recursal/Fanatic-Fandom huggingface dataset:
Trap (Container)

A **container trap** is a device which can be generated or placed by NPCs and characters on most containers. Players will be able to check for a trap on any container, with success and failure depending on:

* Which kind of container trap is present and its quality
	+ (See table below)
* The players several of the players Core attributes such as
	+ Intelligence
	+ Fate
	+ Ingenuity
* skillsets including
	+ Thieving
	+ Guile
	+ Scouting
	+ Alchemy
* Many different specializations
	+ Deepfolk's Secret
* Status effects
	+ Fortunes
	+ Maladies
Core attribute

**Core attributes** are displayed on the stats page and are a calculated result of players total skills in varying skillsets. They directly affect the world around the player and how they interact with it by increasing accessibility to content which may have a Core attribute requirement, or where the boons granted by them create desirable or direly-needed effects.

There are other ways to upgrade Core attributes such as completing certain quests.

## Core attribute list

Below are the core attributes and the

* Agility
* Major skills: Pioneering, Windwhispering,
	+ Stamina
	+ Speed
	+ Physique
	+ Consciousness
	+ Healthpoints
	+ Lifeforce
* Strength
	+ Stamina
	+ Speed
	+ Force
	+ Physique
	+ Consciousness
* Mysticism
	+ Consciousness
	+ Healthpoints
	+ Lifeforce
* Vitality
	+ Healthpoints
	+ Lifeforce
	+ Consciousness
* Anima
* Axis Mundi
Climate

**Climate** or **weather** is a constant factor in the world and every environment. Some are more suitable for certain flora and fauna than others, and they are known to change depending on the time of day, time of year, and time of age. Certain hazards are associated with certain climates, and certain environments will produce certain hazards depending on the climate.
Bonds

Bonds are the relationships between NPC's and one another, as well as between the player and NPC's. NPC's and characters can develop bonds with any fauna, flora, fungi, or inanimate object. They effect the way NPC's treat one another, the player, and the surrounding world. Bonds are formed immediately and begin to change depending on the strength of the bond due to factors such as time passed close by, time passed apart, favors, quests, legends. There are many factors which can affect bonds, and dispositions will change with bonds.
Sap

**Sap** is a liquid Flora-material which can be found naturally occurring and also by further processing various Flora-materials. The hardened version of sap is usually called a resin, pitch, or tar depending on their item integrity, and can occur naturally.

## Saps

Saps item densities are always fluid or viscous unless their integrity

* Pine sap
	+ White Pine sap
	+ Scotch Pine sap
	+ Mugo Pine sap
* Oak sap
	+ Emerald Oak sap
	+ Ruby Oak sap
	+ Mighty Oak sap
	+ Silver Oak sap
* Birch sap
	+ Paper Birch sap
	+ White Birch sap
	+ Golden Birch sap
* Maple sap
	+ Red Maple sap
	+ Silver Maple sap
	+ Thirsty Maple sap

## Resins, pitches, and tars

Pine

Scotch pine resin

Scotch Pine pitch

Scotch pine
Zone

A **Zone** is an area inside of an environment. It is made up of any number of tiles and is considered a wildcard factor for anything on the tile. They may be layered on top of each other, and there are many different kinds of zones. Some of them affect cultures, flora, fauna, and climate.

## Types of Zones

### Non-Environment specific

* Deadspot
	+ **Varieties**: None
		- Nothing can be cultured here
		- Fauna, flora and fungi will never spawn on these tiles
		- Fauna will stay away from these tiles unless they have their aggro timer provoked by initiating combat
		- These can act as safe zones as normally hostile monsters won't come onto these tiles unless provoked

* Fertilespot
	+ **Varieties**: Semi, Rich
		- Flora and fungi will be much more likely to spawn here
		- Flora will be much more likely to be successfully cultured with Botany here
		- Fungi will be much more likely to be successfully cultured with Mycology here

###

### Environment specific

* Topsoil
	+ Varieties: Unstable, Drenched, Solid, Thawing, Frozen
	+ Found in: Forest, Taiga, Tundra, Grassland,
* Permafrost
	+ Varieties: Thawing, Frozen, Glacial
Flora-material

**Flora-materials** are derived from the flora and some fauna of the world. There are many different types of flora-materials in varying raw and processed forms.

## Density and integrity

Like many items, Flora-materials and the flora which produce them are subject to integrity ratings and density factors, all properties of which are altered at base in time of harvest and in real time depending on:

### Player Character Base calculations

#### Individual skills

* Botany
* Foraging
* Scouting
* Apothecary
* Forestry
* Reverence
* Necromancy
* Restorative magic

#### Skillsets

* Gardenbuilding
* Alchemy
* Divining

#### Core attributes

* Agility
* Mysticism
* Vitality
* Axis Mundi

#### Insights

* Eye of the world
* Druidic Priniciple
* Earth mothers whisper

#### Naturally occurring factors

* Climate
* Time
* Specimen or item age.

## Status effect

The materials and plants from which they are harvested are susceptible to harboring maladies and other status effects which may be self contained as well as contagious to other flora or fauna. These are calculated both in real time and at time of harvest.

### Player Character Base calculations

#### Individual skills

* Botany
* Apothecary
* Forestry
* Reverence
* Restorative magic
* Necromancy

#### Skillsets

* Gardenbuilding
* Alchemy
* Divining

#### Insights

* Eye of the world
* Druidic Priniciple
* Earth mothers whisper

#### Naturally occurring factors

* Climate
* Time
* Specimen or item age.

## Flora-material types

Many of these material classes may be processed further.

#### Root

**Material integrity:** Rotting, Dead, Preserved, Fresh, Raw, Viable

**Material density:** Tender, Tough

**Material classes:** Rhizomes, Taproots, Tubers, Aerial roots

#### Herbaceous foliage

**Material integrity:** Rotting, Dead, Preserved, Fresh, Raw, Viable

**Material density:** Hollow, Fibrous, Rigid, Tender, Tough

**Material classes:** Sprigs, Shoots

#### Woody foliage

**Material integrity:** Rotting**,** Dead, Wilted, Cracked, Hearty, Vigorous

**Material density:** Fibrous, Tender, Softwood, Hardwood

**Material classes**: Sprigs, Shoots, Branches, Logs

#### Sap

**Material integrity:** Rotting, Spoiled, Preserved, Fresh, Raw,

**Material density:** Solid, Adhesive, Viscous, Fluid

**Material classes:** Resin, Sap, Pitch, Tar

### Leaves

**Material integrity**: Rotting, Dead, Preserved, Fresh, Raw

**Material density:** Fibrous, Rigid, Tender

**Material classes:** Whole leaf, Coniferous needles, Spines, Cactus spines

### Fruiting parts

**Material density:** Benign, Extraordinary

**Material integrity:** Rotting, Dead <Preserved < Fresh < Raw < < Viable < Mature

**Material classes:** Buds, Petal flowers, Orchids, Carnivorous flowers, Coniferous flowers, Seedpods
Skewers

**Skewers** are pieces of plant-based, clay, stone, metal, or crystalline material which have been shaped to have a sharp point with the Fine crafting skill

## Uses

### Cooking

* Culinary skewers may be used to prepare many foods for use in the cooking skill.
* The spit skewer allows players to prepare larger foods with the cooking skill
* Rotissary spits may be assembled using the spit skewer and rotissary assembly

### Trapping

Short and long skewers are used often in trapping

Boast a considerably high rates of effectiveness durability

Recovery is almost always possible but not recommended as re-use heightens chance of contact with maladies

### Combat

* Short and long skewers may be used as a weapon.
* Extremely effective when successfully used against soft-flesh, they tend to be quite weak and ineffective against many enemies.
* They have a very fragile durability with a low chance of ever recovering them unbroken after a single use.
* Easily created even by unskilled Fine craftsmen, and many environments contain plentiful supplies to create them which can be beneficial in certain situations.
* Considered potentially threatening when equipped, they will not alter most NPC's dispositions on sight, however are considered barbarian and may be looked down upon by some.

## Types

* Toothpick
* Culinary skewer
* Spit skewer
* Short sharp skewer
* Long sharp skewer
Food

## Insects

* Maggot
* Grub
* Centipede
* Worm
* Earthworm
* Nightcrawler
* Red stinging sea worm

## Shellfish:

* Clam
	+ Freshwater clam
	+ Saltwater clam

* Mussel
	+ Freshwater mussel
	+ Saltwater mussel
	+ Badlands mussel
* Crayfish
	+ Freshwater crawdad
	+ Saltwater crawdad
	+ Gourmet shrimp

## Fish

* Minnow
	+ White freshwater minnow
	+ Blue saltwater minnow

Sardines

* + Green sardine
	+ Blackwater sardine
* Mackerel
	+ Diseased mackerel
	+ Mackerel
* Herring
	+ Diseased herring
	+ Herring
	+ Bloody red herring

* Bass
	+ Large mouth bass
	+ Striped bass

* Trout
	+ Brook trout
	+ Great rainbow trout

* Salmon
	+ Brook salmon
	+ Great falls trout
* Tuna
	+ Tuna fish
	+ Gigantic tuna fish
* Shark
	+ Nurse shark
	+ Hammerhead shark
	+ Mako shark
	+ Greatwhite shark

## Hooved animals

* Deer
	+ Whitetail deer
	+ Mule deer
	+ Swamp pygmy deer
	+ Proud alpine deer
* Elk
	+ Pineland elk
	+ Birchland elk
* Antelope
	+ Desert antelope
	+ Red Fire antelope

* Moose
	+ Pineland moose
	+ Lake moose
	+ Blackwood moose
	+ Alpine moose
* Horse
	+ Great plains
	+ Alpine
	+ Clydesdale
	+ Mustang
	+ Unicorn
* Elephant
	+ Badlands elephant
	+ Psychotic elephant
	+ Water elephant

## Reptiles

* Newt
	+ Brown newt
	+ Yellow newt
	+ White newt
	+ Orange newt
	+ Red newt
	+ Purple newt
	+ Blue newt
	+ Green newt
* Salamander
	+ Orange salamander
	+ Blue salamander
	+ Poisonous false salamander
	+ Ice salamander
	+ Fire salamander

* Hellbender
	+ Darkwater Hellbender
	+ Diseased Hellbender
* Chameleon
	+ Moonlight chameleon
	+ Desert chameleon
	+ Cave chameleon

* Turtle
	+ Painted turtle
	+ Snapping turtle
	+ Loggerhead sea turtle
	+ Leatherback sea turtle
	+ Gigantic ancient sea turtle
	+ Tortoise
	+ Elder mystic tortoise
* Pygmy dragon
* Dragon

## Canines

* Coyote
	+ Timid pack coyote
	+ Fearless coyote
	+ Mongrel coyote
	+ Badlands coyote

* Direwolf

* Timberwolf
	+ Pineland Timberwolf
	+ Birch Timberwolf
	+ Alpine Timberwolf
	+ Plains Timberwolf

## Felines

* Bobcat

* Lynx
* Cougar
* Cheetah
* Jaguar
* Tiger

* Lion
	+ Proud Lion patron
	+ Proud Lion matron
	+ Proud Lion
	+ Proud Lioness
	+ Proud Lion cub
	+ Disgraced Lion patron
	+ Disgraced Lion matron
	+ Disgraced Lion
	+ Disgraced Lioness
Malady

A **malady** is a long term special state which tends infest and weaken a player in various ways. These sicknesses and conditions must be treated and fully cured in order to remove their negative effects. While maladies are different than poisons and curses, both may cause a malady to develop or even worsen. Some maladies are incurable, and some will spread to other areas of the body if left untreated. It is possible for a player to possess weaknesses and immunity to certain maladies.

## Preventing maladies

There are numerous ways to gain varying strengths of immunity protecting against the likelihood of contracting certain maladies:

* Active prosperities

* Assigning harmony (protection depends on players current allegiance)

## Treating maladies

It is possible for both players and NPCs to treat and cure maladies.

## Creating and using maladies

It is possible for both players and NPCs to create and use weaponized maladies:

## Psychological maladies

Psychological disease can manifest in basic non specific acute forms as well as in more complex forms- see individual articles for explanations

**Insanity**

{formulas need work obviously}

* Acute insanity is expressed as-

(+0.10 to fatigue - 0.1\*Harmony value = Fatigue gain)

(+.124 chance per action to fail)

(+.03 chance per action to attack nearest enemy within 5 tiles)

(+.01 chance per action to lose 6 health)

(+2.5 / harmony) per action to drop all equipped weapon

(+2.5 / harmony) per action to drop all equipped weapon

* Complex insanity is expressed as *(acute insanity + complex form)*

* Acute **insanity**
	+ Traumatic
	+ Mourner's
	+ Guilt stricken
	+ Hunger's
	+ Death's door
	+ Alchemist's
	+ Hunter's
	+ Killer's
	+ Magician's
	+ Miner's

* Acute **delirium**
	+ Alpine
	+ Seafaring
	+ Blackwood
	+ Jungle
	+ Hunger
	+ Death's door
	+ Alchemist
	+ Hunter
	+ Magician
	+ Subterranean

## Physical diseases

Physical diseases can affect the following organs- diseases which are specific to certain organs and do not spread to other organs are listed with the respective organ below:

### **Head**

* Brain
	+ Brain rot
* Eyeballs
	+ Eye blight
	+ Severe snow blindness
	+ Subterranean blindness
* Oral
	+ Broadleaf smoker's gum
	+ Idiot's tongue
	+ Rotted devils tongue

* Ears
	+ Alpine ear collapse
	+ Ear rot

### Body

* Heart
	+ Blackened heart
	+ Broken heart
	+ Gluttons heart
* Lungs
	+ Broadleaf smoker's lung

* Digestive
	+ Stomach
	+ Bowel

### Limbs

Tors

Arms

Hands

Legs

Feet

## Viruses & Parasites

The various viruses & parasites are usually specific to biomes and may be transmitted via poor hygeine and internal consumables:

### **Worms**

* Brain
* Eyes
* Lung
* Bowel
Site Canon

**Content found in this section is subject to change, expansion, and deletion. Members may add information in this section freely, however all added content will be reviewed.**

###

## **Ignatius Tuft:**

The now Minister of magic is highly allergic to a variety of nuts and animated candies. for example: chocolate frogs.

## **Ministry Memos:**

In the early 1930s, the Ministry of Magic decided that they would no longer use owls as a means of communication within the Ministry. This was due to the amount of owl droppings left on desks and in corridors. By 1937 they had completely transitioned to paper planes.

## **Hogwarts in WW2**:

During the years of World War Two, the students of Hogwarts were transported to and from Hogsmeade station by train as usual. Since the locomotive was protected by enchantments, as was the platform, it was not necessary for students to find another way to the school.

However, Muggle-born children were more susceptible to anxiety at this time than their half-blood or pureblood companions, and were often found seeking potions from the Hospital Wing. This was due to the lack of information being given to them about the war and the uneasiness of having unprotected family members. Muggle news was only received in the form of owl from a loved one (letter or news clippings).

The Ministry of Magic at this time did not offer additional aid to muggle-born families besides pamphlets which were distributed to households with of age witches or wizards. The lack of Ministry support in this time made the war harder on those that were not capable of keeping their families safe.

## **Patronus Messengers**:

At some point in his life, Albus Dumbledore discovered that patronus charms could be used as quick means of communication. For some time this was used exclusively by Dumbledore and close friends, but during the war on Grindelwald, it was shared with the Head of the Auror Department who then passed the knowledge onto Augustus Potter.

Privy to those currently aurors, August and his team are known to use patronus charms as messengers during times of great chaos or emergency, when getting a orders to another set of people is near impossible. However, due to the amount of magic it takes to project and then maintain the messages, the patronus is weakened and does not often retain a corporeal shape.

For the time being this method is only known to Dumbledore and a select few DMLE employees. It will eventually be known to the Order.
Skillset

**Skillsets** refer to individual actor stats which affect NPC's and players, the groupings of different individual skills and the relationship which they share with one another. Having **at least two major skills** *or* **atleast minor skills** in any designated Skillset activates its base Insight, which directly effects many calculations and can also allow for new behaviors such as access to new Insights.

## Basic behaviors

* Skillset insights boost Core attributes, may produce status effects and eventually allow for Skillhoning, which is the craft of becoming Enlightened (max level and insights) in a Skill and eventually a Skillset.
* Skills may be considered to belong to several different Skillsets at the same time
* Certain skills will have a synergistic effect each other as they increase, almost always based on if they share a skillset.
* This is seen in various ways such as by gaining XP in a skill you were not directly using, or skills fortifying one another to increase success when performing actions. These synergistic effects can also be invisible, and these effects are not always necessarily positive as players will face greater chance of stumbling on risks as their skills and overall level increases.

## Skillsets

* Alchemist
	+ Botany, Apothecary, Illusory magic, Destructive magic, Restorative magic, Enchanting

* Survivalist
	+ Major skills: Scouting, Foraging, Trapping, Tracking, Fishing, Horticulture, Botany

* Worldstrider
	+ Running, Climbing, Cave Diving, Mindlore, Scouting, Foraging
* Architect
	+ Fine crafting, Metal working, Mindlore, Scouting, Forestry, Mercantile
* Illusionist
	+ Mercantile, Mindlore, Guile, Pickpocketing, Illusory magic, Silver tongue
* Spellwright
	+ Divinity, Necromancy, Illusory magic, Destructive magic, Restorative magic, Mindlore

## Individual skills

There are (#) skillsets with a total of (#) skills (#) of which are immediately and always available for the player to utilize and build up, and (#) being available to unlock via several different methods- they calculate a players Core attributes:

* Lockbreaking
* Guile
* Pickpocketing
* Mindlore
* Mercantile
* Silvertongue
* Running
* Climbing
* Jumping
* Scouting
* Trapping
* Tracking
* Taxidermy
* Cave diving
* Diving
* Fishing
* Cooking
* Foraging
* Floraculture
* Mycology
* Apothecary
* Necromancy
* Divinity
* Illusory magic
* Restorative magic
* Destructive magic
* Fine crafting
* Metal working
* Enchanting
* Mining
* Forestry
* Fletching
* Bowyery
* Archery
* Shieldbearing
* Polearms
* Light melee
* Heavy melee
* Arbelist
* Throwing
* Heavy armor
* Light armor

###
Death Eaters

The Death Eaters were formed in the mid-1940’s as the natural evolution of Tom Riddle’s Knights of Walpurgis, a group of loyal and trusted friends and classmates from his time at Hogwarts. These individuals will all either be purebloods from the Sacred Twenty-Eight families, or from families that have long-since rejected any muggle heritage, and are in support of pure, wizarding bloodlines. No women will be allowed in until the 1970’s, when he Marks Bellatrix Lestrange.

Their Headquarters is housed in a small, three-story brick building, nestled behind some greenery in the outskirts of York. The building and the land it sits on were purchased through collected funds from the Death Eaters, using a dummy name, so that it cannot be traced back to Tom or any of his followers. This building is heavily secured with complex magical enchantments to prevent it from being detected, and Tom Riddle is the Secret Keeper for the space.

Formal meetings with Tom Riddle are held at a large oak table in a spartan basement space. The rest of the building is set up to accommodate the Death Eaters in their individual meetings and discussions related to their missions. This space will be open to accepted Death Eater-aligned members of the following subplots: Infiltration, Dr. Mengle, and Haunted Heirlooms.

## knights of walpurigs

During Tom Riddle's Hogwarts years, he had assembled a group of Slytherin pureblood boys that were known as the Knights of Walpurgis only to their own and their most trusted allies. As Albus Dumbledore has mentioned, this group consisted those who gravitated to glory and power, those that were weak and sought out protection, and the thugs who only wished to blindly follow a strong leader. However, those forerunners would soon become the first later known as Death Eaters.

The members of the gang all like to think themselves close friends with Tom Riddle, though their leader only sees them as minions for something much larger. The group is secret, and they attend secret meetings that Tom Riddle organizes. Their meetings consist of serious business to help fuel the oppression of muggle borns, and encourage the wary of muggles who have their war stirring loudly just outside their doors. During these years with Gellert Grindelwald in his height of power, Tom Riddle and the Knights of Walpurgis are all too willing to take advantage of this divide in the Wizarding Community, by thus plotting and scheming how to manipulate the young minds of Hogwarts students to sway them into believing that muggles and mudbloods are the cause of the strife.
Legends

**Legends** are the subject of Legendcraft. They become available to engage in as the player completes quests and engages in skillhoning. Engaging in them tends to increase the magnitude of change and has effects on the entire world. While they tell a concise narrative, the methods of progression are much more varied and strenous, allowing for a very large number of potential solutions and outcomes.
Temporary Character Guide

Temporary characters are playable by guests and members.These accounts will be sorted into a 'validating' member group where they will remain for the length of a site-wide event or major sub-plot event. These accounts **do not require applications.** They are strictly for short term use or for the purpose of testing out a character. This also allows guests to get involved in events and try out character ideas they have before joining.

## How to Begin.

* Check the available groups/characters needed for an event.
* Post as a guest or with current G&M account the position you are reserving and you alias.
* Register the character account: first m. last
* Wait for pm from Admin, this will notify you that your account had been moved to validating and you may now begin threading.

* Join the event!

## Restrictions & etc.

Because this option could potentially eliminate the desire to actually create an application for a character, we have put several restrictions in place. Below you will also find any additional information.

* Characters will only remain active during the length of an event.
* The length to app a character after an event has ended is seven days. After this time the account will be deleted.
* Temporary character may only thread inside of events. Normal threading is exclusive to G&M members.
* Popular canon characters will be treated as first come, first serve. Depending on the event, the character may be exclusively offered to guests for the first few days. If it is not taken the spot will be open to members. This will be clarified inside of event announcements.
* Positions that are not filled by guest or member will be npc'd by staff.
FAQ

## **Do you have an activity rule?**

Yes, we do. Listed in the RULES, it is stated that in order to make a second (or third or whatever) character you must have at least five thread posts. This extends to being one thread post every ten days, per character, at the very least. If you have three characters, you need to have three posts every ten days, one for each of your characters. This is the MINIMUM requirement. \*This rule is lenient during busier times of the year and subject to change. Contact an admin if you have questions or concerns regarding this rule.

## **How AU are you?**

Everything before 1950 is canon, aside from the things that we brought over from Cherry Wine with us. All those details can be found within the time-line, please review the details so you are caught up. Any additional questions can be directed to an admin, who will happily help you. **Marriages are to stay the same.** That being said, just because you and another character are end game doesn’t mean you two have to be currently married. The terms of the marriage are up to the players. The only thing we ask is, do not try to give Tom Riddle a long lost sister/brother. We will not accept them.

## **Are you Canon only?**

No! We allow both canons and OCs, though we do suggest you take a look at our expansive canon list. There are always obscure canons available that can be adjusted and molded into the character you want to play.

## **Can I play a muggle or a Squib?**

Yes! You can! We allow both muggles and squibs! Muggles actually have their own subplots as well, so be sure to check out the Housewives subplot! Keep in mind that if you have a muggle that is not currently part of the wizarding world, they cannot be threading in the magical world.

## **What sort of abilities and creatures are allowed?**

We do have a claim HERE, that lists all the available abilities and so on that are allowed to be played. At the moment there are no caps, but that may change if needed.

## **Is this an adult only site?**

Yes. The characters on this site have all finished their final years at Hogwarts. The only threading at Hogwarts will be with adults: professors, staff, other adults going to meet professors and so on.
Chronicles of Aleria Wiki

## Welcome to the Chronicles of Aleria Wiki

From the mind that brought you The Realm of Minecraftia and some nice Terraria headcanon comes the first installment in an epic saga. **Chronicles of Aera**, the hit new D&D 5e campaign retold in stunning HD, coming soon to a Wikia near you.

## Pages

All Pages - a comprehensive list of all pages created on the wiki.
Abby

**This article is a disambiguation page for Abby**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Abby (Wii Music)
* Abby (Wii Sports)
Entropy

Entropy is a magical all-powerful therapist who presumably wants to help The Party™ work out their personal issues. His incompetence in doing so proves that even in a world of magic, no one is safe from a quack doctor.

## Personality

Entropy's abject failure at patching emotional wounds illustrates his inability to understand feelings, despite the obvious technical knowledge in his possession. He fundamentally misunderstands the current situation, and instead of attempting to address the immediate problem at hand, decides to dredge up a Metric Fuck Ton of deep seated trauma and unresolved issues, believing that this will somehow result in everyone making S'mores around a campfire (possibly in the near future).

For all his efforts, he ultimately settles on chokeholding The Party into staying together with a surprisingly blunt death threat, akin to a dysfunctional couple staying together for the kids, thus rendering mute any previous points he may or may not have successfully made.

## Trivia

* According to reputable search engine Google, the word *Entropy* means "A lack of order or predictability", or "A gradual decline into disorder". It is synonymous with words like "Degradation", "Deterioration", "Degeneration", and "Collapse", all of which, in a hugely strange coincidence, seem to describe The Party.
* *Entropy* also describes "A thermodynamic quantity representing the unavailability of a system's thermal energy for conversion into mechanical work, often interpreted as the degree of disorder or randomness in the system", however the current availability of The Party's thermal energy for conversion is still unknown.
Deities of Aleria

Aleria was the first realm in a new universe, a universe shaped by **The Gods**. In The Beginning they numbered only ten, but over the eons lesser gods have sprouted up from every walk of life (and death), from fire and vengeance to mercy and companionship. They once walked amongst the material realm, but at the close of the Second Age infighting and war shattered the High Pantheon. One became two, and Malthea, Goddess of Magic, banished the divine from Aleria and imprisoned them (and herself) throughout the realms, never again to directly interfere with mortal kind.

## The Five

The Five are the grand pantheon and religion of the majority of Aleria's population, often associated with the Church of the Five that operates out of the Three Kingdoms. They are largely considered the prime example of Good, something all their people should aspire to.

***Aera,*** Goddess of Light and Order

***Tyrius,*** God of Honor and Justice

***Balthazar,*** God of War and Fire

***Paeleah,*** Goddess of Life and Nature

***Malthea,*** Goddess of Magic and Knowledge

## The Fallen Gods

***Velthon,*** God of Darkness and Shadow

***Surtr,*** God of Demons and Fire

***Deimal,*** God of Beasts and Blood

***Nox,*** God of Undeath and Decay

## Deities of the Elves

***Anora,*** Goddess of the Sun

***Ithilya,*** Goddess of the Moon

## Deities of the Dwarves

***Thordran,*** God of Honor and Battle

***Auridium,*** God of Gold and Riches

***Devoridan,*** God of Feasts and Glory
Tyrux

**Tyrux** is a paladin of the Order of the Shattered Light, sworn to vanquishing evil and all that jazz. However, despite his love for *"solving problems"*, he has never *actually* been spotted in the same room as the Black Knight, prompting warlock Rayth Umbar's deep-seated suspicions of him.

## Personality

Tyrux has proven himself a staunch believer in loyalty and compassion, often convincing the fine folk of Aleria to do The Right Thing in times of strife, or coming to bail them out of a sticky situation in times of need.

## Appearance

Tyrux is a somewhat tall human male of fair skin, sporting a crop of short brown hair and bright blue eyes amongst his somewhat hardened features. He wears a set of simple splintmail and blue cloth typical to young paladins of his order, wielding a longsword and a shield emblazoned with their symbol, a golden sun split in two.

## Quotes

"***HAIl*** and ***WELL MET*** my friends! I am ***TYRUX,*** a paladin of the ***ORDER OF THE SHATTERED LIGHT.***"

## Trivia

* Tyrux is widely believed to share an identity with The Black Knight.
Rayth Umbar

"I cast detect magic."

### Aliases

Bird Man; Scoobert Smithersby; Wixby "Wiki Wiki" Smithersby; Char-Gar-Gothakon, The Beast That Hath No Name

## Physical description

### Gender

Male

**Rayth Umbar** is a known conspiracy theorist/truth seeker and powerful warlock, distinguished by his mastery of the formidable spell *Detect Magic.*

## Personality

Rayth is very loyal but also slow to trust and paranoid. He usually suspects the most unlikely people to be evil specifically Tyrux, "The Black Knight". He also tends to believe very ludicrous things like the fact that dragons are still alive and that the aarakocra are hiding them in their secret realm.

## Appearance

Rayth is rather tall for a kenku, and wears a black robe. He wields a staff and sickle in tandem.

## Background

Rayth lived in a village with all of his kenku friends and family including his brother who he loved dearly however, he lied contently because he thought it was very amusing. He eventually lied so much that he caused his brother to run into a dangerous cave where he died. Rayth then was exiled by his village and set out on his own journey.

## Quotes

* "I cast detect magic."
* "I cast it anyway."

## Trivia

* Huge fan of conspiracy theories
* Believes aarakocrans are hiding the dragons
* Believes (like many) that Tyrux is actually the Black Knight
Elemental Realm of Air

The **Elemental Realm of Air** is one of the four Primal Elemental Realms. It lies in close proximity with the other Prime Realms, including the Material Realm. The most well-known gateway between the two realms lies deep within the Skyclaw Mountains, heavily monitored by the Aarakocran scouting outposts surrounding it.
Forsaken Asylum

*"This asylum was constructed in a time long since past, to hold the prisoners of a war none live to remember. Abhorrent crimes were committed on this craggy rock of an island, tainting the land and the water surrounding it forever more. Some say it’s haunted, some say the decrepit shells of the wardens remain, endlessly tormenting the rotting corpses of the prisoners, but all agree - the Forsaken Asylum is forsaken for a reason."*

The Forsaken Asylum is a ruined stronghold nestled into a series of jagged rocky outcroppings several days off of Aera's southern coast. In recent days it seems to have been used by local undead to capture and imprison adventurers and other choice individuals. The Party™ wound up there while trying to take a vacation, leading to their meeting with Otar the Mighty, the discovery of the infamous Giant Spears, and the slaying of the twin Demon Wardens, Oceiros and Kalgeras.
Timeline

### **THE BEGINNING**

??? - The Ten True Gods awake in void, and craft the spark of light that would spread throughout the cosmos.

??? - *The Shaping -* Over ten days, the Gods shape Aleria, molding mortal life in their image. This monumental exertion of their divinity lulls them into untold millennia of slumber.

### **THE FIRST AGE**

??? - The First Age covered a period of several centuries between the rise of early civilization and the reawakening of the Gods. Corroborated surviving records indicate that early humans and orcs unified together under shared banners, although border skirmishes and civil wars seem to have been common. It is believed that the Precursors lived and died in this era, taking their secrets of unimaginably advanced technology with them.

??? - Velthon (Darkness, Conquest, Purity), is first of his kin to awake. He finds himself sickened with what mortals have reduced themselves too, and sees fit to forge a superior being of his own to scour Aleria of life and start anew. Allying himself with Surtr (Fire, Life, Emotion), Deimal (Bloodshed, Beasts, Freedom), and Nox (Decay, Pestilence, Immortality), he creates the first dragons and unleashes them upon the realm.

??? - *The Aptera* - The remaining five Gods awake to an Aleria on the brick of calamity. Tyrius (Justice, Honor, Retribution) and Balthazar (Fire, Valor, War) forge the three Aptera, dragonslaying weapons of immense power, and bestow them upon three human kings. This undertaking is coupled with the release of vast amounts of magic by the Gods, saturating the realms with mana and allowing lesser beings to manipulate it for the first time. This release subsequently brings about the birth of thousands of lesser deities, populating the stars with their spheres of influence.

The three Dragonlords lead mortals in the mass-hunting and subsequent extinction of dragonkind. Following these events, the Ten True Gods name humanity their chosen, and begin to walk amongst them once more. The Dragonlords are named High-Kings and found the united Holy Kingdom, leading Aleria into the second age and the dawn of recorded history. Velthon ruminates on his failure, and bides his time.
Wylis

"HELLO LITTLE KITTY!"

**Wylis** is a rather foolish halfling wizard who probably gets up to all sorts of shenanigans. He seems to have almost no idea as to what he is doing, and simply gets very lucky far too often. Wylis may be bumbling and sometimes disrespectful, but he still has a rather warm heart and good intentions.

## Personality

Wylis can be very foolish, but has good intentions. However, thanks to his rather inept social skills those good intentions can be difficult to discern.
All Pages

## Lore of the Land

* Deities of Aleria
* Timeline

## Characters

* Daughter
* Droop
* Gloog
* Iarno Albrek
* Jirard
* Lisle Bloodletter
* Rayth Umbar
* Serath
* The Black Knight
* Tyrux
* Talulah
* Wylis

## Locations

* Aegis
* Anor'alah
* Cragmaw Castle
* Elemental Realm of Air
* Freeport
* Goltruum Swamp
* Icecrown Wastes
* Palathea
* Phandalin
* Skyclaw Mountains
* Stormwind Sea
* Thairenth
* The Abyss
* The Forsaken Asylum
* The Oakheart
* The Unspeakable Deeps
* Thundertree
* Vokundaah
* Wave Echo Cave
* Wyrmfell
* Wyvern Tor

## Items

* Alerium Spears
* Kale Soup
Lisle Bloodletter

Lisle pondering an idea.

Renowned for inventing the illustrious and ever so delightful machine known as the "Delicious and Interesting Corn Kontraption" or "DICK", **Lisle Bloodletter** is off doing... some adventuring shenanigans, I suppose. It's said he enjoys nothing more than sitting back and watching the expressions on his friends' faces as they munch on whatever happens to come out of the DICK that day.

## Personality

Lisle is a crotchety old coot with a wicked sense of style and an abundance of sass.

## Appearance

Balding, pointy ears, medium length salt and pepper beard.

## Background

Formerly owned a very popular stable, until that and the rest of the town were burned by bandits. They forced him to watch as they killed his wife and then assaulted his son, who survived unbeknownst to Lisle.

## Trivia

* He owns a bright pink swimsuit.
* Regrets selling the rights to the DICK.
Tennis (sport)

Tennis is a sport

## Wii Sports

Round 1:

1. Kayla (0-50), Starfy (100-178)
2. Aisha (280-348), Archibald (349-401)
3. Rui (402-450)
4. Katie (500-580)
5. Justin (581-607), Sally (608-710)

Pros:

1. Doris (1000)
2. Tony (1120)
3. Len (1245-1347)
4. Gina (1459-1499)
5. Leonid (1500) (Final Boss)

### Symbols

* (0-0) : Double Skill
* (0) : One Skill
* (1000-1499) : Pro
* (Final Boss) or (1500) : Champion
Mii CPUs Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Boxing

## Starters

1. Leo (0-25)
2. Annie (26-45)
3. Marie (46-90)
4. Linus (91-150)
5. Britt (151-250)
6. Marisa (251-450)
7. Mary (451-789)
8. Leron (790-950)
9. Baldi (sometimes PRO) (951-1000)
10. Starfy (sometimes PRO) (961-1013)

## PROs

1. Geroge (1014-1100)
2. Leni
3. Marco (1201-1340)
4. Mandi (1341-1400)
5. Dary (1401-1450)
6. Marna
7. Mickey (1451-1499)
Wand Lore

Below you will find a small, but helpful guide to wand lore. Namely containing the types of wood and core that can be found along with their properties. We have provided links for the wood and less common cores, because there are too many to be listed here. Remember, each wand is unique and not one is the same as the other. The length and the characteristics of the wood (springy, supple, rigid etc) all play a part into how the wand fits your character best. Of course, you can always take the wand test on Pottermore for a less tedious was to get a wand made.

## Common cores

**Phoenix feather**- Learns most varied magic, however it is hard to be chosen by this core.

**Dragonheart String**- Powerful, very easily learns spells. This core can change owners easily.

**Unicorn Tai**l- Very consistent magic and bonds strongly to the first owner.

Other cores include Veela hair and Thestral tail hair, though they are not common. To see full list of cores please go here: CORES.

## Types of wood:

There are many types of wood that can be used for a wand. Though each wand is still unique, because of the different trees used and what sort of wood they produced that time. Whether it be rigid, springy, and so on. Here is a list of all the known woods used and their properties: WAND WOOD.
Daris

**Level** | unknown (Wii Sports)
Swordplay : 870-910 (Resort)
Cycling : 3rd out of 98 (Resort)

**Daris**is a CPU from Wii Sports Fanon, Wii Sports Resort Fanon and Wii Party Fanon

## Wii Sports Fanon

She does not play all sports, expect for Tennis. She is a Trainer from Tennis.

## Wii Party Fanon

In Wii Party, **Daris** is a Beginner CPU

## Trivia

* Daris is cute
* She have different siblings with Doris
* Like Caillou, Denis, Aisha and Toad, **Daris** is not a PRO
Rebeca

*Just a differnet name of this page, see Jemma*

 **Level** | Dinty Tennis : 2500 (Champion)

Jemma is a CPU from Wii Sports Resort Fanon.

## Trivia

* **Rebeca**'s name of WPF is: ***Jemma***
* On the Wii Party Fanon Wiki, you can join the wiki. But this wiki, You can edit 1 Kid Page.
* **Rebeca** appears in one sport.
* **Rebeca** as Master CPU in WPF.
* Her japanse name is Rebeka.
* Her japanse name for WPF is Jane.
RadRunners

Based out of the ruins of Fort Wayne, the RadRunner's are one of the regions most successful trading operations. Their caravans are known to be escorted by well armed and well trained guards sporting energy weapons. They are widely trusted to move valuable goods for this reason as only the most desperate or confident of bandits would dare to mess with their convoy. They are also considered by most parties around the Detroit Metro to be a neutral party in the ongoing war and are usually left alone. Those who attack regardless often find themselves the target of mercenary groups or raider gangs.

The company was founded in 2274 as a messenger service and has quickly expanded its operations throughout the region. Multiple caravans make the circuit around the Detroit Metro, buying and selling goods. They have several trade outposts in the area and have a large Fort at Port Huron. They specialize in the delivery of laser weapons and energy cells, selling the same weapons they arm their guards with. Other delivery services offered are fresh water and radiation medicines. This has made them a vital lifeline for the scavengers who risk their lives searching for access to the Detroit Arsenal.

The RadRunners in reality are a front for the Enclave. They receive VertiBird shipments of energy weapons and cells dispatched from the Chicago Depot Bunker, which are brought to Fort Wayne and unloaded. The Enclave uses this and other Caravan and Exploration companies as fronts to spy on regions it is interested in and even influence the political situation. Their activities in the Detroit Metro region are merely a front hiding some plot of the Enclave in its Long War to reclaim America.

Despite this, the RadRunners are a genuinely reliably and even affordable Caravan service. They might copy a travelers documents but they will get your goods where you need them.
Tony

**This article is a disambiguation page for Tony**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Tony (Wii Sports)
* Tony Tyron
Junior Crna Gora 2018

Junior Carna This is a song competition for children and teenagers in Montenegro. Where the winner represented Montenegro in Junior EuroAsia eighth edition (2018).

## Participants:

Ivana Janusović - Pogrešno: 6th

Ilana Kravčenko - Vatra: 8th

**Milan Stanković - Trans: 1st**

Lider Klashčenko - Ja sam ja: 3rd

Silvia Pastoniovich - Nastavi: 4th

TUNLUJI - Život: 7th

Eva Kozuhovič - Ljubav: 5th

Saša Finč - Ova pesma je za vas: 2nd
Ketsueki Allen

**Origem**: NPC enviado por Henrique Cardoso

**Nacionalidade**: Japonesa

**Classe**: Turma 1A

**Primeira aparição**: Episódio 04

**Descrição:** Garoto tímido e tristonho que não gosta de seres humanos mas se dá bem com animais. Ao tocar um animal ele é capaz de copiar seu DNA e adquirir características animalescas, assumindo uma forma hibrida humanoide por uma curta duração de tempo. Após voltar ao normal ele tem seus sentido prejudicados.

**Participação em B-Sides:** Não
Uusi laulukilpailu Junior

Uusi laulukilpailu Junior This is a song competition for teens aged 10-17 in Finland. The winner will represent Finland in Junior EuroAsia eighth edition (2018).

## Participants

Levian S - Mikään ei laulaa Hulaa: 3RD

Michaela Lopso - Luopua: 5TH

LIZ - Kun aurinko paistaa: 2ND

**Lucas - Kato mua: 1ST**

Julia Lirko - rakkaus: 4TH
Azərbaycan Gəncləri Layihəsi

EltonAzərbaycan Gəncləri Layihəsi This is a song competition for teenagers ages 10-18 in Azerbaijan. The winner will represent Azerbaijan At Junior EuroAsia eighth edition (2018).

## Participants

Abdul Məhəmməd - Kak siyayushcheye solntse: 3RD

Elton - Tigritsa: 1ST

Yuliya Ali - Dances: 5TH

Kamilla Yaroslavova - kogda: 2ND

Avad - ne mozhet ostanovit'sya: 4TH
Junior EuroAsia eighth edition (2018) Wiki

## Junior EuroAsia eighth edition (2018)

Junior EuroAsia eighth edition (2018) It Asian European song contest for children from Europe, the Caucasus, the Middle East and North Africa. The competition is organized by the host broadcaster RTCG And European Public Broadcasting Association. The competition will take place in Montenegro after its victory in the seventh edition. It will be the second time Montenegro will host the competition.

## other countries

Turkey: TRT Announced that it considering returning to competition. But Turkey did not appear on the list of participating countries.

Italy: RAI Announced its withdrawal from the competition due to lack of pointers in Italy.

Moldova: MTV Announced its withdrawal from the competition due to lack of Singers.

**Big Comeback**

Ireland: RTE Announced that it would return to the competition after six competitions that did not participate.

**Non-participating countries to broadcast the competition:**

Poland: TVP 1 & POLSKA MUSIK 34

Croatia: HRT 1

Alegria: AFTV 3

Switzerland: SFR 1

France: FTV 1

Lichtenstein: LK TV 1

Moldova: MNT 3

Morocco: MKTV & MMTVR

Greece: ERT 3

The Netherlands: NRTPC 2

Slovakia: SMK 1

Bulgaria: BNTD 1

Italy: RAI 2

Georgia: GPB 1

Slovenia: SLVTV 5

Monaco: TMCI 1

Armenia: ARMPTV

## Rules

Each participating country has time to select a representative and a song until August 24, 2018. Each country has time to withdraw from the competition until August 1. If a country has withdraw and has already selected a representative, she must pay a double participation fine. Only 10-24 year old singers can participate in the competition. This law was announced due to some countries that did not find singers aged 10-17.

## Process for selecting representatives

Albania: Internal selection

Azerbaijan: Azərbaycan Gəncləri Layihəsi

Australia: Internal selection

Belgium: België Junior Choice

Cyprus: CYBC Kypriakó Prógramma Néon

Denmark: Internal selection

Estonia: Eesti juunioride laul

Finland: Uusi laulukilpailu Junior

Germany: Internal selection

Iceland: RITV Barna Ljóð Samkeppni

Ireland: Internal selection

Israel: Internal selection

Latvia: Internal selection

Lithuania: Internal selection

Malta: Internal selection

Montenegro: junior Crna Gora 2018

Norway: Internal selection

Portugal: Internal selection

Romania: Internal selection

Russia: Internal selection

Serbia: Internal selection

Spain: Internal selection

Sweden: Lilla Melodifestivalen

San Marino: Internal selection

The UK: Internal selection

Ukraine: Internal selection
Gods and Goddesses

A list of minor/major gods and goddesses.

```

-- Mother An --
The First, Head of The Gods
Mother to All

-- Fadraevi --
God of Age and Life
The Dryad

-- Astrid --
Goddess of Creation and True Beauty
The Butterfly

-- SystrHael --
Goddess of Death
The Reaper

-- Eldrala --
God of Fire Rebirth
The Phoenix

-- Meidamodir --
Goddess of Wounds/War
Wound Mother, The Vampire

-- Metix --
Goddess of Music and Sound
The Innocent

-- Yatokya --
Goddess of The Sun
The Doe

-- Chaska --
God of The Moon
The Wolf

-- Beinn Tuath --
Goddess of Cold, Snow and the raging North Wind
The Mountain Gale

-- Koishou --
Goddess of Wisdom
The Grand Librarian

-- Tenebris --
Goddess of Darkness
The Raven

&

-- Kiran --
God of Light
The Dove

Zargûl is worshiped as a god by the Vishkari.
Sinopa is also a focus of worship by the Vishkari due to her marriage to Zargûl.

[This List is bound to change over time, as these Gods/Goddesses may go through changes.]

```
CYBC Kypriakó Prógramma Néon

CYBC Kypriakó Prógramma Néon This is a singing competition for young people in Cyprus aged 10-17. The winner will represent Cyprus in Junior EuroAsia eighth edition (2018).

## Participants

María Popóf - Ellinikós ílios: 3rd

**Josephine - Magia: 1st**

Eiríni Krístofer - Chorós: 5th

Michael & Sarah - Katharó neró: 4th

Alex Tobani - Anatolí: 2nd

Alexia Micallef - Den paraitó: 6th