Summoning Technique

口寄せの術

*Kuchiyose no Jutsu*

The **Summoning Technique** is a technique that, hence its name, allows a user to summon a being that they have previously signed a contract with. To perform this technique, the user must first sign a contract with an animal or being. This is done in a variety of ways, but the most common of which is to sign a scroll with one's name using their blood for ink. Once this is completed, the user can then successfully summon the being in one way or another. As well as this, if the being is from another realm, then it will allow the user to summon different varieties and quality of summons.

## Acquiring a Summon

Aside from the prerequisites for using Summoning Technique, including the necessary skill in Space–Time Ninjutsu, not much is in the way of a person looking to earn a summon. The most common way to do this is through another person who knows the Summoning Technique. More rarely, which is still possible, a person may find an animal or being out there to directly sign a contract with. Once they have accomplished this, the user can finally use Summoning Technique, although there are some rules and stipulations to follow.

## Limitations of the Summoning Technique

To begin, one must know how they can summon animals in combat. This begins with knowing the guidelines when creating NPCs for summoning, if you aren't already given a set character or so on. Further in the same regard, one must know three important rules when determining their summon's powers. These rules are: Time, quality, and quantity.

There are different levels to the Summoning Technique, beyond its most rudimentary use. This largely depends on the amount of chakra used for the summoning, which leads to so many different doors to explore. The three most common of which are A, B, and C-rank summons. The guidelines on creating and using summons based on each summoning type can be found below.

**Note:** Like all other character's created, summonings start with the same amount of points in their Power Score. As long as the rules are followed, personal summonings can also use the Build Customization page.

### C-Rank

C-Rank summons are the most common kind of summoning, and can fit into nearly any type of situation. They are like the footsoldiers of their corresponding realm, if they have one. Attributes refer to how many points a C-Rank summoning can have. Nature Type refers to how many natures the C-Rank summoning can possess. Duration refers to how long they are naturally summoned for. Combat refer to the amount of combat stars a summon starts with.

* Combat: Two Combat Stars.
* Duration: Two rounds.
* Jutsu: Three.
* Power Score: 35 points.

### B-Rank

B-Rank are more individualistic summons, and typically stand out if not because of their sheer strength. It is at this level that you begin to see summons with special abilities that set them apart from the common rabble.

* Combat: Four Combat Stars.
* Duration: Three rounds.
* Jutsu: Six.
* Nature Type: One.
* Power Score: 60 points.

### A-Rank

A-Ranks are among the most powerful of summons, typically being the elite few of their respective realms. Their power is immense, as they also tend to be in size.

* Combat: Eight Combat Stars.
* Duration: Five rounds.
* Jutsu: Nine.
* Nature Type: Two.
* Power Score: 85 points.

### Time

The exact amount of time a summoning is leased usually has a standard, typically being two to three rounds. However, when first summoning said creature you have the option to summon them for a longer time. Every additional point of chakra spent towards the duration of the summoning is equivalent to one additional round of time that the summoning will possess. In example: Ninja A has a C-Rank summoning, but wants to keep them around for three rounds instead of two. So instead of spending one and a half points of chakra, as per usual, they would spend two and a half instead.

### Quality

As mentioned before, the quality of a summon can also affect the amount of chakra used. Each type of summoning requires a different amount of chakra, the exact amount usually depends on the summoning's level. Each corresponding level matches up with the amount it takes to use a jutsu of the same caliber. 1½ points for C-Rank, 2½ for B-Rank, and 5 for A-Rank. Although some summonings may require an additional amount if they have abilities beyond the standard ones.

### Quantity

In a case where one is not summoning a unique NPC, they can summon another of the same kind of animal as long as they are contracted to a realm and not an individual. The cost of this is two times the regular amount of chakra spent. In example, Ninja A wishes to summon two, B-Rank toad warriors from Mount Myōboku, so in order to do so he must spend five points instead of two and a half.

## Training a Summon

Training a summon goes hand in hand with that you already know about Training your own Shinobi. However, rather than training one of your Shinobi's attributes or one of their Jutsu, you would spend your time training your Summon in any of these aspects. Training your Summon may still benefit from teaching. Either through you teaching your summon or a third party teaching your summon.

-In the case of you and your summon being taught a certain technique by a teacher, at the same time, you both advance at half the normal rate.

-Summons also grow during Time-skip periods just as Shinobi do. Make sure to write why/how/where your Summon is training and with who, in the small summary detailing your Time-skip activities.