recursal/Fanatic-Fandom huggingface dataset:
(Lore) Terradyne Weapons

Terradyne initially made a name for itself producing mining lasers, where they pioneered modulated-frequency lasers that could better exploit variations in the molecular structure of ores by employing resonant fracturing. As that technology improved and became more widespread, instead the development efforts of the company focused on miniaturization for use with smaller vehicles and even handheld laser mining tools, only the former of which ever saw the light of the production line.

Near the beginning of the Great War, The Lunar Republic contracted the corporation to produce a new line of laser weapons for their soldiers that they hoped would be both advanced enough to bypass the thicker armour of the Celestial Empire's frontline troops better than ballistics could, as well as exotic enough to provide an overall edge technologically, in a time when laser weapons were barely viable. Quickly, however, senate pressure from several major states put an end to that; there were concerns about a corporation based in the Crystal Empire not being loyal enough to the Republic’s cause, and not being trustworthy enough to arm the front lines, and there was an equally large concern about the costs; it would not have been cheap, even if it might have changed the over 60 years of war that were to come.

The weapon blueprints, however, had already been finished by that time, and after a few years of test production, Terradyne saw that demand was far higher than projections for any of their other product lines, and quickly all focus went into weapons manufacturing. As some of the first decent laser weapons, everyone wanted one, and they would be the first choice of some people for decades to come, even after other companies started to produce competing products.

## Laser Burst Rifles

*[Duality Rad]*

MehkO R8

Cost
x1.1

Rarity
+0

Mods
-1 [damage]+1 [crit damage]+1 [range inc]

MehkO R11

Cost
x1.2

Rarity
+1

Mods
+1 [crit damage]+1 [range inc]
(Items - Rad) Nonlethal Guns

```
**Gear Market**

```

*Large Tools*, ***Nonlethal Guns***

## Ion Pistol

Rarity **3**, (91%) - [**400c**], [**1000c**], [**2000c**], [**3000c**], [**5000c**]

**Description** - The obligatory non-lethal plasma sidearm, this weapon employs a single 20-gauge shot of orange helium plasma, tuned to minimum power. It will leave a nasty burn on flesh at short range, but lacks the power to seriously injure at any range.
**Stats** - Range: short. DMG: 2. Stat: Agility.

## Ion Rifle

Rarity **5**, (75%) - [**1000c**], [**2400c**], [**5000c**], [**8000c**], [**12000c**]

**Description** - A long range ion pistol, this weapon is considerably more dangerous, and does have the potential to kill weak targets, if care isn't taken.
**Stats** - Range: medium. DMG: 3. Stat: Agility.

## Photon Pistol

Rarity **4**, (75%) - [**600c**], [**1600c**], [**3000c**], [**4500c**], [**7000c**]

**Description** - Someone thought it might be useful if there was a non-lethal laser weapon, so they turned down the power of a laser pistol, massively increasing its ammo, and gave it a new name.
**Stats** - Range: medium. DMG: 2. Stat: Agility.

## Security Pistol

Rarity **2**, (96%) - [**250c**], [**600c**], [**1000c**], [**1500c**], [**2000c**]

**Description** - One of the weakest ballistic weapons available, and the only one typically licensed to those with violent records, these non-lethal weapons still pack a threatening punch, and are good for making someone come to their senses about fighting. They fire metal-core, high-density rubber bullets.
**Stats** - Range: short. DMG: 1. Stat: Agility.

## Security Shotgun

Rarity **3**, (91%) - [**250c**], [**600c**], [**1000c**], [**1500c**], [**2000c**]

**Description** - With about as much stopping power as you can put into a non-lethal ranged weapon, this gun fires a huge spray of tiny metal beads coated in high-density rubber, creating a cloud that contains enough force to stagger a running person, without drawing blood. Mostly.
**Stats** - Range: close. DMG: 2. Stat: Resilience.

## Security Strike Rifle

Rarity **5**, (75%) - [**650c**], [**1600c**], [**3000c**], [**4500c**], [**7000c**]

**Description** - For those times where you need to absolutely lay someone out, at range, but specifically don't want to kill them; there is this weapon. It fires a single, advanced composite-rubber bullet at great speeds, hitting in an impact very similar to a club at full speed.
**Stats** - Range: medium. DMG: 2. Stat: Agility.
(Lore) Mehkdive Optics

Founded in 2685, Mehkdive Optics was, for a decade and a half, simply a producer of the lenses used in early laser weapons, piggybacking off of a wealth of plasmasium crystals discovered deep below the surface of a small moon in orbit of a brown dwarf star. At the turn of the century, they sponsored a research project by a group of students from the gravitation research lab of Paria State University in the system of Equiver, leading to what would be their biggest advancement ever.

The team went on to produced tunable lenses that worked not using advanced, carefully shaped diamond and plasmasium lenses that nearly all lasers had employed before, but instead tiny gravisium coils to bend the photons reactively using gravitational lensing. Those students, brought on as head engineers for the new division as soon as they graduated, were quickly able to show that there was more money to be made by producing weapons of their own, and in conjunction with military contractors from the growing Lunar Republic, developed a line of laser burst-fire rifle mods using the technology.

Initial funding for this and further project came from the bulk sale of the remaining unrefined plasmasium, now that it was no longer as important a commodity to the company, although this had the effects of somewhat muddying financial waters. The weapons were not exceptionally popular due to the cost of gravisium at the time and the massive power draw of the weapons compared to other offerings at the time, but with profit soaring anyway, more and more funding was dumped into research, trying to find viable ways to increase efficiency.

It wasn't until 2755, when the type-A fusion cell was first created, that Mehkdive Optics was able to produce a competitive product in any fashion. By then, the reserves of plasmasium were nearly dry, and their investors were looking for new opportunities, so many consider this a saving grace for the company, buying them a little more time to find a place in a market that had moved backwards from laser weapons to plasma and ballistics again.

## Laser Burst Rifles

*[Duality Rad]*

* MehkO R11

MehkO R8

Origin Year
2909

Cost
x1.1

Rarity
+0

Mods
-1 [damage]+1 [crit damage]+1 [range inc]

MehkO R11

Origin Year
2909

Cost
x1.2

Rarity
+1

Mods
+1 [crit damage]+1 [range inc]
(Lore) Autosyn

## Autosynite Mega Shuttle

*[Duality 1]* *[Duality 2]* *[Duality Rad]*

An utterly unknown company before the beginning of production of the Mega Shuttle line, Autosyn had less than a standard to turn profits around or it would have to face bankruptcy. After the very first models were physically complete and functional, factory line workers were paid to work trade and transport jobs with them, both as a form of advertising, and as a way of stretching out funds. Some drivers ended up purchasing their work vehicles from the company, as they turned out to truly be effective, and the advertising campaign was a massive success, skyrocketing the tiny, no-name ship manufacturer into the spotlight.
Autosynite Mega Shuttle

Class
Class 1, Heavy Transport

Cost
130,000c

Rarity
8, (15%)

General

Crew
3

Utility

Cargo Space
6.0ct

Passengers
10

Length
19m

Size
26ct
(Rules - D2) Hindrance: Slave

### Description:

Your pony may be physically free from bondage, but their mind remains in chains. Ponies with this hindrance have been slaves for so long that they’ve practically forgotten how to be free. They may have never been free even before they became slaves, as in the case of some worlds on the outer rim, or they might have simply been raised in an environment where they were mentally conditioned to respond to certain things, as in an upbringing for certain cultures. Either way, in some portion of their mind they are not really in full control of themselves, no matter how much they fight it, and may find themselves unwittingly reverting to their conditioned or expected behaviors. Ponies with this hindrance can recover from this state, but they must fight it every step of the way.
(Lore) Comet Mass-Fusion

After the corporation wars, when a technological boom began to sweep the galaxy, there was always funding for research into particles of matter and their structures, elements and compounds, and the quantum scales of the universe. Comet Mass-Fusion formed with a substantial grant by a major research facility, with a massive goal: to semi-terraform a large asteroid, and build a 50km wide magnetic particle accelerator.

The core would become the headquarters and living quarters of researchers, and later as advances were made and focus shifted, production facilities and shipping warehouses. Their research into heavy-ion fusion resulted in advances in power cells and miniaturized reactors that rocked the market and ushered in a new age of power generation. They first opened production facilities to sell power cells directly as novel research began to dry up and magnetic accelerators everywhere were being defunded in favor of gravitational accelerators, but as other companies caught up, they shifted focus to the production of weapons, making use of the new alchem-arc exchange chips that were hitting the market.

Unfortunately, they products largely suffered in all other measures, at best matching the average in damage output or range. Their weapons were leagues ahead in power efficiency, so much so that they held decent dominance over the colonist demographic for some times, since power was still always scare at the edges of the galaxy. Over time, demand has dropped, however, and while Comet Mass-Fusion has made no significant technological advances in over a century, there are rumors of a great research project that has been secretly progressing for decades, that is almost complete.

## Laser Burst Rifles

*[Duality Rad]*

MehkO R8

Cost
x1.1

Rarity
+0

Mods
-1 [damage]+1 [crit damage]+1 [range inc]

MehkO R11

Cost
x1.2

Rarity
+1

Mods
+1 [crit damage]+1 [range inc]
(Items - Rad) Magnetic Weapons

```
**Gear Market**

```

*Ballistic Guns*, ***Magnetic Weapons***, *Melee Weapons*

## Gauss Battle Rifle

Rarity **6**, (64%) - [**1650c**], [**4200c**], [**8000c**], [**12000c**], [**18000c**]

**Description** - Utilizing three separate coils that fire in sequence to increase firing speed without magnetic interference, this weapon represents the near-peak of kinetic weapon potential.
**Stats** - Range: medium. DMG: 5. Stat: Resilience.

## Gauss Heavy Pistol

Rarity **5**, (75%) - [**1150c**], [**2800c**], [**5500c**], [**8000c**], [**12000c**]

**Description** - The largest single-shot, pistol-class weapon that money can currently buy, it fires a single heavy slug at incredible speed, doing significant damage to any target, even through armour.
**Stats** - Range: medium. DMG: 4. Stat: Agility.

## Gauss Long Rifle

Rarity **6**, (64%) - [**1650c**], [**4200c**], [**8000c**], [**12000c**], [**18000c**]

**Description** - Pushing the coil gun to its limit, this weapon is designed for range and accuracy, primarily, losing out on some of the power of other magnetic weapons, but making up for it by being both more affordable and available.
**Stats** - Range: long. DMG: 4. Stat: Agility.

## Gauss Pistol

Rarity **4**, (84%) - [**750c**], [**1800c**], [**3500c**], [**5500c**], [**8000c**]

**Description** - A simple, small and portable coil gun used to take out unarmored targets and in self-defense, it doesn't have the killing power of larger weapons but still hits hard enough to show you mean business.
**Stats** - Range: medium. DMG: 3. Stat: Agility.

## Gauss Scattergun

Rarity **5**, (75%) - [**1000c**], [**2600c**], [**5000c**], [**8000c**], [**12000c**]

**Description** - One of the closet weapons to its ballistic ancestors of the entire magnetic class, this weapon fires a cloud of metal fragments at a target, shredding them with ease with almost none of the fuss of aiming.
**Stats** - Range: close. DMG: 4. Stat: Resilience.

## Railgun

Rarity **8**, (36%) - [**3400c**], [**8600c**], [**17000c**], [**26000c**], [**40000c**]

**Description** - At the absolute peak of magnetic, armour-piercing, vehicle-ruining power, this very long, heavy weapon uses slightly different technology that best suits the weapon shape, creating a device that can place a metal slug anywhere you can reasonably aim.
**Stats** - Range: LOS. DMG: 5. Stat: Agility.
(Items - Rad) Large Tools

```
**Gear Market**

```

***Large Tools***, *Nonlethal Guns*

## Arconite Hammer

Rarity **5**, (55%) - [**300c**], [**800c**], [**1500c**], [**2500c**], [**4000c**]

**Description** - A heavy, brutal weapon meant for caving in armour of all kinds, smashing locks, ore, and causing general mayhem.
**Stats** - Range: close. DMG: 3. Stat: Resilience.

## Carbon Fiber Staff

Rarity **3**, (80%) - [**150c**], [**400c**], [**1000c**], [**1500c**], [**2000c**]

**Description** - Made using the same structural science as beams on space stations, but on a nanoscopic level, these not only can be used for deadly efficiency, but they also contain hidden hooks and screw ends so they can be locked side-to-side and end-to-end to make bridges, if needed. Each one can hold 350kg.
**Stats** - Range: close. DMG: 1. Stat: Agility.

## Large Wrench

Rarity **1**, (100%) - [**200c**], [**1000c**], [**2500c**], [**4000c**], [**6500c**]

**Description** - Designed for working on spacecraft first, this wrench is easily big enough to use in combat, although the weight does make it tiring to swing.
**Stats** - Range: close. DMG: 1. Stat: Resilience.

## Plasma Saw

Rarity **3**, (80%) - [**200c**], [**1000c**], [**2500c**], [**4000c**], [**6500c**]

**Description** - A durable power core and handle drives a series of tiny plasma arcs, designed for cutting through incredibly tough materials, which if used correctly, can include armour that's still being worn.
**Stats** - Range: close. DMG: 2. Stat: Resilience.

## Plasma Drill

Rarity **3**, (80%) - [**500c**], [**1500c**], [**3500c**], [**6000c**], [**10000c**]

**Description** - With power draw so high must remain wired to a backpack powerbank, a ring of plasma jets focused into a cone roughly 30 cm long can melt through metal, rock, and basically anything else you like, given enough time.
**Stats** - Range: close. DMG: 3. Stat: Resilience.
(Items - Rad) Vehicles: C2 MCC Frigates

```
**Vehicle Market**

```

****C2 - MCC Frigates****, **C2 - Corvettes**, **C2 - Destroyers**

# **Major Market Categories**

* Pure Command and Carry
* Hybrid Command-Destroyer

Cost: **[450kc]**. Rarity: **[10]**. HP: **[450]**. Stats: **[1a, 5r, 4s, 2i]**. Offense: **[40d, Short, 4s]**. Defense: **[60p, 8a, 3s]**. Utility: **[30ct, 50h, 2h]**.

### **[Extesium V-10]**

* Standard

Cost: **[650kc]**. Rarity: **[9]**. HP: **[500]**. Stats: **[1a, 5r, 3s, 3i]**. Offense: **[30d, Short, 5s]**. Defense: **[60p, 8a, 3s]**. Utility: **[45ct, 120h, 3h]**.

## **Hybrid Command-Destroyer**

### **[Tyronal Overlord]**

* Standard

Cost: **[350kc]**. Rarity: **[8]**. HP: **[400]**. Stats: **[1a, 5r, 4s, 5i]**. Offense: **[75d, Short, 4s]**. Defense: **[40p, 7a, 3s]**. Utility: **[15ct, 50h, 2h]**.

### **[Extesium D-6]**

* Standard

Cost: **[550kc]**. Rarity: **[8]**. HP: **[400]**. Stats: **[1a, 4r, 3s, 3i]**. Offense: **[50d, Medium, 3s]**. Defense: **[30p, 6a, 3s]**. Utility: **[25ct, 80h, 2h]**.
(Items - Rad) Consumer Goods

```
**Cargo Market**

```

***Consumer Goods***, *Crops*, *Empty Cargo*, *Food*, *Industrial Goods*, *Media*, *Natural Goods*, *Textiles*

## Clothing

Clothing

Rarity
1, (100%)

Raw Value
10,000c per ct.

Pure Value
50,000c per ct.

Base State
Solid

## Vehicle Parts

N/A

Rarity
1, (100%)

Raw Value
69,069c per ct.

Pure Value
420,420c per ct.

Base State
Solid

## Furniture

N/A

Rarity
1, (100%)

Raw Value
69,069c per ct.

Pure Value
420,420c per ct.

Base State
Solid

## Medical Supplies

N/A

Rarity
1, (100%)

Raw Value
69,069c per ct.

Pure Value
420,420c per ct.

Base State
Solid

## Simple Tools

N/A

Rarity
1, (100%)

Raw Value
69,069c per ct.

Pure Value
420,420c per ct.

Base State
Solid
(Lore) City: Sandivan

* Amenities and Services
* Population Demographics
* Locations of Interest

# Amenities and Services

## Equipment and Vehicle Repair Services

(9) Fuel (Sublight, FTL) (9) Vehicle (Class 0, Class 1, Class 2) (8) Equipment

Primary Sponsor
Private Efforts

## Shopping Districts

(7) General Supplies (7) Wilderness Gear

Primary Sponsor
Private Efforts

Cheap Oversupply
(6) Water (7) Liquid Fuel

Valuable Shortsupply
(9) Food  (9) Consumer Goods

## Medical Services

(8) Health, Local SymBio Unavailable (10) Cyber

Primary Sponsor
Private Efforts

## Food and Entertainment

(7) Government Rations (10) Small Shops

Primary Sponsor
Local Government Private Efforts

## Housing Space

Renting
(7) Minor Shortage

Buying
(8) Limited but Available

Business
(8) Limited but Available

## Government Services

Police Presence
2 - Some

Taxation
Low

Galactic Rights
Taxes
(Items - Rad) Trade Data

```
**Cargo Market**

```

*Electronics*, *Complex Tech*, *Combat Gear*, *Precursor Artifacts*, ***Trade Data***, *Science Data*

## Transaction Ledgers

Transaction Ledgers

Rarity
1, (100%)

Raw Value
1,000c per EB.

Pure Value
5,000c per EB.

Base State
Digital

## Blueprints

N/A

Rarity
1, (100%)

Raw Value
69,069c per EB.

Pure Value
420,420c per EB.

Base State
Digital
(Lore) The Outfarer Sovereignty

Run by a very, very old vessel who predates the formation of the great galactic states, his entire crew is a mix of sapient and pre-sapient androids that he individually grew and raised over the years. The company headquarters is the only known “mineral-based” class 3 ship in existence, formed out of the husk of an arrow-shaped asteroid. The entire ship still runs on an ancient blind-punch hyperdrive, albeit one of the biggest and most advanced ever produced, and it spends almost all of its time in hyperspace, meandering around the galaxy, only stopping to buy materials or sell product, for reasons that are unknown to all.

The entire ship is powered by an extremely dangerous nuclear storm reactor, the same kind used a very long time ago by the UGC, that when it went critical, left the planet in a nuclear winter that lasted over 100 years. These reactors, due to their danger to civilian lifeforms, have received a war-crime level ban across the galaxy, but because the ship spends less than 1% of its time in standard spacetime and frequently only makes a handful of un-announced stops per legal district before moving on, no one has made an effort to do anything, and the entire company exists in many ways as a sovereign entity.

Many have tried to find out why a person with such means would focus on small-batch weapons production, but answers are not forthwith coming. While not much news escapes, the few merchants who have managed to coerce some gossip from workers on loading docks at the facility have learned that the owner is on the search for a system with something special about it; minerals of some kind, they say.

## Laser Burst Rifles

*[Duality Rad]*

* MehkO R11

MehkO R8

Origin Year
2909

Cost
x1.1

Rarity
+0

Mods
-1 [damage]+1 [crit damage]+1 [range inc]

MehkO R11

Origin Year
2909

Cost
x1.2

Rarity
+1

Mods
+1 [crit damage]+1 [range inc]
(Lore) City: null

* Amenities and Services
* Population Demographics
* Locations of Interest

# Amenities and Services

## Equipment and Vehicle Repair Services

null null null

Primary Sponsor
null

## Shopping Districts

null null

Primary Sponsor
null null

Cheap Oversupply
null null

Valuable Shortsupply
null  null

## Medical Services

null

Primary Sponsor
null

## Food and Entertainment

null nullnull

Primary Sponsor
null null

## Housing Space

Renting
null

Buying
null

Business
null

## Government Services

Police Presence
null

Taxation
null

Galactic Rights
null
(Items - Rad) Exotic Crystals

```
**Cargo Market**

```

*Common Crystals*, *Common Gases*, *Common Ores*, ***Exotic Crystals***, *Exotic Gases*, *Exotic Ores*

## Aerus Crystals

Aerus

Rarity
7, (25%)

Raw Value
200,000c per ct.

Pure Value
1,000,000c per ct.

Base State
Solid

## Solarium Crystals

Solarium

Rarity
6, (40%)

Raw Value
1,000,000c per ct.

Pure Value
5,000,000c per ct.

Base State
Solid

## Rubideonite Crystals

Rubideonite

Rarity
5, (55%)

Raw Value
500,000c per ct.

Pure Value
15,000,000c per ct.

Base State
Solid

## Plasmasium Crystals

Plasmasium

Rarity
7, (25%)

Raw Value
1,000,000c per ct.

Pure Value
10,000,000c per ct.

Base State
Solid

## Bendezium Crystals

Bendezium

Rarity
9, (5%)

Raw Value
10,000,000c per ct.

Pure Value
30,000,000c per ct.

Base State
Solid
(Lore) Helina Shipyards

## Helina Bolter

*[Duality 1]* *[Duality 2]* *[Duality Rad]*

Over the course of the war, Helina produced a total of 7 distinct models of Bolter. However, many, many of the parts are interchangeable, and over time the market got very murky, so more than any other ship in existence, customers have to be very careful to verify what they're getting, as even 'new' ships could have been tampered with. That being said, there's not a spaceport in the galaxy not equipped to repair one, so many the benefits are there.
Helina Bolter

Class
Class 1, Fighter

Cost
60,000c

Rarity
3, (80%)

General

Crew
1

Utility

Cargo Space
1.0ct

Passengers
3

Length
9.5m

Size
4.5ct

## Helina Striker

*[Duality 1]* *[Duality Rad]*

That being said, it is still one of the most common destroyers on the market. A surprising favorite of mercenaries, it offers decent combat potential for a long-time crew but requires minimal staffing, and offers industry-leading cargo space in addition. As demand from the Empire waned in favor of Helina's later destroyer models, sales switched away from the military into the private sector, offering civilians access to heavy firepower that previously was very expensive and hard to get. It ultimately helped the Dark Kingdom unify from the chaos of the outer rim, for better or worse, by giving the Lords system-controlling power for the first time.
Helina Striker

Class
Class 2, Destroyer

Cost
500,000c

Rarity
8, (15%)

General

Crew
3

Utility

Cargo Space
12ct

Passengers
8

Length
29m

Size
62ct
(Lore) Lonar Intragalactic

## Lonar Rifter

*[Duality 1]* *[Duality 2]* *[Duality Rad]*

Given its penchant as a trustworthy ship, it is a favorite among explorers, who can make use of the full cargo ton of storage space to install extra fuel tanks, better living quarters, or even an aeroponics bay. Even a used Rifter is a solid buy, as parts tend to be easy to find, since demand is low. The only real downside is the cost; for a Class 1 vehicle, it's on the upper end. There is rumor that Lonar is on the verge of producing both a scoutcraft and a gunboat based on the Rifter's original template, both of which are being held in high anticipation, but there has yet to be official confirmation of anything.
Lonar Rifter

Origin Year
2909

Class
Class 1, Fighter

Cost
80,000c

Rarity
7, (25%)

General

Crew
2

Utility

Cargo Space
1.0ct

Passengers
4

Length
11m

Size
6.5ct

## Lonar Coercer

*[Duality 1]* *[Duality Rad]*

Featuring all-around decent defensive and structural capabilities, it stores much less fuel than many argue is required of a ship with such a large hangar bay, and it is a ship that is ultimately hard to find and hard to afford, as public backlash massively cut into the number of units produced overall. Some argue that the core principals of the design are sound, and that it could be improved by simply being modernized, but as of yet there are no known plans for this to happen.
Lonar Coercer

Class
Class 2, Command Frigate

Cost
450,000c

Rarity
10, (2%)

General

Crew
4

Utility

Cargo Space
30ct

Passengers
20

Length
36m

Size
95ct

## Lonar Catalyst

*[Duality 1]* *[Duality Rad]*

Lonar Catalyst

Class
Class 2, Courier Frigate

Cost
400,000c

Rarity
9, (5%)

General

Crew
3

Utility

Cargo Space
15ct

Passengers
10

Length
25m

Size
47ct

## Lonar Sabre

*[Duality 1]* *[Duality Rad]*

All of the early production units were almost immediately bought by big groups for their private fleets, but the first few models produced with the initial production run did work their way around the market, and bit by bit new models are landing in more public hands, old used models are getting a fresh coat of paint, and the Sabre is finally getting a chance to meet its potential. Understandably very popular in the Dark Kingdom, with almost 60% of total sales being to Lords looking for even further control over their territory, and who often have great piles of credits that more upstanding companies sometimes won't take.
Lonar Sabre

Class
Class 2, Corvette

Cost
600,000c

Rarity
10, (2%)

General

Crew
4

Utility

Cargo Space
15ct

Passengers
12

Length
26m

Size
50ct
(Rules - D2) Hindrance: Wall-Eyed

### Description:

We’ll be straight with you: you look a little derpy (not that there’s anything wrong with that!). Wall-eyed characters have a lazy eye, one which tends to focus on things other than what a character is actually trying to focus on. Those with this hindrance tend to be perceived as more foolish or even outright stupid by many of their compatriots, and ponies generally tend to assume that wall-eyed characters are naturally quite oblivious. This is not actually the case; wall-eyed characters see on average 35% more than characters with more normal ocular motion, granting them a +1 on perception, especially those made to detect sneaking opponents.

The downside is that this hindrance really does make it more difficult to focus. If a wall-eyed character uses a ranged weapon without first taking an action to line up the shot using the sights, they suffer a -1D accuracy penalty. After they’ve moved the weapon to use the sights or scope, they needn’t spend another action to use the  sights unless they’re forced to move.
(Rules - D2) Hindrance: Sadist

### Description:

Some ponies just want to watch the world burn, and yours is one of them if they’ve got this hindrance. Your pony takes an enormous amount of pleasure from the suffering of others, particularly when they’ve caused it themselves. Ponies with this hindrance are generally not nice, but there are exceptions. Some ponies just want to cause specific groups suffering, all pirates, all changelings, certain members of the Crystal Empire, the majority of a slaver gang, ponies from a some less reputable colonies, etc. The sadist hindrance is still appropriate for those ponies. Beware of how slippery the slope they’re on is, though – a mass murderer who only kills and takes joy from the deaths of mass murderers still has a lot of blood on their hooves. Don’t expect their karma to stay good for too long.
(Items - Rad) Workstations

```
**Cargo Market**

```

*Cargo Bay Mods*, ***Workstations***, *Vehicle Scanners*, *Vehicle Rooms*, *Leisure Fittings*

## Salvage Station

Rarity **2**, (90%) - [**500c**], [**750c**], [**1500c**], [**2500c**], [**4000c**]

**Description** - Provides basic tools and supplies needed for a small group to do basic, imprecise salvage on wreckages and abandoned modern buildings, as well as the tools and supplies needed for an individual's use at delicate tasks, such as dismantling electronics or sensitive objects.
**Stats** - [0.1ct] - N/A

## Scanning Table

Rarity **6**, (40%) - [**2500c**], [**4000c**], [**6000c**], [**8500c**], [**12000c**]

**Description** - Allows the ship’s computers to run scans on objects no bigger than a person, to provide information including, but not limited to, atomic composition, toxicity, atomic stability, and radiation states. Scanning living beings will result in information unrelated to their current health and physiology, but will return basic non-medical biological data.
**Stats** - [0.2ct] - N/A

## Repair Bench

Rarity **1**, (100%) - [**1000c**], [**1500c**], [**2500c**], [**3500c**], [**5000c**]

**Description** - Provides the tools and spare parts needed to fix common weapons, armour, robotics, computers, ship systems, and other minor projects. Includes a 3D printer and scanner capable of replicating small parts from raw materials, as well as computerized diagnostic tools.
**Stats** - [0.2ct] - N/A

## Med Table

Rarity **5**, (55%) - [**1000c**], [**1500c**], [**2500c**], [**3500c**], [**5000c**]

**Description** - A basic autodoc with access to common stims, bandages, and equipped with basic surgical tools, it can slowly return a living being to max health automatically if injuries are not severe and the target has been reduced to no less than 1/2 of max health. Otherwise, it will require the assistance of a medical professional to function, and will likewise also assist said professional in their healing. The table can store a total of 0.05ct of medical supplies that do not count against capacity, each 0.01ct can restore 25 HP.
**Stats** - [0.2ct] - Automatically restores 1 HP to target every five minutes, while working.

## Crew Station

Rarity **1**, (100%) - [**500c**], [**750c**], [**1500c**], [**2500c**], [**4000c**]

**Description** - By integrating an additional computer terminal fully into vehicle systems, it is possible to create a work space for another crew member, for use in any situation where one could be useful, frequently combat.
**Stats** - [0.2ct] - N/A
(Lore) Moonlight-Overtech Foundation

At the very end of the corporation wars, when the growth of galactic states was seemingly set to crush the galaxy-ruling power of corporations, two of the panicking ultra-rich class were looking for a way to hold on to everything they had hoarded. They pooled their resources into an expedition to what was suspected to be a fragment of a precursor mining site, a planet with a massive, perfectly circular crater hundreds of kilometers across. Primarily, they studied traces of the ores mined, the methods used, and analyzing the metallurgy of any physical artifacts.

In addition to a wealth of geology data from the crater, and millions of tons of exposed ore that remained on the surface, the venture did stumble across the secrets it was searching for. Their prize was the formula for a lightweight arconite alloy that was far less vulnerable to carbon-diffusion, making it far more useful in ballistic weapons production. Slow progress would turn the research site into an ever-growing production facility, turning the leftover ore into industry-leading weapons. More durable, more accurate, more deadly, and significantly more expensive than standard titanium and aluminum models of the time, Moonlight-Overtech was the name to buy if you wanted performance and reliability on the battlefield.

As the years passed and the foundation continued to make its supporters very rich, threads of discord began to work their way in. Accusations of Moonlight-Overtech funding and supplying anti-government terrorists and revolutionaries, born from the hatred of the founders for the societal shift the galaxy was undergoing and their desire to cling to power. Rumors of a cult-like entity forming deep in the heart of the foundation, working towards some great goal of civilization's collapse, become popular, but no investigation ever turns up anything meaningful.

At the start of the Great War, production all but stopped and the foundation has gone unusually quiet. There are those that suspect they might have started work on a second facility, perhaps at another precursor site, but security is exceptionally tight, and no official information is forthcoming.

## Laser Burst Rifles

*[Duality Rad]*

MehkO R8

Origin Year
2909

Cost
x1.1

Rarity
+0

Mods
-1 [damage]+1 [crit damage]+1 [range inc]

MehkO R11

Origin Year
2909

Cost
x1.2

Rarity
+1

Mods
+1 [crit damage]+1 [range inc]
(Lore) Lockdown Collective

## Lock Manticore

*[Duality 1]* *[Duality Rad]*

That being said, it truly does have all cards on defense. With average at best speed and torpedo arrays limited to very close ranges for attacks, it fails to return even a fragment of the damage it can take. however, with 5 crew stations, meeting both the offensive and defensive potential of the ship is very easy, making it again best used as an armoured transport. Lockdown only produces about 1000 units a standard, so getting one sometimes requires buying very used, or a waitlist.
Lock Manticore

Class
Class 2, Destroyer

Cost
650,000c

Rarity
10, (2%)

General

Crew
5

Utility

Cargo Space
8ct

Passengers
3

Length
26m

Size
49ct

## Lock Minotaur

*[Duality 1]* *[Duality Rad]*

However, it did also accel in areas. Utilizing what was then cutting edge mining laser technology, it could tear through masses of tough stone while making significantly less mess and debris that explosives. It was also one of the first ships available on the market to be equipped with the then-new gravity well projector technology, later to be refined and be known as simply a tractor beam. It could gather ore into range of scoops without the help of shuttles to push the ore around, which was huge at the time. Ultimately, a decent number made it to the market, and due to very low cost, they continue to be a favorite of new miners looking to get started with a single-ship operation.
Lock Minotaur

Class
Class 2, Mining Frigate

Cost
220,000c

Rarity
8, (15%)

General

Crew
3

Utility

Cargo Space
25ct

Passengers
8

Length
30m

Size
68ct

## Lock Oberon

*[Duality 1]* *[Duality Rad]*

The downside, however, was that this was also now a much more expensive ship. While that didn't mean much to Lockdown for use in mining efforts, the public was taken aback by the more than doubling of the price tag, and ultimately demand for the Oberon was much lower than the original Lockdown mining frigates, and sales have been slowly dropping off in favor of other options since the very first day.
Lock Oberon

Class
Class 2, Mining Frigate

Cost
500,000c

Rarity
9, (5%)

General

Crew
4

Utility

Cargo Space
50ct

Passengers
15

Length
42m

Size
133ct
(Rules - D2) Hindrance: Illiterate

### Description:

Your character may be extraordinarily intelligent, but they’re totally unable to read. They never learned how. You might think this would be impossible with schooling available so cheaply, but there are ponies who never found the time. This is an absolutely debilitating hindrance for those who rely on most intellect skills, and prevents them from quite a lot of options in life. Illiterate characters are totally incapable of using the skills of Hacking, Science, and Computers, but more importantly are prevented from reading books or any signs they come across in their travels. They may still be fluent in multiple languages, but are unlikely to have received any sort of formal education. Learning to read is a long and arduous process, but if sufficient time and resources are applied, it’s not impossible for a character to buy this hindrance off. Barring extraordinary circumstances, this hindrance can only be gained at character creation.
(Items - Rad) Medical Equipment

```
**Gear Market**

```

*Armour*, *Exploration Equipment*, ***Medical Equipment***, *Small Tools*, *Utility Accessories*, *Utility Clothes*, *Weapon Mods*

## Advanced Autokit

Rarity **6**, (64%) - [**800c**], [**2000c**], [**3500c**], [**6000c**], [**8000c**]

**Description** - A larger, better-supplied autokit, with more tools allowing it to perform much more advanced procedures, guaranteeing a fast recovery.
**Stats** - Takes 2 actions, restores 1 Agility and 1 Resilience, up to target's base.

## Basic Autokit

Rarity **4**, (84%) - [**500c**], [**1300c**], [**2500c**], [**4500c**], [**6500c**]

**Description** - The natural result of mixing a computer with a medkit, this device has several pre-programmed to carry out a number of relatively basic medical procedures with decent competency, allowing even the unskilled to receive healing on the battlefield.
**Stats** - Takes 2 actions, restores 1 Agility or 1 Resilience, up to target's base.

## Medical Scanner

Rarity **2**, (96%) - [**100c**], [**500c**], [**1000c**], [**2000c**], [**3000c**]

**Description** - Medical scanners verify DNA integrity, scan for diseases and other blood-born threats, internal organ and limb damage, and more, as well as developing useful compounds for treatment of exotic illnesses.
**Stats** - N/A

## Medkit

Rarity **2**, (96%) - [**100c**], [**500c**], [**1000c**], [**2000c**], [**3000c**]

**Description** - A case full of an assortment of multi-use medical supplies designed to assist the medically-inclined on their quest to not let people die. Lasts a surprising amount of time, but will eventually run out of supplies.
**Stats** - Takes 2 actions, restores 2 HP to living target. Lasts a number of uses equal to Rating \* 10.

## Stasis Projector

Rarity **7**, (51%) - [**800c**], [**2000c**], [**3500c**], [**6000c**], [**8000c**]

**Description** - A complex but relatively portable device that places the target into a low-level cryogentic stasis to buy time until help arrives.
**Stats** - N/A

## Stem Cell Injector

Rarity **5**, (75%) - [**500c**], [**1300c**], [**2500c**], [**4500c**], [**6500c**]

**Description** - Stem cell injectors utilize disambiguated stem cell cartridges for help accelerate the healing process. They add to the amount of healing a target receives from a medkit or other healing item.
**Stats** - Takes 1 action, adds a 100% bonus to next source of healing on this target.
(Lore) The Titan Foundation

## Titanite Hurricane

*[Duality 1]* *[Duality 2]* *[Duality Rad]*

Finally, unlike many gunboats, this vehicle has both a full cargo tonne of storage space, but support and living facilities for 6 long-term passengers, as well as the crew. That alone makes this the preferred starting model for custom VIP transports, ultra-high efficiency mining drones, and deep-space exploration vessels of almost all who can afford them. Like all of The Titan Foundation's offerings, so few are made and often the waiting list is so long that only second-hand models are available to those without decent connections.
Titanite Hurricane

Class
Class 1, Gunboat

Cost
120,000c

Rarity
8, (15%)

General

Crew
3

Utility

Cargo Space
1.0ct

Passengers
6

Length
13m

Size
10.0ct

## Titanite Singularity

*[Duality 1]* *[Duality 2]* *[Duality Rad]*

Titanite Singularity

Class
Class 1, Gunboat

Cost
135,000

Rarity
8, (15%)

General

Crew
2

Utility

Cargo Space
0.25ct

Passengers
2

Length
13m

Size
10.0ct

## Titanite Reaver

*[Duality 1]* *[Duality 2]* *[Duality Rad]*

Initial production of this ship was rushed along when the Great War was just starting and The Titan Foundation was still young, in hopes this series would become the main production model for the Celestial Empire's fleets. Unfortunately, the contract went to Helina and their much cheaper, more disposable, Bolter models. In response, the Foundation restructured into the luxury, secretive entity it now is, producing only the highest quality products for an elite few.
Titanite Reaver

Class
Class 1, Fighter

Cost
90,000

Rarity
7, (25%)

General

Crew
2

Utility

Cargo Space
1.0ct

Passengers
4

Length
10m

Size
6.0ct

## Titanite Relativity

*[Duality 1]* *[Duality Rad]*

Titanite Relativity

Class
Class 2, Courier Frigate

Cost
600,000

Rarity
10, (2%)

General

Crew
4

Utility

Cargo Space
10ct

Passengers
6

Length
21m

Size
31ct

## Titanite Cataclysm

*[Duality 1]* *[Duality Rad]*

Titanite Cataclysm

Class
Class 2, Destroyer

Cost
750,000

Rarity
10, (2%)

General

Crew
3

Utility

Cargo Space
5ct

Passengers
2

Length
23m

Size
38ct
(Lore) Argus Stellar Subsystems

## Argus Deep Genesis

*[Duality 1]* *[Duality Rad]*

In an effort to make the most of the design, it was restructured and remodeled as a luxury transport, spacious and comfortable, with the ability to jump further than many other passenger-focused small ships. In hopes of not totally losing sight of the original design mission, all models C-10 and newer ship with a state-of-the-art medical bay pre-installed, and there are rumors of a model in development that may feature a return of the integrated clone-bay.
Argus Deep Genesis

Class
Class 1, Shuttle

Cost
70,000c

Rarity
8, (15%)

General

Crew
1

Utility

Cargo Space
1.0ct

Passengers
10

Length
14m

Size
12.0ct

## Argus Heavy Transport Shuttle

*[Duality 1]* *[Duality 2]* *[Duality Rad]*

The major downside of the Heavy Transport Shuttle is the speed; this line only employs a single split-jet main engine, keeping the price down low down but severely costing in agility and flight speed, making it vulnerable to surprise attacks in deep space, where the only effective option is usually running. To that end, however, the hyperdrive is much larger that industry standard, allowing very long jumps, making this vessel an excellent choice for colony supply and trading in the outer rim.
Argus Heavy Transport Shuttle

Class
Class 1, Heavy Transport

Cost
70,000c

Rarity
5, (55%)

General

Crew
2

Utility

Cargo Space
4.0ct

Passengers
4

Length
14.5m

Size
13.0ct

## Argus Monolith

*[Duality 1]* *[Duality 2]* *[Duality Rad]*

Like many ships designed only for transport, this model does not come with any weapons factory-installed. However, it isn't uncommon for a small portion of cargo space to be dedicated to a hangar bay, usually for fitting either a defense fighter, or a smaller transport shuttle. This makes it a far more threatening target to attackers, and helps when one of these vessels has the rare and dangerous honor of carrying many times its own value in cargo.
Argus Monolith

Class
Class 2, Cargo Frigate

Cost
250,000c

Rarity
7, (25%)

General

Crew
3

Utility

Cargo Space
80ct

Passengers
20

Length
52m

Size
200ct
(Lore) New Horizon Technologies

## Falcon III

*[Duality 1]* *[Duality 2]* *[Duality Rad]*

One upside of the Falcon, that synergizes very well with the niche it actually fell into, is that this model, pioneering a high-speed construction system that involved modular sub-processing lines, was able to be ordered custom-built from NHT, although off-the-shelf cargo fitting options were limited. This meant, however, that there were lots of unused hardpoints and structural redundancies that make it a very modding-ready vehicle choice; to that end, cargo mods only use 90% of the cargo space they should otherwise.
Falcon III

Class
Class 2, Courier Frigate

Cost
250,000c

Rarity
7, (25%)

General

Crew
3

Utility

Cargo Space
20ct

Passengers
6

Length
27m

Size
54ct

## Kirin V

*[Duality 1]* *[Duality 2]* *[Duality Rad]*

The only downside is that many models are wrecked beyond repair every years, and stock can be a bit thin unless you're buying new. On the upside, it employs the same modular construction techniques as all other NHT models, and parts are very abundant, making it a cheap repair. Packing a decent amount of useable cargo space, in defiance of typical destroyer fashion, and sporting top-of-the-line furnishings, it is a modding-ready, popular choice for first entrants into destroyer ownership; to that end, cargo mods only use 90% of the cargo space they should otherwise.
Kirin V

Class
Class 2, Destroyer

Cost
350,000c

Rarity
9, (5%)

General

Crew
4

Utility

Cargo Space
10ct

Passengers
2

Length
26m

Size
50ct
(Items - Rad) Companions: Alien Enclosure Pets

```
**Companion Market**

```

***Enclosure-Bound Pets***, *Tiny Travelling Pets*, *Base-Wandering Pets*, *True Travel Companions*, *Work and Utility Animals*, *Restricted and Combat Animals*

# Xenofauna Enclosure-Bound Pets

## Crystal Flutter

Rarity **8**, (15%) - [**2500c**]

**Biosignature Tags** - [Tiny], [Low-Gravity], [Cavern-Dwelling], [Flying], [Picky Eater]

**Mature Size / Weight** - (l)0.08m / 0.02kg
**Age of Maturity / Lifespan** - 0.2 Standard / 6 Standards
**Diet** - Lithovore, Narrow Variety
**Rough EQ / IQ Potential** - Moderate / Somewhat Low
**Description** - What could only be a fluke of evolution, this creature rests somewhere between a hummingbird and a butterfly; featuring two sets of narrow, airfoil-esque wings supporting a narrow, long body and a multitude of long but thin legs. The wings stand out most of all; featuring a very fine series of crystal sheets resembling scales, stacking in a complex fashion as the creature grows to shape the wings, which end up both remarkably sturdy, but also very efficient lifting surfaces. However, outside of the low-gravity moon caverns where it was discovered, flight is next to impossible, and so the species has seen some modifications to increase its flight potential. The result was at least enough power to give the creature the ability to hover for several seconds, or fly up to a higher perch, while within the confines of standard gravity. Due to the strain this still ultimately presents, for their long-term health, special low-gravity enclosures are a must.
(Items - Rad) Media

```
**Cargo Market**

```

*Consumer Goods*, *Crops*, *Empty Cargo*, *Food*, *Industrial Goods*, ***Media***, *Natural Goods*, *Textiles*

Covering everything from the latest trending clips, to footage of games or sports, to songs, movies, and shows, media is a very, very broad field. A lot of data isn't 'important', per say, but there is still a market for moving it around, and there are always people looking for that perfect piece of content. Raw media data might include home videos of birthday celebrations and random worthless personal data sold to corporations by data miners, waiting to be filtered out and leaving behind the re-dubbed movies in uncommon languages, old hit songs making a comeback, or other data that someone would pay money for a copy of.

## Movies

Movies

Rarity
2, (96%)

Raw Value
10,000c per EB.

Pure Value
100,000c per EB.

Base State
Digital

## Music

N/A

Rarity
1, (100%)

Raw Value
69,069c per EB.

Pure Value
420,420c per EB.

Base State
Digital

## Video Games

N/A

Rarity
1, (100%)

Raw Value
69,069c per EB.

Pure Value
420,420c per EB.

Base State
Digital

## Trending Data

N/A

Rarity
1, (100%)

Raw Value
69,069c per EB.

Pure Value
420,420c per EB.

Base State
Digital

## Adult Media

N/A

Rarity
1, (100%)

Raw Value
69,069c per EB.

Pure Value
420,420c per EB.

Base State
Digital