MH11

* Heavy Cannon

HCAN 90  HCAN 100  HCAN 105  M777  T96 DC  HCAN 120   **MH 11**  F40 DC

## Description

*"New heavy cannon."*

Requires **RANK 30 T4 Crates. Shop Purchase**

Released 17/2/2023

This is a type of Heavy Cannon

**As Of Update 1.6.82 20/6/2023**

**The MH-11 Heavy Cannon has had a update**

**Page Under Construction**

Attention Airmen,

We present to you THE NEWEST GUNSHIP ADDITION in the ZGS Arsenal.
The MH11!

A Devastating heavy cannon ready to take down large groups of zombies, especially good against the heaviest of titans. With high damage across all rarities, this one is especially effective against bosses that regenerate health.

Operate with caution, Its destructiveness is unprecedented!

You can also get the new Gunship weapon starting today from the seasonal offers.

Lock and Load!

## Prototype Heavy Cannon MH11 Ripple (RE) Released 19/1/2024

Introducing this season’s new Prototype Weapon, the MH11 Ripple - a devastating cannon that unshackles devastation on the zombies

Its shells have been made even more destructive, each unleashing a series of escalating shockwaves that ripple through the horde like a hot knife through butter

Shell impact sets off secondary tremors of escalating force with tremor count & ammo increase based on stars

This Modified Cannon has it all

Massive damage on impact

A lot of ammo

Shot impact creates a white decal, which indicates the centre of follow-up tremors

up to 5 tremors ( ⭐ based) will trigger every half second

Tremor 1, 2 & 3 - deal damage & slow in a big radius

Tremor 4 - same as above, but bigger radius

Tremor 5 - same as above, but bigger radius & slows significantly more

**Additional Weapon Specifications**

1 Flight time: 1.0s.

2 Reload is ⭐ based: 6.2→ 6→ 5.8→ 5.6→ 5.3→ 5.0 Seconds

3 Mags are ⭐ based: 15→ 18→ 22→ 27→ 33→ 40.

4 Shots have no damage falloff.

5 Impact is followed by up to 5 tremors. Trigger timeline: 0.55s, 1.1s, 1.65s, 2.2s, 2.75s.

6 Tremors centre is indicated by a white decal.

**Tremor Specifications**

**Tremors 1, 2 & 3**

Radius 3; each deals 30% damage over 0.22s & slows by 10% for 0.32s.

**Tremor 4** (requires 3+⭐):

Radius 3.6; deals 30% damage over 0.22s & slows by 10% for 0.32s.

**Tremor 5 (only at max ⭐):**

Radius 4.2; deals 30% damage over 0.22s & slows by 50% for 1.5s.

## Unit Stats

 Blast Radius
 Mag Size (Rounds/Ammunition)
 Flight Time

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 30**\*

\*Not yet available from common crates. Shop Purchase Only

Released 17/2/2023

Attention Airmen,

We present to you THE NEWEST GUNSHIP ADDITION in the ZGS Arsenal.
The MH11!

A Devastating heavy cannon ready to take down large groups of zombies, especially good against the heaviest of titans. With high damage across all rarities, this one is especially effective against bosses that regenerate health.

Operate with caution, Its destructiveness is unprecedented!

You can also get the new Gunship weapon starting today from the seasonal offers.

Lock and Load!

**Analysis**
Awaiting data

**Unit Stats**

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves