The Outside World

The Outside World is a track with a fair amount of air sections.

## Shortcuts

The Outside World has some shortcuts, of which one does not require any items.

### Shortcut 1 - ISC

The first shortcut takes place right after the long straightaway. To the right there is a ramp that can be accessed via a Cradle or a Reverie, which allows the curve to be taken much tighter, saving a fair amount of time.

Getting onto the ramp itself is somewhat tricky, and failing it is dangerous as it will force a respawn rather than a simple bonk against a wall, so be mindful when attempting it.

### Shorcut 2 - NISC

The second shortcut takes place at the end of the ramps section, and allows the last curve to be cut off.

To perform without items, switch and hold down upon leaving the third and final ramp. This will give you enough air to cut off the gap to the left, skipping the last turn. In order to reach the third ramp, it is generally better to fly directly over the second ramp rather than trying to use all three.

If you have a Fan, you can instead use it at the second ramp which will give you enough air to cut across the gap without having to go all the way to the third ramp.

With a Cradle or Reverie, you can do a similar shortcut from a yet earlier ramp.

## Paths

At the beginning of the course, there are many boost rings that lead onto a dark platform. There is a small blue, winding path to its right. It is fastest at the start to hug the left side of the pillar and go directly towards the blue path, rather than going onto the large platform to the left.

However, on lap 2, an entirely new option arises, where a wall goes away and you can go directly from the initial ramp to cut to the right side of the pillar and straight to the landing platform.

Incidentally, this path can also be taken on lap 1 with a cradle.

After the S-bends, there is a spinning wheel blocking your path. You will need to go either to the left or right of it to make it across, so pick whichever side is more open at the time. If unsure, or it looks about even, it is generally better to go for the left side since not only is it the faster route but the wheel is spinning clockwise so you will gain more space on the left as time passes.

Directly after the wheel are several intertwining paths. It is fastest to take the left-most route for all but the last splits. For the last split, characters with low air will want to take the right path, while high air characters can take the left path which allows for some airtime to be had upon entering the long straightaway. If taking the left path, be mindful not to gain too much air as the bridge above the road is a deathplane.

At the ending ramps section, there are several options of ramps to go for, but the fastest path is always the right ramps. There is virtually no reason to ever take the left ramps.

## Strategy

The Outside World is a track where characters with high air will generally do well, with many flying sections. There are also a few notable locations where offensive spells can be dangerous. This includes the long straightaway, where Amulets will have a high chance of connecting, and the ending ramps section, where getting hit can put you in a bad position, either respawning, or not lined up properly to take the ending shortcut.

## Trivia

* This track, Redevelopment Area A, and Redevelopment Area B all share the same song.
* This track takes place outside of Gensokyo.
* It is not explained why the characters have traveled outside of Gensokyo, or why there is even a race track present.
* Rumor has it that it is the "exhibition" of a certain youkai.