recursal/Fanatic-Fandom huggingface dataset:
Magma Manipulation

## Also Known As

* Lava Control/Lava Manipulation

* Magma Control

* Volcanic Control/Volcanic Manipulation

## Description

This is the ability to psychically manipulate molten rock and/or metal (magma/lava).

## Uses/Applications (Pros)

One with this ability can psychically move magma/lava about as though by Telekinesis. In addition, one can psychically alter magma's texture, density, fluidity, temperature and the like, at will. Furthermore, one can psychically induce or prevent volcanic natural phenomena (ie earthquakes from movement of underground magma deposits, fissures to open volcanic faults, eruptions of molten lava), at will. One can also psychically shape magma into tools and constructs, at will. One could even psychically cause ambient earthen materials (rock or metal) to superheat into more magma/lava to use, at will.

## Trivia

* The only difference between magma and lava is that magma is below ground, and lava is above ground, out in the open.
Mantodean Communication

## Also Known As

* Mantodean Omnilingualism

* Mantipathy/Mantodeopathy/Mantopathy

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command mantodea species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of mantises, at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie antenna movements, chemical output) of mantises, at will. Furthermore, one could psychically project thoughts and/or emotions onto mantises, read psychic imprints from them and/or share their senses, at will. One could also psychically compel mantises to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of mantises, at will.
Microwave Manipulation

## Description

This is the ability to psychically control microwave radiation.

## Uses/Applications (Pros)

One with this ability can psychically generate microwaves, at will. In addition, one could psychically project blasts or beams/rays of microwaves, at will. Furthermore, one could psychically imbue microwave radiation into (or extract it from) the surrounding environment, at will. One could also psychically shape microwaves into tools and constructs, at will. One could even psychically harness microwave energy to propel oneself in flight, at will.
Magic Manipulation

--T. Hothran, Head Accountant of Magic??
 **Chance/Likelihood** | Very Rare

## Description

This is the ability to psychically control phenomena related to magic.

## Uses/Applications (Pros)

One with this ability could psychically generate magical energy (as blasts, bolts, beams, rays, waves, etc), at will. In addition, one could psychically direct the flow of magical energy, at will. Furthermore, one could psychically imbue magical energy into (or extract it from) the surrounding environment, as well as increase or decrease the ability of objects, subjects and locations to channel magical energy, at will. One could also psychically shape magical energy into tools and constructs, at will. One could even psychically alter the magical effects of language, items and rituals (ie spells, grimoires, wands, charms, potions), at will.

## Similar/Related Abilities

* Ley Line Generation-

* Ley Line Manipulation-

* Magic-
Lubricity

## Also Known As

* Lubricity Effect/Lubricity Inducing

* Slickness/Slipping

* Surface Slipping

## Description

This is the ability to cause oneself and/or others to physically slip across surfaces.

## Uses/Applications (Pros)

One with this ability can slip through certain spaces that would otherwise be too tight a fit. In addition, one can slip free of most conventional binding methods (ie ropes, chains). One can also glide, slip and slide across most conventional surfaces, as a mode of transportation. One can also slip free of all but the strongest physical gripping and grappling techniques. One can even withstand negative effects of friction (ie resistance, friction burn).

## Weaknesses/Limitations (Cons)

Typically, the biggest setback of this power is the inability to control when it takes effect. For some, it may activate in times of stress (such that it becomes more a hindrance than a help). Other times, it is constantly active, making special technology or chemicals necessary just for ordinary daily function.

Also, while it is possible that a user may be able to also (or only) use the ability on others (which often proves far more effective), it is most common that the ability is channeled solely through the user.

## Similar/Related Abilities

* Adhesion- This ability is literally the exact opposite counterpart of Lubricity.
Manifestation

## Also Known As

* Apparition Effect/Apparition

* Creepy Presence/Haunting Presence/Ominous Presence/Paranormal Presence/Preternatural Presence/Spooky Presence/Supernatural Presence

* Creepy Manifestation/Haunting Manifestation/Ominous Manifestation/Paranormal Manifestation/Preternatural Manifestation/Spooky Manifestation/Supernatural Manifestation

## Description

This is the ability to supernaturally announce one's presence.

## Uses/Applications (Pros)

One with this ability can psychically cause an ominous mist to gather in one's presence or proximity. One can also psychically cause light sources (ie fire in a fireplace, lightbulbs, candles) to flicker or go out completely in one's presence or proximity. Furthermore, one can psychically cause mirrors, windows and other glass to fog up, as well as perhaps crack and break in one's presence or proximity. One can also psychically cause a feeling of uneasy disquiet and cold to settle over animals (including humans) in one's presence or proximity. One can even psychically stir up an eerie breeze, which may whisper ominous messages, in one's presence or proximity.
Mass Manipulation

## Description

This is the ability to psychically control the distribution of mass.

## Uses/Applications (Pros)

One with this ability can psychically redistribute mass in a given body of matter, to make one part heavier/lighter than the other, at will. In addition, one can psychically add mass to a given body of matter, to increase its weight and/or density, at will. Furthermore, one can psychically remove mass from a given body of matter, to decrease its weight and/or density, at will. One could also psychically 'stabilize' a body of matter, such that it cannot gain mass (ie nothing bonds/sticks to it), at will. One could even psychically 'stabilize' a body of matter, such that it cannot lose mass (ie it becomes effectively invulnerable against damage or deterioration), at will.

## Similar/Related Abilities

* Mass Shifting

* Shapeshifting
Knuckle Spikes

## Description

This is the ability to have use of one or more spiked knuckles.

## Uses/Applications (Pros)

One with this trait can puncture items and tools to prevent their use by the foe, at will. In addition, one can puncture containers and sealed locations, to let in air, water or the like, at will. Furthermore, one can use this trait for enhanced hand-to-hand combat (piercing armor, piercing the body, etc), at will. One can also dig spiked knuckles into many different surfaces to assist with climbing, at will. One can even dig spiked knuckles into many different surfaces to resist being forcibly moved from their position, at will.

## Similar/Related Abilities

* Retractable Features- Some users can retract said knuckle spikes, often at will.

* Substance Generation- Some users can use piercing damage from knuckle spikes to introduce a substance into the body of a subject (ie a paralytic, neurotoxin, sleep agent, hallucinogen, etc)
Matrilineal Intelligence

## Also Known As

* Foremothers' Intellect/Foremothers' Intelligence/Foremothers' Knowledge

* Matrilineal Intellect/Matrilineal Knowledge

## Description

This is the ability to psychically access intellect passed down from the mother's lineage.

## Uses/Applications (Pros)

One with this ability can psychically access information learned by one's mother, at will. In addition, one can psychically access information learned by one's grandmother, at will. Furthermore, one can psychically access information learned by one's great-grandmother, great-great, and further back among one's foremothers, at will. One can also psychically pass information onto one's eligible children in the same manner. One can even, in some cases, psychically access information from any blood relatives on their mother's side of the family (brothers, sisters, uncles, aunts, cousins, nieces, nephews, etc), at will.

## Similar/Related Abilities

* Innate Intelligence

* Patrilineal Intelligence
Metabolic Communication

## Description

One with this ability can psychically perceive, communicate with and/or compel internal organ systems within oneself.

## Uses/Applications (Pros)

One with this ability could psychically perceive (and be perceived by) their organs and organ systems, at will. In addition, one could psychically suggest that their organs or organ systems to start, maintain or accelerate their processes, at will. Furthermore, one could psychically suggest that their organs or organ systems to decelerate, halt or prevent their processes, at will. One could also psychically facilitate communication between organ systems (ie cardiac and respiratory) for better cooperation, at will. One could even psychically receive communication from organs or organ systems (ie answers, warnings, suggestions), at will.

## Weaknesses/Limitations (Cons)

In effect, the organs (or combined organ systems) of a Metabolic Communicator are sentient (or pseudosentient), apart from the MC's own sentience. Needless to say, this can come in highly handy when monitoring health. Organs can tell the user if they detect something wrong with something they've just ingested, or if an illness is developing which would otherwise not present symptoms until too late.

Though, it should be known, since the user's organs/systems possess their own unique sentience, they are not automatically going to have a personality that the user responds well to. For example, the respiratory system may get testy if subjected to smoke and fumes that it dislikes. The liver may close itself off in protest, if it loses patience for processing alcohol. In addition to averse physiological reactions to outside irritants (ie allergies), the body may also give the user quite the scolding, as well.

## Similar/Related Abilities

* Anatomical Perception

* Metabolic Acceleration

* Metabolic Deceleration

* Metabolic Manipulation
Mathematical Manipulation

## Also Known As

* Math Control/Math Manipulation

* Mathematical Control

## Description

This is the ability to psychically control math related or math derived phenomena.

## Uses/Applications (Pros)

One with this ability can psychically amplify the degree to which subjects understand and/or remember mathematical principles, at will. In addition, one can psychically suppress the degree to which subjects understand and/or remember mathematical principles, at will. Furthermore, one can psychically manifest the quantities, measures, patterns and formulae relevant to a given system, as visible numbers and/or symbols (mid-air or inscribed on a surface), at will. One can also psychically alter numbers or symbols inscribed in a given data set, at will. One could even psychically alter space, time, energy, matter, force, events and phenomena by altering the corresponding quantities, measures, patterns and formulae relevant to a given system (whether inscribed or psychically manifested), at will.

## Similar/Related Abilities

* Nth Effect-

* Number Perception-

* Science Manipulation

* Quantakinesis-
Memory Bestowal

## Also Known As

* Memory Granting

* Mnemonic Bestowal

## Description

This is the ability to psychically endow memories.

## Uses/Applications (Pros)

One with this ability can psychically pass their own memories into the mind of a subject, at will. In addition, one could psychically fabricate false memories to implant into the mind of a subject, at will. Furthermore, one could psychically implant a false version of a memory to confuse or supplant a true one, at will. One could also psychically implant a true version of a memory to confuse or supplant a false/faulty one, at will. One could even psychically implant copies of a particular memory, so as to enhance the strength of that memory, at will.
Luminescence

## Also Known As

* Bioluminescence

* Glowing Effect/Glowing

* Shining Effect/Shining

## Description

This is the ability to produce a radiating light from the body.

## Uses/Applications (Pros)

One with this ability could generate a gentle glow from the body to aid navigation in dark spaces, at will. In addition, one could generate a strong field of light to help allies locate them, at will. Furthermore, one could generate an intense flash to disorient or incapacitate foes, at will. One could also, in some cases, generate different colors of light (on different body parts or across the entire body), at will. One could even, in some cases, quickly alternate the color and intensity of light one generates (ie strobe effects, etc), at will.

## Weaknesses/Limitations (Cons)

* This ability does not allow shaping of light into fields, lasers, blasts, constructs or the like (only a glow, sometimes of varying color and/or intensity).

## Similar/Related Abilities

* Light Generation- A more varied version of this ability, allowing one to produce fields of light beyond their own body.

* Photokinesis- The ability to psychically control light and related phenomena.
Mending

## Also Known As

* Fixing Effect/Fixing/Fix-It Effect

* Handy Man Effect/Handy-Man Effect/Handyman Effect

* Repair Effect/Repairing Effect/Repairing/Repair

## Description

This is the psychic ability to fix damage to inanimate objects, by touch, word, thought or gesture.

## Uses/Applications (Pros)

One with this ability can return scratched/dented/bent/warped/melted matter to the state intended for proper use, at will. In addition, one can reverse damage to cracked or broken glass, metal, plastic, etc., at will. Furthermore, one can undo the extent of nearly any damage from water, acid damage and burning, at will. One can also repair done to complex items by causing them to regenerate missing or damaged pieces. One can even cause individual pieces of a broken/torn object to regenerate into complete perfect replicas, at will.

## Similar/Related Abilities

* Assembly

* Healing
March Personification

## Also Known As

* March Avatarism/March Embodiment/March Incarnation

## Description

This is the ability to serve as the physical embodiment of the concept of March.

## Uses/Applications (Pros)

One with this ability will likely be born (and or die) in March. In addition, one could, in some cases, psychically perceive past, present and/or future events that take place in March. Furthermore, one could psychically perceive, communicate with and/or compel subjects born in March, at will. One could also psychically time travel to past or future Marches, at will. One could even psychically access abilities during (and based on) holidays in March, at will.
Mammal Communication

## Also Known As

* Mammal Omnilingualism

* Mammalian Communication

* Mammalian Omnilingualism

## Description

This is the ability to physically and/or psychically perceive, communicate with and/or command mammal species.

## Uses/Applications (Pros)

One with this ability can psychically identify the presence, location, motions, number, breed, age, gender and health status of mammals (ie canines, felines, rodents, ungulates, cetaceans, monotremes, marsupials, simians), at will. In addition, one could psychically perceive messages conveyed in the behaviors (ie chemical output) of mammals, at will. Furthermore, one could psychically project thoughts and/or emotions onto mammals, read psychic imprints from them and/or share their senses, at will. One could also psychically compel mammals to do one's bidding, by touch, word or thought. One could even psychically adapt mind and/or body to reproduce the same behaviors and chemical signals as those of mammals, at will.
Lignification

## Also Known As

* Lignifying

* Wood Conversion

* Wood Transmutation/Wood Transmuting

## Description

This is the ability to psychically convert matter into wood.

## Uses/Applications (Pros)

One with this ability could psychically cause solid matter to shift into wood, at will. In addition, one could psychically cause liquid matter to coalesce into solid wood, at will. Furthermore, one could psychically cause gas and/or plasma to solidify into solid wood, at will. One could also psychically cause energy to change state to produce wood, at will. One could even psychically change wood into phases of matter other than solid (liquid, gas, plasma) and/or convert one species of wood into another, at will.
Mediumism

## Also Known As

* Ghost Whispering

* Mediumistic Communication/Mediumistic Connection

* Mediumship

* Necropathy

* Post-Mortem Communication/Post-Mortem Connection

* Spirit Channeling

* Spirit Mediumism/Spirit Mediumship/Spiritual Mediumism/Spiritual Mediumship

## Description

This is the ability to psychically serve as intermediary between the living and spirit realms.

## Similar/Related Abilities

* Ecstasy Inducing

* Mediumistic Automatism

* Mediumistic Transfiguration

* Possession
Menekinesis

## Also Known As

* Lunakinesis

* Lunar Control/Lunar Manipulation

* Lunar Energy Control/Lunar Energy Manipulation

## Description

This is the ability to generate and manipulate lunar matter, energy, forces and phenomena.

## Uses/Applications (Pros)

One with this ability could psychically generate and project lunar energy, at will. In addition, one could psychically imbue lunar energy into (or extract it from) the surrounding environment, at will. Furthermore, one could also psychically shape lunar energy into tools and constructs, at will. One could also psychically control moon rocks as though by Telekinesis (ie shaping them into tools and constructs), at will. One could even psychically tap the moon's supernatural properties (ie dark magic during the new moon), at will.

## Similar/Related Abilities

* Heliokinesis

* Lunar Energy Generation
Magnetic Blast

## Also Known As

* Magnet Blast Generation/Magnet Blast Projection/Magnet Blast/Magnet Blasts

* Magnet Burst Generation/Magnet Burst Projection/Magnet Burst/Magnet Bursts

* Magnetic Blast Generation/Magnetic Blast Projection/Magnetic Blasts

* Magnetic Burst Generation/Magnetic Burst Projection/Magnetic Burst/Magnetic Bursts
May Personification

## Also Known As

* May Avatarism/May Embodiment/May Incarnation

## Description

This is the ability to serve as the physical embodiment of the concept of May.

## Uses/Applications (Pros)

One with this ability will likely be born (and or die) in May. In addition, one could, in some cases, psychically perceive past, present and/or future events that take place in May. Furthermore, one could psychically perceive, communicate with and/or compel subjects born in May, at will. One could also psychically time travel to past or future Mays, at will. One could even psychically access abilities during (and based on) holidays in May, at will.
Lucid Dreaming

## Also Known As

* Clear Dreaming

* Dream Clarity

* Dream Temperance

* Oneiric Clarity/Oneiric Temperance

## Description

This is the ability to psychically control one's own dreaming.

## Uses/Applications (Pros)

One with this ability can psychically enter an instantaneous dream state, at will. In addition, one can psychically control the content of one's dreams (objects, subjects that manifest therein), at will. Furthermore, one can psychically determine the course of events within a given dream, at will. One can also perceive and resist, or even withstand, external supernatural tampering with one's dreams. One can even resist or withstand entering a dream state, or waking from one in progress, at will.

## Similar/Related Abilities

* Oneirokinesis- Nearly the same ability, but limited to the self
Law Personification

## Also Known As

* Law Avatarism/Law Embodiment/Law Incarnation

* Legal Avatarism/Legal Embodiment/Legal Incarnation/Legal Personification

## Description

This is the ability to serve as the physical embodiment of the concept of law.

## Uses/Applications (Pros)

One with this ability could be born at the inception of a given law, as well as perhaps have a lifespan tied to the prevalence of said law, in some way. In addition, one could be drawn (psychically and/or physically) to locations where said law is being broken.
Liquefaction

## Also Known As

* Liquefying

* Liquidation

* Liquidization/Liquidizing

## Description

This is the ability to psychically render matter into a liquid state.

## Uses/Applications (Pros)

One with this ability can psychically convert solid matter into its liquid phase, at will. In addition, one can psychically convert gaseous matter into its liquid state, at will. Furthermore, one can psychically convert plasmic matter into its liquid state, at will. One can also psychically prevent liquids from freezing into ice, at will. One can even keep liquids from evaporating into gas or superheating into plasma, at will.
Magnetic Bolts

## Also Known As

* Magnet Bolt Generation/Magnet Bolt Projection/Magnet Bolt/Magnet Bolts

* Magnet Volley Generation/Magnet Volley Projection/Magnet Volley/Magnet Volleys

* Magnetic Bolt Generation/Magnetic Bolt Projection/Magnetic Bolt

* Magnetic Volley Generation/Magnetic Volley Projection/Magnetic Volley/Magnetic Volleys
Lubber Fiend Form

## Description

This is the ability to have or psychically assume the form of a Lubber Fiend.

## Uses/Applications (Pros)

One with this ability could have or psychically assume a physical size and frame larger than human norms. In addition, one could access strength and durability beyond human norms. Furthermore, one could have or psychically generate profuse amounts of hair. One could also have or psychically generate a tail (ie canine, feline, porcine, reptile, rodent, simian, spaded). One could even psychically perceive and/or endure the supernatural effects of magical energy (especially of a demonic nature).
Metallokinesis

**Chance/Likelihood** | Rare

## Also Known As

* Metal Control/Metal Manipulation

* Metal Bending/Metal-Bending/Metalbending

## Description

This is the ability to psychically manipulate metal.

## Uses/Applications (Pros)

One with this ability can psychically move metal about as though by Telekinesis. In addition, one can psychically alter the luster, texture, density, fluidity, temperature and other properties of metal, at will. Furthermore, one can psychically induce or prevent rusting, at will. One can also psychically shape metal into tools and constructs, at will. One could even psychically convert one form of metal into another, at will.

## Confirmed Users

* Toph Beifong (Avatar: The Last Airbender, The Legend of Korra)

* Metalbenders (Avatar: The Last Airbender, The Legend of Korra)
Magnetism-Heat Conversion

## Also Known As

* Magnetism-Heat Energy Transformation/Magnetism-Heat Energy Transforming/Magnetism-to-Heat Energy Transformation/Magnetism-to-Heat Energy Transforming

* Magnetism-Heat Energy Transducing/Magnetism-Heat Energy Transduction/Magnetism-to-Heat Energy Transducing/Magnetism-to-Heat Energy Transduction

* Magnetism-Heat Transducing/Magnetism-Heat Transduction/Magnetism-Heat Transducing/Magnetism-Heat Transduction

## Description

This is the ability to physically or psychically change magnetic energy into or from thermal energy.
Maternal Knowledge Mimicry

## Also Known As

* Maternal Intellect Copying/Maternal Intellect Imitation/Maternal Intellect Imitation/Maternal Intellect Mimicry

* Maternal Intelligence Copying/Maternal Intelligence Imitation/Maternal Intelligence Imitation/Maternal Intelligence Mimicry

* Maternal Knowledge Copying/Maternal Knowledge Imitation/Maternal Knowledge Imitation
Metallic Form

## Also Known As

* Metal Form/Metal Mimicry

* Metallic Mimicry

* Metallomorphing/Metalmorphing

## Description

This is the ability to have or assume a form composed of metal.

## Uses/Applications (Pros)

One with this ability could have or psychically assume a form composed of one metal (ie aluminum, iron, lead, copper, silver, gold). In addition, one could psychically shift between different metal compositions, often at will. Furthermore, one could have or psychically assume a form composed of multiple metals, at will. One could also have or psychically assume a form composed of one or more alloys (ie brass, bronze, alnico), at will. One could even have or psychically shift between forms composed of solid metal, liquid, or other physical phases, at will.

## Similar/Related Abilities

* Electrical Conduction

* Heat Conduction

* Magnetism Generation

* Malleability

* Superhuman Strength

* Superhuman Durability
Matter Manipulation

## Also Known As

* Hylokinesis/Ylokinesis

* Matter Control

## Description

This is the ability to psychically manipulate matter on both macro and micro levels.

## Uses/Applications (Pros)

One with this ability could psychically affect matter as though by Telekinesis. In addition, one could psychically imbue various forms of matter into (or extract it from) the surrounding environment, at will. Furthermore, one could psychically manipulate the shape, size, color, texture, malleability, weight, density, temperature, amount and other properties of matter, at will. One could also psychically shape various forms of matter into tools and constructs, at will. One could even psychically convert one form of matter into another, at will.

## Weaknesses/Limitations (Cons)

Due to the sheer scale potential of this superhuman power, limitations are often personal and psychological in nature, rather than a result of some "flaw" or "shortcoming" in the power itself. For example, many Matter Manipulators lack a power to see or perceive at the various scales of existence, and so may only be able to affect things that their limited sensory range can pick up. Also, even with time and practice, more dexterous feats may require more effort to successfully perform.

## Similar/Related Abilities

* Atomokinesis- the ability to manipulate matter, on an atomic scale.

* Leptokinesis- the ability to manipulate matter, on a subatomic scale.

* Moriokinesis- the ability to manipulate matter, on a molecular scale.

* Stoichokinesis- the ability to manipulate chemicals (of which matter is composed).

* Telekinesis- the ability to psychically produce force and motion.

## Confirmed Users

Josuke Higashikata (JoJo's Bizarre Adventure: Diamond is Unbreakable)
Lung Adaptation

## Also Known As

* Atmospheric Respiration

* Breathing Adapt/Lung Adapt/Respiration Adapt/Respiratory Adapt

* Breathing Adaptation/Adaptive Breathing

* Respiratory Adaptation/Respiration Adaptation/Adaptive Respiration

## Description

This is the ability to physically and/or psychically adjust breathing to suit nearly any medium.

## Similar/Related Abilities

* Alternative Respiration

* Pneumakinesis

* Superhuman Exhalation

* Superhuman Inhalation

* Superhuman Respiration
Mentifery

## Also Known As

* Canonical Mind/Canonizing Thought

* Mental Reality Alteration/Mental Reality Bending/Mental Reality Control/Mental Reality Distortion/Mental Reality Manipulation/Mental Reality Warping

* Power of Imagination

* Psychic Reality Alteration/Psychic Reality Bending/Psychic Reality Control/Psychic Reality Distortion/Psychic Reality Manipulation/Psychic Reality Warping
Miming

## Also Known As

* Imitation

* Mimesis/Mimicry/Mime/Mime Effect/Mime Force/Mime Power

* Miming Effect/Miming Force/Miming Power/Miming

* Pantomime/Pantomime Effect/Pantomime Force/Pantomime Power

* Pantomimesis/Pantomimicry/Pantomiming

* Pantomimic Effect/Pantomimic Force/Pantomimic Power

## Description

This is the ability to psychically impart substance and power into silently mimed objects, events and phenomena.

## Uses/Applications (Pros)

One with this ability could psychically manifest invisible tools and constructs (ie walls/fences, cages, ropes, chains, weapons, armor, vehicles/transportation) by silently miming their presence, at will. In addition, one could psychically manifest invisible phenomena (ie gale-force winds, fire igniting, lightning striking) by silently miming their presence, at will. Furthermore, one could psychically manifest invisible events (ie acid spill, oncoming vehicle, falling anvil/safe/piano) by silently miming their presence, at will. One could also psychically perceive invisible manifestations one has mimed as though plainly visible, at will. One could even, in some cases, psychically silence targets as they come into contact with mimed effects, at will.

## Similar/Related Abilities

* Inaudibility

* Intangibility

* Invisibility

* Reality Bending

* Silence Inducing
Miasma Generation

## Also Known As

* Gas Emanation/Gas Emission/Gas Exudation/Gas Generation/Gas Secretion/Gassing

* Miasma Emanation/Miasma Emission/Miasma Exudation/Miasma Secretion

* Poison Gas Emanation/Poison Gas Emission/Poison Gas Exudation/Poison Gas Generation/Poison Gas Secretion

* Toxic Gas Emanation/Toxic Gas Emission/Toxic Gas Exudation/Toxic Gas Generation/Toxic Gas Secretion
Merfolk Form

## Also Known As

* Mermaid Form/Mermaid Mimicry

* Merman Form/Merman Mimicry

* Merperson Form/Merperson Mimicry

## Description

This is the ability to have or psychically assume the form of a Merman and/or a Mermaid.

## Uses/Applications (Pros)

One with this ability can have or psychically access traits suited to survive underwater (ie breathing underwater, a fish-like tail). In addition, one could psychically communicate with fish and other aquatic species. Furthermore, one could psychically channel hypnotic power through singing. One could also function without the presence of a soul. One could even psychically access the ability to harness magical energy (ie Precognition, Shapeshifting, Storm Inducing) and/or an affinity toward certain divinities.
Memory Amplification

## Also Known As

* Memory Inducing

* Memory Recall/Memory Recollection

* Mnemonic Recall/Mnemonic Recollection

* Recall Inducing/Recollection Inducing

## Description

This is the ability to psychically enhance memory and recollection.

## Uses/Applications (Pros)

One with this ability could psychically increase the length of time that a subject may consciously recall a memory, at will. In addition, one could psychically increase the strength with which a memory may be consciously recalled (ie details), at will. Furthermore, one could psychically make memories more sensitive to triggers (ie increase the ways in which the mind makes associations with a given memory), at will. One could also psychically prevent artificial memory loss (ie amnesia induced by drugs, brain damage or psychic power), at will. One could even psychically prevent natural memory loss, at will.
Music Routine Inducing

## Also Known As

* Dance Routine Inducing

* Musical Inducing/Musical Effect

## Description

This is the ability to psychically force the surrounding environment into a coordinated impromptu musical number scenario.

## Uses/Applications (Pros)

One with this ability psychically causes the flow of air to coalesce into rhythmic, melodic music. In addition, one psychically imparts a set of lyrics into the minds of all nearby subjects. Furthermore, one psychically compels affected subjects to sing the lyrics to the song in perfect turn, and in perfect key. One can also psychically enhance the coordination, balance, agility and stamina of affected subjects. One can even psychically compel affected subjects to dance in perfect sync to the choreography to the dance.
Loulacokinesis

## Also Known As

* Lulacokinesis

* Indigo Control/Indigo Manipulation

## Description

This is the ability to manipulate the color indigo, and associated phenomena.

## Uses/Applications (Pros)

One with this ability can psychically move indigo objects as though by Telekinesis, at will. In addition, one can psychically shape indigo matter into tools and constructs, at will. Furthermore, one can psychically turn non-indigo matter indigo, at will. One could also psychically control light within the indigo portion of the visible spectrum, at will. One could even psychically access and/or manipulate supernatural effects associated with the color indigo (wisdom, insight, perception, clarity, devotion, zeal, delusion, madness), at will.
MythPower: Bia's Benefit

## Description

Bia, in Greek myth, was the goddess of force, might, power and compulsion. This power allows the user to harness many different aspects of her domain.

## Uses/Applications (Pros)

Channeling Bia allows one to psychically manipulate the force behind a projectile (such as giving a paper ball the force of a wrecking ball, giving a Mack truck the force of a tricycle, etc) at will. In addition, one can speak nearly irresistible compulsions, as well as psychically manipulate the power behind others' compulsions, at will. One can even psychically manipulate the power of superhuman abilities.
Motifery

## Also Known As

* Gesture-Based Reality Bending

* Gesturing Reality Bending

## Description

This is the ability to psychically control the fabric of reality via gestures.

## Similar/Related Abilities

* Mentifery- Reality Bending by will

* Pathifery- Reality Bending by emotion

* Pistifery- Reality Bending by faith/belief

* Reality Bending- Same as this ability, but dependent on gestures

* Vocifery- Reality Bending by voice
MythPower: Apheleia's Affinity

## Description

Apheleia, in Greek myth, was the goddess of simplicity and plainness. This power allows the user to harness many different aspects of her domain.

## Uses/Applications (Pros)

Channeling Apheleia allows one to force subjects to speak bluntly and straightforwardly, with a touch; they will be unable to speak beyond the understanding capability of the least intelligent subject in the room. In addition, when one touches a subject/object, they can instantly learn all of its parts, functions and rules needed to operate. One can even touch a text and psionically reduce it to its simplest terms at will.
MythPower: Graces' Greetings

## Description

These Charites (Kharites, Graces), in Greek myth, were the goddesses of lounging and social interaction. This power allows the user to harness many different aspects of their domains.

## Uses/Applications (Pros)

Channeling Philophrosyne (Welcome, Friendliness), one can generate a forcefield only loved ones/allies can enter. Channeling Antheia (Anthea, Anthia- Floral Arrangement), one can induce plant growth and communicate with flowers. Channeling Pasithea (Rest, Hallucination, Prophetic Dreams), one can induce sleep and cast pleasant illusions, as well as withstand illusion and sleep/dream effects.
MythPower: Eurynomos' Rite

## Description

Eurynomos (Eurynomus), in Greek myth, was the god of rot, decay and decomposition, especially of dead things). This power allows the user to harness many different aspects of his domain.

## Uses/Applications (Pros)

Channeling Eurynomos gifts one with a touch that causes living matter to decay (wood rots, milk spoils, water turns fetid, etc); in addition, one is immune to these same effects. Furthermore, one can accelerate or decelerate the decomposition process, in oneself and others, at will. One can even take on a tough zombie form, immune to radiation, poison, psionics and sonic attacks.
MythPower: Delphinos' Delve

## Description

Delphinos (Delphinus, Delphin), in Greek myth, was the god of dolphins. This power allows the user to harness many different aspects of his domain.

## Uses/Applications (Pros)

Channeling Delphinos allows one to psychically perceive, communicate with and command dolphins at will. In addition, one can psychically mimic the features and abilities of a dolphin at will. Furthermore, one can transform oneself into any species of dolphin (or weredolphin) at will (others by touch). One can even psychically teleport oneself and/or others to any location with dolphins or distressed water-goers at will.
MythPower: Charon's Conscience

## Description

Charon (Kharon), in Greek myth, was the ferryman of the dead into the afterlife. This power allows the user to harness many different aspects of its domain.

## Uses/Applications (Pros)

Channeling Charon allows one to psychically perceive, communicate with, summon, banish and ward off the spirits of the dead, at will. In addition, one can make physical contact with said spirits of the dead, at will. Furthermore, one can psychically teleport onto a ferry that travels to the Underworld, at will. One can even withstand death/underworld/afterlife-based effects, as well as spiritual possession.
MythPower: Doris' Delight

## Description

Doris, in Greek myth, was the goddess of the mingling of freshwater and salt water, which makes for ripe breeding grounds for fish. This power allows the user to harness many different aspects of her domain.

## Uses/Applications (Pros)

Channeling Doris allows one to swim well and survive underwater. In addition, one can psychically manipulate water, at will. Furthermore, one can change fresh water into salt water, by touch, at will. One can also teleport to any body of water (fresh or salt) at will. One can even psychically perceive, communicate with, replicate and command fish, at will.
MythPower: Eurybia's Rule

## Description

Eurybia, in Greek myth, was the goddess of the sea's forces, which influence sailing and other marine pursuits. This power allows the user to harness many different aspects of her domain.

## Uses/Applications (Pros)

Channeling Eurybia allows one to breathe underwater, swim well and withstand pressure and friction from wind and water. In addition, one can pressurize ambient moisture at will, to blast at foes. One can even mimic water pressure; this allows a tactile form of Hydrokinesis, enhances attack impact with moisture from the air, or even allows one to crush things in one's bare hands.
Music Manipulation

## Also Known As

* Mousicokinesis/Mousokinesis/Musakinesis/Musokinesis

* Music Control

* Musical Control/Musical Manipulation

## Description

This is the ability to psychically control music and rhythmic sounds.

## Uses/Applications (Pros)

One with this ability can psychically cause air to vibrate in ordered patterns that produce music, at will. In addition, one can psychically increase or decrease the volume of music, at will. Furthermore, one can psychically direct the flow in which music flows through a given medium, at will. One can also psychically project blasts or beams/rays of musical sounds, at will. One can even psychically cause change one musical note or song into another, at will.

## Weaknesses/Limitations (Cons)

For beginning Maestros (music manipulators), exerting power might come easier to merely affect music that is already present. Or perhaps they would have an easier time just generating music (not controlling tune, rhythm, volume or the like). There are also some who have an easier time improvising their own tune, while sounds that are already structured prove tougher to influence.

Though, in time, only a few lasting limitations remain: creativity, perseverance to learn the dynamics of sound, and certain materials which can dampen sound waves (ie wood, soundproof).

## Similar/Related Abilities

* Music-Based Abilities

* Music Generation

* Sonokinesis
MythPower: Ececheiria's Acclaim

## Description

Ececheiria (Echecheria, Ekhekheiria, Ekekheria), in Greek myth, was the goddess of armistice, truce (compromise) and cessation of hostilities.

## Uses/Applications (Pros)

Channeling Ececheiria allows one to instantly perceive fights, arguments or battles going on in the immediate area. In addition, one may immediately perceive a compromise that the conflicting parties will agree upon to stop fighting/arguing/warring. Furthermore, one may perceive any breakers of the truce, and inflict one random curse on them at will.
MythPower: Adreus' Address

## Description

Adreus (Adreos, Hadreus, Hadreos), in Greek myth, was the god of the ripening of corn. This power allows the user to harness many different aspects of his domain.

## Uses/Applications (Pros)

Channeling Adreus allows one to psychically generate hot weather (needed to grow corn), at will. In addition, one can shed one's skin, like the husk of a ripe ear of corn, to reveal skin of a new makeup (wood, stone, metal etc) at will. Furthermore, one can psychically summon corn, kernels and corn-based foods, at will. One can also psychically manipulate corn kernels, at will. One can even psychically detonate corn kernels, at will.
MythPower: Chaos' Control

## Description

Chaos (Khaos, Aer, Air), in Greek myth, was the god of emptiness, lower air and the disordered cosmic discord of outer space. This power allows the user to harness many different aspects of its domain.

## Uses/Applications (Pros)

Channeling Chaos allows one to psychically disperse one's molecules into a nearly invisible cloud, or to turn intangible. In addition, one can psychically manipulate space, at will (even generating vacuums of airless space; within structures, they implode). One can even send back matter to a state similar to original chaos, effectively obliterating matter, by touch.
MythPower: Duo's Defense

## Description

Aniketos (Anicetos, Anicetus) and Alexiares, in Greek myth, were the gods of the defense of fortified towns and citadels, as well as Gatekeepers of Mount Olympus. This power allows the user to harness many different aspects of their domains.

## Uses/Applications (Pros)

Channeling Aniketos (Unconquerable Might and Defense) one can choose between being invulnerable to harm, or channeling one's invulnerability into a forcefield (to protect oneself AND others). Channeling Alexiares (War Prevention), one can psychically repulse weapons, as well as any subjects with hostile intent, at will.
MythPower: Ceraon's Cup

## Description

Ceraon (Keraon), in Greek myth, was the god of mixing wine and drinking. This power allows the user to harness many different aspects of his domain.

## Uses/Applications (Pros)

Channeling Ceraon allows one to psychically perceive and summon drinks at will, as well as gaining skill in mixing drinks. In addition, one can turn harmful liquids (acids, poisons, etc) into harmless drinks, or turn drinks into harmful liquids, medical remedies, etc, by touch. Furthermore, one can gain physical power from drinking beverages (healthy is better). One can even psychically manipulate beverages, at will.
MythPower: Eireisone's Arrangement

## Description

Eireisone (Eiresione, Ephreisone, Efreisone), in Greek myth, was the goddess of a festival object: an olive branch twined with wool or hung with fruit, carried at festivals by children with two living parents. This power allows the user to harness many different aspects of her domain.

## Uses/Applications (Pros)

Channeling Eireisone allows one to summon a wand of the same kind, at will. In addition, if both of one's parents are still living, one may use it for magic. Furthermore, if either of one's parents are deceased, one can use it to travel to a time when they were both alive, at will.
MythPower: Ate's Attitude

## Description

Ate, in Greek myth, was the goddess of evil, mischief, ruin and delusion (infatuation, blind folly, naivete, rash choices, etc). This power allows the user to harness many different aspects of her domain.

## Uses/Applications (Pros)

Channeling Ate allows one to psychically induce false comfort, by touch. In addition, one can psychically act as a subject's conscience, by touch, word or thought; subjects will follow any naive or unwise suggestion one gives. One can even psychically take on one other deceptive ability (Shapeshifting, Illusion Casting, etc) to cause mischief with, at will.
MythPower: Demokratia's Demand

## Description

Demokratia (Democratia), in Greek myth, was the goddess of democracy. This power allows the user to harness many different aspects of her domain.

## Uses/Applications (Pros)

Channeling Demokratia allows one to perceive subjects' moral alignments as psionic 'votes'. If the evil 'votes' outnumber the good, then foes suffer bad luck; if the good 'votes' outnumber the evil, then self and allies gain good luck. In addition, psychic compulsion and reversal of moral alignment is automatically negated in one's presence. One can even psychically teleport to anywhere democracy is being exercised, at will.
MythPower: Aegle's Aesthetic

## Description

Aegle (Aigle), in Greek myth, was the goddess of the radiance of good health, and the honor paid to people in the medical/healing profession. This power allows the user to harness many different aspects of her domain.

## Uses/Applications (Pros)

Channeling Aegle allows one to psychically access peak physical condition. In addition, one can psychically access superhuman metabolism to maintain peak physical condition. Furthermore, one can withstand and regenerate from any appearance-damaging injury. One can also withstand and regenerate from any appearance-damaging illness or disease. One can even psychically heal any injuries or illnesses which damage the physical appearance of others, as beautifying physically unappealing (or inadequate) traits, at will.
MythPower: Goof of Gelos

## Description

Gelos (Gelus), in Greek myth, was the god of laughter. This power allows the user to harness many different aspects of his domain.

## Uses/Applications (Pros)

Channeling Gelos allows to psychically perceive how to make nearly any subject laugh with humor, jokes and comedy routines. In addition, one can recall any existing comedic material at will. Furthermore, one can induce uncontrollable laughter by touch, word or thought. One can even psychically perceive, communicate with, share senses with and compel comedians (those who are humorous/comedic/funny or who like to joke and play pranks).
MythPower: Dyssebia's Defiance

## Description

Dyssebia (Dyssebeia), in Greek myth, was the goddess of impiety, disrespect for deities/divinities and atheism. This power allows the user to harness many different aspects of her domain.

## Uses/Applications (Pros)

Channeling Dyssebia allows one to prevent deities from contacting oneself for as long as the power is in use. In addition, one can psychically perceive, communicate with and compel those who honestly hate, deny or mock/disrespect divinity (regardless of mental defenses). One can even psychically inflict harm on those who honestly believe in, love and respect divinity, by touch.
MythPower: Harmonia's Heart

## Description

Harmonia (Homonoia, Hermione), in Greek myth, was the goddess of harmony, agreement and unanimity. This power allows the user to harness many different aspects of her domain.

## Uses/Applications (Pros)

Channeling Harmonia allows one to psychically induce harmony between any two or more subjects (quelling arguments, getting subjects to work together, etc), at will. In addition, one can psychically compel neutral subjects to agree with nearly anything one says, at will. One can even psychically attune oneself to the auras of others, to mimic their voices, appearances and skills, etc, at will.
MythPower: Deimos' Dread

## Description

Deimos (Deimus), in Greek myth, was the god of dread, panic, alarm and cowardice. This power allows the user to harness many different aspects of his domain.

## Uses/Applications (Pros)

Channeling Deimos allows one to psychically perceive panic and timidity, at will. In addition, one can psychically induce and negate panic and timidity, by touch, word or thought. Furthermore, one gains physical power by scaring, startling or alarming (making them nervous, or making them outright panic). One can even withstand irrational nervousness, timidity, dread or panic, which may be shared, by touch.