recursal/Fanatic-Fandom huggingface dataset:
Magnificent Bracers

Magnificent Bracers are an unidentified wondrous item. Before they are identified, they have no special properties. They can be equipped in a hands slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Magnificent Bracers**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be one of the following items:

* Bracers of Archery,
* Bracers of Defense.

Each variation of the Magnificent Bracers has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

* *These finely decorated bracers may have magical properties.*
* *A pair of finely crafted bracers.*
Iron Legions

Iron Legions was a military arm of the Manacalon Empire. Filled with trained troops, under a command of experienced and skilled officers, the Legions were a force to be reckoned with.

The exact number of the legions is unknown, but from the memorial found in the Sentharyllian Necropolis, it can be concluded that there were at least 19. Each had their own sigil that differentiated it from the others.

Soldiers of the legions were often asked to lay down their lives in the defense of their Empire, and did so without flinching. When the Empire was dealing with elven rebels in the Forest of Colthannin, the 17th, 18th and 19th Iron Legions were wiped out. And when the rift opened in The Aer-Elai, the Legions were the first line of defense. Many of them died in the backlash of magical energy resulting from the closing of the Rift.
Investigation

Investigation is a skill related to Intelligence. When a character looks around for clues and makes deductions based on those clues, he makes an Intelligence (Investigation) check. Investigation is practically not used in the main campaign.

## Investigation proficiency

Investigation proficiency grants a proficiency bonus to any and all Intelligence (Investigation) checks.

It is available as skill proficiency of choice to: Half-Elves, Rangers, Rogues, Wizards.

It is automatically given to: nobody.
Magnificent Breastplate

Magnificent Breastplate is an unidentified medium armor. Before it is identified, it has properties just like standard Breastplate armor (it's just more valuable).

If the party never identified (or bought) this armor before, it will appear in the inventory as **Magnificent Breastplate**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the armor reveals itself to be a Breastplate +1, Breastplate +2 or Breastplate +3.

Each variation of Magnificent Breastplate has to be identified only once per playthough. Afterwards, the party will recognize the armor automatically and identification will not be necessary.

## Description

*A nicely decorated breastplate with runic engravings.*

## Location

The armor can be:

* Found as random loot.
Magnificent Hide Armor

Magnificent Hide Armor is an unidentified medium armor. Before it is identified, it has properties just like standard Hide armor (it's just more valuable).

If the party never identified (or bought) this armor before, it will appear in the inventory as **Magnificent Hide Armor**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the armor reveals itself to be a Hide Armor +1 or Hide Armor +2.

Each variation of the Magnificent Hide Armor has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

This armor is clearly the work of a master armorsmith, beautifully decorated and probably magical.

## Location

The armor can be:

* Found as random loot.
Maul +3

Maul +3 is a magical two-handed melee bludgeoning weapon. It has the thord tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with martial weapons or mauls is required to use it effectively.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Togrem Caskstrong
* Found as a random loot
Manacalon Ruin

Manacalon Ruin is a ruined tower, once inhabited by a powerful wizard, probably a Master of the Arcaneum. It contains a huge library full of wondrous tomes and statues. In a hidden room, the adventurers find the Crown of the Magister, guarded by a group of Soraks.

The ruin is ultimately reclaimed by the Principality of Masgarth and a small garrison is established there.

## Notable Characters

* Circe Gerardoirn – Principality of Masgarth contact and a vendor
* Rami Blake – Legacy Council Trooper

## Connected Quests

* The Magister’s Amulet
* Origins of the Crown
* Quest for Information
* Explore the Ruined Tower
Lonely Traveler

Lonely Traveler is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*Hasdrubal:*

*Some of our scouts spotted a solitary elf traveling alone. From his gear, he looks to be a mage, but his purpose is unclear. A spy? Someone sent to the swamps as a punishment? I suggest someone make contact and talk to him, but this should be done far away from the camp.*
Maul +2

Maul +2 is a magical two-handed melee bludgeoning weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with martial weapons or mauls is required to use it effectively.

## Description

*The magic of the Snow Alliance master smiths is clearly seen in this incredible magic weapon,*

## Location

* Sold by Joriel Foxeye
* Sold by Togrem Caskstrong
* Found as a random loot
Light Hypersensitive

Light Hypersensitive is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Light Hypersensitive applies the following effects:

* Creature’s attack rolls are made with disadvantage.
* Creature has disadvantage on Dexterity saving throws.
* Creature has disadvantage on Wisdom saving throws.
* Creature is wounded by light.

Creatures that are naturally sensitive to daylight (e.g. all defilers, like Brood of Blood or Brood of Flesh) are susceptible to this condition. Anytime such a creature finds itself in the light, the condition is applied. But the condition can also be induced artificially in others.

## Application and Removal

**Light Hypersensitive can be applied by:** sensitive creature getting out into the light, Daylight spell, Demonic Grease of the Night Hunt

**Light Hypersensitive can be removed by:** creature getting out of the light
Magnificent Chainshirt

Magnificent Chainshirt is an unidentified medium armor. Before it is identified, it has properties just like standard Chain Shirt armor (it's just more valuable).

If the party never identified (or bought) this armor before, it will appear in the inventory as **Magnificent Chainshirt**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the armor reveals itself to be a Chainshirt +1 or Chainshirt +2.

Magnificent Chainshirt has to be identified only once per playthough. Afterwards, the party will recognize the armor automatically and identification will not be necessary.

## Description

*This finely constructed and yet light chainshirt is an incredibly crafted piece of armor. It is probably magical.*
Misaye

Misaye is a goddess of trickery, mischief and luck. She is a favorite of rogues, spies and all manner of lowlife characters. She is a lighthearted deity of a Chaotic Neutral alignment. She is said to be a creator of the Stone of Good Luck, which she gave to her clerics as a sign of favor.

Misaye’s followers often use two sayings: “Today is Misaye’s Birthday!” and “Misaye is laughing”.

Her temple can be found in Caer Cyflen and visited during Misaye's Birthday sidequest.

## Patronage

At the moment, Misaye cannot be chosen as patron deity of Clerics and Paladins. However, this may change in the future.
Mark of Fate

Mark of Fate is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Mark of Fate is also a level 8 class feature of Clerics who chose the Oblivion domain. The cleric applies this condition to one chosen enemy.

## Effects

Mark of Fate applies the following effects:

* Creature receives additional damage when hit.

The condition ends if the creature makes a successful Wisdom saving throw.

## Application and Removal

**Mark of Fate can be applied by:** Mark of Fate feature of Clerics (Oblivion)

**Mark of Fate can be removed by:** successful Wisdom saving throw
Kaupaapunki - Necropolis

Kaupaapunki - Necropolis is one of the locations introduced in the Palace of Ice DLC.

Part of the Kaupaapunki city, the Necropolis is a burial place of many Southern Clans' dignitaries.

*This fortified city on the border between the Snow Alliance and the Principality of Masgarth is the home of Clan Kaikonnen.*
Leave Authorization

Leave Authorization is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*You are hereby granted two weeks' leave, to begin as soon as your next patrol is over.*

*As your commanding officer, I congratulate you on the birth of your first child. I am sure he will be worthy of his father in every way, and that you will raise him as a loyal subject of our Lord Orenetis.*
Magnificent Crossbow

Magnificent Crossbow is an unidentified martial weapon. Before it is identified, it has properties just like a standard Light Crossbow (it's just more valuable).

If the party never identified (or bought) this weapon before, it will appear in the inventory as **Magnificent Crossbow**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the weapon reveals itself to be Decadence.

Each variation of the Magnificent Crossbow has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*A masterwork crossbow covered with intricate carvings.*
Master Violet Goodcheer

Violet Goodcheer is one of the characters introduced in the Palace of Ice DLC. She is a member of the Circle of Danantar. The party first encounters him in the Violet's House.

## Character and Story

Violet is an old friend of Vigdis. She became a renowned scholar of the circle of Danantar, and has extensive knowledge of Manacalon lore and magic.

## Connected Quests

* An Old Acquaintance
* Return to Telema
* The Commander
* A Major Alliance
* The Guardian
* The Elections
Lysantir

Lysantir is one of the characters introduced in the Lost Valley DLC. He is an apprentice of Orenetis. The party first encounters him in the Swamp.

## Character and Story

[Lysantir description and story goes here].

## In a Fight

In battle, Lysantir is a low level cleric.

### Attacks

* **Club:** +2 to hit, 1d4 bludgeoning damage

### Spells

* **Cantrips:** Light, Sacred Flame
* **1st level:** Bless, Cure Wounds
Maul +1

Maul +1 is a magical two-handed melee bludgeoning weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with martial weapons or mauls is required to use it effectively.

## Description

*Crafted by talented users of magic. This weapon was probably made on Tirmar.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as a random drop
Mace of Smashing

Mace of Smashing is a craftable one-handed melee bludgeoning weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or maces is required to use it effectively.

## Description

*This enchanted weapon was created using the ancient knowledge of Manacalon’s master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum.*

## Crafting

**Ingredients:** Primed Mace, Oil of Acuteness

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 12

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* Received at the start of the Palace of Ice DLC
Longsword of Acuteness

Longsword of Acuteness is a craftable one-handed melee slashing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or longswords is required to use it effectively.

## Description

*This enchanted weapon was created using the ancient knowledge of Manacalon’s master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum.*

## Crafting

**Ingredients:** Primed Longsword, Oil of Acuteness

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 12

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* Found in the Solar Tower in the Bone Keep (you will need to defeat Mardracht to gain access to the Tower)
* (Lost Valley) Meat Boy quest reward
* Received at the start of the Palace of Ice DLC
Invisible Stalker

## Stats

Invisible Stalker is a medium elemental creature of 6 Challenge Rating. It provides 2300 XP when killed.

The enemy was introduced in the Lost Valley DLC.

## Description

*An elemental that can be summoned to serve a master, often in order to kill someone.*

## Attacks

### Slam

+6 to hit, 2d6+3 bludgeoning damage, ×2 Attacks

### Touch

+5 to hit, 1d8 fire damage, Inflicts Hindered (target can attempt a saving throw each turn to cancel)

## Special

### Immunities

Poison, Poisoned, Charmed, Exhausted, Restrained, Prone, Paralyzed, Petrified
Lowlife

Lowlife is one of the available player character backgrounds. It can be chosen during character creation and will determine the character’s backstory, certain personality flags and available background side quest. It also provides certain benefits in a form of proficiencies, features and known languages.

*Born in the streets, you have always been discarded by most commoners, and learned to survive with close to nothing. This made you tough and resourceful. Manners and education are not your strong suit, but you have learned to compensate with other qualities.*

## Features

* **Cutpurse.** Proficient in Sleight of Hand, Stealth, and Deception.
* **Burglary.** Proficient with Thieves' Tools.

## Personality flags

**Determined:** Slang, Casual

**Choice of flags** (choose two): Greed, Egoism, Caution, Kindness
Manual of Bodily Health

Manual of Bodily Health is a magical consumable. When read, the tome will grant a permanent increase to Constitution (+2) and Constitution maximum (+2). It takes 24 hours to study the tome and gain those benefits.

## Description

*Avar Wiseheart surmounted a debilitating disease to win the dwarven games. He summarized his methods in this manual.*

## Location

* Sold by Halman Summer
* Sold by Renno Highwater (need Living Legend level relations)
* Sold by Katniss Strongmail
* Sold by Rogar Dostar
Longbow +3

Longbow +3 is a magical two-handed ranged weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. It uses ammunition in a form of arrows. Proficiency with martial weapons or longbows is required to use it effectively.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Signy Wisecat
* Found as random loot
Mana Generator Fragment

Mana Generator Fragment is a quest item introduced in the Lost Valley DLC. It is not marked as a quest item, so it can be discarded from the inventory or sold. It is nonetheless necessary to complete a certain quest.

It can be found in the Magic Research Complex and is needed to fix the generator powering the Major Gate.

## Description

*A part of the Mana Generator's mechanism, essential to its proper functioning.*
Main Key

Main Key is a quest item introduced in the Lost Valley DLC. It is not marked as a quest item, so it can be discarded from the inventory or sold.

The key is needed to open the main door to the Magic Research Complex. There are, however, other ways to get into the building, so the key is not absolutely necessary to complete any connected quests.

It can be looted from the corpse of a guard stationed outside of the main entrance or just received from him if Dominion is not hostile.

## Connected Quests

* The Renewal
* The Prisoners
* The Last Endeavor
* Major Gate
Joran Crawley

Joran Crawley is an ambassador of the Kingdom of Gallivan. He used to work closely with the adventurer with a Spy background.

Joran is steady and concise. Not much rattles him, and he seems to be quite good at his job. He plans for every contingency, gathers dirt on anyone that matters and probably could destroy the credibility of just anyone with a flick of a finger, if he needed to.

Joran is the one that helps the Spy adventurer get out of a bit of potential trouble during his background quest.
Magnificent Belt

Magnificent Belt is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a belt slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Magnificent Belt**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be one of the following items:

* Belt of Giant Strength (Fire),
* Belt of Giant Strength (Stone),
* Belt of Giant Strength (Hill).

Each variation of the Magnificent Belt has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*A heavy and highly decorated belt, probably magical.*
Lightbringer Shortsword

Lightbringer Shortsword is a craftable one-handed melee piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or shortswords is required to use it effectively.

## Description

*This enchanted weapon was forged using the ancient knowledge of Colthannin’s master smiths. It was designed by Elgador Keenspirit, Magesmith of the Arcaneum to support combat against undead creatures.*

## Crafting

**Ingredients:** Primed Shortsword, Stardust

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Heddlon Surespell
* (Palace of Ice) Found on a bookshelf in The Einareum
* (Lost Valley) Found in a secret room in the Underground Ruins (through the west wall of the Treasure Room) that also includes several other recipes and random magical treasure. May require a successful Perception check to reveal the door
Cloak of Ubiquity

Cloak of Ubiquity is a wondrous item. It's a very rare magical item. It's equipped in the shoulders slot and requires attunement by a Warlock. When attuned, the cloak grants an ability to cast Dimension Door once per long rest.

The cloak has one charge and recharges after a long rest.

## Description

*This is a gift from a fiend to his last untrustworthy servant. A Warlock can cast Dimension Door while attuned to it.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Hanno Mudstrider
* Sold by Renno Highwater
* Sold by Togrem Caskstrong
Constructs

Constructs are a creature type in Solasta.

Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought.

## Examples of Constructs

**Medium Construct**

* Cube of Light

**Large Construct**

* Clay Golem
* Iron Golem
* Stone Golem
Maddy Greenisle

Maddy Greenisle is a vendor located near the Lane Ends in Caer Cyflen. She is a member of the Tower of Knowledge, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. She also offers the Identify services for items.

## Stock

Stock availability is limited based on Tower of Knowledge faction relationship. Stock does not replenish.

* Indifference (0-10): Store unavailable.
* Sympathy (11-30): Minimal store availability, **15% upcharge on base value**. Tier I poison, poison ammunition recipes available; corrosive, flaming, and flash ammunition recipes available. Spell scrolls and scroll crafting manuals up to second level available. Primed accessories available. Uncommon rarity wondrous item crafting manuals available.
* Alliance (31-50): 10% discount. Tier II poison and poison ammunition recipes available. Spell scrolls and scroll crafting manuals of third level available. Rare spellcasting items and Rare wondrous item crafting manuals available.
* Brotherhood (51-80): 20% discount. Spell scrolls and scroll crafting manuals of fourth level available. Very Rare spellcasting items and Very Rare wondrous item crafting manuals available.
* Living Legend (81-100): Store fully available, 30% discount. Tier III poison and poison ammunition available, spell scrolls and scroll crafting manuals of sixth level available. Legendary items available, Legendary wondrous item crafting manual available.
Insignia of the First Legion

Insignia of the First Legion is a quest item. It cannot be sold, moved to a container, or removed from the inventory by the party.

The insignia can be found in the scavenger camp at the Imperial Outpost Ruins and returned to the quest board in Caer Cyflen for a reward.

## Description

*A pre-Cataclysm insignia from the First Legion of the Manacalon Empire.*
Nekkesh Blade

Nekkesh Blade is a magical one-handed melee slashing weapon. It's a longsword that deals additional 1d6 necrotic damage. Proficiency with martial weapons or longswords is required to use it effectively.

## Description

*A cursed blade, forged by the ancient smiths of the Sorr-Akkath in the forges of Tirmar and blessed by Sorr-Tarr.*
Maul of Shattering

Maul of Shattering is a craftable two-handed melee bludgeoning weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or mauls is required to use it effectively.

## Crafting

**Ingredients:** Primed Maul, Blood Ruby

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Berthold Svensson
* Sold by Circe Gerardoirin
Notes on a New Bloodline

Notes on a New Bloodline is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Description

A scrap from a draconic diary talking of the dragonborn.

## Text

*Tanan, 25th day.*

*The last two centuries have been hard. The works I have spent so much effort to create have all failed to bear fruit. So it is with joy, and some astonishment, that I have found myself with child by my lover, Lutharion...*

*Tandwyn, 16th day.*

*Our joy has turned to shock. The child, she is a dragonborn! How is this possible? Lutharion has no dragon blood. I was assured by Cleira that this couldn't happen. But it has. Beautiful as she is, Dorcas is no elf. Still, my love cares not...*

*Aeardair, 8th day.*

*I have gone into hiding with Dorcas. Too many react in a way that pierces my heart. She grows fast. Unlike her father, her limbs are powerful and her scales beautiful and dark, shining like obsidian. But she has no look of an elf, other than her bipedal form...*

Many pages are water-soaked, the ink has bled through the pages, and many have stuck together.

*Isgeun, 12th day.*

*Dorcas, faithful to a fault, is invaluable, reinvigorating me, instrumental in my escape from those who chase us from each home. We flee ever north, hoping to find others like ourselves.*

*How could I know how important my dear dragonborn would become in the dark days that have come, fleeing ever northwards, always seeking safety, now in disguised refuge among the clans of the Snow Alliance. Maybe here we shall know some peace, among folk more accepting of difference...*

## Location

Found on a library shelf at the Elven Settlements.
Magnificent Circlet

Magnificent Circlet is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a head slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Magnificent Circlet**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be the Circlet of Blasting.

Magnificent Circlet has to be identified only once per playthough. Afterwards, the party will recognize the Circlet of Blasting automatically and identification will not be necessary.

## Description

*A golden circlet decorated with a gem, probably holding some interesting powers.*
Inflict Wounds

Inflict Wounds is a first level spell from the Necromancy school. The spell deals necrotic damage to one enemy.

## Spell effects

Inflict Wounds targets one enemy at melee range. It deals 3d10 necrotic damage.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Sorcerer (Haunted Soul only)
* Warlock (Hive only)
Raid for Rose

Raid for Rose is one of the secondary quests in the Lost Valley DLC. It is the sixth quest in The People faction quest chain.

[*summary goes here*]

## How to obtain the quest

You get the quest from Rose Fairwind after finishing the Rescuing Reya quest.

## Objectives and quest log entries

**Reach the Outpost**

* Rose asked you to raid an outpost controlled by Orenetis and recover food for the people. Use the sewer entrance to the lower city.
* You reached the Outpost.

**Gain Control of the Outpost**

* Success!

**Report to Rose**

* Report to Rose in the city.

* Well done!

## Rewards

* 1500 experience points
* The People faction relations +15
* River Emerald
Mage Armored

Mage Armored is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Mage Armored applies the following effects:

* Creature's base Armor Class is set to 13.

## Application and Removal

**Mage Armored can be applied by:** Mage Armor

**Mage Armored can be removed by:** Dispel Magic
Jakabuckler

### Special Properties

Constitution set to 19 (if it's lower)Can use reaction to reduce the damage of incoming missiles

## Other

### In-game Properties

Magical, Protection, Metal

Jakabuckler is a magical shield. When equipped, it provides an additional bonus to Armor Class (2+3). It also provides its bearer with two additional benefits:

* Constitution set to 19 (if it's lower),
* Can use reaction to reduce the damage of incoming missiles.

Jakabuckler requires attunement.

## Description

*A legendary shield forged in lava laked found deep under the ice of the Snow Alliance. It was intended for elite warriors of the Farsky clan.*

## Location

* A reward for the Going on an Adventure quest – received only if Isrid Farsky survives.
Mace

Mace is a standard one-handed melee bludgeoning weapon. It's a basic non-magical weapon. Proficiency with simple weapons or maces is required to use it effectively.

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Magnificent Wand

Magnificent Wand is an unidentified wondrous item and an arcane spell focus. Before it is identified, it has no special properties. It can be equipped in a utility slot but will not provide any benefits (besides serving as a focus for Sorcerers and Wizards).

If the party never identified (or bought) this item before, it will appear in the inventory as the **Magnificent Wand**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be one of the following items:

* Wand of Magic Detection,
* Wand of Fear,
* Wand of Lighting Bolts,
* Wand of Magic Missile.

Each variation of the Magnificent Wand has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*A wand of superior craftsmanship, possibly with unknown qualities.*
Magic Weapon Request

Circle of Danantar

Tower of Knowledge

Magic Weapon Request is a Faction Relic item. It can be given to a chosen interested faction for specific rewards (certain amount of relationship gain and gold).

## Description

This request was placed by an Iron Legion officer to obtain a warden sword from the magical workshop of the Tower of Abjuration. It refers to a major component that should lower the crafting price.

## Location

Found in a chest in the Laboratory in the Fortress of the Shield.
Joriel Foxeye

Joriel Foxeye is a vendor located in the Sunblaze Court in Caer Cyflen. She is a member of the Circle of Danantar, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. She also offers the Detect Magic and Identify services for items.

## Stock

Stock availability is limited based on Circle of Danatar faction relationship. Stock does not replenish.

* Indifference (0-10): Store unavailable.
* Sympathy (11-30): Minimal store availability.
* Alliance (31-50): 10% discount. Basic +1 weapons and armor, up to level 3 spell scrolls available. Adamantine Plate and Elven Thinblade available.
* Brotherhood (51-80): 20% discount. Basic +2 weapons, and spell scrolls and scroll crafting manuals up to fifth level available. Colthannin Chain available.
* Living Legend (81-100): Store fully available, 30% discount. Basic +2 armor and shields, and spell scrolls and scroll crafting manuals up to sixth level available. Dwarven Plate available.
Magnificent Rapier

Magnificent Rapier is an unidentified martial weapon. Before it is identified, it has properties just like a standard Rapier (it's just more valuable).

If the party never identified (or bought) this weapon before, it will appear in the inventory as **Magnificent Rapier**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the weapon reveals itself to be a Rapier +1 or Rapier +2.

Each variation of the Magnificent Rapier has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*A fine rapier, extremely sharp and well-balanced.*

## Location

The weapon can be:

* Found as random loot.
Magnificent Studded Leather Armor

Magnificent Studded Leather Armor is an unidentified light armor. Before it is identified, it has properties just like standard Studded Leather armor (it's just more valuable).

If the party never identified (or bought) this armor before, it will appear in the inventory as **Magnificent Studded Leather Armor**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the armor reveals itself to be a Studded Leather +1, Studded Leather +2 or Studded Armor +3.

Each variation of the Magnificent Studded Leather Armor has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*This armor is clearly the work of a master armorsmith, beautifully decorated and probably magical.*

## Location

The armor can be:

* Found as random loot.
Kaupaapunki - Underground

Kaupaapunki - Underground is one of the locations introduced in the Palace of Ice DLC.

Part of the Kaupaapunki city, the Underground is a living area. It holds private quarters, governmental chambers, libraries, and even an imperial gate.

*This fortified city on the border between the Snow Alliance and the Principality of Masgarth is the home of Clan Kaikonnen.*

## Notable Characters

* Vigdis Kaikonnen
* Misouk
* Lokan Flatrock
* Thadeos Cobblestone
* Lord Sander Kaikonnen
* Ragnhild Bittercloud
* Harld Kaikonnen

## Connected Quests

* Honor Your Fathers
* Something's Missing
* Thieves Among Us
* The Secret Plot
Mace +1

Mace +1 is a magical one-handed melee bludgeoning weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with simple weapons or maces is required to use it effectively.

## Description

*This beautiful quarterstaff was crafted by wizards of an old and almost forgotten tradition: the Stonemages.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Love Story

Love Story is one of the secondary quests in the Lost Valley DLC. It is the sixth quest in The People faction quest chain.

[*summary goes here*]

## How to obtain the quest

You get the quest when you pick up a letter from a body in the center of a cave in the Swamp.

## Objectives and quest log entries

**Deliver the Letter**

* You found a letter on a corpse in a spider cave in a swamp. Take it to its addresse in the city.

* You delivered the letter to Rose, she will pass on the sad news.

## Rewards

* The People faction relations +10
* Amulet of Pure Souls x 2
Ritual

Ritual is a special type of spell. Those spells can be cast normally (expending a spell slot) or cast as a ritual. Casting a spell as a ritual takes time (10 minutes longer than it would take by default) but does not expend a spell slot. When you cast a spell as a ritual, you can’t choose to cast it at a higher level. Only some spells can be cast this way (those spells are marked with a Ritual tag and a symbol of a book).

Not all spellcasting classes can cast spells as rituals – only those with a Ritual Casting feature can.

* Bards can cast any of the spells that they know as a ritual.
* Clerics can cast a spell as a ritual if they have it prepared.
* Wizards can cast a spell as a ritual if they have it in one of their spellbooks, they don’t need to have it prepared.
* Warlocks can cast a spell as a ritual if they have the Pact of the Tome and the Book of Ancient Secrets invocation.

## Ritual Spells

Spells that can be cast as a ritual include:

* Comprehend Languages
* Detect Magic
* Identify
* Silence
Mind Twist

Mind Twist is a fifth level spell from the Enchantment school. The spell causes massive psychic damage to all creatures around the caster, and incapacitates them if they fail their Intelligence saving throw.

## Spell effects

Mind Twist targets a 4-cells radius sphere area and affects all creatures in the area, including allies. It deals 10d4 psychic damage (half the damage if the creature makes a successful Intelligence saving throw).

The spell also inflicts Incapacitated – the creature is unable to take actions or reactions. The effect is canceled if the target makes a successful Intelligence saving throw).

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid (Circle of the Land – Grassland only)
* Sorcerer
* Warlock
* Wizard
Magnificent Gauntlets

Magnificent Gauntlets are an unidentified wondrous item. Before they are identified, they have no special properties. They can be equipped in a hands slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Magnificent Gauntlets**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be the Gauntlets of Ogre Power.

Magnificent Gauntlets have to be identified only once per playthough. Afterwards, the party will recognize the Gauntlets of Ogre Power automatically and identification will not be necessary.

## Description

*Metallic gauntlets of superior craftsmanship.*
Conjure Minor Elementals

Conjure Minor Elementals is a fourth level spell from the Conjuration school. The spell conjures elemental creatures under the caster's command, which are dismissed when the spell ends or is broken.

Conjure Minor Elementals requires concentration.

The main benefit of this spell seems to be that the AI prefers to hit the summons over your characters. And so the elementals are pretty good meat shields.

## Spell effects

Conjure Minor Elementals summons minor elemental creatures for the caster to command. The caster can choose from three available options:

* Conjure 1 Skarn Ghoul
* Conjure 1 Wind Snake
* Conjure 2 Fire Jesters

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over IV: +1 summoned creature.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid
* Wizard
Levitating

Levitating is one of the neutral conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Levitating applies the following effects:

* Creature hovers 4 cells above the ground.
* Creature's movement can be controlled by the caster that applied the condition (if it was applied by a spell).

Condition is canceled if the target makes a successful Constitution saving throw.

## Application and Removal

**Levitating can be applied by:** Levitate, Boots of Levitation

**Levitating can be removed by:** successful Constitution saving throw.
Metamagic

Metamagic options allow a spellcaster to twist his spells to suit his needs – making them last longer, apply a stronger effect and so on. Sorcerers can choose metamagic options at level 3 and 10.

## List of available metamagic options

* **Careful Spell.** Allied creatures affected by the spell automatically succeed in their saving throws against your spell.
* **Distant Spell.** Doubles the range of a spell or changes the range of a touch spell to 4 cells.
* **Empowered Spell.** All damage dice rolls of 1 or 2 are rerolled, keeping the new result.
* **Extended Spell.** Doubles the duration of a spell lasting 1 minute or more, to a maximum of 24 hours.
* **Heightened Spell**. Can force a creature to roll the saving throw with disadvantage.
* **Quickened Spell.** Can cast a main action spell with a bonus action instead, though you can’t cast another spell during the same turn (except for cantrips).
* **Twinned Spell**. If the source spell targets one creature only, this adds another target.
Moonflower

## Moonflower

### Weight

0

Moonflower is a flower and a crafting ingredient used in various recipes.

*A white flower that opens only in moonlight.*

## Recipes

* Potion of Superior Healing
* Maraike’s Torpor
* Torpor Poisoned Arrow
* Torpor Poisoned Bolt
* Demonic Grease of the Night Hunt
* Scroll of Barkskin
* Scroll of Counterspell
* Scroll of Daylight
* Scroll of Detect Magic
* Scroll of Detect Poison and Disease
* Scroll of Dispel Evil and Good
* Scroll of Earthquake
* Scroll of Entangle
* Scroll of Faerie Fire
* Scroll of Freedom of Movement
* Scroll of Spider Climb
* Scroll of Stinking Cloud

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer in Caer Cyflen
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers
* Dropped by various enemies
* Gathered from resource nodes
Monstrosities

Monstrosities are a creature type in Solasta.

Monstrosities are monsters in the strictest sense - frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry, and others are the product of terrible curses. They defy categorization, and in some sense serve as a catch-all category for creatures that don't fit into any other type.

## Examples of Monstrosities

**Medium Monstrosity**

* Crimson Spiderling
* Phase Spider
* Pilgrim

**Large Monstrosity**

* Bulette
* Crimson Spider
* Minotaur
* Minotaur Elite
* Mutant Minotaur
* Mutated Bulette
* Remorhaz Offspring
* Winter Wolf
* Zealot

**Huge Monstrosity**

* Juggernaut
* Remorhaz
* Spider Queen
Into the Depths

Into the Depths is one of the secondary quests in the Lost Valley DLC. It is the sixth quest in the Mask faction quest chain.

[*summary goes here*]

## How to obtain the quest

You get the quest automatically after completing the Reconnaissance.

## Objectives and quest log entries

**Meet Marin Ving in the Valley**

* Marin Ving – alias Vando – asked you to meet him in the Valley, near the entrance to the underground ruins.
* You joined Ving near the ruins.

**Find the Second Beetle Key**

* You found the second beetle key!

**Open the Stone Gate**

* You opened the stone gate.

**Find the Lost Temple**

* Explore the underground ruins and find the lost temple that Marin Ving is looking for.

**Explore the Lost Temple**

## Rewards

* 1000 experience points
* Mask faction relations +10
* Tome of Understanding (possibly a random tome)
Mocked

Mocked is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Mocked applies the following effects:

* Creature has disadvantage on its next attack roll.

## Application and Removal

**Mocked can be applied by:** Vicious Mockery spell

**Mocked can be removed by:** –
Letter to Hannik

Letter to Hannik is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*Dear Hannik,*

*I know you think I'm crazy, but I found her! I found that witch who hurt us so much! I even managed to learn her name – Agatha! And now I am pretty sure I know where to find her hut! Wish me luck, dear brother! This will end soon, one way or the other!*

*With my love, always!*
Leather

* Icon
* Female
* Male

Leather is a standard light armor. It is a basic non-magical armor. Proficiency with light armor is required to wear it.

## Description

*The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.*

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Morningstar of Smashing

Morningstar of Smashing is a craftable one-handed melee piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or morningstars is required to use it effectively.

## Crafting

**Ingredients:** Primed Morningstar, Oil of Acuteness

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 12
Leather Armor of Fortitude

Leather Armor of Fortitude is a craftable light armor. This armor cannot be bought or found, it can only be crafted. Proficiency with light armor is required to wear it.

## Description

*This enchanted armor was forged using the ancient knowledge of Colthannin’s master armorers. Defineth Sharpeye stole and adapted Ildurial’s design to the needs of Coedymwarth scouts.*

## Crafting

**Ingredients:** Primed Leather Armor, Heart of Winter

**Crafting Difficulty:** DC 25, Very Hard

**Required Successes:** 18
Magnificent Morningstar

Magnificent Morningstar is an unidentified martial weapon. Before it is identified, it has properties just like a standard Morningstar (it's just more valuable).

If the party never identified (or bought) this weapon before, it will appear in the inventory as **Magnificent Morningstar**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the weapon reveals itself to be a Manacalon Morningstar +1 or Morningstar +2.

Each variation of the Magnificent Morningstar has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*This finely decorated morningstar is clearly a superior weapon.*

## Location

The weapon can be:

* Found as random loot.
Kallista Prasigon

Kallista Prasigon is one of the characters introduced in the Palace of Ice DLC. She is an outcast dragonborn. The party first encounters her in a cave in the Deep Forest.

## Description

*A dragonborn who has a very close relationship with the feral dragons of the north.*

## Character and Story

[Kallista Prasigon description and story go here]
Magnificent Warhammer

Magnificent Warhammer is an unidentified martial weapon. Before it is identified, it has properties just like a standard Warhammer (it's just more valuable).

If the party never identified (or bought) this weapon before, it will appear in the inventory as **Magnificent Warhammer**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the weapon reveals itself to be a Warhammer +1 or Warhammer +2.

Each variation of the Magnificent Warhammer has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Location

The weapon can be:

* Found as random loot.
Morganna Raven

Morganna Raven is one of the characters introduced in the Palace of Ice DLC. She is a vendor located in the Kaupaapunki. She is a member of the Scavengers, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. She also offers the Detect Magic and Identify services for items.

## Stock

Stock prices change based on the Scavengers faction relationship. Stock does not replenish.

* Indifference (0-10)
* Sympathy (11-30): 15% upcharge on base value
* Alliance (31-50): 10% discount
* Brotherhood (51-80): 20% discount
* Living Legend (81-100): 30% discount
Magnificent Shield

Magnificent Shield is an unidentified shield. Before it is identified, it has properties just like standard Shield (it's just more valuable).

If the party never identified (or bought) this shield before, it will appear in the inventory as **Magnificent Shield**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, it reveals itself to be a Shield +1 or Shield +2, or Shield +3.

Each variation of the Magnificent Shield has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*This metal shield is of magnificent workmanship, with mystical runes on its surface.*

## Location

The shield can be:

* Found as random loot.