Buildings

**Buildings** are structures that enable users to perform certain activities on their Land. These include the extraction and processing of resources, the crafting of tools/items, and the training of units. Each building serves a distinct purpose, while they also abide by a level-based system that gradually increases its productivity and worker slots.

## Placing the buildings

There are certain considerations to keep in mind before starting to build something on Land.

First, the tile occupancy. Buildings come in two sizes, 1 tile and 4 tiles (2x2), depending on their rarity and function. To build larger buildings you will need their drafts and a “Builder” Avatar. Drafts are the rough architecture plans of buildings and are given to the user by default. They can also be found in expeditions, or by completing certain tasks/quests.

Second, the visibility setting. Some buildings, like **Lumber Camp**, and **Stonecutter Camp**, must face tiles on all 4 sides (front, back, left, and right). Others need to be placed on the exact tile that enables you to extract underground resources. Players will need to carefully plan the placement of their buildings as they will need to interact with more tiles as the player grows their level. For example, when placing a Sawmill, users will need to place it next to a wood tile.

On the other hand, if player wants to extract Underground resources, they must place buildings on top of the relevant tile. If the tile contains both Underground resources and Ground resources (e.g. Wood), players will first need to extract the Ground resource before a mine building is placed.

## Buildings and their function

Here is a partial list of buildings that will be available in the gameplay. The list will be updated when a new building is added.

**Lumber Camp** - cut Wood from tiles that contain wood resources. Workers require an axe and food on a daily basis.

**Stonecutter Camp** - extracts Stone from tiles that contain stone resources. Workers require a hammer and food on a daily basis.

**Mine** - extracts Ore from the underground (if the tile contains Ore resources). The building must be placed on the exact tile that contains resources. Workers require a pickaxe and food on a daily basis.

**Sawmill** - producing planks from gathered Wood. Planks are used for the construction of buildings and in the Workshop. Workers require a saw and food on a daily basis.

**Stonemason Hut** - produces blocks from gathered Stone. Blocks are used for the construction of buildings. Workers require a hammer and food on a daily basis.

**Foundry** - produces metal bars, which are used to create various tools. Workers require a blacksmith's hammer and food on a daily basis.

**Coal Hut** - produces coal from wood. Coal is used to create various tools. Workers require shovels and food on a daily basis.

**Warehouse** - is used for the storing of resources and food.

**Blacksmith** - produces various tools, which enable workers to do their jobs. In this building, workers consume HEXO instead of food.

**Workshop** - produces carts, boats, and other means of transport to move resources. In this building, workers need a carpentry set and food on a daily basis.

**Forester camp** - Enables reforestation for that lumbers can continue producing planks. Workers require shovels and food on a daily basis.

**Food Farm** - produces wheat and raw food. These are the basic ingredients used to create cooked food for workers. In this building, workers require rakes and food on a daily basis.

**Windmill** - produces flour from wheat. Flour is used in the kitchen to produce cooked food. Flour can also be traded for other valuable resources with a trader NPC.

**Hunter’s Hut** - enables the hunting and production of raw meat. Raw meat is used for cooked food. In this building, workers require bows and food on a daily basis.

**Fisher’s Hut** - Enables fishing and the production of fish. Fish is used for cooked food. This building can only be placed on tiles facing the water. In this building, workers require fishing rods and food on a daily basis.

**Kitchen** - Produces cooked food for workers. The kitchen contains a variety of recipes that can be cooked from raw ingredients. In this building workers consume HEXO instead of food.

**Coinage** - In this building, users can mint coins from gold that was previously mined from events. Workers require food on a daily basis.

## See also

* Lands gameplay
* Workers