recursal/Fanatic-Fandom huggingface dataset:
AKQA

**AKQA** is an privately held company, specializing in many disciples of interactive marketing, including interactive experiences and customer relationship management, e-commerce and technology services, media, search and analytics, interface design and content creation and distribution. Their expertise is not just limited to digital marketing, however, they have also helped create, fully integrated and experiential campaigns on behalf of their clients as well.

The company is headquartered in San Francisco and has offices in Washington D.C, New York, London, Amsterdam, and Shanghai with 750 full-time employees. AKQA specializes in internet and digital marketing, serving numerous clients including Coca-Cola, Fiat, McDonald's, Microsoft, Nike, Inc., and Visa. One of the company's most visible non-advertising projects was the design of the user interface for the Xbox 360 video game console.

## *Fallout 3*

For *Fallout 3* they were responsible for *Fallout 3's* Prepare for the Future viral advertising site. In conjunction with Meduzarts they created 3 high resolution images for the video game marketing campaign.

## *Fallout: New Vegas*

In conjunction with Meduzarts they created 4 high resolution images for the video game marketing campaign.

## External links

* Official site of AKQA
* Prepare for the Future site
AHS-9

“
You are in the presence of AHS-9, the Great and Terrible. What is it you desire of him?

”
**AHS-9**, the Great and Terrible, is the leader of the Hubology cult in *Fallout 2*.

## Background

A rather well dressed man, he is the leader of the wastes' most obnoxious cult is one of the more colorful inhabitants of San Francisco. Universally reviled by everyone outside his organization, due to the practice of abducting and brainwashing others into the cult, amassing wealth, and aggressively expanding, AHS-9 behaves exactly like one would expect a cult leader to behave. Arrogant, brash, and quick to anger, the tailored suit does little to hide the undercurrent of brutality permeating his words. He holds say as to when the Hubologists will embark on their journey to be with the Star Father; the signal will come to him in a "vision".

Interestingly, while he appears to be a disturbed person, he possesses considerable knowledge about the wasteland. This goes as far as knowing of the Enclave's existence and their presence over New California.

## Interactions with the player character

### Quests

* Kill the Shi Emperor.: The player will be asked to assassinate the Emperor to destroy the Shi.
* Kill the AHS-9.: Self-explanatory.

### Other interactions

* Stupid player characters (less than 4 Intelligence) can interact with AHS-9 as equals, due to "aligned neurodynes."

## References

1. ↑ 1.0 1.1 1.2 1.3 AHS-9: *"{100}{}{You see a well-dressed man.}"*
*"{101}{}{You see AHS-9, the Great and Terrible.}"*
*"{102}{}{You see a well-dressed man.}"*
(Fcoz9.msg)
2. ↑ Ken Lee: *"{170}{}{You must complete a second test: the Hubologists are our enemies. Their leader, AHS-9, has been abducting and brainwashing our children. Kill him for the good of the Shi and I shall tell you how to speak to the Emperor.}"*
(Fckenlee.msg)
3. ↑ The Chosen One: *"{137}{}{Tell me about the Hubologists.}"*
Marc: *"{146}{}{They're crazy. Don't trust them - unless you're mentally feeble or like being screwed over. They're interested only in your money and your soul, and there's a good chance they'll destroy the one to get at the other. I've seen it happen too many times.}"*
(Fcmarc.msg)
4. ↑ The Chosen One: *"{177}{}{When does the ship take off?}"*
AHS-7: *"{211}{}{When AHS-9 receives his vision from the Hub, we will leave, and join him in celestial glory!}"*
(Fcoz7.msg)
5. ↑ The Chosen One: *"{177}{}{When does the spaceship take off?}"*
AHS-9: *"{198}{}{The ESS Quetzel will launch when the stars are right. }"*
(Fcoz9.msg)
6. ↑ The Chosen One: *"{108}{}{I'm looking for my people. I heard they came down this way in flying ships.}"*
AHS-9: *"{146}{}{Flying ships? You must be referring to the Enclave and their vertibirds.}"*
The Chosen One: *"{147}{}{Yeah, I guess so.}"*
AHS-9: *"{149}{}{Trust me, child, you are referring to the Enclave.}"*
The Chosen One: *"{150}{}{Yeah, okay. How do I find them?}"*
AHS-9: *"{151}{}{The Enclave are a remnant of the past - a neurodyne that has yet to be aligned. They have hidden bases all over the shards of old California, and their strongest stronghold is off to the west, over the waters.}"*
(Fcoz9.msg)
Absinthe

**Absinthe** is a consumable item in *Fallout: New Vegas*.

## Characteristics

Absinthe is a green, highly alcoholic beverage derived from wormwood, fennel, aniseed and other herbs. Absinthe is an addictive drink which when consumed provides a minor status boost - increasing Charisma and Perception by one while reducing Intelligence by one. It also has a higher chance of addiction, compared to similar alcoholic drinks.

As with most alcoholic item in *Fallout: New Vegas*, absinthe's effects (both positive and negative) are altered by the player's Survival skill. With a Survival skill of 100 the player will receive +3 to Charisma and Perception and -3 to Intelligence.

In hardcore mode, absinthe will increase the player's level of dehydration. This effect is also affected by the Survival skill, ranging from +20 at lower levels to +60 at 100 Survival skill.

Absinthe does not stack its effects separately from other alcoholic beverages such as beer, wine etc. (with the exception of Dixon's whiskey and moonshine), despite the fact that it does have slightly different effects (+1 Perception instead of +1 Strength).

### Whiskey Rose

Whiskey Rose is a perk provided while Cass is serving as a Companion in the player's party. With this perk the penalty to Intelligence for consuming any type of alcohol is eliminated, as are the effects of alcohol addiction.

## Locations

* One can be found in the Cocktail lounge in the Lucky 38. Look for the 2nd row up in the inner circle.
* Five more can be stolen behind the counter at the Atomic Wrangler Casino (only available after the quest High Times is completed).
* Four are located in the Ultra-Luxe kitchen.
* Sold by some traveling merchants.
* Can be found on random enemies like the Vipers and Jackals.
* Throughout the Villa and the Sierra Madre in *Dead Money*.
* One can be found on a Dead Prospector at The Prospector's Den.
* A bottle can be found along with a bottle of Cateye and a bottle of steady in a pool of waste at the foot of the REPCONN Test Site.
* Found on NCR troopers in the Battle of Hoover Dam.
* One can be found in a Hard locked Safe inside the Prospector Saloon.
* One can be found in a fridge in an abandoned house in Goodsprings.
* Sometimes sold by a merchant in the Prospector's Den after the Jackal gang members have been cleared out and the Prospector's Den has been restored.

## Notes

In J.E. Sawyer's jsawyer.esp work, the model of Absinthe's bottle was slightly shrunk to better fit the visual limits of the bottle.
ACFIST.MSG

{100}{}{You see Lucas.}

{101}{}{Lucas is the chief warrior of your tribe.}

{102}{}{So there you are, the Chosen One. Hmmmph! How goes your quest?}

{103}{}{Pretty well.}

{104}{}{Not so good.}

{105}{}{Ugh?!}

{106}{}{I must get back to it.}

{107}{}{Maybe you need a warrior's help.}

{108}{}{Sure. What can you help me with?}

{109}{}{Nope. I am doing fine.}

{110}{}{Good answer, dumb one. Now keep quiet while I practice.}

{111}{}{Uh-kay.}

{112}{}{I know how to fight with fists and feet. Think you can learn that?}

{113}{}{What can you teach me?}

{114}{}{May the wind be at your back, Chosen One.}

{115}{}{Goodbye.}

{116}{}{Hmmm -- spend a day with me and I'll teach you how to punch harder.}

{117}{}{Okay. Let's do it.}

{118}{}{Sorry, don't have the time right now.}

{119}{}{You know all I can teach you, Chosen One. Good luck to you on your quest.}

{120}{}{Oh, okay.}

{121}{}{Ha! Chosen One, you aren't graceful enough for me to teach you anything.}

{122}{}{Oh, okay.}

{123}{}{You are not quick enough in combat for my training to help you, Chosen One.}

{124}{}{Oh, okay.}

{125}{}{You need to learn more about combat before I can help you, little brother.}

{126}{}{Oh, okay.}

{127}{}{I can teach you a more powerful kick. It will take us all of one day.}

{128}{}{Okay.}

{129}{}{I can teach you enough to fight better. It will take us all of one day.}

{130}{}{Okay.}

{131}{}{You have learned well, Chosen One. May the wind be at your back.}

{132}{}{Thanks for your help.}

{133}{}{I have taught you all I can, Chosen One. Good luck on your quest.}
827th Bombardment Squadron

**827th Bombardment Squadron** was a unit of the pre-War United States Air Force.
Patches with the emblem of the unit were appropriated by the Boomers as decorations for their clothing.

## Links

* 827th Bombardment Squadron on Wikipedia

## Appearances

The emblem of the 827th Bombardment Squadron appears in *Fallout: New Vegas*.
9mm pistol extended mags

The **9mm pistol extended mags** is a type of weapon mod in *Fallout: New Vegas*.

## Characteristics

This mod adds 7 more bullets to the ammunition capacity of the 9mm pistol from 13 to 20.

## Location

* Alexander, 188 Trading Post
* Blake, Crimson Caravan Company
* Chet, Goodsprings general store
* Cliff Briscoe, Novac
* Dale Barton, The Fort
* Vendortron, Gun Runners
AX90 Fury

[[Category:Fallout 4 plasma guns]]

**AX90 Fury** is a unique weapon in *Fallout 4*.

## Background

Main article: Plasma rifleThis plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design. This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture of this weapon platform. Prior to the nuclear Armageddon REPCONN Aerospace – as a subsidiary of RobCo Industries – would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.

The AX90 *Fury* is a modified variant of the regular urban plasma rifle, designed for long range elimination of mutants.

## Characteristics

This unique plasma gun is tailored for close combat against super mutants. Due to the leveled lists used, it can spawn as either a pistol or a rifle.

## Variants

* Plasma rifle
* Experiment 18-A
* Sentinel's Plasmacaster

## Locations

* The *Prydwen* - Available to purchase from Teagan

## References

1. ↑ The cover of the *Future Weapons Today* periodical as seen in *Fallout: New Vegas* has a section prominently promoted entitled "Urban Plasma Rifles."
2. ↑ Energy weapon forge
3. ↑ In *Fallout 3* and *Fallout 4* both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.
9mm (Fallout Tactics)

**9mm** is a type of ammunition that appeared in *Fallout Tactics*.

## Background

Main article: 9mm175 years old by the time the Great War happened, the 9×19mm Parabellum was one of the most popular and widespread ammunition types in the world. Although the U.S. military and federal agencies transitioned to the more powerful 10mm Auto cartridge, the venerable Parabellum remained popular throughout the United States of America. After the war, following a period of scarcity, it re-emerged as the primary pistol round of the New California Republic Army, used by the standard M&A 9mm pistols issued to its troops.

## Characteristics

“
A collection of ancient 9mm rounds. Heavy grease to preserve them from the environment. Standard bullets.

”
Contrary to *Fallout* and *Fallout 2*, 9mm is the most abundant ammunition in the game and many small guns use them.

## Variants

There are three variants of 9mm ammunition:

* 9mm Ball (*A collection of ancient 9mm rounds. Heavy grease to preserve them from the environment. Standard bullets*)
* 9mm AP (*Ammunition. Caliber: 9mm, armor piercing.*)
* 9mm JHP (*Ammunition. Caliber: 9mm, hollow point.*)

## Locations

*AP:*

* Found on a civilian with a Beretta in a bathroom in Macomb.
* Sold by the Brotherhood bunkers after the completion of either Macomb or Preoria.

*JHP:*

* Carried by a raider with an UZI in the Rock Falls compound, near the minefield.

## Gallery

* 9mm Ball
* 9mm JHP
* 9mm AP
ACMORLIS.MSG

{100}{}{You see Morlis, one of your aunts -- the one who never liked you.}

{101}{}{Why do you bother me, nephew? Can't you see I'm busy?}

{301}{}{Why do you bother me, niece? Can't you see I'm busy?}

{102}{}{Umm, okay. Sorry.}

{103}{}{What is it? You know I have a lot to do!}

{104}{}{Ummm, Mynoc said...}

{105}{}{Mynoc said what? Out with it, child!}

{106}{}{That, umm, you might have some flint.}

{107}{}{I do. You want some, is that it?}

{108}{}{Well, yeah.}

{109}{}{Well... I want three doses of healing powder. Bad times are coming and I'm going to be ready. Bring them to me and you can have the flint. Now get to it!}

{110}{}{Yes, ma'am!}

{111}{}{Now don't waste my time. Do you have the powders?}

{112}{}{Yes, here they are.}

{113}{}{Umm, I guess not.}

{114}{}{Here is the flint. Now off with you! I don't have time to gossip.}

{115}{}{Thank you, Aunt Morlis.}

{116}{}{Again you waste my time, worthless nephew! How did you ever become the Chosen One?}

{117}{}{Yes, Aunt Morlis.}

{118}{}{Uh, Aunt Morlis, I have three right here.}

{150}{}{Aunt Morlis, I'm on a perilous quest for the salvation of our village. My chances of success will be greatly enhanced if I keep the healing powders for myself and you give me the flint. Don't you agree?}

{151}{}{What do you think you are doing, child? This is no way for the Chosen One to act. Now get out of my sight!}

{152}{}{If this flint is so important that you are willing to disgrace the name of the Chosen One, then here. Take the flint and get out of my sight.}

{153}{}{Yes, Aunt Morlis.}

{154}{}{Well... Oh, very well. Here is the flint. I wish you a safe journey, child. }

{155}{}{No, I don't. Now stop wasting my time and get out of here!}

{156}{}{Yes, Aunt Morlis.}

# new add on stuff for time limit

{200}{}{So you've returned. Did you find the holy Thirteen?}

{201}{}{No, Aunt Morlis, I...}

{202}{}{Then get yourself out of here and find it! People are depending on you!}

{203}{}{Yes, Aunt Morlis.}

{204}{}{Well, here you are again. Have you once again failed to complete your quest?}

{205}{}{Yes, Aunt Morlis, but...}

{206}{}{Then get yourself out of here and don't come back until you do! Why waste time coming back here, when you could be using that time to continue your search!?}

{207}{}{Yes, Aunt Morlis.}

{208}{}{The fact that you are standing here must mean that you have completed your quest. You wouldn't waste precious time returning here empty-handed, would you?}

{209}{}{Yes, Aunt Morlis. I mean no, Aunt Morlis. Uh, I've got to go, Aunt Morlis.}

{210}{}{So, child. Once again you stand before me. Are you empty-handed yet again?}

{211}{}{Yes, Aunt Morlis.}

{212}{}{Listen, }

{213}{}{. People are dying, cattle are dying, and crops are failing. Everyone is either hungry, sick, or both. Our time draws near. If you do not find the GECK soon, we are doomed. Do you understand me?}

{214}{}{Yes, Aunt Morlis.}

{215}{}{Then get yourself out of here and find the GECK! People are depending on you!}

{216}{}{Yes, Aunt Morlis.}
AUTOMATED RECORD 0000001

**AUTOMATED RECORD 0000001** is a holotape in *Fallout 76*, found at Vault 51.

## Location

* Morgantown, close to Big Al's Tattoo Parlor: Infront of the Super-Duper Mart in the crate.

## Transcript

<Sound of a large crate lid opening, someone getting out and coughing, and the crate closing>

[REDACTED]:

[REDACTED]:   Doesn't matter. Where was the other one again?
ACJORDaN.MSG

{100}{}{You see Jordan, twirling his spear as usual.}

{101}{}{You see Jordan, twirling his spear as usual.}

{102}{}{Good luck! Our village depends on you.}

{103}{}{Chosen One, the way you use a spear, you'll be meat for the geckos in no time. I can show you a few tricks.}

{104}{}{Sure.}

{105}{}{No, thanks.}

{106}{}{This will take a little while.}

{107}{}{You're a swift student -- it looks like you've learned all I can teach you.}

{108}{}{Thanks, Jordan, that's going to help a lot.}
7.62mm (Fallout Tactics)

**7.62mm** is a type of ammunition in Fallout Tactics.

## Background

Main article: 7.62mmThe 7.62x51mm NATO bullet (or 7.62x39mm bullet in Nuka-World) consists of a gilding metal jacket and a lead antimony slug. It is a boat-tailed bullet (rear of bullet is tapered) and weighs 173 grains. The tip of the bullet is not colored. The base of the cartridge is stamped with the year of manufacture and a circle that has vertical and horizontal lines, sectioning it into quarters. Its spread (accuracy standard) for a 10-shot group is no more than 12 inches at 550 meters.

## Characteristics

Unlike in *Fallout 2*, the 7.62mm round is undoubtedly one of the most important ammunition types in *Fallout Tactics*. They're used in the most common and most powerful small and big guns, and can be found almost anywhere in the game.

### Weapons using this ammunition

* Hunting rifle
* Sniper rifle
* Vindicator minigun
* AK47
* M249 SAW
* M60
* FN FAL
Acid grenade

“
Designed to deliver a quantity of acid to a target.

”— *Fallout Tactics* description
The **acid grenade** is a throwing weapon in *Fallout Tactics*.

## Characteristics

This grenade explodes in an acidic cloud, damaging anything in a 5 hex radius. Given its rarity, acid grenades might not seem like much, especially since they deal normal damage, not explosive damage. However, the damage is set to pierce armor, making them very effective against robots.

## Locations

* Cold Water, x4 in a cabinet on the far down-left in level 3.
ARCAVES.MSG

#############################################################

# Updated: #

#############################################################

#############################################################

# what is happening when you first enter the map. #

#############################################################

{100}{}{You are in a dark, musty temple. The shadows seem to play tricks with your eyes, and you can hear the faint sound of movement.}
A. He

“
In accordance with Executive Order 99066, transport specified civilians to WRA site PA-32. Use of non-lethal force is authorized only when required to enforce this contract.

”— Internment orders
**A. He** was a civilian suspected to be a Chinese spy by the United States government. Under Executive Order 99066, He was rounded up to be sent to WRA site PA-32.
Abigail Finch

**Abigail Finch** (called **Abbey** by her husband Abraham) is a resident of Finch farm in 2287.

## Background

The matriarch of the Finch household, Abigail is a powerful presence who keeps the men under her care from doing stupid things - such as sending away a son who proceeded to join up with a local raider group known as the Forged.

## Interactions with the player character

### Quests

* Out of the Fire: Abigail tries to settle the dispute between Abraham and Jake.

## Appearances

Abigail Finch appears only in *Fallout 4*.

Template:Navbox Finch farm
Account book

The **account book** is a quest item in *Fallout 2*.

## Characteristics

This account book lists a series of monthly payments made to the mercenary band from the Bishop Family in New Reno. The payments depend heavily on how much "pressure" the mercenaries put on Vault City. When recovered, it contains payments for a three-month campaign of terror against Vault City, with options for a one-month extension if they are stubborn. It can be delivered to Lynette to prove the raider-New Reno connection.

## Locations

Raider's cave: Inside the safe, unlocked with the raider captains' dog tags.
A trader and guards

**A trader and guards** is a scripted special encounter in *Fallout 2*. You can find this encounter only in four squares north of Modoc, and walking around a block of two squares in all directions.

## Overview

You meet a trader named Willy with some guards. He wants to sell something to you. Problem is, while talking to him you fall asleep, and must then choose if you want to buy a weapon without knowing exactly what it is.

### Weapons

What weapons he might be carrying depends on your level:

The script picks one of these weapons at random and then checks to see if you match the level requirement. If the alien blaster was picked you must also pass a Luck check or the result is re-rolled.

The price Willy asks in dialogue is the weapon's usual barter value (excluding ammunition) multiplied by (11-LK), meaning he'll ask $10000 for the alien blaster if you have Luck 10. You may be able to get a better price just by hitting barter.

## Notes

* You can see what weapon he'll sell you (he'll have 1-5 of them) by using the Steal skill on him before talking to him, or just hit the barter button in dialogue.
* This special encounter will happen any number of times, and you can kill Willy and his guards and still get the same encounter again.

## Appearances

A trader and guards appears in Fallout 2.
A New Dawn

**A New Dawn** is a quest that can be obtained within the Commonwealth, in *Fallout 4*..

## Synopsis

With the Institute crippled and removed as a threat, the Brotherhood of Steel now have complete control of the Commonwealth, all in thanks to the Sole Survivor. With this outstanding success, the Elder himself has a few words for his newest champion of steel.

## Walkthrough

1. Report back to Elder Maxson back at the *Prydwen*, where he will award the Sole Survivor with the title of Sentinel, as well as a jet pack mod for their T-60 power armor.
2. Reporting back to Lancer-Captain Kells, he will mention that the recon team stationed at the Cambridge police station are still in need of help.
3. Proctor Ingram, now in charge of maintaining both the *Prydwen* and Liberty Prime, will task the Sole Survivor with obtaining coolant, and will continually award them with caps for every bottle brought in. Empty coolant containers naturally do not count towards this repeatable quest.

## Notes

* Upon obtaining the rank of Sentinel, the Sole Survivor will be granted absolute access to Proctor Teagan's inventory, which will now include a unique plasma rifle called the Sentinel's Plasmacaster, as well as a unique piece of power armor called Vengeance.
* The quest also acknowledges if the Sole Survivor was a member of the Brotherhood but completed The Nuclear Option with the Minutemen rather than the Brotherhood. Lancer Captain Kells has voiced dialogue  that comments on the Sole Survivor's decision to use the Minutemen to destroy the Institute, with the dialogue then continuing as normal with the same promotion and rewards. This can only be done by starting the quest through the console command setstage 00182eae 10 and is possibly cut content or not correctly implemented, as it does not appear to trigger in normal gameplay.

## References

1. ↑ Kells:*"First and foremost, I wanted to inform you that using the Minutemen to destroy the Institute was a risky venture at best. Using untrained non-military personnel in the operation could have had devastating consequences and resulted in an unnecessary loss of life. In the future, Elder Maxson and I need you to approve any tactical changes before they're executed."*
2. ↑ Youtube clip of the dialogue
ALLNONE.MSG

{100}{}{You see Mitch of the All-N-One store.}

{101}{}{How may I help you today?}

{102}{}{I'd like to buy something.}

{103}{}{I'd like to sell something.}

{104}{}{Nothing. Thanks.}

{105}{}{Runk.}

{106}{}{Great. Here's what I have.}

{107}{}{Great, always looking for new things.}

{108}{}{Sorry, I can't understand you. Come back when you get more of a brain.}

{109}{}{Thanks. Come again.}

{110}{}{You see Jake the Arms Dealer.}
Abraxodyne Chemical

**Abraxodyne Chemical** (commonly shortened to **Abraxodyne** or **Abraxo**) was a pre-War company which produced detergents and other cleaning-related products and a fully owned subsidiary of RobCo Industries.

## About

Abraxodyne Chemical's most well-known product was Abraxo cleaner, a household detergent widely used in Washington, D.C. and the southwest U.S. before the Great War which they exported manufacturing of the product to many manufacturing plants like Takoma Industrial. Its product range also included a food sanitizer, designed to unlock additional nutritional value in food and beverages by removing trace bacteria.

### Known products

* Abraxo cleaner
* Tastee Cleen sanitizer

## Appearances

Two products of the company, Abraxo cleaner and the food sanitizer, appear in *Fallout 3*, while only the Abraxo cleaner appears in *Fallout: New Vegas* and *Fallout 4*.

## Gallery

* A *Fallout 3 loading screen.*

## References

1. ↑ File:AbraxoCleanerAd.png
2. ↑ sanitizer instructions
Abandoned residence

The **abandoned residence** is found at the entrance to Arefu.

## Layout

It is a small, one room house that is boarded up when the player first arrives at Arefu. The pen will be occupied by dead brahmin due to The Family's raid which consisted of killing the brahmin as well as terrorizing the residents.

As shown in the map to the right, the house will be referred to as Alan's residence if you have The Family agree to protect Arefu in exchange for blood packs at the end of the quest Blood Ties, because Alan will begin living there to hold up The Family's end of the deal. New brahmin will also appear outside the house once the problems with The Family have been resolved.

## Notable loot

* There is a copy of Pugilism Illustrated on the table.

## Notes

* A mirelurk may spawn by the brahmin pen next to the entrance of the abandoned house. It will kill all of the brahmin inside of the pen unless the player kills the mirelurk first.
* If the player positions the 3rd person camera to an angle a message will come up reading "open door", however you will still not be able to enter until completion of "Blood Ties".

## Appearances

The abandoned residence only appears in *Fallout 3*.
A Magical Kingdom

**A Magical Kingdom** is a repeatable quest in *Nuka-World*.

## Synopsis

To secure the Kiddie Kingdom for the raiders, the Sole Survivor needs to find a way to clear the area of the radioactive mist that lies over it.

## Walkthrough

1. Enter Kiddie Kingdom to find out that it's covered in radioactive mist and meet Oswald the Outrageous, the current tenant. To claim the area, you need to both flush him out and eliminate him, and shut down the radiation sprayers.
2. To flush Oswald out, you need to clear three locations: The Fun House, King Cola's Castle (fighting him in the theater), and the employee tunnels accessible through the Nuka-Racers tunnels.
3. At this point, he will taunt you and demand that you meet him at the King Cola's Castle rooftop for a final showdown.
4. Here, you have two options: Fight and kill him or convince him to leave through difficult persuasion checks. Alternatively, having Rachel's holotape allows for instantly talking him down.
5. Once the problem is solved, hoist the flag!
Abraxo cleaner (Fallout 3)

**Abraxo cleaner** is a pre-War, cleaning scouring powder produced by Abraxodyne Chemical. It can still be found throughout the Capital Wasteland 200 years after the Great War.

## Background

Abraxo is a powdered abrasive and cleanser, likely alkali and most assuredly caustic and poisonous when ingested. It is still an effective cleanser, being useful for washing out super mutant blood, but in the wrong hands, it can be made into explosives and narcotics, like Ultrajet.

## Characteristics

This compound is used in the construction of Nuka-grenades. It also can be used as ammunition for the Rock-It Launcher.

## Locations

* Abraxo cleaner is commonly found in the kitchens of abandoned house and buildings.
* The Takoma Industrial plant contains a total of 81 boxes of Abraxo cleaner, more than any other location. It appears to have been manufactured or at least packaged here before the Great War.
* Around a dozen can also be found in Old Olney Underground.

## Behind the scenes

Abraxo cleaner is a reference to the real-life scouring powder called "Boraxo".

## Gallery

* Pre-War ad
* A *Fallout 3* loading screen

## References

1. ↑ The Courier: *"This sonic gun looks like an energy projectile. Got anything that spits lead?"*
Klein: *"[SUCCEEDED] WHAT DID IT SAY? SPIT "LEAD?" WHAT, LIKE PENCILS?"*
0: *"\*\*"*
Borous: *"-A GUN! Are you MAD?! We can't give it a GUN! GUNS kill, leave big open holes in you that are like sores but WORSE.-"*
8: *""*
Dala: *"Dr. 8 is correct. We  have given the teddy bear a lethal sonic death ray filled with his sonic ejaculate and sterilized by my soft WooWOOing. "*
(Klein's, Dala's, Borous, 0's, and 8's dialogue)
2. ↑ The Lone Wanderer: *" Care to share anything about the Super Mutants?"*
Artemis: *"You know how many Uglies I've killed? More than all of Lyons' Pride combined, that's how many. All it takes is a loaded weapon and the will to use it. Oh, and a good way to get Ugly blood out of your armor. Little bit of Abraxo and some water -- works like a charm."*
(Artemis' dialogue)
3. ↑ Patriot's Cookbook cover
4. ↑ The Lone Wanderer: *"Yeah sure, what do you need?"*
Murphy: *"It takes 3 things to make Ultrajet. Two of the ingredients I got plenty of. The other one is a little harder to find: Sugar Bombs. I distill it down to its base contents and add that to the formula then presto... Ultrajet. For every box of Sugar Bombs you bring me, I'll pay you 15 caps. So you in?"*
The Lone Wanderer: *"Nothing's free in this world, Murphy."*
Murphy: *"Yeah, no kidding. I didn't think you were a freakin' charity. It takes 3 things to make Ultrajet. Two of the ingredients I got plenty of. The other one is a little harder to find: Sugar Bombs."*
(Murphy's dialogue (Fallout 3)) **Note:** Murphy explains that he is in need of Sugar Bombs, but has plenty of the other two ingredients, which are Jet and Abraxo cleaner, judging by the high amounts within Murphy's lab.
Abraxo Cleaner (Fallout 4)

**Abraxo cleaner** is a junk item in *Fallout 4*.

## Background

The following section is transcluded from Abraxo cleaner. To modify, please edit the source page.
Abraxo is a powdered abrasive and cleanser, likely alkali and most assuredly caustic and poisonous when ingested. It is still an effective cleanser, being useful for washing out super mutant blood, but in the wrong hands, it can be made into explosives and narcotics, like Ultrajet.

## Characteristics

This detergent provides one acid and two antiseptic, and the box provides one fiberglass when broken down.

## Variants

* Common variant
* Industrial grade
* Pre-war

## Locations

* Boxes are found throughout the Super-Duper Mart.
* They can typically be found in abandoned houses, particularly in bathrooms and laundry rooms.

## Trivia

* The junk variant bears a fictional EAN barcode, 9780863185779. It does not correspond to any existing scouring powder.

## References

1. ↑ The Courier: *"This sonic gun looks like an energy projectile. Got anything that spits lead?"*
Klein: *"[SUCCEEDED] WHAT DID IT SAY? SPIT "LEAD?" WHAT, LIKE PENCILS?"*
0: *"\*\*"*
Borous: *"-A GUN! Are you MAD?! We can't give it a GUN! GUNS kill, leave big open holes in you that are like sores but WORSE.-"*
8: *""*
Dala: *"Dr. 8 is correct. We  have given the teddy bear a lethal sonic death ray filled with his sonic ejaculate and sterilized by my soft WooWOOing. "*
(Klein's, Dala's, Borous, 0's, and 8's dialogue)
2. ↑ The Lone Wanderer: *" Care to share anything about the Super Mutants?"*
Artemis: *"You know how many Uglies I've killed? More than all of Lyons' Pride combined, that's how many. All it takes is a loaded weapon and the will to use it. Oh, and a good way to get Ugly blood out of your armor. Little bit of Abraxo and some water -- works like a charm."*
(Artemis' dialogue)
3. ↑ Patriot's Cookbook cover
4. ↑ The Lone Wanderer: *"Yeah sure, what do you need?"*
Murphy: *"It takes 3 things to make Ultrajet. Two of the ingredients I got plenty of. The other one is a little harder to find: Sugar Bombs. I distill it down to its base contents and add that to the formula then presto... Ultrajet. For every box of Sugar Bombs you bring me, I'll pay you 15 caps. So you in?"*
The Lone Wanderer: *"Nothing's free in this world, Murphy."*
Murphy: *"Yeah, no kidding. I didn't think you were a freakin' charity. It takes 3 things to make Ultrajet. Two of the ingredients I got plenty of. The other one is a little harder to find: Sugar Bombs."*
(Murphy's dialogue (Fallout 3)) **Note:** Murphy explains that he is in need of Sugar Bombs, but has plenty of the other two ingredients, which are Jet and Abraxo cleaner, judging by the high amounts within Murphy's lab.
AUTOMATED RECORD 0000002

**AUTOMATED RECORD 0000002** is a holotape in *Fallout 76*, found at Vault 51.

## Location

* Relay tower EM-B1-27: Headed west, hidden in a bushy covering.

## Transcript

[REDACTED]: The hike from Morgantown was short, but it taught me all I needed to know. This part of the world is over. Might as well be the entire world from the looks of it. Makes my mission easier and simpler now.  Tinman mentioned Reclamation Day. I have to find them. Have to go north.
A Thirst for Adventure

**A Thirst for Adventure** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*Paula Plumbkin wasn't at Vault 730, but a helpful Raider told you she set out for the old Nuka-Cola plant. Go track her down!*

## Objectives

*Follow the path of Paula Plumbkin to the old Nuka-Cola Plant.*

## Dialogue

* *Oh, the humanity! Death is \*not\* a morning person!* (\_RaiderLine\_1);
* *The Manual never said Death would try to kill us!* (\_RaiderLine\_2);
* *Flee! There's nothing for you down there but disembowelment!* (\_RaiderLine\_3);
* *It's Death! Let him reap what he's sown!* (\_RaiderLine\_4);
* *Death is a Mole rat?! For crying out loud...* (\_RaiderLine\_5);
* *Oh sure! Nice lady. The Ferals dragged her away, to some abandoned building.* (\_Conversation\_1\_NPCEnd\_1);
* *Phew! You folks saved my bacon! Those Feral Ghouls are no joke!* (\_Conversation\_1\_NPCStart\_1);
* *Artie, Artie Moore. Explorer, scavenger, all around awesome guy.* (\_Conversation\_1\_NPCStart\_2);
* *Have you seen Paula Plumbkin?* (\_Conversation\_1\_Team\_1);

Template:Navbox quests FOS
Action Boy/Fallout Tactics

OverviewFalloutFallout 2Fallout 3Fallout: New VegasFallout 4Fallout 76Nuclear Winter**Fallout Tactics**J.E. Sawyer's Fallout RPGVan Buren

“
Each level of Action Boy (insert Girl if you wish) gives you an additional AP to spend every combat turn. You can use these generic APs on any task.

”— *Fallout 2* description
**Action Boy** (or **Action Girl** for female characters) is a perk in *Fallout Tactics*.

## Effects

Adds +1 action point. Useful for all character builds.
Access tunnels

The **Access Tunnels** is a small set of tunnels under the unfinished reactor in the Gecko Junkyard. It is the home of the Renewal Cult, a small band of Ghouls who believe that the teachings of the Brain. It is accessed through a manhole in the rear of the shack built onto the reactor building.

## Layout

It is a small group of natural rock caves and man-made reactor tunnels. The Brain is located in its deepest section, with Zomak right in front of the door leading to his nest.

## Appearances

These access tunnels appear only in *Fallout 2*.
A Wonderful Guy

"**A Wonderful Guy**" is a song by Tex Beneke that plays on Galaxy News Radio on *Fallout 3* and Diamond City Radio in *Fallout 4*.

## Background

*(I'm In Love With) A Wonderful Guy* was written by Richard Rodgers and Oscar Hammerstein II for the 1949 musical South Pacific, along with other memorable songs such as "I'm Gonna Wash That Man Right Outta My Hair". Delicately approaching racial themes, it is generally considered to be one of the greatest musicals in history, and it (and its songs) have been re-performed many times. According to the Fallout 3 Credits, the Galaxy News Radio version was performed (not sung!) by Tex Beneke in 1949.

In the original 1949 musical, Mary Martin was so inspired by this song that when she sang it on stage, she performed cartwheels at every turn of "I'm in love". This song was featured in the film City Hall, where it is sung by corrupt councilman Frank Anselmo (Danny Aiello).

## Lyrics

I’m as corny as Kansas in August,

I’m as normal as blueberry pie.

No more a smart little girl with no heart,

I have found me a wonderful guy!

I am in a conventional dither,

With a conventional star in my eye.

And you will note there’s a lump in my throat

When I speak of that wonderful guy!

I’m as trite and as gay as a daisy in May,

A cliché comin’ true!

I’m bromidic and bright

As a moon-happy night

Pourin’ light on the dew!

I’m as corny as Kansas in August,

High as a flag on the Fourth of July!

If you’ll excuse an expression I use,

I’m in love, I’m in love,

I’m in love, I’m in love,

I’m in love with a wonderful guy!

No more a smart little girl with no heart,

I have found me a wonderful guy!

I’m as trite and as gay as a daisy in May,

A cliché comin’ true!

I’m bromidic and bright

As a moon-happy night

Pourin’ light on the dew!

I’m as corny as Kansas in August,

High as a flag on the Fourth of July!

If you’ll excuse an expression I use,

I’m in love, I’m in love,

I’m in love, I’m in love,

I’m in love with a wonderful guy!

## References

1. ↑ **bromidic**: lacking in originality; trite. From the word **bromide**, a sedative.

## External links

* wikipedia:I'm in Love with a Wonderful Guy
A Nuclear Blast

**Nuclear Blast** is Fallout: Brotherhood of Steel's main menu theme. The music and lyrics were written by Craig Stuart Garfinkle.

## Lyrics

A lonely electron,

With nothing to do,

Pairs up with a neutron

For a cocktail or two.

Atomic kisses, survived by a few.

They had a... nuclear blast.

Said the electron to the neutron,

"You sure can be dense.

With this much attraction

There's no civil defense.

Let go of that energy,

No need to be tense.

Give me that... nuclear blast."

Einstein said that space is elastic.

Twist his theory, it comes out bombastic.

A mushroom cloud, a sight fantastic.

Stick your head between your legs,

Kiss your ass goodbye.

A happy electron,

A neutron its mate.

Don't give a damn about apocalyptic fate.

They party 'till midnight,

Then boom it's too late.

It's a... nuclear blast.
Acid soaker

The **Acid Soaker** is a unique weapon in the *Fallout 4* add-on *Nuka-World*.

## Characteristics

This small pocket pistol has been modified to spray pressurized acid at targets, which continuously burns them for a few seconds, temporarily reducing their damage resistance. However, this acid is resource intensive to craft, so the Acid Soaker is most useful in lowering a target's damage resistance and then switching to a different weapon to deal more damage. Unlike most weapons, the Acid Soaker does not support any modifications.

## Locations

* The Acid Soaker can be redeemed at the Nuka-Cade prize terminal for 6250 Nuka-Cade tickets.
Ackerman

“
Thanks for getting me out of there. I owe you one.

”
Private **Ackerman** is a Californian soldier in the New California Republic Army stationed in Boulder City in *Fallout: New Vegas*.

## Background

An NCR soldier under Lt. Monroe's command, he and his fellow trooper, Private Gilbert, were on patrol with their squad and heading back from Novac when they came under fire from a group of Great Khans. The squad radioed for assistance, but decided to chase after the Great Khans to Boulder City's ruins. There the squad got caught in crossfire and ultimately Gilbert and Ackerman ended up getting taken hostage by the group of Great Khans while the rest of the squad escaped without harm. Since being taken hostage by the Great Khans, Ackerman has suffered some minor torture.

## Interactions with the player character

### Quests

* Boulder City Showdown: Ackerman is one of two soldiers held captive by Jessup and the Great Khans. If saved, they disappear from the game after the quest is completed.

## Bugs

PlayStation 3 Ackerman may reappear after being killed and losing a limb. Killing him will not cause any reputation loss at this point.

## Appearances

Ackerman appears only in *Fallout: New Vegas*.

## References

1. ↑ The Courier: *"What's going on with the Great Khans?"*
Monroe: *"One of my patrols was on its way back from Novac when it came under fire from the Great Khans. They radioed for reinforcements, but instead of waiting for us, they chased the Khans into the ruins where they were caught in a crossfire. No deaths, but not all of the squad got out. The Khans have Private Ackerman and Private Gilbert as hostages."*
(Monroe's dialogue)
2. ↑ Rescue message box: *"Private Ackerman looks battered and bruised. He's tied up to Private Gilbert - freeing one will free them both."*
Abel (Fallout Extreme)

**Abel** is the leader of The Cause, a revolution against the ruthless Brotherhood of Steel.

## Background

Abel is a good leader figure that helps get the revolution off the ground, the expected underdog visionary who does most of the talking when the initial group sets out on its revolution.

## Statistics

* **Special Ability 1**: Stealth Walk - soundless, almost invisible movement
* **Special Ability 2**: Two-Fisted - can fire two Preferred Weapons at the same time
* **Special Move 1**: Shooting ground barrel roll
* **Special Move 2**: Dodge/tumbles - flips and cartwheels to avoid fire

## Notes

The image of Paladin Rychek from *Fallout Tactics* was used as his placeholder portrait in the design document. This might imply that he is a former Brotherhood Paladin.

## Appearances

Abel was one of the initial player characters in the canceled *Fallout Extreme*.
Abbot

**Abbot** is a resident of Diamond City, and caretaker of the wall in 2287.

## Background

Among the oldest citizens in Diamond City, Abbot's main job is t take care of Diamond City's iconic wall. It's a task in which he takes great pride, believing that it's the least he can do in return for its role in protecting the city's inhabitants from harm. Very little is known about his past beyond that; he recently visited Doc Crocker to get an abdominal scar removed, but he refused to state where it originally came from.

## Interactions with the player character

### Quests

* Painting the Town: The Wall needs a new coating, so Abbot asks the Sole Survivor to get some green paint from Hardware Town.

## References

1. ↑ Diamond City terminals; Doc Crocker's Terminal, Patient: Abbot
A Spoonful of Whiskey

**A Spoonful of Whiskey** is a quest in the *Fallout 3* add-on *Point Lookout*.

## Quick walkthrough

1. Talk to Marguerite in her shack.
2. Gather the ingredients she asks for.
(Optional) Repair her still.
3. Return when you have the ingredients.

## Detailed walkthrough

When first meeting Marguerite, she will try and convince you that she is sick with "orange fever" and she needs some ingredients to make an old family remedy in order to get better. With Medicine and Speech, she will admit she makes moonshine and ask you to gather these items for caps as well as a share of the moonshine.

All of the ingredients are relatively easy to come across if you explore the swampy landscape. All you need are three bags of yeast, either 10 refined punga fruit or 20 wild punga fruit and six fission batteries "for that extra kick".

Upon bringing her all of the ingredients, you will receive 300 caps and six jugs of moonshine. You can also repair her still for good karma or an additional 100 caps (200 with a speech check). This quest is repeatable, allowing you to have a steady income of caps and moonshine as long as you can collect the ingredients.

## Notes

* Since carrying all of the items at once may prove troublesome, due to the ingredients being 70-80 pounds, you can drop the items in her kitchen as you collect them and retrieve them later once you have them all.
* You can do this over and over, getting more moonshine and caps; with a Barter skill of 100, this means a maximum of 300 caps worth of moonshine each time.
* Because the individual ingredients are worth more than the actual cap reward and moonshine, it's not advisable to make more moonshine if you are looking to turn a profit.

## Behind the scenes

* The title of this quest may refer to the practice of using small quantities (usually spoonfuls) of high-proof spirits as a 'cure-all' folk remedy, especially in and around Appalachia where the production of home-brewed grain alcohols have been a part of the local culture since the arrival of European settlers in America.
* The practice of adding battery acid to moonshine is intended to make it taste more alcoholic than it actually is. It does not actually improve the finished product, and can, in fact, make it dangerous to consume.
* The original draft of this quest had the player bringing in an additional 24 bottles of purified water to help brew the moonshine. This can be seen on the GECK's list of quest entries.
Acute Taste/Smell

**Acute Taste/Smell** is one of Fallout GURPS advantages. See: Fallout GURPS.

## Overview

“
You have better-than-average senses. Acute Taste/Smell gives you a bonus
when rolling to notice a taste or smell. Acute Vision gives you a
bonus when rolling to see something. Each acute sense is a separate
advantage, and costs 2 points for every +1 bonus to your roll. E.g.,
Acute Hearing +6 costs 12 points.

”— Steve Jackson Games GURPS sources
## In *Fallout*

With the abandonment of GURPS, Acute Taste/Smell was removed from the game
A Quick Fix

“
This is A Quick Fix. I mean, that's the name of our shop.

”— Cindy Cantelli
**A Quick Fix** is a chem shop run by Cindy Cantelli in the Rivet City Market in 2277.

## Overview

*Quick Fix'*s inventory consists of various types of chems, from the commonplace to exotic, such as ant queen pheromones, which is one of just two places they can be obtained from without killing an ant queen yourself. It's a good place to buy the pheromones from if the Lone Wanderer wants to aid Angela Staley for *A Nice Day for a Right Wedding*.

The key to the inventory is carried by both Cindy and Paulie. However, to obtain it, the player has to kill them both, as it spawns on whomever was killed second.

## Layout

*Quick Fix* is located in a market stall, in the corner of the marketplace. Wares are laid out on the shelves, with an old cash register in the back. The proprietor typically uses the chair to sit on during work hours.

## Notable loot

* Gum drops: On the back of the right shelf. Cannot be bought.

## Related quests

* The Wasteland Survival Guide: The player can get a 10% discount by completing the optional objective in Rivet City.
* *A Nice Day for a Right Wedding*
* *Overdose*: Paulie Cantelli is a junkie, banned from using the shop. Killing his wife will result in Paulie taking over the chem business. If he is given psycho, he will die from overdose.
A Loose End

**A Loose End** is a quest that can be obtained within the Commonwealth, in *Fallout 4*..

## Synopsis

It is expressed that the Brotherhood of Steel considers Virgil to be a threat, even after his help in infiltrating the Institute. Eliminate him, and prove the Sole Survivor's loyalty to the war effort.

## Walkthrough

1. Lancer-Captain Kells will reveal that Virgil is considered a priority target for assassination, even after his help towards the BoS cause, and his death is a priority mission now for the Sole Survivor.
2. Upon reaching the rocky cave, the Sole Survivor may choose from a myriad of options in how they want to deal with Virgil:
3. Should Virgil already be dead, this quest can be immediately completed by informing Kells.
4. The Sole Survivor may simply kill Virgil, which can be made relatively easier by curing him with the experimental serum. His turrets and protectron guardians must also be dealt with.
5. Should the Sole Survivor lie to Virgil and tell him that the serum was destroyed, he can be convinced to go down without a fight, which also includes his guardians.
6. The Sole Survivor may choose to lie for Virgil, in which he will remain in the rocky case.
7. After reporting back to Lancer-Captain Kells, the Sole Survivor will be rewarded with a unique t-60c helm.