Stone's Throw Species Hierarchy

# Immortal Species

## Pre-Existence Primordial

Not much is known about this entity, other than it was around long before the cosmos and crafted the known universe (Aetheria, the Mortal Plane, the Network, ect).

## Cosmicans

These species are born form the energy of the cosmos itself, and as such have no "parent species" associated with them.

* *Star Swimmers*:
* *Gatekeepers*:
* *Star Treaders*:

## Aetherian Species

These species are the first ones created by the Creators.

### Aetheria Proper

* *Depth Demons*: Creatures that inhabit the Dark Depths and can weave nightmares via the shadows on their back and tar leaking from their body. Despite their crafting of nightmares and horrifying appearance, they are closer to mischievous tricksters than truly malevolent entities.
* *Sanctuary Saints*: Creatures that inhabit the Slumber Sanctuary and craft comforting dreams for mortals via the scales on their iridescent wings. Wise, comforting, and protective of the innocent, Sanctuary Saints often come into direct conflict with Depth Demons.

### The Farlands

* *Snatchers*: Malicious creatures resembling serpents, scorpions, and decrepit puppets that will chase any trespassers to the Farlands with the goal of driving them into the *Fractalis* section. They will then feed off the shattered souls of weaker beings before trying to kill those with a stronger mind.
* *Ravenous Lurkers*: Immense, mindless creatures made of metal and flesh that roam beneath the scorched lands of the "hot" portion of the *Expanse* and are large enough for multiple factions of human-sized lifeforms to live inside them. Creating quicksand-like traps, they draw unlucky trespassers into their maws where the prey must then content with the parasites living within.

# Mortal Species

These species will vary by Star System. Unlike the Immortal Species, which cannot harm species of "higher" rank, there is no such protection against "lesser" species. Unlike the Immortal Species, these are listed in Alphabetical Order instead of power rank.

## Avon Prime Star System

### Precursors

These are species created directly by the Great Greys.

* *Elementals*: Upright beings found in a variety of ecosystems with four arms and two legs covered in fur, scales, and feathers. They are split into seven main tribes representing the seven main elements recognized in Stone's Throw: Agile Cloudjumpers (Air), Dreaded Nightstalkers (Darkness), Headstrong Earthshakers (Earth), Peaceful Oceandwellers (Water), Sharptongued Icebreathers (Ice), Strongwilled Stormsummoners (Lightning), and Volatile Pyromaniacs (Fire). As mentioned, they represent the Elemental category of magic.
* *Shapeshifters*: Lean, humanoid creatures with antlers, a reptilian muzzle, and a long prehensile tail tipped with a stinger. Originally found in equatorial regions near portals, they can now only be found on Kelusia within the Forbidden Isles. They represent the Shapeshifting category of Magic.
* *Raegi*: Beings that could be considered humans were it not for their height, which reached up to 20 feet. Raegi no longer exist apart from a select few, whom will never reproduce, as 90% were turned into Halgi after the *Great Divide*. They represent the Aetherian category of magic, being able to understand the various creatures on their specific planet and having an advanced healing rate.
* *Quads*: Animal-like creatures that take after the tauroid forms often used by Star Swimmers and Ancients (a lower body with four limbs and an upper, humaoid body). As with Reagi, the only Quads that exist in the modern era are those from before the Great Divide. They represent the Enchanting category of magic.
* *Wielders*: Semi-aquatic beings with half humaoid, half animal features that are best known for displaying bioluminescence at night. They represent the Telekinesis category of magic.
* *Waries*: Small, humanoid creatures with wings that are easily recognizable by their stature (4 foot at the max), hovering abilities, and abilities to shrink into forms less than six inches tall. They represent the Alchemy category of magic.

### Scorned

* *Halgi*: Former Raegi cursed with a smaller size (max of 10 feet) after the Great Divide. They only retained their ability to speak to the animals of their respective planets, losing their advanced healing rate.
* *Feral Folk*: Former Quads and disgraced Shapeshifters who were cursed to forever change form in a slow, involuntary manner (evolution). While many retained their Enchanting and Shapeshifting abilities, it was on a much smaller scale (limited forms and the need to study/learn specific enchantments).

### Recents

* *Alphians*: An artificial half human, half animal blend with roots in humans, Shapeshifters, Elementals, and Feral Folk that have a wide range of magical abilities. While specific powers vary by individuals, Alphians gained the ability to shift into five main forms (Feral, Omega, Beta, Alpha, and Primal), control one of the seven elements, and were gifted with 13 lives to help them fulfill their original purpose as tools of war.
* *Humans*: Former Halgi further cursed into an even smaller form 4'6"-6'6" feet who lost all of their magic abilities.
* *Rageryans*: Former Halgi who were forced to undergo rapid evolution with the outbreak of a delay, brain eating disease on Ragerya. They were also blessed with a wide variety of Aetherian abilities (one per individual), regifted a Raegi healing rate, and given a residence to fire/lava to help the survive the complete breakdown of their civilization.
* *Relks*: Former humans that are descended from seafaring explorers who were gifted telekinesis by Wielders.