recursal/Fanatic-Fandom huggingface dataset:
Penelope Car

Penelope Car is a main character in Papa and fs.

## Appearance

Penelope is a blue bear, she has big ears. She wears a diaper.

## Personality

Penelope is always happy, and enjoys being with her friends and family. Even though she's just a baby, Penelope is shown to be aware of her surroundings, and especially of her friends. In "Undie Pressure", she sucks on her pacifier to stop herself from crying, and ends up winning the challenge for her friends and family. She becomes angry at Papa for posting their friends embarrassing moments online in "Making the Case", despite that she wasn't filmed, and helps Gabriella, Fee, Foo, and Stan convince Papa to choose Aloha Beach as their vacation in "In Tents Debate". In "Ties That Bind" she is worried like the rest of her friends about being kicked out, and gets upset with Papa when he says how "he's always wondered what it would be like to be the only person in this house". In "Along Came a Friend", she and her friends want to stop Papa's spider from getting killed. In "Come Sale Away" she gives a blank stare to the camera when the others continue to try to compete with each other to find her blanket.
Sella West

Sella West is a main character of Papa and fs.

## Appearance

Sella is a green dog, she wears a pink dress.

## Personality

Sella is athletic and competitive. She loves to play sports and enjoys roughhousing with her friends. She enjoys playing every sport, including football, soccer, basketball, and baseball. She is also skilled in martial arts, such as kickboxing, Mexican wrestling, (or lucha libre) and parkour. As seen in "Undie Pressure", Sella tends to turn everything into a sport her friends consider this her most annoying habit. She is also shown to be very competitive, and likes to be "number one" on every sports team she plays on.
Dede Rentals

Dede Rentals is a minor character in Papa and fs, she is the aunt of Randl and Rosi.

## Appearance

Dede is a gray raccoon. She has four hair fingers that go to the side on top of her head. She has curly hair that she wears in a ponytail with a hair clip. She has hair that comes down in bushes on both sides of the bottom of her face. She has a black pointy nose and two visible pointy teeth. She wears eyeliner. She wears a blue short sleeve shirt and black pants. She has a bushy tail.
Judy Daphne

Judy Daphne is a supporting character in Papa and fs.

## Appearance

Judy is a purple cat, she has purple hair and wears a flower in it. She wears a dark green dress. She wears dark green shoes.

## Personality

Judy has a relaxed and carefree attitude. She is easy-going, kind, laid back, and a nice person, who likes to have fun and hang out with her friends. However, she can upset or sad when Foo doesn't message or call her, or if something bad has happened to her little sister, who she deeply cares for and is very protective of.
Wallboss

The Wallboss is an enemy that is meant to be a "wall" to your progression. They start appearing at wave 199 and every 100 waves after e.b. 299, 399, 499, etc. They are unique because they are the only enemy that drops gems that you can use to power up your charms. Wallbosses have 300x the hp of the minions in that stage.
Level Limit

Level Limit is simply the limit of the buff you are granted by players with a higher class than you.

Level Limit is determined by all your XP from all your classes combined. If all your XP across all 10 classes were put in to 1 class only, it'd be the same lvl as your level limit.

It can also be boosted by having a Bard in your party, or by putiting points into the Ascension buff.
Css

css:

es un lenguaje de diseño gráfico para definir y crear la presentación de un documento estructurado escrito en un lenguaje de marcado.​ Es muy usado para establecer el diseño visual de los documentos web, e interfaces de usuario escritas en HTML o XHTML; el lenguaje puede ser aplicado a cualquier documento XML, incluyendo XHTML, SVG, XUL, RSS, etc. También permite aplicar estilos no visuales, como las hojas de estilo auditivas

es una especificación desarrollada por el W3C (World Wide Web Consortium) para permitir la separación de los contenidos de los documentos escritos , incluyendo elementos tales como los colores, fondos, márgenes, bordes, tipos de letra..., modificando as la apariencia de una página web de una forma más sencilla, permitiendo a los desarrolladores controlar el estilo y formato de sus documentos.
Paul

Paul also known as Grandpa Pops is a main character in Papa and fs season 2 and a supporting character in other seasons. He is the grandfather of Poppy, Papa, and Penelope, and the father of Pam.

## Appearance

Paul is a tall old man with the same looks as Papa and more of the Car family. He is blue and has big rounded ears. He is usually seen wearing a top hat. His casual outfit consist of a black and white stripped t-shirt and blue jeans. His outfit for special occasions is a red and white tuxedo.

## Personality

Paul is first mentioned in “Chore and Peace” when Stan mentioned Papa’s similar looks to him. In “Cover Girls” he is shown on screen for the first time when he is video chatting with Papa and his friends. In season 2 when Papa and Fee go to stay with Paul for the summer, he becomes a main character and appears in almost every episode.

Paul is usually a very daring and wild man. He is usually seen trying to get people to buy his home made fall decorations that he sells in his store “Paul’s Creations”, which usually fails. Paul often looks for and finds unusual magical objects in the woods to use for his decorations to make people want them more and get his sells.

Paul is usually a very manly and kept-in man who never lets out his feelings, but in “Without You” a new side of Paul is seen where he cries over his wife’s death, which surprises Papa and Fee. Paul is also seen to have a more positive attitude after season 2, once his problems with his brother are solved and he starts dating Sandy, he is happy for once in a long time.

Before meeting Sandy, Paul starts living in a retirement home in season 3, which Papa was very upset about at first, but he later accepted. Papa and his friends also didn’t like Paul’s relationship with Sandy at first, and even tried to break them up because of how much Sandy kept bothering them, but later they accepted when he found out it was because Sandy had no family and she really liked Paul, since then Paul and Sandy have been dating.
ROOM Y LINK

es un término informático que significa “Memoria de Solo Lectura” Se trata de un  medio de almacenamiento( **un lugar donde se guardan todo tipo de archivos y datos**) que utilizan las computadoras y otros equipos electrónicos. Los datos guardados en la memoria ROM no pueden ser modificados por el usuario común. Este tipo de memoria se usa para almacenar firmware ( **software vinculado a un hadware especificos**), y otros datos indispensables para el funcionamiento de la computadora.

Cabe destacar que ciertas consolas de videojuegos utilizan memorias ROM.

Un enlace o link es texto o imágenes en un sitio web que un usuario puede pinchar para tener acceso o conectar con otro documento. Los enlaces son como la tecnología que conecta dos sitios web o dos páginas web. En el navegador se ven como palabras subrayadas (como Ir al índice)Lo que realmente ocurre cuando pinchas en un enlace esta determinado por los archivos .

Los enlaces también son llamados hyperlinks, hiperenlace, hypertext, hipertexto, vínculo, y se codifican en HTML por los autores o los programadores de los sitios web.
CloseStackRequest

Sent to the current card when the user tries to close a stack.Syntax:

```
closeStackRequest

```

Examples:

```
on closeStackRequest
 answer "Are you sure?" with "No" or "Yes"
 if it is "Yes" then pass closeStackRequest
end closeStackRequest

```

Handle the **closeStackRequest** message if you want to prevent a
stack from being closed.

If the **closeStackRequest** handler does not pass the message or
send it to a further object(glossary) in the message path, the
stack does not close. Passing the message allows the stack
to close.

The **closeStackRequest** message is only sent if the request to close a
stack is initiated by the user (eg by clicking file -> close in the
LiveCode menu). If the request is initiated from a script (eg
"close this stack" ) then the **closeStackRequest** message is not sent.

See also: closeStack (message),stack (object),decorations (property),
ClickStack

Returns the name of the stack in which the user most recently clicked the mouse.Syntax:

```
clickStack()

```

Examples:

```
the clickStack

```

```
repeat until (the short name of the clickStack is "Icon Palette")

```

```
if the name of the clickStack is not the defaultStack then beep

```

Use the **clickStack** function to determine which window the user
clicked, or, in conjunction with the clickField, clickLine, or
clickChunk, to determine which field was clicked.

If the user clicks a stack's title bar or border to bring it to the
front, the value returned by the **clickStack** does not change. Only
clicking in the stack window's content area changes the
**clickStack** value.

If the user clicks the backdrop, the **clickStack** returns
empty.

See also: value (function), clickField (function), clickLoc (function), clickCharChunk (function), clickLine (function), clickChunk (function), stack (object), backdrop (property), name (property), defaultStack (property),
BitOr

Performs a "bitwise or" operation on the binary representation of two numbers.Syntax:

```
<number1> bitOr <number2>

```

Examples:

```
1 bitOr 0 -- evaluates to 1

```

```
6 bitOr 2 -- in binary: 110 bitOr 010; evaluates to 110; converted to 6

```

Use the **bitOr** operator to operate directly on the bits of two
numbers.

To perform the **bitOr** operation, LiveCode first converts both
operands to their binary equivalent, a string of ones and
zeroes. 1 is equivalent to true, and 0 is equivalent to false.

For each bit of number1, LiveCode performs an or operation with
the corresponding bit of number2 to produce a result. A bit is 0
if the corresponding bits of number1 and number2 are both 0.
Otherwise, the bit is 1.

Finally, the binary number thus created is converted back to decimal.

Parameters:

* number1: The number1 and number2 are numbers, or expressions that evaluate tonumbers, between zero and 4,294,967,295 (2^32 - 1).
* number2:
* Description:Use the **bitOr** operator to operate directly on the bits of twonumbers.

See also: or (operator),bitNot (operator),
Bailey Sails

Bailey Ramona Sails formally styled as “Baylee Sales” is a supporting character of Papa and fs.

## Info

### Family

Tilly Sails (mom)
Bucket Sails (dad)

### Friends

Grace May (best friend)
Papa Car (second best friend;former crush)
Ethan Beef
Monkey Hands
Zoos Voge
Robbie Voge
Mabel Pines

### Romances

Papa Car (former crush;kissed)
Robbie Voge (kissed)
Charlie Brown (former crush)

### Debut

First Day Wit It (mentioned)
Worst Love in Town (on screen)

## Appearance

Bailey is a young girl who is a dog. She has blue fur/skin, and dark blue long ears. She wears a pink shirt with a heart on it and a pink flower skirt. She wears red bows on both her ears and wears white light up shoes.

## Personality

Bailey is shown to be very loving and caring to her friends and love interests. She was often shown to follow Papa in his daily life and always do helping things for him in his former life in Oregon, after Papa’s return Bailey is shown to have moved on from her Papa ways, and is upset with him for leaving her. In flashbacks Bailey was shown crying over Papa’s departing and stayed in her room depressed for months. Eventually Papa and Bailey made up and stayed good friends. Before Papa left Oregon to move to Michigan, Bailey kissed Papa before he left revealing how she felt. It was never revealed if Papa felt the same way, after kissing Bailey he said “I have to go.” And left for Michigan “Worst Love in Town”.

Bailey was also shown to have a aggressive side in some flashbacks. When she first met Robbie she tied him up in her room and forced him to eat beef soup, because her mom’s high school boyfriend who cheated on her mom was named Robbie “Bye-Bye My Heart”. Later the two became friends and Bailey even kissed Robbie one time, showing she might have had a crush on him “I’m Seeing This”.

Bailey is often shown with Grace and considers her to be her best friend after Papa left, and she is also the one who got Bailey out of her depression, by taking her to parties to meet new guys “Worst Love in Town”. Bailey’s personality is more similar to Grace’s after Papa’s return, before her personality being more sweet and caring, and after being more mean and boy-crazy, often acting like she likes the same guys as Grace to be popular. Her and Grace are often shown to fight over guys to create gossip and drama around school “She’s Perfect”. Also becoming a cheerleader along with Grace for a short time to be more popular.

## Trivia

Bailey was shown to have a crush on Charlie Brown from The Peanuts Franchise as a young child “Cry About Me”.

Bailey has one blue eye and one white eye, it was revealed in “Cactus Love” that this is because Bailey is blind in the white eye from a car accident she was in as a young child.

In “Worst Love in Town” Bailey’s name was wrote as “Baylee Sales” later in the show Bailey’s named was spelt as “Bailey Sails”, first seen in “Golden dogs”.
Heroes Of Infinity Wiki

## Introduction to Heroes Of Infinity Wiki

Hi! This Is The EPIC WIKI Of Heroes Of Infinity.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Alex
* Fun and Games
* General Discussion
* Heroes Of Infinity Wiki
* Main Page
* Mina
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Rachel
* Rydon
* Zack
Pokemon Fractured Twilight Wiki

## Welcome to the Eterna Region

Welcome to the Eterna Region, a world where good and evil aren't so clear cut. Adventure onward to meet new friends, new enemies, and a cast of cute and cool monsters to add to your team. With wonders abound, be sure to explore everything the Eterna Region has to offer. But be careful, or you might just end up in over your head.

## What We're About

Pokemon Fractured Twilight is a new Pokemon fan game in the works. Our team, while small, is determined to bring to life a new and exciting world for you to enjoy. An entirely new cast of Trainers and Fakemon will make their appearances known, and new data will be added as it's determined by the team. Be sure to let us know about any ideas you have. We'll be sure to take them into consideration!

## Meet the Team

YamiAngelOfTheNight - The Visual Aesthetics portion of our team. She creates the Sprites you'll see on the wiki as well as the Pokedex descriptions. Along with this she's a part of our think tank and handles most of this wiki.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Aquara

**Aquara** is a dual Normal/Water type Pokemon.

It evolves from Roter at level 18.

## Biology

### Physiology

Aquara is a small brown, bipedal creature. It's head is fairly large, ringed by a blue fringe. Their ears are big and rounded, while blue fur covers their eyes and feet. Their fur is sleek so that water rolls off when they swim.

### Special Abilities

These Pokemon are able to swim against rapid moving currents with relative ease. They use their surroundings to their advantage when hunting.
BackgroundPixel

Specifies which entry in the color table is used for an object's background color.Syntax:

```
set the backgroundPixel of <object> to <colorNumber>

```

Examples:

```
set the backgroundPixel of button 3 to field "Selected Color"

```

Use the **backgroundPixel** property to change the background color of
an object(glossary) when the bit depth of the screen is 8 bits
(256 colors) or less.

The **backgroundPixel** property specifies which entry in the [[color
table]] is used for an object's background color. It is similar to the
backgroundColor property, but is specified as an entry in the
current color table, rather than as a color reference.

The color table can be set by changing the colorMap property.

See also: borderPixel (property),pixels (property),backgroundColor (property),
Google Drive

Esta herramienta permite almacenar todos los archivos de forma centralizada y sincronizarlo en todos los dispositivos. Junto a Google Docs constituye un servicio que proporciona un espacio para crear, modificar, compartir acceder y almacenar documentos y archivos. El servicio de Google Drive actualiza automáticamente los archivos, de manera que sustituye la lista de documentos, y todo archivo que se guarde en la herramienta podrá ser compartida para trabajar en ella.
Junto a la posibilidad de tener una copia de nuestros archivos en la web, también se puede buscar y ordenarlos de diversas formas, pudiéndose incluso buscar textos en imágenes
Cancel printing

Cancels the current print job.

Syntax:

```
cancel printing

```

Examples:

```
cancel printing

```

```
on mouseUp
   if the short name of me is "Cancel" then
      cancel printing
  end if
end mouseUp

```

Use the cancel printing command during a printing loop to cancel the current print job. After using this command, no print commands will have any effect until the current loop has been closed (by using close printing).

See Also: close printing Command, open printing Command, print Command, print anchor Command, print link Command, print bookmark Command
Microsoft Office 365

Las herramientas ofimáticas de Microsoft que han funcionado tradicionalmente como herramientas de cada uno de los usuarios ahora no solo se pueden manejar desde la nube, sino que ahora permiten la colaboración de varios usuarios para crear documentos de Word, o presentaciones PowerPoint, lo que facilita que por ejemplo los estudiantes puedan realizar sus colaboraciones desde su casa o en una sala informática. De igual forma permite la realización de teleconferencias con audio y video, y mensajería instantánea.

[1]
Herramientas Colaborativas Wiki

## Actividad reciente

La implementación de las TIC y redes sociales educativas en el aula brinda una variedad de beneficios tanto para estudiantes como para docentes. En el proceso formativo de los estudiantes se observa que dichas tecnologías ofrecen el acceso ilimitado a la información por medio de diferentes fuentes y formatos, suministrando la posibilidad de mejorar las estrategias de aprendizaje según las habilidades cognitivas de cada educando. De igual forma el uso de estas herramientas promueve la autonomía ya que los estudiantes pueden trabajar de forma independiente sin la ayuda del docente.

Adicional a lo anterior las TIC ayudan a desarrollar una visión crítica del mundo, la formación de una opinión informada y la importancia de la identidad digital. Otro beneficio que proporciona es el desarrollo de habilidades sociales, comunicativas y colaborativas debido a que los estudiantes pueden interactuar y construir conocimiento a partir de temas de su interés (Larequi, 2017). Por último, se puede mencionar que los estudiantes tienen la oportunidad de crear contenido fácilmente y compartirlo en distintos formatos como videos, Vblogs, imágenes, podcast, entre otros; y que puede ser divulgado rápidamente.

En relación con los docentes se pueden entender las ventajas del uso de las redes sociales educativas en dos direcciones. En primer lugar, permite un mayor contacto con los estudiantes dado que tienen interacción directa y personal, algo que difícilmente se daría en un aula numerosa. Así mismo, ofrece herramientas eficaces para la enseñanza-aprendizaje de las diferentes áreas de forma didáctica y llamativa para los escolares, proporcionando experiencias significativas de aprendizaje. En segundo lugar, los docentes tienen acceso a comunidades en línea que facilitan el intercambio de material didáctico, experiencias de aula y estrategias pedagógicas, importante para enriquecer el qué hacer pedagógico. Se debe agregar que ofrece la oportunidad de capacitarse continuamente por la oferta de cursos gratuitos de las universidades sobre temas pedagógicos.

Las herramientas colaborativas son aquellos recursos informáticos y digitales en los que se puede trabajar de forma colaborativa, es decir, que varias personas pueden crear, participar y modificar un archivo, así como relacionarse para profundizar o compartir su conocimiento en determinado tema. La posibilidad de trabajar colaborativamente permite aprovechar mejor este tipo de herramientas para ser más productivos en los procesos formativos de cada estudiante. Algunas de las herramientas que se pueden utilizar son:

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.

Archivo:Placeholder
Nicenet

Esta página permite compartir documentos, enlaces, agendas, además de crear cursos en internet sin tener la necesidad de conocer sobre lenguaje HTML. Desde la plataforma se puede enviar correos electrónicos, hacer foros en línea, y muchas otras funciones que facilitan la labor a quienes quieren incorporar las TIC en el aula. [1]
ConstantMask

Specifies whether animated GIFs ignore changes in the mask data when displaying the GIF.Syntax:

```
set the constantMask of <image> to {true | false}

```

Examples:

```
set the constantMask of image "Demo" to true

```

Use the **constantMask** property to enable display of certain [[animated
GIF]] images.

Some animated GIF images use an optimization technique in which the mask
data is used to hold information about differences between successive
frames. When played, these GIFs can have display problems because the
mask data is being used in a non-standard way. Set the **constantMask** to
true to correct the problem with these GIFs.

Setting the **constantMask** to true may have some undesirable side
effects--the image's appearance may be incorrect if you
move it while the animation is playing, or if there is an
object(glossary) underneath it--so use this property only when
necessary.

If the **constantMask** is set to true, clicking a transparent
portion of a frame may unexpectedly send messages such as
mouseUp to the image(keyword), instead of the object(glossary)
underneath the image(keyword). This is because when deciding whether
the user has clicked a transparent pixel, LiveCode uses the
masks for all the frames, rather than for the current
frame, if the **constantMask** is true.

```
Setting an image's **constantMask**

```

property to true can cause problems with the image's
appearance if you move it under script control while the animation
is playing, or if there's an object(glossary) underneath it. Avoid
setting the **constantMask** property to true unless necessary.

See also: mouseUp (message),image (object),filename (property),script (property),imagePixmapID (property),alwaysBuffer (property),**constantMask** (property),
BounceApp

Es una herramienta curiosa, consiste en un recurso que permite realizar una captura de pantalla de una página web y hacer anotaciones sobre dicha captura. La ventaja de esta herramienta consiste en permitir que los estudiantes puedan aportar ideas sobre la información que puedan ver en la imagen.

[1]
AllowInlineInput

Specifies whether the user can type non-Roman text directly into a field.Syntax:

```
set the allowInlineInput to {true | false}

```

Examples:

```
set the allowInlineInput to true

```

```
set the allowInlineInput to the letUsersType of this stack

```

Use the **allowInlineInput** property to determine the method by which
the user can enter double-byte text.

If the **allowInlineInput** property is set to true, the user can type
double-byte characters (used for languages that
do not use the Roman alphabet, such as Chinese, Japanese, and Korean)
directly into fields.

If the **allowInlineInput** is false, if the insertion point is in a
field(keyword) and a double-byte language is currently selected, a
text-entry palette appears where the user can enter the characters.
(This palette is displayed by the operating system's language software,
not by LiveCode.) When the user presses Enter, the characters are
placed in the field(keyword).

See also: field (object),traversalOn (property),textFont (property),lockText (property),useUnicode (property),
AlphaData

Specifies the binary data that makes up the alpha channel of the picture in an image object.Syntax:

```
set the alphaData of <image> to <binaryData>

```

Examples:

```
set the alphaData of image "Hellacious" to savedAlphaChannel

```

```
if charToNum(char x of the alphaData of image 1) is 255 then next repeat

```

Use the **alphaData** property to control the transparency of the
pixels in an image.

Each pixel is represented by 8 bits (1 byte) of alpha channel data, with
pixels numbered from the top left corner of the image, left to right,
then top to bottom.

A value of zero means the pixel is fully transparent; a value of 255 is
fully opaque; and values in between indicate a level of partial
translucency.

```
Since the **alphaData** of an image is [[binary

```

file|binary data]] rather than text, trying to display the data in a
field may cause unexpected behavior.

Since each pixel is represented by 8 bits (1 byte or 1 character), you
can obtain the numeric value for a given pixel using the charToNum
function. For example, the numeric value of the **alphaData** for the
tenth pixel is given by the expression charToNum(char 10 of the
alphaData of image).

```
When changing the **alphaData** property, make sure the new

```

data is the correct size: 1 byte per pixel in the image. If you set an
image's **alphaData** property to data whose total length is incorrect,
the a/image appearance may be distorted.

See also: maskData (property),blendLevel (property),pixels (property),imageData (property),
Black

It can be used as a color or used with the visual effect command to indicate that a blank black screen is shown at the end of the visual effect.

Examples:

```
set the backgroundcolor of button 1 to black

```

```
visual effect push left to black

```

Use the black keyword to transition to a blank black background in a sequence of visual effects.

Visual effects can be stacked in a sequence by using several visual effect commands in succession. If the last transition ends with showing the card, and all except the last one shows an intermediate image (such as a solid black color), the effect is enhanced. You show a solid black color at the end of a transition by using the black keyword.

This example uses the push effect with the black keyword to emulate an old-fashioned slide projector:

```
 visual effect push left to black -- from card to solid black
 visual effect push right to card -- from black to final card
 go card "Destination"

```

See Also: card Keyword, gray Keyword, hide Command, inverse Keyword, show Command, visual effect Command, white Keyword
MediaWiki

Un wiki es un sitio web en el que sus páginas pueden ser modificadas por el navegador, donde los usuarios tienen la posibilidad de crear, modificar o eliminar contenidos que se suelen compartir. Una característica de estos es que no necesariamente son sitios web, ya que pueden ser instalables para usarse en el escritorio del computador personal o en una memoria Usb.
Este tipo de herramientas permite la creación de enciclopedias colectivas como Wikipedia, además de conocer el historial de modificaciones de hecho a una publicación, con lo que se puede volver a un estado anterior y ver que usuario realizó cual cambio, lo cual facilita el control para evitar el mal uso de la herramienta. Todas estas cualidades se pueden observar en MediaWiki, que funciona como un software libre que cuenta con una licencia publica y puede funcionar en una gran cantidad de servidores.

[1]
AdClicked

Sent when the user clicks on an ad.Syntax:

```
adClicked <adName>

```

Examples:

```
on adClicked pAdName
   goToAddInfo pAdName
end adClicked

```

Handle the **adClicked** message if you want to perform an action when a
user clicks on an ad.

The **adClicked** messge is sent to the object that created the ad when
the user clicks on ad.

Parameters:

* adName: The name of ad that has been clicked (as specified in mobileAdCreate)

See also: mobileAdSetVisible (command),mobileAdSetTopLeft (command),mobileAdRegister (command),mobileAdGetTopLeft (function),mobileAdGetVisible (function),adLoaded (message),adLoadFailed (message),
BrowserFinishedLoading

Sent when the given url has finished loading.Syntax:

```
browserFinishedLoading <url>

```

Examples:

```
on browserFinishedLoading pURL
  put "Finished loading:" && pURL into field "Status"
  put pURL into field "URL"
end browserFinishedLoading

```

Handle the **browserFinishedLoading** message to perform an action when a
URL has finished loading in a native mobile browser control created
using mobileControlCreate.

The **browserFinishedLoading** message is sent to the object containing
the script that created the mobile browser control using
mobileControlCreate when the URL has finished loading.

The **browserFinishedLoading** message is sent in response to the
webViewDidFinishLoad delegate method.

Parameters:

* url: The URL that has loaded.

See also: mobileControlSet (command),mobileControlGet (function),mobileControlTarget (function),mobileControls (function),browserStartedLoading (message),browserLoadRequest (message),browserLoadFailed (message),
Compact

Reclaims unused space within a stack's file structure.

Syntax:

```
compact stack

```

Examples:

```
compact this stack

```

```
compact stack "Project 1"

```

When you cut or delete a card, some free space is left within the stack. This empty space is reclaimed when you choose File menu. Use the compact command to reclaim this empty space without having to save the stack.

The *stack* is any stack reference.

This command is especially useful when a handler performs multiple rearrangements of cards without saving the stack.

The "Save" menu item in the File menu automatically compacts the stack. However, the save command does not do so.
AdExpandEnd

Sent whan an ad has finished expanding.Syntax:

```
adExpandEnd <adName>

```

Examples:

```
on adExpandEnd pAdName
  send "layout" to group "content"
end adExpandEnd

```

Handle the **adExpandEnd** message if you want to perform an action when
an ad finishes expanding.

The **adExpandEnd** messge is sent to the current card when an ad has
finished expanding.

Parameters:

* adName: The name of ad that has been expanded (as specified in mobileAdCreate)

See also: mobileAdDelete (command),adLoaded (message),adLoadFailed (message),adExpandStart (message),
Android

Here we'll cover Android specific topics:

* Android set up enviroment
* Geometry issues
* Native controls
* Android: standalone application settings
* Android: font issues
* App identifier
* Signing an app
* Saving files on Android
* SMS
* Status bar
* Swipe

If you have some trouble, please read here: http://livecode.com/how-to-deploy-apps-to-android-devices/

**Beware:** if you put some command that isn't supported on mobile platform, the message containing the unsupported command could end at the unsupported command. For cross platform software suggest to use:

```
if the enviroment is "mobile" then
 ...
else
 ...
end if

```
BeepDuration

Sets the length of the sound played by the beep command.Syntax:

```
set the beepDuration to <milliseconds>

```

Examples:

```
set the beepDuration to 2000 -- two seconds

```

```
set the beepDuration to myBeep * 1000

```

Use the **beepDuration** property to vary the length of the beep, in
order to increase or decrease its urgency.

Set the **beepDuration** to -1 to use the default system setting.

The **beepDuration** has no effect on Windows systems, and on
some Unix systems which don't allow changing the beep length.
Answer color

Displays the operating system's standard color-selection dialog box, in order to select a color. (This dialog box is displayed by the operating system, not by LiveCode.)

Syntax:

```
answer color [with startingColor]

```

**OS supported:** mac,windows,linux

Examples:

```
answer color

```

```
answer color with "#FF0033"

```

```
answer color with "AliceBlue"

```

 Datei:LCAnswerColor.jpg
If you specify a **startingColor**, the dialog box displays that color by default.

**startingColor** is a color reference consisting of one of the following:

* a standard color name
* three comma-separated integers between zero and 255, specifying the level of each of red, green, and blue
* an HTML-style color consisting of a hash mark (#) followed by three hexadecimal numbers, one for each of red, green, and blue.

The user choice is in the result or it variable.

If the user cancels the dialog box, the it variable is set to empty, and the result function returns "Cancel".

The color is returned in the form of three comma-separated integers between zero and 255, specifying the level of each of red, green, and blue. This format can be used directly to set any color property.

See also:systemColorSelector (property), backgroundColor (property), colors (property), foregroundColor (property), answer (command), colorNames (function)
CurrentFrame

Specifies the current frame of an animated GIF.Syntax:

```
set the currentFrame of <image> to <frameNumber>

```

Examples:

```
set the currentFrame of image "Process" to 1 -- back to the beginning

```

Use the **currentFrame** property to check where an animated GIF
image is in its sequence. Set this property in order to change the
current frame of an animated GIF: for example, to examine the
animation frame by frame.

If the image is not a GIF, the **currentFrame** property always reports
1, and setting it has no effect.

See also: image (object),repeatCount (property),frameCount (property),endFrame (property),startFrame (property),currentTime (property),palindromeFrames (property),
BrowserNavigateComplete

Sent when a browser has finished navigating to a url.Syntax:

```
XBrowser_NavigateComplete <url>, <instanceId>

```

Examples:

```
on browserNavigateComplete pInstanceId, pUrl
  set the disabled of button "Stop" to true
end browserNavigateComplete

```

The **browserNavigateComplete** message is sent to the current card of a
stack containg a browser object when the browser has finishing
navigating to a new url and has starting loading the url.

If the target is the main frame of the browser (e.g. the html page
containing the "FRAMESET" declaration), then the browserNavigateComplete
message is sent. Otherwise the browserNavigateCompleteFrame message is
sent instead.

For general information on using the browser library, see the
notes in the revBrowserOpen function reference.

Parameters:

* instanceId: The integer identifier of the browser object ]]\*Note:\* For generalinformation on using the browser library, see the notes in therevBrowserOpen function reference.
* url: The url that the browser finished navigating to

See also: revBrowserOpen function (function),browserNavigateCompleteFrame message (message),
Animation Builder

Animation builder is a tool to create animations with a Livecode stack. Every time you make a change in a stack, you can create a frame of the animation. The animation builder collect all changes in a timeline and create the animation.
You can find it in Development -> Plugins -> revAnimation:

 Datei:AnimatioBuilder.png
Or you can downland it from: http://www.maxvessi.net/livecode/public/revanimation.rev and put in the plugins folder
For every you can select the speed of the change and other values.
ClickChar

Returns the character the user last clicked in a field.Syntax:

```
clickChar()

```

Examples:

```
the clickChar

```

```
if the clickChar is not "*" then beep 2

```

Use the **clickChar** function within a mouseDown, mouseUp, or
selectionChanged handler to determine which character the user
clicked, in order to provide hypertext (clickable text) or take some
action based on the clicked character.

The **clickChar** function is cleared at the next mouse click, as well
as after some editing actions such as deleting text. If the last click
was not in a field, the **clickChar** function returns empty.

If the field is locked, the **clickChar** function is most useful within a
handler (such as mouseDown or mouseUp) that is triggered
by the mouse click.

If the field is unlocked, mouseDown and mouseUp messages are
not sent when the user clicks in the field (unless the user
right-clicks or holds down the Control key while clicking). Use the
**clickChar** function within a selectionChanged handler to
determine what characters the user is editing in an unlocked
field.

To find the position of the **clickChar**, use the clickChunk
function.

See also: mouseChar (function),charToNum (function),clickChunk (function),clickText (function),mouseDown (message),mouseUp (message),selectionChanged (message),
CommandChar

Has no effect and is included in LiveCode for compatibility with imported HyperCard stacks.Syntax:

```
set the commandChar of <menuItem> to <character>

```

In HyperCard, the **commandChar** property determines the Command [[key
combination]] for a menu item.

A handler can set the **commandChar** to any value without causing a
script error, but the actual Command key combination is not
changed.

See also: markChar (property),acceleratorKey (property),
Combobox

Datei:Combobox.png
**Combobox** is one of the type of the MenuMode type.

Combo box menus are normally used to designate a state. Choosing an item from a combo box changes the current setting.

Using the text box at the top of the combo box, the user can specify a state that is not in the menu's list of states. This menu type is suitable for situations in which the user probably will choose one of the predefined states, but might need to specify a different state.

**Note:** If a button's menuMode is set to "comboBox", the button receives field messages. For example, when the user clicks in the editable field, an openField message is sent to the button.
Answer printer

Displays the appropriate printer selection dialog for the platform.

Examples:

```
answer printer

```

```
if the commandKey is down then
  answer printer
end if

```

 Datei:LCAnswerPrinter.jpg
Use the answer printer command to select a printer and set standard printing options for later printing.

The user can set certain print-related properties.

If the systemPrintSelector property is false or the system does not support native print dialogs a stack named "Printer Dialog" will be used. If the systemPrintSelector property is true then a dialog will be displayed by the operating system, in this case the exact options are determined by the printer driver and the operating system.

If the user does not cancel the dialog, upon return the printer setting properties will be updated to reflect their choices.

Note: If the user clicks the cancel button of the answer printer dialog, then "cancel" is put into the result.
Break

Used with the print command to skip to the next page, used with switch skips the rest of the current switch structure and goes to the statement following the end switch.

Examples:

```
print break

```

```
switch thisVariable
   case true
     doSomething
     break
   case false
     doSomethingElse
     break
end switch

```

Use the break keyword to start a new page with print.

The **break** keyword is most useful when printing a batch of cards with the open printing command, as it can be used to allocate cards across different pages as desired.

Used with switch, the word **break** appears on a line by itself, within a case section of a switch control structure.

A switch control structure consists of one or more conditions. For each condition, a set of statements is executed. The break control structure ends this set of statements and breaks out of the switch structure.

If no break appears, LiveCode executes each set of statements in the following case sections, whether or not the condition in the case is true. This means that if you leave out the break control structure, more than one case in the switch statement may be executed. Occasionally, this is desirable, but usually you should include the break control structure at the end of each case, to ensure that only one set of statements is executed.

The break control structure is implemented internally as a command and appears in the commandNames.

The break command should not be used outside a switch structure: such use is not standard, so it may not be apparent to whoever reads the code that the use is intentional. If it appears outside a switch structure, it has the same effect as the exit control structure.

See Also: formfeed Constant, Switch, Print, Exit
BrowserLoadRequest

Sent when a URL has been requested, only on iOS.

Syntax:

```
browserLoadRequest <url>, <type>

```

Examples:

```
on browserLoadRequest pURL, pType
   answer "Do you want to load:" && pURL with "Yes" and "No"
   if it is "Yes" then
      pass browserLoadRequest
   else
      put "Refused:" && pURL into field "Status"
   end if
end browserLoadRequest

```

Handle the **browserLoadRequest** message to perform an action when a URL
has been requested.

The **browserLoadRequest** message is sent to the object containing the
script that created the UIWebView browser control after a url has been
requested.

Not passing the message causes the load request to not go ahead.

The browserLoadRequest is only sent if delayRequests has been
set to true.

Delaying requests can cause web pages that load pages into
sub-documents to not work correctly.

The **browserLoadRequest** message is sent in response to the
webView:shouldStartLoadWithRequest: delegate method.

Parameters:

* url: The URL that has started to load.
* type (enum): The reason for the request. One of:
	+ "click"
	+ "submit"
	+ "navigate"
	+ "reload"
	+ "resubmit"
	+ "other"
* Description: Handle the **browserLoadRequest** message to perform an action when a URLhas been requested.

See also: mobileControlSet (command), mobileControlGet (function), mobileControlTarget (function), mobileControls (function), browserStartedLoading (message), browserLoadFailed (message), browserFinishedLoading (message)
BaseConvert

Converts a number from one base to another.

Syntax:

```
baseConvert(<number>, <originalBase>, <destinationBase>)

```

Examples:

```
baseConvert(16,10,2) -- yields 10000, which is 16 in base 2

```

```
baseConvert(27,10,16) -- yields 1B, which is 27 in base 16

```

```
baseConvert("1C",16,10) -- yields 28, the base-10 equivalent of 1C

```

Use the **baseConvert** function to provide input or output of numbers in
a base other than base 10: for example, in hexadecimal (base 16) or
binary (base 2).

The everyday decimal number system is called "base 10" because we count
from 1 to 9, and the tenth digit moves over to the tens place and is
written 10: one group of ten, plus zero extra ones. Similarly, a number
like 384 means one group of a hundred (10^2), plus eight groups of ten,
plus four leftover ones.

It is possible to write numbers in other bases. For example, suppose you
want to write the number six in base 4. In base 4, we count from 1 to 3,
and the fourth digit moves over to the "fours place". So the numbers
from one to six, in base 4, are written "1, 2, 3, 10, 11, 12". The
number 12 in base 4 means one group of four, plus two leftover ones.
This same number is written as 6 in base 10.

If the base is greater than 10, then digits greater than 9 are expressed
as capital letters: A is the digit ten, B is the digit eleven, and so
on.

LiveCode always does math in base 10, so if you want to perform
mathematical calculations such as addition on a number in another base,
you must first convert the number to base 10, do the calculation, then
convert back to the original base. Here is an example:

```
function hexSum firstAddend, secondAddend
   -- adds together two hexadecimal numbers
   put baseConvert(firstAddend,16,10) into convertedAddend1
   put baseConvert(secondAddend,16,10) into convertedAddend2
   put convertedAddend1 + convertedAddend2 into baseTenSum
   return baseConvert(baseTenSum,10,16)
end hexSum

```

Parameters:

* number: The number to be converted, expressed in its original base. The number must be an integer between zero and 4,294,967,295 (2^32 - 1). If the number includes non-digits (as, for example, a base-16 number can include letters A-F), enclose the number in quotes.
* originalBase (integer): An integer between 2 and 36.
* destinationBase (integer): An integer between 2 and 36.
* Returns: The **baseConvert** function returns a number, expressed in the *destinationBase*.

See also: bitNot (operator), convertOctals (property),
Crop

Trims an image.

Syntax:

```
crop image to left,top,right,bottom

```

Examples:

```
crop image 1 to 100,100,200,200

```

```
crop image "photo" to the rect of graphic "Overlay"

```

Use the crop command to remove parts of an image, or to extend the image's edges.

The *image* is any image reference.

The *left, top, right,bottom* are the new rectangle of the image.

The crop command changes the image's rectangle property to the new rectangle. Unlike changing the rectangle directly, the crop command removes image data outside the new rectangle, instead of scaling the image to fit.

If the crop rectangle is smaller than the image's original rectangle, the parts of the image outside the crop rectangle are removed. This is a permanent operation; the cropped portions do not reappear if you use the crop command to change the image's rectangle back to the original size.

If the crop rectangle is larger than the image's original rectangle, blank pixels are added to one or more edges of the image.

**Important!** The **crop** command cannot be used on a referenced image. Doing so will cause an execution error.

You can also crop images in the IDE by holding down the control (Windows) or command (Mac) key while resizing the image. The crop becomes permanent when you release the mouse button after dragging the resize gadget.

See Also: flip Command, rotate Command, imageData Property, rectangle Property
BufferHiddenImages

Specifies whether images that are not visible are decompressed into an offscreen buffer.Syntax:

```
set the bufferHiddenImages to {true | false}

```

Examples:

```
set the bufferHiddenImages to true

```

Use the **bufferHiddenImages** property to eliminate delays when hidden
images are shown.

If the **bufferHiddenImages** property is set to true, hidden
images are decompressed (along with visible
images) when the user goes to a card. This means the
image(keyword) is shown immediately when its visible property is
set to true, without waiting for decompression, but it uses more memory.

If the **bufferHiddenImages** is false, hidden images are
not decompressed until they are made visible.

If the alwaysBuffer property of an image(keyword) is true, the
setting of the **bufferHiddenImages** property has no effect on that
image(keyword), and it is always decompressed immediately.

See also: image (object),screenSharedMemory (property),visible (property),dontDither (property),