recursal/Fanatic-Fandom huggingface dataset:
Cursola

**Cursola** is a Ghost-type Pokémon.

It evolves from Galarian Corsola at Level 38.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Phisnooz obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phisnooz
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz

## Trivia

### Design origin

Cursola appears to be based on bleached coral, a phenomenon in which coral expels the algae that gives it color, primarily because of rising water temperatures as a result of climate change. Its Ghost type refers to the high mortality rate of bleached coral. Additionally, its appearance and ability to petrify, along with its name in various languages, may reference the Gorgon of Greek mythology. It may also borrow shapes from skeletons. The ectoplasmic encasing that it periodically sheds may draw inspiration from the mucus houses of larvaceans.

### Name origin

Cursola may be a combination of "curse" and "Corsola".
Kyarrbon

**Type**

 **Ability**

**Kyarrbon** is a Fire/Rock-type Pokémon.

It isn't known to evolve.

It is one of the two fossils designed by Lockstin for hypothetical use in the Paldea region, the other being Ornamean.

## Speculative Statistics

Its signature move, Barrel Blast, is an extremely powerful attack that can only be used at full power once per battle. Once the move has been used, Kyarrbon's tail explodes and the shotgun-like interior of the tail is revealed. Barrel Blast can still be used after the tail has exploded, but it will be significantly weaker.

## Trivia

### Design origin

Kyarrbon is based on Ankylosaurs, barrels of gunpowder, and saboteurs.

### Name origin

Kyarrbon's name is a combination of *Europelta carbonensis*, Carbon, Ankylosaur, Barrel, Arr, Baron, and Ka-Boom.
Nullify (ability)

**Nullify** is an ability introduced in Generation Ω. It is the signature ability of Castform (Whirly Form).

## Effect

When sent out onto the field, this Pokémon will clear all existing weathergies and prevent any weathergy-summoning moves or abilities from working. No weathergy can be in play while this Pokémon is on the field.
Chikorita

**Chikorita** (Japanese: **チコリータ** *Chicorita*) is a Grass-type Pokémon.

It evolves into Bayleef starting at level 16, which then evolves into Meganium starting at level 32.

Along with Cyndaquil and Totodile, it is one of the three starter Pokémon of the Johto region.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Chikorita obtained at level 1
* **Bold** indicates a move that gets STAB when used by Chikorita
* *Italic* indicates a move that gets STAB only when used by an evolution of Chikorita
* Moves in yellow cannot be learned by any previous evolutions of Chikorita

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Chikorita
* *Italic* indicates a move that gets STAB only when used by an evolution of Chikorita
* Moves in yellow cannot be learned by any previous evolutions of Chikorita

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Chikorita
* *Italic* indicates a move that gets STAB only when used by an evolution of Chikorita
* Moves in yellow cannot be learned by any previous evolutions of Chikorita

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Chikorita
* **Bold** indicates a move that gets STAB when used by Chikorita
* *Italic* indicates a move that gets STAB only when used by an evolution of Chikorita

## Trivia

### Design origin

Chikorita has similarities to sauropods. Its shape and appearance also alludes to that of a pear, or a Belgian endive, a type of chicory.

### Name origin

Chikorita is a combination of *chicory* (a flowering plant) and *ita* (the feminine form of the Spanish suffix for something small or young).
Ability Changes

Many returning Pokémon in Swirling Seasons have had their abilities adjusted, either to fit in with the new Weathergy mechanics, or simply to fit their design, lore, or playstyle more.

Please keep in mind that our main priority is to revisit the various Pokémon that appear in the Kaskade Regional Dex. As such, many Pokémon that deserve ability changes may not be on this list due to their absence from the main story of Swirling Seasons. However, do not take this page as confirmation of a Pokémon's nativity to Kaskade as many of these ability changes were decided on early in development before the regional dex existed.

A comprehensive list of Pokémon who have had their abilities changed is listed below.
Hisuian Sliggoo

**Hisuian Sliggoo** is a dual-typed Steel/Dragon Pokémon. It is the variant of Sliggoo found in the Hisui region.

It evolves from Goomy when exposed to a Mist Stone, which then evolves into Hisuian Goodra starting at Level 50 in Rain.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ursaluna obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ursaluna
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

## Trivia

### Design origin

Hisuian Sliggoo is likely based on a snail. Its metallic shell in particular may be based on the scaly-foot gastropod, a species of deep-sea snail unique for its shell, which consists of iron sulfide compounds.

### Name origin

Sliggoo may be a combination of *slick*, *slither*, *slippery*, *slimy*, or *slug*, and *goo*.
Rotomb

**Rotomb** is a dual-typed Electric/Ghost Pokémon.

It is not known to evolve to or from any other Pokémon.

## Type effectiveness

 * A level of "Start" indicates a move that will be known by a Rotomb obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotomb
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotomb
* Moves in yellow cannot be learned by any previous evolutions of Rotomb

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotomb
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotomb
* Moves in yellow cannot be learned by any previous evolutions of Rotomb

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotomb
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotomb
* Moves in yellow cannot be learned by any previous evolutions of Rotomb

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotomb
* **Bold** indicates a move that gets STAB when used by Rotomb
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotomb
Light Ball

The **Light Ball** is a type of held item introduced in Generation II and altered in Generation Ω. It provides either a 2x or 1.5x boost to the Attack and Special Attack of a Pokémon that holds it if it is part of a specific set of Pokémon.

Unlike in the core series, it now provides its effect to all Pikaclones, rather than just Pikachu. To compensate, this item only grants a 1.5x boost to Pikaclones instead of the 2x boost it grants to Pikachu.

### Effect

If held by Pikachu, this item boosts both the Attack and Special Attack stats of Pikachu by 2x. If held by a Pikaclone, this item boosts both the Attack and Special Attack stats of the mon by 1.5x.
Kleptarak

**Kleptarak** is a dual-typed Bug/Dark Pokémon.

It is not known to evolve into or from any Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Kleptarak obtained at level 1
* **Bold** indicates a move that gets STAB when used by Kleptarak
* *Italic* indicates a move that gets STAB only when used by an evolution of Kleptarak
* Moves in yellow cannot be learned by any previous evolutions of Kleptarak

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Kleptarak
* *Italic* indicates a move that gets STAB only when used by an evolution of Kleptarak
* Moves in yellow cannot be learned by any previous evolutions of Kleptarak

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Kleptarak
* *Italic* indicates a move that gets STAB only when used by an evolution of Kleptarak
* Moves in yellow cannot be learned by any previous evolutions of Kleptarak

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Kleptarak
* **Bold** indicates a move that gets STAB when used by Kleptarak
* *Italic* indicates a move that gets STAB only when used by an evolution of Kleptarak

## Trivia

* Kleptarak is the only Bug/Dark-type as of now.

### Design origin

Kleptarak is based on a spider, more specifically the Romphaea Fictilium. It also has elements of a kidnapper, such as the large tail that functions as a hand to steal things and smaller Pokémon. It puts them in a bag woven of spider webs, much like how kidnappers are sometimes depicted as stuffing their victims into sacks.

### Name origin

Kleptarak's name is a combination of "kleptomaniac", referencing its thieving nature, and "arachnid"
Neo Lampent

**Type**

 **Ability**

**Neo Lampent** is a dual-type Ghost/Water Pokemon.

Neo Lampent evolves from Neo Litwick, and into Neo Chandelure.

## Lore/Behavior

Neo Lampent gets its energy from the drowned souls swirling inside it, resembling glowing water and old naval lamps.

## Trivia

### Design Origin

Neo Lampent resembles old-fashioned oil-burning naval lamps, as well as glass floats, spheres of glass created to help keep fishing nets afloat, but are now outdated and used as decoration.
Sanook

**Sanook** is a Water-typed Pokémon.

It evolves from Rowviar starting at level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Sanook obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sanook
* *Italic* indicates a move that gets STAB only when used by an evolution of Sanook
* Moves in yellow cannot be learned by any previous evolutions of Sanook

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Sanook
* *Italic* indicates a move that gets STAB only when used by an evolution of Sanook
* Moves in yellow cannot be learned by any previous evolutions of Sanook

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Sanook
* *Italic* indicates a move that gets STAB only when used by an evolution of Sanook
* Moves in yellow cannot be learned by any previous evolutions of Sanook

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sanook
* **Bold** indicates a move that gets STAB when used by Sanook
* *Italic* indicates a move that gets STAB only when used by an evolution of Sanook

## Trivia

### Design origin

Sanook is based on salmon and Chinook canoes and the Sabertooth Salmon.

### Name origin

Sanook is a combination of "salmon" and "chinook".
Pyukumuku

**Pyukumuku** is a Water-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Type effectiveness

* *Italic* indicates a move that gets STAB only when used by an evolution of Pyukumuku
* Moves in yellow cannot be learned by any previous evolutions of Pyukumuku

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pyukumuku
* *Italic* indicates a move that gets STAB only when used by an evolution of Pyukumuku
* Moves in yellow cannot be learned by any previous evolutions of Pyukumuku

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pyukumuku
* **Bold** indicates a move that gets STAB when used by Pyukumuku
* *Italic* indicates a move that gets STAB only when used by an evolution of Pyukumuku

## Trivia

### Design origin

Pyukumuku may be based on a sea cucumber, some species of which expel their Cuvierian tubules (part of the sea cucumber's respiratory system) to deter would-be predators from eating them. Given its tail and "ears", it may also be inspired by the sea bunny, a type of sea slug that became popular in Japan in 2015 due to its cute appearance. It may also resemble Wiwaxia, a kind of ancient soft-bodied sea creature.

### Name origin

Pyukumuku may be a combination of *puke*, *cucumber*, and *mucus*.
Clamtrip

**Clamtrip** is a dual-typed Rock/Water Pokémon.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Clamtrip obtained at level 1
* **Bold** indicates a move that gets STAB when used by Clamtrip
* *Italic* indicates a move that gets STAB only when used by an evolution of Clamtrip
* Moves in yellow cannot be learned by any previous evolutions of Clamtrip

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Clamtrip
* *Italic* indicates a move that gets STAB only when used by an evolution of Clamtrip
* Moves in yellow cannot be learned by any previous evolutions of Clamtrip

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Clamtrip
* *Italic* indicates a move that gets STAB only when used by an evolution of Clamtrip
* Moves in yellow cannot be learned by any previous evolutions of Clamtrip

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Clamtrip
* **Bold** indicates a move that gets STAB when used by Clamtrip
* *Italic* indicates a move that gets STAB only when used by an evolution of Clamtrip

## Trivia

### Name origin

The name comes from Clam, Trip, and Cantrip.
Neo Gyarados

**Type**

 **Ability**

**Neo Gyarados** is a Water-type Pokémon.

It evolves from Magikarp.

## Speculative Statistics

The battle statistics of Neo Gyarados are unknown. However, it is significantly smaller than normal Gyarados.

## Trivia

### Design origin

Neo Gyarados is a form of Gyarados. It was selectively bred to be smaller and sleeker to fit in the more compact oceans of Neo Kanto.
Kwaile

**Kwaile** is a Flying-type Pokémon introduced in Generation Ω.

It evolves into Quailert starting at level 15, which then evolves into Quailstion starting at level 32.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Kwaile obtained at level 1
* **Bold** indicates a move that gets STAB when used by Kwaile
* *Italic* indicates a move that gets STAB only when used by an evolution of Kwaile
* Moves in yellow cannot be learned by any previous evolutions of Kwaile

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Kwaile
* *Italic* indicates a move that gets STAB only when used by an evolution of Kwaile
* Moves in yellow cannot be learned by any previous evolutions of Kwaile

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Kwaile
* *Italic* indicates a move that gets STAB only when used by an evolution of Kwaile
* Moves in yellow cannot be learned by any previous evolutions of Kwaile

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Kwaile
* **Bold** indicates a move that gets STAB when used by Kwaile
* *Italic* indicates a move that gets STAB only when used by an evolution of Kwaile

## Trivia

### Design origin

Kwaile is based on a quail, a type of bird that is very common around the Pacific Northwest region. Its apprehensive expression is a reference to another definition of the word *quail*, which means to show fear or worry. It's also inspired by cadets, young trainees in the armed services or the police force. Its marching pose bears resemblance to some of the exercises cadets do during training.

### Name origin

Kwaile is a corruption of *quail*, with the spelling of the name also incorporating *wail* (a high-pitched cry of grief or anger).
Skinka

**Skinka** is a Normal-type Pokémon.

It evolves into one of nine different Lockémon through various methods:

* Skinka evolves into Dredgen when exposed to an Iridescent Scale with high Ground-type TDs.
* Skinka evolves into Stalagen when exposed to an Iridescent Scale with high Rock-type TDs.
* Skinka evolves into Chromagen when exposed to an Iridescent Scale with high Steel-type TDs.
* Skinka evolves into Aerogen when exposed to an Iridescent Scale with high Flying-type TDs.
* Skinka evolves into Caragen when exposed to an Iridescent Scale with high Bug-type TDs.
* Skinka evolves into Bludgen when exposed to an Iridescent Scale with high Fighting-type TDs.
* Skinka evolves into Pathagen when exposed to an Iridescent Scale with high Poison-type TDs.
* Skinka evolves into Ectogen when exposed to an Iridescent Scale with high Ghost-type TDs.
* Skinka evolves into Legen when exposed to an Iridescent Scale with high Dragon-type TDs.

It is the physical counterpart of Eevee.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Skinka obtained at level 1
* **Bold** indicates a move that gets STAB when used by Skinka
* *Italic* indicates a move that gets STAB only when used by an evolution of Skinka
* Moves in yellow cannot be learned by any previous evolutions of Skinka

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Skinka
* *Italic* indicates a move that gets STAB only when used by an evolution of Skinka
* Moves in yellow cannot be learned by any previous evolutions of Skinka

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Skinka
* *Italic* indicates a move that gets STAB only when used by an evolution of Skinka
* Moves in yellow cannot be learned by any previous evolutions of Skinka

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Skinka
* **Bold** indicates a move that gets STAB when used by Skinka
* *Italic* indicates a move that gets STAB only when used by an evolution of Skinka

## Trivia

Skinka, like its evolutions, was given designs by multiple artists following its first appearance in Lockstin's Why there will NEVER be another NEW EEVEE! video. After quite a number of takes and designs, the design used in game was eventually created by Fuchsia as an amalgamation and evolution of the designs made by herself and Leo.

Skinka from the original video, by KaihatsuSkinka design by FuchsiaSkinka design by LeoSkinka design #2 by Fuchsia & LeoCompleted Skinka design by Fuchsia
### Design origin

Skinka is an intentionally plain/vague design, based on the Blue-tongued Skink. This decision was made largely because Skinks are the most diverse of the lizard families.

### Name origin

Skinka's name is derived from the English word *Skink*, the animal its based on, and the Japanese word *Shinka (進化)*, which means "evolution."

The suffix for all of its evolutions, *-gen*, comes from the English word *Generation*.
Shiftry

**Shiftry** is a dual-typed Grass/Dark Pokémon.

It evolves from Nuzleaf when exposed to a Leaf Stone. It is the final form of Seedot.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Shiftry obtained at level 1
* **Bold** indicates a move that gets STAB when used by Shiftry
* *Italic* indicates a move that gets STAB only when used by an evolution of Shiftry
* Moves in yellow cannot be learned by any previous evolutions of Shiftry

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Shiftry
* *Italic* indicates a move that gets STAB only when used by an evolution of Shiftry
* Moves in yellow cannot be learned by any previous evolutions of Shiftry

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Shiftry
* *Italic* indicates a move that gets STAB only when used by an evolution of Shiftry
* Moves in yellow cannot be learned by any previous evolutions of Shiftry

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Shiftry
* **Bold** indicates a move that gets STAB when used by Shiftry
* *Italic* indicates a move that gets STAB only when used by an evolution of Shiftry

## Trivia

### Design origin

Shiftry seems to be based on a mature oak tree and a tengu, Japanese yōkai with long noses who use their supernatural powers to protect forests and play cruel tricks on people. Like Shiftry, tengu are often depicted with flowing white hair and wearing single-toothed wooden sandals called geta. They also wield magical fans that have the power to stir great winds, similar to Shiftry's leafy hands and ability to learn moves such as Whirlwind and Hurricane. Its wooden, humanoid body and large mouth are also reminiscent of a nutcracker doll.

### Name origin

Shiftry may be a combination of *shifty* (tricky or deceitful) and *tree*.
K. Gastly

Redirect to:

* Gastly

**Gastly** is a dual-type Ghost/Water Pokémon.

It evolves into Haunter starting at level \_\_, which then evolves into Gengar starting at level \_\_. In Kanto, Gastly has a dual-typed Ghost/Water regional form.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Gastly obtained at level 1
* **Bold** indicates a move that gets STAB when used by Gastly
* *Italic* indicates a move that gets STAB only when used by an evolution of Gastly
* Moves in yellow cannot be learned by any previous evolutions of Gastly

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Gastly
* *Italic* indicates a move that gets STAB only when used by an evolution of Gastly
* Moves in yellow cannot be learned by any previous evolutions of Gastly

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Gastly
* *Italic* indicates a move that gets STAB only when used by an evolution of Gastly
* Moves in yellow cannot be learned by any previous evolutions of Gastly

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Gastly
* **Bold** indicates a move that gets STAB when used by Gastly
* *Italic* indicates a move that gets STAB only when used by an evolution of Gastly
Pidgeot

**Pidgeot** (Japanese: **ピジョット** *Pigeot*) is a Normal/Flying-type Pokémon.

It evolves from Pidgeotto starting at level 36. It is the final form of Pidgey.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pidgeot obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pidgeot
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidgeot
* Moves in yellow cannot be learned by any previous evolutions of Pidgeot

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Pidgeot
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidgeot
* Moves in yellow cannot be learned by any previous evolutions of Pidgeot

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pidgeot
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidgeot
* Moves in yellow cannot be learned by any previous evolutions of Pidgeot

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pidgeot
* **Bold** indicates a move that gets STAB when used by Pidgeot
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidgeot

## Trivia

### Design origin

Despite its name, Pidgeot does not resemble a pigeon so much as a bird of prey such as an osprey or an eagle due to its large size and predatory behavior. It also shares some characteristics with various passerine birds such as sparrows, chickadees, waxwings, and wrens. Its colorful crest is somewhat similar to the crests of cockatoos. The black markings around its eyes are reminiscent of Ra and Horus, the sun and sky gods of Egyptian mythology who were depicted with the heads of falcons. Its Shiny colors resemble a golden eagle.

### Name origin

Pidgeot and Pigeot may be a combination of *pigeon* and *jet* (referring to its speedy flight).
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MonQuer

**Type**

 **Ability**

**MonQuer** is a Grass-type Pokémon.

It is not known to evolve.

## Speculative Statistics

MonQuer is capable of changing the spots on its leaves and it often hides behind its mask, meaning it is likely to have camouflage themed abilities and/or moves.

## Trivia

### Design origin

MonQuer is a collection of many plants, including the Monstera, Collar Lily, and the Japanese Aucuba. The spots on its leaves are not only meant to resemble a QR code, they also reference the speckled patterns that many houseplants typically have. Their job is in reference to leaflet distributors, a common job in Tokyo. Its mask is also based on the Monstera plant. It was designed as the "overly flamboyant" JRPG archetype.

### Name origin

Its name is a combination of Monstera, QR, and queer.
Bruxish

**Bruxish** is a Water-type Pokémon.

It is not known to evolve from or into any Pokémon. In Alola, Bruxish has a dual-typed Water/Psychic regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Bruxish obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bruxish
* *Italic* indicates a move that gets STAB only when used by an evolution of Bruxish
* Moves in yellow cannot be learned by any previous evolutions of Bruxish

#### Alolan Form

 * A level of "Start" indicates a move that will be known by a Bruxish obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bruxish
* *Italic* indicates a move that gets STAB only when used by an evolution of Bruxish
* Moves in yellow cannot be learned by any previous evolutions of Bruxish

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Bruxish
* *Italic* indicates a move that gets STAB only when used by an evolution of Bruxish
* Moves in yellow cannot be learned by any previous evolutions of Bruxish

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bruxish
* *Italic* indicates a move that gets STAB only when used by an evolution of Bruxish
* Moves in yellow cannot be learned by any previous evolutions of Bruxish

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bruxish
* **Bold** indicates a move that gets STAB when used by Bruxish
* *Italic* indicates a move that gets STAB only when used by an evolution of Bruxish
Poison Touch (ability)

**Poison Touch** is an ability introduced in Generation V.

## Effect

If a Pokémon with this Ability uses a move that makes contact, there is a 30% chance the target will become poisoned. In Japanese versions of Pokémon Black and White, this is a 20% chance instead.

This chance applies independently of any moves that may have a chance to poison the target with their own effect. If the attack's target holds a status condition-curing Berry, it is possible for a move's natural effect to inflict a status condition which the target's held item will then cure, only for the target to then be poisoned by Poison Touch. Poison Touch's chances also apply independently for each hit of a multi-strike move.

Poison Touch can poison a target hit by Dragon Tail or Circle Throw. Poison Touch can poison a target with Mummy before Mummy overwrites Poison Touch. Pokémon with Immunity, Shield Dust, or (during harsh sunlight) Leaf Guard cannot be poisoned by Poison Touch, unless the contact-making move is Sunsteel Strike.

In a link battle including a Japanese version of Pokémon Black or White and a non-Japanese version or Pokémon Black 2 and White 2, the chance to poison is determined by the game of the player with the Pokémon with the Ability Poison Touch. As such, a Pokémon with Poison Touch owned by the player of a Japanese version of Pokémon Black or White will have a 20% chance to poison, whereas players of Pokémon Black 2 and White 2 and non-Japanese versions of Pokémon Black and White will have a 30% chance.
Rabyoose

**Rabyoose** is a dual-typed Dark/Flying Pokémon.

It evolves from Gneckle starting at level 36.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rabyoose obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rabyoose
* *Italic* indicates a move that gets STAB only when used by an evolution of Rabyoose
* Moves in yellow cannot be learned by any previous evolutions of Rabyoose

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Rabyoose
* *Italic* indicates a move that gets STAB only when used by an evolution of Rabyoose
* Moves in yellow cannot be learned by any previous evolutions of Rabyoose

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rabyoose
* *Italic* indicates a move that gets STAB only when used by an evolution of Rabyoose
* Moves in yellow cannot be learned by any previous evolutions of Rabyoose

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rabyoose
* **Bold** indicates a move that gets STAB when used by Rabyoose
* *Italic* indicates a move that gets STAB only when used by an evolution of Rabyoose
Obstagoon

**Obstagoon** is a dual-typed Dark/Normal Pokémon.

It evolves from Galarian Linoone at level 35 during nighttime. It is the final form of Galarian Zigzagoon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ursaluna obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ursaluna
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

## Trivia

### Design origin

Obstagoon appears to be based on a European badger mixed with a gnoll, a humanoid hyena-like creature in fiction. Its humanoid traits, color scheme, and exposed tongue may also be inspired by Glam rock bands, further supported by a particular Obstagoon's presence as a member of a band called the Maximizers.

### Name origin

Obstagoon may be a combination of "obstacle" or "obstruct", "raccoon", and "goon".
Regigiest

**Type**

 **Ability**

**Regigiest** is a Ghost-type Pokémon.

It is one of the 18 Legendary Titans.

It is not known to evolve.

## Speculative Statistics

Regigiest's signature ability, Spell Tagged, boosts the power of Ghost-type moves.

Regigiest learns plenty of absorption moves.

## Trivia

### Design origin

Regigiest is a collection of lost souls sealed inside a ceramic urn or ushabti. Its eye pattern is symbolic of the heavens that it wishes to reach even though it can't. The cloth that makes up its limbs references both ancient Egyptian burial practices and the ofuda commonly depicted on the foreheads of Jiangshi. The lid, or hat, on top of Regigiest's head also references the hats worn by Jiangshi, and the lids of ushabti boxes.

### Name origin

Its name is a combination of Regi-, the prefix for all 18 legendary titans, and geist.
Kaskadian Excadrill

**Kaskadian Excadrill** is a dual-typed Ground/Fairy Pokémon. It is the variant of Excadrill from the Kaskade region.

It evolves from Drilbur starting at level 31.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Excadrill obtained at level 1
* **Bold** indicates a move that gets STAB when used by Excadrill
* *Italic* indicates a move that gets STAB only when used by an evolution of Excadrill
* Moves in yellow cannot be learned by any previous evolutions of Excadrill

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Excadrill
* *Italic* indicates a move that gets STAB only when used by an evolution of Excadrill
* Moves in yellow cannot be learned by any previous evolutions of Excadrill

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Excadrill
* *Italic* indicates a move that gets STAB only when used by an evolution of Excadrill
* Moves in yellow cannot be learned by any previous evolutions of Excadrill

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Excadrill
* **Bold** indicates a move that gets STAB when used by Excadrill
* *Italic* indicates a move that gets STAB only when used by an evolution of Excadrill

## Trivia

### Design origin

Kaskadian Excadrill keeps the mole inspirations of its Unovan form, though it adds on pink crystals which are said to heal. This is based on the fact that many people in both Oregon and Washington believe that some types of crystals can heal many sicknesses. It is also mentioned that while Excadrill’s crystals do have some healing abilities, many people think they can cure more then they actually can, referencing a real world problem.

### Name origin

Excadrill may be a combination of "excavate" and "drill".
Arctikull

**Arctikull** is a dual-typed Ice/Dark Legendary Pokémon.

It is not known to evolve to or from any other Pokémon.

It is also known as the Bane of Manadza.

## Type effectiveness

* *Italic* indicates a move that gets STAB only when used by an evolution of Arctikull
* Moves in yellow cannot be learned by any previous evolutions of Arctikull

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Arctikull
* *Italic* indicates a move that gets STAB only when used by an evolution of Arctikull
* Moves in yellow cannot be learned by any previous evolutions of Arctikull

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Arctikull
* **Bold** indicates a move that gets STAB when used by Arctikull
* *Italic* indicates a move that gets STAB only when used by an evolution of Arctikull

## Trivia

* Arctikull was originally named "Arctoyield", whose name came from *arctodus*, *yield,* and the Siksika word for arctic.

### Design origin

It's based on the Arctodus and bear pelts. The symbol on its chest resembles the alchemic symbol for congelation (freezing). It also takes inspiration from the Siksika tale about a bear that steals warm winds.

### Name origin

Arctikull comes from *arctic*, *cull*, *kill*, and *icicle*.
Shed Skin (ability)

**Shed Skin** is an ability introduced in Generation III.

## Effect

At the end of each turn, Shed Skin has a 1/3 chance of curing the Pokémon of a non-volatile status condition. If it cures a status condition, it does so before burn or poison damage is dealt on that turn.

In Pokémon Diamond, Pearl and Platinum, Shed Skin had a 30% chance of curing the Pokémon.
Kaskadian Dubwool

**Kaskadian Dubwool** is a dual-typed Normal/Fire Pokémon. It is the variant of Dubwool from the Kaskade region.

It evolves from Wooloo starting at level 24.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Dubwool obtained at level 1
* **Bold** indicates a move that gets STAB when used by Dubwool
* *Italic* indicates a move that gets STAB only when used by an evolution of Dubwool
* Moves in yellow cannot be learned by any previous evolutions of Dubwool

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Dubwool
* *Italic* indicates a move that gets STAB only when used by an evolution of Dubwool
* Moves in yellow cannot be learned by any previous evolutions of Dubwool

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Dubwool
* *Italic* indicates a move that gets STAB only when used by an evolution of Dubwool
* Moves in yellow cannot be learned by any previous evolutions of Dubwool

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Dubwool
* **Bold** indicates a move that gets STAB when used by Dubwool
* *Italic* indicates a move that gets STAB only when used by an evolution of Dubwool

## Trivia

### Design origin

Kaskadian Dubwool is based on Brian Kidd, also known as the unipiper. Brian's famous for riding a unicycle in front of Portland's "Keep Portland Weird" sign while playing a flaming bagpipe. It also resembles a bighorn sheep.

### Name origin

Dubwool may be a combination of "double" and "wool".
Purreshiss

**Type**

 **Ability**

Purreshiss is a Normal/Psychic-type Pokémon.

It evolves from Meowth.

## Evolution

 Level ???→

## Trivia

### Design origin

Purreshiss is based on an Egyptian cat, mainly Mafdet, the Egyptian feline-headed goddess of capital punishment and the protector of the pharaoh's chamber. Mafdet would especially protect the pharaoh from venemous creatures, hence Purreshiss' Psychic-type. Purreshiss' tail is shaped like an Egyptian crook. It's also inspired by stereotypical villains and villain-owned cats in media.

### Name origin

Purreshiss' name contains "purr" and "hiss", two common onomatopoeia words for sounds made by cats. Its name is also a pun on and is pronounced like "precious".
Haunter

**Haunter** (Japanese: **ゴースト** *Ghost*) is a dual-type Ghost/Water Pokémon.

It evolves from Gastly starting at level 25, and evolves into Gengar when leveled up in Fog. In Kanto, Haunter has a dual-typed Ghost/Poison regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Haunter obtained at level 1
* **Bold** indicates a move that gets STAB when used by Haunter
* *Italic* indicates a move that gets STAB only when used by an evolution of Haunter
* Moves in yellow cannot be learned by any previous evolutions of Haunter

#### Kantonian Form

 * A level of "Start" indicates a move that will be known by a Haunter obtained at level 1
* **Bold** indicates a move that gets STAB when used by Haunter
* *Italic* indicates a move that gets STAB only when used by an evolution of Haunter
* Moves in yellow cannot be learned by any previous evolutions of Haunter

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Haunter
* *Italic* indicates a move that gets STAB only when used by an evolution of Haunter
* Moves in yellow cannot be learned by any previous evolutions of Haunter

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Haunter
* *Italic* indicates a move that gets STAB only when used by an evolution of Haunter
* Moves in yellow cannot be learned by any previous evolutions of Haunter

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Haunter
* **Bold** indicates a move that gets STAB when used by Haunter
* *Italic* indicates a move that gets STAB only when used by an evolution of Haunter
Moan-a-Guar

**Type**

 **Ability**

 **Moan-a-Guar** is a Water/Ghost-type Pokémon.

It isn't known to evolve.

It is one of the Spanish/Portuguese invention-based Pokémon designed by Lockstin for hypothetical use in the Paldea region.

## Speculative Statistics

Moan-a-Guar's height would be either 21'9" (6.6M) or 36'3" (11.04M).

## Trivia

### Design origin

Moan-a-Guar takes heavy inspiration from both the Man o' War, and war ships such as the Carrack, Galleon, and Caraval (all of which are Portuguese).

Moan-a-Guar's Ghost/Water-type is referenced to the Flying Dutchman's ship and the Flying Dutchman and he's the soul eater.

### Name origin

Moan-a-Guar's name is a combination of "man o' war", "moan", and "guerra", Spanish for "war".

Moan-a-Guar had another name as well, in Moanavio. Moanavio is a combination of "moan" and "navio", Portuguese for ship.
Mantyke

**Mantyke** is a dual-typed Water/Flying Pokémon.

It evolves into Mantine when leveled up with a Remoraid in the party.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Mantyke obtained at level 1
* **Bold** indicates a move that gets STAB when used by Mantyke
* *Italic* indicates a move that gets STAB only when used by an evolution of Mantyke
* Moves in yellow cannot be learned by any previous evolutions of Mantyke

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Mantyke
* *Italic* indicates a move that gets STAB only when used by an evolution of Mantyke
* Moves in yellow cannot be learned by any previous evolutions of Mantyke

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Mantyke
* *Italic* indicates a move that gets STAB only when used by an evolution of Mantyke
* Moves in yellow cannot be learned by any previous evolutions of Mantyke

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Mantyke
* **Bold** indicates a move that gets STAB when used by Mantyke
* *Italic* indicates a move that gets STAB only when used by an evolution of Mantyke

## Trivia

### Name origin

Mantyke is a combination of *manta* and *tyke* (slang for *child*).
Rotom (Frost Form)

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Ice Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is Rotom, and is Electric/Ghost-type.
* When it possesses a smart home device, it becomes Rotom Home, and is Electric/Normal-type.
* When it possesses a microwave oven, it becomes Rotom Heat, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes Rotom Wash, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes **Rotom Frost**, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes Rotom Fan, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses an electric guitar, it becomes Rotom Bass, and is Electric/Steel-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes Rotom Sway, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes Rotom Brawl, and is Electric/Fighting-type.
* When it possesses a web server, it becomes Rotom Web, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes Rotom Junk, and is Electric/Poison-type.
* When it possesses a baby mobile, it becomes Rotom Twirl, and is Electric/Fairy-type.
* When it possesses a cement mixer, it becomes Rotom Mix, and is Electric/Ground-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
Lillipup

Lillipup (Japanese: **ヨーテリー** *Yorterrie*) is a Normal-type Pokémon.

It evolves into Herdier starting at level 16, which evolves into Stoutland starting at level 32.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Lillipup obtained at level 1
* **Bold** indicates a move that gets STAB when used by Lillipup
* *Italic* indicates a move that gets STAB only when used by an evolution of Lillipup
* Moves in yellow cannot be learned by any previous evolutions of Lillipup

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Lillipup
* *Italic* indicates a move that gets STAB only when used by an evolution of Lillipup
* Moves in yellow cannot be learned by any previous evolutions of Lillipup

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Lillipup
* *Italic* indicates a move that gets STAB only when used by an evolution of Lillipup
* Moves in yellow cannot be learned by any previous evolutions of Lillipup

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Lillipup
* **Bold** indicates a move that gets STAB when used by Lillipup
* *Italic* indicates a move that gets STAB only when used by an evolution of Lillipup

## Trivia

### Design origin

Lillipup is based on a Yorkshire Terrier.

### Name origin

Lillipup may be a combination of *lilliputian* and *pup*.

Yorterrie may derive from *Yorkshire terrier*.