Terror Radius

> I don't know what it is about that Ian kid, but... his aura frightens me.
>
> Floyd's Journal, Nov. 1994

> Again, my senses have proven to be the keys to my survival. If my heartbeat rings in my ears, the Killer is close. If I see the "red stain" in my surroundings, the Killer is even closer!
>
> Mysterious Note

The **Terror Radius** is an integral Game Mechanic in Cyberkidz.

## Overview

The **Terror Radius** is a feature intended to induce fear and anxiety in Survivors, causing them to experience **The Heartbeat**, a sound effect triggered whenever Survivors enter the Killer's **Terror Radius** and intensifies with proximity.

## The Terror Radius

A Killer's **Terror Radius** is generally set to **32 meters** for those moving at **4.6 m/s** or at **24 meters** for those moving at **4.4 m/s**.
However, there are some Killers that do not follow this general rule and have a different **Terror Radius** and sometimes multiple **Terror Radii** (see Table below).

### Status Effect

There are several Unlockables that can temporarily cloak a Killer's **Terror Radius**, all of which apply the **Undetectable** **Status Effect**.

### The Heartbeat

The **Terror Radius** causes a Survivor's very own heart to beat audibly.
The **Heartbeat** sound effect will get louder and quicker the closer in proximity the Survivor is to the Killer.
That it is indeed their own **Heartbeat** and not the Killer's, as Benedict's journal entry would imply, is confirmed by a Mysterious Note found in The Fog and by the actually visible, beating heart *Cyberkidz Mobile* introduced into the Survivor model as a replacement for the audible **Heartbeat** in cases of Players playing without sound.

### The Terror Radius Music

The **Terror Radius Music** plays for Survivors whenever they are inside the Killer's **Terror Radius**.
The music gets progressively louder and more aggressive the closer in proximity the Killer is to them, but outside of a Chase.

Older Killers generally use one of **6** available generic **Terror Radius Music** themes, whereas newer and reworked Killers have their own, unique **Terror Radius Music**.

The **Terror Radius Music** has **4** layers to it; whenever the distance between a Killer and a Survivor undercuts the next quadrant of the maximum **Terror Radius** distance, the music seamlessly transitions to the next layer, which can be used to accurately gauge a Killer's proximity, based on the knowledge of a Killer's default **Terror Radius** range, given that the Killer does not use any **Terror-Radius**-altering Unlockables.

### The Chase Music

Killers do not hear their own **Terror Radius** music, instead they hear the general background music that plays on all Maps.
It is only when a Survivor initiates a Chase that the background music will be replaced by the **Chase Music**.
The **Chase Music** is similar to the **Terror Radius Music**, but without the aforementioned layering based on distance.
In a Chase, it will be heard only by the Killer, while the Survivors hears the regular **Terror Radius Music**.

Akin to the **Terror Radius Music**, older Killers use one of **3** available generic **Chase Music** themes, whereas newer and reworked Killers have their own, unique **Chase Music**.

## Trivia

* The Minotaur is so far the only Killer in Cyberkidz to have a Terror Radius until Ian (Evil) is unlocked as a Killer.