recursal/Fanatic-Fandom huggingface dataset:
Warehouse Key (note)

**Warehouse Key** is not a key, but a note about a key which is found under the door of the Hatter Gang workshop.

## Content

> “
> Geraldina,
>
> It’s done, Reid finally gave in! She’ll drop the warehouse key where we told her, behind some bottles.
>
>
> Don’t forget, use her name. You’re Miss Fenella Reid, and you’re the Boyle Company Import Manager.
>
>
> Once you’ve greeted our businessman friend from Morley at the docks, open the warehouse for his crew so they can unload the goods. I’ll start transferring them to the shop through the ceiling as soon as they’re done.
>
>
> In the meantime bring the Morleyan to the Boyle offices. Pretend that everybody is on holiday for some reason, still mourning the boss maybe. Make him sign some papers, use whatever forms you can find there, and make sure to stamp everything with conviction.
>
>
> Give him a Cullero cigar from the reserve, anything to make him trust you. And remember to wear something clean.
>
>
> Everything’s got to be finished up before sunrise.
>
>
> Patrick
>
>
>
>
>
>
>
>
Windblast

* Dishonored 2
* Dishonored

**Windblast** is one of Corvo's powers in "Dishonored 2". It allows to create a gust of wind that shatters doors and deflects projectiles and costs 4 runes.

Press  to summon a powerful gust of wind that can shatter doors, and send enemies flying through the air.

Smaller animals, such as rats or bloodflies, are killed when hit by Windblast.

An enemy near a railing will be knocked over it, falling to his doom.

If an enemy fires a slow projectile at you, such as a grenade, or the Watchtower’s incendiary missile, Windblast can send the projectile back at them if properly timed.

### Upgrades

Upgrading this power changes some of its basic functionality.

* Greater Windblast – Summon a more powerful wind that kills enemies thrown into walls. Cost: 3 runes.
* Shockwave – Release a secondary blast of wind in a short radius around you. Cost: 3 runes.

### Strategic Tips

Windblast is useful for fighting enemies, especially in groups, and for shattering wooden doors. An enemy near a railing will be knocked over it, falling to his doom.
If an enemy fires a slow projectile at you, such as a grenade, or the Watchtower’s incendiary missile, Windblast can send the projectile back at them if properly timed.

**Windblast** is the power to create a powerful wind at will. It costs 3 rune1 to acquire initially, and an additional 4 runes to upgrade to Level II. It consumes a high amount of mana.

### Level I

Powerful wind that can push back or knock down enemies and shatter doors.

### Level II

Very powerful wind that can kill enemies by throwing them into walls, and shatter doors.

## Strategic tips

Windblast is useful for shattering wooden doors and for fighting enemies, especially in groups. An enemy near a railing will be knocked over that railing, falling to his doom. If an enemy fires a moderately heavy projectile at you, such as a grenade or the tallboy's incendiary arrows, the Windblast power can hurl the projectile back at them if properly timed. At level 02, the power will throw enemies into nearby walls hard enough to kill them.
War Medal

There are a number of **war medals** to be found throughout the city of Dunwall. These are instantly converted to coin.

* Boyle War Medal ( 150), in Lydia Boyle's bedroom at the Boyle Estate
* Carmine War Medal ( 100), inside Pratchett's House
* Imperial War Medal ( 150), inside Mosley's Warehouse in the Rudshore Financial District
* Inchmouth War Medal ( 100), on top of the pipes at the end of the sunken staircase on the far side of Holger Square, along with some Piero's Spiritual Remedy
* Moray War Medal ( 50), on the shelf in the room on the first floor of Granny Rags' Apartment
* Perth War Medal ( 50), at the exit of the Dunwall Sewers, underwater
* Samuel's War Medal
The Great Trials

This book is found in the Office of the High Overseer.

## Content

> “
> [Excerpt from an Overseer's findings - By High Overseer Tynan Wallace]
>
>
> Spending two years in the company of heretics, the insane, and those rare, black-hearted villains who were truly practitioners of magic, I can say with truth that I have seen such things as to break the minds of most. While the trials and burnings weigh heavily upon my heart, I must chronicle what has been a unique opportunity to witness the multifarious perversions that the Outsider bestows upon those who seek his black council.
>
>
> Many of those we faced were accused of bewitching their neighbors or family, controlling them from afar, or even walking around in their skins. And I have seen this with my own eyes, as one woman slid into the form of another, prowling unseen until a vigilant Overseer struck down both the witch and her host.
>
>
> Others, detailed herein, were found to stand in two places seemingly at once, or to vanish from one place and appear in another.
>
>
> Our work was dire, we knew, for if the followers of the Outsider can truly inhabit the skin of another, or move from place to place like the wind, then how can we hope to erect walls to keep him out? It was these trials that first led us to investigate barriers beyond the physical.
>
>
>
>
>
>
>
>
Water Leak in the Basement

This note is found in the basement of Aramis Stilton's Manor.

## Content

> “
> My faithful Jaime,
>
>
> I have discovered a leak in the basement. No, don’t go and fix it, good man. There is a bloodfly nest near it and the situation is altogether too dangerous. I’m sure another solution will present itself, once I think on it a bit. Unfortunately I’ve a lot on my mind right now.
>
>
> In the meantime, let’s seal up that portion of the basement to close off the danger. The water is likely to rise a bit, so be sure to keep the drain stoppers open.
>
>
> How’s your leg? If it’s still bothering you, I can have the doctor ’round to give it a look.
>
>
> Kindly,
>
> Aramis
>
>
>
>
>
>
>
>
Unfinished Letter from Jaime

This letter is found in the crawlspace underneath the grand staircase in the past timeline.

## Content

* Version 1
* Version 2

> “
> Clary,
>
> I gut yer letter, an I curd read most of it. My answer is no! Madness has gripped Master Stilton since that night with the Duke, but I cannever abandon Aramis Stilton! He pulled me from that cave. My legs was recked, but he has me werkin in his own home despite ’em. So I will not leave.
>
>
> I wood shake the madness out of him if I curd. Mostly I have to stay out of his way, owing to the violence. I says to him last nite, Master Stilton! It’s me, your faithful Jaime! But it wernt no use.
>
>
> But you was rite about things here. All the others left last month! And there’s so much to do. I can’t done it all alone! Cookin, repairs. This place will come down around my head! It may be even I should leave.
>
>
>
>
>
>
>
>

> “
> Clary,
>
> I gut yer letter, an curd reed most of it. Since the master died, the place has been bought by that Baron Caruso, who had us change everything, wallpapers and all. But last season he said he didn’t want to live here nomore. The past year he demanded that we condemn Mr. Stilton’s old Study. He said he heard voices in there, and saw weird sights. Well, what do you expect in a house where the owner was murdered, I told ’im?
>
>
> Anyhow now I’m the only one left to keep the place up.
>
>
> I stay in memory of Mr. Stilton, even if the place’s not the same. Don’t ferget he was the one who pulled me from the mines. Nearly buried alive, I was! The doctor said I weren’t ever be much use again. But Mr. Aramis Stilton took me in, and said I were the best servant he ever had.
>
>
> All the others left last month. So I got to do everything. Cookin, repairs, chasing out rats. Setting buckits for the holes in the roof when it rains. It’s lonely bisness. Don’t know how long I can keep up. Keep care of yerself,
>
>
> Jaime
>
>
>
>
>
>
>
>
To My Brother

This letter is found in the Dentist's Apartment above the cellar where Mindy Blanchard wants the body delivered.

## Content

> “
> Dear Emilio,
>
> I know what you’ll say, but inside I’m dead already anyway, so I have to try. I sought out the old witch, and she said it wasn’t too late to cheat death. I gave her all my coins for a spell to bring back my poor Lizbet, who was as happy as a gull one minute, the next, dead and cold!
>
>
> Here, I write the awful spell the woman gave me. Only for Lizbet’s sake do I dare attempt it.
>
>
> “Four fingers, two fresh from you, and two cold and stiff from your departed dear. Placed in a copper pot with whale’s blood, and the herbals I given ye. Boil it all while you speak the word ‘reverse,’ until ye can speak it no more!”
>
>
> Emilio, if you don’t hear again from me, it means that all hope is lost.
>
>
> Silvio
>
>
>
>
>
>
>
>
Vera Moray's Belongings

This note is found, along with a Gold Ingot, Vera Moray's Diary and a rune, in the Lost and Found in the basement of the Addermire Institute. Next to them is a painting

## Content

> “
> 2nd Day, Month of Seeds, 1810
>
>
> Gus,
>
> Seems like our VIP guest, Mrs. Vera Moray, has finally flown ’round the bend. She’s been sent to the Critical Observation area, getting cold showers every three hours and the like. I heard one of the doctors say she might have contracted some nameless disease on an expedition to Pandyssia. Another eccentric aristocrat, trying too hard to live a life beyond us ordinary folk.
>
>
> Anyway, some of her stuff was still in her room, so I’ll store it all in Lost and Found down in the basement, until she’s sent back to her husband. He’s in for a nice surprise, considering how she spends her time now talking to herself and carving obscenities into pieces of bone. Just remember to give everything back to her when she checks out.
>
>
> Imelda
>
>
>
>
>
>
>
>
The Shindaerey Gift, A study, By Emora Clipswitch

## Content

> “
> On the Effect of the Winds on the Karnacan Landmass and Resulting Economic Positions
>
>
> Whale oil. Liquid power! How astonishing that within those beasts, inside the oil harvested along with their flesh, was enough power to see the Isles through these tumultuous years! And it all seemed limitless, but now the lights begin to dim. Our fisher folk say the great beasts are increasingly rare!
>
>
> Not all places will suffer this loss equally, fellow natural philosophers! Karnaca has a unique featuers – the cleft in Shindaerey Peak, through which the winds are channeled and amplified.
>
>
> As whale oil begins to run short, with the cost of finding the remaining leviathans escalating beyond the worth of the oil itself, Karnaca will find itself ascendant among the Isles.
>
>
>
>
>
>
>
>
The Rat Plague

This book is found Dr. Galvani's Offices.

## Content

> “
> [Excerpt from a natural philosopher's notes]
>
>
> For over a year, I've studied this cursed plague, collecting and dissecting rats by the thousands. Given their rapid gestation and maturation cycle, it's been possible to breed them for numerous generations.
>
>
> The rodents themselves seem immune to the plague, but they pass it readily between members of their own species, perhaps through mites.
>
>
> The blood of the rats tells its own story, allowing me to gauge the number of generations that a given group of rats have lived with the plague. As such, a nagging question remains. The rats collected in the poorest parts of town, in the slums, exhibit the oldest strains of the plague. While those found near the docks - where the foreign, plague-bearing rats would presumably have entered our city - exhibit a younger strain of plague.
>
>
> Could this mean that the rats were transported to the slums in some way that is not obvious?
>
>
> I will continue my research. If nothing else, I am living proof that Sokolov's Elixir and Piero's Remedy are very effective at protecting against the plague, if one consumes enough of the stuff.
>
>
>
>
>
>
>
>
Whelping and Training Hounds

Copies of this book can be found in a number of locations, including:

* the Kennels beneath the Office of the High Overseer
* in the building where Anton Sokolov is imprisoned behind the Hound Pits Pub

## Content

> “
> [Excerpt from a hound trainer's guide]
>
>
> From each litter, there's usually somewhere shy of four good pups, but we always drown the runt.
>
>
> Them that remain spend three or so months sucklin' from their mothers before we start 'em up with the training. It's simple at first, returning sticks and sitting still on command. Only pissin' outside and the like. But by the eighth month, we got 'em hunting for scented sack-dolls hidden in a scrub forest, killin' wild pigs on command, and taking a man in padded armor down by hangin' onto his forearm.
>
>
> At the end of the first year, we graduate the ones that've learned and shoot the ones that haven't. The Overseers take them after that and we never see them again.
>
>
> Except once. Walking down Clavering Boulevard, an Overseer passed me, preachin' about the Litany on the White Cliff and the evils of witchery, and sure enough his hound started whimpering and waggin' its tail. That's how I knew it was one of mine, whelped from a pup.
>
>
>
>
>
>
>
>
Winnow's Bar

**Winnow's bar** is a red building is located off the courtyard in Cyria Gardens (L3S on the map) and across a small alley just south of the quarantined building with the Nest Keeper (U6F on the map). Behind the bar are three guards: two women and a man. They are chatting with each other as they patrol just below the landing and back door to the bar. Next to the landing is a table with some Howler Dust.

The door on the landing leads to the second floor hallway beside the kitchen which leads to the bar area. From the main room of the bar, you can go behind the counter, through a pantry and finally into the kitchen.

## Kitchen area

The kitchen can be more directly accessed via the window off the landing. There is one person inside, presumably "Cecil", the head bartender. Going through the kitchen leads to a small pantry with a Chloroform Bottle, then the bar area.

## Private rooms / Bar area

The bar area has a fair bit of loot. The main room has a round table in the center with 2 Pistols, some Pistol Bullets, a flask of S&J Health Elixir and a bonecharm. The counter has a cash register with some coins inside, a few more coins on the counter itself and a threatening note underneath. On the shelves behind the counter are some Bathing Salts and Orbon Rum.

## Rooftop patio

Initially there are two women on the roof: "Beatrix" and her lover, an elite guard. You can listen to their conversation, after which the guard re-enters the building and heads downstairs.

This area also provides easy access to a third floor balcony off the quarantined building next door.
Windmill Operation

## Content

> “
> Section 21 – Regular Maintenance
>
>
>
>
>
> ---
>
>
> 1. Check wind speed. Windmill will only turn with sufficient wind.
> 2. Danger! High wind may overcharge security systems. (See Appendix. Wall of Light.)
> 3. Ensure gear works are free of debris.
> 4. Oil mechanism in accordance with schedule. (See Section 30.)
> 5. Remove nesting animals or vermin, such as birds, rats or bloodflies.
> 6. During emergency, disengage windmill using lever, located on "maintenance platform".
> 7. With windmill disengaged, check wooden blades for cracking or loose supports.
> 8. Wax wooden blades in accordance with schedule. (See Section 30.)
> 9. Periodically, gear, blades, and other parts must be repaired or replaced, as specified in Section 10.
>
>
>
>
>
>
>
>
Unsent Letter to the High Overseer

This letter is found inside the Karnaca Enclave on the desk in the office on the third floor.

## Content

> “
> Esteemed High Overseer Khulan, I hope you're in good health, and not too nostalgic for Wei-Ghon, which I'm told is striking this time of year. Forgive my stream of letters, but our problems in Serkonos are significant. Any insights you can offer would be welcome.
>
>
> Duke Abele is a travesty, openly disdainful for the Abbey, and yet I must maintain relations with him for the welfare of this nation. You've been called a unifier, something the Abbey greatly needed after the horrors of the Rat Plague. So your guidance would be of value.
>
>
> Under the Duke, the streets here are overrun with cutthroats. Paolo and his gang grow bolder every day.
>
>
> Lastly, my recent correspondence with our Oracular Sisters has been troubling. Their responses have arrived after marked delay, and their recent proclamations possess an unusual cadence.
>
>
> Yours in faith,
>
>
> Vice Overseer Liam Byrne
>
>
>
>
>
>
>
>
Throwable items

There are a number **throwable items** scattered about the various locations in *Dishonored 2*. They fall into two main categories: those which can be thrown to make a noise to distract enemies, and those which contain a liquid which serves a secondary purpose.

To throw an item, press .

## Noisy items

With the exception of the Clockwork Part below, these are all bottles and glass items which can be thrown and broken in order to make noise and distract enemies.

* Beaker
* Bottle
* Clockwork Part
* Empty Bottle
* Glass
* Graduated Cylinder
* Mulberry Mead
* Old Pattie’s Gristol Cider
* Padilla Pear Soda
* Reagent Bottle
* Retort Bottle
* Rivera Fig Wine
* Volumetric Flask
* Wash Bottle
* Whiskey Tumbler

* Beaker
* Bottle
* Clockwork Part
* Empty Bottle
* Glass
* Graduated Cylinder
* Mulberry Mead
* Old Pattie’s Gristol Cider
* Padilla Pear Soda
* Reagent Bottle
* Retort Bottle
* Rivera Fig Wine
* Volumetric Flask
* Wash Bottle
* Whiskey Tumbler

## Items with a specific purpose

* Crank-wheel
* Chloroform Bottle
* Gravehound Skull
* Howler Dust

## Explosive items

In addition to grenades, these items are explosive. Some more so than others.

* High-proof Liquor (Flammable)
* Orbon Rum (Flammable)
* Whale Oil Tank

* High-proof Liquor (Flammable)
* Orbon Rum (Flammable)
* Whale Oil Tank

## Items of questionable use

The following items can certainly be picked up and thrown. Attach a Springrazor or Stun Mine for a reusable grenade.

* Fish Head
* Fish Slice
* Fishtail

* Fish Head
* Fish Slice
* Fishtail

The following items are generally the result of using a springrazor.

* Head
* Left Arm
* Left Leg
* Right Arm
* Right Leg
* Severed Limb
* Torso

* Head
* Left Arm
* Left Leg
* Right Arm
* Right Leg
* Severed Limb
* Torso
Waterlock

The **waterlock** is a large building on the Wrenhaven River which permits entry to the Dunwall Tower grounds from the river.

## In *Dishonored 2*

The lock has been closed to keep sea-faring vessels from approaching the Tower. Only the exterior is reachable. The side facing Dunwall Tower is guarded by two witches and some gravehounds. The side facing the river can be reached by following some large pipes around the exterior of the building. Two more witches are found there as well as a crate containing a bonecharm and two boxes of Pistol Bullets.

## In *Dishonored*

The waterlock is the point of access for Dunwall Tower. The game opens with Corvo arriving at the Tower via the waterlock. Later, he must return to the Tower to deal with the Lord Regent and is once again dropped off at the waterlock, this time by Samuel the Boatman.

### Mission

* Returning Home
* Return to the Tower
Traditional Serkonan Songs 2

## Content

> “
> Stinging Nettle
>
>
>
>
> In the darkness
>
> Round and round
>
> One bite, two bite, three bite, four
>
>
>
> In the sunshine
>
> Hear that sound?
>
> Jump up, jump down, jump for the door
>
>
>
> In the nursery
>
> Something crawls
>
> Mind the ceiling, mind the floor
>
>
>
> In the Garden
>
> Barbed and bright,
>
> Round and round, and round no more
>
>
>
>
>
>
>
>
>
>

## See also

* Traditional Serkonan Songs [1]
* Traditional Serkonan Songs [3]
* Traditional Serkonan Songs [4]
Unfinished Letter to Abigail

## Content

> “
> Abigail,
>
> Cherished cousin, can you get some of his hair, and a recent handkerchief? If so, handle them as little as possible and send them to me wrapped in wax paper. Leave the rest to me and he’ll have bad luck the rest of his days!
>
>
> No one should be forced to marry an old oyster like him. Just thinking on his horrid purple lips makes me cringe! You poor little dove. How clever of Uncle Max to finally see the match was no good.
>
>
> Also, I’ll send you some ointment for your complexion.
>
>
> Alicia
>
>
>
>
>
>
>
>
Vasco's Diary - Month of Nets, 1851

This diary is found in Vasco's Lab at the far end of the counter, just past the microscope.

## Content

> “
> A patient arrived late at night, complaining of “grit” in her eyes. The good doctor was resting - finally! So I took the case.
>
>
> After careful observation I determined that the cause was silver dust from the mines. To bring forth tearing from the eyes, I combined glycerin and pepper oil, which I planned to follow at once with a rinse. However the burning sensation was apparently quite marked, and the patient was too distressed to let me attend further. However, the flow of tears was sufficient that I’d wager by morning her eyes were clear.
>
>
> I declare my idea for purging the eyes of grit to be a success! I could sell the formula. Just the thing to get dust and debris banished from the eyes. Vasco’s Formula for Eyes and Ears, that’s what I’ll call it. Fast and effective.
>
>
> All with Dr. Alexandria Hypatia’s permission, of course. She knows best.
>
>
>
>
>
>
>
>
Tyrion's Journal

This book is found next to one of the corpses (presumably "Tyrion") in the factory on Kaldwin Bridge where the woman is surrounded by rats. There is also a bonecharm there.

## Content

> “
> 26th Day, Month of Wind
>
> I finally found a new place where I should be able to hide and survive for a long time if I stay quiet. The City Watch condemned the building, so this basement should be a safe spot. I have to believe that.
>
>
> 28th Day, Month of Wind
>
> Everything is going as I expected. The Watch patrols in the street nearby, but they never enter this building. Food is the only problem, but I managed to steal some during the night.
>
>
> 2nd Day, Month of Darkness
>
> Someone else found this place and wants to share it. He has a strange amulet made of bone and he claims that it protects him from the plague. We'll see.
>
>
> Perhaps we can help each other, but I'm losing confidence in the odds of survival.
>
>
> 4th Day, Month of Darkness
>
> Since he arrived, I've been having bad dreams and I don't feel really well. There're more and more rats in the building. Soon, I won't be able to leave this shack even if I want to. I'm starting to think that his amulet is cursed.
>
>
>
>
>
>
>
>
The Trials of Aptitude

This book is found in the Interrogation Room in Coldridge Prison.

## Content

> “
> [Excerpt from a book on the esoteric practices of the Abbey]
>
>
> Once a child shows some proper inclination, he is marked. Overseers are assigned to study the subject, surreptitiously, in order to determine whether this inclination is supported by cosmological conditions and other signs, ongoing throughout the year.
>
>
> At the end of the cycle, those befitting further testing are removed from their homes some hours before dawn, and must being the march to an outpost outside the city.
>
>
> There, the children undergo ritual preparation and evaluation until the last night of the Month of Rain, when they make a pilgrimage to Whitecliff. During an elaborate ceremony, it is determined which of the children will become Overseers and which must be put down.
>
>
>
>
>
>
>
>
Timeless Children's Rhymes

This book is found between some mattresses, along with a second copy of A Gaffer's Tale, Vol 1, in the second floor apartment, next door to the fishmonger's where Griff was barricaded. There is also a book in Dunwall Tower entitled "Tales for Children" which has the same content.

## Content

> “
> [Excerpt from a set of cautionary tales for children]
>
>
> They say that Jimmy Whitcomb Riley
>
> Was a brawler his mates called Smiley
>
> He ran around, up and down-town
>
> Pulling off every kind of crime-y.
>
>
> On Bottle Street, he hung with the boys,
>
> Throwing bricks and bottles and other toys.
>
> They'd start a fight then run and hide,
>
> Breaking, laughing, far and wide.
>
>
> Smiley liked to eat and drink all day
>
> And smash and bash the night away.
>
> Drink and all alone, he drifted off a'sleeping,
>
> Sitting on the bridge along John Clavering.
>
>
> When he woke, something strange he found,
>
> Stranger than a singing wolfhound.
>
> He'd become a bluejawed hagfish most slimey,
>
> And only remembered his name was Smiley.
>
>
> They say that Jimmy Whitcome Riley
>
> Was never seen again for all of time-y.
>
> But he swam around, up and down,
>
> Drinking from the river, crying "why me?"
>
>
>
>
>
>
>
>
The Shadow on Bitterleaf

This book is found inside the bathroom on the second floor of the Hound Pits Pub.

## Content

> “
> [Excerpt from a much longer work of fiction]
>
>
> Finding my way by the feeble light of the dying fire, I saw her working. A large needle moved in her hand, following precise, esoteric patterns; knots and loops of seamstress-craft from ancient days. Beneath her needle, his body clenched and shuddered, shaking the wooden table.
>
>
> A morbid fascination pushed me closer, until she turned her blank face toward me, resting the needle in his flesh. With a refined tone, she addressed me, "So you are the lover, I presume. You too have been unfaithful, and it is now your turn to be mended."
>
>
>
>
>
>
>
>
Weekly Fee

This note is found on a table with a bottle and two empty glasses by a sofa, on a rooftop off Canal Square.

## Content

> “
> Paolo,
>
> Here’s the money for the week. But I think we should renegotiate a price. With all the raids and curfew decrees, the Crown Killer and whatnot, folks just aren’t buying as much drink.
>
>
> I thought your part of the bargain was at least keeping the Grand Guard and cursed Overseers occupied. We ain’t happy, that’s all I’m saying.
>
>
> Pricilla B.,
>
> on behalf of the Wine Purveyors Association.
>
>
>
>
>
>
>
>
The Royal Protector

* Dishonored 2
* Dishonored

## Content

> “
> Historical Record of Government Positions and Ranks – Addendum
>
>
>
>
>
> ---
>
>
> Corvo Attano. Accused of assassinating the Empress he was sworn to protect. How unlikely he would not only overcome this shame, but then redeem hiself so fully as to be named Royal Protector to yet another Empress! Those of us at the College of Histories were too fast to use pen against him!
>
>
> Yet let us not blame historians, for the evidence against Attano was nearly overwhelming. First, he is the only Royal Protector to have been born of an Isle other than Gristol. His "foreignness" is not itself a crime, but added to the suspicions (the most forgiving of which was that he lacked the capacity to fully understand his duties). Second, he was caught quite red-handed, with bloodied weapon, kneeling over the body of Empress Jessamine. Of course, it turns out that even this damning evidence was part of a clever plot to destroy the Empress and remove Attano from interfering with the ongoing plans of the Lord Regent's conspirators!
>
>
> And while I admit to publishing what are now clearly incorrect conclusions regarding Corvo Attano, I will not, as some of my colleagues have done, resign my position at our veritable organization. But instead, I reassert myself in the endeavor of weeding out fact from fiction to produce the most salient histories possible!
>
>
>
>
>
>
>
>

## Content

> “
> [Excerpt from a historical record of government positions and ranks]
>
>
> Throughout the ages, rulers have always faced attempts on their lives. Once in a generation the Empire is rocked by the death of a powerful political or religious figure. As such, city-states across the Isles have devised varying strategies for protecting their leaders.
>
>
> In the capital city of Dunwall, each new Emperor is allowed to appoint a Royal Protector. This is far more than a trusted bodyguard. Much more revered than the hand-chosen guards defending Dunwall Tower or the food tasters, the Royal Protector is a court figure, given enormous latitude, who keeps constant company with the highest ruler in the known world. At the age of twelve, the young monarch participates in the selection process, making the final decision about who will safeguard his or her life. While most of those chosen as Royal Protector have been men, several times throughout history, a woman has served well in the role.
>
>
> For the first time in Dunwall's history, a monarch has been slain by her own bodyguard. At the time of this writing, with Dunwall in the grip of the worst plague ever recorded, our fair Empress Jessamine Kaldwin has just been murdered. The deed was done by her former Royal Protector-turned assassin, Corvo Attano, who is still sitting in Coldridge Prison awaiting his deserved execution. Some argue that it is worth noting that Corvo Attano is the first Royal Protector in the history of the Empire born outside of the Isle of Gristol.
>
>
>
>
>
>
>
>
Séance Notes

This book is found in an abandoned doctor's office in Lower Aventa District. The office is on the second floor of the first (red) building on the west side of the after leaving the sewers, one floor down from the Outsider shrine.

## Content

> “
> Month of Songs
>
> Lady Cottington brought silk scarves from her boutique, one of which Mr. Prospero used to gently strangle her. I maintained a count of her pulse and observed her breathing. When the life signs faded, we left her still for two full minutes before reviving her.
>
>
> Was it really the Void she described? Have we succeeded in seeing the unseeable?
>
>
> My hand trembles as I recall the intensity in her eyes, as she struggled to recount with broken voice what she felt during those two minutes.
>
>
>
>
>
> ---
>
>
> Month of Earth
>
> I convinced our little group that less gentle methods were needed if our desire to meet the Outsider was sincere. Bloodfly fever, voluntarily induced. That will be our way to the Void.
>
>
> After procuring a few bloodflies and some Addermire Solution, we coated our hands with the elixir before exposing them to the vivarium. The stinging was unbearable. Lady Cottington fainted immediately. I was the last one to remove my hands.
>
>
> The fever was quick to set in. As I faded in and out of consciousness, ocean waves pounded above me. There were silhouettes in the distance, and shimmering black rocks. A timeless passing, in an unthinkable place, while delirium held us for a few hours.
>
>
> I must get back there as soon as possible, when my wounds have healed.
>
>
>
>
>
>
>
>
Void Favor

**Void Favor** is a regular bonecharm which was included in the "Imperial Assassin's Pack" special bonus included as part of the Pre-order and Collector's Editions of *Dishonored 2*. It is found inside a small case on the desk in Emily or Corvo's room aboard The Dreadful Wale. Next to the case is a book entitled "Goodbye Karnaca - A Musician's Farewell".

## Effect

* Sometimes supernatural powers consume no Mana.

## Sacrificing

* 1x  Raw Whalebone
* 1x  Restoration
The Sewers Beneath Dunwall

## Content

> “
> [Excerpt from a light historical overview of the architecture of Dunwall]
>
>
> Across the generations, the aqueducts and tunnels beneath the City of Dunwall have served a variety of purposes.
>
>
> In the earliest of the city's history, several primary canals were used to channel river overflow during times of flooding. And for a time it was fashionable for wealthy aristocrats to commission underground water passages, giving them access to their estates from the Wrenhaven River and its minor tributaries. Over the years, these tunnels began to interconnect, sometimes by design and sometimes by accident.
>
>
> The history of the tunnel system is rich. As every school child is taught, rebels used the sewers extensively during the Morley Insurrection. As discussed in popular bar songs, lovers often find privacy in some of the cleaner entry points, with fresh air brought in on the winds of the river itself. On a darker note, in addition to seeing traffic from gangs and smugglers, it is rumored that the current Royal Spymaster himself, Hiram Burrows, has a network of informants who know the twists and turns of the sewer system by heart.
>
>
> Until recent times, the older tunnels suffered from repeated collapse, creating the sinkholes that occasionally consumed entire street corners. The current system rarely suffers from such calamity, since the sewers were reinforced and expanded by the City Planning Department during the rule of Emperor Euhorn Kaldwin the First.
>
>
>
>
>
>
>
>
Whaling Territories

The **Whaling Territories** is a collectible map. It is found between the stove and the audiograph player aboard the boat docked at the next pier to the east from where Meagan docks her skiff at the Campo Seta Dockyards. It is worth 50 . On the same boat is an audiograph entitled "Miner Recruitment".
Unfinished Letter to Captain Ramirez

This letter is found on the desk in the guard office off the Main Lobby on the ground floor of the Addermire Institute, to the left of the Wall of Light, across the the painting of the Duke.

## Content

* High Chaos version
* Low Chaos version

> “
> Captain Ramirez,
>
> The squad got together and decided not to take the matron’s body down like you ordered. She hung herself a week ago now, and who knows how many bloodfly larvae are waiting for us in there. She was a good woman, but it’s just too risky. No one is paying us to take care of infested bodies.
>
>
> Why don’t you ask the Duke to send one of those crews to smoke-flash the nests? We’ve got more bloodflies every day. I know, the doctors here use bloodflies to make Addermire Solution. Why can’t they invent an elixir made from rat guts instead? Easier to keep caged rats on hand, and less chance of getting stung to death by a swarm of disgusting insect.
>
>
>
>
>
>
>
>

> “
> Captain Ramirez,
>
> The squad got together and decided not to kill the lab dogs like you ordered. I know it’s too late for them and that they’ll die anyway, but even getting close to them is risky. Also, what are we supposed to do with the carcasses? They’ll attract bloodflies before the next shift is over.
>
>
> Speaking of which, can’t the Duke send another crew to flash-smoke the bloodfly infestation? It’s bigger every day. I know, the doctors here use bloodflies to make Addermire Solution. Why can’t they invent an elixir made from field mice instead? I’m sure it would sell better with a cute little mouse on the label instead of a disgusting insect.
>
>
>
>
>
>
>
>
Thoughts on the Lord Regent's Fall

This audiograph is found in Daud's office in the Rudshore Chamber of Commerce, if the Lord Regent was neutralized non-lethally.

## Transcription

> “
> So you've lost it all. Ruined at last, Lord Regent. Royal Spymaster. Hiram Burrows. You small, worried man. You'll never know how many times I've thought about trying to get close to you again, just to put a piece of sharp metal in your eye.
>
>
> But now there's no need. You've been taken down by the same apparatus that gave you life to begin with: laws and courtrooms and the mighty swell of public outrage.
>
>
> Good riddance to you, sir. So many schemes you had and so many contracts. How many people did I kill for you? None like the last. None like her. I'd give back all the coin if I could. No one should have to kill an Empress.
>
>
>
>
>
>
>
>
The Seven Strictures

* Dishonored 2
* Dishonored

## In *Dishonored 2*

This book is found in the Karnaca Enclave. It is useful in deciphering the safe combination.

## Content

> “
> [Excerpt from a commonly distributed overview of the Seven Strictures]
>
>
>
>
>
> ---
>
>
> Surround your innermost being with these Strictures, and you will be safe.
>
>
> The Seven Strictures are our core principles, taught and reinforced by Overseers across the Isles. From these principles stem all manner of rules, social codes and beliefs about the Cosmos.
>
>
> The Seven Strictures
>
>
>
> 1. Wondering Gaze
> 2. Lying Tongue
> 3. Restless Hands
> 4. Roving Feet
> 5. Rampant Hunger
> 6. Wanton Flesh
> 7. Errant Mind
>
>
> All these behaviors must be restricted in order to keep one's heart free from malevolent influences. They are the inroads of the Outsider.
>
>
>
>
>
>
>
>

## In *Dishonored*

Copies of this book can be found in a number of locations, including:

* the Kennels beneath the Office of the High Overseer
* one of the Memorial Rooms off the Main Hall of the Office of the High Overseer

## Content

> “
> [Excerpt from a commonly distributed overview of the Seven Strictures]
>
>
> Surround your innermost being with these Strictures, and you will be safe.
>
>
> The Seven Strictures are our core principles, taught and reinforced by Overseers across the Isles. From these principles stem all manner of rules, social codes and beliefs about the Cosmos.
>
>
> The Seven Strictures
>
>
>
> 1. Wondering Gaze
> 2. Lying Tongue
> 3. Restless Hands
> 4. Roving Feet
> 5. Rampant Hunger
> 6. Wanton Flesh
> 7. Errant Mind
>
>
> All these behaviors must be restricted in order to keep one's heart free from malevolent influences. They are the inroads of the Outsider.
>
>
>
>
>
>
>
>

## Gallery

* In *Dishonored*
* In *Dishonored*
Wolfhound Kennels

This note is found in the front courtyard on the wall near the kennels.

## Content

> “
> Groundskeepers, remember to make your rounds!
>
>
> At the end of the evening, all hounds should be in their kennels, with the doors locked tight. We don’t want them roaming the grounds at the night, or, worse, entering the building.
>
>
> Mister Stilton often entertains guests at odd hours, and it wouldn’t do if Meagan Foster, or one of Mister Stilton’s gentlemen, received a dog bite.
>
>
>
>
>
>
>
>
Traditional Serkonan Songs 4

## Content

> “
> The Calling of the Endless Sea
>
>
>
>
> On the furthest reaching pier, I was abandoned
>
> As the vessel fled the port
>
> Leaving me with only the warm winds
>
> Looking upon the foamy wake of regret
>
>
>
> The undulating dancers
>
> And the tast of Tyvian wine
>
> Couldn't overcome my recollection of the Ocean
>
> And its swaying whispers
>
>
>
> Even now the excited cries of my homecoming children
>
> Leave me unmoved and weary
>
> Longing for the lament of the deep ones
>
> And their inscrutable mysteries
>
>
>
> I carve through the umberwood forests
>
> And I bleed the mountain's silver veins
>
> Yet no purse overflowing with coins
>
> Pays enough to slake my thirst for the salty depths
>
>
>
> I'm no aristocrat or lord,
>
> No Overseer or well-versed scholar
>
> But I'd burn all their tomes
>
> And melt down their precious crowns
>
> To be young again and back on the endless sea
>
>
>
>
>
>
>
>
>
>

## See also

* Traditional Serkonan Songs [1]
* Traditional Serkonan Songs [2]
* Traditional Serkonan Songs [3]
Unsent Letter from Patient

This letter is found on a cushion on the floor, next to a bowl with a bottle of Chloroform.

## Content

> “
> 17th Day, Month of Seeds, 1846
>
>
> Mother,
>
>
> I know you were looking forward to joining me at Addermire, but the place is a brutal disappointment. The advertisements you were keeping seem to be from years ago. It’s no longer the beautiful, luxurious place described in those leaflets.
>
>
> Apparently the current director, Dr. Alexandria Hypatia, decided to turn Addermire into a hospital of sorts for the underclass.
>
>
> I don’t even have my own room! I’m told that the old VIP suites are “impractical.” So I sleep next to some gray-faced fellow who coughs his lungs out all night long. And they’ve refused to give me access to the Moir tanning boxes! They’re now only used to treat the miners with vitamin deficiencies, developed apparently after not seeing daylight for months.
>
>
> Can you imagine one of us being treated like this?
>
>
> I’ll have to stay until the next decent ship departs for Gristol, assuming I don’t catch something disgusting by then.
>
>
> Your son,
>
> Guntram
>
>
>
>
>
>
>
>
Void Walker's Arsenal

**Void Walker's Arsenal** is a DLC package for *Dishonored*. It was released on May 14, 2013 for Windows PC, PlayStation 3 and Xbox 360 and included the contents of four previously released pre-order bonus packs:

* Acrobatic Killer Pack
* Arcane Assassin Pack
* Backstreet Butcher Pack
* Shadow Rat Pack

Each pack contained an in-game statuette which allowed one extra bonecharm to be equipped, 3 bonecharms, a book, and 500 . These items appeared in Corvo's Chambers at the Hound Pits Pub after his first encounter with the Outsider.
Unfinished Letter to Delilah

This letter is found on Breanna Ashworth's desk in her office, on the third floor of the Conservatory.

## Content

> “
> Delilah,
>
>
> When we can’t talk, I write. There are things only you will understand. Daily, I feel my connection to the Void growing. And through me, your power calls out to those who would join our Coven. New faces, new voices.
>
>
> Our bond is stronger than it was at Brigmore, yet you feel so far away. If we were together, I could say more! It is as if I can see beyond the air, into another time or place. You have parted a curtain I never knew was there.
>
>
> Oh, Delilah, strange and beautiful whispers are carried on the breeze. I am forever grateful of being your instrument.
>
>
>
>
>
>
>
>
Witch's Apartment

The **Witch's Apartment** is located on the fourth floow of the tall, narrow light blue building bearing the large Delilah billboard, just west of the Bandera Beechum Sawmill Company in Dockyard Quarter. Inside, there are a number of dentistry mannequins and evidence of what appears to be witchcraft.

## Items of note

* Painting: "The Isometry of High Overseer Thaddeus Campbell"
* Diary of a Witch
The Royal Spymaster

**The Royal Spymaster** is a book found on the marble table in General Tobias' Office in Dunwall Tower. Near it is the Imperial Pocket Watch.

## Content

> “
> [Excerpt from a historical record of government positions and ranks]
>
> It is said that the Office of the Royal Spymaster has existed for as long as there have been Emperors and Empresses. However, in the earliest days of the Empire, this position existed in secrecy. Only after the Morley Insurrection was the position publicly acknowledged, due to the tremendous role that the acting Spymaster played in quelling the rebellion.
>
> Originally, members of the military or officers of the City Watch were advocated for the role, chosen by the Admiralty. In recent years, the outgoing Spymaster has made recommendations on his replacement from the small cadre of espionage agents serving him. In this way continuity is preserved, since many of the covert projects undertaken by the government are not committed to writing, only communicated in whispers, behind secure doors.
>
> This leads to the most common critique of the Office of the Royal Spymaster, that actions are taken and deeds committed that even the Emperor or Empress is not aware of. This lack of oversight or accountability is a commonly debated topic during Parliamentary sessions, but those who hold the position of Royal Spymaster insist that in order to function the role must exist outside existing bureaucracy or law.
>
>
>
>
>
>
>
>
Waverly Boyle's Diary

This diary is found on the bedside table in Waverly Boyle's bedroom on the second floor of the Boyle Estate. Next to it are a decanter of Gristol Cider and the Boyle Decor Plate.

## Content

> “
> Esma's set aside more than enough spirits for the party tonight, I shouldn't wonder. If she didn't have a drink in her hand she'd positively lose her balance. Count on me to stay sober, especially in these critical times. Would that I could escape Dunwall entirely for I have a terrible feeling that someone might be after me.
>
>
> --Waverly
>
>
>
>
>
>
>
>
The Silver Spike

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**The Silver Spike** is one of several newspapers.

## Issues

* THE SILVER SPIKE - Empress Delilah's Secret
* THE SILVER SPIKE - Genius Inventor Can Barely Recall His Own Name!
* THE SILVER SPIKE - Mystery Women Leave Conservatory
* THE SILVER SPIKE - On Howlers
* THE SILVER SPIKE - On Overseers
* THE SILVER SPIKE - The Outsider Walks Among Us
* THE SILVER SPIKE - Palaces Don't Make Kings!
* THE SILVER SPIKE - Patients Aplenty For Hypatia's Return
* THE SILVER SPIKE - Popular Shops Burglarized!
* THE SILVER SPIKE - Scourge of Killings Continues Unabated
* THE SILVER SPIKE - The Vice Overseer is Missing!
* THE SILVER SPIKE - Vice Overseer Murdered!
* THE SILVER SPIKE - We demand the cure!

* THE SILVER SPIKE - Empress Delilah's Secret
* THE SILVER SPIKE - Genius Inventor Can Barely Recall His Own Name!
* THE SILVER SPIKE - Mystery Women Leave Conservatory
* THE SILVER SPIKE - On Howlers
* THE SILVER SPIKE - On Overseers
* THE SILVER SPIKE - The Outsider Walks Among Us
* THE SILVER SPIKE - Palaces Don't Make Kings!
* THE SILVER SPIKE - Patients Aplenty For Hypatia's Return
* THE SILVER SPIKE - Popular Shops Burglarized!
* THE SILVER SPIKE - Scourge of Killings Continues Unabated
* THE SILVER SPIKE - The Vice Overseer is Missing!
* THE SILVER SPIKE - Vice Overseer Murdered!
* THE SILVER SPIKE - We demand the cure!
Vitality

* Dishonored 2
* Dishonored

**Vitality** is one of the enhancements Emily or Corvo can acquire. It increases your Health and resilience. The base level of this enhancement costs 3 runes.

### Strategic Tips

Your health is increased, allowing you to sustain more damage from attacks, explosions or falling.

**Vitality** is an enhancement to health. It costs 1 rune to acquire initially, and an additional 3 runes to upgrade to Level II. Like other enhancements, it consumes no mana.

### Strategic tips

At level I, your health is increased, allowing you to sustain more damage from attacks, explosions or falling. At level II, the portion of your health bar that regenerates is improved in several ways: regeneration occurs faster and more of your health regenerates.
Whale Oil Refilling Station

This note is found on the table on the second floor of Piero's workshop behind The Hound Pits Pub.

## Content

> “
> Sokolov no longer has the upper hand with regard to supplies of whale oil. The good Admiral has paid for the installation of my own system, which will enable me to work in this place.
>
>
> The Oil Tank Dispenser, when activated, will produce an empty vessel for filling.
>
>
> When the empty tank is held near the Oil Tank Refill Pump, the magnetic attractor should take the tank and lock it in the correct configuration. Using the lever will being the refilling process.
>
>
> Once refilling is completed, the tank can be removed and placed in service. Extreme caution must be used in handling the full tanks. They are quite unstable.
>
>
> The system is sound and well-engineered. It appears that the Greaves Oil Company has done something correctly, for once.
>
>
>
>
>
>
>
>
Whaler Assassin Interrogation

This audiograph is found on the desk in the upper level (or control room) of the Interrogation Room in the Office of the High Overseer.

## Transcription

> “
> What we have is a man, aged thirty perhaps, slender. Unusual tattooing on the face and chest. Probably superstitious heresy. Wearing some sort of industrial mask when we brought him in, stolen out of one of the whaling factories from the look of it. (Pause) (To the subject) You're one of Daud's men, aren't you? Caught at last. (Brief pause) Give us a name, at least. (To others) What's wrong with his eyes? Opium? Laudanum? (To the subject) Are you with us? (To others) What's he doing? (Louder) Some kind of fit!? (Sounds of convulsions) (Pause) He's gone. (Pause) Here it is; a pin, hidden in one of his gloves. (More official) Subject has administered some kind of poison. The effects seem to have been lethal.
>
>
>
>
>
>
>
>