Change Log

# 2022

- Updated the Unity Ads and Backend Server packages to satisfy various new policy requirements. This may also help reduce random crashes on some devices.

**Bug Fixes:**

- Fixed bug where the auto-ban detector was occasionally triggering false-positives..

## **June**

### June 28 (v44)

**Bug Fixes:**

- Fixed issue where a tower's max rate of attack speed, skill procs, and pet perk procs were lower while playing on lower FPS. This most notably affected energy gains for end-game players with very high game speed (see screenshot). These calculations are now performed at equal intervals regardless of your FPS setting.

- Various other minor bug fixes and performance improvements.

### June 24 (v41)

**Changes:**

- Peasant Mobs now spawn more quickly based on your game speed. Higher game speed means more spawns which means more gold!

 **QOL Improvements:**

- Added 90 and 120 FPS support on Android/iOS

- Total active tower gold and total active pet gold values are now displayed separately in the stats menu.

**Bug Fixes:**

- Fixed issue where a few specific upgrades were costing more on Android/iOS than on Steam.

- Fixed issue where exp texts would sometimes not appear.

- Fixed a few unintended skill/perk combinations that were too OP.

- Tons of other very minor bug and UI fixes.

### June 13 (v40)

**New Content:**

- Tier 5 pets are now available!

- New Tier IV Research.

- New Tier VI Artifacts.

- Three additional upgrades at the bottom of the Tech Tree.

- Two new Leaderboard Icons added to each category.

 **Changes:**

- Slowed down enemy HP scaling after wave 3500 and again after wave 5000 to ease the end-game grind. Enjoy your new max waves!

- Slightly improved tank gold upgrades across all menus.

- Improved most of the map perks. They can also now be upgraded in the Tech Menu.

- Put a cost cap on flat kill exp in the Tournament menu.

- Reduced the “Gold Farm” Pet Perk trigger chance from 1% to 0.5%, but increased its effect from 1x gold drop to 5x gold drop.

- Improved premium Resource Packs to scale up quicker at higher waves to make them more worth their cost at the end-game.

 **Bug Fixes:**

- Fixed issue where skills were being used slightly less frequently while playing with lower FPS.

- Fixed issue where energy gained from the "Energy Farm" pet perk was not being added to your "Energy Earned" leaderboard score.

## **May**

### May 26 (v38)

**New Content:**
- Upgrades to increase pet kill count and perk trigger chance via the gem upgrades store.

- 2x Pet Kills event.

**Changes:**

- Moved tower placements around on the Snowfall and Haunted Dungeon maps to improve their playability.

- Reduced Temp Prestige Boost reroll cost from 25 to 15 gems.

 **QoL Improvements:**

- Added confirmation screens when paying gems to reroll Artifacts and Temp Prestige Boosts.

### May 17 (v37)

**Changes:**

- The gold drop bonus gained from evolutions now scales up significantly quicker after evolution level 10, especially for higher rarity towers.

- Increased Artifact Gold Drop (%) from +1% to +3%.

- The max level of the Tourney menu Gold Drop (%) upgrade changed from 10 to 9999.

- Temp Prestige Boosts are now rerolled individually, rather than having to do all three at once.

- Slightly reduced the "Time Played" daily mission requirements.

 **QoL Improvements:**

- Added CPU Saving Mode to Steam. - Settings to individually filter damage, gold, exp, and skill texts.

- Improved performance and reduced file size.

**Bug Fixes:**

- Fixed bug where pulling Divine cards in tower packs were affected by mid-tier chance upgrades, rather than top-tier upgrades. Divine cards were always meant to require top-tier chance upgrades since they are the top towers in the game. This makes the top-tier upgrades much more valuable and less misleading.

- Fixed issue where pet upgrade notifications weren't appearing at the correct times.

- Fixed issue where monster skills weren't triggering correctly if his pet stole the kill.

- Various other minor bug fixes.

### May 6 (v35)

**New Content:**

- Limited Time Events! These events will be randomly activated for either a single weekday or an entire weekend. It will grant a random bonus such as double Kill Exp, Energy Drop, Daily Mission Gems, etc. for all players while the event is active. Today's double exp event is already active, so get this update ASAP!

- An HP Reduction upgrade is now available in the Tank Swordsman and Necromancer menus.

**Changes:**

- Increased the Razor Bot pet's splash perk to a 2% trigger chance.

- Slightly lowered the last 2 star requirements for the tower levels achievement.

- Increased the DPS map perk on Snowfall from 10% to 15%.

- Increased both the Skill Cooldown and Spell Cooldown map perks on Haunted Dungeon from 5% to 10%.

**QoL Improvements:**

- Perk texts are a different color and appear in front of exp texts to be easier to see when triggered.

**Bug Fixes:**

- Fixed a critical bug where having over 100% crit chance increased your crit damage by far too much. Every 1% over 100% crit chance should grant a bonus +5% crit damage.

### May 3 (v34)

**Bug Fixes:**

- Pet kills and levels were incorrectly calculated with the previous (v33) update. Some players lost a significant amount of kills and levels. Today's small patch should restore all those missing kills. You may notice your pet levels and kill counts increase slightly with this patch.

## **April**

### April 29 (v33)

**Changes:**

- Pet kills and levels are now universal across all monsters, rather than specific to a single monster. This should make them more convenient to use and level up. However, their kill count level requirements increased by about 20%, so you may have lost some levels.

- Improved Cyclops’ Gold Farm perk to include all gold boosting skills, spells, ads, etc. in the calculation for how much gold you earn per attack.

- Improved Butterfly’s Exp Share perk to give exp for all enemies killed within range, regardless of who gets the kill.

- Pet damage is now included in the Rain of Fire spell damage.

- Pet kill counts do not increase on repeat waves.

- Monsters gain bonus critical hit damage when having over 100% critical hit chance.

**QoL Improvements:**

- Improved pet FAQ and moved it right inside the actual Pets menu.

- A manual save button can be found in the Settings menu for those of you who often lose data when exiting the game.

**Bug Fixes:**

- Minimized loadout menu settings save through game restarts.

- The Active Tower Gold value in the stats menu now includes pet gold drops.

- Several fixes related to advertisements, in-app purchases, and iOS crashes.

### April 11 (v32)

**New Content:**

- Pets! These cute little creatures can be assigned to a monster for a variety of bonuses. They can attack, provide a gold drop bonus, and use a variety of unique perks (skills) to improve your monsters. This adds a totally new layer of strategy, depth, and decision making to the game, and should help speed up your progress and boost your max wave.

- New achievement for total pets unlocked.

- New daily mission for pet perks triggered.

- A few new and improved "Showoff" leaderboard titles.

**Changes:**

- Significantly increased offline progress speed.

- Adjusted the PvP Tournament brackets and rewards. Most rewards increased, and end-game bracket requirements decreased.

**QoL Improvements:**

- Improved the Loadouts menu to be more informative and show exactly where your monsters and pets are positioned on each map.

**Bug Fixes:**

- Too many minor bug fixes and UI adjustments to list.

## **March**

### March 17 (v30)

**New Content:**

- Added a Prestige Points III artifact (Tier 5) for +75% prestige points.

**Changes:**

- Increased offline progress speed.

- All DPS, Gold Drop, Kill Exp, and Prestige Point artifacts below Tier 5 now have a max level of 10. This ensures you stop receiving these less-valuable artifacts as you get further into the game, and only receive their higher tier variants instead.

- Added +50% prestige points into the Jackpot Artifact (Tier 5).

- Removed the max level cap of Kill Exp in the Tournament Upgrades menu.

- Increased area of effect of nearby enemies affected by the Slow skill.

- Increased area of effect of nearby enemies affected by the Weaken skill.

- Replaced the "Total Prestiges" leaderboard with a "Total Evolutions" leaderboard.

**QoL Improvements:**

- Range Sliders - control your monster's max range with this setting in the Targeting Options menu to avoid them stealing kills at undesirable times.

- Volume Sliders - control how loud the music and sound effects play.

- Custom FPS Settings - You can now control the frames per second (FPS) that your game runs in. Lower FPS saves battery, while higher FPS improves graphics and animations.

- Super Battery Saver Idle Mode (mobile only) - This turns the game's camera off and displays a simple black screen with a summary of what is happening in-game. Activate this setting to significantly reduce battery consumption on mobile devices for long periods of idle time.

- Most menus now auto-refresh, rather than forcing you to close and reopen it.

- Tapping the main menu button at the bottom of the screen will close that menu if it is already open.

- Mobile Notifications (mobile only) - Receive notification reminders on your mobile device on PvP Tournament days or if you've been away from the game for several days.

**Bug Fixes:**

- Fixed bug where towers would sometimes get stuck off a placement circle while dragging and dropping.

- Fixed bug where the "ready to evolve" particles would not move with the tower when dragging and dropping to a new placement.

- Fixed bug where the wrong notification text would appear when unlocking the "Perfect Tank" title.

- Fixed bug where your game speed would not update right away after evolving a monster with a game speed effecting skill.

- Fixed the Poison skill dealing damage even when the monster is on Skill Support.

### March 1 (v27/v29)

**New Content:**

- "Showoff" leaderboard titles that are unlocked by completing difficult challenges. They are only meant for fun customization and have no bonuses attached to them.

**Changes:**

- Increased the DPS bonus from evolutions on rarer monsters (+25% extra DPS attribute per higher rarity). This is meant to encourage evolving rarer monsters as you unlock them, rather than always sticking with the early game monsters.

- Increased energy cost of evolutions at higher evolution levels and for rarer monsters.

- Reduced cost scaling of dps, gold drop, and kill exp in the prestige menu, especially at higher levels.

- Added a 9th daily mission for 25 gems.

- Increased video ad gems reward from 3 to 5.

- Reduced temp prestige boost reroll cost from 50 to 25 gems.

**QoL Improvements:**

- You can now drag and drop monsters on the map to quickly move/swap them to other placements (finally, I know!).

- Double tap a monster on the map to quickly open its details menu.

- Added the monster type, evolution level, and gold drop bonus for each monster to the main monster list menu.

- If the Energy Source skill has a decimal value due to evolution skill power, show the decimal value with (rounded to x) next to it for clarity.

- The loadout button, spell buttons, and video ad button that were previously covered when a selected monster's upgrade menu is active, now move up to remain visible.

- Tons of other minor color changes and UI adjustments.

**Bug Fixes:**

- Fixed daily mission requirements incorrectly scaling up in the middle of the day when they are meant to remain static.

- Fixed incorrect prestige points value in the Stats menu.

- Countless other minor bug fixes.

**Hot Fix (v29)**

- Reduced evolution energy cost. It scaled up way too much in today's initial update.

- Fixed the new 25 gem daily mission not counting progress.

## **February**

### **February 18 (v26)**

**New Content**:

- Temporary Prestige Boosts! After unlocking all 16 permanent prestige upgrades, the "temporary boosts" panel becomes available. These upgrades are random and reset after each prestige.

**Changes**:

- Fixed imbalance where cheaper card decks were far more efficient to buy than the later card decks, thereby eventually making common monsters more powerful than divine. This was not intended.

* Higher rarity towers now gain much more bonus DPS per repeat card. Your DPS bonuses from repeat cards should increase significantly with this update.
* Completed card pack requirements scales up significantly quicker. You may have many less completed packs now (but the increase in repeat cards DPS should compensate for this, at least for higher rarity towers).
* Increased the number of cards in the more expensive decks.
* Changed all the “Cards in Deck” upgrades from a flat +1 or +2 increase to a +10% or +20% value. This ensures the contents of card packs remain balanced as they scale up.

- Removed the max level cap on kill exp in the research menu. However, its cost scales up very quickly.

- Slightly reduced the cost scaling of the DPS and Gold Drop upgrades in the prestige menu.

- Zoomed camera out by about 5% on “tall” mobile devices (such as the iPhone X/XS). The sides of certain maps were getting cut off due to the aspect ratio on these devices.

**QoL Improvements**:

- You can now buy multiple packs of monster cards at a time.

**Miscellaneous**:

- Created a prompt encouraging new players to visit the in-game FAQ.

- Improved the auto-ban logic and functionality.

**Bug Fixes**:

- A bunch of very minor things not worth listing.

### **February 9 (v22)**

- Adjusted the scaling on a few daily missions.

- (iOS) Fixed issue where the game wouldn't save when suspending the app to the background.

- Various minor bug fixes.

Note:

- (Google) You may need to clear your Google Play Store cache for the update to appear.

- (iOS) You should get an email when the update is available in TestFlight.

- (Steam) You may need to restart Steam for the update to appear.

### **February 7 (v21)**

- Added some extremely strong Tier 5 Artifacts, unlocked at wave 2000+. This should help the massive late-game wall around wave 2000+.

- Added Kill Exp into the Prestige upgrade menu, and made it one of the first unlocks you get. However, its cost scales up *extremely* quickly. This should help the difficult exp grind in the early game without impacting the current late-game balance much.

- Daily Missions now scale based on your highest wave. This means most missions now have lower requirements for newer players, making them more feasible. On the other hand, some missions increased from their previous values for late-game players (some were *way* too easy with +500% game speed). The scaling still isn't perfect (and never will be due to the diversity of every player's data), but it is a step in the right direction.

- Mid-Tier Tower Chance upgrade moved from Tier 3 to Tier 2 in the Research Menu (exchanged places with the Game Speed upgrade). We felt the mid-tier chance upgrades should be more accessible earlier on in the game.

- Set max FPS to 60 on Steam and 30 on mobile.

- Various minor bug fixes.

Note:

- (Google) You may need to clear your Google Play Store cache for the update to appear.

- (iOS) You should get an email when the update is available in TestFlight.

- (Steam) You may need to restart Steam for the update to appear.

### February 4 (v20)

- Added a spell duration upgrade at the end of the Tech Tree (so now Tournament upgrades isn't the only place to get it).

- Reduced cost of all Tournament upgrades (sorry, no refunds on what you've already invested there *[insert closed beta excuse]*).

- Moved Kill Exp into Tier 1 and Game Speed into Tier 2 in the Tournament upgrades menu.

- Fixed the Energy Source skill rounding issue. For example, if Energy Source says it will give you 2.6 energy (due to evolution skill power bonus), it will correctly round up and give you 3 energy when used.

- Lowered the maximum FPS of the game to reduce battery consumption (even with high quality settings on).

- Fixed bug where removing monsters put them to the side of the screen.

- Fixed bug where click and drag did not register if clicking on a progress bar in the achievement/missions menus.

Note:

- (Google) You may need to clear your Google Play Store cache for the update to appear.

- (Steam) You may need to restart Steam for the update to appear.

### February 2 (v19)

- Save random map selection for prestige between game sessions.

- Slight nerf to game speed (tower skills that affect it were reduced a bit, as well as the max level of some upgrades).

- Reduced range upgrade in tech tree from 3% to 2% per level.

- Retroactive evolution exp adjustments (required exp for most evolution levels have increased).

- Minor bug fixes.

I realize most of this update contains nerfs, so you may not be happy about it, but that is exactly what the Closed Beta is meant for. The purpose of you guys playing the game early is not only to find bugs, but to identify flaws in the game's balance and pacing. The fact that some people were able to get +1000% game speed within a few days of playing is not good for the game's longevity, and therefore is receiving a slight nerf today. Luckily, this nerf only actually impacts the top handful of players.

This will be a mandatory update since it is making some potentially big impacts to the game's balance and pacing. I will force the update in a couple hours.

Note:

- (Google) You may need to clear your Google Play Store cache for the update to appear.

- (Steam) You may need to restart Steam for the update to appear.

## **January**

### **January 31 (v18)**

- Increased radius of Splash, Explosive Shot, and Slow skills so that they hit more enemies.

- Fixed bug where waves would sometimes stop spawning.

- Tweaked the “furthest in maze” targeting option to always correctly target the furthest enemy in the maze (confuse/slow/teleport/etc used to break this).

- Improved the general “target switching” logic so that there are no “wasted shots”.

- Fixed Necromancer panel not showing extra tech points dropped from Artifacts.

- Slightly increased cooldown of the Nuke skill.

- Slightly increased the exp required between evolutions 7 and 10.

- Various minor bug fixes.

It is very possible I introduced some new bugs with all the changes to enemy targeting in this update. Please key a close eye on things and let me know if anything seems off. Screenshots or videos of strangeness would be extra helpful!

Note:
- (Google) You may need to clear your Google Play Store cache for the update to appear.
- (Steam) You may need to restart Steam for the update to appear.

### **January 30 (v17)**

- Improved the hit-or-miss skill by slightly increasing its lower limit.

- Increased the area hit by splash damage.

- Fixed Golem’s Strength Combo II skill.

- Fixed the Tourney Boost gem button.

- Fixed the range circle size to be more accurate.

- Fixed the skill circle appearing when it shouldn’t after prestige.

- Minor UI fixes/improvements.

*Note:*

- (Google) You may need to clear your Google Play Store cache for the update to appear.

- (Steam) You may need to restart Steam for the update to appear.

### **January 28 (v15)**

- Added particles around a monster who is ready to evolve.

- Improved how the placement circles change color when a skill is ready.

- Variety of minor UI and bug fixes.

- (Steam only) Fixed lots of UI and map issues when playing in a widescreen view.

- (Steam only) Changed the default resolution of the game in an effort to improve quality. Please let me know if you run into any issues with the game not fitting on your PC screen.

Note:

- (Google) You may need to clear your Google Play Store cache for the update to appear.

- (Steam) You may need to restart Steam for the update to appear.