Buraku Seichi Warband

**This article, Buraku Seichi Warband, was written by entirelyalive. It may be linked to any page without asking for the author's permission.**

## Chaos Warband

### **Origin**

Multiple warbands drawn together under the Prophetess

### **Numbers**

approximately 80 Astartes, 800 mortals, assorted demons

### **Battle Cry**

"必ず越える超越！" (Surpass Transcendence)

The **Buraku Seichi** (**武楽生知**) is a Chaos warband devoted to the four gods of the warp, evangelizing for their peculiar creed in the name of the Prophetess Koeru Chouetsu and her Four Champions.

## Overview

Koeru Chouetsu's birth name has already been forgotten by even her parents. She is a mere mortal, a baseline human, but one who has managed to attract the attention of all four chaos gods. With the opening of the Great Rift, the dark ideas Koeru held in her heart, blasphemous in equal measure to the Imperium and the Warp, have been given sanction by chaos to manifest upon her homeworld of Tawan. Out of the warp storms of the Great Rift emerged four great champions and a number of lesser blasphemers to form Buraku Seichi, a warband of united chaos.

Buraku Seichi is as much a philosophy as it is a warband, however, and the four champions are those who lead their fourth of the warriors along an idiosyncratic Path of Glory. Though dedicated to the gods, the champions of Buraku Seichi are those who never allow themselves to be wholly lost to the temptations of their patrons, maintaining a wariness of the power that grants them power. Some contend that the warband is doomed to fail, for it is impossible for any to walk the knife's edge of the Path of Glory without falling off in one direction or the other, but the warband is still young and still have faith in their own abilities to transcend even the chaos gods themselves, arrogantly insisting that they can embody their chosen gods better than the gods themselves.

As of M41, the warband has left their homeworld and begun to travel the currents of the warp aboard a captured ore-hauler, with a small fleet of planetary ships turned into makeshift fighters by Fodr Ligma's Dark Mechanicum adepts. They have no particular destination in mind, but wherever they go they spread the word of the dark gods, spread terror in the hearts of Imperial citizens, and leave behind the twisted detritus of those who fell from glory and were no longer worthy to remain with the warband.

## Teachings

In service to the warband, each of the four Champions teaches a particular philosophy to his underlings, serving to bind the band by something more than mere force of arms and force of will. Each teaching is a heresy, unorthodox compared to any measure of what is good and right in the universe as well as compared to the standard beliefs of the followers of each Chaos god. Additionally, it isn't clear that anyone in the warband, leaders or followers, are truly living the philosophies they preach. Still, simply having a word to spread has helped to distinguish them as a greater threat than most marauding bands of warp worshippers, and has served as the glue that sticks new willing converts to the warband and keeps them together far longer than intimidation and personal charisma would have managed.

### Deimos Karria

"The excess, obsession, and pleasures of Slaanesh are His temptations and his rewards, but they are also signs one has fallen from the path of highest perfection. To be perfect, one must be able to endure any sensation, to feel the pleasure and the pain and still function through it all. To be perfect, one must have the discipline to overcome the withdrawal of an addiction, experiencing the need as one more pain, one more thing to be felt, not as a controlling master. To be perfect, one must never be overwhelmed by excess, but to handle whatever comes without letting any fall to waste and without being yourself overcome. True perfection is even greater than apotheosis.

Bone is hard, but having bones does not make a person unduly stiff. You should wear you discipline deep inside yourself, that it is strong and unrestrictive like bones, not visible and restrictive like an armor of bones. Only with that strong core can you bear the great strain of perfection. A discipline external to yourself is no good, it will block out the rewards of perfection and make you too stiff to achieve it. A lack of discipline will see you crushed under the weight of your desires, destroying you before you achieve them.

Even as we worship him, we must never forget that Slaanesh was not born from perfection but from decadence. Though the old Eldar sought perfection, they could not attain it because they lacked the true core that I cultivate. I seek apotheosis on only my own terms, and when I ascend through true perfection, I will surpass and take the mantle of godhead from Slaanesh himself. I will become what he was meant to be, and together we shall manifest as the virtue of perfection within the empyrean, where all things are possible."

### Fodr Ligma

"Life is the highest thing, the greatest thing, the galaxy has ever produced. The dust and heat of the inanimate galaxy have no meaning, no purpose, no joy, no experiences. Only life can have these things, and it is our beloved Grandfather who protects and fosters life. Like him, we reach our full potential in bringing life to this world, for transcendence is not a personal matter, but a state for the entire galaxy to reach when it can finally be filled with life completely. Imagine every particle of matter being given over to thought, each atom possessing a soul, each world a living being. This is the dream our Grandfather dreams, a picture of love between life and life.

It is in service to this dream that I work, for thus far in galactic history only organic matter has been blessed with the gift of life. I see myself as Grandfather Nurgle's tool, his blessed instrument in bringing life to that which once was lifeless. Some, even among the Grandfather's faithful, consider the quest to be madness, but these are the same who would have looked at the primordial tar pits of eons long past and scoffed at the notion that mere carbon could develop into the diversity and wonder we behold today. I do not seek to create anything other than what Nurgle has already blessed, I simply chose to use different materials, uplifting ever more of the lifeless sections of the periodic table.

To love our Grandfather most truly, however, requires that we put our love for life in proper context. Though we do love and worship all life, it is far too easy for us to revere life without regard for balance. Nurgle may love a parasite as much as a symbiote, or a predator as much as a plant, but if we are to truly fill the galaxy with life, it must be a garden, with managed destruction. We must feel like we are allowed to purge the parasites that sap our strength, lest we grow bogged down and stagnant, unable to spread. Also, we must be strong enough to survive without giving in to the relentless predation of the Tyranids which leave lifeless worlds behind them. Life, after all, is a positive feedback loop, but as Nurgle's gardeners we must be ready to trim away the parts of life that discourage further life. This is not to hate the destructive elements of life, for they are as necessary as any, but a simple acknowledgement that universal life cannot be achieved without both the Grandfather's love and intelligent self-management."

### Grashus Gnasher

"Struggle is what separates life from the nothing. Rocks do not struggle, they simply accede to the forces placed upon them. But once the very first hints of life arise, it struggles against nature and its fellows to assert itself and its unique and blessed place in the world. The lowest bacteria will penetrate and tear into its neighbors for food, self defense, or reproduction, and the most advanced of spacefaring civilizations in turn know only war. The losers in these fights die, and they become as lifeless as rocks, whether they are killed outright or merely enslaved. In a similar way, the man who lives his life without conflict, through prosperity or pacifism or natural submissiveness, is already dead, offering in many cases even less resistance than the rocks.

Life is struggle, but Khorne knows that it is both through victory and defeat that struggle ends, that life ends. The dead see their struggles cease for all eternity, a fate desired only by the weak and unworthy. But even for the victorious, the cessation of struggle is a tiny death in itself. Most men claim to fight for some cause or another, but these causes are meaningless, they will either die out slowly and feebly in the dark void of the universe or in a renewed blaze of conflict. For all things die, and only struggle has meaning. And yet, any acceptance of death is failure. Even though it will end the battle, one must always seek victory, for only the victorious has any hope of finding a new struggle later on.

To serve Khorne truly, you must always remember that there are two struggles in your life. The first is the external struggle against any and all who oppose you. Allies can be made and battle brothers honored, but only for so long as there is a shared enemy. But the most common way to fail Khorne and cease bringing skulls to his throne is to fail in the inner struggle, the battle of self control. All Khornates feel the bloodlust, but the man who can control his need for one skull now and hold back the rage can often take ten later. Conversely, to be led through rage blinded foolishness into a trap can often see you die with your axe unblooded. A struggle is fought with both mind and body; impulses must be fought as surely as enemies. Khorne's mad berzerkers are countless in number, but only a true warrior can achieve apotheosis transcending the red rage of even the blood god himself."

### Alpharius Gamma

"I am Alpharius" *Alpharius Gamma, unlike the other three leaders, does not teach a single doctrine to the masses. Rather, he appears to make time for each and every mortal under his command, despite the fact that this level of personal attention would require more hours than exist in every day, and addresses their personal concerns and motivations. The teachings of this quarter of the warband are subtle and everchanging, a promise of deep knowledge for the wayward psykers and a promise of hope for a better future for the simplest minds. What's more, as the minds of these individuals shift from the influence of the warband and their experiences with chaos, so too do the teachings shift.*

*Change is the only constant, both in the warband and the galaxy, but mindless change will eventually destroy itself. In a sense, the first spark of life got lucky, with the random molecules falling into the first self-replicating forms before the energy and matter of the galaxy exhausted itself. Most of the time, random change is simply that, random, and without a guiding intelligence, change easily goes astray. But to be focused too much on that intelligence instead of the results to be achieved ends up in over planning, the endless regressions of wheels within wheels that tore Alpharius Gamma's own legion apart.*

*Serving Tzeentch is a complex, ever shifting thing. His subtle desires are like a labyrinth. His is a labyrinth filled with wonders, treasures, and adventures, but those guided by him must remember that the journey is not, in fact, the destination. Tzeentch is not the god of getting you where you want to go, he is the god of giving you every pathway and every tool you might need to get there, until you are led astray by the multitude of paths and burdened by an excess of tools. To truly reach transcendence through his path, you must be even smarter than the god, not in terms of trickery or lore, but in terms of knowing when you have enough to face the challenges ahead and reach the goal. Take too little, and you will lack strength and succumb to the power of change. Take too much, and you will be ensnared by his eternal labyrinth of madness and overcomplication.*

*Though this is Alpharius Gamma's personal creed, it is not one he has ever spoken aloud in quite those terms, for this wisdom can only be understood when concealed.*

### Koeru Chouetsu

The teachings and philosophy of the prophetess are known only to her four champions. There are those who think it is the deepest exhortations of madness, while others speculate that it must be the most brilliant of rational deductions, capable of cutting through Chaos itself. Whatever it is must be something special, however, for only the most remarkable of providence could have brought these disparate groups together under a single banner. It has only been spoken aloud in the presence of the silent, screaming warp, and carried thence to the minds of the four champions, none of whom have any inclination to share what secrets were revealed to them through the prophetess.

## History

When the Great Rift split Panay Subsector in half, the warpstorm split, leaving a bubble of realspace around the world of Tawan, the people of the seemingly spared world began to experience cruel and insane visions of chaos. One among the many people of the world was selected by the four chaos gods for reasons known only to the unreasonable intelligences of the warp. This woman's birth name has been forgotten, even by her closest former relatives. She is now known only as Koeru Chouetsu, and though she has the body of a mortal, her soul has been inhabited by something for more powerful, something which has attracted the most unusual champions of the four chaos gods.

Though the warp spat out many chaos warbands onto the world of Tawan, they did not come for wanton destruction. Rather, four champions were drawn as if by a magnet to Koeru and gave their unquestioning submission to her mission. Uniting champions of Nurgle, Slaanesh, Tzeench, and Khorne, as well as the forces in their commands, the Buraku Seichi was born.

For a time the warband simply sat on Tawan, terrorizing and converting among the populace while waiting for the warp to spit out more reinforcements. Then one day Koeru suddenly began to glow with a sickly unlight, raising into the sky, and pointed at a landing ore freighter. A rippling beam of energy shot out from her body, robbing her of the unlight halo and putting her back under the command of gravity, dropping thirty meters down onto the grass, shattering many bones. The energy impacted the ore freighter, causing it to crash land the final few meters, sustaining enough damage that it could not arise again without repair. This was taken by the warband as a sign. Koeru Chouetsu was given time and space to heal, and with the assistance of the planet's best medicae she had mostly recovered within three weeks. The freighter, meanwhile was repaired and refitted to be a temporary base for servants of chaos.

With both Koeru and the newly dubbed "Path to Transcendence" in good condition, the warband finally left the now badly scarred and ravaged world of Tawan and set themselves deliberately adrift upon the currents of the warp storm surrounding that planet. They trusted in the chaos gods to deliver them where they needed to go, and have since visited their malign proselytizing upon system after system within the Panay sector.

## Order of Battle

The warband is lead by the mortal Koeru Chouetsu. Though a mortal of common birth, she has through her mysterious gifts been able to keep the warband apart and provide leadership on strategic and certain tactical issues. However, she never appears on the battlefield and has no personal combat ability, acting only as a figurehead during times of peace. Her greatest strength is keeping the forces of the four champions from growing jealous with each other and ensuring that their violent energies are always focused inwards and that their most self-destructive energies are channeled in less harmful directions.

Directly reporting to her are the four champions of the gods, each of which commands a warband. In a sense, Buraku Seichi is built as an alliance between four independent bands, with only the prophetess binding them together.

### The Fallen

The first of the champions to swear to Koeru Chouetsu was Deimos Karria, a former Emperor's Children legionnaire and veteran of the Horus Heresy. Having been lost to the warp during the scouring, following Fulgrim's retreat to the pleasure planet, Karria missed most of the next nine thousand years, returning to realspace only shortly after the 13th Black Crusade. There he met with Taris Lowan and took charge of the disorganized mess that had been the Earthscorcher's 4th Company, recently fallen to the worship of Slaanesh. These travelled around for a time as the Byzant warband, and are now the core forces of Koeru's Slaanesh evangelists.

Karria himself is a formidable warrior, armed with demon gifted sword and armor, as well as centuries honing his skills with perfection as his singular goal. The only ones who come close to matching his perfection are Taris Lowan, Karria's faithful lieutenant, and his squad or two of Chosen marines. Membership in this squad is frequently shifting, for the demands placed upon a champion of Karria's brand of perfectionism are harsh, and require embracing Slaanesh without falling into hedonistic excess, and without dying in battle in the process. So far, none aside from Lowan and Karria remain on the path from among the former Byzant Warband.

But ever since Ulios, the first of their Byzant comrades to fall, Karria has taken particular care and has great pity for those who were unable to keep up. And so he makes it his personal charge to collect any who fall to chaos spawndom among the Buraku Seichi, keeping them as reminders of the cost of allowing his control to slip for even a moment. He also shepherds many more of his former brothers who have taken up Sonic Blasters and Doom Sirens to worship Slaanesh in a much more uninhibited fashion.

All this piety towards the youngest god has naturally attracted the attention of no small number of Daemonettes, who appear during times of great frenzy, such as in battle or on Saturday evenings, to whirl, dance, and gyrate around. These monsters don't really follow Karria's orders, but they do tend to attack whoever Karria is attacking, which is usually good enough for him.

### The Lost and Damned

Second to arrive was a wave of mortals, defectors from the guard and PDFs of regiments in both Panay and the neighboring Huaguo subsector. They came in dribs and drabs, on stolen freighters and regimental surplus craft. None of them had coordinated with any other, but each came looking for the man who had helped free them from the shackles of Imperial Slavery. As far as anyone could tell, the man who called himself Alpharius, sometimes designated as Alpharius Gamma, had always been on Tawan, for somehow people knew he had been around a long time without ever really seeing him. It is hard to say that he was really in charge of these defectors and renegades, for they all seemed to retain their own command structure and make their own decisions, though it quickly became apparent that all those decisions, though made for many different reasons, all ended up pointing in the same direction.

The majority of the Lost and Damned were standard guardsmen, lasrifle in hand, each told personally by Alpharius that they were now going to be serving a god of hope rather than a god of death and slavery. Being the most approachable, those among the worlds the Buraku Seichi visited who were seduced by the creeds on offer tended to approach one of the mortal guardsmen first, then would find themselves either disappeared or inducted into the ever growing ranks of civilian cultists, serving the warband in times of peice and armed with makeshift weapons whenever expendable bodies needed to be thrown at a target.

From both sources, the guard defectors and the armories of visited worlds, a small amount of Astra Militarum armor and ordinance was cobbled together and kept together mostly by the grit of the tank and artillery crews themselves, though Techpriest Fodr's acolytes assist in larger repairs. These are now kept inside the massive holds of the "Path to Transcendence", though they don't have a good way to rapid deploy their assets with only a repurposed ore freighter for transport.

Additionally, a few nascent psykers have been identified among the milling mass of mortals, and Alpharius, as a servant of the Master of Magic, has guided them in the rituals to control and harness their abilities through Tzeenchian sorcery. It is unclear how Alpharius knows these secrets, since he isn't usually believed to be a psyker himself, but who can really say with his breed. A handful of these have already matured into decent mortal psykers, having had a bit of surreptitious experience before hand. They expect the bounty of psykers to grow, for this far out into Imperium Nihilus, the black ships have a much harder time collecting their tithes.

### The Living Machines

Third to arrive on Tawan was a Dark Mechanicum coven of unknown origins, led by The Animator, Fodr Ligma. Worshippers of Nurgle, they intended to honor the god by bringing life even to lifeless metal and machines, seeing it as a realm of materials that had thus far been in rebellion against their beloved grandfather. Despite being extremely evasive when asked about their origins, and bringing no finished war machines to the warband, they were accepted with eagerness by Koeru.

While on Tawan, Ligma used the various spare parts on offer from the colony and newly arriving guardsmen to create a Forgefiend, ensouling it with a mass slaughter of loyal heretics and craven imperials alike. Though this impressed the others among the Buraku Seichi, and had to be convinced not to junk it until the warband's fighting strength had grown. The crash of the ore freighter which would become the "Path to Transcendence" provided another valuable opportunity for Fodr, and while his tech acolytes repaired the vessel, Fodr used the ship and crew to forge a Helldrake. This he considered much more successful, a stronger bonding of iron and soul, but still not what he sought, a truly living metal.

While in space, Fodr tried yet again, creating a Defiler in the holds, but this was mostly just a project to occupy his attention while awaiting parts. These came in their raid upon the planet of Quezon within the Panay subsector, a disaster militarily, but a success in terms of the Dreadnaught and Terminator armor the Buraku Seichi was able to acquire. So strong were the religious feelings of many heretic astartes by this point that Fodr was able to find a handful of them volunteering to be encased inside a Helbrute. Of course, the knowledge that they volunteered for the subsequent eternity of suffering only compounds their daily torment, but as is typical for Mechanicum adepts, both of the Dark and Imperial varieties, Fodr spares no thought to the feeling of the meat encased within his precious machine when he pokes at their innards to learn more about infusing machines with true life.

As is typical, Fodr and his acolytes do not take to battle themselves, but he is a skilled commander of his mechanical pets when at a reasonable, logical distance from danger. They contribute to the warband mostly off the battlefield, by worshipping for Nurgle's blessings and maintaining equipment.

### The Elite Renegades

Smallest in purely numerical terms, and last to arrive at Tawan was Grashus Gnasher's pirate crew. A splinter of the Red Corsairs, Grashus had struck out on his own, along with a half squad of Terminators and fourteen Berserkers. Much to everyone's surprise, they were in the lower decks of the ore freighter which would later become the "Path to Transcendence" when it crash landed, having boarded in order to find a new world of skulls to take and to score kills on the crewmembers in novel and interesting ways.

Though Khorne worshippers, they spend quite a bit of time around Alpharius's mortals Lost and Damned, ever on the lookout for mortal champions to join their small but growing ranks of cultists. These are employed as screening forces hurled at superior enemies to forge those who survive in Khorne's fiery crucible. Thus far, no champions have emerged, but Grashus knows from experience that it requires the breaking of many, many eggs to make this particular omelet.

There is one more Khornate Champion, present among the Buraku Seichi even before Grashus's few squads arrived. His true name and origin are unknown, but he calls himself Blood-and-Seed, a Khornate Master of Executions, wielding a two handed axe with a blade the size of his torso. Blood-and-Seed is peculiar even among the crazed followers of Khorne for having an unusual interest in children and somewhere learned a quick and dirty gene seed implantation ritual. He has attached himself to Grashus's little party as a fellow Khornate, but has little interest in the rituals of submission to the Champion, and Koeru has had to mediate often to keep the two from killing each other. There are standing bets within the rest of the Buraku Seichi as to who will win the confrontation when it inevitably breaks out.

## Recruitment

Buraku Seichi is a new warband. The majority of its fighting strength was sent through the warp to the planet Tawan. Now that the warband is on the move, however, the gods are no longer providing quite so directly. Arriving in new systems provides for the mortal recruits and materiel to replace losses and expand.

But Astartes are not so easily replaced. Fortunately, Grashus's Khornate band has a peculiar Master of Executions. The mysterious heretic astartes known as Blood-and-Seed with a particular affinity for children. He loves to collect them, he loves to force them to slaughter each other, and he loves to perform a twisted, blood-soaked, heretical parody of the gene-seed implantation on the winners. With the blessings of the warp, and the strength to survive an inhuman amount of agony, the child can become a raving, insane approximation of a space marine, one good enough for a renegade Khornate warband.

It begins with Blood-and-Seed stalking the places where children gather, among the followers of the warband and the populations of the worlds he visits. Those he finds who are too old for the process are slaughtered, but those of age or younger are rounded up. He can serve Khorne with berserker fury, but here he has learned to deliver up skulls to the throne with a bit of subtlety. A child's life before going into the factories is fairly similar across the Imperium, and there are always locations where they gather unsupervised for the kind of play that began long ago in the species evolutionary history. It is from here that children vanish, and often days before the parents report the disappearance, assuming there is even an authority to report it to.

The fittest looking of the young boys are thrown into one pit, while the girls and weaklings are thrown into another pit. The boys fight to the death with whatever rocks and sticks Blood-and-Seed feels like tossing into the pit. Watching the sweating, bleeding, crying, dying children excites the perverted Astartes more than a standard battle does nowadays, and his rising excitement feeds an aura of Khornate bloodlust in the children below, spurring them to push their underdeveloped muscles past the limits.

However, he has learned to stop the contest when two final boys remain, for he has found that when he tries to force only a single boy into the next steps, he will often become obstinate and require killing, wasting all that effort. However, nearly any young boy can be pushed into anything when it is framed as a contest against a rival, and so too this next step, in which both survivors are placed into the pit with the girls and weaklings with new fine knives, given as prizes for their performance in the first trial. The next step is then framed as a contest of skulls, and while one or both will often balk at the beginning, seeing the consequences of failure acted out on innocents, plus the prospect of the boy's new rival taking victory from him will spur at least one, if not both the boys, into a slashing frenzy, clearing out any number of weaker innocents, often former family and playmates, rising ever higher into a dissociative fugue state, losing grip on his own actions and reality.

Whoever takes more childish skulls is winner, to be bathed in the blood now flowing freely within the victim's pit. These deaths, as well as the ritualistic murder of the runner up by Blood-and-Seed himself, are part of a hidden ritual considered profane and repulsive even to the most jaded members of Buraku Seichi. The boys united with gene seed in this ritual do not end up as stable or powerful as properly raised Astartes, but with chainaxe, bolter, power armor, and the fury of Khorne, the gap between true Space Marines and these ritualistically formed abominations is smaller than it has any business being.

## Equipment and Relics

The warband is currently moving through the void in a repurposed ore freighter, which has been dubbed the "Path to Transcendence". Such a large ship has plenty of room for the equipment of the traitor guard units, as well as for the experiments and maintenance of the Dark Mechanicum. Still, it is slow, unwieldy, and unglamorous, and the warband is keeping an eye out for something a bit better.

Deimos Karria wears an ornately decorated set of gold and purple power armor, which glows from the reflected light of his pearlescent skin. His golden sword calls out to the most powerful champion of the battlefield, a demon haunted Murder Sword. Both were gifts from his daemonic patroness during the formation of the Byzant warband and have stayed with him since joining with the Buraku Seichi.

## Identifying Markings

The warband does not have a unified color scheme, instead selecting from nine colors representing the four gods, the four champions, and the prophetess, as per the individual desires of each member. However, everyone bears somewhere on their clothing or skin the mark of the Prophetess. Additionally, they carry the mark of their champion and god somewhere on their body or armor. Additionally, the Eight Points of the Prophetess are carried as a banner announcing the warband's presence. No one is sure where these marks come from, though they appear to be similar to the local glyphs used in the neighboring Huaguo subsector. Why they should be found on an obscure world in Panay subsector is unclear. The marks, as best they can be understood by mortal minds, are:

* 越 - The Mark of the Prophetess, denoting Transcendence
* 楽 - The Mark of Slaanesh, denoting Pleasure
* 武 - The Mark of Khorne, denoting Martial Prowess
* 生 - The Mark of Nurgle, denoting Life
* 知 - The Mark of Tzeench, denoting Knowledge
* 完 - The Mark of Deimos Karria, denoting Perfection
* 作 - The Mark of Fodr Ligma, denoting Creation
* 戦 - The Mark of Grashus Gnasher, denoting Battle
* 操 - The Mark of Alpharius Gamma, denoting Control

## Relations

### Allies

It is not the way of chaos warbands to form lasting alliances, but when they do encounter other forces of the dark gods, they tend to react to the prophetic evangelizing in polarized manners. Some, particularly splinters of the Word Bearers, as well as others for whom their faith in the dark gods comes before their wanton lust for destruction and depravity, tend to offer the energies within Koeru tremendous respect. Others instinctively rebel at what they see as an implicit demand for submission and grow unusually hostile.

Still, many lesser demons of the warp can be counted, if not as allies, at least as frequently aligned interests. Additionally, the guardsmen of Alpharius Gamma's lost and damned, defectors from the Zhonghua regiments of Huaguo, consider themselves allies of the warband, not realizing that Alpharius and his patron god have quietly sunk their claws into them far more insidiously than any of them realize.

### Enemies

Much of Deimos Karria's former Byzant Warband came from the Earthscorchers chapter of the Adeptus Astartes when the 4th company of that chapter was led into Slaanesh's service through the drugs of their renegade apothecary. Since then, Byzant Warband encountered the Earthscorchers in a few battles, and the enmity between the two has passed on to the Buraki Seichi as the partial successor of the Byzant Warband.

Nearly all servants of the Adeptus Mechanicus instinctively revile the mad workings of Fodr Ligma and his disciples. Any Mechanicus detachment that hears of the Buraki Seichi will make an effort to hunt them down and put an end to them. However, the distant and isolated fringes of the galaxy, as well as the confusion of the Indomitus Crusade, has prevented many from doing much about the Buraki Seichi.

Inquisitor Seung Chinhwa has put his investigations of the Celestial Heralds and Earthscorchers on hold to track down this warband, hoping to get its location and summon enough combined imperial forces to put it down before the seed of the four gods can sprout into something terrifying.

 Tzeentch Warbands
 Nurgle Warbands
 Slaanesh Warbands
 Chaos Undivided Warbands
 Malice Warbands
 Minor Chaos God-Aligned Warbands

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