The Afterparty

The Fated Heroes in the clutches of I'Llazar

### Members

Aisu of the Blue Hair, Blarg Deaff, Kinsley Faelynn, Raz Rakoten Mauz, Kin Diety, Vivian Estrella, The Harlequin Tale-Teller

### Allies

Naus Araumycos
Fallcrest Army
The Cult of Abominations
Black Legions of Bane

### Temporary Members

Nova Kurimu
Uzume
SLG

### Enemies

Sovereignty of Amoth
Warbands of Gruumsh

### Appears In

The Psion's Night

> "*As is custom, we follow the seven-point synchronicity--representative of the fundamental cycle, itself stable upon the septimal of balance. This is immutable, its variation preserved in major and minor, even among the extremum of ultimitude.*"
> ― The Compendium
>
>

**The Afterparty**, known as the **Fated Heroes** by The Harlequin Tale-Teller, **The Seven Soldiers Who Come** by the chosen of Bane, and as being the **Second Generation of Araumynauts**, is a legendary group of adventurers set on ending The Psion's Night.

## Origins

The organization of The Afterparty was prophesized long before they first assembled, placing their number at seven and claiming they would play an integral role in the end times of the universe. Some prophecies claimed that there were multiple groups of seven that would battle for this right, marking The Afterparty just one group of a larger number. The members of The Afterparty were predestined within The Compendium, and outlined as the "Seven Soldiers Who Come" in the stratagems of Bane.

It was Araumycos who saw the members of The Afterparty and their destinies within the depths of The Dream, eventually aligning events to bring them all together. United by a shared goal of ending the imminent apocalypse, The Afterparty coalescenced near Fallcrest in 1462 AON and joined Naus Araumycos for this purpose.

Currently the number of The Afterparty is sometimes counted as eight because of the inclusion of Nova Kurimu. According to Bane this does not invalidate the prophecy of seven, but instead Nova will play a role in determining the groups ultimate composition.

## Main Members

### Aisu of the Blue Hair

At the steadfast heart in the center of the group shines the star of Aisu of the Blue Hair. Once an eladrin of House Arcticstar, Aisu was chosen as the champion of the Dancing Spirits, usurping his father's position. As he awoke the power of the dancing arts Aisu's power and prominence grew and he eventually ascended to join the Seldarine under Corellon as the Demigod of Dance and Good Health. Now a literal guardian angel, Aisu has endeavored to protect people across the universe from the terrors of the Psion's Night, to raise their spirits in the darkest times, and to preserve what may yet be saved.

A being of divine energy, Aisu is powered by the spirit of dancing and is capable of channeling this energy to lift up and support his allies. Through this power he can also summon Dancing Spirit allies or his daughter, Nova, from his personal demiplane. He is also a studied master of arcane magic and knowledge, having plans, preparations, and spells ready for most occasions. While Aisu is not a fighter, he is quite adept of shielding himself and others from harm. Aisu is immune to the mortal bearings of things such as fear and remains a cool head amongst the group, helping keep their plans well-developed and on track. Simultaneously he is a source of light, kindness, and levity to counterbalance the gloom of the apocalypse.

Aisu was originally a member of The Party alongside Blarg and Raz, and maintains a close kinship with them as a result. In particular Blarg and Aisu have grown to regard each other as blood brothers over many years of unlikely friendship. Nova Kurimu is Aisu's daughter with Luna Starleaf, another former member of The Party.

### Blarg Deaff

Blarg Deaff is a name both respected and feared wide and far. His strength is great and terrible, to the chagrin of any who find themselves his enemy. The last son of Andask, the Ruby-Red Dragon, Blarg was once a marauder legend of the Iron Circle. Yet many years rebuilding a family life with The Party and particularly Aisu Kurimu led him to channel his violence towards good. In addition to being a half-dragon of immense power, Blarg is the chosen Vessel of Torog. His soul being sold to the Torture God, a piece of Torog himself lives inside Blarg, bound to give the dragonborn power in exchange for his aid in liberating Torog from his prison.

Torog's blessing makes Blarg almost indestructible; pain merely empowers him and damage that would incapacitate others is mitigated by unholy perseverance. In exchange, however, Blarg's physical body has begun to irreversibly decay. Scales and flesh fall off to reveal exposed bone, still walking, for he cannot die until his debt to Torog is paid. While not particularly intelligent, decades of combat experience make Blarg wise in unexpected ways. While many view Blarg as a mindless murder machine, he in truth maintains a deep seeded resolve to protect his allies, whatever the cost.

Blarg was originally a member of The Party alongside Aisu and Raz, and maintains a close kinship with them as a result. In particular Blarg and Aisu have grown to regard each other as blood brothers over many years of unlikely friendship. Blarg considers Aisu largely responsible for turning him away from his past life as a blood-crazed marauder and views Nova Kurimu as a niece.

### Raz Rakoten Mauz

The inventor Raz Rakoten Mauz is the shipwright of the Naus Araumycos, pilot of Daybreak, and the mechanical glue that makes The Afterparty's endeavors possible. Born a gnoll and doomed to die an early death due to poisonous paint during the events of AHOSP, Raz transcended all expectations and ascended beyond his mortal form by making a new body of metal and machine. As first-ever gnoll inducted into the Hammer Monastary, Raz learned his engineers craft from the very best, selling his inventions and traveling the universe to learn from the gods themselves. Having perfected his craft, Raz retired to Mechanus to continue tinkering with his brosband Gerry until he was called out of retirement by Vivian. Accepting a job as chief mechanic to Naus Araumycos, it was Raz would took the Great Dreaming Fungus and transformed it into a massive Astral Ship.

His mechanical body makes Raz incredibly versatile and resilient, capable of continual addition and upgrade. He is further aided by a host of robotic companions of his own invention, the most notable of which is SLG. Incredibly driven, Raz always seeks to expand his arsenal, exploit new opportunities, and adapt to changing situations to make the most of them. His spark of genius never fades and no matter the circumstances he can be counted on preparing some new invention to improve The Afterparty's performance.

Raz was originally a member of The Party alongside Aisu and Blarg, and maintains a close kinship with them as a result. While Raz departed from the other Party members long ago in his pursuit of immortality, they always remained a source of inspiration for him. Raz is in a committed bromance with his best bro Gerry.

### Vivian Estrella

To the people struggling to survive in the apocalypse, Vivian is sometimes known as the Maiden of Pyre, a reserved but persistent force against its unending dangers. She is the longest serving follower of Araumycos amongst The Afterparty, having watched as all her former companions were lost before the latest generation replaced them. Unbeknownst to most newcomers, Vivian was among those who inadvertently started the apocalypse by aiding Him in A Cry in the Dark. This guilt hangs heavy over Vivian, and it a core reason why she endeavors so vehemently to rectify the current situation in the service of Araumycos.

A decade's worth of battling the agents of Amoth across the universe has forced Vivian to develop her skills and become a first-rate pyromancer. Seemingly marked by fate, Vivian's ability has manifested incredibly quickly and may be influenced by The Fated Phoenix, a mysterious entity somehow tied directly to her. The Phoenix appears at apparently random conjunctions and its flames support Vivian's own. Vivian herself is very timid, having been a former slave and her life afterwards largely shaped by the events of A Cry in the Dark. Nonetheless, when taking initiative, she becomes one of the most dangerous firebrands of The Afterparty.

Vivian was originally a member of The Underparty, and is the last known active member. She sought out Raz a year before the campaign's start under the direction of Araumycos, and the two became friends while Raz built the Naus Araumycos.

### Kinsley Faelynn

Many whisper the name of the Hoarder of Souls with fear and loathing, but Kinsley cares little. She has worn many masks and served many powers, though never held much loyalty beyond the pursuit of power of her own. For now she claims the auspice of Devil Princess, a warlock of Asmodeus, as well as Vampire Mistress of her own cult. Misfortune and circumstance have brought Kinsley far. She was once a lowly warlock to a incubus who she quickly betrayed when convenient. His retribution was the murder of Kinsley's girlfriend and potential fiancé Rosie Valentine. Driven to madness, Kinsley has long sought to reclaim Rosie's lost soul by ripping them out from anyone else.

Kinsley is uniquely skilled in the process of taking souls from the slain. She hoards those useful for her pursuit of Rosie, but most others are eventually consumed to empower her. While Kinsley is a murderer without empathy, she holds the fiendish backing to continue these exploits uncontested. Despite her appearance, Kinsley's nature as a vampire makes her incredibly physically strong and her devil magic is ranked among the dukes of hell. Kinsley lacks the altruistic desire to save the world common among most other member of The Afterparty. Instead her allegiance is more of practicality: she cannot continue to reap souls and search to revive Rosie if the world is destroyed. In spite of her overall 'evil' demeanor Kinsley truly just lacks any notion of alignment, and is willing to work with anyone and anything if it suits her, without much care for how the rest of the world perceives it.

Kinsley was originally a member of The Wildparty, although her connections with most members are now strained. However it was EĀ Kogane who brought Kinsley to status in the Nine Hells in exchange for a levy of her reaped souls. Her brother is Shnowdy Faelynn, whom she tortures within the Hells for fun.

### The Harlequin Tale-Teller

The Harlequin Tale-Teller, better known simply as Telltale, does not consider themselves among the Seven Heroes of The Afterparty. They are a servant of Avandra and is a changeling who once acted as performer to the gods before taking up the task of recording the storied lives of mortals to regale to her patron goddess. Telltale became aware of the coming of the Psion's Night and rise of the Seven Heroes through The Compendium, of which they possess the current timeline's sole copy. Decoding it piece by piece, they secretly watched the Afterparty members long before revealing themselves to join their group. They are a chronicler, sent here to observe the others on their grand quest to save existence, rather than an active participant. However, despite their assertions, Telltale's presence has necessitated their growing intervention within the story they're supposed to be merely recording.

Telltale is an actor not a fighter, excelling in nearly any sort of task outside of combat. They still contain a divine purpose and notable reservoir of power, however. Telltale prefers to impact events in the subtlest ways possible, particularly through the manipulation of fate and luck. While they prefer to remain a passive observer of most situations, Telltale avidly seeks to learn the many varied stories the Afterparty may intersect with, all the while subtly edging the group onwards towards their grand objectives. Of everyone Telltale holds the greatest amount of faith in fate itself, believing it to be a divine force guiding the hand of the adventurers to their destiny. In regards to their companions, Telltale watches mostly with amusement.

Telltale is well aquatinted with all other members of The Afterparty on account of studying their lives in The Compendium and secretly observing their most prominent moments. Yet in return few know much about Telltale's history or quite how much information on the course of their futures the Tale-Teller has gleaned from The Compendium.

### Kin Diety

Kin is the aftermath the apocalypse that destroyed the world, and his grizzled determination to stop it *any* cost often pits him against the grain of his companions. Hailing from a future timeline in which the end times reach their catastrophic conclusion, Kin arduously traveled to the past via a single-use spell contained in The Compendium. Growing up in the height of the apocalypse has hardened Kin and long term exposure to the psionic radiation of the time has vastly accentuated his natural psychic abilities. Intent on using whatever tools at his disposal to end the existential threats, Kin mastered psionics to utilize Amoth's own power against it.

Kin's psionic abilities focus on illusions, projections, and materialization. He is able to conceal much of his true form and actions from those around him, while summoning illusory copies to strike at enemies. While a supposed master of swordsmanship, this too is an illusion manifested through his psychic attacks to obscure their true nature.

Kin is a loner who works only with the rest of The Afterparty out of necessity. Having lost his original timeline to the apocalypse, he cares and knows little of pleasantries. Instead he focuses entirely upon the task at hand and is willing to do whatever it takes to bring victory, even if the others disapprove. He has a notable dislike for the divine as the gods failed to save his universe.

The existence of Kin is the side effect of Psych Diety's impact on the timeline, with Kin being an alternate timeline variant of Psych for the current trajectory of the future. Consequentially a number of the Afterparty members have met other versions of Kin. Aisu, Blarg, and Raz were all companions of Psych within The Party, while Vivian was companions to Oesis Diety in The Underparty, and Telltale has observed all three.

## Companion Members

### Nova Kurimu

The daughter of Aisu Kurimu and Luna Starleaf. Some accounts would list Nova as the eighth member of the Seven Heroes, while others contend her role among the seven simply has not been defined yet. Nova is less experienced and powerful than the rest of The Afterparty, but she in continually learning to improve herself. She is notable for her martial prowess, having been trained by Blarg Deaff (her adoptive uncle) personally, and passed the trials to become one of the Beast Guard.

As the severity of The Psion's Night became apparent, Nova and her father decided to enter into a pact, binding Nova to Aisu's personal demiplane. As a result Nova's existence is ethereal, and while Aisu is capable of corporeally summoning her, she cannot be killed and simply returns to the demiplane when 'destroyed'. The consequence of this powerful arrangement is that Nova is physically tied to her father, and the two are incapable of fully separating.

Similar to Kin Diety, Nova has a distaste for the divine and the gods, seeing them as weak and ineffectual for letting the world reach such a ruined state. Having also been raised amidst the apocalypse, she and Kin share comradery in many of their outlooks, and is perhaps the closest to a friend Kin has among The Afterparty. Fully aware her own talents are lacking compared to her companions, Nova is eager to learn from them and one day incorporate their skills with her own.

### Uzume

Uzume is the Dancing Spirit born of and representing The Ross, the dance move invented by Aisu of the Blue Hair. As the embodiment of Aisu's personal dance move, as Aisu has increased in power so has Uzume. While originally a meagre familiar during the events of AHOSP, Uzume has grown into a much larger spirit by The Psion's Night. Easily summoned by Aisu for short periods, she joins The Afterparty on the field of battle and acts as an extension of his will.

### SLG

While Raz Rakoten Mauz has developed countless robotic assistants over the years, all pale in comparison to SLG. Short for 'Silly Little Guy', SLG outwardly appears little different from the litany of other robots in Raz's service. Yet underneath the surface is SLG's true power and potency. He is a true A.I., capable of independent thought, emotion, and sentience. This core was developed by Raz compiling all data he had gathered on The Party to develop a being that was emblematic of central values which made them all great. Thus SLG has the strength of Blarg, the defense of Aisu, the skill of Zander, the audacity of Enel, the resolve of Psych, and the silliness of Luna.

In addition to these personalities giving SLG sentience, they also make him unusually adept at combat. In martial capability SLG outmatches even Raz and is able to hold toe to toe against Blarg. He is particularly specialized in protection and has guarded against strikes that few others could endure. SLG's personality core is uploaded into Raz's mainframe and merely projected into a body whenever Raz summons SLG, meaning that he cannot be truly destroyed unless Raz is. This also allows Raz to outfit SLG with a number of different potential bodily configurations for different tasks.

SLG cannot speak in typical sentences. Instead he communicates by saying 'beep boop' with a number of inflections. Raz notes that SLG loves everyone and is incapable of hate, with Raz redirecting all of the emotion into himself (claimed to then be used to hate Elong Tusks even more).

## Supporters

### Gerry

Gerry is a former Elite Minion for Organized Villainy and the best bro to Raz Rakoten Mauz. The two have shared a long and intimate relationship as bros, having originally been enemies who fought each other during AHOSP. After having a "bro moment" the two joined forces. As their bromance grew, Gerry helped Raz with his fledgling inventor's career and Raz eventually broposed to Gerry. Making their fortune inventing and selling weapons, Gerry retired to Mechanus with Raz, only to be pulled back into action by Vivian Estrella. The two remain a duo inseparable in their bro hearts, even among the ultimatude of the apocalypse.

Gerry is Raz's deputy and the assistant mechanic to the Naus Araumycos. He doesn't join The Afterparty on their missions, staying behind to maintain the vessel in Raz's absence. Nonetheless Gerry is quite skilled in combat, being one of the only known Minions capable of the 'aiming' technique. He has also received cybernetic upgrades from Raz, with his right arm now begin replaced with a Hammerlock Cannon, emblematic of he and Raz's first joint invention.

### Mniath

The Cult of Abominations is a group of devils and mortal fanatics bound to Kinsley Faelynn through fiendish pact or insane devotion. Mniath leads their number as the Chief Merregon, a servant directly to Kinsley's whims and who delegates her desires out among her followers. Mniath is without much of an independent mind and is wholeheartedly loyal to carrying out any task Kinsley requests. Elsewise, being a merregon, he is a devil with a lack of any other personality beyond his duty.

Mniath is clearly expendable, caring as little for his own life as Kinsley cares for him. He knows full well that should he fall another Merregon among Kinsley's ranks would instantly fulfill his place. He thus is content being a background character, a mere accessory to Kinsley's story.

### Bane

Having been slain by Maglubiyet, the god Bane's memories are compiled within The Black King, a chess piece capable of manifesting his thoughts to those that hold it. This aspect of Bane was gifted by the dead god to The Afterparty to assist them on their quest, believing its aid invaluable. Bane is a constant source of information for the group, providing insight and advice whenever required.

Bane's loyalty is self-serving. He views The Afterparty as an integral part of his plan to save the universe, and thus their victory is his own. He also seeks to allay their insecurities and self doubts, keeping them focused on the task at hand as a makeship 'team therapist'.

### Daybreak

As The Afterparty embarks upon their quest to stop the apocalypse, they are borne upon the vessel Daybreak. In addition to being a state of the art Astral Skiff, Daybreak is also installed with an artificial intelligence which operates its automated systems while communicating with The Afterparty. Daybreak relays important information to its crew and makes humorous quips as a result of its Sass Module.