Conditions

Checks if any entity with the specified PvE Type is in the current selection.

TutorialEntityIsSelected
TutorialEntityIsNotSelected
alert This function has not been verified yet! It may not be acurate

Checks if any entity with the specified ScriptTag is in the current selection.

Checks if the respective audio file is currently playing.

AudioMusicIsPlaying
AudioMusicIsNotPlaying
alert This function has not been verified yet! It may not be acurate

Checks if the respective audio file is currently playing.

AudioSoundFXIsPlaying
AudioSoundFXIsNotPlaying
alert This function has not been verified yet! It may not be acurate

Checks if the respective audio file is currently playing.

AudioSoundUIIsPlaying
AudioSoundUIIsNotPlaying
alert This function has not been verified yet! It may not be acurate

Checks if the respective audio file is currently playing.

AudioVoiceIsPlaying
AudioVoiceIsNotPlaying
alert This function has not been verified yet! It may not be acurate

Checks if the respective audio file is currently playing.

Checks if the Building has just been hit by an attack or any other form of damage.

 Tag

BuildingIsAlive
BuildingIsDestroyed
alert This function has not been verified yet! It may not be acurate

Checks intact/destroyed status of Buildings.

 Tag

BuildingIsInRange
BuildingIsNotInRange
alert This function has not been verified yet! It may not be acurate

Checks if \*any\* Building is in range. Used as basis for filtered 'in range' checks, eg. 'PlayerBuildingIsInRange'.

BuildingModeIsActive
BuildingModeIsNotActive
alert This function has not been verified yet! It may not be acurate

Checks if the currently active Mode has the specified ModeId.

 Tag
 ModeId

BuildingModeIsEnabled
BuildingModeIsDisabled
alert This function has not been verified yet! It may not be acurate

Checks if the currently active Mode is an 'enabled' or 'disabled' Mode.

 Tag

### ScriptGroup

ScriptGroupIsEmpty
ScriptGroupIsNotEmpty
alert This function has not been verified yet! It may not be acurate

Checks if the ScriptGroup contains tags or wether it is empty.

ScriptGroupAliveAmountIsEqual
ScriptGroupAliveAmountIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount/percentage of living/dead members of the ScriptGroup.

 Value

ScriptGroupAliveAmountIsGreater
ScriptGroupAliveAmountIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount/percentage of living/dead members of the ScriptGroup.

 Value

ScriptGroupAliveAmountIsLess
ScriptGroupAliveAmountIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount/percentage of living/dead members of the ScriptGroup.

 Value

ScriptGroupAlivePercentIsEqual
ScriptGroupAlivePercentIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount/percentage of living/dead members of the ScriptGroup.

 Percent

ScriptGroupAlivePercentIsGreater
ScriptGroupAlivePercentIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount/percentage of living/dead members of the ScriptGroup.

 Percent

ScriptGroupAlivePercentIsLess
ScriptGroupAlivePercentIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount/percentage of living/dead members of the ScriptGroup.

 Percent

ScriptGroupDeadAmountIsEqual
ScriptGroupDeadAmountIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount/percentage of living/dead members of the ScriptGroup.

 Value

ScriptGroupDeadAmountIsGreater
ScriptGroupDeadAmountIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount/percentage of living/dead members of the ScriptGroup.

 Value

ScriptGroupDeadAmountIsLess
ScriptGroupDeadAmountIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount/percentage of living/dead members of the ScriptGroup.

 Value

ScriptGroupDeadPercentIsEqual
ScriptGroupDeadPercentIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount/percentage of living/dead members of the ScriptGroup.

 Percent

ScriptGroupDeadPercentIsGreater
ScriptGroupDeadPercentIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount/percentage of living/dead members of the ScriptGroup.

 Percent

ScriptGroupDeadPercentIsLess
ScriptGroupDeadPercentIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount/percentage of living/dead members of the ScriptGroup.

 Percent

ScriptGroupSquadSpawnCounterIsGreater
ScriptGroupSquadSpawnCounterIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the ScriptGroups current SquadSpawnCounter value. Requires that ScriptGroup count has been registered via RegisterSquadSpawnCounter{Group = }

 Value

ScriptGroupSquadSpawnCounterIsLess
ScriptGroupSquadSpawnCounterIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the ScriptGroups current SquadSpawnCounter value. Requires that ScriptGroup count has been registered via RegisterSquadSpawnCounter{Group = }

 Value

ScriptGroupSquadDeathCounterIsGreater
ScriptGroupSquadDeathCounterIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the ScriptGroups current SquadDeathCounter value. Requires that ScriptGroup count has been registered via RegisterSquadDeathCounter{Group = }

 Value

ScriptGroupSquadDeathCounterIsLess
ScriptGroupSquadDeathCounterIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the ScriptGroups current SquadDeathCounter value. Requires that ScriptGroup count has been registered via RegisterSquadDeathCounter{Group = }

 Value

### Barrier

BarrierIsPreview
BarrierIsBuilt
alert This function has not been verified yet! It may not be acurate

Checks if the Barrier is in prebuilt state or not.

 Tag

BarrierIsMirrored
BarrierIsNotMirrored
alert This function has not been verified yet! It may not be acurate

Checks if the Barrier is in mirrored state or not.

 Tag

BarrierIsMounted
BarrierIsNotMounted
alert This function has not been verified yet! It may not be acurate

Checks if the Barrier is mounted by any Squad.

 Tag

BarrierIsMountedByPlayer
BarrierIsNotMountedByPlayer
alert This function has not been verified yet! It may not be acurate

Checks if the Barrier is mounted by a Squad owned by the given Player.

 Tag
 Player

BarrierIsAlive
BarrierIsDestroyed
alert This function has not been verified yet! It may not be acurate

Checks intact/destroyed status of Barriers.

 Tag

BarrierGateIsOpen
BarrierGateIsNotOpen
alert This function has not been verified yet! It may not be acurate

Checks if the BarrierGate is open or not.

 Tag

BarrierGateIsClosed
BarrierGateIsNotClosed
alert This function has not been verified yet! It may not be acurate

Checks if the BarrierGate is closed or not.

 Tag

BarrierModuleAmountIsAlive
BarrierModuleAmountIsDead
alert This function has not been verified yet! It may not be acurate

Compares the remaining (alive) number of Barrier Modules in the BarrierSet.

 Tag
 Amount

BarrierModulePercentageIsAlive
BarrierModulePercentageIsDead
alert This function has not been verified yet! It may not be acurate

Compares the remaining (alive) number of Barrier Modules in the BarrierSet.

 Tag
 Percent

### Player

PlayerIsHuman
PlayerIsNotHuman
alert This function has not been verified yet! It may not be acurate

Checks if Player is a human player (== connected?).

PlayerHasJustPlayedCardId
PlayerHasNotJustPlayedCardId
alert This function has not been verified yet! It may not be acurate

Checks if the Player has just played the specified Card, or any Card if CardId = AnyCard

 CardId

PlayerHasJustPlayedCardPvEType
PlayerHasNotJustPlayedCardPvEType
alert This function has not been verified yet! It may not be acurate

Checks if the Player has just played a Card whose entity has the specified PvE Type.

 PvEType

PlayerSquadAmountIsEqual
PlayerSquadAmountIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks if the Player(s) own the specified amount of the given entity type.

 Amount

PlayerSquadAmountIsGreater
PlayerSquadAmountIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the Player(s) own the specified amount of the given entity type.

 Amount

PlayerSquadAmountIsLess
PlayerSquadAmountIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the Player(s) own the specified amount of the given entity type.

 Amount

PlayerBuildingAmountIsEqual
PlayerBuildingAmountIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks if the Player(s) own the specified amount of the given entity type.

 Amount

PlayerBuildingAmountIsGreater
PlayerBuildingAmountIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the Player(s) own the specified amount of the given entity type.

 Amount

PlayerBuildingAmountIsLess
PlayerBuildingAmountIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the Player(s) own the specified amount of the given entity type.

 Amount

PlayerMonumentAmountIsEqual
PlayerMonumentAmountIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks if the Player(s) own the specified amount of the given entity type.

 Amount

PlayerMonumentAmountIsGreater
PlayerMonumentAmountIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the Player(s) own the specified amount of the given entity type.

 Amount

PlayerMonumentAmountIsLess
PlayerMonumentAmountIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the Player(s) own the specified amount of the given entity type.

 Amount

PlayerGeneratorAmountIsEqual
PlayerGeneratorAmountIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks if the Player(s) own the specified amount of the given entity type.

 Amount

PlayerGeneratorAmountIsGreater
PlayerGeneratorAmountIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the Player(s) own the specified amount of the given entity type.

 Amount

PlayerGeneratorAmountIsLess
PlayerGeneratorAmountIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the Player(s) own the specified amount of the given entity type.

 Amount

PlayerOrbAmountIsEqual
PlayerOrbAmountIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount of Orbs on Monuments of a specific color. Use PowerAll to count all Power Orbs together.

 Amount

PlayerOrbAmountIsGreater
PlayerOrbAmountIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount of Orbs on Monuments of a specific color. Use PowerAll to count all Power Orbs together.

 Amount

PlayerOrbAmountIsLess
PlayerOrbAmountIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount of Orbs on Monuments of a specific color. Use PowerAll to count all Power Orbs together.

 Amount

PlayerOrbBuildInProgressAmountIsEqual
PlayerOrbBuildInProgressAmountIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount of Orbs of a specific color that are currently being built. Use PowerAll to count all in progress.

 Amount

PlayerOrbBuildInProgressAmountIsGreater
PlayerOrbBuildInProgressAmountIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount of Orbs of a specific color that are currently being built. Use PowerAll to count all in progress.

 Amount

PlayerOrbBuildInProgressAmountIsLess
PlayerOrbBuildInProgressAmountIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the amount of Orbs of a specific color that are currently being built. Use PowerAll to count all in progress.

 Amount

PlayerHasGameLost
PlayerHasNotGameLost
alert This function has not been verified yet! It may not be acurate

Checks if the Player is GameOver man, GameOver!

PlayerHasGameWon
PlayerHasNotGameWon
alert This function has not been verified yet! It may not be acurate

Checks if the Player has won the Game (match).

### !Functions

DifficultyIsEqual
DifficultyIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks the mission's current difficulty level.

DifficultyIsLess
DifficultyIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the mission's current difficulty level.

DifficultyIsGreater
DifficultyIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the mission's current difficulty level.

### Object

ObjectIsOnMap
ObjectIsNotOnMap
alert This function has not been verified yet! It may not be acurate

Checks wether Objects are existent on the map.

 Tag

### Squad

SquadIsAlive
SquadIsDead
alert This function has not been verified yet! It may not be acurate

Checks living/dead status of Squads.

 Tag

SquadIsIdle
SquadIsBusy
alert This function has not been verified yet! It may not be acurate

Checks if the Squad is Idle (has nothing to do) or is somehow busy (fighting, walking, etc.).

 Tag

SquadIsInGotoMode
SquadIsNotInGotoMode
alert This function has not been verified yet! It may not be acurate

Checks if the Squad is in Goto mode, eg on the way to some target location.

 Tag

SquadIsSpellCasting
SquadIsNotSpellCasting
alert This function has not been verified yet! It may not be acurate

Checks if the Squad is casting a Spell.

 Tag

SquadHasAbility
SquadHasNotAbility
alert This function has not been verified yet! It may not be acurate

Checks if (any member of) the Squad has the given Ability.

 Tag

SquadHasAbilityLine
SquadHasNotAbilityLine
alert This function has not been verified yet! It may not be acurate

Checks if (any member of) the Squad has an Ability based on the given AbilityLine.

 Tag

SquadHasHate
SquadHasNotHate
alert This function has not been verified yet! It may not be acurate

Checks if the Squad has Hate (eg. it would like to or is about to attack something).

 Tag

SquadIsFighting
SquadIsNotFighting
alert This function has not been verified yet! It may not be acurate

Checks if the Squad is fighting.

 Tag

SquadIsInRange
SquadIsNotInRange
alert This function has not been verified yet! It may not be acurate

Checks if \*any\* Squad is in range. Used as basis for filtered 'in range' checks, eg. 'PlayerSquadIsInRange'.

SquadModeIsActive
SquadModeIsNotActive
alert This function has not been verified yet! It may not be acurate

Checks if the currently active Mode has the specified ModeId.

 Tag
 ModeId

SquadModeIsEnabled
SquadModeIsDisabled
alert This function has not been verified yet! It may not be acurate

Checks if the currently active Mode is an 'enabled' or 'disabled' Mode.

 Tag

SquadWasJustHit
SquadWasNotJustHit
alert This function has not been verified yet! It may not be acurate

Checks if the Squad has just been hit by an attack or any other form of damage.

 Tag

SquadWasJustHitByPlayer
SquadWasNotJustHitByPlayer
alert This function has not been verified yet! It may not be acurate

Checks if the Squad has just been hit by a specific Player entity's attack/spell.

 Tag
 Player

SquadWasJustHitByTeam
SquadWasNotJustHitByTeam
alert This function has not been verified yet! It may not be acurate

Checks if the Squad has just been hit by a specific Team entity's attack/spell.

 Tag
 Team

SquadIdleTimerIsElapsed
SquadIdleTimerIsNotElapsed
alert This function has not been verified yet! It may not be acurate

Checks if the Squad was (continuously) idle for (at least) the given time.

 Tag
 Seconds
 Minutes
 ConsiderDeadAsIdle

SquadHasMeleeAttackerInRange
SquadHasNotMeleeAttackerInRange
alert This function has not been verified yet! It may not be acurate

Checks if there are any Melee units attacking this Squad in Range.

 Tag
 Range

SquadMemberAmountIsAlive
SquadMemberAmountIsDead
alert This function has not been verified yet! It may not be acurate

Compares the remaining (alive) number of Squad members with the original amount.

 Tag
 Amount

SquadMemberPercentageIsAlive
SquadMemberPercentageIsDead
alert This function has not been verified yet! It may not be acurate

Compares the remaining (alive) number of Squad members with the original amount.

 Tag
 Percent

SquadIsMountedOnBarrier
SquadIsNotMountedOnBarrier
alert This function has not been verified yet! It may not be acurate

Checks if the Squas has mounted a Barrier.

 Tag

### Entity

EntityHealthPercentIsLowest
EntityHealthPercentIsNotLowest
alert This function has not been verified yet! It may not be acurate

Checks if the entity has the lowest/greatest health among the other entities.

 TargetTag

EntityHealthPercentIsGreatest
EntityHealthPercentIsNotGreatest
alert This function has not been verified yet! It may not be acurate

Checks if the entity has the lowest/greatest health among the other entities.

 TargetTag

EntityIsAlive
EntityIsDead
alert This function has not been verified yet! It may not be acurate

Checks living/dead status of Entity, means different things for different Entity types.

 Tag

EntityHealthIsGreater
EntityHealthIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the health (lifepoints) status of entities.

 Tag
 Percent

EntityHealthIsLess
EntityHealthIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the health (lifepoints) status of entities.

 Tag
 Percent

EntityIsInPlayableArea
EntityIsNotInPlayableArea
alert This function has not been verified yet! It may not be acurate

Checks if the entity is inside the map's playable area.

 Tag

EntityIsInVisibleArea
EntityIsNotInVisibleArea
alert This function has not been verified yet! It may not be acurate

Checks if the entity is inside the map's visible area.

 Tag

EntityIsInRange
EntityIsNotInRange
alert This function has not been verified yet! It may not be acurate

Checks if an Entity/Group (with the given Tag) is in Range to (any of) the Target(s).

 Tag
 TargetTag
 Range

EntityIsOwnedByPlayer
EntityIsNotOwnedByPlayer
alert This function has not been verified yet! It may not be acurate

Checks if the entity is owned by the specified Player.

 Tag
 Player

EntityIsOwnedByTeam
EntityIsNotOwnedByTeam
alert This function has not been verified yet! It may not be acurate

Checks if the entity is owned by the specified Player.

 Tag
 Team

EntitySpellCastIsBlocked
EntitySpellCastIsNotBlocked
alert This function has not been verified yet! It may not be acurate

Checks if casting of this Spell is currently blocked (Recast-Time, already casting Spell, etc.).

 Tag
 SpellId
 DoGotoCheck

EntityHasJustCastedSpell
EntityHasNotJustCastedSpell
alert This function has not been verified yet! It may not be acurate

Checks if the Entity has just casted the specified Spell, or any Spell if SpellId = AnySpell

 Tag
 SpellId

### Variable

PlayerFlagIsTrue
PlayerFlagIsFalse
alert This function has not been verified yet! It may not be acurate

Checks if the flag has the desired value.

 Name

PlayerValueIsEqual
PlayerValueIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 Name
 Value

PlayerValueIsGreater
PlayerValueIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 Name
 Value

PlayerValueIsLess
PlayerValueIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 Name
 Value

PlayerTimerIsElapsed
PlayerTimerIsNotElapsed
alert This function has not been verified yet! It may not be acurate

Checks if the given amount of time has passed since Timer was started.

 Name
 Seconds
 Minutes

PlayerTimerIsRunning
PlayerTimerIsNotRunning
alert This function has not been verified yet! It may not be acurate

Checks if the Timer is running or not.

 Name

MapFlagIsTrue
MapFlagIsFalse
alert This function has not been verified yet! It may not be acurate

Checks if the flag has the desired value.

EntityFlagIsTrue
EntityFlagIsFalse
alert This function has not been verified yet! It may not be acurate

Checks if the flag has the desired value.

NetworkFlagIsTrue
NetworkFlagIsFalse
alert This function has not been verified yet! It may not be acurate

Checks if the flag has the desired value.

MapValueIsEqual
MapValueIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 Value

MapValueIsGreater
MapValueIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 Value

MapValueIsLess
MapValueIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 Value

EntityValueIsEqual
EntityValueIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 Value

EntityValueIsGreater
EntityValueIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 Value

EntityValueIsLess
EntityValueIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 Value

NetworkValueIsEqual
NetworkValueIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 Value

NetworkValueIsGreater
NetworkValueIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 Value

NetworkValueIsLess
NetworkValueIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 Value

MapTimerIsElapsed
MapTimerIsNotElapsed
alert This function has not been verified yet! It may not be acurate

Checks if the given amount of time has passed since Timer was started.

 Seconds
 Minutes

EntityTimerIsElapsed
EntityTimerIsNotElapsed
alert This function has not been verified yet! It may not be acurate

Checks if the given amount of time has passed since Timer was started.

 Seconds
 Minutes

MapTimerIsRunning
MapTimerIsNotRunning
alert This function has not been verified yet! It may not be acurate

Checks whether the Timer is running or stopped.

EntityTimerIsRunning
EntityTimerIsNotRunning
alert This function has not been verified yet! It may not be acurate

Checks whether the Timer is running or stopped.

MapValueIsEqualComparedTo
MapValueIsNotEqualComparedTo
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 CompareTo

MapValueIsGreaterComparedTo
MapValueIsLessOrEqualComparedTo
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 CompareTo

MapValueIsLessComparedTo
MapValueIsGreaterOrEqualComparedTo
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 CompareTo

EntityValueIsEqualComparedTo
EntityValueIsNotEqualComparedTo
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 CompareTo

EntityValueIsGreaterComparedTo
EntityValueIsLessOrEqualComparedTo
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 CompareTo

EntityValueIsLessComparedTo
EntityValueIsGreaterOrEqualComparedTo
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 CompareTo

### Boolean

AND
NotAND
alert This function has not been verified yet! It may not be acurate

All/NotAll contained Conditions must be true.

OR
NotOR
alert This function has not been verified yet! It may not be acurate

Any/No contained Condition must be true.

### Mission

MissionDifficultyIsEqual
MissionDifficultyIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks the game's current difficulty. Note: difficulty NEVER changes during a match!

MissionDifficultyIsGreater
MissionDifficultyIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the game's current difficulty. Note: difficulty NEVER changes during a match!

MissionDifficultyIsLess
MissionDifficultyIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks the game's current difficulty. Note: difficulty NEVER changes during a match!

MissionCounterIsEqual
MissionCounterIsNotEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 CounterTag
 Value

MissionCounterIsGreater
MissionCounterIsLessOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 CounterTag
 Value

MissionCounterIsLess
MissionCounterIsGreaterOrEqual
alert This function has not been verified yet! It may not be acurate

Checks if the value satisfies the condition.

 CounterTag
 Value

MissionTimerHasRunOut
MissionTimerHasNotRunOut
alert This function has not been verified yet! It may not be acurate

Checks if the Mission Timer has run out of time (reached 00:00).

 TimerTag

MissionTimerIsElapsed
MissionTimerIsNotElapsed
alert This function has not been verified yet! It may not be acurate

Checks if the (forward running) Mission Timer has elapsed.

 TimerTag
 Seconds
 Minutes

MissionTimerIsDisplayed
MissionTimerIsNotDisplayed
alert This function has not been verified yet! It may not be acurate

Checks if the Mission Timer is displayed (running but could also be paused).

 TimerTag

MissionStartTimerIsElapsed
MissionStartTimerIsNotElapsed
alert This function has not been verified yet! It may not be acurate

Checks if the given amount of time has passed since the Mission started.

 Minutes