Updates - C4 - Monsters

**Monsters**

**New Raid Bosses Added**

Most event monsters have been changed to raid boss monsters.

Due to the addition of difficulty levels of raid monsters, there are varieties of raid monsters, ranging from relatively easy to difficult with high rewards.

**NPC/AI Addition and Changes**

1) Orfen

The number of Orfen’s minion monsters in Orfen’s Nest has decreased. The attack power of Orfen’s minion monsters has been slightly lowered, while Orfen’s attack power has been increased.

2) Core

The attack power of Death Wraith has been slightly lowered. Core’s minion monsters cannot move downstairs any longer.

3) New monsters have been placed in the Goddard and Rune territories.

4) The battle/behavior actions of monsters have been more diversified.

* Monsters that use soulshots and spritshots have been added.
* Monsters whose bodies get bigger after using buff skills have been added.
* Ninja-type monsters that summon mimics and teleport to ally monsters under attack have been added.
* Couple-type monsters have been added.
* Monsters that change weapons to attack have been added.
* Monsters that can summon minions when dying have been added.
* Monsters that run away when ally monsters are killed have been added.
* Monsters that interrupt taming in farms have been added.
* Monsters that call to other monsters nearby have been added.
* Self-destructing monsters have been added.
* Monsters that patrol their area have been added.
* Monsters that run away when attacked have been added.
* Monsters that specialize in healing have been added.
* Monsters that can use debuffs when attacked and cancel those debuffs right before death have been added.
* Monsters that use strong skills out of rage when ally monsters are killed have been added.
* Monsters that spawn minions when finding a player have been added.
* Corpse monsters have been added.
* Monsters that teleport to attack when finding a player have been added.
* Monsters that resurrect dead NPCs have been added.
* Monsters that can resurrect dead minions have been added.
* Monsters that only appear during daytime or night have been added.
* Monsters that look around to find a player with specific quests and give items have been added.
* Monsters that control traps have been added.
* Monsters that teleport to random locations in dungeons to interrupt a player’s hunting have been added.
* Monsters that afflict diseases have been added.

**Treasure Chests**

Treasure chests and mimics have been relocated across the territories.

Treasure chests have been placed in more hunting zones and will appear randomly in dungeons and fields. Even though you can always open a chest with 100% success, some chests will be empty or will have rewards.

Adena is given normally as a reward of treasure chests, but there is also a low probability of big rewards.

Mimics have been placed in selected dungeons and hunting zones and will appear in fields randomly. These monsters have the same shape as Treasure Chests and will attack players.

Treasure Chest Keys, necessary to open treasure chests, have been added. New keys are set with Grade 1 through Grade 8. Pre-existing keys cannot be attained from monsters any more but can be used for Treasure Chests. Unlock can also be used to open a treasure chest.

**Changes to Existing Hunting Areas**

Polymorph-type monsters have been added in Devil’s Isle. Monsters in Devil’s Isle have been relocated in general and a large number of monsters will spawn at the same time in certain areas.

Field of Silence is designed to promote battles that take a short amount of time with rare resting. In this hunting area every monster is a clone type with low constitution.

**Other Changes**

If the Queen Ant’s minion Guard Ant leaves its guarded area, it has been changed to teleport to the location where it spawned.

The below under level 20 monsters will no longer spawn:

* Pirate Captain Uthanka, Uthanka Pirate
* Vrykolakas, Vrykolakas Wolfkin
* Varikan Brigand Leader, Varik’s Bandit
* White Fang, Gray Wolf
* Kobold Looter Bepook, Bepook’s Pet

The player who wakes Bauim from his paralyzed state will now naturally receive damage and die after being summoned toward him.

```
Source : http://legacy.lineage2.com/news/chronicle4\_08.html

```