Acolyte

## Summary

Acolytes have access to healing and buffs for a party. They also can use MATK to inflict light element magic damage with Holy Light or AOE magic damage through Divine Blow. Acolytes at job level 40 can turn into a Inquisitor or Saint.

Bonus Stats at Job 40: +X VIT, +X STR, +X AGI, +X INT, +X DEX, +X LUK

### **Skills Overview (Mobile Friendly)**

Holy Light

* 20 SP Cost, Instant Cast, 4 Second Cooldown

* Cone Attack Range

* Inflicts LIGHT damage equal to 264% (111% base, +17% per skill level) of MATK to enemies within the range.

Holy Light Mastery

* Requires Holy Light Lv5, Acolyte Lv5

* Use of Holy Light deals additional LIGHT damage equal to 106% (30% base, +19% per skill level) of MATK to enemies within it's range.

Dazzling Light

* Requires Holy Light Mastery Lv1, Acolyte Lv15

* Use of Holy Light has a 75% (15% base, +15% per skill level) chance to blind enemies for 1.5 sec within it's range.

Recovery

* 28 SP Cost, 1.5 Second Cast, 4 Second Cooldown

* Circle Around User Attack Range

* Restores HP to nearby party members by 190% (100% base, +10% per skill level) of MATK plus 540 (180 base, +40 per skill level).

Recovery Mastery

* Requires Recovery Lv5, Acolyte Lv10

* Reduces the casting time of the Recovery skill by 100% (20% base, +20% per skill level).

Enhance Healing

* Requires Recovery Mastery Lv1, Acolyte Lv15

* Increases the amount of healing given by 10% (2% base, +2% per skill level).

Blessing

* 170 SP Cost, Instant Cast, 15 Second Cooldown

* Circle Around User Attack Range

* Gives a buff to nearby party members, increasing STR, DEX, and INT by 11 (2 base, +1 per skill level) for 5 minutes.

Blessing: Speed

* Requires Blessing Lv5, Acolyte Lv20

* Use of Blessing grants a buff to party members, increasing movement speed by 20% (2% base, +2% per skill level) and AGI by 11 (2 base, +1 per skill level) for 5 minutes.

Blunt Weapon Mastery

* Requires Blunt/Staff Weapon, Acolyte Lv10

* When equipped with a Blunt or Staff weapon, increases your ATK by 40 (4 base, +4 per skill level), MATK by 40 (4 base, +4 per skill level), and max HP by 1000 (100 base, +100 per skill level).

Divine Blow

* Requires Acolyte Lv10

* Circle Around User Attack Range

* Basic attacks have a 75% (15% base, +15 per skill level) chance to inflict additional damage equal to 130% (70% base, +15% per skill level) of MATK on nearby enemies. Chance is increased by 0.28% per 1 LUK. Uses your weapons element.

### **Builds**

***Damage Acolyte***

This build is made to not support anyone except for level 10 blessing focusing on just damage.

AGI 10, INT 60 is where we put our stat points.

Skillpoints are maxing Holy Light, Holy Light Mastery, Blunt Weapon Mastery, Divine Blow, and Blessing.

We want to use a Two-Handed Staff for maximum MATK. When Holy Light is on cooldown Divine Blow supplements our damage.

***Battle Acolyte***

This build will not have high healing or skills to cast, but instead relies on Divine Blow to deal AOE damage. You get a free skill reset upon changing to Inquisitor or Saint if you'd rather pick up different skills later.

AGI 20-30, INT 60 is where we put our stat points, as evey 2 AGI adds both ATK and MATK, some defense, and as well as speeds up autoattacks a little bit.

Skillpoints are maxing Divine Blow, Blunt Weapon Mastery, Blessing, Blessing: Speed. Five extra points can be put on Heal (or whatever you want), but don't set Heal to auto-cast as it's not worth using in battle due to long cast time.

We want to use either a one handed staff (wand) as they have a high base attack rate and also have more MATK than ATK, or you can use a one handed blunt for a 25% damage increase on medium targets (most enemies in the game). Any cards that increase your attack rate and MATK are desirable. Iara cards will raise your Divine Blow damage and auto-attacks if using a Light element weapon.