The Mark

**The Mark** is a mysterious tattoo of sorts, forcefully given to the New Leaves as well as many other individuals across Wollingar. The mark seems to be a creation of The Nameless One.

## Ritual

The Mark is applied to individuals through a strange ritual. Multiple sets of five people, at least one of which always seems to be human, are bound to stone beds aligned in a circular pattern. The exact proceedings of the ritual are unknown as those subjected to it are usually unconcious, but the end result is that a mark has been carved in their chest, the wounds filled back up with ruby dust and liquid gold. The ritual seems to have a very high mortality rate and it has been claimed that only "those with the potential to grow" survive the ordeal.

The ritual may be related to Ur, as thus far artefacts and iconography relating to the God of Earth have been found at every ritual site.

Zerric revealed that the mark was an incomplete version of an ancient Temué mark, with the particular version applied to the members of the New Leaves amongst others allowing Elser Vios to watch them and take control of their bodies. Zerric completed their marks, and although he was not able to fully remove Elser's influence over this version of the mark and he still had to ability to watch the bearers, he would no longer be able to control their bodies.

## Nature

The nature of the mark is as much an enigma as the ritual and entity behind it. Experimentation by Maverick revealed that the mark can not chipped, cut or otherwise removed by mundane measures. He also theorized that the mark functions like artificing magic, except it has been successfully applied to living beings, something thought impossible.

The mark seems to respond to the use of magic, either by (in which case the magic is empowered) or against (in which case the effect of the magic is lessened) the marked individual. Repeated exposure to these effects causes the mark to expand with additional markings forming around it. Marked individuals seem to be innately aware of the name and nature of the additional glyphs that form over time, which appear to be derived from the language of the Temué.

### Known Glyphs

1. Glyph of Rallar
	* A bearer of this glyph can channel extra power into their strikes. When they hit with an attack, they can use their reaction to deal one additional die of damage (this die does not get doubled on a critical hit). Once this ability has been used, the bearer can not use it again until they have finished a long rest.
2. Glyph of Elir
	* A bearer of this glyph can dampen the effects of offensive magic. When they take damage from a magical effect that forced them to make a saving throw, they can use their reaction to activate the glyph and absorb part of the magic, taking only half of the damage. Once this ability has been used, the bearer can not use it again until they have finished a long rest.
3. Glyph of Elthe
	* A bearer of this glyph is telepathically bound to any marked around them. They can sense any fellow marked within 120 ft. and can telepathically communicate with them. Additionally, they can use their reaction to help any creature that is making an ability check who also bears the Glyph of Elthe. This creature gains a bonus 1d6 to that ability check. Once this ability has been used, the bearer can not use it again until they have finished a long rest.
4. -

## Marked Individuals

The following individuals are known to bear The Mark of The Nameless One;

* Carrick Eben
* Ara Nendri Lunabinder
* Sylas Treantspatience
* Lianhua Zhu
* Yrcoria
* Doreah Stormwind
* Gregor †
* Nala Brenzin
* Rorik †
* Ingris
* Garren
* Ricce
* Efe †
* Six †
* Gorf
* Azura
* Brey
* Maclunn
* Brand
* Charrina
* Shabriri Bushida
* Morrigan
* Kamaria
* Sha Annat †
* Sha Akesh Johaeris †
* Burlock Brittlebeard