recursal/Fanatic-Fandom huggingface dataset:
Auril

One of the 24 Gods of Faerun. She sits among the five greater deities. Serves a role in Curse of Strahd.

## Story

Goddess of Winter and ruler of Icewindale, also known as the Frostmaiden. She once served under Silvanus before he was sundered in the creation of Barovia. In the centuries that followed it's creation, Auril attempted many times to gain a foothold in the realm, choosing many different champions, who all failed to various degrees. However, unknown to these false champions, Auril already knew the name of her truest follower years before they were even born. During the events leading up to Strahd's ascension, by unknown methods a man called Nebrix was sent to her, along with a champion of Silvanus' named Pallas. Oblivious at the time to their importance in the events to come, Auril and Silvanus pitted the two against each other in a contest of strength and endurance. It was her champion, Nebrix, who came out on top.

By using this glimpse into the future, she was able to mold her champion from a very early age, developing his mind and isolating him from others. When the son of a Burgomaster by the name of Ismark, foolishly sent Nebrix out to the gates of the realm with a letter of warning, she seize the opportunity to slaughter him and raise him as her own once more. The most important step in her plan was getting Nebrix to weaken the realm the realm enough to then utilise the conjunction of the timelines to bring her undead army through. The task proved much easier than she anticipated with the help of the allies Nebrix had formed. The resurrection of the Mire was a unforeseen complication, although she knew Silvanus to be the likely cause, however it's reformation did give her the perfect opportunity to extract Nebrix from Barovia and begin his training as a general.

The conjunction went off perfectly and the war had begun. A new goal of retrieving an artefact from the Amber Temple and putting Silvanus down was in motion. Her biggest concern being that of Eluned, who's re-entry into Barovia came as a surprise. She did not need to be concerned for long however, as it appeared Silvanus had done a much poorer job in nurturing his champion and she had done with hers and he was quickly vanquished.

The final task was to rid Barovia of Strahd and takes hold of his realm in the moment of it's re-entry into the sword coast. Upon the Dread Lords extinction, she began to coat the realm in snow and bring winter's night to the sky. All she needed now was for Nebrix to complete the physical link to the realm with her. However, through the pleas of his party members and mother, who was revealed to have been encased within Tess, he hesitated. In an attempt to break free from the pact, Nebrix requested Marsden to end his life
Player Characters

Characters played by players throughout the course of the many campaigns.

## Tyranny of Dragons

* Brathenraulm Whitedew
* Dario Anir
* Issac Morgrave
* Morynn Penndragon

## Curse of Strahd

* Dankin Strongbones
* Marsden Rayburn
* Menowin Hearne (1 - 22)
* Nebrix
* Pallas (1 - 36)
* Zilyana (10 - 28)
* Aurelia Bluetooth (23-40)
* Marcus (29 - 40)
* Eluned (37 - 62)
* Jhinn (41 - 62)
* Algernon Elfire (41 - 62)

## Theros

* Hector
* Evangelina
* Hunedall
* Garruk
* Atticus (2-3)

## The Wild Beyond the Witchlight

* Aspen
* Bubba
* Cottonsocks
* Jem
* Gwen
* Hubba (1 - 23)
* Meadowsweet
Shayeri Eladur

Introduced in the Golden Vault, Shayeri Eladur.

## Story

Shayeri Eladur, more commonly known as Shay, runs The Iron Owl. A shop in Baldur's Gate that to the general population is a run down antique store. To those outside of the law, it's a perfect place to purchase more *unique* items and equipment.

Due to his unique clientele, Shay has amassed a network of thieves and criminal's who bring him valuable stock in exchange for a discount. He's become known as the man who can get you anything, given enough time, even information.
(The Real Life) Jake LaMotta

**Giacobbe "Jake" LaMotta** (July 10, 1922 – September 19, 2017) was an American professional boxer who was World Middleweight Champion from 1949 to 1951. Nicknamed "The Bronx Bull" or "Raging Bull", LaMotta was a rough fighter who would viciously throw punches at his opponents in the ring. LaMotta's rivalry against Sugar Ray Robinson is one of the most notable in the sports. The movie character, Jake LaMotta, is based off of the real LaMotta himself. Similar to his movie character, he was married to a woman name Vickie and he had a younger brother named Joey
Poppywish

Poppywish is a strict she-cat with a strong connection to StarClan, and GalaxyClan's first medicine cat. Frogdapple's spirit reached out to her, and many other loners, in her dream. She was instructed to help create a Clan that would raise the four kits that Frogdapple had taken care of when she was alive. Poppywish became their medicine cat. When her apprentice Squirrelpaw was killed after consuming deathberries, she grew depressed and angry, blaming herself for not teaching Squirrelpaw about them prior to her death, and becoming bitter that StarClan sent a warning about the incident to Burdockfoot instead of her. Because of this incident, all new cats in the Clan are taught by Poppywish what deathberries are and to steer clear of them.

She has a soft spot for younger cats.

### Appearance

Poppywish is a pale yellow she-cat with green eyes. Her eyebrows are a slightly darker yellow and her nose is black. She has two large scars across her right shoulder to her chest, though it is unknown how she got those scars. She has a bushy tail that is constantly littered with herb residue.
Superkitten99

## Creation and Pact

It is rumoured that pactgolems are crafted either in the lower planes or somewhere in Mechanus, however the true location is a closely kept secret. Kitten's first memory begins with its initial encounter with their fiendish patron Lilizhke and of the following pact that was formed between them. It's role, detailed by their contract, was to be the remote extension of their patron's will and was such utilised for the complete and direct control of Kitten. After induction, Kitten's duty became to enter Faerun and to begin exercising her exact commands.

## The Haunting of Bill's House

Lilizhke had matters of her own to deal with, and hence Kitten, upon instruction of its patron, sought to make some coin in her absence. It was in this search he met Bill and took on the contract of clearing his manor house of the spirits of his late family, who were mysteriously murdered some time before. Joining on this quest Kitten met: a paladin by the name of Solomon Martinez; a cleric by the name of Reybanise Fasharash; and the wizard Laurent.
Mistletoe & Unicorns

Mistletoe & Unicorns is a magic shop location in Baldur's Gate. Ran by Twinkle and introduced in The Golden Vault.

## Creation

Twinkle, a Satyr, outbid many wealthy traders for the premises that would become Mistletoe & Unicorns. A shop dedicated to healing and providing magical spells and goods to the people of Baldur's Gate. Twinkle claims the name of the store came from her two favourite things of all time.

## Common Stock

Weapons:

* Quarterstaff [2 sp]

Common Gear:

* Crystal [10 gp]
* Orb [20 gp]
* Rod [10 gp]
* Staff [5 gp]
* Wand [10 gp]
* Component Pouch [25 gp]
* Spellbook [50 gp]
* Ink pen [2 cp]
* Pouch [1 gp]
* Paper [2 sp]
* Osman Signet Ring [5 gp]

Gems:

* Lapis Lazuli [10 gp]
* Obsidian [10 gp]
* Jasper [50 gp]
* Quartz [50gp]

Potions:

* Healing Potion [50 gp]
* Greater Healing Potion [200 gp]
* Superior Healing Potion [2,000 gp]
* Supreme Healing Potion [10,000 gp]

Tools:

* Alchemists Supplies [50 gp]
* Brewer's Supplies [20 gp]
* Cook's Utensils [1 gp]

Common Spell Components:

* Level 1 Components [3 sp]
* Level 2 Components [5 sp]
* Level 3 Components [1 gp]

Musical Instrument:

* Lute [35 gp]
* Lyre [30 gp]

## Reputation Stock & Services

Level 1:

* Amber [100 gp]
* Jade [100 gp]
* Cast Identify [10 gp]
* Oil of Slipperiness [50 gp]
* Potion of Advantage [100 gp]
* Potion of Animal Friendship [75 gp]

Level 2:

* Topaz [500 gp]
* Aquamarine [500 gp]
* Level 4 Components [3 gp]
* Cast Lesser Restoration [10 gp]
* Elixir of Health [500 gp]
* Potion of Diminution [200 gp]

Level 3:

* Fire Opal [1,000 gp]
* Emerald [1,000 gp]
* Potion of Gaseous Form [250 gp]
* Potion of Growth [250 gp]

Level 4:

* Level 5 Components [10 gp]
* Cast Dispel Magic [25 gp]
* Potion of Fire Breath [200 gp]
* Potion of Water Breathing [500 gp]

Level 5:

* Diamond [5,000 gp]
* Level 6 Components [25 gp]
* Cast Remove Curse [150 gp]
* Potion of Invulnerability [1,000 gp]

Level 6:

* Cast Death Ward [500 gp]
* Cast Greater Restoration [100 gp]
* Potion of Flying [1,500 gp]
* Scroll of Heal [20,000 gp]

Level 7:

* Cast Legend Lore [750 gp]
* Potion of Invisibility [2,500]
* Potion of Vitality [2,000]
* Scroll of Symbol [25,000 gp]

Level 8:

* Cast Heroes Feast [5,000 gp]
* Potion of Speed [3,000 gp]
* Scroll of Draconic Transformation [30,000 gp]

Level 9:

* Cast Regenerate [5,000 gp]
* Oil of Sharpness [4,000 gp]
* Scroll of Power Word Stun [50,000 gp]
* Scroll of Feeblemind [100,000 gp]

Level 10:

* Cast Resurrection [75,000 gp]
* Scroll of True Polymorph [100,000 gp]
* Scroll of True Resurrection [250,000 gp]
* Scroll of Power Word Kill [200,000 gp]

## Reputation Quests

Occasionally Twinkle will ask you to bring her a specific magic scroll or spell component. Completing this delivery provides an increase in reputation at Mistletoe & Unicorns, unlocking new stock and services.

For every complete delivery, you will increase 1 reputation level.

Current Level: 0
Stoneleaf

Stoneleaf is an ambitious tom, a fantastic teacher, and one of the founding members of GalaxyClan. After her passing, Frogdapple's spirit wandered into his dreams and the dreams of nearby loners, instructing him to raise the four kits she left behind after her death and to form a Clan. Despite being a warrior when the Clan founded, he was given a temporary mentor in Burdockfoot to help him. He is eager to become a mentor, expressing disappointment when Squirrelpaw became a medicine cat apprentice, and therefore not having an opportunity to mentor her.

He's cocky and often teases younger warriors. He attempts to boss them around using his eldership as an excuse, but it doesn't usually work. He wants to become leader someday, and he looks up to his leader Sandstar and mentor Burdockfoot.

### Appearance

Stoneleaf is a white tom with cream markings and amber eyes. His ears, rear, and tail are cream, though his tail has a much darker, orangish-brown gradient. He has a mask-like marking over his eyes with a similar gradiant. One toe on his front left paw and one on his back left paw are a light brown, as are his eyebrows. The inside of his ears is a dusty pink, and his nose is black.

### Trivia

In the original ClanGen game, Stoneleaf was 11 moons old when the Clan founded. Because apprentices become warriors at the age of 12 moons in-game, he would have only trained for a moon before earning his warrior name. This fact was retconned in favor of making him a young warrior who got occasional help from Burdockfoot, though she is still referred to as his mentor in canon.
Herald Oak

Herald Oak is a wizard, first introduced in the Golden Vault.

## Story

Herald is a wizard originally from Waterdeep. At a young age he married the druid Tina and the pair adventured across the Sword Coast, while Herald tried to complete his wizard training.

In the year 411 AB, they met a couple called Lylah and Roland Osman, this was a point in both their lives where they were looking to settle down and pursue their careers further. Herald in particular wish to expand his arcane knowledge and Spellbook. The Osman's proved to be the perfect opportunity to do this. Over the years they'd collected many magical tomes and artifacts, many forbidden or unknown even to Candlekeep. In exchange for living at the Osman House and studying these wonders, Herald was to assist Roland with his creations by providing any magical component and infusion they might require.
Van Richten's Tower

After Destruction

## Origins

A archwizard named Khazan, after helping to construct Ravenloft, built a tower for himself in the middle of Lake Baratok, along with a graveled path. Nearing the end of his life, Khazan visited the Amber Temple (Now unguarded by the (Order of the Silver Dragon) and learned the secret to becoming a Lich.

In his new form, he went to Castle Ravenloft with the intention to challenge Strahd for ruler ship of Barovia. However the confrontation ended with him agreeing to by an advisor in matters of magic. Soon following this agreement, the Lich died in an attempt to become a demilich, leaving the tower empty.

## Van Richten

The tower would remain empty until the famed Vampire hunter Rudolf Van Richten moved in and repurposed the decaying tower as a base of operations. His protégé Ezmerelda d'Avenir also moved in not long after and became the caretaker of the crumbling ruin.

The Tower was eventually destroyed when a Ezmerelda's booby trapped caravan was triggered by Menowin. Tess was the only casualty in the explosion.
Raging Bull Wiki

**Welcome to the Raging Bull Wiki!**
This wiki is made in of honor Martin Scorsese's 1980 autobiography, Raging Bull

We're a collaborative community website about Raging Bull that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
GalaxyClan Wiki

**Welcome to the GalaxyClan Wiki!**
The GalaxyClan Wiki is a community for fans of the GalaxyClan series created by Nyoko Art. This series is a spinoff of the Warriors series written by Erin Hunter, following the lives of the aforementioned GalaxyClan and their struggle for survival.

We're a collaborative community website about GalaxyClan that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Mire

The Mire is a pocket of the Feywild. The entrance lies within the Mire Tree on Yester Hill. It's one of the only gateways to the Fey in Faerun. Introduced in Curse of Strahd.

## The Mire

The Mire was an ancient hideaway for Fey folks on Faerun, until it was ripped into the realm of Barovia upon Strahd's rise to power. No one is quite sure how it was caught up in Barovia, but many think it was part of Silvanus' plan to get control of the realm or possibly the Mire Tree pulled them in.

Strahd feared Fey creatures and threw them into them all back into the Mire and corrupted it's tree so none could leave. He tasked the new druids of Yester Hill to watch over and guard the tree to make sure no fey creature made it out.

## Council

The Mire is run by a council of creatures, all tasked with a different district.

* Lolly, Leader of the Council
* Smeek, Fungi Forest *(Magic District)*
* Tipper †, Elden Alcove *(Industrial District)*
* Shayleigh, Grumple Grove *(Residential District)*
* Scheldon, Seaweed City *(Ocean District)*
* Eluned, Protector *(Formally Dankin)*

## Districts

The Mire is split into four different district, each with their own leader.

##### **Fungi Forest**

This is the magic district of the Mire, run by Smeek. It's a district that unfortunately went mostly unused until the party restored magic to the fey fold in their ancient temple. Before this the district was mostly used for mushroom soup and tea, with some occasional medical uses also. The Fire Elemental protected the seal to the temple here.

##### **Elden Alcove**

This is the industrial district of the Mire, run until recently by Tipper. Responsible for all construction and craft work. Elden Alcove is also home to the council, market place and ancient temple. The market place works mainly on a request system due to constant low demand. The most recent project is the construction of a statue of the savior Dankin.

##### **Grumple Grove**

This is the residential district of the Mire, run by Shayleigh. All land based fey creatures, outside of the council and visitors, live here. The population until recently was kept a close eye on to ensure it didn't outgrow the Grove. Now the Mire and Barovia has been freed, a more relaxed policy has been put in place. The Earth Elemental protected the seal to the temple here.

### **Seaweed City**

This is the ocean district of the Mire, run by Scheldon. Creatures of an aquatic nature live within this district and cultivate the wildlife around it. Due to most residents of the Mire requiring special equipment to enter the district, it's become a place of solitude. The Water Elemental protected the seal to the temple here.
Whiskerheart

Whiskerheart is an adventurous she-cat, a great fighter, and GalaxyClan's first deputy. After Frogdapple's spirit reached out to her and several other loners living nearby, they were instructed to start a Clan and raise the four kits that Frogdapple had taken care of when she was alive. She was appointed by Sandstar to be his deputy. Because a deputy is supposed to have had an apprentice before they can accept the position, according to Clan tradition, she was given Cinderpaw as an apprentice when he came of age.

In a fight against a rat, Whiskerheart's right ear got torn. Rumors began circulating about whether or not she was fit for the position of deputy because of her injury. Her confidence has faltered due to these doubts. She often fails hunts on patrols because of her lack of confidence in her abilities.

### Appearance

Whiskerheart is a pale calico she-cat with green eyes. She is primarily cream with colored patches on her haunches, tail, and her face, excluding her muzzle. Her patches are mostly gray, with a tan left ear, and cloud-like marks on her flank. Her nose is a dark, dusty orange, her eyebrows are dark gray, and the inside of her ears are light gray. She has a tear in her right ear.
The Queen's Way

Once a grand feat of magic made archetexture the queens way was the main path to the gates of the Palace of hearts Desire. Since the take over of the hourglass coven the bridge has fallen into disrepair. Parts of the highway have fallen away leaving onlky great collums of stone.

The Mirror portal that connects the witchlight carnival to prismeer deposits travellers at the start of the bridge.
Wings of Flying

## Story

Cloak of flight, these rare items and oddities on the Sword Coast, which none able to replicate their abilities and few known to exist in the realm

Current known users; Nebrix and Gertruda

## Properties

While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
Chapter 10

## Vallaki Falls

No amount of attempts from the party could stop Ismark from attacking Izek. Their only choices were to join him, or watch him meet a similar fate to Pallas. They chose to fight alongside him. The battle was a tormented blaze, each member of the party throwing all they had into defeating Izek and saving Ismark, but it wasn’t enough. Izek grabbed Ismarks face in his metal gauntlet of an arm and ignited it. Fire burned through the metal fingers into Ismarks skull. Ismark fell to the ground as the party continued to hit Izek with all they had, it was only once they’d exhausted most of their energy, did **Izek finally fall**.

There was one still, quiet, lonely moment of peace around the town square before **hell rose in the streets**. Several members of the town threw cloaks over their heads simultaneously and began slaughtering their fellow neighbours. Dankin, thinking quickly as his party members stood shocked at the horrifying scenes, cast a spell of concealment over them all. They rushed through the streets, desperate to get back to the Blue Water Inn, when suddenly **a tiger sprang into the street** before chasing down some townsfolk. When the party finally arrived at the inn, the scenes inside were to their horror. Patron’s lay dead across the bar and **Danika and her family were nowhere to be found**. Remembering that the Church of Saint Andral was meant to be safe, they grabbed their horse and rode at top speed.

The church was now not only surrounded by murderous townsfolk, but zombie spawn had joined the fray as well. Desperate to make it to the church doors, they jumped the church gates, but unfortunately **Pallas lost his horse** in the process. Once inside of the church, no creature or humanoid could enter. The only living people already inside the church were **Father Lucian** and **Yeska**, both in deep despair. Ismark slumped on a pew unconscious. All was quiet inside the church, until a soft knock echoed from the church door and **Strahd’s voice rang out**.

He spoke directly to Marsden, he thanked him for giving him Vallaki, after he’d been seeking it for so long. In return for this **generous gift** he was going to let the party go free and would not harm them or send anyone after them for **three days**, on one condition. Marsden had to choose 6 people from within the church including himself to survive, once he’d chosen, Marsden had to invite him inside. After much internal debate, Marsden decided that the 6 would include himself, his party members and Ismark. Once he allowed Strahd inside the church, he swiftly **slit the throats of Yeska and Father Lucian**. The party were then free to ride out of the city, citizens succumbing to their death all around them. As they exited through the main gates, the Burgomaster and his families heads were mounted in the city walls.
Rudolf Van Richten

## Story

A fabled hero of Barovia, a fighter against evil, a man with as dark a history as those he hunts. Decades past, Rudolf's son Erasmus was taken by Vistani and sold to a Vampire. After failing to save an injured Vistani brought before him, he begged them to take anything he had instead of using their dark powers against him. The Vistani chose to take his son. Enraged, Rudolf pursued them into the night, but found himself quickly surrounded by undead. In a twist of fate, the voice of a Lich spoke through the undead mouths and a pact between the two was sealed. Rudolf was warded against being touched by the undead and sent in the direction of the Vistani camp. When he arrived and they told him the truth of his son's new life by the Vampire's side, he snapped. He set the undead to tear every single one of them apart. With her last breath, the leader of the Vistani tribe cursed Rudolf, “Live you always among monsters, and see everyone you love die beneath their claws!”. Rudolf's mercy spared only two Vistani children, Ezmerelda d'Avenir and Menowin Hearne, whom he could not bring himself to see be slaughtered like the rest.

Shortly after, Rudolf did find his lost son, however Erasmus was too far gone to be saved, forcing Rudolf to put an end to his own son's life. Ever since he has focused his studies of dark creatures towards Vampires and dedicated his life to revenge. The only lasting connection he has made in the decades that have followed is with a victim of one of his darkest deeds, Ezmerelda. He took her as an apprentice, in the hopes she would carry his work after he departed the world. In recent years, Rudolf has refused to join the ongoing war that he feels is pointless and instead has sought other methods of defeating Strahd. Last that anyone heard of him was that he aimed to explore the Amber Temple.

The party did eventually find Van Richten at the Temple, however he was too far gone and tormented over the Vistani curse that would never leave him. He asked the party for death, which Eluned provided.
Marsden Rayburn

First introduced in Curse of Strahd, portrayed by Altofox.

## Early Life

Born to Raleigh II and Belle Rayburn of the Rayburn estate, located in the Northern district of the Neverwinter Forest. Marsden was brought up to be the perfect spoiled son. Provided with the best tutors the family could provide. He developed his skills for the arts and music before eventually being taught to use these skills to channel the arcane arts through.

The young bard continued to live a lavish life while helping his parents maintain the estate and business. Part of this was holding humble banquets for business partners, fellow nobles and potential customers. It was at one of these gatherings he met the guard of a merchant who had a natural ability for wild magic and a ‘silver tongue’. An evening full of good music and wine and fumbling in the sheets would lead to a new member of the Rayburn estate 9 months later. Asterius is born on a warm midsummer night.

The young fawn was almost a spitting image of Marsden. Sadly his other parent wasn't ready for the responsibility of parenthood. Marsden, with the help of his parents, began raising his son alone.

Everything changed for the Rayburns on Asterius' second birthday. On this day a fire erupted and burnt down half of the estates forest, leading to over 20 casualties and 4 deaths. Marsden attributed the fire to the dry summer and campfire. However this was a lie to protect the real culprit, Asterius. The boy had lost control of his wild magic and unknowingly started the inferno. Marsden tried desperately to find a solution to his Son's magic, but to no avail. Eventually he was approached by the families bodygaurd, Averill, who claimed to know the truth and said that if he didn't receive 2,000 gold by Asterius' third birthday that he'd tell the village. Alternatively, Averill proposed a marriage if Marsden could not find the funds.

Facing this dilemma, Marsden set out to raise the funds through adventuring, while also hoping to find someone to help his son channel his powers.

## Through the Mist

Soon after beginning his adventuring career, he teamed up with a Halfing named Dankin Strongbones and Human Cleric, Pallas. They took a job for the leader of Daggerford, to get rid of a group of people camped in the town's forest.
Chapters 21-22

After an out of body experience in a land known as **Theros**, the party, excluding Pallas, and Varim re-awakened in a strange **runic circle**, surrounded by slain bodies that accounted for those they dealt with in Theros. Among these bodies was Varim’s sister Yolah. As soon as this reality came to be, Dankin heard a voice in his head asking for his aid in freeing **“The Mire”**. Meanwhile Pallas had been taken captive by the old witch called Baba Lasaga. The old witch attempted to corrupt Pallas into taking Strahd’s throne for himself, however the old Cleric refused, at which point Ismark charged into the hutt attempting to kill the witch, but was easily tossed aside. Pallas was then slain, only to reawaken in his real body surrounded by the party in an old campsite outside of Berez. Now reunited, they set out on their original goal once more of retrieving the gem that Baba Lysaga had stolen from the Wizards of the Wine. They learned through the ghost of **Lazlo Ulrich**, the former burgomaster of Berez, that the village had been flooded and its inhabitants killed by Strahd in retaliation for them murdering a young woman named **Marina** who Strahd had taken an interest in and wished to wed. Marina had apparently closely resembled a woman called **Tatyana**, who Strahd once longed for.

Soon after traveling through the town and making it past her scarecrow sentries, they discovered Baba Lysaga’s hut. At first, knowing she was one of his few living relatives, Menowin attempted to plead with her. He was hurt that she would choose Pallas to be Strahd’s successor over him, a blood relation. However Baba Lysaga completely ignored him, instead continuing to focus on Pallas and Marsden. A fight broke out and in a blaze of fire, the old witch was slain and her hut burned to the ground. In anguish for his lost family and repeated death of Tess, Menowin threw his Tarokka cards into the inferno. It was at this point that Varim began to transform, revealing himself to be **Strahd** in disguise. Menowin began to walk away in anger, but Strahd cast a hold person spell upon him. He told Menowin that they could be a family, that he would accept him. After **embracing him in a hug**, Strahd told Menowin that he would have to do just one thing for him first, go to the sword coast and retrieve a boy called **Asterius**. Menowin, with eyes only for Strahd and the love he’d been denied for a lifetime, agreed. At these words, in fear for the life of his child, Marsden turned to face Menowin and plunged his blade into his chest. Confused eyes staring back at him as the tiefling plunged the blade deeper, sealing the fate of the misguided Vistani as his body slid from the blade, motionless on the ground. With a grin, Strahd faded back into the mists.
Characters

## Player Characters

### Curse of Strahd

* Marsden Rayburn
* Pallas †
* Dankin Strongbones
* Nebrix
* Menowin Hearne
* Jhinn
* Aurelia
* Zilyana
* Eluned
* Algernon Elfire

### Wild Beyond the Witchlight

* Aspen
* Cottonsocks
* Hubba †
* Bubba
* Meadow
* Gwen
* Carson

### Tyranny of Dragons

* Brathenraulm
* Dario Anir
* Isaac
* Moryn

## Curse of Strahd

### Village of Barovia

* Ismark Kolyanovich
* Ireena Kolyana †
* Father Donavich †
* Daru
* Mad Mary

### Tser Pool Encampment

* Madam Eva
* Stanimir
* Damia
* Ratka
* Tess

### Vallaki

* Danika Martikov
* Urwin Martikov †
* Bray Martikov
* Brom Martikov †
* Father Lucian †
* Yeska †
* Milivoj
* Lady Wachter †
* Nikolai Wachter †
* Karl Wachter †
* Baron Vargas †
* Baroness Lydia †
* Baronet Victor †
* Izek †
* Blinsky
* Henrik †
* Voron

### Krezk

* Barren †
* Myra
* Olenna †
* Kealey
* Dmitri Krekov †
* Zilyana
* Zygrek Belview †
* The Abbot
* Vish
* Bon
* Myrtel
* Freek †

### Werewolf Den

* Zuleika
* Emil †
* Kiril †

### Castle Ravenloft

* Strahd Von Zarovich †
* Sergei Von Zarovich †
* Tatyana †
* Gertruda
* Pidlwick II †
* Asterius Rayburn
* Rahadin †

### Wizards of the Wine

* Davian Martikov
* Stefania Martikov
* Adrian Martikov
* Elvir Martikov
* Dag Martikov

### Argynvostholt

* Argynvost
* Brock
* Sir Emrys
* Cordality
* Valdimir Horngaard
* Sir Godfrey Gweilym
* Darius Wilhelm
* Thoryn Black
* Savid

### The Mire

* Lolly
* Tipper †
* Shayleigh
* Smeek
* Scheldon

### Nomad

* Ezmerelda d'Avenir
* Rudolf Van Richten †
* Morgantha †
* The Morning Lord †
* The Mother Night

## The Golden Vault

### Osman Household

* Roland Osman
* Lylah Osman
* Rhea Osman
* Herald Oak
* Tina Oak
* Jacob Cross
* Ruby

### Baldur's Gate

* Shayeri Eladur
* Zenna
* Hiccup
* Twinkle
Moonsword

## Story

Originally the Sunsword, it contained the soul of Sergei Von Zarovich and was broken into two separate parts. One part stolen by Morgantha from the wizard Khazan and hidden in her home, the Bonegrinder. The other lost in the dungeons of Castle Ravenloft.

Lost for centuries, the hilt of the weapon was discovered by Pallas in 416 AB, however realizing what the power of the weapon was doing to him, he gave the weapon up to a new master, Marsden Rayburn. It was the bond with this Tiefling that would lead the blade to it's reforged form. The two shared a common goal, eliminate the dread lord. The pair spent years developing a fighting style and forging a path towards the Vampire lord's demise.

The blade's story took a turn however when it's master was captured and ownership passed once more, into the hands of Sergei's soulmate, Tatyana. She however, was currently under the thrall of Strahd and the feelings emanating from the hilt caused a deep stir within her. Simultaneously, Marsden while imprisoned had discovered the weapon's blade within the dungeons of Ravenloft, bringing the two pieces closer than they'd ever come before. In a confrontation with Tatyana, Marsden conveyed to her that the feelings she felt from the hilt was that of love. When she finally let go of the hilt, Marsden also let go of the hilt. Both pieces rose in the air together, before plunging into Tatyana's chest, using her soul to forge the two pieces into one and reuniting the lost soulmates into the Moonsword.

Both souls would eventually be freed when they delivered the finally blow to Strahd.

*Currently in the possession of Marsden Rayburn*

## Properties

Damage: 1d8 + 8 (1d10 + 8)

Damage Type: Radiant

Special: 2d8 bonus damage to Undead
Ezmerelda d'Avenir

## Story

A Vistani of great lineage. Granddaughter of Madam Eva and distant niece to the Dread Lord Strahd. She suffered great losses early in life when her tribe was massacred by a horde of undead. Due to this she spent years seeking revenge for her lost family, eventually uncovering the perpetrator to be a man named Rudolf Van Richten. At the age of 16 she finally found and confronted Van Richten, however much to her surprise, the old man put up no resistance and admitted to his crimes. He begged for her to put him out of his misery. Seeing that he was living a fate far worse than death, she left him to his cursed life. The reasons he gave for his actions however, troubled her deeply. She struggled to believe her family guilty of such crimes as kidnapping and selling children to monsters. However all evidence led her to the realization that her people were responsible for some of the worst crimes in the realm. Her conclusion after much internal debate, was that non were to blame, not her family, not Van Richten, not the Barovians. The horror of this realm rested of the shoulders of one man, Strahd.

She knew that the only way for her to become strong enough to defeat him was to study all she could about the ways of Vampires. This meant she had to join forces with her once greatest foe, Van Richten. For the next decade she honed her knowledge and abilities, waiting for the day her chance would come. While studying knowledge held within the Abbey of Saint Markovia, she met the only family she had left, Menowin Hearne. When she revealed the truth of their family and lineage to him, his response triggered a deep pain within her. His attachment to the family she disowned and the dark lord she vowed to kill shook her. She could not find the words to show him the view of the world she had taken years to form. She soon departed to find Van Richten once more, but throughout the journey she realised that for her own sake as well as his, she must make him see the same truth that she did. Unfortunately, upon her return to Krezk, she was informed by Ismark Kolyana, that Menowin had been slain while trying to side with Strahd. She spent years feeling guilt and responsibility for not trying harder to make him see the light and eventually learned the way of the tarokka cards as a form of connection to him. She joined the war council and finally looked to the aid of others in taking down Strahd, who had finally wiped out the last family she had.

After Ismark's death and the presumed death of Marsden, Nebrix and Jhinn. Ezmerelda was forced to take larger risks if there was any hope of winning the war. She went to visit the Vistani and began a dialogue with Ratka and secretly nurtured a relationship with a group of Vistani who were unhappy with Strahd's rule and his involvement in Menowin's death. This ultimately led to these vistani joining the battle for Vallaki and leaving the main body of Vistani that were led by Madam Eva, making Ezmerelda the unwilling leader of a brand new community.
Osman House

The Osman House belongs to Roland and Lylah Osman and is located outside of Baldur's Gate. It was purchased from the old Highhorne family. It is unknown how the Osman's acquired the money for the purchase and many rumours have circulated because of this, none of which are kind. Many of the other established families have refused to accept them in their high society.

The estate is looked after by the Oak's, Tina Oak looks after the grounds, while Herald takes care of the building and it's upkeep.

## First Floor

### Location

Osman House

Contains;

* Living Quarters
* Reading Nook
* Dinning Room
* Roland's Study

This floor holds access to all other areas of the building, however for unknown reasons to the children and visitors, the basement is always locked, despite it holding the sleeping quarters of the Oak's and Rhea Osman.

Roland's Study is not locked, however entry is not usually approved without his presence. He works on dangerous contraptions and concoctions within.

The Dinning room is managed by Herald Oak, who prepares all main meals for the day, however Rhea holds a passion for cooking and can often be found making small dishes and deserts for the children.

## Second Floor

Second Floor & Sleeping Quarters of the Osman House

## Second Floor

### Location

Osman House

Contains;

* Roland & Lylah's Room
* Children's Bedrooms
* Recreation Hall

Roland and Lylah hold access to the largest of the rooms, while the children have access to the others in order of their birth. The youngest receiving the smallest of rooms.

The floor also contains a small recreational nook, that was originally intended to be a teaching area, but abandoned when Lylah decided to take a one on one approach instead.

## Basement

Permanently Locked to all guests and the children

## Basement

### Location

Osman House

Contains;

* Rhea's Room
* Herald & Tina's Room
* Planning & Storage

Here contains the personalised rooms of Rhea Osman and the Oak's. Less comfortable and darker than the rooms on the second floor, however no occupants are heard complaining.

Also contain openly is the house storage and some sort of planning ground for the families occupation. Stored hay for the families horses is also stored within.

## Shrine of the Mask

### Location

Osman House

Dedicated worship shrine to the God Mask.

Located within the confirms of the Osman House Estate, to the North East. The Shrine was built at the request of Lylah Osman in order for her to continue giving offerings to her patron. As Mask is the god of thieves, the Shrine is hidden by the surrounding trees so that no visitors get the wrong impression.
The Iron Owl

A location in the city of Baldur's Gate, prominent in the Golden Vault campaign and ran by Shayeri "Shay" Eladur.

## The Front

To the general public, The Iron Owl is a run down shop that sells uninteresting trinkets that some would call common trash. It's a mystery how this shop has manage to stay open, but most don't pay the shop enough mind to question it's profitability and continued existence. The shop has blended into the background noise of the large city.

## The Hustle

To those in the know, The Iron Owl provides resources to those who work outside the accepted law. Shayeri Eladur, more commonly known as Shay, set up the shop twenty years ago and has continued to make a healthy profit. Just like the people of Baldur's Gate don't question the shop's existence, Shay's customer's don't question how he acquires some of his more *unusual* stock.

Long standing customer's Lylah and Roland Osman have recently introduced their children to the stores bountiful resources. Trusting the Osman's, Shay welcomes the additional customers and the coin they bring.

## Common Stock

The Iron Owl's rare items always rotate and it's uncertain what you might find at the shop. However, it does have a base stock that is always available to purchase. Those items and their price are listed below

Armor:

* Studded Leather [45 gp]
* Scale Male [50 gp]
* Chain Male [75 gp]
* Shield [10 gp]

Weapons:

* Dagger [2 gp]
* Handaxe [5 gp]
* Javelin each [5 sp]
* Battleaxe [10 gp]
* Greataxe [30 gp]
* Longsword [15 gp]
* Crossbow [25 gp]
* Shortbow [25 gp]
* Longbow [50 gp]
* Arrows (20) [1 gp]
* Crossbow Bolts (20) [1 gp]

Common Gear:

* Crowbar [2 gp]
* Grappling Hook [2 gp]
* Ball Bearings [1 gp]
* Hunting Trap [5 gp]
* Lamp [5 sp]
* Manacles [2 gp]

Tools:

* Carpenter's Tools [8 gp]
* Mason's Tools [10 gp]
* Smiths Tools [20 gp]
* Tinker's Tools [50 gp]
* Herbalism Kit [5 gp]
* Woodcarver's Tools [1 gp]
* Cartographer's Tools [15 gp]
* Disguise Kit [25 gp]
* Thieves Tools [25 gp]
* Forgery Kit [15 gp]
* Poisoner's Kit [50 gp]

Potions:

* Healing Potion [50 gp]
* Greater Healing Potion [250 gp]
* Superior Healing Potion [2,500 gp]
* Supreme Healing Potion [12,500 gp]
* Antitoxin [50 gp]
* Acid Vial [25 gp]
* Poison Vial [100 gp]
* Oil [5 sp]

## Unique Stock

These items appear on a rotation basis

Armor:

* Armor of Fungal Spores [350 gp]
* Armor of the Fallen [800 gp]
* Clockwork Armor [12,000 gp]

Rings:

* Ring of Swimming [500 gp]
* Ring of Animal Influence [2,000 gp]
* Ring of Feather Falling [2,000 gp]
* Ring of Free Action [2,000 gp]
* Ring of Psychic Resistance [2,500 gp]
* Ring of Cold Resistance [2,500 gp]
* Ring of Regeneration [13,000 gp]

Staffs:

* Staff of Healing [3,000 gp]
* Staff of Python [200 gp]
* Sun Staff [1,500 gp]

Weapons:

* Bloodrage Greataxe [300 gp]
* Bow of Conflagration [2,250 gp]

## Delivery Quests

Often there will be a specific item or resource that Shay is looking for, if you can provide this within a given time frame he will reward you with a permanent discount.

For every complete delivery, you will receive 5% off *(Stacks)*.

Current Discount: 0%
Burdockfoot

Burdockfoot is very smart, vengeful she-cat, and one of the founding members of GalaxyClan. Frogdapple's spirit walked in her dreams and instructed her, along with other nearby rogues, to help raise the four kits she was looking after and to form a Clan.

Burdockfoot received an omen Frogdapple before Squirrelpaw's death, warning her that "tragedy awaits one of our youngest Clanmates." She didn't know what to do with the omen given and became nervous and stressed. After receiving an apprentice in Stonepaw, she worried that the warning concerned him.

After Squirrelpaw's death, she grew angry with herself and wanted to avenge her death. After some time spent grieving, she ultimately realized her death can't be avenged and that she couldn't have prevented her death. She grew to be less hard on herself with the help of her mate Duskcloud and her friend Yellowbush.

### Appearance

Burdockfoot is a calico she-cat with amber eyes. Her pelt is primarily brown, with her muzzle, lower chest, and lower half of her legs being white. She has orange, bubbly markings on her haunches, lower back, stomach, and neck. She has four orange patches on her tail: one near the base, one on the tip, and two beneath the tip. Her right eye has an orange patch beneath it that extends up her face and to her right ear. Her eyebrows are a darker brown, the inside of her ears are dusty pink, and her nose is a rosy pink. Her nose has a distinct heart shape.
Mask

One of the 24 gods of Faerun. He sits among the eleven lesser gods. Serves a role in the Golden Vault campaign.

## Creed

Mask provides support and rewards to those of his followers who take from others. Many of his followers proclaim that he only rewards those who take from individuals who have too much or those who have wronged the thief. However, historical and religious texts contradict this and indicate that Mask doesn't distinguish between justice and injustice.

Worship of Mask is looked down upon by most who live on the Sword Coast. It is not illegal to worship any of the gods, however shrines and statues of Mask are known to be destroyed or desecrated. So similar to those who worship Shar, Bhaal and Tiamat, Mask's followers worship him in secret.

## Hierarchy

Mask serves under the Greater Diety Tempus, the God of War. This is a major reason to why Mask has never risen to a Greater Deity himself. History says he has tried of numerous occasions to overthrow Tempus, but been thwarted each time. The strength of the God of War is unmatched by all but the Old Gods.

Mask now sits in the shadows, biding his time until another upheaval occurs among the gods.
Rhea Osman

Grandmother to the Osman Children and Mother to Lylah, introduced in the Golden Vault.

## Story

Rhea was the matriarch of the great Osman house. However upon the marriage of Lylah and Roland, the young couple were turned away from the family. Only Rhea stuck with them and was in turn also shunned from the family. She moved in to the Osman House and helped look after the children in their early years before Lylah and Roland retirement.

She's less strict than his daughter when it comes to the kids and often teaches them strange and unorthodox histories of the world. One of her more unusual hobbies is the reading of cards that she calls Tarokka. A hobby Lylah is strongly against and mistrusts.
Quotes

Funny, sad, epic, a place for all memorable quotes through campaigns & one-shots.

## One-shots

**The Haunting of Bill's House**

Kitten: *"I initiated scorching ray"*

Reybanise: *"On what?"*

Kitten: *"On Stacy"*

Reybanise: *"..."*

## Witchlight

Hubba: *"People were lying about gnomes not having luck!"*

Moliver: *"So you came for a second opinion?"*

Bubba: *"No"*
Map Features

Elemental Powers Tycoon's main gameplay takes place within a circular map surrounded by cliffs and invisible walls.

## Tycoons

**Tycoon** platforms ring the outer edge of the map. Each Tycoon has a color determined by the Element its owner has selected to play as. To advance in the game and improve their stats ("Rebirth"), a player must complete their Tycoon.

All Tycoons follow the same structure:

### First Floor

* Five droppers
* Three Abilities, the first being a weapon
* Gamepass, Boost, and Event purchases

### Second Floor

* Three droppers
* Four Abilities
* Elemental Body, which provides various stat boosts
* Pet, which provides a +20 HP boost
* Healing Pad

### Third Floor

* One dropper
* Air Strike
* Potion Pad
* Security Turrets

## Hidden Treasure and Crates

**Hidden Treasure** will occasionally spawn behind one of the four rocks on the map. Collecting this treasure will award the player with $1,000.

   **Crates** of varying size will fall from the sky periodically, awarding more cash the larger it is.

## King of the Hill

**King of the Hill** is an effect granted to whoever last moved on the ground within the Hill, a small circle in the center of the map. King of the Hill multiplies the value of all droppers in the King's Tycoon by 1.5. For example, a dropper that has a base value of $20 would be raised to $30.
The ring surrounding the Hill changes color to reflect the Element of the current King.

## Leaderboard

The **Leaderboard** is in the center of the Hill. One side shows the top ten Rebirthed players and the other shows the top ten kill counts by players.

## Power Giver Room

The **Power Giver Room** is a small floating island hovering just outside the main area. A player without the All Powers gamepass can reach it, but cannot use any givers inside.