recursal/Fanatic-Fandom huggingface dataset:
Lord Horgrash

**Lord Horgrash** is the leader of the Bullywug village located in the Laplaz Expanse. He and his fellow Bullywugs were suspects in the adventurers’ quest to discover who inflicted strange wounds on citizens in the surrounding area (The BEAR Crit!).

A simple examination of the Bullywugs’ spears and swords proved them innocent, and Lord Horgrash took offense to having his village be accused of a crime they did not commit. Because of this, he insisted that the players give him an IOU for a favor.

Lord Horgrash himself is a rather crude individual that’s quick to anger, but he’s mostly harmless. He spouts insults accompanied by a low, bubbling laugh because he thinks he’s the funniest creature in the Laplaz Expanse. He wears rings on his fingers and a crown made with silverware that were no doubt stolen from those who have stumbled upon the village in the past. He tries to give off an air of sophistication that just doesn’t match his personality and appearance—he’s a Bullywug, after all, and he is just as disgusting as the rest of them.

While being crude and rude, he covets shiny objects, and has in the past asked the party to rescue the mythical Jumpblade from the clutches of the monstrous frog Bharagamonth (Frogs of the Bog). When the party did so, he revealed that the sword was never theirs, and he had just got the party to steal it for them.
The Crater Market

The Crater Market is a gargantuan market located in a meteor crater on the first layer of the Abyss. Its denizens include everything from mortal humans to immortal liches that provide a wide array of services to those that visit. The crater is policed first by the guards of the creature that controls the market (this often changes), and then by any high-ranking demon that decides that maintaining control of the market is in their self-interest. As the largest market in The Abyss and possibly the lower planes, it exerts a massive amount of pressure on the Demon Princes of the Abyss to keep it running or under control, though not all Demon Princes approve of its uncontrolled power.

## Services

Pact Making - Various Devils populate The Crater Market (though they are closed watched by the demons), and they offer pacts and contracts with mortals. A Mind Flayer Elder Brain belongs to the second layer and provides contracts for Warlocks. Balors and the occasional Demon Prince can be found here, seeking to extend their influence beyond their own plane. Various Celestials can also provide deals though very rarely can they be found at the market.

Magic Item Exchange - The sale and purchase of magic items is extremely popular. Dragons seeking to grow their hordes and seeking to take magic items from those that could do them harm are the main source of magic item deals. Powerful Fiends, Celestials, and Aberrations may also be in the magic item dealing business, though usually they have a specific item they're looking for.

Luxury Goods Trading - Jewellery, fabrics, precious metals and gemstones and various other commodoties that can be hard to find are sold all throughout the market. If you need something non-magical, chances are the market has it regardless of value.

## Currency

Gold - Gold alongside souls make up the most commonly traded commodity. Most businesses trade in one or the other if not both. The origin of the gold matters, not, only the amount of precious metal.

Souls - Whole souls, or partial souls are the other most common form of currency. Devils and Demons especially take interest in souls, as well as Night Hags. Celestials make exchange goods for evil souls so that they can destroy them, though this is rare.

Information - Information on topics that aren't easy to know about such as secrets on people, places or objects are especially valued, particularly by Aberrations that operate within the market. Some Dragons also exchange information for items from their horde that no longer amuse them.

Intellect - Various aberrations accept the temporary or permanent consumption of intellect as a valid form of currency, though this currency is rare.

Magical Potential - Many wizards and liches accept magical potential, especially spells and the like as currency so that they can increase their repertoire of options or recharge their abilities quicker.
General Zathura

*"A sword doesn't a swordsman make. Don't worry, I'll be sure to put your pathetic catchphrases on your tombstones."*

"General" Zathura is a self-proclaimed pirate leader and proficient thief that worked out of the Ferrenport Bay. Their penchant for robbing anything that wasn't nailed down was matched only by their mastery of the water itself, wielding the waves as if they were an extension of themselves.

### Personality:

Vain and self-centred, he was known well for sending every man to face an enemy before setting foot on a battleground himself. He sold himself as a high-intelligence strategist who stayed behind the front lines, but in reality he was cowardly for the most part and prone to bursts of anger and cruel behaviour.

### Appearance:

General Zathura is a tall man, over 6ft in height, with a long flowing cloak, black on the outside and blue on the inside. An oversized fedora adorns their head, with multiple red feathers of an unknown animal draping down their head. A number of tattoos mark their stomach. Their blade, golden and black, shines brightly even in the darkest of nights, as they flash you a cheeky smile.

## General Zathura

#### This Quest Was Brought To You By...

The party learned of General Zathura from Florence, who mentioned that while he was being robbed on his booze trip, he heard the pirate mention themselves as the "General of the Seas", but the party only learnt his name and location after killing a number of pirates pretending to be alcohol traders from Woln. The party headed to the Isle of the Knives, where the pirates said he was located and, after reclaiming the stolen alcohol from the storehouse, met him on the land bridge between the two islands and battled the party, dying in the process.
The Hollowed

The Hollowed are a species of Aberration that are, if not native to the Material Plane are at least constrained almost entirely to it. Inhabiting submerged caverns and sleeping for upwards of hundreds of years, the species is known for it's long periods of dormancy followed by quick outbursts of activity. The Hollowed first appeared in recent history 23 years ago during the Battle of Kaiden's Pass where they attacked the township, and despite heavy casualties from the army they were repelled so effectively that they have since been picking up the scraps of their hives. The Hollowed Hive Mind has been sighted in places outside of The Hollow Mire recently, as far as Ferrenport where they are believed to have crawled out of a subterranean cave that had recently drained.

## Physiology

The Hollowed are an extremely varied species, with different groups specialised to filled different niches within the Hive Mind. Most are capable of sudden and extreme metamorphosis to adapt to their environment and sudden changes in conditions. Known as Transmogrification, it has been used historically to increase resistances to fire which were previously the main weakness of the Hollowed though now it affects them like any other creature. There are whispers that the Hollowed are led by stronger more psychically capable creatures but that theory is so far, unfounded. The only known method of replication for the Hollowed is transforming other living organisms into themselves through a process not yet well understood.

## Behaviour

The Hollowed are unusually aggressive and will attack anything on sight, sometimes not even attempting to convert it. They have never been seen to eat so it is assumed that they hunt and kill either for sport or because of extreme territorialism. Despite their aggression, more intelligent Hollowed are capable of deception and adapting their tactics on the fly to better suit a situation, for example introducing high accuracy or better tracking abilities when they feel they're being watched. Despite this, the Hollowed are overall very basic creatures with unusually strong wills, not much else is known about them nor their intensions.
Baroness Clearwater

Baroness Clearwater is a Yuan-ti in the noble's quarter.

She hired a party of adventurers after her friend Juno recommended the guilds' services (in: Ratatouille) to help with a 'rat' problem in the basement of her estate.

The Clearwater family runs a rather successful shipping company. Their basement also has hidden escape doors that lead into the sewers. Giant constrictor snakes guard the route from wanderers.
The Pack

**The Pack**

The Pack was a wayward gang of Lycanthropes led by the large werewolf known only as Pack Leader. Based in the heart of an ancient, abandoned junk yard, located in the Worker’s district, they preyed upon the nearby townsfolk for food, resources and new members. The gang consisted of primarily teenage and young adult lycanthropes of various mammalian species. It was disbanded by a mercenary group of adventurers after the gang overstepped their bounds during the Quest: Chapter IIII: RetribConsequences. Pack Leader was killed and the Lycan remnants cast off.

**Pack Leader**

Having arrived in Ferrenport many years ago, Pack Leader found nothing but disdain for the city’s urban sprawl and decadence. With a small group of the cities least fortunate and downtrodden, he sought salvation in the vast abandoned junkyard. Having convinced his companions to partake in the Lycan Curse with him, The Pack was born.

Over time The Pack grew and Pack Leader formed a cult of personality around himself. Inspiring both fear and devotion amongst its many young members, who had permanently outcast themselves from society through their transformation. Though as The Pack grew, his patience wore thin, and fear became his primary tool for control.

**Dissenters**

Those who sought to escape The Pack were excommunicated and cast out into the harsh wasteland of the junkyard. The more outspoken ones were taken away by Pack Leader and never seen again.

To be excommunicated from The Pack was considered on par with death. Most exiled Lycans took on their more feral quadruped forms and wandered the junk wasteland alone. Becoming vagrants who slowly forgot any other life, being overcome by their Lycan instincts without the guidance of a pack or support network. Now little above savage animals, they prowl the junkyard scavenging for the little food that remains. Some lucky enough to find their way back to civilization live on the streets as feral dogs, coyotes or rats.

One notably sane dissenter is Mr Forx, who was banished to the outskirts of the junkyard, but was allowed to live in exile as he remained useful. A sharp mind and delicate hands, Mr Forx survived by exchanging home made explosives to the youth for food and trinkets.

**Downfall**

As their numbers grew, so did their needs. Skirmishes to the city for food become more frequent and violent. Extortion and threats from the troubled youth given too much power turned into fights, vandalism and wanton destruction. The Pack became too bold, too brash and attracted too much attention to itself.

This led to a concerned priest hiring a mercenary band of adventurers to put an end to the gang once and for all. Unfortunately for The Pack, they succeeded. Once Pack Leader was slain, years of indoctrination, devotion, and order eroded away overnight. The long lost youth returned to their families, if they had any, and what took half a decade to build up was washed away within hours. The sands of time have never been kind to oral histories. And soon, The Pack will be no more than a distant nightmare.
Dr Lawrence Hargreaves

Dr Lawrence Hargreaves was a wizard and researcher employed by the University to investigate the strange creatures of the Neon Plane known as Dinosaurs. His lab containing some of the strange creatures was in a pocket dimension within the University district where he studied their biological and physiological properties.

Alongside his colourful pet baby Velociraptor named Terry, Dr Hargreaves managed to discover a strange bodily fluid common in all Neon Plane creatures with slight variations which could attribute their unusual magical properties which he called Haemolymph.

He called on adventurers to assist him in retrieving his assistant from one of his many dinosaur enclosures as they were quite dangerous and the assistant has not been heard from in a day or two. The party realise after subduing the dinosaurs that the assistant had mostly transformed into one of these creatures, exhibiting an unusual mix of human and dinosaur physiology.

Upon confronting Dr Hargreaves regarding this discovery, the party find out that he had been experimenting on his assistant using the haemolymph and had also injected it into himself. In doing so, he loses his faculties and rips out Terry's throat and attacks the party, transforming into a Neon plane beast with many mouths. The party manage to kill the too-far-gone researcher and revive Terry with Miranda adopting him as her own.
The BEAR Crit!

Dr. Ondros hired a party to investigate two frog races, the Bullywugs and Grungs, to see if they were the ones causing strange wounds on his patients. After a long journey to the Laplaz Expanse that killed one of the party members, they arrived only to discover that neither of the frog races had committed the crimes.
The Gundead

> *Bang!*
>
>

This legion of rather explosive creatures is known simply as the Gundead. They have only been seen on rare occasion in Harrendor, exclusively accompanying shenanigans brought about by the late (though still technically with us) Ser Otto. They have usually displayed varying levels of power & competence, showing at least a basic level of understanding of tactics & teamwork. Their semi-competence aside, They are able to display frightful power when working as a unit, to the extent where they can turn each other's light attacks into rather heavy ones. With the 'Sniper Round' being the most powerful however, they seem to have abandoned this tactic & tend to work as a lone unit (likely also on account of their apparent shyness).

They are said to not be native to this plane, rather, they are drawn here from another plane in much the same fashion as many other summoning spells tend to do. Very little information has been said on this external plane, all of which has come from Ser Otoo, meaning it's reliability is uncertain. He claims this distant plane to be under control of a foreign god, whose wrath has shaped & molded the land to her image, resulting in such strange beings as the Gundead. This plane is supposedly where one would draw power from in order to practice the art of 'Ammomancy', though doing so allegedly runs the risk of catching some unwanted attention from the wrathful tyrant of the plane.
Captain Shadowstride

**Captain Shadowstride** is the Leonin pirate captain of an old, beautiful ship known as the Black Diamond. When people gossip and discuss the ship's sails, they are often confused for Hook's ship since both captains have reputations for being quite cruel.

Hundreds of years ago, Captain Shadowstride and his crew came upon a treasure on an island called Paradise Island in the Paradise Belt. Unbeknownst to them, this treasure is cursed. When they took some, they were cursed to be undying—they would seem alive during the day, but their true, decaying forms would show under the light of the moon. They went to return the gold to break the curse some time later, but one golden piece was missing. The pirate who held the piece ran off and disappeared.

The pirates recently came ashore in Ferrenport and covertly found a noblewoman, Lady Aubrey Dove, that had the missing coin they were looking for, so the crew assumed she was descended from the pirate that ran off and kidnapped her. Some adventurers were hired by the captain of the guard to check on the ship after the supposed kidnapping [Quest: The Pirates of Ferrenport VI: The Curse of the Black Diamond]. Captain Shadowstride accepted a parlay from the party and ultimately sank the ship they came on so he could take them with him to Paradise Island to help him instead. Despite essentially kidnapping them, he promised to pay the adventurers for their time.

Once in the cave, Captain Shadowstride got some of Aubrey's blood onto the missing coin and dropped it into the pile of gold, but the curse did not break. Apparently, the coin did not actually belong to her or her family in the first place, but she claims it was a family heirloom. After fighting an undead bone dragon that claimed the treasure as its hoard alongside the adventurers, which also didn't end the curse, Captain Shadowstride followed through on his promise and paid them upon returning them to Ferrenport. He and his crew headed back out to sea to figure out who the coin *actually* belonged to so that they can hopefully break their curse someday.
Darksign

### What is Darksign ?

Darksign is a curse used by Atua to punish whose defy him. When somebody defies Atua, Atua brands them with a Darksign. The effects of Darksign are yet to be fully understood. However, it is known for a fact that the Darksign has different effects on different people. Every person's Darksign is unique to themselves.
Cliffside

**Cliffside** is a small village located about 15 minutes from the cliff itself by the path to the Bramblewood.

The village doesn't have an official leader, but the villagers look up to a man named Walter. Walter hired some adventurers to take care of a situation where monsters were taking people into, presumably, the cave that's located at the wall by Cliffside [Quest: One can only put so many monsters in this cave!]. Despite being told off by one of the party members, Walter sucked it up and let the adventurers do their jobs.

### Cliffside Cave

The cave is along the cliff's side near the ramps leading up to the Bramblewood. The land dips down into a tunnel leading to the cave, and there is a small pond in front of the cave's mouth. It's quite dark and gets more covered by webs the closer you get to the cave itself.

Inside the cave used to be a bunch of Ettercaps, which are spider-like, bipedal monstrosities. They had kidnapped the citizens of the village and intended to use them for their meals. The victims were hanging upside down from the ceiling, trapped in the webbing. The party slayed all of them despite how difficult it ended up being.

There is a large hole in the back of the cave, but the adventurers blocked it off and managed to escape before meeting the monster inside. The villagers of Cliffside believe that a spider-like woman lives in the back of the cave, and they were right. The Drider, Drisella, was ultimately killed [Quest: The Attack of Manspider]. Her sister, Evelyn, was captured in Cliffside and ultimately released.
Savarassa and Sathun

A pair of black dragon wyrmling twins, Savarassa and Sathun established themselves in the sewers of Ferrenport. Quickly establishing themselves as leaders of a small Kobold Tribe that had formed a warren. Their draconic influence formed a bond with the kobolds, slowly turning their scales black.

The pair were born to strange circumstances, their parent had conducted some profane necromancy on their eggs and had bound their souls as one. Manifesting as a form of telepathic bond, They could communicate over extreme distances, and knew one another's thoughts intimately.

However, Sathun was slain by a group of adventurers, which drove the young Savarassa into extreme grief. Despite her young age, the wyrmling had a sharp intellect. She used the kobolds to steal a variety of tomes from the libraries of Harrendor, and bring them to her for research. She pored over it, and enlisted the help of Kigze Shadescale, a Kobold Servant of their mother to conduct a ritual that would bind Sathun back to his body. The singular soul shared by both kept Sathun's consciousness lingering in the back of Savarassa's mind, able to speak with his sister.

This was thwarted by five adventurer's (Quest: Kobolds and Modern Feminism) who were investigating the blackscales. They came across Savarassa binding their soul back into the corpse using necromancy. They interrupted the ritual, and slew Savarassa. The resultant shunt of energy destroyed their bodies, and dissipated in a twisted explosion of necrotic energy. Leaving a single message in the adventurer's mind. "This wasn't over."
Halibright

> "Well, you don't look like the gambling sort. But I've seen greater men run themselves down before...just be careful not to overgamble, will you?"
>
>

Halibright is a blue fey creature and the owner of Halibrights Casino. A malicious fey, they hide their true motive behind a layer of charisma and charm as they trick customers into staying forever.

## Halibright

#### Appearance:

Halibright is a blue, goat-like fey, with pink highlights on their face and goat horns stick out either side of their head. Their eyes seem to shift in gradient from blue to white, and their colourful clothes seem to rustle in an unknown wind as they talk to you. They stand on their hind legs, their body matching that of a satyr in appearance if satyrs were blue and pink.

#### Personality:

They ooze charisma, and have a poker face so strong, you can basically never tell when they are lying. They try to act as a responsible owner, making sure folks aren't betting more than they can afford, but it's all an act to appear friendly.

### Quest History:

#### I Can Stop Anytime I Want:

En route to Woln to recover the Stone of Compliation, the party found themselves in a demiplane with Halibrights Casino. Confronting the casino, they meet with Halibright, who politely invites them inside. Initially unwilling to enter, the party spotted said Stone on offer as a prize, and went inside. The party paid for tokens, only to realise the tokens themselves cost their hp. They began playing, but in the process Levi, Bova and Kregrus all became cursed from over-playing. Halibright feigned innocence, but the party realised that the skeleton group they had fought earlier were simply those who had played for too long. Halibright continued to lead the party on, and encourage them to try and clean them out, but the party caught onto their tricks and killed them.
Cirrus

"Once upon a time...."

It is rumoured that as a mortal, Cirrus was a circus clown, blessed by Corellon with shapeshifting powers. He fell in love with a beautiful acrobat, a woman who glowed with the joy of life itself. The acrobat asked for Cirrus' hand in marriage, and on the night of their wedding, she revealed that her true form was that of an angel of Joy. Overwhelmed, Cirrus descended into madness and banished himself to a demi-plane for hundreds of years. Cirrus would like nothing more than to return to Lliira and join her in the heavans. But he knows he is too far gone for her to ever want him back. So much has gone wrong. So much is lost. And now he weaves his stories in the mud like before, finally returned to the material plane
Draft - Tutorials - Performance Tips

"Is it just me or does Luxor take a huge chunk out of gpu performance? I have a gtx 1070, which is pretty ok for the most part, but even after setting all the Luxor performance settings to low and 24 fps, it still takes about 87% of my gpu. Makes it a little hard to use for streaming. Is this normal? I'm using the default home scene and green screen scenes. No change in performance between the two."

Do you have VR enabled in APS while streaming? Try reducing the VR resolution for APS in SteamVR settings:

Sometimes multiple monitors can also cause performance hits - depending on which monitor APS window is on. Try moving the APS window to other monitors.

After researching the issue I realized that Unity engine attempts to run GPUs at their absolute maximum framerate, which was causing them to run up to nearly 100% load.

Of course Unity engine does not allow developers to reduce the framerate in their games when using VR, so I had to come up with another solution.

By 'locking' the framerate to the same FPS as your stream it should now be possible to drastically reduce the load on the GPU:

"Reducing the VR resolution cut it down to 54%. I’ll look into the frame rate thing too to see if I can cut more"
Wynrel Aspenstar

Wynrel Aspenstar is an Autumn Eladrin working at Ferrenport University.

She works as a Professor in the Department of Conjuration and recently received a grant in order to research mass transportation methods with a focus on making it more affordable and efficient.

A lover of everything conjuration, she often appears jittery and sleep deprived. She has a very wide and in depth theoretical knowledge but does not have a lot of practical experience. She is friends with Researcher Ryu Mi-Cha, who also works at the university.
Professor Aldin

Professor Aldin is an older human man who works at the University, his speciality and focus is on rodents, notably those native to Harrendor. He bought and then released the mousefolk Spick in 'Why is Cheese so Expensive?'

He is obsessed with rodents and will easily go off on tangents about new species he's learnt about and facts about them. He has a lab in Block G, Room 3.23 where he houses a number of well kept animals.
Lady Amry

## About

Lady Amry is an 80 years old blue dragon who immigrated to Harrendor 30 years ago and now currently resides in a small cave in the Ancient Spine. Despite not being a true lady by title, her draconic arrogance and flair led her to taking on the title regardless and refuses to be acknowledged as any other name. She has the ability to shift into a humanoid form similar to the appearance of a Dragonborn and prefers this appearance when communicating. Her personality can be described as overly chipper and welcoming with European hospitality with the occasional childish tendencies. She enjoys talking to humans to entertain herself and genuinely enjoys their company however she is highly protective of her hoard and will not hesitate to kill (then eat) any who wish to attack her or steal from her hoard.

She has spent most of her 30 years pillaging and raiding small villages and noble houses, amassing large sums of gold, gems and diamonds alongside her pet vacuum Black Pudding who she found residing in the cave she now lives in. The Black Pudding assisted Lady Amry in keeping her front entrance spotless of dirt and dust while acting as an efficient body guard.

## Quest Plotline

After 30 years living in Harrendor mostly alone, Lady Amry began the hunt to add humans into her hoard as a means of learning about Harrendor human culture and to amass "friends" in the only way a dragon knows how. After raiding Lord Ludwig Goneril's estate, she came across the Lord's son Felix who she took a liking to and abducted from his home. Felix appreciated Lady Amry's abduction as a means to escape his mean father and the pair became quite close as Felix stayed willingly with the dragon.

Upset at Felix's abduction, Lord Ludwig Goneril tasked 3 adventuring parties, two before the party of Pricilla, Cassius, Lycalroth, Ghann and Arlo to rescue his son from the clutches of Lady Amry. Lady Amry had burnt the previous adventuring parties to a crisp but after the current party realised Felix was there willingly, Lady Amry welcomed them with open arms but fled with Felix as the knight Sir Darius von Reigan - Felix's ex-boyfriend attempted to storm in and slay her. After the party defeated Sir Darius and his small crew, Lady Amry returned with Felix, thanking the adventurers and gifting them a small portion of gold and a handful of trinkets as a thank you for subduing the knight. Lady Amry in future, invites the party whenever they would like for perfectly seared, fresh filet mignon to come visit her and Felix again.
Hox

> "Please don't curse my village! It's only funny when *other* people get cursed!"
>
>

**Hox** is the leader of the hobgoblins in a little village just below the mountains of The Ancient Spine. He and his fellow hobgoblins found a book left behind purposefully by the Snow Queen, but they weren't ones to look a gift horse in the mouth—especially when it appeared to be written completely in Goblin. Hox encouraged the others, especially those with more magical talents, to create the mirror described inside that would show anyone's and anything's worst features. He thought it'd be funny.

When the mirror broke after a spat between the hobgoblins, Hox found it even funnier than the mirror's mere concept since the shards could potentially cause trouble for the human village downwind. The rest of the hobgoblins agreed and had a good laugh about it for a while.

A group of adventurers came looking for the book [Quest: Frozen but it isn't a musical], and Hox was not willing to hand the book over. One of the adventurers convinced him through some magical telepathy that the Snow Queen's book is cursed and would curse the hobgoblin village if Hox didn't give it up. Hox became rather frightened and gave the book to the adventurers.
Reference - VR Menu - Addons

Main -> VR menu -> Menu Bar -> **Reference - VR Menu - Addons**

## How do I get here?

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Toadstool

**Toadstool** is a knight for the Mushroom Village, and he's apparently the only one. He serves directly under Princess Seta. When the princess was captured, he sought out an ancient text with a spell to bring back two deceased heroes, but it didn't work out. Some adventurers killed them, and Toadstool was left behind in the cave to mull it all over [Quest: Let'sa GO!].

He felt discouraged from his failure. Princess Seta noticed this and decided to give him a "quest" to go on. This quest was to go find a chalice in a cave beyond some cliffs. To ensure Toadstool didn't somehow get himself killed, the princess hired some adventurers to tail him in secret [Quest: Toadstool's "Great" Adventure]. He eventually started travelling alongside the party and enjoyed chatting with them, though most of the adventurers hated listening to him speak because of his apparently obnoxious voice.

After facing many dangers, like being carried away by a giant bird and facing off against a megapede, Toadstool survived the journey thanks to the adventurers that helped him along the way. They all got to the "treasure," and the party found a dead mushroom floating in the nearby water. They had been bitten and bled out a green, blood-like liquid. While Princess Seta had expected the cave to be empty, some mimics had made it their home and ultimately attacked the party when Toadstool started collecting the treasure to take back to the Mushroom Village. He watched the adventurers destroy the mimics with ease; however, the party convinced Toad that he was the real hero of the entire quest, thus bolstering his confidence like Princess Seta had intended from the start.

He discovered the other mushroom's body, since the adventurers initially hid the corpse from him, and he solemnly carried them home. The princess was devastated to learn how her plan had gone awry, but she was thankful the party did their duty of keeping Toadstool alive and paid them in kind after crying in Ser Kuraki's arms.
Niko Benne

**Niko**, short for Nikolas, is an inventor who was struggling to create a new invention after the success of his tin soldier constructs. He spent hours in his study, which caused a divide between him and his wife, Kira.

Future Niko, when Kira left him, began working on a way to make his way back to her. This solution came in the form of a time machine watch after learning that he needed to be a more attentive husband. He discovered a hiccup in his plan to get Kira back when he traveled back in time—himself. Knowing himself to be an incapable fighter, he hired a party of adventurers to take care of the problem and claimed the person they were eliminating was a doppelganger who’d taken his identity (**Marriage Counseling for Time Travellers**).

Despite his genius, inventive mind, Niko didn’t consider the consequences of getting rid of his past self, which would have been his own demise. The party figured out the mystery behind how he’s a time traveler and explained this to him.

The present day Niko listened to his future self’s tale and figured that he needed to be a better husband, or his future self would try to kill him like he did just then. He apologized to Kira and swore to be better, and they kissed.
Tilton Febreenn

> “How are they so calm near you? You must be animal whisperers or something! I will most definitely ask for your help again in the future, thank you ever so much!”
>
>

## Tilton Febreenn

### Affiliation

Lawful Good

Tilton Febreenn is the owner of Tilton's Big Cat Petting Zoo. A well-meaning and experienced zookeeper, he's known for his professional attitude, as well as a complete lack of understanding about what's REALLY going on in their zoo...

### Description:

Tilton is a straight-up-and-down half-elven man, with a cleanly shaved beard, and wearing clothes of a zookeeper all the time: beige clothing, 3/4 pants, albeit no yellow hat. They are very experienced in the world of animal management, and don't have any visible scars on their body: a testament to their time in the field.

### Quest History:

#### The Rats and Ladybugs have Teamed Up:

Tilton was one of the people held captive within the Ferrenport Gardens by the ladybugs as part of their team up with the rats against Bellington, along with Timon, Dimm and Stanley. However, the party, along with Rarc, was able to rescue them, much to their confusion.

#### Thunder And Lightning Are Very, Very Frightening

Tilton was one of the people kidnapped by The Storm, and was subsequently electrocuted to death by The Night during the interrogation. They were later revived.

#### One Of Us, One Of Us

After the horrific events of Thunder and Lightning are Very, Very Frightening, Tilton was left with burn marks down his body, and his business was foreclosed after so many issues and closures relating to kidnappings. These events have left Tilton in a very low place. He joined the party on what he would later learn were tests set out by Bellington in order to prove he was worthy to join their ilk. He survived a battle in the Ferrenport Gardens, assisted in returning the animals to the farmers in town, and faced down the nightmare beasts in the caves to the north of town. Upon returning, he was transformed into a tiger. He thanked the party for how they had helped them in the past and present, and bid them farewell as they left with the others.
Dragon's Nest Orphanage

**The Dragon's Nest Orphanage** is a small, privately-owned orphanage that is located about three hours west-southwest of Ferrenport, and it houses five children that are available for adoption. Rachel, the caretaker, also resides there with her young son. Some adventurers came here to investigate strange behaviors and killed the previous caretaker, Ms. Wells, after it was discovered that she was part of a cult dedicated to a seven-headed dragon and was converting children into the cult—those that refused to join the cult were sacrificed to an Abishai [Quest: The Cult Beneath the Orphanage].

##### Adoptable Children

1. Dana
2. Emma
3. Freddie
4. Michael
5. Samantha
Sargon von Sol

**Sargon von Sol** is the oldest male member of the Von Sol diplomatic noble family. He's the uncle of Kylan von Sol and Kaileigh von Sol, the two offspring of Sargon's deceased sister-in-law, Elizabeth von Sol.

Sargon is a pallor, soft-spoken man with a polite and unimposing disposition. He was always described as the "shy, sickly, half-elf sibling" compared to his once more outspoken (but now deceased) half-brother, Alistair von Sol (Elizabeth von Sol's husband). Born as a "bastard" out of wedlock from an extramarital affair, Sargon bears the family name but was never considered an inheritor of the Von Sol "Head of House" title. Despite his lack of typical leadership qualities, Sargon is well-versed in the nature of politics and the general happenings around Harrendor, and has always been a witty and studious person.

Sargon acts as an unofficial advisor to the Von Sol twins, Kylan and Kaileigh, and assists Kaileigh with her political and diplomatic affairs as the Head of the Von Sol House. His main home resides in the capital of Harrendor, Fiorenza. However, he often travels to Ferrenport with Kaileigh (and Kylan) for her diplomatic expeditions. The Von Sol family also owns an estate in the noble quarters of Ferrenport.
The Snow Queen

**The Snow Queen** is a powerful, mysterious fey that has formed a castle in the Material Plane. Her fortress is located up in The Ancient Spine among one of the highest mountains, where the snow falls the hardest. It's accessible through a portal in the woods in a lower part of the mountains or by foot for those who are brave enough to take the climb.

She left a book somewhere in a field for some hobgoblins to find, though some adventurers were able to get that book from them to prevent further damage [Quest: Frozen but it isn't a musical]. Unfortunately for the adventurers, the hobgoblins had already used the book to create a magic mirror that, when looked into, would show only the worst qualities about someone. They broke it while fighting over what to look at with it next, and the wind carried off its pieces. When a shard lands in someone's eye, they would be cursed to only see the worst in everything and everyone, which made them quite sour and rude. The human village down the river had some victims afflicted by the curse, most of which ran off into the mountains.

The Snow Queen's plans to form an army by locking away those who were afflicted by the mirror shards till the curse turned them into snowmen were ultimately thwarted by the party, but she was nowhere to be seen in the castle to stop them after she left her castle in the snowmen's care to rest in her quarters.

Whether the party just got lucky or played directly into her hands is unknown.

Months later, the Snow Queen used her magic to cause an eternal winter in Harrendor. The storms raged on for several weeks. During this time, a young boy named Aiden was playing in the woods, and she decided to take him home in an attempt at curing her own loneliness. She raised him as if he were her son, and time seemed to move differently in her castle. When some adventurers were sent to find him and his sister, who had endured a very similar time-altering magic from a different fey [Quest: Get Fridged], they were both no longer children but young adults. The sister, Elizabeth, traveled with the adventurers after being rescued from a hag who'd captured her during her own solo quest to save Aiden. While she was not fit to fight the Snow Queen, the party was.

The adventurers ultimately destroyed her and brought summer back to Harrendor as her magics wore off upon her death.
The Sanctuary

### Benefit

Once per quest, as a bonus action, you can roll a number of d4 equal to your proficiency modifier to heal yourself.(e.g. 3d4 healing at level 5).

With the hazards of the surrounding wilds, the protection of nature and the mercy of the gods is a much-needed boon for the city. The devout, the soul searchers and the environmentalists are known to find a home in this guild. While the other guilds are mostly focused on the safety of the town and the constructs of man, The Sanctuary remains more concerned about the sanctity of the natural world and the way of gods. Although this is often done through protecting the town regardless.

The leader is Jori Timbers.

*Upon joining this guild, you notice that your connection, whether divine or the dirt, helps boost you in dire times.*
Political Structure

Harrendor *roughly* follows European Peerage with a Queen at the top.

* Queen
* Duke/Duchess
* Marquis/Marquess/Marchioness
* Count/Countess/Earl
* Viscount/Viscountess
* Baron/Baroness
* Lord/Lady
* Knight

It is a Monarchy currently run by Queen Kira Esfir-Tatyana Ironthane. She is the absolute authority for the country.

Below her are the Dukes who control the Cities (Ferrenport, Tidesong, Lumina) which then further go down the line with Marquis/Counts in charge of towns and so on so forth.

There is a social divide between ‘Nobility’ and ‘Wealthy’ (so Nobility are those with blue blood and titles but the Wealthy also include merchants and new money but don’t have as much influence as those with titles). There are Nobles with money, but more than money is needed to be a noble. A Noble title doesn’t guarantee wealth or assets.

For example – the Duke of Ferrenport controls a large amount of land around the city which he hands off to others (like Barons) to manage but at the same time there are Dukes in Fiorenza (the capitol) the only really own their own estate. The amount of land, income and workers the noble has does not correlate *directly* to their title.

General Lord and Ladies are those who have noble lineage but no higher titles or crown given assets. In general, those without noble heritage have to ‘marry into’ a noble family in order to get a title. (There are of course exceptions – The Queen can grant a title to whomever she wishes and other nobility can petition for titles to be granted to others by the Queen)
The Doughmaster

> "Ha! I see you've found a way into my realm. Well, I'm not letting you leave without fighting my champions. Bring out the Rye-thons!"
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The Doughmaster is an demonic blob of dough that lives in a realm within an oven in Gabriel's old room. Brash and overconfident, they are extremely confident in their fighters abilities even after they lose.

## The Doughmaster

### Pronouns

He/him

The Doughmaster is a bold figure of action despite not having hands, and is more than confident in both their own strength and that of their fighters. They do not see the need to engage with the enemy directly, seeing themselves as stronger and far more fearsome than any lowely adventurer could face. Instead, they send their champions to face newcomers to their land to prove their worth,

### Quest History:

##### Into the Ryelm:

After breaking into Gabriel's room on a tipoff from some commoners about the source of the muffin creatures that had attacked them, the party entered through an oven (but not before first destroying said oven) and entered the Ryelm. The party made their way towards the only thing resembling a building in sight: a hill with a set of double doors attached to it. After solving a short puzzle, they were granted access to the room, which turned out to be a gladiatorial-style testing room overseen by the Doughmaster themselves. The Doughmaster, seeing them as new fighters, issued a challenge that Altos immediately agreed on for the rest of the party, prompting a battle against some Rye-thons which the party defeated. Satisfied with their performance, the party was allowed to leave.
Arthur Piers

Arthur Piers is a wealthy man that financed his own aquarium, that after a fee you can use at your leisure and has a boat that he sail out to the island with the customers and they can reside on the island with supplied diving equipment.

Arthur Piers required the services of some adventurers to feed the fish there so he could take a break. Sadly that was not how his day went after meeting the adventurers. They were attacked by pirates on the way over and when he left the adventurers to watch the ship and the captured pirates, the adventurers went swimming and ridded the waters of terrifying sharks [Quest: Is the Shark Undead]
Amir

Amir is a human in his mid to late 20s who works at the Drimore Mines as a surveyor. In 'A Possession in the Depths (Sussy Baka)' he went with the party to check out a newly revealed cave system near the mines that opened up because of an earthquake.

Amir is a bit awkward but has a deep love for rocks and geology, often rambling when he talked. He's an accomplished artist and cartographer, creating almost lifelike drawings of samples he's found or creating maps of the tunnels and mines.

After the cave collapsed and the party was washed away into the depths, they found Amir looking into a deep hole, now awkwardly holding onto a glaive. He claimed this was to help protect him since he was unarmed and they were in a dangerous place. Amir's behaviour changed, no longer interested in rocks and being a lot shorter with his words.

After the party got past some enemies, Amir, confidently wielded the glaive to break a cave wall, releasing them back into the main cave and to the outside where he walked off without the party.

Recently, he has been seen around Ferrenport, rubing shoulders with the city's elite. His appearance has drastically changed, appearing a lot more neat and wearing expensive clothing.

   In 'The Safeword is Porridge / That's non-lethal right Fenric?' A party of adventurer's rescued the Duke's son Cyrus and Kaileigh Von Sol (along with a dozen or so guards and workers) from a young Socialite Audrey Farbridge who had kidnapped them, using an amulet with mind controlling abilities.

Audrey claimed a man matching Amir's name and description gave her the amulet telling her it could 'give her what she wanted'.

Shortly before the docks were destroyed by a massive tidal wave, Amir and Mr Bones caused some destruction fighting. During the fight they seemed to know each other and shared some history. The outcome of the fight was not seen as Amir tackled Mr Bones through one of his black holes and the two never reappeared on the street.

Amir displayed some celestial abilities during the battle.
The Blur

>    *"Some faker across town yoinked my style! could you believe it!? Anyways, what I need you to do is head on over there & try to expose his real identity, maybe if you present him with evidence he'll stop & I'll be cool again."*
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Initially a pair of old Wizards & then reunited into one, The Blur is a rather strange individual. His exact origins & motives are unclear, beyond his confusing & infuriating nature. He claims to be the master of many spells, in particular the spell blur. Though he also shows notable favouritism towards popular spells in the wizarding world (fireball & counterspell to name a couple).

His first interaction with the adventuring scene was rather odd [Quest: He is The Blur], on account of having been split in 2 by accident. He claims that this happened while he was perfecting the art of the blur spell, though the exact methods remain unknown. While split up he was relatively uncooperative with the party, being largely suspicious of his other half, & claiming that taking an above-ground route for negotiations would only lead to repeating results. After much discussion & back & forwards actions, dispel magic was cast on both halves, & then the 2 parts reunited, forming the powerful mage known simply as 'The Blur.'
Chancellor Charlotte Maywine

The head of the University and academically respected researcher of the arts. Many see her as a stern and unmoving Kalastar, but those close know she cares for her students above all else. She believes the nurturing of future talent is the only way to advance civilization. She shares these beliefs with her professors and head of departments.