Turtle Hermit Student

Students who have studied under the fabled turtle hermit, Master Roshi. They have learned how to surpass the “Human” limit and draw out hints of their true potential. The students of the turtle hermit possess one of the greatest martial techniques in the known universe, the Kamehameha wave.

**Path features:**

**Surpassed the human limit(level 11):** You have been trained in such a way that your bodies full power has begun to awaken. Increase your base movement by 2 additional squares, and gain 1d10 hit points.

**True martial art(Level 15):** when you spend an action point , you gain another combo action on your next turn.

**Mastered Kamehameha (level 19):** You have mastered the kamehameha. Gain access to the Bending Kamehameha utility power

*Bending Kamehameha

You have long since learned how to make a nimble, hard to avoid, kamehameha wave

Daily ✦ Martial, Ki

Immediate Reaction Ranged

Trigger: A non ultimate, single target power with Kamehameha in its name misses the target

Effect: Make another attack, Discipline vs Reaction -5

Hit: 3[k] + spirit damage.*

**Turtle school powers**

**Level 11 At-Will powers**

Flying Knee attack

You leap at a foe, striking them with your knee

At-Will ✦ Martial, Melee

Standard Action Melee

Target: One creature

Attack: Speed vs Reaction

Hit:2[p] + Strength damage

Kamehameha

An energy wave fired from two hands.

At-Will ✦ Martial, Ki

Standard Action Ranged 8

Attack: Discipline vs Reaction

Hit: 2k + spirit damage. This attack knocks the opponent back tier squares if blocked.

**Level 11 Encounter powers**

Pressure point attack

You strike a hidden pressure point in your enemies forehead, stopping them

Encounter ✦ Martial, Melee

Standard Action Melee

Target: One creature

Attack: Discipline vs Repulse

Hit: 3[p] + Strength damage, and the target is unable to take a move action until the end of your next turn.

Full power Kamehameha

You bring your arms beside you, gathering your ki in your hands before throwing them at a target and firing whilst shouting “kamehameha!”

Encounter ✦ Martial, Ki, Reliable

Standard Action Ranged 15

Target: One creature in range

Attack: Tenacity vs Reaction

Hit: 3[K] + (spirit x2) damage.

Special: the **PLAYER** may chant “ka me ha me ha!” as they charge and fire the attack, granting the enemy a +2 to his Reaction against the attack. However, the attack  will deal an additional 2 damage dice

**Level 14 utility powers**

Drunken Fist

You become a shakey, hicupping, uncoordinated, wildly unpredictable fighter

Encounter ✦ Martial, Stance

Standard Action Stance

Effect: For a number of rounds equal to your discipline, enemies have a -tier penalty to their reaction defense against your basic melee attacks.

Double After-Image

You put a spin on your after image

Daily ✦ Martial,

Immediate Reaction Personal

Trigger: An enemy declares an attack on you

Effect: You move swiftly, leaving two images behind. Pick a number between 1 and 3, tell the GM that number. Have the attacking enemy roll a 3 sided dice. If he rolls a number that is anything but what you said, the attack misses and no damage is dealt. This attack DOES NOT work against bursts or blasts you're in range of, or Ultimates

Foot kamehameha charge

**Level 16 Daily powers**

Super Kamehameha

You turn your Kamehameha up to the next level!

Daily ✦ Martial, Ki

Standard Action Ranged Beam 12

Target: All Enemies in beam

Attack: Discipline+2 vs Repulse

Hit: 4[K] + spirit damage and all targets are pushed back a number of squares equal to your spirit +4.

Miss: Half Damage

Charge: The attack becomes wide beam 10 instead of beam 12.

Turtle School Four Virtues

you perform a charging rush, chaining together moves taught to you by the turtle hermit.

Daily ✦ Martial, Melee

Standard Action Melee

Special: You may move up to four squares as part of this attack

Target: one creature, 4 attacks

Attack: Strength vs Reaction

Hit: 2[P] + Strength damage. If this attack hits, you may repeat it. You can only repeat the attack up 3 times (4 attacks in total)

**Level 20 Ultimate Power**

Ultimate Kamehameha

You channel your power into the mightiest Kamehameha the universe has ever known!

Daily ✦ Martial, Ki

Fullround Action Ultimate Wide beam 25

Target: All creatures in range

Attack: Tenacity+2 vs Repulse

Hit: 7[K] + spirit damage and all targets are knocked prone

Miss: Your daily power from this path is recharged.

Charge: For every power surge spent, the attack inflicts another damage dice, and gains a +2 path bonus to hit. You may spend up to three surges.