Angolin

The angolin are a new and recently risen subspecies of elves that combines aspects of both elves and lumerians. They are born from powerful lineages of elves that have reached a point of perfection in their magical arts and they possess a natural gift in controlling the fifth element; magic. As the high elves are the most gifted elves in areas of arcane magic, they are easily the most prominent species of elves among the angolin. Many of them have brought on this belief that magic is the fifth element that ties the other four elements together, creating a greater balance between fire, earth, water and air. As such, most angolin are bound by this idea and they see themselves as ones that must maintain balance and order. It is their responsibility to keep control and they must exercise great care in how they use their magical powers. For an angolin, it is a great shame to be one-sided. Because of this reason, angolin are mostly universalists and seek mastery in many different areas. However, angolin are usually born with natural talent in one area of magic and it is ultimately up to them if they wish to improve their skills and achieve universal mastery. Angolin are also quite commonly found to walk the path of mystic theurges, combining their natural arcane magics with the divine.

What brought on the birth of the angolin is still unclear. The high elves believe that the angolin are the next logical step in their evolution. They see that their research in magic has finally borne fruit and the angolin are a great step forward to the whole elven race. Those that are aware of the runeborn have noticed the similarities between them and the angolin, and have theorized that the emergence of these new races is a sign of something even greater to come. Now the angolin work closely together with both elves and lumerians, usually taking up high positions among their respective communities. The angolin have even had a big part in the creation of New Renünion, as many of them were among those that first set foot on the Island of Angotál. The significant role of the angolin has been reflected in the naming of this newly populated island. The word angolin itself is derived from the name of a powerful high elven mage Falmeomer Angolian who is said to be the first true angolin. Falmeomer is currently absent from the Realm of Mortals as he is traveling across the Elemental Planes, seeking to master each of the four elements as having mastery over them will lead to mastery in the fifth element of magic. Until his return, the angolin that live on Énelya and Angotál will continue on with their own personal pursuits, perhaps looking to follow in the footsteps of the great Falmeomer Angolian himself.

## Physical description

The physical features of an angolin mostly depend on their parentage. For example, if an angolin is born to a pair of dark elves, their generic features, such as height and weight, would match those of their parents. However, as stated before, most angolin are born to high elven parents. It is also notable that no "half-angolin" exist, and half-elves are unable to birth angolin. Aside from their generic looks, most angolin have some small, more fantastical features that define each of them as a unique individual. Some have glowing runic markings running across their skin, others have animalistic horns, and others have eyes that shine in beautiful colors. These features tend to be highly variable, and each angolin also radiates some kind of magical aura that usually becomes an important part of their character. Angolin lifespans vary depending on their elven heritage, but their average age is thought to be a bit higher than that of their parents.

## Society

Angolin are still so few in number that they have not had any time or interest in establishing a nation of their own. In addition, many of them do not see themselves as being angolin and instead try to take part in whatever elven society they have born into. Angolin are usually of noble descent which grants them a considerably higher status and also leads to them becoming ingrained within their family. However, it is in their nature to eventually travel the world and seek new experiences outside their comfort zone. In that regard, angolin are perhaps the most adventurous and free-minded of the elves. On the other hand, angolin are usually glorified from birth and can suffer from the constant pressure that is placed on them. This is also a good reason for them to break off on their own and escape from fulfilling constantly rising expectations. In the future however, especially if Falmeomer Angolian were to return from his quest, the angolin could very well take a more leading role among the elves. Some high elves have even prophesized that the angolin will eventually unify all of the elven subraces and bring Enely back among his children. However, the future is unknown and the angolin are still young.

## Rules

* **Ability Score Modifiers:** Angolin have exceptional mental prowess in many areas, but lack in fortitude and strength. Angolin gain a +4 and +2 bonus on two different mental ability scores of their choice, and -2 Strength and -2 Constitution.
* **Size:** Medium
* **Type:** Humanoid, elf/outsider, native
* **Base speed:** 30 feet
* **Languages:** Angolin begin play speaking Common and Elven. Angolin with high Intelligence scores can choose any languages they want (except for secret languages, such as Druidic and Drow Sign Language).

* **Born of Magic (Su):** Angolin gain a +2 racial bonus on saving throws against one school of magic, and have a constant moderate magical aura corresponding to this school of magic. In addition, they learn to use one 1st-level spell from the same school of magic once per day as a spell-like ability, using their total character level as caster level. This choice is made at character creation, and once made it cannot be changed. The save DC is Intelligence-, Wisdom-, or Charisma-based, whichever is highest.
* **Arcane Power (Su):** Once per day as an immediate action, when casting a spell or using a spell-like ability that is from the same school of magic as the school chosen with the Born of Magic racial trait, an angolin can increase the save DC by 1 and gain a +1 caster level bonus on that spell or spell-like ability. Using this ability briefly increases the strength of their magical aura to strong and then consumes it. After resolving this effect, their Born of Magic racial trait is disabled. They regain it after taking a standard rest (8 hours of sleep).
* **Pure Talent:** Angolin gain a +2 racial bonus on Knowledge (arcana), Spellcraft, and Use Magic Device checks.
* **Noble:** Angolin increase their starting wealth by 500 gp. In addition, they gain a +2 racial bonus on Knowledge (nobility) checks and always treat it as a class skill.
* **Outsider Blood:** Angolin count as both humanoid (elf) as well as outsider (native) for any effect related to race.
* **Elven Immunities:** Angolin are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
* **Keen Senses:** Angolin gain a +2 racial bonus on Perception checks.
* **Low-Light Vision:** Angolin can see twice as far as normal humans in conditions of dim light.

* **Heritage:** In addition to these rules, angolin may select one racial trait of their choice from all elven racial traits, except for any alternate racial traits or traits that interact with other racial traits that they do not have, such as the gray elf trait Kinship and the dark elf/drow trait Heritage. If they select the dark elf/drow trait Superior Darkvision, they also gain Light Blindness. This will also affect their character background and roleplaying possibilities, as this choice determines if they have high elf, wood elf, dark elf/drow, gray elf or sea elf blood within them.

### Alternate Racial Traits

Angolin have access to all alternate racial traits normally available to elves. Consult your GM before selecting any new options.

## Angolin Racial Feats

* **Dual Magic**

*You have discovered a secondary source of magic within yourself.*

**Prerequisites:** Angolin, Born of Magic racial trait, Arcane Power racial trait, Knowledge (arcana) 5 ranks, Skill Focus (Spellcraft), Spell Focus with a different school of magic than was chosen with the Born of Magic racial trait.

**Benefit:** You may choose a second school of magic with your Born of Magic racial trait. Whenever you use Arcane Power, it only disables the benefits from whichever school of magic you used with it, including the associated spell-like ability.

* **Beacon of Magic**

*The magical aura that you have been blessed with has grown in strength considerably since your birth.*

**Prerequisites:** Angolin, Born of Magic racial trait, Arcane Power racial trait, Knowledge (arcana) 5 ranks, Skill Focus (Spellcraft), Spell Focus with the same school of magic as was chosen with the Born of Magic racial trait.

**Benefit:** The saving throw bonus from your Born of Magic racial trait increases by 2, and you may choose an additional 1st-level spell with your Born of Magic racial trait which is usable once per day as a spell-like ability. The strength of your magical aura increases to strong.

In addition, you may use Arcane Power twice per day. The first time you use it, the strength of your magical aura briefly increases to overwhelming. After resolving the effect, the strength of your aura decreases to moderate, and the saving throw bonus from your Born of Magic racial trait decreases by 2. The second time that you use Arcane power, it functions in the normal way (as in it consumes your magical aura and disables your Born of Magic racial trait).

**Special:** If you have the Dual Magic racial feat, you may choose this feat up two times. Each time you choose it, it must apply to a different school of magic.