The MageHunter Guild

> I'm a MageHunter. That means I hunt Mages. That guy's a mage. I'm gonna hunt him
>
> - Fledgeling Magehunter, Sieth Splitwater to Denbud

### Geographic Location

N/A,(Based somewhere on the border of Kellk and Zeltrus)

### Member Count

Over 300,000

The **MageHunter Guild** is a group that specializes in the hunting down and execution of Arcanists deemed by local or regional governments to be unruly or dangerous. Magic is commonplace in Dresilan, and sometimes various users of the power are considered a danger to those non-magical or the very nature around them. MageHunters will be called in to deal with threats of the arcane nature such as rogue arcanists, summoned demons, or vile necromancies. They also help to work against Werebeasts and Vampires as well as various other supernatural creatures.

## Overview

The **MageHunter Guild** was founded quite some time ago by Zeltranite High Priest, Loch Stent. He decided to take head on an organization whose focus was to combat the overwhelming amount of Arcanists and magical threats from the East in Leyanthe. Some time after the ceasefire and Treaty of Guiles, the land of Leyanthe became a Zeltranite territory and the MageHunter Guild was officially recognized as a Guild independent of Zeltrus law.

The guild teaches every member three core tenants that they fall just short of beating into them by force. These core tenants, in order of importance are as follows:

1. Protect innocents and the nonmagical at all times without exception.
2. Uphold Civility and Respect in all situations to one's dying breath.
3. Completely eradicate those who abuse the arcane for their own selfish desires or to the detriment of others.

All MageHunters are taught these core beliefs from their induction into the guild. They have them coded into their day to day lives and uphold them well into retirement.

## Relations with the School of Arcana and the Arcane

The guild is most known for their stance on arcana and magic, and seeing it as some sort of blight upon the world. Their stance on this used to be non-negotiable but since the Welkan Event some years ago, there's been some changed within the core beliefs of the higher ups. Arcanists seeking asylum from conflict as well as those mages who wished to see their land protected were granted pardons and even a place within their ranks. They taught the members of the guilt to use various arcana in order to combat "fire with fire" so to say.

To an outside observer, it may seem antithetical for a member of the guild to use any sort of arcana in their practice, but the Guild now focuses more on a moral victory over the nefarious arcanist. Older members of the guild still feel as this is heretical and seek to purge the magic-users from their ranks but many of the top brass can't deny the simple effectiveness their magic-wielding members provide.

This being said, however, magic-using members or those that wish to learn to use arcana must undertake several oaths and some even being branded as part of trial, though the latter varies from branch to branch. Regardless of whether or not they used magic before or after entering the guild, they are required to sign over their life and are put to death on the spot in the case they are using their arcane gifts against the will of the Guild.

As to be expected, the Leyanthine Grand School of Arcana disapproves of the MageHunter Guild's activities and teachings. As far as they're concerned; the Guild are a bunch of simple-minded misinformed bigots. The Guild disputes this by using multiple verifiable historical records, corroborated by the School of Arcana's very own Library, of particularly dangerous necromancers and international rogue arcanists that happened to learn from the Schools teachings. Any time the groups must convene on a world-affecting issue there's a myriad of debate and disagreement mediated by the representatives of either group. They almost always disagree with one another on every problem and are often a pain to work with from a country's standpoint.

## Tools and Expertise

Most members of the guild are known for wearing long, black coats, as well as wide-brimmed black hats. They dress in dark colors as a callback to the tradition of night-hunts from back before the Welkan Event. After the event changed everything, the look simply stuck as it was what the guild was already used to producing and functioning with. Their level of technology also increased over the years. Back in the BA era, they stuck to using bows, stakes, staves-- whatever they could use in the early days of the Organization's inception.

As things grew closer to the AA Era, their tools became more standardized and their armor became more refined. The guild members now regularly employ Reavers or Kris's within their regular repertoire, as well as ranged options such as Crossbows, Throwing Daggers and Bombs. The arcanists inducted into the guild also granted the guild usage of a vast array or Arcana to combat those who would use it for malicious reasons.

## Guild Hierarchy

The hierarchy of the MageHunter Guild has changed somewhat over the years as there are a few orders created or merged with others within the Guild as perceptions and values changed over the years.

As of the 46th of Winter, 128 AA (Date of the last notable change) the Guild's hierarchy is as follows:

* High Guild-master
* Veteran Council
* Sworn Elder Hunter's Council
* Sworn Arcanist Council
* Sworn Hunter's Assembly
* Hunter's Conclave
* Fledgeling Hunter's Comittee
* Sworn Fledgelings
* Fledgeling Hunters

## The Guild and the Welkan Event

One of the main concerns the organization has been investigating for the past 147 years now is the Welkan Event. It’s considered the be the largest act of Arcane Terrorism by the guild and they’re paying millions of Drena to anyone who can provide information on the subject. They publish and spread any information they collect as to help any possible passerby with information direct themselves to the right place. Solving the problem with Welka is considered top priority in all cases. Many MageHunter caravans and groups roam the Welkan plains helping the refugees and survivors in the region, but a disturbing amount of them have gone missing over the past 140 or so years.