Jutsu/Techniques

The basic template for creating custom techniques can be found on: Custom Jutsu Format.

## Chakra and Jutsu Rules

Chakra is, obviously a very important part of the world and lore of the New Age Naruto. I mean who doesn't wanna shoot fireballs that can level a city at people, amiright?!?

With that being said, this group uses the spell point variant of the d20 system with rules taken from the vitalizing variant. Some important points: you cannot use more than your caster level's worth of chakra points into a single jutsu (which means that as a 20th level caster, you could only spend 20 points on a Kirin (S-Rank) Jutsu. This means it can be quickened, but not empowered or maximized, as quicken would bring it up to 19: 17 base + 2 cost for metajutsu. You could empower a meteor swarm at caster level 21: 17 base + 4 feat cost.)

Chakra points across all classes are summed up into a single pool, and when the value of your character's total spell points drops to 1/2 of this value (rounded up), your character becomes fatigued. If your character's spell pool drops to 1/4 (rounded up) of their maximum value, then the character is considered exhausted. If a character reaches 0 Chakra points, they may take 2 points of con damage to give themselves a number of temporary chakra points equal to their character level, but this is a standard action. Chakra points do not naturally regenerate, but for a safer option a charater may spend a full round action to infuse chakra. This grants half your character level in chakra points (rounded down) and may be done a number of times equal to your constitution modifier (without penalties or damage) per day.

A character can only hold a certain number of jutsu in their mind, based on their intelligence score and the highest level of jutsu their class can cast. A table with bonus jutsu per day can be found here. In order to have access to these bonus jutsu, a character must spend time in RP training these additional techniques, based on their Learn DC.A character may use two slots of a lower class to grant themselves a jutsu of a higher rank as well, (You may sacrifice two A-Rank jutsu in order to use a bonus S-Rank jutsu). A higher constitution score will also grant a character bonus chakra points per day, found on the table here. DCs for jutsu are usually set by the character's Charisma or Wisdom modifier, depending on the class they take. Taijutsu users use their strength or dexterity to set the DC of their jutsu.

E rank jutsu are 0; D 1-2, depending on the jutsu used; C 3-4, depending on the jutsu used; B 5-6, depending on the jutsu used; A 7-8, depending on the jutsu used; S 9th level. Kinjutsu and certain unique jutsu are considered epic level jutsu (10th level) and cannot be used unless the character has taken the Epic Jutsucraft feat. Depending on the rank of the jutsu, it will cost a different amount of chakra points to use: E Rank jutsu are free, but can only be used a combined total of times per fight equal to the character's Con Modifier. D rank jutsu cost 5 point, C rank costs 7, B rank 9, A rank 13 and S rank cost 17.

Learning bonus jutsu is based on your character's Learn skill (character level + int modifier). The DC to learn E rank jutsu have a DC 15 which must be met 2 times in the course of learning the technique (minimum 2 sessions). Rank D jutsu have a DC 25 to learn, which must be met 2 times as well. Rank C jutsu have a DC 30 requirement, but must be met 3 times to learn a jutsu (3 sessions). Rank B jutsu have a DC 40 to learn, which must be met 3 times (3 sessions). Rank A have a DC 50 to be met 3 times (3 sessions). S rank Jutsu have a DC of 60, which must be met 4 times (4 sessions at least). A character gains their normal progression of jutsu upon reaching a new level, these bonus jutsu are optional based on the player's discretion to pursue or not. A DM (Kage) or a GM (Nathree) may change the DCs of a particular jutsu based on difficulty or effect.

A character may search out a mentor in order to teach them a jutsu. The mentor doesn't need to have the jutsu on their list of techniques known in order to teach it, but they must have the nature required to perform the jutsu. A character learning jutsu from a mentor may use that mentor's level in place of their own for determining their learn check. A mentor who knows the jutsu being taught can use their full level bonus, while a mentor who only knows the nature may only apply half their bonus, rounded down. A mentor must be a character over level 25.

## Countering Jutsu

Unlike in most Naruto RP groups, here most jutsu can be avoided or resisted simply by virtue of making a save. This means that countering jutsu with jutsu is at best a secondary option. However, if a character is wishing to go the route of being a counter-ninja that option is certainly available. A jutsu can only be countered by another technique of an equal rank to it. If a jutsu is countered by a nature it is weak against, the technique being used to counter can be one rank lower, and if it is strong against the countering technique, it must be one level higher than the jutsu being countered. Upon countering a jutsu both techniques are considered expended.

To counter a jutsu, you must select an opponent as the target of the counterspell. You do this by choosing the ready action. In doing so, you elect to wait to complete your action until your opponent tries to cast a spell. (You may still move your speed, since ready is a standard action.) If the target of your counter tries to cast a jutsu, make a reflex check (DC 15 + the jutsu’s level). This check is a free action. If the check succeeds, you correctly identify the opponent’s jutsu (the rank and the nature) and can attempt to counter it. If the check fails, you cannot counter. Also, logic does apply here, not all jutsu can be used to counter (Hiding in Mist Jutsu cannot be used to counter a technique, but Water Wall or Water Gunshot might be used). To succesfully counter a jutsu you must do caster level check (1d20 + your caster level vs 11 + the enemy's caster level). If you succeed your jutsu counters theirs and both jutsu are considered expended harmlessly.

This is simply the base progression of events in order to counter a jutsu, and feats exist that modify these steps, and a character with a doujutsu such as the Byakugan or the Sharingan is able to bypass the jutsucraft check, as they are able to see the chakra and seals that go into forming the jutsu.

## Natureless Transformation Jutsu/Techniques

Chakra Flow

Body Replacement Technique (E Rank)

Chakra Sensing  (C Rank)

Clone Technique (E Rank)

Hiding in Surface Technique (A Rank)

Transformation Technique (E Rank)

Sealing/Summoning Technique (E Rank)

Four Violet Flames Formation (B Rank)

Summoning: Rashomon (B Rank)

Summoning: Triple Rashomon (A Rank)

Summoning: Quintuple Rashomon (S Rank)

Hiding with Camouflage Technique (A Rank)

Mystical Palm Technique (A Rank)

Ink Clones (C Rank)

Barrier: Canopy Method Formation (B Rank)

### Land of Fire Jutsu

Super Beast imitating Drawing (B Rank)

Super God Imitating Drawing (A Rank)

Sealing Technique: Super Beast Vision Staring Bullet (A Rank)

Cloak of Invisibility Technique (E Rank)

Sexy Technique (E Rank)

### Aburame Clan Jutsu

Insect Gathering (D Rank)

Insect Platform (D Rank)

Insect Jamming (C Rank)

Insect Jar (C Rank)

Insect Cocoon (C Rank)

Insect Sphere (C Rank)

Insect Clone (A rank)

### Iburi Clan Jutsu

Body Oxidation Jutsu (B Rank)

Body Dispersion Jutsu (D Rank)

### Paper Jutsu

Paper Chakram (B Rank)

Paper Drizzle (A rank)

Paper Shuriken (D Rank)

Dance of the Shikigami (A rank)

Paper Person of God (S Rank-Kinjutsu)

## Wind Release

Wind Release is mainly short to mid-ranged offensive techniques that combine brute force and keen precision to deal cutting and slashing damage. It is performed by making chakra as sharp and thin as possible.

***List of Wind Release Jutsu***

***Wind release: Great Breakthrough***

Slash

Wind Release: Air Bullets

Wind Release: Gale Palm

Infinite Air Wave Slash

Air Wave Slash

Shielding Winds Technique

Dance of the Wild Monkey

Wind Enclosure Technique

Flying Monkey Technique

Wind Scythe Technique

Sudden Gust of Wind

***Land of Fire Jutsu***

Techniques know only to the Land of Fire's shinobi extend past Fire Release, branching into all other elements. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.

Wind Release: Rasengan

Wind Release: Rasenshuriken

Wind Release: Repeated Rasenshuriken

Wind Release: Ultra-Big Ball Rasenshurkien

Wind Release: Vacuum Blade

Wind Release: Vacuum Serial Waves

Wind Release: Vacuum Wave

***Land of WInd Jutsu***

The desert dwellers of the Land of Wind are known for, amoung other things, their shinobi being the most likely to possess an affinity for the rarest nature transformation. Naturally, this has led to the development of various jutsu used mainly by shinobi from of this region. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.

Wind Release: Air Current Wild Dance

Wind Release: Cast Net

Sickle Weasel Technique

Great Sickling Wind Blast Technique

## Lightning Release

Lightning Release is created by increasing the high frequency vibrations of their chakra. Allowing for piercing damage and fast movement.

***List of Lightning Release Jutsu***

Lightning Release: False Darkness

Lightning Release: Electromagnetic Murder

Lightning Release: Snake Thunder

Lightning Release: Thunder

Lightning Release: Bolt Pistol

***Land of Fire Jutsu***

Techniques know only to the Land of Fire's shinobi extend past Fire Release, branching into all other elements. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.

Kirin

Lightning Release: Lightning Beast Tracking Fang

Lightning Release: Four Pillar Bind

Body Pathway Derangement

Chidori

Chidori Sword

Chidori Current

Chidori Senbon

Chidori Sharp Spear

***Land of Lightning Jutsu***

The Land of Lightning's Kumogakure, is famous for their shinobi's use of Lightning Release. Their use of the nature transformation far surpasses any other and has lead to the creation of refined techniques known only by those from this land. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.

Lightning Release: Lightning Illusion Flash of the Lightning Pillar

Lightning Release: Wave of Inspiration

Lightning Release: Spider Web

Lightning Release Chakra Mode

Lightning Release: Lariat

Hell Stab

Lightning Release: Black Panther

Lightning Release: Shadow Clone Technique

## Earth Release

Allows the user to manipulate the surrounding earth for offensive and defensive purposes or create it; be it dirt, mud, or rock.

***List of Earth Release Jutsu***

Earth Release: Earth Mausoleum Dumpling

Earth Release: Earth Shore Return

Earth Release: Earth Spear

Earth Release: Earth-Style Wall

Earth Release: Hiding Like a Mole Technique

***Land of Fire Jutsu***

Techniques know only to the Land of Fire's shinobi extend past Fire Release, branching into all other elements. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.

*Earth Release: Swamp of the Underworld*

Earth Release: Tunnelling Technique

Summoning: Earth Release: Tracking Fang Technique

Earth Release: Earth Flow Divide

Earth Release: Earth-Style Rampart

Earth Release: Double Suicide Decapitation Technique

Earth Release: Dropping Lid

***Land of Earth Jutsu***

The element of earth, grating users the ability to create earthen structures themselves or manipulate pre-existing ones, is commonly used by the Land of Earth's shinobi. As such those hailing from this region have access to various jutsu which are less likely to be known by outsiders. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.

Earth Release: Added-Weight Rock Technique

*Earth Release: Light-Weight Rock Technique*

Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness

Earth Release: Fist Rock Technique

Earth Release: Golem Technique

Earth Release: Moving Earth Core

*Earth Release: Rock Shelter*

*Earth Release: Sandwich Technique*

*Earth Release: Tearing Earth Turning Palm*

Rock Clone Technique

*Earth Release: Practice Brick Technique*

## Water Release

Allows the user to manipulate pre-existing water, or create their own, by turning their chakra into water.

***List of Water Release Jutsus***

Water Release: Gunshot

Water Dragon Bullet Technique

Water Release: Black Rain Technique

Summoning Technique: Black Water Katana

Water Release: Water Blade Technique

Sealing Technique: Octopus Hold

Water Release: Water Formation Wall

Water Release: Duo of the Liquid Shadow

***Land of Earth Jutsu***

Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.

Dustless Bewildering Cover Technique

***Land of Fire Jutsu***

Techniques know only to the Land of Fire's shinobi extend past Fire Release, branching into all other elements. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.

Heavenly Weeping

Starch Syrup Capture Technique

***Land of Water Jutsu***

The shinobi from this region, more specifically Kirigakure, frequently use Water Release, steming the creation of various techniques. It isnt uncommon for those outside of the region to imploy the use of these jutsu, but they are more commonly used by inhabitants of the Land of Water. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.

Hiding in Mist Technique

Water Prison Technique

Bubbles Technique

Bubble Dome

Ink Bubble Explosion

Bubble Slime

Water Bullet Technique

Great Waterfall Technique

Water Release: Water Colliding Wave

Exploding Water Colliding Wave

A Thousand Feeding Sharks Technique

Water Prison Shark Dance Technique

Five Feeding Sharks Technique

Water Shark Bullet Technique

Great Water Shark Bullet Technique

Steaming Danger Tyranny Technique

Hiding in Water Technique

**Hozuki Clan Jutsu**

Through the use of the Hydrification Technique, the Hozuki have developed an array of jutsu, giving them great versatility in combat.

Water Gun Technique

Water Gun: Two Guns Technique

Great Water Arm Technique

Drowning Water Blob Technique

Sealing Technique: Black Water Blob

## Fire Release

It is performed by moulding superheated chakra inside the stomach before releasing it via the lungs and mouth.

***List of Fire Release Jutsus***

Hiding in Ash and Dust Technique

Exploding Flame Formation

Flame Whirlwind Jutsu

Cloud Style Flame Beheading Jutsu

***Land of Fire Jutsu***

Fire Release is commonplace in the Land of Fire's Konohagakure, being wildly used by the Land's shinobi. Thus their are numerous technqiues known only to the shinobi of this region. Those from this region are free to learn these techniques as they see fit, while outsiders can only obtain them via the relevant feats.

Phoenix Sage Fire Jutsu

Flame Bullet Jutsu

***Uchiha Clan Jutsu***
The Uchiha are responsible for the creation of numerous Fire Release Technqiues, their clansmen making frequent use of them in battle. While these techniques are not Hidden Jutsu, those outside of the clan that imploy their use in battle is a rare occurance.

Uchiha Flame Formation

Great Fireball Jutsu

Great Dragon Fire Jutsu

Great Flame Flower

Great Fire Annihilation

Great Fire Destruction

***Sarutobi Clan Jutsu***

Famous for their infulence in Konohagakure, the Sarutobi Clan is also know for their utilization of Hidden Jutsu involving Fire Release.

Great Flame Technique

Ash Pile Burning Jutsu

Fire Dragon Flame Bullet

## Advanced Nature Techniques

### Ice Release

* ***List of Ice Release Jutsus***

Demonic Mirroring Ice Crystals

Ice Release: Ice Dome

Ice Release: Earth Chain Ice

Ice Release: Ice-Breaking Fist

Ice Sword Technique

Certain-Kill Ice Spears

Ice Doors

Ice Release: Black Dragon Blizzard

### Wood Release

* is created by simultaneously combining the Earth and Water natures

***List of Wood Release Jutsus*** Hokage-Style Sixty-Year-Old Technique — Kakuan Entering Society with Bliss-Bringing Hands

Mayfly

Sage Art Wood Release: True Several Thousand Hands

Top Transformed Buddha

Transmission Wood

Wood Clone Technique

Wood Release Secret Technique: Nativity of a World of Trees

Wood Release: Advent of a World of Flowering Trees

Wood Release Cutting Technique

Wood Release: Five Element Combination Technique

Wood Release: Foo Dog Heads

Wood Release: Four-Pillar House Technique

Wood Release: Four-Pillar Prison Technique

Wood Release: Great Forest Technique

Wood Release: Great Spear Tree

Wood Release: Hand Tool Manipulation

Wood Release: Hōbi Technique

Wood Release: Hotei Technique

Wood Release: Nativity of a World of Trees

Wood Release: Several Hundred Hands

Wood Release: Transformation

Wood Release: Underground Roots Technique

Wood Release: Wood Dragon Technique

Wood Release: Wood Human Technique

Wood Release: Wood Spikes Ring

### Lava Release

* is created by simultaneously combining the Fire and Earth natures.

***List of Lave Release Jutus***

Lava Release Chakra Mode

Lava Release: Ash Stone Seal Technique

Lava Release: Melting Apparition Technique

Lava Release: Quicklime Congealing Technique

Lava Release: Rubber Ball

Lava Release: Rubber Rope

Lava Release: Rubber Wall

Lava Release: Scorching Armoured Fist

Lava Release: Scorching Stream Rock Technique

### Storm Release

* is created by simultaneously combining the Lightning and Water natures.

***List of Storm Release Jutsus***

Storm Release Secret Technique: Demon Dragon Storm

Storm Release: Black Hunting

Storm Release: Laser Circus

Storm Release: Thunder Cloud Inner Wave

### Boil Release

* is created by simultaneously combining the Water and Fire natures.

***List of Boil Release Jutsus***

 Boil Release: Skilled Mist Technique

Boil Release: Unrivaled Strength

Erupting Propulsion Fist

Erupting Strong Foot

### Dust Release

is created by simultaneously combining the Fire, Earth, and Wind natures.

***List of Dust Release Jutsus***

Dust Release: Detachment of the Primitive World

Dust Release: Release from the Mortal Coil

### Explosion Release

* is hinted to be made of the Earth and Lightning nature

***List of Explosion Release Jutsus***

C**1**

C2

C3

C4

Explosive Clay

Explosive Landmines

Clay Clone

Explosion Release: Landmine Fist

***List of Explosion Release Jutsus***

### Scorch Release

* is implied to be created by simultaneously combining the Fire and Wind natures.

***List of Scorch Release Jutsus***

Scorch Release: Incinerating Flare Technique

Scorch Release: Steaming Murder

Scorch Release: Blazing Fists

Scorch Release: Chakra Mode

### Magnet Release

* is implied to be created by simultaneously combining the Wind and Earth natures.

***List of Magnet Release Jutsus***

Armor of Sand

Desert Suspension

Iron Sand Drizzle

Iron Sand Gathering Assault

Iron Sand World Method

Magnet Release: Conserving Bee Twin Blades

Magnet Release: Gold Dust Imperial Funeral

Sand Body Jutsu

Shield of Gold Dust

### Yin Release

The basis of imagination and spiritual energy.

***List of Yin Release Jutsus***

* Bell Ring Genjutsu
* Cat Genjutsu
* Demonic Flute: Phantom Sound Chains
* Demonic Illusion: Double False Surroundings Technique
* Genjutsu Kiss
* Hundred Blooming Flowers Technique
* Mist Servant Technique

* Offsetting Sound

* Paralysing Flute Genjutsu
* Phantasmal Killer Jutsu
* Poison Moth Genjutsu

* Rockslide Genjutsu

* Sly Mind Affect Technique
* Demonic Illusion: Black Water Needle Fire

***Land of Wind***

* Wind Release: Sand Cloud Whirlwind

***Land of Fire***

* Demonic Illusion: Tree Binding Death
* Demonic Illusion: Descending Hell Technique
* Demonic Illusion: False Surroundings Technique

* Bringer-of-Darkness Technique

* String Bean Binding Illusion
* Temple of Nirvana Technique
* Time Reversal Technique
* Hazy Genjutsu
* Leaf-Style Willow
* Interrogation Genjutsu

***Nara Clan***

* Black Spider Lily

* Shadow Clutch Technique
* Shadow Imitation Shuriken Technique
* Shadow Imitation Technique
* Shadow Sewing Technique
* Shadow–Neck Binding Technique
* Shadow Hell Technique

### Yang

The basis of vitality and physical energy.

***List of Yang Release Jutsus***

***Jugo's Clan***

* Destroying Axe Fist
* Jet Booster Jump

***Akimichi Clan***

* Ballistic Waterwheel
* Human Bullet Tank

* Multi-Size Technique
* Super Open Hand Slap
* Super: Human Bullet Tank

### Light Release Jutsu

***Karui Clan Techniques***

* Blinding Aura

## Kinjutsu

***Land of Fire***

Chimera Technique

Flying Thunder God

## Taijutsu/Kenjutsu

Early Sacrifice

Eight Gates

Kosen

Shidensen

Tenmyaku Kisatsu

Senga Jinkei

Kagenui

Aragami

Kamui

### Gentle Fist:

These attacks are the trademark style of the Hyuuga clan, and can damage either the user's hit points or their chakra, at the user's discretion.

Eight Trigrams: 32 Palms

Eight Trigrams: 64 Palms

Eight Trigrams: Protecting 64 Palms

Eight Trigrams: 128 Palms

Eight Trigrams: Rotation

Eight Trigrams: Vacuum Palm

Eight Trigrams: Vacuum Wall Palm

Eight Trigrams: Palm Bottom

Eight Trigrams: One Body Blow

Eight Trigrams: Mountain Crusher

Eight Trigrams: Tenketsu Explosion

Gentle Step Twin Lion Fists

### Maneuvers

#### Fire

* Burning Strike (1)
* Blistering Flourish (1)
* Distracting Ember (1)
* Marking Flame (1)
* Charging Fire (1)
* Glaring Flames (1)
* Burning Brand (2)
* Fiery Riposte (2)
* Flashing Strike (2)
* Reaching Fire (2)
* Flaming Spirit (2)
* Fiery Death (3)
* Strength Draining Flame (3)
* Leaping Flame Stance (3)
* Inferno Cloak (3)
* Fan the Flames (3)
* Firesnake (4)
* Searing Strike (4)
* Entangling Flame (4)
* Ruby Flame of Nightmares (4)
* Covering Fire (4)
* Dragon's Flame (5)
* Lingering Inferno (5)
* Bearer of Flame (5)
* Mongoose Flame (5)
* Pouncing Flame (5)
* Flaming Tempest (6)
* Fiery Assault (6)
* Ring of Fire (6)
* Flaming Parry (6)
* Rabid Flaming Strike (6)
* Inferno Blade (7)
* Avalanche of Flames (7)
* Scything Flame (7)
* Flickering Flame (7)
* Swarming Fire (7)
* Wyrm's Fire (8)
* Eternal Fire (8)
* Diamond Flame of Nightmares (8)
* Flaming Alacrity (8)
* Flaming Hurricane (8)
* Blazing Inferno (9)
* Flame of Perfect Clarity (9)
* Feral Flame (9)

#### Water

* Flowing Spirit (1)
* Reflecting Glare (1)
* Pool of Clarity (1)
* Punishing Flow (1)
* Counter Swell (1)
* Disarming Current (2)
* Baffling Defense (2)
* Draining Tincture (2)
* Flowing Jaunt (2)
* Freezing Vice (2)
* Zephyr Dance (3)
* Pearl of Doubt (3)
* Climbing Ice (3)
* Smothering Garrote (3)
* Renewing Surge (3)
* Entangling Current (4)
* Recovering Undertow (4)
* Vortex Strike (4)
* Freezing Strike (4)
* Bonesplitting Stream (4)
* Flowing Blade Form (5)
* Reflecting Pursuit (5)
* Bloodletting Strike (5)
* Step of the Strider (5)
* Flowing Advantage (5)
* Water's Order (6)
* River's Parry (6)
* Mist Blade (6)
* Choking Noose (6)
* Tsunami Charge (6)
* Castigating Strike (7)
* Hamstringing Current (7)
* Colossus Strike (7)
* Trench Blow (7)
* Quicksilver Motion (7)
* Ocean's Surge (8)
* Sea's Defense (8)
* Eternal River Stance (8)
* Raging Hydra (8)
* Wave Tactics (8)
* Strike of Vitality (9)
* Strike of Perfect Clarity (9)
* Creeping Ice Enervation Strike (9)

#### Air

* Stride of Wind (1)
* Steel Wind (1)
* Counter Charge (1)
* Buffeting Strike (1)
* Bolstering Voice (1)