Playing a Game

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> **Starting a Game of Chronicles**
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> 1. Each Player selects a **Faction**.
> 2. Decide if you want to play a **Standard Chronicles Game** or a **Chronicles Online Game**.
> 3. Decide on a **Game Size** and **Points Level**. (see below)
> 4. Each Player constructs an Army using their available Points and the **Army Construction Rules** for that Faction.
> 5. Select (or create) a **Battle** to play (see Battles Compendium).
> 6. Place **Terrain** on the Table-top and define the **Terrain Rules** each piece will use. (see Terrain)
> 7. **Roll-Off**. The winner chooses which table side will be his/hers.
> 8. **Deploy** your armies.
> 9. Commence playing the game with Game Turn One starting in the **Upkeep Phase**.
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## Standard Chronicles Game Mode

Standard Games are simply played as the rule book describes, with no story modifiers. There are no additional rules and you are able to construct your armies using all the available rules.

## Chronicles Online Game Mode

For those players who are engaged in the Chronicles OCRPG, you may choose to play Chronicles utilizing the story modifiers made available via the Chronicles OCRPG and Army Builder application. As the Chronicles story line unfolds, you will have the ability to play your games according to the current happenings within Indagar.

## Game Sizes

**Small Game**

1. The Game is played on a 4' x 4' Tabletop.
2. The maximum number of points for a Game is 650.

**Large Game**

1. The Game is played on a 6' x 4' Table-top.
2. The maximum number of points for a Game is 1300.

## Points Level

Points are used to construct armies. Each Model you add to your army costs a certain number of Points to field. Further, upgrades known as Relics and Armory Options may also cost additional Points. By selecting a maximum number of Points that you and your opponent can use to construct an army, you are placing a limit on the size and length of the Game.

## Army Construction

Army Construction is the act of selecting which Models, Relics, and Armory Options you wish to play with in your army and spending the requisite Points to use them.

The Faction you choose will dictate required Army Construction Rules, found on the back of its Faction Card. These rules will place limits on the numbers and types of Models you can field including minimum and maximum numbers of certain types of Models.

### Relics

When constructing an army, you may select Relics available to that Faction by spending the Points it costs to purchase them during Army Construction.

### Armory

Each Faction has an Armory section which identifies specific upgrades or customization that are available to Models within the Faction, which we call Armory Options. Each option in the Armory applies a special rule or changes the rules about the Models to which they apply.

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> **Model Ownership Rule** - A Relic must belong to a Model. During Deployment, specify which Models in your army will own your Relics. A Model may own more than one Relic. The owning Model is the Model that the Relic effects. A Relic may not change ownership during the course of a Game, and if the owning Model is removed from play, the Relic is also removed from play.
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> **Relic Rarity Rule** - Each Relic is unique, and may only be brought once. An army can never include more than two Relics.
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> **All or Nothing Armory Rule** - An Armory Option must be applied to all Models of the given Denomination.
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> **Single Option Rule** - A given Denomination in your army can only ever have one Armory Option applied to it.
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## Battles

Battles in Chronicles provide the conditions to play a Game. Battles dictate how to win a particular game as well as provide Special Rules for what to do while enacting a Battle.

### Battles Compendium

The Battles Compendium is a companion resource to this Rulebook which provides a list of suggested Battles to use while playing Chronicles. For your first game, we recommend using the **All Out Assault** battle for its simplicity. However, many more Battles exist in the Compendium which provide you and your opponent some unique and challenging scenarios to engage in. Lastly, you should feel free to design your own Battles using the Compendium as a model.

The Battles Compendium also describes how to **Deploy** your armies when you start a game as well as special mechanics used during a game, such as **Reserves**.

## Winning or Ending a Game of Chronicles

To win a game of Chronicles, a player must complete the objectives outlined by the Battle they chose to play. (see **Battles Compendium**). Furthermore, the Battle will define a number of Game Turns to be played. This will tell you when the last Game Turn is and thereby when play stops.

## Your Very First Game of Chronicles

If this is your very first game of Chronicles and you are learning the rules for the first time, we recommend the following reduced rule set to help ease you into the game.

* Do not play with **Command Cards**
* Play the **All Out Assault** Battle
* Do not use any Faction Special Rules for any Faction.
* Play at the 300 - 400 **Point Level** using a Small Game.
* Do not use any **Special Deployments**.
* Do not use **Reserves**.

Once you are comfortable with the basic mechanics of Chronicles, slowly start to add the above rules back into your future games as you ease yourself into all of the tactical depth that Chronicles has to offer.

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