Overloading Worm

Armor | 15

The **Overloading Worm** is a returning Boss Monster in Risk of Rain 2. Being a Boss, the Overloading Worm may be encountered after initiating a stage's Teleporter Event or normally after progressing far enough in the difficulty.

The Overloading Worm is a *considerably* stronger variant of the standard , boasting 5 times as much health and dealing 5 times as much damage. The Overloading Worm is *not* considered an Elite version of the Magma Worm, but instead a unique monster. As a result, items that specifically interact with Elite monsters will be ineffective against it, and challenges pertaining to Elite monsters cannot be completed by defeating it. Due to its high cost to spawn (5 times as much as a Magma Worm), it is the rarest monster in the game, and requires a very high difficulty level for it to spawn at all.

## Environments

* Other Environments with the Artifact of Dissonance enabled

## Skills & Behavior

The Overloading Worm's skills and attack patterns are exactly the same as the . The only difference is that the screen turns bright blue instead of orange, and in the **leaping stance** the fireballs are electric orbs which upon impact spawn a secondary projectile that when lands also deals damage in a blast radius of 2m with no falloff.

## Loot

*Main Article: Charged Perforator*

If the Overloading Worm is the Teleporter Boss, there is a 15% chance for the Uncommon item (that drops as a reward for defeating the Overloading Worm) to be replaced by its Boss item, the .

## Tips

* Fighting an Overloading Worm is generally the same as fighting a Magma Worm. To that end, it is best to fight Overloading Worms in large open spaces.
* It is strongly advised to fight the boss from a distance. Contact damage and near-constant lightning strikes make fighting Overloading Worms a grueling task for melee Survivors like . As Overloading Worms can only spawn at extremely high difficulties, players who have chosen melee Survivors should consider spending the later parts of their runs investing heavily in powerful, long-range equipment to make up for their lack of range.

## Notes

* Overloading Worms *can* appear before looping, but are extremely unlikely to spawn due to their high cost for Directors to spawn.
	+ Specifically, on single player on Monsoon at least 60 minutes must have passed, and even then there is approximately a 5.7% chance for the Overloading Worm to be chosen. However, this excludes the times a Family Event and/or a Void Seed can be chosen, which happens 28.7% of the time. The Void Seed is due to the fact it takes away credits from the Director, thereby raising the time factor to have sufficient credits for the Worm. Overall, the chance of an Overloading Worm spawning is 0.057 \* 0.713 = 0.04.
* Despite not supporting normal Elite variants, the Overloading Worm can still bear the  aspect.

## Lore

```
“...And upon a great serpent, the hero did ride. Majesty and respect were his command, and so too his steed. A mighty creature, born of lightning and flame, bathing all in its presence in a magnificent blue glow.

The beast stretched from one horizon to the next and belched storms that reminded all of the hero’s promise: that this land – and all those who live here - would never suffer again...”

- Galactic Fables, Volume IX
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Overloading Worm

Early Access Artifacts Content Update
* Bug Fixes
	+ 🌧 Fix  and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye  Overloading Worm.

Early Access Scorched Acres Content Update
* QOL
	+ ☂ Change post process of Overloading Worm to brighten instead of darken

## Trivia

* 'The Reminder' is a reference to the first *Risk of Rain*, where Magma Worms could spawn as Overloading Elites. These became infamously dangerous to the player, due to the incredibly high damage they caused.
	+ Magma Worms in the original game were segmented, and each piece could be interacted with individually. Though this made them easy to kill with area-of-effect attacks, it also applied to Elite prefixes, Overloading being the most dangerous. Overloading enemies in the original game would shock players in a small area around them (similar to the Tesla Coil and its successor), and since Magma Worms had multiple segments, each segment could shock individually. This would result in the player being shocked a dozen times or more in quick succession and likely killed if an Overloading Magma Worm got too close. For this reason, Overloading Magma Worms gained their reputation as the enemy that would most frequently end long runs.
* Despite being a variant of the Magma Worm, the Overloading Worm does not appear on Siren's Call.