Update 0.15

Release Date: July 23, 2018

### Quality of Life

* Map Icons can now be toggled on/off based on type (Resources, Bases, World Structures, Map Intel)
* Trucks and Light Utility Vehicles can now directly use Factories, Refineries, and Gates
* HUD Map to help assist drivers
	+ A small map is now displayed on the bottom left corner of the HUD for drivers
	+ Can be toggled on/off in the option menu
	+ Note: You may have to manually enable this in the options menu the first time after updating your client

### New Content

* Emotes:
	+ 7 new emotes that can be triggered using keys 4 to 0
	+ Great for role playing and communication!

### Game Balance

* Number of item types given for Supply Drops increased from 4 to 8 by default
* Quantity of each item type given for Supply Drops has doubled by default
* Resource distribution around and inside Port Bases have been rebalanced
* Environment obstacles have been added to some maps like Deadlands to make it harder for players to circumvent defenses by hugging the border
	+ Note: This hasn't been implemented everywhere yet. It's just a test right now to see how well it works.
* Barges no longer require a Tech Tree unlock

### Other Changes

* Players now leave behind footstep trails (Helpful for pursuing other players)
* Visual updates to grass and other environmental materials
* Construction Vehicle build action SFX has been updated

### Bug Fixes

* Players will no longer lose their position in the world and won't consume a Soldier Supply when rejoining a war after a server maintenance reboot
* Players that are swimming can't be targeted and shot at
* Scrap nodes can spawn under World Structures
* Player can walk on water briefly if they drop onto water while sprinting or running
* Crouching (or being prone) while attempting to fall off a high structure causes player to become stuck in place
* Reaching Trail is missing a victory town at Mousetrap
* If encumbered with no stamina, players gets stuck while swimming
* Heavy Gates can't close at some Port Bases
* Vehicle Factory in Barronstown in Heartlands has a landscape issue that prevents vehicle build sites from being built
* Player triggers countdown timer when wounded in the water, when in fact they should just die
* If a player goes prone while encumbered, they can no longer move after standing back up
* Cargo Ships can be deployed near the border, which results in CVs not being able to be built
* Explosion decals get stuck on Light Tank treads
* Difficult to scout sea vehicles using the Radio Backpack
* Getting Hit by a howitzer while in a CV will kill passengers
* Unlocking Gunboats doesn't unlock 14.5mm ammo
* Radial 'V' menu requires two taps of esc to exit sometimes
* Hatch for the Colonial Light Tank commander seat blocks line of sight for Pistol
* Game can crash if you exit a CV while the building animation is still playing
* Changing resolution / window size causes text in the "Garrison Info" window to be cut off
* Cannot aim out of the corners of bunkers using an AT rifle
* If player vaults on object with player standing on it, vaulting player goes higher than intended
* If game client of vehicle driver crashes while border travelling, the vehicle remains and cannot be accessed
* Field Artillery shots disappeared when fired from an extremely elevated position
* Tank shells sometimes don't kill infantry with direct hit
* AI defenses sometimes have issues targeting enemy vehicles when they first enter range
* AI defenses don't target Light Utility Vehicles or Construction Vehicles
* Map Bugs
	+ Mooring County map screen image doesn't match the map in a few areas
	+ Road in Mooring County Port Base causes vehicles to move slowly
	+ Player can walk through a large mountain in Mooring County (entry at G10k5)
	+ Missing Component map icon on Oarbreaker Isles (E11k3)
	+ Player can enter and fire weapons unseen in a mountain, Callahan's Passage, K9k2
	+ Missing Fuel icon on map image in Umbral Wildwood at P15k1
	+ Missing icon on map for component node in Umbral Wildwood at Q15k2
	+ Watercraft can easily get stuck at D12k9 on Oarbreaker Isles
	+ Great March Warden Port Base contains incorrectly setup / placed structures
	+ Water surface material is too high in Weathered Expanse
	+ Warden Port Base on Great March (Fort Leto) has a Colonial bunker
	+ Weathered expanse O9 spot you can fall through the ground into water
	+ Metal bridges over the trenches in Mooring County cause slow driving speed
	+ Terrain makes it difficult for vehicles to pass through Colonial Portbase gate on Oarbreaker