Adventures

The following campaign sagas follow the exploits of many adventuring groups throughout the Realms as they defend Toril from all manner of threats, from intimate to epic.

The sagas are presented in alphabetical order, with related campaigns listed in each saga.

## **Blackstone Expedition**

A great evil is sweeping the Realms, preventing the dead from being returned to life and causing those who have been resurrected to waste away. The answers lie in the dense and perilous jungles of Chult, far to the south of the Sword Coast.

* Campaign - **Tomb of Annihilation** (levels 1 - 11)
* Campaign - The Great Maze (levels 11 - ??)

## **The Chosen**

A group of adventurers chosen by the gods of the giants help to restore the shattered Ordning. With the sealing of a new pact between giants and humanoids, the adventurers look to the ruins of Myth Drannor in the east to aid Blackstaff Vajra Safahr in a plan to revive her mentor, Khelben Arunsun.

* Campaign - **Storm King's Thunder** (levels 1 - 11)
* Campaign - **Halls of Antiquity** (levels 11 - 20)

## **The Descent**

An infernal debt has been paid and the shining city of Elturel has been dragged into Avernus, the first level of the Nine Hells. From Baldur's Gate, a group of adventurers bound by past experiences set off on a blazing journey through the hellscape of Avernus in order to right past wrongs and reclaim Elturel.

* Campaign - **Baldur's Gate: Descent Into Avernus** (levels 1 - 13)
* Campaign - ???

## **Elemental Evil**

Ancient powers have awoken beneath the Sumber Hills, and those with wicked intent have heeded the call of chaos. With the threat of elemental annihilation looming, all hope now rests upon a strange band of uneasy allies.

* Campaign - **Princes of the Apocalypse** (levels 1 - 15)
* Campaign - **Avatars of the Apocalypse**(levels 15 - 20)

## **Faramond Company**

Emerick Faramond and his company marked the dawn of this new era of adventuring in the Forgotten Realms. It began in the city of Myratma and a legendary evil called Tyranthraxus. The Faramond Company was able to free the city from the grip of evil by defeating Tyranthraxus and closing the mystical Pool of Radiance that fed his power.

Faramond Company was tasked by the Triad and the Dead Three with the divine duty of closing the remaining known pools of radiance to restore the mystical balance of the Weave. The goddess of magic, Mystra, however, has other plans for her pools and the Faramond Company. This has taken the company from Myth Drannor to Calimshan and many places in-between.

Emerick and company recently found themselves in Thay, where they stormed a stronghold of the Red Wizards called the Doomvault to destroy the lich Tarul Var and closed the Pool of Radiance that protected the Red Wizards' phylactery vaults.

## **Icewind Dale**

The Everlasting Rime blows east from the Sea of Moving Ice across all of Icewind Dale. The Frostmaiden is wroth, and the people of the north have not seen the sun dawn for months. An unlikely group of adventurers may be all that stands between survival and eternal winter.

* Campaign - **Rime of the Frostmaiden** (1 - 12)
* Campaign - **???** (12 - 20)

## **Rage of Demons**

Unspeakable terrors have been unleashed throughout the depths of the Underdark, with both an uncertain cause and purpose. As the refugees from the drow prison of Velkynvelve make their escape, they come face to face with eldritch forces twisted by rage and bent on destruction and chaos.

* Campaign - **Out of the Abyss** (levels 1 - 15)
* Campaign - **Queen of the Demonweb Pits**(levels 15 - 20)

## **Tales from Ravenloft**

Strange travelers from far across Faerun found themselves trapped in the cursed valley of Barovia under the pall of an undying tyrant named Strahd von Zarovich. After exploring the valley and investigating the predictions of an old Vistani seer known as Madame Eva, the travelers were able to recover three sacred treasures and destroy Strahd, ending centuries of darkness.

The travelers soon returned to their own lands and went about their own lives. But it was not long before the wicked grip of Ravenloft pulled them back into the demiplane of dread, this time to the sleepy land of Mordent under the onslaught of a terrible storm.

* Campaign - **Curse of Strahd**(levels 1 - 10)
* Campaign - **Storm of Souls**(levels 10 - 15)
* Campaign - **Heart of Midnight**(levels 15 - 20)

## **Tyranny of Dragons**

In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and a splintered sect of the Red Wizards of Thay, seeks to free the Queen of Dragons, Tiamat, from her prison in the Nine Hells and bring her into the Forgotten Realms.

* Campaign - **Hoard of the Dragon Queen** (levels 1 - 7)
* Campaign - **Rise of Tiamat** (levels 7 - 15)

## **Wardens of Wildspace**

The Lords' Alliance has taken its first steps towards the stars. From their base at Stardock and the nearby Rock of Bral, agents of the alliance stumble upon a plot by the radical star elf prince, Anderian, to find a legendary starship in a bid to control the cosmos.

* Campaign - **Into the Void** (levels 1 - 11)
* Campaign - ????? (levels 11 - 20)

## **Waterdeep**

Placeholder. Shit is afoot in the city of Waterdeep!

* Campaign - **Dragon Heist** (levels 1 - 5)
* Campaign - **The** **Cormyte Conspiracy** (levels 5 - 10)
* Campaign - **Waterdeep: Dungeon of the Mad Mage** (levels 5 - 20)

## **Wavesilver Company**

The Rockseeker Brothers now freed by our heroes from the clutches of the Black Spider they begin to claim the Wave Echo Cave for their own.

#### **Campaigns**

* **Lost Mine of Phandelver** (levels 1 - 5)
* **?** (levels 5 +)