Arenas

**Arenas** (or **Maps**, as described in the Patch Notes) are the fields where the match occurs.

Currently, there is only one type of arena shape. The arena has a rectangular shape with diagonal corners. The two goals are on the two ends of the rectangle. During Striker Select, a random variant of the arena is selected for the match.

## Power Orbs

Power Orbs are powerful neutral objectives that spawn around the **Arena** at predetermined intervals. Each Striker touching an Orb restores a percentage of their Stagger Bar, earns a lump sum of Experience and fills a portion of their Energy Meter.

Once in game, up to three power orbs will spawn on the arena at once at predetermined intervals. At first, only their spawn locations will be revealed, then after a short duration the orb itself will appear and become available to be claimed. A striker can claim an orb by touching it. Doing so will grant them Experience, restore a percentage of their Stagger bar, and fill energy meter.

## Map Hazards

Map Hazards are obstacles or alterations to a map. Not all, but most have 1. Map Hazards are specific to each individual map.

* Ai.Mi's App - Center of the map has a hole, that when hit into, will KO the striker. The Core will bounce off the hole.
* Atlas's Lab - Center of the map has a gravity well. The Gravity Well affects both players and the Core. The Core if hit into the gravity well, will arc. If a player or Core hit the center of the well it will explode and knockback everything in its radius. Once exploded a circle on the ground will appear and when the circle completes, the well will respawn.
* Demon Dais - Unique barrier setup that would require you to hit the barrier twice to fully break. Upon either barrier being hit once 'speakers' on the sides of the map will activate, pushing Strikers and the Core away.
* Night Market - Between the 2 pillars in the center of the map are Speed Gates. A player/core that goes through the speed gate will increase in speed for a few seconds. Like the well in Atlas' lab a circle on the ground will indicate it's respawning. If multiple players are between the speed gate, multiple players will receive this buff simultaneously.
* Oni Village - Along the top of and bottom sides are permanent Speed Boosters. If standing along the sides you will gain movement speed, until you step off the surface. The Speed Boosters affect both players and the Core.

## Former Maps

The following variants are not part of the current rotation.

## Patch history

* 2023-05-16
	+ Demon Dais
		- Added
	+ Ahten City
		- Now spawns 6 Orbs per wave instead of the standard 3
	+ Night Market
		- [BUGFIX] Speed gate now grants bonus to all units within its area when it is activated.
		- [BUGFIX]On being hit by the Core, barriers take the standard 1s to fully deactivate (was shorter to match previous visuals)
	+ Oni Village
		- [BUGFIX] Speed zones now better match the visuals and do not extend into the corners.
	+ Tutorial
		- Updated to better teach players how to aim their Strike and Abilities with controllers and on mobile
		- Default setting for Controllers now has Aim Guidance turned off, letting players aim with their movement stick (Left Stick)
		- [BUGFIX] Goal gates now meet in the middle instead of appearing slightly open during tutorial
		- [BUGFIX] Goal gates in tutorial will no longer disappear when they're closed in the tutorial

* 2023-05-02
	+ Night Market
		- Speed Zone recharge time :: 5s → 4s

* 2022-11-17
	+ [NEW] Narrows
	+ [TEMPORARILY REMOVED] Funnel

* 2022-10-6
	+ New Map :: Split
	+ Split will replace Side Streets. Probability of playing on other maps is unchanged.

* 2022-09-18
	+ "Funnel" was added to the rotation
	+ Map probabilities were updated
		- Center Stage : 20% → 16.67
		- Funnel : 0% → 16.67
		- Home Stretch : 30% →16.67
		- Origins : 30% → 33.34
		- Side Streets : 20% → 16.67