Mahofu (Bloodline)

## Mahofu Background

The Mahofu clan, one of the five noble clans of Zaishin who were named for their dark art practices and unorthodox use of the wind element. They command the wind in a malicious and malevolent manner that corrupts everything it touches. Despite their tainted form of combat the clan has been primarily traditionalist for the past hundred years. It is only the current head which has started to throw that into question.

## Mahofu Traits

* The user must have the Wind element.
* Clan Members must have Lineage or loyalty to Zaishin upon creation. Loyalty may be shifted post creation.
* The user is immune to their own poisons and Tier 1 Poison of others.
* Wind based techniques may not blow the fog away, however, flames ignite the miasma, creating an explosion twice the size as the technique with damage equal to it's rank.
* Fuuton or wind based techniques may have Poison Tier applied at the following ranks.
	+ E-D Tier 1
	+ C-B Tier 2
	+ A-S Tier 3
	+ S+ Tier 4
* Wind Attuned - When the Mahofu Clansman takes either [Bloodknight] of Bloodline Class or [Elemental Mastery] of Ninjutsu class, they apply the Overwhelming Trait to all Futon Ninjutsu and Bloodline Techniques. Only full-blooded members of the Clan apply this trait, this cannot be accessed by Implant or Dual Ancestry. If the Mahofu takes [Elemental Mastery] then only Futon can be made overwhelming in this matter and does not benefit additional elements as per [Elemental Mastery]'s effect nor do they acquire the extra ninjutsu of [Elemental Mastery] either.

## Bloodline Attributes

**▱▰▱ Perfect Storm |** The user gains four additional ninjutsu slots to be used specifically for fuuton techniques per body rank. Additionally, hand signs may be executed with one hand. Additional Miasma is created with the use of wind techniques, enhancing the size of the fuuton by five feet per rank but does not effect it's rank. Also, once every three posts, the user may passively transform their body into miasma at a localized spot upon physical contact to evade a technique, paying the cost of the technique being evaded.

**▱▰▱ Demonic Presence |** The user's fog carries a choice of two additional factors that are scaled to the same levels as the poison's. The user may choose between the Mental Stress Status or the Insanity Status and apply these effects to those under the influence of the Miasma. The user gains an additional 4 genjutsu per body rank.

**▱▰▱ Violet Delirium |** The user excels at Genjutsu that is used with the clan's miasma. The user gains 4 additional genjutsu per body rank. In addition, their genjutsu cast by using the miasma as a source or trigger may add an additional sense to the illusion. The user gains an additional 2 custom slots to be used for Genjutsu involving their miasma.

## Mahofu Techniques

**▰ Miasma Creation | Rank X | Spiritual**

Forming hand signs, the air becomes rich with chakra, lacing it with toxic fumes that are inhaled through the mouth, absorbed through bare skin. This tecnique's toxicity is equal to the rank scaling listed in the Traits for fuuton techniques. The Miasma is a deep purple and travels low to the ground, rising upward as it travels and remains active two posts for each rank of the technique and likewise travels in ten foot increments. As it travels, Miasma rots the earth along it's path, causing it to decay aesthetically. Upon the second post, the miasma rises to a height of ten feet, causing tier 3 blindness to those within it until escaping.

**▰ Winds of Change | Rank D | Spiritual**

The clan member channels chakra into their hands, causing existing Miasma clouds upon the field to be controlled through somatic hand gestures. Doing so controls Miasma in forms no larger than ten feet per hand. This technique requires an upkeep cost every post following it's initial use. This technique does not manipulate the rank of Miasma, only it's location and form.

**▰ Corrupted Grasp | Rank X | Spiritual**

While a target is within their Miasma, the clan member forms a single hand sign to increase the density of their Miasma to create five sets of hands that grasp on to the target's limb and throat, attempting to suffocate them. If successfully grasped, the target suffers the next highest tier of poison status if already infected due to the direct contact. Breaking the grip of this corruption requires chakra paid equal to the technique's rank. For each rank of difference between the target's body and the rank of the technique, an additional D rank amount of chakra must be paid to break free.

**▰ Spectral Transformation | Rank X | Spiritual**

The user floods their body with chakra, allowing it to change it's form into pure Miasma and become basic combat. While in this state, the user is able to use only bloodline, Wind and Genjutsu techniques. The user is unaffected by simple techniques in this state, complex techniques equal in rank to the executed rank will end the technique and spiritual techniques effect the user as normal. This technique has an upkeep cost of 2 ranks below it's rank.

**▰ Howling Winds | Rank X | Spiritual**

The user expels chakra from every inch of their body, causing a flood of Misama and wind to burst outward from the user that continually rotates and shreds the air around the user. This air lacerates any flesh that comes within ten feet of the user that is uncovered or unguarded. If cut, the miasma seeps into the target's open wounds and causes paralysis in the limb(s) that are affected equal to the techniques rank. This paralysis remains active for one post per rank of the technique's execution. This technique also causes tiered vertigo.

**▰ Fog of War**

* Category: Enchantment
* Rank: B
* Primary Sense: Touch
* Additional Senses: Sound | Sight
* Base Duration: 5 Posts
* Upkeep: 20 Chakra
* Trigger: Inhaling Miasma
* Source: Hallucinogenic
* Status Effect: Insanity or Mental Stress [ PA Dependent ]
* Description: After the opponent has inhaled the user's miasma, succumbing to it's effects, they imagine they are suddenly surrounded in a thick, endless purple fog of miasma. In the distance they hear the whinny of horses and the clacking of armor as it moves ever closer. The victim will only catch glimpses of passing samurai as they swipe their weapons at the target, slashing at their flesh and vanishing into the fog.

**▰ Sinister Dragon Art | Rank B | Spiritual**

The user extends their hand as it seems to transform into miasma and expand up to forty feet towards it's target. This miasma takes on a dragon like appearance that opens it's six foot jaws to consume target's it interacts with. If successfully biting or consuming a target, they are forced to inhale deeply it's miasma and have tier two paralysis applied for the following three posts in addition to suffering tier three vertigo.

**▰ Twin Sinister Dragon Art | Rank A | Spiritual**

The user extends both hands as they seems to transform into miasma and expand up to fifty feet towards their target(s). This miasma takes on a dragon like appearance that opens it's ten foot jaws to consume target's it interacts with, each able to target an opponent separately and must be defended against at A Rank potency. If successfully biting or consuming a target, they are forced to inhale deeply it's miasma and have tier three paralysis applied for the following five posts as well as causing tier three vertigo. In addition, these miasma based dragons may be manipulated for up to three posts and be utilized as origin points for the user's fuuton techniques. This technique has a C rank upkeep cost if used in this manner.

**▰ Forbidden Art: Miasma Reanimation Technique | Rank S+ | Spiritual**

The user forms a series of hand signs, giving birth to a sudden explosion of miasma behind them that rushes towards any corpses in the area with a limit of sixty four total. As the miasma rushes the target, it penetrates their orifices and fills the dead target's body. The user then controls the miasma within the target to manipulate the body however they see fit. The user is able to control bodies with equal chakra rank to this technique, having the cost divided among the total number of bodies. ( 1 S+ Ranked body, 2 S Rank, 4 A Rank, ect ). This possession requires an A Ranked amount of upkeep per post and the corpses are only allowed to use simple basic combat, simple taijutsu and simple bukijutsu the user knows by subtracting the resources from the user. In addition, these corpses are treated with the same activation system as multi-shadow clones. Each corpse is defeated by a single strike of a technique at it's rank and potency. When a corpse is destroyed, it explodes and generates a ten foot cloud of miasma that lingers in the air for five posts.

**▰ King Enma's Nightmare Castle**

* Category: Enchantment
* Rank: S+
* Primary Sense: Sight
* Additional Senses: Touch| Sound
* Base Duration: 5 Posts
* Upkeep: 80 Chakra
* Trigger: Inhaling Miasma
* Source: Hallucinogenic
* Status Effect: Insanity or Mental Stress [ PA Dependent ]
* Description: After the opponent has inhaled the user's miasma, succumbing to it's effects, they imagine they are standing before a large castle that towers into the hazy purple skies. If they look to escape by returning the way they came they can only see the thick and rolling miasma, becoming lost in it and returning them to the castle. Upon entry, the doors slam shut and vanish from the wall. The target will have three paths to take. The first path leads them to the courtyard in the center of the castle. This courtyard is filled with many beautiful members of the opposite sex who attempt to seduce the target. If the user succumbs to the woes of these demonic witches they have their chakra drained equal to their body rank for each of their remaining posts within the illusion. If they repel the witches, they are forced to fight the group of them, terrorized by their hag like forms. The second path leads to the basement. Those entering the basement find that the stair case they descended upon vanishes as they fall upon a platform that is blanketed in darkness. Suddenly, hells flames illuminate the room, showing the user eight gigantic demons known as the judges of hell who weigh and measure the target's moral compass, forcing them to face themselves. If the target is measured and the judges deem them of pure intentions, they are released. However, if they are found to be sinners, the status of Mental Stress or Insanity has it's effect increased in length by three posts. The third and final path leads them up the stair case. Doing so allows them to ascend the tower and face King Yama, Ruler of the Underworld. He towers several hundred feet above the castle which only comes to his upper abdomen. This giant ogre like demon breathes hellish flames and attempts to crush the target with monstrous force, causing the target to believe their injuries are real and they may easily die. If the target is knocked from the castle roof, the target's illusion ends but they suffer tier three body paralysis.