Not Too Old

Episode guide

**Not Too Old** (ru. *По-взрослому*) is the Twelfth episode of the animated series «The Barkers». Made by animation studio «Melnitsa».

## Plot

### YouTube description

Max is crazy about his toy car, but he doesn't want anyone to know! When Kid catches him playing in secret, Max claims that it's just some old stuff that he is going to throw away. So, Kid says that he will take the car, if it is just going to be thrown out. Now, Max has to come up with new excuses to keep his favorite toy!

### Full Plot

Max Barker is already quite big, but despite his age, he still loves to play with his old winding machine. Max is very ashamed to admit to family members that at this age he plays with children's toys, so he locks himself in his room. And today Max, making sure that there is no one around, again begins to play with the object of his childhood. When suddenly the door to the room bursts open, and Kid runs in before Max has time to come to his senses. In horror, Max lets go of the car, but does not have time to hide it. Kid wonders what kind of machine this is. Resourceful Max immediately finds an explanation: he simply decided to throw away all his old stuff, which he has not needed for a long time.

However, the thing will not get away from Kid so easily. The youngest member of the Barker family's eyes light up, and he asks Max to give the car to him, since Max no longer needs it. Max gets out of it again, arguing that Kid is already a big guy, he wanted to take him to the stadium, and Kid is playing with children's toys. Max’s thoughts are not justified: Kid immediately comes up with a game of mechanics. Max realizes that he will have to work hard before he gets rid of his naive younger brother. He sends the little inventor to get tools so that he can disassemble the machine, and he hides it under the bed. Not even a minute has passed before Kid returns with a hammer in his hands and asks where this tin is.

Max says that she is lost, but the wind-up machine is not so easy to hide. The factory key turns and immediately rolls out from under the bed right into Kid’s tenacious fingers. When the young mechanic is ready to smash the car with a hammer, Max pushes it aside in time. The hammer hits him right on the leg. Max reproaches Kid and sends him for another instrument. By the time the younger brother returns with the saw, the machine is already quite securely hidden in the drawer. Seeing this box, the little mechanic decides to test a saw on it and plunges the teeth into the tree. Max barely manages to remove the box, tells Kid to practice some more, and, seizing the moment, runs into the attic.

Meanwhile, Kid is looking for Max throughout the apartment with a sawn skateboard. Max manages to hide the car behind some cans in the closet. Kid's eared little head appears in the attic doorway. He again asks where the machine is. Max's quick imagination instantly kicks in and he comes up with a story about a ghost who was very small and therefore took possession of the car. Kid obediently listens to Max, and meanwhile the legs of the cabinet gradually break. Finally, the machine rolls out from behind the cans and falls to the floor, and the cabinet falls forcefully on top of it. Max can hardly hold back his sobs, but now he is no longer embarrassed to admit that he plays with toys.

## Characters

* Max
* Kid
* Alex (cameo)