Cernos Prime

File:TopMisc.png Orokin File:TopWeapon.png Weapons File:PrimeAccessIconWhite.png Prime   File:FactionSigilConclave.png CONCLAVE (PvP)
{{#vardefine:Name|Cernos Prime}}{{#vardefine:ValueGet|GetValue}}

## Statistics

### File:MasterySigilClear.png Mastery

{{{{#var:ValueGet}}|{{#var:Name}}|Mastery}}

### File:MiniMapMod.png Type

{{{{#var:ValueGet}}|{{#var:Name}}|Class}}

### Trigger Type

{{{{#var:ValueGet}}|{{#var:Name}}|Trigger}}

## Utility

### Ammo Type

{{{{#var:ValueGet}}|{{#var:Name}}|AmmoType}}

### Flight Speed

{{{{#var:ValueGet}}|{{#var:Name}}|ProjectileSpeed}}

### Range Limit

{{{{#var:ValueGet}}|{{#var:Name}}|Range}}

### Noise Level

{{{{#var:ValueGet}}|{{#var:Name}}|NoiseLevel}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|FireRate}}

### Spool Up Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Spool}}

### Accuracy

{{{{#var:ValueGet}}|{{#var:Name}}|Accuracy}}

### Magazine Size

{{{{#var:ValueGet}}|{{#var:Name}}|Magazine}}

### Max Ammo

{{{{#var:ValueGet}}|{{#var:Name}}|MaxAmmo}}

### Reload Time

{{{{#var:ValueGet}}|{{#var:Name}}|Reload}}

### Combo Decay

{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboReset}}

### Min. Combo

{{{{#var:ValueGet}}|{{#var:Name}}|SniperComboMin}}

### Finisher Damage

{{{{#var:ValueGet}}|{{#var:Name}}|FinisherDamage}}

### Channeling Dmg

{{{{#var:ValueGet}}|{{#var:Name}}|ChannelMult}}

### Block Resist.

{{{{#var:ValueGet}}|{{#var:Name}}|BlockResist}}

### Disposition

{{{{#var:ValueGet}}|{{#var:Name}}|Disposition}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Normal|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|PunchThrough}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|Falloff}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Normal|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Charge|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|DamagePlus}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|ChargeTime}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|PunchThrough}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|Falloff}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|FireRate}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Charge|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Area|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Area|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Area|PelletPlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Area|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Area|StatusChance}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Duration}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Area|ChargeTime}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Area|Falloff}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Area|FireRate}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Area|AmmoCost}}

## {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|PelletPlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|StatusChance}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Duration}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|ChargeTime}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|SecondaryArea|Falloff}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|DamagePlus}}

### {{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletName}}s

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PelletPlus}}

### Burst Count

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|BurstCount}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|PunchThrough}}

### Accuracy

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Accuracy}}

### Radius

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Radius}}

### Duration

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Duration}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|ChargeTime}}

### Fire Rate

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|FireRate}}

### Trigger Type

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Trigger}}

### Ammo Cost

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|AmmoCost}}

### Reload Time

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|Reload}}

### Noise Level

{{{{#var:ValueGet}}|{{#var:Name}}|Secondary|NoiseLevel}}

## {{{{#var:ValueGet}}|{{#var:Name}}|Throw|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|DamagePlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|PunchThrough}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|Throw|ChargeTime}}

## {{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|AttackName}}

### Total Damage

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|DamagePlus}}

### Crit Chance

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritChance}}

### Crit Multiplier

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|CritMultiplier}}

### Status Chance

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|StatusChance}}

### Punch Through

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|PunchThrough}}

### Damage Falloff

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|Falloff}}

### Charge Time

{{{{#var:ValueGet}}|{{#var:Name}}|ChargedThrow|ChargeTime}}

## Other Attacks

### Slam Attack

{{{{#var:ValueGet}}|{{#var:Name}}|JumpAttack}}

### Slam Radius

{{{{#var:ValueGet}}|{{#var:Name}}|JumpRadius}}

### Slide Attack

{{{{#var:ValueGet}}|{{#var:Name}}|SlideAttack}}

### Wall Attack

{{{{#var:ValueGet}}|{{#var:Name}}|WallAttack}}

## Miscellaneous

### Syndicate Effect

{{{{#var:ValueGet}}|{{#var:Name}}|SyndicateEffect}}

### Augments

{{{{#var:ValueGet}}|{{#var:Name}}|Augment}}

### Polarities

{{{{#var:ValueGet}}|{{#var:Name}}|Polarities}}

### Stance Polarity

{{{{#var:ValueGet}}|{{#var:Name}}|StancePolarity}}

### Stances

{{{{#var:ValueGet}}|{{#var:Name}}|Stances}}

### Weapon Users

{{{{#var:ValueGet}}|{{#var:Name}}|Users}}

### Introduced

{{{{#var:ValueGet}}|{{#var:Name}}|Introduced}}

### Variants

{{{{#var:ValueGet}}|{{#var:Name}}|Family}}

CODEX
A noble bow to hunt hellish beasts.

The **Cernos Prime** is the Prime variant of the Cernos. Aside from increased damage, the Cernos Prime is unique in that it fires three arrows per shot in a horizontal spread, has an Alternate Fire that shoots vertically, and deals bonus damage on headshots.

 Upper Limb Upper Limb |  Common Common Common (V) Common (V) Common (V) Common (V)

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* Third highest base damage of all bows, behind Daikyu and Lenz.
	+ High  damage – effective against shields.
* Shoots 3 arrows.
	+ Alternate Fire can toggle a horizontal or vertical spread shot.
* Very high critical chance.
* Very high status chance.
* Deals 50% bonus damage on headshots.
* Charged shots have innate 1 meter Punch Through.
* Pinpoint accuracy when aiming (RMB ).
* Silent.
* On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
* Can use the bow-exclusive {{#vardefine:Name|Thunderbolt}}{{M}} "{{#var:Name}}" not found mod.
* Has two File:Madurai Pol.svg slots.

**Disadvantages:**

* Low  and  damage – less effective against armor and health.
* Damage and status chance is split between each of its three arrows, requiring simultaneous hits to maximize damage and status procs, exacerbated by the large spread.
	+ Projectiles generated by multishot will deal the same damage as normal projectiles; adding multishot will not decrease the damage per arrow.
	+ Before 100% status chance, the listed status chance is the base chance per shot that at least one arrow will proc a status; the actual base status chance per arrow is ~11.21%.
* Arrows have travel time with slight arcing.
* Draws from the rare sniper ammo pool.

	+ Higher base damage (180.0 vs. 110.0)
		- Higher  damage (162.0 vs. 99.0)
		- Higher  damage (9.0 vs. 5.5)
		- Higher  damage (9.0 vs. 5.5)
	+ Higher charge attack damage (360.0 vs. 220.0)
	+ Lower critical chance (17.5% vs. 18%)
	+ Higher status chance (30% vs. 18%)
	+ Slower reload speed (0.65 s vs. 0.6 s)
	+ Different polarities (File:Madurai Pol.svgFile:Madurai Pol.svg vs. File:Madurai Pol.svg)
	+ Higher Mastery Rank required (12 vs. 6)

* Cernos Prime, compared to Rakta Cernos:
	+ Higher base damage (180.0 vs. 150.0)
		- Higher  damage (162.0 vs. 135.0)
		- Higher  damage (9.0 vs. 7.5)
		- Higher  damage (9.0 vs. 7.5)
	+ Higher charge attack damage (360.0 vs. 250.0)
	+ Slower charge time (0.5 s vs. 0.25 s)
	+ Lower critical damage multiplier (1.5x vs. 2x)
	+ Higher status chance (30% vs. 15%)
	+ Slower reload speed (0.65 s vs. 0.6 s)
	+ Lack of an innate Blight effect
	+ Different polarities (File:Madurai Pol.svgFile:Madurai Pol.svg vs. File:Madurai Pol.svgFile:Madurai Pol.svgFile:Naramon Pol.svg)

## Weapon Loadouts

* See Category:Cernos Prime Build to see how players mod this weapon.
* See Category:Cernos Prime Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* The Cernos Prime's shots fire multiple arrows in a fanning spread. The number of arrows is affected by multishot mods, similar to shotguns.
* Alternate Fire toggles a Horizontal Spread or Vertical Spread fire.
* {{#vardefine:Name|Heavy Caliber}}{{M}} "{{#var:Name}}" not found will decrease accuracy by a small amount, making each arrow fire slightly off from its normal trajectory.
	+ As of {{#vardefine:Update|Hotfix 19.11.2 }}{{#var:Update}} this was increased dramatically, making the weapon act more like a wildly-spreading shotgun than a fan of arrows.
	+ The arrows seem to be spread in a formation where some arrows are lower than the others, rather than being wider spread than others, this might make it difficult to get headshots with multiple arrows.

## Tips

* Cernos Prime is capable of orange crits with {{#vardefine:Name|Point Strike}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Argon Scope}}{{M}} "{{#var:Name}}" not found averaging approximately 1015 orange crit damage with a single arrow.
* The horizontal arrow spread is effective against groups of enemies, while the vertical spread is effective against a single target.
* While capable of reaching 100% status (before multishot) making every arrow proc, often the Cernos Prime's power comes with modding for {{#vardefine:Name|Hunter Munitions}}{{M}} "{{#var:Name}}" not found, which is not affected by status chance. Building for  with {{#vardefine:Name|Malignant Force}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Rime Rounds}}{{M}} "{{#var:Name}}" not found is sufficient for the arrows to proc Viral often enough to half enemies health for the  procs brought on by Hunter Munitions.

## Media

* TriBowCodex.pngCernos Prime in Codex.
1/1
## Patch History

{{#vardefine:Update|Update 22.16 }}{{#var:Update}}
* Fixed Cernos Prime’s vertical spread not using equipped arrow Skins.

{{#vardefine:Update|Hotfix 22.13.3 }}{{#var:Update}}

* Cernos Prime Alt Fire is now silent as intended.

{{#vardefine:Update|Hotfix 22.13.1 }}{{#var:Update}}

* Fixed numerous projectile weapons (Detron, Drakgoon, Cernos Prime, etc) having incorrect Status Chance calculations.

{{#vardefine:Update|Update 22.12 }}{{#var:Update}}

* Mastery Rank increased from 8 to 12
* Charge speed increased from 1 to 0.5 secs
* Status chance increased from 10% to 30%
* Reload speed increased from 1 sec to .7 secs (in note put .65)
* Added Secondary Fire Mode toggle that shoots a vertical spread of 3 arrows
* Added innate +50% damage to headshots

{{#vardefine:Update|Hotfix 19.0.7 }}{{#var:Update}}

* Released via Valkyr Prime Access.

{{#vardefine:Update|Hotfix 19.0.2 }}{{#var:Update}}

* Removed an unreleased Relic from the wild.

{{#vardefine:Update|Update 19.0 }}{{#var:Update}}

* Parts and Relics loaded to the build.
*Last update: {{#vardefine:Update|Hotfix 22.16.1 }}{{#var:Update}}*
## See also

* Cernos, the normal version.
* Rakta Cernos, the Red Veil custom version.
* Mutalist Cernos, the Infested version.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Cernos Prime
it:Cernos Prime