Gideon Obadiah Guererro

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Manhattan Pantaloons**

This character's story began in the 1939 Manhattan Pantaloons inaugural season.

* Full Name: **Gideon Obadiah Guererro**
* Jersey Number: **5**
* Position: **SG3** • **Emergency Shooting Guard** for the **Manhattan Pantaloons**
* Age in Chapter: **19 years old**
* Date of Birth: **February 2nd, 1919**
* Modern Country of Origin: **Puerto Rico 🇵🇷**
* Career Goal: **Inspire Soldiers at War**
* Struggle: **Various Impulses**
* Alignment: **Harmonious Innocence**
* Height: **6’ 3” | 1.905m**
* Weight: **232 lbs | 105.2334kg**

### Play Style: **None**

Gideon Guererro didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: **None**

Guererro didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Harmonious Innocence**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Gideon Obadiah Guererro's journey into basketball was inspired by his innocent belief that the sport could inspire soldiers at war. Growing up in Caguas, Puerto Rico in a family of sugar cane farmers, Gideon had heard tales of how sports had the power to uplift spirits and bring people together during difficult times. This belief fueled his passion for the game as the world conflicts increased throughout the late 1930s. His mother, Griselda, divorced his father Mario and moved with her young son to New York city in 1924, searching for a brighter future.

Motivated by his desire to make a positive impact for himself and his strained family, Gideon joined the Manhattan Pantaloons when the BSofA started in January of 1939. His proudest moment, so far discovered, was when he was 16 years old. He managed to organize an annual basketball game for soldiers stationed at a military camp close to New York City, witnessing the joy it brought to their faces. Gideon greatly appreciated the US military after his mother remarried, wedding an American Army Colonel named JuMichael Stemmons in 1933.

Gideon was well-liked by his teammates and brought a sense of unity to the team. However, his struggles with various impulses led to poorly-thought-out actions that led to ridiculous situations both on and off the hardwood. He had a tendency to trust others without much thought, which put him in many a precarious situation.

Dealing with the media spotlight was challenging for Gideon, as he often gave overly optimistic and idealistic answers to media professionals, which led to amusing headlines. The Manhattan Pantaloons discovered him during one of his games for the soldiers, competing with hardened men who had seen and survived battle. His belief in the power of basketball to inspire touched the heart of Pantaloons Head Coach Johanna Kurtzy, and she offered him a try out for the team. What he lacked in talent, he made up for in heart and encouraging support. He squeaked onto the roster, and the Pantaloons were better for it.

## Details

* Favorite Food: Pastelón
* Favorite Color: Aquamarine
* Favorite Animal: Iguana
* On-Court Habit: Gideon drank coffee instead of water to quench his thirst.
* Piece of Trivia: Gideon tried to teach the coaching staff Spanish, but none of them sustained interest in learning.
* Has a Fear Of: Nurses
* Diet Plan/Training Regimen: A training regimen inspired by military exercises and discipline, coupled with a diet rich in morale-boosting foods.
* Pop Culture Interests: Inspirational War Ballads, Feel-Good Films from the early 30s, and Uplifting Poetry
* Love Interest: *Not yet publicly known*
* Other Professional Interest: American Military

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Manhattan Pantaloons*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Gideon Obadiah Guererro*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access