Patch 20

Released: Mon 7th December 2020

Link: https://store.steampowered.com/news/app/629760/view/2928992355070962854

This patch features a wide variety of bugfixes and improvements to gameplay, as well as a few treats on top.

Starting off with Highlands. A new map, which will be available for Free-For-All, Team Deathmatch, Skirmish, Duel and Teamfight.

Don't worry, we've got bigger maps in the works too, but more on that another time!

Furthermore we've also added a couple of new skins for shields, and a new helmet.

We've also overhauled the visuals of the Toolbox buildables. Also worth noting is that the wall cover is now shorter and allows to be vaulted over.

Last but not least, we have partnered with NVIDIA to bring NVIDIA Reflex to MORDHAU. Enabling Reflex can help to reduce system latency for a smoother experience, giving you the edge in combat.

 **General**

* Added Highlands map, available on Deathmatch, Team Deathmatch, Skirmish, Duel and Teamfight modes.
* All nobles now have 4 health on kill as default
* Skirmish round start now destroys engineer buildings and does not repair objects that cannot be repaired (e.g. trees)
* Added NVIDIA Reflex integration

 **Combat**

* Horse couch now drains stamina on activation
* Horse couch is now timed
* Horse couch turncap slightly more strict across the board
* Horse turning now slightly more weighty
* Light & Medium horse top speeds reduced very slightly
* Parry recovery increased 25ms, making double parries slightly harder
* Max parry angle reduced to 70, reducing back/side parries some more
* Getting disarmed now slows down more, making it easier to punish
* Kick stamina drain reduced to 5
* Kick no longer has look smoothing, fixing some ghost hits
* Tank health regen speed buffed very slightly
* Tank turncaps very slightly less strict
* Fixed a dodge exploit that reduced the stamina cost for dodging

 **Weapons & Equipment**

* New & updated toolbox buildable wall and spike meshes; The wall is now shorter in height and allows climbing over it
* Stun perk cost reduced to 3
* Fixed rusty arming sword being able to heal when hitting plate legs
* Executioner sword now has heavy weight slowdown
* Stricter strike turncaps for Mace, Warhammer, Falchion and Axe
* Warhammer alt mode headshot damage vs t3 reduced by 5
* Axe stab windup slowed down 25ms
* Eveningstar slightly stricter strike turncaps

 **Skins**

* Added Footman’s heater shield skin
* Added Crusader’s kite shield skin
* Added Gallowglass helmet

 **Misc**

* Fixed wrong party MMR being used for matchmaking under certain conditions
* Fixed rare case of server stats reverting to an older state
* Added new first person idles for some equipment
* Added new first person equipment switch animations
* Fixed shield jump animations
* Various minor map optimizations
* Fixed majority of reported map issues on Grad, Feitoria, Taiga, Castello and Mountain Peak
* Various tutorial improvements and bug fixes
* Fixed bug that was causing nobles to be offset in movement, which also fixes broken hit detection that happened in this case
* Fixed bug where some equipment actions failed after entering and leaving a vehicle with said equipment until switching from/to that equipment again (e.g. toolbox placement, beartrap/pavise placement)
* Projectile trails are now straight and no longer squiggle erratically

 **UI**

* Fixed Teamfight score widget not showing all players
* Fixed spawn screen bug where spawn points failed to hide if you spawned and opened the loadout menu on the same frame
* Added display name to destroyable objects
* Added builder name to buildables
* Removed esc menu closing bind from team select menu
* Removed close button from team select menu
* Fixed invasion matchmaking tile being slightly smaller than the rest
* Fixed gamepad shoulder buttons navigating the menu tabs while rebinding an action

 **RCON**

* Various new commands
* Added ability to listen for broadcasts (chat, login, match state, killfeed, scorefeed, custom)
* Modding hooks (Allows for back and forth communication)
* Improved responses