recursal/Fanatic-Fandom huggingface dataset:
Renewed Vigorb

## Level Scaling

### Level 2

Adds 1 Muscircle every 2 times the board is refreshed while the orb is in flight.

### Level 3

Adds 1 Muscircle every time the board is refreshed while the orb is in flight.

## Special Effects

### Effect 1

Adds 1 Muscircle every 3 times the board is refreshed while the orb is in flight.

The **Renewed Vigorb** is an orb which provides the player Muscircle after the board has been refreshed a given number of times while the orb is in flight.

## Strategy

* At level 1 and 2, this orb is not as effective. Hitting the 3 *(or even 2)* refresh pegs in a single attack, while not impossible, can be difficult to do, especially in Cruciball. This is a highly synergistic orb that benefits the build its made for when properly lined up rather than doing the damage itself, given its low stat total
	+ Recommended to upgrade this to level 3 to get the most benefit
* This orb combos extremely well with Training Weight and Electropegnet, as the magnet will attract the orb to refresh pegs, and getting more Muscircle for your Muscircle effects is always welcome
* Fresh Bandana, PegBag, and Training Weight - obvious, useful synergy
* Brassicaceae Knuckles is essentially the relic version of this orb, which when combined with this and other refresh orbs allows both to really propel Muscircle Refresh into a winning strategy
* Serves as a great "finisher" to a Duplication Potion + Tactical Treat/Reorbanizer setup given the large amount of refreshes (and crits) that are created on the board.
	+ Strange Brew and Heavy Shaft Potion are also welcome additions to this setup - the former allowing Refresh and Critical Pegs to contribute towards damage and the latter allowing Critical Pegs to also trigger a Refresh. This is especially nice given the low base damage on this orb to begin with, as Muscircle scaling is the main focus.
* Leaf The Rest For Later is also a risky but straightforward option to trigger a lot of refreshes, essentially speeding up the process at the cost of less damage potentially later in longer fights
Peglintuition

**Peglintuition** is the starter relic for Peglin.

It makes battles and chests have an additional option to choose from (similar to the Eye of Turtle), and was added to "help reduce the inherent randomness of having access to many different orbs and relics

## Tips

* In terms of relic rewards, Chests become more valuable than Minibosses due to a similar reward without the risk of losing health. However, chest rewards will not contain any Gold or orbs, and minibosses can potentially provide healing (e.g. if you have a Doctorb and/or healing relics).

## Trivia

* Its name is a portmanteau of "Peglin" and "Intuition"

## Version History

* v0.8.5: Introduced

1. ↑ https://store.steampowered.com/news/app/1296610/view/3488629295080671192
Darkness Eterball

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Special Effects

### Effect 1

Applies Blind 5 on hit

The **Darkness Eterball** is an orb that inflicts blindness onto enemies it hits.

## Version History

* Unknown update: Renamed from "Dark Eterball" to "Darkness Eterball"
* v0.7.27: Buffed blind infliction to 5 (was 1)
* Early Access Release: Added to the main game
* v0.5.56: Introduced
Red Slime

**Red Slimes** can be seen as an upgrade to blue slimes, sporting a higher health pool and deal more damage; as well as being slightly rarer.

## Strategies

* Red Slimes are the second strongest slimes (just behind large slimes), and as such should be dealt with swiftly
* Due to their relatively high health pool, they can be a challenge to kill if ill-prepared. It is advised to try and generate high combos (preferably with criticals) in order to kill them effectively.
* Bombs will help greatly - especially if the player gets an Improved Catalyst and/or Perfected Reactant early on.

## Version History

* Early Access Release: Health reduced to 110
* Demo Release: Introduced
Nosforbatu

**Nosforbatu** is an orb that heals the player for each peg hit, and damages enemies based on how much is healed.

Bear in mind that the "amount healed" in this context is the amount of health actually regained, and is thus limited by how much health the player is missing, as well as their maximum health.

When thrown, the player takes at least 15 damage.

## Tips

* As stated above, the player must actually heal to damage enemies. Due to this, the damage is capped at 198 without any extra health and/or the Swoltorb. This also means that if you fail to hit any pegs, you will lose 15 health at minimum and deal no damage.
* Doctorbs can hinder the self-damage of this orb (unless both are sufficiently spaced out, or the player discards the drawn doctorb), but can help with survivability.

## Trivia

* Its name is a portmanteau of "nosferatu" and "orb"
	+ Its name is also a reference to *Nosferatu*, an unauthorized adaptation of Bram Stoker's *Dracula*

## Version History

* v0.7.52: New Art Updated
* Beta: Introduced
Bomb

### Effect

When detonated, the player throws a bomb that deals 50 damage to all enemies on-screen.

The **Bomb** (or **Bomb Peg**) is a type of peg that will make the player throw a bomb when detonated (all bombs detonated by an orb will be thrown after it leaves the board, immediately before the orb performs its own attack).

A bomb needs to be activated twice before it will detonate, with the first hit visually lighting the fuse of the bomb. The orb that detonates the bomb will be launched with a high velocity.

Thrown bombs deal 50 damage by default, and hit all enemies on-screen (including flying ones).

Bombs can be activated by effects that activate pegs, but activating a bomb does not count as activating a peg and will not contribute to the orb's damage counter.

Several relics will interact with bombs, and as such are categorized as bomb relics.

## Rigged

 **Rigged Bombs** are special variant that appear on a few boards in the Mines, but are mainly gained from the Sapper Sack relic and the Collatorball Damage orb. They deal 150 damage to enemies, but deal 3 damage to the player. Rigged bomb self damage increases to 5 starting at cruciball 9.

## Version History

* v0.8.5, v0.8.9, and v0.8.28: Bugfixes
* v0.7.56: Rigged Bomb self-damage reduced to 3
* v0.7.34 & v0.7.42: Bugfixes
* v0.7.20: Sound effects improved, throwing animation slightly sped up
* v0.7.17: Bugfixes
* Early Access Release: Rigged Bomb damage reduce to 150, self-damage reduced to 4
* v0.6.18: Rigged bombs added to the demo
* Beta: Rigged Bombs introduced alongside the Recombombulator and Sapper Sack
* Demo Release: Introduced
Avogadro

## Pegboard Layout

**Avogadro** (aka **Mole Boss** or **Mole**) is a boss that appears in the Forest, and is usually the first boss the player encounters.

Avogadro will hide behind his tree, occasionally digging to the space in front of the player to deal damage (summoning plants when he leaves his old spot) - which can make the fight harder if the player is not properly prepared.

## Behavior

* Avogadro will hide behind his tree for a few turns before burrowing right next to the player and attacking for 10 damage, retreat behind the tree, the spawn plants.
	+ Occasionallyhow often?, Avogadro will burrow back to the player (moving any plants in front of the tree behind him) and will swap places with a plant if any are available afterwards.
* Defeating Avogadro will cause the encounter to be won, even if other enemies remain.
* Bombs will appear (or "grow") in the leaves of the tree shape in the center of the board whenever Avogadro moves back behind his tree.

## Strategies

* Piercing orbs and targeting orbs are invaluable in this fight since they can bypass both the spawned minions and the high-health tree
* Bringing a Doctorb (or two) can help offset the damage it deals, as the fight can take a dozen turns to complete if ill-prepared
* Likewise, a Swoltorb can help increase the damage dealt, especially if piercing orbs are brought to the fight.
* The fact that the pegboard generates bombs every couple of turns can be taken advantage of with bomb relics.

## Achievements

 Defeat the Mole Boss

 Defeat Avogadro's tree before entering the castle

## Trivia

* The tree in the middle of the enemy area heavily resembles the one in the strange tree event
* His immunity to Blind is likely because of the near-blidiness of the real-world animal, which can navigate in near-zero light.
* According to the developers, the mole's name is "Avogadro"; and his health is derived from Avogadro's Constant.
	+ This is a reference to the SI unit called the mole, and it's association with Avogadro's Constant.

## Version History

* v0.8.28: Plant health increased on Cruciball 10 and higher
* v0.7.17: Health decreased to 602
* v0.7.16: Killing the tree no longer grants the achievement for killing Avogadro
* Early Access Release: Damage reduced to 10
* Beta: Damage increased to 12
* v0.5.56: Introduced

1. ↑ [*confirmation needed*]
Ballista Militia

## Pegboard Layout

The **Ballista** (or "**Crossbow**") is a boss of the Castle, seemingly built by the knights to defend it from the player. After 1 turn, it will attack and inflict Confusion 2 onto the player.

Multiple weak knights will join the fight as it progresses, and will be killed by fired bolts if they are hit.

## Behavior

The boss will fire a ballista bolt every 5 turns (indicated by the loading of the bolt on the last turn), dealing a hefty 30 damage and applying Confusion for two turns. Any enemies in the path of the Ballista will be killed no matter what.

Every turn, a mop bucket knight will be summoned with 50 health. They serve as meat shields to block damage that would be delt to the Ballista itself. Upon attacking the player, they will fall over and instantly die dealing very little damage.

## Strategies

* The triangular shape of the pegboard can reduce the average bounce of each orb.
	+ Rubborbs can help mitigate this effect, as can the electropegnet and kinetic meteorite relics.
	+ Splatorbs (and the Gift That Keeps Giving) can also help by making pegs durable, and thus allow orbs to gain more damage before falling
* Attacks will take a few turns to charge up, allowing the player to deal lots of damage before being attacked
* Having Overflow, enemy targeting, or piercing orbs to help manage the weak knights can help greatly, as can bombs
* Using Round Guard and discarding orbs every few rounds can make this fight rather easy since if played right the boss can deal 0 damage with the bolt (Using Ambidextionary makes it much easier to manage).

## Trivia

* Even if the bolt damage is blocked with the Round Guard relic, confusion still persist possible bug?.

## Gallery

*The ballista itself**The map icon**The pegboard layout*Ballista attack.gif*The ballista attacking the player*Ballista death.gif*The ballista dying after enough damage has been dealt*

## Version History

* v0.7.20: Now fires on turn one
* Beta: Introduced
Ambidextionary

The **Ambidextionary** is a relic that allows the player to discard an additional orb each turn.

## Tips

* This synergizes quite well with the Orbelisk, as it allows players to discard excess Stones in combat

## Trivia

* Its name is a portmanteau of "ambidextrous" and "dictionary"
	+ Ambidextrous means "to use both hands equally well"

## Version History

* Unknown update: Reworded
* Demo Release: Introduced
Dual Altar

**Dual Altar is an orphan, as no other articles link to it**. Please introduce links to this page from related articles (June 2022)
**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Choices

### 1

Place an orb on the altar (Duplicate an orb)

## Custom Board

The **Dual Altar** event sees the player encountering 2 Mysterious Altars, and being able to duplicate an orb.

## Gallery

Dialogue at the start of the eventDialogue at the end of the eventDialogue if the player cancels the orb selectionThe custom board

## Transcript

You find yourself looking at two identical altars, each with a perfect location to place an orb

Place an orb on an altar

Another <chosen orb> appears on the matching altar! You scoop it up and continue on your way.

Leave

*If you have closed the orb selection screen*: The altar stands in silence.

## Trivia

* Each altar uses the exact same sprite as the one from the Mysterious Altar event
Echo Chamber

**Echo Chamber** is a relic that applies echo to all orbs.

## Trivia

* An echo chamber is an environment where people are only exposed to opinions that reflect or reinforce their own
	+ An echo chamber is also an empty room often used for audio recording purposes

## Version History

* Unknown update: Tooltip reworded to be in-line with Echo reword
* Demo Release: Introduced
Daggorb

The **Daggorb** is one of the starting orbs that the player gets when beginning a new run with Peglin or Roundrel. It has high critical damage, but minimal regular damage.

When leveled up, only the critical damage scales, while the regular damage remains the same.

Availability
 Roundrel
 Balladin
 Spinventor

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Daggorb works best in a build that revolves around Critical Pegs and damage. Increasing the damage through Spinesse or with relics such as Complex Claw or Short Stack as well as the number of Critical Pegs with the Lucky Penny relic or Critiball are recommended.
	+ Generally, there are other orbs with higher Critical damage than Daggorb that better fit the role, but typically come with drawbacks that can make them risky. At the very least, Daggorb is a consistent and reliable Orb to have with no major drawbacks.
* Daggorb becomes less useful by Cruciball Level 3, when there is only one Critical Peg on the board. It may be wise to remove it if you aren't finding a use for it, therefore.
* Daggorb shares the same damage stats as Eviscorbate. However, both orbs have different targeting functions and therefore have different synergy effects. For instance, Daggorb works well if given additional piercing with relics such as Au Auger and Prime Rod of Frost.

## Trivia

* The name is a portmanteau of "dagger" and "orb".

## Version History

* v0.7.28: New art added
* Early Access Release: Introduced
* v0.5.56: New art added
* Demo Release: Introduced
Multiball

## In-Game Tooltip

**Multiball** is an orb effect that makes the orb split apart when hitting a peg.

Multiball is multiplicative, meaning each level will cause an extra "layer" of splitting. This means a level 2 matryorbshka will split into 2 matryorbshkas when hitting a peg, which in turn can split into 2 more when hitting another peg.

Multiball does not trigger when hitting a slime peg. Multiball does not multiply orb effects like Spinfection.

## Sources

* Matryorbshka
* Matryoshka Shell
* Double Trouball

## Version History

* v0.8.17: Multiballs no longer continue to trigger morbid effects on moving pegs after leaving the pegboard
* v0.7.23: Bugfixes for mutliballs getting stuck on the easy shield encounter, and Allorbnothing multiballs not lighting up when activating critical pegs
* v0.7.16: Reduced the possibility that **multiballs** could escape from the pegboard when Gift That Keeps Giving is active. Ensured that escapees are destroyed so that they no longer softlock the game.
* Demo Release: Introduced
Cookie

The **Cookie** is a common relic that restores 2 health whenever the board is refreshed.

## Tips

* The PegBag can help greatly due to the extra refresh pegs it adds to the board
* The Tactical Treat can also help since it may move the Refresh Peg to a better location
* The Heavy Shaft Potion's effect will not count as healing due to it detecting peg hits
* Refreshorbs also trigger the effect

## Version History

* v0.7.13: Healing restored to 2
* Early Access Release: Healing reduced to 1
* Beta: Effect reworded
* Demo Release: Introduce
Qaballistic Ruins

The **Qaballistic Ruins** (or **Animated Ruins**) is a boss that can be found in the Mines, and is one of the game's final bosses (the others being the Super Sapper and Thesaurosus). Unlike other bosses, it has a unique moving board layout, and is comprised of 4 separate enemies with their own health bars.

## Behavior

Each ruin will attack once per turn, with their attacks depending on their colour.

* The red ruins have a ranged attack that does 1 damage.
* The purple ruin gives all ruins +1 Muscircle.
* The blue ruin heals all ruins for 50 health if it is damaged, otherwise it performs the same attack as the red ruins.

Both healing and damage is increased by their Muscircle. They cycle clockwise each turn, and attack in the following order: bottom left, top left, bottom right, and top right.

## Strategies

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Ball Lightning can help greatly since it will attack 2 segments at once if it hits a crit
* Orbelisk has a similar effect, but it can be risky as you will need some Pebball (and Bouldorbs if they're level 2 or 3) in your deck for it to do a lot of damage
* Bouldorb is also good as it can hit the bottom 2 segments at the same time
* Poltorbgeist is not only quite effective on the map this battle takes place in, but can also hit all 4 segments
	+ Other piercing orbs will also be good, as can targeting orbs.
* Attacking the purple ruin first will make the boss much easier.
* Overwhammer can help slightly, but requires the player to destroy one ruin while another is behind it

## Version History

* v0.7.42: Damage & healing buffed slightly, renamed to Qaballistic Ruins
* Early Access Release: Introduced
Bat

**Bats** are a basic enemy that spawns in the forest. They deal 2 damage and have a modest health pool, with only 5 more than a green slime.

Unlike most enemies, they will move 2 spaces every turn - meaning that they will be within attack range of the player in just 3 turns, as well as being immune to blind.

## Strategies

* Ball Lightning's effect can help against all flying enemies
	+ The Orbelisk has a similar effect, though it remains for every upgrade
* Enemy targeting orbs can help the player kill them early on
* The poltorbgeist will still reach them. If one could get a high peg combo on it, then you can easily kill all bats within just a few turns
* Combining a few bomb relics (or hitting several bombs in a turn) can quickly dispatch all on-screen bats

## Version History

* v0.9.25: Tweaked a battle they appear in
* v0.7.34: Attack animation added
* Early Access Release: Health reduced to 65
* Beta: Health reduced to 75
* Demo Release: Introduced
Balladroit

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Balladroit

### Description

For every 10 Ballwark you gain, gain 1 Muscircle. Whenever another effect causes you to gain Muscircle, gain 2 Ballwark.

### Rarity

Starter

**Balladroit** is the starter relic for Balladin.

It allows for every 10 Ballwark to additionally give 1 Muscircle and giving you 2 Ballwark when you gain Muscircle from a different effect.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Ballwark orbs and relics such as Protectorb, Forbification and Ballpeen Hammer suddenly become phenomenal sources of Muscircle, allowing for a deck to have additional synergies not previously possible
	+ Same goes for Muscircle orbs and relics like Orbrasion which gets it's self damage reduced effectively to 1 due to the free 2 Ballwark and Spiral Slayer giving you sort of a mini version of the old starter relic as a bonus
* Orbust becomes a really solid choice that essentially does a mini version of **Balladroit** that almost stacks with itself at max level.

## Version History

* Unknown Update: Nerfed to give Muscircle for every 10 Ballwark.
* v0.9.25: Reworked to give Muscircle for every 8 Ballwark, 2 Ballwark for every Muscircle.
* v0.9.15: Buffed to give 6 starting Ballwark instead of 4.
* v0.9.03: Introduced
Navigation

**Navigation** refers to the act of moving to one of the subsequent spaces on the map. The player has a unique peglin orb when navigating, which takes most relic effects into account.

### Misnavigation

Slots with flames on them will deal 2 misnavigation damage (5 in Cruciball 4)). They appear during encounter transitions, and on the x0.5 damage slots created by the Weighted Chip.
Challenge Boss

Work in Progress!*Content on this page is currently in development or testing, and may change in drastic ways. Should you edit the page, be sure to cite your sources.* *Pages with this notice will also have the "stubs" category applied to them.*

## Map Icon

The **Challenge Boss** (name unknown) is a planned boss first revealed in the 1.0 roadmap.
Reforbisher

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Special Effects

### Effect 2

Deals no damage!

The **Reforbisher** is one of the orbs that deal no damage, even with a build that increase an orb stats. It's main goal is to increase the damage value of the board pegs.

## Strategy

This orb synergies well with Gift That Keeps Giving and Multiball orientated builds, basically, you want this orb to hit as much pegs as possible to strengthen the next shots.

## Version history

This section does not have information yet.
Glorious SuffeRing

The **Glorious SuffeRing** is a relic that decreases orb damage, but grants a +2 upgrade every time a peg is Activated.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Glorious SufferRing's downside does not affect orbs that deal no damage or can be minimized on orbs that start with 0/0 stats. Orbs like this include Protectorb and Bob-Orb. Reforbisher is best suited to this role, as it will increase the amount of upgrades applied to each peg.
* Swoltorb can serve the same purpose as Reforbisher while also dealing damage. However, the power loss from Glorious SuffeRing can make using Swoltorb unreliable early on.
* Orbsium grants multiple upgrades on every peg it hits, quickly stacking damage.
* If possible, take orbs and relics that can offset the initial damage loss, such as Power Glove, Arccentuate or Ballad.
* Your main source of damage early on will likely be bombs. Taking an orb that can focus in on bombs such as Necorbmancer or Concentrication may be a wise idea therefore. Additionally, Enhanced Gunpowder will apply the upgrade effect to pegs popped by the explosion of the bomb.
* The Gift That Keeps Giving is one of the best assisting boss relics alongside Glorious SuffeRing, as all pegs will become durable and can therefore receive more upgrades in a single turn.
	+ Similarly, Glorious SuffeRing can fit into a Slime build with orbs such as Generatorb or Twooze Company and the relics A Good Slime and Prime Slime.
* The Multiball effect can speed up the rate at which this relic upgrades pegs.
* The Morbid effect through equipment like Morbidorb and Defresh Potion can be useful with the Glorious SuffeRing, as it will then apply the +2 upgrade on popped pegs that are passed over.

## Notes

* Pegs hit during Navigation also get upgraded.

## Version History

* Early Access Release: Added to the main game
* v0.6.18: Added to the demo
* Beta: Introduced
Forest Portal

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Custom Board

The **Forest Portal** is an event that can appear in the Mines, and allows the player to fight a Forest boss to gain an extra relic. (though boss relics aren't offered)

## Gallery

The dialogue at the start of the eventForest boss run.pngThe dialogue if the player runs away
## Transcript

The walls of the corridor appear to be tearing, revealing worlds that look very similar to your own. The tears grow larger and larger as your progress, revealing countless monsters. Near the end of the corridor you see a Forest Boss through a Peglin-sized tear.

 Enter the tear.

*Starts a fight with whatever boss was in the Forest*

 Run!

## References

1. ↑ [*confirmation needed*]
2. ↑ [*confirmation needed*]
Blue Slime

**Blue Slimes** can be seen as an upgrade to green slimes, sporting a higher health pool and deal more damage; as well as being slightly rarer.

## Strategies

* As with green slimes, it is good to clear them out early on; as they can serve as blockers to harder enemies
* Their higher health pool can make them challenging earlier on, as the player would have lower level orbs (and relics) and thus less total damage. Careful aiming and criticals can offset this however

## Version History

* Early Access Release: Health reduced to 80, damage reduced to 3
* Demo Release: Introduced
Opposite Rearction

## Special Effects

### Effect 1

Sets a path when fired. The next orb fires Multiballs in that direction with 1x force

The **Opposite Rearction** is a weak damage orb which damages don't improve through level up. It allows the player to setup a multiball in a specified direction for the next orb you'll shot.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
Interesting to use with orbs and relics that have a peg hit synergy.
Forbification

The **Forbification** is an orb which grants the player Ballwark whenever it creates a Shield Peg after a number of hits.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Unlike other Ballwark Orbs like Bucklorb and Protectorb, Forbification only grants 1 Ballwark at a time. It is recommended that you boost it with relics such as Essential Oil and Mask of Joy.
	+ Ballpeen Hammer is the best option as it grants the most Ballwark in this scenario.
* Because of the Shield Pegs it generates, it is largely a nuisance. It is considered wise to take an Orb that can break the Shield Pegs more easily, such as Infernorb or a Level 2 Worbhammer.
	+ Alternatively, if the player has Chopping Ballock, they can create a build that focuses around creating Shield Pegs to increase their damage.
* Forbification has the fastest Ballwark addition rate of any Orb, making it the best Orb to use with Balladin to generate Muscircle quickly.
Orboros

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Special Effects

### Effect 2

Echo: Deals 40% of the previous attack damage as bonus damage

### Effect 3

Echo damage does not persist past a reload

### Effect 4

Deals 4 self-damage when discarded

The **Orboros** is an orb with innate persist and echo, similar to the Ring of Reuse and Echorb.

Unlike most orbs, it can only be obtained from after the Strange Mirror event by removing every orb from their inventory.

## Trivia

* This orb is most likely a reference to the ouroboros, an ancient symbol representing the cycle of life, death, and rebirth, and depicting a snake eating its own tail, similar to the design of this orb.

## Version History

* v0.9.22: Now has base power 1, crit 2, echo 40 and increases echo and persist when upgraded(undocumented change)
* v0.8.17: Discard self-damage now works with Puppet and Intentional Oboe
* v0.7.56: Damage increased
* v0.7.34: Buckler no longer prevents self-damage
* v0.7.27: Now deals 4 self-damage when discarded
* v0.6.18: Added to the demo
* Beta: Introduced
Best Foot Forworb

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Level Scaling

### Level 2

3 damage, 4 critical. Upgrade increased to +10 damage

### Level 3

4 damage, 5 critical. Upgrade increased to +15 damage

## Special Effects

### Effect 2

Can target any enemy

The **Best Foot Forworb** is an orb that will upgrade the first peg hit to deal additional damage.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Best Foot Forworb applies a large power upgrade to the first peg it hits. As a result, this orb can be used for both offensive and support purposes as the player sees fit by building up damage on a single orb.
* When firing this orb, it is advised that you aim at an easily accessible peg so that you can more easily hit it again in the future.
* Adventurine is a direct enhancement as it will increase the upgrade limit by 10, allowing for +25 at Level 3.
* If possible, add a means to give this orb Multiball with orbs like Opposite Rearction or a relic such as Matryoshka Shell; the second Best Foot Forworb created will provide its own additional upgrade to the first peg it hits.

## Notes

* The upgrade effect does not apply to bombs
* The Orbsium's effect can drastically increase the damage it gains - especially if it's been upgraded

## Trivia

* Its name is a pun on the phrase "[to put one's] best foot forward"
Orbust

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*

## Level Scaling

### Level 2

2 damage, 2 critical
Grants 4 Ballwark when fired.

### Level 3

3 damage, 3 critical
Grants 6 Ballwark when fired.

## Special Effects

### Effect 2

Granst 2 Ballwark when fired.

The **Orbust** is an orb that deals little damage, but grants both Muscircle and Ballwark when fired.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Orbust synergizes fantastically well alongside the Balladin with its Balladroit skill, effectively doubling its effect at Level 1.
* If you have the Knight Cap, firing Orbust to deal the finishing blow guarantees an end of battle heal.
* Training Weight grants an additional Muscircle when fired, and Essential Oil grants an additional Ballwark when fired. Given how minimal the benefits of Orbust are relative to similar Orbs, having even one of these can be a huge advantage.
	+ Mask of Joy serves the same purpose, but for both effects and at the same time.

## Trivia

* Its name is a play on the expression "<verb/adjective> or bust".
Discard

The player can discard an orbs (default: right-click) once per turn to swap to the next orb in line. The Ambidextionary makes this limit 2 discards, whereas Sealed Conviction will reduce it by 1.

This allows them to have some control over what orbs they want to use, or temporarily get rid of a lower tier orb (such as stones).

Some orbs can trigger an effect when discarded, such as the Refreshorb.
Improved Catalyst

The **Improved Catalyst** is a relic that increases the damage of bombs by 10.

The Perfected Reactant can be seen as an "upgraded" or "perfected" form of this catalyst.

## Tips

* When paired with the Alchemist's Cookbook, Short Fuse and/or Enhanced Gunpowder, it can make bombs one of the best weapons at the player's disposal
* This relic allows bombs to one-shot Green Slimes, which makes progressing through the Forest much faster if gained at the start or within the first few [[encounters]

## Version History

* Unknown update: Bomb icon changed (old icon:

)

* Demo Release: Introduced
Restorb

The **Restorb** is an orb that heals the player for a set amount when fired. At level 3, the Restorb also increases Max HP by a set amount when fired.

## Tips

* Like most orbs, the Restorb deals damage based on the number of pegs hit - however, this does not affect the amount of health healed.
	+ Doctorb and Nosforbatu are typically stronger healing options as they scale with pegs hit, but it can still be worth taking a Restorb if you haven't been able to find better healing options yet.
* It becomes much more useful at level 3 since it gains the ability to permanently increase Max HP.

## Version History

* v0.8.22: Now correctly heals when increasing max HP
* v0.8.13: Level 3 healing effect slightly reduced
* v0.7.56: Introduced
Enhanced Gunpowder

**Enhanced Gunpowder** is a relic that makes bombs clear nearby pegs when detonated.

## Tips

* When paired with Alchemist's Cookbook, Improved Catalyst, and/or Short Fuse, it can make bombs one of the best weapons at the player's disposal
	+ Most other bomb relics also synergize well
* The detonated pegs will count towards the current orb's damage, allowing you to get quite high numbers - especially if combined with Short Fuse and/or Infernorbs.

## Version History

* v0.7.45: Unknown issues fixed
* Demo Release: Introduced
Intangiball

Cleanup*This section or article requires cleanup to be in-line with the Peglin Wiki's Quality Standards. If you are able to, please edit the page and make improvements.*

## Intangiball

### Effect

prevents its holder from losing more than a certain amount HP from any individual attack or effect.

## In-Game Tooltip

**Intangiball** is a buff only found during one encounter in the game against the three eyed enemy.
Chest

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

**Chests** will contain a relic, and can spawn in random encounters. In addition, the middle row of each area's map will have a chest.

Destroying all the bombs in a chest's board can yield a second relic, once per area. This is, however, extremely difficult. Using Enhanced Gunpowder and Short Fuse can be extremely helpful, should you wish to try.

## Gallery

*A chest as it appears on the map**A chest before the player opens it**A chest after the player opens it**The board used for chests*
Duplication Station

**Duplication Station** is a rare offensive relic that makes every 4th shot trigger a +1 Multiball

## Notes

When acquired, the relic will keep track of your shots for you with a numerical counter over its icon while its next to your other relics that ticks down.

The number of shots is carried over to each encounter, meaning if you were at your 3rd shot and entered another fight, the first shot you make will have +1 Multiball. This relic will not trigger during navigation, unlike Beckoning Crit

## Strategy

* Multiball is generally a really strong mechanic, benefiting a large majority of builds most of the time, so while it isn't guaranteed on every shot like Matryoshka Shell, you still have leniency and control and lack the heavier stat downside, allowing you to abuse it on high damage or piecing orbs to quickly clear enemies
	+ Additionally, adding it onto orbs that already have Multiball can signficiantly jump the power of it, as Multiball 2 is effectively 4 orbs instead of 2. That being said, having it and Matryoshka Shell can certain blitz and clear out boards extremely effectively
		- Having a healthy amount of refresh can help with board clearing if the damage hasn't reached piercing and/or large amounts, especially at higher Cruciball levels
* Any orbs that trigger effects from hitting pegs like Bob-Orb and Protectorb also greatly benefit from an effect like this

## Version History

v0.9.25: Interaction Change - Now works with the Summoning Circle, giving the first orb summoned extra Multiball.

v0.9.22: Introduced
Electorbmagnet

This article is about the orb. For the relic, see Electropegnet
The **Electorbmagnet** is an orb that is magnetically attracted to pegs, particularly refresh and critical pegs

## Notes

* Its duration stacks with the Electropegnet.

## Trivia

* Its name is a portmanteau "electromagnet" and "orb"
* Its mechanic is similar to Electropegnet.

## Version History

* v0.8.5 & v0.8.6: Bugfixes
* v0.7.52: Introduced
Consuming Chalice

The **Consuming Chalice** is a boss relic that boosts critical damage by 4, but removes a Refresh Peg from the board.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Consuming Chalice is a risky relic to take if you are not able to consistently refresh the board. If you have alternative methods such as Refreshield or Etherwheel, or ways to add extra Refresh Pegs with either Replenishorb or PegBag, Consuming Chalice is worth taking to provide a large critical damage boost.
	+ However, if you are running a build with orbs and relics that rely on Refresh Pegs to generate Muscircle - or builds that are similar - taking consuming Chalice is NOT advised.
* Having orbs with high critical damage is recommended with Consuming Chalice, such as Daggorb or Eviscorbate.
* A Level 3 Extra-Orbinary benefits well from Consuming Chalice's damage boost, as it will add the +4 to its base damage as opposed to its critical damage.
* The removal of the Refresh Peg can prove useful alongside the Morbid effect, particularly at Cruciball Level 5 when there is only one Refresh Peg to begin with. Combine with either Defresh Potion or Morbidorb to get the most benefit.
* A further expansion on the above point would be to take Bag of Orange Pegs and gain a damage multiplier from having an empty board.
Critsoballos

## Level Scaling

### Level 2

Trigger a crit every 6  Hit (Up to 10x). When this orb is discarded, the next orb fired is guaranteed a crit.

### Level 3

Trigger a crit every 6  Hit (Up to 10x). Trigger a crit on first  Hit. When this orb is discarded, the next orb fired is guaranteed a crit.

## Special Effects

### Effect 1

Trigger a crit every 6  Hit (Up to 10x)

The **Critsoballos** is an uncommon orb that focuses on triggering a lot of crits without the need of a Critical Peg.

It also provides utility at level 2, allowing a guaranteed crit on the next orb fired assuming you discard it, and a guaranteed crit trigger on the first peg hit at level 3

Not to be mistaken for the Critiball that creates temporary
 's that disappear after one use, and is the crit equivalent to Refreshircle

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* The orb's damage is very weak for an orb that likes to crit and is only viable if you have a build that likes to trigger crits a lot. Things like Au Auger or Critikris are the key synergistic pieces this orb wants to be used with when finding Critical Peg generation is sparse.
	+ This can also somewhat be slotted into a Spinesse build that has the same problems to allow this orb to do some real damage
* Ambidextionary becomes a handy synergy when **Critsoballos** is at level 2, when it has the "guaranteed crit on discard" trait, allowing a bit more ease of crit triggering for large crit damage orbs like the standard Daggorb, the usually risky Allorbnothing, or for piercing orbs like Icircle
* Granting it Multiball via the likes of Duplication Station and Summoning Circle *(pseudo multiball)* can allow a significant amount of crits to trigger that additionally synergize with crit relics like the aformentioned above

## Version history

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*
Inferno

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

## Choices

### 1

Grab the fireballs (+2 Infernorbs, -10 HP)

### Outcome(s)

If option 1 is selected, gain 2 Infernorbs

## Custom Board

The **Inferno** event allows the player to collect two infernorbs at the expense of some health.

## Gallery

The start of the inferno event.Dialogue if the player collects both infernorbs, losing 10 health.Dialogue if the player runs through the flames, losing 4 health.The custom board

## Transcript

From seemingly nowhere, an inferno ignites in a circle around you. There are two fireballs bouncing and circling around each other in the center of the ring."

Grab the fireballs (+2 fireballs, -10 HP)

You grab the fireballs and they are as hot as expected for a split second - then they cool as their energy flows through you, allowing you to store them safely in your satchel. You hands are worse for wear, but the circle of fire has subsided - allowing you to leave freely.
(Obtain Infernorb×2)

Dash through the flames (-4 HP)

You dash bravely through the flames! You're a little singed, but otherwise unscathed.

## Trivia

* The event text refers to infernorbs as "fireballs", despite that not being their name
Damage Reduction Slime

Missing Version History!*The Version History of this page is missing entries. If you know what versions this content was modified in, please edit the page and add it.
If the missing history has been filled out, please remove this notice.* *Pages with this notice will also have the "stubs" category applied to them.*
Missing images!*This page is missing one or more image(s). If you have them, please upload them to the wiki.
If the missing image(s) have been uploaded, please remove this notice.**Pages with this notice will also have the "stubs" category applied to them.*

## Damage Reduction Slime

### Effect

Reduces incoming damage - and has Durable.

**Damage Reduction Slime** is a slime effect that can be applied to pegs by Balleviation or the Prime Slime relic. When Hit, damage reduction slimes become Durable and reduces the damage taken by 1 times the number of damage reduction slime pegs at the time the orb is fired. Visually, damage reduction pegs are covered in a dark blue, shiny slime. Rectangular pegs just have a dark blue colour and outline applied.

Unlike other slime effects, damage reduction slime goes away on its own, disappearing from the pegboard at the start of the player's next turn. They stay slimed when the board is refreshed, but are not restored when they are popped. Any kind of peg that can be Hit can be slimed. Critical Pegs and Refresh Pegs can move to slimed pegs and remain slimed, though this can only be achieved using Reorbanizer. If a Critical Peg is slimed, it will stop being Critical, despite the fact that when Durable Critical Pegs are Activated, they stay Critical.

## Notes

* Damage reduction slimes appear to be less durable than other slime effects, going away after 2 hits instead of 3.

## Gallery

Reduce peg.png*A standard peg covered with damage reduction slime*Reduce peg converted.png*A damage reduction peg that's been converted by a Critical Peg*Reduce critical.png*A Critical Peg covered with damage reduction slime*Reduce refresh.png*A Refresh Peg covered with damage reduction slime*Reduce peg square.png*A rectangular peg covered with damage reduction slime*Reduce peg square converted.png*A rectangular damage reduction peg that's been converted by a Critical Peg*
Reflection

**Reflection** is a special status effect exclusive to Mirrors and Shadow Mirrors.

Each turn, enemies with Reflection X will reflect X% of the projectile damage taken back at the player, and then increase reflection by 1.

If the enemy was hit by multiple projectiles, it will reflect each one separately.

If the mirror is killed, it will not reflect damage.
Cruciball

**Spoiler Alert!**This page contains content that can spoil the game! We encourage you to discover this content for yourself before reading further.

**Cruciball** is a game mode akin to the ascension system from other roguelike games. Each of the 15 levels add more hazards - such as increasing enemy health, changing map generation, etc.

Players must beat the game to unlock the mode, and then beat the game with the previous level to unlock the next level (e.g. beating the game on Cruciball 1 will unlock Cruciball 2)

## Version History

* v0.8.6: Players now get extra starting gold until Cruciball 7 (or higher) is activated
* v0.8.5: Levels 8 - 15 added, indicator art tweaked
* v0.8.13: Kerning issue fixed
* v0.7.56: Reduced the HP of the Plant Trio encounter in Cruciball 3+
* v0.7.42: Reduced the HP of enemies from the mines
* v0.7.23: Descriptions added to each level
* v0.7.20: Proper progression system added
* Early Access Release: Added to the main game as a demo mode with 5 levels active at once
* Beta: Introduced
Mirror

**Mirrors** are a special enemy found in the castle that take double damage from projectile attacks but half damage from targeted attacks. They start each battle with reflection 4, and can appear alongside potted plants in the castle.

They have a unique board layout which mirrors popped pegs on the opposite side.

They have a stronger variant in the Mines.

## Version History

* v0.7.20: Now starts with reflection 4
* Early Access Release: Health increased to 777
* Beta: Introduced
Chopping Ballock

The **Chopping Ballock** is a uncommon orb that applies Shield to every 5 pegs hit and gains additional damage for each Shield Peg on the board.

## Strategy

Strategy*This section is a Strategy Guide and is written from the subjective view of the playerbase. If you think this section is inaccurate, feel free to update it.*
* Because of the Shield Pegs it generates, it is largely a nuisance. However, the additional damage per Shield Peg it gains acts as a countermeasure to this, allowing it gain more damage that it otherwise would by itself.
* Pairing this orb with Forbification is seen as a strong synergy, as Forbification creates Shield Pegs more often than Chopping Ballock.
* This orb works especially well with relics like the Ballpeen Hammer and Fiery Furnace, which gain Ballwark when Shield Pegs are made and destroyed respectively.
	+ In addition, it pairs well with Infernorb and Worbhammer due to their ability to destroy Shield Pegs in a single hit. Be careful, however, as Chopping Ballock gets most of its damage from Shield Pegs.

## Trivia

* The name of this orb is a portmanteau of "chopping block" and "ball".
* The design of this orb appears to be somewhat inspired by the Thwomps from the *Super Mario Bros.* series.
Leaf The Rest For Later

**Leaf The Rest For Later** is a boss relic that adds 10 extra Refresh pegs to the board, but makes them only refresh 5 pegs at a time.

**WARNING:** Using this relic with Reorbanizer, Refreshing Punch, Duplication Potion and Strange Brew on the Super Sapper boss in the current patch (Update 0.9.25) may freeze your game.
Mask of Joy

**Mask of Joy** is a rare relic that increases the positive effects you gain by 1.

## Tips

Pairs particularly well with orbs and relics that give you low amounts of buffs at a fast pace, Refresher Course combined with Leaf The Rest For Later being a good example.

In general this is never a bad relic to get unless you have no way of getting buffs (playing as Spinventor for example).