Invictus Maneo/Eraser Head

**“**I don't have time for such leisurely events.**”**
— Invictus Maneo selection quip
**Shota Aizawa**, also known by his Pro Hero alias **Eraser Head**, serves as the homeroom instructor for Class 1-A in U.A. High School. Like the other teachers, he teaches his students how to become Heroes as well as how to control and take advantage of their quirks. Though he does care for his students and does all in his power to ensure their safety, he is an apathetic man with high expectations of his students, often manipulating them into doing their best through his “rational deceptions”. He is stern and cold, doing whatever it takes to do his job.

Eraser Head originates from the 2014 manga My Hero Academia, and his home stage is U.A. High School.

## Basics

Eraser Head is a dynamic lightweight character that may not exceed in offense or defense, but makes up for it with his immeasurably strong grab game. He has near-full stage control and he's difficult to approach, and with his speed he can spell the end for characters who can't handle pressure.

Eraser Head is something of a gimmick character because of his reliance on his long-ranged binding cloth weapon, which makes up the bulk of his attacks. This cloth usually cannot make the enemies flinch and deals minimal damage, but it can rack up damage really quickly thanks to how quickly and almost effortlessly Eraser Head can whip it. Whether spinning it around himself in his neutral air, jabbing with it from several meters away, or making it strike particularly hard in his heavy tilt attacks, he has stage dominance that cannot be argued against. His specialty is in his grab game, able to grab from a ridiculous distance (though it can be foreseen) both from the ground and air. Once he grabs the target, he'll bind them and have several options left: he can either smash them against the floor, hurl them straight into other foes, or hurl them off-stage.

However, he has abysmal defense and his offensive output is terrible, and when combined with him having limited options for launching his opponents, he is really difficult to play. On top of that, his key special is difficult to master.

## Specials

* **Special A: Disable**
Eraser Head glares at his target, disabling their specials and gimmicks. This negatives any high-priority special attacks from reaching him and locks his foes' potential temporarily. They're locked in place until his Disable gauge dries out in 3 seconds (he blinks) or he turns away. Landing hits gradually fills the gauge.
* **Special B: Capture**
Eraser Head stretches his cloth over a massive distance. It can be read and easily avoided, but if Eraser Head catches a target, he will bind them and then he throws them away, forcing them to try and break free by mashing jump. Escape becomes more difficult with the more damage they've taken.
* **Special C: Air Boost**
Eraser Head coils himself in his binding cloth and boosts in one of eight cardinal directions depending on the player's input, which covers a moderate distance before having him fall helplessly. There are no special attributes to Air Boost nor does it have any hitboxes, meaning he's left vulnerable while boosting.
* **Special D: Whip Back**
Eraser Head will whip his binding cloth forward, which deals minimal damage but can stun targets if its tip hits. Its real use is for rebounding projectiles and the cloth's length turns the enemy around and reverses any momentum they've had, potentially disrupting his foes' recovery tactics.
* **Showstopper: U.A. Staff Go!**
Eraser Head reaches his hands forward, trying to grab a target. If successful, he will summon some of his fellow U.A. Staff: Present Mic, Electoplasm, Snipe, and All Might. They'll use their respective abilities to attack the foe while Eraser Head assists with his whips, with All Might finishing with the United States of Smash.