Character Creation

Characters in DragoonRPG are designed to be very customizable and free-form. To that end, there are no set archetypes, classes or roles to chose. Additionally characters don't need to specify a heritage or background (mechanically anyway). Additionally, any type of humanoid species, mundane or fantastical, is allowed within this system (subject to GM approval). Abilities related to a character’s physiology should be attained through regular progression.

While details of your character's personal backstory and history should be discussed with your GM, they don't influence how you start the game. Character creation involves 3 core steps

1. Generate your Stats
2. Select your starting abilities and Equipment
3. Work with your GM to determine your Tier Up Events

# Generating Stats

To generate a character's stats, you can either roll for a randomly generated array, or use the point buy system.

* To roll for stats: Roll 2 d8s and record the result of both dice. Then, choose whether to keep the higher or lower number. You will do this once for each core stat, meaning that you'll do this process 6 times. You must select the higher number 3 times, and the lower number 3 times. As an example:

 4
 5

(if you roll 2 of the same number, it can work as dropping either the highest or lowest, your choice)

In these example rolls, the number that has been **bolded** was kept. You can see that an equal number of higher and lower numbers have been kept.

Additionally, after rolling, you have two (2) points that you can add to any stat. In the case of the example roll, we’ll increase two of our 7’s to 8's so that we gain additional dice our final stat array looks like this:
8, 8, 3, 7, 5, 2

You can increase a stat up to 10 using this method.
This is a particularly good stat array. Yours might be even luckier, or less so. You then take your numbers, and place them in whatever stat you wish, regardless of order.

* If you instead choose to create your stats using a point buy system you can do so by allocating 26 points as you choose. You cannot increase a stat past 10.

A very polarizing stat array might look like:
**0, 0, 0, 10, 8, 8**

Or, more neutrally:
**6, 4, 4, 4, 4, 4**

# Selecting Abilities and Equipment

Each character starts with 160AP and 100￦$

Players can gain abilities using those points and buy any item on the Item table before the game begins.

# Tier Up Events

Tier Up Events are pre-planned story beats that players construct with the GM. These story beats should be emotional climaxes to character's individual story arcs, revelations of secrets unknown to the character, or leaps forward in their personal development. When a Tier Up Event occurs, that character goes up to the next tier.

Players should construct 3 Tier Up Events with their GM before the game begins. These are usually written from the character's perspective

Let us frame an example character here: One of the players is playing a psychotic stalker, who is madly in love with one of the other party members. Their Tier Up Events might look something like:

1. Kill someone for my Love
2. Realize that I'm insane
3. My Love confesses back to me/Rejects me.

Tier up events are fluid, and never set in stone. For example, in the first session, the stalker might confess their feelings to their crush, only to have their feelings immediately reciprocated. This, obviously isn't much of a dramatic moment, and conferring a large power up immediately as the game begins wouldn't feel right, so y'know, be flexible.