Configuration

Besides the in-game menu or the GUI for some special entities, there are also some configurable settings inside the config.lua file. These settings affect how Creative Mode works or the behaviors of Creative items. If you want to change their values, it is recommended to do so before starting Factorio.

## File location

To find and access the config.lua file:

1. Find the Creative Mode .zip file in Factorio mods folder.
2. Use any software (e.g. 7-Zip, WinRAR, Bandizip) to browse the .zip file.
3. You should see the config.lua file in the first layer. Unzip it to edit.
4. (After editing) put it back to the .zip file and overwrite the existing one.

## Configurable settings

The settings are divided into different groups according to their natures. Some settings require you to restart Factorio after you changing their values.

### creative\_mode\_config.misc

Here are the miscellaneous settings that do not belong to any specific item or entity, but they can still affect the behavior of the mod.

 Whether the configurable settings should be preserved for the same game once they are loaded. Preserved settings will be applied during the same game and not affected by future update of this mod, unless otherwise specified.
By default, it is true. If this is set to false, every time a save is loaded, the game reads the config.lua file to get the values.
Please note that not all settings can be preserved due to Factorio's mechanism. See the Preserved column for the behavior of each setting.
 auto\_enable
 Whether Creative Mode will be automatically enabled with all default cheats for every new game. This doesn't affect existing game that did not have this mod before.
Default cheats include:
* apply "Enable All" personal cheats to all existing players
* apply "Enable All" team cheats to all existing teams
 show\_popup\_in\_new\_game
 Whether the initial popup will be shown to the first player in every new game or any existing game that did not have this mod before.

### creative\_mode\_config.duplicating\_provider\_chest

Settings about the duplicating chest and duplicating provider chest.

 Inventory size of the chests.

### creative\_mode\_config.creative\_provider\_chest

Settings about the creative chest and creative provider chest.

 Inventory size of the chests. Its value affects how many chests you need to place for one item cycle. Larger inventory size means fewer chests are needed. However, it is also more likely to cause performance issue when hovering the chests.
Changing this value for an existing game will cause item regrouping.
 contain\_hidden\_items
 Whether the chests should contain the hidden items. Some items are hidden for good reasons, like the rocket-part item which is not reasonable if you get it.

### creative\_mode\_config.void\_requester\_chest

Settings about the void requester chest.

 Inventory size of the chest.

### creative\_mode\_config.void\_storage\_chest

Settings about the void storage chest.

 Inventory size of the chest.

### creative\_mode\_config.duplicating\_cargo\_wagon

Settings about the duplicating cargo wagon.

 Inventory size of the wagon.

### creative\_mode\_config.creative\_cargo\_wagon

Settings about the creative cargo wagon.

 Inventory size of the wagon. Its value affects how many wagons you need to place for one item cycle. Larger inventory size means fewer wagons are needed. However, it is also more likely to cause performance issue when hovering them.
Changing this value for an existing game will cause item regrouping.
 contain\_hidden\_items
 Whether the wagons should contain the hidden items. Some items are hidden for good reasons, like the rocket-part item which is not reasonable if you get it.

### creative\_mode\_config.void\_cargo\_wagon

Settings about the void cargo wagon.

 Inventory size of the wagon.