Pirate's Voyage

Pirate's Voyage is a bonus hero campaign featuring the Pirate hero. Its rewards are primarily gold, along with several Catacombs Maps.

## Campaign Properties

Pirate's Voyage consists of 10 Missions, with all enemies possessing the Pirate's Wrath of the Sea passive skill, which provides a massive boost to critical chance while below a high health threshold (seems to be about 75% for the monsters in this campaign). Missions 1 - 9 have the usual three Stages, while the final Mission has four.

The player must field the Pirate in their party, along with up to two other heroes, for a total of three heroes instead of the usual four. However, a Machine can be used to fill the 4th position in your team. You could, in fact, use Pirate and three machines, but that is unlikely to be stronger than a party with more of your best Heroes.

Machines are accessed by clicking on the machines tab in Hero Select menu just prior to beginning a Mission. There is a discussion in the Strategy section below of some machines to consider for this Campaign.

## Missions

 **Pirate's Voyage Mission 1**
Recommended Level: 5/7/11

Food Cost: 4/4/4

Monsters:

* 2x Goblin | 1x Bandit Cutthroat
* 1x Ogre | 1x Bandit Cutthroat, 1x Orc Shaman, 1x Bandit Leader
* 2x Bandit Cutthroat, 1x Ogre | 1x Orc Shaman, 1x Bandit Leader

Treasure Chest:

* 1 × Catacombs Map, 200 × Gold
* 300 × Gold
* 400 × Gold

**Pirate's Voyage Mission** **2**
Recommended Level: 7/10/14

Food Cost: 4/4/16

Monsters:

* 1x Zombie | 1x Skeletal Archer, 1x Skeletal Mage
* 3x Zombie
* 1x Giant Zombie | 1x Skeletal Mage, 1x Skeletal Archer

Treasure Chest:

* 450 × Gold
* 550 × Gold
* 700 × Gold

**Pirate's Voyage Mission** **3**
Recommended Level: 10/13/18

Food Cost: 4/12/32

Monsters:

* 2x Plague Zombie | 2x Goblin Magus
* 1x Orc Warrior | 3x Orc Scout
* 2x Orc Warrior, 1x Plague Zombie | 2x Bandit Leader

Treasure Chest:

* 1 × Catacombs Map, 500 × Gold
* 600 × Gold
* 750 × Gold

**Pirate's Voyage Mission** **4**
Recommended Level: 15/19/25

Food Cost: 20/38/60

Monsters:

* 1x Frozen Blood Executioner | 1x Frozen Blood Conjurer, 1x Frozen Blood Veteran
* 2x Giant Spider, 1x Ogre Spirittalker | 2x Giant Spider
* 2x Ogre Brute | 1x Black Fist Evoker

Treasure Chest:

* 700 × Gold
* 800 × Gold
* 900 × Gold

**Pirate's Voyage Mission** **5**
Recommended Level: 20/24/31

Food Cost: 40/56/84

Monsters:

* 2x Ogre Brute | 1x Undead Warlord
* 3x Troll | 2x Bandit Marksman
* 2x Mountain Giant | 1x Undead Warlord, 1x Bandit Marksman

Treasure Chest:

* 1 × Catacombs Map, 1000 × Gold
* 1250 × Gold
* 1500 × Gold

**Pirate's Voyage Mission** **6**
Recommended Level: 28/33/41

Food Cost: 72/92/124

Monsters:

* 1x Covenant Guardian | 1x Covenant Assassin, 1x Covenant Witch
* 3x Dark Fanatic
* 1x Armored Troll | 3x Corrupted Inquisitor

Treasure Chest:

* 1500 × Gold
* 1800 × Gold
* 2100 × Gold

**Pirate's Voyage Mission** **7**
Recommended Level: 35/41/50

Food Cost: 100/124/160

Monsters:

* 2x Ghoul | 1x Corrupted Inquisitor, 1x Evil Acolyte
* 3x Black Fist Enforcer | 1x Lesser Lich
* 2x Ghoul, 1x Evil Acolyte | 1x Corrupted Inquisitor, 1x Lesser Lich

Treasure Chest:

* 2 × Catacombs Map, 2000 × Gold
* 2500 × Gold
* 3000 × Gold

**Pirate's Voyage Mission** **8**
Recommended Level: 45/52/62

Food Cost: 140/168/208

Monsters:

* 1x Demonic Watcher (level 60/106/160 on normal/hard/extreme)
* 3x Ghoul | 3x Vampire Lord
* 2x Plague Demon, 1x Putrid Hulk | 1x Corrupted Inquisitor, 1x Vile Priest

Treasure Chest:

* 3000 × Gold
* 3500 × Gold
* 4000 × Gold

**Pirate's Voyage Mission** **9**
Recommended Level: 55/62/74

Food Cost: 180/208/256

Monsters:

* 3x Lesser Demon | 1x Vicious Overseer
* 2x Dark Fanatic | 2x Vile Assassin, 1x Demon Watcher
* 1x Dark Fanatic, 1x Lesser Demon, 1x Vile Assassin | 1x Vicious Overseer, 1x Demonic Watcher, 1x Black Fist Evoker

Treasure Chest:

* 3 × Catacombs Map, 5000 × Gold
* 6000 × Gold
* 7000 × Gold

**Pirate's Voyage Mission** **10**
Recommended Level: 65/73/85

Food Cost: 220/252/300

Monsters:

* 2x Vampire Lord, 1x Cannon | 2x Covenant Witch, 1x Corrupted Inquisitor | 1x Frozen Blood Conjurer, 1x Black Fist Evoker, 1x Lesser Lich
* 2x Cannon, 1x Undead Warlord | 1x Ghoul, 1x Giant Spider, 1x Evil Acolyte
* 2x Putrid Hulk, 1x Ghoul | 1x Giant Spider, 1x Covenant Witch, 1x Vicious Overseer | 1x Vicious Overseer
* 2x Cannon | 2x Frozen Blood Executioner, 1x Cannon | 2x Bombard, 1x Pirate

Treasure Chest:

* 1 × Pirate Soul Stone, 8,000 × Gold
* 2 × Pirate Soul Stone, 9,500 × Gold
* 3 × Pirate Soul Stone, 11,000 × Gold

## Treasure Chest Summary

* ~80,000 Gold
* 8 Catacombs Maps
* 6x  × Pirate Soul Stone

Minimum food: 2992

## Strategy

### Choice of Machine

Very new players can opt to use an Iron Wall as their machine of choice for the high defense and immunity to crits. Since it cannot be healed or revived, bring nothing but damage dealers to the battle.

Later players can use a Suit-of-Arms, which serves as a decent tank as well as having a taunt and crit immunity. Cleric is a necessity for healing and reviving, and the other hero should be a single-target damage dealer like Blackguard or a support hero like Warmaster.

Another option is to use a Runic Construct as the machine of choice. It has impeccable Attack and Defense (both of which are increased further by Overload, which stacks and does not wear off between Stages or upon death), and excellent Armor (which is increased further by Hard to Kill).

But the best choice by far is the Chill Turret due to its game-changing 20+% cooldown increase for all enemies. Essentially, it is the equivalent of having a Call to Arms active at all times. Such a bonus gives your side far more actions than the opposing side and greatly increases your chances of winning.

### Strategy: Mission 10 for Players Below Level 55

**Chill Turret**

**Pirate -- Blackguard/Necromancer**

**Cleric**

 Blackguard
 Necromancer
 Cleric

You can use this strategy with either Blackguard or Necromancer. It is hard to verify which one is better, so just choose the one that has the most stars (preferably 7).

Be warned--this is the *most luck-based Mission in the entire game.* There are many things that have to go in your favor in order for you to succeed, especially enemy targeting and crit vs. non-crit. Even with the use of potions, it may still seem like the Mission is impossible if luck doesn't go your way. If you feel like you can't beat the Mission, it may be that you are simply getting unlucky and you need a few (or a lot) more tries before you succeed, so don't be discouraged, but be persistent. Level 55 players can neuter luck somewhat via The Fortress, which eliminates the fear of crits, and other tier 2 gear in general to make heroes more powerful stat-wise.

Bring Rare or above Heal, Immune, and Resurrect potions to be used in the final Stage if necessary.

The first Stage is not too difficult, but it can cause some problems. Make sure that you target the Cannon first, followed by the debuffers and then the Covenant Witches. If using a Death Glare/Deadliness Blackguard, remember to strategically use stuns to amplify his damage. **Frost Bolt *does* count as a stun and *does* increase Blackguard's damage!** In the case of Necromancer, be wary about using Energy Drain too often, because it will eventually activate all enemies' Wrath of the Sea at the same time. The Chill Turret will probably die many times over the course of the battle, so Resurrect it whenever needed. Otherwise, just play the waiting game until you clear the field.

Stages 2 and 3 should offer no problems as long as you target the Cannons first. Make sure to end each Stage with full health and full soul energy.

Congratulations on making it to Stage 4, because this is where the "fun" begins. The Pirate is the most dangerous enemy on the field, so make sure you stun him whenever a stun skill appears. With your other attacks/debuffs, kill each Cannon and Bombard one at a time. Revive the Chill Turret ASAP if it perishes; Pirate is not as much of a priority. Unfortunately, unless your RNG is flawless, you will often find yourself in difficult situations, such as losing the Chill Turret while Resurrect is still on cooldown, or worse, losing Cleric. This is what the potions are for--Heal and Immune to be used on Cleric for additional safety, and Resurrect to be used on either Cleric or the Chill Turret (only in a dire situation). If luck is with you, you will live through the relentless cannon fire and eventually defeat the enemy Pirate to win the battle!

### Strategy: Ninja, Cleric, Pirate and Chill Turret

**Ninja**

**Cleric -- Pirate**

**Chill Turret**

 Cleric

The first three Stages of Mission 10 are easier than the last. Focus first on eliminating the monsters that weaken your team with debuffs or that stun.

But in the last round you have to be fast enough not to receive a shower of True Damage shots from the cannons and the enemy Pirate, in addition to the AoE bombardment (which, while not True Damage, does target your entire party).

Abuse the Ninja's ability to stun, focusing the target on the cannons first, then on the bombard, and lastly on the Pirate, always focusing the healing on the Cleric and on the Ninja as needed to keep them both alive. With luck, Ninja will apply a crit hit sooner rather than later, eliminating the cannons and allowing you to move on to the bombard -- and maybe even take a breath.