recursal/Fanatic-Fandom huggingface dataset:
Needed pages

## Street Fighter

* Ken
* Laura
* Alex
* Nash
* R. Mika
* Necalli
* Juri Han
* Birdie
* F.A.N.G
* Vega
* Balrog
* Guile
* Sakura
* Gill
* Sagat
* Poison
* Ibuki
* Oni
* Decapre
* Evil Ryu
* Zangief
* Dhalsim
* Blanka
* Seth
* Hakan
* Hugo
* Cody
* Dudley
* Gen
* T. Hawk
* Necro
* Rufus
* Karin

## Mortal Kombat

* Goro
* Johnny Cage
* Kano
* Raiden
* Liu Kang
* Kung Lao
* Smoke
* Jax
* Stryker
* Shang Tsung
* Baraka
* Jade
* Kintaro
* Shao Kahn
* Kabal
* Sindel
* Motaro
* Nightwolf
* Sheeva
* Shinnok
* Tanya
* Tremor
* Bo' Rai Cho
* Drahmin
* Frost
* Skarlet
* Kenshi
* Freddy Krueger

## Super Smash Bros

* Mario
* Bowser
* Luigi
* Yoshi
* Donkey Kong
* Kirby
* Fox
* Pikachu
* Jigglypuff
* Captain Falcon
* Ness
* Princess Peach
* Dr. Mario
* Zelda
* Sheik
* Ganondorf
* Falco
* Mewtwo
* Ice Climbers
* Mr. Game & Watch
* Marth
* Diddy Kong
* Sonic
* Mega Man (Super Smash Bros)

## Marvel vs. Capcom

* Rocket Racoon
* Doctor Strange
* Ghost Rider
* Hawkeye
* Spider-Man
* Captain America
* Wolverine
* Magneto
* Hulk
* Deadpool
* She-Hulk
* Iron Man
* Thor
* Taskmaster
* Doctor Doom
* Dormammu
* Sentinel
* M.O.D.O.K
* Frank West
* Phoenix Wright
* Virgil
* Jill Valentine
* Chris Redfield
* Strider
* Firebrand
* Nemesis
* Albert Wesker
* Viewtiful Joe
* Dante
* Mike Hagger
* Felicia
* Zero
* Amaterasu
The Rotten Blade

**Creator:** Demon Lord Sanie

**Current Owner:** Unknown

**Enchantment type:** Cursed

**Description:** It is a knife made of black metal, the hand covered in black leather for extra grip and the blade sharpened on one side, with reversed teeth on the other.

### Effects:

1. Where the blade cuts, it will rot. The wound would rot and if it hits an organ, that organ will rot. Rotting can take up from a few minutes to several hours, depending on the victim's constitution.
2. The owner will at any times want to keep the blade close to him, never wanted to put or give it away. When someone tries to take the blade, the owner will fight for it.
3. Previous owners will always, at any time feel a nagging feeling to want the blade back. This feeling only getting worse and worse the closer the blade is to the point that the previous owners will try to take it back as soon as they see it.

### Extra notes:

In order to become the new owner of the blade, the person must take the blade with him or her, taking it in possession, even if it is for a small moment only. The person must also know he is taking the blade, so handing it to someone in a closed box doesn't take effect, because that someone doesn't know he took the blade in possession.
The Valkery

The Valkery is an elite organization of assassins, spies and soldiers that have but one goal: To protect those weaker than them against those stronger. The Valkery is a very old order that survived through many wars and struggles.

The Valkery main Sanctuary is currently in the city of Scathaux, rooted underneath the city. They are the lord's most loyal soldiers and work for them without questions.

## Oath

The Oath is something every single Valkery has sworn to keep up. It is said during the initiation and once broken will be paid with their own blood.

*Through blood we forge,*
a bond of life.

From here on forth,

I devote mine,

to the protection and safety,

of those weaker than us.

My actions are dark,

and my hands tainted.

From the shadows we fight,

to serve the light.

Just like my brothers and sisters before me,

I swear to serve under the name,

for I am a Valkery.

## Ranks

1. *Grand Master of the Valkery*
	1. The Grand Master of the Valkery is the one and only leader. The Valkery is most loyal to him and will follow his orders without a second thought. The person in this place holds the most power, but the person in this place is hand-picked by the previous Grand Master, or voted for when the previous Grand Master was unable to choose a new one.
2. *Master of the Valkery*
3. *Mentor of the Valkery*
4. *Assassin of the Valkery*
5. *Veteran*
6. *Warrior*
7. *Disciple*
8. *Novice*
9. *Apprentice*
10. *Initiate*
Samus Aran

## Summary

*"The heroine of the Metroid series, **Samus Aran**. Her missions take her across the reaches of space, and her Power Suit gives her immeasurable fighting prowess. In this game, she uses a variety of ranged attacks based around beams and missiles. When her Charge Shot is fully charged, it can launch foes with devastating force." - **Super Smash Bros. for Nintendo 3DS and Wii U***

## Move-Set

* **Charge Shot**
* **Missile**
* **Screw Attack**
* **Bomb**
* **Zero Laser**
Fallen Angel

Fallen Angels are Angels who strayed from their bindings, those who went against their orders and sought more. These creatures are banished from their home and doomed to walk the other realms for all eternity. Their powers are taken from them and replaced by themselves with a darker version of it, almost like an opposite of what they could do as an angel.

Fallen Angels tend to be selfish, only seeking out their own goals and doing whatever is needed to reach that.

A fallen angel will look a lot like a normal angel, only their wings are black and their skin slightly tainted by darkness
Karn

General Karn was an highly intelligent Locust. He was one of the Locust Generals that lead the Locust in their initial emergence to the surface together with General RAAM. Even though he is a high ranking Locust, his fighting abilities are low. He for that reason uses a creature known as the Shibboleth as his mount when he enters combat.

## Basic Info & Physical description

* Name: Karn
* Age: Unknown
* Nationality: Locust Horde
* Sexuality: Unknown
* Marital status: Unknown

* Height: 2.00 meters (6'7" ft.)
* Weight: Roughly 80 kg
* Race: Locust - Drone
* Build and posture: He is a weak Looking Locust, looking very slim and thin compared to the other Demons. He wears metal armour that indicates he is of a high position within the Locust, wearing mostly black and red.
* Skin colour: grey
* Eye colour: Red
* Hair colour: No hair
* Distinguishing features: He is an deformed Locust, meaning he looks lees strong and thick, what makes him stand out in the horde. He would appear as an easy target, but his mount is always near, meaning that when he is attacked, he would quickly summon his Shibboleth to protect him.
* Clothes: Locust armour, mostly metal with cloth bound together to create his armour.

## History

Karn was born as a deformed Locust, outcast to them and doomed to roam the Hollows alone and forgotten, only to be hunted when spotted by other Locust. He eventually came across Shibboleth, a deformed Corpser who shared the same fate. Quickly they managed to remain together, creating a bond that wasn't easily broken.

After a few years, Karn returned to Nexus with Shibboleth, showing that he indeed is capable to handling himself and worth a position in the Locust Horde. He was given a chance by Queen Myrrah, and he quickly climbed the ranks to General, standing besides a well respected general as a general himself. He was known to be ruthless, quick but above all extremely intelligent.

Together with General RAAM they lead the initial assault on the surface, quickly wiping out town and nations as they hit the 'ground walkers' before they even knew what was happening.

## Death

General Karn was murdered in the Siege of Deshaan, capital of the Dark Elves. During this siege, he came to face Auzredh and Ira. He faced them without fear, wanting to get rid of them quickly so he can continue his plan, but instead they together managed to immobilize Shibboleth and killing it. This resulted in an explosion that knocked down everyone. When they came by, Karn was already knelt next to Shibboleth, seeing his only friend has died he had no reason to live anymore, thus he surrendered himself to his enemies, who quickly finished him off.
The Oathkeeper

**Creator:** Mathieu

**Current Owner:** Jace

**Enchantment type:** Blessed

**Description:** The Oathkeeper is a sword given to an unknown champion by the god Mathieu. The champion met an unfortunate end by an orc who killed him, but the orc couldn't wield the sword. Over the years, it was sold several times till it came into the possession of Jace, who was able to wield it.

**Effects:**

* To the user, it is weightless
* It can summon a wave of force when the user swings it at an enemy
* The sword's weight is impossibly heavy for those with evil intent
Characters

The world of Kierra knows many characters. Ranging from the most powerful Demon known to a simply, innocent baby.

Each character is played or controlled by a player and each character has his own personality and abilities.

## Darkwood Family

* Duncan Darkwood
* Pearl Darkwood
* Hunter Darkwood
* Abel Darkwood
* Raya Darkwood
* Ayar Darkwood
* Dawn Darkwood

## Arlen'darr Family

* Sciatur Arlen'darr
* Aria Arlen'darr
* Lamiere Arlen'darr
* Marcus Arlen'darr
* Ludovic Arlen'darr

## L'amor Family

* Auzredh L'amor
* Dalia L'amor
* Darius L'amor
* Evelyn L'amor
* Zara L'amor

## Solli'gra Family

* Daekra Solli'gra
* Kinre Solli'gra
* Kinra Solli'gra
* Hamson Solli'gra

## Elyson Family

* Leor Elyson
* Lia Elyson
* Alice Elyson

## Notable Demons

* Nex
* Sciatur Arlen'darr
* Lilith
* Meg
* Aria Arlen'darr
* Dalia L'amor

## Gods

* Freya (God of Light)
* Sigmar I (Previous god of Demon Destruction)
* Sigmar II (God of Demon Destruction)
* Collium (God of Safety)
* Isha (God of Life and Fertility
* Sehanine Moonbow (Goddess of Moonlight)

## Locust Leaders

* Queen Myrrah
* General RAAM
* General Karn
* High Priest Skorge

## Non-Categorized Characters

* Quinten Gold
* Alana McPippin
* Zatoxia De Angelis
Artifacts

Artifacts are objects that are created in the past or present that hold special powers. Some of these artifacts are blessed, some cursed, but all of them hold a power of some sorts.

Artifacts in general are rare, not many of them are around, but they do exist, and you can seek them out.

## Known Artifacts

### Blessed Items

* The Oathkeeper
* The Lightbringer

### Cursed Items

* Ark of Hell
* The Rotten Blade
Animated Dead

Animated dead are some of the most simple constructs, they are bodies controlled by an extension of the creator's will, this usually makes them clumsy and slow to react compared to normal undead, they also are not actual undead, as no spirit rests within them, and unlike many undead, Animated dead only exists as long as their creator (or as replacing power source) controls and powers them, without that, they simply fall to the ground.

## Creating and Controlling

Animated dead exist in just about any form, although a necromancer always finds it easier to create and control creatures that are alike it's own body, or at least something that the soul is used to controlling, trying to animate and control a body that is to much different from the caster can often lead to complications, things affecting their speed, strength, reaction, and other such things. A thing that must be noted is that this rule on minions like masters applies to /almost all/ users of the necromantic arts, from dragons to goblins, this affects them all, although a dragon, although this, of course like many other things, is greatly affected by the necromancer in question and the way he/she/it controls his/her/it's powers.

## Traits

-Simple and relatively easy to create and control minion.

-Has quite a few limits due to lacking a soul, mostly affecting speed in movement
and reaction, and the mind, as the creature cant do much more than basic tasks.

-Extension of it's creator, should the creator fall, the army crumbles as well.

-Are a lot easier to control the more alike they are to the creator. (Human mage=Human minion, Dragon mage=Draconic minion, etc) although all shapes can be attempted to be animated.

-Cost the creator energy, usual only limiting energy recovery, caused by before mentioned effect (extension of will).
Lambency

The lambency disease is a parasite that multiplies rapidly and takes over host. It is an old Locust disease that can spread to other species as well.

The disease spreads in multiple ways. Either by long exposure to the source mineral in which the disease lives, long exposure to someone infected by lambency or direct contact with lambency liquid.

The disease exists out of 4 stages. These being infected, rustlung, weeping and Lambent.

## State: infected

When infected, your body wouldn't act any different than normal. In the worst case there would be a slight fever of your body fighting the virus. In here, there is a minimal chance for your body to kill the parasite before it can multiply.

State: rustlung
During this state, the parasite managed to get in your blood and is multiplying rapidly. This is mainly noticeable by the fact that the victim's lungs begin to feel dry, making the victim cough a lot. Victims mat experience this feeling as if the lungs are rusting, and the coughing contains the parasite, making it already infectious at this stage.

## Stage: weeper

In this stage, the virus spread through the body and is attacking the brain, trying to take it over. The victim will still be conscious, but in severe pain. The blood would have been replaced by the lambent liquid, making the victim dependant on the virus. During this stage, the victim will have no energy to fight or move. Outsiders say it is very similar to a walking, glowing corpse.

## State: lambent

When a victim has become lambent, the virus has taken over and the body came under the control of the virus. A lambent person mutates in horrible ways with the sole purpose of spreading the disease. They become aggressive and violent and will attack anything within view that isn't lambent either. Upon death of a lambent creature the body would explode in a last effort to spread the parasite
Myrrah

Queen Myrrah is the current Locust queen. She has full control over the horde and is their supreme leader. She currently residents deep within Nexus, the Locust capital. Her existence is till now unknown to anyone besides to Locust, as are her motives of why she made the Locust emerge to the overworld.

## Basic info & Physical Description

* Name: Myrrah
* Age: Unknown
* Nationality: Locust Horde
* Sexuality: Unkown
* Marital status: Unknown

* Height: 1.80 meters (5'11" ft.)
* Weight: Unknown
* Race: Locust - Queen
* Build and posture: Myrrah has an elegant look, that of a true queen. Clearly, she isn't build to fight.
* Skin colour: White
* Eye colour: Blue
* Hair colour: Blonde
* Distinguishing features: Myrrah is the only Locust creature that looks Human. Why this is so is unkown.
* Clothes: Myrrah wears Locust armour, an unknown mix of metal and cloth that gives her both maximum protection and freedom to move freely.

## History

Myrrah was born as the queen of the Locust, her mother dying at her birth, Myrrah was meant to lead from her first day alive, and so she has done. She sees the Locust as her children and is willing to do anything to protect them.

Her further history is unknown.
Scorpion

**Scorpion** is a prominent playable character in almost every single *Mortal Kombat* game to date, and appears as a guest character in *Injustice: Gods Among Us*.

## Summary

*"**Hanzo Hasashi** was a member of the Shirai-Ryu assassin clan until they and his family were killed by Sub-Zero of the rival Lin Kuei clan. Hanzo's soul was claimed by the Netherrealm sorcerer Quan Chi, who resurrected him as the revenant Scorpion and gave him the chance to avenge his family's deaths. Full of rage and hellfire, Scorpion fights alongside Quan Chi in Netherrealm's invasion of Earthrealm." - **Mortal Kombat X***

## Move-Set

* **Spear**: Scorpion launches a kunai-tipped rope/chain out of his palm that spears his opponent, letting him yank them over to him in a loud "Come here!" or "Get over here!" roar. This move is not only Scoprion's most iconic move, but one of the most iconic moves in video-game history.
* **Hellfire/Teleport**: Scorpion teleports behind his opponent. In some games, he automatically punches them in the back upon teleporting.
* **Leg Takedown/Slide/Takedown**: Scorpion scissor leg takedowns his opponent, making them trip.
* **Hellfire**: Scorpion summons a shower of hellfire upon his opponent.

## Gallery

Scorpion render from *Mortal Kombat: Deadly Alliance*Scorpion from *Mortal Kombat 9*
The Holy Griffon Empire

The Holy Griffon Empire is an empire located on the north-eastern continent, taking in the entire continent with it's different duchies. The empire is lead by an emperor, and each duchy by a lord.

## History

The Griffon Empire was created after centuries of war. In the past, all the duchies fought one another for wealth, land, freedom. But now, they created their own empire, with an emperor leading it, bringing peace to these lands for the first time in a long time, that was till the Locust emerged.

## Duchies

### Raven Duchy

The Raven Duchy is one of the biggest trading duchies and cities in Kierra. Their capital, Ravencrest, overflows with merchants and goods, but it is also the best thieving underworld. Crime being a major problem there, yet crime seems to increase trading as well. The duchy is both the most useless and most useful duchy for the Griffon empire. Their military forces are zero, but they appear to extend their abilities in espionage and assassination, making them perfect to stop wars before they even start.

### Bull Duchy

The Bull Duchy is the strongest and most militaristic duchy of all. Their military power is the biggest in the empire and their blacksmiths the finest. Next to that, they are farmers, big farms taking up their lands outside their cities.

### Wolf Duchy

The Wolf Duchy are probably the most intelligent duchy of all. They lack strength in numbers, but can by far make it up with tactics and traps. They tend to use tamers as their soldiers, sending in both men and beast at times of war, making them more intimidating than the Bull duchy, even though they are with much less.

### Unicorn Duchy

The Unicorn duchy is, unlike other duchies, very peaceful. In times of war, the only thing they can do is build siege weapons and forts, as they aren't fighters. The unicorn duchy is known to have great architects and artist. Their cities beautiful and full of culture. Magic and engineering equally used and accepted.
Treatment - Paint walls and ceilings and doors

Mites crawl on walls and ceilings. Paint kills mites on contact. Paint is sticky for hours after application resulting in permenant mite death.

What you will need:

* Ceiling / wall / door paint
* Cleanup materials
* Painting materials including brushes etc

How to:

1. Prepare to paint as per normal taking as little time as possible. The intent here is to get paint on the wall not to make it look pretty
2. Paint the wall / ceiling / door taking as little time as possible avoiding time consuming parts such as edging
3. Go around the outside of the painted area with a brush or roller to blend the painted area in if not painting to the edges

Mites will die on contact with the paint.

Notes:

Be careful about the different types of paint, water based and oil based. If unsure then for white surfaces a primer such as taubmans 3 in 1 can be used to good effect.

Oil paints take longer to dry. They may be more effective against mites than water based paints. Oil based paints are harder to use.

Use a roller if possible.

Do not remove a door to paint it. Chock it in place with a piece of wood or folder paper under the bottom of the door to hold it in place while painting and drying.

A spray painting device may be useful if you have one.

People have noted that spraying just about anything except some knockdowns which desolve or destroy is ineffective against mites. Paint works.
Shao Kahn

## Information

*"Emperor **Shao Kahn'**s lust for power is matched only by his ruthlessness. Millenia ago he overthrew Onaga as ruler of Outworld and has conquered many other realms since. Eventually he turned his attention to Earthrealm. The Mortal Kombat tournament prevents him from taking the realm by force, but if Shao Kahn's champions win 10 consecutive tournaments, Earthrealm will be his. As long as his champions Shang Tsung and Prince Goro do not fail him, he will be victorious." **Mortal Kombat 9***
Biplanonde

Play Status:
 Leaderboard #:
Biplanonde (Ivan) is currently 3rd on the Splegg Leaderboards. He is known mainly for being one of the greatest Splegg players ever, with 2014 being the year in which the community regarded him as the best player and is thought as a Splegg legend for numerous reasons. He was one of the first players to master third person playing style, which made him particularly strong in those days. He still holds the best win/loss in Splegg without sad pandas included (for someone who has played over 100 games and is not an alt), only ever being overtook by minevova, before he lost his first place. His YouTube channel is one of the most popular channels for an active Splegg player, and his series named Splegg Battles has boosted his popularity. He is part of the 1 million destroyers club and is one of the founding members of the International Splegg Association.

## Playstyle

Biplanonde is mainly known for his hybrid (3rd/1st person) style. He has always been known for his particularly good aim, as well as his agility and being able to anticipate opponents' movements. He now plays offensively and defensively depending on which is necessary at different times. In his prime, he used to play defensive almost all the time, only coming closer if the opponent kept running away. He was known for his rapid clicking speed and astounding aiming accuracy, where it would be almost impossible to stand still for few seconds and not being killed by his aiming. Every time the enemy would get close, Biplanonde TNT runned away and soon continued to aim at the opponent. Nowadays Biplanonde doesn't play as defensive, instead he charges forward more often. He is still known as one of the best players to predict where the opponent is moving in order to aim right where the player is going.

## Community Image

Around the community Biplanonde is looked up to highly mainly due to his skill level over the last 2 years. In 2014 the majority of the Splegg community believed he was the best player and since he was liked, it boosted his overall reputation. In a survey in 2014, 19/21 people believed he was the best player which really emphasises his legend status in Splegg. He inspired many players to try out his style too and his videos have motivated many players.

He is very popular throughout Splegg, with around 3000 views one of his Splegg montages, higher than any other well known player. Overall he is liked throughout the community, who was the main organiser and head of SWC 2014, SWC 2015, SST 2015 and then being one of the founders of the International Splegg Association, who are the head of tournaments since the 2v2 tournament in September 2015. In the Hive Splegg tournament, due to most of the players close to him being banned for teaming, he went onto win with 151k in 33 hours.

He is known for his catchphrase 'ok', which led him to the name 'Oklanonde', before changing back to his original name Biplanonde.

## Tournament History

Since Biplanonde held the first few tournaments, he did not participate in them.

\*Dropped out since his partner was perm#.nently banned from the Hive.

## Name History

 Oklanonde
 Biplanonde
Nature Magic

Nature magic is the art of talking and controlling the plants and flora of nature. A master in the art of Nature magic can call upon plants to help the mage in combat or any other problem.

## Origin

The first Nature mages were wood elves. They lived deep in the forest, in harmony with the plants there. Some wood elves would have meditated for years at an end there, listing to the forest and the plants around them. They started to learn their language, how they spoke to one another and how they all helped each other.

These wood elves learned to speak in a similar way, they learned how to communicate with Nature and talk with the plants. As these wood elves started to speak with the plants, they learned that the plants all worked together in harmony.

Years later, these wood elves managed to channel their own energy, that what they got from eating, into the plants, making them move faster and grow quicker. With this, and their communicative skills with plants, they slowly created the basics of Nature magic.

These wood elves, the first Nature mages, taught what they knew to the tribes of wood elves where they were from, making wood elves the first Nature mages.

## Philosophy

The philosophy behind Nature magic relies on the idea that plants communicate with one another. The mage would have to learn how they do this and would have to be able to speak with them, asking them for their help.

Not only that is needed, the mage would have to be able to channel his own energy to the plants in order to make them move faster or grow faster.

Plants are nearly always willing to help, mainly to defend themselves or where they live, but will turn on the mage the moment they think he would be a threat to them.

## Learning the art of Nature Magic

In order to learn the art of Nature magic, the learner would have to spend a long time in a forest to try and learn how the plants communicate with one another.

After the learner has learned how the plants communicate, the learner must learn how to communicate himself with the plants. He has to be able to know their 'language' before he could ever continue in this art of magic.

Once the learner has learned how to speak with the plants, he has to learn how to channel his own energy to them. From this point forward, the learner would become a simple, weak nature mage and would need years of training to learn how to control plants and how to channel his own energy to it.

## Abilities

The abilities that come with the art of Nature magic are basically the control of plants and flora. A mage would command them to do his bidding, and would send them the energy they need to do that.

The abilities regarding Nature magic mainly depend on the amount of energy the mage can channel to the plants, and the plants available in the mage's direct area.
Wildlife

The Wildlife of Kierra are the wild creature that can be found over the different realms. These creatures range from the small insects and fish to larger birds and mammals.

The creatures have each been sorted under the realm they appear in, and their kind.

## Hell

### Mammals

* Hellhound

* Wabbit

## Undead/Spirit Realm

### Undead

* Dracolich

* Ghoul (Undead)
* Lich
* Wight
* Wraith
Leor Elyson

Leor Elyson is a human male that lives on the island of Merlin. He has earned the title of Grand Magus, by showing his magic skills in a tournament. This put him in charge of the Magic Council of Kierra.

He once was a husband and father, but he found out it was a mistake to marry Lia, the one who called herself an angel. To collect his thought he left Innistrad, his home at the time. But in his absence it got attacked and almost all life perished.

After this, he went to live in the Tower of Merlin, with the rest of the Magic Council. Here he has devoted his life to researching magic and helping those asking for his aid.

## Basic info & Physical Description

Name: Leor Elyson

Age: 33

Nationality: Merlinian? (is that what it'd be called?)

Sexuality: straight

Marital status: forcibly divorced because of death

Height: 1.95 meters (6'5" ft.)

Weight: ~70 kg

Race: human

Build and posture: Leor has a tall and skinny build. He usually walks around with his hands in his pockets.

Skin colour: white

Eye colour: right eye is brown/green-ish, left eye gone due to an accident with a chakram.

Hair colour: dark brown

Distinguishing features: Leor misses his left eye.

Clothes: Leor almost always walks around in black/red hooded robes
The Great War

The Great war was an era on its own. Back in this time, there was only one Kierra and one realm. All of Kierra's creatures lived in one place, together, but far from peaceful. This era was an era of war. A single, never ending war. A war between Angels and Demons, where all other races were caught up in.

## The beginning

How the great war started is unclear. Many believe that in the ancient times Angels and Demons never met, but once they did, they started to fight. The first battle, one of the most historical battles of Kierra, was named the beginning of the great war, where Demons wanted to take control of a village that was owned by Angels. This battle is known as The First Battle, because it was the first real battle recorded in history.

After this battle, the war between Angels and Demons began, a war that never stopped, but only became less.

## The end

The Great war ended by the creation of The Oblivion Barrier. The oblivion barrier was created out of the first Arch-Demon and marked the beginning of a new era.

Towards the end of the war, the angels began constructing a weapon that would destroy all demons, but this weapons would hit all life but angels. They at that time saw it as a sacrifice to purge the world of evil. Right before deployment, the Arch-Demon together with his current Royals went to intercept the weapon and destroy it. Deep underground, in the lands now home to the dwarves, the final battle was fought.

There, they Demons learned that the weapon was a large energy crystal, one that was designed to release a massive wave of energy when destroyed, enough to kill all life on Kierra. Once the Arch-Demon intercepted with his team and broke the crystal, he wrapped himself around it, taking in all the energy that was released and in order to safe everyone, he sacrificed himself by entering the fifth demonic stage. Before, no one ever had to reach this stage, and because of this The Arch-Demon became the Oblivion Barrier, splitting the world up in three realms: Heaven, Hell and Kierra.

The Angels and their creatures were sucked into Heaven, the Demons and their creatures were sucked into Hell and the rest remained on Kierra. This was the end of the great war and the beginning of a new era.
Water Magic

Water magic is the art of influencing water. Due to the healing traits of water, this kind of magic is also seen as healing magic, yet the mage can choose to turn to the more destructive side of water magic, and learn the art of Ice magic.

## Origin

Back in the first era, during the great war the forces of light used water to improve the healing of their soldiers. During this time, they discovered how to improve this, and eventually, how to even influence water so it can be used everywhere without the need

of a bath. They taught these arts to the creatures of Kierra, so they can use them to heal their wounded. Unfortunately, the creatures of Kierra also saw certain other potential for water magic. They used it to fight fires, to water plants and farmland, but also for destruction since water, when used right, can be extremely hard or sharp and even turned into Ice

## Philosophy

The philosophy around Water magic resolves around the healing attributes of water. It is seen as the source of life, and that that is why it has these abilities, but that that also explains why it can be destructive when used as ice.

## Learning the art of Water magic

Water magic is known to be the safest form of magic to learn. In the worst case, one would get wet.

For one to learn the art of Water magic, one must learn how water heals and how it moves. It is common for new water users to spend hours studying the sea or other big oceans of water. As they watch the water move about, they can try and imitate it, slowly learning how water moves and with this, slowly learning how to influence with it.

After the mage mastered the basic of influencing water, he can use it to quicken the healing process of wounds. It would start with being able to heal small wounds, like paper cuts, at a slow phase, but slowly the mage can learn to use the healing abilities of water at a greater scale, and for more severe wounds.

When mastering the art of influencing water, the mage could, if creative enough, learn how to use water for more destructive means and learn how to become an Ice mage.

## Abilities

There are two types of water mages, Healers and Ice mages. Healers use the healing abilities of water to heal others, whilst Ice mages use the destructive ice traits of water to fight their foes.

The abilities resolving Water magic are mainly healing. Depending on the concentration and energy control of the mage the speed of healing and maximum size of the wound that can be healed are limited.

The abilities resolving Ice magic are mainly used in combat. For example, an Ice mage may create barriers, ice spikes that he can 'shoot' at his target or freeze a small area
Bruhwers

Play Status:
 Leaderboard #:
Bruhwers (Adam) is currently #2 on Splegg Leaderboards since June 2016, with over 6 million points, after Demon overtook his spot after Bruhwers had 'quit'. From July 2015 - February 2016 he gained 3 million points (mainly by teaming with other strong players whilst camping then cleaning up towards the end of games) and eventually taking over Demon2921, though Demon has since taken over the #1 rank. He has played since July 2013 and is part of the 1 million destroyer club, with over 10 million blocks destroyed. He is one of the founders of the International Splegg Association (ISA).

## Playstyle

Bruhwers is a strong splegger, some may say the best (But, since his donwfall in May-June 2016, he began camping and not actively playing the game). One of his most noticiable skill is his really accurate long range aiming, even defeating the opponent with just few eggs from far distance. That's why he mainly prefers to play long to middle range defensive, often TNT running away if the opponent gets too close to him. He only charges closer if his long range aiming isn't working against the enemy player. Even though he players full first person, he often takes little steps to move sideways, sometimes unknowingly walking straight into a hole though. He seldom sneaks and standing still while shooting is part of his playstyle. Known for his aim and prediction power, it makes him very difficult to beat without the correct tactics against him. After Demon2921 started playing splegg again after his break and began to take over Bruhwers, Bruhwers began teaming and camping to easily and lazily get more points.

## Community Image

Bruhwers is somewhat popular in the Splegg community, due to being able to camp and team his way to rank #1 whilst the current rank #1 was inactive. He owns his own clan - Brew's Splegg Clan (BSC) which is currently one of the best clans in Splegg (Though, The HiveMC does not officially support clans, so this means nothing). He takes some critical reception, with some of the community liking him, though this isn't always the case.

He was the head of the 2v2 tournament held by ISA, which went on for over 6 months (because the tournament was poorly setup and none of the participants cared for it).
Locust Language

The Locust Language is a language only spoken by Locust. It sounds like a collection of growls and hisses, making it sound very aggressive. This is the only language a Locust known, except for the Locust Queen, for she speak common as well.

High ranking Locust, such as generals, do speak common. They understand it, and can speak a few basic words in this language
Keidran

Keidrans are a humanoid race of which have animal-like characteristics. There are no 'set' keidrans, and they come in a variety of sub-races under four main categories.

## Physical Attributes

Keidran are easily distinguished as anthropomorphic, entirely covered in fur, with muzzles/beaks/snouts, ears, tails, and the features of their species, as well as digitigrade legs. The exact Physical attributes vary per sub-race.

## Sub-Races

Keidrans come in a large variety of sub-races, ranging from cat-Keidrans to wolf-Keidrans, from bird-Keidrans to lizard-Keidrans. All of these sub-races can be set under four categories.

### Feline

These include any kind of large or domestic cat, including tigers, Lynx, or Persians. Most feline Keidrans are known for there speed and balance as a cat would be, and mostly they live among tribes in heavily forested areas or snowy areas. Felines, like any Keidran, are easily enslaved, though most tiger and other big cat Keidrans are hunted for their pelts instead, which is used as material for humans.

### Canine

Canine Keidrans include wolves, dogs, and Tasmanian tigers. These mostly live around sparser forests in villages, or among humans as slaves or pets. Dog Keidran are favoured as slaves, for their loyalty and willingness to do work, as well as the strength that felines do not possess.

### Avian

Bird Keidran are much rarer than other Keidrans, and include most kinds of bird, aside some water-based or land-based birds. These are extremely rarely enslaved because they are simply so hard to catch and keep, but are often shot down for feathers and food. They mostly reside in mountainous areas or lakes, in flocks.

### Reptilian

Reptilian Keidran are very rarely seen. They are said to resemble dragons, and were feared as a result. No reptilian Keidran yet been enslaved- due to both their rarity and their aggression. They mostly stay around volcanoes, deserts, and other hot areas that humans cannot make a habitat out of.
A Keidran's size depends on it's species, but on average, reptilians are the tallest of all Keidran, and felines are the smallest.

## Language

Each category comes with its own language, with wolfish, feline, reptilian, and avian.

## Magic use

Keidrans are a species that can indeed use magic, but require energy crystals to do so.

## Heat

Female Keidran go into heat once for a few days every month, of which they will become aggressive and have a high sex drive. They are in fact, though, only fertile a week after their heat. Males when in heat only give off a 'musk' attracting females of most species. Cross-category breeding is possible, but the children will not be able to breed, and are highly likely to succumb to illness or disability.

Yet, cross-breeding with humans is a possibility and is not as risky as cross-breeding with the other sub-races.
The First Battle

The First Battle was the first recorded battle in the history of Kierra. This battle, even though it's exact date is lost in history, marked the beginning of the first era and ended the ancient times.

The first battle was located at a village that doesn't exist any more. It is believed it was located the lands now known as the Griffon Empire, somewhere near their main capital, but after five eras any remains of the village has been destroyed and was lost.

The battle began when Demons tried to expand their empire into unknown lands. They came across a village of Humans that was under control of Angels, yet they did not know this. The Demons took a legion and send it there, trying to show their military force as proof they are strong and worthy as their ruler, but once the legion arrived, the angels got word of their plans and had defended the village with their own troops.

Both sides believed they were the absolute race, that nothing could defeat them. They went to fight each other without fear, but after a few hours of fighting, both sides were wiped out and the village was destroyed.

The few survivors on both sides retreated, giving word to their lords about what happened. In the Demon empire, the survivors were executed for running, but their information was been taken in account, resulting in the Demons going to strengthen their borders with troops. In the Angel empire, the survivors were put back into soldering, their stories were not believed. For many years the angels denied the existence of Demons till slowly they lost more and more villages to them, to the Demons.
The Oblivion Barrier

The Oblivion Barrier is the barrier that keeps Hell, The Godly Planes and Kierra separate. Without it, the three realms would collapse and probably destroy all that is known.

## Creation

At the end of the first era, the end of the great war, the Arch Demon of that time, Diabolus, sacrificed himself to save every living creature on Kierra, even though it is believed in many religions that this is not true.

What really happened is that the Angel forces under the command of Arch-Angel Gabriel created a weapon that would eradicate everything unangel from the planet. A giant energy crystal filled with angelic energy, ready to be deployed deep within the core of the world. Diabolus and his Royals intercepted this crystal before it was deployed and Diabolus, upon reaching it in the middle of a fight, wrapped himself around the crystal and took in as much as he possible could as it was deployed. With this, he reached his fifth and final stage, taking in all the energy and seperating the realm of Kierra in three different realms. Hell, Godly planes and Kierra. He banished the Demons to Hell, the Angels to the godly planes and all other creatures to Kierra. He himself then became a giant field of invisible energy that flow through and around everything.

Even though this happened, a lot of religions believe the opposite. They believed that the barrier was created when Diabolus tried to kill everything undemon on Kierra by using his full power. That Gabriel pierced his hearth before it happened and instead of killing, banished Angels and Demons to different realms. Most of them deny the existence of this barrier even.

## Bindings

Both Angels and Demons are equally bound to the barrier. They are protected by it, making their souls unreapable by Necromancers, their souls always returning to their own realm where they would have to escape their death in order to live again. Yet, if they die in their own realm, it will be the end for them. No after live, their souls break up into soul essence and are returned to the Astral rift.
History

Kierra knows a long and fast history, having recorded history for 5 eras now, and who knows how many thousands of years before that.

During recorded history, many things have happened, Kierra has changed many times, together with her landscape and inhabitants.

## The Ancient times

The Ancient time was the time before recorded history. This era ended at the first battle and the beginning of the great war.

## The First era - The era of Angels and Demons (lasted roughly 15.000 years)

The era of Angels and Demons was the first recorded period in Kierra history. During these 15.000 years, Angels and Demons freely roamed the surface of Kierra, leading two different forces known as the forces of Light and the forces of Darkness. Both, they ruled of Kierra, constantly at war with one another.

### Events:

* The Great War (Lasted from the year 0 to 15.000 of the first era)
* The First Battle (Happened in the year 0 of the first era)

## The Second era - The era of Elves (lasted roughly 5.000 years)

The era of Elves was the era directly after the ending of the great war. Elves were the first intelligent life-form that managed to rebuild a society and with that brought civilization back to Kierra. Unfortunately, their era was ended when more intelligent life-forms returned to Kierra, some wanting to rule it and with that, fighting the Elven societies.

### Events

* Invasion of Darkness (The year 4.500 of the second era)
* The Darkness-Elfish War (Lasted from the year 4.500 to 5000 of the second era)

## The Third era - The era of Darkness (lasted 25.666 years)

The era of Darkness was a long and dark period in Kierra history. Dark forces and creatures ruled Kierra in and dominated it.

### Events

* Dawn of Darkness (The year 0 of the third era)
* The capture of Lilith (The year 25.665 of the third era)
* Return of Light (The year 25.666 of the third era)

## The Fourth era - The era of Peace (lasted 7.896 years)

The era of Peace came shortly after the forces of Darkness were defeated once again. During this period, non of the species went at war. Kierra was in total peace for nearly 8.000 years.

## The Fifth era - The era of Humans (has been lasting for 4.770 years)

The era of Humans, the current era, is the era where Humans dominate Kierra. They have spread their cities nearly everywhere, created nations and civilizations with a large variety of cultures.

### Events

* The Human-Elven war (The year 0 to 48 of the fifth era)
* The creation of Scathaux (The year 4.743 of the fifth era)
* The battle of Lunettae (The year 4.756 of the fifth era)
* The appearance of the Arch-Demon (The year 4.758 of the fifth era)
* The Locust War (Lasting from the year 4.760 till now)
The time of Peace

The time of Peace was a time that lasted for the entire fourth era. During this, there were no wars, no conflicts greater than crime. During this time, magical and technological advances were great together with the rebuilding of the world.

Due to the end of the era of Darkness, and the destruction that time brought with it, the creatures of Kierra couldn't even think of war. They were too weak, to busy with rebuilding and researching. It was a great time, a silent time, a time ended by yet another war.
Air Magic

Air magic is the art of controlling and influencing air. A mage that has mastered the art of Air magic will be able to move the air around him at will.

## Origin

The origin of the Art of air magic is long forgotten in history. Some believe it was learned by studying the birds, how they controlled the air around them to fly, others think it was done by monks who lived high up in the mountains, studying the wind every day.

The only thing that is known for sure is that Air magic has been practiced since the beginning of the first age. Mostly only by monks who lived high up in the mountains, but air mages also appeared on the mainland in villages and cities, but only rarely.

## Philosophy

The philosophy behind the Art of Air magic is that one influences the flow and velocity of the air around him. He does so by moving with the air and with that changes the course of the air around him to his own will.

## Learning the art of Air magic

For one to learn the art of Air magic, he or she is normally asked to study the air around him and try to move with it. When he does, he should slowly learn how air flows and can then start to try and move it to his own free will, influencing it with his movements.

Just like any form of magic, mastering and learning it would take up years of training, even though this magic is the easiest to learn from all.

## Abilities

The abilities regarding air magic involve the control of air around the mage. Depending on their ability of the control of the air around the mage and their own creativity mages can create their own abilities and attacks.

These abilities need to be mastered before being put to actual use, taking up lots of training, and more difficult moves and abilities would take much longer to master
Pridor

**Pridor**

As you walk down the busstling streets of Pridor, you realize that this city is crowded. The pavement street clicks under your heels as you squeeze down the street. A stumpy women, with a kind, round face and wearing a fancy hat, bumps into you, while a tall, balding man pushes past carrying a perturbed-looking pqrroy. You pass through the initial crowd, moving toward your destination.