Lillian Kyleigh Lemursniff

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* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Nashville Whiskers**

This character's story began in the 1939 Nashville Whiskers inaugural season.

* Full Name:  **Lillian Kyleigh Lemursniff**
* Role: **Notable Fan**
* Current Lore Chapter: **Genesis 1939 Nashville Whiskers (January—September, 1939)**
* Fan Tier: **B-Tier** *(Watches/Listens to Every Game)*
* Wealth Tier:  **Dolores Dollar** *(Lower Salary + Benefits)*
* Age in Chapter: **43 years old**
* Date of Birth: **November 14th, 1895**
* Modern Country of Origin: **United States 🇺🇸**
* Nickname: *Fan nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Priority Fan Commitment: **Sunburn**
* Secondary Fan Commitment: **Pookey**
* Alignment: **Contrarian Arrogance**
* Profession: **Caster** (works with metal)

### Priority Fan Commitment: **Sunburn**

Lillian Lemursniff is a "**Sunburn**," which means she loves waiting in line. She just absolutely loves herself a queue.

### Secondary Fan Commitment: Pookey

Mrs. Lemursniff is a "**Pookey**," which means she thinks the team playing badly is a good thing.

### Alignment: Contrarian Arrogance

* **Contrarian**  = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Lillian Kyleigh Lemursniff, a 43-year-old caster from Waverly, Tennessee, had a childhood filled with unexpected adventures and peculiar interests. Born on November 14th, 1895, in this quiet town, Lillian developed an early fascination with the world of sports and entertainment. From a young age, she exhibited a knack for heating metal and bending it, which would later help her iron out a career as a Caster. Lillian's introduction to the sport of basketball occurred when she attended a local exhibition basketball game in Nashville when she was a teenager. The vibrant atmosphere, the rhythmic sound of the feet sliding around in the dirt, and the crowd's passionate reactions ignited a fire within her. From that moment on, Lillian became an ardent fan of basketball, captivated by the dynamic nature of the game and the unfolding drama on the court.

Lillian thrived on going against the group mentality and challenging the status quo, even if it meant taking a stance that seemed inauthentic. As a Contrarian Arrogant fan, she relished in the delight of stirring up controversy and offering unconventional perspectives on the team's performance and strategies. Lillian's proudest moment as a fan came when she managed to secure a job before a Nashville Whiskers fan event, allowing her an opportunity to meet her favorite player **Alvina "Almond" Bishop**. It was a significant achievement that showcased her dedication and proficiency as a Caster. Her biggest hope was to continue pushing the boundaries of hot metal, injecting her passion for the Whiskers into her craft.

Lillian maintained a complex relationship with her husband, Hank Lemursniff. To him, she displayed an air of superiority while dismissing the team's achievements. Secretly, she yearned for their success. Deep down, she believed that the Whiskers' struggles would eventually lead to a triumphant comeback, providing her with endless material for her provocative commentary. In the team atmosphere, Lillian brought unique commitments as a fan. Her first fan commitment, **Sunburn**, involved her unwavering love for waiting in lines. Whether it was queuing up for tickets, merchandise, or even concessions, Lillian found joy and a sense of purpose in the anticipation and camaraderie that lines offered. Her second fan commitment, **Pookey**, set her apart from other fans. While most fans were disappointed by the team's poor performance, Lillian saw it as a good thing. She relished in the team's failures, believing that setbacks and struggles were essential for growth and building resilience. This contrarian perspective added an intriguing dynamic to her fan interactions.

## Details

* Favorite Food: Eclairs
* Favorite Color: Chartreuse
* Favorite Animal: Mouse
* Fashion Sense: Lillian explicitly dresses Avant-Garde
* Piece of Trivia: Lillian Kyleigh Lemursniff loves to showcase her fierce determination and confidence in contrarian viewpoints, knowing full and well she's wrong.
* Fun Hobby: Lillian loves bowing, but hates leaving the house
* Phobia: Mrs. Lemursniff is afraid of being tickled with a feather
* Pop Culture Interests: Classical music, the new "film noir" movies, and satirical fiction written by women.
* Love Interest: **Hank Joespur Lemursniff**, her husband of 17 years.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Murfreesboro Whiskers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Nashville Whiskers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Lillian Kyleigh Lemursniff*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.