Changelogs/November 2016

See Changelogs

## Nov 30, 2016

* NEW: jellyfish now sting! (Bumping into the back of a jellyfish causes you to get damaged, gives the jellyfish 1% of your xp, up to 1K)
* foxes can now hide in small hiding holes
* cheetah speed slightly boosted (leave feedback!): same fast as deer now, in now slightly faster than lion and zebra
* 4 new USA servers (2x new york, 1 seattle, 1 Chicago)
* fixed several bugs: bear getting water on mud hills, ocean land animal on upgrading, etc.
* Coming very soon: cool new unique abilites for several animals. Hint: squid ink! :)

## Nov 28, 2016 (NEW OCEAN ANIMALS!)

* NEW: 4 new ocean animals (to continue on the ocean branch!)
* NEW: Seahorse (comes after squid)
* NEW: Jellyfish (these can grow very large, turn slowly, comes after seahorse)
* NEW: Turtle: hold W to hide in your shell on land! (This reduces damage/xp loss taken by 70%, reduces move speed by 50%, turtles live on land quite well)
* NEW: Stingray: (after turtle, =lion )
* Crabs can now hide in their shell by holding W/right click (on land)
* Bear now drain water when on hills inside lakes/oceans
* Rhinos made fun again! + can now charge though water spots (to better hunt crocs)
* Coming soon: more unique abilites for ocean animals!
* Mole now comes before deer (due to lots of feedback) + lillypad xp increased to 75xp, mushroom bush to 1.2K
* Water restores 2x faster in oceans/lakes for ocean animals
* Ocean animals now have corrected camera zoom levels

## Nov 27, 2016 (Rhino Nerf...)

* Rhinos nerf: rhinos now turn around slower, charge 10% slower, can only SLIGHTLY move onto dark green hills when charging (lots of feedback on this)
* Hills are now randomly ~30% wider- plus, 1/15 chance of being of extra wide (huge hills).
* plankton is now ~2X more common, with tweaked eat-xp amounts for different animal lvls
* Ocean whirlpools: land animals can now use them! (zebra and below), ocean animals no longer lose water quickly inside whirlpools
* 7 new game servers (yes, the list is getting long!): 2 germany, 2 brazil, 2 russia, 1 in tokyo
* Mobile joystick now makes it easier to stay still (in hiding holes)
* Coming very soon: brand new ocean animals!

## Nov 26, 2016

* NEW: ocean whirlpools (ocean animals + croc + hippo can hide from predators in these, sharks can't use them!)
* Plankton (orange circles) in oceans now gives 2X xp for higher animals, more of it spawns (will make oceans more attractive for mid-tier animals)
* Oceans now have a blue background at the border
* Shark fins while diving tweaked, all animal diving bubbles are fainter (Let me know your thoughts on reddit)

## Nov 24, 2016 (Ocean Food!)

* NEW: orange plankton food in oceans (mid tier food, gives 7-14xp ea, edible by crab+, and by all land animals (to attract land animals in the water)
* Sharks now show a fin when diving underwater
* Underwater bubbles now rotate along with your animal (same for mole digging effect)
* mushrooms by themselves/water dont spawn in oceans anymore.

## Nov 23, 2016

* Increased XP for higher level animals (and lowered eaten XP back to 50%)
* Dragons now fly over rocks
* Ocean animals now move more smoothly
* Animal push power now depends on animal size (larger animals can push small animals away easily)

## Nov 22, 2016 (OCEAN ANIMALS!)

* NEW: 5 ocean themed animals: shrimp, trout, crab, (walks sideways) squid, and shark (after hippo)

(Shrimp is equal to mouse, crab=rabbit, etc) TIP: Ocean animals are great in water, but terrible on land (they lose water fast!)

* NEW: Ocean Animals are auto branched for now (if you upgrade your animal in a ocean, you get a ocean animal, leave the ocean and upgrade and you get a land animal)
* Oceans are now 2X wider, have new color: (thanks to the poll)!
* Rhino charge damage now 1.6 (Down from 2.7)
* Lilipads in oceans

## Nov 21, 2016 (OCEANS!)

* NEW: Oceans have been discovered on the left/right edges of mope.io!

(This is a sneek peek, with many ocean updates coming soon, including NEW ocean-spectified animals, food, hiding areas, branching, and MORE!)

* Game area 33% larger (to accomodate oceans), 350 Max players per game! (Up from 250)
* NEW: Minimap shows sand islands, oceans, + has more accurate sizing
* All animal reqiurements have been reduced further (to make it easier to reach higher animals.

## Nov 20, 2016

* Server Selection now packs players in more popular servers in a smart way. (To increase player concentration at night)

## Nov 18, 2016

* Chat Now shows multiple lines, lines stack on top on one-another (Better hiding-hole chat sessions!)
* Added Left-handed mode (for mobile users)

## Nov 17, 2016

* Added 2 new (Sao Paulo) Brazil servers! (replaced the Texas ones)
* Animals of the same kind (except dragons) no longer can bite each other's tails. (Due to lots of feedback!)
* Players now always respawn in the same game lobby as they died in (bug fix)

## Nov 16, 2016 (Android App!)

* New: Android mobile app is live
* New: Awesome joystick controls for all mobile users (old controls can be used by turning off joystick in settings)
* New: Low-graphics mode for slow phones/pcs (turn it on in the gear options)

## Nov 14, 2016

* New 2nd California server
* Party links now expire after 10h, not 1h
* New option to hide names/chat (reduce lag, hide profanities for kids)
* Coming very soon: mope.io Android app + mobile joystick controls! (with remove option)
* Starting full-time work on animal branching (for oceans) tomorrow!

## Nov 13, 2016

* New: 2 East-Eurpoe (Moscow) servers! (finally resolved several issues)
* New: PARTY LINKS! Click 'Make Party' (top-right corner) to get a link, where anyone can join your specific game!
* fixed inflated player count bug (real peak player count today was ~8000, not 12000!)
* player count now gets updated every few seconds

## Nov 11, 2016

* New Chicago server
* Mole/Bear slightly faster, many animal xp amounts were reduced/rebalanced (after game testing/feedback, as many players couldn't reach higher animals)
* Easier for cheetahs to level up (too many cheetahs previously)

## Nov 9, 2016

* NEW: Servers choice list now shows # of players online in each server
* # online (bottom right corner) now shows TOTAL players on mope.io, not just in the current server (updates on page refresh)
* Rhino buffed:(improved to be able to hunt bears/crocs): 10% faster in water, can charge through hills (slowly), better charge aiming
* Lowered xp needed for hippo/dragon
* Tail biting slowed down- animals can now get tail-bitten every 4s (was 2s)
* Tail biting: continuously geting tail bitten (15s cooldown) reduces xp taken by 50% (damage still 100%)

## Nov 8, 2016

* NEW: Brazil Sao Paolo server finally live (New host)!
* NEW: camera zooms slightly in when in hiding hole/underwater (perspective effect)
* Food chain speed tweaks: tweaked several animal speeds to match yesterdays re-ordered animals (should be less people stuck at mole now!).
* Rhino tweaks: rhinos move faster, have better control at end of charging, do more damage on charge impact, turn around faster to protect from tail biters!
* hippos slowed down slightly.

## Nov 7, 2016 (New Animal!)

* NEW: rhino animal (after croc), can charge in a straight line, and knock back prey for 2X damage! This is VERY fun to use, try it out!
* NEW: mole,zebra,lion re-ordered to be more intuitive, as highly requested! (lions can now eat zebras! + moles are lower down)
* New animal order: mouse,rabbit,pig,fox,deer,[mole],[zebra],[lion],cheetah,bear,crocodile,rhino,hippo,dragon
* hippo & dragon have 20% higher hp now
* highest-lvl animals can no longer eat animals below pig
* Reduced delay before diving possible when damaged

## Nov 6, 2016 (Bullying!)

* Added 2 more servers: New york and london (new faster server provider!)
* Animal turning was made smoother looking
* Hiding holes no longer spawn fully under rocks
* Animals can now 'bully'- you can bite the tails of equivalent animals (with 50% reduced bite damage/xp) (thx. to PUER)- should be fun, leave FEEDBACK on reddit!
* Bug fixed: cant bite bears on hills from underwater/underground (PUER).
* To reduce tail-biting 'oppurtunists' in lakes, lower animals are now 10% slower in water

## Nov 5, 2016

* Added 5 new servers to better handle increased # of players (hint: pick the server nearest to you, to minimize lag!)
* Working on further lag improvements, + automatic server selection!
* Mobile site users: app redirect now happens only on first site open

## Nov 4, 2016 (IOS App!)

* NEW: iOS mobile app is LIVE! An optimized, improved mobile mope.io experience :)
* NEW: LAG FIX PART 2!!!!!!!! You may notice, there is less lag today- :)
* Mud spots are 1.3X wider, slightly less common, 50% more mushrooms spawn in mud
* Standing in mud now slowly refills your water (at 0.4X the speed of lake regen)
* Pigs now get 8xp from mushrooms (prev. 12xp)
* Chat now works in all languages/ Ñ‡Ð°Ñ‚ Ñ€Ð°Ð±Ð¾Ñ‚Ð°ÐµÑ‚ Ð½Ð° Ñ€ÑƒÑÑÐºÐ¾Ð¼ ÑÐ·Ñ‹ÐºÐµ!

## Nov 3, 2016

* fixed zebra water bug + now dragons very slightly slow down on water (no server reset, will be out tomorrow)
* new Brazil 2 server (hosted in Texas)
* hint: shoot water at red mushrooms to break them!

## Nov 2, 2016

* Fixed pig bugs, working on more advanced lag fixes (from the poll: >50% of lag is fixed, now to fix the rest!)

## Nov 1, 2016

* LAG fix part 1 (game should lag less!)
* New hill spawn algorithm- hills are more evenly spread across the map.
* When running (holding mouse), you randomly run slightly faster/slower (10%)- sometimes you will get away when you shouldn't have, sometimes you will get bitten :)
* Boosting/running(left-click) is now possible underwater
* Animals now get damaged when out of water (dont die right away)
* You can now dive underwater when below full hp (after 2s from last damage)!
* You can now pass through dark-green hills when underwater.
* More content is coming soon, just finishing some.
* Disabled joystick on mobile site.