recursal/Fanatic-Fandom huggingface dataset:
Jam Donut

**Jam Donuts** are food items.

* Pots of Chance in Tar Pool Dungeons, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Idol Head Statues, Shrines, Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.
* Offering Tables that sometimes generate next to Simulacra throughout The Betweenlands.

## Properties

### Consuming

When eaten, Jam Donuts restore 10 hunger and 6 saturation.

#### Food Sickness

Like most other foods, Jam Donuts have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Jam Donuts only restore 3 hunger () when eaten, a third of the original hunger value (rounded down).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## History

* Release 3.8.0: Updated texture.
* Release 3.7.0: Can now be found on Offering Tables that sometimes generate next to Simulacra throughout the Betweenlands.
* Beta 3.5.0:
	+ Reworked loot table distribution.
	+ Can now be found in Urns of Chance, Dungeon Alcoves, and Weedwood Chests in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Beta 2.0.0: Updated texture to reflect the change in pear color.
* **Beta 1.0.0**: Introduced.
Release 3.3.3

**Release 3.3.3** was an update to the Betweenlands for Minecraft 1.12.2 that was released on March 15, 2018. It added a portal overlay and some bug fixes.

## Changelog

### Fixes

* Fixed Herblore Book pages sometimes overlapping
* Fixed Wight causing client crash on MP when it tries to possess a player in specific circumstances
* Fixed portal sometimes dealing damage and incorrectly unlocking caverns advancement
* Fixed portal swirl going crazy for a short time after going through portal
Raw Frog's Leg

**Raw Frog's Legs** are food items that can be cooked or smoked.

They can also drop from looting Greebling Corpses.

#### Food Sickness

Like most other foods, Raw Frog's Legs have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Raw Frog's Legs have a 25% chance to restore only1 hunger () when eaten, and a 75% chance to not restore any hunger at all.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## Uses

### Feeding

Raw Frog's Legs have a chance to be desired by a hatched Chiromaw Hatchling juvenile, as part of the process of raising it. If desired, they can be right-clicked onto the juvenile to feed it.

## History

* Release 3.8.0:
	+ Updated texture.
	+ Now restores 2 hunger and 0.8 saturation, down from 3 and 1.2 respectively.
* Release 3.6.0:
	+ Can now drop from looting Greebling Corpses.
	+ Can now be desired by hatched Chiromaw Hatchling juveniles.
* Beta 1.0.2: Now drops from Frogs upon death.
* **Beta 1.0.0**: Introduced, but unobtainable.
Mire Scramble

**Mire Scramble** is a food item.

## Properties

### Consuming

When eaten, Mire Scramble restores 12 hunger and 12 saturation. It will return the empty Weedwood Bowl.

#### Food Sickness

Like most other foods, Mire Scramble has a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time it is eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Mire Scramble only restores 4 hunger () when eaten, a third of the original hunger value.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## Trivia

* Mire Scramble's ingredients include what could have grown to be a Sporeling (Yellow Dotted Fungus) and what would have grown to be a Mire Snail (Cooked Mire Snail Egg). This is referenced in the name of the Advancement for obtaining Mire Scramble ("Baby Murder").

## History

* Release 3.8.0:
	+ Updated texture.
	+ Now restores 12 saturation, down from 14.4.
* Release 3.3.0: Introduced.
Pitstone

*Not to be confused with Scabyst Lined Pitstone, a decorative, craftable form of this block.*

## Pitstone

### ID

pitstone

**Pitstone** is a stone block that generates abundantly underground in the Lake Cavern layer.

## Plant Support

Pitstone supports the placement and growth of Cave Grass and Cave Moss.

## History

* **Beta 1.0.0**: Introduced.

 Utility
Raw Anadia Meat

**Raw Anadia Meat** is a food item that can be cooked or smoked.

## Obtaining

### Trimming

Raw Anadia Meat is obtained from trimming any Anadia item (that is *not* smoked, rotten, or a treasure Anadia) in the Trimming Table. The amount obtained per item depends on the Anadia's Size attribute, with larger sizes yielding more meat.

### Drops

Raw Anadia Meat drops directly from Anadia upon death if killed by a player (as long as they are not on fire).

It can also drop from looting Greebling Coracles.

## Properties

### Consuming

When eaten, Raw Anadia Meat restores 2 hunger and 0.4 saturation.

#### Food Sickness

Like most other foods, Raw Anadia Meat has a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time it is eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Raw Anadia Meat has a 25% chance to restore only1 hunger () when eaten, and a 75% chance to not restore any hunger at all.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## Uses

### Feeding

Raw Anadia Meat has a chance to be desired by a hatched Chiromaw Hatchling juvenile, as part of the process of raising it. If desired, it can be right-clicked onto the juvenile to feed it.

## Notes

* Raw Anadia Meat replaced Raw Angler Meat as a raw fish-based food source in the Release 3.8.0 update.
Music Discs

There are 15 **Music Discs** added to the Betweenlands mod. They are all treasure from animating Item Scrolls, and they can also be found as Loot from chests in Shrines, Cragrock Towers, and the Wight Fortress. The Frosty Disc can additionally be found as Loot from Presents during the Winter seasonal event. The only exception is Deep Water, which is obtained through other methods.

## Obtaining

### Deep Water Disc

The Deep Water disc cannot be obtained through Item Scrolls or chests like the other **Music Discs**. The method for obtaining it is hidden below in a spoiler tab; *DO NOT* open this tab if you do not wish to be spoiled.

## Disc Types and Tracks

All Music Discs can be played in the Weedwood Jukebox to play unique music tracks, most of which were composed by Voog2.

This is the list of Music Discs available, their IDs, and their tracks:

## Acquiring Music

All Music Disc tracks are available as .ogg files in the Betweenlands jar file, under assets/thebetweenlands/sounds/records. Additionally, you can visit Voog2's ReverbNation song list or the Angry Pixel Soundcloud page for all tracks (including unused ones).

## Trivia

* The Frosty Disc plays the same track that plays whenever a Present is nearby.
* The music played by Greeblings is to the tune of the Explorer's Disc.
* There is an unused song called "Deja Vu", which is also to the tune of the Explorer's Disc.
	+ The song can be found on SoundCloud here.

## History

* Release 3.8.0: Deep Water disc added.
* Alpha 3.2.0: Frosty Disc can now be found in Presents.
* **Beta 1.0.0**: Introduced.
Poisoned Angler Tooth Arrow

*Not to be confused with Angler Tooth Arrow. For other arrows, see Arrow (disambiguation).*

## Poisoned Angler Tooth Arrow (projectile)

### Entity ID

bl\_arrow
*{"arrowType":"angler\_poison"}*

## Poisoned Angler Tooth Arrow

### Item ID

poisoned\_angler\_tooth\_arrow

**Poisoned Angler Tooth Arrows** are ammunition items with a powerful poisoning effect, shot as projectiles by bows.

## Obtaining

### Loot

Poisoned Angler Tooth Arrows can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, and Underground Ruins.
* Urns of Chance in Sludge Plains Ruins.
* Weedwood Chests in Idol Head Statues and Shrines.

## Properties

### Shooting

Like vanilla Arrows, Poisoned Angler Tooth Arrows can be shot from any Bow, including a Weedwood Bow or Predator Bow. The velocity they are shot at depends on how far back the bow is pulled, as well as how corroded it is. The arrows deal damage based on their velocity to whatever entity they hit. If they do not hit an entity, they will instead stick into the block they land on and can then be picked up, but will eventually despawn if left untouched.

Additionally, shot Poisoned Angler Tooth Arrows inflict the  Poison III effect upon entities they hit for 10 seconds.

## Uses

### Lightning Effects

If Betweenlands Lightning strikes one or more dropped Poisoned Angler Tooth Arrow items, they will transform into Shock Arrows, at a maximum exchange of 5 arrows per strike.

## History

* Release 3.6.0:
	+ Updated item texture.
	+ Now has separate pullback textures when shot from a Weedwood Bow or Predator Bow.
	+ Can now be transformed into Shock Arrows by Betweenlands Lightning.
* Beta 3.5.0: Reworked loot table distribution.
* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.
Release 3.3.12

**Release 3.3.12** was an update to the Betweenlands for Minecraft 1.12.2 that was released on September 10, 2018. It converted most sounds in the mod from stereo to mono, among adding other changes and bug fixes.

## Changelog

### Additions and Changes

* Improved Chiromaw animations
* Added durability bar to Pestle
* Removed block protection from Druid Circle
* Reduced network traffic from events and locations
* Removed Primordial Malevolence force teleporting players back into arena and instead made it regenerate health when no player is nearby
* Converted most sound effects to mono so that they work properly in the game

### Bug Fixes

* Fixed not all variants of logs having oredict
* Fixed portal generation with Cubic Chunks mod (thanks Foghrye4)
* Fixed potential memory leak when unloading chunks (couldn't reproduce but should be fixed)
* Fixed Octine Sword not setting mobs on fire
* Fixed Life Crystal Ore not glowing
* Fixed shader lighting rendering through opaque block overlays
* Fixed custom portal allowing to teleport to itself
* Fixed custom portals leading to the End spawning at incorrect positions
* Fixed one Marsh Ruins variant not generating
* Fixed Repeller shield being culled while still visible
* Fixed Rift not open when generating world
Pressure Plates

**Pressure Plates** in the Betweenlands act functionally the same as vanilla pressure plates.

## Types

This is the list of Pressure Plates available, their IDs, and their trigger functionalities:

 Syrmorite Pressure Plate | syrmorite\_pressure\_plate
 Weedwood Plank Pressure Plate | weedwood\_plank\_pressure\_plate

## Functionality

Like vanilla Pressure Plates, Betweenlands Pressure Plates are capable of detecting specific entities that are on top of them, outputting redstone current when doing so.

## Fuel

Weedwood Plank Pressure Plates can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per pressure plate block.

## History

* Beta 2.0.0: Syrmorite Pressure Plate recipe changed.
* **Beta 1.0.0**: Introduced.

 Utility
Release 3.4.2

**Release 3.4.2** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on December 29, 2018. It added a few minor changes and some bug fixes.

## Changelog

### Changes

* Underwater Roots can now be placed with the normal item
* Seasonal Events are now turned off when disabled in the config

### Bug Fixes

* Fixed being stuck on Harlequin Toad when shift right clicking
* Fixed getting items in inventories with a null side
* Fixed Ground Roots Herblore entry
* Fixed Silk Touch giving invalid block for Hearthgrove Logs
* Fixed some errors in the Chinese translation
Octine Arrow

*For other arrows, see Arrow (disambiguation).*

**Octine Arrows** are ammunition items with fiery effects, shot as projectiles by bows.

## Obtaining

### Loot

Octine Arrows can be found as Loot from:

* Pots of Chance in the Cavern and Lake Cavern layers, Marsh Ruins, Underground Ruins, Cragrock Towers, and the Wight Fortress.
* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in Idol Head Statues and Shrines.

## Properties

### Shooting

Like vanilla Arrows, Octine Arrows can be shot from any Bow, including a Weedwood Bow or Predator Bow. The velocity they are shot at depends on how far back the bow is pulled, as well as how corroded it is. The arrows deal damage based on their velocity to whatever entity they hit. If they do not hit an entity, they will instead stick into the block they land on and can then be picked up, but will eventually despawn if left untouched.

Additionally, shot Octine Arrows set entities they hit on fire for 5 seconds. If the entity was already on fire, it will burn for 9 more seconds instead. Octine Arrows can also create fire from a distance - if they land on placed Moss, Cave Moss, Lichen, or Thorns, they will destroy the plant and turn it into a fire block. This is one of the only ways to make fire in The Betweenlands.

Shot Octine Arrows emit a faint orange shader glow which remains when they stick into a block, illuminating the surrounding area slightly.

## Uses

### Lightning Effects

If Betweenlands Lightning strikes one or more dropped Octine Arrow items, they will transform into Shock Arrows, at a maximum exchange of 5 arrows per strike.

## History

* Release 3.6.0:
	+ Updated item texture.
	+ Now has separate pullback textures when shot from a Weedwood Bow or Predator Bow.
	+ Can now be transformed into Shock Arrows by Betweenlands Lightning.
* Release 3.5.3: Can now set placed Moss, Cave Moss, Lichen, and Thorns on fire.
* Beta 3.5.0:
	+ Reworked loot table distribution.
	+ Can now be found in Urns of Chance and Dungeon Alcoves in the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Release 3.3.0: Added Advancement.
* **Beta 1.0.0**: Introduced.
Puffshroom

*Not to be confused with Black Hat Mushroom, Flathead Mushroom, Bulb-Capped Mushroom, Edge Shrooms, or Splodeshroom.*

## Puffshroom

### ID

puffshroom

**Puffshrooms** are special trap blocks that are found in the 5th, 6th, and 7th layers of the Labyrinthine Vaults of the Sludgeon.

## Trap

Puffshrooms hide in the floors of the Sludgeon vaults, and appear similar to Cracked Mud Tiles, but are distinguishable by their green pulsating top animation. When a player comes within a couple blocks of its animated side, a strange fungus will unfurl out of it, and after a second it will shoot up a jet of glowing orange spores. This causes nearby players to drop the item/s they are currently holding in their main hand. The fungus will remain unfurled for about a second before retreating back into its block, and has a cooldown of about 1.5 seconds before it can emerge again.

## Collection

Puffshrooms are simply removed when harvested normally, turning into Cracked Mud Tiles and dropping nothing. When harvested with Syrmorite Shears, they are removed instantly and drop 1-2 Puffshroom Tendrils. Unlike most blocks, they do not have block protection in the Sludgeon.

Puffshrooms themselves cannot be collected in any way.

## History

* Beta 3.5.0: Introduced.

 Utility
Radial Equipment Menu

The **Radial Equipment Menu** is a unique equipment mechanic.

## Description

Certain items found or crafted in the Betweenlands (mainly rings or Amulets) have an 'equippable' tooltip on them, meaning they can be equipped as part of the Radial Equipment Menu. When an equippable item is in the Player's inventory, players can press C by default to open the Radial Menu. The Menu displays items that are already equipped, as well as items in the player's inventory that can be equipped, but currently aren't.

Left-clicking tabs with green text will equip the displayed item onto the player, while left-clicking tabs with red text will unequip the displayed item from the player and place it back into their inventory.

Equipped items do not take up a normal inventory slot, but note that only two rings or one pouch can be equipped at a time, while the number of Amulets varies depending on how many times an Amulet Slot has been used since the player's last death, from 1 by default, up to 3. While equipped, items will appear in a small space to the right of the hotbar.

When items are equipped in Creative Mode, the item does not disappear from the player's inventory, instead duplicating the item and equipping the new one.

## List of Equippables

Here is a list of all currently available equippables in the Betweenlands that use the radial menu:

* Amulets (Aqua, Crimson, Green)
* Bark Amulet
* Lurker Skin Pouch (any upgrade level)
* Magic Item Magnet
* Ring of Ascent
* Ring of Power
* Ring of Recruitment
* Ring of Summoning
* Ring of Dispersion
* Ring of Gathering

## History

* Release 3.3.0: Added Advancement.
* Alpha 3.2.0: Number of rings that can be equipped at once increased from 1 to 2.
* Beta 2.0.0: Default key changed from F to C.
* **Beta 1.0.0**: Introduced.
Release 3.5.6

**Release 3.5.6** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on January 20, 2020. It made several optimization improvements and fixed some bugs.

## Changelog

### Additions and Changes

* Updated ja\_JP localization, thanks tento64!
* Several small optimizations: Weedwood Bush logic, equipment inventory ticking, Ring of Recruitment, location titles

## Bug Fixes

* Fixed texture packs not working properly with certain block models
* Fixed crash when equipping two Rings of Power
* Fixed Tamed Spirit Tree Face being hostile mob
* Fixed Ring of Ascent leaf swirl starting at incorrect position
* Fixed Barrishee pathing crash
Mud Brick

*This article is about the item. For the block, see Mud Bricks. For other bricks, see Bricks (disambiguation).*

## Mud Brick

### ID

items\_misc *(data value 10)*

**Mud Bricks** are items primarily used in making mud-brick-based building and decorative blocks.

## Obtaining

### Loot

Mud Bricks can be found as Loot from:

* Urns of Chance in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* Dungeon Alcoves in the Labyrinthine Vaults and Crypt of the Sludgeon.
* Weedwood Chests in the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

## History

* Release 3.8.0: Recipe now makes 4, up from 1.
* Beta 3.5.0: Can now be found in Urns of Chance, Dungeon Alcoves, and Weedwood Chests in Sludge Plains Ruins and the Sludgeon Tower, Labyrinthine Vaults, Barrishee Lair, and Crypt of the Sludgeon.
* **Beta 1.0.0**: Introduced.
Plant Items

**Plant Items** are a variety of items sourced from plants, fungi, or corals from The Betweenlands. They are primarily used in making Ground Items, which are then used to make Infusion Buckets, and then Infusions and Aspect Vials from there.

## Obtaining

### Drops

Most Plant Items drop from breaking their corresponding plant source with a Sickle. Some plant items, specifically Black Hat Mushroom items, Bulb-Capped Mushrooms, Flathead Mushroom items, Tangled Roots/Giant Root, Swamp Kelp items, and Weedwood Logs/Dry Bark, do not require a Sickle to be collected from their source.

Most Plant Items can also drop from Root Sprites, *except* for items which do not require a Sickle from their normal source.

### Loot

Plant Items from plants based in the Sludgeon, specifically Cryptweed Blades, Edge Leaf items, Edge Moss Clumps, Edge Shroom Gills, Pale Grass Blades, Rotbulb Stalks, and String Root Fibers, can be found as Loot from Item Shelves in the Labyrinthine Vaults of the Sludgeon.

## List of Plant Items

The following is a list of all Plant Items, including the plants, fungi, and corals that drop them, their Herblore Book descriptions, and any additional information about the specific item, organized alphabetically. This list includes items that have a separate page due to bearing a unique usage, but does *not* include other kinds of materials used to make Ground Items (Angler Tooth, Crimson Snail Shell, Dried Swamp Reed, Middle Gems, and Ochre Snail Shell).

## Uses

### Compostability

Most Plant Items have a compost process time of 3 minutes and 20 seconds and a compost amount of 3. Swamp Kelp items have a compost process time of 4 minutes and 10 seconds and a compost amount of 3. Black Hat Mushroom items, Flathead Mushroom items, Bulb-Capped Mushrooms, and Tangled Roots have a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

### Igniting

Moss items, Cave Moss items, Lichen Clumps, and Thorn Branches can be used to create fire by holding down right-click on their dropped form with an Octine Ingot.

## History

* Release 3.8.0: Added Leaf recipe.
* Beta 3.5.0: Added Cryptweed Blades, Edge Leaf (item), Edge Moss Clump, Edge Shroom Gills, Pale Grass Blades, Rotbulb Stalk, and String Root Fibers.
* Release 3.4.0: Now drop from Root Sprites.
* Release 3.3.0: Added Advancements.
* Beta 1.0.1: Added Bladderwort Flower and Bladderwort Stalk.
* **Beta 1.0.0**: Introduced.
Mince Pie

**Mince Pies** are food items exclusive to the Christmas season.

## Obtaining

### Drops

Mince Pies can drop from most non-passive mobs from The Betweenlands upon death if killed by a player during the Winter seasonal event, at varying rates. Mobs that can drop them include Anglers, Blood Snails, Chiromaws, Crypt Crawlers, Emberlings, Emberling Shamans, Shallowbreaths, Large Sludge Worms, Leeches, Lurkers, Peat Mummies, Pyrads, Silt Crabs, Bubbler Crabs, Sludges, Smol Sludges, Small Sludge Worms, Swamp Hags, Tar Beasts, Termites, Tiny Sludge Worms, Wights, Chiromaw Matriarchs, the Dreadful Peat Mummy, the Primordial Malevolence, and the Sludge Menace.

### Loot

Mince Pies can be found as Loot from Presents that generate randomly on the surface of The Betweenlands during the Winter seasonal event.

## Properties

### Consuming

When eaten, Mince Pies restore 8 hunger and 8 saturation.

#### Food Sickness

Like most other foods, Mince Pies have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Mince Pies only restore 2 hunger () when eaten, a third of the original hunger value (rounded down).

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is at or below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.

## History

* Release 3.8.0: Can now drop from Bubbler Crabs upon death during the Winter event.
* Release 3.6.0: Can now drop from Chiromaw Matriarchs upon death during the Winter event.
* Beta 3.5.0: Can now drop from Crypt Crawlers, Emberlings, Emberling Shamans, Large Sludge Worms, Small Sludge Worms, Tiny Sludge Worms, and the Sludge Menace upon death during the Winter event.
* Release 3.3.1: Can now drop from Smol Sludges upon death during the Winter event.
* Alpha 3.1.0:
	+ Can now drop from non-passive mobs upon death during the Winter event.
	+ Can now be found in Presents that generate randomly on the surface of the Betweenlands during the Winter event.
	+ Now restores 8 hunger and saturation, up from 4.
* **Beta 1.0.0**: Introduced, but unobtainable.
Octine Ingot

**Octine Ingots** are items primarily used in making tools, shields, arrows, and other utilities. They also double as a tool for starting a fire in The Betweenlands.

## Obtaining

### Animating Recipes

Octine Ingots have a chance to be found as treasure from animating Item Scrolls or Fabricated Scrolls.

### Loot

Octine Ingots can be found as Loot from Weedwood Chests in Idol Head Statues, Cragrock Towers, the Wight Fortress, and the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.

## Properties

### Igniting

An Octine Ingot can be used as a tool for creating fire. This can be done by holding right-click on either a placed or dropped block of Moss, Cave Moss, Lichen, or Thorns (or the corresponding dropped Plant Item or Ground Item) with the Octine Ingot. The ingot will cause the plant to slowly build up flame until it turns into a fire block, without consuming the ingot in the process. This is one of the only ways to make fire in The Betweenlands, since Flint and Steel does not function in the dimension. If created on Peat, the fire can then be put out to create Smoldering Peat, which is necessary for the Smoking Rack and Infuser to function.

Note that fire cannot be used to create a Nether portal in The Betweenlands.

### Relighting

An Octine Ingot can be right-clicked on a placed Sulfur Torch that has been extinguished by rain from the Heavy Rain event to relight it. This process will also not consume the ingot.

## Uses

### Healing

Octine Ingots can be right-clicked on a tamed Emberling to feed it, healing it back to full health.

## Advancements

 Quest for Fire | Set Peat on fire
 New Shinies | Obtain a Syrmorite or **Octine Ingot** | Advanced Darkness

## History

* Release 3.7.2: Can now be used to relight Extinguished Sulfur Torches.
* Beta 3.5.0:
	+ Can now be crafted from Octine Nuggets.
	+ Reworked loot table distribution.
	+ Can now be found in Weedwood Chests in the Labyrinthine Vaults and Barrishee Lair of the Sludgeon.
	+ Can now be found as treasure from animating Item Scrolls and Fabricated Scrolls.
	+ Can now be used to heal tamed Emberlings.
* Release 3.3.0: Added Advancements.
* **Beta 1.0.0**: Introduced.
Release 3.3.9

**Release 3.3.9** was an update to the Betweenlands for Minecraft 1.12.2 that was released on June 20, 2018. It added improved visuals and variants to Rifts, as well as some other changes and bug fixes.

## Changelog

### Additions and Changes

* Added new and improved sky Rift variants
* Added config to create custom portals
* Added config to specify unsafe biomes for portal to avoid
* Added config to let players start in The Betweenlands
* Added config to let players always respawn in The Betweenlands instead of The Overworld
* Added config item blacklist for Lurker Skin Pouch
* Added Tomb Many Graves 2 compatibility for equipped items
* Added event textures to Poison Ivy and Rubber Tree Log
* Slightly improved performance of equipped items
* Dark Druid Spawner under Dark Druid Altar can now be reactivated by putting 4 saplings in the Druid Altar
* Tar Minions no longer drown in Tar
* Updated zh\_CN localization

### Bug Fixes

* Fixed water invisible when in Weedwood Rowboat with Galacticraft installed
* Fixed Gecko Cage having a cooldown after Gecko dies
* Fixed a crash when certain items were rendered in Weedwood Crafting Table
* Fixed Dynamic Trees saplings not detected as sapling when trying to create portal
* Fixed Animator losing items when unloaded
* Fixed Block of Compost not giving 9 Compost when uncrafting
* Fixed Middle Gem Blocks, Coral Blocks and Angry Betweenstone not glowing
* Fixed apparent crash when entering The Betweenlands
* Fixed Cragrock Tower areas sometimes overlapping in rare cases
* Fixed incorrect description of the torch black-/whitelist config
Middle Gem Ores

* Aqua
* Crimson
* Green
* Aqua Winter
* Crimson Winter
* Green Winter

**Middle Gem Ores** are special ore blocks that can be purified into Middle Gems in a Purifier. The resulting Middle Gems can then be combined with tools and armor or crafted into Amulets for a buff depending on the chosen gem (see the Middle Gem Circle page for more details).

There are three varieties: **Aqua**, **Crimson**, and **Green**.

## Obtaining

### Generation

Middle Gem Ores generate rarely as single blocks underwater within Mud in any biome on the surface of The Betweenlands, though most commonly in Sludge Plains biomes.

## Properties

### Detection

Middle Gem Ores can be detected through blocks by using a Gem Singer.

### Events

Placed Middle Gem Ores will take on alternative textures during the Winter seasonal event.

## History

* Release 3.7.2:
	+ Updated textures.
	+ Now have alternative textures for the Winter event.
* Release 3.4.0:
	+ Can now be detected with a Gem Singer.
	+ Decreased generation.
* **Beta 1.0.0**: Introduced.

 Utility
Octine Shield

The **Octine Shield** is a special Betweenlands shield.

## Blocking

Like any shield, the Octine Shield can be held up to block melee and ranged attacks from the front. The player receives a small amount of knockback upon blocking. The shield can be temporarily disabled by an axe attack. If the player is inflicted with Slugarm Brew, then attacks will not be blocked.

The Octine Shield has the unique ability to set any enemies that touch it on fire for 4 seconds when blocking.

## Repairing

Like most other equipment with durability, a damaged Octine Shield can be repaired to full durability through an Animator. The more that needs to be repaired, the greater the cost of fuel and crystal charge is in the animation process.

## Middle Gems

As with most equipment, the Octine Shield can be equipped with a Middle Gem as part of the Middle Gem Circle to apply additional buffs to the player using it. The type of gem equipped can be seen in its tooltip. The bonuses provided can be seen on the gem's own tooltip.

## History

* Release 3.4.0: Can now be equipped with a Middle Gem.
* Release 3.3.0: Added Advancement.
* Alpha 3.2.0: Can now be fully repaired in an Animator.
* Alpha 3.0.0:
	+ Damage reduction increased to 100%.
	+ Can now set enemies that touch it on fire.
* Beta 2.0.0: Introduced.
Nibblestick

**Nibblesticks** are special food items that also grant experience.

## Properties

### Consuming

When eaten, Nibblesticks restore 1 hunger and 0.1 saturation. They also grant 0-3 XP to the player.

#### Food Sickness

Like most other foods, Nibblesticks have a food sickness value between 0 and 180, initially at 0, that increases by 5 points each time they are eaten in the Betweenlands. The food's sickness value is represented by three tooltips for each stage, stating "Tastes good" between 0 and 49 food sickness points, diminishing to "Tastes plain" between 50 and 109 points, and then to "Can't eat this anymore" between 110 and 180 points. At 110 food sickness points or above, Nibblesticks have a 25% chance to restore 1 hunger () when eaten, and a 75% chance to not restore any hunger at all. They will also no longer grant experience.

Nibblesticks are particularly susceptible to food sickness - if they grant 1 or more experience when eaten, the food sickness level will increase by 9 instead of 5. They are also affected by food sickness even outside of the Betweenlands dimension.

Food sickness can be counteracted by eating a different type of sickness-affected food that has less than 110 food sickness points, each deducting 3 points (4 if the new food is below 10 points) from every other food item. It can also be counteracted by eating Chiromaw Wings or drinking Witch Tea, which both reset all other food sickness values to 0 - though Chiromaw Wings will then become sickening to eat themselves.

Visit the Food Sickness page for more details on the food sickness mechanic.
Monster Spawner

The **Monster Spawner** of the Betweenlands has a unique, animated spinning model, as well as its own particle effect, and can be found in Druid Circles, Shrines, Underground Oases, Cragrock Towers, and the Wight Fortress. It also has a Tar Beast variant disguised as a Solid Tar block, which only generates at the bottom of Tar Pool Dungeons.

## Spawning

Betweenlands Monster Spawners act like any Spawner, periodically and endlessly spawning one or more of a particular mob when a player is nearby. They have a different mob assigned to them depending on the structure type. They can be broken with a pickaxe to stop them from spawning additional mobs.

All of the Monster Spawners in a Cragrock Tower must be destroyed before the tower can be considered "completed." Each Monster Spawner destroyed will open a stairway to a room above.

## Mob Spawns

The following are the mobs that Betweenlands Monster Spawners can spawn:

* Druid Circles: Dark Druids
* Shrines and Underground Oases: Swamp Hags, Wights, Blood Snails, Leeches, Termites
* Tar Pool Dungeons: Tar Beasts
* Cragrock Towers and the Wight Fortress: Swamp Hags, Wights, Chiromaws, Pyrads, Termites

## Reactivating the Druid Spawner

The Monster Spawner of a Druid Circle will be destroyed upon assembling the Swamp Talisman in the Dark Druid Altar above it. In case the player wants to fight the Dark Druids that spawned from it again for more Talisman Pieces, they can place four Saplings of any variety in the four corner slots of the Dark Druid Altar assembly interface. The saplings will float up in the usual assembly animation, and once they come together, the spawner will be recreated.

## Collection

Like vanilla spawners, Betweenlands Monster Spawners drop a large amount of experience when harvested. The blocks themselves cannot be collected in any way.

## History

* Release 3.3.9: The Druid Circle Spawner can now be reactivated using Saplings in the Dark Druid Altar.
* Release 3.3.0: Added Advancement.
* Beta 2.0.3: Reimplemented the Tar Beast Spawner.
* Beta 2.0.0:
	+ Now found in the new Underground Oasis structure.
	+ Added new mobs to the Shrine spawn list.
	+ Now replaces the Dark Druid Spawner in Druid Circles.
	+ Temporarily removed the Tar Beast Spawner.
	+ Now must be destroyed in a Cragrock Tower to progress.
* **Beta 1.0.0**: Introduced.

 Utility
Release 3.3.8

**Release 3.3.8** was an update to the Betweenlands for Minecraft 1.12.2 that was released on April 25, 2018. It added configuration and command changes, as well as some other changes and bug fixes.

## Changelog

### Additions and Changes

* Added config option to disable shaders when not in dimension
* Added config option to start players in the dimension
* Added config for maximum Portal link distance
* Added config and warning tooltip for Caving Rope despawn time
* Replaced Octine Ingot with Bulb-Capped Mushrooms in the Caving Rope recipe
* Changed Ring of Summoning to only target hostiles
* Added /setDecay command
* /aspectDiscovery command now requires target player
* Updated minimum Forge requirement to 14.23.2.2643
* Updated zh\_CN localization

### Bug Fixes

* Fixed world locations sometimes not syncing properly when teleporting
* Fixed Life Crystals always dropping with 1 damage
* Fixed Weedwood Crafting Table rendering items mirrored
* Fixed decay food not filling up bar if last item in stack is eaten
* Fixed bug with Caving Rope, significantly increasing performance
* Fixed Valonite Shield causing crash when charging into each other
* Fixed Loot Tables not initialized during preInit
Mortar

The **Mortar** is a craftable utility block that breaks down items into ground forms, primarily for Herblore and making Limestone Flux.

## How to Use

The Mortar's interface can be accessed with right-click. Grinding requires the following items:

* A Pestle, which must be right-clicked into the Mortar or manually placed into the middle slot. For each item ground, the Pestle will lose 1 durability, and eventually break and need to be replaced.
* The item that is to be ground, placed in the left slot.

With these requirements met, the Mortar can be left-clicked to grind one item. A progress bar will show how much time is left, taking about 4 seconds to complete, with the Pestle visually spinning, finishing with a couple taps and a crunching sound.

The Mortar must be left-clicked once for each item ground. However, this process can be automated with a charged Life Crystal or Life Crystal Fragment, which can either be right-clicked directly into the Mortar or placed manually into the upper slot of the interface. The Life Crystal will then grind as many items as it can, draining 0-1% of its charge with each item.

The resulting item/s can be retrieved from the right slot of the interface.

## Grinding Recipes

To view all default grinding recipes, visit the Grinding page.

You can add your own grinding recipes in the recipes.json in the config.

## History

* Release 3.8.0: Improved the grinding animation.
* Release 3.3.6: Is now activated with left-click, and GUI is opened with right-click.
* Beta 2.0.2: Added recipes to API.
* **Beta 1.0.0**: Introduced.

 Utility
Portal Frame

**Portal Frames** are the wood blocks of the Portal Tree, as well as the frame and platform base of any individual Tree Portal to The Betweenlands. They have a normal rotatable variant, a variant with bark on all sides, and 8 other variants that make up the intricate design surrounding each portal.

## Collection

The normal rotatable and bark-only variants of Portal Frame drop themselves when harvested like most blocks.

However, the intricately designed Portal Frame variants will always drop the plain bark-only variant of Portal Frame when harvested normally. These must be harvested with a Silk Touch tool to be collected themselves.

## Fuel

Any variant of Portal Frame can be used as fuel for the Sulfur Furnace or Dual Sulfur Furnace, smelting 1.5 items per frame block.

## Maintaining Portals

The intricately designed Portal Frames surround and maintain each two-by-one Tree Portal to The Betweenlands. Should a non-corner block that is part of this frame be destroyed, the center Tree Portal will be destroyed as well.

However, Tree Portals can be repaired by building a three-by-four frame out of any Portal Frame block, in the same shape that Tree Portals appear individually or on the Portal Tree. Right-clicking on the base of this frame with the Swamp Talisman will reignite the Tree Portal within and the Portal Frame blocks used will be rearranged into the usual design surrounding each portal.

## History

* Release 3.3.2: Can now be used to reignite a Tree Portal.
* Release 3.3.0: Made plain full bark variant obtainable.
* Beta 2.0.0: Now generates on all outside parts of the Portal Tree, taking on a plain bark texture on most parts of the trunk and replacing the separate Portal Tree Bark block.
* **Beta 1.0.0**: Introduced.

 Utility
Mud

*(Not to be confused with Compacted Mud or Compacted Mud Mirage)*

* Normal
* Winter

**Mud** is a natural block that causes severe slowing.

### Generation

Mud generates at the bottom of any water body in The Betweenlands. It also generates in large quantities on the surface of Marsh and Sludge Plains biomes, and in smaller patches on the surface of Swamplands biomes and the Sludge Plains Clearing sub-biome.

## Properties

### Particles

Small mud droplet particles will occasionally drip down from Mud when there is no block directly below it.

### Plant Support

Mud supports the placement and growth of basic plants.

### Movement

Mud will cause players and non-Betweenlands mobs to sink slightly when walked over, slowing down their movement greatly and preventing them from jumping. This sinking effect can be temporarily negated by drinking Shell Stock, or entirely negated by wearing Rubber Boots or Boots of the Marsh Runner, or by wearing at least one piece of Amphibious Armor and having at least 4 Anadia Fins upgrades equipped onto their total pieces. However, note that if the player or mob is under the effects of a Heavyweight Draught, they will still sink into Mud regardless of any negating effects.

Betweenlands mobs do not sink in Mud.

### Events

Placed Mud will take on an alternative texture during the Winter seasonal event.

## History

* Release 3.9.4: Sinking effect can now be temporarily prevented by drinking Shell Stock.
* Release 3.8.0:
	+ Added filtering recipe.
	+ Added visual variants when under water.
	+ Sinking effect can now be prevented by wearing Amphibious Armor with at least 4 Anadia Fins upgrades equipped onto their total pieces.
* Release 3.7.2: Updated Winter texture.
* Release 3.7.0: Updated texture.
* Beta 3.5.0: Now generates in the Sludge Plains Clearing sub-biome.
* Alpha 3.1.0: Now has an alternative texture for the Winter event.
* Beta 2.0.2: Can now properly sustain non-Betweenlands plants.
* Beta 2.0.0: No longer sinks the player fully.
* Beta 1.0.1: Sinking effect no longer affects players in Creative Mode.
* **Beta 1.0.0**: Introduced.

 Utility
Marsh Hibiscus

**Marsh Hibiscus** is a plant that generates in Marsh biomes.

## Collection

Marsh Hibiscus must be harvested with Syrmorite Shears to be collected. When harvested with a Sickle, it instead drops a Marsh Hibiscus Flower, which can then be ground into Ground Marsh Hibiscus.

## Growing

Marsh Hibiscus will grow to adjacent plant-supporting blocks when on top of composted Dug Swamp Dirt, Dug Swamp Grass, Dug Purified Swamp Dirt, or Dug Purified Swamp Grass. However, its growth will halt if the composted block it is growing on becomes decayed, or if its compost is depleted after enough harvests.

## Potting

Marsh Hibiscus can be placed decoratively inside of Mud Brick Flower Pots with a right-click. It can then be taken out by right-clicking the pot again.

## Compostability

Marsh Hibiscus has a compost process time of 6 minutes and 40 seconds and a compost amount of 5. Visit the Compost page for more information regarding the composting mechanic.

## Advancements

 I'm a Druid | Harvest ingredients using your Sickle | Herbalist

## History

* Release 3.3.0: Added Advancements.
* Beta 2.0.0: Can now be grown and farmed with composted blocks.
* **Beta 1.0.0**: Introduced.

 Utility
Release 3.4.12

**Release 3.4.12** was a small update to the Betweenlands for Minecraft 1.12.2 that was released on September 30, 2019. It added back the Volarkite, as well as a config option and a couple of bug fixes.

## Changelog

### Additions

* Added Volarkite
* Added shader compat option for e.g. LadyLib/Dissolution (see Shader Priority in config)

### Bug Fixes

* Fixed Weedwood Bow not properly detecting infinite arrows
* Fixed Ring of Power working even when fully depleted
Mummy Bait

**Mummy Bait** is a unique item that is used to summon the Dreadful Peat Mummy, a terrifying and powerful boss mob.

## Summoning

The Dreadful Peat Mummy can be summoned by throwing the Mummy Bait into a space of at least 3x3 blocks in a Sludge Plains or Marsh biome. If done correctly, the item will disappear and the Dreadful Peat Mummy will begin emerging from the ground where it was dropped.

## History

* Alpha 3.0.0: Reintroduced.
* Beta 2.0.0: Temporarily removed.
* **Beta 1.0.0**: Introduced.
Plant Tonic

**Plant Tonic** is a craftable solution, useful for stopping decay when farming in the Betweenlands. It can be carried in either a Weedwood or Syrmorite Bucket.

## Removing Decay

Plant Tonic can be right-clicked on composted, decayed Dug Swamp Dirt or Dug Swamp Grass to remove the decay from the block and a 5x5 area of decayed blocks around it, curing any decayed crops on them in the process. It can also be directly right-clicked on a decayed crop above the compost block it is growing on to cure the crop back to normal. It has three uses and when depleted will leave behind the empty bucket.

Do note that the revert of decay is only a temporary change, and the composted block or crop can decay again.

## Censer

When applied to the Censer, it will return the bucket, consuming the entire content of said bucket. When used like this, it prevents crop decay in a medium area and will also cure decay at the cost of fuel.

## History

* Release 3.3.0: Added Advancement.
* Beta 2.0.0:
	+ Added Syrmorite Bucket variation.
	+ Now covers a 5x5 area of blocks.
	+ Now has multiple uses per bucket.
* **Beta 1.0.0**: Introduced.
Polished Dentrothysts

**Polished Dentrothysts** are smeltable translucent blocks. There are two varieties - Green and Orange.

## Collection

When harvested normally, Polished Dentrothysts drop nothing. The blocks themselves must be harvested with a Silk Touch tool to be collected.

## History

* Beta 2.0.0: The color is now before the word 'polished'.
* **Beta 1.0.0**: Introduced, with the color after the word 'polished' for their names.

 Utility
Puddle

**Puddles** are watery overlays that generate on top of uncovered opaque blocks exposed to the sky during the Heavy Rain event.

They can also spread to adjacent blocks even if that block's sky access is blocked. When the rain stops, they will disappear slowly over time.

## Coloration

Puddles take on different water tints depending on the biome they are located in.

## Movement

Puddles do not hinder movement, and will make splashing noises and particles when walked through by the player.

## Crops

Puddles that generate over crops will instantly destroy said crop, dropping nothing. Note that this only applies to crops with multiple growth stages, that being Aspectrus, White Pears, and Yellow Dotted Fungus, and no other plants. In the case of Aspectrus, Puddles will even destroy the Fence post it's growing on.

This makes covering crops extremely important.

## Collection

Puddles cannot be harvested or collected in any way, although they can be obtained as an item from the Creative Inventory.

## History

* Release 3.6.0: New Puddle models and textures
* Alpha 3.0.0: Reintroduced.
* Beta 2.0.0: Temporarily removed.
* **Beta 1.0.0**: Introduced.

 Utility