Demolisher

52 (Elite)

69 (Heroic)

156 (Heroic)

## Introduction

The **Demolisher** is General Huchum's Tier 1 anti-structure unit.

## Overview

Thanks to his own mechanic skills and talents, Huchum salvaged civilian demolition dozers and turned them into military-grade machines of destruction.

The Demolisher is a close-combat vehicle that was actually made from a giant civilian demolition dozer but plated with various improvised armor plates with a dozer blade to plow through land mines. It is perhaps the strangest fighting vehicle ever: It does not have any guns, instead it uses a spiked wrecking ball fixated via an elastic yet strong rope to a crane, making it a highly effective siege weapon, immune to land mines. Its purpose consists of getting close to a building as fast as possible and then lift up the wrecking ball only to hit it against the building in question then repeat those moves until the building is a pile of rubble. Such a weapon can deal a tremendous amount of damage to enemy structures but it can also deal some decent damage to light vehicles. A GLA player focused on massive assaults would produce many of those and send them on the frontline backed up by a massive breakthrough army of infantry and tanks to weaken his/her enemy's defenses and leave a breach that can be exploited to finish off the enemy.

However, as the Demolisher is a Tier 1 unit produced by Factories, this means that it is a rather fragile unit with light armor so it will quickly to AT weaponry. Besides its low durability, the Demolisher's attack moves are quite slow due to the weight of the wrecking ball so an anti-tank defensive structure will end it before it gets destroyed but it will suffer heavy damage on the process and won't survive a rush wave. For best effect, Demolishers should be considered as expendables and be sent against the enemy base en mass. Very few will survive the attack but they will surely open the way for the rest of the player's army. They're quite cheap to produce so there is no reason to overlook their usefulness.

## Upgrades

* **Junk Repair** - Allows GLA vehicles to repair themselves on the battlefield.

## Assessment

Pros:

* Very early game unit.
* Extremely effective against structures.
* Decently effective against vehicles.
* Cheap (700$).
* Can be produced in masses for the best effect.
* Immune to land mines.

Cons:

* Low durability.
* Very vulnerable to anti-armor weapons.
* Slow attack moves.
* Ineffective against infantry except for crushing them.
* Can only attack in melee.

## Quotes (in English)

### When Selected

* I built this myself.
* They call me the homewrecker.
* I like demolition! Haha!
* Ready to bring ruin, literally! Haha!
* I see them in ruins.
* Want a building down?

### When Ordered to Move

* I feel like a grandma in this.
* At least the engine still works.
* Let's get to it!
* Sounds like it is a plan.
* Break off and foot on pedal!
* Let's find greener pasteur.

### When Ordered to Attack

* Is this building insured?! Hahaha!
* Looks like someone didn't pay their house bills! Haha!
* From concrete to dust!
* Let's flatten it!
* Who thought building there would be a good idea?
* Let's wreck their homes!

## Trivia

* In reality, the spiked wrecking ball should have an effect on infantry, as human body cannot withstand extreme effects.