recursal/Fanatic-Fandom huggingface dataset:
Loner

A very, very long time ago, there was a user of the OCCTN whose daily life depended on staying in the server. It was how he made a living. He was a neutral face, and he could deploy some protective software to keep him and his business safe three times during the data breach.

But sometimes... that just wasn't enough. This user had an ace up his sleeve: he was able to convince the absent-minded owner of the OCCTN that everyone who visited him was conspiring against the server. It would prove to be a very useful ability of his. He could take down a dangerous Saboteur, a pesky Account Suspender, or in the case of this specific user, a Trainer who wanted to convert him.

This brutal decision, the choice of staying alone over gaining someone else, led to users like this gaining a new title from members of the server: the **Loner**.

## Role Card Info

Description: *You are a member on a server you don't care about, but just want to get through the security breach.*

Goal: Remain on the server.

Abilities: choose to protect themselves or firewall.

Attributes:

1. When using a firewall, all players who interact with you in any way will be kicked.
2. When protecting yourself, you are immune to kicks.
3. Loners only have 3 protection abilities and 1 firewall ability.

## Mechanics

* You may choose to defend yourself from basic attacks. You can only do this three times per game.
* You may choose to firewall yourself. Anyone who visits you will receive a powerful attack. You can only do this once per game.
* While you can technically win with anyone, part of the win condition of the Void is to have everyone kicked, including you. What this means is that **Loner** and the Void cannot feasibly both be winners under a typical ruleset.

## Trivia

* The hexadecimal color for **Loner** is ~~#lawful~~ #b7b7b7.
* This role is **priority 1** when firewalling, and **priority 5H** when using a protection ability.
Reinviter

## Role Card Info

Description: *You are a questionable member to the server who can trade accounts with the kicked.*

Alignment: Network Moderator Kicking.

Goal: Kick all opposing roles.

Abilities:

1. You may choose to unkick someone while simultaneously kicking another user. (two uses per game)

Attributes:

* You are unique. Nobody else will start with this role.

## Mechanics

* You may choose a kicked Network Moderator to reinvite back into the game. In the process of doing so, you may choose anyone else (that is currently not kicked) to attack. There are some conditions for your 1st target:
	+ Target had to have been kicked beforehand. Players currently on trial cannot be reinvited on the same phase they are kicked.
	+ Target *has* to be a Network Moderator. You may not attempt to reinvite a non-Network Moderator to see if they were masked by a Masquerade.
	+ Your target wasn’t pruned for inactivity.
	+ Your target wasn’t corrupted.
	+ You may not attempt to reinvite a non-Network Moderator to see if they were masked by a Masquerade.
* You may reinvite/kick 2 times per game.

If your target was masked as a Network Moderator by a Masquerade but their true role is not a Network Moderator role, your ability will fail. You won’t lose your reinvite/kick ability.

* If you are infected by a Virus, you will not infect your reinvited targets at any stage of the infection. You *will* infect your kick targets however (rules for virus infections apply).
	+ Anyone with a Virus infection prior to their kick will be disinfected if reinvited.

## Goal

To win the game as a Network Moderator, you need to kick all of these roles/factions:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* The Botnet
* The Void
* A Successor that's sided with any of the above

Any role not listed here may stay in the server while you win. You must also have at least one member of your team in the game when it ends. If EVERYONE is kicked, including all Network Moderators, the game will end in either a draw or a Void victory (See also Server Destruction).
Lore

**Disambiguation page for Lore**
*The following is a list of links to pages that might share the same title.*

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Lore may refer to:

* Lore (role) - role page for the Lore.
* Category:Lore - category for all pages used for the game's lore.
End Game Conditions

**Stub**
*This article is a stub. It's either short or missing information. You can help Master Server Data Breach Wiki by expanding it.*

## Base Conditions

At any given time, if either of these conditions are met, the game will immediately end.

* There's only one remaining team in the game.
* All remaining teams are not in conflict with each other.
* There is a stalemate between the two teams (causes a draw).
* Phase n+3 just ended. *n=the last phase when someone was kicked*
* The game host is experiencing issues.

## Draw

A draw is an end-game condition in which there are either no resolvable conflicts or no conflicts at all.

## Server Destruction

Server Destruction is a rare end-game condition in which all remaining users are kicked from the server at the same time (preventing an alternative end-game condition). In the event that this happens, the Void (if they existed in the game) will win.

## Server Corruption

Server Corruption is an extremely rare end-game condition in which all remaining users are corrupted at the same time (preventing an alternative end-game condition). This is a possible win condition for Virus though everyone must've been infected.
Keth'nell

A Kobold originating from an unmarked colony in an unmarked cave in an unmarked forest. A strange mix of wisdom, kindness and a complete lack of self preservation. In her words "If I die, I will be replaced with someone better. Someone who won't die." It is possible the general Kobold belief in reincarnation colours this belief, but she keeps a small diary detailing her life, as well as the teaching she wishes to impart on a successor. Showing a belief that at the very least her idealogy requires some amount of preservation.

Despite these strange tendencies, she has a strong interest in the preservation of the life of others.

She worships Kurtulmak, god of Kobolds. Despite his silence, along with most other gods, Kethnell believes in a version of Kurtulmak who believes in the value of efficiency above all. A strange mix of machine-like coldness and united love and warmth.

Keth'nells personal idealogy is a form of warm nihilism. She has a desire to help others, keep them safe and otherwise further any good cause. But being a tender to the young and malleable and a caretaker to the old and sick gives one a certain, unavoidable awareness of the cycle of life and death. She comforts herself with the thought that there is a bigger picture, that she and others are working towards something bigger than themselves. But she tends to think of all things as fragile, slowly inching towards an inevitable end.

Her pallete is one of her more notable traits, as a Kobold she tends to have a strong stomach, a decent immune system and a non-discerning taste that causes her to pretty much eat anything that could vaguely be considered to have nutritional value.

Secretly really into freestyle rap, good at it, too.

## Opinions:

Oswlen: Not sure I can trust her, she is free with her healing but she is still a Kobold. Beware of her mischief; On an island in the archepelago she caused Anna to grow a mustache while she slept and we ended up tieing a bell to her tail incase she wandered off at night.

Tomb: She's a strange one and no mistake. Never know what she's gonna do next. Can't work out why she does some of the things she does either. But you gotta respect someone who cares that much about their people and keepin' 'em safe. Hopefully given time, an' with the right people, she might learn to use all that energy in a more useful way.

Anna: Whilst being unpredictable is bad for our enemies, it's not so good for everything else. She is completely chaotic and bizarre, at this point I really think she'll eat anything... I really don't know what her intentions are.

Norlen; Keth'nell needs a turn to sit on my shoulders! Sometimes she's too gentle, which is apparently not often heard of about Kobolds. Unpredictable and surprisingly silly, hard to believe she's older than me. She seems to have a fun time goofing around with Lilly, and not so good chemistry with Oswlen (which I hope to change at some point).

Lilly: A free spirit, she seems good with her magic but can be a little too reckless, also likes eating weird things. While her tricks can be unusual or annoying she never seems to do anything deliberately harmful.
Gazam Müd

Gazam Müd lives in Fuall and is a member of the Cult of the Mardu-Tarr. She lives in a house with her daughter, Düktar Müd, and a small girl believed to be a relative (possibly her granddaughter). She is an older woman with a very long, grey braid in her hair. As an older resident she remembers the time before Queen Karnuta Müd took control of the town. Despite this she seems to be committed to the cult and it's aims. She used to visit Darétik in her younger days and has memories of Retja, his wife and his elder son Retsu.
The Bullywug Threat

The ‘frogmen’ who have been plaguing the village are called Bullywugs.  They do not speak Common and tend to attack without provocation.  They prefer ambush tactics where possible and will flee when it looks like the fight is turning against them.  They display obvious signs of fear when confronted with no option to escape or hide. They have tattoos of a large, frog like creature that does not appear to be a Bullywug.  Though they have been active in the area before they have been especially aggressive in the last few weeks (dated Sixday of *Tsubadish*) harassing trespassers on the island and fishermen in open waters. According to Edatsuyurn they are more commonly found in the south of the nearby islands.

It is possible to communicate with the Bullywugs in a limited fashion using frog/toad "language" however they only reply with a guttural "SLAAAAAD." The Bullywugs want to become Slaad, which are aggressive, frightening, toad-like creatures from beyond the material plane who have the ability to implant their parasitic offspring into living creatures. There are red, grey, and blue versions of these creatures. The Slaad are said to be controlling the Bullywugs by falsely promising to turn them into Slaad if they obey while in reality they are viewed as expendable troops. Slaad may possibly be the source of an Epic Croak that quietens the others beasts on the land, it is difficult to determine where these noises originate from as they seem to be heard in all directions. They are thought to be far to the South on the islands.

According to the spectral Sprites that Norlen and Gideon encountered crossing the sea between the shipwreck and the large island a single Slaad managed to escape from the Faewild via the portal that they were guarding and is now at large in the island. They also mentioned that several Hags escaped from the portal too and are also currently at large.
Nuker

Granting the assistant developer of the OCCTN a seven-day termination notice would prove to be a terrible decision. 3 days was all it took to sneak in some logic bombs into the systems. The bombs were set to go off 4 days later, on the day he would be fired, and every single server would be bricked, locking everyone out and costing his superiors hundreds of thousands of dollars.

The **Nuker** didn't even stop to consider that he might have a hard time finding a job in the future. He was fully aware this might go on his permanent record. He could even get in trouble with law enforcement and have to go to court against the OCCTN. But that didn't matter to him. Only one thing was on his mind: enacting his revenge.

## Role Card Info

Description: *Everyone knows of your existence. Survive  if at all possible.*

Goal: Survive the 3rd phase.

## Mechanics

Nuker games will last only 3 full phases. After the 3rd phase ends and then Nuker remains uneliminated, the Nuker will win the game and eliminate everyone else.

If anyone hasn't met their role's winning conditions by the end of phase 3, they will lose. Roles such as Clyde, Troll, Martyr, and Fisher could feasibly win within the allotted time of 3 phases. Even entire teams could still win if they manage to complete their own win conditions quickly enough. For example: Network Moderators eliminating all Data Breachers and Neutral Rogues just as phase 3 ends. The Network Moderators would win along side the **Nuker**.

## Trivia

* The hexadecimal color for the **Nuker** is #d5a6bd.
Bountilia Cavern

## In the Game

Bountilla Cavern is a sweltering, active volcano. Unlike Vejyr, Bountilia Cavern does not have many small, dead-end chambers. One room is a twisting path with a few small pools of lava. The other is a large room with a lake that lava flows drain into.

From Bountilla Cavern, the player can access: Bountilia Island by taking the south exit; and the Research Facility by taking the ladder in the center of the map down.

## Places of Interest

### Research Facility

Past Bountilla Cavern is a secret lab. The scientists there are studying Pokémon evolution. More specifically, they are interested in how the power could be harnessed to benefit humans.

From the Research Facility, the player can access: Bountilia Cavern by taking the south exit.

## Trainers

### Bountilia Cavern

All battles in Bountilia Cavern are fought on a Super-Heated Field.

Garret accompanies the player on their first trip to Bountilia Cavern and serves as the player's partner in all battles.

### Research Facility

All battles in the research facility are fought on a Factory Field.

For the first, Garret still serves as the player's partner, using the same team as in Bountilia Cavern.

In the lead-up to the fight against Baron, the player has the option of helping Shiv or leaving him. Should the player help Shiv, he is the player's partner in a double battle against Baron and the Team Crescent Ace accompanying him. If the player does not, they fight Baron alone, in a Single Battle format.

Shiv has one Ultra Potion.

Baron has one Ultra Potion.
The Abandoned Ship

In the middle of the abandoned islands there was an abandoned ship of unknown origin, Retja may know more about it as he fishes in the area.

After a party made it out to the ship they found it contained a portal to another world (The Feyr), one mirroring this one but not. They burned the ship when they left to close the portal as it had already let many bad things come through. When the ship burned it exploded and caused a huge tidal wave.
Nova

**Nova** is the head of Team Crescent. She first appears to the protagonist in the Weeping Depths, imploring them to give the stone Shiv is in search of to her instead.

## Appearance

Nova has long red hair tied into pigtails- one with a black bow- and red eyes. She wears knee-high black boots with red laces, black tights, and a black/grey pleated skirt. Her shirt is black as well and connects itself in the middle, one side layered over slightly.

## Battles

### Weeping Depths

Nova is fought on a Cave Field. She has no healing items.

### Cellia Manor

Nova is fought on a neutral field. She has two Hyper Potions.

### Battle Logger

#### Pre-Garret

Nova is battled on a neutral field. She has one Ultra Potion.

#### Post-Garret

Nova is battled on a neutral field. She has one Ultra Potion.

## Gallery

* Battle Sprites
* Overworld Sprites
* Portraits
Masquerade

As a child, the Masquerade was very weak physically. People would always bully the Masquerade, simply because it couldn't fight back. Then the Masquerade found it... the Internet. The Masquerade was just as weak on the Server as it was in real life, and the poor Masquerade could do nothing to stop those pesky Network Moderators, except act like one.

One fateful day, the pitifully pathetic pickpocket of people's personalities was approached by an elite group of hackers, threatening the Masquerade to join their forces, or suffer a denial of service attack. The Masquerade chose the only logical option, and ironically, people are still whining about how strong the Masquerade is to this day.

## Role Card Info

Description: *You are a professional identity thief that doesn't just use your skills on yourself.*

Alignment: Data Breacher Deceiving

Goal:  Kick all opposing roles.

Ability:

* Choose a player to put a ‘mask’ on.

Attributes:

1. You may choose what your target's role shows as to others when they're kicked.

## Mechanics

* **Your masks will not work on users who have been kicked via trial.**
* As a masquerade, you can choose a player to target and any role from the official roles list to mask your target as.
* The Sleuth will see your targets as one of the masks you picked.
* The Administrator will have see your targets as **Suspicious** or **Innocent** depending on the mask you picked.
* If your target is kicked from the server on the same phase that you placed a mask on them, the results of their kick will display the role you chose. For example:
	+ “User X was kicked by a Saboteur, their role was <the role you chose>.”
* If your target kicks another user, your target’s target will appear to have been kicked by whatever role you choose.
	+ ex. “User X was kicked by a Moderator.”
	+ ex. “User X was kicked by a Sleuth” (literally impossible to do normally)
	+ ex. “User X was kicked by Clyde” (Clyde doesn’t kick)

## Related

Nerf Masq

1. ↑ Action Priority
Silver Rise

## Trainers

Tristan accompanies the player during their first journey down the mountain, serving as the player's partner in all battles.

### Mountain Exterior

All battles on the outside of the mountain are fought on a Snowy Mountain Field. It is constantly hailing.

### Mountain Interior

All battles on the inside of the mountain are fought on an Icy Field. It is constantly hailing.

### Teal Panther Boss' Lost Pokémon

After Boss, located in Blackview has asked the player to find his lost pokémon, his Wigglytuff can be found on Silver Rise's peak.

 Charm / Disarming Voice
Moderator

As a young man, the Moderator was under the thumb of their father. When he messed up in life, his father made sure that he learned his lesson. While the pain definitely hurt in the moment, the Moderator was never stopped by punishment. Instead, he kept moving forward into becoming a better person. His motto always was *You'll never do any good doing nothing now.*

Fast forward to today...not a lot has changed. The Moderator's now working for the Administrator and is held under the highest scrutiny--any mistake and he's done for good. Though, the Moderator's taken the opportunity to *become the judge* for the OCCTN's user base. Now **he** can improve the people! it's everything he could've hoped for. The Moderator now only dreads the day when he slips up and the Administrator is watching when it happens.

## Role Card Info

Description: *You are a staff member for the server seeking its safety under the administrator.*

Alignment: Network Moderator Kicking

Goal: Kick all opposing roles.

Abilities:

1. If there’s no Administrator, you may kick 1 user per phase. (3 kicks)
2. If there’s an Administrator, you may kick 2 users per phase. But you will have to wait 1 phase to begin kicking. (3 kicks)

Attributes: *none*

## Mechanics

* Each phase, the moderator may choose someone to kick from the server.
* If there is an administrator in the game, the moderator will wait until phase 2 to begin kicking. However, with an administrator, the moderator may kick 2 targets each phase.
* Regardless of the presence of an admin. You may only attack 3 people per game. And regardless of whether you kick another player, you will still lose the ability.

## Strategies

As a **Moderator**, it's absolutely essential that you try not to call too much attention to yourself. The Corrupted Moderator is your penultimate foil and if the players don't have any other suspects, it's in their best interest to have you kicked. Unless you come to believe you've discovered an opposing role, you should NOT kick.

## Goal

To win the game as a Network Moderator, you need to kick all of these roles/factions:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* The Botnet
* The Void
* A Successor that's sided with any of the above

Any role not listed here may stay in the server while you win. You must also have at least one member of your team in the game when it ends. If EVERYONE is kicked, including all Network Moderators, the game will end in either a draw or a Void victory (See also Server Destruction).
The Skeleton

## Role Card Info

Description: *You distribute a line of code that continues to harass member's devices even after you’re kicked.*

Goal: Destroy the server!

Abilities:

1. [without formation] Choose a player to roleblock. 1 phase cooldown per successful roleblock
2. [with formation] No cooldown.

Attributes:

1. You may continue to roleblock even after getting kicked.

## Mechanics

You won’t get the formation upgrade if formation occurs *after* you get kicked.

## Trivia

* This role is **priority 2**.

1. ↑ Action Priority
The Reaper

## Role Card Info

Description: *A soul for a soul. That is your penultimate mantra.*

Goal: Destroy the server!

Abilities:

1. [without formation] Choose a Void member to save from basic kicks, infections, bombs, and pings.
2. [with formation] Choose a Void member to protect from only direct kicks, and then choose someone to redirect those kicks to.

Attributes:

1. You may not pick yourself.

## Trivia

* This role is **priority 5H**.

1. ↑ Action Priority
The Sacred MSDB Laws

The Sacred MSDB Laws are a series of rules that are mostly made to take jabs at MSDB culture. Most (if not all) laws listed were inspired from jokes and gags surrounding the nature of the game, the players, and even the discord server in general.

## The Laws

### OG Shit

1. Always kick Lolwe.
	1. When Lolwe can’t/shouldn’t be kicked, kick the people that are quiet.
2. Lawful is ALWAYS a Loner. All other factors (such as someone counterclaiming Loner, the ability for a Loner to spawn, and Lawful's presence in the game) are meaningless.
3. <SERVER> always lies.
	1. The Code(flare) doesn’t lie.
4. Nerf Masquerade.
5. Anyone who asks you to claim on phase 1 is immediately suspicious, regardless of context.
6. Highfire1 is actually HellFlare.
7. <SERVER> and Vincent are totally not the same person.
	1. <SERVER> and Vincent is best ship

### New Shit

#### Section One

1. ile is always evil and Jake is always a Network Moderator.
	1. You are not allowed to listen to Jake. You may only conform to ile.
	2. Additionally, you must always check ile as an Investigative Network Moderator role.
2. If you happen to get the bomberator role, use all of the bombs as soon as possible.
3. You are a bean if you use caps lock.
4. The masquerade’s mere potential existence is enough to make it the most OP role. Still needs a buff tho.
5. ile is the caller of “bullshit” in the game.
6. Carrot has a sequential lose/win order curse that can NEVER be fully broken. Do not attempt to break this or you will be given bad luck.
7. TTroll is the order of chaos. He controls you.
8. Jacksaroo and Vincent are not allowed to win a game.
9. Vincent claiming Network Moderator Defensive roles is an immediate confirmation that they are evil. Kick/vote on sight.
10. Anyone who makes a mistake of any scale must be screamed at.
	1. Ignorance is not an excuse.
11. ~~ELO is a scam.~~ (<SERVER> HAS TAKEN THIS DOWN)

#### Section Two

1. Masquerade must not be rolled normally. Especially in ranked.
2. <SERVER> will add any role into the game as they please.
	1. <SERVER> will do anything to confuse you.
3. <SERVER> is boomer and is never funny.
Master Server Data Breach Wiki

# WELCOME TO THE MSDB WIKI!

*MSDB is currently on Season 4 with a total of 43 games. There are 50 roles that are playable ingame with 9 roles that need to be tested and/or reviewed. The wiki has 192 pages with 2,329 edits across our entire history.*

    **Master Server Data Breach** (more commonly known as MSDB) is a discord based deception and deduction game with strong inspirations from games like Mafia, Werewolf, and Town of Salem. There are unique roles and teams you can play as to test your cunning and logical cognitive abilities with other players. The game is played on the MSDB Discord server.
The game runs on a 24-48 hour schedule so that all people can find the time to play the game in different time zones. Just be aware that when you sign up for a game it will take potentially a week to finish. The game is also assisted by a server bot called **Unbelievaboat** which manages the currency you can earn from playing games. You can then use this currency to buy a multitude of items.

If you are familiar with social deduction games, you can go right ahead and look at a guide to playing on discord servers.

If you aren't familiar with how the game works fundamentally, you can start here How To Play.

**DO NOT VIEW THIS WIKI ON LIGHT MODE. THERE ARE TEMPLATES AND FORMATS THAT BECOME UNREADABLE.**

## Essential Pages

### Game Mechanics

* Action Priority - The order in which roles have their actions processed.
* Attack Types

### Categories

* Category:Roles - all roles ever.
* Officially Used Roles - all roles that you can expect to see in a noncustomized game.
* Specialized Roles - all roles that have to be manually added to a game and aren't being tested.
* Testing Roles - all roles that need to be tested and evaluated before they become official or specialized.
* Role Immunity / Defense
* Lore pages
* Seasons
* Games

## Credits

* Gamehosts - Vincent, Carrot, Atoms, Lawful
* Discord Boosters - Atoms
* Top Wiki Editors - Lawful

## Where to Find Us

* YouTube
* Discord
* Reddit
* Twitter
Server Owner (role)

**Stub**
*This article is a stub. It's either short or missing information. You can help Master Server Data Breach Wiki by expanding it.*

**Testing Role**
*This is not an official role...yet*

In order for this role to appear in a game, the gamehost has to manually include it.

## Role Card Info

Description: *You've been having the hardest time trying to figure out your own server after you got kicked by a Saboteur.*

Alignment: Network Moderator Supporting

Goal: Kick all opposing roles.

Abilities:

1. Permanently add two votes to any user. (1 use)
2. OR stop all voting so nobody can be kicked via trial. (1 use)

Attributes:

* Only one Server Owner may be rolled per game.
Sleuth

The Sleuth looked up to his father, a man working as a part time detective. He followed his father's footsteps in the virtual world as a detective himself. He looks through logs to find anything that could be used as a lead in discovering the target's role in the server's management. He isn't as good as his old man, but at least it's something in the server's favor.

## Role Card Info

Description: *You were an apprentice to your detective father and have picked up upon the clues that certain types of people exhibit.*

Alignment: Network Moderator Investigative.

Goal: Kick all opposing roles.

Abilities:

1. Choose a player to see receive set of roles they could potentially be.

Attributes: -none-

## Mechanics

Each phase, you may choose someone to investigate. During the personalized results section of the phase, you will receive a message with a set of roles listed. The person you investigated will be one of the roles you received.

The set of roles aren’t random. They are always the same. Here are all sets you can receive.

* Administrator, **Sleuth**, Clyde, Lore, Singularity, or Immaculator.
* Tracker, Bomberator, Troll, Ping Pong, or Banshee.
* Analyst, Security Insurance, Little Timmy, Initiative, or Trojan.
* Boolean, Trainer, Terminator, Masquerade, or Beguiler.
* Sentinel, IP Locker, Virus, Black Firewall, Mortal.
* Anti-Corrupter, Account Suspender, Fisher, Adwarist, Skeleton, or Doppelgänger.
* Reinviter, Loner, Botnet, Ultimate Shine, or Graveyard.
* Moderator, Corrupted Moderator, Saboteur, or Event Horizon.
* Account Manager, Martyr, IP, Signal Splitter, or Reaper.

Results can be tampered with in the following ways:

* If your target is infected with a Virus, you will get the set of roles for Virus.
	+ If your target was infected on the same phase that you investigated them, you will only get Virus results if your priority is below the priority level when they were infected.
* If your target is also a target of a Masquerade, you will receive the results for the role the Masquerade chose.
* If your target was converted to an Botnet (Alpha), Botnet (Beta), or is just a member of Botnet, you will get the results for Botnet.
	+ You will not see these results on a target who was JUST converted the same phase.

## Goal

To win the game as a Network Moderator, you need to kick all of these roles/factions:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* The Botnet
* The Void
* A Successor that's sided with any of the above

Any role not listed here may stay in the server while you win. You must also have at least one member of your team in the game when it ends. If EVERYONE is kicked, including all Network Moderators, the game will end in either a draw or a Void victory (See also Server Destruction).
Keneph Caves

## In the Game

The Keneph Caves are dark, torch-lit caverns. Members of Kuiki's tribe live in small, one-room huts around the caves. Most of the villagers are enthralled by their leader, Kuiki, and hostile to outsiders. Guards will attack the player and Connor as they investigate the village. The caves become blocked off after the player has defeated Kuiki.

From Keneph Caves, Keneph Lake by taking the southeastern ladder out (leads to the southeastern side of Keneph Lake); Keneph Lake by taking the southwestern ladder out (leads to the northwestern side of Keneph Lake); Hidden Cave by walking behind the northeasternmost and Keneph Temple by entering Keneph Caves through the northern side of Keneph Lake and entering the large building at the top of the hill.

## Places of Interest

### Keneph Caves Hidden Cave

Hidden Cave is a small cavern. It becomes blocked after the player has defeated Kuiki.

From Hidden Cave, the player can access: Keneph Caves by taking the ladder out.

### Keneph Temple

Keneph Temple is a dark arena. It has a sunken, sandy pit for Donphan fights in the middle.

From Keneph Temple, the player can access: Keneph Caves by taking the exit to the south.

## Trainers

All battles, save for Kuiki's, are fought on a Cave Field.

Connor is the player's partner for all double battles in this location.

Shiv has no healing items.

Kuiki is fought on a neutral field. He has no healing items

## Trivia

* Despite most of the villagers being mesmerized by Kuiki, two of them worship Lord Helix
Adwarist

Hey! It's so nice to meet you again! You've struck cryptocurrency gold! You've just got to take a few minutes to fill out this form and claim your prize completely free! I've heard that dozens of members in this very server have already claimed their prize, consisting of at least $1000! Hey! It's so nice to meet you again! You've struck gold! You've just got to take a few hours to fill out this form and claim your prize completely free conditionally! None of the members here have even heard of this until now! Hey! It's nice to meet you agai- gai- gain.

## Role Card Info

*Description: You are an adware developer that distracts users with unskippable advertisements.*

Alignment: Data Breacher Supporting

Goal:  Kick all opposing roles.

Abilities:

1. Choose a player to roleblock. Stopping them from completing their role’s ability for the phase.

Attributes: -none-

## Mechanics

Roles with higher or equal priorities than yourself won't be affected by you. They will get a special message saying "someone attempted to roleblock you, but you're immune."

Attempting to roleblock a Corrupted Moderator will immediately result in you getting attacked.

## Trivia

* This role was sponsored by ***RAID SHADOW LEGENDS***.

* This role is **priority 2**.

1. ↑ Action Priority
CAPTCHA

## Role Card Info

*Description:* A state of the art network protection software developed by the same user that created the Anti-Virus software. A brief check that is impassable by non-users.

Alignment: Network Moderator Kicking

Abilities:

1. Choose one player each phase to run a CAPTCHA test on. Botnet members will fail this and you will bean the user from the server.

Attributes:

1. Any user that visits you will also be checked. If they are botnet, they will be **kicked**.
2. You are immune to all Botnet interactions.
3. If the user you check is converted on the same phase, you will not attack the user.

## Credits

* Idea by Lawful.
* Designed by Flare.
Sleuth Team

The team is a collective of Sleuths that travel between servers to do security checks and other tasks for server administrators. They don't ever intervene in any cyber-attacks--they often avoid it at all costs--instead they give notes or suggestions to admins based off of observations they made while watching the server.

On September 30, 2020, the Sleuth team came to the OCCTN to perform a security check after a tape had been given to one the members. The tape had revealed information on a supposed attack in one of many servers. After seeing a trend from the OCCTN pertaining to the "43.7% reduced data breacher warnings from the detection system," the team decided to contact the administration. In doing so, however, they inadvertently signaled the Void that their information was being compromised: "I've just received notice that the staff from the server have displayed altered behavior...a subset of our team will begin searching for a messenger."

1. ↑ https://youtu.be/Ko1SL0KwQNg?t=28
2. ↑ https://youtu.be/Ko1SL0KwQNg?t=32
The Beguiler

## Role Card Info

Description: *You were a magician who deceived people with your tricks. Now that you’ve learned to code, some of that talent carried over.*

Alignment: Void Supporting

Goal: Destroy the server!

Abilities:

1. [without formation] Chooses someone to copy all of their private results (ie. "you were attacked", "you were roleblocked", etc.) and sends them to someone else.
2. [with formation] You will cut someone's private results and send them to someone else. Clearing the first target's results.

Attributes:

1. [with formation] Your 1st target will not be told that their results were cleared, they will be simply given, "no results."
2. You may choose yourself as the 2nd target to read someone's private results.

## Mechanics

The act of copying someone's results counts as a visit. The sending of said results is astral.

## Trivia

* This role is **priority 3H**.

1. ↑ Action Priority
Network Moderators

* Network Moderator Investigative
	+ Administrator
	+ Sleuth
	+ Tracker
	+ Analyst
	+ Boolean
* Network Moderator Defensive
	+ Sentinel
	+ IP Locker
	+ Anti-Corrupter
	+ Security Insurance
* Network Moderator Kicking
	+ Moderator
	+ Reinviter
	+ Bomberator
* Network Moderator Supporting
	+ Account Suspender
	+ Account Manager

## Info

The **Network Moderators** are the security staff of the OCCTN. Each member works towards kicking all of the malicious users out of the server to then perform a lock down. Their primary targets being Data Breachers. Why don’t the **Network Moderators** know each other? The main problem with the network is that it doesn’t have a proper account ID system. Not only that but the staff team aren’t entirely banded together as they operate in different fields.

## Goal

The **Network Moderators**--under typical rule sets--must eliminate:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* Botnet
* Void
* A Successor that's sided with the above roles

Any other roles not included in this list may still remain in the server with the **Network Moderators**.

## Trivia

* The hexadecimal color for the **Network Moderators** is #6d9eeb.
Account Suspender

You are a valuable addition to the staff of the OCCTN. You might be a bit of a megalomaniac, but that doesn't necessarily negate the fact you've single-handedly stopped multiple data breaches. Your job tends to be pretty easy though, if a bit too easy. You have the ability to just shut down people's accounts, which is nice, but it only lasts for a little while. And you have to wait a certain amount of time to use it on others (probably to prevent abuse or something).

It's a lame system, but the rest of the staff are too busy to change it. To be fair, people's accounts are at the mercy of your free will, so you still win in the end.

## Role Card Info

Description: *You handle all of the reports and lock user’s accounts when you see fit.*

Alignment: Network Moderator Supporting.

Goal: Kick all opposing roles.

Abilities:

1. Choose someone to roleblock; you will stop them from using their role's ability.

Attributes: none

## Mechanics

You can't roleblock roles with a priority higher than or equal to yours.

If you attempt to roleblock a Corrupted Moderator, you will be attacked by the Corrupted Moderator. Of course, Network Moderator Defensive roles can still protect you from the attack.

## Goal

To win the game as a Network Moderator, you need to kick all of these roles/factions:

* Data Breachers
* Little Timmy
* Corrupted Moderator
* Virus
* The Botnet
* The Void
* A Successor that's sided with any of the above

Any role not listed here may stay in the server while you win. You must also have at least one member of your team in the game when it ends. If EVERYONE is kicked, including all Network Moderators, the game will end in either a draw or a Void victory (See also Server Destruction).
The Void Supporting

* Doppelgänger
* Immaculator
* Beguiler
* Graveyard
* Skeleton

Void Supporting roles are the lowest tier of the Void. Their abilities are variable and conditional. They pose a larger threat through the ways they can mix up the game, create confusion, and generally cause an inconvenience.

## Strategy

### As a Network Moderator

Void Supporting roles create a lot of variety and wrinkles in any singular strategy but are *usually* a lower priority compared to the rest of the Void.

If you're dealing with a Skeleton or a Beguiler, you're better off ignoring them and trying to find the Event Horizon instead.

If you're dealing with a Graveyard or Doppelgänger, it's a good idea to prioritize them equally so as the Event Horizon if not a bit higher. The Graveyard and Doppelgänger opens an entire landscape of options for the Void to use role abilities outside of their usual scope. This can develop into a massive problem if left unchecked after a while. After they've figured out a method to use other kicking roles, put these two roles as top priority for the Void. If you don't have any really useful roles kicked from the server, then you don't have to worry about the Graveyard...yet. And if you don't have any useful roles that the Doppelgänger can copy, you don't have to worry about them either.

If you're dealing with an Immaculator, ***drop all other priorities and find them as soon as possible.*** The Immaculator is single-handedly the most powerful tool the Void has against the Network Moderators. Not only can it hide the fact that certain users were kicked (already leading to a lot of confusion), it keeps the vote requirement from changing due to said users being kicked, effectively weakening the Network Moderator's number one method of eliminating the Void, trial. After the Immaculator completes two formations, your team is in *serious* trouble. After you've eliminated the Immaculator, your best bet is to try to find any kicked users not yet announced and then continuing with the usual meta.
Check-Writer

**Testing Role**
*This is not an official role...yet*

In order for this role to appear in a game, the gamehost has to manually include it.

**Stub**
*This article is a stub. It's either short or missing information. You can help Master Server Data Breach Wiki by expanding it.*

## Role Card Info

Alignment: Network Moderator Supporting

Description: You are a clerk of the accounting department for the OCCTN. You oversee the transactions between wallets as well as handling funding.

Abilities:

* Choose two people to check 32 coins to.
* OR check everyone's balance and recollect them all.

Attributes:

* You will begin with 128 coins in your own wallet.
* Users with 32 coins will give away 16 coins to their prime target.
	+ If their balance is 16, they will give away 8. If their balance is 8, they will give away 4. This continues all the way to 1. Once they reach 1, they will hold onto that money until it is taken away.

## Mechanics

In the event that someone is kicked with money in their account, they will take that money with them. *sidenote: if reinvited back into the server, they will still have the money lent to them.* This means that if someone with your money gets kicked before you can recollect it, you will end up with less money than you started with.

### Two Check-Writers

If another Check-Writer lends out money, you will take their money when you recollect it.
Action Priority

or "role priority" or "priority"

While results are being processed for the phase, certain roles must have their actions accounted for first. This is done to ensure that each role's intended purpose is accomplished. For instance, a Sentinel protecting another role. If their role priority was below a kicking role--like Saboteur--then the Sentinel wouldn't be able to protect their target. Role priority is ordered from 0 (happens first) to 8 (happens last). Roles on the same priority level will be processed at the same time. Meaning both of their actions will be put through. For example, if a Moderator and Saboteur (roles both with a priority of 6) target each other, they will both be kicked.

## Trial Kicks

Although trial kicks do have the highest priority in the game. The effects of trial kicks only take place after the phase ends. For example, Data Breacher roles only promote to Saboteur after the phase ends (even if they were kicked via trial). Another example, Singularity loses their immunity if any of their members get kicked, however their immunity will remain throughout the phase (even if one of their members was kicked via trial).
Lilly

Lilly was orphaned at a young age and grew up on the streets, quickly learning that nothing comes for free in life. She used her halfling appearance to trick people into thinking she was a small child to make it easier to pickpocket people or if caught receive a more lenient if any punishment.

She fell asleep in an alleyway when she woke up on a beach and could hear the sound of a blacksmiths hammer, she followed it and found Darétik.

## Opinions:

Tomb: Didn't expect her to be much help in a fight but she does her part. Duckin' and movin' about. Knives everywhere. Small but deadly. I like her.

Anna: Hmm, I still don't know too much about this one. That rock she gave Edatsayurn at the beginning, I wonder if that meant anything, or was it literally just a rock? I respect her, she seems watchful (maybe a little shy?) and she shown her skill in a fight before. I will keep a keen eye on her, I intend to learn more.

Keth'nell: Doesn't know what to think of 'em. Appreciates her love of experimentation even if she ended up the guinea pig.
Anna

Anna had a shocking entrance to the world, falling out of the sky into the water near Daretik. Rescued by Retja and brought to shore.

Her attire includes leather armour and boots, a green cloak and scarf and a tartan hood (in the Fleming clan pattern). She is short, standing roughly 5ft 4, pale skin, freckles, green eyes and wavy crimson red hair. She is not particularly strong, preferring to rely on her wisdom and proficiency with her weapons. While she likes her daggers her favourite weapon is her longbow. As a ranger she prefers the outdoors, especially the forest, electing to sleep outside the village at her campsite. She is slow to trust, and fearful of new people and experiences. She is intrigued by her experience with the Bullywugs in her first adventure in this world and wants to learn more.

## Opinions:

**Oswlen:** A trustworthy person and a very good hunter, was able to hit a sea turtle at a great range. She woke up with a mustache on one of the islands because of some mischief from Kethnell. Burned the ancient ship down and sort of killed the sprites living in it (though one of then did ask her to do it to close the portal)

**Tomb:** Stands her ground in a fight. Damned deadly with a bow. I like her. She's a good person to have at your back. Somethin' about her reminds me of Aerdrie, which ain't never a bad thing. Somethin' 'bout the way she moves. Must be a hunter thing.

**Fuu:** Anna is the first person I saw when I woke up here. She has kind eyes. I don't understand a lot of what is happening but she seems troubled by something. Maybe she's just as confused as I am.

**Keth'nell:** A tad too easy to trick, apparently. A little mysterious, even for a ranger. Seemingly means no trouble.

**Norlen:** I haven't spoken to her much, though she is likely the most capable of all of us. She seems strong, sharp, and has the makings of a leader, though she kind of has a lone ranger thing going on (which is a little edgy, but y'know, also pretty cool).

Lilly: Seemingly a friendly ranger however there is something off about her I don't quite trust, she seems unlikely to to do anything to endanger others for now and is even helpful and useful, I will keep an eye on her.
Center of the Void

The Center of the Void is the highest rank of the Void and is the most dangerous sector. In order to join the Center, you have to go through extensive training, even brainwashing, and then be approved by all members of the center. Members in the center oversee all actions and behaviors of the rest of the members. If anyone steps out of line, they're prone to sending out assassins. It's speculated that The Messenger was killed by assassins after their leader reported them for leaking confidential messages.
Keth'nell's Journal

A journal written by Keth'nell on her journey so far.

**Keth'nell's Journal!**

DAY ONE

"Hello, if you're reading this perhaps I have died. Oh, my! Or in the less dramatic scenario, perhaps I have simply missplaced my diary. If so, please stop reading and give it to me immediately, thank you."

"If, perish the thought, you have confirmed that I am dead and have through some means obtained my diary then hello! My name is Keth'nell. High priest of Kurtulmak!"

"If you are interested in learning the ways of Kurtulmak, his clerical duties and doctrine of efficiency then please continue! For these pages will detail my life in the coming days as well as the teachings I wish to impart onto a hypothetical successor! Bonus points if you, dear reader, are a Kobold. But rest assured if you are not, that is not mandatory to worship his greatness."

"If this does NOT interest you, then please, return this book to where you found it and forget what you have seen today. It's not intended for you!"

(The next two pages are blank.)

"Ah, I see you are a still here, I suppose you ARE interested in my teachings! Well done, you have passed the first test! Now the diary can begin proper. Consider taking notes, but not on this diary, you are just as liable to die as I am if you found this book in the place I am in now. And thus, someone else may find the book after you!"

The page has a tiny scribble of a smily face on the side. Next to it is a small note saying "No pressure!"

"Today I have found myself somewhere... strange. I was walking along the forest path, just left of the colony's third entrance. And suddenly I just... found myself somewhere else? I observed my surroundings and found myself on the edge of the sea, right next to an island. I had noticed several others in quite a similar situation walking toward a small home and made my way there."

"Let this be your first lesson! Under circumstances that are unfamiliar, foreign, and scary, you have more to learn than to lose! Keep calm and carry on, as I always say!"