recursal/Fanatic-Fandom huggingface dataset:
Dracball, the Slayer of Legends

**Dracball** (meaning Drake's Tail in Eordan) is a leaf-red sword made out of drake scales and a secret iridescent alloy, able to injure draconic and fey creatures. It was used by Lord Artorean of Arganjuzorn to slay Drozmagog.

## History

Dracball was crafted during the second half of the fourteenth century after Ash by a Tuathak bladesmith and gladewarden known as the Autumn Mage who lived in Monkriok near Slegcal. The Fey felt threatened by the sword and ordered it destroyed, to which the Autumn Mage refused and fled east beyond the Ekyunimoy Mountains, eventually reaching Ynnic Ruinborn civilization. The Autumn Mage spent the remainder of his live travelling to and from the Ynnic settlements of Stantirshalas and Arganjuzorn, eventually gifting the sword to Lord Artorean of Arganjuzorn.

Lord Artorean would make a name for himself wielding Dracball during the War of the Great Heathen Host fought between Dolindhan knights and Rzentur zealots, eventually culminating with him cornering and slaying the Dragon-God Drozmagog in 1371.

In 1782 Darran Eaglesthorn, lord of Slegcal, would embark on a campaign to retrieve the sword from the Ynnics. He successfully invaded the Dragon Dominion before moving on to Arganjuzorn, where he claimed Dracball and resided for nearly a month testing the blade against the monsters of the Epednan Expanse.

Hearing news of Slegcal being under siege by rogue Cannorian mercenaries, Darran hurried back home and perished trying to defend Eirminn. It was said that Darran died "clutching the bloodied legendary blade beyond death until his fingers were cut off by a looter." Dracball's current whereabouts are unknown.
County of Themarenn

**Themarenn** is the Hub of Esmaria. The beautiful shores of the Themarenn Lake have always been a popular destination for wanderers in Esmaria, in the old days of the Kingdom of Esmaria it was even the preferred location for the King's residence, with the various river kings making the travel between Esmarainé and Lake Themarenn several times. Ever since the death of the last King of Esmaria, with Esmarainé fallen to the hands of greedy merchants, the Lake has assumed the role of Hub of Esmaria. Esmaria is well known for its many rivers, most of which are tributaries of the Esmar River. The river kings were able to use them to connect the region and establish reliable borders for their vassals. Due to the constant stream of visitors, we have been forced to make the most out of the old waterways, resulting in Themarennians exceptional ability in navigating them. The Esmarian Kings routinely retreated from the busy court life in Esmarainé to find peace in their palace by the lake. The Golden Palace was left in a state of disrepair ever since the river kings died out due to its high maintenance cost.
Centaur Exodus

The **Centaur Exodus** was a series of forced migration of the centaur race by Castan Beastbane during the Second Great Cleansing. Officially it started in 587 BA and lasted 13 years until 574 BA when the last major migration occured. By the end of the Second Great Cleansing in 569 BA most of the centaur population had fled to the Forbidden Plains or fell fighting against Castanor.

This event directly caused the Forbidden Plains Exodus, in which the centaurs ousted the land's human natives towards the Triunic Lakes.

## Timeline of Major Events

* 588 - 587 BA: Encirclement of Castonath - the centaur clans, united by the Sons of Rohibos, breach the White Walls of Castanor from the west and pillage the undefended region for a year whilst the Castanorian Legions were occupied elsewhere
* 587 BA: The Cull of Rohibos' Children - A battle where Castan Beastbane personally slew many of Rohibos' children, marking the beginning of the Centaur Exodus.
* 586 BA: The first major group is pushed north and out of the Serpent's Pass into the Forbidden Plains.
* 584 BA: Cagod's Watch is built to process and protect the Serpent's Vale. Cagod and his followers would later be known as the Cagodic people.
* 582 BA: Battle of Metsamwood - the first recorded conflict between the exiled centaurs and the Metsamic humans who lived beyond the Serpentspine. This would mark the beginning of the Forbidden Plains Exodus.
* 580 BA: Burning of the South Woods - marking the second part of the Second Great Cleansing, the Castanorian offensive began to focus on purging the most heavily infested fey forests in the south (where modern-day Deepwoods stands).
* 579 BA: Impalement of the Fey - the last of Rohibos' children Actadus is impaled all across the shores of the Silent Lake
* 578 BA: First major group of centaurs flee through the Invader's Pass in response to the Impalement of the Fey
* 576 BA: Battle of Cagod's Watch - centaurs from both sides of the Serpent's Pass attack the fort and are defeated
* 574 BA: Last recorded migration of centaurs, it is said the last tribe submitted themselves to the Castanorian legions and voluntarily left towards Cagod's Watch
Desert Elf

**Desert Elves** are an elven ethnic group native to the Far Salahad region of Bulwar. Inhabitants of the area between the Harra Oasis and the Šad Siadan and the Paravimvata range, they are the descendants of the Jaherian and Jexisian legionnaires that settled in the Salahad after their return from Haless and Cannor respectively. Similar to the Mašnsih they are a semi-nomadic people, mainly nomadic pastoralists, with their main settlement being the Djinn palace of Ebbušubtu. They were also the first worshippers of the Jadd, the youngest denomination of the Bulwari Sun Cult, named after the Divine-Herald Jaddar, leader of the Desert Elves and alleged son of the Phoenix Empress Jexis.

### Organization

Rather than being divided into several tribes like the Mašnsih, the Desert Elves are in practice one tribe, as their social organization mimics the Phoenix Legion military organization, with the tribe being divided into clans that are successor to the legion's units. The first leaders of the Desert Elves were Ereleša Išazuir and Andrellion Kenszùil, the commanders of the Western and Eastern Phoenix legions respectively. Jaddar Jexiszuir became the leader after his coming of age, and after his death, the leadership passed on to his older elven son. As a result of their past and social organization, the Desert Elves are a militarized people, with the majority of the population knowing how to fight and mount.

### Origin

According to the Desert Elves, the returning legionnaires from Haless were lost in the desert, and they would have died of dehydration if they hadn't been saved by the Elayenna harpies, who nursed them back to life. Then both groups made an arrangement, the harpies could breed with the elves in exchange for food, water and shelter. Most of the Halessi legionaries settled around Ebbušubtu and the Šad Siadan.

The legionnaires from Cannor decided to join their brothers in the desert after the Partition of Kalib, and they brought an infant Jaddar with them. They were well received by the Mašnsih tribes, who remembered and were grateful of the deeds of the Legion against the gnolls and the Siadan harpies. The szal-Zaid tribe hosted Ereleša and Jaddar before they went to reunite with the Halessi legionnaires. The Cannorian legionaires settled in the land gifted by the szal-Attalu and szal-Mehran tribes near Šimlardu and Edešukeru.
Common Harpy

**Common Harpy** is the oldest recorded form of the various Harpy Languages, spoken during the Age of Firanya up until the Collapse of the First Queendom. It's exact origins have been the topic of extensive debate among chroniclers, however all modern Harpy Languages descend from Common Harpy. Records and examples of Common Harpy were first recorded by the Bulwari during the reign of the First Queendom, with names, places, and concepts beings recorded, as well as oral tradition from Harpies providing one of the intact and accurate reconstructions of any Proto-language on Halann.

### Language Families

Common Harpy has two distinct sub-families.

* Firanyan
* Early Siadunan -> Late Siadunan (distinguished from Siadunan Proper)

Late Siadunan itself has diverged into three distinct Harpy languages which are all spoken to the modern day.

* Siadunan (Proper)
* Semifírë (also known as Diamondpeak)
* P’ezarang (also known as Feng)

Given the divergence of Common Harpy into it's subfamilies, each language has morphed and changed to varying degrees over the centuries. Firanyan has remained extremely conservative, with very few words being changed. Siadunan remains similarly conservative, however has more loanwords and contains morphological changes. Semifírë is more distinct, however still remains fairly conservative, while P’ezarang is known for having drastically evolved from Common Harpy.
Drozmagog

**Drozmagog** (Rzentur for "Dragon God"), also known as "The last dragon on Aelantir" was the original god of the Drozma Tur religion.

## Discovery and Servitude

The dragon who would be later become known as Drozmagog was originally discovered in 1017 AA by farmers of the Ynnic Empire near Brelar. The dragon was found injured and uncapable of flight, and was easily put in chains. The dragon was then taken to the Ynnic capital, Arverynn, where he fought for the populace's entertainment in the arena.

After winning several matches against entire groups of adversaries, he became one of the most popular contenders, gaining a devoted following which was numerous and passionate enough to attract the city authorities' concern.

In 1028 AA, a group of those followers entered the arena with the cover of the night, and the set the dragon free. He immediately enacted his revenge on the city, burning it in what became known as the Great Fire of Arverynn before fleeing west towards the Epednan Expanse.

The ruling Emperor at the time, Camar I, declared a punitive campaign - the Lovdrakan or Dragon Hunt - to hunt down the dragon. The campaign was unsuccessful in determining Drozmagog's whereabouts, with most of the casualties being unaffiliated Epednar tribes instead, nonetheless Arverynn was rebuilt and the Epednan Expanse came under Imperial influence for almost 50 years. Paranoia about the potential rise of a Dragon Cult would permeate the Ynnic Empire for the rest of its history.

## Return and Godhood

The dragon reappeared during the Invasion of 1154, when a Cursed One horde ravaged much of the northern Ynn. The dragon arrived just in time to save the city of Vysamsto from the Cursed Ones, fighting them off and relieving the city from their siege. The grateful citizens acclaimed the dragon as their god, naming him Drozmagog (Dragon God) and renaming Vysamsto to Svemel (Temple), as the Drozma Tur faith took hold of Rzenta.

Drozmagog had been injured during the fight with the Cursed Ones, and his blood stained Svemel's walls, which were then believed to bear a magical protection thanks the dragon's blood.

## Death

Drozmagog perished in 1371, slain by the Knight Artorean Uma-Zomaj, Lord of Arganjuzorn. Before dying, it left a hatchling behind, which the ambitious Rzentur Lords contemporary to the Age of Greentide fought over, eager to acquire the Dragon-God's son custody.
Dameria

**Dameria** is a historical region of Cannor encompassing the lands traditionally inhabited by the Damerian people in the southern Dameshead: the island of Damesear and the regions of East and West Dameshead.

Inhabited since antiquity by the Damerid people, and later settled by Castanorians, Dameria became the core and seat of power of several powers in history, including the Damerian Republic, the Kingdom of Dameria, the Jexisian Empire, the Grand Duchy of Dameria and the Empire of Anbennar.

## History

### Damerian Republic

*Main article: Damerian Republic*

The Damerian Republic was founded by a mixture of Castanorian refugees and their native subjects around the Dameshead. Centred around the Isle of Damesear and the city of Damenath, the Damerian Republic soon rose to become one of the three empires of antiquity, even surpassing its progenitor, Castanor.

The Republic fell in 474 during the Dragonwake in which Zaamalot the Black razed Damenath to the ground, killing much of the Damerian Parliament. This led to the creation of various rump states such as the Tef Republic and the Lencori Empire who themselves fought and quarelled on who would be the true heir of the fallen republic.

### Kingdom of Dameria

*Main article: Kingdom of Dameria*

After the fall of the Republic the lands in what is today known as Mainland Anbennar fell into disarray and division, leaving the lands and Cannor in general in the dark ages. In 588, in response to rumours of a Lorentish invasion, the nobles and petty kings of the region met together in a faux-parliament to elect a king and form the Damerian Kingdom.

Similarly to other tribal kingdoms, the passage into their contemporary "modern" form happened after the War of the Sorcerer King, which saw Dameria reduced to its holdings in Damesear, and later the subject of the elven Landing.

During the Interregnum Dameria rose to become one of the great powers of Cannor and dominated on both sides of the Dameshead. It fought consistent wars with its nearby neighbours of Verne, Esmaria and Lorent.

### Grand Duchy of Anbennar

*Main article: Grand Duchy of Dameria*

King Marion IV was one of the main supporters of the Grand Summit of Aranthíl and the Order of High Promise that conspired to unify the land by force. After the formation of Anbennar, the Kingdom was devolved into a Grand Duchy, but for the most part, retained its power and holdings in the continent.
Death Cult of Cheshosh

Cheshosh is the local god of death, and is said to be the personification of the Ruin of Aelantir (also known as the Day of Ashen Skies) which destroyed the entire continent.

## Mythos

It appears that the god after whom the Cheshoshi name themselves is a retributive god that rose to punish the people of ancient Aelantir for the sinful and decadent nature. The Cheshoshi make many sacrifices, including living people, to emulate this god, so that a semblance of his fury may keep terrorizing the continent today.

### Cheshosh and the Dragon

*"From sin and anger, Cheshosh was born – divine retribution against the sinful people who came before in the land that was, now submerged beneath the sea. He roared to life in a halo of blinding fury, and all those who stood before his wrath were snuffed out. His truth and justice grew and grew, hungrily devouring those sinners who could not comprehend his truth, his arrows striking the cities of the land as lightning bolts and balls of flame. But as Cheshosh’s roar shook the world and devoured the people and broke the land, it woke a slumbering foe. For streaking down from the cloud came a great beast, all silvery scale and rending claw. It roared, an answer to Cheshosh’s fury, and Death answered the Titan’s cry. For 40 days and 40 nights they fought, Cheshosh’s arrows a storm against the flame and thunder of the Dragon, and neither could best the other.

On the 41st Dawn, both exhausted combatants rose again to fight – and this would be their last day of combat. Cheshosh drew back his bow once more, but his fury was subsiding, drained away by their days of fighting, and he was sluggish and tired. The dragon, sensing weakness, dove to kill our God, but it too was slowed from fatigue. Cheshosh’s arrow flew, streaking as a bolt of lightning towards the Silver Beast, and rending off the limbs of its left flank. But though the blow would kill, the dragon’s course sent it crashing into Cheshosh, its jaws closing around his throat as it perished, the two falling into the sea carved by their battle. The cold waters quenched his fury, and Cheshosh fell sleeping to the bottom of the ocean, the corpse of his fallen foe his eternal companion. But though Cheshosh lies at the bottom of the sea, his lies dreaming and not dead. Dreaming of sin and punishment, of fire and lightning. Of the day he will be roused to such anger again be the perfidy of mortals, and once again cleanse our world."*
―As related to the chronicler Karlov of Nathalaire, by a Cheshoshi Elder
Drekiríki

**Drekiríki**, also known as the Oddansbayer Kingdom, was a short-lived gerudian reaver kingdom based in Oddansbay in the Dragon Coast during the Era of Black Ice. Founded in 803, the reaver kingdom operated as a loose confederacy of allied ship captains and warlords who aimed to settle the rest of the Dragon Coast. However, they met fierce resistance from the Kobolds who had already massacred the Gnomes, and when Castan Ebonfrost's wars began few went to Drekiríki. The kingdom was destroyed by 901 when the settlement at Oddansbay was finally overrun by the Kobolds.
Caylen Longlance

**Caylen Longlance** was a Castanorian general and hero who was a leader of Free Castanor during the latter years of the War of the Sorcerer-King, he was the mentor of the queen of the revived Blademarches Clarimonde of Oldhaven, allegedly the first knight, and the one who popularized the ideals of chivalry across Cannor.

## Legacy

The province of Caylensfort is named after him.

Jay's Notes

* Talk about Chivalric Escann, Order of the Sapphire Eye and Trial by Chivalry
* Rise of knighthood in general
City of Khirntozgon

**Khirntozgon**, also known as **The Little Brother**, is a small city located in the Kodvazar region of the Lake Federation. It is known for its horses, livestock, leather, and milk industries. As well as their involvement in leading the lesser cities of the Guvkeshevdel on several occasions, resulting in its nickname.

## History

It was founded in 669 BA as a village of shepherds. The city's primary exports are livestock, horses, and leather. The early village of Khirntozgon was blessed with a peaceful environment that nurtured a sense of calm and tranquility within their lands, standing in sharp contrast to the bustling cities that surrounded them. For centuries, Khirntozgon maintained a trustworthy and honorable relationship with its allies, the Guvkeshevdel. Over time, they had found valuable contacts to send their herds to, including Haraigizenhi Bulrek, who was eager for their mare's milk to ferment into Haraig.

Today, Khirntozgon is interspersed with open parks and stables. It remains a small city compared to others in the Lake Federation, but it is an important part of the federation's economy. The city's location makes it a hub for livestock and horse-trading, and its leather industry is also thriving. The bureaucrats of Khirntozgon have taken great care to ensure that the city's economy remains sustainable, balancing the needs of the herds with the needs of the people.

## Economy and Industry

Khirntozgon's rise to prominence began with the founding of Haraigizenhi Bulrek, a nearby city of brewers. The city's creation represented a new market and use for Khirntozgon's cattle and horses, and the two cities flourished together.

Although Khirntozgon is one of the largest cities in its vicinity, it has never been a significant power. However, it has been a part of every incarnation of Ghuvgeshevdel as the leader of the lesser cities of the alliance, earning the city its nickname, "The Little Brother."

The bureaucrats of Khirntozgon are also famously loyal to their fellow Khirntozgoni and are said to be impossible to corrupt. This is usually attributed to the fact that they “have been raised amongst herds of cattle and equines.”

## Navy and Military

Khirntozgon's navy is relatively small but efficient, patrolling the nearby lakes and rivers to ensure that the city's goods and people are safe from harm. The city's militiamen have a reputation for being fierce and loyal defenders of their home, and they are frequently called upon to assist neighboring cities in times of crisis.

Originally founded as a response to cattle and horse thieves. This resulted in most of the militia being directly tied to their homelands, often defending their own ranches or farmsteads, making them highly motivated.

The revered Khirntozgonori horse was also bred and raised in such large numbers that their militia was said to be able to use them as pack horses, allowing them to march faster than any other infantry force in the lakes.

The generals of Khirntozgon are also highly skilled at organizing their troops to march, often jokingly concluding that “herding humans was quite similar to herding cattle.”
Dual Queendom

**The Dual Queendom**, also referred to as the Third Queendom or the Twin Queendom, was a Harpy Queendom established by a combined alliance of Hytiranyalen and Lysinyalen in 546 AA. The alliance was formed as a response against the advancing Nanšalen alongside their human allies of Akalšes. The queendom was dissolved following the campaigns of Amarien I Amarienzuir into the Harpy Hills during the early years of the Phoenix Empire.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Corin

> *This article is about Corin as a god. For Corin as a person, see Corin (person)*
>
>

## Corin

### Appearance

A young red-haired woman clad in armor with a red cloak

## Worship

### Worshipers

Greentide marchers and adventurers, knights, warriors

## Relationships

### Romances

Lothane Bluetusk (allegedly)

**Corin** is the ascended goddess of war. She was originally an adventurer facing against the Greentide Vanguard who discovered she was an avatar of the disgraced, dead god of war Agrados through a conversation she claimed with Nerat. She brought the Greentide to the end in the Battle of Castonath when she and Korgus Dookanson killed each other within the great melee in the Imperial Quarter, with Corin sacrificing herself to block a killing blow meant for Lothane Bluetusk leaving her exposed to Korgus' off-hand strike.

After this event she was quickly elevated to godhood by her fervent supporters such as Dominic of Gallowspeak.

During the Age of Unraveling the head of the Regent Court, Castellos, was declared dead, and the religion underwent a schism on who would be the Castellos' rightful successor. The adherents of Corin would form the Corinite religion, claiming that the gods had become complacent and decadent in allowing injustice and evil to fester (such as the Greentide), and that Corin, by proxy of her role as a reincarnation of Agrados (Castellos' disgraced brother) would fare far better on the Regent Throne than Castellos' son Adean.

Regent Court DeitiesCastellos • The Dame • Esmaryal • Falah • Nerat • Adean • Ryala • Balgar the Builder • Ara • Munas Moonsinger • Nathalyne • Begga Goodfingers • Minara • **Corin**
Cregan Jaalgo

**Cregan Jaalgo** is a member of the Order of Chroniclers hailing from Armocsport, and holds the rank of Junior Chronicler. His father is an immigrant from Sinesadma while his mother is a Valorborn of Cheshoshi descent. He primarily focuses his studies on the homelands of his ancestors, the Triunic Lakes and Aelantir, as well as the ancient histories of the Giantkin.
Balgar's Wonders

**Balgar's Wonders** are a series of architectural marvels designed by Balgar of Khugdihr, later known as Balgar the Builder, a Dwarven exile who found service under a number of Castans during the Age of Antiquity, starting with Castan I, the Progenitor. The construction of these numerous wonders made with both dwarven mastery and human ingenuity, allowed Castanor to dominate what would become Escann and extend its reach across much of Cannor. His skill and impact would in time lead to him being raised as the first Non-human deity to be worshipped by Castanorians.

## List of Wonders

* The North Citadel: at the base of the Trialmount, serving as the main court of the Empire for many years.
* The Dragonforge: the largest forge in ancient history, capable of mass-producing weapons and armors.
* Walls of Castanor: a large set of walls that surrounded Inner Castanor and guaranteeing safety within its borders.
* The South Citadel: a more scenic citadel which served as the court during the Greater Castan's Empire. On the Day of Ashen Skies, the South Citadel began sinking into the ground, and was mostly submerged in Lake Silvermere.

### Castanorian Citadels

The Bals were a series of citadels designed and built by Balgar to protect the borders of Castanor.

* Bal Ouord (631 BA): now owned by its namesake, Ourdia. Built as a border to defend Cannor from gnollish incursions.
* Bal Dostan (603 BA): now Arca Corvur under the Kingdom of Corvuria
* Bal Vertesk (593 BA): now the Black Tower of Vertesk at the city of Vertesk.
* Bal Vroren (546 BA): at the northern borders between Escann and Gerudia, now destroyed and abandoned.
* Bal Hyl (466 BA): now Wexkeep under the Grand Duchy of Wex.
* Bal Mire (457 BA): now abandoned and in ruins, namesake of the Balmire marshlands.
Dostanor

**Dostanor** (meaning Dostan's Land) is a region of Escann named after Castan's companion, Dostan the Explorer, who famously helped the Castanites escape the Deepwoods into modern-day Castanor. Historically the region stretched from the Godshield Mountains down to what is today known as the Flooded Coast, though due to the creation of Daravan's Folly in 669 Dostanor usually refers to the lands of the historical Kingdom of Corvuria south of the Godshield.
Derannic

Fishermen and traders, the **Derannic** peoples are the maritime element of West Lencenor. While nominally Lencori, the Derannic are partly descended from the Reavers and so view themselves as a people set apart.

## History

The Derannic are the result of the Gerudian invasion of West Lencenor during the Era of Black Ice. The initial invasion was repelled and the Reaver King Rangvald was killed in 860 but a decade later, his daughter Derhilde returned with a larger force to exact revenge upon the local populace. After the initial bloodshed and pillaging, Derhilde Reaverqueen and her people reached an amenable peace treaty with Enteben. In exchange for their loyalty, the Reavers would receive a sizable parcel of land on the west coast of Lencenor. The people of Derhilde married the local populace, converted to the native Lencori ways, and over time grew their lands and established a power base large enough to declare independence from their Entebenic overlords. The unique culture that emerged from the union of Reaver and Lencori was Derannic, named for their progenitor and Queen, Derhilde.

## Appearance

People of Deranne are very similar to the Lorentish to the point of it being basically impossible to tell the two apart. The biggest differentiating factor is that Derannic are often blonde, a trait much rarer in Lorent and the nearly innate love for sea and sailing. Elven blood is less prominent in this part of Lencenor though certainly not missing among the nobility.

## Society

Born of a scourge from the sea, the Derannic have settled down considerably and share many characteristics with other Lencori cultures, however their Reaver blood has not been forgotten. These roots are best seen in the Derannic propensity for maritime affairs. As traders, ship builders, and fishermen, the Derannic are a people as salty as their crest, the seaflower. They have not, however neglected the land and their Eastern neighbours. The Knights of the Seaflower are the elite cavalry units of Deranne, with marvelous plumage that rivals even the High Lorentish. And though wine is not native to the west coast of Lencenor, in some parts of Deranne, one may be privy to the local delicacy of Derannic Blood Wine.
County of Terr

### Wexonard Rule

With the Terr dynasty wiped out during the War of the Sorcerer-King the lands were eventually given to Lain the Lady's Eagle who was a Wexonard commander aiding the Esmari resistance during the war. Under his rule the county flourished once again, to the point that the county's sigil became that of Lain's personal sigil for him and his personal houseguard, the Lady's Eagles.

### During Wars of Rule

Due to Terr's proximity to Aranthíl, many Terrman sought employ under the mage emperors of Anbennar and the Magisterium. Like many of the lesser nobles of the empire, Terr sided with the mage emperors during the Wars of Rule against the higher nobility, including their overlord the Kingdom of Esmaria.

### Havorton

In 1292 the Houses of síl Terr and síl Havorton came together, when Countess Eilís síl Havorton married Warin síl Terr in order to oust Havoric restorationists under Henric the Fierce. Since then Havorton has become tied with the county of Terr.

## Economy

### Dyes

The Terrman flower beetles, who gained colour from eating the flowers of the local forest, were cultivated by the Viswaller dyemaker Isabella Brightflower, who set up a workshop in Terr after failing to import the delicate beetles to her home city, instead starting the county's dye industry.

### Spring of Terr

Terr's capital itself lies atop one of the main freshwater springs that feed into the Esmar basin. It is from this mineral rich font that Terr draws the secret ingredient for crafting its signature wine. Most vineyards never use water in their fermenting process, but Terr has found that adding spring water to the juice batches, just before fermentation, greatly enhances the taste of its otherwise lackluster wines.

While this wine is only available in Terr, it has garnered quite a reputation around the empire for its light but complex taste. Terrman diplomats often host eloquent parties along the banks of the spring, dipping jugs of cold water straight out of the spring itself, for Terr's diplomatic guests to compare to that of their Terrman wine.
City of Vahjevgiiv

**Vahjevgiiv**, also known as **The Old Wolf**, is a city best known for its iron jewelry and for its conquests, being the only city to have conquered the City of Qarshtuluu. Founded by Metsamic mercenaries in 579 BA, alongside its sister city Länkuuhsta, Vahjevgiiv is a city built around a ring fort in the Brightmarch region of the Northern Cities.

## History

Vahjevgiiv, as well as its sister city Länkuuhsta, was founded in 579 BA by Metsamic mercenaries under hire of the Khamgunai during the Amber Wars. The city was constructed as a ringfort, and as the population grew, new ringed walls were built. The founding of the cities upset the Khamgunai and drew the new cities into the wars in 594 BA. In response, the Metsamic mercenaries rebelled against their clients and defended the cities along with Metsamic reinforcements from the west.

During an invasion by centaurs led by Naegol in 564 BA, Vahjevgiiv joined a coordinated effort to drive them out. After Naegol was defeated and the centaurs routed, Vahjevgiiv joined the Amberpact and entered into a period of peace.

After the wars came to an end, Vahjevgiiv had a celebration of the city’s defense and it was during this that the residents discovered a rich source of iron to the west. Despite not having the knowledge of how to forge the poor-quality iron ore at the time, they polished the ore into exquisite and long-lasting jewelry, which became the city's main export alongside a berry liqueur sourced from their forested homeland.

In 1427, the city was led by the charismatic Kahziz Shorvrus to conquer Qarshtuluu, fighting alongside Länkuuhsta. However, their wars are partially blamed for the devastation that occurred during the Great Incursion. Even though Vahjevgiiv's forces joined with their old enemies of the Grand League to push back the hordes, their realm was still dismantled by the newly created Lake Federation, and Kahziz was executed for instigating Vahjevgiiv’s conquest. Consequently, the city suffered several sanctions, and some view this as an attempt by the nascent Federation to demonstrate its power over the cities. While the city was known for being expansionist and aggressive, Vahjevgiiv had also been instrumental in toppling tyrants and despots in the lakes, such as the Tyrant Queen in 250 BA.

## Military

Vahjevgiiv had a powerful military, enough to conquer the grand city of Qarshtuluu. Vahjevgiiv often employed fellow Metsamic mercenaries from the Southern Cities, eager to help their eastern brethren. Vahjevgiiv often coordinated their armies with their sister city of Länkuuhsta, whose forges supplied both their armies with high quality weapons and armor.

## Economy

Vahjevgiiv had two primary exports, iron, and liqueur. The iron of Vahjevgiiv came in different forms, the usual raw iron used for smelting, but also polished iron ore cabochons used for jewelry. The city's liqueur is made from the same berries that the residents brought from their old forested homeland, and it is known for its unique taste and aroma. As iron smelting techniques improved, the city's rich iron deposits made Vahjevgiiv an industrial powerhouse.
Dwarven Hall of Balgabar

The **Dwarven Hall of Balgabar** was a nation in the eastern Ynn River Valley founded by an expedition of Balgarsmiths who took part in the rush for Aelantir.

Dwarves hailing from Balgabar are known as Steel Dwarves. Renowned for their many feats of engineering, such as the renovation of the Teal Keep and the maintenance of the Great Ynnic Dams, Balgabar's people are also credited for creating Balgaric Armour, discovering Blueblood as a source of magic, and pioneering the adoption of railways and locomotives in North Aelantir.
County of Toarnen

Unlike other Roilsardi dynasties in The Borders, the Toarnese nobles never truly forgot about where they came from. While centuries of intermarriage and acculturation eroded their identity, they still retained many Roilsardi traditions and values. Some of the more conservative nobles even considered themselves Roilsardi rather than Arannese. This heritage could be seen in the nobles' pragmatic diplomacy and disdain for cavalry. While Arannen became famous for lacemaking, Toarnen became famous for the traditional cloth pattern used by its nobles: The Black-And-White plaid. This pattern even appeared in the County's heraldry. For a time, the chequered pattern became fashionable among the nobility of The Borders who copied the style and modified it in various ways. Toarnen did not benefit from this trend economically, as the cloth was made elsewhere, but it did improve the reputation of Toarnese nobility for being "trendsetters. The peasants of Aenawick had a long-standing tradition of using tar kilns to produce high-quality tar out of a local variety of pine trees. This tar was then sold to shipyards on the coast of Toarnen, where it was used as a coating for the decking and rigging of wooden ships. The tar not only made hulls waterproof, but greatly increased their durability as well. In the late 15th century, many Toarnese chess players became famous for their written works about chess theory. This was the result of the popularity of chess among Toarnese nobles and mages, who used the game to refine their strategic thinking skills. Chess may have originated in Rahen, but the modern, Cannorian variety of chess we all know today evolved in Toarnen.
Cave goblin

The **Cave Goblin** is an ethnic group of Goblin that live beneath the Serpentspine Mountains. Like the Black Orcs that they share the dark caves and tunnels with, cave goblins commonly have skin tones ranging from black to shades of gray. Cave goblins are often the most malnourished form of goblin, and also said to be the most vicious.

By the 18th century cave goblins were the most prominent type of goblin along with City goblins. While their cousins had adapted to life in the surface and embraced society and technology, cave goblins were said to remain savage and to Cannorians, uncivilized.
Eleventh Pantheonic Council

Stub

Confirming Castellos is dead and says Adean is successor. It's delay of two years adds to religious turmoil and allows Corinites to spread. Start of internal fractures of Regent Court itself, temples breakway from whatever "mainline" is. e.g. revival of dead gods, Dookan, Beggaston focusing on Begga only
Dwarven language

**Dwarven language** is spoken by dwarves.

## Words

**OOC:** See Dictionary

* **Verkal** - citadel; castle
* **Ovdal** - hold
* **Dihr** - gate
* **Gor** - mountain
* **Hul** - hill
* **Rod** - road
* **Aul** - all
* **Kron** - crown
* **Seg, Segh** - South
* **Oz** - east
* **Stun** - stone
* **Shazstun** - marble (lit. shining stone)
* **Grôn** - Jade
* **Gulan** - gold
* **Kanzad** - Cannon
* **Stunad** - tunnel; mine; cave; quarry
* **Bandal** - alliance
* **Drom, Dromak** - dream
* **Dhûmankon** - domain
* **Az** - of
* **Ân** - one
* **Tuw** - two
* **Driz** - three
* **Vûr** - four
* **Grôzum** - green, grass
* **Shaz** - shine
County of Bennon

The **County of Bennon** has long been considered the most prestigious hunting ground of Esmaria. Unlike the forests like the Bardswood, noble hunters would meet and stalk their prey atop the slopes of Bennonhill and the Havoral Divide. During these hunting trips, exclusive deals and relationships could be made with foreign dignitaries, built upon comradery in the hills rather than by empty words. Unlike their Esmari cousins, the Bennonians are proud of their serious and responsible nature. During times of war, heavily armored Bennonian knights would turn the tide of battle with their fearless bravery when lessers would flee. One of the most famous knights of the 15th century, Sir Frederic sil Bennon was the instructor of Corin before her ascent to godhood. Though his cousin Duke Aldres III sil Benon fought for the Moon in the Lilac Wars, Sir Frederic fought for the Rose, believing that the Damerian Silmuna had betrayed the empire. A veteran of the Lilac Wars, he then went to Escann to join with the Marcher Lords against The Greentide. He met his demise at the Battle of Rottenstep, bravely standing his ground against the orcs. Bennon is home to the gargantuan structure of the grandest High Medieval architecture, the Museum of Virtue is dedicated to the deeds of the past. The halls are filled with armor that was worn by past heroes, statues and monuments bedeck every wall and floor. But most importantly, the museum is dedicated to Bennon and its people, a shining beacon of its pride.
Damescrown

The **Damescrown** is the northern-most part of the Anbennar Empire, and is home to various Anbennari princes and republics, over whom the Kingdom of Gawed looms. Along its northern border the Damescrown meets the Alenic Frontier to the north-east and the Dragon Coast to the north-west. To the west lies the Small Country and West Dameshead further south, and to the east the Forlorn Vale with Esmaria further south. The region encircles the north of the Dameshead Sea, giving the region its name.

The region is home to a variety of cultures, with Imperial Halfling, Alenic Vertesker, and Anbennarian, Uelairey and Crownsman enjoying the riches that flow through the region into the Dameshead.

Politically and economically the countries of Beepeck, Uelaire, Vertesk, and Damescrown vie to dominate the region, but keep a wary eye to the north.
Dragonforge

The **Dragonforge** is a large forge and foundry in Castonath built by the dwarf Balgar the Builder built on one of the natural hills of the city. It was fashioned after the large forges commonly seen in the dwarven holds, and was said to be the most advanced and finest forge in the surface. At the top of the hill is a massive dragon's head, which serves as the primary smelter - it is said that you can see flames from the dragon's head sometimes if an especially large shipment of ore is melted at once.

For much of its history it provided arms to the Castanorian Legions and later became the main headquarters of the Balgarsmiths, the crafter-priests who worshipped their namesake, Balgar. The Dragonforge would be scuttled and destroyed during the Greentide in order to prevent its use by the orcs.
County of Gabmórionn

Thalia of Telgeir

The **County of Gabmórionn** is one of the many petty kingdoms of the river-lands of Esmaria.

## History

Gabmórionn is a quiet wooded realm, centered around its castle town at a fork in the River Esmar. In the past, it had been a minor holding of Cann Esmar. Its name doesn't appear much in history books or chronicles before the rule of Countess Isobel I síl Gabmórionn. That changed with the arrival of the Fourth Lilac War when Gabmórionn allied with the Moon Party, supporting the Grand Duke of Dameria, Adénn Silmuna, against Lothane III síl Wex.

Though Isobel I never had any natural children, she had plenty of adopted children over the course of her life. She gave them all an education and trained those with magical aptitude, a rare opportunity for commoners. After her death, many of the people she had raised came together to form The Countess's Children. Their goal was to continue her work and educate orphans and commoners in mundane and magical studies.

With the passing of Isobel I, control of Gabmórionn passed to the neighboring County of Telgeir.

### The Age of Artificers

During the Age of Artificers, Gabmórionn came under the rule of Countess Thalia of Telgeir, a zealous adherent of Ravelianism and an artificer. She had little use for the natural beauty of her realm, except to house and fuel her factories.

Her blatant disregard for the land and her harsh treatment of its people raised the ire of the Countess's Children, in particular a mage called Nicola the Small. She led a grueling rebellion of the common-folk against Thalia. In the end, Nicola overthrew Thalia and Gabmórionn was able to return to its more bucolic roots.

## Notable Works

### Music

A Song of Flowers and Trees, a popular song in Esmaria, was inspired by Gabmórionn . Legend has it when an eccentric composer spent a day in Gabmórionn's famed woods, they were so inspired that they composed the Song that same day and performed it a week later in court.

### Architecture and Art

Long used in Gabmórionn, the Rholych style, characterized by an overabundance of curves and circular motifs, gained wide-spread popularity throughout Cannor in the 18th century.

## Economy

If there's one thing Esmaria in general and Gabmórionn in specific are known for, it's the fashion. Nobility throughout the Empire, and no few in Cannor at large, looked to Esmari fashion for inspiration, if not straight out wearing the exact same outfits. With the rise of mass production during the Age of Artificers, this fashion became widely available for the first time to the lower classes as well.
Daran síl Cestir

**Daran síl Cestir** was count of Cestaire and Lancecastle during the War of the Sorcerer-King.

He was the founder of the Order of the Long Lance, a knightly order based in Lancecastle, founded with the purpose of protecting the eastern border of the Kingdom of Dameria from external threats, such as invasions or raids.

Due the prestige gained by the Order, his bravery and martial prowess, his interpersonal skills and ability to mediate disputes and find mutually beneficial solutions, he quickly became an influential player in Dameria's politics, laying the foundation of what would become the Duchy of Cestirande.
Dragon

The **Dragon**. Once, they ruled the world, now, few of their number remain, but the few that do are in positions of power, with only rumours of their existence. During the Dragonwake, they came back into Halcann with a fury never seen since the Inheritance War. They were frenzied, for some unknown reason, and burned vast stretches of land, although some of them flew to remote portions of the world, and began to enact plans.

## Biology

OOC Notes to sort

* Dragons are shapeshifters. Dragons have no gender and do not need another dragon to create eggs, they can however identify as male, female, etc and shapeshift to have whatever appendages you need
* As they can shapeshift and often hide in plain sight, they can impregnate other races to create half-dragons, etc (this is also the source of dragonblooded sorcerers, who derive their magical abilities due to that draconic ancestry)
* Dragons get stronger with age
* They have natural affinity with magic

## Draconic Magic

OOC Notes to sort

* Dragon magic is mostly verbal components: they dont do any movement its just their voice
* akin to Skyrim's dragons
	+ but in our case dragons breath e.g. fire, that is just biological
	+ a dragon can instead say some magic words to timestop or summon a ice storm etc

## Notable Dragons

* Nimrith the Red
* Tayekan the Blue
* Iothoral the Green
* Drozmagog
* Varlengeilt
* Zaamalot the Black
* Sand Demon of the Salahad
* Elkaesal the White
* Hunter of the Deep
* Avatar of Castellos (Silver Dragon of Castanor)
* Jyntas the Brass
* Aakhet the Bronze
* Alos the Copper
* Balris the Gold
* Jorgurem the Frozen
* Zenidir Zentirizar "The Shadowslayer"
* Eztarthul the Astral Terror
Dragonwake

The **Dragonwake** was a period of time that lasted from 470 - 500 in which dragons reappeared in Cannor, causing widespread havoc, destruction of various cities and consequently the widespread migration of peoples from Escann and the Alenic Frontier into the lands of the Damerian Republic.

## Alenic Migrations

The Dragonwake caused largescale migrations of the Alenic barbarian peoples from the Alenic Frontier mostly into the lands of the Damerian Republic and Lencenor.
Dirge of the Deep

A somber, but inspiring tale within the Skaldhyrric Faith, the **Dirge of the Deep** is a retelling of the fallen heroes of Gerudia that were buried at sea. The Dirge often takes place at funeral services, but it also can be found in the mead halls where grown, hardy, reavers turn their head in sadness.

## References

Hans Cristof Bjornsson (1837). *Skaldhyrric Tales*. DamesBooks.
Corintar Order

The **Corintar** **Order** was a formalization of state by the adventurers of the Corintar which was comprised of several members of Corin's Circle after her death, most notably Lothane Bluetusk, their first Grandmaster.

## History

Founded shortly after Corin's death at the Battle of Castonath, the Corintar order was at first, simply one of many adventuring groups attempting to reclaim Escann from The Greentide. With the evangelizing efforts of Dominic of Gallowspeak and Lothane, Corintar became the center first of Corin's ascension to the Regent Court pantheon and later, when Castellos's death was revealed during the Age of Unraveling, the center of the new Corinite faith.

Notes: they were stabilizing force in Escann until they were destroyed. The fall of the Corintar has a deeply depressing effect on the psychology of Escann, and represents the end of romantic Escann and the ‘triumph of Evil over Good.’

In the 17th century, after being conquered by Esthíl, the Corintar would splinter into two groups; the radical Corinite Crusaders and the more moderate New Corintar. The Corinite Crusaders grew directly out of the old Corintar order and waged many wars across Cannor and even into Anbennar to fulfill their goal of bringing justice to the world. Their cause was popular and their ranks were bolstered constantly by the faithful.

In contrast, New Corintar operated in secrecy and was a much smaller organization. While they nominally shared the same ideals as their Crusader counterparts, their reach was far more widespread, touching all parts of the world. They supported the causes of freedom, the betterment of all, and justice even when those they aided had never heard the name of Corin.
Elder Pact

The **Elder Pact** is a law of the Empire of Anbennar that ruled that long-lived rulers like elves can only be emperor for up to 50 years. This was because the imperial throne was elected but held for life, and a long-lived ruler may hold the seat for hundreds of years. The Elder Pact was agreed upon with the ascension of Anbennar's only elven monarch, Aldarion Elventhrone.