The Chosen Four

Heroes of Equestriabound

## Dinky Doo (EB)

Ness

Dinky begins the round with 3 Sandman balls that after they're used, it only recharges back 1 ball overtime.
Dinky Doo's main mobility tool is **Teleport**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 8s
* Note: You can activate Teleport with **Crouch** (Ctrl) to converse the Sandman balls.

Dinky Doo has access to **Weighdown**.

**PSI Attack** is activated by the **Medic Call** key (E by default).

There are different options for the PSI Attack. Dinky can choose between them by pressing the **Reload key** (R by default).
1. **Shield** *(costs 30% PP)* - Dinky halfs all of the damage taken and gains immunity to movement-impairing effects and backstabs for 8 seconds.
2. **Paralysis** *(costs 70% PP)* - The keyboard and mouse input of nearby enemies gets blocked for 4 seconds.
3. **PK Flash** *(costs 25% PP)* - A normal Ball O’ Bats spell that deals 50 damage.
4. **PK Friend** *(costs 75% PP)* - An Ion Cannon fires at the place Dinky is looking at, dealing massive damage in an area. It takes 3 seconds for the cannon to arm the shot.
5. **Lifeup** *(costs 60% PP)* - Dinky heals herself and her teammates for 40% of their hp.
6. **Healing** *(costs 100% PP)* - Dinky revives a dead teammate.

**Spellblock** - Activating any of the PSI Attacks prevents enemies from casting spells. This only happens when the boss's PP is 100%.
Dinky needs to receive ???? damage in order to get from 0% PP to 100% PP.
### Weapon Attributes

Sandman | Work in Progress
+210% damage bonus

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Teleport.
* **RELOAD** (R) changes between PSI Attacks.
* **CALL FOR MEDIC** (E) activates the **PSI Attack**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

### Quotes

**Teleportation End** - [Teleport]

**Shield α** - [Shield - PSI Attack]

**PSI Paralysis α** - [Paralysis - PSI Attack]

**PSI Flash β** - [PK Flash - PSI Attack]

**PSI Rockin Ω** - [PK Friend - PSI Attack]

[Lifeup - PSI Attack] - *Work in Progress.*

**Healing γ** - [Healing - PSI Attack]

## Sweetie Belle (EB)

### Abilities

Sweetie Belle's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 10s

Sweetie Belle has access to **Weighdown**.

**Main Rage** is activated by the **Medic Call** key (E by default).

There are different options for the Main Rage. Dinky can choose between them by pressing the **Reload key** (R by default).
1. **PSI Defense Down** *(costs 25% rage)* - Sweetie Belle marks for death nearby enemies for 8 seconds.
2. **PK Fire** *(costs 35% rage)* - A normal Fireball spell that deals 100 damage and inflicts afterburn.
3. **PK Thunder** *(costs 65% rage)* - A normal Ball O’ Lightning spell that ticks 18 times with each one dealing 20 damage, doing 360 damage in total.

**Spellblock** - Activating any of the Rages prevents enemies from casting spells. This only happens when the boss's rage is 100%.
Sweetie Belle needs to receive 2000 damage in order to get from 0% rage to 100% rage.

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **RELOAD** (R) changes between Main Rages.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

### Quotes

*Work in Progress.*

**PSI Fire α** - [PK Fire - Rage]

**PSI Thunder Ω** - [PK Thunder - Rage]

## Applebloom (EB)

### Weapons

Gunslinger
C.A.P.P.E.R.

### Abilities

**Passive**

Applebloom always have equiped a C.A.P.P.E.R. on her.
Applebloom's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 10s

Applebloom has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Applebloom receives a Drunk Bazooka.
Applebloom needs to receive ??? damage in order to get from 0% rage to 100% rage.
### Weapon Attributes

#### Melee Weapon

Gunslinger | +210% damage bonus
Silent Killer: No attack noise from backstabs
-40% reduction in push force taken from damage
-33% damage penalty

#### Primary Weapon (Rage)

Festive Black Box(Drunk Misssile) | Projectiles home on enemy targets
+20% damage bonus
+600% damage vs buildings
+4 projectiles per shot
Projectiles are fired in a fixed cross pattern
-100% damage to self

### Miscellaneous

During the early episodes of MLP:FiM, Applebloom's name was written "Apple Bloom", but was later changed to "Applebloom".

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Scootaloo (EB)

### Abilities

Scootalooo's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 10s

Scootaloo has access to **Weighdown**.

**Main Rage** is activated by the **Medic Call** key (E by default).

There are different options for the Main Rage. Dinky can choose between them by pressing the **Reload key** (R by default).
WORK IN PROGRESS.
1. **PK Starstorm** *(costs ??% rage)* - A normal Meteor Storm spell that deals massive damage over time in an area.
2. **PSI Healing** *(costs ??% rage)* - Scootaloo revives a dead teammate.
3. **PSI Brainshock** *(costs ??% rage)* - The screens of nearby enemies start shaking and their fields of view drastically increase for 3 seconds.
4. **PSI Offense Up** *(costs ??% rage)* - ??

**Spellblock** - Activating any of the Rages prevents enemies from casting spells. This only happens when the boss's rage is 100%.
Scootaloo needs to receive ???? damage in order to get from 0% rage to 100% rage.

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **RELOAD** (R) changes between Main Rages.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

### Quotes

*Work in Progress.*

**PSI Starstorm α** - [PK Starstorm - Rage]

**Healing γ** - [PSI Healing - Main Rage]

**PSI Brainshock Ω** - [PSI Brainshock - Main Rage]

**[Offense Up Sound Effect]** - [PSI Offense Up - Main Rage]

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Music

**Earthbound OST - Battle Against an Unsettling Opponent**

**Earthbound OST - Pokey Means Business!**

**Earthbound OST - Sanctuary Guardian**

## Shared Quotes

**[Earthbound/Mother 2 Sounds Effects]**

**Enemy Encounter** - [Intro]

**[Enemy Deafeated Sound Effect]** - [Kill]

**[Using PSI/PK Powers]** - [General Sound for Main Rage at 100%]

**SMAAAASH** - [Killing Spree]

**[Mortal Damage Taken Sound Effect]** - [Backstabbed]

**["Hurt and collapsed..." Sound Effect]** - [Defeat]

**You Win!** - [Victory]