Classic by TaxingHawk97765

## Classic

Classic is a featured campaign made by user TaxingHawk97765. It's a recreation of level

   els from the OLDER version of Marble Race which was made and released by Elastic Sea and (the main developer of the Marble Race) in 2014 for mobile devices. All levels have a theme which is "Jumper " a song made by Waterflame .

## Square Race - Blue

The first and easiest level of the campaign. The level starts right above the finish goal, it has some pins in the background as decoration. You can't fall off the level unless you start to mess up with the rise u

   p blocks that pop out when the player is near them. To reach the goal, you must follow the 360 degree square path. At the slide there are rise up blocks which are the only obstacle in the level. They block the path when the player gets right near them. After getting past them, just reach the finish line.

## Tower Race - Pink

The second level of the campaign. The level is tower themed. It has some inaccessible tower decorations in the background. Right after the level starts, there is a short rail which helps you to get past the very beginning. After that, you go inside a flanking tower which has a slim, snake so

   haped slide after it. Then there is a tower arch which is pretty close to the finish line. However the tricky part of the level is that there is a small 2x2 bridge extremely close to the goal that doesn't have any barriers.

## Bridge Race - Maroon

The third level of the campaign. It's easier and shorter than the second level. It is bridge themed. The level itself features some blocks with the checker floors and

    some blocks without the floors which are darker and more skinny. It's the most slim level in the entire campaign. Before the end, there is a long rail on which you have to go on to get to the goal.

## Factory Race - Orange

The fourth level of the campaign. It's factory themed with some decoration blocks going up and down to make it really feel like a factory. You go in the orange

    blocks to progress further. The blocks go down when you get on them. It's like those up/down blocks in the Up Race in the original HamsterBall but here the blocks only go down when you're right on them. At the end, there is a self forming path made out of blocks that pop out when the player gets near, just like the rise up blocks in Square Race. The same self forming path has Light Blue A which the recent versions of Marble Race.

## Castle Race - Blue

The fifth level of the campaign. It's really similar to the Tower Race but the block decorations are bigger. It is probably the longest level. You have to go inside the tower to get past the start. Then go inside the tube to get down. After that tube there is a bowling ball that will try to push you off the level, (FUN FACT: It used to be the...)

    (beach ball instead of the bowling ball.) Right after that, there are 2 symmetrical paths from Wobbly Race but they aren't wobbly. Then you get to another 2 symmetrical paths which are from Dizzy Race. Get inside the hole to reach the square pins that block you from getting to the goal. After the pins reach the finish line.

## Sand Race - Brown

The sixth level of the campaign. The massive difficulty spike. It's an old version of Brown A which is featured in the new versions of Marble Race. The race uses a lot of cone blocks for the decoration. You can go ahead to hit the triangle bumpers to get a faster time. You have 2 paths to choose, the first one is a hill in which you have to hit the bumpers to get past, and the second path is to get past the start by going under a bridge. Then there is a very skinny slide that could take some time to practice it. Get to the long snake shaped rail by getting past the dark brown squares that go into your direction blocking your path. After that, you

    will see the spinning platforms which are from Impossible Race in HamsterBall. Get past them carefully. And then you arrive to the hardest part of the level. That part is a path of pop up cones that block you from getting to the finish goal. That part requires memory. You have to memorise the pattern of the cone blocks.

## Windmill Race - Green

The last and hardest level of this campaign. The level is windmill themed and has a bunch of windmills in the background as decoration. It also uses fences that were also used for the Marble Race's icon. It is also the most detailed level. Figure out the exit of the tall block pins and get in the windmill. Then stick to the wall and watch out for the pop up blocks that will push you off the track. Then you meet the hardest part of the level, which is the part with the 2 squares made out of pop up blocks. The blocks pop up clockwise. After that hard level, go inside the another windmill and get to the finish line.