Channeling Feats, Epic

1- Feat can be selected multiple times; the effects stack.

## Absolute Channel [Channeling]

**Prerequisite:** Wisdom 29, Alignment Channel, Elemental Channel.

**Benefit:** Whenever you use your Channel Energy class feature, you can choose to have it affect elementals and/or outsiders of your chosen alignment from Alignment Channel in addition to either the living or undead. Additionally, the amount of damage healed or dealt and the DC are not reduced against elementals and outsiders.

## Bolster the Faithful [Channeling]

**Prerequisite:** Charisma 18, Selective Channeling.

**Benefit:** Whenever you use your Channel Energy class feature, you can designate as many targets as you wish to avoid affecting.

## Colloquy of Nostrum [Channeling]

**Prerequisites:** Wisdom 27, Word of Panacea.

**Benefit:** When you channel positive energy to heal hit points, you can spend an additional daily use of the ability as a swift action to automatically affect all targets within the area of effect with the restoration spell at your caster level.

## Divine Interposition [Channeling]

**Prerequisite:** Reach Spell, ability to channel energy.

**Benefit:** By spending one daily use of your Channel Energy class feature, you can call down your divine power at a distance. As a standard action that provokes an attack of opportunity, you create a 30' burst effect originating from a square you designate within the reach of a close-range spell (25 feet + 5 feet/2 levels). You can spend an additional use of Channel Energy to grant it the reach of a medium-range spell (100 feet + 10 feet per level) instead.

The burst produced in this way interacts normally with any feats or abilities that affect your Channel Energy class feature except for those that affect the radius of the effect. Reduce any bonuses to the radius by 50% when applying them to the burst effect produced by this feat.

## Empower Channel [Channeling]

**Prerequisite:** Empower Spell, ability to channel energy.

**Benefit:** The amount of damage healed or dealt by your Channel Energy class feature is increased by +1d6.

**Special:** You can gain this feat multiple times. Its effects stack.

## Enlarge Channel [Channeling]

**Prerequisite:** Wisdom 27, ability to channel energy.

**Benefit:** The radius of your Channel Energy class feature increases by 15 feet.

**Special:** You can gain this feat multiple times. Its effects stack.

## Flesh and Bones [Channeling]

**Prerequisites:** Wisdom 23, ability to channel energy.

**Benefit:** When you use your Channel Energy class feature, you can choose to affect both the living and undead targets with the same burst, healing one and harming the other simultaneously depending on the type of energy you are capable of channeling. If you have the Absolute Channel feat, you can also affect elementals and/or outsiders of your chosen alignment from Alignment Channel at the same time.

## Heaven's Song [Channeling]

**Prerequisites:** Wisdom 31, Colloquy of Nostrum.

**Benefit:** When you channel positive energy to heal hit points, you can spend 2 additional daily use of the ability as a swift action to automatically grant all affected allies the benefits of the greater restoration spell at your caster level.

## Indomitable Channel [Channeling]

**Prerequisite:** Wisdom 25, Improved Channel.

**Benefit:** The DC to resist the effects of your Channel Energy class ability increases by +1.

**Special:** You can gain this feat multiple times. Its effects stack.

## Instant Channel [Channeling]

**Prerequisite:** Wisdom 27, Quick Channel, Quicken Spell.

**Benefit:** You can now automatically channel positive or negative energy as a move action or you can choose to spend one additional daily use of your Channel Energy class ability to channel energy as a swift action. You cannot channel energy more than once per round with this ability.

## Light of Blessing [Channeling]

**Prerequisites:** Ability to channel positive energy, ability to cast 3rd-level divine spells.

**Benefit:** When you channel positive energy to heal hit points, you can use a swift action to automatically grant all affected allies the benefits of the bless spell at your caster level.

## Light of Faith [Channeling]

**Prerequisites:** Wisdom 25, Light of Blessing, ability to cast 6th-level divine spells.

**Benefit:** When you channel positive energy to heal hit points, you can spend an additional daily use of the ability as a swift action to automatically affect all targets within the area of effect with the prayer spell at your caster level.

## Light of Fervor [Channeling]

**Prerequisites:** Wisdom 27, Light of Faith, ability to cast 9th level divine spells.

**Benefit:** When you channel positive energy to heal hit points, you can spend 2 additional daily uses of the ability as a swift action to automatically grant all affected allies the benefits of the blessing of fervor spell at your caster level.

## Negative Energy Aura [Channeling]

**Prerequisites:** Charisma 23, ability to channel negative energy.

**Benefit:** As a standard action, you can spend one use of your Channel Energy class feature to generate a 15-foot aura around you that lasts for one minute. Every round, all creatures you designate in this zone take 1 point of negative energy damage for every d6 your Channel Energy burst would normally inflict. The save DC for half damage is the same as if you had just channeled a burst of negative energy. You can also choose to have this effect heal undead instead of harm the living.

## Overchannel [Channeling]

**Prerequisites:** Wisdom 23, ability to channel positive energy.

**Benefit:** When you use your Channel Energy class feature to heal injuries, you can spend an additional use as a swift action to let any hit points you heal above a target's maximum become temporary hp that last for 1 minute per d6 of channeled energy. No target can benefit from more than one overchannel at the same time. If they already have temporary hp from one use of this ability and are exposed to a second, they keep whichever current total is higher.

## Perfect Channeler [Channeling]

**Prerequisites:** Wisdom 31, Absolute Channel, Bolster the Faithful, Channel Surge, Flesh and Bones, Improved Channel, Maximize Spell.

**Benefit:** You increase the damage die healed or inflicted by your channeled energy to d8s instead of d6s. You can maximize the effects of your channeled energy as a swift action that costs 2 additional uses of your Channel Energy.

Finally, if you have any feats that allow you to expend additional uses of your Channel Energy class feature as a swift action to enhance the ability's effect such as Instant Channel, Overchannel, or Word of Panacea, you can combine any number of these feats into one effect. Doing so still requires that you expend a number of daily uses of Channel Energy equal to the total of all the effects, but only require a single swift action to apply them all.

## Positive Energy Aura [Channeling]

**Prerequisites:** Charisma 23, ability to channel positive energy.

**Benefit:** As a standard action, you can spend one use of your Channel Energy class feature to generate a 15-foot aura around you that lasts for one minute. Every round, all creatures you designate in this zone heal 1 point of damage for every d6 your Channel Energy burst would normally recover.

You can also choose to have this effect harm undead instead of heal the living. The save DC for half damage is the same as if you had just channeled a burst of positive energy.

## Presence of Fear [Channeling]

**Prerequisites:** Ability to channel negative energy, ability to cast 3rd-level divine spells.

**Benefit:** When you channel negative energy to inflict damage, you can use a swift action to automatically afflict all targets who fail their saving throw against the negative energy with the effects of the cause fear spell at your caster level.

Unlike the normal cause fear, the maximum HD that this ability can effect increases by +1 for every d6 of damage your channeled energy inflicts.

Regardless of whether or not the target succeeds on their saving throw, they cannot be affected by this ability more than once every 24 hours.

## Shadow of Night [Channeling]

**Prerequisites:** Wisdom 25, Presence of Fear, ability to cast 6th-level divine spells.

**Benefit:** When you channel negative energy to inflict damage, you can spend an additional daily use of the ability as a swift action to automatically afflict all targets who fail their saving throw against the negative energy with the effects of the blindness spell at your caster level.

Regardless of whether or not the target succeeds on their saving throw, they cannot be affected by this ability more than once every 24 hours.

## Spectral Strike [Channeling]

**Prerequisites:** Wisdom 19, ability to channel positive energy.

**Benefit:** Your attacks with both melee and ranged weapons and your unarmed strikes deal damage normally against incorporeal creatures. Additionally, any incorporeal creature exposed to the effects of your channeled positive energy used to injure undead must succeed on a saving throw versus your Channel Energy DC or be treated as corporeal for 1 round for every d6 of damage your Channel Energy heals or inflicts.

## Widen Channel [Channeling]

**Prerequisite:** Widen Spell, ability to channel energy.

**Benefit:** The radius of your Channel Energy class feature increases by 15 feet.

**Special:** You can gain this feat multiple times. Its effects

stack.

## Winds of Agony [Channeling]

**Prerequisites:** Wisdom 27, Shadow of Night, ability to cast 6th-level divine spells.

**Benefit:** When you channel negative energy to inflict damage, you can spend 2 additional daily uses of the ability as a swift action to automatically afflict all targets who fail their saving throw against the negative energy with the effects of the terrible remorse spell at your caster level.

Regardless of whether or not the target succeeds on their saving throw, they cannot be affected by this ability more than once every 24 hours.

## Wings of Fire [Channeling]

**Prerequisite:** Charisma 25, ability to channel negative energy.

**Benefit:** By expending 3 uses of your Channel Energy ability, you transform into a demonic being, sprouting a pair of fiery wings and gaining the following bonuses:

* Fly speed 90, good maneuverability.
* Low-light vision and darkvision, 60 feet.
* Immunity to electricity, fire, and poison.
* +4 racial bonus on saves against petrification.
* Unholy aura with a radius of 20 feet (using your caster level and Wisdom modifier to set the DC).

The wings last for 1 minute for every d6 of damage your Channel Energy would normally heal or inflict. The wings cannot be dispelled except by the channeler (or the direct intervention of a deity), who can dismiss them as a free action.

## Wings of Light [Channeling]

**Prerequisite:** Charisma 25, ability to channel positive energy.

**Benefit:** By expending 3 uses of your Channel Energy ability, you transform into an angelic being, sprouting a pair of luminous feathered wings and gaining the following bonuses:

* Fly speed 90, good maneuverability.
* Low-light vision and darkvision, 60 feet.
* Immunity to acid, cold, and petrification.
* +4 racial bonus on saves against poison.
* Magic circle against evil and lesser globe of invulnerability, both with a radius of 20 feet (using your caster level).

The wings last for 1 minute for every d6 of damage your Channel Energy would normally heal or inflict. The wings cannot be dispelled except by the channeler (or the direct intervention of a deity), who can dismiss them as a free action.

## Word of Panacea [Channeling]

**Prerequisites:** Wisdom 23, ability to channel positive energy.

**Benefit:** When you channel positive energy to heal hit points, you can use a swift action to automatically grant all affected allies the benefits of the lesser restoration spell at your caster level.