Fort Garamond

Goals:

## Leaving Uazenton

Bethany thanks the players and talks with them about the plague, and gives information that the Maestro Mortician hinted at - his notes mentioned a machine, built by the Davrosians somewhere beneath Uazenton to hold back the mental effects of Nyarlathotep.

## Crashed Ship

Leave for Alderlene, but find a crashed ship along the way. Betarans stuck in benign gelatinous cubes which are feeding their captives. They talk with the players about the airship that attacked, and Ardynn Wren summoned these cubes as their ship fell from the sky. When recognizing Rynn's name, they give her the memory pearl message from Bruce Armorman.

https://www.youtube.com/watch?v=EPemxM-8SZU

## Fort Garamond

Visit Garamond's castle. Find rooms of stuff from campaign, and many interesting things.

### Main Castle

#### Description

**Outside:**

As you fly the airship closer to the hills, you suddenly see a beautiful sheen wipe across the bow of the ship, across your bodies, and off the stern. Ahead, a towering castle appears before you where it was previously not. Perfectly lain stonework builds up to magnificent towers and well fortified walls surrounding a courtyard. In the center of the courtyard there appears to be a planar gate. On an adjacent hill, a landing platform perfectly size for your airship connects via bridge to the main castle. There appear to be no lights on in any windows.

**Inside:**

The bridge leads to a large archway into the courtyard. To the left, the planar gate sits embedded in stone, with roughly carved steps leading up to the deactivated threshold. To the right, stairs lead to 6 rooms and the rooftop. From this entrance, you can see the inward side of the drawbridge. It looks well polished and taken care of.

### Team Portrait Room

#### Description

Regal, red and gold patterned wallpaper stretches from wall to wall. Hung throughout the room are gold-framed portraits of groups of people.

The Helveticons: Former criminals turned friendly fighting force: Al Ca-bone the famous skeleton thief, Charles Mansion, famous architect for the wealthy and tax fraudster, Jack the Tripper, notorious shroom abuser, stumble causer, and vacationer.

The Comic Sans: Traveling comedians who joined forces to keep the world in line through the power of laughter. Sandra Ohno, Sanjeev Patel, Colonel Sanders, and Leo "Nasty Boi" Sanchez.

The Chillers: When they were young, they had the power to read your mind. But as they aged, they lost those powers, and that's just the way it was. On the brightside, they had great musical talent, which is what attracted their recruitment to the service. For reasons unknown, it was called into question if were they human. For when they were in danger, they could feel it in their bones. In February of their last year, somebody told them of a great side quest, from which they never returned.

Franklin the Gothic: The only one man team, he lived for 200 years, protecting the cause. He lived in shadows, laughed in shadows, loved in shadows. R.I.P.

The Wingdings: [put some wingdings text] Well well, you translated this text. Good on you. You just earned a level up for the team.

### The Turret

A sturdy cannon sits atop the castle. It looks well defend-able, but could always be upgraded.

### The Study

Books are stacked around the walls, and in piles next to a comfy looking armchair. To the side of the chair sits a grand piano, and above on the walls hang signage and a shield.

### The Bedroom

A plain bed and wardrobe sparsely fill an otherwise empty room.

Inside the wardrobe: Inside, a handful of men's fancy robes, a rugged coat, a couple of worn down pairs of boots, a few hats. DC 12 fashion check: Few of the styles are currently in fashion.

### The Planar Gate

Find a planar gate, and a Garamodron coming back from researching animals. The Garamodron will explain a bit about the Font society, founded by Garamond a thousand years ago to protect "the plan". He is ordered not to give this Garamond too much information, though last they spoke the Garamodron was under the impression it no longer mattered.

Fyretoot - Has the ability to fart Fireball as a 4th level spell. (Cooking challenge, Meles Yul)

See Tree Pio - The revered creator of Arcadia. Little is known about the tree, except that it can see through other trees in a forest, up to a mile away. Words can also be spoken through the root system to send short messages. (Arcadia, tree radar puzzle)

Waddlewort - The waddlewort can waddle across water by freezing it beneath its feet. It can also create ice pillars up to 15 feet high if near a reasonably high enough volume of water. (Water Plane, Ice Escape Puzzle)

The Lyin' Lion - The Lyin' Lion gains advantage on all checks for deception, performance, and persuasion. (Outlands)

## Birthday Shenanigans

### Waddlewort

Description: Ice surrounds you at all sides: the floor, the ceiling and the walls each reflect you, just you, and not your companions. They have disappeared. Your arms freeze to your sides, and it seems any tools you may have been carrying have disappeared.

### Fyretoot

Music: Bossa Bossa

Mechanics: Players must play and roll as if in battle, to cook a great meal: Dough Brew Stew. One unit of any food can be made per turn at the appropriate station. Onions are not at the vegetable table and must be found outside and then cleaned. A bielburt attacks players outside getting onions. A flame elemental will jump from the oven and steal the bowl. Dough balls need a DC 17 Dex check to create. The players must make Dex saves when passing through squares of other players that would normally trigger attack of opportunity if they were enemies.

Recipe: 4 units of chopped meat, 4 dough balls, 2 chopped celery, 4 chopped onions, the best herbs, 2 chopped potatoes, 2 units of water.

Description: You are in a messy, but well stocked kitchen. Most of you see this as any old kitchen, but it's extravagant from Drog Gar's experience. A dormant oven sits in the corner. Bowls of raw dough sit on a table to the left. In the room to the right, a meat chopping table has various meats prepared, and on the other side of the room a vegetable table is set up. The rooms are very cramped. You hear the breathing of a large creature all around you. It sounds familiar to Drog Gar.

### Lyin' Lion

Philip Humphrey arrives with a package from Jamaica. He may explain he's the only post who knows of this place. And postmen keep secrets. Dark secrets.

https://www.youtube.com/watch?v=DhRu4WaAFYU