recursal/Fanatic-Fandom huggingface dataset:
The Truth Is In There

**Story Text:**

*"At Fort Dihya, a nurse alerts our operatives to the presence of Colonel Budahas, whose investigation into the secrets of the US government we had funded. He's in the infirmary. Dehydrated and delirious, he clutches a black bulletproof briefcase and refuses to give it to anyone except a Phoenix Project operative.*

'You don't know what I had to do to get my hands on this,' he says, his whole body shaking. 'The things I've seen... my mind... I'll never be the same again. But it's here. It's right here. The truth. You just have to open it.' "

## The Truth Is In There

### Rewards

New Jericho attitude +6, Research +60

**Options/Outcomes:**

* Open the briefcase
	+ New Jericho attitude +6
	+ Research +60
Story

## 2022 - The Pandovirus Unleashed

An unusual virus discovered in melting permafrost
excites the scientific community. It has a massive genome, and only 1%
of its genes match anything in existing databases.

“What
 the hell is going on with the other genes?” asks researcher Jean-Michel
 Moreau. “This opens a Pandora’s box. What kinds of discoveries are
going to come from studying the contents?”

The seas transform in something totally alien. Then the mutagens began to invade the land via an airborne microbial mist.

## 2047 - The Present Day

The human population has been decimated. Survivors gather in
isolated havens spread throughout the world. A few factions control most
 of the havens and resources, but they have radically contrasting
ideologies and guard deep secrets.

## The Phoenix Project

The Phoenix Project is a worldwide organisation designed to be
activated when the world is in peril. You control one cell of the
organisation, gathering some of the world’s best scientists, engineers
and soldiers. After your cell is activated, you realise that you have no
 contact with any other cells. You need to find out what happened to
them.

## Writers

The writing team behind Phoenix Point are *Jonas Kyratzes (*The Sea Will Claim Everything, The Talos Principle, Serious Sam 4) and *Allen Stroud*  (Elite Dangerous world building and novelisation, Lead Writer on Chaos Reborn). More of their writing for Phoenix Point, including details of the factions, can be found on the Phoenix Point website.

http://www.jonas-kyratzes.net/

http://www.allenstroud.com/
Geoscape

The **Geoscape** is the primary element of Phoenix Point's strategy game layer. It comprises the world map and all its various locations, including your bases, options for research & manufacturing, personnel management, as well as an overview of other factions' havens and their diplomatic status with you or their neighbors.

## Sites

Key to the Geoscape is its system of sites & locations, and traversal between them, which is accomplished through the movement of aerial vehicles carrying your soldiers across the map. Sites remain unknown, marked with a ? until the player sends at least one soldier in an aircraft to it and uses the Explore command to reveal what the site is.

## Havens

*Main Article: Haven*

Havens are key Sites on the Geoscape that mark the location of major human settlements. Many belong to one of the three major factions - New Jericho, Synedrion, or the Disciples of Anu - but others can be Independent. The player can trade resources, recruit soldiers, and fight defense missions at Havens.

## Events

Events can occur while exploring sites, by visiting Havens, or through other ongoing factors as time progresses on the Geoscape. Many can be beneficial, such as the player discovering an abandoned military base filled with valuable salvage and resources. Others can present difficult choices that may advantage one major faction while angering others, adding dynamism to the game's diplomacy layer.
Growth Spurt

At the site of what used to be a lake, our operatives discover an unsettling sight: the entire surface of the water is overgrown with a thick layer of what appears to be dry, flaky skin. In the middle of the lake is a large orifice which pumps out a sticky, greenish liquid that has formed a small river.

A Synedrion science team led by Dr. Amanda Barlow has set up camp nearby. "I've never seen anything like it," she says "And while I'm all in favour of life and science and all that, my personal inclination is to to(sic) nuke the site from orbit. If only we had nukes and spaceships."

* Dynamite the site (Tech -5, Minerals -35)

Explosions rip the skin to shreds, exposing the viscous liquid underneath. Our team takes several samples, as does Dr. Barlow's, but for the moment it remains unclear whether or not any of this has been helpful. Perhaps we have killed whatever this organism was, but it's just as possible the skin will grow back.

Synedrion's attitude to Phoenix Project +3

* Contribute to Dr. Barlow's research. (Tech -20). ”I guess we’ll keep studying this…whatever this is,” Research +95

* Do nothing.
Mist

**Mist** is a major mechanic and plot device in Phoenix Point. It is a primary vector for the Pandoravirus, manifesting as a dark, microbial cloud that spreads visibly through the air.

## Geoscape

Mist plays a critical role on the strategic game layer. It can be seen as red splotches on the map, which slowly grow and expand with every game hour that passes. "Mist growth points" form from water close to land, and constantly emit mist to spread in all directions. Mist tends to slow down as it moves over land, especially taking more time to traverse high ground *(represented by concentric elliptical lines).*

Pandorans will only build their bases under mist cover, but those bases' operating range to threaten Havens and the player's own bases with attack can extend out of the mist.

The only way to reverse the spread of mist is to build a Mist Repeller structure within a base. The technology to build Repellers can only be sourced from Synedrion. Repellers create an expanding circle of protection that destroys mist it comes in contact with, and prevents it from expanding within the repeller's sphere of influence. Synedrion may also construct Mist Repellers within their own Havens.

## Combat

In tactical battles, Mist also plays an important role. Certain Pandorans such as Sentinels, Tritons and Scyllas can spread Mist, and some battles may begin with clouds of mist already present. Mist will almost always spawn during Haven Defense missions, and will spawn in greater amounts if the Haven is already covered by mist on the Geoscape.

Pandoran creatures who begin their turn inside mist-covered tiles will recover Will Points, while humans and non-Pandoran biological entities—including mutated ones—will lose them. The Mist also serves as a surveillance system of sorts; Pandorans will gain vision of any of your units that enters it.

Mist currently *(as of the Cthulhu update)* does not dissipate. It may be destroyed, however, with the use of grenades and other explosives, or fire-based weaponry such as the Purification Grenade. Throwing or launching ordnance into mist clouds can reveal the enemies inside, while also damaging them.
Chiron

The **Chiron** is the second of the "tier 2" mutations produced by the Pandoran Lair. It is a very large enemy, taking up 9 tiles compared to most units' 1, making it almost like a vehicle. Primarily, Chirons act as mobile artillery platforms, with their abdomen mutations being most dangerous of all.

## Mutations

**Abdomen:** Worm, Goo Bombs, Plasma, or Acid. Chirons with a Worm abdomen can launch any of the three subspecies of explosive Worm onto the field, but the enemy cannot move these worms until their next turn. Goo Bombs cover wide swathes of the battlefield in Goo, entrapping units within and preventing all movement. Plasma is a straightforward explosive volley that deals heavy blast damage to everything it hits. Acid applies a massive acid value and can hit multiple times on the same soldier.

**Legs:** Chirons can come with "leaper" legs to cross distances or access heights, or "stomper" legs. The latter grants the Stomp ability, which deals heavy Shock damage, potentially Dazing soldiers hit. Some Chiron leg mutations grant the ability to kick soldiers at melee range, as well. Chirons can also enter a "Stability Stance" mode with their back legs, increasing their accuracy at the cost of mobility.

## Tips

Chirons have one defined weak point that is never armored, and that is their head. Disabling it is sufficient to wipe out quite a lot of their Will Points, potentially making them vulnerable to a Priest-class soldier with Mind Control or Induce Panic.

A Heavy with the Rage Burst ability can quickly kill a Chiron, with multiple heavy weapon shots against such a large target wiping out their health. Any soldier cross-classed with Heavy for this ability can likewise do the same, as long as they have a weapon capable of penetrating the Chiron's armor.

## Trivia

If all soldiers on the field are equipped with Goo Repeller leg mounts, a Chiron with the goo abdomen mutation will not fire goo at all due to the lack of applicable targets.
Arachni SP-1

The **Arachni SP-1** is a portable, handgun-sized delivery system used by Synedrion Infiltrators for 'throwing' up to three spider drones per clip. Each spider drone will automatically explore its local area on each of its turns, while attempting to run up to and detonate like a grenade on enemies it comes across.

Don't let the seemingly miniscule blast damage of 5 fool you; each spider drone actually deals around 50, or about as much as a standard Odin hand grenade, with the armor shredding to boot. The drones themselves are quite intelligent, too, operating similarly to Worm-type Pandorans in that they will always try to blow up on groups of foes to do the most damage.

## Tips

The spider drones' turn comes after enemies, but before yours, similar to Turrets. This means that when you deploy one, it will only move on its own after the enemy takes their turn.

The **Technician** class's "Manual Control" ability can take control of any allied spider drone, even ones just fired that turn. A good tactic is to fire a spider drone, take control with a Technician, run it into a pack of enemies and detonate.

Spider drone launchers are extremely useful for scouting ahead. Each drone can be launched quite a ways, allowing you to get a perfect view from around a corner.

Spider drones are a highly effective counter to Tritons. Their blast damage and ability to deliver it no matter where they hide *(especially if guided by a Technician)* can easily ensure several disabled limbs in a single go.
Ground Combat

Ground combat always happen at a specific site on the geoscape, in a limited operation zone.

Except for base defence, all combats require you to transport tactical units (ground vehicles and/or soldiers) to the site by air vehicles.
Many operations allows up to eight soldiers to be deployed, or one vehicle plus five soldiers.
A single Tiamat can ferry exactly that many units, or you may bring multiple vehicles to the site to join the forces.

## Mission Types

Each mission has a list of predefined goals, such as Secure the Area (killing all enemies) or Destroy mission objective.
The goals are listed on the top-left corner in combat.

Combat missions includes:

* Ambush
* Base Defense
* Colony Assault
* Haven Defense
* Special Missions
* Scavenge Mission

## Map Features

### Chests

Many maps have chests that can be opened by moving a soldier adjacent to it.
This does not cost any action points.

To "re-open" a chest, simply move a soldier adjacent to it and open the soldier's inventory.
The chest's content should appear as on the ground.

Resource barrels are not chests, and thus cannot be opened or picked.
The only way to protect them is to kill all nearby enemies.

### Vantage Point

During a mission, you may notice rectangular zones shroud in a white grow, with a head icon in it.
They are called Vantage Points.

The first time a Phoenix Point unit enter a vantage point, the unit gain many will points and the whole squad gain a little will points.

Colony Assault missions does not have vantage points.

## Rewards

### Loots

When an enemy is killed, its carriable equipments may *randomly* drop on the ground as loot.
Weapons has a lower chance to drop than ammo and other gears.

Equipments left on ground and in chests are automatically collected, unless the mission requires Phoenix Point to evacuate.

Surviving enemies, including mind-controlled enemies and paralysed human, would fled and not leave any loot or captives.

### Experience

When you successfully complete a mission, the goals are converted into exp, modified by the mission's difficulty.

The exp will then be distributed to surviving soldiers according to their contributions.
A soldier earn contributions by dealing damage, killing enemies, doing heals, capturing vantage points, and opening chests.
A tenth of the total exp will be added to the global skill pool as a bonus.

Killing more enemies does not increase the mission's total exp, but can increase the killing soldier's share of the fixed pool.
This can be used to shift exp away from soldiers who are already at level cap, where their exp would be wasted.

## Mods

Modding is **not** officially supported. See Modding for more information.

Retrievable Items
Dead enemies drop all carriable equipments.
Spill Exp to Skill
Convert wasted exp to skill points.
Unlimited Deployment
Lift the deploy cap of missions.
Công nghệ 11/Phần 1/Chương 2/Bài 12

Bản vẽ xây dựng

Nội dung của Bài 12: Thực hành Bản vẽ xây dựng dưới đây sẽ giúp các em ôn lại nội dung của bản vẽ mặt bằng tổng thể, đồng thời hướng dẫn các em cách đọc, hiểu được các bản vẽ mặt bằng tổng thể đơn giản, bản vẽ của một ngôi nhà đơn giản, cách tính toán và ghi kích thước trên bản vẽ.
Mời các em cùng theo dõi bài học.

I. Chuẩn bị

Dụng cụ: Bộ dụng cụ vẽ kĩ thuật (thước kẻ, êke, compa, bút chì cứng và bút chì mền, tẩy

Tài liệu: SGK

Đề bài: Các bản vẽ mặt bằng tổng thể và các hình biểu diễn của ngôi nhà

II. Nội dung thực hành

Cho bản vẽ mặt tổng thể và bản vẽ mặt bằng của ngôi nhà

Đọc bản vẽ mặt bằng tổng thể

Đọc bản vẽ mặt bằng ngôi nhà

III. Các bước tiến hành

1. Đọc bản vẽ mặt bằng tổng thể

Cho bản vẽ mặt bằng tổng thể (hình 12. 1) và hình chiếu phối cảnh (hình 12.2) của một trạm xá xã.

Yêu cầu :

* Câu1.

Trạm xá có bao nhiêu ngôi nhà?

Nêu chức năng của từng ngôi nhà.

* Câu 2. Đánh số các ngôi nhà trên hình chiếu phối cảnh theo ghi chú trên mặt bằng tổng thể.
* Câu 3: Chỉ rõ hướng quan sát để nhận được mặt đứng ngôi nhà các ngôi nhà của trạm xá cho trên hình 12.3SGK

Gợi ý trả lời

* Câu 1.

Có ba ngôi nhà chính:

1. Nhà khám bệnh

2. Nhà điều trị

3. Nhà kế hoạch hóa gia đình

Có một công trình phụ

4. Khu vệ sinh

* Câu 2. Đánh số các ngôi nhà trên hình chiếu phối cảnh theo ghi chú trên mặt bằng tổng thể.

1. Nhà khám bệnh

2. Nhà điều trị

3. Nhà kế hoạch hóa gia đình

4. Khu vệ sinh

* Câu 3: Chỉ hướng quan sát để nhận được mặt đứng ngôi nhà các ngôi nhà của trạm xá:

2. Đọc bản vẽ mặt bằng

Các kích thước liên quan:

Tường dày 0,22M

Vách ngăn 0,11M

Cửa sổ phòng sinh hoạt chung rộng 2,2M

Cửa sổ khác rộng 1,4M

Cửa đi rộng 0,8M

Thực hiện các yêu cầu sau:

* Câu 1: Tính toán dùng bút chì ghi các kích thước còn thiếu trên bản vẽ.
* Câu 2: Tính diện tích các phòng ngủ và phòng sinh hoạt chung (m2).

Gợi ý trả lời

8Câu 1.

Tính toán các kích thước :

Tính diện tích sử dụng của các phòng từ các kích thước bên trong phòng.

Kích thước bên trong phòng bằng khoảng cách giữa các trục tường trừ độ dày tường

* Câu 2.

Diện tích phòng ngủ 1:

(

4
,
2
m
−
0
,
22
m

/

2

−
0
,
11
m

/

2

)

.

(

4
m
−
2.0
,
22
m

/

2

)

=
15
,
25

m
2

{\displaystyle \left( {4,2m - 0,22m/2{\rm{ }} - 0,11m/2} \right).\left( {4m - 2.0,22m/2} \right) = 15,25{m^2}}

Diện tích phòng ngủ 2:

(

4
m
−
0
,
22
m

/

2
−
0
,
11
m

/

2

)

.

(

4
m
−
2.0
,
22
m

/

2

)

=
14
,
50

m
2

{\displaystyle \left( {4m - 0,22m/2 - 0,11m/2} \right).\left( {4m - 2.0,22m/2} \right) = 14,50{m^2}}

Diện tích phòng sinh hoạt chung:

(

5
,
2
m
−
2.0
,
22
m

/

2

)

.

(

3
,
8
m
−
2.0
,
22
m

/

2

)

=
17
,
83

m
2

{\displaystyle \left( {5,2m - 2.0,22m/2{\rm{ }}} \right).\left( {3,8m - 2.0,22m/2} \right) = 17,83{m^2}}
Sniper

**Snipers** are one of the three basic classes in Phoenix Point. They are best at providing long-ranged fire support.

## Equipment & Skills

Sniper Rifles, while they require a significant three action points to fire, are very powerful and accurate weapons. Even at long range they can often reliably target and disable specific body parts and are great for picking up headshots, and their armor can increase this accuracy even further. Their pistols, while less accurate and damaging can be fired with only a single action. Quick aim can remove the action point cost completely, and Extreme focus allows them free overwatch as early as level two. With their high level perks they can even soften enemies up for their allies.

Perks
 Quick Aim
 Master Marksman
 Weak Spot
 Marked for Death
4 WP
Chuppe

**Chuppe** est la manager de Nino Nijiiro.

## Apparence

Chuppe est une souris bleue en pastel avec des yeux marron pâle et des joues roses. Sur chaque oreille est une étoile d'or pour faire correspondre les petites ailes sur le dos. Il porte un pantalon jaune pâle et une cravate bleue pour faire correspondre l'arc sur l'oreille, l'accent par une étoile blanche. Le colorant blanc repose sur le centre de son torse et il a deux moustaches sur chaque joue. La longue queue est en forme de coeur sur le bout avec un petit arc bleu.

## A propos

* C'est la première mascotte souris.
* Son actrice de voix est la même que Mirei Minami.
Faction

Factions may be discovered by exploring one of their havens.
Every faction will offer a special mission when you first discover them, that you are free to delay or ignore.

## Major Factions

Each major faction control a significant portion of the world, and hold a stack at the Diplomacy layer.

As well-established world powers, they can help Phoenix Point through trading, recruit offers, and if relationship is good enough, sharing the precious and unique technologies they mastered since World War III.

## Independent Factions

Independent factions control a single haven, and does not have faction-level diplomacy.
The haven's attitude to you is the faction's attitude to you.

After you finish an independent faction's special mission, you need to travel back to the haven to report and get the reward.
(The reporting team dose not need to be the same team that took the mission.)
Air Vehicles

Air vehicles lift a major faction's units on the geoscape to facilitate exploration and ground combat.

The third planned DLC, Festering Skies, is expected to introduce air combat and relevant air vehicles.

## Vehicle overview

A ground vehicle can be brought in place of 3 soldiers.

## Manticore

   The Manticore is an aircraft used by Phoenix.

It is capable of carrying up to 6 people, or 3 people + vehicle or 2 vehicles.

Manufacture: 150 Tech, 1050 Materials.

## Helios

   The Helios is an aircraft used by Synedrion. Fast and long range but small.

It is capable of carrying up to 5 people, or 2 people + vehicle.

Manufacture: 275 Tech, 825 Materials.

## Thunderbird

   The Thunderbird is an aircraft used by New Jericho. Slow but durable.

It is capable of carrying up to 7 people, or 4 people + vehicle or 1 man + 2 vehicles.

Manufacture : 188 Tech, 1315 Materials.

## Tiamat

    The Tiamat is an aircraft used by Disciples of Anu. It is very slow, long-ranged and

is capable of carrying up to 8 people, or (5 people + vehicle) or (2 people +2 vehicles).

Manufacture: 90 Tech, 1080 Materials.

If you become ally with Disciples of Anu you can research Advanced Tiamat Technology, adding 25% to its range.
Triton

The **Triton** appears alongside the Arthron early on in the campaign. They are humanoid, but just barely; two legs, but *four* arms, the bottom two holding a weapon while the upper ones end in various kinds of tentacles, which the Triton uses for mobility as well as attack. Where the Arthron is heavy infantry, the Triton fills the role of an infiltrator and flanker. Tritons can carry most types of human-made guns, including handguns, assault rifles, shotguns and sniper rifles.

## Mutations

Offensively, Tritons' mutations are quite specialized. They have two head mutations -- one for enhanced Perception, another to silence their weapons so as not to give away their position -- to aid them in their role of being sneaky fighters. They can come with anemone-like paralyzing tentacle mutations on their upper "arms", or bloodsucking tendrils to drain health from the player's soldiers while healing themselves.

Defensively, Tritons are even more profound. They have access to torso mutations such as Pain Chameleon, an ability that causes the Triton to turn invisible upon being harmed, and immediately move a few tiles in a random direction to make them harder to target. Their Regeneration torso heals them for 10 health per turn, while also restoring the use of disabled body parts. Their upper "arms" can also gain a mutation that lets them spray a cloud of Mist around themselves, cloaking them and any other enemies from view.

## Tips

Tritons tend to have a decent health pool, but poor health allotment to their individual limbs, rendering them very vulnerable to limb disables. A single grenade blast can knock out multiple arms, legs, and their head in a single go. Beware that a Triton with the Regeneration torso mutation can regain the use of those limbs on its next turn, however.

When a Triton turns invisible from Pain Chameleon, moving any soldier close or adjacent to them will reveal them again. The Arachni SP-1 spider drone launcher was practically made for this, as a drone fired close to a cloaked Triton will reveal it immediately.

Despite being in the same tier as Arthrons, each Triton killed will sap 3 Will Points from enemies instead of 2, and give that same amount to the killing soldier. Use this to your advantage.
Brothers In Arms

**Story Text:**

*"Bastion Irazu is an independent haven founded by refugees during World War 3. It grew to its present size when the surviving nation states finally collapsed during the Second Mist. It welcomes people with mutations, but is not allied with the Disciples of Anu, as its people are generally suspicious of religious leaders. The haven's mayor is one of its first citizens, Fabio Mena, a Cost Rican engineer specialized in communications who accidentally found himself becoming a leader.*

*'Please, just call me Fabio, most people here do,' he says. 'Being called mayor is strange. I'm just a man who tries to keep this place running.'*

*There is something Fabio requires our help with.*

*'My brother, Filipe... well, it's a really long story, but he disappeared during the First Mist, and I've been looking for him. I know what you're thinking: he's dead. But our family... well, again, it's a really long story. Let's say there are reasons he may have survived. And recently I found out he may be living in a haven controlled by the Disciples of Anu. I've been trying to send word, but they won't my messages to reach him. So I need you to rescue him."*

## Brothers In Arms

### Rewards

New site uncovered on geoscape

**Options/Outcomes:**

* Agree to extract Felipe
	+ Site added to geoscape: Undercover Brother
* Contact the Disciples of Anu to inquire about Felipe
	+ As it turns out, the problem can be solved diplomatically
	+ Tech +125
	+ Materials +125
	+ Food +125
Purification Grenade

The *'***Purification Grenade** is emblematic of New Jericho -- a highly destructive incendiary bomb that can ignite several tiles of ground ablaze.

## Acquisition

Purification Grenades can be found as loot, or given as quest rewards. They are made available for manufacture after completing a certain research project from New Jericho.

## Usage

Fire-based weapons deal more damage than their actual damage value would suggest. Any fire attack can light targets ablaze, causing them to take damage each turn. Fire tends to deal damage to multiple parts, unlike bleeding which only affects general hit points.

Purification Grenades will leave a large patch of burning ground centered around the detonation, spreading into any empty tiles it can. The fires will spread to neighboring tiles every turn, for about 3 turns before they all fizzle out at once. This can be *instantly lethal* to unarmored foes such as Mindfraggers and Worms, where armor would normally reduce the damage dealt by fire.

## Tips

The best way to use these is as a denial-of-area tool. The burning tiles can be *instantly lethal* to unarmored foes such as Mindfraggers and Worms, where armor would otherwise reduce the damage dealt by fire. As such, it is a potent tool for clearing out Pandoran Colonies, as you can light up passageways for several turns to kill any skittering critters passing through.

Like most explosives, the Purification grenade burns away Mist on contact. The flames will apply constant damage to any enemies within, while lighting them up and making them a bit easier to spot through the cloud.
Julian Gollop

**Julian Gollop** is a British video game designer and producer specializing in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the *X-COM* franchise."

## External links

* Julian Gollop at Wikipedia
* Julian Gollop at IMDB
* Julian Gollop at RAWG
* Julian Gollop at Mobygames
Siren

**Sirens** are one of the two enemies produced by a Pandoran Lair, the other being the Chiron. They are serpentine creatures with a tail instead of legs, and arms ending in curved blades. They fill a "shock trooper" role in Pandoran forces, with many abilities that revolve around disrupting the player's soldiers. Most notably, all Sirens, regardless of mutations, possess the unique ability to **Mind Control** soldiers at short range *(10 tiles),* a feat that costs them Will Points equal to the will of the soldier being controlled; but they tend to have more than enough WP to control multiple soldiers at once.

## Mutations

Of secondary concern to a Siren's ability to control minds, their mutations are nonetheless significant.

**Arms:** Slasher blades, or viral injector arms. The blades are unique in that they inflict Bleeding without having to disable limbs. The virus is especially dangerous, as it can continue draining a soldier's WP overtime, even after they use the Recover ability.

**Head:** Psychic Scream. This is a lower-range, but higher power variant than that of the Terror Sentinel. It works in a 10-tile radius around the Siren, draining 10 WPs from all soldiers.

**Torso:** Acid Spray or Instill Frenzy. The acid is a cone-AoE burst that inflicts 50 Acid damage, while Instill Frenzy buffs all nearby enemies with a 50% increased Speed bonus, as well as immunity to Panic.

## Tips

Disabling a Siren's head is all it takes to wipe out their entire pool of Will Points, and without that, they can't Mind Control anyone or use Instill Frenzy. Do this as soon as you see a Siren; Sniper Rifles were made for this.
Aspida

The Aspida is a ground support vehicle used by Synedrion.

It is capable of carrying 1 man and has healing/repairing and paralyzing turret .

Ingame description says this is New Jericho gauss turret, but it actually is a pair of electric shock paralyzing tentacles.

It works as mobile hospital able to solve all possible medical problems.

Manufacture : 180 Tech, 360 Materials
Ares AR-1

The **Ares AR-1** is the standard-issue assault rifle for Phoenix Project Assault-class soldiers. It can lay down mostly-accurate fire at short to mid range, and prove useful in skilled hands.

## Acquisition

The Ares AR-1 is available to manufacture at the start of the game. Some enemies will also carry this weapon, and it may be recovered as loot.

## Usage

The Ares is a reliable weapon, perhaps outclassed in damage by the Bulldog AR-50 but possessing more accuracy. It performs well against most enemies, but loses a lot of its bite once truly armored ones begin to appear.

## Tips

Assault rifles of almost any type will only deal real damage to unarmored or shredded parts on heavily armored enemies; use them as accurate follow-up damage from such set-ups by your other team members.
Arthron

**Arthrons** are one of the more common enemies in the game, fulfilling the role of core frontline infantry for the Pandorans. All Arthrons carry one or more weapons into battle that are melded into their "arms", and some also have a secondary "spitter head" mutation that gives them a short-range poison attack.

## Mutations

Offensively, Arthrons can come with a pincer-arm or machine gun on their right arm for melee combat & long range fire respectively, or an organic grenade launcher on their left arm for mid range. Those that come with a poison spitter head may also give your soldiers a very hard time at short range. Overall, their machine guns and grenade launchers are easily the most dangerous. Despite the gun's relative inaccuracy, its damage and armor-shredding capability is punishingly high at the start, and gets worse once they upgrade. The grenades are just as good as your own, although they can't be fired at as great a range as the Goliath GL-1 grenade launcher available to the player.

Many Arthrons can come with a variant of their machine gun that inflicts significantly less standard damage, but adds in a small amount of Viral effect value. This makes them less threatening to your soldiers' lives, but the virus can still prove a dangerous nuisance if it builds up enough.

Defensively, while nearly all Arthron mutations are just more armor on their various body parts, many of them will come with a chitinous shield grafted into their left arm, which can take quite a bit of damage before breaking. Any Arthron with a shield can enter a "Deploy Shield" stance as a free action, in which they set their shield against the ground and hunker down behind it.

## Tips

It can be risky to get bogged down in a protracted chip-damage firefight vs. Arthrons. A good strategy is to shoot the tentacle-like arms that hold their weapons, forcing them to drop them, thus neutralizing their threat. Sniper rifles are best for this.

Shielded Arthrons can be annoying at times, but there are multiple ways to deal with them. You can flank the Arthron in question, shoot their shield directly with a Heavy's Hel II Cannon *(most shields can't repel firepower of that magnitude!)*, or shoot the arm holding the shield. In the last case, there is usually just enough of their arm visible on the right side of the Arthron to shoot.

## Trivia

During the early Backer Builds of the game, Arthrons were previously called "Crabmen".
Questions and Answers

### Q. What is Phoenix Point?

A. Phoenix Point is a tactical turn based strategy game from Snapshot Games, headed by Julian Gollop, who, with his brother, created the original X-Com series. If you've played that, or to some extent the new X-Coms, you'll know what to expect with Phoenix Point.

### Q. What is the plot?

A. In the not too distant future, the world slowly becomes infected with the PandoraVirus. As Phoenix Point, a secret organisation, you set out to defend the world against the virus. During the game, you will encounter 'havens', most are aligned to one of three major factions who are also vying to rebuild the world in their own image.

### Q. Where can I buy Phoenix Point?

A. It is available on the Epic Games Store. It is also available via the Microsoft Store. It is also available as part of Microsoft Game Pass for PC.

### Q. Where can I talk about Phoenix Point?

A. You can join the conversation over in the Snapshot Games Forums or by joining the Official Discord
Infiltrator

Synedrion's elite soldier class is the **Infiltrator.** Reflecting Synedrion's ethos of rapid response and tactical flexibility, they specialize in remaining unseen on the battlefield, inflicting little damage of their own but boasting useful support abilities and equipment to cover the squad's tracks.

## Equipment & Skills

The primary weapon of the Infiltrator is the Crossbow. These inflict handgun-level damage at medium ranges, but do so in complete silence, allowing the soldier to engage enemies without revealing themselves. Infiltrators also utilize the Spider Drone Launcher, a pistol-sized delivery system for deploying tiny, high explosive-laden autonomous spider drones onto the field.

For protection, Infiltrators utilize a very lightweight, specialized stealth suit. It affords only minimal protection, even compared to Sniper-class armor, so a wise player should make sure they don't come under fire. Their suit greatly improves their Stealth factor, which stacks on top of their existing class bonus, allowing them unparalleled ability to sneak behind enemy lines.

Perks
 Deploy Decoy
 Spider Drone Pack
 Vanish
 Sneak Attack

*(1) -* Shock damage inflicts Daze if the value is higher than the target's current hit points.

*(2) -* All Spider Drones will land close to one another; you cannot fire 3 drones at different locations with this skill.

## Strategy

Spider Drones in and of themselves are more than enough of a reason to take the Infiltrator class. The sheer tactical options and flexibility they allow for can keep your squad much safer, both by providing scouting, but also by drawing gunfire away from your soldiers. They deal grenade-level damage and armor shredding in a considerable AoE when they self-destruct, too, making them effective as an initiator to a battle or as a nasty surprise for your foes.

The Deploy Decoy perk is another wonderful reason to take Infiltrators. It makes an immobile, uncontrollable dummy unit that enemies CAN target -- they won't necessarily do so unless it's an easy and convenient shot for them, however, so be careful with your placement.

Their crossbow may be weak initially, but two of the Infiltrator's perks add both extra damage and Shock value -- and these two perks synergize well, as the latter improves with the former. The shock value alone can equal at least 180 shock damage when hitting an unarmored body part with the basic crossbow, enough to Daze lighter enemies or those weakened by other attacks.

## Class synergy

Technicians work very well with Infiltrators! Their Manual Control skill can control the Spider Drones fired by the Infiltrator, allowing you to move them yourself, even if it's the very turn they were deployed. This lets you perfectly place their self-destruct blast where you need it, as well!
Piranha AR-51

Essentially a direct upgrade to the Bulldog AR-50, the **Piranha** suffers slightly in raw damage, but more than makes up for this with its natural 20 armor piercing per shot.

## Acquisition

The Piranha AR-51 becomes available to research and manufacture after reaching "Aligned" status with New Jericho.

## Usage

When enemies begin to pack increased armor, other assault rifles likely won't do more than scratch them without help or hitting an unarmored body part. The Piranha is thus a solid answer to up-armored Arthrons.
Armadillo

The Armadillo is an armored personnel carrier used by New Jericho. It is capable of carrying up to 4 people and mounts a machine gun.

Manufacture : 75 Tech, 525 Materials

Weapon : Hailstorm Gauss Turret

## Gameplay

The Armadillo is a powerful asset. It boasts a significant health pool, heavy armor, and is very mobile.

### Sections

Front left wheel

* HP-
* Armor-
* Disable effects- Reduced movement

Front right wheel

* HP-
* Armor-
* Disable effects- Reduced movement

Rear left wheel

* HP-
* Armor-
* Disable effects- Reduced movement

Rear right wheel

* HP-
* Armor-
* Disable effects- Reduced movement

Turret

* HP-
* Armor-
* Disable effects- Weapon disabled

### Abilities

Fire Weapon- Fires the weapon mounted in the turret. Cost: 50% Action points

(Ram- The Armadillo drives in a straight line, destroying objects and heavily damaging units in it's path. This was only in the beta feature, the actual game Armadillo can not ram, it can drive over small objects and destroy them, but that's clearly not the same thing. A variant of the Disciple of Anu "vehicle" has an actual Ram ability).
The Herald of Woe

*"Our operatives set down near an abandoned industrial complex. As the MANTICORE 1 lands, a man comes out of the building and starts waving at our operatives. He introduces himself as Doctor Peter Keen. He looks half-starved and feverish, staring at anyone who comes near with wide eyes. "I need you to take it! Take all of it! I need to shed the bonds of the past, the mortal concerns of machines! Take everything, please!" "*

Accept his offer.

Tech +125
Materials +125

Apprehend Doctor Keen for treatment.

*Apprehending Doctor Keen is not easy. The man is unarmed, but quickly turns feral, biting and scratching anyone who gets near. Eventually, he runs away.*

Our operatives enter the building he was in and find a cache of resources.

Tech +50
Materials +550
Your soldiers have lost 10 stamina.

Reject his offer --> Nothing Happens
Pythagoras VII

Synedrion equips their Sniper soldiers with the **Pythagoras VII.** It is a laser-based sniper rifle capable of hitting with near-pinpoint accuracy at extreme range.

## Acquisition

Synedrion will give the requisite technology to produce the **Pythagoras VII** once the player is Aligned with them (>=50% approval). Also, a single Pythagoras VII will come with any Sniper-class soldier recruited from Synedrion havens. It takes one weapon to reverse-engineer it for manufacture without their technology.

## Usage

The Pythagoras VII is ***incredibly*** accurate. The effective range of 82 tiles basically ensures 50% hit rate at that range, so anything lesser *(and most engagements are at far lower ranges)* will make it even better. Combined with a Sniper's natural accuracy-increasing perks, it becomes a king among precision limb-destroying weapons.

Somewhat out of character for Synedrion weapons, it actually deals 10 more damage than the Firebird SR, making it a pure upgrade in every respect.

## Trivia

Synedrion laser weapons use "universal power cells" produced with their unique fusion power technology; however, each of their weapons uses their own ammo variant, rather than a single ammo item common across all weapons.
Armor

Armor is found under the 'Manufacturing' Tab.

In Phoenix Point there are no class restrictions on armor; any soldier can wear any armor. There are no set bonuses in Phoenix Point, so players are encouraged to mix and match armor as they see fit.

### Body Armor

Heavy Body Armor has a built-in Jetpack and can have weapons mounted onto it. To use these effectively, a soldier needs the Jetpack and Mounted Weapon proficiencies, respectively.
Haven

**Havens** are human settlements scattered across the globe, where people live in relative safety from the Mist and the Pandoravirus. They can be found at certain points of the Geoscape, the majority of them being held by the three major factions (New Jericho, Synedrion, and the Disciples of Anu) with some minor independent havens existing.

## Overview

Havens allow the Phoenix Project a place to refuel their aircraft to travel further from their main bases, as well as resupply, recruit soldiers, and trade goods, assuming they are at least on neutral terms with the haven's faction and leadership.

Depending on Research completed, faction allegiances, and choices made, Havens may unlock special options. For example, supporting Synedrion's Mist Repeller research allows the construction of Repellers on any Phoenix base or Synedrion Haven, pushing back the Mist and reducing the frequency of Pandoran attacks.

As the Pandoravirus spreads across the land, colonies may form in various areas, from which the Pandorans will attempt to stage attacks on havens. Each haven has a set level representing the strength of their defenses, though it will almost always be inferior to what the attackers bring to bear outside of extenuating circumstances. If a haven is allowed to fall, it will be lost forever, denying the Phoenix Project a resupply point, potentially souring relations with that haven's faction, and increasing the Oneiric Delirium Index. Conversely, protecting a haven will grant rewards and improved relations with both the haven leader and the faction, though it will slightly worsen relations with the opposing factions.

In the event that two or more factions are at war and are attacking each others' havens, the Phoenix Project may choose to defend them or let them fall based on the player's allegiances.
Episode 05 - Entraînement de manager pour Punicorn!

**Episode 05 - Entraînement de manager pour Punicorn** Est le 5ème épisode de la série. Il a été diffusé le 2 mai 2017.

## Plot

Après que Kuma a rendu visite à Laala, il décide de prendre Punicorn sous son aile pour lui enseigner les moyens d'un bon manager.

## Événements majeur

* Il est révélé que Kuma a perdu son emploi en tant que manager et travaille maintenant comme fournisseur.

* Falala est vu pour la première fois.
Phoenix Base

**Phoenix Bases** are key to the player's success. They are sites hosting facilities such as research labs and fabrication plants, as well as living quarters to house the player's soldiers. Bases research technology, manufacture new items & equipment, and can host containment cells for captured Pandorans for study. Bases are discovered on the Geoscape from exploring sites. They can be permanently lost if the player fails a Base Defense mission. Should the player lose their last Base, the game ends in failure.

## Base Management

Bases are managed from the "Bases" tab in the Geoscape view. From this view, the player can see what facilities are currently built and active in the base, along with what space is left for the construction of new facilities, the available power capacity for all facilities, and how many personnel and vehicles are stationed at the base.

## Tips

As long as there is at least one undiscovered Phoenix Base left to find, a persistent objective to "Find Phoenix Base" is available in the Geoscape view, along with a clue about the geographic region in which the base is located; i.e., Siberia, Arctic, or South America.
Pitsuji

**Pitsuji** est la mascotte de Michiru.

## Apparence

Pitsuji est un mouton blanc très moelleux avec un visage rose pâle, de grosses joues rouges et des yeux somnolent et indigo. Il a également de l'or, des cornes de curling et une petite paire d'ailes ou de queue. Les pointes de ses pattes sont indigo pâle pour correspondre aux différents arcs qui le couvrent, et celui qui repose sur la tête avec une étoile d'or.
Fantasy Time

**Temps de fantaisie** est une marque de type mignonne et est fabriqué et préféré par Yui Yumekawa. Il a été introduit dans Idol Time PriPara.

## Coords connu

### Idol Time Microphone collection

* Fantasy Time Cyalume Coord Vert.
* Idol Time Microphone Fantastique Coord

### 2017 Séries Promotionnel Coords

* Fantasy Time Cyalume Coord Bleu
* Starry Lactée Bleu Coord
* Girlish étoile Coord
* Coeur de Lapin Fantaisie Coord
* Merry-Go-Round rêve Coord
* Idol Time commence Coord

### Time 2017 Vol.1 CollectionEdit

* Star de rose ☆ Magique Coord
* Menthe de coeur de lapin Coord
* Fantasy Time Cyalume Coord
* Girlish jaune Coord
* Sky Sailor Violet Coord
* Gâteau au lait aux fraises Coord

### Théâtre de rêve 2017 Time Vol.1

* Magique ☆ Ruban Violet Coord
* Emblème heureux Yui Coord
* Gâteau au lait de menthe poivrée Coord

### Time 2017 Vol.2 CollectionEdit

* Cyalume de rêve Yui Coord

* Mini-ruban rafraîchissant Coord
* Framboise au coeur de lapin Coord
* Coeur de lapin Bleu ciel Coord
Soyez-vous même (unique)

Just be yourself est le premier CD Idol Time PriPara anime OP CD. Il a été publié en format numérique et physique le 19 avril 2017.

## Pistes

1. Just be yourself
2. NEW Honourable Meow Aquarium 2 (NEW にゃーくにゃくにゃ水族館2)
3. It's A Promise (約束だから)
4. Cats and Dogs. Youth At Its Peak (いぬねこ。青春真っ盛り)
5. Just be yourself(Instrumental)
6. NEW Honourable Meow Aquarium 2 (Instrumental)
7. It's A Promise (Instrumental)
8. Cats and Dogs. Youth At Its Peak (Instrumental)

## Chanteurs/euses

### Wa-Suta

* Sakamoto Hazuki
* Hirokawa Nanase
* Matsuda Miri
* Kodama Ririka
* Mishina Ruka
* Arisa Date
Fury-2

The **Fury-2** is a back-mounted missile launcher that can be installed on any Heavy-class body armor chestpiece. It can fire explosive rockets at impressive distances, making it a potent force multiplier to include in any team setup.

## Acquisition

New Jericho will give the requisite technology to produce the Fury-2 once the player is Aligned with them (>=50% approval). Also, a single Fury-2 will come with any Heavy-class soldier recruited from New Jericho havens. It takes two Fury-2 weapons to reverse-engineer it for manufacture without New Jericho's technology.

## Usage

Like grenades, this weapon fires in a high arcing trajectory, so be aware of any obstructions in the way.

Mounted weapons such as this are hands-free, meaning it can be "equipped" and used independently of the soldier's Ready or Backpack items.

Fury-2 missiles have a very noticeable scatter effect, which can cause the missile to hit a random point in the target area selected. This effect becomes more pronounced the further away the missile is targeted.

## Tips

The enormous blast damage dealt by the Fury-2 can easily disable multiple limbs on several enemies at once. A single missile fired into a group of foes can cause widespread havoc, while simultaneously destroying most cover elements they may be hiding behind.

## Trivia

The Fury-2 may be familiar to anyone who has played the early backer builds of Phoenix Point, as it was a common piece of equipment for the Heavy soldiers. Back then, the scatter effect of their shots was not implemented, so it was also 100% accurate.
Episode 07 - Sophy vient pour cool!

Episode 07 - Sophy vient pour cool est le 7ème épisode de Idol Time PriPara. Il à été diffuser le 16 Mai 2017.

## Résumer

Laala et Yui accueillent un programme à PriPara pour attirer l'attention. Mais après leur invité spécial, Sophie ne parvient pas à arriver, il appartient à Yui de la localiser alors que Laala essaie de gagner du temps.

## Evénement majeur

* Sophie débute à Idol Time PriPara.

* Sophie reçoit un nouveau Super Cyalume Coord.

* Révolution des Red Flash fait sa première apparition dans les séries télévisées.

* Laala apprend que Shougo est le frère de Yui.
Raven SR13

The **Raven SR13** is a top-of-the-line sniper rifle with unmatched armor-piercing capability designed by New Jericho.

## Acquisition

The **Raven SR13** becomes available to manufacture after completing the Advanced Gauss Weapons research project from New Jericho.

## Usage

This rifle has easily the highest piercing value of any weapon. Even the toughest-armored parts on a Scylla can't stop its penetrating force. This makes it ideal for picking tough limbs and weapons off of dangerously well-armored foes.
Episode 08 - Viser le riz!

Episode 08 - Viser le riz! Est le 8ème épisode de la saison 01 de la série Idol Time PriPara. Il à été diffuser le 23 Mai 2017.

## Événements majeur

* Nouvelle · marque · de Bonheur! Fait ses débuts en tant que chanson d'insertion.

* Le Coord de Lapin de Coeur Fantaisie Coord et Lapin de Coeur Mint Coord sont connues pour la première fois.

* Yui et Laala chantent ensemble pour la première fois.
Musique

Une liste de toutes les pistes, OP et DE dans Idol Time PriPara (dans l'ordre du début de l'épisode).

Notez que certains OP et ED peuvent également être des morceaux d'insertion.

## Chanteuses/eurs

* Akaneya Himika
* Arisa Date
* Yō Taichi
* Yuina Yamada
* Seiichirō Yamashita
* Tatsuyuki Kobayashi
* Reiou Tsuchida

## Chansons insérer

* Tick Tock・Temps ・d'Idole ・Magique (Episode 01 - Episode 03 - Episode 05 - Episode 06-Episode 12)
* Fait-le! ~ReFais-le☆Remix~ (Episode 02 - Episode 05 - Episode 06)
* Marble Make Up a-ha-ha (Episode 04)
* Gira Galactique・Corde Raide (Episode 06 - Episode 07)
* Révolution des Red Flash (Episode 07)
* Nouvelle**·**marque**·**de bonheur (Episode 08 - Episode 09)
* Joue, Ici et là!

## Jeux d'Arcade

* Soyez-vous même Gold version
* Maiden Puzzle tomber amoureux de TOUS LES JOURS
* Double miroir compact
* Évolution de la nuit d'été

## Albums

* Soyez-vous même (unique)
* Idol:Time!! (unique)