Classes

## Elvahir:

* Warrior: Blade Dancer, Sylvan Sentinel, Thornblade, Nature's Guardian, Swift Strider
* Mage: Sylvan Mage, Wild Summoner, Star Weaver, Life Warden, Wind Blight

## Orcthanir:

* Warrior: Blood Reaver, Ironclad Sentinel, Bloodletter, Mountainbreaker, Vicious Berserker
* Mage: Chaos Mage, Death Caller, Blood Shaman, Fire Warder, Plague Bringer

## Dwarvandor:

* Warrior: Shieldbearer, Stone Sentinel, Tunnel Assassin, Rune Knight, Hammer Master
* Mage: Arcane Runesmith, Forge Master, Earthshaper, Crystal Warden, Rock Curser

## Eruvian:

* Warrior: Rain Dancer, Lightning Sentinel, Whispering Blade, Storm Binder, Cloud Striker
* Mage: Celestial Mage, Nature's Summoner, Starlight Weaver, Soul Guardian, Life Leecher

## Roles:

### Elvahir:

* Fighter and Support: Blade Dancer
* Archer: Sylvan Sentinel
* Dagger Wielding Rogue: Thornblade
* Tank: Nature's Guardian
* Fighter Damage Dealer: Swift Strider
* Mage Damage Dealer: Sylvan Mage
* Summoner: Wild Summoner
* Support-Buffer: Star Weaver
* Healer: Life Warden
* Debuffer-Curser: Wind Blight

### Orcthanir:

* Fighter and Support: Blood Reaver
* Archer: Ironclad Sentinel
* Dagger Wielding Rogue: Bloodletter
* Tank: Mountainbreaker
* Fighter Damage Dealer: Vicious Berserker
* Mage Damage Dealer: Chaos Mage
* Summoner: Death Caller
* Support-Buffer: Blood Shaman
* Healer: Fire Warder
* Debuffer-Curser: Plague Bringer

### Dwarvandor:

* Fighter and Support: Shieldbearer
* Archer: Stone Sentinel
* Dagger Wielding Rogue: Tunnel Assassin
* Tank: Rune Knight
* Fighter Damage Dealer: Hammer Master
* Mage Damage Dealer: Arcane Runesmith
* Summoner: Forge Master
* Support-Buffer: Earthshaper
* Healer: Crystal Warden
* Debuffer-Curser: Rock Curser

### Eruvian:

* Fighter and Support: Rain Dancer
* Archer: Lightning Sentinel
* Dagger Wielding Rogue: Whispering Blade
* Tank: Storm Binder
* Fighter Damage Dealer: Cloud Striker
* Mage Damage Dealer: Celestial Mage
* Summoner: Nature's Summoner
* Support-Buffer: Starlight Weaver
* Healer: Soul Guardian
* Debuffer-Curser: Life Leecher

### Mixed Races:

Mixed races can choose from multiple classes depending on their descent. The Aereladon race can choose a class from all the other races.

When it comes to choosing a class or active skill mastery for mixed race characters, there can be some disadvantages to consider. Here are a few:

1. **Lack of specialization:** Mixed race characters may not have the same depth of knowledge or training in a particular area as a character of a single race. They may need to spread their skills and abilities more thinly across multiple areas, making them less specialized in any one skill or class.
2. **Cultural conflicts:** Mixed race characters may find it difficult to fully integrate into either of their parent races' cultures, which can make it harder for them to fully master certain skills or classes that rely heavily on cultural traditions.
3. **Social stigma:** In some situations, mixed race characters may be looked down upon or treated differently by certain groups or factions. This could make it harder for them to access certain classes or skill masters or to fully utilize their abilities in certain situations.

Mixed race characters can have a number of advantages that make them unique and interesting by utilizing their passive skills, depending on their specific ancestry. Here are some examples:

1. **Hybrid abilities:** Mixed race characters can combine the strengths and abilities of both of their parent races, allowing them to excel in a wider range of skills and classes than characters of a single race. For example, a half-elvahir and half-dwarvandor or - a Dwarvaelir character might have the agility and grace of an Elvahir, combined with the strength and craftsmanship of a Dwarvandor.
2. **Greater adaptability:** Mixed race characters may be better able to adapt to different environments and situations than characters of a single race. They may be more versatile in their skills and abilities, making them better able to handle unexpected challenges.
3. **Greater resilience:** Mixed race characters may be more resilient to certain types of attacks or challenges. For example, a half-elvahir and half-orcthanir or - an Elorukir character might have the natural toughness of the Orcthanir, combined with the Elvahir resistance to magic.
4. **Unique perspectives:** Mixed race characters may have a unique perspective on the world and the cultures of their parent races. They may be able to see things from different angles and understand different viewpoints, which could give them an advantage in certain situations.

## Amor Proficiencies:

* Fighter and Support - proficient in Shields, Heavy Plate, Brigandine and Chainmail armor

* Archer - proficient in Chainmail and Leather armor

* Dagger Wielding Rogue - proficient in Chainmail and Leather armor

* Tank - proficient in Shields, Heavy Plate, Brigandine and Chainmail armor

* Fighter Damage Dealer - proficient in Heavy Plate, Brigandine and Chainmail armor

* Mage Damage Dealer - proficient in Archmage Robes and Novice Robes armor

* Summoner - proficient in Archmage Robes and Novice Robes armor

* Support-Buffer - proficient in Chainmail, Archmage Robes and Novice Robes armor

* Healer - proficient in Chainmail, Archmage Robes and Novice Robes armor

* Debuffer-Curser - proficient in Archmage Robes and Novice Robes armor

## Weapon Proficiencies:

* Fighter and Support - proficient in Short Sword, Long Sowrd and Dual Sword weapons

* Archer - proficient in Bow and Crossbow weapons

* Dagger Wielding Rogue - proficient in Dagger and Dual Dagger weapons

* Tank - proficient in Short Sword, Long Sowrd and Claymore weapons

* Fighter Damage Dealer - proficient in Short Sword, Long Sowrd and Dual Fist weapons

* Mage Damage Dealer - proficient in Staff and Catalyst weapons

* Summoner - proficient in Wand and Catalyst weapons

* Support-Buffer - proficient in Staff and Wand weapons

* Healer - proficient in Staff and Wand weapons

* Debuffer-Curser - proficient in Catalyst weapons

## Hit Points:

Hit points (HP) represent a character's physical and mental durability, and determine how much damage they can take before falling unconscious or dying. A character's hit points are calculated based on their class and level, using their **hit die** plus their Constitution modifier, and represent how much damage they can sustain before being knocked out or killed.

Each class type has a specific hit die they roll when creating their character and leveling up to determine their HP:

* Fighter and Support - d10

* Archer - d8

* Dagger Wielding Rogue - d8

* Tank - d12

* Fighter Damage Dealer - d10

* Mage Damage Dealer - d4

* Summoner - d6

* Support-Buffer - d8

* Healer - d8

* Debuffer-Curser - d6