recursal/Fanatic-Fandom huggingface dataset:
Alliance Zuith

L'Alliance Zuith est une entité politique de la Galaxie. C'est la première entité extra-terrestre rencontrée par les Humains.

## Histoire

L'Histoire de l'Alliance Zuith commence en l'an 2163. A cette époque, les gouvernements de Zuif se font sans cesse la guerre. Puis est négociée la Paix des Zuith, un cessez-le-feu afin de reconstruire la planète. C'est pendant cette paix que les peuples des quelques 56 nations Zuith font la Grande Révolution de la Paix, qui renverse les gouvernements actifs et les remplacent par une société démocratique qui unie tous les Zuith. L'Alliance Zuith est créée.
Bataille de Sigme

C'est sans doute la bataille la plus connue de la Grande Guerre Galactique. Elle oppose la 3e Flotte de Guerre de la Fédération de la Terre et la 45e Flotte du Nid du Royaume du Kurak à la Flotte Collective immatriculée 4 (car elles n'ont pas de nom) des Kli'pak. Elle se termine au bout de cinq jours de combats avec pauses, causant la perte de plus de 9000 hommes, 3500 Kurakar et 7600 Kli'pak.
Dominion

Le Dominion est le second régime que connaît Murse, après la Communauté du Kristencen.

 A la base, le Dominion est le nom donné au gouvernement séparatiste de Kelvin, une colonie kristencente.

## Histoire

Le Dominion apparaît en 2621 après les lourdes taxations de la Loi 46. En effet, les taxes sont augmentées sur Kelvin, ce qui pousse les habitants a faire sécession. Ils se nommeront Dominion de Kelvin.

### Guerre de sécession (2621-2623)

Alors que le second grand conflit de la Galaxie faisait rage, le Kristencen réplique en envoyant sa flotte de guerre sur Kelvin afin de mater la rébellion. Enchaînant défaite sur défaite, le Kristencen est battu sur Murse par la flotte du Dominion en 2623. Le Dominion de Kelvin récupère alors Murse et ses colonies, et devient le Dominion.

### Militarisation et Guerre du Dominion (2624-2626)

Après les assassinats contre les fanatiques du Kristencen et le sabotage des églises, le Dominion se militarise au point d'inquiéter la Fédération Galactique elle-même. Le Dominion attaque l'Elkor en 2624 et se voit déclarer la guerre par la Fédération Galactique. Débute alors la Guerre du Dominion.

Le Dominion perd et disparaît en laissant place à la République de Murse en 2626.
Royaume du Kurak

### Type de gouvernement

Monarchie Absolue (1987-2510) ; Monarchie sous contrôle militaire (2510-2564) ; Monarchie Parlementaire (2564-???)

## Démographie

### Planètes colonisées (à son apogée)

Kurakak, Kularak

Le Royaume du Kurak est une entité politique de la Galaxie. C'est une monarchie parlementaire a forte centralisation politique. Le chef de l'Etat est appelé Roi du Nid en langue humaine, et Kurak en kurak.

## Histoire

L'histoire du Royaume est ponctuée de hauts et de bas. En effet, le Royaume détient le record du plus grand nombre de coups d'états.

### Monarchie Originelle (1987-2510)

Après la guerre d'indépendance lors du Déclin, l'héritier légitime du trône du Kurak, Juk'olu, fonde le Royaume. De cette date à 2510, date du premier coup d'état réussi, la période est appelée Monarchie Originelle, c'est-à-dire le règne des Olu sur le trône du Kurak. Elle est très stable politiquement et le régime est aimé par le peuple, considérant les Rois du Nid comme de véritables dieux.

### Monarchie Militaire (2510-2564)

Est appelé Monarchie Militaire la période allant du coup d'état de 2510 à la Révolution Pacifique, en 2564. Lors du coup d'état de 2510, les hauts dignitaires de l'Armée du Nid formentent un coup d'état contre le Roi Gul'olu qu'ils jugent trop pacifique et désireux d'éradiquer la force armée. Le coup d'état réussi et le Roi Gul'olu abdique. Les militaires mettent alors sur le trône son cousin, le Prince du Nid Juk'olu, annoncé comme le Roi Juk'olu II. Celui-ci est plus militariste. En 2564, le Roi Juk'olu II meurt. S'en suit alors une Révolution sans armes. La commission militaire est déchue, et le fils de l'ancien Roi Gul'olu, Ruy'olu, monte sur le trône.

### Monarchie Constitutionnelle (2564-???)

C'est sous cette période que se trouve les deux Grandes Guerres Galactiques contre les Kli'pak.
Territoires Inconnus

Les restes du Premier Empire Kaddar sont appelés Territoires Inconnus, car les nombreux explorateurs ayant été dans ces zones ne sont jamais revenus. Les Territoires sont dangereux, car de multiples vestiges de l'Ancien Empire se font la guerre. Le seul qui arrivera a cartographier les Territoires en entier est Steeve Klogim, explorateur fédéral. Aux frontières des Territoires se trouvent de multiples avants-postes militaires de chaque nation, mais seront tous regroupés lors de la création de la Fédération Galactique sous le nom de Commission Militaire du Yellom.
Fédération Galactique

La Fédération des Peuples de la Galaxie, ou Fédération Galactique, est une entité politique de la Galaxie. Elle est créée par la Fédération de la Terre, l'Alliance Zuith et le Royaume du Kurak en 2565 (2265 CG) à la suite de la Grande Guerre Galactique contre l'Essaim Kli'pak.

## Système politique

Chaque nation membre élit quatre représentants au Sénat Fédéral. Ces quatre représentants discutent avec les autres représentants pour des projets de lois communes, etc...

Parmi ces représentants, la nation en choisi un seul pour se présenter à l'élection fédérale. L'heureux choisi doit présenter son programme, comme les autres. On choisit alors sur chaque planète membre 500 000 votants qui voteront pour le programme préféré. Au cours de deux tours de votes, le Président Galactique est élu.
Seconde Grande Guerre Galactique

Deuxième conflit majeur de la Galaxie. Elle oppose la Fédération Galactique à l'Essaim Kli'pak et dure de 2617 (2317 CG) à 2623 (2323 CG). Elle fait a peu près 130 millions de morts dans les deux camps.

## Causes

L'Essaim Kli'pak avait attaqué un convoi commercial Illien encore sans aucune raison. Après des années de paix dans la Galaxie, elle s'enflamma pendant 6 ans dans de gigantesques batailles spatiales et terrestres.

## Déroulement de la Guerre

Pendant les premières années, la Fédération Galactique essuya de nombreux revers. Vers 2620, la bataille de Hyje fut la première grande défaite de l'Essaim. En effet, même si les défenseurs humains de la colonie fédérale étaient en infériorité numérique, ils avaient réussi à repousser les envahisseurs.

L'Amiral Fédéral Klark Henge commanda vers 2623 la Campagne Profonde, grande campagne militaire à l'intérieur de l'Essaim. C'est cette campagne qui assura la victoire de la Fédération Galactique.

## Traité de paix de Klire

Ce traité de paix exigeait que les Kli'pak cèdent 75% de leur territoire, qu'ils libèrent les mondes occupés et surtout l'Elkor, qui devient une Démocratie. Cela signe l'arrêt de mort de l'Essaim, devenue une nation mineure et sans intérêts, et annexée par la République de Klur en 2642 lors de la Guerre de Tentoo.
Communauté du Kristencen

La Communauté du Kristencen est le nom du régime mis en place par le Kristerver Goulak Visimov sur Murse de 2510 (2210 CG) à 2623 (2323 CG). C'est une dictature théocratique a unique parti : le Kristencen.

## Histoire

Moins d'un mois après la perte de communication avec la Terre, Visimov réussi à pervertir les esprits des colons avec de la propagande religieuse, et les convertis tous à la voie du Kristencen.

### Régime autoritaire (2510-2620)

Sous le règne du Kristerver Visimov, le régime est ultra-autoritaire et ultra-conservateur. Il reprend contact avec la Terre en 2540 mais ne veut pas entamer de plus amples relations.

### Régime détendu (2620-2623)

Après la mort de Visimov en 2620, à l'âge incroyable de 130 ans, c'est Sandra Coletti qui devient le nouveau Kristerver. Elle entame des relations amicales avec la Fédération de la Terre et Galactique et rejoins même cette dernière la même année.

Elle détend le régime qui devient plus démocratique. C'est malheureusement sous son règne que la Communauté sombre dans la guerre contre le Dominion de Kelvin et perd.
English Electric Ayr

The **English Electric M.3 Ayr** was a British three-seat coastal patrol flying boat designed and built by the English Electric Company. The aircraft refused to become airborne and the project was abandoned.

## Development

In 1921, English Electric's chief designer, William Oke Manning began work on designing an experimental small flying boat intended to meet a requirement for a single-engined four seat aircraft for artillery-spotting for the fleet. The design attracted the attention of the British Air Ministry, and two prototypes were ordered against Specification 12/21.

Manning's design, the Ayr, was a sesquiplane with swept (16 degrees) wings and heavy (20 degrees) dihedral on the lower wings. The watertight lower wings, mounted low on the hull where they were submerged when on the water, were intended to act as stabilising sponsons, eliminating the need for wing-tip floats. A Napier Lion engine was mounted to the upper wing. The hull was designed by Linton Hope who had designed the Kingston hulls, and accommodated the crew of four, with the pilot being provided with a cockpit amidships, positions for gunners in the aircraft's bow and in a dorsal location, while the observer was provided with an open cockpit just aft of the bow gunners position, and an enclosed position for operating the aircraft's radio inside the hull. Armament consisted of a Scarff ring carrying a single Lewis gun fitted in the bow position, with two Lewis guns fitted to the dorsal mount.

Construction of the prototypes began in 1923, but was slowed by work on English Electric's larger Kingston flying boat, with the first prototype not being completed until early 1925, being launched on 10 March 1925. Taxying at low speeds proved difficult, as the Ayr tended to rock from one wing to the other, although at speeds above 10 kn (12 mph; 19 km/h), the wings were lifted clear of the water by hydrodynamic forces, although keeping a straight course proved difficult. When take-off was attempted, water thrown off the nose submerged the lower wings, pulling the aircraft down and making take-off impossible. These problems could not be resolved, and the project was stopped, with construction of the second prototype abandoned with it half built. The first prototype's hull was taken to RAE Farnborough along with that of one of the Kingstons, and was eventually abandoned on the Basingstoke Canal, sinking in the early 1950s.
Fairey Rotodyne

The Fairey Rotodyne prototype circa 1959

## History

*The **Fairey Rotodyne** is the aircraft for fast, economical travel offering the advantages of air transport to everyone, everywhere.*

So said the narrator of a promotional film made by the manufacturer, Fairey. There seemed to be good reason for confidence. The Rotodyne had claimed a world air—speed record, attracted orders from North America to Japan, and secured an agreement with the Kaman Aircraft Corporation for licensed production in the United States; which meant that an order from the US Army for as many as 200 might be a possibility for what was, at the time of its first flight in 1958, the largest transport helicopter in the world. Except she wasn't a helicopter. Not quite.

The Rotodyne was a unique hybrid. To take off and land vertically, jets on the tips of the rotor were powered by air bled from the two turboprop engines beneath the machine's short wings. After translating to forward flight, the jets were switched off and the rotor was feathered, with forward speed from the two engines. Lift was provided by both the wing and a freewheeling rotor. Unloading the rotor meant the Rotodyne could cruise much faster than contemporary helicopters. British European Airways had its eye on using the Rotodyne to provide a city centre to city centre service between European capitals. There was one important caveat, however. Fairey had to find a way to make its machine quieter.

From over 500 feet away, the banshee scream of the tip jets was louder than a pneumatic drill from less than 50 feet. If the sound of breathing is 10 decibels, then the shriek of the Rotodyne taking off and landing was much closer to 194 decibels, or the loudest sound possible. The trouble was, she was supposed to fly in and out of city centres.

While BEA wavered, the project team were confident they could reduce the noise to acceptable levels. In pursuit of that, over forty different noise suppressors were tested, but in February 1962 government funding was cut off, and by the end of the year the single Rotodyne prototype had been broken up for scrap.

She was a machine that seemed genuinely to be a whisker from changing the way the world flew. That it never happened was nothing at all to do with her remarkable qualities as a flying machine.

## Notes

1. ↑ Fuselage
2. ↑ speed record
Elkor

L'Elkor est une entité politique de la Galaxie. C'est une petite nation isolée et militariste qui a souvent été au coeur des grandes guerres galactiques. Elle est annexée en 2570 par l'Essaim mais après la défaite de ces derniers en 2623 elle acquiert de nouveau la liberté mais sous la forme d'une république cette fois.
CIA

La agencia central de inteligencia, por sus siglas en ingles, la CIA es una de las agencias de inteligencia mas importantes de los Estados Unidos.

## Historia

### Etiqueta

Pais: EEUU

La CIA tiene sus orígenes en la Oficina de Servicios Estratégicos (OSS), un servicio de inteligencia creado durante la Segunda Guerra Mundial para coordinar las actividades de espionaje y otras operaciones secretas contra las Potencias del Eje dentro de las Fuerzas Armadas de Estados Unidos.
La CIA protagonizo uno de los proyectos mas horrorosos de la historia de la humanidad, el MK ULTRA, nombre en clave dado a un programa secreto e ilegal con el objetivo de desarrollar sustancias y procedimientos para utilizarlos en interrogatorios y torturas, con el fin de debilitar al individuo y forzarlo a confesar a partir de técnicas de control mental. Zak, un ex-agente de la CIA, se habia tornado psicopata y habia empezado a matar gente, tanto niños como adultos. Viendo como una oportunidad para seguir con sus proyectos (en FR, el objetivo principal era el de crear un soldado perfecto), la CIA salva a Zak de una condena a muerte segura y encubre todos sus actos en la condicion de que Zak matase para ellos. Ellos mantienen sus actividades del MK ULTRA hasta el año 2032, cuando la verdad sale a la luz despues de muerte de Zak a manos de Joe. La CIA es desmantelada en el mismo año.
Wenona

Wenona é uma personagem feminina e é uma personagem recorrente em Equestria Teens.

## Personalidade

Wenona é curiosa e enérgica, mas ela é um pouco trapaceira por causa de sua brincadeira. Ela gosta de explorar e se aventurar em outros lugares, mesmo aqueles que são desconhecidos, que na maioria das vezes, muitas vezes se metem em confusão.
Parnall Prawn

S1576 on the ground

This ***Parnall Prawn*** article is a stub. You can help the Grounded flyers Wiki by expanding it.
The **Parnall Prawn** was an experimental flying boat built in the United Kingdom in 1930. Its single engine was fitted on a tilting mounting in the nose, so that the propeller could be kept clear of the water on takeoff and landing. Only one was built and it is not known whether it was ever flown.

## Sources

1. ↑ 1000 Aircraft Photos
2. ↑ Wikipedia
Fédération de la Terre

### Principaux partis

PFL (parti fédéral libéral) ; PFS (parti fédéral socialiste) ; PFC (parti fédéral conservateur)

## Démographie

### Planètes colonisées (à son apogée)

Hyje, Murse, Lor II

La Fédération de la Terre, dit République de l'Orion ou tout simplement Orion, est une entité politique de la Galaxie. Elle apparaît en 2368 après de grandes négotiations, soit 168 ans après les Grandes Inondations. Elle est à l'origine de la Fédération des Peuples de la Galaxie, ou Fédération Galactique.

## Histoire

L'histoire de la Fédération commence en 2367. En cet année, on commence les négociations entre tous les pays pour créer une Fédération de tous les peuples de la Terre. Finalement, c'est un an plus tard, en 2368, que les négociations aboutissent et la Fédération de la Terre est proclamée.

### Premières années (2368-2501)

Le nouveau régime se porte très bien, malgré les répercussions de la Crise Economique de 2234. Même 134 ans après, la Crise est encore présente.

C'est sous les Premières Années que la Fédération se porte le mieux. Elle colonise Hyje, puis Murse mais le contact avec, puis encore Lorr II. L'age d'or commence.

### Age Subliminique (2501-2570)

On appelle Age Subliminique la période entre la perte de contact avec Murse et la fin de la Grande Guerre Galactique. C'est durant cette période que la Fédération Galactique voit le jour. La Fédération de la Terre s'impose comme le leader de la Galaxie en étant le veilleur de chaque problème galactique. Elle fait progresser des nations en difficulté, les aide a se défendre, etc...

### Années des Guerres (2570-???)

C'est sous cette période que la plupart des guerres incluant la Fédération se trouvent. Le rôle de médiateur de la Fédération de la Terre diminue au profit de la Fédération Galactique. Le Second Empire Kaddar représente aussi une menace réelle. Qui sait ce qu'il adviendra ?

## Armée

### Armée de Terre

L'Armée Fédérale de la Terre est divisée en 50 Armées de 20 000 soldats chacune, elle-même divisée en 2 divisions de 10 000 soldats chacune. L'Armée Fédérale fait donc 1 millions d'hommes professionnels parfaitement équipés.

#### Equipement du soldat

Le soldat est équipé :

-de la mitrailleuse FE-5 standard

-de l'armure pare-balle de Type-6

-du pistolet à impulsion FEIP
Dewoitine HD-730

## Performance

### Speed

**Maximum:** 230 km/h (143 mph, 124 kn) at 2,000 (6,560 ft), **Cruise:** 230 km/h (140 mph, 120 kn) at 1,500 m (4,920 ft)

### Crew

2

The **Dewoitine HD.730** was a prototype French reconnaissance floatplane of the 1940s. It was a single-engined, low-wing monoplane that was designed as a catapult-launched reconnaissance aircraft to operate from warships of the French Navy. Two flew in 1940, and a third aircraft was built to a modified design in 1941, but no production followed.

## Development and design

The Dewoitine HD.730 was designed by Emile Dewoitine's team at the Société nationale des constructions aéronautiques du Midi (SNCAM), which was formed in 1937 when Dewoitine's Société Aéronautique Française was nationalised, in order to meet a French Navy requirement for a light catapult-launched observation aircraft, with two prototypes ordered in 1938. It was a low-wing monoplane of all-metal stressed-skin construction. It was fitted with an inverted gull-wing, which folded immediately outboard of the twin floats to aid storage on board ship, and it had twin tail fins. The two-man crew or pilot and observer sat in tandem under an enclosed canopy. The observer was armed with a single flexibly mounted machine gun, and a fixed machine gun was operated by the pilot. It was powered by a single 164 kW (220 hp) Renault 6Q inverted six-cylinder air-cooled piston engine driving a two-blade propeller.

The first prototype flew in February 1940, with the second following in May. Testing showed that it was underpowered, and it was proposed that the planned 40 production aircraft would be use a 261 kW (350 hp) Béarn 6D. These plans were stopped by the French surrender in June 1940, with the two prototypes being stored.

Despite the Armistice, development continued, with a significantly revised third prototype being built by the Société nationale des constructions aéronautiques du Sud-Est (SNCASE) at Marignane, the **HD.731.01**. This was powered by a Béarn 6D and was smaller than the HD.730, with a wingspan of 10.21 m (33 ft 6 in) compared with 12.60 m (41 ft 4 in) for the HD.730. In order to avoid Axis controls on the production of military aircraft, it was officially described as a commercial liaison aircraft for use in France's overseas colonies, but despite this, it was still fitted with folding wings. It made its maiden flight on 11 March 1941, but testing revealed that its wings were too small and the HD.731 was abandoned. SNCASE meanwhile resumed work on the HD.730, refitting the second prototype with a Béarn 6D, testing starting again in July 1941 and continuing until being prohibited by the Italian Control commission in December.

Work on the HD.730 restarted again after the German retreat from the south of France, with the second prototype being fitted with a single fin and rudder, flying again on 21 July 1945. While testing was successful, the French Navy now had no need for a catapult floatplane, as catapults had been removed from its ships, and although consideration was given to using the type as a trainer, the SCAN 20 was selected instead and the HD-730 was abandoned.
Grounded flyers Wiki

Second Miles M.20 prototype

**Welcome to the Grounded flyers Wiki!**
**New pages • Recent changes • Wanted pages • Short pages • Category pages • Uncategorized Pages • Pages without images • Pages without links**
### Grounded flyers Wiki

This wiki is about flying machines that, for one reason or another, were cancelled before being able to demonstrate their full potential.

Austin A.F.B. 1BAC TSR2Dewoitine HD-730Miles M.52

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Kayla

Kayla é uma personagem feminina e é uma personagem principal em Equestria Teens. Ela é filha da Sunset Shimmer e do Flash Sentry e é revelada como meia-irmã de Lucy, por parte de pai. Suas melhores amigas são Jemma e Maryanne.

## Kayla

### Amigos

Lucy, Lindsay, Jemma, Amora, Isabelle e Maryanne

## Personalidade

Kayla é generosa e ao contrário de sua mãe, ela nunca foi uma vilã. Kayla era apenas uma garota insegura que estava confusa, mas depois percebeu que a amizade é importante. Ela também é corajosa e sempre quer ser uma pessoa mais confiante e mais responsável. Ela é a segunda líder no comando, pois a primeira é Lucy.

## Trivia

* Ela tem a mesma idade que Maryanne.
* Seu nome iria se chamar Layla.
* Kayla é vegetariana.
* Kayla é aquariana e nasceu no dia 31 de janeiro.
* Ela é uma das personagens mais amáveis do show.
* Ela é a única personagem principal que é filha de uma ex-vilã redimida/reformada.
Martin Baker MB5

# History

The Martin-Baker company is one of the most successful and enduring names in aviation. This is because it is the world's leading manufacturer of ejection seats. You wouldn't have bet on its survival.

It's been many years since the company last built an aircraft, and it never put an aircraft into production. The tiny handful of prototypes it did build are well known only to committed aviation enthusiasts. All of which represents something of a tragic waste.

In 1929 an Ulsterman, Jimmy Martin, decided that he wanted to build great aircraft. The self-taught son of a farmer, he really had no qualifications for doing so except self-belief and a God-given genius for aircraft design. In 1934, with his friend the First World War flying ace Valentine Baker, he set up Martin—Baker Aircraft. Their first aircraft, the MB1, pioneered new construction techniques. But Martin wanted to build fighters. In the minds of the Air Ministry, that was a job for the established big boys like Hawker, Supermarine or Gloster. And I suppose you can see the ministry's point. With war looming, it must have seemed risky to divert money and resources to a cottage industry like Martin-Baker. It was a bad decision, though.

Working on a shoestring and forced to use a temperamental Napier Sabre engine that was not of his choosing, Martin designed an outstanding fighter, the MB3, which was heavily armed, fast, manoeuvrable and easy to maintain. But when that troublesome engine failed, the MB3 crashed, killing Val Baker. Despite the devastating loss of his friend, James Martin persevered. And the next design to be built, the MB5, turned out to be his masterpiece, an aircraft considered by many to be the finest piston—engined fighter ever. As one contemporary noted, the sleek MB5 ‘looked like a cross between a Mustang and a V2 rocket’.

The test pilot Eric Brown pronounced it ‘outstanding’, saying he felt so completely at home after climbing into the cockpit for the first time that ‘I might have already flown hundreds of hours in it - a compliment I could pay to no other new type of advanced aircraft.’ But piston-engined perfection came too late. Lacking the support and investment that might have hastened its construction, it was already clear in May 1944, when Martin's wonderful machine first took to the air, that the jet age had begun.

It's good that the Martin-Baker company makes the world's best ejection seats, but it's a thought always tinged with regret that, given the opportunity, it might also have built some of the world's best aeroplanes.
Joe

El jumpscare de Joe

Joe es el animatronico principal de la saga Fazbear Return. Este ha aparecido como antagonista desde el segundo al cuarto juego, teniendo un cameo en un minijuego en el primer juego y apareciendo como uno de los antagonistas en Sea Shift at Freddy's.

## Historia

Joe es creado en el año 60, siendo uno de los animatronicos pertenecientes al restaurante Ellie's Milkshakes & Fries. El es usado para entretener a los niños mientras Zak y los demas agentes de la CIA realizan sus experimentos.

Tendria su propio local junto a Toxic recien en el año 70'. En esta localizacion, Zak le introdujo el cuerpo de uno de los niños asesinados, y se presume que a partir de esta fecha en adelante, el animatronico es poseido. Después de que se descubriesen los asesinatos, el, junto a su banda, es metido en un deposito por un tiempo. En el 2000, Zak lo saca del deposito y lo usa para su nuevo acuario.

Despues del incidente del 2004, es nuevamente puesto en un deposito, hasta que Jake Kendrake logra comprarlo para usarlo en su atraccion. Debido a un hackeo en su programación, Joe termina mordiendo a un niño, causando que la atracción se cierre.

No se sabe de su paradero despues del incendio de la nueva localizacion, lo unico que se sabe es que al menos la mayor parte de su cuerpo consiguio mantenerse en 1 pieza.

Su ultima aparicion cronologica es en la cuarta entrega de la saga, en donde se lo fusiona con su banda para crear a Nightmare Joe. Las almas contenidas dentro de esta amalgama reconocen a Zak y lo matan.

Despues de los eventos de FR4, se desconoce que fue de el, sin embargo se sabe que no fue destruido gracias al periodico final, que indica que habia mostrado "emociones humanas".
Avro Canada CF-105 Arrow

The first Avro Arrow, RL-201, is officially rolled out on 4 October 1957.

## Performance

### Speed

**Maximum:** 1,136 kn (1,307 mph, 2,104 km/h) at 50,000 ft (15,000 m) Mach 1.98 max. recorded speed Mach 2+ potential
**Cruise:** 527 kn (606 mph, 976 km/h) / M0.91 at 36,000 ft (11,000 m)

### Crew

2

The **Avro Canada CF-105 Arrow** was a delta-winged interceptor aircraft designed and built by Avro Canada. The CF-105 held the promise of Mach 2 speeds at altitudes exceeding 50,000 feet (15,000 m) and was intended to serve as the Royal Canadian Air Force's (RCAF) primary interceptor into the 1960s and beyond.

The Arrow was the culmination of a series of design studies begun in 1953 that examined improved versions of the Avro Canada CF-100 Canuck. After considerable study, the RCAF selected a dramatically more powerful design, and serious development began in March 1955. The aircraft was intended to be built directly from the production line, skipping the traditional hand-built prototype phase. The first Arrow Mk. 1, RL-201, was rolled out to the public on 4 October 1957, the same day as the launch of Sputnik I.

Flight testing began with RL-201 on 25 March 1958, and the design quickly demonstrated excellent handling and overall performance, reaching Mach 1.9 in level flight. Powered by the Pratt & Whitney J75, another four Mk. 1s were completed, RL-202, RL-203, RL-204 and RL-205. The lighter and more powerful Orenda Iroquois engine was soon ready for testing, and the first Mk 2 with the Iroquois, RL-206, was ready for taxi testing in preparation for flight and acceptance tests by RCAF pilots by early 1959.

On 20 February 1959, Prime Minister of Canada John Diefenbaker abruptly halted the development of both the Arrow and its Iroquois engines before the scheduled project review to evaluate the program could be held. Canada tried to sell the Arrow to the US and Britain, but no agreements were concluded. Two months later the assembly line, tooling, plans, existing airframes, and engines were ordered to be destroyed. The cancellation was the topic of considerable political controversy at the time, and the subsequent destruction of the aircraft in production remains a topic for debate among historians and industry pundits. "This action effectively put Avro out of business and its highly skilled engineering and production personnel scattered".

For a country such as Canada to commit, in 1953, to building a machine as advanced as the Avro CF-105 Arrow was bold in the extreme. Announcing the intention to do so, the government minister responsible said, ‘We have started on a program of development that gives me the shudders.’ But just four years later, Avro’s engineers had succeeded in building an awesome-looking delta—winged machine.

1. ↑ Libraries and Archives Canada MIKAN 3596416, PA-210520
2. ↑ Wikipedia
Mirage 4000

The Dassault **Mirage 4000** (sometimes named the **Super Mirage 4000**) was a French prototype jet fighter aircraft developed by Dassault-Breguet from their Mirage 2000.

## Design and development

The Mirage 4000 was noticeably larger and heavier than the single-engined Mirage 2000, the 4000 having two SNECMA M53-2 turbofans. It also featured small canards above the engine air intakes and a true bubble canopy, compared to the Mirage 2000 and previous Mirages. Despite the changes, the two aircraft remained similar, sharing the delta wing design, semi-circular air intakes, and general configuration.

The Mirage 4000 first flew on 9 March 1979. Financed as a private venture by Dassault, the Mirage 4000 was comparable in size to the United States F-15 Eagle, and was designed to be both a long-range interceptor and a capable fighter-bomber.

In the early 1980s, Dassault ended the program shortly after the Saudis chose the Tornado as their preferred aircraft. The French Air Force preferred to concentrate on the Mirage 2000, leaving Dassault with no customers. Some of the expertise thus gained would later influence the Dassault Rafale. The only prototype moved to its final residence at the Musée de l'Air et de l'Espace (Paris Air and Space Museum) in 1995.
Martin Baker MB3

This ***Martin Baker MB3*** article is a stub. You can help the Grounded flyers Wiki by expanding it.
The **Martin-Baker MB3** was a British fighter project with six 20mm cannon. The fatal crash of the prototype led to the cancellation of the programme. Despite the loss of the sole prototype, the MB3 design was not abandoned and James Martin decided to design the MB4, powered by a Griffon engine. This project was eventually dropped in favour of an entirely new design, which became the Martin Baker MB5.
Mugman

**Mugman** is a playable character and the deuteragonist of Cuphead. He is Cuphead's younger brother & usually the second player when playing on Multiplayer.

## Appearance

Mugman seems very similiar to Cuphead, but however, he has some differences. The red colors are replaced with Pacific Blue color, his straw is shorter & not bendy. His nose is larger & his eyes are separate, and seemingly smaller. His head is also slightly thinner.

## Personality

Mugman's personality is shown to be more careful and less rash compared to his older brother, Cuphead. This is shown when he begs Cuphead to not make the deal with The Devil, as that would end up costing them their souls in the introduction, and causes them to start their adventure to get soul contracts. But besides this, Mugman's personality is very similiar to Cuphead's and he is partially smart & nice.

## Color Scheme

 StrawNoseShorts
 Body
 GlovesEye Filling
 ShirtOutlineMouthEye Color
 Shoes

## Gallery

Mugman dashing.Mugman on the "Results" screen. (Notice: Mugman's gloves are yellow.)An evil version of Mugman, appearing on the bad ending.Mugman and his brother, Cuphead.
## Trivia

* In the beginning moments of a boss battle, Mugman will extend his straw and take a drink from the liquid in his head.
* Like Cuphead, in the final boss (or failing the Mausoleum level), Mugman will quickly hop from foot to foot, waving his arms with a scared expression.
* According to an interview with Studio MDHR, the liquid inside Mugman's head is the essence of his soul.
* Just like how Cuphead seems to be based on Mickey Mouse, Mugman seems to be based on Oswald the Lucky Rabbit, sharing a similar color scheme and being the brother of the protagonist.
* Mugman and Cuphead's animations (when they use the blue potion) may be a reference to when Popeye eats spinach.
* His name may be a reference to the video game character Mega Man, as the pronunciation of his name as well as his color scheme are similar to Mega Man's. This is even further supported by the "Run N' Gun" stages, which was the base of Mega Man.
Dewoitine HD.730

# History

The **Dewoitine HD.730** was a prototype French reconnaissance floatplane of the 1940s. It was a single-engined, low-wing monoplane that was designed as a catapult-launched reconnaissance aircraft to operate from warships of the French Navy. Two flew in 1940, and a third aircraft was built to a modified design in 1941, but no production followed.

## Development and design

The Dewoitine HD.730 was designed by Emile Dewoitine's team at the Société nationale des constructions aéronautiques du Midi (SNCAM), which was formed in 1937 when Dewoitine's Société Aéronautique Française was nationalised, in order to meet a French Navy requirement for a light catapult-launched observation aircraft, with two prototypes ordered in 1938. It was a low-wing monoplane of all-metal stressed-skin construction. It was fitted with an inverted gull-wing, which folded immediately outboard of the twin floats to aid storage onboard ship, and it had twin tail fins. The two-man crew or pilot and observer sat in tandem under an enclosed canopy. The observer was armed with a single flexibly mounted machine gun and a fixed machine gun was operated by the pilot. It was powered by a single 164 kW (220 hp) Renault 6Q inverted six-cylinder air-cooled piston engine driving a two-blade propeller.

The first prototype flew in February 1940, with the second following in May. Testing showed that it was underpowered, and it was proposed that the planned 40 production aircraft would be use a 261 kW (350 hp) Béarn 6D. These plans were stopped by the French surrender in June 1940, with the two prototypes being stored.

Work on the HD.730 restarted again after the German retreat from the south of France, with the second prototype being fitted with a single fin and rudder, flying again on 21 July 1945. While testing was successful, the French Navy now had no need for a catapult floatplane, as catapults had been removed from its ships, and although consideration was given to using the type as a trainer, the SCAN 20 was selected instead and the HD-730 was abandoned.

# Notes

1. ↑ A third example served as the basis for the smaller HD.731.01
2. ↑ The other contenders for this requirement were the twin engined Gourdou G120HY (1 example) and the unbuilt Berguet Br.800.

# Sources

1. ↑ https://en.wikipedia.org/wiki/Dewoitine\_HD.730
Miles M.20

First prototype in second color scheme

The **Miles M.20** was a single seat fighter designed by Walter Capley in 1940 (to specification F19/40) for use by Great Britain during World War II.

## Description

The design utilised standard Miles Master parts, fixed landing gear and a ‘blister’ type cockpit canopy – one of the first to be provided for a fighter aircraft.

The M.20's armament consisted of either eight or twelve Browning 7.7mm machine guns. The M.20 was slightly slower than the Supermarine Spitfire Mk1, and faster than the Hawker Hurricane Mk1, and had greater range. It could also carry more ammunition – 5,000 rounds compared to 2,400 for the Spitfire or Hurricane. Still, the M.20 was built simplistically and was made to be produced in large numbers. The rate of climb was 677 meters per second.

## History

The M.20 was developed at a time when Great Britain was faced with a shortage of fighters to meet the full strength of the Luftwaffe, based in France and the Low Countries. The type was designed to fill the gap in British fighter production should it increase due to German bombing. The series was discontinued after the German bombing raids because they were no longer needed. Neither one of the two prototypes saw any combat.

### Prototypes

The initial prototype U9 made its first flight on September 15, 1940, just nine weeks and two days after authority to proceed with the design and construction was received from the Ministry of Aircraft Production, thanks in part to the development of the Merlin XX 'Power-Egg' for the Bristol Type 156 Beaufighter Mk II,  Second prototype U0228 was produced as a fleet fighter (to Specification N1/41), equipped with catapult points and jettisonable undercarriage for operation from CAM-Ships, but following tests during 1941-42, the type was not developed further. Both prototypes were scrapped.

## References

### Notes

1. ↑ The Aircraft Reference File entry for the M.20 in Issue 20 of Take Off magazine gives different figures – Length 30ft 8in, Loaded weight 8,000 (3,629kg), Max Speed 345mph at 20,400ft and operational Range of 1,200 miles.
2. ↑ Later AX834
3. ↑ This power egg was later used to develop the Avro Lancaster from the Avro Manchester
4. ↑ Later DR616

### Sources

1. ↑ 1.0 1.1 1.2 1.3 Green, William and Gordon Swanborough. Complete Book of Fighters - Revised Edition. Salamander Books Ltd. (2001), Page 406. ISBN 0 84065 269 1
2. ↑ Take Off Magazine, issue 20 (1993)
3. ↑ 3.0 3.1 Bridgeman, Leonard. 1998 (1946), Page 133.
4. ↑ Brown, Eric Melrose. 1987
5. ↑ http://www.military.cz/british/air/war/fighter/m20/m20\_en.htm
6. ↑ 6.0 6.1 Robertson, Bruce. 1967.

## Bibliography

* Template:Weird Wings Vol 1
* Template:Complete Fighters
* Template:Jane's WW2 Aircraft
* Template:British Military Aircraft Serials
Lost Desert

The **Lost Desert** is a vast desert that lies to the south of Neopia's equator. The area is hot and arid with sand dunes that stretch out for miles. Vegetations and water are scarce.

An estimated 340,000 neopians live in the Lost Desert. Some are sedentary, living in one of several kingdoms, while others are nomadic. Sakhmet is the biggest of the Lost Desert's kingdoms.
Ruki

> "*These hardy creatures can travel great distances without getting tired.*"
>
>
>

The **Ruki** is one of the two insect neopets that exist in Neopia (the other being the Buzz). It has a pair of arms and four legs. Originating from the Lost Desert, the Ruki is a hardy creature with a tough exoskeleton that protects it from the sun.

The Ruki was released on July 29 2004 and was the 48th neopet to be created. Initially available to create all year long, the Ruki would later become a limited edition pet on November 14 2014.

## Appearance

The Ruki is an insect neopet who's appearance is reminiscent of ants, grasshoppers, and praying mantises.

Like the arthropods that inspired its design, the Ruki's body is segmented into three parts: the head, the thorax, and the abdomen. The Ruki has six appendages. The first pair is attached to its torso, making them much like arms. The second and third pair of appendages is connected to the Ruki's abdomen.

The Ruki has a pair of antenna, large eyes, and a charismatic smile. It has a tough outer armour that protects it from the elements. It can endure high temperatures and the blazing sun, allowing it to travel long distances in the desert, even in broad daylight.

## Trivia

* Many ruki-themed items and images were released on the same day as the pet, which included four books, four food items, four battledome items, three gifs, and an avatar.
* Visiting the pet lookup of any Ruki will earn you an avatar. This avatar was released on the same date as the Ruki.
* When the Ruki was first introduced in the News Feature of July 29 2004, it was emphasized that it was not a limited edition pet. While definitely true back then, it is somewhat ironic, as the Ruki would later become limited edition.
* Faerie Rukies were the only type of Ruki that was given the option to remain unconverted
* The Ruki is the 48th out of the 55 existing neopets
Boulton & Paul P.3 Bobolink

# History

The **Boulton & Paul P.3 Bobolink** was the company's first internally designed aircraft, and was produced in response to a competition to replace the Sopwith Camel.

The Bobolink was a two bay biplane (unlike the single bay Camel, but similar to the two bay Sopwith Snipe), powered by the Bentley rotary engine - as was the Snipe - and was generally similar in layout to the Sopwith machine. The Bobolink used 'N' interplane struts, which eliminated the need for incidence bracing between the front and rear struts. It had equal span staggered wings, with a 2ft 3.5in stagger. The upper wing was bigger than the lower wing. Both wings had a small amount of dihedral.

Its most unusual feature was that the main fuel tanks could be jettisoned if the aircraft caught fire. It also had two separate fuel tanks, one carrying 34 gallons and one carrying 6 gallons, with an armour plate between the two to reduce the fire risk. The P.3 had a standard wooden structure with a fabric covering. The original design only had ailerons on the lower wings, but they were added to the upper wings before the official trials. The tail had a swept back leading edge and a curved top and back, while the horizontal tail surfaces were rectangular. It was armed with two forward firing Vickers machine guns and could carry a Lewis gun ont eh upper wing.

Three serial numbers were allocated to the Bobolink, but it is likely that only a single prototype was built. This aircraft, C8655, got the fourth B.R.2 engine, made its maiden flight early in 1918 and was then sent to Martlesham Heath in March 1918. The other two prototypes were officially cancelled on 9 April 1918.

Following selection of the Snipe to replace the Camel, Boulton & Paul were rewarded with a contract to produce 400 Snipes, later increasing to 500, of which 415 to 425 were completed (although none were completed in time to see combat).

# Sources

1. ↑ Aircraft Factory Website entry except where noted
2. ↑ http://flyingmachines.ru/Site2/Crafts/Craft25620.htm
3. ↑ Template:Complete Fighters
4. ↑ http://www.historyofwar.org/articles/weapons\_boulton\_paul\_P3\_bobolink.html
Edna's Shadow

> "*After one of her bubbling mixtures went wrong, Edna and her shadow were ripped apart from one another. The powerful explosion also hurled them to the bottom of Edna's tower.*"
> ― Edna's Shadow game description
>
>

## Trophies

**Edna's Shadow** is a strategy-action flash game where you play as both Edna the Witch and her shadow. The objective of the game is to collect all the ingredients on a given level and have Edna and her shadow meet on either side of the bubbling cauldron.

## Story

It started as just another ordinary day for Edna, brewing potions in her dark spooky tower. Something went terribly wrong when mixing ingredients, however. The contents of her cauldron exploded, drenching her with the magical potion that would rip her apart from her shadow. The blast also hurled them to the bottom of Edna's tower.

## Trivia

* This game has a cheat code: typing **edmoretime** will add an extra 20 seconds to the timer. This code only works once per game.
* A minimum score of 790 points is required to receive the maximum neopoint reward (1,000 NP)
Sophie

> "*I should've turned you into a stink beetle the moment you interrupted me, but I was too nice.*"
> ― Sophie to Gilly
>
>

## Personal

### Hails From

Neovia

**Sophie** is a recluse witch known for her harsh demeanour and love of meowclops. She lives alone in a dingy shack located in a swamp within the Haunted Woods. Having become accustomed to her solitude, Sophie does unkindly to unannounced visitors.

Sophie is a main character in the Tale of Woe plot comic and is featured in her very own flash game.

## History

Born to Edmund and Alice, Sophie led a happy childhood in the relatively peaceful town of Neovia where she lived with her parents and older brothers, Bruno and Reginald.

A carefree girl and innocent soul, Sophie found no interest in the wish-granting potions of the enigmatic travelling salesman, Mr. Krawley. When it turned out that the elixir had disastrous side effects, Sophie remained one of the few not to have been corrupted by it. With town rioting against Edmund and his family for his promotion of the potion, Bruno insisted that Reginald take their sister somewhere safe in the surrounding woods where she could hide until the danger passed.

Desperately searching for a safe haven in the hostile Haunted Woods, Reginald and Sophie came across the mysterious earth faerie Ilere. She offered Sophie refuge, warning an unwilling Reginald that there was no alternative that would ensure his sister's safety. Sophie, however, assured her brother that she felt safe in Ilere's presence. Despite his reluctance, Reginald allowed his sister to leave with the faerie.

Ilere led the young ixi to an old shack that would become her home and shelter. The faerie handed her a magical chest which contained everything Sophie would need to survive in the woods. Ilere disappeared soon after.

After a few days of hiding, Sophie returned to Neovia with the aim of finding her family. Instead, she found a empty town, seemingly deserted from its every inhabitant. Sophie returned to the town several times over the following weeks, only to be met with the same scene. Only on Halloween night did Sophie saw something completely different: the townspeople appeared to have returned, but as ghostly shadows of their usual selves.

For the following ten years, Sophie taught herself magic and potion-making in her attempts to cure the townspeople of their curse. Every Halloween, would put her cure to the test only to be met with failure.

## Trivia

* In the Tale of Woe comic, Sophie's face is kept hidden until the second page of the prologue (part 2), nor is she referred to by name until chapter three.
The Root Pack

* Sal Spudder
* Ollie Bulb
* Chauncey Chantenay

The Root Pack are three bosses in one. They are located on Inkwell Isle I. Sal Spudder is a potato, **Ollie Bulb** is an onion with a big purple nose, and Chauncey Chantenay is a carrot with forehead creases that hide his third eye. All of these root vegetables are rather large compared to Cuphead and Mugman.
Cuphead

**DISAMBIGUATION**"*You are a cutie...I am not sure if I should catch and release!*"
- Cala Maria

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
The following articles is about the term "Cuphead" and pages that share the same name. Cuphead is a term that refers to a cup as a head, there are 2 elements containg the same name, Cuphead. The term "Cuphead" may refer to the following elements:

* Cuphead (video game), the video game by Studio MDHR.
* Cuphead (character), the protagonist of Cuphead.
Aisha

> "*Aishas are strange creatures with special abilities. They have acute hearing and a penchant for magic*"
>
>
>

## Aisha

### Release Date

Some time between November 15 and December 31 1999

### Pronounciation

EYE-sha

The **Aisha** is a feline quadruped easily recognized by its antennas, closed eyes, and signature collar. Aishas are highly intelligent creatures with a natural gift for magic. Thanks to their two sets of ears, one being atop their antennas, Aishas possess acute hearing. While most Aishas are native to Neopia, some hail from elsewhere in space. Whether all Aishas ultimately originate from another planet is left ambiguous.

Aishas are among the earliest neopets, added to the site in Y1. Their appearance has remained essentially the same since its inception. The aisha is arguably one of the more iconic neopet species.

## Appearance

Aisha's hold a strong resemblance to domestic cats.

## Trivia

* The first morphing potion was for a red aisha