Hard Light Sword

* Primary Ability
* Secondary Ability

The **Hard Light Sword** is a two-handed melee/ranged weapon. The secondary ability, **Hard Light Gun**, inflicts  marks onto enemies, allowing the primary ability to deal critical damage to that enemy, which increases the more marks are applied.

## Details

* **Ammo:** 6
* **Special Effects:**
	+ Attacking with the sword deals normal damage.
		- Hitting enemies with the sword recharges gun ammo.
	+ Attacking with the gun marks enemies. Marked enemies receive critical damage from the sword based on the amount of marks.
		- The maximum amount of marks is 6.
		- The critical damage is calculated by multiplying the normal damage by a certain multiplier, which is determined by how many marks an enemy has.
			* Damage multiplier is 1.1/1.5/1.7/1.9/2.2/2.5 for 1 to 6 marks respectively.
		- Mark duration is 4 seconds, but inflicting another mark refreshes the duration of all other marks back to 4 seconds again.

### Hard Light Sword

* **Breach Bonus:** 1 / 0.25 / -0.5
	+ **Base Breach Damage:** 80 / 62.5 / 30 (192 / 150 / 72 )
	+ **Base Breach DPS:** 134 (322)
* **Combo Duration:** 1.285 seconds
	+ **First Hit:** 0.425 (0.125 + 0.3 + 0)
	+ **Second Hit:** 0.45 (0.1 + 0.35 + 0)
	+ **Third Hit:** 0.41 (0.06 + 0.35 + 0)
* **Tags:** DualWeaponBase
* **Legendary Version:**
	+ **Forced Affix: Mega Crit**
		- "Critical hits +50% damage."

### Hard Light Gun

* **Breach Bonus:** -0.7
	+ **Base Breach Damage:** 7.5
	+ **Base Breach DPS:** 16
* **Attack Duration:** 0.32 seconds
	+ **Charge:** 0.12
	+ **Lock:** 0.2
	+ **Cooldown:** 0.15
* **Tags:** DualWeaponOffhand, Ranged, HasBullets, LimitedAmmo, FadeHudIconIfNoAmmo, ManualAmmoRefill
* **Legendary Version:**
	+ **Forced Affix: Double Stack**
		- "Applies 2 stacks of damage over time effects instead of 1."

## Location

Drops in a loreroom with a monolith that can randomly be found in the Prisoners' Quarters. Examining the monolith will drop the Hard Light Sword. Picking it up will unlock it permanently.

* *"I feel uneasy when I'm next to this... monolith."*
* *"I should leave fast!"*

## Notes

* Although this weapon has ammo, the projectiles do not stay stuck in enemies so it can't trigger mutations like Ripper and Barbed Tips. Because the blaster is very weak on it's own, relies on melee attacks to replenish ammo, and doesn't work with many powerful tactics mutations, it is recommended to use a brutality build for this weapon.
* This weapon is powerful against single enemies, but takes up both weapon slots, making it very restrictive. The Gun is also not especially powerful and is mainly useful for securing free critical damage. As such, this weapon benefits from the liberal use of skills and dodge rolls.
* The gun displays a critical DPS, and is capable of rolling crit-related Affixes, but cannot actually inflict critical hits.

## Trivia

* This weapon and its mechanics, are a reference to the game *Hyper Light Drifter*.
* Its flavor text comes from the film *Star Wars: Episode IV — A New Hope*.
* The monolith in Dead Cells is nearly Identical to the one at the top of The Tower, a switch-exclusive area in Hyper Light Drifter.

## History

* 2.7: Rebalanced so that the sword deals slightly less damage with fewer marks and more damage with more marks.
* 3.0: Buffed both the sword and the gun, and added Legendary Affixes:
	+ Hard Light Sword:
		- Added the Legendary Affix "Mega Crit".
		- Changed Base DPS from 101 (243) to 117 (280).
	+ Hard Light Gun:
		- Added the Legendary Affix "Double Stack".
		- Changed Base DPS from 20 to 25.
		- Changed Base Attack Speed from 0.6s to 0.47s.