recursal/Fanatic-Fandom huggingface dataset:
Кувейт на Trans-Asia Music Festival

## Информация об участии

**Кувейт** дебютировал на конкурсе Trans-Asia Music Festival в первом издании, о чём было объявлено 16 июля 2021 года в ходе церемонии открытия. В июне 2021 года официальный вещатель страны на конкурсе KTV1 стал официальным партнёром TABU, и страна получила право на участие в Trans-Asia Music Festival.

## История участия

**Кувейт** впервые приняла участие в первом издании фестиваля «Trans-Asia Music Festival». В первом издании представители страны были выбраны внутренним образом.

## Участники

     *Победитель*
     *Второе место*
     *Третье место*
     *Последнее место*
     *Автофиналист*
     *Не прошла в финал*
     *Не участвовала или была дисквалифицирована*

После дебюта в первом издании, страна, на данный момент, принимала участие на конкурсе всего один раз. Ниже приведена вся подробная информация участия страны.

## История голосования

Страна один раз являлась участником полуфинала. Ниже в таблице приведена подробная статистика отданных и полученных баллов на данном этапе.

## Комментаторы, глашатаи и вещатели

На момент первого издания страна ещё ни разу не отправляла на конкурс своих комментаторов и глашатаев.
Pioniere

quote

Pioneres Squads are the core engineering unit available to the Wehrmacht.

## Pros-and-Cons

Replaces two of the squad's rifles with MP-40 Sub-Machine Guns, greatly improving the unit's close-range damage output.

#### **Flammenwerfer 35**

* 40 Munitions

Replaces one of the squad's rifles with a FmW 35 Flamethrower, vastly improving the unit's effectiveness against fortified enemies and structures.

#### **Panzerbüchse 39 Anti-tank Rifle**

* 40 Munitions; Requires Battle-phase 1 Replaces one of the squad's rifles with a Panzerbüchse 39 Anti-tank Rifle, improving the unit's effectiveness against light armor.

**Demolition Kits**

* 10 Munitions

Replaces the default 'Destroy Cover' ability with a manually-detonated Demolition Charge.

#### **Frankfurt-42 Mine Detector**

* 10 Munitions

Replaces one of the squad's rifles with a Frankfurt 42 Mine Sweeper, allowing the squad to detect and defuse landmines. This is a good upgrade to get if your enemy is building mines and isn't terribly useful outside of that; simple as.

## Abilities

### Default Abilities

#### **Throw Geballte Lung Grenade**

*35 Munitions*: A squad member throws a Bundle Grenade at the target location, dealing massive damage to any unit or structure caught in the blast.

#### **Basic Repair**

Allows the squad to repair damaged vehicles and structures at a rate of about 2.5 HP/s. The squad is highly vulnerable to any incoming fire while carrying out repairs, so be careful when using this ability in a hot area.

#### **Salvage Operations**

Allows the squad to salvage resources from functional team weapons and knocked out vehicles. Team Weapons recover munitions (15) and vehicles recover fuel (10 for light vehicles, 35 for medium tanks, 50 for heavy tanks; abandoned vehicles grant +33% to yields).

#### **Destroy Cover**

*5 Munitions*: The squad plants a small explosive charge at the target location, destroying obstructions such as fences and sandbags when it explodes. Doesn't deal meaningful damage to actual units.

#### **Sprint**

The squad moves at maximum speed for 15 seconds; disables weapons and reduces sight range while moving but reduces the accuracy of incoming fire by 30%.

### Upgrade/Tech-locked Abilities

#### **Demolition Charges**

*35 Munitions*: The squad plants a manually-detonated explosive charge at the selected location. This charge deals massive damage to any squad, vehicle, or structure caught inside the blast radius.
Volksgrenadiere

Quote

Volksgrenadiers are one of the core infantry units available to the Wehrmacht.

## Pros-and-Cons

**Pros**

* Powerful close-range abilities
* Strong CQB weapon upgrades
* Good AT abilities when upgraded

**Cons**

* Limited access to long-range weaponry
* Inferior to most Allied CQB units such as Riflemen without upgrades

Replaces two of the squad's rifles with MP-40 Sub-Machine Guns, greatly improving the unit's close-range damage output.

#### **Flammenwerfer-35**

* 40 Munitions

Replaces one of the squad's rifles with a FmW 35 Flamethrower, vastly improving the unit's effectiveness against fortified enemies and structures.

#### **RPzB 54 Panzershreck**

* 90 Munitions; Requires Vet 2

Replaces one of the squad's rifles with an RPzB 54 Panzershreck, vastly improving the unit's anti-armor capabilities.

#### **Model 24 Grenade Assault**

* 10 Munitions

Replaces the default Throw 'Stielhandgranate' ability.

#### **Panzerfaust-100**

* 15 Munitions

Replaces the default 'Throw Brandflasche' ability.

## Abilities

### Default Abilities

#### **Throw Stielhandgranate**

*20 Munitions*: A squad member throws a Model 24 Stick Grenade at the target location, dealing damage to any infantry caught in the blast.

#### **Throw Brandflasche**

*15 Munitions*: A squad member throws a Brandflasche incendiary grenade at the target location, incinerating any infantry caught in the flames.

#### **Throw Model 24 Smoke Grenade**

15 Munitions: A squad member throws a Model 24 Smoke Grenade at the target location, laying down a smoke screen once it goes off.

#### **Sprint**

The squad moves at maximum speed for 15 seconds; disables weapons and reduces sight range while moving but reduces the accuracy of incoming fire by 30%.

#### **Iron Will**

*Requires Vet 1*: For the 30 second duration of the ability, the squad fires their weapons with greater frequency, increasing their overall damage output by a sizeable margin.

### Upgrade/Tech-locked Abilities

#### **Model 24 Stielhandgranate Grenade Assault**

*30 Munitions*: Each member of the squad throws a Model 24 Stick Grenade at the target location, decimating any infantry caught in the blast zone.

#### **Panzerfaust-100**

*30 Munitions*: A squad member fires a Panzerfaust-100 at the targeted enemy vehicle, dealing heavy damage and causing critical hits if it successfully penetrates.
Factions

There are five main factions in Spearhead. Three are allied factions, and two are axis.

The allied factions are generally easier to get into due to being more forgiving of manpower losses and having the mobility to dominate early game, but axis factions tend to have superior fuel/munitions economies due to logistics upgrades, as well as having the ability to purchase global veterancy upgrades.

## **Allies**

* United States Forces are a generalist faction with strong medium range combat capabilities and a solid mid-game
* British Forces are a 'quality' faction with good long range combat capabilities and a strong late-game
* Soviet Army is a 'quantity' faction with good short range combat capabilities and a strong early-game

## **Axis**

* Wehrmacht is a generalist faction with good long range combat capabilities and a strong late-game
* Waffen SS are a 'quality' faction with excellent long range combat capabilities and a strong mid-game
THMT/CSuika

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EKaguya

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ELilyBlack

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Trans Asia Music Festival Вики

**Добро пожаловать на Trans-Asia Music Festival вики!**
Это онлайн-энциклопедия о **Trans-Asia Music Festival**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

**Транс-Азиатский Музыкальный Фестиваль** (англ. *Trans-Asia Music Festival*) — международный конкурс песни среди стран-членов Транс-Азиатского вещательного союза (TABU — англ. Trans-Asia *Broadcasting Union*).

В конкурсе участвует по одному представителю от каждой из стран-членов TABU, которые подали заявки на участие. Фестиваль проходит в прямом эфире. От каждой страны может участвовать один представитель (солист или музыкальный коллектив), исполняющий песню длительностью не менее 2 минут и 20 секунд. Во время выступления на сцене должно выступать не более шести артистов одновременно. После выступления всех участников наиболее популярная песня определяется путём голосования телезрителей и жюри, в котором участвуют все страны, выступавшие в финале и полуфинале.

Конкурс проходит начиная с 2021 года, и является одним из самых популярных неспортивных мероприятий в мире. «Trans-Asia Music Festival» транслируется во всех странах мира несмотря на то, что они не участвуют в конкурсе. Конкурс постоянно транслируется в сети Интернет, интернет-аудитория постоянно растёт.

## Формат и правила

К участию допускаются 48 стран, четыре из которых являются автофиналистами, на оставшиеся 44 места проводится набор в формате "живой очереди".

Подробные правила можно прочесть здесь.

## История создания

20 марта 2021 года Транс-Азиатский вещательный союз объявил о старте музыкального проекта, который должен объединить страны Азии и Океании. За образец был взят музыкальный конкурс «Евровидение» и предыдущая эра фестиваля World Music Festival.

Первое издание, после победы куратора Греции Ольги Горбань в **World Music Festival**, было решено провести издание в **Китае**.

## Логотип конкурса

Единый логотип был разработан во время подготовки первого издания. Ежесезонно принимающая страна также разрабатывает свою визуальную тему и слоган.

## Страны участницы

В «Trans-Asia Music Festival» может принять участие любая страна мира, которая входит в TABU.

Всего в конкурсе в разное время принимали участие 43 страны: Афганистан Армения Австралия Азербайджан Бахрейн Бангладеш Бруней Бутан Камбоджа Китай Кипр Восточный Тимор Грузия Гавайи Индонезия Израиль Иордания Казахстан Кувейт Кыргызстан Лаос Ливан Макао Малайзия Мальдивы Монголия Непал Новая Зеландия Северная Корея Оман Пакистан Филиппины Катар Саудовская Аравия Сингапур Южная Корея Шри-Ланка Таиланд Турция Туркменистан ОАЭ Узбекистан и Вьетнам.

## Навигация

Вот список служебных страниц, которые пригодятся любому участнику вики:

\*Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
List of roller coaster manufactures that Meme World worked with

Here are some roller coaster manufactures from all over the world that Meme World have worked with over the years. If you want to add a coaster manufacture, please highlight “(Enter here)” and paste it. Not sure about that? Please ask one of our moderators.

## See Also

* List of ride manufactures that Meme World worked with
* List of theme park properties
THMT/ELuize

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ALilyWhite

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
List of theme park areas in the Meme World chain

Here are the list of theme park areas that can be found all over the Meme World chain. Some theme park areas are rarely found in one to three Meme World theme parks from across the globe. If you want to put the theme park area, please highlight “(Enter here)” and type it in. Not sure about that? Please ask one of our moderators to help you with it.

Rare Theme Park Areas
THMT/EDaiyousei

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Memes’ Across Kentucky

World’s Most Expensive Theme Park; Final Original Meme World Theme Park

### Height Restrictions?

Rides can’t be built higher than 350 ft tall due to local authorities of Florence won’t allow them to build way too high

### Operating Season

Year round

Memes’ Across Kentucky is the last original Meme World theme park located south of Florence, Kentucky. It’s broke the record for the most expensive theme park in the world by beating Universal Beijing Resort estimated cost’s $6.5 Billion. And it is home of the world’s first Giga-Hybrid roller coaster from Rocky Mountain Construction, or RMC for short.

## Areas

#### Rides & Attractions

##### Carousel of Meme Progress

Carousel of Meme Progress is a Chance Rides 50ft Grand Carrousel that based on dank memes, spicy memes etc.

#### Rides & Attractions

##### Rick Astley’s Rick Roller Coaster

Rick Astley’s Rick Roller Coaster is a ground-up RMC Giga-Hybrid coaster that stands at 305ft with a massive 300ft drop as one of the tallest roller coasters in the entire chain.

#### Rides & Attractions

##### Jojo’s Bizarre Adventure: The Ride

Jojo’s Bizarre Adventure: The Ride is the only anime-themed Bolliger & Mabillard coaster in the world that is a near clone of Diamondback from Kings Island. The original (or exact clone of) Diamondback uses the staggered trains but this cloned coaster uses the 4-seats-per-row trains with an onboard audio. Loading station is a lot shorter than the original and its exact clone. Arrangement results that three trains with nine cars per train. Riders are arranged four across in a single row for a total of 36 riders per train.
THMT/CKomachi

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/Akyuu

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AYuyuko

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AWakasagi

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AKyouko

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EKagerou

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CSatori

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CSariel

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EAncestor

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CMima

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ATojiko

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CTewi

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CUtsuho

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ATenshi

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CMamizou

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CMurasa

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CDaiyousei

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CVIVIT

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EEllen

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EMystia

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AdYuyuko

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CMiko

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Scamper

## Statistics

**Fighting:** Excellent (20)

**Agility:** Excellent (20)

**Strength:** Excellent (20)

**Endurance:** Excellent (20)

**Reason:** Excellent (20)

**Intuition:** Excellent (20)

**Psyche:** Excellent (20)

**Health:** 80

**Karma:** 60

**Resources:** Ex (20)

**Popularity:** +0

## Known Powers

### Robotic Metamorph

Scamper transforms into a Six Wheeled Cybertronian Car and back into a humanoid shaped robot. He is immune to Earth Diseases, Gas Attacks, Can Survive in Vacuum, Outerspace and underwater Indefinitely. In Alt-Mode he travels at **Gd (10)** speed: 4 areas per round, 60 mph top speed.

## Equipment

### Electro-blaster Gun (x2)

Roof Mounted - Electro-blaster Gun

Damage: Ex (20) - Energy/Electricity

Range: 6 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

### Particle Beam Pistol

Hand-Held Particle Beam Pistol

Damage: Ex (20) - Shooting

Range: 6 Areas

Rate of Fire: 1 per shot per Gun

Ammo: Limitless until Emergency Energon Supply Engaged.

Material Strength: Ex (20)

## Contacts

Autobots

Metroplex

Six-Gun

Slammer

## Weakness

### Energon Requirement

Stimulus: Energy Depletion

Effect: Incapacitation

Duration: Permanent

Scamper needs to recharge with Energon or his Health score will drop to 0, if this happens Scamper will fall into Stasis-Lock (Suspended Animation) and will remain in this stat unless he is infused with more Energon. Scamper needs to recharge once every 3 solar cycles (72 earth hours) and has an emergency supply tank with 4 hours supply not hooked up to his weapon systems.
THMT/CKasen

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AMokou

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CShou

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/Cirno

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CYoumu

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ARemilia

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ARikako

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## Base Stats

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* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CParsee

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CRaiko

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CAlice

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CHatate

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## Base Stats

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* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/EKoishi

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## Base Stats

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* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Иордания на Trans-Asia Music Festival

## Информация об участии

**Иордания** дебютировала на конкурсе Trans-Asia Music Festival в первом издании, о чём было объявлено 16 июля 2021 года в ходе церемонии открытия. В июне 2021 года официальный вещатель страны на конкурсе JRTV стал официальным партнёром TABU, и страна получила право на участие в Trans-Asia Music Festival.

## История участия

**Иордания** впервые приняла участие в первом издании фестиваля «Trans-Asia Music Festival». В первом издании представители страны были выбраны внутренним образом.

## Участники

     *Победитель*
     *Второе место*
     *Третье место*
     *Последнее место*
     *Автофиналист*
     *Не прошла в финал*
     *Не участвовала или была дисквалифицирована*

После дебюта в первом издании, страна, на данный момент, принимала участие на конкурсе всего один раз. Ниже приведена вся подробная информация участия страны.

## История голосования

Страна один раз являлась участником полуфинала. Ниже в таблице приведена подробная статистика отданных и полученных баллов на данном этапе.

## Комментаторы, глашатаи и вещатели

На момент первого издания страна ещё ни разу не отправляла на конкурс своих комментаторов и глашатаев.
Макао на Trans-Asia Music Festival

## Информация об участии

**Макао** дебютировал на конкурсе Trans-Asia Music Festival в первом издании, о чём было объявлено 16 июля 2021 года в ходе церемонии открытия. В мае 2021 года официальный вещатель страны на конкурсе Lotus TV стал официальным партнёром TABU, и страна получила право на участие в Trans-Asia Music Festival.

## История участия

**Макао** впервые принял участие в первом издании фестиваля «Trans-Asia Music Festival». В первом издании представители страны были выбраны внутренним образом.

## Участники

     *Победитель*
     *Второе место*
     *Третье место*
     *Последнее место*
     *Автофиналист*
     *Не прошла в финал*
     *Не участвовала или была дисквалифицирована*

После дебюта в первом издании, страна, на данный момент, принимала участие на конкурсе всего один раз. Ниже приведена вся подробная информация участия страны.

## История голосования

Страна один раз являлась участником полуфинала. Ниже в таблице приведена подробная статистика отданных и полученных баллов на данном этапе.

## Комментаторы, глашатаи и вещатели

На момент первого издания страна ещё ни разу не отправляла на конкурс своих комментаторов и глашатаев.
THMT/ESanae

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CSeija

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AHina

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AYumemi

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AdCirno

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CElis

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AByakuren

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AMeiling

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/CMugetsu

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## Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AAlice

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## Base Stats

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* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AKogasa

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## Base Stats

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* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/Alice

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## Base Stats

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* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/ALuize

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## Base Stats

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* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AKoishi

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## Base Stats

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* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT/AShizuha

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## Base Stats

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* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
THMT

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Touhoumon Tweaked is a romhack of *Fire Red* created by Neotornado. It was last updated on *March 28th, 2017*.

## Dex

Touhoumon Tweaked uses the TohoDex which features 501 "Puppets" each with their own unique types, lore, and abilities. While it plays similar to a regular Pokemon game would, it features entirely new types to mix up the standard effectiveness chart.

## Resources

Listed below are various tested resources for Touhoumon Tweaked. If there's issues with any links, please contact DrTinyFace to have it fixed.