Pirate Bribes You for Unknown Ship

Occurs in:

1. Lanius Swarmlands
2. Militia Encampment
3. Civilian Controlled Sector
4. Duskbringer Controlled Sector
5. Engi Controlled Sector
6. Pirate Controlled Sector
7. The Black Market
8. Shell Controlled Sector
9. Zoltan Controlled Sector
10. Zoltan Capital

* (Civ Controlled as exit only)
* (Engi Controlled and Zoltan Controlled can also have it as exit event too)

## Event

Ship: random Pirate ship.

The intro text for this event varies, and could be any of the following:

* *You come across a pirate in hot pursuit of an unidentified ship. You quickly receive a transmission from the pirate: "Stay out of this fight and we'll make it worth your while."*
* *An unidentified ship is badly damaged and still being assaulted by a space pirate. The victim begins a distress message until the pirate cuts in and offers to split the bounty if you sit tight.*
* *A missile shoots across your bow when the jump completes. Your scans quickly reveal a ship with pirate markings pursuing an unknown vessel. The pirate hails you: "Damn it, we weren't expecting company. Stay out of this and you could profit."*
	1. Accept their bribe.
		+ *"Good choice, son. We've both come out of this richer."*
			- You receive a **low** standard reward.
	2. Try to be a hero. Attack the pirate.
		+ *The pirate ship stops its pursuit and locks weapons onto your ship.*
			- Fight the Pirate ship.
				* (**When the ship surrenders**) *"Fine! Our previous offer was not generous enough, let's improve it."* (30% chance at 3-4 hull)
					1. Accept the more generous bribe and leave.
						+ You gain a **high** stuff reward.
					2. Reject the offer and continue your assault.
						+ The fight continues
							- (**When the ship wants to escape**) *You've proved a sufficient match for the pirates; they are powering up their FTL and trying to get away.* (40% chance at 3-4 hull)
								* (**After the ship successfully escaped**) *The pirate has abandoned pursuit of both you and its former prey. You attempt to hail the damaged ship.*
									+ You contact the victim.
								* (**After destroying enemy ship**) *The pirate explodes, leaving behind a substantial collection of useful scrap material. You go to examine the ship you just saved.*
									+ You gain a **random** scrap-only reward.
										- You contact the victim.
								* (**After killing enemy crew**) *The pirates are all dead, leaving the ship dead in space. You scrounge what you can from their ship before contacting its former prey.*
									+ You receive a **medium** standard reward.
										- You contact the victim.

## Contact the victim

* *Upon closer inspection, you realize the ship under attack was a Rebel scout! It's too damaged to put up much of a fight.*
	1. Destroy the ship and salvage it.
		+ *You strip the ship of anything useful and leave its crew to hope help arrives.*
			- You receive a **low** standard reward.
	2. Use the leverage you gained by saving their lives to convince them to delay the pursuing fleet.
		+ *Hopefully that will buy you more time to get to the next sector.*
			- The fleet pursuit is delayed by **1** jump.
* *You were too late. A hull breach deprived the crew of oxygen during your fight with the pirate. You salvage what you can.*
	+ You receive a **medium** scrap-only reward.
* *The pirate's victim quickly jumps away before you have a chance to speak to them.*
	+ Nothing happens.
* *"Thank you for the aid! I'm an arms dealer that usually only works with Rebels, but considering the circumstances I'll make an exception."*
	+ A store opens.
* *"Thank the heavens you showed up! We don't have much to offer as a reward, but our Engineer should be proficient enough to patch your ship up a bit after that nasty fight."*
	+ Your ship is repaired by 15 hull points.