THE TURN

## '**The Everest' Table Top**

The world as we know with powers is non existent. The Sovereign are now living in this chaotic world that is now

governed by the Shimas. The Sovereign are living their life with no powers. As the Sovereign try to come in terms of the new world, the Everest - a group of anti-shimas, successfully went into hiding and was able to escape from the Shimas from taking their powers away.

To bring the Sovereigns out of despair and give them hope once again Leos leads The Everest to warn the Sovereigns of Armelias rising and taking over. As the world is at its lowest and with no hope, she struggles to gain their trust. Leo’s fierce trait brings extreme intensity of emotions or convictions which inclines her to react violently. She struggles to find the balance of her emotions behind the pain of what the Sovereigns went through.

## **Game Mechanics**

Before the game begins, each player will role a dice to see which character they will being controlling. The player will determine their characters ability score, which consist of Strength, Constitution, Agility, Intelligence, Wisdom, and

Charisma.

During the game they will go through the adventures and story lines. The player will have control of their characters intended actions. Trivial actions, such as picking up a letter or opening an unlocked door, are usually automatically successful. The outcomes of more complex or risky actions are determined by rolling dice and if they are summoned to choose a card from the deck. Factors contributing to the outcome include the character's ability scores, skills and the difficulty of the task.

As the game is played characters increases capability. They either gain or loose experience skills and may also effect their alignment or gain strength. The key way the character will earn points if through out the story world when they defeat an enemy or accomplish a difficult task. Advancing in the game will unlock more stories within in the game, which will help them overcome each level.

## **Characters**

**Leo** -Leader of 'The Everest", her bravery and determination will keep this group strong.

**Ford** - Leo's brother and right hand man and keeps her well grounded. As she struggles to find the balance of her emotions behind the pain.

**Hasley** - Hasley runs the Intel for the team. Keeping up with insights on Armelias rising and any rising obstacles.

**Willow** - Willow is the connection between the sovereigns and The Everest.

**Foley** - Foleys super powers helps The Everest to stay in hiding. As she develops certain shields to be noticed from the Shimas.

**The Shimas** - Policing the Sovereigns, governing them, making sure not one person has or using any powers.

## Adventures and Locations

**Humbolt** - 'The Everest" safe haven. This is where they live, work and hide out from the shimas.

**City of Angels** - Shimas headquarters. Where 'The Everest' scouts out to maintain gaining information about Armelias rising.

**Lemon Grove** - Sovereigns general population and where they all live. The land with no hope.

> ***"Being the few to escape from the Shimis, the Everest organizes to spread the word of Armelias rising as the Sovereigns live in world of despair."***
>
>