Ashen Pathway

### Mythical Creature Form

A creature comprised of ash, soot and black metals. Flames burn sporadically across its body, and seem to escape through cracks and gaps in the inorganic body.

### Main Abilities

Flame CreationRegeneration
Weapon Mastery
Soul Consumption
Resurrection
Dark Manipulation
Lightning Manipulation
Curses
Summoning
Spell craft

## Overview

The Ashen Pathway is a Pathway originating from the Void, just like the Sin and Void Pathways. It belongs to the 6th Seat of the Eternals, the Ashen One, and was brought to Earth in the 6th Epoch by the Void Core. The Ashen Pathway has no Above the Sequence nor adjacent Pathways, as it did not exist as a Pathway until the Ashen One removed the corresponding Authorities from "Themselves" and sent it to Earth.

Ashen Beyonders specialise in combat, controlling flames, Lightning and Darkness and can also use a variety of Rituals and Spells, making them an all-rounder combat type. At higher Sequences, Beyonders can also control Darkness, summon Familiars, use Curses and resurrect from the dead. They can also consume souls to increase the potency of their abilities and gain advanced regeneration and pain resistance.

The Authority of the Ashen Pathway is Flames, Life, Death, Disparity and Struggle. A core Acting principle of the Pathway is dying again and again, only to come back stronger after each conflict. The Ashen Pathway also has a strict hierarchy and suppressive aura on weaker members.

## Sequence Levels

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0

## Sequence 9: Unkindled

* The Beyonder becomes resistant to fire damage
* The Beyonder can emit an aura of misery, making people subconsciously pity or ignore them
* The Beyonder becomes more sensitive to danger

## Sequence 8: Hollowed

* The Beyonder becomes harder to kill through bleeding and trauma
* Beyonders can see in the dark
* The Beyonder is naturally welcomed amongst the dead, sickly and miserable.
	+ This protects them from Dead Spirits and certain Curses

## Sequence 7: Legionnaire

* **Upgraded Abilities**
	+ Fire resistance increases
	+ Pain and physical resistance also increases
* The Beyonder gains an intuitive understanding of weaponry
	+ Swords, spears, bows and daggers are able to be wielded fluently

* Beyonders can influence fellow Beyonders of a lower Sequence to obey them
	+ Unkindled and Hollowed can be commanded and forced to obey through Pathway suppression
	+ Authority over Beyonders of other Pathways will differ depending on the individual

* Fellow Legionnaire's can be mentally contacted within a certain radius
* Spirit Vision becomes sustainable to use

## Sequence 6: Red Sorcerer

* Beyonders undergo a qualitive change at the Sequence
* The Beyonder can summon various pyromancy arts to use
	+ They can summon blades of flame, fireballs and magma pillars
* The Beyonder's Spirit Vision deepens and allows them to sense the weakness of others.
* The Beyonder can teleport through any flame they have created as long as it is still burning
	+ The flames will burn out naturally after twenty-four hours
* The Beyonder gains insight into conducting Rituals, but cannot manually preform Divination

## Sequence 5: Dark Seeker

* The Beyonder gains control over darkness
	+ They can control shadows to some degree, inflict blindness and create poisons.
	+ They can also cover themselves within darkness to hide
* The Beyonder can consume souls to increase their strength
	+ Souls can be preserved for several days, allowing for interrogation
* The Beyonder can communicate with fellow Ashen Beyonders within an increased radius
* The Beyonder gains frightening regeneration and is immune to all types of physical pain

## Sequence 4: Fire Keeper

**Upgraded Abilities:**

* The Beyonder can communicate and command souls on a similar level to a Gatekeeper or Spirit Warlock
* The Beyonder can draw upon nearby flames to boost themselves
* Pyromancy Arts become more powerful
	+ Flames can be imbued with slight sentience, allowing them to chase down targets and differentiate between friends and foes
* The Beyonder can now preform all forms Divination

**New Abilities:**

* The Beyonder can contain Beyonder powers within a flame and transfer it to others
	+ The transferred powers last for 24 hours
	+ Only 1 power can be transferred
	+ The person the power is taken from does not lose the power
* The Beyonder can directly teleport those marked with a flame within a city
	+ Ashen Beyonders only need to give consent and do not need to be marked
* The Beyonder can gift flames to a Spirit, boosting them and allowing them to exert power similar to when they were alive
* The Beyonder can resurrect by splitting a portion of their flames (soul) and storing it in a safe place
	+ The Beyonder will undergo a period of weakness and drop down to half a Sequence 4 or a Sequence 5
* The Beyonder can manipulate the "Flames of Life" within people
	+ The Flame represents your lifeforce and vitality. The Beyonder can drain it or cause it to expand, shortening your life or directly causing you to burn away from the inside.

## Sequence 3: Chaos Paladin

**Upgraded Abilities:**

* The teleportation range is increased
* The Beyonder can further control darkness and manipulate it
	+ They can wrestle control from Hanged Man, Abyss and Demoness Beyonders at the same level
* The Beyonder can use Curses with an increased range, effectiveness and duration:
	+ Poison
	+ Weakness
	+ Blindness
	+ Slowness
	+ Bleeding
	+ Dizziness
* The Beyonder's danger sense increases to a similar level of a Bizarro Sorcerer's.

**New Abilities:**

* The Beyonder can create lightning bolts and use them as weapons
* The Beyonder can target certain parts of a someone's Mind Body, destroying certain parts of them
	+ The Beyonder can burn your sense of morality, empathy and restraint
	+ They can also burn your soul directly, bypassing your body
* The Beyonder becomes very sturdy and can take hits from fellow Demigods with only minor damage
* The Beyonder can make special contracts with Spirit Creatures and summon them in battle
	+ Four creatures can be summoned, though Spirituality and sanity are quickly drained
	+ The Creatures can be imbued with flame at an increased maintenance cost

## Sequence 2: Heir of Fire

**Upgraded Abilities:**

* The Beyonder gains a greater ability for resurrection
	+ No cost accompanies the resurrection other than losing all digestion process
	+ The Beyonder can allow others imbued with "Their" flames to resurrect in their body
* The Beyonder can control lightning, darkness and flames on a equal level to a Tyrant, Red Priest and Hanged Man Beyonder at the level of Sequence 3.
* An Heir of Fire can communicate with any Ashen Beyonder "They" have marked regardless of distance
* Control over the "Flames of Life" is increased and more application can take place.

**New Abilities**

* The Beyonder can transition from a state on "undeath" and "life", dodging any attacks on "Their" Fate
	+ Doing so also shakes the affects of a Mental and Soul attack
	+ Transitioning resets all "Their" status effects
* The Beyonder can grant true life to flames, just like a Paragon Beyonder
	+ Flames that come to life has sentience and intelligence comparable to a seven year old child
	+ They have the strength of a Sequence 4
* The Beyonder can recruit the souls of the dead and command them
	+ The Spirits retain partial Beyonder powers if they were a Saint
	+ The Spirits regain the majority of their power if they were not a Demigod

## Sequence 1: Lord of Cinder

**Upgraded Abilities:**

* The Beyonder can further extend the period of "Life" and "death"
	+ They can switch faster now
* The Beyonder can function purely as a Spirit and isn't hampered by the loss of "Their" body at all
* The Lightning Bolts now have the aura of a Demigod of the Sun Pathway
	+ Damage to Undead and Unholy creatures is magnified exponentially
* Curses become more deadly, malicious and unholy in nature

**New Abilities:**

* The Beyonder can directly burn away Concepts
* The Beyonder can establish and "Order" and gain power from it
	+ The Beyonder can sense any threats to this "Order", giving "Them" a highly advanced Danger Premonition.
* The Beyonder can offer "Their" own soul to the flames to increase their potency in all aspects

## King of Angels:

A small to moderate boost depending on if the Beyonder has accommodated the Uniqueness. If "They" have, then the following abilities are unlocked:

* The Beyonder can further strengthen the "Order" established
	+ Even if the "Order" is destroyed, the Beyonder can manipulate the remains and recreate it in a short period of time.
* The Beyonder can create a projection of the Sun and gains control over some of its Symbolism
	+ The Beyonder can make the Sun appear or disappear at will
	+ The Authorities of Holiness, Faith, Purification and Revealment can be utilised
	+ The Beyonder can "swallow" the Sun, causing an eclipse. Darkness and Corruption is boosted during this period.
* The Beyonder can summon creatures from beyond the Barrier and anywhere in the Astral/Spirit World for a certain price
	+ Due to the restrictive nature of the Barrier, only two creatures of considerable strength may be summoned

## Sequence 0: Ashen

* The Beyonder can completely control the appearance and blessings of the Sun
* The "Order" of the Beyonder has the same effects of a Sequence 1: Hand of Order from the Justiciar Pathway
* The Beyonder can directly control the "Flames of Life" within the world
	+ If "They" wish, "They" could make all Life be snuffed out, be unable to reproduce or become Undead
		- "They" can also do the opposite and increase the world's vitality