Technology

*Not to be confused with Tech.5, Technology 2, Tech X, Technology Zero, or The Ludovico Technique.*

**Technology** is a passive item.

## Effects

* Replaces tears with a piercing laser with unlimited range, but does not fire over rocks and obstacles.

## Notes

* Laser rate of fire is determined by the tears stat. This differentiates the item from Template:I which fires a continuous beam, and Template:I which has a random fire rate.
* If Blue Baby takes Technology, the eye left uncovered by the device will look like a normal eye and not an X.

## Synergies

* Template:I / Template:I / Template:I: The lasers can gain the damage multiplier from each of the items, although there is no visual difference. Euthanasia loses its instant kill ability, however.
* Template:I: Overrides Technology.
	+ The Technology laser coils around the Brimstone beam, granting a 1.5x damage multiplier.
* Template:I: Increases fire rate by adjusting tear delay down, allowing going below the normal minimum.
* Template:I: Fires lasers in all directions upon impact of a missile.
* Template:I: Laser lights enemies on fire but loses ability to explode enemies.
* Template:I: Isaac shoots 3 lasers with decreased rate of fire.
* Template:I: The laser becomes a large ring that is controllable and looks like a Template:I shot. Enemies inside the ring without touching it are not hurt. Shot speed is ignored. The Tears stat is ignored and damage is dealt very rapidly at a rate equivalent to 2 tear delay.
* Template:I: Fires a laser from the back of Isaac's head as well as the front.
* Template:I: Several additional lasers fire in random directions. (One beam will always fire straight forward as normal.)
* Template:I: Isaac shoots 4 lasers with decreased rate of fire.
* Template:I: Greatly increases damage while decreasing rate of fire.
* Template:I: Doubles damage.
	+ Doubles damage but it rapidly decreases with distance, down to 0.1 from about 6 tiles away.
* Template:I: Expected high damage down and very high tears up. Because Technology has no knockback like standard tears, this will generally be a good DPS increase.
* Template:I: Both fire at the same time.
* Template:I: Tears will be able to penetrate both obstacles and enemies.
* Template:I: Both fire at the same time.
* Template:I: Laser circles around Isaac and then continues its path forward in a straight line. The laser is also spectral.
	+ Template:I + Template:I: The extra distance covered by the laser more than doubles damage right in front of Isaac, and it increases as normal further away.

## Interactions

* Template:I: Overridden by Technology.
	+ Shoot 2 lasers.
* Template:I: Tears up, but no Anti-Gravity effect.
* Azazel: Overrides Azazel's Brimstone.
	+ Technology laser wraps around the Brimstone beam, dealing extra damage, but not increasing Brimstone range.
* Template:I: Tears up, shot speed decrease is ignored.
* Template:I: 50% chance to apply the flat damage up with each shot.
* Template:I: 50% chance to apply the flat damage up with each shot.
* Template:I: Overridden by Technology.
* Template:I: Overridden by Technology.
* Template:I: Tear delay down as expected, but no benefit from the splash effect.
* Template:I: Shoots spectral lasers.
* Template:I: Overridden by Technology, but still gain damage.
* Template:I: Overrides Technology.
	+ Fires lasers in addition to bombs.
* Template:I/Template:I/Template:I/Template:I: No effect.
* Template:I: Homing laser, but the halo is lost.
* Template:I: Overridden by Technology.
* Template:I: Holy light shots will not activate.
* Homing Tears: Lasers home in on enemies.
* Template:I: Laser follows a square wave, which increases its hitbox.
* Template:I: Laser poisons targets.
	+ : Additionally, gives a flat +4 damage.
* Template:I: Overridden by Technology.
* Template:I: No effect.
	+ Damage increases the further away the enemy is, on a multiplier that is roughly +20% per tile of distance. This allows for a huge damage increase from longer distances.
* Template:I: Overrides Technology.
	+ Both fire normally.
		- When playing as Lilith, Mom's Knife overrides Technology.
	+ Template:I + Template:I: The laser ring becomes centered on Isaac and cannot be controlled, and the knife can not be fired. This makes some rooms impossible to do without a familiar.
* Template:I: Overridden by Technology.
	+ Makes the beam curve the opposite direction while Isaac is moving sideways.
* Template:I: Overridden by Technology.
	+ The laser spawns pools of liquid always when it hits obstacles and occasionally on enemies.
* Template:I: Expected tears up and the laser's color turns yellow.
* Template:I: Laser becomes spectral.
* Template:I: Overridden by Technology.
* Template:I: Overridden by Technology.
* Template:I: Overridden by Technology.
	+ Lasers bounce off of walls.
* Template:I: Laser follows a sine wave, which increases its hitbox.

## Unlockable achievements

* Technology Zero  Technology Zero - Pick up two technology items in one run.

## Trivia

* This item is used in Challenge #16 (Computer Savvy).

## Seeds

 PC  9SS3 3YXY (Second floor treasure room) (+ Technology 2 on third floor)

 PC  GXSE V7P4 (Treasure room adjacent to spawn)

 PC  EZTZ CL68 (Treasure Room adjacent to spawn)

 PC  RR0G KKQJ (Treasure room adjacent to spawn)

 PS4  GXA1 L6XC (Treasure room adjacent to spawn)

 3DS  11DA E0JZ (Treasure room adjacent to spawn)

 Switch   AL2T Q6NC (First Golden Treasure Room)

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