recursal/Fanatic-Fandom huggingface dataset:
Mario

> *This article is about Mario's appearance in Super Smash Bros. for Nintendo Switch. For other uses, see Mario. For his clone, see Dr. Mario.*
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## Mario

### Also Appears In

Super Smash Bros. (Nintendo 64)
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. For Wii U and 3DS
Super Smash Bros. Ultimate (Official)

## Voice Actor

### English

Charles Martinet

**Mario** (マリオ, *Mario*) is a playable veteran in *Super Smash Bros. For Nintendo Switch*. He was one of the 12 characters first announced for the game, and one of the subjects in the game's first Developer Direct. Mario is once again voiced by Charles Martinet, who also reprises his long-time role as Luigi, Wario, and Waluigi, using new voice clips for this new game.

Mario remains mostly unchanged from is Smash 4 counterpart, having mostly touch ups to his existing moveset.

He currently places in the A- tier on the tier list.

## Attributes

Mario is a short middleweight character who fits the role as an **All-Around** fighter, who's speed, weight, and power balance each other out. His normal attacks have average power, his Smash attacks are powerful, and his aerials about average. His forward aerial is a meteor smash. His specials are also balanced between attack and defense power. He has a very solid recovery. All-in-all, he's great for beginners.

Mario was given a brand new Side Special, Cappy, in which he throws his cap forward, acting as a reflector at the beginning of the move. He can leave cappy spinning in place as long as the button is held (which is approximately 3 seconds.) Mario can also bounce off Cappy when he's out, acting as a great boost to his recovery, but Cappy will immediately return to Mario once he's been bounced off of.

## Moveset

### Air Attacks

 Forward Air
 Back Air
 Up Air
 Down Air

### Other Attacks

 100% Ledge Attack
 Floor Attack

### On-Screen Appearance

A green pipe from Super Mario Bros. pops from the ground, with Mario jumping out and saying, "Let's-a-go!

### Taunts

Side - Turns his back to the camera and gives a thumbs-up.

Up - Throws Cappy around him in a circle.

Down - Mario turns to the camera, and performs his iconic jump, while saying “Woohoo!”

### Idle Poses

* Adjusts his cap.
* Cappy's eyes will appear on Mario's cap, and Mario breifly checks up Cappy looking up with a smile.

## Victory

### Theme

A remix of the Super Mario Bros. victory theme.

### Poses

* Mario runs up and grabs a Power Star, and then twirls and do a peace sign towards the camera. Based on his victory animation from Super Mario 64.
* Mario runs with his hands out like an airplane, then he performs a somersault, followed by a hand stand, then followed by a spinning flip, then knells to the ground, sliding, and cheering. Based on one of his victories from Mario Strikers: Charged,
* Mario throws Cappy towards the camera as it pans, then as Cappy returns back to Mario, he grabs him, then poses a hat gesture while looking at the camera. This is a reference at the beginning of Super Mario Odyssey, where Cappy becomes your companion.

## Trophies

### Mario

* Arcade - Donkey Kong (07/1981)
* NES - Super Mario Bros. (09/1985)
Controls

This is a list of **controls** in the game. There are a variety of controls, especially with the GameCube Controller, the Nintendo Switch Pro Controller, and Joy-Cons.

The X and Y buttons trigger the alternate special moves of fighters that were first seen in *Super Smash Bros. for Nintendo 3DS & Wii U*. The proceeding buttons used to be jump buttons.
Shovel Knight

> *This article is about Shovel Knight's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Shovel Knight.*
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## Shovel Knight

### Availability

Assist Trophy

**Shovel Knight** (シャベルナイト, *Shaberunaito*) is an Assist Trophy in Super Smash Bros. Ultimate, being the main representative of the ever provalent Shovel Knight series. After being included in many different crossovers, Shovel Knight appears in Smash Bros, along with other indie characters, as he is considered as the "Mario of Indies".
Move

> *"Use your psynergry hand to push your foes back. Press a direction to perform different attacks." - Smash Bros. Switch's moveset booklet.*
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## Move

### Universe

Golden Sun

**Move** (移動, *Idō*) is Isaac's neutral special move in Super Smash Bros. Switch. This attack used to be his assist attack as an Assist Trophy in *Brawl*.

## Overview

When performed, Isaac shouts, "Move!", and summons a giant green hand made out of Synergy. This hand acts like a projectile, meaning it can be reflected and deflected, but moves like Kirby and King Dedede's Inhale, or Rosalina's Gravitational Pull. The hand will travel forwards slowly, giving small knockback, and dealing 2% for each time the hand collides with an opponent.

The speciality of this attack is the ability to perform additonal attacks depending on the direction the control stick is tilted while this move is active. Issac has 4 attacks depending on the 4 directions pressed.

* Forward: The hand will thrust forwards. 8%
* Backward: The hand will turn around, hitting the opponent from behind. This can be used for mix-ups. 10%
* Up: The hand will raise upwards in a "scooping" motion. 7%
* Down: The hand will form into a fist, and slap onto the ground, creating a mini shockwave. This can meteor smash opponents. 12% (Start), 7% (Late) 3% (Shockwave)

It should be noted that Isaac can't move while Move is active, and he can't use one of these attacks for a few seconds after the hand is formed. If in the air, Issac will hover slightly, assisting in his recovery.

 **Final Smash** | {{{6}}}

## Trivia

* If there's more than one Isaac in a match, the hand projectiles' color will change depending on the player's color. (IE, Player 1 = red)
* Despite being an energy projectile, Move won't be sucked in by PSI Magnet.
* When Kirby uses this move, his hand will turn into a small square.
List of Shantae Spirits

This consist of the spirits from the Shantae franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 1737
 1738
 1739

## Assist

This spirit is obtained if she's completed in Assist Smash or used enough times.

## Enemy

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

 1747

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Advanced

 1748
 1763
List of DOOM Spirits

This consist of the spirits from the DOOM franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2933
 2934
 2935

## Assist

This spirit is obtained after it's used enough times.

## Enemy

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Shizuka

**Shizuka** (シズカ) is a Tengu that appears in *Monster Musume: Everyday Life with Monster Girls Online*. Shizuka carries a Ha-uchiwa (羽団扇 "feather fan"); a fan associated with the Tengu race that have the ability to grow or shrink a person's nose and possess the power to stir up great winds.

### Also Appears In

Monster Musume: Everyday Life with Monster Girls Online

## As an Assist Trophy

Shizuka appears as an Assist Trophy in *Super Smash Bros. 4*. When summoned, she moves around swiftly with dashes and jumps. She attacks either by throwing Tornado Blades that travel in an "U" shape and deal 3% damage to characters on contact, or with a flurry of repeated slashes using a ninjato, which traps opponents and deals up to 30% damage, with high knockback on the final hit. She can be defeated if she takes enough hits.

Before she disappears, she will say さらばだ, translating to "Farewell".

## As a spirit

Shizuka also appears as an Advanced-class primary spirit.

In Adventure Mode: World of Light, Shizuka is presumably one of the countless spirits captured by Galeem during his takeover of the universe. She can be found in the Kurusu House sub-dungeon in the World Of Light.

Music Track: The Mysterious Murasame Castle Medley
Link: https://www.youtube.com/watch?v=1yROkJsEKvA
Stage: Suzaku Castle
Adventures in Smash Bros.

***Adventures in Smash Bros*** is a Japanese-American fighting game, that is based off a idea by Me, Jacob Mick

Rating: Teen: Animated Blood, Cartoon/Fantasy Violence, Comic Mischief, Suggestive/Sexual Themes

## Modes

### Single Player Modes

* Final Smash
* Classic Mode
* Training
* Target Smash
* Mob Smash
	+ Century Smash
	+ All-Star Smash
	+ Cruel Smash
* Boss Battles

## Multiplayer

* + Smashup
		- Squad Strike
		- Tourney
		- Effect Smashup
			* Smashdown
			* Custom Smash
		- Stage Builder

## Online (Mobile Only)

* Smash
	+ Quickplay
		- Solo
		- Co-op
	+ Background Matchmaking
	+ Battle Arena
	+ Spectate

## Vault

* Sounds
* Replays
* Records
	+ Stats
	+ Milestones
	+ Battle Data
	+ Smash Tags
	+ Past Opponents
* Challenges
* Tips
* Movies
	+ Episodes
* Higgly Kid Conversations (DLC)
* Mixel Land HQ Guidance
* Tips
* Character Analysis
* Shop

## Spirits and Episodes

* Spirit Board
* Episode Board
* Collection
* Episode Watch
Pokemon Change

> ***"Switch the Pokemon you are currently using. Each Pokemon will switch to the next one in order; Mew, Nidoking, Lapras and Scyther. Make sure you use the right one for the right moments! This attack can make you avoid attacks, and it is very quick, but using it too much will make it longer and you'll be vulnerable!" - Smash Bros Moveset Booklet.***
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## Pokemon Change

### Universe

Pokemon

**Pokemon Change** (ポケモンチェンジ, *Pokemonchenji*) also known as **Pokemon Switch**, is the special move shared by Pokemon Trainer and Neo Pokemon Trainer. In turn, this means this move is shared between 7 characters, Mew, Nidoking, Lapras, Scyther, Snivy, Dewott, and Emboar.

## Overview

For both characters, Pokemon Change is very similar and doesn't have no differences other than the Pokemon being switched to. Normally, due to both Pokemon Trainer and Neo's switch mechanic, when a Pokemon is KO'd they will switch to the next Pokemon. Using this attack will allows the player to switch into the next avalible Pokemon in the order they are in. Pokemon Trainer's order is: Mew > Nidoking > Lapras > Scyther; Neo Pokemon Trainer's order is Snivy > Dewott > Emboar. This attack can be used on ground or in midair, and even after an attack hits.

When switching out, there is a moment of invincibily as the Pokemon switches from one to another, making it so the player can avoid attacks. However, if the player uses the attack more than 2 times in a row, it begins to take longer and the invincibility goes away. When switching, the Pokemon will have all of it's effects send to the other Pokemon. Any held item is dropped.
List of One Punch Man Spirits

This consists of the spirits from the One Punch Man franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2224
 2225
 2226
 2227

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Tee

> *This article is about Tee's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Tee.*
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## Character Statistics

### Has a Tether

No

**Tee** (ティー, *Tea*) is a playable DLC character in Super Smash Bros. For Nintendo Switch, being the first representative of the Tetris series. He was announced in his own trailer.

Tee is based off of his appearance in Puyo Puyo Tetris.

## Attributes

Tee is a character who masters in stragetic spacing. Unlike other zoners who use projectiles, Tee focuses on using his tools and attacks to wall the opponent and trap them. He is fairly tall in height, has slightly above average weight, and somewhat high gravity. His mobilty isn't the best, however, as he has slow walking and dashing speed, especially for a character in his weight class. His air speed is also very sluggish.

Tee's neutral game is very unique. Tee's main tool is his Neutral Special, Tetris Drop, as this can begin his walling, zoning and defensive capabilites. Along with his normals, he is able to keep his opponents away from him, and deal damage from a safe distance.

## Moveset

### Air Attacks

 Forward Air
 Back Air
 Up Air
 Down Air

### Grab Attack Edit

 Forward Throw
 Back Throw
 Up Throw
 Down Throw

### Other Attacks Edit

 100% Ledge Attack
 Floor Attack
List of Street Fighter Spirits

This consist of the spirits from the Street Fighter franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

 1625

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

This spirit is obtained upon completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Grab

#### Novice

 1605
 1607

#### Advanced

 1614
 1630

### Novice

 1620
 1623

### Ace

 1602
 1632
List of Hollow Knight Spirits

This consist of the spirits from the Hollow Knight franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

This spirit is unlocked after she's used enough times.

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Zetterburn

> *This article is about Zetterburn's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Zetterburn.*
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## Character Statistics

### Has a Tether

No

**Zetterburn** (ゼッタバーン, *Zettabān*) is a playable DLC character in *Super Smash Bros. For Nintendo Switch*. He's a newcomer, and the representative of the **Rivals Of Aether** series, which is based off of *Super Smash Bros. Melee*. He was added due to Dan Fornace, one of the main developers of this game, working on *Rivals Of Aether* in the past, and he was meant to be a character in the main roster, but wasn't finished in time. He doesn't have any voice actor, but uses lion-like sounds.

Zetterburn is based closely on his moveset in *Rivals Of Aether*, due to both games being similar, having all of the same moves from that game, but he also has additional attacks to fill in the ones *Rivals Of Aether* didn't have.

Zetterburn is a new character, therefore, he currently doesn't have a tournament summary.

## Attributes

Zetterburn is a very good rush down character. His combo game up close is incredible, while his projectile makes him a danger from a distance as well. He's capable of dealing damage fast with his long, precise combos and strong KO options. He has one of the most potent punish games out of all characters, capable of dishing out massive amounts of damage upon his opponent making the smallest of mistakes.

Zetterburn possesses a very good combo game. Up tilt is his best combo starter, as it does a high amount of damage and can combo into every attack except down special, up, special, and down strong. Dash attack is also a good combo move. It often combos into itself, sets up for all tilts and can directly kill if canceled into up strong. The only downside being that it can be parried easily.

Although easily parryable, Zetterburn has a useful projectile in the form of his Fireball. It is useful for pressuring as well as limiting an opponent's approach, recovery or edgeguarding attempt.

Despite these advantages, Zetterburn is not without flaws. He is notorious for having a bad recovery that is slow, super predictable, and easily gimped, forcing him to find alternative ways to recover. His neutral game is not as good as that of other characters; instead, it relies on his lethal punishes, edgeguards, and strong combos to succeed. A majority of his attacks have short range overall despite their extensive utility, causing him to struggle up close against characters with long and/or disjointed range like Forsburn. Zetterburn also has a lack of combo breakers.

Overall, Zetterburn is considered a well-rounded character with straightforward gameplay, making him easy to pick up and good for beginners.
Agumon

> *This article is about Agumon's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Agumon.*
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## Character Statistics

### Has a Tether

No

**Agumon** is a playable newcomer in Super Smash Bros. For Nintendo Switch, representing the major Digimon: Digital Monsters series. It was confirmed on Feburary 23, to celebrate Namco Bandai's reveal of Naruto Shippuden: Ultimate Ninja Storm Trilogy for the Nintendo Switch. Chika Sakamoto reprises her role for Agumon in the Japanese version, while Ton Fahn voices him in the English version.

Agumon's design is a more smoother revision of the character, having more "cuter" proportions, and not having the muscular design Agumon has in some of the Digimon games. Personality-wise, Agumon is inspired by the one who's in the anime series, however, the game refers to it as being a general Agumon.

## Attributes

Agumon is a fairly small character, only slightly bigger than Pikachu. He's considered a middleweight, and has an around average walking and running speed. It's a lot Mario in terms of it being a middle ground character in terms of general stats, with somewhat slippery traction, causing him to skid as he breaks. This does give him a long wavedash, and along with his slightly above average weight, allows him to quickly move around and stay agile, despite his average overall speed.

This is all regarding Agumon in his Rookie form, as his special ability, allows him to evolve and increase his power and overall stats as he gets stronger. Greymon is a lot like pre-Smash 4 Bowser, as his overall weight, and size increases, with the decrease of his overall mobility. However he gains the power of a tank, having super armor in a lot of his attacks, and powerful finishing attacks. MetalGreymon is a bit faster than normal Greymon, with a lot more KO power, but heavy weight. His strongest is Wargreymon, as it has increased speed, and the most power out of all of the forms Agumon has.

## Moveset

### On-Screen Appearance

Appears as a Koromon, and begins to spin as a blue light envelops it. After a few seconds, Agumon will jump out of the light, and get into it's fighting stance.

### Taunts

Note: The taunts are all different depending on the evolution Agumon takes.
Spring Jump

> *"Bounce into the air, leaving a spring to fall below him. Use the spring to fend off opponents, or make tricky situations."*
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### User

SonicClassic Sonic

Knuckles

### Universe

\_SONIC THE HEDGEHOG\_

**Spring Jump** is Sonic's, Classic Sonic's, and Knuckles' Up Special move, all revolving around the characters bouncing into the air via a spring. They all work very similarly, with very specific changes to each of them.

## Overview

Although each version has their own differences, they all have the same base format. When used on the ground, they will bounce high into the air at varying heights, leaving a spring on the ground for a while. This spring can be used by all players. When used in the air, the spring becomes a projectile of some kind, dealing damage depending on the character.

### Sonic

Sonic is able to perform any aerial attack after using spring jump, however, he will be unable to use any special moves until he touches the ground. He goes into a special kind of special fall.

### Classic Sonic

Classic Sonic bounces slightly lower than Sonic, however, Classic is able to use his neutral special along with any aerial.The spring projectile is also weaker, dealing 2%.

### Knuckles

Knuckles has the lowest height and his spring is yellow, however, he performs a spiraling uppercut that deals damage.
Vaati

> *This article is about Vaati's appearance in Super Smash Bros. for Nintendo Switch. For other uses, see Isaac.*
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## Voice Actor

### Japanese

Satoshi Hino

**Vaati** (ヴァアティ, *Vu~aati*) is an unlockable newcomer in Super Smash Bros. Switch, hailing from The Legend of Zelda series. He was chosen to represent the handheld games, being the villain in Zelda: Minish Cap. He actually has 2 voice actors, being the only Zelda character to do so, Bruce Papenbrook in the English versions, and Satoshi Hiro in Japanese.
Pokemon Trainer

> T*his article is about Pokemon Trainer's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Pokemon Trainer. For the other character, go to Neo Pokemon Trainer.*
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## Character Statistics

### Number of Jumps

Mew - 2Scyther - 5

Lapras - 2

Nidoking - 2

### Has a Tether

No

**Pokemon Trainer** (ポケモントレーナー, *Pokemontorēnā*), also known as **Red** (赤, *Aka*) or **Leaf** (葉, *Ha*) in reference to the Alternate Costume, is a playable character in Super Smash Bros. Switch, returning from Brawl. Due to Charizard, Squirtle and Ivysaur being their own characters, Pokemon Trainer now has a team of 4 new interchangeable Pokemon, Mew, Nidoking, Lapras, and Scyther, reusing the same switching mechanic he had in Brawl.

He was confirmed on August 7th, along with his partners. Red's overall design takes from the recent artstyle of the Pokemon series, with most of his design quirks coming from Red's appearance in Pokemon Origins.

## Attributes

It should be noted that each Pokemon has their own distinct playstyles, so their attributes will described in different pages.

## Special Moves

 **Final Smash** | Quadruple Finish!
Satoru Iwata

> *This article is about Satoru Iwata's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Satoru Iwata.*
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## Voice Actor

### Japanese

Satoru Iwata

**Satoru Iwata** (岩田悟, *Iwata satoru*), or as just **Iwata** in game,is an unlockable newcomer in Super Smash Bros. For Nintendo Switch. He is a video game interperation of the late ex-CEO of Nintendo, of the same name, who sadly passed away in 2015. As a token of graditude, Iwata was added into the roster of the game, taking the first spot on the character roster. He is voiced by himself, albeit, using edited clips of his voice from mulitple sources. He is also the sole representative of the "Nintendo" franchise, being the only playable character from that series, which was normally used as an "Other" title in previous Smash games.

Iwata's moveset is based off of the many gags, memes, and jokes that spawned during his reign as CEO, and his personality in many Nintendo Directs.

## Attributes

Much like Phoenix Wright, Iwata shares traits similar to a human being. He is below average in many traits, such as running, jumping, and traction, having middle high weight, and a sluggish dash jump. However, Iwata's playstyle is centered around surprise.

One of Iwata's biggest strengths is his range and unorthadox fighting style. Iwata's range allows him to space out his opponents, and his many anti air attacks allow him to counter characters who require up close contact. This allows him to be able to knock opponents back and cause them to play around his attacks, with him taking control very easily. Iwata needs to take control in order to get an upper hand, and once he does, he can be unstoppable.

## How to Unlock

* Unlock every character
* Play 7500 matches.
* Finish the "Nintendo Celebration" event with an S rank.
* Defeat Neo Tabuu without losing a life.
List of other Disney Spirits

This consist of the spirits from other Disney franchises represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

These spirits are obtained after they're completed in Assist Smash or used enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Devastation AU

## Plot synopsis

Ned, Catelyn and Bran Stark are in a car accident, with Bran as the only survivor. Robb, recently released from the military has to step up to become the new Patriarch.

## Appearances

* **Robb**
* **Sansa**
* **Arya**
* **Bran**
* **Rickon**
* **Jon**
* **Theon**
* Miss Mordane
* Davos
* Gendry

## Notes & trivia

* Bold characters are main characters, others just make cameos.
Veemon

**Veemon** (ブイモン, *V-mon*) is a newcomer in Super Smash Bros. For Nintendo Switch. It's a representative of the Digimon universe, who appears alongside Agumon due to them being the top voted Digimon characters for the game. He is voiced by Derek Stephen Prince in the english version, and Junko Noda for the Japanese one.

Although it's a part of a species, this Veemon seems to be based off of the Veemon in Digimon Adventure 02, specificly, having many design cues from that game.
Scizor

> *This article is about the fighter in Super Smash Bros. For Nintendo Switch. For other uses, go here. For it's semi-clone, go to Pokemon Trainer*.
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## Voice Actor

### Japanese

Shin'ichirō Miki

**Scizor** (ハッサム, *Hassam*) is a unlockable playable character in Super Smash Bros. For Nintendo Switch. It hails from the Pokemon series, first appearing the 2nd generation of the series (Gold/Silver/Crystal), being an evolution of Scyther. It is voiced by Sam Black in English.

Scizor had a redesign that makes it's features more realistic in terms of it's metallic skin and details on it's wings.

## How to unlock

* Play 215 Matches.
* Complete the "Meta-Foes Challenge" Event Match (Hard)
* Complete Classic Mode with by only using Scyther with Pokemon Trainer.
* Evolve Scyther in Story Mode by picking the Metal Coat Trophy.

When challenging Scizor, it will be fought on the "Pokemon Stadium III" stage, and it's theme is "Battle Theme II (Gold/Silver/Crystal)"

## Moveset

### Air Attacks

 Forward Air
 Back Air
 Up Air
 Down Air

### Grabs

 Forward Throw
 Back Throw
 Up Throw
 Down Throw

### Other Attacks

 100% Ledge Attack
 Floor Attack

### **On-Screen Appearance**

* A Pokeball appears in stage, with it opening and causing Scizor to pop out, making it's Cry.

### **Taunts**

* **Up Taunt** - Poses at the enemy with a fearful stance. Based off of it's Pokedex info where the "eyes" on it's claws make predator pokemon scared.
* **Side Taunt** - Leans forwards and moves it's claws very quickly. Based off of its animation when it comes out of a Pokeball in Pokemon: Crystal Version.
* **Down Taunt** - Floats in the air slightly.
List of Steven Universe Spirits

This consist of the spirits from the Steven Universe franchise represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 4275
 4276

## Assist

This spirit is obtained if she's completed in Assist Smash or used enough times.

 4297

## Boss

This spirit is obtained after completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Attack

#### Ace

 4304
 4316

### Grab

#### Advanced

 4295
 4308

### Ace

 4289
 4314
Strike Raid

> *"Toss your KeyBlade at your enemies. When it comes back, it sucks the opponent towards you." - Smash Switch. Moveset Booklet*
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### Universe

Kingdom Hearts

**Strike Raid** (ストライクレイド, *Sutoraikureido* is Sora's Neutral Special Move in Super Smash Bros. Switch.

## Overview

When performed, Sora will throw his KeyBlade forwards, causing it to rapidly spin a set distance, then come back to him. This is considered a projectile, and can be reflected and "taken" by special moves like Villager's Pocket, however, the KeyBlade will always "teleport" back to Sora. When Strike Raid is active, Sora can't use any attacks, even if he's taken out of the animation, until the KeyBlade returns to him.

When hit, the KeyBlade will trap and damage the opponent for 4% damage. Once the Keyblade is sent back to Sora, it will drag the opponent towards Sora. This attack is used mostly for combo starters and extenders, as it's a major source for damage. If Strike Raid hits all 14 hits, it can rack up a total of 56%. However, the higher the opponent's % is, the easier it is to fall out of the attack. Strike Raid needs the opponent to be at the center for most of the attack to link. Sora is also immobile, so a misplaced Strike Raid can be badly punished.

If used in the air, Sora will stop and slowly float downwards.

## Strike Cancelling

If Sora uses a held back air, and performs Strike Raid just before landing, the KeyBlade will be tossed forwards, but it will also be back in his hand, allowing him to attack with it and ignore the ending lag.
Wart

> *This article is about Wart's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Wart.*
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## Character Statistics

### Has a Tether

No

**Wart** (疣, *Ibo*) is a playable, starter character in Super Smash Bros. Switch. First appearing in Super Mario Bros. 2, this is his first major appearance in over 20+ years. His legacy in the Mario series and the need for another notable villain gave him a viable slot in the roster. He is notable, because he is built upon the other "king" characters throughout the series, having attacks that "mock" them.

His design is an updated redesign of his artwork in Super Mario Bros. 2 (USA). Notable changes are his brighter green skin, sleeves on his robe, and a bigger pendant on his necklace.

## Attributes

Wart is, like the other kings, a big heavyweight. His strength revolves around his high jumping ability. He has the highest jump for a member of his weight class, and along with a good recovery, allow him to be very versatile in battle.

## Moveset

### Ground Attacks

#### Normal

* **Neutral Attack**: Performs a open handed slap, ending it with a powerful backhand. Good knockback and good range.
* **Forward Tilt**: Performs a backhanded punch.
* **Up Tilt**:Swipes the air with his hand.
* **Down Tilt**: A downwards handslap onto the ground. Pops opponents upwards, leading to follow-ups.
* **Dash Attack**: Performs a leaping dropkick.

#### Smash Attacks

* **Forward Smash**: Charges and delivers a powerful elbow thrust that hits twice.
* **Up Smash**: Takes out a Cobrat enemy and swings him overhead, with it spitting out 5 "bullets" out of it's mouth.
* **Down Smash**: Spins around once, sticking his arm out.

#### Other attacks

* **Floor Attack (Front)**: Performs a belly splash.
* **Floor Attack (Back)**: Similar to his down smash, but quicker.
* **Floor Attack (Trip)**: Kicks forwards.
* **Ledge Attack**: Rolls upwards and spits a bubble out of his mouth.
* **Ledge Attack (100%)**: Slowly gets up and slams his fist onto the ground.

### Aerial Attacks

* **Neutral aerial** - Spits out a small stream of bubbles that can rapidly hit the opponent.
* **Forward aerial** – Similar to King K. Rool's back air, but it functions like Mario's forward air, where Wart swings his fist downwards. The attack always has a meteor hitbox, but it is very slow.
* **Back aerial** - Thrusts his back out.
* **Up aerial** – Creates a bubble in his mouth. This causes Wart to float upward slightly, but it only deals damage when it pops. It can pop with any button input.
* **Down aerial** - Punches downwards twice.

### Grabs and Throws

* **Grab**: Sucks the opponent into his mouth.
* **Pummel**: Crunches them.
* **Forward Throw**: Spits the opponent out in a bubble.
* **Back Throw**: Spits the opponent behind him in a bubble.
* **Up Throw**: Spits the opponent upwards in a bubble and performs an upwards clap.
* **Down Throw**: Spits the opponent onto the ground and crushes them with his feet.

 **Final Smash** | Subcon Strike
Sephiroth

**Sephiroth** is a playable character in *Super Smash Bros. Ultimate* and is the third fighter in Fighters Pass Volume 2 and the ninth downloadable character overall. His inclusion as a playable character was revealed on December 10th, 2020. He is the second fighter from *Final Fantasy VII* to join *Smash*, alongside protagonist Cloud, and the third from Square Enix alongside Cloud and Hero.
List of Cuphead Spirits

This consist of the spirits from the Cuphead franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2795

## Assist

This spirit is obtained if he's used enough times.

## Boss

This spirit is obtained upon completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Novice

 2799
 2809
Meroune's Mother

**Meroune's Mother** (メロウヌの母親, *Merōnu no Hahaoya*) is the currently unnamed mother of Meroune Lorelei. She is also the current Queen of the Mermaid Kingdom. As the current mermaid queen, Meroune's mother has an incredibly regal appearance, consisting of an elaborate headpiece and necklace, a frilly skirt and trail, and long hair styled in several thick, tightly wound curls. She is also seen wielding a long trident.

## Meroune's Mother

### Console of origin

???

At first glance, Queen Lorelei seems like a stern and reserved ruler who bases her decisions on what is best for the Mermaid Kingdom without letting her personal sentiments cloud her judgment. She is later revealed to be a self-absorbed and dangerously immature tyrant who prioritizes her own passions at the expense of her family and her people. This is furthered by having her in King Dedede and Escargoon's Classic Mode, due to Dedede being a self-absorbed and dangerously immature tyrant, and due to Escargoon being a lackey of Dedede.

## As A Boss

Meroune's Mother appears as a boss in SSBU. Her moveset is primarily original to the series.

### Moveset

* **Missle Spit:** Meroune's Mother charges up, then spits a widespread of three missiles aimed at the player, which explode on contact.
* **Trident Bolt:** Charges up her trident, then fires an electric wave forward, which is nearly as tall as her.
* **Room Flood:** Activates a tablet device to start flooding the room, causing fighters to be propelled towards the spikes on the celing. This is based on how she used a tablet device to start flooding the room they were in so that Kimihito would drown.
* **Trident Swipe:** Queen Lorelelei swipes in front of her with her trident, potentially doing so three times on higher difficulties. The final swipe deals electric damage.
* **Royal Wheelchair:** Presses a button on her throne, turning it into the Royal Wheelchair. The Wheelchair will then ram into the fighters, burying them and dealing explosive damage.
* **Whirlpool Launch:** Queen Lorelelei spins in place then slashes with her trident, sending a swirling whirlpool forward. The whirlpool speeds up as it moves, and hits enemies multiple times as it passes through them. At lower health, she will fire three whirlpools.
* **Royal Leap:** Queen Lorelelei activates a button on her Wheelchair, causing her seat to propel her into the air, then slams her fist into the ground, producing an electric shockwave that moves to both ends of the stage. The initial jump, falling punch, and shockwave all deal damage. However, Queen Lorelelei will briefly flop around helplessly if attacked mid-landing, allowing the fighter to counterattack.

## As a spirit

Queen Lorelei appears as a primary spirit.

Meroune's Mother can be obtained by defeating the boss in the Underwater Cavern sub-dungeon in World of Light. The Royal Wheelchair can be obtained by enhancing Queen Lorelei at Level 99.
List of Xenoblade Spirits

This consist of the spirits from the Xenoblade franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

This spirit is obtained if he's used enough times.

## Boss

This spirit is obtained upon completing Boss Smash.

 938

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Defense

#### Ace

 952
 965

### Grab

#### Advanced

 939
 941

### Novice

 946
 947
Rotom

> *This article is about Rotom's appearance in Super Smash Bros. for Nintendo Switch. For other uses, see Rotom.*
>
>

## Character Statistics

### Has a Tether

No

**Rotom** (ロトム, *Rotomu*) is an unlockable playable character in Super Smash Bros. Switch, hailing from the Pokemon series. Rotom was teased during Decidueye's trailer in it's Pokedex form, however, it wasn't confirmed until the game released, as it's one of the first characters to unlock.

Rotom, like most newer Pokemon, doesn't have much of a reference other than it's portrayal in the anime and games. Design-wise, it takes notes from Pokken Tournament, noted in it's highly detailed body.

## Attributes

Rotom is one of the most lightest characters in the game. It's very fast and has a high air speed, and coupled with low gravity and floatiness, Rotom is a character that will stay in the air, and live in it. It's also pretty small, which can make it very difficult to hit a small target that moves quickly in the air. On ground, Rotom is slightly slower, but doesn't sloutch in the department either. It's when Rotom changes forms is when the Pokemon sees different stats.

Rotom is one of the few stance characters to have radically different playstyles due to it's stance. Stances like it's fridge form make it very heavy and hard to KO, while others make it floatier. The ability to switch between forms is what makes Rotom a hazard on the field.

## Special Ability - Form Change

Depending on the actions the player performs during a match, Rotom can change it's form mid match. This will happen as Rotom fits the conditions for his transformation.

* HEAT - Perform at least 5 combos that exceed 5 hits or more.
* WASH - Give a knockback speed (KBS) of 25mph or more 5 times.
* FROST - Land 10 special attacks in a row.
* FAN - Stay in the air for a combined total of 30 seconds in one stock.
* MOW - Run constantly for at least 5 seconds or more.

If Rotom is KO'd, these conditions are reset and he will always revert back to NORMAL form.
Unlockable Characters

> *"Challenger" redirects here. For info on fighters, to whom the title "challenger" is often applied, see List of Super Smash Bros. Switch characters.*
>
>

An **unlockable character** (Also known as secret characters, or in game as "challengers") refers to characters who are not available at the start of a new game save file. These characters must be received through different means.

A unique criterion must be accomplished in order to unlock a specific character. Once the criteria is met, a message will be displayed; in all cases, the character will be given and added to the character select screen. In *Switch*, if the player fails to defeat the character in the Vs. Match to unlock them after the criteria has been met, playing another Vs. Match or mode will allow for a second attempt.

This shouldn't be confused with DLC characters, which do have to be "unlocked" by technicality, but isn't considered to be unlockable characters due to them being added later to the game.
Urchin Dash

> *"Don horns and charge powerfully with the power of a burning bull. You can barrel through opponents with this attack"*
>
>

## Urchin Dash

### Universe

PAC-MAN

**Urchin Dash** is Blinky's side special move in Super Smash Bros. For Nintendo Switch. It's very similar to Fox's side special.

## Overview

When performed, Blinky will bend backwards and charge up, with a bull horns appearing on his head. After the start, he will begin to charge forwards a long distance (Almost a full Final Destination's length) until he eventually stops. If he hits a solid object like a wall, he will become stuck and has to get out. If used in the air, he will keep all of the forward momentum he had as he suffers from the end lag.

When hitting opponents, Blinky will barrel through them all as he charges. The only things that will stop him are certain projectiles (Like Falco's lasers) or powerful attacks like smash attacks. The attack itself is very powerful at the beginning, and gets weaker towards the end of the move, dealing 26% at the very start and weakening to 14%. Using this attack has a lot of risk, as Blinky can't be stopped until the move is over. Blinky will also stop if he hits a shield, resulting in a punish. However, the attack goes very fast and can break shields at the beginning of the move.

## Origin

Urchin Dash is mostly based off of the ability Blinky got when he fused with the yellow ghost in Pac-Man: Arrangement. In this game, the yellow ghost (called "Kinky") would target the 4 ghosts and when fused with Blinky, we would become taller and gain bull horns. When Blinky (comically referred to as "Clyde" in that game) is on the same horizontal axis as Pac-Man, he would charge forwards in a similar way Blinky does in Smash Bros.

The name of the move stems from Blinky's characteristics with being the fastest Ghost in most games, and his nickname being "Urchin" in some games.
Joker

**Joker** is a downloadable newcomer in *Super Smash Bros. Ultimate,* representing Atlus' *Persona* series. He is the first DLC fighter of the Fighters Pass, and is classified as fighter #71. His inclusion was revealed at the Game Awards on December 6th, 2018, the day before *Ultimate's* release, and was released on April 17, 2019.
Stomach Attack

> *"Puff your stomach out in order to reflect damage onto the opponent and launch them off." - Smash For Nintendo Switch's moveset booklet.*
>
>

## Stomach Attack

### Universe

Donkey Kong

The **Blunderbuss** (お腹を突き出, *Stomach Protruding*) is King K. Rool's down special move.

## Overview

When used, King K. Rool will puff out his stomach as it shines, entering a defensive stance. It is also indicated by a shimmering flash and sound cue. If a fighter attacks King K. Rool's stomach during this stance, he counters the attack by enlarging his stomach to reflect any damage onto the opponent, causing horizontal knockback. It works like a counterattack. If a projectile hits his stomach during the active counter frames, it will reflect them back.

## Customs

Special Move customization was added again in *Super Smash Bros. For Nintendo Switch*. These are the variations:

1. **Stomach Attack**: Default.
2. **Instant Stomach**: Does a quicker version of the move. Has less start-up lag, but with less damage multiplier.
3. **Heavy Stomach**: A slower version, but has higher start-up lag and damage multiplier.

## Origin

While this move doesn't seem to have a specific origin, King K. Rool is seen using his big frame to attack by bouncing on his stomach in *Donkey Kong Land*; this also inspired his dash attack. It could also draw inspiration from King K. Rool's immunity to front attacks in *Donkey Kong Country*, which is due to his belly being plated in armor. The move's animation is also similar to that of some enemies in *Donkey Kong Country*, such as Krushas, who resist Donkey Kong and Diddy Kong's roll attacks.
Steve

**Steve** is a playable character for *Super Smash Bros. Ultimate* and is the second fighter in Fighters Pass Volume 2 and the eighth downloadable character overall, representing Xbox Game Studios and Mojang Studios' *Minecraft*. Much like Hero, three other characters (Alex, a Zombie, and an Enderman) are available as Palette Swaps.
Mallow

> *This article is about Mallow's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Mallow.*
>
>

## Voice Actor

### Japanese

N/A

**Mallow** (マロー, *Marō*) is an unlockable newcomer to Super Smash Bros. For Nintendo Switch. He is the only unlockable representative for the Mario RPG/Paper Mario franchise. He doesn't have a voice actor, and instead makes sounds from Super Mario RPG.

Mallow represents his role from Super Mario RPG, in where he lacks physical capabilites, but excells in his magical attacks.
TJ Combo

**TJ Combo**, whose real name is Tyler-Johnson Garrett, is a downloadable fighter in *Super Smash Bros. Ultimate*. He first appeared in *Killer Instinct* for the SNES in 1995.

## Attributes

TJ Combo is a boxer who has mostly punching moves. Some of his moves are similar to what Little Mac uses, while other moves are different on his own agenda. He has very versatile power and his smash attacks have great launch rate. His Power-Up Punch, haymaker, counter, and rising uppercut special moves are stronger than Little Mac but have updated animations. His throwing techniques are different as well.

## Alternate Costumes

 Gray
 Teal
 Orange
 Cyan
 Green
 Purple
 Chartreuse

## Reception

Reviews for TJ combo were mostly positive. Those felt inspired that any character from *Killer Instinct* would make it to the roster in *Smash*. Some stated that TJ Combo would have been an echo fighter of Little Mac if his moveset did not differ very much from the younger and smaller latter. Despite projections that Sora or Bandai-Namco would have any idea of putting a character from *Killer Instinct* on the playable characters' roster, they felt that TJ Combo was just right, and that if he still had moves that imitated Little Mac, he would be just "another bum in the neighborhood".
Slurp

> *"Slurp up opponents with your tongue. You can swallow them to gain a special ability!" - Super Smash Bros. For Nintendo Switch Moveset Booklet*
>
>

## Slurp

The icon in the Smash Bros. Switch moveset book, using the Japanese word, \_Lick\_

### Universe

Kirby

**Slurp** (スラップ, *Surappu*), also known as **Lick** (リック, *Rikku*) is Gooey's neutral special in Super Smash Bros. For Nintendo Switch. It's similar to Kirby's Inhale.

## Attributes

When performed, Gooey will flick his tongue out. If he hits the enemy, he will put the opponent into his mouth. Unlike Kirby, and King Dedede,Gooey cannot move while the opponent is in his mouth, and will simply sit there until the opponent is spit out. Gooey can spit out the opponent anytime using the special move button, dealing 8%, and 5% to those hit by the projectile. By pressing the down on the control stick, Gooey will perform Copy, and receive a special ability from the opponent he's copied. Unlike Kirby, Gooey doesn't copy the neutral special of the opponent, instead, the Gooey will have a special move based on the character copied. He won't have any visual changes, but his name on the HUD will change to whatever Copy Ability he has, and a specifc effect will surround him to signify he has a copy ability. Unlike Kirby, Gooey doesn't lose his ability via getting damaged, only by taunting and being KO'd. The only ability that goes away prematurely is Mic.
Terry Bogard

**Terry Bogard** is a downloadable newcomer in *Super Smash Bros. Ultimate* from the SNK fighting multiverse (commonly starring in *Fatal Fury*, and regular in *The King of Fighters*). He is classified as fighter #74. His inclusion was revealed in the September 4, 2019 Nintendo Direct. He was officially released on November 6, 2019 along with a video presenting him.
Steel Diver

**Steel Diver** (スチールダイバー, *Suchīrudaibā*) is an unlockable stage in Super Smash Bros. Switch, coming from and being named after the Nintendo 3DS game and series of the same name.

Despite being announced in the Dev Blog (#46), it was leaked earlier than normal, being shown in a more beta version of the stage. The stage is unqiue in the fact that it's an entrely underwater stage, meaning the physics are changed and drowning is a constant danger.
Super Smash Bros. Ultimate: Definitive Edition/Enemies

Various characters that have become mind-controlled by Galeem & Dharkon into serving them after regaining their bodies, except the Light & Dark Clones. They're encountered in Final Smash & Smash Run, though in the former, they would force players to only use certain attacks to hurt them for the sake of challenge due to some enemies taking more damage from grounded attacks, aerial attacks, throws or specials. Unlike the previous game, Ornes can be killed just like in *Kid Icarus: Uprising*.