Jailer

> If no one is condemned during the day, may choose to jail a player
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> The following night, the jailed player is taken from any night meeting they attend and instead meets with the Jailer
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> Identity is hidden from the jailed player during their meeting
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> Ends the meeting by deciding whether to visit and kill the jailed player or not
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> While jailed, players cannot receive items, perform new actions, or be killed by players other than the Jailer
>
>

## Jailer

### Role Tags

Meeting, Night Power, On-Condemn Power, Roleblocker, Visits

**Jailer** is a town-aligned role that, upon a no-condemn, will choose one player to jail for the night. The jailed player is protected from many outside forces and may chat with the Jailer, who is anonymous. The Jailer can then decide whether or not to kill them.

## Mechanics

The Jailer may only use their action when no condemnation occurs. This does not activate upon a forced no-condemn, such as by the powers of Hangman.

When a Jailer chooses a player to jail, this can be interfered with by other Jailers. A Jailer's jailing will only go through if nobody else is trying to jail that player, and nobody is successfully jailing the Jailer. When a loop exists, no jailing will occur.

Examples:

Jailer A and Jailer B target Villager C. No jailing occurs, due to Villager C being targeted by 2 Jailers.

Jailer A and Jailer B both jail each other. No jailing occurs, due to a loop being constructed.

Jailer A jails Jailer B jails Villager C. Jailer B is jailed, while Villager C is not jailed, due to Jailer B being in jail.

Certain combinations of Jailers jailing other Jailers can have effects that are not easily predicted. For example:

Jailer A jails Jailer B jails Jailer C jails Jailer B. Jailer B is jailed by Jailer A. The cause for this is unknown.

When the Jailer jails the player, both players are brought from whatever meeting they would otherwise be in (including Party Host) to a private meeting with each other. The Jailer's name is hidden and presented as "anonymous". The player jailed will see a message indicating that they have been thrown in jail. The Jailer may end the meeting by either sparing or executing the jailed player. An execution will make a singular kill attempt against the jailed player that cannot be redirected. Either decision will show a message indicating that a choice has been made.

Even when the Jailer takes no action, there are multiple passive effects on the jailed target: They are roleblocked, they are unable to receive items, and they are protected from multiple Kill Power. If the Jailer is roleblocked during the night where they jail, these passive effects do not apply. The Jailer's roleblock, despite being able to be roleblocked itself, is not a visit.

## In Setups

Jailer's most common usage in setups is for free-form games, so town has a backup option when they have not decided on any player to vote. Its other main use is in Manhunt, a setup based around it.

As Jailer's power only works when town decides not to condemn, it can be hard to find a use for in setups. Some players dislike how it takes away town's main source of information, and find Jailer setups unenjoyable.

Jailer becomes useful with the existence of roles that make condemning dangerous, such as Fool and Executioner

## Gameplay

Jailer is mostly used when town cannot find a specific player to vote up, leaving it to the Jailer instead. This is a fine play to make in situations where town would otherwise be forced to vote a power role or an easily-influenced push. It is suboptimal in other situations because the reasoning for the kill (or lack thereof) resulting from it is only known to the Jailer. The main usage for the town's daily vote is to gain information on players. Much of that information is lost when using Jailer due to either Jailer death or the general privacy Jailer provides.

## Trivia

Jailer is known as being the most difficult role to code, because of its high complexity. For months before its release, players joked about it being impossible or super far-off.