Forgotten

Masters of deception, infiltration and sabotage, the arrival of the **Forgotten** among the factions of Auriga will change everything. From pillaging extractors to assassinating governors, the rules of conflict will never be the same again. The Forgotten don't gather and use Science . Yet, they can buyout technologies using Dust . They can also rely on their unit invisibility and Hero skills to better pillage and infiltrate other empires.

## Lore

*A nightmare out of history, the Forgotten are a faction that all others thought to be lost or dead.*

*Against their will they were forged into a tight society of violent and distrustful survivors, having spent the final years of the cataclysm alone on the surface of Auriga.*

*Now, as rifts in their society have led a splinter faction to declare its independence, the Forgotten are risking everything in the hopes that the other factions will accept them - or kneel before them.*

## Faction Specialties

### Science Phobic

The Forgotten are completely unable to produce or use Science . While it is technically possible to see the normal Science output of tiles by hovering the mouse over a tile, the Science Phobic trait adds a modifier to tiles that reduces the Science output to zero; as a result, when founding a city or when the FIDSI output overlay is enabled, Science does not appear. Additionally, the Forgotten are unable to unlock Technologies or City Improvements that increase Science production, but those that increase Science production as a secondary effect - such as the Arts Council - are still available.

As a result of these effects, there are some resources within the game that become nearly useless to the Forgotten. While the Forgotten are unable produce Science Stockpiles, they can still acquire them via the Marketplace, Diplomacy, or the Science Stockpile Facility. They can also technically use Science Stockpiles acquired this way, but doing so will not provide any Science, so it is best to just sell Science Stockpiles on the Marketplace for some extra Dust. Similarly, the  Moonleaf Luxury Resource - which provides +50%  and +10  to cities when used as a booster - is significantly less useful to the Forgotten than it is to other factions, so as long as the empire approval is decently high, Moonleaf should be sold on the Marketplace for extra Dust. The Haunts Minor Faction also becomes less useful to assimilate, as the empire will not benefit from the +5%  per pacified village that is gained by assimilating them.

Because the Forgotten cannot generate Science, they do not unlock technologies by accruing Science over time as every other faction does. Instead, the Forgotten purchase new technologies instantly with Dust, which can be done either from the research section on the top left of the screen, or on the Research Screen. The cost to purchase a new technology is based on both the Era of the technology, as well as the number of other technologies that have been unlocked. With N being the number of technologies already unlocked, and A being a constant based on the Era of the technology, the cost to buy a technology is as follows:

Cost=A\*(6+N+N^2)

With A for each Era being:

 II
 III
 IV
 V
 VI

## Unique Technologies

  Focus:  |  Pillage

  **Effects:**
+100%  from Pillage on empire

  Focus:  |  Winter

  **Effects:**
-80% Margin of error for season predictability on empire-100% Infiltration cost on empire during winter-30% Infiltration action cost on hero

  Focus:  |  Security

  **Effects:**
+15 Security  on cities+3  on infiltrated hero

  Focus:  |  Dust

  **Effects:**
+30% research cost reduction for Era III technologies on empire

  Focus:  |  Hero

  **Effects:**
+3 XP per turn on hero+3 XP per turn per infiltrated hero on hero

  Focus:  |  Military

  **Effects:**
-100%  on Forgotten hero upkeep

## Heroes

Note: *Base Attributes* reflect the unit's attributes before bonuses from equipment or capacities.

All Forgotten heroes are able to wield Swords, Claymores, Axes, and Claws as weapons.

### Quest Heroes

Due to the Hero-focused path of the Forgotten's faction quest, a number of quest-specific heroes appear over the course of the questline. The most notable one is Ziema Adya, who is received as a reward for completing the second chapter of the faction quest, and whose recovery is a central focus of the quest's story. The player also receives the heroes Sable Deceiver Napog Dauda, Skya Keeper Dabuo Ofosu, and Efalo Tegret leveled up to Level 8 as a reward for completing the eighth chapter of the faction quest.

There are also a few heroes that appear leading enemy armies during the questline who cannot be obtained through normal means in-game. These include the Vaulter hero Agi Kinztak, the Drakken hero Archivist Mukangung, and the Forgotten hero Arla Sabor, who will be shown below.

#### Ziema Adya

Ziema Adya is initially received as a reward for completing chapter 2 of the Forgotten faction quest, but a second version of her is received upon completing chapter 3. When received, this second version of Ziema, is at level 5 (regardless of whatever level the previous version was at), has 4 unspent skill points, and is equipped with Tier 1 Iron armor and the Swords Shadowbrand and Shadowbinder (regardless of what equipment the previous version had). Additionally, Shadowbrand and Shadowbinder are also unlocked to be equipped on other heroes upon completing Chapter 3.

Because of the fact that Ziema Adya's second form starts at Level 5, the base attributes listed for her will reflect that, but will not include the bonuses provided by capacities or equipment. Ziema Adya's first form's attributes follow the standards for the other heroes, reflecting attributes at Level 1 without any bonuses from capacities or equipment.

#### Arla Sabor

Arla Sabor appears leading an enemy army, the destruction of which will complete the final objective of Chapter 8 of the Forgotten faction quest, and cannot be obtained by normal means. Arla appears at Level 7 with a full set of Tier 1 Hyperium Armor, a Tier 1 Hyperium Claymore, a Tier 1 Hyperium Ring, and a Tier 2 Iron Ring. Because Arla only appears as an enemy and therefore cannot have her equipment changed, her listed attributes and capacities *do* include the bonuses gained from her equipment and level.

## Faction Quest

*Frustrated by the insularity - and perhaps cowardice - of your people, you and two allies decided to leave and forge your own destiny. But your journey barely started before disaster struck, and your mission has turned to one of bloody revenge.*

 My dreams are still haunted by the night we lost my friend, my rock, the previous leader of the Warfarers Divinity: Master Shadow Ziema Adya.
They came upon us not three days out from the Targadian Mountains, shadowy figures in the night. At first we though them simple bandits preying on hapless travellers; desperate rogues who'd made a fatal mistake in selecting their victims. We imagined we would kill them easily enough... but we were wrong. Had Arla not been left behind, sick with fever, we may have mastered them. But in our arrogance, we underestimated them. Ziema battled formidably, saving many of our lives, but that only aided our attackers’ true intentions. They wanted not to rob us or kill us but to steal away Ziema herself!
And they succeeded.
And it wasn't only her they took. Some of my most experienced warriors also vanished that night.
In the aftermath, stranded in the Aurigan wilds, bloodied and exposed, there was little we could do except carry on with our original plan - without Ziema or the others.
Every day the same questions burned in my mind. Who kidnapped Ziema? Did one of our party betray our intentions to the spineless trinity who rule the Forgotten in Dagaari Tanga - the fearful High Consecrate and the feeble Masters of the Divinities? Those rulers who have forgotten our motto: “We are the power in the shadows”? Or was she taken by some other enemy who escapes my attention? The questions burn. The one that burns the most though is this: Where is she now?
Before we settled [Region], all I could do was seethe and agitate. Now, though? Now I can begin to get answers.
Now I will do everything in my power to find Ziema.
 Summary
 Your plan to rebuild a new Forgotten civilization has started badly. Of your two most powerful allies, Arla never made the journey, and Ziema has been kidnapped by unknown forces. Locate her.
2. Treachery! The [Minor Faction] claim dissident Forgotten, hiding in ruins in the nearby region [Region] played a part. Find and defeat them.
 Reward
2. 2 Forgotten Units: Predatore

 Funny, how men become eager to talk before the persuasive glow of a firebrand. Unfortunately the dissident Forgotten knew little, save for the fact that Ziema and the others were taken to a distant city. It would’ve been easy to order these men's deaths after their confessions, but to do so would be wasteful, not to mention unjust - they were only pieces in others’ designs. A Drakken, a Vaulter, and another who kept every facet of their identity hidden are the ones who pull the strings, they tell me.
Vengeance must wait, however. First I must find Ziema.
The fact she was captured and ferried leagues across Auriga gives me hope that she still lives. I fear, though, the state in which I will find her. I remember vividly her strength, her ambition, her hopes for our people. Back in Dagaari Tanga, when we plotted our escape together, seeking a better way for the Forgotten, I remember the conviction of her words: “We will not survive the coming winters by cowering in the mountains like rats. We will control Auriga by embracing who we are! We are the power in the shadows…” I hope she still has the means to speak those words.
 Summary
 The rebel Forgotten who have joined your armies claim Ziema and the others are being held captive somewhere in [City]. Someone, somewhere in the city must know more.
2. Now you know where in the ruins of [Region] Ziema and the others are. To free them, search the indicated [Ruins].
 Reward
2. Ziema Adya

 I should feel relief and happiness upon seeing Ziema back in our midst. And I do. But those emotions are eclipsed by much more powerful feelings; feelings of rage and frustration. A desire for vengeance. Though Ziema is broken and a remnant of her former self, even in her weakened state I see that same glimmer in her eye. She cannot yet talk of who her captors were nor for what purpose they tortured her. That will come in time. For now, I must do everything in my power to rebuild her strength.
Of Arla, the third pillar of our trinity, I hear whispers that she wandered from Daagari Tanga in a fever; her body found in the wilderness. If true, the Forgotten have lost a great leader. We will honour her by forging the greatest Forgotten civilization ever to grace Auriga - one able to withstand, perhaps even flourish, in the grim winter that comes.
Ziema's dual swords, Shadowbinder and Shadowbrand, lie broken, exactly as we found them beside her slumped body. When her strength has returned, we will find a way to make them whole again.
 Summary
 Ziema is a pale shadow of her former self after her incarceration and torture. You must send her out into the world to rebuild her strength - and reforge her swords, Shadowbinder and Shadowbrand.
2. With X Glassteel in reserves, send Ziema to search the [Ruins] in [Region] to repair her legendary swords - and herself!
 Reward
2. Ziema Adya (2nd Form), Shadowbrand, Shadowbinder

 Ziema paces like a caged animal, clawing her hair as she tries to recall her tormentors. “I remember the Drakken most of all. In the darkness, devoid of any light save the torches they carried with them, I lost track of the days, but he would always be the first to have his turn. After waking me with the pail of freezing water, he would begin by peeling a fresh strip of skin from my flesh, small and perfectly rectangular. With his fetid lizard breath spilling over me, he said that if I could count the strips I would know how many days I’d been held. “
As she speaks the cold rage gathers inside me. During her earlier years when the Masters were bolder, Ziema led many raids against the Drakken. Perhaps this Drakken is one of those left nurturing an icy grudge. “I have crossed his path before, I’m sure,” she says. “The way he eyed me with such hatred, the way he whispered the same two words in his bastard tongue. He knows me.” She tells me one of the claws of his left hand was missing, a misshapen stump where the digit should be. “Loose me, and let me track him down. I will cut his monstrous head from his scaled body-”
“And I will gladly sharpen the blade for you, Ziema,” I interrupt. “But we must be clever, lest these cockroaches scurry into the dirt never to be seen again. And our missing companions may also never return.”
 Summary
 Ziema is strong again - at least in body - but the trail to her tormentors has grown cold. To have any chance of finding them, your grasp over your people - and your enemies - must also grow stronger.
2. Perform a Level X Decrease Population or a Level X Target Governor infiltration action in any infiltrated city.
 Reward
2. Tower of the Consecrate

 Every night Ziema wakes screaming. I am always first in her chambers, first to hold her, gently rock her and tell her that she's safe now, that they can't hurt her anymore. Last night as I cradled her she whispered her nightmares to me. Dark visions of sharpened blades, faceless monstrosities, her body twisted into painful geometries. “The Drakken inflicted pain, but he never scared me - not like the Vaulter woman.” Ziema tells me the woman was cruel, methodical, and never uttered a single word. “Her methods seemed almost familiar…”
I ask her what cause this Vaulter woman might have had to wish to harm her. Ziema goes still as stone in my arms. “I remember.” During one of her earliest missions for the Warfarer's Divinity, she tells me, her scouting party came across a small company of vaulters in Forgotten territory. All escaped save for one young girl who they imprisoned in a threadbare cell in a crumbling fort. Ziema was the guard. A malicious Forgotten interrogator tortured her for secrets she didn't possess. “After every interrogation the girl begged me to help her, but I was too cowardly to do anything,” she says. “One day we unlocked her cell and simply left.:
“Darkness begets darkness,” I whisper. “One question remains: how did they find us on that night?”
“I think the one who always watched, still and silent, can answer that riddle. I suspect he is… a Forgotten.”
Her words stun me. One of our own?
 Summary
 The three who tortured Ziema still roam free. If they are to be found new methods of enquiry must be learnt, new tools and technologies seized. Evolve your empire into a true “power in the shadows.”
2. Master additional dark methods! Obtain a total of 30 Technologies from Era I to Era III
 Reward
2. Mad Fairies Droplist, picks 1

 A breakthrough!
The whereabouts of the Forgotten who disappeared the night Ziema was taken remain in shadow, but the whereabouts of one of Ziema's tormentors has come into the light.
As our power grows, as our influence reaches further, we hear more and more idle talk from underground drinking pits, gossip in bustling street markets, and loose tongues in our enemies’ corridors of power. Several sources, informers across Auriga, have reported that the Vaulter woman we seek leads a ragtag army in the wastes of some nearby region. The latest reports suggest she hides in one of the ruins of the area. They tell me her name is Agi.
“Agi,” Ziema whispers when I relay her the name. “Yes, that was her name. Agi.”
I notice the gentle way in which she says the name, like she is sheltering a beautiful, fragile flower in her cupped hands. “Do you still seek vengeance?” I ask.
 Summary
 Progress! Informants indicate that one of Ziema's three tormentors - the Vaulter - commands an army somewhere in a large area. You must lead an army there and see that she is delivered to justice.
2. Agi has finally been cornered and Ziema can have her justice. The enemy must die!
 Reward
2. Mad Fairies Droplist, picks 1

 A breakthrough!
The whereabouts of the Forgotten who disappeared the night Ziema was taken remain in shadow, but the whereabouts of one of Ziema's tormentors has come into the light.
As our power grows, as our influence reaches further, we hear more and more idle talk from underground drinking pits, gossip in bustling street markets, and loose tongues in our enemies’ corridors of power. Several sources, informers across Auriga, have reported that the Vaulter woman we seek leads a ragtag army in the wastes of some nearby region. The latest reports suggest she hides in one of the ruins of the area. They tell me her name is Agi.
“Agi,” Ziema whispers when I relay her the name. “Yes, that was her name. Agi.”
I notice the gentle way in which she says the name, like she is sheltering a beautiful, fragile flower in her cupped hands. “Do you still seek vengeance?” I ask.
 Summary
 Progress! Informants indicate that one of Ziema's three tormentors - the Vaulter - commands an army somewhere in a large area. You must lead an army there and see that she is delivered to justice.
2. The place is deserted! Agi has tricked you, and now leads an attack against your city [City]. Make sure her army is no longer a threat.
 Reward
2. Mad Fairies Droplist, picks 1

 Ziema walks with her head held a little higher, her lips set a little less tighter. The Vaulter's death has lifted her, but she still aches to root out her remaining two tormentors. In the aftermath of Agi's death, I imagine they have gone to ground like the vermin they are. News travels fast in this land.
Of my warrior companions there is still no sign.
As I feared, leads are few and far between. Whoever the Forgotten may be who masterminded the whole affair, I have not a clue. Every Forgotten I suspect, every Forgotten who had reason to hate us - to wish that the fragile shoots of our plans for a new, greater civilizations wither and die - comes back clean. Of the Drakken there is likewise little sign, but through diligent work we did discover the loose thread that will be his unraveling: his name.
Archivist Mukangung.
A name is a powerful thing. With it we can learn the Drakken's life story. Where he was born, where he travelled, where those who he loves reside. Ziema now understands why his desire for vengeance against her burned so bright: She led the incursion against his Drakken kin and their eyrie at the Gahve Pass, claiming after the massacre that she had not noticed the flags of surrender. A merciful death, given what becomes of prisoners of war in the Targadian Mountains. Fortunately for us, there are others he still cares about...
If we can't go to him, we will make him come to us.
 Summary
 The second torturer remains at large, but you've uncovered a crucial bit of information: the Drakken's name. With it you've learned enough. Time to attack!
2. The noose is tightening... Archivist Mukangung is hiding in a village. Pillage or destroy villages within other empires until he is forced to show up.
3. Archivist Mukangung and his army were hidden in the last village! Now, make sure the whole army is defeated.
A she?
 Reward
2. Mad Fairies Droplist, picks 1
3. Mad Fairies Droplist, picks 1

 The trail for the Forgotten who masterminded Ziema's kidnap and torture, like Auriga itself, grows cold. We are the power in the shadows now - listening, watching, manipulating, even killing across the world - and yet this Forgotten, this ultimate betrayer, escapes our grasp. Ziema agitates, consumed with finding her. I worry for her sanity.
Despite our victories, despite our readiness for the endless winter, until she is found - until we learn of my companions’ fates - neither of us can have peace. And then... like something from a dream... the letter arrives.
My hand still shakes just like when I first read the words.
I am the Forgotten you seek.
I am the power in the shadows, risen high among the [Empire].
I hold those you still seek.
Come, wreak your vengeance.
 Summary
 The Forgotten who masterminded Ziema's kidnap and torture, has planted deep roots in the [Empire] empire. If you are to have your vengeance you must prepare for war.
2. Now attack! Defeat three [Empire] armies.
3. At last the Forgotten comes out of the shadows, in the [Ruins] in [Region]. With Ziema, crush this traitor!
 Reward
2. Mad Fairies Droplist, picks 1
3. Master Deceivers, Temple of the Earth's Core, Sable Deceiver Napog Dauda, Skya Keeper Dabuo Ofosu, Efalo Tegret

## Gallery

* The Forgotten leader in the diplomacy screen