recursal/Fanatic-Fandom huggingface dataset:
Emperor: Ministry Tabs/ Agriculture

## Agriculture

Hotkey[2], second press will bring up the *Agriculture Dialog*.

Clicking on Agriculture(mouse-over turns white), at the top of the panel,
also brings up the #Agriculture Dialog.

There are two buttons in the panel with a middle section and structures.

* Structures
* See Agriculture
* See Water Table
* Middle Section

### Agriculture Dialog

The Agriculture Dialog lists all the Food Types and Food Quality Meal types, regardless of availability. It estimates the production and import quantities based on product flow or 100% efficiency of fields placed. Generally, the population supported is 50% stated for Farmhouse production. Other food source estimates fluctuate due to storage limits at the Mill. There are better methods, that a player can depend on, to get a more accurate estimate.

See Emperor: Feeding the People & Emperor: Crop Yield Calculation for detailed information.
Cleopatra: Entertainment/ Dance School

## Desirability

A Dance School can service up to 4 Entertainment Venues, though for reliability it is recommended to have a ratio of 1 Dance School per 2 Venues(3 if travel distances are short enough).

### *Right Click Dialog*

Employment statistics

[?]information

[Overseer links]

## Dancer

### Notes:

Pavilion servicing can suffer greatly at large distances; requiring more Schools but some players use a road network tailored to utilize the 'long-walk' method.

The Dance School will generate Destination Dancers, that ignore roadblock restriction, traveling to connected Entertainment Venues. By use of a special road network and road connections, the destination walker may travel up to 500 tiles.

Destination walkers provide their coverage type(Dancer service: 30 Entertainment points) to any housing they pass within 2 tiles.
{See Cleopatra: Entertainment/ Pavilion#Walker info for more info}
Emperor: Ministry Tabs/ Industry

Hotkey[3], second press will bring up the *Industry Dialog*.

Clicking on Industry(mouse-over turns white), at the top of the panel,
also brings up the #Industry Dialog.

There is one button in the panel with a middle section and structures.

The **Wage Rate** can also be adjusted within the middle section.

* Structures
* See Industry
* Middle Section

*Workforce Allocation* is where the priorities are set for all structures with employees. There are 5 levels which can be discerned from the image; Very Low, Low, Moderate(default), High & Very High. These priorities are the only means to regulate Commerce buildings employment as they do not have a 'Working/Not Working' button. Commerce buildings should be set to a high priority; to keep them working, but Agriculture might be set Higher. In a well organized City there shouldn't be a need to use anything below Moderate. The highest priorities get full employment if there are enough workers, then the next level etc. Obviously, if you have a great need for workers this isn't going to work for you. Better to use the next part or select individual buildings with their 'Working/Not Working' button.

*Industry Status* is the place to review if any buildings have been set to 'Not Working'(white). Normally, the listing text is yellow. Entire Industries can be shutdown from here if needed. Notice the Bean curd listed in the image has been shutdown. The Farmhouses will continue to operate, but they will no longer send out workers to Soybean fields. That is the only special circumstance and it does nothing for employment issues. It could eventually reduce a buildup of Wheat(rice or millet) Deliverymen if it were a problem.

See Emperor: Commodities#Commodity Order for details.
Emperor: Ministry Tabs/ Monuments/ Grand Canal

## **Structure**

Grand Canals are preplaced Monuments on a City Map(\*.map). Using the Campaign Editor a Designer can make Custom Maps placing a Grand Canal. The game engine can get buggy with imperfect maps with a Grand Canal.

## Grand Canal

### Notes:

Nu Wa, Mencius & Guan Yin will become 'Exalted' when completed.
Construction Time for a 35 section Canal is about 2 years without Xi Wang Mu.

## **Suggested Build**

Assumes reasonable distances for 'Perfect' Feng Shui. The Center Bridge is usually the best Monument Home Tile. The Home Tile will be the hub of Stone deliveries and workers.
*up to 6 Masons' Guild*

The 3 extra Guilds spawn Masons after a Mason finishes its tasking and heads for the 'Monument Home Tile', reducing travel time delays. Masons perform up to 3 tasks.

*up to 6 Labor Camps*

Provides 8 working Laborers and 10 reserve Laborers.

Note: Xi Wang Mu's presence may benefit by doubling the number of above structures.
## **Xi Wang Mu effect**

Masons are limited to 3 without Xi Wang Mu, but double with her.

Laborers are limited to 8 without Xi Wang Mu, but double with her.

Some task time is also halved, nice but not a great benefit.

Halving the Construction Time isn't realistic, maybe 75% depending on the build.

## Trivia

Defending Bing Custom Campaign includes some extremely long Customized Great Walls. Also has every Monument buildable, 2 per mission.
Emperor: Interface/ Menu Bar - Options

## Display Options

Tips:

* [**F8**] Hotkey will center the Emperor Interface on the Desktop, if in Windowed Mode.
* However unlikely, Pressing twice [**F5**] Hotkey, allowing the Mode to change between depressions, corrects Win10 Desktop text and icon resizing issue when the intermittent problem exists. Some launches of Emperor never exhibit the issue.

[*Full Screen:Windowed Mode*] toggle. [**F5**] Hotkey does the same.

[[**F6**]*800x600:1024x768*[**F7**]] switches. Hotkeys do the same.

*Cancel* can also be done by Right Clicking on the City Map Area; works for most dialogs and drop-downs.

## Sound Options

Assuming it's Windows equivalent has been properly setup; fine tuning can be done here. Too often, players fail to setup Windows fully and end up adjusting it instead of fine tuning the programs.

To the right is the image. Self explainitory, I believe.

Personal preferances rule.

I prefer silence. By default the items are all *ON*.

## Speed Options

### **Game Speed**

Hotkeys are [ **[** (slower)], [ **]** (faster)] & [ **P** (pause)].
Each press increments by 10% and holding-down will utilize the Windows Repeat Rate. 100% is ridiculously fast; useful when waiting for an event.

### **Scroll Speed**

Set to whatever is desired. Navigating the City Map quickly by clicking on the Mini-Map is common.
Bookmarking expedites City Map navigation, greatly.
*Ctrl+[F1], Ctrl+[F2], Ctrl+[F3] & Ctrl+[F4]* sets the locations for Function Keys *[F1], [F2], [F3] & [F4]*.

## Autosave

The Default and recommended setting is *On*. Turning it OFF, only after establishing a pattern of making regular Save Points, if ever.

## Messages

Messages should remain **Full** to remain informed. You might forget turning *Off* one and rue it later.

Condensed means just the facts, no flamboyance. Dialogs are suppressed, so it is easy to miss a message. Message will be displayed at the top of Mini-Map/Message area. Only the last message is displayed. This isn't recommended for most Message types.

The tagnames are self explanatory.

## Notes

See Emperor: Game Hotkeys for a full listing.
Emperor: Hygiene(aka Health)

## The system

As the City Population increases, the Hygiene Level will be progressively effected by penalties and compensating services which ideally will allow the Hygiene Level/Rating of "Perfect" to be maintained/achieved.

Greater than 50% of Housing must be consuming the Food Quality Level before the system will credit the Hygiene Level. Housing can hold up to 8 months supply of the previous Food Quality Level. Thus, it may take that long for the displayed Hygiene Level to stabilize at the highest Level the City can achieve.

For each item on the 'Expectation' list, not available to greater then 50% of the population, a penalty of 1 Level(below table list) should be expected when the Hygiene Level stabilizes.

## City Sentiment effect

Note: 3 factors; Food Quality, Medicine services & Water quality, each plays a small role. The worst case scenario, hygiene falling under OK, occuring in extreme events such as an earthquake or flood, barring other mistakes/oversights. Even at Very Hard difficulty maintaining 'greatest ruler' popularity rating is possible with a little less then Perfect Hygiene.

## Notes

Tabled data provided by user3@heavengames
Cleopatra: Religion/ Temple Complexes/ Bast

## Temple Complex Upgrades

With a Temple Complex dedicated to Bast (Home); helps keep citizens happy by making them satisfied with less. The rate citizens consume food and goods is reduced, and the effects of entertainers, educators and health providers last longer.

### Altar of Isis (Healing)

Through priestesses of Bast; plagued walkers are removed and infected houses are cleansed as the priests pass them. City’s overall health is improved.

### Oracle of Hathor (Joy/Love/Festivity)

Improves citizens’ mood, resulting in better City Sentiment.
Cleopatra: Health/ Dentist's Office

## Desirability

Placed in housing areas to improve Scribal housing, increase health and Culture Rating.

### *Right Click Dialog*

Employment statistics

[?]information

[Overseer links]

## Dentist

The walker has a reliable range of 26 tiles (unreliably/sporadically ~34 tiles). The servicing lasts for 160 days(+32day grace period); expect the house to start devolving at the end of the grace period.

The Coverage pillar overlay can be accessed quickly by using Overlay: Health | Dentist.

By use of a special road network and road connections, the walker may travel up to 500 tiles.
Cleopatra: Religion/ Monuments/ Pharos Lighthouse

## info

Cleopatra: Industry/ Stonemasons' Guild
Cleopatra: Industry/ Carpenters' Guild
Cleopatra: Commerce/ Storage Yard

Takes about 30 months to finish if not waiting for Marble imports
 1 Stonemason calling for
 1 Stonemason calling for
 1 Stonemason calling for
12 Blocks(3loads)
 1 Stonemason calling for
12 Blocks(3loads)
 1 Stonemason calling for
12 Blocks(3loads)
 1 Stonemason calling for
12 Blocks(3loads)
 1 Stonemason calling for
12 Blocks(3loads)
 1 Stonemason calling for
12 Blocks(3loads)
 1 Stonemason calling for
 Done
Emperor: Empire Map/ Nationality/ Enemy Chinese

## **Generally**

The Combat AIs and auto-resolve are dumb, nevertheless the simulation is acceptable for casual Players. Invading troops will stop to attack residential gates outside the city, delaying their arrival at the intended City Gate. When conquering another city the auto-resolver is unimaginative, choosing a numeric valuation favoring the player. More like playing tic-tac-toe with a child then chess or checkers; though a child learns from their mistakes.

## Chinese Infantry

Infantrymen have 3 modes of attack. Their Primary attack mode uses a Polearm. The second attack mode is Battering a City Gate(normal target), Tower or City Wall(when trapped on map's edge), to breach it. The third mode of attack is Setting Fires by lobbing fire sticks a short distance.

Setting Fires is used when a specific target has been set as an Invasion option. Infantry is poor at this but the attack method is used when not otherwise engaged. Fire does a lot of damage, distracting the inspectors normal rounds.

## Chinese Crossbow

They have 2 modes of attacking the city. Primary attack mode is Missile use. Flaming arrow is an option. Secondary(sword) is when the enemy get too close.

Setting Fires is used when a specific target has been set as an Invasion option. Missile users are very adapt at this attack method. Fire does a lot of damage, distracting the inspectors normal rounds, with less risk of a defenders retaliation, provided they have distractors(infantry).

## Chinese Chariot

Chariots have 2 modes of attack. Their Primary attack mode is Bow use. The second attack mode is defensive sword/knife when enemies get too close. They are exceptional at close quarters combat so don't underestimate them as being missile users.

Fire setting is not a tactic{afawk}.

## Chinese Cavalry

Cavalry primary attack mode is Bow use. Fire setting with flaming arrows is an option. The third attack mode with sword is used when defenders get too close.

Setting Fires is used when a specific target has been set as an Invasion option. Missile users are very adapt at this attack method. Fire does a lot of damage, distracting the inspectors normal rounds.

## Chinese Catapult

Their Primary attack mode is Stone Missile use. Fireball use may be an attack mode in some Invasion Options to set fires. They breach City Gates when attacking, then attack structures to cripple the city.

Enemy Catapults are over-powered, they can demolish a City Gate in short order, so placing the City Gates away from entry/exit and suspected invasion points(map edge) is a good general strategy. Rows of Towers near City Gates is another good strategy. And, using the residential gate trick can be helpful in distracting/delaying enemy Catapults. When mopping up Catapults, Physical attacks are much better then Missile Troops; though they have to face a few boulders to get close enough, expect losses and wounded that die afterwards.
Emperor: Ministry Tabs/ Monuments/ Great Temple

## **Structure**

about 2 years without Xi Wang Mu.

## **Suggested Build**

Assumes reasonable distances for 'Perfect' Feng Shui.

*up to 5 Carpenters' Guild*

The 2 extra Guilds spawn Carpenters after a Carpenter finishes its tasking and retouches the 'Monument Home Tile'. This reduces travel time delays, but some may not be needed when first 3 Carpenters' Guild are very close to the 'Monument Home Tile'.)

*up to 5 Labor Camps*

Less if within 10 tiles of 'Monument Home Tile', or 1 more Labor Camps if most are over 10 tiles.
:Note: Xi Wang Mu's presence may benefit by having a few more of the above structures.

*1 Ceramists' Guild*

A second Guild isn't needed, as the Clay delivery time gives the single structure enough time to regenerate a walker.

## **Xi Wang Mu effect**

Carpenters are limited to 3 without Xi Wang Mu, but double with her.

Laborers are limited to 8 without Xi Wang Mu, but double with her.{?}

Some task time is also halved, nice but not a great benefit.

Halving the Construction Time isn't realistic, maybe 75% depending on the build.

## Trivia

Defending Bing Custom Campaign includes some extremely long Customized Great Walls. Also has every Monument buildable, 2 per mission.
Emperor: Ministry Tabs/ Monuments

## **Monuments**

Hotkey[-], second press will bring up the Monuments Dialog.

It is the Eleventh Tab of the City View Control Panel. Clicking on the top title word **Monuments**(mouse-over turns white) will also bring up the Monuments Dialog.(see below)

* General
* Structures
* Monument List

## **benefits**

The obvious benefit in completing a monument is the Exaltation of one or more Hero Homage Levels. For this reason, it is suggested to attempt to complete monuments before other Mission Requirements. If one of the Heroes effected is an Ancestral Hero, then there Homage Level will not go below 'Contented'. The added bonus is you may never have to worry about an Ancestral caused disaster for the remained of the Mission. No further need to provide 'Maintenance Homages' to the Ancestral Heroes. But, this doesn't remove scripted/random(open play) disasters, which are report as Ancestral caused as a standard reason.

The PDF mentions City Status improvements upon completion of each monument. City Sentiment(leader popularity) is plus one Level for the first monument and likely adds one Level for additional monuments completed. City Favor(neighbor cities) effect is zilch.

## **Monument Home Tile**

There should only be one road tile touching a monument for simplicity. Experienced players may utilize a more complicated/expensive/micromanaging build strategy to reduce construction time, which uses multiple connection points that get added/removed as needed. Designers have also been known to place extra road tiles touching the monument. It is advised to remove all extra road tiles until the monument Right Click Dialog states "WARNING: This monument needs road access". Then, add the desired road tile connection to define the 'Monument Home Tile'.

Placed monuments have wooden planks to denote the expected connection points. The preplaced monuments have a 4 tile roadway to denote the 'standard' connection points. For Great Walls, the Player may opt to make the road tile connection at a more convenient location, but middle of the monument stretch is best for speed.
Cleopatra: Religion/ Temple Complexes/ Osiris

## Temple Complex Upgrades

With a Temple Complex for Osiris (Agriculture), the Nile is more likely to have good floods.

### Altar of Sebek (Fertility)

Sebek grants priests of Osiris the power to stretch the city’s supplies of food and goods. As priests of Osiris walk through your city, the people in the houses they pass are satisfied with less.

### Oracle of Min (Regeneration)

Min blesses the city by speeding the regrowth of trees and reeds, increasing the rate at which prey animals reproduce and improving the yield from fishing and hunting.
Cleopatra: Industry/ Stonemasons' Guild

## Desirability

Each Guild will spawn 4 Stonemasons that will wander about the roadways as roaming walkers, until a monument has something for them to do. They do not need roadway connections to the monument as they are cross-country walkers.

Stonemasons normally work in teams of two at the monument sites, with some exceptions. Each Stonemason Task Team will call for up to 400units(4loads usual referred to as '1 load' in monument right clicks for the purpose of the Laborer Delivery Gang).

Stonemasons at the monument sites will issue orders for the materials they need for their current task. Laborer's at Work Camps will fetch the commodities from Storage Yards, going cross-country if the monument is not connected via roads.
Cleopatra: Industry/ Gold Mine

## *info*

The Gold Mine only delivers to the Palace, never Storage Yards. Gold may appear in Storage Yards from importing(custom missions) or Gifts from another city which can be delivered to the Palace or re-gifted.[HG source]

## Metal Ore Deposits

### Consumers:

Copper & Gold Mines

Metal Ore Deposits are a *Resource* used by Copper and Gold Mines. Mines are placed adjacent to Metal Ore Deposit which are not depleted.
DedSec Missions

**DedSec Missions** is a side-mission in Watch Dogs: Viethacking.

## Descripiton

In these side missions, Tran Thu Duong will doing favors for DedSec Vietnam to build up their fame and popularity. Which ranging from upload exploit data to rival hacker groups to kill/take down gang lieutenants. Completing these side-missions will earn player Tran with XPs and monies.

## Trivia

* DedSec Missions are similar to Street Sweeps from Watch Dogs: Bad Blood.
Emperor: Ministry Tabs/ Industry/ Bronzeware Maker

## Desirability

D8 thru DX undesirability will "jump over"
Residential/Military Wall blocking effect

### Products & Usage:

Primarily for Elite housing and Tombs before Lacquerware availability. Being a high priced commodity, it can be used to quickly get a Hero "Into the City" with a Large Homage. A Small Homage can raise an Ancestral Hero a level or two, so restraint needs to be exercised for maintenance homaging.

Bronzeware Makers require Inspector service. It can be damaged/destroyed by nearby Fires, Floods, Military attack and Earthquake.

### Placement info

Bronzeware Makers prefer ore, grass & rocky areas, dislike trees & dirt. Click the Infobox Feng Shui link for more information.

### Production info

Given full employment and a steady supply of Clay & Bronze; will produce 1 load of Bronzeware Vessel every other month. To ensure full employment set Industry to a high priority in the Industry Dialog(Hotkey[3] pressed twice).

### Distribution info

There is only one Deliveryman for each Maker. Ensure the Deliveryman is able to deliver the product and return within 2 months. About 50 road tiles maximum one way, or 100 road tiles total distance.

### Disconnected Industrial Block

When the City produces Bronze, it is sometimes convenient to build Bronze Smelters, Clay Pits, Weaponsmiths(Bronze Age) and **Bronzeware Makers** in the same locale, called a *Disconnected Industrial Block*. The Block should NOT have a connecting roadway to the rest of the City. 'Getting' Warehouses then move finished commodities to the needed areas. Trading Station & Trading Quay should be part of the plan if any of the products are sellable.

### Transition to Lacquerware

Bronzeware commodity will be removed from storage facilities. Bronzeware Shops will be replaced by Lacquerware Shops. The continuation mission Elite housing will require your immediate attention as they may begin devolving if not supplied with Lacquerware within a few months.

### Right Click Dialog

The dialog can be accessed by Right Clicking the Bronzeware Maker graphics in the City View Map area. Useful information is contained here.

* Percentage complete of the current process cycle
* The amount of stored consumables available for processing (0~400units).
* Current number of Employees(# needed) & the **Working/Not Working** toggle button.
	+ The Button can be used to micromanage employment if desired. No sense in wasting employment for a preplaced structure. Feng Shui preservation is one reason to preplace structures. Just remember to turn it ON later to start producing.
Emperor: Ministry Tabs/ Population/ Common Housing/ Dwellings

## Dwellings

The population wants better food, new chamber pots, entertainment and their ailments attended to. Providing Herbalist coverage is just common sense in maintaining a stable healthy workforce. The rest makes the people happier, thus more malleable to your demands.

In exchange, they won't mind fair taxation while unemployment is very low. A 'Tax Rate' one step below the 'Wage Rate' with less then 10% unemployment is acceptable. The city can actually start makes a profit from the investments made. The economics of a Socialized monetary system get better the more government invest, or so the theory goes in exploiting greed.
Emperor: Ministry Tabs/ Commerce/ Tab2

The middle of the right panel has:

* Commodities listing
All Commodities not currently tradeable in the Mission will be listed here.
* Exports & Imports listing
Commodities currently tradeable via Trading Stations & Quays.

The listings normally show commodities in white text. By clicking on a commodity, its status is changed to *Stockpiling*(red text). While being *Stockpiled*, the commodity will NOT be traded nor will it be deliverable to Consumers(only Warehousing). Be weary of using Stockpiling. Stop Stockpiling ASAP!
Emperor: Ministry Tabs/ Population/ Elite Housing/ Compound

## Compounds

This housing is for the very rich. They have operated in the city as trading families, instructors, philosophers, managerial and bureaucratic staff. They have deep roots in the kingdoms as well as the cities development. Make no mistake; these residents are of the most influential families, who pay high taxes to peddle their influence, not your Socialist ideology.

Confucian Academy is only required in Elite Blocks. Common Housing has no need for Confucian coverage, coverage index is for Elite Housing only. Buddhism or Daoist is required to Evolve Elite Housing to Impressive Compounds which adds an additional fort per Impressive Compound.
Emperor: Commodities

## General navigations

The Commerce Commodities list in Emperor:RotMK can be quickly found by pressing the Hotkey[4] twice. To navigate with the mouse, you can click the 'Commerce' Ministry tab on the City View Control Panel, then click **Commerce** (upper right corner), which will turn white as the curser passes over it.

## Finding Imports & Exports

The Commerse Ministry Commodities listing shows all the commodities available during the mission. Commodities that you cannot produce yourself may be Importable from another city. The city selling an Import may not be visible on the 'Empire Map' until later. You may not know which city is selling the Import until you contact them via 'Diplomatic Request'. Alternately, the city may offer to open trade or make an alliance; which allows you to see what they are trading.

Warning: Not all commodities on the Commerce Dialog will be available. Version 1.0.0.0 Campaign Creator had a glitch that sometimes shows commodities not traded/producible. Some of the early campaigns were generated with this editor version. Also, designers can place unused/inactive cities that remain hidden with trade commodities defined. Contacting the Cities is the most reliable means of determining what is currently available.
## Commodity Order

There is a consistent order to commodities that are displayed in Commerce buildings (Mill & Warehouse; not Trading facilities). The order effects behaviors of walkers that interact with these buildings.

Example: A Mill having 400 units of all 7 food commodities. The Food Shop buyer, set to get Appetizing as the maximum Food Quality, will retrieve 200 units each of the first 3 food types listed (Bean curd, Fish & Cabbage). If Bean curd (or Fish, or Cabbage) had only 100units then the buyer would of gotten the 4th item listed (Game meat) instead.
As a consequence of this 'shopping order' some Food Types(Wheat, Rice and Millet) may not be consumed as quickly and readily as other Food Types. One solution is to utilize the Wheat for Ancestral Maintenance Homages, since their Homage Level constantly lowers as times go by. Gifting to Neighbors is another use; not so much for Favor increase but as a buffer between the expensive things. Read about City Favor Gifting Limitations to understamd the importance of the issue.

Traders may buy and sell some commodities first which causes a lower amount traded of a lower ordered item. Sometimes it is necessary to limit the trade quantity of a commodity to just 1 or 2 of the offending commodity; to get the traders to behave better and trade more of the desired commodity. This may become apparent; when the quantities and/or value differ greatly, and when many items are being traded. Warehousing is the 'shock absorber' in the trading game; not too far away, nor too close that this technic is thwarted.
Cleopatra: Religion/ Monuments/ Small Stepped Pyramid

## info

Cleopatra: Industry/ Stonemasons' Guild
Cleopatra: Industry/ Carpenters' Guild
Cleopatra: Industry/ Plain Stone Quarry
Cleopatra: Commerce/ Storage Yard

 Requires: 240 blocks of plain stone(60loads)
 laborers clear 4 tiles each [16needed] grass removal
laborers clear 16 tiles each [4needed] dirt to bedrock
laborers clear 4 tiles each [16needed] groves
laborers clear 4 tiles each [16needed] watering
laborers clear 4 tiles each [16needed] marking removing water
laborers clear 4 tiles each [16needed] leveling
laborers clear 4 tiles each [16needed] filling
laborers clear 4 tiles each [1needed] crypt
 Stonemasons 4 per guild(2 teams) calling for
32 blocks(8loads) of Plain Stone
 Stonemasons 4 per guild(2 teams) calling for
32 blocks(8loads) of Plain Stone
 Stonemasons 4 per guild(2 teams) calling for
32 blocks(8loads) of Plain Stone
 Stonemasons 4 per guild(2 teams) calling for
32 blocks(8loads) of Plain Stone
 Stonemasons 4 per guild(2 teams) calling for
32 blocks(8loads) of Plain Stone
 Stonemasons 4 per guild(2 teams) calling for
32 blocks(8loads) of Plain Stone
 Stonemasons 4 per guild(2 teams) calling for
 Stonemasons 4 per guild(2 teams) calling for
 Stonemasons 4 per guild(2 teams) calling for
 Stonemasons 4 per guild(2 teams) calling for
 Stonemasons 4 per guild(2 teams) calling for
 Stonemasons 4 per guild(2 teams) calling for
 Done
Emperor: Ministry Tabs/ Commerce/ Markets/ Silk Shop

## Silk Shop

The Shops target(maximum) supply is 400 Units. The Buyer may be sent out when their supply goes below 200 units.

### *Shop search*

The Shop searches a 35 tile radial area for a connected Warehouse that has the commodity available. The closest(radial distance) connected Warehouse will be chosen. A Trade Facility may be selected if its being traded.

### *Warehousing*

A Warehouse 'Accepting' 4/8 loads is sufficient. Elite Housing consumes it very slowly, if a distribution issue is resolved within a few months, no worries. Concern is warranted when Shop & Warehouse supply goes under 100 units. Problems are best addressed quickly at there root cause.

### *Getting Warehouse*

A Warehouse(set to 'Get') is sometimes needed to maintain a Supply for Elite Housing, especially when being sold(4loads) or Production Facility is Disconnected(8loads).

If a Housing Block is dependent on 'Getting' from Production Storage, then assign a minimum of 8+ loads so 'Getters' are encouraged to maintain a 400+ unit supply. There should be another Accepting Warehouse(4/8 loads) so a 'Getter' wont be guarding a load needlessly.

Don't Assign more than 2 'Gets' per Warehouse,
1 'Get' per Warehouse is best.

## Silk Buyer

The Buyer is Spawned after the search algorithm has found a Warehouse. She will travel to the Warehouse and fetch the needed commodity. There is the possibility that the supplies may have been depleted while en route. The unfortunate Buyer will return to her Shop empty handed. Once there the search for a source Warehouse will begin again. If the Supply is in 'shortage' regularly, this may eventually cause the serviced Elite Housing to devolve.

When returning with her fulfilled Shopping List a number of Buyer Servants follow the Buyer, carrying the supplies to her Market.
Emperor: Ministry Tabs/ Industry/ Tab2

The middle of the right panel has; *Wage Rate* manipulator, estimate of annual payroll, current workforce number & Current Unemployment Percentage.

Only Common Housing residents work for the city. There are 2 modifiers for the worker availability.
1% reduction if City Sentiment is Low with citizen complaints of poor conditions.
2% additional when more than 50% of Common Housing is being serviced by Acupuncturist.
When the message 'Peasant demand a raise' is received, the effect lowers City Sentiment; equivalent to one 'Wage Level' for 5cash of the scripted message. Players won't know the exact amount, so keep an eye on City Sentiment and make adjustments to counter-balance the effect.
Emperor: Ministry Tabs/ Monuments/ Underground Vault

## **Structure**

 remove 337 loads of dirt
 remove 337 loads of dirt
 22 Wood + 44 Clay(see note1)
 1 load of dirt
 84 stacks of Wood
 336 loads of dirt
 Donedirt removal ~32 monthsnote1: only 3 [Carpenters OR Ceramists] are permitted to work on monument at a time. This can used to the players advantage if micromanaging employment, as only 1 guild type(6 guilds) needs to be employed at a time. Ease in the second guild as the first finishes. Starting guild type should be chosen based on commodity availablity if one commodity is short. May lower maximum guilds employed by type if micromanaging. Players decisions/actions will effect completion time. ~32 monthsWood covering ~16monthsfinal dirt ~24 months

14x26
6 laborer camps
6 carpenters guilds(5tasks)
6 ceramists guilds(3tasks)

## **Suggested Build**

Assumes reasonable distances for 'Perfect' Feng Shui.

*up to 6 Carpenters' Guilds*

The 3 extra Guilds spawn Carpenters after a Carpenter finishes its tasking and retouches the 'Monument Home Tile'. This reduces travel time delays, but some may not be needed when first 3 Carpenters' Guild are very close to the 'Monument Home Tile'.)

*up to 6 Laborers' Camps*

A large monument so maxing the Laborers could be helpful.

*up to 6 Ceramists' Guild*

Similar to Carpenters' Guild(see Phases Progress for more info).

Note: Xi Wang Mu's presence may benefit by having a few more of the above structures.
## **Xi Wang Mu effect**

Carpenters and Ceramists are limited to 3 without Xi Wang Mu, but double with her.

Laborers are limited to 8 without Xi Wang Mu, but double with her.

Some task time is also halved, nice but not a great benefit.

Halving the Construction Time isn't realistic, maybe 75% depending on the build.

## Trivia

Defending Bing Custom Campaign includes some extremely long Customized Great Walls. Also has every Monument buildable, 2 per mission.
A Dark Place Wikia

## Welcome to the A Dark Place Wikia

Vampires, Fairies, Mermaids, Demons, werewolves, super humans, time travel, apocalypse, other worlds and much more ...all in one story span universe of my own creation.

In a post apocalyptic world two friends, from the last city of paradise, set off to find survivors. As they venture through hell on Earth they make deadly enemies and few allies... which is which is a question in it self; as they discover more about themselves and each other; within the hell of a new world.

[[1]] Setonas Saga I

[[2]] The Return Saga II

[[3]] Secrets Saga III

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Emperor: Ministry Tabs/ Government

## **Government**

Hotkey[6], second press will bring up the Government Dialog. Clicking on **Government**(mouse-over turns white) also bring up the (Government Dialog).

There are two buttons in the panel with a middle section and structures.

* See Tax Income
* See Problems
* Middle Section
* Structures

### **Government Dialog**

The Government Dialog displays the City Finances breakdown of Income and Expenses. The current year can be compared to the previous year's tally.
Barack Obama

a noob who appears in some of ExplodingTNT's videos. In older videos he was like his usual self, but in newer videos he is a noob.

### Appearance

He used to look like the real Obama. He had bigger eyes than Steve(The default Minecraft skin) and smooth brown skin.

Now he looks like a noob with a Steve body but his face is unique. His has a large mouth with two teeth at the top. He also has a trickle of drool coming out of his mouth.
TNT Baby Noob

TNT Baby Noob first and only appears in the episode If Lava Was Invisible. The video begins in Notch's office. He and Bill Gates are relaxing in the office when several explosions occur at the entrance. As Notch wanders about this, a noob emerges, saying that he discovered TNT, and finds it really cool. He then leaves, and a Troll takes his place. The troll greets Notch after a long absence and compliments on how well made Notch's office is. Realizing who he is, Notch asks the troll why he is here, as he believed him to be dead.
Emperor: Ministry Tabs/ Monuments/ Ceramists' Guild

## Desirability

D8 thru DX undesirability will "jump over"
Residential/Military Wall blocking effect

It doesn't require Inspector services. It can be damaged/destroyed by nearby Fires, Floods, Military attack and Earthquake.{testing needed}

### *Placement info*

It prefers rocky areas, ore & dirt, dislikes grass & trees. Click the Infobox Feng Shui link for more information.

Ceramists' Guild is an air polluter, so the ugliness factor is farther reaching then the Carpenters' Guild. This is where roof tiling would be the made despite the ceramic vessel depiction.

Best placement is near the Monument Home Tile. It need not be connected via a roadway, just a single road tile with pathing to the entry/exit points.

The Ceramists are cross-country walkers that are able to walk through most structures.

### *Right Click Dialog*

The dialog can be accessed by Right Clicking the Ceramists' Guild graphics in the City View Map area. Useful information is contained here.

Current number of Employees(# needed) & the Working/Not Working button.
The Button can be used to micromanage employment if desired. No sense in wasting employment for a preplaced structure. Feng Shui preservation is one reason to preplace structures. Just remember to turn it ON later when needed.

## Ceramist

They are cross-country walkers that are able to walk through most structures.

There is 1 Ceramists generated per Guild. They can perform 3 tasks.

### *Without Xi Wang Mu*

3 Guildsmen maximum generated at a time. When Finished with their tasking they head for the Monument Home Tile and another can be generated by a Guild that has one available. The Guild they come from will take a few days to regenerate the walker once he arrives.

(Standard build: 6 Guilds x 1 Guildsman = 6 Guildsmen, 3 working and 3 reserve)

### *With Xi Wang Mu*

6 Guildsmen maximum generated at a time. Task time is half as long, but traveling time remains the same. Player may place up to twice as many structures with her, if City employment allows, to gain full benefit.
GermNoob123

GermNoob123 is a typical noob.

### Appearance

GermNoob123 has the appearance of a derpy zombie, exept with colorful splats all of himself, and with a singular buck tooth pearing out of his mouth.

### Appearances

GermNoob123 can appear on multiple servers, including Hypixel, Mineplex, The Hive, and more.

### Personality

GermNoob123 loves dead bushes, and is very loyal. He respects the noob religion very much, and is happy with his life.
Unknown Slime Noob

### Appearance

He has has brown skin, a derpy slime for a head, and wears a yellow bikini. Thus, his gender is unknown. He has a sad face, dark green eyes, and a bright green head.

### Appearances

The Unknown Slime Noob first and only appears in the episode If Dead Bush Tools existed by GoldenArmor. He is seen standing around as a noob citizen near the kingdom. Not much is known about him, as he does not make a big appearance in the video. The biggest part in the video he has, is when a noob told his friends about Notch removing deadbushes. He was not too far away, and could be easily seen. This could mean that he heard what the noob said.

### Personality

Not much is known about this noob, because he only stands near the kingdom, and looks at a deadbush. But since he is looking at a deadbush, this could mean that he likes deadbushes like the other noobs.
NoobyNoobCakes

NoobyNoobCakes first and only appears in If Obsidian Tools Existed, by The Minebox. NoobyNoobCakes finds a piece of obsidian, and brings it to his friend, Mr.NoobButt, who just made a wood pickaxe. NoobyNoobCakes asks if Mr.NoobButt can make a pickaxe made of obsidian. He creates it, and throws it to NoobyNoobCakes. NoobyNoobCakes fails to catch the pickaxe, and it hits the ground. This causes a large hole to form, and they fall through it, and die of fall damage.
Bottles

**Magic Bottles** are the premium currency in Dungeon Crusher. They can be purchased using real money any time from the Shop. They are also rewarded to players for completing World Map objectives, and created through crafting, among other things.

## Magic Bottles Pricing

Magic Bottles can be purchased directly via real money.
Derp

The Derp is a steve noob who appears without a penis many times in Black Plasma Studio's animations. #subscribe bps

## Appearances (dhfhdxh) in Derp language

The Derp first appears in Black Plasma Studio's skywars animation. He is first seen breaking a chest. After that, he is shown spleefing his teammate, a derpy old man. He is not shown for a while, but when a girl in a blue dinosaur outfit lands on a wood bridge, The Derp throws snowballs at her, knocking her into the void and killing her. Later, when the 2nd to last player is standing proudly on a cliff, thinking that he won the game, The Derp throws snowballs at him, knocking him into the void. Thus, The Derp won the round.

## Appearance

The Derp resembles that of derpzilla to derp who looks like heroBrian

## Personality

The Derp was first shown to just be a funny lucky player, but as he began to appear in more animations, he has become braver, more loyal, and has even sacrificed himself for his friend. During skywars, he usually kills people with snowballs. He likes smacking people with fish. Also in space Derp he smack the alien with his fish!
BillyDaNoob

BillyDaNoob is a noob who likes to play on Hypixel, and other servers. He is best friends with Negativities, another noob. BillyDaNoob loves dead bushes and playing games. BillyDaNoob has a steve skin. Billy is also b0t and uses vape client to get ranked skywars blok game raitr**ng**. He also is noob and loves blacksmith.
Billy

**Billy** is a character.

### Appearence

He wears a lime green shirt, with brown leather pants. He has small black dotted eyes, yellow skin, and a smiling black mouth.

### Appearances

Billy first and only appears in If wood and diamonds switched places. When another person is showing him minecraft and says that wood is the most important thing in the game, the man realizes that the wood has become diamonds, looks around, and says “Well, looks like you're on your own Billy.” He then dies from shock, and lets Billy scream out of rage.

### Personality

Since Billy began to yell, that might mean Billy is short tempered and can easily be angered like UglyDiaper22, who is another noob. Furthermore, Billy could appear in later episodes and if bullied by any Hackers, Bullies, Griefers, or Trollers, will probably decide to take revenge rather than dismiss the insult.

### Trivia

* Billy is considered a noob only because he is new to the game, not because he likes dead bushes. (Though he might)
UglyDiaper22

**UglyDiaper22** is a Noob who appears in If Diamonds and Wood Switched Places. He bears a strong resemblance to Steve, except he possesses a Mohawk and has green eyes, rather than purple. As with all noobs, UglyDiaper22 uses exclusively wooden tools, has a weird appearance, and is sensitive. However, he is more intelligent than most noobs, with knowledge of how to reprogram Minecraft.

Being the self-proclaimed "champion of Minecraft" UglyDiaper22 can quickly be angered if someone insults his title, and can go to drastic measures in his anger. UglyDiaper22 makes his first appearance in If Diamonds and Wood Switched Places. While chopping down a tree with his wooden tools, he notices a nearby player walk past him, and so greets the player in a friendly manner. However, this player laughs at

UglyDiaper22, calling him a noob. Furious, UglyDiaper22 decides to take revenge on the player, and so heads for Mojang, with the intention of swapping the places of wood and diamonds. At the office, Notch rejects his offer, and so UglyDiaper22 enters a state of sadness. Begging with Notch, UglyDiaper22 tells Notch that accepting his offer would make him highly appreciative, and will make every known "rich kid" in Minecraft jealous of the noobs.

Despite this, Notch still rejects his offer, and goes over to eat dog food. Angered once more, UglyDiaper22 uses a nearby diamond sword to kill Notch, and begins reprogramming Minecraft not long thereafter. Once he is finished, wood and diamonds have switched places, and acknowledges the fact that he is now rich, while also now in ownership of a diamond sword, which has now become wooden. Realizing this, UglyDiaper22 screams out of rage.

Although UglyDiaper22 does not appear in If Food Was Rare, his name is featured among those who had died due to starvation.

UglyDiaper22 makes his debut in the Weird Comments series in If Minecraft was IDIOTIC, appearing in If Steve and Herobrine dated. While seeing Steve and Herobrine argue amongst each other, he is confused as to what they are fighting over. Concluding that they are just ugly people, he leaves with another player, who says the two dress horribly.
Carrot Noob

The carrot noob is a carrot that is a noob.

### Appearances

The carrot noob first appeared in Dantdm's carrot dimension mod review. He gained lots of fame from singing his famous song: "I'm a carrot do da do, i'm a carrot do da do." He also appears in the super carrot mod review, which was also made by Dantdm. In those videos, he is named Sir Carrot.

### Appearance

He is a carrot with a leaf on his head, orange skin, and a big derpy mouth.
Scarf Guy

**Scarf Guy** is Altrive's brother and a minor character in ExplodingTNT's videos.

## Appearance

Scarf Guy is a noob. He has a wide smiling mouth, orange hair like Bill Gates, and black eyes that appear as stripes. He wears a red-green striped scarf around his neck (hence the name), a turquoise jumper with white ornaments and stripes, and gray pants with black shoes.

## Personality

Because of his little appearances, little is known about his personality. However, we know that he is a weird individual, and we can also assume that he is a noob because of his skin and behavior.
Emperor: Ministry Tabs/ Monuments/ Carpenters' Guild

## Desirability

It doesn't require Inspector services. It can be damaged/destroyed by nearby Fires, Floods, Military attack and Earthquake.{testing needed}

### *Placement info*

It prefers trees, grass & dirt, dislikes rocky areas & ore. Click the Infobox Feng Shui link for more information.

This is the hub of carpenters, so it is a little noisy despite being a planning area. Thankfully, all that hammering is done at the monument.

Best placement is near the Monument Home Tile. Other monument structures may take precedence. It need not be connected via a roadway, just a single road tile with pathing to the entry/exit points.

The laborers are cross-country walkers that are able to walk through most structures.

### *Right Click Dialog*

The dialog can be accessed by Right Clicking the Carpenters Guild graphics in the City View Map area. Useful information is contained here.

Current number of Employees(# needed) & the Working/Not Working button.
The Button can be used to micromanage employment if desired. No sense in wasting employment for a preplaced structure. Feng Shui preservation is one reason to preplace structures. Just remember to turn it ON later when needed.

## Carpenter

The Carpenters are cross-country walkers that are able to walk through most structures.

There is only one Carpenter per Guild which can perform 5 tasks.

### *Without Xi Wang Mu*

3 Guildsmen maximum generated at a time. When Finished with their tasking they head for the Monument Home Tile and another can be generated by a Guild that has one available. The Guild they come from will take a few days to regenerate the walker once he arrives.

(Standard build: 6 Guilds x 1 Guildsman = 6 Guildsmen, 3 working and 3 reserve)

### *With Xi Wang Mu*

6 Guildsmen maximum generated at a time. Task time is half as long, but traveling time remains the same. Player may place up to twice as many structures with her, if City employment allows, to gain full benefit.
The Noob (if a dirt dimension was added to minecraft)

The Noob is an unnamed Noob and the main character of If a Dirt Dimension was added. Similar to all noobs, he possesses a strange appearance, is attracted to dirt, and has a hatred of diamonds.
The Noob first appears in If a Dirt Dimension was Added. While going on a mining trip with little success, he manages to discover obsidian, and so proceeds to mine it. As he is unsuccessful due to having a stone pickaxe, a player approaches him, saying that the block he's trying to mine is obsidian. He explains to the noob that a portal can be made with obsidian, allowing him to visit The Nether, so long as he has a diamond pickaxe. While the noob considers what the player said, he decides to create a nether portal. Believing that the player told him to use his favorite block, he builds a portal frame out of dirt, and ignites the portal, opening the doorway to the Dirt Dimension.Once inside the Dirt Dimension, he notices a Dirt Ghast flying around, telling him he is not in The Nether. Acknowledging this, the noob wanders across the dimension before a noob named the dirt creature greets him, welcoming him to the Dirt Dimension. As the dirt creature tells the noob to follow him, he is led to a Dirt Village populated by other noobs, and declares the Dirt Dimension an awesome place. Deciding to join the other noobs, he tells them a rather great joke, and makes the other noobs start laughing. Shortly afterwards, he begins doing various fun things with the dirt creature, such as throwing dirt around, creating stacks of dirt, and burning diamonds. In the process, he gets out a grass block, to the fright off the dirt creature.The Creature explains that placing the grass will cause it to multiply, and he must put it away. Despite this, the noob places the block, and destroys the entire dimension.