recursal/Fanatic-Fandom huggingface dataset:
Books

**My Fluffy Red Blood-Drinking Lover** by Wotter Candale *Alleged Autobiography*

**The Nitol Chimes** by Hopfice Glast *Romantic Crime Fantasy*

**Secrets of Orphon** by Opinoito Smallbadge *Non-fiction, philosophy*

**Pelius Drey and the Fallen Columns of Mur** by Plait Nidski *Medical Sub Fantasy*

**The Grand Encyclopædia of Otherworld History** by Count Bohemius Squiggleton *Encyclopedia*

**Qazi and the Smielwhet Fields** by Drattus Kyludge *Comedic Tragedy* Note: Smielwhet is an archaic spelling of smilewheat.

**The Scleeth Comes Lately** by Kitty Upstopper *Children's Picture Book*

**Djornt to Djakron** by Cix Iphher *Romantic Sci Fi Poetic Semi Drama*

**Treestoppers** by Zark Mushfellow *Adventure*

**Corgyscanth Terrors** by Perygychus *Travel Guide/Autobiography*

**Pendulum Falling** by Misso Snipe *Drop Fiction*

**Secrets of the Gold Wizards** by Arcto Bellayus *Non-fiction, history*
Juju Pepper

Juju peppers are blue peppers with green spots. Unlike a lot of peppers, Juju peppers are not actually grown in Kataya. This is because the Juju pepper needs a cold climate in order to grow and Kataya is too warm. Instead, Juju peppers grow in the colder areas of Taurica, such as Ghas.

Juju peppers aren't really used as food. Rather, they are mostly used in medicines and potions, like the Remembrance Potion. Juju peppers are mild on the spicy scale but they are fairly bitter which makes them unlikely to be used in food. They do have a tendency to cause dizziness in some people which may make them undesirable. Thus, medicines and potions made with them may have a side effect of dizziness.
Clu Man

There is a legend that far away from Otherworld on a planet called Krump or Krumpland there was a powerful deity of fire called Clu Mun. Everyone on Krump worshipped Clu Mun and gave him their power, or so the story goes. With all the power of Krump within his grasp, Clu Mun allegedly reached Super Ultimate God Rank Deluxe in the field of pyrokinesis. To celebrate, he summoned a fireball, which was intended as beautiful and awesome pyrotechnic display for all the citizens of Krump. However, not knowing his own power, Clu Mun reportedly summoned a fireball with a diameter of precisely 13,182,391,824,174 inches. Needless to say, the fireball was so large that it consumed all of Krumpland and its sister planets. The epic sized fire ball fused with Krump's own star and created a new star known as Clu Mun's Star. The story is probably untrue... Probably.
Large fast food chains

Green Chicken

*Green Chicken's popular dishes include Battered Watermelon, Fried Hozzleberry Delight, Green Egg Pancakes and Pink Fries.*

The Caramel Castle

*Serves horse candy and other treats, often deep fried! In Djornti language, the words "Caramel Castle" actually form a pun*

Spicy Spicy's

*A Taurican chain which serves dishes laced with Katayan chilli peppers.*

Lemon Dynasty

*The world's most popular restaurant specialising in Canjon cuisine. It is said that Lemon Dynasty is popular most everywhere but Canjon itself! This is an exaggeration.*

Yamaggy's

*Yamaggy is a tangible immortal with a passion for cooking. His popular restaurants deal with a wide variety of foods. Yamaggy's Secret Sauce is a millennia old recipe, and remains a beloved favourite!*
Golem

Golems are a special class of autonomous beings. By definition, golems are a collection of minerals possessed by a spirit. They are are not "alive" in the traditional biological sense, but they share many characteristics with animal life. They can "eat" minerals to grow themselves, and when large enough, they can split into two copies, effectively reproducing themselves. They also need to feed on some form of energy to keep functioning, and if they're deprived of energy for too long, they will "starve" and fall to pieces. What kind of energy they require varies based on the particular species of golem. They don't appear to age, although immortality isn't unheard of among certain regular animals as well.

Golem species include roglama and asira, among others. It is theorised that Bone Men may be golems too, but this hasn't been scientifically confirmed.

Some golem species are known to have been created by wizards and other magical entities, but some golem species have been around since before recorded history. How these ancient golems came to be is not currently known.
Blekinvash

Blekinvash is a holiday celebrated in the middle of each year. It's a celebration of the ocean, and is very important to most sailors and fishers. The origin of this holiday comes from the Sea Cats, but it's spread to other species and eventually became a worldwide celebration. Even the Usinora and the Trolipedes celebrate it [citation needed]. Commonly, small offerings such as trinkets, jewellery, food, or other things are put into little paper boats and are sailed off into the ocean, or alternatively, a body of water. Doing this is said to bring luck when out or near sea, such as ensuring larger fish catches or safety while sailing. It actually became a day of recognition for Losstorin as well, and eventually become a celebration of both her deed and the ocean. The origins of this holiday can actually date back to a few years after Sea Cats adapted to the ocean, if the timeline is looked at closely enough.

On the subject of Blekinvash, the Trolipede Prime Leader, Zarkzun, had this to say in a recent press conference. "The idea that we Trolipedes would ever think to partake in such silliness is laughable. In short, it is a myth. No respectable Trolipede has ever observed this holiday, other than to mock its superstitious rituals. Even if an individual Trolipede was mentally damaged to the point that they would like to participate, such a thing would be impossible. Trolipeda is a land locked nation with no bodies of water to speak of. All of our water it stored in underground tanks and pumped around in a vast network of pipes. Any paper boats placed inside would quickly be captured in the extensive filters present in the pipes, and automatically disposed of."

One journalist protested indignantly, calling him a party pooper, to which he replied, "On the subject of the insinuation that I am a "party pooper", I must say that nothing could be further from the truth. As a matter of fact, I regularly hold large parties in my technoloft. It's just that, at our parties, rather than loading valuable objects onto paper boats and sending them off to inevitably rust or rot at the bottom of the sea floor, we drink wine, fornicate, and theorize about quantum thermodynamics."
Flarp

A flarp is a small handheld instrument that is a mix between a flute and a harp. It is usually made with metal such as bronze, silver, or gold but earlier versions were made with wood. On one side of the instrument is a flute with holes on its side. On the other side of the holes is a harp that is attached to the flute. The instrument is to be held by both hands and both parts of the instrument are played simultaneously.

Learning to play the flarp isn't a difficult task for most. The most difficult part would be remembering to play both parts at the same time. The flarp is a first instrument for many aspiring musicians and some professionals even use flarps in their current music. They are often played at parties or other social gatherings.
Gyroth

Gyroth are large flightless byrds which live in the Bazakun desert and nearby plains. They have even been spotted roaming the Lollipop Plains. Gyroths usually have three heads, though individuals with four or five heads have been known to exist. Gyroths have one very thick neck with their main head on the end of it. The main head is a lot larger than its other heads. The other heads are on thinner, bendier necks. It tends to use its minor heads as hands, picking apart prey and building nesting huts. Greater Red Gyroths are large and able to breath fire. They live in Bazakun and in the Divide, but it is thought they first evolved in the Divide, after being influenced by the powerful red Divide Aura field.
Honey Pits

The desert of Laladoon, which lies on the border between the countries of Iridio and Ghas, is most famous for the features known as Honey Pits, also known as The Honey Pits of Laladoon. The honey pits are deep, conical pits full of delicious, sweet honey. The honey is produced by honey bacteria who live in the pits. The pits attract many creatures, many of whom get trapped in the pits and are slowly digested by the honey bacteria.

Some biologists have suggested that honey bacteria may be related to white and black slime, and should therefore properly be called "yellow slime", but since white and black slime haven't been studied thoroughly, this hypothesis remains unproven. Humans in the area have perfected ways of harvesting the honey without being trapped, and the bacteria soon die when removed from the pits, making it perfectly safe. However, accidents do happen occasionally. It is a very distressing situation, since it's almost impossible to pull a person out of the sticky honey once they fall in, and they can only wait to be slowly and painfully digested.
Fasia and Lumia

Two countries, Fasia and Lumia, have not been getting along for quite some time. They sit right next to each other on the continent Asoumiranz and aren't very big. They used to be one country called Falusia but a great conflict came between the working class and the noble class and they ended up splitting the country into two separate nations. Fasia, the country of the nobles, got so fed up with Lumia that they built a large dome which they covered their entire country with. What started such tension between two countries who were once one?

The nobles and workers were once kind to each other. They both had duties important to the entire kingdom and they respected each other for their hard work. But some nobles weren't so kind, of course. A socially important member of the working class was murdered and it was unknown who did it. However, it was found that magic had been used and only the nobles were able to use magic, leading to the theory that the nobles had murdered the working class citizen. The working class became furious with the noble class, demanding that they find this person. The nobles were unable to find them and the working class accused them of hiding the culprit. The noble class became angry at the working class for blaming them of such things and there began the tension between the two classes. They began to shun each other and eventually they hated each other so much that they couldn't even be in the same country anymore, without the risk of strife. The nation split into Lumia and Fasia, and the Fasians made their famous dome in order to keep the Lumians out of their kingdom. This dome has openings where the Fasians can go to and fro between other nations to trade and such but these openings are locked up when it is not trading and they are rarely opened for anything else.
Derimongas

Derimonga's nicknamed the double mouthed gorilla are a race of non-sentient, carnivorous, stupid, gorilla like creatures with 2 mouths that communicate with each other. They only grow a second mouth after it has turned 5 months old. It has very long ears though they seem to serve no purpose. They live near the Alvampian Mountains in Cirues.
Giganetrak

The Giganetrak is a gigantic herbivorous reptile. Its diet is on Steel Trees, and these both live on Losde Island. The Giganetrak also has a tube shape on its forehead, this is for breathing as it is very large, and needs a large amount of air to travel through its lungs. The Steel Trees' leaves are amazingly hard to chew, and its branches are just as hard, if not harder, to break off, so the Giganetrak has a strong neck and sharp teeth to get through them.
Huarnikal

Huarnikals are mammals that live in Frostilice. They have a large horn on their forehead and retractable claws, these are used for traveling on and breaking ice, as they usually eat the fish that live under the ice of the lakes. It usually makes holes in the lakes to have places to come out of, as it will swim in them to find food, it needs to come up for air, though, so it has a blowhole on the top of its head. Huarnikal fur is commonly used as clothing for the tribes on the island, and their horns and claws are valuable for weapons, so their population is decreasing.
Bumpers

Bumpers are creatures that go "BUMP" in the middle of the night. Considered vermin by the inhabitants of Forumia, where they mostly appear. No one really knows what they look like, but when you hear their "BUMP" you can be sure that they have found an old forgotten corpse.

Bumper mating season occurs during the autumnal season.
Lady Stringlock

Lady Stringlock is a mythical being who, according to mythical legend, died in a fire as a mortal several years ago. She was an old woman who spent all her time knitting and sewing at home in a small town. Some say the fire was caused by arson which is why her spirit is trapped in the mortal realm. People say they swear they've found a transparent woman floating in their house knitting what seems to be her own hair which has grown very long. They would try to get closer to her, but she would disappear before they could get a good look at her. People have tried snapping pictures of her but she either disappears or doesn't show up at all in the photos. No one has ever found proof of her existence despite what people say they have seen.
Dogs

Dogs are popular pets in Taurica, particularly in the northwest. They are fluffy and loyal animals which come in several different sizes and colours. Dogs dissolve when submerged in water. Two dissolved dogs can be mixed together and dried out to form a cross-breed. A dissolved dog can also be separated into portions before drying in order to form a batch of puppies. Dogs need to be dissolved and sedimented regularly to keep them clean and healthy, and it is a great way to get rid of ticks and fleas. Dog breeders must be careful not to dilute their dogs too much, though. Drinking dogs is not recommended, as it causes "dog sickness". Symptoms are pale greenish skin, vomiting, queasiness, and puppy regurgitation.

The most common breed of dog that has been officially recognized is a Rydia. These dogs normally come up to the knees of an average-sized person, and they are fairly skinny. It isn't uncommon to see some bones on a Rydia, especially when it is hungry. Rydias are normally a tan with hints of orange, but darker colors aren't uncommon. They can be easily distracted if they are tempted with food, and will leave someone's home if they aren't being fed enough.
Antris

Antris are large, bipedal creatures that somewhat resemble kangaroos. They have long snouts and are herbivores, often dipping into ponds, streams, and lakes to get algae, their favorite food. Antris aren't harmful when they're calm, but do tend to be a bit dangerous if they're being attacked, and they have a bunch of bacteria in their saliva and their bite is dangerous. Due to its nature, Antris are strictly forbidden to be hunted.

1. ↑ http://drawception.com/forums/offtopic/19165/other-world/?page=13
Gruz

Nestled south of Alvalpa and west of the Scolari Dead Zone is the small, poor nation of Gruz. Citizens of Gruz suffer from extremely poor quality of life, famines, and plagues. Unfortunately, they are bordered by the deadly countries of Alvalpa and Scolaria, and Trubistan, a nation with strict anti-immigration policies and a bitter racial prejudice against the Gruzzites.

Gruzzite architecture consists of hastily constructed cubes of hexcrete - an amalgam of various minerals, ground up and mixed with water and poured into slab molds to dry into walls, floors, and ceilings. The minerals used in the manufacture of hexcrete have not been identified, as the company behind hexcrete, HexaCo., cites reasons of "trade secrecy". This is widely believed to be a cover for the use of illness-inducing materials illicitly mined from the Scolari Dead Zone.

## Artefacts

### The Gruzzite Mit

The Gruzzite Mit is a legendary object. It is an enchanted gauntlet worn by several of Gruz's heroes throughout the ages. It is said that it can, when mastered, be used to crush stones and pluck speeding arrows from the air.

Legend says the mit was forged by a mythical creature and bestowed upon first king of Gruz, Lordking Salabalm.
Jevvu-Sa

Jevvu-Sa (Sometimes spelled Jebbusa) was a Scabben painter who lived in Vila, Novask. He, like many Scabbens, held a strong belief in Savoan. He may have been the first to create an image of Savoan, a painting he made himself. In fact, he created many paintings which featured the god in some way, even subtly sometimes. Many Scabbens at the time disliked the paintings and criticized Jevvu-Sa for creating an image of a divine being he had never seen. They felt it was an insult to Savoan. However, the Scabben eventually started to use the image Jevvu-Sa created in their own art and got used to seeing the image. Scabbens today respect Jevvu-Sa for his contributions to the art world.
Aire

Aire is a small country on the western border of Felure, next to Fasia. It is slightly larger than its neighbor. Aire is the country where Skyla, one of the largest cities in Asoumiranz, is found.

## Humans

The humans of Aire have pale blue skin and either white or darker blue hair. They can grow to be pretty tall, some even reaching 7'3". Males and females usually grow their hair out. Common eye colors are purple, yellow, brown, and blue.

There are some myths surrounding the Airen humans. Some theorize they may have descended from the mythical beings known as Trokes, if they ever existed. Western Skylans think this idea is stupid since there is not enough evidence to prove it, but Eastern Skylans like the idea and some represent it in their artwork.

## Skyla City

The city of Skyla takes up much of the country, the other portion filled with the Airen Woods. Depending on where one is in Skyla, the culture can be very different. When referring to Skyla, some may specify by saying 'Western' or 'Eastern' Skyla. All of Skyla is generally filled with wealthy people. Western Skyla is considered to be the wealthier side while Eastern Skyla, while still wealthy, is generally less so.

Western Skylans are known for being sophisticated, snobbish people. They don't really like outsiders unless they are also wealthy and will be sure to shoo anyone they don't like away. Western Skylans are mainly interested in science, math and history. Museums and an observatory can be found on their side of the city.

Eastern Skylans are generally much calmer and like visitors to their side of the city. They are more interested in music, painting, and other arts. Art galleries and musical events can be found on their side of the city.

### Skyla Center

At the center of Skyla is a circular area known simply as Skyla Center. The Capper Library can be found here. This area is used as a transition point when going through the different streets of Skyla. In front of the streets that go into Western and Eastern Skyla are archways with 'Eastern Skyla' or 'Western Skyla' carved on one side and 'Skyla Center' on the other side. Next to each of these archways is a moving statue.

The statue next to Western Skyla's entrance holds a book. This statue will tell anyone who stands by it interesting information about things in Otherworld. It will even answer questions sometimes. It seems to know a lot of information. The statue has glowing red eyes and on its pedestal is a book carved into the stone that glows a similar color.

The statue next to Eastern Skyla's entrance holds a guitar. This statue will sing and play its guitar when someone stands by. It knows a large variety of melodies and even takes requests sometimes. It has glowing blue eyes and a song note carved into its pedestal glows the same color. When no one is in range of these statues, they stop glowing and become inanimate.
Diaboatik

The Diaboatik is a large, flying, carnivorous reptile. It may be a relative to the Thundterrodon. They feed on some of the smaller animals on Losde Island. They will usually make nests at very high places, such as the peak of the mountain in Losde Island, or its forest's highest trees. Also, like the Thundterrodon, their wings are very strong, but since there are no opposing winds, their wings will create strong gales instead, usually knocking some animals over. They are also known to be scavengers, and may carry off entire bodies of deceased animals for themselves.
Gingerbread Tree

Gingerbread trees are trees that grow in candy biomes like Switlan. Gingerbread wood which comes from gingerbread trees is usually used as a building material in these places. Gingerbread trees are also where gingerbread people come from. They grow from the mature gingerbread tree's branches and when they are fully grown, they pick themselves off the tree. The gingerbreads will form a small tribe with those from the same tree and will leave the tree to hunt for food and explore the wilderness of Switlan. After they are gone, their trees are usually harvested by other creatures of the island.

In Switlan, some gingerbread tribes have become more advanced than others, even to the point of having somewhat of a culture. These tribes know how to make and use tools and some even know a bit of science and mathematics. More advanced gingerbread people decorate their bodies with frosting and other things to indicate what tribe they belong to. They use peppermint axes to chop down vacant gingerbread trees to use for building structures like tables, houses, and shelves. Advanced gingerbread people raise their own orchards of gingerbread trees which will provide them with wood as well as make their tribe grow as the young gingerbreads come out of their trees.
Asternet

The Asterk internet, called the Asternet, uses technology stolen from AGRA. How the innocent and simple Asterks managed to steal sensitive information from a powerful international organisation is not known. It is speculated that some of the 3% of Asterks often regarded as "evil" or "corrupt" are also super geniuses, and that one of these genius Asterks infiltrated AGRA. A genius Asterk is also thought to be responsible for inventing the Building Outliner. Some even say that the genius Asterks, also known as 3 percenters, are secretly pulling the strings of Asterk society from behind the scenes.
Föndé

Föndé is a fire wizard; but he only uses his magic only when absolutely necessary. His real quest is to find his parents, dead or alive, and proceed to talk with them (alive) or bury them properly, assuming they haven't already been buried.

Föndé's ethnicity is Aboriginal Bazakunite. They have "eyes like glowing orange coals, deep red skin, and white hair." Föndé's eyes don't glow quite as much as a typical Bazakunite's though. His parents disappeared while they were en route to a vacation to The Land With A Silly Name. They were out in the Mustsid countryside. Föndé suspects that the Tall Weird Ones (a moniker for the Kyoskiaar, Elemeno and Gazers, magical creatures which feature heavily in Aboriginal Bazakunite folklore) had something to do with his parents apparent abduction. Föndé was left at a campsite set up by his parents. He watched the campfire burn down to hot coals while waiting for his parents to return. This left an impression on him, leading him to the study of fire magic.

He travels all of Other World (much like Freviles) searching for his parents. He is a Jakler type fire wizard, symbolizing that he is the silent type, but gets along with others easily.

He was 3 when he was lost by his parents; all alone in a basket... crying...

No one helped him so he raised himself up. He has his own language he calls "Briavlorn" which he uses to cast his signature magic fire spells. He normally has a staff that he summons when in battle that helps him do his attacks.
Kyoskiaar

Kyoskiaar are a strange, wide eyed creature that lives in Bazakun. Kyoskiaar are often called messengers of the heavens, due to being able to dissipate and appear elsewhere and often speaking in a strange, unknown language. It's thought to be that they give a warning or perhaps a message, but thus far none of the messages were able to be decoded. It's been decided though that it is in fact a language, though it is thought to be so ancient that it dates back even further than the Scolari. It's even believed that they've existed from the beginning of time. They often speak their cryptic messages while staring directly at the one who they want to speak to, stay silent in case if they ask to repeat or ask a question, in which they answer in their tongue. After there is nothing left to be said, the Kyoskiaar says their goodbyes and vanishes. They only appear at night, and generally the next day or night, something either horrible or incredible happens.
Lampidorium

Lampidorium is an element, blue in colour. It has the special property of lowering the melting point of nearby materials by several degrees. The radius of effect is determined by the concentration, while the change amount is determined by the type of substance effected. Lampidorium has many applications, but it is slightly toxic to humans and other species. Before the toxicity was discovered it was used to commonly to aid in the melting of ice and snow, but now it is better regulated.
Jolisk Harly

Jolisk Harly is a currently unidentified man who claims to be one of the last surviving people from Cirues.

Jolisk Harly scattered several notes around otherworld, each note contains a puzzle in it along with some clues, solving the puzzle brings you to the location of the next note, every note found so far has been signed "Jolisk Harly"

The puzzles are considered extremely difficult and require the reader too have knowledge of advanced physics, math, science, geography, and astronomy, one of Jolisk Harly's notes states that the prize is the reality trinket, one of the most powerful trinkets in otherworld.

List of known puzzles. (translated into realworld english)

1.) "A school has 1,000 lockers and 1,000 students, the principle asks one student to open every locker in the school, then asks the second student to close every second locker, then the third to open every third locker if it is closed, or close it if its open, then the fourth too open every fourth locker if its closed, and close it if its open, and so on. When the final, one thousandth student is reached, how many lockers are open at the end? Add answer to the year you were born, and you should find the next note."

2.) "I turn polar bears white and I will make you cry. I make guys have to pee and girls comb their hair. I make celebrities look stupid and normal people look like celebrities. I turn pancakes brown and make your champane bubble. If you sqeeze me, I'll pop. If you look at me, you'll pop. Can you guess the riddle?

Once you do, add the amount of letters in the answer too the number "87" and walk south that many miles."

3.) "It is the one that controls your destiny, it is the one that controls your goals, it is the one that controls how long you live, and it is the one who controls your personality, who is it? Once you have the answer, go to where that person lives, you are close to finding the reality trinket."

Jolisk Harly appears to know who will find each note, as it requires personal details about the reader to figure out the puzzle.
Demonic Rehabilitation

Demonic Rehabilitation is in some places controversial. It is actually a misnomer, referring to the redemption of any evil supernatural entity through therapy and or community service. Some people believe that truly evil deeds can never be attoned for or forgiven. Demon Sympathy, which is advocacy in favour of Demonic Rehabilitation, has fluctuated among cultures and in different periods of history.
Iplea

The iplea is a big cat found in tundras. It is mostly found in Taurica but some can be found in zoos in Asoumiranz or Cirues. The feline's fur is mostly black. It has white rings down its legs and tail, small white spots along its back, and white areas on its face and inside its ears. The iplea mostly sleeps and hangs out in trees during the day and comes to the ground at night to hunt for prey. Once it catches something, it will climb back up into the trees and eat the prey there.

After a litter of iplea is born, their mother will nurse them until they are strong enough to live on their own and then will leave them. The young iplea will go their own ways. It is not often that the entire litter survives the first few days on their own in the wilderness. Iplea mostly hunt and live by themselves. They seem to have an inherent knowledge of hunting and climbing once they are born. These skills improve over time. Iplea are often stealthy and fast when hunting. They use the shadows of the tundra forest to their advantage.

Iplea pelts were once very popular in Otherworld. So popular that the iplea were hunted to near extinction for their fur. In order to protect iplea from being wiped off the planet, many countries made laws outlawing the selling or buying of iplea fur. Still, poachers would hunt them and sell their parts on the black market. Iplea were moved to safer areas where their populations could grow. They have now managed to stray away from the nearly extinct stage though there is still concern for the species.
Clondock

Clondocks are secret messengers in charge of passing documents and letters between important people in power. These documents are normally papers which must remain unknown to the rest of the world. These letters contain discussions between them that no one, not even the clondock, is allowed to peek at. The clondock's job is simply to get the message to the recipient safely and without discussing what their mission is with any outsiders. They are usually told to meet a clondock of the recipient's country in a secret area to give them the letters and then return home. Sometimes clondocks hire people from Ninja Forts to protect their life while they make their journey. Ninjas are the only ones allowed to accompany the messengers, and they must stop following at a certain point and wait for the clondock to appear again. Clondocks are usually taught to have their own forms of defense in case anyone or anything should attack them.
Entalis Etari

Entalis Etari is a being that seems to sit quietly in forests and listen. If a person approaches them, it'll continue standing still. Only when it talks to them will the deity respond, and can give one of two things. The being can give either a blessing that can cause a multitude of things, such as incredibly good luck or happiness, or a horrible curse, such as eternal pain or blindness. Then will it leave, walking behind a tree and disappearing.
Academy of Nature

Djornt has a long history of biologists. Plastic City houses the Academy of Nature, the largest university for biologists on the continent, and perhaps the world. These academics of natural history travel all over the place studying and collecting specimens for study. It was biologists working at the Academy of Nature who first discovered the principles of evolution by natural selection, evolution by unnatural selection, and evolution by supernatural selection, which revolutionized the field of biology forever. The Academy of Nature also has a medical research wing and a technology research wing, where biological specimens are studied for possible medicinal properties and also possible new technologies. Electricity was discovered here when scientists studied the properties of Storm Dog paws, and new kinds of plastics were developed after studying the cells of the Dirt Eater. In the medical wing, antibiotics were first discovered from a sample of fungi taken from the island of Kashin.
Irido-Canjon War

The Iridio-Canjon war was one of the most tragic events in the history of Taurica, possibly in the history of Otherworld as well. It is unknown why it initially started, but it is known that multiple topics were fought over during its generation-long persistence, dividing it up into multiple parts.

The first section of the Iridio-Canjon war started because of aforementioned unknown reasons. At the time, it was seen as a minor fight, as the two countries had been at peace ever since their creations. It seemed that the Iridians would easily win, with their superior technology. But as the war waged on, it became clear that things would not end easily. Despite pleas from the citizens of the nations to bring an end to the fighting, the governments persisted. The war went on for decades, and many young men who were drafted originally died of old age in the war camps the size of cities. Just when it seemed that the war was to end, a dictator rose to power in Canjon.

The second section of the war took place over a few years. A dictator, known simply by the name of Shed Phillips, had overthrown the former king of Canjon while his country was weak from the decades of war. Phillips was intent on conquering Iridio. The Iridians had thought that they had ended the war with the overthrow of the former king, so they were taken by surprise when the Canjonites stormed the Iridian capitol. Millions of Iridians were taken as captives and killed. Due to the help of Ronstorians, who got involved in the fight, Shed Phillips was taken down and the war was finally over.
Boloo

Boloo is a Centhraki that was raised by the Blumps. They found him as a young Centhraki wandering the Ackrex Marsh by himself. He traveled all the way from Nidsk to escape one of the many skirmishes between the humans and Centhraki. His parents were both killed in the battle.

The Blumps took him in and raised him as one of their grandchildren. Mayward Blump taught him how to bake which became his favorite hobby. When he left, he decided to go live in Papara Port for he didn't want to return to Nidsk. He opened up a bakery there called Sweet Season. His bakery has been successful so far. He tells his customers about the Blumps who raised him and encourages anyone to go visit them. He occasionally writes letters to them, telling them about his bakery and the things that happen in his life now.
Dark Mesa

The Dark Mesa rises upward out of the Mutation Forest of the Scolari Dead Zone. It is about seventy feet tall, with a diameter of sixty feet. It has been described by explorers as being "Quite small, with a single tree on top of it." It is also known to have a large population of butterflies and other flying creatures, as there is no way to get onto the mesa other than flight.

The Dark Mesa intrigued explorers at first, due to legends of a strange entity living at the top, told of in folk tales passed down from when the Scolari Empire was at its peak. Expeditions to find this spirit have so far gone unsuccessful. The closest humans have come to contacting this legendary being was when some geologists excavated the mesa to find out more about the former Scolari Empire. They unearthed a book, in a foreign writing, completely filled with strange pictures of glowing shapes with astral backgrounds and mist everywhere. One of these pictures showed The Dark Mesa, with a hand-shaped streak of fog rising over it. Nobody could figure out what exactly the pictures meant, but the strange entity explorers seek has been dubbed "The Hand".
Burnsters

Burnsters are red slugs, possibly a relative of zapsters, that can be found in fire biomes all over the world. Molten hot slime coats their bodies which can scorch through anything that isn't fireproof. Of course in fire biomes, many things are fireproof so they don't exactly have an advantage. Since there aren't many plants to feed on in fire biomes, burnsters feed on smaller creatures instead. They can spit out streams of hot slime to hurt the prey it wants, then it will try to catch the prey.
Asteria

Asteria is a country in the north of Asoumiranz. It is adjacent to Felure, The Republic of Mustsid and Chocolya. It has no real civilisation, but there are hermits dotted around the wilderness there, and even rumours of small villages.

Asteria's most famous feature is certainly the Star Tower, Otherword's tallest structure, which rises roughly from the center of Asteria. Asteria is even named for this structure.

The rest of Asteria is the just known as the Starry Wilderness.
Centhraki

The Centhraki or "Horse People" are a race of horse headed people native to Nidsk and some surrounding lands. They have bodies exactly like humans, except for their heads and feet, which are like those of horses. Traditionally, they were an exclusively tribal people, living a hunter gatherer lifestyle and worshiping primitive deities. When Nidsk was first colonized by people, many skirmishes broke out. The Centhrakis' stone tools were unfortunately no match for the bows, swords and axes of the invading humans, and the majority of the Centhraki were wiped out.

Since those days, there have been efforts by the humans and Centhraki at reconciliation, and certainly there are no more wars between the two peoples, but there is still an air of enmity, and blatant racism among some. Biologically, the Centhraki seem to have the genetics of humans with some genes replaced by genes from horses. Who or what perpetrated this genetic engineering is unknown, but not having an SE Field, the Centhraki are assumed to be of the Advanced Artificial evolutionary type.
Crunkett

Crunkett is a popular sport in Djornt and some of the surrounding nations. The Crunkett field is divided up into 3 zones, the Blue Zone, the Yellow Zone and the Red Zone. The batter hits the ball and tries to land it in one of the zones without it being caught. If the batter successfully lands the ball in the zone, he earns 1, 2 or 3 points for the Blue, Yellow and Red Zones respectively. However, if the ball is caught by the opposing team's fielders, the player loses that zone's corresponding number of points and is out. Each team has 12 players, and a round is over once all 12 players are caught out.
Folktales

Folktales

Name: The Carpenter's Curse

Region of origin: Djornt

Name: Vagabond Red and Wolf of Storms

Region of origin: Trod

Name: Bump goes the Bumpers

Region of origin: Forumia

Name: The Terrible Tale

Region of origin: Gruz

Name: The Tale of the Elemental Wizard

Region of origin: Felure

Name: The Bumbler of Karnabov

Region of origin: Pidlov

Name: A Trolipede Meets a Human

Region of origin: Trolipeda

Name: Momo and the Endless Desert

Region of origin: Dryast

Name: The Little Bread Boy

Region of origin: Chocolya

Name: The Marvellous Mushroom

Region of origin: Dolipio

Name: How the Gold Wizards are Superior to All

Region of origin: Lorci

Name: The Wretched Crime in the Sorderbraid Cottage

Region of origin: Chocolya
Gyok'sa

Gyok'sa are beasts with a voracious appetite. In fact, it seems as though they're hungry all the time. They're large beasts with an armored back and a tail, along with three pairs of horns on their head. They also have a shaggy fur and tough legs, and although they're slow most of the time, they can sprint and charge if angered. They're omnivorous, but prefer plants over meat, as they're not the best hunters, but if they are able to kill something or find a carcass, they'll eat it gladly. Gyok'sa are found in very small herds, due to their large size, the largest herd found having sixteen. They're found in plains or forests with a lot of space. Some people can tame them and use them for pack animals, since they can carry an awful lot and still maintain a regular speed
Choiceling

Choicelings inhabit Ackrex Marsh, and are generally unable to live without humid air.

Choicelings will give you a choice between three things: Riches, happiness, or something else of your choice. While their magic properties do let this happen, they always find a way to corrupt your wish. If you ask for riches, they will diminish your happiness until
you're a sad shell, while if you wish for happiness, you will be
deprived of everything else, leaving you poor and alone. If you choose
something else, they'll deprive you of both happiness and money, but, if
 you manage to create a paradox they cannot handle, your wish will be
granted without negativity and successfully destroy the Choiceling. But
good luck trying that. The best thing to do is try to avoid them, but
sometimes they'll try to follow you until you leave, since they cannot
live long without the humid air.

If you really are lucky, you can
imprison one. They will do anything to escape and return home, and if
you ask for wishes, they will grant them in an attempt to escape, since
they cannot grant wishes on themselves. People have used this to get extremely rich, much to the Choiceling's dismay.

Trickets and Choiceling will work together so the Choiceling can grant a wish and the Tricket and mess up everything.
Caramel Tree

A very rare tree that has the possibility of being found in any forest (around 1 per forest, but it's pretty rare to find one in any forest even then) is the caramel tree. Simply touching it can make one's hand super sticky. It's usually frowned upon to cut one down as there are so few of them in the world. One can just resort to crushing up the leaves if they wish to use the tree for food. They can also gather the drippings of caramel on the sides of the tree. There used to be many more caramel trees but due to deforestation, many of them were wiped out. Scientists are trying to find a way to start growing their own caramel trees and hopefully bring them out of the near extinction zone
Language Potion

This is a potion that will give the drinker the ability to understand any language spoken to them, even if they had never heard of it before. The potion is fizzy with a fruity flavor. Small berries are also found floating in the potion. It's considered one of the tastier potions since it's like drinking fruit juice.

Ingredients:

Frostberries

Foppleberries

Scarsh berries

Magnite berries

Groppin fruit juice
Bubabble

A bubabble is a spirit named for its seemingly never ending babbling. Bubabbles speak in a variety of different languages depending on where they come from. Groups of them can be found in crowded areas like cities just babbling away at each other. Sometimes they will follow passersby and annoy them with their ramblings. It is said bubabbles are the spirits of people who talked too much in their mortal life.
Gunk Funk

"Gunk Funk" was a cultural and musical phenomenon that began in the year 33,869, peaked in 33,874, and phased out a year later.

Gunk Funk has its roots in Nidskan culture and began when the musician Pjer Bestoloch discovered the musical and aesthetic properties of green slimes.

Green slime is a herbivorous species of slime that mates during wet seasons. When a green slime wishes to mates, it releases a smoke signal and calls for a mate. Its mating call is musical, and many people enjoy it.

Bestoloch found a way to manipulate green slimes so that they call and smoke at will. The slimes began being used for music and effects.

The music spread through Nidsk and Djornt and soon Gunk Funk became a commonly broadcast genre. A new teen Gunk Funk culture arose, and many teens owned green slimes as pets.

By 33,873, smoke machines had been placed on the Strawberry Tower in order to host Gunk Funk concerts. However, people then began to question whether or not interfering with the reproductive cycles of green slimes was humane. Green Slime populations had skyrocketed, and the slimes were devouring a lot of the vegetation of Nidsk. Horse Candy businesses were severely damaged. The Gunk Funk fad rapidly declined and an era of music ended.
Black Mesa

The Dark Mesa rises upward out of the Mutation Forest of the Scolari Dead Zone. It is about seventy feet tall, with a diameter of sixty feet. It has been described by explorers as being "Quite small,

with a single tree on top of it." It is also known to have a large population of butterflies and other flying creatures, as there is no way to get onto the mesa other than flight.

The Dark Mesa intrigued explorers at first, due to legends of a strange entity living at the top, told of in folk tales passed down from when the Scolari Empire was at its peak. Expeditions to find this spirit have so far gone unsuccessful. The closest humans have come to contacting this legendary being was when some geologists excavated the mesa to find out more about the former Scolari Empire. They unearthed a book, in a foreign writing, completely filled with strange pictures of glowing shapes with astral backgrounds and mist everywhere. One of these pictures showed The Dark Mesa, with a hand-shaped streak of fog rising over it. Nobody could figure out what exactly the pictures meant, but the strange entity explorers seek has been dubbed "The Hand".
Corfin

Corfins are serpentine creatures that live in the ocean. They have tendrils growing off their bodies that make them look like coral. They live in coral reefs where they blend in with their surroundings. They feed on medium to small sized fish. They can surprisingly eat a lot of things bigger than their head, too. Anyone playing in the water near a coral reef needs to be careful because a startled corfin may bite.
Elemeno

Elemeno are mysterious beings who live deep in caves. Accounts about what they look like vary from story to story, but all the stories agree about the creatures distinctive cry of "Elemeno! Elemeno!" from which it gets its name. Elemeno quickly make an escape after they say their phrase of "Elemeno" a few times. They're supernaturally fast, and are masterful escape artists, seeming to always hang out in places with escape routes nearby.

It's generally agreed that Elemeno are very tall and vaguely humanoid, with inky blue-black bodies and shimmering multicoloured eyes, which reflect light brightly. The shape of facial features and appearance of limbs, however, varies greatly in different accounts of rare close encounters with Elemeno.

## A mysterious quote

Someone once said, *"I got the idea from the Alphabet Game."*

No one in Otherworld knows who said it or what it means.
Kadenk

In Yinram (ancient Asoumiranz) the kadenk was a service building dealing with money. They stored money, collected taxes, and gave out loans to aristocrats and businessmen. Kadenks, also called kidenks or kindenks, existed from around the 5,000s until some time in the 9,000s when they become obsolete. In later millenium kadenks started taking bets on local events such as political races, battles, and duels. By the 9,000s the kadenk had devolved into little more than a gambling den.
Kippa

Kippas are rabbit like creatures somewhat related to the Zanlos and Scabben species, though they may be closer to Scabben. They live in some forests of Asoumiranz. Kippas are short, about the size of a human two year old. They have light pink or purple fur. They have two long rabbit ears with small tufts of fur that stick out on either side of their heads. They have a long, poofy, white tails. They also share the trait of the Scabben and Zanlos of having multiple eyes. Kippas have a ring of eyes that surround their entire head, allowing them to see everything around them at once.

Kippas are very timid creatures. If they see or hear anything suspicious, they will run away and go into hiding whether what they heard is actually dangerous or not. Kippas are rarely found outside forests because they feel safer inside the forest.

## Kippa eyes

There is folklore in Mustsid that the eyes of a Kippa are lucky and bring fortune. However, if they are squashed, they will bring bad luck. It's also sometimes said to be bad luck to kill a kippa just to steal its eyes. There are Orginagrams which require Kippa eyes, one of which is for summoning incredibly silky soft red gloves from the goddess Liastra, and one for an edible black jelly called Bretka from the god Phurfin. Because kippa eyes are sought by the gods, it is said that there must at least be something special about them.
Envelneoheim

Envelneoheim is known as the "flashy casino afterlife". It is staffed and attended by a number of different types of spirit. Many of the staff are Blunin though, a humanoid spirit race who specialise in being croupiers and pit boss. Blunin have greenish blue skin and one or more horns on top of their heads. Some of them also have only one eye instead of two, have two mouths, or four or six arms.

There are rumours that the V.I.P levels of Envelneoheim are ridiculously decadent, including liquid diamond swimming pools, golden plated, ruby encrusted gaming tables, and the ghosts of some of histories most beautiful prostitutes.