recursal/Fanatic-Fandom huggingface dataset:
Final Internacional de RedBull BDLG de 2021

Cayú

La final internacional de RedBull BDLG de 2021 fue la **decimocuarta edición** de la Final Internacional de RedBull BDLG. Dio cierre a la Temporada 2021 de RedBull BDLG. Se disputó en Chile, el día Sábado 11 de Diciembre de 2021, con presencia de espectadores, algo que en su momento se dudó, debido a la realidad mundial en el contexto de la pandemia de COVID-19.

Participaron 16 competidores de 11 países distintos: Argentina, Chile, Colombia, Costa Rica, Ecuador, España (2), Estados Unidos, México (3), Perú, República Dominicana, y Uruguay. Esa sumatoria da 14 participantes, a los que se sumó el ganador de una votación entre subcampeones, el mexicano RC; y el ganador del Torneo de Plazas de RedBull BDLG de 2021, el peruano Jair Wong.

Esta internacional ha despertado polémica por la sobrepresentación de competidores mexicanos, siendo 4 de ellos los clasificados hasta la fecha, una cantidad sin precedentes en la era moderna, y con uno solo en general, datando este del evento invitacional realizado en 2009, donde participaron 5 españoles.

El campeón defensor Rapder se presentó a defender su título, junto a quienes lo acompañaron en el podio de 2020, el español Skone, y el también mexicano Aczino. Los tres mencionados llegaron con un título internacional en sus manos, por lo que todos estuvieron buscando el primer bicampeonato internacional de la historia.

Curiosamente, en semifinales se encontraron los tres miembros del podio de la edición anterior, todos en busca del bicampeonato, por lo que se especuló con que esto podría darse por primera vez. Al caer en semifinales el candidato español Gazir, se confirmó que este año sería el del primer bicampeonato de la historia, además de disputarse este entre los dos competidores que más veces han llegado a una final de Internacional, Aczino y Skone.

Antes de disputarse la final y la definición del tercer puesto, se anunció la sede de la próxima final internacional, siendo esta México.

La final la ganó de forma directa el histórico Aczino, derrotando de forma directa al también histórico Skone, convirtiéndose así en el **primer bicampeón internacional de la historia de RedBull BDLG**, y dándole así su cuarto título mundial a México, y el segundo consecutivo.

## Cuadro

**Campeón Defensor:** Rapder intentó defender su título de campeón del mundo, pero cayó en semifinales de forma directa ante su compatriota Aczino. Caería luego contra Gazir, quedando así en el cuarto puesto.

CN: Campeón Nacional

GN: Ganador

EL: Elegido
Julian

Julian is the son of Circe and an unknown mortal man. He is a powerful demigod and a Lord of Chaos.

## Early Life

The sorceress, Circe found a mortal man and seduced him. 9 months later, Julian was born in Athens, Greece. While he was growing up in Greece, Circe taught Julian everything she knew about the occult. At 14, Julian traveled to Gotham City where he met Cyrus Cobblepot, they trained together, and then lost contact.

## Powers and Abilities

**Demigod Physiology:** Since Circe has god-like abilities and divine empowerment, that resulted in her son getting divine empowerment as well.

* **Magic:** Julian is the son of the immortal witch and Greek magic goddess, Circe. As a result, he has an affinity for magic.
	+ **Projective Animal Metamorphosis:** Julian is able to turn anybody he wishes into any animal or beast he wants.
	+ **Matter Transmogrification:** Julian can transform any object or person into anything he wishes.
	+ **Mind Alteration:** Julian can put any mind under his control, no matter if its an animal or human; with the exception of gods.
		- **Illusion Casting:** Julian can cast illusions, and make someone see whatever he wants.
	+ **Decelerated Aging:** Julian is not immortal but his aging has been slowed tremendously.
	+ **Eldritch Magic Blast:** Julian can shoot out purple blasts of energy out of his hands.
	+ **Clairvoyance:** Julian has the ability to listen directly to a person's soul.
	+ **Magical Sheilds:** He is able to make purple shields of energy to block any opponent's attack.
	+ **Teleportation**
	+ **Necromancy**

## Abilities

* **Multilingualism:** Julian is able to command spells in a multitude of languages: Ancient Greek, Ancient Egyptian, pre-Columbian, and backwards, in addition to English.
* **Occultism**

* **Alchemy**
* **Size Alteration**
Clover Club

The Clover Club is an elite and prestigious group, established officially under the previously undocumented Ironforge Pact in an effort to root out Alliance subversives and potential spies harming the cause. The group operates independently from the official Alliance Armed Forces (AAF), but suspected members have been sighted performing supporting roles in operating and guarding Alliance internment camps.

The Clover Club operates on a loose structure of hierarchy, mostly based on whichever man proves himself strongest in both single combat and logical debate. The Club is exclusive to those of male birth, leading to a large and expansive network of contacts and safehouses across Azeroth.

Owing to their recent successes on the battlefield, The Clover Club has expanded its grip all around the globe in an effort to organize and prevent attacks aimed at Alliance citizenry and industry, while securing and charting land for future Alliance expansion and trade.
Kagar Ironbore

Sketch of Kagar

## Background

Kagar Ironbore was born deep under the mountain well over a century ago. His father was a merchant caravan driver and Kagar would travel with him out to other areas of the kingdom, Kharanos, Thelsamar, even to the Human realms, fueling his sense of adventure. As his father grew older and needed his mother's care, he was confined far more often to within Ironforge's gates. Shortly after his forty-third birthday, he enlisted in the Ironforge Military, eventually being placed in the Mountaineers Company as a rifledwarf. He'd spend the next half of his life keeping a watchful eye over the Dwarven Kingdom, drinking and brawling with his lads, and chasing after women.

Finally, after decades of relative peace came the wars. For the First War, Kagar and his fellow Mountaineers were kept back in Khaz Modan, but the stories of monstrous greenskinned beasts and dark magicks made their way to the frost covered peaks of their home on the tongues of refugees and retreating troops. There was a mix of concern over these tales, but a feeling of challenge at the idea of a new enemy they could come up against. The Second War, however, was a whole different ballgame. The greenskins pushed into Khaz Modan and brought with them great bloodshed, the likes of which Kagar had never seen. They were eventually pushed back and holed themselves up in their mountain keep, waiting for the day they could re-emerge. This single event would be the first entry Kagar would place in his personal journal, Kagar's Book of Grudges, leading him to forever hate the Orcs that defiled his homeland.

After the Horde was finally pushed back fully, and the Alliance could hold it's own ground once again, Kagar, now nearing one-hundred and twenty, was honourably discharged from the Ironforge Military, taking his rifle, Skullcracker, and his axe, Grudgebreaker, and chose to 'retire' to travelling the lands with his bear companion, Urist. Hunting, skinning, fishing, and drinking, all things a Dwarf could need were at his finger tips.

## Physical Description

Kagar's skin would carry a darker tan colour to it from the constant swap of being out in the wilds for weeks on end, and then back in the fiery glow of the mountain. His copper red hair would be very well receded, but he'd keep it long and tied in a ponytail. His beard would be braided and clamped with iron rings. His attire would be all leather with a bit of chain here and there, seemingly handmade and earth toned in colour. He'd keep a large backpack with all sorts of equipment inside, mostly for braving the wilderness, Grudgebreaker strapped to the side of it. His waist would have several pouches, the ones on his left side could readily be seen to be devoted to ammos and powders for his rifle.
FMS España 2021-22

La **FMS España 2021-2022** es la **quinta edición** de la FMS España. Se estará disputando desde el Sábado 18 de Diciembre de 2021, siendo así la tercera liga en empezar de la temporada. Se disputarán 11 jornadas, dado que se cuenta con 12 competidores, dos más que el año anterior. Además, hasta el momento, y como novedad tras la temporada pasada a nivel mundial, se está contando con público en todas las jornadas. Respecto de la última edición, descendieron Errecé y Khan, siendo sustituidos por los ascendidos directos (Sara Socas y Elekipo), y en el Play Off, donde se enfrentaron el octavo puesto de la edición anterior, Míster Ego, y el tercero del Ranking de Ascenso de FMS España 2020-21, Hander, quedaría ganador Míster Ego, reteniendo así su cupo de la liga. Además, y en pos del aumento de la cantidad total de participantes, la organización decidió invitar a los ausentes en la última temporada, los históricos Chuty y Skone, y realizó un Torneo Clasificatorio para determinar el último cupo, debido al retiro del campeón Bnet. Este torneo lo terminó ganando Hander, redimiéndose de haber perdido el Play Off, y volviéndose así él el duodécimo competidor de la liga, también regresando después de ya haber estado, aunque en su caso trayendo dos temporadas de ausencia.

Cabe destacar que, dado su temprano comienzo respecto de FMS Colombia, esta será la primera liga de la historia de todas las FMS donde participe una competidora mujer.

## Sistema de disputa

Se disputó una sola rueda de todos contra todos, en formato FMS, donde el ganador de cada batalla sumó tres puntos, el perdedor cero, y, en caso de réplicas, dos y uno respectivamente. En caso de igualdad en puntos, se definió toda desigualdad, incluyendo un eventual campeonato o descenso, por medio de los PTBs.
Averunna

## History

Averunna was born in the beautiful mountains of Argus, over 13,000 years ago. It was there that she was first trained in the ways of the light, becoming a holy warrior. When the demon lord Sargeras came, she of course followed the prophet Velen, trusting his great insight. For 1000s of years they traveled until ariving on Draenor, where she became a Vindicator, trained personally by Akama. On Draenor they lived peacefully, untill the orcs drank the blood of Magtheridon. At once her world was turned upside down, but she never lost the light, unlike many of her former Vindicator siblings. She continued to fight, defending Shattrath valiently.

This continued untill the city fell and the dark portal opened. Deciding that Draenor was no longer worth fighting for she followed the Orcs through and joined the alliance as a paladin of the Light. She helped the alliance to victory and after the wars, she settled down in Lorderon, joining the Knights of the Silver Hand. When the scourge invaded Quel'Dannas, Averunna was already on her way. She met the scourge in the forests of the Ghostlands, after they had already sacked the city of Silvermoon. She stood no chance against the might of the scorge army, and was killed. After death she was ressurected by the Lich King and forced to perform unspeakable deeds, before breaking free of his grasp with the help of Tirion Fording at Light's Hope Chapel. She joined the Knights of the Ebon Blade as a founding member under Highlord Darion Mograine.

Now the Dark Portal has opened again, and though many threats are already quelled, Outland remains dangerous, and Averunna has decided to revisit the broken world she once called home. Here she fought many battles, and conquered many foes. Regaining favor with the Priests of the Aldor, and the Shattrath Defenders whom she was once a member of. Now having proven herself as an asset to the alliance as well, she prepares to take the fight to the Scourge in Northrend.
Leilani Yamashiro

## Powers and Abilities

**Expert Martial Artist:** Leilani grew up with the League of Assassins, she's an expert at krav maga, jiu-jitsu, karate, kung fu, and judo. She is easily the best fighter on the team, and she also learned how to use a multitude of weapons.

* **Expert Sword Fighter:** Leilani is an expert with weapons, her favorite being her sword.
* **Exceptional Agility & Stamina:** Leilani is a very graceful fighter, even when she is fighting she is able to be very agile and not get tired quickly,
* **Exceptional Strength**

**Telepathy:** When Leilani lost her ability to see, she gained the ability to read minds and see things that others can't.

* **Empathy:** Leilani can interpret the feelings of animals, extraterrestrials, and humans alike.
* **Sleep Inducement:** Leilani can make something that is awake fall asleep, or she can induce a coma or deep sleep.
* **Awake Inducement:** She can also make something that is asleep, or in a catatonic state wake up fully; not to be confused with Resurgence. She can't bring someone back from the edge of death or heal anyone.

**Heightened Senses:** Since Leilani is blind, her other senses have boosted. She has better hearing and smell.

**Accelerated Healing:** As a result of being dipped in the Lazarus Pit, Leilani now has the ability to heal quicker than a regular human. Which as a result, she gained moderate durability. She demonstrated this power when Jay's bio-ship crashed, and she popped her arm back into the socket, without pain.

## Weapons

* Soultaker Sword
* Throwing Knives

## Weaknesses

Mental Illness: Leilani has been with the League of Assassins since she was a little girl. The League's methods are dangerous and deadly. The combination of trying to figure out her powers, dealing with the death of the only people that loved her, being tortured, becoming blind, and even more she is severely damaged and no amount of rehabilitation can fix that.
Baratol Medes

## Beginnings in Dalaran

Sheltered from a young age by the aristocracy of the Kirin Tor, Baratol (known in life as Barah) rarely ventured out from his father's residence and arcane library in the Violet Hold of Dalaran. His father, having lost his wife during the siege of the second war while Barah was very young-- was always distant toward his son, leaving Barah to his own devices as much as his father could manage.

Although Barah excelled at basic arcane manipulation, he took a particular fascination in archaeology and the myths, history and dangers that surrounded the ancient magical artifacts housed in the many arcane museums and libraries around Dalaran. His father, connected politically, even permitted his young son to travel with Wildhammer ambassadors to several surrounding archaeological sites in the Hinterlands. It was here Barah's interests for the past helped him develop basic surveying and excavation skills. He also took an affinity for building basic mechanical contraptions and toys thanks to the influence of his dwarven archaeological comrades.

Able to flee not long before Archimonde destroyed Dalaran, Barah and his convoy of refugees were ambushed by mindless victims of the scourge as they fled southward to Hillsbrad.

## Physical description

### Gender

Male

Most of Barah's memories were washed away with the the onset of undeath and the ensuing mind-meld with Nerzhul. His wretched form, melded with the Scourge, was left seemingly without a purpose. His corpse meandered Northwest, driven only by the animal compulsion to survive. He would later experience flashbacks of wandering through Lordearon forests, feasting on plagued beasts too weak to defend themselves. Who knows how many days and weeks had passed before the whispers of Slyvannas stung his mind into a numb yet wakeful state?

With the burden of free-will, Barah could make out generalities of his past, and a basic awareness of the arcane energies around him. But he could not even recall the faces of his former loved ones. He could appreciate the faint stirrings this knowledge of loss awoke in him, something, he thought maybe once resembled the human emotion of remorse.

Not unconcerned with the tragic irony of his newfound existence, Barah adopted a new alias, Baratol, upon his awakening into the newly formed Forsaken.
Nighthawk

Nighthawk - He IS the Night...hawk. Silent, swift, deadly, and striking with unerring precision. Accompanied by an array of fearless animal companions, Nighthawk patrols Kalimdor, slaying evil and purging corruption wherever it may be found. Only known by his alias, this lanky Kaldorei ranger refuses to divulge his background under any circumstances. He is not known on Teldrassil, and seems to bear a grudge against organized night elf society, such as it is.

He lives on the fringes, fending for himself and pursuing the endless hunt against demonic corruption, orcs, and other invasive species. His scarred, wiry body tells a tale of a lifetime of conflict, with more than a close call or two. Most notably, the tip of his right ear is hacked, sliced, or possibly bitten clean off. Why it hasn't been restored through the significant healing magics the kaldorei possess is as much a mystery as how it happened in the first place.

This bow-wielding warrior has adopted foreign technology as an aid in his tireless crusade against those who threaten his forest home. Burdened not only by a quiver and various melee weaponry, Nighthawk also carries a satchel of dwarven explosives, human alchemical concoctions, and even a gnomish device or two, of admittedly dubious usefulness in the field. There is never any stooping too low, when it comes to rooting out and destroying corruption.

Recently, he has answered the call to arms of a gaggle of Alliance zeroes calling themselves The Enclave. After having witnessed first hand the defecating prowess and leadership of their commander, Diaperlord Horrigan, Nighthawk became convinced that filling diapers shoulder to shoulder with these humans against the green menace, was the only way to make headway against the growing strength and organization of the horde.
Aubriel Mooncrest

Aubriel in her formal Druidess attire.

## Description

Standing at an average height of seven feet and a bit, the Druidess' pale skin would be what points her out in a crowd. Not clammy and pasty like a murloc oracle, but a bright tone along what a Quel'dorei would look like.

Her hair is long and a dark indigo, easily mistaken for black, but her eyes glow like two droplets of pale moonlight, contrasting the dark of her hair.

She is typically robed in either practical Druid attire for field and military work or dressed in a traditional Kaldorei Dangui. In either case she is armed and to defend herself as any of an armed forces should be.

## Backstory

Aubriel was raised a Priestess of Elune when she was selected shortly after her birth. She grew restless, and learned of the teachings of Cenarius and the responsibility to protect Azeroth and the natural realm. She spent half of her life teaching herself Druidism while still adhering to her duties as a Priestess. She was finally validated in her desire to become a Druid after the regulation only allowing men to become Druids was lifted around the end of the Third War. As a Druidess she finally can adventure and aid Azeroth as is the Kaldorei's new purpose in the world.

Her recent accomplishments are as follows:

* Participated in a full battle in Ashenvale Forest, successfully driving the Horde back to the Barrens
* Raided against Horde military presence in Hillsbrad Foothills, and Arathi Highlands
* Singlehandedly evaded capture from a regiment of Horde rangers in Stonetalon Mountains
* Wrote a book, mostly a series of reflections on the behaviours of Orcs, the cultural balance of power in the Horde (mostly the three races which reside in Kalimdor), the government systems within the Alliance, the distinction between the Tauren as a whole & their involvement in the Horde as a faction, related with the cultural norms of the Alliance as a reference point. She has yet to find a title. May split this mass of work up into a series.

## Quirks

Aubriel has a superstitious view of the arcane, despite her non-traditional lifestyle of an adventurer. She appreciates what mages can do, but doesn't interact with the arcane herself. The Fel is right out and she is not above verbally reprimanding Warlocks, even of her own faction. Especially if they practice demonology in the lands of Northern Kalimdor.

She gets nauseous at the sight of blood but is good at masking it. It's not her fault she was sheltered for overseven hundred years!

She has an uncanny kinship to Dwarves of all people - she finds them refreshingly different to the Kaldorei life, and they also live longer than the other two Alliance races.

Voice claim: Pearl from Steven Universe ( https://www.youtube.com/watch?v=pXMXA\_5ZDzs , https://www.youtube.com/watch?v=4yG8caPPY1Y )
Shandu Undercog

Shandu using his immense fire magic to fight his way out of the ruins of Dalaran

### Affiliation

The Order of Tirisfal (formerly)Dalaran (formerly)

## Shandu Undercog, The Wayward Wizard

### Introduction

Tragedy has beset the mortal races of Azeroth. Lordaeron and Dalaran both in ruins following the rise of the Scourge undead and invasion by the Burning Legion. Shandu, now well over 200 years old, had spent his entire life trying to prevent this catastrophic destruction. But he has since realized that the ways of the Kirin Tor have not been sufficient for the defense of the world. So he has turned to more extreme measures and as a result he has been ousted from Dalaran and the Kirin Tor.

### Personality

Shandu is both brilliant and stubborn. Once he is convinced of an idea, it is difficult to shake.

In many ways, Shandu is an extremist as he does not compromise. Anyone or anything that he perceives as a threat shall be reduced to ash.

He doesn't trifle with the opinions of others. He used to have faith in others, but that faith failed him and he has resolved to not make that foolish mistake again. But he holds no ill intent in his heart - he uses fel magic for the good of the Alliance.

### History

Formerly a member of the secretive Order of Tirisfal, Shandu always believed that the Guardian would protect Azeroth. He had faith that the might of the Kirin Tor, combined with the raw power of the Guardian would thwart any demonic invasion. He never suspected the Guardian would betray them - and this betrayal shook Shandu to his core.

As one of the few survivors of the massacre of Dalaran, Shandu fled south to his birthplace, Gnomeregan. But it wasn't long before the gnomish city fell as well. This made clear to Shandu, that others were not prepared to defend Azeroth. The eastern kingdoms were in disarray and near defenseless. Someone had to do something.

So Shandu did the one thing he was best at. He resolved to study. But this time, his studies would not be tempered by notions of "forbidden magic." From the wizard's perspective, nothing should be off limits when it comes to defending the world from the Burning Legion. He would use the Legion's own machinations and magic against them.

Though still a member of the Alliance, Shandu has begun to turn to the darkest parts of magic, abandoning the water and frost spells of the Kirin Tor for the fire and heat of what some people fear to be Demonic magic.

### Abilities

Shandu has always been incredibly gifted with fire magic. Now he uses fel energy to enhance that fire magic to make him truly powerful magic user.

### Current Status

Shandu is a fugitive from Dalaran as he is a known Warlock who has mastered demonic magic. But he holds no ill intent in his heart. None the less, he has come to be known as Shandu, the Wayward.
RedBull BDLG de Estados Unidos

**RedBull BDLG Estados Unidos** es la organización de RedBull BDLG en Estados Unidos, donde llevan 7 ediciones realizadas hasta la fecha, desde 2005. Tuvieron uno de los parones nacionales más largos de la escena mundial, pasando sin nacional desde el 2008 hasta su regreso once años después, en 2019. El MC más laureado es el puertorriqueño Yartzi, con dos títulos nacionales.

Como regla general, no suele haber muchos competidores estadounidenses en sus nacionales, pues suelen estar conformadas por competidores de distintos países, que se encuentren residiendo en los Estados Unidos. De este modo, se podría decir que a día de hoy guarda más similitudes con la extinta competición clasificatoria de centroamérica que se hizo en el período pre-parón, que con una nacional típica. De hecho, no ha habido un solo campeón nacido en tierra estadounidense. Además, es por amplio margen la nacional que ha contado con competidores de más nacionalidades distintas, pues en todas las demás, si hay extranjeros, rara vez es más de uno o dos.

No obstante todo esto, en las internacionales los campeones representan a Estados Unidos. Ninguno de sus representantes se ha consagrado camepón mundial, aunque Sammy Cultura obtuvo el mejor resultado: llegó a las semifinales de la internacional, en Colombia, en la edición de 2006.
Salgat

With the assistance of Thrall and the Horde in our fight against the Centaurs, my family was able to finally have a place to call home. As a member of the Bloodhoof Tribe, we have found that home in Mulgore in the Bloodhoof Village. Since then my family has lived mostly peaceful lives, but I have finally come of age and am ready to start my own path. While my brother has decided to follow the ways of the Shaman, I have decided to explore our recently reclaimed heritage with the Druids. It is my goal to live an honorable life for my tribe and for the Horde while serving the Earthmother.
Mooshakes Thornweaver

Mooshakes is a Male Tauren Druid. He is a Member of the Mercenaries of Mulgore , though not the man in charge. He is Freinds with White Waterfall a Tauren Shaman. Both work at The Mesa an organization that use the elements to communicate with other realms and dimensions. There is one dimension where news of the realms world is distributed, and they can be seen in videos of that realm.
Cerenestie Legrange

Lady Legrange looking on with contempt.

Cerenestie Legrange is a Forsaken Discipline Priest of the Cult of Forgotten Shadows. She has a long history working within the Hand of Lordaeron since near its founding. In particular she has been involved in the Black Mass. Outside of the hand she has served diligently with The Defilers.
Morgan Reed

***"** Perenolde's pledge to the Horde did not destroy Alterac. It saved its soul for eternity.**"***

## Morgan Reed

### Relatives

Ithael Reed (brother)
Mikayla Reed (mother) †
Courtlyn Reed (sister) †

### Affiliation

Alterac Regal (former)
Syndicate (former)
Horde
Royal Apothecary Society
Kor'kron Guard

## Biographical information

### Date of birth

571 of the King’s Calendar
(21 BDP)

### Place of birth

Strahnbrad
(Alterac Mountains)

## Physical description

### Eye color

Glowing Golden

**Morgan Reed** is an operative, assassin, former Alteraci spy, and a recent recruit of the Kor'kron Guard.

## Current Events

*(Morgan's exploits will continue very soon)*
Amy Amison

## History

Amy 'Amybobamy' Amison was born to a poor family, her father was a member of the Mason's Guild, when the Stormwind riots happened her family joined the Defias Brotherhood and moved to Moonbrooke. She grew up a childhood friend of Vanessa VanCleaf. Growing up within the organization, Amy quickly became a prominent member of the Brotherhood untill one day she was ordered to kill an innocent who had ratted on another brotherhood member, seeking rewards from the authorities, but she refused, and so her former family turned on her and left her for dead. She managed to limp back to Stormwind and joined the guard under the moniker 'Bobby.' Eventually her, unusual, set of skills got her noticed by Mathias Shaw who tasked with a quest: destroy the brotherhood. Eventually killing the leader within the Stormwind government, Lord Gregor Lescovar.

Since then Amy has set off to join the Ravenholdt Assassins League. She learned much there, but she never liked the rigid heirarchy and conformity, so she left and made her way to the Stranglethorn Vale. There she took a number of assassination jobs for the Steamwheel Cartel, gaining a reputation for herself. Eventually Amy ventured to Kalimdor, where she ventured into the tomb of Maraudon on behalf of the Cenarion Druids. And after making some generous donations to Darnassus, she was allowed to purchase a Saber.

After this she ventured to outland, and befriended the Aldor Priests, as well as the Cenarion Druids that have made their home in Zangarmarsh. Amy also speant much time in Alterac Valley at this time proving herself to the Alliance; as she prepares to venture north to the icy realm of the Lich King
Narutaur Spiritweaver

In a village hidden by leaves and grassy bluffs, there lived a tribe of tauren that valued honour, wisdom and the secrecy of their spiritual rituals above all else. These tauren loved peace as most tauren do, but to maintain this peace, they had the task of warding away unseen beings that would threaten their way of life.

On the night of their son's birth, the 4th chieftain and his wife battled an extremely powerful spirit that had been corrupted by fel influences from the Twisting Nether. Their fight continued for most of the night and the chieftain grew fatigued. His guard slipped and the fearsome spirit managed to land a mortal wound on his childbirth-weakened wife. Fearing for the lives of his fellow tribesmen and his newborn son, he desperately converted the remaining life-force that he and his wife still possessed into strengthening his ethereal avatar, in order to successfully overpower the rogue spirit.

Even with the danger quelled, he was now unable to spiritwalk back to his now-lifeless body. In a controversial decision, he decided to bind the purified, yet wild spirit to his bloodline, so that no others would fall prey to its influence. As his battered ethereal form began to fade and lose its identity, his last wish was that his tribe would not see his son as the living jailor of a cataclysmic force. He hoped instead, that his people would see his son as the hero that continued to protect them, albeit unknowingly.

That baby tauren was brought up by the support of the tribe his father left behind. They did not do so with love however; it was only done through the respect they had for their late 4th chieftain. The older and wise 3rd chieftain, forced out of retirement, ordered that the truth be hidden from the younger tauren so that they might lead normal lives.

**Narutaur** is the name of this unfortunate child. He was shunned and ignored for his entire childhood. Now that he has come of age to complete his rite of the Great Hunt and begin to travel Azeroth, he has vowed to one day become the next Warchief of the new Horde so that all those who had banished him from their hearts may begin to respect him.
Redwood Tribes

Redwood Tribes

The moon shines down upon Chieftain Ayashe Brightmane as she contemplates the tribe, their direction, and why all these tribes decided to unite under one banner, to fight as one, to defeat our enemies,  and to bring VICTORY for the HORDE!

Our Warchief is depending upon Redwood Tribes to bring honor to the Horde, rise up against our enemies, and those that stand in our way will either walk with us or be crushed. The Horde needs us, needs all those in Kalimdor to fight against our common enemies.

Rise up Redwood!  Be strong, Be Proud, and let us Defend Kalimdor against any and all who would try to challenge Redwood Tribes and the Horde!

(GM) - Ayashe Brightmane

(Asstiant GMs) Okwaho Skyseer, Gin'jojo

3 Councilors:

Shu’halo: Branharak Skybreaker      Troll: Zel'wah         Orc: Grol'throk

Each councilor is in charge of the RP structure of their own race as well as making sure they maintain the process in which players should be engaged as they move through the ranking process.  (this can include ranking up, mounts that can be used, rites and trials to be participated in, etc.)

Trolls, Taurens, and Orcs only.

If you are not familiar with Redwood Tribe on Emerald Dream:  Check out www.redwoodgaming.com along with an online newspaper www.redwoodtimesonline.com  We run many open RP events, including cross faction kick fish contests, the current incarnation of Tall Tales & Epic Fables, Laughing Tree Warband (PVP) and bar nights.  We never back down from a fight, we raid, we dungeon, pvp/wpvp, and we have fun.  Come join us as we bring Redwood to Classic!
FMS España 2020-21

La **FMS España 2020-2021** fue la **cuarta edición** de la FMS España. Se disputó desde el 11 de julio de 2020, hasta el 27 de marzo de 2021, día de la última jornada. Todas las nueve jornadas fueron disputadas a puertas cerradas debido a la pandemia de COVID-19. Tuvo el mayor recambio tanto de España como del mundo hasta la fecha, con cinco de diez competidores ascendiendo a la competición respecto de la edición pasada. Esto se debió a que, sumado a los descensos de BTA y Walls (por retiro), se agregó la derrota de Force en el Play Off, y el posterior retiro del tricampeón Chuty y el histórico Skone. Esto hizo que, además de los dos ascendidos directos (Mnak y SweetPain) y el de Play Off, Gazir, la organización invite a Tirpa, competidor del ranking de ascenso de FMS España, aunque no el cuarto puesto, y al histórico Khan, que venía de un tiempo alejado de las batallas.

El campeón fue Bnet, quien llegó a la última jornada en segundo puesto y obligado matemáticamente a ganar de forma directa al puntero Gazir, quien le llevaba una importante diferencia en PTB. Contra la mayoría de pronósticos, sin embargo, el madrileño derrotó al joven asturiano, y lo hizo sin necesidad de réplicas, consagrándose así como el campeón de la cuarta temporada de FMS España.

## Sistema de disputa

Se disputó una sola rueda de todos contra todos, en formato FMS, donde el ganador de cada batalla sumó tres puntos, el perdedor cero, y, en caso de réplicas, dos y uno respectivamente. En caso de igualdad en puntos, se definió toda desigualdad, incluyendo un eventual campeonato o descenso, por medio de los PTBs.
Rainn Farred

## **General Appearance**

Auburn hair has darkened to violet under the influence of fel magic and undeath. Her skull is held together by leather straps ever since a particularly brutal attack, during which she also lost her eyes.

Surprisingly, this Forsaken hasn't decayed much at all, having been raised immediately after death. Besides the skull straps and obvious unhealed scars, she looks like she might have just died a few hours ago.

Even when she's not wearing her combat gloves, she has long, black fingerless gloves on her hands, almost always.

At 5'11" she is taller than most women of her village of birth, and has learned to take full advantage of her height. Physical intimidation isn't her first choice, but it'll do in a pinch.

## **History**

Rainn grew up in a small village in the Alterac Mountains, near Dalaran. When she showed a penchant for magic, her older brother sent her to train under the mages, but she was purposefully a poor student because the other trainees picked on her friend, Tarthys. She would use magic skillfully for mischief, but thumbed her nose at her tutors.

War was a constant in their lives. Rainn knew since her preteen years that she would have to defend her people against the invading orcs, but the Scourge were another matter entirely. After Perenolde's betrayal of the Alliance, Rainn's brother evacuated their family and what villagers would come with them to Lordaeron - where Kel'thuzad's plague cauldrons eventually appeared, turning whole towns into undead Scourge. These former neighbors then began ravaging the countryside, killing all they came into contact with, and infecting even more people.

Of course, those who had been trained as soldiers stood as the village's last defense against the undead, but having already been cut off from any aid from Captial City, they were quickly overwhelmed, killed, and raised again as their own enemies. Rainn and her brother, under the control of the Lich King, oversaw the final cleanup of their own villagers who had fled to the surrounding hills. While not all her memories are intact from her years as a mindless Scourge soldier, she does clearly recall hunting down and murdering her lifelong friend, Tarthys Genault.

## **Recent Events**

(2020) After a disastrous attempt to reopen the Dark Portal, ordered by Gorfrunch Smashblade of the Blacktooth Grin, Rainn felt the need for space from her old Clan. The Hand of Lordaeron quickly offered her a place among them, to fight for the Forsaken. She reached the rank of Ascendant of the Profane Reach, working to improve the Hand's relations with other guilds of the Horde.

The Hand and the Grin often came to one another's aid in the ensuing months, and she likes to think that was partly because of her efforts.

(late 2020-present) Rainn's long disappearance soured her relations with the Hand, though it was purely accidental. Thus, when she was offered a generous contract with a trading company, she decided to try something she'd never done before - sailing. The North Sea Trade Company operates throughout Azeroth and the Outland, bringing goods and materiel to whomever pays for the privilege.
Monte Baldo

Monte Baldo is a dwarf of the Bronzebeard Clan. Born in Dun Morogh and raised in the mountains surrounding Kharanos, as an adolescent he found work with his father mining in the Gol'Bolar Quarry. After an unfortunate accident trapped and suffocated his father and elder brother in a collapsed section of tunnel, Monte cut his cavern-delving days short. He desired a living that put his life in his own hands, not one spent in tunnels with his breath forfeit to the whims of the Earth Mother. Against the wishes of his remaining family, he ventured to Ironforge to train as a warrior.

Quickly adapting to the grueling training methods of the Ironforge Guard, Monte spent the remainder of his adolescence working his hardest to be one of the finest recruits in his cohort. However, while excelling at the combat arts, a lack of discipline and a fiery temperament made Monte a less-than-ideal candidate for guard duty. After an ideological disagreement led to a brawl in shared quarters, Monte was dismissed from the Guard. Thief Catcher Thunderbrew, a mentor to Monte during his training, recognized Monte's potential as a fighter and arranged for him to begin work as a mercenary for Roetten Stonehammer of Reclaimers Inc.

Later, now a seasoned mercenary, Monte was part of an escort for a Reclaimers Inc. caravan transporting a routine shipment of reagents from Nijel's Point in Desolace to an agent in Kharanos. During the journey south from Auberdine, Monte's caravan was waylaid in Ashenvale Forest by a group of furbolgs, and he sustained a head wound. The leader of the caravan, unwilling to delay, left Monte in Astranaar to heal, with plans for him to rejoin the caravan on the way back north. During this time, Monte was befriended by the local Night Elf population, finding common ground in a love of rivers (fishing), horticulture (primarily hops), and the staggering power of nature.

However, the caravan failed to return and Monte received no word of their fate.

In the years prior to the re-opening of the Dark Portal, Monte Baldo found steady work as a personal bodyguard for Westfall Stu. On tour with Stu, Baldo met his distant-cousin Bushranger Billygum and the two became fast friends. (Note: In the *Shadowy Figures* storyline, Billy learns from L. Bacchus that he has faint genetic markers only found on the tall-side of the Baldo family[1]. This is confirmed again by Dr. Jawn Fanhra in the *Misdemeanors of Matthew Broxis* arc[2]. However, it is unclear if this relation is canon in all timelines of the Baldo-verse).

[1]Lee, Stan. "Shadowy Figures", The Grand Adventures of Monte Baldo! issue 9 (November 1961), Moonbrook, WF: Stormwind Press

[2]Broxis, Matthew (w), the Wizard, Ned (ed). "Misdemeanors of Matthew Broxis", The Grand Adventures of Monte Baldo! issue 34 (April, 1973), Moonbrook, WF: Stormwind Press
Corrupted

#### **The Birth**

Born without a Nation, wandering from village to village. Different towns and people, all blending together into a nameless hoard. It was good work Miasma's father was doing, spreading the teachings of the light to all that would listen. Miasma would follow in his foot steps one day, or so he was always told.

Yet something didn't feel right. A small missing element that tickled the back of his mind like a feather on the neck. A small whisper, of something stronger and darker.

Miasma began researching the Priestly ways, mastering the knowledge of the light but it went against the grain. The black smoldering smoke of the dark whispered at his soul, tantalizing him to reach deeper into the shadow.

It began with small animals. Sacrifices to the shadow, to an unknown God to most, but to Miasma a friend that fed his need for power. An urge to weave the flows of shadow into a weapon of destruction. Soon, with constant battles between the Horde and Alliance, allowed him to begin capturing dwarfs and gnomes for his experiments. He would drain them of their souls, their experiences and take them as his own.

He didn't know who had betrayed him, but his crimes were soon found out and he was put to death.

#### **The Resurrection**

He awoke, not knowing who or where he was at first. He only felt the need to grow in power. As he woke and was guided by other Forsaken he slowly began hearing the calls of his dark past, urging him to continue with his dark passions. First though, the Forsaken needed to grow and build themselves up and he was dedicated to be part of that.

Miasma though, understood that his life had changed too. He had grown weaker, forgotten many things. He must regain this knowledge, but to use it for the betterment of his new family, the Forsaken. He would take up arms against their enemies, channel his passions into defeating any and all that stood against them.

His passion drew him toward the darkness, and his devotion to it made him create his own religious zealot followers. A church of sorts. He would create his own congregation of worship - one that would further his aims of power. That and the aims of the Shadow and the Dark God. He would start small, and spread his message to any that were susceptible to the call.
Clasificatorias de RedBull BDLG de España de 2021

Las **Clasificatorias de RedBull BDLG de España de 2021** fueron las clasificatorias por video para la Final Nacional de RedBull BDLG de España de 2021. Participaron 120 MCs, distribuidos en 60 batallas, a lo largo de todo el país, en batallas de formato clásico y una ronda de 4x4, sin ganador individual, sino eligiéndose 12 clasificados de entre todos ellos, más allá de con quién se hubiesen cruzado en su batalla. El jurado estuvo compuesto por Piezas, Errecé, y Khan. Las batallas se dividieron en tres días, de 20 batallas cada uno, y la lista oficial de los doce clasificados, así como la de los ocho clasificados a la Última Oportunidad, se publicó el día 23 de junio de 2021.

## Clasificados

* Aigor
* Botta
* Force
* Gazir
* Mario VI
* MC Men
* Mister Ego
* Mounts
* Reuto
* Sara Socas
* SweetPain
* Tirpa
Final Internacional de RedBull BDLG de 2015

La final internacional de RedBull BDLG de 2015 fue la **octava edición** de la Final Internacional de RedBull BDLG. Se realizó en la Ciudad de Santiago de Chile, el día 13 de diciembre de 2015.

Participaron 8 competidores de 8 países distintos: Argentina, Chile, España, México, Panamá, Perú, República Dominicana, y Venezuela. A diferencia de la edición anterior, se reemplazó a Colombia por Venezuela, y se mantuvo la ausencia de Bolivia para llevar de invitado al dominicano Mr. Junior, que no había podido viajar en la edición anterior.

El campeón defensor Invert no se presentó a defender su título, pues se había alejado de las batallas, pero fue parte del jurado, despertando cierta polémica tanto por sus votos como por su influencia sobre los votos de los otros jueces, y reacciones exageradas a algunas rimas.

En la final, el español Arkano derrotó al local Tom Crowley, primer chileno finalista de la historia, logrando de este modo el cuarto título internacional de España, y la primera oportunidad en la que el título fue para el mismo país dos años seguidos. Además, terminó con la racha de victorias locales en internacionales de RedBull, que se venía prolongando desde la edición de 2008.

En esta edición se dio la batalla más vista de la historia, Dtoke vs Arkano, considerada por muchos como el puntapié inicial del boom de las batallas que hizo crecer vertiginosamente al circuito desde ese año hasta la actualidad.
Clan Battlehammer

In ages past, King Bruenor Battlehammer, King of Mithral Hall and mighty leader of Clan Battlehammer, encountered a mystical portal when his clan delved into a previously unworked passage in their mithril mines. The King, as well as a few stout and hearty clansmen, ventured through the portal and found the lands of Azeroth. Unable to return to his homeworld, he and his kin began exploring this new realm for a place to call their own.

During their search for a new home, Clan Battlehammer stumbled upon the dwarven settlements of Azeroth, and many newfound kin rallied to Bruenor’s banner and swore allegiance. While supporting and allying with the dwarven clans of Azeroth, King Bruenor did not want to interfere with the long-standing leaders vying for leadership of Ironforge, nor did he wish to usurp their claims or territories. Instead, the dwarves of Clan Battlehammer discovered a new potential home, as close to their glorious Mithral Hall they could find… Blackrock Mountain.

Deep within the mines and tunnels of Blackrock the Hammers made their new home. The throne of King Bruenor was restored in these new lands, and he pledged his Clan to the Alliance of Dwarves, Gnomes, Men, and Elves. While not a fully established Clan amongst the Dwarves, Battlehammers and their King support the Bronzebeards as kindred souls.

(Clan Battlehammer is originally from a book series from R. A. Salvatore taking place within the Forgotten Realms, a campaign setting for the Dungeons & Dragons fantasy role-playing game. Bruenor, the battleragers, clerics, and other members of Clan Battlehammer are all represented, and the entire series is a great read for anyone looking for epic fantasy literature.)

If you’d like to join the original all-dwarf guild of over 14 years, have a passion for honorable world PvP and Dwarven RP, please join our Discord and follow the prompts for a quick recruitment process, or visit clanbattlehammer.com. We’ve been around since TBC was retail on the Emerald Dream RPPVP server, and have been with the Grobbulus server since day one of Classic. Come an’ join tha’ Hammers on tha’ frontlines, kin! Long live Clan Battlehammer!
Anselm

Anselm van Elwynn was a human priest, member to the Brotherhood of Northshire, and a retainer to the Duchess Eowynn Blackstone. Once inducted into the Order of the Silver Hand, he became one of the many paladins trained by Saidan Dathrohan. He was a staunch admirer of Arthas Menethil and left shortly after the Order's suspension.

## Biographical Information

### Professions

Tailoring, Enchanting

Anselm would later be deceived by the demon Balnazzar, disguised as his former mentor, into joining the Scarlet Crusade. Only until his rescue by an ex-companion, another Knight of the Silver Hand, could he sever his ties completely.

Eventually he settled down in his childhood home of Northshire, immersing himself in faith to become a priest.

One night, resting in the Lion's Pride Inn, he encountered the Lady Eowynn Blackstone and in time pledged himself to her banner. He has served among her Emerald Shields since.