Crate** containing 10 Modern Arrows

## Update history

 v0.39 | (Multiplayer) Fixed yellow crates not opening for host
 v0.26 | Yellow Crates/Cases added to the game
New item type: Yellow cave crate containing flares
Water

**Water** is a crucial part of *The Forest* game-play.

## Uses of Water

* Quench thirst
* Wash blood off to avoid a blood infection
* Clean dirt and paint from the player's body
* Hide from the cannibals underwater, where they will not venture
* Swimming across deep bodies of water so that cannibals will give up the chase or drown themselves
* Source of fish and turtles

## Types of Water

There are three kinds of water in the game:

* Salt water, found in the ocean nearby. It is undrinkable.
* Polluted water, found in ponds. It is drinkable, but will damage the player's health.
* Fresh or clean water, created by catching rain in water collectors or by boiling polluted water in a pot. It is the preferred type of water, as it is drinkable and will not damage the player's health.

## Additional Information

When underwater, the player has a breath meter which slowly drains; when equipped with the rebreather and a full tank of air, the player can stay underwater for 300 seconds.
V0.67c

A hotfix released September 25, 2017.

## Dev Notes

Hey Everyone,

Here is a hotfix to a few issues that came up in the 0.67 release last Thursday.

## Additions, Changes, & Fixes

* Fixed strength always displayed as 1 in the stats page (underlying value was not affected)
* Fixed camera position sometimes becoming offset if skinning an animal on an angle
* Fixed an issue with cold armor having the possible side effect of leaving the frost effect active fullscreen
* Fixed a specific case of toggling quickly between book and inventory that could leave the hud invisible

**Versions**
V0.01b/ko

**v0.01b** was the bugfix patch (called « Save “Hotfix” » when officially announced) for the v0.01 update. It was released on June 4th, 2014.

## Dev Notes

Hey Everyone, We’ve just posted our first small update to ‘The Forest’ on Steam.

While we were working on the saving issues we also had a chance to fix a few other things. Here is the changelog for the “hotfix”

안녕하십니까, 첫번째로 더 포레스트에 약간의 업데이트를 말하고자 합니다.

이슈에 대한 몇가지는 작업이 예정된 상태이며 정리된 로그를 확인하시길 바랍니다.

## Additions, Changes, & Fixes

* Saving at small shelter now works

작은 집에서 세이브 안되던 오류 제거, 이제부터 게임 세이브가 됩니다.

* Fixed issue where camera would spin during plane crash if a controller was plugged in

컨트롤러 사용시 비행기 추락할 때 화면이 회전하는 버그 수정

* Fixed enemies sometimes disappearing after a few days

가끔 만나는 적이 오래 머무르게 되면 사라짐

* Improved tree collision

나무 쓰러질 때 충돌이 전보다 훨씬 좋아짐

* Fixed log cabin floating

공중에 뜨던 통나무집 버그를 제거

* Fixed some leaves not connected to trunk

trunk 에 연결 안된 나뭇잎 오류 수정

* Improved stuttering/performance

성능 개선

* Removed lights from blue cave creatures

푸른 동굴의 생물 제거

* Fixed trees vanishing when exiting caves

동굴에서 종료할 시 나무가 사라지는 오류 수정

* Fixed bug where cave sounds could be heard above ground

동굴소리를 지상에서 들을 수 있는 오류 수정

* Spelling mistake on shelter ‘warmth’ in book

가이드북 스펠링 오타 수정

* Improved collision in some cave areas

일부 동굴 개선

* Fixed missing cliff detail texture

절벽 질감 개선

* Ocean shouldn’t loose render texture on start

게임이 시작되면 바다 텍스처를 조금씩 렌더링 시킴. (렉 유발 방지)

* Water visuals improved

물 퀄리티[비주얼] 상승

* Fixed enemy head duplicating when picked up

적의 머리를 같은것만 얻던 버그 수정

* Fixed glitch where you could make infinite flare guns

무한 화염총(플레어 건)을 만들수 있는 버그 수정

* Fixed enemy head icon not centered, and showing an arm instead of a head

적의 머리가 중앙으로 오지 않고 머리 대신 팔로 표시하는것 수정

* Heads/arms and legs now go to inventory instead of being directly equipped

머리,팔, 다리를 인벤토리에서 바로 장착가능

**Versions**
V0.70c

Version **0.70c** was a hotfix released November 21, 2017.

## Dev Notes

Hey Everyone,

Here is another hotfix for last weeks v.070 release fixing an issue with exiting caves in save games.

## Additions, Changes, & Fixes

* Improved performance of bone chandelier
* Fixed some cases of terrain collision not loading correctly if game was saved inside a cave

**Versions**
V0.09b

**v0.09b** was an update released a day after v0.09 (on November 11th, 2014) that focused mainly on fixing multiplayer issues.

## Dev Notes

V0.09b HotFix:
Posted on 11 November, 2014 by Anna

Hey Everyone,

Here’s a small patch to fix some of the issues found in yesterdays multiplayer patch.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

## Additions, Changes, & Fixes

* (multiplayer) Fixed bug where building a Bonfire/Standing Fire/Fire Pit could cause game to crash
* (multiplayer) Fixed bug where traps wouldn’t reset correctly (rabbit trap, 3 enemy trap types)
* (multiplayer) Fixed bug where destroying blueprint/ghosts could cause client or server to be kicked from game
* (multiplayer) Fixed bug where rock holder/log holder/log sled use/construction could cause clients to be kicked from game
* (multiplayer) Fixed bug where if Host alt-tabbed out of game client would be kicked almost instantly
* (multiplayer) Fixed bug where having max rabbits or lizards in inventory and trying to pick more up could cause client to be kicked from game
* (multiplayer) Fixed bug where molotov could crash/kick players from game
* (multiplayer) Hopefully fixed issue where client/server pc camera would intermittently turn completely black – this one is hard to track down, let us know if still occurring.
* (multiplayer) Fixed missing enemy sound effects for client player (may still not appear in some cases if client is very far away from server player)
* (multiplayer) Fixed issue where picking up a fish would destroy player and crash server

**Versions**
V1.10d

**v1.10d** was a hotfix for the major update V1.10, released on the 11th of December, 2018.

## Dev Notes

Here’s a small fix for the update released yesterday, fixing an issue where the end boss could become invisible, and adding another fix for radeon series cards.

## Additions, Changes, & Fixes

* Fixed end boss vanishing if all players leave area
* Additional possible fix for radeon series 5 and 6 cards

**Versions**
V0.26c

**v0.26c** was 3rd hotfix for the v0.26 update and it was released October 26, 2015.

## Dev Notes

v0.26c – hotfix
Posted on 26 October, 2015 by Anna

Hey Everyone,

here’s another small hotfix, this time fixing a small issue introduced in previous hotfix!

## Additions / Changes / Fixes

* Fixed issue with saving a game if no previous save game existed
* Fixed ghost building rotation speed really high when using a gamepad

**Versions**
V0.01b

**v0.01b** was the bugfix patch (called « Save “Hotfix” » when officially announced) for the v0.01 update. It was released on June 4th, 2014.

## Dev Notes

Hey Everyone, We’ve just posted our first small update to ‘The Forest’ on Steam.

While we were working on the saving issues we also had a chance to fix a few other things. Here is the changelog for the “hotfix”

## Additions, Changes, & Fixes

* Saving at small shelter now works
* Fixed issue where camera would spin during plane crash if a controller was plugged in
* Fixed enemies sometimes disappearing after a few days
* Improved tree collision
* Fixed log cabin floating
* Fixed some leaves not connected to trunk
* Improved stuttering/performance
* Removed lights from blue cave creatures
* Fixed trees vanishing when exiting caves
* Fixed bug where cave sounds could be heard above ground
* Spelling mistake on shelter ‘warmth’ in book
* Improved collision in some cave areas
* Fixed missing cliff detail texture
* Ocean shouldn’t loose render texture on start
* Water visuals improved
* Fixed enemy head duplicating when picked up
* Fixed glitch where you could make infinite flare guns
* Fixed enemy head icon not centered, and showing an arm instead of a head
* Heads/arms and legs now go to inventory instead of being directly equipped

**Versions**
V0.08c

**v0.08c** was the second bugfix update released for v0.08 on October 25, 2014.

## Dev Notes

v0.08c- Subsurface skin shading hotfix for AMD cards and save/load fixes
Posted on 25 October, 2014 by Anna

Hey Everyone, here’s a small fix for AMD cards, as the latest patch caused skin subsurface rendering to break on some models.

As we’ve also fixed some save load issues, previous saves may not work! We hope to stabilize saving and loading soon so that future updates don’t break save games.

## Additions, Changes & Fixes

* Hotfix for subsurface skin on AMD cards
* New skinny enemy animations added
* Out of date saved games will now be ignored, instead of attempted to load if incompatible with latest patch (clicking load on these will start you back on plane)
* Fixed plane crash location that was set too steep and where players would die instantly if they fell out of without eating medicine first
* Fixed issues with some buildings causing load times to increase
* Fixed issue where buildings would disappear from your save game and you would have to load from a fresh game to see them. (this one was hard to track down! let us know if it’s still happening for anyone after this update)

**Versions**
V0.35c

**v0.35c** was a hotfix update for v0.35 that released on March 25, 2016.

## Dev Notes

v0.35c – hotfix
Posted on 25 March, 2016 by Anna

Hey Everyone,

Here’s another small hotfix for yesterday’s patch, fixing some of the issues that have come up overnight.

## Additions / Changes / Fixes

* Fixed issue where getting out of water after swimming could be sometimes be difficult/impossible
* Fixed issue with Virginia and possibly some other ragdolls moving around violently when killed and tanking fps
* Blocked players from opening book whilst using catapult
* (multiplayer)Fixed issue with invites send outside game not appearing on title screen
* (multiplayer)Fixed dead screen not displaying correctly in co-op games

**Versions**
Wood Target

Durability | Invulnerable to enemies

The **Wood Target** is a utility structure that was added in update v0.15 to ***The Forest***.

## Gameplay

The **wood target** is a building intended for practicing your ranged weapon and throw skills, and it can be found the the utility section of the Survival Guide. The **wood target** is useful for practicing your aiming with the bow and arrows can be collected from the surface of the target after it has been used.

The **Wood Target** is unique in that it doesn't take player weapon damage, with the exception being any of the melee weapons.

The **wood target** can be used as a wall when placed in reverse, it can block mutants out completely, however cannibals can jump over it. Mutants can still glitch over the top if the surface it is placed on is elevated.

## Trivia

* The **wood target** used to require blue paint, however in v1.0, the blue paint requirement was removed as the blue paint was removed entirely from the game.

## Gallery

* Wood target as it appears in the Survival Guide
* Wood target as it appeared in the Survival Guide
* Wood Target
* An Arrow sticking in a Wood Target
* Target texture

## Update History

 v0.72 | Fixed enemies not able to jump over built wooden Targets
 v0.53 | Fixed flintlock sometimes not registering hits on targets
 v0.15 | **Wood Target added to the game.**
New buildable item: Arrow Target – shoot arrows and improve your aim!

**Survival Guide**
V0.57b

**v0.57b** Was the first small hotfix for update v0.57 and was released on 23 March, 2017.

## Dev Notes

V0.57b hotfix
Posted on 23 March, 2017 by Anna

Hey everyone,

Here are some small fixes for this morning’s patch release.

## Additions /Changes / Fixes

* (multiplayer)Fixed skinny females appearing without color detail for clients in some cases
* Improved distance noose trap and fixed a bug with duplicating bodies on the noose trap
* Fixed metal door weight not considering the max amount bonus of craftable bags and thus preventing to gather back sticks and rocks past the base limit of each item

**Versions**
V0.63b

Released July 7th, 2017.

## Dev Notes

Hey Everyone,

Here’s a small hotfix to last night’s 0.63 build, fixing an issue with some language settings causing p2p connection issues

## Patchnotes

* Fixed issue with regrowing trees in MP games causes them in some saves to not be cuttable on load
* Fixed issue with foundation ghosts not working correctly for clients
* Fixed some issues with storage and water holders for clients in some saves
* Fixed a bunch of MP related issue due to a bug with itemID numbers that broke in the 0.61 patch release

**Versions**
V0.04b

**v0.04b** was the bugfix patch for the v0.04 that was released July 26th 2014. An update that fixed bugs and improved performance.

## Dev Notes

Hey Everyone,

Here’s a small performance hotfix. We’ve added an option to disable skylighting occlusion as it was causing performance issues on some PC’s and also added more terrain rendering options to help speed up performance on slower cards.

## Additions, Changes, & Fixes

* Added graphics options for ambient Skylighting (will be off by default)

* Terrain settings added to graphics options (Parallax, Relief, Simple, Classic)

* Fixed grass distance not changing correctly for different quality levels

* Optimized greeble physics use

* Optimized sound detect system on player weapons (less colliders)

* Fixed issue with shadows light leaking

* Fixed plant rendering glitches

* Fixed missing small rock pickup

* Fixed issue where plant triggers would sometimes make book items impossible to click

* Fixed bug where houseboat blueprint wouldn’t appear or couldn’t be placed in world

* Fixed held arms/heads registering attack even if not swinging

* Held arms/legs behave like axes not sticks

* Tennis balls no longer infinitely bounce

* Fixed Player sometimes being killed in one hit by enemies

* More Accurate player fall damage

* You can remove placed blueprints by pressing C

* You can press space to skip opening plane crash

**Versions**
V0.04

**v0.04** was the fourth major patch of The Forest, released on July 22nd, 2014. It improved enemy behaviours, world lighting along with more bug fixes and some new features. A follow-up update was released, v0.04b, which fixed some small bugs and improved performance.

## Dev Notes

Hey Everyone,

Here’s our latest patch, improving enemy behaviours, world lighting along with more bug fixes and some new features.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

## Additions, Changes, & Fixes

* New A.I. behaviour, mutants will sometimes go home to sleep during day along with other new routines
* Distorted mutants can now be killed with regular weapons
* Distorted mutants more aggressive and deadly in combat and have expanded actions
* Better ambient lighting. Trees and large objects diffusely occlude skylight (experimental)
* Pause menu now actually pauses game
* Enemies use rocks more often to jump attack at player
* New female enemy type added.
* Better distribution of enemies throughout the world.
* Constructed bench now works and players can sit to regain energy or watch sunset
* Increased axe damage against enemies
* More variation to female cannibal models, added procedural breasts size system
* Improved Rabbit/Lizard distribution and optimized CPU usage.
* Improved sky and sun look
* Improved dead cave lighting and cave 2 lighting
* Better cave textures and rock look
* Dead cave prop fixes, fixed some incorrect rock placements
* Improved load times and added loading percentage amount
* Re-balanced hunger drain
* Better cave ground with flowing water and more detailed textures
* Enemies will now push small items out of the way instead of getting stuck on them
* Dead sharks now ragdoll

## Bug-fixes

* Fixed rain sound never going away even after rain stops
* Fixed bug where some partially built structures couldn’t be completed after loading a saved game
* Fixed animals sometimes disappearing in regular and vegan mode
* Fixed issue where you could still shoot flare gun or use other weapons when pause menu was open
* Yacht random position won’t change now or get lost when saved game is loaded
* Fixed all effigies turning into arm effigy on load
* Fixed E to add icon showing up if holding a rock or stick even if items not needed in building
* Fixed cave drips continuing to play even when not in cave
* Fixed fish swimming outside of pond near cliff section
* Fixed fullness always starting at half when loading a saved game
* Fixed moonlight sometimes missing completely
* Fixed stick marker vanishing on loading saved game
* Fixed missing collision roof of cabin
* Fixed player flying in air after chopping dead bodies
* Rain effigy effect should now work and will wear off after time
* Cannibals spawning in villages no longer ‘pop’ when waking up
* Fixed creepy female model attacks sometimes not hitting player
* Fixed bug where bird landing on hand would sometimes stop axe from working
* Fixed enemy head and leg pickups sometimes appearing as arm pickups

**Versions**
V0.30b

**v0.30b** was a hotfix for v0.30 that was released on December 23, 2015

## Dev Notes

v0.30b – hotfix
Posted on 23 December, 2015 by Anna

Hey Everyone,

We found out that the newly released nvidia drivers were causing an issue on night sky rendering, and so this is a small fix for that issue.

## Additions / Changes / Fixes

* Fixed bug introduced in latest nvidia drivers which could turn entire sky white at night time

**Versions**
V0.43b

**v0.43b** was a hotfix update for v0.43 that was released on July 21, 2016

## Dev Notes

V0.43b – hotfix
Posted on 21 July, 2016 by Anna

Hey Everyone,

Here’s a small hotfix to last night’s patch release, fixing an issue with the new rock and stick bags and saving/loading.

## Additions / Changes / Fixes

* Fixed max amount bonus from having stick or rock bag in inventory stacking up each time a saved game is loaded

**Versions**
Previous Polls

These are several unofficial **polls** that the wiki has run in the past, all listed below. Unfortunately, the Strawpoll extension will be or is incompatible with Gamepedia and there are no longer polls on the main page.

## Does **The Forest** feel like a finished game to you?

Showcased on the main page from 20 April 2019 to 4 March 2020.

Poll link can be found here.

## What are your favorite Weapons in The Forest?

Showcased on the main page from 23 January 2019 to 20 April 2019. Choose as many answers as you like.

Poll link can be found here.

## What do you think of the new 'Worm' Mutant?

Showcased on the main page from 28 December 2018 to 23 January 2019. Choose all the answers that are relevant, avoid voting for categories.

Poll link can be found here.

## What new feature would you want to see the most in The Forest?

Showcased on the main page from 2 July 2018 to 28 December 2018.

Poll link can be found here.
Water Skin

Max. Stack | 1

The **Waterskin** is an tool item that was added in update V0.14 of ***The Forest***.

## Gameplay

The **Waterskin** is a craftable portable water source, very handy if you are away from drinkable water. The waterskin can be used to collect either polluted or clean water, it can then be used from the inventory to quench thirst. When looking at your inventory, you will see what percentage the water skin is filled. Even if it is partially or completely filled, you can now equip the water skin using the left click button (it is no longer required to right click it onto the crafting mat first).

A water-skin can currently be used to gather water from the following water-sources:

* Lake (polluted water)
* Pond (polluted water)
* Water Collector (clean water)
* Old Pot (clean water)

As of v0.70, the **waterskin** can be used to gather water from the old pot. Use the old pot to gather polluted water, place it on a lit Basic Fire or Fire Pit. Once it has boiled, select the **waterskin** and press/hold `E`. This will transfer the contents from the old pot to the **waterskin**. Make sure you collect your old pot before leaving.

You can only hold one water-skin at a time, and since v0.49 the weapon racks will no longer accept backup water-skins.

## Known Bugs

* After reloading a co-op save, the water-skin may disappear from the player's inventory.
* After reloading a co-op save, the water-skin may be uncooperative completely in the player's inventory.

## Gallery

* A Water Skin held by the player.
* Waterskin game icon
* This icon will appear when you can collect water from a pot
* Waterskin as seen in the crafting section of the survival guide
V0.60b

Released May 4th, 2017.

## Dev Notes

Hey Everyone,

Here’s a small fix to last nights patch release, fixing an issue where buildings in saved games would appear to need repairs even if they were not damaged.

There is also an update to the dedicated server tool, which will need to be updated for this fix to work on dedicated servers.

Note: the Defensive wall and water collectors have higher HP now than previously, so if you have a save with them you’ll still need to repair them to their new higher HP.

## Patchnotes

* Prevented repair system from wrongly prompting player for repair in the event of having deprecated HP data in old saves

**Versions**
V0.36b

**v0.36c** was a hotfix update for v0.36 that released on April 6, 2016.

## Dev Notes

V0.36b – hotfix
Posted on 6 April, 2016 by Anna

Hey Everyone,

Here’s a small hotfix for some issues with last night’s patch, mostly related to the new platform building.

## Additions / Changes / Fixes

* Fixed issue with some partially built platform meshes rendering on top of everything else
* (multiplayer)Fixed platform cost being higher than it should be in some circumstances depending where placed on terrain
* Fixed platforms red tint when not placeable
* Fixed issue with body drop sound effect erroring causing slight stutter and missing sound
* Fixed some issues with placement of platform breaking under some cases

**Versions**
Vending Machine

Vending Machines can be found at the end of the game. They are used to purchase soda or snack.

**SPOILER** :Vending machines can be found in Sahara Laboratory Cafeteria and in some rooms.

    Soda and Snacks can be purchased with 1 Cash.

## Water-Vending Machine

Water-vending machines can be also found in the Lab.

You'll get clear water to drink.

The drinking method is similar to drinking from lakes.

You can get the Big Spender achievement by purchasing a Soda or Candy from the vending machine(s)
Ancestral Legacy/Sentinel Master

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Sentinel Master 3 (Rare)
* Sentinel Master 4 (Legendary)

**Sentinel Master**

All Sentinel attributes are increased by 2.16%
1

**Sentinel Master**

All Sentinel attributes are increased by 10%
50

**Sentinel Master**

All Sentinel attributes are increased by 5.4%
1

**Sentinel Master**

All Sentinel attributes are increased by 25%
50
V0.70b

Version **0.70b** was a hotfix released November 20, 2017.

## Dev Notes

Hey Everyone,

Here is a small hotfix for some issues that came up in Friday’s v0.70 patch release.

## Additions, Changes, & Fixes

* Fixed drinking boiled water from pot not providing hydration
* Fixed draw distance on lizards and rabbits being too close causing them to pop on
* (Multiplayer)Fixed a case of enemies sometimes not spawning in caves for clients
* (Multiplayer)Fixed a case of enemies not drowning when underwater
* (Multiplayer)Fixed a case of in cave status staying on for clients if they exited a climbing exit whilst climbing very close behind another player

**Versions**
Water Collector

The **Water collector** is a building that collects clean drinking rain water which can be drank from, or collected using the old pot or waterskin. It was added in update v0.14 of ***The Forest***.

## Gameplay

The **water collector** consists of sticks and a turtle shell. During rain, it will collect fresh water that can be used as a drinking source with no risk of damage or infection, making it the best way to combat dehydration. You can also fill a water skin or old pot from the **water collector**. Depending on how long it has rained and how often it is used, the collector stores between 1-5 drinks of water.

During dry periods, water evaporates from the collector at a rate of about one level per day. Although it typically rains often enough that this isn't a problem, keeping several collectors is advisable to make sure that there is enough water to be sustainable, especially in multiplayer. Three collectors is more than enough for one player with a water skin.

**Note:** It's better to fill a vessel (such as the water skin) with water from the collector than it is to drink directly. These items provide multiple portions of water, but filling them uses the same amount of water as a single drink from the collector. As such, filling an item is vastly more efficient, providing as much as triple the hydration per serving.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Old version of the water collect prior to update v0.72
* A water collector from the front
* A water collector from the side
* An old water collector with water
* An old water collector with water
* A water collector filled with rainwater
* Several collectors with different amounts of water

## Update history

**Survival Guide**
V0.46c

**V0.46** was a small patch for v0.46, and was released on 9 September, 2016.

## Dev Notes

V0.46c – hotfix
Posted on 9 September, 2016 by Anna

Hey Everyone,

Here is another small hotfix to yesterday’s v0.46 patch release fixing some issues with upgrading and some player animation issues.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Fixed skinning animal animation not resetting if player is on fire
* Fixed sitting on bench animation getting stuck if player sits whilst attacking
* Fixed stick + cloth upgrade recipe not working when not owning bow
* Fixed items hard to interact with in inventory at low FPS
* Fixed twinberries pink on the crafting mat

**Versions**
V0.52

**v0.52** was a major update that was released December 20, 2016

## Dev Notes

V0.52
Posted on 20 December, 2016 by Anna

Hey Everyone,

For this patch we’ve focused on fixing some of the bugs that have been popping up over the last few days since the 0.51 release.

We also added a new clothing type for MP characters and a new game mode, both of which become available after completing the ending. If you’ve already completed the ending you’ll need to run through the end again to unlock these.

We also switched the re-grow cheat mode into a checkbox that you can select from the game options menu, making it more accessible to people who don’t know the cheat exists. Ticking this will cause tree’s to slowly grow back for you whilst you sleep in game. We also made one of the distorted creatures more resistant to molotov attacks, and fixed some multiplayer issues with restarting the game after finishing the story mode, along with a few other fixes. The full list is included below.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* A new game mode now gets unlocked at the end of the epilogue
* A new clothing option is available in mp for players who complete the game
* Lighter can no longer be equipped during a particular cutscene
* Ghost wall type switch is no longer concurrent with the regular ghost interaction trigger (both can be used at the same time, regardless of holding log or not)
* New gameplay option: Regrowing Trees On/Off (replaces the regrow mode cheat)
* Added latest story items to notes chapter of book
* Made boss creature more resistant to molotov attacks
* Some texture memory optimizations
* Optimized memory usage of some end game animations
* Fixed snow falling into some areas it shouldn’t
* Fixed water source trigger appearing to not respond if trying to interact with it before the end of the re-use delay
* Fixed keycard doors not retaining unlocked state
* (Multiplayer) Fixed restarting a new game lobby not working after finishing the story as host
* (multiplayer) Fixed other player weapons sometimes being held in wrong pose when first joining a game
* (multiplayer) Fix for an enemy turning invisible during transformation
* (multiplayer) Fixed players overlapping each other in a cutscene
* (multiplayer) Fixed clients seeing additional dropped bodies
* (multiplayer) Fixed some dropped bodies not being visible for clients
* (Multiplayer) Fixed a case of story progression getting blocked if client left the game at the wrong time

**Versions**