Chomper

There are four basic **Starting Plants** in Plants vs. Zombies: Garden Warfare. The **Chomper** is one of these four starting plants. The Chomper is the main melee class for the Plants, and uses his abilities to get close and deal massive damage from relatively close quarters.

## Description

*The Chomper primarily uses hit and run tactics to get in close and feast on Zombies. He prefers tunneling underground and emerging beneath Zombies for surprise attacks. He loves the taste of Zombie feet - with just a dash of salt.*

## Primary Weapon

The Chomper has a primary weapon in the form of his Chomp. The Chomp is the only non-ranged ammunition based main weapon in Plants vs. Zombies: Garden Warfare, but its lack of range is more than made up for by the fact that the Chomp can swallow a zombie whole, preventing them from being revived, as well as destroy swaths of zombies wholesale with the powerful attack. He is also capable of tunneling underground, or burrowing, and swallow a zombie from below.

### Primary Weapon Modifications

The Chomper's primary can be modified using the following mods:

* **Super Chomper Speed Boost** - The Chomper receives a speed boost.
* **Improved Intestinal Chamber** - The Chomper has an increased digestion rate, making it faster to digest zombies.
* **Hardened Skin** - The Chomper's hardened skin increases health.

# How to Play the Chomper

The Chomper is the most powerful unit in the Plants arsenal, which is saying quite a lot. He is a defensive class that plays more of an ambush tank role. He is great at puppy guarding teammates, using them as bait and intimidating people with his sheer presence.

## Primary attack-Chomp

Chomp is the main method of getting kills as chomper though most people use it incorrectly. The way of using it is a big part of his play style in general. You should hide behind walls and decide whether it's a good time to strike. Most chompers run at the enemy expecting to get a pick and not die or even when the enemy isn't even aware, they still goop the target which then turns around and makes stuff harder. The best thing to do is to eat them normally without using abilities which just makes stuff harder. Engineer is slow, Foot Soldiers tend to stand still and All Stars tend to stay behind cover and are nearly immobile while revved up. Only Scientist is a character which is difficult to chomp but even then it's not even worth gooping him because even if you kill him you will surely be at low health because EA thought it would be smart for a support character to deal 70 damage a hit.

## Secondary attack-Bite/Spray

The Bite and Spray attacks are backups when things go South, such as when you can't afford to chomp somebody because there are multiple enemies around. It's recommended to not heavily rely on them for kills because of how buggy they are and you are a slow, fat target with no range.

## Goop

Goop is best used as a team utility rather than to 'catch up' to people. Goop enemies that are fighting teammates to help your team, otherwise gooping an already unsuspecting target will just make them aware, ruining the element of surprise making it harder for you to get a kill. Don't goop them when they don't know you're there. Only Scientist as previously mentioned is hard to catch up to but gooping him more often than not doesn't go well on either side.

## Burrow

The most misunderstood part of his kit. He's a big, slow target with no range which means you are pretty dead in sticky situations. Getting kills with it is a thing you should do less often because it is it's worst use. 75% of the time you should use it to get out of bad situations. It's other three good uses are to stand still and wait for an ambush, use it to puppy guard teammates from aggressive enemies and scare people away by walking/digging at them which creates space in pressuring situations for you and your team to take a breather.

## Spikeweed

It's an ability that punishes you heavily for not utilizing every single trap you place. Use it in popular spots to go through and in the line of sight of your teammates because you are definitely not able to make use of all of your traps by yourself and don't randomly place it around the objective because it oftentimes gets accidentally destroyed by imp punts, ZPGs and Engineers.

# Matchups

## Foot Soldier

His rather broken amounts of damage combined with his sheer range, the ability to get you out of a hiding spot with Stink Cloud, the ability to become invincible to everything shorter than a hyper peashooter by jumping on a roof and the ability to get an on demand free kill with ZPG at your own effective range makes it quite the unfair matchup but that goes to every plant so it's more of a Foot Soldier rather than a Chomper problem. But he is pretty easy to sneak up on

## Engineer

Very poor matchup for Chomper. Let your team do something because the only advantage you have against the Engineer is the fact that he is slow, easy to Chomp, he doesn't deal a very high amount of damage which helps you utilize your above average health and you can Goop him in Jackhammer and let a teammate finish the job.

## All Star

This matchup is definitely slightly on the Chomper's side. He's easy to ambush, Dummy Shields help you more than they help him, Chomper's the only plant that can survive imp punts, if you Sprint Tackle someone at close range they tend to land next to you or even behind you which obviously sets the Chomper for an easy pick, his very aggressive play style makes him vulnerable to Chomper and when Chomper gets a drop on an All Star, the All Star has to rev up his gun which gives a huge advantage to the Chomper at point blank or even at range.

## Scientist

Usually Chomper always wins but if the Scientist catches you off-guard you also have a big chance of dying. Wait for him to play aggressively whilst especially standing near Sunflowers because they are the most vulnerable against scientist. Play defensively and never try to chase him down if he's running away.