The In-Between

The In-Between

The In-Between is a intersection between Baseline Reality and The Backrooms.
*Illustration*

The In-Between is a place where our plane of reality and The Backrooms intersect, creating a Compound of your reality's stability and The Backroom's structural appearance, The In-Between is not a place, or a "Level", it is a completely new reality formed by your own, and the next.

The In-Between has it's own collection of spaces, one of which may encounter upon arriving, a small corridor, with a fireplace in the end, with creaking wood as you walk, the corridor is shaped irregularly, as if it was carved by a drilling machine, with brick walls at the end of it's curvature. Small lights always present and flickering every few minutes in the ceiling, heard along with the crackling fire in the distance, sizzling away, with the smell of burnt acacia.

Figuring your way out, you may go through one of the walls in this corridor, finally releasing you to the true In-Between, it has a structure similar to Level 0's, except its more, sanitary, and pleasant. The walls are a nice white, with a faint mix of yellow, the carpet has a gray tint, with a smell of newspaper resonating from within. The air inside is very cool, from it's air conditioning, the lights, emanating a faint hum-buzz from the ceiling. With the same repeating corridors, this time, always resembling human architecture, without Level 0's original anomalous properties.

*Ground 0*

Ground 0 follows the same theme as Level 0, except it's clean and pleasant. The walls are a nice white, with a faint mix of yellow, the carpet has a gray tint, with a smell of newspaper resonating from within. The air inside is very cool from it's air conditioning, the lights, emanating a faint hum-buzz from the ceiling.

Ground 0 mostly has it's lights shut, with lightning coming from windows, or a few lights turned on, such as, in a hallway, these windows are too bright too see through, but it always emanates a constant rural racket, as if you are in the middle of the road. Doors are not present under any circumstances, they are only frames of their former self. Stairs lead to floors beneath the current one you are in.

If you wish to abandon Ground 0, you need to find a small hallway, with one opening that leads to a tiny room with a sets of stairs, with one singular window in the middle, after descending these stairs one may encounter a wooden door under the upper floor, going through it leads you to the next Ground.

*Ground 1*

Ground 1 is the continuation of Ground 0, it takes the visual of a desolate, country road during midnight, with every 50 steps, a few houses or a single store or a tiny shack with one vending machine near it will be generated. Fences are always near the roads to prevent one from falling to their doom.

The air temperate is of a average night, with a faint wind, moving the trees present throught Ground 1. Large power lines are usually near said constructions and trees, each connected to another power line until it fades away into the woods.

Ground 1's roads expands extensively, thought to be endless, a way to get out of Ground 1 is to follow the power lines, there you will meet yourself isolated and offroad, with only the crickets to be heard.

*Ground 2*

Ground 2 is a extension of Ground 1, having the appereance of a dim forest, that slowly decays to the point of having no leaves, with a single road that extends foward indefinitely, the forest is so thick, one cannot actually leave the road. Owl and cricket noises are present during all times, though they are not visibile.

Empty parked cars are rarely found, they seem to have no purpose, other than block one's path to explore further into The In-Between. Sometimes they can have their lights on, and other times, they will be turned off. Ground 2 will emmit a constant sense of dread to whoever decides to walk into it, hallucinations are also very common, like a shadowy canine-humanoid looking being can appear in your peripheral vision. This may or not cause one to die of shock.

After walking too far out, one may encounter a large wheat field, presumably Ground 3.

*Ground 3*

Ground 3 is a large wheat field, during noon, Ground 2 can be seen from the distance, the ground is constantly wet, as if rain has just settled once you arrived, the sky has no visible clouds, with vending machines scattered about. A mediocre wind always whislting through the fields.

Said vending machines, are all in pristine condition, and functions like normal, like as if this Ground resembles pure reality, yet, its slipping away.

In the distance, far, far away, one can percieve a large city, behind the trees, going through these forests, present all over Ground 3, will not send you back to Ground 2, it's like it has vanished from existance, all these forests are part of Ground 3, and will always lead to another wheat field.

Reaching the city, will seamlessly transport you to Ground 4, where its nothing but what used to be a urban miracle.

*Ground 4*

The In-Between is currently being documented, please have patience while we are still updating this page.

**Lanimil Corporation**
**Exploring Limspaces since 1954**

**Credits**

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Author: Lxnar\_Whrxd

Images: 1st Image by Jugati, 2nd Image by u/Vargsk, 3rd Image is by u/dullbananas. 4th and 5th Image are unknown, 6th Image by u/itsHoBSoN.