recursal/Fanatic-Fandom huggingface dataset:
Thunderfire Cannon

**Thunderfire Cannon** is a Space Marine infantry unit that provides long-range barrage support and can clear tiles and repair vehicles.

## Description

These colossal, quad-barrelled artillery guns are designed to excel in a static defence role. Each is capable of firing and reloading at a punishing rate, unleashing salvo after salvo of high explosive shells, pounding the enemy into oblivion. Only the brave or the foolish dare advance in the face of such overwhelming and obliterating firepower.

## Weapons

 Upgrade: Improved Frag Casings Increases the armour penetration of flamer, grenade, missile and blast weapons.

 Upgrade: Improved Frag Casings Increases the armour penetration of flamer, grenade, missile and blast weapons.

## Actions

 : 1
 : 1

 : 1

**Researchable**

 : 10
 Technology: Frag Grenade
 : 1

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Krak Grenade

 Assault: Classification. Grenade: A small bomb thrown by hand.

 : 3
 : 2

## Traits

 **Convergent Targeting**: Increases the accuracy when adjacent to an allied Thunderfire Cannon.

**Researchable**

 **Last Stand (Faction quest only)**: Increases the morale.Requires: Last Stand

## Strategy

Click here to add a strategy!

Space Marines

Units & Heroes

Buildings
Scouts

**Scouts** are a Space Marine infantry unit specializing in reconnaissance and infiltration. *(Only with Escalation Pack DLC)*

## Description

The first the enemy knows of a Scout Squad's presence is when its advance is brought to a sudden, violent halt. Heads snap back and warriors crumple to the floor, neat holes drilled through their skulls by sniper fire. The sudden boom of shotguns sees foes thrown from their feet with bloody craters blasted in their chests and backs. Bolt pistols bark, counterpointed by the thump of heavy bolter fire and the screams of the dying as enemies caught in the crossfire are torn apart by mass-reactive shells. Even artillery and heavy weapons troopers are not safe, as ambushing Scouts burst from concealment to wreak havoc on the enemy's rear lines. However a Scout Squad chooses to attack its foes, it will be with total surprise and from an unexpected quarter, their stealth and cunning proving to be just as deadly as bolter and blade.

## Weapons

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

## Actions

 Free action
 : 3

**Researchable**

 : 10
 Technology: Frag Grenade
 : 1

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Krak Grenade

 Assault: Classification. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Melta Bomb

 Armourbane: Increases the armour penetration. Bomb: Fixed accuracy. Melee: Cannot overwatch.

## Traits

 **Move Through Cover**: Negates the movement penalty in forests and imperial ruins.

**Researchable**

 **Teleport Homer**: Causes orbital deployment to not consume action points when deploying Terminators adjacent to this unit.Requires: Teleport Homer

## Strategy

Click here to add a strategy!

Space Marines

Units & Heroes

Buildings
Tempestus Scions

**Tempestus Scions** are an Astra Militarum elite shock infantry unit. *(Only with Reinforcement Pack DLC)*

## Description

Militarum Tempestus Scions are often viewed with fear or resentment by the regular troopsâ€”nicknames such as 'glory boys' and 'big toy soldiers' are common. Yet this rancour is nothing to the Scions themselves. Trained in covert operations and rapid insertion strike-tactics, they go to battle confident that their every deed is for the good of the Imperium itself.

## Weapons

 Upgrade: Hotshot Power Packs Increases the armour penetration of las weapons.

## Actions

**Researchable**

 : 10
 Technology: Frag Grenade
 : 1

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Krak Grenade

 Assault: Classification. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Medi-Pack

## Traits

**Researchable**

 **Vox-Caster**: Reduces the morale loss.Requires: Vox-Caster

## Strategy

Click here to add a strategy!

 Astra Militarum

Units & Heroes

Buildings
Venomcrawler

**Venomcrawler** is a Chaos Space Marine terrifying walker unit that consumes the souls of its enemies to restore its hitpoints.

## Description

Pounding forwards upon bladed limbs come the horrors known as Venomcrawlers. Grotesque amalgams of metal, flesh and daemonic entities, these monstrosities hiss and snarl as they scuttle towards their prey. Fleshy tongues flap from snarling maws and soulflayer tendrils lash back and forth, all tasting the air for the scent of their enemies' fear. As the Venomcrawlers continue to butcher, their fanged mouths gape ever wider, drawing the souls of those slain into their vast mechanical abdomens.

## Weapons

 Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

 Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

 Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

## Actions

 : 1
 Passive action

 : 1

**Researchable**

 Free action
 : 3

## Traits

 **Fleet**: Increases the movement.

**Researchable**

## Strategy

Click here to add a strategy!

Chaos Space Marines

Units & Heroes

Buildings
 Resource production
 Unit production
Tyrannofex

**Tyrannofex** is a Tyranid monstrous creature unit with long-range weaponry that annihilates even the heaviest vehicles.

## Description

There can be little doubt that the massive Tyrannofex exists purely for destructionâ€”it is a monster created for the most apocalyptic and gruelling of battlegrounds. Striding ominously towards their prey, these alien giants deal death from afar, shattering enemy battle lines with merciless salvos of bio-weapons fire. The only way to stop the unrelenting slaughter is to slay the beast, but a Tyrannofex has the fortitude of a living battle fortress and is heedless of all but the heaviest enemy ordnance. Clad in ablative layers of chitinous armour, a Tyrannofex is as unyielding as any war engine built of steel or born of conventional technology.

## Weapons

 Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

 Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

**Researchable**

 Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

## Actions

 : 1
 Passive action

 Free action
 : 3

**Researchable**

 Free action
 : 3

## Traits

 **Smash**: Increases the melee armour penetration.

**Researchable**

 **Megaunt Instincts**: Reduces the biomass upkeep.Requires: Megaunt Instincts

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Chaos Space Marine units

This article covers Chaos Space Marine units.

## Aircraft

 Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

 Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

 : 1
 Passive action

 Free action

## Stationary

 Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

 Upgrade: Daemonbone Casings Increases the armour penetration of grenade, missile and blast weapons.

 Noctilith Crown | 4

 : 1

 : 3
 Passive action

Chaos Space Marines

**Units & Heroes**

Buildings
 Resource production
 Unit production
Termagants

**Termagants** are a Tyranid basic infantry unit.

## Description

Termagants are agile and cunning creatures. They are amongst the smallest of the Hive Mind's warriors and were originally created to roam the arterial passages of bio-ships in search of intruders. In planetary invasions, Termagants scuttle forwards on four legs whilst unleashing torrents of fire from the anti-personnel bio-weaponryâ€”commonly fleshborersâ€”clutched in their clawed forelimbs.

## Weapons

 Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

## Actions

 Free action
 : 3

## Traits

 **Move Through Cover**: Negates the movement penalty in forests and imperial ruins.

**Researchable**

 **Gaunt Instincts**: Reduces the biomass upkeep.Requires: Gaunt Instincts

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Tiger Shark

**Tiger Shark** is a T'au flying super-heavy fighter-bomber unit equipped with maximum firepower. *(Only with Escalation Pack DLC)*

## Description

The Tiger Shark is a large aircraft deployed in a fighter bomber role. Often encountered flying in support of T'au Hunter cadres during major operations, the Tiger Shark's main role appears to be the deployment of drones although, more recently, those armed with multiple seeker missiles have also been encountered. Efforts by the Adeptus Mechanicus to recover damaged Tiger Shark craft from battlefields have been met by fierce resistance by T'au Empire forces, as well as by certain elements of the Inquisition.

## Weapons

 Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.

 Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.

 Upgrade: Brachyuran Assemblies Increases the armour penetration of burst and rail weapons.

## Actions

 : 1
 Passive action

 Free action

 : 5
 Technology: Seeker Missile

 Heavy: Reduces the accuracy after moving.

## Traits

 **Networked Markerlight**: Increases the ranged accuracy and ranged damage reduction bypass. The unit's attacks do not benefit from or consume Target Acquired.

**Researchable**

 **Point Defence Targeting Relay**: Increases overwatch damage against enemy units adjacent to other friendly units.Requires: Point Defence Targeting Relay

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Tech-Priest Manipulus

**Tech-Priest Manipulus** is an Adeptus Mechanicus canticles of the Omnissiah hero unit with powerful support abilities and neutralizing effects.

## Description

Among the augmentations of a Tech-Priest Manipulus is a galvanic cell from which they channel powerful charges of the Motive Force. They drain power sources dry and use the energy to overcharge the cells of their warriors' armaments, all while defending their divine work with blasts from their own arcane weapons.

## Weapons

 Upgrade: Scriptorum Ordinatus Increases the armour penetration of heavy weapons.

 Upgrade: Ryzan Savagery Increases the armour penetration of melee weapons.

 Upgrade: Ryzan Savagery Increases the armour penetration of melee weapons.

## Actions

 : 1

 : 1

 : 3

 Free action
 : 3
 : 1

 Free action
 : 5
 : 3

## Traits

 **Relentless**: Negates the penalty for heavy and ordnance weapons.

**Researchable**

## Strategy

Click here to add a strategy!

 Adeptus Mechanicus

Units & Heroes

Buildings
Warbuggies

**Warbuggies** are an Ork fast reconnaissance vehicle unit.

## Description

Orks tend toward light, fast vehicles with big guns that can be cobbled together from any junk to hand. Most are crewed by a mad-eyed Ork driver and cackling gunner, with perhaps a grot or two hanging on for dear life. What they lack in survivability, these crude vehicles make up for in speed, numbers and dakka. They encircle the enemy in speeding squadrons, guns blazing wildly while their crew throw their heads back and howl like Madboyz.

## Weapons

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Fungal Forests**: Restores hitpoints each turn of Ork ground units.Requires: Fungal Forests

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Warp Talons

**Warp Talons** are a Chaos Space Marine melee infantry unit that can warp across difficult terrain and blind unsuspecting enemies.

## Description

When a pack of Warp Talons emerges from the warp, it appears to those on the battlefield below as if daemonic warriors have burst out from nothingness into fiery, vengeful life. Like the stuff of nightmares, they plummet downwards in an explosion of warp fire, tearing into the foe with murderous intent.

## Weapons

 Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

## Actions

 : 1
 Passive action

 Free action

 : 3
Effect: +1.0  movement, +1.0  movement max

## Traits

 **Daemon**: Increases the damage reduction.

**Researchable**

 **Veterans of the Long War**: Increases the morale, and increases the melee accuracy against units of the Space Marines faction.Requires: Veterans of the Long War

## Strategy

Click here to add a strategy!

Chaos Space Marines

Units & Heroes

Buildings
 Resource production
 Unit production
Siren Caster

**Siren Caster** is a *Gladius* stationary artefact unit that increases the loyalty..

## Description

The multiple ventricles on this artefact flap gently in the planet's constant zephyrs, producing a noise like organic wind chimes. All who hear this song feel themselves pleasantly calmed, as if a matriarchal hand was laid gently upon their shoulder.
Royal Pyramid

**Royal Pyramid** is an Necrons Heroes building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

The seat of the Necron Phaeron and his court is a great bleak building, one of the few great Necron buildings not originally built to venerate the dead. Instead, iits shielding walls are a symbolic reflection of the intense radiation the Necrons suffered under, long ago, on their original homeworld, when they were still weak creatures of flesh and bone.

## Effects

Building that produces heroes as well as generates influence and increases loyalty.
XV8 Crisis Battlesuits

**XV8 Crisis Battlesuits** are a T'au versatile jet pack infantry unit with short range weapons.

## Description

Whether leaping into battle from low atmosphere or bounding toward the foe with their jump jets flaring, XV8 Crisis Battlesuits make for a truly inspiring sight. Heroes of the T'au Empire, these elite shas'ui have every high-tech weapon and support system at their disposal as they cut deep into the enemy lines with guns blazing. Salvoes of missiles and plasma fire tear heavy infantry to pieces and vaporise their armoured support. Gouts of superheated flame and whirring volleys of burst cannon fire sweep lesser enemies away like autumn leaves upon a gale.

## Weapons

 Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.

 Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.

## Actions

**Researchable**

 Free action
 : 10

 Free action
 : 10
 : 1
 Technology: MV1 Gun Drones

 Free action
 : 10
 : 1
 Technology: MV4 Shield Drones

 Free action
 : 10
 : 1
 Technology: MV7 Marker Drones

## Traits

 **Relentless**: Negates the penalty for heavy and ordnance weapons.

**Researchable**

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
ㅤCruxㅤ⁢⁢⁢⁢⁢

(Sort 5) Pas de bonus

Crux est un guerrier et l'un des personnages de départ

Lors de ses jeunes années, Crux luttait déjà avec des géants. A l'âge adulte, il était donc l'homme le plus fort du monde. Malheureusement, son titre s'est transmis aujourd'hui, mais malgré les années, il reste un guerrier puissant. Crux est très attentionné et le bien-être des princesses lui tient à cœur.
Scorpion

**Scorpion** is a Craftworld Aeldari super-heavy skimmer unit that is unstoppable when on the move.

## Description

The Scorpion is an Aeldari super-heavy grav-tank utilised exclusively by the Craftworld Aeldari, and is amongst the largest vehicles recorded capable of anti-gravitic movement in the galaxy. Known to the Aeldari as one of the Engines of Vaul, it combines sophisticated and powerful weaponry with the grace and speed that have come to be associated with the Aeldari's vehicles. Protected by a Holo-Field and armed with twin-linked Pulsars, the Scorpion has earned nicknames like the "Grave-maker" and "Deathsled" from the Imperium of Man's veteran tank crews.

## Weapons

 Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

 Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

## Actions

 : 1
 Passive action

**Researchable**

 Free action
 : 5

## Traits

 **Spirit Preservation**: Grants energy on death.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Wraithbone Infusion

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
Tau'shiro HQ

**Tau'shiro HQ** is a T'au headquarters unit that represents a city's defenses.

## Description

Named after the Air Caste’s continent-sized space stations, this fortress acts as the central point of the colony-city. It is theoretically the solitary preserve of the Commanders in a military situation, but in practice is the seat of the colony’s Ethereals.

## Weapons

 Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.

 Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.

## Traits

 **Transport**: Allows transportation of infantry units.

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Webway Redoubt

**Webway Redoubt** is a Craftworld Aeldari headquarters unit that represents a city's defenses.

## Description

<string name='Buildings/Eldar/HeadquartersFlavor'/>

## Weapons

 Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

## Traits

 **Spirit Preservation**: Grants energy on death.

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
Tyranid units

This article covers Tyranid units.

## Flyers

 Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

 Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

 Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

**Researchable**

 Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

 : 1
 Passive action

 Free action

 Free action
 : 3

 Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

**Researchable**

 Free action
 : 3

## Stationary

 Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

 Upgrade: Ocular Proliferation Increases the armour penetration of long-ranged weapons.

 : 1
 : self
 Passive action

 Broodhive | 7

Tyranids

**Units & Heroes**

Buildings
 Resource production
 Unit production
Scythed Hierodule

**Scythed Hierodule** is a Tyranid agile gargantuan creature unit that shreds entire armies. *(Only with Assault Pack DLC)*

## Description

The Scythed Hierodule was first recorded during the invasion of Hamman's World, a small Imperial colony close to one of the tendrils of Hive Fleet Kraken. Hamman's World was attacked soon after Kraken's defeat on Ichar IV as the hive fleet began to splinter. Nothing like the Hierodule has ever been reported before. It is armed with four huge razor-sharp claws, each capable of slicing clean through a battle tank, and heavily protected by chitin plates, in places up to 30 cm thick. A Hierodule is far larger than a Carnifex and is a monstrous-killing machine, even by Tyranid standards.

## Weapons

 Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

 Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

## Actions

 : 1
 Passive action

 : 1

 Large Blast: Hits multiple group members of the target unit. Melee: Cannot overwatch.

 Free action
 : 3

**Researchable**

 Free action
 : 3

## Traits

 **Strikedown**: Temporarily reduces the movement of target infantry unit.

**Researchable**

 **Regeneration**: Restores hitpoints each turn.Requires: Regeneration

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Skorpius Dunerider

**Skorpius Dunerider** are an Adeptus Mechanicus doctrina Imperatives transport vehicle.

## Description

Skorpius Duneriders enable forge lords to ferry squads of their cyborg infantry onto the front lines, overwhelming the foe through swiftly redeployed weight of numbers. Duneriders sweep onto enemy defences in a cloud of chemical smoke, saturating the area with heavy calibre shot as their payload of warriors disembarks.

## Weapons

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

## Actions

**Researchable**

 : 1
 Passive action

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

## Strategy

Click here to add a strategy!

 Adeptus Mechanicus

Units & Heroes

Buildings
Spore Mines

**Spore Mines** are a Tyranid slow unit that detonates itself when coming in contact with an enemy. *(Only with Fortification Pack DLC)*

## Description

Spore Mines have been known to drift for days, just waiting for an unwary foe to come near, before detonating with brutal effect.

## Weapons

 Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

## Traits

**Researchable**

 **Gaunt Instincts**: Reduces the biomass upkeep.Requires: Gaunt Instincts

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Serberys Sulphurhounds

**Serberys Sulphurhounds** are an Adeptus Mechanicus doctrina Imperatives infantry unit with flame weapons and an aura that cripples enemy infantry and monstrous creatures.

## Description

Sulphurhound cavalry squadrons are aggressive shock troops and line-breakers. The loping, mechanical beasts breathe gouts of incinerating phosphor and disembowel the foe with slashing claws, while the elite Skitarii riders unload incandescent pistol fire as they smash through defence lines, before circling back for survivors.

## Weapons

 Upgrade: Ryzan Savagery Increases the armour penetration of melee weapons.

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

## Actions

 : 1

## Traits

 **Feel No Pain**: Increases the damage reduction.

**Researchable**

## Strategy

Click here to add a strategy!

 Adeptus Mechanicus

Units & Heroes

Buildings
Tyranid Warriors

**Tyranid Warriors** are a Tyranid versatile synapse infantry unit.

## Description

Tyranid Warriors are the most adaptable of all the Hive Mind's bioforms. They are creatures from the blackest of nightmares, unstoppable killing machines with pulsing ichor for blood, needle-sharp teeth and darkly gleaming eyes that reveal a terrible intelligence at work. A Tyranid Warrior stands twice the height of a man, its carapace protected by a thick chitin. One might expect such a creature to be slow in its actions, but a Tyranid Warrior is lithe, with reactions as swift as a whip.

## Weapons

 Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

 Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

**Researchable**

 Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

## Actions

 : 1
 : self
 Passive action

 : self
 : 1
 Passive action

## Traits

**Researchable**

 **Toxin Sacs**: Increases the damage of melee weapons against infantry units.Requires: Toxin Sacs

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Wraithblades

**Wraithblades** are a Craftworld Aeldari close combat infantry unit equipped with powerful ghost weapons.

## Description

The shimmering ghostswords and curving axes of the Wraithblades make a mockery of mortal armour. Blades swung by unnaturally strong arms hew and hack apart the mightiest of enemies with each bloody blow, while the armoured hulls of tanks cave under the power of the Wraithblades' assault. Feared even by their living kin, these ghost warriors are exceptional shock troops, combining immense size, strength and fearlessness to create formidable warriors that can break apart a battle line with a single blood-curdling charge.

## Weapons

 Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

## Traits

 **Spirit Preservation**: Grants energy on death.

**Researchable**

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
Tactical Space Marines

**Tactical Space Marines** are a Space Marine versatile infantry unit.

## Description

Where an objective must be seized, Tactical Squads attack in a storm of gunfire and combat blades. Where the line must be held, these courageous warriors plant their feet, raise their weapons, and fight to the last. Armed with boltguns and grenades, Tactical Squads are superbly versatile strategic assets.

## Weapons

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

## Actions

**Researchable**

 : 10
 Technology: Frag Grenade
 : 1

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Krak Grenade

 Assault: Classification. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Melta Bomb

 Armourbane: Increases the armour penetration. Bomb: Fixed accuracy. Melee: Cannot overwatch.

## Traits

 **Bolter Discipline**: If the unit remains stationary, they fire Rapid Fire weapons with increased attacks at all ranges.

**Researchable**

 **Teleport Homer**: Causes orbital deployment to not consume action points when deploying Terminators adjacent to this unit.Requires: Teleport Homer

## Strategy

Click here to add a strategy!

Space Marines

Units & Heroes

Buildings
Wraithknight

**Wraithknight** is a Craftworld Aeldari gargantuan monstrous creature that blasts its foes from range and blinds anyone who manages to get close.

## Description

Dominating the battlefield, the Wraithknight looks down upon its foes like a vengeful god of war. Armed with either massive energy cannons or a colossal blade and shield, this giant ghost warrior can unleash blazing destruction or charge in to carve apart its foes. Inside its wraithbone hull, its pilot communes with the soul of his twin, for this ghost warrior is driven by two Aeldari, one living and one dead, working as one.

## Weapons

 Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

**Researchable**

 Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

## Actions

 : 1
 Passive action

 Free action

 : 3

 : 1

 Large Blast: Hits multiple group members of the target unit. Melee: Cannot overwatch.

**Researchable**

 Free action
 : 3

## Traits

 **Spirit Preservation**: Grants energy on death.

**Researchable**

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
ㅤ⁢⁢⁢⁢⁢Favianㅤ⁢⁢⁢⁢⁢

(Sort 5) Améliorations réappliqués après leur utilisation

Favian est un barde, et les premier personnage à débloquer.

Favian enseignait à l'académie, était le plus jeune des membres de l'équipe enseignante et les étudiants l'adoraient. Mais Favian était jeune et curieux, si bien que les salles de lierres ne lui suffisaient plus. Il voulait voir les merveilles du monde, entendre les histoires inédites et chanter avec les sirènes. Au cours de ses voyages, Favian rejoint l'épique bande de héros plusieurs fois, en s'attachant de plus en plus à eux. Favian revenait toujours à l'académie mais n'y restait jamais très longtemps, toujours au fait d'une nouvelle aventure à vivre. Contrairement aux autres membres de l'épique bande de héros, Favian était un rat de bibliothèque sophistiqué. Favian n'est pas un aventurier endurci au combat, mais il prend ses responsabilités au sérieux. Il est fier de son métier, et tient à cœur de remonter le moral du groupe en chantant constamment, jouant du luth et la poésie.
Venom

**Venom** is a Drukhari light assault transport that can quickly transport one infantry unit across the battlefield.

## Description

Raw speed delivers countless light Venom transports to the heart of the enemy's defence, and sees them chase down stragglers and encircle the foe's outriders. For the clique of warriors on board, Venoms are mobile firebases and goresplashed chariots in one, with flickering shields that confound attempts to bring them down.

## Weapons

 Upgrade: Assault Weapon Bonus Increases the armour penetration.

 Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

## Actions

 Free action

**Researchable**

 Free action
 : 2
 Technology: Realspace Repairs

 : 1
 Passive action

## Traits

 **Soul Hunger**: Grants influence when killing an enemy.

**Researchable**

## Strategy

Click here to add a strategy!

Drukhari

Units & Heroes

Buildings
 Resource production
 Unit production
ㅤFlorencioㅤ

(Sort 5) Un projectile supplémentaire est tiré (sur la même cible)

Florencio est un catcheur et le second personnage à débloquer.

Quand Florencio était jeune, il rêvait de devenir anthropologue. Afin de poursuivre son rêve, il a commencé à étudier l'anthropologie à l'Université. Malheureusement, l'université fût ruinée lorsque le sorcier maléfique, el Primer Ministro Juan Batidor, vola tout l'argent des impôts qui devait aller à l'Université. Après cet événement malheureux, Florencio est devenu un lutteur itinérant, se faisant appeler « El Antropólogo ». Au cours de ses voyages, il a rencontré l'épique bande de héros et s'est joint à eux pour lutter contre l'injustice. Il a également vu une possibilité de piller tous les coffres au trésor capricieux au détour de routes aléatoires dans le désert. Il espérait faire don de tout l'argent à l'Université afin qu'elle puisse retrouver sa gloire.
Umbra

**Umbra** is a Wildlife terrifying flying monstrous creature that is vulnerable to light.

## Description

The Umbra are an alien species appearing as smooth black spheres that live in the void of space, often observed attracted to areas resonant of the warp such as starship hulls and warp engines or suspected entrances to the Aeldari Webway. They can manipulate and control shadows to form terrifying limbs of hooks, blades, teeth and other nightmarish shapes.

## Actions

 : 1
 Passive action

## Traits

 **Smash**: Increases the melee armour penetration.

## Strategy

Click here to add a strategy!

Wildlife

Units & Heroes
Tyranid research

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

This article covers Tyranid research.

# Tier 10

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Warlocks

**Warlocks** are a Craftworld Aeldari psyker infantry unit that can teleport around the battlefield and cleanse their foes. *(Only with Specialist Pack DLC)*

## Description

When the Warlocks of the craftworlds join their minds, the fate of worlds can hinge upon their actions. As true sons of Khaine, these militant psykers will plunge into combat at the slightest provocation. Witchblades and singing spears are swung in graceful arcs, leaving coruscating webs of energy behind them as the Conclave carves through the ranks of their adversaries. They do so with joy in their souls, for of all the seers of the Aeldari hosts, the Warlocks are the fiercest and most violent of all.

## Weapons

 Upgrade: Sub-Molecular Planes Increases the armour penetration of melee weapons.

 Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

 Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

**Researchable**

## Actions

 Free action

**Researchable**

## Traits

 **Spirit Preservation**: Grants energy on death.

**Researchable**

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
Tech-Priest Dominus

**Tech-Priest Dominus** is an Adeptus Mechanicus self-reliant Canticles of the Omnissiah hero unit with a scouting ability and damage buffs.

## Description

Slithering, floating, stalking with avian gait, the Tech-Priests Dominus scour their surroundings with carrion eagerness. Ever vigilant for lost treasures they can pluck from the corpses of the worlds they conquer, their minds boil hot with data, and their spines are bent under the immense weight of knowledge they have torn from an unwilling universe. Despite their crooked appearance, these warrior magi are amongst the deadliest and most determined of all the Omnissiah's hunters.

## Weapons

 Upgrade: Ryzan Savagery Increases the armour penetration of melee weapons.

 Upgrade: Ryzan Savagery Increases the armour penetration of melee weapons.

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

 Upgrade: Scriptorum Ordinatus Increases the armour penetration of heavy weapons.

## Actions

 : 1

 : 3
 : -1

 : 1

 Free action

## Traits

 **Relentless**: Negates the penalty for heavy and ordnance weapons.

**Researchable**

## Strategy

Click here to add a strategy!

 Adeptus Mechanicus

Units & Heroes

Buildings
Vaul’s Wrath Support Battery

**Vaul's Wrath Support Battery** are a Craftworld Aeldari artillery unit that can clear tiles and excels against slow targets.

## Description

Aeldari artillery glides forward upon broad grav-platforms, each gun's generator thrumming low as it obliterates the craftworld's enemies. Unlike the crude solid explosives hurled by the ordnance of lesser races, these elegant weapons of death cast forth clouds of monofilament strands, waves of sonic fury and roiling blasts of carefully contained Warp energy.

## Weapons

 Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

## Actions

 : 1
 : 1

## Traits

 **Spirit Preservation**: Grants energy on death.

**Researchable**

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
Voidraven Bomber

**Voidraven Bomber** is a Drukhari supersonic bomber carrying a destructive bomb and powerful ground attack weapons.

## Description

Mounting some of the most powerful guns in the Drukhari arsenal, the Voidraven Bomber's dark scythes and void lances can crack fortifications and heavily armoured targets. Yet they pale against the silent aircraft's primary weapon â€“ the void mine. Once this arcane payload is deployed, the resulting darklight implosion erases all caught within its blast.

## Weapons

 Upgrade: Assault Weapon Bonus Increases the armour penetration.

 Upgrade: Assault Weapon Bonus Increases the armour penetration.

## Actions

 Free action

 : 3

 Large Blast: Hits multiple group members of the target unit. Heavy: Reduces the accuracy after moving. Bomb: Fixed accuracy. Lance: Limits the armour of the target unit.

**Researchable**

 Free action
 : 2
 Technology: Realspace Repairs

## Traits

 **Soul Hunger**: Grants influence when killing an enemy.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

Drukhari

Units & Heroes

Buildings
 Resource production
 Unit production
Herald of Gales

*This article is a stub. You can help Has-Been Heroes Wiki by expanding it.*

The Herald of Gales starts the battle with multiple 6 stamina skeleton minions. Luckily he never spawns more, so when you defeat them the are gone for the rest of the battle. Stun the Herald of Gales by depleting his stamina to 0 either with exact number of attacks or a spell such as a portal or potato spell. Be aware his recovery from Stamina Stun is very quick, so be ready.

Keep the boss stunlocked by backstabbing. Attack a farther 6 stamina shield skeleton in a different row and change the attacker to the Herald of Gales row on the way back. This will reset his stun from stamina depletion. Continue backstabbing the boss until all his minion's are defeated. If you need to knock back a minion, use a spell.

 Finally, when the boss is alone, keep lowering his max stamina by one by putting him in stamina lock and hitting him while stunned. If the boss is about to teleport, which is telegraphed by him lifting his sword, you can interrupt him by hitting him with a spell at that time. The Herald seems to move faster the less Stamina he has and when he is as 0 Stamina his is almost impossibly fast. Keep his stamina around 3 so his speed is manageable.
Crux

*This article is a stub. You can help Has-Been Heroes Wiki by expanding it.*

* A
* B
* C
* D

 No slot bonus

 No slot bonus

 Buffs are reapplied after use

 Starting Spell | Revitalize
Fully recharges all melee cooldowns of your group, and recharges all spell cooldowns by 5 secCooldown: 60 sec
 Using a buff on a hero buffs your whole party

Crux is a warrior and one of the starting characters.

As a toddler Crux used to wrestle with giants, so as an adult he was the world strongest man. Unfortunately this tittle is now passed on, but despite his years he is still a powerful warrior. Crux is very caring and the well-being of the princesses is very close to his heart.
L'assassin

## Conseils

* Réduire l'endurance max de l'assassin aussi souvent que possible pour le tuer rapidement.
* L'assassin va souvent changer de ligne, même lorsqu'il est étourdi.
* Lorsque l'assassin devient invisible, il ne peut pas être frappé. Son invisibilité s'arrête lorsqu'il est proche de vos héros. Cependant, il est toujours possible de briser son endurance avant qu'il ne porte un coup.
* Les clones d'ombre sont des cibles faciles pour les coups lors de la retraite. Faites attention à ces opportunités lors des attaques sur l'assassin.

1 Clé et 1 bougie sont toujours gagnées à la fin de ce boss.
ㅤZakwasㅤ

(Sort 5) L'amélioration est appliquée au groupe entier

Zakwas est un garde du corps et le quatrième personnage à débloquer.

Zakwas vient d'un pays lointain de l'Est où il a été formé pour agir comme garde du corps de l'empereur. Malheureusement, l'empereur a été assassiné sous sa garde, ce qui a forcé Zakwas à fuir la cour fidèle et sa patrie. Heureusement, Zakwas a rapidement rencontré l'épique bande de héros. Des promesses d'aventure, de camaraderie, de richesse et de sécurité ont séduit Zakwas à rejoindre la compagnie des héros.

Zakwas est persuadés qu'ILS arrivent, même s'il n'a aucune idée de qui « ils » sont exactement et pourquoi ils attaqueraient, mais personne ne peut lui reprocher de ne pas être prêt. Il est toujours inquiet pour la sécurité du groupe et peut parfois être un peu agité.
Scout Bikers

**Scout Bikers** are a Space Marine fast reconnaissance unit.

## Description

Racing across the blasted battlegrounds of the 41st Millennium, Scout Bikers use their speed and manoeuvrability to outflank and outwit their foes. Shadowing their enemies' movements, the Scout Bikers probe for weaknesses and assess the foe's intentions. Only once the element of surprise is guaranteed do they strike, roaring suddenly from concealment with guns blazing.

## Weapons

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

## Actions

 Free action

 Free action
 : 3

**Researchable**

 : 10
 Technology: Frag Grenade
 : 1

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Krak Grenade

 Assault: Classification. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Melta Bomb

 Armourbane: Increases the armour penetration. Bomb: Fixed accuracy. Melee: Cannot overwatch.

 : 5
 Technology: Cluster Mines
 : 1

 Blast: Hits multiple group members of the target unit. Ignores Cover: Ignores the ranged damage reduction of the target unit.

 Free action
 : 3

## Traits

 **Relentless**: Negates the penalty for heavy and ordnance weapons.

**Researchable**

 **Locator Beacon**: Causes orbital deployment to not consume action points when deploying adjacent to this unit.Requires: Locator Beacon

## Strategy

Click here to add a strategy!

Space Marines

Units & Heroes

Buildings
The Three Skeleton Brothers

* Yellow
* Red
* Blue

## Tips

* Focus on killing them in order from bottom to top.
* At 4 stamina, the yellow brother can be taken down to 0 stamina quite quickly. Once he is, he will go down quickly with a barrage of attacks.
* If you can manage to stun the red brother closer to your party, he can easily be stun locked by backstabbing him with the character attacking the yellow brother.
* If you don't manage to stun lock the red brother, just keeping him as far back as possible works as well.
	+ Be careful and always interrupt his Frenzy spell, especially if the yellow brother is still alive.
* Freezing or slowing (soak + fire) the blue brother can completely put him out of the fight until the other two are dead.
* Once the others are dead, the single slow moving blue brother should be a cakewalk.
	+ Spell damage and your 3x hitters' critical hits should put him down rather quickly.
Water Ghoul

The Water Ghoul is the first "final" boss of the game. Defeating this boss unlocks Favian the Bard as well as a great amount of unlocks.

## Tips

* The Water Ghoul is un-hittable when any statues are on the stage.
* Once all statues are destroyed, the Water Ghoul materializes in the back of the middle lane.
	+ This Ghoul has 1 HP and 0 Stamina
* The Water Ghoul must be hit 3 times to be defeated
* The first phase of the fight has 3 statues and spawns only Small Sword Skeletons.
* The second phase of the fight has 4 statues and spawns both Small and Big Sword Skeletons.
* The third phase of the fight has 5 statues and spawns Small Sword, Big Sword, and Red Orb Skeletons.
* All adds are always soaked.
Regions

The game is split up into different regions. Each region has a randomized map layout consisting of the various crossroads with a boss at the end. Tiers 1-5 have two different potential regions. Upon defeating the boss of a region, the party goes to the next tier until a Ghost Pirate boss is reached.
ㅤ⁢⁢⁢⁢⁢Edranㅤ

(Sort 5) Un projectile supplémentaire est tiré (sur la même cible)

Edran est le dernier personnage à débloquer. Son apparence puise son inspiration de l'Homme invisible, puisque seuls ses vêtements sont visibles. Edran se débloque en ouvrant le coffre final (boss final des 8 zones) avec tous les autres personnages. Cela requiert 41 victoires, 6 victoires pour chaque éléments, puis 35 victoires pour chaque personnage disponible.
Chirstmas Reindeer Sleigh

## Information

Chirstmas Reindeer Sleigh is a in-game Shop mount. The mount has two levels, the first is **Chirstmas Surprise**, and the second is **Frozen Legend**.

The mount also have a baby mount called **Winter Blessing**.

The mount will eat Carrot to restore health.

## Obtaining

Chirstmas Reindeer Sleigh can be purchased for 300 Mount Shard for the first level and 600 Shards for level 2.

The mount's shard can be obtained via Gift Packs or Star Fruits.

Back to Mounts
Edran

An additional extra projectile is fired

Edran is the final character you unlock. He looks to be inspired by the Invisible Man, as only clothing items are seen in his character art. Edran is unlocked by opening the Purple chest at the end of a full 8 zone run with every other character. This requires 41 wins - 6 for each of the elements, and then 35 for each individual character win on a full run.
Florencio

*This article is a stub. You can help Has-Been Heroes Wiki by expanding it.*

 Starting Item: Clenched Fist
* 100-200 damage per hit
* 55% faster melee recharge
 Slot Bonuses:
* No slot bonus
* Lightning chains arc further
* No slot bonus
* Poison damage is dealt twice as often
* An additional extra projectile is fired

Florencio is a wrestler and the second unlocked character.

When Florencio was young he dreamed of becoming an anthropologist, to pursue his dream he started to study anthropology in la Universidad. Unfortunately the university was ruined when the evil sorcerer, el Primer Ministro Juan Batidor, stole all the tax money that was due to go to la Universidad. After this unfortunate event Florencio became a traveling wrestler, dubbing himself as “El Antropólogo”. In his travels he encountered the Epic Band of Heroes and joined them to fight injustice. He also saw a possibility to loot all the wayward treasure chests on random roads in the wilderness, he was hoping to donate all the money to the la Universidad so it could be restored to its glory once more.

## Alternate Forms

Form B

 Starting Item: Brass Knuckles
* 160 damage per hit
* 40% faster melee recharge
 Slot Bonuses:
* No slot bonus
* Lightning chains arc further
* No slot bonus
* Poison damage is dealt twice as often
* Using a buff on a hero buffs your whole party

Form C

 Starting Item: Metal Gloves
* 150-230 damage per hit
* 65% faster melee recharge
 Slot Bonuses:
* No slot bonus
* Lightning chains arc further
* No slot bonus
* Poison damage is dealt twice as often
* Buffs are reapplied after use

Form D

 Starting Item: Boxing Gloves
* 1-440 damage per hit
* 50% faster melee recharge
 Slot Bonuses:
* No slot bonus
* Lightning chains arc further
* No slot bonus
* Poison damage is dealt twice as often
* Projectile spells will hit additional random target
Favian

* A
* B
* C
* D

 Buffs are reapplied after use

 An additional extra projectile is fired

 Using a buff on a hero buffs your whole party

 Projectile spells will hit an additional random target

Favian is a bard and the first unlocked character.

Favian used to teach at the academy, he was the youngest member of the teaching staff an the students were quite fond of him. But Favian was young and curious so the halls of ivy were not enough for him. He wanted to see the wonders of the world, hear all the untold stories and sing with the sirens. During his travels Favian joined forces with the Epic Band of Heroes many times, growing attached to the merry band. Favian always returned for the academy, but as there was always just one more adventure to undertake he never stayed for long. Unlike the other members of the Has-Been Heroes crew, bookwormish and sophisticated Favian is not exactly a battle hardened adventurer, but he takes his responsibilities seriously. He takes pride in his profession and considers it his duty to boost the group morale with constant singing, lute playing and poetry.
T'au research

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

This article covers T'au research.

# Tier 10

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
ㅤ⁢⁢⁢⁢⁢Kediㅤ⁢⁢⁢⁢⁢

(Sort 5) Les sorts de projectiles toucheront une cible supplémentaire au hasard

Kedi est un tigre, et le troisième personnage à débloquer.

Au cours de l'une de leurs quêtes, l'épique bande de héros se promenait dans les égouts abandonnés de la ville. Lors de cette quête malodorante, ils ont réussi à trouver une petite statuette représentant un tigre bondissant. Au lieu d'être un presse-papier commun, la statuette se révéla être une prison magique. Une fois nettoyée, le sort fût brisé et le prisonnier lié à la prison, libéré.

La créature féline, souffrant d'une perte de mémoire a été nommée Kedi. Kedi a commencé à voyager avec le groupe, et bien qu'elle soit un tigre-garou et un combattant féroce, il y a toujours un petit faible pour la nature dans son cœur.