Cheshnocrudrag

### Brief

Luther founded the city that is now known as Cheshnocrudrag since Bordril at the time had no capital during the time of being a confederation. Luther tried and failed to attract merchant barons world wide to mae the new capital a center for trade. However because it was on the western coast of the western most continent, it never became what Luther envisioned. But is still an export hub for all of Bordril and one of it's strongest fortifications. What the Bordril Fawl did have was a historical temple called Talmarpoco. Talmarpoco was where once a year all the Bordril Fawl chiefs would gather and decide the raids and expenditures for that year. This tradition was as old as the Fawl could remember, so out of respect Luther created Bordril’s capital around Talmarpoco. Luther’s heir was Vladkhan Von Chuk who also married a Bordril Fawl “Noble” female. Vladkhan is remembered for being a conqueror as he expanded Bordril’s boarders. Vladkhan’s reign stretched south to the Kadee Mountains, East to The Black Pass, West to Red Bay, and a Northern border that ran from Lake Chysin to The Sapphire.

### Buildings Of Note

#### Gryphon Keep

-The highest tower is nearly 1000 feet tall and the castle itself is ran by a cities worth of servants. But aside from the servants, guests, some scholars, and 8 noble families it is 70% rooms for the small royal family. Built by the first humans to be a fortified trade hub, it was overthrown by the Bordril fawl long ago and the rest of Chesnocrudrag (orc named) sprung up and expanded around it. It’s architecture is elegant and a true feat of engineering rivaling elven and dwavern castles. However it sticks out  like a sore thumb compared to the rest of the city.

-There is a small atrium complete with a suspended magical cloud and small sun. It has lush beautiful plants and stone benches for the party to sit on. On the other side of the room is large moonsilver plated doors with the story of Vic & Gor etched into them. Beyond the door is a huge throne room with stain glass windows of Forseena Vix and Gor on one side and Dolf Grimble and Luthereon on the other. The floor is seamless marble white as snow and the throne is created from pure moonsilver with a web of metal working and a Gryphon on either side as arm rests.

#### Llewyn's Bordrilian Spa and Lounge

The Spa and Lounge is ran by a pudgy yet hansom half fawl with black oily slicked back hair named Llewyn. The building is 3 stories not counting the basement that runs the plumbing/heating. The first floor has a large public pool in the center and private rooms around the perimeter. The second floor has a large public room full of women, incense, food, and beverages. The perimeter of this floor is private rooms for the hour, or others for the night. The final floor is broken into quadrants each an expensive suite that comes with a man/women, a build in bath, robes , and food along with a king size bed.

#### Cradrag Ale House

The owner of the Alehouse is a bullish looking half fawl who goes by the name Clyde. The establishment is large and serves fine food and wines, and opens it's doors to all social classes. It is about 4 stories tall and in a rectangular shape nearly a quarter acre long.

### Points Of Interest

#### The Market

The market is broken into chunks with similarly related storefronts. For example the runesmith, enchanter, and scribe are all on the same corner.

#### The Square of the four elders

This killing field before reaching the keep is meant as a defensive position but is also where events are held and religious ceremonies. Each hut is a guild of elemental magic/warriors lead by a Elder Fawl who is at least 1200 years old.

1. Fire - Craxis 1457 M - Elite Fawl Guard
2. Water - Lapi 1265 F - Elite Lazulian Guard
3. Earth - Gaarthinoaro 1898 M \_ Elite Dwavern Guard
4. Air- Essrosa F 1002 F - Elite Elven Guard

The large pit in the middle of the square historically was a sacrificial pit that was said to have no bottom and entire defeated armies were marched off its edge. Today they use it as the testing ground for a new elder when one dies. A fire elder must draw up lava, a water elder must fill the pit, a earth elder must travel to the bottom and make it 1/12th deeper, and a air elder must suspend himself over the center for 4 days straight.