Clippity-cloppity? Tap Away!/Enemy

## Clippity-cloppity? Tap Away!

**Clippity-cloppity? Tap Away!**

**Parts**
* Body

**Skills**
 **Body**

**Breadwinning!** 42 (40+2) Atk Weight ⯀**Amt.** x

 **Body**

**Make Some Riches!** 42 (40+2) Atk Weight ⯀**Amt.** x  [On Hit] Gain 2  next turn

 **Body**

**Thoroughly Amusing!!** 42 (40+2) Atk Weight ⯀**Amt.** x  [Heads Hit] Take 3 damage [Heads Hit] Take 3 damage

 **Body**

**Twinkle☆Sprinkle Spinny!?** 42 (40+2) Atk Weight ⯀**Amt.** x [On Use] Lose 10 HP; Skill Power +2 [On Hit] Inflict 3  next turn

**Passives**

**You Must Become Strong**At the start of the turn, gain 1 .

**Wavering Desires**While , the unit gains 2  and 10 , gains 1 skill slot, and changes behavior.

**Ensnaring Desires**The unit becomes  every time it loses 30% of its HP.

### Behavior

#### Attack Pattern

Clippity-cloppity? Tap Away! starts with 1 skill slot, gains an additional skill slot on every even number turn, stopping at a max of 4. However, its specific skill rotation is constant, much like the Enchantee and Posessee.

If Clippity-cloppity is not desirous, it has the following skill rotation, using skills starting from the left most and progressing right for its remaining skill slots:

- Skill X, Breadwinning, Skill X, Breadwinning

Where Skill X has a 50/50 chance of being Make Some Riches or Thoroughly Amusing. These are not mutually exclusive, meaning it can use two of the same skill or two different ones at an equal probability.

If Clippity-cloppity is desirous, it has the following skill rotation, also progressing from left to right based on the amount of available skill slot. It also gains an additional skill slot, going from a range of 2 to 5 skill slots (realistically, 3 to 5 because it cannot be desirous turn 1)

- Twinkle☆Sprinkle Spinny, Twinkle☆Sprinkle Spinny, Twinkle☆Sprinkle Spinny, Breadwinning, Breadwinning

#### Events

As soon as the first enemy becomes desirous or is suppressed, an abnormality event becomes unlocked. The next time an enemy would become desirous (even if they are suppressed) the event occurs.

**Combat Event**
**Strips of pink ribbons float this way.**

A voice travels between the fluttering ribbons.

“What is your desire?”

“Put me on.”

“I’ll carry you wherever you wish to go.”

The suggestions are incredibly suspicious, but for some reason, the Sinners are struggling to decide what to do.

What do you say?

**Put on the shoes.**
“Yeah… This is good.”“It’s all smooth.”The Sinners expressed their fascination.Those ribbons had turned into shiny pairs of pink shoes.Now, everyone will be able to go wherever they want.Probably.
**Refuse.**
“Snap out of it! Whatever it’s telling you, it’s all lies!”Someone shouted.Thanks to that warning, you realized that baubles of greed adorned the ribbons.You have to untie the desire-laden knot.

**Who can undo the knot?**
 Pride/  Gloom Advantage:  ≥ 7No Advantage:  ≥ 9

 **Check Passed**

“Aargh…”“My head is pounding.”“Nnh… Was just getting good.”The ribbons binding the team scattered and melted away.“Freedom! Freeness!”An unfamiliar voice reaches your ears, but for now, you should help the Sinners recover first.

**For the remaining turns, all enemies gain 3  and 5 .All enemies will no longer become .**
 **Check Failed**

The pink ribbons ended up enshrouding everyone.You can’t find the strength to resist, or even think.It seems…You’ll be forever unable to escape.

**All allies lose 15 HPAll allies gain 5 All enemies become**

## Luxcavation Lv20

**Clippity-cloppity? Tap Away!**

**Parts**
* Body

**Skills**
 **Body**

**Breadwinning!** 22 (20+2) Atk Weight ⯀**Amt.** x

 **Body**

**Make Some Riches!** 22 (20+2) Atk Weight ⯀**Amt.** x  [On Hit] Gain 2  next turn

 **Body**

**Thoroughly Amusing!!** 22 (20+2) Atk Weight ⯀**Amt.** x  [Heads Hit] Take 3 damage [Heads Hit] Take 3 damage

 **Body**

**Twinkle☆Sprinkle Spinny!?** 22 (20+2) Atk Weight ⯀**Amt.** x [On Use] Lose 10 HP; Skill Power +2 [On Hit] Inflict 3  next turn

**Passives**

**You Must Become Strong**At the start of the turn, gain 1 .

**Wavering Desires**While , the unit gains 2  and 10 , gains 1 skill slot, and changes behavior.

**Ensnaring Desires**The unit becomes  every time it loses 30% of its HP.

### Behavior

The behavior is near identical to the base form of Clippity-cloppity, but with a shorter.

#### Attack Pattern

If Clippity-cloppity is not desirous, it has the following skill rotation:

Turn 1 - Skill X

Every other turn - Skill X, Breadwinning

Where Skill X has a 50/50 chance of being Make Some Riches or Thoroughly Amusing.

If Clippity-cloppity is desirous, it has the following skill rotation:

- Twinkle☆Sprinkle Spinny, Breadwinning, Breadwinning

## Luxcavation Lv30

**Clippity-cloppity? Tap Away!**

**Parts**
* Body

**Skills**
 **Body**

**Breadwinning!** 32 (30+2) Atk Weight ⯀**Amt.** x

 **Body**

**Make Some Riches!** 32 (30+2) Atk Weight ⯀**Amt.** x  [On Hit] Gain 2  next turn

 **Body**

**Thoroughly Amusing!!** 32 (30+2) Atk Weight ⯀**Amt.** x  [Heads Hit] Take 3 damage [Heads Hit] Take 3 damage

 **Body**

**Twinkle☆Sprinkle Spinny!?** 32 (30+2) Atk Weight ⯀**Amt.** x [On Use] Lose 10 HP; Skill Power +2 [On Hit] Inflict 3  next turn

**Passives**

**You Must Become Strong**At the start of the turn, gain 1 .

**Wavering Desires**While , the unit gains 2  and 10 , gains 1 skill slot, and changes behavior.

**Ensnaring Desires**The unit becomes  every time it loses 30% of its HP.

### Behavior

The behavior is identically to the base form of Clippity-cloppity.