Operation Black Dawn

**Operation Black Dawn** is a Operation in Zero Hour.

## Operation Black Dawn Summary *(Source)*

*Zero Hour's Operation Black Dawn consists of new animations, map, features, and bug fixes. With this update, we have focused on the quality of animations bringing in new visials for players and otherr significant improvements.*

### New Co-op Exclusive Map | Paradise City

Paradise City is a very broad sandbox map with a lot of opportunities for engagement. It is the biggest map installment in Zero Hour so far. The map consists of old architecture with many hostile buildings including a secret factory. The ruins area imitate a sketchy territory where the terrorists use as a hiding spot. Paradise City contains numerous smaller plots and cultural references you may discover in the map so exploring is highly encouraged.

The city was reported for suspicious activities, with trucks going in and out carrying unidentified cargo. The terrorists are using these cargo trucks to transport equipment in order to build a bomb. This bomb is meant to destroy the country to rebuild humanity from the ground up. The objectives of Paradise City involve 3 men to kill and secure laptop intel (which is a new co-op objective type). Considering the map being large, you can expect to encounter more suspects. They are spread out around the map protecting the factory. Thus, the new interrogation feature comes very handy at operations like these.

### Feature Highlights

#### Match Scoring System Rework

With Operation Black Dawn, matches will be scored in a new and more team oriented way where playing the round methodically will earn you more score. The current live version incentives killing more than working with your team mates or completing the objective. With this update we are changing that.

So to give a better understanding of the new incentives; You will get incentive for not completely draining your stamina ( Shooting no longer completely drains stamina, max 70 %) in a round and having a minimum of 1 kill or using shield to protect team mates. This incentive can go between 100 - 350 points. Thus, encouraging to play slow and also encouraging the proper use of shield.

In addition to that, defusing bomb will give you 800 points and extracting hostage will give you 1000 points. While kills used to give 250-300 points, it will now give between 100-150 points. Where-as using utilities effectively to damage the enemy will earn you between 50-100 points.

*Note: You will be hinted that you have completely drained your stamina when your character will be heavy breathing.*

#### Weapons Modification:

You will be able to select between rails, sights and barrels. This time around you will need to select between IR sights and flashlights as customization for your weapons. This means you will no longer have flashlights by default and will need to carry it with the weapon. The weapon modification menu will be available in the main menu where you can save your settings with every weapon and will also be available in the weapon selection phase for quick changes. This system can also be expanded on with future updates.

#### Shoulder Tapping:

Shoulder tapping will initiate an audio to the squad member in front letting him know you are ready to move forward whenever you execute it. This feature, however, will only be available for the counter terrorist side.

#### Free Look:

Free looking will allow players to look around the vicinity without moving your weapon from aimed at target. This movement will be translated of another player allowing more dynamic and immersive experience.

#### Residential House Added in Co Op:

Along with additiions of 2 new Co-op objective types, Residential House map is getting added to tthe list of co-op missions.

#### Detain Suspects:

You will now be able to detain suspects by the use of zip ties. The Ai will surrender in certain situations but in order to gain points for arresting suspects, you will have to detain them. This will only be available in CO-OP mode.

#### Preventing Spawn Peeking:

We have added a system in place to prohibit defenders from opening doors leading outside during the preparation phase and the 60 seconds anti-spawn peek period. This would mean if defenders were to try to run out or keep their peek outside of the operation building for that period, they will no longer be able to do so. We have also taken the step to add bullet proof glass for the entrance of the hotel map, to further eliminate spawn peeking.

#### Procedural Prop Placement:

The Procedural Prop Placement system has been added to the game to ensure the unpredictability of Breach and Clear experience while the layout of the map will remain the same. The props will be placed differently each round so the room to take cover will be inconsistent. Occasionally, this system will also ensure that certain paths are blocked so the same approach does not work twice. As the placements are handpicked, we are trying to make sure that it will be balanced. This also means that the use of UDC will be more vital as things like beds/sofas or other furniture will vary every round. This system will be in both the PvP and PvE portion of the game.

#### ADS Zoom & Mouse Scroll:

We have received many feedback recently about the ADS Zoom and how many people would prefer it to not zoom when ADS. Its a valid feedback and so we are making few changes. With Operation Black Dawn, The camera will no longer zoom in when ADS. Instead it will require you to ADS & press Alt (Rebind-able) to toggle in-between Zoom in Zoom Out. This serves for the people who do not like ADS zoom-in and also still keeps the option for the people who like it.

In addition to that you will no longer be able to switch between primaries & secondaries with the mouse scroll. It will be used for changing your walk speed seamlessly without having to hold any other button. Of-course you can still switch between weapons with "Key 1" & "Key 2" (Rebind-able)

#### Suspect Interrogation & Selection Phase Time:

There has been requests by many to fix the on-going issue of finding the last suspect in co-op and so with Operation Black Dawn you will now be able to interrogate detained suspects for them to giveaway positions of other suspect(s). This will give the incentive to try and arrest more suspects than neutralize all. The same suspect can be interrogated multiple times but will have its own short cool down. This should make it easier when the last suspect is remaining as you wont have to run around looking for him. The suspect's position will be given away in the planning table and will be visible for 5 seconds.

Selection Phase duration has been increased in order to provide enough time to ready your load out as modifying your weapon during selection phase is now possible. Note any attachment changes made in selection phase will only stay for the match and will not save. Allowing you to have saved load outs through the main menu and still be able to change your setup in between rounds based on your approach.

### Conclusion:

*Some of the announced features such as server browser and situational animations for Suspects did not meet their day of light in this update and is planned to release later down the line. We have plenty of new contents lined up for future updates of Zero Hour and we cannot wait to announce more on them soon. Special Thanks to Anirban Aurgha, Justinred87 & BDGxGRIM for helping the animators setup reference for the animations. Thanks to the private testers team for testing out the builds with every internal update to ensure a more polished experience for the public release of the update.*

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