recursal/Fanatic-Fandom huggingface dataset:
Gauss radiation

### Description

When order used on the enemy troop: decreases armor -10 and evasion -10. When used on allies: increases penetration +5 and ignore dodge +5

### Deployment cost

2

The Gauss radiation is an unusual support: it provides a positive effect to your troops, or a negative effect to enemies. Be aware that like most shells, it does some impact damage on landing, so be careful using it on your own troops! It can be produced at your artillery factory once you research the appropriate Gauss technology and have a level 11 artillery factory; it costs 300 ammo and 300 ionites to produce, and takes 41m40s to make.

The effect of the Gauss radiation can be upgraded with additional Gauss research, although (unlike other supports) no upgrades at the artillery factory are available yet.
New Order cargo

###

These chests are the reward for completing the New Order faction convoy on any difficulty level; you get more chests at higher difficulties. Note that the chest contents for the three factions are the same, except for the faction units and convoy emblems.

When you open the chest, you will receive the listed number of draws from each row:
Deserter

### Description

Desertion in the Dominion is cruelly punished. But only if the Deserter is caught. And in the case of the former Liquidators, this is not an easy task. Previously, units were sent to catch them, but now they don't want to risk, because none of them has returned yet.

### Healing cost

unknown

Like the other deserter troops, the Deserter is significantly more powerful than the Dominion equivalent (maybe only the best Dominion troops survive desertion). The Deserter is one of the more powerful sniper-type units in the game, although like all snipers, is somewhat limited by its low rate of fire.
HK-17 elite

### Description

The most massive series of Klaus robots, and the most destructive one. Special alloy armor, powerful howitzers. Few could survive after contacting with them to share the experience.

### Healing cost

3

These robots are the purchasable version of the main Klausbot heavy infantry units in the Christmas event Blood on the Snow. This version is somewhat stronger than the typical enemy troops that you face in the event (at least at base level). They work differently from your typical heavy infantry, in that they are equipped with a long-range howitzer, which allows them to do explosive damage to groups of enemy units. As a result, they are a very effective support unit, especially since their health and armor are comparable to a typical heavy infantry unit.
Drop pod of Wasteland

### Description

Why force Raiders to run back and forth on the battlefield when we can literally drop them on the enemy from the sky?

### Deployment cost

3

This landing drops a full squad of 7 Raiders on your enemy. These units are similar to Marauders, but significantly more powerful. Like any landing units, they can only be dropped on your side of the battlefield, but the incredible speed of the Raiders allows them to quickly reach the enemy spawn point if they aren't blocked.
Ober-guardsman

### Description

Brilliantly trained, disciplined and equipped with extremely advanced devices and uniform, the guardsmen are considered as one of the Empire's main military assets, even after its fall.

### Healing cost

unknown

Like the other "ober"-level units, the ober-guardsman is a modest upgrade on the regular guardsman. It's not a huge change, so it's still not quite as good as most other midlevel infantry units, but at least it's a step up from a basic infantry unit. They can be produced at the Hall of the Elite Legion from 5 regular guardsmen.
Ober-Chastener

### Description

By including a Chastener squad in the army, the commander can be sure that the fighters will complete the task, even at the cost of their own lives.

### Healing cost

unknown

The ober-chastener is a moderate upgrade on the base chastener, making them a useful midrange stormtrooper unit, especially in the early game. They can be obtained at the Hall of the Elite Legion by trading in 5 regular chasteners.
Modified Shocker

### Description

Modified shocker's goal is to be as efficient on the battlefield as possible. In this regard, the mechanism works with maximum power from the very moment of its activation and is not designed for re-activation. Also, this won't allow the enemy to capture it as a trophy

### Rate of fire

medium

The modified shocker is a significant upgrade over the base level shocker, featuring substantially increased health and armor (although the same base damage). Like other turret units, it can only be dropped on your half of the battlefield. Although capable of doing a great amount of damage, its limited range means that enemies with longer range can just stay out of range and gradually pick it off.
Emper Stormtrooper

### Description

The "Emper" Rapid Response Corps was created by the Iron Empire to suppress riots and mutinies, as well as to eliminate occultism and necromancy. They are a powerful weapon in the hands of the commander, and sometimes the only hope for salvation.

### Healing cost

unknown

Like the other "Emper" troops, the Emper stormtroopers don't have anything especially different from regular stormtroopers; they're just tougher and more powerful, making them a decent midrange unit.
Clan research

This page lists all the clan technology that can be researched through your clan scientists board. These are researched similarly to clan buildings, in that members contribute towards the goal and once it is reached the technology can be researched.

The below table lists all of the available upgrades. Many upgrades have multiple stages, each with its own separate benefit and cost. These benefits are cumulative over all stages. Because of the width of the table, these abbreviations are used:

* RP = research points (, , , or , as appropriate to the branch)
* CI = clan influence points
* CM = construction molds (required for level 2 or above mechanics upgrades)
* CT = chemical tablets (required for level 2 or above genetics upgrades)
* TB = tech blueprints (listed as just "Blueprints"), required for level 2 or above tesla upgrades
* RI = ritual instructions (required for level 2 or above occult upgrades)

## Genetics

1This upgrade actually uses construction molds instead of chemical tablets.

2This upgrade actually uses steel instead of recruits.
Model "HM" Mk.2

### Description

Unlike the lighter model "M", these mechanisms were used for strong rock. Their circular saws could plunge into the rock, excavating tunnels in it. Now the sound of the saw brings horror and nightmares to the surviving people.

### Healing cost

2

These robots are the heavy stormtroopers of the army of machines, attacking at melee range with large circular saws. While they do a lot of damage, their accuracy is surprisingly poor for swinging a large saw blade at an enemy directly in front of them. You usually face them as an enemy in the Liberation campaign or in some levels of Superiority, but they are also available as a reward for completing the Dun Heim Rocks zone.
Forgotten chest

###

These chests are rewards from the Biological Threat event. They are obtained by winning battles in the first five maps in the event.

When you open the chest, you will receive the listed number of draws from each row:

 2 | 1-3 City plans (1%), 3-7 Key (3%), 2-5 Flywheel (5%), 2-5 Resonator (5%), 10-25 Gold (6%), 5-10 First aid kit (7%), nothing (73%)
Fortified Archive chest V

###

This chest is a reward in the Knowledge Day event for completing the fifth convoy battle in hard mode.

When you open the chest, you will receive one item from each of the following lines:

* 20 Ionite drive (100%)
* 25 Manual "Damage" (20%), 25 Manual "Armor" (20%), 25 Manual "Health" (20%), 25 Manual "Skills" (20%), 25 Manual "Accuracy" (20%)
* 5 Occult obelisk (25%), 5 Retort with genetic material (25%), 5 Ionic drive (25%), 5 Complete set of drawings (25%)
Flayer

### Description

Former rangers still have their skills, only their preferences have changed. It was enough for them just to see the enemy through a gun sight, but now they want to see the enemy's face up close and look into the eyes of their victim. The blade is perfect for this.

### Healing cost

unknown

Flayers are extremely deadly up close, but given their surprisingly slow speed, it takes them a while to reach their target. However, their high HP and armor means that they'll be tough to bring down before then.
Light of the Truth

### Description

The whisper of the Dark Gods can embarrass the minds of many soldiers, bring doubts about the righteousness of their mission, makes them stumble and turn weapons against their comrades, seducing them with easily obtainable force and power. The rituals performed on this headgear devalue all the speeches of the Dark Gods and make them just a weak mutter.
"Tesla" project

### Description

The combined efforts of our best scientists in the development of Tesla allowed us to create a new unique model of a walking tank, the project was named "Tesla". The combat vehicle has two electrical dischargers and a perfect electrical surge protection system. The "Tesla" project has shown incredible efficiency in dealing with enemy forces.

### Rate of fire

high (0.055)

     The "Tesla project" is the third clan squad to be released. Like all clan squads, it operates differently from regular units. Most importantly, it is not consumed when it is used in battle. Instead, it has a finite amount of energy (5, to start with), which decreases every time it is used. Once it reaches 0, you cannot use the unit again until it recharges. The simplest way is to wait -- it will naturally recharge at the rate of 1 per hour. However, you can also accelerate this at the power complex by paying 10 fuel cells or 50 gold.

The "Tesla" project is very formidable in battle. When enemies come in range, it takes a moment to stop moving and set up, and then projects a continuous series of discharges at the enemies which is extremely effective against large groups of enemy units. It is relatively fragile, so needs to be protected while it's doing damage.

As a clan unit, the "Tesla" project is tied to your clan. As soon as your clan builds a power complex, everyone in the clan can use the "Tesla" project. If you leave the clan, you lose the "Tesla" project as well. Its upgrade level also depends on the clan, not the player.

When preparing your lineup, clan squads have their own special slot, and can be used in all missions in the game except for expeditions. They are also deployed separately -- rather than being part of the normal deployment queue, they have their own deployment area at the top-left of the screen, so you can deploy them at any time (assuming you have a sufficient number of deployment points).

## Unit training

The following table lists the upgrades available to the "Tesla" project. In addition to the regular resources, reactors and capacitors are also required for upgrades; these can be obtained from the Operation "Lightning" clan expedition. In addition to the regular upgrades, there are also some skills that can be upgraded, which are listed in the table below. Equipment for the "Tesla" project is not yet implemented.

1The level 9 Health upgrade has the same cost as the level 10 upgrade (133k steel and ionites, 125 clan influence points, 95 reactors, and 330 capacitors) instead.

## Unit research

This table summarizes all of the research that can benefit the "Tesla" project. For full details, see the specific research pages.

## Unit skills

The skills available for the "Tesla" project are as follows. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade.

     At level 7, the active skill of the Tesla project, "Overload", is unlocked. This skill provides an additional damage boost of 25.
Legendary chest

###

Legendary chests are the best of the ordinarily available chests in Iron Rage. However, they are quite expensive to open, so if you have a Burglar, it's good to put him to use opening these. They've got a good quantity of resources and other items, as well as some of the best premium units available. They are also the only chests that contain hero items. They are generally relatively rare, only popping up occasionally as mission rewards; the most reliable way to get them is by doing the highest-level clan quests.

Note that some quests, tasks, and events give instant-open versions of these chests. These have the same contents, but they have no wait time to open and appear at the front of the queue.

When you open the chest, you will receive the listed number of draws from each row, depending on your player level:
Mechanical Chest

###

The Mechanical Chest contains research items, like the Trophy Chest, but only for the mechanics branch. However, the items that you get are generally lower level than the regular Trophy Chest. These chests are not very common, and only occasionally show up as rewards.

When you open the chest, you will receive the listed number of draws from each row, depending on your player level:
Helmet "Clear Sky" (thunderer)

### Description

This sealed helmet was developed in an attempt to fully protect the soldiers from the destructive effects of mustard gas. In addition to protecting against aggressive environments, it perfectly protects against bullets and fragments.

*Not to be confused with the "Clear Sky" Helmet for regular troops.*
Ober-Deserter

### Description

Desertion in the Dominion is cruelly punished. But only if the Deserter is caught. And in the case of the former Liquidators, this is not an easy task. Previously, units were sent to catch them, but now they don't want to risk, because none of them has returned yet.

### Healing cost

unknown

The Ober-Deserter is a moderate upgrade over the basic Deserter. It is capable of doing impressive damage with a single shot, but like all snipers, the rate at which it takes those shots is quite low.
Imperial shooter

### Description

The basis of the Steel Empire army: brilliantly trained, extremely disciplined and morally stable. These shooters are highly appreciated even after the collapse of the Empire for their ability to perform the most risky tasks.

### Healing cost

unknown

Imperial shooters are somewhat of an upgrade over loyalists and guardsmen, and they're pretty plentiful in the early game, so feel free to use them -- while it will be a little longer before your regular infantry surpasses them, it will still happen sooner rather than later.
Disintegrator

### Description

Disintegrators are custodians and guardians of forbidden tesla-technologies, ready, if needed, to drop all technological power of the Northern Protectorate on the enemy.

### Healing cost

unknown

Disintegrators are the faction special unit for the New Order, and are a fairly typical midrange sniper-type unit. While their rate of fire is a little better than a typical sniper, it's still pretty low, which limits their power even when upgraded. They do have a pretty cool looking tesla effect when they fire, though.

## Unit training

The training costs and benefits are as follows.

## Unit research

This table summarizes all of the research that can benefit Disintegrators. For full details, see the specific research pages.

## Unit skins

There is one skin for disintegrators, which can be purchased in the faction shop when it is open. No upgrades are currently available for the skin. Note that the duplicate value of this skin is equal to the purchase price (so rebuying it in the store will simply get your spheres back).
Mutant of the Wasteland

### Description

Giants stuffed with mutagens capable of knocking down the "Hammer" walking machine is a new product of the Resistance experiments for mutually beneficial cooperations with the inhabitants of the wastelands. The first one knocked out the door of the laboratory and used it instead of a shield until it was calmed down. The rest of the giants also liked the idea of "equipment" and now Mutants always use shields in battles.

### Healing cost

unknown

Mutants of the Wasteland can be built at the barracks of the Wasteland residents in Ardheim once it has been upgraded to level 2. They're a pretty standard heavy infantry unit, capable of dealing substantial damage at short range, although they do seem a bit easier to kill than a typical heavy.

The following table lists the upgrades available to Wasteland mutants from the Wasteland barracks. Skins and equipment are not currently available for this unit.

1Damage upgrades for level 7 and above take only 1h time.

2The health upgrade for level 14 costs only 5000 ammunition.

3The health upgrade for level 15 costs only 6000 ammunition.
Empire Infantryman

*Not to be confused with Emper Infantryman.*

### Description

Infantrymen of the Empire are the main military unit of the Steel Empire army. Brilliantly trained and driven by a thirst for revenge, they are literally irreplaceable in the fight against the Dominion.

### Healing cost

unknown

Despite the description, the empire infantrymen are in fact completely replaceable. In the early game they're a modest upgrade over standard infantry, although not even as good as other low-level options like the loyalist or guardsman, but they will rapidly become obsolete as your infantry becomes more powerful.
Imperial Warrior

### Description

Imperial Warrior specializes in tactical operations. He directs the fire of the allied troops and increases their combat effectiveness.

### Healing cost

unknown

Imperial warriors have a useful damage increase, but it doesn't always go to the unit that needs it the most. Like other specials, they have decent stats on their own, but the fact that their squads only contain 1 person limit their effectiveness as a fighting force.

Imperial warriors can be produced and trained at the Academy of Officers; the production cost is 250 steel, 200 ammunition, and 250 recruits. Like other officers, they use the same equipment as regular troops.

## Unit training

The following table lists the upgrades available to Imperial Warriors.

1The level 6 health upgrade costs 1500 instead.

2The level 8 health upgrade costs 2000 instead.

3The level 9 health upgrade costs 3000 instead.

## Unit research

This table summarizes all of the research that can benefit Imperial Warriors. For full details, see the specific research pages.

## Unit skins

Imperial Warriors have five skins available, as listed in the following table. Some skins can be purchased with gold at the Academy, while others can currently be obtained only through special events. For the skins which are not purchasable with gold, the "duplicate value" is the amount of gold returned if you obtain a second copy of the skin. (For skins purchasable with gold, the duplicate value is simply equal to the purchase price.)
Heavy infantry

Heavy infantry units are one of the more advanced Iron Rage unit types. The basic heavy infantry unit is the Crusader, which can be produced at the Barracks.

As the name suggests, heavy infantry are equipped with powerful automatic weapons, with a high rate of fire and good damage (although only medium accuracy). They also have substantial health and armor, which makes them able to take a lot of punishment. They have two significant disadvantages, however. The first is their slow speed, which makes it difficult to bring that firepower to bear. The second is that the squad size is generally quite small; a Crusader squad only contains one soldier, which means that it is easy for them to get overwhelmed by larger enemy forces. As a result, they are best used as support for other forces rather than entirely on their own.

Heavy infantry units include the following. *See also Category:Heavy infantry.*

* Crusader
* Avenger
* Avenger veteran
* Berserk
* "Big guy"
* Bloody Vanguard
* Champions of Begeroth
* Crusher
* Defiler
* Dominion Destroyer
* Dominion Destroyer-veteran
* "Double rage"
* Elite Juggernaut
* Emper exterminator
* Emper exterminator-veteran
* Goliath
* Gun Crew "Inferno"
* HK-17 elite
* Invincible Crupellarii
* Judicator
* Juggernaut
* Legionnaire avenger
* Legionnaire crusher
* Legionnaire Dominion Destroyer
* Legionnaire Emper exterminator
* Martyr
* Master-Avenger
* Master-Crusher
* Master Dominion Destroyer
* Master Emper exterminator
* Master Wasteland Vulture
* Mutant of the Wasteland
* Ober-Avenger
* Ober-betrayer of Old Reich
* Ober-Crusher
* Ober Dominion Destroyer
* Ober Emper exterminator
* Ober-Wasteland Vulture
* Old Reich betrayer
* Old Reich ripper
* "Rage of the Dominion" deserter
* Repressers
* Roth Stilwald
* Shock troop
* Silent sentry
* Templar of the Crimson Sunset
* Thunder Warriors
* Thunderer
* "Titan" control group
* Trophy "Big guy"
* Tundra Hunters
* Usurper
* Veteran Crusher
* Wasteland Vulture
Legionnaire avenger

### Description

Key figures of the loyalist movement. Heavily armored, well trained physically and mentally, and incredibly dangerous.

### Healing cost

unknown

Like the other legionnaire units, the legionnaire avenger is a substantially upgraded version of the avenger, with significantly improved stats across the board. In particular the increased mobility and range are both of considerable benefit.
Disowned one

Increases Disowned one's damage by 35 and health by 100, after killing the enemy

### Description

Former Old Reich hero. Devoted to command, maligned and accused of what he didn't commit, the Disowned one has joined the Resistance, which saved him from execution. He lost his family, friends, and almost lost his life because of the irrepressible ambitions of the command. Having rejected the name, forgetting the past and not giving a damn about the future, the Disowned one will find out who became the cause of everything, find him, and make him pay for everything.

### Duplicate value

1500 gold

The Disowned one can be obtained by trading in 50 incriminating documents. These can be obtained sometimes directly in battle with the "Charon" armored train convoy, or by trading in the "Liberator" marks from that convoy at the quartermaster, at the rate of 5 marks for 1 document, or at the Catacombs shop at the price of 54 diary pages for 5 documents. On the battlefield, he uses an assault rifle with good range and a very high rate of fire, which, in combination with his ability (which gives +100 current and max health and 35 damage, per kill), makes him very dangerous especially against lower-level units. Note that his ability only stacks up to 10 kills (+1000 max health, +350 damage), after that each kill only heals him.

## Hero experience

Disowned one gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Disowned one at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that Disowned one's accuracy is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

1The level 10 damage upgrade takes 3d instead.

## Hero skins

Disowned one has two skins available:

 **Other effects** | Disowned one's animations for setup and breakdown are *slower* than without a skin.
* Setup - After the hero stops moving, but before their first firing animation
 **Duplicate value** | 500 gold

## Hero artifacts

Disowned one has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Disowned one can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Mask of Disowned one is +20 health). Unlike normal heroes, the cost for upgrading the Disowned one's equipment requires incriminating documents instead of gold.
Gauss Discharge

As the description says, the Gauss Discharge combines a regular damage effect with a debuff to enemy units' evasion. It can be produced at your artillery factory once the corresponding Gauss technology is researched, and requires at least a level 12 artillery factory. It costs 400 ammo and 300 ionites, and takes 50m to create.

Note that after being activated, it takes a second or so to actually go off, so be sure to take this into account while aiming.
Knowledge Day

Knowledge Day was a special event which ran from Sep. 7 to 14, 2019. It featured a special expedition, which operated similarly to a regular expedition (although with some important differences). This special expedition yielded event rewards which could be redeemed in the event shop for various new items.

## Description

* The expedition takes 15h to reach the target, with a 9h return time. There is no cooldown time, so you can send the expedition as many times as you can fit into the 7 day duration of the event.
* The expedition costs 500 fuel to send. The troops you can bring overall on the expedition are 5I, 6St, 5HI, 6Sp, and 6V, of which you can bring 2I, 2St, 2HI, 6Sp, and 2V into each individual battle.
* There are six ambushes that you must defeat over the course of the expedition. Unlike a regular expedition, these ambushes are not random, but will always occur precisely every 2h30m (with the expedition finishing immediately after you defeat the sixth ambush). Defeating each ambush gives a special reward chest.
* Successfully completing the expedition yields 1 key to the main gate.
* You can speed up each part of the expedition for Gold. Immediately advancing to the next ambush costs 50 gold, and speeding up the return costs 250 gold, so it's a total cost of 550 gold to skip all waiting time.

There is one extremely significant difference between this expedition and regular expeditions: **every troop you deploy in battle becomes wounded**, even if it didn't suffer any casualties in battle.

The event has two separate difficulties, which affects the level of enemy units, the rewards from individual battles, and the items available in the item store.

* Players from level 4 to 19 play on the easy level.
* Players level 20 and above play on the hard level.

## Battle rewards

Each battle that you win gives you a special event chest. These chests appear at the front of your queue, and open immediately. These chests will contain the following:

* a number of ionite drives, which can be used to purchase items in the shop
* a number of manuals, of one randomly chosen type
* a number of research items, of one randomly chosen type

For full details on the contents of the chests, see Archive chest I, II, III, IV, V, VI for easy difficulty, and Fortified Archive chest I, II, III, IV, V, VI for hard difficulty. The table below summarizes the rewards:

## Event store

The ionite drives you receive in the event can be used to purchase heroes, hero skins, equipment, and research materials in the event shop. In addition to the ionite drive cost, the heroes also need to be unlocked by spending 7 keys to the main gate. This means that you have to complete 7 full runs in the 7 day duration of the event to get a hero, which requires either never losing any time waiting, or spending gold.

Some items are available in only the easy difficulty shop, some only in the hard difficulty shop, and some in both.

## Enemy data

The below table summarizes the enemies you face in each battle:

## Store pictures

These are screenshots of the easy difficulty store.
Loyalist-veteran

### Description

A group of rebellious conspirators from the Dominion gendarmerie, acting to overthrow the Lord Chancellor's dictatorial regime, to eradicate the occultism and to return the Dominion lands to the Empire.

### Healing cost

unknown

The loyalist-veteran is the third upgrade of the regular Loyalist and can be trained in the Hall of the Elite Legion. While pretty decent at this upgrade level, it's still a relatively standard infantry unit.
Lycassa

### Description

Wasteland doesn't care about your gender or status, it only cares about power. Lycassa made absolutely everyone in these lifeless lands reckon with her. Tired of neglect in the gang, she summoned the leader to the battle and cut his throat in an honest duel. Lycassa doesn't try to become the most important person in the Wasteland or show her status, but if someone encroaches on her life or freedom, she'll show why the gang members are so afraid of her.

### Duplicate value

750 gold

Lycassa was originally released as a PvP reward in seasons 24-26. She was also later available from the Coliseum event shop. On the battlefield, she attacks her enemies with a pair of swords. Like many melee units, she is quite dangerous once she closes in range, especially because her special ability can heal her when she starts attacking, but is rather vulnerable before that time.

## Hero experience

Lycassa gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Lycassa at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Lycassa has one skin available:

 **Bodyguards** | * Desert Snakes
* Squad size: 4
* 1900 , 200 , 65 , 20 , 35 , 20 , 20
* 4 , 0.07 , 0.04 walk speed
 **Duplicate value** | 500 gold

## Hero equipment

Lycassa can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of Lycassa's belt is +1 accuracy and +1 evasion). All costs listed are in gold.
Northern wolves

### Description

It's an honor for the ordinary citizen to serve in the infantry of the New Order. Each soldier will gladly give his life at the first order of the commander. The will and principles of the "Northern wolves" are strong and unshakable, just like the centenary glaciers of their homeland.

### Healing cost

5

The northern wolves are the faction infantry unit of the New Order. They're a fairly decent midrange infantry unit at the beginning, but like all faction units, become quite exceptional when fully upgraded. They require faction level 4 to purchase from your faction troops area.

## Unit training

The upgrade costs in the faction center are as follows:

## Unit research

This table summarizes all of the research that can benefit Northern wolves. For full details, see the specific research pages.

## Unit skins

There is one skin for the northern wolves, which can be purchased in the faction shop when it is open. No upgrades are currently available for the skin. Note that the duplicate value of this skin is equal to the purchase price (so rebuying it in the store will simply get your spheres back).
Mortar

### Description

Capturing the strategic position and the subsequent installation of Mortar will significantly increase your chances of winning, thanks to the powerful fire support from the rear line.

### Rate of fire

slow (5)

Mortars are a type of strategic point. While not as common as machine guns, and there are many maps which don't have any mortars, they are still quite valuable. Their ability to do damage at very long ranges to groups of enemy units makes them extremely powerful (although dangerous against melee units, since it's very easy for them to hit your own units in that case).

The following table lists the upgrades available to mortars at your design bureau. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade. Information for mortar skins is listed below the upgrade table.

There are five skins for mortars. These skins are generally only available in Invaders events as battle pass rewards, although one was also available in the Monolith event. The skin statistics are below; note that they do not currently have any upgrades available. The "duplicate value" is the amount of gold returned if you obtain a second copy of the skin.

 **Special**: Sorcerer spirit (every third attack summons a "Dark Ritual")

In the early game, the mortar reloading speed upgrades did not actually improve the speed of the mortar, as shown in the video below. This is believed to be fixed now.
Ober-Skirmisher of the Bloody Barkhan

### Description

Common sense and the instinct of self-preservation tell not to give your life for nothing in a hopeless situation, after all people tend to reconsider their views on the deathbed. It's way better to exchange life and combat skills for mutagen and the ability to kill opponents who resist.

### Healing cost

unknown

Like the other Wasteland defector troops, the Ober-Skirmishers are fairly powerful infantry; in particular, their high evasion makes them a pretty dangerous foe. They are available in the Battle for Mutagen event.
Northern Wind mask (disintegrator)

### Description

"The benefit of the Northern Wind mask is obvious. Made of para-ionite fiber, many times stronger than steel. It will reliably protect you from any damaging particles, except bullets fired from the Holy Vengeance" revolver. In addition, its menacing appearance has a psychological effect on the enemy." - excerpt from the Dr. Rosenstein's report.

*Not to be confused with the Northern Wind mask for regular troops.*
Field healing

### Description

Equipping a strategic point with healing mechanisms allows to quickly restore the combat effectiveness of units and challenge the enemy

### Rate of fire

very low

Field healing points are one of the four strategic points available in Iron Rage. They are relatively rare, since they appear only in PvP maps and even there are not particularly common. When active, they will periodically heal all nearby units; you can see the timer to the next healing pulse displayed above the station. At base level, the field healing station will heal 150 points with a radius of 15 every 7s.

The following table lists the upgrades available to field healing at your design bureau. Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade. Information for field healing skins is listed below the upgrade table.

There are five skins for field healing points. These skins are generally only available in Invaders events as battle pass rewards, although one was also available in the Monolith event. The skin statistics are below; note that they do not currently have any upgrades available. The "duplicate value" is the amount of gold returned if you obtain a second copy of the skin.
Individual air filtration unit

### Description

The air filtration unit is designed specifically for chemical protection suit. Its filters cool the air supplied to the suit, thus enabling a person to use the suit longer. Expensive materials and built-in medical support mechanisms do not allow mass production of this device, but at the moment "Individual air filtration unit" is the best that the army can provide for a soldier.
Ober-Avenger

### Description

Key figures of the loyalist movement. Heavily armored, well trained physically and mentally, and incredibly dangerous.

### Healing cost

unknown

Ober-Avengers are a modest upgrade on the basic Avenger; while they're definitely more effective on the battlefield than a standard Avenger, it's not a hugely dramatic difference. They can be produced at the Hall of the Elite Legion from 5 regular Avengers.
Legionnaire black knight

### Description

Black knights are secret and mystical Order of the Iron Empire stormtroopers, specifically created to fight the occult threat.

### Healing cost

6

This highest-level upgrade of the black knight provides a significant boost to all stats, and furthermore adds another unit to the squad, giving a total squad size of 5, making them a solid stormtrooper unit.
Legionnaire renegades

### Description

It's not difficult to become a Renegade from the Dominion Devastators, but it's damn dangerous. Not difficult, because the Dominion trusts the Devastators with any, even suicidal tasks, and doesn't care about losses. Dangerous, because the Dark Gods don't forgive betrayal.

### Healing cost

unknown

Legionnaire renegades, like other legionnaire units, are a substantially improved version of the basic renegade, and are one of the top-tier stormtrooper units in the game, easily capable of winning entire battles on their own.
Elite Psionic

### Description

The elite of the "ionite" army. At first glance, it may seem that they don't pose any threat, but in fact, a frail body and a huge head hide a monstrous psionic power. In addition to delivering powerful strikes of psionic energy, they act as brain centers, leading the rest of the infected.

### Healing cost

10

These units are obtained from the Ionite Fever event, and are even more powerful upgrades of the regular psionics that you encounter as enemies in the event. They are extremely dangerous units -- like the regular psionic units, they attack with a discharge-like effect capable of doing significant area damage, ignoring armor and evasion. This means that they can reduce even very powerful squads to heaps of ash very quickly.
Missalea Fiery

### Description

The military and officials are constantly on the move; The security measures protecting sensitive documents are regularly improved. However, this matters not for Missalea: if she has a task to accomplish, she will deliver at whatever cost. No one nor thing can get in the way of this dedicated agent. An explosive mix of cunning, beauty and unique skills is why she's one of the best spies around.

### Duplicate value

1500 gold

Missalea is only obtainable as a reward from the Night of the Damned special event. She fights with a long-range rifle capable of doing decent damage per shot and an excellent rate of fire that very few heroes surpass, and can also boost the damage of her allies.

## Hero experience

Missalea gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Missalea at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Missalea's accuracy and evasion are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Missalea has two skins available:

 **Duplicate value** | 500 gold

## Hero equipment

Missalea can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Hat of shadows is +2 accuracy and +2 evasion). All costs listed are in gold.
Infantryman-master of the Empire

### Description

Infantrymen of the Empire are the main military unit of the Steel Empire army. Brilliantly trained and driven by a thirst for revenge, they are literally irreplaceable in the fight against the Dominion.

### Healing cost

unknown

The infantrymen-master of the empire are the second upgrade of the Empire Infantryman. At this point they reach about the level of an average midtier infantry unit, but they're still not great. They do gain an extra soldier in the squad, though.
Karl Gustav

### Description

This man is responsible for the artillery units of the Resistance troops. A deadly steel rain is dropped on the heads of the enemy by his order.

### Duplicate value

500 gold

Karl Gustav can be obtained by trading in 75 Artillery Regiment Patches. These in turn can be obtained by trading in Arachnophobia (Black Widow mech. brigade) or Spider Exterminator (Spider mech. brigade) convoy tokens, at the rate of 3 tokens for 1 patch, or at the Catacombs shop at the price of 42 diary pages for 5 patches.

Given his role as artillery chief, his name is probably a reference to the famous Carl Gustaf anti-tank gun.

Karl Gustav is an unusual hero, in that he doesn't carry a regular weapon. Rather, he triggers artillery bombardments on enemy units, similarly to the artillery bombardment support, although shorter and more precise. He has a very low rate of fire, though, so he is not very effective as an unsupported unit.

## Hero experience

Karl Gustav gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Karl Gustav at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Karl Gustav has two skins available:

 **Duplicate value** | 300 gold

## Hero equipment

Karl Gustav can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Uniform Artillery Cap is +10 health). All costs listed are in gold.
Doctrines

Doctrines are a new addition that allow you to boost various aspects of your technology for 1 week. Doctrines are deployed at your academy and work as follows:

* There are three types of doctrines: Resistance, faction, and clan doctrines.
* To use a doctrine, drag it into one of your available slots in the Academy. Once active, it will provide its boost for a week. At the end of the week, the doctrine will disappear.
* A doctrine cannot be cancelled once it has started. You can replace it with another doctrine, but then the initial doctrine will be lost completely.
* You have one Resistance slot open initially, and one more when you reach player level 26. Two more Resistance slots can be purchased with Kreds.
* You have one faction slot open initially. One more can be purchased with faction spheres, and two more with Kreds.
* Clan doctrines can be used by anyone in the clan with privileges to manage clan activities, and they have effect for everyone in the clan. One clan doctrine slot is available initially, with one more when the clan reaches level 10 and two more available for Kreds.
* You cannot have more than one of the same doctrine active at the same time, although doctrines from a different type (Resistance, faction, or clan) do not count as the same even if they have the same effect.

For full details on how doctrines work, see this post and this post for Clan doctrines.

The following doctrines have been observed:
Master Dominion Destroyer

### Description

Perhaps, the Dominion should take better care of one of their most frightening military formations - the Reapers. Because, no matter how powerful the instrument was, it can always be turned against its owner.

### Healing cost

unknown

The Master Dominion Destroyer is a significant upgrade on what is already a solid heavy infantry unit in the Dominion Destroyer, making it one of the more dangerous heavy infantry units in the game, although it's still a step below the very top tier such as silent sentries.
Legionnaire apostate

### Description

Not every fighter in the Dominion army is satisfied with the current political course. Nevertheless, only a few dare to betray the Dark Gods, given the horrifying punishment for this crime. The ones, who had been brave enough to go up against the Dark Gods are called Apostates, and their squad of 5 people is more dangerous than any Dominion patrol.

### Healing cost

6

The legionnaire apostate is a substantially upgraded version of the basic apostate, and like other legionnaire units is one of the top infantry units in the game.
Machines

The machines are one of the enemy forces in Iron Rage, mostly inhabiting the north of the map, where they overran the Northern Protectorate, leading to the formation of the New Order. We know very little about the machine army, but it appears that it started when mining robots from the Northern Protectorate accidentally unearthed "The Ancient One", an ancient, evil entity hidden deep within the mountains. The Ancient One built itself a robotic body, adapted the mining robots into weapons of war, and started producing weapons of its own design.

The connection between the Ancient One's army and the Klausbot army (seen in, for example, the Christmas event Blood on the Snow) is unclear -- they are both robotic in nature, but the Klausbot army uses different robots.

The machines are the primary enemy in the Liberation campaign, as well as in battles in sectors in the far north, starting with the "Gate Ridge" zone. They also appear in various special events, such as Technology Triumph and Superiority.

The primary machine units are as follows:

* infantry: Model "M" Mk.2
* stormtroopers: "Chameleon" and Model "HM" Mk.2 (in higher difficulty maps)
* heavy infantry: "Big guy"
* specials: Sniper of the Ancient One
* support: Artillery bombardment, Carbonite bomb, Minefield

In some of the events you can obtain "trophy" versions of these units, which are similar to the originals but somewhat more powerful.
Executioner of Legion

### Description

Cold-blooded killers who have the exclusive rights to make and enforce the death sentence on the field. Executioners of the Legion carry out even the most bloody orders without a shadow of doubt and hesitation, which makes them one of the most dangerous units of the modern war.

### Healing cost

unknown

The Executioner of Legion is the faction stormtrooper unit of the Forgotten Legion. They're pretty standard stormtrooper units, but, like other faction units, they are quite powerful when fully upgraded.

## Unit training

The upgrade costs in the faction center are as follows:

## Unit research

This table summarizes all of the research that can benefit Executioners of Legion. For full details, see the specific research pages.

## Unit skins

There is one skin for Executioners of Legion, which can be purchased in the faction shop when it is open. No upgrades are currently available for the skin. Note that the duplicate value of this skin is equal to the purchase price (so rebuying it in the store will simply get your spheres back).
New Order faction research

This page lists all the New Order faction upgrades available at the Academy. These mostly apply to the various New Order units, although the level 1 upgrades do benefit infantrymen and Hammers. In contrast to regular technologies, these often require research points of multiple types. In addition, you need a certain number of faction signs for each upgrade as well.

The below table lists all of the available upgrades. Many upgrades have multiple stages, each with its own separate benefit and cost. These benefits are cumulative over all stages.
Model "M" Mk.2 Trophy

### Description

Once these robots were no more dangerous than a coffee maker. The purpose of their existence was mining. So it was until someone else's will took possession of them and did not put a weapon in their hands. With the same indifference with which they crushed a stone earlier, they destroy any living thing.

### Healing cost

unknown

Obtained from the Technology Triumph event, these robotic infantry are quite powerful. Their only drawback is that they're a little slow for infantry, but otherwise they're capable of putting out more damage than nearly any infantry unit in the game.
Legionnaire Emper sniper

### Description

In the darkest hour, when the hordes of the Dark Gods of Chaos seem innumerable and invincible, only the Emper sniper can change the outcome of the battle with a single shot through the enemy commander's heart.

### Healing cost

unknown

The Legionnaire Emper sniper takes the basic Emper sniper and upgrades it to do a very impressive amount of damage, but still with the same basic rate of fire limitation of any sniper unit.