Magic-User

The Magic-User is a player class in Minecraft: Magic and Monsters. While the Cleric is on an even playing field at the beginning in terms of melee capabilities, the Magic-User is always bad in this category. His strength is attack magic and offensive spells. Because of the Magic-User’s higher Intelligence stat, he can learn Spells faster than other spellcasting classes, so as to make up for his lack of melee capabilities. The Magic-User’s ‘Prime Requisite’ is Intelligence.

## Weapons

The Magic-User's main function revolves around attack and status magic, so his need for weapons is less than the other classes. Either way, it's always good to have a backup for when you run out of spells and aren't in a position to sleep and restore them.

Weapons the Magic-User can use:

* Knife
* Dagger
* Sling
* Slingshot
* Dart
* Snowball
* Rock
* Wooden Staff
* Iron Staff
* Gold Quarterstaff
* Silver Quarterstaff

## Armor

The Magic-User is similarly limited in his Armor implements.

* Cloth
* Leather Armor
* Chainmail Armor
* Studded Armor
* Plate Armor
* Protect Cape
* Wraith Shroud
* Speed Boots
* Flippers
* Turtle Shell
* Ribbon
* Bracelets
* Lockets
* Rings
* Bandages
* Elytra

## Magic

Classes who can learn Spells will store them in their “Spellbook” which can be accessed from the Inventory Screen. Spells can only be cast a certain amount of times per day before running out. You may refresh them by resting. You can cast a spell by “Imbuing” a Staff with the desired spell, and then right-clicking. Spells can be obtained by either finding Spell Scrolls, or buying them at which point they are added to your compendium. The effects of spells last until the next time you rest. The Magic-User can only learn "Black Magic" Spells.

* Lightning
* Fire
* Lock
* Sleep
* Leech
* Ice
* Water
* Darkness
* Temperance
* Weariness
* Imbibe
* Fire II
* Hold
* Pestilence
* Lightning II
* Lock II
* Sleep II
* Haste
* Confusion
* Ice II
* Water II
* Fire III
* Bane
* Hex
* Exit
* Weariness II
* Lightning III
* Rub
* Stun
* Blind
* Quake
* Break
* Mutandis
* Ice III
* Water III
* Saber
* Zap!
* XXXX
* Doom
* Stop

## Benefits

The Magic-User is possibly the least equipped class for melee combat, but enjoys plentiful upsides.

### Access to Black Magic

As a spell-slinger, the Magic-User has access to the most powerful attack magic in the game. Once fully leveled up, he will be able to cast numerous damaging spells, instant-death spells, and even a few party-buffs.

### High Magic Defense

A trait common amongst all spell-casting classes is a high Magic Defense stat. This means that in addition to being able to dish out high magic damage, you will also be more resistant to it as well.

## Downsides

The Magic-User is as frail as they come, and can't take much damage. He should be positioned at the back of the party, away from the front line. This shouldn't be a problem though, as all attack spells are ranged, and as long as there's a clear shot, there will be no problem that the projectiles will connect.

Another issue associated with the Magic-User is his lack of proficiency with weapons. This means he will have to rely on his magic to defend himself, of which there are limited uses.