Gadget Ideas

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Stray gadget ideas that i donno which brawlers to attach to... All gadgets has three uses unless explicitly specified amount of uses.

* **Portal**: This gadget works in 2 phases, firstly you press the button to create one hole of the portal and within the 12 tiles of the initial portal the brawler can create the second hole of the portal which completes the construction, portals works very similar to teleport tiles that only brawlers can pass and not projectiles.
	+ Suitability: This is suitable on **any** brawler.

* **Redirect**: This is stolen from Twin Impact from MHA (and the star power with the same name). When you fired a projectile you can use this gadget to make that flying projectile to seek to the nearest opponent, projectiles that are affected by this gadget will have its range reset (to the normal main attack range) so that it can continue seeking to the opponent and perhaps also increase the damage and size of the projectile.
	+ Suitability: This is best suitable on long range brawlers.

* **Main to super converter**: This gadget will consume 1 or 2 or 3 ammo and converts to your super charge.
	+ Suitability: This is suitable for **any** brawlers.

* **Super to main converter**: This gadget will consume some of your super charge and gives you 1 or 2 or 3 ammo. (Eerily resembles an innovative that consumes some of your super to be able to use your main attack when at 0 ammo)
	+ Suitability: This is suitable for **any** brawlers.

* **?**: This gadget will allow your brawler to move completely freely on the map for 6 seconds without restrictions, including walking over waters and passing through walls.
	+ Suitability: This is suitable for **any** brawlers.

* **Illusion**: Causes a phantom entity to appear that chases the closest enemy, not sure if its visible to enemies or not and cannot takes damage and lasts for 5 seconds, does medium damage when attacking enemies, and not sure if the phantom entity will block or let pass through the enemy projectiles.
	+ Suitability: This is suitable for **any** brawlers.

* **Strike**: Increase damage by 10% for 15 seconds.
	+ Suitability: This is suitable for **any** brawlers.

* **Strike++**: Increase damage by 10% for 15 seconds and fills up the player's super. (Unbalanced)
	+ Suitability: This is suitable for **any** brawlers.

* **Shield**: Increase defense by 15% for 15 seconds. Fucks with Crow's first gadget.
	+ Suitability: This is suitable for **any** brawlers.

* **Speed**: Increase speed by 100 for 15 seconds. Fucks with Jacky's first gadget.
	+ Suitability: This is suitable for **any** brawlers.

* **Musou Max**: Fully charges up super. Fucks with Buzz's first gadget.
	+ Suitability: This is suitable for **any** brawlers.

* **Roar**: The brawler roars an unpleasant sound large radius around him/her, enemies who hears the roar will take small amount of damage and loss 50% of super charge (less effective to Battle Healer and brawlers who can charge supers beyond 100% because it deducts super charge at 50% flat value and not based on 50% super charge of the comprehensive super charge the brawler currently has.
	+ Suitability: This is suitable for technically **any** brawlers.

* **Sacrifice**: Using this gadget will make the brawler lost 50% of the denominator health and 150% of the lost health damage is dealt 4 tiles around the brawler.
	+ Suitability: This is suitable for **any** brawlers. Can be a super as well.

* **Berserk**: Eats up 30% of player's health and grants 20% increased damaged for 15 seconds.
	+ Suitability: This is suitable for **any** brawlers.

## See Also

* Star Power Ideas
* Gears