Orsino Gladio

> There is something... Someone out there that wants to destroy everything we hold dear. I must keep Illyria protected.. But not betray the hospitality that we bring to those not like us. I hope you'll be able to help me in what will happen next.
>
> Orsino Gladio.

## Professional Status

### Occupation

Military GeneralHuntsman

Knight of Illyria

## Media

### First Appearance

"The Song of Purple Summer"

Orsino Gladio is a character in Team OPRA's story. He is a huntsman, the current general of the Illyrian Army and the Leader of The Knights of Illyria. His weapons of choice are a sabre and a multi-shot flintlock pistol called Queenbreaker and Kingmaker.

He first appears in "The Song of Purple Summer" when he visits Ophelia Demoiselle in the hospital after The Fall of Beacon to question her about the events and her attacker. Afterwards, he advises Peter Montagne that they need to protect Illyria while still maintaining their ideals of holding refugees.

In Volume 4, he works alongside Team OPRA and CRTN to train them as 'trainee hunters' for the Illyrian Army. He later grants Ophelia permission to work as the leading soprano with the Illyrian Opera Society despite the pressure it may hold. When she is kidnapped by Erik, Orsino begins a search for her before she is returned the following morning. After the death of Koslov during the performance of Il Muto, Orsino agrees with Giles and Andre to host a masquerade ball in an attempt to bring back more positive emotions in the capital city. After the appearance of Erik, Orsino is shown helping others evacuate the venue.

When Xerxes comes to talk to Orsino, he berates the former for not doing anything to keep Ophelia safe. He is later seen listening in on Mario confronting Pierre, Rhea and Albert for leaving Ophelia to suffer from the torment of Erik. After Ophelia's fight against Erik in the Montpelier Cemetary, Orsino works with Raoul La Marchand to capture the Phantom. In "Don Juan Triumphant" he and Pierre hide in the audience. After Erik escapes with Ophelia, Orsino and Mario work together to evacuate people inside the Illyrian Opera House.

In "Point of No Return", Orsino joins the fight against the Ddraig Goch grimm. By copying Albert Régalien's semblance, he is able to force the grimm to move from the top of the opera house building before it is forced to land. Orsino is the one to end the killing blow. Later he is seen sitting on a rock with Allistair Hennigsen. After the Siege, Orsino is approached by Henrietta Delacroix to help find MIA hunter Volker Verre.

## Appearance

### Physical

Orsino stands at 6'8 with a muscular frame. He has salt and pepper hair that is slicked back with a strand that sticks out over his forehead. He has fair skin with a rectangular head shape with a pointed chin and brown eyes. He also as a thin black moustache and a scar that runs up his left cheek from an unknown cause.

### Attire

Orsino's attire at its base consists of a cream coloured blouse with a red cravat tucked into a pair of black trousers. Over his blouse, Orsino will then wear a brown leather waistcoat with black lapels and gold buttons. On top of that, Orsino then wears a dark blue longcoat that is buttoned up. On both of his shoulders, Orsino wears two leather pauldrons with steel cappings that have straps over his chest diagonally and also features a collar around his neck that is open at the front. On the left pauldron, Orsino has an attached red cape that has the emblem of Illyria emblazoned onto it. Orsino then wears leather gauntlets with metal bracers and brown leather boots with matching bracers on his feet.

## Personality

Orsino is a dutiful and loyal man that puts the needs of his country and others before his own. He is shown to be a dedicated and caring man that values what his citizens have to say in order to improve the wellbeing of Illyria so that everyone may survive and thrive in a prospering kingdom.

## Abilities and Powers

Because of his status as an army general and the leader of an elite group of hunters, Orsino is shown to be a highly skilled fighter. He is able to fight in long to close ranges thanks to his weapons and more importantly, he is able to adapt to new styles of fighting thanks in part to his semblance. He is shown to attack opponents in almost blinding speeds as well as have pinpoint accuracy with his pistol.

### Weapons

Orsino's weapons are called *Queenbreaker* and *Kingmaker.* They are the *Lightweight Dust Gem Sabre (LDGS)* and the *Multi Shot Flintlock Pistol (MSFP).* Queenbreaker is a single-edged sabre sword made from a blue metal with a gold hilt, ivory-white grip, and knuckle guard. On the pommel of the sabre, Orsino can insert singular dust gems to incorporate dust into his attacks. Because of the light weight of the weapon, Orsino can execute attacks at rapid speeds and cut down opponents quickly.

Kingmaker is an ivory-casted flintlock pistol with gold details and a dark grey leather grip that has been modified to fire multiple shots via a small magazine Orsino inserts at the bottom of the gun in front of the trigger. Orsino is shown to be incredibly adept with the weapon, being able to shoot down multiple grimm from long distances. The weapon can also support dust ammo.

### Semblance

Orsino's semblance is called *Duplicate.* By using his semblance, Orsino can directly copy another individual's semblance for a certain period of time through physical contact. When he touches an individual who bears a semblance, Orsino will fully copy the person's semblance and be able to use it against them. As shown during the Siege of Illyria, Orsino will commonly copy the semblances of his allies, such as Albert's. Orsino can keep the semblance up to 24 hours or when he doesn't need it anymore. He will also inherit the negative drawbacks of a semblance as well as the power itself.

## Trivia

### Allusion

* Orsino alludes to the character of the same name from the William Shakespeare play *Twelfth Night (or What You Will).*
	+ Both share the same first name.
	+ Both have standing political power in their home countries.
	+ Both come from a location named Illyria.

### Colour Naming Rule

* Orsino is a latin male name meaning 'Bear', bringing to mind colours such as brown.
* Gladio is latin for 'Sword'.