recursal/Fanatic-Fandom huggingface dataset:
Geddon system

Geddon system

Geddon is a system of a Banu Protectorate, located two jumps behind the Perry line. It is home to a single planet, Tat’Ko. Tat’Ko is a barren, windswept mass of volcanic rock. It’s no place for a human being—certainly not one without a light pressure suit—but it’s the ideal environment for the Banu.

The planet’s churning, underground volcanoes help produce the system’s main exports: black glass for producing circuitry and a gray oil, the so-called ‘planetblood’ which is used as a high-end space engine lubricant. Both products are exceptionally pure; the “Tat’Ko Seal” graphic which confirms their place of origin is the mark of highly respected products.

The weather patterns on Tat’Ko are turbulent at best, lethal on the average day. Therefore, the cities are massive enclosed arcologies driven deep into the planet surface. Nicknamed Spires by UEE travellers due to their resemblance to massive spikes driven into the planet. Docking at a spire can be exceptionally difficult, starship accidents during landing here are common.

The polar regions of Tat’ko are a source of bad-ice, a highly illegal frozen combination of water and refinable poisons.
Kabal system

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
The discovery of a new system is always an exciting time. Even the most jaded NavJumpers can’t help entertaining the possibilities for scientific understanding or new species or even a new home that could await them on the other side of a new jump point. The discovery of Kabal was certainly something new. By all outward appearances, the system seemed empty. It was only during when a UEE Surveying team began to assess Kabal III, did they find something disturbing; old uninhabited Tevarin cities. How could an entire Tevarin system escape detection all these years? Did the Tevarin that were assimilated into the UEE know about it? How was it kept a secret? The questions multiplied when a detachment of Marines, sent to secure the planet ended up discovering a cache of old Tevarin war machines. Among the rows and rows of weapons, they made an even more disturbing discovery; some of the technology was made in the last ten years…
F7C Hornet

F7C Hornet

*To the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind.*
The **F7C Hornet** is the civilian variant of the Anvil Hornet.

## Gallery

* F7A (left) and F7C (right) comparison

## Videos

The #evp parser function was deprecated in EmbedVideo 2.0. Please convert your parser function tag to #ev.
Rental Equipment Credits

**Rental Equipment Credits**, otherwise known as REC, are a form of currency used to help pilots stay competitive in Arena Commander.

## Origins

Director Chris Roberts explained the implementation of REC as a method of helping newer players compete with more established pilots by offering two different ways of purchasing equipment in Arena Commander. Since the dogfighting in Star Citizen is envisaged as being based on skill, rather than loadouts, it's a way of levelling the playing field between players who have spent time and money improving their craft, and those who haven't yet had chance to do so.

## Implementation

Roberts describes the REC mechanic as a 'classic time vs money proposition'. Players will earn REC simply for spending time with the game, which they can then spend on ships and weapons for Arena Commander. However, if they want to circumvent that process, they can pledge money to the continued development of the game, and that will give them access to the same equipment.

## External links

* Template:Transmission/14502-Design-Rental-Equipment-Credits
Adriena Santos

**Adriena Santos** is a freelance spy.

## Delamar

Santos travelled to Delamar via the Nyx belt in 2944 at the behest of Mikah Pierce. Thanks to documents leaked by scire\_facias, we know that she kept in communication with Pierce regularly as she attempted to hunt down a target on her employer's behalf.

However, Santos had what she described as an 'epiphany' while living in the region. She found herself part of a community for the first time, and grew increasingly suspicious of her employer's plans for the area. In the end, she returned the advance she had been paid to Pierce's front company and elected to spend her life living as a citizen of Delamar — and that's where communication between Santos and Pierce seems to end.
Carrack

*The Anvil Carrack has been the vanguard of every UEE exploration effort in recent years. Featuring reinforced fuel tanks for long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting operations. Originally a military exclusive, the Carrack is now available for civilian use as a pathfinder spacecraft. Features on-board accommodations to allow for truly self-sufficient flight, including crew medical and repair facilities, and a mapping-oriented sensor suite capable of always charting a route home!*
The **Carrack** is an explorer ship manufactured by Anvil Aerospace. It is the $33000000 USD stretch goal.
Behaviour Interactive

**Behaviour Interactive** is one of the studios working in collaboration with Cloud Imperium Games on Star Citizen.

## Studio History

Founded in 1992 as MegaToon Entertainment Group, the studio found early success developing interactive entertainment software for CD-ROM. In 1996, the studio was sold to Malofilm Communications and merged with MultiMedia Interactive to form Behaviour Interactive — however, it would be sold again in 1999 and renamed as Artificial Mind & Movement, or A2M.

During this time, the studio would produce a great deal of licensed games and ports. By 2010, the studio renamed itself as Behaviour Interactive, alongside a renewed focus on original titles — additionally, the shortened version of their previous name had certain connotations that the company wished to distance itself from.

## Role in Development

Behaviour has largely been involved with creating environments for the planetside element of the game, as well as assisting with development of its persistent universe.

## Notable Titles

* Jersey Devil — PlayStation (1998)
* Scaler — PlayStation 2, Xbox, GameCube (2004)
* Spider-Man: Friend or For — Nintendo DS, PlayStation Portable (2007)
* Indiana Jones and the Staff of Kings — Wii, PlayStation 2 (2009)
* WET — PlayStation 3, Xbox 360 (2009)
* Doritos Crash Course — Xbox 360 (2010)
* Warhammer 40,000: Eternal Crusade — PC, PlayStation 4, Xbox One (2015)

## External links

* Behind The Scenes: ArcCorp and the Persistent Universe
Hades system

Hades system

The **Hades system** seems to be a graveyard for an ancient civilization, hence its appropriate modern name. It is theorized that the civilization destroyed itself in a massive civil war. Three of the planets have been devastated by bombs and weapons unlike any known by humanity. The fourth planet, while still in a stable orbit, has been literally cracked in half. The system is frequented by ignoble archaeologists looking for remnants of the war technologies used to cause this devastation, but there has been little progress. The system is avoided by most traders due to rumors that the system is haunted, specifically by a specter known as the "blue man."
Arthur Vin

**Arthur Vin** was a prominent actor, known across the UEE.

## Career

While Vin featured in more than 30 vids over the course of his lengthy career, his most famous role was perhaps his voice work as Rory Nova in beloved children's series On Our Own. His catchphrase, 'this time I mean it', went on to become something of a pop culture icon of both the show and the actor behind it.

## Partial Filmography

* On Our Own
* Go Down Easy
* Any Way But My Way

## Death

Vin passed at the age of 137 after experiencing shortness of breath while dining in a favourite restaurant in Nova Kiev. Blame for his death was quickly attributed to the cybernetic lungs he had been outfitted with some time earlier. Vin had his first set of lungs implanted at the age of 23, as a result of his idiopathic pulmonary fibrosis. These were of course replaced and repaired many times in the decades that followed. Cybernetic parts put an above-average strain on the body's nervous system, contributing to Vin's eventual death.

## Charitable Work

Vin did extensive charitable work to help others afflicted by IPF, or idiopathic pulmonary fibrosis.
Osiris system

Osiris system

*Osiris is a small system featuring only two planets: the inhabited Etos (Osiris I) and an outer gas giant that has become ideal for refueling. Etos has not been settled by humanity and remains largely uncontested by the galaxy’s other races. Scientists believe that Etos I is capable of eventually being terraformed.*
*Etos is located on the edge of the habitable zone very close to Osiris’ star. Life on Etos is primarily nocturnal, with the Etosian equivalent of higher primates just starting to appear. More advanced life on Etos has evolved an interesting adaptation, a thick rubber-like skin that protects it from the star’s damaging radiation. Other life forms have evolved to avoid the sun altogether, living in complete darkness in the planet’s extensive network of underground caves.*
*Although Etos is technically protected by UEE mandate, little is done to guard the planet from poachers or other criminals who wish to use it as a base.*
Levski

**Levski** is the name of a so-called free-town built in the abandoned QV Planet Services mining platform built in the Nyx system.

## Genesis

Levski was initially founded by refugees fleeing the Messer rule in the wake of the second Tevarin war. They named the planet after a noted Earth revolutionary and sought to uphold a society where people could come and go freely. Soon, word spread of the community and other outcast peoples began to head for the Nyx system.

## Notable Locations

The Grand Barter is an enormous, chaotic marketplace that doesn't employ any conventional manner of spot ownership. Vendors and locations change each and every day, so it's always advised to buy any item that catches your eye on the spot.

Also of note is Cafe Musain, an establishment run by the enigmatic Clair Rios, a traditional bartender who manages to be always drinking but never drunk. Her respect for the privacy of her patrons and the secluded nature of the bar itself make it a potent option for anyone looking to meet in secret.

On a more sombre note, the iconic statue of Anthony Tanaka is emblematic of the conflict that forged the city. Tanaka was a young boy killed by the Messers, who was immortalized by the statue, carved just days after his passing. Layers of graffiti on the surrounding walls add to the powerful statement of civic unrest that Tanaka's story tells to this day.
Hornet

The **Hornet** is a series of powerful dogfighting spacecraft manufactured by Anvil Aerospace. It usually refers to the F7A Hornet military model.

## Models

* F7A Hornet (Military)
* F7C Hornet (Civilian)
	+ F7C-S Hornet (Ghost)
	+ F7C-R Hornet (Tracker)
	+ F7C-M Hornet (Super)

## Brochure

The brochure for the Hornet F7C is available on the RSI Website

## Original specs

In the original development document, the Hornet had the following specs:

```
 Upgrade Capacity: 6
 Cargo Capacity: 4 tonnes

 Engine-
 Modifiers: 2
 Max. Class: Fusion
 Thrusters: 1 x TR4, 8 x TR2

 Hardpoints-
 2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun
 2 x Class 2: Equipped 2 x Klaus & Werner CF-117 Laser Gatling
 2 x Class 3: Equipped 4x Talon Devastator (HS) missiles
 2 x Class 4: None Equipped

 NOTE: On the military version of the Hornet the two Class 4 hardpoints are utilized by a Ball Turret with twin Laser Gatlings and a Canard Turret with twin Neuton Guns. The Ball Turret takes 4 Upgrade Slots (Its a ball turret or the decnet size cargo cargo hold)

 Similar to... F-71 Stiletto, ML3B Freij, Liberty Defender, X-Wing

```

## Gallery

Screenshots of the Hornet in dogfights

* A Hornet in flight
* The Hornet HUD
* The Hornet HUD
* A Hornet in flight
* Cockpit view
* Third person view in a dogfight
* In another Arena Commander map
* Third person view of the cockpit
* Third person view
* Third person view
* Dodging shots
* Cockpit view
* Cockpit view
* Cockpit view
* Third person view
* Hornet with Heavy Armor rendered using PBR.

Some of the earliest renders of the hornet were released in March 2013.
Anvil Aerospace/Template:Hardpoint

## Template Usage

The Hardpoint template is used for creating interwiki links to specific types of hardpoints, for example, the old Class 1, 2, 3, or the newer Fixed gun, Large munition ones.

```
{{Hardpoint|Fixed weapon}}
{{Hardpoint|Gimbal weapon}}
{{Hardpoint|Large munition}}
{{Hardpoint|Manned turret}}
{{Hardpoint|Manned twin turret}}
{{Hardpoint|Missile rack}}
{{Hardpoint|Pylon mount}}
{{Hardpoint|Unmanned turret}}
{{Hardpoint|1}}
{{Hardpoint|2}}
{{Hardpoint|3}}

```

### Output

Template:Hardpoint
Template:Hardpoint
Template:Hardpoint
Template:Hardpoint
Template:Hardpoint
Template:Hardpoint
Template:Hardpoint
Template:Hardpoint
Template:Hardpoint
Template:Hardpoint
Template:Hardpoint
Kastak Arms

**Kastak Arms** is a weapons dealer active in the UEE, and the target of widespread criticism with regards to its marketing practices.

## History

Named after the first city to be levelled by an early Vanduul attack on Virgil, Kastak Arms was established in 2738. The prosperous planet of Selene was widely considered to be the new front line of the mounting conflict, so government officials decided that it was time to take action. A partnership between the Governors Council and a group of private investors founded the company, with its purpose being to supply cost-effective weaponry to the population of Selene.

However, the anticipated Vanduul attack never came. Despite this, weaponry continued to be bought and sold in ever-increasing amounts. While the government would seek to shut the company down to slow this process, their attempts were blocked be councillor Hiram Larcher. Shortly afterward, the council's stake in the company was bought out, and Larcher was named the new CEO of Kastak Arms.

Under Larcher's control, the company aimed to serve a market far greater than Selene. Using the fact that the Vanduul attack never came as a marketing tool, Kastak Arms found success from Hyperion to Terra.

## Controversy

Kastak Arms has repeatedly come under fire for its business practices, being accused of encouraging violence by making weaponry available. One notable ad campaign saw a family stood outside their home on a planet under attack, with the parents sporting satisfied faces and carrying automatic rifles.

One of the campaigns that saw the company spread its reach beyond Selene featured an attractive model posing over a dead Vanduul soldier, with a still-smoking shotgun in her hands. When faced with accusations of glorifying violence, the official Kastak Arms line has been that the company only serves to offer affordable defence capabilities to civilians who are at risk.
Banu Protectorate

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
*Suffice it to say, there is a lot of crime in the Banu Protectorate. The woeful lack of communication between the various planet-states means that criminals can simply hop from world to world when his/her current world becomes too dangerous. Since the UEE (even the Advocacy) is forbidden to pursue criminals over the borders, the Banu Protectorate is a haven for UEE criminals. And if an attempt is made to reclaim fugitives through official channels, very few of the Banu planets will extradite any fugitives found on their surface.*
The **Banu Protectorate** is home to the Banu, the first extraterrestrial species humans encountered.
325a

325a

*Just because it's a rough galaxy doesn't mean you need to sacrifice your comfort: the 325a can come out on top in any dogfight. The 325a features an advanced weapon payload as well as a custom targeting system designed especially for the 325a by WillsOp.*

## External links

* 300 Series commercial on YouTube
* 325a Interdictor commercial on YouTube
* Origin 325a Fighter - LTI on the Pledge store
Oberon system

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

*Oberon IV, Gonn, is home to a robust mining community like those found in the most distant places on Earth: a group of humans seemingly unconcerned with their own welfare in an impossibly harsh environment. The world is not terraformed, and inhabitants must brave extreme heat and cold in order to survive… but the process is worthwhile, with massive exports of titanium, durasteel and tungsten. Countless robotic refineries allow the miners to offer processed alloys rather than simply raw ores.*
*The historical centerpiece of the system is Oberon V, Uriel. One of the saddest stories in modern terraforming, Uriel represents an attempt to raise the core temperature to make up for the lack of heat from Oberon’s neutron star. The attempt was considered a sure thing and its failure left three sloships of colonists bound for the world trapped and forced to either eke out a life underground or die of exposure. A competitive, family-based society has formed on the world, with seven major clans vying for control of scant few resources.*
*Several above-ground settlements have sprung up in recent years, although they have a distinct expiration date. In five years, a swarm of 70-year cyclical insects will devour all organic matter above sea level. Attempts at extermination in advance of the deadline have thus far been unsuccessful. As the saying goes, the most valuable thing someone can ship in the Gonn system is Urielians away from it.*
## Vanduul Activity

On an episode of B0otyCall, host Jester noted information from a source named SnapBack that alleged an increase in Vanduul activity around the Oberon system. While Jester made a point of stating that his source's information was often incorrect, he also urged his audience to use caution when operating in areas known as Vanduul hotspots.

## External links

* System Unlock: Oberon
* B0otyCall: A Score To Settle
Nul system

Nul system

The star in the **Nul System** is a Classical Cepheid star, a yellow supergiant that pulsates every few months. These pulsations cause Nul to swell in size and luminosity by ten to fifteen percent. Attempts to terraform planets have not been successful due to the variable nature of the star, so it has been abandoned. The public and law enforcement consider there to be nothing of interest here, but slavers set up markets here at random places and times to evade detection. Engaging in human trafficking here can be dangerous, however, as modern slavers may be willing to enslave a hapless cargo pilot.
Quick Deployment Barricade

A **Quick Deployment Barricade** or QDB is an implementation of shield technology for ground combat.

## Usage

Utilizing the same technology as in conventional spacecraft defense systems, a QDB allows ground troops to throw down a temporary shield as a means of defense. Given its smaller size compared to a ship-spanning shield, a QDB can't withstand as much punishment — but can be a critical combat tool if used correctly.

## External links

* Template:Transmission/14489-Design-Shields-Management
Gamers Assembly 2009

**Gamers Assembly 2009** took place in Poitiers at the Futuroscope, France.

## Overview

### Format

* Group Play
	+ Best of 5 series
* Bracket
	+ Double-elimination

### Game Mode and Maps

* Execution: Blood Drive, Jacinto, Pavilion, River, Ruins, Security, Stasis

## Prize Content

1st Place team:

* 4x Xbox 360 Elite consoles 120 GO/HDMI = 1196€
* 4x 5 Xbox360 games = 1400€
* 4x GOW 2 collector games = 280€
* XBL microsoft Points
* 4x Futuroscope entries = 140€

2nd Place team:

* 4x 3 Xbox 360 games = 840€
* 4x GOW 2 collector games = 280€
* 4x Xbox 360 controllers = 128€
* 4x Chat XBL Kit = 120€
* XBL microsoft Points
* 4x Futuroscope entries = 140€

3rd Place team:

* 4x 2 Xbox 360 games = 560€
* 4x GOW 2 collector games = 280€
* XBL microsoft Points
* 4x Futuroscope entries = 140€

## Additional Content

### Videos

https://www.dailymotion.com/playlist/x140zp
Aurora LX

Aurora LX

*Be proud of your roots with the brand-new Aurora Deluxe, built for the discerning pilot who never forgets where he or she came from. The LX features patent leather interior to guarantee comfort for those long stretches in the deep black.*

The **Aurora LX** (Deluxe) is the deluxe variant of the Aurora.

## Videos

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Tamsa system

*The system was named after fringe visual artist Tamsa Wheel, of whom Cothi considers himself quite a fan.*
Located near the fringe of Banu space, Tamsa System features a massive central star that has collapsed into a black hole. Only two planets remain in the system, a chthonian world and a gas giant located far from the black hole’s event horizon.

*“Initial analysis indicates that the two planets don’t seem capable of sustaining life and make poor, if not impossible, terraforming candidates. While it is too early to know if there will be any mining opportunities, we are hopeful that Tamsa will provide a vast well of knowledge to the scientific community in the study of one of astronomy’s last uncharted mysteries: black holes.” - Gabriel Tiego of the DTN*
Lupo Dingler

**Lupo Dingler** is a comedian, best known for her book Growing Up ArcCorp.

## Personal Life

Dingler was born and raised on the ArcCorp planet, something that she has used extensively in both her standup comedy and her Terra Gazette Libro Librero bestselling memoir.

## Controversy

Following the release of Growing Up ArcCorp, Dingler was banned from performing on Stanton II. This act was decried by fashion personality Callie C on her show StarWatch, but it turned out that planet legislation made the ban completely legal.

However, there was a movement to hold a special broadcast of Dingler's comedy from orbit to skirt the ban.
300i

300i

*If you're going to travel the stars... why not do it in style? The 300i is Origin Jumpworks' premiere luxury spacecraft. It is a sleek, silver killer that sends as much of a message with its silhouette as it does with its weaponry.*

*If you're going to travel the stars... why not do it in style? The 300i is Origin Jumpworks' premiere luxury spacecraft. It is a sleek, silver killer that sends as much of a message with its silhouette as it does with its weaponry.*
*Some have accused Origin of putting style over substance and inflating the sticker price to match… but at heart the 300i is still an elegant dogfighter’s tool.*

## Original specs

In the original development document, the 300i had the following specs:

```
 Upgrade Capacity: 6
 Cargo Capacity: 8 tonnes

 Engine-
 Modifiers: 2
 Max. Class: Fusion
 Thrusters: 1x TR4, 12x TR1

 Hardpoints-
 2 x Class 1: Equipped 2 x A&R “Omnisky III” Laser Cannon
 1 x Class 2: None Equipped
 2 x Class 3: None Equipped

 Similar to... Centurion, Icarus, Falcon, J-327

```

## Cooling System Recall

Shortly after the launch of Arena Commander, Origin issued a recall of all 300i spacecraft due to a potential problem with the standard Blue Triangle LSR 3Plus cooling systems. This was an in-fiction response to a bug with the 300i.

## Videos

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The #evp parser function was deprecated in EmbedVideo 2.0. Please convert your parser function tag to #ev.
## Gallery

* Cover Art of a 300i in a dogfight
* Early teaser
* In-space render
* In-space render
* Early render (wing)
* Early render (front)
* Official screenshot

## External links

* Visiting Spider & 300i Shots
* Making the 300i
* A New Record & 300i Clarifications

## References

1. ↑ Origin 300i Cooling System Recall (Press release)
Etos

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

Etos

 Orbit:

 File:Etos planet.jpg
**Etos** (**Osiris I**) is a planet in the Osiris system. It is a developing world with a flourishing ecosystem despite the proximity to the star's radiation. Some wildlife have developed natural protective armors, while others have simply learned how to avoid the sun by staying underground in the planets expansive caverns.

Etos is technically protected by UEE mandate, but this is not enforced, so nothing stops the pirates and smugglers from taking some of this unique wildlife to sell, or from using the planet as a base.
Orion system

Orion system

The **Orion system** was originally home to the final colony of Project Farstar, a United Empire of Earth initiative to establish increasingly distant colonies. For six years, it was peaceful, but Orion III, also known as Armitage, turned out to be an occasional Vanduul feeding world.

This led to the violent first contact between the two factions. It isn't known if the Vanduul were angry at the human presence or if they were simply eager for new victims, but either way, Vanduul raids began increasing in frequency and aggressiveness. There were fifteen raids within six months time, leading to atrocious casualties.

The UEE eventually abandoned the colony due to the difficulty of deploying the Navy so far without an existing supply chain. Refugees were brought back to the empire, and Orion III is now a mostly destroyed world, heavily depopulated and defoliated and covered with impact craters and scorched by antimatter bombing.
Avenger Trainer/specs

Avenger Trainer

*The Aegis Avenger has had a long and storied life as the standard patrol craft of the UEE Advocacy. Although aging, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts and a front-mounted cannon guaranteed to strike fear into your opponents.*
Jump-point

A **jump-point** is a gap in space-time that is a connected to an interspace passage leading to a jump-point in another system. Travel through these passages typically occur at faster-than-light speeds, often allowing travel of up to thousands of light years in between five and thirty minutes.

## Description

Jump-points can sometimes be seen as a visual distortion similar to shimmering air on a hot day, but this is rarely visible against the darkness of space. Instead, jump-points are usually detected by the sudden disappearance of subatomic particles as they enter the passage.

### Accessing a jump-point

The types of emissions that come from an exposed fusion core expand the opening of a jump-point sufficiently to allow a spacecraft to enter its associated passage, known as interspace. Jump drives are spacecraft upgrade modules designed for the sole purpose of creating the appropriate emissions.

### Travel through interspace

Flying through interspace is like piloting without brakes. It is described as being a smear of sight and sound where movement is paradoxically both fast and slow. The common belief is that foreign matter such as a spacecraft is pulled toward the far exit upon entry through a jump-point.

Bodies of unidentified mass in interspace present a navigational hazard, especially with uncharted jump-points. Collisions with this matter can damage or destroy spacecraft. Fast reflexes and rapid scanners are often necessary to successfully traverse interspace passages. Due to these risks, travel through uncharted jump-points is not endorsed by the United Empire of Earth.

## Discovery of jump-points

### Initial human discovery

In 2271, Nick Croshaw became the first human to successfully traverse a jump-point. The destination was named the Croshaw system, which was later colonized by humans and began an era of colonization and expansion by humanity.

### United Empire of Earth procedures

Independent explorers can receive payment for discovering and successfully traversing uncharted jump-points. These explorers need to record details such as how the unknown jump-point was detected on scans and the orientation and position of their spacecraft at the time of discovery to aid the United Empire of Earth's Department of Transportation and Navigation in drafting standardized procedures for accessing the new jump-point. The explorer also needs an approved NavDrive to record the path taken through interspace in a compatible file format such as PRE, R2F, TJ, or VCE. This is done at the explorer's own risk, and the UEE will not reimburse explorers for any spacecraft damage or personal injury incurred during traversal one uncharted jump-point to another.

Once this is done, explorers can register their discovery by filling out Form #57392\_DTC as shown below. Multiple submissions of the same jump point are processed in the order received.
315p

315p

*Exploration is man's highest calling. Prepare to chart distant horizons with man's most sophisticated piece of technology, the ORIGIN 315p. Featuring a more robust power plant and a custom scanning package, exclusively designed by Chimera Communications.*

## External links

* Origin 315p Explorer - LTI on the Pledge store
* 300 Series commercial on YouTube
* Origin 315p explorer commercial on YouTube
F7C-R Hornet Tracker/specs

F7C-R Hornet Tracker

 File:Hornettracker.jpg
*If the Ghost is made to hide, the Tracker is made to seek. The F7C-R Tracker boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons.*
Hurston (planet)

Hurston (planet)

**Hurston** is the home of Hurston Dynamics.

## Production

Hurston is the source of several lines of reliable, specialized weapons systems. Furthermore, a variety of munitions are produced and sold to other companies, with transport assistance for these transactions earning good compensation.

## Infrastructure

Essentially one big factory planet, the ecosphere has been nearly wiped out thanks to mining and manufacturing processes.

## Trivia

Stanton is always in need of cheap labor and Hurston is no exception.
United Empire of Earth

United Empire of Earth

 Races:

## Government

The government is known to be similar to that of the Roman Empire. There is an Imperator who serves the role of a monarch, and there is also a Senate.

Citizenship in the UEE is not automatic, requiring either military or civic service to obtain.

## Organizations

The UEE Military consists of three branches: The UEE Army, UEE Navy and UEE Marines. They are overseen by the High-General's Office who is in turn overseen by the currently elected Imperator.

The UEE Advocacy is the main police force of the UEE.

## History

The UEE has expanded across many worlds, often through conquest and military expansion.

## Current situation

There is a growing schism between the western and eastern parts of the Empire, which is overextended and facing difficulty keeping the borders safe. The west, which includes Earth, remains militaristic, largely due to the presence of violent alien factions like the Vanduul. The east, which includes the trade hub Terra with ten known jump points, is much more focused on trade and diplomacy with the two nearby friendly alien factions.

It is suggested that the United Empire of Earth's history will parallel that of the Roman Empire, and the two sides will eventually split off from each other. The sacking of Earth has also been indicated to be a future in-game event.

## External links

* Engineering: Designing the UEE Logos
* Jump Point: UEE Marines
Quasi

*Terra’s second-largest city is Quasi, in the colder southern hemisphere. Quasi is built into the shadow of the massive ruins discovered early in Terra’s exploration. Quasi is considered more of a tourist destination than Prime, although several corporations operate in the region. Crusader Industries, best known for its facilities in Stanton sysem, operates the Platinum Bay landing facilities.*
**Quasi** is the second largest city of Terra.
Rhetor system

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

*Rhetor is home to the centerpiece of the United Empire of Earth’s private university system. With three separate inhabitable planets each boasting galaxy-class institutions, Rhetor is the destination of choice for future starship engineers and Xi’an romantic lit interpreters alike. An advanced degree from a school in the Rhetor system, even a secondary university, almost assures a job on Earth or Terra.*
*Persei, Rhetor II, is a haven for thinktanks and theoretical research. It is home to the elite government-sponsored UPARQ campus, home to the brain trust that has overseen much of the UEE’s technological advancement in recent years. As a result, access to Persie is extremely limited: undergraduates without security clearances need not apply. An elite naval guard garrison is stationed here on constant assignment.*
*Rhetor III, Reisse, is a stark contrast: it is the heart of the UEE’s youth movement. For six generations, Reisse has found itself on the opposing side of whatever political group happened to hold sway over the Empire. The fourth planet, Mentor, claims a similar number of students as Reisse, though the significantly colder climate seems to keep them focused on more practical studies.*
*Rhetor V is a beautful multicolored gas giant: you can often find local students and pilots dosing up on Color and staring at the planet. Rhetor has been preserved by the Earth Sights Trust as a national park; refueling here is strictly forbidden.*
White Lightening

**White Lightening** is a popular drink in the UEE, often home-brewed by travelers.

## Potency

While the potency of White Lightening can vary greatly from batch to batch, it's possible to create incredibly strong brews. In a broadcast of Far From Home, host Jegger recounted drinking a bottle made by a friend that was strong enough to 'knock a Tev on his keister'.
Weapon

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
**Weapons** are the most common type of hardpoint-mounted system used on spacecraft.

## Weapon types

Spacecraft weapons are broadly divided into two types:

* **Guns**: fire destructive energy or projectiles incapable of self-propulsion.
* **Self-propelled**: fires either destructive self-propelled projectiles or countermeasures.

### Guns

Guns are broadly divided into two types:

* **Energy weapons**: includes lasers, electron guns, plasma particle blasters, and tachyon cannons. They are more effective at penetrating unshielded hulls than ballistic weapons, but less effective against shields.
	+ **Distortion Cannons**: A subtype of energy weapons designed to attack an target's "pipe" systems, such as power and heat management.
* **Ballistic weapons**: includes mass drivers, scatterguns, gauss guns, and dredge guns. They are more effective at penetrating energy shields than energy weapons, but less effective against unshielded hulls.

### Self-propelled weapons

Missiles are the only type of self-propelled weapon identified so far that is actually a *weapon*. Countermeasures are the other broad category of self-propelled weapon, though their function is to inhibit the function of enemy weapons or spacecraft and are therefore defensive in nature.

## Weapon manufacturers

* Behring
* Klaus & Werner
* Associated Sciences & Development
* Talon Weapon Systems
* Joker Engineering
* Hurston Dynamics
Consolidated Outland

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
*Founded by maverick trillionaire Silas Koerner, Consolidated Outland is an up-and-coming spacecraft concern, the first ever headquartered on a frontier world. Koerner, who made his sizable fortune in jump-communications, founded the company as an attempt to strike back at what he sees as the overly-regulated spacecraft industry. With facilities established as far from possible from the prying eyes of competing corporations, Outland is quickly becoming one to watch.*
*After finding initial success with spacecraft conversion kits, Outland is now ready to run with the big boys: the new Mustang spacecraft line is preparing to go into mass production is priced to compete with Roberts Space Industries’ Aurora. Using newly-developed construction techniques and ultralight material alloys sometimes considered unsafe, the Mustang pushes power ratios to the limit. The result is a sleek, stylish spacecraft that weighs less than the Aurora and has more options for engines and thrusters… at the expense of some stability, weapons hardpoints and cargo capacity.*
Richard Luzea

**Richard Luzea** was the director of the UEE Office of Executive Services.

## Goldfinch Hearings

Luzea was called as a witness during the Goldfinch Hearings under subpoena. However, when in the stand he refused to comment on the case, citing his civic rights. Luzea went on to accuse the Senate of having their minds made up for them 'by whispers and hearsay', before being removed from proceedings in contempt of court.
Project Goldfinch

**Project Goldfinch** was an Origin Jumpworks project that fell foul of corporate subterfuge.

## Leaks

Following a security breach, a huge amount of research and development documentation pertaining directly to Project Goldfinch was released to the public. It's estimated that the leak represented a loss of billions of credits worth of work for Origin.

## Investigation

Despite strong claims from the Advocacy that the perpetrators would be found, zero arrests were made in the six months directly following the breach. While accusations were levelled at the agents tending to the case, suspicions were soon raised that the UEE government might have had their own hand in the leaks.

Bernadette Ziegler of the Terra Gazette published an article based on documents sent to the publication from an anonymous source. These files contained allegations that the UEE Senate's Office of Executive Services had a hand in the execution of the leak and the subsequent cover-ups. The most damning accusation levelled related to the suspicious death of Navy Starman Rigs Bakal. Bakal had previously worked at FTL and had access to Goldfinch project files, and was called in for questioning by the Advocacy with regards to the investigation. He was, however, released without being charged — and was found dead three weeks later.
Terra

Terra

With a size and environment extremely similar to Earth, **Terra** has been labeled a "Superearth." These close similarities are the very reason why this world was named Terra, and due to its population and economic importance, it is considered a sister world to Earth. It is a key hub in the Eastern Systems due to five known jump-points being located nearby, and a sixth jump-point is believed to exist. The nearby alien races are friendly than those located near the Western Systems, resulting in a more peaceful atmosphere than that found closer to Earth.

## Infrastructure

### New Prime

The capital of Terra is New Prime. A bay-side megacity built on the foundations of two of the original colony ships, everything in Prime was planned to create a balance between nature and civilization. Primary landing zones are located away from the city to mitigate pollution and air congestion. The city has everything you would expect from a major capital including ship upgrade stores and black market opportunities.

The city is divided into two sectors: the higher-class Downtown and the more working-class The Block. However, opportunities abound in either location.

### Quasi

Second only to New Prime, Quasi is located in the colder southern hemisphere, and was built into the massive shadow of the native stone ruins found there. More of a tourist destination than anything, many corporations such as Crusader Industries still have a presence there.

### New Austin

On the other side of the coin is New Austin, the planet's closest thing to an industrial city. Essentially a large business park and home to corporations like ORIGIN Jumpworks and Cronus Devices, the cost of living in New Austin is lower leading to a more blue-collar mentality in the area.

The Old Hall, formerly a Miner's Guild meeting place, is the centerpiece of the city, home to factory owners, pilots, haulers and shippers.

## Terra-centrism

One of the biggest criticisms levelled against the planet of Terra—particularly in the political context—is that its people are largely pre-occupied with the planet itself, rather than its status as a member of the UEE. This is illustrated by the dispute over military spending spearheaded by Senator Kyle Polo, who argued that the needs of the planet in terms of issues like healthcare and education outweighed the impetus to invest money in combat defences for outer planets at risk of Vanduul attack.

Polo garnered plenty of support for his campaign, but was criticized by some as aiming to woo voters with a view of greater political success further down the line. Indeed, many warned against the short-sighted nature of failing to protect UEE borders from attackers, with the fear being that an invading force would reach planets like Terra sooner or later.

## External links

* Terra Landing Zone WIP on YouTube
* Showdown: Vote Coverage
Freelancer

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

Freelancer

*Freelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy.*

The **Freelancer** is a modular mercantile/exploration ship manufactured by MISC. Since its original concept, it has gone through several redesigns, especially around the cockpit.

## Original specs

In the original development document, the Freelancer had the following specs:

```
 Upgrade Capacity: 10
 Cargo Capacity: 20 tonnes

 Engine-
 Modifiers: 3
 Max. Class: Anti-Matter
 Thrusters: 2x TR5, 8 x TR2

 Hardpoints-
 4 x Class 2: Equipped 2 x Behring M3A Laser Cannon
 2 x Class 3: Equipped 2 x Talon Stalker Image Recognition missiles
 1 x Class 4: Equipped 1x Behring M5A Twin Laser Cannon (turret)

 Similar to... Galaxy, Gea Transit, Humpback, Imperial Shuttle

```

## Freelancer appearance poll

On November 16, 2012, a poll was opened on the official site presenting the two concepts for this ship's appearance.

## Stock armament

On class 2 hardpoints

* 2 Behring MK VI Laser Cannon

On class 3 hardpoints

* 2 Talon Stalker Image Recognition missiles

On class 4 hardpoints

* 1 Behring M5A TwinLaser Cannon (turret)

## Gallery

* Early concept render
* New design render (side view)
* New design render (top angle)
* Reworked cockpit concern
* Screenshot in Arena Commander

## External links

* Introducing the Freelancer line-up
* YOU Choose the Freelancer!
* Freelancer conceptual 3D model review session (video)
Parker Terrell

**Parker Terrell** is a former journalist and the host of Plain Truth.

## Career

Terrell began his career as a reporter for the New United, with his breakout story being the Cueto Scandal.

More recently, he's been known for Plain Truth, a broadcast that attempts to remove some of the propaganda from mainstream news sources. Terrell is known to cover the stories that others won't touch, inviting guests onto his show that have been unable to air their reporting elsewhere.

## Notable Stories

* The Cueto Scandal
* Galactic Aid Organization — Terrell invited Janis Takats onto his show to discuss the problem of illegal organ resale.
Yar

*Centauri II, called Yar, was initially a Venusian world that has since been terraformed by the UEE. Its proximity to the sun makes for an arid environment, and the planet is largely covered by the Red Desert, decidedly its identifying feature from orbit. Yar is dotted with research stations, commercial layover points and abandoned settlements, many of which are coated in the planet’s fine red sand (and a significant number of which are being reclaimed entirely by the Red Desert). Although it’s not quite a ghost planet, many visitors report being left with a sense of unease among its abandoned facilities.*
**Yar**, originally known as **Centauri II**, is a terraformed world in the Centauri system.
Star Citizen Patch 11.1

The **Star Citizen Patch 11.1** is a game patch on top of Star Citizen Patch 11 that adds Oculus Rift support. It was released on 2014-02-26.

**Build**: *5686.19235*

### BUG FIXES

* BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved

### LAUNCHER UPDATES

* UPDATE – Internal updates for development
* UPDATE – Icon added for peer to peer support but currently disabled

### KNOWN OCULUS RIFT ISSUES

* KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys\_currentHMDtype=1’ and ‘r\_stereostrength=-8’
* KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1280×800)
* KNOWN ISSUE – When in game, your look direction is independent from your travel direction. The player’s body can be turned using the mouse to adjust the player’s movement direction.
* KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.
* KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
* KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.
* KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
* KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
* KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
* KNOWN ISSUE – UI elements such at the “Use” icon are doubled.

## External Links

* Star Citizen Patch 11.1
* Hangar Patch 11.1 Available
Takuetsu Starships

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
*Founded in 2894, Takuetsu Starships is a leading die-cast model spaceship manufacturer based in Fujin City, Centauri. They hold the reproduction licenses from spaceship manufacturers and engineering companies such as RSI and Anvil Aerospace. Takuetsu are well known amongst collectors to make superior, highly detailed models. They produce perfect replicas of personal, commercial, military and even alien spaceships in various scales.*
*Die-cast metal, ultra-realistic replicas of spaceships throughout history, Takuetsu Starships are known for acquiring ships and taking them apart to get the most accurate measurements of a ship components in order to create perfect duplications. Each series, and thus each model, is of limited edition. Some lines go as low as 500 models produced. Takuetsu takes pride that no series will ever be duplicated without at least some changes. The models’ prices vary in the galaxy based on each system’s demand.*
Even though starships are the most prized component of a collection, Takuetsu Starships designs and manufactures spacecraft components and weapons as well as space stations.
UEE Army

*If the Navy are the guardian angels and the Marines are the swords of righteousness, the UEE Army is the mortar that holds the civilization together. An ultra-mechanized ground force, the Army is responsible for land-based military operations and keeps a watchful eye over primitive species on developing worlds. While it doesn’t have the numbers of the Navy, the UEE Army is the oldest established branch of the military, founded in 2380 as part of the creation of the United Nations of Earth.*
*The primary mission of the army is “to fight and win our Empire’s wars by providing prompt, sustained land dominance across the full range of military operations and spectrum of conflict in support of combatant commanders.”*
*While the public has been enamored by mighty carriers and hotshot pilots of the Navy for the past few centuries, the UEE Army managed to briefly seize the public consciousness during the first Tevarin War where just as many battles took place across shattered landscapes than did in space. Specifically, the Battle of Idris IV which became the largest turning point in the War both strategically and to the public, thanks to the brilliant tactics of a young officer named Ivar Messer.*
The **UEE Army** is the ground military of the United Empire of Earth.