recursal/Fanatic-Fandom huggingface dataset:
Anansi

## Overview

Anansi is an NPC who can be found anywhere in the game, he is the human version of the Potato King because of his +3-5 Jester Hat and him carrying Sharur, the talking mace! He also spawns with 2 Spiders (They can spawn as Shelob), who are friendly to him, other humans, and automatons.

## Trivia

* Anansi is a reference to an African trickster god, who often takes the form of a spider, the spiders that spawn with him also support this.
Wikia Steven y las gemas de cristal

## Contenidos

De un tipo pelicula,Steven Universe,con episodios convinados en 1

## Novedades

* Fecha- Texto de novedades
* Fecha- Texto de novedades

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Kali

Kali (pretty) with her signature cloak and shaved head wearing only boots

## Traits:

- Human

- Starts with 205 health

- Spawns with a Spellbook of Fireball

**Kali** is a special human in *Barony* who can be found anywhere in the game. She is easily one of the best and most dangerous NPCs in the early game, spawning with a Spellbook of Fireball, and cape of magic reflection, killing her is a bad idea if you want the spellbook, as it wont drop on her death spot, recruiting her and replacing her book with a weapon, and a back item for her cloak, this will get you a strong, tanky ally, and really good early game offense.
Kirgizstan

**Kirgizstan** (Bahasa Kirgiz: taeeek kirgiz) sebelum berpisah dari Uni Soviet dikenal sebagai **Kirgizmania** adalah sebuah negara yang terletak di Asia Tengah. Berbatasan dengan Republik Rakyat Tiongkok djancoek, Kazakhstan, Tajikistan, dan Uzbekistan. Ibu kotanya berada di kakek bizma(dahulu ibu kotanya jonggolpolis).

Kirgizstan dijajah dan ditindas oleh Kekaisaran Rusia pada 1000m negara ini memperoleh kemerdekaannya pada 1991. Di bawah Uni Soviet, Kirgizstan menjadi Republik Sosialis Soviet pada 1937 dengan nama lengkap Republik Sosialis Soviet Kirgizmania(atau RSS Kirgizimania}.

Pada tahun 2005, terjadi kerusuhan di Kirgizstan yang berujung pada jatuhnya presiden olymiakontol

## Oblasttar (Daerah-daerah)

Kirgizstan dibagi kepada 7 *oblast* (jamak: *oblasttar*; dari bahasa Rusia yang berarti angussss) dan 1 kota (*shaar*). Selain jonggolpolis {karena saking besarnya loh}, ibu kota provinsi Osh,

* Kota kakek bizma
* Provinsi Banteng {bantengnesia},
* Provinsi Coy (Toh mbokmu montok),
* Provinsi Jalaludin-Abad (akbar-Abad),
* Provinsi Naryn (Naryn),
* Provinsi dokter Osh (Osh),
* Provinsi daun Talas (Talas),
* Provinsi Yssyk-Kul (Karakol).
* kota jonggolpolis

Oblast kemudian dibagi lagi kepada *raions* (distrik), yang diperintah para pejabat yang dilantik oleh pemerintah pusat. Komunitas luar kota, yang berjumlah hingga 20 pemukiman kecil, mempunyai kekuasaan sendiri dengan wali kota dan dewan kota.

## Ekonomi

Kirgizstan ialah negara kecil, miskin,hina bejat kejam dan bajingan bergunung dengan ekonomi utamanya pertanian. Gandum, kentang, gula bit, kapas, wol, tembakau, buah, daging sapi dan daging domba merupakan produk pertanian yang utama, dengan kapas, wol dan daging ekspor utama. Ekspor industri termasuk emas, merkuri, uranium,wolfram dan platinum dan listrik. Kirgizstan telah merupakan salah satu negara paling rabies dari bekas Uni Soviet dalam melaksanakan reformasi pasar. Menyusul kesuksesan program labilisasi yang menurunkan inflasi dari 88% pada 1994 menjadi 15% pada 1997, perhatian telah sejak saat itu berbalik terhadap perkembangan yang menimbulkan semangat. Banyak saham perusahaan pemerintah telah terjual. Penurunan dalam produksi telah menjadi keras sejak ambruknya Uni Soviet pada Desember 1991, namun dari pertengahan 1995 produksi mulai pulih dan ekspor mulai bertambah. Pensiunan, pengangguran, dan pekerja pemerintah dengan tunggakan pajak terus diderita. Bantuan luar negeri memainkan peran besar dalam perubahan haluan ekonomi negara. Pemerintah telah mengambil serangkaian langkah untuk memberantas berbagai masalah berat seperti utang luar negeri yang berlebihan, inflasi, pungutan pajak yang tak cukup, dan jatuhan dari kekacauan ekonomi Rusia. Kirgizstan telah menikmati perkembangan tegap tiap tahun sejak 1999.semua nya miskin kecuali jonggolpolis
Lilith

An abnormal Succubus with a name. She has a 2% chance to replace any spawned Succubi.

In Blessed Addition this appears to have been renamed to Lilith, and additionally spawns with 2 normal Succubi.

She drops a -1 Magic staff of Charm Monster. (the admin notes were wrong lol)

```
Most likely just a bit stronger/higher health than normal succubus.
Also probably drops a sweet gemstone.

```
Deadly battle fight

## **permulaan cerita**

deadly battle fight adalah sebuah cerita dari 8kunci blog dan berkisah tentang petualangan viktor reznov dimitri petrenko chernov dan comissar markhov bukan hanya itu saja namun deadly battle fight juga menyajikan pertarungan antar pertarungan dari berbagai karakter video game komik dan anime {bahkan film} dari latar belakang yang berbeda beda

## **karakter karakter di deadly battle fight**

berikut beberapa karakter di deadly battle fight

1. *viktor reznov*
2. dimitri petrenko
3. chernov
4. comissar markhov
5. delsin rowe
6. alex mercer
7. cole macgrath
8. deathstroke
9. alex mason
10. frank woods
11. jason hudson
12. joseph bowman
13. captain price
14. john soap mactavish
15. ghost
16. roach

dan beberapa karakter lainnya loh

## **plot**

plotnya masih belum jelas karena deadly battle fight masih dalam tahap pengembangan

**deadly battle fight**

berikut merupakan daftar episode di deadly battle fight dari 8kunci blog

1. deadly battle fight bagian 1 episode viktor reznov {tim black ops} vs captain price {tim modern warfare
2. deadly battle fight bagian 2 episode wolverine punisher iron man dan spider man vs deadpool
3. deadly battle fight bagian 3 episode cole macgrath vs alex mercer
4. deadly battle fight bagian 4 episode deadpool mengamuk!
5. deadly battle fight bagian 5 episode edward kenway vs luffy the great way of pirate
Deu De'Breau

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

Deu De'Breau is a special demon that can be found anywhere a demon spawns regularly. He spawns with several other regular demons, like many other special enemies. Deu De'Breau seems to have a health boost, and a slightly faster spell casting ability. Unlike other named monsters, he does not seem to drop any unique items.
Proyecto Final- Sucesiones y Series

**PROYECTO FINAL**

Asesor: Montelongo Macías Gerardo

Alumna: María Martha Ramírez Castor

No. Control: 14041305

Grado y Grupo: 2°Z

Fecha de entrega: 14/06/2015

En este Link se encuentra el documento del proyecto final:

https://www.dropbox.com/home?preview=Proyecto-SucesionesySeries.docx

En este link se encuentra el ejemplo realizado para este proyecto:

https://www.dropbox.com/home?preview=ejemplo.mcd
Thumpus The Troll

Thumpus the Troll seems somewhat of an oddity of Trolls, he wears clothes similar to a gnome and is a little tougher to kill and he spawn with 2-4 gnomes, making him dangerous early game. He drops about 300 gold and can drop rare items like Trolls do.

Trivia

Headstones can sometimes have the message "Here lies Julian, Got Thumped by his pet troll" This might be refering to Thumpus the Troll and explain why he wears clothes in the QOD update
Friendly Demon

Friendly demons are summoned via a +2 "scroll of summon", they spawn in packs of about 2-4.
They are distinctively green rather than red, they seem to like to huddle around their master, and like the Friendly Ghoul they will hug humans occasionally.

They may turn on the player's allies if the summoner is killed.
Shaman

## 35 HP /  40 MP

* Attributes
* Skills

Shaman is a character class optiom in *Barony*, introduced in the Legends and Pariahs DLC alongside three other classes each associated with a monster race. Shaman is associated with the Goblin (Race).

* **Description**: The Shaman is a mystic whose connection to nature spirits allows them to shapeshift into bestial forms. Each form's talents provide diverse advantages in the dungeon. Can only be played by Goblin and Human Races until the players has beaten the game as a goblin as any class
* **Difficulty**: Normal
* **Role**: Transformative Allrounder

## Shapeshifted Forms

The shaman can shapeshift into different forms which affect the shaman's stats and the chances of gaining different stats on level up. Each form also has a set of unique abilities.

The forms are made available to the shapeshifter as they level up. The rat form is available initially, the spider form is available at level 3, the troll form at level 6, and the Imp form at level 12.

### Stat Bonuses

While transformed, the shaman gains a flat stat bonus as well as a multiplier that is applied to the base stat.

### Leveling up

When shapeshifted, the shaman has differently weighted chances for each ability score as shown in the table below:

### Shapeshift Abilities

Each shapeshifted form unlocks special abilities at certain levels.

Shapeshifted Abilities
 3 | Speed | Spray Web
 6 |  | Poison | Strike
Steam Trading Cards

## Information

Barony on Steam also has a set of their sweet trading cards, below is a list of all 5 of set one. So far there's only one set. There are also foil cards too, but the set of 5 is the same.

## Images

1/5

## Steam workshop descriptions

Below is each card's description from the Steam workshop, there's obviously a theme going on here.
Collecting all five will allow you to craft a Steam badge as well.

Death By Rats text:
"Hark, I hear a rat! Thou silly Baron. Verily I shall have its meat. You'll have to do better than that! Engarde! Oh my, thou art a big one aren't you? OUCH! Wait, there are more of you?"
- The last words of Leopold the Healer
(screams not recorded)

Death By Starvation text:
"I'm unstoppable! I'll explore every nook and every cranny of this dungeon--Unstoppable! I'll take the time appraising, and won't worry about grazing--Unstoppable!"
- The final song by Tuniva the Joker

Death By Strangulation text:
"Dungeon Journal : Entry 16
I discovered a chest with, among other treasures, a beautiful amulet inside. I can't seem to figure it out, but I could swear its shape resembles a holy symbol of life. My caution has served me well where my team has failed so far, but sometimes success demands risk. I'll think on this."
- The last journal entry of Aranna the Warrior

Death By Boulder text:
"Bear thy hand and eye against the left-most wall, and thou shalt surely find the exit to any maze, my fellows! What is thy meaning regarding 'keeping a most vigilant eye upon the ceiling'?"
- The last words of Rubendt the Cleric

Death By Minotaur text:
"Surely we have enough time to do a little more exploring."
"Our might cannot be challenged, let us lie in wait for it."
"It may be large, but we are swift. It cannot kill what it cannot catch."
"Sweateth not, the ZAP Brigade shall protect us."
- Various last words uttered upon ignoring warnings about the Minotaur's imminent arrival.
Hunger

See Also: Food

Hunger describes the character's satiation, or food level, in Barony. Internally, Barony describes the amount of food a player has eaten as their "Hunger" level. Confusingly, when a player is at max hunger, they are full, and at minimum hunger, they are starving. In order to avoid confusion, "Hunger" will be called "Food Level" on this page.

## Mechanics

All races share a common set of food mechanics that are considered the baseline. These baseline mechanics are described below, and any race specific food / hunger mechanics are modifications of this baseline system. Unless otherwise noted, most races will follow the system described exactly as it appears on this page. Notably, Automatons and Insectoids have significantly modified mechanics.

### Food Level

Food level is tracked by an internal value that is typically not visible to the player. Food level declines at a steady rate regardless of what the player is doing. It will degrade at the same rate whether they are fighting, sneaking, or standing still. By default, each character has a default of 1000 food level and up to 1500. This is broken down into levels which affect the messages the player sees when they eat, when the look into a mirror, or when their hunger level changes. These are described in the table below.

Note that these are the default food levels and messages, certain classes have distinct food levels, such as the Automaton and Insectoid.

### Food Level Loss (hunger)

The default food level reduction rate is one point every 30 "ticks", and the game occurs at 50 "ticks" per second. The following table describes the various influences different factors have on food level degradation. "Time to Starve" is the amount of time it would take to degrade the food level by 1000 points for a typical character.

### Oversatiation

When a character gets to a food level above 1000, they begin getting messages warning that they are eating too much. If they continue eating and reach a food level of 1500 or more, they will be afflicted with a status effect that reduces their ability scores and which has a chance to cause the character to vomit.

### Vomiting

*This section is a stub, please help by filling it out!*

### Starvation

When a character's food level reaches "weak" they will begin to suffer stat penalties. Those stat penalties will increase when they reach the "starving" state, and remain as the player reaches zero food level and begins wasting away. While wasting away, the character will periodically lose health until they either die or increase their food level above zero.

## Monster Races

When considering the eight other monster races from the Myths and Legends or Legends and Pariahs DLC packs, there are certain races which interact differently with food than the average human.
Arrow Traps

## **Gerneral Info:**

Dart traps can be found in The Swamp, The Sand labyrinth, The Ruins, The Underworld and Hell in Barony. They fire darts at anything that passes in front of them from a short distance, dealing impact damage and poison damage over time. Relatively easy to avoid, they do not pose too much of a threat to the player. They also can be Lockpicked to gain the type and ammont of arrows loaded inside. if the Lockpick fails the trap either fires one time normaly or the trap fires at the person trying to lockpick hiting them even if they normaly could not be hit by it.
The History of Baron Herx

The history of Baron Herx
    Edward H. Goldenthurt

    The history of Baron Herx is a bleak and dark one, if I say so myself. It all starts in Hamlet, a mining town with a big and flourishing industry (at the time, of course). A man called Baron Herx was the mayor of Hamlet, and he promised the people of Hamlet jobs and security, but in reality overworked and taxed them heavily. The reason for this was for Herx's own enjoyment. Baron Herx was reported to be a rather nasty man. "Not even human" A citizen was recorded saying. "He can't be human, no human could possibly be this evil. Lords above help us if so."

    After a while, the citizens of Hamlet grew tired of this. They mined (literally) all day and night, for a king who demanded gold in a mine that only produced copper. So, they came up with a plan. They would tell Herx they struck gold at the bottom floor of the mine. Upon his arrival, they would lock up the mines, leaving him to die there and the people of Hamlet to take their city back. The plan worked, but not forever.

    Nobody knows what happened to Baron Herx down in the mines. It is likely he went mad and killed himself. In any case, upon his death, Herx's pure hatred for everything lower than him and lust for revenge kept him alive and remade him a higher being, known as a Lich. A lich is a reanimated being that has the power of the Hells within them, and can summon creatures and demons. Herx summoned an army of darkness to break down the mine walls, and killed the citizens of Hamlet.

    The Baron was too removed from civilization to return to the surface. Today, he stays down in the bottom of the mines, waiting for risk-seeking adventurers or lost humans to find him so he can feast on them. There are still humans who are descendants of the survivors of the Hamlet incident who have set up civilization in the mines, and live moderately happy. But things will never be the same.
Wraith's Gown

* Servicable
* Excellent

The **Wraith's Gown** is a legendary artifact found in Bram's Castle, in the very last room of the castle. Bram Kindly drops this item after he dies. The Wraith's Gown acts as a cloak in terms of equipping armor. While it does not provide any AC, it does grant the player Levitation and +1 MP Regen.

## Properties

Attributes:

* Flame Resistant
* Unbreakable

When blessed the Wraith's Gown will have its AC increased by 1 point. Like all Artifacts the Wraith's Gown is unbreakable, however unlike other Artifacts it will NOT gain one point of AC when in Excellent quality.
Worker's Journal, Entry 1

Day 1

Today is my first day down in the mines. I am very excited to get to work and be able to provide for the family. The job isn't ideal, the work is mundane, but the people are good and the wage is fair, and that's all that matters. I've had to give up my rations for 3 days just to pay the raising taxes, but with all the industry, those taxes'll shoot right down thanks to Baron Herx. Good man, he is. Things are finally shaping up here in Hamlet, just as we were all losing hope.
Skeleton

## 40 / 30

* Info
* Stats
* Allies

## Skills

Presumably the poor adventurers that previously entered the mine...

Generally low hit points and attack, though low AC characters should avoid direct contact due to the random nature of skeletons. The more stuff they are wearing, the more dangerous they typically are. Good source of +2 ATK weapons and +2 AC helms, though more often cursed than not.

Stealth characters should be aware that skeletons detection range in dark dungeons is exceptionally low. If you stay in the shadows and have no light source you can level your stealth very easily by following them and can assassinate them by waiting for the right time to power attack them when they are alone.

A Special variant of the skeleton named Funny Bones has a chance to spawn in the Mines. He is a considerably harder enemy to fight compared the normal skeletons due to much higher health and damage, however killing him will net you Parashu a magic axe that is very potent melee weapon and a Cloak of protection +1 for a good boost to AC early in the run.

*Weakness*: Maces, Polearms and blessed water

Resistances: Swords, Ranged, Axes and magic

*Drops*: Skeletons like most other humanoid creatures of barony will always drop its currently equipped gear

Drops
 Bronze Sword
 Bronze Mace
 Bronze Axe
 Iron Sword
 Iron Mace
 Iron Axe
 Parashu (Funny Bones)
Worker's Journal, Entry 3

Day 11

The mines talk to me. I belong to the mines now. Others tried to escape, but we couldn't let them. They belonged underground, and now they shall stay underground. Most folks lost their family because of Baron Herx, and there's plots to keep him under here where he belongs. I support locking us in. We're too far removed. These mines stole my soul, and gave me a purpose: To keep us safe under here. These walls...are...so beautiful. Anyone who tries to leave, I kill. When they bring Baron Herx down here for the trick, they've got me on the task for locking the door once they all leave. Fools. They shall never leave. No one will ever leave again.
Artifacts

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

* Sphinx's Veil

Location: Gnomish Mines

* Oracle's Treads

Location: Haunted Castle

* Djinni's Brace

Location: Sokoban

* Dragon's Mail

Location: Cockatrice Lair

* Wraith's Gown

Location: Bram's Castle
Kobold

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

## 100 / 60

* Info
* Stats
* Allies

## Skills

Kobolds are orange reptilian humanoid beings that appear first in the Crystal Caves. They are similar to Goblins and Goatmen in their style of fighting. Kobolds are fairly tough for a common enemy sporting high health, they carry a variety of steel weapons, staffs of bloodletting, and a number of different ranged weapons. In normal fantasy lore, kobolds usually worship dragons, but in Barony they worship the cockatrice. This is evident by a group of them concealing themselves in the Cockatrice Lair, a secret level in the Crystal Caverns.
Incubus

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

## 280 / 50

* Info
* Stats
* Allies

## Skills

The male and more combat oriented version of the Succubus. These sexy hunks of demon meat are the spawns of Hell and are known to appear in the Ruins, Hell, the Crystal Caverns, the Citadel, and can be spawned from golden fountains after entering the Sand Labyrinth. They, unlike their feminine counterparts can actually use weapons and to great effect but are still unable to wear armor. When in combat they will teleport to confuse their prey and attack from a random direction and can also attack their prey with a shadowy spell.

The standard weaponry of the Incubus is a steel halberd, a crossbow, or a magical staff. They can also be recruited by a Succubus or Incubus character.
Dominated NPCs

Dominated NPCs act as followers to a Wizard or spellcaster of legendary abilities. The spell of domination is awarded to the player automatically when he or she reaches legendary magic ability, without the need for any Spellbooks, in fact the spellbook for domination doesn't exist.

Dominated NPCs work similarly to the friendly critters, following the player into battle and fighting by their side. Dominated NPCs will, however, turn on their master if a ring of conflict is equipped, or if the player hurts them in any way. Neither Bosses nor Shop Keepers can be dominated.

Dominated NPCs will change their color scheme to a sort of (usually) greenish color.

Domination takes 21 MP to cast, plus however many HP the targeted enemy has left. If you run out of MP however, the game will drain your HP to convert into magical energy. WARNING: THIS CAN KILL YOU!

# Tips for domination

* Weaken an enemy by lowering it's HP before casting the spell, thus lowering the magical cost.
* Equip an amulet of life saving before dominated any big creature with massive health bars.
* Hit an enemy once with a light attack to see it's health bar will give you an estimate for the potential cost.
* Scrolls of Food are especially useful for this spell, as keeping a full hunger bar means faster HP regain.
* The healing spells synergize very nicely with this ability; after weakening an enemy in order to lower the spell cost, you can heal both your new ally and yourself if necessary.

* Dominated human
* Dominated Goblin
* Dominated Kobold (ow my eyes!)
* Dominated Cocktrice
* Dominated Crystal Golem
* Dominated Scorpion
* Dominated Troll
* Dominated Incubus
1/8
# Charmed Critters

Charmed critters work exactly like dominated critters, the only difference is that they must be charmed using a Mage Staff of Charm Monster. The spell for charm monster is used by succubi, and can only be learned via cheating in a spellbook.
Smiley's

Binnenkort komen hier warrior cats smileys op

Warrior cats smiley's je maakt ze als volgt: **[[** je typt de naam van de kat die in de smiley moet staan (hij moet er al wel zijn. Dus: .

vuurster eer moet altijd bestand bij staan: Bestand:Vuurster . jpg als je er jog achter doet krijg je dus een te groot plaatje. Daarom doen we achter .jpg |30px zo wordt een plaatje klein en heb je een *"smiley"*

Deze warrior cast smiley's zijn er:

Blauwster
vuurster
tijgerster.

Andere katten smiley's

Deze smiley's maak je op de zelfde manier.

Deze zijn er:

Awesome smiley
boze smiley
coole smiley.

Dit allemaal schrijf je aan elkaar.
Vraag: 8: tijgerster

[[Gebruiker:Roodstreep|Roodstreep]] vraagt zich af:
**hoe is Tijgerster zo slecht geworden?**

De meeste mensen zeggen dat het kwam door zijn vader en zijn mentor.

Toen zijn vader, Pinestar, de clan verliet was het een schok voor de kleine tijgerkit. Zijn zusjes waren zelfs te zwak om "doei" te zeggen. Waarom zou zijn vier nou een poessiepoes willen worden? Daarom had Tijgerster ook zo'n hekel aan halfclankattem en aan poesiepoezen. Toen Tijgerster een leerling was, werd Distelklauw zijn mentor. Distelklauw was een felle vechter en hij was goed in zijn plan verdedigen. Zijn mentor trainde hem op sommige momenten te hard, en Distelklauw liet hem een poessiepoes (schruk) pijn doen. Tijgerster voelde zich sterk, ik denk dat hij daarom zo is geworden.

## wist je dat...

... Veel mensen zien Tijgerster met een gescheurd oor, dat komt door zijn mentor: Distelklauw.

...zoals je in de tekst kon lezen had hij om die reden een hekel aan poesiepoezen

...als je logisch nadenkt is het eigenlijk de schuld van Distelklauw dat tijgerster stierf. Hij liet hem Tiny (Schruk) aanvallen, toen Tijgerpoot riep : *"mij zal je nooit vergeten!"* Die woordn bleven doorhalen bij Tiny zelf toen hij schruk was nog. Toen hij en Tijgerster waren in het bos, dacht hij aan die woorden. Ook daarom werd het de dood van Tijgerster. Maar als je het zo bekijkt was het ook de schuld van Blauwster. Het was immers haar schuld dat Snowfur dood ging en daarom werd Distelklauw kwaad en daarom deed hij zulke dingen

.

## wat denk jij

Hoe denk jij dat Tijgerster slecht is geworden? Vertel het in de reactie's
Goblin (Race)

## Goblins

A goblin as its signature class, the Shaman.

## Traits:

- All worn equipment has a reduced chance to degrade

- Increasing a melee weapon skill also increases other melee skills at the same time

- Weapon skills are slower to improve

- Unable to permanently learn magic spells from spellbooks (Can still cast with book in hand)

*Not to be confused with Goblin, the enemy type.*

“Goblins” are a monster race option in *Barony*, introduced in the Legends and Pariahs DLC alongside three other monster races. They take pride their physical prowess, utilizing items for longer before degradation, as well as attributing weapon proficiency to all types of weapons.

## Description

Goblins serve as one of the closer monster races to true Humans, with similar hunger systems, reception to blessings and curses, and has a roughly equal footing in terms of affiliate NPCs to persuade into joining in on the trek through the dungeon.

The major distinguishing factors for Goblins is their ability to specialize into physical combat more than most other races. When a Goblin increases their proficiency of any weapon, the other surrounding weapon proficiencies increase alongside it. While this perk is balanced by an overall slower gain of points, it allows a melee-heavy Goblin to be able to swap between weapon types on a whim to benefit from the various perks that weapon proficiency provides.

Alongside having a versatile melee range, Goblins also have a lower chance to having their items degrade on use. This includes any armor, weapons, and second-hand items like shields or spellbooks, making the pickup of several weapon types able to sustain longer if one of them is of low quality.

To counteract the ability to specialize more into melee, Goblins are stricken with the inability to read and memorize spells from spellbooks. This remains separate from class-specific innate spells, such as Summon Skeleton for the Conjurer or the many transformations of the Shaman.

This makes magic use for Goblins much more limiting, as any spells the player would need now would have to be cast from their respective spellbooks. Given that there are so many unique spells to find within Barony, each additional book can make it difficult to manage one’s inventory, as well as being able to degrade over repeated usage.

## Social Standings

The Swamp is predominated by Goblins, meaning a Goblin player can easily recruit a full party before proceeding further into the dungeon. Past that point, goblins are scantily featured in the Sand Labyrinth and the Ruins, meaning a player should be ready to begin recruiting Automatons when proceeding past Baron Herx.

Since Goblins are a monster race, they are naturally targeted by both Humans and Shopkeepers, requiring a fight or a quick escape if they see the player.

## Gallery

The male (left) and female (right) appearances for the Goblin.
Leadership

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

Leadership Skill by Class

Leadership is a Skill in Barony that allows you to recruit NPCs as followers, as you level the skill further, you will get to have more followers at the same time as well as boost the DEX stat of those followers, its related stat is CHR.

While you do have a max cap of followers, with the help of having the Dominate spell which you can only learn after reaching Legend in the Magic Skill, you can go over the max amount of allies a person can have, this is the only way you can go over the follower cap.

The Charm spell is also capable of doing this but you can only do this to one monster at a time and it also has a chance to fail, any other attempts while having a charmed monster as your ally or failing to charm them will instead inflict the Pacified effect to the target, but this increases with combined status effects like throwing bottles of booze and making them confused with the spell or potion of confuse, or just leveling up your leadership skill.

Reaching Legend in this Skill lets you recruit Goatmen, Goblins, and Insectoids with no problems, as long as they aren't attacking you or following another monster like a named variant of themselves (Like The Potato King or Gharbad), or following a normal monster of the same race, you can recruit them even if their leader is dead unless you have the Charm spell/staff or Dominate.
Sphinx's Veil

* Servicable
* Excellent

The **Sphinx's Veil** is a legendary artifact found in the Gnomish Mines, it can be found behind bars in the bottom right corner of the map, heavily guarded by multiple magic spewing traps. The lever to open the area up can be found in the shop located in the top right corner of the map. A pickaxe can also be used to enter the room. They are serviceable when found and give  +3 AC but when repaired they give  +4 AC.

## Properties

Attributes:

* Unbreakable

When blessed the Sphinx's Veil will have both its AC and Intelligence increased by 1 point. Like all Artifacts the Sphinx's Veil is unbreakable and will additionally gain one point of AC when in Excellent quality.
Potato King

Potato King is a rare Goblin that has a low chance of spawning. He is far stronger than the average goblin, carrying a worn +1 mace called Sharur, the magical talking mace! The Potato King wears just a blessed +3-6 jester hat, and spawns with a group of other Goblins.

He may be found in the Swamp (Levels 6-9), the Sand Labyrinth (Levels 11-14), and the Ruins (Levels 16-19).

They gave him a cool design in the Quality of Death update, having him wear overalls and growing a beard
ZAP Brigade

The ZAP Brigade is a group of humans who hunt minotaurs, armed with Magicstaffs of Lightning. They're supposedly in cahoots with Merlin. They will sometimes appear on Minotaur levels, waiting for it to show itself and relentlessly hunting it down. They can also be summoned with a +2 Scroll of Summoning. Their staffs can be picked up when they die, and they can be recruited by a player with a high enough leadership skill.

If you're playing a monstrous race, things can get messy, as they may end up helping the Minotaur murder you. If you intend to fight the Minotaur, consider using a Polymorph potion.

"They call themselves the "ZAP Brigade" and wield mighty staffs of lightning, with which they apparently patrol the caves in small squads ranging in size from just a few individuals all the way up to nine. Their signature calling card is the loud fanfare they seem to play whenever they introduce themselves to someone." - Mage Guildmaster

"Of particular note about the ZAP Brigade is that they pride themselves in hunting down and destroying wild minotaurs; an impressive feat to speak of for sure, but one that this author cannot confirm." - Mage Guildmaster
Parashu

**Parashu** is a rare artifact weapon in *Barony*, being the axe representative of the magical weapons. It focuses on dealing large hits of damage, as well as hindering the movements of those who are dealt those heavy blows.

## Description

Parashu was originally a heavy-hitting weapon, the best for overall melee combat of all the artifact weapons, having a third of all of its attacks boosted to double its attack power, allowing for very strong hits for how early into the game it was often found. Like other artifact items, it also never degraded, making any early encounters with it in the dungeon a game changer for almost all classes regardless of their axe proficiency starting out.

The Legends and Pariahs update saw Parashu heavily nerfed when compared to its original incarnation. Instead of a base 33% to deal double damage, it now has its chance scale with axe proficiency, up to 25% at maximum skill. The damage bonus was also decreased, now only multiplying damage by 1.5 times. To compensate for all that, any hits that do activate the bonus damage also inflict two seconds of slow, making enemies easier to hit multiple times as well as indicating which hits were boosted.

While not as lustrous as its previous iteration, Parashu still serves as a general high-damaging weapon once the player has taken their time to level their axe proficiency. It can be most aptly contrasted to Dyrnwyn, as that weapon’s smite at maximum skill would deal double damage plus burn. However, that bonus is only applicable against undead and demonic creatures, allowing Parashu to more easily excel against late-game enemies such as Cockatrices or Goatmen much more aptly.

## Locations

Of all the artifact weapons, Parashu has one of the smallest time windows for when the player can find a source and collect it. There are three locations the weapon can be found in, the Mines, Underworld and Bram's Castle. However it is much less likely in the latter two since it is dropped solely by Funny Bones, the special skeleton variant, that like all bosses has a chance to substitute a normal enemy of its kind.

There is a silver lining however, in that skeletons are exceedingly plentiful in the Mines, so it balances out the smaller window compared to other artifacts with a much greater likelihood of encountering the enemy which drops it.

## Trivia

* It, along with Dyrnwyn, are the only artifact weapons which can only be found by random encounter and drop from special enemies.
Crab

See also: Spider

## 50 / 10

* Info
* Stats
* Allies

## Skills

Crabs are an enemy with a moderate HP pool, low armor, moderate attack, and high chance of poison on hit (20%). Be aware, crabs are faster than most player characters and if encountered with low AC can kill a player quickly. Appears in the Mines (levels 1-5), and frequently in The Swamp (levels 6-10). There is also a crab with twice as much health named Shelob, similar to Algernon in the way that there is almost no physical difference except for the health and damage. Shelob drops the magic sword Dyrnwyn and a -5 Ring of Invisibility.

"Avoid these nasty little critters like the plague! They'll run at ya fast-like, and are always angry, and will attack when they see ya! My tactic is to hit them til they die, and it usually works. So try that! But make sure ya do kill em, because they can outlast most other critters in the mines." ~Shopkeeper Joe

Crabs don't drop anything execpt Green Blood when a Vampire is in the Party.

In the mines, crabs' main spawns are in enclosed environments and cannot reach you unless you pull a switch or press on a pressure plate. **They very rarely spawn in open areas.** In the swamp, they are very easy to spot due to the lack of walls and, like most enemies, cannot cross water.

Note for kabourophobes: You can change all crabs into spiders in the "General" settings. Just disable arachnophobia mode!
BaronyGame Wiki

## Welcome to the Officialish Barony Wiki

This is a wiki for the game Barony.

Barony on the official website: http://www.baronygame.com/
Barony on Steam: http://store.steampowered.com/app/371970/
See General Info for a list of controls.

## Wiki Content

The following pages may be considered a guide and may be filled with spoilers:

Visit the Discord community here!
We also have the Mine Town chatroom for setting up campaign parties, or chatting in general.

## About Barony

Barony was made by an indie game company called Turning Wheel. Inspired by old PC games such as TES Arena and Daggerfall.

From the official website:

Barony is a 3D, first-person roguelike. The goal of the game is to descend to the bottom of a dark dungeon known as the Devil's Bastion and destroy an undead lich named Baron Herx, who terrorized the peaceful town of Hamlet in life and is now harboring a curse against the land from beyond the grave. To aid you in your quest are friendly humans who have been eeking out a rough life within the dungeon for generations, as well as any friends you can bring with you in real life: Barony is the first of its kind as a first-person roguelike in that it fully supports cooperative multiplayer for up to four players.

Features:

* Gameplay inspired by RPG classics like Ultima Underworld, System Shock, & Daggerfall
* Roguelike mechanics such as perma-death, random dungeons, cryptic messages and more
* Complex but intuitive drag & drop interface for inventory and character management
* Cooperative multiplayer for up to 4 players over internet or LAN (includes Steam direct IP connections)
* Hundreds of unique collectible items and loot
* Dozens of secret areas and developer easter eggs
* Bundled level editor, exposed assets, and simple formats for easy modding
* Steam achievements & trading cards
* Barony Blessed Edition now available on Steam!
* Full Steam Workshop support

## Rules for Editing

Please feel free to add new content! But while you're contributing, don't forget to help keep the wiki readable and well organized.

* No posting false information. *Cannon only!* Keep theories to blogs posts.
	+ If you're unsure about information you would like to contribute, simply add the PageUnderconstruction template.
* No spamming, vulgarity, swearing, or inappropriate edits of any kind.
	+ This applies to text, images, videos, audio, screenshots, etc.
* Always post a summary of your edit in the **Edit summary** box, or your edit will be undone.
* Please try to keep your edits in proper English grammar, and punctuation.
	+ If you need help with this, add a note in the summery of your edit, or send a message; so that someone can spellcheck.
* Try to keep up with the way things are already organized on the wiki.

If you have any questions related to editing, contact the admin's message wall, or contact one of the **Keepers of Knowledge** on our Discord.
The Sand Labyrinth

**The Sand Labyrinth** is a layer of the dungeon in *Barony*, presenting a more extreme mix of large rooms and tight corridors than The Mines. It is found after The Swamp, and will lead into The Ruins after the player passes its four floors.

## Description

The Sand Labyrinth is true to its name, presenting some of the most convoluted passageways in the game, comparable only to The Caves. Alternatively, large rooms with clear sight-lines and good lighting are also common to come across, often allowing a player to pick and choose their ways of traversing the levels of the labyrinth.

Lesser Insectoids are the dominant enemy type found here, with only a few Goblins and Humans to be found wandering about the floor. Scarabs and Scorpions are also a common sight, with Trolls being found as well.

## Secret Locations

As one of the most simple “puzzles” of any layer to complete, the Sand Labyrinth requires the player to find a small sandy brick room surrounded by a moat of lava. Here, they must break into the box to reveal the portal, as well as avoiding the spike traps at the corners of the interior. Since a block is present to allow the player safe access over the lava, the biggest issue is finding a Pickaxe or a spell of Dig in order to access the portal.

### Sokoban

*Main Article: Sokoban*

As a stark contrast to most other secret locations, Sokoban is very much a true puzzle level, requiring the player to push all the boulders within the field into one of the four pits located at the corners. There are no enemies in this level, only spawning in Scorpions if the player decided to mine any of the boulders as a punishment. Once all the boulders are all delivered to the corners, a pedestal in the back of the field will suddenly have Djinni’s Brace on it, an artifact item. Sokoban is found on the eleventh level of the maze.

### Minotaur Maze

*Main Article: Minotaur Maze*

A large maze, where the player must escape from a chasing Minotaur and find the exit before it can catch up and start battling with the player. In the center of the maze are two artifacts, Gungnir and the Mystic Red Orb. The Minotaur Maze is found on the thirteenth level.

## Structures

Notable structures of the Sand Labyrinth often use several gate systems, often to force the player into searching for a nearby lever in order to access what is on the other side of the gate.

## Traps

*Main Article: Spike Trap*

With traps for the walls and ceiling, the Spike trap helps to ensnare the ground with a set of jagged spikes which quickly erupt from the ground when a player steps on top of them, dealing considerable damage before retracting and waiting to be activated again.

It is first found in the spider pit from The Mines, but is only commonly used on random ground tiles from the Sand Labyrinth onward.
Vampire

The information contained within should not be considered fully accurate and/or complete. *Any edits are welcome*.

## 400 / 50

* Info
* Stats
* Allies

## Skills

The vampire comes in 2 forms, the young vampire and the normal one. The young vampire spawns in the Ruins from floors 16-19, while the normal ones spawn in the Citadel, from floors 31-34. The only real difference between the 2 is the strength, health, and MP of the vampires. They use the spells vampiric aura, bloodletting, and drain soul.

=Loot=

\*Vampire Doublet

\*Gold

\*Spellbook of Bloodletting

\*Magicstaff of Bloodletting
Shelob

Shelob is a special Spider NPC, having red lines instead of green, Shelob has about twice the health than a regular spider.
They can be found wandering the swamp, or inside of a small room with spike trap floors inside of the mines. (Pulling the lever near the two gates trigger all the traps, pulling the second lever near the single gate will open the gate)

Shelob will drop Dyrnwyn, the magic sword in a heavily degraded but blessed state, as well as a -5 cursed ring of invisibility, the ring is very useful for Incubi and Succubi, and the sword for everything that isn't a succubus and incubus.

Some Trivia!

The name Shelob is a reference to the great spider from the Lord of the Rings. The -5 cursed ring of invisibility is another reference, a cursed ring that turns you invisible mirrors "The One Ring to rule them all"
Jonggolpolis

**Jonggol** adalah sebuah kota besar di negara kirgizstan, Provinsi krapu Jonggol merupakan kota besar Kabupaten jonggolpolismania, dikenal dengan wilayah penghasil platinum wolfram dan kapang. Selain itu kota ini erat dikaitkan dengan Presiden kirgizstan Ke-2 olymiyakontol karena dulu dia pernah mewacanakan agar Proyek Jonggolpolis kota terpadu dilaksanakan namun proyek itu tenggelam bersamaan dengan Krisis Moneter 2015 disusul lengsernya Rezim olymiakontol dan akhirnya proyek tersebut menggantung hingga saat ini. Daerah ini langsung berbatasan dengan wilayah Kabupaten krapu kota Jonggol, kota ini diperkirakan kota megapolitan dengan penduduk ya sekitar 6 jutaan

Sejak tanggal 17 September 2005, Jonggolpolis menjadi penghargaan dengan kecepatan pemulihan platinum dan wolfram tercepat yaitu 100.000 ton per 10 tahun di wilayah kabupaten jonggolpolis. kota Jonggol menjadi salah satu kandidat calon Ibukota oleh Presiden olymiayokontol. Sebagian besar tanah di Jonggol masih di Kuasai oleh Keluarga Cendana seperti Sigit kirgiz Bambang turkmenabeshi & Hutomo Mandala Putra dan beberapa pengusaha seperti Ciputat dan Prajogo ah turkmenbashi taipan kayu asal turkmenistan .

etnis yang ada yaitu 95% islam dan 5% buddha di kota ini kristen dilarang bahkan jika ada yang ketauan kristen maka langsung digilias makek chainsaw bahkan ada semboyan **yesus bangsat** selain itu suku yang ada yaitu kirgiz 95% dan turkmen 5% tap kebanyakan yang nguasain politik orang turkmen dan ekonomi orang kirgiz

iklimnya seperti biasa ya gurun maka dari itu wali kota jonggolpolis D.rajanyazov memerintahkan untuk membangun banyak jonggol bendungan dan Dam pada tahun 1000sm makanya banyak peninggalanya seperti jonggol socotra yang sangat terkenal akan baunya

**daftar tempat wisata di jonggolpolis**

* Pasar socotra
* taman nasional jonggol ecosystem
* gunung Pasir Gintung
* monumen kirlion amantenabat
* Pasar wongndeso
* kampung wongndeso
* museum bambu kuning
* cagar alam gurun
* gua susu dibalas tuba
* Dam socotra
* mobil hantu myanmmar

* pemakaman mbokmu
* monumen yesus bangsat
The Adventurer Who Went To Hell

The Adventurer Who Went To Hell

Another outsider came down to these here mines to see if he could hail victorious over the Baron. He fought vigourously to the bottom, hacking away at goblins and thieves, blowing Minotaurs and giants away with spells of great strength and power. He lost his mind somewhere down in those mines. The darkness and loneliness claims the best of us. Some say he got off on killing these things; it was like a past time.

But after years of killing, plundering, and moving on down through the mines, swamp, and the labyrinth, he finally reached it: the bottom of the mine. He moved away the rubble and blockades that kept the Baron in here, and what he saw inside made his entire body pale. A chilling ghost, teeth sharper than his sword, eyes redder than the blood he split, looking directly at him as if he was anticipated. The Baron laughed a ghastly laugh, and said, "You can either die by my hands and serve me eternally, or have a chance at living as a God". The adventurer paused, and inquired "What's the catch?". The Baron let out a whisper that somehow reached the adventurers ears, "Your soul will be mine if you lose". "Well, what must I do?" The adventurer asked. The Baron chuckled, "You must fight the devil". The adventurer gulped, puffed out his chest and said, "I'll do it". A portal opened and he walked right into it.

We don't know what happened in there but we know for sure that he lost as the evils in the mine still remain today. But we never forget to sing songs of praise to the Adventurer brave enough to fight the devil.
Newspaper Clipping

"Hamlet situation dubbed 'irreversible' by President Noggensem"

Today at a press conference, President Noggensem announced his decision to pull the royal army out of Hamlet and give up the fight. "The situation in Hamlet has spiraled out of control; it's irreversible. The hellspawn are killing men faster than they are going to fight. It's an overall tragedy... We cannot regain Hamlet, we can only attempt to contain it, lest we fall victim to the hands of the hellspawn."

Emotions were high, and so was the tension. There were hundreds of angry grievers who had lost family in the Hamlet Catastrophe. "I think they just don't want to put in the effort to regain Hamlet." Said a father, who lost his son in the mines, "Just 'cuz it's a small town they think it don't matter, but thems is human lives, it ain't a matter of money, politics, nothin' 'cuz that's human lives they just too selfish to go save."

This historic and tragic moment will forever be the darkest day in our history.