recursal/Fanatic-Fandom huggingface dataset:
Giant Skeleton

Giant Skeleton is an uber undead.

## Offense

* AR means Attack Rating.

122-245 (1 s)
**Lightning Damage, 100% chance of:**
122-245
**Fire Damage, 100% chance of:**
122-245
232-465 (3 s)
**Lightning Damage, 100% chance of:**
232-465
**Fire Damage, 100% chance of:**
232-465

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Crimson Templar

Crimson Templar is a regular monster located in Act III. They are the minions of Crimson Archons and their hits terrify minions causing them to flee.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Graywar the Slayer

**Graywar the Slayer** is a super unique Ghost Phoenix located in the center of the Bloody Foothills. He will always spawn with the Cursed and Teleportation attributes.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Forked Lightning

Forked Lightning is a Sorceress Lightning skill which casts multiple bolts of lightning in front of the player.

## Description

Spell - Casts multiple bolts of lightning to scorch your enemies

Lightning Skill

xx Bolts
Lightning Damage: xx-xx
Mana Cost: xx
Synergies
Energy: +xxx% Increased Damage

## Equipment

The Forked Lightning skill can be found on following items:
Darkness

Darkness is an uber monster.

## Offense

* AR means Attack Rating.

245-490 (1 s)
465-930 (1 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Flametail Shot

Flametail Shot is a Necromancer X-Bow skill tree projectile attack which unleashes a piercing fire damage rocket.

## Description

Projectile - Fire an alchemical rocket that always pierces
Requires a crossbow
100% Weapon Damage
Rockets: xx

Attack Rating: +xx%
Mana Cost: xx
Synergies
+1 Rocket per 2 Base Levels

## Equipment

The Flametail Shot skill can be found on following items:
Diablo

**Diablo** is a super unique demon who is the boss of Act 4 found in the Chaos Sanctuary.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Djinn

Djinn is an elite monster in Act 3 which can cast Immolation Bomb and teleport the player on striking. This monster is particularly dangerous if the player's fire resistance is not good and especially when the player has minions.

## Offense

* AR means Attack Rating.

32-45 (2 s)
418-511 (6 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Follower of Akarat

**Followers of Akarat** are exclusively found in the extreme southern reaches of the Torajan Jungles, in the area near their leader Akarat. When killed, they reduce the resistances of all other nearby enemies, which is needed to break the invulnerability of Akarat.

These zealots are quick and fragile, but their deaths give them a debuff that reduces their speed and makes them even more vulnerable, and is in fact needed to be able to damage Akarat. The main threat comes from their abilities: Hammertime shoots a barrage of heavy physical damage hammers that when shot en masse will one-shot you. They also cast Thunder Hammer when damaged, which also deals heavy damage (and hitting a pack of them can be lethal).

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Cryo Beam

Cryo Beam is an oskill that fires a beam which freezes enemies and has a small chance to do a massive amount of damage to them

## Description

Fires an energy ray that freezes enemies in their tracks

Item Granted Skill

1% Chance to Atomize Target per 10 Base Energy
(Damage: 25000)
Cold Damage: xxxx-xxxx
Freezes for 1 second
Mana Cost: xxx

## Equipment

The Cryo Beam skill can be found on following items:

* **Sacred Uniques**
	+ Requiem For The Lost Ones (SSSU Flail, Proc)
	+ Vizjuns Scitek (SSU Long Bow, Proc)
	+ The Flying Saucer (SSU Small Shield, Proc)
	+ Deathforce (SU Crown Shield, Oskill)
* **Crafted / Magic / Rare Items**
	+ 15% Ctc lvl 40 Cryo Beam on Striking on Arrow Quivers and Bolt Quivers

## Changelog

 v002
 v001
 v001
 1.F9f
 1.D9
Gamma

Gamma is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Bremm Sparkfist

**Bremm Sparkfist** is a super unique demon (Grizzly Giant) located in the eastern room of the Seat of Hatred.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Dark Champion

Dark Champion is an elite demon located in Act 5. The melee variant casts Shower of Rocks and the ranged variant casts Ambush.

## Offense

* AR means Attack Rating.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

**Melee:**

 **Terror** |  |  | 0%

**Ranged:**

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Dominate

Dominate is a charm oskill that converts a target monster to fight for an extended duration of time.

As it stands, it is currently the strongest charm skill with a duration of 20 seconds. Allowing a much easier completion of the Triune charm for the Druid and Necromancer (see equipment below) compared to other classes.

## Description

Converts target monster for a longer time than a normal charm

Item Granted Skill

Duration: 20 seconds
Radius: xx yards
Cooldown: 3.5 seconds
Mana Cost: xx

## Equipment

The Dominate skill can be found on following items:

* **Sacred Uniques**
	+ Karybdus' Descent (SSU Marrow Staff, Oskill)
	+ Lamen of the Archbishop (Amulet, Proc)
* **Runewords**
	+ Eris (Amazon Bows, Oskill)
* **Crafted / Magic / Rare Items**
	+ +(7 to 12) to Dominate on Druid Staves and Druid Helms

## Changelog

 1.D9
 1.99
 1.99 beta 2
Gorestone

**Gorestone** is a super unique demon (Lava Lord) located in the Seat of Hatred. He is the first super unique monster encountered there. He has a fire hit and can throw molten rocks at the player.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Flavie

**Flavie** is a NPC who guards the entrance to the Cold Plains from the Blood Moor. She will advise to the player to clear the Den of Evil before proceeding to the plains. She will attack nearby enemies.

## Dialogue

The dialogue below comes from this page.

Before completing the Den of Evil:

* "*Turn back! I can tell that you need more experience to fight safely in the next wilderness.*"
* "*Halt! You should complete Akara's quest before venturing further. Search for the Den in the wilderness closer to camp.*"

After completing the Den of Evil:

* "*Beware! The evil is strong ahead.*"
* "*Beware! Beyond lies mortal danger for the likes of you!*"
* "*Take care! The Corrupted Rogues in the wilderness ahead are not to be trifled with.*"

Template:Character
Devil's Fang Totem

Devil's Fang Totem is a totem oskill which summons corpses and reanimates them as Asatruar.

## Description

Corpse Totem - Summons corpses and reanimates them as asatruar

Item Granted Skill

Maximum Number of Totems: x
Spell Timer: 10 seconds
75% Reanimate as: Asatruar
Summons 5 Times or Until No Target is Nearby
Life: xxxx Hit Points
Number of Sacrificial Lambs: xx Each Time The Totem Casts
Mana Cost: xxx

## Equipment

The Devil's Fang Totem skill can be found on following items:

## Changelog

 XIV-b
 1.99d
Defender Spirit

Defender Spirit is a Barbarian Spirits skill tree summon which attacks with Retaliate.

## Description

Summon - A spirit who attacks in melee and takes damage for you

Uses Level 3 Retaliate
Ancient Spirits: xx

Attack Rating: xx
Life: xx Hit Points
Damage: xx-xx
Mana Cost: xx
Synergies
Shamanic Trance: +10% Bonus Life per Skill Level
Shamanic Trance: +2% Bonus Damage per Skill Level

## Equipment

The Defender Spirit skill can be found on following items:
Evenstar

**Evenstar** is a sacred unique Amulet.

## Description

This amulet has fairly limited usage, although fire absorb and replenish life are very helpful.

## Properties

+1 to All Skills
Adds 13-38 damage
Adds 13-38 fire damage
Replenish Life +250
Fire Absorb 25%
-2 to Light Radius

## Synergies

Insert which items or affixes that have great synergy with this item here.

## Notes

For patch notes, item changes, and miscellaneous information.

## Trivia

Either a reference to a character in J. R. R. Tolkien's *The Lord of the Rings* series or the archaic term for "the evening star" which refers to the planet Venus.
Diseased Cattle

Diseased Cattle is an oskill that sends out poison damage cows.

## Description

Magically create hexed cows that emit poison clouds

Item Granted Skill

xx Cows
Poison Damage: xx-xx over xx seconds
Mana Cost: xx

## Equipment

The Diseased Cattle skill can be found on following items:

* **Sacred Uniques**
	+ Warfeast (SU Ono, Oskill)
	+ Crown of the Rakkas (SU Morion, Oskill)
	+ Hexward (SU Totem Shield, Proc)
	+ Feardrinker (SU Unraveller Head, Proc)
* **Runewords**
	+ Solarion (Scythes, Proc)
	+ Aegipan (Druid Helms, Proc)
	+ Hecatomb (Necromancer Shields, Oskill)
* **Crafted / Magic / Rare Items**
	+ +(18 to 26) to Diseased Cattle on Sorceress Body Armor

## Changelog

 v001
 x
 1.99c
 1.99 beta 1
 1.71
 021
 010
 007
Forest Keeper

Forest Keeper is an uber monster located in the Torajan Jungles, they are extremely tanky melee brawlers that have a shockwave attack to deal damage at range and a buff (similar appearance to Symbiosis) on attacking, which causes them to turn almost invulnerable.

They cast their shockwave as soon as they see you, and will then begin to slowly walk towards you in order to attack you in melee range.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Gremlin

Gremlin is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Destroyer

Destroyer is a regular demon located in Act 5. They have a fire damage hit and explode on death. They can be resurrected by Destroyer Shamans.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Fallen Sarandesh

Fallen Sarandesh is an elite monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Genie

Genie is a regular undead spawned by the Mummy Sarcophagus.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Frostfire Wave

Frostfire Wave is an oskill which sends homing waves of cold damage.

## Description

Unleash homing waves of frost upon your enemies

Item Granted Skill
Cold Damage: xxx-xxx
Mana Cost: xx

## Equipment

The Frostfire Wave skill can be found on following items:

* **Sacred Uniques**
	+ Lavafrost (SU Claymore, Proc)
* **Runewords**
	+ Ghoul (Necromancer Wands, Oskill)
Glacial Nova

Glacial Nova is an oskill that sends out a cold damage nova.

## Description

Gigantic nova that freezes and damages nearby enemies

Item Granted Skill

Cooldown: 5 seconds
Cold Damage: xxx-xxx
Freezes for 2 seconds
Mana Cost: xxx

## Equipment

The Glacial Nova skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like in-game:
Ghost Zombie

Ghost Zombie is a regular undead located in Act 3 that when killed releases a Hunting Banshee.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Familiar (Skill)

Familiar (Skill) is a Sorceress Mana skill tree summon which has an aura that increases cast rate, energy, and gives a bonus to all skill levels.

## Description

Summon - An untargetable feline familiar which empowers the party

Zann Esu's Rite Aura
Cast Rate: +xx%
Energy: +xx%
+xx to All Skill Levels

Damage: xx-xx
Mana Cost: xx
Synergies
+1 Familiar per 5 Base Levels
Energy: +xxx% Familiar Damage
Zann Esu's Rite Aura: +1 to All Skills per 4 Base Levels

## Equipment

The Familiar (Skill) skill can be found on following items:

* **Sacred Uniques**
	+ Ancient Branch (SSSU Battle Staff, Class Skill)
	+ Horned Hunter (SSU Stag Bow, Oskill)

## Changelog

 1.0

 XII
 v1->v5
 v002
 v001
Abaddon

**Abaddon**, accessible from the Frigid Highlands, is one of the elite-only areas found in Act V alongside the Pit of Acheron, Drifter Cavern, Infernal Pit and Icy Cellar. All of them have a higher monster density compared to regular areas and are inhabited solely by stronger versions of elite monsters. These elites drop better items on average and give significantly more experience.

On Hell difficulty these areas are the only places in the game where Oils of Conjuration can be found.
Ecstatic Frenzy

Ecstatic Frenzy is an Amazon Neutral tree skill which increases the player's attack speed and velocity, but reduces their defense to 0.

## In-game Description of Skill

Buff - Wild rite that drives you into a self-destructive frenzy
(Cast again to turn off)
Minimum required level to learn skill: 18

Attack speed +50%
Velocity: +25%
Total character defence - 0
Duration: 600 seconds

First Level
+6 Magic Damage to Attack
Mana Cost: 75

Synergies
+7% improved magic damage per base level

## Equipment

The Ecstatic Frenzy skill can be found on the following items:

* **Sacred Uniques**
	+ Demon Regalia (Two-Handed Sword, Class Skill)
	+ Warrior's Robe (Body Armor, Oskill)
	+ Cornerstone of the World (Jewel, Oskill)
	+ Athulua's Wrath SSSU Stag Bow (Amazon Only), Bow Devotion effect - **Ecstatic Frenzy does not reduce your defense.**
* **Runewords**
	+ Scar (Amazon Javelins, Class skill)
	+ Warlock (Necromancer Shields, Oskill)
* **Crafted / Magic / Rare Items**
	+ +(4 to 11) to Ecstatic Frenzy (Barbarian Shields, Oskill)

## Changelog

 v005
 v004
 1.G9b
Feline Priestess

Feline Priestess is a regular monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Fragmentation Shot

Fragmentation Shot is a Necromancer X-Bow skill tree projectile attack which shoots an explosive potion that bursts upon impact to the ground.

## Description

Projectile - Shoot an explosive alchemical potion to the target point
Requires a crossbow
35% Weapon Damage
Converts 50% Physical Damage to Fire
Hits multiple times near explosion center

+xx Bonus Fire Damage
Mana Cost: xx

## Equipment

The Fragmentation Shot skill can be found on following items:
Dungeon Troll

Dungeon Troll is a regular demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Bul-Kathos

**Bul-Kathos** is the uber boss on the Arreat Summit (past) who must be killed in Terror to complete the Trial of Contrition for the Black Road Challenge and when killed on Destruction, drops the Sacred Worldstone Key.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Fire Elementals

Fire Elementals is an Amazon Neutral tree summon that has a chance to cast Fire Cannonade on death and Inner Fire on attack.

## In-game Description of Skill

Summon - Fire elementals with a fiery healing spell
Minimum required level to learn skill: 6

5% Chance to cast level 2 Inner Fire on attack
20% chance to cast level 3/13/23 Fire Cannonade on death

First Level
Elementals: xx
Attack rating: xx
Life: xx hit points
Damage: xx-xx
Mana cost: xx

Synergies
Defensive Harmony
Balance
Wild and Free
Curare
Spellbind: +25% life per base level
+5% Fire Spell Damage and Fire Pierce per Base Level

## Equipment

The Fire Elementals skill can be found on the following items:

* **Sacred Uniques**
	+ Colliding Fury (Bronze Sword [Barbarian Only], Oskill)
	+ Mistress of Pain (Sacred Globe [Sorceress Only], Oskill)
* **Runewords**
	+ Inti (Necromancer Scythes, Oskill)

## Changelog

 1.0
 v1->v5
 v004
 v003
 1.F9f
 1.F9e
 1.E9
 1.95 prerelease
Glooper

Glooper is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Doom

Doom is an Assassin Psychic tree curse that reduces enemy's magic resistance and increases their physical damage taken per hit.

## Description

Curse - Weaken the body and mind of your foes

Duration: 10 seconds
-xx% to Enemy Magic Resistance

Physical Damage: +xx per Hit
Mana Cost: xx

## Equipment

The Doom skill can be found on following items:

* **Tiered Uniques**
	+ Hellspeak (Demon Head, Proc)
* **Sacred Uniques**
	+ Boss Crow (SSU Crossbow, Proc)
	+ Storm Cloud (SU Maiden Javelin, Oskill)
	+ The Cactus (SSU Cestus, Proc)
	+ Killer's Omen (SSSU Claws, Class Skill)
	+ Mind Rake (SSSU Blade Talons, Proc)
	+ Nymyr's Shadow (SU Trebuchet, Proc)
	+ Phoenix Feather (SSSU Trebuchet, Proc)
	+ Dryhten Ealdor (SSU Warp Blade, Proc)
	+ Deadman's Hand (SU Chain Gloves, Proc)
* **Set Items**
	+ Universal Law (Hatchet Hands, Class Skill)
* **Runewords**
	+ Python (Crossbows, Proc)
	+ Tynged (Crossbows, Proc)
	+ Endor (Scythes, Proc)
	+ Sankara (Amazon Spears, Proc)
* **Crafted / Magic / Rare Items**
	+ 5% Ctc lvl 44 Doom on Kill on Amulets
Detonator

Detonator is an elite demon located in the Frigid Highlands. They are not very strong and have very low health, but on death they have a chance to cast a very high damage fireball on death which can kill the player. This chance is 100% on Destruction difficulty.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Dark Ogre

Dark Ogre is an uber demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Fairy Ring

Fairy Ring is a Amazon Javelin tree skill which, when cast upon a corpse, erects a circle of effigies which shoot at enemies.

## In-game Description of Skill

Spell - Turns a corpse into a circle of magical effigies which shoot enemies
Requires a javelin
Minimum required level to learn skill: 24

33% Weapon Damage
Converts 50% Physical Damage to Fire
Shoots 20 times

First Level
+14 Bonus Fire Damage to attack
Mana Cost: 40

## Equipment

The Fairy Ring skill can be found on the following items:

* **Sacred Uniques**
	+ Cornerstone of the World (Jewel, Oskill)
* **Runewords**
	+ Fleshbane (Javalins, Oskill)

## Changelog

 1.0
Death Coil

Death Coil is an oskill that sends a bolt which steals life and deals feedback damage based on life lost.

## Description

Dark bolt that steals life and deals damage based on life lost

Item Granted Skill

Leeches 50-100 Life
Always Pierces
Cooldown: xx seconds
Feedback Damage: xx-xx Percent of Life Lost
(Capped at 25,000 Life)
Mana Cost: xx

## Equipment

The Death Coil skill can be found on following items:

* **Sacred Uniques**
	+ Fleshdoom (SU Bastard Sword, Proc)
	+ Breathstealer (SSU Coronet, Oskill)
* **Runewords**
	+ Dreadlord (Helms, Oskill)
Crystalline Flame Medallion

Charm obtained by killing either Imperius, located in the Halls of Valor, or Malthael, located in the Pools of Wisdom. It can be further upgraded by killing both archangels in the span of a 60 seconds window and transmuting the medallion in an empty Horadric Cube. Refer to the Charms page for more information on its properties.
Flash

Flash is an oskill spell which shocks nearby enemies within a short radius.

## Description

Short ranged radius blast that shocks nearby enemies

Item Granted Skill

Hits 4 Times
Lightning Damage: 0-xxx
(Total Lightning Damage per Blast: 0-xxxx)
Mana Cost: xx

## Equipment

The Flash skill can be found on following items:

* **Tiered Uniques**
	+ The Magister (Long Staff, Oskill)
	+ Thunderdome (Assault Helmet, Proc)
	+ Fren Slairea (Amulet, Oskill)
* **Sacred Uniques**
	+ Gryphon's Claw (SU Dirk, Proc)
* **Set Items**
* **Runewords**
	+ Thunderbird (Barbarian Weapons, Proc)
* **Crafted / Magic / Rare Items**
	+ +(4 to 6) to Flash on Staves

## Changelog

 021
 012
 1.46
 1.7
 1.4
 0.3beta
Greatly increased damage.
Fireball Sentry

Fireball Sentry is an Assassin Bombs tree skill that summons a sentry which casts fireballs then explodes.

## Description

Spell - Sentry which casts fireballs at nearby enemies, then explodes

Length of Fuse: 2 seconds
Self-Destructs: Fireball Nova

Fire Damage: xx-xx
Mana Cost: xx

## Equipment

The Fireball Sentry skill can be found on following items:
Fireblood

Fireblood is an elite demon.

## Offense

* AR means Attack Rating.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

**Regular version:**

 **Terror** |  |  | 0%

**Uber version:**

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Flit

Flit is a regular demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Blood Stone

Blood Stone is an elite demon located in Act 5. They will attack the player using Fire Cannonade.

## Offense

* AR means Attack Rating.

70-93
465-558

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Dimensional Labyrinth

The **Dimensional Labyrinth** is a rift consisting of 10 levels. The entrance to the first level is opened by consuming a Charged Riftstone, which can be obtained by transmuting an Arcane Crystal and a Depleted Riftstone (1), dropped by the Ascendant Riftwalker, in the Horadric Cube.

Unlike in most multi-level areas, levels in the Dimensional Labyrinth are not directly connected to each other. Instead, all monsters has a small chance to drop a Depleted Riftstone corresponding to the next level, which can be transmuted with an Arcane Crystal to create a Charged Riftstone that will open the way to that level; starting from level 7, monsters also have a chance to drop Riftstones (6). As the player ventures farther into the Dimensional Labyrinth, monsters become stronger and gain unique modifiers. Hidden in the tenth level is the entrance to the Dimensional Place, which leads to the Twisted Sanctum of the Labyrinth's mistress, Deimoss, the Fleshweaver.

The Dimensional Labyrinth is the only source of Occult Effigies and Mystic Dyes.

After Transmuting a Rifstone with an Arcane Crystal it can be transmuted again to show relevant information on the difficulty of that lab level. For example rifts 9 and 10 both add 100 elemental peirce to monsters, requiring players to have 260 flat magic resistance over cap to reach max resistances.

90 max to Fire Light and Cold, are reccomended for all Labs. With more than 90 and 260 cold being required for Phoboss who reduces them.

## Lore

Outside the order of the Mortal Realm, in the midst of a boundless sea of raging darkness, the maddening chambers of the Dimensional Labyrinth rest beyond reality. Riftstones, bleeding from this strange dimension, have started to appear across Sanctuary and can be used by arcanists to cross the unfathomable divide. Some interpreted this as a benevolent invitation, others as keys to the Heavens' gates; but many of the travelers never came back whilst the few who did still shrivel in horror, with fractured psyches unable to unravel what lies on the other side. Find the means to access this realm and journey through the linked dimensions, you must find an answer for this cryptic menace.
Colossal Tunneler

Colossal Tunneler is an uber monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Demiurge

Demiurge is a Paladin Shadow skill tree buff which gives the player Seraph reanimates for a short duration. With at least 1 base point in the skill, it will give a flat bonus to Vitality and Energy.

## Description

Buff - Surrounds you in an unholy gloom, empowering you and calling angels from the dead

Shadow Influence

Cooldown: 15 seconds

Reanimate as Seraph: xx%
Duration: xx seconds
Mana Cost: xx

Synergies
+xx to All Attributes per Base Level

## Equipment

The Demiurge skill can be found on following items:
Gamma Field

Gamma Field is an oskill which creates a radioactive field that poisons enemies for a long duration.

## Description

Withering field of natural radioactivity that poisons foes

Item Granted Skill

Duration: xx seconds
Hits 8 Times
Poison Damage: xxxx-xxxxx over xx seconds
Mana Cost: xx

## Equipment

The Gamma Field skill can be found on following items:

* **Tiered Uniques**
	+ Edge of Extinction (Giant Axe, Proc)
Gorst

**Gorst** is a super unique monster (Goliath) located in Caldeum in Act 3. He always spawns with the Extra Strong, Cursed, and Stone Skin attributes and will attack the player with Guard Tower.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Bronze Titan

Bronze Titan is a regular monster found in the Act 4 City of the Damned.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Fangskin

**Fangskin** is a super unique Poison Spitter located on the second level of the Claw Viper Temple guarding the Tainted Sun altar. He will always spawn with the Extra Fast and Multiple Shots attributes.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Bone Golem

Bone Golem is an uber undead.

## Offense

* AR means Attack Rating.

2450-4900
4650-9300

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Fire Tower

Fire Tower is a stationary regular monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Dark Elder

**Dark Elder** is a super unique undead (Fata Morgana) located in the Lost City. It will teleport the player on striking.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Divine Apparition

Divine Apparition is the Paladin Ennead warp skill that teleports the player and freezes enemies at the target point.

## Description

Warp - Teleport to target location, freezing nearby monsters

Cooldown: xx seconds
Freeze Duration: xx seconds

Radius: xx yards
Mana Cost: xxx

## Equipment

The Divine Apparition skill can be found on following items:

Kabbalah Runeword (Kur Rune /Sorceress Orbs)
Ghost Phoenix

Ghost Phoenix is an elite undead.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Fire Cascade

Fire Cascade is an oskill that shoots fireballs at all nearby enemies in a radius around the player.

## Description

Shoots fireballs at all nearby enemies within a radius

Item Granted Skill

Up to xx Fireballs
Fire Damage: xxx-xxx
Target Seek Range: xx Yards
Mana Cost: xxx

## Equipment

The Fire Cascade skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like in-game:
Forgotten Tower

The **Forgotten Tower** lies in the Black Marsh, which connects to the Tower Cellar. The Forgotten Tower only refers to the empty room located directly beneath the tower ruins; there are stairs leading up towards the Black Marsh and down into the cellars. The quest is given by the Moldy Tome found in the Stony Field.
Durance of Hate

The **Durance of Hate** is the final dungeon in Act III, accessible after smashing the Compelling Orb with Khalim's Will in Travincal. It has three levels; a waypoint can be found on the second one. The third level, called **Seat of Hatred**, is the lair of Mephisto, who must be killed in order to progress to Act IV, and additionally houses three super unique monsters: Gorestone, Sinwar of the Storm (a Disciple of Hatred) and Bremm Sparkfist (a Twisted Councillor).

On Nightmare difficulty, Mephisto opens a portal to Kurast 3000 BA when he dies. The character must be at least level 80 to go to this location to complete the Ennead Challenge.
Dark Horizon

Dark Horizon is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*