recursal/Fanatic-Fandom huggingface dataset:
Skeleton Archer

Ranged
 Undead

> "*Proud warriors they once were, but now they're piles of bones. Beware their ability to heal themselves.*"
>
>
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The **Skeleton Archer** is a Ranged Undead Monster first encountered in Highgard. It is a skeleton in tattered armor wielding a worn-out bow.

## Combat

The Skeleton Archer deals Ranged damage, which bypasses Armor and deals damage directly to Health. Their power is **Death Rattle,** which heals health or armor of allies and has a chance to cause Fury.

## Locations

### Conquests

Skeleton Archers can be encountered in the Main and Side Conquests in the majority of Highgard.

* Highgard
	+ Peaceful Meadows
	+ Dreskal Fields
	+ Dark Coast
	+ Westernvale
	+ Crown's Crossing
	+ Bramble Wood
* Mirefen
	+ Laden Pass

### Hunts

The Skeleton Archer can be found in the following Hunts:

* Highgard
	+ Bramble View

### Side Enemy

The Skeleton Archer can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Agnar the Horror
* Deadeye
* Marrow the Arrow
* Squasher Vilesquirm
* Zelfahed the Unliving
* Otakemaru

### Event Portal

The Skeleton Archer can be found as an enemy in the  Blood Moon Event Portal.
Torlok Skullface

Magical
 Goblin

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## Stats

### Health

2152
(Lv 40)
29768
(Lv 40)

### Power: Poison Storm

Deals damage and ignores armorChance to Poison

## Rewards

### Highest Rarity

Body, Legs, Militia Weapon
 Epic

### XP

400

> "*Taller and smarter than many of his kin, Torlok Skullface is unusual in many ways. Rather than becoming an alchemist, he became a mage, and roams the land to increase his knowledge... and add to his skull collection. He's up to 497 so far!*"
>
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**Torlok Skullface** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Magical Goblin type monster. He is a tall blue-skinned goblin wearing a skull mask, a red loincloth, and many decorative bone pieces, wielding a similarly decorated staff with a glowing orb at the tip.

### Where to Find

Torlok Skullface can be found in Omulas Split, Realm of Fire. He has a chance to spawn every day at **00:07 and every 30 minutes afterwards**, and remains in the world for **20 minutes**.

### Rewards

Upon defeat, Torlok Skullface gives 400 XP and drops **Skullface's Chest**, which has a chance to contain one of the following:

* Strong vs Militia Weapon (Common-Epic)
* Legs Armor (Rare-Epic)
* Body Armor (Common)

### Side Monsters

The following Monsters appear in the rounds of a battle with Torlok Skullface:

* Goblin Champion
* Goblin Archer
* Armored Goblin
* Inferno Hound
Highgard

* Icon
* World Map

## Locations

* Gardsheim
* Highgard's Crown
* Guthan's Shrine
* The Sacred Portal
* Hoard's Hole

> "*These were happy, prosperous farms. Good people lived here...*"
>
> ― Sir Drakeson
>
>

*For the Rage Knight, see Lord Highgard.*

**Highgard** is the second region unlocked in *Knighthood.* It is a peninsula off the coast of the mainland, populated with various fields and farms as well as a massive walled city that gives the region its namesake. It is also home to the **Sacred Portal**.

## Hunts

*Main article: Hunts#Highgard*
Highgard has eight (8) Hunts.

## Towns

* **Gardsheim**
	+ Weaponry
	+ Alchemist

* **Highgard's Crown**
	+ Armory
	+ Tailor
	+ Bazaar

## Merchants

### Weaponry

 Common Weapon
 Common Weapon
 Common Weapon
 Rare Weapon
 Rare Weapon

### Armory

 Common Helmet Armor
 Common Shoulder Armor
 Common Body Armor
 Rare Armor
 Rare Armor

### Monster Cave Shop

*Main article: Monster Cave#Highgard: Amelia's Monster Shop*

## Mines

Highgard has three mines which supply gold, tellurian bars and volcanite bars.

 **Tellurian Bars** | 10
 **Volcanite Bars** | 10

## Shrine of Heroes

Highgard's shrine is located in Guthan's Shrine.

## Dwarven Foundry

*Main article: Dwarven Foundry*
The Dwarven Foundry is a transmutation site for weapons, armor and charms to be fused to higher rarity versions.

## Sacred Portal

The Sacred Portal is the main hub to access the content for the various Special Events that take place throughout the year.

## Knight Trial

The end of Highgard is at Crown's Way, where the Knight will face **Lord Highgard**.

2000 XP and the final 2 Basic Cores will be awarded upon completion, and unlock Mirefen.
Plot

> !!! WARNING! THIS PAGE MAY CONTAIN SPOILERS !!!
>
>

## Explanation

> This section of the article is too short. You can help Knighthood Wiki by expanding it.
>
>

Rage Knights, heroes to the people, once defended the world. Now, it is controlled and corrupted by the power of Dark Ones. Once good knights, have turned evil. Sir Edward Drakeson is recruiting new knights to fight for the knighthood. The player must fight him to test your skills and three more like him for the knight trials. Sir Drakeson and the other three knights fought Lord Karnon, and they lost. The player finds four knights getting attacked and you fight Lord Karnon. The player wins the fight but Lord Karnon activates the portal behind him, Sir Drakeson punches the portal to make it unstable, so it can't be used properly, then Sir Drakeson gets sucked and trapped in the portal, then Lord Karnon jumps inside after him.
Yeti

Heavy
 Beast

> "*A rarely-spotted creature lives high in the White Peak mountains. After a heavy snowfall, they come down to terrorize the villagers.*"
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The **Yeti** is a Heavy Beast Monster first encountered in White Peak. It is a large, white-furred, ape-like monster with two long, tusk-like fangs and pure white eyes.

## Combat

The Yeti deals Heavy damage and has no Power. It makes up for this with its massive Health pool, which allows it to withstand high amounts of damage from most Weapons and Powers.

## Locations

### Conquests

Yetis can be encountered in the Main and Side Conquests in the first part of White Peak.

* White Peak
	+ King's Pass
	+ Skald Head
	+ Borside Gully
	+ Krakasgate
* Realm of Fire
	+ Crithfoot

### Hunts

The Yeti can be found in the following Hunts:

* White Peak
	+ Borwood
	+ Steelwood Pass

### Side Enemy

The Yeti cannot be found as a side enemy to any Boss Monsters.

## Gallery

Portrait2022 Promo for Holiday Card contest, featuring Lukin dressed as Santa Claus, a Blight Hound, a Yeti, and a recolored Storm Spirit.
Petra

Beast
Unique

**Champion**
 **Mage**

> "*Petra volunteered to become a protector of her people. When the Fenrirgard lycans attacked her village, she quickly learned to turn their own power against them.*"
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**Petra** is a Unique Hero in *Knighthood*. She is a Champion Mage who is strong vs  Beast type Monsters. She is a human with white braided hair in a white and red checkered dress and corset, wearing a red cape and a skinned lycan hat, carrying a picnic basket.

Petra was introduced in the 2020 Blood Moon Event.

### Where to Find

Shards for Petra can be obtained by opening Hero Chests and Unique Heroic Chests.

## Hero Spotlight

*One day, as Petra sat in an inn, a woman named Carmilla arrived and she was there to help them with their lycan problem. She told them that she could give one of them the power to defend the village, and to repel the lycan attacks.*

*Petra sighed, stepping forward. She knew that she was the only one who would. Carmilla nodded approvingly, and handed her a vial of red liquid. “Before you ask”, she said, “It’s not blood. It’s red because of the strawberries. It improves the flavor”.*

*Petra shrugged and drank the vial. The effect was almost instantaneous - she felt magic coursing through her veins, and finally had a power that matched the strength of her heart.*

## Star Level

Unique - 7 star hero. Each star increases powers by +10%.

**Final star bonus:** increases damage dealt by Burn status by 100%.

## Trivia

* Petra's design is in reference to the English fairy tale *Little Red Riding Hood*, in which a young girl with a red outfit brings a basket of goods to her grandmother and is accosted by a wolf.
	+ Her name is also a reference to the Russian folk tale *Пе́тя и волк* (*Pétya i volk*, *Peter and the Wolf*), as "Petra" is the common feminization of "Peter"

## Gallery

PortraitCodex entryTwitter Promo ImageEarly concept art, including a concept for Petra to wield an axeConcept art showing placement options for the wolf head, as well as her near-final design.
Skull Deathcrown

Magical
 Militia

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## Stats

### Health

2008
(Lv 40)
14884
14884
(Lv 40)

### Power: Doom

Deals damage and ignores armorChance to Expose

## Rewards

### Highest Rarity

Body, Troll Weapon
 Legendary

### XP

1960

> "*Particularly skilled Skull Warmages are destined for a grisly fate. After enduring a horrific dark rite, they end up carrying their own skull in a cage. And the box? You really don't want to see what's in the box.*"
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**Skull Deathcrown** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Magical Militia type monster. He is a member of the Skull Militia, a tall, pale human wearing chains and a locked wooden box on his head, wielding a staff with a jeweled skull in a cage at the top.

### Where to Find

Skull Deathcrown can be found in Dumnochton, Realm of Fire. He has a chance to spawn every day at **10:00**, and remains in the world for **10 hours**.

### Rewards

Upon defeat, Skull Deathcrown gives 1960 XP and drops **Deathcrown's Chest**, which has a chance to contain one of the following:

* Strong vs Troll Weapon (Rare-Legendary)
* Body Armor (Rare-Legendary)

### Side Monsters

The following Monsters appear in the rounds of a battle with Skull Deathcrown:

* Skull Trooper
* Infernal Hellion
* Inferno Hound
* Skull Marksman
Karnheim

* Icon
* World Map

## Locations

Dark Onslaught
Conquest Towers

> "*What strange new threats infest these lands?*"
>
>
>

 **Karnheim** is the sixth region unlocked in *Knighthood*. It is a land controlled completely by Lord Karnon, filled with his cult-like followers and their Automatons. It was released on December 6, 2021.

## Storyline

### Main Conquests

Karnheim has **14** Main Conquests, excluding Conquest Towers. Out of these, there are 3 Bosses.

### Side Conquests

Karnheim has **7** side conquests, excluding Conquest Towers.

### Conquest Towers

*Main article: Karnheim/Conquest Towers*
**Conquest Towers** contain floors of Monsters that become progressively stronger from floor to floor. Some towers are required to progress through the Story Conquests or to unlock additional Side Conquests.

There are a total of **138 Floors** accross all Conquest Towers.

## Mines

 Baranbrig Mine
 Snake's Pass Mine
 Baswastan Mine

## Gallery

Social Media image on release day for KarnheimSocial Media teaser showing the Nameless SlicerSocial Media teaser showing the new regionSocial Media teaser showing the new factions
Vampyr Sorceress

Magical
 Undead

> "*In exchange for immortality, many mages of Feorrland willingly allowed themselves to be turned into bloodthirsty monsters. To be fair, it wasn't much of a change.*"
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The **Vampyr Sorceress** is an Undead Monster first encountered in Realm of Fire. It is a blue-skinned vampyr with red eyes, fangs, and white hair in a long high-knot ponytail, wearing a black and red high-collared dress and wielding a black and gold thorny staff with a glowing red crystal on top.

## Combat

The Vampyr Sorceress deals Magical damage, and its Power, **Vampiric Bolt**, deals damage and Dispels any positive Status Effects on the Knight. As a Vampyr enemy, it regains a small portion of health whenever it damages the Knight.

## Locations

### Conquests

Vampyr Sorceresss can be encountered in the Main and Side Conquests in the second half of Realm of Fire.

* Realm of Fire
	+ Artuas Pass
	+ Ashen Peak
	+ Dumnochton
	+ The Omulas Split
	+ Greyshore
	+ The Oronach Split
	+ Leviathan Way

### Hunts

The Vampyr Sorceress can be found in the following Hunts:

* Realm of Fire
	+ Ogros Stele
	+ Tenach Shore
	+ Oranach Tower
	+ Comoi Tower

### Side Enemy

The Vampyr Sorceress can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Reina Goldhand
* Zviad the Idolator
* Zagran Bloodfist
* Crimson Painweaver

#### Cave Monsters

* Kren Rockjaw
* Penthetor the Scion

#### Event Portal

The Vampyr Sorceress can be found as an enemy in the  Demongate Event Portal.
Grax

Outlaw
Epic

**Maniacal**
 **Hunter**

> "*Grax was the bodyguard of the rogue lord Vanir. Rumors have it that he was only a child when Vanir found him, abandoned by his fellow Goblins. He became ruthless. deadly fighter but remained completely loyal to his lord. He led Vanir's forces at the siege of Ravenspire.*"
>
>
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**Grax** is an Epic Hero in *Knighthood*. He is a Maniacal Hunter who is strong against  Outlaw Monsters. He is a Goblin wearing green plate armor and wielding a large crossbow made of metal and bone.

### Where to Find

Shards for Grax can be obtained by completing Hunts in Oranach Tower, Realm of Fire.

## Hero Spotlight

*Grax was exiled by his fellow goblins when he was very young. However, he was always a survivor. When he was discovered by Lord Vanir's men, they attacked him, seeing only a goblin and not a child. He fought back with such ferocity that by the time Vanir joined the fray, his troops were either unconscious or had fled.*

*Impressed with the young goblin's fighting spirit, he offered him refuge and training. Seeing the path to a better life, Grax accepted the offer, and became Vanir's most loyal bodyguard.*

## Star Level

Epic - 5 star hero. Each star increases Powers by +10%.

**Final star bonus:** increases damage of Goblin Minions by 20%.
Varanus

Heavy
 Outlaw

02:00, Every 4 Hours
(45 minutes)
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### Location(s)

 ?
 ?
 Skald's Split
 Troias Gatehouse
 Baranbrig's Rest

## Stats

### Health

x-2957
(Lv x-43)
x-55296
(Lv x-43)

### Power: Flame Tongue

Deals damage
Chance to Burn

## Rewards

### Highest Rarity

?-340 Event Points

> "*The brother of Saha, Varanus is the muscle of the two. Feared by friend and foe alike, Varanus has an unfortunate reputation for eating those that displease him.*"
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**Varanus** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Heavy Outlaw type Monster, a large bipedal Saurian wearing silver and green armored clothing and an ornate metal face mask.

### Where to Find

Varanus only appears during the  Lost Sands Special Event. He will spawn every 2 hours, alternating between the most recent region the player has unlocked and the previous region, as long as the appropriate Conquest has been completed:

* Highgard: WIP
* Mirefen: WIP
* White Peak: Skald's Split
* Realm of Fire: Troias Gatehouse

### Combat

Varanus fights like a standard Roaming Monster, with his power, **Flame Tongue,** causing Burn on hit. He begins the round with either the Focus, Haste, or Regenerate effect applied for 3 turns.

### Rewards

Upon defeat, Varanus gives ?-340 Event Points depending on which region he is fought in.

### Side Monsters

The following Monsters appear in the rounds of a battle with Varanus:

* Froskur Brawler
* Froskur Archer
* Saurian Bandit
* Saurian Sorcerer

## Trivia

* "Varanus" is the name given to the genus of Monitor Lizards, and this name may be specifically referring to the *Varanus niloticus*, or Nile Lizard, as the Saurian have many Egyptian references in their naming conventions.

## Gallery

PortraitVaranus' Codex EntryConcept art for Varanus, showcasing wildly different designs from the final.
Skull Marksman

Ranged
 Militia

> "*Only the best archers are allowed to become Skull Marksmen. The archers considered inadequate end up as target practice for the rest of the Skull Militia.*"
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The **Skull Marksman** is a Ranged Militia Monster first encountered in Realm of Fire. It is a member of the Skull Militia, a human in dark gray and olive green padded armor with a spiked helmet and plating bearing a red and white skull emblem, wielding a sturdy longbow with sharp metal accents.

## Combat

The Skull Marksman deals Ranged damage, which ignores armor and deals damage directly to health. Its Power is **Spiral Shot**, which deals high damage with a chance to inflict Weaken.

## Locations

### Conquests

* Realm of Fire
	+ Brackburn View
	+ Misery's Pass
	+ Troias Gatehouse
	+ Fisher's Bridge
	+ Baruach Bria
	+ Crithfoot
	+ Whaleview
	+ Dusir's Shore
	+ Feorrland Pass

### Hunts

* Realm of Fire
	+ Baruach Temple
	+ Baruach's Isle
	+ Charnel View

### Side Enemy

The Skull Marksman can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Ambrus the Faceless
* Artuas Defender
* Crimson Painweaver
* Infernal Diabolist
* Skull Deathcrown
* The Lost Knight (During Special Events)
Uldin the Ferocious

Ranged
 Outlaw

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## Stats

### Health

2869
(Lv 40)
14884
14884
(Lv 40)

### Power: Blindside

Deals damage and ignores armorChance to Weaken and Expose

## Rewards

### Highest Rarity

Helmet (Common), Shoulders, Undead Weapon
 Epic

### XP

400

> "*Uldin is fierce in his passions. His passion for gold, his passion for food, and his passion for robbing travellers of both.*"
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**Uldin the Ferocious** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Ranged Outlaw type monster. He is a tall human with a handlebar mustache, wearing studded leather armor and pointed helmet, and wielding a large bow.

### Where to Find

Uldin the Ferocious can be found in The Omulas Split, Realm of Fire. He has a chance to spawn every day at **00:07** and every 30 minutes afterwards, and remains in the world for **20 minutes**.

### Rewards

Upon defeat, Uldin the Ferocious gives 400 XP and drops **Uldin's Chest**, which has a chance to contain one of the following:

* Strong vs Undead Weapon (Common-Epic)
* Helmet Armor (Common-Rare)

### Side Monsters

The following Monsters appear in the rounds of a battle with Uldin the Ferocious:

* Skald Raider
* Storm Spirit
* Skald Marauder
Root Mender

Support
 Golem

> "*A flying golem that channels the powers of the earth to heal its allies. If you're lucky, that could be you.*"
>
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The **Root Mender** is a Rare Golem Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Root Healer.

## Locations

The Root Mender can be found in the Seer's Swale and Froskur Fen Hunt in Mirefen. It must be captured with the Logician's Gauntlet. When captured, it starts at level 15. Capturing a duplicate will grant the player 10 Energy Flakes.

## Abilities

The Root Mender has middling health and no armor. Its power is **Earth Shield**, which restores health to allies and has a chance to give Protect.
Volcanite

**Volcanite** is one of the Resources in *Knighthood* that allows players to Upgrade their Weapons. Volcanite comes in six forms, each one used to upgrade a different strength of Weapon.

Volcanite Bits
Volcanite Bars
Volcanite Ingots
Fine Volcanite
Pure Volcanite
Prime Volcanite

## Sources of Volcanite

* Completing Hunts
* Purchased in the Store
* Completing Quests
Vordrai

* Original
* Robes of the Ascended Blood Mage

 Cult
Legendary

**Maniacal**
 **Mage**

> "*Vordrai fought bravely in the Battle of Arkan. He wore the red robes and crown of a Blood Mage, which meant his morals were sometimes... questionable. But he knew true evil when he saw it and was determined to avenge it.*"
>
>
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**Vordrai** is a Legendary Hero in *Knighthood*. He is a Maniacal Mage who is strong vs  Cult type Monsters. He is a human in red and gold robes, a hood that obscures his face, and a golden crown, wielding a black and gold staff with a spinning red jewel at the top.

### Where to Find

Shards for Vordrai can be obtained by opening Hero Chests and Legendary Heroic Chests. 50 Shards can be purchased at the Guilds#Guild Shop for 300 Accolades.

## Hero Spotlight

*Blood Mages often have an unsavoury reputation for giving in to their darker impulses... and Vordrai was no exception. However, he gained a heroic reputation at the Battle of Arkan, where he stood with Millicent and Sola.*

*His dark methods caused many to doubt and fear him, but those who fought alongside him suspected that, hidden under all that blood and fire, was basically a good heart.*

## Star Level

Legendary - 6 star hero. Each star increases powers by +10%.

**Final star bonus:** increases Burn effect damage by 100%.

## Trivia

* Vordrai was originally designed as an enemy, but his design was tweaked when he was reworked into a Hero.

## Gallery

PortraitCodex entry"Robes of the Ascended Blood Mage" PortraitVordrai's early concept art
The Battle of Arkan

The **Battle of Arkan** was a large-scale battle between King Eskar's forces and the invading Dark Ones. It is the most significant battle in the history of *Knighthood*, involving many of the game's Heroes and establishing the setting and threats of the main game's story.

## Beginnings

King Eskar lost contact with the neighboring country of Arkan, and sent a troupe of soldiers to investigate, including Lance and his best friends, Urmas and Urmas' brothers Markus and Rasmus. Upon discovering the Dark Ones' portal to their dimension, the troop was attacked and Lance was the only one to make it back to warn of the impending force.

Being the next line of defense, King Eskar sent out a call for aid to anyone who would respond. This included the Alfar sending their mages such as Titania, the Dwarven Clans sending their warriors led by King Dvalin, and the Easterngard, who sent their battle alchemists such as Millicent. She and Serra grew to be fast friends and planned strategies against the Dark Ones. Sola travelled hundreds of miles by herself to aid King Eskar. Anaara of the Southern Plainspeople foresaw her own death in the battle, and chose to join willingly.

## The Battle

The battle took place over an unspecified amount of time, with the Dark Ones tearing through Feorrland (creating the Demons there), and infecting White Peak but seemingly being held off at Highgard. Millicent single-handedly defended an entire regiment against a Dark One. Anaara died defending her platoon long enough for them to rally a counterattack.

Vordrai, called upon by King Eskar, redeemed the image of the Blood Mages by defeating many of the Dark One's forces alongside the alchemists and Sola, but ultimately died in battle.

The Froskur, led by the Demon Lords, fought alongside the Dark Ones, though Balberith defected on the battlefield and joined King Eskar's side in the fight.

Dvalin led the Dwarven Clans in defending White Peak.

After much fighting, the Dark Ones were eventually driven back into their dimension, and Titania used her magic to close and destroy the portal at the cost of her own life.

## Aftermath

The Dark Ones were driven away, but not after heavy damage to both the people and the land, with many warriors and creatures becoming corrupted by the Dark One's influence and structures such as the Onslaught Dungeon remaining as markers of the Dark Ones' power. Dvalin constructed a statue of Titania to honor her sacrifice.

### Survivors

Known survivors of the battle include:

* Millicent and Sola - lived to be best friends into old age
* Dvalin - continued to reign as King of the Dwarven Clans for years
* Balberith - Lived the rest of his life on the outskirts of Wickfen in Mirefen, wearing a poorly-made human disguise.
* Serra - lived to old age

### Casualties

Alongside Titania, Vordrai, and Anaara, King Eskar himself died in the Battle of Arkan.

The total casualties of the war on the side of King Eskar's forces were 12,870 injured, 8209 dead, and 137 missing (split between desertion, capture, or MIA).

## References

1. ↑ https://discord.com/channels/482872261439913985/819838402291433552/885074301005467678
Winter's Augur

Support
 Outlaw

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## Stats

### Health

1382
(Lv 32)
8617
(Lv 32)
8617
(Lv 32)

### Power: Battle Trance

Restores health or armor to all alliesChance to Focus

## Rewards

### Highest Rarity

Body, Beast Weapon
 Epic

### XP

360

> "*The transformation that blights the Skald has reached its peak in this creature. Maybe somewhere deep it remembers life as a Skald warrior, but now it lives to survive and kill.*"
>
>
>

**Winter's Augur** is one of the Roaming Monsters found throughout the lands of *Knighthood.* It is a Support Outlaw type monster. It is a tall human with bluish-gray skin with a light brown beard, wearing ice-covered plate armor and a curved horned helmet, and wielding a staff with a Nordic design at the tip.

### Where to Find

Winter's Augur can be found in Alesund Pass or King's Fjord, White Peak. It has a chance to spawn every day at **00:11** and every 30 minutes afterwards, and remains in the world for **20 minutes**.

### Rewards

Upon defeat, Winter's Augur gives 360 XP and drops **Winter's Augur's Chest**, which has a chance to contain one of the following:

* Strong vs Beast Weapon (Common-Epic)
* Body Armor (Common-Epic)

### Side Monsters

The following Monsters appear in the rounds of a battle with Winter's Augur:

* Skald Raider
* Storm Spirit
* Skald Marauder

## Gallery

PortraitPromo image for Roaming Monsters, also featuring Inquisitor Caligo and Haruspex
Astellan

* Icon
* World Map

## Locations

* Arena League
* Greybridge

> "*This is Astellan. An island on the edge of the world. The last outpost of normality.*"
>
> ― Sir Drakeson
>
>

**Astellan** is the first region unlocked in *Knighthood.* It is an island off of the coast, connected to the mainland via Highgard, populated with small farms and towns as well as the Arena. The player starts at this region, and are introduced to the battle and menu mechanics. The first three conquests serve as a tutorial.

## Storyline

### Side Conquests

Astellan has only **1** side conquest, which branches off from Baren Pass.

 **Wyrtfeld** | 1
10 Gold
1 Basic Core

## Side Stories

 **The Hunt Master** | * Try out a hammer in battle.
* Complete 2 hunts.
* Punch enemies 6 times.
* 20 Volcanite Bits
* Customization Chest
* Level up Heroes 2 times.
* Level up armor 5 times.
* 16 Tellurian Bits
* Hero Chest
* Kill a Guild Boss
* Earn 10 Contribution Points
* 3 Lesser Potions of Recovery
* Hero Chest
* Kill 3 Guild Bosses
* Earn 100 Contribution Points
* Improved Elixir of Haste
* Equipment Chest

## Hunts

*Main article: Hunts#Astellan*
Astellan has a total of **4** hunts. They are Guldwood, Llanstow Heights, Baren Wood and Abandoned Mine.

## Towns

* **Seacroft**
	+ Armory
	+ Tailor
* **Greybridge**
	+ Weaponry
	+ Armory

## Merchants

### Weaponry

 Common Weapon
 Common Weapon
 Common Weapon
 Common Weapon

### Armory

 Common Leg Armor
 Common Helmet Armor
 Common Helmet Armor
 Common Arms Armor

## Mines

Astellan has **2** mines, which supply bits for upgrading rank 1 equipment.

 **Volcanite Bits** | 15

## Arena League

*Main article: Arena League*
The Arena League is a place for players to battle other players for ranking rewards, and to win Arena Crests and turn them in for prizes.
Robyn of Houlsyke

Heavy
 Outlaw

2024-01-23T14:28:00.000Z2024-01-23T14:58:00.000Z2024-01-23T15:27:00.000ZPurge the page to continue the countdownLoading Timer...(desktop only)

## Stats

### Health

391
(Lv 20)
4055
(Lv 20)

### Power: Blackout

Deals damage and ignores armorChance to Poison and Stun

## Rewards

### Highest Rarity

Shoulders, Troll Weapon
 Rare

### XP

160

> "*After leaving the Fenfolk, Robyn found that she wasn't welcome in the towns of Wickfen or Lakenfen either. She turned to a life of crime, and found that she rather enjoyed it.*"
>
>
>

**Robyn of Houlsyke** is one of the Roaming Monsters found throughout the lands of *Knighthood.* She is a Ranged Outlaw type monster. She is a tall human with short red hair, wearing a green tunic and wielding a large spiked bow.

### Where to Find

Robyn of Houlsyke can be found in Laden Pass or Droogton, Mirefen. She has a chance to spawn every day at **00:28** and every 30 minutes afterwards, and remains in the world for **20 minutes**.

### Rewards

Upon defeat, Robyn of Houlsyke gives 160 XP and drops **Robyn's Chest**, which has a chance to contain one of the following:

* Strong vs Troll Weapon (Common-Rare)
* Shoulders Armor (Common-Rare)

### Side Monsters

The following Monsters appear in the rounds of a battle with Robyn of Houlsyke:

* Outlaw Swordsman
* Outlaw Bandit
* Outlaw Ranger

## Trivia

* Houlsyke is the name of a real-world hamlet in England.
Tuning Fork

A **Tuning Fork** is a Resource in *Knighthood* that allows the player to **attune** Mythic Weapons and Armor to different Monster types, giving them bonuses towards damage and defense of that Monster type.

## Where to Find

* Can be purchased from the Rift Shop for 50,000 Mythic Essence
* Dropped as a reward from Rift Bosses
* Obtained as a reward from Side Stories related to the Mythic Rift.
The Skald

**The Skald** are a group of Outlaw Monsters who roam the mountains of White Peak. Formerly defenders of the local towns, they now turn to pillaging and looting. This may be due to the effects of The Blight, a mysterious infectious force that plagues residents of White Peak, which causes icy growths and eventually leads to their entire body becoming crystallized. This blight also affects the mind, slowly stripping the Skald of their humanity and reducing them to pure survival instinct.

The Skald revere the sky and the storms, channeling them into their magic.. Whether this magic is what caused The Blight is unknown.

## Members

### Common Members

* Skald Cloudcaller
* Skald Marauder
* Skald Raider
* Skald Stormbringer (Minion)
* Skald Ullrson
* Storm Spirit

## Trivia

* "Skald" is an Old Norse term for a specific kind of Old Norse poet

## References

1. ↑ Codex entry for Skald Raider
2. ↑ Codex entries for Skald Marauder and Storm Spirit
3. ↑ Codex Entry for Winter's Augur
4. ↑ Codex entry for Skald Cloudcaller
Core

**Cores** are a Resource used to upgrade the Perks of Gauntlets. They are divided into **6 types,** with each type (aside from Basic Cores) given 3 different levels of strength: Normal, Super, and Mega.

### Core Types

Cores

Knight Core

Strength Core

Speed Core

Hero Core

Status Core

## Sources

* Purchased from Wanda's Core Values in White Peak
* Dropped from Rift Bosses
* Acquired from certain Quests
Rebel Gauntlet

The **Rebel Gauntlet** is one of ten Gauntlets the player can unlock in *Knighthood*.

This gauntlet is unlocked after **defeating 100 Monster Cave bosses**, or can be purchased for 2500 Gems.

## Minions

The Rebel Gauntlet is used to capture  Beast-type Minions:

* Corrosive Spider
* Glacial Drake
* Golden Blight Hound

The "per core" values below are for cores after the first, which is already slotted when the gauntlet is obtained, and provides the base value (ie, the 40% on punch boost is the first core, and the 20% per core is for cores 2 through 9.)

## Upgrades

1. **Growth** - Fill rage by 12% + 3% per core when you gain a positive status effect. ◇◇◇◇◇◇
2. **Health Bonus** - Increase your health by 30% + 10% per core. ◇◇◇◇◇◇◇◇◇◇
3. **Punch Boost** - All punches do 40% +20% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
4. **Axe Boost** - Axe weapons do 9% +3% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
5. **Critical Bonus** - Increase critical chance by 6% + 2% per core. ◇◇◇◇◇◇◇◇◇◇
6. **Mage Speed** - Mage hero normal powers charge 20% +10% per core faster. ◇◇◇◇◇◇
7. **Alchemist Boost** - Alchemist heroes do 3% + 3% per core additional damage with normal powers. ◇◇◇◇◇◇◇◇◇◇
8. **Rebel Boost** - Rebel heroes do 3% + 3% per core additional damage with rage powers. ◇◇◇◇◇◇◇◇◇◇
9. **Protect Punch** - Punches have a x% chance to give Protect. ◇◇◇◇◇◇
10. **Acid Finisher** - Finishing punches have x% chance to inflict Acid. ◇◇◇◇◇◇
Undead Bowmaster

Ranged
 Undead

> "*You may be able to restore some semblance of honor and dignity to this skeletal archer by having it fight by your side.*"
>
>
>

The **Undead Bowmaster** is a Common Undead Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Skeleton Archer.

## Locations

The Undead Bowmaster can be found in the Sellery Nook hunt in Mirefen. It must be captured with the Holy Gauntlet. When captured, it starts at level ?. Capturing a duplicate will grant the player 10 Un-bread.

## Abilities

The Undead Bowmaster has low health but middling armor and does Ranged damage. Its power is **Death Rattle**, which restores health to allies and has a chance to cause Fury.
The Pure

**The Pure** (sometimes called "Purists") are a militant order who "Keep the peace by any means necessary," primarily through force. They devised weapons inscribed with symbols designed to be repulsive to Cult-type Monsters, making them easier to kill-- though how these symbols work aren't fully known. They also crafted armor enchanted to repel Magical damage.

### History

The Pure are a multi-race order that have been operating in the world of *Knighthood* for twenty years. They originated in Mirefen, but have since spread out to chase down Cultists across the land. After their strongest High Priest, Garron, died, the Pure were fractured and scattered across the land, and have been replaced by The Order of Rage, who shifted focus to quell all threats rather than just cultists.

Several branches of the Pure were lost after venturing into the Sacred Portal, and have now become a cult-like faction called The Inquisition.

### Heirarchy

The Pure have five main ranks in their military:

* **Page**: The lowest rank, most often kept away from real battle to train.
* **Squire**: After completing training, Squires are sent out into the field to combat Cultists.
* **Steward**: As they face more powerful enemies, Stewards are given more enchanted armor to withstand stronger Magical attacks.
* **Marshal**: Marshal's armor are designed to withstand both Magical and physical damage.
* **Commander**: The Commanders of the Pure wore ornate, impressive armor that was also resistant to both magical and physical damage.

#### High Priest

The **High Priest** is the title given to the singular leader of the order. The Pure had two High Priests in their time:

* **Armand**, the original leader, who was lost after being corrupted by the Sacred Portal.
* **Garron**: second-in-command to Armand, Garron became the new High Priest after Armand's downfall, and continued to lead the Pure with a more pacifist view, uniting all the various factions until his death.
	+ A small subset of "Garronists" worked to keep Garron's more peaceful methods, while most other branches returned to the more violent ways of the past.

#### Alliances

Under Garron's leadership, the Pure accepted Nijuro as a brother-in-arms, and blessed his swords to allow him to better fight Cultists.

## References

1. ↑ Codex entry for the Sturdy Purist Hammer
2. ↑ Codex entry for the Sturdy Purist Axe
3. ↑ Codex entry for the Sturdy Blade of the Purist
4. ↑ Codex entry for the Greater Blade of the Purist
5. ↑ Codex entry for the Sturdy Purist Hammer
6. ↑ Codex entry for the Ultimate Blade of the Purist
7. ↑ News from Dark Tor 2020
8. ↑ Codex entry for Purist Page's armor
9. ↑ Codex entry for Purist Squire's armor
10. ↑ Codex entry for Purist Steward's armor
11. ↑ Codex entry for Purist Marshal's armor
12. ↑ Codex entry for Purist Commander's armor
13. ↑ Hero Spotlight for Garron
14. ↑ Hero Spotlight for Nijuro
Tengu

* Default
* Great Tengu

 Ranged
 Demon

> "*Formerly amongst the wisest of the Lost World's people, these Tengu now use their magic against anyone who is not of the Lost World.*"
>
>
>

The **Tengu** is a Demon Monster unique to the  Demongate Special Event. It is a winged, red-skinned yokai with balding white hair and beard, wearing green and brown clothes with metal bracers, sandals, and an orange beaded necklace.

Its **Great Tengu** form has darker clothes with silver bracers, its skin becomes yellow, and its hair and wings become bright red.

## Combat

The Tengu has high armor and very low health, and deals Ranged damage, but does not ignore armor like most Ranged Monsters. It's Power is **Transcend**, which transforms itself into **Great Tengu** and fully restores its health and armor, while giving a small burst of healing to the Knight as well. In addition, it gains **triple health and armor** and a **50% Critical Damage bonus**.

When Great Tengu is hit with a Punch or Weapon attack, it gains the Regenerate Status Effect for 1 turn. This effect stacks every hit, resulting in a massive tick of healing with a single turn.

Attacking charges it's new Power, **Revert**, which turns Great Tengu back into Tengu, restoring its health and armor to full and giving a small burst of healing to the Knight as well.

Great Tengu gives **600% more Event Points** than Tengu, encouraging the player to avoid killing it until it uses Transcend, and then killing it before it can Revert.

## Locations

### Side Enemy

The Tengu can be found as a side enemy to the following Boss Monsters:

### Event Portal

The Tengu can be found as an enemy in the Demongate Event Portal.

## Trivia

* In Japanese folklore, the *tengu* (天狗) are a *yokai* typically depicted as having human, monkey, and avian characteristics.
* The Tengu in the first round of the Otakemaru fight does not have the Transcend power. It is unknown if this is intentional or a bug.
* The Tengu is the only Ranged Standard Monster whose normal attack does not ignore armor.
Minions

**Minions** are a special type of Monster that the player can capture and have fight alongside the Knight in Arena League battles. Each Minion must first be captured by defeating it in a Hunt with a specific Gauntlet equipped. In Arena battles, they attack or use a power once after the Knight's turn, unless they are stunned, frozen or killed.

## Capturing

Minions have a chance of appearing in specific Hunts. They have a higher chance of appearing in Expert Difficulty hunts.

* Minions **cannot** be captured using the Raid option.
* Raiding a Hunt refreshes the chance of a minion appearing in that Hunt.

If a minion appears in a hunt, a Minion Alert will pop up above the Enemies tab. Tapping on the Enemies tab will display the minion with a cage icon. The cage icon indicates whether the correct Gauntlet is equipped for capturing. If the icon is green, the minion can be captured; otherwise the player must switch gauntlets to capture the minion. If a minion doesn't appear in a hunt, complete the hunt (via raid/fight) to reset the lineup.

Minions appear in the last round of a hunt and can be captured simply by defeating them by any normal means. The hunt must be completed.

After completion, minions will appear as the fourth reward (after Gold, Materials and Hero Shards). If the player already has the minion, they will receive Minion Food.

## Minion Food

Minion food can be obtained by purchasing at the Store or capturing duplicate Minions.

* Common duplicate - 10 food
* Rare duplicate - 20 food
* Epic duplicate - 40 food
* Legendary duplicate - 80 food
* Unique duplicate - 160 food

Each Minion type has their own food. Food from one type cannot be fed to another.

### Power Boost

Food given to a maxed-level Minions grants a random Boost, which has a chance to come in either **Strong** or **Weak** forms, which last **5** or **10** matches respectively.

 Power Damage\*
 Power Charge Speed
 Critical Chance
 Healing Strength\*\*

\*Will only apply to Minions with a Power that deals damage

\*\*Will only apply to Minions with a Power that restores Health or Armor.

### List of Food

Minion Food
Rat Burger
Chewy Bone
Energy Flakes
Chicken Pie
Stone Soup
Devilled Eggs
Lizard-on-a-Stick
Witch's Brew
Un-Bread

## Data Table

The following is a list of the combat values of each Minion. All values provided are from **level 45** Minions.

## Minion XP

Battling at the Versus Arena gains the minions some XP.
Spider

Light
 Beast

*For the enemy class, see Enemy Class#Spider.*

> "*These sneaky spiders can spin an acidic web that does damage to armor. The spiders have their own tough, armored skin.*"
>
>
>

The **Spider** is a Light Beast Monster first encountered in Astellan. It is a massive, spiny, grayish-tan spider with red and white markings on its thorax.

## Combat

The Spider deals Light damage. Its Power, **Acidic Web**, deals damage with a chance to inflict Acid.

## Locations

### Conquests

* Astellan
	+ Apple Grove
	+ Wyrtfield
* Highgard
	+ Hoard Pass
* Mirefen
	+ Wedplass

### Hunts

* Astellan
	+ Baren Wood

### Side Enemy

The Spider can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Yellow Deathweaver
* Mournful Ashspinner
* Crimson Painweaver
Skald Cloudcaller

Support
 Outlaw

> "*The Skald revere the skies and the storms for their power. Cloudcallers channel that power to defeat their enemies.*"
>
>
>

The **Skald Cloudcaller** is a Support Outlaw Monster first encountered in White Peak. It is a humanoid with pale blue skin and a black beard, wearing strips of red and gray leather armor, a curved horned fur helmet, and runic tattoos, covered in large patches of ice-like crystals, wielding a wooden staff wrapped in red cloth and covered in the same crystals.

## Combat

The Skald Cloudcaller deals Support damage, which is not weak to any armor type. Their power is **Mist Armor,** which restores health or armor to all enemies with a chance to grant Fury and Protect.

## Locations

### Conquests

Skald Cloudcallers can be encountered in the Main and Side Conquests in the majority of White Peak.

* White Peak
	+ Skardreg Pass
	+ Skald's Split

### Hunts

The Skald Cloudcaller can be found in the following Hunts:

* White Peak
	+ Sturmbeck
	+ Icehelm
	+ Bulwark

### Side Enemy

The Skald Cloudcaller can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Agnar the Horror
* Ambrus the Faceless
Saltwick Siren

Magical
 Demon

> "*These Sirens inhabit the waters and shores around Saltwick Bay. Their song can be either ethereally beautiful, or soul shatteringly deadly, depending on their intent.*"
>
>
>

The **Saltwick Siren** is a Unique Demon Minion that the player can capture and bring to the Arena League.

## Locations

The Saltwick Siren can be found in random islands in the Expert Mythic Rift. It must be captured with the Dark Gauntlet. When captured, it starts at level 50. Capturing a duplicate will grant the player 160 Deviled Eggs.

## Abilities

The Saltwick Siren has no armor but high health, and does high damage. Its Power is **Ballad of Dissolution**, which deals damage and has a chance to inflict Acid.

## Additional Data

Enemy Class: Harpy
Leppaludi

Ranged
 Troll

> "*Whilst his hideous family prowl distant lands during Wintertide, Leppaludi stays closer to home. He will occasionally emerge to smash those that interrupt his slumber.*"
>
>
>

**Leppaludi** is one of the Guild Bosses in *Knighthood*. He is a Ranged Troll, a towering gray-skinned cyclops with four goat-like horns, a white beard, and glowing eye, wearing green furred clothing and a large bell pendant, with golden sleigh bells tied to his horns with red rope.

### Guild Requirements

Leppaludi is only able to be summoned during the  Wintertide Special Event. He requires no minimum guild level. It costs 450 Guild Points to summon him on Normal and Expert difficulty.

### Combat

Leppaludi fights similarly to other Boss types, with his standard attack having a chance to inflict Expose. His Power, **Fish Slap**, deals high damage and is strong vs Expose.

### Rewards

Upon defeat, Leppaludi gives 5000 Event Points, 20 Guild XP, and either 15-35 Guild Accolades (on Normal) or 60-100 Guild Accolades (on Expert) to each Knight who participated in the Guild Boss fight, depending on how long it took to defeat.

### Trivia

* *Leppalúði* is a giant from Icelandic folklore, the husband of *Grýla* and the father of the twelve Yule Lads.
Red Rima

Support
 Goblin

> "*Legend tells of a Frosten Alchemist whose heart was frozen by evil. He roams the land, using his wicked powers against good and evil alike.*"
>
>
>

**Red Rima** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Support Goblin Monster, a tall, winged, gray-skinned Frosten goblin with two curled horns on the top of his head, wearing a red and white furred cloak with leather bindings on his wings.

### Where to Find

Red Rima only appears during the  Wintertide Special Event. He will spawn every 4 hours, alternating between the most recent region the player has unlocked and the previous region, as long as the appropriate Conquest has been completed:

* Highgard: WIP
* Mirefen: WIP
* White Peak: Skald's Split
* Realm of Fire: Troias Gatehouse
* Karnheim: Baranbrig's Rest

### Rewards

Upon defeat, Red Rima gives WIP-480 Event Points and WIP-2800 Knight XP depending on which region he is fought in.

### Side Monsters

The following Monsters appear in the rounds of a battle with Red Rima:

* Frosten Alchemist
* Frosten Warrior

## Trivia

* Red Rima's actual name is "Frosten Rima" as he belongs to the Frosten Goblin Tribe. The "Red" is a nickname due to his red robe.

## Additional Data

Enemy Class: Harpy

## Gallery

PortraitCodex EntryEarly design concept artFinal design concept art
Shadowclaw

Heavy
 Beast

2024-01-22T08:17:00.000Z2024-01-22T08:47:00.000Z2024-01-22T09:17:00.000ZPurge the page to continue the countdownLoading Timer...(desktop only)

## Stats

### Health

120
(Lv 10)
1412
(Lv 10)

## Rewards

### Highest Rarity

Body, Troll Weapon
 Rare

### XP

65

> "*This shadow bear has the sharpest claws of all the bears. You'd better have some decent armor.*"
>
>
>

**Shadowclaw** is one of the Roaming Monsters found throughout the lands of *Knighthood.* It is a Heavy Beast type monster. It is a large black bear with glowing red eyes, wearing a broken shackle around its neck.

### Where to Find

Shadowclaw can be found in Lonely Dell, Highgard. It has a chance to spawn every day at **00:17** and every 30 minutes afterwards, and remains in the world for **20 minutes**.

### Rewards

Upon defeat, Shadowclaw gives 65 XP and drops **Shadowclaw's Chest**, which has a chance to contain one of the following:

* Strong vs Troll Weapon (Common-Rare)
* Body Armor (Common-Rare)

### Side Monsters

The following Monsters appear in the rounds of a battle with Shadowclaw:

* Outlaw Bandit
* Outlaw Swordsman
* Outlaw Ranger
Wolf

Light
 Beast

### Power:

> "*These wolves are so enraged that they are attacking anything in their path.* "
>
>
>

The **Wolf** is a Light Beast Monster first encountered in Astellan. As the name implies, it is a large tan-furred wolf with red eyes.

## Combat

The Wolf deals Light damage. It has no Power.

## Locations

### Conquests

The Wolf can be encountered in the Main Conquests of Astellan, as well as a few in Highgard and Mirefen.

* Astellan
	+ Haele's Steps
	+ Astellan Point
	+ Ettin's Landing
	+ Apple Grove
	+ Pig Thicket
* Highgard
	+ Thieves Wood
	+ Crossings View
	+ Crown's Ridge
* Mirefen
	+ Wedplass
	+ Soddenfod

### Hunts

The Wolf can be found in the following Hunts:

* Astellan
	+ Abandoned Mine
	+ Baren Wood

### Side Enemy

The Wolf can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Alpha Warg
* Ambrus the Faceless