Belladonna

### **Lore**

Magical abilities are a great gift for some, and a heavy burden for others. During the rise of Arrat, the Witch Academy was a stronghold of outstanding magical talents. Many families sent their children to study at a very early age, because they believed that the incredible abilities of their daughters would serve for the benefit of all living things. But there were also those who were afraid they would not be able to cope with such forces and hurried to hand over their children to the most skillful and the wisest magicians of Arrat as soon as possible. Among the students of the Academy, or sisters, as the girls called themselves, was Belladonna - a master of protective and healing magic. During her years at the Academy, her abilities would often cause a giggle between the girls. After all, who would use healing and resurrection in a peaceful Arrat, Belladonna never took offence at the sisters' friendly laughter and loved her gift with all her heart. How quickly these carefree years have flown by! Everything changed when the Witches sealed the Portal to the Cradle of Chaos at the cost of their powers. In search of lost powers, Belladonna turned to the ancient Forest Magic, settling on the same shard with Wild Elves who possess the magic of the forest. The inhabitants of the shard accepted their neighbor not only with respect, but also with great caution. The elves felt that Belladonna had enough powers to vanquish them and become the sole owner of the Forest.

### **Skills**.

* Slap in the Face.

Damages one target. Has a certain chance to cast a debuff on the target that slows their ability to heal by a certain percentage for a certain number of turns. Ability level 7: Has a certain chance per allied Witch or Dark Hero to cast an extra debuff on one or more random enemies.

* Pixy Ring.

It is Heals allied Witches and Dark Heroes by a certain percentage of their max HP. Other allies will heal by half that amount. Casts a certain number of buffs on allied Witches and Dark Heroes giving them 100% chance to dodge. Each dodge removes 1 buff. Ability level 7: Has a certain chance per allied Witch or Dark Hero to remove all debuffs that affect healing and resurrection from allies and to remove all DoT effects.

* Reanimation.

Casts a certain number of “Heal over time” buffs on living allies. At the start of their turn, these allies will regain 5% of their max HP per buff. Each turn removes 1 buff. Resurrects a random ally. Witches and Dark Heroes are resurrected with a certain percentage of their max HP, other allies with half that amount. Casts a buff on a resurrected ally that doesn't allow their HP to drop below 1 for a certain number of turns or until they take a certain amount of hits. Ability level 7: Casts a Tank mark on enemies. Any Tank that damages the marked target will get a Shield worth a certain percentage of their max HP.

* Herbal Healer Call.

Passive ability. Each time an enemy heals, they lose a certain number of random buffs. Each time an enemy is resurrected, all allied Witches get a Shield worth a certain percentage of their max HP. Other allies get a Shield worth half that amount. The effectiveness of Belladonna's healing increases by a certain percentage per allied Witch. Ability level 7: At the start of her turn, has a certain chance per allied Witch or Dark Heroes, to cast a buff on a Hero with the lowest HP that restores a certain percentage of HP from the damage done.