SMITE Version 3.21.3730

# 3.21 - Arbiter of the Damned | November 8, 2016

## New God: Thoth - Arbiter of the Damned

###  Dead Reckoning (Passive)

Each Time Thoth kills an enemy, he adds their name to his book, learning more about their weaknesses. For every 30 names in his book, he gains a stack of 4 Magical Penetration. At level 1 he can gain a maximum of 1 stack, 2 at level 5, 3 at level 9, 4 at level 13, 5 at level 17.
###  Hieroglyphic Assault

Thoth begins to gather magic from the air, ignoring the Basic Attack Movement penalty and conjuring 3 Hieroglyphs. His next 3 Basic Attacks pass through enemies and do Ability Damage (35/55/75/95/115 +25% Magical Power) instead. Cost: 60/65/70/75/80. Cooldown: 8s. If these attacks pass through the Glyph of Pain, their range is increased.
###  Evade and Punish

Thoth dashes in the direction he is currently traveling. After dashing for 5s. Thoth's next basic attack instead fires a magical projectile at the target which slows (20/25/30/35/40%) and deals ability damage (70/110/150/190/230 +60% of your Magical Power). Cost: 70/75/80/85/90. Cooldown: 18s. Slow Duration: 2.5s.
###  Glyph of Pain

From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectile passing through the glyph receive increased damage (15/25/35/45/55 +10% Magical Power), and a range increase of 30. Cost: 60. Cooldown: 5s. Thoth and allies Basic attack projectiles receive a reduced damage bonus (5/10/15/20/25 +5% Magical Power), but no range increase.
###  Final Judgement (Ultimate)

Thoth begins summoning pages from his book, up to a maximum of four. When all four have been summoned, he sends them forward damaging (360/440/520/600/680 + 140% Magical Power) all enemies in their path. Cost: 90. Cooldown: 75. Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of pages currently summoned.
## New God Skins

* **Sanguine Scribe Thoth**
* **High Noon Sylvanus**
* **Igneous Terra**
* **Baron Frostchild Ymir**
* **Heebee Chibi Hades**
* **SWC 2017 Heroine Amaterasu**
* **SWC 2017 Hero Apollo**
* **Convention 2017 Khepri**
* **Camazotz Mastery Skins**
* **Sylvanus Mastery Skins**

## New Voice Packs

* Thoth
* High Noon Sylvanus
* Igneous Terra
* Baron Frostchild Ymir
* Heebee Chibi Hades
* SWC 2017 Heroine Amaterasu

## New Emotes

* Bakasura Dance Emote
* Thunder Sticks Global Emote

## New Ward Skins

* **Demonic Pact Ward**
* **SWC 2017 Ward**

## Odyssey 2017

* New Odyssey content being added in 3.21:

* High Noon Sylvanus
* Terra Igneous
* Demonic Pact Ward
* Baron Frostchild Ymir (Collection Bonus)

## Miscellaneous

* Spectator Visual Update

* We are updating our PC spectator client to better match the style of our Console Spectate.

## SWC Digital Loot Pack

* The 2017 SMITE World Championship and HiRez Expo is approaching, and with a new SWC comes a new Digital Loot Pack. This year's Digital Loot Pack will contain 4 skins, a limited Ward Skin, Limited Global Emote, Limited Recall Effect, and a Divine Chest roll for 1500 Gems.

* Heebee Chibi Hades
* SWC 2017 Heroine Amaterasu
* SWC 2017 Hero Apollo
* Convention 2017 Khepri
* SWC 2017 Ward Skin (Limited)
* Thunder Sticks Global Emote (Limited)
* SWC 2017 Recall Effect (Limited)
* Divine Chest Roll

## Item Changes

###   Heartseeker

* Fixed an issue where Heartseeker would consume its stacks on abilities that had a charge component (Mercury and Neith Ultimate) or toggle effects like Branching Bolas and Summon Suku.

###   Oni Hunter's Garb

“*Oni Hunter's Garb allows players to build up Magical Protection over time. We are strengthening this unique feature of the item so it can be more effective on players who maximize their combat timing. We are also increasing the Crowd Control Reduction stat to make it easier to contribute to capped Crowd Control Reduction builds.*”

* Increased CCR from ~~15%~~ → 20%.
* Passive now provides 10 Magical Protections every 6s (Max 5 Stacks).

###   Spirit Robe

“*Spirit Robe has become the type of item purchased by gods in all classes and roles. The true mitigation provided by the passive is a very powerful effect, so we are increasing the internal cooldown to allow for players to counter attack between triggers more during team fights.*”

* The Passive can now only occur once every 15 seconds up from 10 seconds.

## God Changes

###  Chiron

“*Chiron has struggled a bit lately, but even the Great Teacher can learn some new tricks. Training Exercise is a versatile ability in that it can cleanse allies or damage enemies. Its Cooldown is being reduced to encourage using it in both ways. Also, the magic arrows of Centaurus have been sped up slightly to make the ability more useful against high speed gods or on larger maps.*”

* **Training Exercise**

* Reduced Cooldown from ~~15~~ → 13s.

* **Centaurus**

* Increased Projectile Speed from ~~150~~ → 175.

###  Erlang Shen

“*Erlang Shen's ability to control his opponents with Pin was often too strong, especially once this skill was maxed out early. Pin will now Root and Cripple for 1.3s at all ranks, toning down his mid and late game while also allowing players to have a better understanding of how long the effect will last.*”

* **Pin**

* Adjusted Root and Cripple durations from ~~1.15/1.3/1.45/1.6/1.75~~ → 1.3 at all ranks.

###  Freya

“*One thing we always want to ensure is that players can understand each ability and have good tells for when effects are about to end. Freya will now Banish for 1.5s at all ranks and has improved visual FX to help both allies or enemies react to the ability more consistently.*”

* **Banish**

* Adjusted Banish duration from ~~1/1.25/1.5/1.75/2~~ → 1.5s at all ranks.
* Updated visual FX to show when banished targets will fall.
* Reduced Mana Cost from ~~75~~ at all ranks → 70/65/60/55/50.

###  Hou Yi

“*Hou Yi is an ability Hunter that is heavily influenced by when and how he uses Mark of the Golden Crow. Our goal for Mark is to augment and synergize with his other abilities, rather than just being used for a single combination (notably his 1). To emphasize this, we are increasing the potency of interaction with Sunbreaker. This ability now has a base slowing effect that gets even stronger when Mark is applied.*”

* **Sunbreaker**

* Now Slows all targets inside it by 20% for .5s on every hit.
* Increased Slow on target's marked by Mark of the Golden Crow from ~~20%~~ → 40% and increased duration from ~~.25s~~ → .5s

###  Kali

“*Kali's new passive allows players to select their target at the start of the game, but players learned they could quickly disconnect to cause the target to switch to a random target, negating the initial choice. After looking at various cases to solve this abuse case, we have decided to make Kali's passive now persist on disconnected targets.*”

* **General**

* Fixed an issue where Kali would be stuck without the ability to select her target.

* **Marked for Death**

* Kali's passive will no longer automatically switch away from a target who is disconnected.

###  Kukulkan

“*Kukulkan's Slipstream is an ability we often receive feedback on. Overall, players felt like the ability had too high mana cost and was not effective enough. Slipstream now provides a lot more movement speed up front and then gets weaker over the 4 second duration. This allows the slippery serpent to react more quickly to enemy aggression. Additionally, this ability has a reduced Mana Cost which will encourage Kukulkan players to use it in the early game more often.*”

* **Slipstream**

* How this ability provides its Movement Speed has changed.
* Increased Slipstreams Movement Speed from ~~20/25/30/35/40%~~ → 40/50/60/70/80%, but the movement speed now decays over the duration of the skill.
* Reduced mana cost from ~~85~~ at all ranks → 65 at all ranks.

###  Neith

* **General**

* Made the weaves on Buccaneith and Scarlet Dangerfield easier to tell if they are friendly or enemy weaves.
* Fixed an issue where certain Neith skins were playing audio from other Neith skins.

###  Susano

“*We made a large set of changes to Susano recently to help him not feel as frustrating to fight and wanted to see how these played out. While frustration went way down, so did his performance overall. We are looking to revert some of the previous changes that did not solve frustration issues, while continuing to look at fair ways to bring up his power level.*”

* **Storm Kata**

* Reverted the pre-fire change to Storm Kata's first hit, from ~~.4s~~ → .1s.

* **Typhoon**

* Typhoon now changes visually and will Knockup enemies after charging for 1s.

###  Terra

“*Monolith creates a long lasting zone of healing that can potentially become dangerous to enemies at any time. In this patch, Monolith will now be destroyable through enemy Basic Attacks, giving some more options for enemies to counter it.*”

* **Monolith**

* Can now be destroyed by players by using 3 Basic Attacks.

###  Xbalanque

“*Xbalanque's Mana Costs can be very punishing if not managed properly, even in the late game. With these changes the Hidden Jaguar will now have more freedom to cast and use his abilities. He will still blow through his Mana if he spends it needlessly, but players will have a bit more mana to play with when it comes time to commit to a fight.*”

* **Branching Bola**

* Reduce Mana Cost from ~~8/10/12/14/16~~ → 6/8/10/12/14.

* **Poison Darts**

* Reduce Mana Cost from ~~70/75/80/85/90~~ → 60/65/70/75/80.

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