recursal/Fanatic-Fandom huggingface dataset:
Dreth

### Description

Once the raging god of war, Dreth spread chaos and bloodshed throughout the world. He was consumed by an anger that drove him to tear through the lands he had once loved, wreaking havoc and inciting terrible conflict everywhere he went. When his rampage had come to an end, Dreth saw what he had created - families were torn apart, young and old alike had been murdered by kith and kin, and hatred devoured all. Horrified by the carnage he caused, Dreth's spirit broke, and he became a forsaken soldier; a shell of his former self. Now, donning the guise of an old warrior, he solemnly travels the world, aiding soldiers whose lives and souls have similarly been torn apart by war.

### World Influences

People will spread throughout the world

Wars will happen more frequently

Death will come quickly and often
Classes

Hero's Song is deeply rooted in classic RPGs and features a wide variety of classes. Each class offers a distinctly different play style and some will be easier to play than others; allowing you to choose how you want to experience the world.

* Alchemist -
* Assassin -
* Bard - (Coming Soon!) - Weavers and wielders of song, these ancient travelers are a welcome sight.
* BeastMaster - They travel the world sharing adventures with their beasts.
* Berserker - (Coming Soon!) - Blood lust drives these fearsome barbarians.
* Dreadlord - Warriors for the Gods of Madness - their brutality knows no bounds.
* Druid - At one with nature, communes with flora and fauna alike.
* Elementalist - (Coming Soon!) - The forces of the primacy are at their command.
* Enchanter - (Coming Soon!)
* Illusionist -
* Knight - (Coming Soon!)
* Monk - Tapping the well of inner strength empowers these solemn martial artists.
* Necromancer - They can summon forth terrors that once knew life from the shadowlands.
* Paladin - Deadly and willing weapons of the Gods, dedicating their lives to righteousness.
* Priest - (Coming Soon!) - Servants of the Gods, their devotion is rewarded with power.
* Ranger -
* Shaman - Bridging time to bring back the wisdom of the ancients.
* Summoner - (Coming Soon!)
* Swashbuckler -
* Thief - Thievery and skulking in the shadows are but two of their tools.
* Warrior - A deadly force in combat, hardened by a lifetime of battles.
* Witch - (Coming Soon!) - Ancient sisters that share a terrible power.
* Wizard - Wielders of ancient magic and seekers of knowledge.
Races

There are a wide variety of fantasy races possible within each unique world.

* Analathi Elves - Consumed by their lust for magic and hatred of those who slaughtered their kin
* Avar - Noblemen of the North
* Dranuk Dwarves - Dranuk call the deep places of the world their homeland
* Elathi Elves - Elathi live in harmony with the forest
* Golem - Constructs fashioned by the Ithgaldi
* Halflings - No information available
* Islathi Elves - Islathi lead lives built entirely upon their magic
* Ithgald Dwarves - Ithgald dwell in their fortified cities amongst the great plains
* Maren - Ocean-dwellers who form vast cities with their boats
* Tenab - Magical nomads of the desert
* Uthar Dwarves - Barbarians of the wild
* Varloosh - Barbarians of the wild
Gods

From an ever-expanding cosmology, you determine the pantheon for each world; choosing the gods of creation and the balance of divine power. These choices shape the world, its vast history, and the nature of its afterlife.

## Types of Gods

### The Prime Gods

* Cor - The Mad Smith; God of the Roads
* Nae - The Drunken Crone; Goddess of the Sea
* Rek - The Laughing Shadow; God of Shadows
* Silea - The Wild Piper; Goddess of the Wild

### The Fallen Gods

* Dreth - The Fallen Soldier; Former God of War
* Idrin - The Broken Queen; Goddess of Fertility

### The Gods of Madness

* Nyargoth - The Unknown Beneath; God of the Depths
* Yogg - The Many That Are One; God of the Pestilence and Plague

## Other Gods

* Caless - The Unforgiving Judge
* Crel - The Weeping King
* Cress
* Geriband
* Hebrim
* Incunabulum
* Kex - The Laughing Shadow
* Lexander - The Loyal Soldier
* Nekka - The Angry Nymph
* Piman - Keeper of the Hearth
* Sarvall
* Tharian
* Trulane
* Vessaa - The Exile

## Impact of God Choice on the World

* During world creation, the history of the world is generated back 10,000 years. The choice you make for the Gods of a world will determine the history of the world.
* The god you choose to rule over the underworld will determine the trials players have to undertake to try and resurrect their character upon death. Failure to complete the trials can result in Permadeath.
Idrin

### Description

A majestic queen who bears the burdens and pains of war out of her love for her followers, Idrin is a champion of the righteous and advocate of all relationships. Despite lifetimes of conflicts that have hardened her, this weary goddess works to preserve and spread love and fertility, in their many different forms, throughout the world. above all, Idrin devotes herself to the endless protection of her beloved followers.

### World Influences

Peace will be more prevalent

Life will be abundant and hearty

Extremes will be tempered
Doomsday Bomb

The bomb will let out an atomic beeping noise before exploding and slowing extending A massive kill-radius circle which will slowly grow over time. This will continue for about 30 seconds, then the bomb field will retract faster and dissipate.

### Strategy

When you hear the beeping or see the bomb, boost the ship out in any open direction away from the bomb, if you are in the bomb explosion field, the ship will slowly lose health, and eventually die.
Magic

Magic takes many forms in the world of Hero's Song and it's not as simple as different versions of fireballs or magic missiles. There are a variety of magic systems that give magic users a lot of options for gameplay. Magic is something that's very powerful and learning its arcane secrets can be a difficult thing.

* Alchemy - Alchemists find their reagents for their mysterious art in all corners of the world and are in constant search of rare and impossible things to give power to their concoctions.
* Beast Mastery - To some few has been given the boon of walking through the world sharing the thoughts and lives of beasts.
* Enchanting - Long Ago the art of imbuing metal with secret magics was studied in secret places of the world.
* Faith - Channeling the power of their gods is dangerous. Many gods demand more than just belief and their benevolence brings power but not without strings.
* Illusion - Others of your kind teach you the long forgotten arts and glamours that let you show the world not as it is but as you wish it to be.
* Necromancy - The Shadow claims all in the end, but there are those who seek to bring that which is shadow unto the realm of mortal men.
* Song - The history of the world is filled with songs of power.
* Summoning - The ancient rituals of summoning are still taught in some places in the world calling forth creatures often better left alone.
* Witchcraft - Sisters that worship long dead gods have passed their craft to their own kind since time began.
* Wizardry - Scour the world in search of spells to inscribe into your spellbook. You'll find spells in many different parts of the world and the journey to find them is filled with dangers. Even the ink you need to transcribe your spells is hard to come by. Find ancient places of learning long forgotten except by those who seek forbidden knowledge.
Hero's Song Wiki

Hero's Song is an open world rogue-like fantasy game done in a beautiful 2D pixel art style. Create epic fantasy worlds uniquely shaped by your choices, the power of the gods, and thousands of years of history. Become a legendary hero in a dangerous and mysterious world of magic and monsters. Explore endless dungeons and ancient cities in long forgotten lands in search of knowledge, treasure, and the power of the gods.

* Gameplay
* The World
* History
* Crafting
* Races
* Classes
* Magic

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Links
* Pixelmage Games Website
* Pixelmage Games Facebook
* Pixelmage Games Twitter
* Pixelmage Games Youtube
* Pixelmage Games Instagram
* Hero's Song Reddit
Hero's Song

Hero's Song is an open world rogue-like fantasy game done in a beautiful 2D pixel art style. Create epic fantasy worlds uniquely shaped by your choices, the power of the gods, and thousands of years of history. Become a legendary hero in a dangerous and mysterious world of magic and monsters. Explore endless dungeons and ancient cities in long forgotten lands in search of knowledge, treasure, and the power of the gods.

### Platforms

PC and Mac. Maybe Playstation 4 and Xbox One.

### Development Team

* John Smedley - CEO
* Jon Handy - COO
* Andy Zaffron - Legal Advisor
* Bill Trost - Creative Director
* Joe Shoopack - Art Director
* Michael Hunley - Technical Director
* Scott Maxwell - Senior Programmer
* Steve Freitas - Senior Programmer
* Andy Skirvin - Senior Programmer
* Dave Mark - Senior AI Programmer
* Toby Brousil - Senior Programmer
* Jay Beard - Senior Artist
* Roxanne Goodcell - Artist
* Ryan Barker - UI Engineer
* Matt MacDonald - Senior Artist
Nyargoth

### Description

Deep beneath the waves of the ocean, an unknown horror lurks. Known only by the name Nyargoth, this great monstrosity hides in the shadowy depths—for what purpose, none yet know. This great creature is shrouded in myth and mystery, spoken about in hushed tones by sailors who spin tales of entire galleons consumed by gaping jaws and seafarers disappearing in the middle of voyages. Few can see the beast's true face and live to speak of it - those that do are consumed by madness shortly after.

### World Influences

More of the world will be ocean

Shadow's influence will be stronger

Death will come quickly and often
Cress

## Description

The son of Nae, Cress is a steady, good-natured sailor, patron of those who set sail and brave the open oceans. He is a peaceful and innocent god with a heart of gold, like the calm wave that washes upon the shore to the unpredictable ocean storm that is his mother.

## World Influences

More of the world will be ocean

Peace will be more prevalent

People will form larger settlements
Monk

The **Monk** is one of the character Classes in Hero's Song. Tapping the well of inner strength empowers these solemn martial artists.

## Description

Masters of their own bodies and energies, Monks are fast-striking warriors who lash out furiously with bare fists and swift kicks. They are tireless and nimble fighters, possessing deep understanding of anatomy and always knowing exactly where to land their punches for...

## Skills

No confirmed monk skills as of 01/27/2016.
Kickstarter

## Kickstarter Campaign

Pixelmage Games had an original plan to partially fund Hero's Song from a Kickstarter campaign.

## Beginning

The Kickstarter was launched on January 19th, 2016 without any previous notice of the games creation. According to the @pixelmagegames Twitter account, the only other tweet prior to the launch of the Kickstarter campaign was on November 5, 2015.

Previous to the Kickstarter announcement, there wasn't any public information regarding the newly formed Pixelmage Games or Hero's Song.

## The Campaign

The first day of the campaign went well. This was helped by the fact that Patrick Rothfuss was announced as being heavily involved in the world building and design aspects of the game.

After the first day of the campaign, there were concerns being voiced on Kickstarter that the price of the first tier was too expensive. The first tier started at $25, which is more than the announced released price of $19.99. The extra perk for the $25 was beta 2 access and a special thanks in the credits of the game.

There were also concerns that the reward tiers weren't as rewarding as would be required. This resulted in various changes to the campaign rewards and people needing to change their pledges. Further changes would add t-shirts, hoodies, and signed prints as options for rewards.

## Canceled

The Kickstarter campaign was canceled on January 26, 2016. The total number of backers was 3,037. The total pledged was $136,849. The final update on the Kickstarter is as follows:
Pixelmage Games

## Overview

Pixelmage Games is a studio that was formed in October 2015. Most members of the development team had more than 20 years of experience in the industry at the time of the creation of the studio. Many of those developers spent time at Sony Online Entertainment, which became Daybreak Game Company. The list of titles worked by members of the development team include:

* EverQuest
* EverQuest II
* Tanarus
* Planetside
* Planetside 2
* Star Wars Galaxies
* DC Universe
* Shadowrun
* Untold Legends
* Free Realms
* Magic: The Gathering - Tactics
* Pox Nora
* Clone Wars Adventures
* Defiance
* Landmark
* H1Z1

## Philosophy

Pixelmage Games will be focusing on 2D pixel art, highly immersive games. Open worlds with simple rules will allow them to focus on the experience of each player.

## Development Team

* John Smedley - CEO
* Jon Handy - COO
* Andy Zaffron - Legal Advisor
* Bill Trost - Creative Director
* Joe Shoopack - Art Director
* Michael Hunley - Technical Director
* Scott Maxwell - Senior Programmer
* Steve Freitas - Senior Programmer
* Andy Skirvin - Senior Programmer
* Dave Mark - Senior AI Programmer
* Toby Brousil - Senior Programmer
* Jay Beard - Senior Artist
* Roxanne Goodcell - Artist
* Ryan Barker - UI Engineer
* Matt MacDonald - Senior Artist

## Partners

Pixelmage Games is also partnering with a few other experts to ensure a better experience.

* Patrick Rothfuss - World Building and Design
* CohhCarnage AKA Ben Cassell - World Building and Design
* Inon Zur - Music
The World

The heart and soul of Hero's Song is in our world creation. In fact, the mythos we're making is so important to the game that we partnered with New York Times Bestselling author Patrick Rothfuss to help us make it awesome. He's been working with us to create this amazing backstory.

The backstory to Hero's Song changes each time you create a new world, but it still has elements of the backstory we created woven into it.

Each god is unique and has specific interests which influence the physical geography of the world, who lives there, and how its history plays out. For example, if you choose Nae, Goddess of the Sea as one of your elder gods, you'll end up with a lot more oceans; if you choose Cor, The Mad Smith, you should expect to see a lot more mountains. But the influence of the Gods only beginds with the geography of your world. Those same Gods also impact the next phase of world creation - our deep world history.
Hebrim

## Description

A lone hermit, Hebrim seeks to discover the truths of the universe and the secrets hidden within nature. He keeps the lore of the world, a scribe of immense wisdom and patience who wanders the mountains and forests in pursuit of knowledge in all its many forms. Upon his followers he bestows his magic, that they too might join him in his endless journey of truth-seeking.

## World Influences

People will spread throughout the world

Magic will be more abundant

People will form smaller settlements
Nekka

## Description

Nekka is said to be the firestorms that blaze through the forest, the fury of the great bears and wolves, the vines that strangle trespassers; she is The Angry Nymph, the embodiment of nature's wrath upon those who choose to defile it. Legends claim that she appears to those who have disgraced her forests and lures them to their untimely demise.

## World Influences

Elves will be more dominant

Wars will happen more frequently

People will form smaller settlements
FAQ:Invite a Friend

## Can I see the status of my invites?

A player can see the status of their invites by clicking on the Invite a Friend icon on the All Cards screen. This will open a page in the web browser which shows all of the invitations that they have successfully sent, as well as if the player has joined the game and if they have purchased crowns.

## How do I receive my Crowns?

If they have purchased crowns a yellow button will be visible on the status page. Click on that to collect your crowns bonus.

## My invite is not showing up on the list?

If you do not see the invited friend in your list, this means that you have not successfully invited them.

## The person I invited is now playing the game but did not join via my email invite.

If the friend does not join the game via the invitation you sent, you will not be able to claim your free gift if they purchase crowns.

We are unable to retroactively invite a player for you, or credit your account with a matching gift of crowns if the user did not join the game via the invitation.

## On **Android**  and **iOS**

You can earn up to 1900 free crowns by inviting your friends to play Stronghold Kingdoms with you. Invite a Friend is accessed from the Store screen.

**1.** Tap on the Store icon and then tap Invite a Friend

**2.** Tap on the Invite button to generate an invite link

**3.** A popup will appear with options on how you would like to send your invite link (email, WhatsApp, Facebook, etc).

**4.** Select an option and send the invite link to your friends. Once they have joined you will see a pop-up appear in-game telling you your friend has joined the game.

**5.** When your friend makes their first purchase we will give you the same number of crowns for free. So if your friend buys 120 crowns, you will receive 120 free crowns. If your friend buys 1900 crowns you will receive 1900 free crowns!
Swashbuckler

The **Swashbuckler** is one of the character Classes in Hero's Song.

## Description

Nimble and suave swordsmen, Swashbucklers are masters of fighting who dance around their enemies with a blade in each hand. These roguish combatants use every trick up their sleeves during battle, quick to attack and able to slice and stun and parry with easy and acumen.
FAQ:Tutorial

## The tutorial didn't give me Card Points

There has been some confusion regarding the section of the tutorial which requires you to purchase a **Small Wood Haul** card using *card points*.

To clear up this confusion, here is how to purchase the *Small Wood Haul* card with the card points you have been given:

First go to any cards screen and click on the **Choose Cards** button in the top right, shown here on the left...

Now follow these three (3) screens...

1. In the **Choose Cards** screen, notice the +7 card points in brackets **(highlighted in red in *screen A*)**. This indicates you have seven (7) card points, which can only be used for the tutorial. These must be used to buy the required **Small Wood Haul** card. To buy the card, click the **Get Cards** button **(highlighted in blue in screen *A*)**.

2. The only card available to buy is the **Small Wood Haul** card. Click on it to select **(highlighted in green in screen *B*)**.

3. Once the card is selected, it will be shown at the top of the screen **(highlighted in red in screen *C*)**. Click on **Click here to confirm purchase!** button to buy the card **(highlighted in blue in screen *C*)**.

Once this is done, you can continue with the tutorial.

**TIP:** Please wait until the purchase is complete - it may take a few seconds.
Mail

Stronghold Kingdoms features an in game mail system for communicating directly with all other players in the game world. Players can access their mail at any time from clicking on the *envelope* icon at the top right of the Stronghold Kingdoms interface. The envelope will flash when new mail is received.

Players also see two icons at the top of the mail interface.

## Main List Screen

The first screen when opening the mail interface shows a player a list of all their mail threads and folders. The far left column shows the players folders as well as a button for creating new folders. The main middle column shows all the mail threads that a player has received. Threads with unread messages are displayed in **bold** The right gives the user several options which are:

 **Delete Thread** | Delete the selected thread and all mails within it. Once deleted, threads cannot be restored.

## Mail Thread

Once a thread is opened, all mails from the selected mail thread are displayed in the left hand column. Unread mails are displayed in **bold**. Clicking on a mail in the thread displays it in the right hand reading pane. The right hand said of the interface displays several options which are:

 **Report this mail** | Report this mail to Stronghold Kingdoms administrators. Only to be used if the selected mail was abusive in nature. Abusive means swearing or insulting. Not to be used unless this is the case. Frivolous reporting will be punished.

**Note:** All players may receive Proclamations from Capital Leaders which will appear as a mail thread. However, unlike other mail, these cannot be replied to and act as a notice.

## Writing Mail

When writing a new mail, players are presented with a new screen. The far left pane shows all users that will receive the mail. Users can be removed from the recipients list by clicking on them and then the
"Remove" button below the pane (though this cannot be done when replying to a thread). Across the top of the screen is a subject line for the mail thread. The main pane is for writing the contents of the mail. The right hand side of the interface presents the users with many options for adding recipients which are:

 **Add** | Add the selected user as a recipient for the current mail.

The screen is the same when writing a new mail or forwarding a mail thread. However when replying to a thread users can only write their reply and send it or return to the Mail List screen.
Popularity

***Popularity*** is one of the determining factors in how fast peasants arrive/leave your village. It is also is a major factor in how much passive honour a village will produce per day.

Popularity is displayed on the right side of the screen in the village *user interface*. The number displayed at the top shows the overall popularity; this represents the total of the numbers listed below it. The higher the total, the faster peasants arrive, providing there is space in a hovel for them.
Quests

***Quests*** are tasks that are undertaken by players in which they achieve certain targets in order to attain different rewards for completing those targets. Some Quests, but not all, appear multiple times but the targets and reward increase with each level.

Quests are started by individual players whenever they see fit and remain active until they are either completed or abandoned by the player.

Note: Abandoning a Quest will lose any progress that was achieved while the quest was active. Restarting the Quest will do so from scratch.

## Interface

Quests can be viewed, activated and abandoned from the **Grail** icon on the top menu bar of the main **Stronghold Kingdoms** interface.

Not all Quests are available to players at once. Quests become available as the player ranks up and also when previous Quests are completed.

Players can view a Quests objectives and rewards by clicking on the Quest title. To activate a Quest, click on the green **Tick** icon. To abandon a Quest, whether the Quest is active or not, click on the red **Cross** icon. All abandoned quests can be restored by clicking the “Restore” button at the bottom of the list of available Quests. Players can view a list of all completed quests by clicking on the “Completed Quests” text.

Whenever a Quest is completed, the **Grail** icon will flash and the user will receive a report informing them that they have completed the Quest. The user can then redeem their reward.

By clicking on the Text in the Objective players can access the Quest Help Text. This text will give players additional information about Quests and the requirements for completing them.

## Rewards

Players are rewarded for completing all Quests in the game. The rewards vary for each Quest but can be one or more of the following:

* Resources
* Food
* Gold
* Honour
* Faith Points
* Glory points
* Quest Wheel Spins
* Charges
* Card Packs
* Premium Tokens

Resources and food rewards require the player to select which village they would like to redeem the reward for.

Later Quests give the option between one of two rewards. The player decides which they would like to receive when redeeming the reward.

If a player chooses the glory points for his or her house as a **Quests** reward, a confirmation message will appear in the **Quests** screen (A). The player and the officers of his/her house will receive a report, which will show the number of point received, if the Glory points are selected as the reward (B).

If a there is not enough room to store all of the rewards from a Quest in your Granary or Stockpile, you will be presented with a confirmation screen.
Packets

In Stronghold Kingdoms the term packets refers to a set number of goods which make up a packet.

The following Values which are shown on the left side of the goods in the trading screen have an equivalent value of One (1) packet. These values are varying because the rate of production of these is also varying.

The number of packets is shown when donating good to capital buildings.

 Stone
 Iron
 Pitch

 Pikes
 Armour
 Swords
 Catapult
Swordsman

The ***Swordsman*** is one of the strongest attacking troops in Stronghold Kingdoms™.

## Using the Swordsman

Swordsmen are excellent attack units, with increased strength when fighting hand-to-hand.

In order to gain access to Swordsmen, you must be Rank 13H

## Resources

Swordsmen require swords and armour in order to turn peasants into troops. Swords are made by the Blacksmith, and stored in the armoury. Armour is made by the Armourer, and stored in the armoury. It costs one sword, one armour, and 80 gold for each swordsman.

## Research

Sword must be researched to give access to swordsmen and increase their hit points, allowing them to survive more damage while attacking or defending.

## Cards

Certain cards may be played in order to provide a boost to your troops' capabilities or to the number of troops in your castle. Some of these cards are played instantly and are removed from your pack, while others remain in play for a defined amount of time. Please see the individual cards for more information.

**TIP:** Before using cards which instantly give more troops or peasants, please ensure you have sufficient unit spaces to accommodate them. These cards do not increase your maximum army allowance.

 **Villagers** | Peasants arrive in a village of your choosing - these may be turned into swordsmen, providing you have the gold, plus the swords and armour available
F.A.Q

Here you'll find some of the most Frequently Asked Questions

* Achievements
* Capitals
* Defence
* Glory
* Houses and Factions
* Invite a Friend
* IP Sharing
* Military
* Parishes
* Popularity
* Premium Account
* Research, Ranks and Honour
* Religion
* Scouting
* Settings
* Strategy Cards
* Tax and Trade
* The Leaderboard
* The World Map
* Tutorial
* Vassals
* What Makes A Good Steward?
* Your Village
Enemy AI

**Enemy AI** randomly spawn on the world map. Some may be attacked by players in order to gain honour; however, they can also attack players, robbing them of honour and resources, and occasionally destroying village buildings. Honour can be gained by successfully defending against these attacks. Enemy AI cannot raze or capture players' villages.

# Wolf Lair

**TIP:** Wolf lairs do not attack players' castles
**TIP:** A wolf lair in a parish causes -2 to popularity

# Bandit Camp

**TIP:** Bandit camps do not attack players' castles
**TIP:** A bandit camp in the parish causes -5 to popularity

# Enemy Castle

**TIP:** AI castles will attack players within that parish with either pillage or ransack

## Rat's Castle

**TIP:** A Rat's castle in the parish causes -10 to popularity

## Snake's Castle

**TIP:** A Snake's castle in the parish causes -18 to popularity

## Pig's Castle

**TIP:** A Pig's castle in the parish causes -25 to popularity and -25 to your fiak

## Wolf's Castle

**TIP:** A Wolf's castle in the parish causes -32 to popularity

# Enemy Siege Camps

Enemy siege camps periodically spawn on the world map, sending out simultaneous attacks against all villages within the parish. The attacks gradually become larger and more difficult to defend against, before the finally ceasing and leaving the parish. The strength of attack depends on the player's rank. Players can gain honour by successfully defending against these attacks and lose honour if the attack is successful.

**TIP:** Enemy siege camps do attack players during peace-time but not if the village is under interdiction.

**TIP:** Enemy siege camps cannot be attacked.

**TIP:** Enemy siege camps do not cause negative popularity.

# Diplomacy

Diplomacy may be researched in order to decrease the chances of being attacked by enemy AI. The higher the level of research, the higher the chance of not being attacked. The honour a player would have gained from successfully defending against an AI attack is still awarded if the attack is stopped by diplomacy. If an attack is stopped with diplomacy the player will receive a report.
Stashes

***Stashes*** are randomly-spawning resource bags, found on the world map, the contents of which can be retrieved by Scouts. The speed and number of scouts available is dependant upon the level of research into Scouts).

There are set locations where stashes spawn; however, the contents are randomised. Banqueting goods will not appear in stashes until the *County* has been active for a certain amount of time, and weapons are never found in stashes.
The Final Era

#### Welcome to the Final Era!

*The Final Era* features five extra levels for Capital buildings, **Royal Tower** system, as well as a veteran only world.

The end is upon us, my liege! In this Era, there are new PvE features which allow players to terminate the world. This can be done only by a House Marshall.

All players are able to see the ‘End World’ Button, which is in the glory round screen and is unavailable until a House captures all the Royal Towers on the world map.

The road ahead will prove the ultimate test of your courage, character, and ingenuity! Please be aware of the changes that this final Era brings with it:

## Gameplay Changes

A new rule set is now in effect:

1. The Final Era begins with 150 **Royal Towers** on the map. Saviolaa The King of noobs helped people of House 7 on Global Realm 8 to find RL. LONG LIVE THE KING.

2. ‘The Button’ can be pressed by the Marshall of the House that controls all towers.

3. Pressing ‘**The Button**’ ends the world, determining which players claim each reward tier!

4. The Glory Race has no end and Houses are no longer eliminated.

5. The first House to win the Round and gains a star.

6. After each Glory Round, towers respawn and tower control is reset.

7. Each Round brings the number of towers down by 10, with a minimum of 20.

8. A new **Royal Towers** tab has been added to the Glory screen.

9. Capital guilds can now be upgraded an additional five levels.

10. No new players may join this game world. Only those who previously had a village on this world may enter it.

## Final Era Prizes

At the end of the Final Era prizes ranging from gold to silver will be distributed to members of houses meeting the following conditions:

**Gold**: Members of the House with the most stars at the time the world ends will receive the Gold prize pack.

**Silver**: Members of the runner up will receive the Silver prize pack.

### Prize Contents

Winning House: Gold

* Unique Shield Charge
* 1k Card Points
* 5 Research Packs
* 5 Ultimate Random Packs
* 5 Super Random Packs
* 5 Random Packs
* 1 x 30-Day Premium Token

Runner up House: Silver

* 500 Card Points
* 1 Research Pack
* 1 Ultimate Random Pack
* 1 Super Random Packs
* 1 Random Packs
* 1 x 7-Day Premium Token
Deluxe Bundle

# This Bundle is no longer Available

The **Stronghold Kingdoms Deluxe Bundle** from Get Games - has been replaced with the Get Games Champion Pack

The Stronghold Kingdoms Deluxe Bundle is brim full of extra content that's worth over $30 and includes **Stronghold HD** for free.

Extra content in the Deluxe Bundle includes:

* 15 Random Packs of Cards
* 2 Exclusive Card Packs (10 new cards – see list below)
* 2 Research Card Packs
* 200 Card Points
* Four 7-Day Premium Tokens

New Cards

* Fishing
* Heavy Haulage
* Culinary Skills
* Weddings
* Instant Pig Farm
* Big Bread Haul
* Big Furniture Haul
* Armour Haul
* Improved Moats
* Small Swordsmen Mercenaries

***Please note**: This offer is only valid for one use per account, and is available to new and existing accounts which have not redeemed a Premium Edition Box code. GetGames also previously released the "Stronghold Kingdoms Deluxe Pack". The extra content from the "Stronghold Kingdoms Deluxe Bundle" will work alongside the old "Stronghold Kingdoms Deluxe Pack".*

The Deluxe Bundle can be purchased for 12.99 GBP by going to the following link: www.getgamesgo.com/product/stronghold-kingdoms-deluxe-bundle
Wolf Worlds

## General

Each Parish has an AI (Rat, Snake, Pig, Wolf) as a "steward" and is controlled by that AI until the players oust them.

The Map is the EU map with fewer villages and starting points.

New village charters only spawn once an AI is defeated (via raze).

Some quests have been removed.

After a certain period of time any unclaimed charters can be “bought” by a local AI.

Glory Round ends when any house (including the AI house) reaches the Glory threshold for the round.

There will be more stashes spawned in the world which will include weapon stashes.

Players will receive a chance at a special Wheel Spin (ranging from Tier 1 - Tier 5) for each defeated/captured AI.

Armies and Scouts move at faster speeds.

Players will not be able to select a starting point, but will be placed in a random location on the map.

The cost of recruiting troops will be reduced by 50%.

Castle build times are reduced.

The base cost of Interdiction has been doubled. Interdiction does not protect against all attacks from the AI, only captain attacks from AI castles.

While under interdiction, Scouts cannot be used.

The effects of Diplomacy research are reduced.

Villages in Vacation Mode are protected from AI captain attacks sent from AI castles.

Players can own up to 25 Villages on this world.

```
NOTE: Players can only store a total of 50 Wheel Spins per tier in this World

```

## AI Specific

AI's can send invasions from several invasion points around the map. These appear as anchor symbols on the map. Active anchors will appear bright and glow  and inactive ones will appear . If an invasion is incoming the invasion point will display a timer showing the time until the invasion begins. All attacks from an invasion are sent at the same time, but may take a few minutes to appear on the map. (This means if a village is the target of a captain attack from an invasion and then is interdicted, it will not be protected from further captain attacks from the invasion, since these have actually already been launched, but have not yet appeared on the map.)

AI's have the ability to send scouts to stashes.
AI's will have different village types.

AI Castles can be captured by players, and the AI can raze or capture player villages. If a captured, the village becomes an AI castle.

AI will be able to repair and reinforce their castles.

Multiple AI can spawn in a parish.

The AI receives daily votes in parish election like a player village would and will vote against players and for itself.

AI can send multiple attacks at a player village in a short amount of time.

## Peacetime

Players will this start with 30 days peacetime. This means no players can attack you during this peacetime, you can however be attacked by the AI on this world.

Peacetime can be cancelled at anytime, to cancel peacetime, attack any player in the game.
Lanzaderas

Las **Lanzaderas** son un tipo de vehículo en *Astroneer*. Permiten al jugador viajar a diferentes Planetas dentro del sistema solar de Astroneer. Hay tres tamaños diferentes de Lanzadera que el jugador puede crear:

* Lanzadera Pequeña ! Lanzadera Pequeña
* Lanzadera Mediana ! Lanzadera Mediana
* Transbordador Grande ! Transbordador Grande

## Usos

* Viajar a otros Planetas.
* Viajar a otras zonas de aterrizaje en el mismo planeta.
* Proporciona Oxígeno a los jugadores en su rango, y a los amarres con un Oxigenador conectado.

## Vuelo Espacial

Las Lanzaderas necesitan tener un Propulsor Combustible Sólido ! Propulsor Combustible Sólido o un Propulsor de Hidracina ! Propulsor de Hidracina con Hidracina ! Hidracina para poder despegar y volar a otros planetas. Para usar los propulsores necesitan suficiente combustible para poder viajar.

El combustible se utiliza para lo siguiente:

* Despegar de un planeta
* Viajar a otro planeta

Aterrizar en un planeta es gratis, y no requiere combustible.

El Propulsor Combustible Sólido tiene 4 usos, y se romperá en el cuarto uso.

El Propulsor de Hidracina tienen hasta 24 usos, requiriendo el uso de Hidracina ! Hidracina en una de las 3 ranuras de combustible. Cada recipiente de Hidracina da 8 usos.

Para entrar en el transbordador, pulse la tecla Usar (por defecto `**F**`)

Para despegar, pulse una de las teclas de contexto (`**C**` o `**V**` por defecto). El transbordador se lanzará a la órbita del planeta, permitiendo al jugador aterrizar en una de las Zonas de Aterrizaje disponibles, o pulsando de nuevo la tecla de contexto, ver el sistema solar.

Al hacer click en otro planeta, el jugador se lanzará a ese planeta y mostrará la vista de la órbita.

Los jugadores de consola deberán activar el cursor para seleccionar una zona de aterrizaje o un planeta al que viajar.

## Notas

* Una lanzadera no puede aterrizar en una Zona de Aterrizaje que esté ocupada por otra lanzadera.
* Las lanzaderas requieren un espacio despejado sobre la lanzadera para poder despegar. No es posible lanzar desde el subsuelo.
* Una Baliza ! Baliza es un buen ítem que un jugador puede usar para ayudar a marcar la zona de aterrizaje y así poder volver fácilmente a ese lugar en el futuro.
* Cuando se usa un Propulsor Combustible Sólido ! Propulsor Combustible Sólido, despegar del planeta consume un uso incluso si el jugador aterriza en el mismo mundo otra vez. Esto puede dejar a los jugadores sin suficiente combustible para completar un viaje de ida y vuelta, prolongando innecesariamente sus viajes.
* Con un suministro de Hidracina ! Hidracina, los viajes espaciales se vuelven fáciles para el jugador usando un Propulsor de Hidracina ! Propulsor de Hidracina.
* Las lanzaderas proveen una cantidad muy pequeña de poder, haciendo posible realizar pequeñas tareas automatizadas, como la recolección de recursos atmosféricos o la fundición de ítems. Sin embargo, debido a la extremadamente pequeña cantidad de energía proporcionada, sólo puede energizar uno a la vez.
Honour

Honour is one of the most important aspects of SHK. Honour allows you to rank up, which in turn gives you research points, and other benefits. Honour also allows you to attack other players. A player's total honour is displayed in the top left corner of the screen.

The overall honour per day for a village is displayed on the right-hand section within the crown panel of the village screen. Clicking on the crown opens up the honour information panel. This section displays a breakdown of which factors makeup the overall honour total. This can be affected by many factors; most importantly popularity.

Other factors are:

* **Churches** - You can place a variety of churches in the village, and each type gives a different level of honour. Churches can be researched in the *theology* branch of the research tree.
* **Decoration** - You can place a number of decorative buildings once you have started *decoration* research; they give a higher honour multiplier, the closer they are placed to the *hall*.
* **Justice** - The closer you place justice buildings to the hall, the larger the honour bonus you will receive. Justice buildings can be found within the *justice* branch of the research tree.
* **Arts Research** - This increases the multiplier when researching *arts* within the *education* tab of the research tree.
* **Parish Bonus** - This bonus is increased by placing statues and gardens within the capital.
* **Cards** - When in play, the basic culture card gives a bonus to your honour multiplier.

The multiplier is made up of all the factors above. The honour per day in a village is the total of the above factors, multiplied by your overall popularity figure.

Other ways to gain honour throughout the SHK world:

* Defending your castle from attacks
* Banquets
* Attacking AI
* Being first to scout stashes
* Strategy Cards
Aguja

Esta página se mantiene con fines históricos.

 *El tema de este artículo ha sido eliminado del juego en una actualización.*

Como en la versión 0.4.10221.0, las agujas de recursos ya no están en la versión principal del juego, esto se hace como parte de hacer que los recursos en Astroneer no sean renovables.

Las **Agujas** en Astroneer, también conocidas como géiseres o nodos de recursos, son fuentes de Recursos que se regeneran lentamente y que pueden ser cosechadas usando la Herramienta de Terreno. Son características indestructibles del mundo y no pueden ser extraídas con una Cabeza de Perforación. Actualmente hay dos tipos de agujas: pequeños nodos individuales que proveen Oxígeno o Poder y nodos agregados más grandes con dos aberturas de interacción que proveen Resina o Compuesto. Una aguja típica producirá casi 3 pilas. Las agujas típicamente se regeneran completamente después de un día completo.

* Aguja de Oxígeno
* Aguja de Poder
* Aguja de Resina
* Aguja de Compuesto
Worlds

Worlds in Stronghold Kingdoms™ refer to the different servers that host the different instances of the Stronghold Kingdoms™ game. Each world has a World Map which differs between the different language worlds available. Players can be active in any and all Worlds simultaneously though may only be logged into one World at any one time.

All worlds play independently of the other Stronghold Kingdoms™ worlds and, as such, all game features (except players' Coat of Arms) exist separately from World to World. Any Crowns, Strategy Cards, Card Points, Premium Tokens and Card Packs purchased by players will be available within all Worlds. Once played, Premium Tokens and Strategy Cards will only affect the World within which they are played.

## Joining A World

After logging into Stronghold Kingdoms™, players can join any of the game Worlds by clicking on the *Select World* button and then joining a World. Different language Worlds are available from clicking on the respective flag at the top of the *Select World* screen. Checking the *Always show worlds you are playing* will display all Worlds previously joined at the top of the list, irrespective of the language of the game world.

Each regular game world goes through seven unique Eras which bring exciting gameplay challenges to test players‘ skills! Ultimately, the fate of the world is up to you! In the **Final Era**, players will get to decide if they will continue the game world or end it and collect the fabulous prizes.

```
 Worlds will end after **"The Button"** has been pressed and become permanently closed. These Worlds will be removed from the world list 30 days after they have been closed.

```

## Special Worlds

* The Rise of the Wolf, modeled on a map of Great Britain and Ireland .
	+ **Rise of the Wolf** - The Rise of the Wolf, a special game world featuring classic Stronghold characters, improved AI and PvE (player-versus-environment) gameplay, started on March 6, 2015 and was closed on the 5th of April 2017.

* + **Return of the Wolf** - Resist invasion at the hands of Duc Volpe and conquer this world in which you will have to survive 10 rounds of brutal PvE combat with new prizes and gameplay tweaks.

* Island Warfare, modelled on a map of The Phillipines.
	+ **Island Warfare** - Island Warfare, a special game world featuring weather dependent inter island travel was launched on February 4, 2016.

* The Heretic World is a special world which pits players against an AI that controls player villages.
	+ **Heretic** - The Heretic World is a new variety of PvE focussed AI world with a few twists to the existing AI world mechanics was launched on October 26, 2016.
Leaderboard

**The Leaderboard** is viewable by clicking on the *pie chart* icon at the top of the screen.

It tells you the position of players, ranked by the number of points they have. These points are calculated by the number of buildings in their villages, number of castle pieces and their rank. Village building points are earned once the building is completed, the castle points when the piece is placed, if buildings/pieces are destroyed or deleted, the points are removed also. Rank points are increased when you level up, the amount shown in the points table is the total amount of points you will have gradually received for being at that rank. (Please see the points table below.) The achievements called "Fame" are awarded for reaching a spot within the top 100, 50, 25, and 10 places of any leaderboard. (This only unlocks after a game world is 30 days old!)

## Sub-Leaderboards

As well as the main leaderboard, there are a number of sub-boards for different areas of the game. The circular icons at the top of the leaderboard bring up different leaderboards:

 **Rank** Is determined by the highest rank a player holds in the game, if there is a tie for highest rank, it is determined by most points.

 **Villages** Is ranked by the number of villages a player holds in the game.

 **Factions** Is ranked by the total number of points a faction has. Calculated by adding all its members’ points together.

 **Houses** Is ranked by the total number of points a house has. Calculated by adding all its members’ points together.

 **Parishes** *Not implemented*

 **Parish Flags** Is ranked by the number of buildings in a parish capital multiplied by five with the number of flags a parish currently holds added.

 **Raider** Is ranked by the number of goods as measured in packets pillaged from other players.

 **Destroyer** Is ranked by the most number buildings ransacked in someone else’s village.

 **Defender** Is ranked by the number of troops killed while defending.

 **Wolf Bane** Is ranked by the number of wolves killed.

 **Bandit Slayer** Is ranked by the number of bandits killed.

 **AI Killer** Is ranked by the number of AI troops killed.

 **Merchant** Is ranked by number of goods *packet* traded.

 **Forager** Is ranked by the number of stashes scouted on the map

 **Farmer** Is ranked by the amount of food produced for the granary per day.

 **Worker** Is ranked by the amount of stockpile goods produced per day.

 **Banquet King** Is ranked by the amount of banquet goods produced per day.

 **Weaponsmith** Is ranked by the number of weapons produced per day.

‎**Brewer** Is ranked by the amount of ale produced per day.

 **Quester** Is ranked by the amount of quests completed.

 **Donator** Is ranked by the packets of goods donated to a Parish Capital.

 **Conqueror**  Is ranked by the number of villages conquered..

 **Annihilator** Is ranked by the number of villages razed.

 **Glory Hunter** Is ranked by the amount of Glory gained.

## Points breakdown

This explains how points are calculated. Rank points are the total points you receive from being at that rank.