recursal/Fanatic-Fandom huggingface dataset:
Dexterity

*This article is about the gameplay statistic. For other uses, see Dexterity (Disambiguation).*

Abbreviation: DEX

A stat that is compared with an enemy's agility to determine the likelihood that a character's blow will be a critical.

### Offensive

* **DEX** directly impacts the accuracy of melee attacks and rate of critical hits.
	+ For all weapons: **DEX** increases Accuracy at a rate of 3 Accuracy per 4 DEX.
		- Accuracy from DEX = floor( DEX×0.75 )
			* E.g. If a player has +6 DEX they will gain +4 accuracy as the .5 is dropped. If they added another 6 DEX they would instead gain 9 accuracy instead of 8.
* As **DEX** is added, melee Critical Hit Rate increases.
	+ The amount of the increase is dependent on dDEX (see dDEX for the full table), with a maximum impact of +15% critical hit rate.
		- Compared with an enemy's agility to determine the likelihood that a character's blow will be a critical. The higher an attacker's DEX, the greater their Critical Hit Rate against an opponent is.

**Dexterity** also plays a significant role in determining the damage caused by Sneak Attack when used by a Thief.

Associated with the element of Lightning. Many thunder-based items add DEX to a Player's Stats. Example: Ramuh's Staff, Thunder Staff, Jupiter's Staff and Byakko's Haidate.

## Breakdown of Level 1 to 90 Dexterity Stats by Race and Job Sorted Highest to Lowest

Based off Thief dexterity score

 Galka | 8
 Hume | 8
 Tarutaru | 8
 Elvaan | 8

Level 1 stats taken from FFXI official strategy guide, spring 2004 version.

Level 75 stats gathered from Allakhazam.com and do not include stat bonuses from sub jobs

## DEX Rankings Based on Job

1. Thief

2. (Tied) Monk

2. (Tied) Ninja

2. (Tied) Puppetmaster

5. (Tied) Beastmaster

5. (Tied) Black Mage

5. (Tied) Corsair

5. (Tied) Dancer

5. (Tied) Dark Knight

5. (Tied) Samurai

5. (Tied) Warrior

12. (Tied) Bard

12. (Tied) Blue Mage

12. (Tied)Dragoon

12. (Tied)Ranger

12. (Tied)Red Mage

12. (Tied)

12. (Tied) Scholar

19. (Tied) Paladin

19. (Tied) Summoner

21. White Mage
Kolshushu

This vast expanse of arid wasteland is situated in the center of the Mindartian continent. In the ancient language of the Tarutaru, the word "Kolshushu" means "the land of decision." Many centuries ago, when the Tarutaru made their epic journey from the continent of Quon, countless lives were lost in this region due to a lack of water and the perilous terrain. It was then that the tribes held a great meeting to decide whether they should continue their journey or head back to their homeland.

## Outpost

The outpost of this region is located in Buburimu Peninsula at E-7.

## Regional Vendor

* Yagudo Cherry 39 - 48 g
* Dhalmel Meat 216 - 264 g
* Buburimu Grape 180 - 220 g
* Casablanca 1,620 - 1,980 g
Making Headlines

Requirements
 Items Needed
 Repeatable
 Reward

## Walk Through

* Naiko-Paneiko, in the "Tarutaru Times" offices at (C-11) in southern Windurst Waters, wants you to track down several reporters.
* Speak to the following:
	+ Kyume-Romeh(Windurst Waters Scoop) - Timbre's Timbers Tavern in northern Windurst Waters (F-10)
	+ Yujuju (Port Windurst Scoop) - By the Air Travel Agency in Port Windurst (M-6)
	+ Hiwon-Biwon (Windurst Walls Scoop)- Next to Shantotto's house in Windurst Walls (K-8)
	+ Umumu (Windurst Woods Scoop)- By the Dhalmel farm in Windurst Woods (I-5/I-6)
* You must acquire all the articles to proceed in the quest. Be sure to obtain the key item from each NPC. Some are also affiliated with the quest Lure of the Wildcat (Windurst), which takes priority over this quest. You may need to speak to the NPC twice to get it.
* Go to Inner Horutoto Ruins (Lily Tower) through the tower at (J-7) in East Sarutabaruta.
* If you have a map:
	+ Go to (G-8) or (G-9) and go through the cracked wall to reach the second map (Beetle's Burrow).
		- **Sneak and Invisible are necessary for the level 85+ monsters** that are behind the cracked walls.
		- Entering through the cracked wall at (G-9) may be easier if you don't have Sneak and Invisible.
	+ Go to (G-8) on this second map (Beetle's Burrow), and follow the tunnel south and west (off the map) to the Mahogany Door.
		- If you run past two greenish stone walls along the way that have magicked bones hanging out near them, you are going in the right direction. The Mahogany Door is at a dead end.
* If you don't have a map:
	+ Just use Sneak and Invisible and keep following the right wall when you enter the Lily Tower until you reach an Ancient Magical Gizmo. The cracked wall at the first (G-8) is to the right of this.
	+ You can then keep following the right wall and you will eventually reach the Mahogany Door at the second (G-8).
* Click on the door to receive a notification that you confirmed the scoop. Turn around and keep following the left wall this time to get back out.
* Return to Naiko-Paneiko to complete the quest.

## Game Description

Client
Naiko-Paneiko (Tarutaru Times, Windurst Waters)
Summary
The editor wants you to gather news articles from the reporters dispatched to each of the four districts of Windurst. In addition, he wants you to confirm the validity of the scoop reported by the reporter in Windurst Woods.
Lizard Familiar

Familiar summoned by using the Beastmaster's Call Beast ability.

* **Secretion** - Evasion boost. (1 Charge)
* **Baleful Gaze** - Single target petrify. (Not available via Ready)
* **Fireball** - AOE fire damage. (1 Charge)
* **Tail Blow** - Single target damage. (1 Charge)
* **Plague Breath** - AOE (cone) poison. (Not available via Ready)
* **Brain Crush** - Single target damage. (1 Charge)
* **Infrasonics** - AOE (cone) evasion down. (2 Charges)
Crawlers' Nest

Connecting Areas | Quests/Missions | NPCs
Weather | Chests/Coffers | NMs | Mobs

## Involved in Quests/Missions

Nest Chest Key

Nest Coffer Key
 Gil: 5,500-9,200
Ametrine
Crawler's Blood \*
Garnet
Gigant Axe
Goshenite
Onyx
Peridot
Sphene
Turquoise | Gil: 6,040-11,800
Aquamarine
Choral Roundlet \*
Chrysoberyl
Fighter's Mask \*
Healer's Pantaloons \*
Hi-Reraiser
Hunter's Braccae \*
Old Gauntlets \*

Weather

## Notorious Monsters Found Here

Guardian Crawler | Matron Crawler | Queen Crawler
Let Sleeping Dogs Lie

*Were you looking for Let Sleeping Dogs Die (BCNM)?*

 Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

* **The quest Reap What You Sow, and Windurst Mission 8-1:  Vain, will interfere with this quest. If either is active, you must complete it or both before beginning this one.**
* **Reap What You Sow** **is NOT required for this quest. In fact, if the player has the appropriate fame they won't be able to accept Reap What You Sow until they finish this quest.**

* Talk to Paku-Nakku (Windurst Waters North (K-6)). This quest appears in your quest log after speaking to Paku-Nakku. You may obtain this quest *prior* to Reap What You Sow as long as you talk to Paku-Nakku first, instead of Mashuu-Ajuu.
* *Optional* talk to the fellow students to hear about Paku's issues.
* Talk to Maabu-Sonbu at the Orastery, Port Windurst (E-7).
* Obtain Blazing Peppers. It can be purchased on the Auction House, or by trading a Sickle to the ??? in Pashhow Marshlands (E-5). Bring several Sickles, as they are likely to break.
* Trade the Blazing Peppers to Paku-Nakku, who will wake up halfway.
* *Optional:* Talk to Maabu-Sonbu at the Orastery, Port Windurst (E-7).
* Talk to Pechiru-Mashiru in the eastern building of the Aurastery, Windurst Waters North (L-6).
* Talk to Paku-Nakku. Choose the option "The automaton butler did it!"
* Talk to Pechiru-Mashiru for your reward.

## Game Description

Client
Paku-Nakku (Aurastery, Windurst Waters)
Summary
Paku-Nakku keeps falling asleep in class. It seems as though something happened during the class excursion to the Orastery. Find out the cause of his sleepiness and wake him up, before he fails the grade.
Dual Wield

* Job Traits are always active.

Effect Overview* The Dual Wield job trait must be possessed, for equipment that enhances Dual Wield to have any effect.
* Dual Wield only applies to one-handed weapons.
* Combat Speed is calculated by adding the delays of both weapons, and then reducing the combined delay by the dual wield skill, and then by all forms of haste. Both weapons will swing at the same time. To accomplish this, the delay on both weapons is standardized between the different delays your weapons may have.
	+ For example, weapons at 225 and 175 weapon delay, added together & divided by 2, would result in both weapons being converted to 200 delay; weapons of equal delay would remain the same (200 and 200 would stay 200). Calculating the individual speeds this way is important to understanding TP generation. At this point a % delay reduction based on your dual wielding skill is applied (25% for Dual Wield III, so in this case 400 \* 0.75 = 300, and then any haste you have, 25% would be 300 \* 0.75 = 225).
* TP per hit is calculated using the **reduced Delay** (except for Job Haste).
	+ When dual wielding weapons with different Delays, the average Delay (Median of both wielded weapons x 2, minus Dual Wield %, Gear Haste and Spell Haste, but NOT Job Haste) is used for the TP calculations; both weapons will gain the same TP.
* Only the Weapon Skills of the weapon currently equipped in the main hand are available for use. If you equip two different types of weapons, you do not have access to both Weapon Skill sets at once.
	+ The same applies to specific weapons that grant the use of weapon skills -- with Lex Talionis equipped in the main hand and Griffinclaw equipped in the sub hand at the same time during Campaign, you would only have access to the weapon-specific weapon skill associated with the main hand weapon (in this case, Glory Slash). The same goes for relic weapons such as Excalibur and Mandau.
* Any stats on the main-hand and off-hand (sub) weapon (such as Accuracy+) are applied to both weapons.
* During physical-damage Weapon Skills, an extra hit is performed with the secondary weapon. This does apply to Hybrid Weapon Skills This does not apply to elemental Weapon Skills or special Weapon Skills (such as Spirits Within).
* Weapon Skill Damage is based on the damage rating of the main hand weapon.
* It is possible to gain skill-ups for both equipped weapons, even if they are different weapon types.

Equipment that Enhances this Trait

Obtained:
* Ninja Level 10

**Delay Reduction:** 10%

**Dual Wield II**
Obtained:
* Ninja Level 25

**Delay Reduction:** 15%

**Dual Wield III**
Obtained:
* Ninja Level 45

**Delay Reduction:** 25%

**Dual Wield IV**
Obtained:
* Ninja Level 65

**Delay Reduction:** 30%

## Dual Wield Cheatsheet

Below is a table that will shows how much gear DW you will need with your current job's DW Tier and how much Haste you are receiving. Values listed are for **capped** gear haste (25%).
Herb Pastoral

## Statistics

**Scroll of Herb Pastoral****BRD Lv.9** Teaches the Herb Pastoral.
Enhances resistance against poison for
party members within area of effect.No comprehensive testing for the base potency of the status resistance exists.

Equipment that gives "All Songs +" increases the duration of the song by 10% per +1 level. It is believed to also increase the potency in line with other resistance Songs.

## How to Obtain

**Auction House Category:** Scrolls > Songs

### Merchants

**98 - 116 gil**

* Wije Tiren - Windurst Woods ()

## References

>

>
Linen Cloth

## Statistics

**Square of linen cloth**Cloth woven from linen thread.**Stackable:** 12**Crafting Material:** *See list*

## Synthesis Recipes

Clothcraft (22)

**Yield:** *Linen Cloth* x 1
**Earth Crystal**
* 3 x Linen Thread

## Used in Recipes

* 48 12 Carapace Subligar

* 67 32 Scorpion Subligar

* 74 ?? Clown's Subligar

* 72 46 Coral Subligar

* 23 Fisherman's Hose

* 23 07 Linen Cuffs

* 24 20 Noct Beret

* 24 Red Cap

* 25 Bracers

* 25 Linen Slops

* 25 20 Noct Gloves

* 25 20 Seer's Slacks

* 26 Cotton Sitabaki

* 26 20 Noct Doublet

* 26 20 Seer's Tunic

* 26 Socks

* 27 Linen Robe

* 27 20 Noct Gaiters

* 28 Chocobo Taping

* 28 Hose

* 29 13 Gambison

* 30 Fisherman's Tunica

* 30 Windurstian Slops

* 31 Linen Mitts

* 31 Soil Hachimaki

* 32 Linen Slacks

* 32 07 Soil Tekko

* 33 Cloak

* 33 Combat Mittens

* 34 Soil Kyahan

* 35 21 Garish Slacks

* 36 Combat Caster's Mitts +1

* 36 Soil Sitabaki

* 37 Combat Caster's Slacks +1

* 38 Combat Caster's Cloak +1

* 38 Soil Gi

* 39 Flax Headband

* 40 ?? Wool Hat

* 41 ?? Wool Cuffs

* 42 ?? Wool Slops

* 43 12 Wool Robe

* 50 Chocobo Hose

* 52 Black Slacks

* 53 Black Tunic

* 58 Linen Doublet

* 60 Black Mitts

* 60 Field Hose

* 69 36 Field Tunica

* 79 Shinobi Hakama

* 81 Jester's Headband

* 83 Master's Sitabaki

* 83 War Brais

* 90 Bishop's Robe

* 100 ?? Revealer's Pants

* 101 59~63 Revealer's Tunic

* 48 09 Breeches

* 50 ?? Banded Mail

* 28 27 Noct Brais

* 45 27 Chocobo Jack Coat

* 59 50 38 Brigandine

* 59 08 Moccasins

* 75 38 27 Goblin Coif

* 35 07 Chain Hose

* 61 ?? Alumine Brayettes

* 66 27 Darksteel Breeches

* 74 42 Darksteel Subligar

* 92 ?? Cursed Breeches

* 17 01 Longbow

* 36 Tarutaru Desk

* 39 Composite Bow

* 49 ?? Oak Bed

* 51 26 Desk

* 68 ?? ?? Blue Round Table

* 68 ?? ?? Green Round Table

* 68 ?? ?? Red Round Table

* 68 ?? ?? White Round Table

* 68 ?? ?? Yellow Round Table

## How to Obtain

**Auction House Category:** Materials > Clothcraft
Last Resort

Increases user's attack, but lowers defense.

* **Obtained:** Dark Knight Level 15
* **Recast Time:** 5:00
* **Duration:** 1:00

## Notes/Description

* When active, user's attack is increased by 14.84375% (38/256) and defense is decreased by the same amount.
	+ This ability also increases Ranged Attack.
* This ability generates a considerable amount of enmity, and can effectively be used as a makeshift Provoke to take hate from another player.
* This ability is enhanced by the Abyss Sollerets which reduce the defense penalty by 10% .
	+ The Abyss Sollerets need to remain equipped for this effect to remain active.
* Each merit placed in "Last Resort Effect" gives 1.953125% (5/256) additional attack and decreases defense by the same amount.
Juji Shuriken

## Statistics

**Juji Shuriken****(Throwing)** **All Races****DMG:** 41 **Delay:** 192 **Lv.** 28 **NIN****Damage Per Second:** 12.81**TP Per Hit:** 52**Stackable:** 99

## Synthesis Recipes

Smithing (36)

**Yield:** *Juji Shuriken* x 33
**HQ 1:** *Juji Shuriken* x 66
**HQ 2:** *Juji Shuriken* x 99
**Wind Crystal**
* 1 x Steel Sheet
* 1 x Linen Thread

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Ammunition

### Merchants

 Name
 Tsutsuroon | Nashmau ()
Gourmet

de:Gourmet

 **Next Quest:** |   None.

## Walkthrough

* Talk to Salimah, who will always want one of three items for her cooking.
* Talk to her daughter next to her, Rothais, or check the chart below to see which item is currently wanted.
* Trade the appropriate item to Salimah at the right hours gametime to get the higher amount of gil; trading her the item at any other time will give 100 gil.

* Sleepshroom: Trade during 18:00-5:59 for 200 gil
* Treant Bulb: Trade during 6:00-11:59 for 200 gil
* Wild Onion: Trade during 12:00-17:59 for 350 gil

## Game Description

Client
Salimah (Trader's Home, Bastok Markets)
Summary
Salimah is looking for a special ingredient to spice up the dish she's preparing.
Gustaberg

The City of Bastok lies in the center of this rocky, desert-like region. While devoid of most forms of plant life, the area is abundant with various types of ore. It is this surplus of ore that has transformed Bastok into a mighty republic.

## Outpost

The outpost of this region is located in North Gustaberg at D-10.

## Regional Vendor

 EvelynPort Bastok J-7
* Popoto 43 - 49 g
* Rye Flour 36 - 41 g
* Eggplant 40 - 45 g
Goshenite

## Statistics

**Goshenite**A translucent jewel.**Stackable:** 12

## Synthesis Recipes

**Yield:** Clear Topaz x 1
**HQ 1:** *Goshenite* x 1
**HQ 2:** Zircon x 1
**HQ 3:** Diamond x 1
**Wind Crystal**
* 1 x Translucent Rock
**Yield:** Clear Topaz x 1
**HQ 1:** *Goshenite* x 1
**HQ 2:** Zircon x 1
**HQ 3:** Koh-I-Noor x 1
**Wind Crystal**
* 1 x Sparkling Stone

## Used in Recipes

* 45 Goshenite Earring

* 50 Goshenite Earring

* 55 Goshenite Ring

* 60 Goshenite Ring

## How to Obtain

**Auction House Category:** Materials > Goldsmithing

### Treasure Chest

* Crawlers' Nest
* Davoi
* Sacrarium
Eagle Eye Shot

## Job Ability

* Delivers a powerful and accurate ranged attack.
* **Obtained:** Ranger Level 1
* **Recast Time:** 2:00:00
* **Duration:** Instant

* **Eagle Eye Shot** is a Ranger's Two Hour Ability.
* Upon use, a ranged attack is immediately fired at the target with zero delay, similar to a ranged Weapon Skill. Like with Quick Draw, the user need not be facing the intended target in order to use this ability.
* This ability **does** have 100% accuracy

* The attack may be absorbed completely by a Blink or Utsusemi shadow. Be certain the target has no shadows before using this attack.
* Damage of Eagle Eye Shot = Damage of 1 ranged attack \* 5.00.
* Eagle Eye Shot can score a Critical Hit, although it will not be indicated in the chat log (aside from the higher damage inflicted).
* **/ja "Eagle Eye Shot" <st>**
* **/ja "Eagle Eye Shot" <stnpc>**
* **/ja "Eagle Eye Shot" <bt>**
* Since Eagle Eye Shot is a two hour special, some people prefer not to make a macro for it to prevent unintentional activation.
Kuu Mohzolhi

***Kuu Mohzolhi***Gender: FemaleRace: MithraAffiliation: San d'Oria**Type:**Quest Giver / Adventurer's Assistant NPC**Location:**Northern San d'Oria ()### Notes

**Offers Information on Gardening:**

Hey therrre miss/mister! Have you heard? Have you?
* "*What are you talking about?*": Do you rrreally wanna know? Really? Really? Listen! I know the secrets of gar-den-ing. What do you wanna know? What do you wanna know?

* "*What is gardening?*": Take a seed, plant it in a flowerpot, and leave the rest to your moogle! That's garrrdening! Then, after a while, a prrretty flower blooms! And then, and then the flower turrrns into fruit, and you can get all kinds of neat stuff! (She stares off into the distance) Oops! I was just thinking about all that delicious fruit. Purrrrrr...
* "*What do I need to start?*": Um, okay, to start off, you're gonna need a flowerrrpot and some seeds. You can buy flowerrrpots in town, but you're gonna have to go out and get your seeds from the plant-monstersrr. And then guess what! Guess! Guess! Give your plant a crrrystal and its frrruit will change! Really! (She stares off into the distance) Oh! I was just thinking about all the different kinds of fruit and...Purrrrrr...
* "*How do I garden?*": You can sit back, relax and do all your garrrdening in your Mog House! All you have to do is tell him what to do, and your moogle will do all the worrrk! But make sure you check up on your plant sometimes, or it might... (She looks a little sad) Well, just check up on your plant every now and then, okay? Prrromise? Even if you're off on an adventurrre somewhere, your moogle will use special powerrrs to take care of your plant! Moogles are so cool!
* "*Are there any limits?*": Um, um, I think you can have up to ten plants in yourrr room. Any morrre and your moogle won't be able to handle it! They're rrreally busy, you know! And... Oh, yeah! You have to put your seeds and flowerpots in your Mog Safe beforrre you can use 'em! They need to be in therrre so your moogle ca use his magic on 'em! Moogles are awesome!
* "*Bye-bye!*": Meowww...

* "*Yes, I have!*": Reoooow. Well, I guess I don't have to tell you, then.
Gardening: Tree Cuttings Recipes

As their name suggests, these cuttings are taken from trees by the goobbues of Vana'diel. Adventurers have been known to procure cuttings from the goobbue and cultivate them within their mog houses.

Tree cuttings differ from flowering plants as they have 2 feeding periods instead of just one. This results in tree cuttings taking approximately 21-30 earth days from planting to harvest, depending on which flowerpot and crystal is used.

Tree Saplings are thought to have a ice elemental affinity.

Following are the possible results when planting tree cuttings. Results will vary depending on many variables, the following chart will show the commonly accepted "recipes".

* Please Be Aware

* First Feeding: None
* First Feeding: Fire
* First Feeding: Earth
* First Feeding: Water
* First Feeding: Wind
* First Feeding: Ice
* First Feeding: Lightning
* First Feeding: Light
* First Feeding: Dark

## Please Be Aware

**Please Note: This table of recipes is what is currently harvestable on Horizon, NOT what is listed on the main wiki. Hopefully in time as more information is gathered, this will highlight any items that should be harvestable but may be bugged or not implemented. Please feel free to contribute with your harvesting findings if you wish.**

**Also Note: The 3 flowerpots from each starter city - brass/ceramic/earthen, all appear to be working the same as each other and should all yield the same results. It is currently unknown what the yield rate of arcane, porcelain or wooden pots is. Please feel free to contribute if you have evidence to prove otherwise.**
Gold Carp

## Statistics

**Gold carp**This river fish lives throughout Quon.
Seen in Windurst as an ornamental fish.**Stackable:** 12**Habitat:** Freshwater**Size:** Small *(Something caught the hook!)***Food Effects:** (5 minutes, Mithra\*)
* **Dexterity +3**
* **Mind -5**

*See Sazanbaligi for the eastern analog of this fish.*
## Other Uses

### Guild Merchants

 Name
 Babubu | Port Windurst ()
*Open 3:00 - 18:00*

### Fishing

Erabu-Fumulubu
"The sparkly gold carps can be found around the glaciers on the continent of Quon.
Balls of insect paste should bring them out of hiding."

 * Bastok Markets *(Waterway/South Side)*
* Bastok Markets *(Water Storage/North Side)*
* Davoi *(Basin)*
* East Ronfaure
* Giddeus *(Spring)*
* Gusgen Mines
* Jugner Forest *(Lake)*
* Jugner Forest *(River)* **\***
* Lufaise Meadows *(Rafeloux River)*
* Misareaux Coast *(Cascade Edellaine)*
* North Gustaberg *(River)*
* North Gustaberg *(Cascade)*
* Northern San d'Oria
* Phanauet Channel *(North->Central)*
* Port San d'Oria **\***
* Reisenjima *(Ingress #4)*
* Windurst Walls
* Windurst Waters
* Windurst Woods **\***
* Little Worm
* Rogue Rig
* Shrimp Lure **\***
* Ebisu Fishing Rod
* Glass Fiber Fishing Rod
* Halcyon Fishing Rod
* Lu Shang's Fishing Rod
* Mithran Fishing Rod
* Carbon Fishing Rod **!!!**
* Hume Fishing Rod **!!!**
Hoist the Jelly, Roger

Requirements
 Reward

## Walkthrough

* Maysoon says she'll give you one of her Super Soup Pots if you bring her a serving of Royal Jelly.

*The Super Soup Pot is a key item needed for the quest Cook's Pride.*
## Game Description

Client
Maysoon (Culinarians' Guild, Windurst Waters)
Summary
Maysoon says she'll give you one of her super soup pots if you bring her some royal jelly.
Guarding Skill

This is a Combat Skill that Monks and Puppetmasters have. It decreases the amount of damage that the player takes from a melee hit when it activates, similarly to a Shield Trigger.

There is no log message for guarding an attack; **the only reliable way to tell is the absence of blood after an attack** on your character.

Guard only works when the player is using a Hand-to-Hand weapon (or barehand).
The higher your **Guarding Skill**, the better the chance that it will activate. Adding AGI was thought to increase its activation rate, but has not been shown definitively to do so.

* **Guard Activation and Effect**
	+ Opponent's attack must bypass the character's evasion, shadows (Blink/Utsusemi), and counter for this trait to trigger.
	+ Guard reduces damage by reducing the pDIF of the attack by 1.0.
	+ This trait can activate on enemy TP attacks, completely nullifying the damage. The log will say "(Monster) uses (TP move), but misses (Player)". It is also possible to get a guard skillup from an AoE TP move targeted at someone else in the party (as long as Hand-to-Hand weapons/bare hands are drawn and facing the enemy).
	+ A guard proc on multi-hit TP moves will NOT nullify the full damage; it nullifies only 1 hit of a multi-hit TP move (though it is possible to proc on more than one hit).
	+ If under Petrification, Sleep (Status Effect), Stun (Status Effect), or Terror, characters will still be able to guard attacks just like any other defensive skill. If attacked and a character guards for "0" damage, the character will not wake up.

## Guard Video

This video shows high guard activation and damage reduction:
File:All About Guard

## References and Guides

* Things you probably didn't know about Guard
* The Quest for Guarding Skill
* Let's Level Guard Skill! Puppetmaster video guide
* Guarding with Tetsu - A Puppetmaster's Guide
Machu-Kuchu

***Machu-Kuchu***Gender: MaleRace: TarutaruAffiliation: Windurst**Type:**Warp NPC**Location:**Port Windurst ()### Notes

He will warp you for free to Komulili in (Windurst Walls, (J-11).

> *"Have you, traveler, also come to Windurst to take a looky at the Great Star Tree? If so, then the star tree, also known as Heavens Tower, is far to the northeasty of here, in Windurst Walls. If you wanty, I can use my magic to sendy you to Windurst Walls in an instant. Would you likey that?"*
>
>
Jack of Spades

***Jack of Spades***Bestiary: CardianAffiliation: Windurst**Type:**Adventurer's Assistant NPC**Location:**Windurst Woods ()### Notes

**Can be traded Adventurer Coupon for those starting in Windurst Woods.**

**Offers General Information and a Map of Windurst:**

Allow me to assist you if you are lost. What can Jack do for you?
* "*To show you a map of Windurst.*": [Displays an overview map of Windurst]
* "*How to give items to townsfolk.*": Interchange of items and money between people and things is called "Trading." First target entity to interact with. Nothing happens unless reciever is properly targeted. Open main menu. Press "Trade" button. Next choose items to hand over! Press "Confirm" button! Targeted entity should receive items.
* "*How to go outside and battle.*": Before setting out to battle: Confirm equipment is properly equipped! Magic-users "Use" spell scrolls on themselves to learn magic! Before commencing battle wiht monster: "Check" monster to confirm its strength! After battle is won: Look for "Spoils" dropped by monsters. If in party, "Cast Lots" for spoils!
* "*About quests and missions.*": Quests are requests for help from ordinary townsfolk. It pays to help people in need. Missions are official requests for assistance made by the Windurst authorities. You can receive missions from the guards at the town's gatehouse.
* "*Nothing in particular.*": Feel free to ask next time you need Jack's help. Over and out!
Gugru Tuna

## Statistics

   **Gugru tuna**Schools of these saltwater fish
 can be seen swimming the southern
 sea currents.**Stackable:** *Not Stackable***Habitat:** Saltwater**Size:** Large *(Something caught the hook!!!)*39 - 121 (Im), 195 - 612 (Pz) *(See Fish Ranking)**See Lakerda for the eastern analog of this fish.*
## Other Uses

 **Used in Quests:*** Fisherman's Heart

## Used in Recipes

* 45 Fish Broth

* 76 Tonno Rosso

* 77 Tuna Sushi

* 82 Boiled Tuna Head

* 90 Sublime Sushi

* 94 Black Curry

### Monster Rearing

Template:Rearing Reward
Template:Rearing Reward

### Fishing

 * Ship bound for Mhaura **\***
* Ship bound for Selbina **\***
* Open sea route to Al Zahbi
* Open sea route to Mhaura
* Manaclipper *(Purg.Isle->Sunset Docks)*
* Manaclipper *(Sunset Docks->Purg.Isle)*
* Peeled Lobster
* Rogue Rig
* Shrimp Lure
* Sinking Minnow **\***
* Sliced Sardine
* Composite Fishing Rod
* Ebisu Fishing Rod
* Lu Shang's Fishing Rod
* Mithran Fishing Rod

* **Note:** Sinking minnow bait also attracts the Noble Lady at the recommended ship location.
Legendary Plan B

File:Windurstwoods.jpg
## Walkthrough

* You must zone after completing the previous quest.
* Talk to Kopuro-Popuro in the Manustery at H-10. You will receive a cutscene.
* You will need to get three items:
	+ Luminicloth which drops off Ghost family mobs or can be bought at **Auction House Category:** Materials > Clothcraft

.

* + Revival Tree Root which drop off all Undead mobs or can be bought at **Auction House Category:** Materials > Alchemy

.

* + Wolf Hide which drops off Hound family mobs or can be bought at **Auction House Category:** Materials > Leathercraft

.

* Trade all three items to Kopuro-Popuro to receive another cutscene.
* After the cutscene, you will receive the Scentless Armlets and 700 gil.

## Game Description

**Client:** Kopuro-Popuro (Manustery, Windurst Woods)

**Summary:**

In order to pull itself out of debt, the Manustery has decided to carry out "Legendary Plan B." They want you to gather a Revival Tree Root, a Wolf Hide, and a Luminicloth, that nocturnal monsters drop, so they can make charms to sell to trekkers.
 **SPOILER WARNING: *Click here for additional details about this story line.***
King Ranperre

**739 - 832**
Ranperre R d'Oraguille, the 24th king of San d'Oria, reigned from 782 to 832. Also known as the Dragon King, Ranperre was hailed as the greatest monarch of the d'Oraguille family. He was born the eldest son of the crown prince of West San d'Oria, and diligently studied the arts of war from childhood. Ranperre acceded to the throne after agents of East San d'Oria murdered his father.

After ten years of fighting, the Dragon King subdued the East San d'Orian forces and put an end to the long and bloody civil conflict. He continued to build his legend by expelling the Orcish hordes from Ronfaure, and ridding the kingdom of marauding black dragons.

*Taken from: Vana'diel Tribune II Issue No. 07*
Lizard Skin

## Statistics

**Lizard Skin**Thick lizard skin.**Stackable:** 12**Crafting Material:** *See list*

## Used in Recipes

* 28 Beetle Mask

* 30 08 Beetle Mittens

* 32 08 Beetle Leggings

* 34 09 Beetle Subligar

* 36 09 Beetle Harness

* 40 22 ?? Shade Leggings

* 10 Leather Vest

* 12 Lizard Belt

* 12 Lizard Strap

* 14 Fisherman's Gloves

* 14 Lizard Mantle

* 15 Lizard Helm

* 16 Lizard Gloves

* 17 Lizard Cesti

* 18 05 Lizard Ledelsens

* 18 Lizard Trousers

* 19 Lizard Jerkin

* 20 Fisherman's Boots

* 23 Chocobo Gloves

* 84 Empowering Mantle

* 89 Winged Boots

* ?? Exactitude Mantle

* 25 Iron Sword

* 25 Spatha

* 30 Kunai

* 30 ?? ?? Midare

* 32 ?? ?? Claymore

* 33 Kukri

* 33 ?? ?? Tachi

* 36 ?? ?? Wakizashi

* 39 09 Padded Cap

* 41 10 Iron Mittens

* 42 ?? ?? Two-Handed Sword

* 43 ?? Leggings

* 43 ?? ?? Shinobi-gatana

* 45 12 Iron Subligar

* 46 Hibari

* 47 13 Padded Armor

* 48 ?? ?? Nodachi

* 50 40 12 Faussar

* 51 Broadsword

* 53 ?? ?? Kodachi

* 53 ?? ?? Uchigatana

* 70 Hien

* 76 ?? ?? Mikazuki

## Obtained from Desynthesis

* 14 Bee Spatha

* 33 Poison Cesti

* 28 Beetle Mask

* 30 Beetle Mittens

* 36 Beetle Harness

* 36 Brass Scale Mail

* 74 Ashura

* 10 Leather Vest

* 14 Lizard Mantle

* 15 Lizard Helm

* 16 Lizard Gloves

* 17 Lizard Cesti

* 52 Himantes

* 57 Brigandine

* 25 Iron Sword

* 25 Spatha

* 30 Kunai

* 32 Claymore

* 36 Wakizashi

* 39 Padded Cap

* 41 Iron Mittens

* 42 Two-Handed Sword

* 43 Shinobi-gatana

* 45 Iron Subligar

* 46 Hibari

* 49 Gust Claymore

* 51 Broadsword

* 58 Kyofu

* 88 Kanesada +1

## How to Obtain

**Auction House Category:** Materials > Leathercraft
Like Shining Leggings

Requirements
 Items Needed
 Title Granted
 Repeatable
 Reward

## Walkthrough

* Trade 10 Rusty Leggings (these can be attained by fishing in starting areas or from the auction house) to Heizo, who is situated at the top of the ramp, just to the left of the large staircase in the main room.
	+ Despite the in-game description text, he will accept multiple leggings in one trade.

## Game Description

Client
Heizo (Norg)
Summary
Ten pairs of rusty leggings are needed for the training of young ninjas. Heizo will accept them one at a time.
Holly Pole

## Statistics

**Holly pole****(Staff)** **All Races****DMG:** 20 **Delay:** 402 **Lv.** 16 **MNK / WHM / BLM / SMN****Damage Per Second:** 2.99**TP Per Hit:** 103

## Synthesis Recipes

Woodworking (13)

**Yield:** *Holly Pole* x 1
**HQ 1:** Holly Pole +1 x 1
**Wind Crystal**
* 2 x Holly Lumber

## Desynthesis Recipes

Woodworking (13)

**Yield:** Holly Lumber x 1
**HQ 1:** Holly Lumber x 2
**Lightning Crystal**
* 1 x *Holly Pole*

## How to Obtain

**Auction House Category:** Weapons > Staves

### Merchants

 Name
 Arlenne | Northern San d'Oria ()
Jeuno

A booming city-state built upon Heavens Bridge, a structure that allows passage between the Quon and Mindartia continents. Jeuno's national policy is one of neutral mercantilism, and is governed by a set of relatively loose regulations. This encourages a constant flow of traders of all races, from Hume shopkeepers to Goblin merchants, to visit this colorful, cosmopolitan town. Jeuno is also the only country to retain the ancient skills required to construct airships, which provides a rapid method of travel between nations.

At the time of the beastmen invasion several decades ago, this small nation took leadership of the countries of Vana'diel. Jeuno forged those countries into the Alliance of Altana, and succeeded in repelling the onslaught.

# Areas

* Port Jeuno - Port District
* Lower Jeuno - Market Bridge
* Upper Jeuno - Artisan Bridge
* Ru'Lude Gardens - Administrative Plaza

# Culture

Due to its position as the gateway between Quon and Mindartia, Jeuno attracts a variety of travelers from across the world. Thanks to this Jeuno has developed a distinct culture fusing together aspects of the cultures of the varied citizenry together to create an atmosphere unlike anywhere else in Vana'diel.

# Living Standards

Thanks to the economic policies of Archduke Kam'lanaut, Jeuno has become a center of commerce which provides all its residents with a high standard of living across the board.

# Military Organization

## Ducal Guard

The military force of Jeuno, the Ducal Guard, are police of the giant city. Originally hand-picked and trained by the Archduke himself a few years before the outbreak of the Crystal War the Ducal Guards are some of the finest warriors in Vana'diel. From commerce to industry, the guard regulate all commercial traffic in the city and watch over its citizens.

## Armathrwn Society

A secret society of an unknown origin, membership, and purpose. Members of this group freely roam the city, but rarely speak to the public. Their purpose is seen as a mystery, but rumors circulate that they are responsible for much of Cid's knowledge in the arts of crafting and technology.

Port JeunoLower JeunoUpper JeunoRu'Lude Gardens
Intermediate Teamwork

Requirements
 Title Granted
 Repeatable
 Reward

## Walkthrough

* Talk to Vilatroire in the Watchtower, accessed from Northern San d'Oria (C-7).
* Form a party of 2 people of the same race, then talk to him again to complete the quest. All party members must be in the Watchtower area.

## Game Description

Client
Vilatroire (Watchtower, Northern San d'Oria)
Summary
In order to form a cohesive party, gather adventurers of the same race.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Lively Mole Broth

## Statistics

**Lively Mole Broth****Calls Ambusher Allie.****Lv.** 58 **BST****Stackable:** 12

## Synthesis Recipes

**Yield:** Mole Broth x 4
**HQ 1:** *Lively Mole Broth* x 2
**HQ 2:** *Lively Mole Broth* x 4
**HQ 3:** *Lively Mole Broth* x 6
**Water Crystal**
* 1 x Helmet Mole
* 1 x Loam
* 1 x Lugworm
* 1 x Shell Bug
* 2 x Snapping Mole
**Yield:** Mole Broth x 4
**HQ 1:** *Lively Mole Broth* x 2
**HQ 2:** *Lively Mole Broth* x 4
**HQ 3:** *Lively Mole Broth* x 6
**Water Crystal**
* 1 x Helmet Mole
* 1 x Little Worm
* 1 x Loam
* 1 x Shell Bug
* 2 x Snapping Mole

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items
Guild Points

Abbreviation: **GP**

These are points needed to buy certain guild-related items. After reaching Novice rank (attainable with skill level 28) in a Guild, and signing up with a Guildworker's Union Representative for that guild, you can trade requested items of that craft to the Guild Representative for **Guild Points**. The amount of points you can earn each day varies from day to day.

See *Guildworker's Union* for more information.
See Guild Points/Items for all items.
Gustav Tunnel

Connecting Areas | Quests/Missions | NPCs
Weather | NMs | Mobs

This tunnnel connects Valkurm Dunes with Cape Teriggan. Adventurers seeking to make it back into daylight on the otherside must traverse this long dark tunnel, carefully avoiding the various monsters that inhabit this foul passage. Numerous powerful Wyverns also live here, most notably Bune, who can often be seen defeating unsuspecting passersby.

## Connecting Areas

Valkurm Dunes at (K-6)
Cape Teriggan at (D-11) **Note:** Only allows access to a limited area of Cape Terrigan.
Escapes to: Valkurm Dunes (B-8)
## Involved in Quests/Missions

 Cloak and Dagger | Weapon Skill (Dagger)
Hojo

Uses the ninja tool, "Kaginawa". Reduces an enemy's attack speed.

Inflicts a static 15% slow. for Ichi, Hate generated is CE: 20 VE: 100

Inflicts a static 20% slow. for Ni, Hate generated is CE: 80 VE: 240

### Dropped By

 Tonberry Stabber
 Cryptonberry Cutter
 Yagudo Assassin
 **Sozu Sarberry (NM)** | 66
 **Tonberry Decapitator (NM)** | 72-74
Garrison

The purpose of Garrison is to defend an outpost from attacking beastmen with up to an alliance of adventurers. The beastmen will attack in 4 waves; each wave consists of a variety of jobs including melee, mages, and ranged attackers. The final wave will include a beastman boss.

To start a Garrison quest, you need to find a unique rare/ex item in the region to participate in its respective Garrison, and then trade that item to the Conquest Overseer (Outpost Guard) at the region's outpost (see below). Only one item is required for each Garrison run. Anyone can participate in a Garrison, but only Rank 2 or higher citizens of the *nation controlling the region* can trade the item to the outpost guard and initiate the event. After trading the item to the guard, he will inform you about an attack on the outpost; your job will be to wipe out the invading force while keeping as many NPCs alive as possible: the more NPCs that survive, the more treasure earned.

## Participating

Upon initiating the Garrison, one NPC will spawn for every party or alliance member participating. A wave of enemy mobs will then spawn and proceed to attack the NPCs (who will also fight back). After defeating all of the mobs, there will be a short delay before the next wave spawns.

The number of beastmen in each wave depends on the number of parties in your alliance:

After defeating all of the waves, the person who initiated the Garrison can talk to the outpost guard to end the event and for the rewards to be placed in the treasure pool. However, this will not remove the level cap of all participating members---each member will need to speak to the outpost guard to have their level cap removed.

## Restrictions

* If a party member is KO'd during the Garrison, they're out. Any players that are KO'd lose their level restriction and will be unable to help afterward.
* Passing characters cannot affect the Garrison alliance at all - they can't cure you, or attack the mobs. However, should someone get KO'd, it can be very helpful to have someone who is not participating in the event help with raises after the event is finished.
* Garrison cannot occur in an area where Ballista is occurring. This includes the day for entry, the actual match, and closing (3 game days).
* A player can only trade the item to start a Garrison once per Conquest Tally regardless of zone.
* There is a cool-down period between Garrisons in the same zone. Another Garrison can be initiated exactly 30 minutes after the initiation of the previous Garrison in the same area.
* You have 30 minutes to complete a Garrison or it will end in failure and mobs will depop.
* Enemy mobs will spawn aggressive to the NPCs, and if all NPCs die the Garrison automatically ends in failure. Hence, keeping NPCs alive and holding enmity on all mobs is a priority!
* Any summoned Trusts will be dismissed as soon as the Garrison is initiated and cannot be re-summoned whilst under the level cap.
* Similarly, you may not make use of your Adventuring Fellow.
* However, any buffs you have will not wear off when the Garrison commences.
Magic Points

*This article is about the gameplay statistic. For other uses, see Magic Points (Disambiguation).*
Abbreviation: **MP**

A numeric representation of a character's magical energy.

MP is used for casting most types of magic. Some classes of magic have zero MP costs, such as Ninjutsu and Songs. For other categories, each spell requires a certain amount of MP to be used in order to cast it. The player will be unable to use the spell if current MP is insufficient. The maximum amount of MP available is determined by the player's race, job, level, merits, and certain equipment.

MP can be replenished by healing; the spells Refresh, Aspir, MP Drainkiss, or Magic Hammer; the songs Mage's Ballad, Mage's Ballad II or Mage's Ballad III; Evoker's Roll; an optional Sanction or Sigil bonus; certain equipment, medicine or food granting a Refresh Status Effect; or the weapon skills Starlight, Moonlight, Energy Steal, Energy Drain, Mystic Boon and Spirit Taker. Certain equipment with Refresh Effect as well. Stepping inside your Mog House or changing Jobs at a Nomad Moogle will also replenish your MP. Certain Atmas in abyssea give this refresh status such as Atma of the Stormbird, Atma of the Minikin Monstrosity,

The Summoner job has two additional uses for MP. MP is used by Summoners for Avatar Perpetuation Cost; that is, Summoners use MP to maintain their avatars' presence during battle. When an avatar fights by a Summoner's side, the Summoner's MP is drained according to that avatar's perpetuation cost, after equipment effects and refresh effects are considered. Additionally, Summoner uses MP for Blood Pact: Rage and Blood Pact: Ward abilities, which are pet commands issued to avatars.

Some enemies, primarily those in the Arcana family, are sensitive to magical energy, and will attack nearby players that attempt to cast magics that consume MP (magic aggro). Ninjutsu and songs, however, do not cost any MP, and may be freely cast without causing such enemies to attack you.

A Black Mage may temporarily drop the MP costs of all spells to 0 via the use of his or her Two Hour Ability, Manafont. With Manafont active, they are permitted to cast spells for which they would have insufficient MP, and even if their MP is 0.

## Breakdown of Level 1 MP Stats by Race and Job

**Mithra**: 26 (SMN)

**Elvaan**: 24 (SMN)

**Galka**: 20 (SMN)

**Hume**: 26 (SMN)

**Tarutaru**: 32 (SMN)

 Magic Points Rankings Based on Job

1. Summoner

2. Black Mage

3. White Mage
4. (Tied) Blue Mage, Red Mage, Scholar

7. (Tied) Dark Knight, Paladin

None. Bard, Beastmaster, Corsair, Dancer, Dragoon, Monk, Ninja, Puppetmaster, Ranger, Samurai, Thief, Warrior
Great bow

## Statistics

**Great bow****(Archery)** **All Races****DMG:** 43 **Delay:** 540 **Lv.** 30 **WAR / PLD / DRK / RNG / SAM****Damage Per Second:** 4.78**TP Per Hit:** 145

## Synthesis Recipes

Woodworking (38), *Bonecraft (15)*

**Yield:** *Great Bow* x 1
**HQ 1:** Great Bow +1 x 1
**Wind Crystal**
* 1 x Coeurl Whisker
* 2 x Chestnut Lumber
* 1 x Velvet Cloth
* 1 x Scorpion Claw

## Desynthesis Recipes

Woodworking (38), *Bonecraft (15)*

**Yield:** *Unknown*  x 1
**Lightning Crystal**
* 1 x *Great bow*

## How to Obtain

**Auction House Category:** Weapons > Ranged

### Merchants

 Name
 Wata Khamazom | Nashmau ()

### Sparks of Eminence

Template:Sparks of Eminence
ja:グレートボウ
Healer's Briault

## Statistics

**Healer's bliaut****[Body]** **All Races****DEF:** 40 **MP** +25 +10
**Enfeebling Magic skill** +10 **Enmity** -4**Lv.** 58 **WHM***View the entire Healer's Attire Set.*
***Can be stored with a Porter Moogle using Storage Slip 04.***

## How to Obtain

***Cannot** be **auctioned**, **traded**, **bazaared**, or **delivered**.*
Karst

***Karst** refers to an NPC in current Vana'diel time. For the NPC appearing in the Wings of the Goddess past time, visit Hrichter Karst.****Hrichter Karst***Gender: MaleRace: HumeAffiliation: BastokOccupation: President of Bastok**Type:**NPC**Location:**Metalworks ()### Notes

President of the Republic of Bastok, and a controversial figure among many in the Republic. It is said that he only won his position due to the support of Cid. He is the father of Cornelia.
Present version of Hrichter Karst. Derek Karst is his father.

### Involved in Missions

* The Emissary (2-1)
* Darkness Rising (5-1)
* Xarcabard, Land of Truths (5-2)
* On My Way (7-2)
* Where Two Paths Converge (9-2)
I'll Take the Big Box

Requirements
 Items Needed
 Reward

## Walkthrough

* With your main job as Ninja, speak with Ryoma (H-8) in Norg who will give you the quest and tell you to track down Ensetsu (I-5) in Port Bastok.
	+ You must zone after completing the quest 20 in Pirate Years for Ryoma to give you the quest.
* Ensetsu will tell of a new player in the story, Leodarion (F-8), who resides in Rabao. He will not mention his name - he will tell you to track down the grandson that used to live in a tent somewhere in Altepa Desert.
* Obtain an Oak Pole and head to Rabao.
* Leodarion will ask you for the Oak Pole. Trade it to him and wait until the next Vana'diel day before speaking to him again. He will then give you the Seance Staff and tell you to head to Mhaura.
	+ Leodarion will not accept an Oak Pole +1.
	+ Take note not to get an Oak Staff
* From Mhaura, board the ferry to Selbina around 16:00 or midnight (if you are boarding from Selbina, take the ferry that departs 16.00, and re-board in Mhaura).
	+ Be careful not to board the ferry to Al Zahbi by mistake. Check with the NPC to see where the ship is heading.
	+ There is a chance Pirates will spawn on the ferry.
* Once you have departed, head onto the deck and a ghost named Enagakure will spawn.
	+ Enagakure will only spawn from 20:00 to 4:00; like most Ghost type monsters.
	+ If you board the 16:00 ferry to Selbina, the NM will spawn at 20:00.
	+ Enagakure will NOT spawn on the Selbina to Mhaura ride.
	+ You do not need to be Ninja for the NM to spawn; however, you must possess the Seance Staff.
	+ Does not spawn claimed.
* Defeat Enagakure, and Leodarion will meet you when the ship docks for a cutscene completing the quest.
	+ If your inventory was full, you don't have to fight the NM again. Just make room in your inventory, zone out, then back into Selbina. The cutscene will play again.

## Game Description

Client
Ryoma (Quay, Norg)
Summary
The trick box you brought back to Norg has been identified as a fake. Your assistance is required in finding the real box. Start your search by pressing Ensetsu in Bastok for more information.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Leaping Lizzy

* Lizard Skin
* Lizard Tail

## Notes

* Lottery Spawn from the Rock Lizards around the rock pillar at the center of (F-8) in South Gustaberg.
	+ It can take anywhere from 5 minutes to several hours for Leaping Lizzy to spawn.
	+ The chance of Leaping Lizzy spawning from a PH is estimated to be roughly 9.4%.
	+ To find the placeholder in Wide Scan, look for the first group of five Rock Lizards. The bottom lizard is the placeholder.
	+ Leaping Lizzy can spawn on two different places in Wide Scan, don't let this confuse you about the PH. There is only one PH.
	+ The respawn time of Rock Lizards is five minutes.
	+ Once Leaping Lizzy is defeated, the next placeholder can spawn in 5-15 minutes.
	+ Leaping Lizzy can spawn five minutes after death.
	+ Placeholder's ID is 17B. **Leaping Lizzy**'s ID is 17C.
* Leaping Lizzy is often easy to spot due to its slightly larger form compared to the regular Rock Lizards.
* Killable solo at level 10-15 with varying difficulty depending on job.

## Historical Background

The name Leaping Lizzy is a reference to the famous phrase "Leaping lizards!" The phrase seems to have its origin in 1930's era comic books where it was often used by sidekicks and other friends of the hero. The phrase was famously used by 'Little Orphan Annie'.