Pantheon

Unlocked at Paragon 30, the Pantheon allows you to manage the worship of **Gods**, powerful entities that grant various bonuses.

Choosing a God to pray to (by clicking on it) will gain its favour, increasing the strength of its boons (additively, based on God level). This can be changed at any time, and Gods will continue to grant their bonuses even while not actively worshipped. By default, only one God can be active at a time - this can be increased by Market#Renown.

## Praying

Increase gods' experience bonus by 6% per level

Every 1 god experience points grants 0.05 praying experience points.

## Major Gods

[Toggle Notation]
Percentage
Multiplier

Major Gods have two abilities, with the second unlocked at Paragon 34. Only the first 3 Major Gods are unlocked with the Pantheon; the others are locked behind later Paragons.

Multiplies target by:

L
×
B
×
M
1

{\displaystyle L \times B \times M + 1}

Increases target by:

L
×
B
×
M
×
100

%

{\displaystyle L \times B \times M \times 100\,\%}

where:

# * L
God Level

{\displaystyle L = \text{God Level}}
# * B
Base Ability Bonus

{\displaystyle B = \text{Base Ability Bonus}}
# * M
Multiplier from Memory Upgrades

{\displaystyle M = \text{Multiplier from Memory Upgrades}}

The major gods are:

Active Major God(s) earn XP each second, equal to:

(
B
1
)
×
(
P
1
)
×
(

G

C

1
)
×
(

G

P

1
)
0.014

{\displaystyle (B + 1) \times (P + 1) \times (G\_{C} + 1) \times (G\_{P} + 1) 0.014}

 Charged Fin-Wing can also increases this.

With no bonuses, this is equivalent to **50.4** XP per god per hour. Praying to multiple Major Gods does not share or dilute the XP received; each Major God receives the full amount.

where:

# * B
Legacy God XP Bonus

%

{\displaystyle B = \text{Legacy God XP Bonus}\,\%}

# %
Praying Level
×
6
%

{\displaystyle P = \text{Praying Bonus}\,\% = \text{Praying Level} \times 6\%}
* G

C

=
Cerebros God XP Bonus

{\displaystyle G\_{C} = \text{Cerebros God XP Bonus}}
* G

P

=
Peritocapia God XP Bonus

{\displaystyle G\_{P} = \text{Peritocapia God XP Bonus}}
# * X
XP for Next Level

{\displaystyle X = \text{XP for Next Level}}
# * L
God Level

{\displaystyle L = \text{God Level}}

Major Gods need **2%** more experience per level, starting at **100** for the first:

# X
100
×

1.02

L
−
1

{\displaystyle X = 100 \times 1.02^{L - 1}}

Total XP to reach level **n**:

(

1.02
n

−
1
)
×
5000

{\displaystyle (1.02^n - 1) \times 5000}

## Minor Gods

Minor gods have one ability, which is unlocked at Paragon 39. Minor gods also differ in that they earn experience from draining exp from Major Gods.

Multiplies target by:

L
×
B
×
M
1

{\displaystyle L \times B \times M + 1}

Increases target by:

L
×
B
×
M
×
100

%

{\displaystyle L \times B \times M \times 100\,\%}

where:

# * L
God Level

{\displaystyle L = \text{God Level}}
# * B
Base Ability Bonus

{\displaystyle B = \text{Base Ability Bonus}}
# * M
Multiplier from Memory Upgrades

{\displaystyle M = \text{Multiplier from Memory Upgrades}}

The minor gods are:

Active Minor God(s) drain XP from their associated Major Gods at **2** times the Major God XP rate. This means Minor Gods have differing XP rates depending on how many Gods they drain from. If a Major God is drained to 0, Minor Gods will also stop gaining XP from them.
The bonus exp from Minor God bonus exp Paragon Legacy levels is applied after the drain, so it increases Minor God exp but doesn't increase the drain from Major Gods.

Earned Experience formula:

G
×
2
×
E
×
N

{\displaystyle G \times 2 \times E \times N}

Earned experience formula:

G
×
200
%
×
E
×
N

{\displaystyle G \times 200\% \times E \times N}

where:

# * G
God experience rate

{\displaystyle G = \text{God experience rate}}
# * E
Minor God bonus experience

{\displaystyle E = \text{Minor God bonus experience}}
# * N
Number of Major Gods drained from

{\displaystyle N = \text{Number of Major Gods drained from}}

Minor Gods need **12.5%** more experience per level, starting at **1000** for the first:

# X
1000
×

1.125

L
−
1

{\displaystyle X = 1000 \times 1.125^{L - 1}}

where:

# * X
XP for Next Level

{\displaystyle X = \text{XP for Next Level}}
# * L
God Level

{\displaystyle L = \text{God Level}}

Total XP to reach level **n**:

(

1.125
n

−
1
)
×
8000

{\displaystyle (1.125^n - 1) \times 8000}