Haven Hall (Glade)

#### **Lore:**

Haven Hall also known as The White palace. Located seemingly in the middle of nowhere, surrounded by big mountain peaks and an ocean around. It is a place corrupted by a strange power, streghtening all monsters inside. It holds alot of treasure, much already claimed by the original finders of the place, their destiny now unknown after they traveled to the deepest parts of this dungeon. Said to have perished inside, thus noone else dares go in it. **Mamire** safekeeper of **Haven Site II** says Haven Hall is unrelated to the Site, the only thing they have in common being their creator which Mamire has not revealed.

## General Info

**Location:** ???

**Tier:** 5 to 25

**Main Mobs:** Most Mobs.

**Quests:**

* Haven Lore I | **Libery** - At Book Shop
* Haven Lore II - The Mad Knights | **Libery** (Requires H.Lore I and Weaken the Source Completed)
* Weaken the Source | **Vermont** - Near eating table.
* Haven Hunt | **Gardo** - At Refinery
* White Shards and Stars | **Helen -** In Library

**More NPCs:** Berant(Guard), Somara(Shop, has **Recall**), Flynn, Thanus.

**Secrets:** Portal to **Haven Site III**.(Currently the way is blocked)

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## Dungeon Area:

Haven Hall is divided by floors. Each floor containing different layouts altough similar. They also contain different mobs and the lower you go the harder they get. In all floors mobs can spawn but there are some extras. Mobs are much stronger than their normal versions. There is only chest loot on the final floors.The following list tells where each exit is located:

1. **Exit**: Loner Cell(Not with other cells)
2. **Exit**: Canteen/Stairs area with wooden blocks"
3. **Exit**: Blacksmith area/Has lava.
4. **Exit:** In the room in the stone/lapiz area.
5. **Exit:** Hole in Coral Aquarium.
6. **Exit:** Shower Room. one trapdoor can be opened with a button.
7. **Exit**: Find Valery, exit is in the closet.
8. Doesn't contain mobs. See below. **Exit:** In the original room you enter floor 1.

### Loot:

* **Floor 6-7:** Chainmal Armor. Enchanted Golden Apples. Potion stuff. Havens Enchant Book. Unknown Scribles. White Shard.
* **Floor 8:** Iron, gold, Diamond. Mob Drops. Flowers. Level 3 Enchant Books. White Shards. Liquid Anti-Matter.

## **Bosses:**

### The Val Knights:

The Val Knights are in the possession of the Val Weapons, extremely powerful weapons. It is also an extremely rare drop from them.

Driven by madness, locked for eternity in life and death, they wander the haven halls eternally, still on their last given job to guard but no longer able to distinguish friend or foe. They strike anyone they see.

#### **Valnerto:**

It can inflict major knockback, can extremely rarely summon Iron Golems.

**Drops**: Val Weapon Pickaxe and Axe (Extremely Rare), Valnerto Essence(Rare).

**Lore**: Unknown.

**Location:** Floor 8 of Haven Hall.

#### **Valmery:**

Valmery has Dark Pixie, making her semi-immune to arrows and you will take damage instead. Valmery inflicts Paranoia and **destroys** **armor durability** very fast.

**Drops**: Val Weapon Hoe (Extremely Rare), Valmery Essence(Rare).

**Lore**: Unknown.

**Location:** Floor 8 of Haven Hall.

#### **Valyn:**

Valyn inflicts Hunger and has Gardenic Curse, dealing damage upon her death.

**Drops**: Dragon Volner (Extremely Rare), Valyn Essence(Rare).

**Lore**: Unknown.

**Location:** Floor 8 of Haven Hall.

.

#### **Valnylph:**

Valnyph can do ranged and closed combat. Being much weaker while close. His arrow damage deals extra True Damage. He has the enchant Scared Ghost, pushing him back sometimes when he is hit with melee.

**Drops**: Val Weapon Sword (Extremely Rare), Valnylph Essence(Rare).

**Lore**: Unknown.

**Location:** Floor 8 of Haven Hall.

#### **???:**

??? can confused nearby players. Can heal slightly and gain various effects. Its mount heavily increases its movement and is also very powerful.

**Drops**: Red Shard of Eternity (Lesser Rare), Diamond Key(Common).

**Lore**: Unknown.

**Location:** Floor 8 of Haven Hall - Haven Chamber