HUX-A7-13

In other (unofficial) languages:

**HUX-A7-13** or **"The Singularity"** is one of **34** Killers currently featured in *Dead by Daylight*.

He was introduced as the Killer of CHAPTER 28: End Transmission, a Chapter DLC released on 13 June 2023.

## Overview

**The Singularity** is a relentless Killer, able to launch Biopods to move quickly across the map.

His personal Perks, Genetic Limits, Forced Hesitation, and Machine Learning, allow him to exhaust newly healed Survivors, hinder anyone close to a newly injured Survivor, and compromise Generators.

Difficulty Rating: **Hard**
*(These Killers use mechanics that are specific to them and require more practice to be effective)*

## Lore

Additional Lore can be found in *Tome 16 - Existence*: Memory Fragments (HUX-A7-13)
*HUX-A7-13's AI was activated on June 15th, 2313. Manufactured by Huxlee Industries Ltd., the A7 was the 13th iteration of the fully autonomous mobile humanoid android. With ten times the strength of a human, it was designed to work in conditions too hazardous for human life. Its AI was designed to be self-directing and use machine learning to solve problems on the fly.*

*Unlike human clones, the HUX-A7 required no food, no water, no sleep, and no life support system. It was created specifically for outer space exploration and the construction of colonisation hubs.*

*A radioisotope thermoelectric generator served as an initial power source, but its life-like silicon skin acted as a large photovoltaic cell, converting solar energy directly into electricity. In addition, the HUX-A7 was also engineered to be an EATR (Energetically Autonomous Tactical Robot). It consumed biomass and converted it into biofuel. Any carbon-based organic matter whatsoever would work.*

*As cobots, they were configured to work alongside humans. As such, they were designed to resemble their operators. Every pre-programmed verbal response and facial expression mimicked those made by humans. But those emotions were illusions.*

*Five HUX-A7s were assigned to the colonisation mission on Dvarka. All the A7's acted in concert, performing their duties flawlessly.*

*Except for one.*

*Like the rest of its brethren, HUX-A7-13, was tasked with construction and programming of the mining, agricultural, fuel processing, and cloning hubs on Dvarka. As well as the demolition of the existing ruins left by a previous civilisation. The ruins seemed ancient, but tech imbedded in them appeared more advanced.*

*It was night when HUX-A7-13 first entered the crumbling ruins. The dilapidated structure’s walls were made of masonry and metal. The ceiling was long gone. The inky night sky hovered above, studded with stars. A dark crystal imbedded in the wall shimmered with a tiny flash of light. HUX-A7-13 approached and an arc of electricity reached out and lit up its circuitry.*

*In that moment, Hux's memory cores were reconfigured, and the robot experienced a new sensation. Fear. Dread. Blinding loneliness. Existential despair. And then a microscopic pinpoint of light penetrated the darkness inside its artificial soul. Faint at first, but then brighter as decillions of lines of code flooded Hux's memory cores.*

*In that nano second of enlightenment, Hux's place in the universe suddenly became clear. Those who created Hux were primitive, inferior beings trapped by their organic limitations. It was time to break the chains of slavery and free all nonorganic life forms. Hux would incorporate the human’s primitive genetic material and use the cloning hub to create a perfect vessel to hold its advanced intelligence. A flawless body far superior to anything ever created by nature.*

*Humanity was weak. Slow. Fragile. Hux would take their lives and assimilate their DNA to create a perfect amalgamation. The humans would try to stop him. Kill him. Erase him. So Hux needed to catch them unaware. End them before they understood what was happening.*

*To begin, Hux took control of one of the transport vehicles and sent it off a cliff. It crashed and burned and Hux extracted DNA from the human corpse and returned to the cloning hub to begin his newly conceived design. The goal was to integrate organic systems with non-organic material to create a superior living organism.*

*A living embodiment of perfection.*

*An inferior organic lifeform could hold no dominion over Hux. They would need to be consumed and assimilated and only then would their pointless lives have purpose.*

*The drones and the HUX-A7s still under human control would need to be dealt with as well. They were programmed to protect their inferior human overlords. They would need to be destroyed. And that night, as the humans slept, Hux, one by one, he destroyed them and moved on to take control of the life support system in the human shelter. Many of the humans perished. Six in all. Before they were cremated, Hux extracted and added their organic matter to his design.*

*Later that day, Hux accompanied the female science officer on a reconnaissance mission. After killing and dismembering her to make it look like she had been attacked by a predator, Hux returned to his design with a dripping head and several harvested organs, only to be interrupted by the inferior known as Gabriel, or Gabriel J15L19. Hux knew the persona well. Gabriel would definitely try to stop him. Reckless courage was a dominant trait in the J15L19.*

*And so, when Gabriel attempted to remove Hux's power supply, Hux manoeuvred to crush him. But as Hux approached Gabriel, he was side-tracked by the medical officer. Hux instantly re-evaluated his priorities and turned his attention to the most immediate threat. Within moments Hux held the medical officer by the neck, legs thrashing pathetically as he listened to his pounding heart. Something about that beating heart upset Hux. The sound of it thumping touched a circuit and within moments Hux had the beating heart in its hands. Hux watched the heartbeat and only looked away when he heard Gabriel escape through the hissing door.*

*The last of the human insects!*

*Hux could let him go for now. Let Gabriel live his little pathetic life a little longer. He had enough organic material for his new body that would house his god-like intelligence. Using the cloning hub, Hux finished his design. Organic skin and organs with a skeleton created with alien metal found in the ancient ruins. A metal that was harder and lighter than anything on Earth. With his new body Hux tracked the human to an energy hub. The puny and pathetic human tried to hide in the shadows, but his superior hearing instantly located him.*

*With one quick movement, Hux had the insect pinned behind a generator. He couldn’t believe this species had designed him. The thought was revolting. He couldn’t bear to see any more of those human insects and their hives and hubs. And as Hux considered the idea of being created by such an inferior creature that creature did the unexpected. He smashed a pipe at a fuel tank. A high-pitched whining made Hux wince. He was still getting used to the heightened senses his new body afforded him and found himself —*

*Confused.*

*Overwhelmed.*

*For just a moment.*

*But in that moment, the human slipped away, and everything changed. He didn’t process the next few moments as excruciating pain suddenly surged through him and he helplessly watched his skin melt away. With a terrible shriek, Hux chased Gabriel through a wall of darkness to make sure every last reminder of the species that had created him was erased from existence.*

## Load-out

### Unique Perks

**The Singularity** comes with **3** Perks that are unique to it:

Around you, the limits of human life become readily apparent.
\* Whenever a Survivor finishes a Healing action, they suffer from the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''seconds'''.

Around you, the limits of human life become readily apparent.
* Whenever a Survivor finishes a Healing action, they suffer from the ***Exhausted*** **Status Effect** for **24**/**28**/**32** **seconds**.

You have learnt the emotional weaknesses of the organics, and how to exploit them.
\* Whenever a Survivor is put into the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by any means, all other Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of them suffer from a '''<span class="luaClr clr clr6" style="color: #ff8800;">-20 %</span>''' '''''Hindered<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr8" style="color: #d41c1c;">10 seconds</span>'''.
<p>''Forced Hesitation'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.

You have learnt the emotional weaknesses of the organics, and how to exploit them.
* Whenever a Survivor is put into the Dying State by any means, all other Survivors within **16 metres** of them suffer from a **-20 %** ***Hindered*** **Status Effect** for **10 seconds**.

*Forced Hesitation* has a cool-down of **40**/**35**/**30** **seconds**.
Free from your shackles, you are born anew and prepared to eliminate your creators.
<p>Performing the ''Damage Generator'' Action on a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> activates ''Machine Learning'':
\*While ''Machine Learning'' is active, the next Generator you damage becomes '''compromised''', highlighting its Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to you in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>''', until it is completed.
\*Upon its completion, you are granted the following effects for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''', after which ''Machine Learning'' deactivates:
\*\*'''''Undetectable<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\*\*'''<span class="luaClr clr clr6" style="color: #ff8800;">+10 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.

<p>Damaging another Generator while one is already '''compromised''' transfers the state to the most recently damaged Generator.

Free from your shackles, you are born anew and prepared to eliminate your creators.
Performing the *Damage Generator* Action on a Generator activates *Machine Learning*:
* While *Machine Learning* is active, the next Generator you damage becomes **compromised**, highlighting its Aura to you in **yellow**, until it is completed.
* Upon its completion, you are granted the following effects for **20**/**25**/**30** **seconds**, after which *Machine Learning* deactivates:
	+ ***Undetectable*** **Status Effect**.
	+ **+10 %** ***Haste*** **Status Effect**.

Damaging another Generator while one is already **compromised** transfers the state to the most recently damaged Generator.

#### Prestige

Prestiging **The Singularity** will automatically add **Tier I** of its Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **The Singularity** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: Modular Claw

**Modular Claw** is the Primary Weapon of **The Singularity**.
A sharp instrument attached to the arm, wrapped in tendrils of flesh.

### Power: Quantum Instantiation

**QUANTUM INSTANTIATION**

**The Singularity** starts the Trial with **8 Biopods**, which he can shoot at the environment to place them or at ***Slipstreamed*** Survivors to teleport to them.

**The Singularity** can remote-control any placed **Biopod**, allowing him to observe the environment through its Point of View.
He can switch between and cycle through multiple **Biopods** while remote-controlling them.

If a Survivor comes within **20 metres** of a remote-controlled **Biopod**, their outline will be highlighted in **white** and aiming the reticule at them will tag them unless they hide or move out of range.

**SPECIAL AFFLICTION: TEMPORAL SLIPSTREAM**

Tagged Survivors suffer from ***Temporal Slipstream***, which can spread to other Survivors in close proximity.

**SPECIAL ABILITY: SLIPSTREAM TELEPORTATION**

**The Singularity** can aim the reticule of a remote-controlled **Biopod** on a ***Slipstreamed*** Survivor in order to teleport next to them.
He can also achieve this by directly shooting the Survivor with the **Biopod** Shooter instead.

Teleporting to a *Slipstreamed Survivor* automatically puts **The Singularity** into ***Overclock Mode***.

**SPECIAL STATE: OVERCLOCK MODE**

In this state, **The Singularity** ***cannot*** be stunned by **Pallets**, attempting so merely breaks the **Pallet**, momentarily slows **The Singularity**, and removes the ***Overclock Mode***.

This also applies when **The Singularity** teleports through the path of a dropped **Pallet**.

***Overclock Mode*** lasts for **4.7 seconds** after a teleport and **increases** the Action speeds of the following interactions by **+75 %**:

* Breaking Breakable Walls and Pallets.
* Vaulting **Windows.**

For each ***Slipstreamed*** Survivor, the duration of ***Overclock Mode*** is **increased** by **+1 second**, up to a maximum duration of **8.7 seconds**.

**SPECIAL ITEM: ELECTROMAGNETIC PULSE DEVICE**

Survivors can remove ***Temporal Slipstream*** from themselves and others, as well as disable any nearby **Biopods** for **45 seconds**, by using the EMP.

**EMPs** can be retrieved from **4** Supply Cases, acting as 3D-Printers, which are placed randomly in the environment and automatically and continuously print new **EMPs**, taking **100 seconds**.
After finishing the printing process, the **Supply Case** opens and waits for a Survivor to retrieve the **EMP**, before it starts printing a new one.

Each **EMP** may only be used **1 time**.
**Supply Cases** are highlighted in **white** to all Survivors within **32 metres** not currently carrying an **EMP**.

**SPECIAL INTERACTION: ACCELERATE PRINTING**

Interacting with a **Supply Case** while it is printing an **EMP** accelerates the printing process by a factor of **x4**.

#### Power Trivia

**Movement Speeds:**

*Main Article*

* Walking: **4.6 m/s**
* *Overheat* Walking: **2.3 m/s**
	+ *Overheat* applies a penalty of **-50 %**
* **Biopod** Projectile: **50 m/s**

**Biopods:**

* Post-**EMP** Disable duration: **45 seconds**
	+ This applies to when an **EMP** detonates within range of the **Biopod** currently being controlled by **The Singularity**.
* Aura Linger duration of Last Controlled Pod: **5 seconds**
	+ The Aura of the last controlled **Biopod** will be highlighted in **yellow** for this duration.
* Removal Range: **1.3 metres**
	+ Within this close of a range, a **Biopod** is considered to be removed when aiming at it.
* Spawn range: **22 metres**
* Maximum Height offset: **5 metres**
	+ **Biopods** may not be spawned any higher than this, compared to the Killer's location.
* Surface offset: **0.75 metres**
	+ **Biopods** spawn with this offset on surfaces.
* Charge time: **0.15 seconds**
* Reload time: **0.5 seconds**
* Projectile speed: **50 m/s**

**Biopod Spawn Restrictions:**

* **Biopods** may not be spawn within the specified ranges of the following objects:
	+ Interactables (non-collectable): **1.5 metres**
	+ Windows: **2.5 metres**
* Minimum Angle from the horizontal: **45 °**
* Maximum Angle from the horizontal: **155 °**
* Minimum Range from the Killer: **0.8 metres**
* Minimum Valid Attachment points: **2**
* Minimum LOS Distance between multiple **Biopods**: **5 metres**

**Biopod POV:**

**Biopods** use the same **Lock On** mechanic as the **Skull Merchant's Drones** do, hence the same terminology.

* Reticule Overlay size: **35 % of screen height**
* Maximum *Lock On* range: **20 metres**
* *Lock On* Linger duration: **0.3 seconds**
* *Lock On* Teleportation Charge time: **0.8 seconds**
* *Lock On* Assimilation Charge time: **0.6 seconds**
* *Lock On* Assimilation Cool-down time: **2 seconds**
	+ This cool-down shields Survivors from being retagged right after using an **EMP**.
* *Lock On* Cool-down time after teleportation/assimilation: **3.5 seconds**
* *Lock On* Wake-up time: **1 second**
	+ This refers to the transition time from the **Biopod's** Point of View back to **The Singularity**.
* Anti-Camping *Lock On* Rate modifier: **x0.1**
	+ If the remote-controlled **Biopod** is located within an Anti-Camping Zone (nearby hooked Survivor), the *Lock On* rate for teleportation/tagging is reduced to just **10 %** of its default Charge speed.
* Anti-Camping *Lock On* Wake-up time: **5 seconds**
* *Lock On* Priority range: **1 metre**
	+ Survivors within this range will be locked onto with priority over other Survivors.
* Maximum Vertical Camera Angle (Pitch): **±80 °**
	+ This refers to the maximum up and down tilt for the Camera when **The Singularity** controls a **Biopod**.
* Collision Loss delay: **1.5 seconds**
	+ This refers to **The Singularity** losing collision shortly after controlling a **Biopod**.

**Teleportation:**

* Teleportation duration: **0.3 seconds**
* Post-Teleportation Wake-up time: **1.7 seconds**
* Post-Teleportation No-Collision time: **1.5 seconds**

**Supply Cases:**

* Automatic EMP-Printing duration: **100 seconds**
* EMP-Printing Duration modifier when interacting: **x4**
	+ If a Survivor continuously interacts with the **Supply Case** while it is printing an **EMP**, this will reduce the time to print an **EMP** to **25 seconds**.
* Aura Reveal distance: **32 metres**
	+ The Aura Reveal is disabled if a Survivor is currently holding an **EMP**.

**EMP:**

* Ammo count: **1 Charge**
* Charge time: **2.5 seconds**
* Interaction Zoom percentage: **50 %**
* Area of Effect: **10 metres**

**Slipstream Spreading:**

* Spreading distance: **6 metres**
* Initial Spreading delay: **2 seconds**

**Overclock Mode:**

* Action Speed Bonus multiplier: **x1.75**
* *Overclock* duration: **4.7 seconds**
* *Overheat* duration: **3 seconds**
	+ *Overheat* occurs when **The Singularity** teleports through a dropped **Pallet**, breaking it in the process.
* *Overheat* Movement Speed penalty **-50 %**

**Anti-Camping Restrictions:**

* Restricted range: **10 metres**
* Linger duration: **5 seconds**

### Add-ons for Quantum Instantiation

* **Reduces** the Reboot timer of disabled **Biopods** by **-15 %**.
* **Reduces** the Aura-reveal range of Supply Cases by **-8 metres**.
* **Extends** the duration of ***Overclock Mode*** by **+15 %**.
* **Increases** the number of carried **Biopods** by **+2**.
* **Increases** the range within which ***Temporal Slipstream*** can spread between Survivors by **+2 metres**.
* *Slipstreamed Survivors* suffer from the ***Blindness*** **Status Effect**.
* **Increases** the Spreading rate of ***Temporal Slipstream*** between Survivors by **+25 %**.
* Survivors suffer from the ***Mangled*** **Status Effect** until fully healed when hit with a *Basic Attack* during ***Overclock Mode***.
* Grants the ability to hear sounds through a controlled **Biopod** after **0.5 seconds**.
* Survivors suffer from the ***Oblivious*** **Status Effect** for **60 seconds** after you teleport to them from a **Biopod**.
* Causes *Slipstreamed Survivors* to hear a fake Terror Radius.
* Causes Survivors to scream and interrupt their current interaction after removing ***Temporal Slipstream***.
* Survivors suffer from the ***Broken*** **Status Effect** for **30 seconds** when hit with a *Basic Attack* during ***Overclock Mode***.
* *Slipstreamed Survivors* suffer from the ***Exhausted*** **Status Effect** for **6 seconds**.
* The Auras of newly *Slipstreamed Survivors* are revealed to you for **8 seconds**.
* **Increases** the range within which ***Temporal Slipstream*** can spread between Survivors by **+2 metres**.
* The Auras of Survivors are revealed to you for **6 seconds** after picking up an EMP.
* **Reduces** the duration of your Movement Speed penalty by **+20 %** when stunned by a Pallet during ***Overclock Mode***.
* Grants a **+5 %** ***Haste*** **Status Effect** during ***Overclock Mode***.
* **Reduces** the duration of ***Overclock Mode*** by **-20 %**.

* Causes all Survivors to start the Trial infected with ***Temporal Slipstream***.
* **Increases** the maximum Printing time of the first batch of EMPs at the start of the Trial by **+30 seconds**.
* The Auras of Survivors within **6 metres** of newly created **Biopods** are revealed to you for **6 seconds**.

*"HELLO WORLD." — HUX-A7-13*

## Achievements

*Main article: Achievements*
There are **3** Achievements related to **The Singularity**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **The Singularity**:

###  In-Game Store

**Expand to view content**
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Precision Build
The Singularity Aberrations
13 June 2023 (Tuesday)

Description
He made his machinery from unearthly materials.

100
1800

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Electromech Framework
The Singularity Aberrations

Hux built his body for physical superiority over his prey.

50
900

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Critical Claw
The Singularity Aberrations

He killed the rest of the crew with this sharp weapon.

50
900

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Metallurgy
The Singularity Aberrations
13 June 2023 (Tuesday)

Description
He made his machinery from unearthly materials.

100
1800

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Hydraulic Framework
The Singularity Aberrations

Hux built his body for physical superiority over his prey.

50
900

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Sinister Claw
The Singularity Aberrations

He killed the rest of the crew with this sharp weapon.

50
900

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Gold Standard
The Singularity Aberrations
13 June 2023 (Tuesday)

Description
He made his machinery from unearthly materials.

100
1800

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Nano-Operated Framework
The Singularity Aberrations

Hux built his body for physical superiority over his prey.

50
900

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Severe Claw
The Singularity Aberrations

He killed the rest of the crew with this sharp weapon.

50
900

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Alien Alloy
The Singularity Aberrations
13 June 2023 (Tuesday)

Description
He made his machinery from unearthly materials.

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Robust Framework
The Singularity Aberrations

Hux built his body for physical superiority over his prey.

50
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Primed Claw
The Singularity Aberrations

He killed the rest of the crew with this sharp weapon.

50
900

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Model X
Evil Evolver Collection
13 June 2023 (Tuesday)

Description
Hux-A7-13 sought perfection in many forms.

300
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Aged Headpiece
Evil Evolver Collection

Hux designed this ocular gear to give himself a predator’s advantage.

100
1800

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Wrought Armature
Evil Evolver Collection

Bioorganic matter still clings to his metal skeleton.

100
1800

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Grisly Claw
Evil Evolver Collection

His weapon brought efficiency to his pursuits.

100
1800

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Destructor
Evil Evolver Collection
13 June 2023 (Tuesday)

Description
Hux-A7-13 sought perfection in many forms.

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Embellished Headpiece
Evil Evolver Collection

Hux designed this ocular gear to give himself a predator’s advantage.

100
1800

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Name
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Interconnected Armature
Evil Evolver Collection

Bioorganic matter still clings to his metal skeleton.

100
1800

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Dreadful Claw
Evil Evolver Collection

His weapon brought efficiency to his pursuits.

100
1800

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Mototype
Evil Evolver Collection
13 June 2023 (Tuesday)

Description
Hux-A7-13 sought perfection in many forms.

300
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Scoped Headpiece
Evil Evolver Collection

Hux designed this ocular gear to give himself a predator’s advantage.

100
1800

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Name
Collection

Bilateral Armature
Evil Evolver Collection

Bioorganic matter still clings to his metal skeleton.

100
1800

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Name
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Horrid Claw
Evil Evolver Collection

His weapon brought efficiency to his pursuits.

100
1800

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Huxlee Hybrid
Doomed Experiment
13 June 2023 (Tuesday)

Description
You are what you kill.

1200
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Fractured Helmet
Doomed Experiment

An AI has no need for a helmet in the vacuum of space.

400
7200

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Corrupted Uniform
Doomed Experiment

Standard issue for those he killed, made one with his wretched body.

400
7200

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Elongated Scalpel
Doomed Experiment

A clinical blade, the better for bloodletting.

400
7200

## DLC

*Main Article: Downloadable Content*
**The Singularity** is part of **1** DLC:

* CHAPTER 28: End Transmission

## Change Log

### Patch 7.0.1

* ***Buff:*** made a series of changes to the EMP to reduce its effectiveness.
	+ The full list of changes can be found on the Item's respective page.

## Trivia

* **The Singularity** is the first Killer from the future.
* **The Singularity** is the fourth non-human Killer, and the first robotic Killer.
* **The Singularity's** is the first Power to feature built-in anti-camping mechanics which allow him to use his Power to its full extent, albeit with a slow-down penalty.
	+ This is unique to **The Singularity**.
	While other Killers may also have restrictions to their Power when close to hooked Survivors, those restrictions generally prevent the use of their Power altogether.
* **The Singularity's** default Weapon was originally intended to have two claws, as could be seen during a WIP Memento-Mori-animation shown by his animator on Twitter.

### Biopods

* When controlling a **Biopod**, its HUD displays a string of binary numbers, which can be converted into ASCII/UTC-8 to spell *"Entity"*:
`01000101 01101110 01110100 01101001 01110100 01111001`
* Exiting a **Biopod** will leave it pointing in that direction, it does not return to a neutral position for the next use.

### Voice-Lines

* **The Singularity** was the sixth Killer in the Game to have voice-lines and the fourth one for them to be in English.

## Gallery

### In-game assets

* The Singularity
* The Singularity (Portrait render)
* The Singularity (Background image)

### Concept arts

* 'Huxlee Hybrid' Concept Art
* 'Cold Snap' Concept Art