recursal/Fanatic-Fandom huggingface dataset:
Morven

Morven is an NPC in the Thieves Guild

There is a trap door in Erdal near Mick's house - follow the tunnels to the end until you reach the room with the orphans. They will give you a stone to summon Morven, who will initiate you into the Thieve's Guild.

Note: you may only join one guild (Mages, Fighters, Thieves)
Potions

*This article is a stub. You can help Balrum Wiki by expanding it.*

**Potions** are created using the Alchemy skill and used to enhance character attributes.

## List of potions

* Minor Healing Potion
* Minor Mana Potion
* Mana Potion
* Healing Potion
* Speed Potion
* Cure Plant Potion
* Transform Into Larva Potion
* Potion of Transform Into Small Rat
* Random Teleport Potion
* Potion of Absorb Fire Damage
* Taming Elixir
* Predator Senses
* Potion of Absorb Shadow Damage
* Immune to Stun Potion
* Wolf's Reflexes Potion
* Speed Potion
* Potion of Absorb Poison Damage
* Potion of Light
Hunting

Hunting is a skill learnable from one of the masters.

Hunting allows you to learn a few special abilities from a trainer.

Each level will increase your chance to successfully tame an animal by 10% (base without the Hunting skill is 50%) with the Animal Taming Trap.

At higher levels, you will be able to harvest more meat and skins from the animals you kill.

Level 1: able to tame Rats or wolves

Level 2: able to tame Bears and Deers

Level 3: able to tame Mantis, Spiders, and Crabs

Level 4: able to tame Giant Beetles, Moths, and Giant Frogs

When you tame an animal, your current pet will be set free.
Treasure Map

Throughout Darkwood, you'll find eight parts of a treasure map, which leads to a chest in the southwest quadrant

**Treasure Map 1. Part:** at the end of the Crystal Golem Cave

**Treasure Map 2. Part:** ? worm cave ?

**Treasure Map 3. Part:** in the cave between NW and SW Darkwood near the mountains on the map

**Treasure Map 7. Part:** in the cave with many levers in NE quadrant

**Treasure Map 8. Part:** sold by Harry in Kyler's Village
Labyrinth

Floor two of the Necromancers Tower

1. Entrance

2. Chest with Quarterstaff

3. Corpse with Plate Gauntlets

4. Corpse with Boar Hide Armour, Ancient Linen, and 23 Strange Thaler

5. Keeper lvl 3 miniboss with 3000 health. Drops Bark Helmet, Robes of the Lich, Cape of a Warlock, Flawless Deer Leather, 72 Thaler, bones

Behind him is a Chest with Owl Feather Gloves, Paladin's Helmet, recipe for Blazing Sword, 36 Strange Thaler
Spells

*This article is a stub. You can help Balrum Wiki by expanding it.*

**Spells** are used in combat.

## List of spells

* Chaos Rain
* Crystal walls
* Druid Song
* Fear
* Fireball
* Fire Rain
* Freeze
* Heal
* Ice Ball
* Lower threat
* Nightfall
* Pet Heal
* Polymorph
* Pure
* Pyroblast
* Silence
* Sleep
* Teleport self
* Teleport target away
* Void Ball
* Weakened Heal
Spike

Spike is an NPC that lives between the two villages in Darkwood. He came with his sister Posy (who died giving birth shortly after arriving).

The password to the chest in his house is Posy. It contains Thalers and Oak Bow.

He trains Dexterity.

He sells assorted armors, notably Firewalker's Boots.

## Sells

* Midnight Armour
* Knight's Armour
* Misthide Armour
* Rusty Plate
* Padded Wolf Hide Armour
* Loose Chain Gloves
* Dirty Gloves
* Nettle Gloves
* Worn Leggings
* Troll's Cap
* Frog Tongue Belt
* Veteran Boots
* Warrior's Boots
* Boots of the Chase
* Firewalker's Boots
Swordplay

Swordplay is one of the skills you can train in, and governs the level of abilities you may purchase from the masters.

Swordplay is a class skill. You may learn up to two of the three class skills (Arcane Arts, Archery, and **Swordplay**).

With each level, your critical miss chance decreases and your hit chance increases.

With each level, your chance of dodging and parrying increases.
Cooking

Cooking is one of the skills trainable from a master in *Balrum*.

This skill allows you to create your own recipes at a Cauldron

With each level you will be able to use more crafting slots while cooking.

With each level you will be able to create foods which give more attributes and have a longer lasting effect.
Survival

Survival is one of the skills trainable from a master in *Balrum*.

 **Each level of this skill will grant:**

* 10% chance to cheat death.
* Increased amount of health you recover when tending your wounds in a tent and decreases the chance of a bone fracture.
* Increased amount of energy you recover when sleeping in a tent.
* Increased light radius of your torch
* Hydration, hunger, and rest will decrease slower

 **Level 3:**

* Can build a sturdy tent that has a larger inventory and gives you a slightly better bonus after sleeping
* A harmful effect might fade after you sleep

Note: sleeping in a tent is unnecessary. You can build a bed in the SafePlace and reuse that bed for the entire game.
Cities

Cities are the backbone of your Kingdom. Here you can train units and build improvements, though only one unit or improvement can be constructed at a given time. The speed at which you train units and construct improvements increases as your Production gets higher. You can increase your your production by building Improvements, growing your population, and claiming Clay Pit resources. If you would like to see more detailed information on your city, including yield, income, and production breakdowns, click its medallion or the "Details" button to open the city details screen.
Impenetrable Tower Shield

**Impenetrable Tower Shield** is a Defense slot armor item in *Sorcerer King*.

## Description

This tower shield is made of a near-impenetrable steel alloy blended with refined crystal. It is unrivaled in its ability to shrug off the mightiest of blows.

## Effects

+20 Defense when Defending
Shield Bash- Knocks the victim back a tile
Balrum Wiki

Welcome to the Official *Balrum* Wiki
the *Balrum* guide for Nasrus, Dark Woods, Eogor and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Balrum

Now that Nasrus revealed his plot, the kings of *Balrum* sent their armies to the borders of the unknown lands captured by Nasrus. The power of the undead armies had been greatly underestimated. No one survived the battles. Without the armies of the kings, chaos has overcome Balrum. Large bandit clans formed and started to live by their own rules. Soon the kings of Balrum had fallen. Two little villages stood up against the new bandit rulers and decided that the only way they will survive is if they hide in the Dark Woods. No one dare enter the Dark Woods and this is what the villagers took advantage of. A horrible deal has been made, but the villagers are safe for now. The undead hordes of Nasrus are still waiting at the borders, but they can march into the heart of Balrum anytime their lord commands and there is no one to stop them. The people wonder why the good gods of Balrum, Adacus and Eogor don’t seem to be interested in the events that took place...

Your actions define your character! Read more...

Content

Armor

Building and crafting

Combat

Farming

Hunting and fishing

Items

Monsters

NPCs

Skills

Weapons

Skill books

Alchemy

Quests

Guides

* Create a How to play guide for Balrum
* Create a System requirements Page
* Create a Release date Page

Videos

Featured images

*Balrum* Links

Official page

Steam

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Minor Mana Potion

*This article is a stub. You can help Balrum Wiki by expanding it.*

**Minor Mana Potion** is one of the craftable potions in *Balrum*

Item name: "Minor Mana Potion"

Item use effect: "Restores 200 Mana."

Item crafting ingredients: 4 x Pig Ear Mushroom + 1 x Simple Bottle

Item crafting ingredients value: ((4x2=8)+(1x50=50)= 58 Thaler)

Item "Worth: 68 Thaler"

"Right-click to drink. (1 turn)"

Item creation recipie (Alchemy Table): Minor Mana Potion Recipie
Pioneers

Pioneers are used to expand your Kingdom. Training one allows you to build a City on fertile ground or an Outpost on the fringe of civilization. Where you choose to place a city is very important. The potential of a city is based on the yields of tile you settle on. You can see the yields of a particular tile by hovering over the settle button or clicking the tile yield icon on the terrain window. There are three kinds of yields: Grain, Materials, and Essence. The higher the Grain yields the more food your city will produce for itself, and thus the city will have a higher possible maximum population. The higher the Material yields the more production your city will be able to produce, and thus the city will train units and construct improvements faster. At least one Grain is required to found a new city on a tile. The Essence yield indicates how many enchantments can be cast upon that city. In addition to being able found cities, your pioneers can also build outposts. Outposts will provide you with vision of a specific area and spread your influence without being a whole new city. Additionally, you can send pioneers to outposts to upgrade their attack and defensive capabilities. Choose wisely, as all these action will consume your Pioneer unit.
Monster Lairs

Monster lairs are the homes of the nasties of the world of Elemental. From a simple bandit camp to deadly dragon caves, lairs can vary greatly based on their inhabitants. Monster Lairs hold control over the tiles that surround them. You will have to take out the lair before you can build a City or Outpost nearby.
Mirror Shield

**Mirror Shield** is a Defense slot armor item in *Sorcerer King*.

## Description

The armies of Krax keep these shields so polished they flash and reflect the light, blinding attackers and confusing enemies.

## Effects

+10 Defense when Defending
Shield Bash- Knocks the victim back a tile

**Mirror Shield** is a Defense slot armor item in *Sorcerer King*.

## Description

The armies of Krax keep these shields so polished they flash and reflect the light, blinding attackers and confusing enemies.

## Effects

+10 Defense when Defending
Shield Bash- Knocks the victim back a tile
Official Sorcerer King Wiki

You’re in a struggle against the ever ticking Doomsday counter as you expand your kingdom, embark on quests, craft new gear, learn powerful magic and meet awesome rivals. Can you stop the Sorcerer King before he can become a god?  | Essentials

* Sorcerer King Homepage
* Steam Page
* Steam Community
* Twitter | Facebook | YouTube
 Basics
What is Sorcerer King? · Lore · FAQ · Getting Started

*Sorcerer King: Rivals*
New Factions · Ascension Victory · Lieutenants · Quest Editor

Military affairs
Armies
Champions
Equipment and Stats
Tactical Battles
Spells
Management
Economy
Cities
Improvements
Magic
Crafting
Wild Resources
Elemental Shards
Doomsday Counter
Exploration
Equipment and Stats | Twitter
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Champions

Champions are the heroes of the world of Elemental. They can cast spells, equip new gear and choose new traits as they level up. As you craft items or find equipment and weapons, you can equip your Champion with these to improve their stats. Once equipped, an item is considered 'soulbound', which means no other Champion can equip that item. When taken out in battle, Champions will take a permanent penalty to their stats and end up in the nearest city. While these penalties tend to be minimal, their effects add up, so try to keep your Champions alive.

### Naphaz the Warlord

Naphaz's power comes from sacrificing his own health to damage or debuff his enemies. He can summon, deal damage to all enemies and become invulnerable. He uses staffs that can either strike in melee or strike from afar.
Economy

Understanding and managing the economy of your kingdom is vital to your nation's growth. The main resource to keep track of is of is your Logistics.

* Training new units, claiming resources, and harvesting Elemental Shards all take Logistics.
* Cities can convert food into Logistics using special improvements. The speed at which you train units and build improvements is governed by the Production of a city. This is a resource that comes from the claimed tile yields of a city, with bonuses from built improvements.
Global Mana

Though you may have multiple casters in your empire, there is only one store of mana that they all use to power their spells. Your decisions to use your mana to enchant your champions, attack your enemies, move around the world or guard your cities will be critical to surviving in the world of Elemental. Your sovereign provides a small amount of mana each turn, but there is more to be found by building shrines on the world's mana shards. Spells with maintenance costs like enchantments, city enchantments, and summons will detract from your mana each turn. Click on the mana symbol in the main screen to get a breakdown on where your mana is going; or to dispel enchantments you no longer need.
Drolg

**Drolg** is a unit in *Sorcerer King*.

## Background

A master craftsman who spent much of his life studying the Forge of the Overlord. He now wields it with great skill, benefiting all the soldiers and servants of his realm.

## Abilities

* TinkererSkillTree
* Transmutation
* Wrath1 Spellbook
* Wrath2 Spellbook
* Summoning1 Spellbook
* Summoning2 Spellbook
* Enchantment1 Spellbook
* Wrath3 Spellbook
* Wrath4 Spellbook
* Summoning3 Spellbook
* Universal Spellbook
Building Improvements

Build improvements to enhance your city. Benefits range from per-turn resource bonuses to unlocking new units to train. To build an Improvement, open the City Details window then press the BUILD button. Buildings will take multiple seasons to construct. As your production increases the number of seasons required will be reduced. Some Improvements can only have a limited number built. While most of these special improvements are limited to one-per-player, others are limited to one in the entire world.
Enemy Units

There are many threats in the world of Elemental, including the monsters of the world and the marching forces of the Sorcerer King. No matter the enemy, there are common things you should watch out for when judging the potential danger of any unit. As a first indicator, all units in the game are given a Battle Rank. This takes into account stats and abilites, so while a warlock may have low HP, the spells they cast make them a deadly aversary. The battle rank will reflect these nuances. In general, units will have a fairly easy time whn pitted against enemies with a lower Battle Rank, but will lose handily against a higher Rank. In a close matchup it's important to consider the specific spells, special abilities and statistics of units on both sides. For instance, abilities like immunities to certain damage types can swing a battle dramatically in some fights and then be completely useless in others. Choosing which battles to engage in and those you should avoid will be essential to ensuring your victory.
Level

If a unit gains enough experience points they will gain a level. Trained units gain additional Hit Points, Accuracy and Spell Resistance as they gain levels. Champions gain the same benefits as trained units, as well as being able to choose a trait from their Ability Tree. These traits could improve the champion's spell casting ability, increase their combat stats, or provide a variety of other bonuses.
Golem Shield

**Golem Shield** is a Defense slot armor item in *Sorcerer King*.

## Description

The protection this shield offers does not come from enchantment, but from layers of iron. It was not intended to be wielded by men, but by the tireless Gilden Iron Golems.

## Effects

+20 Defense when Defending
Shield Bash- Knocks the victim back a tile
Armies

**Armies** are composed of a number of trained units or Champions.

## Overview

You can see how many units are in your army in the context area at the bottom of the screen. Armies have a limited number of slots available for units so be careful with your group composition. To eject a unit from an army simply select it from the context area and right click a tile to set their destination.

## Strategies

* A combined arms approach is key in battle. An all-melee army will be at the mercy of missile units, like archers, while an all-ranged army will be in trouble when it comes to facing fast melee units.
* In general, think of how you want to approach the campaign and tailor the army for its purposes. Fast, hard-hitting units work well in concert with ranged troops, while slow attackers will benefit from support provided by mages.
Elemental Shards

Elemental Shards are the source of all magic in the worldof Elemental. Once claimed, Shards provide Magic, which can be split between Mana, Lore, and Skill. Mana can be stored and used to cast known spells. Lore is used to research new spells. Skill is used by your Sovereign to gain levels and unlock new Kingdom-wide abilities. Destruction of the Shards is the main goal of the Sorcerer King. You have to claim them before his forces are successful.
Sophie Wölfli

**Sophie Wölfli** is a Dealer in *Armored Warfare*. Her dealership is symbolized by five diamonds arranged in a "W" shape.

Wölfli offers a variety of vehicles. The American tanks have average performance with no significant advantages or weaknesses, whereas the German Leopard tanks have weaker armor, but boast in accuracy and penetration. Her other vehicles, while being less armored, tend to feature good accuracy for long range fire support, or have excellent vision range and camo factor for reconnaissance.

Together with Marat Shishkin, Sophie Wölfli is one of the earliest dealers available in the game. New vehicles were periodically added to her pool throughout the game's early developments between 2015 and 2016. Her vehicle pool underwent significant tier and roster changes as a result of Balance 2.0 on April 20, 2017. Small changes and addition continued to apply at infrequent intervals - the last change occurred with the addition of Leopard Revolution in September 2018.

## Background Lore

As a former diplomat for Western Europe, Sophie Wölfli used her many connections to build a large network of vehicles available for purchase by PMCs.

## Vehicles

### American Tanks

* M41
* M48
* M60
* M60A1
* M60A2
* M60A3
* M1 Abrams
* M1A1 Abrams
* M1A2 Abrams
* M1A2C
* XM1A3

### German Tanks

* Leopard 1
* Leopard 1A5
* Leopard 2AV
* Leopard 2
* Leopard 2A5
* Leopard Evo
* Leopard 2A6
* Leopard 2AX

### Force Recon

* Scimitar
* LAV-150
* VBL
* Fox
* VBL Ingwe
* VBR
* CRAB
* SPHINX

### BMP Development

* BMP-1
* BMP-1P
* BMP-2
* BMP-3
* BMP-3M
* Dragun 125

### Wheeled Gun Tank Destroyers

* Dragoon 90
* LAV-300
* ERC-90 F4
* LAV-600
* Centauro 105
* M1128 MGS
* B1 Draco
* Centauro 120

### Tracked Fire Support

* M113 ACAV
* XM800T LAW
* Wiesel TOW
* Swingfire
* Wiesel HOT
* Warrior
* Bradley FV

### Premium Vehicles

* LAV-150 90
* XM1
* MBT-70
* M1134 ATGM
* Leopard Revo

### Special Vehicles

* KPz 70
* M60A3 SLEP
* Taifun II
* CV90105 TML
* M1A1 Storm
* M60-2000
* Centurion AVRE
* CV90 Mk.IV
* Gepard
* M1A1 AIM
* Marder 2
* AGDS
* CV90120 Ghost
* Leo. 2A6 Hades
* M1A2C Hades
* Stryker ADATS
* CATTB
* Lynx
* MPF Light Tank
* Panzer 87-140
* Strv 2000

## References

1. ↑ Introducing Update 0.19 "Tanks Reloaded" - Armored Warfare Official Website
2. ↑ Balance 2.0 - Progression Changes - Armored Warfare Official Website
3. ↑ Maintenance - September 25 - Armored Warfare Official Website
Kayla

**Kayla** is a unit in *Sorcerer King*.

## Background

A talented mage with a strange and unique connection to the world itself.
The powerful earth magic she wields can shape the land, expand her borders, or protect her armies.

## Abilities

* GuardianSkillTree
* EarthlyFamiliar
* Summoning1 Spellbook
* Summoning2 Spellbook
* Summoning3 Spellbook
* Summoning4 Spellbook
* Enchantment1 Spellbook
* Enchantment2 Spellbook
* Enchantment3 Spellbook
* Chaos1 Spellbook
* Universal Spellbook
Perseus

**Operation: Perseus** is a PvE mission in *Armored Warfare*.

## Briefing

*"September 5, 2039. The National Patriot Activist Army plan on stealing our missiles to target the capital city. Defend each silo until reinforcements arrive."*

## Primary Objectives

### Defend Silo One

The first objective is to defend the control point at B6 for 3 minutes.

### Defend Silo Two

After successfully defending the first silo, players are tasked to defend the second control point between G5 and G6 for 4 minutes.

### Defend Silo Three

The final objective is to defend the third control point at C2 for 4 minutes and 40 seconds.

## Secondary Objective

### Destroy Intel Trucks

The secondary objective appears shortly after completing the first primary objective. Players have 7 minutes to destroy four enemy intel trucks whose locations are indicated on the minimap.

## Strategy

The first wave of enemies come from the west side of the river, either from the northern border of the map, or from the west of the objective. Players can position themselves east of the river and defend the control point from there.

Enemies attacking Silo Two mostly come from the south, but it is also possible for a vehicle or two to spawn from the north depending on the player vehicles' positions, which may catch soft-skinned vehicles off guard if not dealt with quickly.

The spawn points for the final wave of enemies depend on player vehicles' position. If player vehicles are positioned east of the third control point, then enemy vehicles come from the west, and vice versa if player vehicles are concentrated in the west.

It is not advisable to attempt destroying the intel truck between C1 and D1 during the mission's second phase; enemy vehicles spawn nearby when approaching the westernmost truck, and failing to deal with these vehicles may cause them to circle around and attack players defending the primary objective. Players should be also wary of the lieutenant vehicle and additional enemy vehicles that spawn in vicinity when approaching the intel truck at F3.

## Rewards

Perseus has a x3.75  Experience multiplier and base x11.8  Credits multiplier for completing the mission. The latter can be boosted to x17.7 if secondary objective is complete.

## Gallery

* Old briefing screen
* Old minimap
* Old preview screenshot in Update 0.9

## Trivia

* Perseus debuted in September 2015, and was overhauled in November 2017.

## External Link

* Mission Critical: Perseus - Armored Warfare Official Website

## References

1. ↑ Update 0.9 coming to PTS - Armored Warfare Official Website
2. ↑ Introducing 0.22 "Art of War" - Armored Warfare Official Website

## Footnotes

1. ↑ Outdated information based on first iteration of the mission
City Details

The effectiveness of your cities is broken down into four different areas: Food, Production, Essence and Logistics. Food dictates the rate your population will increase, which is how your city levels up. Production is calculated from the Production tile yield of the city's starting tile, along with any tiles claimed as the city gains levels. Essence indicates how many enchantments can be cast on the city. Logistics come from improvements that convert Food into Logistics Points.
Galor

**Galor** is a unit in *Sorcerer King*.

## Background

A powerful channeller, one of the greatest the world has ever seen. He wields a variety of offensive and defensive spells and can hypnotise enemy units, instantly changing the course of a battle.

## Abilities

* SorcererSkillTree
* Hypnotism
* Wrath1 Spellbook
* Wrath2 Spellbook
* Wrath3 Spellbook
* Summoning1 Spellbook
* Enchantment1 Spellbook
* Wrath4 Spellbook
* Summoning2 Spellbook
* Enchantment2 Spellbook
* Universal Spellbook
FAQ

## Q: Where Can I Buy Sorcerer King?

A: You can purchase directly from Stardock, or Steam, or GOG.

## Q: What Platforms Can I Play Sorcerer King On?

A: The full system requirements are:

* OS: Windows 8 / 7 SP1 / Vista SP2
* CPU: 2.2 GHz dual-core
* RAM: 2GB
* Video Card: 512mb, DirectX 9-compatible
* DirectX: 9.0c
* HDD Space: 5GB Available Space
* 64-bit is not required for Sorcerer King.

## Q: Do I Need Steam to Play?

A: No. If you get it from gog.com then you can play it without a client.

## Q: Will There Be a Campaign?

A: Yes, we'll have story-driven scenarios in the final game. The beta is currently limited to sandbox maps only.

## Q: What Does "Asymmetrical Gameplay" Mean?

A: In this context, it means that your goals and resources are very different from the Sorcerer King's. He isn't interested in conquering you (well, kind of, inasmuch as he loves conquering for its own sake, but it's not his primary goal).

The Sorcerer King is trying to destroy the world to gain its power. You're trying to stop him. Good luck.

## Q: Who Is the Sorcerer King?

A: He’s the bad guy who already conquered everything around you. Now he only has to destroy the remaining elemental magic shards to destroy the world and transform himself into a god. You job as the sovereign is to stop him before he can do that… if you can.

## Q: What Does This Have To Do With Stardock's Other Fantasy Strategy Games?

A: Sorcerer King is an offshoot of the Fallen Enchantress franchise – not a sequel but a related title that explores new gameplay concepts within the fantasy strategy framework.

Some hundreds of years after the events of Fallen Enchantress: Legendary Heroes, a dark sorcerer arose with a terrible artifact that let him gain the power of anyone he killed. Being evil and all, he rampaged across the world and more or less murdered everyone worth murdering. Now he's trying to murder the world itself by shattering the elemental shards, absorbing their power, and becoming a god. Someone should really stop him, don't you think?
Equipment and Stats

On the Unit Details screen you can see everything there is to know about a given unit. In the left frame you can see the unit itself, its description, and any items it has equipped. The right frame displays the unit's stats and abilities. Move the cursor over these values to get an in-depth description. Click the Traits button to see the unit's Ability Tree, where you can plan out future level-up selections. Click the Equipment tab on top to manage their inventory and equip new items. Note that, while the player's inventory is global, items must be Soulbound to a unit. Once soulbound, only that unit can equip that item.
Охотничья винтовка Sako 85

боеприпасы | 7.62х51мм

**Информация**

Охотничью винтовку можно найти только одним способом - убив бандита снайпера  , который имеет шанс на выпадение этого оружия.

Охотничья винтовка имеет 8x прицел, дающий преимущество при стрельбе на дальние дистанции.

**Характеристики**

Выстрелы в тело

Выстрелы в голову
Krognar

**Krognar** is a unit in *Sorcerer King*.

## Background

A cruel and callous leader who will stop at nothing to overthrow the Sorcerer King. Equally unforgiving with his own subjects, the Tyrant draws strength from the Doomsday timer, gaining magic, production, and military might as the world slips into darkness.

## Abilities

* TyrantSkillTree
* Coercion
* Enchantment1 Spellbook
* Chaos1 Spellbook
* Chaos2 Spellbook
* Chaos3 Spellbook
* Wrath1 Spellbook
* Wrath2 Spellbook
* Wrath3 Spellbook
* Wrath4 Spellbook
* Universal Spellbook
Leveling Up

Every victorious battle will earn your units XP (Experience Points). Once units gain enough XP they will gain a level. Units trained in a city will see their stats raised when they level up. Every time a Champion levels up they not only get a boost to their stats but can also select a new trait to learn from their Ability Tree. Traits provide a variety of effects to improve your units base stats or give them new abilities to use in battle. Each Champion has their own unique Ability Tree, so be sure to experiment with the wide variety of traits available to each.
Martin

**Martin** is a unit in *Sorcerer King*.

## Background

A great general, trained from birth in all aspects of martial life.
He is able to amass great armies and lead them over vast distances in little time. His cities are built with one priority: to train the world's most powerful army.

## Abilities

* CommanderSkillTree
* ChantOfVitality
* Wrath1 Spellbook
* Wrath2 Spellbook
* Chaos1 Spellbook
* Chaos2 Spellbook
* Summoning1 Spellbook
* Summoning2 Spellbook
* Enchantment1 Spellbook
* Enchantment2 Spellbook
* Universal Spellbook
SimplePlanes

*This article is a stub. You can help SimplePlanes Wiki by expanding it.*

 Release date | **Android and iOS**2014
 Mode(s) | Single-player

***SimplePlanes*** is a physics simulation game by Jundroo, LLC featured on Android, iOS, and Steam. Build planes by snapping parts together, engage in epic dogfights in the sky above, and experiment with tons of unique parts. Share your creations - and download other's creations to test and improve!

## System requirements

Windows
**Minimum requirements**
* OS: Windows 7 SP1
* Processor: Core 2 Duo
* Memory: 2 GB RAM
* Graphics: SM3 512MB VRAM
* Storage: 750 MB available space

**Recommended requirements**
* OS: Windows 7 or newer
* Processor: Core i5
* Memory: 4 GB RAM
* Graphics: SM4 1GB VRAM
* Storage: 1 GB available space

Mac OS X
**Minimum requirements**
* OS: macOS 10.11
* Processor: Intel
* Memory: 2 GB RAM
* Graphics: SM3 512MB VRAM
* Storage: 750 MB available space

**Recommended requirements**
* OS: macOS 10.11
* Processor: Intel Core i5
* Memory: 4 GB RAM
* Graphics: SM4 1GB VRAM
* Storage: 1 GB available space

Mobile
**Android devices**
* OS: varies by device
* Processor: 1 GHz CPU
* Memory: 512 MB RAM

**iOS devices**
* One of the following devices or better:
	+ iPhone 4s
	+ iPad 2
	+ iPad Mini 1
	+ iPod 5
* OS: iOS 9.0 or later

## Game support

SimplePlanes Wiki is focused on creating the definitive guide to *SimplePlanes*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please direct support requests to the game's official forums.

## External links

* Official site
* Official forums
* Steam
* Google Play
* Apple App Store
* Facebook
* Twitter
* Reddit
* Twitch
* Jundroo, LLC
Gameplay

## Expanding Your Kingdom

What do you know, there was another one of those darn cataclysms. It's up to you to rebuild a kingdom that can stand up to the bad guys.

You'll need to clear out monsters and bandits with heroes and armies, then send pioneers to build cities on arable land and outposts to claim outlying resources.

Expanding your kingdom via pioneers is vital, and should be one of your highest priorities.

## Exploring the Land

The landscape is dotted with a random selection of the hundreds of quests in Sorcerer King. Completing them grants you crafting components, lore for researching new spells, new units, magical artifacts, and can even increase or decrease the Doomsday Counter.

If you see something interesting on the map, chances are you should explore it and see what it is. At the very least, you'll probably get a chuckle out of the writing - Chris Bucholz of Cracked.com writes all of our quests, and he's a funny guy.

## Exterminating the Monsters

Battles in Sorcerer King are quick and to the point. Nearly every unit in the game has a special ability, from Tandis' sweep attack that hits all adjacent enemies to the Stalker's deadly maul, which hits over and over again until dodged.

Your sovereign can cast spells to help your forces out. A quick heal or weak summoned skeleton might give your armies the edge in the early game, but later on calling down devastating blizzards or walls of living flame can practically win battles by themselves.

## Saving the World

The Sorcerer King is trying to destroy the shards. Stop him, or it's the literal end of the world.

Each shard destroyed by the Sorcerer King's forces pushes the Doomsday Counter forward. If it fills up, it's game over.

Complete quests in benevolent ways to lower the Doomsday Counter and delay the Sorcerer King's victory, and defend the shards as best you can to keep the assault at bay.

## Facing the Sorcerer King

There is only one way to win in Sorcerer King: You must defeat him in battle. Naturally, it's easier said than done.

First, you must find his two lieutenants. Don't worry, you can't miss the enormous fire and ice demons roaming the landscape. Bringing lots of friends and a full mana bank to any confrontation with the lieutenants is highly recommended.

Once you've bested both lieutenants, you must fight your way to the heart of the Sorcerer King's domain. Even more friends and as much mana as you can possibly scrounge together are a good idea at this point.

## Crafting

Crafting is critical in Sorcerer King. Killing monsters and completing quests gives you crafting materials, which you can turn into everything from basic chainmail to epic flaming swords.

Both heroes and regular units can use crafted items. A fully equipped unit can be several times more effective than a bare one.
City Level Up

Your cities will level up as they hit population milestones. Level 2 - 80 Level 3 - 300 Level 4 - 700 Level 5 - 1000 Level 6 - 1500 Level 7 - 2000 Level 8 - 3000 Level 9 - 4000 You can check how many people you need to gain to reach the next level at any time on the main city interface. When a city gains a level, you get to claim the yields of any adjacent tile. Advanced city improvements will also be unlocked, so be on the lookout for new improvements in your build list.
Blasto J50

The **Blasto J50** is a propulsion block in SimplePlanes.

It's one of the first jet engines to be added to the game. It was originaly called the Medium Jet Engine before being renamed to the Blasto J50, it's current name, in Version 1.2.

This engine is a turbojet, and generates 11,240lbf of thrust

## Summary

The J50, like the J15, is an old and still strong used jet engine.
Combat Stats

Accuracy- Accuracy is the unit's ability to hit opponents in combat. It is primarily affected by the unit's level, though some traits and items may influence it.

Dodge- Dodge is the unit's ability to avoid an attack. This is compared to the attacking units Accuracy to see if the hit occurs. If it doesn't the unit has Dodged the attack and no damage is done. If the attack isn't dodged a roll is made to see how much damage is done. Some items or spells may also give a Dodge vs Ranged Attacks bonus. This is just like Dodge but it is only applied vs ranged attacks like from bows or throwing knives.

Attack- Attack determines the damage the unit does when attacking. Attack primarily comes from the units weapon, though it is also affected by the units strength, traits and enchantments. Attack is compared to the defenders defense to figure out the actual damage done. There are several sorts of Attack damage. Blunt, Cutting and Piercing all come from different weapon types. Magical items and spells may also have Cold, Fire, Poison and Lightning Attack.

Defense- Defense lowers the damage this unit takes from attacks that hit him. Most Defense comes from the units armor, but it can also be influenced by spells and traits. The different attack types are defended against in different ways. Chain mail offer more Defense against cutting attacks, Plate Mail provides more Defense against blunt attacks. Magic items and spells are normally needed to protect against the magical attack types.

Hit Points- Hit points are the amount of damage a unit can take before it dies. It is primarily determined by the unit's constitution and level.

Initiative- Initiative determines how frequently a unit gets to act in combat. A unit with a 20 initiative will come up twice as often in the initiative queue as a unit with a 10 initiative. Getting more actions in tactical combat is a powerful ability since it multiplies all the units other abilities, allowing them to cast spells or attack more often.

Critical Hits- Champions have a chance to score critical hits when they attack. To do so they must hit their opponent by at least 10 more than needed. If they do so, then they have a percentage chance equal to their Critical Chance of scoring a critical hit. Units with a high accuracy, or attacking creatures with a low dodge are more likely to score critical hits. Critical hits normally double the unit's damage, but some magical weapons and traits can modify the Critical Multiplier, increasing it even further. Trained units can't perform critical hits.

Spell Resistance- Spell Resistance is the unit's ability to negate or reduce the effect of spells cast on them. This is influenced by the unit's Intelligence and Level, but can also be affected by traits and magical items.

Spell Mastery- Spell Mastery makes it harder for opponents to resist the spells this unit casts. It is primarily influenced by the caster's Intelligence and Level.
Casting Time

Some spells take multiple turns to cast. For strategic spells this means the spell will take multiple turns before being unleashed. In tactical combat, spells with casting time take additional actions before they can be cast. If a unit casts fireball, which has a casting time of 1, the fireball will go off on the unit's next action. Plan your spells well: you may be sacrificing actions to cast them, but they can be devastating when they go off. If a unit is killed while preparing a spell, the spell will be canceled, so protect friendly casters and target enemy casters.
Doomsday Counter

As your turns progress, a red bar will fill at the top of the screen. This is the Doomsday Counter, and once it is full your game is over. The Doomsday Counter also increases as shards are destroyed, dark spells are cast, and if you generally act like a jerk in your quest interactions. Build your Kingdom and defeat the Sorcerer King before time runs out.
Weapon Stats

Strength Mod- Strength mod is a percentage modifier to the amount of the unit's strength bonus that is applied to Attack. A weapon with a Strength mod of 50 does +50% damage from strength. For example a unit that gets +4 Attack from strength that is using a Battle Axe (+50% Strength Mod) would get +6 Attack from strength instead. Likewise, a weapon like a Short Bow that does -100% strength mod would have the same Attack regardless of the strength of the unit that uses it. Normally Strength Mod bonuses come from two-handed weapons. Units wielding two-handed weapons don't get the benefit of a shield, but the additional Attack can make them very dangerous, especially for units with high strength. Armor Piercing- Armor Piercing is the amount of the victims Defense that the weapon ignores. If you are attacking an opponent with a Defense of 18 with a spear, which has 66% Armor Piercing, that opponent only gets to use 6 Defense against that attack. Armor Piercing weapons generally have a lower Attack, but their ability to negate Defense makes them very effective against heavily armored opponents. Special Abilities- Some weapons adjust the wielders attack in special ways including the following examples. Backswing- Battle Axes have backswing. If a unit misses on their first attack they get an immediate second attempt to hit their target. Maul- Maul is an ability that some magical weapons grant and some creatures (like Bears) have. Units with it keep attacking until they miss, with each attack receiving a cumulative -3 to Accuracy. So a unit with Maul may hit any number of times, as long as they keep hitting their opponent. Bash- Bash is granted by some magical weapons and some creatures have it naturally such as Ogres. Any opponent hit by a unit with bash has a percentage chance equal to the damage done of being knocked Prone. Overpower- Overpower is granted by powerful magical weapons and powerful creatures such as dragons. It multiplies the character's attack by the amount of opponents in the defending group, so attacking a single champion does normal Attack damage. For example, attacking a group of three wolves does triple the units Attack damage and attacking a group of nine spearmen does nine times the units Attack in damage.
Crafting

Crafting allows you to take the loot you find and turn it into miraculous potions, magical scrolls, and mighty equipment. Throughout your travels you will find Recipes, which allow you to craft a certain item from various ingredients. Some ingredients have very specific purposes. Flagons, for example, are a key ingredient when making potions. Silver Rings are necessary when crafting many magical accessories. Payprus and Birch scrolls can be imbued with powerful spells. After a victorious battle you'll be rewarded with loot specific to the enemies you've defeated. Pay attention to what is dropped and by who - you may find a recipe later in your adventures that requires a large number of a specific ingredient.
Enchantment Spells

## Enchantment Spells by Rarity

### Common

* Aether Trap
* Aura of Grace
* Aura of Vitality
* Eyes of the Eagle
* Hold the Line
* Inspiration
* Marksman's Boon
* Nature's Bounty
* Tireless March
* Tutelage
* Warrior's Might
* Withstand

### Uncommon

* Aura of Might
* Crusade
* Destiny's Gift
* Focus
* Haste
* Starlit Armor
* Starlit Crown
* Warrior's Aura
* Wellspring

### Rare

* Champion's Call
* Eternal Supply

### Legendary

* Arcane Well
* Aura of Entropy
* Battle Cry
* Death Ward
* Divine Protection
* Divine Speed
* Gift of Iron
* Mana Shield
Ashlira

**Ashlira** is a unit in *Sorcerer King*.

## Background

A legendary healer and scholar with a connection to the divine.
Her prayers can call down the power of the gods - spells of unequaled healing or destructive power.

## Abilities

* PriestSkillTree
* DivineWisdom
* Chaos1 Spellbook
* Chaos2 Spellbook
* Chaos3 Spellbook
* Summoning1 Spellbook
* Summoning2 Spellbook
* Summoning3 Spellbook
* Enchantment1 Spellbook
* Enchantment2 Spellbook
* Universal Spellbook
Detacher

The **Detacher** is a gizmo block in SimplePlanes.

## Summary

These are Gizmo Blocks that when used. can detach items attached to its other end. the detaching force can vary. from None to 100%. Detachers are well-known to explode Fuselage blocks when detaching with a large force or when detaching at a high speed.

## Tips

* Detachers are useful when missiles or bombs have to be launched clear of airplane parts (i.e. if the weapon is located in a weapon bay or near other parts like engines). Normally launched missiles often speed up too early, hitting the part(s) in front.
* They also allow greater control of the order of which bombs are launched, especially for rotary bomb bays.
* The maximum force of detachers can be changed in the .xml file of the aircraft. This is the force of the detacher set to 100% force. The default maximum force is 10000.
Summoning Spells

## Universal Spells by Rarity

### Common

* Conjure Mud
* Guardian Wind
* Place Road
* Raise Skeletal Horde
* Raise Skeleton
* Summon Bear
* Summon Imp
* Summon Vorpal Blade
* Summon Vorpal Longbow
* Summon Vorpal Spear
* Summon Wisp

### Uncommon

* Obscuring Fog
* Summon Hergon
* Summon Ice Elemental
* Summon Iron Golem
* Summon Shadow Warg
* Summoner's Aura
* Summoner's Boon

### Rare

* Summon Arachnos
* Summon Assassin Demon
* Summon Fire Elemental

### Legendary

* Conjure Air Elemental
* Conjure Fire Elemental
* Conjure Ice Elemental
* Summon Air Elemental
* Summon Delin, the Colossus of Ash
* Summon Morian, the Swamp Collossus
* Summon Torax, the Rock Collossus
Magic

Spell proficiency is an option in sovereign creation. Players can select or build sovereigns with proficiency in the four different spellbooks: Enchantment, Wrath, Chaos, and Summoning. Enchantment spells focus on boosting your strength of your armies and cities through magical means. Wrath spells deal damage of various kinds upon your enemies. Chaos spells change the playing field in strange and fantastic ways. Summoning spells will bring mighty units with a variety of skills into the world. These spellbooks and your proficency with them determine the available spells when it's time to learn a new one. Learning new spells requires Lore, which comes from the Magic pulled from Shards. The more Lore you're bringing in per turn, the faster you'll learn new spells.
Stats

Strength- Strength modifies the damage you do when attacking with weapons. Some weapons, such as mauls, double the bonus the unit gets from his strength. While others, like bows, don't let the unit use their strength bonus at all. Strength also impacts the unit's weight capacity. The stronger the unit the heavier the weapons and armor they can use. When designing units you may want to select traits that improve the unit's strength if you want to outfit or upgrade them to heavy armor. Dexterity- The higher a unit's Dexterity the higher their Dodge. For champions it also affects their Critical Chance. Intelligence- Intelligence acts as a percentage modifier to the amount of experience points the unit gains. The higher the intelligence, the faster the units earns experience points and the faster they gain levels. Intelligence also determines the units Spell Resist (the unit's ability to ignore or reduce the impact of spells cast against them). Lastly Intelligence determines the units Spell Mastery, which is a penalty all opponents get to spells this unit casts. The higher your units Intelligence, the less likely others are to resist your spells. Constitution- Constitution determines a unit's hit points, both in starting out and in the amount of hit points they gain as they level. Moves- This is the amount of tiles a unit can travel in one Season on the strategic map, or in one action in Tactical combat. Sight- Sight is the range of tiles that are unveiled as the unit moves around on the strategic map. The higher a units Sight, the more of the world is revealed as they explore it.
Wild Resources

Wild resources provide you with the materials to forge your armies or give massive bonuses to the nearest city. Clay Pits and Wheat Fields provide bonus Production and Food respectively. Horses, Iron, and Crystal are all used when training higher-tier soldiers. To claim a Wild Resource, expand your borders until the tile is in your territory. Select the resource and press the Build button. Every claimed resource will cost a Logistics point.
Sovereigns

You play as the Sovereign, the mastermind and architect of the Sorcerer King`s downfall.
As of now, you can choose from one of six archetype. You can further customize their ability and spellbook selection to your personal taste.

 Tinkerer | A master craftsman who spent much of his life studying the Forge of the Overlord. | The Tinkerer`s skill tree enable him to add up to 4 enchant slot for each piece of gear. In addition, he has the ability to craft legendary weapon, armor, and accessories. This would enable him to arm his heroes and army to the teeth.

Your sovereign also have access to one of six special abilities, which you can customize during game creation.

 Divine Wisdom | A unit enchantment spell that provides a random stat buff.

Lastly, your sovereign can pick 8 spellbooks from the school of Wrath, Summon, Enchant, and Chaos. Additional spellbooks from the same school will give you better chance at getting better and stronger spells from that school.
Uncategorised Spells

## Universal Spells by Rarity

### Common

* Arcane Construction
* Arcane Training
* Awkward Movement
* Bountiful Harvest
* Cauterize
* Destiny's Judgement
* Doomsday
* Drain Shard
* Enchanted Hammers
* Enchanted Supplies
* Frozen Avenger
* Gigantify
* Haste
* Heal Shard
* Heavenly Ward
* Holy Vindication
* Holy Wrath
* Lower Land
* Obstruction
* Platinum Speed
* Raise Land
* Reflect
* Refresh
* Restore
* Revive Land
* Skeletal Avenger
* Summon Air Elemental