Standard Training-Dummy Rabbit

* Ingame
* Crop

**This Abnormality is Capable of Breach**

## Probabilities

> *"An Abnormality in the shape of a training dummy used to train up-and-coming managers."*
> - Standard Training-Dummy Rabbit's Entry
>
>

**Standard Training-Dummy Rabbit (0-00-00)** is an Abnormality resembling a training dummy. It has a primarily white round body with a head that features markings resembling eyes and a mouth, yellow cheeks, and protrusions that resemble ears.

This Abnormality is used exclusively in the Tutorial section of the game.

## Ability

Its special ability activates when its  Qliphoth Counter reaches 0. It will decrease by 1 when  Repression is used on it.

When the counter is depleted, the Abnormality will breach but will remain immobile outside the containment's door. It possesses low  HP at 100 and doesn't have any other special abilities. It is easy to suppress and will flip upside down when defeated.

## Origin

Due to this Abnormality being docile and harmless, it has been used as a training dummy for up-and-coming managers. Despite being called 'Dummy Rabbit', it doesn't like carrots. It likes to follow people and it also believes itself to be an employee of the facility.

Not much else is known about how it originated, or if it was artificially made or not.

## Details

Standard Training-Dummy Rabbit responds to the four works in order of best to worst:  Attachment;  Instinct,  Insight; and  Repression.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Standard Training-Dummy Rabbit's emotional state is divided into 3 sections:  Bad,  Normal, and  Good. Completing 0-3 E Boxes will cause it to feel  Distressed, completing 4-6 will cause it to feel  Normal, and 7-10 will make it  Happy. Its usual waiting time after a task is around 10 seconds and its  Qliphoth Counter is 1.

### Unlockable Information/Upgrades

**Basic Information** (Cost:  1 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( TETH), portrait, Damage Type ( **Red** 1-2), the number of  E-Boxes (10), its emotional states, and  Qliphoth Counter.

**Instinct/Insight/Attachment/Repression Work Favor** (Cost:  1 PE Boxes)

Unlocks the percentage level list to the respective work.

**Managerial Works 1** (Cost:  1 PE Boxes)

* "Managerial Tips 1"
	+ "When Repression work was performed with Standard Training-Dummy Rabbit, the Qliphoth Counter lowered."

**Escape Information** (Cost:  1 PE Boxes)

Information if the Abnormality can escape or not, plus its  Qliphoth Counter (1). Its defenses are:

 Red: Endured (0.5) -  White: Weak (1.5) -  Black: Normal (1.0) -  Pale: Normal (1.0)

### Observation Level

**Level 1** (1 Section unlocked):  Success Rate +5%

**Level 2** (2 Sections unlocked):  Speed Rate +5

**Level 3** (3 Sections unlocked):  Success Rate +5%

**Level 4** (All details unlocked):  Speed Rate +5

Unlocks the E.G.O. **Weapon**, **Suit** and **Gift** 'Standard Training E.G.O'.

### E.G.O. Equipment

* Weapon
* Suit
* Gift

**E.G.O. Weapon Standard Training E.G.O**

 **Requirements:** None

**E.G.O. Suit Standard Training E.G.O**

**E.G.O. Gift Standard Training E.G.O**

 **Effects**:  HP +2,  SP +2

**Observation Level:** 4

## Story

"An Abnormality in the shape of a training dummy used to train up-and-coming managers."

"Rumor has it this Abnormality was chosen to be used for training as it is the most docile and tame of any that we have extracted. It’s called a training dummy “rabbit”, but it doesn’t seem to enjoy carrots. It likes people.
If it escapes, it is merely following the employee as they leave its Containment Unit."

## Flavour Text

Start

* "Standard Training-Dummy Rabbit is a training dummy who sincerely believes he’s an employee of our facility."

20%

* "It seems Standard Training-Dummy Rabbit likes people."

40%

* "Standard Training-Dummy Rabbit circles around and around <name>, however <name> is completely absorbed in their work."

60%

* "Standard Training-Dummy Rabbit is thinking about the center of the Earth."

80%

* "Standard Training-Dummy Rabbit is very sad that <name> has to leave so soon. It seems that he wants to follow them."

## Trivia

* This Abnormality's training-dummy like appearance and its easy management reinforces that it is specially made for the tutorial.
* In addition, its Subject Number also differs from the usual code, being an array of zeros (0) instead.
* The Abnormality had already been designed for a long time, as evidenced by Don't Touch Me transforming into it in the Legacy version, but it was never implemented due to the game missing a tutorial section.
* If the player has already unlocked the research 'GIFT Division' from the  Extraction Team, the chance of getting the E.G.O. Gift will increase to 200%.

* The idea behind the Standard Training Dummy Rabbit was "recycling dead employees". This is followed by a joke from the Artbook: "You could say that its current rendition recycled the late Legacy employees."

## References

1. ↑ Standard Training-Dummy Rabbit's Entry
2. ↑ Artbook 2018. p (add later)

## Gallery

Standard Training-Dummy Rabbit in containmentBreachingDefeatedStandard Training-Dummy Rabbit's details unlocked.Standard Training-Dummy Rabbit crop