Hammer of Earthen Might

### Effects

+1 to Attack and Damage w/ weapon; Tremorsense (60 ft., must be touching earth); Knocks Target Prone

### Cost to buy

10,000 - 30,000 gp (purchased at approximately 1,500 gp)

### Found in

Wailing Waif Cavern; reforged in Whitecliff

### Requires Attunement

Yes

The **Hammer of Earthen Might** is a very rare magical weapon. It was found in the Wailing Waif Cavern by the party on the 16th of Merend, then reforged by Alix and the dwarven blacksmiths known as the Iron Artisans by the 13th of Lirden. It is currently wielded by Ginny.

## Description

**Hammer of Earthen Might**

*Weapon (maul), very rare (requires attunement)*

You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature composed of earthen material, you deal an additional 2d6 bludgeoning damage. As a bonus action, you can change the weapon to become one of the following: a light hammer, a warhammer, or a maul.

If you use the hammer to throw it as a light hammer, it immediately returns to your hand by the most direct route possible.

While standing on a surface made of earthen material, you gain the following benefits:

- As an action, you can speak a command word to the hammer. When you do, you gain tremorsense out to 60 feet for the next 10 minutes. You can use the hammer in this way again at the start of the next dawn.

- Once on your turn when you hit a creature, you can force the creature to make a DC 14 Strength saving throw. On a failure, the creature is knocked prone. If the creature is already prone and fails this save, it takes an additional 1d6 bludgeoning damage.

- You can cast each of the following spells once per day, and regain the uses after the next dawn (spell save DC 14): *move earth, stone shape, wall of stone.*

## History

Like all genies, the dao of the Elemental Plane of Earth desire slaves to validate their worth and authority among their peers. These slaves are all expected to pay homage to their masters and execute a variety of duties; if one can't carve beautiful stonework or craft fine jewelry, its master will find a use for it in carving out the labyrinthine tunnels of the Sevenfold Mazework, also known as the Great Dismal Delve.

When a dao wishes to flaunt its wealth among others of its kind, it may order its more skilled slaves to construct an item symbolizing its great fortune. Those of a martial bent will task the most practiced smiths and stoneworkers of its pool of slaves with building a Hammer of Earthen Might, a particularly powerful hammer made with durable materials and inlaid with precious gems and metals. The hammer gives its wielder supernatural control over the earth, a gift which is redundant for the dao master, but which would prove useful to any other creature. Besides this, the hammer can change size to meet the user's needs, and proves especially potent against other earth elementals.

A dao that commissions this work recognizes the risk that may come with its creation, knowing its slaves could use this weapon against their master. As a safeguard against this potential treachery, the dao utters a magical decree upon the stone that will make the hammer's head, inscribing it with its name and enchanting it to prevent it from being wielded against its intended wielder. This same enchantment gives the hammer its ability to replicate the genie's spells. Once in a dao's hand, the hammer may never leave its side.

There are only two feasible ways such a hammer could be wielded by another creature without losing its enchantment: either the original wielder gave it away (an improbable situation, as such a weapon is dearly coveted by any dao), or the hammer was stolen and partly destroyed before being taken from the Elemental Plane of Earth. As with most treasures it keeps, a dao that owns this hammer knows its exact location on its plane of existence, and will track its wielder across the Plane of Earth so long as the weapon remains on that plane. By destroying the hammer, its magic is briefly lost, frustrating the genie's efforts to trace it.

The Hammer of Earthen Might is a potent weapon when wielded even against creatures not composed of earthen material, as its forceful blows can shatter steel and drop trolls to their knees. When wielded against earthen creatures, however, it can shatter minerals like glass, rip through clay as if it were cotton, and burrow through rocks as easily as a mole digs into soil. As a focus for casting spells, the hammer can raise stone barriers, carve through rock, and form finely-crafted stonework, much like the genie masters of the Plane of Earth.