Chronitaka

Chronitaka(Chron-it-ta-ka) is a fighting sword style where is focus on the power and strength of the person and is mainly used as a offensive fighting style and not so much as a defensive style. The fighting style is a mix of other sword styles and some forbidden sword styles that all are based upon the test you took. The sword styles here will not sound modified but they are modified to be used as an offensive style.

## Training Process

In order to start you must yearly pay $300 meaning you pay $25 per month. After the payment you are given an address where the dojo is located, this address will have a random address for everyone who want to go, once there you will be greeted and if you look back at the entrance you will find that the location who were just at had changed to a different location. Once entered you'll be greeted by staff who will show you to your room and take care of your luggage while you go meet the grandmaster. When meeting face to face you will instructed to tell the grandmaster why you want to learn and what you gave up to go learn because he will then later reveal that there is no leaving this place until a month or your first yearly subscription has passed. After talking to the grandmaster he will send you to a testing room where you will take a test on what your good at and what you need to improve on, for example some tests could be intellect tests, strength tests, precision tests, endurance tests, agility tests, potential tests, stamina tests, luck tests, and etc. After being given your results you will be sent to a room with 5 masters who are all trained in a different type of sword styles that will be taught to you one at a time.

## Types of Tests

* Strength Test
* Endurance Test
* Durability Test
* Intellect Test
* Precision Test
* Luck Test
* Stamina Test

This test will see how strong your attacks are and how much you can lift. The starter round is 50lb weight, if passed then you will be presented with a 100lb weight all the way to the weight of The Box. In order to pass this you must get pass Round 2.

### Rounds

* Round 0: 100lb Weight.
* Round 1: Cinderblock or Anvil.
* Round 2: Brick Wall.
* Round 2.3:
* Round 3: Large Building.
* Round 4: Large Town.
* Round 5: Large City.
* Round 6: Large Mountain.
* Round 7: Large Island.
* Round 8: Large Country
* Round 9: Multi-Continent
* Round 10: Moon.
* Round 11: Planet.
* Round 12: Large Planet.
* Round 13: Dwarf Star.
* Round 14: Star
* Round 15: Large Star
* Round 16: Stellar System.
* Round 17: Multi-Stellar System.
* Round 18: Galaxy.
* Round 19: Multi-Galaxy.
* Round 20: Blackhole.
* Round 21: Milky Way.
* Round 22: Universe.
* Round 23: Multiverse.
* Round 23.5: Metaverse.
* Round 24: Xenoverse.
* Round 25: Hyperverse.
* Round 26: Kiloverse.
* Round 27: Megaverse.
* Round 28: Gigaverse.
* Round 29: Teraverse.
* Round 30: Petaverse.
* Round 31: Exaverse.
* Round 32: Zettaverse.
* Round 33: Yottaverse.
* Round 34: Ultraverse.
* Round 35: Omniverse.
* Round 36: Outerverse.
* Round 37: Godverse.
* Round 38: The Outside.
* Round 39: The Barrel.
* Round 40: Beyond.
* Round 41: Transcendentem.
* Round 42: Transcendentem Continuum.
* Round 43: The Second.
* Round 43: The Barrelplex.
* Round 44: Metempiric Space
* Round 45: Binaryfield.
* Round 46: Trinaryfield.
* Round 47: Quaternaryfield.
* Round 48: Schemafield.
* Round 49: Itfield.
* Round 50: The Box.

### Results

* Passing more than 1 grants you your katana of choice and your dojo robes.
* Passing more than 3 grants you your first 5 lessons.
* Passing more than 5 grants you your dojo headband and 5 extra lessons.
* Passing more than 10 grants you more lessons.
* Passing more than 20 grants you a secret technique.
* Passing more than 40 grants you secret lesson by the grandmaster.
* Passing 50 grants you a final test. This is a battle against the current grandmaster.

This test see's how much you can endure until you fall.

### Rounds

* Round 0: 100lb Weight Punch.
* Round 1: Cinderblock or Anvil.
* Round 2: Brick Wall.
* Round 3: Large Building.
* Round 4: Large Town.
* Round 5: Large City.
* Round 6: Large Mountain.
* Round 7: Large Island.
* Round 8: Large Country
* Round 9: Multi-Continent
* Round 10: Moon.
* Round 11: Planet.
* Round 12: Large Planet.
* Round 13: Dwarf Star.
* Round 14: Star
* Round 15: Large Star
* Round 16: Stellar System.
* Round 17: Multi-Stellar System.
* Round 18: Galaxy.
* Round 19: Multi-Galaxy.
* Round 20: Blackhole.
* Round 21: Milky Way.
* Round 22: Universe.
* Round 23: Multiverse.
* Round 23.5: Metaverse.
* Round 24: Xenoverse.
* Round 25: Hyperverse.
* Round 26: Kiloverse.
* Round 27: Megaverse.
* Round 28: Gigaverse.
* Round 29: Teraverse.
* Round 30: Petaverse.
* Round 31: Exaverse.
* Round 32: Zettaverse.
* Round 33: Yottaverse.
* Round 34: Ultraverse.
* Round 35: Omniverse.
* Round 36: Outerverse.
* Round 37: Godverse.
* Round 38: The Outside.
* Round 39: The Barrel.
* Round 40: Beyond.
* Round 41: Transcendentem.
* Round 42: Transcendentem Continuum.
* Round 43: The Second.
* Round 43: The Barrelplex.
* Round 44: Metempiric Space
* Round 45: Binaryfield.
* Round 46: Trinaryfield.
* Round 47: Quaternaryfield.
* Round 48: Schemafield.
* Round 49: Itfield.
* Round 50: The Box.
* Final Round: Sword of Chronis.

### Results

If you are able to endure 0-2 than you are gift a necklace that keeps a forceshield around you as long as you wear it. Anything above and you are given armor of different material/ore types.

This test is timed and is to see how long you can long you can endure, attack, and run before you have to stop. There will be various objectives and task to do and one rule is certain your not allowed to take a break longer than 30 minutes unless said not to or told to take a longer break.

* Endure 1-3 minutes = Bad.
* Endure 4-10 minutes = Better.
* Endure 11-30 minutes = Good.
* Endure 1-2 hours = Great.
* Endure 3-10 hours = Amazing!
* Endure 11-20 hours = Fantastic!!
* Endure 1-5 days = Super!!!
* Endure 5-30 days = Super Amazing!!!!
* Endure 6 months = Machine!
* Endure infinitely = God?

This test will bring you back to testing days in school where you will be given tests about math, reading, history, health, music, physical exercises, jobs, strategies, emergency situations, driving, and etc. If you pass all or get at least 70% of all tests above 80% you will be brought to a medical room where you will get your brain will connect to a piece of technology that will be put deep into your brain. This will enhance your brain senses and intelligence by 10. This will allow you to make quicker decisions, think faster, and faster movements.

You will put on a shooting range where your aim in various of ranged weapons will be tested. If you get at least 60% or 70% and you will pass, get any lower and you will have to go through it again until you get it right. The test makes you aim at the most impossible shooting spots and have to hit your target in the most impossible spots. Your reward is a ranged weapon of your choice from the dojo.

Your luck is test by trying to get out of very difficult lies, worst situations, life threating situations, and randomly guessing. Your goal is to get 50% or higher, any lower and you will never be able to do this test again. Your reward is a luck charm that is cursed with a spell that lets its user get out of any situation.

This test is to see how long you can keep your self going without draining all of your stamina. The time to beat is 5 hours and you will be running back and forth or attacking multiple enemies at once. Every mile you run or make. If you last 5 hours you will be gifted energy drinks that increase you stamina to infinity for 2 hours.

## How are the powers and abilities given?

Most of the Powers and Abilities one will learn out of this is "Completion Rewards" which are bowls of soup that grants one to unlock their full potential in their mastered fighting style. This means if you learn Ninjutsu and you drink the soup made for it after mastery, it will grant you the power and abilities to walk anywhere without making a single sound, blend in with anything including the environment, and adapting to certain situations.

## Powers and Abilities

### Kenjutsu (Methods, Techniques, and the art of the Japanese sword)

Chronitaka uses Kenjutsu which is an umbrella term for all schools of Japanese swordsmanship, in particular those that predate the Meiji Restoration. Some modern styles of kendo and iaido that were established in the 20th century also included modern forms of kenjutsu in their curriculum. The effectiveness of Kenjutsu, like any martial art, depends on various factors, including the skill and training of the practitioner, the context in which it is applied, and the specific techniques and principles taught in the particular style of Kenjutsu.

#### Completion Reward

Learning this allows the user to learn more techniques and methods to use with their katana. This means they will have a greater chance at gaining more knowledge and have more luck on learning new techniques and skills.

### Kendo (Way of the Sword)

Chronitaka uses Kendo which is the sword fighting style used by the Samurai who were the hereditary military nobility and officer caste of medieval and early-modern Japan from the late 12th century until their abolition in the late 1870s during the Meiji era. They were the well-paid retainers of the daimyo, the great feudal landholders. They had high prestige and special privileges. Kendo is a modern sport that developed from traditional Japanese swordsmanship, known as kenjutsu. It is a physically and mentally demanding discipline that involves sparring with bamboo swords and protective gear.

The goal of kendo is to strike specific target areas on the opponent's body, such as the head, wrists, and throat, while also defending oneself. In terms of effectiveness in a sword fight, kendo can certainly provide a person with a strong foundation in swordsmanship and physical fitness. However, it should be noted that kendo is a sport with specific rules and equipment, and the techniques and strategies used in kendo may not be applicable in a real sword fight. The Chronitaka Dojo modified Kendo to make it more compatible with real sword fights instead of basing it off the sport it became. Also when a user is training or practicing they will use the sport version of Kendo but when in battle they will switch to the modified version to provide a greater chance in winning the battle.

#### Completion Reward

Mastering Kendo grants the user the ability to quickly adapt to situations. This means the user will be able to adapt to situations that seem impossible to get out of and instead find a way to get out of it. This means that the user can form different outcomes of their fight and figure out which move is the better choice and which one is not, with this they can technically see into the future to see the best outcome of their fight.

### Ninjutsu (The Art of the Ninja)

Ninjutsu, often referred to as "the art of the ninja," is a martial art and a set of techniques that were traditionally associated with the ninja, who were covert agents and mercenaries in feudal Japan. Ninjutsu encompasses a wide range of skills and strategies beyond just combat, as the ninja's primary role involved espionage, sabotage, and intelligence gathering, in addition to self-defense and survival. The effectiveness of Ninjutsu, like any martial art, varies depending on the specific school, instructor, and the way it is taught and practiced. While traditional aspects of Ninjutsu may have limitations when it comes to modern self-defense scenarios, there are practical and effective elements that can be valuable for personal protection and self-defense. As with any martial art, individuals interested in Ninjutsu should carefully research and select a reputable school or instructor and be prepared to commit to dedicated training and practice to become proficient in its techniques.

### Completion Reward

Mastering Ninjutsu grants the user the ability to have Absolute Stealth, Invisible, Absolute Precision, Super Vision, and Enhanced Parkour. This means the user can move without make a single sound, turn invisible, their aim will always be 100%, and their vision is increase to allow them to see farther distances, and allow them to climb, jump, and move around obstacles with ease.

### Kuronisu no michi (Way of the Chronis)

Kuronisu no michi is the final fighting style one will learn and is the hardest one to learn out of them all because it focus's on the body and mind rather than movement and skill. Kuronisu no michi was a secret fighting style back then in the days where the Chronis Family Tree's Bloodline was spread into Japan leading the knowledge of eternal life and creation and was shared to those who were worthy enough to keep the knowledge a secret until a Chronis returns to recollect the knowledge. Kuronisu no michi forces the mind and body of a user to let go of everything and become one with the void and to act with reason and only on its own. This leads the user having no control and relying on their brain and body to make the best decision for them.

#### Completion Reward

Mastering Kuronisu no michi the user will be granted the ability and power to endure forces as strong as a black hole and think faster than the speed of light.