Frog

## Synopsis

Frog is the crown prince of Mycorrhiza, the kingdom of surface myconids in the Alviren Empire. He was born to a pair of tabaxi parents, Zephyr and Spring, who died in the service of the royal family of Mycorrhiza as members of the royal guard. After his parents' heroic sacrifice, Frog was taken in as the adoptive son of the royal family, and raised alongside Princess Porcini.

Since coming of age, Frog has served as a diplomatic envoy on behalf of Mycorrhiza, on various political and diplomatic missions throughout the Alviren Empire.

## Secret Origin

Unbeknownst to Frog, his parents, Zephyr and Spring, were not actually members of the royal guard. Rather, they were members of Aristoadle’s order of druids and bards, the Fable Bearers Circle. He spent a lot of his infancy around other grung, and as such often liked to take a tadpole shape, resulting in his name.

A celebration was held, heralding the birth of the prophesied star child. At this celebration, forces from Kameshima attacked, attempting to take Frog. His parents held of the attackers while he was whisked away to safety by Aristoadle, giving up their lives in the process.

The King and Queen agreed to take Frog in for his own protection, and the truth of his origin and nature were hidden from him, ostensibly for his own protection, until he came of age.

## Adventuring Origin

Princess Porcini has been kidnapped by the nearby kingdom of Kameshima, presumably orchestrated by the Great Sorcerer King Daimao, who has long been an adversary of Mycorrhiza. A joint retinue of soldiers from Mycorrhiza and Sibillini, led by the Gnome Prince Marcello, was dispatched to Kameshima to rescue the Princess, but they have not returned.

On a recent night, Frog was visited in a dream by an astral spirit from The Star Road, who urged him to rescue the Princess, and prevent a nefarious plot to destroy Mycorrhiza.

Frog, fearing for the worst and following the guidance of his strange dream, has set out on a personal mission to rescue the Princess.

Departing from Mycorrhiza with his loyal servant Buttonworth, Frog traveled to the allied city of Karaad, the homeland of his deceased parents, to seek their aid in the mission to rescue the Princess. Citing issues of their own security interests, Karaad was only willing to offer a token of assistance, in the form of a pair of Karaadian soldiers to escort Frog.

Disappointed, but resolute in his goal, Frog and his retinue set sail from Karaad aboard a hired ship to make their way to the imperial capitol of Ossidia.

## Party Connections

### XVIII

About six months ago, on a previous diplomatic mission in Karaad, Frog met XVIII, who was being held prisoner and under investigation at the time. Feeling pity for XVIII, Frog flexed his political influence to have XVIII released from custody.

Later, upon Frog's return to Karaad, he found XVIII working under terrible conditions at Bordello Mariposa, one of the brothels of Baron Millan Watts. Once again feeling pity for XVIII, Frog hired him as a bodyguard, bringing him along for his mission.

### Jack

While in Karaad, Frog hired Jack to serve as his bodyguard and assist on his mission.

## Planned Story Arcs

### Learning His Origin

After rescuing Mycellium Palace from an incursion of Kameshimans, Frog will be told of his secret origin by Aristoadle, and sent off on his own journey to fulfill the prophecy of the Thousand Year Door.

### Retrieving The Chaos Core

Frog must travel to the Death Cap Temple in the Taruki Jungle, and retrieve the Chaos Core with the aid of Jack.

### Charging The Chaos Core

After retrieving the Chaos Core from Death Cap Temple, Jack and Frog will travel to the four Mycorrhizan druid tribes: Nimbia, Inika Village, Lo'ihi Island, and Molldorf. At each, they will work together to charge the Chaos Core with elemental energy.

### Rescuing Princess Porcini

Frog must travel to Kameshima to face King Daimao, and rescue Princess Porcini and Prince Marcello, who are being held prisoner along with the rest of the myconid soldiers.

During this mission, Frog will discover that the tortles of Kameshima are working with the deep myconids from the underdark. The deep myconids are abducting surface myconids, to ultimately be brought to the underdark and sacrificed to the Earthstar, in hopes of reviving it and opening a doorway for Araumycos to access Materi.

### Stopping The Earthstar

With the Chaos Core charged and the Princess rescued, Frog will open the Thousand Year Door and retrieve the Star Shard.

With the Star Shard, Frog will be able to venture into the underdark to the Earthstar, without being influenced by its mind-control spores. Here, he will prevent the deep myconids' plot, and stop the Earthstar from being revived.

## Story Rewards

### Team Skill: Leap Frog

Once Frog awakens Syntithenai, he permanently gains the following skill, which he retains even after he ends his attunement to the blade.

***Leap Frog.*** At the end of each long rest, you can choose an ally to be attuned to your Team Skill. The ally remains attuned to your Team Skill until you complete another long rest. You can only use your Team Skill on the attuned ally, and you can only ever have one ally attuned to your Team Skill at a time.

When you give a *bardic inspiration* die to your attuned ally, you can choose to disappear in a twinkle of starlight and teleport to an unoccupied space of your choice adjacent to them; or, if they are willing, you can cause them to teleport to an unoccupied space of your choice adjacent to you.

### Story Reward: Star Road Emissary

After Princess Porcini is rescued, and Frog learns the legend of Myriostoma and the Earthstar, he will gain the assistance of the astral spirit Heartsong.

As an action, you can call on the aid of the astral spirit Heartsong, choosing one of Heartsong's Special Moves from the options below. Once you use one of Heartsong's Special Moves, you can’t use that special move again until you complete a long rest. If a special move requires a saving throw or spell attack roll, it uses your bard spell save DC or spell attack modifier.

* ***Heartsong's Beam:*** You extend your hand, and a beam of starlight bursts toward a creature that you can see within 120 feet. The creature must make a Constitution saving throw. On a failure, it takes an amount of radiant damage equal to 4 rolls of your bardic inspiration die, and is blinded until the end of its next turn. On a success, it takes half as much damage, and is not blinded.
* ***Heartsong's Boost:*** You imbue an ally with the Star Road's power. Choose a creature that you can see within 30 feet. For the next minute, any time the creature deals damage with a weapon or spell attack, the attack deals an extra 1d6 radiant damage.
* ***Heartsong's Whirl:*** You launch a swirling disk of starlight at a creature you can see within 60 feet. Make a spell attack roll against the target. On a hit, the target takes 4d8 radiant damage. This attack scores a critical hit on a roll of 19 or 20. In addition, if you score a critical hit with this attack by rolling a 20, the target has vulnerability to all of the attack's damage.
* ***Heartsong's Blast:*** You call down beams of multicolored prismatic light, which fall from the sky in a 30-foot cube centered on a point you can see within 60 feet. Each creature in the area must make a Dexterity saving throw, taking damage equal to 2 rolls of your bardic inspiration die on a failed save, or half as much on a successful one. For each target, roll on the Heartsong’s Blast table to determine which color of beam effects it. The color of beam determines the damage type.

Heartsong's Blast
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* ***Heartsong's Flash:*** You launch an orb of starlight to a point you can see within 120 feet. Upon impact, the orb expands into a 15-foot radius sphere. Each creature in the area must make a Dexterity saving throw, taking 4d8 radiant damage on a failure, or half as much damage on a success. Creatures who fail their saving throws also become outlined in glittering starlight until the start of your next turn. Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can’t benefit from being invisible.