Rockets

Rockets can provide generation bonuses, resources, and mapping to the planet. To build and launch rockets, the player must first climb atop the Launch Platform via the ladder on the structure. There, they can interact with the crafting screen and select the rocket they wish to build (provided all the materials are in the inventory). Once the rocket is constructed, the player can use the red button to launch it.

The orbital information screen can be built to display the total number of rockets launched and the current cumulative bonuses.

# Terraformation Rockets

These rockets enhance the terraformation process by applying a permanent boost to a specific terraforming factor. Further launches will increase the boost. As higher end resources become more plentiful, launching multiples of these rockets is an excellent way to speed up progress. A second feature is that some of these rockets also trigger a Meteor Event that delivers resource rocks in the area around the Launch Platform.

Asteroid Attraction and Magnetic Field rockets are automatically unlocked with the Launch Platform. Biomass and Seed Spreader rockets must be individually unlocked by achieving certain terraformation milestones.

## Cumulative Effects

The 1000% (10x) terraforming input bonus provided by the Asteroid Attraction (heat), Magnetic Field (pressure), Biomass, and Seed Spreader (oxygen) rockets stacks additively, not multiplicatively. That is, each additional rocket *adds* 1000% to the stacked multiplier of the base rate, rather than exponentially multiplying the total (boosted) rate. The bonus is applied to the combined base rate, not to individual machines, so the generation from all future machines will also be boosted. Combined base rate is no longer visible after the first rocket, as the screen always displays the total rate.

The relative increase of each rocket⁠—the amount by which it increases the *total* rate, rather than the base rate⁠—decreases as further rockets are launched. To offset this, it is recommended to build more machines in order to take full advantage of the boost.

Mathematically, these rates can be expressed as:

```
total rate = base rate * 10 * rockets [for R>0]

relative increase = 1 / (rockets - 1) [for R>1]

```

For example, if the combined base heat generation from all machines is 45 pK/s, launching the first Asteroid Attraction Rocket will multiply it by 1000% to give a 1000% boosted rate of 450 pK/s, or a relative increase of +900% over the previous rate (45+405). Launching a second rocket will add a second 1000% multiplier, resulting in a 2000% boosted rate of 900 pK/s, or a relative increase of +100% (450+450). If the player then builds another machine that gives 10 pK/s, the base generation increases to 55 pK/s, which is still 2000% boosted for a new total rate of 1100 pK/s (1.1 nK/s).

Here is an extended example:

As the number of machines and number of rockets both multiplicatively factor into the total rate, this means that the ideal strategy is to have a similar number of rockets and machines. If both the number of machines and the number of rockets are identical, the equation becomes quadratic:

```
Given:
total rate = base rate * 10 * rockets
base rate = number of machines * output per machine

Then
total rate = number of machines * output per machine * rockets * 10

if (number of machines = rockets = x) then
total rate = 10 * output per machine * x²

```

## Asteroids Attraction Rocket

###  Heat multiplier:

1000%

*Attracts uranium asteroids. Gives a GLOBAL heat generation bonus*[sic]

#### Requirements

* Unlocks when  Terraformation Index reaches 345kTi

#### Cost

* 1 x  Rocket Engine
* 2 x  Super Alloy
* 3 x  Cobalt

#### Effects

* Triggers a uranium meteor shower.
* Grants 1000% bonus to all current and future heat generation.

## Magnetic Field Protection Rocket

###  Pressure multiplier:

1000%

*Attracts iridium asteroids. Gives a GLOBAL generation bonus by protecting the magnetic field*[sic]

#### Requirements

* Unlocks when  Terraformation Index reaches 345kTi

#### Cost

* 1 x  Rocket Engine
* 2 x  Super Alloy
* 3 x  Silicon

#### Effects

* Triggers an iridium meteor shower.
* Grants 1000% bonus to all current and future pressure generation.

## Plants Rocket

### Plant  Biomass multiplier:

1000%

*Increases moss spread. Gives a GLOBAL generation bonus by spreading bacteria from outer space.*[sic]

#### Requirements

* Unlocks when total  Biomass reaches 175.00 kg.

#### Cost

* 1 x  Rocket Engine
* 2 x  Super Alloy
* 1 x  Fertilizer
* 1 x  Seed Lirma
* 1 x  Tree Bark

#### Effects

* Increases spread of moss.
* Grants 1000% bonus to all current and future plant biomass generation.

## Seeds Spreader Rocket

###  Oxygen multiplier:

1000%

*Gives a GLOBAL generation bonus by spreading seeds from outer space*[sic]

#### Requirements

* Unlocks when  Terraformation Index reaches 650 MTi.

#### Cost

* 1 x  Rocket Engine
* 2 x  Super Alloy
* 1 x  Bacteria Sample
* 1 x  Mutagen
* 1 x  Tree Bark

#### Effects

* Increases spread of flora.
* Grants 1000% bonus to all current and future oxygen generation.

## Insect Spreader Rocket

### Insect Biomass multiplier:

1000%

*Gives a GLOBAL generation bonus by spreading insects from outer space*[sic]

#### Requirements

* Unlocks when total  Biomass reaches 17.70 kt.

#### Cost

* 1 x  Rocket Engine
* 1 x  Osmium Rod
* 1 x  Mutagen T2
* 3 x  Bee Larva

#### Effects

* Increases spread of insects.
* Grants 1000% bonus to all current and future insect biomass generation.

# Informational Rockets

These rockets provide information to the mapping screen. They must be unlocked individually by decoding Blueprint microchips.

Each of these rockets only needs to be launched once. Launching a higher tier GPS Satellite without the preceeding tiers will unlock the map as normal, there is no need to launch a lower tier GPS Satellite if you already have a higer tier one in orbit.

## GPS Satellite T1

*Provides geolocation to the mapping screen*[sic]

#### Requirements

* Unlocks by decoding a  blueprint microchip on the blueprint screen.

#### Cost

* 1 x  Rocket Engine
* 1 x  Microchip - Compass
* 2 x  Super Alloy

#### Effects

* Provides geolocation to the  Screen - Mapping.

## GPS Satellite T2

*Provides better geolocation to the mapping screen*[sic]

#### Requirements

* Unlocks by decoding a  blueprint microchip on the blueprint screen.

#### Cost

* 1 x  Rocket Engine
* 2 x  Microchip - Compass
* 3 x  Super Alloy

#### Effects

* Provides better geolocation to the  Screen - Mapping.
* Increases maximum zoom level.

## GPS Satellite T3

*Provides better geolocation to the mapping screen*[sic]

#### Requirements

* Unlocks by decoding a  blueprint microchip on the blueprint screen.

#### Cost

* 1 x  Rocket Engine
* 2 x  Microchip - Compass
* 1 x  Osmium
* 1 x  Super Alloy Rod

#### Effects

* Provides better geolocation to the  Screen - Mapping.
* Further increases maximum zoom level.

## GPS Satellite T4

*Provides better geolocation to the mapping screen. Allows to move the map.*[sic]

#### Requirements

* Unlocked by decoding a  blueprint microchip on the blueprint screen.

#### Cost

* 2 x  Circuit Board
* 1 x  Rocket Engine
* 2 x  Super Alloy Rod
* 1 x  Microchip - Compass

#### Effects

* Provides better geolocation to the  Screen - Mapping.
* Further increases maximum zoom level.
* Allows to move the map.

## Map Informations Rocket

### Description

Display points of interest on map

*Display points of interest on map*[sic]

#### Requirements

* Unlocks by decoding a  blueprint microchip on the blueprint screen.

#### Cost

* 1 x  Rocket Engine
* 1 x  Microchip - Compass
* 1 x  Super Alloy Rod
* 2 x  Osmium

#### Effects

* Displays specific location icons on the  Screen - Mapping, including beacons and ore deposits.

## Drones Visualization Rocket

*Displays drones on the mapping screen*[sic]

#### Requirements

* Unlocked by decoding a  blueprint microchip on the blueprint screen.

#### Cost

* 2 x  Circuit Board
* 1 x  Rocket Engine
* 1 x  Super Alloy Rod

#### Effects

* Displays currently deployed drones on the  Screen - Mapping.

# Other Information

There is a way to track how many rockets you have sent up - by using the  Screen - Orbital informations.

As of the Fish & Drones Update, All of the rockets can be built renewably. However unlocking Seed Lirma recipe requires reaching 7.8t Animals biomass, which is a late game milestone.

## Trivia

* There is currently an amusing physics interaction that occurs during launch if the rocket's spawn point or trajectory is interfered with, either by an object in its way or by the player jumping/climbing/bumping into the rocket while it is launching. These obstacles will tilt the rocket off-center, resulting in a chaotic and erratic flight rather than a smooth ascent. This *does not* affect the function of the rocket, even if it smashes into the ground. The bonus will still be granted and the (meteor) storm will still happen. The rocket will eventually disappear.

* It is possible to lock two rockets together if a second rocket is completed before the first leaves the launch pad. It appears that rockets are locked in place until launch; the first rocket will not be able to move until the second launches. The launch behavior can range from a mostly normal launch to spectacular crashes depending on how the rockets are locked together when the second rocket is launched. Locking three rockets together is not possible as the thrusters from the first cause the first two rockets to leave the launch pad before a third rocket can be built.