Collegiate Mysteries

## Part 1

Two weeks have passed since the party vanquished the Remorhaz and spring nears its end. The groundskeeper thanked them for their aid and Damien received his reward from the Order of the Arcane Eye.

Damien has spent his time learning how to harness his arcane abilities as well as teaching Blitz how to read. Blitz notices Valkur is out of contact though his presence is still strong. Malik develops his illusion magic and got a job as an entertainer at the Shivering Ent.

This morning the party gather on the ground floor of the Shivering Ent before being greeted by a city official who informs them that the inn has been purchased by the people with credentials bearing the mark of the Knight’s Guard and that the rates for rooms will be increasing the next day. The party decide to leave before the rates increase.

Walking through the city of Inkbury and browsing the market, with Blomf stealing a barrel of honey samples from a honey vendor. As they move through the bustling marketplace, someone places a note on Blomf’s person. The note praises the party for dealing with the Remorhaz and requests their services to breach the sealed off necromantic wing of the college. They are asked to meet at the college at sundown and the note is signed by Dee, Rory and Enya.

To pass the time until sundown Damien and Blomf search for a weapons shop in the nicer part of town and find the Brass Dragon where they find some very nice equipment but most of it is too expensive for them. Damien ends up obtaining a hand cross-bow and bolts from a more reasonably priced store called the Searing Knife

Alice expresses her concerns to Cassia regarding Celeste’s absence and the two decide to revisit Melassina Moonflower. Upon arriving at her tent however, they strangely find no trace of her and the place seems abandoned. Only her crystal ball lies on the floor, which Cassia takes with her in the hopes that they can use it to help Alice later.

Malik and Blitz search for a magical store. They come across a newly opened shop called the Floating Candle where they discover a variety of magical trinkets that are shown to them by the energetic Flynn. Malik purchases an unbreakable arrow for Damien and an enduring spell book (water and decay resistant). Upon asking to see the prize possession of the shop they are shown a powerful deck of cards that rests behind glass and is being reserved by someone.

The party return to the Shivering Ent inn for a rest before they head to the college.

## Part 2

At sundown, the party head to the condemned infirmary of the college and meet Dee, Rory and Enya, three divination students who wish to retrieve a remaining necromantic text called the Shriek to the Moon of Black from the sealed off necromantic wing.

The party agree to help and they make their way (accompanied by the three divination students) through several traps and puzzles that guard the necromantic crypt.

Traversing floors that fall away, Blitz, Alice and Cassia being trapped in rooms that slowly fill with water and require the other three to find the right symbol to free them and a room of symbolic statues that precedes a fight with a multiplying black pudding ooze that acidly damages Blomf’s great sword, the party inch closer to their goal.

They finally arrive at a door that can only be opened by simultaneously casting a magic spell from each school of magic. Upon opening it, two figures step forward out of the sealed off wing.