recursal/Fanatic-Fandom huggingface dataset:
Goomboss Battle

***Goomboss Battle*** is an area in **B3313**.

## Description

The area consists of checkered plaforms, and some tree trunks that can be climbed in various ways. They are surrounded by an unknown substance, which acts similarly to quicksand.

In 0.9, the substance has now acquired a turquoise color and does not kill immediately, but when you are in it 1 health point is taken from you. Everything else is now shrouded in a small greenish mist.

## Origins

The area's layout is taken directly from Super Mario 64 DS, with some minor simplifications for the purposes of the hack.

The music is the "Cave Dungeon" theme from the base game's OST.

## Stars

This area has 2 stars to collect:

* There is a star for collecting all 8 red coins.
* There is a star for climbing up the grates in the corner of the map.

## Warps

### Leading here

* (Pre-v0.9) Purple Upstairs: Enter one of the Tiny-Huge Island paintings.
* (v0.9) 2B Floor: Enter the painting at the back of the rest room.

### Leading away

* (v0.9) Goomboss' Lair: Jump into the hole on the tallest oak tree.

## Gallery

The spawn area.The top of the trunk that has the star.The area viewed from the top.
## Trivia

* The area has multiple invisible walls, which limits access to parts of it.
* In v0.4, the smaller painting leading to the area used to be the painting of Mario also from SM64DS, with a black-and-white filter over it. In v0.6, it was changed to a pitch black painting, similarly to the big one. In v0.9, it was changed again to depict the level itself.
Fire Bubble (fabricated)

***Fire Bubble (Fabricated)*** is an area in **B3313**,

## Description

The area is similar to the vanilla Lethal Lava Land, but in a much more primitive and simple form. It is relatively flat and has a grate platform with multiple Mr. Eyes on it. The warp in the volcano also does not function.

## Origins

This appears to be an inaccurate depiction of Fire Bubble inspired by one of Dudaw's older recreations.

The music is the "Lethal Lava Land" track from the vanilla game's OST.

## Stars

This area has 1 star to collect:

* There is a star on a small platform, on the side of the area opposite to the player's spawn.

## Warps

### Leading here

* Fabricated Lobby: Enter the second door from the right and then the painting.

## Gallery

Mario on the rotating platform.Mr. I Jamboree.The path to the star.
Snow Tunnels

***Snow Tunnels*** is an area in **B3313**.

## Description

The player spawns on an empty flat surface with a hole leading down to three tunnels. The right and middle ones end shortly, while the left one is filled with bottomless pits and takes several turns along the way to its end.

A sign behind the player's spawn point describes the area as a test map, codenamed "Particle Test."

Prior to v0.9, the left tunnel was filled with Snowmen.

## Origins

The area's layout appears to be an original creation. Textures are taken from the vanilla Super Mario 64.

This area has no music. Prior to v0.9, this area played the "Haunted House" theme from Super Mario 64.

## Stars

This area has 1 star to collect:

* There is a star at the end of the tunnel on the left.

## Warps

### Leading here

* Mirrored Upstairs: Enter the mirrored Cool, Cool Mountain painting.
* 4th Floor (beta): In the tunnel hallway, enter the second tunnel on the right and enter the pipe.
* Beta Lobby B: There is a chance that the painting behind the leftmost door (labeled 1) will lead here.

## Gallery

### v0.4

The hole leading to the tunnels.The tunnels.The star in the middle tunnel.The right tunnel.The left tunnel.The pipe leading to Cold, Cold Crevasse.
### v0.9

Mario in the first room of the tunnels.Mario reading the sign behind his spawn point.Mario looking out of the middle tunnel's dead end.Mario looking down a pit in the left tunnel.Mario stands below the star in the left tunnel.
## Trivia

* In v0.4, the left tunnel originally led to an old version of Cold, Cold Crevasse, and it was the middle tunnel that led to the Star. The music was also glitchy.
* This area was removed in v0.6 and only reappeared in v1.0, as part of a homage to the hack's older versions.
Wet-Dry World (beta)

***Wet-Dry World (beta)*** is an area in **B3313**.

## Description

The area mostly looks like the vanilla Wet-Dry World, with some of the elements missing, like the express elevator and the town area itself, the tunnel inside the grid being blocked off.

## Origins

The area is mainly taken from the vanilla version of the titular stage, with a few changes in the layout and the exclusion of the town area. It can also be seen in Dudaw's beta revival project, and the idea of Wet-Dry World being present in the B-Roll beta version originates from a page listing old beta theories by Awesomelukeyproject.

The music is the "Cave Dungeon" theme from the Super Mario 64 OST.

## Stars

This area has 3 stars to collect:

* There is a star at the top of the area.
* There is a star in the grid tunnel, on top of a block.
* Get 5 secret hidden in the "?" boxes

## Warps

### Leading here

* Vanilla Upstairs: Jump into the Wet-Dry World painting.

### Leading away

* Dry Town: Enter the hole next to the Bob-omb Buddy in the grid tunnel.

## Gallery

The area.The star at the top of the area.
AI Undergrounds

***AI Undergrounds*** is an area in **B3313**.

## Description

This area is a maze of beige walls with green bottom strokes. Goombas and Whomps roam around. The labyrinth is useless on its own, but if the player looks closely at the wall at the beginning, they will notice a texture that is different from the others. They can go through this texture and find themselves in a small room in which the Core is located. When approaching the Core, the music will stop, the textures will begin to glitch and the message "DESTROY IT" will appear. If the player hits the Core in any way, the game freezes.

## Plot meaning

It looks like the AI is trying to trick the Mario Bros again into thinking they can destroy the Core and be done with it. But even after that, the game continues and may never end...

## Origins

The area's layout is taken from "07.29.95", a video in Greenio's "*Super Mario 64: CLASSIFIED*" series, however the design in B3313 is not accurate to the source material.

The music is from the Coincentration mini-game in *Super Mario 64 DS*, which is the same music used in the video.

## Warps

### Leading here

* 4th Floor (Corrupted): Enter the pipe in one of the rooms.

## Gallery

### v0.9

Luigi runs through the maze.Weird wall...Luigi has a bad feeling...
Snow Slide (B-Roll)

***Snow Slide (B-Roll)*** is an area in **B3313**.

## Description

The area is similar to the vanilla Cool, Cool Mountain, with more blockiness rather than a slope continuity, and a compact bottom floor as opposed to being separated into two halves with few transport possibilities. Additionally, there are now three baby penguins, and the mother penguin cannot be interacted with.

By going through the Monkey Slide reachable via the holes at the top or bottom, and then going through the hole at the bottom of said area, they can reach the Shoshinkai version, although this is irreversible.

## Origins

The area is taken directly from the Shoshinkai beta version of Super Mario 64.

The music is the "Main Theme" track from the vanilla game's OST.

## Stars

This area has 2 stars to collect:

* At the foot of the mountain, on a stone structure, there is a star.
* Next to the previous star is a mother penguin. Give her back her baby penguin from the top and she will reward you with a star.

## Warps

### Leading here

* Beta Lobby A: Enter the leftmost door and then the painting.

### Leading away

* Monkey Slide: Go through the hole at the top of the mountain or at the bottom of it. Exiting that area will bring you to the Shoshinkai version of this area.

## Gallery

### v0.4

The top of the mountain.The bottom floor.
### v0.7

The top of the mountain.The bottom floor.
## Trivia

* This is currently the only area in the hack with identical copies in different locations (excluding the Checkerboards, where the number of stars varies). In previous versions of the hack, Frosty Highlands and Snowman's Land (beta) also had this trait, but were stripped of it due to star ID issues.
* The "Return a Baby Penguin to the Mother Penguin" star in the B-Roll version of Snow Slide shares the same star ID as the Uncanny Courtyard Checkerboard star. Therefore, collecting the star from one of them is the same as collecting the star from the other and thus you will not get a duplicate star.
* The "Bottom of the Mountain" star in the Shoshinkai version of Snow Slide shares the same star ID as the "Return a Baby Penguin to the Mother Penguin" star within the same level. Therefore, collecting the star from one of them is the same as collecting the star from the other and thus you will not get a duplicate star. Both stars also share the same star ID as the "Return a Baby Penguin to the Mother Penguin" star in Cool, Cool Mountain (beta). However, the star in Cool, Cool Mountain (beta) is out of bounds and therefore can not be collected.
Dry Downtown

***Dry Downtown*** is an area in **B3313**.

## Description

Dry Downtown is a small, contained course vaguely resembling the Downtown area of Wet-Dry World. It is a hilly location with numerous slopes and grates in the walls. Near the top is a floating island connected via wooden plank which holds the Vanish Cap, a mandatory item required to collect any of the stars in this area.

## Stars

Downtown City holds 3 stars:

* Break all 5 ? Blocks, then collect the star using the Vanish cap.
* Use the Vanish cap to collect the star on the ground level.
* Use the vanish cap to collect the star in the tower.

## Warps

### Leading here

* Strawberry Lobby: Enter the hole in front of the WDW painting.

## Gallery

Mario climbing the downtown.Mario at the very top of the tower.
Underground Passageway

***Underground Passageway*** is an area in **B3313**.

## Description

The area is basically a long hallway, consisting of several sections with differently coloured walls.

## Origins

The area's layout appears to be an original creation. The textures are of unknown origin.

The area's music is a track made by Bobstar.

## Warps

### Leading away

* 4th Floor (Final) (v0.9): Go through the pipe to the left of the double door in the blue section, hidden in the dark.

### Two-way

* Nebula Lobby: Go through the double door in the yellow section.
* Plexal Basement (v0.7): Go through the pipe to the left of the double door in the blue section, hidden in the dark.
* Plexal Upstairs: Go through the double door in the blue section.
* Bowser’s Castle (v0.7): Go through the double door in the yellow section.

## Gallery

### v0.7

The double door leading to the Plexal Upstairs.The pipe leading to the Plexal Basement.The blue section.The red section.The green section.The yellow section.The double door leading to Bowser's Castle.
Test Course

***Test Course*** is an area in **B3313**.

## Description

A very simplistic, prototypical level likely intended to test Mario's platforming controls in an actual environment. There are no enemies, and the end of the course seems to feature some tall white pillar that may have been an early iteration of a Flag Pole.

## Origins

This area appears to be based off a prototype level shown in the tape named "Genesis" from the SM64 Classified Youtube series created by Greenio. Notably episode 5 from Season 2 where Jim showcases the Ultra 64's engine.

There is no music playing in this area.

## Stars

There is one star to collect:

* Collect the star at the top of the course behind the white pillar.

## Warps

### Leading Here

* 4th Floor (beta): In the tunnel hallway, enter the third tunnel on the right and enter the pipe.

## Gallery

### v0.9

Mario running through the beginning of Test Course.Platforming on the checkerboards.The intriguing white pillar.Mario standing in front of the star.
Saidornith

* Saidornith
* Saidornith (Human)
* Tongue Sarlem

**Saidornith**, mais conhecida como **Sarlem**, foi uma dos dois Tongues da Black Index, junto com Tongue Fane. Saidornith teve suas memórias apagadas por Hand Ernesh e guardadas em um livro no qual deveria ler para recuperar. Ao ser salva pelos Taberneiros do Leão, após ser presa e torturada por Tongue Fane, teve acesso ao seu livro de memórias e recuperou sua identidade como um dragão de prata.

## História

Saidornith em algum momento da sua existência foi dominada e controlada por Hand Ernesh, teve suas memórias apagadas e guardadas em um livro mágico. A partir deste momento, Saidornith esteve presa à sua forma humana usando o nome de Sarlem. Por se mostrar extremamente leal à Black Index, Sarlem foi promovida a Tongue, o cargo mais alto na organização após o Hand.

### A Marcha dos Black Index

A participação mais clara de Tongue Sarlem é no planejamento e apresentação dos desafios da Arena Black Index. Sempre protegida pelo guarda de elite Lord Blackspire, Sarlem foi responsável pelos desafios "O Retorno do Rei", "O Caçador de Sombras" e "Mortos ao Amanhecer".

Sarlem convidou o grupo Os Taberneiros do Leão para uma banquete após a sua vitória na semi-final da Arena Black Index. A Tongue propôs que o grupo a ajudasse a trair Hand Ernesh e Tongue Fane de modo que Sarlem se tornasse a nova Hand da Black Index. Sarlem prometeu que, caso fosse a nova Hand, mudaria toda a filosofia da organização, transformando-a em uma unidade de pesquisa sobre o funcionamento da alma, sem mais o uso da escravidão e de cobaias forçadas. O grupo aceitou a proposta de Sarlem e selou o compromisso através de um pacto mágico entre ela e Mukna'gor, em que caso algum deles tentasse trair o outro, seria inevitavelmente morto pelo feitiço.

A poderosa maga também revelou ao grupo, através de um livro contendo as memórias de Lofthorn, os eventos que aconteceram quando Hand Ernesh tentou convencer o grande dragão preto Tyrhaxion a se juntar à Black Index, resultado na morte de General Akhtos e a transferência de sua alma para uma espada.

Hand Ernesh descobriu os planos de Sarlem através de um Bulwark que traiu a Tongue, assim então decidindo pedir a Tongue Fane que punisse-a e queimasse o seu livro de memórias. Para sua sorte, Os Taberneiros do Leão conseguiram invadir os aposentos privados da Black Index e salvar Sarlem, que estava sendo torturada a partir de runas mágicas. O grupo de aventureiros havia encontrado o seu livro de memórias (que não chegou a queimar por completo em uma lareira) e assim permitiu que Sarlem compreendesse novamente as sua identidade como um dragão de prata. Saidornith ajudou o grupo a derrotar Tongue Fane (que também revelou ser um dragão vermelho) e liberar caminho para interromper os planos de Hand Ernesh .
Tubular Lobby

***Tubular Lobby*** is an area in **B3313**.

## Description

The hub consists of floors located on top of each other and each floor is unique in style. There are 5 floors here: Vanilla Floor (with clouds on the walls), Beta Floor, Night Sky Floor, Negative Floor and Basement Floor. There are black holes in the walls of every floor, though they lead almost nowhere. Doors here are transitions between this floors. But in the beta floor, you can see a hole that goes down to the basement floor, which does not make much sense, and you can get out of there by jumping into one of the holes on this floor (works once).

## Origins

It looks like the original building.

The music in the background is the same as Crimson Hallway

## Warps

### Two-way

* Hybrid Lobby: Enter the middle door from the entrance to the basement floor on the beta floor.
* Lunar Tower: Enter the door surrounded by orange bricks on the floor with the night sky.
* Clock Hall: Enter the double doors behind the broken wall on the negative floor, then jump into the pipe.
* Alternate Courtyard: In the vanilla floor enter the door, lined with red carpet, behind which there is a small corridor, open the door at the end.

### Leading Here

* Crumbling Castle: After entering the door with the starry wallpaper and shattered wall above it, you will enter the room with the broken door on the left, another shattered wall in the middle, and another door on the right. Jump into the shattered wall in the middle.
* (1.0 Unabandoned) Vanilla Upstairs: Jump into the Rainbow Ride hole.
* Purple Upstairs: Stand in front of the pair of eyes in the lobby area.
* Plexal Basement: Stand on the blue monument.

### Leading away

* Personalization Chamber: Look at the sky in any floor (only with 10 stars).

## Gallery

Negative floor and double doors leading to the Clock Hall.Floor with night sky.Beta floor.The door leading to the Hybrid Lobby on the beta floor.Vanilla floor.The door leading to the Lunar Tower on the floor with the night sky.Basement floor.
Wing Cap by the Rainbow Highway

***Wing Cap by the Rainbow Highway*** is an area in **B3313**.

## Description

The area consists of a big tower in the sky, with the Red Cap Switch on top of it, reached via a rainbow trail connecting several checkered platforms. There are also several smaller but unreachable towers in the distance.

## Origins

The area's layout appears to be an original creation. Some textures are taken from the Shoshinkai beta version of Super Mario 64.

The music is the Underground arrangement from the *Coincentration* mini-game in Super Mario 64 DS.

## Stars

This area has 4 stars to collect:

* Collecting all 8 red coins rewards the player with a star.
* Wall-jumping at the end of the course will lead you to a star.
* MIPS can be caught twice on one of the corners at the bottom of the tower after getting 15 and 50 stars, respectively.

## Warps

### Leading here

* 3rd Floor (beta): After entering the right door in the junction room, jump into the painting with the clouds, up ahead.
* Vanilla Upstairs: Jump into the Rainbow Ride hole.

## Trivia

* This is one of two areas where the Red Switch can be found, the other being Tower of the Wing Cap (beta).
* The MIPS in this course has two stars. The first star has a unique star ID but the second star shares the same star ID as the "Inside the Big House" star in Rainbow Ride (beta). Because of this, collecting the star from one of them is the same as collecting the star from the other and thus you will not get a duplicate star.
* The MIPS in Uncanny Courtyard and Vanilla Basement are both part of the overworld and therefore both will advance MIPS stage 1 to MIPS stage 2 for all MIPS in the game when one is caught for the first time. Because of this, it is not possible to get 4 stars total from both overworld MIPS. You can only get 2 stars from one or the other, or 1 star from each overworld MIPS. The only exceptions are the MIPS in Crimson Hallway and **Wing Cap by the Rainbow Highway** as those 2 MIPS are inside of courses and therefore will not advance the MIPS stage when caught, however, they are still affected by MIPS stage advancing when an overworld MIPS is caught, making it recommended to catch the 2 course MIPS first before the 2 overworld MIPS as you will lose the course MIPS stars permanently if you don't, making it impossible to collect every single star in the game.
Wiggler's Forest Fortress

***Wiggler's Forest Fortress*** is an area in **B3313**.

## Description

The player spawns in a grassy field full of Big Goombas and Bob-ombs. There is a structure up ahead with an entrance on top, leading to the room of the titular boss.

## Origins

The area's layout appears to be an original creation. Textures are mainly taken from the Shoshinkai beta version of Super Mario 64. The appearance of the trees comes from an unused sprite found in the same game's source code.

The music is the "Toad Town" theme from the Mario & Luigi: Partners in Time OST.

## Plot significance

The area houses one of the many mini-bosses in the hack, which seem to have no real significance besides their usual lines.

## Stars

This area has 2 stars to collect:

* Defeating Wiggler rewards the player with a star.
* (v0.9) Collecting 8 red coins rewards the player with a star.

## Warps

### Leading here

* Floor 2B: In the main room, go through the door to the right of the elevated door, and then jump into the Wiggler painting.
* Tiny-Huge Island (beta): Go through the hole in the wall at the end of the narrow walkway.
Whomp's Prison

***Whomp's Prison*** is an area in **B3313**.

## Description

The area is a large room with two floors, its walls full of prison cells and some holes in the ground. Enemies such as Whomps, Piranha Plants, Bob-ombs, Goombas and a Chain Chomp are inhabiting the area.

## Origins

The area's layout appears to be an original creation. Textures are mainly taken from the Shoshinkai beta version of Super Mario 64.

The music is the "Main Theme" track from the same game's OST.

## Stars

This area has 2 stars to collect:

* Collecting all the 8 tiny stars (in actuality, just redesigned Red Coins) rewards the player with a star.
* There is a star on the top floor of the prison.

Additionally, the 100 coin star for Course 5 can be collected here.

## Warps

### Two-way

* King Whomp's Battle Arena: Enter the pipe on the bottom floor.
* Whomp's Kingdom: Enter the hole in the wall on the bottom floor.

## Gallery

**v0.4**

The bottom floor.The pipe leading to King Whomp's Battle Arena.The hole leading to Whomp's Kingdom.The star on the top floor.**v0.7**

The bottom floor.The pipe leading to King Whomp's Battle Arena.The hole leading to Whomp's Kingdom.The star on the top floor.
Twisted Purple Hallway

***Twisted Purple Hallway*** - is an area in B3313.

## Description

The terrain is very similar to the Twisted Red Hallway with minor differences: there are now double doors at the end, there is no glitch when approaching them (but the message still appears) and the entire hallway is colored, apparently purple.

## Origins

The terrain and music are taken directly from the Greenio's video.

## Warps

### Two-way

* Twisted Lobby: Enter the double doors where the entrance to the basement used to be.

### Leading away

* Twisted Castle Grounds: Enter the double doors at the end of the corridor.
Dream Tower

***Dream Tower*** - is an area in **B3313**.

## Description

The terrain is a long tower with a solid platformer inside. There are also many outer sections protruding from the outside of the tower. In this tower, oddly enough, it's snowing.

In V0.9, the only way to collect the stars in this level as well as access the pipe that leads to Nightmare Tower, the player needs to activate ACT 1, then die in Crimson Hallway to spawn into Monochrome Castle Grounds. Doing so will keep the Cap Boxes activated, allowing the player to play the level as intended with no cheats involved.

## Origins

It seems to be an original creation.

Here you can hear the chirping of birds.

## Stars

* Collect 8 red coins scattered throughout the tower. (V0.9: Requires activating ACT 1 and dying in Crimson Hallway)
* In the tower A little higher from the beginning there is a grate with a star, which can be obtained using the Vanish Cap, which can be found closer to the top of the tower. (In V0.9, the Vanish Cap doesn't allow the player to go through the grate, making the star unobtainable)
* Collect 5 white stars (V0.9: Requires activating ACT 1 and dying in Crimson Hallway)
* There is a star inside a block at the top of the tower.

## Warps

### Leading away

* Nightmare Tower: Enter the pipe at the very top of the tower with the Wing Cap (V0.9: Requires activating ACT 1 and dying in Crimson Hallway)

## Gallery

At the foot of the tower.One of the many outer sections.Another outer section.All in all, there are a lot of them. Get used to it.Mario and Chuckya back to back. But in a second, the ratio may change.The top of the tower, visible on the island. There is a pipe on the ledge.
Beta Lobby C

***Beta Lobby C*** is an area in **B3313**.

## Description

The area is traversed similarly to the vanilla Super Mario 64 castle lobby. The doors to the right lead to paintings, while the top double door leads to a room with a Bowser painting but also a trapdoor, and the middle doors at the bottom lead to a hallway with another single door at the end of it.

The main room's layout is identical to the other beta lobbies.

From left-to-right the numbered doors are labeled 3, 3, 1, 3.

## Origins

The main room's model is taken directly from the Shoshinkai beta build of Super Mario 64, with some discrepancies in others regarding wall textures, which are also taken from the game's beta or vanilla files, along with the paintings.

The music playing is the "Inside Castle" theme from the vanilla game's OST.

## Warps

### Leading away

* (0.9) Blargg's Lava Realm/(0.7) Lavish Lava Mountain: Enter the second door from the right and then the painting.
* Jolly Roger Bay (beta): Enter the rightmost door and then the painting.
* Bowser in the Dark World (Shoshinkai): Enter the double door at the top and then the trapdoor in front of the Bowser painting.
* Castle Grounds: Enter the double door at the back.

### Two-way

* Crimson Hallway Enter the door in the hallway below the main double doors
* 4th Floor: Enter one of the middle doors and then the one at the end.
* Beta Lobby D: Enter the leftmost door.
* Beta Lobby B: With 10 stars, press the C-Up button in the middle of the main room and look at the ceiling (similarly to how you would access the wing cap stage in vanilla SM64).

## Gallery

### v0.4

The main room.The room accessed via the middle doors at the bottom.The key door in the middle bottom area.
### v0.7

The main room.The second room from the left.The room accessed via the middle doors at the bottom.The second room from the right.The first room from the right.The room accessed via the double door at the top.
## Trivia

* The door numbers in the main room read from left to right spell out 3313. This is a reference to the name of the hack.
* Technically, this area isn't separate from the Beta Lobby D, however, a jingle plays when crossing the door that connects the two.
* The mechanic of walking from one lobby to other lobby with some differences originated from one of Greenio's video.
* This is one of the few areas where Peach's Ghost spawns.
* The strange noise that plays sometimes when entering doors (most notably, the door to Beta Lobby D) is a reference to this particular beta footage.
Wet-Dry Moat

***Wet-Dry Moat*** - is an area in **B3313**.

## Description

The player spawns in a closed moat with many buildings from the WDW underground village. In addition to parkour, red coins are also scattered here. Nearby is also a miniature of the main area of the underground village.

## Origins

The level layout is a mix of Vanish Cap under the Moat (beta), Wet-Dry World (beta) and castle1.

Plays the reversed HMC/WDW theme from the vanilla game OST.

## Stars

* Collect 8 red coins.
* In the ? block, which is next to the miniature, there is a star.
* After making your way to the highest tower and touching the crane, swim to the white cage, then to the bottom to the star.
* (A2) There is a star next to the crane on a tall building.

## Warps

### Leading here

* Fabricated Castle Grounds: Under the bridge, jump into the hole.

## Gallery

Luigi finds himself in a half-flooded moat.Luigi explores the place.Miniature.Another act of flooding."First the holes, then the collested stars? Why?!".
Twisted Red Hallway

***Twisted Red Hallway*** - is an area in B3313.

## Description

As the name suggests, this is a long red corridor. When approaching the opposite door, the message "GET OUT" appears and the textures around will start to glitch.

## Origins

The area and music are taken directly from the Greenio's video.

## Warps

### Leading here

* Castle Grounds: Enter the double doors hidden behind the clock symbol (only during the day).

### Two-way

* Twisted Lobby:Open the door on the other side of the corridor.

### Leading away

* Twisted Castle Grounds: Go back to the door you came from.
Tiny-Huge Island (beta)

***Tiny-Huge Island (beta)*** is an area in **B3313**.

## Description

The area mostly looks like the vanilla Tiny-Huge Island, with a few minor changes. Only the huge version of the stage can be accessed, many enemies are missing, and there is a spike at the top of the mountain.

## Origins

The area is mainly taken from the vanilla version of the titular stage. Some textures are taken from the Shoshinkai beta version of Super Mario 64.

The music playing is the "Thwomp Caverns" theme from the Mario & Luigi: Partners in Time OST.

## Stars

This area's layout has 1 star to collect:

* There is a star at the top of the flagpole on a cylindrical platform sticking out of the ground.

## Warps

### Leading here

* Plexal Basement: In the main section's front side, go through the door with the number 2 on it, on the wall next to the hallway with the main grid at the end of it, and then through the painting of Tiny-Huge Island.
* Vanilla Upstairs: Jump into either of the Tiny-Huge Island paintings.

### Leading away

* Castle Grounds: Die by going out of bounds.
* Checkerboard: Jump into the item box on top of the mountain.
* Wiggler's Forest Fortress: Go through the hole in the wall at the end of the narrow walkway.

## Gallery

### v0.7

The area.The flagpole with the star above it.The hole leading to Wiggler's Forest Fortress.The item box leading to the Checkerboard.

## Version History

* Unabandoned (Unofficial) [TODO: Check if these changes are in v0.9]
	+ New stars added
		- Star for killing giant piranha plants, similar to vanilla game.
		- Star for collecting 8 red coins.
		- Item box on top of the mountain has a star instead of warping to Checkerboard
	+ Entering the hole where rolling balls spawn from in the vanilla game warps to an area inside of the mountain with silver stars
	+ Dying by falling out of bounds goes to Plexal Lobby instead of Castle Grounds. Can be used to get negative lives.
	+ Entering a hole on top of mountain goes to an area with a Wiggler fight.
	+ Adds a warp pipe leading to an alternate version of Tiny Huge Island.
* v0.4
	+ Tiny-Huge Island (beta) added
Yellow Cap Switch

The ***Yellow Cap Switch*** (sometimes shortened to the ***Yellow Switch***) is an enigmatic object that can be found within ***B3313***. While visually similar to the standard Cap Switches, the Yellow Switch does not activate any unique ? Block, but instead shuffles around many of the game's personalization values and other flags. Like the standard switches, it can be found in two distinct locations: Bob-omb Cavern and the Holy Yellow Switch Palace; however, only the switch found in the latter course actually has any proper effect.

## Effects

The Yellow Cap Switch randomizes different flags within the game's data. Upon pressing it will immediately cause the Holy Yellow Switch Palace's textures to corrupt alongside a presenting the player with a random dialog prompt that can be seen from various levels or NPCs in B3313. On the rare occasion, pressing the switch will crash the game. Its other effects include:

* Whether the player has their hat after warping away.
* What type of B-Roll HUD the game uses.
* The state of all eight Overworld ID Stars.
* The activation state of all three of the other Cap Switches.
* Whether the player is warped to the Plexal Upstairs upon collecting a star, or to the Plexal Lobby upon losing a life.
* Potentially removing various NPCs, including important ones like Koopa the Quick.
* Swapping the Daytime and Nighttime hours.
* Modifying various personalization values.

After pressing the switch, the player will have no choice but to teleport back to the Beta Lobby, as there is no exit or warp out of the area. If the player returns to the Holy Yellow Switch Palace, the switch can be pressed to randomize its values again.

Some things to note about Pressing the Switch:

* The effects listed can be undone by loading a savestate taken before pressing the Yellow Cap Switch.
* If the game is saved after pressing the switch, its effects will be locked onto the save file until the player presses the switch again.
* If the random dialog chosen after pressing the switch contains a save prompt, the effects of the switch will immediately be saved.
* There have been some claims that the game saves the states modified by the Yellow Cap Switch to the player's .eep file (essentially meaning that it's saved automatically in a separate location from your save file), theoretically permanently tainting the player's save even if loading a prior savestate. However, this does not appear to fully be the case, as most of the effects changed by the Yellow Cap Switch listed above can be undone by loading a save state and have no lingering effects.

## Gallery

Luigi observing the Yellow Switch.Luigi presses the Yellow Switch......and has now lost his hat. Nice going, Luigi.
## Trivia

* Originally, the Yellow Cap Switch was meant to be far more destructive in v0.9, supposedly being powerful enough to remove entire objects and warps from the save file.
* Before v0.9, the Switch would only appear in Jolly Roger Lagoon, and had a consistent effect (3 overworld stars added to the player's file, a stolen cap, and unlocked star doors in Vanilla Lobby).
Tick Tock Slide

***Tick Tock Slide*** is an area in **B3313**.

## Description

As the name implies, it is a slide level, being themed after Tick Tock Clock. There are numerous Heave-Hos, Motos, and Amps throughout the level, risking to throw the player off the course if they are not careful.

## Origins

tba

The music playing is an off-key version of the Slider theme.

## Stars

There is only one star in the level for making it to the end of the course.
Uncanny Moat

***Uncanny Moat*** is an area in **B3313**.

## Description

Fittingly named, this stage is an uncanny, warped version of Vanish Cap Under the Moat. It is a fair bit more difficult, with far more dangerous platforming and frequent use of Flip Platforms. Mario/Luigi can reach the end of the course easily by triple jumping right at the start of the level. Although this will net them no stars, seeing as one is midway through the level and the other requires red coins that they will skip right over, it allows them to easily reach and activate the level's Vanish Cap Switch.

## Origins

tba

The music playing is a version of the vanilla game's "Slider" theme in minor key.

## Stars

This area has 2 stars to collect:

* Collect all 8 red coins.
* Collect in a cage halfway through the level.

## Warps

### Leading here

* Silent Hall: Go through the double door at the front, the jump into the painting with the cap on it.

## Gallery

### v0.7

Rotating platforms section.Almost there!Mario celebrates pressing the blue switch.
Wall Castle

Wall Castle is an area in B3313.

## Description

This area is a giant brick wall with several doors and paintings in it and with a tall tower rising straight up to the clouds on the other side. Both sides is connected with a cell bridge with two ? blocks in it. There's a junction section behind brick wall.

## Origins

This area appears to an original creation.

The music is playing here is "Giant Land" from Super Mario Bros 3.

## Stars

This area has 1 star to collect:

* Go through cell bridge with a Vanish Cap and break one of the ? blocks.

## Warps

### Two-way

* Solar Tower/Lunar Tower (at night): Enter the single door in the tower.
* Strawberry Lobby: Enter the hole above the double door to the left of the ladder.
* Pink Upstairs: Enter the lower single door to the right of the bridge.
* Tubular Lobby: Go through the bricked wall with Vanish cap, jump on the platform and go through another bricked wall. Wall jump to the single door and enter it.
* Hybrid Lobby: In junction section, there's a hole in the center. Wall jump there to the ledge and enter a single door.
* Parallel Backyard: Go through the bricked wall with Vanish cap, enter the single door to the junction section and enter the single door on the middle.
* Alternate Courtyard: Go through the bricked wall with Vanish cap, enter the single door to the junction section and enter the single door on the left.
* Courtyard (fabricated): Go through the bricked wall with Vanish cap, enter the single door to the junction section and enter the single door on the right.

### Leading away

* Oak Slide: Enter the Mountain painting.
* Creepy Cove (beta): Enter the single door to the right of Mountain painting and jump into Jolly Roger Bay-like painting.
* Indigo Cave: Enter the lowest single door, which is nearby bricked wall and jump into the painting with crystals. You can hang the ceiling to get there.
* Bowser's Castle: Enter the double door to the left of the ladder and single door at the end of the hallway.
* Basement Maze: Enter the upper double door to the left of the ladder.
* Plexal Lobby: Jump off the area.

## Gallery

The tower..Vanish Mario wings to the sky!Two ? Blocks, in which one the Star is?Painting leading to Oak SlidePainting leading to Creepy Cove (beta)Painting leading to Indigo CaveThe junction section behind brick wall and single door.Slightly unsettling hallway (don't lead to anywhere)
Vanish Cap within the Plexus

***Vanish Cap within the Plexus*** is an area in **B3313**.

## Description

The player spawns in a small room, where the Blue Switch is located. A door there leads to a hallway full of grids, in turn leading to the main, open area. There is a cage nearby with grass inside it, and a platforming section up ahead.

## Origins

The area's layout appears to be an original creation. Textures are mainly taken from the Shoshinkai beta version of Super Mario 64. The appearance of the trees comes from an unused sprite found in the vanilla game's source code.

The music playing is the "Let's Go Down the Wine River" track from the Super Mario RPG OST.

## Stars

This area has 2 stars to collect:

* There is a star in an item box inside the grassy cage, reachable with the help of the Vanish Cap.
* There is a star behind the grid at the end of the platforming section.

Additionally, the 100 coin star for Course 10 can be collected here.

## Warps

### Leading here

* Silent Hall: Go through the double door at the front, the jump into the painting with the cap on it.

## Gallery

### v0.4

The main area.The star at the end of the platforming section.
### v0.7

The Blue Switch.The main area.The star at the end of the platforming section.The item box in the grassy area containing the star.

## Version History

* v0.4
	+ Vanish Cap within the Plexus added
Vanish Cap under the Moat (beta)

***Vanish Cap under the Moat (beta)*** is an area in **B3313**.

## Description

The area mostly looks like the vanilla Vanish Cap under the Moat, having a floor instead of leading to a bottomless pit and significant differences in the linear platforming after the start section.

## Origins

The area is mainly taken from the vanilla version of the titular stage, while the top part of the platforming section is seemingly taken from the vanilla Wet-Dry World. Some textures are taken from the Shoshinkai beta version of Super Mario 64. The area can also be seen in Dudaw's beta revival project.

The music playing is the "Underground" theme from the Super Mario World 2: Yoshi's Island OST.

## Stars

This area has 1 star to collect:

* There is a star at the top of the area.
* (A2) Collect 5 silver stars.

## Warps

### Leading here

* Orange Hall: Jump into the hole between the windows.
Underwater Maze

The ***Underwater Maze*** is an area in *B3313*.

## Description

It is an underwater maze similar with a variety of textures, some appearing similar to the basement of Peach's Castle in *Super Mario 64.* The area is tight to navigate, with aquatic bombs, bloopers, and two yellow Unagi blocking a dead end.

## Origins

This area is an original creation.

The music playing is an arrangement of the underwater theme from *Super Mario Bros.*

## Stars

This area has one star to collect:

* Go to the pit in the starting room, go north in the junction, then in the second junction go far left, get some air, then go up the slope, and go over the passage to get the star.

## Warps

### Leading here:

* Parallel Lobby: First floor, door to the right.

## Gallery

First room. And a blooper!An eel blocks the path!Junction 1Junction 2The end of the maze, but the star is collected!
Max Power

* Human Max
* Bestial Rage Max

**Max Power** é conhecido principalmente por fazer parte do grupo Taberneiros do Leão, responsável por salvar a cidade de Phandalin, derrotar o pretencioso Aranha Negra e erradicar a terrível facção dos Black Index.

## Background

Max Power cresceu em um circo ambulante. Desde criança assistia o seu pai, um domador de leões, trabalhar todos os dias exaustivamente por apenas alguns trocados. Norm Power era explorado por seu patrão, o tiefling Aratas, que o ridicularizava sempre que tinha a chance. Certo dia, bêbado, Aratas acabou executando Norm durante uma discussão. Assim, aos doze anos, Max foi tomado como escravo para realizar trabalhos para o circo. Felizmente, o jovem homem caiu nas graças de Sval Strom, um homem muito forte que fazia apresentações incríveis demonstrando toda sua força. Sval treinou Max no caminho da força e da resistência durante 5 anos. Aratas acabou por vender o seu circo e se candidatou a prefeito de Skuld, e a partir de seus contatos por acabou se tornando um homem muito poderoso e perigoso. Com o tempo e com a familiaridade que havia com os animais, Max se tornou um domador de leões perito, e teve sua escravatura abolida pelo novo dono do circo. Passados alguns anos, Max abandonou a vida de circo para procurar novas oportunidades de trabalho pelas grandes cidades de Sword Coast. No entanto, seu desejo de ficar poderoso o suficiente para sobrepujar Aratas e vingar a morte de seu pai, continua vívido.

## História

As aventuras de Max estão todas ligadas diretamente com o grupo Os Taberneiros do Leão, e sua história pode ser lida com mais facilidade através da página dedicada ao grupo.
Water Land (fabricated)

***Water Land*** is an area in **B3313**.

## Description

The area is similar to Water Land, although it is very primitive and inaccurate. There are no fish swimming around, and it is a lot more repetitive in color and texture. The submarine has been replaced with a corrupted-looking pirate ship, and the level as a whole is rather empty.

## Origins

This is a modification of one of Dudaw's old recreations of Water Land. The pirate ship is the sunken ship in Jolly Roger Bay taken from the B-Roll beta version of Super Mario 64.

The music playing is an arrangement of the "Dire, Dire Docks" with a few out of tune notes, from a point in development of the Beta Revival Project.

## Stars

This area has 1 star to collect:

* Collect the 8 Silver Stars atop the pirate ship.

## Warps

### Leading here

* Fabricated Lobby: Enter the rightmost door and then the painting.

## Gallery

Mario swimming in the tunnel.Approaching the pirate ship.Preparing to board.
Treetop Ride

***Treetop Ride*** is an area in **B3313**.

## Description

Treetop Ride is a course with many giant hollow trees connected to each other via Donut Platforms and airships. It is a very platforming-heavy course, meaning that, combined with the fact that almost all of it takes place over a bottomless pit, losing a life here can be costly, especially since this is a level you cannot warp back out of.

## Origins

The area's layout appears based on the vanilla game's Rainbow Ride.

The music is an off-key version of the official game's Slider theme.

## Stars

This area has 4 stars to collect:

* Collect all 8 red coins inside of the tree.
* Near the top of the level is a series of purple triangles that flip whenever the player jumps. The player must carefully platform over them to reach the star.
* After wall-jumping up the giant tree, go right to find a small maze with 5 Silver Stars. Collect them all to spawn the star.
* Platform up to the giant tree in the back and climb up the vine pole to reach the star.

## Warps

### Leading here

* Parallel Lobby: In the light-blue wallpaper room, enter the hole on the right.

## Gallery

Shell Surfing for red coins.Luigi on one of the airships.Platforming up the slope.The strange purple triangles.Silver Stars inside the maze.A large flock of wild Flip Platforms.Inside the giant tree.
Clockwork Innards

***Clockwork Innards*** is an area in **B3313**.

## Description

It is a tall, vertical stage resembling Tick Tock Clock, with many rotating gears that serve as dangerous platforms to traverse over. The player will need mastery over their wall jumps and double jumps/side flips in order to reach the stars in this course.

## Origins

The concept of this course seems to be based on a level of the same name from the MIPS Hole wiki.

The music playing is a distorted version of the "Slider" theme.

## Stars

This area has 2 stars to collect:

* Grab the star at the very top of the course.
* Grab the vanish cap, then backtrack to the star hidden behind a wall.

## Warps

### Leading here

* Vanilla Upstairs: Punch the bottom of the clock and jump into the pendulum.

## Gallery

Mario on one of the gears.Mario looking up with dread at the wall jumping section.Mario with the vanish cap hanging from a pole.The mysterious ghost pole...
## Trivia

* Internally, this course is referred to as "Clockwark Inwards". This is presumably a typo.
* There is a random pole near the end of the course that, for some reason, is invisble.
Firme

**Firme** é um kenku monge que lutou na Arena Black Index junto ao grupo Os Exilados sob o pseudônimo de Nevermore. Após os eventos ocorridos durante a Marcha dos Black Index, como os únicos que sabiam o seu nome de nascimento acabaram morrendo ou desaparecendo durante a arena, Firme passou a ser chamado oficialmente pelo que era apenas um apelido dado pelos Taberneiros do Leão. Atualmente, o kenku trabalha como segurança da Taverna do Leão ao lado de Erik Lofthorn.

## História

Firme, nascido com o nome de Trampler, cresceu em uma cidade misteriosa chamada Mobyphot, onde existia um racismo muito forte por parte dos moradores que, por sua vez, eram em sua maioria humanos, elfos, anões, gnomos, halfings, dragonborns e thiefling apenas. Em um fatídico dia durante uma reeleição em Mobyphot, a cidade resolveu expulsar todos aqueles que não estivessem dentro da padrão de raça original, e nisso Trampler foi exilado junto à um grupo de quatro amigos que sofriam do mesmo preconceito. Foi então que o Trampler, junto com o tortle Anet, o goblin Dulx, o aarakocra Eck e a satyr Vif resolveram tentar sua sorte na Arena Black Index.

### A Marcha dos Black Index

Assumindo o pseudônimo de Nevermore para a competição da Arena Black Index, Trampler e os Exilados se provaram um time forte ao vencer o primeiro desafio com facilidade. Durante um banquete oferecido por Tongue Fane após a primeira vitória dos Exilados na arena, o grupo pode conhecer os outros times participantes do campeonato, sendo eles A Tripulação de Wael e Os Taberneiros do Leão. Em um diálogo um tanto exótico com Mukna'gor, Trampler, que se comunica apenas repetindo palavras e sons que são ditas a ele, acabou usando muito frequentemente o termo "Firme", o que fez com que os Taberneiros passassem a se referir ao kenku através deste novo nome.

Os Exilados eventualmente acabaram enfrentando Os Taberneiros do Leão na semi final da arena, no combate nomeado Mortos ao Amanhecer, em que um dos dois times acabaria por ser derrotado no campeonato e por fim possivelmente executado. Para o infortúnio de Trampler, os Exilados foram derrotados e apenas Trampler teve a sorte de ser poupado. Agora, sem mais nenhum de seus antigos amigos para lembrar o seu nome de nascimento, Trampler estava a mercê de ter um nome novo. No entanto, durante a final da arena, em que os Taberneiros enfrentariam o Blood Pack em uma batalha nomeada Sangue por Sangue, Trampler acabou sendo libertado por Bres e salvo das garras dos Black Index.

Trampler pôde sair em segurança da flutuante Fortaleza Black Index antes que essa desmoronasse com a morte de Hand Ernesh. Sem um futuro promissor à sua frente, o kenku acabou acompanhando Lofthorn, Saidornith e os membros do Blood Pack durante alguns dias. Em seu reencontro com os Taberneiros do Leão na Taverna do Leão, Trampler, agora oficialmente assumindo seu nome novo - Firme - foi convidado a trabalhar na taverna junto à Lofthorn, exercendo o cargo de segurança.