Special Skills

## Martial Arts

### Eight Impact Fists

A style of unarmed fighting originating from the Kano Kingdom. It involves the use of channeling the vibrations made when striking opponents to shatter through defenses. A fighting style that somewhat replicates what can be done using the Tremor-Tremor fruit.

In terms of D&D, it operates by allowing the user to deal thunder damage instead of regular bludgeoning with their unarmed strikes, as well as giving them the siege property. As part of making an attack, the user can choose to strike with advantage, dealing an additional 1d8 thunder damage. They can make that attack a number of times equal to their proficiency bonus. This style will develop more as the story goes on. Some notable users of this style of fighting include: Richard Puncher.

### Six Powers

A style of fighting created by the World Government, made as a way to make the most of the superhuman strength people have. It is a difficult and demanding style to learn, and mastery of all six of the abilities granted from the martial art can only be achieved through non-stop and rigorous training since childhood. Despite that, some people can learn the style later in life, but it will be difficult nonetheless.

The Six Powers include: Tempest Kick (Generating a blade of compressed air that slashes through buildings and enemies), Finger Pistol (Striking with enough force to transform a simple poke with a finger into deadlier than a bullet), Iron Body (Hardening one's body to defend against any incoming harm), Shave (Moving at the speed of lightning, but as silent as pin drop, much akin to teleportation), Paper Art (Training ones body to flow with the wind generated by enemies attacks, allowing the person to better avoid them.), and Moon Walk (Granting the user the ability to fly by stomping the air).

In terms of D&D, Tempest Kick is essentially an unarmed strike that does slashing damage at range, Finger Pistol is an unarmed strike that deals piercing damage and increases the damage dice size (1d4 => 1d6), Iron Body is like Uncanny Dodge (Halving incoming damage), Shave (Bonus action to dash and/or disengage time/teleport your movement speed), Paper Art is like the Defense Duelist feat allowing you to Parry without a weapon, and Moon Walk is the ability to give yourself a flying speed for a short period of time.

Some notable users of this style of fighting include: Eins Maybe (Moon Walk), Zack McGuy (Finger Pistol), and Richard Puncher (Iron Body).

## Sword Arts

### Blade Wave

A special sword technique that allows the user to make a ranged sword slash that deals damage over a wide area.

In terms of D&D, the user can turn one of their attacks into a saving throw over a cone, the range dependent on the proficiency bonus of the user x 10. Those affected makes a Dexterity Saving Throw, taking half damage on success.

Some notable users of this style include: Smoulder/Connor Hue.

### Foxfire Style

A special sword technique that allows the user to ignite their swords and cut flames into harmless ribbons.

## Haki

Haki is the ability to channel one's will power and fighting spirit as a way to aid them, to go beyond normal human limits. Allowing people to attack and defend themselves, to see and become aware of things others cannot, and to force their will over those with weaker will power. It is a mysterious, and magical force that can be trained by anyone with the will to fight.

### Armament Haki

A form of haki that is akin to an invisible suit of armor that doesn't impede your movement, increasing the durability of oneself to beyond that of steel. However, this technique has also shown the ability to cause increased damage, as the objects and body parts imbued with haki exhibit increased hardness, making it favored as a combative style, even able to by pass other forms of resistance, even that of logia devil fruits.

In terms of D&D, armament haki will allow your attacks to overcome damage resistances and immunities, deal extra damage equal to either your full or half of your proficiency bonus (Half if you aren't naturally attuned to Armament), and much much more.

Some notable users of this skill are:

### Observation Haki

A form of haki that allows the user to extend their awareness, making it difficult for people to sneak up on them, allowing them to slow down their perception of time to dodge attacks, increase ones accuracy, sense one's soul, and even peer into the future.

In terms of D&D, observation haki will increase your passive Perception by 5, allows you to sense the area around you for life, providing a bonus to AC and Saving Throws equal to 1-3, focusing your attack rolls to have a bonus equal to either your full or half of your proficiency bonus (Half if you aren't naturally attuned to Observation), and look into the future.

Some notable users of this skill are:

### Conquerors Haki

A rather rare form of haki that allows the user to enact their wills over those with weaker wills, knocking fodder unconscious, and in some cases even damage the surround areas. Those with this quality are able to split the skies with a single strike.

In terms of D&D, conquers haki will be somewhat similar to sleep and thunder wave where over a radius around the user they can force creatures to make a saving throw. Weaker creatures will automatically fail, making them fall unconscious. You could also use your reaction to clash when someone else uses conqueror's haki. Eventually, you can use the conquerers haki to protect yourself and attack, dealing extra force damage, giving your attacks damage spread, increasing range, and giving you resistance to certain creations.

Some notable users of this skill are: