Gods of Trius

Dinir, one of the Prime Duality, and patron of Trius, is the head of its Pantheon.

Under Dinir serve five Minor Gods, who each have their own faction of people dedicated to their following, an most have a city or two under their patronage:

* Adara, Goddess of Deception, worshiped by the Azure Thread Society; no patron city
* Khuzdal, God of Craft, worshiped by the Makers; patron of Khuzdal and Nekver
* Oberist, God of Nature, worshiped by the Coven; patron of Ordgas
* Ulmon, God of the Oceans, worshiped by the Sailors; patron of Yidon
* Vala, Goddess of Conquest, worshiped by the Sisterhood; patron of Trison, the Great Wall, and the Imperial Army

### Adara

Goddess of Deception and Illusion. Also called "The Azure Threat", after the blue color associated with her, and her small group of followers who call themselves the Azure Thread Society.

#### Visual Appearance

Adara appears as an ageless woman, with a pale face and cloaked in azure-blue. She is rarely sighted, but often in remote and desolate places. Initially she covers her face with her azure hood, but when she looks up, she reveals eyes glowing with a bright purple. She gives off an aura of corruption.

#### Domain and Duties

Adara represents the deceitful ways of the world. She is known to twist people's minds, and place delusions in their heads. She distracts people from their goals, tempting them to stray from their path, often with disastrous consequences. She is associated with Will-'o-Wisps, who shine with the same azure-blue light and announce her coming, but also Undead and Corruption in general.

#### Worship

Although recognized as one of the Minor Gods, Adara is mostly shunned and often altogether omitted. She has few followers, who call themselves the Azure Thread Society. She has no city or settlement under her patronage, and the few worshipers that exist are either in hiding, ostracized, or deterred with violence. In Ordgas, minor academic projects into her history have been pursued.

In desperation, people may turn to Adara: sacrificing something precious for her to corrupt instead, in order to save themselves and their surroundings from despair.

### Khuzdal

God of Craftsmanship, and more general of all arts and crafts. Also known as the Creator, and the Blacksmith. Often depicted with a variety of tools he uses: hammer and anvil, pen and paper, ruler and compass.

#### Visual Appearance

Khuzdal is always depicted working, most often building some structure, or making a new invention. He has a strong physique and multiple pairs of arms, with which often uses multiple tools at the same time. His face is content but focused, with wide eyes aimed at his current project.

#### Domain and Duties

Khuzdal represents ingenuity and creativity. Of all the Gods of Trius, he bestowed the most gifts upon its people, inspiring ideas and inventions that allowed the people to thrive, and uniting the people to build great structures.

He is mostly associated with blacksmithing, but he is credited for all creative and innovative inventions: the arts of letters and the study thereof. Metal working, but all other forms of craft as well. Khuzdal himself derived great joy from the act of crafting, not the produce of it nor the mastery of it; when he finished a project, he gave its end result away freely and moved on to another.

He is said to have built the world physical, and place all earthly resources for the people the find and use.

#### Worship

Khuzdal is primarily worshiped among the Dwarves, who founded a religious faction in his honor and call themselves the Makers. He is the the patron deity of both Khantin and Nekver. Due to his wide domain, he is also worshiped by the craftsmen and artists of Ordgas, and the Shipwrights of Yidon.

Khuzdal emphasises the act of crafting, and the cycle of creation and destruction. The colossal statues of Khuzdal, placed in front of his temples in Khantin and Nekver, is ceremonially demolished every year and reforged from its pieces.

### Oberist

God of Nature, and the Wilds. He represents the untamed wilderness that surrounds civilization, and the natural world on top which it is built. He is a just but stern ruler, covering the lands in both lush harvests and devastating plagues.

#### Visual Appearance

He is mainly depicted as an old man, with hunched but strong shoulders. His white beard reaches nearly to the ground, and houses the nests of many small birds. His green cloak is made of moss, and he carries a walking stick decorated with intricate runes.

#### Domain and Duties

Oberist is the caretaker and embodiment of Nature. He makes the plants and trees grow in spring , and wither in autumn. He rules the wilds and its creatures.

#### Worship

Raginia is his patron city, and a faction called the Coven dedicated to his worship is located there. Although he is also worshiped by the farmers south of Khantin and Yidon, and on the various plantations and orchards surrounding Ordgas. The Order of the Druids look to him for guidance and knowledge, and worship him as their patron. The Order of the Elements studies the teachings of Oberist for his cyclical depiction of the Natural World.

Multiple festivals are held in his honor throughout Trius, often at a full moon and aligning with times of year to either plant, forage, or harvest the lands.

### Ulmon

God of the Seas, King of the Oceans. He rules the waters surrounding the continent of Trius. He is known as a benevolent yet tempestuous ruler.

#### Visual Appearance

A lean frame, headed by a stern face with waving silver hair, bearing a crown of red corals. Bare-chested, but wearing a cape of deep aquamarine, its white fringes flowing like the waves. He often carries a fishing spear.

#### Domain and Duties

Ulmon controls the seas surrounding Trius, and rules over all the creatures therein. He populates the shores with fish, and taught the people to catch them. He is known to be wise, but stern, and his waters often turn dark and wild without warning.

#### Worhsip

The city of Yidon falls under his patronage, and the Sailors there spent their days spearing the variety of fish in the Sheltered Bay. The Shipwrights also worship Khuzdal, who taught them their craft, but ultimately submit to the rule of Ulmon over the waters their boats sail. Once a year, the people contest their own skills on the water against those of Ulmon, as they race the Western Strait towards the Middle Ocean. Sailors from around Trius make the naval pilgrimage to the Sheltered Bay each year.

### Vala

Goddess of Conquest. She is known for her skills in physical combat, and her wisdom in strategy and tactics. She decides the outcome of any contest on Trius.

#### Visual Appearance

Vala appears as a middle-aged woman, dual-wielding light weapons, always engaged in or quickening towards a heated battle. She is sharp and agile, like the two Rapiers she commonly wields. A Familiar moves about her, in the form of a Raven.

#### Domain and Duties

As Goddess of Conquest, she taught the people strategy and tactic. Through training, a person can master their skills with a weapon; through collective training, a group of soldiers can be forged into an army.

#### Worship

The Great Wall, which protects the Khosean Empire from the dangers of the Northern Desert, has been dedicated to Vala, and her faction the Sisterhood is housed in its base. She is also the patron of the Imperial Army, and many soldiers show their dedication to her through continuous and rigorous training regimes. Those wishing to test their honed skills in lethal combat, they may venture beyond the Great Wall. People across Trius look to Vala for discipline in their endeavors, and strength and wisdom in their struggles.