Nurgle Powers

## Acidium Vitae (ToF)

**Alternate Names**: Toxic Blood

**Value**: 300xp

**Prerequisites**: Aligned Nurgle, Psy Rating 4

**Action**: Half Action

**Focus Power**: Hard (–20) Willpower Test

**Range**: Self

**Sustained**: No

**Subtype**: Concentration

**Description**: The psyker’s very blood and breath course with poison and disease, punishing his enemies for daring to attack him. His skin takes on a sickly colour, his veins turn green, and his breath reeks of decay. These cosmetic effects pale beside the suffering inflicted by his caustic blood as it splatters out from his wounds. While Acidium Vitae is in effect, if the psyker suffers any Damage from Impact, Rending, or Explosive attacks, or other Damage that causes bleeding, the resulting blood spray covers his enemies and eats away at their flesh. After a triggering attack resolves, all creatures within three metres of the psyker must make a Diffcult (–10) Agility Test or take 1d10 E Damage, Pen 5, with the Toxic (1) Quality. Creatures that attack the psyker with natural melee attacks (from teeth, claws, or the like) also take this damage in the same way, ignoring Armour but not Toughness Bonuses. This effect lasts for a number of rounds equal to the psyker’s Psy Rating and the psyker himself is immune to the effects of this power.

## Brain Fever (ToF)

**Alternate Names**: Thought Burden

**Value**: 100xp

**Prerequisites**: Aligned Nurgle

**Action**: Half Action

**Focus Power**: Diffcult (–10) Willpower Test

**Range**: 5 metres x Psy Rating

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: A rapidly progressing fever takes the target of this power, rendering him unable to think and slow to respond. Affected warriors find it difficult to stand defiant in the face of battle and struggle to take in war’s chaotic events. Psykers suffering the Brain Fever battle to draw on even the most basic unholy powers of the Dark Gods. This tool indirectly but sufficiently turns the tide of battle when cunningly applied to strategic targets The target of this power suffers a level of Fatigue and must make a Challenging (+0) Willpower Test as a Free Action whenever attempting to perform a Reaction or an Action with the Concentration Subtype. If the target succeeds on this Test, he may perform the Action normally. If he fails, he loses the Action entirely. However, he may spend any other Actions he chooses as long as he has any left to spend for that round. Additionally, whenever the target fails a Willpower Test, he suffers a level of Fatigue. Brain Fever lasts for a number of rounds equal to the Heretic’s Psy Rating.

## Corpse Burst (ToF)

**Alternate Names**: Bone Shrapnel

**Value**: 300xp

**Prerequisites**: Aligned Nurgle, Psy Rating 4

**Action**: Half Action

**Focus Power**: Challenging (+0) Willpower Test

**Range**: 30 metres

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: Of the more resourceful of Nurgle’s followers are those sorcerers who have mastered the art of the Corpse Burst. As the armies of Chaos lay waste to their enemies, littering the war-plains with the bodies of the dead, disgusting eruptions of blood and bone, rot and disease cut through the soft skin of the Corpse-Emperor’s children. This power emits a Psychic Blast centred on the body of a dead creature of adult human size or larger. It deals 1d10 + Psy Rating Rending Damage and has the Toxic (2), Tearing, and Pinning Qualities. The radius of the blast is a number of metres equal to the Psy Rating of the psyker. All within line of sight to the explosion must make a Fear (2) Test, except the psyker himself.

## Dirge of Decay (ToF)

**Alternate Names**: Blightsong

**Value**: 400xp

**Prerequisites**: Aligned Nurgle, Disturbing Voice, Psy Rating 4

**Action**: Half Action

**Focus Power**: Diffcult (–10) Willpower Test

**Range**: 5 metres x Psy Rating

**Sustained**: Half Action

**Subtype**: Attack, Concentration

**Description**: As the devotee of Nurgle intones the Dirge of Decay, wounded combatants howl in a chorus as rot and infection take them. As the psyker utters the first verses, fresh wounds begin to pus, only to become discoloured and rank in the rising crescendo. At the apex, an infection takes hold that rapidly devours muscle, bone, and organ until nothing is left but a desiccated husk. On the turn the psyker manifests Dirge of Decay, all creatures who have suffered Damage within range must make a Challenging (+0) Toughness Test or immediately suffer an additional amount of Rending Damage equal to the sorcerer’s Psy Rating. For every turn that the sorcerer maintains the power, all creatures who have suffered damage within range must make a Challenging (+0) Toughness Test or suffer oneadditional point of Rending Damage. Armour and Toughness do not reduce Damage caused by this power. Creatures who have not suffered any damage are unaffected by this power (that is, until or unless they suffer damage otherwise). Devotees of Nurgle ignore the effects of this power. Blasphemous Incantation: When Dirge of Decay is used with the Blasphemous Incantation Path to Power, the sorcerer may choose to increase the action to sustain it to a Full Action (once this decision is made, it cannot be changed until he uses this power again). If he does, on every turn that the sorcerer maintains the power he can make an attack against any one creature currently suffering under its effects. This attack requires a Challenging (+0) Willpower Test and deals 1d10+6 Rending Damage and has the Toxic (2) Quality.

## Tendrils of Corrosion (ToF)

**Alternate Names**: Rusting Curse, The Red Pestilence

**Value**: 300xp

**Prerequisites**: Aligned Nurgle, Tech-Use Skill

**Action**: Half Action

**Focus Power**: Challenging (+0) Willpower Test

**Range**: 20 metres

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: Though decomposition and disease of the body are more recognisably the work of the Lord of Decay, corrosion and entropy in their broadest form are also his purview. Through this power, rust coloured Tendrils of Corrosion caress materials of a more apparently timeless sort than flesh such as plasteel, adamantium, and ceramite. Corroded but not worthless, items suffering from Tendrils of Corrosion malfunction; data-slate screens crackle with interference, power weapons become no better than primitive blades, and lasguns jam with frequency. The sorcerer targets a single weapon, piece of armour, or item of equipment within range and makes a Focus Power Test. If successful, Tendrils of Corrosion causes damage to the item and impairs its functioning. Melee weapons are reduced to Poor Craftsmanship, lose the Balanced, Force, and Power Field Qualities (if present), and gain the Primitive (6) and Unbalanced Qualities. Ranged weapons are reduced to Poor Craftsmanship, lose the Accurate, Maximal, and Reliable Qualities (if present), and gain the Inaccurate and Unreliable Qualities. All armour targeted by Tendrils of Corrosion suffers a –2 penalty to its AP (to a minimum of 0). All Tests using any gear affected by this power are taken with a –10 penalty (such as the Test for protection rating with a force feld or an Awareness Test made with an auspex). The effects of this power are reversible by someone capable of doing basic maintenance and repairs to the equipment, such as a Heretek. This requires a few minutes of time and attention and so must be dealt with outside of combat but requires no Test.

## Vile Contagion [Corruption] (ToF)

**Alternate Names**: Curse of Velaj

**Value**: 400xp

**Prerequisites**: Mark of Nurgle, Nurgle’s Rot

**Action**: Half Action

**Focus Power**: Diffcult (–10) Corruption Test

**Range**: Special

**Sustained**: Free Action (Special)

**Subtype**: Concentration

**Description**: Nurgle’s Rot spreads across the battlefield adding disease to bloodshed as far as the eye can see. However, the survival of any disease requires new hosts for incubation and as paths of transmission. Fortunately for the Master of Pestilence, Nurgle’s Rot spreads vigorously when fresh flesh is available and susceptible to its ravages. The Devotee of Nurgle, lured in and empowered by the cries of suffering his corruption inflicts, extends his consciousness through the miasma, spreading the disease along with it. Legends tell of sorcerers using this spell to gain a pyrrhic victory when defeat seems imminent. While maintaining Nurgle’s Rot, the psyker may activate Vile Contagion. He chooses one target that has taken damage from Nurgle’s Rot plus an additional target for every two Degrees of Success beyond the first on his Focus Power Test. He adds a radius, centred on the target or targets equal to five metres times his Psy Rating, to the manifestation of Nurgle’s Rot that he is already maintaining (so as to add to the original radius centred on himself). Apply the effects of Nurgle’s Rot once only (regardless if they fall under both radii or just the radii of Vile Contagion) to each victim that falls within the various radii of Nurgle’s Rot and Vile Contagion. This power is maintained for as long as he continues to maintain Nurgle’s Rot. Note that maintaining Vile Contagion while maintaining Nurgle’s Rot still counts as maintaining two powers.

## Ward of Worms (ToF)

**Alternate Names**: Curse of the Writhing World

**Value**: 500xp

**Prerequisites**: Aligned Nurgle, Psy Rating 5, Infamy 40+

**Action**: Half Action

**Focus Power**: Diffcult (–10) Willpower Test

**Range**: Self

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: Putrid, olive green worms continually squirm from the mouth, nose, and ears of the sorcerer and writhe about his body covering his armour in necrotic slime. When an enemy strikes him, the worms leap from sorcerer to his attacker, eating voraciously at the poor fool’s exposed flesh. When particularly inspired by his own foulness, he may deliver the onslaught of worms to devour an enemy. Should he succeed in destroying the wretched soul, the worms animate the corpse at his command. Ward of Worms lasts for a number of rounds equal to the psyker’s Psy Rating. While active, he gains an additional Reaction option as described in Worm Infestation below. Also, as a Half Action the psyker may prematurely end the effect to make a special attack, unleashing a torrent of worms to slay an enemy and, if successful, turn that enemy into a puppet of worm infested flesh. To make the attack, he must succeed on a Difficult (–10) Willpower Test. This attack is a Psychic Storm, has a range of five times the psyker’s Psy Rating and deals 1d10 + Psy Rating Rending Damage, Pen 5, and the Toxic (2) and Tearing Qualities. If all hits from this attack are focussed on one target and that target dies due to this attack, his corpse becomes infested with worms. These worms now act as the corpse’s musculature and it becomes a puppet for the caster to manipulate. On each of the psyker’s turns, as a Free Action he may command the puppet to make a Standard Attack or a Half Move Action. The puppet is essentially dead, has no Psy Rating, and cannot do anything else that a living creature may normally do such as speak or concentrate; his actions are limited to standing in place or performing basic commands. Its characteristics are half the original target’s values (rounded up) and does not benefit from any Skills or Talents. The worm-infested corpse has a total of five Wounds, does not benefit from healing, and falls into a bloody, amorphous heap on the ground after 1d5 + Psy Rating rounds of false life.

## Worm Infestation (ToF)

Type: Reaction

**Subtype**: Attack, Melee Whenever an enemy makes a melee attack against a creature protected by Ward of Worms, the creature may respond with this reaction after the triggering attack has resolved. To do so, the character makes a Challenging (+0) Willpower Test. If successful, a horde of worms leaps from his extended arm onto the target to devour his flesh. This attack deals 1d10 R, Pen 5 Damage and has the Toxic (0) and Crippling (2) Qualities. Armour does not reduce Damage from this attack unless it is environmentally sealed as the worms seek out any opening in the target’s defences. The target may spend a Full Round **Action** to remove the Crippling effect.

## Choir of Poxes

**Alternate Names**: Litany of Pestilence, Delirious Chant

**Value**: 100xp

**Prerequisites**: Aligned Nurgle

**Action**: Full Action

**Focus Power**: Difficult Opposed (–10) Willpower Test

**Range**: 30 metres

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: As enacted by Nurgle’s daemonic legions, the Sorcerer’s throat rattles with the names of every disease he has ever suffered from, and every disease that Nurgle has ever gifted mortals with. Those caught within earshot of this pestilential incantation find themselves wracked with spasms of pain and delirium, as the Sorcerer speaks the true names of different diseases, invoking plagues both ancient and yet to occur. Creatures caught within range of this power may oppose the Focus Power Test with a Toughness Test, suffering an additional –10 penalty if they have the Heightened Senses (Hearing) Talent. Any creature that fails to resist this power takes 1d10 + Psy Rating Damage and is stunned until the start of its next turn.

## Inviolable Flesh

**Alternate Names**: Effluent Form, Vigour Mortis

**Value**: 200xp

**Prerequisites**: Aligned Nurgle, Toughness 40+

**Action**: Half Action

**Focus Power**: Hard (–20) Willpower Test

**Range**: Self

**Sustained**: Free Action

**Subtype**: Concentration

**Description**: The Sorcerer’s flesh twists and changes to resemble the blessed effluents of the Plague God, becoming crusted with fi lth and foulness such that the blows of the enemy do not cut so deep. Gifted with such a pestilential form, the Sorcerer can shrug off injuries that would fell a lesser man. While this power is in effect, the Sorcerer gains the Unnatural Toughness Trait with a rating equal to the sorcerer’s Psy Rating. However, so encumbered by filth is the Sorcerer that he suffers a –10 penalty to his Agility characteristic.

## Leper’s Curse

**Alternate Names**: Dessicant Word, Thousandth Necrotic Invocation, The Final Curse

**Value**: 400xp

**Prerequisites**: Mark of Nurgle, Psy Rating 5

**Action**: Half Action

**Focus Power**: Challenging (+0) Willpower Test

**Range**: 5 metres x Psy Rating

**Sustained**: None

**Subtype**: Attack, Concentration

**Description**: Whispering an incantation taught to him by a Plaguebearer, the Sorcerer focuses a stream of decay into one of his victim’s body parts. At this foul command, the victim’s flesh and bone wither away in a display of glorious atrophy, leaving shrivelled ruin in the spell’s wake. Some sorcerers know this as the Thousandth Necrotic Invocation, one in a long list of vile syllables beloved of the Grandfather of Pestilence and capable of inflicting terrible afflictions upon their victims. This power is a Psychic Bolt that causes the target to suffer a single Rending Critical Effect equal to 1d10. Leper’s Curse does not do Damage to Wounds, but can cause limb loss, blood loss, or even death, depending on the Critical Effect. An opponent can only be targeted by the Leper’s Curse once per combat.

## Nurgle’s Rot [Corruption]

**Alternate Names**: The Destroyer Hive, Heart of Contagion,

Pandemic’s Herald

**Value**: 400xp

**Prerequisites**: Corruption 30+, Aligned Nurgle

**Action**: Half Action

**Focus Power**: Challenging (+0) Corruption Test

**Range**: 5 metres x Psy Rating radius

**Sustained**: Half Action

**Subtype**: Attack, Concentration

**Description**: The grandest and most infamous of Nurgle’s contagions, Nurgle’s Rot is known by many names and has appeared on countless worlds, leaving entire populations desolated by this terrible daemonic pathogen. Nurgle’s devoted sorcerers take on all manner of diseases, serving as host to the creations of the Lord of Plagues. From this seething mass of decay and entropy, these devotees of pestilence summon forth the psychic echo of this paragon of plagues, inflicting it upon those nearby. The infectious gift of Nurgle is cast outward to embrace all who stray too near to the Sorcerer. Creatures within range of the Sorcerer while this power remains in effect suffer 1d10 + Psy Rating Damage, with the Tainted and Toxic (4) qualities. The damage ignores Armour unless it is environmentally sealed. Those Devoted to Nurgle are unaffected by this power.

Psychic Phenomena: While this power remains in effect, the air within the power’s range is filled with a thick, acrid fog and swarms of massive bloated flies. Any creature within range that is not devoted to Nurgle suffers a –5 penalty to Weapon Skill, Ballistic Skill, Intelligence, Perception and Fellowship Tests as the foul vapour and buzzing flies hinder their concentration and drive them to distraction. This is in addition to any normal Psychic Phenomena.

## Field of Pestilence

**Alternate Names**: Pestilent Earth, The Plaguefather’s Quagmire

**Value**: 300xp

**Prerequisites**: Aligned Nurgle

**Action**: Full Action

**Focus Power**: Hard (–20) Willpower Test

**Range**: 5 metres x Psy Rati

**Subtype**: Concentration

**Description**: While touching the ground beneath his feet, the Sorcerer conjures forth a wave of pestilence and decay, turning hardened soil into a morass of greenish-grey sludge. Many sorcerers invoke litanies of infertility or speak prayers of desecration, while others trace abhorrent runes in the dirt or pour jars of diseased blood onto the ground. Many sorcerers believe that this power was granted to mortals by one of the most renowned of Nurgle’s daemons. While this power remains in effect, the ground around the Sorcerer, which moves as he does (centred on him at all times), becomes swamp-like. Any creature—with the exception of the Sorcerer himself—within the power’s radius must pass a Challenging (+0) Agility Test or fall whenever attempting to move faster than a normal Half Action movement rate.

## Putrefying Embrace

**Alternate Names**: Epidemic Touch, Hand of Filth

**Value**: 200xp

**Prerequisites**: Mark of Nurgle

**Action**: Half Action

**Focus Power**: Very Hard (–30) Willpower Test

**Range**: Self

**Sustained**: Yes

**Subtype**: Concentration

**Description**: The Sorcerer reaches out with arms dripping in foulness, to corrupt anything he touches. A single touch spreads stinking pus and other vile fluids, defiling anything they are left upon. The sorcerer’s unarmed melee attacks deal 1d10+Psy Rating I Damage and gain the Toxic (3) Quality, and he counts as having the Deadly Natural Weapons Trait. The Sorcerer’s Strength Bonus is not added to the Damage.

## Rain of Foulness

**Alternate Names**: Torrent of Decay, the Grandfather’s Gift

**Value**: 300xp

**Prerequisites**: Aligned Nurgle

**Action**: Half Action

**Focus Power**: Challenging (+0) Willpower Test

**Range**: 20m x Psy Rating

**Sustained**: Half Action

**Subtype**: Attack, Concentration

**Description**: At the Sorcerer’s command, the skies fi ll with brooding, discoloured clouds that split open and pour fi lth and rotten blood down upon the Sorcerer’s foes. Few can do little more than flee from this downpour of vileness. The most devout of Nurgle’s sorcerers speak of this power as being a gift from Grandfather Nurgle, bestowed upon the world from the Plague Lord’s domain. This power is a Psychic Blast with a radius of 1+ the Degrees of Success on the Focus Power Test. Anyone caught within the area of effect suffers 1d10+7 I Damage with a Pen equal to Psy Rating and the Toxic (3) Quality, and must take a Pinning