recursal/Fanatic-Fandom huggingface dataset:
Wingman

*"Roger 2-6! Will take the lead! Weapons are hot!"*

- **Griffon 2-7** will follow and engage enemy targets to **Griffon 2-6** when ordered.

**Wingman** is your teammate allowing you to use teammate commands you ordered. Press the 7 key to enter wingman menu.

## Wingman Commands

1. **Stay here** makes your wingman to hold your position and engage.
2. **Patrol Base** returns your wingman to your base.
3. **Cover me** makes your wingman to cover you from heavy resistance.
4. **Defend my Target** Mark a friendly or neutral target to the wingman to defend the target.
5. **Follow and Evade** makes your wingman to follow you and hold fire but he can use flares.
6. **Attack my Target** Mark an enemy target to the wingman to attack the target. You can also press the 6 key for quick command if you have wingman available.
7. **Follow and Engage** makes your wingman to follow you and engage any enemy targets.

## Trivia

* If your wingman is destroyed, you will not able to use your wingman.
* Some of the following missions are marked with available wingman.
* Giving Defend my Target order with marked enemy target to Comanche will destroy the enemy target and known as Attack my Target.
* If wingman detects an enemy guided missile, they will use flares as familiar like NPC helicopters.
* In cooperative mission, wingman is always not available.
Lost and Found

Black Widow is Destroyed

**Lost and Found** is the eighth mission in Comanche 4.

## Situation

Members of the terrorist group Fathom have stolen an experimental fast attack vessel from a military developer in Italy and are planning to sell it on the black market. Intel has located the boat at a terrorist base in Egypt. East of the city of Sallum. We are sending in a four man Delta Force detachment to retrieve it. Bravo team will make a covert insertion via boat, capture the experimental attack craft, and sail it to friendly waters.

Your role will be to support their egress from the area. If capturing the boat proves to be impossible. Bravo Team will destroy the craft and rendezvous with Black Widow for extraction.

## Weapon Loadout

Cannon: 500

Hydra: 24

Stinger: 8

Hellfire: 4

Artillery: 0

Flares: 200

EFAMS: ON

## Walkthrough

Rush to Bravo Team and take out enemy forces until Bravo Team reaches the stealth boat.

The mission was aborted by Bravo team and they are returning back to zodiac. Protect Bravo Team from enemy air and ground forces until they reach Black Widow.

You can destroy the stealth boat but Bravo Team don't want the capture this objective.

## Trivia

* It is possible to capture the experimental attack boat but Bravo team aborts the operation to capture the vessel.
* Leaving a secondary objective after mission is completed will cause all secondary objectives incomplete.
* Friendly infantry is impossible to take out big targets. You must provide air support to Bravo Team before they dies.
Speed Trap

The cessna is destroyed

The cessna detects you

Lost sight of the cessna

**Speed Trap** is the fourth and follow the enemy mission in Comanche 4.

## Plot

After questioning some of the captured Manila Militia personnel, we have learned of an arms shipment that will be made tonight. A private single-engine plane will be delivering guns to a remote encampment of Manila Militia terrorists somewhere among the Cagayan Sulu Islands. While we know the plane's departure point and it's initial flight path, we do not know it's destination.

We have marked a point along the plane's route as Waypoint 3. Make your way to this waypoint and intercept and fellow the plane to it's destination. Once the enemy camp is discovered, you are to destroy it.

## Walkthrough

Follow waypoint 1 and 2 and be on lookout for Cessna. Once you saw it, do not be detected by Cessna. Stay low within 500 meters to Cessna. Avoid enemy boats and infantry attacking on you, just keep up to Cessna until you reach the hidden base. When you reached the hidden base after following Cessna, destroy all of them in the hidden base to complete the mission do not allow any trucks escape.

## Weapon Loadout

Cannon: 500

Hydra: 8

Stinger: 0

Hellfire: 4

Artillery: 0

Flares: 200

EFAMS: NO

## Trivia

* If you get too close to Cessna for 200 meters, this mission will be failure.
* If you get too far to Cessna for 1 kilometer, this mission will be failure.
* Staying close to Cessna for 500 meters will be ideal to follow the terrorist plane. Do not destroy any enemy units until you reached the hidden base. Avoid any enemy fire.
Terminal Zone

Secure The Airport

Provide close air support for Delta Teams on the ground (Optional)

Too many civilian casualties

**Terminal Zone** is the sixth mission in Comanche 4.

## Situation

A terrorist group calling itself Torch of Justice has seized a military airport in Yaviza, Panama and is holding hostages inside the terminal. To prevent an airborne assault, the terrorists have secured the area with anti-aircraft weapons, stolen helos and armored vehicles. Bravo team will assault the terminal, but needs to have all air defenses destroyed before they can safely approach it.

Griffon squadron will clear the anti-air assets from the approach path and protect the assault team's helicopter as it approaches and deploys the Delta troops. Delta will then eliminate all hostiles and secure the terminals and the hostages.

## Weapon Loadout

Cannon: 500

Hydra: 24

Stinger: 8

Hellfire: 4

Artillery: 0

Flares: 200

EFAMS: ON

## Walkthrough

Rush & Fly to the airport and destroy all Anti-Air weapons & vehicles. Do not damage any buildings. Use cannon to take out infantry.

When Bravo Team is landed, take out infantry making their way to the trucks, then destroy all trucks that they are escaping.

Protect Black Widow by destroying all enemy KA-50 Hokums in your position to complete the mission.

## Trivia

* If any building is destroyed in terminal, the mission will be failure.
* Infantry making escape to trucks as friendly infantry. If enemy infantry reached the trucks, they disappear and trucks making escape.
* It is still needed to provide close air support for Bravo Team attacking enemy infantry, if Bravo Team is killed, the mission will be failure.
Into the Breach

Griffon Squadron on the city

Eliminate all hostiles at Waypoint 3 (Optional)

**Into the Breach** is the twenty-fifth mission in Comanche 4.

## Situation

Anti-governmental forces in Moldova have converged on our ally's capital and are threatening to topple the local government. Ground based reinforcements are on the way, but a full scale ground way could endanger the civilians who are still in the city, Our commanders on the ground are asking for aerial assistance to take out as many enemy units as possible.

Griffon Squadron is ordered to fly into the city and eliminate all hostile forces and prevent the loss of innocent lives.

## Weapon Loadout

Cannon: 500

Hydra: 24

Stinger: 8

Hellfire: 4

Artillery: 0

Flares: 200

EFAMS: ON

## Walkthrough

Just kill all hostiles in the city to complete mission. You can eliminate all hostiles at Waypoint 2 and 3. Try not to damage any civilian buildings in the city.

## Trivia

* Check your fire on the civilian buildings, if any civilian building is destroyed, the mission will be failure when the primary lose condition is missing. There was a bug here.
* If you trying to land enemy FARP, enemy infantry will leave from hangar.
* Enemy infantry is on the rooftops so you have to use the cannon to prevent innocent lives.
* Hinds are useless for your ground defense. You may take him out with your wingman.
* An embassy is also located in Moldova city.
Comanche 4 Wiki

## Comanche 4

***Comanche 4*** was a series of simulation games published by NovaLogic.[1] The goal of each of these games is to fly military missions in a RAH-66 Comanche attack helicopter, which was in development and prototyping at the time of release.[2]
*Comanche* was the first commercial flight simulation based on voxel technology via the company's proprietary Voxel Space engine (written entirely in assembly language). This rendering technique allowed for much more detailed and realistic terrain compared to simulations based on vector graphics at that time.

## System Requirements

### Sound

DirectX-compilent

The best-selling Comanche series returns with this fast-paced action game that places you at the controls of a Comanche RAH-66 helicopter. In 6 single player campaigns and multiplayer, the game combines serious firepower with effortless controls and stunning, interactive terrain.
Features

* **NON-STOP ASSAULT** — Blast away at tanks, jets, aircraft carriers, helicopters, missile-launching troops and more.
* **UNLEASH THE POWER** — Shoot Hellfire and Stinger missiles, rockets and a 20mm cannon.
* **AIRBORNE IN MINUTES** — Quickly master flying and fighting using the keyboard & mouse, or for the sim fan, joystick, throttle & pedal controls.
* **STUNNING INTERACTIVE TERRAIN** — Immerse yourself in detailed environments with rotor wash, shadows, terrain scarring and spectacular explosions.
* **6 EXTREME CAMPAIGNS**

```
— Fly across urban, forest, arctic, desert and sea environments while you protect diplomats, support Delta Force, subdue renegade forces, attack warships and more.

```
Icebox

Outpost destroyed (Optional)

Rescue One destroyed

**Icebox** is the twelfth, hardest and rescue mission in Comanche 4. However SAM missiles targets to Rescue One immediately fails the Mission while protecting.

## Situation

An F-14 crew operating off the Kennedy was hit by a surface-to-air missile and had to ditch in the mountains north of Polastk. Rescue 1 has been deployed on a search and rescue mission, but its guidance system is malfunctioning. Griffon Squadron will rendezvous with Rescue 1 and escort it to the pilots distress beacon.

The area is completely controlled by enemy forces and their air defenses are spread throughout the immediate vicinity. Rescue 1 won't have a chance of recovering the pilots unless the defenses are cleared as you go. Once the pilots are on board, you will have to get them safely back to friendly airspace.

## Weapon Loadout

Cannon: 500

Hydra: 24

Stinger: 8

Hellfire: 4

Artillery: 0

Flares: 200

EFAMS: YES

## Walkthrough

Rendezvous with Rescue One and destroy all snowmobiles, SAM Vehicles and guided stinger units so Rescue One can rescue pilots.

Destroy enemy outpost by taking out all buildings and towers to complete the objective. It is not necessary for primary objective.

Protect Rescue One from enemy MI-24 Hinds and keep holding them off until Dragon Squadron arrives. Then your mission is success.

## Trivia

* Pilots will mark the red smoke beacon to get Rescue 1 attention. It is similar when operative activates a green smoke beacon in the water.
* SAM sites and ground units must be destroyed so Rescue 1 can able to rescue pilots. If heavy missile destroys Rescue 1, this mission will be failure.
Red Ferret

Train cargo cars are damaged

**Red Ferret** is the eleventh mission in Comanche 4.

## Situation

A terrorist group calling itself Freedom Brigade has captured a Russian train carrying nuclear warheads. The warheads were being transported to a decommissioning facility near the Belarus city of Orsha at the time of the attack

The terrorists are still in the area working to offload the warheads. A Russian Spetznatz team is inbound to secure the train and eliminate the hijackers. Griffon Squadron will support the Spetsnatz team by eliminating all anti-air assets and providing air cover for the operation. It is imperative that the train not be damaged. We don't want to damage the warheads or cause a major radiation leak.

## Weapon Loadout

Cannon: 500

Hydra: 44

Stinger: 6

Hellfire: 0

Artillery: 0

Flares: 200

EFAMS: YES

## Walkthrough

Reach the train by destroying all SAM defenses.

Stay low to avoid detection to reach the train.

Once the incoming snowmobiles are destroyed coming to the train, Protect Spetznaz team until they secure the train. Watch your fire on those train cars if infantry is holding train cars. Use cannon to take them out.

## Trivia

* Damaging or destroying any train cars will result in a mission failure.
* Enemy infantry exits from train and firing to Spetznatz team, you have to provide close air support to friendly infantry so they can secure the train.
* Black hawk will wait for unload until you destroy all Air assets and incoming ground vehicles.
* This is a Solo operation without your wingman except Icebox. ***Operation Crossing Guard*** is also found as Solo operation without wingman except Bloodhound.
Wrong Turn

Protect the Delta Force Team

Black Widow is destroyed

The convoy passes the canyon

*"Roger 6! They will be in time for dinner."*

- Griffon 2-6 will be in time for dinner before a mission is success.

**Wrong Turn** is the twenty-sixth, timed, hardest and rescue mission in Comanche 4. It is ultimate impossible to take out convoy escort, jeeps and protect Black Widow.

## Situation

The terrorists group Eternal Sword has discovered a deep-cover CIA operative in their organization. The operative was captured as he was trying to replay a message about an impending strike by Eternal Sword. It is imperative that we rescue the operative and the Intel that he has gathered.

The terrorists are planing to interrogate the operative at a secure location and are transporting him there in an armored convoy. A Delta Force team is being sent in to extract the operative before the convoy can reach it's base. Griffon Squad will spearhead the assault by ambushing the convoy and secure the area while Bravo Team extracts the operative.

## Weapon Loadout

Cannon: 500

Hydra: 24

Stinger: 8

Hellfire: 4

Artillery: 0

Flares: 200

EFAMS: YES

## Walkthrough

Destroy all SAMs and helicopters you encounter and destroy Tunguska at the rear convoy escort. Do not destroy and trucks.

Rush to Waypoint 4 and destroy all jeeps before the convoy reach it.

Destroy all enemy SAMs, infantry and helicopters as much as possible before the convoy stops here after you destroyed all jeeps.

Once the trucks are stopped, Black Widow will unload Bravo Team to secure the operative then kill all enemy infantry using cannon.

Make sure Black Widow leaves the enemy airspace. If it's done, mission success.

## Trivia

* If convoy reaches the checkpoint if jeeps are not destroyed, the mission will be failure and convoy passes through the canyon to the base.
* If Bravo Team is deployed, enemy infantry will leave the truck and attack Bravo Team.
* Using full load of stingers allowing you to take out air and ground targets.
* When the operative and Bravo Team is on board to Black Widow. They will leave and mission will be completed in 30 seconds.
* The Tunguska is at the rear of the convoy in order to take out Convoy escort. Don't destroy any truck or it will kill the operative.
Silver Strike

VIP Plane Destroyed

**Silver Strike** is the sixteenth and Protect the VIP mission in Comanche 4.

## Situation

Ten minutes ago a group of military leaders in the Balkans switched alliances and started attacking the city where the President of Italy, as well as a number of American VIP's, were helping to negotiate a peace treaty. The Diplomatic Security Division, who is responsibility for security at the talks, has the President secured, but the streets to the airport, and their plane, are blocked with invading troops.

Griffon Squadron will escort the motorcade from their current location to the airport. Enemy helicopters and troops are moving into the city and they will not hesitate to destroy the motorcade. You need to protect the limousine with the President from any attacks. You will have contact with the DSS agent on the ground during the operation. He is in charge of the support vehicles that are escorting the limousine. They will provide what fire support they can, but they will be out-gunned by full military units.

## Weapon Loadout

Cannon: 500

Hydra: 24

Stinger: 8

Hellfire: 4

Artillery: 0

Flares: 200

EFAMS: ON

## Walkthrough

Locate the limousine in the city and escort them to the airport;

Take out enemy ground units as soon as possible before VIP reach the airport.

A FARP is available in the airport. Destroy all enemy air & ground units on the airport before VIP Plane takes off.

Make sure VIP Plane takes off to hand-off to F-16 escort.

## Trivia

* If bridges are destroyed for the convoy path, a convoy will drive offroad.
* If roadblock is not destroyed, the VIP plane is destroyed before taking off.
* If incoming MI-28 Havocs are destroyed, the enemy infantry will attack VIP and his bodyguards.
Meerjungfrau

Meerjungfrauen sind eine wasserlebende, intelligente Spezies, deren Mitglieder auf der Meerjungfraueninsel leben. Sie haben Körper, die denen attraktiver menschlicher Frauen ähneln, aber mit Fischschwänzen anstelle von Beinen.

Dem Volksglauben nach sind Meerjungfrauen gefährliche Sirenen, die eindringlich schöne Lieder singen, die schwache Männer hypnotisieren und in den Tod locken. Deshalb wird Seeleuten geraten, sich die Ohren zuzuhalten, wenn sie in der Nähe der Insel der Meerjungfrauen vorbeikommen. Man entdeckte jedoch bald, dass die Quelle der meerjungfrauenähnlichen Gesänge tatsächlich von den Walrossen der nahe gelegenen Walrossinsel stammte.

Nach dem Tod und der Beerdigung von Elfo wurde sein Leichnam im Meer treiben gelassen und schließlich an einem Strand, angeblich auf der Meerjungfraueninsel, angespült, als zwei weibliche Gestalten (vermutlich Meerjungfrauen) nach ihm griffen. Sie wurden in Teil 3 gezeigt, als Mora auf die Insel zurückkehrte und Bean küsste.

## Geschichte

Mora zeigte, dass es eine Konstellation von Meerjungfrauen gab und dass die Meerjungfrauen die Sterne zum Navigieren benutzten, aber die Seefahrer ihnen diese Macht stahlen. Die Konstellation nahm auch die Form der Meerjungfrauen-Heldin an, die in der Schlacht an den Wasserfällen starb. Sie erschien am Nachthimmel, um den Weg zur Meerjungfraueninsel, ihrer neuen Heimat, zu beleuchten. Dies impliziert, dass der Ort, an dem der Kampf stattfand, das alte Haus der Meerjungfrau war.
Battle Cry

Destroy all hostiles at Waypoint Foxtrot

Destroy all hostiles at Waypoint Golf

**Battle Cry** is the eighteenth and assault mission in Comanche 4.

## Situation

Ground troops are poised to retake the city, but they are meeting heavy resistance in the countryside. If we can identify the enemy command units and destroy them, the battle may end much more quickly.

Currently there are four separate divisions opposing our troops. You are to head to each one and identify and destroy it's command vehicle. Once the necessary targets are located and destroyed, friendly ground units will move into position and attack. With their command structure out of commission, the enemy troops will not be able to coordinate or fight effectively. Wait for the signal from the ground troops before moving to the next objective. They may need your help in taking out enemy air and ground units.

## Weapon Loadout

Cannon: 500

Hydra: 24

Stinger: 8

Hellfire: 4

Artillery: 1

Flares: 200

EFAMS: ON

## Walkthrough

Just eliminate all hostiles at Waypoint Charlie, Delta, Foxtrot and Golf by destroying ground vehicles, infantry and helicopters to complete the mission.
Junkyard

Destroy all ships at the Shipyard

**Junkyard** is the fourth and assault mission in Comanche 4.

## Situation

A shipyard operated by the Manila Militia in the Panay Gulf is still producing craft that threaten the region. The shipyard was thought to be legitimate until it was fortified with Triple-A and SAM defenses shortly after our first attack. The fortifications coincide with the appearance of an LHA assault ship. The LHA is similar to what the U.S Marines use to launch helicopter and amphibious assaults. If it is still at the shipyard, it is to be destroyed.

An aerial attack on the site is being planned, but the air defenses need to be eliminated first. It will be up to Griffon Squadron to clear a path for Dragon Squad's Apaches which will approach from the southeast. You will take off east of the shipyard and move in to destroy any anti-air emplacements. Once Dragon Squad is inbound, it will be up to you to ensure their safety while they take out buildings on the site with Hydra rockets. If all defenses are destroyed you may assist in dismantling the facility.

## Walkthrough

It's just an easy destruction mission. Destroy all of them in the enemy shipyard to complete the mission. Destroy chopper patrols when you faced them.

## Weapon Loadout

Cannon: 500

Hydra: 24

Stinger: 8

Hellfire: 8

Artillery: 1

Flares: 200

EFAMS: ON

## Trivia

* If all AAA are destroyed, Dragon Squadron will be able to destroy the objective.
Glass Eye

MIG-29s protecting fleet.

### Objectives

Destroy ship radars and anti-aircraft weaponsSupport Viper Squadron in the destruction of enemy fleet

### Conditions of Mission Failures

Player diesThe ship pass beyond the southern border

Viper Squadron is shot down

**Glass Eye** is the twenty-ninth and timed mission in Comanche 4.

## Situation

Three Libyan destroyers and a number of support craft are cruising towards the city of Annaba in the Mediterranean. Their goal is to capture the port as the first step in their invasion. A naval barrage could destroy the city and all of it's defenses if the fleet is not taken out of action immediately. If the port is captured, it will become a cornerstone for landing troops and supplies.

We have a fighter group standing by to take out the three destroyers, but we need to destroy their air defenses before an attack can begin. Griffon Squadron is ordered to disable the radar and weapons on the three destroyers in order to knock out it's defensive capabilities. Once this is complete, our bombers will do the rest.

## Weapon Loadout

Cannon: 500

Hydra: 44

Stinger: 6

Hellfire: 0

Artillery: 0

Flares: 200

EFAMS: YES

## Walkthrough

First, destroy MIG-29s escorting the fleet.

You may reload in your nearest FARP before destroying enemy fleet.

Take out all patrol boats and frigates as well as all attachments for destroyers

Make sure Viper Squadron will provide air strike to destroyers to complete the mission.

## Trivia

* Destroy the fleet before they reach Waypoint Charlie in southern border.
* If destroyer's anti-aircraft weapons and radars are destroyed but cannons and guns are not destroyed, they are likely to shoot down Viper Squadron. You must destroy all of Destroyer's weapon attachments and their patrol boats and frigates.
* Destroy MIG-29s first before destroying the enemy fleet.
* If one of F-16 is destroyed, the mission is failure.
König Zøg

## Beziehungen

**König Zøg** ist ein Nebencharakter von Disenchantment. Er ist der Vater von Prinzessin Bean und König von Dreamland.

Laut Odval ist er das letzte Mitglied der Øg-Linie, bevor der königliche Fluch aufgehoben wird.

## Teli 1 , 2 und 3

Zøg ist der übergewichtige, nervige König von Dreamland und der Vater von Bean und Derek. Er heiratete zuerst Königin Dagmar, eine "Adlige Tochter aus einem fernen Königreich" und hatte Bean, bis Dagmar starb und Zøg wieder mit Oona, einem Reptil aus Dankmire, heiratete und Derek, Beans Halbbruder.

Am Ende des ersten Teils, nachdem Zøg von Dagmar verraten wurde, wird das gesamte Königreich des Traumlandes in Stein verwandelt. Als Bean ins Königreich zurückkehrt, glaubt Zøg, dass sie mit Dagmar zusammengearbeitet hat, aber Bean rettet ihn und überzeugt ihn, dass sie auch blind war. Im zweiten Teil freundet sich Zøg auch mit Prinz Merkimer an. Nachdem er von Oona geschieden wurde, verabredet sich Zøg mit einem Selkie, der halb Bär und halb Frau ist, von einem echten Zirkuselfen beraubt wird, der sich als Trolle herausstellt, und versucht sogar, Gicht dazu zu bringen, einen König aus einem fernen Königreich zu beeindrucken. Nachdem Zøg in der zweiten Staffel lebendig begraben wurde, wird er geisteskrank und nach einer Reihe von vorübergehenden Lösungen bringt ihn Chazzzzz am Ende des Teils in die Irrenanstalt von Twinkletown.
Invasion

**Invasion** is the second and island assault mission in Comanche 4.

## Situation

Intelligence sources have located a hidden island base that the Manila Militia used to launch their attack on the civilian yacht. US Marines forces are preparing an amphibious assault to take control of the base and hopefully eliminate or capture the rest of the terrorists. The base is protected by anti-air emplacements and patrol boats.

Griffon Squadron is tasked with providing fire support and protection of the assault force. Before the landing, any weapons that could hinder the invasion must be eliminated. Proceed in advance of Task Force Hammer's LCACs (Landing Craft Air Cushion) and zodiacs and clear the beach. Once Hammer has landed, take on any targets of opportunity.

## Walkthrough

Rendezvous with the Task Force Hammer then destroy enemy patrol boats with cannon. Get to the enemy island base by destroying all enemy infantry, AAA guns and vehicles to complete the mission. Check your fire, friendly forces landing on the beach.

## Weapon Loadout

Cannon: 500

Hydras: 16

Stingers: 0

Hellfires: 10

Artillery: 0

Flares: 200

EFAMS: YES

## Trivia

* If LHA Carrier is destroyed, many units will be killed inside carrier and your FARP will be disappeared but the mission will not be failure.
Phalanx

Two MIG-29s heading to government building

**Phalanx** is the twenty-seventh and defense mission in Comanche 4.

## Situation

Our informant has informed on Eternal Sword's next move. They are mounting an attack to capture a government building the city of M'Sila. The building houses a weapons bunker in it's basement that is one target of the attack. WE have reason to believe that they plan to capture the arms and then occupy the building as the first step in overthrowing the government. If they are able to capture the building and the arms stored there, they will be much harder to stop.

Once they are within the city, it will be impossible to eliminate them without extensive door to door fighting and massive amounts of collateral damage. Eternal Sword is already receiving a large amount of weapons and funding from an unknown government. Letting them get a hold of this cache of weapons could give them the advantage they need to topple the government.

Because we have just received this information, we don't have much time to mount a defense. It will be up to Griffon Squad to repel the invaders and protect the city.

## Weapon Loadout

Cannon: 500

Hydra: 24

Stinger: 8

Hellfire: 4

Artillery: 3

Flares: 200

EFAMS: YES

## Walkthrough

Destroy all enemy air and ground forces as much as possible before they overrun the city. Suggest to use full load of stingers. That is only one primary objective to complete the mission.

## Trivia

* The government building is at near the edge of the town, if enemy reach the government building, mission will be failure.
* You only have three artillery strikes to take out enemy ground vehicles from three sides in West.
* This mission will be possible easy with full load of stingers to attack ground units. You don't need to call the artillery to attack.
Ted Raimi

**Ted Raimi** portrayed Skeptic in Audience in *Oz the Great and Powerful*.

## Trivia

* Raimi is the younger brother Sam Raimi.
* Raimi also worked with Sam in *It's Murder*, *The Evil Dead*, *Crimewave*, *Evil Dead II*, *Darkman*, *Army of Darkness*, *The Gift*, *Spider-Man*, *Spider-Man 2*, and *Spider-Man 3*.

## External links

* https://www.imdb.com/name/nm0001646/
* https://en.wikipedia.org/wiki/Ted\_Raimi
Early Bird

Get to the secret base without destroying enemy helicopters (Optional)

**Early Bird** is the nineteenth and stealth mission in Comanche 4. This mission is to destroy all early warning systems without destroying enemy helicopters.

## Situation

The capital has been retaken, but the coup leaders have escaped to their stronghold in the mountains. We are preparing an assault on the stronghold, but it is defended by an early warning system that must be eliminated. If it is not destroyed, any assault will trigger an alarm and give them time to flee again.

If we can silence the early warning stations that lead to the stronghold, we can be on their doorstep before they realize their security has been breached. Any detection before destroying the stations will set off the early warning system. You must keep your attack as low profile as possible.

## Weapon Loadout

Cannon: 500

Hydra: 8

Stinger: 4

Hellfire: 2

Artillery: 1

Flares: 200

EFAMS: OFF

## Walkthrough

Avoid detection by enemy helicopters. I advise using stealth loadout without EFAMS.

Destroy all early warning systems then reach & destroy secret base without destroying enemy helicopters to complete the mission. You may destroy enemy helicopter but you will not be able to complete the secondary objective.

## Trivia

* This secondary lose condition will not appear in the single player. Only appears in the cooperative mission.
* If you destroy enemy helicopter, nothing will be happened and your objective will be incomplete and your secondary objective will not be completed to reach the secret base.
* Using a stealth loadout without stingers may be good idea to takeout early warning stations.
Bee-baw

Königin Bee-Baw war die Mutter des Königs Und des Königs Zg, der ehemaligen Schwiegermutter der Königin Dagmar und der Königin Oona sowie der Großmutter väterlicherseits der Königin Bohne und des Königs Derek.

Sie ist eine der königlichen Leichen, die von einer drogenabhängigen Bohne ausgeraubt wird, als sie das Schlossgrab plündert. Nachdem sie und Elfo sich auf den Weg gemacht haben, um Luci zu retten, nimmt Bean die Halskette ihrer Großmutter und den Rest der Habseligkeiten von der Diebesbande zurück, die sie verraten hat.

## Persönlichkeit

Nicht viel über Bee-Baw bekannt, außer dass sie ihre Enkelin auf ihren Schoß setzte und ihre Geschichten erzählte, was bedeutete, dass sie in ihrer Kindheit da war. Sie hat sich auch nie geärgert, als ihr jüngerer Sohn sich falsch benimmt oder in Schwierigkeiten geriet.
Matt Groening

**Matthew Abram Groening** (bekannt als **Matt Groening**) (\* 15. Februar 1954 in Portland, Oregon) ist der Erfinder der Zeichentrickserie Disenchantment. Er ist bekannt für seine weiteren Serien *Die Simpsons* und *Futurama.*

## Leben

Er schrieb sich nach dem Abschluss der Highschool am Evergreen State College in Olympia im Bundesstaat Washington ein. In den frühen 1980er Jahre arbeitete Matt Groening als Musikjournalist, wodurch er in erster Linie Kritiken über Reggae-Alben publizierte. Er war Geschäftspartner von C. C. Smith, dem Mitgründer des Magazins Beat.

Groening ist Mitglied der amerikanischen Rockband Rock Bottom Remainders, die sich aus bekannten Schriftstellern und Comiczeichnern rekrutiert. Zu der Band gehören unter anderem Dave Barry, Scott Turow und Stephen King.

Bevor Groening für das Fernsehen arbeitete, schuf er die Comicreihe Life in Hell (Leben in der Hölle), die bis heute in kreisförmig 250 Zeitungen abgedruckt wird. Dadurch wurde James L. Brooks auf ihn aufmerksam. Er bot Groening 1985 an, ein wenig für die Tracey Ullman Show zu zeichnen. Schon im Haus, innerhalb er auf das Vorstellungsgespräch wartete, erfuhr Groening, dass er ein bisschen Neues und Außergewöhnliches hätte vorbereiten sollen. So zeichnete er in 15 Minuten die Figuren zur Serie. Dazu soll ihm die Idee gekommen sein, dass Homer in einem Kernkraftwerk arbeitet. Zunächst wurden ab 1988 in der Tracey Ullman Show 30 bis 60 Sekunden lange Kurzfilme der Simpsons ausgestrahlt. Diese stießen auf in dieser Art außerordentliche Resonanz, dass 20th Century Fox und die Filmgesellschaft Gracie Films die Produktion und Ausstrahlung einer 30-minütigen Sendung in Auftrag gaben. Am 17. Dezember 1989 lief die erstmalige Folge der Serie beim US-amerikanischen TV-Sender Fox. Groenings bekanntestes Werk neben den Simpsons ist die Comicserie Futurama.

2017 gab Matt Groening bekannt, eine neue Zeichentrickfilmserie namens "Disenchantment" zu produzieren. 17.08.2018 erscheint die Serie in englisch sowie deutsch auf Netflix.

## Filmografie

* 2007: Die Simpsons – Der Film *(The Simpsons Movie)*
* 2007: Futurama: Bender’s Big Score
* 2008: Futurama: Die Ära des Tentakels *(Futurama: The Beast with a Billion Backs)*
* 2008: Futurama: Bender’s Game
* 2009: Futurama: Leela und die Enzyklopoden *(Futurama: Into the Wild Green Yonder)*
* 2012: Der längste Kita-Tag (*The Longest Daycare*, Kurzfilm)
Crown Jewel

Destroy fuel tanks and Eliminate all resistance at checkpoint 3 (Optional)

**Crown Jewel** is the twentieth and assault mission in Comanche 4.

## Situation

With the early warning system out of commission, we will be able to stage an attack on the enemy's base of operations. Griffon will lead the assault and strike at a number of strategic targets. Once completed, you will assist in the final assault to eliminate the leaders of the opposition forces. The first objective is to destroy the fuel tanks and all resistance at the factory complex near the stronghold. This will cripple their ability to move heavy armor across the country. After the fuel stores are eliminated, Griffon Squad will assault the main complex where the coup leaders are hiding and destroy their command buildings before moving to find and eliminate the leaders themselves.

## Weapon Loadout

Cannon: 500

Hydra: 24

Stinger: 8

Hellfire: 4

Artillery: 1

Flares: 200

EFAMS: ON

## Walkthrough

Destroy enemy forces you encountered in the area then destroy all command buildings.

After destroying command buildings, protect ground troops by taking out enemy air and ground threats to complete the mission.

Fourth Operation is completed! Gone to Fifth Operation.

## Trivia

* Once the command buildings are destroyed, ground troops will be able to assault the base. You must protect ground troops quickly as possible.
Mertz

Sir Mertz ist Ritter des Zogisches und ist in der Regel mit seinem Ritterkollegen Turbish zusammen. Er wird von Pendergast nicht als sehr guter Ritter angesehen.

In der Episode "Die Grenzen der Unsterblichkeit" begleitet Mertz Bean und Pendergast auf ihrer Suche nach Unsterblichkeit, und seine Mutter schließt sich ihnen an, sehr zu seiner Verlegenheit.
Bruce Campbell

**Bruce Campbell** portrayed Winkie Gate Keeper in *Oz the Great and Powerful*.

## Trivia

* Campbell also worked with Sam Raimi in *It's Murder*, *Within the Woods*, *The Evil Dead*, *Crimewave*, *Evil Dead II*, *Darkman*, *Army of Darkness*, *Spider-Man*, *Spider-Man 2*, and *Spider-Man 3*.

## External links

* https://www.imdb.com/name/nm0132257/
* https://en.wikipedia.org/wiki/Bruce\_Campbell
Oz the Great and Powerful Wiki

## Welcome to the Oz the Great and Powerful Wiki

Welcome to the Oz the Great and Powerful Wiki!

The guide to Sam Raimi's *Oz the Great and Powerful*.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Eagle's Talon

Defend ground forces (Optional)

Rescue One Destroyed

**Eagle's Talon** is the seventh, base defense and protect the VIP in Comanche 4.

## Situation

Scramble! Scramble! Scramble! Enemy troops loyal to an exiled Indonesian opposition leader are advancing on our island base in Indonesia's Banda Sea. The invasion force has already landed on the north side of the island and they are quickly making their way to use Sentries report enemy patrols along the north *(left)* bank of the river. Our forces are moving along the south *(right)* bank of the river in a bid to reinforce the radar station and coastal defense batteries.

Out informant has confirmed the attack is being conducted from a converted cargo vessel just beyond the mouth of the river. This boat must be destroyed if our forces are to have a chance at retaking the island. Furthermore, the informant has been compromised, and is preparing to make his escape. Rescue 1 has already been notified, and they will rendezvous with the informant at Checkpoint 4 for extraction. Griffon 2-6 here are your orders.

## Weapon Loadout

Cannon: 500

Hydra: 24

Stinger: 8

Hellfire: 4

Artillery: 0

Flares: 200

EFAMS: ON

## Walkthrough

Defend your group troops by destroying enemy helos, infantry and ground vehicles in your island until ground troops reached the beach.

Destroy enemy cargo ship by using hellfires to take them out.

After that, follow your nearest FARP with yellow arrow to reload your loadout then protect the operative after he detonates the frigate. Once the operative reaches the extraction point, they will pop up with green smoke and rescue one will get attention to an operative.

If operative is on board, mission is completed.

## Trivia

* Sometimes, operative gets killed if you are not going to protect operative for too long.
* If the frigate is destroyed before operative escapes, operative dies.
* If the player left the island before enemy cargo ship not destroyed and friendly forces reach the beach, this mission will not be failure and objective is incomplete but mission still continues.
* Apaches spot enemies if making sure Operative is trying to board Rescue 1.
* These mission picture frame boxes are also used in Quick Setup.
Asmodium

## Auftritte

Asmodium hatte seinen Auftritt in der zweiten Folge der zweiten Staffel: "Treppe zur Hölle"

## Erscheinung

Asmodium hat rote Haut, zwei Ziegenbeine und einen schwarzen Bart. Er hat ausserdem zwei grosse schwarze Flügel, einen Schwanz und zwei schwarze Hörner. Er hat spitzige Ohren und spitzige Zähne.

## Charaker

In der Hölle nimmt er eine hohe Position ein, denn er kann die Stufen der Dämonen verändern. Wie er es in der Folge: "Treppe zur Hölle" bei Luci getan hat. Als er ihn zuerst zu einem Unterdämon Stufe zwei und danach in einen Überdämon Stufe vier verwandelt hat. Er hat auch die Befugnis die Fähigkeiten eines Dämonen zu entfernen. Dasselbe, was er auch mit Luci getan hat, als der Bean und Elfo aus der Hölle befreit hat.

### Fähigkeiten

* Aufstufung von Dämonen
* Abstufen von Dämonen
* Dämonen die Fähigkeiten entziehen

### Trivia

* Er sieht dem Teufel aus dem Christentum sehr ähnlich.
"Matt Henry"

**"Matt Henry"** is a fictionalized version of Matt Henry the actor, played by himself. He was the co-host of the show "Friday Night Weekly" within the series "Friday Night Weekly". He is frequently partnered up with "Jozef K. Richards" in a sidekick-type role, notably as the sidekick Giggly Boy to Jozef's hero Introspective Man in *Batman & Jesus*.
David Fitzgerald

**David Fitzgerald** is an author, public speaker, and activist. He is known for supporting the theory that Jesus of Nazareth is a myth in his books which include *Nailed* and *Jesus: Mything in Action*. He is interviewed and prominently featured in the film *Batman & Jesus* and appeared in the episode "Top 10 Killers in the Bible" of the series "Holy Shit" as Jephthah in a scene with Jacob Woelfel.
Anthony Morrelle

**Anthony Morrelle** is a visual effects artist and animator. He is one of the founding members of the visual effects company Disruptor. He was the principal visual effects artist and designer as a part of Disruptor on the feature films *The Wayward Sun* and *Batman & Jesus*, notably creating the black cloud effect surrounding Zion. He appeared as a guest on the second episode of "King's Tower Quarterly".
Staffel 1

**Staffel 1 Teli 1** hat 10 Episoden und wird auf Netflix veröffentlicht.

Staffel 1 Teli 2 hat 10 episodes on Netflix.

## Reisen von Charakteren , Teli 1

Die erste Staffel von Netflix es Disenchantment war eine Farce Reise durch ein Fantasy-Reich. Die Show ist auf vier Hauptfiguren zentralisiert. Um das Ende der Saison zu feiern, kehren wir die gesamte erste Staffel von Disenchantment zurück, um die Reisen des Hauptcharakters zu erkunden.

Prinzessin Bean

Ernüchterung Staffel 1

Schon früh ging es Bean nur darum, gegen Zog zu rebellieren und ein steifes Getränk zu trinken. Sie liebte es, eine gute Zeit zu haben, unabhängig von den Folgen. Ihre diplomatische Reise nach Dankmire hat ihr anscheinend viel darüber gelehrt, ein Erwachsener zu sein. Danach musste sie sich dem Schreckgespenst der Sterblichkeit mit Elfos Tod stellen. Sie musste dann die endgültige Entscheidung treffen, entweder Elfo oder ihre längst verstorbene Mutter wieder zum Leben zu erwecken. Sie wählte schließlich ihre Mutter und wurde in einer prekären Lage zurückgelassen, als sie an Bord eines Schiffes in Richtung der Heimat ihrer Mutter ging.

Elfo

Ernüchterung Staffel 1

Anfangs war Elfo immer auf der Suche nach Erfahrungen, die ihm in Elfwood verwehrt wurden. Elfo fand sich schnell zu Bean hingezogen. Nachdem er experimentiert hatte, um das schwer fassbare Elixier des Lebens zu finden, erfuhr Elfo, dass er kein geborener Elfe ist. Er kehrte nach Elfwood zurück, um seinen Vater zu konfrontieren und die wahre Identität seiner Mutter zu erfahren. Leider führte diese Reise zu Elfos Tod und leider aufgrund seines vorzeitigen Todes war Elfo nicht in der Lage, seine Gefühle gegenüber Bean vollständig zuzugeben.

Luci

Ernüchterung Staffel 1

Während der gesamten Saison ging es Luci darum, nur so viel Chaos wie möglich zu verursachen. Aber nach Elfos Tod begann Luci eher eine tröstende, freundliche Präsenz für Bein zu sein. Er fand auch einen verkrümten Geist in Zog und die beiden wurden schnelle Freunde.

König Zog

Ernüchterung Staffel 1

Am Anfang war Zog Ihr typischer abwesender Vater. Zog wollte nicht viel mit der Erziehung seiner Tochter zu tun haben, aber das änderte sich langsam im Laufe der Zeit. Am Ende der Saison nahm Zog eine aktive Rolle in Beans Leben ein und verband sich wieder mit seiner wiederbelebten Frau Dagmar.  Während des Falls von Dreamland war er einer der wenigen, die sich dem Stein zuwandten.
Max Machotka

**Max Machotka** is an actor who guest starred in 3 episodes of the series "Friday Night Weekly" in the role of Max Splorer, world explorer. Two of his appearances were as a guest host, notably traveling to Egypt and the United Arab Emirates with the show. His catchphrase was "It's time for some Max-tion" and he had a stuffed blackbird taped on his shoulder named Giuseppe, who was named by Max. He also appeared in the "Pokérobics" episode of "Poké Men & Women". His name is featured in numerous "special thanks" sections of King's Tower Productions films as a long-time supporter.
Peanut

**Peanut** was a dog. Her owners were Judith Richards and Robert Richards. She appeared as Judith Richards' police dog in the opening sequence of *The Amateur Monster Movie*. She appeared on the original "Friday Night Weekly" series as a fictionalized version of herself in the sketch "The Greaser's HQ", voiced by Jesse Schaefer. The episode "Whipping Hosts" of the series "Friday Night Weekly" is dedicated to her memory, "In Loving Memory of".
Judith Richards

**Judith Richards** is a costume designer and makeup artist. She is the mother of Jozef K. Richards and spouse of Robert Richards. She was the costume designer and a makeup artist on *The Amateur Monster Movie*, *The Wayward Sun*, and the series "Holy Shit" and created the werewolf design for *The Amateur Monster Movie* as well.
Stephen Kimble

**Stephen Kimble** is a fire fighter, paramedic, and actor. He co-starred in *The Amateur Monster Movie* as Officer Duane Black alongside Steve Golla as Officer Larry Hopkins. He appears as a fire fighter during the opening titles of the series "Poké Men & Women". His first appearance on-screen was in a photo in the mini film by Jozef K. Richards, "Biden My Time", as Lamont.
Professor VanOuchie

KTP Universe character

**Professor VanOuchie** is a fictional character created by Jozef K. Richards who is based on, developed by, and portrayed by Chris Ouchie. His first appearance was in a short story written by Richards in 1998 entitled "Professor VanOuchie's Warning". He first appeared on-screen in 2002 in a follow-up to another skit entitled "Fat Steve Cribs", starring Fat Steve, and has been played by Chris Ouchie ever since. He was a recurring character in all seasons of the original "Friday Night Weekly" series and appeared in 4 episodes of the 2013 "Friday Night Weekly" series. It is the character most widely featured in the history of King's Tower Productions, predating the idea of the company itself.
Rodents

**"Rodents"** is a short film completed in 2009 and first publicly released in 2010 by Jozef K. Richards and King's Tower Productions. It premiered on Sunday, May 2 as a part of the Wildwood Film Festival in Appleton, Wisconsin. It is the only of his film's premieres that Jozef K. Richards has not attended, despite it qualifying "Rodents" to be the first King's Tower Productions release listed on the Internet Movie Database.
Aaron Fronk

**Aaron Fronk** is a filmmaker, director, writer, producer, editor, and actor. He is a founding member of FND Films and the filmmaker of the feature film *It's All Good* and the short films "Punching" and "Action World". He appears as Batmaniac in *Batman & Jesus* and appeared as a fictionalized version of himself in the "FND for Vendetta" episode of "Friday Night Weekly". He played a Mr. Mime alongside Vince DeGaetano and Cooper Johnson in the "Amongst the Mr. Mimes" episode of "Poké Men & Women".
Susie Marine

**Susie Marine** is an actor. She was an associate producer on the film *The Amateur Monster Movie*, where she also appeared as a zombie. She played the role of Aunt Alka in the episode "Whipping Hosts" of the series "Friday Night Weekly" and also appears in the audience of the debate scene in *Batman & Jesus*.
Flytrap

Downtown Minsk is secured

Drone Control Facility is Destroyed

Minsk Suburb is destroyed

Downtown Minsk is destroyed

**Flytrap** is the fifteenth and attack & defend mission in Comanche 4.

## Situation

In a last ditch effort to terrorize the region, the Freedom Brigade has outfitted a number of Unmanned Reconnaissance Drones (URD's) with weapons and has been using them to attack local cities and terrorize civilians. We have reports that the drones are currently headed towards the city of Minsk.

Griffon Squadron is ordered to proceed to the designated area and eliminate all URDs before they can injure more civilians or other local targets. Once the city is safe, you are to proceed to the drone control center and destroy it.

## Weapon Loadout

Cannon: 500

Hydra: 32

Stinger: 12

Hellfire: 0

Artillery: 0

Flares: 200

EFAMS: YES

## Walkthrough

Load up full of stinger missiles and rush quickly to the city after you destroy incoming drones heading to Minsk Residential Area.

Destroy all incoming drones as soon as possible before URDs destroy one of the cities!

Get a close range to take out URDs with cannon and stingers by keeping on their trail to the front.

Once all incoming drones are destroyed, destroy the Done Control Facility to complete the mission and start fourth operation.

## Trivia

* If all buildings and too many civilians destroyed, this mission will be failure. Try not to cover tall buildings, you need them alive.
* Comanche cannot target URDs because it's too small to target them. Try getting close & short range by using cannon or stingers to destroy remote drones.
* Quickly and rushing to the City by using only Stingers loadout to take out all remote drones. This will be ideal for defense.
Nick Hetzel

**Nick Hetzel** is an artist, painter, makeup artist, and actor. He is the artist and designer of Paul Provenza's Joker makeup in *Batman & Jesus* and the artist and co-designer of the Zion makeup in *The Wayward Sun*. He appears in a "Field Report" segment on the series "Friday Night Weekly" as a fictionalized version of himself giving a tour of his street. He is the artist and designer of *The Wayward Sun* official release poster.
Ryan Dewerth

### Occupations

Production Manager, Production Coordinator, Photographer, Assistant Director, Actor

### Active with KTP since

2009

**Ryan Dewerth** is a production manager, production coordinator, photographer, assistant director, and actor. He was heavily involved in the series "Friday Night Weekly" as production coordinator for most of its run and in the roles of Ryan the P. A. and Robo-Ryan. He was the assistant director on *The Wayward Sun* and production manager on *Batman & Jesus*. He is also the star of the short film, "Nicolas Cage Mother Mary" and played the role of Randy the boy scout in *The Amateur Monster Movie*.