recursal/Fanatic-Fandom huggingface dataset:
Monument

A **monument** is a state-of-the-art building that provide huge bonuses to cities. Monuments are unlocked by building specific combinations of unique buildings per monument. Unlike unique buildings, monuments do not carry over new game save files.

## References

1. ↑ *Cities: Skylines*. *Paradox Interactive*. In-game information.
Sauna

The **sauna** is a healthcare facility to help soothe citizens and increase health and happiness. It is unlocked by meeting the Big Town milestone.

## Description

A sauna is a healthcare facility where people come to bathe in hot, steamy rooms. Towels are optional. Saunas create a health bonus to the neighborhood around them and increase happiness.

The happiness radius can reach really far. When you first build it, someone from Chirper would say 'Wow! Saunas are finally in the city! This makes the Winter more bearable.'

## Trivia

* The building shares much of its appearance with Rajaportin sauna in Tampere, Finland, the city in which Colossal Order was founded.
Bus station

The **bus station** is a public transport service utilizing the bus system for longer distances. It is unlocked by meeting the Busy Town milestone. Only available in After Dark DLC.

Connecting to a Metro Station or pathways will make it more useful to your city.

## Description

Bus station is a hub for bus traffic and it acts as a designated place where a bus or coach starts or ends its scheduled route. Be aware to place this away from residential areas.

It can fit up to 12 bus routes making bus traffic easier.
Medical Center

The **Medical Center** is a monument constructed by building all the required unique buildings that meet the criteria for the Medical Center. Monuments are unlocked in the Megalopolis milestone.

## Description

The Medical Center is a research facility that works on finding cures for diseases and ailments. It is so vast and efficient that it can easily take care of all your citizens' health needs. The Medical Center also accepts helicopters.

## Performance

The Medical Center can be built after building all the required unique buildings. The Medical Center is a healthcare facility that takes care of the citizens' healthcare needs. A city can live off of healthcare using only the Medical Center and can reach up to a maximum average health of 100%. Helicopters may land here if the player owns the Natural Disasters DLC.

Despite showing a limited coverage range, the Medical Center is a citywide coverage.

## Unique building criteria

Lazaret Plaza

Mall of Moderation

Court House

Oppression Office

High Interest Tower

Sea-and-Sky Scraper
* Construct cargo harbor

## Trivia

* With the exception of the Sea-and-Sky Scraper unique building, all of the unique building requirements for the Medical Center are negative contributions to the city. Most require the need to maintain the negative contributions for several weeks.
Emergency Shelters

Emergency Shelters are a structure that is part of the Disasters add-on.

## Overview

The Emergency Shelters are large concrete bunkers used to shelter many cities inhabitants from the many disasters in the game. During a disaster and placing an evacuation notice to the city, all shelters have an air raid siren which will sound. While this happens any people near the shelter will flee to it. Cars will also take shelter as well but still counts as 1 person. The shelters are similar to bomb shelters which will need to be supplied with food and water. Shelters are indestructible to tornadoes, fires and flooding but can still be destroyed by a direct hit from a meteor, sinkhole or earthquake.

## Types

* Small Shelter - can shelter 1000 people, contains 5 evacuation buses.

* Large Shelter - can shelter 10000 people, contains 10 evacuation buses.
Amsterdam Palace

The Amsterdam Palace is a unique building that can be placed after having placed 600 city service building.

## Description

Originally built to serve the city hall, but its fancy decoration and functional layout attracted the local royalty to acquire the premises as their permanent residence.

## Stats

* Cost: $350,000
* Upkeep: $2,400/week
* Entertainment: 90
* Pollution: none
* Noise pollution: 20

## Trivia

* This is the Most Hardest Unique Building to Obtain Due to the Hardest Requirement for it
Campus

***Campus*** is the eighth expansion pack to *Cities: Skylines*. *Campus*will released for Windows, OS X, and Linux on May 21, 2019.

## Features

* **Degrees of Freedom**: Zone for new campus area types - Trade School, Liberal Arts College and University. Increase reputation by attracting students and creating Academic Works and unlock new buildings!
* **Var-City Sports**: Bring college sports to your city by building football, basketball, baseball, track & field, and swimming arenas. Manage your teams, hire coaches, sell tickets -- and collect prizes for winning matches! Customize your teams with unique jerseys, buses and security.
* **Syllabuster**: Employ seven new policies including book fairs and for-profit education. Sponsor academic works by handing out research grants and supporting the staff.
* **We Fancy**: Display your scientific achievements in Museums.
* **Cheers!**: Celebrate with your citizens during graduation ceremonies.
* **Ludocartography 101**: Five new maps for your building pleasure.
* **Three New Chirper Hats:** Be the big chirp on campus!
Education

**Education** allows citizens to take higher level jobs such as jobs from high density commercial buildings and offices. Three types of education help educate citizens and the age population: elementary schools teach young children basic education; high schools teach teenagers the basis of industry and businesses; universities teach young adults and adults higher education pertaining to higher level jobs such as offices and high density businesses. Education also lowers the production of garbage from buildings. In contrast, lower education and unemployment increases crime rate.

## Buildings

Elementary school

High school

University

## References

1. ↑ "*Cities: Skylines* User Manual". *Paradox Interactive*.
Water pipe

### Capacity:

Distributes water and sewage throughout the city from connecting points such as pumping stations

### Noise pollution:

0

The **water pipe** distributes water from water supplies and transports sewage to the sewage systems throughout the city. It is available at the start of the game, after building the first road.

## Description

Water pipes carry fresh water to the city and sewage out of the city. Pipes must be connected to the water pumping station and the water drain pipe but do not need to loop.

## Performance

The water pipe is an underground pipeline that carries water to the city and takes sewage out of the city. Water pipes do not affect buildable area, therefore allowing buildings and roads to be built upon. The water pipe creates a twelve radius parameter to allow buildings within the parameter to have proper water and sewage systems.
Metro station

The **metro station** is an underground public transport that utilizes the metro system. It is unlocked by meeting the Big Town milestone.

## Description

Traveling underground at high speeds while avoiding the stress of traffic is an excellent choice when thinking mass transit in the city center. Place metro stations first, connect them with tunnels and then plan routes.

At first, your metro may not be a big hit in your city but one way to make it major is to sadly take some main bus routes out first. Please be aware that underground roads can't cross over metro tunnels.

An International Airport already includes one inside it. Metro Stations are just around as 'cheap' as buses.
Iconology

**Iconology** in the Cities: Skylines world is a term used to refer to the icons appearing above a building or road connection that may be experiencing a problem or multiple problems. These icons indicate what type of problem is issued and will need to be sorted out as soon as possible. Prolong problems will be displayed in a red icon and become in abandoned if the issue is not solved. Buildings without an icon are generally happ with the current needs.

## Icons

There are multiple icons representing problems for each building/road/transport lines.

### Buildings

 **Commercial**
**Industrial**
**Office**
   **Collapsed** | A building has been destroyed from a disaster or a flood and must be searched if the player has a disaster response unit.

### Roads

Two-way roads do not need to be connected to another road as it provides the chance for vehicles to make u-turns.
Glitch Voltaic

***Glitch Voltaic*** is a chef at heart, taking it from her Cajun roots down in Lousiana. Her human name is ***Renée Lanoux*** with her element as *Electricity*

 See her official Tumblr tag here

 Age
 Status
 Weight

## Personality

Wild and sassy, nothing stops Glitch from being herself. Always ready to speak her mind and never afraid to do it. She can be friends with anyone or butt heads with them, there is no in between with this one. Sparky always has a blast with her, and is just as wild as is Elemental is.

Personality Traits - Energetic; Clumsy; Cocky; Relaxed

## Death and Reincarnation

Before Glitch died, she was living down in Lafayette, Louisiana. On the day of her death, a massive storm struck, the same day her dog, Zulu ran off. Instead of listening to her mother's advice, Glitch ran to find Zulu, getting stuck in a electrical wire in he process, sending her to have a visit from the Essence.

## Powers

- Electrogenesis ~ Electricity

- Cyberkinesis ~ Technology

- Electric Conductivity

- Electrical Absorption

- Activation & Deactivation

- Electricity Attacks

## Music

- ***Character Theme Song*** - Cherry Bomb by the Runaways

~ “Hey, street boy, want some style? / Your dead end dreams don't make you smile. / I'll give you something to live for. / Have you and grab you until you're sore.”

- ***Disney Theme Song*** - Be Our Guest from Beauty and the Beast

- ***Instrumental Theme Song*** - Clubbed to Death by Rob Dougan
Oil Industry (Industries DLC)

Oil Industry has a new set of Oil buildings.

## Buildings

* Oil Main Building: Primary Building for Oil Industry.
* Oil Industry Workers Barracks: Increases worker efficiency by 5% per building. Max 100%.
* Oil Industry Maintenance Building: Increases production rate and storage capacity for Oil producing buildings.
* Oil Pumps: Comes in 2 sizes: Small: a single OIl pump. Produces 48 barrels per week. Large Oil Pump: A series of 4 that increases production rate. Produces 80 barrels per week.
* Oil Drilling Rig: Comes in 2 sizes. Small: A single pump jack tower. Produces 64 barrels per week. Large: A large Oil pump jack. Produces 96 barrels per week.
* Offshore Oil Drilling Platform: An ocean-side drilling platform used to drill for ocean Oil deposites. Produces 112 barrels per week.
* Oil Sludge Pyrolsis Plant: An Oil processing plant used to produce Petroleum (Gasoline). Produces 40 barrels per week.
* Petrochemical Plant: A Oil processing plant that turns Oil into plastic. Produces 40 tons per week.
* Waste Oil Refining Plant: Re-processes unused Petroleum back into a reusable material. Produces 80 barrels per week.
* Naphta Cracker Plant: A large version of the Petrochemical Plantthat processes more plastic: Produces 80 tons per week.
* Crude Oil Storage Tank Farms: Comes in 2 sizes. Small: Stores 300000 barrels. Large: Stores 600000 barrels
* Crude Oil Storage Cavern: Used to store Oil in underground containers.
* Oil Industry Storage: Stores extra barrels of Oil for future processing. Stores 500000 barrels.
Weather

**Weather** is a mechanic introduced in *Cities: Skylines Snowfall*. Cities will be able to have weather systems that can impact the daily lives of the citizens. During cold weather, the demand for electricity increases as more citizens seek for warmth; alternatively, water-based heating supplies can be used to meet such demands. Snowplow services are able to plow through snow on the roads in order to maintain and keep traffic flowing.

Rain and fog have been introduced in a free content update. Snowfall will be introduced alongside its corresponding expansion pack.

Rain and fog can have an impact on electricity production. When it rains, the output of Solar power plants go down, but the output of Wind turbines go up. When it is foggy, the output of both Solar power plants and wind turbines go down. Players that have weather enabled therefore need to consider carefully where they generate their electricity from to avoid power outages when there is fog.

## Gallery

Northern lights-like skySnow on the ground
## References

1. ↑ "Cities: Skylines Snowfall". *Paradox Interactive*. 19 January 2016.
Patch 1.2.1-f1

Greetings!

It's been a week since we launched After Dark and we are very satisfied with how it's been received so far.

Having that said we also encountered some quirks and issues that needed to be solved ASAP. We are working on a second hotfix to solve the bug where modders can not access leisure and tourism buildings and will update you with an ETA on this when we're able.

With no further ado we present patch 1.2.1-f1!

## Patch

Major changes in bold.

* **Fixed an issue where the game loading could get stuck if a custom asset created prior to the unique building category feature was subscribed.**
* Asset editor: the offset of the car lights for night time caused the lights to always show from the center of the car. Now they are at the right position.
* Asset editor: the position of the car lights at night time are now exposed in the properties panel.
* Asset editor: the properties panel now support dragging of a float value so it is easier to visualize position. If an horizontal blue arrow appears when hovering the name of a field, click and drag to increase/decrease the value instead of typing it directly.
* Asset editor: the default category selection when selecting a car template was incorrect, now it is correct.

Regards,
The Cities Team
## References

1. ↑ "Hotfix is live; Patch 1.2.1-f1 info." *Paradox Interactive*. 30 September 2015.

 *Sunset Harbor* | 1.13 • 1.13.1

Minecraft Roads 1.14
Water and Sewage

**Water and Sewage** provides fresh water to citizens and removing sewage through pipe lines and water pumping and draining stations. Pipe lines can distribute both water and sewage, allowing cities to use the same pipe lines without the need to develop separate networks.

The water supply can be contaminated through pollution. Water towers can be polluted if placed near industrial or other pollution-induced buildings. Sewage can pollute water pumping stations if the pumping station collects the polluted water. As a result of polluted water, citizens can become sick.

Water Physics affect the flow of water and the effects of each station. As water is flowing down, the Water Pumping Station should be stationed where sewage pollution will not be reached. Dams also affect the water physics. The strength of the water flow can affect the amount of electrical output generated by the dam, with higher values being beneficial. If the dam was removed, the overflowing water would create a tsunami-like effect, causing floods on affected areas. Buildings submerged in floods are in critical danger of being abandoned. It is not advised to place pumping stations on land.

## Heating

*Main article: Heating*
As part of *Cities: Skylines Snowfall*, heating plants can be built to provide heating to buildings. Pipes can then be upgraded to heating pipes that not only transport heat, but also transport water and sewage. This will lower the cost for electricity. There's a policy you can enable which is to ban electricity for heating. Be careful if you enable this, not having heating pipes will make citizens cold!

## References

1. ↑ "*Cities: Skylines* User Manual". *Paradox Interactive*.
Coal Power Plant

The **Coal Power Plant** is a power-generating structure capable of generating 40 megawatts. It is available during the start of the game, after building the first road.

## Description

Uses coal to produce electricity. Creates heavy pollution.

Just like the Oil Power Plant, make sure your industrial areas have 'ore' so that you can power this thing for a long time. Keep this away from residential areas.
Water pipe with heating pipes

### Capacity:

Distributes water, sewage, and heating throughout the city from connecting points such as water pumping stations

### Noise pollution:

0

The **Water Pipe with Heating Pipes** is an upgraded version of the Water Pipe that transfers Water, Sewage, and Heating to buildings. It is unlocked by reaching the Boom Town milestone.

## Description

A water pipe that can also transfer heat in addition to water. Use these pipes to connect heating facilities to buildings in need of heat.

## See also

* Water Pipe
* Boiler Station
* Geothermal heating plant
The Kingship Phenomenon Wikia

## Welcome to the The Kingship Phenomenon Wikia

An original and upcoming novel featuring diverse characters, feels, death, and sass.

* See the official tumblr blog here
* See the official polyvore here
* See the official pintrest page here
* See the offical deviantArt here

## Involvement

This story is completely open to anyone through asking questions to any of the characters about virtually anything. We have gotten two questions already asking Ivy about her hobbies and Beast on his fears if that inspires you. Just comment on the character's page to ask the question and all questions will be answered on the Tumblr blog

Please try to get involved, we need everyone who can lend a hand to try to spread the word!

## Describe your topic

The Kingship Phenomenon is a novel written by Dutch Bloom. The official artist is Wren Cumberland. The Kingship Phenomenon follows 18 elementals through their death and reincarnation.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Elementary school

The **elementary school** is an education service suited for children. It is unlocked by meeting the Little Hamlet milestone.

## Description

Elementary schools educate children. Placing one makes the neighborhood more attractive to families with children. Education is a requirement for buildings to level up.

Only adults can attend elementary school.

There are 3 skins for Elementary Schools. One is the Default Skin and one is the European Skin

## See also

* High school
* University
Disasters

Disasters are Scenario events that can occur in a player city, only happening if the player has the Natural Disasters DLC.

## Overview

Disasters can occur at any given time while maintaining a city. When a disaster is coming a broadcast warning will appear displaying what kind of disaster is going to occur. This disasters can appear more frequently depending on the percentage frequency of the disasters is set.

## Types

Tornado: Will spawn is a random or placed area and will proceed to destroy any building, road, or highway along a straight path. (will only travel in a straight line)

Earthquake: Causing the surrounding area to shake violently, any building caught in the area will collapse. Will also start fires and collapse some buildings even far away from it.

Sinkhole: Causing a certain area of earth to suddenly collapse taking any built structure with it.

Thunderstorm: Causes a violent lightning storm to occur. Lightning strikes hit areas at random. Any buildings hit by it will be set on fire. Power lines may be disconnected by lightning. The storm can also cause a forest fire.

Forest fire: Can occur without warning. Shown as a random tree catching on fire. If not handled in time it will spread to other trees. If the fire reaches buildings, they will be set on fire.

Collapse: Similar to an earthquake but will strike at a random area that has a structure built on it.

Fire: a Fire starting in a random area.

Tsunami: Only occurs in areas that have lakes or oceans. Causing a large wave to strike the land flooding or even destroying buildings in its path. It will wash away cars right off the roads and be carried some distance.

Meteor Strike: Causes a Meteor to strike in an area. Will instantly destroy any building within a 2 block radius. It leaves a crater in the area it struck. It will set nearby buildings on fire and trees on fire as well.

Chirpnado: A blue chirper tornado that will travel just like a tornado but unlike a tornado, it will upgrade any buildings in its path instead of destroying them. It can only be summoned by having random disasters on. It has only a 0.4 chance of spawning.
Policy

A **policy** is a rule set within a district to enforce specific actions within that region. Once a district is applied, a policy can be set to enforce certain laws. Each policy can have a positive or a negative effect on the citizens. Each district can have different policies.

## Categories

### Services, Taxation and City Planning

Policies in the "Services", "Taxation" or "City Planning" categories can be found in the policies panel on their respective tab.

#### Services

\*Only applies to bus, tram, metro, monorail, and local train fares. For district policies, only passengers leaving from that district will get a free ride. Intercity trains, cargo trains, ships, planes and taxis will still continue to provide revenue, regardless.

### Campus (Require Campus DLC)

Policies in the "Campus" category do not appear in the policies panel. They appear in the panel that appears when clicking on a Campus Area.

 File:Free Lunch.png Free Lunch | Big Town
 File:Visiting Scholars.png Visiting Scholars | Big City
 File:Universal Education.png Universal Education | Capital City

### Festival (Require Concerts DLC)

Policies in the "Festival" category do not appear in the policies panel. They appear in the panel that appears when clicking on the Festival Area constructed from the Unique Buildings "Concert" tab.

 File:Premium studio.png Premium Studio | Tiny Town

### Industry (Require Industry DLC)

Policies in the "Industry" category do not appear in the policies panel. They appear in the panel that appears when clicking on an Industry Area.

 File:Improved Logistics.png Improved Logistics | Tiny Town
 File:Improved Work Safety Supervision.png Improved Work Safety Supervision | Tiny Town

### Parks (Require Parklife DLC)

Policies in the "Parks" category do not appear in the policies panel. They appear in the panel that appears when clicking on a Park Area.

### Stadium

Unlocked at Tiny Town monument.

Policies in the "Stadium" category do not appear in the policies panel, but appears when clicking on one of the stadiums constructed from the Unique Buildings "Football" tab or the stadiums from the "Varsity Sports" tab in the "Education and Campus Areas" menu. Does not apply to the level 6 Unique Building "Stadium".

 File:Match security.png Match Security | Hires security personnel to keep crime low around the stadium.
 File:Subsidized youth.png Subsidized Youth | Spending money on training young players increases the odds of your team winning.

### Varsity

Unlocked at Big Town monument.

Policies in the "Varsity" category do not appear in the policies panel. They appear in the panel that appears when clicking on a Campus Area.

 File:Fan Club Support.png Fan Club Support | Increases odds of winning home and away games by 7%.
 File:Sponsorship Deals.png Sponsorship Deals | Decreased upkeep cost of campus' varsity sports by 8%.

## References

1. ↑ "*Cities: Skylines* User Manual". *Paradox Interactive*.
2. ↑ Forum: MatchDay Football Stadium Policy "Come One Come All" Runs roughly 19 weeks, *CO Emmi* (Colossal Order), 2019-07-03
Hydro power plant

The **hydro power plant** is a power-generating structure capable of generating between zero to 1,600 megawatts. The hydro power plant must be built over a river with each end point connecting to some form of land. It is unlocked by meeting the Small City milestone.

## Description

Flowing water is an infinite source of kinetic power. Find a strong current in a river and build a dam to access this source of clean electricity.

## In-Game Performance

The power output of the hydro power plant is determined by the potential energy of the water above and below the dam. Larger differences mean greater power output. In addition to providing electricity, the hydro power plant also acts as a curved two-lane road.

Dams are likely to produce higher megawatts near water sources. Water sources can forcefully push its way out to open bodies of water through rivers, creating strong currents needed for a high-energy dam. Without water sources, dams built upon rivers may unintentionally reverse the flow of the current and produce little to no power.

## References

1. ↑ *Cities: Skylines*. *Paradox Interactive*. In-game information.
Train station

The **train station** is a public transport station that transports passengers to and from the city by using train tracks. It is unlocked by meeting the Small City milestone.

## Description

The train station allows tourists to travel to and from the city. Place the station and connect it to the rails leading out of the city to allow trains to come and go automatically.

You can also connect to other part of your city as well just don't put this near residential areas but at least a little distance away.
Landfill site

The **landfill site** collects and stores all the garbage produced by a city. It is unlocked by meeting the Little Hamlet milestone.

## Description

Landfill sites send out garbage trucks to collect garbage from the city. Uncollected garbage can create pollution.

## Performance

The landfill site sends out 15 garbage trucks to collect the garbage from residential, commercial, and industrial buildings. When a landfill site is full by reaching a maximum capacity of eight million, the landfill site may no longer store any additional garbage, in which the landfill site needs to be emptied. During the process of emptying, the landfill site will transport its garbage to an incineration plant, or another landfill site if an incineration plant is not available. Additionally, landfill sites cannot collect any garbage while it is emptying.

The landfill site produces pollution.

## References

1. ↑ *Cities: Skylines*. *Paradox Interactive*. In-game information.

## See also

* Garbage
* Incineration plant
Fisiologia Humana

## Conceito

A Fisiologia Humana estuda o funcionamento do corpo humano saudável, integrando processos bioquímicos e físicos que explicam tanto os fenômenos macro quanto microscópicos do organismo.

## Bibliografia

HALL Tratado de Fisiologia Médica

AIRES Fisiologia

## Links úteis/conteúdo online

Material do curso de Fisiologia da Universidade Federal Fluminense

"Notas do livro Princípios de Fisiologia Humana (Stanfield)"
Football Stadium

The Football Stadium is a large open roof stadium that is used for entertainment and football matches against other city’s team. It has three polices and public transport is free on match days.

## Overview

The Football Stadium is a Unique Building, where tourists and residents can go to watch their team compete against another city's team. There are 2 options a player can change to the stadium; Team colour (which affects the colour of the seating), and prices of tickets.
Cargo hub

The **cargo hub** is a cargo transport station that transports cargo from and to the outside connection. The cargo hub combines both the cargo harbor and cargo train terminal by having access to both sea route and railway. It is unlocked by meeting the Colossal City milestone. It is not part of the base game, but comes with the After Dark DLC.

## Description

A cargo harbor that also accepts train traffic. Cargo hub combines the functionality of a cargo harbor and cargo terminal, but there is also a slight synergy bonus for the close proximity of both facilities and reduced truck traffic between the two buildings.

## See also

* Harbor
* Cargo harbor
* Cargo train terminal
PPM 303 Ausculta cardíaca

## Conceito

É um método que
consiste em ouvir ruídos na região precordial (sendo o precórdio a área que corresponde à projeção do coração e grandes vasos na parede anterior do tórax),que possibilita avaliar o sistema valvar do coração (se as válvas tem estenose,etc), certas condições do miocárdio (p. ex. músculo hipertrofiado, que gera a“B3”), algumas condições do pericárdio (p. ex. inflamações do pericárdio na
pericardite, corresponde a atrito), ritmo, frequencia.

## Gênese das bulhas e ruídos cardíacos

Os ruidos cardíacos normais
são gerados pelo fechamento das valvas e o seu impacto no sangue em volta e nas
estruturas. Não se sabe exatamente como os sons são gerados, se é pelo folheto,
pela parede ou o sangue batendo na parede. É fundamental escolher a posição
correta para a ausculta e entender o ciclo cardíaco para elaborar os
diagnósticos cardiológicos, ou seja, temos que saber o foco que estamos
auscultando e se o coração está em sístole ou diástole, o comportamento das
válvulas. O defeito das válvulas é um dos dois: ou ela não está abrindo bem, ou
não está fechando bem; às vezes elas podem ter os dois defeitos.

## Técnica

### Métodos direto e indireto de ausculta

A ausculta é realizada pelo
método direto ou indireto. O direto ou imediato não necessita de instrumento.
Então podemos ouvir direto com ouvido? Sim, nessa situação o som tem uma vantagem,
o som fica mais puro, menos distorcido. O problema é que o som é baixo, não tem
a amplificação do estetoscópio. O segundo defeito é que não conseguimos atingir
todas as regiões, por exemplo, na axila, perto da mama, é difícil encostar o
ouvido nesses locais. O estetoscópio resolve esse tipo de problema.

O indireto usamos o estetoscópio. Ele é o instrumento
para realizarmos a ausculta. A vantagem é que ele amplifica o som, atinge as
regiões que o ouvido não consegue. A desvantagem é que o som não é puro, ele é
distorcido porque estamos usando um mecanismo para amplificar.

### Partes do estetoscópio

As olivas tem a importância de
proteção para o ouvido, porque é macia; e tem que ser do tamanho suficiente
para ocluir toda a cavidade do ouvido, porque caso contrário vamos ouvir os
sons do ambiente e isso vai atrapalhar na ausculta.

A haste metálica tem que ser
rígida, não flexível, ela serve para fixar o estetoscópio no ouvido, e na hora
que colocamos o aparelho elas tem que estar voltadas pra frente, seguindo o
sentido do nosso conduto auditivo.

O tubo flexível é muito importante em relação ao som, o
ideal é o mais curto e mais grosso. Quanto mais grosso, ele amplifica mais o
som, e quanto mais curto, menor a distorção. Podemos ter o esteto com o tubo do
tamanho que quisermos, é só cortar, mas se for muito
curto não vamos alcançar o lugar para auscultar. Os bem longos é bom cortar um
pedaço.

**O**
diafragma é a membrana com a qual vamos auscultar os sons de alta
frequencia; os de baixa, pela campânula.

Como fazer com o diafragma:
quanto mais comprimido contra a superfície, melhor fica o som. A campânula só
precisamos apoiar sem apertar, caso apertarmos muito, a pele do paciente vai
ser comprimida e esticada, podendo virar a membrana de um diafragma.
Electricity

**Electricity,** or power, is an essential resource in Cities: Skylines. Virtually every building in Cities: Skylines require a constant power source, otherwise they will not operate. For RCI, buildings will not develop without electricity. Electricity can be generated through Power Plants, connecting these plants to power lines and ending the power line in RCI zones or near service buildings. Some power plants produce pollution and noise pollution. Wind turbines and hydro power plants generate electricity through wind and water currents, with which the power output relies on the speed of the currents.

Electricity is distributed in a couple of ways. Buildings that are connected to electricity can distribute a small radius of electricity to other nearby buildings, beneficial in larger cities where power lines do not have to be used to connect electricity from one to another. Power lines are used mainly for distributing power over greater distances.

## References

1. ↑ 1.0 1.1 "*Cities: Skylines* User Manual". *Paradox Interactive*.
Natural resource

**Natural resources** are resources found throughout the map, benefiting the city if specialized. Natural resources are forests, fertile land, oil, and ores. A district can be drawn over the natural resource area and specialized by applying a policy. If the specialized area contains the relevant natural resource, the industries within the area will yield more tax income.

### Farming industry

Fertile land is specialized by the agricultural industry and is renewable. Agricultural industries have a higher water usage but will not produce any ground pollution. Additionally, the industry specialization provides jobs to low level educated citizens. The industry provides a modest tax income boost of 10%.

### Forestry industry

Forests are specialized by the forestry industry and is renewable. Forestry industries have a moderate usage of electricity and creates a high amount of noise pollution. Additionally, the industry specialization provides jobs to low level educated citizens. The industry provides a modest tax income boost of 7%.

Forest industries can be manipulated by adding more trees via decoration. This allows the industry to provide more resources.

### Oil industry

Oil is specialized by the oil industry and is non-renewable. Oil industries have a significant amount of electricity usage and creates large amounts of ground pollution. The industry specialization provides jobs to any level of educated citizens. The industry provides the largest tax income boost of 35%.

### Ore industry

Ore is specialized by the ore industry and is non-renewable. Ore industries have a substantial amount of electricity usage and creates large amounts of ground pollution. The industry specialization provides jobs to any level of educated citizens. The industry provides a 20% tax income boost.

## References

1. ↑ "*Cities: Skylines* User Manual". *Paradox Interactive*.
Uriel

Class
 Verse

**Uriel** is an ArknAngel that was introduced in the AcryfromWinter episode, *The Court of 3 Kings*.

## Story

Uriel seemed to be a commander of the royal army, until something had caused him to defect. Now, he resides in the Infernous as a form of self-punishment for doing so. Malek is frustrated by this and attempts to show him that he's made the wrong choice by doing so, but is unable to convince him. He says he has some connection with Alex Winter, however he claims that he's not his vessel. Malek is shown to be aware of this, and has been watching over him for Uriel.
Azazel

Class
 Verse

**Azazel** is a Dekn, and a recurring character in The Mayhem Theory.

## Background

He first appeared to Gabriel Holden in the video, *Him*, possessing his best friend, Caden Grey. He was thought to be The Manipulator due to the mask he was wearing and fan speculation, however, in *the encounter of may 15th*, he revealed himself to be Azazel, a Dekn who had been monitoring Gabriel along with an unknown party.

In addition, he tells Gabriel that the identity of the Manipulator is unknown and that his colleagues are searching for him to prevent Gabriel from any further harm. Before exiting, he tells Gabriel to study the Arkn-Chron and learn as much as he can. After giving Gabriel the Arkn-Chron, he vanishes.
Malek

Class
 Verse

**Malek** is an entity from the series AcryfromWinter who first appeared on screen in the video *higher authorities*.

## Story

The true nature of this entity is unknown and his real intentions as of right now are a mystery to say the least. The entity known as Malek is widely known by many Arkn and Dekn as proven through dialog in the Knight Shift where Knight asks the Carver himself if he's afraid of Malek in which he has no response. Malek seems to show himself whenever one of the main protagonists are lost or need to find their baring. Cameras produce a black and orange corruption whenever he shows up on screen.

## Other Appearances

His interests very per series.

In the Mayhem Theory Malek is portrayed as demonic being of power and knowledge offering his hand in helping Gabriel himself. Through his depictions in the Knight Shift Malek shows up once again helping out Knight. Medboy789 portrays him as a demonic entity possessing Toby's dog Bobo and his intentions seem to be mischievous but unknown. In his birth series acfw, he is portrayed as one of the many antagonists and almost a split personality of Alex. Something that does remain constant between all his appearances tho are his cravings for pizza rolls.
Surge

Class

**Surge** is The Absence of Fear.

## Story

He is described by his creator as (when not inhabiting a body) resembling a modern depiction of a demon in media, a horned goat-like being with bat wings. Surge shows up in the series A Cry From Winter possessing James. He seems to be discussing plans to go after Malek with someone tied up in the trunk of his car when he states "when you get to hell, tell them that Surge sent you".

He also shows up in the Timeline B video, "Even Higher Authorities" where he has been summoned to a meeting with unknown entity, possibly a negative, "Taciturn". During the entry Malek shows up and ruins the meeting in his usual manor, which causes two other beings, also possibly negatives, to intervene.

It is currently unknown as to his intentions aside from the reveal of needing to kill Malek.
The Manipulator

Class
 Verse

**The Manipulator** is one of the main antagonists of the vlog/ARG The Mayhem Theory. It is the supposed main antagonist of Season 1.

## Story

The Manipulator has broken down the main protagonist, Gabriel, on multiple occasions, pushing him to the brink of insanity. In charge of the P1AGU3 blog that started Gabriel's escapade, he still is the driving motivation to which Gabriel wants to stop.

An unknown entity, he seems to be possessing someone close to Gabriel so he is able to go into Gabriel's home and car without attracting attention. The identity of the person being inhabited is unknown at this time, but with Gabriel's research he is drawing closer to the persons identity. The Manipulators ultimate goals are unknown, but they seem to be malicious.

Tactics to attack Gabriel include hallucinations, kidnappings, internal hemorrhaging, and severe anxiety. A psychological approach to his subjects seems to be it's favorite plan of action, as it wants the subjects mind to be broken down to submit to whatever will it intends.

## Gallery

The Manipulator as he appears in *encouragement*.
Arknthology Wikia

## Welcome to the Arknthology Wikia

The Arkn Mythos is a mythos created by Michael, Tony Dallape, and Kekstein, centering around an eternal War between Arkn and Dekn, a computer generated AI system, and much more! A large majority of its stories are told through webseries' and written works, though plans for short films, short stories, and audio dramas are in the works. The Arkn Mythos as of current is open source, and creating within it is highly accepted and looked upon greatly.

## Story

The Arknthology details the stories of the Arknza, or Arknangels as they discover who they are and learn their purpose in this world. The story begins with Ellpagg's torment, and hits the first of five climaxes with Ellpagg's awakening of the powers within each Arknza, allowing them to start realizing their potential. After going through separate trials and tribulations, occasionally interacting with each other or staying silent, the Arknza are forced to come back into action after the release of Voidweb, endangering their universe.
Michael's Camera

Episodes
 Written By
 Anthology
 Crossovers

**Michael's Camera** is an Arkn Mythos Vlog that takes place in The WinterVerse. It shows the video logs of a patient of Dr. Ellis as he slowly descends into what is either madness or the truth.

## Story

After finding a strange camera, an amateur v-logger known only by the first name of Michael uses the opportunity to vlog about his dreams and the effects of the pills meant to 'normalize' the dreams. After his first few pills prove to worsen the nightmares, Michael moves doctors and stumbles upon one by the name of Olora, who presents him with a new type of medication. Upon taking it, Michael's eyes change from brown to orange, and he begins experiencing what seems to be a case of possession from an unknown being. After continuing to take the pills, the possession gets worse and ends up revealing itself as the entity "Redgrave". While not willing to help Michael, the entity does allow him the chance to save a child being terrorized by one of the creatures that had come from his dreams, but Michael failed in saving the child and something along the lines of a time-reset happened, causing Michael to gain different memories and act differently.

In the new reset, Michael is under a sort of hospital recommended house-arrest until his newly created pill logs are cut short when someone claiming to be his "Guardian Arkn" shows up and challenges Redgrave's power over Michael. Soon enough, the Arkn is caught up in otherworldy hijinks involving a Dekn Lord inside of Michael's body and is forced to leave it as another, much more powerful entity calling itself a Fallen Hethe shows up, and kills both the Arkn, and the Dekn Lord with a shot to the head as Michael's reality seemed to crumble and distort.

As of now, it is unknown as to whether or not Michael survived the reality crumble.

## Characters

* Alex Winter
* Dale
* Michael K
* Persophelus Redgrave
* The Hooks Killer
* The Knight
* The Condor

## Episodes

### *Season 1*

1. .TIME.HOP.PAST-TWO
2. 0) One
3. 1) The Fix
4. 2) Friends
5. My Video
6. (Sleep log 1)
7. (Sleep log 2)
8. Prelude to 2/16/15's Sleep Log
9. (Sleep log 3)
10. sleep paralysis
11. (Sleep log 4)
12. (Pill log 1)
13. (Sleep log 5)
14. (Pill log 2)
15. Driving
16. Doctor's Appointment
17. February 23, 2015
18. (colon))
19. The bleeding effect
20. Marty
21. I CAN EXPLAIN
22. THAT WASNT ME
23. Gaerbogg
24. I just don't know
25. my relapse
26. watch this video Michael.
27. The Debigrath Effect

### *Season 2*

1. 00) One
2. No Sleep Day 1
3. korsav\_shrovak
4. No Sleep Day 2
5. No Sleep Day 3
6. Enter Title
7. Two Minutes In
8. I have to shoot myself in the face.
9. beating the dead horse
10. The letter
11. hahaha
12. VID00014
13. Prelude to the catastrophe of May 15
14. Aftermath to the catastrophe of May 15
15. May 15
MedBoy789

Episodes
 Written By
 Anthology
 Crossovers

**MedBoy789** is an Arkn Mythos vlog which takes place in a bridge between The WinterVerse and The Reality Anthology.

## Summary

The series focuses on a young-adult hippie trying to pay his way through college courses, so he agrees to test a type of medication for an unknown company. Its recommended to him that he records his sleep cycle, which he does willingly. While uploading his vlogs, he begins to experience odd dreams and has encounters with a mysterious unseen creature. From here, things will begin to escalate and the unnamed protagonist will has to face his personal demons, literally and figuratively.

## Characters

* Asmodeus
* Bobo
* Malek
* Matt
* Raphael
* Tobias Kestler
* Vine

## Episodes

### *Season 1*

1. Sleep Cycle 1
2. Sleep Cycle 2 (Part 1)
3. Sleep Cycle 2 (Part 2)
4. encounter
5. Symbiont
6. All Apologies
7. Sleep Cycle 3 (Part 1)
8. Sleep Cycle 3 (Part 2)
9. I Got The Message
10. Sleep Cycle 4
11. Sleep Cycle 5
12. Pardon My Voice
13. Sleep Cycle 6
14. idk
15. Sleep Cycle 7
16. Life's a glitch
17. Examination of stuff
18. Orangeness
19. Narrow Escape
20. Stasis
21. its fuckin 6 in the morning and someone ate my pizza rolls and im pissed
22. Dreams Beyond Reality
23. absinthe
24. post absinthe
25. Pursuit of the Hunted
26. In The Eye of Tigris

### *Season 2*

1. Another Window
2. The Great Healer
3. A Bogus Journey
Ethos Maxim

Episodes
 Written By
 Anthology
 Crossovers

**Ethos Maxim** is an Arkn Mythos vlog that supposedly takes place in The WinterVerse.

## Summary

The series follows a supposed patient making video logs based on the medication hes taking. He seems to be suffering from hallucinations and nightmares and relies on the pills to get through it.

## Characters

* Garrett

ǝɹǝɥ sɐʍ sqnןɔ
Gabriel Holden

Class

**Gabriel Holden** is the Main Protagonist of the Vlog / ARG series The Mayhem Theory.

## Story

Being stalked by an unknown being known as The Manipulator, Gabriel has accumulated several mental conditions including but not limited to depression, anxiety, bipolar disorder, anti-social disorder, etc. The Manipulator's intentions remain unknown, but various events have led viewers and Gabriel to believe that it is Gabriel's best friend, Caden. Beginning in September of 2014, Gabriel has been attacked and manipulated into situations which include but are not limited to kidnapping, internal hemorrhaging, schizophrenia, and torture.

Gabriel was also revealed by Michael to be an Archangel, a direct descendant of the Arkn whose powers, rather than being removed like the rest of humanity, were made dormant by the Lords of Existence. His powers include telekinesis, shadow travel, and other unknown abilities.
Cars

Cars in Cities: Skylines are both static and drivable vehicles that roam around parts of the city. They are drove by the citizens of your city.

### Variants

There are several types of cars that are drivable in Explorer Mode, They include a 4 door sedan, Sports car, Stationwagon, SUV, Taxi cab, VW Beetle, Transit Bus, RV, Donut and Hot Dog van.

### Notes

Oddly enough there is a strange yet humorous glitch in the Donut/Hot Dog vans. If driven forward for more than two seconds, the van will begin to quickly accelerate to extreme speeds. When this occurs it is nearly impossible to stop or slow down. This also ruins its handling which if the van is turned in the slightest while speeding will tip it over or send it flying into the air.
Asmodeus

Class
 Verse

**Asmodeus** is the main antagonist of *Season 2* of MedBoy789. He is the Dekn Lord of Desire, Deceit, and Nightmares.

## Story

Asmodeus is a character that first appears in *Another Window*. After Tobias and Raphael burn the deceased Aqua Skethe, a storm happens and Asmodeus appears to Tobias, possessing his drug dealer, Matt. He introduces himself as the Dekn Lord of Desire, and tries to convince Tobias to join the Dekn and not to listen to Raphael. He departs by teleporting Tobias to the future.
Mutt

## Personality

Song - Bartholomew by The Silent Comedy

~ “Please help me, neck deep in the river screamin' for relief / He says, it's mine to give, but it's yours to choose / You're gonna sink or swim, you're gonna learn the truth / No matter what you do you're gonna learn the truth”

## Element

Element - Animal

Elemental - Beast Lupine
The Mayhem Theory

Episodes
 Written By
 Anthology
 Crossovers

**The Mayhem Theory** is a Arkn Mythos Vlog/Alternate Reality Game that takes place in The Mayhem Canon. The series is spread across Twitter and Youtube, heavily relying on fan interaction between to move the plot in different directions.

## Summary

The series begins by following a teenager named Gabriel Holden, who has been barraged by a series of blogs that pop up everywhere in his life, threatening him with various codes and puzzles to solve with various consequences for failure. The blog is written by The Manipulator, a strange being which goes to any length and crosses boundaries to torment anyone which he wants to submit to his will. Gabriel is now being led down a path where he learns of his ancestry, leading to possibly angelic roots, and learning of The Manipulator's identity and his part in a grand war between the light and the dark. Recently, it seams that Gabriel's timeline was ripped out of Kryesor and into .Reality, specifically The Mayhem Anthology.

## Characters

* Gabriel Holden
* Azazel
* Caden Grey
* Malek
* Michael K
* The Manipulator

## Episodes (In Chronological Order)

### *Season One*

* the mayhem theory
* untitled video #1
* 1
* voices
* encouragement
* last warning
* 3
* the note
* 4
* sanity
* the numbers station
* caden
* c0rrupt f1l3.mp4
* him

* 5
* 5-14-15
* the encounter of may 15th
* the event of may 15th
* july 13th