Early Versions

This page tracks early versions of *Kingdoms and Castles*, before and shortly after version 1.00 which was launched on July 1, 2017. Major subsequent versions are summarised on the version history page.

## Version 1.051 - August 1st, 2017

### Bug Fixes

* Fixed issue where heads of household could also erroneously join the army.
* Fixed performance issue if you had a lot of jobs requiring wages and your gold was greater than 0 but less than the amount it took to pay a wage.

## Version 1.05 - July 27th, 2017

### Functionality Changes

* Statues will no longer catch on fire, and tuned fire spreading in general. Still more to do here but it should be better.
* When fully staffed, foresters now also replant trees on tiles without trees (instead of tiles only with).

### New Features

* Added setting for camera keyboard pan speed.
* Added v-sync setting.

### Bug Fixes

* Fixed math bug on the food tooltip info.
* Fixed issue where ogre and dragon were still moving when paused.
* Fixed issue where viking raids could happen back to back.
* Fixed issue where vikings and armies would sometimes freeze.
* Fixed issue where roads/bridges couldn’t be built sometimes.
* Fixed issue where you could get more than three generals by destroying and rebuilding chamber of war.
* Fixed issue where you could place a rock removal on top of an existing rock removal.

## Version 1.04 - July 18th, 2017

### Balance Changes

* Decreased charcoal consumption for houses, and increased charcoal production at makers.
* Markets now employ 10 workers, up from 8.
* Tweaked plague frequency.
* Viking units have less life.

### UI Changes

* Added expanded tool tip info for charcoal.

### Bug Fixes

* Fixed archer tower range display.
* Various small bug fixes and tweaks.

## Version 1.02 - July 16th, 2017

### Bug Fixes

* Fixed some crashes, also fixed slowdown issue from 1.01.

## Version 1.01 - July 13th, 2017

### Balance Changes

* Tools last twice as long and increase production by 50% instead of 10%.
* Market now has 8 workers, up from 5.
* Windmill bonuses now stack.
* Limited single block towers to a height of 3 without an adjacent block to support.
* Viking invasions on Hard Mode are larger.
* People can die of old age.
* Increased range of ballista.
* Rock removal is now 1 tile instead of 2.

### New Features

* Barracks no longer deploy troops to generals, instead General recruit troops using the new UI.
* Rotate buildings by pressing R or clicking middle mouse (instead of rolling the mouse wheel).

### UI Changes

* Added a General UI which shows the army HP and allows the general to recruit troops from the barracks.
* Re-skin UI and add notes for camera controls and rotating buildings.
* Added an expanded tool tip info for tools and food (more to come).

### Bug Fixes

* Fixed many of the bugs that were reported in 1.0.
* Some optimizations.

## Version 1.00 - July 1st, 2017

### Balance Changes

* Adjusted worker counts for later buildings, increased the workers at the large stockpile to 10.

### New Features

* Added the 'hard' difficulty, which includes a lose condition.
* Added the first of 3 statues.
* Resolutions selector moved to in game settings and supports more resolutions.
* Added credits screen.

### Bug Fixes

* Big pass on sound effects.
* Fixed issue where some ballistas weren't firing in some cases.
* Fixed some loading and saving crashes.
* Fixed a bunch of other small bugs.
* Lots of various tweaks and tuning adjustments.

## Beta Version 3.05 - June 25th, 2017

### Bug Fixes

* Save game fixes.
* More fixes.
* Another sfx pass.
* Tweaks and tuning.

## Beta Version 3.03 - June 18th, 2017

### New Features

* Resolutions selector moved to in game settings and supports more resolutions.

## Beta Version 3.021 - June 18th, 2017

### Balance Changes

* Blacksmith returning to require less iron, get iron more efficiently.

### New Features

* Added a way to find where people live and work in a building.

### Bug Fixes

* Fixed bug with loading older version saves that caused food distribution issues.
* Fixed issue where saved screenshot was incorrect.
* Small tweaks/improvements.

## Beta Version 3.01 June 17th, 2017

### Balance Changes

* Vikings can no longer just run away from your armies.

### Functionality Changes

* Rock removal has tools built into the cost so removal can happen right away once completed.

### Bug Fixes

* General carries correct banners.
* Some bug fixes.

## Beta Version 3 - June 16th, 2017

### Balance Changes

* People can carry 3 charcoal loads at once, which helps with charcoal distribution.
* Iron deposits and quarries are limited to 2 per deposit.
* Large fires now require more people to put them out.
* Renamed Throne Room to Treasure Room, which now stores 1000 gold each.

### New Features

* Blacksmith can now also make ‘armaments’.
* Added barracks, which takes a person, armaments, and some gold and trains a soldier.
* Chamber of War now appoints Generals.
* Generals can be directly controlled (left click select, right click move, like most RTSs) and while visiting a barracks can add soldiers to their command.
* Armies can directly fight the vikings and ogres.

### UI Changes

* House happiness bonuses now represented as icons with tooltips instead of a giant wall of text.

### Bug Fixes

* Viking raids now save and load.
* Fixed issue which caused mason to stop working.
* Lots of performance optimizations.
* Many bug fixes.

## Beta Version 2 - May 16th, 2017

### Balance Changes

* Retuned church happiness bonus/radius, added a coverage overlay.
* Ogres prioritize archer towers, ballistas and walls first, granaries and stockpiles second, and then everything else when choosing a target.
* Ogres now walk and attack faster, dragons are stronger.

### New Features

* Hospital doctors now draw wages
* Added libraries, they provide happiness in a radius, over time this happiness increases as the library gains more knowledge. Librarians draw wages.
* It is now possible to remove rocks with the 'Rock Removal Crew'.
* Kingdom log messages about destroyed buildings now have a clickable eye that'll take you to where the building was on the map.
* Peasants now can re-route if they are on the way to pick up resources, but new resources become available closer.

### Functionality Changes

* Bridges now turn corners and behave like normal roads.
* Heads of household won't get charcoal until the food in the pantry is greater than 50% \*this along with the re-routing change should fix most food distribution issues.
* Viking ships now sink when all the vikings onboard are killed.

### Bug Fixes

* Fixed foresters draining their area of trees (we hope).
* Fixed fire apocalypse bug.
* Fixed bug where vikings could walk through iron deposits.
* Some performance optimizations.
* Various other bug fixes.

## Beta Version 1 - April 28th, 2017

### Balance Changes

* Tavern happiness radius increased.
* Foresters are no longer allowed to overlap.
* Re-tuned eating and food numbers a bit more.

### New Features

* Archers and Ballisteers now must be paid twice a year. Their wages are deducted from your gold. If they go a year without pay, they will quit until you have gold to pay again..
* Added a lot of graphics options in the in game settings menu to help those with older computers get better performance.

### UI Changes

* Expanded gold tooltip to show yearly estimates for tax revenue and wages.