Adult Platinum Dragon

Considered the most benevolent of the dragons, the platinum dragons pride themselves on law and duty. Making them bitter rivals of the Obsidian Dragons, the two orders have been in indirect conflict for as long has time can remember, but always keeping a façade of peace for the sake of dragon kind.

The Platinum Dragons possess the strongest scales out of all the Dragons, and together with their strong healing and bolstering abilities, these Dragons usually prefer close physical battles. It is not unusual to see Platinum Dragons charging and commanding the battlefield.

 **Armor Class:** 21 (Natural Armor)
**Hit Points:** 262 (20d12 + 133)
 STR
 27 (+8)
 **Saving Throws:** DEX +6, CON +13, WIS +7, CHA +11
**Skills:** Perception +13, Stealth +6
**Damage Immunities:** Radiant
**Senses:** Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
**Languages:** Common, Draconic
**Challenge 17** (18,000 XP)

**Radiant Healing.** At the end of its turn, if the Platinum dragons has dealt radiant damage to a creature, it restores 2d10 HP.

**Caster Level:** 5th

**Bite.** Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) radiant damage.
**Claw.** Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (2d10) slashing damage plus 8 radiant damage.

**Action 1:** **Blinding Lights.** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it.

**Action 2: Wall of Light (5th Level).** A shimmering wall of bright light appears at a point within 120ft. The wall appears in any orientation: horizontally, vertically, or diagonally. It can be free floating, or it can rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits bright light out to 120 feet and dim light for an additional 120 feet.
When the wall appears, each creature in its area must make a DC 21 Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, it takes half as much damage and isn’t blinded. A blinded creature can make a Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
A creature that ends its turn in the wall’s area takes 4d8 radiant damage.
Until the spell ends, once per turn the dragon can forgo the use of one claw attack to launch a beam of radiance from the wall at one creature you can see within 60 feet of it. Making a ranged spell attack (+14). On a hit, the target takes 4d8 radiant damage. Whether it hits or misses, reduce the length of the wall by 10 feet. If the wall’s length drops to 0 feet, the spell ends.

**Action 3: Platinum Resurrection.** If the dragon is dead, he will command himself to live again, and the words “resurrect” can be heard by all creature during the process. The dragon will then be revived in a wave of bright light with half his initial HP, but will no longer be able to use his Radiant Healing ability, for 1 minute.