recursal/Fanatic-Fandom huggingface dataset:
HMG Infantry Role

## HMG Infantry

This role revolves around the proper deployment and use if the HMG weapon. It is meant for enemy suppression and occasionally vehicle/foxhole destruction. It heavily focuses on positioning and preparedness.

## Play-style

The Heavy Machine Gunner's main purpose is enemy squad suppression. Enemy infantry will think twice about approaching your squad to throw grenades or engage if you have a HMG protecting your frontline. They make great additions to friendly Foxholes as well.

* The most important part of using the HMG is your positioning
	+ You need to be set up where you are safe, have cover, and are out of mortar range
	+ You are slow to move with the HMG equipped and easy to hit
* You are responsible for providing a base of fire to stop advancing enemies (when you are on defense)
	+ Protecting the frontline of the squad and the builders is your main job
* When attacking you are responsible for suppressing enemies so they can't attack your squad safely
* Make sure your squad knows not to step in front of where you are!

## Load-out

* 1 - HMG
* 1 - Pistol
* 1 - Gas Mask
* 3 or 4 - 12.7mm Ammo
* 1 - Bandage

All in all you should focus primarily on using the HMG effectively as it is very powerful. The Gas Mask is very important as you are pretty much a stationary target and cannot escape if gas is thrown easily.
Update 0.0.23

+ A high high recoil, high damage Revolver that is effective at short to medium range
* New Item: Sledge Hammer
	+ Used to gather Components (See Resource system changes below)
	+ Gathers resources faster than Hammer
* Chain Walls, Reinforced Walls, and Fortress Walls
	+ All previous wall structures have been replaced with new versions
	+ Higher tier walls (Reinforced and Fortress) are now upgraded from the lowest tier wall (Chain Walls)

### **Gameplay Features & Changes**

* Structure Upgrading
	+ Walls can now be upgraded by walking up to them and press 'E'
* Resource system changes
	+ There are now two types of salvage and materials in the game. Different items and structures require different types of materials.
	+ Scrap gets salvaged into Basic Materials
	+ Components get salvaged into Refined Materials (Higher chance to yield Tech Part vs Scrap)
* Practice mode is removed from the game (Deadlands no longer has a restricted playable area)
* All previously locations with one Armory now has two
* Truck inventory can no longer be accessed by non-Coalition members when locked
* Significantly decreased the chance of spawning in the wild at the same location twice in a row

### **Game Balance**

* Callahan's Passage has been redesigned
* Storage Box capacity increased from 12 to 18 items
* Fuel encumbrance decreased by 25%
* Tech Part encumbrance decreased by 40%
* Rifle accuracy improved when firing from crouched and prone positions
* Outpost health reduced by 30%
* Workshop Technology Level 2 requires 100 instead of 75 Tech Parts
* Material cost changes
	+ Storage Box: 10 Build Materials => 25 Basic Materials
	+ Outpost: 450 Building Materials => 250 Refined Materials
	+ Field Artillery: 120 Building Materials => 70 Refined Materials
	+ Half-Track: 200 Building Materials => 100 Refined Materials
	+ Gun Turret: 120 Building Materials => 70 Refined Materials

### **Other Changes**

* Many icons have been redesigned for improved clarify
* HUD compass now shows N, E, S, W symbols
* Added legend to map screen
* Weekly War status is now shown on the in-game map
* The countdown timer has been removed from the top of the HUD
* War Correspondent now shows map name
* Redesigned main menu (work in progress) with news feed
* Typing Korean or Russian into the text chat window for the first time will now prompt the user with the text options
* Add alert dialog showing "Code of Conduct"
* Improvements to the vote kick system
* Support for password protected servers

### **Major Bug Fixes**

* Mortar now deals consistent damage to bridges
* Green Ash now kills offline characters
* Wounded characters are no longer hard to target
* Fixed rare server crash
* Destroying a bridge with friendly players on it no longer counts as team kills
Infantryman Role

## Infantryman

These are the bread-and-butter soldiers of Foxhole.

## Play-style

Infantrymen typically move on the front and flanks of squad. They are equipped to fight other enemy infantry and blow up the occasional enemy foxhole.

* Use a Rifle in open areas or when covering long roads/corridors, or when engagements would typically be 20+ meters (half a screen or over away)
* In towns and cities you may find more use with SMGs and Shotguns or in situations where enemies are under 20 meters away (half a screen)
* When firing all of these weapons *you are more accurate based on your posture* and should crouch or go prone if not immediately being rushed

Your primary purpose is to engage and kill enemy infantry and Foxholes. 3 Grenades will destroy a Foxhole so ensure you have enough for that and at least 1 to hit entrenched enemies. You may also carry more if you are not encumbered or your Squad Leader says it's OK as they are the easiest way to push past Foxholes.

## Load-out

Infantrymen are equipped as frontline soldiers and thus should take the following:

* 1 primary weapon, either a; Rifle, SMG, or Shotgun depending on engagement conditions
* 1 Pistol as secondary weapon (you don't really need to keep the ammo for this)
* 1-4 Grenades depending on the number of Foxholes you are expecting to run into
* 1 Bandage (this will buy you enough time to go find your medic if you are hit)
* 1-2 Ammo for your primary (maybe 1-2 more if you aren't expecting re-supply)

## Important Tips

* Do NOT carry a ton of Ammo on you. They are Magazines as in they refill your weapons ammo *completely**. The more you carry the more you can potentially die and give to the enemy.***
Technology Level

## Description

Some items and vehicles for building requires **Tech. Level**.

**Tech. Level** can be upgraded with Tech. Part, you need put Tech. Part into structure inventory and press "Submit Technology". You can see current upgrade status in the left of structure inventory, when structure dont have **Tech. Level** they dont have upgrade status in the sreen.
Update 0.0.11

Gameplay Changes

* Bridges are destructible (and rebuildable)
* Soldier Supplies stacks in an Outpost can no longer be split
* Players are now visible through build sites
* Players are now visible through fences in the world
* Small ballistics (Rifles, Pistol, etc) can now be fired through fences

Game Balance

* Soldier Supplies cost increased from 6 to 8 Building Materials
* Soldier Supplies encumbrance value increased by 400%
* Landmine encumbrance value decreased by 20%

Major Bug Fixes

* Fixed bug in the vote kick system (that makes it unintentionally easy to be kicked)
* Fixed bug that sometimes causes build sites to be indestructible
* Fixed bug that made damage inconsistent on Concrete Wall and Heavy Gate structures
* Fixed bug that allows Hammer to be unequipped while a build ghost is active
* Fixed bug that causes Truck to end up nose down when going over some bridges
* Fixed bug that causes server performance degredation after players use vehicles
* Fixed FPS drops that occur when near a Heavy Gate

Other Changes

* Left click to honk horn when driving a Truck
* Players can no longer switch factions during weekly wars (after playing with one for a short amount of time)
* Players can no longer log into the server in quick succession
* Team kills and truck transfers are pubically reported to the chat log
* Improved SFX attenuation so it's much easier to tell what direction a SFX is coming from

War Correpondent

* Discord bot that reports information about weekly wars in real-time

```
Link October 22, 2016

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Squad Leader

This is a designated single player that the entire squad listens to. They head up the formation when moving, often becoming the first soldier to see contacts. All squad orders come from the squad leader.

## Play-style

The squad leader playstyle can vary wildly between individual squad leaders. Generally speaking, a squad leader is the one who gives the orders to the squad.

### Active Squad Leader

This type of leader is meant for the frontline. He is physically at the spearhead of his squad and gives orders in a combat environment.

### Passive Squad Leader

This leadership style suits larger squad a little better. Typically the leader will be a Scrapper or Builder at a friendly base and give orders to several Second-In-Command soldiers who are basically acting as Squad Leaders of small groups themselves.

## Load-out

The squad leader should have the same kit as the Rifleman but with more additional utilities. Including a Radio, Binoculars, and a Gas Mask. Make sure your encumbrance is low! If you are a passive leader make sure you are scrapping with a Sledge Hammer.
Radio

## Description

A **Radio** is an utility item that can be equipped on the player's utility slot. When equipped, it will show all friendly watch tower's location and their range on the map, as well as information on enemy's location.

If an enemy is within the range of a friendly watch tower, the tower's icon and its range circle will turn red on the map. The player will also see a red tower icon on the top right corner of the screen, along with the location of the tower.
Andrew Garner / Lash

Andrew Garner is May's ex-husband and a psychologist at Culver University who assesses gifted people for S.H.I.E.L.D. Following a vacation with May to try and rekindle their relationship, Garner is exposed to Terrigen which unlocks Inhuman abilities within him; he becomes the monstrous Lash, who uses energy abilities to hunt and kill 'unworthy' Inhumans. Garner surrenders himself to S.H.I.E.L.D. before the transformation becomes permanent, and manages to say goodbye to May before completely becoming Lash. S.H.I.E.L.D. then send Lash to fight Hive, hoping that his Inhuman purpose is to destroy the latter. Though this is not the case, Lash is able to purge Daisy Johnson of Hive's control, before being killed by Hellfire.

## Powers/Skills/Etc

* Transformation
* Superhuman strength
* Invulnerable to bullets
Update 0.0.5

New Content

* New Buildable Structure: Pillbox

Gameplay Changes

* Friendly Fire is back!
* Loaded ammo now counts towards player encumbrance
* M. Foxhole weapon range increased
* M. Foxhole health has been increased
* M. Foxhole cost changed from 60 to 50 materials
* Smoke grenade cost changed from 10 to 20 materials
* Night visibility radius reduced

Major Bug Fixes

* Smoke grenades now block the visibility of Foxholes
* Bright flash in the scene no longer occurs at current times of the day
* Day / night cycle no longer gets desynchronized with the in-game date / time
* Tracers now show up properly

Other Changes

* Characters fade when they enter / exit visibility
* Night time visibility range is now visualized with an in-game effect
* Text chat can be muted
* Back end support for war statistics

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Link September 9, 2016

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Stamina

## Description

Stamina - Shows your energy stock. The stamina gauge will deplete depending on your encumbrance level. Full encumbrance will deplete your stamina gauge swiftly, while low encumbrance will deplete your stamina gauge at a slower rate.

Running on terrain (grass, sand, dirt) depletes your stamina gauge faster than running on concrete (roads).
Town Hall

The Town Hall ("TH") is the main structure located in all cities. When the game begins, all Town Halls except the capital one will be destroyed. By rebuilding the Town Hall a faction will capture that town for themselves, and the town will appear as owned by that faction on the map, taking the color of the faction.

Town Halls take 300 BMats to rebuild with a Construction Vehicle.

When a faction captures and rebuilds all Town Halls, they have claimed victory over the region and the game ends.

* Town Halls can be supplied with almost all items, as well as shirts, that allow respawning at that TH.

* Accessing a TH with a Truck makes the player able to transfer more resources at a greater speed.

* If a faction doesn't own a single TH, they can construct a Resistance Camp in place of a ruined TH for 100 scrap.
Update 0.0.10

New Content

* New Structure: Heavy Gate
	+ A gate that prevents the enemy from accessing an area
* New Item: Scrap
	+ Can be salvaged into Building Materials at the Manufacturing Plant

Gameplay Changes

* Material Production
	+ Building Materials can only be obtained by salvaging at the Manufacturing Plant
	+ Scrap can be extracted from Salvage nodes (using the Hammer) that exist in the world

Game Balance

* Campsite starts with 1 instead of 3 Soldier Supplies
* Increased damage of Landmines (it's no longer possible to Sprint over them unharmed)

Major Bug Fixes

* Fixed bug that allows Soldier Supplies to be removed from the Outpost via dropping
* Fixed bug that allows players to keep a Truck's inventory UI open after it drives away
* Fixed bug that causes passive defense structures to fire at destroyed Vehicles

Other Changes

* Added key for hiding the HUD

```
Link October 14, 2016

```
Hank Henshaw / J'onn J'onzz / Martian Manhunter

He was an agent of DEO.He tried to kill Martian Manhunter. Supergirl's step father died protecting him.Then Martian Manhunter made a promise to the step father to protect Supergirl's step sister.So he became Hank Henshaw.

## Powers/Skills/Etc

* Super Strength
* Telekinesis
* Invulnerability
* Flight
* Telepathy
* Super Speed
* Opti-Chroma kinesis
* Shape-shifting
S. Supplies

## Description

**S. Supplies** - Used to spawn players at a chosen building, instead of HQ or a random spawn point in the wild. Can be built in the Supply Station. It directly affects the respawn ticks for each respawnable structure: Town Halls, Barracks, and Outposts. They are produced from Basic Materials at a Supply Station and brought by a player (Typically via Truck) to said positions to enable spawning there.

Spawn Supplies are used up whenever a player spawns at any other place besides the HQ or Wilds; and thus you will be incapable of spawning at your declared respawn point if it has not been stocked with these supplies. No defensive point can be expected to last long without a steady flow of Spawn Supplies from a Logistics Player. Again, each player that spawns at any position other than HQ or the Wilds consumes a unit of Supplies; and spawning won't be available at any forward position without them.

* Common slang for this resource includes "Uniforms", "SS", "Shirts", "Tickets"/"Tix", and “Supplies”.Logistics players should pay attention for any slang term that involves uniforms or refers to spawning/spawn tickets. Players frustrated about being unable to spawn get creative.
Land Mine

## Description

**Landmine** - placeble item. Can be triggered by enemy and friendly players and on all Vehicles.

Player can disarm a landmine with a Wrench when crouching. You can only see enemy mines when crouching.

\*Note: This item has been temporarily been removed from the game and will be re added at a later date.
85th Warden Command

**We are the 85th Warden command a new active clan looking to fill all roles.**

 This is going to be a structured clan with a full command team ranking structure as follows

* -Private
* Private First Class
* Specialist
* Sgt
* SSgt
* SFC
* First Sgt
* Sgt Major

Officer Ranks as followed

* 2nd LT
* 1st LT
* CPT
* Major
* LT Col
* Col
* General

With a full ranking system we need many members to fill all of our roles. You can apply by emailing 85thwardencommand@gmail.com. When applying please list your age, your in game name, what role you would like to take on, and the job you would like to apply for. Jobs and responsibilities are as followed.

**Military Police**

-The military police are responsible for keeping order within the clan. Team killing is a no go, therefore the MP korps is here to be Rule enforcers. Along with playing the game they will be my main contact for all issues regarding lawbreakers. Military Police will also be assigned in game an upper official and be their Private security detail. Protect them with your lives.

**Infantry**

-The infantry of the group are your core group of soldiers responsible for doing the main bulk of the fighting as out foot soldiers

**Artillery Regiment**

- Just as it sounds the artillery regiment is responsible for raining down hell onto our enemies with strategic missile placement.

**Tank Regiment**

- The tank regiment is our forward armor helping our boots on the ground advance easier. Until the resources are available for this unit and the Artillery unit these units will function as Scouts and Infantry.

**Logistics Korps**

 - The logistics Korps is responsible for all troop and resource movement. Bringing ammo, weapons, healing supplies, and building materials between the front lines, forward operating bases and towns.

**Engineer Korps**

- The engineer Korps is obviously there to be our main researchers and builders. Building everything they believe we might need to be successful on the battlefield.

My General positions are going to be hand picked from the people who have the most knowledge of the game these are the people that i will use to relay orders and strategies down from the top to the rest of the clans movements. We will be playing mostly every day. We will have scheduled clans events as well to have some real fun. We use discord and that link will be posted below

https://discord.gg/3SrYB2h
Prototype 0.0.2

New Content

* New Item: Hammer (used to build structures and manufacturing)
* New Buildable Structure: Outpost

Gameplay Changes

* Player limit raised to 100
* Expanded map
* Collaborative building:
	+ Place a "Build Site"
	+ Use Hammer on the site to add resources and complete the structure
	+ Multiple players can add resources at the same time
* Building materials are now manufactured by using the Hammer on raw material nodes (spawned at the manufacturing plant)
* War is won by destroying ALL enemy Outposts (including those built by players)
* Player now spawns at the nearest Outpost (if they don't have a Campsite)
* When spawning from a Campsite, players don't get Rifles or Grenades
* Friendly fire no longer damages Outposts
* Campsite UI now has a "Dismantle" option
* Tweaked XP algorithm
* Campsite cost changed from 30 to 25 materials
* M. Foxhole cost changed from 80 to 60 materials
* Grenade cost changed from 10 to 5 materials
* Medkit cost changed from 7 to 3 materials

Major Bug Fixes

* Fixed low FPS that occurs when player is near a Campsites
* When crash that sometimes occurs when pressing Apply on the options screen
* Fixed exploit where players could leave the playable area on the map
* Fixed bug that prevents items from being picked up when they are too close to some structures

Other Changes

* Improved minimap visuals
* Items are now transferred from storage in increments (as oppose to all at once)

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Link August 19, 2016

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Foxhole Wiki

Welcome to **Foxhole Wiki!**

**Foxhole Wiki**- an encyclopedia of the game Foxhole written and supported by players.

Foxhole is a massively multiplayer game by ClapFoot where you will work with hundreds of players to shape the outcome of a persistent online war. It is the ultimate game of collaborative strategy and tactics. Each action you take will have a powerful effect on the struggles of your faction.

New edits • Images • Video • Reference • Talk • Templates

General Gameplay • Buildings • Weapons • Ammunition • Vehicles • Maps

Craft
All crafts • Resources • Armory • Workshop • Supply Station • Hospital

Community

Community members • Community Guidelines • Clans
History

Lore • Updates

Events

Weekly wars

Foxhole • Foxhole YouTube • Foxhole Official Discord •
Foxhole Official Reddit

Foxhole Twitter •
Foxhole FAQ
Update 0.0.17

New Content

* New Map: Upper Heartlands
	+ Please note that this map is heavily work in progress and will contain incomplete areas
* New Buildable Structure: Barracks
	+ Allows up to 5 players to use this as their spawn point
	+ Access can be restricted to a Coalition

Gameplay Features & Changes

* Coalition System
	+ Players that are WO1 rank or higher can create a Coalition
	+ Players must be invited to a Coalition to be a member
	+ Members of a Coalition have a private chat channel and can share restricted access to the Storage Box and Barracks structures
	+ Coalition Officers can invite or kick members

Other Changes

* Spatial voice chat
	+ Press T to talk
* Ban times now escalate (1st kick = 1 hour, 2nd kick = 12 hours, 3rd kick = 72 hours)

Major Bug Fixes

* Fixed bug that allows players to build structures in illegal spots
* Fixed bug that allows certain player actions (aiming/firing/etc) to continue after being woudned
* Fixed bug that allows Field Artillery to be moved with one player (when other player disconnects)

**Known Issues**

* Audio volume settings don't apply properly
* Spatial voice chat audio can sometimes be choppy

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Link December 3, 2016

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Helen Parr / Elastigirl

Helen Parr (a.k.a. Elastigirl or Mrs. Incredible) (voiced by Holly Hunter) is Mr. Incredible's wife. Helen can stretch any part of her body up to 100’ (34 m) and can be 1 mm thin. She can also reshape her body in a variety of ways. In the movie she becomes a parachute and a rubber boat, and has used her arms for swings and a slingshot. In her early years she seemed to be a feminist and had no desire to "settle down". Since her marriage to Bob, Helen has become a dedicated spouse and mother, although she is frustrated with her husband's continuing dreams of glory. Helen is also an experienced jet pilot, from having a close friend who flew her around the world when she was a Super. Her sharp wit and superb espionage skills, as well as her experience as a superhero, make her an excellent tactician and leader. Her red superheroine suit, designed by Edna Mode, can stretch as far as she can and still retain its shape. It is virtually indestructible yet it breathes like Egyptian cotton. Elastigirl is a nod to Mister Fantastic, from the Marvel Comics team the Fantastic Four, who can also shape shift like Elastigirl.

## Appears In

* The Incredibles (Movie)
* The Incredibles (Audio Adventure)
* The Incredibles (Comic Book)
* The Incredibles: Rise Of The Underminer (Game Cutscene)
* The Incredibles: City Of Incredibles (Comic Book Series)
* The Incredibles: Family Matters (Comic Book Series)

## Scored By

(List all contributors who have helped with scoring)

## Score

 March 2009
 June 2009
Vartox

Vartox is from Valeron, in the "Sombrero Hat" Galaxy. Vartox is a friend and equal to Superman and the two have shared many adventures together. In a later storyline Vartox, like Superman, loses his homeworld and adopts a new world which he is sworn to protect. He is older than Superman who described him as "a force for good in the universe when I was still a super-tot" (Superman #375, September 1982: "The Stoning of Lana Lang"). Vartox described himself as "far more experienced" than Superman (Superman #281, November 1974: "Mystery Mission to Metropolis"). Vartox is in love with Lana Lang and has shared a rivalry with Superman for her affections.
Sunken Pillbox

The Sunken Pillbox is a static defense building that is more durable than a Pillbox when not engaging an enemy, and provides a high DMG & rate of fire, but with limited firing arc and at a higher cost. The Sunken Pillbox will automatically engage enemy faction members, rising above, and when the threat disappears or is eliminated, it will sink back into the ground.

## Destroyed by

### Tank Shell

2

* The Sunken Pillbox is extremely durable when inactive, it's recommended to attack it when it raises from the ground
Update 0.0.4

New Content

* New Item: Smoke Grenade (Buildable from Workshop)

Gameplay Changes

* Players now spawn on top of Outposts (to mitigate spawn camping)
* M. Foxhole begins firing immediately after being built
* Mortar Shell material cost has been reduced to 8

Major Bug Fixes

* Fixed bug that causes sound options to not save
* Fixed bug that allowed players get gain XP by killing themselves

Other Changes

* Voice chat support (experimental feature) [push to talk]
* Key remapping
* Outpost visuals have been comletely redesigned
* Player name is now hidden on the HUD

```
Link September 1, 2016

```
WARSOC

WARSOC is a clan created to help and spread propaganda. The clan is lead by Commissioner Jimbo and like many other clans such as the 8DK is based off existing material. in this case the book *1984*. The clan is based around three main channels: INGSOC, propaganda around WARSOC. WARSOC, warden based properganda. and COLSOC with colonial properdana
Medic Role

## Medics

Medics provide vital revives and healing to squad members.

## Play-style

A medic should never be on the front line of the squad. They usually hang out in the middle-back and provide their service to squad-mates. Some quick tips are as follows:

* Make people come to you for heals, don't rush out into danger to heal obviously over-extended players
* In the same vein, don't rush out to revive players who have over-extended and cost your team a valuable medic
* Heal players FULLY, just because blood disappeared from them does not mean they are back at full health
* A quick heal will stop bleeding if you are pressed for time or a ton of people are bleeding, then you can focus on healing them all to full without them bleeding out

## Load-out

A dedicated medic load-out is a little different from most in that you really should not have a primary (Slot 1) weapon like a rifle or SMG. Instead reserve that space for the Trauma Kit to revive players.

* 1 - Trauma Kit equipped in first slot
* 1 - First Aid Kit equipped in third slot
* 1 - Revolver or Pistol equipped second slot (Revolver preferably)
* 1 or 2 - Bandages (for yourself!)
* 3 or 4 - .44 Ammo for Revolver or 9mm for Pistol

Optionally you can take a Radio or Gas Mask but other roles need these more than you. If you do carry a primary *you will have to switch to the trauma kit to revive others which will take a few precious seconds*. It is recommended that you don't to maintain low encumbrance as well.
Scott Lang / Ant-Man

Ant-Man (Scott Lang) is a fictional superhero appearing in American comic books published by Marvel Comics. Created by David Michelinie and John Byrne, Scott Lang first appeared in The Avengers #181 (March 1979) and in Marvel Premiere #47 (April 1979) as the second superhero character to use the Ant-Man name in the Marvel Universe. He is a reformed thief and an electronics expert. He was a member of the Avengers, a featured character in the FF comic series and in 2015 became the title character in the Ant-Man comic.

## Powers/Skills/Etc

* Size-shifting
* Electronics expert

## Scored By

(List all contributors who have helped with scoring)
Don Carmine Falcone / The Roman

In *The Long Halloween*, Vincent Falcone brings his dying son, Carmine (who had been shot several times by Luigi Maroni), to Thomas Wayne. Fearing Maroni would finish the job at a public hospital, he begs Wayne to perform surgery at Wayne Manor. A young Bruce Wayne watches his father save Falcone's life. At Thomas Wayne's funeral, Carmine Falcone tells Bruce that he can always ask a favor of him.
The Incredibles: City Of Incredibles (Comic Book Series)

The Incredibles comic book series was published in 2009-2010. The copyright information for the first 3 issues says the official title of the series is "The Incredibles: City of Incredibles" despite the front covers only displaying "The Incredibles" but from issue 4 on, it is just "The Incredibles".

## Main Characters

* Robert Parr / Mr. Incredible
* Helen Parr / Elastigirl
* Violet Parr
* Dashiell Parr
* John Jackson Parr

## Scored By

(List all contributors who have helped with scoring)
Sledge Hammer

## Description

The sledgehammer is a craft-able tool that allows mining of advanced materials. It also increases mining speed on basic materials like Scrap and Fuel.

It is very heavy! You won't be able to carry one around with a full kit. It is intended to be used by logistics personnel.

Using the sledge hammer to mine scraps will also allow you to get more materials per node. It will grant 10 units per hit, versus the hammer's 5.
Meta-Man

His superpowers included flight, enhanced strength, x-ray vision, a sonic scream, teleportation, magnetic manipulation, partial invisibility and the ability to communicate with aquatic animals. He was one of the guests present at Mr. Incredible and Elastigirl's wedding. One of his enemies was Baron von Ruthless (whom Dicker assumes to be responsible for the absence of Meta-Man's audio file—it was presumably confiscated during a surprise attack by von Ruthless; Frozone also mentions von Ruthless). He was killed when his cape snagged steel framework while lifting an express elevator back into place.

## Powers/Skills/Etc

* Flight
* Enhanced strength
* X-ray vision
* Sonic scream
* Teleportation
* Magnetic manipulation
* Partial invisibility
* Ability to communicate with aquatic animals
Snow White/Dream World

*Some sections of this article may be under construction at the moment.*

## Ideal Snow White

Created in the Dream World, **Ideal Snow White** (理想のスノーホワイト) is La Pucelle's ideal version of Snow White and is one of the main protagonists of *Magical Girl Raising Project in Dreamland*.

## Appearance

She looks the same as the original Snow White.

## Personality

Ideal Snow White's desire of protecting others and being a heroine is described to have risen.

## Magic

***Can hear the thoughts of those in need.***

Her magic is the same as the original version.
Dr. Francis Dulmacher / Dollmaker

This character is a "mad European scientist" named Dr. Francis Dulmacher. He has done various experiments and even found ways of reviving the dead. The Dollmaker was first mentioned in the episode "Selina Kyle", in which he has two of his minions named Patti and Doug to pose as members of the Mayor's Homeless Outreach Program to kidnap street kids as part of a child-trafficking ring while using Trident Intercontinental Shipping as a front for their smuggling. When the Dollmaker's minions get the street kids, they ship them off to the Dollmaker's lair. Detectives James Gordon and Harvey Bullock end the trafficking ring, however.
Wade Winston Wilson / Deadpool

Deadpool (real name Wade Winston Wilson) is a fictional antihero appearing in American comic books published by Marvel Comics. Created by artist/writer Rob Liefeld and writer Fabian Nicieza, the character first appeared in The New Mutants #98 (cover-dated February 1991). Initially Deadpool was depicted as a mercenary when he made his first appearance in The New Mutants and later in issues of X-Force, but later evolved into his more recognizable antiheroic persona. Deadpool is a disfigured and mentally unstable mercenary with the superhuman ability of an accelerated healing factor and physical prowess. He is known as the "Merc with a Mouth" because of his talkative nature and tendency to break the fourth wall, which is used by writers for humorous effect and running gags.

## Powers/Skills/Etc

* Accelerated healing
* Physical prowess

## Appears In

* Deadpool (2015-) (Comic)
* Spider-Man/Deadpool (Comic Book Series)

## Scored By

(List all contributors who have helped with scoring)
Hartley Rathaway / Pied Piper

Hartley Rathaway (alias Thomas Peterson) was born deaf, received assistive technology in the form of hearing implants thanks to research funded by his wealthy father (later it was revealed that the implants were made by Dr. Will Magnus). He became obsessed with sound, and pursued little else in life; experimenting with sonic technology, Rathaway eventually invented a technique of hypnotism through music, and a way to cause deadly vibrations. Growing bored of his lifestyle, he turned to crime as the Pied Piper and frequently clashed with Barry Allen, the second Flash.
Dashiell Parr

Dashiell "Dash" Robert Parr (voiced by Spencer Fox) is a speedster, similar to The Flash or Quicksilver. While he is only as strong as the average 10-year-old boy, the film's official website lists "enhanced durability" amongst Dash's powers, which is implied in the film by the amount of incidental high-speed collisions and crashes Dash endures without apparent injury. Dash also discovers throughout the course of the movie that his speed allows him to be able to run over water without submerging.

Dash would like to go out for sports, but his mother Helen will not allow it because she thinks that he would show off his superspeed and blow the family's civilian cover. To vent his frustration, Dash uses his power to play pranks on his teacher, Bernie Kropp, which also threatens their cover.

Dash's reckless and impulsive nature and one-track mind have put him at odds with Violet's gloomier and more sarcastic nature more often than their parents would like, but when Dash is in battle, he cares deeply about his family; he was willing to attack a fully grown man who was about to kill his sister.

His red superhero suit, designed by Edna Mode, is resistant to air friction, wear and heat when Dash is running at super speed.

## Appears In

* The Incredibles (Movie)
* The Incredibles (Audio Adventure)
* The Incredibles (Comic Book)
* The Incredibles: Rise Of The Underminer (Game Cutscene)
* The Incredibles: City Of Incredibles (Comic Book Series)
* The Incredibles: Family Matters (Comic Book Series)

## Scored By

(List all contributors who have helped with scoring)
Jinx

An agile sorceress with a mastery of hexes brought to rival Raven's magical skills, Jinx is a pink-haired, cat-eyed teen girl that uses a form of black magic to bring about "bad luck"-themed attacks, such as by crumbling the ground beneath opponents or causing structures to collapse around them. She is often portrayed as the leader and battle coordinator of any H.I.V.E.-affiliated group.
Mitchell Thibeau / Flyboy

Flyboy (Mitch), the guy on the right, is the youngest member of The Young Protectors by almost two years, having just recently turned fifteen. Still finding his place in team, he often struggles with being “the kid” of the group. The only power we’ve seen him use up to now is flight, but there is something about the way he carries himself that suggests he’d also be good in a fight.

## Scored By:

(List all contributors who have helped with scoring)
Alpha Man / Objectifier / Male Gaze Man

Alpha Man tried to fight for good... but just used his vision to turn women into cliché babes. He was defeated by being tricked into repeatedly making himself have bigger muscled until he was just a pile of muscles and utility pouches. He was turned back into a scrawny guy by his friend. He must now wear special goggles to keep him from using his "Male Gaze" powers.

## Powers/Skills/Weapons/Etc

* Super strength
* Laser vision known as "Male Gaze" that turns things and people into whatever he wishes
Warren Kenneth Worthington III / Angel / Archangel

Warren Kenneth Worthington III, originally known as Angel and later as Archangel, is a fictional superhero appearing in American comic books published by Marvel Comics and is a founding member of the X-Men. Created by writer Stan Lee and artist Jack Kirby, the character first appeared in The X-Men #1 (September 1963).

Angel is a member of a subspecies of humans known as mutants, who are born with superhuman abilities. He originally possesses a pair of large feathered wings extending from his back, enabling him to fly. He is the heir to a multibillion-dollar corporation called Worthington Industries. This privileged background results in Warren being stereotyped as a self-absorbed playboy during his early years with the X-Men. This personality was ultimately replaced with a more introspective and brooding personality in the late 1980s, when the character was revamped into the darker "Archangel" persona.
Victor Stone / Cyborg

Victor "Vic" Stone is the son of Silas Stone and Elinore Stone, scientists who use him as a test subject for various intelligence enhancement projects. While these treatments are ultimately successful, and Victor's IQ subsequently grows to genius levels, he grows to resent his treatment. He strikes up a friendship with Ron Evers, a young miscreant who leads him into trouble with the law. This is the beginning of a struggle in which Victor strives for independence, engaging in pursuits of which his parents disapprove, such as athletics, and abandoning his scholastic studies. Victor's association with underage criminals leads him down a dark path in which he is often injured, but he still lives a "normal" life in which he is able to make his own decisions. He occasionally refuses to participate in Evers' grandiose plans of racially motivated terrorism.

## Scored By

(List all contributors who have helped with scoring)
Jessica Drew / Spider-Woman

As a child, Jessica Drew's father rescued her from a fatal illness using a serum of spider blood. The concoction not only cured her, but granted her adhesive fingertips and toes, enhanced agility and speed, and the ability to fire biokinetic "venomblasts" from her fingertips. She has worked as an avenger, an agent of HYDRA, and a spy, but you can call her... Spider-Woman.

## Powers/Skills/Etc

* Adhesive finger/toetips
* Enhanced agility
* Enhanced speed
* Ability to fire biokinetic "venomblasts" from her fingertips

## Scored By

(List all contributors who have helped with scoring)
Young Protectors (Webcomic)

***Young Protectors*** is a webcomic that updates every Wednesday and Saturday, and can be read here.

## Characters

* Kyle / Red Hot
* Duncan Wells / Annihilator
* Amanda / Commander
* Paul / Fluke
* Spooky Jones
* Mitchell Thibeau / Flyboy
* Gordon / Tsunami
* Platinum Priestess
* Killer
* Hunter

## Pages

*Pages that came out prior to November 8 should certainly be read, but have not been scored.*

Page: The Young Protectors Ch 5 Pg 4-5 (11/8/16)
Nora Thunderman

Nora Thunderman is the second youngest of the Thunderman family and a mischievous little sister to Phoebe, Max, and Billy and older sister to Chloe. Her superpower from seasons 1-3 was laser vision, which was changed to Chloe's teleportation in "Thundermans: Secret Revealed". She can easily recruit Billy into any scheme of hers, as she scares him a bit.
Calvin Zabo / Mister Hyde

Calvin Zabo was born in Trenton, New Jersey. He was a morally abject but brilliant biochemist who was fascinated by the effect of hormones on human physiology. One of his favorite stories was Stevenson's 1886 classic, Strange Case of Dr Jekyll and Mr Hyde. He was convinced that the experiment Dr. Jekyll performed in the story could actually be accomplished, and became obsessed with the idea of unleashing his full bestial nature in a superhuman form. However, he needed money to do this, so he robbed his various employers systematically. Though too intelligent to be caught, the medical community was suspicious of his tendency to always be employed by organizations which were subsequently robbed. Zabo eventually sought work as a surgeon in a hospital where Donald Blake was a directing physician, yet Blake would not allow him a job due to his history. Zabo was enraged that Blake would not give him the position, even though he did indeed intend to rob the organization, and swore revenge. He was eventually successful in creating his formula, and turned into a huge, Hulk-like creature he called "Mister Hyde," named after the character in the novel. In this new form, he found he had superhuman strength enabling him to crush cars and tear through steel as though it were made of cardboard. With his new superhuman powers he sought out Blake, whom he tried to kill by throwing him from a window, but Blake transformed into Thor by striking his cane on the wall and survived, claiming he had saved Blake. Hyde, hearing of this on the radio, decided to eliminate Thor, and tried to frame him for a bank robbery by using his superhuman strength to tear open a bank vault while disguised as Thor. While Donald and Jane were out, Mister Hyde met and kidnapped them at gunpoint. As Don Blake, Thor was tied up next to a bomb that would explode in 24 hours unless Mr. Hyde defused it. However, when attempting to steal a Polaris submarine to roam the seas like a pirate, Hyde was defeated and the authorities, seeing his superhuman strength, realized he must have impersonated Thor, but Thor was forced to allow him to escape, as Jane Foster thought Blake was still in danger.

## Powers/Skills/Etc

* Brilliant medical researcher
* Genius-level intellect
* Extensive knowledge of biochemistry
* Superhuman strength
* Superhuman stamina
* Superhuman durability
* Resistance to injury
Kara Zor-El / Kara Danvers / Supergirl

Kara was sent here to look after Kal-El aka Clark Kent aka Superman. She grew up with her adoptive family, the Danvers'.

## Powers/Skills/Etc

* Super strength
* Super speed
* Flight
* Freeze breath
* Heat vision
* X-ray vision
* Invincibility
* Super hearing

## Appears In

* Supergirl (Show)
* DC Super Hero Girls (Comic Book)

## Scored By

(List all contributors who have helped with scoring)
Scrap

## Description

**Scrap** is the primary refineable resource in Foxhole. It is used to make Basic Materials in a Manufacturing Plant. Those materials are used to make: structures, items, weapons, vehicles, and spawn supplies, forming the basis of Foxhole's economy.

Scrap is retrieved by harvesting a node of salvage. Similar to other resources, scrap spawns around its resource icon on the map. Salvagenodes appear as a pile of tires, sheet metal, and other pieces of junk. To collect scrapfrom salvage nodes, you need an equipped Hammer or a Sledge Hammer. Stand next to a salvagenode, and left click in the direction of the node.
Steffi Frohlich / Blitz

She's the daughter of a rich industrialist and never seen without her headphones. She thinks she makes quite the hero, but reality is a bit different from her expectations. She usually rides around in her kiwi bird mech, but recently she also obtained powered body armor. People have guessed her true identity by this point, partially thanks to her ridiculous hair.

## Scored By:

(List all contributors who have helped with scoring)
Futurion

Futurion is a villain from the *Incredibles* universe. Mr. Incredible asks "how many times do I have to keep knocking you back to the 24th century?" implying he came from the future. In some cases, Futurion's name is spelled Futur10n, with the number 10.

## Appears In

* The Incredibles: Family Matters (Comic Book Series)

## Scored By

(List all contributors who have helped with scoring)
Bomb Voyage

Bomb Voyage is a villain who appears at the beginning of the movie. He is a recurring enemy of Mr. Incredible, as he is introduced, and by his language (he refers to Mr. Incredible as "Monsieur Incroyable"), outfit, the pun in his name, and music played when he appears, it is presumed that he is French. The character's name is intended to be a pun for the French phrase "Bon Voyage". He was last seen in a tall building, confronting Mr. Incredible when Voyage was stealing something from a vault. Buddy Pine, Mr. Incredible's big-time fan and the future villain Syndrome, interrupted their impending showdown and tried to appeal to Mr. Incredible that he would be a worthy sidekick for Mr. Incredible. As Buddy flew off to get the police, Voyage plants a bomb on Buddy's cape (unknown to Buddy), forcing Mr. Incredible to release Bomb Voyage, to save Buddy. Bomb Voyage successfully made a getaway. It is unknown what happened to him afterwards, though Mr. Incredible told the police that they will catch Bomb Voyage. The resulting explosion destroys a section of railroad tracks, resulting in an attempt by Mr. Incredible to save the occupants of an approaching train, who then sue him for the injuries they sustained, leading to the anti-super act being passed.
Metallie

*Some sections of this article may be under construction at the moment.*

**Metallie** (メタリィ) is a character who first appeared in Magical Girl Raising Project: QUEENS and later in *Magical Girl Raising Project: Episodes Δ*.

She is one of the outside participants of the 36th Hell Survival Game.

She was also present on a battlefield against a Puk's Faction under Pfle command.

## Appearance

### Magical Girl

As a Magical Girl, Metallie has a shiny metallic costume.

## Magic

***To generate metallic product from her body at a very fast speed.***

## Relationships

### Lady Proud

Metallie met and fought Lady Proud during the *36th Hell Survival Games*. Unable to generate a shield in time, Lady Proud managed to kick Metalie into the trees and was last seen chasing by the former.

## Navigation

 Former
Victor Fries / Mr. Freeze

Mr. Freeze (Dr. Victor Fries) is a fictional supervillain appearing in American comic books published by DC Comics, commonly as an adversary of the superhero Batman. Created by Bob Kane, David Wood and Sheldon Moldoff, the character first appeared in Batman #121 (February 1959), where he was known as Mr. Zero. Mr. Freeze is one of Batman's most enduring enemies and belongs to the collective of adversaries that make up Batman's rogues gallery.

## Appears In

* Gotham (Show)
* Flash (2014-) (Show)
Strong Female Protagonist (Webcomic)

***Strong Female Protagonist*** **by Brennan Lee Mulligan and Molly Ostertag:**

Alison used to be a superhero. She is physically invulnerable, super strong, and can leap into a fifth story classroom through the window. But ever since she decided to hang up her cape and enroll in college, Alison has been trying to figure out how to be a good person in a world where people have superpowers—and she's not the only one. While Alison is beginning to understand that the world isn't simply divided into heroes and villains, some superpowered folks go to extremes to save as many people as possible.

## Featured Capes

* Alison Green / Mega Girl
* Lisa Bradley / Paladin
* Hector Jimenez / Pintsize
* Brad Hoek / Sonar
* Mary Kim / Moonshadow
* Chris Mackey / Furnace
* Tara Lynn Cooper / Feral

## Mentioned Capes

* Darkwinter
* Psyclone
* Menace
* Midnight
* Puppetmaster
* Dr. Zero
* Flicker
* Hallow
* Ghostfang
The Incredibles 2 (Movie)

On March 18, 2014, Disney CEO Bob Iger announced that Pixar had begun pre-production on The Incredibles 2 with The Incredibles director Brad Bird working on the story but no one yet confirmed as director. Later that month, Samuel L. Jackson told Digital Spy that he would likely reprise his role as Frozone in the sequel. In April 2015, Bird revealed to NPR that he has begun writing the screenplay for the sequel. In May 2015, Bird confirmed that the Incredibles sequel would be his next film following Tomorrowland. He also stated that the movie will not reflect trends in the superhero genre since the first film's release, explaining, "I don't think that kind of idea stays interesting for very long. ... For me, the interesting thing was never the superhero part of it. It was more the family dynamic, and how do superhero things play into that."

According to the 2015 São Paulo Disney Expo, the film's release may be in 2019, fifteen years after the original. It was later confirmed for released on June 21, 2019. Bird later confirmed on Twitter that Michael Giacchino will return as the composer.
See-More

See-More is a minor villain from the H.I.V.E. Academy who joins the H.I.V.E. Five in the events prior to "Mother Mae-Eye." His powers stem from a variety of interchangeable colored eyeballs which are accessible via a dial in his helmet; each eyeball is equipped with a unique function or attack, such as multi-vision, X-Ray vision, hypnosis, projection of eye-shaped bubbles, laser beams, and balloon-based flight. Like many of the H.I.V.E. characters, See-More first appears in the cafeteria scene of the "Deception" episode.

## Powers/Skills/Weapons/Etc

* Multi-vision
* X-Ray vision
* Hypnosis
* Projection of eye-shaped bubbles
* Laser beams
Garfield Mark "Gar" Logan / Beast Boy

Beast Boy is a character in the DC Universe. A green furry prankster who can shape shift into wild animals. He is considered the least intelligent and most mischievous of the Teen Titans group. He is best friends with Cyborg and used to date Terra, one of the Titans' enemies. He has a massive crush on Raven and tends to flirt with her (he always calls her "Mama").

## Scored By

(List all contributors who have helped with scoring)