Guide To The Mechanicus

*What do you mean we need to buy more vatgrown humans? we have two in bins in the storage room*

*-Unknown Tech-Priest to the new Magos Biologis*

## Mechanicus Outpost

Ground Floor

Second Floor

The Adeptus Mechanicus are the Scientists, Engineers and Technicians of the Imperium of Man keeping the technological wonders working and building weapons, ammo and support vehicles to support Imperial ventures. What sets them apart from the other Imperials is their veneration of technology in all its forms, from simple light bulbs to airlocks and Lasguns all technology is sublime in its purity and their faith in them is unquestionable.

The Adeptus Mechanicus devotion to machines is mainly for human technology however, alien technology from any source is considered a perversion of technology and knowledge and any who use them Imperial or otherwise are treated with disdain and even hostility for using such devices.

### **Basic Mechanics**

{Wip}

The very least you're expected to know as a Tech Priest Enginseer and what you're expected to learn as a Tech-Menial, is how to mine minerals and how to turn said minerals into weapons.

(Alot of features are tied to the **objects tab and tools tab**, which is on the top right of your screen)

#### Mining/Smelting

1. Head to your Manufactorium(top floor. Just northeast of stairs)
2. Get a pickaxe and click rocks.
3. Gather both *rocks* and *ores* by clicking them with mining satchel.
4. Click rock cleaner with mining satchel. Goto the objects tab and click "Run rock cleaner"
5. THEN, go to a furnace and then click Z to dispense the ores from the satchel.
6. To smelt ores into ingots, put coal in the furnace and then an ore of your choosing.

#### Ingot Crafting (Chisel -> Laser Cutter -> Holy Oils)

1. To craft items from ingots, goto your tools tab and click "Chisel". Click the ingot with the chisel and choose the item you want to craft.
2. Then use the Laser Cutter on the ingot until the game tells you not to(look at chat).
3. Finally use the Holy Oils.

##### Gem Refining (Chisel until good)

1. Use the chisel on gem chunks from the rock cleaner.
2. **Keep using the chisel on damaged gems**

### Tips

* Most gems are used just to trade with the Rogue Trader.
* To retract your tools, like your chisel or laser cutter, just click q.
* **Save cobalt ingots and refined rubies**, as your Biologis will want those to make Skitarii.
* Ingots cannot be put into machines like autolathes or protolathes for their material. There is an option to convert gold and silver ingots into "machine gold" and "machine silver" in the same way you refine other ingots into weapons.
* As a tech priest, you're made of mostly metal, so you do not need to eat or drink at all.
	+ Tech priests do not work like borgs though and are mechanically identical to humans.
* It's not possible to take off your clothing, visor, or mask as it's built onto you. (don't worry, those robes have decent innate armor that's comparable to the armor guardsmen wear)
	+ Gibbed tech priests drop these items. If you wear them, they'll get stuck on you

### Basic roleplay

* You reject the Imperial truth, seeing the Emperor not as the god above all but instead as an Avatar of your god the Omnissiah
* The common man of the Imperium is not worthy to know the complexities and glories of the machine, only you and your fellow brothers should be servicing and worshiping machines.
* You can speak in Binary better communicate with your fellow cult members, use this to prevent those outside your order from gaining knowledge they shouldn't have/
* While they can command the other Imperials the Inquisition has no real power over you and you can deny them entry to your sacred spaces

### Roles

There are five roles in total for the Mechanicus. The four roundstart roles are the Explorator, the Biologis, the Tech Priest and finally the Tech Menial. The last role is a special Skitarii role that needs to be built before a ghost can inhabit it.

[Magos Picture]

The Magos Explorator is the leader of the Mechanicus forces on this world, this is a head role and they need to understand both the lore of their faction and how to build, repair or make the various objects in the world, this role is considered difficult and should not be picked by new players on their first round in the server.

[Biologis Picture]

The Biologis is the master of organics, they are the only ones who can make Skitarii to help increase Mechanicus forces for battle. Since they have extensive dealings with organics they make good medics and surgeons, and always hunger for new and strange creatures to experiment and dissect.

[Tech Priest Picture]

The Tech Priest forms the core of The Mechanicus, although they are not specialized in any one area they make great engineers and craftsmen able to produce top tier guns and ammo from the ores they refine.

[Tech Menial Picture]

The last round start role is the tech menial, this is a learning role for new players who are interested in joining the Mechanicus but may not have a full grasp on lore or mechanics yet. The other members are both your supervisors and mentors so if you are ever lost or are unsure of a task ask them to clarify.

[Skitarii Picture]

The special role is a skitarii, these warforms are loyal to the Biologis as their creator but both Explorators and Tech Priests can give orders especially if the Biologis is cryo'd, SSD or dead. This role can be used for stealth missions with their cloaking ability or open combat against those the Mechanicus determines are enemies to them. Because of this knowing proper combat mechanics are a must in this role, otherwise you will find yourself being an ineffective warform that gets mocked in Dchat. **The Skitarii must be built by the Biologis before ghosts can inhabit them so they are not present round start.**

#### How to construct a Dreadnought(wip)

1. print the arms, legs, head, and torso. Attach all these parts to the chassis
2. wrench, screwdriver, cable, then wirecutter
3. install dreadnought central computer mainboard, screwdriver, peripherals control, screwdriver, then weapon control module, screwdriver
4. Scanning module, screwdriver, repeat, then advanced capacitor, screwdriver, repeat.
5. steel sheets, wrench, welder, armor plates, wrench, welder
	1. To install weapons/extra equipment, simply print them and click them onto the dreadnought.
	2. To uninstall, goto the exosuit interface tab and click "View Stats". That should open a window.
	3. Go to the equipment bar in this new window and it should list the equipment installed with an option to detach.