recursal/Fanatic-Fandom huggingface dataset:
Sellos Explosivos

Los **Sellos Explosivos** (起爆札 *Kibaku Fuda*) son trozos de papel con el kanji "Explotar" (爆, *Baku*). Estos papeles tienen una infusión de Chakra
 que explotan después de un tiempo determinado, de forma automática, o
después de ser encendido por una llama. Las etiquetas se pueden unir a
una superficie o estar envueltas alrededor de un arma para ser lanzada contra un enemigo. Son muy versátiles y es una de las herramientas básicas que usan algunos guerreros.
 Se suelen emplear para disponer trampas ante el enemigo, y en
combinación de una emboscada en forma de falsa retirada o como sistema
de alarma.
Sending

**Sending -** Arcane 5

**Range:** Unlimited

**Duration:** Special

By means of this spell, the caster can contact a single creature with whom his is familiar and whose name and appearance are known. If the creature in question is not on the same plane of existence as spellcaster, there is base 5% chance that the sending does not arrive. Local conditions on other planes may worsen this chance considerably, at the option of the Judge. The sending, if successful, can be understood even by a creature with an Intelligence as low as 1 (animal intelligence).

The wizard can send a short message of 25 words or less to the recipient; the recipient can answer in like manner immediately. Even if the sending is received, the subject creature is not obligated to act upon it in any manner.

This spell requires 1 turn to cast.
Manipulación de la Forma

**Manipulación de la Forma** (形態変化, *Keitai Henka*) es una forma avanzada del Control de Chakra y una técnica que es fundamental para la manipulación de los chakras y la creación de nuevos Jutsus. Se trata de cambiar la forma y el movimiento del chakra, la determinación del tamaño, alcance y propósito de un jutsu.

El mejor ejemplo de la manipulación de la forma es el Rasengan,
 que se describe como la manipulación de formas que se ha llevado "al
más alto nivel posible". El Rasengan depende en gran medida del control
de chakra y no requiere el uso de los sellos manuales. Mediante la creación de preceptos extraídos de la Práctica de Escalar Árboles y de la Práctica de Caminar sobre el Agua que son ejercicios de control de chakra, el chakra del Rasengan se ha girado y luego se comprime en forma de una esfera. Los Jinchūriki, al transformar a través de sus formas progresivas de Bestias con Cola, moldean su chakra a su alrededor para asemejarse a la forma de su Bestia interior.
 A través de las transformaciones más, el chakra de la bestia de cola,
puede materializarse en la carne y el hueso de la Bestia.

## Información

Manipulación de la Forma es una de las dos técnicas necesarias para crear o modificar un jutsu con su contraparte que la Transformación de la Naturaleza.
 Si bien la Manipulación de la Forma cambia la forma y el movimiento del
 chakra, la Transformación de la Naturaleza cambia la naturaleza del
chakra, alterando de sus propiedades y características según la afinidad de naturaleza del usuario. Debido a esto, una técnica como el Rasengan puede convertirse en Elemento Viento: Rasengan o Elemento Viento: Rasen Shuriken. La naturaleza cortante del Elemento Viento,
 junto con el movimiento en espiral del chakra, modifica al chakra
convirtiéndolo en millones de agujas minúsculas en una formación en
espiral.

También se utiliza la Manipulación de la Forma y la Transformación de la Naturaleza con las llamas negras del Amaterasu para crear el Elemento Llama y las diferentes técnicas que utiliza que se derivan del Chidori. Por lo que la Piroquinesis a base de chakra necesita de estos aspectos fundamentales.
Earth

**Under control of** | * United Earth Republic

Earth (also known as Terra or Sol c) is the original homeworld of the humans. It is a terrestrial planet in the Solar System, and one of the few worlds in the Milky Way Galaxy where sentient life has evolved naturally. It was also the only body in the Solar System capable of harboring life for over 3 billion years until the terraformation of both its moon, Luna, and its sister planet, Mars in the 2100s A.D. Other terrestrial planets/moons in the system, such as Mercury, Venus, Ceres, Europa, Titan, & the Pluto-Charon pair, among others, could not feasibly be re-purposed, and as such, any colonies had to be heavily climate-controlled and isolated from the environment.
AkatsukiZ

**AkatsukiZ** (暁 literalmente *Amanecer de AgarZ*) es una
organización que busca acabar con la tiranía y la opresión en AgarZ a
través de medios pacíficos, pero que pronto cambiaría sus métodos hasta
volverse una organización criminal constituida por varios luchadores de
alta clase renegados.

Fundado por Sha, este clan es temido por todo el mundo debido a sus tremendos poderes y su naturaleza despiadada.

## Historia

Un relleno de historia y al final está al mando de Sato.
Kunai

**Kunai** (クナイ, *Kunai*) son un tipo de cuchillo muy popular
entre los Guerreros de Team. Esto se debe, principalmente, a su pequeño
tamaño, el cual le da mucha efectividad a la hora de esconderlo o
desenfundarlo rápidamente para atacar.

El Kunai se usa casi exclusivamente para el combate. Pudiendo servir
como arma arrojadiza, arma cuerpo a cuerpo e incluso para fabricar o
formar parte de trampas. Debido a su aerodinámica forma, este arma
siempre golpeará con la punta al ser lanzada. Este arma es una de las
más comunes en la historia, junto con los Shuriken o las Senbon.

Además se puede fluir chakra común o elemental a través del Kunai para aumentar su filo o poder destructivo al momento de ser lanzado.

## Formas de Lanzar un Kunai

* Los Kunai, generalmente, se lanzan tomándolos de la empuñadura o haciéndolos girar usando el agujero en la punta de esta. Se suelen lanzar estirando el brazo desde los costados hacia adelante, o desde arriba hacia abajo.

* La mayoría de las marionetas guerreras tienen métodos artificiales de lanzamiento de Kunai.
* Las máquinas de entrenamiento de evasión que utilizan los asesinos funcionan como una especie de cañón a resorte que dispara más de 15 Kunai a la vez.

* Las trampas de Kunai utilizan sogas y mecanismos de palancas para lanzarse a una determinada posición cuando la trampa se activa.
コルサント

特徴
--

**コルサント** 【Coruscant】

銀河系の首都惑星。かつてはノトロン（Notron）という名で知られ、時代によってはインペリアル・センター（Imperial Center）やコアの女王（The Queen of the Core）とも呼ばれた。惑星全体がギャラクティック・シティと呼ばれる何層もの都市構造に覆われており、地表の階層はレベル5127に達する。コルサントには銀河共和国や銀河帝国の元老院が置かれ、政治や文化、娯楽、経済の中心地として栄える一方、下層レベルにはアンダーワールドと呼ばれる裏社会の巣窟が広がる。

レジェンズ設定ではハイパースペース大戦やシス大戦、大銀河戦争、クローン戦争など、数々の銀河紛争の戦場となった。銀河内戦で帝国が敗北した際に新共和国の首都となったがユージャン・ヴォング戦争で陥落し、侵略者ユージャン・ヴォングによってユージャンター（Yuuzhan'tar）と改名される。銀河連合自由同盟が奪還に成功して以降、コルサントの支配権はフェル帝国からダース・クレイトの銀河帝国、銀河同盟三頭政治へ移った。

## 固有植物

地名
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Ben Drowned

***Ben Drowned*** es un personaje secundario de ***AgarZ***, ya basado en el Famoso Creepypasta del mismo nombre. Este tiene mucha participación en ***AgarZ*** como parte del Canon.

Posee varias habilidades de Fuego, haciendo que pertenezca al grupo del Elemento Fuego.

Este personaje tiene una personalidad parecida a la de Natsuh, ambos tienden a pensar igual.

*Ben Drowned* es el rival de Knuckles, siendo que el equidna es de Taijutsu y *Ben* de combates cuerpo a cuerpo.

## Personalidad

A menudo se le describe como un muchacho humilde, pero valiente y
valeroso que no duda en tomar la difícil tarea de salvar a Team (y
muchos otros), una tarea a la que está destinado. A menudo, Ben es asociado con los Guerreros de Team. Rara vez muestra signos de cobardía y
 siempre está dispuesto a utilizar su fuerza y ​​valor para salvar y
ayudar a los que le rodean.

## Apariencia

Invariablemente, Ben lleva una túnica verde y
 una gorra verde, aunque los matices del verde varían. Durante el
transcurso de AgarZ, usa ropa diferente. Lleva los típicos ojos negros
con iris rojos como referencia a la energía *Exe.* Además, Ben se
pone guantes especiales o pulseras que le ayudan a aumentar su fuerza.
Sus características físicas varían un poco de un juego a otro, aunque
por lo general tiene el pelo de color claro (que va desde el marrón al
rubio) y ojos azules. Muchos personajes femeninos revelan que Ben es un
chico guapo, e incluso se llegan a enamorar de él.

## Curiosidades

* Ben tiene un miedo a las Gallinas de ***The Legend of Zelda***.
* Tiene la costumbre de molestar a Amy llamándola *"Tabla".*
* Tiene una semejanza a *Link*, ambos son de la misma estatura, llevan una vestimenta Blanca y Verde, la única diferencia es que Ben tiene la decadencia de un ojo, y tiene poderes de Fuego.
Mirix

**Mirix** fue una personaje de AgarZ con mucha participación en *Universal War* como el amor de Gabriel y novia de Jessers.

Mirix tuvo protagonismo en Universal War siendo el objetivo amoroso de Gabriel y la razón de sus pesares, recorrió además todo Team y AgarZ en general.

Tra un breve tiempo en aparición Mirix se retiró para nunca más volver, dejando herido sentimentalmente a Gabriel, quien de hecho aún no se recupera.

## Personalidad

Mirix era una chica optimista y tranquila, en un tiempo casi responde a los sentimientos de Gabriel hasta que un rival amoroso de este, Jessers, convenció a su enemigo de que esta enrealidad era hombre, apartándolos uno al otro y habriéndose paso a sí mismo para conquistarla, cosa que consiguió; por esto se podría considerar a Mirix alguien ingenua.

## Apariencia

Mirix tiene el aspecto de una mejor adulta, pero joven, de cabello y ojos color marron. Porta un vestido blanco con una cubierta delantera marrón con botones negros y un moño a la altura del cuello del primer color mencionado, además de una aureola y alas blancas.
Star Wars: War Across Space III

**Star Wars: War Across Space III**is an MMO RPG video game.

## Classes/Ranks

### Jedi

1. **Initiate:**
2. **Padawan:**
3. **Knight:**
4. **Guardian:**
5. **Counsular:**
6. **Sentinel:**
7. **Master:**
8. **Grand Master:**

### Sith

1. **Dark Jedi:**
2. **Apprentice:**
3. **Assassin:**
4. **Acolyte:**
5. **Warrior:**
6. **Marauder:**
7. **Lord:**
8. **Dark Lord of the Sith:**

## Lightsabers and Crystals

### Types

* **Standard:**
* **Protosaber:**
* **Retrosaber:**
* **Double-Bladed Lightsaber:**
* **Guard Shoto:**
* **Crossguard Lightsaber:**
* **Curved-Hilt Lightsaber:**
* **Long-Handle Lightsaber:**
* **Lightsaber Pike:**
* **Sabercane:**
* **War Dragon Rider's Saber:**
* **Electrum Detail:**
* **Training Lightsaber:**
* **Shoto:**
* **Dual-Phase Lightsaber:**
* **Lightclub:**
* **Lightwhip:**
* **Lightfoil:**
* **Underwater:**
* **Darksaber:**

### Crystals

* **Blue:**
* **Green:**
* **Yellow:**
* **Purple:**
* **Bronze:**
* **Amber:**
* **Black:**
* **Orange:**
* **Red:**
* **Turquoise:**
* **White:**
* **Pink:**
* **Gold:**
* **Viridian:**
* **Teal:**
* **Violet:**
* **Silver:**
* **Pewter:**

## Force Powers

* **Force Grip:**
* **Force Push:**
* **Force Lightning:**
* **Force Choke:**
* **Force Repulse:**
* **Force Maelstrom:**
* **Force Speed:**
* **Force Stealth:**
* **Mind Trick:**
* **Force Sight:**
* **Force Empathy:**
* **Telepathy:**
* **Force Jump:**
* **Force Barrier:**
* **Doppleganger:**
* **Battle Meditation:**
* **Art of the Small:**
* **Breath Control:**
* **Force Bellow:**
* **Force Body:**
* **Force Deflection:**
* **Force Flash:**
* **Force Illusion:**
* **Force Meld:**
* **Force Suppression:**
* **Force Whirlwind:**
* **Force Wave:**
* **Force Weapon:**
* **Force Vision:**
* **Shatterpoint:**
* **Force Whisper:**
* **Phase:**
* **Sever Force:**
* **Precognition:**
* **Psychometry:**
* **Tapas:**
* **Animal Friendship:**
* **Alter Environment:**
* **Battlemind:**
* **Dark Transfer:**
* **Droid Disable:**
* **Combustion:**
* **Crucitorn:**
* **Electric Judgement:**
* **Force Heal:**
* **Force Ghost:**
* **Force Blind:**
* **Force Light:**
* **Force Projection:**
* **Force Orb:**
* **Force Protection:**
* **Force Stun:**
* **Force Valor:**
* **Hibernation Trance:**
* **Levitation:**
* **Malacia:**
* **Morichro:**
* **Plant Surge:**
* **Revitalize:**
* **Drain Knowledge:**
* **Force Destruction:**
* **Force Drain:**
* **Force Fear:**
* **Force Phantom:**
* **Force Rage:**
* **Force Scream:**
* **Force Slow:**
* **Force Sphere:**
* **Force Storm:**
* **Force Wound:**
* **Kinetite:**
* **Mind Control:**
* **Mechu-Deru:**
* **Midi-Chlorian Manipulation:**
* **Sith Alchemy:**
* **Spear of Midnight Black:**
* **Spirit Transference:**
* **Thought Bomb:**
* **Torture by Chagrin:**
* **Alter Damage:**
* **Dun Moch:**
* **Saber Barrier:**
* **Saber Throw:**
* **Telekinetic Lightsaber Combat:**

## Bosses

### Other

XP
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Elemento Fuego

**Elemento Fuego** (火遁, *Katon*, literalmente *Liberación de Fuego*) es una de las cinco principales naturalezas elementales. El Elemento Fuego es el más utilizado entre los guerreros de Team. Se especializa en jutsus de tipo ofensivo, yendo desde una simple llama hasta grandes explosiones. Los usuarios de Magia obtienen acceso a él mediante la Magia de Fuego.

## Información

Los jutsus y técnicas del Elemento Fuego, pueden ser de medio y largo alcance. Este tipo de elemento es común entre los guerreros de Team, así como los pertenecientes a la organización AkatsukiZ, que son especialistas en su manejo. El Elemento Fuego es naturalmente fuerte contra el Elemento Viento,
puesto que éste último alimenta las llamas e incrementa su fuerza. Del
mismo modo, el Fuego es débil frente al Agua, debido a su capacidad de
extinguir las llamas. Sin embargo, una técnica de fuego lo
suficientemente poderosa podría llegar a ser capaz de evaporar a su
debilidad natural.

En el ámbito mágico, este permite a los usuarios generar y manipular fuego a
voluntad. Los mismos pueden usar esta magia sin la necesidad de un
grimorio. Sin embargo, para usarlo en todo su potencial, se requieren
hechizos específicos, que se almacenan dentro de los libros. Debido a
 su naturaleza destructiva, esta magia se usa generalmente para sus
hechizos ofensivos.

## Variaciones

Las técnicas de fuego también pueden ser combinadas con otras naturalezas para formar un Elemento Avanzado:

* Mezclado con Elemento Tierra: Elemento Lava
* Mezclado con Elemento Agua: Elemento Vapor
* Mezclado con Elemento Viento: Elemento Quemar
* Mezclado con Elemento Tierra y Elemento Viento: Elemento Polvo

Además de esto existe una variación del Elemento Fuego que puede ser accedida por usuarios poseedores del Mangekyo Sharingan: el Elemento Llama (*炎遁, Enton, literalmente Liberación de Llama*), que tiene la capacidad de quemar y consumir a su objetivo hasta que no quede nada del mismo; no puede ser extinguido de ninguna manera a menos que se lo selle, lleve a otra dimensión, o en un caso avanzado, apagarlo con el uso del Kagutsuchi, que a su vez es una variación de la Piroquinesis. Este elemento se manifiesta a través de la técnica Amaterasu.
Kadonian

**Kadonians** are a reptilian sentient species from the desert planet Kadonia. They are a physically strong, yet inquisitive people that seek to understand the universe at large through scientific studies. Even throughout history, there are instances of trading conflict for scientific advancement—be it for technological superiority in and of itself, recognition for their breakthroughs, evasion of war or simple curiosity. To that end, many developments of the race's ancient nations have traditionally favored defensive measures to protect themselves and their research rather than wage war. In a way, trying to outdo one another in research is the old way of waging war against one another.

Today, they're renowned in their part of the galaxy as scientific helpers in shielding units for ground and space installations, vehicles and personnel; countermeasures for enemy communications and sensory equipment; automated and manual turrets for spaceships and installations; personal combat armor; image replication technology for all-environmental camouflage for personal armor, which was further developed for spaceships such as the Liberator with human assistance; and long-distance, system-to-system scanning equipment. Some weaknesses that were addressed with assistance from their allies included improved ammunition development; ammunition management and expended cartridge ejection methods and systems; improved environmental protection for vehicles and personnel; enhanced electromagnetic pulse technology; and countermeasures against lock-ons from projectiles such as torpedoes and missiles.
United Earth Marine Corps

**Branches** | * Expeditionary Forces
* Reconaissance
* Ordinance
* Security
* Supply
* Military Intelligence
* Chemical & Hazardous Environment
 **Date of Establishment** | * 2061 AD

> ***"In Omnibus Princeps" (First in all things) - Motto of the United Earth Marines.***
>
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>
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The United Earth Marines are a branch of the United Earth Military. They were originally created in 2061 to serve as naval-based soldiers during the Human Revolution. From the 2100's on, the Marines serve aboard spaceships and space stations of the United Earth Space Navy to provide security and deploy in planetary invasions. They work closely with the United Earth Army in planetary operations.

## Rank Structure

Enlisted Ranks
 OR-9
 OR-8
 OR-7
 OR-6
 OR-5
 OR-4
 OR-3
 OR-2
 OR-1
Elemento Tierra

**Elemento Tierra** (土遁, *Doton*, literalmente *Liberación de Tierra*)
 es una de las cinco naturalezas básicas, sus técnicas permiten al
usuario manipular la tierra con fines ofensivos y defensivos. Sus
usuarios tienen la capacidad de cambiar la fuerza y la composición de la
 tierra de ser tan duro como el metal a tan suave como la arcilla, o
viajar a través de la tierra o las rocas. Este elemento es de los más
comunes entre los del Clan Killer, y está comúnmente asociado con
el Sello de la serpiente.

## Información

La tierra es, naturalmente, fuerte contra el agua, pero al mismo tiempo,
 la tierra también es naturalmente débil contra el Rayo. La Tierra es
también un componente de las naturalezas avanzadas, ya que combinándola
con ciertos elementos, aparecen otros como la Lava, la Madera, el Polvo,
 y posiblemente, también el Cristal. Las técnicas de tierra son
usualmente utilizadas para crear grandes masas de tierra o roca,
ocultarse en la tierra, manipular minerales muy fuertes para ser
ofensivo y poder controlar muchas cosas que estén en la tierra. Muchos
usuarios del Elemento Tierra como Fresh Sans pueden decapitar a sus
enemigos enterrándolos y dejando a la intemperie sólo su cabeza. También
 hay técnicas de resurrección de muertos, domos de tierra para absorber
energía, crear pantanos de fango y clones, y lanzar pedruscos al
oponente.

## Variaciones

Las técnicas de tierra pueden combinarse con otras naturalezas para formar un Elemento Avanzado:

* Mezclado con Elemento Fuego: Elemento Lava
* Mezclado con Elemento Agua: Elemento Barro
* Mezclado con Elemento Agua y Elemento Yang: Elemento Madera
* Mezclado con Elemento Fuego y Elemento Viento: Elemento Polvo

Existe otra variación de este elemento que provoca endurecimiento en las partículas de Tierra convirtiéndolas en Acero, formando así el Elemento Acero.
Kadonian Confederacy

**Alliances** | * Edenite Republic
* United Earth Republic
 **Date of Establishment** | * 22nd Century

The **Kadonian Confederacy**, otherwise called the **Confederacy**, is a reformed absolute monarchy led by Rakkir (or "King") Zijni D'ran. It is populated by approximately 5.744 billion Kadonians, primarily located on Kadonia, and (?) billion humans, primarily located on the terraformed moon, Sylus. The Kadonian population count suffers from lower numbers as a result of having to recover from the genocidal attack of the Kal'frean, ranking Kadonians as among the least populous sentient species in the galaxy. Its capital world is the planet Kadonia and its capital city is Uraji, where the main government building, the Tarik Building, is located, which is colloquially referred to as the "Monarch's Castle."

Many humans, mostly of European descent, in retreat from Sho'vui's forces (?) years ago have arrived in the Kadonis system and the rakkir long since agreed to allow them to help reform into an even more open government and community, fully allowing human rights in all aspects of political and social environments, including the possibility of becoming rakkir should the D'ran family become fully destroyed.
Kadonia

**Under control of** | * Kadonian Confederacy

<general information>

## Etymology and history

In approximately 1300 A.D., monarchs of seven large nations were at constant war with each other on the continent of Farkrus that now spans over 25,000,000 square kilometers. With the closing of a conflict, they tried to come to an agreement that peace is preferable in favor of science, discovery, and finances. To that end, in an attempt to prolong the savoring of peace, they agreed to cease all hostilities until the conclusion of a new project to appoint a combined group of explorers, botanists, zoologists and general care attendants such as doctors and chefs to circumnavigate and chart the world and identify the species of the planet's wildlife.

When the group was assembled, they named themselves "the Narkra" (roughly translated as "the satellite") and appointed Garin Wrunal Hazz as leader. They traversed the world for 65 years and returned to the kingdoms with a wealth of knowledge of the world. As a reward from the monarchs, and to evade altercation, they allowed Hazz to name the planet. He named it "Kadonia," after his only daughter that was taken by an uncurable disease.

The word "Kadonia" originates from a now archaic language and roughly translates as "seeking" or "yearning." <need to go into why "Kadonis" is a thing>
Magna Guard

**Magna Guards**are Separatist battle droids used as bodyguards of General Grievous and other high-ranking Separatist personnel.

## Overview

Magna Guards were a favorite of General Grievous, who used them as his bodyguards, though there were also known to accompany other high-ranking Separatist personnel. Magna Guards are equipped with electrostaffs that could be used against lightsabers and were capable of continuing a fight even with the loss of one or more multiple limbs or even their heads. They were worthy competitors even to the most skilled Jedi and usually fought in at least pairs of two, one to occupy the Jedi's lightsaber and one to attack the unguarded flanks or behind.
Cody Vilus

**Allegiances** | * United Earth Marine Corps

Sergeant Cody Vilus was a United Earth Marine during the Warbringer Conflict. Him, along with Seph were the first Humans from Earth to discover alien life on Buk'kar. He was present at the Invasion of Buk'kar and held a valley alongside his fellow Marines in an attempt to reach the UER fleet. In an act of heroism, he was killed in action alongside Seph shortly after sending the signal to the fleet. During his life, he was remembered as an idealistic adventurous character who was always ready to fight for what he believed in. On Buk'kar, there is a memorial dedicated to him and all the other Marines along with Seph who died in the Invasion of Buk'kar.
Raiden El Destripador

**Raiden** o Rai, es un personaje de AgarZ basado en el personaje del mismo nombre de la franquicia Metal Gear.

Es un cyborg con deseos vengativos y habilidades sobrehumanas que lo convirtieron en uno de los seres más poderosos de AgarZ. tambien culero por ser parte de RP

## Personalidad

Raiden es una persona amistosa y amable que sabe controlar sus estados de animo, estando serio cuando debe serlo o relajado en general. No obstante tiene un pasado oscuro debido a la masacre de su familia; esto lo llevóa tener un fuerte deseo de venganza hacia el responsable y a otros cyborgs que trabajan para el mismo.

A veces suele estar triste con deseos de suicidarse, pero incapaz de hacerlo debido a que su cuerpo aguanta lo que trate de hacerle.

Tiene una muy buena relación con Donty y se considera hermano de Amy. se rumorea que Amy y Raiden hacian incesto en secreto y este terminaba comiendo el miembro oculto de Amy

Puede ser putazo aveces ya que es un RP, ya considerado uno de los chats mas putazos y geis de todos

## Apariencia

Raiden posee cabello corto y puntiagudo de color blanco grisáceo peinado hacia atrás. Uno de sus ojos es cubierto por un parche de color negro, el otro que está a la vista es de globo negro y pupila roja.

Todo su torso fue convertido en máquina, teniendo en lugar de cuerpo una armadura completa de color gris oscuro y negro. Esta tiene hombreras con picos y en las muñecas paneles de control.

Colgando de su lado izquierdo porta su espada.
United Earth Army

**Branches** | * Infantry Branch
* Armor Branch
* Artillery Branch
* Naval Branch
* Aviation Branch
* Special Operations
* Ordinance Corps
* Air Defense Corps
* Military Police Corps
* Medical Corps
* Quartermaster Corps
* Military Intelligence & Counter-intelligence Corps
* Chemical & Hazardous Environment Corps
* Transportation Corps
 **Date of Establishment** | * 2061 AD

> "***Libertas, nos defendam." (Freedom, we shall defend.) - Motto of the United Earth Army.***
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The United Earth Army is one of the branches of the United Earth Military. The United Earth Army was originally formed to serve as the standing army of the United Earth Republic on Earth in 2061 AD during the Human Revolution. In the 2100's and onward, the United Earth Army's purpose is to provide security to colonies and engage in planetary warfare alongside the United Earth Marine Corps when necessary. They have also taken over the duties of the old sea-basedUnited Earth Navy and United Earth Air Force by manning ocean-based ships and atmospheric aircraft after the formation of the United Earth Space Navy.

## Rank Structure

Enlisted Ranks
 OR-9
 OR-8
 OR-7
 OR-6
 OR-5
 OR-4
 OR-3
 OR-2
 OR-1
The Nine

The Nine is the name given to the ruling inner circle of the Slave Lords. Its members are:

* Eanwulf of Jotenlund, pirate lord and leader, with a personal pirate flotilla known as the Yellow Fleet of 20-30 ships, that flies yellow sails when raiding to inspire fear
* Torin Nerelas, Guildmaster of Assassins
* Brother Jomi Ire, Master of the North Wind, a high-ranking member of a mystic brotherhood in Dolmvay
* Stalman Limki, Mordrammo of the Earth Dragon
* Theg Narlot, Captain of the Slayer's Brotherhood
* Stuart Ajax, Magister Emeritus of Stoneheim, a dangerous wizard who was once the Duke of Stoneheim's court mage
* Lamonsten the Lazy, Olantean Spellbinder, an outcast from the Olantean mage guild and with a 5000 bounty on his head by the Olantean Parliament
* Edralve the Ruinbringer, Spymaster of Suderham
* Slippery Ketta, Grandmaster Thief

While information about the Nine can be hard to come by, they are known to make their home in the Aerie of the Slave Lords. Eanwulf, Torin Nerelas, Brother Jomi Ire, and Stuart Ajax reside in the Slave Lord's Citadel within Suderham, while Theg Narlot, Lamonsten the Lazy, Edralve the Ruinbringer, and Slippery Ketta reside in Drachen Keep, and Stalman Limki resides in the Temple of the Earth Dragon in Suderham.

The Nine are undertaking a secret major construction project, which they've been collecting slaves skilled in engineering and building to help with.

As of spring 1619, rumor held that The Nine had relieved Theg Narlot of all other duties and tasked him with the full-time job of turning his own skills and those of his Slayer's Brotherhood towards identifying and eliminating the group responsible for the raid on the Lowport temple and the sacking of the overland Stockade. This rumor was proven accurate in mid-spring, when the Brotherhood members assassinated a Firestarters company henchman.
Akira Falisi

**Allegiances** | * United Earth Republic
* Sons of Terra (Formerly)

> *"Moreso now than ever in the history of mankind, our rights are being assaulted by the Humanists who are bent on dismantling our republic. Moreso now than ever the republic needs her heroes; humanity needs her heroes. If you are like me; if you remember what the United Earth Republic used to stand for... then join me. It is time for brave men and women to take up arms in the name of liberty and justice! No longer shall we be silently oppressed; no longer shall we be beaten into submission to tyranny! It is time to draw a line in the sand! If you are a true son or daughter of terra, then it is time to fight back!" - Akira Falisi*
>
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Team Donan

## Team Donan AKA "Main Force Patrol"

Heavy Helmet
Masterwork Composite Bow
10 Silver Arrows
*Patriarch's Pride*
 Dundi
Masterwork Croc Chopper
Masterwork Arbalest
20 Silver Bolts
 Snake
5 Silver Darts
1 Potion Cure Light Wounds
1 Potion Delay Poison
 Boris the Big
Oversized D8 Silver Spear
Shield
Oversized D8 Longbow
 Gallu Accalu
Two Handed Axe
Crossbow
 Grugbug The Orc
Masterwork Sexy Leather Armor
Masterwork Arbalest
Real Dropbear Hat
Slayer's Brotherhood

The Slayer's Brotherhood is a quasi-religious sect of assassins, estimated to be 30-50 members strong at any given time. Its Captain is Theg Narlot, member of The Nine. Most of its members are half-orc zealots and half-orc thugs, along with a few human avengers and assassins. They worship a faceless being known as The Crimson Death. The Brotherhood's underground temple was located in the city of Lowport, and its location was an open secret. Anyone who wanted to hire them for a bounty had to provide a manifest through a hole in the steel door of the temple entrance.

By Early Spring of 1619, their full effort was employed towards identifying and eliminating the group responsible for the raid on the Slave Lords' Lowport temple and the sacking of the Slavers' Stockade.

In Midspring of 1619 they were responsible for the assassination by beheading of the shipping trade specialist Ducho Igakov, henchman of Hanno, while the Firestarters were stationed in Tyrus. This attack revealed to the company that their preparations for attacking the Aerie of the Slave Lords had been discovered, causing them to abandon the attack and withdraw from their contract with the Imperial Trade Guild.

In Late Spring of 1619, the Firestarters attacked the Slayer's temple to interfere with further assassination attempts against company members, and get revenge for Igakov's death. The assault caught the Brotherhood almost completely flatfooted, with the Firestarters taking the heads off a dozen Slayers and one of their ranking zealots while sustaining minimal injuries in return. Though some of the Slayers in the temple managed to flee the attack, the Firestarters' siege engineering specialists strategically placed gunpowder barrels throughout the temple. The explosives demolished the complex as the company departed, confident that the surviving Slayers in Lowport and elsewhere would have their activities significantly curtailed while the Brotherhood reconstituted from the strike.
Fredoh

Fredoh es un personaje de AgarZ interpretado por él mismo, el cual se dedicaba a hacer comedia absurda y criticar destructivamente a del 2015-16. Vive abajo de un puente y tiene dos hijos adoptados, Kaulifla y Tank, con los que ya no se habla.

## Historia

Estando todavía en la primaria, Fredoh descubrió AgarZ quién sabe como (probablemente usando brujería). Más tarde se crearía su primer personaje, en su época de fanatismo por Dota 2 (juego que abandonó por la toxicidad de los jugadores) y por Undertale. Luego apareció Sam.

A partir de 2017-18 su estilo estaba en decadencia: hacía sexrol y sus personajes se hicieron repetitivos, siendo *killers* o Chara's. Irónicamente, su debut fue en este periodo. En un principio dejó de rolear para dedicarse a corregir la ortografía de los otros hasta que se aburrió, cambiándose el nick a ''Alv-Fredoh''. Usaba emojis y términos grasosos, como ''.jpg''.

Antes de que Team cerrara en 2019 llegó a NewLandZ a la vez que roleaba en S.U. Amino. Actualmente se dedica a intentar crear personajes más interesantes y profundizar el lore de los viejos.

## Críticas a otros roleplayers

* Ángel el Crack: Inspirarse en Dragon Ball Z (''gekkiretsu-ha'').
* Flareon: Usar un solo personaje en distintos universos como Half-Life, Alien, Prototype o S.W.A.T..
* JeffTheKiller: Dar cringe e inventar poderes raros.
* R.A.X.: Abusar de la conveniencia para salvarse múltiples veces, incluso en situaciones que no tenían salida, inflar personajes débiles y romper la continuidad de un rol metiendo sinsentidos.

## Personajes

* Ace Nightcore (Lore de Etalia).
* Basaku o Shiro Uchiha (roleando Naruto con Mateo).
* Chara (Etalia).
* Dai (roleando Dragon Ball Xenoverse con Mateo).
* Dynamo (roleando Transformers con Franco).
* Enlighted o Darkness (roleando con Vol, Sha y Draw).
* Jack (Mansión Creepypasta).
* Makoto Suzuki (roleando Yandere Simulator con Mateo).
* Sam (Lore de Etalia)
* Scotty (roleando FNaF con Mateo).
* Un OC de High School of the Death.
* Un OC de Resident Evil/El Eternauta.
United Earth Military

**Allegiance** | * United Earth Republic
 **Branches** | * United Earth Army
* United Earth Marine Corps
* United Earth Space Navy
* United Earth Air Force (Dismantled)
 **Date of Establishment** | * 2061 AD

The United Earth Military is the uniformed armed forces of the United Earth Republic formed in 2061 AD during the Human Revolution and consists of four existing branches.

## Known Wars & Conflicts

* Human Revolution/World War IV
* Invasion of Buk'kar
* Warbringer Conflict
* UER-Edenite War
* The Invasion
* Great Galactic War
* UER-Kadonian Conflict
Lucius Mattavel

**Allegiances** | * Sons of Terra

Lucius was a Human born on Earth in 2247 AD. Being born in 2247 AD, he spent most of his childhood growing up in the midst of the Great Galactic War. At the age of 12 years old, he made his way to the Planetship during the Battle of Terra. Seperated and isolated from his parents, he was forced to grow up looking after himself on the new colony of Nova Terra. Already, he had very little trust in the government of the United Earth Republic largely due to the defeat during the Great Galactic War and the political turmoil that followed. He spent time involving himself in extremist movements at a young age and gathered a decent following amongst those in the Republicans' movement. With the assassination of Republican Executor Takeshi Hirohisa and the subsequent takeover of the Humanists led by the new Executor Johnathan Rhodes, Lucius sprung into action. Immediately afterwards as Nova Terra was thrown into anarchy, Lucius Mattavel began aggressive recruitment of disillusioned citizens of the UER into the Sons of Terra. From 2281-2288, he established numerous rebel cells among UER worlds including Nova Terra, New Hope, and Providence and established a secret outpost in Novus. During this time, he also conducted guerilla attacks against UER forces and on government buildings and space stations. One such attack on a UER military convoy led to his death in the Novus System as Admiral Nikon Arimov sprung an ambush and destroyed all vessels of the Sons of Terra in the immediate vicinity.
Fighter

**Fighter**

Prime Requisite: STR

Requirements: STR 9

Hit Die: d8

Maximum Level: 14

*excerpt from* Adventurer, Conqueror, King System, *page 18:*

"Fighters are exclusively trained in the arts of combat and war. They are specialists at dealing physical blows. In the...Empire, fighters may have learned their arts as warriors in the
Imperial Legions, gladiators battling for glory in the arena, raiders off the...coast, or sell-swords in the games of the noble houses."
Team

***Team*** (pronunciado *"Tim")* es una sala de ***AgarZ***  que, sin duda, cuenta como una de las sala más famosas de ***AgarZ*** debido
 al rol que ejercen los jugadores en esta. En Team se puede apreciar una
 combinación entre el juego y el rol (Roleplay en Inglés) donde los
usuarios toman el papel de un personaje y lo hace interactuar de manera
que haya una comunicación entre todos mediante acciones. En esta sala
hay múltiples personajes que destacan por sus personalidades y
habilidades únicas, se pueden ver a diario.

## Manera del Rol

El sistema del rol en Team consiste en optar el papel de un personaje
 y hacerlo interactuar mediante acciones. Las acciones se identifican
por ser una oración que comienza y termina con caracteres de escritura
del teclado, ejemplo: Asterisco (\*), el más famoso y el más usado por
los jugadores, también están las comillas (") que suelen ser las
segundas más utilizadas, aunque algunos usuarios de la sala prefieren
utilizar sus propios caracteres, inclusive símbolos.
Leomund's Lightning Strike

**Leomund's Lightning Strike** - Arcane 3

**Range:** 80'

**Duration:** Instantaneous

This spell causes a bolt 80' long and 5' wide to originate from a point within range. Those struck by the bolt take 4d12 damage, with a successful saving throw versus staffs reducing the damage by half, though those wearing metal armor will always take at least 3 points of damage per die. Unlike the standard Lightning Bolt spell, this does not 'fork' through people, and will often only strike one person.
Berserker

**Berserker**

Prime Requisite: STR, CON

Requirements: STR 9, CON 9

Hit Die: d8

Maximum Level: 14

*excerpt from* Adventurer, Conqueror, King System Heroic Fantasy Handbook, *page 19:*

"Berserkers are barbarian warriors blessed by pagan gods with the power to enter a trance-like battle rage known as the berserkergang. While enraged, a berserker fights with bear-like ferocity and can shrug off blows that would fell normal men.
Berserkers are feared even by their allies, for in the grip of the berserkergang, a man may cut down his dearest friend as easily as his bitterest foe. Some berserkers find their gift brings ruin on themselves, ending up as outlaws and kin-slayers without family or friend; but most are recruited into warrior-cults of like-minded brothers, where they learn to master their fury. In time, berserkers may become famous raiders, housecarls, or even great chieftains."
Shaman

**Shaman**

Prime Requisites: WIS

Requirements: WIS 9

Hit Die: d6

Maximum Level: 14

*excerpt from* Adventurer, Conqueror, King System Player's Companion, *page 38:*

"Shamans are the spiritual guides of tribal peoples. A shaman is responsible for the sacred needs of his tribe, mediating with the tribe’s ancestral spirits and totem animals, and conducting the tribe’s religious rituals. Through his relationship with sacred powers such as gods, powerful ancestors, and animal spirits, the shaman can heal the sick and afflicted, divine wise courses of action, and smite the enemies of his tribe."
Franco Achigiri/Historia

Franco nacio siendo mitad angel y mitad demonio junto con su hermano mark,exepto lin que nacio siendo una demonia normal y corriento,nacieron por sus padres Kotaru el demonio y Sharim la angel,franco empezo el entrenamiento junto con su hermano mark y su padre les regalo las espadas red death a franco y black death a mark,los hermanos entrenaron por un tiempo,hasta los 19 que los 2 hermanos tomaron sus caminos por separados,tuvieron varias peleas algunas en que ganaba uno o terminaba en empate,franco al cumplir los 20(rol) Empezo a entrenar con su maestro ,y asi liberaria sus poderes demoniacos y angelicales ala vez,luego el conseguiria 2 pistolas modificadas,lo cual facilita su trabajo de caza demonios negativos,durante sus viajes franco fue consiguiendo espadas,armas demoniacas y habilidades,hasta el momento franco sigue siendo el hibrido entre demonio y angel desde que lo fue de niño
Halfling Bounder

**Halfling Bounder**

Prime Requisite: STR, DEX

Requirements: STR 9, DEX 9

Hit Die: d6

Maximum Level: 8

*excerpt from* Adventurer, Conqueror, King System Heroic Fantasy Handbook, *page 36:*

"The safety and security of the shire is entrusted to the bounders, a militia-like organization of volunteers that watch over the areas outside the shire, and help keep order within. Bounders tend to be among the biggest and boldest halflings around, and as such are more likely than other members of their homebodied race to be found as adventurers. Some bounders adventure from an excess of wanderlust, others in order to bring to justice a trespasser against the shire, and others in order to gain the wealth needed to become respected gentlemen of their community."
Swords in the Underworld Wiki

## Introduction

Welcome to the Swords in the Underworld setting wiki. This is a repository for house rules, custom classes, new spells, et cetera. This wiki also houses pages about the people, places, and things that have appeared in the setting's campaigns to date.

## Notes

This campaign uses a modified version of the 1981 Dungeons and Dragons "B/X" rules, the *Adventurer, Conqueror, King System*, available here. By all means, support Autarch and buy their products! Any art used on this wiki is either public domain or old stuff from 40+ years ago.

Happy adventuring!

**House Rules**

**Characters**

* Master Class List
* Warrior Classes
* Arcane Classes
* Divine Classes
* Stealth Classes
* Human Classes
* Dwarven Classes
* Elven Classes
* Gnomish Classes
* Halfling Classes
* Crocodilian Classes
* Nobiran Classes
* Zaharan Classes
* Other Classes

**Equipment**

* Masterwork Equipment

**Spells**

* Custom Spells

**Places**

* Dolmvay
* Glantri
* Isle of Dread
* Tyrian Empire
* Zhistraya

**Races**

**Peoples**

**Party Intro/Portal Pages**

* Firestarters Intro Page
* Swords In The Underworld Intro Page

* Brotherhood of Steel Intro Page
* Legion of Doom Intro Page

**Party Rosters**

* Firestarters Roster
* Swords In The Underworld Roster
* Brotherhood of Steel Roster
* ASE Roster
* Legion Of Doom Roster (archived at company's termination)

**Party Calendars**

* Firestarters Calendar
* Swords in the Underworld Calendar
* Legion of Doom Calendar (archived at company's entrance into rift)

**Party Campaign Logs**

* Brotherhood of Steel Annals
* Legion of Doom Annals

**Party Graveyards**

* Firestarters Graveyard
* Brotherhood of Steel Graveyard
* Legion of Doom Graveyard

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Principality of New Averoigne

**Ruler:** Prince Etienne d'Ambreville, Viscount of Sylaire, Grand Master of the Great School of Magic

**Voting Power:** 25 in the Council, 45 in Parliament

**Vassals:** Lord Malachie du Marais, Baron of Morlay; Lord Gilles Grenier, Viscount of Fausseflammes; Lady Diane de Moriamis, Viscountess of Malinbois; Lady Genevieve de Sephora, Countess of Touraine

**Notes:** Another “otherworldly” ruling family, the d'Ambrevilles and their allied nobles rule over a mostly Tyrian population. As in Klantyre, the rulers' language and customs have trickled down to the people over the years. Sharing the same origins, the nobles of New Averoigne are tight-knit when dealing with outsiders yet are prone to internecine squabbling. The large d'Ambreville family is known to be, at minimum, very eccentric, and
more often than not are considered insane by others.
Hunter's Harrowing Hail of Heatrays

**Hunter's Harrowing Hail of Heatrays -** Arcane 2

**Range:** 90'

**Duration:** instantaneous

This spell causes a hail of fiery rays to erupt from the tip of the caster's finger and strike their targets, each dealing 1d6+1 points of damage. A saving throw versus Blast to avoid damage is allowed. The caster can fire a number of rays equal to his caster level, and can choose to target a single creature or several creatures, but all creatures must be within a 30' diameter.

The rays strike unerringly, even if the target is in melee combat, so long as the target has less than total cover or total concealment. Specific parts of a creature can’t be singled out. A single ray can strike only one creature. All targets must be designated before saves are made and damage is rolled.

*The Zhistrayan eunuch-mage Hunter was tasked by his master Wang Long to design this spell as a favor to his cousin Wang Hung, in order to ensure that the many mages in the Legion of Doom could bring an incredible amount of firepower to bear--even those who were only of middling arcane ability. Hunter would later die in combat against the Oard during a disastrous expedition beyond a rift, but his spell endured beyond his passing.*
Barony of Adlerturm

**Baron:** Lord Enlil Zuma (9th Level Zaharan Arcanist)

**Peer Council**

Chancellor: Laax Hauser (Bard 5)

Marshal: Lucas "Big Luke" Lascaris (Fighter 5)

Steward: Daoud Ashad (Assassin 7)

Herald: Iszuth (Elven Nightblade 5)

Barrister:

**Land Values (as of Feb 1620)**

Total Land Area: approx 220 sq miles

Center Hex: Hills 9, Pop 780

Center Hex: Adlerburg (Class V Market), Pop 366

North Hex: Hills 6; Pop 310

South Hex: Hills 8; Pop 433

Northwest Hex: Hills 7; Pop 340

Southwest Hex: Hills 3; Pop 247

Northeast Hex: Hills 5; Pop 290

Southeast Hex: Hills 6; Pop 310

**Domain Management**

Morale: 4 (base morale 2)

Taxes: Low

Liturgies: High

Since being appointed as the barony's ruler in September 1619, Lord Zuma has expanded Adlerburg from a sleepy class VI castle-hamlet to a class V small village. He keeps over a dozen griffins and a large number of venomous creatures in an aboveground "dungeon" of stout stone buildings, carefully managed and guarded, with the proceeds from the venom sale allowing him to keep taxes low and fund regular public holidays.
Hold Plant

**Hold Plant** - Divine 4

**Range:** 60'

**Duration:** 1 round per level

This spell affects any plants or other vegetable matter, including fungus and that which is magically animated, either a single large target or those within a 10' radius of a chosen point within range. Targets will be unable to move, grasp, entwine, close, or grow, or make any noise or motion except that made by the wind. Intelligent plants may make a saving throw versus Spells to resist the effect; if only a single plant is targeted and it is intelligent, its throw is made at a -2 penalty.

*Aesri the Witch was aware of this spell from her prior dealings with Shamans and Rangers. She borrowed it from the archives to rescue a dwarf from a Carpet of Smothering.*
Fort Wang

Fort Wang is a five story oriental-style wooden pagoda surrounded by 20' high stone walls and a moat. Several ballista batteries are placed on the top level, armed with silver tipped bolts. The entire pagoda is lined with with a thin sheet of lead to prevent scrying of the inhabitants. Fort Wang's founders and owners were the Legion of Doom, and the fort housed their library, workshop, and machinist's workshop, along with providing living quarters and other storage. Adjacent to Fort Wang is the Class II city of Port Wang, both located on a small island just off the Isle of Dread.

During Fort Wang's construction, its inhabitants were forced to defend against a large-scale attack by the island's tribe of ogres. Despite incurring significant casualties and some damage to the in-progress fort, the Legion of Doom beat back the attackers, brokering both a truce and eventual alliance with the ogre tribe.

**Original Budget**

330’ of 20’ stone walls = 16500gp

30’ stone gatehouse = 6500gp

Battlements for walls/gatehouse = 1800gp

Arrow slits for lower walls/gatehouse = 180gp

50’ high 30x30’ pagoda = 3750gp

Evil Altar for pagoda roof covering 10'x10' = 100gp

Arrow slits for pagoda = 300gp

540’ of moat = 4320gp

Drawbridge = 250gp

4x reinforced doors for pagoda = 20gp

96x Internal Palisade Tiles (done as squares) = 600gp

= 34320gp

**Remodeling Budget**

Lead sufficient to line inside of pagoda's exterior walls = 3800gp

= 38120gp

**30' Hex Map**