Blinding TNT

**Blinding TNT** is a explosive block that can be primed by a redstone signal, flint and steel, stray fire, flaming projectile or explosion.

**Primed Blinding TNT** is a gravity-affected entity that produces a cloud of fog (Blinding Clouds) that blinds the player and slightly damages it after a few milliseconds.

## Obtaining

### Breaking

Blinding TNT can be broken instantly with any tool, or without a tool. Primed Blindign TNT cannot be broken as it is an entity, but it can be removed with the `/kill` command, although, with how fast this bomb explodes, I dont think you have enough time to do so.

### Natural generation

Blinding TNT does not naturally generate.

### Chest Loot

 Illager Castle
  Blinding TNT
 Illager Castle

### Mob Drop

The Blinding TNT has a very rare chance to drop from any Illager mob during raids (except Ravagers), the chances of this happening vary from mob to mob, the mob with the highest chance to drop Blinding TNT is the **Illusioner**, with a *20,4%* of dropping it, while other Mobs can vary from *20%* down to *5%*, with **Geomancers** and **Knights** having the lowest Chance

### Crafting

Blindness Potion x4
Sand x2
Gunpowder x2

## Usage

The Blinding TNT can be used to blind other Players and Entities, this gives the special Effect called Entity Blinding, which causes the AI to convert into "Blinded" AI, which means the Entity cannot see any players and will walk into random places, being able to collide with objects

## Statistics

### Damage

2

**Blinding TNT** blocks can be primed by:

* using a flint and steel or a fire charge
* using any item enchanted with Fire Aspect, including a Fire Aspect enchanted book‌
* a powered redstone signal
* being shot by a flaming or explosive projectile
	+ being hit an arrow from a bow with flame enchantment
	+ being hit by an arrow that has traveled through lava or fire
	+ being hit by a ghast, blaze fireball or a fire charge fired from a dispenser
	+ being hit by an explosive skull from a Wither
	+ being hit by draonic fireballs
* coming into contact with spreading fire or lava
* being in the blast radius of a nearby explosion, including that of another TNT block, a creeper, a bed, a respawn anchor, or an end crystal
* being placed by a dispenser
* being lit by a flint and steel used by a dispenser
* being hit by a lightning bolt

### Behaviour

The explosion has an explosive power of 0. due to this, Blinding TNT does not cause blocks to be destroyed, instead of exploding like a normal TNT, the Blinding TNT instead explodes into a cloud of "Blinding Clouds" which either applies Blindnes or Entity Blinding.

Blinding TNT can surprisingly be thrown, Blinding TNT and Venom TNT are the only blocks that can be thrown like projectiles, doing this immediately ignities the Blinding TNT, this is useful if you wanna blind an entity/player but you dont wanna be affected by the TNT yourself.

#### Events Post-Ignition

* Primed Blinding TNT's texture blinks, alternating every 0.5 seconds between the TNT block's texture and a super bright version of the texture.
* Primed Blinding TNT cannot be pushed by players or other mobs, but it moves when in flowing water or lava. Primed Blinding TNT cannot mount minecarts or boats.
* When Primed Blinding TNT detonates while in water or lava, it does not summon Blinding Clouds, which does not blind the player, but it still deals 2 of damage.
* To make Blinding TNT summon Blinding Clouds in the water, one can place sand or gravel on the Blinding TNT before it is primed. Priming the Blinding TNT causes the sand or gravel to fall one block, engulfing the Blinding TNT. Because the Blinding TNT is no longer immersed in water, it can destroy the surrounding blocks.
* Primed Blinding TNT is not teleported when entering a nether portal; instead, it passes through portal blocks.‌ Primed Blinding TNT teleports as expected when entering an end portal, maintaining its direction and speed. The fuse timer keeps counting down (unless the spawn chunks are unloaded, then it pauses until a player loads the chunks).
* If the Blinding TNT is primed atop any sort of fence post that is two blocks high or larger, it falls through the fence block on which it was activated and stops on the next lower one. Its detonation damages only the fence block it was "stuck" in.

Primed Blinding TNT summoned by a command explodes immediately because the fuse time defaults to zero if not specified.

### Redstone component

For redstone to activate TNT, it must either lead directly to the TNT, or power an adjacent block.

## History

 Hiatus Period
 DND1023
 Rubydung 1.1
 1.1.22 B
 1.1.23
 Rubydung 1.3
 1.3.5 B
 1.3.58
 Rubydung Multiverse
 PS2

## Trivia

* The name of the Block litterary means Blinding **T**ri**n**itro**t**oluene.
* The use of sand in the crafting recipe references dynamite, a different high explosive from TNT, consisting of nitroglycerin mixed with diatomaceous earth (which is mostly silica, the same chemical compound as yellow sand). The block’s appearance as a bundle of red sticks is also typical of dynamite.