Patch 3.0.2

Patch 3.0.2 was officially released on 14th September 2015

### Developer's Introduction

3.0.2 is out out of beta and now available in the main branch. Extra thanks to everyone who sent in feedback and bug reports during the beta!

The new update should be compatible with saved games created in earlier versions, but there have been a lot of changes so if you do encounter difficulties please let us know and we will try to address them as quickly as possible so that you don't lose any progress. Problematic saved games can always be sent to rob@longbowgames.com and if you're really having trouble, 3.0.1 is still available in the "lastrelease" branch accessible through the game's properties page.

While 3.0.2 was in beta, we've been busy working on new changes for 3.0.3 including engine upgrades to support a longer view range on the 3D map, improved graphics and audio detail in the 32 bit version, new scenario options, and more than a dozen new events. We hope to have a new beta available within the week.

Thanks again for everyone's support of the series and we hope you enjoy the game!

### Bug fixes and other issues

* Filled in missing fort buildings on the map
* Fixed map landing sites causing AI 'water plan' bug
* A few new forts in the Gallic area of the map
* More building fire and smoke when cities/farms are attacked
* Added buff icons to indicate missile defense for armoured units and cavalry
* Fixed some issues with naval skill bonuses
* Fixed animation bug with ranged units attacking walled cities
* Fixed bug causing multiple 'Show of Force' objectives for the same city
* Cleaned up formatting of object stats in the tooltip
* Marsh navigation attribute now properly appears in faction tooltip
* Fixed bug that caused tutorial objectives to block prelude objectives
* Fixed bug where raiders crossing rivers were labelled as naval invasions
* All factions now have starting attributes
* Disabled controller support for the camera
* Adjusted combat penalties when fording rivers
* Increased size of gallic cavalry
* Fixed bug with AI raiding across bridges
* Raiders no longer receive reinforcements in the field
* Udpated documentation for bridges, bridgeheads and fording
* Fixed some bugs with production lost and production blocked buffs
* Increased city income for the first few levels
* Fixed a number of visual issues with bridge construction
* Fixed bug that caused tooltips to flicker when the lit object was under the tooltip
* Object buffs now appear in the object title bar with tooltips to explain them
* Added text to bridge/bridgehead tooltips to indicate if they are a ford
* Tutorial tips disapear automatically if left for more than a few minutes
* Fixed some formatting and tooltip issues with the top-left resource bar
* Adjusted how ranged units engage with melee units to favour the melee units
* Fixed bonuses for level 2 library
* Fixed a crash when the upgrade window is open
* Fixed map issues with Elea
* Fixed crash related to unit routing AI
* Added tutorial events for resupplying and winter food production
* Victory points now update much more frequently
* Reduced min requirements for naval hegemony
* Adjusted calculations for trade hegemony
* Fix for 'error caching general' crash
* AI adjustments to favour faction attacks over raiders
* Reduced number of raider built forts
* Improvements to prevent raiders from appearing inside player territory
* New portrait for raiding ships
* New slave miniature
* New tutorials on cavalry/hoplite tactics
* Updated tooltips on the faction selection screen
* Toughened up Senones so they don't get conquered by AI before the player
* Fixed missing string error on the victory/loss screen
* New raiding ship portrait
* Fixed bug when commanding raiding ship to attack inland targets
* Raiding or scavenging are now the default commands for forts and farms when capture/enter aren't applicable
* Map fix for Mantua
* Unit recruitment tooltip now accounts for unit size faction bonus
* Unit size faction bonus no longer applies to workers
* New forts and navigatable rivers in Gallic territory
* Improved how saved game screen handles broken saved games
* Fixes and balance adjustments for requisitioning resource buildings from friendly factions
* Adjusted truce costs so they better reflect the size/income of the factions involved
* Minor memory optimizations to improve memory stability in 32 bit mode (significant improvements coming in 3.0.3)
* Fixed crash saving games during the raider invasion event.