Red Wizard

<color=Gold>**Red Wizard**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

The Red Wizards are the masters of Thay. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus.

<color=Gold>Requirements:</color>

**Race:** Human

**Alignment:** Any non-good.

**Skills:** Spellcraft 8 ranks.

**Feats:** Total of three metamagic feats or item creation feats (other than Scribe Scroll).

**Spellcasting:** Must be a specialist wizard and able to cast 3rd-level arcane spells.

<color=Gold>Class Features:</color>

- **Hit Die:** d4

- **Base Attack Bonus:** Low.

- **High Saves:** Will

- **Weapon Proficiencies:** Red Wizards gain no weapon proficiencies.

- **Armor Proficiencies:** Red Wizards gain no armor proficiencies.

- **Skill Points:** 2 + Int Modifier.

- **Class Skills:** Appraise, Bluff, Concentration, Craft Alchemy/Armor/Weapon/Trap, Diplomacy, Intimidate, Lore, Spellcraft, and Use Magic Device.

- **Spells per Day/Spells Known:** When a new Red Wizard level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in wizard. Red Wizard arcane spell progression cannot be applied to other classes, such as sorcerers or bards.

- **Enhanced Specialization:** At 1st level the Red Wizard becomes even more skilled at casting spells from his chosen school of specialization. The Difficulty Check for saves against spells cast is increased by +1. This increases by an additional +1 at 5th, and 10th level for a total of +10. [Does not stack with Spell Power bonus.]

- **Specialist Defense:** A Red Wizard gains a bonus on saving throws against spells from his specialist school. This bonus is +1 at 1st level, +2 at 3rd level, +3 at 7th level, and +4 at 9th level.

- **Spell Power:** At 2nd level, the Red Wizard's effective caster level for determining level-dependent variable checks is increased by +1. This bonus increases by +1 at every even Red Wizard level (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level).

- **Wizard Bonus Feat:** At 5th level and 10th level, the Red Wizard gains a bonus wizard feat.

- **Reputation:** At 8th level, a Red Wizard has a reputation for being a shrewd negotiator, especially amongst the local merchants who don't want to get on the bad side of a Red Wizard. They gain a 10% discount on all goods bought and sold.

- **Power of Thay:** At 10th level, a Red Wizard has become a practiced master of Thayan magical arts. The power of Thayan magics has become something of legends and myth that resonates fear in many places of the world. Once every 45 seconds the Red Wizard can channel their magic and unleash a barrage of magical energy at their target and those around them. The more Red Wizard's in the parties group, the more damage it inflicts.

- **Specialist Supremacy:** At 10th level, a Red Wizard can become immune to all spells from their specialist school for 30 seconds. This ability has a three minute cooldown. In addition, each time they cast a spell of their specialized spell school they will also cast assay resistance on their target and those around them which will last 2 rounds if it succeeds.

- **Tattoo Focus:** At 7th level, a Red Wizard bears powerful magical tattoos. At 7th, 9th, and 10th level you can choose one of the following tattoos:

Mark of the Cornugon - This tattoo gives the wearer one additional 4.5 hit points for every level of Red Wizard that you have.

Mark of the Raven - This tattoo resembles a raven taking flight. The tattoo gives the wearer a +2 bonus on all saving throws.

Mark of Drshti - This tattoo resembles an animal stalking its prey. This tattoo gives the wearer +1 spot and +1 listen for every 3 levels of Red Wizard that they have.

Tattoo of Bezekira - This tattoo gives the wearer 10% additional movement speed.

Mark of Suraksha - This tattoo gives the wearer +2 bonus to Armor Class.

Mark of Hoshiyaar 1 - This tattoo gives the wearer +1 bonus to Intelligence and +3 lore.

Mark of Hoshiyaar 2 - This tattoo gives the wearer +1 bonus (+2 total) to Intelligence and +3 lore (+6 total).

Mark of Sundarata 1 - This tattoo gives the wearer +1 bonus to Charisma and +3 spellcraft.

Mark of Sundarata 2 - This tattoo gives the wearer +1 bonus (+2 total) to Charisma and +3 spellcraft (+6 total).

Tattoo of Spell Resistance - This tattoo gives the wearer Spell Resistance equal to their Caster Level. [Requires Mark of the Raven and Mark of Suraksha].

Tattoo of Nalfeshnee - This tattoo gives the wearer +1 regeneration for every 3 levels of Red Wizard that they have.

Mark of Jahar - This tattoo gives the wearer immunity to poisons.