Warhammer

**Warhammer** is a soldier who fights with a balanced skillset.

> "Broken dreams are the kindling for tomorrow's dawn."
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## Profile

### Lore

Fotyra was born in a small mining town in Baekju. Like many miners in Baekju, Fotyra’s parents died in a mining accident, and though the owners refused to compensate the families, Fotyra was not abandoned, for the miners looked after their own. As he grew, Fotyra became close with two other orphans, Dueri and Gumhun, who had also lost their parents in the mines. The three of them were inseparable. Gumhun was Fotyra’s brother in everything but blood, and as they came of age, Dueri and Fotyra discovered a deep and abiding love for each other.

Baekju required its citizens to undergo military service for their distant king, and agents of the government soon came to conscript soldiers for the Immortals’ battlefield. Dueri begged Fotyra to stay, but it was his great hope to earn enough money to start a family with her upon his return. Not long after, Fotyra’s unit was led into an ambush by an incompetent noble commander, and he was injured and taken prisoner. The noble was quickly ransomed, while the common soldiers were left to rot. Another inmate agreed to write a letter on Fotyra’s behalf and, as soon as they received it, Dueri and Gumhun left their village with all the money the miners could gather, hoping to broker Fotyra’s release.

The warden of the internment camp was a cruel man named Balman. He had heard Fotyra telling other prisoners that his lover and friend would come to his rescue, and that he would carry word to their families as soon as he was released. When Dueri and Gumhun arrived, Balman greeted them with a fragment of corpse-stone, along with personal effects he had confiscated from Fotyra, saying that the prisoner had died of his injuries. Dueri and Gumhun refused to believe that Fotyra was dead, and began questioning guards and former prisoners. The warden sent men to chase them from the prison and take their money as payment for Fotyra’s burial. The two of them returned to their hometown in despair, and Fotyra was made to work in the prison quarry until he repaid his debt.

The prison guards taunted Fotyra, telling him that his lover and best friend had betrayed him. Tormented by the idea, he escaped at the first opportunity, fleeing into the wilderness and making his way home by back roads. Between his imprisonment and journey, it had been years since Fotyra laid eyes upon his home. He arrived in tatters to find the village filled with music and festooned with flags for a marriage ceremony. As he approached, he realized that Dueri and Gumhun sat in the place of honor. As the miners around them exclaimed that a dead man had returned, the bride and groom rushed to embrace their friend. Fotyra smiled. As soon as Dueri and Gumhun met his gaze, he had known that the guards had lied to him. With tears in his eyes, Fotyra embraced the bridal couple and gave them his blessing, before turning to leave for the battlefield.

As soon as Fotyra returned to his unit, he convinced his new commander to launch an attack on his former prison. Using his experience as an inmate, Fotyra led an assault that overwhelmed the prison’s defenders. After freeing his old squad mates, Fotyra fought his way to the warden. He knocked his foe to the ground with a storm of furious blows and demanded to know why Balman had lied. The warden laughed and replied that he had enjoyed watching the hope fade from Fotyra’s eyes. Enraged, Fotyra crushed Balman’s head with a single blow. With his greatest dream lost to him, Fotyra returned to the army to fight alongside his comrades and discover what future the Immortals have in store for him.

## Basic Attacks

The first attack hits a narrow area and deals low damage, but the *follow- up attack* hits a wide area and deals more damage.
The attacks deal additional damage when *interrupting an enemy attack*.
Hold [MLB] to use Hammer Blow.

The narrow attack area makes it hard to land, but it deals additional *head damage*, making it ideal for attacking defenseless enemies.
Deals more damage upon *interrupting an attack*.
Deals bonus damage when used while falling from a high position.

 Must be used while sprinting. Quickly advance a short distance while attacking. There is a long delay if the attack fails, so use it when pursuing fleeing enemies. Warhammer's Sprint Attack is slow but deals massive damage.

Blocked attacks deal *armor-piercing damage*. Combo into basic attacks or skills while blocking.

## Skills

 Deals more damage the longer it's *charged*. Can be charged up to *Lv. 3*.
At Lv.2, become *unstoppable* while charging and take decreased damage. (Lv. 2: 10%, Lv. 3: 40%).
Time the skill with enemy attacks or ambush enemies during a melee.
Decreases movement speed while charging, but allows [Shift] dashing.
Combo into Hammer Blow: Dash while [Shift] dashing.
Can combo into [E] Headbutt. Cancel with [MRB].

 Dash forward while charging. Become **unstoppable** while dashing, take 30% less damage, and change all damage taken to Trauma.
Activate [MLB] Hammer Blow while dashing to use Hammer Blow after the dash ends.
You can also dash while holding the charge.
Ambush enemies by closing the distance.

 Move forward a short distance and deal damage in an area.
Deals no head damage. Staggers blocking enemies for a long time and leaves them vulnerable to attack.
It also damages unguarded enemies and can disrupt enemy attacks.

 Make an attack that staggers targets for a long duration in an area. Can be used in midair.
Become *unstoppable* and take 10% less damage.
Successful hits leave enemies vulnerable to attack.
[Q] Ground Slam can be blocked by facing Warhammer and dodged by moving to a different elevation. Best used to help allies in a melee or as a jumping ambush.
It can also be used to feint with other skills that can be used in midair.

 Quickly dash backward. Become *unstoppable* while dashing, take 30% less damage, and change all damage taken to Trauma. Combo basic attacks or skills while dashing. Can be used to create distance with an enemy in a dangerous spot.