Cassia Zoroast

## Profile

Born in the refugee ships surrounding Hephia IX, the last Imperium bastion in the Belladictus system, as the older (by mere seconds) of twins. She and her sister Pascha were raised in the anger and fury of a people who had lost their home through treachery and deceit, given away to an ecclisiarchy well trained at stoking the fires of hatred.

The forges on the single world left in Imperium control were bled dry as they pumped millions of armaments into the hands of mere children raised and bred to bring to heel the traitorous worlds around them. Both sisters showed exceptional attributes, and were among the first batch of Orionus refugees to join the Belladictus crusade, to retake their homeland.

Rose to become captain of the 3rd Sniper Company attached to the 72nd regiment of the Orionus combined Infantry over the first two landings of the Belladictus Crusade, showing great competence and efficiency in the capturing and securing of Orion 3. Held that position until the end of the Belladictus Crusade where she was recorded as missing in action along with the rest of the 72nd, the 12th armored regiment and the Order of the Midnight Belladonna, an order militant. All were recorded missing in action after the siege of Merope, a phyrric victory for the Imperium where even the reinforcing Dark Angel company suffered severe casualties. It was only the 'heroic' actions of the Dark Angels that held the port long enough for further reinforcements to land and take back the city.

Cassia's body is well toned and criss-crossed in scars and tattoos, evidence of a life devoted to the great war machine, but these symbols of her adult life don't hide her almost freakish paleness and odd proportions that belie malnourished space born child she once was. Tattoo's include the Aquila, skull with flowers blooming in eyes, barbed wire, her regiment number, a skeletal mother weeping over the grave of a man an arrow piercing his heart ,a gallows on which hang 3 people in executioners hoods, Fleur de Lys tramp stamp, a sleeve of many of the famous female saints of the Imperium all staring down at a girl aiming a sniper. Hello Kitty, wearing a Vietnam era GI helmet, Rose surrounded by a briar of thorns womb tattoo. Lichtenberg figures web and creep across her forehead, stretching from her eyes to her ears, unlike usual lichtenberg figures it's not a red burn but a strange bruise-esque green. Her eyes are permanently bloodshot, the veins following the same lichtenberg figures as across her forehead.

## Personality:

Subservient, whether naturally or hammered into her by a strict upbringing, Cassia is always appears happy to please, but what goes on behind those bloodshot eyes and permanent half smile is less cut and dry. Having only known hatred Cassia moves from one enemy to the next, letting a quiet fire burn and rage before efficiently eliminating her target, and selecting a new one, all in the course of her true goal. A goal she is willing to cheat, lie and deceive even her closest allies to achieve. Deep within her a desperate groveling desire for survival meets and contrasts with elements of a strange suicidal temperament, seeking atonement, or perhaps simply comfort, in death, yet never truly reaching out and accepting her end.

Pride: Logic

Disgrace: Deceit

Motivation: Vengeance

### Statistics:

Wounds:17/17

Initiative: +6

Corruption: 28 Corruption

XP: 7,700 Spent: 7,600

## Combat

Weapons
 Artemis' Arrow (Legacy Sniper Rifle)

* Legacy of Conquest: Only use legacy weapon +1 infamy per compact
* Quick End:+3 dmg First successful attack of combat

Faith
(4)
(4)
(4)
 L.Leg
5
(9)
5
(9)

## Inventory

### Items:

Medikit:

Best Quality Combat Webbing: 30kg bags

Cameleoline Cloak: +20 concealment, enemies -30 BS (if unmoving)

Dataslate

## Talents & Trait

### Talents:

Jaded: Mundane horrors don't elicit fear.

Quick Draw: Draw weapon as a free action

Rapid Reload: Halve all reload times

Catfall: Ignore Agi bonus worth of fall, +20 jump tests to reduce fall dmg

Marksman: No negatives for extended range

Takedown: As a Half Action or when making a Charge Attack the character may declare that he is attempting a takedown against an opponent in melee combat. He then roll to hit (using his Weapon Skill) as normal; using any modifiers for weapons and talents (or the +20 bonus from Charging). If the character hits and would have done at least one point of Damage (after reduction for Armour and Toughness) it is ignored, but the character’s opponent must make a Challenging (+0) Toughness Test or be stunned for 1 round and knocked prone. In addition, when performing a Stun Action, the character does not suffer a –20 penalty to his Weapon Skill.

Hip Shooting: Full action move action and single shot

Mighty Shot: + 1/2 BS to ranged dmg

Eye of Vengeance: 1 infamy before shot. +dos to dmg and pen.

Target Selection: no negative for shooting into melee if aim can't hit allies

Deadeye Shot: see Sharpshooter

Sharpshooter: No negatives for called shot

Crackshot: +2 to ranged crit dmg

### Weapon Training:

Basic: Chain, Flame, Las, Primary, SP, Bolt

Heavy: Flame

### Traits:

Quick and the Dead: +2 init

Adriot (BS): +1 DoS on BS

## Gifts of the Gods

Chaos Organ: Breathe through skin (+1 unnatural BS)

Vampiric Addiction: Eat bone marrow

Warp Eater: Can sustain without food, each month take a toughness test or get 1d5+1 corruption from failing.