The Green

The Green are a species of aliens in the Lifeline Series. They are the main antagonist of Lifeline's Green Series. Sometimes referred to as "The Occupiers" or just "Occupiers," they take host inside of a body (both living and dead). Once the host is infected, The Green assumes total control of the body, as well as their mind. Beings infected with the green possess super-strength, and are able to communicate with the 'hive mind' of Green beings.

Described as 'green blobs', the Green themselves are often depicted as having tendrils connected to a glowing green body. They enter directly into the mouth of their chosen host. Beings infected with The Green develop glowing green eyes, which have a hypnotic effect, enticing the observer to submit to the green infection.

The Green hive mind serves the Green queen, and those occupied by The Green can communicate with the hive mind.

## Trivia

According to the Lifeline bonus scene, Melanie (Mel) Chior explores 31UOOW without any care because there is no sign of warm-blooded life. Therefore, the natural state of The Green are cold-blooded.

[SPOILER] The Green-Eyed Woman from *Lifeline: Crisis Line* seems to have the ability to freeze time and project the memories of humans while also having her victim's eyes glow white. The Pearson Corporation is also connected or part of the green's mischief, and they are also mentioned in Lifeline: Flatline.

[SPOILER] Also, in both Lifeline: Crisis Line and Lifeline: Flatline, the Green are linked with Pearson Corporation.

[SPOILER] As revealed in *Lifeline: Flatline*, the Green can be suppressed by a chip manufactured by the Permanent Working Group. Basically, the green infecting Wynn can be turned independent and against other greens, and this green in Wynn can gain control and become more powerful than Wynn when Wynn's heartrate surpasses around 200 beats per minute through feelings of fear or anger. While this appears mutual, the end of the game reveals that the mutual relationship may not last and Wynn's green, while independent, is gaining more power over her over time. However, by the end of the game, either Wynn cooperates with PWG or Wynn gets mad enough to become neither Green or Wynn. "We" are Wynn, and becomes what it takes to do what it can to escape.

[SPOILER] Claw marks are seen at various times in the game. Mouth claw marks can be seen on the dead crewmate in Lifeline and Lifeline 2: Bloodline, where the Green enter dead or dying people. However, large claw marks, one that have or have attempted to tear people in half can be seen to kill Bos in Lifeline: Silent Night and Dr. Stockle in Lifeline: Flatline.

[SPOILER] The Green also say that magic is a lie to Arika as it is dying at the end of Lifeline 2: Lifeline.

[SPOILER] Wynn describes the Green to be able to merge, which can be seen as some "rat king," a legend Wynn heard from Delilah when they were younger. Wynn says that rats get their tails entangled, glued together. Feces or garbage or just knotted together. The rats keep growing together. Keep moving. Delilah said this was folklore, but his is like the king of all lab animals. The concept of the Green merging can be seen with Wynn when with Abela, describing Samson, and describing the collective control over everything in the town of New Tenacity. Arika Lanphear also destroys the Green at New Tenacity, whereby making Arika one of the Green's main enemies, calling her "murderer" in Lifeline: Crisis Line.

[SPOILER] Screaming is a consistent recurrence throughout the games, through various creatures, most, if not all, associated with the Green. Screaming can be observed by the infected lab rats in Lifeline, the Green themselves below the crust at the end of Lifeline, the hand creature of Leila Grace carrying a ribbon which also manages to form its own mouth to permit it to scream in Lifeline 2: Bloodline, and the chimp that initially infects Wynn in Lifeline: Flatline.

[SPOILER] The Green can be killed by being stepped on, poisonous gas, or by being set aflame.

[SPOILER] The Green seem to be constantly after infecting others and to take as much tunguskite as possible, which is somehow related to time, as seen in Lifeline where there was peak that was coming in and out of existence.

[SPOILER]: In Lifeline: Beside You In Time, T2 seems more free to have self-control when in another universe. The Green as absorbed by T2 can temporarily "meld minds" when without the direct connection from the Green hive mind. The Green occupiers can also sense other Green occupiers in general, albeit they come into conflict of the host's previous memories in competition with their Green ones. They seem to feel a kind of honor in serving the Green Queen.

## Appearances

Throughout the series, the Green "occupy" a variety of living things, such as rats in *Lifeline;* humans in every game except *Lifeline: Whiteout* 1 and 2.

They also appear to infect dogs and apes in *Lifeline: Flatline,* squirrels and flies in *Lifeline: Crisis Line,* and even plants in Lifeline 2: Bloodline.