Daevic Aspect/Harmony

* Original
* Desire
* Dominion
* Evolution
* Fixation
* **Harmony**
* Hatred
* Knowledge
* Mutation
* Obsession
* Progress
* Vigilance
* Wrath

**Descriptors:** See text

**Class:** Daevic

**Slot:** Blood

**Saving Throw:** See text

*A nebulous cloud of akashic energy takes shape around you, coalescing into various forms as it channels the powers of your passions and emotions.*

When you shape this veil, choose one daevic passion. The effects of this veil are determined by the chosen passion. If you have levels in a class that grants you a passion, you must select that passion when you shape this veil.

**Note:** This is the page for the **Harmony** aspect, you can find the other aspects here.

Shaping this veil brings you into harmony with the world around you. Creatures with Intelligence scores of 2 or fewer who aren’t directed to attack you by another creature (such as a construct or undead creature ordered to guard an area from all intruders, an animal companion ordered to attack you, and so on) have a starting attitude of Indifferent towards you.

This harmony with the world also allows you to more easily communicate and understand other beings. You gain a +2 insight bonus on Diplomacy, Handle Animal, and Sense Motive checks. You can also make Diplomacy checks against creatures who you don’t share a language with and have an Intelligence score of 1 or higher.

When making a Diplomacy check against a creature you don’t share a language with, you can only influence their attitude or request for them to give you simple aid.

**Essence:** For each point of essence invested in this veil, the insight bonus to Diplomacy, Handle Animal, and Sense Motive granted by this veil increases by +1.

**Chakra Bind (Blood):** Binding this veil to your Blood chakra wards you with a mystical barrier of peace that protects you from the animosity of others. Any creature who attempts to directly attack you or affect you directly with a harmful ability must make a Will save. For each point of essence invested in this veil, the saving throw DC of this ability increases by an additional +1.

If they fail this saving throw, that creature cannot target you with attacks or harmful abilities until the beginning of their next turn. This save is made before the attack or ability is performed, meaning the action is not wasted and the creature can either choose to use the selected action on another valid target or change their action entirely. Attacks and abilities with limited uses (such as an attack using a spell, or a veil ability with limited uses) do not lose their uses when prevented from targeting you in this way. If the creature targets you with an attack or ability as part of an action where other attacks or abilities have already resolved they must choose a new target if they fail the saving throw or choose to lose the attack or ability that would have targeted you. For example, if a creature attacks a different creature with the first attack of their full attack, and then attacks you with the second and fails their saving throw they must either attack a different creature or lose that attack. This does not apply to abilities that target multiple creatures simultaneously. For example, if a creature wishes to cast scorching ray targeting you and two of your allies and fails their saving throw, they can choose whether or not they wish to continue casting scorching ray targeting creatures other than you, or if they wish to perform a different action entirely.

This ability does not apply against effects that affect creatures in an area without directly targeting you.

If you attack a creature, deal damage to a creature, or force a creature to make a saving throw (other than saves made against the effects of this veil), this ability stops functioning and enemies can attack you and target you freely until the beginning of your next turn.