AGM Generics/Main Deck Monsters

This page will contain all (or most of) the Main Deck generic monsters that exist in our format.

For the rest of stuff, please see the following redirect links.

* **AGM Generics/Main Deck Monsters**
* AGM Generics/Extra Deck Monsters
* AGM Generics/Backrow

## Cards

Hero of the Last Stand

FIRE - Level 8 - Warrior/Effect - 2600/2000

This card gains one of the following effects, depending on your current LP:

●0-100: You can Special Summon this monster from your hand during either player's turn: This Special Summon cannot be negated. While this card is face-up on the field, your opponent cannot activate Spell/Trap Cards.

●100-2000: You can Special Summon this monster from your hand during either player's Main Phase. If this monster is Special Summoned by this effect, destroy all other cards on the field.

●2000-4000: You can Tribute Summon this monster using 1 Tribute. Your opponent cannot activate the effects of Monster Cards during the Battle Phase.

●4000-6000: This monster gains 500 ATK.

Sunstone Templar

LIGHT - Level 4 - Spellcaster/Effect - 100/1900

The effect of an opponent's monster that battles this card is negated after damage calculation. Once per turn, during your opponent's Battle Phase, you can select one monster they control: it must attack this card during that Battle Phase, if able.

Temporary Warrior

EARTH - Level 2 - Warrior/Effect - 1000/100

During the turn this card is Summoned, its original ATK is 1900.

Patron of the Weak

LIGHT - Level 7 - Fairy/Effect - 2600/1800

If you control at least 2 monsters whose original ATK is 1000 or less, you can Special Summon this card from your hand. Face-up monsters you control with an original ATK of 1000 or less gain 500 ATK. Your opponent cannot select monsters you control with 1000 or less original ATK as targets for attacks or card effects. If you control another face-up monster with 1000 or less original ATK: This card cannot be targeted by card effects.

Voltage Tunic

LIGHT - Level 2 - Thunder/Tuner/Effect - 0/1000

FLIP: Special Summon up to 2 "Voltage Gauntlet Tokens" (LIGHT/Level 1/Thunder/500 ATK/0 DEF) to your side of the field.

If this card is in your Graveyard, you can Tribute 1 Token on either side of the field to Special Summon this monster in face-down Defense Position.

Hard-Light Projection

LIGHT - Level 3 - Thunder - 1700/300

A physical being composed entirely of light. While it is solid enough to punch through steel, sunlight causes it to dissipate.

Vainglorious Journeyman

DARK - Level 1 - Warrior/Effect - 400/1100

Must be Summoned in Defense Position, and cannot be switched to Attack Position. You can increase this monster's Level by up to 11, but if you do, decrease this monster's DEF by the amount of Levels you increased this card by times 100. You cannot use this monster as Synchro or Xyz Material if a monster on the field has more DEF than this monster.

Fiend of the Hesperides

DARK - Level 11 - Fiend/Effect - 2200/1400

Cannot be Normal Summoned, except by Tributing 3 monsters you control of the same Attribute (This monster's Attribute becomes the same Attribute as the 3 Tributed monsters' Attribute). If this monster is Special Summoned, negate its effects until your next Standby Phase. If this monster is Normal Summoned, negate and destroy all Spell/Trap Cards your opponent controls, and if you do: Increase this monster's ATK and DEF by 100 for every card destroyed this way. Once per turn, during your Main Phase 1, you can equip 1 monster your opponent controls to this card. This monster gains 500 ATK and an additional attack for each monster equipped to it by its own effect. If this monster would be destroyed, you can destroy 1 monster equipped to it instead.

Dragon of the Garden of the Hesperides

DARK - Level 12 - Dragon/Effect - 3300/2100

Cannot be Special Summoned. Must be Tribute Summoned by Tributing 1 or more "Fiend of the Hesperides" you control, and cannot be Summoned by other ways (Cannot be Normal Set). This monster is not treated as DARK Attribute while face-up on the field. Cannot be Tributed. This monster gains the following effects depending on the number of "Fiend of the Hesperides" you Tributed for this monster's Summon:

●1+: During the Battle Phase, negate all other card effects, also this monster gains ATK equal to half the combined ATK of all Special Summoned monsters on the field.

●2+: If your opponent Special Summons a monster(s), inflict 1000 damage to your opponent, also draw 1 card.

●3: Once per turn, during either player's turn, if a monster would be Summoned or a card or effect is activated, you can negate the Summon/activation, and if you do, halve your opponent's Life Points.

"Dragon of the Garden of the Hesperides" can only be Summoned once per Duel.

Blinding Shard

WATER - Level 1 - Aqua/Tuner/Effect - 300/0

If an attack is declared, or an effect is activated: You can discard this card to negate that attack or effect (you can only activate this effect of "Blinding Shard" once per turn). If this card is in your Graveyard, and you control at least 2 WATER monsters and no no non-WATER monsters: You can Special Summon this monster in face-up Defense Position. If you Synchro Summon using this monster as Material, you cannot Synchro Summon for the rest of the turn.

Jewel-Eye Wyrm

EARTH - Level 1 - Wyrm/Tuner/Effect - 0/0

If you control 1 or more non-Tuner monsters, and no face-up Tuner monsters, you can Special Summon this monster from your Graveyard during your 1st Main Phase. You can only activate this effect of "Jewel-Eye Wyrm" once per turn.

Blue Party Popper

WATER - Level 1 - Plant - 600/600

A funny little thing that makes a shower of blue when shaken about. One alone can't make a party, though . . .

Green Party Popper

WIND - Level 1 - Plant - 600/600

A funny little thing that makes a shower of green when shaken about. One alone can't make a party, though . . .

Yellow Party Popper

LIGHT - Level 1 - Plant - 600/600

A funny little thing that makes a shower of yellow when shaken about. One alone can't make a party, though . . .

Orange Party Popper

EARTH - Level 1 - Plant - 600/600

A funny little thing that makes a shower of orange when shaken about. One alone can't make a party, though . . .

Red Party Popper

FIRE - Level 1 - Plant - 600/600

A funny little thing that makes a shower of red when shaken about. One alone can't make a party, though . . .

Violet Party Popper

DARK - Level 1 - Plant - 600/600

A funny little thing that makes a shower of violet when shaken about. One alone can't make a party, though . . .

Phantom of Destiny

DARK - Level 10 - Zombie/Effect - 100/3000

Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand if all monsters in your Graveyard (min. 5) are the same Level, Attribute, and/or Type: This monster becomes that Level/Attribute/Type. Once per turn, you can return 1 monster in either player's Graveyard to their Deck: This monster's name, Level, Type, Attribute, ATK, and DEF become the same as the returned monster's. If this monster is used as Material for the Summon of a Fusion, Synchro, or Xyz monster, or as Tribute for a Ritual Summon, you can shuffle both player's hands and Graveyards into their Decks, also both players draw 3 cards.

Pain Cobra

DARK - Level 4 - Reptile/Effect - 200/2000

When you would take damage from a card's effect, you can discard this card to reduce that damage to 0. If you would take battle damage, except during the turn this card is sent to the Graveyard, you can Special Summon this monster from your Graveyard to negate that damage.

Morale Dragon

WIND - Level 5 - Dragon/Tuner/Effect - 2000/1200

You can discard 1 card to Special Summon this monster from your hand. If this monster is used as Synchro Material for the Summon of a Dragon-Type Synchro monster, you can Special Summon up to 2 "Morale Dragon" from your hand and/or Deck.

Unstable Hatchling

WIND - Level 3 - Dragon/Effect - 800/1200

If this card is sent to the Graveyard by or for a card effect, except from the field: You can Special Summon this from your Graveyard when that effect resolves (even if it was negated).

Emotion Dragon

WIND - Level 4 - Dragon/Tuner/Effect - 1600/1200

You can discard this card: Add 1 each of "Morale Dragon" and "Unstable Hatchling" from your Deck or Graveyard to your hand. You can only activate 1 of the following effects of this card's name per turn, and only once that turn:

●If you control a face-up Dragon-Type Tuner: You can Special Summon this card from your Graveyard as a Level 3 non-Tuner monster.

●If you control a face-up non-Tuner Dragon-Type monster: You can Special Summon this card from your Graveyard, but its Level becomes 5.

Mystic of Ruby - Red

FIRE - Level 4 - Spellcaster/Effect - 1600/1800

You can Tribute this face-up monster during your Standby Phase to target 1 Level 8 or lower FIRE monster in your hand, Deck, or Graveyard that can be Normal Summoned: Special Summon that monster.

Mystic of Emerald - Green

WIND - Level 4 - Spellcaster/Effect - 1600/1800

You can Tribute this face-up monster during your Standby Phase to target 1 Level 8 or lower WIND monster in your hand, Deck, or Graveyard that can be Normal Summoned: Special Summon that monster.

Mystic of Amethyst - Violet

DARK - Level 4 - Spellcaster/Effect - 1600/1800

You can Tribute this face-up monster during your Standby Phase to target 1 Level 8 or lower DARK monster in your hand, Deck, or Graveyard that can be Normal Summoned: Special Summon that monster.

Mystic of Aquamarine - Blue

WATER - Level 4 - Spellcaster/Effect - 1600/1800

You can Tribute this face-up monster during your Standby Phase to target 1 Level 8 or lower WATER monster in your hand, Deck, or Graveyard that can be Normal Summoned: Special Summon that monster.

Mystic of Carnelian - Brown

EARTH - Level 4 - Spellcaster/Effect - 1600/1800

You can Tribute this face-up monster during your Standby Phase to target 1 Level 8 or lower EARTH monster in your hand, Deck, or Graveyard that can be Normal Summoned: Special Summon that monster.

Mystic of Quartz - White

LIGHT - Level 4 - Spellcaster/Effect - 1600/1800

You can Tribute this face-up monster during your Standby Phase to target 1 Level 8 or lower LIGHT monster in your hand, Deck, or Graveyard that can be Normal Summoned: Special Summon that monster.

Crusher Dragoon

DARK - Level 3 - Warrior/Effect - 200/800

This monster is also treated as Dragon-Type while face-up on the field or in the Graveyard. This monster gains 400 ATK times its Level. Monsters your opponent controls without a Level have their ATK and DEF reduced to 0. If this monster destroys a monster by battle: Increase this monster's Level by that monster's Level/Rank.

Chaos Pip

LIGHT - Level 1 - Fiend/Tuner/Effect - 0/0

This monster gains 100 ATK times the Level of all monsters you control. If this monster is used as Synchro Material for the Summon of a non-LIGHT Synchro monster: You can send 1 Tuner monster from your Deck to the Graveyard to increase the Synchro Summoned monster's ATK by the sent monster's ATK.

Turboburst Dragon

FIRE - Level 1 - Dragon/Tuner/Effect - 100/100

When this monster is used as Synchro Material, draw 1 card: If that card is a Monster Card, select and activate 1 of the following effects:

●Increase the ATK of the Synchro Summoned monster by the ATK of the monster drawn.

●Special Summon the drawn monster.

Masked King

FIRE - Level 3 - Spellcaster/Effect - 800/1100

If all monsters your opponent controls have higher original ATK than this monster: This monster can attack your opponent's Life Points directly. When this monster inflicts Battle Damage, draw 1 card, also increase this monster's ATK by 100 for every monster on the field.

Espeon the Evolutionary Reflection Psychic

LIGHT - Level 6 - Psychic/Effect - 2300/1950

Once per turn, during either player's turn, if card(s) you control would be destroyed or targeted by your opponent's card effect: You can banish the top 2 cards of your Deck and target card(s) your opponent controls that would be an appropriate target(s); that effect now targets the new target(s). When this card destroys an opponent's monster by battle: Gain LP equal to that monster's Level or Rank x 200 points.

Jolteon the Lightning Evolutionary

LIGHT - Level 6 - Thunder/Effect - 2100/1950

You take no battle damage involving battles with LIGHT monsters your opponent controls. This card can attack all monsters your opponent controls once each this turn. Once per turn, during either player's turn: You can banish 1 LIGHT monster in your Graveyard; negate the effect of a card that targets a monster you control, and if you do, destroy it.

Sylveon the Evolutionary Fairytale

LIGHT - Level 6 - Fairy/Effect - 2100/2300

When an opponent's monster targets this card for an attack, that monster cannot attack during its controller's next turn. When this card attacks an opponent's monster: That monster loses 800 ATK/DEF until the end of the Battle Phase.

Umbreon the Moonlit Evolutionary

DARK - Level 6 - Fiend/Effect - 1650/2300

Once per turn, this card is unaffected by card effects your opponent controls. Once per turn, during either player's turn: You can discard 1 card and target 1 monster on the field; switch its ATK/DEF until the End Phase.

Glaceon the Fresh Snow Evolutionary

WATER - Level 6 - Aqua/Effect - 2300/1950

If you control another WATER monster, this card cannot be targeted for attacks. You can target 1 monster your opponent controls; it cannot declare an attack or activate its effects until the end of your opponent's next turn (You can only use this effect of "Glaceon the Fresh Snow Evolutionary" once per turn).

Leafeon the Verdant Evolutionary

EARTH - Level 6 - Plant/Effect - 2100/2300

If you control a FIRE monster, this card cannot be targeted by your opponent's card effects. When this card attacks an opponent's monster with 1900 or less ATK: You can discard 1 card; destroy that monster without applying damage calculation. During your End Phase: Gain 600 LP.

Flareon the Flame Evolutionary

FIRE - Level 6 - Pyro/Effect - 2300/2100

Once per turn, if this card inflicts battle damage to your opponent: You can inflict an additional 800 damage, and if you do, take damage equal to half the new damage inflicted to your opponent. During your End Phase, place 1 Burn counter on a face-up monster your opponent controls. Monsters with a Burn counter have their ATK halved.

Vaporeon the Bubble Jet Evolutionary

WATER - Level 6 - Aqua/Effect - 2100/1950

You can only use each effect of "Vaporeon the Bubble Jet Evolutionary" once per turn. During either player's turn, if you control another WATER monster: You can discard 2 cards; negate the effect of an opponent's card effect that targets this card. You can target 1 card your opponent controls: Return it to the hand, then change the battle position of a monster your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.

Arcanine the Legend Komainu

FIRE - Level 7 - Beast/Effect - 2600/1700

Monsters your opponent controls lose ATK and DEF equal to their Level/Rank x 100 points. When this card destroys an opponent's monster by battle: Your opponent takes 800 damage. This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved.

Diabolic Intruder

DARK - Level 1 - Fiend/Effect - 200/0

If this monster is Normal Summoned, roll a six-sided die, and declare an Attribute depending on the result:

●1: WIND

●2: WATER

●3: DARK

●4: EARTH

●5: FIRE

●6: LIGHT

If this monster battles your opponent's monster that is of the declared Attribute, this monster gains ATK and DEF equal to that monster's ATK and DEF until the third Standby Phase after that battle. Monsters of the declared Attribute cannot activate their effects (If DARK is the declared Attribute, this monster's Attribute becomes EARTH instead).

Aggressive Trench Leviathan

WATER - Level 9 - Sea Serpent/Effect - ?/?

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except from your hand by banishing all WATER monsters in your Graveyard (min. 2). This monster's effects cannot be negated, except by this monster's own effect. This monster's original ATK and DEF are equal to the number of WATER monsters in the Graveyard x1000. During each of your End Phases, send cards from the top of your opponent's Deck to the Graveyard equal to the number of WATER monsters in your Banished Zone (Cards and effects cannot be activated at this time). Your opponent cannot use monsters of a Level/Rank equal to the number of your banished WATER monsters for Fusion, Synchro, or Xyz Material. During your opponent's Standby Phase, they can declare that they will activate no cards or effects during their turn to negate this card's effects until their 2nd Main Phase.

Veldaion the Rampaging Emperor

DARK - Level 6 - Dragon/Effect - 2350/1300

If a Counter Trap Card that negates an attack, effect, or Summon is activated, you can Special Summon this monster from your hand and activate 1 of the following effects depending upon what was negated:

●Monster Summon: Inflict 2000 damage to your opponent's Life Points.

●Monster Effect or Attack: Skip any 1 Phase of your opponent's next turn, of your choosing.

●Trap Activation or Effect: Inflict 1500 damage to your opponent, also discard 1 card from their hand at random.

●Spell Activation or Effect: Inflict 1000 damage to your opponent, also draw 1 card.

Each player can only Summon 1 "Veldaion the Rampaging Emperor" with its own effect per turn.

Phantom Virus Master

DARK - Level 2 - Fiend/Tuner/Effect - 1300/500

This monster can be treated as a non-Tuner monster for a Synchro Summon. If this monster is destroyed by battle, inflict 500 damage to your opponent's Life Points. If this monster is sent from the field to the Graveyard: You can Special Summon up to 2 "Phantom Virus Master" from your Deck. If this monster leaves the field but does not enter the Graveyard, you can add 1 DARK monster with 1000 or less DEF from your Deck to your hand.

Stopgap Breaker

WIND - Level 3 - Warrior/Effect - 1700/100

Once per turn, you can switch all face-up monsters to Attack Position (This is a Quick Effect, and does not end the Battle Phase). If this monster battles a Defense Position monster, increase this monster's ATK by the opposing monster's DEF.

Stopgap Guardian

EARTH - Level 3 - Warrior/Effect - 100/1700

Once per turn, you can switch all face-up monsters to Defense Position (This is a Quick Effect, and does not end the Battle Phase). Once per turn, if this monster is attacked, increase this monster's DEF by the attacking monster's ATK, also take control of the attacking monster until your next Battle Phase.

Dungeon Burrower

EARTH - Level 5 - Insect/Effect - 1800/1500

If there is a face-up Field Spell Card: You can Special Summon this monster from your hand. You can only Special Summon 1 "Dungeon Burrower" with this effect per turn. If you control a Field Spell Card, this monster can attack your opponent's Life Points directly. If this monster inflicts Battle Damage, you can destroy 1 Spell or Trap Card your opponent controls.

Laboratory Amoeba

WATER - Level 1 - Aqua/Effect - 100/100

During each Standby Phase, place 1 DNA Counter on this card. This monster gains 100 ATK and DEF for every DNA Counter on this card. Once per turn, this monster cannot be destroyed by battle. If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Laboratory Fish" from your Deck: Place a number of DNA Counters on "Laboratory Fish" equal to the number of DNA Counters on this card +1.

Laboratory Fish

WATER - Level 3 - Fish/Effect - 500/500

During each Standby Phase, place 1 DNA Counter on this card. This monster gains 300 ATK and DEF for every DNA Counter on it. Once per turn, this card cannot be destroyed. Once per turn, you can remove 2 DNA Counters from this card: This monster can attack all monsters your opponent controls, once each. If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Laboratory Seadra" from your Deck: Place a number of DNA Counters on "Laboratory Seadra" equal to the number of DNA Counters on this card +1.

Laboratory Seadra

WATER - Level 5 - Sea Serpent/Effect - 1000/1000

During each Standby Phase, place 1 DNA Counter on this card. This monster gains 500 ATK for each DNA Counter on this card. Once per turn, this card cannot leave the field. Once per turn, you can remove 2 DNA Counters from this card: This monster can attack all monsters your opponent controls, once each. Once per turn, you can remove 3 DNA Counters from this card to Special Summon 1 Level 4 or lower WATER monster from your Graveyard. If this card is sent from the field to the Graveyard, you can Special Summon 1 "Laboratory Abomination" from your Deck.

Laboratory Abomination

WATER - Level 7 - Psychic/Effect - 1500/1500

Cannot be Normal Summoned/Set. During each Standby Phase, place 1 DNA Counter on this card. This monster gains 700 ATK and DEF for each DNA Counter on it. If a WATER monster would leave the field or change battle position, that monster remains on the field, in its current battle position (this effect triggers once per monster, per turn). Once per turn, you can remove 2 DNA Counters from this card: This monster can attack all monsters your opponent controls, once each. Once per turn, you can remove 3 DNA Counters from this card to Special Summon 1 Level 6 or lower WATER monster from your Graveyard. If all of this monster's effects are activated in the same turn, double the number of DNA Counters on this card.

Axis-Diffuse CORE

EARTH - Level 3 - Thunder/Pendulum/Tuner/Effect - 800/1200 - Scale 1

Pendulum Effect - During a turn in which you Pendulum Summoned successfully using this card as a Pendulum Scale: You can destroy 1 card you control to add 1 Level 4 or lower monster that can be Normal Summoned from your Deck to your hand. You can only activate this effect of "Axis-Diffuse CORE" once per turn.

Monster Effect -

If you Pendulum Summon this monster, and no other monsters: Draw 2 cards. Once per turn, you can Fusion Summon using this monster and 1 or more other monsters you control as Fusion Material without activating a Fusion Spell Card.

Damage Fleur

EARTH - Level 1 - Plant/Effect - 0/0

If this card is in your hand and you would take damage: You can negate that damage, and if you do, Special Summon this monster from your hand. You can only activate this effect of "Damage Fleur" once per turn.

Effect Fleur

WATER - Level 1 - Plant/Effect - 0/0

If this card is in your hand and your opponent would activate the effect of a Monster Card: You can negate that effect, and if you do, Special Summon this monster from your hand. You can only activate this effect of "Effect Fleur" once per turn.

Mystic Fleur

WIND - Level 1 - Plant/Effect - 0/0

If this card is in your hand and your opponent would activate a Spell Card or the effect of a Spell Card: You can negate that effect, and if you do, Special Summon this monster from your hand. You can only activate this effect of "Mystic Fleur" once per turn.

Trap Fleur

FIRE - Level 1 - Plant/Effect - 0/0

If this card is in your hand and your opponent would activate a Trap Card or the effect of a Trap Card: You can negate that effect, and if you do, Special Summon this monster from your hand. You can only activate this effect of "Trap Fleur" once per turn.

Praweiss Blu

EARTH - Level 4 - Fish/Effect - 100/100

If this monster is in your Graveyard and you control a face-up Ritual monster: You can Special Summon this monster from your Graveyard (you can only activate this effect of "Praweiss Blue" once per turn). If this monster is Special Summoned by its own effect, you can add 1 Ritual monster or 1 Ritual Spell Card from your Deck or Graveyard to your hand. If this is the highest-Level monster you control, it can be treated as Level 6 for Ritual Tribute.

Praweiss Vio

EARTH - Level 4 - Fish/Effect - 100/100

If this monster is in your Graveyard and you control a face-up Fusion monster: You can Special Summon this monster from your Graveyard (you can only activate this effect of "Praweiss Vio" once per turn). If this monster is Special Summoned by its own effect, you can add 1 "Polymerization" from your Deck or Graveyard to your hand. If you control no Level 4 monsters, except this monster, this monster can substitute 1 named Fusion Material.

Praweiss Wyt

EARTH - Level 4 - Fish/Effect - 100/100

If this monster is in your Graveyard and you control a face-up Synchro monster: You can Special Summon this monster from your Graveyard (you can only activate this effect of "Praweiss Wyt" once per turn). If this monster is Special Summoned by its own effect, you can add 1 Level 4 or lower Tuner monster from your Deck or Graveyard to your hand. If you control no Tuner monsters, this card can be treated as a Tuner monster for a Synchro Summon.

Praweiss Blk

EARTH - Level 4 - Fish/Effect - 100/100

If this monster is in your Graveyard and you control a face-up Xyz monster: You can Special Summon this monster from your Graveyard (you can only activate this effect of "Praweiss Blk" once per turn). If this monster is Special Summoned by this effect, you can attach this monster to the Xyz monster you control with the lowest Rank.

Hollow Armor LV 1

EARTH - Level 1 - Fiend/Union/Effect - 200/400

Once per turn, during either player's Battle Phase, you can increase this monster's ATK and DEF by 100 for every monster your opponent controls (permanently). If this monster is destroyed during the Battle Phase, you can Special Summon 1 "Hollow Armor LV 3" from your hand. You can equip this monster to a face-up monster you control as an Equip Spell Card with the following effect:

●The equipped monster gains 300 ATK and DEF. If this card is destroyed, you can equip the equipped monster with 1 "Hollow Armor LV 3" from your hand or Deck. If the equipped monster is destroyed, Special Summon this monster from your Spell and Trap Card Zone, and target 1 card your opponent controls: Return that target to its original owner's hand.

Hollow Armor LV 3

EARTH - Level 3 - Fiend/Union/Effect - 700/1300

Once per turn, during either player's turn, you can increase this monster's ATK and DEF by 200 for every monster your opponent controls (permanently). If this monster is destroyed, you can Special Summon 1 "Hollow Armor LV 5" from your hand. You can equip this monster to a face-up monster you control as an Equip Spell Card with the following effect:

●The equipped monster gains 600 ATK and DEF. If this card is destroyed, you can equip the equipped monster with 1 "Hollow Armor LV 5" from your hand or Deck. If the equipped monster is destroyed, Special Summon this monster from your Spell and Trap Card Zone, and return the monster your opponent controls with the highest ATK to its original owner's hand.

Hollow Armor LV 5

EARTH - Level 5 - Fiend/Union/Effect - 1300/2300

Once per turn, during either player's turn, you can increase this monster's ATK and DEF by 300 for every monster your opponent controls (permanently). If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Hollow Armor LV 7" from your hand. You can equip this monster to a face-up monster you control as an Equip Spell Card with the following effect:

●The equipped monster gains 1000 ATK and DEF. If this card is destroyed, you can equip the equipped monster with 1 "Hollow Armor LV 5" from your hand or Deck. If the equipped monster is destroyed, Special Summon this monster from your Spell and Trap Card Zone, and return up to 2 monsters your opponent controls with the highest ATK to their original owner's hand(s).

Hollow Armor LV 7

EARTH - Level 7 - Fiend/Union/Effect - 1900/3300

Cannot be Normal Summoned/Set. If this monster is Summoned, except by the effect of "Hollow Armor LV 5", its effects are negated during the turn it is Summoned. Once per turn, during either player's turn, you can increase this monster's ATK and DEF by 500 for every monster your opponent controls (permanently). If this card would be sent from the field to the Graveyard, you can Special Summon up to 2 "Hollow Armor LV" monsters from your Graveyard, except "Hollow Armor LV 7". You can equip this monster to a face-up monster you control as an Equip Spell Card with the following effect:

●The equipped monster gains 1500 ATK and DEF. If this card is destroyed by your opponent's card or effect, banish the top 7 cards of your opponent's Deck face-down. If the equipped monster is destroyed, Special Summon this monster from your Spell and Trap Card Zone, and return all monsters your opponent controls to their original owner's hand.

Counter Magician

EARTH - Level 4 - Spellcaster/Effect - 1900/900

Once per turn, during either player's turn, you can place 1 Morph Counter on a card. Once per turn, you can declare a Counter name. All Morph Counters on the field become the name you declared.

Heralding Doll

DARK - Level 2 - Fairy/Tuner/Effect - 500/300

Once per turn, you can reveal 1 card in your hand; this card's name becomes the same as the revealed card's. If this card is Tributed for the Summon of a monster with the same name as this card on the field, you can treat this card as up to 3 Tributes.

Sword Master

EARTH - Level 7 - Warrior/Effect - 2450/1700

You can Special Summon this monster (from your hand or Graveyard) by sending 1 Level 7 or higher Warrior-Type monster from your hand or side of the field to the Graveyard. This monster gains 200 ATK and DEF for each Equip Spell Card equipped to it. If this monster would be destroyed by your opponent's card (by battle or card effect), you can shuffle 1 Equip Spell Card equipped to this monster into your Deck instead. If this monster destroys your opponent's monster by battle, select and activate 1 of the following effects:

●Select 1 Equip Spell Card from your hand or Deck: Equip that card to this monster.

●Equip the destroyed monster to this card as an Equip Spell Card that gives this monster the destroyed monster's effects.

Sword of Perfect Destruction

EARTH - Level 4 - Warrior/Effect - 1700/500

This monster's Level on the field becomes 7. This monster cannot be destroyed by battle. A monster, except an EARTH Warrior-Type monster, that battles this monster has its ATK and DEF reduced by 1700, and its effects are negated until your next Standby Phase.

Overlay Oldman

LIGHT - Level 3 - Warrior/Effect - 0/1500

If your opponent controls a face-up Xyz monster, you can Special Summon this monster from your hand. If you Xyz Summon an Xyz monster, you can attach this card from your side of the field to that monster as Xyz Material. An Xyz monster with this card as Material gains the following effect:

●This monster gains 300 ATK and DEF for every Xyz Material attached to it.

Envious Ogre

EARTH - Level 5 - Fiend/Effect - 0/1000

Cannot be Normal Summoned. If a card effect adds a card(s) to your opponent's hand: You can Special Summon this monster from your hand or Graveyard. Your opponent cannot activate cards or effects from their hand. There is no limit to the number of cards in your opponent's hand. If your opponent has more cards in their hand than you do, this monster gains 500 ATK times the difference between the number of cards in your opponent's hand and the number of cards in your hand. If this card inflicts battle damage to your opponent: Both players draw 1 card for every 500 points of damage inflicted, then you shuffle 1 card from your hand into your Deck.

Strapping Strider

WIND - Level 3 - Warrior/Effect - 100/1600

Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by banishing 1 Trap Card from your Graveyard. You can Special Summon this monster from your Graveyard by banishing 1 Trap Card from your hand. This monster can attack your opponent's Life Points directly, and if it does, it gains 100 ATK for every Trap Card in both Graveyards OR Banished Zones (your choice). Trap Cards and their effects cannot be activated in the same Chain as this monster's Summon, attack, or effects.

Lord of the Underworld

DARK - Level 6 - Fiend/Effect - 2450/1600

Cannot be Special Summoned, except by the effect of "Lord of the Underworld". Cannot be destroyed or targeted by card effects, except the effects of LIGHT monsters. Once per turn, you can Special Summon 1 Fiend or Zombie-Type monster from your hand or Graveyard. If this monster leaves the field, except by battle with your opponent's LIGHT monster: You can banish 2 cards from your hand or Graveyard, and if you do, Special Summon this monster.

Pentax, Deity of the Elements

LIGHT - Level 12 - Wyrm/Effect - 100/100

Cannot be Special Summoned. Requires 5 Tributes with different Attributes to Normal Summon (cannot be Normal Set). Cannot be destroyed by battle, also cannot be targeted by, and is unaffected by, all other card effects. Cannot be Tributed. This monster can attack your opponent directly. You must banish the top 3 cards of your Deck, face-down, to declare an attack with this monster. When this monster declares an attack: Halve your opponent's Life Points. This monster gains ATK and DEF equal to the combined ATK and DEF of all other monsters on the field.

Rootpyre

EARTH - Level 4 - Fiend/Effect - 800/800

Cannot be Special Summoned from the Graveyard. During each of your Standby Phases, place 1 Bite Counter on this card. If a monster you control inflicts Battle Damage, place 1 Bite Counter on this card. If "Rootpyre" or a "Thrallspore Token" you control destroys your opponent's monster by battle, place a number of Bite Counters on this card equal to the Level/Rank of the destroyed monster. Increase the ATK of all "Thrallspore Tokens" by 100 for every Bite Counter on this card. Once per turn, you can remove 1 Bite Counter from this card to Special Summon 1 "Thrallspore Token" (DARK/Plant-Type/Level 1/200 ATK/100 DEF) to your side of the field. This monster gains ATK equal to the combined ATK of all "Thrallspore Tokens" you control.

Dragonforce Knight

DARK - Level 4 - Dragon/Effect - 1700/1300

All face-up Dragon-Type monsters you control with a Level have their Level increased by 1. If you control "Dragonforce Mage", you can Special Summon this monster from your hand. You can only Special Summon "Dragonforce Knight" once per turn this way. During your Main Phase 1, you can negate this card's effect and treat it as a Normal monster until your next Standby Phase: Add 1 "Dragonforce Rogue" from your Deck to your hand.

Dragonforce Mage

DARK - Level 4 - Dragon/Effect - 1400/1600

All face-up Dragon-Type monsters you control with a Level have their Level increased by 1. If you control "Dragonforce Rogue", you can Special Summon this monster from your hand. You can only Special Summon "Dragonforce Mage" once per turn this way. During your Main Phase 1, you can negate this card's effect and treat it as a Normal monster until your next Standby Phase: Add 1 "Dragonforce Knight" from your Deck to your hand.

Dragonforce Rogue

DARK - Level 4 - Dragon/Effect - 1500/1500

All face-up Dragon-Type monsters you control with a Level have their Level increased by 1. If you control "Dragonforce Knight", you can Special Summon this monster from your hand. You can only Special Summon "Dragonforce Rogue" once per turn this way. During your Main Phase 1, you can negate this card's effect and treat it as a Normal monster until your next Standby Phase: Add 1 "Dragonforce Mage" from your Deck to your hand.

Fusion Typesetter

EARTH - Level 3 - Spellcaster/Effect - 500/1250

You can discard this card from your hand: Add 1 "Polymerization" or "Fusion" Spell Card from your Deck to your hand. This monster can be used to substitute any 1 Fusion Material for a Fusion Summon (the other Material(s) must be the correct ones). During either player's turn, if a monster is Fusion Summoned, you can Special Summon this monster from your Graveyard in Defense Position: If this monster is Summoned this way, banish it when it leaves the field.

Tuning Lightcap

LIGHT - Level 3 - Plant/Tuner/Effect - 1400/800

You can discard this card to target 1 non-Tuner LIGHT monster with a Level either player controls: That target's Level is increased by 2, also that target becomes a Tuner. If this monster is Normal or Special Summoned, you can banish 1 Plant-Type monster from your Deck or Graveyard. If this card is banished, you can look at all cards in your Banished Zone (including face-down banished cards): Special Summon 1 Plant-Type monster from your Banished Zone.

Dungeon Destroyer

EARTH - Level 7 - Dragon/Effect - 2200/2350

If there is an active Field Spell Card, you can Special Summon this monster from your hand. If your opponent controls a face-up Spell or Trap Card and this monster battles: You can make the opposing monster's ATK and DEF equal to this monster's ATK and DEF, and vice versa. If this monster destroys your opponent's monster by battle, you can increase this monster's ATK by the ATK of the destroyed monster.

Chaoserpent

LIGHT - Level 4 - Reptile/Effect - 1700/1200

If this card is sent to the Graveyard, add 1 Level 4 or lower DARK monster from your Deck to your hand. If this card is banished, draw 2 cards. You can only activate each effect of "Chaoserpent" once per turn.

Magic Dealer

LIGHT - Level 6 - Spellcaster/Effect - 2400/1500

If you take damage: You can Special Summon this monster from your hand. If Summoned this way, increase this monster's ATK and DEF by the amount of damage you took. If this card is sent to the Graveyard: Add 1 "Rank-Up-Magic", "Rank-Down-Magic", or "Rank-Conversion-Magic" Spell Card from your Deck to your hand.

The Living Hurricane

WATER - Level 8 - Aqua/Effect - 800/800

Cannot be Special Summoned. Once per turn, during either player's turn, you can discard 1 monster from your hand: Increase this monster's ATK and DEF by 200 times the Level of the monster discarded for this effect. If a card(s) is discarded: Place 1 Debris Counter on this card. Debris Counters cannot be removed from this card. This monster can declare a number of attacks equal to the number of Debris Counters on this card.

Party Lord

DARK - Level 1 - Plant/Effect - ?/?

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except from your hand by Tributing 3 or more Level 1 Normal monsters you control, at least 1 of which having been on the field during all possible Phases of a turn (Draw, Standby, Main 1 and 2, Battle, and End). This monster is also always treated as FIRE, EARTH, WATER, and WIND-Attribute. Unaffected by your opponent's card effects. Negate the effects of all other cards on the field and in the Graveyard. This monster's original ATK and DEF are equal to the combined ATK and DEF of all Level 1 Normal monsters in the Graveyard.

Avatar of the Flame Deity

FIRE - Level 6 - Spellcaster/Effect - 1700/2100

If this monster is added to your hand during your Draw Phase, you can Special Summon this monster. If this monster is Special Summoned by its own effect, its original ATK becomes 3000. If this monster battles a non-FIRE monster, increase this monster's ATK and DEF by half the ATK and DEF of the opposing monster, and if you do, the opposing monster is banished at the end of the Damage Step. If this monster is destroyed by a card's effect, you can Special Summon 1 Level 6 or lower FIRE monster from your Deck.

Nice Gneiss

EARTH - Level 3 - Rock/Pendulum - 0/2000 - Scale 0

Pendulum Effect - During either player's turn, if a monster(s) you control is Tributed: Gain 300 Life Points. If your Life Points are higher than your opponent's: Monsters you control gain 300 ATK.

Monster Lore- A very pretty little rock that brings good fortune to the house it occupies.

Lady of the Night Sky

DARK - Level 3 - Spellcaster/Pendulum - 1700/700 - Scale 9

Pendulum Effect - This card cannot be destroyed by its controller. Your opponent can use your Pendulum Scales to Pendulum Summon, and if they do: Draw 1 card for each monster that is Pendulum Summoned. A player that used this card to Pendulum Summon cannot Special Summon monsters from their Extra Deck, except by Pendulum Summon.

Monster Effect - This magister is capable of immense feats of magical power, but her spells often go awry in unexpected ways. Her sacred magical tomes are covered with ink from self-made "corrections" to ancient spells.

Nighty-Night Mighty Knight

DARK - Level 1 - Warrior/Tuner - 1000/0

A soldier of bedtime, who fights all the monsters in your dreams. No one knows who is actually wearing the armor, but we're sure they're adorable!

White Metaphys Dragon

LIGHT - Level 8 - Wyrm/Effect - 3000/2500

This card's name is treated as "Blue-Eyes White Dragon" while face-up on the field or in your Graveyard. If this monster is Special Summoned by a monster effect, you can Special Summon 1 Level 8 or lower Wyrm-Type monster from your hand: that monster cannot attack this turn.

Spiritbreaker Kitsune

FIRE - Level 5 - Beast-Warrior/Pendulum/Effect - 2100/1400 - Scale 6

Pendulum Effect - Once per turn, if a monster you control destroys a monster by battle: You can target 1 card on the field; banish it.

Monster Effect - If this card destroys a monster by battle: You can target up to 2 cards in either player's Graveyard; banish them. This card gains 200 ATK and DEF for every card banished by this effect.

Expert Kitsune

FIRE - Level 7 - Beast-Warrior/Pendulum/Effect - 2500/2300 - Scale 2

Pendulum Effect - Once per turn, if a monster you control battles an opponent's monster: You can have it gain ATK equal to the ATK of the opponent's monster it is battling until the end of the Damage Step.

Monster Effect - Cannot be targeted by your opponent's card effects. When this card destroys an opponent's monster by battle: Your opponent takes damage equal to its ATK.

Phoenix of the Dancing Inferno

FIRE - Level 10 - Winged Beast/Effect - 1000/4500

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by the effect of "Phoenix of the Dancing Inferno". During either player's turn, if the combined Level of all monsters your opponent controls is 10 or higher, you can discard this card from your hand: Your opponent cannot Special Summon monsters for the rest of the turn. During your Main Phase 1, if this card is in your Graveyard and there are no Level 10 monsters in your hand: You can Special Summon this monster from your Graveyard. During your End Phase, you can Tribute this face-up monster to Special Summon 1 Level 10 monster from your hand in Defense Position, ignoring Summoning conditions. A monster Summoned by this effect has its effects negated.

Lizargos

EARTH - Level 7 - Reptile/Effect - 1000/0

You can Special Summon this monster from your hand by Tributing 1 Level 5 or higher monster you control. Once per turn, you can banish 1 monster from either player's Graveyard: This monster's Level becomes equal to the Level/Rank of the banished monster. Once per turn, you can Special Summon 1 monster from your Graveyard with the same Level as this monster, in Defense Position. You can only activate each effect of "Lizargos" once per turn.

Lizargos Captain

EARTH - Level 6 - Reptile/Effect - 2300/2100

If you control an EARTH Reptile-type monster, you can Special Summon this card (from your hand). You can only Special Summon "Lizargos Captain" once per turn this way. Once per turn, you can apply one of the following effects:

●Target 1 EARTH Reptile-type monster you control: it becomes a Tuner until the End Phase.

●Halve this card's Level.

Protector of the Blade

EARTH - Level 4 - Warrior/Effect - 1700/1450

If this monster is Summoned: You can add 1 Equip Spell Card from your Deck to your hand. If this card is sent to the Graveyard, you can add 1 monster with exactly 1700 ATK or DEF from your Deck to your hand. You can banish this monster from your Graveyard: Special Summon 1 monster with exactly 1700 ATK or DEF from your hand.

Defender of the Blade

EARTH - Level 7 - Warrior/Effect - 1700/2500

If you Normal Summoned an EARTH monster this turn, you can Special Summon this monster from your hand by Tributing that monster. Once per turn, you can send 1 monster with exactly 1700 ATK or DEF from your Deck to the Graveyard: Draw 1 card. Once per turn, if you control a face-up Equip Spell Card, you can destroy a number of Spell/Trap Cards on the field up to the number of Warrior-Type EARTH monsters you control.

Emperor of the Different Dimension

LIGHT - Level 8 - Warrior/Ritual/Effect - 2500/3000

Must first be Ritual Summoned by banishing 1 Ritual Spell Card and monster(s) with a (combined) Level of 8 or more from your Graveyard. Cannot be banished from the field. If this monster battles your opponent's monster, at the start of the Damage Step, you can banish the opposing monster. This monster gains 100 ATK for each card in the Banished Zone.

Red Miraclight

LIGHT - Level 6 - Spellcaster/Effect - 2200/1800

When this monster is Normal Summoned, you can Special Summon 1 "Blue Miraclight" from your hand or Graveyard. Your opponent cannot target monsters you control for effects, except this one. This monster gains 300 ATK for every "Blue Miraclight" you control. All "Blue Miraclight" you control gain the following effect:

●This monster cannot be destroyed by battle.

Blue Miraclight

LIGHT - Level 6 - Spellcaster/Effect - 1800/2200

When this monster is Normal Summoned, you can Special Summon 1 "Red Miraclight" from your hand or Graveyard. Your opponent cannot target monsters you control for attacks, except this one. This monster gains 300 DEF for every "Red Miraclight" you control. All "Red Miraclight" you control gain the following effect:

●This monster is unaffected by your opponent's card effects.

Miracle Orb

LIGHT - Level 1 - Spellcaster/Effect - 200/200

If you do not control a Normal Summoned monster, you can Special Summon this monster from your hand: You can only activate this effect of "Miracle Orb" once per turn. If this card is sent to the Graveyard, you can add 2 Spellcaster-Type monsters of the same Level but different names from your Deck to your hand.

Dr. Millybones

DARK - Level 3 - Zombie/Flip/Effect - 600/1400

FLIP: Send the top 3 cards of your opponent's Deck to the Graveyard.

If this card is in the Graveyard, and a Flip Effect activates: Send the top 2 cards of your opponent's Deck to the Graveyard.

Nurse Flippybones

DARK - Level 2 - Zombie/Flip/Effect - 600/700

FLIP: Send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Dr. Millybones" in your Graveyard +1.

This card's name is treated as "Dr. Millybones" in the Graveyard. If this card is in the Graveyard, and a Flip Effect activates: Send 1 card from the top of your opponent's Deck to the Graveyard.

Patient Chainybones

DARK - Level 1 - Zombie/Flip/Tuner/Effect - 600/0

FLIP: Send the top card of your opponent's Deck to the Graveyard, also draw 1 card.

This card's name is treated as "Dr. Millybones" in the Graveyard. If this card is in the Graveyard, and a Flip Effect activates: Send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Dr. Millybones" in your Graveyard.

Ryubí, Emperor of Illusion Dragons

DARK - Level 7 - Dragon/Ritual/Effect - 2800/2100

You can Ritual Summon this card with "Flame Dance of Illusion Dragon". You can only use 1 "Ryubí, Emperor of Illusion Dragons" effect per turn, and only once that turn.

● Discard 1 card; target 1 card on the field and banish it.

● Discard 1 card: Add 1 Level 4 or lower Dragon-Type monster from your Deck to your hand.

● When this card destroys an opponent's monster by battle: Your opponent takes damage equal to half its ATK.

Creep-in-a-Box

EARTH - Level 4 - Fiend/Flip/Tuner/Effect - 800/1800

FLIP: You can reveal 1 Flip Monster from your hand; Special Summon it in face-down Defense Position.

You can banish this card in your Graveyard to target 1 face-down monster you control; treat it as a Tuner Monster, until the end of this turn.

Cursed Ring of Dancing Flames

FIRE - Level 5 - Fiend/Effect - 2300/1300

If a monster on the field is destroyed, you can Special Summon this monster from your hand. If this card leaves the field, you can destroy 1 monster on the field. If this card is sent to the Graveyard, you can Special Summon 1 "Cursed Ring of Swirling Blizzards" from your hand, Deck, or Graveyard. You can only activate each effect of "Cursed Ring of Dancing Flames" once per turn.

Cursed Ring of Swirling Blizzards

WIND - Level 5 - Fiend/Effect - 1300/2300

If a Spell or Trap Card on the field is destroyed, you can Special Summon this monster from your hand. If this card leaves the field, you can destroy 1 Spell or Trap Card on the field. If this card is sent to the Graveyard, you can Special Summon 1 "Cursed Ring of Arcing Lightning" from your hand, Deck, or Graveyard. You can only activate each effect of "Cursed Ring of Swirling Blizzards" once per turn.

Cursed Ring of Arcing Lightning

LIGHT - Level 5 - Fiend/Effect - 1800/1800

If a card is sent from either player's hand to the Graveyard, you can Special Summon this monster from your hand. If this card leaves the field, a player of your choice must discard 1 card at random from their hand. If this card is sent to the Graveyard, you can Special Summon 1 "Cursed Ring of Dancing Flames" from your hand, Deck, or Graveyard. You can only activate each effect of "Cursed Ring of Arcing Lightning" per turn.

Traveling Storyteller

LIGHT - Level 1 - Psychic/Tuner/Effect - 0/0

When this monster is Special Summoned, you can add 1 Field Spell Card from your Deck to your hand. Once per turn, you can banish a number of Spell Cards (max. 10) from your Graveyard: Increase this monster's Level by the number of cards banished until the end of the turn. Once per turn, you can banish 1 monster from your hand or side of the field: This monster's Attribute and Type become the same as the banished monster's, until the end of the turn.

Yuki Onna of the Hot Springs

FIRE - Level 8 - Aqua/Effect - 2800/2350

This monster's Attribute is also always treated as WATER. Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by banishing 1 WATER and 1 FIRE monster from your Graveyard. If this monster inflicts Battle Damage, you can Special Summon 1 FIRE or WATER monster from your Graveyard in Defense Position. Once per turn, you can select and activate 1 of the following effects:

●Destroy a number of Spell/Trap Cards on the field up to the number of WATER monsters in your Graveyard, then increase your Life Points by by 800 for every card destroyed this way.

●Destroy a number of monsters on the field up to the number of FIRE monsters in your Graveyard, then inflict 400 damage to your opponent for every card destroyed this way.

Sandblaster Duuyos

EARTH - Level 8 - Warrior/Effect - 1700/3100

This monster's Attribute is also always treated as WIND. Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by banishing 1 EARTH and 1 WIND monster from your Graveyard. Your opponent cannot activate cards or effects in response to this monster's attack. Once per turn, you can select and activate 1 of the following effects:

●Return a number of cards on the field to their original owner's hand up to the number of WIND monsters in your Graveyard, also this monster can attack your opponent twice this Battle Phase (damage is halved for the second attack).

●Flip a number of cards on the field face-down up to the number of EARTH monsters in your Graveyard, also this monster can attack your opponent's Life Points directly this turn.

Archfiend of the Fair

DARK - Level 8 - Fiend/Effect - 3000/2000

This monster's Attribute is also always treated as LIGHT. Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by banishing 1 DARK and 1 LIGHT monster from your Graveyard. Cannot be destroyed by card effects. Once per turn, you can select and activate 1 of the following effects:

●Increase this monster's ATK by 400 for every LIGHT monster in your Graveyard, also this monster inflicts piercing Battle Damage.

●Decrease the ATK and DEF of all monsters your opponent controls by 300 for every DARK monster in your Graveyard, also if this monster destroys your opponent's monster by battle your opponent takes damage equal to the higher of the destroyed monster's original ATK/DEF.

Akazora, Fruit Dragon of Strawberries

FIRE - Level 6 - Dragon/Effect - 2400/1800

You can Special Summon this card (from your hand) by sending 1 Dragon-Type monster you control or in your hand to the Graveyard. You can only Special Summon "Akazora, Fruit Dragon of Strawberries" this way once per turn. During either player's turn, if a Spell/Trap Card is activated: You can negate that card's activation. You must control another Dragon-Type monster to activate and resolve this effect. You can only activate this effect of "Akazora, Fruit Dragon of Strawberries" once per turn.

Eimi, Fruit Dragon of Blueberries

WATER - Level 6 - Dragon/Effect - 2200/2000

You can Special Summon this card (from your hand) by sending 1 Dragon-Type monster you control or in your hand to the Graveyard. You can only Special Summon "Eimi, Fruit Dragon of Blueberries" this way once per turn. During either player's turn, if a monster is Special Summoned: You can negate the Special Summon of that monster, and if you do, return it to the hand. You must control another Dragon-Type monster to activate and resolve this effect. You can only activate this effect of "Eimi, Fruit Dragon of Blueberries" once per turn.

Ieryoten, Fruit Dragon of Lemons

LIGHT - Level 6 - Dragon/Effect - 2300/1900

You can Special Summon this card (from your hand) by sending 1 Dragon-Type monster you control or in your hand to the Graveyard. You can only Special Summon "Ieryoten, Fruit Dragon of Lemons" this way once per turn. During either player's turn: If an opponent's monster is destroyed (either by battle or card effect): You can inflict damage equal to that monster's Level/Rank x300. You must control another Dragon-Type monster to activate and resolve this effect. You can only activate this effect of "Ieryoten, Fruit Dragon of Lemons" once per turn.

Ohmachi, Fruit Dragon of Melons

EARTH - Level 6 - Dragon/Effect - 2000/2200

You can Special Summon this card (from your hand) by sending 1 Dragon-Type monster you control or in your hand to the Graveyard. You can only Special Summon "Ohmachi, Fruit Dragon of Melons" this way once per turn. During either player's turn, if a monster effect is activated: You can negate that effect. You must control another Dragon-Type monster to activate and resolve this effect. You can only activate this effect of "Ohmachi, Fruit Dragon of Melons" once per turn.

Usumunara, Fruit Dragon of Grapes

DARK - Level 6 - Dragon/Effect - 2500/1700

You can Special Summon this card (from your hand) by sending 1 Dragon-Type monster you control or in your hand to the Graveyard. You can only Special Summon "Usumunara, Fruit Dragon of Grapes" this way once per turn. During either player's turn, if a monster effect is activated: You can negate that effect. You must control another Dragon-Type monster to activate and resolve this effect. You can only activate this effect of "Usumunara, Fruit Dragon of Grapes" once per turn.

Marquist

DARK - Level 10 - Fiend/Effect - 0/0

Cannot be destroyed by battle. Your opponent takes all battle damage you would take from battles involving this monster. During each of your End Phases, send 1 DARK monster from your hand or side of the field to the Graveyard.

Marquist, the Absolute Hate

DARK - Level 11 - Fiend/Effect - 0/0

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Summoned by other ways. You can Special Summon this monster from your hand or Deck if "Marquist" you control is destroyed. Cannot be destroyed by battle or card effects. Your opponent takes all battle damage you would take from battles involving this monster. A monster that battles this monster is banished at the end of the Damage Step. If you control this face-up monster, you cannot Summon monsters during your turn.

Hand Biter

DARK - Level 8 - Beast/Tuner/Effect - 300/2200

If this is the only card in your hand, you can Normal Summon this monster without Tributing. If this card is in your hand or Graveyard, you can discard up to 7 cards: Special Summon this monster, and if you do, increase this monster's ATK by 600 for each card discarded, also reduce this monster's Level by 1 for each card discarded.

Card Shooter

EARTH - Level 3 - Machine/Effect - 1200/0

You can send up to 2 cards from the top of your Deck to the Graveyard: Increase this monster's ATK by 700. During this turn, negate a number of effects activated by the number of cards sent to the Graveyard this way. If this monster is destroyed, draw 1 card.

Fireburst Dragon

FIRE - Level 7 - Dragon/Pendulum/Gemini - 2800/2000 - Scale 2

Pendulum Effect - Up to 3 times per turn, during either player's turn, if a monster(s) on the field is destroyed, inflict 500 damage to your opponent. Once per turn, you can Tribute 1 Dragon-Type monster you control: Add 1 FIRE monster from your Deck to your hand.

Monster Effect - This monster is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this face-up monster to treat it as an Effect Monster with the following effect:

●Once per turn, you can discard 1 card to target 1 monster your opponent controls: Destroy that target, and inflict 800 damage to your opponent. If this monster destroys your opponent's monster by battle, you can Special Summon 1 Normal monster from your hand or Graveyard. You can only activate 1 effect of "Fireburst Dragon" per turn.

Cyclofiend

WIND - Level 6 - Fiend/Gemini - 2500/1000

This monster is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this face-up monster to treat it as an Effect Monster with the following effect:

●Once per turn, you can banish 1 card from your Graveyard: Special Summon 1 Normal monster from your Graveyard in Defense Position, and increase this monster's ATK by the Summoned monster's ATK. If this monster inflicts Battle Damage, you can add 1 Spell Card from your Deck to your hand.

Kitsunari the Emissary of the Heavens

EARTH - Level 7 - Beast-Warrior/Pendulum - 2700/1600 - Scale 8

Possessed by the spirit of a powerful okami, it is said that she wields as much power as the gods themselves.

Kyarahime the Spirit Dancer of the Earth

EARTH - Level 4 - Beast-Warrior/Pendulum - 1700/1400 - Scale 0

One of the chosen priestesses at a local shrine, she has a special connection with several of the spirits that she is capable of summoning.

Matsuri Kitsune

LIGHT - Level 4 - Beast-Warrior/Pendulum/Effect - 1500/1900 - Scale 1

Pendulum Effect- While you have another card in your Pendulum Zone, monsters you control cannot be targeted or destroyed by your opponent's card effects.

Monster Effect- Once per turn, during either player's turn: You can Tribute this card; monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn.

Talisman Kitsune

EARTH - Level 7 - Beast-Warrior/Pendulum/Effect - 2700/1700 - Scale 8

Cannot be targeted by your opponent's effects. While you control another Level 5 or higher monster, monsters sent to your opponent's Graveyard by battle are banished instead. If this card leaves the field: You can Special Summon 1 Level 7 or lower monster from your hand or Graveyard, but its effects are negated until the end of this turn. You can only use this effect of "Talisman Kitsune" once per turn.

Blossom Kitsune

WIND - Level 5 - Beast-Warrior/Pendulum/Effect - 2000/1400 - Scale 7

Pendulum Effect- This card's effects can only be applied/resolved if you have another card in your Pendulum Zone. You can Special Summon this card from your Pendulum Zone. You can Normal Summon 1 WIND monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Monster Effect- If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Monsters your opponent controls lose 300 ATK and DEF for every WIND monster you control.

Dragon Soldier

WIND - Level 3 - Dragon/Effect - 1450/800

If this monster is destroyed by battle, you can Special Summon 1 "Dragon Soldier" from your hand or Deck. This monster gains 400 ATK and DEF for every "Dragon Soldier" in your Graveyard.

Dragon Medic

WIND - Level 2 - Dragon/Effect - 600/800

This card is treated as "Dragon Soldier" in the Graveyard. If this monster is destroyed, you can Special Summon as many "Dragon Medic" from your hand or Deck as possible. If this monster is Special Summoned, increase your Life Points by 500 for every "Dragon Soldier" in your Graveyard.

Dragon Recruit

WIND - Level 1 - Dragon/Tuner/Effect - 50/800

This card is treated as "Dragon Soldier" in the Graveyard. If this card is sent to the Graveyard, inflict 200 damage to your opponent for every "Dragon Soldier" in your Graveyard, then Special Summon 1 "Dragon Recruit" from your hand or Deck.

Doublich

EARTH - Level 4 - Zombie/Effect - 1700/700

If this monster was sent from the field to the Graveyard this turn, you can Special Summon this monster from your Graveyard during the End Phase. If Special Summoned this way, this monster gains 200 ATK and DEF. This monster can attack twice per Battle Phase.

Violence Dragon

DARK - Level 7 - Dragon/Effect - 0/2000

If a monster you control is destroyed by your opponent's attack or card effect, you can Special Summon this monster from your hand. If a monster on the field attacks, increase this monster's ATK by 700. This monster can attack all monsters your opponent controls, once each.

Draghoulie

DARK - Level 1 - Dragon/Effect - 300/600

This monster can attack your opponent directly. If this monster inflicts Battle Damage, decrease the ATK and DEF of all monsters your opponent controls by 200. If this monster is Normal Summoned, you can Special Summon 1 Level 1 Dragon-Type monster from your hand or Graveyard.

Level Booster

FIRE - Level 2 - Machine/Effect - 700/100

You can target 1 face-up Level 5 or lower monster you control: Increase that target's Level by 1, then Special Summon this card from your hand. If this card is sent from the field to the Graveyard, you can add 1 "Level Booster" or "Level Distributor" from your Deck to your hand.

Monstrous Insect Queen

EARTH - Level 6 - Insect/Tuner/Effect - 2200/2400

If you control 2 or more Insect-Type monsters, you can Special Summon this card from your hand. Insect-Type monsters you control gain 100 ATK for each Insect-Type monster on the field. Once per turn, you can Tribute 1 Insect-Type monster either player controls: This card gains ATK equal to the Tributed monster's ATK. During the End Phase of the turn this card was sent from the field to the Graveyard: You can Special Summon this card from your Graveyard, then Special Summon 1 "Insect Egg Token" (WIND/Level 1/Insect-Type/100 ATK/100 DEF).

Doppel Plant

EARTH - Level 3 - Plant/Effect - 1000/0

If a Plant-Type monster is Summoned from your Graveyard: You can Special Summon this card from your hand. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Doppel Plant Token" (EARTH/Plant-Type/Level 1/0 ATK/1000 DEF). During either player's Main Phase 2, if this card was banished during the previous turn: You can Special Summon 1 Plant-Type Tuner monster from your Graveyard.

Depthym Plant

DARK - Level 4 - Plant/Effect - 1700/0

If you control a face-up Plant-Type Tuner monster: You can Special Summon this card from your Graveyard, but banish it when it leaves the field. During your End Phase, if this card is banished, you can shuffle 3 cards from your Banished Zone into your Deck, including this card: You draw 2 cards instead of 1 for your next Normal Draw. If you shuffled 2 or more Plant-Type monsters into your Deck by this effect, you can Special Summon 1 Level 4 or lower Plant-Type monster from your Graveyard during your next Standby Phase.

Iram the Wrathful Light

LIGHT - Level 8 - Fiend/Effect - 3000/3000

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, or the effect of "Mari the Gentle Darkness", and cannot be Summoned by other ways. If you control a face-up Equip Spell Card and you do not control "Mari the Gentle Darkness", you can Special Summon this monster from your hand. This monster gains 500 ATK and DEF for every monster in your opponent's Graveyard. If this monster attacks while there are 4 or more monsters in your opponent's Graveyard, switch all monsters your opponent controls to face-up Attack Position (Flip Effects are not activated at this time). This monster can attack all monsters your opponent controls, once each. If this monster destroys a monster by battle, your opponent must send the top 3 cards of their Deck to the Graveyard. If this monster is destroyed, you can discard 1 card to Special Summon 1 "Mari the Gentle Darkness" from your hand or Graveyard (you can only activate this effect of this card's name once per turn).

Mari the Gentle Darkness

DARK - Level 8 - Fairy/Effect - 3000/3000

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, or the effect of "Iram the Wrathful Light", and cannot be Summoned by other ways. If you control a face-up Equip Spell Card, and you do not control "Iram the Wrathful Light", you can Special Summon this monster from your hand. This monster gains 500 ATK and DEF for every monster in your Graveyard. If this monster attacks while there are 4 or more monsters in your Graveyard, switch all monsters your opponent controls to face-up Attack Position (Flip Effects are not activated at this time). Once per turn, if this monster battles, your opponent's monster,you can activate this effect: Neither monster is destroyed. If this monster attacked your opponent's monster and that monster was not destroyed, you can send 1 monster from your hand or Deck to the Graveyard: This monster can declare 1 additional attack. If this monster is destroyed, you can Special Summon 1 "Iram the Wrathful Light" from your hand or Graveyard (you can only activate this effect of this card's name once per turn).

Ammairira, the Serene Chaos

DARK - Level 10 - Psychic/Effect - 4500/3000

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Iram the Wrathful Light", "Mari the Gentle Darkness", and 2 Equip Spell Cards from your Graveyard during the turn a card you controlled was destroyed while you controlled it, and cannot be Summoned by other ways. Cannot be destroyed or targeted by card effects. Your opponent cannot activate cards or effects during your turn. The effects of your opponent's monsters are negated during the Battle Phase, including in their hand and Graveyard. If this monster destroys your opponent's monster by battle and your opponent controls another monster, increase this monster's ATK by the ATK of the destroyed monster, also this monster can declare an additional attack. If your opponent destroys this monster by battle, they can draw 5 cards.

Takara, Shrine Maiden of Disarmament

EARTH - Level 5 - Warrior/Effect - 2000/1500

Cannot be Normal Summoned/Set. If your opponent controls 2 or more cards in their Spell/Trap Card Zone, you can Special Summon this card (from your hand). Both players can only activate or Set 1 Spell/Trap Card each turn.

Card Diviner Clotho

EARTH - Level 1 - Fairy/Ritual/Effect - 500/500

You can Ritual Summon this monster using "Divination of Fate". At the start of your Draw Phase, you can declare 1 card name: If the card you draw has the same name as the one you declared, you can reveal it to your opponent, and if you do; Your opponent must play with their hand revealed until your next Draw Phase. If you control another face-up Ritual monster, your opponent cannot target this monster for attacks or effects. This monster gains 300 ATK and DEF when the effect of a Ritual monster is activated.

Card Diviner Lachesis

EARTH - Level 1 - Psychic/Ritual/Effect - 500/500

You can Ritual Summon this monster using "Divination of Fate". Once per turn, during either player's Main Phase, you can declare 1 card name: If the declared card is in your opponent's hand, you can shuffle that card into your opponent's Deck, and if you do; Your opponent takes 1000 damage. If you control another face-up Ritual monster, your opponent cannot target this monster for attacks or effects. This monster gains 300 ATK and DEF when the effect of a Ritual monster is activated.

Card Diviner Atropos

EARTH - Level 1 - Fiend/Ritual/Effect - 500/500

You can Ritual Summon this monster using "Divination of Fate". Once per turn, during either player's Main Phase 1, you can declare 1 card name: If that card is in your opponent's Deck, you can place that card on top of your Deck, and if you do; Your opponent cannot activate cards or effects that include adding a card to their hand in their effect text until the end of your next Main Phase 1. If you control another face-up Ritual monster, your opponent cannot target this monster for attacks or effects. This monster gains 300 ATK and DEF when the effect of a Ritual monster is activated.

Delta Tuna

WIND - Level 6 - Fish/Tuner/Effect - 2300/1800

A WIND Synchro monster Summoned using this monster as Material becomes a Tuner monster.

Furiosaurus

FIRE - Level 6 - Dinosaur/Gemini - 2500/1000

This monster is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this monster on the field to treat it as an Effect Monster with the following effect:

●If 1 or more cards you control was destroyed this turn, this monster gains an additional attack during each Battle Phase this turn. At the start of the Damage Step, if this monster battles: Increase this monster's ATK by 500.

Silver Enforcer Advance Jet AC-13

DARK - Level 8 - Machine/Effect - 2800/2100

You can Special Summon this card (from your hand) by banishing 2 Machine-Type monsters in your Graveyard. At the end of your opponent's Battle Phase: Place 1 Bombardment Counter on 1 face-up monster they control that did not destroy a monster by battle this turn. Monsters with Bombardment Counters have their effects negated, also they cannot be Tributed or used as Fusion, Synchro or Xyz Material. When a monster has 2 Bombardment Counters: Banish it; then its controller takes 800 damage. You can only control 1 "Silver Enforcer Advance Jet AC-13".

Rapid Bite Snake

EARTH - Level 4 - Reptile/Effect - 1000/0

If a Reptile-Type monster is Special Summoned, except "Rapid Bite Snake", you can Special Summon this monster from your hand. If you control a face-up Reptile-Typemonster, except "Rapid Bite Snake", you can Special Summon this monster from your Graveyard: You can only Special Summon "Rapid Bite Snake" once per turn this way.

Archfiend Jormungandr, the Ultimate Serpent

DARK - Level 8 - Reptile/Effect - 3500/3500

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by its own effect. If a Reptile-Type monster you control is destroyed by your opponent's card effect, you can Special Summon this monster from your hand: This Summon and effect cannot be negated. During each Standby Phase, select and activate 1 of the following effects:

●Your opponent must Tribute the monster they control with the highest ATK.

●Destroy all Spell and Trap Cards your opponent controls.

●Add 1 Level 4 or lower Reptile-Type monster from your Deck to your hand, and inflict damage to your opponent equal to half its ATK.

You can only control 1 "Archfiend Jormungandr, the Ultimate Serpent".

Golden Phoenix Dragon

LIGHT - Level 8 - Dragon/Gemini - 2800/2800

This monster is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this monster on the field to treat it as an Effect Monster with the following effect:

●Once per turn, during either player's turn, you can Special Summon 1 Gemini monster from your hand or Graveyard. If this monster inflicts Battle Damage, you can Special Summon 1 Normal monster from your Graveyard.

Anti-Trap Sweeper ● MA

FIRE - Level 5 - Machine/Effect - 2000/2000

You can banish 1 Trap Card from your Graveyard: Special Summon this monster from your hand (You can only Summon 1 "Anti-Trap Sweeper ● MA" per turn this way). The first time a Trap Card or the effect of a Trap Card would be activated by your opponent in a turn: Negate the activation, shuffle that card into the Deck, and inflict 600 damage to your opponent. If this card leaves the field by the effect of a Trap Card, your opponent draws 2 cards.

Anti-Spell Scanner ● AS

FIRE - Level 5 - Machine/Effect - 2200/1700

You can banish 1 Spell Card from your Graveyard: Special Summon this monster from your hand (You can only Summon 1 "Anti-Spell Scanner ● AS" per turn this way). The first time a Spell Card or the effect of a Spell Card would be activated in a turn: Negate the activation, shuffle that card into the Deck, and if you do, inflict 600 damage to your opponent. If this card leaves the field by the effect of a Spell Card, your opponent draws 2 cards.

Anti-Monster Crusher ● PL

FIRE - Level 5 - Machine/Effect - 2400/1400

You can banish 1 monster from your Graveyard: Special Summon this monster from your hand (You can only Summon 1 "Anti-Monster Crusher ● PL" per turn this way). The first time your opponent would Summon a monster(s) in a turn: Negate the Summon, and if you do, shuffle that monster(s) into the Deck and inflict 600 damage to your opponent. If this card leaves the field by the effect of a Monster Card, your opponent draws 2 cards.

Double Blocker

LIGHT - Level 4 - Warrior/Gemini - 1500/1500

This monster is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this face-up monster to treat it as an Effect Monster with the following effect:

●If a Gemini monster(s) you control would be destroyed; That monster(s) is not destroyed. You can activate this effect a number of times per turn equal to the number of Gemini monsters you control. If a Gemini monster attacks or is attacked, all Gemini monsters you control gain 500 ATK and DEF.

Eternal Planet Parasite

DARK - Level 11 - Insect/Effect - 0/0

If you do not control a face-up Field Spell Card, this card's effects are negated. Other cards and effects cannot activate during the Battle Phase. The effects of all other monsters are negated. Negate the activation of the first card or effect to be activated in a turn, except this card's effect. At the start of each Battle Phase, toss a coin: If Heads, banish 1 monster or Pendulum card from your opponent's Graveyard or side of the field, if Tails, banish 1 monster or Pendulum Card from your side of the field or Graveyard, instead. This monster gains the ATK and DEF of all monsters banished this way. "Eternal Planet Parasite" can only be Summoned once per Duel.

Pesterguy

EARTH - Level 1 - Insect/Effect - 300/100

Once per turn, during either player's turn, you can place 1 Pester Counter on all face-up monsters you control. Once per turn, you can target 1 other card on the field with Pester Counters on it: Place a number of Pester Counters on this card equal to the number of Pester Counters on that target. Level 1 monsters you control gain 100 ATK for each Pester Counter on them.

Nightmarionette

DARK - Level 8 - Fiend/Effect - 2000/2000

You can Special Summon this monster from your hand by Tributing 1 face-up Xyz monster either player controls. If this monster is Special Summoned this way, you can Special Summon 1 "Nightmarionette" from your Graveyard. Skip your Battle Phase during a turn that this monster is Special Summoned.

Dame of the Sacred Tome

DARK - Level 6 - Warrior/Effect - 2500/1000

You can Special Summon this monster from your hand by banishing any 2 of "Sturmfalken", "Flamenschlagen", and/or "Frosthaifisch" from your hand or Graveyard. This Special Summoned monster cannot be Tributed. Once per turn, during either player's turn, if you control a "Sacred Tome" Continuous Trap Card, and your opponent activates a card or effect: You can negate that card or effect. During the End Phase, you can equip 1 Equip Spell Card to this monster from the Graveyard or Banished Zone.

Soulbound Fae

FIRE - Level 2 - Fairy/Union/Effect - 1000/0

If you control a face-up "Dame of the Sacred Tome", you can Special Summon this monster from your hand: If Special Summoned this way, banish all Set Spell and Trap Cards your opponent controls (cards and effects cannot be activated in response to this effect).Once per turn, you can equip this card to a face-up Level/Rank 6 or lower Warrior-Type monster you control as an Equip Spell Card, OR unequip it to Special Summon this card as a monster. A monster equipped with this card gains the following effect:

●If this monster destroys your opponent's monster by battle, this monster can attack again in a row. A monster destroyed in battle with this monster is banished. At the end of the Damage Step, this monster gains 200 ATK for each card in your opponent's Banished Zone.

Maximum Armory Soldier

EARTH - Level 6 - Warrior/Effect - 1550/2500

When this monster is Summoned in Attack Position: Switch this monster to Defense Position. Cannot be destroyed by battle. This monster can attack in Defense Position, using its ATK for damage calculation. If this monster is in face-up Defense Position during your Standby Phase, destroy all monsters your opponent controls with less DEF than this monster.

Malicious Viral Clown

DARK - Level 6 - Fiend/Effect - 1000/1200

This monster gains 200 ATK for every card in the Banished Zone. You can banish this card from your Graveyard: Special Summon 1 "Malicious Viral Clown" from your hand or Deck. If this monster is destroyed by battle, inflict 500 damage to your opponent, then select and activate 1 of the following effects:

●Declare 1 card name. If that card is in your opponent's Deck, they must banish it.

●Special Summon 1 Level 6 DARK monster from your hand or Graveyard.

Hybrid Soul Golem

LIGHT - Level 10 - Rock/Effect - ?/?

Cannot be Special Summoned. Must be Normal Summoned by Tributing 3 face-up Attack Position monsters you control (Cannot be Normal Set). Cannot be Tributed. Unaffected by, and cannot be targeted by your opponent's card effects of Chain Link 4 or lower. This monster's original ATK and DEF are equal to the combined ATK and DEF of the Tributed monsters. Once per turn, you can pay 1000 Life Points to destroy all other monsters on the field.

Starkgrave Dragon

DARK - Level 7 - Dragon/Effect - 1200/1000

If this monster is sent to the Graveyard, you can place 1 Stark Counter on yourself and Special Summon this monster (you can only activate this effect of "Starkgrave Dragon" up to twice per turn). If this monster is Special Summoned, you can banish 1 card from your opponent's hand or side of the field (a card in the hand is chosen at random), and if you do, place 1 Stark Counter on yourself. This monster gains 300 ATK for every Stark Counter on its controller. If your opponent's monster activates an effect during the Battle Phase, you can Tribute this monster to negate that effect (You can only activate this effect of "Starkgrave Dragon" once per turn).

Tour Guide of the Internet

LIGHT - Level 3 - Psychic/Effect - 700/1700

When this monster is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower monster from your Deck with its effects negated, and if you do, you can change this monster's Type to the same Type as the Special Summoned monster. A monster Summoned using this monster as Fusion, Synchro, or Xyz Material gains the following effect:

●This monster cannot attack or activate its effects the turn it is Summoned. During either player's turn, your opponent can banish the top 4 cards of their Deck to make this monster's ATK 0.

Dragon King Avogadro

DARK - Level 8 - Dragon/Ritual/Effect - 100/3300

You can Ritual Summon this monster using "Ritual of Dragon Sorcery". Must be Ritual Summoned, or Summoned by its own effect, and cannot be Summoned by other ways. Unaffected by cards and effects while your opponent controls a Special Summoned monster. During either player's turn, you can banish 2 Spell Cards from your Graveyard: Special Summon this monster from your Graveyard. If your opponent Special Summons a monster(s), double this monster's ATK.

Usurper of Immortality

DARK - Level 4 - Fiend/Effect - 1400/700

Cannot be Normal Summoned. You can Special Summon this monster (from your hand) by banishing 1 Spell Card from your Graveyard. This monster is unaffected by the effects of monsters with equal or lower ATK. If this monster destroys your opponent's monster by battle, select and activate 1 of the following effects:

●Negate the destroyed monster's effects and increase this monster's ATK by 1000.

●The opposing monster is banished, also increase this monster's ATK by the destroyed monster's original ATK.

Tax Collector of the Underworld

DARK - Level 3 - Fiend/Effect - 0/1600

A Fusion, Synchro, or Xyz monster summoned using this monster as Material gains the following effects:

●During each End Phase, pay 1500 Life Points.

●If your opponent pays Life Points to activate a card or effect, increase this monster's ATK and DEF by the amount of Life Points paid, until the End Phase.

Shadow Wyvern Blackcurrant

DARK - Level 7 - Dragon/Effect - 2400/2350

Cannot be discarded from your hand by your own effect. You can Special Summon this monster from your Graveyard by returning 1 Level 3 or higher DARK monster on the field to its owner's hand.

Palace Guard

EARTH - Level 1 - Warrior/Effect - ?/?

When this monster is Normal or Special Summoned, place 1 counter on each "Palace Guard" you control. During each Standby Phase, place 1 counter on this card for each "Palace Guard" you control. This monster's original ATK and DEF are equal to the number of counters on "Palace Guard" you control x100. During the turn this monster is Summoned from your hand, you can Special Summon 1 Level 1 monster from your hand or Deck.

Lizard Thief LV 2

EARTH - Level 2 - Reptile/Effect - 1200/900

When this monster is Normal or Special Summoned, you can discard 1 card to select 1 card in your opponent's hand at random: Add it to your hand. If this monster inflicts Battle Damage, you can Tribute this card to Special Summon 1 "Lizard Thief LV 4" from your hand or Deck during your next Main Phase.

Lizard Thief LV 4

EARTH - Level 4 - Reptile/Effect - 1700/1200

When this monster is Normal or Special Summoned, you can discard 1 card to select 1 card in your opponent's hand: Add it to your hand. If this monster inflicts Battle Damage in battle with your opponent's monster, you can Tribute this card to Special Summon 1 "Lizard Thief LV 6" from your hand or Deck.

Lizard Thief LV 6

EARTH - Level 6 - Reptile/Effect - 2400/1700

If this monster is Special Summoned by the effect of "Lizard Thief LV 4", you can add 1 card from your opponent's hand to your hand. You can banish 1 card from your hand: Draw 1 card (you can only activate this effect of "Lizard Thief LV 6" once per turn). If this monster inflicts Battle Damage to your opponent in battle with your opponent's monster, you can Tribute this card to Special Summon 1 "Lizard Thief LV 8" from your hand or Deck.

Lizard Thief LV 8

EARTH - Level 8 - Reptile/Effect - 3200/2300

Cannot be Normal Summoned/Set. If this monster is Special Summoned by the effect of "Lizard Thief LV 6", you can select 1 card in your opponent's hand, then your opponent can select 1 card in their hand: Add both cards to your hand. During either player's turn, you can banish 1 card from your hand: Draw 2 cards (you can only activate this effect of "Lizard Thief LV 8" once per turn). If this monster destroys your opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Lizard Thief LV 2" from your hand, Deck, or Graveyard, and if you do, Special Summon 1 "Victim Token" (EARTH/Level 0/Spellcaster-Type/0 ATK/0 DEF) to your opponent's side of the field in face-up Attack Position.

Shining Light Reindeer

LIGHT - Level 3 - Beast/Effect - 1500/1200

Once per turn, during either player's turn, if your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.

Monstrous Machine - Thunder Weapon

DARK - Level 10 - Machine/Effect - 3800/2600

Cannot be Special Summoned. This monster inflicts piercing Battle Damage. If, at the start of the Battle Phase, your opponent controls a face-up Continuous Spell/Trap Card, this monster can attack all monsters your opponent controls, once each. If this monster inflicts Battle Damage to your opponent, you can draw 1 card, and if that card is a Level 4 or lower DARK monster, you can Special Summon it.

Deity Diatribe

FIRE - Level 10 - Wyrm/Effect - 0/0

Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 3 Trap Cards you control to the Graveyard (if those cards are Set, reveal them to your opponent). This monster gains 800 ATK for each Trap Card in the Graveyard. This monster gains the following effects depending on the types of Trap Cards in your Graveyard:

●Normal: If this monster would be targeted for an attack, card, or effect, you can send 1 Trap Card from your Deck to the Graveyard to negate that attack, card, or effect.

●Continuous: This monster cannot be destroyed by battle or card effects, also its ATK and DEF are doubled during your turn.

●Counter: Once, during either player's turn, if your opponent would activate a card or effect, you can negate the activation, and if you do, send it to the Graveyard (that card's effect cannot activate in the Graveyard). The Spell Speed of this effect is equal to the number of Counter Trap Cards with different names in your Graveyard.

Angel of Vengeance

LIGHT - Level 12 - Fairy/Effect - 5000/5000

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by its own effect. If a monster you control is destroyed by your opponent's card effect, you can pay half your Life Points to Special Summon this monster from your hand. Cannot be destroyed or targeted by card effects. If this monster battles, destroy all cards on the field after damage calculation. There can be only 1 "Angel of Vengeance" face-upon the field.

Thorn Dragon

EARTH - Level 5 - Dragon/Effect - 2200/2000

If this monster is sent from your hand to the Graveyard, you can add any number of "Thorn Dragon" from your Deck to your hand. If your opponent controls a monster and you control no monsters, you can Special Summon this monster from your hand.

Nitrous Booster

FIRE - Level 4 - Pyro/Effect - 1900/1100

At the start of the Damage Step, if a FIRE monster you control battles your opponent's monster, you can discard this card to increase the ATK of your monster by the ATK of the opposing monster, until the End Phase. During your Battle Phase, you can banish this card from your Graveyard: Double the ATK of all Pyro-Type monsters you control, but destroy all monsters whose ATK was increased by this effect during the End Phase.

Wallram Batterking

FIRE - Level 7 - Machine/Effect - 2450/1900

Cannot be Special Summoned. This monster inflicts piercing Battle Damage. If this monster declares an attack on your opponent's Attack Position monster, halve that monster's DEF, then switch it to Defense Position.

Tropical Lamia

WATER - Level 4 - Reptile/Pendulum/Effect - 1900/0 - Scale 1

Pendulum Effect- You cannot Summon or Set monsters except Reptile-Type monsters. While you control a face-up Field Spell, your opponent cannot activate card effects during the Damage Step.

Monster Effect- When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Reptile-Type monster from your Graveyard. When this card is Special Summoned: You can add 1 Reptile-Type monster from your Graveyard to your hand. You can only activate each of the effects of "Tropical Lamia" once per turn.

Fantasy Karneval Magician Esther

DARK - Level 7 - Spellcaster/Pendulum/Effect - 2800/1900 - Scale 8

Pendulum Effect- Once per turn: You can add 1 banished Level 2 or lower monster to your hand.

Monster Lore- Behold! As she possesses a magic box that moves at her will. Anyone caught in it will be impaled!

Short-Order Cooker

EARTH - Level 1 - Pyro/Flip/Tuner/Effect - 600/600

FLIP: Send 1 FIRE monster from your Deck to the Graveyard and increase this monster's ATK and DEF by the sent monster's ATK until the End Phase.

You can reveal this card in your hand to target 1 Set monster on the field and flip it face-up: If that monster is a Flip monster, you can Special Summon this monster in face-down Defense Position, otherwise Special Summon this monster in face-up Attack Position. You can only activate this effect of "Short-Order Cooker" once per turn.

Servant Gnat

LIGHT - Level 3 - Insect/Effect - 800/1000

If this monster would be used as Ritual Tribute for the Summon of a Ritual monster that names a Ritual Spell Card in its card text, this monster can be treated as the entire Tribute. If this monster is Tributed, you can send 1 Insect-Type monster from your Deck to the Graveyard: Draw 2 cards. During either player's Standby Phase, if this card was banished last turn, you can Special Summon this monster from the Banished Zone. You can only activate each effect of "Servant Gnat" once per turn.

Bident Beetle

EARTH - Level 9 - Insect/Ritual/Effect - 2850/2550

Must be Ritual Summoned using "Weapon Altar of Insects", and cannot be Summoned by other ways. If this monster battles your opponent's Beast-Warrior-Type or Warrior-Type monster, this monster gains ATK equal to the opposing monster's ATK, also the opposing monster's effects are negated until the end of the Damage Step. You can banish 2 Insect-Type monsters in your Graveyard to target 1 card on the field, except "Bident Beetle": While this card is face-up on the field, that target cannot be destroyed or targeted by other card effects, but its effects are negated during the Battle Phase.

Eternal Battleship USS-HI1207

WATER - Level 10 - Machine/Effect - 3000/2800

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 WATER monsters from your hand or Graveyard, and cannot be Special Summoned by other ways. Your opponent cannot target another WATER monster you control for attacks. When this card is destroyed by an opponent's card: You conduct your next Battle Phase twice.

Platune Violinfantry

LIGHT - Level 4 - Spellcaster/Tuner/Effect - 1500/1500

If you control no monsters, you can Special Summon this monster from your hand, and if you do, you can discard 1 card to add 2 LIGHT monsters of different names from your Deck to your hand. You can only activate this effect of this card's name once per turn, and if this effect resolves, it cannot be activated during your next turn. When this monster is Normal Summoned, you can add 1 "Polymerization" from your Deck to your hand. If this monster is Special Summoned from the Graveyard, you can activate this effect: This monster's Level becomes 1.

Angel of Pure Light

LIGHT - Level 1 - Fairy/Tuner/Effect - 0/0

If this card is added to your hand during your Draw Phase, you can Special Summon this monster from your hand, and if you do, draw 1 card. You can pay 1000 LP to reveal 1 LIGHT Synchro monster from your Extra Deck: Add 1 monster from your Deck to your hand exactly 1 Level lower than the revealed monster, but you cannot Summon the revealed monster or the added monster this turn. You can only activate this effect of this card's name once per turn.

Warrior Princess Akasagarbha

WATER - Level 7 - Warrior/Ritual/Effect - 2700/900

You can Ritual Summon this card by discarding a Ritual Spell and Tributing monsters from your hand or side of the field whose Levels equal exactly 7. Once per turn, if you activate a Ritual Spell card or Ritual Summon a monster (including this monster), you can draw 1 card. There can only be 1 face-up "Warrior Princess, Akasagarbha" on the field at a time.

Humongous Mecha - H.A.V.O.X.

DARK - Level 12 - Machine/Effect - 3500/3300

Cannot be Special Summoned, except by its own effect. If this card is not equipped with a monster, change it to defense position, and its battle position cannot be changed. Once per turn, you can equip 1 monster you control to this card, and if you do, change it to attack position. This monster inflicts doubled piercing damage. This monster is unaffected by other card effects. When this monster would be destroyed, you can banish the monster equipped to this card; destroy this monster and all of your opponent's monsters, and inflict damage equal to this card's ATK on the field. If you do, Special Summon the monster that was equipped to this card during the End Phase. You can discard your entire hand, except for one card (min. 2): Special Summon this card from your Graveyard. You can only activate this effect of "Humongous Mecha - H.A.V.O.X." once per duel.

Vengeful Fire Giant

DARK - Level 8 - Pyro/Effect - 2800/1000

You can Normal Summon this card without Tributing, but its original ATK becomes 1800. When this card is Tribute Summoned: You can destroy 1 face-up card on the field. If this card is Special Summoned: You can target 1 monster your opponent controls; inflict damage to your opponent equal to its ATK.

Gachadokuro

EARTH - Level 6 - Zombie/Effect - 2300/2300

If all monsters on the field (min. 2) are different Types, you can Special Summon this monster from your hand or Graveyard in face-up Defense Position (you can only Summon 1 "Gachadokuro" per turn this way). Once per turn, you can declare 1 Monster Type: Excavate the top card of your Deck, and if it is a monster of the declared Type, Special Summon it, ignoring Summoning conditions, otherwise, banish the excavated card. If this monster leaves the field, destroy all monsters Special Summoned by this card's effect. There can be only 1 face-up "Gachadokuro".

Potted Evil

DARK - Level 1 - Fiend/Flip/Effect - 400/300

FLIP: Destroy 1 face-up card on the field, and if you do, add 1 card of the same card Type (Monster, Spell, or Trap) from your Deck to your hand.

If this card is sent from the field to the Graveyard, you can Special Summon 1 Flip monster from your Deck in face-down Defense Position.

Intho, Creator of the Sacred Tome

EARTH - Level 10 - Beast-Warrior - 3400/2900

The writer of the various books of power scattered throughout the world, he was once a great mage without equal. However, to ensure his legacy would not be forgotten, he left bits and pieces of his magical power within the bindings of the texts themselves. Tethered to increasingly monstrous immortality, he put the last of his mind in magical constructs designed exclusively to keep the world safe . . . from himself.

Necromancer Morgan

DARK - Level 4 - Spellcaster/Pendulum - 1600/0 - Scale 2

Pendulum Effect - You can target 1 monster in your Graveyard: Pay LP equal to its ATK, and if you do, Special Summon that target. You can only activate this effect of "Necromancer Morgan" once per turn.

Monster Lore - A lady with the power to revive the dead. Her practices were unfavored by other magic users, so she defected.

Entropic Driver

FIRE - Level 7 - Psychic/Effect - 2300/1200

You can Special Summon this card from your hand by banishing 1 WIND monster and 1 EARTH monster from your Graveyard. Once per turn, you can target 1 monster on the field and send 1 WATER monster from your Deck to the Graveyard; banish that target, and if you do, inflict 600 damage to the opponent. If this card is banished, you can target a banished WATER monster, a WIND monster and an EARTH monster; shuffle the 3 targets into the Deck, and if you do, Special Summon this card.

Static Amber

LIGHT - Level 2 - Thunder/Effect - 100/100

Thunder-Type monsters you control gain 200 ATK for every Thunder-Type monster you control. If this card is sent from your hand or side of the field to the Graveyard, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your hand or Deck (you can only activate this effect of "Static Amber" once per turn).

Bombermate

FIRE - Level 1 - Pyro/Effect - 200/200

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.

●When it is Xyz Summoned: target 1 card on the field; destroy that target.

Entropsis

WATER - Level 2 - Spellcaster/Tuner/Effect - 800/1000

If this card is Summoned, you can banish up to 1 FIRE, EARTH, and WIND monster from your Deck. If this card is sent from the field to the Graveyard, you can target up to 3 banished FIRE, EARTH, or WIND monsters (but only one of each); send them to the Graveyard.

Jolt Thrasher

LIGHT - Level 2 - Thunder/Effect - 0/0

This Attack Position monster gains 600 ATK for each face-up Level 2 or lower monster you control. This Defense Position monster gains 600 DEF for each face-up Level 2 or lower monster you control. This monster gains an additional attack during each Battle Phase for every "Jolt Thrasher" in your Graveyard.

Librariangel LV 1

LIGHT - Level 1 - Fairy/Effect - 300/200

Battle Damage you would take from battles involving this card is halved. Once per turn, this monster cannot be destroyed by battle. During Main Phase 2, if this monster battled this turn, you can Tribute this face-up monster to Special Summon 1 "Librariangel LV 3" from your hand or Deck.

Librariangel LV 3

LIGHT - Level 3 - Fairy/Effect - 1200/800

You take no damage from battles involving this card. Twice per turn, this monster cannot be destroyed by battle. During Main Phase 2, if this monster battled this turn, you can Tribute this face-up monster to Special Summon 1 "Librariangel LV 5" from your hand or Deck.

Librariangel LV 5

LIGHT - Level 5 - Fairy/Effect - 2100/1400

While you control this face-up monster, you take no damage from battles involving LIGHT Fairy-Type monsters you control. Up to 3 times per turn, if this monster would be destroyed (by battle or card effect), it is not destroyed. If this Special Summoned monster battled and neither monster was destroyed, you can Tribute this face-up monster to Special Summon 1 "Librariangel LV 7" from your hand or Deck.

Librariangel LV 7

LIGHT - Level 7 - Fairy/Effect - 2700/1800

Cannot be Special Summoned, except by the effect of "Librariangel LV 5". You take no damage from battles or effects. If a LIGHT Fairy-Type monster you control battles your opponent's monster with higher ATK, your opponent takes damage equal to the difference. Cannot be destroyed by battle or card effects.

Raszagal

DARK - Level 2 - Psychic/Effect - 1000/0

At the start of the Damage Step, if this monster battles your opponent's monster whose Level/Rank is less than or equal to this monster's current Level, you can banish that monster, face-down, and if you do, increase this monster's Level by the banished monster's Level/Rank. "Raszagal" you control gain 100 ATK times this monster's current Level.

Viciousaurus

LIGHT - Level 6 - Dinosaur/Effect - 2400/1000

During the turn this monster is Tribute Summoned, it gains 1 additional attack during each Battle Phase this turn. If this monster destroys your opponent's monster by battle, you can Special Summon 1 "Vicious Egg Token" (EARTH/Level 1/Dinosaur-Type/0 ATK/0 DEF). During your Main Phase 2, if this monster attacked this turn and inflicted no damage, you can Tribute 1 monster you control: You gain 1 Tribute Summon this turn, in addition to your Normal Summon/Set (you can only activate this effect of "Viciousaurus" once per turn).

Aiyo the Deceiver

DARK - Level 8 - Psychic/Effect - 2700/3000

Monsters your opponent controls lose X00 ATK for every non-Psychic-Type monster they control, where X is the number of face-up Psychic-Type monsters on the field. If a non-Psychic-Type monster is Special Summoned, inflict 300 damage to its owner. If this face-up monster leaves the field, you can Special Summon 1 Level 7 or lower Psychic-Type monster from your hand or Graveyard.

Paper Crane LV 2

WIND - Level 2 - Winged Beast/Effect - 200/900

FLIP: Draw 1 card.

If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Paper Crane LV 4" from your hand or Deck in face-down Defense Position.

Paper Crane LV 4

WIND - Level 4 - Winged Beast/Effect - 600/2200

FLIP: Draw 1 card.

During your Main Phase: You can flip this monster into face-down Defense Position. If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Paper Crane LV 6" from your hand or Deck.

Paper Crane LV 6

WIND - Level 6 - Winged Beast/Effect - 1500/2400

If this monster is Special Summoned by the effect of "Paper Crane LV 4", you can draw 1 card. During your Standby Phase, you can draw 1 card. This monster gains 300 ATK and DEF for every card in your hand. If this monster is sent from the field to the Graveyard, you can Special Summon 1 "Paper Crane LV 8" from your hand or Deck.

Paper Crane LV 8

WIND - Level 8 - Winged Beast/Effect - 1700/3300

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by the effect of "Paper Crane LV 6". When this monster is Special Summoned: Draw 2 cards. During each Standby Phase, you can draw 1 card, OR add 1 card from your Graveyard to your hand. Winged Beast-Type monsters you control gain 400 ATK for each card in your hand.

Levaekraken, the Fleet Eater

WATER - Level 8 - Sea Serpent/Effect - 2800/2200

Cannot be Normal Summoned/Set. You can Special Summon this monster from your hand by discarding 1 Sea Serpent-Type monster from your hand. You can Special Summon this monster from your Graveyard by banishing 1 Sea Serpent-Type monster from your Graveyard. Once per turn, you can select and activate 1 of the following effects:

●Target 1 card your opponent controls and banish it.

●Destroy 2 cards on the field.

Carnivorous Lily

DARK - Level 3 - Plant/Effect - 1300/1400

This Special Summoned monster is treated as a Tuner. This Attack Position monster cannot be destroyed by battle. Once per turn, if you would take damage from a battle involving this monster, you can reduce that damage to 0, also inflict damage equal to that reduced amount to your opponent.

Ophion, the Chaos Creator Serpent

DARK - Level 10 - Reptile/Effect - 1500/500

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand or Graveyard by banishing 1 LIGHT and 1 DARK monster from your Graveyard, except "Ophion, the Chaos Creator Serpent". This monster gains 500 ATK and DEF for each banished card. During each End Phase, your opponent must banish 1 card from their hand, field, or Graveyard, face-down. You can only control 1 "Ophion, the Chaos Creator Serpent".

Typhon, Grand Serpent of Disaster

DARK - Level 11 - Sea Serpent/Effect - 2300/2300

Cannot be Special Summoned, except by its own effect. When this monster is Special Summoned, you can select 1 card Type (Monster, Spell, or Trap): This monster is unaffected by, and cannot be targeted by, effects of the selected card Type (except this card, if you select Monster). This monster gains 700 ATK for every Sea Serpent-Type monster in the Graveyard. During either player's turn, you can banish 1 Sea Serpent-Type monster from your Graveyard to Special Summon this monster from your Graveyard, and if you do, you can target 1 card on the field; destroy that target.

Deep Squirmer

WATER - Level 1 - Sea Serpent/Effect - 600/700

A monster that destroys this monster (by battle or its own effect) is destroyed. When this monster is sent from the field to the Graveyard, you can send 1 Sea Serpent-Type monster from your Deck to the Graveyard: Special Summon this monster from your Graveyard.

Titan Eater

WATER - Level 4 - Sea Serpent/Effect - 300/1800

If your opponent Special Summons a monster with 3000 or more ATK, you can discard this card: The Summoned monster's effects on the field are negated, also it cannot attack. If this card is sent to the Graveyard, inflict 100 damage to your opponent for every Sea Serpent-Type monster in your Graveyard (you can only activate this effect of "Titan Eater" once per turn).

Edgewing Fighter

WIND - Level 3 - Warrior/Effect - 1000/1000

When this monster is Normal Summoned, you can add 1 monster from your Deck or either player's Graveyard to your hand whose ATK and DEF are equal. If this attacking monster would be destroyed by battle, you can destroy 1 Set card on the field: This monster is not destroyed, also inflict 300 damage to your opponent. If you take damage in battle involving this monster, you can Special Summon 1 monster from your hand whose ATK is less than or equal to the amount of damage you took.

Panicked Soldier

EARTH - Level 4 - Warrior - 2000/1000

Trapped in armor that renders him mute, deaf, and blind, this man can only thrash in terror in a desperate attempt to escape his mobile prison. He is unaware of the devastation he causes.

Crying Dancer

LIGHT - Level 3 - Spellcaster/Pendulum - 1300/1500 - Scale 8

Pendulum Effect - If a face-up Pendulum monster you control is destroyed by battle or your opponent's card effect, you can move that monster to this monster's Pendulum Zone, and Special Summon this monster from the Pendulum Zone. If you activate this effect, this monster gains ATK equal to the ATK the destroyed monster had on the field.

Monster Lore - Once a powerful sorceress, a failed spell left her cursed with magical empathy. Forced to feel the pain and suffering of others near her as if it were her own, her mind has completely broken under the stress.

Grand Sacred Emperor Veldaion

LIGHT - Level 11 - Dragon/Effect - 3650/2300

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by Tributing 3 face-up monsters either player controls, including at least 1 "Veldaion the Rampaging Emperor", and cannot be Summoned by other ways. You do not have to pay the activation cost of Counter Trap Cards, also monsters you control are unaffected by Counter Trap Cards. If a Counter Trap Card is activated, you can activate 1 of the following effects if it negated 1 of the following:

●Monster Summon: Special Summon 1 monster from your Graveyard in face-up Attack Position.

●Monster Attack or Effect: Banish 1 card from your opponent's Graveyard.

●Spell Activation or Effect: Destroy up to 3 face-up cards your opponent controls.

●Trap Activation or Effect: Inflict 2000 damage to your opponent.

Quandaiio

DARK - Level 1 - Warrior/Effect - 1000/1000

Cannot be Normal Summoned/Set. If a face-up monster that cannot be Normal Summoned/Set is destroyed, you can Special Summon this monster from your Deck or Graveyard, and if you do, you can banish up to 11 cards from the Graveyard: Increase this monster's Level by 1 for each card banished. If a monster with more DEF than this monster attacks, you can destroy that monster. If a monster with more ATK than this monster attacks, you can negate that attack. You can only activate each effect of "Quandaiio" once per turn.

Pond-Forming Elephant

EARTH - Level 5 - Beast/Effect - 2200/1000

If this card is Normal Summoned, you can Special Summon 1 level 6 or lower WATER monster from your hand or Deck. If this card is sent to the Graveyard, you can add 1 "Pond-Loving Elephant" from your Deck to your hand.

Pond-Loving Elephant

EARTH - Level 2 - Beast/Tuner/Effect - 200/2000

If you control a WATER monster, you can Special Summon this card from your hand. If this card is sent to the Graveyard for the Synchro Summon of a WATER monster, you can Special Summon 1 "Pond-Forming Elephant" from your hand or Graveyard.

Volcano Scarab

FIRE - Level 2 - Insect/Effect - 800/800

If an effect inflicts less than 1000 damage to your opponent, you can Special Summon this card from your hand and any number of "Volcano Scarab" from your Deck. If this card is in the Graveyard, whenever An effect would inflict damage to a player (except Volcano Scarab), inflict 100 damage to that player.

Necro Mana Eater

DARK - Level 1 - Psychic/Effect - 100/1000

You can banish 1 Spell/Trap Card from your Graveyard; this card gains 500 ATK.

Desperate Soldier

EARTH - Level 6 - Warrior/Effect - 2400/1000

If your Life Points would become 0 from your opponent's attack or effect, you can Special Summon this monster from your hand: Your Life Points become 600, also you take no damage for the rest of the turn. If this monster attacks your opponent's monster with 3000 or more original ATK, that monster's effects cannot be activated, also halve the opposing monster's ATK, then increase this monster's ATK by double that lost ATK. If this monster battles, your opponent's Life Points cannot be decreased below 600 for the rest of the turn.

Lauding Giant

EARTH - Level 7 - Beast-Warrior/Effect - 2650/1200

If your opponent controls exactly 2 more monsters than you do, you can reveal this card in your hand: your opponent targets 2 monsters they control; until the End Phase, you can Tribute those two monsters (for a Summon or a card effect) as if you controlled them. If this Tribute Summoned card leaves the field, you can target 1 card on the field; destroy all cards in that target's column.

Sabita, Ancient Android Prison

EARTH - Level 11 - Warrior/Effect - 2750/1000

Cannot be Special Summoned, or Normal Set. To Tribute Summon this card, you can Tribute face-up Continuous Spell/Trap Card(s) you control, in addition to monsters. When this monster is Tribute Summoned successfully, you can add 2 cards of the same card Type (Monster, Spell, and/or Trap) as the Tributed cards from your Deck to your hand. Once per turn, during either player's turn, if a card with the same name as one of the cards Tributed for this monster's Summon is face-up on the field, you can target 1 monster on the field or in either player's Graveyard, except that card, and equip this monster with that target: This monster gains ATK and DEF equal to the combined ATK of all equipped monsters. Once per turn, you can destroy a card equipped to this card to gain LP equal to this monster's ATK.

Incompetent Burglar

EARTH - Level 2 - Warrior/Tuner/Effect - 200/1800

If there are 15 or more cards in your opponent's Deck: You can Special Summon this monster from your hand, and if you do, your opponent selects 3 cards in their Deck; each player selects 1 at random to add to their hand, then the remaining card is shuffled back into the Deck.

Max-Speed Blader

WIND - Level 2 - Warrior/Effect - 1200/300

If this monster is destroyed by battle, you can Special Summon 1 Level 3 or lower WIND monster from your Deck, with its effects negated. If a monster you control is destroyed by a card effect, you can Special Summon this monster from your Graveyard (you can only activate this effect of "Max-Speed Blader" once per turn).

Max-Speed Lancer

WIND - Level 2 - Warrior/Effect - 1000/700

If this monster is Normal Summoned, you can Special Summon 1 Level 2 Warrior-Type monster from your Deck, also you cannot Summon monsters for the rest of the turn, except Warrior-Type monsters. If this monster is sent from the field to the Graveyard, you can add 1 Level 2 WIND monster from your Deck to your hand.

Max-Speed Archer

WIND - Level 2 - Warrior/Tuner/Effect - 800/1000

You can discard this card from your hand to add 1 Level 3 or lower non-Tuner WIND monster from your Deck to your hand. During your Standby Phase, if you control a face-up Warrior-Type monster, you can Special Summon this monster from your Graveyard.

Incredibly Disturbing Wasp

WIND - Level 2 - Insect/Effect - 1400/0

If a card or effect would add a card(s) to a player's hand (including as cost), you can discard this card to negate the activation, and if you do, destroy it. If this effect is negated, or it failed to destroy the card whose effect it negated: You can Special Summon this monster from your Graveyard.

Incredibly Disturbing Ghost

DARK - Level 2 - Zombie/Effect - 1400/0

If a card or effect would remove a card(s) from the Graveyard (including as cost), you can discard this card to negate the activation, and if you do, destroy it. If this effect is negated, or it failed to destroy the card whose effect it negated: You can Special Summon this monster from your Graveyard.

Incredibly Disturbing Child

EARTH - Level 2 - Psychic/Effect - 1400/0

If a card or effect would send a card(s) to the Graveyard (including as cost), except by destroying or discarding, you can discard this card to negate the activation, and if you do, destroy it. If this effect is negated, or it failed to destroy the card whose effect it negated: You can Special Summon this monster from your Graveyard.

Incredibly Disturbing Glow

FIRE - Level 2 - Pyro/Effect - 1400/0

If a card or effect would remove a card from a player's hand (including as cost), you can discard this card to negate the activation, and if you do, destroy it. If this effect is negated, or it failed to destroy the card whose effect it negated: You can Special Summon this monster from your Graveyard.

Lich Pharaoh

Level 4 - DARK - Zombie/Effect - 1900/0

When this card is Normal Summoned, target 1 Zombie-type monster in either player's Graveyard: return this card to your hand; Special Summon that target. If this card is sent to the Graveyard, you can banish 1 other Zombie-type monster from your Graveyard; Special Summon this card, but shuffle it into your Deck it when it leaves the field. You can only activate this effect of "Lich Pharaoh" once per turn.

Flame Child

FIRE - Level 1 - Pyro/Tuner/Effect - 800/200

You can discard this card from your hand to add 1 monster with 200 or less DEF from your Deck to your hand (You can only activate this effect of "Flame Child" once per turn). If this monster is Normal or Special Summoned, inflict 200 damage to your opponent.

Blazing Falcon

FIRE - Level 4 - Winged Beast/Effect - 1900/200

If this monster is added from your Deck or Graveyard to your hand, you can Special Summon it. If this monster destroys your opponent's monster by battle, you can Special Summon 1 FIRE monster with 200 DEF from your hand or Deck in face-up Defense Position.

Hakkaiku, the Ultimate Evil

DARK - Level 12 - Wyrm/Ritual/Effect - 5000/4500

Must be Ritual Summoned using "Return of the Ultimate Evil", and cannot be Summoned by other ways. When this monster is Ritual Summoned, banish all cards your opponent controls. If this monster destroys your opponent's monster by battle, banish it, then declare 1 card name: Your opponent must banish 1 card of the declared name from their hand or Extra Deck, if possible. This monster gains 400 ATK and DEF for every card in the Banished Zone.

Brimstone Wyvern

DARK - Level 4 - Wyrm/Tuner/Effect - 1700/1500

You can pay 800 LP; Special Summon 1 of your banished Level 4 or lower Wyrm-Type monsters. You can only activate this effect of "Brimstone Wyvern" once per turn. If this card attacks: You can increase this card's ATK by 300 until the end of the Damage Step.

Malicious Green Flame

FIRE - Level 5 - Pyro/Effect - 2200/200

If your opponent controls a monster and you control no monsters, you can Special Summon this monster from your hand. If this monster is destroyed by your opponent's card (by battle or card effect), you can add 1 FIRE Tuner from your Deck to your hand. During either player's turn, if this monster is in your Graveyard, you can take 800 damage: Add 1 "Malicious Green Flame" from your Deck to your hand (you can only activate this effect of "Malicious Green Flame" once per turn).

Fire Blader

FIRE - Level 2 - Warrior/Tuner - 1250/200

A swordsman with a flaming sword. Even the hilt has been measured at over 6,000 degrees! No, I don't know how he holds it, either.

Bursting Wisp

FIRE - Level 2 - Pyro/Flip/Effect - 400/200

FLIP: Target 1 monster on each side the field (except this card) and destroy both targets. If 1 or more of those targets was a FIRE monster, you can add 1 monster with 200 DEF from your Deck to your hand.

If this monster is in your Graveyard, you can send the top card of your Deck to the Graveyard to Special Summon this monster from your Graveyard in face-down Defense Position or face-up Attack Position. You can only activate this effect of "Bursting Wisp" once per Duel.

Flash Flame Eater

FIRE - Level 4 - Pyro/Tuner/Effect - 1200/200

At the start of the Battle Phase, this monster gains 100 ATK for each monster in your opponent's Graveyard whose ATK is less than this monster's current ATK. A FIRE monster Synchro Summoned using this monster as Material gains ATK equal to half this monster's ATK.

Incinerator Archfiend

FIRE - Level 7 - Pyro/Tuner/Effect - 2400/2200

If a FIRE monster on the field is destroyed or banished by a card's effect, you can Special Summon this monster from your hand. If this monster destroys your opponent's monster by battle, you can Special Summon 1 "Flame Servant Token" (FIRE/Level 1/Pyro-Type/ATK 500/DEF 500) to your side of the field. Once, during either player's turn, you can target 1 other Pyro-Type monster you control with a Level: Reduce this monster's Level by up to 6 until the end of the turn, and if you do, that target's Level is increased by that lost amount.

Pyro Giant

FIRE - Level 6 - Pyro/Effect - 2300/200

You can Special Summon this monster from your hand or Graveyard by discarding 1 Level 5 or lower monster from your hand, and if you do, this monster's Level is reduced by the Level of the discarded monster. If all monsters you control are Pyro-Type, this monster can be treated as a Tuner for a Synchro Summon. If this monster is sent from the field to the Graveyard as Synchro Material, you can Special Summon 1 Level 6 or lower Pyro-Type monster from your Graveyard, except "Pyro Giant".

Flame Axis Watcher

FIRE - Level 6 - Pyro/Effect - 2200/200

If this monster attacks, you can Special Summon 1 Level 4 or lower Pyro-Type monster from your hand. If this monster is used as Synchro Material, or sent to the Graveyard by your opponent's card effect, you can draw 1 card (you can only activate this effect of "Flame Axis Watcher" once per turn).

Fire Strix

FIRE - Level 4 - Winged Beast/Effect - 500/200

If you control a face-up FIRE monster, except "Fire Strix", you can Special Summon this monster from your hand (you can only Summon 1 "Fire Strix" per turn this way). If this monster is used as Material for a Synchro Summon, and all other Synchro Materials are FIRE monsters, you can Special Summon any number of "Fire Strix" from your hand or Deck.

Electric Spark

FIRE - Level 4 - Thunder/Effect - 1500/200

This monster is also always treated as Pyro-Type. When this monster is Normal or Special Summoned, you can add 1 Thunder-Type monster with 1500 or less ATK from your Deck to your hand. If this monster is sent from the field to the Graveyard, you can Special Summon 1 Level 5 or lower Pyro-Type monster from your Deck. You can only activate each effect of "Electric Spark" once per turn.

Burner Shell

FIRE - Level 3 - Pyro/Effect - 800/200

Once per turn, if this monster is in face-up Attack Position, you can Special Summon 1 "Burner Shell" from your hand or Graveyard in face-up Defense Position. If this card is sent from the field to the Graveyard, inflict 300 damage to your opponent.

Flame King

FIRE - Level 4 - Pyro/Effect - 1800/200

During the turn this monster is Normal Summoned, you can immediately Tribute it for a Tribute Summon. This monster can be treated as 2 Tributes for the Summon of a FIRE monster. Once during either player's turn, you can banish 1 FIRE monster from your Graveyard to increase the ATK of all FIRE monsters you control by 200, also increase their Levels by 1.

Firebreather Clown

FIRE - Level 6 - Spellcaster/Tuner/Effect - 200/200

If this monster is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Pyro-Type monster from your Graveyard, and if you do, this monster gains ATK equal to the Summoned monster's original ATK. You can banish this card from your Graveyard: Special Summon 1 "Firebreather Clown" from your hand or Deck. During the End Phase, if there are 3 banished "Firebreather Clown", you can discard 1 FIRE monster: Shuffle 2 of your banished "Firebreather Clown" into your Deck, and add 1 "Firebreather Clown" from your Banished Zone to your hand.

Skelecaptain

DARK - Level 7 - Zombie/Effect - 2650/2250

When your Deck is shuffled, you can Special Summon this monster from your hand. If this monster attacks your opponent's monster, you can Special Summon 1 "Skelecadet" from your Deck or Graveyard. This monster gains 300 ATK and DEF for every "Skeleca" monster you control.

Skelecameraman

DARK - Level 6 - Zombie/Effect - 1800/2000

If you control a face-up "Skelecaptain", you can Special Summon this monster from your hand. If your Deck is shuffled, all "Skeleca" monsters you control gain 300 ATK and DEF. At the start of the each Main Phase, all Zombie-Type monsters you control gain 200 ATK and DEF.

Skelecannoneer

DARK - Level 4 - Zombie/Effect - 1750/1000

When this monster is Normal Summoned, you can send 1 Zombie-Type monster from your Deck to your Graveyard, and if you do, you can add 1 DARK Zombie-Type monster from your Deck to your hand. Shuffle your Deck afterward. If your Deck is shuffled, Zombie-Type monsters you control gain 100 ATK and DEF for every "Skeleca" monster you control.

Skelecavalry

DARK - Level 3 - Zombie/Effect - 1600/0

If this card is in your Graveyard, you can shuffle this card into your Deck to target 1 DARK Zombie-Type monster in your Graveyard: Special Summon that target. If your Deck is shuffled while this card is in your hand, you can shuffle this card into your Deck to add 1 "Skeleca" monster from your Deck to your hand. During a turn that your Deck was shuffled, this monster can be treated as a Tuner for a Synchro Summon.

Skelecadet

DARK - Level 1 - Zombie/Tuner/Effect - 400/0

All Zombie-Type monsters you control gain 200 ATK. If this monster attacks or is attacked by your opponent's monster, you can shuffle it and the opposing monster into the Deck at the start of the Damage Step. If this monster is used as Synchro Material, and all other Synchro Materials used in the Summon were Zombie-Type monsters, you can Special Summon 1 of the other Materials used in the Summon from your Graveyard: The monster Summoned by this effect gains 800 ATK, but its DEF becomes 0.

Heavy Metal King

DARK - Level 6 - Spellcaster/Effect - 2050/1700

If this monster battles your opponent's monster, this monster gains ATK equal to half the ATK of the opposing monster, also the opposing monster loses 100 ATK and DEF times its Level/Rank (these changes last until the end of the Battle Phase). If this monster is targeted by a card effect, you can negate that effect, and if you do, increase this monster's ATK and DEF by 100.

Burrowvern

EARTH - Level 5 - Wyrm/Effect - 1600/1800

If you control no monsters, you can Special Summon this monster from your hand by destroying 1 other card in your hand. If that destroyed card was a Wyrm-Type monster, you can discard 1 card to select and activate 1 of the following effects:

●Return that destroyed monster from your Graveyard to your hand.

●Special Summon that monster from your Graveyard.

Wyrm-Eater Wyrm

FIRE - Level 4 - Wyrm/Effect - 1500/200

During either player's turn, you can destroy this face-up monster to Special Summon 1 Level 4 or lower Wyrm-Type Tuner monster from your Deck in face-up Defense Position.

Split-Jaw Savior

DARK - Level 4 - Wyrm/Tuner/Effect - 1400/1100

When this monster is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. If this monster is destroyed by a card's effect, you can Special Summon 1 Level 3 or lower Wyrm-Type monster from your Graveyard with its effects negated.

Arc Eater Orono

FIRE - Level 3 - Wyrm/Tuner/Effect - 1200/200

This monster can be treated as a non-Tuner monster for a Synchro Summon. You can place 1 card from your hand on top of your Deck to Special Summon this monster from your Graveyard.

Wide Wyvern

WIND - Level 2 - Wyrm/Effect - 600/1300

If a monster(s) is Special Summoned from your Graveyard, you can Special Summon this monster from your hand. If this monster is used as Synchro Material for a Synchro Summon, you can Special Summon up to 2 "Wing Tokens" (WIND/Wyrm-Type/Level 1/ATK 300/DEF 650). You can banish this card from your Graveyard to add 1 "Wide Wyvern" from your Deck to your hand.

Clone Drake

DARK - Level 2 - Wyrm/Tuner/Effect - 1000/0

If this monster is destroyed by a card effect, you can inflict 500 damage to your opponent, and if you do, Special Summon any number of "Clone Drake" from your hand or Deck. If this monster is in your Graveyard, you can destroy 1 monster you control to Special Summon this monster from your Graveyard, and if you do, you can add 1 Level 3 or lower Wyrm-Type monster from your Deck to your hand.

Randina, the Star Chick

LIGHT - Level 1 - Wyrm/Effect - 100/100

If you control a face-up Tuner monster, you can Special Summon this monster from your Graveyard, but banish it when it leaves the field. If this monster is used as Synchro Material, draw 1 card. If all other Synchro Materials used for a Synchro Summon are Wyrm-Type monsters, you can increase this monster's Level by an amount up to the number of Wyrm-Type monsters you control. You can only activate each effect of "Randina, the Star Chick" once per turn.

Cosmic Dragon

LIGHT - Level 1 - Wyrm/Tuner/Effect - 0/0

If you Normal or Special Summon a Wyrm-Type monster, except "Cosmic Dragon", you can Special Summon this monster from your hand. If your opponent would declare a direct attack, you can Special Summon this monster from your Graveyard to negate that attack and end the Battle Phase, but if this monster was Special Summoned this way, banish this monster when it leaves the field.

Noodle Drake

WATER - Level 4 - Sea Serpent - 1900/1700

This genetically altered sea snake feeds primarily on pasta, and has consumed so much that it has started to look like its primary food source. Its secondary food source is human flesh.

Blastball Burner

FIRE - Level 3 - Pyro/Effect - 1300/1100

You can destroy 1 face-up monster you control to Special Summon this monster from your hand. If this card on the field is destroyed, you can Special Summon 1 Level 2 or lower FIRE monster from your Deck with its effects negated.

Ragnadrake

FIRE - Level 3 - Dragon/Effect - 1800/0

If this monster attacks, it is changed to Defense Position at the end of the Damage Step. If this card is sent from the field to the Graveyard by a card effect, you can add 1 monster whose ATK and DEF are both 1000 or less from your Deck to your hand.

Destindark Dragon

DARK - Level 4 - Dragon/Pendulum/Effect - 1700/1200 - Scale 4

Pendulum Effect - If your opponent Pendulum Summons, you can Special Summon this monster from your Pendulum Zone: The ATK of that Pendulum Summoned monster(s) becomes 0.

Monster Effect - This monster can be treated as a Tuner for the Synchro Summon of a Dragon-Type Synchro monster. Once per turn, you can increase or decrease this monster's Level by 1. If a Level 7 or higher Pendulum monster destroys your opponent's monster by battle, you can Special Summon this face-up monster from your Extra Deck (During the turn you activate this effect, you cannot Summon monsters, except Dragon-Type monsters).

Fireshot Spark

FIRE - Level 2 - Pyro/Effect - 100/200

If you control no monsters, you can Special Summon this monster from your hand. If this monster is Special Summoned, you can add 1 Level 4 or lower Pyro-Type monster from your Deck to your hand, except "Fireshot Spark".

Thrashing Alligator

WATER - Level 4 - Reptile/Effect - 1500/1400

If this monster attacks, increase its ATK by 100. Once per turn, if this monster destroys your opponent's monster by battle, it can attack once again in a row.

Speed Ptera

WIND - Level 4 - Dinosaur/Effect - 1300/1600

This monster inflicts piercing Battle Damage. If this monster inflicts Battle Damage to your opponent, your opponent must select 1 card in their hand to give to you.

Torque, the Bull-Soldier

EARTH - Level 4 - Beast-Warrior/Effect - 1900/0

This card can make an attack on all monsters your opponent controls. When a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Spirit Eater of the Bog

DARK - Level 10 - Zombie/Effect - 0/0

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand by Tributing 3 face-up DARK monsters, Continuous Spell Cards, and/or Continuous Trap Cards you control, and cannot be Summoned by other ways. Cannot be Tributed. Once per turn, during either player's turn, if your opponent would activate the effect of a card of the same Type as a card that was Tributed for this monster's Summon (Monster, Spell, or Trap), you can negate the activation, and destroy that card (if two or more cards Tributed were the same Type, this monster can negate effects of that Type of card that number of times per turn). Once per turn, you can banish 1 monster from your opponent's Graveyard: This monster gains that banished monster's ATK and DEF. You can only control 1 "Spirit Eater of the Bog".

Intrusive Virus

EARTH - Level 2 - Cyberse/Effect - 600/1000

During either player's turn, if this monster is banished, you can Special Summon it from your Banished Zone. If this monster is Special Summoned by the effect of a Level 4 or lower monster, you can excavate the top card of your opponent's Deck, and if it is a Monster Card, banish it. You can only activate each effect of this card's name once per turn.

Screenbreaker ENE

DARK - Level 4 - Cyberse/Tuner - 1600/1800

"This puzzle in front of me; nothing is impossible to decode."

Cybernetic Blaster

LIGHT - Level 4 - Cyberse/Effect - 1700/1200

Once per turn: You can add 1 Cyberse-Type monster from your Deck or Graveyard to your hand, except "Cybernetic Blaster".

EXDeS

WIND - Level 4 - Cyberse/Effect - 1900/1000

If a player Special Summons a monster(s) from their Extra Deck: you can Tribute this monster; destroy that monster(s).

Bitcoin Bot

Level 2 - LIGHT - Cyberse/Effect - 700/250

Once per turn, when a Cyberse-type monster is Summoned, except this card, you can draw 1 card. You can only control 1 face-up "Bitcoin Bot".

Cyber Peacock

DARK - Level 5 - Cyberse/Effect - 2200/2200

You can banish 1 face-up Cyberse monster you control; Special Summon this card from your hand. If this card is attacked: You can move this card to an unoccupied Monster Zone, and if you do: Your opponent must attack a different monster you control (if you control no other monsters, your opponent attack you directly). You can only activate this effect of "Cyber Peacock" once per turn.

Rail Cannon Delinquent

EARTH - Level 4 - Machine/Effect - 1800/1000

Once per turn, during either player's turn, you can move this card you control to an adjacent unoccupied Monster Card Zone, and if you do, inflict 200 damage to your opponent for every card in the same column as this card (including this one). If a card is flipped face-up, this monster gains 200 ATK. This monster is unaffected by the effects of Trap Cards.

Bitter Dragon

EARTH - Level 4 - Dragon/Tuner/Effect - 1400/1500

This monster can be treated as a non-Tuner monster for a Synchro Summon. This monster can be treated as Level 5 for an Xyz Summon. If this monster is Normal Summoned, you can Special Summon 1 "Bitter Dragon" from your hand or Deck. If this monster is used as Fusion or Synchro Material for the Summon of a Dragon-Type Synchro monster, you can Special Summon this monster from your Graveyard, but you cannot Fusion or Synchro Summon for the rest of this turn. You can only activate the effects of "Bitter Dragon" a total of 3 times per turn, in any combination.

Alendra

LIGHT - Level 2 - Spellcaster/Effect - 0/1400

Once while this card is in your Graveyard, you can activate 1 Equip Spell Card from your hand during either player's turn (this is a Quick Effect).

Superstar Blaster

LIGHT - Level 4 - Cyberse/Pendulum/Effect - 1800/1300 - Scale 5

Pendulum Effect - Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's ATK.

Monster Effect - Once per turn: You can return 1 Pendulum Monster you control or 1 card in your Pendulum Zone to the hand; destroy 1 card on the field.

True Primal Helios

LIGHT - Level 1 - Pyro/Effect - ?/?

All "Helios" monsters you control gain 100 ATK and DEF for each of your opponent's banished cards. This monster gains ATK and DEF equal to the ATK and DEF of all "Helios" monsters you control, except "True Primal Helios". The effects of "Helios" monsters that activate in the Graveyard can also activate in the Banished Zone.

Triangle Codex

LIGHT - Level 3 - Cyberse/Effect - 600/900

If a Cyberse-Type monster is Special Summoned, you can Special Summon this monster from your hand. This monster can be treated as 2 Tributes for the Summon of a Cyberse-Type monster.

Code Rearranger

LIGHT - Level 8 - Cyberse/Effect - 2050/3250

This monster can attack in Defense Position, using its DEF for damage calculation. If this monster destroys your opponent's monster by battle, increase this monster's DEF by the Level/Rank of the destroyed monster x100. During each End Phase, decrease this monster's DEF by 500, also increase this monster's ATK by 200 (If this monster's DEF would be reduced to 0 by its own effect, destroy this card).

Grudge Warrior

EARTH - Level 4 - Warrior/Effect - 400/1400

Cannot be Special Summoned, except by its own effect. If this monster is destroyed by battle or its own effect, you can Special Summon this monster (from the Graveyard), and if you do, increase this monster's ATK by half the combined ATK this card and the monster that destroyed it had when it was destroyed. If this monster destroys your opponent's monster by battle, you can destroy 1 other face-up monster on the field: Increase this monster's ATK by the destroyed monster's Level/Rank x200, then destroy this monster (you can only activate this effect of this card's name once per turn).

Scimitar Wasp

WIND - Level 10 - Insect/Effect - 3500/2000

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 or higher Insect-Type monster from your hand or side of the field. During each End Phase, all monsters your opponent controls lose 200 ATK for every "Scimitar Wasp", "Bident Beetle", and "Servant Gnat" on the field and/or in the Graveyard. If this monster battles your opponent's monster, the effects of all monsters your opponent controls are negated, and cannot be activated, until the end of the Damage Step.

Sprite Soldier

EARTH - Level 2 - Cyberse/Tuner/Effect - 1400/300

If this monster battles, you can Special Summon 1 Level 2 monster from your hand or Graveyard, but it cannot be used as Xyz Material this turn. If this monster is destroyed by a card effect, you can draw 1 card (you can only activate this effect of "Sprite Soldier" once per turn).

Sprite Gardna

LIGHT - Level 2 - Cyberse/Effect - 0/2000

Other Cyberse-Type monsters you control cannot be destroyed by battle. If this monster is Special Summoned, you can target 1 other Cyberse-Type monster you control: Increase its ATK by 400.

Philosopher's Phoenix

FIRE - Level 4 - Winged-Beast/Effect - 1000/1000

If this card is Normal or Special Summoned, you can destroy 1 monster your opponent controls. If you do, flip this card into face-down Defense Position. If this card is sent from the field to the GY, take 1000 damage.

Uplink Captain

LIGHT - Level 3 - Cyberse/Effect - 1200/800

When this monster is Normal Summoned, you can Special Summon 1 Level 5 or lower Cyberse-Type monster from your hand in Defense Position. This monster gains 200 ATK for each face-up Cyberse-Type monster you control. Your opponent cannot select other Cyberse-Type monsters you control as an attack target.

Gravity Wyvern

DARK - Level 3 - Dragon/Union/Effect - 1700/0

Monsters your opponent controls lose 100 ATK times the combined Level of all monsters on the field. Once per turn, you can: Equip this card to a face-up DARK monster you control, OR unequip it to Special Summon this card as a monster in face-up Attack Position. A monster equipped with this card gains 200 ATK times its Level. If this equipped card is sent to the Graveyard, you can return the equipped monster to your hand to Special Summon this monster from your Graveyard: You can Normal Summon 1 additional time during your next Main Phase 1 (you can only activate this effect of "Gravity Wyvern" once per turn).

Chronal Dragon

LIGHT - Level 4 - Dragon/Effect - 1000/1200

If the current turn count is 6 or less, you can Special Summon this monster from your hand by increasing the turn count by 1. If the turn count is increased by the effect of a card you own, you can Special Summon this monster from the Graveyard: Increase the turn count by 1. This monster gains 100 ATK times the current turn count.

Digital Loader - mdl A

EARTH - Level 3 - Cyberse/Effect - 0/2000

If you control 2 or more face-up Cyberse-Type monsters, you can Special Summon this monster from your hand. You can Tribute 1 monster you control with a Level: Special Summon 1 Cyberse-Type monster from your Deck with the same Level as the Tributed monster, with its effects negated and its ATK reduced to 0 (you can only activate this effect of this card's name once per turn). During the End Phase of a turn this monster was sent from the field to the Graveyard, you can add this card from your Graveyard to your hand.

Alola Ninetales, Emissary of Ice

WATER - Level 6 - Fairy/Effect - 2000/2500

If you control no monsters, you can Special Summon this card from your hand. You can only use this effect of "Alola Ninetales, Emissary of Ice" once per turn. Once per turn: You can target 1 monster your opponent controls; until the end of their next turn, that monster cannot attack or be used as Material for a Summon.

Codex Dragon

WIND - Level 5 - Cyberse/Effect - 2000/1700

If your opponent controls a monster and you control no monsters: You can Special Summon this monster from your hand. If this monster destroys your opponent's monster by battle, increase this monster's ATK by 500. If this monster is destroyed by a monster (by battle or its effect), that monster loses 800 ATK.

Odd-Dice Wyvern

WIND - Level 4 - Wyrm/Effect - 1500/1000

If a six-sided die is rolled, this monster gains 100 ATK and DEF times the result. If this monster is targeted for an attack or effect, you can roll a six-sided die: If the result is 1, 3, or 5, negate that attack or effect.

Morphbrother Wolfo

FIRE - Level 4 - Beast-Warrior/Effect - 900/200

If you control a face-up "Morphbrother Hawke", "Morphsister Viperi", or "Morphsister Panthera", you can Special Summon this monster from your hand. Once per turn, you can target 1 face-up Beast-Warrior-Type monster you control with 1000 or less original ATK: That target gains ATK equal to this monster's current ATK (This is a Quick Effect). During the turn you activate this effect, this monster cannot attack.

Morphbrother Hawke

WIND - Level 4 - Beast-Warrior/Effect - 1000/0

If you control a face-up "Morphbrother Wolfo", "Morphsister Viperi", or "Morphsister Panthera", you can Special Summon this monster from your hand. Once per turn, you can target 1 face-up Beast-Warrior-Type monster you control with 1000 or less original ATK: That target gains ATK equal to this monster's current ATK (This is a Quick Effect). During the turn you activate this effect, this monster cannot attack.

Morphsister Panthera

EARTH - Level 4 - Beast-Warrior/Effect - 800/400

If you control a face-up "Morphbrother Wolfo", "Morphsister Viperi", or "Morphbrother Hawke", you can Special Summon this monster from your hand. This monster inflicts piercing Battle Damage. Once per turn, you can target 1 face-up Beast-Warrior-Type monster you control with 1000 or less original ATK: That target gains ATK equal to this monster's current ATK (This is a Quick Effect). During the turn you activate this effect, this monster cannot attack.

Morphsister Viperi

WATER - Level 4 - Beast-Warrior/Effect - 700/600

If you control a face-up "Morphbrother Wolfo", "Morphbrother Hawke", or "Morphsister Panthera", you can Special Summon this monster from your hand. If this monster battles your opponent's monster, this monster's ATK is doubled during the Damage Step only. Once per turn, you can target 1 face-up Beast-Warrior-Type monster you control with 1000 or less original ATK: That target gains ATK equal to this monster's current ATK (This is a Quick Effect). During the turn you activate this effect, this monster cannot attack.

Illusory Lich

DARK - Level 10 - Zombie/Effect - 3000/3000

Cannot be Normal Summoned. During your Standby Phase, return this face-up card to your hand. You can discard this card and 1 other monster. During your End Phase, if this card was sent from your hand to the GY this turn: Special Summon it. This card cannot be targeted by monster effects.

Ygg Pixie

WIND - Level 4 - Fairy/Effect - 1400/1700

If this card is in your hand: you can return 1 Plant monster you control to your hand; Special Summon this card. When this card is Summoned, you can reveal any number of Plant monsters in your hand and keep them revealed as long as this card remains face-up on your side of the field. During your End Phase, you can Special Summon 1 revealed Plant monster from your hand.

Red Pixel

FIRE - Level 1 - Cyberse/Effect - 0/2000

If you control a "Blue Pixel": you can Special Summon this card (from your hand). If you control a "Green Pixel": this card gains 2000 ATK.

Green Pixel

WIND - Level 1 - Cyberse/Effect - 0/2000

If you control a "Red Pixel": you can Special Summon this card (from your hand). If you control a "Blue Pixel": this card gains 2000 ATK.

Blue Pixel

WATER - Level 1 - Cyberse/Effect - 0/2000

If you control a "Green Pixel": you can Special Summon this card (from your hand). If you control a "Red Pixel": this card gains 2000 ATK.

Battlecruiser, Mirage-class

WIND - Level 8 - Machine/Effect - 2800/3000

If you control "Forbidden Warp Gate", you can Special Summon this monster from your hand (you can only Summon 1 "Battlecruiser, Mirage-class" per turn this way). At the end of each Main Phase, place 1 Drone Counter on this card. At the start of the Damage Step, if this monster battles, place 1 Drone Counter on this card. During each End Phase, select and activate 1 of the following effects:

●Inflict 100 damage to your opponent for each Drone Counter on this card.

●Decrease the ATK and DEF of all monsters your opponent controls by 200 for each Drone Counter on this card.

Battlecruiser, Vengeance-class

DARK - Level 9 - Machine/Effect - 3200/2800

Cannot be Normal Summoned/Set. If you control "Forbidden Warp Gate", you can Special Summon this monster from your hand (you can only Summon 1 "Battlecruiser, Vengeance-class" per turn this way). At the end of each Main Phase, place 1 Drone Counter on this card. At the start of the Damage Step, if this monster battles, place 1 Drone Counter on this card. During each of your End Phases, you can select and activate 1 of the following effects:

●Banish a number of cards from your opponent's Graveyard up to the number of Drone Counters on this card.

●Destroy a number of cards on the field up to half the number of Drone Counters on this card.

Relief Skater

LIGHT - Level 5 - Insect/Effect - 2200/1800

If you negate the activation of your opponent's Spell, Trap, or Monster effect, you can Special Summon this monster from your hand, and if you do, you can Special Summon 1 Level 3 or lower Tuner monster from your Graveyard.

Pixie Sorceress

LIGHT - Level 2 - Fairy/Ritual/Effect - 1400/1200

You can Ritual Summon this card with "Pixie Convocation". When a Fairy-Type monster you control battles an opponent's monster, it gains ATK equal to the ATK of the opponent's monster it is battling, also your opponent cannot activate cards or effects. These changes last until the end of the Damage Step.

Glacier Mage

WATER - Level 4 - Spellcaster/Tuner/Effect - 1800/600

Monsters cannot be Summoned in the same column as this card also monsters in the same column as this card cannot attack or change their battle position. Spell/Trap cards and effects cannot be activated in the same column as this card. During the End Phase, for every other card in the same column as this card, place 1 Ice Counter on 1 card on the field. If this card would be destroyed by an opponent's card (by battle or card effect): you can remove 1 Ice Counter from anywhere on the field instead.

Turbex

WIND - Level 3 - Machine/Tuner/Effect - 1300/1000

If this card is Normal or Special Summoned, you can discard 1 card and target 1 other monster you control; Special Summon 1 monster from your Deck that has the same Level, Type, and Attribute as the target. You cannot Special Summon for the rest of the turn, except from the Extra Deck.

Damage Collapser

DARK - Level 8 - Warrior/Effect - 1000/2400

If you would take 1000 or more damage from an attack or card effect, you can Special Summon this card from your hand, and if you do, reduce that damage by 1000. During either player's Main Phase, you can Tribute this card; until the End Phase, all damage you take is reduced by 1000. You can only Special Summon 1 of this card's name per turn.

Combo Master Dile

WATER - Level 5 - Reptile/Effect - 1900/1800

During your turn, if a chain of 2 or more links resolves: you can Special Summon this card from your hand. (Quick effect): you can target 1 monster you control and 1 monster your opponent controls; return the first target to your hand, and if you do, the second target's ATK is halved until the End Phase. You can only activate the effect of this card's name once per turn.

Combo Expert Talon

WIND - Level 5 - Winged-Beast/Effect - 2100/1600

During either player's turn, if a Chain of 3 or more Links resolves: you can Special Summon this card from your hand. (Quick effect): you can target 1 monster you control and 1 Spell/Trap card on the field; return the first target to your hand when that Spell/Trap card resolves, place it on top of the owner's Deck instead of sending it to the GY.

Combo Adepts Fur & Fang

EARTH - Level 5 - Beast/Effect - 2000/1700

During your turn, if a Chain of 2 or more Links resolves: you can Special Summon this card from your hand. You can only activate this effect as Chain Link 3 or higher (Quick effect): Discard 1 card; draw 1 card. You can only activate the effect of this card's name once per turn.

Combo Maven Plasma

FIRE - Level 5 - Pyro/Effect - 2200/1500

During either player's turn, if a Chain of 3 or more Links resolves: you can Special Summon this card from your hand. You can only activate this effect as Chain Link 3 or higher (Quick effect): If your opponent would add card(s) to their hand this chain, you can draw 1 card for each card added to their hand this chain. You can only activate the effect of this card's name once per turn.

Servant Flea

LIGHT - Level 3 - Insect/Effect - 1200/800

When this monster is Normal or Special Summoned, you can add 1 Ritual monster or Ritual Spell Card from your Deck to your hand. If this monster is Tributed, you can add 1 Level 4 or lower Insect-Type monster from your Deck to your hand. If this card is banished, you can Special Summon this monster from your Banished Zone during the End Phase. You can only activate each effect of this card's name once per turn.

Mandragola Magician

DARK - Level 4 - Spellcaster/Effect - 1500/600

If a Spell Card or the effect of a Spell Card (except an effect that activated in response to this effect's activation) is activated, place 1 Spell Counter on this card. Once, during either player's turn, you can place 1 Spell Counter on each face-up card you control that you can place a Spell Counter on. If a Spellcaster-Type monster with a Level is sent to the Graveyard, you can remove a number of Spell Counters from this card equal to that monster's Level to Special Summon that monster from the Graveyard to your side of the field, in face-up Attack Position or face-down Defense Position.

Gate Magician

EARTH - Level 1 - Spellcaster/Tuner/Effect - 900/2000

If a Spell Card is activated, place 1 Spell Counter on this card. If a monster with 3 or more Spell Counters on it is sent to the Graveyard, you can draw 1 card. You can remove Spell Counters from this card in multiples of 2 to increase this monster's Level by 1 for every 2 Spell Counters removed.

Synchro Magician

LIGHT - Level 3 - Spellcaster/Tuner/Effect - 1600/0

If a Spell Card is activated, place 1 Spell Counter on this card. If this monster with Spell Counters on it is used as Synchro Material, place all Spell Counters that were on the Summoned Synchro monster's Synchro Materials on that monster. You can remove 3 Spell Counters from anywhere on the field to Special Summon this monster from your Graveyard in face-up Defense Position.

Brightkite

WIND - Level 1 - Machine/Effect - 500/500

If your opponent's monster declares an attack, you can discard this card from your hand: Negate that attack. If a monster declares an attack while this card is in the Graveyard, you can Special Summon this monster from your Graveyard to negate that attack, but if you do, this monster is banished when it leaves the field. If this monster is destroyed by battle, you can draw 1 card.

Odd-Dice Dragon

WIND - Level 7 - Dragon/Effect - 2500/2000

During either player's turn, if the result of six-sided dice rolled this turn is 7 or higher, you can Special Summon this monster from your hand. If a six-sided die is rolled, you can target a number of cards on the field up to half the result (rounded down): Destroy that target(s). If this monster destroys your opponent's monster by battle, you can roll a six-sided die, and if the result is 1, 3, or 5: This monster gains 300 ATK, also it gains an additional attack.

Odd-Dice Intruder

WIND - Level 1 - Fiend/Tuner/Effect - 100/200

If a six-sided die is rolled, you can Special Summon this monster from your hand or Graveyard (you can only activate this effect of this card's name once per turn). If this monster is Normal or Special Summoned, you can roll a six-sided die, and Special Summon 1 monster from your hand or Graveyard whose Level is equal to the result. If this monster battles, you can roll a six-sided die, and if the result is 1, 3, or 5, this monster is not destroyed by that battle, also you take no damage from that battle.

Odd-Dice Raijin

WIND - Level 5 - Thunder/Effect - 1200/2100

If the result of the rolling of a six-sided die is 1, 3, or 5, you can Special Summon this monster from your hand, and if you do, draw 1 card. If another monster you control inflicts Battle Damage to your opponent, you can roll a six-sided die: Increase this monster's ATK by half the amount of damage inflicted, plus the result on the die x200 (you can only activate this effect of this card's name once per turn).

Mystic Phantom Thief

DARK - Level 3 - Fiend/Effect - 1200/1200

Once per turn (Quick Effect): Discard 1 card and declare a card name; look at your opponents hand and discard any cards with the same name as the name you declared. You can only use the effect of this card's name once per turn.

Queen of Tsurugi

WIND - Level 4 - Warrior/Effect - 1300/1800

If this card’s battle position is changed: Inflict 500 damage to your opponent for each Spell/Trap card they control. Once per turn (Quick Effect): You can change this card’s battle position.

Jester of Tsurugi

EARTH - Level 4 - Warrior/Effect - 1200/1200

If this card’s battle position is changed: Destroy 1 monster your opponent controls. You can change this card's battle position twice per turn.

Wisdom of the Wizard

LIGHT - Level 3 - Fiend/Effect - 800/1300

If this card is Normal or Special Summoned: You can look at the top 5 cards of your deck, then rearrange them in any order and place them on the top or bottom of your Deck.

Swordsman of Aile

WATER - Level 4 - Warrior/Effect - 1800/1300

You can banish 1 monster on your side of the field or in your GY to activate one of the following effects:

●This card gains 600 ATK

●Increase the ATK of all monsters you control by 300.

You can only use each effect of this card once per turn.

Castle of Fairy-Tale Allusions

LIGHT - Level 4 - Fiend/Effect - 900/1900

While this card is in your GY: Monsters you control gain 200 ATK for each “Castle of Fairy-Tale Allusions” in your GY. If your opponent would destroy a monster you control by battle, banish this card instead.

Pumpkin Carriage

LIGHT - Level 6 - Fiend/Effect - 2000/2000

While there is a “Castle of Fairy-Tale Allusions” in your GY, you can Special Summon this card (from your hand) in Attack Position. Once per turn, you can send 1 LIGHT Fiend monster from your Deck to the GY to send 1 “Castle of Fairy-Tale Allusions” from your hand or Deck to the GY. While there is 3 or more “Castle of Fairy-Tale Allusions” in your GY: This card cannot be destroyed by card effects.

Crunchkraken LV 2

DARK - Level 2 - Sea Serpent/Effect - 800/800

If this monster battles your opponent's monster, reduce that monster's ATK and DEF by 400 at the start of the Damage Step. During your Standby Phase, you can Tribute this face-up monster to Special Summon 1 "Crunchkraken LV 4" from your hand, Deck, or GY. If this monster destroyed a monster(s) by battle while it was face-up on the field, you can activate this effect at the end of the Battle Phase, instead.

Crunchkraken LV 4

DARK - Level 4 - Sea Serpent/Effect - 1400/1100

If this monster battles your opponent's monster, reduce the opposing monster's ATK and DEF by 600 at the start of the Damage Step, also negate the effects of the opposing monster at the end of the Damage Step. During your opponent's Standby Phase, you can Tribute this face-up monster to Special Summon 1 "Crunchkraken LV 6" from your hand, Deck, or GY. If this monster destroyed a monster(s) by battle while it was face-up on the field, you can activate this effect at the end of the Battle Phase, instead.

Crunchkraken LV 6

DARK - Level 6 - Sea Serpent/Effect - 2200/1500

Cannot be Normal Summoned. At the start of the Damage Step, if this monster battles your opponent's monster: The opposing monster loses 800 ATK and DEF, also its effects are negated. During either player's End Phase, you can Tribute this face-up monster to Special Summon 1 "Crunchkraken LV 8" from your hand, Deck, or GY. If this monster destroyed a monster(s) by battle while it was face-up on the field, you can activate this effect at the end of the Battle Phase, instead.

Crunchkraken LV 8

DARK - Level 8 - Sea Serpent/Effect - 3200/2000

Cannot be Normal Summoned/Set. At the start of the Damage Step, if this monster battles your opponent's monster, halve the opposing monster's ATK and DEF, also its effects are negated (including in the GY). If this monster was Special Summoned by the effect of "Crunchkraken LV 6", it gains the following effect:

●At the end of the Battle Phase, if this monster destroyed your opponent's monster by battle and sent it to the GY, you can Special Summon 1 Sea Serpent-Type monster from your Graveyard whose ATK is less than or equal to the destroyed monster's ATK in the GY.

Replicator Unit

FIRE - Level 2 - Machine/Effect - 500/200

If this card is destroyed (by battle or card effect) you can Special Summon 1 Machine-Type monster from your Deck with 1500 or less ATK. If you control a face-up Level 2 or lower monster, you can Special Summon this monster from your GY, but banish it when it leaves the field (you can only activate this effect of this card's name once per turn).

Clone Digitalis

LIGHT - Level 3 - Cyberse/Effect - 1200/800

If this monster is destroyed by battle or your opponent's card effect, you can Special Summon 1 Cyberse-Type monster from your Deck with ATK and DEF both at 1500 or less. If a Machine-Type, Thunder-Type, or Cyberse-Type monster you control battles, you can banish this card from your Graveyard to increase your battling monster's ATK by 2000 until the end of the Damage Step (you can only activate this effect of "Clone Digitalis" once per turn).

Helios Elemental - Copper

EARTH - Level 3 - Rock/Effect - 500/800

If you control "Macro Cosmos" and a Normal Spell Card is activated, you can Special Summon this monster from your hand, and if this monster is Summoned this way, you take no damage from battles involving this monster. This monster can attack your opponent directly. If this monster inflicts Battle Damage to your opponent, banish 1 card from your opponent's Graveyard.

Helios Elemental - Mercury

WATER - Level 3 - Rock/Effect - 500/800

If you control "Macro Cosmos" and a Normal Spell Card is activated, you can Special Summon this monster from your hand, and if this monster is Summoned this way, you take no damage from battles involving this monster. This monster can attack your opponent directly. If this monster inflicts Battle Damage to your opponent, your opponent must discard 1 card, if possible.

Helios Elemental - Lithium

FIRE - Level 3 - Rock/Effect - 500/800

If you control "Macro Cosmos" and a Quick-Play Spell Card is activated, you can Special Summon this monster from your hand, and if this monster is Summoned this way, you take no damage from battles involving this monster. This monster can attack your opponent directly. If this monster inflicts Battle Damage to your opponent, your opponent must destroy the monster they control with the highest ATK, or a random Spell/Trap Card they control if they control no monsters.

Helios Elemental - Arsenic

WIND - Level 3 - Rock/Effect - 500/800

If you control "Macro Cosmos" and a Quick-Play Spell Card is activated, you can Special Summon this monster from your hand, and if this monster was Special Summoned this way, you take no damage from battles involving this monster. This monster can attack your opponent directly. If this monster inflicts Battle Damage to your opponent, increase the ATK of all "Helios" monsters you control by 100 for each card in your Banished Zone.

Helios Elemental - Lead

DARK - Level 3 - Rock/Tuner/Effect - 500/800

If you control "Macro Cosmos" and a Continuous Spell Card is activated: You can Special Summon this card from your hand or Graveyard, and if this card was Summoned this way, you take no damage from battles involving this card. This card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card for each "Helios" monster you control with a different name.

Pheromone Empress LV 3

FIRE - Level 3 - Insect/Effect - 100/1800

Once per turn, you can target 1 face-up Level 4 or lower monster your opponent controls: Equip that target to this monster (You can only equip 1 monster at a time to this card this way). This monster gains ATK equal to the equipped monster's original ATK, also if it would be destroyed (by battle or card effect), you can destroy 1 equipped monster, instead. During the End Phase, if this monster inflicted Battle Damage to your opponent this turn, you can Tribute this face-up monster to Special Summon 1 "Pheromone Empress LV 5" from your hand, Deck, or GY.

Pheromone Empress LV 5

FIRE - Level 5 - Insect/Effect - 500/2200

Once per turn, you can target 1 face-up Level/Rank 7 or lower monster your opponent controls: Equip that target to this monster (you can only equip 1 monster at a time to this card this way). This monster gains ATK and DEF equal to the equipped monster's original ATK and DEF, also if it would be destroyed (by battle or card effect), you can destroy 1 equipped monster, instead. Once per turn, during your opponent's turn, you can destroy a monster equipped to this card to target 1 card your opponent controls: Destroy that target. At the end of the Battle Phase, if this monster inflicted Battle Damage to your opponent this turn, you can Tribute this face-up monster to Special Summon 1 "Pheromone Empress LV 7" from your hand, Deck, or GY.

Pheromone Empress LV 7

FIRE - Level 7 - Insect/Effect - 1000/2500

Cannot be Normal Summoned/Set. Once per turn, you can target 1 Level/Rank 10 or lower monster your opponent controls, or in their Graveyard: Equip that target to this monster. This monster gains ATK and DEF equal to the combined original ATK and DEF of all equipped monsters, also if it would be destroyed (by battle or card effect), you can destroy 1 equipped monster, instead. Once per turn, during your opponent's turn, you can destroy 1 of this card's equipped monsters to target 1 card your opponent controls and banish it. If this monster inflicts Battle Damage to your opponent, you can Tribute this face-up monster to Special Summon 1 "Pheromone Empress LV 9" from your hand, Deck, or GY.

Pheromone Empress LV 9

FIRE - Level 9 - Insect/Effect - 2000/3000

Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Pheromone Empress LV 7", or an "LV" or "Level" Spell Card. Once per turn, you can target 1 other monster on the field or in the Graveyard: Equip that target to this monster. This monster gains ATK and DEF equal to the combined ATK and DEF of all equipped monsters, also if it would be destroyed (by battle or card effect), you can destroy 1 equipped monster, instead. Once per turn, during either player's turn, you can destroy 1 equipped card you control to target up to 1 card each on your opponent's field and in their GY: Banish that target(s). If this monster inflicts Battle Damage, banish the top 2 cards of your opponent's Deck.

Ghost Emperor

DARK - Level 6 - Zombie/Effect - 2200/0

If you control a face-up Zombie-Type monster with 0 original DEF, you can Special Summon this monster from your hand (you can only Summon 1 "Ghost Emperor" this way per turn). This card cannot be targeted by your opponent's attacks or effects if you control another face-up Zombie-Type monster. During each End Phase, place 1 Ghost Counter on this card. During each Standby Phase, all Zombie-Type monsters you control gain 100 ATK and DEF for each Ghost Counter on this card.

Ghost Servant

DARK - Level 4 - Zombie/Effect - 1830/0

If you control no monsters, this monster can be Special Summoned from your hand. Other Zombie-Type monsters you control cannot be destroyed or banished by your opponent's card effects. All Zombie-Type monsters you control gain 200 ATK and DEF during each End Phase. Once per turn, you can place 1 Ghost Counter on every face-up "Ghost Emperor" you control. If this monster destroys your opponent's monster by battle, you can activate this effect 1 additional time each turn.

Lost Puppy

EARTH - Level 1 - Beast/Tuner/Effect - 500/200

When this card is added to your hand, you can Special Summon 1 other Level 4 or lower Beast-Type monster from your hand. If this card is banished, return it to your hand during the End Phase.

Gearshift Robo

EARTH - Level 3 - Machine/Effect - 500/500

If this monster's Battle Position is changed, you can target 1 face-up card on the field: Destroy that target. Once per turn, if this monster is attacked by your opponent's monster, you can change this monster's Battle Position: Negate the attack, and draw 1 card. If the Battle Position of a monster(s) on the field changes, this monster gains 500 ATK and DEF for each.

Gift Golem

EARTH - Level 9 - Rock/Effect - 3300/2800

If there are more cards in your hand than in your opponent's, you can Special Summon this monster from your hand, and if you do, your opponent draws 1 card. If a monster anywhere on the field would attack, you can negate that attack: Special Summon 1 "Gift Token" (EARTH/Level 1/Rock-Type/0 ATK/0 DEF) to your opponent's side of the field in face-up Attack Position. If a "Gift Token" is destroyed, both players draw 1 card.

Wired Machine Alpha

LIGHT - Level 1 - Machine/Effect - 300/300

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If a card(s) you control is destroyed by a card effect, you can Special Summon this monster from your hand. Once per turn, during either player's Main Phase, you can target 1 face-up Level 5 or higher monster on the field: Equip that target to this card. This monster gains ATK and DEF equal to the combined ATK and DEF of all equipped monsters, also this monster gains an additional attack per Battle Phase for each equipped monster. If this monster would be destroyed by your opponent's card (by battle or card effect): You can destroy 1 monster equipped to this card instead, and if you do, reduce the ATK of all monsters your opponent controls by that destroyed monster's ATK +500, and destroy all monsters your opponent controls whose ATK was reduced to 0 by this effect. You can only control 1 "Wired Machine Alpha".

Platune Snipiccolo

LIGHT - Level 5 - Warrior/Effect - 2000/1500

If your opponent controls a face-up monster with 1900 or less ATK: You can target 1 of those monsters; Special Summon this card (from your hand), then destroy that target, and if you do, inflict 800 damage to your opponent. Once per turn, you can add 1 Level 5 or lower LIGHT Spellcaster-Type or Warrior-Type monster from your Deck to your hand. This monster cannot attack the turn you activate this effect.

Royal Shadowknight

DARK - Level 5 - Warrior/Effect - 2000/2000

If your opponent controls 6 or more cards, you can Special Summon this monster from your hand. Once per turn, during either player's turn, you can banish 1 card from either player's Graveyard with an effect that Summons a Token(s): Special Summon 2 Tokens that the banished card can Summon to either player's side of the field.

Nimble Jellyfish

WATER - Level 2 - Aqua/Tuner/Effect - 600/750

If this card is Normal or Special Summoned, you can target 1 Level 2 monster in your Graveyard, except "Nimble Jellyfish": Special Summon it in face-up Defense Position, with its effect negated.

Karmic Archfiend

DARK - Level 7 - Fiend/Ritual/Effect - 2450/2350

Must be Ritual Summoned with "Karmic Rebirth", or Special Summoned with its own effect, and cannot be Summoned by other ways. When this monster is Special Summoned, you can target 1 face-up monster on each side of the field: This monster gains the effect of one of those targets, and half the original ATK and DEF of the other target. During the 2nd Standby Phase after this monster is destroyed and sent to the Graveyard, Special Summon this monster (even if this card has been banished since being sent to the Graveyard).

Labyrinth Dragon

EARTH - Level 8 - Dragon/Effect - 2350/2800

If you control a face-up Field Spell Card, and at least 1 Normal monster, you can Special Summon this monster from your hand. Your opponent cannot target non-Effect monsters you control for attacks or effects. This monster, and all Normal monsters you control, gain ATK equal to half the combined DEF of all non-Effect monsters on the field. If this monster inflicts battle damage to your opponent, you can Special Summon 1 Normal monster with 1500 or less ATK from your hand or Deck.

Bottom Feeder

DARK - Level 4 - Fish/Flip/Effect - 1400/2000

FLIP: Target 1 monster your opponent controls and destroy it, then, if your opponent controls a number of Spell/Trap Cards greater than or equal to the number of monsters they control, target and destroy 1 Spell/Trap Card on the field.

Torpedo Marlin

WATER - Level 3 - Fish/Effect - 800/1500

This monster can attack your opponent directly, and if it does so using this effect, your opponent must send 1 card they control to the Graveyard for each "Torpedo Marlin" that successfully attacked this turn. During either player's turn, you can banish this face-up monster: This monster returns to the field during your Standby Phase with its original ATK and DEF switched.

Goblin Housekeeper

DARK - Level 1 - Fiend/Effect - 400/500

If a Spell/Trap Card(s) on the field is destroyed, you can Special Summon this monster from your hand: Draw 1 card, then shuffle 1 card from your hand into your Deck. If this card is sent from the field to the Graveyard, you can target 1 Set card your opponent controls for each "Good Goblin Housekeeping" in your Graveyard: Destroy that target(s). This card in the Graveyard is treated as "Good Goblin Housekeeping".

Hypersonic Duck

WIND - Level 3 - Winged Beast/Effect - 1700/0

When this monster is Normal or Special Summoned, you can add 1 Ritual monster from your Deck or Graveyard to your hand. If your opponent declares a direct attack, you can Special Summon this monster from your Graveyard: Negate that attack, and end the Battle Phase. If this monster is Summoned this way, banish this card when it leaves the field, then take 200 damage.

Hypersonic Eagle

WIND - Level 4 - Winged Beast/Effect - 1400/1300

When this monster is Normal or Special Summoned, you can add 1 Ritual Spell Card from your Deck or Graveyard

to your hand. If your opponent activates a Spell Card, or the effect of a Spell Card, you can Special Summon this monster from your Graveyard: Negate it, and if you do, cards with the same name as the negated card cannot be activated for the rest of the Duel. You can only activate this effect of "Hypersonic Eagle" once per Duel.

Brutail Wing

FIRE - Level 3 - Dragon/Effect - 1000/1000

You can skip your Draw Phase to Special Summon this monster from your hand, and if this card is Summoned this way, it can be treated as a Tuner for a Synchro Summon. If a Dragon-Type Synchro monster you control battles your opponent's monster, you can discard this card from your hand: Your battling monster gains 1000 ATK, also it cannot be destroyed by battle or card effects, until the End Phase. If you Synchro Summon a Dragon-Type Synchro monster, you can add this card and 1 Level 3 Tuner monster from your Graveyard to your hand (you can only activate this effect of this card's name once per turn).

Life-Absorbing Spider

DARK - Level 4 - Insect/Effect - 0/1600

If either player pays LP to activate a card or effect, this monster gains ATK equal to half the amount of LP paid. If this card inflicts Battle Damage to your opponent in battle with your opponent's monster, gain LP equal to the amount of damage inflicted. If this monster is sent from the field to the Graveyard, increase your LP by this card's ATK on the field.

Platune Theremedic

LIGHT - Level 3 - Spellcaster/Effect - 300/1700

If a card you control is destroyed, you can Special Summon this monster from your hand in face-up Defense Position, and if you do, draw 1 card. Once per turn, you can increase your LP by 200 for each LIGHT monster in your Graveyard.

Platune Bassassin

LIGHT - Level 1 - Warrior/Tuner/Effect - 100/150

If your opponent controls a monster that was Special Summoned from the Extra Deck, you can Special Summon this monster from your hand: Target and destroy 1 Special Summoned monster your opponent controls, then add 1 "Polymerization" from your Graveyard to your hand. You can only activate this effect of this card's name once per turn.

Ancient Fortress Ziggurat

EARTH - Level 9 - Machine/Ritual/Effect - 2500/2500

You can Ritual Summon this card with "Sky Union". Unaffected by the effects of Trap Cards, also the amount of LP you would have to pay for Trap Cards or their effects is halved. Your opponent cannot target Tokens you control for attacks or effects. During either player's turn, you can destroy 1 Token on the field to target 1 face-up card on the field: Destroy that target. During each of your End Phases, target 1 other face-up monster on the field: Special Summon 1 "Fighter Token" (Machine-Type/WIND/Level 3) with ATK and DEF equal to half the ATK and DEF of the target. You can only control 1 "Ancient Fortress Ziggurat".

Tardy Attack Force

LIGHT - Level 8 - Fiend/Effect - 3300/0

If the number of monsters your opponent controls is 2 or more greater than the number of monsters you do, you can Special Summon this card (from your hand). This card can attack all monsters your opponent controls, but your opponent takes no Battle Damage from an attack involving this card. This card cannot be Tributed or used as Material for the Special Summon of a monster. At the end of the Battle Phase, if you control more cards than your opponent: Banish cards you control, so that you control the same number of cards as your opponent, or banish this card.

Dark Mafishian

DARK - Level 7 - Fish/Effect - 2500/2000

During either player's turn, if a Fish-Type monster you control, except "Dark Mafishian", is destroyed by battle or your opponent's card effect, you can pay 800 LP to Special Summon this monster from your hand or Graveyard. If this monster destroys your opponent's monster by battle, you can target 1 card in either player's Spell/Trap Card Zone: If that target has card text to treat it as a monster, Special Summon it as a monster as its card text indicates, if not, Special Summon it as a Level 1 WATER-Attribute Fish-Type Normal monster with 500 ATK and DEF.

True Silent Magician

LIGHT - Level 4 - Spellcaster/Effect - 1000/1000

Cannot be Normal Summoned/Set. If a Spellcaster-Type monster you control is sent to the Graveyard by your opponent's card (including as cost), you can Special Summon this monster from your hand. While you control another face-up Spellcaster-Type monster, your opponent cannot target this card for attacks or effects. If a card(s) is added to your opponent's hand, this monster gains 500 ATK and DEF for each. If your opponent adds a monster to their hand with less ATK than this card, except by drawing, you can destroy that card. If this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Silent Magician" monster from your hand, Deck, or Graveyard, except "True Silent Magician".

Sky Whale

WIND - Level 10 - Fish/Ritual/Effect - 3650/2800

Must be Ritual Summoned using "Sky Whale's Ballad", and cannot be Summoned by other ways. During either player's turn, you can shuffle 2 Spell Cards from your Graveyard into your Deck: Activate 1 Continuous Spell Card from your Deck (You can only activate this effect of this card's name once per turn). During either player's turn, you can destroy 1 face-up Continuous Spell Card you control and declare 1 card name, except the name of a card currently face-up on the field: If your opponent controls a card with the declared name at any point during this turn, take control of it (if it is an activated Trap Card, Set it on your side of the field).

Shy Dame

EARTH - Level 4 - Warrior/Effect - 2000/900

You can reveal this card in your hand: Special Summon this monster from your hand. Negate the effects of your opponent's monsters that battle this monster, beginning at the start of the Damage Step. If another monster is Special Summoned to your field, destroy this card.

Wildling Caesar

DARK - Level 7 - Beast-Warrior/Effect - 2400/2000

If you control a face-up Beast-Warrior-Type monster, you can Normal Summon this monster without Tributing. If this monster destroys your opponent's monster by battle, inflict 800 damage to your opponent. During the End Phase of a turn this card was sent to the Graveyard by a card effect, if you control a "Wildling" monster, you can Special Summon this monster from your Graveyard, and if you do: Inflict 500 damage to your opponent.

Wildling General

FIRE - Level 5 - Beast-Warrior/Effect - 2000/1900

If you control no monsters, you can Special Summon this monster from your hand. If a Beast-Warrior-Type monster you control destroys your opponent's monster by battle, increase the ATK of all face-up Beast-Warrior-Type monsters you control by 500.

Wildling Raider

EARTH - Level 4 - Beast-Warrior/Effect - 1700/0

When this monster is Normal Summoned, you can send 1 Beast-Warrior-Type monster from your Deck to the Graveyard. This monster inflicts piercing Battle Damage.

Wildling Charger

LIGHT - Level 4 - Beast-Warrior/Effect - 800/2000

If this monster attacks or is attacked, you can Special Summon 1 "Wildling" monster from your hand or Graveyard in face-up Defense Position. During either player's turn, you can banish this card from your Graveyard: Beast-Warrior-Type monsters you control cannot be destroyed by battle or targeted by your opponent's card effects this turn.

Wildling Wing

WIND - Level 3 - Beast-Warrior/Effect - 1200/1200

You can pay 1000 LP to target 1 face-up Beast-Warrior-Type monster you control: That target can attack twice during each Battle Phase. This monster cannot attack during the turn you activate this effect. While this card is in your Graveyard, "Wildling" monsters you control gain 400 ATK and DEF.

Wildling Pikeman

DARK - Level 2 - Beast-Warrior/Effect - 1200/0

When this monster is Normal or Special Summoned, all monsters your opponent controls lose 800 ATK. If this monster inflicts Battle Damage to your opponent, all Beast-Warrior-Type monsters you control gain ATK equal to half the amount of damage inflicted.

Wildling Squire

EARTH - Level 1 - Beast-Warrior/Effect - 400/0

During your 1st Main Phase, if you do not control a face-up "Wildling Squire", you can Special Summon this monster from your Graveyard. Cannot be Tributed, except for a Tribute Summon. During each of your Standby Phases, if this card is in your Graveyard, gain 200 LP for each Beast-Warrior-Type monster you control.

Mind Shifter

WATER - Level 4 - Psychic/Effect - 1400/1400

Once per turn, this card cannot be destroyed by battle. If this monster is attacked, you can change this monster's Battle Position, and if you do, your opponent must change 1 Attack Position monster they control to Defense Position, if possible. If this monster is destroyed by battle, all monsters your opponent controls lose 300 ATK. Once while this card is in Graveyard, you can pay 800 LP to target 1 Level 4 or lower Psychic-Type monster in your Graveyard, except "Mind Shifter": Special Summon that target.

Summoner Lady

EARTH - Level 3 - Spellcaster - 1200/1600

With a book full of spell slips, this witch has 1,008 familiars at her beck and call, preparing her for any possible situation.

Supreme Gate Guardian

DARK - Level 11 - Warrior/Effect - 3750/3400

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 3 monsters you control with an original Level of 7. If the monsters Tributed for this monster's Summon are "Kazejin", "Suijin", and "Sanga of the Thunder", this monster is unaffected by your opponent's card effects. Once per turn, during either player's turn, you can banish 1 Level 7 Effect monster you control or in either player's Graveyard: This monster gains the effects of the banished monster. You can only banish a monster of a given name with this effect once while this card is face-up on the field. If this card in a Monster Card Zone is destroyed by battle or your opponent's card effect, you can Special Summon 1 "Gate Guardian" from your hand, Deck, or Graveyard, ignoring Summoning conditions.

Labyrinth Wyvern

EARTH - Level 4 - Dragon/Effect - 1350/1800

When this monster is Normal or Special Summoned, you can add 1 "Labyrinth Dragon", "Lost Labyrinth", or "Silent Labyrinth" from your Deck to your hand. During either player's Main Phase 2, you can Tribute this face-up monster to Special Summon 1 Normal monster from your hand or Graveyard.

Stony Recruiter

EARTH - Level 4 - Rock/Effect - 1600/2000

During each of your End Phases, this monster gains 600 ATK. During either player's turn, you can reduce this monster's ATK by 1000: Special Summon 1 "Stone Token" (Rock-Type/EARTH/Level 2/ATK 500/DEF 500) to your side of the field in face-up Defense Position. The first time you would take damage from a battle involving this card in a turn, halve that damage. You can only control 1 "Stony Recruiter".

Thieving Mercenary

DARK - Level 3 - Warrior/Effect - 600/700

You can Tribute 1 face-up monster on the field equipped with an Equip Spell Card to Special Summon this monster from your Deck, and if you do, equip the card that monster as equipped with from the Graveyard to this card, if possible. You can only Summon 1 "Thieving Mercenary" this way per turn.

Landmine Golem

EARTH - Level 3 - Rock/Flip/Effect - 1000/1900

FLIP: Target 1 face-up monster on the field and destroy it, then inflict 800 damage to your opponent.

If this monster is destroyed by battle, you can Special Summon 1 Level 3 or lower Flip monster from your Deck in face-down Defense Position. If this card is sent to the Graveyard: Inflict 500 damage to your opponent.

Mind Eater

LIGHT - Level 2 - Psychic/Tuner/Effect - 800/300

If either player controls a face-up card(s) with its effects negated, you can Special Summon this card (from your hand or Graveyard). If Summoned from the Graveyard this way, banish this card when it leaves the field. A Psychic-Type Synchro monster Summoned using this card as Material gains the following effect:

●If this monster inflicts Battle Damage to your opponent, you can Special Summon 1 Psychic-Type monster from your hand or Graveyard whose ATK is less than or equal to the amount of damage inflicted.

Toxic Larva

DARK - Level 3 - Insect/Effect - 800/800

If this monster inflicts Battle Damage to your opponent, you can Special Summon 1 Level 4 or lower Insect-Type monster from your Deck in either face-up Attack Position or face-down Defense Position. If this card is destroyed by your opponent's monster (by battle or its effect), equip this card to that monster. While equipped this way, the equipped monster's effects are negated, also your opponent takes 500 damage when the equipped monster attacks. If your opponent takes damage, the equipped monster loses ATK equal to the amount of damage inflicted, and if the equipped monster's ATK becomes 0 by this effect, the equipped monster is destroyed.

Toxic Butterfly

DARK - Level 7 - Insect/Effect - 2700/1900

If a monster equipped with "Toxic Larva" is destroyed, you can Special Summon this monster from your hand or Deck to your opponent's side of the field. This card's controller takes 500 damage during each Standby Phase. If your opponent controls a face-up Level 7 or higher Insect-Type monster, you can give control of this card to your opponent: Special Summon 1 Level 4 or lower monster from either player's Graveyard in face-up Attack Position during the End Phase with its effects negated.

Robo-Knight #1

DARK - Level 4 - Machine/Effect - 1400/1400

When this monster battles, you can toss up to 2 coins: Increase this monster's ATK by 700 for each Heads, but decrease this monster's ATK by 700 for each Tails (This change lasts until the end of the Damage Step).

Robo-Knight #2

DARK - Level 4 - Machine/Effect - 1400/1400

If this card is sent from the field to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck that can be Normal Summoned.

Robo-Knight #3

DARK - Level 4 - Machine - 1400/1800

Forged from the steel of a thousand slain swordsmen, this mechanical marvel is programmed with every known style of hand-to-hand and sword combat. Its stiff metal joints hold it back, however.

Cheetah Archer

WIND - Level 4 - Beast-Warrior/Tuner/Effect - 1600/1400

This card can attack your opponent directly. A monster Synchro Summoned using this card as material gains this effect.

●Once per turn: You can target 1 card on the field; banish it face-down.

Two-Mouth Devouruler

EARTH - Level 4 - Reptile - 1500/1400

This colossal, two-headed snake is a herald of Archfiend Jormungandr.

Dictator Dragon

DARK - Level 9 - Dragon/Effect - 3000/3000

You cannot Special Summon this card from your Graveyard. Cannot be Tributed. You can Tribute Summon this card during either player's Battle Phase, but if you do, all Tributed monsters must be Dragon-Type. If a monster is Normal Summoned, you can banish 1 card from either player's Graveyard to declare 1 card name: cards of a name declared for this card's effect cannot be activated (if it is a Spell/Trap Card), Summoned (if it is a monster), or activate its effects in the hand, on the field, or in the Graveyard (including effects that would Summon that monster) while this card is face-up on the field. If this monster destroys your opponent's monster by battle, or inflicts Battle Damage, increase this monster's ATK by 200 and declare an additional card name. There can be only 1 face-up "Dictator Dragon".

Double Synchron

EARTH - Level 2 - Machine/Tuner/Effect - 200/200

This card can be used to substitute any named Tuner monster for a Synchro Summon. If this card is used as Synchro Material for the Summon of a Dragon-Type, Warrior-Type, or Machine-Type Synchro monster, you can Special Summon this card from your Graveyard, but banish this card when it leaves the field.

Mecha Shieldon

EARTH - Level 10 - Machine/Effect - 3000/3000

If your opponent declares an attack while you control no monsters, you can Special Summon this monster from your hand in face-up Attack Position with its ATK halved. This monster cannot be destroyed by battle until the 3rd Standby Phase after it is Summoned or flipped face-up. If this card is in your Graveyard, you can banish 1 EARTH Machine-Type monster from your Graveyard to Special Summon this monster from your Graveyard in face-up Attack Position, but its original ATK and DEF become 1000 (you can only activate this effect of this card's name once per turn).

Larva Silvermoth

EARTH - Level 2 - Insect - 500/400

While rather harmless at first glance, these can grow into real terrors as they age.

Nymph Silvermoth

EARTH - Level 4 - Insect/Effect - 1700/1500

At the start of the Battle Phase, place 1 Dust Counter on all face-up monsters your opponent controls. Monsters lose 100 ATK for each Dust Counter on them.

Great Silvermoth

EARTH - Level 8 - Insect/Effect - 2600/2500

At the start of the Battle Phase, place 1 Dust Counter on all face-up monsters your opponent controls. Monsters lose 200 ATK for each Dust Counter on them. If this card destroys your opponent's monster by battle, you can Special Summon 1 Level 2 or lower Insect-Type monster from your Graveyard.

Perfectly Ultimate Great Silvermoth

EARTH - Level 10 - Insect/Effect - 3500/3000

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by the effect of a Spell Card. At the start of the Battle Phase, place 1 Dust Counter on all face-up monsters your opponent controls. Monsters your opponent controls lose 300 ATK for each Dust Counter on the field. If this monster battles your opponent's monster, the opposing monster's effects are negated, and cannot be activated, until after the Battle Phase ends. If this card destroys your opponent's monster by battle, you can Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.

Infinite Bisque Doll

EARTH - Level 4 - Rock/Effect - 1400/1700

If this card destroys your opponent's monster by battle, you can send 1 each of a Monster, Spell, and Trap Card from your opponent's Deck to the Graveyard, and if your opponent lacks 1 or more of those card Types to send, inflict 300 damage to your opponent for each card Type they cannot send. During your Standby Phase, if this card is in your Graveyard because it was sent there by a Spell Card or the effect of a Spell Card, you can Special Summon this monster from your Graveyard.

Steam Engine Whitesmoke

EARTH - Level 4 - Machine/Effect - 1800/1700

When this card is Normal or Special Summoned, you can add 1 Level 8 or higher Machine-Type monster from your Deck to your hand. When this card is sent to the Graveyard, you can target 1 EARTH Machine-Type monster in your Graveyard, except "Steam Engine Whitesmoke": Add that target to your hand. If this card you own is detached from a Machine-Type Xyz monster, you can target 1 card in your opponent's Graveyard: Banish that target. You can only activate each effect of this card's name once per turn.

Assault Knight

EARTH - Level 4 - Warrior/Effect - 1800/0

If you control no monsters, you can Special Summon this monster from your hand. This monster inflicts piercing Battle Damage. If this monster inflicts Battle Damage to your opponent, you can draw 1 card, and if that card is a Level 4 or lower Warrior-Type monster, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.

Guard Knight

EARTH - Level 4 - Warrior/Effect - 1000/1700

If your opponent declares a direct attack, you can Special Summon this monster from your hand in face-up Defense Position, and if the attacking monster's original ATK is less than or equal to this card's DEF, destroy the attacking monster and inflict 500 damage to your opponent. If you take damage (by battle or card effect): You can Special Summon this monster from your Graveyard in face-up Defense Position. You can only activate each effect of this card's name once per turn.

Guidance Destroyer

DARK - Level 4 - Machine/Effect - 400/400

Once per turn, if your opponent attacks this monster while they control 2 or more face-up monsters, you can target 1 monster your opponent controls, except the attacking monster: That target becomes the new attack target. If you control another face-up Level 4 or lower Machine-Type monster, this card cannot be destroyed by your opponent's card effect.

Super Machine King

LIGHT - Level 6 - Machine/Effect - 2200/2000

You can Special Summon this monster (from your hand) by Tributing 1 Machine-Type monster you control with 1600 or more original ATK or DEF. Cannot be destroyed or targeted by your opponent's card effects while you control another Machine-Type monster. All "Super Machine King" you control gain 200 ATK for each Machine-Type monster in your Graveyard. All Machine-Type monsters gain 100 ATK and DEF for each Machine-Type monster you control.

Collapsed Helios, Harbinger of the End

DARK - Level 1 - Pyro/Effect - ?/?

Cannot be Special Summoned from the Deck. If a face-up "Helios" monster you control leaves the field, you can Special Summon this monster from your hand, and if you do, this card's original ATK becomes equal to the ATK that monster had when it left the field. This Special Summoned monster is unaffected by, and cannot be targeted by, your opponent's cards and effects. Once per turn, during either player's turn, you can banish a number of cards from your opponent's Graveyard equal to the number of "Helios" monsters you control. "Helios" monsters you control gain 300 ATK and DEF for each of your opponent's banished cards, and 200 ATK and DEF for each of your banished cards. This monster gains 500 ATK for each card that is banished face-down.

Armed Dragon

WIND - Level 4 - Dragon/Effect - 1000/1000

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 face-up Dragon-Type monster you control. During each Standby Phase, increase this monster's ATK by 500, and if you do, you can discard 1 Monster Card to destroy all monsters your opponent controls whose ATK is less than this monster's current ATK. If this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Armed Dragon" monster from your hand, Deck, or Graveyard, except "Armed Dragon" or "Hardened Armed Dragon", ignoring Summoning conditions.

Immortal Revival Jam

WATER - Level 4 - Aqua/Effect - 1500/500

If this card is destroyed by battle, you can pay 800 LP: Special Summon this card from your Graveyard. During the End Phase, if this card in your Graveyard was sent there by a card effect this turn, you can Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn). If this card is Tributed, you can Special Summon 1 "Revival Jam" monster from your Deck.

Eternal Revival Jam

WATER - Level 4 - Aqua/Effect - 1500/500

If this card is destroyed (by battle or card effect), you can Special Summon 2 "Revival Jam" monsters from your Deck in face-up Defense Position. During your opponent's End Phase, if this card is in your Graveyard: Gain 500 LP, and if you do, you can Special Summon this monster from your Graveyard in face-up Attack Position, but if this card is Summoned this way, it cannot be used as Material for a Summon, or attached to an Xyz monster by its own effect.

Royal Shadowhunter

DARK - Level 3 - Warrior/Tuner/Effect - 1000/1000

If a monster is Special Summoned to the turn player's field, except a "Shadow Coffin Token", Special Summon 1 "Shadow Coffin Token" (Level 1/DARK/Warrior-Type/ATK 0/DEF 0) to your opponent's field. If a "Shadow Coffin Token" leaves the field, your opponent takes 100 damage, plus an additional 100 damage each time they Special Summon a monster(s) that turn (even if this card leaves the field). During the End Phase of the turn this card is banished, you can Special Summon this monster from your Banished Zone (this effect of this card's name can only be activated once per turn).

Pendulum Counselor

LIGHT - Level 2 - Spellcaster/Pendulum/Effect - 1000/0 - Scale 8

Pendulum Effect - Once while this card is in the Pendulum Zone, you can target the card in your other Pendulum Zone: Reduce its Scale by 1 while you control this card. If you Pendulum Summon 5 monsters of different Levels simultaneously, each of those monsters gains 100 ATK times its Level, also those monsters cannot be destroyed by battle this turn.

Monster Effect - When this monster is Normal Summoned, you can target 1 Level 3 or lower Pendulum monster in your Extra Deck: Add that target to your hand. When this monster is Special Summoned, you can reveal 1 monster in your Extra Deck, except a Pendulum monster: If the revealed monster, or a monster with the same name as the revealed monster, is successfully Summoned from the Extra Deck this turn, you can draw 1 card (you can only activate this effect of this card's name once per turn). You can target the card in your Pendulum Zone: Special Summon that target as a monster, and if you do, move this card to the Pendulum Zone that that card occupied.

Pendulum Advisor

DARK - Level 7 - Spellcaster/Pendulum/Effect - 2500/2000 - Scale 1

Pendulum Effect - Once while this card is in the Pendulum Zone, you can target the card in your other Pendulum Zone: Increase its Scale by 1. During the turn you Pendulum Summon 5 monsters of different Levels simultaneously, you take no damage, also monsters you control cannot be destroyed or targeted by your opponent's card effects. If a Pendulum Monster you control battles your opponent's monster and that opposing monster is not destroyed, reduce the ATK of the opposing monster by the ATK of your battling monster at the end of the Damage Step.

Monster Effect - When this card is Normal or Special Summoned, you can add 1 Warrior-Type or Spellcaster-Type Pendulum monster from your Deck or Graveyard to your hand (you can only activate this effect of this card's name once per turn). You can target the card in your Pendulum Zone: Special Summon that target as a monster, and if you do, move this card to the Pendulum Zone that that card occupied. If this card is used as Fusion, Synchro, or Xyz Material along with at least 1 other Pendulum monster, you can activate 2 face-up Pendulum cards directly from your Extra Deck during the End Phase.

Pendulum Dowser

DARK - Level 5 - Spellcaster/Pendulum/Effect - 2100/1600 - Scale 10

Pendulum Effect - You cannot Pendulum Summon monsters, except Pendulum monsters (This effect cannot be negated). Pendulum monsters you control inflict piercing Battle Damage. Once per turn, you can target the card in your other Pendulum Zone: Reduce this card's Scale by that card's Scale, until the End Phase.

Monster Effect - When this card is Normal or Special Summoned, you can destroy 1 face-up card you control: Add 1 Spellcaster-Type Pendulum monster from your Deck to your hand.

Blast Ball

DARK - Level 1 - Machine/Tuner/Effect - 0/1500

During damage calculation, if this monster battles, you can toss a coin: If Heads, destroy both this card and the opposing monster; if Tails, inflict 600 damage to your opponent. During the End Phase, if this card was destroyed by a card effect this turn, you can Special Summon this monster from your Graveyard.

Barrel Blast Machine King

DARK - Level 9 - Machine/Effect - 3300/3000

Cannot be Normal Summoned/Set. Cannot be Special Summoned by the effect of a Spell Card. If a Machine-Type monster is Normal or Special Summoned, this monster gains 200 ATK. Once per turn, you can toss 3 coins, and if you do: Special Summon 1 DARK Machine-Type monster from your hand or Graveyard whose Level is less than or equal to the number of Heads x3, then destroy 1 card your opponent controls, if possible. If you activate this effect and do not destroy a monster by this effect, take 800 damage.

Dragonmaster Rouge

DARK - Level 7 - Dragon/Ritual/Effect - 2400/2100

You can Ritual Summon this monster with "Dragon Master's Call". Once per turn, during either player's turn, if a monster effect is activated (except the effect of "Dragonmaster Rouge"), you can target 1 card on the field: Destroy that target, and if you do, this monster gains 200 ATK and DEF. Once per turn, during either player's turn, if a Spell/Trap Card or the effect of a Spell/Trap Card is activated, you can target 1 card on the field: Destroy that target, and if you do, this monster gains 200 ATK and DEF. If this is the only card you control, any card destroyed by this effect is banished.

Servant of Veldaion

DARK - Level 4 - Fairy/Effect - 1250/2000

If 1 or more Spell/Trap Cards is destroyed, you can Special Summon this monster from your hand: Set as many of those destroyed Spell/Trap Cards you controlled as possible. During each Standby Phase, you can add 1 "Veldaion the Rampaging Emperor" from your Deck or Graveyard to your hand. If a "Veldaion" monster is Summoned by its own effect, you can target 1 "Veldaion" Counter Trap Card in either player's Graveyard: Add that target to your hand.

Knight of Veldaion

LIGHT - Level 4 - Fairy/Effect - 2050/200

You can discard this card to add up to 1 "Veldaion" card each from your Deck and/or Graveyard to your hand (you can only activate this effect of this card's name once per turn). If you do not control another face-up "Veldaion" card, destroy this card. If a "Veldaion" card inflicts damage to your opponent, gain LP equal to half the amount of damage inflicted. If a Counter Trap Card is activated, you can target 1 "Rampaging Emperor Veldaion" you control: That target is treated as having been Summoned this turn.

Advisor to Veldaion

LIGHT - Level 4 - Fairy/Effect - 350/2000

This card can attack your opponent directly. After this card inflicts battle damage to your opponent, if your LP are higher than your opponent's and the difference is 3000 or more: Draw 1 card. If a Counter Trap Card is activated while this card is in your Graveyard: You can Special Summon this card from your Graveyard after that card resolves.

Winged Idol

WIND - Level 2 - Rock/Tuner/Effect - 200/800

If this card destroys your opponent's monster by battle, you can excavate the top 4 cards of your Deck: Select 1 of those excavated cards, and add it to your hand, then place all other excavated cards on top or bottom of your Deck in any order. If this card is sent to the Graveyard for the Summon of a monster, the Summoned monster gains the following effect:

●If this monster attacks, increase its ATK by 200, and if you do: Increase this monster's ATK and DEF by 100 for each time any of this card's effects have activated on the field this turn.

White Tuna

WATER - Level 2 - Fish/Effect - 800/0

You can discard 1 WATER monster to Special Summon this monster from your hand. If this monster is Normal or Special Summoned in Attack Position, you can Special Summon 1 Level 2 or lower Fish-Type monster from your Graveyard in Defense Position. This Special Summoned monster can be treated as a Tuner for a Synchro Summon.

Copper Gadget

EARTH - Level 2 - Machine/Tuner/Effect - 500/500

If you control a face-up "Gadget" monster, you can Special Summon this card from your hand. During the turn this card is sent from the field to the Graveyard, you can Normal Summon 1 "Gadget" monster, in addition to your Normal Summon/Set if it is your turn (you can only use this effect of this card's name once per turn).

Cartridge Dragon

DARK - Level 4 - Machine/Effect - 1500/1500

If this card is Summoned: You can activate this effect; flip a coin 3 times, and add 1 DARK Machine-Type monster from your Deck to your hand if at least 2 of the results are Heads. If this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Machine-Type monster in your Graveyard that can be Normal Summoned; Special Summon it. You can only activate each effect of this card's name once per turn.

Dragonna-bugeisha

EARTH - Level 7 - Warrior/Effect - 2800/2000

Cannot be Normal Summoned/Set. This monster is also always treated as Dragon-Type (This effect cannot be negated). You can Special Summon this monster from your hand or Graveyard by Tributing 2 face-up monsters you control. Once per turn, you can target 1 Spell/Trap Card on the field: Destroy that target, and if you do, inflict 800 damage to your opponent. Once per turn, if this card destroys your opponent's monster by battle, you can halve this monster's original ATK until the end of the Battle Phase: This card can attack once again in a row (Changes to this card's ATK by other cards you control are still applied normally).

Genryu-ohime

EARTH - Level 9 - Warrior/Effect - 2800/2000

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by Tributing 1 "Dragonna-bugeisha" you control, and cannot be Summoned by other ways. If this card is Special Summoned this way, this card gains the name and effects the Tributed monster had on the field (including negated effects). Unaffected by your opponent's Spell/Trap effects. If a card(s) your opponent controls is destroyed: This card gains 100 ATK, then you can Special Summon 1 Level 4 or lower monster from your Graveyard.

Brilliant Mount

EARTH - Level 5 - Beast/Effect - 2100/2000

This card is also always treated as Dragon-Type.You can send 1 monster with "Dragonna-bugeisha" in its card text from your hand or Deck to the Graveyard: Special Summon this card from your hand. If this card is in your Graveyard when you Special Summon a monster by Tributing a monster(s), and "Brilliant Mount" was not among the Tributed monsters: You can Special Summon this card from your Graveyard. If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●Once per turn, you can target 1 monster your opponent controls: Its effects are negated, and its ATK and DEF are halved, until the End Phase. If this card inflicts damage to your opponent (by battle or its own effect), you can declare 1 card Type (Monster, Spell, or Trap): Your opponent selects 5 cards of that Type from their Deck (or all if less than 5); banish 1 at random, and send 1 to the Graveyard. The remaining cards, if any, are shuffled into the Deck.

Ryu-Ronin

WIND - Level 4 - Warrior/Effect - 1900/800

This card is also always treated as Dragon-Type. If your opponent activates a monster effect on the field or in their hand, you can Special Summon this card from your hand: Negate that effect (You can only activate this effect of this card's name once per turn, unless you control "Dragonna-bugeisha"). During your opponent's Battle Phase, if you control no monsters (Quick Effect): You can Special Summon this card from your Graveyard (You can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If this card destroys your opponent's card (by battle or its own effect): You can banish up to 2 cards from your opponent's Graveyard.

Winged Dragon's Attendant

WIND - Level 4 - Spellcaster/Effect - 1700/1500

This face-up monster is also always treated as Dragon-Type (this effect cannot be negated). If you Special Summon "Dragonna-bugeisha", or if "Dragonna-bugeisha" is sent to the Graveyard, you can Special Summon this card from your hand or Graveyard (you can only activate this effect of this card's name twice per turn). At the start of the Battle Phase, you can change this Attack Position monster to face-up Defense Position: All monsters you control gain 400 ATK. If this card and 1 or more other monsters you control are destroyed simultaneously by your opponent's card effect: You can Special Summon 1 "Dragonna-bugeisha" from your hand, Deck, or Graveyard, and if you do; inflict 400 damage to your opponent (you can only activate this effect of this card's name once per turn).

Drakyujutsu Apprentice

EARTH - Level 4 - Warrior/Effect - 1500/1200

This card is also treated as Dragon-Type while face-up on the field or in the Graveyard. During your 1st Main Phase: You can Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If this card destroys your opponent's card (by battle or its own effect): You can draw 1 card, also, if the drawn card was "Dragonna-bugeisha", or had "Dragonna-bugeisha" in its card text; you can increase this monster's ATK by 600.

Yumekake

EARTH - Level 4 - Warrior/Effect - 1400/1700

This card is also always treated as Dragon-Type. During the turn this card is Normal Summoned, you can Normal Summon 1 additional Dragon-Type monster (you can only apply this effect of this card's name once per turn). You can reveal 1 "Dragonna-bugeisha", or a card with "Dragonna-bugeisha" in its card text in your hand, except "Yumekake": Special Summon this card from your hand or Graveyard (you can only Summon 1 "Yumekake" per turn this way). If this card is Special Summoned: You can add 1 Tuner monster with "Dragonna-bugeisha" in its card text from your Deck to your hand (you can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", you can Tribute 1 additional monster from your Deck; regardless, the Summoned monster gains the following effect:

●If this card battles your opponent's monster whose ATK is different from its original ATK: The opposing monster's ATK is returned to its original ATK, and this card gains ATK equal to that change, until your next Standby Phase. If this card inflicts battle damage to your opponent, gain LP equal to the amount of damage inflicted.

Kouhaidra

EARTH - Level 4 - Spellcaster/Tuner/Effect - 1000/1700

This card is also always treated as Dragon-Type. When this card is Normal or Special Summoned: You can add 1 "Blade Dance" Quick-Play Spell Card, or Level 3 or lower monster with "Dragonna-bugeisha" in its card text, from your Graveyard or Banished Zone to your hand. If a Dragon-Type or Warrior-Type monster you control inflicts damage to your opponent, by battle or its effect, you can Special Summon this card from your Graveyard (You can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●Once per turn, during either player's turn, if your opponent activates a Spell/Trap Card or effect, you can banish 1 card from either player's Graveyard of the same card type as the activated card/effect: Negate that card/effect, and if you do; destroy it.

Handmaiden to the Onna

EARTH - Level 3 - Wyrm/Effect - 1400/600

This card is also treated as Dragon-Type while face-up on the field. If you control a face-up Dragon-Type monster, you can Special Summon this card from your hand. If your opponent takes damage from a card's effect, all monsters they control lose ATK equal to the amount of damage inflicted. If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If a Spell/Trap Card on the field is destroyed by this card's effect, you can target 1 face-up monster your opponent controls: Banish that target.

Dragoblin

WIND - Level 3 - Fiend/Effect - 1800/0

This card is also always treated as Dragon-Type. If this card inflicts battle damage to your opponent: Change this card to Defense Position, and if you do; you can Special Summon 1 "The Dragon's Cradle" from your hand, Deck, or Graveyard. If your opponent adds a card(s) to their hand by a card's effect: You can Special Summon this card from your hand or Graveyard (you can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", you can Tribute 1 additional monster from the field or your hand; regardless, the Summoned monster gains the following effect:

●Once per turn, if this card inflicts damage to your opponent: This card gains ATK equal to half the amount of damage inflicted, then reduce the ATK of all monsters your opponent controls by the amount of ATK gained, until the End Phase. The first time this card destroys your opponent's card in a turn: You can add 1 card with "Dragonna-bugeisha" in its card text from your Deck or Graveyard to your hand.

The Onna's Servant Dancer

WIND - Level 3 - Spellcaster/Effect - 800/1600

This card is also always treated as Dragon-Type (this effect cannot be negated). If this card's battle position is changed: You can Special Summon 1 Level 4 or lower monster with "Dragonna-bugeisha" in its card text from your hand, Deck, or Graveyard, except "The Onna's Servant Dancer". If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●This card gains 400 ATK for each Dragon-Type monster on the field and in the Graveyard. Your opponent cannot activate Spell/Trap Cards, or the effects of cards in their hand, in response to this card's attacks or effects.

Kiryujuhin

EARTH - Level 3 - Warrior/Effect - 1000/1700

This card is also always treated as Dragon-Type. If your opponent takes damage from battle with or the effect of a Dragon-Type or Warrior-Type monster you control: You can Special Summon this card from your hand. Once during your Standby Phase, if you do not control "Kiryujuhin": You can Special Summon this card from your Graveyard. If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If your LP are higher than your opponent's, this card gains ATK equal to half the difference. Once per turn, you can target 1 monster your opponent controls with equal or lesser ATK than this card: Banish that target, and gain LP equal to half its original ATK.

Gakushuryu

EARTH - Level 2 - Warrior/Effect - 1200/800

This card is also always treated as Dragon-Type. If either player Normal or Special Summons a Warrior-Type or Dragon-Type Tuner monster, except "Gakushuryu": You can Special Summon this card from your hand or Graveyard (You can only activate this effect of this card's name once per turn). If a card is destroyed by battle with or the effect of "Dragonna-bugeisha": You can Special Summon this card from the Graveyard, and if you do; draw 1 card, then your opponent discards 1 card (you can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●Your opponent's monsters lose 100 ATK and DEF for each card in their Banished Zone. Your opponent's Attack Position monsters cannot activate their effects unless they have battled this card.

Master of the Dragon Banner

DARK - Level 2 - Warrior/Tuner/Effect - 1000/0

This card is also always treated as Dragon-Type. If you control no monsters, you can Special Summon this card from your hand. If your opponent controls no Set Spell/Trap Cards: You can Special Summon this card from your Graveyard (you can only activate this effect of this card's name up to twice per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If this card inflicts battle damage to your opponent, discard 1 card from your opponent's hand at random. Cards your opponent controls that are targeted by this card's attack or effect have their effects negated (including in the Graveyard).

The Dragon's Cradle

LIGHT - Level 1 - Dragon/Tuner/Effect - 700/500

If this card is sent to the Graveyard: You can add 1 monster from your Deck, Graveyard, or Banished Zone to your hand whose original (printed) Type is not Dragon, but that can be treated as a Dragon-Type monster on the field by its own effect. During either player's turn, you can Tribute this monster to Special Summon 1 "Dragonna-bugeisha" from your hand, and if you do, the Summoned monster cannot be destroyed or banished this turn.

Blaze Rex

FIRE - Level 4 - Dinosaur/Effect - 1700/200

Once per turn, during your turn, you can decrease the ATK of all monsters your opponent controls by the difference between this monster's current and original ATK (This is a Quick Effect). If this card destroys your opponent's monster by battle, gain LP equal to half the destroyed monster's ATK, then increase this monster's ATK by half the amount of LP you gained.

Flame Imp

FIRE - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500

FLIP: Place 1 Flame Counter on all face-up cards your opponent controls. (Cards with Flame Counters are destroyed during the End Phase, and if they are, inflict 500 damage to their owner.)

If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down defense position.

Venom Imp

DARK - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500

FLIP: Place 3 Venom Counters on all monsters your opponent controls.

If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down Defense Position.

Frost Imp

WATER - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500

FLIP: Place 2 Ice Counters on all face-up cards your opponent controls.

If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down Defense Position.

Thunder Imp

LIGHT - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500

FLIP: Place 1 Bolt Counter on all face-up cards your opponent controls. (Cards with Bolt Counters cannot be tributed, also they cannot activate their effects.)

If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down Defense Position.

Glutton Imp

DARK - Level 3 - Fiend/Tuner/Flip/Effect - 800/1500

FLIP: Place up to 1 Glutton Counter on all monsters your opponent controls. (Monsters with Glutton Counters lose 500 ATK and DEF, also they cannot be used as Material for the Summon of an Extra Deck monster.)

If this card is destroyed by battle: you can Special Summon 1 monster with 800 ATK and 1500 DEF from your Deck in face-down Defense Position.

Master of Imps

DARK - Level 5 - Fiend/Effect - 800/1500

When this card is Normal Summoned or flipped face-up: you can target up to 2 FLIP monsters in your GY; Special Summon those targets in face-down Defense Position. This card gains 500 ATK for each face-down monster you control.

Trampled Roach

EARTH - Level 3 - Insect/Flip/Effect - 100/1600

FLIP: Select 1 card in your opponent's hand at random and look at it. If that card is a monster, you can add 1 Insect-Type and/or Flip monster from your Deck to your hand whose ATK is less than or equal to that monster's. That card is returned to your opponent's hand afterward.

If this card is sent from the field to the Graveyard after being flipped, you can target 1 Level 5 or lower Flip Effect monster in your Graveyard: Special Summon that target in face-down Defense Position.

Twin-Headed Chaos Dragon

DARK - Level 8 - Dragon/Effect - 2000/3000

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, during either player's turn, you can select and activate 1 of the following effects:

●Banish 2 cards from your opponent's Graveyard.

●This monster's ATK becomes double its original ATK, until the End Phase.

Scorpiosaurus

EARTH - Level 6 - Dinosaur/Effect - 2400/2100

If a Dinosaur-Type monster you control destroys your opponent's card (by battle or its own effect), you can Special Summon this monster from your hand. Once per turn, you can target 1 face-up monster your opponent controls: Negate its effects on the field and during the turn it is sent to the Graveyard, also it loses 100 ATK and DEF. If this card destroys your opponent's monster by battle, increase its ATK by 200.

Trampling King of the Jungle

EARTH - Level 4 - Dinosaur/Effect - 1700/1200

This monster inflicts piercing Battle Damage. If this card is sent from the field to the Graveyard by a card effect, you can excavate the top 3 cards of your Deck, and Special Summon 1 excavated Dinosaur-Type monster (you can only activate this effect of this card's name once per turn).

Armored Tyranno

LIGHT - Level 7 - Dinosaur/Effect - 2700/1700

You can Special Summon this monster (from your hand) by banishing 1 Dinosaur-Type monster from your Graveyard. At the start of the Damage Step, if this card battles, you can send 1 Dinosaur-Type monster from your Deck to the Graveyard. If this card destroys your opponent's monster by battle, inflict 300 damage to your opponent, and if you do, you can add 1 Level 4 or lower Dinosaur-Type monster from your Graveyard to your hand.

Lovely Beast Queen

DARK - Level 4 - Beast-Warrior/Effect - 600/2000

If a DARK Fusion monster is Fusion Summoned, you can target 1 of the Fusion Materials used for its Summon in your Graveyard: Special Summon this monster, with the name, Type, and Level of the target. Once during your End Phase, if this card was Special Summoned by its own effect: You can add 1 "Polymerization" from your Graveyard to your hand.

Armodia

LIGHT - Level 6 - Machine/Effect - 1800/2000

Cannot be Special Summoned, except by an "Armodia Unit" card. Once per turn, you can target 1 face-up card on the field: Destroy that target, and if you do, you can add 1 Level 4 or lower Normal monster from your Deck or Graveyard to your hand. Once per turn, if your opponent declares an attack and you control no Effect monsters, except "Armodia": You can negate the attack, and if you do, inflict 100 damage to your opponent.

Archfiend Necromancer

DARK - Level 6 - Fiend/Effect - 2300/1900

You can reveal this card in your hand until the End Phase: Special Summon 1 Level 6 or lower "Archfiend" monster from your Graveyard, but destroy it during the End Phase (you cannot Summon this revealed monster this turn). If this monster is Tribute Summoned, or Special Summoned by the effect of an "Archfiend" card, you can add 1 "Archfiend" monster, or "Skilled Red Magician", from your Deck to your hand, except "Archfiend Necromancer". If this card is Tribute Summoned by Tributing an "Archfiend" monster, you can Special Summon 1 Level 6 or lower "Archfiend" monster from your Graveyard, except "Archfiend Necromancer".

Slumbering Archfiend

EARTH - Level 4 - Fiend/Effect - 0/2500

Cannot be destroyed by your opponent's card effects. During your opponent's End Phase, both players draw 1 card.

Whipvine Striker

EARTH - Level 3 - Plant/Tuner/Effect - 1300/700

If a Plant-Type monster is Normal Summoned, you can Special Summon this monster from your hand. If a Plant-Type monster, except "Whipvine Striker", is Special Summoned while this card is in your Graveyard, you can send the top card of your Deck to the Graveyard and Tribute that Summoned monster: Special Summon this monster from your Graveyard (you can only activate this effect of this card's name once per turn). If this card is sent from the field to the Graveyard after being Summoned by this effect, you can Special Summon the monster you Tributed for this card's Summon from your Graveyard with its ATK and DEF reduced to 0, also it cannot be Tributed.

Dimensional Barrel Dragon

DARK - Level 7 - Machine/Effect - 2600/2200

If you control no monsters, you can Special Summon this card from your hand in face-up Defense Position. Once per turn, you can toss 3 coins: Banish 1 card from the Graveyard for each Heads. If a card your opponent controls is destroyed by battle with or the effect of a monster you control that includes tossing 1 or more coins in its card text, you can target 1 card in your Graveyard that includes tossing 1 or more coins in its card text: Add that target to your hand.

Mechanicalexploder

DARK - Level 4 - Machine/Effect - 1850/800

During your Main Phase 1: You can add 1 card from your Deck to your hand that includes tossing 1 or more coins in its card text, and if you do, destroy this card. Once per turn, if you destroy a card(s) your opponent controls with a card's effect: Toss 2 coins, and inflict 400 damage to your opponent for each Heads.

Ultimate Insect LV 10

WIND - Level 10 - Insect/Effect - 3000/2200

Cannot be Normal Summoned/Set. During either player's Battle Phase, you can Special Summon this card from your hand or Graveyard by sending 1 "Ultimate Insect LV 7" you control to the Graveyard. This card's effects are negated, unless it was Special Summoned by its own effect. Insect-Type monsters you control are unaffected by the effects of your opponent's monsters whose ATK is less than their own ATK. Monsters your opponent controls lose 1000 ATK. Once per turn, you can Special Summon 1 Insect-Type monster with 1500 or less ATK from your hand or Graveyard.

Platune Timpangineer

LIGHT - Level 2 - Warrior/Effect - 1000/0

If you Fusion or Synchro Summon a LIGHT monster, except using "Platune Timpangineer": You can Special Summon this card from your hand or Graveyard, and if you do, inflict 100 damage to your opponent for each card they control. If this card is used as Fusion or Synchro Material, you can add 1 "Polymerization" from your Graveyard to your hand.

Scorching King Archfiend

FIRE - Level 4 - Fiend/Effect - 1600/200

Cannot be Special Summoned during your turn. If this card destroys your opponent's monster by battle and sends it to the Graveyard, you can Special Summon the destroyed monster to your field in face-up Defense Position. If a monster is Special Summoned by this effect, increase this monster's ATK by half the ATK of the Summoned monster on the field. Once per turn, you can Tribute 1 monster you control that is owned by your opponent: Halve the ATK and DEF of all monsters your opponent controls.

Tripwire Dragon

DARK - Level 4 - Dragon/Effect - 0/2000

If your opponent has Special Summoned a monster(s) 4 or more times in the same turn, you can Special Summon this monster from your hand. If you control a face-up Level 5 or higher Dragon-Type monster, you can target that monster: This monster's Level becomes equal to the target's Level.

Pendulum Perfection Magician

DARK - Level 4 - Spellcaster/Pendulum/Tuner/Effect - 1700/1100 - Scale 5

Pendulum Effect - If a monster(s) is Pendulum Summoned, you can increase or decrease this card's Pendulum Scale by the number of monsters Pendulum Summoned (min. 0, max. 13). If you Pendulum Summon using this card and another "Pendulum Perfection Magician" as Pendulum Scales: Draw 1 card (you can only activate this effect of this card's name once per turn).

Monster Effect -

When this monster is Normal or Special Summoned, you can add 1 "Pendulum" Pendulum monster, or "Pendulum" Spell/Trap Card, from your Graveyard or face-up in your Extra Deck to your hand (you can only activate this effect of this card's name once per turn). If a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from your field: Add 1 Pendulum monster from your Deck to your hand whose combined Scale and Level are equal to the number of removed Counters.

Pendulum Fusionist

DARK - Level 4 - Spellcaster/Pendulum/Effect - 1000/800 - Scale 1

Pendulum Effect - You can Fusion Summon using monsters you control as Material. If you Fusion Summon using 1 or more Pendulum monsters on the field as Materials: Target and destroy a number of cards your opponent controls equal to the number of Pendulum monsters on the field used as Fusion Material. You can only activate each Pendulum Effect of this card's name once per turn.

Monster Effect - When this monster is Normal Summoned, you can add 1 "Polymerization" or "Fusion" card from your Deck to your hand. You can Fusion Summon 1 Fusion monster from your Extra Deck, using this card and 1 or more cards in your Pendulum Zones as Material.

Thorn Witch Trude

DARK - Level 8 - Spellcaster/Effect - 2600/2100

If there are 7 or more cards in your opponent's Graveyard, you can Special Summon this monster (from your hand). If this card destroys your opponent's monster by battle, this monster gains 400 ATK and DEF. Once per turn, during either player's turn, if your opponent activates the effect of a card in the Graveyard, you can target 1 card in the Graveyard: That target's effects in the Graveyard are negated, and cannot be activated, while this card is face-up on the field, also that target cannot be Special Summoned from the Graveyard.

Archfiend Gladiator

DARK - Level 6 - Fiend/Ritual/Effect - 0/0

Must be Ritual Summoned using "Colosseum of the Archfiends", and cannot be Summoned by other ways. Once per turn, this card cannot be destroyed by battle. You take no damage from battles involving this card, also increase this monster's ATK by half of any damage you would have taken. Unless all monsters your opponent controls have battled this monster this turn, this card is unaffected by all cards and effects. You can only control 1 "Archfiend Gladiator".

Regenerating Ragweed

WIND - Level 3 - Plant/Effect - 0/800

If an Xyz Material(s) is detached from a Rank 4 or higher Xyz monster: You can Special Summon this monster from your Graveyard. If this card is destroyed, you can add 1 Level 4 or lower Plant-Type monster from your Deck to your hand, except "Regenerating Ragweed".

Afterlife Realtor

DARK - Level 4 - Zombie/Effect - 1550/0

If this card is sent to the Graveyard: Each player can add 1 Level 4 or lower Normal monster from their Deck to their hand. If only one player adds a monster from their Deck to their hand this way, that player can add 1 additional Level 6 or lower Normal monster from their Deck to their hand. If a Normal monster is Normal Summoned: You can Special Summon this card from the Graveyard (you can only activate this effect of this card's name once per turn). You can banish this card from your Graveyard to Special Summon 1 Level 5 or higher non-Pendulum Normal monster from your hand.

Dollossus

DARK - Level 8 - Rock/Effect - 1000/0

If a Field Spell Card(s) is destroyed, you can Special Summon this monster from your hand. If this card is sent from the field to the Graveyard, you can send 2 Normal monsters from your Deck to the Graveyard: Special Summon this card from your Graveyard. This card gains 700 ATK and DEF for every non-Effect monster in both Graveyards. If this card destroys your opponent's monster by battle: Send all face-up cards your opponent controls to the Graveyard, and inflict 200 damage to your opponent for each card sent to the Graveyard this way, but your opponent takes no damage from your attacks or effects for the rest of the turn after this effect resolves. You can only control 1 "Dollossus".

Burning Spirit

FIRE - Level 2 - Zombie/Tuner/Effect - 300/200

If your opponent takes damage from a battle involving or the effect of a monster you control, and can Special Summon this monster from your Graveyard. A Zombie-Type Synchro monster Summoned using this card as Material cannot be targeted by your opponent's cards or effects.

Double Blast Dragon

DARK - Level 7 - Dragon/Union/Effect - 2300/2900

This card can attack twice per Battle Phase. Once per turn, you can either: Equip this card to a face-up "Dark Blade" you control OR unequip it to Special Summon this monster in face-up Attack Position (If the equipped monster would be destroyed, you can destroy this card instead, and if you do: Special Summon 1 Level 5 or lower Union monster from your hand or Deck). The equipped monster gains 1000 ATK, also, while you control the equipped monster, draw 1 additional card during each of your Draw Phases.

Lotus Priestess

WATER - Level 2 - Spellcaster/Effect - 600/800

While you control a face-up Synchro monster: You can pay 1000 Life Points; Special Summon this card from your Graveyard, and if you do, this card can also be treated as a Tuner monster. If Summoned this way, banish this card when it leaves the field. You can only activate the effect of "Lotus Priestess" once per turn.

Adrianicus Abraxus III

DARK - Level 10 - Wyrm/Effect - 0/0

This card's name is treated as "Adrianicus Abraxus". If your opponent's monster activates an effect, and it is the monster with the highest ATK on the field: you can Special Summon this card, then, immediately Fusion Summon 1 monster from your Extra Deck using this monster and that monster as Material. Neither player can activate cards or effects in response to this card's Summon or the Summon of a monster using this card as Material.

Level Distributor

WIND - Level 1 - Psychic/Effect - 600/0

During either player's turn, you can target 2 face-up monsters on the field with Levels with a difference of 2 or more: Special Summon this monster from your hand, then transfer 1 Level from the higher-Leveled monster to the lower-Leveled monster. During the End Phase, if this card was banished this turn, you can Special Summon 1 other Level 4 or lower Psychic-Type monster from your Banished Zone: Shuffle this card into your Deck (you can only activate this effect of this card's name once per turn).

Dream-Eating Growth Ghoul

DARK - Level 4 - Fiend/Effect - ?/?

This card's original ATK and DEF is equal to the turn count x300 (max. 3000).

Token Magician

LIGHT - Level 3 - Spellcaster/Tuner/Effect - 1000/1600

Tribute 1 Token; Special Summon 1 monster from your Deck whose level is equal to that Token's level on the field. You cannot Special Summon monsters from the Extra Deck for the rest of the turn after you activate this effect.

Monocle Knight

WIND - Level 3 - Warrior/Effect - 1000/1000

Once per turn: you can target 1 card in your opponent's hand; reveal that target. If that target is a monster, increase this card's ATK and DEF by the revealed monster's until your opponent's End Phase.

Binocular Colosseum Owner

FIRE - Level 6 - Warrior/Effect - 2000/2000

Once per turn: you can target 2 cards in your opponent's hand; reveal them, and if both targets are monsters, destroy the monster with the lower ATK and inflict damage to your opponent equal to the difference (if they have the same ATK, destroy them both). If only 1 is a monster: this card gains the ATK and DEF of the revealed monster until the End Phase. If neither target is a monster, this card can attack twice this turn.

Scarlet Emissary of Nightmare

DARK - Level 6 - Fiend/Pendulum - 2100/2200 - Scale 8

Pendulum Effect - While you have another card in your Pendulum Zone, monsters your opponent controls with lower ATK than the monster with the highest ATK you control cannot activate their effects.

Monster Lore - Blood flows from this being of the night, searching for victims to condemn to an eternity of suffering.

Violin Mouse

EARTH - Level 1 - Beast/Flip/Tuner/Effect - 400/300

FLIP: During the End Phase of the turn this card is sent to the Graveyard, you can Special Summon this card in face-up Attack Position.

If this card is destroyed by your opponent's card (by battle or card effect) and sent to the Graveyard: You can add 1 Level 4 or lower EARTH Beast-Type monster from your Deck or Graveyard to your hand.

Viola Rabbit

EARTH - Level 2 - Beast/Flip/Tuner/Effect - 800/600

FLIP: During the End Phase of the turn this card is sent to the Graveyard, you can Special Summon this card in face-up Attack Position.

Once per turn, you can Special Summon 1 Level 3 or 4 Beast-Type monster from your hand or Graveyard in face-up Attack Position or face-down Defense Position.

Cello Cat

EARTH - Level 3 - Beast/Flip/Effect - 1200/900

FLIP: During the End Phase of the turn this card is sent to the Graveyard, you can Special Summon this card in face-up Attack Position.

If this card is added from your Deck to your hand by a card effect, except the effect of "Cello Cat", you can Special Summon this monster from your hand in face-down Defense Position, and if you do, draw 1 card.

Double-Bass Dog

EARTH - Level 4 - Beast/Flip/Effect - 1600/1200

FLIP: During the End Phase of the turn this card is sent to the Graveyard, you can Special Summon this card in face-up Attack Position.

When this card is Normal or Special Summoned from your hand, you can flip all face-up Flip monsters you control face-down: Special Summon 1 Level 3 or lower Beast-Type monster from your hand or Graveyard, in either face-up Attack Position or face-down Defense Position.

Magical Guardian

DARK - Level 7 - Spellcaster/Effect - 2600/1800

Once per Standby Phase: Inflict 100 damage to your opponent for each face-up Spell/Trap Card on the field, and if you do; you can place 1 Spell Counter on a card you control for every 200 damage inflicted by this effect. If you would take damage from your opponent's card (by battle or card effect), you can destroy this face-up card you control: Your opponent takes any damage you would have taken. During your Standby Phase, if this card is in your Graveyard because it was destroyed on the field: You can Special Summon this monster from your Graveyard.

Storm Infiltrator

WIND - Level 7 - Winged Beast/Effect - 2700/1000

If your opponent controls at least 1 card each in 3 different columns, you can Special Summon this monster (from your hand). Once during each of your turns (Quick Effect): You can move this card to an adjacent unoccupied Monster Card Zone. Once per turn, you can destroy 1 card in the same column as this card. Once per turn, during either player's turn, you can target 1 face-up card in the same column as this card: Return that target to its original owner's hand. If your opponent does not control a card in the same column as this card, this monster can attack your opponent directly.

Itchy-trigger Musketeer

FIRE - Level 4 - Warrior/Effect - 1800/200

At the start of either player's Battle Phase, this card can declare an attack. If this card attacks by this effect during your Battle Phase: it can still attack as normal during the Battle Phase.

Packmate Bondling

EARTH - Level 5 - Beast/Effect - 1600/2400

If a monster you control is destroyed by battle: you can Special Summon this card from your hand, and if you do, this card gains ATK equal to the destroyed monster's ATK until the End Phase. Immediately after this card is Special Summoned by this effect: this card must declare an attack on a monster your opponent controls.

Seven-Headed Dragon

DARK - Level 7 - Dragon/Effect - 2800/2100

When this monster is Normal or Special Summoned, you can Special Summon 1 Level 5 or lower Dragon-Type monster from your hand or Graveyard, and if you do: You can make the monster Summoned by this effect Level 7 (you can only activate this effect of this card's name once per turn). During the End Phase of a turn this card was banished, you can Special Summon this monster from your Banished Zone. During the turn you activate either of this card's effects, you cannot Summon monsters, except Dragon-Type monsters.

Second Zombie

EARTH - Level 1 - Zombie/Tuner/Effect - 150/0

If you Special Summon a Zombie-Type monster from your Graveyard or Extra Deck, except "Second Zombie", you can Special Summon this monster from your hand or Graveyard. A Zombie-Type Synchro monster Summoned using this card as Material can make 1 additional attack during each Battle Phase, but all damage inflicted by an attack granted by this effect is halved.

Plasma Eel

DARK - Level 1 - Machine/Union/Effect - 500/500

Cannot be destroyed by battle. Once per turn, you can either: Target 1 face-up monster your opponent controls and equip it with this card OR unequip it to Special Summon this card as a monster in face-up Attack Position (if this card would be destroyed, destroy the equipped monster instead and Special Summon this card as a monster in face-up Attack Position). The equipped monster cannot be destroyed by battle or targeted by card effects, but its controller takes 800 damage during each of their Standby Phases. While you control this equipped card, gain LP equal to half of all damage inflicted to your opponent by a card you control.

Tuning Jar

EARTH - Level 2 - Rock/Effect - 800/1100

If a non-Tuner monster is Summoned: You can Special Summon this card from your hand, and if you do, the other Summoned monster is treated as a Tuner.

Titanium Barrel Dragon

DARK - Level 7 - Machine/Effect - 2600/2200

If your opponent controls 4 or more cards, you can Special Summon this monster (from your hand). Once per turn, you can toss 3 coins: Machine-Type monsters you control gain 200 ATK for each Heads, also you can Special Summon 1 DARK Machine-Type monster from your hand in face-up Defense Position if all 3 were Heads. Once per turn, during either player's turn, if a card(s) your opponent controls is destroyed by the effect of a card that involves tossing a coin(s): You can destroy 1 card on the field.

Entropy Stone

EARTH - Level 1 - Rock/Effect - 0/1000

If this card is sent to the Graveyard: you can banish 1 FIRE and WATER monster from your hand or Deck; Special Summon this card, but banish it when it leaves the field. If this card is banished: you can Special Summon 1 WIND monster from your hand, Graveyard, or Banished Zone.

Entropic Wizard

WIND - Level 4 - Spellcaster/Effect - 1700/1400

You can discard 1 FIRE, WATER, or EARTH monster; banish 1 monster with a different Attribute from your Deck (except a LIGHT or DARK monster), and if you do, draw 1 card. If this card is banished and you have a FIRE, WATER, and EARTH monster(s) in your Banished Zone: you can banish 1 FIRE, WATER, WIND, or EARTH monster; draw 1 card. You can only use each effect of this card's name once per turn.

Entropy Golem

EARTH - Level 5 - Rock/Effect - 1800/1900

You banish 1 monster from your Graveyard: Special Summon this card from your hand, but its effect is negated until the End Phase, also, banish this card if it leaves the field. This card gains the following effects if the monsters with the following Attributes are banished:

FIRE: This card gains 100 ATK and DEF for each banished FIRE monster.

WATER: You can send cards from the top of your Deck to the GY equal to the number of banished WATER monsters.

WIND: If this card is targeted by a card effect: you can return 1 WIND monster to your Deck; negate that effect.

EARTH: Once per turn: you can return 1 EARTH monster in your Banished Zone to the Graveyard; banish 1 monster with a different Attribute from your Graveyard (except a LIGHT or DARK monster).

Entropic Dragon

FIRE - Level 8 - Dragon/Effect - 3000/2000

Unaffected by Trap effects. If you have a FIRE, WATER, WIND, and EARTH monster(s) in your Banished Zone: you can Special Summon this card from your hand. Once per turn: you can shuffle 1 FIRE, WATER, WIND, and EARTH monster in your Banished Zone into the Deck; destroy all monsters your opponent controls, and if you do, banish them. Banish this card if it leaves the field.

Entropic Colossus

EARTH - Level 7 - Warrior/Effect - 2800/1000

If you have a FIRE, WATER, WIND, and EARTH monster(s) in your Banished Zone: you can Special Summon this card from your hand. This card cannot be destroyed while you have a FIRE, WATER, WIND, and EARTH monster(s) in your Banished Zone. Once per turn you can activate 1 of the following effects:

- Return all banished FIRE monsters to the Graveyard; destroy monsters your opponent controls up to the number of returned monsters.

- Return all banished WATER monsters to the Graveyard; draw 1 card for every 2 WATER monsters returned this way, then shuffle cards from your hand into your Deck equal to the number of cards drawn -1.

- Return all banished WIND monsters to the Graveyard; shuffle Spells/Traps your opponent controls into the Deck up to the number of returned monsters.

- Return all banished EARTH monsters to the Graveyard; this card can attack a number of times up to the number of returned monsters.

Entropy Onikuma

DARK - Level 4 - Beast/Spirit/Effect - 1800/1600

Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: you can send 1 FIRE and 1 WATER monster OR 1 EARTH and 1 WIND monster from your Deck to the Graveyard; destroy 1 face-up card on the field. You cannot activate effects in the Graveyard the turn you activate this effect. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. This card is treated as a FIRE, WATER, WIND and EARTH monster while in your Graveyard or Banished Zone.

Entropic Amorphloge

LIGHT - Level 3 - Aqua/Union/Effect - 800/1500

If this card is sent from the field to the Graveyard: you can banish this card and 1 FIRE, WATER, WIND, or EARTH monster in your GY; add 1 monster with a lower lever and the same Attribute as that monster, but it cannot be Summoned this turn. Once per turn, you can either: Target 1 FIRE, WATER, WIND, or EARTH monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn: you can send 1 monster with the same Attribute as the equipped monster from your Deck to the Graveyard. If the equipped monster would be destroyed, destroy this card instead. This card is treated as a FIRE, WATER, WIND and EARTH monster while in your Graveyard or Banished Zone.

Bowgedo

DARK - Level 4 - Machine/Effect - 1700/1300

During either player's Battle Phase, you can Special Summon this monster (from your hand). If this card is Special Summoned, gain 1000 LP. If this card is face-up on the field during your Standby Phase, inflict 500 damage to your opponent.

Space Megaflyer

DARK - Level 4 - Machine/Effect - 1400/2000

During either player's turn, you can reveal this card in your hand and toss a coin thrice to activate the following effects depending on the number of Heads:

●1+: Special Summon this card (from your hand).

●2+: Destroy 1 Spell/Trap Card your opponent controls.

●3: When this card on the field is destroyed, draw 2 cards.

Diamond Head Dragon

LIGHT - Level 8 - Dragon/Effect - 1000/0

This card is always treated as a Normal monster. You can Special Summon this card from your hand by sending 1 Dragon-Type monster from your hand or side of the field to the Graveyard, and if you do, this card gains ATK and DEF equal to the sent monster's.

Minion Contractor

DARK - Level 4 - Fiend/Effect - 1650/1200

At the start of your Battle Phase: add 1 level 2 or lower monster from your Deck to your hand, then take 1000 damage. Once per turn: you can negate this card's effects until the End Phase.

Cannibal Chef

FIRE - Level 2 - Fiend/Effect - 1100/200

At the end of your Battle Phase: destroy 1 monster you control. During your Main Phase 2, you can Normal Summon 1 monster in addition to your Normal Summon/Set. You can only gain this effect once per turn. Once per turn: you can negate this card's effects until the End Phase.

Irradiated Monolith

FIRE - Level 3 - Rock/Effect - 1100/1900

At the start of the Battle Phase: take 300 damage for each monster you control, then, increase the ATK and DEF of all monsters you control by 800 until the End Phase. Once per turn (Quick Effect): you can negate this card's effects until the End Phase.

Magic-Eating Flames

FIRE - Level 4 - Pyro/Tuner/Effect - 1900/0

During the End Phase: destroy 1 Spell/Trap Card on the field. Once per turn: you can negate this card's effects until your next Standby Phase.

Vicious Tyranno

EARTH - Level 8 - Dinosaur/Effect - 2400/2400

You can Tribute Summon this card using 1 monster you control, or 2 monsters from your hand, if all monsters Tributed are Dinosaur-Type. When this card is Tribute Summoned: Destroy 1 other monster on the field, and if you do; This monster gains ATK equal to the destroyed monster's. After damage calculation, if this card inflicted 2000 or more damage in one battle, and your opponent controls 1 or more face-up monsters: You can Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Graveyard in face-up Attack Position or face-down Defense Position.

Voltaic Judgment Lord

LIGHT - Level 7 - Thunder/Effect - 2800/1800

During either player's turn: You can Special Summon this card from your hand, and if you do; destroy 1 card on the field and banish 1 card from the Graveyard (you can only activate this effect as a Chain Link 4 or higher). If a card(s) your opponent controls is destroyed by a Thunder-Type monster (by battle or card effect): Inflict 300 damage to your opponent for each.

Regenerating Raven

DARK - Level 6 - Winged Beast/Effect - 1500/2500

During the End Phase, if this card was sent to the Graveyard this turn: You can Special Summon this monster from your Graveyard, and if you do; you can add 1 Level 6 or higher Winged Beast-Type monster from your Deck to your hand. If this card is Tributed for the Tribute Summon of a monster with 2000 or less ATK: You can Special Summon 1 monster from your hand or Deck with the same name as the Tribute Summoned monster (you can only activate each effect of this card's name once per turn).

Discardrago

EARTH - Level 8 - Dragon/Effect - 2000/2000

If this card is sent from your hand to the Graveyard, you can select and activate 1 of the following effects (you can only activate each of the following effects of this card's name once per turn):

●Shuffle this card into your Deck, then draw 1 card.

●Special Summon this monster.

●Destroy 1 Spell/Trap Card on the field.

Torrent's Terror Tsumaru

WATER - Level 3 - Sea Serpent/Effect - 1500/700

You can banish 1 WATER monster from your Graveyard; Special Summon this card from your hand, and if you do, you can increase this card's Level by 1. If this card attacks a Special Summoned monster: You can increase this card's ATK by 700 until the end of the Damage Step.

Riptide Guppy

WATER - Level 1 - Fish/Tuner/Effect - 600/0

You can target 1 face-up Level 4 or higher WATER monster you control with an even Level: Halve its Level, and if you do, Special Summon this card from your hand. If this card is sent to your Banished Zone, you can Special Summon this card. You can only activate each effect of this card's name once per turn.

Ancient Arcane Abyss Arbitrator

WATER - Level 10 - Sea Serpent/Effect - 3250/2900

You can Normal Summon this monster without Tributing, but if you do, this monster is immediately switched to Defense Position, and cannot be switched to Attack Position (except by a card's effect). You can Normal Summon this monster using 3 Tributes, and if you do: Destroy all other cards on the field, and increase this monster's ATK by 200 for each. If your opponent Special Summons a monster(s), this card gains 100 ATK for each. This Normal Summoned card cannot be destroyed or targeted by your opponent's card effects.

Element Elemental

WIND - Level 4 - Psychic/Effect - 500/500

This card is also always treated as FIRE, WATER, and EARTH-Attribute. If you control a face-up Level 4 LIGHT or DARK "Element" monster, you can Special Summon this card from your hand or Graveyard (you can only activate this effect of this card's name up to twice per turn). This card on the field gains the effects of face-up Level 4 LIGHT and DARK "Element" monsters you control. "Element" monsters you control, except "Element Elemental", gain ATK and DEF equal to this card's combined ATK and DEF.

Ancestor Clock of Space-time

LIGHT - Level 8 - Machine/Pendulum - 2500/2500 - Scale: 0<>9

Monster Lore - A mysterious clock of unknown origins whose presence appeared before the last remaining survivors of a death dragon infested world.

Radia, Knightess of the Abyss

DARK - Level 2 - Warrior/Tuner - 1500/1200

She spends her days in the depths of darkness, where no one ever ventures. She vanquishes foes with a single swing of her blade, and never stops seeking a way out.

Codebug

EARTH - Level 1 - Cyberse - 0/2200

Error! Error! File "Infinitarium.exe" cannot be found!

Searching . . .

Angler Sea King

WATER - Level 8 - Sea Serpent/Effect - 2800/2600

You can shuffle 2 of your banished Fish, Sea Serpent or Aqua-Type monsters into the Deck; Special Summon this card from your hand. Once per turn: You can target 1 card you control and 1 card your opponent controls; banish both targets, and if you do, you take 1000 damage.

Accursed Archfiend

DARK - Level 4 - Fiend/Effect - 1500/0

You can send 1 "Archfiend" card with a different name from your hand or side of the field to the Graveyard; Special Summon this card from your hand. This card can be treated as 2 Tributes for the Tribute Summon of an "Archfiend" monster. Once per turn: You can target 1 "Archfiend" monster and 1 other card on the field; destroy both targets.

Archfiend War Deity

DARK - Level 8 - Fiend/Effect - 1500/3000

Once per turn, you can Special Summon 1 "Archfiend" monster from your hand or Graveyard, except "Archfiend War Deity". Until the End Phase after this effect was activated, this monster gains ATK equal to the original ATK of the monster Summoned by this effect.

Clone Slime

WATER - Level 5 - Aqua/Tuner/Effect - 1700/1000

If you control no monsters, you can Special Summon this card from your hand. Once per turn, you can Special Summon 1 "Gruesome Goo" or "Change Slime" from your hand, Deck, or Graveyard. If this is the only Effect Monster you control while your opponent controls 2 or more Effect Monsters: You can activate this effect one additional time per turn. You can Special Summon this card (from your Graveyard) by Tributing 1 Level 4 or lower Aqua-Type monster you control (you can only activate this effect of this card's name once per turn).

Catchy Plague

LIGHT - Level 3 - Zombie/Effect - 1000/400

When this card is Normal or Special Summoned by a monster’s effect: You can Special Summon 1 Level 4 or lower monster from your hand. It is treated as a Zombie-Type monster, and its effects are replaced with this card’s effects.

Curious Doll

LIGHT - Level 4 - Zombie/Effect - 1100/1500

When this card is Normal Summoned: You can target 5 cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. If this card is sent to the Graveyard: You can send the top 3 cards of your Deck to the Graveyard. You can only use each effect of this card's name twice per turn.

Gargoyle of the Sanctuary

EARTH - Level 4 - Fiend/Effect - 2000/1100

This card cannot be Special Summoned. If the turn player adds a card(s) from their Deck to their hand, except by drawing them during the Draw Phase, for the rest of the turn, neither player can add a card(s) from their Deck to their hand. If this card attacks, negate its effect until the end of your opponent’s next turn.

Interdimensional Argonaut

DARK - Level 3 - Cyberse/Effect - 1200/1400

When your opponent activates a card or effect, you can either: Return this card you control to the hand, OR: Discard this card; banish 1 monster you control until your next Standby Phase. You can only use this effect of “Interdimensional Argonaut” once per turn.

Ittybird

EARTH - Level 1 - Winged-Beast/Tuner/Effect - 100/100

When a card or effect is activated: Banish this card until the next phase. If this card is banished, gain 400 LP. You can only control 1 “Ittybird”.

Scapekid

EARTH - Level 1 - Beast/Effect - 0/0

When you take battle damage: You can Special Summon this card from your hand, and if you do, Special Summon as many "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position as possible. They cannot be used as Material for the Special Summon of a monster unless you use this face-up card on the field as Material. You can only use this effect of “Scapekid” once per turn.

Silly Slime

WATER - Level 3 - Aqua/Effect - 200/500

When this card is sent from the field to the Graveyard, except as Material for the Special Summon of a monster: Pay 1000 LP; Special Summon it in face-up Defense Position. If this card is Tributed for a Tribute Summon: Gain 2000 LP. You can only use this effect of “Silly Slime” once per turn. You can only control 1 “Silly Slime”.

Spying Through the Cracks

DARK - Level 4 - Warrior/Effect - 0/0

When a Monster Effect is activated, if this card is in face-up Attack Position or face-down Defense Position (Quick Effect): You can change this card to face-up Defense Position; negate the activation. This card cannot be destroyed by battle the turn you activate this effect. You can only use this effect of “Spying Through the Cracks” once per turn.

Buggart

WIND - Level 2 - Insect/Effect - 300/500

During either player's Main Phase 1 (Quick Effect): You can destroy this card and 1 other face-up card on the field (you can only activate this effect of this card's name once per turn). During the End Phase of the turn this effect is activated, you can Special Summon 1 Level 2 or lower Insect-Type monster from your hand, Deck, or Graveyard, except "Buggart".

Shadow Drake

DARK - Level 3 - Dragon/Effect - 1900/0

Cannot be Normal Summoned. During your Main Phase, if you have not Tribute Summoned this turn: You can reveal 1 monster in your hand that can be Tribute Summoned to Special Summon this card from your hand. If this card on the field is used as Fusion Material, or Tributed for a Summon, and sent to the Graveyard: You can Special Summon this card from your Graveyard.

Pendulum Dragon Magician

LIGHT - Level 7 - Spellcaster/Pendulum/Effect - 2100/2500 - Scale 1

Pendulum Effect - Once per turn, you can target 1 card in your other Pendulum Zone with a Scale of 5 or less: That card's Pendulum Scale becomes double its original Pendulum Scale, until the End Phase. During the turn you activate this effect, you cannot Pendulum Summon monsters, except Pendulum monsters.

Monster Effect - If a Pendulum card(s) on the field is destroyed, you can Special Summon this monster (from your hand), and if you do: You can add 1 Level 6 or higher Pendulum monster from your Deck to your hand. During either player's turn, if a Pendulum Monster you control battles, you can Tribute this face-up card to increase your battling monster's ATK by 1000 until the end of the Damage Step. You can only activate each monster effect of this card's name once per turn.

Hideout Justi

DARK - Level 3 - Thunder/Effect - 700/1500

You can Special Summon this card from your hand if you control a face-up Spell/Trap card(s) in your Spell/Trap Zone. Once per turn: you can destroy all face-up Spell/Trap cards you control (min. 2) and all attack position monsters on the field.

Triangle Knight

EARTH - Level 2 - Warrior/Effect - 900/1200

You can Special Summon 2 "Triangle Tokens" (EARTH/Rock-Type/Level 1/ATK 300/DEF 400) to your opponent's field in Defense Position: Special Summon this card from your hand as a Level 3 monster. If your opponent controls a monster you own when this card is sent from the field to the Graveyard, select and activate 1 of the following effects:

●Your opponent must give control of 1 monster they control to you.

●Destroy 1 card your opponent controls that you own, then Special Summon this card from your Graveyard.

Dupe Spook

EARTH - Level 1 - Zombie/Tuner/Effect - 500/0

If this card is destroyed: You can Special Summon a number of "Spook Tokens" (EARTH/Zombie-Type/Level 1/ATK 500/DEF 0) up to the number of monsters your opponent controls. If you control a "Spook Token", you can Special Summon this card from your Graveyard, and if you do: Draw 1 card, then discard 1 card (you can only activate this effect of this card's name once per turn).

Guldarch the Gold Monarch

LIGHT - Level 6 - Rock/Effect - 2400/1000

When this card is Tribute Summoned: Draw 1 card for each Tribute Summoned monster on the field. While this card is in your Graveyard, you can reveal 1 Level 5 or higher monster in your hand that can be Tribute Summoned: Special Summon this card from your Graveyard in face-up Defense Position, but banish it when it leaves the field.

General Rhynos

WIND - Level 4 - Beast-Warrior/Effect - 1800/1500

Once per turn, during either player's turn: You can move this card to an adjacent unoccupied Monster Zone. If this card battles your opponent's monster in the same column as itself: This card gains 500 ATK. Negate the activation and effects of your opponent's Trap Cards in the same column as this card.

Admiral Broadsides

WATER - Level 3 - Winged Beast/Effect - 100/1900

If you control a face-up Level 4 monster, you can Special Summon this card from your hand. Once per turn, you can inflict 200 damage to your opponent. After a Chain of 4 or more Links resolves, inflict 100 damage to your opponent for each Link in that Chain. If your opponent takes damage: This card gains ATK equal to half that damage.

Ultrazowler

EARTH - Level 6 - Dinosaur/Effect - 2000/2300

You can Special Summon this card from your hand or Graveyard by banishing 1 Dinosaur-Type monster from your field or Graveyard. This monster gains 200 ATK for each of your banished Dinosaur-Type monsters. If this card inflicts battle damage to your opponent in battle with your opponent's monster: You can Special Summon 1 Dinosaur-Type monster from your hand or Deck whose ATK is less than or equal to the amount of damage inflicted.

Undead Knight

DARK - Level 5 - Zombie/Effect - 2000/0

If this card inflicts battle damage to your opponent, select 3 cards from your Deck of different names: Your opponent selects 1 of those cards at random to be sent to the Graveyard, and the remaining 2 are shuffled into your Deck. During the End Phase, if this card was destroyed this turn (by battle or card effect): You can Special Summon this card and 1 Level 4 or lower Zombie-Type monster from your Graveyard (you can only activate this effect of this card's name once per turn).

"The Chosen One".exe

LIGHT - Level 4 - Cyberse/Effect - 1000/1000

If this card is the only card you control, its ATK becomes 3000. This card is unaffected by the effects of monsters Special Summoned from the Extra Deck. During your End Phase: destroy all other cards you control (min. 1) or shuffle this card into your Deck.

Extraterrestrial Saurus

WIND - Level 4 - Dinosaur/Effect - 0/1900

While this card is in Attack Position: swap the original ATK and DEF of all monsters on the field. Dinosaur monsters invictus piercing battle damage, also, negate the effects of all monsters destroyed by battle with a Dinosaur monster.

Ruff Ruff the Curious Canine

EARTH - Level 2 - Beast/Tuner - 200/1900

This 3 story canine is always looking for something interesting to sniff and lick. Despite the rampant destruction it leaves in its wake, no one wants to capture it because it is so darn adorable.

Serpent Knight

DARK - Level 4 - Warrior/Effect - 1750/1800

When this card is Normal or Special Summoned, you can add 1 monster with ATK or DEF of exactly 2350, or a monster whose combined ATK and DEF exactly equal 2350, from your Deck or Graveyard to your hand. During the turn this card is Normal Summoned, you can Tribute Summon 1 Level 7 DARK Dragon-Type monster, and if you do, this card can be treated as 2 Tributes for that Summon. During the End Phase, if this card is in the Graveyard because it was Tributed this turn, you can add this card from your Graveyard to your hand.

Instant Health Gardna

LIGHT - Level 1 - Warrior/Tuner/Effect - 1000/0

If you would take damage while this card is in your Graveyard, you can Special Summon this card from your Graveyard: Negate that damage, also increase this monster's DEF by the damage you would have taken. If this card is Special Summoned this way, banish it when it leaves the field. While you control this Special Summoned monster, all damage you would take is reduced by this card's DEF.

Sasumata Gardna

EARTH - Level 3 - Warrior/Effect - 500/500

While this card is in your Graveyard, you can target 1 face-up Attack Position monster on the field with at least 2000 ATK: That target loses 500 ATK, and if if does, Special Summon this card from your Graveyard. You can only activate this effect of this card's name up to twice per turn.

Phantasmal Overlord Gendrum

WIND - Level 10 - Zombie/Effect - ?/0

You must Tribute 3 monsters to Normal Summon this card (cannot be Normal Set). You can Special Summon this card from your hand or Graveyard if you control 3 or more Continuous Trap Cards of different names. If this card is Normal Summoned, or Special Summoned by its own effect: Banish 1 card from your opponent's field or Graveyard for each face-up Trap Card on the field, and place 1 Phantasmal Counter on this card for each. This card's original ATK is equal to the number of Phantasmal Counters on the field x300. During your End Phase, you can draw 1 card, and if you do: You can place 1 Phantasmal Counter on each "Phantasmal Tomb" card you control.

Immortal Dragon Sage

DARK - Level 1 - Spellcaster/Effect - 300/100

This card is also always treated as Dragon-Type. If this card would be destroyed by battle or your opponent's card effect, you can banish this card: Special Summon 1 "Immortal Dragon Sage" from your hand, Deck, or Graveyard. During your Standby Phase, if this card is banished due to its own effect, you can Special Summon this card. If this card is Tributed for the Summon of a Dragon-Type or Spellcaster-Type monster: Draw 1 card.

Fifth Pillar

EARTH - Level 5 - Rock/Effect - 1900/2200

You can Normal Summon this card without Tributing, but if you do, negate this card's effects on the field. If this card is Summoned: you can target 1 Level 5 monster in your Graveyard; Special Summon that target. You can only activate this effect of "Fifth Pillar" once per turn.

Petrified Soldier

EARTH - Level 2 - Rock/Flip/Effect - 100/2000

FLIP: Add 1 Level 6 or lower Rock-Type monster from your Deck to your hand.

If a Rock-Type monster would be destroyed by battle: you can send 1 Rock-Type monster from your Deck to the Graveyard instead.

Spark Blossom

FIRE - Level 2 - Plant/Tuner/Effect - 900/200

If this card is Special Summoned: you can target 1 Level 4 or lower FIRE monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated. If this card is sent from your field to the Graveyard (except by battle): inflict 200 damage to your opponent for each monster in your Graveyard with 200 DEF. You can only activate each effect of "Spark Blossom" once per turn.

Ice-Encased Lotus

WATER - Level 4 - Plant/Effect - 1700/1100

If you control no Plant-Type monsters: you can Special Summon this card from your hand. If this card is Normal Summoned: you can Special Summon 1 Level 4 or lower monster from your hand. If this card on the field is used as Material for the Summon of a monster from your Extra Deck, the Summoned monster gains the following effect:

●Using this Normal Summoned monster: The Summoned monster can attack twice per Battle Phase.

●Using this Special Summoned monster: The Summoned monster gains 200 ATK and DEF for each card your opponent controls.

Blaster Shell

FIRE - Level 1 - Pyro/Effect - 300/200

If your opponent targets a Pyro-Type monster for a card effect, you can discard this card: Negate that effect, and if you do; inflict 300 damage to your opponent. If this card is Special Summoned, you can destroy 1 card on the field, and inflict 300 damage to your opponent. If this card is sent from the field to the Graveyard, you can add 1 "Blaster Shell" from your Deck to your hand.

Restless Night Goddess

DARK - Level 8 - Fiend/Effect - 3100/3100

If a coin(s) is tossed, or a number of six-sided dice is rolled, you can reveal this card in your hand to call a result (one for each): If you called it right, Special Summon this card from your hand, then you can banish a number of cards from the field and/or Graveyard up to the number of other possible results that that coin(s)/dice could have had. Once per turn, you can toss 3 coins: Inflict 500 damage to your opponent for each Heads. Once per turn, you can roll a six-sided die and call it: If you called it right, draw 1 card for each turn this card has been on the field.

Iaijutsunami

WATER - Level 4 - Warrior/Effect - 1500/1000

When this card is changed from Defense to Attack Position: You can destroy 1 card on the field, and if you do, draw 1 card. If this Attack Position monster is targeted for an attack or effect, you can switch this card to Defense Position: Negate that attack/effect, and increase this card's ATK by 200 and DEF by 300.

Radiant Zebra

LIGHT - Level 5 - Beast/Tuner/Effect - 1900/1700

You can shuffle 3 LIGHT Monsters from your Graveyard into your Deck to Special Summon this card from your hand. Both players reveal all cards in their hand. Cards revealed by this effect cannot activate their effects.

Oilflame Wildwalker

FIRE - Level 4 - Pyro/Effect - 1300/200

If this card on the field is destroyed, or Tributed for the Summon of a FIRE monster: You can Special Summon 1 Pyro-Type monster with 2000 or less DEF from your Deck.

Magnetic Hardpiece

EARTH - Level 4 - Machine/Effect - 1500/1200

You can discard this card from your hand to add 1 "Magnetic Hardpiece" from your Deck to your hand. While this card is in your Graveyard, you can pay LP in multiples of 500 (max. 1500) to Special Summon this card from your Graveyard as a Tuner, and if you do, reduce this monster's Level by 1 for every 500 LP you paid. You can only activate each effect of this card's name once per turn.

Armored Felgrand Dragon

LIGHT - Level 8 - Dragon/Effect - 2800/2800

If this card is sent from your hand or field to the Graveyard, you can add 1 Level 3 or 4 Warrior, Spellcaster, or Dragon-Type monster from your Deck to your hand. You can only activate this effect of this card's name once per turn. If this card is Special Summoned from the Graveyard, you can banish 1 monster from either Graveyard: Special Summon 1 Warrior, Spellcaster, or Dragon-Type monster from your hand or Graveyard whose Level is less than or equal to the banished monster's Level/Rank, then increase this monster's ATK by half the Summoned monster's ATK on the field.

Bullet Express Ironheart

EARTH - Level 10 - Machine/Effect - 2400/3000

If this card is sent from your hand or Deck to the Graveyard, you can Special Summon this card this card from your Graveyard in face-up Attack Position with its ATK reduced to 0. Once per turn, you can target 1 Machine-Type monster you control with a Level that is not 10: That target becomes Level 10.

Rocket Mistake Rail

EARTH - Level 4 - Machine/Effect - 2500/0

This card inflicts piercing battle damage. This card cannot destroy monsters by battle. Your opponent can send 1 card each from their hand and Deck to the Graveyard to negate any battle involving this card.

Surge Surfer Jolt

FIRE - Level 2 - Thunder/Tuner/Effect - 800/200

If a Trap Card is activated: you can Special Summon this card from your hand. If this card is Normal or Special Summoned: you can add 1 "Surge Surf" card from your Deck to your hand, and if you do, take 800 damage. You can only activate this effect of "Surge Surfer Jolt" once per turn.

Surge Surfer Bolt

FIRE - Level 2 - Thunder/Tuner/Effect - 800/200

If you take battle or effect damage: you can Special Summon this card from your hand. If this card is Normal or Special Summoned: you can target 1 Trap card in your Graveyard; Set that target, but banish it when it leaves the field. You can only activate this effect of "Surge Surfer Bolt" once per turn.

Surge Surfer Volt

FIRE - Level 4 - Thunder/Effect - 1600/200

If you control a "Surge Surf" monster: you can Special Summon this card from your hand. Trap cards you control cannot be negated. Any effect damage you take is also inflicted to your opponent. If this card is sent to the Graveyard: you can discard 1 Trap card; return this card to your hand. You can only use each effect of "Surge Surfer Volt" once per turn.

Malicevorous Whisk

DARK - Level 2 - Fiend/Effect - 500/300

If this card is sent to the Graveyard: You can add 1 "Malicevorous" monster from your Deck to your hand, except "Malicevorous Whisk". A DARK Xyz monster Summoned using this card as Xyz Material gains the following effect (even after this card is detached):

●If you detach 1 or more Xyz Material from this card: You can Special Summon 1 "Malicevorous" monster from your Graveyard.

Malicevorous Pick

DARK - Level 2 - Fiend/Effect - 200/200

If you control 1 or more "Malicevorous" monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can draw 1 card for each "Malicevorous" monster you control with a different name, except "Malicevorous Pick" (You can only activate this effect of this card's name once per turn). A DARK Xyz monster Summoned using this card as Xyz Material gains the following effect (even after this card is detached):

●When a "Malicevorous" card is sent to your Graveyard: This card gains 300 ATK and DEF.

Eternal Torch of Vibrancy

FIRE - Level 1 - Pyro/Effect - 500/200

During your Main Phase 1, if there are no monsters in your Graveyard, except Pyro-Type monsters: You can Special Summon this card from your Graveyard. Once during your Standby Phase, if you control no monsters, except "Eternal Torch of Vibrancy": You can inflict 500 damage to your opponent, also, if there are less cards in your hand than in your opponent's hand; you can draw 1 card.

Quicktick

EARTH - Level 2 - Insect/Effect - 100/500

During either player's turn: You can Special Summon this card (from your hand). You can only activate this effect of this card's name once per turn. If a Spell Card is activated: Return this card from your field or Graveyard to your hand, and increase the turn count by 1. Insect-Type monsters you control gain ATK equal to the current turn count x100. Special Summoned monsters your opponent controls lose ATK equal to this card's ATK.

Dracocutter

FIRE - Level 1 - Dragon/Tuner/Effect - 1000/0

If this card is used as Synchro Material for the Summon of a Dragon-Type Synchro monster, the Summoned monster can inflict piercing Battle Damage. If this card is in your Graveyard when you Special Summon a Dragon-Type Synchro monster: You can add this card from your Graveyard to your hand. During damage calculation, if a Dragon-Type Synchro monster you control battles an opponent's monster, you can discard this card: Your opponent's battling monster loses ATK and DEF equal to the combined Levels of the battling monsters x100, also your battling monster gains ATK equal to that combined lost ATK and DEF.

Arcana High Ace

LIGHT - Level 7 - Warrior/Effect - 2500/2000

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If 1 or more of "King's Knight", "Queen's Knight", and/or "Jack's Knight" is in your Graveyard, you can Special Summon this card from your hand. If 1 or more of the following monsters is in your Graveyard, this card gains the appropriate effect(s):

●"King's Knight": Once per turn, during your Main Phase, you can target 1 face-up monster on the field (Quick Effect): Destroy that target, and if you do, Special Summon up to 3 "Noble Face Tokens" (LIGHT/Level 4/Warrior-Type/ATK 1000/DEF 1000) in Defense Position.

●"Queen's Knight": If this card destroys your opponent's monster by battle: You can draw 1 card, and if you do, this card gains 200 ATK.

●"Jack's Knight": Once per turn, during either player's turn, if your opponent activates a monster effect, you can shuffle 1 LIGHT Warrior-Type monster from your Graveyard into your Deck: Negate the activation.

Apprentice of Endymion

DARK - Level 4 - Spellcaster/Effect - 1800/1800

When a Spell Card is activated, or the effect of a Spell Card is activated in the Graveyard: Place 1 Spell Counter on this card. Once per turn, you can target 1 other card on the field that you can place a Spell Counter on: Place a number of Spell Counters on that target equal to the number of Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card (min. 2): Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is equal to the number of removed Counters -1, then increase its ATK and DEF by 100 for each Spell Counter that remains on this card.

Dartwing

DARK - Level 3 - Dinosaur/Effect - 1100/1400

If you control no monsters and your opponent controls a face-up monster: You can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Dinosaur-Type monster from your hand. Dinosaur-Type monsters you control gain 200 ATK.

Super-Ancient Pseudo-Sebek

EARTH - Level 4 - Dinosaur/Effect - 1700/1400

If this monster inflicts Battle Damage to your opponent: You gain LP equal to the amount of damage inflicted. If you control "Jurassic World" when your LP is increased: face-up Dinosaur-Type monsters you control gain ATK equal to that increase.

Soul-Corroded Lycanthrope

EARTH - Level 6 - Beast-Warrior/Ritual/Effect - 2400/1800

Must first be Ritual Summoned using "Revised Synthesis". If this card is in your Graveyard, you can Tribute 1 Beast-Warrior-Type monster you control: Special Summon this card from your Graveyard. This card gains 200 ATK for each Beast-Warrior-Type monster you control and in your Graveyard. If this card would destroy your opponent's monster by battle, you can send 1 Normal monster from your hand or Deck to the Graveyard: The opposing monster is not destroyed by this battle, also you can Special Summon up to 2 Level 6 or lower Beast-Warrior-Type monsters from your Graveyard.

Muka Man-Eater

EARTH - Level 4 - Rock/Effect - 1100/900

FLIP: Destroy 1 monster your opponent controls, then draw 1 card.

Once per turn, this card cannot be destroyed by battle. If this Set card is targeted by your opponent's card effect: You can flip this card face-up and negate that effect. Each time a card(s) is added to your hand, this card gains 300 ATK and 200 DEF for each.

Backup Guardian

EARTH - Level 4 - Warrior/Effect - 500/2200

If you control no monsters, or only "Guardian" monsters: You can Special Summon this card from your hand.You can shuffle 2 "Guardian" monsters and/or Equip Spell Cards from your Graveyard into the Deck: Special Summon this card from your Graveyard (You can only Summon "Backup Guardian" once per turn this way). Once per turn, during your Main or Battle Phase (Quick Effect): You can equip 1 Equip Spell Card from your hand or Deck to this card. Once per turn, during either player's turn, you can target 1 Equip Card on the field: Equip that target to another appropriate monster on the field.

Mystical Phantasm Knight

LIGHT - Level 8 - Warrior/Effect - 2800/2000

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by its own effect. If a Warrior or Spellcaster-Type Fusion monster is destroyed by battle: You can Special Summon this card from your hand. If this card battles your opponent's monster, your opponent cannot activate cards or effects until the end of the Battle Phase, also this card gains ATK equal to the combined ATK and DEF of the opposing monster. At the end of the Damage Step, if this card battled: Banish this card until your next Standby Phase, and if you do; banish 1 card from your opponent's Graveyard, or the top card of your opponent's Extra Deck.

Torment Teller

EARTH - Level 5 - Spellcaster/Effect - 2000/1500

If you control no monsters, you can reveal 1 DIVINE monster from your hand: Special Summon this card from your hand or Deck (You can only activate this effect of this card's name once per turn). During your Standby Phase, if this card is in your Graveyard because it was destroyed on the field, you can Special Summon this card from your Graveyard in Attack Position. A DIVINE monster Summoned by Tributing this card gains the following effect:

●Once per turn, you can banish 1 monster in either player's Graveyard that is there because it was Tributed or used as Material for a Summon: This card gains ATK equal to half the banished monster's. This card is unaffected by your opponent's monster effects whose ATK is less than or equal to this card's current ATK.

Storyteller of the Skies

EARTH - Level 4 - Spellcaster/Effect - 1700/1200

If your opponent declares an attack, or activates an effect that would inflict damage to you: You can Special Summon this card from your hand to negate that attack or effect. You take no damage for the rest of this turn. A DIVINE monster Summoned by Tributing this card gains the following effect:

●A monster destroyed by this card (by battle or its own effect) is banished, instead. If a card your opponent controls is destroyed, inflict 100 damage to your opponent for each of their banished cards.

Priest of the Sun

EARTH - Level 4 - Spellcaster/Effect - 1800/1700

When this card is Normal Summoned, you can add 1 DIVINE monster from your Deck to your hand. During the turn this card is Normal Summoned, you can Normal Summon 1 DIVINE monster. A DIVINE monster Summoned by Tributing this card gains the following effect:

●If this card inflicts damage to your opponent: Gain LP equal to the amount of damage inflicted. Once per turn, during either player's turn, if your opponent activates a Spell/Trap Card, or the effect of a Spell/Trap Card: You can negate the activation, and if you do, destroy that card.

D.D. Level Gardna

DARK - Level 2 - Machine/Tuner/Effect - 450/1900

During either player's turn, except during the End Phase, you can banish this card you control: Decrease the Level of 1 face-up monster on the field by 1. During the End Phase, you can Special Summon this card from your Banished Zone: If this card is Special Summoned this way, you can target 1 face-up monster on the field; Increase that target's Level by 1.

Undead Leech

WATER - Level 1 - Zombie/Tuner/Effect - 500/0

This card can attack your opponent directly. If your opponent takes damage by your card or effect, you can banish this card from your Graveyard: Gain LP equal to the amount of damage inflicted, and if you do; you can Special Summon 1 Zombie-Type monster from your Graveyard whose DEF is less than or equal to the amount of LP you gained in face-up Defense Position. If, during your Standby Phase, you control no monsters, or only 1 Zombie-Type monster: You can Special Summon this card from your Banished Zone.

Messenger of Destiny

FIRE - Level 1 - Spellcaster/Effect - ?/?

Cannot be Normal Summoned/Set, unless "Pyro Clock of Destiny" is in your Graveyard. Cannot be Special Summoned, except by its own effect. If the turn count is increased, you can Special Summon this card from your hand (You can only Summon 1 "Messenger of Destiny" per turn this way). Unaffected by cards and effects. This card's original ATK and DEF are equal to the turn count x100. The first time this card would battle your opponent's monster each turn: Return the opposing monster to its original owner's hand, then increase the turn count by 1.

Third Fairy Suri

WIND - Level 3 - Fairy - 1200/1500

The middle child among the fae sisters, Suri honestly doesn't care about humanity at all. Instead, she is constantly trailing after her elder sister Fojr, wondering how being a single century older makes her so much better at everything.

Fourth Fairy Fojr

LIGHT - Level 4 - Fairy - 1500/1600

The second eldest of the fae sisters, Fojr just loves humanity! She's seen quite a few interesting things and meet countless interesting people throughout her 1600 years of life, and hopes to see many, many more.

Fifth Fairy Faifn

EARTH - Level 5 - Fairy - 1500/2500

The oldest of her fae sisters, Faifn cares not for human affairs. She does, however, like honey a whole lot, and enjoys stealing from beekeeepers.

Advance Darts Blaster

EARTH - Level 3 - Machine/Effect - 1100/1400

If you control no monsters, you can Special Summon this card from your hand. You can Tribute this card: Special Summon 1 "Darts Blaster" monster from your hand or Graveyard, except "Advance Darts Blaster", and if the Summoned monster inflicts battle damage to your opponent the turn it was Summoned by this effect; you can draw 1 card.

Strike Darts Blaster

EARTH - Level 4 - Machine/Effect - 1500/1700

If this card is Special Summoned, target 1 card your opponent controls: Destroy that target. You can Tribute this card: Special Summon 1 "Darts Blaster" monster from your hand or Deck.

Power Darts Blaster

EARTH - Level 5 - Machine/Effect - 1900/1300

If this card is Special Summoned, target 1 card in your opponent's Graveyard: Banish that target. You can Tribute this card: "Darts Blaster" monsters you control gain 600 ATK.

Rocket Darts Blaster

EARTH - Level 6 - Machine/Effect - 2300/1000

If this card is Special Summoned: You can add 1 "Darts Blaster" monster from your Deck or Graveyard to your hand during the End Phase. You can Tribute this card: "Darts Blaster" monsters you control inflict doubled piercing battle damage.

Ultimate Darts Blaster

EARTH - Level 7 - Machine/Effect - 2700/1200

If this card is Special Summoned, target 1 face-up card your opponent controls: That target's effects are negated. During your End Phase: You can Special Summon a number of "Darts Blaster" monsters from your Graveyard with different names up to the number of monsters that were Tributed to activate card effects this turn. You can Tribute this card: All "Darts Blaster" monsters you control can attack twice during each Battle Phase this turn.

Jumpstart Junkie

LIGHT - Level 3 - Thunder/Effect - 1200/1500

If this card is Summoned, you can target 1 face-up card on the field and activate this effect; if "Jumpstart Junkie" is the only monster you control when this effect resolves, you can destroy that target.

Grappling Chain Serpent

EARTH - Level 4 - Reptile/Tuner/Union/Effect - 1200/1700

Once per turn, you can either: Target 1 monster you control, equip this card to that target, OR unequip this card and Special Summon it. The equipped monster gains 300 ATK and DEF. If the equipped monster inflicts battle damage to your opponent, you can target 1 random card in your opponent's hand; add it to your hand, then discard 1 card, also, if the equipped monster would be destroyed by battle or card effects, destroy this card instead. If this card is sent to the Graveyard: You can discard 1 card; if the card discarded is not in your Graveyard when this effect resolves: Special Summon this card.

Spark-Tongued Salamander

FIRE - Level 1 - Reptile/Effect - 200/200

You can Tribute this card; Special Summon 1 monster from your hand with 200 or less DEF. If this card is sent to the Graveyard: You can activate this effect; until the End Phase, every time your opponent takes battle or effect damage (except by the effect of "Spark-Tongued Salamander"): inflict 200 damage to your opponent.

Preemptive Strike Nin

EARTH - Level 4 - Warrior/Effect - 1700/1500

If this card is equipped with an Equip Card: destroy it, and if you do, this card must immediately declare an attack. You cannot activate this effect on the first turn.

Immortal Knight

EARTH - Level 4 - Warrior/Effect - 300/1700

If this card is sent to the Graveyard: You can add 1 Warrior-Type monster from your Deck to your hand whose ATK or DEF is exactly 1700. If exactly 1 Warrior-Type monster is sent to your Graveyard, except from the field, while this card is in your Graveyard: You can Special Summon this card from your Graveyard, with its ATK increased by the sent monster's until the End Phase. During the turn this effect is activated, you cannot Summon monsters, except Warrior-Type monsters. You can only activate each effect of this card's name once per turn.

Yin the Secular Flame

DARK - Level 6 - Wyrm/Ritual/Effect - 2500/2000

You can Ritual Summon this monster using any "Inner Balance" Ritual Spell Card, but if you use "Inner Balance Internal Shift", you can return all other monsters on the field to their owner's hand. If this card is Tributed: you can target 1 "Inner Balance" Ritual Spell Card in your Graveyard; shuffle it into your Deck, and if you do, you can destroy 1 card on the field. If this card on the field is destroyed by your opponent's card (by battle or card effect): you can Special Summon 1 "Yang the Holy Frost" from your Graveyard.

Yang the Holy Frost

LIGHT - Level 6 - Wyrm/Ritual/Effect - 2000/2500

You can Ritual Summon this monster using any "Inner Balance" Ritual Spell Card, but if you use "Inner Balance Dispersion - Lunatic", you can return all Spell/Traps on the field to their owner's hand. If this card is Tributed: you can target 1 "Inner Balance" Ritual Spell Card in your Graveyard; shuffle it into your Deck, and if you do, draw 1 card. If this card on the field is destroyed by your opponent's card (by battle or card effect): you can Special Summon 1 "Yin the Secular Flame" from your Graveyard.

Dark Mimic LV 5

DARK - Level 5 - Fiend/Flip/Effect - 2000/2000

FLIP: Draw 1 card, then, if that card was an "LV" monster, draw 1 additional card.

You can Special Summon this card from your hand or Graveyard in face-down Defense Position by Tributing 1 face-up "Dark Mimic LV 3" you control. If Summoned this way, this card gains the following effect:

●While this card is face-down, if your opponent activates a monster effect on the field: You can flip this card face-up; destroy that monster, and this card gains 300 ATK.

Tactical Celtic Guard

EARTH - Level 4 - Warrior/Effect - 1700/1500

If you control a face-up "Celtic Guard" monster, you can Special Summon this card from your hand. "Celtic Guard" monsters you control cannot be destroyed by card effects. During either player's turn, you can discard 1 card: Special Summon this card from your Graveyard, then increase the ATK of all "Celtic Guard" monsters you control by 100 for each "Celtic Guard" monster you control.

Swift Celtic Guard

EARTH - Level 4 - Warrior/Effect - 1400/1700

If you control no monsters, or only "Celtic Guard" monsters: You can Special Summon this card from your hand or Graveyard, and if you do; you can add 1 "Celtic Guard" monster from your Deck to your hand (you can only activate this effect of this card's name once per turn). While you control another face-up "Celtic Guard" monster, your opponent cannot target this card for attacks or effects.

Boo of the Ghastreet Ghouls

DARK - Level 1 - Zombie/Tuner/Effect - 450/0

This card's Level on the field is equal to the number of cards in your hand. If the number of cards in your opponent's hand is greater than the number of cards in your hand: This card cannot be destroyed by battle. If the number of cards in your hand is greater than the amount of cards in your opponent's hand: You can discard 1 card; Special Summon 1 Zombie-Type monster from your Deck with a Level less than this card's Level. You can only use this effect of "Boo of the Ghastreet Ghouls" once per turn.

Grimace of the Ghastreet Ghouls

DARK - Level 3 - Zombie/Effect - 1350/0

You can target 1 Zombie-Type Monster in your Graveyard, then send this card from your hand to the Graveyard: Special Summon that target at the start of your next Phase. If you have less cards in your hand than this card's Level: You can Special Summon this card from your Graveyard, and if you do, your opponent can draw 1 card. If you have more cards in your hand than your opponent, this card can be treated as a Tuner for a Synchro Summon.

Phobo of the Ghastreet Ghouls

DARK - Level 5 - Zombie/Effect - 2250/0

If you have less cards in your hand than your opponent: You can Special Summon this card from your hand. If this card is sent from the field to the Graveyard, you can either:

●Draw 1 card.

●Make your opponent draw 1 card. Then, Special Summon 1 Zombie-Type monster from your Deck whose Level is less than or equal to the number of cards in your opponent's hand.

Lil Hauntlings of the Ghastreet Ghouls

DARK - Level 1 - Zombie/Tuner/Effect - 50/0

When this card is Normal or Special Summoned: Add 1 "Lil Hauntlings of the Ghastreet Ghouls" from your Deck or Graveyard to your hand. If your opponent has more cards in their hand than you do: You can banish this card and target 1 monster your opponent controls that can be Normal Summoned; take control of that target until the End Phase. Your opponent can discard 1 card to negate this effect. If you have more cards in your hand than your opponent when your opponent declares an attack: You can discard 1 card; negate that attack.

Polter-G of the Ghastreet Ghouls

DARK - Level 4 - Zombie/Effect - 1850/0

When this card is Normal Summoned, activate the appropriate effect:

●If you have less cards in your hand than your opponent, draw 1 card.

●Discard 1 card and send 1 Zombie monster from your Deck to the Graveyard; gain LP equal to half that monster's ATK.

You can target 1 Set card your opponent controls: return this card and that target to their owner's hands.

Grinn of the Ghastreet Ghouls

DARK - Level 5 - Zombie/Effect - 2350/0

If both players have the same number of cards in their respective hands: You can Tribute 1 monster to Special Summon this card from your hand. Once per turn, if you have fewer cards in your hand than your opponent, you can target 1 Zombie-Type monster in your Graveyard whose Level is less than or equal to the number of cards in your opponent's hand; add it to your hand. During either player's turn, if you have more cards in your hand than your opponent: You can discard 1 card; change all face-up monsters to Defense Position.

Fanton of the Ghastreet Ghouls

DARK - Level 2 - Zombie/Tuner/Effect - 850/0

If you have less cards in your hand than your opponent, you can send this card from your hand to the Graveyard: All Zombie-Type monsters you control gain 500 ATK. If this card is in the Graveyard, you can activate the following effect:

●If you have more cards in your hand than your opponent when this effect resolves: Send 1 Zombie-Type monster from your Deck to the Graveyard, then take damage equal to the combined levels of all Zombie-type monsters in your Graveyard x 100.

●If you have less cards in your hand than your opponent when this effect resolves: You can tribute 1 monster you control; Special Summon this card.

You can only activate this effect of "Fanton of the Ghastreet Ghouls" once per turn.

Kree of the Ghastreet Ghouls

DARK - Level 3 - Zombie/Effect - 1250/0

If you have the same number of cards in your hand as your opponent while this card is in your Graveyard, you can shuffle 1 card from your hand into your Deck; add this card from your Graveyard to your hand. When this monster battles, activate the appropriate effect:

●If your opponent has more cards in their hand than you do: Banish the opponent's monster at the start of the Damage Step, unless your opponent discards cards from their hand so that the number of cards in their hand and your hand is the same.

●If you have more cards in your hand than your opponent: this card gains ATK equal to the difference x500.

You can only use each effect of "Kree of the Ghastreet Ghouls" once per turn.

Sowl of the Ghastreet Ghouls

DARK - Level 4 - Zombie/Tuner/Effect - 1450/0

If you have fewer than 4 cards in your hand: You can Special Summon this card from your hand, and if you do, reduce this card's Level by the number of cards in your hand. If your opponent has 2 or more cards in their hand than you do, you can Tribute this card and 1 monster you control with the same level as this card; draw 2 cards.

Discard Guardian

EARTH - Level 3 - Warrior/Tuner/Effect - 800/1700

If this card is sent from your hand to the Graveyard: You can Special Summon this card from your Graveyard. If this card is used as Material for a Synchro Summon, you can target the Synchro Summoned monster: Equip that target with 1 Equip Spell Card from your Deck or Graveyard.

Phantomray Pyron

FIRE - Level 4 - Fish/Gemini - 1500/1000

This card is treated as a Normal monster on the field and in the Graveyard. You can Normal Summon this card on the field to treat it as an Effect Monster with the following effect:

●Once per turn, during either player's turn: You can increase this monster's ATK by 300. Once per turn, you can inflict damage to your opponent equal to the difference between this card's current and original ATK.

Short Warrior

EARTH - Level 3 - Warrior/Tuner/Effect - 800/1500

If a Token is Special Summoned to your opponent's field: You can Special Summon this card from your hand, and if you do; take control of that Token. Once per turn, during either player's turn: You can reduce the Level of a monster on the field by 1.

Freedom Chick

WIND - Level 1 - Winged Beast/Effect - 0/0

You can Special Summon this card from your hand (you can only activate this effect of this card's name once per turn). If your opponent Special Summons a monster: You can Special Summon 1 "Freedom Chick" from your hand, Deck, or Graveyard (You can only activate this effect once while this card is face-up on the field). If this card is Tributed for a Tribute Summon and sent to the Graveyard, draw 1 card.

Undying Archfiend

DARK - Level 4 - Fiend/Effect - 1000/0

If this card is sent from the field to the Graveyard: You can Special Summon 1 "Undying Archfiend" from your Deck. If a Fiend-Type monster is Tributed or used as Material for a Summon, except "Undying Archfiend": You can Special Summon this card from your Graveyard (You can only activate this effect of this card's name once per turn).

Twins of Spite and Charity

WIND - Level 4 - Spellcaster/Spirit/Effect - 1800/1100

If this card is Normal Summoned: Immediately after this effect resolves, you can Normal Summon 1 Spirit monster from your hand, except "Twins of Spite and Charity". During the End Phase, if you control another face-up Spirit monster: You can discard 1 card at random from your opponent's hand, and if you do; draw 1 card. Otherwise, return this card to your hand.

D. D. Chronosorceress

DARK - Level 3 - Psychic/Tuner/Effect - 300/1000

If this card is banished, you can Special Summon 1 Level 4 or lower Psychic-Type monster from your Graveyard. If you pay LP to activate the effect of a Psychic-Type monster while this card is in your Banished Zone: You can Special Summon this card from your Banished Zone after that effect resolves, and if you do; gain 3000 LP. You can only activate this effect of this card's name once per Duel.

Goblin Coordinating Squad

EARTH - Level 4 - Beast-Warrior/Effect - 300/2000

This card can attack your opponent directly. If a Warrior-Type or Beast-Warrior-Type "Goblin" monster activates its effect to change itself to Defense Position while this card is in Attack Position, you can change this card to Defense Position: Change that monster to Attack Position, and if you do, draw 1 card OR add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".

Mindsealer Pathos

DARK - Level 3 - Spellcaster/Union/Effect - 1200/600

When this card is Normal or Special Summoned: You can add 1 "Mindsealer Logos" from your Deck to your hand. You can equip this card from your hand or field to a face-up "Mindsealer Ethos" or "Mindsealer Logos" you control. The equipped monster gains 800 ATK and DEF, also, the first time your opponent activates a monster effect in a turn: You can destroy 1 monster your opponent controls, except the monster whose effect was activated.

Mindsealer Logos

DARK - Level 3 - Spellcaster/Union/Tuner/Effect - 1100/800

When this card is Normal or Special Summoned: You can add 1 "Mindsealer Ethos" from your Deck to your hand. You can equip this card from your hand or field to a face-up "Mindsealer Ethos" or "Mindsealer Pathos" you control. The equipped monster gains 600 ATK and DEF, also, the first time your opponent activates a Spell Card or effect in a turn: You can destroy 1 Spell/Trap Card your opponent controls, except the card whose effect was activated. If this card is sent to the Graveyard: You can add 1 "Mindsealer" monster from your Graveyard to your hand.

Mindesaler Ethos

DARK - Level 3 - Spellcaster/Union/Effect - 1000/1000

When this card is Normal or Special Summoned: You can add 1 "Mindsealer Pathos" from your Deck to your hand. You can equip this card from your hand or field to a face-up "Mindsealer Logos" or "Mindsealer Pathos" you control. The equipped monster gains 500 ATK and DEF, also, the first time your opponent activates a Trap Card or effect in a turn: You can destroy 1 Set card your opponent controls. If this card is sent to the Graveyard: You can add 1 "Mindsealer Ego" from your Deck to your hand.

Mindsealer Ego

DARK - Level 9 - Dragon/Effect - 3300/2400

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by sending 1 each of "Mindsealer Ethos", "Mindsealer Logos", and "Mindsealer Pathos" from your hand or field to the Graveyard. Once per turn, during either player's turn, you can target 1 card your opponent controls: Destroy that target. If a "Mindsealer" monster destroys your opponent's card (by battle or its own effect): Inflict 800 damage to your opponent. During either player's turn, you can Tribute this face-up monster: Special Summon 1 each of "Mindsealer Ethos", "Mindsealer Logos", and "Mindsealer Pathos" from your Graveyard.

Energy Dragon

LIGHT - Level 3 - Dragon/Effect - 1200/800

You can discard this card: Add 2 "Energy Dragon" from your Deck to your hand. If this card is added to your hand (except by drawing): You can Special Summon this card from your hand. You can Special Summon this card from your Graveyard by banishing 1 Spell Card from your hand or Graveyard, and if you do: Inflict 100 damage to your opponent for each of your banished Spell Cards.

Efrain of the Dark Abyss

DARK - Level 6 - Fiend/Effect - 2350/2000

If this card is Normal or Special Summoned, you can Set 1 Normal Trap Card from your Graveyard. If this card is Tributed, you can destroy 1 face-up card your opponent controls. You can only activate each of the following effect of this card's name once per turn:

●During either player's turn, you can Special Summon this card from your hand or Graveyard by Tributing 1 DARK monster you control.

Lernaeus the Dragon Monarch

FIRE - Level 6 - Dragon/Effect- 2400/1000

When this card is Tribute Summoned, inflict 100 damage to your opponent for each monster in a chosen player's Graveyard, then reduce the ATK and DEF of all monsters your opponent controls by the amount of damage inflicted. If this card is Tribute Summoned by Tributing a monster whose original DEF is divisible by 1000, this card gains ATK equal to half the ATK of the monster Tributed. You can Special Summon this card from your Graveyard with its original ATK and DEF switched and its Level halved (you can only activate this effect of this card's name once per turn).

Bottom Runner

WIND - Level 3 - Machine/Effect - 800/1000

If you Normal or Special Summon a WIND Tuner monster, you can Special Summon this card (from your hand). When this card is Special Summoned, you can add 1 "Top Runner" from your Deck or Graveyard to your hand. A WIND Synchro monster Summoned using this card and a WIND Tuner monster gains the effect of that Tuner.

Titanic Tyranno

DARK - Level 10 - Dinosaur/Effect - 3500/2000

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If you Normal or Special Summon a "Tyranno" monster with 3000 or more original ATK: You can Special Summon this card from your hand. If another Dinosaur-Type monster destroys your opponent's non-Token monster with an original Level by battle or its own effect: You can Special Summon 1 Dinosaur-Type "Prey Token" with the same Level, Attribute, ATK, and DEF of the destroyed monster to your opponent's field in Defense Position, and if you do; this card gains 500 ATK. If a "Prey Token" is destroyed or used as Material for a Summon, inflict 500 damage to your opponent and incense this card's ATK by 500. While you control this card, your opponent cannot activate monster or Trap effects during the Battle Phase.

Plague Emperor Peste

DARK - Level 10 - Fairy/Ritual/Effect - 3000/3000

Must be Ritual Summoned using "Doom Plague Ritual", and cannot be Summoned by other ways. Cannot be targeted by your opponent's card effects. If you draw a card(s): Increase this card's ATK by 500. If your opponent Normal or Special Summons a monster(s): Reduce the Summoned monster's ATK by half this card's ATK, and if a monster's ATK is reduced to 0 by this effect; destroy it. If this card destroys your opponent's monster (by battle or its own effect): Draw 1 card.

Shark Mermaid

WATER - Level 1 - Fish/Effect - 500/300

If you Normal Summon a Fish-Type monster: You can Special Summon this card from your hand. You can Tribute this face-up card: Special Summon 1 Level 5 or lower Fish-Type monster with 1600 or less ATK from your Deck, receipt "Shark Mermaid". During your Standby Phase, if you control a Fish-Type monster (except "Shark Mermaid": You can Special Summon this card from your Graveyard.

Mermaid Harpist

WATER - Level 4 - Fish/Effect - 1000/2000

If a Level 6 or lower Fish-Type monster(s) you control is sent to the Graveyard: You can Special Summon this card from your hand; Special Summon that monster from your Graveyard in the same Zone and battle position it was I when it left the field with its ATK reduced to 0, if possible. If a Fish-Type monster(s) is Special Summoned to your field while this card is in your Graveyard: You can Special Summon this card from your Graveyard, and If you do; you can make this card's Level equal to the Summoned monster's. You can only activate this effect of this card's name once per turn.

Cruiser Shark

WATER - Level 5 - Fish/Effect - 1600/2300

If you control a face-up Level 3 or lower Fish-Type monster: You can Special Summon this card from your hand. Up to twice per turn, you can target 1 face-up Fish-Type monster you control: Increase or decrease that target's Level by a number up to the number of face-up Fish-Type monsters you control. If this card is detached from a WATER Xyz monster, you can target up to 2 WATER Fish-Type monsters in your Graveyard, except "Crusher Shark": Add that target(s) to your hand. If, during your next Main Phase after this effect is activated, you Normal Summon a monster you added to your hand by this effect: You can add 1 Level 5 or lower WATER Fish-Type monster from your Deck to your hand.

Neo Blue-Eyes Shining Dragon

LIGHT - Level 8 - Dragon/Effect - 3000/2500

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by Tributing 1 "Blue-Eyes Ultimate Dragon" monster or "Blue-Eyes Shining Dragon" you control. This card gains 500 ATK and DEF for each Dragon-Type monster in the Graveyard. If a card or effect would affect this card, you can make this card unaffected by that card/effect. If this card was Special Summoned by Tributing "Blue-Eyes Shining Dragon", it gains the following effect:

●One per turn, at the end of either player's Battle Phase: You can send all face-up cards on the field to the Graveyard, except this card, and if you do; you can draw 1 card.

Dondrake

FIRE - Level 1 - Wyrm/Effect - 100/0

Once per turn (Quick Effect): You can declare a monster Type; this card becomes that Type. This monster gains the combined ATK of all other monsters on the field with the same type as this card. This card's effects cannot be negated.

Siamese Sea Snake

WATER - Level 6 - Sea Serpent - 2450/800

If you control only WATER monsters (min. 1): You can Special Summon this card from your hand, then banish 1 monster you control. This card can attack twice per Battle Phase, but all battle damage this card inflicts to your opponent is halved.

Invigorating Flame Encased in Ice

FIRE - Level 3 - Aqua/Tuner - 1400/200

A wonder found at an ancient site of world sport competitions. It is said that champions who had been given these legendary items were bestowed with powers beyond mortal capacity.

Strike Force Pawn

EARTH - Level 1 - Warrior/Effect - 500/0

You can Special Summon this card from your hand into a column with no other cards in it (You can only Summon 1 "Strike Force Pawn" per turn this way). Once per turn, you can move this card to an adjacent unoccupied Monster Zone. Once per turn, if this card you control is moved to another Monster Zone also under your control: You can Special Summon 1 monster with "adjacent unoccupied Monster Zone" in its card text from your hand or Graveyard.

Helios - The Supreme Sun

LIGHT - Level 4 - Pyro/Effect - ?/?

This card is treated as "Helios - The Primordial Sun" on the field, in your hand, and in the Graveyard. This card's original ATK and DEF are equal to the number of monsters in the Banished Zone x100. If there are 5 or fewer monsters in your Graveyard, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: You can add 1 "Helios Elemental" monster or "Macro Cosmos" from your Deck or Graveyard to your hand.

Spear Dragon #2

WIND - Level 4 - Dragon/Effect - 1000/0

If you control a face-up Level 4 or lower monster with an original ATK of 1800 or more: You can Special Summon this card from your hand. If another monster you control is changed to Defense Position by its own effect: Increase the ATK of this card and that monster by that monster's Level x200. Once per turn, during either player's turn, you can target 1 Defense Position monster you control and 1 Attack Position monster your opponent controls: Change the battle position of both targets.

Spear Dragon #3

WIND - Level 4 - Dragon/Effect - 1800/0

If you control a face-up monster with 0 DEF, you can Special Summon this card from your hand. If this card attacks, change it to face-up Defense Position at the end of the Damage Step. If a monster with 0 original DEF destroys your opponent's monster by battle: You can Special Summon 1 "Spear Dragon" monster from your Graveyard.

Spear Dragon #4

WIND - Level 4 - Dragon/Effect - 1800/0

You can reveal 1 Level 4 WIND Dragon-Type monster in your hand: Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Spear Dragon" monster from your Deck to your hand. If this card attacks, change it to Defense Position at the end of the Damage Step, and if you do, you can add 1 monster from your Deck to your hand that changes its own battle position during the Battle Phase.

Assault Dragons

WIND - Level 2 - Dragon/Effect - 700/800

If you Normal or Special Summon a Level 2 or lower Dragon-Type monster: You can Special Summon this card from your hand. If this card is sent from the field to the Graveyard: You can Special Summon 1 Level 2 or lower Dragon-Type monster from your Graveyard.

Tactical Dragon

WIND - Level 2 - Dragon/Effect - 700/800

If this card is Normal or Special Summoned: You can add 1 Level 2 Dragon-Type monster from your Deck to your hand, except "Tactical Dragon". This card can attack your opponent directly. If another Level 2 or lower Dragon-Type monster is Special Summoned: Increase the ATK of all Level 2 or lower monsters you control by the number of monsters you control x200. If this card inflicts battle damage to your opponent: You can Special Summon 1 Level 2 Dragon-Type monster from your Graveyard.

Shadow Specter

DARK - Level 3 - Fiend/Effect - 1100/800

This card is treated as "Shadow Ghoul" in your Graveyard. You take no damage from battles involving this card. This card gains 100 ATK and DEF for each "Shadow Ghoul" and "King of the Shadow Ghouls" in your Graveyard. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Shadow Specter" or "Shadow Ghoul" from your Deck in face-up Attack Position.

Shadow Poltergeist

DARK - Level 3 - Fiend/Effect - 600/300

This card is treated as "Shadow Ghoul" in your Graveyard. If you control no monsters: You can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can add 1 "Shadow Ghoul" or "King of the Shadow Ghouls" from your Deck or Graveyard to your hand, and if you do; destroy this card. While this card is in your Graveyard, all "Shadow Ghoul" and "King of the Shadow Ghouls" you control gain 400 ATK.

Shadow Spirit

DARK - Level 3 - Fiend/Effect - 800/700

This card is treated as "Shadow Ghoul" in your Graveyard. When this card is Normal or Special Summoned: You can send 1 monster with "Shadow Ghoul" in its card text, or "Shadow Ghoul", from your Deck to the Graveyard. If your opponent declares a direct attack, you can banish this card from your Graveyard: Special Summon 1 monster with "Shadow Ghoul" in its card text, or "Shadow Ghoul", from your hand, Deck, or Graveyard, and if you do; the monster Summoned by this effect becomes the new attack target, also the attacking monster's effects are negated.

Wall Shadow Ghoul

DARK - Level 3 - Fiend/Effect - 1300/1000

This card is treated as "Shadow Ghoul" in your Graveyard. At the start of the Damage Step, if a face-up "Shadow Ghoul" or "King of the Shadow Ghouls" battles your opponent's monster, you can discard this card: Your opponent's battling monster's effects are negated (including in the Graveyard, If it is sent there this turn), also reduce its ATK and DEF by the difference between your battling monster's current and original ATK. If a "Shadow Ghoul" or "King of the Shadow Ghouls" destroys your opponent's monster by battle while this card is in your Graveyard: Inflict damage to your opponent equal to the difference between its current and original ATK, then draw 1 card if the damage inflicted this way was 1000 or more.

Shadow Spook

DARK - Level 3 - Fiend/Effect - 600/300

This card is treated as "Shadow Ghoul" in your Graveyard. If this card is sent to the Graveyard, you can send 1 monster that would be treated as "Shadow Ghoul" in your Graveyard from your Deck to the Graveyard, except "Shadow Spook": Special Summon 1 "Shadow Ghoul" or "King of the Shadow Ghouls" from your hand or Graveyard. If a Fiend-Type monster you control attacks eople this card is in your Graveyard, and you control a face-up "Shadow Ghoul" or "King of the Shadow Ghouls": You can destroy 1 Spell/Trap Card on the field at the start of the Damage Step, and if you do; you can banish up to 2 cards from your opponent's Graveyard at the end of the Damage Step.

King of the Shadow Ghouls

DARK - Level 6 - Fiend/Effect - 1800/2000

If a Level 6 or lower Fiend-Type monster you control is destroyed by battle or your opponent's card effect: You can Special Summon this card from your hand. During each of your Standby Phases, increase the ATK of all DARK monsters you control by the number of Fiend-Type monsters you control x200. If this card battles: Increase this card's ATK by the number of monsters in your Graveyard x200, plus an additional 100 for each "Shadow Ghoul" and "King of the Shadow Ghouls" in your Graveyard. During each of your Standby Phases, if this card is in your Graveyard: Gain 100 LP for each "Shadow Ghoul" and "King of the Shadow Ghouls" in your Graveyard, then, if your LP are at least 1500 points higher than your opponent's; you can draw 1 card.

Ivnullaiv - NT.FD

EARTH - Level 5 - Cyberse/Effect - 2000/100

If a you control a monster whose effect is negated, you can target 1 face-up card your opponent controls: Special Summon this card from your hand, and if you do, that target has its effects negated. Once per turn, you can target 1 monster you control; negate that target's effects until the End Phase, and if you do, gain LP equal to its DEF.

Apocalypse Cetus

DARK - Level 7 - Sea Serpent/Effect - 2600/1000

You can banish 2 Fish, Sea Serpent, or Aqua-Type monsters from your Graveyard to Special Summon this card from your hand. Once per turn, during either player's turn: You can banish this card until the End Phase, and if you do, halve the ATK of all monsters your opponent controls.

Meteoric Magician

FIRE - Level 1 - Spellcaster/Tuner/Effect - 500/200

This card can attack your opponent directly. This card gains 100 ATK and DEF for each Pain Counter on "Attrition". Once per turn, you can place 1 Pain Counter on each face-up "Attrition" you control.

Pyroclastic Shard

FIRE - Level 1 - Rock/Effect - 100/200

During your Standby Phase, if this card is in your Graveyard, and you inflicted damage to your opponent during their turn or your previous turn: You can Special Summon this card from your Graveyard. If this card is Tributed for a Summon, or used as Fusion Material: You can add 1 "Pyroclastic Shard" or "Winged Idol" from your Deck to your hand.

Refiber Scarf

EARTH - Level 3 - Fairy/Effect - 1000/1000

If an Xyz monster is Summoned using this card as Xyz Material: Draw 1 card. If this card is sent to the Graveyard: You can Special Summon this card from your Graveyard, but if you do, this card's ATK and DEF become 0, also take 800 damage (you can only activate this effect of this card's name once per turn).

Refiber Cloak

EARTH - Level 3 - Fairy/Effect - 1400/800

If you take damage: You can Special Summon this card from your hand or Graveyard (you can only Summon this card from your Graveyard once per turn this way). If this card is Normal or Special Summoned: You can Special Summon 1 "Refiber" monster from your Graveyard, except "Refiber Cloak".

Refiber Robe

EARTH - Level 3 - Fairy/Effect - 500/500

When this card is Normal Summoned: You can send 1 "Refiber" monster from your Deck to the Graveyard. If this card is detached from an Xyz monster to activate its effect: You can Special Summon 1 "Refiber" monster from your Deck, except "Refiber Robe".

Refiber Boots

EARTH - Level 3 - Fairy/Effect - 1200/900

If you control a face-up "Refiber" monster, you can Special Summon this card from your hand. If this card is Normal or Special Summoned, you can add 1 "Refiber" monster from your Deck or Graveyard to your hand, except "Refiber Boots".

Refiber Belt

EARTH - Level 3 - Fairy/Effect - 100/100

If a "Refiber" monster(s), except "Refiber Belt", is sent from the field to the Graveyard: You can Special Summon this card from your Graveyard, and if you do, take 500 damage (you can only activate this effect of this card's name once per turn). If this card is detached from an Xyz monster to activate its effect, you can target 1 face-up Special Summoned monster your opponent controls: Destroy that target.

Refiber Band

EARTH - Level 3 - Fairy/Effect - 1700/0

If a "Refiber" monster is Special Summoned: You can Special Summon this card from your hand. If a "Refiber" Xyz monster you control battles your opponent's monster: Reduce the opposing monster's ATK by 800. If your opponent declares a direct attack, or adds a card(s) to their hand by a card effect, while this card is in your Graveyard: You can Special Summon this card from your Graveyard, and if you do; you can negate the effect of 1 face-up Attack Position monster's on the field (you can only activate this effect of this card's name once per turn).

Refiber Goggles

EARTH - Level 3 - Fairy/Effect - 300/1500

If this card is Special Summoned, you can target 1 face-up monster your opponent controls: That target loses 300 ATK, then, if its ATK is less than or equal to the ATK of the "Refiber" monster you control with the highest ATK, you can target 1 "Refiber" monster in your Graveyard with a Level: Special Summon that target. During your Draw Phase, if this card is in your Graveyard: You can Special Summon this card, but if you do, you cannot Special Summon Level 4 or higher monsters for the rest of the turn (you can only activate this effect of this card's name once per turn). If this card is used as Xyz Material for an Xyz Summon, you can target 1 face-up Spell/Trap Card your opponent controls: Attach that target to the Summoned monster as Xyz Material.

Gilford the Legendary Aura King

LIGHT - Level 8 - Warrior/Effect - 2800/2600

You can Special Summon this card from your hand by sending 1 Equip Spell each from 2 locations (your hand, your field, and/or your Deck) to the Graveyard. Once per turn, during either player's turn: You can equip 1 Equip Spell Card from your Graveyard to this card. If a card is equipped to this card: You can destroy 1 card your opponent controls. If this card destroys your opponent's monster by battle or its own effect: You can draw 1 card for each card equipped to this card, then discard 1 card (you can only activate this effect of this card's name once per turn).

Kaiser Wyvern

EARTH - Level 3 - Dragon/Effect - 1700/200

Cannot be Normal Summoned. If this card destroys your opponent's monster by battle: You can increase this card's DEF by the original ATK of the destroyed monster. Once per turn, during either player's turn, you can reduce this card's DEF by 200: This card gains 300 ATK. If this card is sent from the field to the Graveyard: You can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand (You can only activate this effect of this card's name once per turn).

Dragul Dragun

DARK - Level 2 - Dragon/Tuner/Effect - 400/1200

Once per turn, as a Quick Effect during your turn, you can target 1 face-up monster you control: Special Summon 1 "Lost Token" (EARTH/Level 2/Dragon-Type) with ATK and DEF equal to the target's ATK -100 to your opponent's field. If this card destroys a Token by battle: This card gains 1 additional attack this turn. If a Level 2 or lower Dragon-Type monster you control destroys your opponent's monster by battle: Increase the ATK of all Dragon-Type monsters you control by the ATK the destroyed monster had on the field.

Judgement Jax

LIGHT - Level 5 - Thunder/Effect - 1600/2000

When this card is Tribute Summoned: Destroy 1 card on the field. You can send 1 Thunder-Type monster from your hand or side of the field to the Graveyard; add 1 monster from your Deck to your hand with the same ATK or DEF as the sent monster.

Unit Inspector

EARTH - Level 4 - Psychic/Effect - 1900/1700

Cannot be Summoned if you control a monster that was Summoned this turn. Monsters you control cannot be destroyed or targeted by your opponent's card effects. Each player can only Summon 1 monster during their opponent's turn. If either player Special Summons a monster(s) 3 or more times during their own turn: Immediately end that player's turn.

La La the Lonely Angel

LIGHT - Level 3 - Fairy/Effect - 1000/1500

If you control no monsters: You can Special Summon this card. If this is the only monster you control, its original DEF is doubled, but all battle damage it inflicts to your Lpponent is halved. If this card is banished: You can add 1 level 3 or lower Fairy-Type monster from your Deck to your hand.

Chameleon Champion

DARK - Level 4 - Reptile/Tuner/Effect - 1500/0

This card is also always treated as FIRE, WATER, EARTH, WIND, LIGHT, and DIVINE. Once per Duel, you can activate the appropriate effect(s) depending on the Attributes of other monsters you control (except "Chameleon Champion"):

●FIRE and WATER: Destroy 1 card on the field, and if you do; send 1 monster from your Deck to the Graveyard, and if you do that, inflict damage to your opponent equal to the level of the sent monster x100 and increase your LP by the same amount.

●WIND and EARTH: Return all Spell/Trap Cards your opponent controls to the hand, and change the battle positions of all monsters your opponent controls to face-down Defense Position.

●LIGHT and DARK: Banish 1 card on the field, and if you do, draw 2 cards, then discard 1. All monsters you control gain 500 ATK and DEF.

Ms. Taque

DARK - Level 5 - Fairy/Effect - 2000/1700

If this card destroys a monster by battle or by its own effect: The Monster Zone the destroyed monster occupied becomes cannot be used while thirds card is in the field. Once per turn: You can banish 1 monster from your Graveyard; Special Summon 1 "False Charge Token" (Plant-type/EARTH/Level 1/ATK 0/DEF 0) to an empty Monster Zone on either player's side of the field. A monster that destroys a "False Charge Token" has its name changed to "False Charge Token". During the End Phase: destroy all "False Charge Tokens".

Cheeky Mosquito

LIGHT - Level 2 - Insect/Effect - 600/600

When this card is Summoned: Take damage equal to its ATK. If this card is sent from the field to the Graveyard: You can Special Summon 1 Insect-Type monster from your Deck whose ATK is less than or equal to the amount of damage you have taken since this card was Summoned.

Beyonder

LIGHT - Level 8 - Fairy/Effect - 2900/2400

You can banish 1 each of a Spell, Trap, and Monster Card from your Graveyard to Special Summon this monster from your hand. Once per turn, during either player's turn, you can target 1 monster your opponent controls and 1 monster in your Banished Zone: Special Summon the second target, then have it conduct battle with the first target. Banish the monster Summoned by this effect at the end of the Damage Step. If this card is targeted for an attack or effect: You can banish it until your next Standby Phase.

Snowmander

WATER - Level 4 - Aqua/Effect - 1500/1500

You can remove 1 Ice Counter from a card on the field: Special Summon 1 "Snowball Token" (Aqua-Type/WATER/Level 2/ATK 500/DEF 500). When a "Snowball Token" is destroyed: place 1 Ice Counter on 1 face-up card on the field. All WATER Monsters you control gain 100 ATK and DEF for each Ice Counter on the field.

Baron of Frost - Ebenezar

WATER - Level 5 - Spellcaster/Ritual/Effect - 2550/1500

You can Ritual Summon this card using "Arctic Ritual", or by banishing 1 Ritual Spell from your Graveyard and removing 5 Ice Counters from cards on the field. When this card is Summoned: Place 3 Ice Counters on it. If this card would be destroyed (by battle or card effect): You can remove 1 Ice Counter from this card instead. Once per turn, if your opponent Special Summons a monster(s): You can place 1 Ice Counter on each Summoned monster(s).

Baroness of Frost - Marguerite

WATER - Level 5 - Spellcaster/Ritual/Effect - 2500/2000

You can Ritual Summon this card using "Arctic Ritual", or by banishing 1 Ritual Spell from your Graveyard and removing 5 Ice Counters from cards on the field. When this card is Summoned: Place 3 Ice Counters on it. If this card would be destroyed (by battle or card effect): You can remove 1 Ice Counter from this card instead. Once per turn, during either player's turn, you can target 1 card on the field with an Ice Counter(s) on it: Shuffle that target into its owner's Deck, and if you do; add 1 WATER monster from your Deck to your hand whose Level is less than or equal to the number of Ice Counters that were on that target.

Boulder Battleguard

EARTH - Level 3 - Warrior/Effect - 1300/1000

If your opponent controls no monsters, you can reveal 1 other "Battleguard" monster in your hand: Special Summon this card from your hand. If your opponent targets a "Battleguard" monster you control for an attack or effect: You can Tribute this card; negate that attack/effect, then your opponent must select 1 card from your hand at random. If the card they select is a "Battleguard" monster: Special Summon that monster from your hand, and return up to 2 cards your opponent controls to their hand.

Mountain Battleguard

EARTH - Level 4 - Warrior/Effect - 1700/1400

This card is treated as both "Lava Battleguard" and "Swamp Battleguard" while face-up on the field. When this card is Normal or Special Summoned: You can add 1 "Lava Battleguard" from your Deck to your hand. If this card is Tributed for the Summon or effect of a "Battleguard" monster: You can Special Summon this card from your Graveyard.

Valley Battleguard

EARTH - Level 4 - Warrior/Effect - 1700/1400

This card is treated as both "Swamp Battleguard" and "Lava Battleguard" while face-up on the field. When this card is Normal or Special Summoned: You can add 1 "Swamp Battleguard" from your Deck or Graveyard to your hand. If this card is Tributed for the Summon or effect of a "Battleguard" monster: You can Special Summon 1 "Battleguard" monster from your hand.

Forest Battleguard

EARTH - Level 5 - Warrior/Effect - 1900/1600

This card is treated as both "Swamp Battleguard" and "Lava Battleguard" while face-up on the field. If this card is Tributed for the Summon or effect of a "Battleguard" monster: You can draw 1 card. If a card(s) is returned from the field to your opponent's hand: You can Special Summon 1 "Battleguard" monster from your Deck with less ATK than this card.

Island Battleguard

EARTH - Level 5 - Warrior/Effect - 2000/1700

This card is treated as both "Swamp Battleguard" and "Lava Battleguard" while face-up on the field. If you control a face-up "Battleguard" monster, you can Special Summon this card from your hand. All EARTH monsters you control gain 200 ATK for each "Lava Battleguard" on the field, also all Warrior-Type monsters you control gain 200 ATK for each "Swamp Battleguard" on the field. If a "Battleguard" monster you control destroys your opponent's monster by battle: You can Special Summon 1 "Battleguard" monster from your Graveyard.

Cracking Drake

DARK - Level 5 - Machine/Effect - 2000/0

If your opponent Normal or Special Summons a monster with a Level: Inflict damage to your opponent equal to its Level x100, then reduce that monster's ATK and DEF by the amount of damage inflicted until the End Phase. If a DARK Machine-Type monster you control battles your opponent's monster: You can reduce the opposing monster's ATK and DEF by the amount of damage you have inflicted to your opponent by the effects of monsters you control this turn. If this card is banished: You can Special Summon 1 "Cracking Dragon" from your hand, Deck, or Graveyard.

Papa Robo

EARTH - Level 3 - Machine/Effect - 1200/900

If this card is added to your hand by your Normal Draw: You can Special Summon this card from your hand. Once per turn, you can target 1 face-up Level 2 or lower Machine-Type monster you control: This card gains ATK equal to the target's current ATK. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Mama Robo" from your hand, Deck, or Graveyard.

Mama Robo

EARTH - Level 2 - Machine/Effect - 800/600

If this card is Special Summoned during the Battle Phase, you can target 1 face-up Special Summoned monster your opponent controls in Attack Position: Reduce that target's ATK by 800, then gain 800 LP. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Kid Robo" from your hand, Deck, or Graveyard.

Kid Robo

EARTH - Level 1 - Machine/Tuner/Effect - 400/300

If you control another face-up EARTH Machine-Type monster, your opponent cannot target this card for attacks.

Driver Cruiser

LIGHT - Level 9 - Machine/Effect - 2000/2000

If your opponent controls 2 or more monsters, and you control no monsters: You can Special Summon this card from your hand. Once per turn, you can place 1 Interceptor Counter on this card for each Machine-Type monster you control. This card gains 100 ATK and DEF for each Interceptor Counter on it. If this card would be destroyed by your opponent's card (by battle or card effect): You can remove 1 Interceptor Counter from this card instead. During each of your End Phases, apply the appropriate effect:

●If your opponent controls a monster: Reduce the ATK and DEF of all monsters your opponent controls by 100 for each Interceptor Counter on this card, then destroy all monsters your opponent controls with 0 ATK or DEF.

●If your opponent controls no monsters: Inflict 100 damage to your opponent for each Interceptor Counter on this card.

Driver In-Flyer

LIGHT - Level 4 - Machine/Effect - 1900/1600

When this card is Normal or Special Summoned, you can add 1 "Driver Cruiser" from your Deck or Graveyard to your hand. During either player's turn, you can banish this card until the End Phase and Special Summon 2 "Drone Tokens" (LIGHT/Level 1/Machine-Type/0 ATK/0 DEF) to your opponent's field: Inflict 500 damage to your opponent. When this card is returned to the field after being banished by its own effect: You can place 1 Interceptor Counter on each "Driver Cruiser" you control. During your Main Phase, you can place this card from your Graveyard on top of your Deck: This turn, you can Normal Summon "Delta Cruiser" without Tributing (You can only activate this effect of this card's name once per turn).

Blood-Powered Stone Armor

EARTH - Level 4 - Rock/Union/Effect - 2400/0

This card cannot attack. Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR unequip this card and Special Summon it. The original ATK and DEF of a monster equipped with this card becomes 2400, also, if the equipped monster would be destroyed, destroy this card instead. If this card is Special Summoned from the Spell/Trap Zone: You can negate this card's effects until the End Phase.

Amorphous Sword

EARTH - Level 2 - Aqua/Union/Effect - 1000/0

Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR unequip this card and Special Summon it. If this card is Special Summoned: You can target 1 Union monster in your Graveyard; Special Summon it, with its effects negated. The equipped monster gains 500 ATK, and if it destroys a monster(s) by battle, you can destroy 1 card on the field, also, if the equipped monster would be destroyed, destroy this card instead. If this card is sent from the Spell/Trap Zone to the Graveyard: You can target 1 monster on the field; equip 1 appropriate Union monster from your Deck to that target.

Amorphous Shield

EARTH - Level 2 - Aqua/Union/Effect - 0/1000

Once per turn you can either: Target 1 monster you control; equip this card to that target, OR unequip this card and Special Summon it. If this card is Special Summoned: You can target 1 Union monster in your Graveyard; Special Summon it with its effects negated. The equipped monster gains 500 DEF and, once per turn, if your opponent targets the equipped monster with a card effect: You can negate that effect. If the equipped monster would be destroyed, destroy this card instead. If this card is sent from the Spell/Trap Zone to the Graveyard: You can target 1 monster on the field; equip 1 appropriate Union monster from your Deck to that target.

Adapting Cloth

EARTH - Level 1 - Plant/Union/Effect - 100/100

Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR unequip this card and Special Summon it. Once per turn, during either player's turn, while this card is equipped to a monster: You can send 1 Union monster from your hand to the Graveyard; this effect becomes the same as that monster's effect when it is equipped to a monster. If the equipped monster would be destroyed, destroy this card instead. If this card is sent from the field to the Graveyard: you can target up to 2 other Union monsters in your Graveyard; add those targets to your hand.

Bone Parasite

WIND - Level 1 - Insect/Union/Effect - 500/400

If this card in a Monster Zone is destroyed by your opponent's monster (by battle or its own effect): Equip this card to the monster that destroyed it. Once per turn, during either player's turn, you can either: Target 1 non-Insect-Type monster your opponent controls and equip this card to that target OR unequip this card and Special Summon it. The equipped monster becomes Insect-Type. During each Standby Phase: Reduce the equipped monster's ATK and DEF by 500, and if you do; Special Summon 1 "Parasite Egg Token" (WIND/Insect-Type/Level 1/500 ATK/500 DEF). If this equipped card is destroyed because the equipped monster left the field, you can Tribute 1 Token: Special Summon this card from your Graveyard.

Sky Defender Bugroth

DARK - Level 4 - Machine/Effect - 300/2300

If this card activates its effect on the field, destroy it when it resolves. During either player's turn, you can toss 3 coins, and apply the appropriate effect depending on the number of Heads:

●1+: Inflict 500 damage to your opponent.

●2+: Send your opponent's monster with the lowest ATK to the Graveyard, your choice if tied.

●3+: You can add 1 DARK Machine-Type monster with 2400 or more ATK from your Deck to your hand.

During the End Phase of the turn this card is banished: You can return this card from your Banished Zone to your hand.

Misspoken Word Archfiend

DARK - Level 10 - Fiend/Ritual/Effect - 3400/2900

You can Ritual Summon this card by banishing 1 Ritual Spell and a number of monsters whose total Levels equal exactly 10 from your hand, field or Graveyard. Cannot be Tributed or used as Material for a Summon. Once per turn: You can send 1 Ritual Spell or Ritual Monster from your Deck to the Graveyard; inflict 1000 damage to both players. During the End Phase: Take 2000 damage or give control of this monster to your opponent.

Packmate Howl

EARTH - Level 4 - Beast/Effect - 1500/1600

Once per turn, if this card is in Attack Position, you can target 1 Level 4 or lower Beast-type monster in your Graveyard: Change this monster to Defense Position, and if you do; Special Summon that target.

Packmate Fang

EARTH - Level 4 - Beast/Effect - 1800/800

Once per turn: If this card battles an opponent's monster while you control another Beast-Type monster, you can destroy the opponent's monster at the start of the Damage Step.

Packmate Whisker

EARTH - Level 4 - Beast/Effect - 800/2100

If you control no monsters, you can Special Summon this card from your hand. Once per turn: You can pay LP in multiples of 300; for each 300 LP paid, you can look at 1 Set card your opponent controls. Your opponent cannot activate cards or effects in response to this effect.

Bashing Shieldman

LIGHT - Level 2 - Warrior/Flip/Effect - 800/1500

FLIP: Warrior-Type monsters cannot be destroyed this turn.

If a Level 4 or lower monster activates an effect while this card is in face-down Defense Position: You can flip this card into face-up Defense Position; negate that monster's effects this phase. During the End Phase, if this card battled this turn, flip it into face-down Defense Position.

Divebomb Eagle

FIRE - Level 8 - Winged Beast/Effect - 3000/200

You can Normal Summon this card without Tributing, but its ATK becomes 2000. If this card is Normal Summoned (except by its own effect) or Special Summoned: Destroy all other cards in this card's column, and if you do, this card gains 300 ATK for each card destroyed this way. During your opponent's End Phase, return this card on the field to your hand.

Camo Shark

WATER - Level 4 - Fish/Effect - 1000/1000

If this card is Special Summoned: you can Special Summon 1 Level 5 or lower Fish-type monster from your hand. Once per turn: You can raise or lower this card's Level by 1, and if you do, all other Fish-Type monsters you control become the same Level as this card. Fish-Type monsters you control cannot declare an attack during the turn you activate this effect.

Quiet Psychic Paladin

EARTH - Level 2 - Psychic/Effect - 800/1000

If this card is Special Summoned: you can treat this card as a Tuner monster. Once per turn, you can target 1 Level 4 or lower Psychic-Type monster in the Banished Zone: Pay LP equal to its ATK, and if you do; Special Summon that target in Defense Position. Banish this card if it leaves the field during the turn you activate this effect.

Necrocaller

DARK - Level 4 - Spellcaster/Effect - 1500/0

When this card is Normal or Special Summoned: Flip all face-up "Call of the Haunted" face-down, then Set as many "Call of the Haunted" as possible directly from your Graveyard. If this card is Special Summoned by the effect of "Call of the Haunted", you can target 1 face-up Attack Position monster your opponent controls: Reduce its ATK to 0, then increase this card's ATK by half that lost ATK until the End Phase.

Gear Grinder

DARK - Level 1 - Machine/Effect - 100/800

If you control a face-up "Gear Grinder", you can Special Summon this card from your hand or Graveyard (you can only Summon 1 "Gear Grinder" from the Graveyard per turn this way). If this card is sent from the field to the Graveyard: Reduce the ATK of all monsters your opponent controls by 100, and inflict damage to your opponent equal to that combined lost ATK. During the End Phase, if this card was banished this turn, you can target 1 monster in either Graveyard: Banish that target, and if you do; return this banished card to your Graveyard.

Tune Spider LV 1

DARK - Level 1 - Insect/Tuner/Effect - 100/0

The first time your opponent Summons a monster in a turn: Reduce the ATK of all monsters your opponent controls by 100. During your Standby Phase, you can send this monster to the Graveyard: Special Summon 1 "Tune Spider LV 3" from your hand, Deck, or Graveyard. During your opponent's End Phase, if you control a Synchro monsters that was Summoned using an Insect-Type Tuner monster, you can Special Summon this card from your Graveyard.

Tune Spider LV 3

DARK - Level 3 - Insect/Tuner/Effect - 1200/1400

Once per turn, during your opponent's turn, if your opponent Summons a monster(s): Reduce the ATK of all monsters your opponent controls by 300, then increase this card's ATK by 100 for each monster whose ATK was reduced below this monster's original ATK by this effect. During your Standby Phase, you can send this monster to the Graveyard: Special Summon 1 "Tune Spider LV 5" from your hand or Deck.

Tune Spider LV 5

DARK - Level 5 - Insect/Tuner/Effect - 1400/2300

Once per turn, during either player's turn, if your opponent Summons a monster(s): You can reduce the ATK of all monsters your opponent controls by 500, then increase this card's ATK by 300 for each monster whose ATK was reduced below this card's original ATK by the effect of an Insect-Type monster. If this card was Special Summoned by the effect of "Tune Spider LV 3", and all monsters your opponent controls have less ATK than this card at the start of their Battle Phase, you can target 1 monster your opponent controls: Negate that target's effects, also that target must attack this card this turn. During your Standby Phase, unless this card was Special Summoned this turn, you can send this monster to the Graveyard: Special Summon 1 "Tune Spider LV 7" from your hand or Deck.

Tune Spider LV 7

DARK - Level 7 - Insect/Tuner/Effect - 1900/2600

Once per turn, during either player's turn, if your opponent Summons a monster(s): You can reduce the ATK of all monsters your opponent controls by 700, then this card gains 500 ATK for each monster your opponent controls with 1900 or less ATK. If this card was Special Summoned by the effect of "Tune Spider LV 5" , and all monsters your control have less ATK than this card at the start of their Battle Phase: Negate the effects of all monsters your opponent controls, also all monsters your opponent controls must attack this card during this Battle Phase. At the end of your Battle Phase, if this card attacked this turn and is still on the field: You can Special Summon 1 Level 3 or lower Insect-Type monster from your Graveyard.

Twin Delta Princesses

WIND - Level 6 - Spellcaster/Tuner/Effect - 2500/1000

You can discard 2 cards to Special Summon this card from your hand. If this card is removed from the field by your opponent's card (by battle or card effect): Draw 1 card. If this card is used as Synchro Material for a Synchro Summon, you can target 2 WIND monsters in your Graveyard whose combined Levels equal 6, including at least 1 Tuner: Special Summon both targets (you can only activate this effect of this card's name once per turn).

Flight Drone

WIND - Level 2 - Machine/Effect - 300/1200

If either player Special Summons a Level 8 or higher monster (Quick Effect): You can reduce that monster's Level by 1, and if you do, Special Summon this card from your hand. If this card is Special Summoned, you can excavate the top card of your Deck: If the excavated card is a Tuner, gain LP equal to its Level x300, regardless, you can place the excavated card on the top or bottom of your Deck.

Rocket Engine Dragon

FIRE - Level 5 - Dragon/Tuner/Effect - 2100/200

If you control a face-up Dragon-Type Fusion, Ritual, Synchro, Xyz, or Pendulum monster: You can Special Summon this card from your hand. Once during your turn, you can target 1 other Special Summoned Dragon-Type monster you control (Quick Effect): This card's ATK becomes 0, also that target gains 2000 ATK. This card becomes a non-Tuner monster for the rest of the turn after this effect is activated. You can reduce this monster's Level by 2 to add 1 "Rocket Engine Dragon" from your Deck or Graveyard to your hand (you can only activate this effect of this card's name once per turn).

Turretower Titan

EARTH - Level 8 - Rock/Effect - 0/4000

Cannot be Normal Summoned/Set. You can Special Summon this card from your hand by sending 2 Rock-Type monsters from your hand or field to the Graveyard. This card cannot be targeted by cards or effects. If a card(s) is added to a player's hand: This card gains 200 ATK. All monsters your opponent controls lose ATK equal fo this card's current ATK. All monsters your opponent controls must attack this card during their Battle Phase.

Tronodon

LIGHT - Level 4 - Dinosaur/Union/Effect - 1800/1100

This card is also always treated as Machine-Type. If "Jurassic World" is face-up on the field: You can Special Summon this card from your hand. Once per turn, you can either: Target 1 Dinosaur-type monster you control and equip this card to that target OR unequip this card and Special Summon it. A monster equipped with this card gains 300 ATK and DEF, also, if it attacks and destroys a monster by battle, it can declare a second attack in a row. If the equipped monster would be destroyed, destroy this card instead.

Terranaut

EARTH - Level 2 - Warrior/Effect - 1000/0

If you control a Field Spell, this card's original ATK is doubled. If this card is sent from the field to the Graveyard: You can target 1 Field Spell in the Graveyard; shuffle that target into your Deck, and if you do, Special Summon this card.

Suppression Swordswoman

DARK - Level 5 - Warrior/Effect - 1800/100

This card gains ATK equal to its Level x100. Once per turn, during either player's turn: You can target 1 monster your opponent controls with a Level/Rank less than or equal to this card's Level: Conduct battle between this card and that target. If this card destroys a monster by battle, increase its Level by 1.

Time SoldieЯ

WIND - Level 1 - Psychic/Effect - 100/100

When this card is returned from your field to your hand: Excavate the top card from your Deck. If the excavated card is a monster that can be Normal Summoned: Special Summon it. Otherwise, send it to your Graveyard.

Turncat

EARTH - Level 3 - Beast/Effect - 1000/1100

When this card changes battle position: Give control of this card to your opponent. All other monsters you control lose 1000 ATK. If this card is sent from the field to the Graveyard: Special Summon it to your opponent's side of the field in attack position, and if you do, return 1 Special Summoned monster your opponent controls to the hand (you can only activate this effect of this card's name once per turn).

Goat of Greed

EARTH - Level 2 - Beast/Effect- 200/100

If either player draws a card(s): Increase this card's ATK by 200 (this increase remains even if this card's effect is negated). Other cards and effects cannot change this card's ATK. If this card is destroyed on the field, or Tributed for a Summon: Draw 1 card for every 200 ATK this card had on the field, then, if the number of cards in your hand is an even number, discard exactly half of your hand.

Nightmarepede

EARTH - Level 8 - Insect/Effect - 2800/2600

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by shuffling 2 Insect-Type monsters from your Banished Zone into your Deck. At the end of the Damage Step, if this card attacked: You can banish 1 card from your opponent's Graveyard. Insect-Type monsters you control gain 100 ATK for each card in your opponent's Banished Zone. If a monster(s) is sent from your opponent's hand or Deck to the Graveyard: You can banish a number of cards from your opponent's Graveyard up to the number of Insect-Type monsters you control.

Iron-Armored Beetle

EARTH - Level 8 - Insect - 2800/1800

A stag beetle the size of a military tank. It occasionally eats stones.

MagnaDrive Unit

DARK - Level 2 - Machine - 500/800

These levitating computers are designed with internal magnetic strips to process the world around them. Because they use magnetism to fly, these strips are designed to function more effectively when under stress from powerful gravitational and magnetic forces.

MagnaDrive Advanced Unit

DARK - Level 2 - Machine/Effect - 300/1600

This card is treated as "MagnaDrive Unit" in your hand, on the field, and in the Graveyard, also, this card is treated as a Normal monster in the Graveyard. If this card is Normal or Special Summoned: You can Special Summon 1 "MagnaDisk Reader" from your hand, Deck, or Graveyard (you can only activate this effect of this card's name once per turn). Once per turn: You can Fusion Summon 1 Fusion monster, using at least 1 "MagnaDrive Unit" in your hand or on the field as Fusion Material. If this card is used as Fusion Material: You can Special Summon 1 "MagnaDrive Unit" from your hand or Deck.

MagnaDisk Reader

DARK - Level 4 - Machine/Effect - 1000/1000

If this card is in your Graveyard when a Machine-Type Fusion monster is Summoned: You can Special Summon this card from your Graveyard. If this card is sent to the Graveyard, you can select and activate 1 of the following effects (you can only use each of the following effects once per turn):

●Special Summon 1 "MagnaDrive Unit" from your hand, Deck, or Graveyard.

●Add 2 "MagnaDrive Unit" from your Deck, Graveyard, or Banished Zone to your hand.

Minicon MagnaDrive Burner

DARK - Level 2 - Machine/Tuner/Effect - 400/1000

If this card is Normal or Special Summoned: You can Special Summon 1 Level 2 Machine-Type Normal monster from your Graveyard. If this card is in your Graveyard when a Machine-Type Fusion monster is Summoned: You can Special Summon this card from your Graveyard (You can only activate this effect of this card's name once per turn). If this card is detached from a Machine-Type Xyz monster: You can target up to 2 Level 2 Machine-Type Normal monsters in your Graveyard; attach that target(s) to the monster this card was detached from, and if you do, inflict 200 damage to your opponent for each Xyz Material attached to that monster.

MagnaDisk Distributor

DARK - Level 2 - Machine/Effect - 1200/100

Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. If this card is in your hand: You can send 1 non-Effect Monster you control to the Graveyard; Special Summon any number of Machine-Type monsters from your hand whose total Levels equal 4. You can only use this effect of this card's name once per turn. Once per turn, if you Special Summon a "MagnaDrive" monster(s): You can add 1 Normal Monster from your Deck or Graveyard to your hand whose Level is less than or equal to the Summoned monster's.

MagnaDisk Generator

LIGHT - Level 2 - Machine/Effect - 600/1600

You can discard 1 card; reveal the top 3 cards of your Deck, then send 1 Level 2 monster from among them to the Graveyard, also place the remaining cards on the bottom of your Deck in any order. If you did not send a monster to the Graveyard with this effect, negate this card's effects. You can banish any number of Machine-Type monsters from your Graveyard, including this card, then target 1 "Magnadrive" Fusion Monster in your Graveyard with a Level equal to the combined Level of the banished monsters; Special Summon it. You can only use this effect of this card's namce once per turn.

MagnaDisk Environment

DARK - Level 2 - Machine/Gemini/Effect - 1500/0

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.

● All monsters you control are treated as "MagnaDrive Unit".

● Once per turn, if a Machine-Type monster's effect activates in your Graveyard: this card's effect becomes that card's effect.

Abnormal Trap

EARTH - Level 1 - Cyberse/Effect - 300/100

During either player's turn: You can discard this card and 1 Normal Trap Card; this effect becomes that card's activated effect. You can target 3 Trap Cards in your Graveyard; shuffle them into your Deck, and if you do, add this card from your Graveyard to your hand. You can only use each effect of this card's name once per turn.

Slight the Dragonling

DARK - Level 4 - Dragon/Effect - 1500/1500

If this card is Summoned: You can send 1 Dragon-Type monster from your Deck to the Graveyard. This card gains 100 ATK for each Dragon-Type monster in your Graveyard.

Roark the Young Hero

EARTH - Level 4 - Warrior/Effect - 1500/1500

If this card is Summoned: You can add 1 Warrior-Type monster from your Graveyard to your hand. Once per turn: You can reveal any number of Warrior-Type monsters in your hand; this monster gains 300 ATK for each monster revealed this way until the End Phase.

Yonder the Displaced

LIGHT - Level 4 - Warrior/Effect - 1600/900

If your opponent controls a Dragon-Type monster, you can Special Summon this card from your hand. If this card battles a Dragon-Type monster, destroy this card before damage calculation. If this card is targeted for a card effect: You can add 1 Pendulum monster with a Scale of 4 from your Deck to your hand.

Yonder, the First Clock Traveler

LIGHT - Level 4 - Warrior/Union/Pendulum/Effect - 1900/1200 - Scale 4

Pendulum Effect - If you control a Level or Rank 4 Pendulum Monster: You can Special Summon this card from your Pendulum Zone. If a Dragon-Type monster is removed from the field, banish it.

Monster Effect - Once per turn: you can either: Target 1 LIGHT monster you control and equip this card to that target OR unequip this card and Special Summon it. The equipped monster cannot be targeted by your opponent's card effects. If the equipped monster would be destroyed, destroy this card instead.

Aeris

EARTH - Level 4 - Fairy - 1800/1400

An earth fairy that has a rare quality about itself. It prefers to fight with weapons rather than spells.

Bronze Warrior

EARTH - Level 4 - Beast-Warrior/Effect - 1500/1800

Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a Beast-Warrior-Type monster, and cannot be Special Summoned by other ways. At the end of the Damage Step, if "Panther Warrior" battled: You can Special Summon this card from your hand or Graveyard. You can draw 1 card (you can only activate this effect of this card's name once per turn). If this card is destroyed by battle or your opponent's card effect: You can Special Summon 1 "Panther Warrior" from your hand or Graveyard.

Magic Tooth Warwolf

FIRE - Level 3 - Beast-Warrior/Tuner/Effect - 1400/200

You can Special Summon this card from your hand by sending 1 face-up Spell/Trap Card you control to the Graveyard. If an Equip Spell Card was sent to your Graveyard by this effect: You can target that card in your Graveyard; equip that target to this card (if possible), regardless, gain 500 LP.

Zombieman Lazarus

EARTH - Level 2 - Zombie/Effect - 800/0

If this card is in your Graveyard due to being destroyed, you can Special Summon this monster from the Graveyard (you can only activate this effect of this card's

name up to twice per turn. Increase this card's Level on the field by 1 for each time you have Special Summoned "Zombieman Lazarus" this turn.

Binding Hermes

WIND - Level 1 - Fiend/Effect - 300/400

If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 monster from your Deck to the Graveyard whose level is less than or equal to the Level/Rank of the target. If the target is destroyed: You can Special Summon the monster sent to the Graveyard by this card's first effect (this card must be face-up on the field to activate and resolve this effect). If this card is sent to the Graveyard by a card effect, you can target 1 monster you control: If that target is destroyed; you can Special Summon this card from your Graveyard.

Maximum Powercaster

DARK - Level 1 - Spellcaster/Effect - 100/100

If this card inflicts battle damage to your opponent: Increase this card's ATK by the amount of damage inflicted. If this card destroys your opponent's monster by battle: Increase this card's ATK by half the original ATK of the destroyed monster. During your End Phase, if this card attacked this turn: You can Special Summon 1 monster from your Graveyard whose ATK is less than or equal to this card's.

Worthy Knight

EARTH - Level 5 - Warrior/Effect - 1200/1800

If you control a Level 4 or lower monster with 1600 or more ATK, you can Normal Summon this card without Tributing. If you Normal or Special Summon "Worthy Knight": You can Special Summon this card from your Graveyard. When this card is Normal or Special Summoned: Place 1 Worthy Counter on yourself. "Worthy Knight" you control gain 100 ATK for each Worthy Counter on yourself. If this card inflicts battle damage to your opponent in a battle with your opponent's monster: Draw 1 card, OR add 1 "Worthy Knight" from your Deck to your hand.

Worthless Knight

EARTH - Level 5 - Warrior/Effect - 1000/2000

This card is treated as "Worthy Knight" while face-up on the field. If you Normal or Special Summon "Worthy Knight": You can Special Summon this card from your hand or Graveyard. When this card is Normal or Special Summoned: Place 1 Worthy Counter on yourself. If "Worthy Knight" inflicts battle damage to your opponent: Place 1 Worthy Counter on yourself, then draw 1 card for every 5 Worthy Counters on yourself.

Injection Fairy Mary

EARTH - Level 3 - Spellcaster/Effect - 400/1500

If you Normal or Special Summon "Injection Fairy Lily": You can Special Summon this card from your hand or Graveyard. If an "Injection Fairy" monster inflicts battle damage to your opponent: Gain LP equal to the amount of damage inflicted, then all monsters you control gain ATK equal to half the LP you gained this way. At the start of the Battle Phase, you can pay 1000 LP: "Injection Fairy" monsters cannot be destroyed by battle or card effects this turn, also apply the appropriate effect depending on whose turn it is:

●Your turn: This card can attack your opponent directly.

●Your opponent's turn: Your opponent cannot target "Injection Fairy" monsters you control for attacks or effects, except this one.

Boomboxer

WIND - Level 3 - Warrior/Effect - 800/1500

Once per turn, at the start of the Damage Step, if this card battles a face-up monster(s): you can return either this monster or the monster this card is battling to the hand.

Liquid Fire

FIRE - Level 1 - Aqua/Tuner/Effect - 400/200

Once per turn, if this card is sent from the field to the Graveyard, you can target 1 monster you control: Equip this card from your Graveyard to that target. When the equipped monster battles: Increase its ATK and DEF by its Level/Rank x100 until the end of the turn.

Drunkerserker

FIRE - Level 5 - Beast-Warrior/Effect - 2100/200

You can destroy 1 monster you control to Special Summon this card (from your hand). At the start of your Battle Phase, you can activate this effect: Destroy all other monsters you control (min. 1); this card can attack all monsters your opponent controls once each, also, your opponent cannot activate cards or effects during this Battle Phase.

Magnus Charlatan

DARK - Level 4 - Spellcaster/Pendulum - 1600/1900 - Scale 2

Pendulum Effect - If a Normal Monster destroys an opponent's monster: You can target that monster; destroy this card, and if you do, Special Summon up to 2 monsters with the same name as that target from your hand, Deck or Graveyard.

Monster Lore - The greatest illusionist in the world! Or so he says.

Spastic Inturruptor

EARTH - Level 5 - Fiend/Pendulum - 2200/800 - Scale 6

Pendulum Effect - Once per turn, during your opponent's Main Phase, you can target 1 Normal Monster you control and 1 monster your opponent controls: Conduct battle between those two targets. If a Normal Monster you control is destroyed: Special Summon this card.

Monster Lore - An extradimensional imp that seems to pop up in the worst situations.

Golden Beetle

LIGHT - Level 1 - Insect/ Effect - 500/300

Once per turn, during your Main Phase, you can reveal this card in your hand until the End Phase: Add 1 Level 1 LIGHT Insect-Type monster from your Deck to your hand during the End Phase. Once per turn, if another card in your hand is revealed while this card is revealed for its own effect: Gain 200 LP, then, if your LP are higher than your opponent's; draw 1 card for every 1000 LP of difference between your and your opponent's LP.

Golden Dragonfly

LIGHT - Level 1 - Insect/Effect - 300/500

During either player's turn, you can reveal this card in your hand: Excavate and arrange the top 5 cards of your Deck in any order (do not show the excavated cards to your opponent). This card remains revealed until the End Phase. If a card is revealed in your hand while this card is revealed for its own effect: Gain 300 LP, then, if your LP is higher than your opponent's; you can Special Summon 1 Insect-Type monster from your Graveyard whose ATK is less than or equal to the difference.

Golden Butterfly

LIGHT - Level 1 - Insect/Tuner/Effect - 0/0

Once per turn, during either player's turn, you can reveal this card in your hand until the End Phase: Reduce the ATK and DEF of all monsters your opponent controls by 1000, until the End Phase. If a card is revealed in your hand while this card is revealed for its own effect, you can target 1 face-up Special Summoned monster your opponent controls: Negate the effects of that target on the field until the End Phase. If this card is used as Material for a Synchro Summon, you can target up to 3 Level 3 or lower Insect-Type monsters in your Graveyard: Add that target(s) to your hand during the End Phase.

Esteem the Dragonling

LIGHT - Level 4 - Dragon/Effect - 1500/1500

You can banish this card from your Graveyard; Special Summon 1 "Esteem the Dragonling" from your Deck. All other Dragon-Type monsters you control gain 100 ATK for each Dragon-Type monster you control.

Captain Roark

EARTH - Level 5 - Warrior/Effect - 2000/2000

If this card is added to your hand: You can Special Summon this card from your hand. Once per turn: you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand or Graveyard. This card gains 200 ATK for each Warrior-Type monster you control.

Lil' Scylla

WATER - Level 2 - Sea Serpent/Effect - 1000/100

You can target 1 face-up card on the field and banish this card until your next Standby Phase: Negate that target's effects. If this card returns to the field and that target is still face-up on the field: Banish that target.

Sortie Ship

WATER - Level 3 - Aqua/Gemini/Effect - 200/2200

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:

●Swap this card's original ATK and DEF. You can target 2 cards your opponent controls: Change this card into face-down Defense Position, and if you do, send those targets to the Graveyard.

Count of Ice - Balthazar

WATER - Level 6 - Spellcaster/Ritual/Effect - 2600/1500

You can Ritual Summon this card using "Arctic Ritual", or by banishing 1 Ritual Spell from your Graveyard and removing 6 Ice Counters from cards on the field. When this card is Summoned: add 1 Level 5 or lower monster whose effect includes Ice Counters from your Deck to your hand. This card is unaffected by your opponent's cards with Ice Counters on them. Once per turn, during either player's turn, you can target 1 face-up card on the field: place 1 Ice Counter on that target.

Countess of Ice - Ambrosia

WATER - Level 6 - Spellcaster/Ritual/Effect - 1200/2800

You can Ritual Summon this card using "Arctic Ritual", or by banishing 1 Ritual Spell from your Graveyard and removing 6 Ice Counters from cards on the field. When this card is Summoned: Add 1 Level 5 or lower monster whose effect includes Ice Counters from your Deck to your hand. This card is unaffected by your opponent's cards with Ice Counters on them. Twice per turn, during either player's turn, you can move 1 Ice Counter from 1 face-up card on the field to another face-up card on the field.

Robotic Conductor

EARTH - Level 4 - Machine/Effect - 1800/1000

When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or higher EARTH Machine-Type monster from your hand, and if you do, this card's Level becomes the same as that monster's. An Xyz Monster Special Summoned using this monster as Xyz Material gains this effect:

●If this card is the only monster you control, this card gains 800 ATK for each monster your opponent controls.

D.D. Extra Gardna

LIGHT - Level 1 - Warrior/Effect - 0/1000

When a monster(s) is Special Summoned from your Extra Deck, you can target 1 of those monsters: Banish this card from your hand or Graveyard. If that target would be destroyed by your opponent's card (by battle or card effect): You can return this card to your Graveyard instead.

Black Round

DARK - Level 3 - Machine/Tuner/Effect - 100/1500

If "Black Salvo" is Tributed or used as Material for a Summon: You can Special Summon this card from your Graveyard. If this card is sent from the field to the Graveyard, you can target 1 DARK Level 4 Machine-Type monster in your Graveyard: Special Summon that target.

Collapsphere

DARK - Level 4 - Rock/Effect - 2600/2100

Cannot be Normal Summoned/Set. This card cannot attack directly. This card cannot be destroyed by battle.

Goblin's Guard Dog

EARTH - Level 4 - Fiend/Effect - 1800/0

This card gains 100 ATK for each "Good Goblin Housekeeping" in your Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. Once per turn, during either player's turn: You can target 1 card you control; destroy it, and if you do, change this monster's battle position. This card's name is treated as "Good Goblin Housekeeping" in your Graveyard.

Goblin Hero

EARTH - Level 4 - Fiend - 2000/0

A legendary warrior among goblinkind. It is rumored that his intelligence is greater than that of humans.

Jade Combatist

EARTH - Level 4 - Beast-Warrior/Effect - 1750/1500

This card cannot be destroyed while 2 or more cards with the same name are on the field. You can target 1 card on the field: Its name becomes "Jade Combatist", also, replace its effects with this card's effects. You can only use this effect of "Jade Combatist" once per turn. If you control 5 "Jade Combatist", you can Tribute all monsters you control; halve your opponent's LP.

Nitrogymnist

FIRE - Level 3 - Fiend/Pendulum - 500/1900 - Scale 4

Pendulum Effect - You can target 1 Normal Monster you control; draw 2 cards, also, you can only attack with that monster this turn. You can only use this effect of "Nitrogymnist" once while this card is face-up on the field. If the monster you targeted was a Pendulum monster: During the End Phase, you can Special Summon this card from your Pendulum Zone, then place that target in this card's Pendulum Zone.

Monster Lore - A dastardly handsome imp that specializes in fire illusion tricks.

Clockmetal Wanderer Xerxes

LIGHT - Level 4 - Spellcaster/Pendulum/Union/Effect - 1000/1000 - Scale 4

Pendulum Effect - Dragon-Type monsters on the field cannot activate their effects. Once per turn: You can target 1 Level/Rank 4 Pendulum Monster you control; equip that target with 1 Pendulum Union monster from your hand or Deck (its name is treated as "Metalmorph").

Monster Effect- Once per turn, you can either: Target 1 LIGHT monster you control and equip this card to that target, OR: unequip this card and Special Summon it. While this card is equipped, treat its name as "Metalmorph". If the equipped monster would be destroyed, destroy this card instead.

Metal Hero of Space-Time

DARK - Level 4 - Warrior/Pendulum/Effect - 2200/1500 - Scale 4

Pendulum Effect - Pendulum monsters you control are unaffected by the effects of Dragon-Type monsters your opponent controls. You can shuffle this card into your Deck; add up to 2 face-up Pendulum monsters with a scale of 4 from your Extra Deck to your hand.

Monster Effect- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing 1 Level/Rank 4 Pendulum monster you control equipped with "Metalmorph". Once per turn: You can place 1 Pendulum monster from your hand face-up into your Extra Deck; this card gains 1000 ATK until your opponent's next End Phase. You can place this card face-up from your Extra Deck into an empty Pendulum Zone on your side of the field. You can only use this effect of this card's name once per turn.

Idle Maiden of the Fountain

LIGHT - Level 2 - Fairy/Effect - 700/1000

If this card is Normal or Special Summoned while you control "The Sanctuary in the Sky": You can Special Summon 1 Fairy-Type monster from your hand. Your opponent cannot target this monster (for battles or card effects) while you control another monster.

Toona

WATER - Level 1 - Fish/Toon/Tuner/Effect - 800/500

If you control a face-up "Toon World", you can Special Summon this monster from your hand. Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

Eater of Infernos

WATER - Level 7 - Pyro/Effect - 2000/2000

When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took, and if you do that, this card gains ATK equal to the LP you gained. If this card is destroyed, you can inflict 1000 damage to both players.

Firebrand Arsonist

FIRE - Level 3 - Pyro/Tuner/Effect - 800/200

You can destroy all Field Spell cards (min. 1) to Special Summon this card from your hand. For each card destroyed: Inflict 500 damage to your opponent. If this card is destroyed, you can banish 3 FIRE monsters with 200 DEF from your Graveyard; Special Summon this card.

Double-00 Dinoo

DARK - Level 1 - Dinosaur/Effect - 100/1400

You cannot Special Summon monsters from your Extra Deck. Once per turn: You can send 1 Dinosaur-type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's: destroy that target. During the End Phase, if "Jurassic World" is face-up on the field, give control of this monster to your opponent.

Infernal Despot Dragon

FIRE - Level 7 - Dragon/Effect - 2400/2400

Once per turn, if this card destroys your opponent's monster by battle, this card can declare 1 additional attack this turn. If this card is sent from the field to the Graveyard, you can Tribute 1 monster: Special Summon this card from your Graveyard. If this card is Special Summoned from the Graveyard, you can target 1 card on the field: Destroy that target, then, if your opponent has more cards in their hand than you do; you can draw cards equal to the difference.

Infernal Mindeater Dragon

FIRE - Level 5 - Dragon/Effect - 2000/2000

If this card destroys your opponent's monster by battle: Increase this card's ATK by 100, and if you do; you can Special Summon 1 monster from your Graveyard whose ATK is less than this card's. If this card is destroyed by battle or Tributed on the field: You can Special Summon 1 "Infernal Despot Dragon" or "Infernal Mindeater Dragon" from your hand or Deck.

Infernal Strikeforce Dragon

FIRE - Level 3 - Dragon/Effect - 1200/1200

If this card is Normal or Special Summoned, you can add 1 "Infernal Despot Dragon" or "Infernal Mindeater Dragon"

from your Deck to your hand. Once per turn, during either player's turn, if the ATK of a monster you control increases, you can target 1 monster you control (except the monster whose ATK increased by that effect): That target gains ATK equal to the difference between that monster's current and original ATK. If this card is Tributed for the Summon of a Dragon-Type monster, or destroyed by your opponent's card (by battle or card effect): You can Special Summon 1 "Infernal Strikeforce Dragon" from your hand, Deck, or Graveyard in face-up Attack Position (you can only Summon "Infernal Strikeforce Dragon" from the Graveyard once per turn this way).

Armodia Guard Drone

DARK - Level 4 - Machine/Effect - 1900/1900

This card is treated as a Normal monster on the field and in the Graveyard, instead of an Effect monster. If this card is sent to the Graveyard: "Armodia" gains 200 ATK. If an "Armodia Unit" card is activated while you control "Armodia": You can Special Summon this card from your hand or Graveyard, and if you do; you can banish 1 card from your opponent's Graveyard, and if you do that, draw 1 card.

Pluslight Squire

EARTH - Level 3 - Warrior/Effect - 500/1700

This card can attack your opponent directly, also any damage you should take from battles involving this card is halved. If this card inflicts battle damage to your opponent: Send the top card of your opponent's Deck to the Graveyard, and increase the ATK of all Warrior-Type monsters you control by 100. If a card sent to the Graveyard by this effect was a Spell Card: You can add 1 "Pluslight Promotion Sequence" from your Deck or Graveyard to your hand. If you control another face-up Warrior-Type monster whose original ATK is less than its Level x300, your opponent cannot activate the effects of cars in their Graveyard during the turn that cards are sent to their Graveyard.

Pluslight Knight

EARTH - Level 6 - Warrior/Effect - 1500/2500

If you activate "Pluslight Promotion Sequence" while you control a face-up "Pluslight Squire": You can Special Summon this card from your hand or Deck. Your opponent cannot target other "Pluslight" monsters you control for attacks. If this card is in face-up Defense Position, it can attack your opponent directly, using its ATK for damage calculation. If this card inflicts battle damage to your opponent, you can look at the top 3 cards of your opponent's Deck: Send 1 to the Graveyard, and arrange the remaining 2 on the top or bottom of their Deck in any order, and if you do; all "Pluslight" monsters you control gain 200 ATK.

Pluslight Dame

EARTH - Level 6 - Warrior/Effect - 1700/2200

If you activate "Pluslight Promotion Sequence" while you control "Pluslight Squire": You can Special Summon this card from your Deck or Graveyard. Your opponent cannot target other "Pluslight" monsters you control with card effects. This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Send 1 random card from your opponent's hand to the Graveyard, and if you do; all "Pluslight" monsters you control gain 200 ATK. If a card sent to your opponent's Graveyard by the effect of a "Pluslight" card is a Spell Card: Draw 1 card.

Pluslight Chevalier

EARTH - Level 9 - Warrior/Ritual/Effect - 2500/3000

You can Ritual Summon this card using "Pluslight Promotion Sequence". "Pluslight" monsters you control cannot be destroyed by your opponent's card effects. This card can attack your opponent directly. If this card inflicts battle damage to your opponent: You can send 1 face-up card your opponent controls to the Graveyard, and if you do; you can Special Summon 1 "Pluslight" monster from your Graveyard, and if you do that, all "Pluslight" monsters you control gain 200 ATK.

Pluslight Blademaster

EARTH - Level 9 - Warrior/Ritual/Effect - 2600/2800

You can Ritual Summon this card using "Pluslight Promotion Sequence". "Pluslight" monsters you control cannot be destroyed by battle or banished by your opponent's cards and effects. This card can attack your opponent directly. If this card inflicts battle damage to your opponent: You can banish 1 card from your opponent's Graveyard, then send cards from the top of your opponent's Deck to their Graveyard up to the number of their banished cards, and if you do; all "Pluslight" monsters you control gain 100 ATK for each of your opponent's banished cards.

Blazelion

FIRE - Level 5 - Pyro/Tuner/Effect - 1800/200

If there are 5 or fewer cards in your opponent's Graveyard: You can Special Summon this card from your hand. During either player's Main Phase, you can discard this card: Banish 1 card from your opponent's Graveyard for each face-up Pyro-Type monster you control, then, if your opponent has 8 or more banished cards; you can draw 1 card.

Receiver Dragon

LIGHT - Level 5 - Dragon/Tuner/Effect - 1000/0

If this card is Special Summoned by its own effect while the are fewer cards in your hand than in your opponent's: You can draw cards equal to the difference. If you negate your opponent's card effect: You can Special Summon this card from your hand. During your opponent's turn, you can banish 1 Spell Card from your Graveyard: Special Summon this card from your Graveyard, and if you do; apply 1 or both of the following effects:

●This card's Level becomes 3.

●This card becomes a non-Tuner monster while face-up on the field.

You can only activate each effect of this card's name once per turn.

Material Dragon

DARK - Level 5 - Dragon/Tuner/Effect - 2300/0

This card can also be treated as a non-Tuner monster. If you control a face-up Synchro monster (Quick Effect): You can Special Summon this card from your hand. If you control a face-up Xyz monster: You can Special Summon this card from your hand or Graveyard as a Level 3 monster (You can only Special Summon this card from your Graveyard once per turn this way). If this card is Tributed or used as Material for the Summon of a DARK and/or Dragon-Type monster: You can shuffle up to 3 Dragon-Type monsters from your Graveyard into your Deck (you can also choose to shuffle no monsters); draw cards equal to the number of shuffled monsters +1.

Antennae Aide

WIND - Level 1 - Machine/Effect - 100/100

Once per turn: You can pay 500 LP; add 1 "Antennae Aide" from your Deck to your hand. If this card is removed from the field, you can Special Summon 1 Level 1 monster from your hand.

Flippant Footsoldier

EARTH - Level 3 - Warrior/Pendulum - 1200/500 - Scale 6

Pendulum Effect - Once per turn, if a Normal Monster you control attacks a monster your opponent controls: Double all battle damage your opponent takes from that battle. Once per turn, during either player's turn, you can target 1 Normal Pendulum Monster you control: Special Summon this card, and if you do, place that target in an empty Pendulum Zone on your side of the field.

Monster Lore - A skilled mercenary with a brash speech and a rash demeanor. His skill with a blade is the only reason is isn't killed by his own employers.

Vlad the Bount

DARK - Level 6 - Fiend/Effect - 2100/1600

If you declare a card's name on the field (to activate or resolve a card or effect): You can Special Summon this card from your hand. If this card is Special Summoned by this effect: This card gains 600 ATK for each card with the declared name on the field. If this card on the field is destroyed and sent to the Graveyard: You can declare 1 card name; excavate the top 3 cards of your Deck and add all cards with the declared name to your hand. Send the rest of the cards to the Graveyard.

Masochist Mantis

WATER - Level 6 - Insect/Effect - 1000/1000

If you take damage: Increase this card's ATK and DEF by the damage you took. All decreases to this card's ATK/DEF increase its ATK/DEF instead. If this card is Tributed: Draw 1 card.

Border Flames

FIRE - Level 1 - Pyro/Effect - 0/0

If your opponent Special Summons a monster(s) from the Extra Deck: You can Special Summon this card from your hand. While you control this card, the Special Summoned monster(s) cannot declare an attack. This card cannot be destroyed by battle while your opponent controls 1 of those Special Summoned monster(s). If 1 or more of those Special Summoned monster(s) is used as Material for a Summon: You can Tribute this card; negate that Summon and destroy the monster.

Rainbow-Tailed Peacock

LIGHT - Level 8 - Winged Beast/Tuner/Effect - ?/2600

This card's original ATK is equal to its Level x300. If all monsters you control are Tuner monsters: You can Special Summon this card from your hand. Once per turn: you can Special Summon 1 monster from your hand with the same Level as this card. If you activate a Spell/Trap card: You can reduce this monster's Level by up to 2. During your Standby Phase: you can increase this card's Level by up to 4.

Glowing Golden Gorilla

LIGHT - Level 12 - Beast/Effect- 0/0

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand by discarding 2 cards, and cannot be Summoned by other ways. You must skip your Draw Phase. This card gains 1000 ATK for each card in your hand. Your opponent's monsters lose ATK equal to half this card's ATK. If this card destroys your opponent's monster by battle: Send all cards your opponent controls to the Graveyard, then draw 1 card for each card sent to the Graveyard this way.

Angel of Wishes

LIGHT - Level 1 - Fairy/Effect - 0/0

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand or Graveyard by controlling 3 or more face-up Continuous Spell/Trap Cards, and cannot be Summoned by other ways (you can only Summon this card this way once per turn). Unaffected by, and cannot be targeted by, other cards and effects. This card gains ATK equal to its Level x100. If this card battles, the opposing monster loses ATK equal to this card's. If this card destroys your opponent's monster by battle, increase this card's Level by the Level of the destroyed monster (or 1, if the destroyed monster did not have an original Level). The first time you you gain LP in a turn, select and activate any number of the following effects in sequence:

●Increase this card's Level by the number of Spell/Trap Cards face-up on the field.

●Inflict damage to your opponent equal to this card's current ATK.

●Target 1 monster your opponent controls: Reduce its ATK by this card's ATK, and if you do; you can make the target attack this card.

●Look at 1 random card in your opponent's hand, and either discard it or place it on top of their Deck.

Cordycell

EARTH - Level 1 - Plant/Tuner/Effect - 100/100

During the End Phase, if this card was sent from your hand or field to the Graveyard this turn: You can Special Summon this card from your Graveyard. During each Standby Phase, place 1 Cordycell Counter on this card for each "Cordycell" monster you control. "Cordycell" monsters you control gain 100 ATK and DEF for each Cordycell Counter on this card. You can remove 3 Cordycell Counters from this card: Special Summon 1 "Cordycell Token" (EARTH/ Level 1/Plant/0 ATK/0 DEF).

Cordycell Root

EARTH - Level 2 - Plant/Tuner/Effect - 400/400

You can Tribute 1 monster: Special Summon this card from your Graveyard. During each Standby Phase, place 1 Cordycell Counter on this card for each "Cordycell" monster you control. "Cordycell" monsters you control gain 100 ATK and DEF for each Cordycell Counter on this card. You can remove 3 Cordycell Counters from this card: Add 1 "Cordycell" card from your Deck to your hand.

Cordycell Sprout

EARTH - Level 3 - Plant/Tuner/Effect - 900/900

If a "Cordycell" monster(s) is sent to the Graveyard, except "Cordycell Sprout": You can Special Summon this card from your Graveyard. During each Standby Phase, place 1 Cordycell Counter on this card for each "Cordycell" monster you control. "Cordycell" monsters you control gain 100 ATK and DEF for each Cordycell Counter on this card. You can remove 3 Cordycell Counters from this card to target 1 face-up monster your opponent controls: That target loses 100 ATK and its effects are negated, also inflict 100 damage to your opponent.

Floating Eye

WATER - Level 1 - Fiend/Effect - 200/0

Once per turn, during either player's turn: You can destroy this card, and if you do, banish it. If destroyed this way, Special Summon this card from your Banished Zone during your next Standby Phase. If this card is Special Summoned: Add 1 "Polymerization" from your Deck or Graveyard to your hand.

Paralyzing Ripple

WATER - Level 3 - Thunder/Effect - 2000/0

Cannot be Normal Summoned/Set. You can Special Summon this card from your hand if all monsters your opponent controls have ATK greater than the monster(s) you control with the highest ATK. All monsters whose ATK is higher than this card's ATK are changed to Defense Position.

Hygangees

EARTH - Level 4 - Beast-Warrior/Gemini - 1900/1000

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

●Once per turn: You can target 1 monster on the field and 1 Normal Monster in your Graveyard whose ATK is less than the ATK of the first target; Set the first target, and if you do, Special Summon the second target in Defense Position. This card gains 300 ATK and DEF for each Normal Monster you control.

Qattle

EARTH - Level 2 - Plant/Effect - 800/300

This card is also always treated as a Beast-Type monster. You can Special Summon this card from your hand to your opponent's side of the field in Defense Position. his card cannot be targeted for an attack while you control another monster. You can draw 1 additional card during your Draw Phase, but if you do, during your End Phase: Discard 1 card. You can only control 1 "Qattle".

Blood Droplet

DARK - Level 1 - Aqua/Tuner/Effect - 0/0

If this card is sent to the Graveyard: You can Tribute 1 monster and pay 500 LP to Special Summon this card from your Graveyard. If you do, banish this card when it leaves the field.

Serakh of Texel

FIRE - Level 9 - Fiend/Effect - 3000/200

Cannot be Normal Summoned/Set. This card must first be Special Summoned from your hand if the combined ATK of all monsters your opponent controls is greater than your LP. When this card is Summoned this way, your opponent shuffles monsters they control into their Deck until the combined ATK of monsters they control is less than your LP, then, you can destroy Spell/Trap cards on the field up to the number of monsters shuffled this way. This card can attack all monsters your opponent controls, once each. You can pay half your LP: Return this card to your hand. You can only activate this effect of "Serakh of Texel" once per turn.

Floppy

WATER - Level 2 - Sea Serpent/Effect - ?/0

This card's original ATK is equal to the number of Sea Serpent-Type monsters in the Banished Zone x600. Once per turn: You can banish 1 Sea Serpent-type monster from your Graveyard; add 1 "Floppy" from your Deck to your hand. This card must be in the Graveyard to activate and resolve this effect.

Cuneiforment Fighter

EARTH - Level 4 - Rock/Effect - 1800/1500

When this card is Normal or Special Summoned: You can change this card's battle position; add 1 "Cuneiforment" card from your Deck to your hand. Once per turn, this card cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can Special Summon 1 "Cuneiforment" monster from your hand.

Cuneiforment Lancer

EARTH - Level 4 - Rock/Effect - 2000/0

If this card is Normal or Special Summoned, you can target 1 "Cuneiforment" monster in your Graveyard: Special Summon that target in Defense Position. At the end of the Damage Step, if this card attacked: Change this card to Defense Position.

Cuneiforment Blader

EARTH - Level 4 - Rock/Effect - 2300/0

If this card is Normal Summoned: Change this card's battle position, then send 1 "Cuneiforment" monster from your Deck to the Graveyard. If this card is sent to the Graveyard, you can target 1 "Cuneiforment" monster in your Graveyard, except "Cuneiforment Blader": Either Special Summon that target, or add that target from your Graveyard to your hand.

Cuneiforment Grunt

EARTH - Level 4 - Rock/Effect - 1900/1000

You can banish 1 Spell/Trap Card from your Graveyard: Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn). If you control an Xyz monster with a "Cuneiforment" monster as Material, you can banish 1 card from your opponent's Graveyard, instead. Once per turn, if another monster you control has its battle position changed by or for an effect, you can change this card's battle position: Return that monster to its prior position, then inflict 800 damage to your opponent.

Cuneiforment Archer

EARTH - Level 4 - Rock/Effect - 1000/0

If this card is added to your hand by a card's effect: You can Special Summon it. If this card is Special Summoned, or its battle position is changed: Increase the ATK and DEF of all "Cuneiforment" monsters you control by 100 for each "Cuneiforment" monster you control. If this card is used as Xyz Material for an Xyz Summon, and all Xyz Materials are "Cuneiforment" monsters, you can target 1 monster used as Material for that Xyz Summon: The Summoned monster gains the effects of that target, also treat that Xyz monster as a "Cuneiforment" monster.

Cuneiforment Guardian

EARTH - Level 4 - Rock/Effect - 0/2200

If a "Cuneiforment" monster is Summoned: You can Special Summon this card (from your hand or Graveyard) in the same battle position as that monster. You can only activate this effect of this card's name once per turn. At the start of the Damage Step, if this Attack Position monster battles: You can change this card to Defense Position, and if you do; destroy the opposing monster.

Cuneiforment Caller

EARTH - Level 4 - Rock/Effect - 1000/2000

If this card is Normal Summoned, change it to Defense Position. If this card is changed from Defense to Attack Position: You can Special Summon 1 "Cuneiforment" monster from your Deck. If your opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard in face-up Attack Position, also this card cannot be destroyed by battle or card effects during the turn it is Summoned this way.

Cuneiforment Knight

EARTH - Level 4 - Rock/Effect - 1700/1200

If you control no monsters, you can send 1 "Cuneiforment" card from your Deck to the Graveyard: Special Summon this card from your hand. If this card is used as Xyz Material for an Xyz Summon, the Summoned monster gains the appropriate effects depending on the number of "Cuneiforment" monsters used as Material:

●1+: When this monster is Summoned: This card gains 500 ATK.

●2+: If a monster's battle position changes on the field, you can destroy 1 face-up card your opponent controls.

●3+: If 1 or more Xyz Material is detached from this card: Draw 1 card.

Cuneiforment Crusher

EARTH - Level 4 - Rock/Effect - 500/1700

During your Standby Phase, if you do not control "Cuneiforment Crusher", you can Special Summon this card from your Graveyard in face-up Attack Position. If this card is in Attack Position when a "Cuneiforment" monster you control is targeted for an attack or effect, you can change this card to Defense Position: Negate that attack/effect. If this card's battle position changes, all monsters your opponent controls lose 100 ATK, and your opponent takes damage equal to that combined loss of ATK.

Cuneiforment Commander

EARTH - Level 4 - Rock/Effect - 2100/0

Cannot be Normal Summoned. If the battle position of a "Cuneiforment" monster changes: You can Special Summon this card from your hand, and if you do; change the battle position of 1 face-up monster on the field, then draw 1 card. If this card is sent to the Graveyard, you can select and activate 1 of the following effects:

●Target 1 monster your opponent controls: Return that target to its owner's hand.

●Target 1 Spell/Trap Card on the field: Destroy that target.

Cuneiforment Captain

EARTH - Level 4 - Rock/Tuner/Effect - 1500/1400

When this card is Normal Summoned: You can draw 1 card, then, if the drawn card was a Rock-Type monster; Special Summon 1 "Cuneiforment" monster from your hand or Graveyard, then change this card to Defense Position. You can change this card from Defense to Attack Position, then target 1 Set card in your opponent's Spell/Trap Zone and declare a card Type (Spell or Trap): Destroy it, then, if you called it right, you can send 1 face-up card your opponent controls to the Graveyard. You can only activate this effect of this card's name once per turn.

Emotionaload Wyvern

LIGHT - Level 3 - Dragon/Effect - 0/1800

If this card is sent to the Graveyard: You can Special Summon this card from your Graveyard; take 500 damage (you can only activate this effect of this card's name once per turn). Once per turn, you can increase this card's Level by 1 for each "Emotionaload Wyvern" you control. If this card is detached from a Dragon-Type Xyz monster and sent to your Graveyard, you can declare 1 card Type (Monster, Spell, or Trap): Send the top card of your opponent's Deck to the Graveyard, and if you called it right; your opponent cannot activate the effects of cards in their Graveyard this turn, also draw 1 card.

Lonesome Lizard

DARK - Level 3 - Reptile/Effect - 1400/0

If you control no monsters: you can Special Summon this card from your Graveyard, but banish it when it leaves the field.

Chaos Dweller

DARK - Level 8 - Fiend/Effect - 2500/0

Cannot be Normal Summoned/Set. Can only be Special Summoned when banished from the Graveyard for the Summon of a monster(s). You can discard this card and send 1 Level 8 LIGHT monster from your Deck to the Graveyard; your opponent cannot activate effects in response to the effects of LIGHT or DARK monsters you control.

Entropic Dweller

EARTH - Level 4 - Fiend/Effect - 1600/1700

You can Special Summon this card (from your Graveyard or Banished Zone) if you have at least 1 banished FIRE, WATER, WIND, and EARTH monster(s), but shuffle it into your Deck when it leaves the field. You can only Special Summon 1 "Entropic Dweller" per turn this way. Once per turn: You can target 1 monster in your Graveyard; banish that target, and if you do, send 1 monster (except a LIGHT, DARK, or DIVINE monster) from your Deck to the Graveyard whose ATK is less than or equal to the ATK of the banished monster, and if you do that, inflict damage to your opponent equal to the difference between that monster's Level and this card's Level x300.

Entropy Dino

WIND - Level 3 - Dinosaur/Effect - 1400/0

If all the monsters in your Graveyard and Banished Zone are FIRE, WATER, WIND, and/or EARTH (min. 3), you can Special Summon this card from your hand. If this monster is Normal or Special Summoned: You can banish 1 Level 4 or lower FIRE, WATER, WIND, or EARTH monster from your Deck. If this card is sent from the field to the Graveyard, you can add that banished monster to your hand.

BATTLER.ygo

EARTH - Level 5 - Cyberse/Effect - 2000/1000

You can Tribute 1 monster to Special Summon this card from your hand. If this card is Normal Summoned: You can pay 500 LP to increase its ATK by 500. If this card battles a monster(s): You can target 1 Spell/Trap on the field; destroy that target after damage calculation, and if you do, gain 500 LP.

Turntable Mecha

WIND - Level 1 - Machine/Effect - 100/100

If your opponent declares an attack, and you previously took damage this turn: You can Special Summon this card from your hand, and if you do, all monsters you control gain ATK and DEF equal to the last damage you took until the End Phase. If this card is destroyed by battle: Draw 1 card.

Ashes of Dragons

FIRE - Level 1 - Wyrm/Tuner/Effect - 0/0

If this card is destroyed: You can banish 1 Dragon-Type monster from your Graveyard; Special Summon this card. Once per turn, if a Dragon-type monster is Summoned: you can make this card's ATK become the same as the Summoned Dragon-Type monster until the End Phase.

HeRoc

LIGHT - Level 5 - Winged Beast/Effect - 2100/1600

You can Special Summon this card from your hand. If this card is Special Summoned by this effect: Special Summon 1 "Villainous Token" (Fiend-type/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's side of the field, also this card cannot attack this turn.

Bubbly Blocker

WATER - Level 1 - Aqua/Effect - 0/600

You can Special Summon this card from your hand to your opponent's side of the field. This card cannot be destroyed by battle. This card cannot change its battle position, except by a card effect. Each player can attack with only 1 monster during each Battle Phase.

Guardian Fish

WATER - Level 7 - Fish/Effect - 1900/2850

If you control "Umi", reduce the Level of this card (in your hand and on your side of the field) by 2. Once per turn, during either player's turn: You can target 1 WATER monster you control and 1 monster your opponent controls; reduce the Level of the first target by 2, and if you do, negate the effects of the second target until the End Phase. WATER monsters you control whose Level is less than their original Level cannot be destroyed by card effects.

Blood Moon Summoner

WIND - Level 4 - Beast-Warrior/Effect - 1700/1800

When this card is Normal or Special Summoned: Flip the top five cards from your Deck face-up, then shuffle your Deck. If this card is sent from the field to the Graveyard, you can discard 1 card; add 1 face-up card from your Deck to your hand.

Maintenance Man

LIGHT - Level 1 - Psychic/Effect - 500/0

This card gains 500 ATK for each Maintenance Counter on your opponent. When this card destroys an opponent's monster by battle or inflicts battle damage to your opponent: Add 1 "Draining Maintenance" from your Deck or Graveyard to your hand.

Samsara Aster

EARTH - Level 2 - Plant/Effect - 200/1200

If a card(s) is added to your hand, except by drawing (except "Samsara Aster"), you can Special Summon this card from your hand or Graveyard, but if it leaves the field, except by being Tributed, banish it. You can only Special Summon 1 "Samsara Aster" per turn.

Leviathos the Varied

WATER - Level 10 - Sea Serpent/Effect - 3000/2750

Cannot be Normal Summoned/Set. You can Special Summon this card from your hand if you have 5 or more monsters in your Graveyard with different Types. Once per turn: You can send 1 monster from your Deck to your Graveyard that has a different Type than all the monsters in your Graveyard; until your opponent's End Phase this card is unaffected by Spell/Trap effects. Once per turn, during your opponent's turn: You can banish 1 monster from your Graveyard; inflict 500 damage to your opponent, then, you can take control of any number of monsters your opponent controls with the same Type as the banished monster.

Lead Brick

EARTH - Level 1 - Rock/Effect - 0/0

If you control no other monsters when this card is Normal Summoned: You can Tribute this card; Special Summon 1 level 7 or higher monster that can be Normal Summoned from your hand. If this card would be sent from the field to the Graveyard, return it to the bottom of the Deck instead.

Burning Hart

FIRE - Level 5 - Beast/Effect - 2800/200

If you did not inflict effect damage to your opponent this turn, this card's ATK becomes 2000. Once per turn: You can target 1 face-up Spell Card on the field; destroy that target, and if you do, banish 1 monster with 200 DEF from your Graveyard. When this card is sent from the field to the Graveyard; add 1 banished monster with 200 DEF to your hand.

Insect Gardna

EARTH - Level 4 - Insect - 0/2100

The incorruptible will and hearty carapace of these silent warriors is famed among the Indestructible Insect Invaders. It seems like they are guarding a secret that we have yet to uncover.

Goblin Homunculus

EARTH - Level 4 - Fiend/Effect - 2200/0

If this card is sent to the Graveyard: Take 1500 damage.

Grubbeetle

EARTH - Level 3 - Insect/Flip/Effect - 800/1500

FLIP: Special Summon 1 Level 4 or lower Flip monster from your Deck in face-down Defense Position (except "Grubbeetle").

If this card is destroyed by battle: your opponent cannot declare an attack on face-down monsters you control for the rest of the turn. Once per turn: You can place 1 Underground Counter on yourself (if a face-down monster you control is targeted for an attack or card effect: You can remove 1 Underground Counter from yourself).

Bolt Beast

LIGHT - Level 4 - Thunder/Effect - 1600/1000

When this card destroys a monster by battle; increase its ATK by 500. If this card has 4000 or more ATK: Destroy it. Once per turn, during either player's turn: You can pay 500 LP; negate this card's effects, and if you do, destroy all monsters on the field whose ATK is less than or equal to the ATK this card lost when this effect was activated.

Nubbub

EARTH - Level 1 - Insect/Effect - 100/0

If you take damage: You can Special Summon this card from your hand or Graveyard, then gain 100 LP (you can only Summon this card from the Graveyard once per turn this way). This card can attack your opponent directly. If this card inflicts battle damage to your opponent: Gain LP equal to half the damage inflicted. If you gain LP from a monster effect: You can increase the ATK of all monsters you control by 100 for each monster you control.

Shockstopper

LIGHT - Level 1 - Thunder/Tuner/Effect - 0/1000

If your opponent activates a monster's effect from their hand, you can reveal this card in your hand until the End Phase: Your opponent can let you draw 1 card, and if they do not; their activated effect is negated. The effect of "Shockstopper" can only be activated once per turn.

Relentless Dragon

DARK - Level 8 - Dragon/Effect - 1000/0

Unaffected by your opponent's card effects, except during the Battle Phase. If your opponent Summons a monster or activates a monster effect during your turn: You can Special Summon this card from your hand. If this card attacks your opponent's monster: This monster gains 100 ATK, then the attack target loses ATK equal to this card's until the end of the Battle Phase. If a Defense Position monster battles this card: Change that monster's battle position, then this card gains ATK equal to the difference between the opposing monster's ATK and DEF.

Trebushot

EARTH - Level 3 - Rock/Effect - 800/1500

If this card is Normal or Special Summoned: You can Special Summon 1 "Trebushot" from your hand or Graveyard. If this card is sent to the Graveyard by a Spell/Trap Card, or is detached from an EARTH Xyz monster to activate its effect: You can send the top card of your opponent's Deck to the Graveyard, and if the sent card was a monster; you can destroy 1 card on the field.

Loadman Stone

EARTH - Level 3 - Rock/Tuner/Effect - 1000/0

If this card is switched from Defense to Attack Position: You can Special Summon 1 "Trebushot" from your Graveyard. If a monster(s) is sent to your opponent's Graveyard, and there are 5 or more cards in your opponent's Graveyard: Draw 1 card for every 5 cards in your opponent's Graveyard (you can only activate this effect of this card's name once per turn).

Darkslayer

DARK - Level 7 - Warrior/Effect - 2500/2000

During the End Phase, if this card was banished this turn: You can Special Summon this card from your Banished Zone. You can banish this card from your Graveyard and 1 other DARK monster from your field or Graveyard: Add 1 "Darkslayer" from your Deck to your hand, and if you do; inflict 500 damage to your opponent.

Maarking

EARTH - Level 8 - Warrior/Effect - 1700/2500

You can reveal this card in your hand: Special Summon 1 "Maarpawn" or "Maarknight" from your hand or Deck (you can only activate this effect of this card's name once per turn). If this card is Tribute Summoned: You can destroy a number of cards on the field up to the number of Continuous Spell Cards you control, and if you do; you can draw 1 card. If your LP is higher than your opponent's, this card gains ATK equal to the difference. At the start of the Damage Step, if this card attacks: You can inflict 200 damage to your opponent for each card in your hand. If this card leaves the field, you can return it to your hand.

Maarook

EARTH - Level 4 - Warrior/Effect - 1800/1700

If this card is Normal or Flip Summoned: You can add 1 "Maarverse" Spell/Trap Card from your Deck or Graveyard to your hand. If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Maarverse" Spell/Trap Card you control, then reduce the ATK and DEF of all monsters your opponent controls by the amount of damage inflicted. Once per turn, if your LP are 1500 or more higher than your opponent's, you can target 1 face-up EARTH Warrior-Type "Maar" monster you control: That target can make up to 2 attacks on monsters during this Battle Phase.

Maarknight

EARTH - Level 4 - Warrior/Effect - 1700/1000

If this card is Normal or Flip Summoned: You can Special Summon 1 EARTH Warrior-Type "Maar" monster from your Graveyard. If this card is Special Summoned, you can target 1 Set card your opponent controls: Destroy that target (your opponent cannot activate cards or effects in response to this effect or its activation). Once while this card is face-up on the field, if an EARTH Warrior-Type "Maar" monster, or a "Maarverse" Spell/Trap Card, is added to your hand, you can reveal the added card: Gain 200 LP for each card in your hand, then, if your LP are 1000 or more higher than your opponent's; you can Set 1 "Maarverse" Spell/Trap Card directly from your Graveyard.

Maarpawn

EARTH - Level 3 - Warrior/Effect - 1000/1000

If this card is Special Summoned: You can add 1 EARTH Warrior-Type "Maar" monster, or a "Maarverse" Spell/Trap Card, from your Deck to your hand. During the turn this card was Normal or Flip Summoned, you can Normal Summon 1 EARTH Warrior-Type "Maar" monster this turn, in addition to your Normal Summon/Set (You can only apply this card of this card's name once per turn). If you control a face-up Continuous Spell Card: You can Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn).

Azure Crab of Legends

WATER - Level 4 - Aqua/Tuner/Effect - 1000/2000

If this card is Normal or Special Summoned: You can target 1 Level 4 or lower WATER monster in your Graveyard; Special Summon it. You cannot Summon any monsters from your hand during the turn you activate this effect. During your Standby Phase: you can flip 3 face-up cards in your opponent's Banished Zone face-down; Special Summon this card from your Graveyard. You can only control 1 "Azure Crab of Legends".

Raging Vortex

WATER - Level 1 - Sea Serpent/Effect - 500/500

If this card is Special Summoned: You can banish up to 3 cards from your opponent's Graveyard. This card gains 1 Level and 500 ATK and DEF for each card banished by this effect.

Goblin Clowning Force

EARTH - Level 3 - Fiend/Effect - 600/0

Cannot be destroyed or targeted by your opponent's card effects. At the end of the Damage Step, if this card attacked: Change it to Defense Position, then draw 1 card. This Defense Position monster cannot be destroyed by battle, but if your opponent attacks this Defense Position monster, change it to Attack Position after damage calculation. If this card is changed from Defense to Attack Position: You can destroy 1 card your opponent controls, then increase this card's ATK and DEF by 100 for each time that a card has been destroyed by the effect of "Goblin Clowning Force" this Duel.

Overload Destralus

DARK - Level 1 - Pyro/Tuner/Effect - 700/0

If a "Destralus" monster, except "Overload Destralus", is sent from the field to the Graveyard: You can Special Summon this card from your Graveyard. Once per Battle Phase, if a "Destralus" monster battles your opponent's monster, and one or more of the battling monsters' ATK is different from its original ATK: You can double the ATK of your battling monster until the End Phase, but if you do; destroy either this card or the monster whose ATK was increased by this effect. If a "Destralus" monster inflicts battle damage to your opponent: You can banish the top card of your opponent's Deck, then draw 1 card for every 4 cards in your opponent's Banished Zone (you can only activate this effect of this card's name once per turn).

Reloader Destralus

DARK - Level 2 - Pyro/Effect - 1000/0

If a card(s) you control is destroyed: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Destralus" monster from your Graveyard. If a "Destralus" monster you control inflicts battle damage to your opponent: You can banish the top card of your opponent's Deck, then inflict 100 damage to your opponent for each of their banished cards.

Blaster Destralus

DARK - Level 3 - Pyro/Effect - 1300/500

If this card is Normal or Special Summoned: You can gain 200 LP for each of your opponent's banished cards. If your opponent's monster targets a "Destralus" monster you control for an attack or effect, you can destroy this card: Negate that attack/effect, then banish 1 card from your opponent's Graveyard, and if you do; Special Summon this card that was destroyed this way during the End Phase. If a "Destralus" monster you control inflicts battle damage to your opponent: Banish the top card of your opponent's Deck, then increase the ATK of all "Destralus" monsters you control by 100 for each of your opponent's banished cards.

Detonator Destralus

DARK - Level 4 - Pyro/Effect - 1600/1000

If this card is Normal or Special Summoned: You can add 1 Level 3 or lower "Destralus" monster from your Deck to your hand. If a "Destralus" monster you control inflicts battle damage to your opponent: You can banish the top card of your opponent's Deck, then lower the ATK and DEF of all monsters your opponent controls by 100 for each of your opponent's banished cards. During your turn (Quick Effect): You can destroy this card and 1 card your opponent controls.

Ultimari Destralus

DARK - Level 7 - Pyro/Effect - 2500/2000

Cannot be Special Summoned, except by the effect of a "Destralus" card. If a "Destralus" monster(s) you control is destroyed: You can Special Summon this card from your hand. Once per turn, during either player's turn, if your opponent activates a Spell Card or effect: You can negate the activation, and if you do, banish it. Once per turn, if a "Destralus" monster you control inflicts battle damage to your opponent: You can banish the top card of your opponent's Deck, then you can Special Summon up to 2 "Destralus" monsters from your Graveyard whose combined Levels are less than or equal to the number of your opponent's banished cards.

Blazing Spirit

FIRE - Level 4 - Pyro/Effect - 1600/200

If you control no monsters, you can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Eternal Flame Emperor" or "Rage of the Flame King" from your Deck to your hand. If this card is banished: You can banish the top card of your opponent's Deck, face-down (You can only activate this effect of this card's name once per turn).

Infernal Princess

FIRE - Level 4 - Pyro/Effect - 1500/200

You can reveal 1 Level 7 or higher Pyro-Type monster in your hand: Special Summon this card from your hand or Graveyard (you can only Summon this card from the Graveyard once per turn this way). If a card(s) your opponent controls is destroyed by battle with or the effect of a Pyro-Type monster: Inflict 200 damage to your opponent. If this card is banished: You can destroy 1 card your opponent controls.

Wraith of the Flames

FIRE - Level 4 - Pyro/Effect - 1700/200

If this card is Normal Summoned: You can add 1 Level 4 Pyro-Type monster from your Deck to your hand. If this card is sent to the Graveyard, except from the field: You can flip up to 3 of your opponent's banished cards face-down. If this card is banished: Inflict 500 damage to your opponent, then, if you control a face-up Pyro-Type monster with 2000 or more ATK; you can draw 1 card.

Overflame Bodyguard Aina

FIRE - Level 4 - Pyro/Effect - 600/200

If you Normal or Special Summon a Pyro-Type monster: You can Special Summon this card from your hand. If this card is detached from an Xyz monster, or Tributed for a Tribute Summon: You can destroy all Set cards your opponent controls, then inflict 100 damage to your opponent for each card destroyed this way. If this card is banished from your Graveyard: Pyro-Type monsters you control cannot be Tributed by your opponent until your next Standby Phase.

Eternal Flame Empress

FIRE - Level 8 - Pyro/Effect - 2500/200

Cannot be Normal Summoned/Set. Must first be Special Summoned from your hand by banishing 2 Pyro-Type monsters from your Graveyard. Once per turn, you can banish 1 Pyro-Type monster from your Graveyard: Destroy up to 2 cards your opponent controls. Once per turn: You can send 1 Pyro-Type monster from your Deck to the Graveyard; banish 1 card from your opponent's Graveyard, face-down. If this card destroys your opponent's monster by battle: You can banish the destroyed monster, face-down, and if you do, inflict 100 damage to your opponent for each of their face-down banished cards.

Eternal Flame Emperor

FIRE - Level 8 - Pyro/Effect - 1800/200

Cannot be Special Summoned by other monster effects. Cannot be targeted by your opponent's card effects. This card gains X00 ATK for each of your banished Pyro-Type monsters, where X is equal to the number of your opponent's face-down banished cards. If this card is Normal Summoned, or destroys your opponent's monster by battle: You can banish 1 card from your opponent's Graveyard, face-down. If this card is destroyed, you can banish 1 other Pyro-Type monster from your Graveyard: Special Summon this card, and if you do; you can destroy 1 card on the field.

Kiteroid

WIND - Level 1 - Machine/Effect - 500/200

If you would take battle damage in a battle involving a monster you control, you can discard this card: Negate that damage. During your opponent's Battle Phase, you can banish this card from your Graveyard: Negate the next attack your opponent declares this turn. During your Standby Phase, if you control no monsters: You can Special Summon this card from your Banished Zone in face-up Attack Position.

Wascust Swarm Empress

EARTH - Level 4 - Insect/Effect - 2000/400

Cannot be Special Summoned if you control a non-Insect-Type monster. If this card is Summoned, or destroys your opponent's monster by battle: Special Summon 1 "Wascust Token" (EARTH/Level 1/Insect-Type/400 ATK/0 DEF). If a "Wascust Token" is Summoned, place 1 Swarm Counter on this card ("Wascust" monsters you control gain 100 ATK for each Wascust Counter on the field). If this card would be destroyed, you can remove 1 Wacust Counter from this card: This card is not destroyed, also destroy 1 card your opponent controls OR banish 1 card from their Graveyard. At the start of your Battle Phase, you can Tribute 1 Wascust Token OR remove 1 Wascust Counter from this card: This card can attack all monsters your opponent controls, once each.

Wascust Stingworker

EARTH - Level 4 - Insect/Effect - 1600/1000

If you control no monsters, or only Insect-Type monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Wascust Swarm Empress" from your Deck to your hand. At the start of the Damage Step, if this card attacks: Place 1 Wascust Counter on this card, and on each "Wascust Swarm Empress" you control ("Wascust" monsters you control gain 100 ATK for each Wascust Counter on the field). If this card destroys your opponent's monster by battle: You can destroy 1 card your opponent controls, or banish 1 card from your opponent's Graveyard, and if you do; place 1 Wascust Counter on this card. If a "Wascust" monster leaves the field, you can remove 2 Wascust Counters from this card: Reduce the ATK of all monsters your opponent controls by 300 for each of their banished cards, and negate the effects of all monsters whose ATK was changed this way.

Stonecycle Gang Leader

EARTH - Level 1 - Rock/Tuner/Effect - 300/0

You can reveal this card and any number of other Rock-Type monsters in your hand (min. 1): Special Summon this card from your hand, then Special Summon a number of "Stonecycle Tokens" (EARTH/Level 1/Rock-Type/200 ATK/0 DEF) equal to the number of Tributes required for the Tribute Summon of the revealed monster(s), if possible. If this card is Tributed for a Summon: Draw 1 card. If you control a Rock-Type monster: You can Special Summon this card from your Graveyard. You can only activate each effect of "Stonecycle Gang Leader" once per turn.

Tenguard

WIND - Level 1 - Fiend/Effect - 100/100

If this card is Normal or Special Summoned: You can add 1 "Tenguard", "Grave Eater", or "Noble Deeds, Ignoble Form" from your Deck to your hand. Your opponent cannot attack Level 3 or lower monsters you control, except this one. Once per turn, you can inflict 100 damage to your opponent for each "Tenguard" you control. If "Tenguard" inflicts damage to your opponent: This card gains ATK equal to the amount of damage inflicted.

Grave Eater

EARTH - Level 1 - Fiend/Effect - 100/100

If "Tenguard" destroys your opponent's monster by battle, you can discard this card: Draw 1 card. While this card is in your Graveyard, if "Tenguard" inflicts battle damage to your opponent: Gain LP equal to the ATK of that "Tenguard". During each Standby Phase, if this card is in your Graveyard: Banish the bottom card of your opponent's Graveyard.

Reincarnated Buster Dragon

LIGHT - Level 8 - Dragon - 1200/2800

Purified from the darkness of its own heart after the battle with Buster Blader, it now travels with its companion on a never-ending quest for redemption.

Mechanic Repairer Fox

WIND - Level 4 - Beast-Warrior - 1600/1200

Not looking back

Not giving up

Not letting go

I'll keep on fighting for the ones I care for a lot, although that dream is pretty far away.

I'm gonna find my own way, and take a chance on today.

Fluffy Wonder Puppy

WIND - Level 3 - Beast - 1200/600

Flying through the sky with long floppy ears, this puppy is shy, but very friendly. It likes to snuggle next to people.

Goblin Assault Strike Force

EARTH - Level 4 - Warrior/Effect - 1500/0

This card can attack twice per Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. At the start of the Damage Step, if this card attacks: All "Goblin" monsters you control gain 100 ATK for each monster on the field. If this card destroys your opponent's monster by battle: You can Special Summon 1 "Goblin" monster from your Deck, except "Goblin Assault Strike Force". If this card inflicts battle damage to your opponent: You can add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan".

Goblin Medical Unit

EARTH - Level 4 - Warrior/Effect - 1700/0

If this card is Summoned, or destroys your opponent's monster by battle: You can Special Summon 1 "Goblin" monster from your Graveyard. At the end of the Damage Step, if this card attacked: Change this card to Defense Position.

Mechanical Overlord

DARK - Level 8 - Machine/Effect - 2700/2400

If your opponent controls 3 or more monsters, you can Special Summon this card from your hand. This card inflicts piercing battle damage. If this card destroys your opponent's monster by battle: You can draw 1 card, and if the drawn card is a DARK Machine-Type monster; you can banish up to 1 card each from your opponent's field or Graveyard.

Blazenthal, the Prince of Flames

FIRE - Level 4 - Pyro/Effect - 1000/200

If this card is Normal Summoned: You can send 1 FIRE Pyro-Type monster from your Deck to the Graveyard, and if you do; you can add 1 Level 4 Pyro-Type monster from your Deck to your hand. If this card is banished: Look at the top 5 cards of your opponent's Deck (or all cards in your opponent's Deck if less than 5), banish 1 face-down, and return the remaining card(s), if any, to the top of your opponent's Deck in any order.

Reaper King of the Ghosts

DARK - Level 8 - Zombie/Effect - 2800/3000

You can Tribute 2 monsters on either player's field that were Special Summoned from the Graveyard; Special Summon this card from your hand or Graveyard. You can only Special Summon "Reaper King of the Ghosts" this way once per turn. While you control a monster that originally belongs to your opponent, this card cannot be targeted or destroyed by an opponent's effects. Once per turn, if an opponent's monster is destroyed and sent to the Graveyard: You can Special Summon that monster.

Spirit of the Ancient Ruler

LIGHT - Level 6 - Zombie/Effect - 2500/2000

You can Tribute 1 monster on either player's field that was Special Summoned from the Graveyard; Special Summon this card from your hand or Graveyard. You can only Special Summon "Spirit of the Ancient Ruler" this way once per turn. When this card is Special Summoned: Special Summon up to 2 Level 4 or lower Zombie-Type monsters with different names from your hand or Graveyard. You can only use this effect of "Spirit of the Ancient Ruler" once per turn.

Skull Reaper

DARK - Level 4 - Zombie/Effect - 1800/0

Once per turn: You can Special Summon 1 monster from either Graveyard, then send 1 Zombie-Type monster from your Deck to the Graveyard. You must control another Zombie-Type monster with a different name to activate/resolve this effect. You can only control 1 "Skull Reaper".

Giganteform

EARTH - Level 10 - Fiend/Effect - 1500/1500

If neither player controls monsters: You can Special Summon this card from your hand with its effects negated. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, you can destroy up to 2 random cards from your opponent's hand. This Normal Summoned card cannot be Tributed, nor can it be targeted by, and is unaffected by, Spell/Trap Cards and effects, as well as the effects of monsters with less ATK than itself. If a card(s) is destroyed: Place 1 Power Counter on this card for each. This card gains 100 ATK for each Power Counter on it, also your opponent's monsters lose 100 ATK for each Power Counter on this card. All monsters your opponent controls with 500 or less ATK are immediately destroyed.

Biological Soldier

WATER - Level 3 - Warrior/Effect - 100/1000

If this card destroys your opponent's monster by battle: Equip the destroyed monster to this card. This card gains ATK equal to half the original ATK of all monsters equipped to it, also it gains 1 additional attack for each monster equipped to it. If this card would be destroyed by your opponent's card: You can destroy 1 other card you control instead, and if the destroyed card is sent to your opponent's Graveyard; you can reduce the ATK of all monsters your opponent controls to 0.

Parade Penguin

WATER - Level 4 - Aqua/Effect - 1400/1400

When this card is Normal Summoned: You can Special Summon 1 "Penguin" monster from your Deck or Graveyard, except "Parade Penguin". If this card is sent to the Graveyard: You can Special Summon 1 "Penguin" monster from your hand, except "Parade Penguin", then add 1 "Penguin" monster from your Deck to your hand. If your opponent's monster battles a "Penguin" monster you control, you can banish this card from your Graveyard: Reduce the opposing monster's ATK by its original ATK, then increase your battling monster's ATK by that lost ATK, until the end of the Damage Step. You can only activate each effect of "Parade Penguin" once per turn.

Stopenguin

WATER - Level 4 - Aqua/Flip/Effect - 1000/1800

FLIP: Return 1 random card from your opponent's hand to the top of their Deck.

If this card is Normal or Flip Summoned, you can target 1 "Penguin" monster in your Graveyard, except "Stopenguin": Special Summon that target in face-up Attack Position or face-down Defense Position, and if you do; you can make that card's Level become 4. If this card is targeted for an attack or effect: You can flip this card into face-down Defense Position, and if you do; you can negate that attack or effect. You can only activate this effect of this card's name once per turn.

Driver Worm

DARK - Level 1 - Machine/Effect - 400/0

If this card is Normal or Special Summoned, you can target 1 card your opponent controls: Your opponent takes no damage for the rest of the turn, also banish that target until your next Standby Phase after this effect is activated. If this card is sent from the field to the Graveyard: You can add 1 "Hack Worm" from your Deck, Graveyard, or Banished Zone to your hand.

Double-Shot Dragon

DARK - Level 2 - Machine/Union/Tuner/Effect - 400/800

This card is also always treated as Dragon-Type. If this card is Normal Summoned: You can add 1 Level 3 or lower DARK Dragon-Type monster from your Deck to your hand. Once per turn, during either player's turn, you can either: Equip this card to a face-up Dragon-Type or Machine-Type monster you control OR unequip it to Special Summon this card in face-up Attack Position (If a monster equipped this way would be destroyed, you can destroy this card instead). If a monster equipped with this card attacks your opponent's Attack Position monster: You can reduce the ATK of the attack target by its Level/Rank x100, then increase the equipped monster's ATK by that lost ATK and change the attack target to Defense Position. If this card is sent from the field to the Graveyard, you can shuffle up to 2 Level 4 or lower DARK Dragon-Type or Machine-Type monsters from your Graveyard into your Deck: Destroy 1 card your opponent controls for each monster shuffled into the Deck this way.

Dream Shark

WATER - Level 5 - Fish/Effect - 0/2600

If you would take battle damage while this card is in your hand: You can halve that damage, then inflict damage to your opponent equal to the damage you took, and if you do; Special Summon this card from your hand. If you take damage from a card effect while this card is in your Graveyard: You can Special Summon this card from your Graveyard, then gain LP equal to double the amount of damage you took. If this card is Summoned this way, banish it when it leaves the field. If this card would be destroyed by your opponent: You can reduce this card's DEF by 1000, and if you do; you can add 1 Level 4 or lower WATER "Shark" monster from your Deck to your hand.

Maleable Menace

DARK - Level 3 - Fiend/Union/Effect - 100/100

This card cannot be destroyed by battle. Once per turn, you can either: target 1 Level 4 or lower monster you control; equip this card to that target, OR: Special Summon this equipped card. Once per turn, during either player's turn, the equipped monster can change its battle position. If the equipped monster is in attack position: it cannot be destroyed by battle. If the equipped monster is in defense position: it cannot be destroyed by card effects. If the equipped monster would be destroyed, destroy this card instead.

Pandemonium Archfiend Gondola

FIRE - Level 8 - Aqua/Spirit/Effect - 1400/3000

Cannot be Special Summoned. If you control an “Archfiend” monster or “Pandemonium”, you can Normal Summon/Set this card without Tributing. During the End Phase of a turn this card was Normal Summoned or flipped face-up, return it to the hand. Once per turn, during either player’s turn, you can destroy 1 “Archfiend” card you control and 1 card your opponent controls. If you control “Pandemonium”, you can destroy 2 cards your opponent controls instead. If this card is the only attack position monster you control, its original ATK and DEF are swapped.

Ancestor Spirits

WIND - Level 4 - Warrior/Spirit/Effect - 2000/1800

Cannot be Special Summoned. During the End Phase of a turn this card was Normal Summoned or flipped face-up, return it to the hand. This card is always treated as a Normal Monster.

Nightshade Maiden

DARK - Level 3 - Plant/Tuner/Effect - 1000/1100

If a Plant-type monster is sent to your Graveyard, you can Special Summon this card from your hand. If this card is sent from the field to the Graveyard: all monsters your opponent controls lose ATK equal to their DEF.

Supply Squad Cargo - Golden Goblin

LIGHT - Level 4 - Fiend/Pendulum/Effect - 100/2100 - 2<>2

PE: Once per turn, if a monster(s) you control is destroyed by battle or card effect: draw 1 card.

ME: If this card battles, change its battle position at the end of damage calculation. If this card is destroyed (by battle or card effect): you can place this card face-up in a Pendulum Zone instead of sending it to the Graveyard.

D. Goblin

EARTH - Level 5 - Fiend/Effect - 2300/1500

This card is also always a Dragon-type monster. Once per turn: if this card destroys an opponent's monster by battle or inflicts battle damage to your opponent's LP: you can send 1 "Goblin" card from your Deck to the Graveyard; this card can declare a second attack, but if it does, change its battle position at the end of the Battle Phase. Once per turn, if another monster you control changes its Battle Position, you can target 1 "Goblin" card in your Graveyard; add it to your hand.

Main Soldier #1

EARTH - Level 5 - Warrior/Effect - 1400/2300

You can Special Summon this card from your hand during the Main Phase 1, but if you do, you cannot Normal Summon for the rest of the Phase. This card is unaffected by card effects and cannot be tributed during the Main Phase 1. If this card leaves the field during the Main Phase 2, you can Special Summon 1 "Main Soldier #2" from your hand, Deck, or Graveyard.

Main Soldier #2

EARTH - Level 5 - Warrior/Effect - 1700/2000

You can Special Summon this card from your hand during the Main Phase 2, but if you do, you cannot Normal Summon for the rest of the Phase. This card is unaffected by card effects and cannot be tributed during the Main Phase 2. If this card leaves the field during the Main Phase 1, you can Special Summon 1 "Main Soldier #1" from your hand, Deck, or Graveyard.

Battle Soldier

EARTH - Level 7 - Warrior/Effect - 2500/1200

You can Special Summon this card from your hand or Graveyard if a monster your opponent controls is destroyed by battle. If Special Summoned this way, this card cannot declare a direct attack this turn. If this card destroys a monster by battle or inflicts battle damage to your opponent, you can send 1 Level 6 or lower Warrior-type monster from your Deck to the Graveyard, and if you do, this card can make a second attack on a monster this turn. At the end of Damage Step, if the monster this card battles is face-up on the field: banish it.

Gilded Felgrand Dragon

LIGHT - Level 8 - Dragon/Effect - 2800/2800

If this card is sent directly from your hand or Deck to the Graveyard: You can add 1 Level 7 or 8 Dragon-Type monster from your Deck to your hand, except "Gilded Felgrand Dragon" (you can only activate this effect of this card's name once per turn). If this card is Special Summoned from the Graveyard, or if this card destroys your opponent's monster by battle: You can banish 1 card from the Graveyard; you can Special Summon 1 Level 7 or 8 Dragon-Type monster from the Graveyard.

Shatter-Impact Chain Fighter

DARK - Level 6 - Warrior/Effect - 2200/1000

At the start of the Damage Step, if this card attacks: This card gains 100 ATK. If this card destroys your opponent's monster by battle, you can target 1 monster in either player's Graveyard whose ATK is less than or equal to half of this card's: Special Summon that target. Once per turn, after this card attacked, if there was a Chain of 3 or more Links this turn, you can apply the following effect: This card can make 1 additional attack during each Battle Phase this turn. If this card battles a monster in the same column as itself that is not Level 6: The opposing monster loses ATK equal to the difference in Levels x100, also this card gains that same amount of ATK (monsters without an original Level are treated as Level 0).

Dragon of the Divines

LIGHT - Level 4 - Dragon/Effect - 1500/1000

This card gains 300 ATK for each "Divine Dragon - Excelion" in your Graveyard. Once per turn, you can target 1 face-up Attack Position monster your opponent controls with equal or lesser ATK than this card: Destroy that target, then this card's Level becomes 5 until the End Phase. This card's name becomes "Divine Dragon - Excelion" in your Graveyard. If a monster your opponent controls is destroyed while this card is in your Graveyard: You can add 1 "Dragon of the Divines" or "Divine Dragon - Excelion" from your Deck or Graveyard to your hand. After this effect resolves, you cannot activate it again until the next Standby Phase after its activation.

Rabid Dragon

EARTH - Level 4 - Dragon/Effect - 1700/1500

Destroy any monster this card battles after damage calculation. If a Spell/Trap targets this face-up card: destroy that Spell/Trap after it resolves.

Fearful Ghoul

WIND - Level 3 - Zombie/Tuner/Effect - 600/1300

This card can attack your opponent directly. If a monster targets this card for an attack: banish this card until the End Phase; negate the attack.

Ire of the Noble

EARTH - Level 1 - Warrior/Tuner/Effect - 100/100

This card is always treated as a Normal monster in the Graveyard. If your opponent declares a direct attack, you can send this card from your hand to the Graveyard; Special Summon any number of Normal monsters from your hand. If this card is Summoned: you can target a number of cards on the field up to the number of Normal monsters you control; destroy them.

Ability Cutter

EARTH - Level 4 - Psychic/Effect - 0/1900

This card gains ATK equal to the total Levels of all monsters you control x 200. Once per turn, during either player's turn: you can target 1 face-up monster on the field whose ATK is less than this card's ATK; negate that target's effects until the End Phase.

Inspron Wyvern

FIRE - Level 3 - Dragon/Effect - 1400/200

If you control a Level 4 or lower Dragon-type monster, you can Special Summon this card from your hand, and if you do, increase the Levels of all Dragon-type monsters you control by 1 and their ATK by 500. If a Dragon-type monster you control inflicts battle damage to your opponent: You can target that monster; discard 1 card, and if you do, inflict damage to your opponent equal to half that target's ATK.

Jolt King

LIGHT - Level 5 - Thunder/Effect - 2300/1000

Once per turn: you can discard 1 card; destroy up to 2 Set cards on the field.

Visioknight Martyr

EARTH - Level 4 - Warrior/Effect - 1700/1200

If this card is Normal Summoned: You can Special Summon 1 "Visioknight" monster with 1600 or less ATK from your Graveyard. If this card is sent to the Graveyard: You can add 1 "Visioknight" monster with 1600 or less ATK from your Deck to your hand. An EARTH Rank 4 Xyz monster with this card attached as Material gains the following effect:

●At the start of the Damage Step, if this card attacks, you can target 1 monster your opponent controls: Destroy that target.

Visioknight Dancer

EARTH - Level 4 - Warrior/Effect - 1600/1500

If either player controls a face-up Xyz monster, you can Special Summon this card from your hand. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Visioknight" monster with 1500 or less ATK from your Deck. An EARTH Rank 4 Xyz monster with this card attached as Material gains the following effect:

●At the start of the Damage Step, if this card battles your opponent's face-up non-Xyz monster: Negate the effects of that target, reduce its ATK by 200, and increase this card's ATK by 200.

Visioknight Brawler

EARTH - Level 4 - Warrior/Effect - 1400/1700

When this card is Normal or Flip Summoned: You can Special Summon 1 "Visioknight" monster from your hand. If a Warrior-Type Xyz monster destroys your opponent's monster by battle while this card is in your Graveyard: You can banish the destroyed monster; return this card from your Graveyard to your hand (you can only activate this effect of this card's name once per turn). An EARTH Rank 4 Xyz monster with this card attached as Material gains the following effect:

●When this card activates its effect that would detach Xyz Material from itself: You can target and destroy a number of Spell/Trap Cards on the field up to the number of Material you are about to detach.

Visioknight Reinforcements

EARTH - Level 4 - Warrior/Effect - 1300/1000

If a "Visioknight" monster is Normal Summoned, you can reveal this card in your hand: Special Summon this card from your hand. If this card is Normal or Special Summoned, you can apply the following effect: During the End Phase, if your opponent has more total cards in their hand and on their field than you do: You can draw 1 card (you can only apply this effect of this card's name once per turn). An EARTH Rank 4 Xyz monster with this card as Material gains the following effect:

●If this card destroys your opponent's monster by battle: You can draw 1 card.

Visioknight Armorer

EARTH - Level 4 - Warrior/Effect - 1000/1800

You can target 1 face-up Warrior-Type monster you control with 1300 or more ATK: Reduce that monster's ATK by 1000 until the End Phase, then Special Summon this card in Defense Position. If this card is Special Summoned, you can look at the top 3 cards of your Deck, then place them on the top or bottom of your Deck in any order. An EARTH Rank 4 Xyz monster with this card attached as Xyz Material gains the following effect:

●Once per turn, if this card destroys your opponent's monster by battle: You can reduce the ATK of all monsters your opponent controls by 100, then declare an additional attack.

A monster can only gain this effect once this way.

Visioknight Guardian

EARTH - Level 4 - Warrior/Effect - 800/2000

If this card is Normal or Special Summoned: You can add 1 "Visioknight" monster with 1000 or more ATK from your Deck to your hand during the End Phase of this turn. If this card is sent to the Graveyard: You can add 1 "Visioknight" monster with 1000 or more ATK from your Graveyard to your hand. You can only activate each of the above effects of this card's name once per turn. An EARTH Rank 4 Xyz monster with this card attached as Material gains the following effect:

●Once per turn, if this card is targeted by your opponent's card or effect: You can increase this card's ATK by 100, then negate that card/effect and destroy it.

Shaddoppel Sentinel

DARK - Level 4 - Machine/Effect - 400/0

If this card is banished: You can banish 1 DARK Machine-Type monster from your field, Deck, or Graveyard, except "Shaddoppel Sentinel; During the next Standby Phase after this effect resolves, add that banished card to your hand. If a DARK Machine-Type monster, except "Shaddoppel Sentinel", is Special Summoned while this card is banished or in your Graveyard: You can Special Summon this card, then activate the following effects in sequence:

●Target the Summoned monster: This card gains ATK equal to half the original ATK of that target.

●You can target 1 card on your opponent's field or in their Graveyard with less ATK than this card: Banish that target, then increase this card's ATK by half the original ATK of the banished monster.

You can only activate this effect of this card's name once per turn.

Double Blade Dancer

EARTH - Level 4 - Warrior/Effect - 1700/1200

At the start of the Damage Step, if this card attacks your opponent's monster: Increase this card's ATK by 700, until the end of the Damage Step. At the start of the Damage Step, if this card is attacked: This card loses 700 ATK. If you take damage from a battle involving this card: Inflict damage to your opponent equal to the amount of damage you took. Once per turn, this card cannot be destroyed by battle, also, if this effect is applied, the opposing monster is shuffled into the Deck.

Darkmagnus Dragon

DARK - Level 5 - Dragon/Effect - 1600/2100

If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Darkmagnet Dragon" from your Deck to your hand. If you control another Dragon-Type "Darkmagn" monster when this card is Normal or Special Summoned: You can destroy 1 card your opponent controls.

Darkmagnet Dragon

DARK - Level 5 - Dragon/Tuner/Effect - 1000/0

If you control a Dragon-Type "Darkmagn" monster, you can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Darkmagnight Dragon" from your Deck to your hand. If you control another Dragon-Type "Darkmagn" monster when this card is Normal or Special Summoned: You can increase the ATK of all DARK Dragon-Type monsters you control by 400 for each monster you control, and if you do, and a monster you control destroys your opponent's monster by battle this turn; you can draw 1 card.

Darkmagnight Dragon

DARK - Level 5 - Dragon/Tuner/Effect - 2200/2000

At the start of the Damage Step, during either player's turn, if a DARK or LIGHT Dragon-Type monster you control battles your opponent's monster: You can Special Summon this card from your hand or Graveyard, and increase the ATK of all monsters you control by 300 for each card in your hand, then continue the current battle without replay (you can only activate this effect of "Darkmagnight Dragon" once per turn). If this card is Normal or Special Summoned: You can add 1 "Darkmagnil Dragon" from your Deck to your hand. If you control another Dragon-Type "Darkmagn" monster when this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower DARK Dragon-Type monster from your Graveyard, except "Darkmagnight Dragon".

Darkmagnil Dragon

DARK - Level 5 - Dragon/Tuner/Effect - 900/2800

If your opponent controls no monsters, you can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Darkmagnus Dragon" from your Deck to your hand. If you control another Dragon-Type "Darkmagn" monster when this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower Dragon-Type monster from your hand. Once per turn, if this Special Summoned card attacks your opponent's Special Summoned monster: You can increase this card's ATK by 100, and reduce the opposing monster's ATK to 0.

Supremacy Plasmid

FIRE - Level 10 - Aqua/Effect - 0/0

Cannot be Special Summoned, except from the Graveyard. Requires 3 Tributes to Normal Summon (Cannot be Normal Set). You can Normal Summon this card to your opponent's field by Tributing the appropriate number of monsters, and if it is Summoned this way, this card's controller cannot activate Spell/Trap Cards until their 2rd Standby Phase after this card was Summoned. If this card is Normal Summoned: Increase its ATK and DEF by the respective combined ATK and DEF of the Tributed monsters. Once per turn, if this card destroys your opponent's monster by battle, you can destroy 1 other card they control, then inflict 1000 damage to your opponent. If this card is destroyed on the field and sent to your Graveyard, you can pay 1000 LP: Special Summon this card from your Graveyard with original ATK and DEF equal to the original ATK of the monster in your Graveyard with the highest ATK +1000.

Megavolt Plasmid

LIGHT - Level 10 - Aqua/Effect - 0/0

Cannot be Special Summoned, except from the Graveyard. Requires 3 Tributes to Normal Summon (Cannot be Normal Set). This card gains 300 ATK for each card in your Graveyard, 400 ATK for each card your opponent controls, and 500 ATK for each card in your hand. Once per opponent's turn, if your opponent Normal or Special Summons a monster(s) with less ATK than this card gained by its own effect: Negate the effect of that monster(s), and if you do; destroy all monsters your opponent controls with less ATK than this card, then draw 1 card for each monster destroyed this way. Your opponent cannot activate cards or effects in response to this effect or its activation. Once per turn, if this card destroys a monster(s) your opponent controls: You can destroy a number of Spell/Trap Cards your opponent controls up to the number of monsters destroyed.

Depthcharge Plasmid

WATER - Level 10 - Aqua/Effect - 4000/4000

Cannot be Special Summoned, except from the Graveyard. Requires 3 Tributes to Normal Summon (Cannot be Normal Set). Cannot be destroyed or targeted by your opponent's card effects. If this card destroys your opponent's monster by battle and inflicts battle damage to them: You can Special Summon 1 "Plasmid Token" (DARK/Level 1/Aqua-Type/ATK 1000/DEF 1000), then reduce the ATK and DEF of all remaining monsters your opponent controls by the amount of damage inflicted. This card can attack twice per Battle Phase.

Genetic Reaper

DARK - Level 6 - Psychic/Effect - 1300/2500

You can Special Summon this monster by discarding 1 monster and sending 1 monster with the same type and Attribute but a different name as the discarded monster from your hand or Deck to the Graveyard. Once per turn, if a monster is destroyed: you can target that monster; banish it, and if you do, you can send 1 monster from your hand or Deck to the Graveyard with the same type as that target.

Deck Eater

DARK - Level 6 - Zombie/Effect - 2000/1800

You can banish 2 Zombie-type monsters from your Graveyard to Special Summon this monster from your hand. Once per turn: You can send up to 3 cards from the top of your Deck to the Graveyard; banish the same number of cards from the top of your opponent's Deck. If this card is destroyed (by battle or an opponent's card effect), you can banish 2 other Zombie-type monsters from your Graveyard; Special Summon this card in defense position. You can only use this effect of "Deck Eater" once per turn.

Rainbow Phoenix

LIGHT - Level 4 - Winged Beast/Effect - 1900/200

If you have FIRE, WATER, WIND, EARTH, LIGHT and DARK Monsters in your Graveyard, this card's ATK becomes double its original ATK. Once per turn: this card cannot be destroyed by card effects.

Nova Larvae

FIRE - Level 4 - Pyro/Tuner/Effect - 2000/0

If this card declares an attack: destroy it at the end of the Battle Phase. If this card is banished: you can add 1 "Helios" monster from your Deck to your hand.

The Underminer

DARK - Level 2 - Beast-Warrior/Effect

When this card is discarded: send 1 card on the field to the Graveyard. If your opponent declares an attack: you can negate the attack and if you do, Special Summon this card from your Graveyard, but banish it when it leaves the field.

Duos

WATER - Level 1 - Wyrm/Effect - 0/0

During either player's turn, you can send this card from your hand to the Graveyard; negate the effect of 1 face-up card on the field whose original name has 2 words until the end of the Phase. You can only activate the effect of "Duos" once per turn. During either player's turn, you can target 1 face-up card on the field whose original name has 2 words: banish this card from your Graveyard; negate that target's effects until the End Phase. You can only use this effect of "Duos" once per Duel.

Quakerbot

EARTH - Level 5 - Machine/Tuner/Effect - 1850/1900

When this card is Normal Summoned: you can target 1 face-up card on the field; Set it. Your opponent cannot change the battle positions of monsters, except by a card effect. Once per turn, if this card would be destroyed, you can destroy 1 monster in Defense Position instead.

Kaidan the Aurapprentice

LIGHT - Level 4 - Warrior/Effect - 1400/1900

If this card is Normal or Special Summoned: You can add 1 "Auradvance" from your Deck to your hand. If this card is Special Summoned by the effect of a monster you control, you can target 1 Equip Spell Card you control: Return that target to your hand, then activate 1 Equip Spell Card from your hand (you can only activate this effect of this card's name once per turn). During the End Phase, if you control "Aura-Evolved Kaidan": You can banish 1 card from your opponent's Graveyard, then gain 400 LP for each of your opponent's banished cards.

Aura-Evolved Kaidan

LIGHT - Level 7 - Warrior/Effect - 2700/1400

If this card is Special Summoned by the effect of "Auradvance": You can add 1 Equip Spell Card from your Deck or Graveyard to your hand (you can only activate this effect of this card's name once per turn). If this card is equipped with an Equip Card, you can target 1 card your opponent controls: Destroy it. If this card on the field would be destroyed or banished: You can destroy 1 Equip Card you control, and if you do; you can Special Summon 1 Level 4 or lower Warrior-Type monster from your Graveyard. If this card destroys your opponent's monster by battle, you can equip the destroyed monster to this card as an Equip Spell Card with the following effect:

●The equipped monster gains 800 ATK.

Turtlefire Chimera

FIRE - Level 4 - Pyro/Effect - 1400/200

Pyro-Type monsters you control gain 400 ATK, and monsters your opponent controls lose 300 ATK. If this card on the field is destroyed: You can Special Summon 1 Pyro-Type monster with 1500 or less ATK from your Deck. During your Standby Phase, if you control no monsters: You can Special Summon this card from your Graveyard in face-up Attack Position.

Abyss Maw

DARK - Level 2 - Fiend/Effect - 300/100

If this card is Normal or Special Summoned: You can select and activate 1 of the following effects:

●Add 1 Level 2 DARK Fiend-Type monster from your Deck to your hand.

●Special Summon 1 "Abyss Maw" from your hand or Graveyard.

If this card is detached from a Fiend-Type Xyz monster, select and activate one of the following effects (you can only activate each once per turn):

●Draw 1 card.

●Add this card from your Graveyard to your hand.

Drop Shadow Garter

DARK - Level 3 - Reptile/Effect - 1000/0

You can reveal this card to target 1 face-up Continuous Spell/Trap Card you control: Negate that target's effects and Special Summon this card, then, you can; Special Summon that target as a monster (DARK/Level 3/Reptile-Type/ATK 0/DEF 1000). If your opponent's monster attacks, you can banish this card from your Graveyard: Reduce that monster's ATK by 1000, and during the End Phase of the turn this effect was activated, Special Summon this banished card. You can only activate each effect of "Drop Shadow Garter" once per turn.

Stolen Coin

DARK - Level 4 - Machine/Effect - 100/1000

Once per turn, during your opponent's Main Phase, if your opponent Special Summons 1 monster from their Extra Deck, you can apply the following effect: That Summoned monster cannot be used as Material for a Summon this turn, also your opponent must enter their Battle Phase and attack this card with that monster. If this card is destroyed by battle: You can destroy 1 face-up card your opponent controls; regardless, you can Special Summon this card from your Graveyard during the End Phase. During your Standby Phase, if you control "Stolen Coin": You can Special Summon this card from your Graveyard.

Secret Dragon

EARTH - Level 4 - Dragon - 1400/2200

No one knows this dragon exists! How did you find it?

Ishmaelstrom

WIND - Level 8 - Aqua/Effect - 2800/2700

If a Spell/Trap leaves the field: You can Special Summon this card from your hand or Graveyard. You can only Special Summon 1 "Ishmaelstrom" per turn. Once per turn, during either player's turn, if you activate a Spell/Trap Card: You can target 1 Spell/Trap Card on the field; destroy it.

Lord Midas

LIGHT - Level 6 - Spellcaster/Effect - 1900/1700

This card cannot be destroyed by battle or card effects. If this card battles a monster: After damage calculation, the monster's ATK becomes 0 and its effects are negated as long as this card remains face-up on the field, also, the monster cannot be targeted for battle or card effects, but it does not prevent you from attacking your opponent directly.

Victory Pegasus

WIND - Level 4 - Beast/Union/Effect - 1900/0

If this card is Special Summoned: All monsters your opponent controls lose 100 ATK and DEF for each monster you control. Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The monster equipped with this card gains 300 ATK, also if the equipped monster would be destroyed, destroy this card instead. At the start of your Battle Phase: You can pay 500 LP; the equipped monster can attack your opponent directly.

Bohemian Bard

WIND - Level 4 - Spellcaster/Effect - 0/2000

You can Special Summon 2 Level 4 or lower monsters from your hand, and if you do, return this card to your hand. You can only use this effect of "Bohemian Bard" once per turn.

Draggin' Zombie LV 2

DARK - Level 2 - Zombie/Effect - 800/0

This card gains 100 ATK for each card in both players' hands. During the Standby Phase, you can Tribute this face-up card: Draw 1 card (you can only activate this effect of this card's name once per turn). If this card is sent to the Graveyard by the effect of a Zombie-Type monster, or is used as Material for a Synchro Summon: You can Special Summon 1 "Draggin' Zombie LV 4" from your hand or Deck.

Draggin' Zombie LV 4

DARK - Level 4 - Zombie/Effect - 1400/0

This card gains 300 ATK for each card in both players' hands. During the Standby Phase, except if this card was Summoned this turn, you can Tribute this card: Add 1 Level 3 or lower Zombie-Type monster from your Graveyard or Banished Zone to your hand (you can only activate this effect of this card's name once per turn). If this card is sent to the Graveyard by the effect of a Zombie-Type monster, or used as Material for a Synchro Summon: You can Special Summon 1 "Draggin' Zombie LV 6" from your hand or Deck.

Draggin' Zombie LV 6

DARK - Level 6 - Zombie/Effect - 2000/0

This card gains 400 ATK for each card in both players' hands. During the Standby Phase, except if this card was Summoned this turn, you can Tribute this card: Special Summon up to 3 Level 4 or lower Zombie-Type monsters from your Graveyard, and increase their ATK by their Levels x100. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Draggin' Zombie LV 8" from your hand or Deck (you can only activate this effect of this card's name once per turn).

Draggin' Zombie LV 8

DARK - Level 8 - Zombie/Effect - 2500/0

Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Draggin' Zombie LV 6". This card gains 500 ATK for each card in both players' hands. If this card destroys your opponent's monster by battle: You can Special Summon as many Level 6 or lower Zombie-Type monsters from your Graveyard as you wish, and increase the ATK of all Zombie-Type monsters you control by the combined Levels of all Zombie-Type monsters you control x100. If this card is sent to the Graveyard by your opponent's card effect, you can banish a total of 3 cards from either Graveyard: Special Summon this card from the Graveyard, then both players draw 1 card.

S'nthaster

WIND - Level 12 - Spellcaster/Effect - 0/0

Cannot be Normal Summoned/Set. Cannot be Special Summoned. You can reveal this card in your hand and it remains revealed until the end of the Duel. While this card is revealed, the following effects are active:

- The first time each turn a player(s) would take damage, they do not.

- The first time each turn a card(s) on the field would be destroyed, it is not.

- The first time each turn a Monster, Spell, or Trap effect is activated, the effect is negated.

- The first time each turn a Monster(s) is Summoned: flip those monster(s) into face-down defense position.

If you have another "S'nthaster" revealed, you can banish this card from your hand face-down; draw 1 card. If this revealed card leaves your hand, your opponent wins the duel.