Tower of crazed mechanisims

### Warnings

what, not yes for for mobile mobile, breaks tower creator physics, it is challenging (wow thats outdated), L, wip

### Creators

imamysticalbanana, Glitched\_Invader, Slamo\_King775, little\_guy79, vegtablo, grey\_stud, fellsans7867\_2, MoltenLavaSumo, coffeecocoaj, LeonPrograma

## Introduction

tower of crazed mechanisms is a btom bonus tower that actually uses the jtoh difficulty chart for once!1!!!!! it is found in ring 3.1823879192918738173416486183971398173981739864765Q87364873Q498374987Q4897354T0836RFEIOD VSKJLBBKRE FVNDMVKJ HJK FBSKRSJDFH AJKHKLFHAKLH idk and is very peak remorseless difficulty. the tower uses a bunch of mechanics not very used in tower creator, so i'd say it's at least a *little* unique.

## Origin

tower of crazed mechanisms was originally as a tower to test a mechanic i thought of, and the tower was named tower of frikin chicken. the tower had a lot less design, but it still was over now adays average. (considering towers nowadays just spam neon lol) the tower was originally only by imamysticalbanana, Slamo\_King775, vegtablo, and grey\_stud, however it was later revamped and added team members to revamp the litreally like 5 jumps in ToFC, forming the beginning of ToCM. also now i can't work on ToCM til stupid shim unbans me from his stupid game!1!!!!1!11 (i'm not mad i swear)

## Obstacles

* floor 1: spawn in, then walk over to a platform, then you can jump onto a slightly further up platform and then jump onto a cylinder with a little part letting you know that's where you need to go. then jump on the truss and flick on the part with a little bit of neon, then jump onto a part connected to a cylinder, then jump on that cylinder. wrap around the glass-type wraparound, and behind it jump onto another platform. you will have to dodge a simple 1 stud wall, but you're on a 3 stud width platform anyways. then jump down on another cylinder, to jump on another platform. then do a 3 stud wrap with a 1 stickout in the middle. then walk on the platform until you get infront of the mirror. look behind the mirror and let it help you know what to jump over. once you jump over the fake part, grab the button and backtrack to the beginning of this walking area. only thing is that you have to not fall off when getting in the 1 stud area for standing, and do a 4 stud wrap to get to another platform. then do a 4 stud wrap to jump 7 studs higher. then jump up on the top of that button section and then on top of the truss section's roof from earlier. walk over to the pillar with a corner wedge, and climb the higher up part and wrap 4 studs around the platform and 7 studs up to land on a 4 stud that is only standable by 1 stud platform. then jump to the zipline and land in the roof-covered glass section for zipline landing. walk over to the studwalk-type tightrope and jump onto a cylindrical pillar. do not go inside the cylinder part to touch the cube with the knife, simply follow the arrow around it. then jump around a 1 stud wrap with a 1 stud stickout landing on a 4x4 platform. then fit in about 2-4.5 studs with a 4 stud protecting wrap on a 1 stud platform going about 5 studs into the wall. then jump 4 studs around the wall and 2 studs down. after that jump about 2 studs up and 2 studs to the other side. then jump on the platform that is being blocked by a darker platform. you will want to land between the small parts you can. you will then want to do a simple rotating rap, that does not have exact length and jump onto a platform that leads to your next section. when on this platform, jump to the teleporter. there will also be a sign saying "pay close attention (not sorry)". when you hit this platform you will want to memorize a color code: green yellow orange grey pink blue yellow grey. when the intro giving you the code is done, you will have to use the colors you memorized to pick the correct platforms to jump on. there isn't really much to say about it, so once you are complete the last color, jump on the platform in front of you. it will take you to a platform that kinda looks like a mini castle. you will want to jump over the 5 stud wedges, and onto another platform. this platform also has a mirror. look behind to spot which parts are real, and which are fake. after that you want to follow the neon balls (lol), they are guiding you to the next area. you will need to kind of perform a wrap, since there is barrier blocking you from cheesing earlier on in the tower. then you want to jump over the wall you were on earlier, and then wrap jump onto a dark platform that was too high up earlier. then complete a simple joke priginal ("original") section to get to your next part. *you will want to jump on the killbricks, not the parts* *because the killbricks do 0 damage, the parts do 5.* once you complete that section, you will want to use a mirror again. this time you need to find which pieces of the stairs are fake, and which are real. when you figure this out, you have one simple jump and that jump is: squeeze into a 4 stud area (not really squeezing u can already fit) onto a platform which leads you to floor 2.
* floor 2: jump over 4 studs to a conveyor where you have to dodge many red parts. once you dodge the last one, a new one appears right in front of you, but don't worry since it's just a troll and you have to touch it to move on. it will teleport you to an area where you have to climb the truss to get on a zipline. it will take you through a specific order, but don't worry. you won't need it for anything. when you land on the platform after the zipline, you can either climb or jump up to the next platform. then jump on a ball. then jump on another. then another. then jump to another platform lol. after that, jump on the shrinking part, but don't wait too long! quickly jump to the teleporter, (*you have about 1 second).* then you will be teleported outside. you will want to look behind the mirror for lighter parts then the normal floor color, and memorize this pattern. *floor color = cc false, lighter color = cc true.* just jump on the lighter shade of blue, and at the end of that section, wrap to the next platform. after this you will want to dodge a killbrick, but it's pretty small compared to killbricks nowadays so i bet you'll be fine. when you jump over it you want to jump onto a cylindrical platform, dodge a killbrick spinner, climb up a bit, find the cc false spinner out of 2 spinners, climb up a bit, and go on a teleporter. the teleporter will teleport you inside the frame again and on a platform. you will want to make a medium-sized jump to a ladder, climb up a bit onto the platform, and jump up since its a one-way part. then you will want to jump to another platform about perform a wrap to the next platform. you will want to jump to the next area, but don't let the conveyor speed stop you. it's there to trick you, but it's not too hard to dodge. once you pass it's trickery, you can jump onto some purist gameplay. you will want to make a simple wrap to a platform, perform a 1 stud wrap with a 1 stud stickout onto a 2 stud part, wrap around 4 studs, then wrap 3 studs with 2 stud stickout onto a 1 stud platform where you can make a simple jump to the next platform. complete a simple tightrope, then pass through the shrinking part to get to the backyard. you will want to climb a corner wedge onto a pillar but there is a rotated killbrick covering about 1/3 of the platform. then make a simple jump to a 3x3 platform with a 1 stud pillar in the middle and jump onto a 2 stud platform, where you perform a 1 stud wrap and jump onto a truss. then climb the truss to the very top and jump to the roof of the section you were just at. you must dodge a killbrick spinner tho, so be careful! then you will want to jump to a platform where you can only fit about 1 stud on, then do a .5 rotated stickout with a middle 1 stud unrotated pillar to get a button. the button will make a corner flip rise and an arrow pointing to it. of course, corner flip it, and then do 2 5 stud wraparounds that are 5 damage cc true killbricks. then you will have to complete a 30 stud jump, but it's fake and just failing takes you to the next area. it takes you to backyard section B, where you have to do a simple highjump onto a platform to walk on some stairs to jump to another platform that has a "radical teleporter to floor 9" (it'll actaully take you to the dream section, but that doesn't matter.) in the dream section, you will have to jump on 5 1 stud pillars to get to a teleporter to get to floor "3"
* floor 3?: jump onto a platform to jump onto a platform (wow so original) to do a slight-wrap jump to a platform where you must do a 2 stud stickout wrap. you will then want to jump onto the truss, climb to the other side of it, climb up, and jump on the button. a section where you must constantly jump to not fall through the fading part appears. do some simple wraps when constantly jumping, then jump onto a conveyor that flings you to another platform. do a 2 stud wrap to a platform and do 3 1 stud pillar jumps. but on the second one you realize you haven't even finished floor 2, and you're now in the memory section. you will want to jump to the first platform, get the button to show what you need to memorize for about 1 second, and follow that path you memorized. if you memorized correctly, you will make it to the next platform. you will want to memorize this too, but it's more tricky since it's a bit longer and harder to memorize. it will lead you to another platform with a "squish button" of course, this is a memory button so press it. memorize the simple stud jump onto a platform to perform a corner flip. on flip, you will be teleported to a section where you must walk for about 8 seconds. this will take you to the real floor 3.
* actual floor 3: complete a dodge the universal section, where universal = elevator flinging you to the black part of doom (which restarts that outside elevator section). when you're about halfway through this section you will notice you now need to dodge elevators, and look behind a mirror to spot real and fake at the same time. once you complete this part, you will get to your next section. you are met with the fly machine, you must get in the elevator then quickly run to the button while in the elevator. this button deactivates the elevator, and since the game thinks deactivate = gone, you can fly until you hit another elevator. you will want to use this machine to fly up the next platform, which has an elevator to stop your fly machine, but of course don't touch the black part of doom or things wont go too sweet. once on this platform, go in the portal. it will take you to a place where you have to jump out of an uber and to a small section where you corner flip your way through it. once you end this section, you will be teleported to a tnt maze. this maze has 2 tnt and a bunch of routes, you will want to find tnt 1 to unlock more of this area, that will also unlock tnt 2. you want to find tnt 2, and use it to open the last section. then you will want to find the end. when you reach the end, you will meet a teleporter that brings you to floor 4 (aka the gear floor)
* floor 4: part 1 is gear spinning and its too annoying and confusing for me to write down but when you do that (it's easier to do then write) you get a teleporter to the actaul floor 4. do a jump to do a wrap to go inside a corner wedge platform. you will want to go the the top corner and wait for the spinner to fling you outside that area. then jump to a platform saying "2" this means that you only have 2 studs to jump on. there is a following wrap with 5, and the platform you need to land on is 9. then you reach -3, 2. this means it has 3 studs after the sign, and only the 2 following studs after those 3 are cc true. there is then a 7 stud wrap onto a -6, 2 platform. then make a jump to a quick 2 connected to a 1, do a 2 stud wrap onto a 2 stud platform onto a normal platform. get on the seat and wait for the spinning collector to come. when it comes, jump out the seat and you should head glide onto a platform. then you want to seatclip out the frame into an area, thats all. then jump onto a part to perform a gap wrap onto a another platform to jump onto a 1 stud, 2 fit in a 3x3 pillar 3 stud squeeze to get onto another part to get on a conveyor which takes you to a lava rising button that rises a platform, lets you go back to the beginning of this section and unlock a new part of this section. you want to jump on this tilted upwards platform and do a 4 stud jump onto another platform where you must get on a seat to jump off and perform a wrap in mid air. then you want to zipline clip, but its mostly not working very well, so just don't hope for it to work, but instead flaw and lead you to a section where you'll be safe and not lose your progress. then jump on a seat to jump off onto another platform where you will get on a seat teleporter teleporting you back in the frame. then get out a simple area and face the spinner against the wall and wait for it to clip you through the wall. then you want to climb it when it comes back again, and land on a platform where you have to jump to not fall on the fading part again. then go on the top of the spinning collecter, which is way high up, and go around the frame on it untill you reach more indicating proportion parts. 3 onto 1 onto .5 onto a 1 stud tightrope-like platform walk similar to the one in floor 1. then jump dodging a spinning corner wedge onto some parts to get onto a conveyor to fling yourself and not touch the killbricks to end up on a zipline taking you to some gameplay i'd consider roof gp. do a simple wrap onto a fading part where you jump to another fading part onto a platform where you corner flip outside the frame. then use the weird zipline wallhop looking things to climb the ladder and make it to the bossfight. do obby to get a button that rises platforms to jump onto a platform to jump in the bosses mouth to make it to floor 5.
* floor 5: you are in larry the evil box, and you have to find the key. the thing is you can exit larry without a key, and that's good since the key is outside anyways. when you get the key you can enter the castle like thing, do parkour representing previous floors in color, and then make it to the dodgeball section. just \*dodge\* the \*balls\* to beat it (who would've guessed)? then use one of them to get onto a platform to perform a jump to get ontop of larry the evil box. do this interesting but unexplainable parkour, then do 3 simple jumps and make it to the teleporter. it'll teleport you in a mini box, and you are going to exit it. do 3 simple spinning part jumps to get onto a platform where you get a button to reveal a teleporter to bring you back to the box but this time you climb the truss. the button from earlier opened the next area up. now you are entering the greystud factory. ignore everything in it and just find the code, tho since this is a guide here it is: 69420 (its not working right now for some reason so just find where the teleporter is and just hit it from outside, it is possible.) then you will be in yet ANOTHER box where you have to do parkour im too lazy to right down but the last jump is a faker hahahaha and it takes you to f6 LOL!!!
* floor 6: do a zipline wrap onto a platform where you wrap into a small area and perform another wrap to jump on a small part that leads to BEATBLOCKS!!!!!!!! the beatblock section will be in **bolded underline** btw. **then you want to do a jump on 1 to a jump wrap on 2 to a platform on 1 to a small walk on 2 to a climbable jump area 1.** use that to jump on a part where you needa use a mirror to figure out where the cc false part of the jump is. then complete a section where a spinner is slowly moving around the platform, revealing the parts that you can stan on, so it's recommended to do this section in sync with the spinner. then get back to some part = proportion. 3 wrap onto 1 to 2 wrap onto 2.731. then jump onto an "icefling" as what i like to call it. use this to get onto another platform. go inside there, and squeeze under a simple part. you'll then be out where you can climb a truss to get on a platform to climb another truss, but when you get halfway to the truss it says "no." and teleports you back to where you were before the second truss (the one you just climbed) and it will spawn more parkour to do. do that to get a button to actually be able to climb the truss and make it to floor 7.
* floor 7: use a conveyor to fling yourself onto a platform and jump onto it and do another zipline-like platform walk to do wrap to go back onto the zipline-like walk and then climb up a bit and fit in an area then head hit up then go onto a zipline to land on a wedge to go on a teleporter where you have to act quick to hold a and land on the platform where you must wrap out and onto the platform then do another one and hold d this time to get on the platform to do a jump to get onto a teleporter again but this time its a different color, has broken wires, and has question marks. it'll take you to a 6 floor neat version of ToCM, where you have to climb a truss to the winpad. when u hit the winpad, you'll get teleported back in the real floor 7 frame. walk to a jump to walk to climb to jump to walk to walk to climb a spinner part to get on a platform to do dodge the red. then get a button and use it to take you to floor 7's roof then jump on the teleporter that takes you to the null zone. once you're there, it acts like walk to school in ohio, but you can simply skip it by going around it. onto the teleporter. then you're on floor 8.
* floor 8: automatic gameplay leads to outside the frame geometry dash to teleport to floor 9 yeah we got lazy lol
* floor 9: not done cause i'm banned from tower creator for like ever 🤬🤬🤬
* floor 10: not done cause i'm banned from tower creator for like ever 🤬🤬🤬

## Trivia

* this tower used to be called tower of frikin chicken
* this tower used to be a test
* this tower is like my best tower
* this tower will most likely never be finished since i got banned from tower creator
* this tower gets lazier and lazier the further in lol