recursal/Fanatic-Fandom huggingface dataset:
Thaia

**Thaia**  is mostly made up of rolling woodlands and a low lying mountain range, inhabited by a variety of humanoid races with ties to the Fey. Thaia is generally neutral and isolationist, though they have a number of alliances and rivals in the Feywild. The countryside is crisscrossed with connections to the Feywild. Consequently, magic is much more common than in most other nations. The Thaians trade minor enchanted items for what goods they need - mainly ore, precious stones, finished goods, and other commodities. Names and truth have a central importance in Thaian culture. Lying is regarded as sociopathic, though they also highly value privacy and respect the right to not answer a question or disclose information. They generally regard the other nations to be barbaric. The amount of hyperbole, misinformation, and small lies most outsiders engage in on a daily basis is unbearably grating and exhausting to most Thaians. They tend not to spend much time abroad and regard visitors with a weary and thin tolerance.
The Guild of Secrets

*The Guild of Secrets* is regarded warily by most. They are a private detective and security guild and are known to be particularly ruthless and unscrupulous. If nothing else, they are discreet, never revealing their patrons or involvements. Apart from the petty and political roles the Guild serves within Amiel, it also maintains a network of informants abroad to keep information flowing to the City of Skill. The majority of Secrets are Rogues or Bards, though they often also maintain membership of a Low Guild without disclosing their affiliation with the Guild of Secrets. The only publicly identifiable members are Secret Brokers, who share foreign intelligence with the other Guilds and their private investigator and security members. Most Secrets with a Fighting Style select Interception as they often need to keep non-combatants safe from attack.
Amiel

Amiel is a cosmopolitan port city that serves primarily as a trade hub connecting the Western seas with the East and much of the land traffic between North and South and West and East. Commonly referred to as the Western Gate, it is the sister city-state of Eastern Almidar. In addition to the city proper, Amiel controls a modest portion of the surrounding lands, sharing a land border with Lemai and connecting to Nen across the Channel. Sometimes called the City of Skills, Amiel is ruled by the most influential guilds representing the city's skilled artisans and tradespeople.

## History

Amiel's position at the mouth of a major river and within a sheltered bay where the Western Sea meets the Channel has led to its being a center of culture and commerce from the earliest days of Demir. Its history is generally divided into six periods.

is the sixth city to stand on the promontory overlooking the Western Sea and Channel. Of particular note are the third city, Dessa, which was famed as a portal hub and the fourth incarnation of the city, Amillendar, whose ruling aristocratic class were almost entirely Storm Sorcerers and created the enchantments that protect the city's harbor and maintain a calm, even climate, as well as the weather and sea spells that are still used in present day Amiel's fleets and merchant vessels.

Eventually, there was a shift of power from Storm Sorcerers to a martial nobility - largely from neighboring Nen - focused on naval superiority and control of the seas. Many of the Sorcerer's techniques and spells were captured or imitated by Wizardry, which could be taught. Between this and the new nobility's military superiority. Ship ownership, rather than land ownership, was the mark of membership in the nobility and they kept a very tight rein on shipwrights and access to safe harbor. As time wore on, the noble families became less and less involved in the activities of their fleets. They focused on art, poetry, philosophy, wizardry, and literature. The court became more and more self involved and steeped in intrigue. Meanwhile, merchants and skilled craftsman had taken over practical management of Amiel's ships and trade.

## Politics

The Senate of Amiel is led by the Guildmasters.

## Culture

More and more of them began forming Guilds, with a focus on sharing techniques and trade secrets. What began as separate families joined into guilds eventually came to resemble a clan structure. Membership in the Guild was the primary group identity, similar to a large, extended family. Consequently, adoption is a common practice and, among other things, represents an opportunity for class advancement and fostering connections between Guilds.

## Guilds

The Laborers' Guild

The Guild of Secrets

The Spelunkers' Guild

The Historians' Guild

The Bookkeepers' Guild
Insert Character Profile link

Jonathan, Zeppeli, Speedwagon, Dio, Joseph, Caesar, Lisa Lisa, Stroheim, Wamuu, Esidisi, Kars, Jotaro, Kakyoin, Old Joseph, Avdol, Polnareff, Iggy, Hol Horse, N'Doul, Mariah, Pet Shop, Vanilla Ice, DIO, Josuke 4, Okuyasu, Jotaro 4, Koichi, Yukako, Rohan, Akira, Shigechi, Kosaku, Kira, Giorno, Bucciarati, Mista, Narancia, Fugo, Trish, Diavolo, Jolyne, Ermes, Anasui, Weather, Pucci, Moon Pucci, Johnny, Gyro, Valentine, Diego, Diego (AU), Josuke 8, Joshu, Heaven Ascension DIO.
Bucciarati

## Commands

**Style/Other**

 ON GROUND

**Skills**

 ON GROUND

**Dual Heat Attacks**

 +  ON GROUND

## Combos

BnB - Square x3 > L1 + O > Square x3 > L1 + Square

Pseudo-Infinite - Square x3 > O > Square x3 > L1 + Square > L2 + R2 > L1 + Circle > Repeat

I call this a pseudo infinite because it is possible to do this until the opponent loses a full bar but you don't really need to since it does about 70 - 80% damage on its own anyways. It also requires a Flash Cancel to do. In order for it to actually be infinite, you need to use an unblockable attack (Hold Triangle) to combo extend instead of dashing so that your L1 + O has enough time to regenerate.
Lupara

**Lupara** is an Italian word used to refer to a sawn-off shotgun of the break-open type. It is traditionally associated with Cosa Nostra, the Italian organized crime group dominant in Sicily for their use of it in vendettas.

The shortened barrel (or barrels) of a lupara lend themselves to easier handling in wooded areas, or to easier concealment and indoor employment in urban areas. The lack of choke contributes to a wider spread of shot when the weapon is fired.

Members of the Amintore family were known to carry semi automatic Lupara shotguns with them while traveling through the Sicilian countryside.

## Terminology

The lupara is one of the oldest Italian firearms originating in Sicily. The word 'lupara' means literally 'for the wolf', reflecting its traditional use in wolf hunting.

From the word *lupara* comes the Italian expression *lupara bianca* (white lupara), a term especially used by journalists to refer to a mafia-style slaying in which the victim's body is deliberately hidden.
Narancia

## Strengths/Weaknesses

**Weaknesses**

‏‏‎ ‎
* Has one of the worst dash attacks in the game.

## Commands

**Style/Other**

 ON GROUND

**Skills**

 ON GROUND

**Dual Heat Attacks**

 +  ON GROUND

## Combos

BnB:  ➜  +  run up ➜  ➜  +  \*wait till end  ➜ Hold  ➜  +  \*collapse ➜ Hold  ➜  +

Combo after poke:  + / \*collapse  +  ➜  +  run up ➜  ➜  +  run up ➜  ➜  +  \*wait till end  ➜ Hold  ➜  +

Easy bar:  +  run up ➜  ➜  +  run behind ➜  \*backstab ➜  +  \*wait till end  ➜ Hold  ➜  +  \*collapse ➜ move behind ➜ Hold  ➜  +
Rohan

## Commands

**Style/Other**

 ON GROUND

**Skills**

 ON GROUND

**Dual Heat Attacks**

 +  ON GROUND

## Combos

**BnB**:  ➜  ➜  +  \*collapse ➜ run up  ➜  ➜  +

**Alt BnB**:  ➜  ➜   ➜ \*land  +  \*collapse ➜ run up  ➜  ➜   ➜ \*land  +

**Tall character combo**:  ➜  ➜   ➜ \*land  +  \*collapse ➜    ➜ land behind enemy  \*backstab ➜  ➜  ➜  +

**Wall loop**:  \*wallsplat ➜  +  ➜  >  \*wall reset ➜  \*restand ➜ face wall  \*wallsplat... loop till you get a bar, no timing needed
Jotaro 4

## Commands

**Style/Other**

Star Platinum The World!
 ON GROUND
Jotaro stops time, allowing only him to move. Jotaro can lift up and throw opponent while time is stopped. He can also activate this skill after another character has stopped time, allowing him to move as well.

**Skills**

Star Finger!
 +  ON GROUND
Star Platinum extends its finger and quickly sweeps it horizontally. Any opponent who gets hit will crumple, allowing for a follow-up.You're going to get even uglier now. Well, your face will, at least... +  / EX  +  EX SKILL IN AIR OK ON GROUND
Star Platinum performs a stand barrage, with the last strike knocking the opponent backwards. This move can be cancelled into the "If I throw this bearing..." skill. During the punch combo, this skill can be cancelled with a Sidestep.

**EX version**: Activates faster, grants Jotaro brief invincibility on startup, and also boosts how many times Jotaro punches the opponent. The final strike will send the opponent spinning into the air.If I throw this bearing...
 +  / EX  +  EX SKILL PROJECTILE ON GROUND
Star Platinum flicks a ball bearing projectile forwards, It has homing capabilities, and knocks back any opponent it hits. The opening after the move can be canceled by Sidestepping or by stopping time with "Star Platinum The World".
**EX version**: Boosts the bearing speed and damage, shooting out a total of 3. It can also break an opponent's guard with a single hit.ORAAA!
 +  WHEN DOWNED ON GROUND
Jotaro charges his stand forward and punches in a wide arc downwards, knocking any opponent it hits to the ground. Further attack can be performed with this skill on downed opponents while they're grounded.

**Dual Heat Attacks**

I hate things that are a pain in the ass...
 +  ON GROUND
Jotaro punches the opponent into the air, beats them senselessly with a stand barrage, then knocks them flying back with a final ORA!

## Jojolities

* **I was actually able to stop time for 0.5 seconds for the first time in 10 years...**: Succeed with Style Action: "Star Platinum The World" (200 Points)
* **When you're up against living creatures, focus on staying calm before you worry about speed.**: Use Skill: "If I throw this bearing..." 3 times. (200 Points)
* **You know, that watch actually looked pretty crappy...**: Connect 3 times with Skill: "You're going to get even uglier now. Well, your face will at least..." (300 Points)
* **You did well to fight this long on your own...**: Succeed with 5 Combo Breakers. (500 Points)
* **I knew I could count on you.**: Retire an enemy with a Dual Heal Attack. (800 Points)

## Combos

**BnB combo**:  ➜  +  \*collapse ➜   ➜  + .

**EX BnB**:  >  ➜  ➜  +  \*collapse ➜   ➜  +  \*cancel ➜  + .

**Bar juggle**:  ➜  +  \*collapse ➜   ➜   ➜ Hold  ➜   ➜ \*Juggle  ➜  / ➜  ➜  / ➜  ➜ Walk away from opponent  + .

**Alt juggle**:  ➜  +  \*collapse ➜  ➜  \*cancel ➜ (air) (timed)  ➜ \*land \*juggle  ➜  / ➜  ➜  / ➜  ➜  / ➜  ➜  / ➜  ➜  + .
Esidisi

## Commands

Esidisi returns as a playable character in Eyes of Heaven, he was confirmed alongside the other Pillar Men, Kars and Wamuu.

As a Pillar Man, Esidisi has the special ability Switch Mode, exclusive to the Mode style. His specific Mode is Heat Control Mode. He is also able to stand and walk on the spike pit in the Air Supplena Island stage without taking damage (though he will still take extra damage if knocked down onto the spikes).

**Style/Other**

Heat Control Mode
 SWITCH MODE ON GROUND
Esidisi generates a high-temperature field around himself that sets opponents on fire, causing them to take gradual damage. His Normal and Powerful attacks perform quicker, his combos are given additional steps involving his veins, and all skills are enhanced.

**Skills**

I can fire blood heated to 500 °C!
 +  /  +  EX SKILL TRAP PROJECTILE WHEN DOWNED ON GROUND
Esidisi fires off his flaming blood in ball-like projectiles. Opponents hit by the blood will be set on fire and crumple, open to further attack. The blood will linger on the ground as pools if they hit the ground. In Heat Control Mode, the damage of the blood is increased. Both the regular and the EX version of this ability can damage downed enemies. Of note is that the game erroneously states that the blood will only linger in Heat Control Mode.

**EX Version**: The skill executes quicker.
I can already see right through your plans! +  /  +  EX SKILL CHARGEABLE ON GROUND
Esidisi sends veins from his feet across the ground, stunning and drawing in opponents caught. The longer the activating button is held, the farther the veins will travel. In Heat Control Mode, the veins become unblockable and sets opponent's on fire.

**EX Version**: The execution of the skill and Esidisi's recovery from using it is quicker.
Think fast!
 +  ON GROUND
Esidisi performs a powerful kick, striking opponents in the abdomen and making them go limp if it lands. After sucking blood to restore some health, Esidisi sends the opponent off with the other leg in a roudhouse-style jump kick. In Heat Control Mode, the attack becomes unblockable and the second kick sets off a small explosion, setting his opponent on fire.
I can't take it anymore!
 +  ON GROUND
Esidisi openly bawls for a moment. Using this skill cuts the cooldown on his Flash Burst up to half, and restores one of his Flash Cancels.

**Dual Heat Attacks**

Burned to a crisp!
Thisis the same move he attempted to use on Joseph Joestar to finish him off. While the move was never followed through in the source, the game shows it in full; Esidisi sends out most of his veins, the veins will enter their body before he violently pumps them with boiling-hot blood. The opponent is incinerated from the inside-out as an explosion occurs.
The Whispering Grove Wiki

Based on the "Warrior Cats" series, this is a custom world for the role playing group The Whispering Grove.

**Welcome to the The Whispering Grove Wiki!**
We're a wiki dedicated to the roleplay group, The Whispering Grove! Based off of the series, Warrior Cats by Erin Hunter, The Whispering Grove follows the adventures of ThunderClan, WindClan, RiverClan, and ShadowClan!

It has been over 100 moons since anyone has heard from StarClan... not that the clans particularly care that they are gone. StarClan has become a legend among the clans, only very old elders really remember a time when StarClan was around- and even then their tales were taken with a grain of salt, after all, the elders themselves never actually interacted with StarClan. Even then it could have just been wishful dreams or close calls- with the tales of nine lives and prophecies.

Will you join WindClan? A clan that actively scorns people who believe in the existence of StarClan still and mocks those who fight for them?

Or perhaps ShadowClan or RiverClan, clans that are indifferent towards those that believe or don't believe, though personally believe that if they did exist the clans are better off without them?

Or will you join ThunderClan, the super religious clan that follows StarClan to this day, interpreting symbols they believe come from StarClan, and fully follow the warrior code to a T.

## Important articles

ThunderClanShadowClanWindClanRiverClan

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Terran Federation

The Terra flag

The **Terran Federation**, also referred to as the **United Earth**, is the unified government of Terra, all inhabited Sol System planets as well as its associated colonies, territories and outposts. The Federation is a parliamentary republic headed by a President as head of state, and a Prime Minister who is the head of government.
Novice Mage

Luxian Mage using a spell.

*"So, have you finished your studies?"*

## Description

Mages use their inner potential and the nature of the world, to create things otherwise unachievable.

## Requirements

Get a Flos Noctre from the inside the water fall located at The Oasis.

Talk to Kadoc and have her unlock you inner potential (mana).

Get a Frost Bloom form the very top of Larak's Reach.

Talk to Kadoc again to give her the flower and 100 Axium, this enhances your mana.

Get a Illusionary blossom, they can be found near The Oasis, Ashenlands Mines, The Ruins, And The Mountain Area.

Talk to Kadoc a final time to learn the spell Lumos, which opens the Mage Sanctuary in Ashenlands.

Buy a tome from Áráeá (25 Axium)

## Abilities

**Actives:**

*Spells-* You can now use spells with the help of a tome.

*Lumos-* You cast a light orb from your hand used for magic barriers.

**Passives:**

*Faster Casting-* You can do hand signs for spells much quicker now.

*Efficient Casting-* You take less mana when you use spells.

## Extra Info

There are 6 magical armors, here they are ranked form worst to best.

Magicians Garb

Novice Mage

Lamoraks > Centurion > Battle Maid
Diego (AU)

## Strengths/Weaknesses

**Strengths**

‏‏‎ ‎
* Very good damage
* Timestop

**Weaknesses**

‏‏‎ ‎‏‏‎
* Can't dash

## Commands

This Diego Brando was confirmed for Eyes of Heaven alongside Johnny, Gyro, and Valentine. The World Diego has an unconventional standard set of abilities which causes The World Diego to have a unique basic playstyle outside of his special skills.

As a Mounted Fighter, The World Diego is able to switch between riding atop Silver Bullet or moving on-foot. Also, as a Stand User, he is one of many characters with wildly varied abilities that grant him uniqueness in battle.

**Style/Other**

Me Time
 ON GROUND MOUNTED
After a short period of vulnerability, The World Diego stops time for five whole seconds, rivaling the time stop of DIO. His partner and opponents are unable to move, and he is able to initiate any action or attack with impunity. However, other time-stopping characters may activate their own ability to enter Diego's stopped time. Any projectiles that Diego can use, such as the knives of his Powerful Attack, the revolver shot of his Takedown Attack, and his skills' various projectiles and traps will freeze and remain suspended in mid-air. If used while in Mounted Mode, Diego automatically unmounts from Silver Bullet whom is also affected by the time stop. This ability's cooldown is equal to 40 counts of the battle timer, making it the longest cooldown of any ability in the game.Ground Mode/Mounted ModeON GROUND MOUNTED
In Ground Mode, he gets off his horse and the nature of his actions and skills change. In Mounted Mode, he rides his horse and the nature of his actions and skills change. He can't interact with any stage objects while in Mounted Mode. Staying in this mode gradually drains his stamina. When his stamina gauge reaches zero, he will switch back over to Grounded Mode.

**Skills**

**Dual Heat Attacks**

### JoJolities

* **My ability can stop time for five seconds.**: The World Diego must use his Style Action. (200 Points)
* **You dare track ME, idiot?!**: The World Diego must trap opponents use "Barb wire!!" 3 times. (200 Points)
* **The end will come before you even stop!**: The World Diego must Retire an opponent. (300 Points)
* **Now I've got a plan...**: The World Diego must connect "This is where the fun begins..." on a Gasolined opponent. (500 Points)
* **And time moves again...**: The World Diego must land a Dual Heat Attack while time is stopped. (800 Points)

## Combos

**BnB**:  ➜  ➜  ➜  +  ➜  + .

**Barb combo**:  ➜  ➜  ➜  +  \*collapse ➜ Walk behind opponent Hold  \*backstab ➜   ➜ \*juggle  ➜  +  ➜  + .

**Bar(b) juggle**: [  +  hits] \*collapse ➜ Walk behind opponent Hold  \*backstab ➜   ➜ \*juggle  ➜  +  ➜  +  ➜   ➜ Hold  ➜  + .

**Bar(b) combo**:  ➜  +  \*collapse ➜ Walk behind opponent Hold  \*backstab ➜   ➜ \*juggle  ➜  +  ➜  +  ➜   ➜ Hold  ➜  + .
Updates

Over the course of its existence, Eyes of Heaven had 5 Updates. Here is a list of known changes.

**General**

General
test

**Part 1 Phantom Blood**

Part 1 Phantom Blood
test

**Part 2 Battle Tendency**

Lisa Lisa
test
Stroheimtest

**Part 3 Stardust Crusaders**

Part 3 Stardust Crusaders
test

**Part 4 Diamond is Unbreakable**

Part 4 Diamond is Unbreakable
test

**Part 5 Vento Aureo**

Part 5 Vento Aureo
test

**Part 6 Stone Ocean**

Part 6 Stone Ocean
test

**Part 7 Steel Ball Run**

Part 7 Steel Ball Run
test

**Part 8 JoJolion**

Part 8 JoJolion
test

https://docs.google.com/document/d/1orDriWY-3KdpslWJGlqI8vkPfBYnbQ0wnueko2IImRc/edit
Koichi

## Commands

**Style/Other**

 ON GROUND

**Skills**

 ON GROUND

**Dual Heat Attacks**

 +  ON GROUND

## Combos

**Act 1 BnB**:  \*collapse ➜  (Act‏‏‎-‎2) ➜  ➜  + .

**Act 1 Alt BnB**:  \*collapse ➜   ➜ .

**Act 2 BnB**:  ➜  + .

**Act 2 Alt BnB**:  ➜  // ➜  ➜   ➜  + .

**Act 3 BnB**:  >  ➜  ➜   ➜  ➜  +  \*cancel .

**Act 1 Damage**:  \*collapse ➜  (Act‏‏‎-2) ➜  >  ➜ (air)  ➜ \*land behind  \*backstab ➜  (Act‏‏‎-3) ➜  ➜   ➜  ➜  ➜  (Act-1) ➜ .

**Act 2 Damage**:  ➜   ➜ Hold  \*collapse ➜  (Act‏‏‎‏‏‎-3) ➜  ➜   ➜  ➜  ➜  (Act‏‏‎‏‏‎-1) ➜ .

**Act 2 Far away**:  ➜   ➜  ➜   ➜ Hold  \*collapse ➜  (Act-3) ➜  ➜   ➜ .

**Act 3 Damage**:  >  ➜  ➜  +  ➜  +  ➜  >  ➜ (air)  \*backstab ➜ \*land / ➜ Hold  \*collapse ➜  ➜  ➜  (Act-1) ➜ .

**Act 1 EX**:  \*collapse ➜  (Act-2) ➜  +  +  ➜ \* +  ➜  >  ➜ (air)  \*land behind ➜  \*backstab ➜  (Act-3) ➜  ➜   ➜  ➜  +  \*cancel .

**Act 2 Dash**:  ➜   ➜ (tap)  ➜  >  ➜ (air) ‏ \*backstab ➜ / ➜ Hold  \*collapse ➜  (Act-3) ➜  ➜   ➜  ➜  ➜  (Act-1) ➜ \*juggle  ➜  + .

**Act 3 Dash**:  ➜   ➜ (tap)  ➜  >  ➜ (air)  \*backstab ➜ / ➜ Hold  \*collapse ➜  ➜  +  \*cancel .
Joshu

## Commands

**Style/Other**

What a stupid thing to say.
 ON GROUND
Joshu irritates any opponents in range and forces them to lock-on to him. They will also go flying straight towards him. When opponents are successfully affected by this attack, his Dual Heat Gauge will be restored slightly.

**Skills**

Whoa! I did that!
 +  ON GROUND
Joshu temporarily puts opponents in a state of panic. The last strike knocks the opponent back. While Panicked, opponents cannot block or use skills. If the opponent activates a DHA or Dual Combo, or Joshu gets hit by a DHA or certain attacks, the effect will be deactivated.The Screw +  / EX  +  EX SKILL ON GROUND
Joshu deals damage to an opponent with screws and paralyzes them. If the opponent quickly moves the Left Stick, they can shorten the paralysis time.

"EX Version" Joshu will be invincible when first executing the skill, It starts faster than the normal version, also making his stand move forward more, extending it's reach and boosts attack.I did it! Me! Ahahahahaha!
 +  / EX  +  EX SKILL ON GROUND
Joshu starts running around automatically. When this skill is use, the cooldown bar becomes a timer. If he runs uninterrupted until it reaches zero, he'll get boosts to both attack and Dual Heat Gauge recovery speed. It will also restore his Flash Cancels, Flash Bursts, and cooldown times. If he performs an action while running, the timer will slow down. He can't interact with objects and if he recoils from damage, blocks an attack, or activates a DHA or Dual Combo, this skill with deactivate.

**EX Version**: The timer will deplete faster, and will not slow down if Joshu performs an action. He also runs faster.

**Dual Heat Attacks**

Wait... I'm the one doing this! Yeaaaah!! (Solo)
 +  ON GROUND
Nuts N. Bolts starts by coming out from behind Joshu, slowly standing up, while the camera focuses on it's face. It then uses screws to take the opponents body apart, ending with a monochrome scene of screws falling away from the opponent. This causes them to end by crumpling.We're friends, right?(With Josuke 8) +  ON GROUND
Josuke 8 begins by punching the opponent in the head, with Joshu running towards the opponent commenting that he'll finish it. Josuke 8 steals friction from the ground, causing Joshu to slip and slide towards the opponent, hitting them to end the attack.

## Combos

**BnB**:  ➜   ➜  ➜  + .

**Flash cancel**:  ➜  +  \*collapse ➜  +  ➜  ➜ (air)  ➜ \*land  ➜  + .

**Backstab route**:  ➜   ➜ Hold  \*collapse ➜  +  ➜ move behind opponent  ➜  + .

**Alt BnB**:  ➜   ➜ Hold  \*collapse ➜  ➜  \*cancel ➜ (air) (timed)  ➜ \*land  + .

**Alt backstab route**:  ➜   ➜ (tap)  ➜  >  ➜ (air)  ➜ \*land Hold  \*backstab, collapse ➜  ➜  \*cancel ➜ (air) (timed)  ➜ \*land  + .
N'Doul

## Commands

**Style/Other**

Sitting Mode
 ON GROUND NORMAL  \*Only available when in **Standing Mode**
Allows you to control N'doul's Stand, Geb. N'doul gradually loses stamina while in Sitting Mode and when his stamina reaches zero, it deactivates. Sitting Mode will change the appearance of the screen and allow you to track your opponents by visual representations of the sounds they're making.Standing Mode IN AIR OK ON GROUND STAND  \*Only available when in **Sitting Mode**.
Allows you to control N'doul. He can't run, but can shoot his Stand out in whatever direction he's facing up to a maximum of 4 consecutive times.

**Skills**

Not another step closer...
 +  / EX   EX SKILL ON GROUND STAND NORMAL
Geb creates an explosive water pillar that knocks an opponent back a great distance. After the move, water will rain down over a wide range, making it easier to figure out where enemies are. When locked-on, the water pillar will appear from below the opponent's feet. When not locked-on, it will appear in the immediate vicinity. If used in Standing Mode, this will automatically put N'doul in Sitting Mode.

**EX version**: Activates fasterNo need to hold back! +  / EX   EX SKILL CHARGEABLE ON GROUND STAND NORMAL
Geb creates a whip of water and attacks repeatedly over a wide area. The final attack knocks the opponent back. Keep the button pressed down to perform more hits for more damage. If used in Standing Mode, it will automatically put N'doul in Sitting Mode.

**EX version**: Increases the attack range and hit countI need to pull back!
 +  ON GROUND STAND NORMAL
N'doul calls his Stand back and temporarily surrounds himself with water. Any opponent who approaches N'doul during this time will be automatically attacked by the water. The water will also protect N'doul from projectiles. N'doul will perform extra attacks after an automatic hit when additional buttons are pressed. Press  to knock the opponent into the air, press  to slam them downward, or press  to knock them back a great distance. All those hits can be connected as extra attacks after pressing  or .

**Dual Heat Attacks**

Shoot him!
 +  ON GROUND STAND NORMAL
Geb shoots forward, forming into a hand and grabbing the opponent, pushing them upwards and slamming them back down, before bouncing them a couple more times with the water. Geb lets the opponent fall for a second before stabbing them through the back with his Stand to end it.

## Jojolities

* **He drowned to death!**: Break 2 opponents' health gauges with your own attacks.
* **I know both your position and your height!**: Connect 3 times with Skill: "Not another step closer..."
* **Heh heh heh... One more attack!**: Succeed with a Dual Combo Finish.
* **The water's attacking us!!**: Get a total attack hit count of 100.
* **Shoot him!**: Retire an enemy with a Dual Heat Attack.

## Combos

**BnB**:  +  ➜   ➜ [  +  hits] ➜ / ➜ .

**Geb BnB**:  >  ➜  ➜ Hold  + .
Capital Building

The Capital Building is located in the heart of Sentinel Hill, Colonia's capital city, just west of the Sentinel Hill Station. It contains the main Senate chamber and several additional rooms and observation balconies. The basement of the capital is the Map Room, the largest floor map of Colonia in existance (currently under construction). Most of the materials used in the construction of the capital building - particularly quartz have been generously donated by players.

All government functions occur in the Senate Chamber of the Capital Building. Senators propose, debate and vote on laws and regulations for all of Colonia.
Eutitanotheres

The diversity of eutitanotheres

A clade of sauropod-like sauromimians, these mighty diordoscapulids are the largest terrestrial animals on **Elonios.** The largest member being the behemoth, at 55 meters (or 180 feet) long and weighing 750 metric tons. Smaller species are preyed upon by predators but the larger species have very few or no predators at all. They can be found on all landmasses besides the Topowa Archipelago, Aliuloco and Australius.

**Taxonomy:** As mentioned before, eutitanotheres are sauromimians, a clade of dinosaur-like archotherians, archotherians are pseudoreptiles with erect limbs. This clade also includes kuraccaosaurs and ungulatheres, the bull-like saurotaurids are their closest modern relatives.

**Anatomy:** Being diordoscapulids, their second pair of limbs are placed higher on the ribcage than the first, as well as being closely packed together unlike basal sauromimians which have their first and second pair of limbs farther apart. Eutitanotheres lack any kind of keratinous covering on their feet, hence why they are sometimes called "nailless titanotheres", Verticalan eutitanotheres lack digits on all of their limbs while Kuraccaonian species only have digits on their hindlimbs. Like all pseudoreptiles and brachiodonts, females have an ovipositor on the tip of their tail, however instead of it being similar to a insect's, sharp and pointed, it's more like that of a sea turtle's, a tube. This trait can also be seen the sister taxon too, saurotaurids. Like all archotherians, they have complex mammalian/avian eyes with pupils as opposed to simple black eyes like seen in synbrachiosaurs or eloniosaurs. Sexual dimorphism is quite common in eutitanotheres with the males being more vivid and possessing dewlaps.

**Ethology:** Behavior varies between species but generally, they are neutral animals, only being aggressive when attacked by animals that can pose a threat to them. Not by small creatures as they only see those as nuisance. During mating season, males behave like overgrown peacocks or birds-of-paradise, using their dewlaps, quills and other epidermal organs to impress females. Most species live in harem-based herds lead by a male although some are lead by females. Nearly all species are diurnal.

**Ecology:** About what you would expect from large herbivores, although it varies due to size differences and some species being more specialized than others. Multiple species can exist in the same ecosystem due to niche partitioning. In Verticala, Capstone, Ardent and Mudragassi, they are preyed by sicklehands, while in Kuraccao, Litany and Misum, they are preyed by psofidiabolids.
Eyes of Heaven JJBA Wiki

***JoJo's Bizarre Adventure: Eyes of Heaven*** (ジョジョの奇妙な冒険 アイズオブヘブン *JoJo no Kimyō na Bōken Aizu Obu Hebun*) is a tag team fighting game based on the *JoJo's Bizarre Adventure* franchise, developed by CyberConnect2W and published by Bandai Namco GamesW for the **PlayStation 3,** **PlayStation 4 and Playstation 5**

The game features 52 playable characters (53 with first print bonus), ranging from *Phantom Blood* to *JoJolion*. It was announced on Famitsu's January 15, 2015, issue and was presented at Jump FestaW 2015.

In Japan, the game was released on December 17, 2015. In North America, it released on June 28, 2016, and in Europe, ony 1 2016.

Some content of this wikipedia is taken from the https://jojowiki.com/. Please check out that wikipedia for further information of the video game and the series JoJo's Bizarre Adventure.

## Controls

BnB = Bread and Butter

FC = Flash Cancel

FB = Flash Burst

DC/DCM = Dual Combo/Dual Combo Mode

DHA = Dual Heat Attack

SS = Soul Succession

 = Neutral

 = Knockback

Hold  = Takedown/Crumble

 = Jump

 = Mid Air Neutral

 = Mid Air Attack/Divekick

 = Sidestep

 = Skill Board

 = Style Action

+ = Dual Heat Attack

 = Homing Dash

 = Guarding

 = Stage Item Interaction

+ (attacked) = Flash Burst

+ (attacking) = Flash Cancel

 = Options

## Characters

**EOH Overview Stats**

* **Difficulty**: How hard it is to use this character at a high level (including base game knowledge and neutral). The bare minimum skill level to play this character reasonably.
* **Will**: Measurement of the character's tricks and comeback factor. High for characters who are very mindgame orientated for example, or characters that can impose their will on others and dominate certain aspects of their match-up. Also includes Dual Combo and Dual Heat.
* **Versatility**: A measurement of the characters tools and how well-rounded they are.
* **Mobility**: The amount of movement options the character has (including base movement speed and inputs)
* **Damage**: How quickly and efficiently the character deals damage.

Stand
Stand
Stand
Stand

## Stages

There are 12 stages, 1 or 2 from each part. Each stage has its hazards always turned **on**.

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Okuyasu

## Commands

**Style/Other**

ZZZZZZZZZZZZ

Schwooms

**Skills**

 ON GROUND

**Dual Heat Attacks**

 +  ON GROUND

## Combos

BnB:  ➜  / ➜  ➜  ➜  +

Alt BnB: > ➜  ➜  / ➜  ➜  ➜  +  ➜ > (wiff) ➜ \*otg (on the ground)  +  ➜  +  ➜  +

On the ground to wallsplat using flash cancel: > ➜  +  ➜ > (wiff) ➜ \*otg  +  ➜  +  ➜  +   +  ➜  +  \*wallsplat ➜ Hold  ➜  +  ➜ Hold  ➜  ➜ air

Flash cancel juggle for a bar:  ➜  / ➜  ➜   +  ➜ Hold  ➜ \*juggle  ➜  / ➜  ➜  / ➜  ➜  / ➜  ➜  +

Wall reset:  \*wallsplat walk up ➜  +  \*walk up ➜ Hold  ➜  +  walk up ➜ Hold  ➜  +  ➜ > (hit dash attack as high as possible) \*flipout (enemy backflips and resets the combo) ➜  +  \*wallsplat ➜  +  ➜ \*otg  +  ➜  +  ➜  +

Bar using wall reset:  ➜  / ➜  ➜  +  \*wallsplat walk up ➜ Hold  ➜  +  walk up ➜ Hold  ➜  +  ➜ > \*flipout ➜  +  \*wallsplat walk up ➜ Hold  ➜  ➜ air
Yukako

## Commands

**Style/Other**

 ON GROUND

**Skills**

 ON GROUND

**Dual Heat Attacks**

 +  ON GROUND

## Combos

**BnB**:  >  ➜  ➜   ➜  ➜  + .

**Alt BnB**:  ➜   ➜ Hold  \*collapse ➜   ➜  ➜  + .

 **+ / Oki**:  ➜   ➜ Hold  \*collapse ➜   ➜  ➜  ➜ Walk forward, delay slighty  + /.

**EX Flash cancel**:  ➜  +  ➜  +  ➜  ➜ [  +  hits]    ➜ (air)  ➜ \*land  +  ➜  +  ➜ \*juggle .
Kakyoin

## Commands

**Style/Other**

 ON GROUND

**Skills**

 ON GROUND

**Dual Heat Attacks**

 +  ON GROUND

## Combos

Easy juggle: > ➜  ➜  +  walk behind ➜  ➜ \*juggle

Harder one:  ➜   ➜  ➜  +  ➜   tap  x[untill out of stamina] ➜ walk behind ➜  ➜ \*juggle  ➜   ➜  ➜   ➜  \*cancel  ➜  +

Unlock combo using :  ➜   ➜  ➜  +  ➜  (unlock) turn away from enemy ➜ tap  ➜  (lock on) walk behind ➜  () \*cancel  ➜  +  ➜  \*juggle  ➜  ➜   ➜  ➜   ➜  \*cancel  ➜  +

Wall loop:  ➜   ➜  +  ➜   tap  x[untill out of stamina] ➜ face a wall ➜  ➜  ➜  +  \*wallsplat ➜ > (hit dash attack as high as possible) \*flipout (enemy backflips and resets the combo)  ➜  +  \*wallsplat ➜ > \*flipout  ➜  +  \*wallsplat... loop till you get a bar stamina isn't an issue
Dark Oak Mountain Fortress (DOMF)

Dark Oak Mountain Fortress, commonly abbreviated to DOMF, is the primary residence of CrownPrince, one of the original founders of Colonia, and the primary in-game admin. It is located in the heart of the Sentinel Hill Metro Area, bordering Boathouse Station to the north and Sentinel Hill Station to the south. It is served by the Piccadilly Line and Metro Line, which are parallel to each other on the same station platform. DOMF is a private residence and visitors are allowed to visit and explore.

The fortress consists of many levels and vast storage rooms, guest quarters, a courtyard surrounded by covered balcony, stables and farms. There is access to the underground mines beneath all of the Metro Area and there is also a tunnel that connects directly with Sentinel Hill Tower.
South New Nassau

## Flag

The flag is a horizontal tricolor featuring (from top to bottom) the colors white, orange, and blue. The design bears resemblance to many eastern Slavic flags like Russia and Bulgaria, but instead bearing the colors of its parent city of New Nassau.

### Founded by

ShanyaeWest

South New Nassau is a small market town in a savanna biome directly run by New Nassau as a satellite village. The area was claimed by ShanyaeWest, who ceded it to ThomasBeck31, who runs New Nassau. Interstate 27 runs directly under it by way of the Baldwin Tunnel, emerging from the ground on the south side of the village. There is a small marketplace in the village which has yet to open for business. South New Nassau borders West New Nassau and is currently only connected to it directly via the Interstate.
May 2013

Linking page for schedule listings from **May 2013**.

May 1, 2013

May 2, 2013

May 3, 2013

May 4, 2013

May 5, 2013

May 6, 2013

May 7, 2013

May 8, 2013

May 9, 2013

May 10, 2013

May 11, 2013

May 12, 2013

May 13, 2013

May 14, 2013

May 15, 2013

May 16, 2013

May 17, 2013

May 18, 2013

May 19, 2013

May 20, 2013

May 21, 2013

May 22, 2013

May 23, 2013

May 24, 2013

May 25, 2013

May 26, 2013

May 27, 2013

May 28, 2013

May 29, 2013

May 30, 2013

May 31, 2013
December 1989

Linking page for schedules from **December 1989**.

December 10, 1989

December 11, 1989

December 12, 1989

December 13, 1989

December 14, 1989

December 15, 1989

December 16, 1989

December 17, 1989

December 18, 1989

December 19, 1989

December 20, 1989

December 21, 1989

December 22, 1989

December 23, 1989

December 24, 1989

December 25, 1989

December 26, 1989

December 27, 1989

December 28, 1989

December 29, 1989

December 30, 1989

December 31, 1989
The official Battle For something Wiki

**Welcome to the The official Battle For something Wiki!**
We're a collaborative community website about The official Battle For something that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Origin Point (Spawn)

Origin Point, also referred to as Spawn is where all new players enter the world of Colonia. Its exact X,Y,Z coordinates are 0, 63, 0 (0 blocks X or east-west, 63 blocks Y or up/down elevation and 0 blocks Z or north-south). If a player has not selected a new spawn location, by right-clicking on a bed, the player will return to this exact spot upon death (players keep their inventory upon death).

Origin Point (Spawn) is located in the northeastern area of the Sentinel Hill Metro Area, the oldest and most developed area of Colonia. It is accessible by rail at the adjacent Origin Point Station on the Cambridge Line which is part of the Colonia Railway System (CRS). Many players have chosen to build homes or other buildings in this community and some have never travelled beyond the area. The Colonia Welcome Center is the first building most players will encounter as it is just a few blocks south of the spawn point.

FUN FACT - Colonia's original spawn point was actually about 100 blocks south of the Boathouse, Colonia's very first structure built in November, 2016. It was decided to move the spawn point created when the world was generated to the exact X,Y,Z coordinates of 0,63,0 in early 2018, right around the time the server went public.
BFS 11

BFS 11 is the 11th episode of BFS not much to know about this episode except that One of Blueberrys team will be eliminated and this episode never happend bc bfsa came and was season 2

## Trivia

* IT was conformed that RYS studios said this will be the last episode
* this is gonna be split into 3 parts
* this episode is not happening bc rys studios conformed that this episode is not happening he might do it later?
* it’s conformed that Patrick popsicle won bfs
Sentinel Hill

Sentinel Hill is the capital city of Colonia. It is in the heart of the Sentinel Hill Metro Area, more commonly referred to as the Metro Area - the largest development built close to the Spawn (Origin Point). Sentinel Hill is immediate neighbors with Dark Oak Mountain Fortress (DOMF) to the north, Cordova Ridge to the east, Faechester to the south, Tixlet Marsh to the southwest and Shepherd's Hill to the west. Railway service is provided at Sentinel Hill Station which is the only hub station of the Colonia Railway System (CRS) that serves four railways: the Piccadilly Line, Jubilee Line, Metro Line and Cambridge Line.

Sentinel Hill is our most important city as it contains the Capital Building, our main seat of government. The city also contains Colonia's oldest and most famous landmark - Sentinel Hill Tower. There are various supply stores that provide free materials to players.

**EXPANSION PLANS**

Sentinel Hill has plans to extend to the west and northwest around Dark Oak Mountain Fortress (DOMF) and up to Gallows Island and Shepherd's Hill. A canal is currently under construction that would connect Boathouse via waterway.

It also has plans by CrownPrince to expand upon Colonia Depot, which currently sits empty.
Xenotemple

Xenotemple is a village overseen by a lava-cast in the shape of a pyramid, found on the Cambridge Line in between Murky Isle and Marsh Edge.

It was built by CrownPrince and Goosebop, with help from several other Colonian's such as KitsuFloof and TheFedoAce.

It is home to plenty of Villagers, being a very large hub for them. It also has plenty of apartments to call to its name.
Main Players

ADMINS:

CrownPrince (in-game admin)

Sudofox (server admin)

FOUNDERS:

CrownPrince

Leven

Eddiey

JensenBeach

PLAYERS:

LovelyMya

GamingAir

ButterH2

PLU4011

ThomasBeck31

Jetpackjbd

Goosebop

Rossco

Kursiv1

blugator

New players are always welcome but must be sponsored by existing players in order to be added to our white list. Sponsoring a new player means you will make them aware of our rules and will accept responsibility for their actions. Please message CrownPrince to sponsor a friend to join us!
Cambridge Line

The Cambridge Line is the 13th railway added to the Colonia Railway System (CRS) and the 4th railway to service the Sentinel Hill Metro Area. It uses purple concrete for its tracks and connects with the Piccadilly Line, Jubilee Line and Metro Line at Sentinel Hill Station. The Cambridge Line travels in a southwest-northeast direction and currently has 14 railway stations, with two of these being hub stations. Its southwestern most station is currently Murky Isle Station and its northeastern most station is currently Wallabee Island Station. The Cambridge Line was created to provide direct access from Origin Point (Spawn) to Sentinel Hill and also to provide railway service to the communities of Tixlet Marsh and Riverbend in the southwestern area of the Sentinel Hill Metro Area. In 2021, the line was extended beyond Murky Isle Station to add 6 more stations. At Charing Cross Station, it connects with the Waterloo Line and Victoria Line, making this one of only two stations (the other being Liverpool Station) to serve 3 railway lines. The Cambridge Line has recently extended 3 stations beyond Charing Cross and will soon add 2 more stations as it brings railway service to Arashi Fields.

STATIONS: (Southwest to Northeast)

Poppy Hill Station

Alyssira Station

Stratford Station

Charing Cross Station (Hub Station - connects with Waterloo Line and Victoria Line)

Birch Point Station

Marsh Ridge Station

Xenotemple Station

Murky Isle Station

Riverbend Station

Tixlet Marsh Station

Sentinel Hill Station (Hub Station - connects with Piccadilly Line, Jubilee Line and Metro Line)

Genesis Hills Station

Origin Point Station

Wallabee Island Station
Jubilee Line

The Jubilee Line is the second oldest railway of the Colonia Railway System (CRS). It uses pink concrete for its tracks and currently has 16 stations. It travels in a general east-west direction, with 3 being hub stations. Its westernmost station is at Stardew Village and its easternmost station at Hanson Village.

RAILWAY STATIONS (west to east):

Stardew Village Station

Parsons Green Station

Marmalade Junction Station (hub station - connects with Waterloo Line)

Westminster Station

Sunset Beach Station

Shepherd's Hill Station

Sentinel Hill Station (hub station - connects with Piccadilly Line, Metro Line and Cambridge Line)

Cordova Ridge Station

Easton Station

Ocean Chasm Station

Tropica Station

Coconut Bay Station

Rocky Point Station

Bristol Valley Station

Rossco Ridge Station

Hanson Village Station (hub station - connects with District Line)

Eden Valley Station

Spring Grove Station

Knights Ridge Station

Flora Hills Station

Yellowstone Ranch Station
GamingAir

GamingAir is a well-known player in Colonia. He is most notably known for exploring the server and most of the station and being one of the few players living in Northern Colonia. He lacks building skills and he's the owner of Clarksburg, Fairmont, Bergen, Sundsvall, Luckystone City, Pleasant Valley, Finch Valley, Falcon Ridge and many other places. He also has bases around the server.
Sudofox

Sudofox is the server admin of Colonia. He discovered our world in early 2018 when it was run on a private server, hosted by CrownPrince. He generously offered to host Colonia as a public server and maintains backups, security plug-ins and oversees Minecraft updates. We are forever in his debt for all he has done to bring Colonia to the outside world!

In-game, Sudofox is also known for his vast and elaborate builds at Mount Oswalt, Mine Ops and other areas.

Outside of Colonia, Sudofox is well known as the founder of Sudomemo, a replacement for Flipnote Hatena, an online service for Flipnote Studio, a downloadable app on the Nintendo DSi.
Charing Cross Station

Charing Cross Station is a major railway hub station located in Charing Cross, southwest of the Sentinel Hill Metro Area. For many years it has connected the Waterloo Line and the Victoria Line. In 2021, a third railway, the Cambridge Line, was connected to this station making it one of only two stations to serve 3 railways. The other station hosting 3 railways is Liverpool Station. Charing Cross Station also has the distinction of being the largest and most ornate station on the entire Colonia Railway System (CRS).
Interstate 27

Interstate 27 (known as the **Sunrise Expressway** from Suffolk Village to Vanderbilt City) is an Interstate route currently in progress that begins south of Vanderbilt City at the Vanderbilt Thruway (Interstate 127) and ends at the southern terminus of Vanderbilt State Route 27 in Suffolk Village, where the right-of-way and exit numbers continue on. Currently, exit numbers on this highway number from 33 until 37A. The highway traverses the Baldwin Tunnel, which runs under South New Nassau and West New Nassau, and the Major Thomas Jones Memorial Bridge, which connects the latter to Suffolk Village and, by extension, New Nassau.
Shepherd's Hill Station

Shepherd's Hill Station was the first new station built on the Jubilee Line (not counting Sentinel Hill Station, which already existed). It serves the community of Shepherd's Hill. In the summer of 2017, the station was rebuilt and expanded when the railways received updated colored concrete blocks for the tracks.
Armor Valley

Armor Valley is an area founded by Dos in January 2021. It is found on the Northern Line after Galara Village.

Armor Valley is surrounded by beautiful lakes and mountains, with buildings having a sort of dark aesthetic, using a lot of darker blocks. The Area is filled with elaborate farms as well as a wide array of tree types to chop down (as long as you replant them).

The Area's name is based on "The Isle of Armor" from Pokemon Sword and Pokemon Shield, games developed by GameFreak and published by Nintendo in 2019.