Inerith

**Inerith** is the capital of the warkabian Kingdom; it is a massive city southeast of the Frozen Ocean. Home of the Morvick River.

## **City Description**

Inerith is a huge, sprawling metropolis built around a single but massive castle that sits on top the largest hill. Ineriths has closely tight, crooked buildings and old wavery towers of all heights and sizes. It is the second largest city in the northern part of West Haven and a center of many kinds for the kingdom: the political seat of power and the heart of arcane study. The wealthiest denizens live in the green jewel district, while poorer people and families live towards the outer district, mostly outside the protection of Ineriths walls. It is a dull city, of cobblestones and fire lit lanterns, of connected rooftops; but it is also a city with a heavy military presence, specially around the Archknight's Castle.

In some places in the city, one can find large mansions that are surrounded by large metal fences and guarded by hired private guards.  The demographics in the city are very mixed, so in some places there are mansions next to a pile of old, ruined houses.

## Point of Interests

### The old district

The old district has its name because the city started here. The building in this district has a very old look and feeling, the streets are unorganized and can sometimes feel like an labyrinth. The houses here stand tight and close, leaving almost no gaps between buildings. The district has the most blacksmiths so they can distribute weapons to the military barracks that also located here

**The Archknight's Castle** is an imposing structure that dominates the skyline of the city. Made of chiseled limestone blocks, the castle is a testament to the power and wealth of the Horse King and his court. The castle has five massive towers, each decorated with the kingdom's red banners bearing the stylized image of a styling horse. One of the towers is notably wider than the others, and it is here that the court wizard has his workplace.

The castle is surrounded by thick limestone walls that match the castle in color. The walls are patrolled by the castle's own royal guards, easily identified by their red flag cloaks and fine steel armor. The guards carry matching shields and short swords, always ready to defend the castle against any intruders.

Within the castle's paddock, there is a unique breed of horse that is larger than normal and possesses eight legs. This breed of horse has the ability to speak and run much faster than other horses. The King takes great pride in these special horses, and they are well-cared for in their own stables.

Archknight's Castle is probably the most secure building in the city, thanks in part to the court wizard's ability to control teleportation spells. The castle is always guarded by royal guards, and there are also secret guards called "the red daggers" who walk silently and invisibly through the corridors. These guards are used for espionage or to carry out assassinations. Only the King and his closest advisors know of their existence, and those who leave their positions within the court willingly have their memories erased.

**Sorrows Earth:** The original and the oldest graveyard. This is where the demon slayers fought and defeated the cult member, silent hunger and their **old friend** turned insane.

**The Green Cavalry's Stronghold** is an strong structure, with thick walls made of grey stone that seem to blend . The building is vast, with multiple levels that stretch out across the landscape, accommodating the 200,000 soldiers who call it home. The entrance is guarded by a large gate, which can only be opened by soldiers who are authorized to do so.

Inside, the building it's bustling with activity. Soldiers training in various areas and moving to and from their barracks. The centerpiece of the stronghold is a massive stable, where 50,000 horses of the Green Cavalry are kept. Eponas Apostles, skilled priests and trainers of the cavalry's mounts, can be seen moving among the horses, tending to their needs.

Towering over the building are two grey stone towers, which are the homes of the Green Griffin Riders. These elite soldiers are mounted on griffins, which they use to provide air support in battles. The griffins are bred and trained in the Olympa Mountains and are a sight to behold as they soar through the sky.

* **The Training Square:** One kilometer away, are a huge open plaza where the soldiers train with each other.

**The Star** is a mysterious and imposing building that stands out in the cityscape. Its black marble exterior is cut into a distinctive star shape with sharp points and few windows, giving it an otherworldly appearance. At four stories tall, it towers over the surrounding buildings.

There is no visible entrance to the building, adding to its air of secrecy and exclusivity. Only members of the Arcanas Crown, a powerful and enigmatic magical organization, and their invited guests can enter through a teleportation spell. The building exudes an aura of magic and mystery, and those who pass by can't help but feel a sense of awe and trepidation.

**The Unnamed Gate:** Is the most east gate in the city. It is also the most secure since it is only located a few kilometers from the Archknight's Castle.

### The old southern district

The old southern

**The Waukeen Bank**, known as the "White Marble of Inerith," stands tall and imposing at the south west part of the city. The four-story limestone building is a marvel of architecture, featuring intricate carvings and rich embellishments. The exterior is gleaming white, with tall columns supporting the grand entrance and an iron gate that opens into the expansive courtyard. The courtyard is surrounded by lush gardens, with fountains and statues scattered throughout.

Inside is a hive of activity, with clerks talking with customers and bustling about. The furnishings are rich and luxurious, with polished marble floors, ornate chandeliers, and plush velvet seating. The bank's vault is said to be impenetrable, with layers of reinforced steel and magical wards protecting the vast sums of gold and copper, silver, gold, platinum stored within. Overall, the Waukeen Bank is a symbol of wealth and power, and an essential part of the economic and political landscape of the kingdom.

* Old South Gate
* Stone Gate

###   3. District of the Gods

* The battle lords temple - Temple dedicated to Tempus, god of war.
* Breath of Life - Temple dedicated to Lliira, goddess of Happiness.
* The knowing Library - an library and temple dedicated to Ooghma, god of knowledge.
* Merchants Square

###   4. The Great West District

The Confident Pumpkin - the oldest tavern

**The octagon castle** is shaped like an octagon, with eight massive towers rising high into the sky, each tower representing one of the eight champions of Torm.

Despite its formidable appearance, the castle is well-protected against intruders. There are almost no windows in the castle, and those that do exist are located at a height of 10 feet, making it difficult for would-be thieves to gain entry. Inside the castle, the Knights of Torm train their own holy knights and paladins, honing their skills and preparing them for battle against the forces of darkness.

Although the castle is primarily a training ground for the Order of Torm, it also serves as a symbol of hope and reassurance for the citizens of the city. The knights sometimes hold events to show that they are not scary and are only there to help the people. The citizens are invited to come to the castle and meet the knights, giving them an opportunity to see firsthand the good work that the order does.

Within the castle resides the order's leadership, consisting of four Paladin Lords: Graash Tusktooth, Gorm Lynsky, Thorvald Maxinson, and Lydia Titanborn. These leaders are responsible for maintaining contact with all of the knights in the order, as well as with the king. They are respected and admired by all who know them, and their unwavering commitment to the ideals of Torm serves as an inspiration to all who follow in their footsteps. All in all, the Octagon castle is a magnificent testament to the strength of the Order of Torm, a shining beacon of hope in a world that is often dark and uncertain.

**Krasstis Battlefield** is a grand arena built to host the fiercest gladiatorial battles of Warkab. The arena is named after the Horse King Krasstis, who fell in a massive battle fought on this very ground. As visitors approach the arena, they are greeted by the sight of two towering marble statues. The first statue depicts a gladiator, towering over all who pass beneath it with rippling muscles and a fierce expression. The second statue shows the valiant King Krasstis, who is locked in battle with the gladiator. The two figures are depicted with swords locked high above the entrance, marking the arena as a place of intense competition and fierce combat. The arena itself is a vast structure, capable of seating thousands of spectators. The floor of the arena is covered in sand, which absorbs the blood of the gladiators and monsters as they battle. Around the perimeter of the arena, there are a major network of tunnels and chambers where the gladiators prepare for battle, waiting for the moment when they will be called to enter the arena and face their opponent. Despite the brutal nature of the battles, Krasstis Battlefield is also a place of honor and tradition. The gladiators who fight here are revered as heroes, and their names and deeds are remembered long after they have passed from the arena. In the year 1121, the grand victors of the arena was the demon slayers, it was also here where they were first got their name

* Small Western Gate
* Great Western Gate
* River Gate

###   5. Phoenix District

* Her temple of nourishment - Temple dedicated to Chauntea, goddess of agriculture

* The Halls of the mad phoenix king - old mansion turned into an museum to remember what madness can do to a kingdom. A place of warning.

###   6. Green Jewel District

* Bottom Gate

* Water gate

###   7. The Outer District

* Thousand temples street
* Sinners hub

### The Salt Prison

A prison island, located at the top, between districts 4 and 5.

### Center island,

located between districts 3 and 4. and acts as a residential area for the ultra rich and the King's guests.

## Society

### Demographic

Inerith is the second largest city on the continent. In the year 1121 PD, it has a population of 895,000, more than the orcish capital, Mudgrave. A majority of the population is human (78%), but there are many gnomes (10%), elves (7%), and dwarfs (3%) as well.

## History

Inerith's history is one of war, struggle, and triumph. The city started as a small castle atop a hill with a few hundred people. But the town grew and eventually became the largest city in Warkab. The city was under constant attack, both by demonized elves and other nations that sought to conquer the land.

In **-689 BS**, a sun elf city called A'valenor stood where Inerith is now. But in 319 AS, General Yosk led an human army to destroy the city. The elves had powerful magic on their side, but the human army was able to kill their mages with catapults. The remaining elves fled underground to seek shelter in their temples. One of these temples was dedicated to the elven goddess of war and Sorrow, Vandria Gilmadrith. But eventually, the temples fell, and the humans sealed them off, turning them into burial grounds.

In the years that followed, the ruined A'valenor's was replaced by the new city of Inerith. The city continued to grow, with people constantly moving in to build more houses and farms. But on the 6th of Barakkas, 484 AS, a group of elves attacked the city with large machines that could summon fire. The guards and soldiers were able to recognize the danger and fought back with the help of their mighty Cavalry. The battle was close, but the invading forces were kept away from the castle and scared away.

After the attack, Inerith's soldiers and king allied with other human cities and invaded the dark forest, where the elves had come from. The fighting lasted for several years, but eventually, the humans emerged victorious.

In **698 AS**, Inerith was attacked again, this time by the neighboring kingdom of Zuris. But the attacking forces were quickly repulsed, thanks to the size of Warkab's military Cavalry. General Theodore Krasstis joined the war, which came to be known as the "War of the 7 Kingdoms."

Finally, in **721 AS**, Inerith was declared the capital of the now-giant country of Warkab. Theodore Krasstis was declared the country's first Horse King, cementing Inerith's importance in the history of the land.