Berserker

> Screams and laughter can be heard from this great hall, you can see dozens of warriors when you enter it. Some are drinking, others singing or even fist fighting. They feast and fight in the name of the gods of war but all of them thirst for a real fight and of course the monster infested caves seem like a good place to look for it. The more you invest in the halls of battle the more you can invest in the skills of the Beserker class
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See the new player guide for strategy regarding use of heroes, and their gameplay style in the late game. The weapon and armor pages have equipment selection strategies for each hero.

The beserker is a melee class that is highly damage oriented and is able to buff themselves in several powerful ways. Unlike melee classes like Warrior or Hunter, beserker has no methods of doing battle at long ranges, and is instead forced to close the gap.

The Beserker's primary offense skills are all different types of slashes. These slashes can either debuff the enemy or buff the Beserker. The defense skills are all different types of temporary stat buffing abilities. These abilities can be refreshed as soon as they run out, however while active they significantly reduce your max MP. All of the secondary attack options are either used for large AOE damage, or to close the gap faster. The Beserker is also the only class that is capable of wielding two weapons at once, one in the main hand and one in the offhand. The weapon in the offhand will have its damage halved.

Their key characteristic is Strength, granting them +50% more damage, and +50% more petrification resistance than the other classes, per point invested.

## Skills

#### Quick Attack

**Mincer**- Each strike has a chance to slow the enemy down for a while.

* level 1 = +5% damage, +18% chance of imposition
* level 12 = +60% damage, +51% chance of imposition
* level 25 = +125% damage, +90% chance of imposition

**Bonecrusher** - Each strike has a chance to reduce the defense of the enemy.

* level 1 = +4% damage, +18% chance of imposition
* level 12 = +48% damage, +51% chance of imposition
* level 25 = +100% damage, +90% chance of imposition

**Talon of Pain** - Each opponent killed by this attack restores a beserk to a little mana.

* level 1 = +5% damage, +1% mana absorption
* level 12 = +60% damage, +12% mana absorption
* level 25 = +125% damage, +25% mana absorption

#### Special Attack

**Rage** - Beserker receives a bonus to defense against any attacks and damage dealt for a while, plus a bonus to damage dealt for every hit received.

* level 1 = +10% damage, +10% damage absorption, 15 seconds, -15 max mana points
* level 12 = +21% damage, +21% damage absorption, 17 seconds, -15 max mana points
* level 25 = +34% damage, +34% damage absorption, 19 seconds, -15 max mana points

**Rapture of the Battle** - Within for a while each killed enemy restores the beserker portion of health, which depends on the number of target HP.

* level 1 = +6% efficiency of restoring, +25% chance of double efficiency, 10 seconds, -20 max mana points
* level 12 = +17% efficiency of restoring, +47% chance of double efficiency, 13 seconds, -20 max mana points
* level 25 = +30% efficiency of restoring, +73% chance of double efficiency, 17 seconds, -20 max mana points

**Battle Madness** - All damage taken and beserk damage is increased for a while, and Beserk also receives a bonus to the damage dealt for each killed enemy.

* level 1 = +20% damage, 15 seconds, -15 max mana points
* level 12 = +42% damage, 17 seconds, -15 max mana points
* level 25 = +68% damage, 19 seconds, -15 max mana points

#### Power Attack

**Whirlwind of Death** - The beserker rotates, waving an axe and damaging nearby enemies while the button is clamped or mana ends.

* level 1 = -70% damage, -2% mana consumption, -65% move speed
* level 12 = -15% damage, -24% mana consumption, -43% move speed
* level 25 = +50% damage, -50% mana consumption, -17% move speed

**Frenzy** - Beserker attacks a random enemy in the zone of visibility, dealing damage to all who stand in the way.

* level 1 = -30% damage, +5% distance
* level 12 = +42% damage, +65% distance
* level 25 = +114% damage, +125% distance

**Scarlet Reaping** - Beserker waves an axe, causing considerable damage in a large radius around himself.

* level 1 = +30% damage, +10% distance
* level 12 = +85% damage, +32% distance
* level 25 = +150% damage, +58% distance

## Main-Hand Items

***Note:*** Numb. of Runs stands for the maximum amount of times you can start with a piece of equipment in the dungeons after you purchase it, before you must purchase it again. This is listed as (maximum number without upgrading Blacksmith on the Base Screen) / (maximum number with fully upgraded Blacksmith).

SORTING THE BELOW TABLES: The below tables are large - they can be organized by clicking the top of the column you are interested in, to organize alphabetically/numerically according to that column.

***Note***: Two of the above weapons include special effects, listed below. These special effects are bonus enchantments (in addition to the 4 other enchantments for a legendary item), and are not replaceable.

* Halberd: Range - Increases attack radius by 15%
* Rune axe: Battering Ram - Ignore 40% of a raised target shield

The Berserker can also use weapons from the Warrior and Hunter classes. The weapons of these classes are of type Blade.

## Off-Hand Items

Unlike the other classes, the Berserker equips weapons in their off-hand slot at well. When a weapon is placed in the off-hand slot, its damage is equal to the following.

lower number + upper number then divided by 2; divided by 2 again; and rounded down. Some examples with the above weapons:

* Iron axe | 2 + 4.5 = 6.5; 6.5 / 2 = 3.25; 3.25 / 2 = 1.625; rounded down = 1
* Halberd | 3 + 6 = 9; 9 / 2 = 4.5; 4.5 / 2 = 2.25; rounded down = 2
* Rune axe | 5 +10 = 15; 15 / 2 = 7.5; 7.5 / 2 = 3.75; rounded down = 3

In addition, when equipped in the off-hand slot, the weapon's speed and critical hit modifiers are ignored.
NOTE: when equipped in the off-hand slot, the weapon's speed and critical hit modifiers are ignored. Normal weapon enchantments are allowed on the second weapon, and stack with the first weapon - allowing double bounty hunter, double reaping and so on. Double range is a popular enchant to use with the scarlet reaping skill, for very long range sweeping attacks.