Decorate

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

**Decorating** is the errand involving producing artworks out of various types of canvases and sculpting blocks to increase their Decor bonus, as well as operating certain types of artistic buildings and machinery. The time spent on a Decorate errand depends on the duplicant's Creativity stat, with each attribute increase adds 10% decorating speed. Duplicants which lack any decorating skills cannot do Decorating errands.

## Artwork

Artworks are buildings which can be Decorated to increase their Decor bonuses. The artwork buildings themselves (blocks and canvases) are built as a Construction errand, however painting or sculpting them occurs as a Decorating errand. The quality of an artwork is dependent on a duplicant's skill. Artwork decoration is the main type of Decorate errand; these errands are prioritized as Decorating, are sped up by a duplicant's Creativity attribute, give Creativity experience, and require at least one Decorating skill (i.e. *Art Fundamentals* or better) to perform.

### Quality

The following is a list of the different possible quality levels for artwork, including the required skills and decor bonuses for each:

 Masterworks | Masterpiece | +15

### Paintings

There are three types of painting canvas: Blank Canvas (2x2), Portrait Canvas (2x3), and Landscape Canvas (3x2). There is one type of crude and quaint painting for each canvas, plus eleven types of masterpieces for Blank Canvases and nine types of masterpieces for Portrait and Landscape Canvases. Some of the masterpiece paintings are locked behind Blueprints. The following images show the types of paintings available:

* All possible paintings for the Blank Canvas.
* All possible paintings for the Portrait Canvas.
* All possible paintings for the Landscape Canvas.

Legend:
 = Crude,
 = Quaint,
 = Masterpiece,
 = Masterpiece (Blueprint required)
### Sculptures

There are five types of sculptures: Sculpting Block (2 high), Large Sculpting Block (3 high), Metal Block (3 high), Marble Block (2x3), and Ice Block (2x2). Ice Blocks will melt at the melting temperature of water ingame. Most sculpture block types have exactly one crude, one quaint and four (or, for the Marble Block, five) masterpiece sculptures, whereas the Ice Block has *no* masterpieces, but has two quaint sculptures instead. Some of the masterpiece sculptures (and one quaint Ice Block) are locked behind Blueprints. The following images show the types of sculptures available:

* All possible sculptures for the Sculpture Block.
* All possible sculptures for the Large Sculpture Block.
* All possible sculptures for the Metal Sculpture Block.
* All possible sculptures for the Marble Sculpture Block.
* All possible sculptures for the Ice Block.

Legend:
 = Crude,
 = Quaint,
 = Quaint (Blueprint required),
 = Masterpiece,
 = Masterpiece (Blueprint required)

## Excavate Fossil

Decorating errands also include **Excavate Fossil**, which is used to uncover or remove fossil structures as part of the Ancient Specimen story trait. Excavate Fossil is much the same as other Decorating errands, except that it **requires** the Masterworks skill.

The Ancient Specimen, Frozen Fossil, Amber Fossil, and Petrified Fossil can all be excavated; Fossil Fragments can also be excavated, although doing so is functionally akin to deconstructing them - the Fossil Fragments are converted into, and dropped as, Fossil.

## Building Operation

Some types of buildings require Duplicant operation in the form of a Decorate errand (or the same thing under a different name) - they use Duplicants' Creativity attribute and are prioritized (at least in part) as a Decorating task.

The following buildings are operated with a Decorate errand; unless otherwise indicated, these errands all give Creativity experience:

* Ancient Specimen (requires **Masterworks** skill)
	+ Once the Ancient Specimen story trait is completed, the Ancient Specimen may be operated by a Duplicant to produce Fossil from Diamond.
* Clothing Refashionator (requires **Aesthetic Design** skill)
* Artifact Analysis Station (required **Aesthetic Design** skill; prioritized as either Research or Decorating; gives Research experience)