RL-112 Recoilless Rifle

> *"A powerful multi-purpose recoilless rifle for taking out larger targets. The RL-112 is delivered with a backpack containing additional ammunition."
>  - Armory Description*
>
>

## Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use stratagem during a mission:

## Unlock Requirement

The RL-112 Recoilless Rifle is granted to the player as a reward for completing all the missions on its associated planet (typically a low level planet - difficulty 1 to 3).

## Weapon Stats

* Helldivers can carry up to 6 reloads for the Recoilless Rifle in the Support Kit backpack. Picking up a single ammo crate fully restocks the Support Kit. Each reload preps the RL-112 for a single shot; when used to reload the MLS-4X Commando, however, it will restore all of the missiles that weapon can carry (either 4 or 8).

* Reloading the Recoilless Rifle without assistance immobilizes the Helldiver for 5 seconds. If assisted by another player carrying a Support Kit, reloading takes 0.9 seconds.

## Assisted Reload

Helldivers can request an assisted reload from a teammate carrying a Support Kit by using the 'Reload' button (X on the PlayStation) while standing next to them.
This does not work, however, if the player needing an assisted reload is also carrying a Support Kit themselves. In this case, hitting 'Reload' will initiate the slow self-reload instead.
Bear in mind that the player who needs a reload must have the Recoilless Rifle weapon in their hands for another to be able to assist.
The decrease in reload duration of over 80% means that taking advantage of this feature is extremely highly advised (as long as there are at least two Helldivers on the mission).

## Gameplay Tips

* Straightforward and extremely effective, the RL-112 Recoilless Rifle is the simplest and often the first anti-tank weapon a Helldiver will unlock. It is capable of destroying almost every enemy and objective in a single well-placed shot and can easily decimate groups of enemies, however due to its limited ammunition it should be reserved exclusively for anti-tank purposes.
* Whilst the Mk3 upgrade states that shots from any angle will be effective, shots from *extremely* shallow angles against Cyborg IFVs may still prove ineffective. The upgrade greatly relaxes the viable penetration impact angles, but is not a complete free pass to hit at any angle. Hellidivers should always aim for the center of the IFV to ensure maximum damage.

* The RL-112 Recoilless Rifle can be used in lieu of the NUX-223 Hellbomb to destroy mission objectives, such as Bug Hives, Cyborg AA and Illuminate Beacons. This may take a much longer time to accomplish without assisted reloads and leaves the user vulnerable between shots.
* The Recoilless Rifle's projectile appears to have travel time but is treated as a hitscan. There is no need to lead shots as the missile will immediately hit exactly where it is aimed.

## Gallery

* *RL-112 Recoilless Rifle and Support Kit*
* *Helldiver launching a rocket*

## Notes

* The Recoilless Rifle is evidently too unwieldy to be used as a melee weapon. When carrying this weapon, Helldivers will perform a melee attack by striking enemies with their fist instead of the weapon itself. This is purely cosmetic however and attacks will deal the same damage as a regular melee attack.
* The RL-112 Recoilless Rifle is based off of the Carl Gustaf 8.4cm Recoilless Rifle (also known in the U.S. Military as the M3 MAAWS). Similarly to the assisted reload mechanic in play when carrying this weapon, the M3 MAAWS is operated by a two-man team: one to carry and fire the rifle, and one to carry 5 to 6 shells of spare ammunition.

– REP-80
– AD-289 Angel♦
– AD-334 Guard Dog♦
– LIFT-850 Jump Pack
– Resupply Pack
– SH-20 Shield Generator Pack
– SH-32 Directional Kinetic Shield♦
MG-94 Machine Gun
– MGX-42 Machine Gun
– AC-22 Dum-Dum♦
– LAS-98 Laser Cannon
– FLAM-40 Incinerator
– TOX-13 Avenger♦
– Obliterator Grenade Launcher
– MLS-4X Commando♦
– **RL-112 Recoilless Rifle**
– EAT-17
– REC-6 Demolisher♦
– M-25 Rumbler♦
EXO-44 Walker Exosuit
– EXO-48 Obsidian Exosuit♦
– EXO-51 Lumberer Exosuit♦
– M5 APC
– M5-32 HAV
– TD-110 Bastion♦
 **Defensive Stratagems** | A/AC-6 Tesla Tower
– A/GL-8 Launcher Turret
– A/MG-11 Minigun Turret
– A/RX-34 Railcannon Turret
– Airdropped Anti-Personnel Mines
– Airdropped Stun Mines
– Anti-Personnel Barrier♦
– AT-47 Anti-Tank Emplacement♦
– Distractor Beacon
– Humblebee UAV drone♦
 **Offensive Stratagems** | Airstrike
– Close Air Support♦
– Heavy Strafing Run
– Incendiary Bombs
– Missile Barrage♦
– Orbital Laser Strike
– Railcannon Strike
– Shredder Missile Strike
– Sledge Precision Artillery♦
– Static Field Conductors
– Strafing Run
– Thunderer Barrage
 **Special Stratagems** | Emergency Beacon
– ME-1 Sniffer Metal Detector
– NUX-223 Hellbomb
– Reinforce