recursal/Fanatic-Fandom huggingface dataset:
Workshop

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The ***Workshop*** building will let the player craft various items which are used in the many recipes of other buildings, or for education, sale, or building other buildings. It has more recipes with multiple options of cost then any other building. A town will have many Workshops around in order to facilitate multiple logistical chains. This building has a maximum of 5 workers, and Red Coin, Steam, and Air Boosters.

.

.

.

## Recipes

The buildings that provide goods for the Workshop are the Farm (Cotton), Forge (Iron Plate, Nail), Mine (Stone), Forester (Wood), and Lumber Mill (Planks, Paper).

Goods from the Workshop go to the Medicine Hut (Cloth), Kitchen (Cloth), Tailor (Cloth), Laboratory (Book), School (Book), Mage Tower (Book), Enchanter (Book, Reinforced Plank), Machine Shop (Wood Rail, Cloth Conveyor Belt), Mines (Pickaxe), and General Store (Wood Wheel, Cloth, Reinforced Plank, Wood Axe, Pickaxe). Wood Wheels, Wood Conveyor Belts, Cloth Conveyor Belts, Wood Rail, Reinforced Plank, and Pickaxe must go into storage to be useable in building.

## History

Moved to Medicine Hut:

* Bandage
* Poultice
* Medical Wrap

Moved to Tailor:

* Cloak
* Warm Coat
* Shirt
* Shoe
Well

*This article is a stub. You can help Factory Town Wiki by expanding it.*

## Description

The Well is the first Building that produces  Water at the start of the game. The Well produces 1 water per 2 Work Units, but can draw additional water by being placed next to a water tile. Water can be moved by some workers, like the  Worker and  Wagon, but it is much more efficient to connect the well to Fluid Pipes in the Fluid Pipe Map Layer that then connect to the waters final destination. Buildings that use water are the Farm, Pasture, Medicine Hut, Houses, Lumber Mill, Steam Generator, and Steam Locomotive.

## Costs

* 25  Stone
* 10  Planks

## How to build

* Open the Build Menu (B)
* Select "Building" (D)
* Select "Well"
* Find a flat 1x1 area
* Left click to build

## Production

The Well produces  Water in two ways. First, by connecting the Well to a body of water with 40 or more tiles, the well will draw water at a rate of 1 water / second. This is separate from the water production by the well itself, which is constantly producing 1 water per 2 Work Units, or 1 water / 2 seconds. Therefore, when connected to 40 or more tiles, water will be collected at a rate of 1.5 water per second. Note that the water collected by being adjacent to a body of water is on a separate timer than the work timer shown on the well.

## Alternative

An alternative method to provide Water to a building is by placing it next to a water source (Terraforming)
Fighter Bays

Allows a mothership to carry one squadron of
fighters. A full squadron is composed of 5 fighters.
Destroyed fighters can be replaced at starbases.

**Strategy section**

- They can get targeted by missiles bases on planets and also by the starbase, which helps your ships getting in range without getting blown up.

- I also find them useful to attack the starbase directly when your beam weapons aren't that great in the early part of the game.

- Fighters cannot attack planets because they are armed with the light mount of your best beam weapon.

- They can be effective if you use a strategy of running away and letting your fighters do the dirty work for you. Carrier are good at this but you need a fast engine too. And a nice stealth or cloak field to help not getting shot at.
Air Fighters

Air-Superiority planes that provide close air support
for ground combat.

(As of V1.0.2.126)

```
+100 ground combat at lvl 1
+110 ground combat at lvl 2
+120 ground combat at lvl 3
+130 ground combat at lvl 4
+140 ground combat at lvl 5
+150 ground combat at lvl 6
+160 ground combat at lvl 7
+170 ground combat at lvl 8
+180 ground combat at lvl 9
+190 ground combat at lvl 10

```
Writing Supplies

*This article is a stub. You can help Factory Town Wiki by expanding it.*

There are a variety of Books and Tomes which are broken down into either Education or Magical Knowledge classes. Tomes are further broken down into three levels for each of seven specialties. Once manufactured, Books and Tomes are sellable to Schools in exchange for research points. The research point value of Books and Tomes vary relative to their level. After selling Books and Tomes to Schools for research points, those points can be spent learning new technology recipes.

## List of Writing Supplies

* Paper (1)
* Book (10)
* Enchanted Book (50)
* Industrial Knowledge Tome Lv 1 (1)
* Industrial Knowledge Tome Lv 2 (10)
* Industrial Knowledge Tome Lv 3 (50)
* Natural Knowledge Tome Lv 1 (1)
* Natural Knowledge Tome Lv 2 (10)
* Natural Knowledge Tome Lv 3 (50)
* Magical Knowledge Tome Lv 1 (1)
* Magical Knowledge Tome Lv 2 (10)
* Magical Knowledge Tome Lv 3 (50)
* Fire Knowledge Tome Lv 1 (1)
* Fire Knowledge Tome Lv 2 (10)
* Fire Knowledge Tome Lv 3 (50)
* Water Knowledge Tome Lv 1 (1)
* Water Knowledge Tome Lv 2 (10)
* Water Knowledge Tome Lv 3 (50)
* Earth Knowledge Tome Lv 1 (1)
* Earth Knowledge Tome Lv 2 (10)
* Earth Knowledge Tome Lv 3 (50)
* Air Knowledge Tome Lv 1 (1)
* Air Knowledge Tome Lv 2 (10)
* Air Knowledge Tome Lv 3 (50)
Tactical combat

*This article is a stub. You can help Horizon Wiki by expanding it.*

**Tactical combat** is an integral part of *Horizon*.

The turn-based tactical mode allows you to take control of ships and taskforces in the
tactical phase of the game.

Your screen (the camera) shows a small portion of the current sector. You can pan the
camera by mouse-click dragging (hold the left-mouse button down and drag it in the
direction you want). You can also click on the mini-map or use the arrow keys to change
your view.

## Combat UI Panel

On the left you have a mini-map of the sector and objects visible to you (based on your
scanners limit) are shown on this map.

The middle system panel is divided into 3 parts. The left port shows the selected object’s
status including name, power level, movement available, crew, status and other
information. The right port shows the same for the target. The center console shows the
selected object’s weapons and special systems. It can also show other information when
appropriate.

On the right you have your commands. These include Wait, Com, Board, Attack, Launch,
Scan for the currently selected object. And also the Task force Lock toggle if you want to
restrict control to the selected taskforce instead of all your taskforces in the current
sector.

## Combat messages Window

Combat messages are displayed in a window on the top left. You can click on this
window to expand it.

## Rounds, Initiative and Auto-Mode

On the top right the current Round and Initiative is displayed.

The Auto-Mode toggle button is also shown (shortcut: space key). This button lets you
take control or give-up manual control.

## Combat Flow

Each ship gets a turn every round based on their initiative (speed). There are 20
rounds until the tactical combat phase ends (it’s really paused and you can continue
after the strategic phase turn).
News

*This article is a stub. You can help Horizon Wiki by expanding it.*

## Now Available - Horizon

Product Release
6 Feb 2014
Horizon is Available on Steam and other Digital Stores.

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!
Yellow Coins

**Some of the information no longer applies to the latest version.**

Last update: 3 may 2021

 Yellow Coins, sometimes referred as gold (coins), are earned by selling various goods to houses.

\*Eliminated

\*\*Sell for a different currency

\*\*\*Tiers were discontinued

## Uses

Yellow coins are used in terrain modification, buying more land, and the hiring of workers. But at end-game, Gold coins are mostly used in Recharger.
Mana Pipe

**Mana Pipes** allow for the transportation of elemental crystals from a Mana Transmitter to compatible constructions.

The production speed of certain buildings can be increased by 100% by supplying them with the appropriate crystal, as specified by the mana booster of the building.

Crystals move through Mana Pipes at a rate of 8 per second.
Organic Engines

Organic based propulsion systems that allow your
ships to move with almost zero power requirement.
Very costly to manufacture.

(As of V1.0.2.126)

```
Speed: 30 => lvl 1 and 75 => lvl 10
Speed in anomalies: 20% => lvl 1 and 65% => lvl 10
Maneuverability: Average
Power usage: 20% of max power
Cost: 10% of hull size

```

**Strategic Section**

- The organic engines are bad engines at lvl 1 and becomes pretty good at lvl 10.

- Their average maneuverability in combat makes them good for fighting battle. Your ships will attack before the enemy (but not as good as fusion engines).

- They have the lowest power use of all the engines, which is pretty good! Can be useful on an all beam ship.

- They cost twice the other engines, but honestly it isn't a big deal unless you are so cash strapped that every credit count.

- On the lowest levels, your ships will not move very fast on the galaxy map.

- They are more efficient power wise when coupled with an Organic Power Generator.
Ships

*This article is a stub. You can help Horizon Wiki by expanding it.*

### SHIP DESIGN

The ship design screen allows you to quickly create new ship designs based on available technology.

#### Designing ships

There are 4 customizable designs available for each ship hull size available. These are small, medium, large and huge. You can name your designs by clicking in the top-left panel. New ships built on these designs will carry this name. Each design has 8 configurable slots in each category. These are Core, Weapon and Specials slots. They are color coded to match their corresponding list panels. To configure a slot, you simply click on the slot then select the appropriate technology from the corresponding list on the sides. To clear a slot, you can double-click on a slot. Hovering on a slot or list item will display stats on the top-right panel. Important information of the design is also displayed on the bottom panel.

## Ship sizes

* Scout 2
* Scout 3
* Scout 4
* Colonizer
* Transport 3
* Transport 4
* Cruiser 2
* Cruiser 3
* Cruiser 4
* Mothership 2
* Mothership 3
* Mothership 4
Items

Here is a list of all the items in the game. More items can be obtain by future.
For info how to obtain/make, press "".""key on your keyboard. For its value, press ""o"" key to check in game.

## Items by group

### Hardware

Sale benefits at General store or House (v2.1.7)

### Clothing

Sale benefits at General store or House (v2.1.7)

### Gourmet

Sale benefits at Tavern or House (v2.1.7)

### Basic Medicine

Sale benefits at Apothecary or House (v2.1.7)

### Magical Medicine

Sale benefits at Apothecary or House (v2.1.7)

### Magic supplies

Sale benefits at Specialty Goods or House (v2.1.7)

### Luxury

Sale benefits at Specialty Goods or House (v2.1.7)

 Crown | 60 x  Yellow Coin | 100 XP
 Water Ring | 30 x Blue Coin | 80 XP
 Necklace

### Paper and Books

Sale benefits at School or House (v2.1.7)

## Production Items

Tiers show the order of dependencies of items

## Filters

 Fuel | Wood, Coal, Magma, and Fertilizer. These help power buildings or Train Engines that require some kind of burnable fuel.
Farm

****Farms**** are buildings that produce the various food items resources automatically if those crops are within their radius. In addition, they regenerate crops and are able to greatly boost yield rate applying  Fertilizer and  Water to farm tiles. These can only be placed on flat land. Farms can output multiple different products if more than one recipe is selected and the respective crops are nearby. When placed adjacent to water terrain they receive a small supply of water per tick, indicated by the building preview turning blue. This building has a maximum number of 10 workers, and Yellow Coin and Earth Boosters.

## Recipes

\* Cactus Fruit can only be planted on desert tiles.

Pastures provide fertilizer.
Air Temple

*This article is a stub. You can help Factory Town Wiki by expanding it.*

The Air Temple is a building that provides Air Crystal. As with the other Temples, it takes in 8 Ethers of its type along with 2  Mana Crystal to make a crystal.

This building cannot use workers, but does use Happiness Bonus, Yellow Coin boosters, and Omnistone upgrades to obtain the 10 Work Units required. Buildings that use Air Crystals are the Air Shrines, Mana Reactor, Enchanter, and Mage Tower. Air Crystals must go into storage to be useable in building and upgrading.
Lezgoon

*This article is a stub. You can help Horizon Wiki by expanding it.*

The **Lezgoon** Conglomerate is one of ten different races which can be encountered in *Horizon*.

The **Lezgoon** used to be one of the major races in the galactic
scene only a couple hundred years ago. They were very much interested in trade and
exploration as well as cultivating relationships with the other races.

But something happened (rumored to be an ecological disaster due to some
`unorthodox` experiment) and their sector of space was quarantined by the League's
military. Those on the planet at the time were not allowed to leave and were never seen
again.

It's been since rumored that the planet was later abandoned...
Special Mission Characters and Attributes

Usable from dialogue text and quest parameters
eg.

```
 <Listener event="OnTFOrbit" planetId="$jakcPlanetId$" />

```

 \_ (leading underscore) | Use a global variable by name as a parameter name.
eg.

```
 <Action name="Test" _isJakcsHome="true" id="humanAtJakcsHome" />

 ! (negation operator) | Can be used in front of any parameter, including from global store.
eg.

```
 <Listener event="OnRaceDefeat" race="!3"/>

```

 &gt; &lt; | Greater and Less than. Can be used in a Test action argument. Numbers are converted to floats before comparison, everything else is compared at string value
eg.

```
 <Action name="Test" _humanAllyCount="$numAlliesForVaraianWin$" _numAlliesForVaraianWin=">2" id="humansAlliedTheGalaxy"/>

 eventLayer (Listener) | To force listener order, set the eventLayer. The lower this value, the sooner it will trigger. By default, an event layer is MAX\_UINT.
eg.

```
 <Listener event="OnTacticalView" eventLayer="0">

 listenerId | This optional id is useful to quickly search for a listener
eg.

```
 <Listener event="OnTacticalView" listenerId="MyId">

 delayed | Delays execution of an action by one cycle.

An example scenario: if during an 'OnTurn' event, a stage containing a Listener of the 'OnTurn' event is enabled, delayed=""true"" would be required to ensure the listener does not consider the current 'OnTurn' event as a trigger.
eg.

```
 <Action name="SetQuestStage" questGroup="group" questId="myquest" stageId="waitForTurn" delayed="true"/>

 # | Insert a listener's input parameter
eg.

```
 <Listener event="OnFirstContact" race2="9">
   <Action name="SetRelations" race1="9" race2="#race1" relation="5" />
 </Listener>

```
Diplomacy

*This article is a stub. You can help Horizon Wiki by expanding it.*

The Diplomacy screen allows you to view your relations with other races and gives you the option to either open communications, view the most current report we have on them or to declare war.

### Report screen

The report screen keeps track of what we know about them including their allies and enemies. A history log also records important events.
Video links on the race ships and homeworld are also available for viewing.

### Diplomatic Communication screen

The communication screen allows us to open a com channel with the race representative so we may conduct diplomacy. On the left we see the enemies and allies of the race and any treaties we have with them. On the right a small map of the galaxy is available to help with decision making.

### Diplomacy Options

Diplomacy options are very detailed and vary based on relations and situation (whether an option is valid). While negotiating you or the alien government can agree, disagree or also make counter offers to sweeten a deal before agreeing.

* Free trade
* Free travel
* Intel sharing
* Research sharing
* Armistice
* Peace
* Non-Aggression
* Alliance
* Ship Supplies Aid
* Attack colony
* Defend colony
* Blockade colony
* Impose Embargo
* Declare war on
* Break alliance with
* Stop helping race
* A tribute
* Give us tech
* Remove ships from
* Lift embargo
* Lift embargo On
* Surrender
* Surrender System
* System
* Technology
* Monetary Aid
* Ship supplies Aid
* Beg for Merci
* Declare War
* Surrender
* Stop attacking our ships
* Stop attacking our colonies
* Condemn the use of Bio-Weapons
* Terminate all hostilities
* Restrain your reckless expansion
Varaian

*This article is a stub. You can help Horizon Wiki by expanding it.*

Although they appear in humanoid form when interacting with
other species, the **Varaian** are believed to be beings of pure energy.

They are known for their curiosity, spending centuries studying "subjects" of interest.
These subjects are often new younger races. Watching their development as they try to
establish themselves in the galaxy...

Varaians are said to be very solitary. No one can remember seeing more than one
Varaian at a time. It is even rumored to be a very bad omen.
Shops

There are a number of shops scattered throughout the world of Fantasy Tales Online. These shops sell potions, weapons, armor and more. The vast majority of armor and weapons in NPC shops will be default white rarity with no modifiers but there are some exceptions. Here is a list of what you can expect to find in each shop and where they're located.

###### Bluevale Shops

**Folmar**- Sells Weapons ranging from level 1 to level 15

**Armor Dealer**- Sells armor ranging form level 1 to level 15

**Odin**- Sells house workbench and respec tokens.

**Shop Keeper**- Sells potions, serums and herbs.

###### Winterfront Village Shops

**Weapons Dealer**- Sells weapons ranging from level 10 to level 20

###### Adventurer's Guild Shops

(Note, completion the entry exam quest is required to access these shops)
Combat Mechs

Special Mechanized armor increases ground
forces offense and defense considerably.

(As of V1.0.2.126)

```
+100 ground combat at lvl 1
+110 ground combat at lvl 2
+120 ground combat at lvl 3
+130 ground combat at lvl 4
+140 ground combat at lvl 5
+150 ground combat at lvl 6
+160 ground combat at lvl 7
+170 ground combat at lvl 8
+180 ground combat at lvl 9
+190 ground combat at lvl 10

```
Hovercrafts

Hovercraft for ground combat.

(As of V1.0.2.126)

```
+100 ground combat at lvl 1
+110 ground combat at lvl 2
+120 ground combat at lvl 3
+130 ground combat at lvl 4
+140 ground combat at lvl 5
+150 ground combat at lvl 6
+160 ground combat at lvl 7
+170 ground combat at lvl 8
+180 ground combat at lvl 9
+190 ground combat at lvl 10

```
Kortahz

*This article is a stub. You can help Horizon Wiki by expanding it.*

 According to legend, the Kor`tahz are one of the first and
first civilizations to inhabit this galaxy. They claim to have spread the spores of life throughout the galaxy long ago, in effect

The **Kortahz** Conglomerate is one of ten different races which can be encountered in *Horizon*.

According to legend, the **Kor`tahz** are one of the first and
oldest civilizations to inhabit this galaxy.

They claim to have spread the spores of life, in effect
creating the many races in this galaxy.
Gargal

*This article is a stub. You can help Horizon Wiki by expanding it.*

The **Gargal** are one of ten different races which can be encountered in *Horizon*.

The Gargals are a new space-faring race having just developed interstellar travel.

Very little is known about them beside the fact that they are an aquatic race living on an oceanic planet.
Terraforming

Improves and increases fertile land on earthen
planets. This will enable your race to colonize planets of the following types:

* Barren
* Metallic
* Volcanic
* Toxic

Additionally, you gain the ability to terraform a planet you own in the planet view. Use the environmental control to so but be careful: Terraforming is cost intensive! So choose carefully which planet gains most out of terraforming.

Terraforming also mutates a planet to fit it's inhabitants. That means, the planet will be turned to the type the homeworld of the inhabiting race has. For example, if the inhabitants' homeworld is a volcanic planet and they are living on an earth type planet, terraforming will turn that earth type planet into a volcanic planet.

Notice that some planet types require multiple terraforming cycles. These are the standard cycles for a species that starts on Earth type planets.

 Volcanic | Barren
Barsig

*This article is a stub. You can help Horizon Wiki by expanding it.*

The **Barsig** Conglomerate is one of ten different races which can be encountered in *Horizon*.

The Barsig are known as commoners in the galactic family of space-faring races. Everyone knows of them or has had dealings with them at some point or another seeing as they go everywhere whether invited or not! Not very advanced technologically, it's a wonder they have attained the ability to travel beyond their homeworld. But what they don't have they manage to obtain through trade or more commonly by simply collecting what other races throw away.

The Barsig control and operate most of the junkyards in the galaxy. They are also hired by other races for doing the worst tasks and are often taken advantage of. Yet they happily seem to go about their business almost like having accepted their fate in the order of things. The Barsig are by nature friendly if not a little indifferent and tend to be agreeable in most situations.
Ship Armory

Houses enough weapons and other armaments to
allow a ship crew to defend your ship from
boarding parties. They also help when boarding enemy ships.

- +30% Boarding combat (Defense and Offense)

- 30 Space used

- 50 Cost

- Can only be installed on medium and bigger ships

**Strategy Section**

- Boarding enemy ships is not very useful in this game(As of V1.0.2.126). I've never seen the ai use it. I tried using it a couple time, but honestly the ships can be destroyed so fast and boarding an enemy ship is no garantee that you will destroy it right away. It might takes a couple of turns if your marines actually win the fight. Since ships don't last very long, boarding is useless. Even the starbase doesn't last very long either and forget boarding it. There is like 4000 peeps on board and your 200 little marines ain't going far on those. Maybe in future versions, boarding will actually serve a purpose.
Mana Recharger

Requirements | Mana Power

The **Mana Recharger** is one of the two Mana Power Type Buildings. It gains additional worker units only from Yellow Coin boosters or omnistone upgrades.  Depleted Mana  Depleted Air  Depleted Earth  Depleted Fire and  Depleted Water come in, and  Mana Crystal  Air Crystal  Earth Crystal  Fire Crystal and  Water Crystal come out. It is most practical to use Mana Pipes to move crystals in and out, but they can also be hand or belt delivered

For a faster option, see the Mega Recharger
Stone Brick

Happiness Duration: | 45s

**Stone Bricks** are a building material that are part of the hardware category. They can be used to construct most buildings, or supplied to a general store to generate red coins.

## Used to Build

Each sub-section refers to that section of the build menu.

### Buildings

* Town Center
* Tavern
* Tailor
* Kitchen

### Structural Blocks

* Framed Stone Block
* Framed Stone Ramp
* Framed Stone Pillar
* Framed Stone Platform
* Framed Stone Stairs
* Framed Stone Wall
* Stone Brick Block
* Stone Brick Ramp
* Stone Brick Pillar
* Stone Brick Platform
* Stone Brick Stairs
* Stone Brick Wall
* Brick Block
* Brick Ramp
* Brick Pillar
* Brick Platform
* Brick Stairs
* Brick Wall
Fusion Engines

Fusion based propulsion systems are easy to
manufacture and cheap in material cost. Requires
a fairly high output power generator to function.

(As of V1.0.2.126)

```
Speed: 30 => lvl 1 and 57 => lvl 10
Speed in anomalies: 20% => lvl 1 and 47% => lvl 10
Maneuverability: Good
Power usage: 30% of max power
Cost: 5% of hull size

```

**Strategic Section**

- The fusion engines are slow on the galaxy map. It does not improve much with refinement.

- Their good maneuverability makes them the best for combat. With those engines equipped, your ships will strike first before the enemy ships (unless they are equipped with fusion engines too). This gives you an ENORMOUS advantage in combat. The only downside of this engine in combat is that it does not move very far, so if you are in a pursuit situation or you try to get away, you're out of luck (This is not a common situation so it isn't a big deal anyway).

- They have an average power use.

- They cost average compared to the other engines.

- They are the worst engines to move on the galaxy map at the latest levels. Which mean your ships will get very slowly to their destination. For attacking ships this becomes a problem, but if you make defensive fleets, those engines becomes awesome!

- They are more efficient power wise when coupled with a Fusion Power Generator.
Nuclear Engines

**Nuclear Engines**
Nuclear based propulsion systems that are
affordable and relatively easy to manufacture.
Requires a high output power generator to
function.

(As of V1.0.2.126)

```
Speed: 40 => lvl 1 and 67 => lvl 10
Speed in anomalies: 30% => lvl 1 and 57% => lvl 10
Maneuverability: Average
Power usage: 30% of max power
Cost: 5% of hull size

```

**Strategic Section**

- The nuclear engine is average at all levels of refinement.

- Their average maneuverability in combat makes them good for fighting battle. Your ships will attack before the enemy (but not as good as fusion engines).

- They have an average power use for an engine.

- They have an average cost.

- You will switch to another engine as soon as possible to move faster on the galaxy map.

- They are more efficient power wise when coupled with a Nuclear Power Generator.
Ground Troop Pods

Allows a ship to transport one full division of
ground combat troops along with their equipment.
Soldiers can be loaded/unloaded at a colony.

- 5000 troops

- 20 space used

- 50 cost

**Strategy Section**

(As of V1.0.2.126)

- Troops are needed to invade enemy colonies. You need a looooooot of troops for the invasion even if you reduce the enemy troops to very few on the colony before invasion. As a rule of thumb, whenever you think you have enough troops for your campaign against another race, you always run out!

- On a medium size ship, you can have 35000 troops (7 pods). This is the maximum and bigger ships aren't going to give you more troops pods so there is no advantage in using bigger ships than this for your transports.

- Because you need so many of them, it is very important that you put no weapon on these ships. The reason for this is that as soon as you put one weapon in your design, the ship built from it is going to use command points and it costs you 2bc (billion credits) for each command point that you don't have for your active ships. Since you need a lot of troops ships, they better take zero command points or you are going to be bankrupted fast.

- After unloading your troops, each turn passed at a system will replenish 5000 troops on each troop ship. I'm not sure if this is still the case when you are in an enemy system with you owning no planets in it. (For example, let's say you unloaded all your troops for an invasion and it failed).

- The strength of your troops depends on your racial ability and a lot of ground combat technologies. I believe the game dev have gone a bit crazy on the amount of ground teks that you can get and improve. Note that these teks are cumulative:

```
Air Fighters
Air Bombers
Armored Personnel Carriers
Battle Droids
Battle Drones
Battle Landers
Combat Mechs
Hovercrafts
Hoverpods
Tanks

```

- Also, you can get one of the following tek for arming your troops. Note that there is a concept of a bonus versus the normal races (N) and a different bonus for the ancient races (A). The ancient races usually are near immortal and harder to battle in ground combat. Only the best one of the following will be used:

```
Hand Phaser
Heavy Slug Rifle
Neutrino X Gun
Plasma Pulse Rifle

```
Armored Personnel Carriers

Permit fast deployment of troops in the field. Increase ground combat.

(As of V1.0.2.126)

```
+100 ground combat at lvl 1
+110 ground combat at lvl 2
+120 ground combat at lvl 3
+130 ground combat at lvl 4
+140 ground combat at lvl 5
+150 ground combat at lvl 6
+160 ground combat at lvl 7
+170 ground combat at lvl 8
+180 ground combat at lvl 9
+190 ground combat at lvl 10

```
Potato

## Description

A raw food that can be grown or found naturally. **Potatoes** take one extra work unit (3 total) to produce over grain, making them a less efficient choice for animal feed.

## Harvesting

Potatoes can be harvested from potato plants and brought to the Food Market or houses to be sold. Potatoes can be harvested either by workers directly, or through the use of a Farm.

### Harvesting with a worker

* Left-click on a Worker to select.
* Right-click on a potato plant to target it
* Right-click on a building to bring it there
* The Worker will harvest the potatoes and bring them back to the building and repeat the action until the potato plants are depleted.
Worker

*This article is a stub. You can help Factory Town Wiki by expanding it.*

**Workers** are the starting units in the game. They are very flexible, being able to gather and carry almost anything, apart from mining mana shards or elemental stones. Unlike wagons and caravans, they also only take up one quarter of a tile's available space.

The drawback of a worker is its inefficiency; unlike Farms and Foresters, they do not automatically replant what they harvest, and they cannot match the high production speed of buildings, nor the carrying capacity and movement speed of vehicles.

**Workers** can be added in Factory Town with the Build Menu. Houses add worker capacity, which players can see in the top-left panel.

## How to create

* Open the Build Menu (B)
* Select "Workers" (W)
* Select "Worker" Item (W)
* Place new Worker on the map.

## Stats

Hauling/Harvesting:

* Can harvest all resources except for the elemental stones and mana shards.
* Can carry one item at a time.

* Picks up and drops off items in 0.5 seconds, giving a maximum throughput of one item per second when standing still.

Movement:

* Moves at a rate of 3 tiles per second on unpaved ground.
* Moves at a rate of 5 tiles per second on foot paths.

Horizontal movement speed is not affected by changing elevations, such as on ramps and inclines.

## Notes

Houses can be upgraded to provide additional capacity.
Horizon

***Horizon*** is a grand Space Strategy game of galactic conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with 10 other species, each with their own unique culture, history and schemes. A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centres for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!

## Key Features

* Advanced turn-based tactical combat which many 4X fans have been requesting for years
* Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
* A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
* Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
* An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
* Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
* Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
* Design and customize your ships’ weapons and systems based on available technology
* A detailed economy and colony management system with different types and levels of colonies based on your build choices
* Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
Battle Droids

Special fighter androids units.

(As of V1.0.2.126)

```
+100 ground combat at lvl 1
+110 ground combat at lvl 2
+120 ground combat at lvl 3
+130 ground combat at lvl 4
+140 ground combat at lvl 5
+150 ground combat at lvl 6
+160 ground combat at lvl 7
+170 ground combat at lvl 8
+180 ground combat at lvl 9
+190 ground combat at lvl 10

```
Hall of Electric Coffins

*This article is a stub. You can help Mutant Year Zero: Road to Eden Wiki by expanding it.*

The **Hall of Electric Coffins** is a location in the Zone in the Seed of Evil DLC.

## Description

The Ancients did not struggle like we have to, they had a surplus of food, energy and everything else that we scavenge from the Zone. The Ancients has a LOT of free time to spend. One pastime took place in dimly-lit halls filled with electric coffins. Some of which could be interacted with. Favorites included 'Pizzaman', 'Barrels the monkey', 'Position your pole' and the ever popular 'Space Investors'.

## Media

**Video Guide**:

Here is a video guide on how to clear the area without taking any damage:
Air Bombers

Bomber planes for ground combat.

(As of V1.0.2.126)

```
+100 ground combat at lvl 1
+110 ground combat at lvl 2
+120 ground combat at lvl 3
+130 ground combat at lvl 4
+140 ground combat at lvl 5
+150 ground combat at lvl 6
+160 ground combat at lvl 7
+170 ground combat at lvl 8
+180 ground combat at lvl 9
+190 ground combat at lvl 10

```
Tanks

Special Mechanized armor increases ground
forces offense and defense considerably.

(As of V1.0.2.126)

```
+100 ground combat at lvl 1
+110 ground combat at lvl 2
+120 ground combat at lvl 3
+130 ground combat at lvl 4
+140 ground combat at lvl 5
+150 ground combat at lvl 6
+160 ground combat at lvl 7
+170 ground combat at lvl 8
+180 ground combat at lvl 9
+190 ground combat at lvl 10

```
Harkan

*This article is a stub. You can help Horizon Wiki by expanding it.*

The **Harkan** Conglomerate is one of ten different races which can be encountered in *Horizon*.

The har`kan, a very ancient species, has seldom been seen in the past one thousand years.

There have been several excursions to their area of space but no ships sent have ever returned.

What little is known indicates they are a symbiotic race. They are believed to be able to communicate with each other at great distances.

Physically, the few who have encountered them speak of their crystalline form unlike any other species.
Kuntari

*This article is a stub. You can help Horizon Wiki by expanding it.*

The **Kuntari** Conglomerate is one of ten different races which can be encountered in *Horizon*.

Physically imposing and strong,The **Kuntari** are the quintessential race of warriors. Their emperor, a heroic figure in their society, rules by his popularity as well as his past accomplishments. The other lords, one from each clan, make up the rest of the influential governing body called the Korum.

Under their current emperor, the empire has spanned into several sectors of space advancing both militarily and in influence. The expansion has contributed greatly to their society by mostly eliminating the constant in-fighting and unifying the clans to serve the empire.
Graviton Engines

Graviton propulsion systems that are affordable
and power efficient. These engines provide the
thrust necessary to move and maneuver in space.

(As of V1.0.2.126)

```
Speed: 20 => lvl 1 and 92 => lvl 10
Speed in anomalies: 10% => lvl 1 and 82% => lvl 10
Maneuverability: Average
Power usage: 30% of max power
Cost: 5% of hull size

```

**Strategic Section**

- The Graviton engines are the second fastest engines in the game from level 5 and up. But they start as the worst engine in the game speed wise.

- Their average maneuverability makes them good for combat, with only the fusion engines being better.

- They have an average power use.

- They cost average compared to the other engines.

- They are the second best engines to move on the galaxy map. In reality, at levels 5+, they become almost as fast as the antimatter engines, so they are the engines you want to use on your warships.

- They are more efficient power wise when coupled with an Hydrogen Power Generator.
School

*This article is a stub. You can help Factory Town Wiki by expanding it.*

 Requirements | Tech Level / Base level 2 (old)

The **School** is a building that automatically distributes and sells **Education** and **Magical Knoweldge** to nearby houses, and will also research new Technologies.
To check research progress and tech details, press ""r"" in game while building is not selected.

Houses must be connected to the School by pathway. A fully upgraded level ten house wants 3 points of Basic Education, and 6 of Magical Knowledge.

## Inventory Items

The School does not make items like production buildings. They have a list of items they will purchase to supply the houses. These items are what the School will purchase.

(Image, screenshot)

The buildings that provide goods for the School store are the Labratory (Natural Knowedge 1, 2, and 3, and Industrial Knowledge 1, 2, and 3) Workshop (Books) Lumber Mill (Paper) and Enchanter (Enchanted Book) for **Education**. Unlike Markets, the School does not provide coins but instead grants Reasearch Points in either General, Industrial, Natural, Magical, or Elemental. Star research points are gained at the Omni Temple. Points are spent to unlock new Technologies.

## How to build

* Open the Build Menu (B)
* Select "Building" (D)
* Select "School"
* Find a flat 3x3 area
* Left click to build

## Research

```
*Research Point Types indicate: G=General, I=Industrial, N=Natural,
M=Magic, F=Fire, W=Water, E-Earth, A=Air
S-Star Coin

```
Horizon Wiki

**Welcome to the official Horizon wiki!**

 Here you'll find your source of information on Horizon, the 4x space game which is currently available as on Steam. Feel free to appropriately add and edit information.

We are currently maintaining 399 pages (146 articles)! The most recent contribution was by Tagaziel on 29/07/2021.

Contact us! @L3O\_Interactive Twitter or via Email!

About the game
*Horizon* is a turn-based space strategy game of galactic conquest. It is set in the not-so-distant future where humans have just begun exploring the edges of their solar system.
As humanity's leader, you will explore deep space, find new frontiers and discover alien artifacts hidden on long ago abandoned planets. You will also learn more about the galaxy as you come into contact with other species.
Ten major alien races are featured; each with their own unique culture, history and schemes.
A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders, and when the need arises defend your territory by engaging in ship to ship tactical combat.
Develop new colonies, then watch them become galactic centers for trade, industry and science. And of course military bases, outposts and shipyards to build your battle ships.

* Exploration
* Colonization
* Diplomacy
* Technology
* Tactical combat
* Race customization

Push your empire to its limits and go beyond the known horizon.

We are not alone

* Barbeck
* Barsig
* Gargal
* Harkan
* Kamzak
* Kortahz
* Kuntari
* Lezgoon
* Tantik
* Varaian

Featured video

Poll

News
* Now Available - Horizon
Barbeck

*This article is a stub. You can help Horizon Wiki by expanding it.*

The **Barbeck** Conglomerate is one of ten different races which can be encountered in *Horizon*.

The **Barbeck** are a highly evolved naturalist species. They have little interest in the affairs of other races and thus far have remained mostly reclusive and unknown.

The few encounters in the past have yielded more questions than answers about their interests. Not to mention their strange organic ships.
Antimatter Engines

Anti-matter based propulsion systems that allow
your ships to move fast in space.

(As of V1.0.2.126)

```
Speed: 50 => lvl 1 and 95 => lvl 10
Speed in anomalies: 40% => lvl 1 and 85% => lvl 10
Maneuverability: Poor
Power usage: 40% of max power
Cost: 5% of hull size

```

**Strategic Section**

- The Antimatter engines are the fastest engines in the game at all levels of refinement.

- Their poor maneuverability in combat makes them bad for fighting battle. Your ships will attack last all the time unless your enemy has antimatter engines too. Turning your ships around will also be very painful with those engines, especially the big motherships.

- They have the highest power use of all the engines, which makes them hard to use on an all-beam ship who needs all the power it can get.

- They cost average compared to the other engines.

- They are the best engines to move on the galaxy map. If i discover the graviton engines, i usually keep my antimatter engines on my non-combat ships like colony and troops transports. Scout ships are good candidates too.

- They are more efficient power wise when coupled with an Hydrogen Power Generator.
Toxic

A toxic planet has been polluted so badly due to neglecting environmental caring measures by it's former inhabitants, that no life can exist without extreme protection measures. This makes every type of working on this planet a hard and relatively unproductive task. Fortunately, there are some waste disposite and environmental rehabilitation measures that can remove the toxic gases slowly but steady. This of course is only successful, if industry cares for environment not producing more pollution than it can compensate.

A cleaned toxic planet will become a Barren planet.

Toxic planets can't be terraformed.

Toxic planets can't be selected as starting planet's type of a custom species.

Toxic planets can be colonized by races that either have the Terraforming technology or have a Barren starting planet.
Storyline

*This article is a stub. You can help Horizon Wiki by expanding it.*

## PROLOGUE

In the year 1977, the Voyager-1 and Voyager-2 spacecrafts are launched by NASA for the exploration of planets in our solar system. Many years later having completed their primary missions, both spacecrafts continue exploring the outer edges of our solar system to gather as much data as possible before they run out of power. It is during this period in the year 2020 when the spacecraft Voyager-2 starts detecting infrared signals coming from an unknown source.

Back on Earth at the command center a small team is tracking the signal and checking the data transmitted by Voyager-2. Just as they start to analyze the signal, something large and alien collides with Voyager-2 and it goes offline...

After a restart of its core systems, Voyager-2 is brought back online and starts re-transmitting data gathered by its sensors. A video feed is part of the data coming from the alien vessel along with a message and a warning...

*"We, the Kortahz, have sent this message throughout the galaxy for all sentient beings. This is our story and our struggle for existence. Long before this galaxy had formed, and before we came to exist, immortal and immaterial beings of pure light and energy roamed. These beings, the Varaians have always been. They are our creators. The Varaians engineered us in an effort to build an ideal, material, companion race. There were trials that followed our creation, to ensure compatibility between our two people. In these, we did not endure, and they considered us a failure. Our undoing was desired by the Varaians, and in the battles that followed, many of our kind were lost. Some of us fled into the vastness of space, and set forth a plan to rid this galaxy of our architects.*
*Our plan: To spread the spores of life throughout the galaxy, in hopes that these seeds would birth new civilizations that might aid us in our struggle against the Varaians. The Varaians had learned of our plan and were intrigued. They did not interfere, and the galaxy was left to mature. We hid while indigenous people emerged throughout the galaxy, some evolving to space faring civilizations. They watched, and we understood their intent. Undaunted by their lack of success, our makers persist in their pursuit of finding their companion race. This companion race whom they promise to elevate to a higher level of consciousness.*
*Be cautious in your galactic travels, for our struggles for survival may yet become yours as well. We fear this, and we must not allow this to happen.”*
Additional information is recovered in the data stream including astronomical charts and technological designs that may help advance scientific knowledge by leaps and bounds..

After many decades of major technological advancements we now have the basic capabilities to build starships that are capable of traveling through space and to go beyond our home system to explore the Galaxy. What remains is the right commander who will lead Earth in this new age for mankind!
Tantik

*This article is a stub. You can help Horizon Wiki by expanding it.*

 A highly aggressive species, the few encounters with them

The **Tantik** Conglomerate is one of ten different races which can be encountered in *Horizon*.

The **Tantik**, a highly aggressive species, the few encounters with them
suggest they have powerful ships and are not interested in making contact.

All attempts
to communicate with them have failed and several ships sent never returned.
Hoverpods

Hoverpod for ground combat.

(As of V1.0.2.126)

```
+100 ground combat at lvl 1
+110 ground combat at lvl 2
+120 ground combat at lvl 3
+130 ground combat at lvl 4
+140 ground combat at lvl 5
+150 ground combat at lvl 6
+160 ground combat at lvl 7
+170 ground combat at lvl 8
+180 ground combat at lvl 9
+190 ground combat at lvl 10

```
Iceberg Interactive

**Iceberg Interactive** is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. While keeping its roots in the European retail games market, Iceberg has rapidly increased its focus towards the global digital games market, by building strong direct relationships with dozens of Game Portals. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. With a distinct focus on the strategy, action, simulation and adventure game genres, the company has garnered attention with acclaimed releases including Killing Floor, Wings of Prey, APB Reloaded and Endless Space among its 50+ game arsenal - with more promising games in the pipeline.

*Don’t just play, play it cool.*