Oberon Wiki

## The Game

Oberon is a multiplayer game based in a very large fictional galaxy.

### Travel

Players start with a small amount of money that they may use for travel and buying/selling goods on the open market. Three modes of travel exist: Public Transportation, Charter Flights and Player Owned Ships. **read more about travel**

### Trade

The markets are divided into four different types: General Goods Market, Black Market and Stock Market. Note that the order of that list directly relates to the volatility of trade opportunities. Players seeking very high risk/reward will find the stock markets the most exciting but also the fastest way to lose everything. **read more about trade**

### Crafting

Virtually everything in the game can be crafted by players. Most crafting targets player owned space ships. The crafting system is very open ended allowing maximum flexibility. Advanced crafters will enjoy the complexities of resources and casual crafters will still have the ability to create some interesting components with little effort. It includes features such as reverse engineering, modifications to existing components, mass production and experimentation. Crafting was built with one mantra, player made components must be better than anything found in the game. Meaning, anything you obtain from quests/missions cannot be better than what a player can make. **read more about crafting**

### Resources

In order to craft, players must harvest/mine/purchase resources. Resources are divided into four main areas: Mineral, Liquid, Gas and Rare. Each of these broad areas are then subdivided into a total of twenty-six classifications. Additionally, each resource may exist in one of four states: Solid, Liquid, Vapor and Plasma. Resource attributes complicate the system significantly. Each resource has more than 250 individual attributes to consider while crafting. Some of the attributes are easy to understand such as flammability, others are more complex, such as the volatility one classification has against another in each of the four states it may exist. Put more simply, crafters will have to make decisions whether or not to combine ingredients as vapor, solid, liquid or plasma. **read more about resources**

### Mining

Gathering resources is done in one of two ways. Players can setup mining colonies on planets. This can be a costly venture and even though it does not use a system of repetitive player actions, it does offer risk. Another approach is mining in space. Asteroids can be mined from ships equipped with mining systems. In both cases, players mine for a specific classification and not a specific type of resource in a classification. To put this another way, players don't mine for gold, instead they mind for Native Minerals. During the mining process, the resources gathered can be sorted and in the process of sorting, Gold could be found. To put this into the context of gameplay, casual crafters could craft items using the very broad classification Native Mineral and advanced crafters would be more likely to use specific types of materials found in the classification. Each classification has between 5,000 and 10,000 individual elements throughout the universe. **read more about mining**

### Game Controls

Players interact with the game using a fictional computer system, the Digital Electronics Corporation PDP 16. The main control panel offers simple navigation around a large number of interfaces used to control every aspect of the game. Also included is a computer terminal which has a slightly modified BASIC compiler. Every aspect of the game can be scripted using the in-game code compiler. **read more about the main computer system**

### Multiplayer

In general, the game can be played solo without missing out on content. Multiplayer aspects include player associations, PvP combat, trade, legal situations and ventures. So there are many aspects to the game where player to player interaction is passive, meaning features of the game cannot exist without having multiple players in the game. But it doesn't mean you have to actually interact with the other players.**read more about the multiplayer aspects of the game**

## Links

Follow on Twitter @WickedHangover #indiedev

## Game Guide

* Index
* Starting Out
* Player Cash and Finances
* Buying and Selling Common Goods
* In Game Terminal
* Crafting

## The Backstory

In an alternate dimension, in an alternate universe, on a planet nearly identical to Earth, in a park almost identical to Central Park in New York City there is a small monument dedicated to a man originally from Earth, Monk James. At any given time a dozen or so travelers surround the monument staring intently, seeking clues to a puzzle. Embossed into the stone, "Monk James, 1971 - Oberon" and just above is a small brass plaque with the text, "Witness the man who raved at the wall."

The planet is named Terpsichore and is in a central part of the galaxy named Sordid. What sets this planet apart from the others is that it actually shares an identical history to Earth, at least up to June 1, 1963. At that point a series of events set in motion a significant change that took hold on July 4, 1967. This is when the hippies took over.

The planet fell into a sort of peaceful bliss where time started to almost stand still. Even technology slowed down, a lot. Without war and a ban on nuclear power, there was little need to make improvements to things like computers.

At one point, nobody seems to be clear exactly when, someone got the hippies interested in space travel. While many improvements have been made and the spaceships are incredibly sophisticated, they are all run by a fairly primitive computer system. The Digital Electronics Corporation PDP 16.
read more about the story behind the game