Enclave (Enclave+) events/scriptoutput

id
### The last Bastion of Freedom

*When the Rig was destroyed, the last hope of America laid at Navarro, and the Brotherhood and NCR saw to it that the American dream was to be snuffed out. With many standing on the edge of despair, the toughest soldier of the Enclave, Sergeant Major Dornan, rallied what few troops he could muster, and....*

**Fought a way out with power armor*** Lose Manpower **500** Manpower
* Hidden effect:
	+ ```
	load_oob = enc_hardliners
	```
* Custom effect tooltip: contactthehardliners\_tt

**Escaped using Vertibirds.*** Dallas 'Avenger' Iverson becomes a flying Ace
* Miguel 'Siesta' Guerra becomes a flying Ace
* **100** units of File:ERB.png ERB vb\_transport\_plane\_equipment is added to the national Stockpile
* **100** units of File:ERB.png ERB vb\_gunship\_equipment is added to the national Stockpile

**Escaped before the fighting got bad.*** Gain Manpower **3 000** Manpower
* Lose **7%** War support War Support

 id### Never let the Old Flag Fall!

*The Enclave remnants are scattered far and across the American Continent. From Eureka to MacArthur and beyond. Dornan came to Sierra Depot for a reason, to create a stable base far from prying eyes and prepare for the future. However, he and his small band cannot do it alone. The technology here can allow them to light the beacons and alert the scattered remnants that 'America' still exists!*

This event happens *only once* during a campaign.

**Let's spread the word*** Gain  **100** Political Power
* **50** units of File:ERB.png ERB vb\_transport\_plane\_equipment is added to the national Stockpile
* **50** units of File:ERB.png ERB vb\_gunship\_equipment is added to the national Stockpile

**God Bless America*** Gain  **100** Political Power
* Lauren 'Fox' Kelly becomes a General
* ```
load_oob = ERB_surviros
```

 id### The Last of the Enclave Navy

*To much of our surprise, a decrepit old Enclave Vessel has docked at our primary Naval Base. Stepping off was one of a salty bunch of sailors in Enclave Naval Uniforms headed by a woman whose stare belied the experience her age begets. Providing the correct clearance codes, it is none other than the crew of the USS Eagle, the last ship of the Enclave Navy. Leading the ship was the self-styled Admiral Michelle Duelve, who was promoted when the ships commander passed away a few years ago. They've been serving as privateers for hire in the southern hemisphere after being deployed near Seattle when the Rig went down. When they Enclave and America had returned, they set sail, and upon arrival, many wept tears of joy seeing their flag waving. Admiral Duelve has offered her services to the President and the United States, citing years of experience beyond anything we can muster in the near future.*

This event happens *only once* during a campaign.

**Admiral, Protect our shores.*** Gain Navy experience **900** Navy Experience
* Set country flag duelve\_returns

 id### Brotherhood Hardliners flee

*Despite our best diplomatic efforts, there have been many in the brotherhood who have seen that we are nothing more than genocidal maniacs hellbent on their destruction. When our representatives alerted us that ALL of them had disappeared the night before, we were worried that they had taken to raiding the local countryside. Instead, or radar picked up an unidentified airship heading east, towards what was once St. Louis. In an act of good faith, we didn't scramble fighters, and sent them well wishes on their voyage, saying we would assist if they went down and sent an emergency beacon. Our gracious sendoff was not responded to.*

This event happens *only once* during a campaign.

**That wont come back to bight us, right?**
(Nothing)

**Safe Travels! Watch out for Storms!**
(Nothing)

 id### Hidden Metropolis

*Stories from caravanners and records from the Followers tell of a strange hidden settlement deep in the Nevada desert, a strange idyllic town populated by cheerful and upbeat citizens who seem oblivious to the world around them. While the reports say the outwardly appear friendly, they have been the death of at least two caravan expeditions, and are capable of ripping arms right off a person. The Followers records state they have made contact with them, but kept at a far distance due to their vastly superior technology.

 While normally a 'Perfect' town in the wasteland is always cause for concern, a city with superior technology to ours we cannot allow. No sir.*

This event happens *only once* during a campaign.

Option conditions
File:Event trigger.png **Enabled if:**
* File:TVT.png TVT exists

**Send some scouts**
* Trigger country event *“Uncanny Valley”* in 15 days

File:Event trigger.png **Enabled if:**
* Has full control of state State945

**Send out an expidition**
* Custom effect tooltip: A Heavily armed one
* Trigger country event *“Well, it's not Westworld”* in 15 days

 id### Uncanny Valley

*Our expedition arrived at first to eerily cheerful faces, and with that we came to the conclusion that no one in this town was human. Nor Mutant. They were highly advanced robot designs, androids. The likes of which we had never seen before out west. They were utterly ignorant of the outside world, even downright fearful. That ended when large police style androids arrived and began arresting the robots we were talking to. When our delegation protested, they opened fire on us! However, US Soldiers in power armor are allot different than wasteland explorers, and the police were rapidly reduced to molten scrap. After a running gun battle our troops made it out alive, but the town has mobilized its efforts to, and I quote 'Arrest us for ruining the show.'*

This event happens *only once* during a campaign.

**What?*** Hidden effect:
	+ File:TVT.png TVT:
		- Becomes owner and controller of State945
* Declares a *Annex* war against File:TVT.png TVT
* File:TVT.png TVT:
	+ ```
	load_oob = TVT_2275
	```

 id### Well, it's not Westworld

*As our expedition closed in on the town, they were beset by a horrifying sight. Whoever came here before us left the place in ruins, and bodies littered the streets. The eerie quiet was broken when our troops were beset upon by horrifying abominations, heavily damaged humanoid automata acting as if they were from a Pre-War town. They however appeared to be malfunctioning, as they began shooting lasers from their eyes after claiming our troops looked cold. Thankfully, Power Armor is highly resistant to lasers, and we returned fire in kind. However, the reason for the mass of bodies became aware as more of the monsters came out of the literal woodwork and we were forced to fall back. There must be hundreds of the things, and they're all malfunctioning. We need to act fast.*

This event happens *only once* during a campaign.

**Another Pre-War Horror*** Hidden effect:
	+ File:TVT.png TVT:
		- Becomes owner and controller of State945
* Declares a *Annex* war against File:TVT.png TVT
* File:TVT.png TVT:
	+ ```
	load_oob = TVT_2275
	```

 id### The end of TV Town

*Our troops are sifting through the wreckage of what we've come to know is 'TV Town' is a strange simulation of an idyllic Pre-War town stuck in what appeared to be a loop of a TV show? There were a few escape attempts over the centuries, but the towns director, a ZAX Computer at the towns core, maintained order. Mysteriously, we have no idea who did this. There are no corporate markings, no Vault-Tec property, not even anything from the Pre-War US Army! Whatever or whoever did this did it completely outside the scope of our knowledge. Many of the androids, as we’ve realized they were, are being scrapped for parts, but their circuits are too fragile and weak for us to reverse engineer them at this time.*

This event happens *only once* during a campaign.

* [Scope]State945:
	+ Is controlled by File:ERB.png ERB
* File:ERB.png ERB:
	+ Is at war with File:TVT.png TVT

**How did they end up here?**
(Nothing)

 id### Area 51

*Some of the technologies we've heard coming out of our old base at Area 51 are beyond even the Enclave's scientists and surpass what we thought prewar engineers were capable of. All that technology could be easily put to reuniting the states, but instead they are being used to keep errant wastelanders hovels and tents warm at night. The Treasure trove of Area 51 is rightful government property, and we can’t have a series of tribals, settlers, or raiders squatting over it with no idea what they have at their fingertips. Worse if they actually figure out what they do have. We have proposed an immediate plan to conquer the base.*

This event happens *only once* during a campaign.

**you have to wonder where they got these ideas*** [SCOPE]Every other country:
	+ Limited to:
		- Has full control of state **North Dakota** (389)
	+ File:ERB.png ERB:
		- Gets a *Annex* wargoal against the previously mentioned country

 id### The Burrows

*We're getting reports out of interior Nevada of a strange colony of a small furry mutants. We dispatched a vertibird for a flyover, and from what the pilots reported was what looked like pre-war raccoons, with a mismatch of tribal and ballistic weaponry, though they didn't shoot at out vertibird, they weren't too happy by it.*

This event happens *only once* during a campaign.

**Ooh! Can I get a Coonskin hat? Just like Ben Franklin!*** Set country flag burn\_burrows
		- Has full control of state **Jiangsu** (598)
	+ File:ERB.png ERB:
		- Gets a *Annex* wargoal against the previously mentioned country

**Welcome to the United States of America!*** Set country flag accept\_burrows
* ```
add_ideas = enc_slanter
```
* [SCOPE]Every other country:
	+ File:ERB.png ERB:
		- Annex File:SLN.png SLN

 id### False Alarm

*Thankfully, the holdouts in Vault 13 weren't Rouge Enclave, or someone trying to recreate Horrigan. No, it's just a raider gang that was wearing defunct Mk I Power armor. Not even with a power frame, just strapping the armor plates to their bodies and calling it a day. We've cleared them out of the Vault, with their leader, Kaga, falling pretty quickly to the kill team we sent in after screaming something about the Chosen One. He seemed quite the failure and was cut down rather quickly.*

This event happens *only once* during a campaign.

**What a waste of space*** Trigger country event *“enc\_east.24”* in 15 days

 id### The Big Empty

*Through his tireless work, President Anderson has reformed the Enclave Military from a single department of the Army to a massive sprawling juggernaut. However, even with our technological might, we still lag behind where we were before the bombs fell. To make up for this, The President has had researchers pouring over old caravan reports and scavenged pre-war records of a mysterious facility known as Big Mountain, or Big MT in modern mutant parlance. Recently one of the Enclaves researchers claims to have found its exact location, a massive crater nestled far and away into the Mojave. The treasure trove of knowledge is too great to pass up, and could give us an even greater technological lead over our adversaries that foolishly lay claim to the American Continent. All he needs is the Presidents signature for authorization.*

This event happens *only once* during a campaign.

**Where do I sign?*** Custom effect tooltip: Does not start the Big MT chain. Boring.
* Hidden effect:
	+ Trigger country event *“Expedition to the Big Empty”* in 15 days

**Our resources are needed elsewhere*** Custom effect tooltip: enc\_east.26.b.tt

 id### Expedition to the Big Empty

*One of the greatest centers of R&D long thought to be destroyed has been found. Chasing whispers of eerie lights in the night, disappearing prospectors, and more than a few wasteland horrors seeming emanating from this location. Vertibirds destroyed the massive field that surrounded the base that caused the disappearance of the first expedition sent in. As the Vertibirds descend, passing over the corpse of some poor courier, the first expedition was discovered, having collapsed near their entry point, but thankfully still alive but being closed in on by unknown individuals. Seemingly incapable of communication, they were cut down and the expedition continued. To their surprise, they found a realm of wonders and terrors; cybernetic enhancements, holographic technology, and new ceramics, but also shambling corpses, robotic scorpions, and malevolent fauna. Reinforcements are being called, and many are awaiting orders of what to do next with the place.*

This event happens *only once* during a campaign.

Option conditions
File:Event trigger.png **Enabled if:**
* Country flag leader\_ruthless is set

**Instruct the men to leave no stone unturned**
* Gets the National Spirit File:GFX idea unknown.png *“ENC\_Plunder\_MT”*

ENC\_Plunder\_MT icon**ENC\_Plunder\_MT**

* Research Speed: **+3%**

* [Scope]**Lombardia** (159):
	+ Add **1**  building slot
	+ Add **1**  Military Factory
* Lose Manpower **100** Manpower
* Trigger country event *“The Think Tank”*

File:Event trigger.png **Always enabled:**

**Be careful, we don't know what forbidden technology we'll find**
* Add production of **5** (unrecognized string "advanced" for Template:Icon) PRODUCTION\_MATERIALS\_ADVANCED to **Miranda** (307)
* Add production of **5** (unrecognized string "energy" for Template:Icon) PRODUCTION\_MATERIALS\_ENERGY to **Miranda** (307)
* Trigger country event *“The Think Tank”*

 id### The Think Tank

*To our surprise, prewar scientists have survived in the Think Tank, adopting robotic bodies. Time has not been kind, and they are clearly insane in the mainframe. While most dream of leaving to experiment in the Wastes, the one called Moebius has warned us that this will end only in tears. A few have suggested that it might be worth supporting their research...*

This event happens *only once* during a campaign.

Option conditions
File:Event trigger.png **Always enabled:**

**There's no stopping progress!**
* Add technology: robot\_scurry\_tech
* Gets the National Spirit File:GFX idea unknown.png *“Enc\_Think\_Tank”*

Enc\_Think\_Tank icon**Enc\_Think\_Tank**

* Research Speed: **+3%**

* Lose Manpower **400** Manpower
* Lose **5%** Stability Stability

File:Event trigger.png **Enabled if:**
* Country flag leader\_charismatic is set

**Shut them down**
* Add technology: robot\_scurry\_tech
* Gain **+50%** research bonus (*Electronics bonus*) (**2** uses) towards:
	+ Electronics

File:Event trigger.png **Always enabled:**

**That high speech check helped**
* Add technology: robot\_scurry\_tech
* Gain **+50%** research bonus (*Electronics bonus*) (**2** uses) towards:
	+ Electronics
* Gain **5%** Stability Stability

File:Event trigger.png **Enabled if:**
* Country flag leader\_ruthless is set

**§R...If they're robots, can't we just steal their memories?§R**
* Add technology: robot\_scurry\_tech
* Custom effect tooltip: enc\_reformers.122.e.tt
* Gets the National Spirit File:GFX idea unknown.png *“Enc\_Think\_Tank”*

Enc\_Think\_Tank icon**Enc\_Think\_Tank**

* Research Speed: **+3%**

 id### Begin again

*Since the Enclave has become an established Government, we've been restrained by the wasteland economy. However, there are rumors of a hidden casino off in the mountains in the Mojave that contain riches beyond anyone's belief. Backed by a strange radio signal stating to 'Begin Again' at the Sierra Madre. Unfathomable riches are what we could most effectively use to our own gain. However, everyone who ever ventured there has never returned. Followers, prospectors, NCR Army and Rangers, even a Brotherhood assassin has gone missing venturing to that forbidden place. It's a great risk, one we can easily prepare for with the might of the US Army. Plus, the benefit of a separate Pre-War Casino could make the wastelanders forget their woes for a while, and take some power away from New Vegas.*

This event happens *only once* during a campaign.

**Ooh? a Casino? I'll get my best suit!*** Custom effect tooltip: Begins the Sierra Madre chain
* Hidden effect:
	+ Trigger country event *“Approaching the Sierra Madre”* in 15 days

**We are focused on pragmatism. Not Hedonism*** Custom effect tooltip: Does not start the Sierra Madre chain. Boring.

 id### Approaching the Sierra Madre

*Our expedition was made up of scavengers, follower scientists, a few caravan guides, government archaeologists, and a heavy contingent of the US Army. Vertibird flyovers pinpointed its exact location based on caravan maps and an old brochure we found. Reports from the pilots reported a strange orange cloud that seemed to be emanating from the resort. As our expedition approached by foot, they encountered the cloud, which rapidly corroded and destroyed a protection scout we sent in to analyze the cloud. A soldier in our advanced power armor was almost lost when he entered to collect a sample, and had to be cut out of his armor! Thankfully, he succeeded in his mission but had to be air evaced to New Vegas for treatment. A base camp has been set up and a sample of the gas cloud has been sent to Sierra Depot for testing.*

This event happens *only once* during a campaign.

**That's weird*** Custom effect tooltip: But as far as Pre-War stuff goes, pretty standard
* Hidden effect:
	+ Trigger country event *“The Cloud”* in 15 days

**Hmm, All that for a casino?*** Custom effect tooltip: Seems a bit much. We didn't have anything to do with it, right?
* Hidden effect:
	+ Trigger country event *“The Cloud”* in 15 days

 id### The Cloud

*The Chemical Corps has been studying the poison cloud that permeates Sierra Madre. Its horrifically corrosive, self-replicating, and toxic to the skin and lungs. It preserves dead flesh, seems to have mutagenic properties, and why it was in a pre-war casino resort we have no idea! Pretty standard for Pre-War America though. As for a weakness, it seems resistant to everything conventional we’ve thrown at it. We can incinerate it, but only at incredibly high temperatures, and it leaves behind a residue we then have to dissolve in acid. Cryogenics, however, seem to have the best effect. Freezing the particles and causing them to fall to the ground. While this doesn’t neutralize it, it does allow us to collect it for acid disposal. This may be our only chance to pierce this cloud and find the source of this strange cloud. From there it can be frozen, dissolved, and hopefully forgotten about.*

This event happens *only once* during a campaign.

**I’m resisting the urge to do an ice pun here*** Custom effect tooltip: I guess I should chill out
* Hidden effect:
	+ Trigger country event *“A white, Sierra wonderland?”* in 20 days

**Alright, I've changed my mind. Just bury the place*** Custom effect tooltip: Call the Air Force
* Hidden effect:
	+ Trigger country event *“Wipe the slate clean”* in 3 days

 id### Wipe the slate clean

*The skies over the Sierra Madre, darkened by the cloud, were pierced by the droning of vertibird blades, and the cry of bomber engines. Within minutes the Sierra Madre was lit up with a light show it had not seen since the opening Gala event. As the bombs rained down over the villa and the casino, the caverns underneath collapsed, the old machinery keeping the place lit erupted, and the insidious cloud was snuffed out at its core. The last to fall was the casino resort, targeted by precision strikes by vertibirds. As it collapsed, the radio signal sent out was silenced forever, the static giving out an eerie scream of static as the recording was destroyed in the blast. Then, it was over. All that remained was smoke, ash, and rubble. Decontamination teams were to soon arrive to ensure the cloud had vanished once and for all. For now, though, the Sierra Madre lay in silence, and its treasures and history lost forever to the new world.*

This event happens *only once* during a campaign.

* The event *“Ghosts in the Villa”* option *“This is too much. Get me the Air Force”*
* The event *“Cleansing the Villa”* option *“I’m having second thoughts about this place”*

**It's letting go that's the hard part*** ```
days = 30
```

 id### A white, Sierra wonderland?

*The Cryo plan worked, with Army Engineers in modified vehicles and power armor cut a hole through the cloud. From there the frozen particles were collected for disposal, and a corridor of industrial fans were installed to supply the Engineers working their way to the resort. As they approached the city however, they started taking fire from a series of crazed tribals in hazmat suits living in the resort villa. Being we didn’t expect anyone to be alive, our troops weren’t equipped to return fire, and were forced to call in air support while reinforcements arrived. After a few hours of advancing under fire from a seemingly unending number of tribals, we’ve reached the gates of the Sierra Madre, and are prepping to enter the resort now.*

This event happens *only once* during a campaign.

**This casino is worth it, right?*** Custom effect tooltip: Right? Think of the money!
* Hidden effect:
	+ Trigger country event *“Ghosts in the Villa”* in 45 days
	+ Trigger country event *“We found a survivor”* in 60 days

 id### Ghosts in the Villa

*A pitched firefight had erupted in the streets of the Villa as our troops engage with an endless number of what we thought were crazed, demented tribals. After capturing one alive, we managed to tear the suit… and his head… off him to reveal not a man, but a mutant, one we’ve never seen before. This would explain why they managed to get up after taking dozens of lasers to the face and only disintegration or dismemberment seems to work. Upon learning that, our troops forwent their issued weapons to using the cryogenic equipment to freeze large amounts of them, and then shatter them with well-placed punches and even a few kicks. This gave us an advantage for a time, and we’ve managed to establish a forward command post in the former police station. Curiously, we’ve found evidence of a Super Mutant having been in the station, but it’s nowhere to be found. Operations to clear the Villa will continue through the week. Of an interesting note, our troops have begun collecting Sierra Madre tokens as a sort of keepsake for their adventures, with some trying to collect as many as possible.*

This event happens *only once* during a campaign.

**They're just feral mutants! We've handled feral mutants!*** Custom effect tooltip: I don't care if they get back up after to shot them! Shoot them again!
* Hidden effect:
	+ Trigger country event *“Cleansing the Villa”* in 8 days

**This is too much. Get me the Air Force*** Custom effect tooltip: Firebomb the whole thing!
* Hidden effect:
	+ Trigger country event *“Wipe the slate clean”* in 3 days

 id### We found a survivor

*Pushing into the residential district, we began standard building clearing procedures hampered only by the prevalence of that damn cloud. During the course though, our troops were surprised to come across a survivor, an intelligent ghoul by the name of Dean Domingo. The famous Pre-War singer! While we’re surprised, he’s survived this long, he’s just as surprised the US Government is still a thing. He managed to smooth talk his way into having our troops not shoot him, but he remains trapped in his room. According to him, he was working alongside a courier who was making their way through the Sierra Madre and after being a series of events we find hard to believe, he was ready to return to the world, but stopped by his old room to collect a few things. However, one of the Ghost People followed him and in the ensuing scuffle broke his leg. He’s been healing ever since, and when he heard us approaching, decided to lay low for a little longer until the shooting stopped. He asked for medical assistance.*

This event happens *only once* during a campaign.

Option conditions
File:Event trigger.png **Enabled if:**
* Has completed national focus  *“enc\_accept\_ghouls”*

**A Pre-War singer? What a treat!**
* Custom effect tooltip: It's amazing ghoulification didn't destroy his vocal chords.
* Hidden effect:
	+ Trigger country event *“Another Survivor”* in 1 day
	+ Hidden effect:
		- Trigger country event *“King of Swing at the Tops!”* in 250 days

File:Event trigger.png **Always enabled:**

**Alright, I've changed my mind. Just bury the place**
* Custom effect tooltip: Call the Air Force

 id### Another Survivor

*With no end to the Ghost people in sight, and the constant threat of the Cloud, progress has been somewhat slow. Managed to take the Villa Clinic, which is home to a series of advanced Auto-Docs, making the place a prime location for a forward aid station. Attempting to push across the street, our forces were pinned down by highly accurate sniper fire. This was not an act of the Ghost people; this was someone who knew who how to handle soldiers in Power Armor. After an agonizing few hours dueling with some of the expedition’s best sharpshooters, and copious use of the auto-doc, we cornered the assailant in what we could guess was where they stayed this entire time. An assault team is being prepped to storm the place, but we recognized the sigil outside the place as the Wings, gears, and sword of the Brotherhood.*

This event happens *only once* during a campaign.

**Another Brotherhood Terrorist.*** Hidden effect:
	+ Trigger country event *“Sniper Down”* in 1 day

**Send in a representative from the Brotherhood*** Hidden effect:
	+ Trigger country event *“Specter of Sierra Madre”* in 15 days

 id### Sniper Down

*Our assault team pushed into the safehouse, finding a lone, scarred, yet determined woman inside. She tried to put up a fight, but unarmored and armed only with her fists she had no chance. One of our soldiers got a lucky shot off with his laser rifle, and she was reduced to ash on the spot. Whoever she was doesn't matter, another Brotherhood insurgent down for the count.*

This event happens *only once* during a campaign.

**Good. Get back to clearing the Sierra Madre**
(Nothing)

 id### Specter of Sierra Madre

*A Paladin from the Mojave chapter arrived, took one look at the sigil, and immediately mentioned that it was the ‘Circle of Steel’, roughly the internal affairs of the Brotherhood. Regardless, he requested to put a call to Lost Hills, which we obliged. Within a few hours, a Vertibird arrived carrying an Elder, two Paladins, and a Scribe arrived. Announcing a code word, they entered the house with no incident, as our troops outside watched on. Within a few minutes, a bewildered woman with scars on her head exited with the Brotherhood party. The Brotherhood say they will take care of her, which is allowed under our agreement. When it was pointed out that she opened fire on our troops, the Elder pointed out she was missing for years, and wasn’t aware of the Treaty of Lost Hills, or the reformation of the Enclave. We will overlook this slight.*

This event happens *only once* during a campaign.

**Well, at least something to come of it**
(Nothing)

 id### Cleansing the Villa

*We’ve managed to push into Puesta Del Sol and Salida Del Sol, with the endless number of Ghost People’s attacks becoming more and more desperate. Made worse by the fact the narrow streets prevent precision vertibird strikes. Observation of has seen the Ghost People emerging from under the city, probably in the city’s sewer and maintenance shafts. The commander of the expedition has opted to create a hole in the cities central fountain in the Villa. This would open a massive cavern from which a prepared defense could be used to annihilate the swarms of Ghost People we theorize are down there, and then venture in guns blazing to eradicate the rest. It’s a risky gamble, but it might work.*

This event happens *only once* during a campaign.

**Find the root of these monsters*** Hidden effect:
	+ Trigger country event *“Heart of the Swarm”* in 5 days

**I’m having second thoughts about this place*** Hidden effect:
	+ Trigger country event *“Wipe the slate clean”* in 3 days

 id### Heart of the Swarm

*The detonation worked, creating a massive opening into the depths of the Ghost People’s supposed hive. For a few moments it was eerily quiet, then our troops heard the howling of the swarm, and hundreds of the things came scrambling out. The prepared defense position was nearly overrun, with the ghost people clambering over dead bodies and ash piles or rising from when they collapsed. It was the timely intervention of vertibird strikes that saved the position, and our troops advanced into the dungeon below. Laser fire could be heard from the surface, and the team’s commander is requesting cryogenic support due to the copious amount of cloud that’s down there.*

This event happens *only once* during a campaign.

**How many are down there!?*** Hidden effect:
	+ Trigger country event *“A cursed shelter”* in 5 days

 id### A cursed shelter

*Cleaning crews and a few archaeologist have entered behind our troops to sift through the wreckage and clean the frozen cloud residue. A few discovered a set of notes written by the predecessors of the Ghost People, preserved through time by the cloud. Upon reading it, we’ve discovered to our horror that the Ghost People are the mutated remains of the resort’s construction crew, staff, and police. Many of them cursed Sinclair, the previous owner, and others have expressed horror of what’s become of them. A few others, probably medical staff, documented their mutation.

 Tragedy aside, the opening has effectively opened a second front in our cleansing of the Sierra Madre, with surface forces pushing into the Villa, and a third team being prepped to assault the resort casino itself.*

This event happens *only once* during a campaign.

**Im sorry, the casino isn't worth it*** Hidden effect:
	+ Trigger country event *“Haywire Holograms”* in 7 days

 id### Haywire Holograms

*The third front has officially opened with the breaching of the resort itself. We expected more Ghost People, instead we’ve run afoul of the casino’s highly advanced security system. Holographic projectors that seem immune to all types of weapons fire. Our team is currently pinned down in the lobby of the resort, as technicians try and find a way to disrupt the casinos security system. Outside in the Villa our troops have managed to push into the remaining villa’s and are conducting cloud clearing procedures. Already engineers, construction crews, and prospectors are rummaging through the cleared areas, and beginning the restoration process of the resort. We should have the place up and running within the month.*

This event happens *only once* during a campaign.

**Why? Just Why? This is Vault-Tec levels of stupid!*** Hidden effect:
	+ Trigger country event *“Villa Secure”* in 7 days

**You have got to be kidding me.*** Hidden effect:
	+ Trigger country event *“Wipe the slate clean”* in 3 days

 id### Villa Secure

*After days of heavy fighting and an unfortunate few losses, Army combat teams and engineer units have reported the Villa is secure. Much of the cloud has been cleaned up, although Engineers are reporting that the shoddy pipe infrastructure will continue to leak the stuff until the source of it in the ventilation is found. In fact, the Engineers are reporting that much of the villa is in disrepair, and the building themselves are of a relatively cheap pre-war make and design. It will take some time and effort, especially since prospectors and archaeologist are keen to start digging around in the area we’ve cleared. Of note, one of our teams found an emitter that displays holograms like the ones reported in the casino itself. This might be the key to defeating the holograms since they’ve seen to be impossible to kill.*

This event happens *only once* during a campaign.

**Get it fixed up, we can settle people there*** Hidden effect:
	+ Trigger country event *“Holo-Jamming”* in 7 days

**Will this resort EVER be safe?*** Hidden effect:
	+ Trigger country event *“Holo-Jamming”* in 7 days

 id### Holo-Jamming

*The trick worked. Be jerry rigging a holo-emitter to a portable generator, we were able to jam the holograms emission signal, as well as use a rigged-up sensor to find where the emitters are hidden. Outright destroying every last one of them. Ascending to the upper floors, we’ve discovered nothing but dead bodies of the resort guests. Dead by the Great War or killed by the resorts security system.

 We’ll be sure to tear out that accursed system and dispose of it.

 Unfortunately there are no more survivors, ghoulified or otherwise. There is evidence of others being here, but they seem to have long since left the area. We're also getting reports of the toxic cloud in some of the upper floors, meaning we might have to do a full scale renovation of the whole place at this rate.*

This event happens *only once* during a campaign.

**Start sending out invitations to the new Gala event!*** Hidden effect:
	+ Trigger country event *“The Heart of the Sierra Madre”* in 20 days

**Finally, a damn break*** Hidden effect:
	+ Trigger country event *“The Heart of the Sierra Madre”* in 20 days

 id### The Heart of the Sierra Madre

*As restoration and archaeological expeditions on the surface casino began, our troops descended into the lower levels of the casino, in hopes of finding the source of the cloud. Curiously the elevator shaft leading to the place deemed to be disabled, and our troops were forced to rappel down to it. Arriving at the basement, they were beset by the cloud, holograms, and curiously Ghost People. By now all this had become standard procedure, and the basement was secure quickly, save for the Ghost People. They seemed to be coming out of a hole, and were arriving in greater numbers as our troops pressed on. They didn’t appear to be bothering the Security Holograms either and the holograms actually assisted us for a short time. Of course, that was until the third team cleaning the sewers and maintenance tunnels appeared. While there still needs to be a few sweeps, looks the like the mutated crew are no longer a threat. All that’s left is the Sierra Madre vault, which looks as locked up as any Vault Tec vault.*

This event happens *only once* during a campaign.

**We've broken into vaults before. Nothing new.*** Hidden effect:
	+ Trigger country event *“A grisly discovery”* in 3 days

 id### A grisly discovery

*The vault, while designed like a nuclear fallout shelter, was far easier to cut into than expected. Mostly as we were expecting vault-tec levels of quality protective measures. Cutting a hole through the reinforced glass viewport, we accessed the vault with ease, and the door was a simple sealant type similar across the wastes. Inside, however, there was a dead body. The blue robes identify him as a Brotherhood Elder, meaning he could be the missing Elder Elijah from the Mojave chapter. A preliminary report from one of our medics shows he died of a stroke. Several piles of discarded food stuff and water are off in the corner near one of the Sierra Madre Vending machines. Surprisingly, there is no gold bars or money down here. Someone must have stolen EVERYTHING out of the vault and made off with it. Not a huge problem, the casino is ours. We can commence restoration operations immediately.*

This event happens *only once* during a campaign.

**Should have let go while he had the chance*** Hidden effect:
	+ Trigger country event *“About those vending machines”* in 3 days

 id### About those vending machines

*Some of our technicians in the Sierra Madre have made note that the Sierra Madre Vending Machines aren’t like normal vending machines we’ve seen out in the wastes. They seem to be matter converters of sorts, able to use the pre-packaged material in the Sierra Madre chips that our troops have been collecting to create a series of pre-programmed items from food to medical supplies. We thought they were just a way to line Sinclair’s pockets before the war. This could actually set us on the path for a post-scarcity world! However, those tokens can only replicate anything on a small scale. Reproducing it on an industrial scale will take time, not to mention we still need material to actually put on the tokens themselves. Some have pointed out we could dispatch these machines to remote medical outposts to assist in supplies for the time being. Our soldiers nevertheless are upset that their souvenirs are being confiscated.*

This event happens *only once* during a campaign.

**Well, that's a start*** Hidden effect:
	+ Trigger country event *“Construction Continues”* in 5 days

 id### Construction Continues

*Construction crews are continuing on the renovation of the Sierra Madre. There have been a few remaining Ghost People Sightings, requiring a modest security assignment. Engineers and technicians are still searching for the source of the cloud, which continues to plague efforts. However, the word of the Sierra Madre has attracted sightseers from afar, especially since it was considered a myth and not an actual place.*

This event happens *only once* during a campaign.

**We've spent too much to back out now*** Hidden effect:
	+ Trigger country event *“End of the Cloud”* in 15 days

 id### End of the Cloud

*Deep within the maintenance tunnels of the Sierra Madre, we found the source of the cloud, the rust colored toxic gas that’s been plaguing our efforts since we arrived. Here was where the cloud was at its thickest, even resistant to our cryogenic weapons that we’ve been using. As if it was adapting to our weapons, but that’s just poetry. Simply doubling our efforts our troops discovered the central ventilation and the central pump container that is the source. petrified remains of Ghost People remain frozen where they stood, their suits too corroded to move, and their respirators clogged with residue. Setting a series of cryo charges, we snuffed the cloud out at its source, and thus now can begin the long process of renovation, with every last threat we can think of removed from the Sierra Madre.*

This event happens *only once* during a campaign.

**Finally. Let's forget that thing ever existed.*** Hidden effect:
	+ Trigger country event *“Nearing Completion of the Sierra Madre”* in 15 days

 id### Nearing Completion of the Sierra Madre

*Through use of engineers, 24 hour work crews, and copious amounts of robot labor, the Sierra Madre is close to completion. Inspection crews are going through their final checks, often double and triple checking due to the nature of what was here. Furthermore, we’ve hired on a series of human staff along with a few robotic menial laborers, replacing the old dangerous hologram security system from before. There is still the occasional ghost people sighting in the maintenance areas below, where a series of sentry bots are placed on routine patrol 24-7 to ensure confidence in safety. Soon, the Gala Event will go off for real this time, over 200 years later.*

This event happens *only once* during a campaign.

**About time. We put allot of effort into this place!*** Hidden effect:
	+ Trigger country event *“The New Sierra Madre Gala Event”* in 30 days

**About time. We wasted so much on this place!*** Hidden effect:
	+ Trigger country event *“The New Sierra Madre Gala Event”* in 30 days

 id### The New Sierra Madre Gala Event

*The President Today headlined what has been described as the event of the decade. For the first time since the bombs fell the streets of the Sierra Madre Resort were filled with music, while lights and fireworks lit up the sky. The Gates of the Sierra Madre, once thought to be a place of myth and legend, have officially reopened. The event itself was held within the Casino Resort itself, made up primarily of the Military Forces responsible for clearing the resort, as well as construction, engineering, research, and archaeological teams who worked tirelessly to put the place back together. The festivities concluded with a brilliant firework display signaling to America that the resort is open for business once again, and for a limited time is offering resort passes at low numbers. While many within the event said the festivities were great following several weeks of work and effort, a few noticed a strange figure walking amongst the crowd, dressed in a brown Pre-War suit that bore a striking resemblance to the resort’s original builder, Fredrick Sinclair. So far pictures of the individual remain blurry at best.*

This event happens *only once* during a campaign.

**The Sierra Madre, Anew, has begun again!*** ```
add_ideas = enc_sierra_madre
```

 id### The Northern Mojave War

*East Central Nevada is a powder keg, if it hasn’t already detonated. While the Guardians and the 215th had an easy alliance, the influx of the Sons of Kaga, mixed with the exodus of the Rouge Rangers into the area has created tension that is willing to blow. While normally we wouldn’t care much for these interlopers and rebels if they started shooting at each other. The issue is that it’s happening on the doorstep to Shady Sands, the Capital of the NCR. An NCR incursion could very well lead to one of their Ranger scouting parties to discover our presence, and that’s a can of worms we’re not prepared for right now.*

This event happens *only once* during a campaign.

**We will bring Law and Order!*** ```
add_ideas = enc_silverstate_1
```

**Military intervention is just as dangerous*** ```
add_ideas = enc_silverstate_2
```

 id### Destruction of the Burrows

*Our strike on the mutated horrors of the burrows has begun. Our initial strike saw Vertibirds driving the surface dwellers underground, while our troops landed equipped and began pouring liquid napalm into the burrows entrances, before setting them aflame. Lastly, to ensure everything was dead, an experimental earthquake bomb was tested on the sight, burrowing deep into the earth before erupting in a massive explosion. Readings afterward have indicated nothing survived, though kill teams will remain on station to ensure complete eradication of those pests. On the plus side, we've managed to turn their hides into a lucrative but small fur trade for the elite and well off.

 However, there are more, their burrows are large, and they're organized.*

This event happens *only once* during a campaign.

**Ooh! Can I get a Coonskin hat? Just like Ben Franklin!*** Set country flag burn\_burrows
		- Has full control of state **Jiangsu** (598)
	+ File:ERB.png ERB:
		- Gets a *Annex* wargoal against the previously mentioned country

 id### Reparation of the Burrows

*A small expedition, led by a few caravan guides, the followers, some diplomats, and a small contingent of soldiers arrived at the burrows, seeing the small but highly intelligent raccoons scurry and flee before us. A few stood their ground, aiming spears and small rifles at us. Ironically varmint rifles. As the followers approached, an elderly one of their kind, who we’ve come to know as the S’Lanter, approached. He proceeded to fill in the Followers on their history, or a brief version of it. They descended from a place called that’s eerily similar to Dayglow, specifically the WestTek research facility. A cursory check indicates that two raccoons once escaped there during FEV testing. Somehow, they were able to reproduce, which is something modern FEV does not allow.

 Many of these S’Lanter have expressed interest to travel the wastes, although it will be sometime until we can get legislation to get them full citizenship rights alongside everyone else. For now, they can be Resident Mutants alongside less intelligent super mutants and the occasional intelligent chimera. It really will be quite the sight to see Humans, Wastelanders, Ghouls, Super Mutants, and now S’Lanter walking down the same street in the future. It’s kinda nice!*

This event happens *only once* during a campaign.

**Welcome to the United States of America!*** Set country flag accept\_burrows
* ```
add_ideas = enc_slanter
```
* File:ERB.png ERB:
	+ Annex File:SLN.png SLN

 id### King of Swing at the Tops!

*The Tops Casino is advertising proudly that Pre-War singer, Dean Domingo, has made a return to New Vegas for the first time in over 200 years! The famous Pre-War lounge singer was previously rescued during a government sponsored clearing operation in the mythical Sierra Madre. After recovering in a hospital near the resort, Dean has returned to New Vegas and is ready to make a comeback to stardom once again! However, he is providing a select few performances with new songs and recordings he developed while sitting in the Sierra Madre.*

This event happens *only once* during a campaign.

**Somethings gotta give**
(Nothing)

 id### Our Lost Brethren

*For some time, refugees from Heaven’s Gate, and traders from further northeast spoke of a force describing themselves as the US Army. They seem to be holding out in parts of Montana near Missoula, directing resource gathering efforts and providing security and safety to the local populace. Along with soft martial law, censorship, and the occasional prejudice act against ghouls, super mutants, or occasional deformed human. In short, that sounds like a splinter faction of the Enclave. It’s reported they are led by a well to do commanding General, and not a megalomaniac moron. So fortunately, it’s not Richardson’s son!*

This event happens *only once* during a campaign.

Option conditions
File:Event trigger.png **Enabled if:**
* None of:
	+ File:MCA.png MCA exists

**Send a Search Team**
* Trigger country event *“The Last American Army”*

File:Event trigger.png **Enabled if:**
* File:MCA.png MCA exists

**Dispatch an envoy**
* Trigger country event *“The Last American Army”*
* Hidden effect:
	+ File:MCA.png MCA:
		- Becomes owner and controller of **Kuwait** (656)

 id### The Last American Army

*Broadcasting the correct codes, MacArthur opened its doors to us. The base has been kept in relative working order by General Santiago, though it’s clear her efforts were focused on resource gathering than maintaining the base. Nonetheless, she got on well with President Granite, having served alongside his father before the Rig went down. She was surprised to learn that the Sierra Enclave had managed to rally the remnants of Navarro and abroad not only to take New Reno, but the whole of the West Coast, reforging the American Dream as a result. The two continued to talk and bond over dinner, however when the subject came up over where Santiago as sending resources, the MacArthur Commander was taken aback. Of course, she was sending them to Chicago to assist the Secretary of the Interior. Now it was Granite's turn to be surprised.*

This event happens *only once* during a campaign.

**Let's hope they're reformers*** Hidden effect:
	+ File:ERB.png ERB:
		- Annex File:MCA.png MCA
* Trigger country event *“The Secretary of the Interior”* in 2 days

 id### The Secretary of the Interior

*As Santiago made the call to Chicago, they were both welcomed by the smiling warm face of the Secretary of the Interior. His smiling face changed to confusion upon seeing Granite standing there looking back.

 ‘Santiago, who have you brought me today? In violation of protocol.’

 ‘Yes sir, I understand that, sir. This is Douglas Granite, President of the United States!’

 ‘Douglas Granite? Of Granite Company? I thought you would be older. Did you say President?’

 Granite spoke ‘Yes. Though I think you are thinking of my late father. I was elected as President of these United States. From my temporary capital in New Reno I’ve retaken everything from Dayglow to Seattle, and we’re currently pushing west.’

 There was already a shift in tone with the Secretary, and the name ‘Dayglow’ seemed to further invite a grimace on his face.

 ‘Well, I didn’t vote for you as President’ he sneered, catching Santiago off guard. Granite however, having faced down more than his fair share of purists since coming to office, didn’t even blink.*

This event happens *only once* during a campaign.

**And I did not appoint you as Secretary. Your point?*** Trigger country event *“A house divided?”*

 id### A house divided?

*The Secretary narrowed his eyes at the President. However, he couldn’t just outright decry Granite as a fraud. His father was a distinguished Officer of the Enclave, and if his claims to be elected President by the West Coast remnants are true, then he would be quite the problem for their plans.

 I’ll inform the rest of the Chicago Division. I meant to inform Santiago however that recent Brotherhood code breaking has compromised our communications. I’ll get back to you when we know they’re secure.’

 ‘Our Intelligence Division has some of the best secure lines in the country. We can deliver them if you desire.’ Spoke Granite, trying to catch the Secretary in a trap.

 ‘I'm sorry Mister President. It’s too risky. Chicago out.’

 Santiago looked on, somewhat in shock. ‘He’s never acted that way before. This is new’

 Granite just smiled. ‘You’d be surprised. Intel, you get all that?’

 In the back out of sight, Colonel Callahan stood there, having watched the whole thing, gathering what intelligence he could about his old base in Chicago. ‘Yeah. He looks younger. His voice is the same though. ‘

 Granite shrugged it off for now, turning back to Santiago, ‘Come, I have much to show you General.’*

This event happens *only once* during a campaign.

**Well he seems nice*** Trigger country event *“Santiago joins the fight”*

 id### Santiago joins the fight

*Despite the rather cold reception given by the Secretary of the Interior, General Santiago is ready to align her forces under the President and the United States and return to the ranks of the Army as a commanding General, along with members of her staff.*

This event happens *only once* during a campaign.

**The President welcomes her aboard*** Ellen Santiago becomes a General
* Martha Santiago becomes a General
* Daniel Carter becomes a General

 id### Mt Rushmore

*The Wilderwood has become something of legend amongst the denizens of the Northwest Commonwealth. Filled with all sorts of mutated monsters, would be raiders, or just plain old spooky legend, it was widely avoided. That changed as the still snow on the trees and wind-swept silence was shattered by Vertibirds flying in low in a security sweep. Not far off amongst a mountain with the faces of the leaders of the Old World lights were affixed as aircraft continued to hover around it. On the ground laser weapons fire chased off feral ghouls and as engineers began erecting force fields to keep anything else at bay. Mt. Rushmore had been found. Having weathered the storm of the Great War, a single nuclear weapon was found at its base, having never gone off. As bomb technicians deactivated it, the monument has officially returned to American hands. Unfortunately, the nature of the Wilderwoods means it will be sometime before it can return to full monument and tourist status, but it’s great for Propaganda!*

This event happens *only once* during a campaign.

**You'd think we'd built a laser in it or something**
(Nothing)

 id### Jacobsen and his Holy Quest

*The Old Country, and attempt at civilization, was born from Vault 100, whose insidious test was exposing half the vault to radiation. Those that survived turned to Ghouls, and those who didn’t go feral became the Old Country. The humans of Vault 100 however, went on to form the Rotpurgers. A raider faction that terrorized western Washington in their Crusade to remove the affliction that mutated their Vault Compatriots. By now however they are a force to be reckoned with in Washington. Or were, until we showed up. Much of their fanatical members lay dead before our feet, and those who survived are ranting about their leaders who will save them. Granted, when one of them is a self-styled raider crusader, some mutated women from a lake, and someone who gets all his information out of a 8-ball toy! We’re not concerned.*

This event happens *only once* during a campaign.

**They couldn't even kill Ghouls!**
(Nothing)

**Strange Women and 8-Balls distributing knowledge?*** Custom effect tooltip: That's no basis for a system of governance!

 id### For we stand at Heavens Gate!

*Saint Michael and his flock within the lands of Heaven’s Gate attempted to spread the word of God to what they deemed unholy lands, filled with sinners and pagans. Unfortunately, Saint Michael considered allot of people unholy sinners and pagans. Despite claiming to heed the word of God, he failed to realize that

 God Blessed the Enclave, and God Blessed America.

 Even an alliance with Ceasar failed to stop his undoing, and his 'Holy Crusade' ended with US Forces crashing through his city with divine vengence. While many of his followers fell in the fighting, we captured Saint Michael. Many of his more fervent followers have taken to the mountains, believing they can eke out a resistance to us. It gets rather cold in the winter.*

This event happens *only once* during a campaign.

**Set a trial. I have an idea.*** Trigger country event *“For Saint Michael will watch over his flock for all eternity”*

**We've fought insurgencies before!*** Lose Manpower **200** Manpower
* Lose **5%** War support War Support
* Lose **10%** Stability Stability

**enc\_reformers.151.c*** Lose Manpower **500** Manpower
* [Scope]**Malta** (116):
	+ Lose Manpower **4 000** Manpower

 id### For Saint Michael will watch over his flock for all eternity

*Many wished to see Saint Michael put to death for his crimes. On his trial, he was defiant, belligerent, and saw American Law as below the Lords Law, which is all what he was answered to. He spoke that his actions were the word of the Lord, but only his narrow militaristic view of the law. He was charged with Crimes against Humanity but was not sentenced to death. Instead, he was sentenced to preaching his sermons to his most loyal followers for the rest of his day.

 Why?

 We shoved his brain in a modified Robo-Brain chassis and set it up to where he must constantly speak for eternity to his fervent flock, who have all met the same fate. He will be held in prison until his servos and systems fail and collapse, which by our estimates, will be in a few hundred years.*

This event happens *only once* during a campaign.

**Deuteronomy 5:11*** Custom effect tooltip: You shall not misuse the name of the Lord your God, for the Lord will not hold anyone guiltless who misuses his name.

**Exodus 21:14*** Custom effect tooltip: If, however, a man acts presumptuously toward his neighbor, so as to kill him craftily, you are to take him even from My altar, that he may die.

 id### The last of the Khans

*Vault 15 has left a surprisingly large impact on the Post-War world. While having spawned no less than 3 raider gangs, it also led to the eventual creation of the NCR at Shady Sands. One of those raider gangs was the Khans. Or the New Khans. Or the Great Khans. Or the Northern Khans as they’re called now. Chased from NCR to the Mojave, the Northern Khans have only been staving off the Inevitable. While speed and flexibility saved them in the past, it didn’t save them from Vertibirds or the US Air Force. The survivors will be reeducated and repatriated into society, where hopefully that determined spirit and unconquerable resolve will be put to better use to society. Regardless, the tale of the last raider gang from Vault 15 has now, finally, come to a close.*

This event happens *only once* during a campaign.

**So they descended from a Pre-War biker gang?**
(Nothing)

**The days of the raider are over**
(Nothing)

 id### The Hephaestus Project

*Before the Great War, Poseidon Energy began to tap the magma beneath the Yellowstone Caldera to build the world's largest geothermal power plant. The Ecologists refused to finish their great work, but we’re in charge now. If activated, Hephaestus could power the region as a sort of Hoover Dam for the North! Unlike Poseidon, we aren’t interested in corporate greed, nor are we willing to cut corners anymore. We have the best minds of the Enclave, the Followers, and the NCR at our disposal. The Project can be easily completed without disturbing Yellowstone’s natural beauty. Which incidentally took a massive hit by fallout from the Great War.*

This event happens *only once* during a campaign.

**Light up the north!*** [Scope]**Akmolinsk** (590):
	+ Add production of **15** (unrecognized string "water" for Template:Icon) PRODUCTION\_MATERIALS\_WATER
	+ Add production of **100** (unrecognized string "energy" for Template:Icon) PRODUCTION\_MATERIALS\_ENERGY

**The Tree huggers had a point**
(Nothing)

 id### the the Barons Land

*Trade Caravans going through the Former Baron’s Eyrie have complained about a recent rise in raider attacks along their routes. So much so that several Caravan Companies have called for the FBI to assist. The Senior Agent suspicion immediately fell the leader of the former Eyrie, who has started offering Caravan Security at increased rates.

 We’re not stupid, we’ve seen this before in New Reno, The Hub, and Freeside. Just short of accusing him of what we know, the FBI pressed the question if the Baron knew of anyone who would be dumb enough to create a protection racket, because that person would meet a swift end. The Senior Agent reported the Baron grew very reserved and declined knowing anyone.

 It was sheer coincidence that the FBI’s Field Office main base of operations was targeted with sniper fire the next day, all of whom were gunned down. Agents are requesting an Executive ‘Action’ to remove of said issue.*

This event happens *only once* during a campaign.

**Show him how we did it in New Reno*** Trigger country event *“Disaster in Casper!”*

**Turn him into goo*** Trigger country event *“Disaster in Casper!”*

 id### Disaster in Casper!

*The Streets of Casper today shook when the Bailey Stock Yard House erupted in a thunderous explosion that wiped the building out. Rescue crews from the US Army and Fire Services Commission were quick on the scene to try and put out the flames and rescue survivors. The cause of the blast is yet to be determined, but initial reports seem to indicate that a stockpile of demolitions were prematurely detonated, sending the parts of buildings for miles. At least 15 are dead with only 3 survivors. Among the dead is Augustus Bailey, longtime benefactor of the City of Casper. Funeral services will be held in the following days, but many of the bodies remain charred beyond recognition. Furthermore, the Fire Marshal reports that at least one body has been turned to plasmated goo, following what they think was a Plasma Grenade detonation during the explosion that caused the body of whoever it was to destabilize.*

This event happens *only once* during a campaign.

**What a Tragedy*** ```
option
```

	+ ```
	name = enc_east.68.b
	```

 id### The Great Breach and the Dead Line

*Across the River from Rapid City lurks a particular nasty variant of mutant that has plagued the lands for centuries. A Vertibird flyover led the pilots to finding the reason for this horde, a breach in the old Midwest containment Depot. Now known as the Deadline. At first a Quarantine Zone for the New Plague, the Pre-War Government began dumping dissidents, communist sympathizers, and other unwanted individuals in there. Now it seems to be a mess of survivors fighting back and the horde of undying mutants flooding out of every broken orifice. We know the records in there could implicate us and destroy what legitimacy we’ve regained over the past few years. It might be best to launch a sustained campaign to clear out the horde and the Deadline once and for all.*

This event happens *only once* during a campaign.

**Fire. Fire Solves Everything**
(Nothing)

 id### Reclamation Army Depot

*Most of our Pre-War bases and Forts are either stripped clean, rotting away, or overrun by Robots or Post-War maladies. Usually Robots due to the high amount of automation the War with China caused. Places like Sierra Army Depot are far and few between. Which was great surprise when Army Forces approached Reclamation Army Depot and was greeted by General H-47, who not only recognized our codes, but recognized us as Enclave. The good robot General, self-promoted mind you, has been dutifully carrying out his orders at the Depot for the past 200 years, though he’s been distracted by the mutant escapees from Deadline. He’s more than happy to relinquish command of the base over to the US Army, as 200 years has not been kind to his circuitry and servo-joints.*

This event happens *only once* during a campaign.

**Stand Down General, your Watch is over**
(Nothing)

 id### To Reconcile our Past

*The loss of the Brotherhoods ancestral citadel in Lost Hills scattered them to hidden safehouses and far flung bunkers across the wastes. As of right now they are at their lowest, something the President can exploit to his own gain. Reaching out, several elements of the Brotherhood’s remaining leadership agreed to meet the President on neutral ground of their choosing and with Granite getting only a few hours’ notice. When the location was chosen, Granite boarded Marine One with heavy escort and arrived shortly thereafter.

 Elders, Senior Paladins, and what few head scribes remained stood across an open wasteland from the President and his entourage. The meeting was watched over by suspicious Knights and Paladins from above. The Presidents terms were simple, and quick. Swear fealty to the United States, the Constitution, Congressional oversight, and it’s people, and the Brotherhood would have Lost Hills returned, all crimes exonerated, and to continue Maxson’s goal of protecting the wasteland from dangerous technology via the United States.

 The Brotherhood leaders stood amongst themselves, mulling over the Presidents offer.*

This event happens *only once* during a campaign.

**The Brotherhood Accepts*** Set country flag bos\_accepts
* Trigger country event *“The New American Brotherhood!”*

**The Offer is rejected*** Trigger country event *“The end of the Brotherhood”*

 id### The New American Brotherhood!

*The President smiled at the acceptance from the Brotherhood. Despite their reservations and the Enclave’s past hostilities. Word had spread of their actions in New Reno, and their restoration in California and abroad. Two centuries ago, Maxson and what would be the Brotherhood of Steel seceded from the United States. Now, the Brotherhood returned to it, reinvigorated and anew. Yet as the President warmly thanked them for their decision, Granite couldn’t help feel the stare of unease and concern from some of the delegation, or the uneasiness of the Knights watching them. He couldn’t blame them, but his warm smile could assure them that they had taken a great step into the future alongside the rest of the modern post-war world!*

This event happens *only once* during a campaign.

**After 200 years, our wayward soldiers have returned!*** ```
complete_national_focus = enc_BOS_peace2
```
* Trigger country event *“The Purpose of the American Brotherhood”* in 60 days

**We welcome back into our fold*** ```
complete_national_focus = enc_BOS_peace2
```
* Trigger country event *“The Purpose of the American Brotherhood”* in 60 days

 id### The end of the Brotherhood

*The President could not hide his dissatisfaction with the Brotherhoods response. Granite implored them to reconsider, but was met with cold stares and dismissive responses. Regrettably, the President returned aboard Marine One as the Knights looked on, uncertain of their future.

 In the coming years, as America spread eastward, the Brotherhood was slowly eradicated. Their fetish for technology mixed with their withering numbers turned the once noble organization as nothing more than high tech raiders. To be hunted down like wild animals for their crimes. Never regaining their former glory, the Brotherhood and it's ideals were bastardized in the press and written off as techno-terrorists who wanted to return the world to what it was, a destitute wasteland with them at the top. By the late 2300’s the last remnants dies lonely deaths alone and removed from civilization, all but forgotten.*

This event happens *only once* during a campaign.

**Omnes redit ad pulvis*** ```
complete_national_focus = enc_war_with_bos_reform2
```

**Still Better than what Bethesda did to them!*** ```
complete_national_focus = enc_war_with_bos_reform2
```

 id### The Purpose of the American Brotherhood

*Monsters, Mutants, Death Claws, Death Bots, Zombies and Zax Computers. And Vault Tech Vaults. All of these in the lawless wasteland lurk in the shadows, pre-war bases, and old corporate research facilities. The horrifying scenes behind the curtains of Pre-War America now plague the wastes and endanger the lives of those unfortunate enough to stumble upon them. What’s more, many of them hold dangerous technology that should never see the light of day. From Mariposa to Big MT, the dangers of the Post War world are paramount. Furthermore, there are those in the Post-War world who would see them unleashed on the wasteland for their own gain or power. With the founding the American Brotherhood, the President has tasked the Knightly organization to investigate these dangerous locations, catalog everything they find, report what they found to the President and Congress, and ultimately destroy what they found if it was deemed to great a threat. This will continue the Brotherhoods mission of protecting humanity from technology, as well as fulfilling his dream of the Brotherhood helping the Post-War world rebuild. Today marks a new day for the Brotherhood as expeditions are soon to be sent out across America, Mexico, and Canada to protect humanity from the horrors of the past.*

This event happens *only once* during a campaign.

**What horrors await us...*** Set country flag brotherhood\_mechanicus

 id### The Road Raiders of Utah and Nevada

*Hailing from California, and with a strange fascination of Interstate 80, the 80’s continue to be threat we have tried long to ignore. A roving band of raiders with access to vehicles, they have been the biggest threat to Eastern Nevada and Western Utah. Having survived the Nevada Road War, and the Utah Road War, it’s only a matter of time before one of their leaders see the United States as easy pickings, as foolish as those sounds. It’s time to bring law and order to these raiders and show raiders of all kinds that you would do well to mind your Uncle Sam.*

This event happens *only once* during a campaign.

**It's time to mark the end of the Raider Nation*** Custom effect tooltip: Even Power Armor has limited use against fast moving vehicles.
* File:EHT.png EHT:
	+ ```
	add_ideas = enc_taliban
	```

**Target the White Legs*** Custom effect tooltip: A Caesar Ally in Utah is a dangerous prospect
* File:WHT.png WHT:
	+ ```
	add_ideas = enc_taliban
	```

 id### The Commonwealth Project

*The President Today announced to a joint session of Congress that the old Commonwealth System is to be reintroduced and reintegrated into American Society, followed by a rapid assurance that no one in Congress was losing their job.

 The new Commonwealths systems will be based and built upon the Pre-War system, with some minor changes to territory, as well as pragmatic adjustments to fit with the Pre-War times. This however will change nothing with the Executive Branch, aside wearing in Governors of the aforementioned Commonwealths.*

This event happens *only once* during a campaign.

**Rebuilding America. One Commonwealth at a time!*** Custom effect tooltip: We'll make it canon, no matter what Bethesda says!

```
Credit to okiir on Deviant Art. Took me forever to find this image

```

 id### Together for Victory!

*Regardless of whether they joined us or not, the Industrial Might of the NCR and the steel discipline of the Brotherhood has been marshaled behind us. Coupled with the massive numbers of California and Nevada, we now can assemble the largest army on the Continent. We are not the NCR, we are not the Brotherhood, we are not even the Enclave of old. We are the United States, and this is our country, and we’re taking it back.*

This event happens *only once* during a campaign.

 Immediate effects* If:
	+ Limited to:
		- Has completed national focus  *“enc\_expand\_human\_definition”*
	+ Custom effect tooltip: For Americans off walks of life look across the Colorado at the bands of raiders, would be romans, techno-knights, and the occasional hostile tribe that threaten their great nation. At their backs is the Stars and Stripes flying proudly over the land once again. All know that their foe cowers in hovels and shacks, and the thousands of Americans yearn for Freedom.
			* Has completed national focus  *“enc\_segregation”*

**God Bless the Enclave? No. God Bless America!*** ```
add_ideas = enc_we_are_america
```

 id### Those of New Reno

*The ones in charge of New Reno are one thing. The people of New Reno are another. While some are common citizens living in a tough town, the vast bulk are mercenaries, crime enforcers, and petty criminals. While would dare not face us directly, they know the streets, and they can easily discover our patrol routes. There’s a reason even the NCR had trouble trying to reign in New Reno. However, we’re not the NCR, we’re the Enclave. A few of our more bleeding hearts have suggested rebuilding infrastructure and providing goods and services in lieu of patrols. More traditional thinkers however know that enforcing the law in a lawless town and their dead bodies buried in Golgotha are all that is needed to remind wayward New Reno denizens that they need to mind their Uncle Sam.*

This event happens *only once* during a campaign.

**We are from the Government, and we're here to help*** Custom effect tooltip: Okay, yes, we did cause the Great War....
* [Scope]**New South Wales** (285):
	+ Compliance:**+10%**
* Set temporary variable legitimacy\_change\_var to 0.05
* ```
change_legitimacy = yes
```

**As President, I! AM! THE LAW!*** Custom effect tooltip: Drop your weapons! These streets are under Enclave control
* Gain  **50** Political Power
* [Scope]**New South Wales** (285):
	+ ```
	add_resistance_target = -10
	```
* Set temporary variable caps\_to\_add to 150
* ```
add_caps = yes
```

 id### Mordino's Demise

*We found Mordino holed up in a Pre-War Bunker, all thanks to a slave we freed back in the Den. He was surrounded by the last of his men, who he thought were his most loyal. Facing down a squad of American Soldiers in Power Armor, they fired their sub-machineguns in a futile effort to stop us, watching as bullets bounced off the armor harmlessly. However, our troops were under direct orders to hold fire. When their bullets ran out, they gave an ultimatum. Hand over Mordino, and they would all be allowed to leave, free of charge. Mordino was rapidly handed over to our troops, and we left without any other incident. He’s en-route to New Reno, but what will be his fate.*

This event happens *only once* during a campaign.

**Try him in a court of law!*** Set temporary variable legitimacy\_change\_var to 0.05
* ```
change_legitimacy = yes
```

**Just sell him into Slavery*** Custom effect tooltip: Poetic Justice if there ever was any!
* Gain  **50** Political Power
* Set temporary variable caps\_to\_add to 150
* ```
add_caps = yes
```

 id### Dealing with Bishops

*The Bishops may have been the most powerful family in New Reno. Mr. Bishop himself is a dangerous man for many reasons, one of which are his numerous political connections in the NCR. The crime lord's gangsters were loyal enough to face down the other families, but the sight of X-01 power armor sent them scattered. He has retreated to his mansion, accompanied by only his closest and most loyal, surrounded by our forces and trapped.*

This event happens *only once* during a campaign.

**Focus on capturing their assets.*** [Scope]**New South Wales** (285):
	+ Add **3**  building slots
	+ Add **3**  Civilian Factory
* Set temporary variable caps\_to\_add to 200
* ```
add_caps = yes
```
* Hidden effect:
	+ Trigger country event *“The end of TV Town”* in 5 days

**Focus on apprehending the leader.*** Gain  **75** Political Power
* [Scope]**New South Wales** (285):
	+ ```
	add_resistance_target = -10
	```

**Why does he look like Granite?*** Trigger country event *“They're Brothers?”*

 id### Who needs Crime when you have Family?

*For two days everything remained silent from Granite, though his heart rate monitor indicated he was alive, and even slept through the night. Much to our relief, he walked out smiling and laughing with Mr. Bishop.

 Apparently the two had become best friends.

 Mr. Bishop has happily agreed to not only tun his assets over to assist the Enclave, but he’s also even going to use his contacts in the NCR to reduce some suspicion. When question, Granite said Bishop ran his own test, and yes, they were brothers. The standoff has finished without bloodshed, and Granite has returned to his post, on the condition that Bishop be granted full rights afforded to members of the Enclave. While a few protested, Granite was quick to silence them. Either by words or the fact Granite can be a ruthless son of a bitch. Just like his Half-Brother. Mr. Bishop meanwhile has even agreed to help disguise our operations as that as New Reno, further avoiding confrontation with the NCR, but even his reach is not infinite.

 Of note, Granite’s father is not Bishops father. Therefore, their common parent is the Chosen One, who gave birth to Granite and impregnated the Bishop Matriarch. The Statistic that the chosen is a hermaphrodite are slim, but not impossible.*

This event happens *only once* during a campaign.

**Just be glad he's on our side, alright!*** ```
set_temp_variable
```

	+ Gain **1** research slot
	+ ```
	var = suspicion_change_var
	```
	+ ```
	value = -20
	```
* Set cosmetic tag to NEW
* [Scope]**New South Wales** (285):
	+ ```
	add_resistance_target = -10
	```
	+ Add **3**  building slots
	+ Add **3**  Civilian Factory
* Set temporary variable caps\_to\_add to 200
* ```
add_caps = yes
```
* Hidden effect:
	+ Trigger country event *“Sky High Joy Ride”* in 160 days

**We'll take, most of his help*** ```
set_temp_variable
```

	+ Gain **1** research slot
	+ ```
	var = suspicion_change_var
	```
	+ ```
	value = -20
	```
* [Scope]**New South Wales** (285):
	+ ```
	add_resistance_target = -10
	```
	+ Add **3**  building slots
	+ Add **3**  Civilian Factory
* Set temporary variable caps\_to\_add to 200
* ```
add_caps = yes
```
* Hidden effect:
	+ Trigger country event *“Sky High Joy Ride”* in 160 days

 id### They're Brothers?

*On orders from the President himself, a DNA test on Granite along with a Sample we collected from one of the Bars Mr. Bishop frequented. To our surprise, they're Half-Brothers! This seems an impossibility since Granite was the Son of an Enclave Soldier, and Mr. Bishop was born from one of the Bishop Family Matriarchs. The official story is Granite Senior visited New Reno. Unofficially, Granites darkest secret is his mother was the Chosen One, which he's told a few only in his inner circle. But that leads to more questions. The only person however to settle this conundrum, is Mr. Bishop. The soldier that he is, Granite has expressed willingness to give himself as a hostage with the information to present to his apparent Half-Brother. Granite walked into Mr. Bishops Mansion, a heart rate monitor on him. On the first sign of somethings wrong, Enclave Soldiers are ready to storming that mansion.*

This event happens *only once* during a campaign.

**I hope he knows what he's doing*** Trigger country event *“Who needs Crime when you have Family?”* in 2 days

 id### Sky High Joy Ride

*People fled in terror today when an erratic Vertibird careened through the airspace above New Reno. The aircraft flew low over buildings and was noted to be performing high speed aerial maneuvers, the pilot ignoring calls to land by New Reno Police. A military response was called in, with a trooper firing a missile that struck the aircraft in the engine. The Vertibird crashed on the town outskirts and was quickly surrounded by New Reno Police and Military Personnel from the nearby Sierra Army Base. The pilots, having survived, were found to be New Reno Benefactor Mr. Bishop and ranking Enclave Official Douglas Granite. Both were found to be incredibly intoxicated, and the Vertibird was apparently the Private Vertibird of Mr. Bishop. No one was hurt in the incident, and the two have been fined for disturbing the peace.*

This event happens *only once* during a campaign.

**GRANITE! WHAT THE HELL!?**
(Nothing)

 id### Our Old Allies

*Before the Rig’s Destruction, we contracted with one of the New Reno Crime Families, The Salvatores, trading drugs for weapons. While it was a time-honored tradition, that family has been kicked out of New Reno due to their plot being uncovered. Even Plasma Rifles can’t stop a mob of angry thugs and mob enforcers. They’ve been living on the New Reno outskirts, while the Salvatores themselves have headed north to outrun Mr. Bishop. Many of those he once employed are now desperate for protection, and we can use that to our advantage, bolstering our numbers and diverting the more scientifically minded ones to work on lesser projects, freeing up our best for more important research.*

This event happens *only once* during a campaign.

**Bring them in.*** Custom effect tooltip: Not like we have a choice
* Gain Manpower **200** Manpower
* Gain **1** research slot
* Set temporary variable suspicion\_change\_var to -20
* ```
change_suspicion = yes
```

**Distribute them among the teams*** Custom effect tooltip: And keep them under guard
* Gain Manpower **200** Manpower
* ```
add_ideas = enc_salvatore_aid
```
* Set temporary variable suspicion\_change\_var to -20
* ```
change_suspicion = yes
```

 id### For Auld Lang Syne

*America was back. The Stars and Stripes flew high over the land once again, and the Enclave’s dream of returning America to its pre-war glory had been realized. Despite everything the wasteland threw at the Enclave, and everything the Enclave threw at Granite, it was done. All that remained was, as jokingly referred to in a cabinet meeting, ‘Painting the Map’. However, as Granite sat in his office going over reports and memo’s, his mind was drawn on what to do next?

 The Enclave could pretend that America was brought down do to dirty communist, but scavenging reports and the occasional news article on another Pre-War horror surfacing taught him otherwise.

 Pre-War America was a ticking time bomb, diseased, bloated, and ready to collapse. The Government that became the Enclave stood was so hyper focused on defeating the Communist that they failed to see their own demise, and when they did, they continued the inevitable! Pre-War Corporations pushed ethical boundaries for profit, allowing sociopaths and mad scientists to experiment with concepts beyond morals all for their bottom dollar. Lastly the People for which this nation stood were nothing more than fuel for the war and profit engines that drove this country to ruin.

 America barely lasted 300 years before it was nearly annihilated in the Great War, and it failed to learn those lessons and was itself nearly destroyed.*

This event happens *only once* during a campaign.

**Forget History and your doomed to repeat it*** Trigger country event *“America Now and Forever!”*

**History, though, is full of liars*** Trigger country event *“America Now and Forever!”*

 id### America Now and Forever!

*The Wasteland is littered with the proof America was destined to destruction with the path it was walking down.

 Granite however, was in a unique position. He had the weight of the Old World behind him, and the lessons of the New World at his fingertips, and the foresight to keep America alive well into the future. But Granite had to be careful. Many had tried this before. Maxson, Tandi, Cesar. All had tried, and each failed in their own way.

 Maxons ideals were perverted, Tandi’s laws were overturned, and Cesar’s Legion would crumble under his death. None of those fates would be the fates of America, not this time.

 Learning from their past, and teaching them to the next generation not as the words of a leader, but experiences to be remembered, America would go on, America would survive. That would be his legacy.*

This event happens *only once* during a campaign.

* The event *“For Auld Lang Syne”* option *“History, though, is full of liars”*

**We learn from the mistakes of the path**
(Nothing)

**The 2300s will be an American Century!**
(Nothing)

 id### Tandis Teaching

*The NCR was one of the larger successor states on the west coast carrying on the traditions of the old world. Despite being a rebel government occupying American lands. What started out as an honest attempt at creating civilization devolved rapidly. Politicians, wealthy barons, and a loose cannon military industrial complex.

 In short, the exact thing we had just prior to the Great War, and they did it in half the time!

 Those who had power quickly centralized it in the hands of the few for profit, and those who could, wielded their power with reckless abandon. Even when we took California we felt the sting of the Brahmin Barons, and were forced to deal with them accordingly. The NCR shows exactly why trying to repeat the Old World would just lead to the very same mistakes.*

This event happens *only once* during a campaign.

**Enshrine Tandi's reforms in the Constitution*** ```
add_ideas = tandis_legacy
```

**Be sure to remind those that the Government is in charge*** ```
add_ideas = olivers_legacy
```

**Democracy no loner functions in this world*** ```
add_ideas = houses_legacy
```

**The NCR failed because they were the NCR!**
(Nothing)

 id### Maxsons Ideals

*The Brotherhood of Steel, the errant secessionist from the United States Army. Driven by contempt for our actions with the war effort, they nonetheless tried to uphold the traditions of the Army by protecting people. Well, that’s what Maxson tried anyway. The ideals of the Brotherhood were soon bastardized to hoarding technology, a disregard for human life, and seeing anyone outside their ‘Hallowed’ Halls with nothing more than contempt. Made worse by a hamstrung Elder Council who would push their problems out the door and pretend they never existed, leading to the rise of the Washington Brotherhood and Elijah. Yet they remained true to their cause, and survived more than one attempt at destruction by their foes, even rebuilding entire nations from the Midwest to the East, to Texas!*

This event happens *only once* during a campaign.

**Use Maxsons Ideals to forge something new!*** ```
add_ideas = maxsons_teaching
```

**Just what Horrors can technology unleash?*** ```
add_ideas = immortals_teaching
```

**Life, as technology, is important too*** ```
add_ideas = lyons_teaching
```

**America has no time for traitors**
(Nothing)

 id### The Good Ol' Days

*Ask any Enclave old timer and they’ll speak of the good old days of America, where everything was perfect, and nothing was wrong. Ask any old Ghoul, and they’ll tell you a story of a brutal military dictatorship and unhinged corporate greed. Oppression, automation, food riots, human rights abuse. We can pretend all day that America was this house on a hill, but once you look inside, you may never want to look back. America was as much a fault as the Communist for its own downfall, and the jingoistic leaders on the Rig were too blind to see that. 170 years of smelling their own farts made them think even the worst refuse smelled like a rose. If any lesson of the Great War is to be taught, it’s the one of America. Sure, it’s back, but for how long? How long until another China? How long until a new weapon leads to another Great War? How will America learn the mistakes of its past, when most of those who saw it unfold, are now dead.*

This event happens *only once* during a campaign.

**We are for the people, by the people!*** ```
add_ideas = our_founding
```

**Liberty and Freedom are Paramount!*** ```
add_ideas = freedom_forever
```

**We should not put profit above morals*** ```
add_ideas = never_forget
```

**We did nothing wrong**
(Nothing)

 id### The Followers

*The largest Humanitarian Organization this side of the Rockies, if not, the entire wasteland. Doctors, teachers, farmers. Their focus on providing humanitarian aid endeared them to many struggling settlements and many view them as saviors in the wasteland. Of course, just as many governments, ourselves included, see them as radical anarchist and rabble rousers. Further, their open policy of membership has allowed many we would see as criminals to escape the long arm of the law. Despite this, they’ve managed to survive over a century, and will continue to do so. Such an enduring legacy could be put to good use.*

This event happens *only once* during a campaign.

**Education can lead to a prosperous society*** ```
add_ideas = giftof_education
```

**Perhaps some things should be free*** ```
add_ideas = giftof_healthcare
```

**Rebuild and Reeducate*** ```
add_ideas = giftof_knowledge
```

**Anarchist and Bleeding Hearts, nothing more**
(Nothing)

 id### Cesar and his Legion

*To say the Legion was flawed is an understatement. However, no one can deny Edward made a gold out of lead, turning the disparate tribes of Arizona into a military superpower that gave the NCR a run for its money, and even took on our troops in Power Armor. Yet the Legion followed Caesar, and not his ideals. Many knew that when Mr. Sallow was removed from the picture, the Legion would collapse into infighting.

 We should know, it was a contingency plan with the bastard.

 Taking those mistakes in stride, the success of the Legion could be applied to the United States, thoroughly scrubbed and given a star-spangled coat of paint of course. We’re not turning women into birth factories.*

This event happens *only once* during a campaign.

**People should follow Americas Ideals. Not the President.*** ```
add_ideas = ave_edward
```

**Everyone contributes, or no one does*** ```
add_ideas = ave_graham
```

**Their sense of duty should be admired*** ```
add_ideas = ave_lanius
```

**Really? LARPers?**
(Nothing)

 id### Strike the Surface

*Our Engineers have set to work on the surface, clearing out much of the rubble, debris, and bodies. While we can’t confirm who these bodies were, we can determine the oldest ones, and bury them with full military honors. Any others we’ll put in Golgotha. However, the Engineers only have enough manpower to work on one project. Either the Airstrip or the Robot Defenses.*

This event happens *only once* during a campaign.

**As before, we shall rule the skies!*** Hidden effect:
	+ Complete national focus  *“enc\_depot\_airport”*

**Get these automated defenses up, NOW!*** Hidden effect:
	+ Complete national focus  *“enc\_depot\_robot”*

 id### Expand Below

*Excavation below has begun, and to our surprise, we found a Pre-War survivor! Private First-Class Audie Dobbs of the US Army. He’s been locked in stasis for the better part of 200 years! Our scientist carefully initiated revival procedures to ensure he did not suffer from Post-Cryonic Syndrome and turn into a puddle of slime. After a few minutes of disorientation, he’s recovered fully, though is somewhat distraught at the intervening 200 years. However, he is eager to return to service, being a loyal American Soldier. Being he’s a purebred Genetic Human, we can’t deny that request.

 Our Engineers though are ready to begin excavation, though they only have the manpower for one project, currently.*

This event happens *only once* during a campaign.

**Knowledge is the greatest treasure*** Set country flag pfc\_dobbs
* Hidden effect:
	+ Complete national focus  *“enc\_depot\_research”*

**Excavate and Expand*** Set country flag pfc\_dobbs
* Hidden effect:
	+ Complete national focus  *“enc\_depot\_lower”*

 id### First Medal of Honor in 200 Years!

*For the first time in over 200 years, the President has awarded the highly prestigious Medal of Honor to one of its soldiers. Corporal Audie Dobbs, a Pre-War survivor found in stasis in Sierra Army Depot, is credited with saving the town of Golden Valley from a dastardly Legion Attack, saving countless American lives. The Citation Reads:
 For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty in his role as a Power Armored Infantry Man with forward elements of the US Army. While engaged in urban combat against for forces of [CES.GetName] Corporal Audie Dobbs demonstrated extraordinary heroism in the face of grave danger. Corporal Dobbs discovered members of [CES.GetName] attempting to detonate a dirty bomb within a parking garage, which would undoubtedly destroy the town of Golden Valley and the American Forces there-in. Corporal Dobbs single handedly took on five centurions, three Praetorian Guard, and numerous Legionnaires whilst awaiting backup, preventing the destruction of the town. By his selfless courage extraordinary devotion to duty, Corporal Dobbs reflects great credit upon himself and upheld the highest traditions of the United States Army*

This event happens *only once* during a campaign.

* Country flag pfc\_dobbs is set

**It is my Honor to award this to a True American Hero!**
(Nothing)

 id### The Enigmatic Texclave

*For many, the idea of the Enclave enigmatic Texas Branch is nothing more than a myth. With many ranking officials refusing to answer any questions. For others, it’s a hidden treasure trove of technology and wonder akin to the lost city of Atlanta, Georgia! Or El Dorado. In recent weeks, there has been numerous complaints from commanders of troops going on leave in and around El Paso in search of this enigmatic base, with a few even being injured as a result.*

This event happens *only once* during a campaign.

**Good Luck, you won’t find it*** Trigger country event *“Tracking the Texclave”* in 30 days

**It Will be found, when it's ready*** Trigger country event *“Tracking the Texclave”* in 30 days

 id### Tracking the Texclave

*For years since the Fall of Navarro, there has been another Texas legend. The Legend of a Colonel Sam Houston V, who led a dissident Enclave group to Texas to rebuild after that devastating battle. While we have no way of knowing since our records went down with the Rig, it's probably a bastardized tale of the group that fled east to Raven Rock with Dr. Autumn. However, a few of our soldiers in the former Pecos Colony have found evidence of a previous Enclave force that had passed through.*

This event happens *only once* during a campaign.

**Another Tall Tale of Texas*** Trigger country event *“Colonel Houston, I presume?”* in 30 days

**Why does that name sound familiar?*** Trigger country event *“Colonel Houston, I presume?”* in 30 days

 id### Colonel Houston, I presume?

*We just got word from word from units near El Paso! Colonel Sam Houston V and his forces have been found! They've been hiding in a derelict vault for the past couple years, slowly rebuilding their numbers. They were quite surprised to see Enclave troops walking around, even more searching for them. He claims he was about to start operations to begin his own campaign similar to ours, just that the starting conditions weren't right. We also found evidence that they might have taken up raiding against some of the local towns, but the evidence is anecdotal at best. Having himself been forced to take in Wasteland-Americans to bolster his own troops numbers, he's on board with our Reformist ways, and is eager to return to active service recreating America.*

This event happens *only once* during a campaign.

**Alright, enough with the Texclave!*** Colonel Sam Houston V becomes a General

**See, told you, now stop wasting time!*** Colonel Sam Houston V becomes a General

 id### S'Lanter Service?

*We just received a proposal from our liaison from the Burrows. The Burrows appears to have been gripped by Patriotic fervor, and the place is openly displaying their newfound love of country. Many of the younger generation however has been gripped a bit stronger, and has sent forward a petition to be allowed to serve in the US Armed Services.

 The proposal for this of course was expected to be stopped at lower levels, but several Officers are noting that they could make excellent scouts, able to scurry far ahead of our advance and remain undetected by enemy forces, who wouldn’t think twice of small furry mammals watching them from a distance. Of course, opening the doors to non-human mutants is a can of worms many more traditional thinkers both in and out of uniform find to be in poor taste.*

This event happens *only once* during a campaign.

**I guess their size has an advantage*** ```
add_ideas = enc_slanter_soldiers
```

**I'm building an Army, not a Zoo*** Custom effect tooltip: You're no fun!

 id### No Arizona Killers in America

*In a shocking turn of events, the ‘Western White House’ in New Reno was the sight of a running gun battle between Secret Service, the United States Military, and several would be assassins that have been determined to be actors of Ceasar’s feared Frumentarii. The botched event happened when a custodial staff body was discovered in a closet and security was promptly alerted to the event. In a last ditch attempt at killing the Leader of the Free World, the assassins assaulted the Oval Office before being gunned down by none other than the President, sporting Power Armor and wielding a gatling gun.

 Images depicting the President leading troops in battle once again has sent shockwaves across the nation and reinvigorated many patriots to the American cause!*

This event happens *only once* during a campaign.

**Stars and Stripes beats Legion Bull!*** ```
add_ideas = enc_president
```

 id### A Discovery of Presidential Proportions!

*Mister President! Astounding news! Air Force one! We found it! In the ruins of Denver International Airport! Scavenger teams reported of a particular airliner with an absurd amount of automated defense systems covering it. When our troops approached, a few recognized the blue and white paintjob, as well as the markings in the interior of the plane. It’s worse for wear, but intact, and a few of our engineers on sight believe that we can easily get the air liner flying again, that is of course if you want to.*

This event happens *only once* during a campaign.

**I shall soar on the wins of Liberty!*** Trigger country event *“Traveling Sky High!”* in 100 days

**I have a Vertibird. It's good enough**
(Nothing)

 id### The Southwest Commonwealth Reborn!

This event happens *only once* during a campaign.

**A new Day, America!**
(Nothing)

 id### Cascadia? Or the Northwest Commonwealth?

*Cascadia or the Northwest Commonwealth. That is the question being asked by thousands of Americans in from San Francisco to Seattle. Comprising the Northern Reaches of California, the former Navarro Territories, and Oregon and Washington, the New Northwest Administration has claimed that there are more important matters to attend to face than names. Cannibalism, roving Super Mutants, psychotic raiders, and the remnants of the Washington Brotherhood. For now, the administration is working tirelessly to restore law and order, and large swaths of food are being shipped north. In return, the vast technological treasures of Seattle and the commerce of Portland are thoroughly being explored to benefit America as a whole.*

This event happens *only once* during a campaign.

**Never a Dull Moment**
(Nothing)

 id### Is Cesar out of the Four States Commonwealth?

*That is the question being asked by caravan companies, prospectors, and travelers hoping to make their fortune in the Arizona Desert. While the US Army has said that most of the Legion was destroyed in battle, reports of ambushes by red clad marauders and holdouts deep in the desert. Regardless of the Legion Situation, that has not stopped a deluge of individuals from entering the lands. Many have also turned their sights to Utah and Colorado, hoping to make contact with New Canaan and explore the legendary Dog City. The Federal Government has expressed the dangers involved in venturing too far into the Frontier, and has asked that any and all individuals check in at their local records office before leaving.*

This event happens *only once* during a campaign.

**If you thought the Mojave was hot**
(Nothing)

 id### Way up in the Great Northern Commonwealth

*What drives people to the Great North? The adventure? The sights? The untapped riches that lie beneath its mountains. Maybe it’s the sights of Yellowstone National Park? Whatever the reason, the President has announced the formation of the Great Northern Commonwealth, and has announced a program to sponsor any and all individuals and their families for work projects as well as security for various postings that can’t be covered by the US Army at this current time. There is also the prospect of the Caravan routes opening in the far north, and many caravans are introducing higher wages for security.*

This event happens *only once* during a campaign.

**Yes, it's cold!**
(Nothing)

 id### Texas Commonwealth. Enough said.

*Not even a nuclear war could keep Texas down. Nor could the Brotherhood, the Rio Republic Super Mutants, or Santa Anna’s Robots. The Texas Commonwealth, representing the territories of its namesake, as well as Oklahoma and Arkansas, The Texas Commonwealth is the first true deviation from the Pre-War Commonwealth system in that Oklahoma has been integrated into the Texas Commonwealth for administrative purposes, having formerly placed in the Great Midwest Commonwealth. The lands of Texas, despite being civilized, are still rumored to be dangerous, and caution is advised to stay with caravans or move with authorized US Army convoys.*

This event happens *only once* during a campaign.

**Play the Song**
(Nothing)

 id### An Empire Commonwealth State of mind

*placeholder*

This event happens *only once* during a campaign.

**placeholder**
(Nothing)

 id### Hidden Treasures in the Gulf Commonwealth

*placeholder*

This event happens *only once* during a campaign.

**placeholder**
(Nothing)

 id### Plan a trip to the Great Lakes Commonwealth today!

*placeholder*

This event happens *only once* during a campaign.

**placeholder**
(Nothing)

 id### The Breadbasket herself, the Great Midwest Commonwealth

*placeholder*

This event happens *only once* during a campaign.

**placeholder**
(Nothing)

 id### Appalachia! Mountain Mama! Take me Home!

*placeholder*

This event happens *only once* during a campaign.

**placeholder**
(Nothing)

 id### Secrets of the New England Commonwealth

*placeholder*

This event happens *only once* during a campaign.

**placeholder**
(Nothing)

 id### I wish I was in the Dixie Commonwealth!

*placeholder*

This event happens *only once* during a campaign.

**placeholder**
(Nothing)

 id### The Columbia Commonwealth! Americas Capital!

*placeholder*

This event happens *only once* during a campaign.

**placeholder**
(Nothing)

 id### Eureka? Arcata? Enclave?..... Free Folk?

*They march around in our uniforms, they have our Power Armor, and Granite Company worked for them for decades until venturing out to Sierra Depot. The territories surrounding the port city of Arcata not only have some Enclave blood in them alright. Pattering themselves after the greatest Army in modern history. However, they’re also some of the best damn mercenaries on the West Coast, and have an independent streak as wide as the pacific. Granite, feeling a connection to the city, has opted to visit the territory, hoping to bring them into the fold. Hopefully our Amazing American ways and treatment of Wasteland Americans will help us through this endeavor.*

This event happens *only once* during a campaign.

Option conditions
File:Event trigger.png **Enabled if:**
* Has completed national focus  *“enc\_expand\_human\_definition”*

**Of course they accept annexation!**
* Custom effect tooltip: Manpower and Experience. The true treasure of Arcata!
* Gain Manpower **1 300** Manpower
* Gain Army experience **500** Army Experience
* File:ERB.png ERB:
	+ Annex File:EUR.png EUR

File:Event trigger.png **Enabled if:**
* Has completed national focus  *“enc\_segregation”*

**That's allot of guns.**
* Custom effect tooltip: Jesus Christ that's allot of guns!
* File:EUR.png EUR:
	+ Declares a *Annex* war against File:ERB.png ERB

 id### Traveling Sky High!

*Scavenger, Reporters, Soldiers, and Onlookers alike flocked to the ruins of Denver International Airport today to see the historic moment when the Presidents own plane, Air Force One, take off on its maiden flight towards the United States Capital for future use by the President himself. The restoration undertaken has been tireless, and heavily automated, with assistance from local scavengers who were eager to reap the rewards of working on the President’s aircraft. While the President himself isn’t on board the airliner, it was still designated Air Force One for its return trip to the west. The roar of the engines filled the still Colorado air as the pilots message was broadcast across the airport via loudspeaker.*

This event happens *only once* during a campaign.

**Air Force One, Preparing to Taxi**
(Nothing)

 id### An Affront to God

*America, as your President, I start the day off with a Prayer. Yet the lingering thought always bubbles in my mind. How can we expect God to Bless our lands, our people, and our way of life, when we let these affronts to His most Holy Power, walk among us? It is a shame upon our Great Nation that these blasphemies are even allowed to breathe the air He created for us! Soon, we shall drive these abominations from our lands! Soon, the wickedness of the mutant shall be facing our holy wrath so that none one of them walks alive!*

This event happens *only once* during a campaign.

**God WILL Bless America**
(Nothing)

 id### The Secrets of Vault Zero

*Many within the Enclave do not know that FEV was our second attempt at removing the Mutant Filth from the America. Many years prior we tried with the wonders of Vault Zero, the Calculator. We funneled millions into that Vault, and had it stocked with the necessary technology to ensure that when America returned, it would be a peaceful land free of mutation. Sadly, a combined force of Mutants, Super Mutants, and the Brotherhood of Steel saw our plans ripped out from under us. Now however, Vault Zero lays silent and dormant as the Midwestern Brotherhood has waned in power. Now is the time to strike, and reclaim the greatest weapons of automated warfare we ever devised!

 Of course that does leave the question of how we get them back? While we should claim Vault Zero, a few more enterprising Commanders have championed the idea of an expedition to return the schematics to their rightful owners.*

This event happens *only once* during a campaign.

**Well, get to it!*** Trigger country event *“Smash and grab”* in 30 days

 id### Smash and grab

*Those mutants in Colorado Springs awoke to have their lives ended by valiant American Soldiers as the descended upon the city on their march to Cheyanne Mountain, Vault Zero. Those that fled had their pathetic mutant lives mercifully ended by American Vertibirds. Honestly, they should be thanking us for such an honor to be killed by actual humans. However, the real prize was what we discovered within the Vault. Long abandoned by the Mutant Terrorists in the Brotherhood, our assault force scoured the base, seeing the absolute barbarity that the Brotherhood and their ilk kind ravaged upon our great base. Yet, the operation was not a waste of American resources as we recovered the technology we were searching for. The Powerful robots of the Calculator, with which we shall cleanse America, just as we cleansed Colorado Springs.*

This event happens *only once* during a campaign.

**Now, let's get to work!*** Gain **10%** War support War Support
* Add technology: robot\_pacification\_bot\_tech
* Add technology: robot\_behemoth\_robot\_tech
* Add technology: automated\_warfare

 id### Project ATLAS

*America is full of horrors. From irradiated beasts, haywire robots, and worst of all, Mutants. While we must not suffer the Sin of Mutants, we must be ready to face them head on, and with leaders who can think on their feet. We have the tools to build a new America, but idiots with a hammer a house cannot be built. Our leaders shall bring war to those who defile our lands, and they will be the best of the best. Theirs will be the strength to prevail, not only when victory lies within easy reach, but even when it seems unattainable, when doom settles like a shroud all about. In these times of darkness, in them will live the hopes of a unified America*

This event happens *only once* during a campaign.

* Has completed national focus  *“The ATLAS Project”*
* Has full control of state **Lombardia** (159)

**America will have the Best of the Best**
(Nothing)

**Be sure to check Vault 75's records**
(Nothing)

 id### Seattle’s Great Heart!

*The Center of Seattle lies the Foundry, able to use the human mind to peer into the unknown! The Washington Brotherhood wanted to use it to out tech us. The Northwestern Brotherhood wanted to destroy it. And the ghouls revered it as a dark god. See, this is why Mutants can’t have nice things. Ever! They either poke things they shouldn’t or worship the thing as some sort of God. Thankfully we can use the Ghouls in the city to power the thing for our own use, and when they run out, we have plenty more mutants we can toss into it to unlocks secrets we’ve lost or peer into the far future!*

* Has completed national focus  *“Reclaiming Seattle”*
* Has full control of state **Lombardia** (159)

**Finally. Something Mutants are good at!*** ```
add_ideas = ENC_seattle_foundry
```

**They should feel proud of their use!*** ```
add_ideas = ENC_seattle_foundry
```

 id### Enclave Survivors!

*The news that Enclave survivors in the Northwest Commonwealth elated many within our hallowed halls. Immediately an expedition was dispatched, and while the journey was treacherous, The President arrived to discover that MacAurthur was still functional. The President however was saddened to learn that the Base Commander had gone soft on the very mutant threat that tears at the very fabric of our nation, at the very core of our species. No matter, Anderson had handled Granite, and this General would be of no consequence. When the President learned that Chicago was still around, he had a brilliant idea.*

This event happens *only once* during a campaign.

* Has completed national focus  *“Aid to MacAurthur”*
* Has full control of state **Lombardia** (159)

**You Must Understand the Mutant Threat...*** Trigger country event *“Santiago Sees the light!”*
* Hidden effect:
	+ File:MCA.png MCA:
		- Becomes owner and controller of **Kuwait** (656)

 id### Santiago Sees the light!

*The Screen came to life, seeing the smiling image of the Secretary of the Interior. Hi warm smile turned to shock seeing the visage of President Anderson standing there.

 Mr. President! You’re alive!

 What followed suit was a long, and somewhat difficult talk with Santiago that saw her very world shattered. Yet like a phoenix rising from the ashes, determination and fire burned in the Generals eyes. The mutants had used her, violated America, and they were an affront to the Human Species.

 For his part, Anderson pledged his support to Chicago, throwing the weight of the reclaimed California and Nevada behind Chicago, promising resources, troops, and supplies. The Midwestern Brotherhood would be defeated, just like all the others!*

This event happens *only once* during a campaign.

**We shall know Victory!*** Trigger country event *“Santiago Joins the Fight!”*

 id### Santiago Joins the Fight!

*General Santiago has given her full support to President Anderson and the Enclave once again. She commemorated this by torching the mutants of Missoula, leaving nothing but ashes where they stood. Already those mutants that abused her kindness with their very existence have been sent to the mines to begin extracting the resources of the Northwest Commonwealth. Those who raised their voices were as well, reduced to ash. A special administration has been set up to ensure continued operation of the Northwest, while the Enclave of MacAurthur have joined up with the Army and are awaiting assignment.*

This event happens *only once* during a campaign.

**You joined the Good Guys*** File:ERB.png ERB:
	+ Annex File:MCA.png MCA
* Ellen Santiago becomes a General
* Martha Santiago becomes a General
* Daniel Carter becomes a General

 id### The Penitentiary

*A Massive Pre-War Prison, built to house most of the worst America had to offer. Post-War it’s become quite the settlement of Mutants of all kinds. How they should have known they would be making their own prison. With Automated Prison Guards, the mutant prisoners can continue to churn out weapons and armor from within the prison, and if any die, we got a large number of mutants we can always send in to fill gaps, or any humans who question our benevolent ways of letting the mutants live. Many mutants have even quieted down, fearing they will be sent there.*

This event happens *only once* during a campaign.

* Has completed national focus  *“The Penitentiray”*
* Has full control of state **Lombardia** (159)

**Deploy that WARDEN AI From Denver as the overseer.*** ```
add_ideas = ENC_pennitentiary
```

 id### KXII Station

*Mr. Entertainment, the mutant freak who thought he could control the wasteland through television, was quite cooperative when we toured his station, showing us the various devices and technologies that he’s used to manage the unruly mutants. Of course that was all our technology, something he didn’t seem to understand, right up until he was turned into a steaming pile of nuclear goo. The nuclear material he turned into is now being used to power the generator of the station. The station is a boon to us, and we can deploy the tv’s complete with the technology into them to control the unruly mutant populace that threatens the survival of our species. And normal TV’s to provide government approved family friendly entertainment for generations to come.*

This event happens *only once* during a campaign.

* Has completed national focus  *“KXLL Station”*
* Has full control of state **Lombardia** (159)

**We're From the Government, and We're here to help.*** Custom effect tooltip: Pay More Taxes! Consume Product!
* ```
add_ideas = ENC_KXII_station
```

 id### By the Rocket's Red Glare

*With the liberation of the Bloomfield Space Center, we could use one of the prewar shuttles to send someone into orbit and reactivate the Eagle Eye orbital platform. Some scientists question whether a one off propaganda event is worth doing, but this could also let us reactivate the spy satellites the Enclave placed over America before the war.*

This event happens *only once* during a campaign.

Option conditions
File:Event trigger.png **Always enabled:**

**Let's send the Courier.**
* Trigger country event *“What goes up...”*

File:Event trigger.png **Enabled if:**
* Has completed national focus  *“enc\_accept\_ghouls”*

**Wait, wasn't one of the ghouls an astronaut before the war?**
* Trigger country event *“What goes up...”*

 id### What goes up...

*President [ERB.GetLeader], several hours ago our astronaut's space ship crashed in the Pacific Ocean off of the Boneyard. Although he is fine, he said he didn't want to talk about what he found on the Eagle Eye, and all records seem to have been wiped. The station itself crashed in Northern California a short while ago. But on the plus side, he did reactivate the other spy satellites.*

This event happens *only once* during a campaign.

**Wait what did he find on up there?*** Gets the National Spirit File:Generic wall line.png *“ENC\_satellites”*

ENC\_satellites icon**ENC\_satellites**

* Reconnaissance: **+15%**
* Trigger country event *“enc\_east.601”* in 60 days

 id### The Legion Question

*As laughable that the idea of mutant tribals playing Rome in Football pads is, the Legion is actually a formidable foe. They were enough to put the NCR on the defense, keep the Brotherhood at bay, and have more or less stabilized Arizona. Cesar’s brutal tactics and uncompromising view of no failure has made the Legion a force to be reckoned with. One American soldier in Power Armor may be worth ten Veteran Legionnaires, but there is a hundred of them for every Power Armored American. We should take a minute and plan our move against the legion.*

This event happens *only once* during a campaign.

* Has completed national focus  *“Sic Semper Ceasar”*
* Has full control of state **Lombardia** (159)

**America? Scared?*** Custom effect tooltip: We shall focus on tearing down the Legion
* Complete national focus  *“Push Through The Legion”*

**Focus on the Defense!*** Custom effect tooltip: They shall hit our wall of Power Armor, and fail!
* Complete national focus  *“Hold the Line”*

 id### Beautiful Las Vegas

*Robert House, one of the most brilliant minds of our day! We offered him a spot within our own numbers, on the Rig. Even gave him money and funding. He however declined to join us on the Rig, saying he was handling a private affair in Vegas. Now we know why, the bastard used us, used our forward thinking to his own gain, the rat. Somehow he’s still alive, holed up in his Casino like some king. He should no America is not a land of Kings, and the Enclave, America, does not like being double crossed.*

This event happens *only once* during a campaign.

* Has completed national focus  *“That Rat Bastard”*
* Has full control of state **Lombardia** (159)

**He owes allot in back taxes!*** Custom effect tooltip: I don't care if he's a pure human!
* Complete national focus  *“Bringing down the House”*

**Protect New Vegas. We need that city*** Custom effect tooltip: It is our city, not his
* Complete national focus  *“A House of Cards”*

 id### Liberty Re-Primed!

*For all his faults, House was right about one thing. The idiots we left at the Pentagon to run things were fools in creating a towering monstrosity in Liberty Prime. What a waste of taxpayer money that could have gone to us! However, he kept the schematics, and actually improved upon the design. He designated it Liberty Prime, we’re not going to do that. We will however mass produce the things to aid in our conquest of America. A legion of these things marching, each throwing a mini nuke like it’s a football, no Army will stand a chance!*

This event happens *only once* during a campaign.

* Has completed national focus  *“Liberty RePrimed!”*
* Has full control of state **Lombardia** (159)

**Let's see the Brotherhood do this!*** Add technology: robot\_humanoid\_tech

 id### House of Cards

*As laughable that the idea of mutant tribals playing Rome in Football pads is, the Legion is actually a formidable foe. They were enough to put the NCR on the defense, keep the Brotherhood at bay, and have more or less stabilized Arizona. Cesar’s brutal tactics and uncompromising view of no failure has made the Legion a force to be reckoned with. One American soldier in Power Armor may be worth ten Veteran Legionnaires, but there is a hundred of them for every Power Armored American. We should take a minute and plan our move against the legion.*

This event happens *only once* during a campaign.

* Has completed national focus  *“A House of Cards”*
* Has full control of state **Lombardia** (159)

**Those mutant families acting like gangsters*** Custom effect tooltip: We shall turn the families against house!
* Complete national focus  *“Family Affair”*

**Get House to kill the Freeside rabble*** Custom effect tooltip: We shall focus on Freeside
* Complete national focus  *“Kings Gambit”*

 id### Will the Real Mr. House Please Stand up!

*Anyone who ever ‘spoke’ to house did so through his Securitrons. When we stormed the Lucky 38, we did so only with a giant computer, until we found the secret door that led down deep into the Lucky 38. Here, we found Mr. House, or what’s left of him. A shriveled, pitiful excuse for a human, barely able to call itself a man. He cursed at us through weezing breaths, one of our soldier break his withered arm while inspecting him. He may have been the greatest American of his day, but now, now he’s a freak of nature. What should we do with it?*

This event happens *only once* during a campaign.

**Toss that shriveled Corpse into the streets**
(Nothing)

**Good God that thing is alive!?**
(Nothing)

 id### Crazy Christians

*From the cold mountains of Idaho to the Deserts to Utah, the Legacy of Vault 70 reaches far across Americas Northwest. However, those honorable and peaceful men and women are now nothing more than mutants. Decaying in their blasphemously renamed city of New Jerusalem, or attempting to stoke Gods favor in Heavens Gate. God was never with them. The moment they produced their mutated offspring God left them for true humans, and we shall see to it that they are made knowledgeable of this fact. Of course, our numbers are tied up right now and we should focus on one particular foe for the time being.*

This event happens *only once* during a campaign.

* Has completed national focus  *“The Canaan Question”*
* Has full control of state **Lombardia** (159)

**The Forces of Heavens Gate are upon us!*** Custom effect tooltip: Focus efforts against Saint Michael
* Complete national focus  *“Heavens Gate”*

**Protect New Vegas. We need that city*** Custom effect tooltip: Prepare to retake Utah
* Complete national focus  *“Legacy of Deseret”*

 id### We are Alpha and Omega!

*The crusaders of Heaven’s Gate face nothing more than lasers, plasma, or gauss rounds. Their reliance on steam powered weaponry falters by the technological superiority of true humans, of REAL America. These sinful mutants dare to speak the word of God on their lips, and now their greatest soldiers have been reduced to ash, swept away by the wind. Their mutant families will meet a similar fate, for unlike God, we shall show no mercy. God Bless America, God Bless the Enclave.

 §RAND NO ONE ELSE §!*

This event happens *only once* during a campaign.

* Has completed national focus  *“End this Blasphemy!”*
* Has full control of state **Lombardia** (159)

**Ashes to Ashes*** ```
add_ideas = God_Bless_America
```

 id### Building America Back Again, but Better!

*America, my greatest dream is to see America rebuilt to its former glory. Those gilded halls of freedom. The rolling hills of liberty. None of it stained with mutant filth. While around you, one might see only decay, rot, a corpse long dead. Infested with the mutant threat that dares to say they are human. Where you see that, I see opportunity. The building blocks of the future, the very outline of what America was, what America will be! Proud, Perfect, and Purged of the mutants! A land of happy families, law and order, perfect, free of communism and mutants. This is the America I dream of, and today we start that rebuilding!*

This event happens *only once* during a campaign.

**We are at war! War with the Mutants!*** Complete national focus  *“Military Infrastructure”*

**The American People Deserve only the best!*** Complete national focus  *“Civillian Infrastructure”*

 id### A Land of Law and Order

*Outside the Enclave controlled centers, America is nothing but a Lawless Wasteland. Overrun by mutant gangs, monsters, and haywire robots. It is our duty to return law and order, our new manifest destiny. The Lawless Wasteland will become America, even If it means we have to kill everything out there to ensure it! For our Children’s Future! For the future of America!*

This event happens *only once* during a campaign.

* Has completed national focus  *“Laws of our Land”*
* Has full control of state **Lombardia** (159)

**Think of the Children!*** Complete national focus  *“National police”*

**Focus on the Frontier*** Complete national focus  *“Department of Peacekeeping”*

 id### We Got Him!

*He thought he had escaped. Attempted to create a resistance front in Eureka. But his ‘Allies’ in MacAurthur sold him out, and a Special Forces team descended upon him last night, capturing him after a short firefight. Oh, sure he’s wounded, he’s injured, but he’s alive.

 In Mariposa that is where Granite met his end. We chucked him into a vat of FEV and watched him squirm and writhe about. The mutant failure that was Douglas Granite was left to die a slow painful death in a holding cell, forgotten, and a disgrace to all mankind.*

This event happens *only once* during a campaign.

**Break Bread with Mutants? Become a mutant!*** Retire ERB\_GRANITE\_NAME

 id### The Man from CEDAR

*Enclave Intelligence, where do we begin? Is it their failure to predict a tribal from Oregon would blow up the Rig? Their secretive ways that aren’t subject to oversight? Their removal of Officers or politicians that they deemed a threat. Or maybe it’s the fact they were one of the few Enclave organizations that nepotism didn’t exactly pan out thus creating the stigma they now deserve? Regardless, many thought Enclave Intelligence died with the Rig, as their officers and operatives hadn’t been seen in over 30 years now. However, that was until a Colonel Callahan arrived at Sierra Depot holding the correct credentials and speaking about plans to reinvigorate the greatest Intelligence Apparatus in the Post-War Era. His Charisma must be maxed out because allot of people are listening.*

This event happens *only once* during a campaign.

* Has completed national focus  *“The Man from CEDAR”*
* Has full control of state **Lombardia** (159)

**Sure, but what’s a CEDAR?*** Custom effect tooltip: Wait, that city in Iowa?
* ```
add_ideas = enclave_intelligence
```

**Great, Enclave Intelligence*** ```
add_ideas = enclave_intelligence
```

 id### Enclave Sigma

*At the onset of the Great War, what few elite special forces and black ops teams that were on the Rig and in secure bases on the mainland. The rivalry between the various units threatened to tear the Enclave apart, forcing the President at the time to reform them all under one single command.

 Enclave Sigma

 An elite direct-action force that was the culmination of over 200 years of Special Forces doctrine and development.

 Since the Rigs destruction, many who didn’t die on the Rig or at Navarro fled East, but perhaps it’s time to reinstate the most elite soldiers to ever walk the wastes. Starting of course with which team that should be first stood up.*

This event happens *only once* during a campaign.

**Stand up Red Team*** ```
complete_national_focus = enc_sigma_red_team
```

**Stand up White Team*** ```
complete_national_focus = enc_sigma_white_team
```

**Stand up White Team*** ```
complete_national_focus = enc_sigma_blue_team
```

 id### Legacy of the DIA

*Pre-War the Defense Intelligence Agency became the premiere in US Security Operations. From predicting the moves of the Chinese, to establishing safehouses for our operatives for after the war. The DIA even accurately predicted the Great War, allowing the progenitors of the Enclave to retreat to safety to continue the American Dream. Now however, it’s legacy is in shambles, picked apart by vultures who do not know what they’re standing on. One such example is here in Nevada, and Colonel Callahan is staking his entire life that what rests underneath Red Mountain is more than worth it for the President, and America.*

This event happens *only once* during a campaign.

* Has completed national focus  *“Legacy of the DIA”*
* Has full control of state **Lombardia** (159)

**So long as it prevents another Rig*** ```
add_ideas = legacy_dia
```

**Well, if it means killing mutants*** ```
add_ideas = legacy_dia
```

 id### What lies beneath

*The Rangers had no idea what they were sitting on. The massive, fortified bunker and the wonders that were within. In their ignorance, and with help from the sands of time, the facility has fallen into disrepair. However, the readings of power from the lower levels means something is still operating down there, and Colonel Callahan is more sure than ever that what lies below is exactly what he’s been looking for.*

This event happens *only once* during a campaign.

* Has completed national focus  *“Red Mountain”*
* Has full control of state **Miranda** (307)

**Get to digging*** Complete national focus  *“Excavation Can Begin”*

 id### The Cochise AI

*Just before the outset of the Great War, the DIA created Predictive Analytic Machine, a sophisticate AI that that was the pinnacle of Analysis AI. However, PAM was lost in Boston, and it’s going to be awhile before we get back. Colonel Callahan however has been chasing its predecessor. The poorly named Mass Analytics Processor. While it is not an AI, the basis of the design went on to inspire the ZAX computer, and PAM, which is what lead the device to be mothballed. The machine can perform hundreds of calculations a second, from battlefield data to encrypted radio broadcasts. Now it’s back in the hands of the rightful American Government, and is ready to once again defend America.*

This event happens *only once* during a campaign.

* Has completed national focus  *“The Cochise Machine”*
* Has full control of state **Miranda** (307)

**With this, we hold the future of America in our hands*** ```
add_ideas = enc_MAP
```

 id### Mutant Habitation Zones

*Starting Today, all mutants will be required to wear a small red badge to distinguish yourself from Humans. To ensure the continued support and welfare of Humans and the separation of the mutant into pre-designated zones outside of major urban centers. All who reside in these areas will require the proper work and authorization papers to leave, and any and all resistance will be met by the swift hand of Human justice.*

This event happens *only once* during a campaign.

**This is for the Betterment of all Mankind*** Custom effect tooltip: Now go in your Ghetto and stay there!
* ```
add_ideas = ENC_andersonville
```

 id### Mutant Habitation Zones

*Our glorious jewel on the west coast. One of the finest cities in America. A testament to their skill and power, the city survived by sheltering in the Vault-Tec demonstration Vault. It is sad that their descendants all became mutants. We will however honor their memory by conducting a deep and thorough campaign to remove the mutant filth from our great city and return it to the gleaming jewel that was Los Angeles!*

This event happens *only once* during a campaign.

**And they called it the Boneyard.*** Lose Manpower **1 000** Manpower
* [Scope]**Diyarbakır** (350):
	+ Rename state to Los Angeles

**Spare No Expense!*** ```
add_ideas = ENC_angeles
```
* [Scope]**Diyarbakır** (350):
	+ Rename state to Los Angeles
* Lose Manpower **3 000** Manpower

 id### Communists on American Soil!

*We had hoped that the Great War had eradicated China. We saw no invasion fleets, or any real activity from the Asian continent following the war. However, when we first landed on Americas golden shores, we discovered a Chinese remnant in San Francisco. What was worse they were Communist mutants. We may not have had the numbers to control the city then, but now we do. Let those mutants cower in their dirty hovels. America, True America, will root them out like the infestation they are and ensure that the stink, the filth, of Communism is removed from America’s soil once and for all!*

This event happens *only once* during a campaign.

**At least protect our city!*** ```
add_ideas = ENC_shi_destruction
```
* Lose Manpower **1 000** Manpower

**Eradicate at all costs!*** ```
add_ideas = ENC_shi_eradication
```
* Lose Manpower **2 000** Manpower

 id### Shady Sands Internment Camp

*The center, the capital, of the mutant ‘Republic’ that dared to lay claim to what is California. The audacity that a series of mutants would even think to lay claim to a part of Americas soil boggles the mind. Well, today the walls of Shady Sands were raised high, and the worst of the mutant lot were thrown in. This Internment camp will be the first of many that are being stood up around California and eventually the country, as a means of disposing the worst mutants whose deaths would be too delicate. They will be with basic food and water and we shall monitor them to ensure their tainted mutant ways are not spread further.*

This event happens *only once* during a campaign.

**America's Future will be Human!*** ```
add_ideas = ENC_shady_sands_intern
```

 id### Lost Hills Maximum Security Prison

*An embarrassing stain on Americas Army is the Brotherhood of Steel. The laughable knightly organization that thought they could protect the mutants of the wasteland. It’s embarrassing to think they were cut form the same cloth as our glorious army. They were headquartered in an old government bunker, Lost Hills. Well, if that’s where they were born, that were they shall stay. Today the tech and machinery of Lost hills has been stripped out, and it will become a new Maximum-Security Prison that shall hold any members of the Brotherhood too stupid to survive an encounter with Army patrols. No food, no water. The perfect solution for a band of mutant traitors.*

This event happens *only once* during a campaign.

**Justice will Prevail!*** ```
add_ideas = ENC_lost_hills_prison
```

 id### Bakersfield Mutant Containment Zone

*Of all the loathsome mutants, there is none worse than the ghoul. You ever see one? A walking talking freakshow! Raspy voice, flaking skin, they’re technically not even alive. Plus, they all go feral eventually, making them an enduring threat to the America and Humans as well. What’s worse we haven’t been able to isolate the gene that causes normal, pure Humans, from mutating into these horror shows. Until that is discovered, the city of Bakersfield will be used as both a containment zone and a testing lab to determine what exactly causes this hideous mutation.

 This might take a few decades.*

This event happens *only once* during a campaign.

**I don't even want to look at them*** ```
add_ideas = ENC_bakersfield
```

 id### Our Nations Throne

*America was sheltered on the Rig, but sadly that has gone down in an unprovoked and dastardly mutant terrorist attack. While we will never return to the Rig, the subject of our nation’s capital has come up again since we retook Navarro. While New Reno serves us well, the outskirts are overrun with mutants, much of the infrastructure is crumbling, and there’s this weird stink in the air. Many more have felt nostalgic for Navarro. It’s well fortified, well defended, and the underground structure is perfect to ensure the safety and continuity of the American Government. Of course that decision is up to the President, and not people own feelings.*

This event happens *only once* during a campaign.

**Our Citadel of Navarro will be West Washington DC*** Change capital to **Uganda** (548)

**I've come to enjoy City Life.**
(Nothing)

 id### Crater Lake Mutant Containment Zone

*What was previously Mariposa’s dumping ground later became a focal point for Oregon’s Super mutant infestation. They seem to hold it in some reverence, probably because of the vast quantities of FEV in the place. Regardless, the area has come to be seen as the perfect prison to contain these freaks of nature, though we’re sure to only put in the dumb green ones. Not the smart ones or the ones called nightkin. Thankfully their dimwitted intelligence makes them easy to corral and control, and any attempt at authority we can rapidly put down. We will of course monitor to ensure that none of them ever get out.*

This event happens *only once* during a campaign.

**There's always the nuclear option**
(Nothing)

**Put them to work as well.*** ```
add_ideas = ENC_craterlakechaingang
```

 id### The City of Seattle

*Seattle suffered greatly after the Great War. Near abandoned due to being overrun by all sorts of monsters, and the bitter cold. What remained of the city was picked clean by mutant scavengers who dared to think they had ownership of it. The city continued to suffer under the hands of the Washington Brotherhood. While we have plans for the ZAX that they operated, that still leaves the rest of the city. It will be quite some time before the city itself is fit for Human habitation. However, demolition teams are working on it round the clock, and are adding valuable training and insight on how to operate in dense urban environments.*

This event happens *only once* during a campaign.

**Hurry up. I want to take my vacation!*** ```
add_ideas = ENC_seattlecleaing
```

**If only we could do something about the cold*** ```
add_ideas = ENC_seattlecleaing
```

 id### A Christmas Miracle

*The expedition to Alaska was a success, with a trove of healthy and able Humans revived and ready to help rebuild America. What’s more, Senator Claus was also recovered from the Vault, and he was quite happy to see his country reborn from the ashes of the Great War. Put quite the smile on his rosy cheeks. Meeting the President with a hearty laugh, Senator Claus has agreed to put his old automated workshop in the north to good use, creating a myriad of devices to assist Americans survive the hardships of the post-war era.*

This event happens *only once* during a campaign.

**I'm not good with Christmas Puns.*** Custom effect tooltip: Senator Claus, welcome back
* ```
add_ideas = ENC_senatorclaus
```

 id### Los Alamos National Laboratory

*Los Alamos might be famous for the site of the first nuclear bomb. However, right up until the start of the Great War it was the location of one of our most advanced research laboratories on the continent. It was our predecessor’s great foresight that allowed us to transfer much of the research that was being conducted there to the Rig. Thus, paving the way for the Enclave, and America, to remain the most technologically advanced faction in the wasteland. Today however, its hallowed halls are overrun with Ghouls, and not just the feral kind. Kill teams are being sent in to ensure their eradication and engineers are prepping to return the site to its former glory and purpose.*

This event happens *only once* during a campaign.

**Good, very good. Clean it up*** ```
add_ideas = ENC_losalamos
```

 id### Remnants of the PLA

*The lands of Colorado are nothing short of majestic. Even the Great War couldn’t fully upend the natural beauty of the Emerald of the Four States Commonwealth. Despite the stain of mutants, our forward scouts have reported finding evidence of the Peoples Liberation Army.

 Our Ancient enemy.

 Already the area commander has issued a search and destroy order, but back here it has raised questions that quite possible the Chinese survived the war as well. If not fully, but maybe some remnant is rooting around like radroaches.*

This event happens *only once* during a campaign.

**Get me Hopeville*** Trigger country event *“Flames of the Ancient World”* in 30 days

**Standby for now. we're not ready*** Trigger country event *“Specter of Evil remains”* in 100 days

 id### Specter of Evil remains

*While your words of encouragement have softened the fear of our oldest enemy, many within the General Staff do make the occasional question over the subject matter. Of course, none would dare to question your decisions, many fear that now that America has returned, the dastardly Chinese might be creating a Doomsday missile to wipe America out. Every minute we wait is a minute closer to our destruction yet again. The echoes of the Rig still lay fresh in their minds.*

This event happens *only once* during a campaign.

**Get me Hopeville*** Trigger country event *“Flames of the Ancient World”* in 15 days

**Standby for now. we're not ready*** Trigger country event *“Specter of Evil remains”* in 120 days

 id### Flames of the Ancient World

*The old machinery of Hopeville roared to life. Restored to perfect working order by Enclave Engineers and maintained by the best of the American Army. The missiles are run through their diagnostics and final checks are made. At midnight, every last missile housed within the base are fired toward out toward the Asian Coast, using ancient coordinates entered over 200 years ago. Whatever lay in what was the Peoples Republic of China glow bright with the power of nuclear fire as it appears the sun had descended onto the lands. Whatever voices that looked up in terror were snuffed out as the specter of the Old World reared its ugly head once more.*

This event happens *only once* during a campaign.

**Get me Hopeville*** Trigger country event *“The Eagle Shall Prevail”* in 15 days

 id### The Eagle Shall Prevail

*America, as your President, I promise you I will not rest. I will not stop. I will not quite. Until the stink of the Communist aggressor is removed from the very air we breathe. The mutant threat might be among us, but the times have shown that the Communist threat is ever present as it was before the Great War. Our forefathers in their wisdom, did everything in their power to defeat the Red Menace. Today we shall be no different. America is still at War with the Reds, and with God as my witness I shall see them expunged from history and forgotten. God Bless America!*

This event happens *only once* during a campaign.

**War, War Never Changes*** ```
add_ideas = enc_gearingupforwar
```

 id### The President and a Goddess

*Pre-War she was a brilliant scientist with a terminal illness. Post-War? She’s styled herself as some sort of wasteland Goddess with a soft spot for mutants. What’s worse is she has some of the most advanced wasteland restoration technology this side of the Mississippi! It’s sickening to think that all that was used to help lowly mutants and not True Humanity. After blasting into he vault that contained her mainframe, the image of the so-called Goddess Diana appeared before President Anderson. After a few choice words, it became clear there was no saving the brilliant scientist and her wayward thinking. However, they had the Vault, what is left is what to do with the woman?*

This event happens *only once* during a campaign.

**Pull the Plug*** Trigger country event *“No Gods, Only Presidents”* in 20 days

**It's an AI, reprogram it!*** Trigger country event *“Project DIANA”* in 360 days

 id### No Gods, Only Presidents

*Our forces had to battle through layers of automated defenses, blast through locked doors, and sever the connection Diana had to her main power reactor. Thankfully we discovered that overloading certain circuits allowed us to temporarily cut off access. With the throwing of a lever Diana screamed her last breath and died, proving to all she was no goddess, but a mere computer program. The tank where her organic processor was stored was smashed open, with the Officer in charge of the even firmly splattering the grey matter with his boot heel. It will however be some time before we get the place up and running again, but for the moment we did discover a large stash of GECK’s that we can immediately put to use.*

This event happens *only once* during a campaign.

**Put them to good use*** Increase variable geck\_count by 24

 id### Project DIANA

*It took some time, effort, and rewiring a robo-brain to finally get Diana to our side. What’s left of the brilliant scientist is gone. Which is tragic, but she wouldn’t listen to reason about the mutant threat. Nonetheless, we’ve managed to get her working on several restoration technologies, animal repopulations, and what’s more! Producing GECK’s! Which is good as she destroyed a bunch of them when we started rewiring her organic processor. Being GEKs are advanced pieces of technology, it will be some time until the next batch is prepared, but for now we have several ready for deployment.*

This event happens *only once* during a campaign.

**Put them to good use*** Hidden effect:
	+ Trigger country event *“Fruits of DIANA's Labors”* in 130 days
* Increase variable geck\_count by 8

 id### Fruits of DIANA's Labors

*Good news! Project DIANA has readied another batch of GECK’s for us to use. They’re enroute now to be deployed into the wasteland to restore hundreds of years of radiation and mutational damage.*

This event happens *only once* during a campaign.

**Put them to good use*** Hidden effect:
	+ Trigger country event *“Fruits of DIANA's Labors”* in 130 days
* Increase variable geck\_count by 8

 id### No Country for Old Ghouls

*The City of Spokane, home to one of the most advanced civilization of Ghouls this side of the Rockies, has been cleared by victorious American troops. America’s proud soldiers in black swept through the city with a passion that burned as bright as their flamers and incinerators. When asked why the city wasn’t turned into a mutant containment zone like Bakersfield, the President was quick to point out that the ghouls of Spokane were highly intelligent, and posed a threat to Humanity as a whole. While the President said he would tolerate intelligent mutants, Intelligent Ghouls with a grasp of technology were too dangerous to even think about, and promptly told the reporter to forget those statements less they get a visit from the Secret Service. The cold northern wastes glowed warm as the mutant plague was wiped out, paving the way for human habitation of the city and its continued purpose to serve the American Government and the American Way.*

This event happens *only once* during a campaign.

**Knowledge, in the wrong hands, is dangerous*** Lose Manpower **2 000** Manpower

 id### The Secrets of Yellowstone

*Good Morning America. This is your President speaking. Did you know that before the Great War, Poseidon Energy began to tap the magma beneath the Yellowstone Caldera? Why? Why to build the world's largest geothermal power plant! Project Hephaestus! A system with enough to rival the Hoover Dam! Its secrets were thought lost during the Great War, and the site was overrun by mutant tree-huggers who were unaware of the discovery at their feet. Now that the Government has returned, we’re in charge now. We have the best minds in America. Soon Americans across the Northern Commonwealth will feel the warm and power of Yellowstone pumped right into their homes!*

This event happens *only once* during a campaign.

**No mutants though. Heat is not a privilege.*** [Scope]**Akmolinsk** (590):
	+ Add production of **15** (unrecognized string "water" for Template:Icon) PRODUCTION\_MATERIALS\_WATER
	+ Add production of **1 000** (unrecognized string "energy" for Template:Icon) PRODUCTION\_MATERIALS\_ENERGY

 id### All roads stop on the Deadline

*With the Breach of the Containment Zone Secure, we are prepared to start using it as a dumping ground for some of our more…. Outspoken…. Critics. The Secret Service has prepared a list of a few dozen or so individuals who have spoken out against your benevolent Presidency as of late. All they need is the order to move in.*

This event happens *only once* during a campaign.

**Call me an Old Stuffed Shirt will they!*** Lose Manpower **30** Manpower
* Gain **3%** Stability Stability
* Hidden effect:
	+ Trigger country event *“Another list of un-American Dissenters”* in 360 days

 id### Another list of un-American Dissenters

*Mr. President, the Secret Service has come back with a large list of anti-American protestors. Everything from criticism of your Presidency to mutant sympathizers. While targeting just the ring leaders might cause some things to cool off, a mass campaign would likely remind people to watch their tongue and Freedom of Speech does not include accusations against the American Government!*

This event happens *only once* during a campaign.

* The event *“Another list of un-American Dissenters”* option *“Target leaders and associates”*
* The event *“Another list of un-American Dissenters”* option *“Dump the whole lot in!”*
* The event *“Another list of un-American Dissenters”* option *“Hold off, they may be of some use”*

**Target the most vocal*** Lose Manpower **50** Manpower
* Gain **5%** Stability Stability
* Hidden effect:
	+ Trigger country event *“Another list of un-American Dissenters”* in 360 days

**Target leaders and associates*** Lose Manpower **100** Manpower
* Gain **10%** Stability Stability
* Hidden effect:
	+ Trigger country event *“Another list of un-American Dissenters”* in 360 days

**Dump the whole lot in!*** Lose Manpower **200** Manpower
* Gain **20%** Stability Stability
* Hidden effect:
	+ Trigger country event *“Another list of un-American Dissenters”* in 360 days

**Hold off, they may be of some use*** Hidden effect:
	+ Trigger country event *“Another list of un-American Dissenters”* in 130 days

 id### Desecration of the Alamo

*It a surprising turn of events, the imposter Republic of Texas was found to be backed by the Texas branch of the Terrorist organization, the Brotherhood of Steel. These mutant loving extremists will of course be prosecuted to the highest extent of the law for Crimes against humanity, but until that happens, the Government has set up a special Maximum Security prison in the ruins of the Alamo, mirrored off the one from Lost Hills. American Citizens are encouraged to report any Brotherhood Sympathizers, as are mutants. Citizens will get a bonus of two weeks pay, while mutants are expected to receive food rations a day for each member they turn in to local authorities. No questions will be asked, as these dark times mean drastic actions must be taken.*

This event happens *only once* during a campaign.

**You think the mutants will believe the food thing?*** Gain **5%** Stability Stability

 id### The Texclave was real

*It seems the Spirit of Texas has not died out. Upon our return to Texas, our forces were approached by a Divisions worth of Human soldier lead by the ever-enigmatic Colonel Sam Houston V. He managed to escape the destruction of the Rig and has been reorganizing what few remnants he could gather into what has been affectionately named the Texclave. Now that the proper American government has returned to American Soil, he and his forces are ready to unleash the cowboy spirit back upon there mutants who threaten us!*

This event happens *only once* during a campaign.

**Perfect! We always need more Humans!*** ```
load_oob = TCL_2275
```
* Colonel Sam Houston V becomes a General

 id### Sixteen Times the Guns!

*Todd Howitzer was a mutant who thought himself above mutant law. All it did was create hell for the mutant Republic of the Rio Grande. Of course, now we’re left with the smoldering remains of the TAA Factory, and the hundreds of mutant factory workers who were squatting in it. We could rebuild the factory to its former state, though we lack the numbers to crew it. Or we can dismantle it and kick the residents out into the wasteland, and shoot any who say otherwise.*

This event happens *only once* during a campaign.

**Start Scrapping that Factory.*** Add production of **5** (unrecognized string "advanced" for Template:Icon) PRODUCTION\_MATERIALS\_ADVANCED to **North Angola** (796)
* Add production of **5** (unrecognized string "circuitry" for Template:Icon) PRODUCTION\_MATERIALS\_CIRCUITRY to **North Angola** (796)

**We got mutant slave labor! They don't have rights!*** Lose Manpower **200** Manpower
* [Scope]**North Angola** (796):
	+ Add **2**  building slots
	+ Add **2**  Military Factory

 id### The Oklahoma Sirens

*Deep in the ruins of Oklahoma lay one of the greatest discoveries we’ve ever uncovered! We’re unsure if we had a hand in this, but it’s a pre-War experiment tasked researching the psychic potential via FEV. They did battle with the mutated remnants of the Oklahoma National Guard, using an army of mind enslaved mutants to do their bidding. Regardless of the outcome, we’ve captured the location and have managed to secure the research data, data we can use on the mutated populace that infests the areas around our great cities, or ensure pacification amongst others in our Human population that might get feel a little communistic.*

This event happens *only once* during a campaign.

**So long as it keeps the rabble down*** ```
add_ideas = ENC_mindcontrol
```

 id### The Last Patrol

*Mr. President, I’m happy to inform you that we’ve managed to eradicate the last of the mutated remnants of the Oklahoma National Guard. There’s probably a few of them still holding out somewhere, but regardless, the idea of Ghouls walking around in Pre-War uniforms of the US Army will not embarrass you or you administration. What’s more, we’ve managed to discover a treasure trove of experience and data regarding warfare in the Midwest, which will surely help us as we move toward to link up with elements in Chicago!*

This event happens *only once* during a campaign.

**Oh look! Ghouls serve a purpose!*** ```
add_ideas = ENC_lastpatroldata
```

 id### Re-Inauguration of the United States Air Force Academy

*For the first time since the bombs fell, the US Air Force Academy in Colorado Springs will welcome new Cadets to lead the United States Air Force into the future. After days of work and reconstruction, the President was at the ceremony welcoming the first class of cadets in over 200 years. Cadets are expected to learn about not only air tactics against a modern air force, but as well as the myriad of settler and tribal air force equivalents that have sprung up in the wasteland in recent years. Further they will be expected to follow a strict regimen of discipline, military conduct, as well as higher learning befitting of Officers. While there are plans for the reestablishment of the Military Academies on the East Coast, those plans are on hold for the foreseeable future.*

This event happens *only once* during a campaign.

**We rule the skies!*** ```
add_ideas = ENC_airforceacademy
```
* Add technology: high\_fighter\_unlock\_tech
* Add technology: high\_fighter\_tech

 id### Church of the Silo

*Forward units have encountered a crazed religious cult inhabiting one of our old missile bases. Thankfully they had no intention of launching the missiles, but instead were releasing and worshipping the radiation within. Which of course raised some alarm. While they were at first friendly, they eventually started shooting at us once we told them to vacate the government property they were trespassing on.*

This event happens *only once* during a campaign.

 Immediate effects* If:
	+ Limited to:
		- Has completed national focus  *“enc\_accept\_ghouls”*
	+ Custom effect tooltip: Thankfully, their radiation powered weapons were utterly useless against Ghoul Infantry, which we were able to rapidly overrun their defenses and secure the site. Our engineers are now working to get the base up and running, adding more missiles to the stockpile that we have in Hopeville. It seems that the United States is back as a superpower, even if we don’t have the whole country back.
			* Has completed national focus  *“enc\_accept\_ghouls”*

**Great. Two Nuclear Missile Bases!*** Custom effect tooltip: We'll come back to this later
* Set country flag wyomingsilos

**This Church of Atom won’t be a future problem? Right?*** Custom effect tooltip: Right?
* Set country flag wyomingsilos

 id### US Ordnance

*Within the ruins of New Reno lay an old factory guarded by high end robots, turrets, and partially picked clean by scavengers and New Reno Gangs. However, inside lay the factory workings of US Ordnance, a pre-War weapons manufacturer. While it never grew as large as the likes of Stent Security or West Tek, it was a modest company that focused in the Nevada area. Post War saw the Factory locked down, only to open to the authorities. And that authority happens to be the US Government. Inside we’ve found the factory to be relatively intact, and with a few simple repairs can be returned to full working order, producing weapons and material for our growing Army!*

This event happens *only once* during a campaign.

**Focus on Basic Infantry Weapons*** ```
add_ideas = ENC_USordanance_energy
```

**Focus on Infantry Support Weapons*** ```
add_ideas = ENC_USordanance_support
```

 id### San Francisco Mint

*With the reintroduction of the US Dollar, many have been scavenging around Pre-War site for hidden stacks of Greenbacks. The once useless Federal Reserve notes now seeing use once again. However, we can’t rely on these Pre-War notes forever, and it will only be a matter of time before someone counterfeits them. Fortunately, we have just what we need to recreate a new series of US Dollar right here in San Francisco! The United States Mint Branch Office in the city was largely ignored by scavengers and the Shi due to low amounts of supplies, high security, and uselessness of the dollars inside. Now, the presses are returning to life once more as a new era of US Dollars enter the post war era!*

This event happens *only once* during a campaign.

**Is there a bill I can put my face on?*** ```
add_ideas = ENC_Frisconmint
```

 id### Keeping up with the Times

*Vault 24 wasn’t intended as an Experiment Vault in Project Safehouse. However, the residents of the Vault seemed to have developed a strange fascination with time. So much so that their impressive technical abilities seem almost secondary to this strangeness. When questioned by our troops and representatives they only answered in cryptic sentences, and when questioned further, only said that we would come to understand it in time. Suffice to say, the Officer in charge was ready to annihilate the entire vault, but decided against it. Curiously, when we checked the data logs, our emissaries to the vault appear to have spent far longer time INSIDE the vault, than outside. Our techs say it might be an issue with our systems internal chronometers, but for now we’re willing to let Vault 24 become another version of Vault City in the wasteland.*

This event happens *only once* during a campaign.

**Who is this Doctor they speak of?*** ```
add_ideas = ENC_sandsoftime
```

 id### Turquoise Solar Project

*Not far outside of New Reno lay the ruins, or now former, of the Turquoise Solar Energy Project. Like much of New Reno it was spared destruction from the Great War. However, 200 years of lack of upkeep and maintenance have let it fall into disarray. The gangs of New Reno never ventured to restart the project, lest they be targeted by rivals. Now that law and order has been restored, the Enclave has managed to get the project running at near full capacity again. While its no Helios One, the project is more than capable of power New Reno and nearby settlements for the time being.*

This event happens *only once* during a campaign.

**Finally! I can power my toaster!*** Set temporary variable legitimacy\_change\_var to -0.05
* ```
change_legitimacy = yes
```
* Lose **2%** Stability Stability
* [Scope]**New South Wales** (285):
	+ Add production of **24** (unrecognized string "energy" for Template:Icon) PRODUCTION\_MATERIALS\_ENERGY

**Good, now we can stop using Generators*** Set temporary variable legitimacy\_change\_var to 0.05
* Gain **3%** Stability Stability
* ```
change_legitimacy = yes
```
* [Scope]**New South Wales** (285):
	+ Add production of **10** (unrecognized string "energy" for Template:Icon) PRODUCTION\_MATERIALS\_ENERGY

 id### USGS Water Science Center

*Basically, an abandoned government research office that saw funding slashed as the Great War continued. It's our great luck that the USGS Office in New Reno was left alone by scavengers and wastelanders since no one exactly found water at this location. Instead, the real prize are the data sensors and research logs that pinpoint the aquifers that have been replenished over the past couple of centuries. Thanks to the low fallout in this area, they are likely to not be ‘as’ tainted as some other areas.*

This event happens *only once* during a campaign.

**Let the Waters of life flow!*** Set temporary variable legitimacy\_change\_var to 0.05
* ```
change_legitimacy = yes
```
* Gain **3%** Stability Stability
* [Scope]**New South Wales** (285):
	+ Add production of **10** (unrecognized string "water" for Template:Icon) PRODUCTION\_MATERIALS\_WATER

**Great! More water for my Bubble bath!*** Set temporary variable legitimacy\_change\_var to -0.05
* ```
change_legitimacy = yes
```
* Lose **3%** Stability Stability
* [Scope]**New South Wales** (285):
	+ Add production of **20** (unrecognized string "water" for Template:Icon) PRODUCTION\_MATERIALS\_WATER

 id### Nothing is certain in life but Death and Taxes

*And America survived certain death, which leaves only the latter.

 As part of Andersons sweeping reforms of the Enclave, the old command economy of the Oil Rig is being done away with. America is coming back from the brink, but its soldiers and scientist cannot operate on revenge and patriotic fervor alone. No, from the days at Valley Forge America has always run on money, and Enclave scientist have gotten the Carson Mint up and running. Soon, refurbished American Dollars will be flowing through the economy once again, and any Pre-War dollars found can be turned in for an equal amount in new print.*

This event happens *only once* during a campaign.

* Has completed national focus  *“enc\_purity”*
* Has full control of state **Lombardia** (159)

**Everyone get's a $600 Stimulus!*** ```
swap_ideas
```

	+ ```
	remove_idea = currencygenericcap
	```
	+ ```
	add_idea = currency_enc_usd
	```
* ```
add_ideas = currencyusd
```
* ```
swap_ideas
```

	+ ```
	remove_idea = no_wages
	```
	+ ```
	add_idea = standard_military
	```
* Custom effect tooltip: Why would we abandon the money that made America?

 id### The Protectors of Humanity

*By Humans hands the world was undone, and by Human hands the world will be remade. When Mankind first looked to fire, he saw it the tool with which to become the dominant species of Planet Earth. Now, that time is again upon us. Super Mutants, Ghouls, S’Lanter, Mole Miners. The very existence of our culture, our way of life, is at stake. As your President, I will not rest, I will not sleep, until our children can play freely without the fear of mutation. So that we may grow old without the dread of becoming something we are not. And nothing, NOTHING, is going to stop us from achieving this goal!

 President’s ‘Victory of Man’ Speech*

This event happens *only once* during a campaign.

**The Human Form, unmolested, is perfection!*** ```
add_ideas = ENC_mutantdie
```

 id### The Mole Miners of Farson

*Mole Miner society is simple, communal, and tribalistic. They are also openly hostile to anyone who is not them. Maybe it’s this bond they share with the old Enclave that drove them to not attack the soldiers on sight. Maybe it’s the fact 200 years of killing everyone and getting nothing in return taught them a lesson or two. Using local translators who somehow speak their language, the American Envoy was able to at least get them to conduct trade their resources for food with us. Turns out allot of them want more than just cave fungus.

 interesting to note, the next day when our envoy and team arrived, there was a massive pile of bodies outside their primary mine, and the Mole Miners were far more eager to conduct business with us. We’re just going to pretend we don’t know what that was about.*

This event happens *only once* during a campaign.

**We're not all that different*** ```
add_ideas = ENC_farson_mining_corp
```

 id### The Great American Melting Pot

*It’s flawed, often chafes under its own weight, has a history of problems and probably will for some time. But for the first time in Earth’s history, five separate species are living under one nation, with equal protection, and most of the time working together for a common goal. A human barters with a ghoul while S’lanter children play together with wasteland children in the streets. Mole Miners pull out ore to supply a construction project manned by Super Mutants. At the helm of it all the President sits before the Stars and Stripes, hoping to have directed the United States to live up to it’s old credo, having removed the genocidal old ways of the Purists and looked toward the 2300’s with a renewed sense of purpose.*

This event happens *only once* during a campaign.

**All are created Equal*** ```
add_ideas = ENC_united_evermore
```

**mmm, §RNah§!*** Custom effect tooltip: Wait what?
* Set temporary variable legitimacy\_change\_var to -0.85
* Uncomplete national focus  *“enc\_accept\_ghouls”*
* Uncomplete national focus  *“enc\_accept\_super\_mutants”*
* Uncomplete national focus  *“Non-Human rights?”*
* Uncomplete national focus  *“Farson Project”*
* Uncomplete national focus  *“United We stand!”*

 id### What in the God Damn? WHY!?

*The President last night announced the complete eradication of mutants within America’s own borders. Last night, hundreds of brave human men and women of the Armed Forces, FBI, Police, and Intelligence organizations tore through and eradicated every last mutant from Dayglow to Seattle, to Denver, and beyond. Citizens were obviously shaken due to the sudden disappearance of friends and family, as well as the large-scale collateral damage that has been reported. The President however has assured that everything done was in a bid to protect humanity from the mutant menace, and that a new dawn for all mankind has been risen over the sunbaked shores of the United States!*

This event happens *only once* during a campaign.

**You think I'd break bread with Mutants?*** Complete national focus  *“enc\_reject\_ghouls”*
* Complete national focus  *“enc\_reject\_super\_mutants”*
* Complete national focus  *“enc\_a\_common\_enemy”*
* Complete national focus  *“Terror Underground”*
* Complete national focus  *“Pest Control”*
* Complete national focus  *“Victory of Man!”*

 id### Cleansing the Wyoming Underground

*And America survived certain death, which leaves only the latter.

 As part of Andersons sweeping reforms of the Enclave, the old command economy of the Oil Rig is being done away with. America is coming back from the brink, but its soldiers and scientist cannot operate on revenge and patriotic fervor alone. No, from the days at Valley Forge America has always run on money, and Enclave scientist have gotten the Carson Mint up and running. Soon, refurbished American Dollars will be flowing through the economy once again, and any Pre-War dollars found can be turned in for an equal amount in new print.*

This event happens *only once* during a campaign.

**Unleash the Reptile Hounds!*** ```
add_ideas = ENC_unleashthehounds
```

 id### That Dakota Dam

*The Oahe Damn might not be as grand as the Hoover Dam, or as technologically as marvelous as the Hephaestus Project. Yet only a fool would see this old dam as anything but just as vital, if not more so. Whereas Hoover had infrastructure, and Hephaestus has raw power, the lands around the Oahe are as barren as they come for the wasteland. Since wresting control of the dam from its previous owners, we’ve managed to repair much of the damage, thanks in part to our experience at Hoover. Whole swaths of the Midwest can now be powered, and extending our range. Quite the feat given our entire project started from humble beginnings in Gecko’s Nuclear Power Plant.*

This event happens *only once* during a campaign.

**Power for the Future!*** Set temporary variable legitimacy\_change\_var to -0.05
* [Scope]**Sevilla** (169):
	+ Add production of **500** (unrecognized string "energy" for Template:Icon) PRODUCTION\_MATERIALS\_ENERGY

 id### Sirens of Oklahoma

*In the remains of Oklahoma lay one of the most disturbing discoveries we’ve ever made. We’re unsure if we had a hand in it, or if it was some twisted corruption of man, science, and greed. A Pre-War experiment dedicated to the psionic potential of FEV. Every aspect of this freakshow has soldiers on edge, and what’s worse are the mindless thralls that were once common wastelanders. A few security logs show they once did battle with the remnant of the Oklahoma National Guard, using these mindless thralls as expendable infantry. Now that we’re in control, it’s best to let this one die.*

This event happens *only once* during a campaign.

 Immediate effects* If:
	+ Limited to:
		- Has completed national focus  *“enc\_accept\_ghouls”*
	+ Custom effect tooltip: The very notion of breaking someone’s free will is enough to send shivers down one’s spine. Imagine if a Purist or some supremacist gets ahold of these recordings. If they manage to pull it off the backlash alone could destroy everything the United States has worked for up until this point! Everything in regard to this cursed facility will be destroyed and buried, covered over by saying the Oklahoma Guard killed mutants from a West-Tek FEV facility.
			* Has completed national focus  *“enc\_accept\_ghouls”*

**Leave no trace!*** Custom effect tooltip: Hey! One of their songs is labeled 'Wake me up'
* ```
add_ideas = ENC_dead_and_buried
```

**Study the Recordings*** Custom effect tooltip: We can always use them for later
* ```
add_ideas = ENC_playing_with_fire
```

 id### Department of Un-American Activities

*The President today unveiled the creation of the new Department of Un-American Activities. This national level Police Force will be entrusted to ensuring the peace, justice, and will of the Federal Government through all walks of live. Activities such as raising the banner of the NCR, holding Legion Denarius, or conspiring with Brotherhood Terrorist will be fully considered capital crimes punishable to the fullest extent the law.

 ‘Americans want stability, security! To know that their farms will not be raided, that their children can safely go to school, and that the long arm of the law will protect them. To all who question the welfare and protection I bring, let I remind them!

 You’re either with us, or against us!”*

This event happens *only once* during a campaign.

**Always Watching*** Set temporary variable legitimacy\_change\_var to -0.05
* ```
add_ideas = ENC_unamerican_department
```

 id### Chosen One Reconcilliation

*The Chosen One heard the drums of war, the beating of Vertibird blades. The choice of resisting the Enclave had not gone as well as planned, in fact it had gone rather poorly. Arroyo’s proudest warriors stood by to make their last stand against the Enclave. Before them was the power armored might that saw the NCR destroyed in but a fortnight. So was the havoc wreaked upon Arroyo, though at the very least the sick, wounded, and children were allowed to leave. Now sat the Chosen One is a cell, when there came someone to visit her. Standing tall, and with a red white and blue striped tie. Unarmored, unarmed, and looking directly at the Chosen One. Summoning the same courage they had facing down Frank Horrigan, the Chosen one walked forward, and met Granite face to face for the first time in decades.*

This event happens *only once* during a campaign.

**Hi Mom*** Gain **3%** Stability Stability
* Hidden effect:
	+ Trigger country event *“enc\_east.214”* in 60 days

 id### Congress holds Session

*Even before the Great War, the Executive branch and by extension the Enclave, stripped away most power of Americas Legislative Branch. Congress on the Rig was nothing more than a vestigial organization kept on veiling the nepotism of the elite. Today however, Congress has officially returned, with representatives from various census designated locales to senators from the states and commonwealths. Despite not being in his official duties, the President presided over the first acts of Congress of the United States, who immediately enacted a series of laws designed to check the executive branch’s power.*

This event happens *only once* during a campaign.

**Democracy in action!*** Set temporary variable legitimacy\_change\_var to 0.05
* ```
add_ideas = ENC_congress_reborn
```

 id### The Fate of Ghouls

*The Ghouls were often treated as outsiders within New California, and the rest of America. Some were treasured for their prewar skills, or pitied for their deformities. Others were feared due to the possibility of going feral. With the coming of the Enclave:*

This event happens *only once* during a campaign.

 Immediate effects* If:
	+ Limited to:
		- Has completed national focus  *“enc\_accept\_ghouls”*
	+ Custom effect tooltip: They were integrated into civil society once and for all. Ghouls helped America grapple with its history, for better or worse.
			* Has completed national focus  *“enc\_accept\_ghouls”*

**So It Goes*** Trigger country event *“The Fate of Dornan”*

 id### The Fate of Dornan

*With America saved, Dornan resigned with honors and retired to the Strip, developing cocktails which used Nuka Cola as a mixer. Dornan's bar, the Oil Rig, would become one of the hottest bars of New Vegas, although there were several HR complaints about his reaction if staff were caught out of uniform.*

This event happens *only once* during a campaign.

**Patrolling the Mojave almost makes you wish for an Atomic Agave!*** Trigger country event *“The Fate of Granite”*

 id### The Fate of Arcade Gannon

*Gannon's mother fled from Navarro after the fall of the Oil Rig, but Gannon returned to the Enclave when Granite was elected. He was one of many who put their hopes in the dream of a better world, and:*

This event happens *only once* during a campaign.

 Immediate effects* If:
	+ Limited to:
		- Country flag gannon\_returns is set
	+ Custom effect tooltip: Found his faith justified. Gannon would serve as Mayor of New Vegas for two terms, before retiring to practice medicine in Freeside. He would continue to complain that his partner made him carry too much when they went camping until his dying day.
			* Country flag gannon\_returns is set

**So It Goes*** Trigger country event *“American Spring, or Nuclear Winter?”*

 id### American Spring, or Nuclear Winter?

*After the end of the Great War, freedom of speech vanished from most of America. Would be despots crushed dissenters in the name of security, progress, or just because they could. Under the Enclave,*

This event happens *only once* during a campaign.

 Immediate effects* If:
	+ Limited to:
		- At least *one* of the following is true:
			* ```
			has_idea = ENC_free_press
			```
			* ```
			has_idea = ENC_free_press_2
			```
	+ Custom effect tooltip: The First Amendment was restored, and voices silent since the Great War spoke out. Fueled by the dream of freedom and the economic boom that followed reuniting the Wastes, a new type of music arose, which the kids call New World Blues. It's about letting go of your first love, because you've met your next. It's about letting go of the past, because you've got to enjoy the present. And it's so poppy that everyone's parents hated it.
			* At least *one* of the following is true:
				+ ```
				has_idea = ENC_free_press
				```
				+ ```
				has_idea = ENC_free_press_2
				```

**EDE, Play Party in the USA*** Trigger country event *“Was Democracy Non-negotiable?”*

 id### Was Democracy Non-negotiable?

*House once said, 'If you want to see the fate of democracies, look out the windows. But House didn't address the fact that prewar America was not a democracy. Granite's dream was to restore America at its best, and:*

This event happens *only once* during a campaign.

 Immediate effects* If:
	+ Limited to:
		- Has completed national focus  *“enc\_voting\_rights\_act”*
	+ Custom effect tooltip: That meant the land of freedom. Resigning after his second term, Granite stayed silent during debates over the Brotherhood War, the Chinese Conference, and the drive against Robot Santa Anna. Those debates, bringing forth millions of voters across the Reunited States, were simply democracy in action.
		- Has completed national focus  *“enc\_suspend\_elections”*

**So it goes*** Trigger country event *“Separate or Equal?”*

 id### Separate or Equal?

*The Enclave once believed that Wastelanders were mutants fit only for extermination, and even many 'Reformers' within the Enclave viewed the Wastelanders as, if human, second class citizens. More than one Centrist saw the Wastelanders as humans, but inferior stock, who needed to be salvaged through genetic testing and other programs save the American people. Under Granite:*

This event happens *only once* during a campaign.

 Immediate effects* If:
	+ Limited to:
		- Has completed national focus  *“enc\_expand\_human\_definition”*
	+ Custom effect tooltip: America tried to live up to its founding ideals, that all men are created equal. Wastelanders, Vault Dwellers, and Enclave purists all lived together, continuing the American experiment.
		- Has completed national focus  *“enc\_segregation”*

**So it goes*** Trigger country event *“The Fate of America”*

 id### The Fate of America

*The Great-War saw an end to the America of Old, snuffed out in the blinding flash of nuclear bombs. Worse still those who sought shelter in the Vaults for safety were subjected to horrifying experiments at the hands of those who claimed to protect them. 200 years later however, the Government had returned to the mainland, and under the Enclave*

This event happens *only once* during a campaign.

 Immediate effects* If:
	+ Limited to:
		- Has completed national focus  *“enc\_a\_nation\_reborn”*
	+ Custom effect tooltip: America was reborn, the Stars and Stripes flying high over the land, and while still a far cry from the America of old, it gave people hope. Where Raiders, Knights, and Barons once tread saw communities, families, and the first progress in centuries. America had come out of the Great War a little battered, but better than it ever had been. As the 2300s closed in, the future had never been brighter!
		- Has completed national focus  *“enc\_a\_nation\_remade”*

**God Bless America!**
(Nothing)

 id### The Fate of Granite

*Granite continued on as President for many years before finally stepping down. In part was his old age, while the rest was a decline in mental faculties due to year of service to his nation.

 For a full life of service to the American People, Granite was given the title of ‘Hero of America’ before finally retiring to a modest abode north of Arcata, overlooking the Pacific Ocean.*

This event happens *only once* during a campaign.

**It's the American Dream!*** Trigger country event *“The Fate of Arcade Gannon”*