Early Access v0.8.7

# Point Release 6 - June 4, 2019

source: https://www.legendsofaria.com/point-release-6-june-4th-2019/

## What’s New

### Colossals

Old magic has begun to awaken in the world of New Celeador and with it colossals have awoken to roam the world once more.

* New PvE encounter that operates like mini-awakenings.
* All colossals have stages of combat that are triggered when they reach 60% and 30% remaining health.
* Colossals are summoned using maps that are rare drops from level 4 and 5 sunken and buried treasure and require 85 “treasure hunting” skill to decipher.
* Colossals have unique loot including;
	+ Executioner scrolls to enhance weapons
	+ Decorative statues (super rare)
* Colossal: Medeina (Goddess of Wolves)
	+ Summons enraged dire wolves to aide her during combat.
* Colossal: Misha (Dire Den Mother)
	+ Summons enraged dire bears to aide her during combat.
* Minions of colossals will now despawn if the colossal dies, is destroyed, or starts to wander.

### Guild Wars

Added the ability for more players to participate in consensual PvP through a new Guild Wars system. This allows guilds to go to war with each other without fear of guard intervention or karma loss.

* The Guild window now has a new tab for Guild Wars where you can declare war on guilds, accept incoming war declarations, and check on the progress of current wars.
* Only guild officers can declare war, accept declarations, or surrender.
	+ Guild officers have 24 hours to respond to incoming war declarations.
* War declarations can have a 24 hour, 7 day or 30 day duration.
	+ Limit of 10 outgoing war declarations.
* Once an incoming war declaration is accepted, the war begins! Guild members will see a “Guild War Icon” on enemy guild members.
* Guild officers on either side can surrender and immediately end the war.
* You can now loot players you are in a guild war with correctly.
* You can no longer surrender a guild war that has ended.
* If a guild is in an active guild war, anyone leaving or being kicked from the guild keeps their guild tag and are attackable until they log out.

### Gardening

The ability to grow ingredients for cooking has been added:

* Plants can be grown from seeds and the player must monitor the soil moisture level each day.
* Four plant containers added: pot, small raised bed, medium raised bed, and large raised bed which are craftable by carpenters.
* Seeds for planting are harvested from various monster/animal corpses, those with seed diets.
* Plants have three actions that can be performed:
	+ Water: uses a full waterskin from your inventory to increase the soil moisture.
	+ Gather: gathers all fruits from the plant and empties the plant container.
	+ Empty: destroys the plant and discards all fruit and resets the soil moisture level.
* Double clicking a plant container, that has a plant in it, with automatically water the plant.
* Plants that are too dry or too wet will not grow properly.
* Seeds do not stack by design.
* Plants take 24 hours to mature to each growth stage.
* Added colliders to all gardening containers.

## What’s Improved

### Cooking

Cooking skill has been redesigned:

* All previously cooked food is still edible.
* All food ingredients will increase stamina, health, mana, or weight capacity.
* Food ingredients now show what player properties they enhance when cooked.
	+ Food ingredients that were acquired prior to the patch will not show this, but will still enhance stats when cooked.
* Cooking pots are limited to two ingredients at a time.
* Cooking two ingredients that adjust the same stat will not stack their buffs.
* Food buffs will last 15 minutes.
* Cooked food does stack.
* Cooking pot will now let the crafter “Cook One” or “Cook All”.  Choosing to cook all will cook one item after another until the pot contents are empty.
* Cooking pot can now be dragged more easily.
* Cooked food now shares the appearance of the primary ingredient used (one with highest stat increase).

### Karma Reprieve

* A new face has appeared in Belhaven who will grant Chaotic and Outcast characters the chance to be Innocent again.
* After reprieve, the character will become innocent and have the opportunity to work off their “karma debt”, which can be seen in the character window.
* Dropping into negative karma will end the reprieve and revert your karma value to the remainder of your debt.
* A character will only be given this chance once, and this opportunity will only be offered for a limited time.

### Allegiances

* Ebris added as the third Allegiance.
* Ebris recruiter added to Eldeir.
* Ranking system updated(continued)
	+ Allegiance Players take a portion of the enemy’s rank on kill, based on the highest damage dealer to the victim. The higher the rank of the victim, the higher the reward.
	+ Allegiance members are ranked within their own Allegiance, relative to their peers based on their standing and percentile.
		- Rank 7: Standing 1
		- Rank 6: Standing 5 or less
		- Rank 5: > 70%
		- Rank 4: > 50%
		- Rank 3: > 30%
		- Rank 2: > 10%
		- Rank 1 requirement is met as long as you are an active participant.
	+ Rankings are calculated when servers come up, on a daily basis.
	+ Highest ranking member of each Allegiance is featured in the UI, as well as visually distinguished in game.
	+ Various countermeasures are in place to prevent abuse of the rank system.
* Allegiance Cleansing event added:
	+ This event is active for a set amount of time.
	+ Spirits spawn continuously throughout the duration of the event.
	+ Compete against enemy Allegiance members to search the event area for Spirits to subdue.
	+ Players earn Allegiance currency for contribution to the objective.
* Allegiance King of the Hill event added:
	+ Players fight for control over a small area for 30 minutes.
	+ Score is earned when there is only one contesting Allegiance.
	+ The Allegiance with the most cumulative score controls the hill.
	+ This event does not reward Allegiance currency.
* When an event becomes active, Allegiance players will be notified via a broadcast and map marker. Map markers display the previous winner of the event and location.
* A warning that an event is about to start will also be broadcasted 15 minutes prior to the start of the event.
* Allegiance UI window displays the time until the next event starts.
* Players inside an active Allegiance event area will see an event scoreboard overlay containing a description, each team’s point total, and time remaining.
* Events periodically activate at several predetermined points of interest:
	+ Cleansing
		- Pyros Outskirts
		- Valus Outskirts
		- Everdale Farms
		- Grim’s Cove
		- Central Black Forest
		- Scaled Path
	+ King of the Hill
		- Spiritwood Lumber
		- Valus Cemetery
		- Fremen Quarry
* Rewards may be purchased with Allegiance currency in Belhaven by the Allegiance that controls 2 or more King of the Hill locations.
	+ Added one reward for each of the 7 ranks.
	+ Allegiance rewards require certain ranks to use.
	+ Allegiance currency and rewards are blessed and do not drop on death.
	+ Rewards include useful utility-based consumables, wearable and decorative cosmetics, and mounts.
* Allegiance chat added with a cooldown of one minute.
* Allegiance players may once again use any portal.
* Titles added for each rank of each Allegiance.
* New visuals added for Allegiance cloaks.
* Earning Allegiance currency from events will no longer automatically open your backpack.
* The Thread of Weightlessness effect now persists through logout and traveling across regions.
* Reward costs are currently set for testing purposes and will be adjusted after testing. Event schedules have been updated to be closer to their intended values for live servers.
* Allegiance members may now benefit from other’s actions as long as they are not currently engaged in conflict with a player. This should make it easier for those players to participate in PvE.
* Added new map icons for Allegiance events.
* More detailed information is available on the official Legends of Aria wiki.

### Audio Improvements

* Improved audio performance for large crowds and big fights when many sounds of the same type occur.
* Added new attack/environmental sounds for a variety of animals and monsters.
* Fixed an issue with graveyard ambient noises.
* Improved audio performance for weapon sounds.
* Improved sounds for dragons and bats.
* Added distinct footstep sounds for NPCs.
* Fixed fireball impact sounds.
* Added wing sounds for flying monsters.
* Fixed an issue with some monsters not playing their footstep sound.
* Fixed an issue with chainmail armor not playing correct footstep sounds.
* Fixed night ambient sounds not looping correctly.
* New night parameter! All ambiences should now correctly adapt to server time.

### Other Bug Fixes & Enhancements

* Reduced the drop rate of pillows and paintings from sunken chests.
* Bandages will now only dismount when target is picked and no longer on use.
* Selecting your preferred arrow type will no longer dismount.
* Outcasts can now fast travel between the Blackwood Forest and Barren Lands teleportation gates.
* NPC archers no longer shoot while moving.
* Fixed a problem with selecting house signs.
* Fixed an issue with not being able to drag items from character window to backpack.
* Vile Leather is now called Vile Leather, not Fabled Beast Leather.
* Addressed an issue with doors not auto closing when they should have.
* Fixed an issue with current auctions being scheduled more than 4 days ahead.
* When turning in a crafting order, players now receive a system message telling them what they received.
* Fixed a collision issue next to the door on mahogany wood houses.
* Fixed collision issues on sunken ship.
* Increased activation time on hearthstone and escape scrolls to match portal spell.
* Fixed guild list not refreshing when new guilds are added.
* Fixed guild wars kills not being counted and showing up on the War Details page.
* Fixed issues with client crashing when gardening pots are placed.
* Fixed an issue where stacking items in your backpack makes it so you can’t pick anything else up.
* Can no longer use healing potions when affected by Mortal Strike.
* Added a Gardening icon to the crafting window.
* Fixed texture issues on healing shrine and harpies.
* Guild wars icons now appear on the correct players.
* Fixed not being able to drag a cooking pot.
* Fixed issue with your character being invisible as a ghost.
* Fixed issue where less than 1 damage could sometimes cause no damage.
* Fixed issue with forced self resurrection.
* Larger objects on plots can no longer be placed/moved to over edge of plot boundary.
* Chests can now be unpacked directly onto tables.
* Chests and tables should appear in the crafting menu again.
* Items which buff carrying capacity now correctly do so.
* Added mending potions to the potions test container.
* Fixed shrine not clearing that you have visited in some situations.
* Added a button to skip the launcher hash check.
* Fixed an issue with target highlighting not displaying the correct color.
* Fixed a bug causing poison spell damage not to be affected by the Power stat.
* Dungeon chests should spawn more consistently now.
* Button Mushrooms are now cookable, as intended.
* Using the “Cook All” function on a cooking pot will no longer stall when cooking fails.
* Filling a waterskin will now be interrupted by movement and performing actions.
* Fixed an issue with the scroll window overlapping the search button in the Guild Wars Declare War window.
* Empty guilds will no longer show up in the Guild War search list.
* Fixed an issue where the creator of a guild is not made the leader.
* Fixed keybind not working correctly with modifier.
* Fixed a bug where players could not send /tell to GMs.
* Fixed some actions (WASD movement) to work regardless of currently pressed modifier.
* Sorted issue that would cause Auction UI to not update when plot was first foreclosed.
* All shrines in catacombs are now red shrines.
* Slows/stuns now properly affect NPC movement speeds.
* Auto pick location of resurrect shrines, when corpse releasing, adjusted slightly to prevent some stuck situations.
* Colossals will now despawn their adds when they die or re-enter their wander state.
* Damage hit flash indicators cannot happen more than once per 2.5 seconds.
* Added /togglehitflash command to disable combat damage hit flash completely.
* Fixed an issue with players appearing and disappearing while mounted.
* Awakening drakes are now sandy/gold to aid with visibility of tamed wyverns.
* Fixed an issue where a new owner of the plot could not inspect and dress pre-existing vendor after the ownership has been transferred.
* Fixed players not memorizing map for starting sub-region with disabled New Player Experience.
* Players can only drop items onto pack horses they own or are owned by a group member.
* Teleporting to a different region should now close your bank box before teleporting you.
* Fixed issue with waterskins not working on hotbar and remove the ability to “Drink” from a waterskin.
* Added X to incorrect client version dialog, fixed downloads button.
* Buttons on a character creation window does not make sound when “turn off sound” button is on
* Horse weight displays and holds 400 now in all cases
* Changed Thread of Weightlessness to Elixir of Holding.
* Fixed 25 chest spawn locations that were unreachable in dungeons and towns.
* Vipers now deal poison damage.
* Kickstarter reward mounts have been re-enabled.
* Pets no longer follow you when releasing corpse.

# Hotfix – June 5th 2019

* Fix trying to pick up a locked down object not snapping back properly (this is a visual bug you can relog or run out of range and back and they will reappear)
* Fix founders mask (and other objects) showing up white
* Reduced lighting on bone candelabra
* Fix Valus bank collision
* Fix collision on road to mage shop in eldeir
* Fix bridge in graveyard
* Fix plants growing too quickly
* Fix Dungeon Contempt Exit
* Fix plants drying out prematurely
* Fix teleporters not working for dead people
* Fix character creation getting stuck

# Hotfix – June 14th, 2019

### Balance Changes

* Tamed pets may now only die 5 times before they are permanently destroyed. Remaining lives are indicated in the pet’s title as follows:
	+ 4 lives: Winded
	+ 3 lives: Weary
	+ 2 lives: Tired
	+ 1 life: Exhausted

* Pet Balance
	+ Wyverns have been returned to a chance based spawn rate (approximately 1 per hour)
	+ Other tameables have been buffed to afford tamers alternative and a diverse creature selection
	+ Individual creatures changes:
		- Wyvern damage decreased by 25%
		- Wyvern health increased by 30%
		- Wyvern armor increased by 9%
		- Dread damage increased by 43%
		- Dread HP increased by 50%
		- Huntress/Hunter now require 2 slots instead of 4
		- Dire Wolf attack increased by 66%
		- Dire Wolf health increased by 120%
		- Dire Wolf armor increased by 9%
		- Emperor Scorpion attack decreased by 25%
		- Emperor Scorpion health increased by 66%
		- Emperor Scorpion armor increased by 40%
		- Dire Bear attack decreased by 33%
		- Dire Bear health increased by 488% (rawr)
		- Dire Bear armor increased by 64%
* Stun Strike now requires Heavy or Light Armor proficiency in addition to existing requirements.
* Hamstring now requires Heavy or Light Armor proficiency in addition to existing requirements.
* The following skills have had their gain rates decreased:
	+ Animal Taming
	+ Animal Lore
	+ Blacksmithing
	+ Woodsmithing
	+ Fabrication

### Miscellaneous Hotfixes

* Fixed Spellchamber sometimes breaking your ability to cast certain spells.
* Changed drop rate of colossal maps from treasure chests.
* Items created in backpacks should now correctly update stack counts in their tooltips.
* Fixed movement speed modifiers not affecting pets.
* Fixed tree animations not resetting after respawning.
* Fixed issue where plant soil would also dry out regardless if the plant grew or not.
* Fixed plants growing too quickly because they didn’t check last grown timestamp.
* Fixed an issue with in-game items changing to unintended color hues.

### Allegiance Hotfixes

* Allegiance King of the Hill events now rewards 2 salt every 5 seconds to controlling team members within 100 units of the flag who are rank 2 or higher.
* Allegiance reward costs for cloaks, mounts, and godly weapon scrolls have been increased to account for increased salt income.
* Salt weight reduced by one half.
* Fixed a bug causing Allegiance event scoreboards to persist when changing regions while standing in an event area.
* Earning score in the King of the Hill Allegiance event will now deduct score from other teams so that the hill is easier to flip.
* Fixed a bug causing Allegiance chat to display incorrect ranks.
* Increased the durability of Allegiance mount statues.

### Sound Hotfixes

* Fixed a bug where a burst sound of login music played when entering the map from login scene and a login scene sound is muted.
* Fixed upper plains night music bug, night and day music now properly play at the right time of the day.
* Fixed ambiences not looping properly in brace mines, caves, pirates grotto, ruin and vale of belhaven.
* Added filter for outside ambience when entering pubs (will be extended to work in all indoor settings).
* Fixed weapon impact sound not playing.