The Town

### Gameplay

The players spawn in the entry to Mercy on an abandoned street with buildings and shops on both sides. The players should progress towards the saloon, where a piano plays itself. Continuing to the top floor, a ghastly figure will float past a window as flashlights turn off. Players are then rewarded with the Church Key. Players should then proceed to the church, which is on top of the hill with two walkways leading to it - one from the city well, located in front of the stables, and one just past the gunsmith, in front of which players spawn.

When players get into the church, flashlights will turn off and a gunshot will be heard. This activates Sam, spawns all keys, and makes it possible to begin the ritual. It is also recommended to collect all keys at this point, as Sam is not too dangerous. It is also recommended not to use the keys on the lockboxes just yet (see "Strategies").

### Unique mechanics

The Town is conceptually similar to The Inn, especially the way the ritual is performed, but a standout feature is Sam's ranged attack. Sam is armed with a revolver and is not afraid to use it. During early stages of the game if a player stands near Sam for long enough, he will cock his revolver and shortly afterwards fire at the player, downing them instantly. When enraged, Sam will fire at fleeing players, significantly slowing them down and making them vulnerable to his melee attack and nearby minions.

The Town is also the only level to feature flying enemies - the Ghosts, which are able to pass through terrain and structures.

### Ritual Items

* Ritual books
* Matches
* Gas cans

### Performing the ritual

To beat the map, players must complete 10 rituals. Each structure, aside from the chuch, will hold a pentagram and a lockbox containing a book. After awakening Sam, the keys to the lockboxes will spawn randomly around the map and 4 of the 10 pentagrams will light up, indicated by the respective structures' lights turning on.

In order to perform a ritual, you will need to bring a matchbox to a lit structure and light the 3 candles on the glowing pentagram inside. Once done, you will need to unlock the lockbox with the appropriate key and take the book to the pentagram within the same structure. From there, you will be able to hold the interact button to curse the book, turning the pentagram black and giving the book a bright red glow, allowing you to burn it at the altar inside the church.

Note: books can only be cursed inside the same structure they are found in. Make sure the symbol on the book matches the symbol shown at the entrance of the structure.

### Sam's behaviour

Sam behaves like a standard boss with the only exception being his ranged attack. Early in the game, Sam shoots dead any player that lingers near him for a long time (around 10 seconds). Sam cannot be prevented from shooting using UV light. Later in the game, Sam does not shoot players dead, but instead shoots at them when chasing, slowing players down significantly. Sam often misses, as he is not very skilled in his revolver. During a chase Sam can fire multiple times. Hit players will see a red hitmarker appear on their screen.

One more notable feature of Sam is that he is able to drop down into the bank using the hole in the roof, and is able to chase players who attempt to do the bank drop as a means to escape.

As with all bosses, Sam is more dangerous, faster, and harder to stagger the further the ritual has advanced. Like Anna and Molly, he has a rage mode, in which he chases any visible player, and passive mode, in which he wanders around and is not dangerous (unless a player stands near him, in which case he will shoot). Sam will periodically enter rage mode, with the length of passive mode decreasing with the number of sacrificed books. Entering rage mode has an audio indication - all players will hear Sam scream for a few seconds. Sacrificing a book will cause Sam to enter rage mode immediately.

With each ritual completed, Sam will gain the following traits:

* Increased speed while enraged.
* Becoming enraged more frequently after becoming passive.
* Gaining "red eyes" - a period of stagger immunity right after he has been staggered.

If Sam makes physical contact with the player while enraged, he will jumpscare the player, banishing them to a hellish looking place where they may kill Ghouls to be revived. The player is granted unlimited UV light whilst there, and the amount of ghouls needed to be returned into the realm of the living increases with books burned. The number of remaining Ghouls can be seen on the top left corner. Upon banishing enough ghouls, the player will be teleported to a random pentagram, where they may be revived by another player.

### Minions - Ghouls

Ghouls are Sam's minions in The Town. They are flying, hooded entities, flying through the town. They ignore walls and floors, going straight for the player. Like Spiderlings in The Inn, they only slow the player, as opposed to completely immobilising them. Also like Spiderlings, they steal cursed books; they go for any book a player isn't holding. **The ghouls can only grab cursed books**. Upon grabbing the book, they will fly away in a random direction, often through the wall, making chase a difficult matter. They can be banished with UV light, forcing them to drop the book.

Ghouls have an evasive manoeuvre when attacked - they will sharply dash to the left or right in an attempt to evade the UV light. This forces the player to reposition their aim, wasting more UV charge.

While on their own they are not too scary, they appear in great numbers, especially on the street. As with other minions, they are dangerous when attacking from multiple sides, and the player has to waste UV charge on them, meaning the player is left more vulnerable to Sam's attack.

### Strategies

The Town can be played very safely and is considered the easiest level, despite Sam being a formidable foe.

After activating Sam (and hearing the gunshot), the player can prepare all elements of the ritual:

* Prepare matches and books on pentagrams before they are ready to curse.
* Prepare all 10 gas cans near the altar inside the church.
* Prepare first aid kits in the main road.

Doing the above will mean that players can do the following:

1. Find an active pentagram
2. Use the prepared matches to light it
3. Curse the book by putting it in the lit pentagram
4. Run to the church and sacrifice the book.

The above is relatively easy to do since since all ritual items are ready and lit pentagrams will be marked by the structures' lights being on, making them easy to find. It is recommended to curse buildings such as the storage and mine first, as they are furthest from the church.