Percival Vival

Sir Percival Vival was a character played by Tropingenie in [campaign name TBD]. He was a level 20 wizard, who specialized in illusions and mobility, and preferred the storm-related and shadow-related spells. He also masqueraded as a rogue, filling in the position using his high skill ranks.

Because of the events in City of Mutations Percival gained a level.

## Backstory

### An Autobiography of Sir Percival Vival Volume 1: Brief perspectives on the first journal of the rogue wizard

Written by Percival Vival, Malgath Holadan, Ph.D., Cogrig Goodlich, M.D. & volunteers from the Historical Society of Wizards
Commentary by Jonmag Coinbeard, Ph.D.
Historical accuracy verified by N. Aslo

#### Abstract

In this volume of the autobiography, an introduction to Sir Percival Vival's life prior to being a wizard is covered. Various events from the earlier times of his saga (200-2000) are discussed through excerpts from Sir Vival's first journal, a running commentary on said journal by Dr. Jonmag Coinbeard, and a brief exposition by Cogrig Goodlich, M.D. A short dissertation on current theory surrounding Sir Vival demonstrates the research findings of Dr. Malgath Holadan.

## Character

### Appearance

>
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> *"You see a man, clad in an expensive looking robe. On his arm is a mitril buckler, and at his back are two longswords. Evidently, one is his spare, as it is of vastly inferior quality to the other. His rugged horse snorts as he draws alongside, and the gaze of a veteran settles on you."*
>
> —Jeb, during character creation
>
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>
>

For a wizard, Percival appears almost unlike one. His regal robe, he covers with a camouflage cape, and a light mantle that covers his face. His only other visible headware is the bottom of a thick-lensed gold-framed monocole, with a weighty chain. The sleeves of his robe are covered and held in place by plain leather bracers, and a mithral buckler adorns his right arm. Hidden in a wrist-sheath under his left bracer is a wand, which even some of the most skilled eyes might miss. On his hands he wears what appears to be workman's gloves, underneath which lie magic rings. An expensive tunic, and the robe covering it, is lashed tightly to his body by a belt with a large platinum buckle. Plain, but well made and high-quality black trousers cover his legs, ending at his tight-fitting black leather boots. Longsword of different make and quality are in sheaths at his back, and a quiver containing arrows, magic rods, and an unstrung longbow is at his hip.

### Personality

For one who has lived over 4000 years, Percival could be described as "chill." He isn't the most charismatic fellow, but one of his mantras is to roll with whatever punches his long life throws at him. He does, however, care quite a bit about his karma: Having died and been through reincarnation many times, all with his memory intact, he has no desire to spend longer than necessary atoning for his sins; thus, he behaves quite accordingly to how one might expect a Paladin or other person of Lawful Good alignment to behave.

## Campaign

### [Campaign Name TBD]

#### Session 1

As in the contract, when the day came, and the last god disappeared, the world went mad. They entered the starstone in Absalom, just as the ruling elites of the UK had ruled, and found themselves in a nice waiting room. After introductions, they left the room.

Passing through the only doorway, Percy felt a familiar sense: As if, were they able to die, they would have. Beyond the doorway was a long hall. They passed through, for many rooms with words of encouragement, and posters of suicide prevention.

Upon reaching the TIE room, Percy quickly solved the puzzle—he could see through invisibility and the like using his robe of eye.

The next room, when the sorcerer mentioned he suggestion to answering the riddle— suggesting “roads,” Percival said “Or, perhaps a wall.”

Thus, they quickly passed through the room.

Then, they were stumped at a room which was a mile of sand. Percy considered teleporting, but decided against it.

After seeing that the gas, that was actually Samantha, had gone through the keyhole, Percival cast Wind Walk and made it through the room.

The next room, which was a room in which their loved ones and a dagger appeared. Percy felt an immense sense of shame: nobody had shown up for him.

“I feel bad. I literally have nobody I care for.”

He went with the sorcerer to meet her sisters.

Then, he sat and chatted with the Sam Normans. Eventually, he asked the sorcerer if she could cast Mage’s Disjunction, which she could and did.

As the others discovered ways to send the loved ones away, Samantha asked someone to perform a combat maneuver on her. He violently grasped her from behind, and with a hearty roar he german suplexed her.

Every vertebrae in her spine, and than many more, shattered with violent cracks and snaps, like gravel being crushed [1].

“I’m a wizard!” he shouted, as he brandished dual longswords triumphantly.

Then, breathing heavily, he slumped down, and apologized. Sheathing his swords, he left the room to calm down. Then, sense he had returned to the desert room, he fell flat on his face with his swords splayed to the side.

When Jonathan got stuck outside the sadness room, the sorcerer asked Percival for some help. He offered to attempt to teleport Jonathan back into the room. After conversing with Jonathan, and confirming he was willing to teleport.

Percival teleported, but when he reappeared, Jonathan wasn’t with him. They heard a short scream, then all of the sorcerer’s loved ones disappeared—evidently, Jonathan had “died” inasmuch as an immortal could die.

“I am so, so, sorry. I did not think that would happen.”

Both he and the sorcerer were horrified.

They made their way into the next room: the waiting room. First, Hai Moshi Moshi went in, then left the room as recon. With the sorcerer’s many transmutations, it was a simple matter for Percival to wait the century.

It may have been a short time for him, but it was the best short time of his life.

But, what greeted them once they left the room was the moment Percival had dreaded: The boss room. They sat down to discuss strategy, and Percival whipeed out not one, but two golded books, mentioning his stronges sealing spell “Scribe’s Binding.”

## OOC

The GM of the one-shot, Zerxrez, allowed a few special features:

* Tropingenie had no limit on the number of traits he could take, and took all the traits RAW (which included a trait that doubled his starting gold from ~880 000 to ~1 700 000)
* For every paragraph of backstory 10 bonus HP was granted

Character Sheet:

* Main character sheet
* Inventory
* Traits Spreadsheet

While the campaign had a second session, Tropingenie was unable to attend and, thus, the character was not present for the finale of the campaign.

[1] Natural 20 CMB check, +30 for a total of 50