Gags

**Gags** are jokes used by Toons in Toontown Tactics. Initially used as pranks against fellow Toons, these useful items are now essential in the Toons' assault against the Cogs, stopping them from taking over Toontown and turning it into a corporate landscape.

Gags can only be used in a **Cog Battle**. They have a wide variety of effects, from dealing direct damage to one Cog, damaging a group of Cogs, disabling them temporarily, and healing other Toons.

## Basic Mechanics

### Gag Tracks

**Gag Tracks** refer to the type of Gag used. There are eight different Gag Tracks in Toontown Tactics: **Toon-Up**, **Trap**, **Lure**, **Sound**, **Bonk**, **Squirt**, **Throw** and **Drop**, each with different attributes.

Toons can possess up to seven of eight available Gag Tracks. Every Toon begins the game with two of four Gag Tracks: Bonk, Squirt, Throw or Drop. New Gag Tracks can be earned by completing ToonTasks for gag track animation frames. Before getting a new gag track, the Toon has to complete ToonTasks for 10 animation frames of the gag track the Toon picked for training.

When Toons take their turns, Gags will always be used in this sequence after all Gear, ToonTools and any Doodle Tricks are used: **Toon-Up, Trap, Lure, Sound, Bonk, Squirt, Throw,** and **Drop**.

### Gag Experience

All Gags have an **Accuracy** rating and a Level. Gags reward **Gag Experience** when they are used in battle, they do not miss, and the level of the Gag used does not exceed highest levelled Cog in the Cog Battle.

* For instance, if a Cupcake (Level 1 Throw Gag) is used against a Level 1 Flunky, Toons get a base 1 EXP to the Throw Gag Track.
* However, if a Fruit Pie Slice (Level 2 Throw Gag) is used against a Level 1 Flunky, Toons get no experience even if the Gag hits.
* If the Toon's Gag misses, they get no experience in any event.

Once a Toon wins a Cog Battle, they are rewarded Gag Experience based on the types of Gags they used in battle. If the Toon's Gag Experience in a given Gag Track exceeds a certain threshold, the Toon unlocks a higher levelled Gag which they can now purchase and use in battle.

Ordinarily, Toons get the same amount of Gag Experience, per Gag, equal to the Gag's Level. However, this amount can be increased (e.g. with Gag Experience Boosters, with Playground Reputation Levels or during Cog Invasions), or decreased (e.g. when fighting Virtual Skelecogs, which reward zero Gag Experience).

### Buying Gags

Once a Toon has access to a certain gag, they can buy more of them at Goofy's Gag Shop in any playground for an amount of Jellybeans equal to that Gag's level. For instance, a Cupcake (Level 1 Throw Gag) costs only 1 Jellybean per Gag, and a Birthday Cake (Level 6 Throw Gag) costs 6 Jellybeans per Gag. Gags are stored in the **Gag Pouch** once purchased.

Toons cannot buy more Gags than their Gag Pouch capacity. Toons start the game with the ability to carry only up to 20 Gags in their Gag Pouch, but can complete ToonTasks in the various playgrounds to increase the size of their Gag Pouch.

### Gag Capacity

For each Gag track, Toons can only carry a maximum number of Gags, dependent on the maximum Gag level of that Gag Track. The table below shows the number of Gags a Toon can carry (before any Capacity Boosters).

### Order of obtaining Gag Tracks

Gags are offered in a particular order, as shown:

1. Start of Game: 2 types of any of the following: **Bonk**, **Throw**, **Squirt**, or **Drop**
2. Toontown Central: **Toon Up** or **Sound**
3. Donald's Dock: **Lure** or **whatever is left from #1**
4. Daisy Gardens: **Whatever is left from #2 or #3**
5. Minnie's Melodyland: **Trap** or **whatever is left from #4**
6. The Brrrgh: **Whatever is left from #5**

This leaves one gag track remaining that cannot be chosen.

### Level 7 Gags

Once a Gag Track is maxed, Toons gain the ability to use Level 7 Gags, the most powerful Gags in the game. When a Toon first obtains a Level 7 Gag, it is automatically added to the Gag Pouch.

Unlike most other Gags, Toons cannot buy or sell Level 7 Gags by any means, and Toons can only carry **one** Level 7 Gag in each Gag Track at a time.

Once used, it takes 500 Gag Experience to earn another, unless a Gag Tree has been planted by gardening. If a Toon has a Level 7 Gag Tree in their Garden in their Estate, they can simply touch the Gag Tree to obtain another Level 7 Gag, even if they do not have enough Gag Experience to obtain one.

## List of Gag Tracks

### Toon-Up

*Main article: Toon-Up*
**Toon-Up** gags are used for the purpose of healing other Toons in battle. Some affect only one Toon, while others can be used on all Toons in the battle, aside from the Toon who is using the Toon-Up. Toon-Up gags cannot be used unless there is more than one Toon participating in the Cog battle, and cannot be used on oneself.

Toon-Up requires a direct line of sight with the target Toon, otherwise it will miss. Toon-Up has a medium Accuracy, and Laff points will always be given to the Toon(s) receiving the Toon-Up regardless of whether the gag hits or misses. If Toon-Up misses, the gag will give less Laff points (e.g. If a megaphone used by someone that has lipstick misses on three Toons, it will give 2 rather than 7).

### Trap

*Main article: Trap*
**Trap** gags activate instantly when a Cog steps directly over them, dealing heavy damage to a Cog or a group of Cogs. Trap gags deal the highest damage per Gag use, but compensate by being one of the most difficult Gags to use without a good Lure.

Trap gags have perfect Accuracy… provided the Cog is standing directly over them. Once used, they are put down on a tile near a Toon, and remain inert until a Cog steps over them. While Lure is not required for the Trap to work, Lure helps to position Cogs directly over a Trap gag.  If a Trap gag is placed on a tile that already has a Trap on it, the new gag will cancel out both itself and the old one.

### Lure

*Main article: Lure*

**Lure** gags reposition Cogs a set number of spaces forward, bringing them directly in front of the Toon.

Lured Cogs also unable to dodge, and cannot attack for a set amount of turns, which changes per Lure gag upgrade. Additionally, Throw and Squirt gags gain a knockback damage bonus of 50% on lured Cogs, and knock Cogs back by 1 square. However, if a Sound gag is used on a lured Cog, it will gain no damage bonus and the Cog(s) will no longer be lured.

Lure requires a direct line of sight with the target Cog, otherwise it will miss. When Luring a Cog, the Lure will always land the Cog on the first Trap in its path, forcing it to take the Trap’s damage. Lure gags have low Accuracy on the **nearest** Cog, or Cogs in its affected radius; medium Accuracy if organic. Unlike most other gags, lure Accuracy does not fall off over a longer distance.

### Sound

*Main article: Sound*

**Sound** Gags have high Accuracy and low damage, and can attack all Cogs directly around the Toon within a fixed number of squares. Sound gags involve being able to attack all Cogs in the affected area at once, and do not require a direct line of sight with the target Cogs. However, Sound Gags deal the least damage out of all the damage-dealing gag tracks (when a single Toon uses Sound). To compensate, they deal more damage when used in larger groups due to a unique Resonance mechanic.

When a Toon uses sound in battle, it automatically synchronises with **all** Toons using Sound in that turn.

### Bonk

*Main article: Bonk*

Unique to *Toontown Tactics*, **Bonk** is one of four starting Gag tracks offered by **Tutorial Tom** upon entering the Toon-torial, with high Accuracy and dealing medium-high damage at a very short 1 Square range. Bonk gains a 25% damage bonus when attacking Lured Cogs. Bonk gags have the added effect of knocking the target Cog back by a few squares, dealing 25% additional damage if the Cog hits an Obstacle, Toon, another Cog or wall, and reducing its Cog Attack Accuracy for one turn.

Bonk requires a direct line of sight with the target Cog and that all squares in a 1 Square radius of the Toon be clear of any Obstacles. When a Toon uses Squirt in battle, it automatically synchronises with **all** Toons using Bonk in that turn. All Cogs hit by multiple Bonk Gags take increased damage.

### Squirt

*Main article: Squirt*

**Squirt** is one of four starting Gag tracks offered by **Tutorial Tom** upon entering the Toon-torial, dealing low damage at long range with high Accuracy, which drops off slightly over a longer distance. Squirt, in addition to Throw, gain a 50% damage bonus when attacking Lured Cogs. Squirt gags also lower the evasion of Cogs that they hit by 10% for 2 turns.

Squirt requires a direct line of sight with the target Cog, otherwise it will miss. When a Toon uses Squirt in battle, it automatically synchronises with **all** Toons using Squirt in that turn. All Cogs hit by multiple Squirt Gags take increased damage.

### Throw

*Main article: Throw*

**Throw** is one of four starting Gag tracks offered by **Tutorial Tom** upon entering the Toon-torial, dealing moderate damage at medium range, with medium Accuracy which drops off over a longer distance. Throw, in addition to Squirt, gain a 50% damage bonus when attacking Lured Cogs. Moreover, Throw gags also deal 20% of their base damage as splash damage to all nearby Cogs in a 1 Square radius.

Throw requires a direct line of sight with the target Cog, otherwise it will miss. When a Toon uses Throw in battle, it automatically synchronises with **all** Toons using Throw in that turn. All Cogs hit by multiple Throw Gags take increased damage.

### Drop

*Main article: Drop*

**Drop** is one of four starting Gag tracks offered by **Tutorial Tom** upon entering the Toon-torial, dealing high damage at medium range, and does not require direct line of sight to use on a target Cog. However, it also has the lowest base Accuracy of all Gags.

When a Toon uses Drop in battle, it automatically synchronises with **all** Toons using Drop in that turn. All Cogs hit by multiple Drop Gags take increased damage. Drop Gags have low Accuracy, and any Gags that miss land 2 Squares (3 for Grand Piano or Toontanic) away from the target Cog(s).

## Advanced Mechanics

### Gag Boosters

*Main article: Gag Boosters*
Introduced in the Aloha Atoll expansion, and obtained by completing various ToonTasks, **Gag Boosters** are special items that are attached to individual Gags that improve either their carrying capacity or strength (for Lure gags, their Accuracy is improved). They are powerful equipment that augment a player's potency with their higher-levelled Gags.

Gag Boosters have a corresponding level, and can only be attached to a Gag of a specific level. For instance, a Level 3 Strength Booster can only be attached to a Level 3 Gag.

### Gag Specialization

*Main article: Gag Specialization*
Introduced in the Velo City expansion, and obtainable after the player has completed all Tempus Town ToonTasks, **Gag Specialization**,or "gag spec", provides players with the choice of boosting the power of one Gag Track with additional passive bonuses. However, once Gag Specialization is chosen, the player is only able to change their Specialization Gag Track after a hefty Jellybean fee, and can only do so once a week.

Each Gag Track has 3 levels of specialization which are unlocked after obtaining 20,000, 40,000 and 100,000 Gag Experience respectively, and each level allows players to choose one of two passive abilities. Players can change between these 2 passive abilities for a small fee.