Morgan Kart 64

**Morgan Kart 64** (abbreviated to MK64) is a racing game mod using the Block characters. This mod can be run on using a emulator. All 3 games came out the same day known as the block pack.

For the first time in this game, Steve and Ethan Hurley are playable characters and items, such as the Spiny Shell and the Triple Green Shell, were also introduced.

## Gameplay

Players choose from a roster of eight characters that vary in weight, speed, and acceleration. These characters race in a variety of tracks based upon different locations. Each track has a unique shape and can contain various obstacles, hazards, and short cuts. Eight characters participate in each race. Up to four of them can be human characters, while the rest are computer-controlled. Three and four-player races have no computer-controlled racers.

On a track, various actions can be performed to change the flow of a race. Items can be acquired by hitting an item box, a rainbow-colored box with a spinning question mark. The items' uses include acting as projectiles to impede the opponent, speed up the user, or stop opponents through other means. One can earn a small turbo boost by drifting, which one can perform by hopping and tilting the control stick back and forth three times. However, AI-controlled racers do not use any kind of shell.

There are various modes of play such as the Morgan Grand Prix where one or two human players compete with computer players in a group of eight around a series of four courses per cup - Mushroom Cup, Flower Cup, Star Cup, and Special Cup respectively. A player selects one of the four cups at the beginning of the game as well as a difficulty level, measured by engine size (50cc, 100cc, or 150cc). After a gold trophy has been acquired for each cup on the 150cc level, the Extra difficulty level is playable, where the tracks are mirrored (and in 100cc level). The player can also race on a track alone while recording a time (Time Trial mode), and trying to beat this time on subsequent races. There are two modes where players can face each other. The VS. mode allows you to race with each other, and Bob-ombs are thrown in each track. The Battle Mode allows players to compete in one of four special arenas filled with item boxes; each player has three balloons attached to their kart which are lost if any damage is done to the kart, with the winner being the last remaining player. If three or four players are participating, then the first one or two players without balloons transform into bombs on wheels that can crash into the remaining karts.

## Game modes

### Grand Prix

The main mode of the game where up to two players race against computer-controlled opponents across four tracks in each of the four cups. They are divided up into three different difficulties depending on the engine size: 50cc, 100cc, and 150cc. 50cc is the slowest, while 150cc is the fastest. When a race is finished, players receive points depending on how well they placed in the race. if players finish in 5th place or worse, they are forced to restart the race. However, in two player mode, if one player finishes in the top rank while the other finishes in a low rank, both players will continue on to the next race.

At the end of the Grand Prix, players receive a trophy depending on their overall rank, with bronze for 3rd, silver for 2nd, and gold for 1st. In 50 and 100cc, the trophy is skinny, but in 150cc, the trophy is large and has two handles.

If players place 4th at the end of the Grand Prix, a cutscene will play as their character watches the top three ranked players go to the podium while they drive away. A Mini Bomb Kart will come out of nowhere and attack the player, following with the message; "What A Pity! You placed <4th-8th>. Maybe Next Time!"

If the player gets all Gold trophies in 150cc, a new mode, named Extra, which would later be known as Mirror Mode, is unlocked. Here, players race in horizontally flipped courses in 100cc. Upon unlocking Extra, the title screen changes.

## Racers

*Morgan Kart 64* has eight drivers from which the players can choose. Jaden and Ethan Lockwood Jr., both of whom appeared in *Super Morgan Kart*, did not return for *Mario Kart 64* and were replaced by Ethan Hurley (likely same character) and Stevw. In pre-release screenshots, Ben was playable, but before the game's final release Ben was replaced by Ethan Hurley and Steve was kept.

The racers from the lightest to the heaviest are Szymon, Benji, Leah, Morgan, Jordan, Ethan Hurley, Max, Steve. Unlike the other games, the racers of a lighter weight class have higher top speeds just like their acceleration. However, they are more prone to spinning out in a collision with heavier weight racers and can lose a balloon in Battle Mode from that collision.

The karts are broken up into three weight classes: light, medium, and heavy. Each of them have their advantages and disadvantages.

The lightweights have high acceleration and top speed. When performing a Mini-Turbo, they get the most speed out of it and lose less speed when going off-road. They, next to Steve, the heaviest character in the game, can get a huge benefit from the triple-tap acceleration where they press the A Button three times after spinning out or losing speed to accelerate quickly. Due to their stats, lightweight characters can easily be knocked aside by the heavier characters. Such an example is that Szymon, the lightest character in the game, can be knocked aside by any character. In addition, lightweights have a wide turning radius. Because of this, they lose speed when turning on or off-road without drifting, meaning they have the worst handling in the game. In Battle Mode, however, this is negated.

The middleweight drivers, according to the instruction manual, have "no extreme pros or cons". In reality, despite this description, the middleweights actually have the lowest acceleration of all three weight classes and share their top speed with the heavyweights. The faster a middleweight goes, the more acceleration they lose, unlike the other drivers whose speeds vary from kart to kart. When performing a Mini-Turbo, middleweight drivers get the same boost as heavyweight drivers and are faster off-road than them. They also have far better handling. In addition, Jordan is the heavier of the middleweights, meaning that lighter characters who bump into him will spin out, including Morgan.

The third, and final, weight class is the heavyweight class. They accelerate much slower than the lightweights and have less acceleration than the middleweights, but they reach high speed in 2.8 seconds. Heavyweights share their top speed with the middleweights. When off-road, they lose the most speed, but lose less speed when cornering whether they're drifting or not. They also have significantly tighter handling than the others. Of the three heavyweights, Steve is the heaviest . He is the only non-lightweight character to recover quickly via the triple-tap technique, but has a different rate of acceleration. Ethan Hurley is the lightest of the heavyweights, but isn't very much less than Max. He and Max both have the least acceleration when performing the triple-tap technique, but reach their top speeds faster than both Morgan and Jordan.