Wizard: Sapfo Rella (CR 8)

# Sapfo Rella

Elf wizard 9

LE Medium humanoid (elf)

Init +1; Senses low-light vision; Perception +13

Defense

AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)

hp 48 (9d6+18)

Fort +4, Ref +5, Will +7; +2 vs. enchantments

Immune sleep

Offense

Speed 30 ft.

Melee dagger +4 (1d4/19-20)

Ranged longbow +5 (1d8/×3)

Special Attacks hand of the apprentice (11/day)

Wizard Spells Prepared (CL 9th; concentration +17)

5th—hold monster (DC 23), undead anatomy II[UM]

4th—ball lightning[APG] (DC 23), charm monster (DC 22), summon monster IV, wall of blindness/deafness[ACG] (DC 22)

3rd—dispel magic, fireball (DC 22), fireball (DC 22), fly, gaseous form

2nd—blindness/deafness (DC 20), bull's strength, create pit[APG] (DC 20), darkness, glitterdust (DC 20), summon monster II

1st—cause fear (DC 19), charm person (DC 19), enlarge person (DC 19), grease, hydraulic push[APG], magic missile

0 (at will)—detect magic, light, prestidigitation, read magic

Statistics

Str 10, Dex 12, Con 11, Int 26, Wis 10, Cha 10

Base Atk +4; CMB +4; CMD 15

Feats Alertness, Combat Casting, Improved Familiar, Quicken Spell, Scribe Scroll, Spell Focus (evocation), Spell Penetration, Toughness

Skills Appraise +20, Diplomacy +9, Disguise +9, Fly +5, Knowledge (arcana) +20, Knowledge (dungeoneering) +12, Knowledge (engineering) +12, Knowledge (geography) +12, Knowledge (history) +12, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (nobility) +12, Knowledge (planes) +20, Knowledge (religion) +16, Linguistics +16, Perception +13, Sense Motive +2, Spellcraft +20 (+22 to identify magic item properties), Use Magic Device +9; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties

Languages Abyssal, Aquan, Celestial, Common, Draconic, Dwarven, Elven, Gnoll, Gnome, Goblin, Halfling, Orc, Sphinx, Sylvan, Undercommon

SQ arcane bond (Arcane Familiar, small air elemental), elven magic, metamagic mastery (1/day)

Combat Gear lesser extend metamagic rod, lesser maximize metamagic rod; Other Gear arrows (20), dagger, longbow, bracers of armor +3, cloak of resistance +1, headband of vast intelligence +4, ring of protection +1, 277 gp

Special Abilities

Combat Casting +4 to Concentration checks to cast while on the defensive.

Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.

Elven Immunities - Sleep You are immune to magic sleep effects.

Elven Magic +2 to spellcraft checks to determine the properties of a magic item.

Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

Familiar Bonus:  You gain the Alertness feat while your familiar is within arm's reach.

Hand of the Apprentice (11/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Metamagic Mastery (1/day) (Su) Spend 1 use per spell level increase to apply a known metamagic feat for free.

Quicken Spell Cast a spell as a swift action. +4 Levels.

Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Speak with Familiar (Ex) You can communicate verbally with your familiar.

Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

## Windbago

Arcane Familiar      CR –

Small air elemental (Pathfinder RPG Bestiary 120)

N Small outsider (air, elemental, extraplanar)

Init +7; Senses darkvision 60 ft.; Perception +12

Defense

AC 22, touch 14, flat-footed 19 (+3 Dex, +8 natural, +1 size)

hp 24 (2d10+2)

Fort +4, Ref +6, Will +6

Defensive Abilities air mastery, improved evasion; Immune elemental traits

Offense

Speed fly 100 ft. (perfect)

Melee slam +8 (1d4+1)

Special Attacks deliver touch spells, whirlwind (10-20 ft. high, 1d4+1 damage, DC 15)

Statistics

Str 12, Dex 17, Con 12, Int 12, Wis 11, Cha 11

Base Atk +4; CMB +4; CMD 17

Feats Flyby Attack, Improved Initiative, Weapon Finesse[B]

Skills Acrobatics +7, Appraise +10, Bluff +5, Diplomacy +9, Disguise +9, Escape Artist +8, Fly +18, Knowledge (arcana) +10, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +2, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +13, Knowledge (religion) +6, Linguistics +6, Perception +12, Perform (comedy) +2, Sense Motive +4, Spellcraft +10, Stealth +12, Use Magic Device +9

Languages Auran, Common; speak with animal (same kind only), speak with master

SQ empathic link

Special Abilities

Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against this creature.

Darkvision (60 feet) You can see in the dark (black and white only).

Deliver Touch Spells (Su) Deliver master's touch spells.

Elemental Traits Elementals have many immunities.

Empathic Link (Su) You have an empathic link with your master.

Fly (100 feet, Perfect) You can fly!

Flyby Attack You can take a standard action during your move action while flying.

Immunity to Bleed You are immune to bleed.

Immunity to Critical Hits You are immune to Critical Hits

Immunity to Flanking You are immune to flanking.

Immunity to Paralysis You are immune to paralysis.

Immunity to Poison You are immune to poison.

Immunity to Precision Damage You are immune to Precision Damage

Immunity to Sleep You are immune to sleep effects.

Immunity to Stunning You are immune to being stunned.

Improved Evasion (Ex) No damage on successful reflex save; half on failed save.

Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.

Speak with Master (Ex) You can communicate verbally with your master.

Whirlwind (10-20 ft. high, 1d4+1 damage, DC 15) (Su) Become a whirlwind which damages foe in same square and may trap them within (Ref part).

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