The System

### Description

The System, also referred to simply as 'System' is a holographic screen that all sentients on Mogar receive at birth. Personal system panels are only visible to whoever it belongs to, unless they specifically wish to share it with another sentient. It has been present for as long as history has been recorded, so nobody knows about its origins and it is taken as something normal since everyone possesses one.

### System Panel

The actual system panel presents itself as a light blue holographic screen which appears either to the side of one's vision or 'materializes' as a panel only visible to oneself. The panel details one's name, race, class, level, health, mana, stats, talents, skills and titles.

### Levels

A unique concept to the system which are known as 'levels' lead way to the main power system present on Mogar. Levels go from 1-100, in increasing increments of strength. These levels are gained differently depending on your class, blacksmiths may gain experience towards the next level via crafting excellent quality items. A gladiator would gain experience by performing incredible feats of battle in front of crowds of people. The most reliable way to acquire experience however, is the hunting of monsters. For normal sentients, once they acquire enough experience to level up, they gain 5 stat points which may be distributed to any of their 5 stats in whatever ratio they wish.

### Stats

Stats, as categorized by the system are split into 5 major areas.

* **Constitution**: Constitution represents the overall strength of the muscles in one's body as well as how resilient said body is. A 10 in constitution would be considered as average for a normal human with no special traits. A 20 would be a human at the peak of physical fitness. Constitution increases strength in all areas of the body, even those which are hard to train such as the wrists. Such overall strength increases improve performance in areas from punching strength to running speed and even makes one's body more flexible.
* **Agility**: While constitution does well to increase one's speeds, agility allows for one to better utilize such speeds. Going into specifics, agility represents how fast one's mind is able to process events, think, react and move their body, meaning the stat is more mental than most first think. Such increases in the mind's capabilities may be toggled on or off as it slows down one's perception of time, meaning one with a high enough agility would have to wait an unbearable long amount of time waiting for a conversation partner to speak.
* **Intelligence**: Intelligence, contrary to popular belief, does not actually represent one's smarts or works to make them smarter. Intelligence instead represents one's potential related to mana. Increases in intelligence allow for a larger mana pool, more powerful spells and faster mana regeneration. It also provides magical resistance at high enough levels.
* **Charisma**: TBA
* **Luck**: TBA

Unknown to most, stat points are actually weighted, meaning one's base capabilities are actually directly enhanced by whatever amount of stat points they have. For example, Two people with a 10 in constitution who could run at 5 mph and 10 mph respectively would have their speed double with a constitution of 20. The one who could originally run at 5 mph would now be able to run at 10 mph while the one who could already run 10 mph would now be able to run at 20 mph. This unique property rewards the hard working and naturally talented. It is unknown if the same property applies to the luck stat, but most system scholars theorize that the same holds true for all stats.