Upgrades

This is a list of the **21 upgrade trees & 84 upgrades** in *20 Minutes Till Dawn*. Every upgrade tree contains 4 related upgrades that are split into separate paths, with the first leading to the second and the second to the third. Only one second tier upgrade is necessary to obtain the third tier upgrade. It is possible to obtain all four upgrades within a tree.

Note that this is just a comprehensive guide on their upgrades and their paths. If you want to see what each upgrade does, check the link of the upgrade.

The upgrades grouped by type.

## Damage & Guns

### Fast Bullets Tree

* Bullet Speed +35%
* Spread -15
 **Penetration**

* Bullet Speed +30%
* Piercing +2

* Bullet Speed +40%
* Bullet Damage +25%
 **Assassin**

* Automatically kill enemies below 35% HP

### Bullet Damage Tree

* Bullet Damage +50%
* Knockback +35%
 **Big Shot**

* Bullet Damage +50%
* Bullet Size +65%

* Enemies explode into 3 bullets when killed.
* These bullets deal 20% damage.
 **Reaper Rounds**

* Bullet Damage +35%
* Piercing +1
* Bullets additionally pierce killed enemies.

### Fire Rate Tree

* Fire Rate +30%
 **Light Bullets**

* Fire Rate +25%
* Max Ammo +1
* Bullet Speed +30%

* Bullet Bounce +1
* Fire Rate +20%
 **Siege**

* Shooting when standing still has a 40% chance of not consuming ammo.

### Multi Shots Tree

* Projectiles +1
* Spread +15
* Bullet Damage -5%
 **Fan Fire**

* When shooting your last ammo, also shoot 10 additional bullets in circle around for 25% damage.

* Shoot an additional bullet behind you.
* Spread +10
 **Fusillade**

* Projectiles +1
* Spread +15
* Bullet damage -15%
* Doubles base projectiles.

### Reload Boost Tree

* Reload Rate +30%
* Fire Rate +10%
 **Armed and Ready**

* Reload Rate +15%
* Max Ammo +1

* Reload Rate +15%
* Bullet Damage +50% for 1 second after reloading.
 **Kill Clip**

* Reload Rate +5% for every enemy killed.
* This bonus resets after reloading.

## Summons

### Dragon Tree

* Summons a dragon egg that hatches after 3 minutes.
 **Aged Dragon**

* Your Dragon +15 damage every 60 seconds.
* This ability works even if your Dragon is still in its egg.

* Your Dragon +10% attack speed every 60 seconds.
* This ability works even if your Dragon is still in its egg.
 **Dragon Bond**

* Your bullets deals additional damage equal to 10% of your Dragon's damage.

### Ghost Friend Tree

* Summon a Ghost Friend that shoots piercing bullets for 8 damage.
 **Best Friends**

* Fire Rate 10%.
* Ghost Friend's attack speed is increased by your Fire Rate.

* Ghost Friend's projectiles inflict Burn for 6 damage second.
* It also triggers your on-hit effects.
 **Vengeful Ghost**

* Your Ghost Friend shoots 1 additional projectiles.

### Magic Lens Tree

* Summons a rotating magic lens.
* Bullets that pass through the lens +30% damage and size.
* Bonus damage is increased by summons damage.
 **Igniting Lens**

* Bullets that pass the lens will ignite enemies on hit (3 damage/sec)

* Bullets that pass the lens +2 bounce
 **Focal Point**

* All effects of the lens are doubled
* Lens size is halved

### Magic Scythe Tree

* Summon a Magic Scythe that deals 45 damage.
 **Shadowblade**

* Magic Scythe inflicts Curse on enemies.
* Curse damage +20%

* Move Speed +15%
* Magic Scythe's damage is increased by bonuses to your Move Speed.
 **Scythe Mastery**

* Bullet Damage +20%
* Magic Scythe's damage is increased by bonuses to your Bullet Damage.

### Magic Spear Tree

* Summon 2 Magic Spears that deal 20 damage.
 **Holy Spear**

* Magic Spear deals +10 damage for every Max HP you have.

* Every 500th enemy killed by a summon drop a Soul Heart.
 **Soul Knight**

* Magic Spear gains +15 damage every time you gain Soul Heart.

### Trainer Tree

* Summon Damage +30%
 **Pulsing Summons**

* Summon Damage +20%
* Your summons deal 50 summon damage to nearby enemies every 2 seconds.

* Summon Damage +1% after every 15 enemies killed.
 **Bloodsuckers**

* Summon Damage +10%
* Every 500th enemy killed by a summon drops a ahealing item.

### Frenzy Tree

* Summon Attack Speed +30%
 **Hellspawns**

* Summon Attack Speed +20%
* Your summon inflict Burn on hit for 3 damage per second.

* Summon Attack Speed +20%
* Your summons have a 30% chance on hit to cell down Lightning for 22 damage
 **Culling**

* Summon Attack Speed +15%
* Your summons have a 15% chance on hit to instantly kill an enemy.
* Does not affect Boss enemies.

## Status Effects

### Electromancy Tree

* On every 2nd shot, call down Lightning to strike a nearby enemy for 22 damage.
 **Electro Bug**

* Summon an Electro Bug that calls down Lightning to strike 2 nearby enemies.

* When Lightning strikes an enemy, there's a 20% chance to automatically refill 3 of your ammo.
 **Electro Mastery**

* All Lightning damage +12.
* Lighting area of effect +75%

### Ice Tree

* Your bullet has a 35% chance to inflict Freeze for 1.5 seconds.
* Boss enemies are only affected by Freeze for 0.3 seconds.
 **Frostbite**

* When an enemy is inflicted with Freeze, they lose 15% of their Max HP.
* Boss enemies lose 1% of their max HP.

* When shooting your last ammo, also shoot 3 additional ice shards that inflict Freeze.
 **Shatter**

* Enemies affected by Freeze explode when killed and deal damage to nearby enemies equal to 7% of their Max HP.

### Pyromancy Tree

* Your bullets have a 50% chance to inflict Burn for 3 damage per second.
 **Fire Starter**

* On every 5th shot, launch a Fireball that deals 40 damage.
* The Fireball also inflicts Burn to enemies in a large area for 3 damage per second.

* Burn Damage +35%
 **Soothing Warmth**

* When you inflict Burn, there is a 0.5% chance to heal you for 1 HP.

### Dark Arts Tree

* Your bullets have a 35% chance to inflict Curse.
* Curse deals damage equal to 200% of your Bullet Damage.
 **Doom**

* damage is increased by an additional 100% of your Bullet Damage.

* Enemies inflicted with Curse take 30% more damage.
 **Ritual**

* Every 10 enemies killed by Curse, Bullet Damage +1%

### Holy Arts Tree

* After shooting your last ammo, Smite nearby enemies for 25 damage.
 **Holy Might**

* Smite deals 10 extra damage for every HP you currently have

* Increase your max HP by 1 for every 300 enemies killed with Smite.(5 Max)
 **Angelic**

* Every 300 enemies killed with Smite heals you for 1 HP.

## Defense

### Health Tree

* Max HP +1
 **Anger Point**

* Bullet Damage and Fire Rate +50% when you get hit.
* This bonus lasts for 15 seconds.

* Max HP +2
* Character Size +50%
* Move Speed -16%
 **Regeneration**

* Heal 1 HP every 90 seconds.

### Shield Boost Tree

* A Holy Shield protects you from damage once.
* The Holy Shield regenerates in 2 minutes after breaking.
 **Divine Blessing**

* Increase Reload Rate and Move Speed by +25% while Holy Shield is active.

* Call down Lightning to strike a random nearby enemy for 22 damage every second while Holy Shield is active.
 **Stalwart Shield**

* Holy Shield now regenerates in 1 minute.

### Dodge Boost Tree

* Dodge +20%
 **Nimble**

* Dodge +10%
* Move Speed +10%

* Dodge +5%
* Charater Size -25%
 **Reflex**

* Move Speed +15%
* Your Dodge chance is increased by bonuses to your Move Speed.

### Soul Heart Tree

* Gain a Soul Heart.
* Every 90 seconds, gain a Soul Heart.(Max 5)
 **Soul Expand**

* Gain a Soul Heart.
* Increase max limit of Soul Hearts by +2.

* Your bullets deal 15% more damage for every Soul Heart you have.
 **Soul Link**

* Gain a Soul Heart.
* When you lose a Soul Heart, enemies also lose 80% of their Max HP.
* Boss enemies lose 10% of their Max HP

## General

### Magnet XP Tree

* Pickup Range +50%
 **Recharge**

* Pickup Range +25%
* Each XP orb pickup has a 5% to refill 1 ammo

* Pickup Range +35%
* Vision Range +30%
 **Excitement**

* Pickup Range +35%
* After picking up an XP orb, gain 50% Fire Rate for 1 second

### Speed Boost Tree

* Move Speed +20%
* Fire Rate +5%
 **Blazing Speed**

* Move Speed +10%
* Inflict Burn on nearby enemies as you run.
* The effect occurs more often the faster you move.

* Walk Speed +100%
 **In the Wind**

* Increase Bullet Damage and Move Speed by 10% every 10 seconds (max 40%).
* This bonus resets when you get hit.

### Vision Tree

* Vision Range +25%
* All enemies within your vision range take 15 damage every 1 second
 **Intense Glare**

* Vision Range +25%
* Damage of Glare is doubled

* Vision Range +15%
* Damage from Glare also applies the on-hit effects of your bullets
 **Saccade**

* Vision Range +25%
* Damage of Glare occurs twice as often

### Aero Tree

* Every 2 seconds shoot out a Gale of wind.
* Gale deals 20 damage every 2 seconds instead of on reload.
 **Windborne**

* Move Speed +15%.
* Gale's damage is increased by bonuses to your Move Speed.

* Deal double of Gale's damage to nearby enemies every 2 seconds.
* Gale damage is increased by 5.
 **Aero Mastery**

* Gale damage +15.

## Other Upgrades

### Synergies

*Main article: Synergies*
These upgrades require specific combinations of other upgrades to appear.

### Character-specific Upgrades

*Main article: Character Upgrades*
These upgrades are only available in the chests dropped by Elites, and the upgrades are different among characters.

### Tomes

*Main article: Tomes*
These upgrades are only dropped by the Bosses.

## Change Log

in 1.0.0 Balance Changes.

In 0.9.0 Summoning Rework:

* Magic Daggers (Light Weaponry) were removed, and now the whole upgrade tree is focused on powering up the Magic Scythe!
* Its damage increases **based on your bullet damage and move speed**.