Arcane Scripture

You gain 1 XP in Arcane Scripture whenever you cast a spell while your Arcane Decanter is equipped. You gain 5 XP whenever you make a Scroll.

Arcane Scripture is the act of making Scrolls containing powerful spells, that party members can then consume to cast the contained spell.

To perform Arcane Scripture, you must have an Arcane Decanter equipped in your Offhand. Arcane Decanters consume 1 MP per turn, but will store the Mana that you've spent while the Decanter is equipped as Arcane Essence. You Spend Arcane Essence on blank scrolls to create different Spell Scrolls. You must be a certain level in Arcane Scripture to create certain scrolls. Whenever you fail at creating a Scroll, you only recover half of that Scroll's AE cost in AE.

When creating scrolls, you roll 1d20. Add your level in Arcane Scripture to that roll to get your Craftsmanship Roll. You must reach a certain number with that roll to successfully make the scroll. ( The Creation Number )

Units can have up to three scrolls equipped at any one time. To equip more scrolls once all your already equipped scrolls have been used up, you may spend 5 AP to equip up to your capacity of new scrolls.

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Manabound Scroll - 15 AE - 10 CN - Level 1 - When cast, will restore 1d8 MP on the caster.

Scroll of Lesser Warding - 20 AE - 12 CN - Level 1 - When cast, will grant the caster +1d4 Spell Resist until his or her next turn.

Scroll of Napping - 18 AE - 11 CN - Level 1 - When cast, will put a target within 10m to sleep until your next turn. The target will be awoken if they take damage.

Scroll of Stoneform - 24 AE - 12 CN - Level 1 - When cast, the caster becomes a statue until the end of his or her next turn. While a statue, the caster cannot be dealt damage or be affected by spells, debuffs, or abilities. Can be cast at any time.

Scroll of Shielding - 16 AE - 9 CN - Level 1 - When cast, the caster gains 1d8 Shield Hit Points until the end of the current turn. Can be cast at any time.

Thornvessel Scroll - 14 AE - 12 CN - Level 1 - When cast, the caster gains the Thorns Buff. Whenever the buffed unit is attacked, the buff is removed to fully reciprocate the damage to the attacker. Buff does not stack. Effects last up to 10 minutes.

Scroll of Guiding Light - 20 AE - 12 CN - Level 1 - When cast, an Orb of Light appears near the caster. The Orb will follow the caster until they are damaged next. The Orb will repel undead units, cast brilliant light, and restore 1 Hit Point per turn to allies in its light. The Orb will also occasionally cure ailments and reveal hidden objects. Lasts up to fifteen minutes.

Scroll of Undoing - 14 AE - 12 CN - Level 1 - When cast, the caster counters a spell being cast within 15m, then restores mana to that spell's caster equal to that spell's Mana Cost. That spell's caster cannot cast that spell this turn. Can be cast at any time.

Black-Cursed Scroll - 12 AE - 12 CN - Level 1 - When cast, the caster and a target become afflicted with a Black Curse. Whenever one is dealt damage, the other takes 1d4 damage. This does not become an infinite loop of damage. The Black Curse is only lifted if one of the units enters Near Death or dies.

False-Death Scroll - 19 AE - 11 CN - Level 1 - When cast, the caster becomes invisible until his or her next turn, and an illusory corpse drops to the ground. The corpse will disappear next turn. The Corpse is very clearly an illusion on touch. Can be cast at any time.

Bombsoul Scroll - 13 AE - 13 CN - Level 1 - When cast, the caster gains one stack of Bomb. At the beginning of the caster's next turn, all stacks are removed to deal 1d8 damage to all units within 10m ( including self and allies ).

Beacon Scroll - 8 AE - 10 CN - Level 1 - When cast, the caster begins to resonate until his or her next turn. Lines will be drawn between all Resonating units, and any closed space between these units will be filled with Resonation Area. Any enemies caught in either the line or the space take 1d12 damage and are stunned.

Survivor's Scroll - 25 AE - 11 CN - Level 1 - When cast, the caster cannot drop below 1 Hit Point until his or her next turn. Also increases the caster's Enduring Rolls by +5 for up to fifteen minutes after cast. Can only be used once per encounter.

Scroll of Binding - 20 AE - 12 CN - Level 1 - When cast, the caster binds two targets within 10m that are within 5m of each other together. All movements by one unit are mimicked by the other.

Refocus Scroll - 17 AE - 11 CN - Level 1 - When cast, the caster purges all disables and debuffs on him or herself. Can be cast while disabled.

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Scroll of Lesser Healing - 20 AE - 12 CN - Level 2 - When cast, restores 1d8 Hit Points on the caster.

Crippling Scroll - 24 AE - 14 CN - Level 2 - When cast, Cripples a target within 10m, causing them to lose 1d4 AP per turn and reduce their Healing by half.

Scroll of Egress - 25 AE - 12 CN - Level 2 - When cast, the caster's party is evacuated to a location they were at between one hour and two hours before now. If possible, the party is transported to a town.

Scroll of Pulse Blasting - 23 AE - 13 CN - Level 2 - When cast, the caster creates a Pulse Blast at target location within 5m. All units ( ally and enemy ) within 15m of that location are knocked 10m away from that location.

Energy Scroll - 20 AE - 12 CN - Level 2 - When cast, the caster recovers 1d4 AP and gains a free movement action this turn.

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Blink Scroll - 15 AE - 14 CN - Level 3 - When cast, the caster instantly blinks up to 10m away.

Scroll of Wallwalking - 16 AE - 12 CN - Level 3 - When cast, the caster gains the ability to walk through walls until end of turn. If the duration ends and you are still stuck in a wall, you will die. The caster also temporarily gains the ability to see through thin walls.

Scroll of Bleeding - 28 AE - 14 CN - Level 3 - When cast, the caster causes a target within 10m to bleed. While bleeding, units take 1d4 damage each turn.

Scroll of Transfer - 18 AE - 13 CN - Level 3 - When cast, the caster can transfer any amount of their HP, MP, and / or AP to an ally within 10m.

Shock Scroll - 20 AE - 13 CN - Level 3 - When cast, the caster deals 1d10 damage to a target within 10m.

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Scroll of Revival - 30 AE - 14 CN - Level 4 - When cast, the caster restores an ally in a Near Death state within 10m to 1 Hit Point.

Scroll of Summoning - 15 AE - 12 CN - Level 4 - When cast, the caster may summon a unit that he or she could normally summon without paying its associated costs. Alternatively, they may cause their Token to blink to a location within 5m of themselves.

Scroll of Equipping - 15 AE - 15 CN - Level 4 - When cast, the caster may instantly switch equipped items. Can be cast at any time.

Scroll of Exertion - 20 AE - 16 CN - Level 4 - When cast, the caster recovers 1d20 AP. During the caster's next turn, they lose that much AP.

Scroll of Quantum Tunneling - 22 AE - 15 CN - Level 4 - When cast, the caster creates a Quantum Tunnel starting on a wall within 5m. Then, the caster creates another end of the Quantum Tunnel within 10m of self or Token. The Tunnel lasts up to one minute.

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Scroll of Might - 16 AE - 16 CN - Level 5 - When cast, the caster gains +5 Attack Damage until end of turn.

Scroll of Recovery - 20 AE - 15 CN - Level 5 - When cast, the caster will recover +1d4 AP whenever he or she attacks or casts a spell this turn.

Scroll of Arcane Ineptitude - 25 AE - 19 CN - Level 5 - When cast, the caster completely sunders a target within 10m's Spell Resist until his or her next turn.

Scroll of Invisibility - 20 AE - 18 CN - Level 5 - When cast, the caster or a target object or unit within 5m becomes invisible until the caster's next turn.

Delirious Scroll - 18 AE - 17 CN - Level 5 - When cast, the caster will deplete MP on a target within 10m equal to the caster's Missing HP.

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Scroll of Guise - 17 AE - 18 CN - Level 6 - When cast, the caster gains the disguise of a chosen unit on the battlefield ( living or dead ).

Blinding Scroll - 15 AE - 20 CN - Level 6 - When cast, emits a blinding flash of light, which will blind enemies within 20m that are looking at the caster.

Scroll of the Flaming Crown - 12 AE - 16 CN - Level 6 - When cast, places a Flaming Crown on target unit within 10m. While the Flaming Crown is on a unit, that unit will go to the nearest unit ( ally or enemy ) that hasn't already had the crown on them and spend all its AP attacking that unit. After you have had the Flaming Crown placed on you, you cannot have it placed on you again for an hour. The Flaming Crown is transferred at the end of a turn in which the crowned unit damages another unit, to the damaged unit.

Excluding Scroll - 20 AE - 19 CN - Level 6 - When cast, creates a 10m large field around you. Units inside the field cannot interact with those outside the field, and vice versa. This includes AoE effects and splash effects.

Scroll of Ascension - 17 AE - 20 CN - Level 6 - When cast, the caster can fly for up to one minute.

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Scroll of the Sun - 12 AE - 16 CN - Level 7 - When cast, sunbeams will periodically grace the battlefield. On each unit's turn, roll 1d20. If you roll a fifteen or higher, a Sunbeam will hit that unit. Allies hit by Sunbeams recover 1d4 Hit Points, and enemies hit take 1d4 damage. Lasts the entire encounter.

Scroll of Lead Flesh - 20 AE - 14 CN - Level 7 - When cast, you gain Lead Flesh. Lead Flesh makes it so you cannot be moved by other units unless you let them move you. When you would be disabled, you can instead remove Lead Flesh to block that disable.

Pocket-Reality Scroll - 25 AE - 21 CN - Level 7 - When cast, you enter a Pocket Reality. Sustaining the pocket reality costs 1 MP each turn. You can leave it at any time.

Bolt Scroll - 25 AE - 19 CN - Level 7 - When cast, hit any unit on the map with a Lightning Bolt, dealing 1d12 damage to that unit.

Disengagement Scroll - 15 AE - 15 CN - Level 7 - When cast, push any unit 5m away, then leap back 5m away from that unit.

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Scroll of Haste - 15 AE - 20 CN - Level 8 - When cast, the caster's Movement Actions cost 2 AP less to perform this turn. Additionally, whenever the Caster moves a meter this turn, they recover 1 MP.

Mighty Wall Scroll - 26 AE - 24 CN - Level 8 - When cast, the caster creates a wall that is 10m wide with the midpoint at target location within 10m. The Wall has ( 25 + Spell Effect ) Hit Points. The Wall blocks AoE effects from enemies that are occurring on the other side. Can be cast at any time.

Scroll of the Great Charge - 25 AE - 23 CN - Level 8 - When cast, the caster creates a 10m wide and 20m long zone with part of the 10m side within 10m. While in this zone at the beginning of their turns, allies gain an additional free movement action that turn. Additionally, whenever an ally performs an action in this zone, that ally recovers +1 AP.

Scroll of Reckoning - 30 AE - 20 CN - Level 8 - When cast, the ally with the lowest Health within 20m recovers 1d20 Hit Points, then the enemy with the Highest Health within 20m takes 1d20 damage.

Scroll of Conquest - 15 AE - 23 CN - Level 8 - When cast, the caster will recover 1d10 HP, AP, and MP whenever he or she kills a unit this turn.

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Mighty Tempest Scroll - 35 AE - 24 CN - Level 9 - When cast, a mighty tornado appears within 10m. All enemies within 10m of the Tornado become sucked into it, and begin to take 1d10 damage each turn. While inside the tornado, enemies cannot be targeted. The Tornado lasts a total of 1d4 turns. You can move it up to 5m each turn.

Flame Mark Scroll - 30 AE - 25 CN - Level 9 - When cast, the caster places a Flame Mark on a target object within 15m. The Flame Mark will react to magic, triggering whenever either a damaging spell is cast within 5m of it, or whenever a unit within 5m of the Mark is targeted with a damaging spell. When the Mark is triggered, each enemy unit within 10m of the Mark takes 1d20 damage, is ignited, and is stunned. The Mark is then consumed. Ignited units take 1d6 damage each turn until they are healed.

Scroll of Mass Healing - 28 AE - 26 CN - Level 9 - When cast, the caster restores 1d20 Hit Points to each party member ( including self ) within 20m.

Scroll of the Prevailer - 32 AE - 23 CN - Level 9 - When cast, the caster becomes invulnerable until his or her next turn, and cannot be disabled for the duration.

Scroll of Countermagic - 20 AE - 20 CN - Level 9 - When cast, the caster counters a spell being cast within 15m. Can be cast at any time.

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Time Reversal Scroll - 45 AE - 28 CN - Level 10 - When cast, the caster reverts all of his or her stats ( including any buffs / debuffs, HP, MP, and AP ) to what they were since the beginning of his or her last turn. Can be used at any time. Also reverts position as well.

Manaswath Scroll - 40 AE - 25 CN - Level 10 - When cast, the caster restores 1d20 MP to self and all allies within 10m.

Scroll of Soul Drain - 42 AE - 24 CN - Level 10 - When cast, the caster begins to channel, targeting a unit within 10m. For as long as that unit remains within 10m and the caster continues to channel, the caster will drain 1d20 Hit Points each turn from the target, restoring that much HP to self.

Scroll of Strike-Down - 50 AE - 25 CN - Level 10 - When cast, the caster smites a target within 15m for 2d20 damage. If the target is killed, the caster recovers 1d20 AP.

Scroll of Chaos - 60 AE - 30 CN - Level 10 - When cast, the caster rolls 1d20 damage for each enemy unit. The Caster depletes that much HP, MP, and AP on that unit, then moves that unit that many meters in the direction of his or her choice.

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 Your Creation rolls for Scrolls are ( 1 / 2 / 3 ) Value(s) higher. (/3)