Aida Josefina Osorio

* 🔹 **Lore Producer:** *reserved for Damien Haas of SMOSH* 💙 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Allentown Oats**

This character's story began in the 1939 Allentown Oats inaugural season.

* Full Name: **Aida Josefina Osorio**
* Current Lore Chapter: **Genesis 1939 Allentown Oats (January—September, 1939)**
* Position: **Assistant Coach of the 1939 Allentown Oats**
* Age in Chapter: **48 years old**
* Date of Birth: **February 17th, 1890**
* Modern Country of Origin: **Canada 🇨🇦**
* Career Goal: **Coaching a Different Sport**
* Sideline Fashion: **Art Nouveau Romper**
* Alignment: **Performative Good**
* Demeanor: **Meteor**
* Playbook: **Carpet**
* Character Level: **1 *- Rookie***

### Demeanor: **Meteor**

Coach Osorio flies up and down the sidelines, mad as a hornet.

### Playbook: Carpet

Aida Josefina Osorio uses a **Carpet** playbook that's really only useful in inside scenarios, also known as "the porridge."

### Alignment: Performative Good

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Aida Josefina Osorio was born in Stanstead, Quebec, Canada, and developed a passion for sports at a young age. Despite her interests spanning various sports, she found herself drawn to the strategy and athleticism of the newly-invented Canadian past-time of basketball. After a successful stint as a player, Aida pursued a career in coaching, aiming to share her knowledge and inspire future generations. Little has been discovered about her family and upbringing.

Aida's **Performative Good** ***Alignment*** and **Meteor** ***Demeanor*** made her a captivating presence on the sidelines. She was always flying up and down the court, angry and engaged, motivating her players to give their all. While Aida cared about her reputation, she also had a strong moral compass and acted with kindness and compassion when needed. Her proudest moment, so far discovered, came when she joined the Allentown Oats as an Assistant Coach, knowing that she would be part of the inaugural BSofA season. She felt excited about the team's potential and was eager to contribute her expertise in the **Carpet** ***Playbook***, which was most effective in indoor scenarios.

Aida's unique qualities as a coach, such as her sideline fashion, made her stand out from her contemporaries. She dealt with the media spotlight by embracing it, putting on a show, ensuring her public image was polished and appealing.

## Details

* Favorite Food: Spicy Dragon Fruit Salad
* Favorite Color: Teal
* Favorite Animal: Hound Dog
* A Catchphrase or Motto They Think They Invented: "No challenge too great, no victory too small!"
* On-Court Habit: Paced in wide circles when deep in thought.
* Piece of Trivia: Aida spoke six languages fluently.
* Has a Fear Of: Her Own Reflection
* Pop Culture Interests: Jazz music, Screwball Comedies, and Mystery Novels
* Love Interest: A waste management professional named Ronald Henry Jimmits, her long-time boyfriend.
* Hobby: Creating intricate art with quill and ink

## Fan Letter

The Press Pass (Season One) production team discovered this series of show tune-inspired poetry from a lonely Oats fan from south Philadelphia, written to Coach Aida Osorio shortly after the Oats practiced for the first time.

### Stanstead Misses Aida

> In Art Nouveau Romper, she doth stride,
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> Aida Josefina, our Oats' pride,
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> Her heart aligned with Libra's grace,
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> And Mind's embrace, she doth face.
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> A Meteor, fierce upon the court,
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> With Carpet plays, she'd hold the fort,
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> Her love, dear Ronald, sewage king,
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> To him, her heart, forever clings.
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> With fear of mirrors, she shuns her gaze,
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> Yet hound dogs bring her endless praise,
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> Her quilling art, a sight to see,
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> And languages, six, she speaks with glee.
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> Aida Osorio, our coach so grand,
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> Performative Good, she takes her stand,
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> With the Allentown Oats, she forges ahead,
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> In victory's name, we're proudly led!
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> ~ Signed, Vaughn John Bonner, from Philadelphia, Pennsylvania.
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## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Allentown Oats** **(1939-1963)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Philadelphia Salt Oats** **(1963-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Aida Josefina Osorio*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access