Prudence May Sookram

* 🔹 **Lore Producer:** *reserved for crystallinder of Slug Love* 💙💛 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Prudence May Sookram**
* Jersey Number: **43**
* Chapter History: **#1 • 1939 🏀**
* Position: **SF3** • **Emergency Small Forward** for the **Boston Potatoes**
* Age in Chapter: **18 years old**
* Date of Birth: **December 31st, 1920**
* Modern Country of Origin: **Bangladesh 🇧🇩**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Community Service and Involvement**
* Struggle: **Burnout**
* Alignment: **Contrarian Innocence**
* Height: **6' 8" | 2.032m**
* Weight: **183 lbs | 83.0074kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Sookram isn't known for a distinct play style yet.

### Player Class: **None**

Sookram isn't known for a distinct play style yet.

### Alignment: **Contrarian Innocence**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive,  gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Prudence May Sookram [ born প্রুডেন্স মে | *pruḍēnsa mē* ] was inspired to play basketball by her older brother Biju, who played on a local and very amateur rag-tag jungle team in what is now known as Bangladesh. Biju was rather terrible, but Prudence learned quickly. She outgrew her brother in both size and skill. Biju and Prudence were the only two children of their father Chandrachur, a factory worker who made rubber, and their mother Binodini, a scientist focused on ecology. They were born and raised in Panowa, also known as Cox's Bazar. Prudence use her platform as a basketball player to give back to her community and help those in need. Her proudest moment, so far discovered, is when she organized a basketball tournament at 15 years old to raise funds for a local school in Panowa. Prudence struggled with burnout, as she put a lot of pressure on herself to make a difference in the world. Binodini was invited to Boston in 1937 to be a guest teacher at Brown University, and she brought Prudence with her.

Prudence brought a unique perspective to the team atmosphere as a player, as she was passionate about community service and encouraged her teammates to get involved in charitable initiatives. She was also known for her positive attitude and never-give-up mentality. She, along with many other Bengali people, had hoped for independence from the invasive British Raj.

Prudence dealt with the media by being humble and focusing on her community service work rather than her individual achievements on the court. She was discovered by the Boston Potatoes during their recruiting period. She was playing in a local pickup game in the streets of South Boston, loudly dominating a group of much shorter men. Assistant Coach Bella Wingate was impressed by her height, athleticism, raw skill, and patience. She welcomed Prudence to try out for the Potatoes, shouting at the top of her lungs over the fray. Prudence aced the try-out in front of the Governors' 100 Club, and was signed as a free agent shortly before Media Day and Fan Fest in 1939.

## Details

* Favorite Food: Biryani
* Favorite Color: Green
* Favorite Animal: Tiger
* On-Court Habit: Prudence wore a lucky necklace while in uniform.
* Piece of Trivia: Prudence is fluent in four languages - Hindi, Bengali, Urdu, and English.
* Has a Fear Of: American Minstrel Shows and the KKK
* Diet Plan/Training Regimen: Prudence ate a strict vegan diet and practiced yoga daily.
* Pop Culture Interests: Prudence loved the Bollywood films of her day and was a fan of Rabindranath Tagore's poetry.
* Love Interest: None
* Other Professional Interest: Environmental Conservation

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Prudence May Sookram*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access