Level 0

The first picture ever taken of Level 0.

"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you…"

Level 0 is the 1st level of the Backrooms, and the first level many encounter.

Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms in Level 0appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within the level are identical.

The installed lighting flickers inconsistently and hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent humming, and examination of the fixtures to determine the source has been inconclusive. The substance saturating the carpet cannot be consistently identified. It is not water, nor is it safe to consume.

Linear space in Level 0 is altered drastically; it is possible to walk in a straight line and return to the starting point, and retracing your steps will result in a different set of rooms appearing than the ones already passed through. Due to this, and the visual similarity between rooms, consistent navigation is extremely difficult. Devices such as compasses and GPS locators fail to function within the level, and radio communications are distorted and unreliable.

Level 0 is entirely still and devoid of life. Despite the fact that it is the primary entrance to the Backrooms, contact with other wanderers within the level has never been reported. Presumably, a great number of people have died before exiting, the most likely causes being dehydration, starvation, and psychological trauma due to sensory deprivation and isolation. However, no corpses have been reported from these hypothetical deaths. Attempting to enter Level 0 in a group will result in the separation of the group until the level is exited.

Rooms with red wallpaper and Dim lighting very rarely. These should not be approached or entered.

Hallucinations are common in Level 0, the most common being:

* Humming from the lighting increasing to a deafening volume, then abruptly silencing.
* The appearance of doors.
* The appearance of stairs.
* Acute déjà vu.
* Human-like speech resembling no known language.
* Movement in peripheral vision resembling insects crawling underneath the wallpaper, which disappears once the wall is observed directly.
* Insect-like chittering.

According to analysis, the CO2 levels within Level 0 are rising at a steady rate. The significance of this is unknown.

# Entities:

Entities such as Dullers, Bacteria, Smilers, Hounds, Six Arms, and Skin Stealers all appear in this level. Although it is very rare to see them in Level 0.

# Colonies and Outposts:

## M.E.G. (A.k.a The "Major Explorer Group") Base Alpha:

* This is The First Main base of The M.E.G.
* This is where half of the group's Teams live.
* Close to one of the Entrances of Level 1.
* Communicates with The B.N.T.G. here.
* This Base is heavily guarded.

## Camp Amber:

* Has around 50 citizens.
* Close to Level 1's entrance to The Hub.
* Has a small defense force.
* Friendly and open to trade and new citizens.

# Entrances And Exits:

### Entrances

As Level 0 is likely the first Level you will encounter in the Backrooms, accessing it from The Frontrooms is the same as entering the Backrooms for the first time. No-clipping out of the bounds of reality is considered the most effective way of accessing the Backrooms. See the 'Basics of the Backrooms' guide for more information. Many other Levels can take you back to Level 0. Wandering through the Fortresses of Level 283 has the possibility of encountering wooden doors that smell of mold, stepping through these doors will lead to Level 0.

### Exits

Be aware, exiting through an unknown entry point could lead to even worse places in The Backrooms. After many days of walking, you can find a staircase or fire exit, that will lead into Level 1.1 You can also break through the floor to go to Level 27 Breaking one of the lights results in a small chance a tunnel will appear, transporting you to Level -12. If you wander long enough you can get to the Manila Room.