3.6 Patch Notes

Welcome!

V3.6 introduces quality-of-life improvements to Battle Royale, adjustments to the Minigun and the debut of the latest gameplay item… **Clinger**! You can be sure it’ll get you out of almost any sticky situation. How will you use it?

Wield the power of the storm with the **Noble Launcher**! Give your enemies a sizzling shock.

### Clinger (Battle Royale + Save the World)

Stick it to your enemies and score the Victory Royale. Find this new grenade in Floor Loot, Supply Drops, Supply Llamas, and Treasure Chests.

### Noble Launcher (Save the World)

   Charge-up this launcher and leave monsters in shock! Increase the charge for a more intense attack.

### General

* Twitch account linking has been removed from the game client due to scalability issues.
* Twitch Prime account linking can still be done through the Epic Games website. Bug Fixes
* Fixed an issue with metal doors not making a sound when closed.

* KNOWN ISSUES Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here [1].

## Battle Royale

### Weapons + Items

* Clinger added.
	+ Stats:
		- Rarity: Uncommon
		- Location: Floor Loot, Supply Drops, Supply Llamas, Treasure Chests
		- Explosion Delay (once attached to target): 2.5 seconds
		- Player Damage: 100
		- Structure Damage: 200
		- Radius: 1 Tile
		- Max Stack Size: 10
		- Pickup Stack Size: 3
	+ Stick this grenade to an enemy and wait for it to explode after a short duration!
		- Cannot explode in the air.
	+ Will cling to any surface or player hit.
	+ Will detonate early if a structure it is attached to is destroyed.
* Reduced chances of finding Remote Explosives in Treasure Chests by ~40%.
* Minigun adjustments:
	+ Increased accuracy by 10%.
	+ Decreased recoil by 10%.
	+ Increased damage from 16/17 (Epic/Legendary) to 18/19.
* Greatly improved hit registration of long range Sniper Rifle and Crossbow projectiles.
* Port-a-Fort improvements:
	+ Port-a-Fort tires no longer grant falling damage immunity after players bounce off them.
	+ Port-a-Fort trajectory preview now indicates if it will build with stilts and a ramp.
	+ Port-a-Fort trajectory now turns red if aimed too high.

**Bug Fixes**

* Fixed a collision issue with the Port-a-Fort tires that allowed downed players to hide in them.
* Fixed an issue where Submachine Guns intermittently failed to reload.
* Fixed an issue where Cozy Campfire healed for one more second than intended.
* Fixed an issue where red hitmarkers wouldn’t show when the Rocket Launcher dealt damage.
* The red light on Remote Explosives can no longer be seen through doors.
* Fixed an issue causing consumables from Loot Llamas and Supply Drops to exceed the maximum stack size in a player’s inventory.

### Gameplay

* Short fences will no longer block you from building structures.
* The Duo playlist can be set to "No Fill".
* First shot accuracy is now reset when you crouch, uncrouch, or switch weapons.
* Players now spawn closer to their squadmates on the starting island.
* Moved the groups of spawn points on the starting island to be closer to one another.
* Supply Drop balloon health has been adjusted based on playlist:
	+ Solo: 500
	+ Duo: 750
	+ Squad: 1250
* Supply Drops now spawn twice as high and fall twice as fast.

**Bug Fixes**

* Builder Pro
	+ Fixed an issue where primary fire could be interrupted when releasing aim down sights.
	+ Fixed an issue where sprinting could stop if you switched to build mode and attempted to quickly build a ramp.
	+ Fixed an issue causing player’s weapons to automatically fire after placing a structure and switching to the weapon.
* Fixed multiple issues with Supply Drops:
	+ Balloon collision no longer remains after the crate is opened.
	+ Supply Drops no longer get stuck on structures, trees, or in the air.
	+ Fixed Port-a-Fort tires floating in the air when Port-a-Fort is thrown at a Supply Drop.
* Players no longer take falling damage when landing on top of tires.
* Fixed an issue that caused doors to recoil after quickly spamming the interact input when approaching the door.
* Fixed an issue that switched the wrong building piece to edit mode when attempting to edit a different piece.

### UI

* Self-Service Cosmetic Returns featured has been added.
	+ *Will allow you to return **up to 3 cosmetic purchases for V-Bucks (lifetime)**.*
		- Only eligible purchases made within the past 30 days are able to be returned.
	+ What *can* be returned?
		- Emotes
		- Gliders
		- Harvesting Tools
		- Back Bling
		- Outfits
	+ What *cannot* be returned?
		- Battle Pass
		- Battle Pass Tiers
		- Starter Pack
		- Founder’s Pack
		- Founder’s Pack Upgrades
		- Loot Llamas (Save the World)
		- Event and Weekly Items (Save the World)

**Bug Fixes**

* The Shadowplay Highlights button is visible on the victory screen again.
* Fixed an issue that prevented the Shadowplay Highlights button to function on the Lobby tab after switching to another tab.
* Fixed an issue that removed the “Remove Marker” icon from the map.
* Fixed an issue causing teammates map icons to render under the Battle Bus on the map.
* Fixed an issue preventing certain inputs from closing the Squad Comms wheel.

### Audio

* Improved the sound for multiple Supply Drops spawning together, indicating how many spawned and where they spawned from.

**Bug Fixes**

* Fixed the Supply Drop opening sound not being audible from a distance.
* Fixed an issue causing chest audio to not play in some cases.
* Sound effects for metal doors now play when closing the doors.

### Art + Animation

**Bug Fixes**

* Fixed an issue causing parts of Raven’s clothing to stretch across the screen in the Locker.
* Fixed an issue with the Bitemark pickaxe that prevented the biting physics from working properly.

### Performance

* Improved hitching that occurs on player elimination (more improvements coming in v4.0).
* Resolved hitching that occurred when rendering foliage.
* Reduced hitches on Mac by including precompiled shaders so they no longer need to compile in-game.

### Mobile

* Added an option to enable a Fire button (right side of screen), which can be enabled via the setting ‘Use Tap to Fire’.

**Bug Fixes**

* Fixed interactions where players failed to revive teammates and open chests.
* Fixed an issue where resources being gathered were displayed in the wrong location.
* Fixed an issue in which characters would occasionally move when the map was opened.
* Fixed an issue that prevented friendly structures from being edited.

## Save The World

### Weapons + Items

* Clinger added.
	+ This grenade sticks to targets and explodes a short time later.
	+ Grenade does not damage player built structures.
	+ Can be found in drops in the world, and expires at the end of the mission.
* Noble Launcher added. *NOTE: This will be available on April 25 at 8pm ET*.
	+ Heavy weapon that fires a wave of piercing energy.
	+ Has three charge states:
		- Uncharged (0.5 tile wide)
		- Moderate Charge (1 tile wide)
		- Max Charge (1.5 tiles wide)
	+ Deals energy damage, which is fairly effective against all types of elemental enemies.
* Bacon may now be found in greater quantity…. wherever bacon may be found 🤔🥓
* Adjusted Energy Ammo Costs:
	+ Amount of Energy Ammo per craft increased from 80 to 100.
	+ Drops of Energy Ammo in the world increased by 20%.

### Missions + Systems

* Salvage the Drone mission adjustments:
	+ The Drone will now crash less frequently.
	+ The Drone should no longer crash next to a primary mission defense location.
	+ Completion rewards have been improved to drop a wider variety of items.
	+ Salvage resources have been tripled.
* In Thunder Route 99, destroying mine support structures now grants the correct wood resource.
* Difficulty pylon cost has been returned to a flat cost of 2 BluGlo per difficulty increase.
* *[Rework]* Anomaly
	+ The anomaly can be destroyed by anything doing world damage, including abilities and shooting.
	+ Once the anomaly has been destroyed, you must now retrieve the shards by interacting with them.

**Bug Fixes**

* Concrete corner walls in cities and industrial zones no longer block player built structures.

### Gameplay

* Reduced the resurrect time on Defenders from 5 seconds to 2 seconds.

**Bug Fixes**

* Rifts and Encampments should no longer block projectiles.
* Traps no longer ‘float’ when the wall they are on has been destroyed.
* Corrected an issue where Remote Explosives could not be thrown while sprinting.
* Removed predictive stair rotation that would frequently guess wrong.

### UI

* Controllers can now zoom on the Mission Select screen by holding the triggers.
* Missions can now be selected by double clicking them on the map screen.
* Removed ammo visualization from the HUD due to instances causing it to not reliably fit on screen.

**Bug Fixes**

* Fixed an issue that prevented scrolling through the quest description for the quest, ‘Reunion Tour’.
* Fixed an issue where quest updates would pop up behind the build option HUD.
* Fixed an issue where rewards appeared offscreen on the Mission Select screen.
* Fixed a delay that occurred when leaving a mission after pressing the ‘Return to Homebase’ button.
* Significantly reduced hitching in the Transform menu.
* Fixed an issue where high level players could only hit Power Level 124. They can now get up to Power Level 125.

### Heroes

**Bug Fixes**

* Fixed an issue that caused Bullet Storm Jonsey’s ‘Start Up’ and ‘Start Faster’ perk to not grant the correct amount of bonus rate of fire.
* Fixed an issue where players could shoot during Constructor’s Bull Rush animation.

### Enemies

**Bug Fixes**

* Fixed an issue where certain enemies were showing up too often within the world.

### Audio

* ‘Feel the Base’ shockwave sounds redesigned to be more impactful and have more… bass 🔊!

*Experiencing issues updating, logging in or crashing in Fortnite? Reach out to player support here [[*http://fortnitehelp.epicgames.com/]]*.*