recursal/Fanatic-Fandom huggingface dataset:
Accurate Wounding Shot (Deadfire)

## Effects

* **Target:**
Full Attack
* **Attackers:**
Deals 20% Weapon Damage per 3.0 sec over 6.0 sec

**Accurate Wounding Shot** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

The ranger aims for a spot that will leave a trail to track, inflicting Raw Damage over time to the target.

(Accurate Wounding Shot) - The ranger's aim becomes far more accurate.

## Effects

* **Target:**
Full Attack
* **Attackers:**
Deals 20% Weapon Damage per 3.0 sec over 6.0 sec
A Curse of Cold Clay

**A Curse of Cold Clay** is an off-screen companion adventure in *Pillars of Eternity*.

## In-game description

The pitch:

All across the Eastern Reach, people are being buried in graveyards and returning from the dead as fampyrs. Examination by locals has revealed that animancers had tampered with several gravesites prior to the burial.

Local lords have released bounties for the capture of whoever is responsible. Unfortunately, the rapid spread of the events leads many to believe that a group, not a single individual, is behind the experiments.

The conclusion:

[Companion Name] traveled from Hangman's Abbey to the Bay of Crowns investigating the various reports of fampyr appearances. In each case, [Companion Name] discovered that the grave sites had elaborate glass, copper, and adra devices buried around them.

The distinctive intricacy of the devices was traced to a Vailian dwarf that had been shunned for his unpleasant practices in Selona and Ancenze. When captured, the dwarf claimed his intent was not to create fampyrs, but to restore life. The fampyrs were created due to the dwarf's inability to solve a fundamental problem with his machinery. The incredible frequency of the dwarf's activity was not due to co-conspirators, but rather his extensive use of drugs that kept him awake and frantic for days on end.

Once confronted, the dwarf put up no fight and allowed himself to be taken into custody. When [Companion Name] left him, he was awaiting trial in Telaneir.
Adaptive (enchantment)

## Effects

* +2 Accuracy with all weapons for 30.0 sec on scoring Hit (includes Graze and Crit) (stacks 10 times)

## Technical

### Guid

0100da97-921c-4de5-941a-e942de49137b

**Adaptive** is a unique enchantment in *Pillars of Eternity II: Deadfire*. It is applied to Scordeo's Edge, a unique sabre.

## Effects

* +2 Accuracy with all weapons for 30.0 sec on scoring Hit (includes Graze and Crit) (stacks 10 times)

## Enchantment tree

**Note:** Blade Cascade / Tempest and Adaptive / Strategic Shot are mutually exclusive.
Admeth Hadret, Part 2: Rebellion/de

**Admeth Hadret, Teil 2: Rebellion** ist ein Buch in *Pillars of Eternity* über Admeth Hadret.

## Beschreibung

In den fünf Jahren nach seinem Aufstieg zum Gréf bemühte Admeth sich, die Beziehungen zu den Glanfathanern zu verbessern und sein Land mit dem ihren zu vereinen. Er erließ Gesetze, die das Gefangennehmen neuer Sklaven einschränkten, erlaubte den Glanfathanern, ihre Landsleute aus der Gefangenschaft freizukaufen, und führte eine Steuer auf den Besitz von Sklaven ein, um die Verwendung bezahlter Arbeitskräfte zu fördern. Es gab zwar etwas Widerstand gegen die neuen Gesetze, doch die Aufmerksamkeit des Fercönyngs war auf Readceras gerichtet und Admeth war mächtig (und genoss die Unterstützung der Kolonisten) – die Grafen konnten kaum echten Widerstand leisten.

Im Jahr 2662 AI, als sich der Krieg der Schwarzen Bäume zum zehnten Mal jährte, setzte Admeth der Sklaverei im Dyrwald ein Ende. Er handelte eine Reihe von Verträgen mit den Glanfathanern aus, durch die ein Zeitplan festgelegt wurde, wann die verbleibenden Sklaven freizulassen waren. Jeder Sklavenbesitzer sollte als Entschädigung Geld oder Land erhalten, abhängig von der Anzahl der freigelassenen Sklaven. Sollte ein Sklavenbesitzer sich weigern, so sollten die Sklaven zwangsweise freigelassen und ihr ehemaliger Herr mit einer empfindlichen Geldstrafe belegt werden. Die Glanfathaner öffneten im Gegenzug die Handelsrouten mit dem Dyrwald und erlaubten den Dyrwäldern, in Gebieten zu leben, in denen ihre heiligen Ruinen stehen – wobei es weiterhin streng verboten blieb, die Ruinen zu betreten. Als letzten Akt des guten Willens ließ Admeth Galven Regd frei, da er genug für seine Taten gelitten habe.

Der Fercönyng erkannte, dass er die Kontrolle über sein eigenes Palatinat verloren hatte. Er ersann einen Plan, um den Handel mit antiken Artefakten wieder zu beleben. Er sprach die Grafen an, die unter Admeths Herrschaft litten, und überzeugte sie, Agenten anzuheuern, um die Ruinen zu plündern. Anfänglich taten sie das im Geheimen, doch sie wurden schnell fahrlässig und wurden schließlich geschnappt. Dieser Verstoß gegen die Verträge provozierte die Glanfathaner wieder zu Gewaltakten, während Admeth Nachforschungen anstellte, wer dahinter steckte.

Mithilfe der glanfathanischen Anführer fand Admeth Beweise, die zum Fercönyng als Drahtzieher der Plünderungen führten. Das war der Anfang vom Ende der aedyrischen Herrschaft im Dyrwald. In den nächsten sieben Jahren versuchten Admeth und der Fercönyng, durch politische, wirtschaftliche und militärische Manöver einen Vorteil über einander zu erlangen. Im Jahr 2668 AI erklärte Admeth, dass der Dyrwald genug hatte. Er verkündete, dass der Dyrwald die Autorität des Fercönyngs nicht mehr anerkannte, sondern nun ein freies Land sei, das sich selbst regieren würde. Das löste den Widerstandskrieg aus, der fünf Jahre andauerte.

Das Ergebnis des Kriegs war die Freiheit des Dyrwalds, und auch wenn Duc Hadret vor Kriegsende starb, so gilt er für die Dyrwälder doch als Gründer ihres Landes.
A Glimpse Beyond

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2,025

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## Related quests

Skipping Ahead

**A Glimpse Beyond** is a faction quest in *Pillars of Eternity II: Deadfire*.

## Synopsis

The animancers at the Sacred Stair have been using luminous adra in a variety of strange experiments. They're in need of volunteers. Flaune claims that her group of researchers have devised a way to channel my ability to navigate the In-Between to... well, launch people from one adra pillar to another. They'd like the Watcher to participate in the experiments.

## Walkthrough

* This is a straightforward quest that can be started either by talking to Flaune Elette or being sent to her by Director Castol. Talk to her and volunteer (you get a special reaction with a Scientist background). You can also confirm her theory with Intellect 12. Flaune will also mention that it's possible for your party to come along by using the In-Between - something you will use later too.
* Use the machine and focus on the connection point. Instead of landing at the designated farm, however, you'll land in Rymrgand's realm: Realm of the Beast of Winter.
* The road is linear and you will run into a variety of Scourging Blights on the way. The route ends when you come across the Soul Collector, a high level monster. He's slow, so deal with the blights first and then attack it. It responds well to surrounding and debuffs.
* After you deal with it, approach the giant mask and meet the master of this realm, Rymrgand. He will threaten you with annihilation and demand that you inform your animancer friends that they meddle in things beyond their ken - and demand that you inform them to stay away.
* Do note that there's no bonus points for being clever here - if you invite Rymyrgand to attempt to destroy you, he heartily will, without hesitation - so you're best off being agreeable and avoiding the slog of redoing the entire bossfight due to an entirely scripted death event.
* Once you return, it will turn out that your body actually remained back at the Spire, while your *mind* ventured forward. Faune will apologize, pay you 400, and ask you to report to the VTC HQ while they recalibrate their gear.
Aimuro

**Aimuro** is a character in *Pillars of Eternity II: Deadfire*.

## Background

An older man hunches over a worktable, scribbling furiously by the light of a flickering lantern. His hair is an oily, matted mess, and his cheeks are streaked with black.

He looks up as you enter, shielding his eyes from the torchlight behind you.

Aimuro is the engineer in charge of fort Hasongo and his work has resulted in the creation of an explosive shell, while other endeavors prove promising to the supremacy of the Rauataian navy. He survived Eothas and the naga attack, focusing on the work and preserving it in case something happened to him.

## Interactions

### Quests

* A Distant Light: He provides some information on what happened at the fort and points you to an explosive shell.
Aloth's Grimoire (Deadfire)

## Aloth's Grimoire

###

 100

###

500

**Aloth's Grimoire** is a grimoire in *Pillars of Eternity II: Deadfire*.

## Description

Though the cracking binding of this grimoire suggests that it has seen much use, it appears to have been meticulously cared for. The leather cover is smooth and oiled, and not a single page is wrinkled or dog-eared.

Aloth's neat, careful calligraphy has been painted across the pages, forming an orderly catalogue of the spells he's learned and the incantations required to cast them. Arcane symbols shimmer and writhe across the pages, ready to absorb and channel energy. You feel traces of Aloth's essence within the grimoire and can almost hear him reciting his spells with measured precision.
Adept Evasion (Deadfire)

## Effects

* **Self:** 100% of incoming Grazes converted to Misses from attacks vs. Reflex

**Adept Evasion** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

The rogue becomes especially skillful at dodging attacks, converting nearly all Reflex targeting Grazes to Misses.

## Effects

* **Self:** 100% of incoming Grazes converted to Misses from attacks vs. Reflex

## Notes

* The description specifies "nearly all", despite the effect having a 100% chance to occur.
Akema

**Akema** is a character in *Pillars of Eternity II: Deadfire*.

## Background

A Roparu who held a good job at the Luminous Bathhouse, but was fired for unprofessional behavior - gasping when she overheard a conversation she was supposed to be deaf to. Now she desperately looks for new employment in the Queen's Berth district, to avoid going back to The Gullet.
Ability/de

**Klassenfähigkeiten** sind spezielle Eigenschaften die dem Charakter entweder eine neue Fähigkeit verleihen, oder eine bereits gelernte Fähigkeit verbessern. Fähigkeiten werden beim Stufenaufstieg einer Klasse vergeben; anders als Talente, sind sie immer klassenspezifisch und auf diese Klassenrolle zugeschnitten. Fähigkeiten sind bei jeder zweiten Stufe wählbar.

## Typen

Fähigkeiten können aktiv, passiv oder modal sein.

### Passive Fähigkeiten

Passive Fähigkeiten wirken immer. Sie müssen nicht vom Spieler aktiviert werden.

### Aktive Fähigkeiten

Dies sind latente Fähigkeiten, die für eine kurze Zeit aktiviert werden können. Sie sind entweder *pro Ruhephase* oder *pro Begegnung* einsetzbar.

* **Pro Begegnung** - Diese Fähigkeiten haben eine bestimmte Anzahl an Nutzungen *pro Kampfbegegnung*; sobald alle Nutzungen aufgebraucht sind, kann die Fähigkeit bis zur nächsten Kampfbegegnung nicht mehr eingesetzt werden.
* **Pro Ruhephase** - Diese Fähigkeiten haben eine begrenzte Anzahl an Nutzungen, die nur beim Rasten wieder aufgeladen werden.

Derzeit gibt es drei Geschwindigkeiten: sofort, schnell (~3 Sekunden) und Durchschnitt (~6 Sekunden). z.B. braucht ein Kämpfer für eine "schnelle" Fähigkeit gleich lang wie ein Zauberer um einen "schnellen" Zauber zu wirken.

### Modale Fähigkeiten

Diese können beliebig ein- und ausgeschaltet werden, wobei sie sich einige gegenseitig ausschließen, d.h. man kann höchstens eine gleichzeitig aktiviert haben. (Jede modale Fähigkeit hat einen zugewiesenen Kanal und pro Kanal kann nur eine Fähigkeit aktiv sein.) Einige modale Fähigkeiten haben einen positiven und negativen Effekt.

## Stufenaufstieg

Jeder Charakter beginnt mit zwei Fähigkeiten und jede Klasse mit einer aktiven "pro Begegnung"s Fähigkeit. (Zauber einer Stufe werden als "eine" aktive Fähigkeit gezählt). Klassen ohne Zauber beginnen mit einer festgelegten passiven Fähigkeit und der Spieler kann eine aktive Fähigkeit wählen. Traditionelle Zauberklassen starten mit Zaubern der ersten Stufe und einer aktiven "pro Begegnung"s Fähigkeit. Medien beginnen mit Kräften der ersten Stufe und einer passiven Fähigkeit. Sänger mit Phrasen und Beschwörungen der ersten Stufe. Wenn der Charakter eines Spielers eine Stufe aufsteigt, kann dieser jede zweite Stufe eine neue Fähigkeit wählen.

Keine dieser Fähigkeiten oder Zauber passen sich an die Stufe des Charakters an. Aber in hohen Stufen können einige Zauber zu "pro Begegnung" aufgewertet werden. In sehr hohen Stufen werden die schwächsten Zauber letztendlich zu beliebig einsetzbaren Fähigkeiten.

## Liste nach Klassen

Es gibt viele verschiedene Fähigkeiten in Pillars of Eternity, und kein Charakter kann sie alle lernen.

* Barbaren Fähigkeiten‎
* Sänger Fähigkeiten
* Medium Fähigkeiten
* Druiden Fähigkeiten
* Kämpfer Fähigkeiten
* Mönch Fähigkeiten
* Paladin Fähigkeiten
* Priester Fähigkeiten
* Waldläufer Fähigkeiten
* Schurken Fähigkeiten
* Zauberer Fähigkeiten
* Komplette Liste

## References

1. ↑ Forum Post von Josh Sawyer
2. ↑ Forum Post von Josh Sawyer
3. ↑ Forum Post von Josh Sawyer
4. ↑ Forum Post von Josh Sawyer
Aelys Harond

###

2

**Aelys Harond** is a captive noblewoman in *Pillars of Eternity*. She can be found in the temple section of the Dyrford Ruins.

## Background

The heir to House Harond, Aelys was escorted by Lord Harond to Eina's Rest, to be betrothed as part of an arranged marriage meant to improve the family's fortunes. However, during an overnight stay in Dyrford she took ill and subsequently disappeared. Although her father turned the town upside-down, he stood no chance of finding her, as Wymund's Skaenite cult took her to the ruins of the old keep, in order to transform her into Skaen's assassin. By infusing her with blood from a sacrificial pool at the heart of the temple, they plan to inflict justice on the lord, quite thoroughly.

The marriage was a sham cover story arranged in order to hide a case of incest: The Lord has sired a child with Aelys, who is his niece, as part of ensuring that his own noble line continued, rather than defaulting to Aelys and his sister. The Skaenites take a dim view of incestual nobles, and decided to turn the girl into an instrument of vengeance. Infused with the essence of dozens of maltreated slave and underlings, she will eventually murder her uncle, aunt, and anyone who gets in her way, punishing Lord Harond and his family.

## Interactions

### Quests

* Blood Legacy: She is the objective of the search.
A Tidy Performance

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675

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**A Tidy Performance** is a task in *Pillars of Eternity II: Deadfire*.

## Synopsis

The Pegleg Performers are down on their luck, and need a couple of actors to pack the house for their next show. They need the help of the Watcher to find a wizard and someone to play the role of Eothas.

## Walkthrough

**Find talented performers for the Pegleg Troupe in Radiant Court:**

* The Wizard, Taerna, can be found in The King's Coffin. She's willing to join the play, but owes 700 pires to the tavern owner, Jacob Harker. When you offer to pay off Taerna's debt, you'll have to convince him to release her from her servitude with Intimidate 8 or Diplomacy 10 as well. Otherwise, he will demand 1400 copper to let such a profitable employee go.
* For Eothas, there's a blind, blue-skinned aumaua, Barquami, in the streets of Lifter's Refuge. Humorously, he'll wander around for a bit before exiting the area.

**Return to the Pegleg troupe in the Radiant Court:**

* On the way back to the Radiant Court you will be accosted in the street by four thugs lead by Eamund the Fox who heard about your deal with Harker. After dispatching them, continue on your way to the play.
* Watching the performance grants you 1,500.

## Party reactions

After the performance, companions will offer their opinion on the play:

* Edér: *"I'd see it again."*
* Xoti: *"Our temple plays aren't half so entertaining. Let's watch it again."*

* Aloth: *"Was that supposed to be a comedy?"*
* Serafen:*"Almost felt like I were there!"*
* Pallegina: *Pallegina groans and puts her face in her hands. You've heard this type of groan from her before, but only when she was in intense physical pain.*
* Maia: *"You're telling me they don't get to shoot him or anything? I want my money back."*
* Tekēhu: *"An excellent first act. The ending felt rushed."*
Aimed Shot

## Effects

* **Self:** +20 Accuracy with Arquebus weapons, -25% Action Speed with Arquebus weapons

## Technical

### Ability ID

Arquebus\_Aimed\_Shot
WeaponProficiency\_Arquebus

### Guid

2434e0d9-435c-45b1-b509-c5e90082c058
21b6ff8a-21e5-49af-813f-be586fc3f7cf

**Aimed Shot** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

The Arquebus wielder takes time to line up a well-aimed shot. These attacks are far more Accurate.

## Effects

* **Self:** +20 Accuracy with Arquebus weapons, -25% Action Speed with Arquebus weapons

## Notes

* ***BENEFIT:*** +20 to Accuracy with your Arquebus attacks. While this helps you achieve Critical Damage more often, those do less damage. This pairs better with Penetration if you have decent Accuracy.
* ***PENALTY:*** -25% to your Arquebus Action Speed. This will make your Arquebus attacks easier to interrupt, since your attack animations will be somewhat slower. It's not a good idea to move your character around mid-battle with this Modal actively on.
Adra Sphere

## Adra Sphere [WM1]

###

0

###

0

**Adra Sphere** is a quest item in *The White March - Part I*.

## Description

This sphere has been shaped from a solid piece of adra. It is covered in intricate, stylized etching, to give it the appearance of an eye.

## Acquisition

* Durgan's Battery (Foundry): Southeastern workshop, in the locked and trapped chest.

## Usage

* Used in conjunction with an Adra Disc to reactivate the White Forge in Durgan's Battery.
Aedyran language

This article is about the language. For the continent ruled by the Aedyr Empire, see Aedyr.
**Aedyran** is the language of the Aedyr and is spoken in the Aedyr Empire, the Free Palatinate of Dyrwood, and the Penitential Regency of Readceras. Aedyran is derived from the now archaic dialects Hylspeak and Eld Aedyran.

In Aedyran, the letters j, q, v, and z do not appear in their words and names, though the /v/ sound is found in medial and terminal f. For example, "Wyflan" is pronounced "WEE-vlan".

Aedyran is an evolved holdover from pre-Defiance years, when Dyrwood was under the control of the Aedyr Empire. The language fractured from its old-world roots as a result of increased exposure of overseas trade, the proximity of neighboring settlements, and a frontier culture that blossomed with Dyrwood's expansion. Most casual travelers or explorers to the Free Palatinate are expected to have a fair grasp of Aedyran. Those involved in larger-scale mercantile or military interests will find no lack of Dyrwoodan polyglots and interpreters.

## Glossary

**Note:** Many Aedyran terms are shared with, or have roots in Eld Aedyran
* **Duc** – elected ruler of the Free Palatinate of Dyrwood.
* **Erl** – ruler of an erldom in the Aedyr Empire and Free Palatinate of Dyrwood.
* **Erldom** – a small region in the Aedyr Empire ruled by an Erl.
* **Gréf** – ruler of a gréfram in the Aedyr Empire, has no direct power over the erls.
* **Gréfram** – a colony in the Aedyr Empire ruled by a Gréf.
* **Gréf palatine** – ruler of a palatinate in the Aedyre Empire, helds the authority and legal power over the erls, their holdings, and their titles in his palatinate.
* **Haemneg** – union, a "marriage" between a married human and elf.
* **Hel** – The Beyond/The Veiled, i.e. the afterlife, which people associate with going down into the world.'
* **Ine Gyrd** (*IH-nah geerd*) – the "pearl sceptre", a symbol of the power of the Aedyran emperor
* **Palatinate** – a colony in the Aedyr Empire ruled by a Gréf palatine.
* **Thayn** – nobility title in the Aedyr Empire, that serve under an erl.

## Trivia

* *Aedyran* is, for all practical purposes, similar to English. *Hylspeak* similar to Scots. *Eld Aedyran* is similar to early middle ages West Germanic languages like Old English/Anglo-Saxon with elements of Old Frisian, Danish, and Icelandic.

## References

1. ↑ Almanac Of The Eastern Reach, 2823 AI, p. 25
2. ↑ Forum post by Josh Sawyer at somethingawful
3. ↑ obsidian forum post by Josh Sawyer.
4. ↑ obsidian forum post by Josh Sawyer.
Tech Tree

*This article features the Tech Tree as it appears in game. For the Tech Tree mechanics, see Tech Tree mode.*
*The table below shows the standard tech tree for all worlds and biomes, except the Underground World.*
In the in-game layout the *Tech Tree* progresses to the right and tiers are perceived as columns.
Here, for better displaying the content, the Tech Tree progresses to the bottom and tiers are organized by rows.

The arrows indicate that a tech unlocks (or is a requirement for) another.

To go to the wanted tier, click:

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 Bosses & Monsters DLC only.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Snow World only.
3. ↑ 3.0 3.1 Underground World only.
4. ↑ Although apples are available in nature only in the Forest World, the recipe is unlocked in all worlds, being possible for the player to cook it after buying some apples from the shop.
A Partial Missive - 2 of 2

## A Partial Missive - 2 of 2 [FS]

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 0

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0

**A Partial Missive - 2 of 2** is a document in *The Forgotten Sanctum*.

It can be combined with A Partial Missive - 1 of 2 to produce Your Compromised Stature.

## Description

Much of the writing on this parchment looks purposefully omitted.

"...know... been... from... confiscated... You... we... miss... jingling... coin... you... the... You've... quite... bit... than... tack... that pocket... yours.

...were... to... you... hide... 'buried... among... cold... The... reason... didn't... your... was... I... to... you... chance... redeem... Take ...

Chief..."
Ale

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0

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6

* +2

This article is about the consumable in Pillars of Eternity. For the consumable in Pillars of Eternity II: Deadfire, see Ale (Deadfire).
**Ale** is a drink in *Pillars of Eternity*. It is not used in any food crafting recipes, it can only be directly consumed.

## Description

Although uncommon in the Dyrwood, Ale, with its rich and fruity taste, finds enough enthusiasts to keep its production flowing.

## Acquisition

* Common purchase from inns across the Dyrwood.
* Sold by Pasca in The Black Hound, Gilded Vale (6×).
* Sold by Maea or Llines "Two-Lips" in The Salty Mast, Ondra's Gift (6×).
* Sold by Niah in The Wailing Banshee, Ondra's Gift (6×).
* Sold by Rhanet in Hearthsong Market, Hearthsong (6×).
* [WM1] Sold by Haeferic in The Gréf's Rest, Stalwart Village (6×).
* Random loot item spawning in various locations (39×).

## Random loot

Containers with loot containing ****Ale****
Abydon's Hammer

## Abydon's Hammer [WM2]

3,210

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24,075

* Legendary: +15 ; +55%
* Of Might 4: +4 Might

**Abydon's Hammer** is a soulbound war hammer in *Pillars of Eternity*, added in *The White March - Part II* expansion. Unlike other war hammers, it must be wielded with two hands due to its size. It can be wielded by characters of any class.

## Description

Despite being topped by a mere fragment of Abydon's original hammer, this weapon, now sized for kith hands, is still an instrument of awesome destructive force. The faces of the great hammer's head still bear the toolmarks of their creator. Not even the fires of the White Forge could erase Abydon's work.

## Acquisition

* [WM2] Forged in The White Forge during the Lair of the Eyeless quest.

## Soulbound upgrades

**Note:** When upgrading **Abydon's Hammer** to level 2, it loses the Spell Striking: Destroy Eyeless enchantment.

* Of Might 4: +4 Might
* Slaying (Eyeless): +10  against Eyeless • +50%  against Eyeless
* Spell Striking: Destroy Eyeless: Grants Destroy Eyeless on Crit
* Spellbind: Ring of the Ancient Forge: Grants Ring of the Ancient Forge (1 per encounter)
 2
* Spell Striking: Abydon's Power: Grants Abydon's Power on Crit (1 per encounter)
* Echo of the Maker (enchantment): Grants Echo of the Maker (Passive)

## Notes

* Unlike other soulbound weapons, the in-game description of Abydon's Hammer does not change as its abilities are unlocked. It will always have the same description.
* Since all passive effects from weapons stack in *Pillars of Eternity*, the Of Might 4 enchantment on Abydon's Hammer has the uncommon property of stacking with might bonuses from other items, e.g. armor.
* Severing and re-binding Abydon's Hammer after upgrading it to level 2 will immediately restore it fully, making it impossible to revert to base level.

## References

1. ↑ See the item talk page for discussion and a "proof" screenshot.
A Rising Star

## A Rising Star [FS]

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## Related quests

*Previous:*
Wasting Minds
*Next:*
Out of Eternal Horizons

**A Rising Star** is a task in *The Forgotten Sanctum*.

## Synopsis

Bekarna might have regained her mind, but she still needs her grimoire returned. Problem is, it was lost somewhere in the Archives section of the facility.

## Walkthrough

* Bekarna's grimoire is located in the Quarantined Section, on the left side of the southwestern room. A clue to its whereabouts is found in The Central Stacks, but is not required to complete the quest.
* With the depleted grimoire in hand, you'll need to expose it to starlight in order to restore its power. To do so, you can either:
	+ Place the grimoire on the pedestal in The Oratory of Wael during nighttime.
	+ Walk outside to the world map during the night, a dialogue will pop up and the grimoire will transform.
* Return the completed Bekarna's Celestial Grimoire to Bekarna. She will ask for a piece of starmetal next, triggering the final piece of her questline, Out of Eternal Horizons.
A Soul's Echo

## Effects

* **Self:** 15% of Hits converted to Crits with Cipher Spells vs. Will

## Technical

### Guid

b23d66f9-9eb4-4e37-826f-fe9775915fd2

**A Soul's Echo** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

The cipher's spells that target Will convert some of their Hits to Crits.

## Effects

* **Self:** 15% of Hits converted to Crits with Cipher Spells vs. Will
Forest Biome

*Not to be confused with the Forest World.*
The Forest Biome is one of the four biomes available in *Craft the World*.

## See also

* Dark Lord
* Knight’s horned helmet
* Armored boots of the Dark Lord
* Cuirass of the Dark Lord
* Sword of the Dark Lord

*This article is a stub. You can help Craft the World Wiki by expanding it.*
Aloth's Leather Armor

140

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1,050

* Overseeing: +10% ability area of effect

This article is about the armor in Pillars of Eternity. For the armor in Pillars of Eternity II: Deadfire, see Aloth's Leather Armor (Deadfire).
**Aloth's Leather Armor** is a unique leather armor in *Pillars of Eternity*.

## Description

Aloth's leather armor has been lightly enchanted to enhance his spellcasting abilities. It also appears to have custom decorative patterns stitched into the surface. Unlike most Dyrwoodan leather armor, Aloth's has been tailored in "the Aedyre style," meaning that the torso is more heavily reinforced, but it lacks sleeves due to Aedyr's hot and humid climate.
Advanced Wistful Stargazing

## *Advanced Wistful Stargazing* [FS]

 0

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0

***Advanced Wistful Stargazing*** is a quest item in *The Forgotten Sanctum*.

## Description

This book contains comprehensive maps of the night sky, charts the patterns of several known comets, and speculates on the existence of other celestial bodies not yet perceived by kith eyes.

The author's tone is supportive and kind, encouraging those with a passion for the stars to nurture their curiosity and find deeper understanding of themselves in the vast unknown.

The maps might be useful to someone. The lesson might be useful to everyone.

## Acquisition

* [FS] Hall of Reconfiguration: In the Alcove of Incision to the northwest of the area.

## Usage

* The book is the objective of the quest Wasting Minds. Returning the book to Bekarna will help her "find the sky" and regain her senses after a long imprisonment in The Enclosures.
Abydon's Hands

## Abydon's Hands [WM2]

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16

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120

**Abydon's Hands** is a book in *The White March - Part II* about the deity Abydon.

## Description

"Of all the stories of all the gods, no doubt one of the most charming is the legend of Abydon's Hands.

In some cultures, Abydon's Hands are tiny, cheerful creatures that hide in the walls and in the cracks between paving stones. In others, they are silent men of stone who roam distant lands. In all such tales, however, they are Abydon's constructs, built in his image to continue his good work of creating strong and wondrous things in this world.

Thus, upon spying a mighty mountain peak, or a row of adra pillars, or another natural marvel, parents and nursemaids will tell young children that these are the work of Abydon's Hands.

Such is the appeal of Abydon as a deity, as it is through his legend that we recognize familiar shapes in the natural world. Thus, when we see a landform that resembles a colonnade, or an arched gate, or a mighty home, we see a hand and a purpose at work that is not unlike our own.

And while Abydon's own identity as a construct is alienating to some, to many of us, his crude yet practical shape is comforting. While the other gods take the form of birds, beast, and sea, Abydon takes the shape of our most common tools and constructions. His debasement in a body of iron elevates our own works and labors, and it offers us a grand hope. For if a god could rebuild himself out of iron, what wonders might kith create with their own hands?"

## Acquisition

* [WM2] Temple of Abydon, Stalwart Village: In the chest.
Aegor's Swift Touch

###

 1,050

###

5,250

## Enchantments

* Bullet Catch: While above 50% Health, 5% chance incoming Ranged weapon attacks inflict 0% Damage
* Rapidity: +1 Dexterity, +5% Action Speed with weapons

## Technical

### Guid

1b2d9f8e-83a6-47c4-8405-287772a3af5b

**Aegor's Swift Touch** are gauntlets in *Pillars of Eternity II: Deadfire*.

## Description

Aegor Willuf had many passions - good food, fine wine, fast women - but enjoyed none so much as the pastime of dueling. He never considered himself a violent man, but nor could he deny the pleasure of besting a rival in single combat. To that end, he made a point of taking offense at the smallest slight, demanding satisfaction from anyone who glanced sideways at him.

He would fight with blades, but pistols were his weapon of choice. He boasted the fastest draw and quickest aim in the Palatinate. Considering his record, no one alive was able to dispute the claim.

In a particularly brazen act of swagger, he is said to have once allowed his opponent - the son of an influential erl - the first shot. If the legend is to be believed, Aegor caught the bullet in his hand midflight before shooting his young opponent dead. Aegor bragged endlessly about the remarkable catch. He credited his thick rawhide gloves - and undeniable prowess, of course - for saving his hand and his life.

The bereft erl soon sent a posse to arrest the braggart. Unaccustomed to fighting more than a single foe, Aegor found his speed and skill insufficient to prevent his date with the gallows.

## Acquisition

* At the very top of the map, to the left of Kohopa's Fang, on a Plagued Ship at the coordinates 8° 46′ N, 43° 09′ E.
Aedyran Dialects/de

**Aedyrische Dialekte** ist ein Buch in *Pillars of Eternity* über die aedyrische Sprache.

## Beschreibung

Die Sonne über der aedyrischen Sprache geht niemals unter. Wir, die wir diese stolze Sprache oder eine Abwandlung davon sprechen, bevölkern jeden Winkel von Eora.

Die meisten von uns, die diese wunderbare Sprache sprechen, kennen sie als Aedyrisch. Gelehrte aber und penibel auf Korrektheit bedachte Personen qualifizieren sie oft als „modernes“ oder „zeitgenössisches“ Aedyrisch. Dies dient als Abgrenzung zum Alt-Aedyrischen– der alten Elfensprache, die im aedyrischen Reich gesprochen wurde, bevor die ersten Siedler des Dyrwalds ihre Langschiffe bauten.

Wenn Alt-Aedyrisch als die Mutter des lebendigen Aedyrisch gelten könnte, so könnte man die Sprache Hylisch als den Vetter des Aedyrischen betrachten. Hylisch ist immer weniger verbreitet, doch viele Elfen (besonders ältere) im aedyrischen Landesinneren sprechen diesen Dialekt noch.

Ob es dem Leser bewusst ist oder nicht– wer diese Worte lesen kann, der versteht auch Hylisch. Es ist nahezu identisch mit dem Aedyrischen, besitzt jedoch ein großes Vokabular an archaischen Wörtern, die im heutigen Aedyrisch sehr selten geworden sind. Wenn man Barden lauscht, die alte aedyrische Gedichte vortragen, hört man oft Refrains, die wie melodischer Unsinn klingen– meist sind dies Wörter, die in unserer gemeinsamen Sprache ausgestorben sind, im Hylischen aber noch verwendet werden.

Während Hylisch jenen, die das sogenannte „moderne“ Aedyrisch sprechen, vertraut ist, gilt das nicht für den Vorläufer unserer Sprache. Alt-Aedyrisch ist eine tote Sprache, von Akademikern gesprochen, aber in keiner größeren Gemeinschaft noch aktiv verwendet. Alt-Aedyrische Wörter sind Aedyrisch Sprechenden oft vertraut, doch die Wörter verwenden eine veraltete Rechtschreibung voller unbekannter Akzentzeichen.

Das Alt-Aedyrische verwendet beispielsweise einige Doppellaute, die im modernen Aedyrisch nicht existieren, sowie einige knifflige Konsonantenhäufungen:
Ea erzeugt einen „eh-ja“-Klang, ähnlich dem Kinderreim „Eia-popeia“.
Eo klingt wie „eh-jo“– dieser Klang wird im modernen Wort „Eora“ noch verwendet.
Ey wird als „ey“ gesprochen, wie in dem Ausruf „hey“.
Ue und ü erzeugen beide lange „uu“ Klänge wie in „Ruf“.
Y klingt wie „i“ in „Biene“.
Gj klingt wie „j“ in „Jugend“.
Sc klingt wie „sch“– Sciff spricht sich also „Schiff“.
Cg klingt wie „dsch“ in „Dschungel“.

Die Vornamen von Aedyrern, Dyrwäldern und Readceranern stammen oft aus dem Alt-Aedyrischen. Einige Beispiele:
Aldwyn wird „ALD-wihn“ gesprochen, wegen des langen Vokalklangs des „y“.
Durnisc wird „DUR-nisch“ gesprochen, da das „sc“ am Ende wie „sch“ klingt.
Gjestr wird „JES-tr“ gesprochen, wegen der Gj-Konsonantenhäufung.
Slecg wird „Sledsch“ gesprochen.
Thyrsc wird „THIER-sch“ gesprochen.
Uscgrim ist „UUSCH-grim“ und nicht „Usk-grim“.
Yngmar wird „IING-mar“ gesprochen, mit einem langen Vokallaut zu Beginn.
Aenalys' Key

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 0

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0

**Aenalys' Key** is a key in *Pillars of Eternity II: Deadfire*.

## Description

This slim little key opens Aenalys' wardrobe on the top floor of the Wild Mare in Queen's Berth. It smells faintly of neroli perfume and whiteleaf smoke.

## Acquisition

* The Wild Mare - Upper Floor: Looted or pickpocketed from Aenalys in her room.

## Usage

* Opens Aenalys' cupboard in The Wild Mare - Upper Floor, which contains Oswald's Journal. This journal is relevant to the quest Lost Dues in Good Faith.
Ale (Deadfire)

## Ale

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 1

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7

## Effects

* +2 Constitution, -1 Dexterity

**Ale** is a drink and an ingredient in *Pillars of Eternity II: Deadfire*.

## Description

Dark and sweet, malted ale is a shipboard staple, as it tends to keep better than water. As beer is not native to the Deadfire, it has become a valued trade item, often favored over foreign currency as a medium of exchange, especially in ship-to-ship transactions.

## Acquisition

* Sold at most inns and taverns.
* Port Maje: Sold by Thorel in The Kraken's Eye.
* Queen's Berth: Sold by Gyntel in The Wild Mare.
* Periki's Overlook: Sold by Emaita.
* The Sacred Stair: Sold by Dawnstar Vendor.
* The Gullet, The Hole: Sold by Fyrna.
* Dunnage, Radiant Court: Sold by Rosanella.
* Ori o Koīki: Sold by Kipeha.

## Recipes using **Ale**

### Enchanting recipes

 Debauchery | Pukestabber | * Grants Debauchery (While under the effects of alcohol, 33% chance to cause target to stop and vomit on Critical Hit)
* 1x Grog
* 1x **Ale**
* 1x Rice Wine
* 1x Turquoise
* 1x Lager
* 1x Rum
* 1x Arrack
* 1x Garnet
A Very Good Farmer

## *A Very Good Farmer* [FS]

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 16

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80

***A Very Good Farmer*** is a book in *The Forgotten Sanctum*.

## Description

Every page of this tome is filled with closely-packed writing and illustrations. One passage reads:

“Saint Waidwen pursed his lips and stared down the glowing, glowering visage which peered at him between stalks of vorlas. He gripped the wooden shaft of his scythe, slick with sweat from his palms - the hands of a working man, which he was.

‘Then you’re Eothas, then,’ he said.

‘THAT I AM,’ said the god.

‘Then you already know what I want,’ said the farmer, who was Waidwen.

‘THAT I DO.’

Waidwen unknotted the taut cord which restrained his ponytail and let the flowing, flowering locks cascade around his shoulders and rest over the shelf of his bosom. He winked and cleared his throat before winking again.

‘I’ve got a candle hasn’t been lit properly.’

Eothas moved closer and-“

The passage cuts off abruptly with a series of jagged notes pressed deeply into the parchment:

“Eora is not ready for this.”
Aila Braccia

505

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3,788

* Reflection: Ranged Grazes reflected back at attacker
* Fine: +4 Shield

**Aila Braccia** is a small shield in *Pillars of Eternity*.

## Description

This small shield is of lightweight construction, intended to be maneuvered in as swift and dynamic a fashion as its namesake. Despite the fine craftsmanship, it was most famously known as the weapon of a pit fighter, who used the shield and a distinctive, dance-like fighting style to turn his opponents' attacks against them.

## Acquisition

* Twin Elms: Possible reward for the task The Sealed Missive from the monks in the Celestial Sapling, Hearthsong.
Abomination

## Effects

* **Self:** Attack Will instead of Deflection if Will is lower

## Related

### Creatures

* Librarian
* Memory Hoarder
* Observer
* Oracle of Wael
* Scavenger of Visions
* Shimmering Dreambeast

## Technical

### Guid

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**Abomination** is an ability in *Pillars of Eternity II: Deadfire*.

## Effects

* **Self:** Attack Will instead of Deflection if Will is lower
A True and Accurate Account of the Ten's Final Stand

## *A True and Accurate Account of the Ten's Final Stand* [FS]

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 0

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0

***A True and Accurate Account of the Ten's Final Stand*** is a book in *The Forgotten Sanctum*.

It is a fictitious account of St. Waidwen at the Battle of Halgot Citadel, but replaced by "Saint Eder", complete with Edér's mannerisms.

## Description

The inside cover of this text has a gilded stamp of authenticity from an organization claiming to record accurate historical records.

“When his forces rounded the bend, the defenders planted their feet in the stones of Evon Dewr and braced themselves for his coming.
His countrymen salivated with anticipation of the battle, but he only looked upon the shattered defenses with collected calm.

‘They really expected ten of you to stand against the dawn?’ he intoned, lighting his pipe and pocketing the tinder. ‘Reckon you’re going to have a hard time standing in our way. Plan is to march right on over you folk and stick anyone between with a pike. Nothing personal about it. So, here we go.’

Such were the last words of Saint Edér before the Godhammer Bomb cauterized him from the world.”

## Acquisition

* Restricted Section: In the hallway northwest of the stairs leading down to The Central Stacks.
A Court of Spirits

**A Court of Spirits** is an off-screen companion adventure in *Pillars of Eternity*.

## In-game description

The pitch:

Southwest of Gilded Vale, travelers have reported a collection of angry spirits gathering near a circle of cracked adra pillars. Those brave enough to venture near the spirits have reported that they appear to be arguing about some long-forgotten legal matters.

Though locals have quickly learned to take a route that avoids the adra pillars entirely, more than a few foreign merchants landing at Road's End have fallen victim to the shades.

The conclusion:

[Companion Name] was prepared to fight a mob of angry spirits in the circle of adra pillars but quickly discovered that the shades simply wanted resolution to a number of old disputes. Surprisingly cognizant for spirits, the shades presented their cases over several long hours. [Companion Name] acted as the group's arbiter, handing down decisions and putting the spirits to rest.

After the last pair of bickering shades faded into the Beyond, [Companion Name] discovered the remains of previous trespassers, including a fine belt of meditative chimes on the belt of an unfortunate monk.
...And Evil Turned Away from the Sun

## Effects

* **Target:** +30 Health Restored, Immune to Resolve afflictions for 20.0 sec, 24 Burn Damage, 35 Burn Damage | Accuracy vs. Reflex

## Technical

### Guid

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**...And Evil Turned Away from the Sun** is an ability in *Pillars of Eternity II: Deadfire*.

## Description

The chanter creates two bouncing beams of pure light that restore Health and grant immunity to Resolve Afflictions on all allies they touch.

(...And Evil Turned Away from the Sun) - Burns enemies and deals greater damage to Spirits and Vessels.

## Effects

* **Target:** +30 Health Restored, Immune to Resolve afflictions for 20.0 sec, 24 Burn Damage, 35 Burn Damage | Accuracy vs. Reflex

## Notes

* One of few abilities whose Accuracy scales by +2 per power level instead of +1.
Aenalys

**Aenalys** is a character in *Pillars of Eternity II: Deadfire*.

## Background

A young woman reclines on the cushions, a hookah hose held delicately in one hand. Eyes closed, she sings to herself. Her voice is soft and inviting.

She doesn't move when she hears you approach, but slowly opens her eyes with a lazy smile.

Aenalys is a professional actor who belonged to a troupe that toured the Aedyr Empire. Performing classic works of literature to cheering audience and enjoying good wages amounted to a decent life when things were going well. However, she desired a more dependable audience and so picked up the trade of a courtesan.

## Interactions

* For 100 you can hire her services, listen to poetry, and receive Aenalys' Boon (+1 Explosives and Metaphysics, +2 Perception)
* She occasionally stands up and walks over to her cabinet, giving you a good opportunity to pickpocket the key from her.

## Quests

* Lost Dues in Good Faith: Oswald favoured her, and he often visited to listen to old epics in Eld Aedyran.
A Request from the Oracle

## A Request from the Oracle [FS]

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 0

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0

**A Request from the Oracle** is a document in *The Forgotten Sanctum*.

## Description

"The Oracle demands another clutch of lagufaeth eggs for study. I have started to appreciate why. Even the most average lagufaeth is highly adaptable in their embryonic state. Porous shells allow their bodies to acclimate to the environment in which they will eventually hatch. And the Oracle fashions such *creative* environments.

Its interests in kith biology are narrow by comparison. Our minds are more malleable than our bodies. The clay will stretch only so far before it breaks. Good thing for us.

Our unusual steward has a plan. Knowing its interests and area of study, I wager that plan involves four arms, sharp teeth, and too many eyeballs."

## Acquisition

* [FS] Hall of Reconfiguration: In a stack of books next to the Flesh Management device.
Algul

*This article or section is a stub. You can help the **Pillars of Eternity Wiki** by expanding it.*

This article **needs new or improved image(s)** to meet quality standards.

This article is marked {{Image wanted}}. Please help improve it if you can.

## Other

### Immunities

* Charmed
* Confused
* Disease
* Dominated
* Poison
* Sickened
* Unconscious

### Loot

* Vessel Flesh

An **Algul** is a vessel in *Pillars of Eternity*. They are completely immune to Corrode damage.

## Description

“
Alguls are guls whose physical deterioration has been halted by a wizard's ritual. The number of wizards who have successfully converted a gul to an algul are few - the ritual is complex, and it is rumored that the ingredients required in the ritual are unsavory and difficult to acquire. Sages believe that the ritual is the first step for a cure for undeath.

Whatever reasoning behind the ritual, alguls are fearsomely powerful and intelligent. Though their bodies no longer decay, their eternal hunger for kith flesh remains.”
## Encounters

*Write about encounters with this creature.*

## Other variants

* Dargul
* Gul
Aedelwan Bridge/Loot

This page is a complete list of fixed and random loot from containers in Aedelwan Bridge.

## List of containers

**Note:** The random loot received depends on the current day of the month (among other factors). This is shown in the bottom left of the text that appears when hovering over the clock in the action bar (e.g "2 Fonprima"). It is not to be confused with the days since the start of the adventure, shown as "Day X" in the top left of the same panel.
A Note on the Forge

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 0

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0

**A Note on the Forge** is a document in *Pillars of Eternity II: Deadfire*.

## Description

Let this serve as a general reminder that the flame nāga are *sensitive to disruption.* If you must venture downstairs, try and give Forgemaster Tythus a wide berth while she’s at work. Many of her staff have not enjoyed favorable encounters with kith in the past and use the forge as a kind of creative outlet, so let's all do our part to keep them comfortable, hm?
Acolyte Kinnuq
Accessories/de

**Accessoires** sind sonstige tragbare Gegenstände, die folgende Plätze besetzen:

*Pillars of Eternity*
Kopf, Hals, Hände, Ring, Füße, Taille.
*Pillars of Eternity II: Deadfire*
Kopf, Hals, Umhang, Hände, Ring, Füße, Taille, Schmuck.
## *Pillars of Eternity*

Folgende Arten gibt es:

* Kopfbedeckungen
* Amulette
* Umhänge
* Handschuhe
* Ringe
* Stiefel
* Gürtel

## *Pillars of Eternity II: Deadfire*

Folgende Arten gibt es:

* Kopfbedeckungen
* Amulette
* Umhänge
* Handschuhe
* Ringe
* Stiefel
* Gürtel
* Schmuck
Abraham

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 60

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300

## Enchantments

* Pet bonus: Misc - AR recovery: Reduces Recovery penalty for armor (varies by Armor Type)
* Pet party effect: Misc - Health on kill: Party per kill (on kill): +10 Health Restored

## Technical

### Guid

ac8e1dfd-dfea-4c92-8fc6-ce56fe9cb12c

**Abraham** is a pet in *Pillars of Eternity II: Deadfire*.

## Description

While Abraham is following you around, your recovery penalty from armor is reduced and your party members will regain some Health when they kill an enemy.

## Acquisition

* Luminous Adra Mill: On the upper balcony.
Alryn Razorfingers

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9

## Abilities

* Immunity: Charmed
* Immunity: Confused
* Immunity: Disease
* Immunity: Dominated
* Immunity: Poison
* Immunity: Sickened
* Immunity: Unconscious
* Self-Destruct

**Alryn Razorfingers** is a construct in *The White March - Part I*. She can be found in the locked cell in the northwestern corner of Galvino's Workshop.

## Background

"Ha! Your money or your life, friend!"

A tinny voice rises from within the chest of this headless machine. From time to time a burst of sparks accompanies the rattling of its innards.
Achievements (Deadfire)

This article is about achievements in *Pillars of Eternity II: Deadfire*. For achievements in *Pillars of Eternity*, see Achievements.
**Achievements** are obtained by fulfilling certain criteria throughout playing *Pillars of Eternity II: Deadfire*. Note that if you enable console commands, achievements will be disabled for the remainder of that save game. Getting achievements will grant you points that you can use to spend on Berath's Blessings in a new game. There are 56 achievements in total, contributing 105 points towards blessings (including DLC).

All achievements on PC are available on consoles, with the exception of "Traveler of the Void".

## Cut achievements

13 additional achievement "challenges" were planned, but were seemingly cut and replaced with Magran's Fires and its miscellaneous challenges. All of these involve completing the game with some restriction or requirement, and are significantly more difficult than the achievements present in the final game. These would have given an additional 107 points towards Berath's Blessings - bringing the total to 212.

## See also

* Magran's Fires
* Berath's Blessings