Trophies and Spirits

> *This article is about the collectable items. For each trophy that can be found, go to the List of Collectable Trophies. Note, that Trophies and Spirits are interchangable in this game.*
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**Trophies** (フィギュア, Figures) and Spirits (スピリッツ, *Supirittsu*) are collectible power-up items in Super Smash Bros. For Nintendo Switch.

Both represent various characters, items, and other elements from the many games released by Nintendo (And other series referenced in the game as well as the Chronicle). Many trophies range from well-known characters to obscure, and basically represents the history of Nintendo, even referencing games that have released outside of a certain nations and even Nintendo's trading cards. Collecting many of them is optional, but some unlock specific modes or stages.

When a trophy is collected, the Spirit is automatically collected as well. Spirits are normally used as power ups, with each having their own special abilities that can help the player out in battle. They are normally used in the Story, Single Player, and Arena modes. Each have their own abilities and can be obtained through the Spirit Board. Both Trophies and Spirits are interchangeable, and when a player gains one, they always gain the other. Both can be obtained through the Smash Shoppes. When a Spirit is dismissed for it's cores, or used for a Summon, the player still keeps their trophy.

## Overview

Multiple Trophies and their spirit counterparts appear in the game. Due to the game itself being a celebration of both Nintendo and gaming as a whole, over 1000+ trophies are collectable in game. The game seems to lean towards spirits representing the overall gist of a specific series, having references to as many games as possible. While there are trophies that represent series included in game, there are also trophies and spirits that reference series outside of the game, such as the Shonen Jump characters.

Trophies and Spirits have their own power ups that activate when attached to a character. Each character can old up to10 "Master" spirits, which can hold up to 1-5 support spirits. Spirits are usually catagorized by a ranking, which shows how rare a Trophy or Spirit is. There are 1 to 5 stars for each spirit, which corralate to a trophy being Common, Uncommon, Rare, Super Rare, and Ultra Rare. Usually, a spirit's and a trophy's rarity corralte to each other, with a Common being a 1 star, but there are times where this isn't the case, such as "Magikarp (Shiny)" being a Ultra Rare, but a 1 star. The stars usually signify the difficulty of a specific spirit.

### Spirits

Spirits are representations of certain characters through special battles. There are two kinds of spirits, Masters, which are eqipped to a certain character, and supports, which are equipped to the Master spirit. Master spirits are generally harder to get and have more potent effects, while support spirits have less powerful effects and usually support the Master spirit. There is different bonuses that can be acquired by connecting certain spirits together, such as a Series Bonus.

## Spirit Battles

Most spirits are obtained through Spirit Battles. They are simlar to Events in the vein of being a special match with specific rules the player has to fend against. Battles are selected from the Spirit Board, where up to 12 spirits can be shown and recycled periodically with another spirit. The amount of time a spirit is usually on the Board is dependent on: the rarity of the spirit, if the player already obtained the trophy (But the spirit was used or traded), the specifc character, if the player activated an effect, or if an event is currently underway. Each Spirit has their own rules, but most have the player fight against a Puppet Fighter, a character that represents the spirit. Spirits are reresented normally though the fighter having a relation or similar appearance to the character, and they normally have color changes to match the character they are supposed to represent. For example, the Dan spirit has Ryu in his Pink alternate costume and has less attack power to represent Dan better. Sometimes, creative liberty is taken to characters who don't have much to reference, or are harder to reference than others.