Slay the monsters in the Northern Pass sentry tower!

## Quest Board

The Northern Pass sentry tower is now a monsters' lair after their invasion. We're hiring any **professional** mercenaries to help us clear the tower. When the task is finished, report to the Saint's Monastery Priest for your reward.

## Quest Location

* Start at The Burning Keg (Noer Inn) on the quest board

## Reward

Main payment

* Large Copper Coin x2
* +7000 XP
* +1 Morality

**(Optional)** For saving each survivor, you will receive

* Copper Coin x6
* +5000 XP
* +1 Morality

## Requirement

* One-time quest Missing caravan must be completed

## Instructions

* Travel to North Pass Sentry Tower
* Kill all the Orkoids in the tower and the cave below it
* **(Optional)** Rescue the survivors and lead them to the exit
* Travel to Northern Saint's Church and report to the priest
* Return to the The Burning Keg (Noer Inn) and report to the guild representative

## Rating

* Debatable quest if alone (5/10)
* Meh quest with regular companion(s) (6/10)
* Good quest with Cecily & Grey Rat (7/10)

## Guide

* Recommended to hire companion(s) for this quest: recommend Cecily & Gray Rat, Jobless Adventurer, or Mercenary Archer & Mercenary Warrior.
* Leave Noer from the Northern gate and follow the dirt road East then North at the intersection. You can alternatively cut through the field and rejoin the road going North. To the West of the road you will see a tower, this is the North Pass Sentry Tower, go to that tile and enter it.
* You can spawn in 1 of 3 locations: the pantry (West), the armory (Middle), or the storeroom (East). Remember where you spawned because that's where the exit to the map will be. There is a corridor below the rooms with goblins and braziers (light source, interact with it to turn it on/off). Be aware that traps spawn in this corridor and that the darkness and walls hide them.
* There are 3 rooms below the corridor: corpse room (West), barracks (Middle), and bedroom (East). Animal corpses can spawn in the corpse room, which you can collect meat from by standing on top of it and interacting with it (if you have Cannibal trait you can also harvest the human corpses).
* The nest entrance (a grate in the floor) is located directly South of one of the doors to the bottom 3 rooms, interact with the grate to enter the nest.
* There are 3 spawn locations in the nest: bone room (West), corpse room (South, not sure if avilable in patch 0.4.5.0 onwards), and tunnel (East). Remember where you spawned because that's where you leave from. The goblins are located in the center of this floor.
* Clear the goblins out of the nest: companions can do this easily. If you are alone, use the tunnel of your entrance as a choke point. There is a chest with randomized loot in the South-Eastern corner of the Southern room, West of the bones in the Western room, or tunnel leading South in the Eastern room.
* After clearing the tower of goblins, exit to the world map and follow the road North to the Society of Saints Monastery (Wooden building with grey roof surrounded by tents) and enter the church there. Once inside the church, head North and talk to the priest, fat dude dressed as an off-brand KKK member. DO NOT talk 'About the Saints', more about this under the 'Saintly Prostitution' job guide.
* Leave the church and return back to Noer to turn in the quest.

## Tips

* The tower is very dark. In the central corridor there are three lamps that can be set on fire and illuminate the location
* Each time you visit the tower and the cave below it, the entrance to the tower, the descent into the cave, the location of enemies and scenery will be random
* You can assist your companion fighting the goblins by cornering the enemy and taking aggro (attacking) when your companion is losing or getting stun-locked.
* You can interact with impregnated corpses (covered in semen) or kill impregnated prisoners (covered in semen) to cause an explosion that releases baby goblins, which you can then kill; Goblin Slayer style.
* Killing prisoners has no repercussions and they don't fight back, you can use them as exp piñatas under the guise of 'ending their suffering'.
* There also can be found a few prisoners who are not completely broken by goblins. They can be saved by intereacting with them and leading them to the exit. Saving every prisoner will result in additional reward (1 prisoner = Copper Coin x6, 5000 XP and 1 Morality).
* Leaving and reentering the tower respawns everything in it and rerandomizing the layout, including the chest in the nest.