Unimplemented Content

Some stuff exists in the game but is either unfinished or simply cannot be found during a regular, fair run.

## Enemies

### Drainer

This enemy seems to be a posthumous variant of Warhead. It behaves similarly to its normal counterpart but moves slower, leaves a thin trail of yellow, damaging creep and upon death, spawns a pool of yellow creep and releases four projectiles in cardinal directions.

### Infected Mushroom

It resembles a short but wide mushroom that shines in various colors. As a placeholder behavior, it constantly creates small fume clouds that float in place and damage Isaac if he touches them. The clouds disappear after a while.

#### Notes

* This enemy is a reference to a musical band "Infected Mushroom".

### Mutant Horf

Resembles a Horf with a tumor face, similar to that of a Craterface. It attacks by creating two blood shots that indefinitely orbit the Horf. Whenever at least one of the tears disappears, the Horf quickly spawns more tears until there are two of them again.

### Drowned Attack Fly

An Attack Fly that flashes blue instead of red. Behaves like a regular fly but explodes into four diagonal blood shots and spawns a Drowned Charger.

### Nerve

A giant Nerve Ending with a mouth. It attacks by constantly extruding nerve endings from ground in random locations. Its sprite, as well as the nerves it attacks with are placeholders.

## Bosses

### Basco

A boss that is supposed to resemble a giant Berry. Its attacks are unfinished but as for now it can perform following actions:

* Spawns a Berry.
* Jumps in place and releases eight large blood shots in all directions, while creating a large pool of red, damaging creep.
* Curls itself up and begins to loosely chase Isaac, similar to Roly Poly or Spicy Dip.

An orange, champion version of Basco also exist in the mod files.

Along with Basco, three food-related items spawn. They are invincible and have no AI.

### Heiress

A boss that appears to be the posthumous version of Honeydrop. It looks quite finished and its attacks consist of:

* Constantly leaving a trail of slowing, white creep.
* Slamming the ground, spawning three Dart Flies and a random bee enemy (It can be either Hover, Homer, Stingler or Honey Eye)
* Slamming the ground, releasing three rings of projectiles, one after another: a ring of blood shots, ring of bones and a ring of both blood shots and bones.

After being dropped down to about 50% of its health, it loses its skull, spawning three Dart Flies, two Spiders and scattering a couple of bone projectiles around.
While in this phase, its creep changes to a red, damaging type and its attacks change to:

* Slamming the ground, creating two rings of blood shots, along with occassional bone projectiles and six large blood shots in between.
* Coughing up two spiders and one from following:
	+ a One Tooth;
	+ two Milk Teeth;
	+ two Moters;
	+ three Suckers;
	+ a Boom Fly;
	+ three Pooters;
	+ two Spooters;

### Blue Horf (Boristumous)

What appears to be some sort of a Husk variant on the portrait, is actually a recolored Horf. Its attacks consist of:

* Moving erratically.
* Creating a fart cloud that heavily knocks Isaac away and spawning a Corn Poop.
* Coughing up a swarm of Attack Flies and Black Flies.
* Creating a small ring of flames.
* Firing a large blood shot that leaves a trail of damaging creep.

After death, it replaces floor underneath itself with a pit.

#### Notes

* This boss is a reference to one of episodes of modding tutorial BroskiPlays made.

https://www.youtube.com/watch?v=i8llh-AD8MA&list=PLfBB2jxlSlbD4uQwJTHvT2wuEpN6Gma3x

## Items

### Alpha Coin

According to its EID description, it is supposed to be an active item that:

* Has 25% chance to spawn a random coin.
* Has 25% chance to spawn a random card or pill.
* Has a variety of effects that depend on the current room and exploration.

### D2.0001

An active item that originates from Happy Items Pack. According to its description in that mod, upon using, Isaac throws a dice coin which drunkenly roams around the room rerolling each pickup and enemy it touches until it breaks.

### iPad

A joke item that, upon use, teleports all enemies to the bottom of the room.

### Pyromancy

This item is probably the only fully functional item that is however not yet implemented. The reason of that is because the mechanic it involves (AKA the Fireball mechanic for Fiend) is unpolished and the devs wanted to make sure it works as intended.

### Risk's Reward

An item that, according to EID, is supposed to work similarly to Revelations' Lover's Libido. It would replace item pedestals with a psion-like enemy. That enemy then needs to be killed in order to obtain the item it holds. After killing that enemy, a bunch of pickups would drop.

#### Notes

* In the mod files a presumed sprite for the psion-like enemy spawned by Risk's Reward can be found. It is named Hermit.
* Risk's Reward can actually appear in Greed Mode, due to an oversight.

### Fiend Folio

An active item that, according to EID, is supposed to spawn a random, friendly enemy from the mod. Devs, however, plan to make this item more interesting.

## Trinkets

### Shard of China

While having this item, if a player comes nearby a red heart pickup, a bar of three heart containers will appear. While on full red health, collecting red hearts fills that bar instead. If the bar fills up completely, the player is rewarded with a small damage up.