recursal/Fanatic-Fandom huggingface dataset:
Turbo Energy

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**Turbo Energy (TE)** is an energy drink company founded in 1939 by brothers Steve Turbo and Lewis Turbo along with their friend Henry Wayne (who would race for the company a year later in the Piston Cup Racing Series' inaugural 1940 season). Their mascot is Emmi Turbo the Drink Can named after 1965-1991 CEO and their racing teams team owner Emmi Turbo who was introduced in 1978. They’re currently sponsoring IAAR Next-Generation Series driver and Henry's grandson Henry-Johnny Wayne.
Mewni

Mewni is an alternate dimension and the birthplace of Star Butterfly. It is a medieval land divided into several kingdoms ruled by kings and queens of various species. The most notable kingdom is Butterfly Castle, ruled by King and Queen Butterfly.

## Overview

According to Gaster, the royal lineage of the Butterfly family is "matrilineal", meaning the queen holds more authority than the king, and the throne is handed down from the queen to her firstborn daughter.

Beyond the Butterfly family's kingdom is a swampland, where Mewni's indigenous monster population were forced to flee after the first settlers forced them off of their land. It is also revealed that the monsters whom once resided in Mount Ebott settled in the farthest regions of Mewni, however, unlike other monstrous kingdoms they were kind and peaceful and thus the Mewmans did not perceive them as a threat.

## Description

Rick Sanchez considers this dimension to be "very weird" but aggravating mainly due to the strict governing bodies as well as the strange mystical properties that make up the world.

The landscapes represent a typical fairy tale land, where magic and mystical creatures exist. However, beyond the comfort of the Royal Family's castle, Mewni's citizens do not seem to have the best condition of life: the streets are rather dirty, with seemingly widespread poverty. Even their way of life is brutal and usually involves mass destruction and certain death. The creatures that roam the forestland are mostly all predatory, including plant-life.
Amphibia

Amphibia is the name of a continent that exists in an alternate dimension. The only known method of transportation to and fro between Amphibia and the human world is through the use of a Calamity Box.

## Description

The continent itself is a mostly rural marshland that is shaped like a lily pad leaf, based on the aquatic plant usually associated with frogs. Amphibia is a 'magical' world inhabited by every species of sentient amphibians—frogs, toads, salamanders, olms, axolotls, and newts—which live in Amphibia along with various local wildlife creatures and monsters including giant mantises and predatory Herons. Other than marshlands, swamps, forests and jungles, there are deserts, arctics, snowy peaks and other types of biomes.

Unlike the wildlife found on Earth, Amphibia's nature is much larger in size and seem to be more diverse. Possibly leads to the conclusion that the concentration of oxygen in the atmosphere of Amphibia is higher than that of Earth, which enable it to host larger in size varieties of creatures from Earth. Many of Amphibia's fauna (creatures) are usually predators of the citizens of Amphibia such as praying mantises and giant weasels, this applies to some flora (plants) as well such as the Carnivorous Tomato Plant. However, there are some animals that can be tamed and domesticated for transportation, farming and pets, such as snails, ladybugs, spiders, birds, etc.
Neil Downe

Neil Downe is an eleven year old red-haired boy, the younger brother of Mitch Downe, and Norman's best friend.

## Overview

He defended Norman when Norman was teased by Alvin, as well as fended off Mr. Prenderghast when Neil feels that he's messing with Norman. He is one of the few characters who actually accepts Norman's gift, with almost no question.

## Appearance

Neil is shown to be a pudgy boy and is constantly bullied for his chubbiness as a result. He has curly ginger hair, freckles on his cheeks, dark green pants, gray sneakers, and a dark blue jacket with a yellow shirt underneath.

## Personality

Neil is eccentric, friendly, and rather cheery for someone in his position of being constantly bullied. He's bullied for various reason not only for his chubbiness, but the fact that he has irritable bowel syndrome, he sweats when he walks fast, and he gets hives when there are long division problems involved. Despite this, he never lets those conditions get the best of him and make him down, and he would rather approach them with optimism and enthusiasm. While that may hinder him in fights against monsters, it still does not stop him from being so determined to protect his new friends. It is because of such traits that he immediately befriends Norman and accepts his gifts while also being good friends with Mabel due to having similar personalities.

## Role in the Story

### Mystery Kids: The Beginning

Neil was traveling to Gravity Falls with Norman, Wybie and Coraline as part of their summer vacation. However, Mr. Babcock's car broke down, leaving Neil and the rest of the children stranded. After Mr. Babcock ventured into town to look for a mechanic, prompting Coraline, Wybie, and eventually Norman and Neil to go exploring.

Like the other children, Neil got lost on the road after a little while. After finding out that he and the others' phones had no signal and Coraline subsequently tossed her phone into the woods, the explosion-like sound heard immediately afterward made him afraid.

At the meeting in the Mystery Shack, Neil asked the group if Coraline's head was going to explode due to her anxiety-induced reaction to seeing Mabel with buttons covering her eyes. During the 80s montage, Neil accidentally opens up the hidden basement behind the vending machine. However, he ignored it because he was focusing on the snack he tried purchasing from the vending machine.

After the battle with Loboto, Neil and the others formed the Mystery Kids. Shortly afterward, Mr. Babcock found the children and scolded Norman for running off, with Norman, Neil, Wybie, and Coraline being ordered to get back in Mr. Babcock's car.
Scrybe

Scrybes are beings from ancient times that created card games. There are a total of four Scrybes and each with their own unique style of card gaming and decks.

## Overview

Scrybes are credited as the creators of cards and card games in general. They were known to travel across the world and inviting cunning individuals to a game of cards.

However, at some point in time, one of the Scrybes, that being Leshy, became consumed with the exhiliration and thrill in regards to the stakes during these card games that he held some of the challengers against their own will and pushing them to brink to where he would trap their souls in his cards using the stolen power of his fellow Scrybes should the challengers ever lose to him.

## Description

While it is unknown what sort of entities the Scrybes are there are several indications showing that they are not exactly human. Moreover, they are said to have existenced since "ancient times" although the time period in question is unknown, but given that they are still around shows that they are immortal.

Some of the Scrybes are humanoid and may have originally been human that were endowed with great magical power. Their magical abilities is evident in their titles; example is Magnificus who is the Scrybe of Magicks and had wizard pupils created with his brush.

## Known Scrybes

* Grimora, Scrybe of the Dead. She creates her cards by inscribing the epitaths of the dead with her quill.
* Leshy, Scrybe of Beasts. He creates his cards by taking pictures of animals with his wildlife camera.
* P03, Scrybe of Technology. It creates its cards by copying the CPUs of robots with its particle scanner.
* Magnificus, Scrybe of Magicks. He creates his cards by painting his wizard pupils with his brush.
Huntokar

Huntokar is the goddess of Night Vale, and the Destroyer of the world. However, having created Night Vale, Huntokar ended up forgotten, and people of the city only knew her as the god of the mysterious tiny civilization.

Huntokar, with the help of the Axolotl, eventually decided to create a branch of Night Vale which came to be known as Gravity Falls, Oregon. Although, Huntokar's influence over Gravity Falls is not as significant as it is over Night Vale. According to Bill Cipher, Huntokar is just "another god that's trying too hard to be good".

## Description

Huntokar is an eternal deity and predates reality itself. At the beginning she existed in the "Mudwomb", among other gods, such as the Axolotl, the Woman from Italy, the Distant Prince and Glow Cloud. After reality came to being, Huntokar spent 10,000 years sitting in a lake.

Believing herself to be the only "good" god, she wanted to protect and nurture humans. This is the reason that when she got to the empty desert, she stayed and created Night Vale. The people of the city worshiped her by wearing soft meat crowns and building bloodstone circles. Over the years the people of Night Vale forgot Huntokar, and eventually never thought about who they were actually worshipping, despite Huntokar's repeated messages.

## Overview

Huntokar loved her version of Night Vale very much, even if for anyone else it was just an ordinary town with no significance. She felt she was not only the creator of the town, but also its protector. When the world was ending in 1983 as a result of nuclear missiles getting launched because of a misunderstanding, she decided to save the town by separating it from the rest of the world. In doing so, she shattered reality and all possible versions of Night Vale started to collapse into one another.

With the aid of the Axolotl she eventually decided to not only put back the town in the original reality, but also separate the town into two in order to stabilize the unraveling of the universe. However, this ultimately caused a series of events that would eventually lead to another impending apocalyptic future despite the Axolotl and Huntokar's best efforts.
Hollowgast

Hollowgasts, also known as Hollows, are creatures that were spawned from the Experiment of 1908. Hollowgasts are terrifying creatures who seek to consume peculiars but will still eat anything if peculiars are not available, namely Coerlfolc.

## Overview

The Hollowgasts were formerly peculiars led onto the path of immortality. In a bid to eliminate aging without the need for loops, a group of rogue peculiars led by Jack 'Caul' Bentham entered an old, unused loop in the Siberian wastes to perform the Experiment of 1908.

However, the Experimentent wrong, and the peculiars became Hollowgasts. Ever since then, the Hollowgasts have been endlessly searching for any peculiar they could find in order to devour them.

## Description

Hollows are invisible to all Coerlfolc and Syndrigasti, save special peculiars. They can also be seen by Spectrals such as Norman Babcock or Lydia Deetz which in turn makes them as spirits in a way.

Hollowgasts crave and feed upon the souls of peculiars, but they will eat Coerlfolc souls as well. If they consume enough peculiar souls, they evolve into Wights. They are only seen as a shadow to all, which is why they also tend to hunt at night, as the darkness hides their shadow, but a select few peculiars can see the Hollows. Hollows can be seen when they are eating, which is when it is too late to save the person.

When Hollowgasts become visibly present, they are shown to be extremely tall with terrifyingly long tongues and limbs that resemble blades. They also lack any eyes, nose, or ears, which gives them an uncanny resemblance to the Slender Man.
Grojband

Grojband is a band of four kids named Corey, Kin, Kon, and Laney. Their music is great, but they are terrible at writing lyrics. In order to get lyrics, they have to get them from Corey's sister Trina's diary.

They arrived from Peaceville to Gravity Falls, Oregon for the Summer where they performed for the town as well as ending up being friends with the Mystery Kids.

## Description

Grojband is a band in a garage and the people in this band are Corey Riffin who is the quirky thirteen year old lead singer and guitarist, Kin a smart inventor and the keyboardist, Kon  the twin brother of Kin who is overweight, naive and lacks hygiene is the drummer, and finally Laney Penn who is the sole female member that plays the bass. Their music is generally viewed as amazing and everyone loves it, but their lyrics are terrible and they always need a way to get some so they steal all their lyrics for songs from Corey's older sister.

## Members

* Corey Riffin
* Kin Kujira
* Kon Kujira
* Laney Penn
Interstellar Hikers

The Interstellar Hikers, also called the "Space Morons", is a band of interdimensional outlaws/renegades, who have teamed together to protect certain dimensions or galaxies from planetary/galactic threats.

Though they tend to do the "saving" on a more destructive scale given their highly contrasting personalities. So, amusingly, a planet or dimension usually requires the saving from them possibly more so than the enemy that threatens it.

## Overview

Even though these six have banded together to roam the universe and explore different dimensions while defending them from large threats, they did not exactly do that like any normal group. Their formation merely happened by accident when Rick and Morty stumbled upon Ford some time after he was sucked through the Universal Portal. Marvin was taken by Rick, sometime before they encountered Ford, upon raiding the Sirius Cybernetics Corporation. It was then they came across Star Butterfly, who was chasing Ludo and his miscreants, only to end up losing them after they distract her by stumbling on a planet inhabited by hostile alien beasts.

Sans, however, had a rather hostile confrontation mainly with Rick and Ford. The reason being that due to Rick's violent and drunken behavior he caused multiple destructive chain reactions in the space-time continuum. As for Stanford, his recklessness allowed Bill Cipher access to the material plane which was something Sans was trying to prevent long before Stanford even knew about Bill. It was not until that all six were forced to band together in order to escape and fight against the Vogons whom were mostly out for Rick's blood.

## Members

* Stanford Pines
* Rick Sanchez
* Morty Smith
* Star Butterfly
* Marvin
* Sans
Charlie Morningstar

**Charlotte Morningstar**, more commonly known as **Charlie**, is the princess of Hell, creator and owner of the Happy Hotel, and the daughter of Lucifer. Unlike the denizens of the Inferno, Charlie is the opposite of what most people think, given that she is lively, passionate, but most of all, kind and loving.

## Appearance

Charlie, short for Charlotte, is a tall, slim woman. She has long, blonde hair and red cheeks. Her eyes are black, and her sclera is light yellow. She wears a black bowtie, white shirt and long black pants. She's often seen wearing a red or black tuxedo.

When angry, long, brown horns grow from her head, and her eye color changes to yellow, and sclera color changes to red. She also has sharper teeth. To the surprise of many, Charlie looks nothing like her father, though she later reveals to Milo and Lola that her "current" form is due to her compressing and thus hiding her true visage, as she wants newly damned sinners to be welcomed with a positive image of her.

## Personality

Unlike a majority of the demons in Hell, Charlie cares about her friends and her people. She is shown to be very kind and compassionate towards those around her, and does everything in her power to make people happy, and is determined to make her kingdom into a better place.

She is naive as she is theatrical, while also bursting with passion, so much so that she is considered to be among the most lively of demons in the Inferno. She is bubbly, radiant, and is very determined in her goals, no matter how minor they are. She also has a huge passion and love for musical theatre. So much so that she says herself that she communicates more information through song.

However, she can be stubborn if something does not go her way. She would even resort to selfish methods to ensure that she gets what she wants, although she stops once she realizes how horrible she is becoming, especially since that she is turning into the very thing that she is fighting against. Despite her kind and naive personality, Charlie is not afraid to stand up for herself or even resort to violence. Charlie also knows that not all demons are redeemable, since she admits that she knows how evil Alastor can be and most likely not going to change for the better.

Charlie also struggles with feelings of inferiority, often failing to seek approval from her father. Moreover, she even becomes embarrassed by her father's antics for after ruling Hell for eons, Lucifer only became a party drunkard that does not take his duties seriously, an imagery that leads to people mocking Charlie over it. Aside from seeking his approval, Charlie would also try to rehabilitate her father, though that in of itself is a nigh-insurmountable task. While she is often striving to do better and make a difference for the betterment of Hell, she is prone to self-doubt and sulking when her plans fail horribly. It is believed that one of the reasons that Charlie commissioned the building of the hotel is to also help her father rehabilitate to become a better ruler once more.
Hilda

Hilda is an eleven-year-old blue-haired girl who spent her entire life in the wilderness with her mother and deerfox Twig.

## Overview

She later moved to the city of Trolberg where she discovered that the town was not all that it seemed, though this excited her greatly given that she was always up for adventure and thrills. She later joins Mystery Kids UK after discovering a portal that leads to and from Trolberg and Twycross.

## Appearance

She sports blue hair, making her stand out from everyone else. Her typical outfit, which she wears both indoors and outdoors, consists of a black beret; a yellow scarf; a red sweater with yellow cuffs; a blue skirt, which is the same shade of blue as her hair; black leggings and red rain shoes. She has a Caucasian complexion, like her mother.

## Personality

Hilda is very adventurous, for she would always explore the vast woodlands outside of her home whenever she would have the opportunity to do so. She is a thrill-seeker as well which makes her very brave and courageous, as she has encountered and confronted all manners of supernatural beasts and entities that either lurk about in the forest outside of her home or within the town of Trolberg itself.

Due to living in the wilderness with her mother for so long, Hilda has a rather difficult time socializing with people as she feels more comfortable being around and communicating with the supernatural creatures rather than humans. It did not, however, take long for her to gain several friends during her time in Trolberg, most notably Frida and David. Hilda is also slightly oblivious at times, as she does not seem to realize that most people find her strange or annoying. She can also be quite mischievous as she has managed to cleverly defeat several supernatural entities with nothing but her wits playing in on their way of thinking.

Nevertheless, Hilda is a girl of principle as she is not the sort of person to discriminate against people based on their heritage or beliefs. She is extremely kind, courteous, and very generous, always willing to help out any person or creature in need; although this makes her rather stubborn at times. She is also rather intelligent, due to living in the wilderness and being surrounded by all manners of mythical beasts, she attained extensive knowledge of these creatures and the lore that surrounds them. Coupled with being a child, this makes her incredibly inquisitive, always wanting to learn more about the mythical world that hides in plain sight.
Amity Blight

**Amity Blight** is a young prodigious pure-blood witch witch who attends Hexside School of Magic and Demonics.

## Overview

Although she was originally depicted as an antagonist, after bonding with Luz, Amity has become a better person, being able to stand up to her parents, regain her friendship with Willow, and become good and close friends with Luz, subsequently her girlfriend.

Amity originally attended Hogwarts School of Witchcraft and Wizardry though her parents, mainly her mother, sought to advance her education by not only transferring her to Hexide but also discreetly move some of Hogwarts' studies to Hexide to have Amity rise up through the ranks.

## Appearance

Amity is skinny, with pale skin, chin-length hair with a ponytail pulling the front hair out of her face, and bright golden eyes. Like most witches, she has pointy ears. Amity's hair is two-toned, comprised of shades of aquamarine with brown hair—her natural hair color—visible at the roots. Amity decides to dye her hair lavender, with brown hair visible at her temples.

When attending school, Amity wears a gray tunic with a dark gray belt, cowl, and boots. As part of the Abomination track, her sleeves and leggings are a magenta color. The rest of her attire includes wearing triangle-shaped black earrings and black nail polish. She has a star pin on her cowl, which shows that she is the Top Student. She wears dark grey, heeled boots, with a light grey top.

When not attending school, Amity dresses in a black short sleeve dress with orchid leggings and black point shoes with golden crescent moon buckles. Around her neck, she wears an amulet with an orchid gemstone.

## Personality

Amity is described as bright and competitive. She attends magic school along with Willow, Gus, and (later) Luz, and is a part of the Abomination track. As the "Top Student" at Hexside and recognized as a prodigious witch by Hogwarts, Amity is proud of her status as the best student in the magical education system and goes as far as to use it as a bragging right. She looks down on other students who are not as successful as she is and teases them, as expressed greatly in her treatment of Willow and even other witches like Courtney Crumrin. She does not take kindly to those who steal her spotlight and is somewhat the teacher's pet, seeing as how Principal Bump regards highly of her.

However, she does have a sensitive side when her reputation is compromised. Her reasons for being the way she is is because she wants to someday become a member of the Emperor's Coven, who only handpick the best of the best. In addition to enjoying reading to children at the Bonesborough Library, further proof of Amity being kinder than she lets on are her accepting of Luz for being finally admitted it to Hexside and still cherished her friendship with Willow deep inside, despite being forced to sever it long ago for the sake of protecting the latter's future as a student of Hexside from her parents. She keeps this softer side concealed so as to not demonstrate weakness but overtime would be more comfortable in showing it during her interactions with Luz, her friends as well as the Mystery Kids.
Star Butterfly's Wand

Star Butterfly's wand, also called the royal magic wand, is a magical item and the royal family of the Kingdom of Mewni's greatest family heirloom. Star Butterfly is given the wand by her mother, Queen Butterfly, when she turned 14, and she must protect it while trying to figure out how to use it.

## Appearance

The current version of the wand is actually the third iteration. This version of the wand is also purple with white wings, but the wings are softer-edged and resemble butterfly wings with Persian blue hearts. The face-plate consists of a light-blue circle with a pentagonal pattern, a whole gold star, and five pink hearts. The grip has diagonal purple and dark purple stripes. The yellow crown on the wand's tip is replaced by two red horns, there is a red heart between the bell and grip, and the charger at the wand's base appears as a pink crystal.

## Description

The wand is meant for casting magical spells. The user of the wand can either make up their own spells or recite perfected spells that are written down in the Magic Instruction Book. In other cases, the user can operate the wand without saying spells.

The wand can make whatever the user thinks of a reality, like puppies, snakes, and other creatures. It can also be used to create attacks. The wand can transform or alter things, like giving different features to something or changing it entirely. It can also transform itself.
Mystery Shack

The Mystery Shack is a tourist trap located in Gravity Falls, Oregon, which overcharges unlucky tourists. It was owned and inhabited by Stan Pines, then later Soos Ramirez, and it is the main house for Dipper and Mabel throughout the series.

The shack originally acted as a headquarters of sorts for the Mystery Kids with it being modified overtime to suit their needs when solving a mystery. In the beginning, however, the shack was once the home of Ford Pines, during his studies in Gravity Falls.

## Overview

The shack was originally the home of Ford Pines, built for him to inhabit during his studies of Gravity Falls. The estate was bought from "Northwest Realty", and the shack was built by a young Manly Dan. After his disappearance, his brother, Stan Pines, began to inhabit the shack in order to rescue his brother. As a business, the Mystery Shack, originally "The Murder Hut", was first created by Stan Pines, in an attempt to raise money to pay his brother's rent.

## Apperance

The Mystery Shack has no less than four exits. The main entrance, the porch entrance, a small door which leads directly to the floor room, and the gift shop door. There's also a cellar door under the gift shop window. One side of the sloping roof has the Mystery Shack name, and the other has a small platform with a cooler that Wendy often hangs out on. The roof with the "GIFT" sign also has a weather vane that has the letters W, H, A, and T, along with a question mark, instead of the usual W, S, N, and E (respectively, assuming the 'W' stands for West).
Itward

Itward is Fran's companion and friend since childhood who faded from her memory over time until she slowly began recalling him. He claims he's always existed, and that when children "imagine" him, they do it because he's already existing and imaginable. He appears to be some sort of protector of mentally ill (or declared mentally ill) children and has been sighted by all the patients. It's stated that he is "gray"; neither too bright or too dark.

## Appearance

Tall of stature, Itward appears to be a human skeleton wearing fine clothing. He has wide yellow cat-like eyes with dilated black pupils and has semi-sharp teeth in his mouth. He wears a posh suit with many decorations and a tall top hat. While his skeletal face makes his expressions limited and leaving him looking like he's snickering sinisterly most of the time, he's shown to frown when alerted.

## Personality

While appearing ominous at first, Itward is revealed to be quite the whimsical gentleman, curious like Fran herself and very serious and polite when speaking. He's described as being very clever and inventive on several occasions, which we can conclude is true as he invented the mechanical cat, the flying ship, and various other things. He also seems to be somewhat mechanically savvy, a good baker, and is able to pilot an aircraft. He genuinely cares deeply for Fran's well-being and promises that he will always look out for her, and similarly she promises she will never forget him.
Scratch

Scratch is the unwilling "best friend" of Molly McGee and the resident ghost of Brighton. Scratch haunted a house in Brighton alone, spreading misery all throughout the town before the McGee family moved into the house. He was once an associate of Beetlejuice though a rift grew between them from an unknown misfortune.

## Appearance

Scratch is a light blue ghost. He has green teeth, a huge light blue nose, and yellow eyes with small black pupils. Interestingly, he bears some sort of resemblance to Grunkle Stan although he and Stan vehemently deny this. He has wrinkles on his forehead, inner cheeks and under his eyes.

Scratch's body is translucent and typically appears lumpy but he is able to change in shape and size when he wants to, for example when attempting to scare Molly and her family. He has been shown to be able to give himself legs and manifest bugs onto his body.

## Personality

Scratch is a grumpy, anti-heroic ghost whose joy comes from spreading misery. When one of his spells backfired, he finds himself forever cursed in Molly's presence. He is described by Molly to be lazy, grumpy, and hungry. Additionally, before the McGee family arrived in Brighton, he was largely a loner and greatly values his privacy, showing tremendous embarrassment and ire whenever Molly cuts into his personal time. Despite being bound to her for all eternity, Scratch remains determined to scare Molly and her family away for good.

Later on however, he seems to start to warm up to Molly and her family, showing a softer, almost parental stance towards the McGee family, stating he's a "McGee adjacent" and returning their affection. Regardless, Scratch is not fond of Molly's euphoric personality and demonstrates this dislike towards other characters with similar traits. While slightly mellowed down, Scratch does have his limits and prefers some peace and quiet along with some screams of terror.
Fears

The Fears are various aspects of an amorphous force of fear that exists next to reality. They are variously also referred to as gods (even lesser gods) or simply as the Entities.

## Overview

The SCP Foundation classifies them as a Keter class given that they are unable to contain a universal concept but can, however, resist them by literally starving them of what empowers them, albeit with extreme difficulty.

Their influence upon reality manifests as supernatural happenings - all supernatural phenomena in the world are simply extensions of them. These phenomena can take various forms such as people, animals, monsters, books, objects, or places.

These entities do not simply feed off of our fear. Rather, they are our fears made manifest. “These things... these forces, they are our fear. Deep fears. Primordial. Always looking for ways to grow and spread.” Not all their actions inspire fear. They are simply a part of the process, a means to an end. It is not only human fear that counts but that of animals as well, particularly for The Flesh and The Hunt.

## Description

### Animals

Aspects of the Fears can appear as animals, such as the Monster Pig.

### Artefacts

Various artifacts can be imbued with a Fear's power (such as a table, a coffin, etc). Books are both the most prevalent and the most powerful. According to Jurgen Leitner, books contain a ‘purer‘ essence of the Fears. They appear as regular books and can appear as any language or content, but sometimes with a distinct feel of being special or wrong. They can have a variety of effects, most commonly it causes the reader to meet a gruesome end if read to completion.

### Locations

People can slip into a form of extra-dimensional space when influenced by a Fear. These spaces do not function under regular logic, and the passage of time can also be distorted, e.g., a person might experience something for 72 hours while only 24 hours have passed in the regular world. These spaces can be delineated by a threshold or simply manifest spontaneously around a person. Similarly, escape can be achieved by a change in the person’s mental or emotional state or by physically exiting the manifestation.

### People

Some humans can become attached to a Fear and become empowered by it, gaining supernatural abilities related to their patron, but losing some or all of their humanity in the process. They are referred to as avatars. Most people fall to the powers through love or fear, though it can happen for other reasons such as debt.

Avatars and agents of a power retain their agency but can become physically dependent on it, suffering withdrawal effects, including death, if they go too long without feeding the entity that empowers them.

A death is required for someone to become a fully realised avatar, but it can be literal or metaphysical in nature. Fledgling avatars can still have powers, but fully realised avatars are significantly more powerful. Eventually, most avatars will become unable to die or be harmed by conventional means, requiring something specific to their nature or a Hunter, to put them down.
Alice Angel

**Alison Eleanor Angel,** better known as **Alice,** is a cartoon angel who was created alongside Bendy and Boris by SillyVision. When Alice was introduced, she quickly rose to fame to the point where she was even in second place in her popularity beaten only by Bendy himself.

Unlike Bendy, who is mischievous and silly, Alice is kind and generous at heart, something which makes her an unfortunate victim of Bendy's antics.

## Appearance

Alice has a combination of angelic and demonic traits, with a pair of horns as well as a halo floating above her head. She has shoulder-length black hair, thin eyebrows, and black lipstick. Her clothing consists of a black dress with a short skirt and a white bowtie that is identical to Bendy's around her bust line.

Like the other characters, Alice has pie styled eyes with a single eyelash each and a small mole under her right eye. She wears white gloves over black sleeves, with circles in the palms. She sometimes wears a pair of stockings and black heels.

## Personality

Alice is a lighthearted flapper reminding the audience of the carefree times of the Jazz Age. Because of Alice's attractive appearance, male characters liked to put moves on her, and generally she provoked that to the point where even Bendy had to step in, however, he was no stranger to having do the same to Alice albeit it was playful. Besides, there was a certain girlishness in her personality, which was emphasized by her style of singing, sentimentality, and overall flapper like behavior. While she may be sweet, kind, and warm-hearted, she is not above getting angry or upset.
Farnsworth

The Farnsworth is a two-way audio and video communications device invented by Philo Farnsworth in 1929, soon after the invention of the television. They are used by Warehouse agents because they are on their own secure frequency spectrum and cannot be cracked, hacked, tapped, or otherwise "broken."

## Overview

The Farnsworth has been a tool long used by agents working for the Warehouse. It has also been shown as capable of sending signals to and from pocket dimensions .However, the Farnsworths are highly sensitive devices, and do not take to being altered all that well. Dib once attempted to modify his Farnsworth, with the effects that he made it almost impossible for not just the agents but also Dipper, Norman, and Gaz to even use theirs, resulting in all being highly annoyed with him.

## Overview

Incoming transmissions sound a buzzing to alert the possessor of this artifact. To start the transmission, the device is opened like a book and the right-most button located just below the red lamp is pushed. Pushing the button a second time ends the transmission.

How transmissions actually operate, however, is currently unknown, though based on the fact that the device was developed in the same era as the first television, radio waves are a reasonable surmise. It has, however, been categorically stated that Farnsworths operate on an "unhackable frequency", whatever that may require. They were designed to be able to work anywhere, even if the user is deep underground.
Sylvia

Sylvia is a zbornak, Wander's loyal although bullish steed and his best friend, who explores and travels the universe with him.

## Overview

Sylvia will never back down from a challenge and loves fighting. Even though Sylvia is tough, she has a soft side. She came to Earth with Wander and ended up being good friends mainly with Mabel Pines, Star Butterfly, and Papyrus. The four even go on adventures together alongside Wander.

## Appearance

Sylvia has the appearance of a dinosaur of some sort, though according to many she looks to be a mix between a horse and a dinosaur. She has a brilliant raspberry colored mane, a long tail, a pale, light grayish cerulean saurian body and wears a saddle with a blanket underneath along with a black rein.

## Personality

Sylvia is very tough and competitive. She is kind but tries not to show her soft side too often. Sylvia is smart, but is sometimes overpowered by her own temper. Sylvia is very tough when battling bad guys, and is able to take out her adversaries very quickly with her punches. She utilizes her strength to protect Wander in most cases, but also uses it to help out the various inhabitants of the planets they travel to, usually at Wander's behest.
Hexside School of Magic and Demonics

Hexside School of Magic and Demonics is a magical school in the Boiling Isles. It is one of the local schools for witches, demons, and magic folk. The school is located on the west side of the Boiling Isles.

## Overview

Hexside was founded and built on the bones of its rival, Glandus High, when it was conquered by Bump and other students. Hexside is funded by Emperor Belos and the Emperor's Coven. The school, along with the others in the Boiling Isles, were made as a substitute for the inhabitants of the Boiling Isles who also wielded magical power just as humans do in the human world. It was also said to have made under mutual beneficiary agreement between the four founders of Hogwarts and the founder of Hexside.

Though currently unconfirmed, it is suggested that attendance to schools like Hexside is a requirement, due to the system in place. Hexside teaches witches from a young age up until adolescence, and as such includes a kindergarten section of the school for younger witches. Incoming students must take a placement exam to determine their academic level at Hexside. Students who have yet to master basic runes and a minimum of two spells are placed in the school's kindergarten, or "baby class".

## Description

Being a school of magic, multiple subjects are taught here at Hexside for multiple grades. Those just starting are often taught the basic essentials, such as learning how to read and write runes, while those higher up learn more complex topics such as the "heximal system". Remarkably, the school's system and education is quite similar to Hogwarts and its own operations.

As Bump recalls, the school once used a "Choosy Hat" to determine which track a new admission would follow, though this practice was suspended after the hat attacked a student. The relic was subsequently restrained and kept on the campus, though it occasionally escapes.

Along with standard classes, Hexside also has classes exclusive to covens, due to covens being a requirement to join by law. These classes are typically limited to the 'main nine' covens: Bard, Beast Keeping, Potions, Plants, Illusions, Healing, Oracle, Abominations, and Construction. Students in kindergarten are coven-less, thus they do not take coven classes until they are older. When the time comes for a student to be placed in a coven, an annual Covention is held at the town center to introduce students to all the types of covens to help them decide on which to join.
Mebh Óg MacTíre

Mebh Óg MacTíre is a "wolfwalker" which is also known as a Faoladh; a type of werewolf in Irish folklore.

## Overview

A wild girl and a lover of the forest, Mebh is extroverted to the core though she does not wish to have any relations with the outside. She became an ally to the Mystery Kids though like Aisling, it took awhile for her to warm up them with some effort on Aisling's part.

## Appearance

In human form, Mebh is a small girl, about a head shorter than Robyn Goodfellowe, with a round face, green eyes, lack of apparent eyebrows, long and voluminous red-orange hair filled with pebbles, leaves, twigs, and flowers, and three black dots below each of her olive eyes, and she wears a olive green dress, gold and red earrings with a small notch in her left ear, some kind of wristbands or wrapping on her wrists, and she walks barefoot, resulting in her feet being very dirty. If one were to look closely, they would see Mebh has some kind of brown eyeshadow around her eyes. She also has some kind of paint on her nose and forehead, probably to resemble that of a wolf's nose and fur.

In wolf form, she has ginger-brown fur, darker on her head and around her neck and on her tail, while she retains her green eyes and the same dot-like markings beneath each of them.

## Personality

Mebh is very much a wild girl, due to being a Wolfwalker and living in the forest with her Mammy and her pack. She loves who she is, the life she lives, and is proud of being a Wolfwalker while she looks upon humans, particularly the "townies" of Kilkenny with contempt.

She is not devoid of compassion however, as she helped her mother to heal Seán Óg after he'd been hurt by the wolves, and healed Merlyn after he had accidentally been shot by Robyn Goodfellowe. She also helped carry an injured Dipper and convinced her wolves to treat his wounds.

After her mother left in wolf form to find a new home for their pack, Mebh has dutifully watched over her mother's human body and the forest, but missed her mother deeply, speaking to her mother's human body, hoping she would return after she'd promised. As a result, she became lonely, even surrounded by her pack, and thus became willing to befriend Robyn, despite her being a townie, and the girls became good friends. Their bond grew closer after Robyn was revealed to have become a Wolfwalker due to Mebh biting her, and Mebh, feeling responsible, taught Robyn how to be a wolf and what it means to be a Wolfwalker.
Hawkins, Indiana

Hawkins is a small Midwestern town located in Roane County in the state of Indiana, with an estimated population of 30,000. It is the hometown of the Stranger Kids as well as where the Demogorgon rampaged.

## Overview

Prior to 1983, Hawkins was a largely quiet and uneventful town. The greatest point of interest was the secretive Hawkins National Laboratory, one of several national laboratories which grew out of the scientific endeavors of World War II. Unknown to the residents of the town, the lab was contributing to the controversial government program known as MKUltra.

However, several years ago, Ford Pines alongside his colleagues Fiddleford McGucket and Wilson Higgsbury, were partnered with the laboratory, with both parties being oblivious to the true goals behind one another's experiments, and in the process a gate was accidentally opened to an alternate dimension, allowing a predatory creature to enter both Hawkins and Gravity Falls through a dimensional link between Eleven and the Interdimensional Portal. The monster abducted residents and brought them to the Upside Down.
Tak

Tak is a female Irken and one of the major antagonists towards Zim. Her main goal is to take Zim's "mission" because Zim had ruined her training as an Invader. Vicious and determined, she is more focused on trying to gain for herself an honorable title as an Invader than revenge; Zim just happens to be in the way of getting it.

## Appearance

Tak has dark purple eyes and square-curled antennae. She also has an implant in her head that possesses limited mind-altering abilities, such as mind control and erasing memories.

The other notable feature is her custom purple and pink uniform; although it is modeled after the standard Irken uniform, it also resembles a tailcoat in the back and has a small insignia on the front. Her boots are steel-toed and buckled. She also has a black beauty mark under her left eye and a crosshatched mouth, similar to GIR's.

Her human disguise, which is holographic, has short dark blue hair in a bob cut, very pale skin, black eyeliner, dark purple eye shadow, black pants, and a pair of silver stud earrings. Her clothing is similar to her normal Irken uniform save for some differences; it contains four different shades of purple and blue, and has a backpack which covers her PAK.

## Personality

Tak's defining characteristics are that she's vindictive, wild, mysterious and rather cunning. She was shown to have a far more advanced disguise than the actual Irkens, choosing a hologram over a paper-thin disguise, and taking advantage of the population's obliviousness. Judging from the numerous attempts at conquering the planet and nearly succeeding each time, it is very clear that she would be a more-than-capable invader.

Often her behavior is misread by audiences as denial of wanting revenge. She stated that she does not want revenge, but to claim what was rightfully hers: the status of Invader. She sought to achieve this by reducing the Earth to a hollow shell by pumping out all its magma and filling it with snacks instead - hoping to appeal directly to the Tallest's taste for sweets.
Mystery

Mystery a member of the Mystery Skulls and their attentive mascot animal. While he may appear to be a normal dog, Mystery is in fact revealed to be a Kitsune.

## Appearance

Mystery looks like a white dog with black paws. He has a red and black spiky mane of hair on his head and wears a pair of tiny, gold-tinted glasses. He also wears a dog collar with a question mark on it.

His true form is that of a large fox (kitsune) with six tails. After the events of the Northwest Mansion Mystery, he has gained an additional tail. It is unknown why this change has occurred; however Dib theorizes that as he is a Kitsune, and Kitsune gain a tail every 100 years, he may have simply aged between the two events.

## Personality

Little is known about Mystery, although he is shown to be very loyal and protective of his friends.
Magnus Institute

The Magnus Institute is an academic institution dedicated to researching the esoteric and paranormal. They are not - and they would like to make this clear - paranormal investigators; they are researchers dedicated to revealing knowledge of the unknown. Nevertheless, there are many mysteries about the Institute itself.

It was established by Jonah Magnus in 1818, and is currently missing its Head. The Institute is associated with the Fear known as The Eye. It is also patronized by other groups such as the Lukas Family and, to a little extent, the SCP Foundation although they are on good terms with the Night Vale Radio Community.

## Description

At some point after 1841, Jonah Magnus moved the Institute to its current location in Chelsea, London, near the Thames Embankment. It is a small building, old, and pillared, with at least three floors and the archives in the basement. It has a café or canteen. The Institute is connected to the tunnels that were formerly below Millbank Prison.

The Institute possesses a well organized library of books on the supernatural.

The Institute also possesses a department called Artifact Storage, which houses the various strange and dangerous items collected from statement givers and other circumstances. Sasha originally worked in Artifact Storage, but she found the work unpleasant and terrifying and transferred after only three months.

The Archives is a collection of statements on the supernatural taken (and researched when possible) at the Institute. It is, at present, horrendously disorganized due to the (in)action of Gertrude Robinson, the previous Head Archivist. At present, Jonathan Sims is the Head Archivist of the Magnus Institute.

## Personnel

Like many other academic organizations, the Institute has several departments. The Institute has a staff of approximately 80-100 people.