recursal/Fanatic-Fandom huggingface dataset:
Corinthian Cruiser

## General

The Corinthian Cruiser is a Tier 4 hull with more advanced VEGA Security technology.

As a cruiser, this ship has great defensive capability and is designed to soak up damage.

## Strategy and Setup

### Advantages

Corinthian Cruisers are considerably stronger than Apocrypha Cruisers due to their higher mass capacity.

They should be equipped with Gatling Rays or SICO Missiles for fleet combat. When armed with Creeper Torpedoes, this ship makes a decent base rush fleet and doubles as a sniper decoy.

### Disadvantages

Corinthian Cruisers cannot escape the fate of being kited by battleships and are swiftly destroyed by upgraded destroyers, as a cruiser.

## Trivia

* The Corinthian Cruiser was the last of the four original VEGA Security Hulls to be released in an event. It was met with great anticipation as many players waited quite a lengthy amount of time to see its release.
* A bonus to weapon speed was added to cruiser mark upgrades towards the end of 2017.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Mk I Corinthian Cruiser angled HD render
* Mk II Corinthian Cruiser angled HD render
* Mk III Corinthian Cruiser angled HD render
* Mk IV Corinthian Cruiser angled HD render
* Mk V Corinthian Cruiser angled HD render
* HD render of the old Corinthian Cruiser
* Corinthian Cruiser against two Heretic Cruisers
* A Corinthian Cruiser with a Heretic Cruiser attacking a base
* Corinthian Cruiser being struck by Vector Torpedoes
* Corinthian Cruiser firing SICO Missiles
* Corinthian Cruiser destroying Hellfire Battleships
Cluster Missile Turret

## General

The Cluster Missile Turret is a version of the Cluster Missile that is used in bases.

It fires a flurry of 4 missiles with short reloading time, similar to its ship counterpart.

## Strategy and Setup

### Advantages

Cluster Missile Turrets have enough range to fire at most sniper decoys. On the other hand, they have a small minimum range and dish out quite a bit of damage. This makes them fairly balanced against both types of base attacks.

They also have a high rate of fire, enabling them to defend against squadrons.

### Disadvantages

Cluster Missile Turrets have relatively slow projectile speed and moderate spread, causing them to be inaccurate at maximum range.

Compared to the Disintegrator Cannon Turret, this weapon has poor mass efficiency and damage output, limiting the damage you can deal to blitz fleets. Moreover, it has extremely small AoE; the explosions are unlikely to hit multiple ships even when boosted by AM Detonators or Xeno AM Detonators.

## Gallery

* Cluster Missile Turret I stat card
* Cluster Missile Turret II stat card
* Cluster Missile Turret III stat card
* Xeno Cluster Missile Turret IV stat card
* Cluster Missile Turrets taking out flanking Punisher Cruisers
* Xeno Cluster Missile Turrets halting a blitz fleet of Punisher Cruisers
Catch-up Event Targets/Legacy

## General

This page provides a list of NPC Targets that have appeared in past catch-up events that are no longer running today.

With the late June 2019 update, the fleet levels for many T6-T7 targets have been rebalanced. Here were the old levels before the update and their corresponding new ones.

## Legacy Catch-up Event Targets

### Planet Strike

These targets appeared in Planet Strike.

  x2
  x2
  x2
  x2
  x1

### Crafting Event

These targets appeared in Crafting Event.
Catch-up Event Targets

## General

This page provides a list of NPC Targets that appeared during various catch-up events. Catch-up events are recurring events designed to help newer players climb up the progression tree.

## Current Catch-up Event Targets

Catch-up event targets are stored on separate pages as follows:

* Catch-up Event Targets/Time Token (Time Token Riot)
* Catch-up Event Targets/Tier 6 (Alien Strike, Void Strike)
* Catch-up Event Targets/Tier 7 (Altairian Strike, Umbra Strike, Pharmakon Strike)
* Catch-up Event Targets/Mixed (Independence, Retrograde)

## Legacy Catch-up Event Targets

Refer to Catch-up Event Targets/Legacy for a list of past catch-up event targets.
Chrysalis

## EVENT OVERVIEW

Keres still feels hostility towards rebels after denouncing them as an ally before her disappearance. She doesn't feel like she has been saved but just transferred from one captor to another.

Since Keres’s absence, the ISC have mostly disbanded - some have joined the rebellion, others have been absorbed by VEGA.

Umbra's new Manticore Battlecruiser with its reinforced arc can double the damage against a focused target. Let's utilize this latest Umbra tech and remind ISC what the rebels are made of!

## DESCRIPTION

Chrysalis is the 50th event in VEGA Conflict. The Umbra unveil their newest weapon, the Manticore Battlecruiser, as they continue to clash with the rebels. In the midst of the chaos, Keres, former leader of the Iron Star Company has escaped, and the rebels must find her before the Umbra do.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 EVENT DURATION

## Target Payouts

 50
 60
 70
 80

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Event Infographic
* Completed Event Store

## Trivia

* Chrysalis is the first event to feature a new ship class, the Battlecruisers.
* Contrary to the event briefing, the Umbra Abyss Blitz fleets dropped Thonian Armor instead of Ablative Tungsten Armor fragments.

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • **Chrysalis** • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Celestial Optics

## General

The Celestial Optics is a Pharmakon developed special for energy damage Cannon weapons.

## Strategy and Setup

### Advantages

The Celestial Optics boosts the range of Energy Cannon weapons (even more than Focused Optics!), whilst reducing the spread and increasing the weapon speed.

This makes the special especially effective on weapons like Tick Cannon and Tera Cannon, which have low projectile speeds. Most non-homing Cannon weapons also have spread; its reduction renders the DPS more focused on a specific point.

Moreover, it does not take up any mass, enabling your ships to fit more weapons, armor, and so on.

### Disadvantages

The Celestial Optics, however, reduces the DPS of the weapon by a moderate amount. This basically counterbalances the fact that it does not take up any mass.

Against enemies that are highly agile, the reduced spread actually causes weapon projectiles to miss more often.

## Trivia

* This is the first range boosting special since Harmonic Beam Capacitor.
* This special gives the greatest boost to maximum range for Energy Cannon weapons.
* This special has been locked to Tier 7 ships in the early November 2019 update. Any Valrayvns equipped with this special at the time enjoy one free refit until the ship has been upgraded.

## Gallery

* Celestial Optics I Infobox
* Celestial Optics II Infobox
* Celestial Optics III Infobox
Chrome

## Stats

 Restricted to
 Antimatter  | 0

## General

The Chrome skin, when applied, causes the ship to take on a dark grey coloration, resembling the chrome coating of a vehicle.

## Trivia

* Along with Sunset, Toxic and Cipher, Chrome is among the first batch of skins released for Tier 8.

## Gallery

* Mk I/II Valrayvn angled HD render with the Chrome skin
* Mk III/IV Valrayvn angled HD render with the Chrome skin
* Mk V Valrayvn angled HD render with the Chrome skin
* Mk VI Valrayvn angled HD render with the Chrome skin
* Mk I/II Operator angled HD render with the Chrome skin
* Mk III/IV Operator angled HD render with the Chrome skin
* Mk V Operator angled HD render with the Chrome skin
* Mk VI Operator angled HD render with the Chrome skin
* Mk I/II Ajax angled HD render with the Chrome skin
* Mk III/IV Ajax angled HD render with the Chrome skin
* Mk V Ajax angled HD render with the Chrome skin
* Mk VI Ajax angled HD render with the Chrome skin
* Mk I/II Leviathan Dreadnought angled HD render with the Chrome skin
* Mk III/IV Leviathan Dreadnought angled HD render with the Chrome skin
* Mk V Leviathan Dreadnought angled HD render with the Chrome skin
* Mk VI Leviathan Dreadnought angled HD render with the Chrome skin
* Mk I/II Amarok angled HD render with the Chrome skin
* Mk III/IV Amarok angled HD render with the Chrome skin
* Mk V Amarok angled HD render with the Chrome skin
* Mk VI Amarok angled HD render with the Chrome skin
* Mk I/II Vector angled HD render with the Chrome skin
* Mk III/IV Vector angled HD render with the Chrome skin
* Mk V Vector angled HD render with the Chrome skin
* Mk VI Vector angled HD render with the Chrome skin
* Mk I/II Orion angled HD render with the Chrome skin
* Mk III/IV Orion angled HD render with the Chrome skin
* Mk V Orion angled HD render with the Chrome skin
* Mk VI Orion angled HD render with the Chrome skin
* Mk I/II Zettabyte Dreadnought angled HD render with the Chrome skin
* Mk III/IV Zettabyte Dreadnought angled HD render with the Chrome skin
* Mk V Zettabyte Dreadnought angled HD render with the Chrome skin
* Mk VI Zettabyte Dreadnought angled HD render with the Chrome skin
* Mk I/II Wendigo angled HD render with the Chrome skin
* Mk III/IV Wendigo angled HD render with the Chrome skin
* Mk V Wendigo angled HD render with the Chrome skin
* Mk VI Wendigo angled HD render with the Chrome skin
* Mk I/II Artemis angled HD render with the Chrome skin
* Mk III/IV Artemis angled HD render with the Chrome skin
* Mk V Artemis angled HD render with the Chrome skin
* Mk VI Artemis angled HD render with the Chrome skin
* Mk I/II Monitor angled HD render with the Chrome skin
* Mk III/IV Monitor angled HD render with the Chrome skin
* Mk V Monitor angled HD render with the Chrome skin
* Mk VI Monitor angled HD render with the Chrome skin
* Mk I/II Imperator Dreadnought angled HD render with the Chrome skin
* Mk III/IV Imperator Dreadnought angled HD render with the Chrome skin
* Mk V Imperator Dreadnought angled HD render with the Chrome skin
* Mk VI Imperator Dreadnought angled HD render with the Chrome skin
Burst Ray

## General

The Burst Ray is a unique Energy weapon that is powerful but only at point-blank range, most commonly used on cutters.

It fires twenty yellow energy pellets at its target in bursts, these pellets travel in a spread much like a shotgun.

## Strategy and Setup

### Advantages

Burst Rays are extremely powerful and have excellent mass efficiency. Any ships equipped with this weapon are guaranteed to deal massive damage to enemies that get too close. Cutters can make the most use out of this weapon due to their speed, allowing them to face-hug enemies with little difficulty. Cruisers with Burst Rays are sometimes used to counter these cutters.

Burst Rays are also excellent at base rushing, particularly when equipped on battleships, which double their firepower against any modules they are sitting on.

### Disadvantages

Due to their spread, Burst Rays only deal significant damage at close range, therefore using Focused Optics to extend their range is just a waste of mass.

Most ships equipped with this short-range weapon are easily kited and rarely get to fire at all.

## Trivia

* The Burst Ray's nickname is the "Energy Shotgun" because of its widely-spread shots and the insane damage they deal.
* The Burst Ray is the first Energy weapon that can hit multiple enemies per shot.
* The Burst Ray is also the first and only energy weapon to have a spread and fires multiple "pellets", and loses damage in relation to distance because of the spread as fewer "pellets" connect to the target.
* At one point, the Burst Ray only fired five pellets, but that has been reverted to the original behaviour.
* Although it is a VEGA ship weapon it appears in VEGA Security blueprints.

## Gallery

* Difference between Burst Ray (top) and Thermal Beam (bottom)
* Burst Ray I blueprint
* Burst Ray II blueprint
* Burst Rays are most effective in point-blank combat
* Burst Ray fired from Gharial Cutters
ECHO Ray Turret

## General

The ECHO Ray Turret is the base varient of the ECHO Ray, featuring chain damage.

It fires a thin yellow laser that bounces across multiple targets just like the ship version.

## Strategy and Setup

### Advantages

ECHO Ray Turrets can easily decimate a blitz fleet that is not sufficiently spread out, dealing massive damage by hitting multiple ships with the chain effect. The mayhem caused can be comparable to that of the SICO Missile Turret.

ECHO Ray Turrets have lower XP than Tachyon Beam Turrets due to their lesser raw DPS, this can be used to build a lower-level base that limits the level range of invaders.

### Disadvantages

ECHO Ray Turrets have a very low range and are powerless against sniper attacks. They could not even protect against blitz attacks on the opposite side of the base without the use of Focused Optics.

ECHO Ray Turrets underperform against a single target; Tachyon Beam Turrets do a much better job of destroying individual ships with their greater damage output. Their damage is also quite spread out, making it difficult to take out one ship at a time and decrease the attacker's firepower.

## Trivia

* The ECHO Ray Turret looks identical to its ship counterpart, the ECHO Ray.
* Each bounce reduces the damage output by 40%.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* ECHO Ray Turret I blueprint
* ECHO Ray Turret II blueprint
* ECHO Ray Turret III blueprint
* ECHO Ray Turrets blasting a Creeper Torpedo Apocrypha Cruiser
Demise

## EVENT OVERVIEW

Rhea here! I've just been peeking under the hood of the Zeus Hulls Ny'tah sent over. I gotta say, this is one fast moving ship. With In-built shield regeneration and Ricochet boost for Glance Cannon, it's sure to pack a punch! Let's get it kitted out and help with the search.

Join the search for Klavic in Demise using the new Altairian Zeus and Glance Cannon.

## DESCRIPTION

Demise is the 58th event in VEGA Conflict. Ny'tah grants access to the new Altairian Zeus, hoping that this search will allow her to find her lost brother Klavic, who has disappeared following the strategic meeting.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST
 EVENT DURATION

## Target Payouts

 100
 110

 100
 110

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Event Infographic
* Completed Event store

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • **Demise** • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Azure Horn Shaman

Core

.

## Description

**Dying Wish**: Give +4 Health to friendly minions around it.

## Strategies

Azure Horn Shaman has a remarkably powerful effect. However, it is very difficult for a player to set its effect off favorably. Typically, the enemy will seek to remove Azure Horn Shaman last, making its Dying Wish useless. Because of that it is used infrequently. It is best partnered with Maehv Skinsolder as her BBS allows her to control when and where the effect activates; the resultant Husk will also receive the Health buff from Azure Horn Shaman's Dying Wish.

## Balance Changes

v. 0.0.1 - Added: Azure Horn Shaman 1/4 Dying Wish: Give +4 Health to friendly minions around it.

## Animations

Idle

Breathing

Running

Attack

Death
Empyreal Burst

## General

The Empyreal Burst, when activated, charges up a huge shockwave (a glint can be seen from the ship upon initiation). It is centered on the ship using the trigger and damages all enemies within, applying Explosive DoT Stacks.

The shockwave fires normally even when no enemy is in range - the maximum range is shown in combat to allow users to better visualize the AoE Radius.

## Strategy and Setup

### Advantages

This trigger is almost a guaranteed hit due to its massive AoE radius and extremely short warning time. As it often hits multiple ships at once, it consistently outperforms the Positron Bolt in terms of damage dealt even though its base damage is lower. It is especially powerful against player bases as modules are often clustered together.

Apart from dealing damage, it also applies a huge amount of Damage Over Time stacks, possibly destroying enemies that survive the initial blast. Unlike other DoT sources, the damage type is Explosive (instead of Plasma) and is therefore not innately resisted by non-Umbra ships.

Empyreal Bursts are extremely dangerous against bases. Its gigantic blast radius has led to some people simply sending a single Tier 8 ship with an Empyreal Burst and obliterating a large chunk of a base with a single charge.

### Disadvantages

Its Damage Over Time effect provides much fewer stacks unless enemies have dropped their defense, and even then, the DoT can only eat away at health and ablative armor, thus making it rather useless against non-Umbra ships or bases overall.

Compared to the Positron Bolt and Azide Mine, this trigger has a relatively short maximum range of effect.

As it does Explosive damage, any equipment that allows a ship or base module to resist it can survive its damage over time effect and fight back.

Those who use Empyreal Burst-armed ships against bases rarely fit anything else, making them easy prey if that base has Arrestor Beam Turrets and guns strong enough to destroy a ship with a Trigger slot (T8 and T9 ships)

## Trivia

* The Empyreal Burst is the last trigger item to be released for Tier 8.
* This is the first instance where Damage Over Time deals Explosive Damage.
* It also has the highest Damage Threshold to DoT Stack ratio so far (1 to 2).
* The mass requirement of all trigger items was removed in the late October 2020 update.

## Gallery

* A Monitor firing the Empyreal Burst, hitting multiple enemy ships
* Multiple ships in a Pharmakon fleet using the Empyreal Burst together
Decay Revenant

## General

The Decay Revenant, when activated, spawns a single Revenant that is much more powerful than regular Tier 9 spawners such as the Scope Phantom. This Revenant has the same firing arc as the Deadeye, equipped with a driver that deals Damage Over Time.

If not destroyed by enemies, the Revenant lasts for one minute before despawning. Note that each use of the trigger can only spawn it in once.

## Strategy and Setup

### Advantages

The Decay Revenant has longer reach than the Halt Revenant and is less vulnerable to the Weapon Disrupted effect as its firing phase ends instantly anyway.

Its Damage Over Time effect deals extra damage against enemies that have lost all of their shields and are unable to regenerate them, such as the Broadsider and Gladius.

### Disadvantages

It has less raw DPS than the Halt Revenant despite its dual firing arc. Its weapons are also prone to missing.

The Damage Over Time is all but useless against player Spectre Hulls as they are able to regenerate shields when depleted, negating 90% of its damage.

## Trivia

* Unlike the Halt Revenant, the Decay Revenant has no resource cost and thus cannot be used to reduce refit cost when unequipped.
* It is the only way for Tier 9 ships to deal Plasma Damage.

## Gallery

* Decay Revenant spawned by a Comandante Carrier alongside Phantoms
* Decay Revenant shooting at a Preceptor
* A fleet of Decay Revenants taking out enemy Pikes
Buckler

## General

The Buckler is an advanced Titan-class ship originally designed by Liberatus and modified by Spectre. When in Prime Shift, apart from using the Aegis Field to protect vulnerable allies, it can also release a barrage of missiles against enemy targets.

Like other Tier 9 Spectre ships, the Buckler can recharge its shields even after being fully depleted.

## Strategy and Setup

### Advantages

This ship is essentially a better Switch, with greater durability and no minimum effective range. This ship is highly defense-oriented, gaining increased resistance and defense, as well as the ability to directly protect allies while in Prime Shift, much like the Ajax in Tier 8.

Similar to the Switch, it has the ability to field spawned ships which can be used to distract enemies or act as meat shields.

While it has two fewer weapon slots than the Switch, it makes up by having a Prime Shift weapon that deals damage to enemies.

### Disadvantages

The Buckler's Aegis Field can cause it to take unnecessary damage in PvE when spawned ships (which are usually disposable) are in range.

It lacks the crowd-control element of the Switch, and thus may face difficulties when swarmed by a massive amount of Pikes, as is the case when facing multiple enemy Broadsiders.

## Skins

* Apoidea
* Flare
* Gamma
* Zenith
* Lustre
* Ocherous
* Forge
* Antares
* Redback
* Acid
* Junker
* Midas

## Gallery

* Player Bucklers fighting NPC Bucklers
* Player Bucklers protecting Chase Phantoms with their Aegis Field
* Player Bucklers launching their Prime Shift missiles against a Plumbata
* Buckler Mk I/II angled HD Render
* Buckler Mk III/IV angled HD Render
* Buckler Mk V angled HD Render
* Buckler Mk VI angled HD Render
Electric Rails

## General

Electric Rails boost Kinetic weapons by imbuing them with a stasis effect, crippling any enemies that get hit for a brief moment. This special is restricted to frigates.

## Strategy and Setup

### Advantages

Electric Rails are suited for frigates that are designed for kiting. Kinetic weapons have the advantage of long range and the ability to equip Iridium Magnets, making them almost a sure-hit against blitzing opponents. This is unlike the Arrestor Beam which lacks range, and the NET Torpedo, unreliable due to its slow speed and wide spread.

Electric Rails are also used on frigates designed to rush into battleships. Once in range, the battleships get slowed down and can never escape the frigates' grasp.

Mix and match various Kinetic weapons to overlap their firing cycles and keep enemies slowed. AP Drivers can inhibit the movement of multiple ships in a line, while Gladius Drivers can potentially hit two enemies next to each other with their AoE.

### Disadvantages

Electric Rails is only effective when combined with Iridium Magnets, but most frigates do not get three special slots (one of which is occupied by a thruster) until Mk IV. As a result, lower-level frigates rarely if ever get the chance to utilize this special.

Electric Rails provide significantly less stasis compared to Arrestor Beams and NET Torpedoes, and the stasis lasts for a shorter period of time. They may not be able to stop a fleet of cruisers, let alone cutters.

## Trivia

* Electric Rails is the only Kinetic source of stasis effects.

## Gallery

* Electric Rails I full blueprint
* Electric Rails II full blueprint
* Electric Rails III full blueprint
Dart Squadron

## General

The Dart Squadron is a Tier 10 Spectre squadron that deals Kinetic Damage.

## Strategy and Setup

### Advantages

The Dart Squadron boasts the highest DPS out of the Tier 10 squadrons, making it the best option for raw damage.

### Disadvantages

It has the same health as the Electron Squadron and is slower than all other Tier 10 squadrons, giving enemies plenty of opportunity to shoot it down, or at least severely reduce its DPS, before the squadron even reaches its target.
Dragoon Destroyer

## General

The Dragoon Destroyer is a Liberator Destroyer designed for PvP combat, sporting Void resistance and the ability to equip powerful Marauder Technologies. However, it is blocked from using those of other sources.

As a destroyer, this ship has modest firepower but very long range, taking out opponents from afar.

## Strategy and Setup

### Advantages

The Dragoon Destroyer can rain devastation from afar just like the Liberator Destroyer, being able to equip Void Eclipse Drivers that deal even more damage. It is capable of outranging Enforcer Battleships, turning them into dust in a matter of seconds.

This ship has a reduced repair time typical of Marauder Hulls, forming a cheap but extremely deadly fleet.

### Disadvantages

Without Harmonic Agility, Dragoon Destroyers have a hard time catching up to opposing Paladin Carriers, and may even be destroyed by squadrons before being able to open fire. Liberator Destroyers have innate Harmonic Siege which enables them to do more damage than Dragoon Destroyers against modules.

The Dragoon Destroyer has limited armor and shield capacity, making it extremely vulnerable to blitz attacks by Ravager Cutters and Berserker Cruisers. However, the opponent will usually take much more damage than you do.

Similar to other Marauder Hulls, this ship lacks Alien and Plasma resistance. It is also unable to equip any resistors and therefore relatively fragile against non-Marauder weapons. Protect your destroyers with tanky Berserker Cruisers to maximize the total damage you can deal before being destroyed.

## Trivia

* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Dragoon Destroyer angled HD render
* Mk III/IV Dragoon Destroyer angled HD render
* Mk V Dragoon Destroyer angled HD render
* Mk VI Dragoon Destroyer angled HD render
* Dragoon Destroyers firing Void Eclipse Drivers at Liberator Destroyers, with Berserker Cruisers guarding them
* A pair of Dragoon Destroyers and 3 Berserker Cruisers chasing an A.X.I.S. fleet
* Dragoon Destroyers sniping out a Bridge
Deception (2022)

## EVENT OVERVIEW

Rebels,

Deception is here! Attack event fleets listed below to score Event Points and Loot Drops, then use those Event Points in the Prize Store, featuring the Retrocitor Scrapper blueprint and Tier 11 tech. Certain targets also drop Leaderboard Points - shoot for a top Personal Leaderboard Rank to earn Antares Skin Credits and/or Blood Amber.

## DESCRIPTION

Deception (2022) is the eightieth Event in VEGA Conflict, introducing Scrapper.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

**Event Mystery Box**

(Note: Each Event Mystery Box contains 1 of mentioned items)

## Target Payouts

 128

 120

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Damocles Destroyer

## General

The Damocles Destroyer is a Tier 5 hull with extra offensive power in the form of weapon slots and mass reductions.

As a destroyer, this ship has modest firepower but very long range, taking out opponents from afar.

## Strategy and Setup

### Advantages

The Damocles Destroyer is not very durable, but makes up for it with the ability to equip powerful Infernal weapons. Due to their range, Infernal Wave Drivers are incredibly popular on Damocles Destroyers, which eliminate Hellfire Battleships within a single volley. Infernal Gatling Rays are devastating against blitz ships, destroying even heavily-armored Heretic Cruisers in a matter of seconds.

Damocles Destroyers are also used in base attacks as a sniper, again equipped with Infernal Wave Drivers, although cheaper versions involve the use of Impulse Beams and Focused Optics.

### Disadvantages

The greatest threat to Damocles Destroyers is a carrier, since they have a very narrow firing arc that allows squadrons to get through unharmed and destroy them swiftly. It is important to use an Agility Field to speed up your Damocles Destroyers so that they can catch up to enemy carriers and get in range to fire as quickly as possible.

Damocles Destroyers are very fragile; stray shots from Creeper Torpedoes and Bayonet Missile Turrets can eventually take them out if you are not careful enough. In fleet combat, Armored Thrusters are extremely helpful because they add armor as well as mobility.

## Trivia

* The Damocles Destroyer's name is a reference to the Sword of Damocles.
* When the Damocles Destroyer is about to enter weapon range, the front bay doors open sideways, revealing a bright red weapons bay.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I Damocles Destroyer angled HD render
* Mk II Damocles Destroyer angled HD render
* Mk III Damocles Destroyer angled HD render
* Mk IV Damocles Destroyer angled HD render
* Mk V Damocles Destroyer angled HD render
* Mk I-V Damocles Destroyers
* Damocles Destroyer in Search and Destroy event banner
* Impulse Beam equipped Damocles Destroyers can destroy heavily armored bridges in several shots
* Mk V Damocles Destroyers taking fire
Breath of the Unborn

Core

.

## Description

Deal 2 damage to all enemy minions. Fully heal all friendly minions.

## Balance Changes

v. 0.0.2 - Added: Breath of the Unborn 4 mana "Deal 2 damage to ALL enemy minions. Restore all friendly minions to full Health."

v. 0.0.8 - Rarity changed from Common to Rare.

v. 0.0.30 - Rarity changed from Rare to Common.

## Card Lore

Down deep in the Bonemaw Mountains, Lilithe bleeds black against the stone.

Her pursuers are soaked gray from the rain in the half light of the caverns below, features obscured in the weak light reflected from the cavern walls — metal clamors as plate strikes plate in their chase. They splash through the flood without hesitation, without a second to rest. Their quarry knows the chasms as she knows her own name.

A roar makes the stream shiver in anticipation. She turns at the next junction to run face first into the hulk of a half-dead Abyssal Juggernaut—then slips and splashes onto her back. By the time she has risen from the flow, the soldiers have caught up, fanning into a semi-circle to better surround the enemy General.

She kneels to the torrent, cupping her hand to bring the water to her mouth. Her head falls back against her neck, and she sprays a mist into the air.

It thickens instantly, rolling up and out in tumbling spheres, braiding ropes of noxious cloud around ally and enemy alike. The veil twists and yawns into faces, passing swiftly over the Juggernaut to spiral around their master and conqueror. Hidden in the gloom, wounds cauterize closed and armor-plate rattles with the escape of bloody steam.

The General and her beast tread into the current. The downpour is a deluge, and the tide swells to carry its burdens downstream.

## Animations

Active
File:Breath of the Unborn actionbar.gif

Actionbar
File:Breath of the Unborn effect.gif

Effect
Disruptor Ray

## General

The Disruptor Ray is the big brother of the Pulse Ray, popular amongst low-level players because of their ease of use and effectiveness in close range combat.

It fires yellow bolts in bursts of three. Like most Energy weapons, Disruptor Rays home in towards their target with perfect accuracy.

## Strategy and Setup

### Advantages

Geared towards close combat, Disruptor Rays have superior mass efficiency, meaning that ships do not have to sacrifice much mass for damage output. Get your ships in range as soon as possible to maximize their potential. Focused Optics enable your ships to open fire sooner, while Ion Modulators vastly increase the shield damage of your ships.

### Disadvantages

Disruptor Rays have even less range than Pulse Rays, allowing enemy ships to easily kite ships equipped with this weapon. However, this can be somewhat countered using agile ships (frigates) or long-range ships (battleships and destroyers) - unless your enemy uses the same ships.

## Trivia

* The Disruptor Ray was once called the Beam Laser, which had been renamed to Laser Blaster.
* The Disruptor Ray was nerfed in damage during the early phases of the game.

## Gallery

* Beam Laser art
* Exodus Cruisers with Disruptor Rays brawling with a fleet of Revelation Cruisers
* Revelation Cruisers with Disruptor Rays attacking a fleet of Mk IV counterparts that are armed with SICO Missiles
Deadlock/Bounty

## Event Information

This is the Alien Bounty-like side event for Deadlock. Officially, it is named "Altairian Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 80
 90
 100
 110

## Leaderboard Prizes

 3-4
 5-6
 7-10

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Elite Squadrons

## General

Elite Squadrons boost your squadrons by increasing their speed and flight time. It is only available to carriers.

Despite appearing to take up additional "weapon mass", squadron mass is also increased when equipping this special.

The effects of Elite Squadrons also apply to the Mercury Beam as seen from a glowing border around the item in the build/refit screen. However, this does not actually provide any benefit: Beam weapons already have infinite speed, while flight time is not applicable to ship weapons.

Note that it does not affect Drones, such as the Yellowjacket Drone.

## Strategy

### Advantages

Elite Squadrons take less time to reach their targets, therefore giving enemies a slimmer window of destroying them before starting to inflict damage.

Elite Squadrons can sustain themselves for longer before being forced to refuel, allowing them to potentially deal a massive amount of damage given that the enemy does not shoot them down.

### Disadvantages

Elite Squadrons take up a lot of mass, and are usually not worth the extra firepower because you would have to downgrade your own squadrons in order to be able to equip this special.

Elite Squadrons take up a valuable special slot, meaning that only Mk IV carriers or above can handle them without sacrificing their thrusters.

Squadrons that are heavily damaged have reduced firepower. They continue to attack a ship with minimal damage until they are destroyed or their flight time expires. It is possible that a longer flight time can compromise a carrier's ability in battle.

## Trivia

* A common misconception is that Elite Squadrons are piloted by ground crews - this is not the case, the crews described are teams of mechanics and engineers who maintain the ships in peak condition.
Conglomeration

## EVENT OVERVIEW

Attention Rebels,

Conglomeration is almost upon us. It is time to suit up and ready your fleets to attack the event targets listed below for the chance to earn Event Points and Loot Drop. Use those hard fought Event Points in the Prize Store, which features the Retrocitor Hound hull, Purge Intruders, and Fleet Commander Elayn Masters. Certain targets also drop Leaderboard Points - shoot for a top Personal Leaderboard Rank to earn Regimental Skin Credits and/or Blood Amber.

## DESCRIPTION

Conglomeration is the 88th Event in VEGA Conflict, introducing Hound.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

**Event Box**

(Note: Each Event Box contains 1 of mentioned items)

## Target Payouts

 148

 128

 120

 250

(Note: Each Strongbox contains 1 of mentioned items)

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Decimation/Tier 7 Pharmakon/Bounty

## Event Information

This is the Alien Bounty-like side event for Decimation/Tier 7 Pharmakon. Officially, it is named "Bounty Hunt".

## Target Payouts

* 16th Decimation

**BOUNTY PAYOUTS**

 70
 80
 90
 100
 110

## Leaderboard Prizes

* 16th Decimation

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Compressed Rounds

## General

Compressed Rounds are designed for Tier 10 ships equipped with Kinetic weapons, increasing their speed and health damage at the cost of shield damage.

## Strategy and Setup

### Advantages

This is essentially Iridium Magnets except that it is much more mass efficient and applies damage modifiers as well.

The increased weapon speed is useful for many Kinetic weapons as they tend to be slower than other weapons, significantly improving their accuracy.

It is particularly effective against heavily armored ships (including most Tier 10 NPC ships) due to the health damage bonus it applies.

### Disadvantages

Since many Tier 10 player ships have more shields than health, using this special may be detrimental.

Avoid using the level II version as it is less mass efficient than the other levels.

## Trivia

* This, along with Shielded Conductors and Nitro Munitions, are the first weapon specials for the Spectre faction.
Demon Corps Ship Weapons

## General

Demon Corps ship weapons were developed by the Demon Corps to suppress the Miner Rebellion. They are significantly more powerful than Iron Star Company Ship Weapons, but often come with various restrictions.

## Energy Weapons

Infernal Gatling Ray | A massively buffed Gatling Ray, it has very high damage output at the cost of reduced range. Only equippable on Demon Corps Hulls.

## Explosive Weapons

Infernal Vector Torpedo | A massively buffed Vector Torpedo, it has very high damage output at the cost of reduced range. Only equippable on Demon Corps Hulls.

## Kinetic Weapons

Infernal Wave Driver | A massively buffed Wave Driver, it has very high damage output at the cost of reduced range. Only equippable on Demon Corps Hulls.
Capacitive Plates

## General

Capacitive Plates boast superior mass efficiency and are used by many high-level players.

## Strategy and Setup

### Advantages

Capacitive Plates directly replace their prerequisites with respect to level, not only because of their efficiency, but also due to the lower build cost and XP.

### Disadvantages

Iridium Plates IV/V and Zynthium Plates I/III/IV are still being used in place of Capacitive Plates due to mass restrictions, in order to fully utilize the available space on modules.

## Trivia

* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Old Capacitive Plates I blueprint
* Old Capacitive Plates II blueprint
* Old Capacitive Plates III blueprint