Opara

**WARNING: THIS ARTICLE CONTAINS MAJOR SPOILERS THAT MAY SPOIL YOUR ENJOYMENT OF THE MAP.**

Opara is an Iron Golem who finds the player after they escape from the Green End Ship and subsequently accompanies them on their quest throughout the rest of the map.

## Biography

### Assassin of Steve 3: Endergeddon

After the players escape from the Green End Ship, Opara meets them among some hills in the Industrial Savanna and invites them to the Iron Golem Factory so they can rest up. There he introduces them to the Iron Soul, who teaches the player how to use the Grappling Gun and instructs them to reach the chest at the end of a grappling course. The players then find Opara had placed a Mimic chest there instead, and he tells them that when you're up against an enemy like the Assassin you're bound to run into all sorts of tricks.

Right afterwards Steam Pirates invade the Iron Golem Factory, led by Captain Coldbeard. Opara helps the player fight their way through the invaders, including instructing them on where to find the Steam Masks. They eventually enter a battle against a force of over a hundred of Coldbeard's Steam Goons. The player then pursues Coldbeard into a room out the back, leaving Opara behind. After the player defeats Coldbeard's Coldwired Golems and gets knocked out by the Steelbumper's cannons, Opara retrieves the player's unconscious body and brings them back to the Iron Soul. The Iron Soul suggests to the player that they travel to Mechanical Island, where the commander knows about the legend about the Squiggly Replic and the Empty Orb. Opara says he will take the players there, since he knows the commander.

*Main article: Assassin of Steve 3: Endergeddon#Plot*

Opara accompanies the player through most of the rest of the map, sticking by their side in all missions. One exception is in Mission 11, where he uses his golem strength to hurl the player high into the air so they can fly straight into the Blue End Ship, however he is unable to enter the ship himself. It is while on the ship that Roger secretly tells the player that Opara leaves a magical path like the Assassin does, meaning Opara is not who he says he is.

When finally confronting the Assassin in his tower in Mission 13, the Assassin teleports the player and they morph together and disappear, the Assassin drawing the player into their minds. Upon seeing this, Opara tells King Parcore he is going in, and disappears from the tower, and appears inside the final Assassin/Black Steve arena. It is here that the player asks Opara about the magical path, and Opara says that 'You are correct - I am not an iron golem. I am not Opara', but says he is still on the player's side. He goes to fight Black Steve's clones while the player fights the Black Steve himself.

The player fights well but Black Steve is too powerful, saying that he is going to snuff the player out of existence. It is then that Opara begins magically flying around Black Steve and attacking him, saying that he can end Black Steve using a spell, but that the player needs to get out of there now. The player escapes using firework rockets, leaving Opara and Black Steve behind, where they are both implied to have died.

Opara is seen again in the final fight against Replicus, where the player lands in front of him after Replicus throws them around using telepathy. He says that Rana has armed the player with a spell that can destroy Replicus once and for all, and he throws the player high into the air so they can fly and hit Replicus's eye.

In the final cutscene after defeating Replicus, Opara appears again alongside Rana, explaining the spell had originally come from the Creators, and then reveals his true identity - Steve - to the player.

## Characterisation

Opara seems to have a valiant, heroic personality that he likely draws from his Steve self.

## Abilities

### Golem Strength

Opara possesses the extreme strength of an Iron Golem, able to battle any enemies with ease. He is also able to harmlessly throw things (such as the player) several dozen blocks into the air.

### Golem Plating

Opara is plated with very tough iron armor, making him very difficult to kill. It is possible that a certain degree of magic is used to keep it intact, as it is impossible for him to die in gameplay (except from falling in the void).

### Linguistics

Opara appears to be able to understand the ancient language of the Ancient Uivvah. This is likely a remnant of his life as Steve, perhaps hinting at a previous encounter with or study of them, or it might also be a power bestowed in him by the Creators.

It is not known if he can speak any other languages.

### Magical Powers

Opara was granted a variety of different powers by the Creators, however little is known about them. He uses one power to end the Assassin at the end of his boss fight in Mission 13. Because of these powers, he leaves behind a magical trail that can be detected by Roger.

## Quotes

* "Hello there. Did you just fly out of that big black ship in another ship and crash?"
* "I'm not sure what this thing is doing here but something tells me you know how to use it."
* "Fooled you! Heh heh. Then again, do bear in mind that when you're up against an enemy like the Assassin you're bound to run into all sorts of tricks!"
* "I'm at the top of the ladder, and all set to throw you up. Not in the... uh... being sick sense, that is. Heh."
* "You fell from the sky! I take it you're OK?"

## Trivia

* '**Opara**' is a possible result of a shift cipher when using 'Steve' as a plaintext. This is one very small and subtle hint at his true identity.
* When first appearing in Black Steve's boss fight and asked about how he got in, he says that 'King Parcore has his ways', however after the boss fight when speaking with King Parcore he says Opara went in of his own volition. It is likely he made up King Parcore getting him in to keep his identity from Black Steve and the player.