Tech-Adept

## Tech-Adept Background

*Before rising to the rank of Inquisitor, you served as a Tech-Adept of the Adeptus Mechanicus, the cult of the Machine God. They are the safekeepers of advanced Imperial technologies, performing maintenance litanies to command machine spirits, but slowly losing all humanity by replacing their bodies with cybernetical implants.*

*Inquisitors with the Tech-Adept background are experts of the Machine. In combat they wield arcane and forbidden weaponry and can rely on the never ending supply of Psiloi Constructs of the Legio Cybernetica.*

### Resource: Data-Flux

Tech-Adept Inquisitors spend Data-Flux points to create battle constructs, gun turrets, combat servitors and robots. Data-Flux is recharging with time at a fixed rate.

### Specialization: Psiloi Constructs

Only Tech-Adepts can command the assorted Constructs of the Legio Cybernetica.

### Specialization: Arcane Tech Equipment

Due to their technological indoctrination, Inquisitors with the Tech-Adept background have access to arcane equipment that only can be operated by the Adeptus Mechanicus.

## Subclasses

The Tech-Adept class has 3 secondary specialisations, or subclasses, Adept Secutor, Adept Dominus and Adept Skitarius. The difference between the subclasses is most noticeable at the first few levels, as the subclasses unlock Passive Trees and Equipment types at different levels, but at higher levels the only difference will be the unique Perk which is not typically available for any other class or subclass.

### Adept Secutor Expertise

*Omnissian Axe*

A formidable two-handed power weapon wielded by the Skitarii Legions of the Adeptus Mechanicus

*Electroid Shielding Armour*

A parasitic, mecha-sapient armour that diverts physical harm from its wearer and channels it into the Psiloi Constructs controlled. Although it is an Adeptus Mechanicus design, the Tech-Adept decided to keep his previous battle vestments even as an Inquisitor, based on his accumulated combat statistics.

#### *Unique Perk*

Mind impulse Sync - 30% of melee damage is applied to the construct.

### Adept Dominus Expertise

*Arc Rifle*

A perma-capacitor powered rifle that rapid-fires electric arc blasts with a loud crack, frying organic flesh and machine circuitry alike.

*Technomartyr Vestment Armour*

Even after becoming an Inquisitor, the Tech-Adept insisted on wearing his previous ceremonial tech-armour used by the acolytes of the Adeptus Mechanicus, as it significantly boosts the Tech-Adept's control over the Psiloi Battle-Automata, therefore resulting in more optimal outcome in battles.

#### *Unique Perk*

Parasitic bio-Link - When a Construct takes damage, you heal for 1% of Maximum Health.

### Adept Skitarius Expertise

*Radium Carbine*

A highly dangerous, baroque tech-carbine that fires hyper-irradiated projectiles that kill not only through kinetic impact but also by radiation sickness. Without rad-leeching protective equipment, Radium weapons eventually kill their wielders.

*Necromechanic Raiment Armour*

An arcane tech-armour that drains on the wearer's chemical and psychic energy to recharge and repair all Psiloi Constructs under the Tech-Adept's control. The affected construct's fighting capabilities are temporarily boosted.

#### *Unique Perk*

Noospheric Targeting - +20% Ranged Damage Bonus to the Tech Adept and/or the Constructs when there are no enemies within 5 meters of them. The bonus is calculated individually.

### Tech-Adept Attributes

#### Attribute - Logic

##### +1% Base Damage per Point

Level I (5 Points)
Omnispex +5 Critical Hit Strength

Level II (10 Points)
Scryerskull +5% Critical Hit Chance

Level III (15 Points)
Machine Might +5% Damage Bonus

Level IV (20 Points)
Conquest Protocol +10% Movement Speed

Level V (25 Points)
Gloria Mechanicus +10% Damage Bonus to you and your existing Constructs for 10 Seconds after teleporting in a new Construct.

#### Attribute - Bionics

##### +40 HP and Suppression per Point

Level I (5 Points)
Shroudpsalm +5 Suppression gained on hit

Level II (10 Points)
Self Repair +5% HP for the Constructs

Level III (15 Points)
Repulsor Grid +5 to all Resists

Level IV (20 Points)
Aegis Protocol +10% Damage Reduction for the Constructs

Level V (25 Points)
Emnatus Field 10% HP gained when teleporting in a Construct

#### Attribute - Mindlink

##### +2 Data-Flux and +1% HP to all Constructs per Point

Level I (5 Points)
Psalmcode -5% cooldown

Level II (10 Points)
Data-tether +0.5% HP and Suppression gained per Data-Flux point spent

Level III (15 Points)
Infoslave-Skull 5 Data-Flux gained on Construct death

Level IV (20 Points)
Elimination Protocol +10% Damage Bonus for the Constructs

Level V (25 Points)
Binaric Clarity +1% from all remaining Cooldown per Data-flux point spent