PvP Captivity

Player versus Player defines and combat-based conflict between players, be it the base game’s combat or using modded dice systems.

## **Initiating PvP**

1. Default way of resolving PvP is using mechanical in-game combat System: Optionally, dice may also be used in a way both parties best see fit. Consider this when facing supernaturals in non-combat transmog or newer players not familiar with PvP.
2. Unintended attack: These attacks are considered OOC and should be ignored in RP
3. PVP is initiated by CLEARLY EMPTEING Your INTENT TO ATTACK then adding (PvP) at the end of your emote.
4. Take time to read before running!
5. Is a Player is being attacked without proper PvP initiation: A player is allowed to defend themselves without emoting. However if they choose to do so they are not entitled to retcon the fight once committed to it.
6. Please consider Realism: Do not take random PvP actions at an unrealistic time in reply to a PVP initiation, such as quickly putting on full plate armor.. Potions are allowed if included in your Emote!
7. Supernaturals may use their innate powers: Supernaturals may use their powers in reaction to PvP initiation.
8. STRICT IC ENGAGMENT: Forcing combat at every turn just because you know your character can defeat the opponent due to differing skill level on a mechanical level is strongly discouraged. Like wise avoiding PvP Combat is also highly discouraged.
9. Building up to Violence: Often times, the most interesting conflict resolutions do no involve immediate, final combat.

## **During PvP**

1. Weapons are restricted: Weapons are restricted to weapons that they have written on their character sheet, as well as weapons they are displaying as CAS.
2. Thralls and pets may not be used in PVP combat.
3. During PvP, followers, buildings and peaceables may not be placed.
4. Players who arrive later: When the combat is already going on one may join in after emoting their engagement and waiting a few seconds before joining.

## **Ending PvP**

1. Characters who are defeated fall unconscious for five minutes: Once a character is downed they may not rejoin PVP as a combatant. Emoting while being downed is fine.
2. Interacting with an unconscious character: This allows access to their inventory. Emote any and all interactions with their body, and inventory overall.
3. Any cause of defeat is valid during PvP.
4. PvP is considered ended once all fighting in the relevant area stops.

## **Aftermath**

1. Winning: You when when you and your allies are the last person/persons standing in the fight.
2. A downed character cannot resist another character’s actions for the duration of the scene. Victors who where not downed may choose what to do with the losing party. Victors who were downed can not take forceful action against the party that lost as other victors can.
3. Once the scene is over, downed character can apply a ‘Injured’ status for at est 24 hours.

## **Captivity and Slavery**

1. Players whom are capture must leave their current clan to avoid clan-chat meta and issues with raiding during captivity if they are one player that is part of a larger clan.
2. Take into account the nature of slavery and captivity within the Hyborian age before deciding to take or save one. If it is against your characters cultural norms and background, perhaps you should avoid this.
3. Enslaving or capturing a player is an OOC responsibility and commitment to provide the other player with RP.
4. Captors are obliged to check with other players whether playtimes/ timezones line up. If they do not work consider a solution such as selling or offering freedom.
5. Always be considerate to the other player. Both captors and captives should cooperate to create a story out of this situation.

Disclaimer