Boreas

Boreas is god of the North Wind and bringer of winter. The god has been depicted as having purple wings with ice in his shaggy beard. He was also depicted as being very strong with a matching temper.

Generally when claimed, purple wings appear on the demigod's back and fade away after a while. The wings are non functional.

His emoji is **🌨️**

Boreas children live in Deme 1 in the Boreas cabin

## **Demigod Powers:**

### Majors

*Aerokinesis* (Major or Minor)

* Children of Boreas can manipulate and create strong winds similar to children of Zeus or Notus. These winds are usually quite cold so they’re pretty useful in the summer! This can cause small tornadoes to form when fighting a child of Notus.
	+ 1-3 able to create small gusts of wind able to knock someone over, as well as manipulate. Can suspend small objects in the air for a short amount of time and is able to kinda solidify air (4 turns for solidification, 5 without).
	+ 4-6 create medium sized gusts of wind to knock 2 people over. They can suspend objects the size of a medium sized dog or cat in the air for a short amount of time and are able to briefly solidify air (9 turns for solidification, 10 without).
	+ 7-8 create large enough gusts of wind to knock 4 people over, suspend a person in air for a short time or to cushion their landing, and solidify air for a few minutes or briefly create objects made of air. The solidification of objects takes decent concentration and is tiring (14 turns for solidification, 15 without). They can participate in unaided flight, but only for ½ the turns.

Go Go Go! (Major or Minor)

* Children of Boreas are blessed with great speed, it seems like they get lifted up by the wind.
	+ 1-3 Just as they take their feet off the ground a gust of air forms underneath causing them to leap higher and with more ease as well as run faster and take larger steps. They get boosted up a tiny bit into the air.
	+ 4-6 They can control the air gusts at will and not only run but also slowly descend downwards or let themselves suddenly jump very high into the air. This slightly improves speed as well as they can always put the wind on their backs. Their speed increases as well.
	+ 7-8 is the same as 4-6 but also can boost up enemies into the air a little or change the direction of the wind entirely. Their speed increases as well.

*Cryokinesis* (Major/Moderate/Minor)

* Users of Cryokinesis are able to create and manipulate small amounts of ice and bend them to their will, as long as it keeps the original surface area of the substance that’s being manipulated. They can create simple structures out of ice such as walls, spikes, and even some blunt weapons or tools.
	+ Level 1: Users of Cryokinesis are able to create and manipulate a 1 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 2: Users of Cryokinesis are able to create and manipulate a 2 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 3: Users of Cryokinesis are able to create and manipulate a 3 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 4-6: Users of Cryokinesis are able to create and manipulate a 6 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 7: Users of Cryokinesis are able to create and manipulate a 9 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 8 Superpower: Users of Cryokinesis can use their power to freeze over a large area of water–covering 15 feet–creating a layer of ice thick enough to walk on. This ice remains until it comes into contact with direct sunlight or a heat source, upon which it melts normally. They can use this power once every 24 hours.

* **Icy Steps (Minor subpower)**
	+ Level 1: the demigod can create 3 inches of ice when they step on water to help them cross a river. It isn’t very stable and can only handle their weight for a short amount of time and disappears after they continue moving
	+ Level 2: The thickness of the ice is now 4 inches. It is more stable and can hold for 20 seconds.
	+ Level 3: the ice is now up to 5 inches. A lot more stable and can handle a second demigod for a short time

*Freeze* (Major)

* Children of Boreas can make people freeze… Literally. With one, swift command, they can make people stop what they are doing. Of course, they’re not completely frozen to ice, it’s more of a paralysis. However, frost can be seen developing on the victim's clothing if the ‘freezing’ period is too long. (Only applies to 7-8) This skill works better in winter than summer.
	+ 1-3: Children of Boreas can make 1 person freeze for up to 3 turns, and can break through through a little concentration (roll of 8+). They cannot use this ability for the next 12 hours.
	+ 4-6: Children of Boreas can now make 2 people in the 30ft radius to freeze up to 5 turns. The frozen people can break through with willpower (roll of 15+) They cannot use this ability for the next 24 hours.
	+ 7-8: Children of Boreas can now make 3 people freeze in their tracks for up to 7 turns, it takes extreme willpower to break free of this (roll of 20+) and frost can slowly develop on people’s clothes. They cannot use this ability for the next 36 hours.

### Minors

*Aurora Borealis* (Minor)

* Children of Boreas can create a blast (35ft diameter max) of what we call ‘northern lights’. Throwing their opponents and causing the temperature around the area to drop for a few minutes. This skill has a universal cooldown of 5 turns.
	+ Level 1: Creates a blast of northern lights that extends to 15ft in diameter, the nearby environment would develop a thin layer of frost, the cold would be immense, but it only lasts for a few seconds at best, in winter, the area would be significantly colder.
	+ Level 2: Create a blast about 25ft in diameter this time, the nearby environment would be covered in frost, the temperature in the affected area would drop, like before, now it lasts for a good minute or two.
	+ Level 3: Creates a blast that extends to 35ft in diameter, the nearby environment would develop a layer of frost and water would develop a thin sheet of ice. The temperature would decrease rapidly, and would return normal after 5 minutes.

*Winter’s Call* (Minor)

* Children of Boreas can summon scarves, hats and coats or any winter related object. This is purely for fun and for people’s entertainment, it could also be used as an offense… Imagine a volley of jackets flying through the air, blinding opponents.
	+ Level 1: Is able to summon 3 small items like a few pairs of gloves, and 1 medium item like a coat. Has a 3 turn cooldown.
	+ Level 2: Is able to summon 5 small items and 3 medium items, and one large item like a blanket. Has a 5 turn cooldown.
	+ Level 3: Is able to summon 7 small items and 5 medium items and 3 large items. Has a 7 turn cooldown.

*Limited Nephelokinesis* (Minor)

* Level 1: the ability to darken the area you’re in or darken a 3x3 meters field by covering it with clouds
* Level 2: not only does the darkness not worry you, but it also follows you around if you so please, so you’re not tied to a single spot. Same range as level 1
* Level 3: same as level 2 but with the range of a big field, 5x5 meters. you can also choose for a cloud to go onto opponents’ faces, however 3 opponents maximum.

*Limited Thermokinesis* (Minor)

* Children of Boreas can decrease temperatures around them.
	+ Level 1: They can decrease temperature by 5°F
	+ Level 2: 10°F
	+ Level 3: 15°F

*Winter Specials* (Minor)

* Kids of Boreas sometimes have the ability to summon up foods commonly eaten during winter, or any holidays that take place during winter.
	+ Level 1: can fill one small plate up with whatever winter food they please
	+ Level 2: can fill up two medium plates with any winter foods, and a small cup with any winter drink
	+ Level 3: can fill up four large plates with any winter foods, and two medium sized cups with any winter drink

*Cold Hearted* (Minor)

* 1 Children of Boreas are capable of spitting out shards of ice from their mouth that are equivalent in size to needles. These shards are generated by the coldness that lingers within their lungs. These small shards can be shot at a range of 30 foot, they take three turns to generate and five to reload (DRAWBACKS Internal cuts to the windpipe, excessive use = no voice.
* 2 Children of Boreas can now advance from using their inner coldness to create smaller projectiles such as throwings knives, arrows, spiked ice balls etc. Five can be made at a time and have a cool down of one day. They do not exceed 2 feet in length/height.
* 3 Children of Boreas can now create TWO bigger weapons from their inner coldness such as clubs and staves the construct can take 3 cb hits before it shatters. Can be done twice in battle.
* Drawbacks - fatigue, feverish, no voice (for level 1)

### Givens

*Freezing Aura* (Given)

* Children of Boreas give off an extremely cold aura that cannot be shut off, hey, super useful in the summer!

*Wind Reading* (Given)

* Children of wind gods have the natural ability to read any wind. They can detect how many monsters there are upwind or downwind based on the slightest change in wind factors and what wind spirits report to them. However, on a calm non-windy day, this ability may be weakened or may not even work. The same will go for trying to read a wind that is not opposite of their parent’s wind.
* For example, a child of Zephyros may be able to read the wind coming in from the east or west based on upwind and downwind, but may have issues trying to read the wind as it shifts more towards north-south.

*Cold Immunity* (Given)

* Boreas’s children are practically immune to cold temperatures, being able to go down to as much as -4°F (-20°C) before they start to suffer the effects of the cold. However, this does mean that Boreas children don’t fare as well in hotter climates, proning them to overheating quicker than others.

*Zoolingualism* (Given)

* Because of their association with the cold they can talk to any animal which naturally lives in a cold habitat, like polar bears or penguins. This also works on horses.

*Winter Spirit* (Given)

* Children of Boreas are naturally strongest in winter and weakest in the summer. Though, this is a minor difference in strength, if it came to it in battle, it could end up being their downfall.

*Northern Wind* (Given)

* Children from Boreas get agility boosts when the wind is coming from the north/northeast/northwest, 1.5 times faster

*Winter Nights* (Given)

* Because Boreas is associated with winter, which has long nights and short days, children of Boreas are often able to stay awake a bit shorter and need a little more sleep than most. It isn't a whole lot, usually an hour or two at most.

*Storm Speak* (given)

* This is a rarer ability among demigods and often develops accidentally when training their other powers. This ability allows them to understand and speak the wind spirit language of Storm Speak.

*Weatherman on Channel 5* (Given)

* Children of the wind gods and also wind spirits has an uncanny ability to predict the weather due to their connection to the winds themselves. They'd be able to suddenly know what the weather would be including temperature, humidity content, and even wind speeds.

*Brrr?* (Given)

* Immune to hypothermic conditions and frostbite