Racial Feats

**Prerequisite:** Human

**Benefit:** Gain a +3 bonus to all attack rolls made during an action granted by spending an action point.

**Feat:** Human Resourcefulness

**Prerequisite:** Human

**Benefit:** When you roll a natural 18-20 on a death saving throw, you may spend a healing surge to regain hitpoints.

**Feat:** Ghidian Training

**Prerequisite:** Human, Ghidian

**Benefit:** Gain Prestidigitation or Mage Hand as encounter powers.

**Feat:** Redogan Courage

**Prerequisite:** Human, Saeven

**Benefit:** Gain a +1 feat bonus to saving throws.

**Feat:** Iridian Endurance

**Prerequisite:** Human, Iridian

**Benefit:** Increase your healing surge value by 2.

### Alfar

**Feat:** Alfar Luminosity

**Prerequisite:** Alfar, Glow Racial Power

**Benefit:** You double the distance affected by your glow power, and may manually adjust the size of the burst.

**Feat:** Alfar Sunburst

**Prerequisite:** Alfar

**Benefit:** When you make an attack with the radiant keyword or are hit with the radiant keyword, you gain a +1 bonus to your next radiant attack roll.

**Feat:** Song of the Valley

**Prerequisite:** Alfar, Valley

**Benefit:** Roll twice for the first attack roll you make each encounter.

**Feat:** Song of the Plains

**Prerequisite:** Alfar, Plains

**Benefit:** Roll twice for the first save you make each encounter.

### Tokai

**Feat:** Tokai Savage

**Prerequisite:** Tokai

**Benefit:** Gain a +2 feat bonus to grab attack rolls, and gain a +2 bonus to unarmed attacks against enemies you are grabbing.

**Feat:** Tokai Nomad

**Prerequisite:** Tokai

**Benefit:** Roll twice and take the higher result when making endurance tests to endure elements, or when making nature tests for forage for food.

**Feat:** Tokai Rage

**Prerequisite:** Tokai

**Benefit:** Gain a +2 bonus to damage rolls while bloodied.

### Ashanzu

###

**Feat:** Ashanzu Climber

**Prerequisite:** Ashanzu

**Benefit:** You do not grant combat advantage while climbing, but still take a penalty to attack rolls. Gain a +2 bonus to saving throws to prevent yourself from falling off an edge.

**Feat:** Ashanzu Morale

**Prerequisite:** Ashanzu

**Benefit:** You gain a +2 bonus to will defence whenever you are adjacent to an ally.

**Feat:** Vasten Restlessness

**Prerequisite:** Ashanzu, Vasten

**Benefit:** Gain a +3 feat bonus to initiative and shift 1 square as a free action any time during your first turn.

**Feat:** Cellian Teamwork.

**Prerequisite:** Ashanzu, Cellian

**Benefit:** You and all allies within line of sight gain a +1 bonus to initiative.

### Arcva

**Feat:** Arcva Judgement

**Prerequisite:** Arcva

**Benefit:** You gain a +2 bonus to damage rolls when at full hitpoints.

**Feat:** Arcva Wings

**Prerequisite:** Arcva, Silver Wings Racial Power

**Benefit:** Your first square of movement when you use this power also increases your elevation by one square. You no longer take a penalty to distance while bloodied.

**Feat:** Silver Bells

**Prerequisite:** Arcva

**Benefit:** When you miss a target with the first attack roll of a power, one ally you can see gains a +1 bonus to their next attack roll against the target.

### Sprite

**Feat:** Sprite Cower

**Prerequisite:** Sprite

**Benefit:** Enemies who trigger an ally's mark take a -3 penalty to attack rolls against you, not a -2 penalty. If you shift while adjacent to an ally, you may shift two squares so long as you end your movement adjacent to the same ally.

**Feat:** Sprite Battlecry

**Prerequisite:** Sprite

**Benefit:** Gain a +2 feat bonus to initiative. You gain a +1 bonus to attack rolls during the first round of combat if you scream a battle cry.

**Feat:** Flower Power

**Prerequisite:** Sprite, Floral

**Benefit:** Regain 1 hitpoint whenever you use an encounter or daily attack power.

**Feat:** Fungus Amongus

**Prerequisite:** Sprite, Fungal

**Benefit:** Regain 1 hitpoint whenever you make an attack with the poison keyword.

### Stonekin

**Feat:** Stonekin Strength

**Prerequisite:** Stonekin

**Benefit:** Increase your carrying capacity by your Constitution score \* 10.

**Feat:** Stonekin Earth Armour

**Prerequisite:** Stonekin

**Benefit:** After a short rest, gain 4 temporary hitpoints. These increase to 8 at 11th level, and 12 at 21st level.

**Feat:** Immovable Stone

**Prerequisite:** Stonekin

**Benefit:** Reduce the distance of all pushes, pulls, and slides by one.

### Wjolli

**Feat:** Adeir!!

**Prerequisite:** Wjolli, Adeir! Racial Feature

**Benefit:** You may also take a move and a minor actions as free actions when using Adeir.

**Feat:** Birds of a Feather

**Prerequisite:** Wjolli

**Benefit:** When you roll initiative, you may choose to swap initiative scores with one ally. The ally then gains a +3 bonus to their initiative score.

**Feat:** Flocks Together

**Prerequisite:** Wjolli

**Benefit:** When you spend a healing surge to use second wind, an adjacent ally may gain the benefit instead of you.

## Paragon Tier

### Human

**Feat:** Human Recovery

**Prerequisite:** Human, 11th level

**Benefit:** When you spend an action point for any reason, you can make one saving throw against an effect that a save can end.

### Alfar

**Feat:** Children of the Sun

**Prerequisite:** Alfar, 11th level, Glow Racial Power

**Benefit:** Gain a +1 bonus to attack rolls against Demons that are within the radius of your Glow racial power.

### Tokai

**Feat:** Blinding Fury

**Prerequisite:** Tokai, 11th level

**Benefit:** When you use your Fury racial power, gain temporary hitpoints equal to 1/2 level.

### Ashanzu

**Feat:** Communal Effort

**Prerequisite:** Ashanzu, 11th level

**Benefit:** All adjacent allies gain a +1 morale bonus to damage rolls and their Will defence. This stacks with itself to a maximum of +2.

### Arcva

**Feat:** Divine Regeneration

**Prerequisite:** Arcva, 11th level

**Benefit:** After you use your second wind, regain the effects of Divine Grace until you take damage again.

### Sprite

**Feat:** Regrowth

**Prerequisite:** Sprite, 11th level

**Benefit:** Increase your maximum healing surges by 2, and your healing surge value by 4.

### Stonekin

**Feat:** Ancient Body

**Prerequisite:** Stonekin, 11th level

**Benefit:** Gain a +1 enhancement resistance to all physical damage per 5 levels. Wearing magic armour no longer provides you with an enhancement bonus but can still offer you access to item powers or properties.

### Wjolli

**Feat:** Adeir!!!

**Prerequisite:** Wjolli, Adeir! Racial Feature, 11th level

**Benefit:** When using the "Adeir" racial feature, you now no longer automatically fail a death saving throw when using the racial feature.