Epic Tier

Epic Tier

Levels 31 to 40

Alter size - You may increase OR decrease your size class by 1 permanently upon selecting this feat. Once chosen, you can not change your selection without the dragon balls.

Strength of Body – Decrease your ki damage dice by one, to increase your melee damage dice by one. This feat CAN break the damage dice cap.

Strength of Spirit – Decrease your melee damage dice by one, to increase your ki damage dice by one. This feat CAN break the damage dice cap.

Intense training - You gain the first two features of any path you would normally qualify for. This must be from a path, it can not be from a base class, advanced path, or epic destiny. You may not choose features from paths you don't qualify for (I.e. A human couldn't take features from low class warrior)

God form - If you possess the godly ki passive and a racial transformation, you may spend one of your divine surges to activate your transformation. When done, you enter a more powerful stage of the transformation in question. The transformations statistics are changed to "Trans bonus 12, +4 to body, mind, and spirit, the hit points of a character 8 levels higher than you, your movement speed increases by 6, and your shifts are considered teleports. This transformation lasts 1/4th level rounds, but consumes double that number of rounds from the normal form." The transformation used with this feat MUST give you a transformation bonus, and MUST come from either a racial feat, path, or ability.

Epic Alien - Requires level 40, only aliens can take this feat, and only if they did not take the Alien hero destiny. You may choose one of the Epic alien feats.

Epic Android - Requires level 40, only androids, Bio-androids, or Cyborgs may take this feat. It does one of the following:

*Android: Your shield maximum is doubled, powers that would give you temporary hit points add to your shields.*

*Bio-android: Increase the duration of super perfect form by 4 rounds, or increase it's trans bonus to +6. If you do not possess super perfect form, you instead regain your chosen android racial power.*

*Cyborg: you gain shields, you may expend a power surge to restore half of your shields.*

Epic Arcosian - Only Arcosians can take this feat. Requires level 40. It does one of the following:

*Pure Golden: If you took the ultimate evolution path, your golden form lasts an additional round, and you may use last ditch effort at 40% health instead of 25%*

*False Gold: If you possess the godly ki passive, but did not take the ultimate evolution path, you gain the golden form daily power, however it only lasts 4 rounds.*

*Superior fifth form: If you possess the fifth form path, your armored fifth form increases it's DR to 6. Armored fifth form is now considered a class bonus instead of an armor bonus.*

*Power training: If you possess one hundred percent; When you use one hundred percent, your stamina is only reduced by 2 per round instead of 3.*

*True Form mastery: If you possess no transformation paths or feats, but have form mastery, your ability now extends to your third form instead of your second.*

*Form adaptation: If you possess no other transformation feats, paths, or powers, you gain the form mastery passive from the prodigy path.*

Epic Arlian - Only Arlians can take this feat. Requires level 40. It does one of the following:

Epic Demon - Only Demons can take this feat. Requires level 40. It does one of the following:

*Super Demon god: If you possess both godly ki, and the super demon path, when True super demon would trigger, you may choose instead to revive with the demon god path instead of as a true super demon. This effect is broken at the end of combat as per normal.*

*Divine right: If you possess the demon god destiny, you may spend an action point to use the reality warp feature from super demon as though you had that path. The duration is doubled due to your divine ki*

*True demon lord: If you do not possess godly ki, or either destiny, but took the demon lord advanced path, your demonic will power grants you a +5 trans bonus, a +4 to mind, and a +3 to body and spirit. It's stamina drain remains the same.*

*Heavyweight ogre: If you do not possess any demon only advanced paths or destinies, but took ogre, you gain a +tier class bonus to all grab checks. When you confirm a grab, the grabbed enemy provokes an AoO.*

*Tempting Devil: If you do not possess any demon only advanced paths or destinies, but took devil, you may use charm tier times per day, and corrupting touch can effect all creatures without the deity descriptor.*

*Shadow Demon: If you possess no other demon only paths or destinies, but took darkness demon, you automatically activate dark mutation if you haven't already. If you have, your transbonus increases by 2. Infernal wrath activates when you've lost 25% or more of your health, Infernal improvement activates if you've been bloodied.*

*Born of this!: If you possess no demon only paths, advanced paths, or destinies, when you are struck by fire damage, an amount of damage equal to your surge value is converted into healing, all remaining damage is still damage.*

Epic Draconic - Only Draconics can take this feat. Requires level 40. It does one of the following:

Epic Dragon - Only Dragons can take this feat. Requires level 40. It does one of the following:

Epic Heran - Only Herans can take this feat. Requires level 40. It does one of the following:

Epic Human - Only Humans can take this feat. Requires level 40. It does one of the following:

*Vast Expertise: If you possess the awakened human destiny, you may choose a second expertise. This functions at half of the bonuses of your normal expertise. No ego zone lasts an additional 2 rounds.*

*At Peace: If you possess the godly ki passive, but did not take the awakened human destiny, you gain No ego zone immediately. However, it lasts one round less.*

*Forbidden knowledge: If you took the grand master destiny, you may learn a second forbidden technique as per the forbidden technique destiny feature. The damage for using this attack is the same.*

*Two minds, two bodies: If you possess no human only destinies, but have Dual persona, your different personalities quite literally split apart into two different bodies. This does not effect your stats. When you use the Union ultimate power, it is treats as a fusion.*

*Cat sage: If you do not possess any human destinies, but took the korin student path, your breath reading bonus is changed to tier bonus, and your flying nimbus speed is doubled.*

*Gary Stu: If you possess no human only paths or destinies, you are able to choose the first feature of any path, or advanced path, so long as it isn't a transformation or power up.*

Epic Kanassan - Requires level 40, only Kanassans can take this feat. It does one of the following:

Epic Konatsian - Requires level 40. Only Konatsians can take this feat. It does one of the following:

Epic Majin - Only Majins can take this feat. Requires level 40. It does one of the following:

*Super Majin God: If you possess godly ki, and took the super majin destiny, you may activate your level 39 feature against any creature.*

*Ultra Majin: If you do not poessess godly ki, but took the super majin destiny, you may increase one of your stats by 2. This CAN break the stat cap.*

*Super absorbed power: If you took the absorbed power advanced path, you may activate it's first feature again, selecting another foe you've absorbed.*

*Installed Divinity: If you possess godly ki, and took the incorporation advanced path, any creature you incorporate with gains the godly ki passive power and the deity descriptor for the duration*

*proxy fusion: If you possess the incorporation advanced path, but not the godly ki passive power, creatures you incorporate with may draw on the powers of fighters you've absorbed as though you had the absorbed power advanced path*

*True pure majin: If you have the pure majin path, but no other majin paths or destinies, you are able to remain in your pure form indefinitely. Death, or going into negatives still ends the transformation as normal.*

*Noble Majin: If you took the enlightened majin path, but no other majin paths or destinies, no creature can use karma effects against you. When you use karmic channel, you end all ongoing effects your allies are experiencing*

*Rubber cement: If you possess no majin paths, advanced paths, or destinies, You immediately gain 50 hit points. If you have less than 125, you gain 75 instead. If you have Kinetic sponge, increase your DR by your tier. If you don't have kinetic sponge, you immediately gain kinetic sponge as a bonus feat.*

Epic Maylon - Only Maylons can take this feat. Requires level 40. It does one of the following:

*Mega Maylon Blue: If you possess the godly ki passive, and the Class-O maylon destiny, Once per day as a full round action, you can double your trans bonus from mega maylon form for the duration of the transformation. When this is activated, the forms stamina drain is also doubled.*

*Blue dwarf: If you possess the Class-O maylon destiny, but not the godly ki passive, When you transform into a mega maylon you may reduce your size class by 1 as a standard action. Each time you shrink a size class, you create a vacuum 2 effect, dragging enemies 2 squares toward you every round. You suffer the full penalties of this size change; your threatened area remains the same as your original size.*

*Always sunny: If you possess the Class-O Maylon destiny, BUT NOT the mega maylon advanced path, You may spend a power surge to activate the effects of high noon for body rounds.*

*Maxi Maylon: If you do not possess the class-O maylon destiny, but took the Mega maylon advanced path; Increase your mega maylon transformation bonus by 1. Reduce the action type for transforming by 1.*

*Grand Knight: If you do not possess the mega maylon advanced path, but took the knight of mensae path; You suffer no penalty for wielding the masamune sword. Your masamune is considered unbreakable.*

*Moonwalker: If you possess no maylon only paths, advanced paths, or destinies, On any night where the moon is in any form other than a crescent or new moon, the light reflecting off the moon prevents you from being weakened at night. If you possess Moon lighting, you do not lose your temporary hit points at night. If you do not possess moon lighting, you gain it automatically as a bonus feat.*

Epic Namek - Requires level 40, only Namekians can take this feat. It does one of the following:

*Epic Saiyan - Only Saiyans can take this feat. Requires level 40. It does one of the following:

*Saiyan beyond Super saiyan god: If you took the super saiyan god destiny, You may hold your god forms for an additional 3 rounds. Additionally, you are now able to activate super saiyan god by spending a divine surge instead of requiring a power surge from five allies.*

*Super Saiyan Blue: If you possess the godly ki passive, but did not take the super saiyan god destiny, you obtain Super saiyan god super saiyan as an ultimate power, but lasts 2 rounds less.*

*Super Saiyan mastery: If you possess neither the godly ki passive or the super saiyan god destiny, but took a super saiyan path, all of your super saiyan forms take 1 less stamina to maintain per round (minimum 1). Additionally, if you didn't have super saiyan 3 you gain access to super saiyan 3, but it drains 4 stamina per round. This includes golden oozaru.*

*Acclimated: If you possess no super saiyan advanced path, your super saiyan power is immediately replaced with full power super saiyan.*

*Giji Super Saiyan: If you possess no super saiyan related feats, paths, or powers, When you spend a surge, you gain a +2 transformation bonus for tier rounds.**

*Epic Shin - Only Shin can take this feat. Requires level 40. It does one of the following:

*Grand supreme kai: If you took the supreme kai destiny, you receive one final promotion to leader of the supreme kais. Once per day you may grant potara earrings to two allies, allowing them to use the potara destiny without having it. Additionally, your number of divine surges is doubled.*

*Unofficial Supreme kai: If you didn't take the supreme kai destiny, but took the gold born path, you gain the first two features of the supreme kai path immediately.*

*God Rift: If you possess the makaioshin destiny, once per day you are able to expend a use of your level 39 feature to open up a god rift. While the rift is open, teleports are stopped, and you generate a peon with your normal stats once every round. So long as the rift is open, your peon, when destroyed, immediately revives. This rift closes after tier+2 rounds*

*Grand kai: If you do not possess any shin only destinies, but took the Kai advanced path, you become the grand kai, leader of the lower kais. Immediately gain the godly ki passive power, however you only have half the normal number of divine surges.**

*Epic Tuffle - Only Tuffles can take this feat. Requires level 40. It does one of the following:

*Vendetta machine: If you possess the godly ki passive and the Revenge machine destiny, Amplified saiyan hate affects super saiyan god and super saiyan god super saiyan. Revengeance can trigger tier times per battle instead of only once.*

*God armor: If you possess the godly ki passive, and the Mecha trooper destiny, Exo armor lasts 2/3rds level rounds instead of half. the suit has 300 THP instead of 100.*

*Absolute assimilation: If you possess the godly ki passive power and the tuffle parasite path, you have a preferred host body. When you infest this body and fully activate assimilation, the body is not subject to assimilations normal rules. It continues to level, though does not receive any additional paths, advanced paths, or destinies.*

*Destined for revenge: If you do not have the godly ki passive, but took revenge machine, built for revenge DOES apply per saiyan.*

*Superior core armor: If you do not have the godly ki passive, but took MAche trooper, when your Exo armor runs out of power and you eject, you do not eject the core armor*

*Ancestral memory: If you do not have the godly ki passive power or any tuffle only destinies, but took the tuffle parasite path, your host body, after assimilate is activated, may gain a single racial advanced path or destiny of your choice. This is considered an assimilation bonus.*

*Elite commando: If you possess no tuffle only destinies, but took the tuffle commando path, you may add a second commando package to your tuffle blaster rifle.*

*Clone farm: If you possess no tuffle only paths or destinies, you generate a free clone once per in game year. The clone is the same level you were when it was made.**

*Epic Xantam - Only Xantam can take this feat. Requires level 40. It does one of the following:*

*Epic Youko - Only Youkos can take this feat. Requires level 40. It does one of the following:*

*Epic Turtle student - Requires level 40. Only characters who took the turtle hermit student path can take this feat. You gain another power slot. Once per day you may use any non ultimate power with kamehameha in it's name by expending this slot.*

*Epic Gimmick - Requires level 40. Only characters who took the unconventional fighter path can take this feat. Your gimmick goes to the max.

*Epic body: If you took stripping as your gimmick, your instinct increases to the next even number; this CAN break the stat cap. When you use stripping, you have a +3 transformation bonus for tier rounds.*

*Epic Stank: If you took unhygenic as your gimmick, your tenacity increases to the next even number; This CAN break the stat cap. increase your auras range another square. Enemies who fail the save to remain in your stank aura take 1 stun damage every round they're in.*

*Epic Mage: If you took Magician as your gimmick, your intelligence increases to the next even number; This CAN break the stat cap. You may use magic an additional time per day. When using the rest action, you can choose to recharge a use of magic instead of an encounter ability.*

*Epic Meme: If you took para brother as your gimmick, your dance now effects up to five creatures who can see you. When you successfully dominate a a creature, it can expend one daily power at your command.**

*Epic weapon - Requires level 40. You immediately gain one of the legendary weapons from the guardian path, permanently.*