recursal/Fanatic-Fandom huggingface dataset:
Fungus-Fish Fusion

**Encounter Description:** Fungus-Fish Fusion are a plant type found in the sheltered regions on the eastern side of the Junipol continent, one example being Pioneer Bay. The Fungus-Fish Fusions are found in all sizes and carpet those region. Testing of these samples reveals them to be many years old, with the largest recorded bell radius is 8.62 meters. Unfortunately, their pleasant smell made them an immediate target for people tired of persistently smelling cranberry juice. Initial reports stated that Fungus-Fish Fusion were capable of regeneration, and illegal harvesting of these plants partially destroyed one region of 3000 m2. This also resulting in a contamination of laboratories C-E, as the bell has one of the highest bacteria count of any known living being on Ammon. 2 deaths were reported. Other offenders of Fungus-Fish Fusion poaching were deemed to be counter-productive to the Ammon Mission and subsequently put into storage by the Diligence Rover until return to Earth. We have now determined on the outer 10 cm of the bell are capable of regeneration, and anything greater may cause fatality for the plant.   The Fungus-Fish Fusion is called such because it appears like a mushroom with a jelly-fish top. It absorbs mostly red light from the two stars which orbit the planet through its bell. The exact reason for the tendrils which come down from the bell are not known. It is speculated they merely evolved as a type of symbiosis between the Fungus-Fish Fusion and the animals that live within them. Unlike the jellyfish, the tendrils are not just from the edge of the bell, but are evenly spaced from bell to trunk.
The Deepest Trench: B

**Encounter Description:** The Deepest Trench: B is not to be confused with an afore speculated Deepest Trench: A, which was discovered to be not the deepest trench shortly after it was officially declared so. The Deepest Trench: A is very similar to The Deepest Trench B, beyond being a different location and 0.624 meters shorter in depth, and therefore will not have a separate entry at this time. Both are marked on The Official, Final, Cartographic Submission from the Ammon Mission for later exploration. Here, the thermal vents produce temperatures up to -35 °C. Despite this being the warmest known location on the planet, to my dismay, it is:
"Not even adequate for a polar bear, let alone me." - Alice Foggins
The search continues for place Alice finds enjoyable. In addition, the Muffinettes found living near some the higher vents have made Alice Foggins express emotional distress due to their appearance reminding her of a cherished pet. Nevertheless, she was able to complete enough dives to collect at least 135 samples of assorted organisms, all according to protocol (this has not been a problem since the infamous Why Hilschwisps Are Not Good Pets anonymous essay was released). In the deeper locations, the single cell life seems to shed light onto the early evolutionary orgins of this world through samples of Origin Archaea.
Alphabetical Pages

## Characters

* Alice Foggins / Muffins
* Diligence Rover
* Dr Hek
* Joe Santoso
* Karen Nakamura
* November Umbridge
* R. Elinore

## Week one (A, B)

* Aloysius Protocol
* Ammon
* Ammonite Deposition
* Amphibian of Terror
* Banded Clouds
* Bertius Cluster
* Bosch spires

## Week two (C, D)

* Cartcrabs
* Charge dissociation needles
* Coalmoss
* Dendrite Crystals
* The Deepest Trench: B
* Dryfoot derby

## Week four (F,G)

* Funghi Zone
* Fungus-Fish Fusion
* Gwadian Tunnels

## Week ?five? (H, I)

* Hades Project
* Hexate Veil
* Hilschwisps
* Imperium Caves

## Future

* EVA suit
* Ferrous Ocean
* Flashpoint Storm
* Hartshorn shrimp
* Incident Report: Hades Project
* Jim's Pond
* Junipol
* Muffinette‏‎
* Odessa Lake
* Origin Archaea
* Persephones
* Pioneer Bay
* Postmortem: Hades Project
* Psychoamination
* Storm of Titanic Size
* Sun Season
* Tourist's Guide to Ammon
* The Official, Final, Cartographic Submission
* Whale of Small Size
* Whale of Very Small Size
* Why Hilschwisps Are Not Good Pets
* Windylung

## Useful Links

* Mission Report Backlog
* Research meta-page
Coalmoss

Coalmoss is the most abundant plant species on Ammonian land masses. Named for its dark and slightly reflective appearance, its pure black exterior soaks up as much of the Bertius Cluster’s distant sunlight as possible.

Phenotypically, it resembles a large, spreading lichen. One rarely finds a single coalmoss plant; they exist instead in genetically identical colonies that can span kilometers. Smaller land masses such as islands are frequently host to a single large coalmoss clone. This is in stark contrast to Ammon's underwater vegetation, which is exuberantly biodiverse.

Despite its ubiquity, almost no land or amphibian animals have been found to use coalmoss as a food source. Initial chemical tests have discovered no obvious toxins, but as the study of Ammonian biology is in its pre-infancy, it could be that the plant is unsuitable for consumption for reasons yet unknown.

Little is known about the reproductive process of coalmoss, as it grows extremely slowly. Colonies undergo numerous chemical changes during Sun Season; however, as no obvious blooms or other fruiting bodies result, it is hard to say what purpose this serves.
Cartcrabs

"Can fit quite comfortably in your lap or on your shoulder for extended periods of time." - R. Elinore
 The cartcrab has an indentation in its back that allows ammonia, small foliage (such as coalmoss), and bacteria to make colonies there. This symbiotic relationship allows a safe environment for the cartcrab to raise its young while looking for food. The grasping arm is not a weapon, but has a soft grip and can be used to either place collectables inside of the terrarium, or lift young cartcrabs and other friends to safety. The cartcrab is extremely friendly and curious, feeding on mostly coalmoss and other vegetation. Perhaps the reason cartcrabs congregate near Charge dissociation needles is their shininess. Some of the cartcrabs have taken (been given??) research equipment to store in their terrariums and later decorate the area near their homes. Having a visually appealing, well-protected "nest" is essential for the cartcrab because they cannot move extremely fast and like to lounge around either at their, or their friends' homes all day. They appear to enjoy being sprinkled with liquid ammonia, talked to in a soothing voice, and lifted up in the air as long as the contents of the terrarium are not significantly disturbed.
Funghi Zone

In later months of the Ammon mission, researchers began making tentative progress into the Fungi Zone, a previously unmapped region wracked by constant electrical storms. After determining that remote surveying would be impossible due to mechanical damage caused by the electrical fluctuations, the engineers devised complete rubber encasements for EVA suits punctuated by numerous charge dissociation needles. Visually, the resulting look was not unlike a bipedal, extremely uncomfortable hedgehog.

Scientists venturing into the field could take only limited electronics, most worn close to the body and contained entirely within the Zap suit. Communications were limited to radio and, in a few unfortunate cases, miming and hand signals.

The Fungi Zone was originally named for the thick carpet of fungi extending from its outer reaches even into the ammoniac sea. In this area, fungi of every conceivable shape, size, and color outcompete all other visible life forms, even the hardy coalmoss. Upon venturing further in, however, the exploratory team discovered channels of barren land dividing the otherwise riotous fungal growth. The channels range from 3.1 to 4.8 meters wide, extending across the land mass in perfectly spaced hexagonal patterns of enormous size.

Biological assays of the channels revealed basic cellular organisms present in the dust, but no other life forms. They are also strikingly free of fungal spores, considering their surroundings. Hypotheses about this unexplained phenomenon include “something to do with all the electricity, maybe?” and “literal, actual crop circles, because Of Course there are."

While vastly dissimilar in scale, the channels' shape is identical to the Hexate Veil discovered in the Ferrous Ocean. The visual similarity of these phenomena, each discovered within days of each other, made some of the more superstitious mission staff nervous, with one even requesting a transfer back to the orbital station.
Hexate Veil

In the upper zones of Ammon’s oceans, vast colonies of filter feeders hang suspended like translucent nets. From afar, the colonies look like a shimmering curtain, glinting faintly gold under artificial light. At closer observation, each veil is composed of many hexagonal organisms linked together like a siphonophore. Unlike their Terran analogs, however, Hexate veils are are merely one life stage of a complex organism that undergoes multiple metamorphoses during its long life.

## 1. Colony

For the majority of its life cycle, *Polyschima Hartshorni* exists as a colonial suspension feeder, entrapping smaller organisms that pass through the veil and siphoning dissolved metals from the surrounding liquid. These metals are then collected in its inner organs, leading to the reflectivity characteristic of the species.

The colony has little observed independent movement, mostly drifting where tides and atmospheric patterns dictate. During Sun Season, however, the Hexate veil shudders and then rips, dispersing into individual multicellular organisms ('hexes,' or floaters) that drift away to undergo their first metamorphosis.

## 2. Arthropod

In the second stage of its life, the Hexate floater metamorphoses into a small arthropod better known as the Hartshorn shrimp. These common animals are found in rocky coastal areas across the planet, where they deposit collected minerals to build Bosch spires (previously erroneously attributed to Hilschwisps) and other geological features.

The discovery that these vastly dissimilar life forms were in fact the same species caused scientific uproar among the biologists, with some hailing it as a breakthrough and others calling it complete lunacy. Only after sample hexes were witnessed metamorphosing in the lab did the naysayers admit defeat.

## 3. Nursery

Adult Hartshorn shrimp mate and deposit barnacle-like nurseries on the spires. The nursery is an intermediate generation that does not eat, but releases billions of hex babies to float in search of a colony. Each nursery can release several generations of young before perishing, leaving their carapaces to help build the spires.
Amphibian of Terror

**Encounter Description:** Very little was observed about the Amphibian of Terror, beyond size and capacity to consume many creatures. All submerged data is taken from damaged front, side, and rear facing cameras, while addition data is taken from compositional analysis of "claws" embedded in severed extremities. These include the limbs and bodies of Hartshorn shrimp, Hilschwisps, Whale of Small Size, Whale of Very Small Size, Cartcrabs, and everything else that moves. We believe that Amphibians of Terror hide in the Gwadian Tunnels or other such crevasses and shoot out appendages covered in spires that hook into the flesh of their prey and drag them back to their inevitable deaths. The evidence of their survival both on land and in the lake comes from the frequency of encountering the corpse of their victoms in both habitats. Given the assumed size of the creature, they seem to be solitary and move from lake to lake and region to region once they have thinned out the prey. The scientists imagined that the Amphibians of Terror may gather in a specific region to raise their young. Or perhaps they reproduce through autotomy, as all of the spires seem to be around the same size and no evidence of juveniles has been found. Who really wants to find out? Regions swept by high frequency sound or far from rocky areas appear safe to investigate.
Echo Cliffs

## Description

These cliffs are one of the most striking, yet puzzling, geological formations above sea level found on Ammon. Located 1.1 km south of the facility, a rudimentary path snakes uphill before abruptly dropping off into Pioneer Bay below. This feature stands contrary to the rest of the local landscape which consists of continuous (smooth) hills and valleys. The path appears similar to a dry riverbed and extinct waterfall, but the apparent reversed direction of flow further adds to the bewildering formation.

These mysteries only enhance the allure of these cliffs. Being so close to the facility, they quickly became a common spot to ~~marvel at~~ observe the landscape from height.

## Plate tectonics debate

In the early days it was hotly debated whether or not Ammon had plate tectonics. These cliffs became a core part of the debate after the discovery of Ammonite Depositions near the base of the cliffs. Proponents pointed to this as proof to geological activity, as previously submerged ground was thrust up out of the sea. The other side argued that this was simply evidence of a higher sea level in the past. The argument was finally settled by the Hades Project.
Episode 1: Ruins

Video Thumbnail

## Summary

The first episode, taking place within the ruins, starts with the introduction of the normal game. However, the intro just replaces humans with Barnacle Boy and the monsters with Darth Vader. No one is certain why Darth Vader is in the introduction, but it could do with the fact that he is present throughout most of this first video.

## Plot

After the introduction, Barnacle Boy has already seemingly made friends with Darth Vader, not knowing that he is actually a monster. As the two of them mess around in the ruins, they come across multiple different things and fail their way to Toriel's house. Toriel, wanting to get rid of the people that broke into her house, fights Barnacle Boy and ends up getting gunned down by the two friends. After this happens, Barnacle Boy sees that Darth Vader could be a menace and blows him up alongside the exit to the ruins.

## Characters

Barnacle Boy

Darth Vader

Toriel

## Trivia

* The Episode originally had no chapter name, as BarnacleTale was never planned to be more than a one-off Garry's Mod Video.
* The original BarnacleTale logo used in this video was eventually scraped to be replaced with a logo more faithful to the source material.
* Toriel did ruin one of Little Turnip's jokes that he was setting up, which had to be thrown in after the battle due to the interruption.
THE VOID

## The Void Realm, where space and time is infinite

The void, is a realm beyond comprehension. The space around a single entity is pure darkness, almost not able to see your own hands in front of you in some cases. The longer a being spends in The Void, the more chance they have turning into something hideous and ghastly. If a being turns into these abominations which are dependent on what kind of being they are, they will become chaotic creatures by nature, under the army of the Void. No one knows exactly what laws or gods are bound to the realm of the Void but when the intervene with other planes//realms they can cause diseases and mutations far beyond magic seen before. Void magic is very strange as when they have interacted with the other planes/realms, it has caused plagues, explosions and even destruction of an entire civilisation in the last thousand years alone.

Voidlings are spawned from the cause of Void Magic, usually grown from within a host such as a humanoid or animal. Voidlings violently burst out of the host, usually leaving giant wounds that often kill the host, in turn that host once dead will be warped away to the Void realm.
R. Elinore

Rowan Elinore is the lead exo-paleontologist on the Ammon mission. She is intensely claustrophobic, a trait that is less than advantageous on a planet where going outside without protective equipment spells instant death. She has been written up repeatedly for wandering outside the facility without a diving partner or mission assignment. Nonetheless, she remains one of the mission's most respected scientists, as the primary author of the groundbreaking Ammonite deposition paper. Her students have been heard to grumble that she has "literally no sense of humor, like, *none*."

She is married to Maia Elinore, a family practice doctor on orbital habitat Sol-4.
Bertius Cluster

**Encounter Description:** The Bertius Cluster is a three star system, in which the planet of Ammon is orbiting. In this system, the orange dwarf (Bertius-A) and the red dwarf (Bertius-B) orbit around a central point. Finally, another orange dwarf (Bertius-C) is in the orbit of Bertius A. Ammon orbits between Bertius A and Bertius C, with a distance of approximately 0.25 AU from each star. Though the temperature drops turning the night, the heat from surrounding solar objects prevents large amounts of ice from collecting on the bottom of oceans. Furthermore, when Bertius C and Ammon are close to each other in orbit, there are substantial changes in weather patterns, migration of animals, and water levels on the planet surface. It is suspected that these yearly cycles could be linked to constructed features such as the Bosch spires; however it is only one of competing theories.
CREATURE CARDS

Creature cards are a wall for your opponent to get through before they are able to attack your champions. They cannot declare attacks, but can activate abilities and some poses passive effects.

Epic creatures, are very powerful, you can only have 1 of each Epic in your creature deck and you can only control 1 creature if you control an epic creature. Epics make your others creatures flee, fleeing creatures are placed underneath the Epic, they are also returned to the field after the Epic is vanquished.

You can only have Up to 3 Creatures on the field that are not Epics.

Creatures might contain abilities that can be activated or even passively active once they are on the field.

### Creature types:

* Abomination
* Arachnid
* Avatar
* Avian
* Beast
* Cephalopod
* Demonic
* Dinosaur
* Dragon
* Elemental
* Elf
* Epic
* Fiend
* Fish
* Ghost
* Giant
* Golem
* Harpy
* Inanimate object
* Insect
* Jellyfish
* King
* Lyconthrope
* Machina
* Merfolk
* Mimic
* Mutant
* Mystic
* Naga
* Orc
* Phylum
* Plant
* Pyro
* Queen
* Reptile
* Serpent
* Skeleton
* Spirit
* Technology
* Undead
* Witch
* Wyvern
* Vampire
* Xeno
* Zombie
ITEM LIST

## Item cards

Items can be cast at any time and usually require some sort of action to perform, unless however the ITEM is an INSTANT, this will not consume any ACTION to use and can be used during either players turn as freely as you imagine.

Items grant powerful buffs, debuffs and healing. They can really turn the tables of battle and give a losing player a chance to comeback or even win.
INCANTATIONS

This is a list of conventional incantations that any champion with chi can use and it wont matter what element they are. In turn they must have sufficient CHI to be able to cast the Incantation. Spells, Enchantments and instants are all types of Incantations.

1. SPELL:- Usually cast on your turn and cannot be cast outside of your turn (Can only be cast on your turn).
2. ENCHANTMENT:- Treated like Equips but not counted as Equipment on the field, they last permanently unless stated otherwise (Can only be cast on your turn).
3. INSTANT:- These can be cast during your opponents turns if you have the required actions available to be used as well as the CHI to spend.

Elemental spells require at least 1 of that element CHI to be cast.

## ELEMENTAL INCANTATIONS

Probably incorporated into the second edition to really emphasise on Elemental Damage. Also to give something to look forward to in future.
Easter Invasion 4

Level 3 - Previous -Easter Invasion- Next - Level 5

## Other Information

 Difficulty Score
 Enemy Power
 Affinity
 Total Mana Bounty

## Opposing Army

 Blackwing Hunter | 35
 Greenchirp Warbird | 26
 Redcrest Raptor | 23
 Bloodbeak Berserker | 7
 Total Enemies

## Rewards

Each new Star you win in this level earns you a reward from this chest! (Items in parentheses are predefined and not random.)
Ralsei

Ralsei in Chapter 1

Ralsei is a character who appears in Chapter 1: The "King". He tries to sue Barnacle Boy, Sans and Waluigi into signing his contract, which would give him the legal right to murder any one of them at any time. This backfires, as he is dumped into the water by Barnacle Boy and presumed dead.
Imperium Caves

**Encounter Description:** Though a prominent geological feature, the Imperium Caves were found approximately Terran two years after landing. Located opposite to the Echo Cliffs above Pioneer Bay, these branching caverns are covered with a glossy metallic sheen with similar composition seen to those in the Hexate Veils. However, the composition differs by the increased iron levels, which comes from living closer to the cliffs.
It is speculated that these were a evolutionary relative which completed their life span inside the caves, instead of upper zones of the ocean. The entire contents of the cave were emptied during the largest Flashpoint Storm (Storm of Titanic Size) known in Ammon's history. This catastrophic event effectively eliminated the entire species, and their remains still cover the caverns walls and floor. The sea levels dropped around 200 m, around 60 meters lower than their current state. Though most Flashpoint Storms usually only shift the sea levels around 8 to 10 meters, this increased intensity of the storm matches a certain arrangement of the Bertius Cluster, which occurs once ever 3,500 years. However, this storm was particular intense due to planetary conditions unknown to use at this time.
Episode 2: Sansational Shop

## Summary

Video Thumbnail

The second episode, taking place within Snowdin Town, starts with Barnacle Boy arriving and befriending both Sans and Toon Link and proceeding to explore Snowdin.

## Plot

After Barnacle Boy's escape from the Ruins, he enters Snowdin Town and sees Toon Link vandalising the town's welcome sign. After a short discussion, he enters Sans' shop. After offering Barnacle Boy some items, Barnacle Boy attempts to kill Sans in a "robbery". This fails as Sans teleports behind him and kills him with his rocket launcher. After this incident Barnacle Boy goes back to the beginning and befriends Sans. The 3 friends then mess around in Snowdin and then decide to go to Waterfall.

## Characters

Barnacle Boy

Sans

Toon Link

## Trivia

* During some of Sans' dialogue during the shop segment, a faint Megalovania can be heard. This also occurs during one of the times Sans kills Barnacle Boy.
Episode 4: Last Resort

Video Thumbnail

## Summary

The fourth episode, Which takes place in MTT Resort, opens with Sans speaking to Barnacle Boy from beyond the grave, this is interrupted however, by the video's title card.

## Plot

Barnacle Boy finds his way to MTT Resort, where he angers Mettaton by knocking over his cardboard cut-out. Barnacle Boy then asks if he can stay in a room, which Mettaton responds by murdering Skinner and giving him his room. Barnacle Boy then meets Luigi, who agrees to help him escape if he can provide him with mushrooms. Barnacle Boy obliges and finds his some mushroom-flavoured suit batteries by purchasing them from Shady Salesman using Obi-Wan and Heavy's wallets. However they are then chased out of MTT Resort by Mettaton as Barnacle Boy electrocuted all of the guests by putting the suit batteries in the fountain. Barnacle Boy manages to escape, but gets captured by Bounty Hunter.

## Characters

Barnacle Boy

Sans

Mettaton

Skinner

Luigi

Shady Salesman

Anakin

Obi-Wan

Heavy

Bounty Hunter

## Trivia

* Bored Ralsei was unaware that Mettaton was T-posing until the official release of the episode.
"Sans"

"Sans" in the end credits in Episode 5

"Sans" is a side character in Episode 5: The Bad Time and Chapter 1: The "King" who is a doppelganger of Sans. He is the procecutor of Barnacle Boy and attempts to fight him with permission of the judge.

## Relationships

Barnacle Boy (Enemy)

Sans (Enemy)

Waluigi (Enemy)

## Appearances

Episode 5: The Bad Time

Chapter 1: The "King"
Episode 3: Barnacle Bounty

Episode Thumbnail

## Summary

The third episode, set in Waterfall, opens with a strange figure (later revealed to be Bounty Hunter) walking towards a piece of paper which is a wanted poster for Barnacle Boy.

## Plot

After leaving Snowdin, Barnacle Boy, Sans and Toon Link enter Waterfall, and Toon Link immediately falls into the river next to them, killing him in the process. After this incident, Sans shows Barnacle Boy his hot dog stand, and then almost gets sued by Skinner. They then get ambushed by the Bounty Hunter, who successfully kills them twice. Sans and Barnacle Boy then flee to Temmie Village, which turns out to be deserted. Bounty Hunter Appears again, this time seeming harmless, until he unexpectedly kills Sans.

## Characters

Barnacle Boy

Sans

Toon Link

Bounty Hunter

Skinner

## Trivia

* The reason for Sans' death in this episode was actually because of a misclick from Bored Ralsei
* The entire Temmie Village Segment was originally planned to be Episode 4, but was later implemented into Episode 3.
Barnacle Boy

Barnacle Boy in Episode 1 of BarnacleTale

Barnacle Boy is the main protagonist in both BarnacleTale and BarnacleRune. He is portrayed as a character with limited intelligence, and also has occasional mood swings. Barnacle Boy also shows little care for the people (or in most cases, Monsters) around him, as when Toon Link and Sans die in Episode 3, by the next episode he shows no signs of loss.

## Relationships

Darth Vader (Frienemy)

Sans (Friend)

Toon Link (Friend)

Bounty Hunter (Enemy)

Mettaton (Enemy)

Luigi (Friend)

"Sans" (Enemy)

Papyrus (Friend)

Waluigi (Friend)

Bandana Dee (Enemy?)

Mermaid Man (Enemy)

## Appearances

The Nasty Sanic

Episode 1: Ruins

Episode 2: Sansational Shop

Episode 3: Barnacle Bounty

Episode 4: Last Resort

Episode 5: The Bad Time

Chapter 1: The "King"
Sans

Sans in Episode 2

Sans is one of the main characters in BarnacleTale (starting from Episode 2: Sansational Shop) and in BarnacleRune. Sans owns multiple businesses and houses in Snowdin Town and Waterfall, and he also goes to the same school as Barnacle Boy in BarnacleRune. Sans has a weapon of choice, unlike most other characters. Said weapon is a rocket launcher.

## Relationships

Barnacle Boy (Friend)

Toon Link (Friend)

Bounty Hunter (Friend)

Papyrus (Brother)

Waluigi (Friend)

Bandana Dee (Enemy)

Mermaid Man (Enemy)

## Appearances

Episode 2: Sansational Shop

Episode 3: Barnacle Bounty

Episode 4: Last Resort

Chapter 1: The "King"
Darth Vader

Darth Vader in BarnacleTale Episode 1

Darth Vader is a Monster that appears in The Nasty Sanic, Episode 1: Ruins and Chapter 1: The "King". He and Barnacle Boy become friends in the Ruins until Barnacle Boy realises he could be a potential threat as he is a monster. In Chapter 1: The "King" he is seen throughout the Floating Islands, never interacting with the main cast directly.

## Appearances

The Nasty Sanic

Episode 1: Ruins

Chapter 1: The "King"
WEAPONS

Weapons are a huge part of your LOOT cards, they give you most of the powerful buffs and passive abilities to get the upper hand on your opponents. Example the Death Bringer turns your critical strikes into executes that will instantly KO a target on a critical strike.

Currently 56 Weapons.

## CLUB WEAPONS

BONUS
 Orc's War-Club

## HAMMER WEAPONS

BONUS
Attacks have a 30% chance to slow the target.
 Mjölnir
Energy-Strike (Attacks deal Energy Damage instead)
Attacks have a 30% chance to stun targets.
 Mallet
 Armour Crusher
Armour Buster (attacks against a Hero with Heavy armour will destroy the armour after damage is dealt)

## SHIELD WEAPONS

BONUS
Counter Attack + 25%
 Dragon Bone Shield
 Protectors Shield
Equipped Hero can also have a Pole Arm Weapon Equipped.
 Tower Shield
Blocks 50% of Magic Damage dealt to Equipped Hero

## STAFF WEAPONS

BONUS
 Thunder Staff
 Flare Staff

## WAND WEAPONS

BONUS
Attacks have a 50% chance to instantly cast the last discarded spell for half the CHI cost
Cannot stack with another Crystal Wand.
 Wizard Wand
Attacks have a 50% chance to active the equipped Heroes Ability.
Cannot stack with another Wizard Wand.

## WHIP WEAPONS

BONUS
Can attack Flying creatures and heroes
 Steel Link Whip
Attacks deal 2 Bleed True Damage during the next 2 end phases.
Can attack Flying creatures and heroes
Toon Link

Toon Link in Episode 2

Toon Link is a side character in both Episode 2: Sansational Shop, Episode 3: Barnacle Bounty, and Episode 5: The Bad Time. He is shown to have vandalised the Snowdin sign, and also seems to be somewhat aware of the changes in timelines, referenced by the line "Yeah, let's just get this over with." after the 3rd game over in Episode 2. He appears as a ghost in Episode 5: The Bad Time.

## Relationships

Barnacle Boy (Friend)

Sans (Friend)

## Appearances

Episode 2: Sansational Shop

Episode 3: Barnacle Bounty

Episode 5: The Bad Time
Skinner

## Seymour Skinner

Skinner in the end credits in Episode 5

Skinner (Fullname Seymour Skinner) is a side character appearing in Episode 3: Barnacle Bounty and Episode 4: Last Resort. He tries to sue Sans for "stealing his brand idea", but fails due to his poor reasoning. After this he is murdered by Mettaton so that Barnacle Boy can have a room in MTT Resort.

## Appearances

Episode 3: Barnacle Bounty

Episode 4: Last Resort
Diligence Rover

The Diligence Rover is the first of NASA's robots sent to as part of Ammon mission. It is a single passenger vehicle/semi-intelligent robot that runs on a nuclear generator, but can also rely on solar, due to plentiful light from the Bertius Cluster. It is programed to study the lifeforms in ammonia lakes, build storage units and laboratories for analyzing data, sing happy birthday and twenty-two hundred other songs, make poor jokes, draw cute pictures, perform basic medical duties, and take over the Ammon mission if "something bad" should ever happen to its human companions.

**Physical Specifications**

Diligence is kind of a bulky robot, a bit larger than your average car. It's around ten meters in length, and can store 25 samples around 1500 mL in size (that's around two jars of pasta sauce!). The robot can move in both terrain and aquatic environments, though some of its equipment is retractable and cannot withstand high pressures. In submarine mode, it is suited for high pressure submersion, and can withstand 108 x 106 kPa (1070 atm).

**Essential Equipment**

Like the mars rovers, Diligence can take images, sample the chemical composition of soil, and drill into the surface to figure out the terrain's history. It also has thermal imaging; 3D imaging; mapping software; biological microscopes; temperature, pressure, and magnetic sensors; and a sense of empathy towards its human companions that creates a really positive working environment :))))))
The Nasty Sanic

Video Thumbnail

## Summary

The Nasty Sanic could be considered a prequel, somewhat, to BarnacleTale Episode 1, as it features Darth Vader and Mutant Lasagna trying to run from a poorly drawn Sonic known as Sanic on a claustrophobic map.

## Plot

Not much happens in terms of plot, however it ends with Darth Vader and what is presumed to be Barnacle Boy flying outside of the map, in which the screen fades to white and the original BarnacleTale logo appears.

## Characters

Barnacle Boy

Darth Vader
Barnacletale Official Wiki

## Welcome to BarnacleTale

What started as two people having fun, turned into a much bigger experience with five friends!

## About BarnacleTale

BarnacleTale is a weird AU of undertale where Barnacle Boy from Spongebob squarepants is found in the monster world filled with strange knockoff characters that replace the originals. While the story progresses in the same way as the normal game would go (Ruins to Snowdin to Waterfall etc.) many aspects are changed in the story.

## Episodes

### BarnacleTale

Episode 1: Ruins

Episode 2: Sansational Shop

Episode 3: Barnacle Bounty

Episode 4: Last Resort

Episode 5: The Bad Time

## Characters

### BarnacleTale

Barnacle Boy

Darth Vader

Toriel

Sans

Toon Link

Skinner

Bounty Hunter

Mettaton

Luigi

Shady Salesman

Anakin

Obi-Wan

Heavy

"Sans"

Smitty Judge

### BarnacleRune

Waluigi

Papyrus

Ralsei

Bandana Dee

Mermaid Man

## Soundtracks

BarnacleRune Soundtrack

BarnacleRune Soundtrack Remastered

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Musashi de l'Ours

**Description physique :**
Grand brun, Bien bâtit, yeux noirs. A de multiples cicatrice sur le torse et les bras ainsi que une au niveau de l'oeil.

Taille : 1m70

Poids : 60KG

**Mental :**
 Gentils, généreux,jovial et protecteur,têtu , impulsif, susceptible.

**Equipement :**
Sous son armure il porte les habits habituels des chevaliers du sanctuaire en plus de posséder un médaillon porte bonheur légué par son frère mais il ne possède aucun autre équipement a part son armure.

**Histoire :**

Musashi est orphelin il a grandit avec son grand frère jusqu'au jour où on lui a donné pour mission de ramener l'armure de l'ours en Sibérie. C'est a ce moment là qu'il se sépara de son grand frère et qu'il l'a vu pour la dernière fois. Son frère lui a d'ailleurs donner un médaillon porte bonheur pour l'aider dans sa quête de ramener l'armure de bronze de l'ours. Après un dur entraînement ou il a appris a canalisé son cosmos et a étrangler des grizzlys c'est d'ailleurs lors de cet entraînement qu'il se fit de nombreuses cicatrice et blessures. Musashi arriva au sanctuaire pour accomplir sa mission de chevalier : veiller a la protection de la déesse Athéna.

**Lieu de départ** : Sanctuaire

**Faction :** chevalier d'Athéna
Episode 5: The Bad Time

Video Thumbnail

## Summary

The fifth episode opens up with establishing shots of the Last Corridor, which is being used as a courtroom.

## Plot

After his capture by Bounty Hunter, Barnacle Boy is hallucinating and having a conversation with a ghost Toon Link about the events that are about to unfold. As he enters the courtroom, he sees "Sans" and begins to talk to him until Smitty Judge decides to begin the court session. Barnacle Boy accused of manslaughter, attempts to justify his points but ends up failing, until "Sans" brings up that he murdered Sans, which provokes Smitty Judge to allow "Sans" to fight Barnacle Boy. Barnacle Boy wins and escapes the Underground.

## Characters

Barnacle Boy

Toon Link

"Sans"

Smitty Judge

## Trivia

* The end credits song was edited by Bored Ralsei, due to him feeling as if "He hadn't done enough to help Turnip." which is also why he made the BarnacleRune Soundtrack.
* Anakin Skywalker is incorrectly listed as Luke Skywalker in the end credits. EDIT: Turnip did that completely intentionally and it was definitely not a mistake.
Bounty Hunter

Bounty Hunter in ...?

Bounty Hunter is a character who appears in Episode 3: Barnacle Bounty and Episode 4: Last Resort. He will use any means possible to capture or even kill Barnacle Boy, Even going as far as to kill Sans. He is shown to have the ability to fly and also to teleport. His real name, referenced by Sans, is Santiago.

## Relationships

Barnacle Boy (Enemy)

Sans (Enemy)

Shady Salesman (Enemy)

## Appearances

Episode 3: Barnacle Bounty

Episode 4: Last Resort
Système combat

Les combats se déroulent à l'aide d'un dès, si vous ne savez pas comment les utiliser, allez suivre ce tuto : Utilisation Dès

Lors d'un combat on utilise aussi les compétences du personnage, si vous ne savez pas les utiliser, suivez ce tuto : Compétences

## **EXPLICATION :**

Joueur 1 --> attaque ( jet de dès )

Joueur 1 --> Dis l'efficacité de l'action en fonction du résultat du dès

Joueur 2 --> Action pour tenter de bloquer ou esquiver le coup ( jet de dès )

Joueur 2 --> Dis si son action est réussie ou pas en fonction du résultat du dès. ( Si l'esquive est un échec, et que l'attaque de joueur 1 est une réussite, alors le joueur 2 doit décrire l'action et l'impact de l'attaque sur son personnage )

* Tour 2 :

Joueur 2 --> Attaque ( jet de dès )

Joueur 2 --> Dis si l'action est une réussite ou non en fonction du résultat de dès.

Joueur 1 --> Action pour tenter de bloquer ou esquiver le coup ( jet de dès )

Joueur 1 --> Dis si son action est réussie ou pas en fonction du résultat du dès. ( Si l'esquive est un échec, et que l'attaque de joueur 1 est une réussite, alors le joueur 2 doit décrire l'action et l'impact de l'attaque sur son personnage )

Et ainsi de suite, jusqu'à ce que le combat arrive à sa fin.

## Défense

En phase d'esquive, pour  réussir votre esquive il ne suffit plus de faire un jet de dès inférieur à votre compétence utilisé !
Il faut maintenant, faire MOINS que le jet de dès de l'adversaire !
Exemple :
L'adversaire A Attaque, son résultat de dès est de 50.
L'adversaire B Défend, son résultat de dès doit donc être inférieur à 50 pour réussir !

Il faut bien évidemment continuer à prendre en compte les Bonus / Malus ! Mais aussi prendre en compte la dizaine de votre compétence.
Par exemple B dispose d'une compétence agilité de 60, il est rang Or et son adversaire rang Argent alors :

Lors d'un jet de dès, cela doit ressembler à ceci :
!1d100-10-6
Le -10 correspond au bonus de rang supérieur, et le -6 à la dizaine de sa compétence !

## **CAS PARTICULIER :**

Lors d'une réussite critique ( lorsque le dès a un résultat compris entre 1 et 5 ) l'attaque est une très grande réussite, l'adversaire pour pouvoir bloquer ou esquiver est obligé de faire une réussite critique à son tour.

Lors d'un échec critique ( dès entre 95 et 100 ) l'attaque est un échec cuisant, ça se passe encore plus mal que prévu, votre personnage chute, se blesse ou autre chose, laissant la possibilité à l'adversaire de contre attaquer très facilement.

Lors d'un échec critique pendant une esquive ou un blocage, il rate donc son action mais encore pire que prévu, l'attaque adverse fait donc encore plus de dommage que prévu.
Combat

Les combats se déroulent à l'aide d'un dès, si vous ne savez pas comment les utiliser, allez suivre ce tuto : Utilisation Dès

Lors d'un combat on utilise aussi les compétences du personnage, si vous ne savez pas les utiliser, suivez ce tuto : Compétences

Joueur 1 --> attaque ( jet de dès )

Joueur 1 --> Dis si l'action est une réussite ou non en fonction du résultat de dès.

Joueur 2 --> Action pour tenter de bloquer ou esquiver le coup ( jet de dès )

Joueur 2 --> Dis si son action est réussie ou pas en fonction du résultat du dès. ( Si l'esquive est un échec, et que l'attaque de joueur 1 est une réussite, alors le joueur 2 doit décrire l'action et l'impact de l'attaque sur son personnage )

* Tour 2 :

Joueur 2 --> Attaque ( jet de dès )

Joueur 2 --> Dis si l'action est une réussite ou non en fonction du résultat de dès.

Joueur 1 --> Action pour tenter de bloquer ou esquiver le coup ( jet de dès )

Joueur 1 --> Dis si son action est réussie ou pas en fonction du résultat du dès. ( Si l'esquive est un échec, et que l'attaque de joueur 1 est une réussite, alors le joueur 2 doit décrire l'action et l'impact de l'attaque sur son personnage )

Et ainsi de suite, jusqu'à ce que le combat arrive à sa fin.

**CAS PARTICULIER :**

Lors d'une réussite critique ( lorsque le dès a un résultat compris entre 1 et 5 ) l'attaque est une très grande réussite, l'adversaire pour pouvoir bloquer ou esquiver est obligé de faire une réussite critique à son tour.

Lors d'un échec critique ( dès entre 95 et 100 ) l'attaque est un échec cuisant, ça se passe encore plus mal que prévu, votre personnage chute, se blesse ou autre chose, laissant la possibilité à l'adversaire de contre attaquer très facilement.

Lors d'un échec critique pendant une esquive ou un blocage, il rate donc son action mais encore pire que prévu, l'attaque adverse fait donc encore plus de dommage que prévu.
Armure d'or de la Balance

## Armure d'or de la Balance

### Porteur(s)

Chevalier d'or de la Balance

L'une des 88 armures des Saints d'Athéna.

Techniques liées à la constellation de la Balance :

* Telos Dikaiosyni
* Rozan Shō Ryū Ha ( Par la colère du Dragon )
* Rozan Hyaku Ryū Ha ( Cents Dragons suprêmes de Rozan )
* Rozan Ryū Hi Shō ( Envol du Dragon de Rozan )
* Rozan Kō Ryū Ha ( Ultime Dragon )
* Yūko Sennin Enbu
* Rozan Shō Ten Ha
* Rozan Shinbu Ken
Boar Invasion 6

Level 5 - Previous -Boar Invasion- Next - Level 7

 File:Boar Invasion 6.jpg

## Other Information

 Difficulty Score
 Enemy Power
 Affinity

## Opposing Army

 Boar Guard | 25
 Barbarian Boar | 37
 Hammer Boar | 19
 Boar Dancer | 12
 Total Enemies

## Rewards

Each new Star you win in this level earns you a reward from this chest! (Items in parentheses are predefined and not random.)
Berserkers

***Détail armée des Berserkers : [ EN CONSTRUCTION ]***

**Dieu des Berserkers :**

* Arès : Dieu de la guerre

**Les 4 Cardinaux :**

* Cardinal du régiment de la terreur : Deimos, Dieu de la terreur
* Cardinal du régiment de la calamité : Phobos, Dieu de la peur et de la défaite
* Cardinal du régiment des flammes : Kydoimos, personnification du vacarme de la bataille
* Cardinal du régiment du feu : Kérès divinité s'abreuvant du sang des blessés sur les champs de bataille

**Les 4 Chevaliers de l'Apocalypse ( OR +) :**

* Le Chevalier de l'Apocalypse de la mort
* Le Chevalier de l'Apocalypse de la Famine
* Le Chevalier de l'Apocalypse de la guerre
* Le Chevalier de l'Apocalypse de la conquête

**Berserkers supérieurs (Argent++ / Or ) :**

* Au nombre de 8, épaulant les chevaliers de l'apocalypse, ils sont sélectionnés selon leur aptitudes, la terreur pour Deimos, la destruction pour Phobos, la combattivité pour Kydoimos, et la cruauté pour Kérès. A chaque réincarnation de Arès, les Berserkers supérieurs ne sont jamais les mêmes.

**Berserkers ( Silver ):**

 Les berserkers, sont au nombre de 20 sans compter les Berserkers supérieurs. Ils sont classés ci-dessous par différents régiments, et par le nom de leur armure.

* **Régiment de la terreur :**

- Berserker de la Manticore, guerrier du Mal

- Berserker de la Chimère, guerrier de la Malfaisance

- Berserker du Wendigo, guerrier des Malédictions

- Berserker de la Hyène, guerrier de la Méchanceté

- Berserker de la Vipère, guerrier de la Tromperie

- Berserker du Banshee, guerrier de la Dangerosité

- ( Berserker du Chupacabra )

* **Régiment de la Calamité :**

- Berserker de la Sauterelle, guerrier de la destruction

- Berserker de la Tarentule : Guerrier de la peur

- Berserker du Sanglier de Calydon : Guerrier du Ravage

- Berserker de la Chauve Souris Vampire : Guerrier de la Frayeur

- Berserker du Ratel : Guerrier de la férocité

- Berserker du Longicorne : Guerrier de l'envahissement

- ( Berserker du Rhinocéros )

* **Régiment des Flammes :**

- Berserker de la Panthère : Guerrier de la bravoure

- Berserker du Tigre : Guerrier de la fougue et de la fureur

- Berserker du Cobra : Guerrier de la pureté et la force

- Berserker de la Buse : Guerrier la clairvoyance et de la force discrète

- Berserker du Python : Guerrier de l'instinct

- Berserker du Frelon : Guerrier de la protection

* **Régiment du Feu :**

- Berserker du Vautour : Guerrier de la mort

- Berserker du Chacal : Guerrier de la cruauté

- Berserker de la Mante religieuse : Guerrier de l'impitoyabilité

- Berserker du Sarcophile : Guerrier de l'opportunisme et de l'agressivité

- Berserker du Coyote : Guerrier de la ruse

- Berserker du Renard : Guerrier de la Fourberie

- Berserker de la veuve noire
Dragon Creatures

These amazing creatures are a dying race, hunted for their scales, bones and even just for the title of "Dragon Slayer". The elder dragons stay in their keeps usually on top of mountains, carved out by the dragon themselves over centuries. Most of these elder dragons like conversing with other humanoid creatures and races, making deals mostly in exchange for livestock or forms of food, some dragons may even offer their protection over a city or town for generations.
Saints

[ Détails de l'armée des Saints d'Athéna ] [ EN CONSTRUCTION ]

**Dieu des Saints :**

* Athéna : Déesse de la guerre et de la sagesse

**Dieu soutenant Athéna :**

* Niké : Déesse de la victoire, sous forme d'un sceptre d'or en possession d'Athéna

**Grand Pope :**

* Ancien chevalier d'or, sélectionné par le grand Pope en fonction selon sa pureté et sa sagesse ( OR + )

**12 Chevaliers d'Or : ( Or )**

* Chevalier du Bélier
* Chevalier du Taureau
* Chevalier des Gémeaux
* Chevalier du Cancer
* Chevalier du Lion
* ***Chevalier de la Vierge : Absalon de la Vierge***
* Chevalier de la Balance
* Chevalier du Scorpion
* Chevalier du Sagittaire
* Chevalier du Capricorne
* Chevalier du Verseau
* Chevalier du Poisson

**24 ( 25 ) Chevaliers d'Argent : ( Argent )**

* Chevalier de l'Aigle
* Chevalier de l'Autel
* Chevalier de la Baleine
* Chevalier du Centaure
* Chevalier de Céphée
* Chevalier de Cerbère
* Chevalier du Chien de chasse
* Chevalier du Cocher
* Chevalier du Corbeau
* Chevalier de la Coupe
* Chevalier de la Croix du sud
* ***Chevalier de l'Ecu : Edward de l'Ecu***
* Chevalier de la Flèche
* Chevalier du Grand Chien
* Chevalier de la Grue
* Chevalier de Hercule
* Chevalier du Lézard
* Chevalier de la Lyre
* Chevalier de la Mouche
* Chevalier d'Orion
* Chevalier de Persée
* Chevalier de la Poupe
* Chevalier du Serpentaire
* Chevalier de la Tarentule
* Chevalier du Triangle
* Chevalier de la Voile

**48 Chevaliers de Bronze ( Bronze ) :**

* ***Chevalier d'Andromède : Alphonse d'Andromède***
* Chevalier de la Boussole
* Chevalier du Bouvier
* Chevalier de Burin
* Chevalier du Caméléon
* Chevalier de Carène
* Chevalier de Cassiopée
* Chevalier du Chevalet du peintre
* Chevalier de la Colombe
* Chevalier du Compas
* Chevalier de la Couronne Australe
* Chevalier de la Couronne Boréale
* Chevalier du Cygne
* Chevalier du Dauphin
* Chevalier de la Dorade
* Chevalier du Dragon
* Chevalier de l'Eridan
* Chevalier du Fourneau
* Chevalier de la Girafe
* ***Chevalier de la Grande ourse : Musashi de l'Ours***
* Chevalier de l'Horloge
* Chevalier de l'Hydre Femelle
* Chevalier de l'Hydre Mâle
* Chevalier de l'Indien
* Chevalier la Licorne
* Chevalier du Lièvre
* Chevalier du Loup
* Chevalier du Lynx
* Chevalier du Microscope
* Chevalier de l'Octant
* Chevalier de l'Oiseau du Paradis
* ***Chevalier de Pégase : Bellérophon de Pégase***
* Chevalier du Petit Cheval
* Chevalier du Petit Chien
* Chevalier du Petit Lion
* Chevalier du Petit Renard
* Chevalier de la Petite Ourse
* Chevalier du Phoenix
* Chevalier du Poisson Austral
* Chevalier du Poisson Volant
* Chevalier de la Règle
* Chevalier du Renne
* Chevalier du Réticule
* Chevalier du Sculpteur
* Chevalier du Serpent
* Chevalier du Sextant
* Chevalier du Télescope
* Chevalier du Toucan