recursal/Fanatic-Fandom huggingface dataset:
Warsect

**Legend Nature**

Terminator Insect

### Trait

Terminator Bee - Immune to Poison, Blindness and Stun. When hit by a weak type it has a 40% chance to get a Haste effect.

A very, very long time ago, these insects roamed the world and anything they caught became their prey. That is why most monsters were hiding underground, but even then, these mutant bees could still find them. Who wouldn't be scared? Their set of jaws is strong enough to break rock, their claws can cut metal, and let's not forget about their massive stinger able to kill 20 Firesaurs instantly. Slowly, they started to disappear for unknown reasons. They hid in their nest way underground. Legend says they would return once disturbed. It all happened when some miners were searching for gems. They accidentally dug into their nest, unleashing them. Now they are completely free again, so better watch out!

Books: Winged

Relics: Trap, Staff

New things:

Has 300 stamina

Mega Venom: Monster deals 50% less damage and loses 20% of their current health for 2 turns.

Default Skills:

Mutant Bite: Deals 30 Physical damage. 50% chance to apply Bleeding to target. (15 S)

Giant Sting: Deals 40 Physical damage. (15 S)

Skill Group 1:

Stinging Leaves: Deals 40 Nature damage. May apply Bleeding. (20 S) (1 C)

Stunning Sting: Deals 40 Nature damage. May Stun target. (20 S) (1 C)

Redeeming Pollen: Heals all allies by 30%. Applies Poison Immunity to all allies. (30 S) (2 C)

Skill Group 2:

Minor Bee Swarm: Deals 25 Nature damage to all enemies. 50% chance to apply Poison to all targets. (30 S) (2 C)

Flesh Ripping Claws: Deals 45 Physical damage. May apply Bleeding. (25 S) (1 C)

Giant Jaws: Deals 50 Physical damage. 50% to apply Bleeding to target. (25 S) (1 C)

Skill Group 3:

Major Bee Swarm: Deals 40 Nature damage to all enemies. May Poison all targets. (40 S) (3 C)

Searing Sting: Deals 60 Nature damage. May apply Mega Venom. (35 S) (2 C)

Deadly Toxins: Deals 100 Nature damage to one enemy. May Poison all enemy monsters. (50 S) (4 C)

Skill Group 4:

Night of the Bees: Applies the Terminator Bee trait to all allies for 3 turns. (50 S) (4 C)

Neurotoxic Rain: Deals 80 Nature damage to one enemy. Applies Mega Venom to all enemies. (70 S) (5 C)

Honey, have some honey!: Poisons all enemies. Applies Evasion and Double Damage to all allies. (60 S) (6 C)

Special skill:

Neurotoxic Honey: Deals 170 Nature damage to all enemies. May apply Mega Venom and Poison to all targets.

How to obtain:

A 50-node maze where on each one you fight 3 random nature monsters on level 100.
Destructopigg

**Legend Water**

The Ultimate Form of a Koopigg

"What happens next is unknown." Until now. Recently, the first Koopigg in the world has grown into his ultimate form. Not only does he now have monstrous strength but also regenerating abilities that almost grant him immortality. He will soon rule all the Koopiggs in the world.

**New Stuff:**

**-Drowned:**Monster loses 15% of health. Accuracy and Power are reduced by 35%

**Books:**Dragon

**Relics:**Staff, Sword

**Default Skills**

Jungle Punch: Deals 25 Physical damage. (13 S)

Multi-Water-Stream: Deals 30 Water damage. (20 S)

**Skill Group 1:**

Bright Reflection: May Blind all enemy monsters. (30 S) (2 C)

Healthy Water: Heals itself by 35%. Applies Regeneration. (35 S) (2 C)

Rock Punch: Deals 50 Special damage. Removes Shields. (30 S) (2 C)

**Skill Group 2:**

Blank Stare: Possesses target enemy and applies Precision. (35 S) (3 C)

Water Unleashed: Deals 40 Water damage to all enemies. May Drown all targets (40 S) (3 C)

Downloading Power...: Applies Double Damage to all allies. (40 S) (4 C)

**Skill Group 3:**

Koopiggs Unleashed: Deals 60 Special damage to all enemies. May Drown all targets. (50 S) (4 C)

Not even joking...: Deals 30 Water damage to all enemies. May Possess all targets. (50 S) (4 C)

Heracles Unleashed: Deals 80 Special damage. Removes Shields and MegaStuns target. (45 S) (4 C)

**Skill Group 4:**

Rebirth: Heals itself by 100%. Applies Evasion for 2 turns. (45 S) (4 C)

Islash: Deals 80 Water damage. May MegaFreeze target. (50 S) (4 C)

Get down: Removes all Shields, Runes, Relics, Stuns and activates all Cooldowns on all enemies. (90 S) (6 C)

**Special Skill:**

Going out with a bang! : Destructopigg dies, but deals 350 Fire damage to all enemies.

**How to obtain:**

During the event, you can breed Koopigg with LOTA for a 1% change to get Destructopigg.
Draquile

**Magic Boss**

The Legendary Wise

### Trait

Ultra Healer - Immune to Poison, Nightmares and Freezing. Cannot be instantly killed and cannot lose more than 100000 health at once. Every hour he regenerates 120000 health. Is able to use all skills

The eye - The infamous red bright glowing dragon eye, it's his. Draquile knows everything about everybody and can see everywhere. He is as old as time, and as big as space. Many people refused to believe that Uriel is the one who created the universe. They instead decided to believe that Draquile was the real creator of everything. The truth is - both Uriel and Draquile have created the universe, but they didn't know each other. Nobody knows where Draquile is now, but most people believe that he has created his own universe separate from Uriel's.

**New Stuff:**

Ultra-Shield: Monster takes 65% less damage from all attacks for 2 turns.

Has 450 stamina.

Performs Earth, Fire and Magic attacks.

**Books:**Winged, Dragon

**Relics:**Staff, Amulet

**Default Skills:**

Giant Bite: Deals 35 Physical damage to all enemies. (25 S) (2 C)

Legendary Flames: Deals 50 Special damage. May Burn target. (20 S) ( 1 C)

**Skill Group 1:**

Rocks as big as life: Deals 60 Earth damage. May Stun target. (25 S) (2 C)

I know your weakness!: Applies Special, Earth and Magic weakness to all enemies. (40 S) (3 C)

Torture: Deals 80 Special damage. May apply Bleeding. (35 S) (3 C)

**Skill Group 2:**

Fire Torture: Deals 55 Fire damage to all enemies. May Ignite all targets. (40 S) (3 C)

Kill me now!: Applies Ultra-Shield to itself. (40 S) (3 C)

Rising Ruins: Deals 100 Earth damage. (50 S) (3 C)

**Skil Group 3:**

Feeling tired?: Removes 85% Stamina from all enemies. (60 S) (4 C)

Screw Uriel!: Deals 70 Special damage to all enemies. Light monsters lose 40% health. (60 S) (4 C)

Earthquake Bite: Deals 100 Earth damage to one enemy. Main target is Stunned. Other enemies recieve 30 Earth damage and are Dazed. (80 S) (4 C)

**Skill Group 4:**

Count my teeth!: Instantly kills one enemy. (50 S) (6 C)

No traits allowed! Disables all traits on all enemies. (50 S) (5 C)

No shields allowed! Disables all shields on enemies for 3 turns. (50 S) (5 C)

**Special Skill:**

Astronomical Bite Combo: Deals 350 Special damage to all enemies. Applies Bleeding.

**How to obtain (cannot be obtained, can only be fought.)**

**How to obtain Dragon's Curse:**

If you have a lot of monsters, enter a battle with Draquile and lose. There is a 5% chance to obtain 1 Dragon's Curse. If you get 3 you can equip them to your 3 lvl 130 monsters, which you will need to have or it's impossible. This item will make you take half as much damage from Draquile and deal twice as much damage to him. The event will last 2 weeks. If you quit the battle, you can come back later to fight him from where you left off, but remember, he regenerates health over time!

**Rewards:**

After defeating him, you will be able to level up your monsters used to defeat him to level 230.
Zoc

## Brief Description

The Zoque is an active member of the TTYW community, having joined after seeing an invite to the server on the iSorrowProductions discord. Zoque is notable for being the first margrave, having (as of May 25 2019) the most messages in the server and having held the Number 1 spot on the MEE6 leaderboard for the most amount of time. This spot is (as of May 25 2019) currently held by Vista, but is being contested by Zoque.

## Timeline

### Early Days

Zoque joined the Server on the 11th of November 2017, under the name of 'Papa Stalin'. While not too active, He managed to reach 1200 in 2 months, before becoming a regular on the 27th of January 2018, now under one of his more recognizable names: "3 badass MFs in Eastern Europe"

### May and Summer of 2018

Some of the most important times of the Zoque are the Summer of 2018 and the month preceding it. May being the month where he started being more active, June being one of the months with the most messages in Zoque's timeline, July being mostly populated by the counts of the time (Toweli, Hug, Aco, Darius, Vista and Zoque), and August being not only the month with the most of Zoque's messages, but also the month in which he reached the Margrave rank, for the first time in TTYW history.

Zoque's identity has changed multiple times in this time period. Starting as '3 badass MFs in Eastern Europe', to 'The Immortal Friedrich II' and variations of it, and ending with 'Zoc', only being a parody of Zicasius' name at first, while sporting a distorted version of the face of Ferdinand II.

### Identity Flip

After everyone had moved on from Zicpics, the Zoque kept his, only changing it on the 4th of September 2018, going back to Friedrich II. After changing name and picture a few times, being unhappy with anything, he settled on The Zoque, which still stands to this day.

## Involvement in RP

The Zoque was briefly involved in the first RP. He was the Commander of the independent states of dead meme, declaring independence on the 30th of January 2018.

## Involvements with Various Movements

The Zoque was involved in multiple Movements during the lifetime of TTYW. Mainly the Anti-Ani/Anti-Spam Movement and the KPDK. He was also one of the founding Fathers of the Late European Autocratic Autoerotic Shift, along with Luxes and Aco, and is currently the sole Dictator of the Volksrepublik of Banat.
Darkblink

The Dark Fear

### Trait

Element Hunter - Takes 50% less damage from weak typesIf hit by a weak type monster, gains double damage and applies Nightmares. Immune to Blind, Scotophobia, Nightmares and Sudden Death.

**Legend Dark**

Darkblink is the reason you might sometimes feel someone is watching you while you sleep. There have only been 2 recorded sightings of him. Every morning there is fog in the Monster World. When the fog starts to get darker, Darkblink is close to you. He is the darkest of The Element Hunters.

**Book:**Spirits

**Relics:**Mask,Staff

**New things:**

**Has 200 stamina**

**-Scotophobia:**Monster is weak against Dark. Applies Total Blind and Nightmares for 2 turns.

**Deep Wound -** Monster loses 10% of its health each turn for 4 turns.

**Default Skills:**

Darkest Scratches: Deals 35 Physical damage. May apply Bleeding (14 S)

Nightmare: Deals 30 Dark damage to all enemies. May apply Nightmares to all targets. (22 S) (2 C)

**Skill Group 1:**

Dark Flow: Deals 35 Dark damage. May apply Scotophobia to target. (20 S) (3 C)

You are not good!: Applies MegaStun to target monster. (20 S) (3 C)

Darkness Claws: Deals 40 Special damage. May apply Deep Wounds to target. (20 S) (2 C)

**Skill Group 2:**

Fog of Nightmares: Deals 40 Dark damage to all enemies. May apply Scotophobia and Nightmares to all targets. (30 S) (3 C)

Not so dark!: Heals all allies by 50%. Applies Stamina Regeneration to all allies. (25 S) (3 C)

Dark Light: Deals 25 Dark and Light damage. May Blind and Stun target. (20 S)

**Skill Group 3:**

Black Smash: Deals 35 Special damage to all enemies. (30 S)

Corrupted Souls: Applies Precision, Double Damage and Possession to all enemies. (35 S) (4 C)

Support: Fully restores all allies' stats.

**Skill Group 4:**

Devour: Applies Triple Damage and Possession to all enemies for 2 turns. (40 S) (5 C)

3 - 0: Eliminates an enemy from the fight. Can be blocked by Sudden Death/ Instant Death Immunity. (50 S) (4 C)

Overwhelm: MegaStuns all enemies. Removes all their Relics and Traits. (45 S) (4 C)

**Special Skill:**

Access to Console: Instantly kills all enemies. Removes 99% of the health of enemies with Sudden Death/ Instant Death Immunity.

**How to obtain:**

During the challenge event, you get to choose which Elemental Hunter you want to obtain by fighting in the dungeon(Nature, Fire, Water, Thunder, Earth, Dark, Light, Metal, Magic). The rules for what monsters to use are: 2 of the weak type and 1 of the strong type. Eg: For Fire, use 2 Nature monsters and 1 Water monster. In the dungeon, there will be 20 total nodes. every 5th level is a boss. Each node contains 6 total legendary monsters of the element you chose, at level 100. The boss will be a legendary monster of that element, but at level 130 (also guarded by 3 monsters at level 115). The 21st level will be the boss fight with The Element Hunter. (at level 130). After deafeating the boss, it will cost 500 gems to unlock the monster.
Medvision Song Contest 25

Start date
 End date
 Host
 Number of Participants
 Debuting Users
 Voting System
 Winner
 User

**Medvision Song Contest 25**, also known as **MSC25**, was the twenty fifth edition of the Medvision Song Contest. This edition had a total of 16 participants and was hosted in Ramallah, Palestine, following the country's win in the previous edition.

## Grand Final

As there were only 16 participants in this edition, there was no need for a semi-final, so all the entries participated in one Grand Final.
Hyper Units

Hyper Units are a way to measure a Legendary Legend's power. It is called Hyper Power.

It is denoted with HU[n].

HU[1] - Mortals who can enter a battle, but need to be cautious about not dying have a Hyper Power level of 1. They are called **Mortals**.

HU[2] - Those who aren't afraid of dying and who can take down Mortals relatively easy have a Hyper Power level of 2. They are called **Confident Mortals**.

HU[3] - Those who can take down multiple groups of Confident Mortals and Mortals relatively easy have a Hyper Power level of 3. They are called **Crowdbreakers.**

HU[4] - Those who have no trouble at taking down pretty much endless amounts of beings with a lower Hyper Power level have a Hyper Power level of 4. They are called **Semilords.**

HU[5] - Those who outclass even the Semilords and who are ridiculously more powerful than them are called **Lords.** It's not known how such entities can exist as our current understanding of the world only allows entities as strong as Semilords to exist.
Bentaib

**Legend Magic**

The one who challenged Uriel

### Trait

Element Hunter - Takes 50% less damage from weak typesIf hit by a weak type monster, gains double damage and applies Magic Wither. Immune to Magic Wither and Stun.

Bentaib is a spirit able to take the form of a human and trick monsters into attacking it. He has infinite power, but can only access a small portion of it. Uriel has fought a long war with Bentaib, and as a result, most of Bentaib's power was absorbed.

**New Stuff:**

**Has 200 stamina**

-**Magic Wither:** Removes 20% of life and stamina for 4 turns

**Books:** Spirits

**Relics:** Staff, Amulet

**Default Skills:**

Magic Foam: Deals 30 Phyisical damage. (13 S)

Zap!: Deals 35 Magic damage. Applies Stamina Leak. (14 S)

**Skill group 2:**

Prismatic Ray: Deals 45 Magic damage. (29 S)

Arcane Load: Deals 35 Magic damage to all enemies. (35 S) (2 C)

Evil Fairies: Deals 50 Special damage. Applies Magic Wither.

**Skill Group 3:**

Magic Cloud: Deals 40 Magic damage to all enemies. May Stun targets. (35 S) (3 C)

Outer Strike: Deals 65 Magic damage. Applies Bleeding. (40 S) (2 C)

Recharge!: Activates all cooldowns on target. (35 S) (4 C)

**Skill Group 4:**

Shield Breaker: Removes all shields from enemies. Gives a 40% shield to all allies. (45 S) (5 C)

Everything Breaker: Removes all Positive Effects, Shields, Traits and Relics from all enemies. (60 S) (5 C)

Nothing happened!: Fully Heals and restores stamina from all allies. Removes negative status effects. (60 S) (4 C)

**Special Skill:**

Are you still alive?: Applies a 1-turn Death Countdown to all enemies.

**How to Obtain:**

During the challenge event, you get to choose which Elemental Hunter you want to obtain by fighting in the dungeon(Nature ,Fire, Water, Thunder, Earth, Dark, Light, Metal, Magic). The rules for what monsters to use are: 2 of the weak type and 1 of the strong type. Eg: For Fire, use 2 Nature monsters and 1 Water monster. In the dungeon, there will be 20 total nodes. every 5th level is a boss. Each node contains 6 total legendary monsters of the element you chose, at level 100. The boss will be a legendary monster of that element, but at level 130 (also guarded by 3 monsters at level 115). The 21st level will be the boss fight with The Element Hunter. (at level 130). After deafeating the boss, it will cost 500 gems to unlock the monster.
Demolis

The Earth Shatter

### Trait

Element Hunter - Takes 50% less damage from weak typesIf hit by a weak type monster, gains double damage and applies Earth Weakness.Immune to Choke and Stun.

**Legend Earth**

Demolis has been sending every Thunder monster that entered his desert right back out, sometimes even chasing them down. He lets very few monsters ever enter his desert. At least he is unlike the other Element Hunters.He is calm most of the time and doesn't go around destroying every object standing his way. All you need to do is just stay still and do not move until he is gone.

**New Things:**

**Choke:**Deals 30 Earth damage for 2 turns.

**-Has 200 stamina**

**Book:**Spirits

**Relics:**Sword, Trap

**Default Skills:**

Hammer Hit: Deals 30 Physical damage. (13 S)

Sand Trap: Deals 35 Earth damage. May Blind target. (15 S)

**Skill Group 1:**

Dazing Hammer: Deals 33 Special damage. May Daze target. (15 S)

Pyramid: Deals 30 Earth damage to all enemies. Heals all targets by 33% (23 S) (1 C)

Back at you!: Reflects all enemy attacks for 2 turns. (23 S) (3 C)

**Skill Group 2:**

Sandstorm: Deals 35 Earth damage to all enemies. May Blind and Choke all targets. (25 S) (2 C)

Earth-Shaking Hammer: Deals 40 Special damage. May MegaStun target. (30 S) (3 C)

Angry Rockilla: Deals 35 Earth damage to all enemies. May make all targets weak against Earth.(25 S) (3 C)

**Skill Group 3:**

Hammer Fury: Deals 55 Earth damage to all enemies. Applies Stun and Bleeding to all targets. (30 S) (3 C)

Stone Shield: Applies a 50% life shield to all allies. (35 S) (3 C)

Earth Spirit: Applies Triple Damage to all allies for 1 turn. (35 S) (3 C)

**Skill Group 4 (105 - 130)**

Deathquake: Deals 60 Special damage to all enemies. (35 S) (2 C)

Earth Forces: Deals 80 Earth damage to one enemy. May Stun,Daze and Choke target. (40 S) (2 C)

Dark Forces: May Possess all enemies. (40 S) (3 C)

**Special Skill**

**Earth's Vengeance:**Deals 100 Earth damage to all enemies. May Choke and MegaStun all targets. Thunder monsters are instantly killed.

**How to obtain:**

During the challenge event, you get to choose which Elemental Hunter you want to obtain by fighting in the dungeon(Nature, Fire, Water, Thunder, Earth, Dark, Light, Metal, Magic). The rules for what monsters to use are: 2 of the weak type and 1 of the strong type. Eg: For Fire, use 2 Nature monsters and 1 Water monster. In the dungeon, there will be 20 total nodes. every 5th level is a boss. Each node contains 6 total legendary monsters of the element you chose, at level 100. The boss will be a legendary monster of that element, but at level 130 (also guarded by 3 monsters at level 115). The 21st level will be the boss fight with The Element Hunter. (at level 130). After deafeating the boss, it will cost 500 gems to unlock the monster.
Omnital

The Unbreakable One

### Trait

Element Hunter - Takes 50% less damage from weak typesIf hit by a weak type monster, gains double damage and applies Bleeding. Immune to Stun, Blind and Stat Reducing effects.

**Legend Metal**

Omnital was constructed to defend the Metal Mountain, a place where most Metal monsters were born. He is equipped with the strongest guns out there, being capable of obliterating almost anything.

**New Things:**

**-Has 200 stamina**

**Glowing:**Monster recieves twice the damage from all attacks for 2 turns

**Injured -** Monster loses 20% of its health each turn for 2 turns.

**Books:**Mechanical

**Relics:**Armor, Shield

**Default Skills:**

Stunning Punches: Deals 30 Physical damage. 50% chance to stun (13 S)

Heavy Stomps: Deals 45 Physical damage. (15 S)

**Skill Group 1:**

Rifle Shots: Deals 55 Metal damage. Applies Bleeding. (23 S)

Headshot: Deals 60 Metal damage. Applies Bleeding. (25 S) (1 C)

Bombs: Deals 60 Special damage. Applies Glowing to target. (30 S) (3 C)

**Skill Group 2:**

Shotgun: Deals 80 Metal damage. Applies Injured to target. (40 S) (3 C)

Heavy Hammer: Deals 50 Metal damage to all enemies. May Daze and Stun targets. (40 S) (3 C)

Recharge: Restores all stamina. Applies Regeneration and Double Damage to itself. (30 S) (3 C)

**Skill Group 3:**

Minigun: Deals 60 Metal damage to all enemies. Applies Bleeding, Burning and Glowing to all targets. (45 S) (3 C)

Buzzsaw: Deals 80 Special damage. Applies Injured to target. Applies Glowing to all enemies. (50 S) (4 C)

Shutdown: Omnital loses 1 turn, but regains all health and stamina. Gains Triple damage for 2 turns. (40 S) (4 C)

**Skill Group 4:**

Malfunction: Deals 70 Thunder damage to all enemies. May Possess all targets. (50 S) (4 C)

Hacking Systems: Instantly kills a monster. (40 S) (4 C)

Bomb Shells: Deals 80 Special damage to all enemies. May Burn all targets. (50 S) (4 C)

**Special Skill:**

Account Termination: Deals 200 Metal damage to all enemies.

**How to Obtain:**

During the challenge event, you get to choose which Elemental Hunter you want to obtain by fighting in the dungeon(Nature,Fire,Water,Thunder,Earth,Dark,Light,Metal,Magic). The rules for what monsters to use are: 2 of the weak type and 1 of the strong type. Eg: For Fire, use 2 Nature monsters and 1 Water monster. In the dungeon, there will be 20 total nodes. every 5th level is a boss. Each node contains 6 total legendary monsters of the element you chose, at level 100. The boss will be a legendary monster of that element, but at level 130 (also guarded by 3 monsters at level 115). The 21st level will be the boss fight with The Element Hunter. (at level 130). After deafeating the boss, it will cost 500 gems to unlock the monster.
Nightmangler

**Legend Water**

The Haunter of the Seas

### Trait

Element Hunter - Takes 50% less damage from weak typesIf hit by a weak type monster, gains double damage and applies freeze. Immune to Drowning, Poison and Burning.

Nightmangler has been haunting the sea for decades now, and hasn't yet been stopped. Every attempt at killing him has failed. He has survived poison, underwater mines, magic... the list goes on and on and on. Oh, and if that wasn't enough, he can live on the land. So, don't feel safe on land, my friend! He is the coldest of the Element Hunters.

**New things:**

**-Drowned:**Monster loses 15% of health. Accuracy and Power are reduced by 35%

**Deep Wound -** Monster loses 10% of its health each turn for 4 turns.

**-Has 200 stamina**

**Books:** Sea

**Relics:**Trap, Mask

**Default Skills:**

Giant Bite: Deals 35 Physical damage. May make target Bleed (14 S)

Waterfall: Deals 40 Water damage. (14 S)

**Skill Group 1:**

Cruel Bites: Deals 40 Special damage. May make target Bleed. Gains 1 extra turn (20 S) (2 C)

Wave: Deals 30 Water damage to all enemies. May Drown all targets. (24 S) (2 C)

Boiling Water: Deals 35 Water damage. May Burn target. (20 S) (1 C)

**Skill Group 2:**

Dark Water.: Deals 35 Water damage to all enemies. May Blind and Drown all targets. (30 S) (3 C)

Water Shield: Applies a 50% Shield to all allies. Gives Freeze Immunity to all allies.

Cold Strike: Deals 45 Special damage. May Freeze target. (25 S) (1 C)

**Skill Group 3:**

There's no fire!: Deals 50 Water damage to all enemies. Removes 50% of stamina from all hostile Fire monsters. (33 S) (2 C)

Deep Water: Deals 45 Water damage to all enemies. May Freeze, Drown and Blind all targets. (35 S) (3 C)

Earth-Shaking Bite: Deals 70 Special damage to an enemy. 50% chance to Stun target. (40 S) (0 C)

**Skill Group 4 (lvl 105 - 130):**

Water Torment: Deals 40 Water damage to all enemies. Removes 100% of Stamina from targets. (50 S) (4 C)

Piranha Attack: Deals 60 Special damage to all enemies.. Applies Deep Wound to all targets. (50 S) (4 C)

Dark Unscrew: Deals 50 Special damage. 50% chance to instantly kill target. (30 S) (4 C)

**Special Skill:**

**Poseidon's Evil Wrath:** Deals 95 Water damage to all enemies. Applies Drowning, Blindness, Stun, Freeze Special and Water Weakness to all targets. Also Reduces their power by 50%.

**How to obtain:**

During the challenge event, you get to choose which Elemental Hunter you want to obtain by fighting in the dungeon(Nature,Fire,Water,Thunder,Earth,Dark,Light,Metal,Magic). The rules for what monsters to use are: 2 of the weak type and 1 of the strong type. Eg: For Fire, use 2 Nature monsters and 1 Water monster. In the dungeon, there will be 20 total nodes. every 5th level is a boss. Each node contains 6 total legendary monsters of the element you chose, at level 100. The boss will be a legendary monster of that element, but at level 130 (also guarded by 3 monsters at level 115). The 21st level will be the boss fight with The Element Hunter. (at level 130). After deafeating the boss, it will cost 500 gems to unlock the monster.
Opmonsterlegends Wiki

## Welcome to the OP Monster Legends Wiki

Welcome to the OP Monster Legeds wiki! Feel free to create any monster!

## About this wiki

This wiki is about creating op your own OP monsters. Inspired by the Monster Legends Competitive Wiki.

☀https://monster-legends-competitive.wikia.com/wiki/Wikia\_Monster\_Legends\_Competitive

More Specifically, the Monster Idea page where you could create your own monsters. However, the monsters there were ideas for the game itself, so if you made a monster really OP it wouldn't fit in the game. Here however, let yourself go, even more!

There are a few rules, however. There are a few categories to specify how powerful the monster you created is.

- Normal

- Above Normal

- Very Strong/Bosses

- Other

As an addition, you can even create your own element or rarity, but make sure to explain what it's about in your post.

You can create your own monster groups such as The Elemental Hunters.

For other unrelated stuff, use blog posts.

Here is what you need to write for a monster:

Rarity and Element (if your own, describe them)

Description

Image and template with stats at level 100

New things if needed (aka effects and such that aren't in the game)

Default Skills, Skill Groups up to at least 3

Special Skill

How to obtain monster, if obtainable.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Entarius

The Revealer of Magic Tricks

### Trait

Element Hunter - Takes 50% less damage from weak typesIf hit by a weak type monster, gains double damage and applies poison.Immunity to Poison

**Legend Nature**

Entarius is the Killer of Magic, the one who reveals magic tricks and doesn't make them seem so "magic" anymore. He was created deep within a jungle, from barks, grass, leaves, rocks and vines. With the blink of an eye, he can heal himself as if nothing had ever happened. This entity is the most poisonous out of all The Element Hunters

**New Things:**

**MegaPoison:**Monster loses 20% of its health for 3 turns. Power is reduced by 50% for 3 turns.

**Hylophobia:**Monster is weak to nature (4 turns). Has 75% less accuracy against nature types (4 turns).

**-Has 175 stamina**

**Books:**None

**Relics:**Staff, Amulet

**Default Skills:**

Bark Hit:Deals 30 Physical damage. 50% chance to make target Bleed (13 S)

Leaf Choke:Deals 45 Physical damage. (20 S)

**Skill Group 1:**

Mega Plants:Deals 55 Nature damage. May make target Bleed. (25 S) (1 C)

Poison Storm: Deals 40 Nature damage to all enemies. May Poison all targets. (30 S) (2 C)

Heal:Heals all allies by 45% (25 S) (2 C)

**Skill Group 2:**

Poison Blaster:Deals 60 Nature damage. May MegaPoison target. (30 S) (1 C)

Quagmire:Deals 50 Special damage to all enemies. Applies Poison and Slow to all enemies. (35 S) (2 C)

Healing Pill: Heals one ally by 100%. (30 S) (3 C)

**Skill Group 3:**

Nature Attacks: Deals 60 Special damage to all enemies. May MegaPoison all targets. (40 S) (2 C)

Restore: Gives 100% of Stamina to all allies. Removes 100% of Stamina from itself. (5 C)

Toxic Rain: Removes 100% of Stamina from enemies. May Poison all targets.

**Skill Group 4 (105 - 130):**

Godly Powers: Heals all allies by 100%. (50 S) (5 C)

Dark Side of Nature: Applies Nightmares, Mega Poison, and Hylophobia to all enemies. (45 S) (4 C)

Dark Force: May Possess all targets. Applies Damage Boost to all targets. (45 S) (4 C)

**Special Skill:**

**Are you afraid of Nature?:**Deals 85 Nature damage to all enemies. Applies Mega Poison and Hylophobia to all targets. Heals all allies by 100%.

**How to Obtain:**

During the challenge event, you get to choose which Elemental Hunter you want to obtain by fighting in the dungeon(Nature,Fire,Water,Thunder,Earth,Dark,Light,Metal,Magic). The rules for what monsters to use are: 2 of the weak type and 1 of the strong type. Eg: For Fire, use 2 Nature monsters and 1 Water monster. In the dungeon, there will be 20 total nodes. every 5th level is a boss. Each node contains 6 total legendary monsters of the element you chose, at level 100. The boss will be a legendary monster of that element, but at level 130 (also guarded by 3 monsters at level 115). The 21st level will be the boss fight with The Element Hunter. (at level 130). After deafeating the boss, it will cost 500 gems to unlock the monster.
The Enigmatic Beast

**Legend Dark**

Afraid of sleeping yet?

"Are you afraid of the dark? It doesn't matter, I will make you be." Were the last words spoken by The Enigmatic Beast to his last victim, who somehow made it out alive. The Enigmatic Beast does not exist in the physical world, but it has been killing people in their dreams for centuries. Another survivor reported that this creature is killing people for their soul energy in order to escape into the real world. Nobody knows its real origin, but the leading theory is that it was created by the power of sugetion. That is, if enough people believe in something then that something becomes real. It is said that someone made up this monster as a hoax and a lot of people believed him, which made it become real. The original monster was made to be absolutely unkillable. Even if it dies, it can glitch itself back into reality. This means that the only real way to get rid of it is to convince even more people that it doesn't exist, but good luck doing that when the whole world believes in it. Its intentions after it escapes into the real world are unknown.

Books: Spirits, Evil Legions, Villains

Relics: Staff, Amulet

**New things:**

Has 300 stamina

**-Scotophobia:**Monster is weak against Dark. Applies Total Blind and Nightmares for 2 turns.

**-Paranoia:** Takes 50% more damage from Dark attacks for 2 turns.

-**Deep Wound -** Monster loses 10% of its health each turn for 4 turns.

**Default Skills:**

A scratch to remember: Deals 35 Physical damage. May apply Bleeding. (15 S)

The fog: Deals 20 Dark damage to all enemies. May apply Nightmares to all targets. (25 S) (2 C)

**Skill Group 1:**

You are being watched: Deals 45 Dark damage. May Stun target. (20 S) (1 C)

Hallucinate: Applies Scotophobia to target. (30 S) (3 C)

Nightmare Claws: Deals 45 Dark damage. May apply Deep Wounds. (20 S) (2 C)

**Skill Group 2:**

These won't help you!: Deals 35 Special damage. Has a 50% chance to disable all traits. (30 S) (2 C)

The dark liquid: Deals 40 Dark damage to all enemies. May make targets Paranoid. (40 S) (4 C)

The eyes: Blinds all enemies. (35 S) (2 C)

**Skill Group 3:**

I will haunt your dreams! Has a 30% chance to kill the target. (50 S) (3 C)

Shields? What shields?: Permanently disables all shields on all enemies. (40 S) (4 C)

It's all gone...: Deals 50 Dark damage to all enemies. May apply Scotophobia to all enemies. (65 S) (5 C)

**Skill Group 4:**

This time I'm not letting you escape...: Kills one enemy and has a 50% chance to remove 50% of health from the rest. (70 S) (6 C)

The void: Deals 120 Dark damage to one enemy. Applies Nightmares to all enemies. (70 S) (5 C)

My true form: Deals 80 Dark damage to the target and 50 Dark damage to the rest of the enemies. Applies Scotophobia and Paranoia to all targets. (70 S) (6 C)

**Special skill:**

Afraid of sleeping yet?: Has a 99% chance to kill all enemies instantly, deals 150 Dark damage otherwise.

**How to obtain:**

-A very long maze
Lucearis

**Legend Light**

The Blinder of Souls

### Trait

Element Hunter - Takes 50% less damage from weak typesIf hit by a weak type monster, gains double damage and applies Blind Sunburn. Immune to Blind, Daze, Sunburn, Sudden Death and stat reducing effects.

Lucearis may seem like the one who would save you from your death, but trust me, he is the most evil out of The Elemental Hunters. He even spends his life in a Dark Habitat, hunting for monsters. Anybody who decides to step inside that habitat is instantly blinded by his bright wings. He is an angel after all, so, even if you get killed by him, you will still have never ending nightmares in your afterlife...

**New Things**

**-Has 200 stamina**

**-Angelic Daze:**Monster is unable to attack for 3 turns.

**Books:**Winged

**Relics:**Staff, Mask

**Default Skills:**

Sword Slash: Deals 30 Physical damage. Applies Bleeding to target monster. (14 S)

Light Blast: Deals 25 Light damage to all enemies. May Daze all targets. (16 S)

**Skill Group 1:**

Blinding Sword: Deals 30 Light damage. May Blind target. (14 S)

Antishield: Applies Special and Light Weakness to one enemy. (16 S) (1 C)

Light Sphere: Deals 30 Light damage to all enemies. May Blind all targets. (20 S) (1 C)

**Skill Group 2:**

Sun Beam: Deals 35 Light damage. Applies Sunburn to target monster. (16 S) (1 C)

Flashing Lights: Deals 40 Special damage. May Blind and Daze target. (16 S) (1 C)

Light Speed: Heals all allies by 25% and Increases their Speed by 100% (20 S) (2 C)

**Skill Group 3:**

Dark on the inside: Deals 40 Dark damage to all enemies. Applies Total Blind to all targets. (25 S) (3 C)

Portal to Heaven: Deals 40 Light damage. Applies Angelic Daze and Sunburn to target. (25 S) (4 C)

Portal to Hell: Deals 40 Dark damage. May Ignite and Burn target. Applies Fire Weakness. (30 S) (3 C)

**Skill Group 4:**

White Hole: Reflects all enemy attacks for 3 turns. (30 S) (4 C)

Nova: Deals 60 Light damage to all enemies. Applies Angelic Daze and Sunburn to all targets. (35 S) (4 C)

Black Hole: Removes 25% of all enemie's life for 3 turns. (40 S) (4 C)

**Special Skill:**

Where there is Light, there is no Dark!: Deals 120 Light damage to all enemies. Applies Sunburn and Angelic Daze to all targets. Dark monsters are instantly killed.

**How to Obtain:**

During the challenge event, you get to choose which Elemental Hunter you want to obtain by fighting in the dungeon(Nature,Fire,Water,Thunder,Earth,Dark,Light,Metal,Magic). The rules for what monsters to use are: 2 of the weak type and 1 of the strong type. Eg: For Fire, use 2 Nature monsters and 1 Water monster. In the dungeon, there will be 20 total nodes. every 5th level is a boss. Each node contains 6 total legendary monsters of the element you chose, at level 100. The boss will be a legendary monster of that element, but at level 130 (also guarded by 3 monsters at level 115). The 21st level will be the boss fight with The Element Hunter. (at level 130). After deafeating the boss, it will cost 500 gems to unlock the monster.
Metallinfernum

**Legend Fire**

Light Killer

Everybody knows Hell is a place where you will forever be tortured in the worst possible ways. But did you know that in Hell, there is a special portion where Light monsters recieve their punishments? Metallinfernum, a huge robot is who's task is to give the poor souls torture. He can light up his chain to inflict burns like you've never seen before, and he can use his shield to block any monsters from leaving the chamber. Barbatos built him when he noticed light monsters escaping from hell. It's probably better to just stay in Hell than to infuriate Metallinfernum.

**New Stuff:**

-Has 200 stamina

- **Infernoburn:**Monster is Magnetized and takes 40 fire damage for 3 turns.

- **Infernotize:**Monster can't hit any Metal monsters for 2 turns.

- Performs Fire and Metal attacks.

**Default Skills:**

Painful chain: Deals 35 Physical damage. May Daze target. (13 S)

Metal prevails! Deals 40 Metal damage. May Magnetize. (15 S)

**Skill Group 1:**

Burning Chain: Deals 40 Fire damage. May Burn target. (15 S)

Chained Shield: Target ally takes 50% less damage. (25 S) (2 C)

Spiked Hit: Deals 45 Special damage. May make target Bleed. (25 S) (1 C)

**Skill Group 2:**

You can't escape!: Deals 15 Physical damage to all enemies. Stuns all targets. (30 S) (4 C)

Blazing Chain: Deals 50 Fire damage. May apply Infernoburn. (30 S) (4 C)

Legendary Shield: All allies take 45% less damage. (40 S) (4 C)

**Skill Group 3:**

Huge Chain: Deals 40 Metal damage to all enemies. May Infernotize all targets. (50 S) (4 C)

It's raining Metal!: Deals 25 Metal damage. May permanently Magnetize target. (30 S) (3 C)

Flaming Meltdown: Deals 40 Fire damage to all enemies. May Burn and Ignite all targets. (50 S) (5 C)

**Skill Group 4:**

Blinding Flames: All allies gain a Triple Damage Boost. (50 S) (4 C)

Finish Light: All light monsters have a 50% chance to die. (50 S) (4 C)

Inpenetratable shield: Applies Evasion to all allies for 3 turns. (65 S) (5 C)

**Special Skill:**

¡La cadena te prende ablaze!: Deals 150 Fire damage to all enemies. May Infernoburn all targets.

**How to Obtain:**

The monster is obtainable by completing a long maze.
Baldi

**Legend Magic**

The Monster Teacher

Baldi is one of the if not the smartest creature in the universe, just behind Uriel and Draquile. He is so smart in fact, that if he is getting attacked he can figure out all the angles and predict the speed of the attacker so that he can dodge it! If he sees you, get out your pens as he is gonna ask you some very hard math questionss.

**New Stuff:**

Bad Student - Recieves 50% more damage from Baldi and has a 50% lower chance of dodging his attacks

Marked - Monster can't dodge any attacks.

**Books:** None!

**Relics:** Sword, Mask

**Default Skills:**

Giant Ruler: Deals 30 Physical damage. (13 S)

Welcome to Baldi's Basics!: Deals 25 Magic damage to all enemies. (20 S) (1 C)

**Skill Group 1:**

I hear every step you take!: Deals 35 Special damage. May apply Marked to target. (20 S) (1 C)

Problem 1: Deals 25 Magic damage to all monsters. May Daze all targets. (25 S) (2 C)

I know you love math!: Deals 40 Special damage. (30 S)

**Skill Group 2:**

Problem 2: Deals 40 Magic damage. May Stun target. (20 S) (1 C)

Did you buy your requisites?: Deals 35 Special damage. May apply Bad Student to target. (30 S) (3 C)

Do you need rulers?: Deals 35 Physical damage to all enemies. May Blind all targets. (35 S) (2 C)

**Skill Group 3:**

Problem 3, ######: Deals 50 Magic damage to all enemies. Applies Bad Student and Magic Weakness to all enemies. (45 S) (3 C)

I HEAR MATH THAT BAD!: Deals 60 Special damage. (30 S) (1 C)

Hehehe...: Stuns all enemy monsters and applies Haste to itself. (40 S) (4 C)

**Skill Group 4:**

THERE IS NO EXIT!: Deals 50 Special damage to all enemies. Applies Bad Student and Ignites all enemies. (45 S) (4 C)

Good... students, I guess?: Applies Regeneration and Double Damage to all allies. They all gain a random positive effect. (40 S) (3 C)

Problem ######: Applies Precision, Double Damage and Possession to all enemies. Disables Possession immunity trait. (50 S) (5 C)

**Special Skill:**

GET OUT WHILE YOU STILL CAN!!!!: Deals 100 Magic damage to all enemies. Applies Marked, Bad Student and Bleeding to all enemies. Baldi gains 3 extra turns. Slows down all enemies.

**How to obtain:**

There will be a maze island where you can obtain all the monsters in the Baldi Gang with tokens.
Guardus Super Titan

**Earth Boss**

The Universe Killer

### Trait

Guardus Titanus - Immune to Stun, Possession, Instant Kills/Death Countdowns, cannot lose more than 100000 health. Regenerates 1 million health every 45 minutes. Is able to use all skills.

Guardus is the biggest threat to the universe, not only because he's as big as Jupiter, but also because he is as strong as a black hole, being able to destroy anything in his path. Not even Uriel could kill him. The only way to defeat him was to combine the forces of the good and bad side. With all the energy released in the battle, they were able to create an Ultra-Massive Black Hole the size of the Milky Way, trapping Guardus inside forever. However, he wasn't defeated. Now, he is an asteroid thinking about how he can regain his powers.

**New Stuff:**

-Unobtainable, only a boss fight.

-Dark Matter: An item that will make your monsters do twice as much damage to Guardus and take 50% less damage from him.

-Has 2500 stamina

-Peforms Magic and Earth attacks.

-Deaf: All attacks apply Daze. (2 Turns)

**Default Skills**

Guardus Smash: Deals 55 Physical damage to all enemies. (100 S)

Omega Roar: Deals 50 Special damage to all enemies. May Stun targets. (150 S) (2 C)

**Skill Group 1:**

Asteroid Fall: Deals 80 Earth damage to all enemies. May Stun targets. (200 S) (2 C)

Heal: Heals itself by 5%. (100 S) (2 C)

Poof!: Obliterates an enemy. (150 S) (4 C)

**Skill Group 2:**

Omega Smash: Deals 90 Physical damage to all enemies. May Stun targets. (350 S) (3 C)

A million tons of rock: Deals 150 Earth damage. May Stun target. (300 S) (3 C)

No Thunder allowed: Eliminates all Thunder monsters. (300 S) (5 C)

**Skill Group 3:**

Heavy Arm: Deals 150 Physical damage to all enemies. (450 S) (4 C)

Heal 2: Heals itself by 20% (2000 S) (9 C)

Unbreakable!: Disable all traits on enemies. Gives itself a 50% Shield. (400 S) (5 C)

**Special Skill:**

Deletion: Eliminates all enemies.

**Unobtainable:**

Guardus cannot be obtained, he can only be fought.

Rules: You can only use level 130 monsters.

The event will last 2 weeks. If you quit the battle, you can come back but remember, Guardus regens health!

You will need Dark Matter, or you will have no chance against him!

**How to obtain dark matter:**

Dark Matter is an item that a monster can equip. It will do twice as much damage to Guardus and take half as much from him. It can be obtained by completing a resource dungeon, completing the last node. It will only have a 30% chance to give you 1 Dark Matter. All 3 monsters need 1 Dark Matter to make this possible.

**Rewards:** Once beating Guardus, the 3 monsters you used will be able to be leveled up to level 300.
Admin

**Legend Fire**

Perhaps, I shouldn't.

The Admin's origin is unknown. He can make any monster disappear from existance, as long as they don't have a higher permission than him. Nobody knows where he got his powers from, but it all started with somebody recording him make a group of 5 Treezards disappear into nothingness. According to Pandalf's studies, nothing can just simply disappear and not appear anywhere else. However, nothing that The Admin made disappear was ever found, not even in Hell where many people think this creature came from. Barbatos said he has no idea where this guy came from, but he is afraid of him. Lucifere and Darmith both think it's a monster capable of crossing alternate universes and that he is a warning to the world that the fire will come and engolf everything. Some other abilities of his are being able to telelport anywhere he wants.

**New Stuff:**

Warned - Monster has 50% less accuracy and deals 50% less damage. If inflicted again, 75% less accuracy and 75% less damage. If inflicted third time, 90% less accuracy and 90% less damge.

Temp Banned: Monster will not be able to attack for 3 turns.

Banned: Monster is eliminated from the game. Cannot be recovered with a ressurect move. Will not work on bosses.

IP - Banned: All monsters of this kind will be eliminated. Can be recovered with a ressurect move. Will not work on bosses.

**Books:** None

**Relics:** Mask, Sword

**Default Skills:**

Foreign Hits: Deals 30 Physical damage. (13 S)

Stay back!: Deals 40 Special damage. May Warn monster. (20 S) (1 C)

**Skill Group 1:**

Naughty Monsters!: Deals 30 Special damage to all enemies. May Warn all targets. (35 S) (2 C)

Many Commands: Applies 2 random negative effects to all enemies. (35 S) (3 C)

Fast teleportation: Deals 40 Physical damage to all enemies. May Daze all targets. (30 S) (2 C)

**Skill Group 2:**

Second warning: Deals 60 Fire damage. Applies Double Warning to target. (30 S) (3 C)

Your Souls are mine!: Applies Possession to all enemies. (40 S) (4 C)

Come to my creator!: Applies Double Warning to all enemies. (40 S) (3 C)

**Skill Group 3:**

Temp Ban: Temp Bans one monster. (40 S) (4 C)

IP Ban: IP Bans one monster. (40 S) (3 C)

Ban: Bans one monster. (50 S) (4 C)

**Skill Group 4:**

Last Warning: Applies Triple Warning to all enemies. (55 S) (4 C)

Clear all. Add all.: Clears all negative effects from all allies. Adds all negative effects to one enemy. (50 S) (5 C)

No.: Applies Evasion to all allies for 5 turns. (ALL STAMINA) (10 C)

**Special Skill:**

The BAN HAMMER!!: Bans all enemy monsters.

**How to obtain:**

By completing any event in the game that involves getting a monster, there is a 1% chance to get The Admin.
Cinnamon

Cinnamon's classic cinnamon profile picture, a 33g jar of Schwartz ground cinnamon

### Aliases

Cinnamon, CinnamonGamer, Admiral Cinnamon, Cinman

## Personal Information

### Age

17

**Cinnamon** is a member of the TTYW server who was born in Malta and, although was originally an active member in the server is less active in recent times.

Cinnamon joined the server on New Years Eve after finding a link to the server in one of the Hearts of Iron IV Modding Coop servers.

Although he was essentially inactive in the beginning, he eventually began to mix in with the active community of the server. Interest peaked when the first Roleplay was at its height, joining as the Russian Empire before it collapsed due to his lore change and other internal conflicts in the roleplay.

## Leading the Second roleplay

Many weeks after the abolition of the first roleplay, he took it upon himself to revive it as a brand new timeline with new players from other HOI4 communities. A month and a half into it, however, the roleplay still hadn't started with members slacking (including himself). This led to his interest slowly dying out, and reached it peak when his father was diagnosed with a severe chest infection (originally believed to be Pneumonia). Due to the stress of the situation he gave up both his position as Game Master and left the RP entirely. After some convincing from the community, however, he rejoined but as Vice Game Master.

After two months the Roleplay still hadn't started, and with new players constantly joining delaying the start even further, Cinnamon had had it with the delay and officially left the RP, declaring it dead.

## Weeb Transformation

After a bit of convincing from his IRL friends, Cinnamon started to watch anime and even changed his profile picture to a character from the Re:Zero manga.

After this transformation, he lost most of the respect the non-weeb members of the TTYW server had for him but doesn't really give a shit.
Medvision Song Contest 18

Start date
 End date
 Host
 Number of Participants
 Debuting Users
 Voting System
 Winner
 User

**Medvision Song Contest 18**, also known as **MSC18**, was the eighteenth edition of the Medvision Song Contest. This edition had a total of 14 participants and was hosted in La Massana, Andorra, following the country's win in the previous edition.

## Grand Final

As there were only participants in this edition, there was no need for a semi-final, so all the entries participated in one Grand Final.