Skills

**Skills** are abilities used to damage foes or to aid allies in combat. For Player Characters the skills available to them are determined by their class. Skills are unlocked by Leveling up and choosing a master class.

## Skill Usage

### Skill Cost

Each skill has a set Mana cost and cooldown rate, which determine how frequently they can be used. Some skills may have either no Mana cost or no cooldown.

A few skills may have multiple charges, which allow for using the skill in rapid succession. Charges replenish independently from each other.

### Skill Animation

Skills which cannot be cast instantly will have a skill animation which determines the length of time between a skill being used and it taking effect, thus allowing another skill to be used. For melee attack skills and throwing attack skills this is known as attack speed, and for spell and summon skills this is known as cast speed.

### Area of Effect

*Main article:* Area of Effect

A skill's Area of Effect determines the hit radius for its effects. Every skill inherently has a very small area of effect, which is also affected by character size.

### Command Queueing

Attempting to use an ability or move within the last 0.5 second of an ability animation the action will occur at the end of the animation, if it is not overridden by a different action. Attempting to use an ability or move while stunned will queue the action for after the stun ends.

## Skills Window

The skills window is part of the User Interface which shows all of the skills a player has. At the top of the skills window are the five skill specialization slots. Hovering over the skills in the main section will give a brief description of the skill and show all of their #Skill Tags. Clicking on the connected dots beneath the skill name will take you to the skill's skill tree.

## Specialization

Players can specialize in up to 5 different skills, unlocking powerful skill trees with nodes that enhance the skill. One slot each is unlocked at different character levels (level 3, 9, 19, 34 and 50).

Once specialized a skill gains Experience along with the character and each level on the skill grants a skill point used to upgrade the nodes on the skill tree. The maximum skill level is 20, however items may grant more than that. Specialized skills must not necessarily be added to the skill bar.

### Despecialization and Minimum Skill Level

A skill may be downgraded freely, if the player wants to reallocate points for it, or replace it entirely:

* **Removing points** decreases the skill's current level by one for each removed point.
* **Despecializing a skill** frees up its slot, allowing another one to take its place.

Each specialized skill can only be downgraded to a minimum level, so that the player always can allocate some points in the tree. To recover previously available points, skills must be re-leveled.

Thankfully, skills get accelerated experience, as well as the minimum skill level increases, as the character levels up.

## Skill Tags

Skill tags are short descriptors shown at the bottom of skill tooltips when hovered over, they indicate the various attributes of skills.

### Ability Types

A skill will always have exactly one ability type.

* Melee Attack Skills
* Bow Attack Skills
* Throwing Attack Skills
* Spell Skills
* Summon Skills - Do not have any ability type tags displayed.

### Damage Types

Damage from each of the Damage Types is mitigated separately during Combat Calculations. If a skill has multiple damage types, its damage is divided amongst each type.

* Physical
* Lightning
* Cold
* Fire
* Void
* Necrotic
* Poison

### Other Types

* Minion Skills
* Buff Skills
* Damage over Time
* Totems

### Minion Ability Tags

Minion skills will also have minion ability tags listed for the abilities that the minions summoned by that skill can use. These tags are identical to the skill tags used by player skills.

## Skill Bar

The skill bar is a user interface element which shows the players active skills. A player can have up to 5 skills active on the skill bar at a time. These skills do not need to be specialized skills. In order to equip a skill to a slot players may either drag from the skills window or click on the slot and then the skill in the skills window. When a new skill is equipped to a slot it will be placed on cooldown for a short duration.

## List of Skills

The basic attack skill is available to all classes and is automatically placed in skill slot 5 (default: Right Click).

After reaching level 6 the attack skill will be replaced on the skill bar by the level 6 unlocked skill for every class, although it may still be added back onto the skill bar by choice.

### Skills by Class

* Acolyte Skills
* Mage Skills
* Primalist Skills
* Rogue Skills
* Sentinel Skills

These are the skills available to the Acolyte class and its masteries.

* Base Class
* Lich Skills
* Necromancer Skills
* Warlock Skills

#### Lich Shapeshifting Skills

There are no Warlock skills yet.

These are the skills available to the Mage class and its masteries.

* Base Class
* Runemaster Skills
* Sorcerer Skills
* Spellblade Skills

There are no Runemaster skills yet.

These are the skills available to the Primalist class and its masteries.

* Base Class
* Beastmaster Skills
* Druid Skills
* Shaman Skills
* Companion Skills

#### Druid Shapeshifting Skills

These are the skills available to the Rogue class and its masteries.

* Base Class
* Bladedancer Skills
* Falconer Skills
* Marksman

There are no Falconer skills yet.

These are the skills available to the Sentinel class and its masteries.

* Base Class
* Forge Guard Skills
* Void Knight Skills
* Paladin Skills