recursal/Fanatic-Fandom huggingface dataset:
Brawling Weapons

## Unarmed Maneuvers

### Push

A push is a melee attack which deals no Damage, but instead moves the opponent a number of meters equal to the Triggers rolled on the attack. If the attacker runs at their opponent before the push, they can add a number of Triggers equal to half the Distance traveled that round in meters.

### Grappling

The attacker rolls a normal attack, with a -4D Handling modifier. The Handling modifier can be reduced to -2D with a successful feint or by surprising their opponent with an AGI+Stealth roll. If the attack succeeds, they put the target into a chokehold. The target is unable to act for a number of rounds equal to the Triggers from the roll. After these rounds are up, the target can roll BOD+FORCE or BOD+BRAWL vs the attacker's BOD+BRAWL to break free. The victim loses F/3 Ego per Round while grappled.

## Blade Bracelet

These bracelets serve as both jewelry and concealed weapons. Each is beautifully made, and hides folding blades. Blade Bracelets with retractable blades can only be recognized as a weapon by a roll on INS+Perception (4) (*see “Camo” Quality*). The best ones were made by a raven of the Carrion Birds flock over 200 years ago, before the Mother of Ravens ate his heart (allegedly). Blade Bracelets by the legendary Raven are even harder to spot — INS+Perception (6) — and deal (+1) Damage. They cannot be bought with Resources nor with Drafts. An Apocalyptic has to earn them.

## Garotte

And long and flexible material may be used as a garotte: straps, chains, laces, cables, etc. The weapon is used like a Grapple attack (see above), but inflicts F/3 Damage per round along with the usual Ego Damage from the grapple.

## Razor Gloves

A pit fighter's weapon - gloves or hand-wraps covered with glass shards or razor wire.

## Scindo

The Scindo is a Romano dueling weapon, and an object of some historical reverence. It is a sleeve of metal plates, secured to the arm with straps and buckles. A semi-circular blade is molded to the fist, allowing the user to deliver slashing punches. The weapon takes two full Actions to remove, but also cannot be disarmed. If provides a bonus of +2D to BOD+Brawl rolls to defend against melee attacks.

## Streamer Glove

An insulated glove with an electrode in the little finger that delivers a painful shock. An E-Cube in the wrist fuels the device. These gloves have become a symbol of the Cult.

## References

**Katharsys.** p. 162. *“BRAWL”*
**Artifacts.** p. 230. *“BRAWL”*
**Artifacts.** p. 101. *“PUSH”*
**Artifacts.** p. 101. *“GRAPPLING”*
**Katharsys.** p. 150. *“BLADE BRACELET”*
**Artifacts.** p. 101. *“GAROTTE”*
**Artifacts.** p. 101. *“RAZOR GLOVES”*
**Artifacts.** p. 101. *“SCINDO”*
**Katharsys.** p. 135. *“STREAMER GLOVE”*
Trice

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## Archetype

### Source

* Justitian: Moloch

A Sleeper Prophet who operates in the Protectorate to undermine Gusev’s machinations, drifting through society in a beggar’s guise.
Levantis

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## Archetype

### Source

* Justitian: Moloch

A hardened Commissioner, and one of the Judiciary's most legendary figures, Levantis was on the brink of retirement. However, he has taken on one last case, hunting down a shadowy group of Judges operating outside the bounds of the Codex.
Hybrispania

Hybrispania covers what used to be Spain and Portugal before the Eshaton. The climate is humid, and frequent rain has created a jungle of oaks and beeches. Buildings and roads are frequently overgrown with moss carpet. Geological upheaval has created a land bridge to Africa at Gibralter.

Mirar, the Earth Chakra of the Pregnoctics, was formed in an impact just south of Toledo. The center of Spain is populated by Mother spore fields and a huge temporal distortion called the Warpage. The Pregnoctics have somehow kept a spark of humanity, and will sometimes act as guides to the Hybrispanians.

Politically, Hybrispania is a land at war. The Neolibyans and Scourgers have conquered southern Hybrispania, which they call "Al-Andalus." The descendants of the Spanish military now form dozens of bands of Guerreros, who engage in irregular warfare with the Neolibyan forces. They are aided by the Pregnoctics, though the cost is unclear.
Hamza

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## Archetype

### Source

* The Killing Game

Read Biography

Famous Raider and the owner of the concession for Toulon. He was the main target during Operation Mirage and the siege of Toulon.
The Libyan

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## Archetype

### Source

* Primal Punk

The founding father of the  Neolibyan Cult who established the fundamental principles of Exploration, Negotiation, and Trade that have defined them for centuries.
Cherno, Y, Aspera chat log

> chernobog: Last night's activity was bullshit! The attack wasn't supposed to be trackable! Why the fuck did your idiots claim credit for it!?!
>
>
> Y: Shut up Victor. This was approved. My guys set the fires, you do the clean up.
>
>
> chernobog: You have no idea what you're talking about. You've never been involved in the real stuff. Stop behaving like you had any control over what needs to be done.
>
>
> chernobog: You're not making the calls! Got it? Things need to go by protocol, not your hogwash.
>
>
> Y: I have everything you guys asked for. All the files, data, and recordings. Can you just appreciate that for a second? The publicity does us good. The Apocalyptics will gain more followers and momentum. GG will like it.
>
>
> chernobog: And Nate?
>
>
> Y: He is devastated of course. Christine is visiting him to renegotiate our offer. He'll have no choice but to join, or his life's work is over.
>
>
> chernobog: I give fuck all for his feelings. We need him on board! Nikolai is too stupid to pull things off by himself.
>
>
> Y: You're by far the most impatient fool I've ever come across. It's really no wonder that GG has been favoring your brother so much lately. <3
>
>
> chernobog: You better stop acting like a spoiled brat. I've seen others just like you. GG burns through whores faster than you can even imagine. Don't think for a second that you're entitled to anything.
>
>
> user aspera logged in
>
>
> aspera: great work last night Y! You now have the press trailing your beautiful ass. Someone in your crew has gone public, claiming he has records connecting you to the Apocalyptics. GG is fuming. If Nate smells a rat, the whole project is compromised.
>
>
> chernobog: Fucking hell. Do we have names? Can we silence him?
>
>
> aspera: Yes. Thorn will put him out. He already confirmed with me.
>
>
> Y: So it's under control? Why the drama then?
>
>
> aspera: Because you are still in Britain. Get the hell back to base in Warsaw and don't leave a single trace behind. Do you copy?
>
>
> user Y logged out...
>
>
> chernobog: Unbelievable...
>
>
>
> aspera: She's becoming a liability.
>
> Black Atlantic page 53
Ines Devant

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## Archetype

### Source

* Justian: Moloch

After an expedition she sent to Markurant's Ziggurath failed, Ines followed the last survivor to Justitian, believing the  Pheromancer King to have had some residual influence after his death - influence that may have dire consequences for the city.
Sacrocant

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## Archetype

### Source

* Rising Ravens,

Read Biography

The Raven and undisputed ruler of Bayonne. He has converted a bogged down Surge Tank in the Rhône swamps into his Flock’s nest.
Hexell

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## Archetype

### Source

* The Killing Game

Read Biography

A mysterious sniper, and member of the Firebirds.
Parel

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## Archetype

### Source

* Black Atlantic

Read Biography

A womanising Salt Wolf in Brest who dives down into a forgotten subsea world with his submersible, Fiancé.
Hurlant

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## Archetype

### Source

* The Killing Game

Read Biography

A member of the Iron Brothers and one of Nestor's generals during the Siege of Toulon. Known for her hatred for Spitalians and Neolibyans. Died in the siege of Toulon.
Helios

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## Archetype

### Source

* Black Atlantic

Read Biography

A Sleeper Prophet who escaped the chains Argyre put on him to search for the components of Jehammed’s Will.
Fatim, The Barber

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## Archetype

### Source

* Justitian: Moloch

The proprietor of Justitian's Bath House, a neutral zone where anyone can come to relax and unwind. Fatim uses his position to collect gossip, information, and rumors - while he satisfies his own depraved cravings in the Flotsam.

## References

1. ↑ **Fatim, The Barber** on degenesis.com
Dejan

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## Archetype

### Source

* Primal Punk

Read Biography

The disgraced Raven of the Carrion Birds. He was outwitted and beaten by Vulco, Albatross of the Dust Riders.

## Connected to

Mother of RavensHectorVulcoLupoJoshua, The ButcherJade
Apocalyptics

## Present in:

Apocalyptics live a pure and unbridled life. They appear in Flocks, swooping into gambling dens and nesting in bordellos. Their distillate is stronger, their Burn more potent, their whores more beautiful. Any vice finds a welcome home with them. They live in the present. All emotions are sacred to them and equally celebrated as if they were the last. They name their Flocks for their origins or way of life. They earn the name of a bird that embodies their character. Knife fighters are Battle Crows. Whores and thieves are Magpies. A Woodpecker expands the nest, running shebeens and smuggling routes. Above all, the Raven leads the flock. He knows how to interpret the cards of the Apocalyptic Tarot and, with much flair and drama, shows everyone the future that they most desire. The cards are an arbitrary tool, waiting to be directed against anyone opposing the Raven. In the Judges, the Apocalyptics have found their nemesis. Whenever law and order crosses paths with crime and excess, tensions inevitably flare.

— **Primal Punk.** p. 49.

## Icons

AlabasterArgusArmaturgiaCallistoCardialDankaDarlingDarwinDejanEzraGhostfeatherGiadaHagraHectorHexellIvarIvyJadeJelenaJoshuaLupoMeridianPhoebeRattlerSabataSacrocantTolomeiVadimVulco
Oppolus

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## Archetype

### Source

* Black Atlantic

Read Biography

The King of the Britoni, their most capable hunter, and the father of Vicarent and Barringer.
Echo

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## Archetype

### Source

* Justitian: Moloch

A spy for the Cluster, using his specially tuned equipment to monitor radio transmissions and filter them for important data. He has fallen under the influence of Oswald Keszler, and is now a pawn in the Hippocrat's schemes.
Bosch

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## Archetype

### Source

* Primal Punk
* The Killing Game
* Justitian: Moloch

Read Biography

Mastermind of the Cartel, the biggest  Scrapper crime organization. The dwarf Bosch is one of the political movers and shakers of the city of Justitian, and nothing can satisfy his greed.

## Connected to

DeichNestorButo, The BookieArchotEmiel SalvanoFerhat, The AbhorredVulcoArgenAeshmaBumblebeeJoerdisRutgarLaika, the Bitch
False Prophet

> FALSE PROPHET
>
>
> Streamfeed-Subject: Manipulation
>
>
> From: Ammit@hiddenhost
>
>
> To: \*
>
>
> Gerome Getrell did not address you, your wife, your kids, or your neighbors. He talked to the masses. He experimented on them. Pitch, choice of words, ideas. Do they change the recipients’ use of the Stream? Do the stock prices rise or fall after a Streamcast? He has everything covered, counts on the magic of the large numbers. He doesn’t care for the people on the street. They’ll be drifting through the urban canyons as ashes soon, anyway.
>
>
>
> There’s only one reason to his feeds: he wants to statistically double check his theories on manipulation and on implanting ideas. Memetics. He’s up to something. You help him. Block his feeds. Boycott the Recombination Group.
>
> **Primal Punk.** p. 288.
Buto, The Bookie

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## Archetype

### Source

* Justitian: Moloch

Buto has spent decades at Bosch's side, supervising the Cartel's cash flow and ensuring that the massive  Scrapper gang always stays afloat. His most prosperous line of business is the pit fights in Justitian, but he has his pudgy fingers deep in every possible source of revenue in the city.

## Connected to

BoschHectorAtamaAeshmaLupoMarkeshFerhat, The Abhorred

## References

1. ↑ **Buto, The Bookie** on degenesis.com
Virtual Tabletop

Degenesis can be played online with all kind of tool from a simple VOIP software with physical dices and a printed character sheet to advanced Virtual Tabletop (VTT) tools with battlemaps and advanced online character sheets. Here is a list of the most commonly used solutions:

## Discord

Free and easy to set up but quite limited. Players and GM can use physical dices and printed character sheet, voice channel can be used to speak and text channels can be used by the GM to post images (maps, illustrations, etc…).

You can use the DegeneSix bot to make the dice roll easier.

## Foundry VTT

Probably the most advanced solution with the most resources for Degenesis available. Foundry VTT is a one-time purchase software (~50$) for GMs where players can connect for free.

The Degenesis game system can be download directly from the app. You can also find a module for the official scenario Harm's Way, assets and a database.

## Roll20

Roll20 is a VTT website that can be used for free with some limitations.

Two character sheets for Degenesis are available.
Helping

You can help expanding this wiki by adding pages and editing the existing ones.

If you have an issue or don't have the required rights, you can contact the admins User:Trudge and User:Morniak.

If you don't know where to start, you can check the most internally linked-to articles that do not yet exist or the pages marked as incomplete.

## Frequently used templates

Mark pages containing Spoilers by adding *{{spoiler}}* on top of it.

Mark incomplete pages by adding *{{stub}}* on top of it.

Use *{{Icon}}* to add an infobox with informations about a character.

You can add images by using:

* *{{CultIcon}}* for Cults
* *{{ConceptIcon}}* for Concepts
* *{{CultureIcon}}* for Cultures
Nullify

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## Archetype

### Source

* Katharsys,

Read Biography

A Scalar working behind the scenes in the deepest reaches of the Cluster, manipulating his Cult from the shadows. He has begun plotting to overthrow the slave of Triglaw, Impulse, and has contacted a Needle from East Borca to accomplish that.

## Connected to

Decoy 5CaseFactorMembraneAliasSteelbeamEisenhauerBlacksmithImpulse
Gotterdamm

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## Archetype

### Source

* Justitian: Moloch

Read Biography

He spent a lifetime trapped in a dark basement. Nameless. Until he escaped. He raged against the nonsensical rules of the men with the hammers and hats, until they tattooed a blue stripe on his face and pushed him into the Defiler Streets. There, he found his family.
Zoe Morceau

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## Archetype

### Source

* The Killing Game

General of the Resistance. Instigated a coup to overthrow the Neolybians during the Siege of Toulon.
List of Bunkers

Before the Eshaton, the Recombination Group built at least 44 underground bunkers to house the future Palers and Sleepers. Some bunkers go by numbers while others use names.

The majority of bunkers are located in Hybrispania and Balkhan. Borca had very few bunkers in the Black Lung region, though Palers were prominent during the reign of Exalt. Some are "off the map" to the north, such as the Malmö Dispenser which unleashed the First Cascade. At least a few bunkers were located in Britain, though the contained Sleepers were taken by Pictons to Argyre. The Palers also suspect there was one or more bunkers in the swamps of Franka.

## References

**Primal Punk.** p. 320. *“Palers: Awakened”*
**Justitian: Moloch.** p. 264. *“Palers: Strangers in a Strange Land”*
**Justitian: The Righteous Fist.** p. 66. *“Fingerprints of the Gods”*
**Justitian: Moloch.** p. 264. *“Palers: The Golden Age”*
**Primal Punk.** p. 347. *“Year 2173”*
**Black Atlantic.** p. 51. *“Britain: Pictons”*
**The Killing Game.** p. 69. *“The Cults: Palers”*
**Justitian: The Righteous Fist.** p. 303. *“Enemoi: Noret's Children”*
**Justitian: The Righteous Fist.** p. 66. *“Liqua: Like a Comet”*
**Primal Punk.** p. 321. *“Palers: Hunters in the Night”*
**Black Atlantic.** p. 119. *“Burnt Idols: Arnika”*
**Black Atlantic.** p. 12. *“Starfire: Halo”*
**Justitian: Moloch.** p. 271. *“Palers: Vesna”*
**Justitian: Moloch.** p. 261. *“Anabaptists: Goslar”*
**Justitian: Moloch.** p. 275. *“From Hell: Beryll”*
**The Killing Game.** p. 107. *“The Firebirds: Alabaster”*
Rotter

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## Archetype

### Source

* Justitian: Moloch

The avatar of Eidolon, the voice of the Dushani. He has been led to Justitian so he can find information that will allow his master to break free of Triglaw's trap and destroy the  Marauder once and for all.
Lucatore

Lucatore is an Anabaptist stronghold in northern Purgare, in the Alps' Territorial Region III.

## Factsheet

### inhabitants

3,000 in the city, roughly 10,000 within the province

### Population Structure

Clan Benesato/ dominant, Clan Lombardi/scattered, Anabaptists/ dominant, Hellvetics/scattered, Spitalians/scattered, small Clans/reclusive

### Features

Fortified walls, Cloister, Elysian Gardens

### Trade / Goods

Ores and smithery, wheat, cattle, pottery, grease, timber products, distillate, medicinal herbs, peat moss, Adriatic peat and Elysian oils

### City Guard

50 Orgiastics, led by Lucio Bastardo (can increase tenfold within a week in times of danger. When necessary, Orgiastics from the surrounding villages within the province are mustered.)

### Communication

Scrapper radio network connection to Cathedral City, shortwave network connection to Roppen Alpine passage, outrider to Vivaco (once a week)

The birthplace of Baptist Altair. It is the primary source of the Elysian Oils.

## References

**In thy Blood.** p. 10. *“LUCATORE FACTSHEET”*
**In thy Blood.** p. 6. *“"The man who guided the fate of the Anabaptists together with seven brethren was born in Lucatore"”*
Uriz

Uriz is one of the Palers' Sleeper Prophets, also known as Free Spirit.

He is known to the Palers as "the Hidden One." He is particularly active in the Balkhan, where is secretly controls several Voivodules and settlements through bribery and blackmail. He recruits only a few Halos from the Palers to serve as his agents, and they are kept isolated from each other, coordinating through a network of informers. His Halos also enjoy some degree of legal immunity in settlements he controls, and can requisition equipment from other Cults via blackmailed Cult members (up to Resources 5).

## References

**Primal Punk.** p. 322. *“SLEEPER PROPHETS”*
**Black Atlantic.** p. 121. *“FREE SPIRIT”*
**Katharsys.** p. 96. *“URIZ”*
Lucio Bastardo

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## Archetype

### Source

* In thy Blood

Read Biography

Former Weapons Master of the Lucatore Cloister. Now a prisoner in Severinus.
Wetzlar

A small town, once the southern-most tip of the Protectorate. It is currently under the control of the Mechans.

## History

Before the arrival of the Judges, Wetzlar was a trade partner with Nullpellia. The industrious village produced exports of peat, copper, tubers and beef. Valuable commodities in a post-Eshaton world.

These were ample enough reasons for Supreme Judge Archot, who gave the order to annex the town in 2558. This fateful decision angered the Taunar, who sent the Pneumancers in reply. The brief clash was brutal, resulting in heavy casualties for both parties. Concerned with the damage to his reputation, Archot reestablished peaceful relations with Nullpellia.

With the neighbors pacified, the Judges constructed defenses and maintained a garrison. The village remained on alert for Clan activity for almost 17 years, when the Taunar fell in 2575. Security was eased, then Apocalyptics and Neolibyans arrived, providing services and trade.

In 2596, the Mechans used an unknown chemical weapon to kill the unwary Protectors, seizing control of Wetzlar in one day. The cruel Clan proved willing to execute children to maintain obedience, and branded and chained the populace as slaves. They intend to transform the village into a Cauldron City like Nullpellia. However, time is short before either the Protectorate can retaliate or the Pneumancers come for revenge.

## References

**Justitian: The Righteous Fist.** p. 108. *“The Burning South: Wetzlar”*
**Justitian: The Righteous Fist.** p. 41. *“Year 2558: Archot Becomes Supreme Judge”*
**Justitian: The Righteous Fist.** p. 44. *“Year 2596: The Clan Wars”*
**Justitian: The Righteous Fist.** p. 299. *“Mechans: Collateral”*
**Pneumancers.** p. 28. *“The State of Affairs: Katechan, The Liberator”*
Vadim

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## Archetype

### Source

* Justitian: Moloch

The lover and bodyguard of Vulco, and a master knife fighter. During the assault on the Sun Flock's nest, he bit his own tongue out to avoid giving up any secrets - leaving him mute.
Narida Woznan

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## Archetype

### Source

* The Killing Game

The Registrar for Southern Franka and the governing force of the Bastion: a large military hospital in Montpellier serving as the headquarters for the Spitalians on the Southern Coast.
Kreda

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## Archetype

### Source

* Justitian: Moloch

The Cyclops of Vesna, the Demagogue in the Underground of Justitian, who has been leading attempts to hack into the Cluster's systems.
Kylie Rosenberg

## History

### 2004 - 2021

Kylie was the daughter of well-known Olympic track and field star Kyle Rosenberg. Of his two children, Kyle was the hardest on Kylie, probably because he named her after himself. If you can't tell, Kyle was an egomaniac who expected the best out of Kylie and Kevin. He motivated his children to participate in sports at a young age, instilling a competitive spirit among them. In Kyle's mind, he was breeding superhumans who could do the one thing he couldn't do: win a gold medal.

Kylie experienced the pressure of being the best during her teenage years. To keep up with her competition on the race track, she started taking performance-enhancing drugs. At the age of seventeen, the stress had become so severe that it activated her neo-gene. Kyle had given up on Olympic aspirations for his daughter. Kylie was now on her way to becoming a superhero.

### 2022 - 2023

Fast Track first appeared in Center City, stopping the Candyman's heist, and then she warned all criminals, 'There's nowhere to run, Fast Track will be there! ' The costume, catchphrase, and crime were all orchestrated by Kyle, trying to raise his daughter's stock.
Wachsmann

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## Archetype

### Source

* The Killing Game

Read Biography

Old School Preservist and failed Commando Prime. Responsible for the disastrous Wachsmann-Lacroix expedition, but fled instead of confronting the Spital.
Veracq

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## Archetype

### Source

* The Killing Game

Fist of the Bordenoir, and nominally the leader of Perpignan - although he shares his throne with the Jehammedans and the Neolibyans.
Cerval

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## Archetype

### Source

* Justitian: Moloch

Read Biography

A Preservist who dabbles in the supernatural, Cerval suspects that the rebirth of the  Pheromancer King Markurant is close at hand. He has tracked his suspects to Justitian, where he attempts to hunt down the King and his mother.

## Connected to

Estrelle ArnotInes DevantSabine PerretAtonke
Y's Letter

> Warsaw 22.11.2072
>
>
> Getrell
>
>
> I dabbled in Black Magic, Sorcery, all the vices a mimetic brain can imagine and dove into the darkness you wanted to see summoned
>
>
> I found nothing.
>
>
> Our end is nigh. Your prophecies were all true but you left us here as carrion for the gods. Your casts still echo throughout the Static Stream, your followers are in arms, desperately awaiting your return. Everything is changing. Destruction is the motor, as you always claimed.
>
>
> The night sky is now bright as the day, the stars have come to seal our fates. I drink the blood of ravens and I eat the bowels of birds in anticipation of this final judgement. I know that you have fled from us, so I write these final words in full knowledge that they won't survive the time, the fire and the killing that will have to pass until your return.
>
>
> But know this Getrell, know that my hatred for you will survive, know that I will copulate with the armies of survivors. Know that I will take the semen of every man alive and hatch children of hate. And these children that will spring forth from my bowels will grow and come to bear more children and my family will grow. And every newborn will be nourished with the milk of my hatred. And this family will become an army, that will survive the time.
>
>
> They will hunt you, turning over every rock on this planet in search for you. There will be no place left to hide from my revenge.
>
>
> I spit on your nanite infested bones.
>
>
>
> Yours, Y.
>
> **Primal Punk.** p. 351.
The Piast

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## Archetype

### Source

* Primal Punk

A powerful leader who has been watching over Wroclaw for centuries. His identity is completely unknown; some believe that he will only die when Pollen has risen back to its former glory.
Vericon

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## Archetype

### Source

* The Killing Game

Read Biography

The Patriarch of the Touloni Clan and commander of the Beau Monde city militia.
Toulouse

### inhabitants

City population including satellite towns 130,000, increasing/registration by the Resistance

### Population Structure

Resistance/dominant, smaller Clans/dominant, Spitalians/numerous, Scrappers/numerous, Anabaptists/present, Jehammedans/present, Apocalyptics/present, Neolibyans/infrequent, Scourgers/infrequent, Anubians/infrequent, Chroniclers/infrequent

### Features

Fortified city wall, labyrinth of flames, Capitol, Camp Etienne, manufacturers‘ quarter

### Trade / Goods

Bygone relics, wheat, vegetables, dairy products, cattle, wine, cloth, petro, Marduk Oil, weapons, pesticide, ammunition, distillate, gas masks, filters, scrap, wrought goods

### City Guard

* 150 constables commanded by Pélat du Casse;
* Bataillon de Toulouse, 1,500 fighters commanded by Fanele Deroin;
* volunteer corpse of the free Clans of Franka, 600 mercenaries under varying command;
* strike forces from Montpellier, 100 Famulancers and 300 Grenouilles commanded by the Registrar of Southern Franka;
* Smaller fighting bands, 300 volunteers and opportunists

### Communication

Daily outriders to Perpignan and Montpellier, wire radio network to Aquitaine, Scrapper radio

## References

**The Killing Game.** p. 36. *“FACT SHEET: TOULOUSE”*
Uriah

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## Archetype

### Source

* Justitian: Moloch

A former hero who fought side-by-side with Saint Zamuel, Uriah has now been reduced to the aging Emissary's keeper. He rages against his lot, finding solace in violence and alcohol.
Wortmann, The Heathen

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## Archetype

### Source

* Justitian: Moloch

An unparalleled rhetorician, who can win any lawsuit with his razor sharp words and impeccable legal expertise. He has taken up the case of Ardon and his Cooperative, fighting for the rights of Justitian's Providers, even if it puts him in opposition to his own Cult.

## References

1. ↑ **Wortmann, The Heathen** on degenesis.com
People

* List of Anabaptists
* List of Anubians
* List of Apocalyptics
* List of Chroniclers
* List of Clanners
* List of Hellvetics
* List of Jehammedans
* List of Judges
* List of Neolibyans
* List of Palers
* List of Scourgers
* List of Scrappers
* List of Spitalians
* List of Aberrants (warning: Spoilers)
* List of Sleepers (warning: Spoilers)
* List of Bygones (warning: Spoilers)
Hostin

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## Archetype

### Source

* Justitian: Moloch

The boy once had aspirations of venturing out in the wastelands, but a collapsing tunnel put an end to his dreams. Now, he roams the streets of Justitian vicariously through the camera of his drone buggy, recording everything it sees - recordings which the Chroniclers are eager to acquire.
Vicarent

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## Archetype

### Source

* Black Atlantic

Read Biography

A Sublime who struck down the  Pheromancer King Ganaress with a single blow. Leader of the Anabaptists in Briton.
Sarahali

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## Archetype

### Source

* Primal Punk

Consul of Bedain. Ousted the locals and transformed Syracuse into a mighty ship wrecking harbor where Scrappers from all over the world go to find work.
Vukodlak

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## Archetype

### Source

* Justitian: Moloch

An old curmudgeon, supposedly once a candidate to be raised to the rank of Voivode, but his spot was snatched by a rival. Now, he resides in Justitian, where he works to breed and tame Gendos in an attempt to make them fit for tracking and fighting.
Scourgers

## Present in:

They look down on the Neolibyans, with their thick paunches, greed, and pomposity. The Scourgers walk in the footsteps of their ancestors on the path of the warrior, finding their place in their caste’s strict hierarchy. Whatever they need to keep their bodies strong and their minds agile, they take from the Neolibyans: after all, they fight for no less than the African people. In the land of the Crow they are harbingers of death, hiding their faces behind ancestral masks and carrying shield, spear, and rifle. The Damu assess the enemy, anticipating their movements and spotting every weakness. The Chaga lead the charge into battle at the head of the pack. The Simba hunt down the strongest opponents they can find: in a battle they seek the greatest feats of strength and skill. Conquered enemies are enslaved and handed over to the Neolibyans: they’ll work off the white man’s collective debt on vast plantations.

— **Primal Punk.** p. 47.

## Icons

**Agu****Assegai****Ayubu****Ephrem****Gacoki****Mbeke**
Viktor Karminov

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## Informations

### Pre Eshaton occupation

Board member of RG
Head of investment and fundings of Project Tannhauser.

### Documents

Message to Norman Thorn
Cherno, Y, Aspera chat log

One of the Board Member of the Recombination Group.
Vespaccio Lombardi

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## Archetype

### Source

* In thy Blood

Governor of the city of Bergamo and leader of Clan Lombardi. Also called the White Wolf of Bergamo.

## References

1. ↑ **Vespaccio Lombardi** on degenesis.com
Bianchi

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## Archetype

### Source

* In thy Blood

The Corps Commander of Territorial Region IV. He oversees all  Hellvetic forces and operations in the Balkhan Alps.
Scirocco

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## Archetype

### Source

* In thy Blood

Read Biography

Itinerant preacher and leader of a Flayer Coterie in Lucatore. Aggressive and intensely pious agitator.
Utrecht

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## Archetype

### Source

* Justitian: Moloch

Rutgar's most skilled incognito  Judge, a master of blending in with common society. He acts as the Old Wolf's eyes and ears in Downtown, keeping his finger on the pulse of the people.
Wakili

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## Archetype

### Source

* Primal Punk

Read Biography

The  Neolibyan Ambassador representing Africa to the Judiciary's Senates. A tenuous ally of Kranzler, and the one who allowed the Spitalians to establish their beachhead in Qabis.

## Connected to

ArchotKranzlerGustav BlochSorrowBejideGacokiThe CartographerHamza
Scrappers

## Present in:

Drawn towards the ruins, away from the humming, raucous cities, Scrappers dig in the dust and dirt. Every cut of the spade brings them closer to the era of the ancient people. They work tirelessly, digging all the way down until they can drag technical wonders caked with soot into the light of day.
Their faces and bodies tell a tale of dust, cold, stone splinters and hunger. But when they hear the wind whistle through gaping windows and the old buildings creak in the midday sun, they know that this is their home. Here, they know every nook and cranny. They can delve into tunnels and break the surface again somewhere totally different. They know which lichens are edible and where to find water. No one can best them out here.
If they need to return to the city for some reason, they choose the direct path to the Chroniclers’ Alcoves, drop their findings there, and get paid. Afterwards they revel in the city’s maelstrom for days, knock the dirt from their skin, fill their bellies with greasy stew and float through the Apocalyptics’ joints. But soon, they hear the ruins call again, promising them peace.

— **Primal Punk.** p. 47.

## Icons

AeshmaArgenBlacksmithBoschBumblebeeButo, The BookieDahneDeckerDeichEisenhauerGarleneHestaHostinHurlantIkeJoerdisKing CockroachLoboMendelsonNestorOrmaParelPlutoSorrowSteelbeamThe CartographerThe Head CollectorZander
Tirano

Tirano outpost is on the border between the Hellvetic Alps and the Lombardi territory in Northern Purgare. The city of Bergamo is about a day's ride to the south, while the Roppen customs station is a couple days ride to the north, along the trade route to Osman. A heavy gate, guarded by a pair of Fortress Sentinels in heavy-duty harnesses, protects access to the Hard Path: a tunnel-route to the Alpine Fortress across the Reaper's Blow.

The outpost is staffed by two full Hellvetic Grenadier squads, who are tasked with protecting the mountain trade routes. Irregular patrols along the Hard Path provide reinforcements.

The outpost is famous amongst Hellvetics for it's commando room, which is plastered with wanted posters for deserters suspected to be hiding in Bergamo.

## References

**In thy Blood.** p. 10. *“"TIRANO OUTPOST"”*
Toulon

### Population Structure

Clan Touloni/dominant, Neolibyans/ dominant, Scourgers/dominant, Scrappers/dominant, Apocalyptics/numerous, Resistance/numerous, Spitalians/present, smaller Clans/present, Hellvetics/ infrequent, Chroniclers/unknown

### Governing Force

* Zohra, Consul of Toulon
* Mayor: Vericon the Elder
* Clan Touloni: Descendants from the five original Clans of the port city that are each responsible for governing one of the districts and electing the mayor from their midst; the Clan has very good connections to the Neolibyans and profits from cheap credits through Hamza‘s Grantors; each Clan has sent alumni of the university from the coastal settlements to set up manufactories and expand the trade network

### Features

City fortifications, large freight port, industrial smithies, petro refinery, university

### Trade / Goods

Petro, African mineral salts, sulfur, Marduk Oil, weapons, ammunition, swamp animals, fishing, seafood, distillate, gas masks, filters, scrap, bygone relics, smitheries, generators and aggregates

### City Guard

* 12 Scourger packs (250 warriors) commanded by Ayubu, the bloodhound, under supreme command of Hamza Abubakar III;
* 30 Famulancers of the L’Orage military hospital under supreme command of the Montpellier bastion;
* 160 Resistance fighters and 40 Grenouille fighters commanded by Zoe Morceau;
* 80 Beau Monde city guards

### Artifact Trade

Extensive trade with medium to large finds

### Communication

Directional radio network connects to **Toulon** and Montpellier; wire radio via Morvant Control Station and Ducal to Genoa und Carnest intelligence post

## References

**The Killing Game.** p. 29. *“FACT SHEET: MONTPELLIER”*