recursal/Fanatic-Fandom huggingface dataset:
Session 32

**Session 32 of the Eden campaign** took place June 1 (In Erideon time 27 August 120 3A).

## Summary

The Suspects check Ulfgar into The Tower, an in in Five Hills, to recuperate. The Provost visits Iago and deliberates on the reasoning behind her recent actions. She helps Iago restore Ulfgar to health, but Ulfgar decides to break his Oath to Moradin and find strength in his own spirit after a deep conversation with his Dragonborn friend. The party stakes out and infiltrates a townhouse in Five Hills, where they suspect the White Covenant maintains some degree of presence in the illegal magical item trade. They assault the house from multiple directions at the same time, and manage to take Auditor Gristan Val de Ramme prisoner.

## Quests

### Ongoing

* **Plaster Saints (Everyone):** Help the students of Nirmarth with their ambition to discredit the White Covenant.
* **The City of Tears (Everyone):** Find and explore the mysterious city of Aldenburgh, now known to be the ancient Serpentfolk city of Shihen Ahen, where ancient lore claims that the Great Conqueror first stepped foot on the "unknown." Now known to be a demiplane, only accessed via the phylactery in the Royal Palace.
* **The Legacy of the Great Ones (Everyone):** Find information of Neia's whereabouts from the Hellborn in the Netherworld. Two phylacteries can be used to access this plane: one in the Royal Palace, and one somewhere in Freienthal.
Session 37

**Session 37 of the Eden campaign** took place July 3 (In Erideon morning to noon of 29 August).

## Summary

The suspects follow Vallovar to the temporary hospital where they recruit Llorovar, his brother, and Lumiyax of the Fontium Bond, a Black Dragonborn, to persuade the elder of the Crimson Cobras to form a united Dragonborn front. They travel to the presence of Lawgiver Yorran, the Elder of the Geltrum Bond, where they present this proposal. Despite the best efforts of Iago, Vallovar, Lumiyax, and Huron, the negotiations reach a stalemate. Vallovar, at Iago's behest, provokes a fight with the Lawgiver and his Lawspeakers. The battle is going well for the Suspects, until Iago is beaten to unconsciousness and then accidentally killed by Lawspeaker Llovallt, leading Yorran (who explicitly ordered his men not to kill the Suspects or Vallovar) to put an end to the battle."

## Quests

### Ongoing

* **Plaster Saints (Everyone):** Help the students of Nirmarth with their ambition to discredit the White Covenant. (a) return the stolen items to Nirmarth at his workshop by following the secret signs from the King's Plaza to get discounts on magical items, (b) find a way to publish the information you have collected about the church in the newspapers of Roulan, and (c) find a way to contact Windelarius Hann to collect your reward.
* **The City of Tears (Everyone):** Find and explore the mysterious city of Aldenburgh, now known to be the ancient Serpentfolk city of Shihen Ahen, where ancient lore claims that the Great Conqueror first stepped foot on the "unknown." Now known to be a demiplane, only accessed via the phylactery in the Royal Palace. Shihen Ahen is one of the locations where many important events in history transpired, and may be critical to understanding what exactly the vessels are and
* **The Legacy of the Great Ones (Everyone):** Find information of Neia's whereabouts from the Hellborn in the Netherworld. Two phylacteries can be used to access this plane: one in the Royal Palace, and one somewhere in Freienthal. Neia might be able to help you glean more information about your status as a vessel for a draconic soul.

### Character

* **A New Bond (Iago):** Join Vallovar in his efforts to dissolve the Crimson Cobras and form a New Bond for Dragonborn.
* **Blood and Mead (Ulfgar):** Investigate the Frostview. Join the Iceball tourney with the Thunderbeards, possibly recruiting other Suspects to that end.
* **Fame and Glory (Huron):** Visit the famed armorer and craftsman, Gael Flechér, renowned for making the strongest gambesons in Roulan.
* **Hey, that's my stuff! (Iago and Huron):** Get your stuff back and confront Prospero about his relationship with the White Covenant.
* **Lambert, Lambert, what a prick... (JoJo):** Visit The Hummingbird and publish your limerick of Prospero.
* **The Frequent Suspects (Huron):** Find other like-minded individuals in Roulan.
Clan Hammerhand

**Clan Hammerhand** is a famous and influential Dwarven clan that originated in Stavenberg, but eventually migrated to Kragstett, where it became dominant enough to eventually obtain the Chiefdom thereof.

## Notable members

* **Ulftz the Hammerhand**, the founder and namesake of the Clan.
* **Tzark the Reckless**, first ruler of Kragstett of this Clan.
* **Ulrich Hammerhand**, the current ruler of Kragstett.
Session 53

**Session 53 of the Eden campaign** took place October 31 (In Erideon noon Oct 6-7).

## Summary

The Suspects investigate the circumstances around the assassination attempt against Hjartarson Coldwind. However, evidence around the Frostview is not entirely forthcoming, but Asutali and others suspect the Sons of Mzund and possibly the Nether are responsible. The Summit with the Dwarves begins; Monarch Karine d'Istiniac, Lord Marshal Kyrie Vareauna, and Greatchief Hjartarson negotiate a strategy to hold off the foe while the Usual Suspects infiltrate and orchestrate a coup against Keldar. At the end of the summit, though, it is revealed that Hjartarson has been mysteriously poisoned at some point recently...

## Synopsis

Roquefort Pass in the North and Aubray Pass to the South are the two main passes connecting Keldar-held territory to the New Monarchy. Defending both of these passes, as well as the Dwarven border cities of Regenstor in Ulstand and Tsellenstor in Istenback will result in a successful defense on the part of the New Monarchy.

Ulstand can provide 5,000 Dwarves, Istenback can provide 7,000, Kragstett can provide 5,000, and Mzundelft can provide 20,000. In total, 37,000 Dwarves could come to the assistance of the New Monarchy provided no sabotage or rebellion occurs.

## NPCs

* Hjartarson Coldwind is poisoned twice, leading to questions of loyalty amongst the members of the Iron Pact to Ulfgar, the Dwarf Father...
* It is revealed that many adventuring parties have begun roaming around Erideon for the first time in many millennia, unearthing secrets that have remained dormant throughout time...

## Quests

### New

* **Operation Edelweiss (Everyone):** Infiltrate the Keldari ceremony for the knighting of Grand Master Reinhardt's son. Install a strong ally as Pontiff of the Kelic faith.
* **The False Brother (Ulfgar):** Investigate the Sons of Mzund further.
* **Unshackling Mortality (Asutali):** Discuss the two Great Arts of Soulcraft--Lycanthropy, and Vampirism-- and their history, with Gwyon, Gradius, and Krispin.
* **I'll make a man out of you! (Huron):** Train the Tennega division to a higher standard.

### Ongoing

* **The Frequent Suspects II (Huron):** Unearth the final whereabouts of Branarth, the Lord Lautrec.
* **The Soul of Altruism (Everyone):** Achieve mastery over the Good eyestones (green). The Green eyestones are possessed by: Taroverulus, of the Halls of Mandalos, Radovius, of the Overworld, and possibly Cassida, of the Hunting Grounds.
* **The Soul of Solipsism (Everyone):** Achieve mastery over the Evil eyestones (red). The Red eyestones are possessed by: Friede, of the Ashen Queendom, Vidine, of the Netherworld, and by Romulus, of the Red Realms.
Session 66

The Suspects return to the Silver Havens with the ruined remnant of the Silver navy, now led by Alcesimus following the death of Radovius. Radovius's body is borne away with dignity and respect in a large silver funerary vessel; Cassida's body, per her final request, is to be consumed by wild animals, with no scrap of meat wasted, and her bones used as fertilizer for her lush and beautiful garden. The Suspects attempt to decipher the riddle of Mandalos and his disappearance over the course of several days. Finally, they are able to piece together the details of his inner conflict. Thus convinced that the sins of the past would not be repeated, the Oracle of Mandalos undoes his master's captivity with eldritch and long-forgotten Abyssal magic. Mandalos reappears in his true form, offering his service to the Suspects in exchange for the opportunity to continue atoning for his sins.
Dragonborn Bonds

**Dragonborn Bonds** are clan structures unique to Dragonborn. Bonds are usually derived from Dragonborn families, although the rise of the Human kingdoms in the Third Age has resulted in the erosion of this traditional structure.

## History

Dragonborn Bonds are one of the most ancestral entities in the continent, and they are believed to have begun with the First Age and the dawn of life, uniting the Dragonborn such that they could protect themselves from the tyrannical power of the elves, and the terrible and monstrous beings that dwelled in the wilderness.

As with the Dragonborn race itself, the Bonds achieved their greatest influence and extent in the Second Age, before the great human and half-elven kingdoms stretched throughout the land and claimed the wilderness for their centralized and powerful states.

During the Third Age, the old Bonds have been largely hunted and chased to the point of extinction, leading to the development of a new manner of Bond: ranging from de facto criminal syndicates to burgher clans and families, the new Dragonborn Bonds have become landless organizations rather than the landed families and dynasties of yore.

## Composition

As familial structures, Bonds have traditionally been formed of Dragonborn of a single coloration, or at most Dragonborn of two colorations (as well as the half-colored offspring of such a union). Although some Bonds have assumed a more progressive attitude regarding the Dragonborn race as a whole, many staunchly cling to this ancestral concept for no other reason than it being traditional.

## Titles

### Lawgiver

The Lawgiver is the traditional title of the chief of a Bond. Usually, a Dragonborn may achieve this title by being the most senior, most notable, or most famous member of a Bond.

The title of Lawgiver was once open by law to those who would stake their lives to claim it (trial by combat or by ordeal), but starting with the Second Age this obsolete practice has largely been extirpated from the codices of Law and left to the discretion of the Lawgivers.

### Lawspeakers

The Lawspeakers are the council that serves under the Lawgiver to publicize and enforce the will of the Lawgiver. They are usually senior members of a Bond, or otherwise known for their strength, mastery at arms, and cunning.

### The Watch

The title of Watchman or Watchwoman is granted to the warriors and soldiers who act as the military of a Bond, charged with assuring domestic order as well as enforcing the will of the Bond on either monstrous enemies, other Bonds, or even entire states.

## Examples

* **The Crimson Cobras**, in Roulan, are an example of an ancestral Bond that has evolved into a *de facto* criminal syndicate. They have even abandoned their ancestral name of Draconic legacy, the Geltrum Bond, to adopt the criminal persona they claim to represent. Although they have opened their horizons somewhat after the rescue at the Cathedral, they steadfastly hold on to their Red roots characteristic of Geltrenus, the Invincible Lord, refusing to fully accept the Dragonborn of other colorations, despite the protests of members such as Vallovar.
Session 18

**Session 18 of the Eden campaign** took place on 20 March 2020 (in Eden time: 15 August 120 3A; ended the afternoon of 16 August).

## Synopsis

Although Roulan is the largest city in Erideon, it is far from the friendliest. There is no trust or good-will in the great Jewel of Aldia -- everything has a price either in gold or in blood. The party finds roadblocks in every direction: Huron discovers that the smithing job they had accepted for the Monarchy looks anything but possible, while Asutali, Jade, and JoJo find no legal means to the Restricted Wing of the Athenaeum. Meanwhile, Shump confronts a ghost from his past in the King's Square. After a daring but failed effort to retrieve several accursed items from the Athenaeum's restricted section, JoJo is branded by Provost Henselijn. After Ulfgar succeeds in removing this curse, they are confronted by the Provost and several of her subordinates. The party tries to reason with the Provost and her men, but it is too late: offended by the party's attempts at reason, they remain set on cursing JoJo anew. Ulfgar delivers an agile strike before this can take place, but the party has been led into a trap: the Provost had earlier cast an Insanity Symbol on the ground. Incapacitated by temporary insanity, the party is captured by the Athenaeum, while Asutali makes a narrow escape.

## Quests

### New Quests

* **A Gentleman and a Scholar (Asutali):** Present yourself as a prospective scholar at the Royal Library or the  Ecumenical Academy. Achieve something worthy of admission into the Royal Library.

### Compromised Quests

* **A Friend of the Devil (Everyone):** Honor (or break) the deal made with Rurmek Undershield by returning his three items to him from the Athenaeum in order to recover the Orb of Wisdom.
* **Fine Dwarven Craftsmanship (Ulfgar, Shump, Iago, Huron):** Present yourself to the King's ministers to provide your smithing services to the New Monarchy.
Branarth, the Lord Lautrec

## Branarth de Lautrec

The Lord Lautrec, as depicted in a recent painting

## Rules Information

* 5e

***"What is our aim? I can answer in one word. It is victory, victory at all costs, victory in spite of all terror, victory, however long and hard the road may be."***

**— Lord **Lautrec**, after being given the command of the Aldian forces.**

**Branarth, the Lord Lautrec**, also known as the **Baron of Lautrec**, is an Aldian nobleman and military commander. Born the heir to the petty Barony of Lautrec, he has gone on to acquire considerable influence in the New Monarchy.

Since being given the command of the Army of Tourall in 119 3A, Lord Lautrec has distinguished himself as an able, albeit brutal commander. At his hands, the Army of Tourall successfully retreated from the lost duchy, reforming itself on its western flank and securing the eastern flank of the New Monarchy in the Burning of Vareaux and the Battle of Malvais.

Following these successes, he was appointed to replace Lord Glessech at the command of the Aldian armies in 119 3A. Although often criticized for being cold and hard-hearted, his ruthless gambits have proven effective in arresting the Keldari offensive, giving Aldia hope in an otherwise dismal situation.

## Description

The Lord Lautrec is a tall and thin man in his early fifties. He has shoulder-length blond hair, as well as a short and neatly-trimmed beard. He has steel-coloured eyes. Unlike most other officers of the Aldian army, he is disdainful of military garb, and is usually seen in an elegant doublet.

## Personality

A man of few words, Lautrec's command of social situations is notably inferior to his mastery over the matters of war. He is known to be a deep yet slow thinker, with a markedly poor wit.

## Abilities

Lautrec is primarily known for his command over matters of strategy and war.

## Possessions

* The Barony of Lautrec, in the Duchy of Halphen, of which Morvan is capital.
* Peerage, and a vote in the Aldian Parliament.

## Activities

* Lord of the Barony of Lautrec.
* Patriarch of the House of Lautrec.
* Commander of the Aldian armies.

## Relationships

Lautrec is a widower. From his earlier marriage, he is the father of three daughters. Priscilla, the Lady Lautrec, his first-born daughter, is one of the most notable battlemages of the Aldian forces. His second daughter, Finnia Lautrec, was killed in the Siege of Tourall. His third daughter, Illine Lautrec, resides in the Barony of Lautrec and manages the estate of the family.

## Rumors & Legends

Many in the Aldian forces under his command refer to Lautrec as *Old Embers*, on account of the Burning of Vareaux.
Diero de Naessens

## Rules Information

* 5e

***"There is no better pursuit than the pursuit of knowledge."***

**— Diero de Naessens, to a young Asutali.**

**Dieriecht Obero "Diero" de Naessens** is a human wizard believed to originate from Aldia.

As his surname suggests, he is a member of the prominent patrician Aldian-Rossian family, the House de Naessens. His cousin, Roel, the Lord Pattyn de Naessens, is the speaker of the Aldian Parliament.

He is a member of the Aetherial Council.

## Description

Remarkably well-preserved for his age, Diero is a well-built human in his late sixties. He has long, greying black hair, which is paired with a neatly-trimmed greying beard. His eyes are a striking green colour,

## Personality

Diero expresses himself with a penchant for sarcasm and mockery, specifically directed towards his fellow interlocutor. He rarely chooses to discuss any matter at length, except for topics he is unfamiliar with, and when he does it is in an unfocused and stream-of-consciousness manner.

## Abilities

Diero is known to be a powerful wizard, with a particular mastery over the arts of divination, evocation, and transmutation.

## Relationships

Diero is the youngest son of the wealthy burgher Friedriecht de Naessens and his wife, Fauve. He has two older brothers and an older sister.

Diero obtained and hatched the egg containing Asutali. He claims to think of Asutali as his daughter, although that would make him an unusually cold and uncaring father.

Diero is believed to be in a relationship with Provost Henselijn.
Grand Master Reinhardt

## Basic Information

### Titles

Grand Master of the Sovereign Holy and Military Order of the Knights of the Transmundane

### True name

Sibelius Ellis Landmeister von Teupensdorf und Reinhardt

## 5th Edition Statistics

### Class

Paladin

***"It is our sacred responsibility to ensure the light of Kel shines over Erideon."***

**— Reinhardt, upon being elected Grand Master.**

**Sibelius Ellis Landmeister von Teupensdorf und Reinhardt**, also known as the **Landmeister von Teupensdorf** and by his title, the **Grand Master**, is the Grand Master of the Holy Order of Keldar.

## Possessions

* The *Iron Crown*, borne by the Grand Master of Keldar.
* The *Blade of the Dragonslayer*, a legendary Zweihander.
Session 60

The Suspects venture into Tarrasque Island, where they begin confronting the puzzles that dwell within. Gleaning the tenets of the Hunt from the Hunters' Waystones, the Suspects cautiously tread a path forward, convincing a troupe of Gnome Artificers to respect the Hunt while dissolving a tyrannical Goblin tribe led by a feeble despot. Finally, the Suspects advance up to the mystical location of the beast itself.
Languages

Many **Languages** are spoken in the world by the races that inhabit it scattered around its many continents and oceans.

In Erideon, the lingua franca is the so-called Common language (known as Northern or Boreal by the rest of the world).

There is no established lingua franca throughout the world (despite many claims to the contrary). The only language that is universally known throughout the world is the elegant Draconic, amongst the circles of academia and the sophisticated burghers.

## Human languages

### Northern

Main article: Common
The so-called Common language is the language of Humans in Erideon. There are many subtle dialects and variations of this language, although they are mostly mutually-intelligible.

#### Hanseatic

Free Provinces, english with dutch influence

## Dwarvish

Main article: Dwarvish
The Dwarvish language is spoken by Dwarvenkind throughout the world. With a firm set of rules and principles of speech, it has changed little over centuries of use.

It is comparable to a guttural icelandic.

## Elvish

Elvish is largely

elvish is comparable to a celtic language (e.g. welsh or irish or w/e)
Kragstett

Pictured: the Runes of Ultz, the Sigil of Clan Hammerhand. Kragstett, the New Chiefdom, is the smallest of the Dwarven realms in Erideon

## Politics

### Allegiances

 Stavenberg

***"See this beard I've got here? Know how it's this long? Every goblin you kill makes your beard grow longer."***

**— Famous saying attributed to Tzark the Reckless, the first ruler of Tzerlum of Clan Hammerhand.**

**Kragstett**, also known as **Kragstead**, and in the Dwarvish language known as **Tzerlum**, and by Dwarves also as the **New Chiefdom** on account of its youth, is a Dwarven chiefdom in central Erideon.

Its capital is the city of Ironhearth, which is comparatively young as far as Dwarven cities go; its largest city, however, is the old city of Fellgard, once a Stavian colony.

The New Chiefdom has been buoyed by neutrality in the Endless War, a situation it will gladly remain suspended in. Erstwhile, it is governed by the Chief Ulrich Hammerhand, widely known for his fondness for fistfights and drink.
Chaotic evil

File:Sarevok in armor.jpg
The **chaotic evil** alignment was power without control, selfishness unrestrained by law and order. Chaotic evil characters acted according to whatever their greed, hatred, and lust for destruction drove them to do. Whether out for themselves, or dedicated to a cause that spread evil and chaos, they were ruthless and brutal in their execution.

Typically, they could only be made to align and work with others through force or coercion, with leaders lasting only as long as they could thwart attempts at being overthrown or assassinated. Ultimately, these characters will commit any act to further their own ends.

Many serial killers would fit this description, as would indeed most of the more violent and reckless criminals found in the worst sorts of places.

Opposing alignment
Chaotic evil characters were free from any sense of order or morality. Lawful good characters sought to do benevolent deeds for others within the confines of the laws of civilized society. These two alignments were in opposition to one another.
## Appendix

### See also

* Creatures of chaotic evil alignment
* Inhabitants of chaotic evil alignment
* Chaotic evil deities

### References

1. ↑ 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). *Player's Handbook 3rd edition*. (Wizards of the Coast), p. 90. ISBN 0-7869-1551-4.
2. ↑ Jonathan Tweet, Monte Cook, Skip Williams (August 2000). *Player's Handbook 3rd edition*. (Wizards of the Coast), p. 89. ISBN 0-7869-1551-4.

Alignment
**Dungeons & Dragons 5th Edition**

Lawful good • Neutral good • Chaotic good
Lawful neutral • (True) neutral • Chaotic neutral
Lawful evil • Neutral evil • **Chaotic evil**
Erideon Wiki

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 ***The Suspects**** **Asutali**, the Enchantress
* **Huron**, the Professional
* **Iago**, the Fortunate Sun
* **Jade**, the Dancing Knight
* **JoJo**, the Wandering Bard
* **Shump**, the Terror of Goblinkind
 ***Companions**** **Tanngrisnir**, Ulfgar's ram.
* **Warhelm**, Shump's friend.
* **Zihu**, Asutali's familiar.

 * **Eden sessions**, for all campaign sessions in chronological order.
Session 34

**Session 34 of the Eden campaign** took place June 8 (In Erideon time nightfall 27 August to mid-morning 28 August 120 3A).

## Summary

The Suspects loot the White Covenant's safehouse, netting a healthy amount of money and magical items. The information they learn, though, is unsettling: the illegal trade in the Covenant takes place with the use of Souls -- 'Pigment' -- as a currency. The Suspects engage in some creative antics to leave the Five Hills and the Strands, making their way to The Willow, an adventurers' inn and guild. The Willow is more comfortable than many other places in the city, and the Usual Suspects take advantage of its homely locale to plan their work ahead. Huron and Iago get outfitted with new gear, and the party heads to The Hummingbird to complete JoJo's efforts to draw Prospero out. On the way, they notice what appears to be a battle taking place at the Athenaeum.

## Quests

### Ongoing

* **Plaster Saints (Everyone):** Help the students of Nirmarth with their ambition to discredit the White Covenant. (a) return the stolen items to Nirmarth at his workshop by following the secret signs from the King's Plaza to get discounts on magical items, (b) find a way to publish the information you have collected about the church in the newspapers of Roulan, and (c) find a way to contact Windelarius Hann to collect your reward.
* **The City of Tears (Everyone):** Find and explore the mysterious city of Aldenburgh, now known to be the ancient Serpentfolk city of Shihen Ahen, where ancient lore claims that the Great Conqueror first stepped foot on the "unknown." Now known to be a demiplane, only accessed via the phylactery in the Royal Palace. Shihen Ahen is one of the locations where many important events in history transpired, and may be critical to understanding what exactly the vessels are and
* **The Legacy of the Great Ones (Everyone):** Find information of Neia's whereabouts from the Hellborn in the Netherworld. Two phylacteries can be used to access this plane: one in the Royal Palace, and one somewhere in Freienthal. Neia might be able to help you glean more information about your status as a vessel for a draconic soul.

### Character

* **A New Bond (Iago):** Join Vallovar in his efforts to dissolve the Crimson Cobras and form a New Bond for Dragonborn.
* **Blood and Mead (Ulfgar):** Investigate the Frostview.
* **Fame and Glory (Huron):** Visit the famed armorer and craftsman, Gael Flechér, renowned for making the strongest gambesons in Roulan.
* **Hey, that's my stuff! (Iago and Huron):** Get your stuff back and confront Prospero about his relationship with the White Covenant.
* **Lambert, Lambert, what a prick... (JoJo):** Visit The Hummingbird and publish your limerick of Prospero.
* **The Frequent Suspects (Huron):** Find other like-minded individuals in Roulan.
Session 62

The celebration over the succesful hunt for the Tarrasque begins. Jade meets the fascinating Drussus, a Dragon who enjoys drinking and hunting (in that order). Lumiyax bests his mentor in mini robot fighting. Huron meets his equals in Deadshot and Erra, both of which are consummate marksmen. Jade, however, is the speediest shot by far. Ulfgar eats magic pies and ends up unconscious. Lumiyax meets the Shaman. Amidst other shenanigans, the Endurance, the vessel of Prince Helst, appears on the distant horizon and crash-lands against low-lying mountains.
Recovery of Mzundelft

## Recovery of MzundelftPart of the Endless War

***"What better way to die than against such insurmountable odds?"***

**— Lord Mzinchaft to the Usual Suspects, a few days before his death against insurmountable odds.**

The **Recovery of Mzundelft**, known to critics (mainly in Stavenberg) as **Hjartarson's Gambit**, was an operation intended to recover the destroyed Chiefdom of Mzundelft.

## Mzundelft Scouting Operation

Little is known of the result of the scouting operation. Of the 500 dwarves sent to participate in it, only six known survivors were recovered.

This does not include Tuderick Torunn, who the Usual Suspects know to be deceased, but the larger Mzundelft does not.

## Main Operation

### Battle of Tyrenstor

Main article: Battle of Tyrenstor (120 3A)
The **Battle of Tyrenstor** was a crucial engagement.

The battle took place in the plaza of the city of Tyrenstor, the gate between Mzundelft and the Kingdom of Tyrland.

At the climax of the battle, the Usual Suspects severed the stem of a large mushroom in the center of the plaza, which crushed a large portion of the Goblin army and caused it to rout.

The battle -- the first such engagement, with the exception of the Mzundelft Scouting Operation -- ultimately allowed Mzundelft-in-Exile to continue the operation to restore the Old Chiefdom.

### Battle of Tzand

Main article: Battle of Tzand (120 3A)
The **Battle of Tzand** occurred once the Mzundian and Stavian forces arrived and established their fortified outpost under the Grand Station at the city.

Despite the efforts of the Usual Suspects (which only triggered a contraflow in the Golden Tower itself), it is believed the Drow ambuscade was triggered after Logarius of Tyrland was deprived of his eyestones, breaking his control over the Drow hiding in the sewers and unleashing their attack.

Thankfully, however, the Usual Suspects triggered contingency measures designed by the Tzandians for such an event from within the Golden Tower, and successfully broke the morale of the Drow, leading to their retreat.

However, many Dwarves had perished by this point -- including the military commander of Mzundelft, Lord Mzinchaft Torunn.
Erdenheim

**Erdenheim** *(Dwarvish: Earth-Home, Home-in-the-Earth),* affectionately referred to as the **Invisible City**, is a concealed Dwarf city about 15 miles north of Leiton.

It houses the headquarters of the Fist of Freedom. At the same time, it is the capital of Mzundelft-in-Exile.

## Facilities

### Smithies and supply depots

Despite an Athenian-style armed citizenry military, as is customary in Dwarven society, the Smithmaster has been instructed to give the Usual Suspects a substantial discount. Effectively amounts to much-reduced markup on items purchased.

The Usual Suspects have also been allowed to utilize the equipment of the smithies for their own ends.

### Barracks

Here is the office of Gurvek of Clan Bolgart, Master-at-Arms of Erdenheim and Mzundelft-in-Exile.

### Residential area

The players have been assigned Residential Unit 327, which is one of the few RUs built for a human-sized frame.

The beds have been carved from the living rock, and are quite uncomfortable for non-Dwarves.

### Mess halls

#### Breweries

Ulfgar is currently brewing a new kind of ale.

## Hall of the Council

### The Council

Known councilmembers include:

* **Hjartarson of Clan Coldwind, the First Chief**, and chair of the Council.
* **Edrick of Clan Battleheart**, chief of the Fist.
* **Ulrich of Clan Torvends**, leader of the self-defense committees of Leiton.
Allius Loc de Glessech

## Rules Information

* 5e

***"Can't you see, now? Nothing can stop them, and they will soon be at the gates of our home!"***

**— Lord Glessech, after his terrible defeat had been crystallised by the Siege of Tourall.**

**Allius, the Lord Glessech**, also known as the **Baron of Glessech**, is an Aldian nobleman and military commander. Born the heir to the small yet wealthy Barony of Glessech, he has lived the classic life of the martial Aldian nobleman.

## Description

The Lord Glessech is a middle-aged man, rarely seen out of his armour.

## Personality

A zealous nationalist and radical, the Lord Glessech is controversial in Aldia to say the least.

## Possessions

* The Barony of Glessech, in the Duchy of Verhasselt, of which Roulan is the capital.
* Peerage, and a vote in the Aldian Parliament.

## Activities

* Lord of the Barony of Glessech.
* Patriarch of the House Loc de Glessech.
* Former commander of the Aldian armies.
Channeling Crystals

**Channeling Crystals** are a peculiar and unique substance that channel of the power of the Eyestones into weapons, artifacts, books, and possibly even beings.

They are usually cyan in appearance. It is unknown if a larger amount of this matter facilitate a larger extraction of power from the vaunted Eyestones, or if this transaction is independent of the channeling matter itself.

## Description

They are of varying sizes, but always of a cyan coloration. They emit a low blue glow. It is also known that channeling matter seems to more potently reap the power of the Eyestones when composed of large chunks, rather than smaller ones.

## Ontology

### Substance

The substance of which the crystals are composed is absent from classical studies in mineralogy, and the field of geology in general.
Faith of Tyr

The **Faith of Tyr**, also known as the **Platinum Way**, the **Tyrian Faith**, and the **Faith of Dragons**, is a religion primarily centered around Tyrland, but extending (albeit in a limited fashion) to other realms as well.

The Faith of Tyr primarily reveres Tyr, the platinum dragoness and goddess of creation, with whose sheer will the Universe received shape. Along with revering Tyr, the faith recognizes the importance of Argastus, the purple dragon, in the balance of the world; destruction also has a role to play in the Universe.
Gwyon de Glauver

**Gwyon de Glauver** is an Elven wizard and scholar at the Athenaeum in Roulan.

His studies focus on the extraplanar in the world.

He is a close friend of several acquaintances of the Usual Suspects, namely Gradius the Wanderer and Diero de Naessens.

The department of extraplanar studies is not publicly known to exist outside of the Provost and the Headmasters of the Athenaeum.

## Description

Gwyon has shoulder-length hair that age has left in a light gray color. He has a short but impeccably styled beard, with a forked tip on the chin. A blindfold covers both of his eyes. He is often seen in the most elegant attire possible, usually a black frock coat as well as a white neckerchief. He relies heavily upon a cane for walking.
Session 29

**Session 29 of the Eden campaign** took place May 16 (In Erideon time 26 August 120 3A).

## Summary

The party splits up. Iago and Ulfgar heal many of the escapees of the White Covenant's prisons that joined the Crimson Cobras. JoJo and Asutali follow up a lead on Nirmarth's associates that leads them to a tavern frequented by members of the Covenant, where the Church's auctions of seized goods seem to take place. The trial and execution of Krispin van ter Haar and other prisoners is interrupted by an attack of members of the Aetherial Council, who were possibly successful in rescuing their associate, leading to an all-out brawl in the King's Plaza in Roulan that leaves dozens dead.

## Synopsis

### Following the Thread

The suspects discover that the Silverstar Workshop of Nirmarth's apprentices has not been the only workshop attacked recently -- The Dragon's Rune, another such establishment run by half-elves, has been attacked in the more distant past.

## Quests

### New

* **Tastes Like Home (Ulfgar and possibly others):** Try the Dwarven drink at the Frostview tavern in the Great Arch district of Roulan.

### Ongoing

* **Devil's Advocate (Asutali and possibly others):** Prepare to testify before the Aetherial Council.
* **Plaster Saints (Everyone):** Help the students of Nirmarth with their ambition to discredit the White Covenant.
* **The City of Tears (Everyone):** Find and explore the mysterious city of Aldenburgh, now known to be the ancient Serpentfolk city of Shihen Ahen, where ancient lore claims that the Great Conqueror first stepped foot on the "unknown."
* **The Legacy of the Great Ones (Everyone):** Find information of Neia's whereabouts from the Hellborn in the Netherworld. Two phylacteries can be used to access this plane: one in the Royal Palace, and one somewhere in Freienthal.

### Completed

* **A Dragon among Men (Iago):** Help the Crimson Cobras heal the escaped Dragonborn.

* **The Dead among the Living (Everyone):** Help Krispin van ter Haar escape his grisly demise under the hands of the White Covenant, OR find some other way to discern what exactly happened to the Seal in Heaven's Reach.
Session 55

**Session 55 of the Eden campaign** took place November 6 (In Erideon morning of Oct 9 to noon on Oct 10).

## Summary

The Suspects discover that the Sons of Mzund were responsible for the attempted assassination of Hjartarson Coldwind. After regrouping with the New Bond and preparing Operation Edelweiss, they meet Prince Helst and board the *Endurance*--a famously opulent airship--in the direction of Keldar. Lumiyax discusses life with Yorick 001. Huron has a sobering conversation with Osprey Vareauna. Huron orders the operation to commence, but, unfortunately, the operation soon devolves into uncontrollable madness, with hundreds of innocent civilians caught in the mix.

## NPCs

* Prince Helst is introduced as a fabulously wealthy merchant and the owner of the vessel *Endurance*. Helst's home, captured and taken by the Holy Order of Keldar, led him to seek shelter in Roulan, where he sought to ally forces with the New Monarchy.
* Yorick 001 discusses sentience and aesthetics with Lumiyax. Yorick grew up with Lumiyax as a brother figure, and considers Lumiyax as close as his brother.
* Osprey Vareauna talks with Huron of his fears of the future. He fears that his brother, Kyrie, may be corrupted by the great power he wields.

## Quests

### Ongoing

* **I'll make a man out of you! (Huron):** Train the Tennega division to a higher standard.
* **Operation Edelweiss (Everyone):** Infiltrate the Keldari ceremony for the knighting of Grand Master Reinhardt's son. Install a strong ally as Pontiff of the Kelic faith.
* **The False Brother (Ulfgar):** Investigate the Sons of Mzund further.
* **The Frequent Suspects II (Huron):** Unearth the final whereabouts of Branarth, the Lord Lautrec.
* **The Soul of Altruism (Everyone):** Achieve mastery over the Good eyestones (green). The Green eyestones are possessed by: Taroverulus, of the Halls of Mandalos, Radovius, of the Overworld, and possibly Cassida, of the Hunting Grounds.
* **The Soul of Solipsism (Everyone):** Achieve mastery over the Evil eyestones (red). The Red eyestones are possessed by: Friede, of the Ashen Queendom, Vidine, of the Netherworld, and by Romulus, of the Red Realms.
* **Unshackling Mortality (Asutali):** Discuss the two Great Arts of Soulcraft--Lycanthropy, and Vampirism--and their history, with Gwyon de Glauver, Gradius the Wanderer, and Krispin van ter Haar.

### Completed

* **The Western Beacon (Everyone):** Explore and activate the Western Beacon.
Roel de Naessens

## Rules Information

* 5e

***"The rule of a state is best placed on the hands of those most equipped to administer it."***

**— Roel de Naessens, to his cousin.**

**Roel Brandt Steffoeniecht de Naessens**, known by his primary title as the **Lord Pattyn** and the **Lord Pattyn de Naessens**, and by his title, the **Lord Speaker**, is a human statesman and the Speaker of the Aldian Parliament.

As his surname suggests, he is a member of the prominent patrician Aldian-Rossian family, the House de Naessens. His cousin, Diero de Naessens, is a powerful wizard.

## Abilities

As many of the members of the De Naessens family, Roel is a competent practitioner of magic.

## History

### Action in the Great War

Roel is known for his service in the Great War, in which he personally commanded the levies of House de Naessens into a number of battles. In one of these engagements, he directed his personal guard into the fray, in which he suffered a series of injuries that left his face scarred.
Session 42

**Session 43 of the Eden campaign** was a downtime session that took place on August 2020, in Erideon time during various times from August 30 to September 3.

## Synopsis

### Back at Philidor's Beacon

Asutali runs various experiments at Philidor's Beacon.

### 2nd Beacon

Round table, 12 chairs. Impeccable plush velvet decorations. Ruined keep of some sort. Magical defenses similar to Philidor's, peculiar crystal on a column, descending staircase, narrow, probably dangerous

**Sorius, Copper Kobold Warlock**, keeper of the Second Beacon. This is a ruined Elven keep that was once called Bevan Keep, but now is Sorius's Beacon.

Sorius reveals much of the history of the planes. Apparently, the universe was once unified. But the creators of the universe mysteriously died or disappeared, leaving only their children behind -- Dragons. The most powerful of the Dragons quickly banded according to their personal dogma and creed, leading to the creation of the Planescape and the rupturing of the single, cohesive Universe. Logarius was apparently successful in unifying the various planes into a peaceful organization, but eventually he was toppled by an alliance of the planes against the Nexus, and the invincible overlord was somehow defeated by the extraplanar armies. Nonetheless, the extraplanars were left entirely devastated, and their ancient enmities rapidly resurfaced, leading to the collapse of their alliance and the disintegration of an organized administration of the multiverse.

There are four primal forces in the universe, as Sorius describes: Good (Green stones), Evil (Red stones), Law (Platinum stones), and Chaos (Purple stones).

Sorius hypothesizes on the use and meaning of the beacons, but is apparently only their steward and not their creator. The beacon apparently created some sort of a connection with the planes of chaos, which are of course the Hunting Grounds, the Wandering Isles, and the Red Realms.
Curioll Nirmarth

## Rules Information

* 5e

Master **Callan Curioll Nirmarth**, is a legendary Gnome Artificer that maintains the Nirmarth Workshop in Roulan. Attached to his workshop is also the Nirmarth School, in which promising young students are taught the ways of the Artificer.

## History

Master Nirmarth was born and raised in the city of Roulan, but his expeditions throughout the land led him further south to the massive continent of Vantion. Through unclear means in the Great Continent, Master Nirmarth was able to learn the ways of the Artificer, and he returned to the Northern Continent, Erideon, to launch a school on this craft, educating the intelligent and the wise in the "Cynical Craft" of the Artificer.
Session 33

**Session 33 of the Eden campaign** took place June 4 (In Erideon time 27 August 120 3A).

## Summary

After being arrested for several counts of illegal spellcasting in Roulan, Asutali is escorted to the city courthouse. During her trial, she attempts to escape the courthouse and return to the rest of the Usual Suspects. However, she is stopped by Gwyon de Glauver, the headmaster of the school of extraplanar studies at the Athenaeum. He returns Asutali to the courtroom, where he proceeds to get the charges against Asutali thrown out. He then shares his insight into the planar conflicts with Asutali.

## Synopsis

* Souls come from the Abyss and end up in the 'upper plane'
* The planescape is an unnatural creation from the whims of the gods
	+ Other planes are also being corrupted by the Abyss
	+ The other planes need to be destroyed, leaving the Abyss, Nexus, and 'upper plane'
Resources

A few resources for the Eden campaign are below:

## Rules

* https://media.wizards.com/2018/dnd/downloads/DnD\_BasicRules\_2018.pdf, the Basic Rules are free on the DnD website.

## Reference

* https://www.5esrd.com/ is a good online 5e SRD.

## Spells

* https://thebombzen.com/grimoire/ is your friend.

## Name generators

* https://www.fantasynamegenerators.com/ is the big one.
* https://www.fantasynamegenerators.com/dungeons-and-dragons.php is what you're primarily interested in.
Dynachus Thornblood

## Rules Information

* 5e

***"So... we are agreed, then..."***

**— Dynachus to the Usual Suspects.**

**Dynachus Thornblood** is a Hellborn wizard and adventurer that has worked with the Usual Suspects. He was broken out of the White Covenant's prisons by Iago and Huron.

Dynachus, an Extraplanar, has made it his mission to destroy Uddreth, what he claims is a foul and tyrannical despot that has worked with Neia to bring great destruction upon the Netherworld.

At the moment, he does not exactly have the power to achieve these aims -- as shown by Evil Shump -- but he hopes to gain such power moving forward.

## Description

Dynachus is a Hellborn that appears to be in his mid-thirties. He is, of course, much older. He wears small, round glasses, above silver-coloured eyes, and is often found with heavy tomes and books. A remarkable conjurer, he can summon powerful elementals at will.

## Personality

Dynachus is a tempered and stoic individual, who thinks cautiously before speaking. Although he does not lie outright, his personal ethical code seems to pivot entirely around the completion of his goals in true chaotic fashion.

## Abilities

Dynachus is a masterful conjurer, one of the most powerful conjurers in Erideon.

## Activities

Dynachus is known to be searching for the relics of his people in the Nexus, which he claims will allow him to wrest control over the Nether from the cowardly tyrant Uddreth.

## History

He is known to have languished in the dungeons of the White Covenant for about thirty years.
Drow

Drow, a subrace of Elves, are widely infamous throughout the Nexus.

**Drow** are a notable subrace of Elves believed to have originated in the Nexus.

## Description

### Appearance

Drow resemble Elves, although their hair is often white, and their skin varies from a light grey to a darker black, with purple hues interspersed throughout.

## History

### First Age

The Drow have many tales and legends of the first age, all of which are most likely false. For one, they claim to have been the heirs and scions of an ancient Draconic power, one that raised them to a higher status than their Elven siblings; an obvious falsehood and superstition.

### Second Age

During the Second Age, the Drow were pushed back into the Underdark by the emerging Dwarven powers in what is known as the Eternal War. The Drow civilization was threatened in numerous places in the Nexus; in Erideon, Drow culture and society were all but extirpated from the World and relegated to the subsurface of the Underdark.

### Third Age

The Drow are known to have taken over Mzundelft after the Dwarves therein were tricked and the chiefdom brought to collapse by the cunning maneuvers of Logarius of Tyrland, who saw the emerging contraption on the Golden Tower as a threat.

The Drow were beaten back by a combination of Hjartarson Coldwind, and the Usual Suspects. Mzundelft has now been refounded, and the Dwarves are slowly but steadily pushing the Drow back into the Deep.

## Society

### Government

The government of the Drow is almost entirely despotic, with warlords and tyrants passing down rules to the people under their jurisdiction.

### Dynasties

Many illustrious dynasties have ruled over segments of the Drow civilization throughout the years, although the majority are unknown to the surface-dwellers above.

### Homelands

The Drow are native to the Underdark, which has been described as a sub-plane of the World in the Nexus. Or so it is believed; the origin of the Drow remains shrouded in mystery, as well as legend and fabrication, and the true story of their homeland may never be known.

### Interracial Relations

Drows harbor an ancient rivalry with Dwarves, with whom they compete for the interface between the World's Surface and the Underdark. The war has been horrid, with numerous atrocities committed by either side.

## Culture

### Religion

The religion of the Drow is as mysterious as the Drow themselves, perhaps even more so. It is believed, though, that they follow an offshoot of what has become known as the Faith of Tyr: except that, instead of revering the primal Dragoness, they revere Argastus, the lord and founder of chaos and upheaval.

### Magic

Main article: Magic
Drow show great tact and facility for Necromancy and the necromantic arts. At the same time, Drow tend to be illustrious in the use of Illusion magic, which they use to trick and lure their enemies in the Underdark as well as to infiltrate the societies of the Surface dwellers.
Logarius the Great

**Logarius the Great**, known by a number of names including the **Great Conqueror**, the **Forgotten Conqueror**, the **Great Liberator**, the **Great King**, the **Forgotten King**, and others, is believed to have been an ancient Purple-Platinum dragon of great power.

Most of the population on the World appears to have forgotten about the very existence of this remarkable individual. Among those who at least know of his past existence are the Usual Suspects, Logarius of Tyrland, and possibly others.

## History

Logarius, as per the words of Nicola von Stavenger, the visions of the Vessels, and others, appears to have sacrificed himself in some way, shape, or form to forestall the Corruption. Unfortunately, his sacrifice does not appear to have been successful: as is well known, the influence of the Corrupted Beings in the Nexus is only growing.