Emptiness Pathway/Abilities

## Sequence 9: Analyzer

**New Abilities**

* **Analyzing Eyes:** **Analyzers** are able to **analyze** living and nonliving things as well as comprehending the complexities of what they analyze.
	+ They are able to notice the truth from the lie just from **analyzing** another person.
	+ Using an ability like this for too long will cause strain to the eyes and give the **Analyzer** a migraine.
	+ The approximate amount of time the user can use this ability when they first consume the potion is about 1 hour. This increases to 3 as they fully digest the potion.
* **Enhanced Eyesight:** Their eyesight is enhanced greatly, allowing them to see 2.5 times farther than a regular human as well as seeing things much clearer than them.
* **Night Vision:** They are able to see clearer in the dark. This helps with their **analyzer** eyes when they are trying to **analyze** something in the dark.
* **X-ray Vision:** They are able to see through living and non-living things, however, it differs for both.
	+ When it comes to living things, they can see through the skin which allows the muscles to be visible. They can take it a step further and see through the muscles and into the organs and bones.
	+ Furthermore, all non-living things are transparent to them, but they can still see the outlines of the non-living thing. The outlines mentioned before are the Length, Width, and Height without the Volume. For example, the non-living thing is like a window, you can see through the window but still see the outlines of the window.
	+ Using **X-Ray Vision** will cause one to also feel a sort of migraine when using it for too long. When first consuming the potion, they are able to use it for 1 hour. This increases to 3 hours as they fully digest the potion.

## Sequence 8: Deceiver

**New Abilities**

* **Believable Lie:** The lies they tell become much more believable. With this, they can either cause chaos or cause order.
* **Swift:** For a short frame of time they are able to move extremely quickly.
	+ They are able to move a distance of 15 feet in 1 second.
	+ They are not able to do this all the time, there is a cooldown before they can use the ability again.
		- The cooldown is about 5 minutes.
	+ Moving so fast in a short frame of time would cause one’s body to feel a lot of pain. But the pain will go away over time.
* **Enhanced Condition:** Their Mental and Physical conditions are more enhanced, going beyond human peak.
	+ An enhancement in their physicals allow for their swift ability to be more usable.

**Strengthened Abilities**

* The time duration to use **Analyzer Eyes** increases from 3 hours to 4 hours.
* The time duration to use **X-Ray Vision** increases from 3 hours to 4 hours.
* They are able to see even further. From 2.25x to 2.75x further than regular humans.

## Sequence 7: Pacifist

**New Abilities**

* **Peace Bringer:** They are able to bring peace to people who are having conflicts.
	+ After bringing peace, the people they bring peace to start to love them more and more and always go to them to have a peace of mind.
		- They can, if they wanted, use these people for their own benefits.
* **Mind Control:** They are easily able to control weak minded people or people who are close to them and trust them. However, for people who are mentally tough or are their enemies, they won't be able to easily mind control them.
	+ This **Mind Control** ability won't last forever, they are able to mind control someone for 15 minutes. This increases to 30 minutes as they fully digest the potion.
	+ The things they are able to make the mind controlled people do is very limited.
		- They can’t make them do things that would harm them greatly or kill them.
* **Divination:** They lack direct skills confronting enemies but are experts in Divination.
* **Spirit Vision:** They can deduce a person's health and emotions, as well as if something has a magical aura.
* **Danger Intuition:** They can intuitively detect danger using their Spirituality.

**Strengthened Abilities**

* The time duration to use **Analyzer Eyes** increases from 4 hours to 4 and a half hours.
* The time duration to use **X-Ray Vision** increases from 3 hours to 4 and a half hours.
* They are able to see even further. From 2.25x to 2.75x further than regular humans.
* The **Swift** ability’s strength increases more.
	+ They are able to travel 20 feet in 1 second and the time duration decreases.

## Sequence 6: Thief

**New Abilities**

* **Steal:** They are able to **steal** anything and all things someone possesses.
	+ This ability works when the **Thief** is either making physical contact or is far away, facing their palms toward the item they want to **Steal**.
	+ This ability however, has its limits.
		- They can’t **steal** things from other people who are much stronger than them.
		- If the thing they want to **steal** is something the other person is attached to, then it is very hard to **steal** from them.
		- They can only **Steal** about 3 things when they first consume the potion. This increases to 7 as they fully digest the potion.
* **Featherweight:** They weigh as light as a feather, making their footsteps very quiet, making them jump higher, and making them fall at a slower rate.

**Strengthened Abilities**

* The time duration to use **Analyzer Eyes** increases from 4 and a half hours to 5 hours
* The time duration to use **X-Ray Vision** increases from 4 and a half hours to 5 hours
* They are able to see even further. From 2.75x to 3.25x further than regular humans.
* The **Swift** ability’s strength increases even more.
	+ They are able to travel 25 feet in 1 second and the time duration decreases even more.
* They are able to **Mind Control** people for 30 minutes now.
* They are able to use **Divination** much easier.

## Sequence 5: Constructor

**New Abilities**

* **Creation of All Things(Construction):** The Beyonders of this pathway are able to **Construct** objects from nothing.
	+ The things they are able to **Construct** consists of Sealed Artifacts, Monuments, Buildings, Weapons, etc. However, there are drawbacks to the **Construction** ability.
		- There are three drawbacks.
			1. First, **Constructing** something costs them much of their spirituality. Ofcourse, this depends on the thing they are **Constructing**. If not careful, they may die from using too much spirituality when creating a **Construct**, or worse, they may lose control and turn into a monster.
			2. Second, when they are **Constructing** their **Construct**, they must understand the fundamentals of what they are **Constructing**. If they fail to understand the fundamentals of their **Construct** then the **construct** will shatter and be destroyed.
			3. Third, their **construction** is based on what they are able to imagine in their head. The limits are possibly endless, but of course, that depends on the Beyonders of this pathway.
* **Creation Swapping:** The **Constructor** is able to swap places with the **Construct(s)** they have created. This isn’t only limited to swapping them and the **constructs**, they can also swap other things such as objects, buildings, other people, etc. with their **constructs**.
	+ **Construction Swapping t**akes a lot of spirituality. The amount of spirituality loss would depend on what they are swapping.
		- Swapping another object depends on the mass of the object. If they were to swap something as light as a feather or a revolver with their construction, then it wouldn’t take as much spirituality as it does when swapping with something like a building.

**Strengthened Abilities**

* The time duration to use **Analyzer Eyes** increases from 4 and a half hours to 5 hours
* The time duration to use **X-Ray Vision** increases from 4 and a half hours to 5 hours
* They are able to see even further. From 2.75x to 3.25x further than regular humans.
* The **Swift** ability’s strength increases even more.
	+ They are able to travel 25 feet in 1 second and the time duration decreases even more.
* They are able to **Mind Control** people for 30 minutes now.
* They are able to use **Divination** much easier.
* **Stealing** becomes easier with objects attached to the person.
	+ The amount of things they can **Steal** increases to 10.

## Sequence 4: Sorcerer of Integers

**New Abilities**

* **Number Generator:** **Sorcerers of Integers** are able to give numbers a physical form and use these now physical numbers to their likings.
	+ There are two sides to this ability, **Imaginary Numbers** and **Whole Numbers.**
		- **Imaginary Numbers:** With **Imaginary Numbers**, they are able to attack. They can form swords, spears, arrows, etc. with **Imaginary Numbers**. They are also able to form things like fireballs, lighting strikes, rushing winds, etc.
		- **Real Numbers:** With **Real Numbers,** they are able to defend. They can form shields, armor, walls, barriers, etc. with **Real Numbers.**
	+ They are able to combine **Imaginary Numbers** and **Real Numbers.**
		- **Complex Numbers: Complex Numbers** are the combined products of both the **Imaginary Numbers** and **Real Numbers.**
			* They are able to combine the products of the **Imaginary Numbers** like the fireballs, lighting strikes, swords, spears, etc. with the products of the **Real Numbers** like the shield, barrier, walls, armor, etc. to make a completely new product which would fall under **Complex Numbers.**
				+ These Complex Numbers products would be much stronger than the original products.
				+ This, however, has many limits.
					- First, they can’t always use **Complex Number** products or they will strain their body, mind, soul, and spirit.
					- Second, if they use this ability too much, they will inevitably lose control.
					- Third, this takes up too much spirituality to do. At most, they are able to use this ability once per day. This increases as they go higher into the Pathway’s sequences.
	+ The amount of products both the **Imaginary Numbers** and the **Real Numbers** can make are about 5 when they first consume the potion. This increases to 8 when they fully digest the potion.

**Strengthened Abilities**

* The time duration to use **Analyzer Eyes** increases from 5 hours to 7 hours
* The time duration to use **X-Ray Vision** increases from 5 hours to 7 hours
* They are able to see even further. From 3.25x to 4x further than regular humans.
* The **Swift** ability’s strength increases even more.
	+ They are able to travel 40 feet in 1 second and the time duration decreases even more.
* They are able to **Mind Control** people for 55 minutes now.
* **Stealing** becomes easier with objects attached to the person. It’s like breathing for them.
	+ The amount of things they can **Steal** increases to 15.

**Mythical Creature Form**

* As a **Sequence 4 Demigod**, they receive some level of **Godhood**, and with it comes an incomplete **Mythical Creature Form**. The mouths generated from the **Emptiness Pathways Mythical Creature Form** are called **Jaws of Filth.**
	+ A **Jaw of Filth** looks like a mouth with many sharp teeths
	+ **Sorcerers of Integers** are able to divide **Jaws of Filth** from their **Mythical Creature Form** and are able to “implant” a **Jaw of Filth** upon anybody.
		- These **Jaws of Filth** contain inside of them great power, but with the downside of having your spirituality eaten.
			* Those “implanted” with a **Jaw of Filth** are able to make it visible on their body. This releases the great power, but also causes their spirituality to be eaten. They can “implant” these **Jaws of Filth** into their constructions.
				+ The “power” is the abilities of the **Emptiness Pathway** from sequence 4 to 9.
					- The “implanted” are not able to use the abilities to max efficiency.
					- The “implanted” are able to use higher sequence abilities after the beyonder reaches those sequence levels. But using abilities of sequence 3 to 0 would lead to one losing control.
				+ However, whenever a **Jaw of Filth** is separated, it’s like losing a part of your spirit. If all of the **Jaws of Filth** are separated then they will inevitably die.
			* They can “implant” 25 **Jaws of Filth** when they first consume the potion. This number increases to 250 when they fully digest the potion.
		- When the “implanted” dies with a **Jaw of Filth**, the mouth’s Beyonder characteristics will return to the **Sorcerer of Integers** after a certain period of time because of the Law of Beyonder Characteristics Convergence.
			* If the process for the return of their mouth’s Beyonder characteristic is interrupted, the Beyonder characteristic may be lost.

## Sequence 3: Kaleidoscope

**New Abilities**

* All seeable and sensible things originate from the **Sphere of Beautiful Shapes. Kaleidoscopes** are able to **see** and **sense** all things through the usage of the **Sphere of Beautiful Shapes.**
	+ **All Seeing: Kaleidoscopes** can **see** into the **Sphere of Beautiful Shapes** and look at everything in the cosmos. They can see things from the edge of the universe to the tiniest of atoms. They are even able to see into other dimensions.
	+ **All Sensing: Kaleidoscopes** can go into the **Sphere of Beautiful Shapes** and **sense** all things. They can sense things from things closest to them to things near the edge of the universe. They can even sense things in another dimension.
	+ **Portal Creation:** Using the **Sphere of Beautiful Shapes** they are able to generate **portals** leading into other dimensions or to anywhere in the universe they would like to go.
	+ Being able to **See** all and **Sense** all, alongside being able to **Create Portals,** they become, in a sense, **Omniscient** and **Omnipresent**.
	+ Being able to **See** all and **Sense** all, they are bombarding their brains with a lot of information. This will cause pain to them and give them migraines. It is best to not always use this ability.

**Strengthened Abilities**

* The time duration to use **Analyzer Eyes** increases from 7 hours to 15 hours
* The time duration to use **X-Ray Vision** increases from 7 hours to 15 hours
* They are able to **Mind Control** people for 2 hours now.
* The amount of things they can **Steal** increases to 30.
* The amount of **Constructs** they can **Construct** increases to 25.
* The amount of times they are able to use the **Complex Number** ability increases to 3. They are also able to create up to 14 **Imaginary** and **Real Number** products**.**

**Mythical Creature Form**

* The divine pattern on their **Jaws of Filth** becomes more complex and has become more expressive of the themes of the **Emptiness Pathway.**
	+ This change is a result of the acquired Beyonder characteristic and mythical knowledge contained in the potion. The pattern can differ from person to person because it also relates to personal traits.
* They can now split about 400 Jaws of Filth from their **Mythical Creature Form.**
* After complete digestion of the potion, a **Kaleidoscope** would be able to recover from having nearly 400 **Jaws of Filth** be separated at once.
	+ Losing all corresponding Beyonder characteristics wouldn't cause them to lose their status and level. They can slowly recover by absorbing Beyonder characteristics of the **Emptiness Pathway.**
	+ As a Sequence 3 Beyonder, they can listen to prayers within a certain range.

## Sequence 2: Unexplainable Victorious Warrior

**New Abilities**

* There are in total, nine **Unexplainable Victorious Warriors** Beyonder characteristics in existence. A maximum of six **Unexplainable Victorious Warriors** are allowed to exist at once if there are three **Sages of Wisdom** already due to the limited amount of Beyonder characteristics.

**Authorities**

* **Victory:** Even with terrible odds, many damages suffered, very few men, very few amounts of artillery, and a man with no strength to continue fighting, “They” are able to bring **Victory** to any and everybody who is in battle.
	+ However, there are conditions to this authority.
		- One condition is that “They” must be in a battle where “They” are outnumbered, outclassed, at a disadvantage, if “They” are not, then “They” will not be granted **Victory**.
		- Another condition is that “They” must be weaker than the person or thing “They” are facing. If “They” are not facing a stronger opponent, then “They” will lose.
		- The final condition is that it must be a battle of more than 1 person. “They” cannot grant Victory in a 1 on 1 battle. But if it was a 2 on 2 then “They” are able to grant **Victory**. If it was a 1 on 2, in the opponent's favor, then “They” are able to  grant **Victory**.

**Strengthened Abilities**

* “They” are able to use **Analyzer Eyes** forever.
* “They” are able to use **X-Ray** **Vision** forever.
* They are able to **Mind Control** people for 7 hours now.
* The amount of things they can **Steal** increases to 100.
* The amount of **Constructs** they can **Construct** increases to 75.
* The amount of times they are able to use the **Complex Number** ability increases to 5. They are also able to create up to 25 **Imaginary** and **Real Number products**.

**Mythical Creature Form**

* "They" become a complete **Mythical Creature**, "Their" **Mythical Creature Form** is a giant black sphere covered with **Jaws of Filth** that has sharp but ugly teeth coming out of it.
* "They" can take apart at least 3000 **Jaws of Filth** and implant them into "Their" Constructions

## Sequence 1: Sages of Wisdom

These are Angels closest to **True Godhood.** “They” have gained initial control of the corresponding domain's **Authorities**. “They” can willingly make even living things turn into a Construct. “They” can control the forces of nature.

**New Abilities**

* **Life into Anti-Life:** “They” are able to make living things turn into a Construction.
	+ This ability has its limits.
		- First, this takes up a lot of spirituality to do.
		- Second, “They” can’t turn everything into a Construction. There’s a certain amount of things “They” are able to turn into an imagination.
			* Once “They” turn something into a Construction, “They” can undo this effect.
			* The max amount of things “They” can turn into a Construction is 10.
		- Third, the time limit of the living thing staying as a Construct is about 30 minutes.

**Authorities**

* **Fundamental Forces:** “They” are able to control the **Four Fundamental Forces of Nature.** These forces consist of the **Strong Force,** the **Weak Force,** the **Electromagnetic Force, and** the **Gravitational Force.**
	+ **Strong Force:** “They" can harness the **strong force** to command atomic and subatomic processes (from nuclear fusion to particle acceleration or deceleration).
		- “They” can harness the **strong force** and manipulate it similarly to using advanced machinery to control nuclear reactors, generate massive amounts of energy, or influence the fundamental structure of matter
	+ **Weak Force:** “They” can manipulate the **weak force**, one of the **Four Fundamental Forces of Nature** that underlies some forms of radioactivity, governs the decay of unstable subatomic particles such as mesons, and initiates the nuclear fusion reaction that fuels the Sun.
		- Through this power, “They” will generate and control different types of radiation.
	+ **Electromagnetic Force:** “They” are able to manipulate **Electromagnetic Forces.**
		- **Electromagnetism** is responsible for **electromagnetic fields** (an area of space comprised of electric and magnetic fields), the propagation of **electromagnetic radiation** or the **electromagnetic spectrum**, such as visible light, infrared, ultraviolet, microwaves, and radio waves.
			* “They” can use **electromagnetism manipulation** to control the **electromagnetic spectrum** (from light manipulation to assorted variations of radiation manipulation (radio waves, ultraviolet light, microwaves, infrared, x-radiation, and gamma radiation)).
			* “They” can use the **electromagnetic spectrum** and manipulate it similarly to using advanced machinery to conduct unrehearsed x-ray examinations, overload the radiological generation of nuclear reactors, and generate heat.
	+ **Gravitational Force:** “They” can **manipulate gravity**, a natural phenomenon in which all things with mass or energy — including planets, stars, galaxies, and light — attract one another.
		- **Gravity manipulation** would allow “Them” to increase or decrease gravity, be it the environment's **gravity** or individual objects.
		- “They” can control “Their” **gravitational field**, allowing “Them” to move faster, be more agile, conserve stamina, or fly, all by decreasing the effects of **gravity** on “Themselves.”
		- **Gravity manipulation** is one of the most versatile in combat utility, allowing one to achieve offensive and defensive capabilities.
			* Offensive uses include repelling enemies with such force to kill them instantly, increasing **gravity** to crush or immobilize opponents, or hurling large objects at their enemy with astonishing force and speed by decreasing the pull of **gravity** on said objects.
			* Defensive uses include creating a **gravitational force field** to repel all attacks or anchoring oneself to the ground to tank heavy physical attacks or decreasing the **gravity** of an attack to weaken its potency and speed.
	+ With such an **authority**, there must be limits.
		- Using such an **authority** would cause “Their” mind and body to crumble over time and cause.
		- Some manipulations take more toll on the body and mind than others.
			* For example, manipulating **Gravity** is much easier than manipulating the **Strong Force**.
		- “They” must also understand how the **Four Fundamental Forces of Nature** works.

**Strengthened Abilities**

* They are able to **Mind Control** people for 20 hours now.
* The amount of things they can **Steal** increases to 500.
* The amount of **Constructs** they can **Construct** increases to 150.

The amount of times they are able to use the **Complex Number** ability increases to 10. They are also able to create up to 50 **Imaginary** and **Real Number products.**

## Sequence 0: Emptiness

This is a **True Deity.** In a sense, "They" are an embodiment of the corresponding **Authorities**. “They” are a master of **Emptying** and **Shattering** doing everything possible to make all things **Empty**.

**Authorities**

* **Emptying:** It contains **Authorities** over everything that has something.
	+ “They” are able to completely **Empty** out anything in the Cosmos, leaving them vulnerable and very weak.
		- “They” can **Empty** out time and leave a place that is devoid of time.
		- “They” can **Empty** out space and leave a place that is devoid of space.
		- “They” can **Empty** out life and leave a place that is devoid of life.
		- “They” can **Empty** out death and leave a place that is devoid of death.
		- “They” can **Empty** out many more than this.
* **Shattering:** It contains Authorities over everything that is **Empty**.
	+ “They” are able to **Shatter** the outer shell of what “They” had **Emptied** out. This would cause the **Emptied** things to cease to exist anymore.
		- “They” can **Shatter** the remains of time and make it cease to exist
		- “They” can **Shatter** the remains of space and make it cease to exist
		- “They” can **Shatter** the remains of life and make it cease to exist
		- “They” can **Shatter** the remains of death and make it cease to exist
		- “They” can **Shatter** the remains of many things, even more than this.
* **Nothingness(Emptiness Realm):** This is the **Divine Kingdom** of **The Emptiness**. “They” can create a higher dimension that is devoid of anything. Because of this, any foreign influence, be it from beyonders or other things will become nothing, emptied, and shattered.

**Strengthened Abilities**

* “They” are able to **Mind Control** people forever
* The amount of things they can **Steal** increases to as many as “They” want.
* The amount of **Constructs** “They” can **Construct** increases to as much as “They” want.
* The amount of times “They” are able to use the **Complex Number** ability increases to as much as “They” want.
	+ “They” are also able to create up to  as many **Imaginary** and **Real Number products** as “They” want.