October 28, 2016

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## New Feature

* Added dismemberment. Players can now lose their limbs on or after death when an explosion goes off or a limb has taken a high amount of bullet damage. This can be toggled on or off through game options.

## New Content

* New map:
	+ **Salerno**. Layout based on Avalanche from *Day of Defeat*.
* New weapons:
	+ Browning Hi-Power: Sidearm option for the Commonwealth faction.
	+ Sten Mk.V: Primary weapon for Commonwealth Officer.
	+ Thompson M1A1: replaces M1928A1 on US Army faction.
	+ TNT/Sprengbuchse fuse explosive.
	+ Panzerschreck: German rocket launcher.
	+ Nebelhandgranate: German smoke grenade.
	+ M1C Garand (Currently coop only, will consider for PvP)
	+ Suppressed Sten Mk.V (Currently coop only, will consider for PvP)

## Stability Improvements

* Fixed a crash in Sicily Entrenchment.
* OS X: All models are unloaded between level changes to prevent memory-related crashes.

## Gameplay Improvements

* Added the ability to reload with stripper clips even when the weapon is not empty. In these cases, new rounds will be loaded one-by-one.
* Added new team-only dialogue for incoming rockets and grenades.
* Added dialogue for when artillery is ready to fire.

## Balance Changes

* Flamethrower projectiles now take a brief period to reach maximum range after firing.
* Increased bazooka damage from 120 to 150.

## Bug Fixes

* Fixed some cases where the grenade throwback would result in no weapon being held.
* Fixed an issue where decals wouldn’t draw properly on Comacchio.
* Fixed a bug where spawning in single-player wasn’t choosing your selected class correctly.

## User Experience Improvements

* Added a new icon for radiomen seen by officers when their artillery is on cooldown.
* Added a new icon for players on your team who are on your Steam Friends list. (Can be toggled on/off in Game options)

## Visual Improvements

* Certain radial commands will now play an animated gesture on the character.
* New Springfield textures.
* New Kabar Knife.
* Unarmed third person animations.

## Coop Improvements

* Added new dialogue and gestures to the bots.
* Adjusted the bot turn speed to be much slower and less robotic.
* Increased bot accuracy with launchers.
* Added a 0.3 second delay to flamethrower bot reaction time.
* Officer bots will draw their binoculars and stand still when calling artillery.
* Commonwealth officers will occasionally call in incendiary artillery.
* Silenced weapons will not be heard by distant bots.
* Bots who are firing weapons will have their hearing range briefly reduced.

## Map Changes

* Dog Red
	+ Fixed numerous flaws identified by the community
	+ Stronghold:
		- Lengthened axis spawn timer for final objective
		- Fixed final allied spawn
		- Reduced AI visual distance so they can’t see through some smoke effects
* Reichswald (Stronghold mode)
	+ Fixed final allied spawn
	+ Lengthened axis spawn timer for final objective
* Salerno
	+ Continued initial art pass
	+ Added Stronghold and Entrenchment modes
* Comacchio (Entrenchment mode)
	+ Added a flank point for the bots at objective A
	+ Shortened axis spawn time for objectives A and B