Abilities

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**Abilities** are skills that determine how proficient The Wayfarer is at certain tasks. The higher the skill level, the better change at passing skill checks. While the level makes for a passed check more likely, it is not a guarantee, one can have a high skill level and still fail a skill check and vice versa.

## Skills

Skills determine how well The Wayfarer can perform during certain tasks in said skill-set.

### Strength

Strength determines how physically powerful The Wayfarer is. It determines ones ability, for example, to lift heavy objects, burst through doors, overpower enemies. It also determines The Wayfarer's general physical prowess.

### Agility

Agility determines how dexterous The Wayfarer can be. It controls determine how acrobatic, balanced, or the likelihood of successfully dodging attacks. It also determines The Wayfarer's general finesse.

### Perception

Perception measures The Wayfarer's ability to notice the details of their surroundings. The Wayfarer is more likely to spot key items, notice things that are out of place, and discover hidden areas and objects.

### Persuasion

Persuasion measures The Wayfarer's ability to persuade, intimidate, coerce or manipulate others to their line of thinking. The Wayfarer may be able to talk their way out of a fight or glean information from those who would usually refuse to give information.

## Attributes

Attributes are traits that give The Wayfarer permanent skill boosts or can open up different opportunities based on which attribute The Wayfarer has.

### Ancestry attributes

Attributes gained for The Wayfarers ancestry. These attributes will also result in different flavor text throughout the story and comes with certain advantages based on ancestry.

#### Human

If The Wayfarer is a human, they will gain the attribute 'Lost in the Crowd.' Human Wayfarers are able to blend in with large crowds of humans, allowing them to escape in high risk scenarios or to conduct business without attracting attention.

#### Dwarven

If The Wayfarer is a dwarf, they will gain the attribute 'Sturdy Constitution.' Dwarven Wayfarers are more resistant to becoming drunk and cannot become poisoned. In order for a Dwarven Wayfarer to become drunk, they will need to drink one extra glass of alcohol than the rest of the ancestries.

#### Elven

If The Wayfarer is elven, they will gain the attribute 'Night Vision.' Elven Wayfarers are able to see in the dark, allowing them to always pass perception checks that occur at night.

#### Melusine

If The Wayfarer is melusine, they will gain the attribute 'Aquatic Affinity.' Melusine Wayfarers have inherited an ability to swim for long periods of time underwater, without breathing. This attribute opens up additional options in scenarios that include water.

#### Aeda

If The Wayfarer is aeda, they will gain the attribute 'Superhearing.' Aeda Wayfarers have an inherited an acute sense hearing, allowing them to hear thing other species cannot. This will allow for additional action options relating to sound and perceiving the world around them.

### Origin attributes

Attributes gained from The Wayfarers origins. Along with gaining permanent skill bonuses, these attributes will also result in different flavor text throughout the story

#### Child of the Desert

As a Child of the Desert, The Wayfarer is from a family of warriors who reside in the deserts of Sathir. The Wayfarer spent most of their childhood traveling and training to fight and protect. They learned how to master several different weapons, even at a young age. The Wayfarer was never ostracized from their family, but were view with pity for their lack of magic. When Cenric came with the offer to join the Wayfarer Order, their family encouraged them to go to a better future and to never look back. Children of the Desert are fluent in the Sathiric and Arathian languages.

If chosen, The Wayfarer will gain a permanent +1 bonus to their ***strength*** and ***agility*** skills.

#### Child of the Wilds

As a Child of the Wilds, The Wayfarer is from a clan of hunter in the Artanisian wilds and spent most of their childhood learning how to hunt. The Wayfarer was branded the 'black sheep' of their family and were viewed as a hindrance by many in their clan. Though The Wayfarer tried twice as hard to prove themselves they were never able to gain the approval of their clan-mates. When Cenric came with the offer of joining the Order, The Wayfarer's clan unceremoniously sent them away, saying their path was with the Order. Children of the Wilds are able to speak and understand the Artanisian and Arathian languages.

If chosen, The Wayfarer will gain a permanent +1 bonus to their ***perception*** and ***strength*** skills.

#### Child of the Fields

As a Child of the Fields, The Wayfarer is accustomed to hard work and, in selling their families produce, has developed a skill for bartering. Though The Wayfarer feels they lived a relatively normal life before the Spire, they were seen as strange by their family and friends. Potentially, because of The Wayfarer's magiani status. The Wayfarer's family sent them away with Cenric to the Order without much ceremony, saying it was for the best. Children of the Fields are fluent in Arsenian and Arathian.

If chosen, The Wayfarer will gain a permanent +1 bonus to their ***persuasion*** and ***strength*** skills.

#### Child of the Streets

As an Child of the Streets, The Wayfarer was an orphan who never knew any family. Left to take care of themselves, along with hundreds of other lost children on the streets of Nesactium, they taught themselves everything they know. Surviving against all odds. When Cenric found them and offered them a life of security, they couldn't day no. Children of the Streets are fluent in Arsenian and Arathian.

If chosen, The Wayfarer will gain a permanent +1 bonus to their ***perception*** and ***agility*** skills.

#### Child of the Seas

As a Child of the Seas, The Wayfarer has seen a fair share of the world, even though they were viewed as a waste of resources compared to their peers. When Cenric came to their family with an offer to join the Wayfarer Order, they agreed, but only after the Order paid a price. Children of the Seas are fluent in multiple languages, such as, Coveran, Arathian, Faran, and Narese.

If chosen, The Wayfarer will gain a permanent +1 bonus to their ***persuasion*** and ***agility*** skills.

#### Child of the City

As a Child of the City, The Wayfarer was born into the Vestran aristocracy. In spite of their lack of magic, they received the education of a noble, studying varies subjects. However, The Wayfarer was seen as a disappointment by their family and were ostracized by their peers. When Cenric came to their family with an offer to join the Wayfarer Order, The Wayfarer begged their parents to let you join. Children of the City are fluent in multiple languages, such as, Vestran, Arathian, Coveran, and Mairan.

If chosen, The Wayfarer will gain a permanent +1 bonus to their ***persuasion*** and ***perception*** skills.

### Mentor attributes

Attributes gained from The Wayfarers mentor.

#### Cenric

As an apprentice of Rindan Cenric, The Wayfarer received a thorough and practical education. Giving The Wayfarer battle knowledge that both useful in and outside a fight.

If The Wayfarer was an apprentice of Cenric, they will gain a permanent +2 skill bonus to their ***strength*** and ***agility*** skills. Receiving the attribute 'Battle Master.'

#### Sero

As an apprentice of Amali Sero, The Wayfarer received training that left them with an uncanny ability to adapt to any situation.

If The Wayfarer was an apprentice of Sero, they will gain a permanent +1 skill bonus to every skill and will receive the attribute 'Universalist.'

#### Varyn

As an apprentice of Brissa Varyn, The Wayfarer received an education surrounding ones ability to perceive and persuade. Giving The Wayfarer the tools to perceive their environments and persuade others to their line of thinking.

If The Wayfarer was an apprentice of Varyn, they will gain a permanent +2 skill bonus to their ***perception*** and ***persuasion*** skills. Receiving the attribute 'Silvertongued.'