recursal/Fanatic-Fandom huggingface dataset:
Colonial War

*This article tells about a Suppressed Feature, which isn't anymore available inside the server.*
This is Very similar to War of Conquest so if you have questions go there.

### **Requirements**

You can only declare on faction owned Colonies and must have Sea access to reach there. You must also have built a recognized Navy that you can use during the War.

### **How it Works**

In order to successfully gain the Colony, attackers must conquer all the enemy’s forts and Harbors inside it. Cities can be occupied only after all the forts are captured.

After all the forts and Harbors inside the province fallen into attackers hands, the invaders control the Province and its Colony

### **Costs**

#### **Start a War**

In order to start a Colonial war, the attacking faction must pay to the staff:

* 1000 coins

* 1 Influence Point
* 1 Influence point Per each Sea Province

 If it is a Secession of the Colony from the Faction then no Influence is required
Al-Haqiqa

## Introduction

Flag:(from left to right) Symbol of Khan representing loyalty to Kochmu Khaliphate, crescent moon with circle bellow it inside circle words wrriten in red saying "Jihad is eternal" words inside crescent moon reading "Always render service with God's guidance" and text above reading "Illah is the greatest!"

To the far right of the flag is ancient text reading "Underworld is the truth"

Group was founded in T.A. 2951 by Nogai Jochid(Yami\_Scar) as a response of waning strenght of Illahvatarist religion in the east and south. Groups mission is to preserve Illahvatarist religion in the east and small pockets in the west. Group is known for its unorthodox ways of waging wars, to the point its even considered as dangerous in several nations along ME.

## Altariqa

Altariqa(method) is holy book of Al-Haqiqa, it is said that book contains words of Illah send to Nogai in a vision while he was in desert.

Book contains Sharia, holy law of Illahvatarists.

Five pillars represented in book are:

- Internal social cohesion:Illahvatarists must stay united, world is full of kafir and dark entities that are waiting to destroy the righteous. (Word if word of swords until wrongs have been made right)

- Internal peace and stability over power grabs: Civil wars and dinastic feuds ruin kingdoms, Illahvatarists stand against Zahhāk(Sauron) infighting weakens us(Our sanctums wouldn't have been desecrated had our lions surrounded them)

- Friendships and alliances: Our alliances and friendships should not be limited to Illahvatarists only, even kafir have their uses.(War for every aggressor and peace for every peaceful one)

- Strong defensive military: To fight against oppresors and tyrants is in the blood of every righteous Illahvatarist, We are slaves to none!(Bold! He seeks his upheaval, and seen good tidings in death)

- opportunistic anexations trough diplomacy: As warriors of Illah we should give our enemies no room to breathe, open war is last option. Diplomacy should be used to further our goal(Past like a sharp sword, like wind, like the billows in abundance)

## Bree rebelion

During T.A.2965. Rebelion sparked in Bree, The folk of Bree revolted against the government, creating a revolutionary state. Al-Haqiqa sent priest and humanitarian aid in the area
House of Arandeil

**Motive**: Specify the motive

The araldic House's sigil during Cirion's rule

## Technical Informations

### Sigil

The falcon, simbol of the family, with three stars rappresenting the two different population (Lossloth and dunedain) and the King

### Titles

Erol of Norðdul (ca 132VA - now)Watchers of the North (? - now)

## Chronological Informations

### Reason(1)

Before the fall of the great Kingdom of Artheloth, the dunedain of the House of Arandeil, with the permission of the king and with the consent of the local population, recive the title of "Watchers of the north for defend the border against Angmar

## Information

The House of Arandiel (also called House of falconers, since all the members of this house are excellent falconers) is a noble house of Artheloth,founded by the dunedain Arandeil, Erol of Norðdul. This is one of the ancient houses that protect the North barrier of Arthelothagainst enemies and had part at the recent history of Artheloth.

### Genealogical tree

Here you can find the genealogical tree of the house of Arandeil

## Early History of the House

After the fall of the realm of Artheloth at the end of the Fourth Age, the last dunedain of Artheloth the last dunedain of Artheloth followed the descendants of the house of Isildur in the area south of Forochel until the reunification of Artheloth by Erik "the navigator" and Hagen, heir of Isildur. However, not all Dunedain families and houses followed the king. One, in particular, who since the founding of Artheloth had been awarded the title of Watchers of the North (? - now), do not leave the frozen lands of the North, remaining true to the oath made to the ancient kings that no enemy would enter the domains of the kingdom. Thus it was that for a long time the House of Arandeil relentlessly guarded the borders north of Artheloth, also protecting the people of that region.

The first sources concerning this house were in the period in which Arendeil I of Norðdul became lord of the house, writing two important historical and scientific texts, or several treatises on falconry, on battle strategies and various letters. These were supposed to have been delivered to the king of the dunedain as reports of events on the northern border, but were never sent. All these documents are still visible in the great royal archives and in the Norðdul archives.

After Arandel's death, his son succeeded him: his name was Erind and, with his acts of heroism and the skill shown in several battles, he was nicknamed by the local population "The brave". He continued, like his ancestors, to carry out his work. He married at the age of 26 to a young Lossloth woman, called Ingrid "The beauty", with whom he had two children, Cirion and Federlind.With the unification of Artheloth, Erind swore allegiance to Isildur's last descendant, Harhad, who awarded him the title of Eorl of Norðdul. However, he died during a raid on his village by orcs who, led by a renegade dunedain, slaughtered his family, unknowingly leaving his son Cirion alive, who has sworn revenge ever since.
Civil War

### **Introduction**

When someone wants to overthrow his King and take control of his kingdom, a survey must be made.

Civil War may be one of the three possible outcomes of a faction's survey.

### **Survey**

A faction's survey is required.

In order to start a survey, you need to be assigned to such faction on discord for at least 1 month.

The survey will take place in discord, in a specific closed-up channel dedicated to that, in which every active member assigned to such faction will be called to vote.

In order to partake in the survey vote, you have to be assigned to the faction in discord for at least 1 month and has to be in the faction ingame.

**The survey is about two choices:**

* Yes, so you want to change the dirigent class of the interested faction

* No, so you don't want to change the actual dirigent class

**Notes**

* A dirigent class which was kicked from the faction after a Civil War, can demand a survey to return in power after 15 days.
* The rebels which lost a Civil War may start another survey after 30 days.

#### **Survey results**

There may be three different outcomes:

* If "Yes" votes are equal or greater than 80% of all votes: the dirigent class will be changed.

* If "Yes" votes are equal or greater than 40% of all votes: A Civil War begins and the dirigent class will be changed only if rebels manage to suceed.

* If "Yes" votes are lower than 40% of all votes: No Civil War, so no battle and no dirigent class changing.

### **Costs**

Starting a survey doesn't have costs, but if the result is a civil war, then the declarer will get called to pay the standard cost of War of Conquest.

### **Battles**

* A Siege Battle, where rebels will attack a Castle of the defenders (loyal to the actual King). In absence of a Castle, a field battle is hosted

If the two sides agree, a field battle can be hosted instead of the siege. An eventual change should be announced in war-updates channel on discord.

Inside the Civil War, no foreign interference is allowed, only rebels and loyalists will be able to fight and decide the future of their kingdom.

No player from outside the faction can participate in the battle, in order for any player to participate in the battle he has to be assigned to the faction on

discord for at least 1 month and has to be in the faction ingame.

### **Results**

* Rebels win the battle: they can change the current dirigent class and kick them from the faction
* Rebels lose the battle: they can't make another survey until 30 days, the current king can kick them.

*Last update: 13/09/2020 by Acult*
Servants of Annatar

<Note: this empire currently **does not exist**>

#### **Administration Section**

Centralized: allies, enemies, and wars are decided solely by the commanding faction of the empire. Each ruler and Nazgul is entitled to share their concerns and thoughts about raising threat surrounding the Empire or diplomacy, it however is not mandatory for Sauron (or the emperor) to listen those calls and take action whenever the rulers or Nazguls tell him to. He takes the decision by himself and is not obligated to follow the calls made by rulers or Nazguls.

#### **Ruler Section**

Non-Elected Dictatorship: Sauron will always be the commander and emperor of the empire unless Sauron gives power to a different Nazgul/Rulers

#### **Volunteers Section**

Disallow volunteering: the members of the empire cannot volunteer against their own empire, unless said otherwise by Sauron or the Emperor of Servants of Sauron. Raiding however is allowed between the factions, this must first be approved by Sauron or the Emperor of Servants of Sauron
Dragon Helm of Dor-lómin

> *"A power was in it that guarded any who wore it from wound or death, for the sword that hewed it was broken, and the dart that smote it sprang aside."*
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## Item Information

### Other Names

Dragon of Dor-lóminDragon-head of the North

Helm of Hador

## Item Stats

### LOTR Modifiers

EnduringTough

Eölean

### Enchants

Protection 3Unbreaking 3

Projectile Protection 3

### Potion Effects

Fire Resistance

The **Dragon-helm of Dor-lómin** was a formidable Dwarven war helmet from the First Age. It was mostly associated with Túrin Turambar and the helmet bore a dragon on top of it, resembling Glaurung the Deceiver

The Dragon Helm was the ancient war-helm crafted by the Dwarven-smith Telchar of Nogrod. He crafted it for the Lord of Belegost, **Azaghâl**. Azaghâl then gifted the helmet to Maedhros who eventually passed the helmet to Fingon.

Eventually, the helmet passed to Túrin Turambar. The helmet was an heirloom in the House of Hador, it is sometimes referred to as the Helm of Hador. Húrin, however, was not of the stature as the rest of his elders. He was of lesser stature than his forefathers and because of that, he did not feel comfortable wearing the helmet. Though Túrin was of greater stature than his father and was able to unlock the magical properties of the ancient helmet. It is said that the helmet could protect the wearer from any harm or wound, major or minor. *"A power was in it that guarded any who wore it from wound or death, for the sword that hewed it was broken, and the dart that smote it sprang aside."*

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Gameplay Rules

This is the section of rules that regards gameplay. Not knowing a rule can still lead to the punishment, without any warning.

All the punishments listed can vary from a warning, to an economic sanction or a ban

## 2.1 Cheats and exploits

1. Do not use hacks on the server and do not make any changes that could benefit you in the gameplay. The only Mods allowed are those that modify the graphic appearance of the game like Optifine and Shaders.
2. Do not exploit server bugs to get rich because you will only cause unbalances in the gameplay of all the players and you will be punished.
3. Do not scam anyone during businesses.
4. Jumping walls of cities/forts with the aid of Khamul's Fire or bombs is forbidden
5. It's not allowed to create and maintain Waypoints inside claimed Players‘ Bases, even in unrecognized structures.

## 2.2 Concerning sanctions

1. If you have been banned on an account do not register a new one because it will only cause the ban of both.
2. In case you have purchased Minecraft Premium and you are permanently banned, you can make requests to reset the account and the related ban after 3 weeks (or 3 months if the ban was for cheating).
3. If the player is found guilty, he can explain the situation, however, lying to staff will make the punishment worse.

## 2.3 General Gameplay

1. The fly command is only allowed in order to build a structure for the faction (fort/lore structure/city) inside the nation's borders. It's forbidden to fly over territories of a faction other than your own which isn't part of your nation/empire. Floating AFK anywhere it's not allowed.
2. Any kind of tp-kill is forbidden. **Definition of tp-kill:** dying to the hands of a player after he tped to you/you tped to him, or because of a teleportation where he was involved.

## 2.3 Landscape preservation

1. a) It's not allowed to grief the Landscape and all emulative acts are prohibited (all actions that are intended to harm others land, like grief near a city).

b) If the griefed structure is a recognized settlement or lore build, no matter if unclaimed, here the punishments:

1. It's forbidden to build pillars, they are 1x1 pillars of Blocks, stacked on top of one another, stretching directly upward. If it's the first time and/or the player will remove, or has removed his pillar, he will not be punished.

## 2.4 Regarding Wars and Raids

Raid Rules

War Rules

## 2.5 Artifacts and bounds

1. Artifact Rules
2. Old bounds must lose their flame modifier (which can't be obtained again), otherwise they will be deleted. Crate items can retain their vanilla enchantment if you can prove that they had one. This will be done by Staff members with access to creative, by paying 2000 coins for each enchantment.

## Last Update

> 12/01/2020
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AoD Fiction

## **About AoD Fiction**

As the AoD was born from one of the most popular and highest-grossing movie franchise of all time, we no doubt have many stories, not just about the AoD, but also about our father: Star Wars. Our grandfather: George Lucas. Our uncles and aunts: Indiana Jones, Doctor Who (not created by George, but sort of a second cousin, twice removed on the sci-fi side!), American Grafitti (because of the lessons learnt), etc.

On our public news site, we have small excerpts of short to long stories that are either completely original or are based on one of our founding family members. You can either buy the books or join the AoD and go to the portal to read the whole of each book.

We will also release small excerpts here, so keep an eye on this page!

All the best, Limo.
Anárion Edlennor

**Motive**: Specify the motive

## Portrait of Anarion

Anarion first of his name is a founder of Edlennor dynasty ,elder of Blackstone,knight of Gondor and protector of mountain is son of Targon,uknown villager.He showed excellent fighting skills in his early years.Anarion became famous in the battle of Edlen against Orc.

## Battle of Edlen

When the orc army attacked, Earl Eldarion and his son Hurin (23) ordered the retreat of the Blackstone inhabitants, they planned to ran in Minas Tirith but the Orc army was fast, realizing that they would not be able to escape, Eldarion and Hurin tried to escape to Rohan with horses while the people remained unprotected. Then the young Anarion, the son of a blacksmith, told the people to hide in the mountain where he would make a trap for them, and the people then listened to the young blacksmith's words without any hope.Anarion knew the mountain very well because it had a lot of metal, in the mountain were the ruins of the old town of Edlennor where the Edlennor dynasty once lived.Anarion ordered a strategic place where orcs and men and their peasants would be placed at the top of the gorge and ordered them to make levers to bury the road with stones.In the attack the orc stones from the gorge began to fall like rain, only a few managed to survive but they were cut down by Anarion who was standing with a few peasants and a couple of swords.The orc who remained captured admitted that he had killed Eldarion and his son Hurin when they tried to reach the gondor through the forest, after which the people returned to their ruined village, shouting the name of Anarion who saved all the people of Blackstone

## **Earl of Blackstone**

The people then saw in Anarion a savior and protector, and already at the next council they elected him the next count, and he undertook to always protect and assist them.He began to build a castle near the village, in case of attack, the houses were repaired and the people never happier under his leadership, so the son of a prominent blacksmith became the count of the village.
House of Ramaphosa

**Motive**: Specify the motive

## **Lore**

The dynasty begins with Maputo Ramaphosa, a young but strong-willed Moredain in the far plains of the South, He grew to be the Lion of a small tribe in his territory.

With his strength and will soon the people of the plains will unite under his banner of the Lion and march to protect the lands of the South from the white skinned people. His tribe consists of excellent warriors and known for their prowess, they are also the best beast-hunters in the plains

## How to join this Dynasty?

To join us you must be in the Morwaith or Taurethrim faction, with a name of a black person

You must be part of the Discord that Maputo will invite you to when you are accepted into the dynasty.
I Don't

**Opa, alerta de spoiler!**

*A seguinte página contém spoilers sobre **Life is Strange: Before the Storm**.
 Prossiga sob seu risco.*

***Nota: '**A seguinte página contém spoilers sobre **Life is Strange: Before the Storm**. Prossiga sob seu risco.*.

## I Don't

### **Aparições:**

Episódio 3: Inferno Vazio (tocada no quarto da Rachel)

**I Don't** (*em português, "Eu não"*) é um single da banda belga Koda. A música é tocada no quarto de Rachel Amber em "Inferno Vazio".

## Letra

* Inglês
* Tradução
##### Inglês

I want you so
I've been blind
I want you so
I want you now
I don't want you to fall (3x)
I just want you back where you came from
I want you to leave me home
Yeah I want you to go where you came from
I don't want you to fall (3x)
Just want you back where you came from
I don't want you to fall (3x)
I just want you back where you came from##### Tradução

Eu te quero tanto
Eu estive cego
Eu te quero tanto
Eu te quero agora
Não quero que você se apaixone (3x)
Só quero que volte para onde veio
Eu não quero que você se apaixone (3x)
Eu só quero que você volte para onde veio
Quero que me deixe em casa
Sim, eu quero que você volte para onde veio
Não quero que você se apaixone (3x)
Só quero que volte para onde veio
Eu não quero que você se apaixone (3x)
Eu só quero que você volte para onde veio
## Interpretação

As letras da música podem ser interpretadas como a frustração e ansiedade vividas por Rachel após seus planos de fugir de Arcadia Bay serem arruinados após seu pai, James Amber, revelar toda a verdade sobre sua mãe biológica, Sera Gearhardt, que preferiu passar os 15 anos de sua vida recebendo dinheiro para não vê-la.

Rachel não tem mais o objetivo de ir embora da cidade, tendo agora um novo desejo crescendo dentro de si de conhecer sua mãe biológica, sentindo que sua vida inteira foi uma mentira e se encontrando em um conflito interno sobre a imagem de pai perfeito que tinha de James. Sua confiança em Chloe também pode ser representada nas letras, pois tudo o que Rachel quer nesse momento é que Chloe não vá.

Os sentimentos de Chloe por Rachel misturados à situação pela qual ela está passando também a fazem repensar a imagem que tinha do próprio pai,
duvidando pela primeira vez se seu pai realmente nunca mentiu para ela e se perguntando por qual motivo ele faria isso.

Ao mesmo tempo em que Rachel não quer que Chloe vá embora, Chloe também não quer se afastar de Rachel mas no fundo sente que ela está perdendo o controle de seus atos, porque a quer tanto que está ficando cega.

O retrato da situação demonstra o choque causado pela revelação de um segredo de família guardado por anos, os novos caminhos a serem tomados pelas garotas e o desejo de investigar o passado dos envolvidos para saber em quem se pode confiar.
Ring of Barahir

> "*Proud are the words, and all there turned to see the jewels green that burned in Beren's ring. These Gnomes had set as eyes of serpents twined that met, beneath a golden crown of flower, that one upholds and one devours: the badge that Finrod made of yore and Felagund his son now bore.*" - J.R.R Tolkien's verse of the Ring.
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## Ring of Barahir

Appearance of the Ring of Barahir in LotR

## Item Stats

### Potion Effects

Strength I

**The Ring of Barahir** was an ornate silver ring what was given to Barahir by the Elven King Finrod Felagund.

He gave the ring thanking him for saving his life in Dagor Bragollach. It was a sign of eternal friendship between Finrod and the House of Barahir. Later it became the heirloom of his kin.

The Ring is described as the likeness of two serpents intertwined with eyes made of green jewels. This was the symbol of the House of Finarfin. The serpents met beneath a crown of golden flowers that one upheld and one devoured. The most unique about this ring are the green jewels, who were crafted in **Valinor** and sometimes it seemed to even burn green fire.

**Note:** **This item is required to complete the Set of Finrod Felagund**

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Great Spear of Bladorthin

> *"The spears made for the armies of the great King Bladorthin, each had a thrice-forged head and their shafts were inlaid with cunning gold, but they were never delivered or paid for."*
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## Item Stats

### LOTR Modifiers

Legendary Swift

Hulking

Enduring

Fortunate

### Potion Effects

None

**Bladorthin** was a King of Men in the Northeast during the Third Age. The realm was approximately close to the Lonely Mountain, because in The Hobbit, Thorin and Balin remember and wonder if Bladorthin's order is still intact.

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Anguirel

Appearance of Anguirel

Blessed

Enduring

Orcbane

Long

Fire Aspect II

**Anguirel** was one of the two swords Eöl, the Dark Elf, forged from an iron meteorite. It's brother, Anglachel, was given to Thingol as a payment for living in Nan Elmoth. Later however, Anglachel was renamed **Gurthang, Iron of Death.**

Eöl kept Anguirel as his own, but that didn't last long for his own son, Maeglin, stole the sword when he and his mother fled to Gondolin.

The complete fate of the sword remains unknown.

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Kingdoms of Middle-Earth

## **Introduction**

A list of Kingdoms and Custom Factions within AncarNetwork in the 5th Age.

The column "Faction Items" indicated which items and alignment a certain sub-faction uses.

Kingdoms may be suppressed due to inactivity or other causes, such as Bragolmor.

### **Useful Links**

* **How to create a Custom Faction**

* Kingdoms Alliances and Diplomacy

* Influence Points System
* Piracy

 Woodland Realm | The Sindar of Mirkwood.
 Lothlórien | The Galadhrim of the Golden Woods.
 Avari Elves | The Avarim tribes of Eryn Caran.
 Eregion
 Rivendell | The Last Homely House

 Blue Dwarves | The Dwarven Clans of Firebeards and Broadbeams of the Ered Luin.
 Red Dwarves | Dwarves who inhabit the Red Mountains, located in eastern Rhun.

 Gundabad | The Orc Clans of the Misty Mountains, ancient Enemies of the Dwarves.
 Isengard | The Uruk-Hai who follow the corrupted Wizard Saruman, the Lord of Orthanc and Isengard.
 Angmar | The Remnants of the long destroyed Kingdom of the Witch-King, who destroyed Arnor during the Second Age.
 Half-Trolls | The evil Half-Trolls of the volcanic Lands of Pertorogwaith, serving the Dark Lord of Mordor.

 East Lórien | Elves
 The White Colony | Dwarves
 Nethûl | Men

**Suppressed Factions**

* Tol Edhil, Riverlands, Varnien, Eneadur, Black Uruks, Alahmar, Nandëvaiwa, Lossoth, Woodmen, Harnedhrim, Nomads of Near Harad, Dol Guldur, Ondolindë.

**Dead Pirate Clans**

* Slacks, Ulmo Corsairs, VOC Corsairs.
Hobbit

The most important thing in creating a Hobbit is its initial location, although infrequently, there are Hobbits outside the county, some in Bree, and some in Gladden Fields in small tribes.

in general, hobbits have little combat ability, and there is very little differentiation from one family to another, in general, they share their physical and cultural characteristics.

### **First Steps**

choose your character's Born location:

* **The shire**
* **Bree**
* **Gladden Fields**

1. Not very skilled in combat
2. Not skilled in forging weapons or armor
3. They are extremely polite

### **The Shire:**

* This is where hobbits have the longest lifespan, about 110 years
* Highest concentration of hobbits in the middle earth
* They are organized in the form of a rural civilization, most of the work comes from plantations and creations
* Have a sheriff as the highest authority over a king
* Have great familiarity with Gandalf
* Grant various parties and festivals throughout the year
* They live isolated from the political affairs of the rest of the Middle Earth
* Has an average height between: 0,60 - 1,20

### **Bree:**

* This is where hobbits have the shorter lifespan, about 90 years
* Most of the work comes from services provided
* Are the most skilled in combat of all hobbits
* Don't have a highest authority
* Are more familiar with other races than their relatives on the Shire
* Has an average height between: 0,70- 1,30

### **Gladden Fields:**

* Lifespan: Generally past one-hundred years
* Are not found in large concentrations, there are very few hobbits still living here
* Are known as River Folk, Gollum / Smeagol belonged to these people
* Live mainly from fishing on the Anduin River
* They live isolated from the political affairs of the rest of the Middle Earth
* They are the most secluded people among their relatives, they do not usually interact with other races as they are generally afraid to do so
* Has an average height between: 0,60 - 1,20
Cassimir Engoria

**Motive**: Specify the motive

## Summary

Cassimir in Arnorian attire, wielding Brightflame

Cassimir Engoria was a High King of the Middle Arnorian Empire, second of its line down from Halbarad of the Tower Hills. He was a member of the long-lived Engorian clan of Dorwinion, the son of Arginon II Engoria(Former Archon and Basileus). A capable man, known for his honour, chivalrous conduct and prowess in battle, he aided Halbarad in the ultimate rise of Arnor. When Halbarad abdicated in the aftermath of the Arnorian-Angmarim war, in which the North Downs were annexed and overrun by the Angmarim hordes. Cassimir held no blood relations with Halbarad, but as Halbarad abdicated with no named heir Cassimir was chosen for the role, some claiming that Halbarad indeed sought that. For many years, Cassimir Engoria ruled fairly and effectively, consolidating influence over territories and enacting effective policies - that is, until his archnemesis, Amandil of Gondor, began a audacious assault on Arnor via pretext of Cassimir's administration plotting with Dale to supplant Gondor. In a resounding defeat off Tharbad, Cassimir fled for his life back to Fornost, only a remnant of his army left to him. Arnor was undone. The Gondorians sacked the territories south of the Gwathlo and returned south, crushing the Arnorian economy and morale...the once-great empire that reigned over the north soon crumbled into dust, the Northern Dunedain again vanishing into the shadows. Cassimir Engoria grew depressed, as his predeccessor had done, and abdicated; he fled to Dorwinion and remained there for the rest of his life, until he dissappeared in the year 423 of the fourth age. Where he had went, and whether he was alive as of now, remains a mystery.
Nidavellir

<Note: this empire **no longer exists**>

#### **Administration Section**

Centralized: allies, enemies, and wars are decided solely by the commanding faction of the empire. Each faction is entitled to give their opinion on matters that the emperor will listen to, but the final decision always goes to the emperor.

#### **Ruler Section**

Non-Elected Dictatorship: The King of Durins folk will always be the commander of the empire unless the king gives power to a different king.

#### **Volunteers Section**

Disallow Volunteering: The members of the empire cannot volunteer against their own empire, however outside of wars they can raid each other. When the emperor calls, all members must answer and fight by their leader.

## **History**

### Foundation

With the failure of KZD, the dwarves of Durin needed to consolidate their power and rally against the powers surrounding them. The dwarves originally looked to Moradin (MainTeemoTank) to who created a council of kings to form a protective shield against the powers rising to the south and to the east, however with the leaving of Rohan and the collapse of Eregion, added to Moradin's pause, Durin's throne was usurped by Malvur, who manipulated certain factions for mantillas under Sauron's control.

With the merger of Durin's Folk and Woodland Realm, the nation and remaining factions rallied to form the first evil dwarven empire. The empire attempted to have Rivendell merge to start rebuilding its central power, however with the betrayal of Elured, who refused to join the empire and alerting Moradin to what was going on, the empire maintained its status of two members. However, the empire fell after a civil war in Durin's Folk, initiated by Moradin, who restructured the empire by releasing factions from Sauron's influence and banishing the usurper Dwarf from Durin's Folk.

The initial formation of the empire was concentrated in the Central-North part of the Middle Earth and the empire is formed with:

* Uzbad Malvur Stoneshield (TheBigDoc22) representing Durin's Folks
* King Thranduil (Batzgamer) Representing Woodland Realm

After his fall, this empire became known as: "The shame of TheBigDoc22"
Aeglos

> "*Against Aeglos the spear of Gil-Galad none could stand..." -* J.R.R Tolkien himself.
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## Item Stats

### LOTR Modifiers

Chill of DaedelosLegendary

Enduring

Headhunting

Swift

Hulking

Blessed

### Potion Effects

None

**Aeglos** was the famous glaive of **Gil-Galad, High-King of the Ñoldor.**

Aeglos (Sindarin - Snow Point) was used in the war of the **Last Alliance**, a weapon all enemies feared. Gil-Galad was slain during the war of the last alliance though the fate of the glaive however, is unknown. Tolkien has never written if it's either passed onto someone or destroyed.

The glaive had a certain Elvish inscription:

   *Gil-galad ech vae vaegannen matha*

*Aith heleg nín i orch gostatha*

*Nin cíniel na nguruthos*

*Hon ess nín istatha:*

*Aeglos*

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Harondor

<Note: this faction currently does not exist. This page details a faction from the Fourth Age>

### Lore of Harondor

**Harondor** (*Sindarin, South (Har) Gondor (Gondor))* is a contested land where Gondor gradually lost control. It was conquered by Gondor during the height of their strength, most likely during the expansions of **Tarannon Falastur.**

Harondor was part of Gondor until the kin-strife, assaults and invasions by the Corsairs of Umbar and Haradrim. Years later, in the third age, Gondor lost control of these parts and the Haradrim are now in control of Harondor.

**Fengel** lost his 2 brothers during the battles while fighting for Gondor in Harondor, **Folcred** and **Fastred.** This means Gondor haven't given up on their claims to the region. During the war of the ring, however, all the land south of the river Poros were occupied by the Haradrim.

### Harondor on Ancar Network

Harondor wasn't first colonized, but that is when the Haradrim started colonizing. Luckily for Gondor, they didn't proceed the process and Gondor had all their time to colonize these lands. The biggest part of Harondor has been conquered by Gondor, ever since it became a fiefdom of Gondor.

The remaining lands which weren't claimed by the Haradrim have been colonized single handed by Aerendyl Númerión. Aerendyl is ever since the Lord of Harondor and has many future plans for his fiefdom of Gondor.
Beorning Chiefdom

## Beornings

Banner of the Beornings

The Chiefdom of the Beornings is a chiefdom made up of multiple peoples from the Vales of Anduin.

The main group of these people are the Beornings. Also known as 'Beorn's Kin' these skinchangers follow the rule of their chieftain and clan-father Beorn.

## Chiefdom Structure

### Form of Government

The government form of this Chiefdom is Tribal. This is a fairly primitive government form.

The Beornings pay zero to no taxes. All people are responsible for their own income, however, a tribal leader can ask taxes when protecting his people in times of war.

The people 'Karls' are governed over by a local leader. These leaders bear the name of 'Jarl'. These Jarls in turn then accept and respect the authority of their King or Chieftain. The Jarls are able to hold land fairly independent. Acting on their own justice in sense of crime, bounties and taxations. A Jarl usually owns one or more provinces.

## Chiefdom Leaders

### Chieftain Beorn TA 2941 - present

First leader of the Beornings. After the Battle of the Five-Armies Beorn returned to his homestead, only to find it burned, pillaged and ruined. He decided to rebuild his house, he made it bigger, stronger and surrounded by thick walls that would keep most of the goblins out.

He also found a wife. A huge wife, named Inga of Dale. Inga became pregnant with Beorn's son, Grimbeorn who was born later in TA 2942.

More and more people came to the aid of Beorn, asking for his protection against the flooding warg and goblin hordes now roaming the Vales of Anduin. Beorn was elected as their Chieftain and started to build fortified settlements and forged vast numbers of weaponry to arm the people against the goblin hordes.

* Beorn became the first leader of the Beornings.
* Beorn conquered the following provinces during his rule: 141, 138, 135, 140
* Beorn recovered from his sickness and joined the Free Folks Alliance in TA 2962
Palantir of Minas Tirith

> "*The* palantír *replied to each, but all those in Gondor were ever open to the view of Osgiliath. Now it appears that, as the rock of Orthanc has withstood the storms of time, so there the* palantír *of that tower has remained. But alone it could do nothing but see small images of things far off and days remote. Very useful, no doubt, that was to Saruman; yet it seems that he was not content. Further and further abroad he gazed, until he cast his gaze upon Barad-dûr. Then he was caught!*"
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> ― Gandalf, *The Two Towers*, "The Palantír"
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The ***palantíri*** (sometimes translated as "*Seeing Stones*") were stones that could be used in communication with one another, and also to see many things across the face of the world. When its master looked in it, he could communicate with other Stones and anyone who might be looking into them; people of great power can manipulate the Stones to see virtually any part of the world.

## Item Stats

### Potion Effects

Regeneration IStrength I

Damage Resistance I

Night Vision

* The **Anor-stone** was placed at Minas Anor, later renamed Minas Tirith and made the capital of Gondor. It was kept an unused secret by the Ruling Stewards until it was ultimately used by Steward Denethor II to watch his land, and he eventually even challenged Sauron in a battle of wills. Denethor did not become corrupted, but the great effort of will that this required of him led him to age quickly. Denethor was holding the stone when he committed suicide on a funeral pyre, and after this, only people of exceeding power could see in it anything other than two flaming hands.

**Ingame they give at random one of the following four effects:**

* + - Obtain the location of all other palantiri owners.
	+ - Give resistance and night vision for 8 minutes.
	+ - Give strength, regeneration and night vision for 8 minutes.
	+ - Reveal your location to all palantiri owners.

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News

## Introduction

This page is used for mentioning everything that happened each weak in real life (every in game year).

It starts from April 19th because its seen as the best place to start from.

### Year 193 of the Fifth Age (18th-24th April 2022)

This year a new dark lord appeared (JARANO) recruiting a lot of new nazgul. This year began the uprising of Sauron's forces. At this time two new empires appeared: The Righteous Kingdom and Nîluthâni

Since the previous empire Republic of Mordor got disbanded Sauron makes a new one under the name of The Lean Legion.

The Commonwealth lost two of their kings nowhere to be seen. The Free Folk of Middle Earth started to fall apart losing many people in the process hoping to get them back.

While the Free Folk are trying to recover from the losses of their people, Gondor is being attacked by Mordor at Minas Morgul.

### Year 194 of the Fifth Age (25th April-1st May 2022)

This year the flag of the Commonwealth of Rhovanion changed, to make mass-production easier. Birth rates in Middle Earth started skyrocketing. A new regent appears in Dale (Michy\_Skywalker) wanting to have Dale as strong as possible.

Isengard starts pushing forward into Rohan and annexes province 151. While that was happening Gundabad started an attack on Lothlorien but got stopped by the Free Folk.

### Year 195 of the Fifth Age (2nd May-8th May 2022)

This year Gondor got a new king (szytek) seeking to bring peace to Gondor once again. Woodland Realm mustered an attack on East Lorien but lost miserably. Isengard continued its attack on Rohan and was successful in annexing province 152. Next to that Saruman colonized province 150 with his forces and constructed a fortress in province 157.

While Isengard was pushing through Rohan with ease, Mordor started an attack on Minas Morgul currently taken by Gondor and were successful in the attack, leading into a siege of Minas Vore next week.

### Year 196 of the Fifth Age (9th May-15th May 2022)

This year Isengard kept their onslaught of Rohan getting province 218. With that province they successfully connected with Mordor.

Gundabad started its attack on Durin's Folk and annexed province 112.

### Year 197 of the Fifth Age (16th May-22nd May 2022)

This year Isengard decided to start an attack on East Lorien and successfully annex province 216.

Durin's Folk got attacked again by Gundabad but were somehow successful in the defend because of one player (Telchar).

Minas Vore got besieged by Mordor and they obliterated the fort with almost to no casualties. Only 1 person died (Ninless) to the hands of 3 horsemen (Doggy, Tehinator and kerr) but got avenged by his fellow allies.
Frequently Asked Questions (FAQ)

Ancar's different to many other LOTR modded Minecraft servers out there, so it's no surprise that new players would have questions about how things run. Below is a list of some of the most commonly asked questions, from new players and server veterans alike.

**LOGIN AND REGISTER**

One of the first things a new player will notice will be an inability to do anything on the server until you "register with your password". To do so you have to do the following command (which is displayed for you):

/register (password) (repeat password)

The password can be anything you want, so long as you remember it. The password does not have to be your Minecraft account's password. To log in do:

/login (password).

Because Ancar runs on a Cracked client, it is possible to get into anybody on the server's account so long as you know their username. The login and register is there to make sure they can't do anything to your game while on the server. Be aware that they are able to access your map and faction relations in that short window of time however.

**GRIEFING**

There has been some confusion over what counts as land grief and what counts as base grief, and what is illegal. Griefing a **claimed** base is illegal; so if you grief an unclaimed base, it's not illegal. For lore builds and recognised builds, it is however illegal regardless to grief it. This means damage to the structure itself, and doesn't include grief further away from the structure.

Actions that count as land grief are ones that make the landscape dangerous to other players. This means covering them with lava, quagmire, thorns and destroying large areas of land. The latter applies mainly to areas near roads and waypoints, as this rule is meant to keep the landscape looking nice. Note that if the lava is arranged so that it runs into trenches, and thus doesn’t pose a threat to players unless they move directly into the lava, it isn’t illegal.

Note that stealing is different to grief, and that stealing from an unclaimed base or an unclaimed section of a base is still legal. If somebody breaks blocks to get into an unclaimed base or an unclaimed section of a base, and puts the blocks back and fixes any structural damage, it is not illegal.
Keylime17

## Saruman

Saruman with the Palantír

Corrupted Istar

*"Brb gonna have some breakfast" -KeyLime during a 3v15 battle going afk for 15 minutes*

## Info

KeyLime Rules Isengard, he took up his role as Saruman roughly 3 months after joining the server. He is the Second Ruler of Isengard in a Very Long Time, with the previous ruler being VoltaJack

## Biography

Saruman was sent to Middle Earth to aid their people along with 4 other Istari, he was their leader and in secret searched for the one ring.

He has fallen under the influence of the Dark Lord Sauron and plotted against the people of Middle Earth. With the war of the ring ending in a stale-mate and the 4th age beginning Saruman grew closer with the Dark Legions of Sauron and sought to spread his influence. Sending his most trusted warriors and Chiefs to far lands and become lords of those lands.

**OLD**
Mordor

### Other names

The Black Land, The Dark Country, The Dark Land, Land of Shadow, Morinórë (S), Morinor (S), Nargûn (K),

### Location

Within Ered Lithui and Ephel Dúath; east of Gondor

### Major cities

Minas Morgul, Carchost, Narchost, Cirith Ungol, Durthang

## Population and Culture

### Inhabitants

Orcs (majority), Trolls (consistent number), Nazgûl (nine), Black Numenoreans (small minority), Men (consistent number), Slaves of various races

### Languages

Orkish (majority), Westron (consistent number), Easterling Dialects (minority), Black Speech (small minority, mostly from Elite),

## Flags and Symbols

Mordor is currently ruled by Sauron VIII (JANARO). Mordor is the Overlord faction of the Lean Legion (LL), a faction of evil aligned factions east of the Misties, ruled by the Dark Lord Sauron.

## **Faction Rulers:**

**Sauron I -** LukeReds (2016 - 2017)

**Sauron II -** LonexGods (2017 - 2017)

**Sauron III -** DragonMaster (2017 - 2018)

**Sauron IV -** Akalii/Molo97 (2018-2019)

**Sauron V -**  hyperkillerTv (Late September 2018 - October 2019)

**Sauron VI-** CeryusBusiness/T3lch4r (October 2019 - 02/06/2022)

**Sauron VII-** onionboy1101 (02/09/2022 - 04/18/22)

**Sauron VIII**- JANARO (04/19/22 - present)

## **Mordor Lore:**

The Lands of Mordor are the Realm of the Dark Lord Sauron, in which Evil stenches into the Heart of All. The Lands are full of Mountains and Fire and Lava, yet colder than expected. Sauron set his Tower of Barad Dur at its Heart, protected by many Fortresses like Minas Morgul, the Black Gate (not a Fort), Cirith Ungold (Watchtower near Minas Morgul) and many Others. The Realm has a deep and dark History, and its Lord is responsible for great many Disasters, like the Sinking of Númenor, the burning of Eregion, while his Minions brought Arnor to its Knees and occupy many other Territories. After the Battle of the Alliance, when the One Ring was claimed by Isildur, Sauron's Spirit has survived due to the Ring it is bound to not being destroyed, thus he was known as the "Necromancer" at Dol Guldur, yet he was driven off by the White Council. He took Residence once again within his dark Tower which was rebuilt once again and planned more Evil. He allied Himself with the white Wizard Saruman who attacked Rohan and was actually planning to claim the Ring for himself, but was eventually defeated. So Sauron had to destroy the World of the Free Peoples without Isengard's Help, starting by taking Osgiliath and Cair Andros and soon after sieging Minas Tirith, yet he was repelled and counter-attacked at the Black Gate. The young Hobbit Frodo brought the One Ring to Mount Doom, where it was eventually destroyed and Sauron with it. His Armies scattered and Barad Dur was shattered, with Mount Doom spitting Fire and Death. Thus started a new Age of Peace.
Crates

> *There are five crates currently available for opening. Prices and recompenses vary.*
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### **Vote Crate**

#### **Price**

* Cannot be purchased, can only be obtained by voting on the server

#### **Prizes**

* 20 Silver Coins (10)
* 10 Gold Ore
* 32 Arrow
* 20 Iron Ore
* Mystic Crate Key
* Common Crate Key
* 4 Mithril Mail
* 32 Crossbow Bolt
* 32 Cram
* 64 Stone

### **Common Crate**

#### **Prizes**

* 32 Blue Dwarven Steel Ingot
* 32 Elven Steel Ingot
* 32 Dwarven Steel Ingot
* 32 Black Uruk Steel Ingot
* 32 Uruk Steel Ingot
* 32 Orc Steel Ingot
* 36 Coal Ore
* 36 Silver Ore
* 36 Gold Ore
* 36 Iron Ore
* 36 Gulduril Ore

### **Mystic Crate**

#### **Prizes**

* Steel-bow Of Númenor
* Éothéod Lance
* 4 Red Ent Draught
* 4 Morgul Steel Blocks
* Axe Of Khazâd Dûm Wardens
* Mystic Pickaxe
* Black Númenorean Great Sword
* The Great Axe Of Beornings
* Khazâd Dûm Smith Hammer
* Trolls Wooden Club
* Númenoréan Eket
* Orthanc Guard Pike
* Númenorean Spear
* Trophy (It's not a Headhunter's Trophy)
* Mystic Shovel

### **Arcane Crate**

#### **Prizes**

* Headhunter's Trophy
* 3 Mithril Blocks
* 6400 Coins
* 32 Athelas
* 10 Red Ent Draught
* 3 Trophies (It's not a Headhunter's Trophy)
* 10 Scrolls Boxes (You may obtain a random scroll through this box)
* Black Númenorean Mace
* Arcane Mattock
* Powerful Bow
* Longbow Of The North
* Unossidable Crossbow
* Dalish Halberd
* Orocarni Battleaxe

* A Special Item (changed every week, these items are limited and some can only be obtained for as long as they are in Arcane Crate)

### **Special Vote Crate**

#### **Price**

* Cannot be purchased, can only be obtained by voting 50 times on the server

#### **Prizes**

* 3 Common Crate Key
* 2 Common Crate Key
* 2 Mystic Crate Key
* Arcane Crate Key
* 2 Arcane Crate Key
Formenya Altarnie

**Structure**

The alliance is (in game) a centralized federation governed by a Emperor Legolas Greenleaf with full decisional powers, High Council Member Aragorn Telcontar has veto powers on all decisions made. The Empire disallows volunteers. High Council Members are selected by Emperor Legolas Greenleaf and High Council Member Aragorn Telcontar. Leaving the Empire is allowed only with permission from the High Council Members who will hold a vote.
Counter-attack

*This article tells about a Suppressed Feature, which isn't anymore available inside the server.*Inside Wars of Conquest, If SIDE A, before losing a battle already captured one or more provinces, SIDE B side can make a counter-attack to free the lost provinces. Counter-Attack can only happen when, after SIDE A loses a battle, SIDE B's leader tell to admins that a counter-attack will be made.

Counter-Attack is a battle where:

* SIDE B side take initiative and siege one by one the lost forts
* After all the forts are free, SIDE B can re-occupy the lost cities with pitched battles where SIDE B will march against SIDE A.

Counter-Attack is interrupted when SIDE B side lose a battle.