Sphere of Opus

## Sphere of Opus - Stratalus / Vulcan

Opus Thaumaturges are warriors, often dedicated to Stratalus or Vulcan and their great might. The sphere of Opus promotes mental strength, vigor, determination and superiority. Thaumaturges of Opus find themselves as warriors, mercenaries and fighters. They are tied to the concept of Force and mental fortitude.

## List of Invocations:

### **Disciple:**

**(Passive) Fists of Iron:**

Weapons are not needed. The Opus gains the ability to fight solely with the power of their fists, able to strike with great force and not harm their hands. They can also block weapons with the flesh of their hands and forearms.

**(Passive) Warmaster:**

The martial prowess of an Opus is unmatched. They gain expertise in all forms of physical combat, every weapon or terrain that could be fought upon. Both of their arms are their sword arms, and increased stamina and strength allows them to fight harder and longer than any normal man.

**Smite:**

The thaumaturge can prepare their weapon for a powerful attack, calling upon thunderous force to strike their foe. The attack produces enough force to knock their enemy off their feet. This attack cannot be used often, unless the thaumaturge wishes to break their weapon. Disciples are able to dent plate armor, and Heralds can potentially pierce it using Smite.

**Mantle of Heroism:**

Courage is the first step on the path to Victory, and the courage of an Opus is strong. So strong that they can spread it amongst their allies, dispelling fear effects among his fellow warriors and himself in order to continue the fight with a rallying cry.

**Tempered Blade:**

The Opus is able to channel divine energy directly into their weapon, surrounding it with an otherworldly glow of red. Appearing to be tempered by the planet’s own core. Those struck by the weapon suffer the pain of divine fire, their flesh marked with arcane burns. Undead and corrupted are damaged more by these holy magics. This effect can be cast on only one weapon at a time.

**Rumble:**

The thaumaturge’s power runs deep into the core of Azura. With a slam of their weapon or body, the immediate area around them shakes as if there is an earthquake, forcing their opponents to lose balance. At herald, the effects are greater, causing rifts and cracks in the surface, and can cause enemies to be unable to stand while the invocation is being cast, however the user must continuously cast to continue the miniature quake.

**(Passive) Destroyer:**

The thaumaturge’s attacks have a more devastating effect against all martial things, allowing them to break through barriers and armor with greater ease. Things constructed of stone or metal still take a considerable amount of time and effort to break through, however after constant attacks, an Opus thaumaturge can damage another’s armor. Disciples able to dent armor, and Heralds able to crack it.

### **Herald:**

**Mantle of Dread:**

To reckon with an Opus is to suffer the pain of death, and all their enemies shall know this. The Opus is able to muster a terrifying presence to his foes in battle, stopping them at their approach and making them unable to attack unless they are attacked themselves.

**Mantle of Triumph:**

Through the strength and help of others, only then can victory be achieved. With a rallying cry, an Opus can give new strength, dispelling pain and weariness and allowing those around them to temporarily ignore their injuries. Their attacks increase in speed and ferocity for 10 IC minutes, as does their capacity for pain. Afterwards, they are reminded of the ails of their flesh, and become exhausted.

**(Passive) Warrior’s Strength**

A warrior of wrath has no need for armour. The thaumaturge most forgo all armour completely, instead focusing on raw divine strength that empowers their strikes. Their weapon attacks produce heavy blunt force impacts, even when fighting with swords. They are sometimes liable to break their weapons, in which case their fists also provide a viable option. (Allows the body of the thaumaturge to be even more durable and strong than before. Merely normal lacerations and injuries are impossible to occur to these individuals. Their flesh is their armor, and bones of steel allow them to be more durable. They however would still be inflicted with stab wounds and fatal injuries if they occur.

*\*Cannot be chosen with Armour Infusion.*

**(Passive) Armour Infusion:**

Students of battle require to be better equipped to face their foes. Armour Infusion allows for them to wear up to Plate armor and still retain their thaumaturgic abilities, and use their weapon or shield as their holy symbol; not requiring a free hand to cast. (Allows the thaumaturge to wear half plate)

*\*Cannot be chosen with Warrior’s Strength*

## **Strength of Opus**

Strength-related invocations become stronger throughout a thaumaturges progression via leveling-up in the game, (Disciple > Herald > Prophet) this will clear up the strength of each Opus with specific strength abilities that have a permanent change on their raw strength. Opus who don't choose any of these abilities have their normal race strength.

***Disciple:***

Thaumaturges of Opus with ***Fists of Iron*** invocation would get strength *close* to an Ogre.

Thaumaturges of Opus with ***Warmaster*** invocation would get strength *close* to an Ogre.

Thaumaturges of Opus with ***Fists of Iron + Warmaster*** invocations would get strength *equal* to an Ogre.

***Herald:***

Thaumaturges of Opus with ***Fists of Iron*** invocation would get strength *similar* to an Ogre.

Thaumaturges of Opus with ***Warmaster*** invocation would get strength *similar* to an Ogre.

Thaumaturges of Opus with ***Fists of Iron + Warmaster*** invocations would be *slightly* stronger than an Ogre.

Thaumaturges of Opus with ***Fists of Iron + Warmaster + Warrior's Strength*** invocations would be get strength *close* to a Swamp Ogre.

***Prophet:***

Thaumaturges of Opus with ***Fists of Iron*** invocation would get strength *equal* to an Ogre.

Thaumaturges of Opus with ***Warmaster*** invocation would get strength *equal* to an Ogre.

Thaumaturges of Opus with ***Fists of Iron + Warmaster*** invocations would get strength *equal* to a Swamp Ogre.

Thaumaturges of Opus with ***Fists of Iron + Warmaster + Warrior's Strength*** invocations would get strength *close* to a Giant.