Chain of Binding Commandments

**Descriptors:** Curse, Language-dependent, Mind-affecting

**Class:** Guru, Nexus, Promethean, Vizier, Volur

**Slot:** Neck

**Saving Throw:** See text

*A chain wraps its way around the veilweavers neck, granting their voice the power to form contracts and twist minds and bodies to their will.*

Shaping this veil allows you to form magical contracts and to command the minds and bodies of lesser beings. You gain the ability to cast *command* as an at-will spell-like ability, using your veilweaving level as your caster level and the saving throw DC of this veil in place of its normal DC.

Additionally, you can form magically binding contracts between willing creatures. Forming a contract requires one minute of meditation (or other preparations, such as chanting, intoning, writing up documents, etc), and requires each willing creature to be included in the contract to join you during this time. Before this process, the creatures must agree on a contract, either spoken or written. after this minute each creature becomes bound by the agreed upon contract until one or more of the creatures complete a specified task designated in the contract, or for a length of time chosen by those creatures, to a maximum of 1 day per veilweaver level. The effects of this contract cannot compel a creature to kill itself or perform acts that would result in certain death, but it can cause almost any other course of activity. A clever creature may be able to subvert a contract, depending on its wording.

The creatures affected by this contract must follow the instructions given in the contract to the best of their abilities until the contract is complete until either the duration expires (for an open-ended contract) or until they complete their specified task (no mafter how long that task takes). For example: A contract for two merchants to agree not to compete in a specific line of trade would be open-ended and have a maximum duration of 1 day per veilweaver level, whereas a contract where one merchant agrees to provide another a specific ware would be until the merchant provides the ware (or until a specified date, if they choose to provide one as part of the contract).

If the subject is prevented from or chooses not to follow the contract for 24 hours, they suffer the effects of a curse (as *bestow curse*) with effects determined as part of the contract. This curse is removed 24 hours after the creature resumes following the contract.

A contract (and the curse it applies) can be ended by *break enchantment*, *limited wish*, *remove curse*, *miracle*, or *wish*. *Dispel magic* does not affect a contract created by this veil, and an *anti-magic field* (or similar effect) only suppresses the effects of the contract (and its curse) while the creature is within its area. If a creature’s contract is broken via magic, all other creatures affected by the contract are alerted to it.

**Essence:** For each point of essence invested in this veil, the duration of your *commands* increase by 1 round. At the end of each of an affected creature’s turns, they can make another saving throw to end this effect early.

**Chakra Bind (Neck): [G14, N14, P14, Vi14, Vo14]** Binding this veil to your Neck chakra imbues your words with even more power and allows you to bind unwilling creatures into contracts. When you cast *command* as a spell-like ability using this veil, you can choose to target an additional creature per 3 veilweaving levels with that *command*. Each creature suffers the effects of the same command.

You also gain the ability to form contracts that include unwilling creatures. Doing so requires 10 minutes, instead of 1 minute, and requires the unwilling creature to be either restrained or helpless for the duration. The creature must be conscious for this duration, and must be fully understanding of the terms of the contract. after this 10 minute period, the creature makes a Will saving throw. If they succeed, they negate the effects of this veil and gain an immunity to further attempts to force them into an unwilling contract for up to a week. You know when a creature passes or fails this saving throw.