The Rules

Rules for the battles are pretty simple, you have certain blocks which do certain things but can be counteracted. For example, purple block kills the opposing opponent, but you can counter it with a black carpet.

COUNTERS

Water Bucket > Desert warp

Feather > Cauldron

Trapdoor > Brain Coral

Lever > Trapdoor

Surrounding Orange Candles > White Banner

Bowl and Beef placed in > Furnace

Pumpkin Wall > Sun

Piston moving the bottom log > Sapling-BoneMeal combo

Wool carpet > Wool block similar or the same color as the carpet

Fire Warp > Pumpkin Wall

Armor Stand on Magma Block > Armor Bonus

Stair-Jump combo > Seeds

Enderpearl > Any trap. Cactus, Cobweb, beats it all.

Sea Lantern > Death, revival basically. Instant-kills the opponent if a blue coral block is placed next to them.

Blast Furnace > Magma Block

Bowl-DiamondOre combo > Blast Furnace

Milk Bucket > All Debuffs and Buffs. Use carefully.

Pink Beds > Enchantment Tables

Glowstone > Vision, explained later

BIOME WARPS

Fire Warp:

Place a lantern on top of an End Rod, replacing the black and white block into Yellow Glass and Magma Blocks

Ice Warp:

Do the same as the Fire Warp, but use a Soul Lantern instead. Replaces black and white blocks with blue glass and ice.

Desert Warp:

Place a piece of sandstone underneath you, and a soul torch above it. Brings the battlefield into a Desert.

Sky Warp:

Place Amethyst Shards around you, then a Dragon Egg beneath you. Brings the battlefield into the sky. Instant win with a dispenser-arrow combo, if the foe is knocked off.

Ocean Warp:

In the four cardinal directions, replace the blocks with dried kelp, and place Turtle Eggs on the block the kelp is surrounding. Beats a Fire Warp.

Mushroom Warp:

Place four mushroom blocks around you. Then, dig down 2 blocks, and it sends the battlefield to a Mushroom Forest

GLASS WALLS AND WHY COLORS MATTER

Glass walls are a 2x3 wall of Glass, one of the best protections and neutral play. Here are all of the colors, their buffs, debuffs, and the sort.

Regular Glass wall:

Simple defense against most combos. Usually used by lower ranked players.

Pink, Purple, and Black Glass wall:

Counters anything if it's nighttime or in the End Warp, or Sky Warp.

Green and Lime Glass wall:

Counters anything if it's Saturday, or in a Jungle Warp.

Red, Orange, or Yellow Glass wall:

Counters all combos and most blocks in most warps, like the Fire Warp, Nether Warp, or Desert Warp.

Blue, Light Blue, and Cyan Glass wall:

Counters any fire attacks in the Ocean Warp, Ice Warp, if it is raining, or if it is snowing. Not good against many other things.

COMBOS

Sponge-Water Combo:

Starts a storm, buffing water and lightning attacks, along with Blue, Light Blue, and Cyan walls. Debuffs fire attacks.

Trapdoor wall:

Place three trapdoors and flip them up. Can only be countered by a stone cutter.

Pumpkin Wall:

Build a 7x2 wall of pumpkins on the border of the arena. Gets rid of the sun, but countered by daylight sensors, fire warps, and desert warps.

Candle Circle:

Place four candles around you. Your armor boost depends on the color of the candles. Brown gives you leather, Grey gives you chainmail, White gives you Iron, Yellow gives you Gold, Blue gives you Diamond, and Black gives you Netherite. Any other color would give you a Leather Armor dyed to that color.

Minecart-Torch combo:

Place a Redstone torch and a Minecart. Only works if your opponent places down rails first. Real good counter, gives you an extra turn.

Bowl-Beef combo:

Only works with a Furnace, not a Blast Furnace. It cancels the -10 water attacks debuff of the furnace.

Bowl-DiamondOre combo:

Only works with a Blast Furnace, not a regular one. It cancels the -30 water attacks debuff of the furnace.

SchulkerBox:

If you have an schulker box in one of your slots it will give you two extra slots (so that you can have 10 slots + the schulker box). But it also gives all your blocks in similar colour to the schulker box a -3 range debuff.

Jail Method:

Place 4 iron rods around your opponent. If your opponent can't get out in a turn, I would recommend using Brain Coral, as they can't do anything while in the Jail Method. This will give you an obvious win.

Cactus Trap:

Place 3 Cactus in a spot. If you're in a Desert Warp, the opponent will be immediately teleported in, spawning cobwebs automatically. If you place the 3 cacti around your opponent, cobwebs will spawn instantly, and it'll work in any warp.

Diamond Wall:

Same directions as the Pumpkin Wall, just with Diamond Blocks instead. Gives you a +50 attack boost on all types, giving your opponent a -30 debuff on all attack types.

Turtle:

Place 4 doors around you. Counters nearly anything. Countered by a LightningRod-Trident combo.

LightningRod-Trident combo:

Place a lightning rod near your opponent. Then, throw a trident at the rod, causing instant 20 lightning damage.

Dispenser-arrow combo:

Place a dispenser and fill it with arrows. You can place a lever and activate it. One of 2 ways to deal knockback, and is an instant win if you knock your opponent off in a sky warp.

Dispenser-Fire combo

Same as the Dispenser-arrow combo, but uses a fire charge instead. The 2nd way to deal knockback in the game. Again, an instant win if you knock the opponent off.

BLOCKS AND THEIR USAGE

This is about blocks on their own and their unique properties.

Brain Coral:

Destroys any blocks or players in a 3-block radius if a trapdoor is not placed fast enough. However, the trapdoor can be beaten by a lever easily, so I would recommend backing up after using a trapdoor on it.

Glowstone: triggers a flashbang, not letting your opponent see or move for two seconds, allowing you to setup multiple combos.

End Rod:

When paired with a sheep, it gives all blocks around a -10 range debuff.

Seeds:

Buffs the attack range of all blocks around it, not including enemy blocks.

Monster Spawner:

Every turn, it spawns one random monster that moves one grid everytime a block is placed.

MONSTER SPAWNER TYPES: SUBSECTION

Zombie:

Basic monster. Moves around the battlefield, destroying blocks in it's way in about 3 hits, one per turn. Burns unless it's raining, it's night, or if it's in a Ocean Warp.

Skeleton:

Stays away from enemy blocks. Using a bow and arrow to shoot them instead. Sometimes, they'll aim for the actual enemy, though it is rare. Shares the same burning problem from the Zombie.

Spiders:

Crawls around the arena, can climb on diamond and pumpkin walls. Can place cobwebs automatically, trapping any block or enemy stuck inside them.

Creeper:

Rushes to the nearest block and explodes, destroying every block in a 6 block radius. A real scare if you're not prepared for it.

All of these cause chaos in the battlefield, which is why another block exists.

Hero Spawner:

Spawns villagers and Iron Golems.

HERO SPAWNER, ANOTHER SUBSECTION

Villagers:

Runs away from zombies. Will give you free items if you sacrifice one of your blocks on the field.

Iron Golem:

Attacks any monsters, every kill gives it a speed increase.

OK BACK TO BLOCKS NOW

Creeper Heads:

Dropped by a creeper after exploding. Explodes near instantly, damaging any players and blocks nearby. Countered by putting a chest nearby, trapping it in there, and it keeps it there forever if an Ender Chest is used.

Zombie Heads:

Dropped after a Zombie is killed by an Iron Golem specifically. When placed, it auto spawns 4 zombies around it, destroying itself in the process. Each Zombie can drop another Zombie Head.

Husk Heads:

Dropped after a Zombie is killed by burning. Once placed, it will Desert Warp the arena for 10 turns.

Skeleton heads:

Dropped only when a skeleton is killed by burning. Once placed, it auto-places a Dispenser-arrow combo that fires automatically.

Stray heads:

Dropped only when a Skeleton is killed by an Iron Golem. Once placed, it will Ice Warp the arena for 10 turns, along with spawning a Dispenser-SlownessArrow combo that automatically shoots.

BANNED ITEMS AND COMBOS

Sculk Sensor:

Instantly removes all items from the enemy's inventory.

Bedrock:

Destroys every single block on the arena, and also instantly kills the opponent.

SculkSensor-Bedrock combo:

Combines the effects of the Sculk Sensor and Bedrock blocks. Banned for obvious reasons, you can only get it by hacks.