Vanilla Factions Expanded: Insectoids

## **Features**

Insectoids feature a diversified, new, unplayable faction that will populate the world with insects and monstrosities your colonists never dreamt of. Led by an Ancient Insectoid queen, these eusocial creatures can be heard chittering underground, with outposts and villages across the surface mysteriously disappearing overnight.

Vanilla Factions Expanded - Insectoids allows you to take a fight to the insects. No longer such an interesting faction will be limited to one ingame event only. Insectoids now possess bases on the surface - in the form of overrun outposts filled with riches and hives for you to purge.

They will now be allowed to raid, the same way as mechanoids or other factions can. They won’t engage in diplomacy and they won’t give you quests - as they are forever hostile. This mod features a number of new insectoids filling various niches whilst still keeping the feel of the faction the same as in vanilla - melee only, relying on swarming their opponents.

For those brave enough to harness their power, bio-engineering is now a thing. Obtained from traders and quest rewards only, players can now vat-grow over 20 unique insectoids, obeying their every command and performing tasks around the base.

Genomes used in bio-engineering can also be implanted in colonists and prisoners alike, leading to various genetic mutations - some good, some bad.

New riot gear is craftable and ready to be used by your base security whilst new quest-reward only plasma weapons will allow you to get rid of the insectoids even more effectively.

Mercenaries starting scenario pits you in the battle against the insectoids at the very beginning, placing you on the outskirts of an overrun outpost. Can you clear it out with your superior weaponry and call it home? Or will you evacuate the area and find a new settlement?

Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2149755445

GitHub link: https://github.com/Kik0hi/Vanilla-Factions-Expanded-Insectoids

Ludeon forums link: n/a

## Animal List

These five insectoids will appear, along with the vanilla game's three insectoids, in their own special insect raid events. These five will not appear in vanilla infestations, which aren't modified by the mod.

* Insectoid Queen
* Larva
* Megapede
* Royal Megaspider

## Animal List, Bio-engineered Insectoids

All Vat-Grown Insectoids in the mod can be created by the player by using Genomes in the Bio-engineering incubator building, which can be obtained through quest rewards or map locations. The building can also be built with an added research if you have Genetic Rim installed too.

You can see a diagram here: bio-engineering combinations

There are also combinations for Alpha Animals's Black Hive insectoids by using Insectoid Black Hive Genome

* Cuterpillar
* Gigascorpion
* Gigawig
* Megacricket
* Milkbeetle
* Monstrosity
* Royal Larva
* Royal Maggot
* Spiderweaver
* Titanbeetle
* Vat-grown Gigalocust
* Vat-grown Megapede
* Vat-grown Megaspider
* Vat-grown Spelopede
* Wargling
* Worker Ant

## Animal Products and Other

* Insectoid Eggs
* Royal Insect Jelly
* Insectoid Royal Genome
* Insectoid Warrior Genome
* Insectoid Black Hive Genome

## Credit

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, a programmer responsible for bio-engineering code and new insectoids.

Luizi, an artist in charge of graphic design of the new insectoids.

Kikohi, a programmer responsible xml and C# of the mod.

Helixien, author of plasma gun graphics.

Full credits for the current version in the Steam page.