Adapted Arachnida

**Adapted Arachnidas** are a type of Mobs, placed into the Adapted Tier.

## *Spawning*

* Spawns after a Primitive Arachnida evolves;
* Spawns in groups of 2 to 3, from Phase 6, with a spawnweight of 15;
* Spawns inside the Parasite Biome, with a spawnweight of 10.

## *Description*

Adapted Arachnidas' bodies are very large, yet slim. Their abdomen grows and splits into two extremities. They have a total of 4 pair of slender limbs. The posterior ones take onto a more spider-like form, with the anterior ones ending into two hands, which have 3 fingers each. The anterior limbs are attached to their torso throughout their shoulders, their head found under them. Their entire body is completely grey.

## *Capabilities*

Adapted Arachnidas are Melee Combatants.

* Their Melee Attack is performed through contact damage;
* They are capable of grabbing distant Mobs or Players;
	+ After shooting a white projectile from their mouth, and it hits their target, Adapted Arachnidas will shoot a string from their mouth that will attach to the target. If the target is near enough, the string will disappear and they will subsequently leap in order to attack. They can only pull the mob if the projectile hits them;
	+ They can pull targets that are above them, and will pull down flying mobs or players;
	+ They will only pull targets in for 7 seconds, after which they will leap towards the target and switch to melee damage.
* Adapted Arachnidas can climb blocks;
	+ Adapted Arachnidas can perform small leaps, both on land and in liquids;
* Adapted Arachnidas can break blocks that have their Hardness Value up to 3, with a 40 ticks cooldown and 2 Blocks range.

### *Properties*

**Adapted Arachnidas' Properties**
 Follow Range
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Adapted Arachnidas, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Adapted Arachnidas' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

### *Orbs*

Orbs are red, translucent, swelling "auras" that can be produced by Adapted Arachnidas when in combat. They can apply Exhaustion to players, add a cooldown to their items, and apply potion effects to entities inside their range.

**Adapted Arachnidas' Orb Effects**
 Potion Effects *(non-parasites)* | Hunger III (00:15), Needler III (00:25), Blindness III (00:15)

### Weaknesses

* Adapted Arachnidas, like any other Mob, present a weakness to Fire. Damage inflicted by Fire is quadrupled.
* Adapted Arachnidas' abdomen functions as a Weak Point. When this Weak Point is hit, damage inflicted to them is tripled and the Bleeding Effect is applied to them.

## *Drops*

Listed below are Adapted Arachnidas' Drops.

**Adapted Arachnidas' Drops**
  Toxic Lung | 1-3
  Arachnida Claw | 1-3
  Strange Bone | 1-8

## *Trivia*

* Adapted Arachnidas are also known as **Ranrac** in the Mod Files;
* Adapted Arachnidas' Ability was inspired by the Left 4 Dead Smoker.

## *Gallery*

Adapted Arachnida's Weak Point as seen on the Model.

1. ↑ 1.0 1.1 1.2 Exhaustion is a vanilla mechanic that controls how fast the player's saturation or hunger depletes. When the player reaches an exhaustion value of at least 4, the player's saturation *(or hunger, if saturation is 0)* is decreased by 1 point, and the exhaustion value is decreased by 4. For more information on exhaustion, see Hunger on the Minecraft Wiki.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Adapted Arachnida can become up to 100% immune to any damage source. See Adaptation System for more info.