Control Systems

The Control System is a Power held system that generates CC income for the Power by Exploiting systems inside its 15 ly radius Control Sphere. These systems, including the Control System, will also have Exploitation Impact modifiers applied to them.

## Creation

   New Control Systems are created by Powers during the Powerplay Tick following an Expansion System being successfully Expanded.

## Control Sphere

The Control Sphere is the 15 ly radius Sphere that extends from the centre of the Control System. Systems inside this Sphere can either be Exploited, Contested or Shared.

### Exploited Systems

Exploited Systems generate CC Income for a Control System which is based upon the population of the system. A system can only be Exploited if it is inhabited.

CC Income from Exploited Systems per Population
 0-3,185 | 4

### Contested Systems

   Contested Systems occur when two Control Spheres of two different Powers intersect each other. This causes all CC Income from the systems inside the intersection area to be lost for both Powers.

In the Diagram Sphere A owned by Power 1 intersects Sphere B owned by Power 2. Both Power 1 and Power 2 thus receives no CC Income from the systems in the area of intersection C.

### Shared Systems

Shared Systems occur when two Control Spheres of the same Power intersect each other. This causes all CC Income from the systems inside the intersection area to be given to the Sphere that Exploited the systems first.

In the Diagram Sphere A owned by a Power intersects Sphere B owned by the same Power. The CC Income of Sphere B remains unchanged as it Exploited the systems in the area of intersection C first however Sphere A receives no CC Income from them.

## Fortification Trigger

The Fortification Trigger is calculated using the neutral Trigger plus a possible Trigger Reduction or Trigger Penalty. The neutral Trigger is based upon the distance a Control System is from the Powre’s Headquarters whilst whether a Trigger Reduction or Trigger Penalty is applied depends upon the Ethos of the Power and the government type of Controlling Factions of the Control System and the systems it Exploits. The maximum Trigger Reduction that can be applied equates to (neutral Trigger / 2) which occurs if the Power is Strong with more of Exploited systems Controlling Minor Factions **than** being Weak or Neutral to. Similarly the maximum Trigger Penalty that can be applied equates to (neutral Trigger \* 1.5) which occurs if the Power is Weak against more of the Exploited systems Controlling Factions than Strong or Neutral. A small Reduction or Penalty is applied separately for the Control System.

Trigger per Government Type
 D | Communist | Patronage | Patronage

To illustrate, the table shows when the maximum Trigger Reduction and Trigger Penalty is applied for a Control System Exploiting four systems when the Power’s Ethos is Strong against Dictatorships and Weak against Patronage.

## Undermining Trigger

The Undermining Trigger is calculated based upon the distance the Control System is from the Power’s headquarters multiplied by the Powers’ Defence Bonus. The Defence Bonus is purchased using the CC remaining in the CC Balance after Preparations have been bought during the Powerplay Tick and then applied for the next Cycle. The rate is +.01 to the multiplier for every 10 CC remaining up until a maximum multiplier of 1.5.

Example Undermine Triggers for next Cycle
 5,000 | 100 | 1.1 | 5,500

## Upkeep

Each Control System has CC Upkeep that is deducted from the Power’s CC Balance at the end of each Cycle. The Upkeep is calculated differently depending upon whether the state of the Control System is Unfortified, Fortified, Undermined or Cancel.

Control System Upkeep Calculation
 Cancelled | Upkeep = Default Upkeep + Overhead

With reference to the table, Default Upkeep is an Upkeep cost based upon the Control System’s distance from the Power’s Headquarters, Base Income is the CC Income from the Exploited systems and Overhead is a quantity of CC based upon how many Control Systems a Power has. It should be noted that as the number of Control Systems held by a Power changes so the Overhead will also go up and down changing the profitability of Control Systems in the process.

## Related Terms

 Weaponised Expansion | An Expansion deployed to damage an enemy Power's CC Balance by turning their Exploited systems into Contested systems