Blaine Lindqvist

Early concept sketch

Blaine Lindqvist serves as the protagonist of the storyline. In her quest to unite the war-torn nations in unity to overcome the oppression of the Legaz Empire, Blaine developes courage and prowess in combat and Light Elemental Energy alike. Making friends with a similar cause along the way, she serves as the emotional center of that cause.

### **Appearance**

Zeek mentions that Blaine has grown to resemble her mother in her younger years. Blaine is a young woman with sharp ash blonde hair, amber eyes and sun tanned skin. Standing at a moderate height of 5' 7", Blaine sports a silver embroidered breast plate and greaves, a faded red robe tied around her waist, with mesh armor underneath.

### **Personality**

Blaine is very timid and polite to strangers. While carrying a diplomatic and good mannered essence, she can be humorously staggered with an overreaction to abnormal situations. With the polarity of her separate upbringings, Blaine drastically transitions from clumsy, fearful and insecure, to strong willed, remarkably brave and diligent with a surprising amount of volume. These two "states" of her personality are reflected in the way she is drawn.

### **Gameplay**

Blaine serves the Tank role alongside three others, Ranvier and Surassa. Blaine is generally well rounded in her stats for a tank with an upper edge in Magic Resistance, but slightly weak in her Max HP. Blaine's key usefulness by the end is her ability to reliably deflect incoming magic with her Photon Rejection.

### **Abilities**

* **Photon Rejection:** Using her shield's mirroring capabilities, Blaine can reflect magic back at the caster.
* **Radiant Knuckle:** Embalming the element of Light in her left hand, Blaine lands a powerful punch which radiates light when struck.
* **Brista Kick:** Igniting a glowing fire at her toes, Blaine unleashes a blindingly fast and powerful mid-air kick.
* **Star Beam:** Only usable after absorbing a considerable amount of sunlight, Blaine emits a powerful beam of firy light from the center of her shield, causing fire damage with impressive distance.

## **Story**

Blaine was born in royalty, along with her elder sister Surassa, to King Gustanz and Queen Mirlia of Matria. With both of her parents being famous for their glorious participation in the War of Chinkara, where together they managed to slay King Reveshi of Legaz before he was able to detonate the Chimala, the two encourage young Blaine and Surassa to live a life of propriety and eloquence, straying from the traumatic violence that they had to persevere.

Growing up as a child, news had spread around the world of the Chimala being reawakened by a Legion of Legazian Scientists who work under the strict conditions of the new heir of the throne, Prince Sever. By age 11, Sever commissioned an elite naval attack upon Matria out of both revenge for his father, and to retrieve a specific tool that is required to operate the Chimala.

Just before the attack occurs, several residents of the castle inform the King that his daughter Surassa has gone missing. Suddenly, explosive cannons trigger vibrations that scowl the island, causing mass destruction and sending the residents of the island into a dramatic panic. Queen Mirlia alerts the officials to inform the residents to make escape by boat, while King Gustanz prepares his sword and shield for the worst. As a legion of Legazian knights bash through the door, King Gustanz tosses his first knight, Zeek the Chimala part and commands him to make escape with Blaine and travel as far south as he possibly can. With Zeek grabbing a traumatic Blaine, he hears Gustanz shout to him, "Protect her. Protect her so that she may live a life of peace!" before being cut down. Just before the two make a swift and explosive exit, a sharp voice raises beyond the ruckus, "Get the girl." meaning Blaine.

Zeek raises his top speed with Blaine in his arms to sprint south out of the kingdom, through the forest and finally unto the shore where others are making escape by boat. "You cannot hide from me. I will follow you, and take back what you stole from me. I will shred any existence of Matrian blood until the world is empty of it." A cold voice errupts from the tool in Zeek's inventory. "I know where you are and where you will go," continues the voice who is recognized as Sever from Zeek's knowledge.

The two reluctantly take a small ship containing about a dozen other passengers, one of which uses his elemental prowess in darkness to rid the ship of any outside sights. Some of the passengers share condolences with the young princess, and others cry hysterically from the loss of their loved ones. With Zeek feeling remorse for abandoning his King and Kingdom in such a moment, he is determined to uphold his King's last request; to protect Blaine, and the Chimala piece.

After traveling south for many months, they eventually find an exclusively hidden camp for refugees. After a few death threats from the Chimala tool, Zeek decides to bury it nearby to illude its vision and sound. With other denizens who are similarly war-torn, Blaine and Zeek live in hiding here for the next 6 years.

During this time, Blaine is conditioned to live in what is now poverty compared to her previous lavish life. She is also torn between the conflicts of being specifically watched by the world's most dominant threat, the mysterious disappearance of her elder sister, and the thriving desire to obtain vengeance for what happened to her parents and Matria. Possessing traits of both cowardice and resolve, Blaine is confused when Zeek asks her what she wants to do or become. To live a life of peace is what her parents wanted most for her, and to become a vigilante is the exact opposite of what they had hoped for. But if she could somehow find a way to relinquish that violence into justice, perhaps it would be exonerated.

On one faithful night, a now seventeen year old Blaine takes a long walk out unto the southern beaches of Konora, something she has grown a habit of doing to induce herself in self-reflection and deep thought. Upon her return, she is stunned by the treacherous results of the slaying of the residents in the village. Hearing a familiar sobbing sound, Blaine approaches one of the village girls, Sevin who is knelt down beside the twisted body of her lost grandmother. The girl explains that she awoke after silence and stumbled upon the scene just as Blaine did, her sobs told the truth in that. Blaine then rushes to Zeek's hut to find blood splattered across the ground, but no body to be found. As she begins to tremble, not in fear, but of anger, she rushes out to the burial site of the Chimala tool. Digging desperately, clawing away at the dirt, she finally finds it. Lifting it out of the ground, she holds it in her lap and examines it; it being more beautiful than ever. As Sevin approaches, a tear falls onto the tool in her lap, suddenly surging a beam of light out from the strange object. Blaine experiences a burst of energy, that of Light which makes her body glow and surging a strong sense of justice into her heart and mind. As the beam dissipates, Blaine is left unconcious from the blast. Sevin desperately searches her surroundings and ultimately decides to abandon the broken village and take Blaine's body to safety.

Upon Blaine's awakening next to a concerned Sevin, she diligently picks up the Chimala tool and glares at it, vengefully. Articulating the events that just happened from her slumber, she decides that she is still being targeted for the sake of this object. Instead of tossing it out far into the sea, she holds it close to her face, "I will follow you, Sever. And I will take back what you stole from me." she whispers coldly. Hardly believing what she had said in her own words in that instant, fear creeps over her and Sevin alike. Sevin and Blaine had interacted occasionally before, but on this gloomy morning, the two shared everything they knew about the world and themselves, including Sevin's ability to manipulate small amounts of water. The two return to the village so that Sevin can retrieve her family heirloom and her wooden bow bfore they decide to travel into Vinuvia City where Sevin claims to know a leader who may know about the lore of the Chimala itself.

On their way to Vinuvia, the two face a fight against a Forest Raptor. Sevin readily equipped with a bow, attempts to fire at it, missing the shot. As the raptor dives at Blaine, Blaine holds up her right arm with the Chimala piece in a desperate defense. The piece bursts into light once again, but this time formulating a circular glowing shield in place, deflecting the raptor. To Blaine's amazement, she recalls all the times that she felt helpless and unable to fight, and in that moment she retains the courage to take on the beast with Sevin's help.