Demons

Demons or as they are official known by, Second Generation Demons, are the third sentient species to walk the lands of K'aamil, created solely by The First Generation Demons, for sake of aiding their side in the war. Demons were based on their creators, being bestowed the same regeneration ability as them, although to a lesser degree. Like the humans and elves, demons also have mana veins, allowing them to generate and host mana in themselves, and allowing to to develop and use abilities. Unlike humans and elves, however, demons are able to absorb environmental mana, giving them a nigh-unlimited mana and stamina pool to use.

Demons are one of the strongest contenders for the most powerful species in K'aamil, rivaled only by elves. What makes demons so strong is their heightened control over their active abilities, their extraordinary ability to regenerate wounds without the aid of said abilities, and the fact that the only way to reliably kill them is to completely cleave off their head.

Unlike the other celtians, demons have a slightly different stat spread, those stats being:

**Strength** - The physical power, striking force and lifting force of the character

**Agility** - The speed, maneuverability and reaction time of the given character

**Endurance** - The defensive capabilities of the character and their physical ability to take damage

**Regeneration** - The ability to recover from wounds and injuries. At lower levels it could recover a stab wound within minutes. At higher levels, it could be recovered instantly.

**Dexterity** - The accuracy and in some cases (such as bows) power of the character when using long ranged weapons.

## Special Attributes

### *Regeneration*

The ability of both demons and demon hybrids, allowing them to recover from wounds that would kill other celtians, quickly.

**Regen to Healing Ratio**

**25** - Completely healing from minor scratches, scrapes and gashes within minutes

**50** - Healing totally from larger scrapes and gashes within minutes

**100** - Able to completely heal major stabs, slashes or gashes within minutes

**150** - Able to reattach severed or lost body parts instantly if the original body part is held against the place of separation for several seconds

**250** - Able to completely regenerate lost minor limbs from scratch within minutes

**300** - Able to completely regenerate lost major limbs (ie. half the body) within minutes

**450** - Able to instantly regenerate any wounds or lost limbs instantly

## Special Races

While demons are the overall race, there are sub-species of demons, each with their own special characteristics. These sub-species are:

**Succubus/Incubus** - Any Demon, full or hybrid, who has somehow developed an affinity to sexual urges through genetics. These urges can range anywhere from an increased drive to sexual intercourse itself being a necessary lifeforce for the being. They are usually seen somewhat as lower than their counterparts with a notable exception of Imps and are often seen in some scenarios as tools of pleasure and nothing more.

**Imps** - Usually viewed as the lowest race of Demon, but they are not exactly shunned in the same manner as other species such as Trolls. They are merely the worst of one of the highest viewed species on a whole.

**Daemons** - Any demon holding a higher position of power, especially nobility. They are the highest regarded demon race in society. Their Regeneration is naturally increased by 1.5x.

**Voltures** - Vile creatures believed to have died out many centuries ago. The unfortunate ancestors to Succubi and Incubi, Voltures are fueled not by sexual desires, but by blood. These creatures do not genetically inherit this trait from their parents but are the result of a genetic mutation. Their diet, while able to be normal, is able to consist of the fresh blood of any animal. Drinking fresh blood (ie. blood that has been spilt from the body within 3 minutes) will grant them enhanced qualities and stats.

*Fauna: 1.2x all stats*

*Celtian: 1.5x all stats*

However, while given these enhanced abilities, Voltures share a common weakness of being extremely susceptible to sunlight, artificial light and frost, ice or cold temperatures. While the latter merely weakens the Volture, prolonged exposure to natural sunlight may cause one to burst into flames and die within seconds.