recursal/Fanatic-Fandom huggingface dataset:
The Death of Likon

Azulone refuses to kill his father Rigor despite all he has done. Because of this Dagboa’s wife is killed by him when they are not paying attention and busy arguing. Dagboa becomes overwhelmed with rage and begins to Mercilessly kill rigor. He then swears on his life to make Azulone suffer as he did. Many years later he talks of making amends and attends his daughter's baptism there when his first born son comes up to the altar with him as part of the ritual, he stabs his son through the chest who then overwhelmed with rage, punches with all his might destroying and destroying a building right behind him. Because he anticipated Azulones attack he was able to dodge. Azulone in the fight begins to get the upper hand as even though Dagboa is very powerful he is too slow to keep up with Azulone then begins to burn his metal Limbs and face with white fire melting into his skin  then seizing his arms in one moment sends a metal Spike through Azulones eye. He then escapes as his backup throw smoke bombs. Azulone Roars with anger more infuriated than he’s ever thought possible, spewing fire out of his mouth like a dragon.
United States in the GreatVision Song Contest 6

Selection process
 Selection date(s)
 Selected entrant
 Final result

The United States took part in the sixth edition of the GreatVision Song Contest which was hosted in Tirana. The country was represented by KARD with the song "You In Me". The entry was selected via an internal selection by the broadcaster of the country, American Broadcasting Company (ABC).

## Before GreatVision

The United States selected their entry through an internal selection. ABC announced that the entrant will be announced on 21 November 2017 and the song will be announced at the same time. The Korean group KARD was announced as the represenatives of the country. The song "You In Me" was presented at the same time. It will be first time that the Us will be represent by a group and male artists.

## At GreatVision

At the allocation draw, the United States as drawn to vote in the first semi-final. The United States was an automatic qualifier as a member of the big six. During the press conference for the big 6, the US was drawn to perform in the second half of the final and was later drawn to twenty-sixth.

The United States received 281 points and ended up being third place. The country received six times 12 points by getting four sets from the Juries and two sets from the Televoting.

Both the semi-finals and the final were broadcast by ABC. Jay Park and Ellen DeGeneres served as the commentators off all shows.

### Voting

#### **Points awarded to the United States**

Points awarded to United States(Final)
 * Bulgaria
* Finland
* Greece
* Lithuania
* South Korea
* New Zealand
* Malta
 5 points
 * Denmark
* Singapore
* South Africa
* Sweden
* Turkey
* France
* North Korea
* Norway
* Latvia
* Romania
* Iceland
* Ireland
 12 points
 * Bulgaria
* China
* Germany
* South Korea
* Finland
* Lithuania
* Singapore
 5 points
 * Denmark
* Norway
* Rest of the World
* South Africa
* Brazil
* Malta
* Romania
* Latvia
* United Kingdom
* Vietnam

## See Also

* United States
* GreatVision Song Contest 6
Xyalin-Crishomie War

This war was between the Xyalin and the Crishomie civilization. It began when the Xyalin Empire started the war by attacking air Nomads within their territory in the Crishomie mountain chain.They believied the nomads were inferior to themselves and violating their territory. Crishomie civilization defended the air nomads throughout a 14-year War. Many Crishomie Warriors as well as air nomads fought against the Xyalin empire who had primarily sandbenders and telepaths. The war was hard fought with many casualties on both sides however in the end Crishomie and the air Nomads prevailed. They created the Suveran Civ out of territory from the Xyalin and helped the nomads form their own government in 489 CE.

The Xyalin was formed 217 years before these events and have had tensions with the Crishomie civilization since its foundation.
Glatimere Stagforge

Glatimere Stagforge Circa 3604 C.E.

Glatimere Stagforge was born in Drageye under the Dramorian empire, a
dictator empire that is extremely militaristic. Glatimeres father was an expert
swordsmith and sword master and had a very refined fighting style in dual
wielding. Every day Glatimeres father would train him since he was 6, until the
day he turned 14 when a group of barbarians slaughtered his mother and father. After
that day Glatimere enlisted in the Dramorian army, trying to forget his sorrows
and help his empire rid of the filthy barbarians to the north. Over the course
of only a year Glatimere quickly rose in the ranks, becoming the youngest general
in the history of Dramoria at the age of 15, while the other youngest was 20. Glatimere
was different from most generals, in the sense that Glatimere actually fought on
the front lines with his men, using his ice bending to assist in the battles. Glatimere
fell in love with a 15 year old female healer recruit in the army (women with
bending powers were drafted because they were desperate for resources).
Glatimere being a general was not allowed to have a significant other because
it could cloud his mind, but he decided to have a relationship with her in
secret. After 6 months Dramoria gets into a war with Froera and a few other
civilizations to the south. Glatimere is extremely against this war, but can
find no way out of it. While Glatimere and his love were fighting on the
battlefield, Glatimere decides to fake his death in order to escape the tyranny
of the Dramorian empire. After a month of wandering, Glatimere comes across the
chamber of the lunar monks. These monks take him in because he has the
potential to master the art of lunar bending. After many months of training,
Glatimere finds inner peace and is released back into the world, deciding to
become an alchemist apprentice. After 2 months at around 16 and 6 months he
runs across 3 other travelers, and adventures ensue. Glatimere later finds out
that his love had his child.

Bending: Ice and Moon

Weapons: 2 short swords that were his fathers (later become
encased in the hardest material)
Zikon

Zikon Dynmot was the Great-Grandson of Azulone, founder of the Froeran empire. He was born in Froera City in the royal palace. He was the 11th son of his father, so it was extremely unlikely that he would become king. As a child he was raised to be both a diplomat and a warrior, and learned Blue firebending from his father. He normally used regular firebending however, as he could only use blue fire for a short time before he became too exhausted to fight. When he was 20 years old, he set out on a Diplomatic mission to the fire clan of Asmar, to see if the rumors of their abuse of non fire benders was true or just a rumor. When he visited the prison he briefly met with three others who he found out did not deserve to be imprisoned. Their names were Kayros, Vax, Su'udru and Uthgar. He promised to break them out, with the help of two bodyguards, Loann and Bumara. They nearly escaped before being noticed, but were chased in the horse coach by multiple firebending guards. Luckily, with the help of their friends, they were able to escape. He offered them work by joining him on his adventures where they would help him fight evil in whatever form it arised in.

Shortly after this events took place, a legion of firebenders showed up to confront them. It had turned out Bumara had betrayed them. Bumara sent a powerful wave towards the group, but to no avail. In the end, Vax killed Bumara, along with many Asmar Fire Clan soldiers. They returned to Froera.

#### *The Mimics*

Zikon and his friends found out about the mimics fairly early on, being kidnapped in an attempt to thwart resistance and to steal their kamba. The group broke free, but unknown to them, Su'udru was still being held underground in a deeper part of the cave. Later, when investigating a strange town, they came across a large orange orb underground, leaching Kamba off the inhabitants of the city. They found out by interrogating one of the mimic guards that the only way to stop the orb was to absorb its power. If they did not, every Kamba user within 10 miles would die of Kamba Depletion. When Zikon and the others entered the orb, he noticed something. Su'udru had skin made of wood, the skin of a mimic. They found out the truth and set off to find Su'udru, back in the cave where he had been for almost a year.
1852

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Du kannst dem **de.Lindau-Wiki** helfen, indem du ihn erweiterst oder mit Links zu ähnlichen Seiten ergänzt. Auch Bilder sind willkommen.

Gibt es aktuelle Zeitungsartikel oder Medienberichte (tv-sender, youtube etc.) dazu?

## Medien, Weblinks

* [Wiki-Einladung] - falls noch keine entsprechende Seite bei Wikipedia
Shiver

As a kid Shiver grew up in the slums of forera he had a hard time getting by, his mother died of cancer when he was still young, and at the age of 12 his father was slaughtered by a group of pirates. He had no siblings so he had to fend for himself he turned to thievery, diseption, and lies. He took up the art of shadow bending. He used shadow bending to hide in the shadows to steal easier and to make a quick escape if caught. He also ended up taking archery and for his archery he went to a teacher named “Sulan” she was a master martial artist she trained people from combustion bending to Blood bending. He learned he was exceptional at archery and thought to turn his shadow bending into arrows and able to make them do different attacks by bending the arrow after impact. After 2 years of training he was placed to fight there top student “Navil” he was a combustion bender. During the fight Shiver used his shadow bending to hide in the shadows and becoming basically invisible. He got above Navil and shot a shadow bolt down at him making it explode into a ton of mini shadow needles. Unfortunly having two of the needles strike Navil. Navil saw what he was doing and repeated what he did and used his combustion bending and archery into one. He shot a powerful bolt at Shiver exploding on the tree next to him. Hurting Shiver he lost the fight. But out of the fight he ended up making great friends with Navil. And by the age of 19 ( 2 years older then Navil ) he took up mercenary work with navil. Both became very well known for there skill in combat. At the age of 67 Shiver died of nautral causes.
Ignis

## Physical description

### Eye color

Green

Tacet Mortem is Ethereal for Silent death. And that is
exactly what defines him. Ignis’ father was a biochemical engineer who worked
with very toxic gasses if inhaled. He was a very skilled gas bender yet he was
not immune to the gasses he was working with, so as a result he used a gas mask
to prevent the travesties that the chemicals could unleash upon the human body.
Eventually he got some sensed knocked into him by a close friend by the name of
Essien. The mob didn’t appreciate this, and as a result, Ignis Sil lost his
mother the day he was born. As soon as his mother gave birth to him, mobsters
who came for money that his father owed came in and saw the baby. They decided
to take that as payment, as well as the life of Ignis’ mother. After about 6
years Ignis was trained in the art of killing, and was a useful asset in
espionage missions for the mob gang, yet at this time Ignis original father
manage to gather close friends to take him back. His father managed to take
Ignis back, however, he took serious damage to his brain and spine, causing him
to become a vegetable. Ignis decided to take care of his father by taking up
mercenary jobs for mobs in the city. Eventually he found out the truth about
his mother, and decided that the reign of mobs in the cities needed to come to
an end, their chapter of ruling is over. One by one, they fall like dominoes as
the name Tacet Mortem starts to strike fear into all the mob bosses of the
world. On one of Ignis’ missions, he runs into a mob member who he is about to
kill until she reveals that she was kidnapped at a young age like he was, he
knocks her out and burns the place down and carries her out. They eventually
fall in love and buy a house in the countryside to live in secret. Ignis’ job
was almost complete, just 4 powerful mobs remained in the world. As he was
destroying one of the most powerful in Froera, he gets caught, and a mind
bender takes his memories away from him. He is then knocked out and sent to a
hotel to live out his life as a confused soul, searching for people he doesn’t
know, yet that all changed when the fissures arose.

Bending: Gas and Fire

Weapons: Revolver, gas mask (not really weapon but for
intimidation and for breathing in toxic gases he uses)
Crishomie Empire

The Crishomie Empire was the Fourth Civilization to found on Draugon. It was established in the year 395 C.E. It is famous for Earth benders, and to some extent sound manipulators. It is also known for being in the longest lasting alliance in history, The Homie Alliance. It also fought in the Xyla-Crishomie war in 3235 C.E., becoming victorious in 3250 C.E.
Manakel

## Physical description

### Eye color

Ice blue

Manakel was born on the world to a rather poor family. His
father was a gunsmith and antique collector while his mother was an educator
for the poor people. Manakel worked for his father until the age of 20, when
Manakel left his family in search of wealth. He eventually was picked up by a
thief who took him under his wing for his supernatural marksman skills. They
usually just did petty thieving at gun point, and a few times the older thief
would kill them if they refused. One day however, they had a woman at gunpoint
and Manakel refused to let the older thief shoot her. He grudgingly obliged and
Manakel fell in love with this woman and decided to leave the life of crime
which the older thief did not appreciate in the slightest, and it almost led to
a gunfight between the two. Manakel married the woman at the age of 21 and
stayed married to her for 5 years until they finally decided to have a child.
The year after they had their new baby boy, the older thief came back. He
talked with Manakel for a few hours about how he built up a gang empire that
spans far and wide. Eventually Manakel gets asked by the older thief to join
him, and Manakel refuses. After he refuses to join, the older thief draws his
gun and shoots off Manakels arm. The older thief then proceeds to shoot his
wife in the head and then he brings out the child and shoots the babies head
off right in front of him. The older thief then left Manakel for dead, but
Manakel survived, and went to his father where he had his arm replaced with a
mechanical arm. Manakel decides to try and keep the peace here on Draugon, and
becomes known as the protector of the old world in many areas. Although he is
not very familiar with technology, he is quick to adapt. His current job is as
a Gunslinger bounty hunter. He drinks heavily to forget the death of his child
and wife. But then, at the age of 46, a man with a machine defender walks into
the bar that he is drinking at.

Bending type: Gravity

Weapons: 2 Remington revolvers and a very old knife but
extremely sharp
Xavier Richards

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**[ Wand ]**

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**[ Languages ]**

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**[ Disclaimer ]**

Background image code by User:SnowGem and questions from Quotev.

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Xi'an Empire

The Xi'an empire was founded in 375 C.E.,

and was the third Civilization on Draugon to form. It is well known for having a vast amount of light benders, as well as the founding place for the religion of Etherialism. Unlike most empires, Xi'an's population consisted mostly of Kamba users, which normally is uncommon to the world population. It lasted for 1815 years after being destroyed in 2190 C.E. Altough Xi'an was notorious for being peaceful on the world stage, it did sometimes get into conflict with the neighboring Empire, Abrijani. In the last Xi'an-Abrijan war, Xi'an was completely destroyed as The Abrijani Empire burned every city and town to the ground. The reaming survivors scattered and some moved to Abrijani, blending in with them. There was one survivor in the capital, names Ra'amz.HisFtaher locked him in photostasis which he stayed in for over 1500 years. He was the last Xi'an dying in 3650 C.E. Although there was still some Xi'an blood mixed in with Abrijan people.
Åland Islands in the GreatVision Song Contest 6

Selection process
 Selected entrant
 Selected song
 Semi-final result
 Final result

## Before GreatVision

The Åland broadcaster announced that they intended on sending an entry to the GreatVision Song Contest for the first time in November 2017. Their debut entry was later revealed to be "War" performed by Natali Felicia

## At GreatVision

### Voting

#### **Points awarded to the Åland Islands**

Points awarded Åland Islands(Semi-Final 2)
 * Andorra
* Lithuania
* Sweden
* Canada
* Greece
* North Korea
 5 points
 12 points
 * Andorra
* Sweden
* Lithuania
* North Korea
 5 points
* Brazil
* Canada

Points awarded to Åland Islands(Final)
 * Armenia
* New Zealand
* United Kingdom
* North Korea
* Norway
* Ireland
* Poland
* Russia
 5 points
 * Albania
* Slovakia
* United States
* Vietnam
* Fiji
* Finland
 12 points
 * New Zealand
* United Kingdom
* Norway
* Sweden
* Ireland
* Poland
 5 points
 * Canada
* Brazil
* Fiji
* Finland
* Romania

### **Points awarded by the Åland Islands**

#### **Split voting results**

The following five members comprised the Åland jury:

* Linda Nordeman – radio DJ
* Robin Bengtson – artist
* Petra Mede – comedian, dancer, actress, television presenter
* Martin Stenmarck – artist
* Anderz Wrethov – songwriter, artist, producer
The Great Eastern War

The Great Eastern War was a conflict that took place between 3105 C.E. - 3122 C.E. This war primarily took place between The Sing Empire, and The Homie Alliance. The conflict was sparked after an Expansion period by the Sing Empire, but the final straw was when they invaded The Homie Alliance's Junior Member, Ubrehomie.
Ulfir

Ulfir using sound waves

**Early Life**

Ulfir was born into a poor yet popular family. His father was a miner and his mother was a baker. He had only one sibling which was his younger sister. Ulfir was born blind and deaf, but it wasn't really a problem growing up because of his sound bending which he used to sense his surroundings. He mainly used echolocation to look around. As a child growing up with no education and a poor family, he was happy.

One day, him and sister were going to the store when a group of thugs jumped them. He was trying to defend his sister when he figured out how to use his sound bending, but instead blasting her killing her instantly. He was so distraught that he fled the city and went on his own path to create a new life.

**Adventures**

 The first place he went to was a desert, where he often meditated and practiced his newly discovered power in order to have more control over it. Upon leaving the desert, he encountered a group of pirates in a village who accepted him as their own. Ulfir became more powerful and gained a decent sum of money in the process. After about 2 years, he left the now large fleet of his pirate friends who will later help him in time of need. Ulfir mysteriously woke up next to the Ruins of Blood Lake confused as to how he ended up there. At those ruins, he found 3 other people, Ra'amz, Hym, and Ven’um. He went on many quests with these three and eventually met Glatimere, who joined the group and became a Dragon Slayer, and Cornelius. During the fight with Cornelius, Ulfir launched Hym at him and assisted in the death of Cornelius. Hym and Ulfir became great friends during their adventures. They fought a few times but were still like brothers. In combat, Ulfir and Hym almost always combo’d with each other. Ulfir also became fond of Mr. Swolly and Elek, but later killed Elek because he became an undead trying to kill the group. Ulfir eventually died at the age of 27 during a fight with Scorpius. Scorpius crushed him, killing him instantly and turning him into a bloody pile of flesh and crushed bones.

Bending: Sound

Weapons: 20 Metal Orbs
Navil

Navil was a bright young kid, always doing well in school, living in a middle class family not much went wrong for him, and at the time he was living a great life. He was being trained in the art of combustion bending which he enjoyed highly. But also he was very fond of doing archery he became very proficient in both archery and combustion bending being the top of his class in both areas. Whenever combat came up he was always torn on what of his skills to use in a fight and it would end up to be his downfall being stuck in his own head. During one fight he was fighting a shadow archer named Shiver he held a bow into a fight but Navil noticed that he didn’t have a quiver nor a single arrow on him. In confusion he started at the shadow bender. Shiver used his shadow bending to make himself basically invisible, all of a sudden he was above NAvil and used his shadow bending to make shadow arrows and on impact would explode into sharp shadow needles. Navil was quick and jumped out of the way dodging the arrow and being struck by 2 of the needles. He flinched in pain. He thought quickly and decided to combine combustion bending and archery, he made a long combustion bolt and but it into the string of his bow he pulled back and launched the fiery bolt of combustion at Shiver it struck a tree next to Shiver making a huge explosion and hurting shiver making him tap out. Shiver got up and shook the hand of Navil, after this sparing match they started to talk more and ended up becoming great friends. By the age of 17 both Shiver and Navil became mercenaries using there profound archery skills to their missions. They became quite famous being known as the “Unconventional Marksmen”. Navil ended up dying at the age of 45 during a mission Shiver was incapacitated and Navil was over ran by swarms of Mimics.
城市战斗

城市会被军事单位攻击或占领。每座城市都有“城市战斗力”数据，该数据决定了受其他单位攻击时的战斗力大小。城市战斗力越高，越难被占领。占领一座城市需要多个回合，除非这座城市极度脆弱，或攻击单位极度强大。

城墙为城市或军营增加额外保护，让其更难被占领。这种保护如同护甲一般，使城市免受攻击。近战单位仅对城墙造成它通常伤害的15%，远程单位仅对城墙造成它通常伤害的50%。只有轰炸单位才能对城墙造成它100%的伤害，因此，轰炸单位是占领坚固城市的必需之物。如果城墙遭受损害，其会不再有效，同时，每一次攻击都会让区域生命值受到少量伤害。只有使用在城市生产队列中找到的项目才能回复城墙生命值，比如修理区域建筑，如果区域连续3回合没有遭受任何伤害，则可以进行修复。城市一旦拥有城墙，便可使用“城市远程攻击”对敌方单位发动远程攻击。

城市战斗力取决于您文明里最强近战单位的  战斗力大小，最小为10，或取决于驻军军事单位的战斗力。

城市远程攻击力取决于您文明里最强  远程单位的远程攻击力大小。

城市所拥有的每个没被掠夺的区域会为其城市战斗力提供额外加成，使大城市更难被占领，城市也能从地形和一些其他改造者来源中获得额外加成。

城市也可以被攻击单位包围。如果，城市中心和像军营这样的防御区四周的所有6个单元格都被敌方单位占领，那么，市中心和防御区由此被包围，由于山脉或自然奇观的存在，这些被包围地区会处于敌人的控制之下，或无法通行。在此情况下，该地区不会回复失去的生命值，也无法像往常一样，每回合自动治愈。
The World of Draugon D and D Wiki

## Draugon: World Dungeons and Dragon Fantasy World

A small group of friends record the lore and history of their Multiple D&D campagins, compiling it all in to one big hub of knowledge to navigate.

## Our world

   We take a fantasy world based around the mysterious force of Kamba, a sort of Quasi-magic that allows manipulation of different types of matter and energy. Vast amounts of different creatures and humans with various agendas cause many conflicts and struggles.
## Nations and Empires

Froeran Empire

Xi'an Empire

Brenhomie Empire

Crishomie Empire

## Characters

Glatimere Stagforge

Ra'amz

Kayros

Ignis

Azulone Dynmot

Zikon

Hym

Serm

Manakel

Vax

Visper

Dagbo

Navil

Shiver

Ulfir

### Knights

Inna - Knight of the Shatter

Aro - The orders Silencer

Lumen - The Frozen Knight

Tayo - The Squire of the Throw

Sarayoid - The Ebony Knight

Do - The Golden Knight

Mak - Guardian of Insanity

Eko - Knight of Blind Sight

Urgo - The Elder Knight

Tyre- The Knight of Fierce Chains

Argo- Knight of the Syth

Juko- Knight of the Wild

Wuers- The Froearan Guardian of Might

Itya- Knight of the Sun

Matzu- The Ruthless Knight

## Major Events

Xyla-Crishomie War

The Great Eastern War

## Stories & Tales

The Dragon Slayers

The Death of Likon

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India in the GreatVision Song Contest 13

Selection process
 Selection date(s)
 Selected entrant
 Semi-final result

**India** took part in the thirteenth edition of the GreatVision Song Contest which was hosted in Seoul, South Korea. The entry was selected via an internal selection by the Indian broadcaster, Sun TV.

## Before GreatVision

On 23rd July, Sun TV announced the debut of India, following an increased interest in the event. On the very next day, the entry, selected through an internal selection, was announced. It was revealed that Ananya Birla and her song "Hold On" will represent India in Seoul.

## At GreatVision

### Semi-final

At the allocation drawn, held on 27th July, India was drawn to perform in the second half of the first semi-final and on 3rd August were drawn to perform on the twenty-first slot of the running order, following North Korea and preceding Luxembourg. At the end of the night, the debut of India was proven to be successful, as the country was announced last among the qualifiers. Later it was revealed that India placed fourth in the semi-final with 193 points, receiving twelve points from Morocco in the televote and from the Netherlands and Poland in the jury vote.

### Grand final

Following the semi-final, Ananya Birla participated in a press conference with the other qualifying countries, during which they drew to see in which half of the final they would perform in. India was drawn to participate in the second half of the final. It was later announced that Birla would perform twenty-third, following the entrants from the Czech Republic and preceding the Russian competitor. At the end of the night India placed tenth with 254 points, bringing the first ever top 10 result for the nation. Ananya received three sets of twelve points in the final - from Canada, the Czech Republic and Morocco. Morocco also gave 10 points to India in the televote.

### Broadcast

Both semi-finals and the final were broadcasted by the Sun TV. Toral Rasputra served as the commentator of all shows.

## Voting

### **Points awarded to India**

Points awarded to India (Semi-final 1)
 * Morocco
* Netherlands
* Poland
* Japan
* South Korea
 5 points
 * None
* Sweden
 12 points
 * Netherlands
* Poland
* Morocco
* South Korea
* Andorra
* Japan
 5 points
 * None
* Serbia
* Sweden

Points awarded to India (Final)
 * None
* Iceland
* Italy
* Netherlands
* Singapore
* Thailand
 5 points
 * Kiribati
* Norway
* Andorra
* Greece
* South Korea
* Kosovo
* Palau
* Ukraine
 12 points
 * Canada
* Czech Republic
* Morocco
* Netherlands
* Poland
* Serbia
* South Korea
 5 points
 * Kiribati
* Monaco
* Sweden
* Greece
* Ireland
* Ukraine
* Singapore
* Spain

## See Also

* India
* GreatVision Song Contest 13
Belgium in the GreatVision Song Contest 4

Selection process
 Selected entrant
 Selected song
 Final result

## Before GreatVision

The Belgium selected their entry through an internal selection.VRT,RTBF announced that the entrant and the song will be announced on 5 September 2017.

## At GreatVision

### Voting

**Points awarded by the Belgium**

Points awarded to Belgium(Final)
 5 points
 * France
 12 points
 * New Zealand
* Palau
* Malta
 5 points

### **Split voting results**

The following five members comprised the Belgian jury:

* Laura Groeseneken
* Tom Dice
* Blanche
* Axel Hirsoux
* Loïc Nottet

## See Also

* Belgium
* GreatVision Song Contest 4
社区和魅力

社区是一种特殊区域，能让城市容纳更多  人口，并受魅力影响。“魅力”是一种特殊的相邻加成，只适用于社区，同时会通过国家公园和海滨度假区来影响文化胜利的  旅游业绩系统。

惊艳的社区提供6个  住房。

迷人的社区提供5个  住房。

普通的社区提供4个  住房。

无吸引力的社区提供3个  住房。

令人厌恶的社区提供2个  住房。

魅力值会最终影响国家公园和海滨度假区的放置。

单元格的魅力可在其提示框查看，并受到以下情况的影响：

+2: 每个相邻自然奇观

+1: 每个相邻圣地、剧院广场、娱乐中心，或奇观

+1: 每个相邻山脉、海岸、树林，或绿洲

+1: 如果单元格位于河流或湖泊上

+1: 每个法国特色城堡和狮身人面像

-1: 每个相邻工业区、军营、机场，或宇航中心

-1: 每个相邻雨林、沼泽，或泛滥平原

-1: 每个被掠夺的相邻单元格

-1: 矿山、采石场、油井、海上石油钻机和飞机跑道

 迷人的
 普通的
 无吸引力的
 令人厌恶的
Grace Kinnaird-Villanueva

Template:Acie/Word Bubble

Where there is great love, there are always miracles

The Basics

**Name ||**

▪ Grace Kinnaird-Villanueva
**Full name ||**

▪ Grace Epiphany Kinnaird-Villanueva
**Meaning behind name ||**

**Nicknames ||**

**Meaning behind nicknames ||**

**Alias ||**

**Meaning behind alias ||**

**Age ||**

▪
**Birthday ||**

▪
**Zodiac sign ||**

▪
**Assigned sex ||**

▪
**Gender identity ||**

▪
**Sexual/romantic orientations ||**

▪
**Nationality ||**

▪
**Ethnicity ||**

▪
**Species ||**

▪
**Marital status ||**

▪

17 hours ago ❖ 17 notes
RB

Physical Information

**Body ||**

▪

▪ Best feature?
**Hair ||**

▪
**Eyes ||**

▪
**Skin ||**

▪
**Tattoos ||**

▪
**Piercings ||**

▪
**Overall appearance ||**

▪
**Height ||**

▪
**Weight ||**

▪
**Dominant hand ||**

▪
**Handwriting ||**

▪
**Voice ||**

▪ a
**Scent ||**

▪ a
**Blood status ||**

▪
**Face claim ||**

▪
**Gallery ||**

17 hours ago ❖ 17 notes
RB

Magical Information

**[ Wand ]**

**[ Boggart ]**

**[ Patronus/Animagus ]**

**[ Amortentia ]**

**[ Exotic? ]**

17 hours ago ❖ 17 notes
RB

Personality

**[ Likes ]**

▪
**[ Dislikes ]**

▪
**[ Loves ]**

▪
**[ Loathes ]**

▪
**[ Passions ]**

▪
**[ Personality ]**

▪

17 hours ago ❖ 17 notes
RB

History

**[ Biography ]**

⬩ See here
**[ Hometown ]**

⬩
**[ Living ]**

**⬩ Past |**

**⬩ Present |**
**[ Living with ]**

**⬩ Past |**

**⬩ Present |**
**[ Pets ]**

**⬩ Past |**

**⬩ Present |**
**[ Occupation ]**

**⬩ Past |**

**⬩ Present |**
**[ Dream job ]**

**⬩ Past |**

**⬩ Present |**
**[ Sports played ]**

**⬩ Past |**

**⬩ Present |**
**[ Musical instruments played ]**

**⬩ Past |**

**⬩ Present |**
**[ Smoke ]**

**⬩ Past |**

**⬩ Present |**
**[ Drink ]**

**⬩Past |**

**⬩Present |**
**[ Addiction ]**

**⬩Past |**

**⬩Present |**
**[ Main goal ]**

**⬩Past |**

**⬩Present |**
**[ Minor goals ]**

**⬩Past |**

**⬩Present |**
**[ Greatest achievement ]**

**⬩Past |**

**⬩Present |**
**[ Biggest hope ]**

**⬩Past |**

**⬩Present |**
**[ Biggest regret ]**

**⬩Past |**

**⬩Present |**
**[ Best memories ]**

**⬩Past |**

**⬩Present |**
**[ Worst memories ]**

**⬩Past |**

**⬩Present |**
**[ Mental illnesses ]**

**⬩Past |**

**⬩Present |**
**[ Criminal record ]**

**⬩Past |**

**⬩Present |**
**[ Medical record ]**

**⬩Past |**

**⬩Present |**

17 hours ago ❖ 17 notes
RB

Miscellaneous

**[ Languages ]**

**⬩ Understood |**
**⬩ Spoken |**
**[ Theme song(s) ]**

**[ Quotes ]**

**[ Extra ]**

**[ Disclaimer ]**

Background image code by User:SnowGem and questions from Quotev.

17 hours ago ❖ 17 notes
RB

Where there is great love, there are always miracles
神学战斗

神学战斗是抵御其他宗教在地图上传播的最佳方式。只有使徒和审判官能够发动神学战斗，并对抗其他宗教单位。无需发动战争即可和其他文明展开神学战斗。发动神学战斗不会导致战争，但可能会因为宗教压迫下降出现负面外交后果。

神学战斗如同与军事单位作战一样，使用一个宗教单位攻击另一宗教单位。以各自攻击力为基础，他们对彼此造成伤害。宗教单位能从强化、政策和神权政体中为其神学战斗攻击力获得加成，如果他们位于或靠近信奉他们宗教的圣地、位于信奉他们宗教的城市领土之上，或位于他们宗教圣城的领土之上，他们会获得巨大加成。

受伤宗教单位的传播宗教行动将受到减益，这意味着它所转换的追随者数量将变少。如果宗教单位的生命值在神学战斗中减少为0点，它会死去。用这种方式击败一个宗教单位后，在10个单元格内所有城市中被击败单位的宗教压迫会下降，下降量与一个生命值全满的使徒的攻击力相同，随后，获胜单位的宗教会获得同等量的提升。宗教单位被敌方军事单位消灭后，6个单元格内城市中的宗教压迫会下降，下降量减半。

宗教单位停留在玩家领土中的圣地或与其相邻的单元格时，无论此圣地的宗教是什么，均可治愈受到的伤害。
主流文明

每个文明都是独一无二的，每个都有自己的“特质”、战斗单位和基础设施。文明领袖也会在竞争中体现出自己的独有特质——有些特质会在早期出现，而另一些则稍后才会出现。在游戏设置过程中选择文明会显示出该文明和领袖的特质、特色单位和基础设施。
在《文明VI》中，主流文明（或简称为“文明”）作为一种类别，玩家在游戏中需选择该类别中的一位进行游戏。当该文明所有战斗单位及城市全部覆灭后，该文明即被宣告灭亡，在该局游戏中不再出现。

与《文明V》不同，本作中文明与领袖脱钩，这意味着每个文明都可以拥有至少一个领袖。此外，现在每个文明都可以有自己的文明特性、特色单位、特色建筑/区域。

目前游戏中有63个官方文明（Switch版中为43个），其中20个只能在情景模式中选择（Switch版中为16个）。在Steam版中，玩家还可通过“额外内容”导入其他人制作的非官方文明mod。

以下是玩家在游戏中可供选择的所有官方文明。Switch版目前的文明与无印版相同。
Supplier

Each odd day, select someone. Next night, they can use their action twice. For roles with limited actions, it just counts as using 1 action.

This doesn't work on some roles:

-Master of Dead

-Jailor

-Spy

-Supplier

-Veteran

-Trapper

-Mafioso

-Godfather

-Werewolf (It's always on odd nights)

-Juggernaut (Without any abilities)

-Jester

-Executioner

-Pirate

-Thief

-Medusa
United States in the GreatVision Song Contest 8

Selection process
 Selection date(s)
 Selected entrant
 Semi-final result
 Final result

The United States took part in the eighth edition of the GreatVision Song Contest which was hosted in Helsinki. The country was represented by Jessica with the song "Wonderland". The entry was selected via an internal selection by the broadcaster of the country, American Broadcasting Company (ABC).

## Before GreatVision

The United States selected their entry through an internal selection. ABC announced that the entrant will be announced on 18 January 2018 and the song will be announced at the same time. Jessica was announced as the represenative of the country. The song "Wonderland" was presented at the same time.

## At GreatVision

At the allocation drawn, the United States was drawn to perform in the second half of the first semi-final and were later drawn to perform at the twentieth place. During the semi-final results, the US was annouced as on of the qualifiers and managed to keep the country's success in the contest. The US placed 5th with 211 Pionts and received eight times 12 points by getting six sets from the Juries and two sets from the Televoting.

During the grand final, they were drawn to perform in the first half. Later, it was decided that they would perform seventh. The United States received 306 points and ended up being fourth place. The country received six times 12 points by getting three sets from the Juries and three sets from the Televoting. With their fourth place, the United States managed to get a place for the big six of the ninth edition.

Both the semi-finals and the final were broadcast by ABC. Michelle Collins and Ellen DeGeneres served as the commentators off all shows.

### Voting

#### **Points awarded to the United States**

Points awarded to United States(Semi-Final)
 * Bulgaria
* Fiji
* France
* Japan
* Malta
* North Korea
* Liechtenstein
 * Armenia
* Spain
* Kiribati
* Vatican City
* Serbia
* Turkey
 12 points
 * Japan
* North Korea
* Malta
* Fiji
* Vatican City
 5 points
* France
* Spain
* Kiribati

Points awarded to United States(Final)
 * France
* Japan
* North Korea
* Greece
* Spain
* United Kingdom
* South Korea
 5 points
 * Bulgaria
* Finland
* Liechtenstein
* Turkey
* Ukraine
* Germany
* Kiribati
* Vatican City
* Australia
 12 points
 * Japan
* North Korea
* South Korea
* Greece
* Palau
* United Kingdom
* Spain
* Germany
 5 points
 * Finland
* Ukraine
* Faroe Islands
* France
* Kiribati
* Liechtenstein
* Poland

## See Also

* United States
* GreatVision Song Contest 8
资源

资源是（  食物、  生产力等）不同收益的源泉，其中一些能为文明提供特殊加成。它们出现在特定格位上。有些在游戏伊始可见，有些则是在您获得特定科技后可见。在位于境内的资源格位之上修建改良设施，方可对其加以利用。资源分为三种：加成、奢侈品和战略。

加成资源可提高格位的  食物、  金币，或  生产力产出。加成资源无法与其他文明进行交易。建造者可通过“收获”而移除资源，并为该格位所属的城市提供即时的、一次性的总  食物和  生产力。

奢侈品资源通过提供  宜居度，以及为格位收益产出提供少量加成来提高您文明的幸福度。只有一种特殊奢侈品资源的来源能提供  宜居度。

战略资源并不是说从游戏一开始你就可以看到它的——它们需要解锁某些特定科技才能显示在地图上。您可通过战略资源建造特定单位。在战略资源格位建造一项改良设施后，您便可创建特殊单位，这些单位创建需要您某些城市中的资源（比如火枪手需要硝石），城市中还需要有合适的区域——适用于陆地单位的军营、适用于海军单位的港口，或适用于空中单位的航空港。如果您在两个相同资源上建造一个改良设施，您便能在任何城市创建或购买这些单位，而不管城市中是否有合适区域。
好战性

好战性不仅仅是一个外交后果；它也是一种精神状态，从某种角度来说，这是一件最光荣的事。人们相信拿破仑征服初期的某位战士亲眼目睹了他的将军和皇帝依靠持续不断的好战性最终成就了正义之业！但，发动非正当战争，或缺少战争借口，将会受到一些严厉处罚。

除了已遭受的厌战情绪，玩家进入没有战争借口的战争（在外交页面下查看战争借口选项），会开始累积来自其他与之相接触文明的外交好战性减益。发动突袭战争、占领敌对文明城市、将被占领城市夷为平地、使用核装置增加外交减益，这一切都取决于玩家所处的时代。

另一种方法是先谴责敌对文明，然后正式宣战。通过这种途径进入战争，不会增加好战程度，并有机会使用一个战争借口来减少这些好战程度增益。然而，因为您必须首先谴责您的对手，所以，这样的计划容易“泄露”给目标，同时，你也不会具有突袭优势。
United States in the GreatVision Song Contest 5

Selection process
 Selection date(s)
 Selected entrant
 Final result

The United States took part in the fifth edition of the GreatVision Song Contest which was hosted in Seoul. The country was represented by Rhys with the song "Last Dance". The entry was selected via an internal selection by the broadcaster of the country, American Broadcasting Company (ABC).

## Before GreatVision

The United States selected their entry through an internal selection. ABC announced that the entrant will be announced on 5 October 2017 and the song will be announced on 8 September 2017. Rhys was announced as the represenatives of the country. The song "Last Dance" was presented at the same time. During the press conference, Rhys reportedly said:*"It is an honor to represent my country! I'm thankful to get the chance to compete and I hope I can make the US proud!"*

## At GreatVision

At the allocation draw, the United States as drawn to vote in the second semi-final. The United States was an automatic qualifier as a member of the big six. During the press conference for the big 6, the US was drawn to perform in the first half of the final and was later drawn to eighth.

The United States received 381 points and ended up being second place. The country received nine times 12 points by getting four sets from the Juries and five set from the Televoting.

Both the semi-finals and the final were broadcast by ABC. Rachel Platten and Michelle Collins served as the commentators off all shows.

### Voting

#### **Points awarded to the United States**

Points awarded to United States(Final)
 * Bulgaria
* France
* Serbia
* Spain
* Ukraine
* Greece
* Romania
* South Korea
* UK
* Portugal
* Moldova
* Norway
 5 points
 * Cyprus
* Slovakia
* Iceland
* New Zealand
* San Marino
* Turkey
* Lithuania
* Croatia
* Estonia
 12 points
 * France
* Serbia
* Spain
* Ukraine
* Finland
* Greece
* Romania
* South Korea
* Czech Rep.
* North Korea
* Poland
* UK
 5 points
 * Cyprus
* Portugal
* Singapore
* Iceland
* Malta
* Moldova
* Vatican City

## See Also

* United States
* GreatVision Song Contest 5
ВремБез 02

* Дроби — тема хоть и уже "попалась" по основному курсу, но я решил что этого определённо недостаточно и тему дробей желательно копнуть глубже (статья "закреплена", походу придётся совмещать курсы и о боги, этот вроде как куда "толще"!);
* Возведение в степень — было по основному курсу, но весьма бледно;
* Извлечение корня — аналогично предыдущему;
* Числовая ось, она же числовая прямая — более-менее понятно, более-менее просто, желательно закрепить;
滤镜

您可以使用滤镜来改变您的世界观。每个滤镜都会覆盖重要信息，这些信息将帮助您在游戏中做出战略决策。一些滤镜会自动激活，比如，当您决定从城市生产项目界面放置一个区域时。其他滤镜则需要手动点击迷你地图上的滤镜按钮进行激活。这些是您能在游戏中使用的滤镜以及它们的作用：

魅力。显示每个单元格的魅力级别。

大陆。显示每个大陆的地理范围。

区域放置。显示奇观和区域的有效放置位置，以及可用于区域的相邻加成。试图建立区域或奇观时，它才会出现。

政体。显示地图上所有政体的分布。

政治。显示每个单元格的所有者。

宗教。显示地图上的主流宗教和宗教信徒分布。选择一个宗教单位时，它会显现出来。

开拓者。显示每个单元格上的推荐城址和可用水。

旅游业绩。显示单元格吸引的  旅游者数量。
编队

编队让您能轻易将单位移动到一起。它对于在敌对领土上护送平民单位，或甚至在军团和军队里创建更强大的单位非常有用。军事单位能随时创建带有一个支援单位和平民单位的编队。海军军事单位也能创建编队，编队带有能上船的陆地单位。支援单位，比如攻城单位，在战斗中，与另一军事单位一起时，最有效。

完成民族主义市政后，会进入工业时代，玩家可以解锁能力，将同种类型的多个军事单位联合起来形成一个更强大的单位。相同类型的两个军事单位能结合起来创建军团，为他们的基本  战斗力+10。研究完动员后，相同类型的三个军事单位能结合起来形成军队，为他们的基本  战斗力+7。请记住，当单位以这种方式联合在一起时，生命值不会增加。

一旦形成军团或军队，这些单位不会再被分解成个人单位。创建此种类型的编队时，拥有最高经验值的单位，其经验值和强化值会被保存，因此，它有利于把带有更高经验值单位的新手联合起来。海军单位也可被合并成舰队和无敌舰队。
单位战斗数据

在《文明VI》中，军事单位有5种战斗数据：生命值、  战斗攻击力、  远程攻击力、  轰炸攻击力和  射程。

所有单位的生命值都为100。当单位受到伤害时，生命值减少。一旦失去所有生命值，单位即被消灭。

所有军事单位都有  战斗力。近战单位在攻击和防御时使用它们的  战斗力。远程单位在防御时使用它们的  战斗力。

任何能参与远程战斗的单位都有一个  远程攻击力数据。该数据同目标  战斗力的比值决定了攻击结果。带有  远程攻击力的单位同时也可以攻击不同的区域防御，但所产生的效果被减弱。

 轰炸攻击力是单位的反区域战斗力。带有  轰炸攻击力的单位也能攻击单位，但所产生的效果被减弱。单位无法同时拥有  轰炸攻击力和  远程攻击力。

单位的  射程数据决定了单位能够发动一个远程攻击的距离。2  射程意味着目标能位于一个相邻单元格或一个单元格那么远。1  射程意味着目标肯定与攻击者相邻。
Winfield Family

The Winfield Family is a highly-respected American Magical Family who can trace their ancestry back to before the American Revolution. They moved from Virginia, having been part of the first Pilgrims to America, down to the South. The Winfield Family are known as socialites, and there has always been at least one Winfield in the American Schools, Politics, and Healing Circles.

With the news of the War happening in the British Wizarding World, the Winfield Family has decided to send a few branches to England, in hopes that their presence would be able to stop or at least slow the fighting down enough so that there were less deaths of those with creature abilities.
宗教单位和压迫

有三种宗教单位：传教士、使徒和审判官。可在您的城市使用  信仰值购买宗教单位，宗教单位会接受所在城市的主流宗教。宗教单位的主要目的是把它们的宗教传播到其他城市。为了达到这一目标，需要移动单位至市中心附近——或者，如果这座城市是您的，需要放置在市中心里面——并使用传播宗教这一行动。这会把该城某些公民转变为您的宗教信徒。

如果城市中超过半数的公民都成为了某个特有宗教的信徒，并且该宗教在该城中拥有多数信徒，那么，该宗教将成为该城主流宗教。拥有主流宗教的城市会对10个单元格以内的其他城市施加宗教压迫，并慢慢转变这些城市的公民信仰。

在任何带有一个神社和一个主流宗教的城市里，都可以使用  信仰值购买传教士，并拥有能力将您的宗教传播至相邻格位上的任何市中心。

在任何带有一个寺庙和一个主流宗教的城市里，都可以使用  信仰值购买使徒，使徒比传教士强大。创建使徒时，可以选择能使其更加特别的特色强化，比如拥有更多次数，或将其他宗教从城市里移除。[NEWLINE][NEWLINE]除了传播宗教，使徒还有其他可用的特色行动。他们可以传道信仰、为您的宗教增加额外信仰，或发起审讯、授予购买审判官的能力。此外，使徒还可以发动神学战斗来对抗其他宗教单位。

审判官是特殊单位，必须对使徒发起审讯行动才能被解锁。您只需使用一次该行动；一旦发起审讯，便永远不会结束！随后您可以在信奉使徒宗教的城市里购买审判官，这些使徒可使用  信仰值发起审讯。审判官不擅长传播宗教，但他们反而会将所有其他宗教从玩家拥有的城市中移除。他们也会参与神学战斗来反抗其他宗教单位。
概念

城市
--

* 介绍
* 如何建造城市
* 在哪里建造城市
* 发展
* 食物
* 住房
* 水
* 区域
* 社区和魅力
* 建筑
* 奇观
* 宫殿
* 公民
* 幸福度
* 宜居度来源
* 专家

世界
--

* 地形和地貌
* 资源
* 自然奇观
* 河流
* 部落村庄
* 蛮族
* 滤镜

战斗
--

* 介绍
* 宣战
* 厌战情绪
* 好战性
* 结束战争
* 单位战斗数据
* 视线
* 战斗加成
* 经验值和强化
* 城市战斗
* 攻城略地
* 编队
* 掠夺

## 单位移动力

* 移动力
* 道路
* 控制区
* 海军移动力
* 上船单位

## 科学与科技

* 介绍
* 获得科技值
* 尤里卡时刻
* 科技树

## 文化值和市政

* 介绍
* 获得文化值
* 鼓舞时刻
* 市政树
* 文化炸弹

## 金币和经济

* 介绍
* 获得金币
* 花费金币
* 破产

## 信仰值和宗教

* 简介
* 获得信仰值
* 万神殿
* 大预言家
* 创建您的宗教
* 宗教单位和压迫
* 神学战斗

外交
--

* 介绍
* 与文明外交
* 外交关系
* 交易、索取和讨论
* 代表团和大使馆
* 开放边界
* 研究协议
* 防御条约
* 联合作战
* 领土
* 战争借口
* 议程
* 外交能见度和小道消息
* 间谍和间谍活动

城邦
--

* 介绍
* 城邦类型
* 同城邦交流
* 使者
* 宗主国

贸易
--

* 介绍
* 增加贸易路线
* 贸易范围
* 贸易站
* 贸易路线拥有者的收益
* 途经城市的收益

## 政体和政策

* 政体
* 政策
* 获得政策
* 政策类型
* 无政府状态

伟人
--

* 介绍
* 获得伟人
* 使用伟人
* 移动伟人

空战
--

* 介绍
* 空军基地
* 巡逻
* 空袭
* 拦截

## 核武器

* 核装置类型
* 核破坏
* 核污染

## 旅游业绩

* 介绍
* 巨作、遗物和文物
* 主题与主题设置
* 海滨度假区
* 国家公园

## 胜利和失败

* 介绍
* 统治胜利
* 科技胜利
* 文化胜利
* 宗教胜利
* 分数胜利

团队
--

* 介绍
* 团队外交关系
* 团队共享战争
* 团队共享研究
专家

专家是另一种  公民，会在区域单元格而不是普通单元格内工作。一般情况下，能通过专家获得收益，而这种收益很难在普通单元格上找到，但城市需要一个稳定的  食物基础，以便对他们进行长期支持。城市在游戏中逐渐发展壮大时，专家也会发挥很大作用，它比在普通单元格上工作拥有更多  人口。专家有不同类型，每种有不同影响力。除了普通  公民，所有专家类型被分配到城市时，都有数量限制。数量限制是由和专家类型相关的区域里的建筑数量决定。

科学家在学院工作，提供2点  科技值。

牧师在圣地工作，提供2点  信仰值。

指挥官在军营工作，提供1点  生产力和1点  文化值。

船长在港口工作，提供1点  科技值和2个  金币。

商人在商业中心工作，提供4个  金币。

工程师在个工业区工作，提供2点  生产力。

艺术家在剧院工作，提供2点  文化值。
蛮族

蛮族来自“哨站所”，哨站所会随机出现在任意一个不能被单位看见的单元格上。蛮族单位归它自己的起源哨站所所有。有3种蛮族哨站所：海军、骑兵和近战。驱散一个蛮族哨站所能让文明获得一个  金币奖励——此外，由于阻止了更多蛮族单位的产生，还会获得其他好处。

海岸线上的海军蛮族哨站所可创建海军单位（与科技最发达的文明一致）。这些单位会威胁您的海岸线、毁坏海军改良设施、袭击在海岸线附近迷路的倒霉陆地单位。维持一支海军以避免自己背部受敌至关重要，但阻止攻击的最好方式是摧毁附近的沿海哨站所。

出现在内陆和马匹资源附近的骑兵哨站所会产生骑乘单位。

近战哨站所则生成其他类型的蛮族。

每个哨站所最先会产生侦察兵来寻找目标。如果您被一位蛮族侦察兵发现，它会返回哨站所并开始建造单位进行入侵或袭击。小心，因为您将成为下一个目标。如果不迅速应对，您的国土边境很快便会出现一群正准备摧毁您的改良设施或攻占您城市的蛮族。因此，定期清理文明周边的村落非常重要，在哨站所形成威胁之前将其摧毁。
发展

拥有  剩余食物，您的城市会获得发展，或增加更多  公民。超过城市  公民所需的任意数量的  食物都会被当作剩余食物，并用于产生新  公民。

如果某座城市目前的人口数比城市的  住房上限低2或更多，城市会把所有  剩余食物用于发展。如果城市的  人口比  住房上限低1，其发展速度会降至50%。当  人口数量达到住房上限时，其发展速度仅为普通速度的25%。照此速度，城市能在超过其  住房上限的情况下，发展到5个  公民，随后，人口会完全停止增长。

如果一座城市没有  剩余食物，其将停滞不前，无法获得进一步发展。如果城市所产生的  食物少于  公民消耗，其会忍饥挨饿，并逐渐失去  人口，直至其能再次供养自己为止。
Froera

### *Founding*

Froera was Founded by Azulone Dynmot in 1830 C.E. It was banded together by many different smaller clans, banding together to unite into a stronger force to oppose the Ruthal Empire, which the clans had waged war individually on and off for hundreds of years. The empire takes its name from the Pheriterra clans capital city, Froera which then became the Froeran empire's capital as well. It quickly became one of the strongest empires in the world with a vast array of different Kamba manipulators.

### *Early days*

The code of Kizornay was one of the first Major changes in the Froeran Empire written by Elderas Kizornay in 1835 C.E. Queen Kikou sent out diplomats in 1860 C.E. to nearby tribes to assimilate them into the Froeran Empire Diplomatically.

### Significance

Froera is considered one of the most developed and powerful Nations in all of Draugon for almost all of history, save from its early days, to threat of multiple invasions at once. Though they generally a smaller military than the largest military powers, such as the Dramoria or Ruthal empires, they are well known for being a place for strong Kamba users of all types. Generally their best fighters can take on many of weaker soldiers of other countries. They are also well known well for having both powerful heroes and organizations within their country that assist with defense, including but not limited to: The Four Dragon Slayers, The Diamond Cutters Guild & Trading company, The Order of the Knights, and The Froeran Bounty Hunter/ Mercenary association. In addition to their military might and diverse Kamba, they are also one of the most technologically advanced countries, as well as having a very unique culture. The people and customs vary from North, South, East, and West, as does the geography.
Coding Missups/Word Bubble

Taliya Beckett ♡♡ First Year ♡♡ Mourning Key ♡♡

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04:34, August 19, 2017 (UTC) - Send Me An Owl ♡♡♡♡