recursal/Fanatic-Fandom huggingface dataset:
Units

In Sorcerer King armies consist of limited number of single and multi-figure units. Each unit have its own stats, abilities, can gain levels and use items. Player can acquire new units via training them in cities, completing quests, diplomacy or by casting spells. Most units need one or two logistics points in upkeep and some of them require strategic resources in order to train them.

##### Abilities

Some units have abilities that grant them unique traits and actions such as cleave that allows unit to hit multiple enemies in 1 turn or mounted slayer that grants such unit with damage multiplier against mounted units. Activatable abilities can be used in tactical battles and can have a cooldown, casting time and charge-up timers while passive abilities are always in effect and in some cases grant sovereign a world map spell or spawn a unit. Some abilities scale with unit level or a number of claimed shards.

##### Stats

Every unit have a number of stats. These stats can be altered via enchantments, leveling and items. Every stat have a mouse over tooltip that breaks down current value to sources such as enchantments, items, leveling and basic value.

 Spell Resist | Percentage chance of resisting magical attacks.

##### Items

Every unit can use all items that are in players inventory. Even if its a wolf or a dragon they still can equip platemail, boots, read scrolls etc. The only exception is weapons. Unit cannot equip weapons without an ability that will allow them to equip a specific type of weapons such as bows, staves, swords and axes.

##### Experience

Units gain experience by winning battles. Dead units do not gain experience after battle is over even if they can be revived afterwards. Only champions gain new abilities by leveling up. Units increase stats specific to them but generally all units gain more HP. For example imperial pikemen gain +1 physical attack and +1 poison attack per level while simple pikemen gain only +1 physical attack.

##### Multi-figure units

Multi-figure units work similarly to single figure units with few differences. Attack and hit points of a unit is multiplied by number of figures in it, so a unit with 3 figures with attack value of 5 each will get 15 attack total. Total hit points are calculated in the same way. If a multi-figure unit sustain more damage then 1 or more of single figures HP it contains then it will temporarily lose figures accordingly to match current HP. This results in lower total attack of a unit but does not decrease maximum total HP. Unit can regain figures by restoring HP. Since items that change attack and\or HP apply to one figure, in multi-figure unit it gets multiplied by the number of figures.

Juggernaut and umberdroth multiply their attack value by number of figures in unit that they are attacking so be careful when you engage them in battle.

## Lists of available units

City recruitable units

Minor faction units

Sorcerer King units

Roaming monsters
Shield of the Sentinel

**Shield of the Sentinel** is a Defense slot armor item in *Sorcerer King*.

## Description

A tower shield carefully made by a master armorsmith. The care in its crafting is apparent through both its intricate inscriptions and its improved durability.

## Effects

+20 Defense when Defending
Sentinel- This units Defense is increased by 1 each time they are attacked.
BMPT Mod.2000

* Default
* Sapphire
* Reaper

## Crew

* Commander
* Driver
* Gunner

The **BMPT Mod.2000** is a Tier 8 special premium Tank Destroyer under Marat Shishkin's dealership.

## History

Class: Tank Support Combat Vehicle (Prototype)

Developed: 2000

Service: N/A

Vehicles Built: 1

Operators: N/A

This Russian-developed vehicle, also called the Terminator, was designed to accompany tanks and protect them against various non-MBT threats. It combines the benefits of an Armored Fighting Vehicle with the protection and maneuverability of a Main Battle Tank. This particular model was one of the earliest prototypes shown to the public and featured a single 30mm autocannon along with a Kornet-E ATGM launcher with four tubes. It did not catch any attention and was almost immediately upgraded to the twin-autocannon configuration everyone is so familiar with.

## Vehicle Traits

* Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
* Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
* Unmanned Turret: This vehicle features a remotely-controlled or low-profile turret that receives reduced damage.

## Upgrades

### Armor

BMPT Prototype Stock Armor
 The BMPT series of vehicles offers a combination of a MBT-class hull with composite armor, an unmanned turret that takes reduced damage, and a third generation ERA kit, offering excellent protection against standard HEAT rounds or warheads, and partial protection against kinetic rounds and tandem HEAT warheads.

### Weapon

**Stats:**

* **Depression/Elevation**: -12.0° / 45.0°

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 4
* **Reload within Magazine**: 4.00 s
* **Burst Fire Rate**: 15.00 rd/min
* **Depression/Elevation**: -12.0° / 45.0°

## Abilities

**Description:**Temporarily improves your vehicle's acceleration, maximum speed and hull traverse values at the cost of increased camouflage penalty for movement. In other words, activating this ability makes your vehicle easier to spot when moving.

## Footnotes

1. ↑ 320 mm at 100m;
96 mm at 400m
2. ↑ 36 for Partial Penetration
18 for Non-Penetrating Hits
3. ↑ 200 for Non-Penetrating Hits

Centauro 105  •
Centauro 120  •
B1 Draco  •
Dragoon 90  •
ERC-90 F4  •
Swingfire  •
LAV-150 90  •
LAV-300  •
LAV-600  •
M1128 MGS  •
M113 ACAV  •
M1134 ATGM  •
Stryker ADATS  •
Taifun II  •
Wiesel HOT  •
 Marat Shishkin | Zhalo-S  •
Sprut-SD  •
Khrizantema-S  •
Kornet-D1  •
**BMPT 2000**  •
BMPT 2017  •
BMPT-72 Hades  •
BMPT-72  •
IT-1  •
Kurganets-25  •
Object 287  •
Gadyuka  •
Ramka-99  •
SU-152  •
T-15 Armata  •
T-15 Kinzhal  •
 Zhang Feng | AFT-10  •
Assaulter  •
PTZ-89  •
QN-506  •
ST1  •
Wilk XC-8  •
WWO Wilk  •
ZTL-11  •
 Oscar Faraday | Bradley AAWS-H  •
Sucuri II  •
M48 GAU-8  •
Ontos  •
MGM-166  •
NM142  •
 Francine De Laroche | AMX-10P 90  •
AMX-10RCR  •
C13 TUA  •
Leclerc T40  •
Otomatic  •
Type 16 MCV  •
Training Units

In the training menu you can enlist the help of several types of units. If exploration is your goal, select the Scout option and press the TRAIN button. If you are looking to expand your Kingdom, you'll want to train a Pioneer unit. They can start new cities and establish outposts on the fringe of civilization. If you wish to increase your military might, you will find Milita and Spearmen units available. Building special improvements will unlock more units to train. Every unit trained uses a LOGISTICS point.
Warlock

**Warlock** is a unit in *Sorcerer King*.

## Background

There's nothing up his sleeves�except death! Casts powerful spells from a distance, but quick to fall to the sword.

## Abilities

* Drain Life All
* ArcaneArrow
* EnergizingAura
* Immune To Magic
* Warlock
* Spell: SoulSpark
* Spell: BattleCry
* Spell: Thunderstrike
* CallSkeleton
* Can Equip Staves
Star Forged Cuirass

**Star Forged Cuirass** is a Torso slot armor item in *Sorcerer King*.

## Description

This armor feels like an exoskeleton for the wearer. The healing magic is so powerful that those that wear it once forever feel exposed and naked without it.

## Effects

**Star Forged Cuirass** is a Torso slot armor item in *Sorcerer King*.

## Description

This armor feels like an exoskeleton for the wearer. The healing magic is so powerful that those that wear it once forever feel exposed and naked without it.
Spells

From the SPELLBOOK on the main screen you can cast any strategic spell. Strategic spells are any spell that can be cast on the main map. Tactical spells are spells your soverign can cast in combat. Tactical spells can only be cast a certain number of times, based on your Sovereign's casting ability. Magic-based units can also cast spells, but these often have a cooldown period.

#### Universal Spells

* Cloud Walk
* Courage
* Harvest Forest
* Harvest Mountain
* Heal
* Reduce Doomsday
* Restore Land
* Summon Ship

#### Chaos Spells

* Armageddon
* Aura of Madness
* Beguile
* Black Mirror
* Blink
* Chaos
* Confusion
* Curse
* Death Lash
* Diamondskin
* Drain Life
* Enfeeble
* Equal Odds
* Fracture
* Freeze
* Giant Form
* Heroic End
* Imprison
* Mass Curse
* Mass Slow
* Pandemonium
* Sacrifice
* Shadowbolt
* Silence
* Slow
* Storm
* Tame
* Tornado
* Touch of Entropy

#### Enchantment Spells

* Aether Trap
* Arcane Well
* Aura of Entropy
* Aura of Grace
* Aura of Might
* Aura of Vitality
* Battle Cry
* Call of the Titans
* Champion's Call
* Crusade
* Death Ward
* Destiny's Gift
* Divine Protection
* Divine Speed
* Eternal Supply
* Eyes of the Eagle
* Focus
* Gift of Iron
* Haste
* Hold the Line
* Inspiration
* Mana Shield
* Marksman's Boon
* Nature's Bounty
* Starlit Armor
* Starlit Crown
* Tireless March
* Tutelage
* Warrior's Aura
* Warrior's Might
* Wellspring
* Withstand

#### Summoning Spells

* Conjure Air Elemental
* Conjure Fire Elemental
* Conjure Ice Elemental
* Conjure Mud
* Guardian Wind
* Obscuring Fog
* Place Road
* Raise Skeletal Horde
* Raise Skeleton
* Summon Air Elemental
* Summon Arachnos
* Summon Assassin Demon
* Summon Bear
* Summon Delin, the Colossus of Ash
* Summon Fire Elemental
* Summon Hergon
* Summon Ice Elemental
* Summon Imp
* Summon Iron Golem
* Summon Morian, the Swamp Collossus
* Summon Shadow Warg
* Summon Torax, the Rock Collossus
* Summon Vorpal Blade
* Summon Vorpal Longbow
* Summon Vorpal Spear
* Summon Wisp
* Summoner's Aura
* Summoner's Boon

#### Wrath Spells

* Arcane Wrath
* Barbs
* Blinding Flash
* Blizzard
* Blood Sigil
* Candlecloak
* Consume
* Contagion
* Falling Star
* Fireball
* Flame Wave
* Graveseal
* Ice Blast
* Inferno
* Kill
* Lightning Bolt
* Mana Blast
* Mantle of Fire
* Mass Berserk
* Overkill
* Pillar of Flame
* Shrink
* Soulburn
* Spell Leech
* Sunder
* Thunderstrike
* Volcano
* Wall of Fire
* Winter's Wrath
* Wrath of Fire
* Wrath of Thunder

#### Uncategorised Spells

* Arcane Construction
* Arcane Training
* Aura of Healing
* Awkward Movement
* Bountiful Harvest
* Cauterize
* Destiny's Judgement
* Doomsday
* Drain Shard
* Enchanted Hammers
* Enchanted Supplies
* Flame Dart
* Frozen Avenger
* Gigantify
* Haste
* Heal Shard
* Heavenly Ward
* Holy Vindication
* Holy Wrath
* Lower Land
* Obstruction
* Platinum Speed
* Raise Land
* Reflect
* Refresh
* Restore
* Revive Land
* Skeletal Avenger
* Summon Air Elemental
R.Corvo ID Card

R.Corvo's ID Card is one of the items in Yuppie Psycho. The actual name of the item in the game is ID Card.

## Summary

The missing Witch Hunter R.Corvo's ID Card. It's a metallic card, given to Witch Hunters before Brian joined the company.

On the card, it says: *"Sintracorp / R. Corvo / Employee of Sintracorp Industries / N⁰:55766-38992-7836-B / 27281BC"*

The description that shows when you look at the card says: *"ID Card / It's a metal ID card from R.Corvo. It says: "Insert into Sintranet.""*

## Location

This card can be found after the Dot Matrix fight on Floor 4. When you fall into the Pool on Floor 2 and drain the acid, climb down the ladder into the now-empty pool and search the bloated corpse on the left. It'll give you R.Corvo's ID Card.

## Usage

This item can be shown to Ms. Sosa after you become Employee Of The Month and Mr. Hugo comes up to you in Office E. She'll comment on how he was the most important Witch Hunter, then tell you to use the ID on your old computer. If you do so, you'll end up in R.Corvo's Corrupted Sintranet, which is where you get the passcode to R.Corvo's hidden floor in Sintracorp.

## Gallery

* R.Corvo ID Card as it appears in the inventory
* The description of R.Corvo's ID card when you look at it in your inventory
* Closeup of R.Corvo's ID Card
What is Sorcerer King?

## A New Kind of 4X

Sorcerer King is a new direction for 4X game design, pitting the player against a single overwhelmingly powerful enemy instead of a set of evenly matched factions racing for abstract victory conditions.

Think of the Sorcerer King as the evil mage who won the last traditional 4X game. He has already conquered the world. His enemies (including you) are scattered, their armies broken and cities torn down. His dark minions have free reign to terrorize the survivors everywhere except a few tiny outposts of civilization (like the one you start in) too insignificant to crush.

 Sorcerer King is built around the concept of asymmetry. Your goals (kill the Sorcerer King) are wholly different than the Sorcerer King's goals (destroy the shards and therefore the world). The rest of the game revolves around this central concept.

The Sorcerer King doesn't play by the same rules - he operates on a completely different level than your scarce resources allow you to. A sophisticated "Game Master" AI controls his forces and other events in the world, managing pacing and generating threats to ensure an engaging game from start to finish.
Rei Sintra

Rei Sintra is the daughter of Xiu Ying and Joao Sintra, and the sister of Domori. She has an identical look to Sintra, who makes a comment about it early on in the game. Rei has been missing for the last 20 years, she has been presumed dead. Sintra does not have Rei's memories until the end of the game, when Brian puts Sintra back together, where she remembers where Domori and the Witch are.

## Cornucopia Project

The Cornucopia project seems to still sort of vague idea in the narrative, but it seems to be the idea that they copied Reis memories and put them on the Sintranet, also this is why an electronic device and lock is put into the family home.

## Domori

Rei and Domori grew up with each other, as Domori did not age. Things started to change when Domori was on a mental decline due to her feeling like she was being neglected by the Sintra family, and that caused everything and everyone around her to suffer. 4 babysitters resign because of Domori's behavior, and Sintracorp has started on a major decline, and has entered a recession. At this point of the timeline, Domori and Rei somehow switch bodies, and the witch uses Rei's body to hide away with Domori, while Rei using Domoris body to make her curse worse, Which causes the Sintra family take drastic measures in desperation to end the curse that Domori started.

## Gallery

* The Sintra family
* Rei and Domori
* Domori using Rei's body.
* Rei’s Photo that appears above her grave
* Rei and her mother, Xiu, in the last known picture of Rei before she disappeared
Tactical Battles

Tactical battles pit two opposing forces against each other, giving the player more control over the outcome of combat. Units take turns based on their Initiative values: the higher the Initiative, the sooner a unit will be able to take its turn. During a turn the active unit can move a number of tiles up to its maximum "Moves" and then take an action. Actions consist of attacking, casting a spell or using a special ability; and are displayed at the bottom of the screen near the current unit's portrait. The "Initiative List" on the left side of the screen can be used as a reference for what order units will be taking their turn. In addition, some spells have casting times. When you are channeling a spell with a required casting time you can use the initiative list to check when it will finish casting. If you would like the AI to take over for you, click the Play button at the bottom right of the screen. Press the pause button if you ever wish to resume manual control. To instantly resolve the rest of a battle, click the >> top at the bottom of the screen. Combat will end when all forces from one side are defeated.
Wrath Spells

## Universal Spells by Rarity

### Common

* Barbs
* Blinding Flash
* Contagion
* Mantle of Fire
* Shrink
* Wrath of Fire
* Wrath of Thunder

### Uncommon

* Arcane Wrath
* Blood Sigil
* Candlecloak
* Fireball
* Graveseal
* Ice Blast
* Inferno
* Lightning Bolt
* Pillar of Flame
* Soulburn
* Spell Leech
* Sunder
* Thunderstrike
* Wall of Fire
* Winter's Wrath

### Rare

* Consume
* Flame Wave
* Mass Berserk

### Legendary

* Blizzard
* Falling Star
* Kill
* Mana Blast
* Overkill
Sorcerer King

**Sorcerer King** is a unit in *Sorcerer King*.

## Background

A dark and twisted figure who seeks to subjugate all living beings. A mortal, for now. But he's trying to change that.

## Abilities

* Blood\_Quendar
* PathOfTheWarrior
* Spell Resistance\_Level
* Spell Resistance2\_Level
* Spell Resistance3\_Level
* Spell: Despair
* Prodigy
* Prodigy2
* Prodigy3
* Shadow3 Spellbook
Floor 5: Offices

## Summary

**Floor 5** serves as the "office" floor. It consists of the following Areas:

* Bathroom - Also Referred to as "Water Closet"
	+ Shortcut Vent

* Office B - The office of Ms. Rostov and Ms. Malone

* Office C - Meeting office for Colonel Dumont

* Office D - Area that the player goes to in order to find their ID Card.

* Office E - Brian's Office & Access to Sintra via The Sintranet
	+ The Sintranet
	+ Manager's Office
	+ Shortcut Vent

* Office F - Office unlocked using the Bloody Key containing puzzles. This is the Jumping-off point for the new DLC Ending.
Patch 0.10

**Patch 0.10** is one of the Patches in the game Brawlout.

## Patch notes

### Online Networking

* 4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)

### Input

* Fixed menu navigation issues for online matches

### Game Modes

* Sudden Death in Timed matches doesn’t crash anymore

### Stages

* The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift

### Paco

* Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
* Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
* The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
* Suplex: New move when grabbing opponents on its back and pressing down
* You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
* The animations for opponents grabbed on his back are now playing correctly
* Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
* After grabs, opponents don’t move on the Z axis (depth) anymore
* Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
* Grabbing another Paco who already grabbed another character isn’t possible anymore

### King Apu

* His Special Up (Recovery) force is higher, allowing him to fly higher
* Fixed a bug where he could only do the chain grab when sprinting

### Olaf Tyson

* Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
* His Up Smash Charge attack can’t be interrupted by other moves anymore

### Sephi’ra

* Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore

### Chief Feathers

* Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore

### All Characters

* When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
* Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
* When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 \*jumps when you started being knocked back in a grounded state
* Wavedash speed decreased by 12%
* You can’t pass through a platform and do a down attack mid air anymore
* The air jumps are set correctly after a successful throw
Spell Types

There are many types of spells, each with different rules about when they can be cast and who they can be cast upon: Strategic- Strategic spells can only be cast from the world map (not in tactical battles). Tactical- Tactical spells can only be cast in tactical battles. Unless otherwise specified, the duration lasts only for that battle. For example, if a unit is Hasted in tactical combat, it only gains that bonus for that battle. Universal- Universal spells can be cast either in tactical combat or from the world map. Some spells have slightly different effects depending on if they are cast in tactical combat or on the world map. For example, if an Earth Elemental is summoned in tactical combat it only lasts for that battle. For example, if an Earth Elemental is summoned on the world map then it stays with that army, but has a mana maintenance cost that must be paid each turn. Enchantment- Enchantment spells are cast on units and can be used to make your units more powerful or protect them. Most have a mana maintenance cost that must be paid each turn. City Enchantment- City enchantments affect cities much as enchantments affect units. They can boost the research for that city, help defend it, or provide a variety of other benefits. Most have a maintenance cost.
Dot Matrix

**Dot Matrix** is a boss on Floor 4 that the player fights after dealing with the Human Resources Department and acquiring the Poison Gas Contract from the Forest Goblin on Floor 8. The main progression made in this fight comes from acquiring the Switch Button which allows the player to access previously unreachable locations with Button Pads, such as the back part of Office F.

## Summary

**Dot Matrix** is a large printer that inhabits the toxic area to the south of the elevator on Floor 4. It has 4 humanoid hands and inhabits a small arena cluttered with Button Pads. Upon finding Kate in the double-door cabinet in the top-right of the arena, the boss fight is initiated. The goal of the fight is to use the Switch Button (located where **Dot Matrix** was sleeping when you entered) to find and press the 3 randomly selected Button Pads which pull the cubicles on the north side of the arena up to clear the path. **Make sure to save your game before entering the arena, as Mr. Hugo (disguised as Super Toad) locks the player in to the arena once they enter it**.

## Strategy

It is a good idea to scout out the area and place a Glowstick at every Button pad within the arena. Pay special attention to the Poisoned Employee standing at the center of the arena, as he conceals one of the Button Pads. After lighting up each pad and starting the fight **walk** down to where **Dot Matrix** was laying and pick up the Switch Button. Try and stay close to the middle part of the arena, as the two tables there provide excellent cover and the location allows you to quickly and easily access many of the buttons around the arena. Rely on your directional sound to make sure that **Dot Matrix** is out of your sight line before going out to press a button.

After successfully activating 3 Button Pads (you will know if they succeed because of a small cutscene showing the cubicles moving), proceed to the newly opened exit. After the brief cutscene, you will have to escape the Poison Pool by activating **Dot Matrix** with your Screwdriver and an Ink Cartridge positioning yourself to the right of the body blocking the ladder and "popping" it using one of the commands on **dot matrix**. You can then drain the Poison Pool using the valve to the top right of the area.

## Lore

**Dot Matrix** is an experimental printer who is thought to have come from Floor 6, which is currently sealed off but speculated to be the research and development floor where things such as the Sintra androids were created. It gained the ability to move when an engineer working on the machine got his hands caught in **Dot Matrix**.
***Please note that this section consists of what I gathered from the game and may be incorrect or inaccurate in some way. Please contact me or change this page as you see fit if something is off -Salty27***

## Gallery

* Brian face-to-face with **Dot Matrix** in a Yuppie Psycho Trailer.
* **Dot Matrix** acid AoE attack.
* Brian hiding from **Dot Matrix** during the cutscene that follows a successful escape.
Star Forged Greaves

**Star Forged Greaves** is a Lower Body slot armor item in *Sorcerer King*.

## Description

With these greaves the wearer can teleport between places in battle and, if the rumors are true, between worlds.

## Effects

Thunderstrike- Allows the unit to teleport in tactical combat and do Lightning damage to all enemy units he teleports next to
Employees

* Male Employee

The **Employees** are mindless characters who act as background characters.

## Summary

**Employees** refers to background characters who have been "sucked in" to Sintracorp via manipulation that the witch has caused. If you play through the DLC ending, you will learn that they never go outside and are used in various parts of the game as sort of "play pieces". One prominent example of this is found on Floor 2 where **Employees** mindlessly wander around and are used as parts in the Promotion Test segment.
Vapor Pool

The **Vapor Pool** is a pool hidden behind a wall in The Sintranet which can be accessed after dealing with Human Resources but before fighting Dot Matrix.

## Summary

Upon entering the **Vapor Pool** the player will encounter Sintra swimming in a pool, presumably made of Devils Blood; they will go through a short interaction with Sintra. Afterwards, the player can pick up the Devil's Blood cocktail in the room and bring it to the picture frame in the Sintranet Archive. Using the Devil's Blood on the picture frame will grant the player the Achievement "Corrupt".
Yuppie Psycho Wiki/Top section

Welcome to the Official *Yuppie Psycho* Wiki
The *Yuppie Psycho* compendium by the players, for the players.
We are currently maintaining 480 pages (75 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

The wiki is currently under construction, and most, if not all, pages are unavailable and need to be created and/or filled. Please be patient!
Areas

The various **Areas** in Yuppie Psycho are filled with dark mysteries.

## Floors

Floor 0: Lobby

Floor 1: Canteen

Floor 2: Initiation

Floor 3: I.T. / Security

Floor 4: Hive

Floor 5: Offices

Floor 6: R&D

Floor 7: Archives / Library

Floor 8: Garden

Floor 9: Executive

Floor 10: Management

## Areas

Elevator

Human Resources

Mr. Swery's Cubicle

Mausoleum

Office D

Office E

Office F

Sintra Family Home
Ms. Sosa

* Dialogue Sprite
* Overworld Sprite

**Ms. Sosa** is a major character in Yuppie Psycho.

## Summary

Ms. Sosa is an employee of Sintracorp who works on Floor 5, in Office E. She encounters Brian at the beginning of the game, warning him about the Witch. She was featured in the reveal trailer, alongside her coworkers Mr. Chapman and Mr. Hugo.

## Personality

Ms. Sosa is a reserved, quiet character, who only really shows her true personality when Mr. Hugo isn't around. Then, she seems to be a very nerdy character who loves horror films and video games, even starting the club, Videoclub Misterio with her best friend Mappy. She's a kind person, helping Brian along whenever she can, and never reacting negatively to him or the things he does, and instead actually becoming his fan and asking to be his assistant once she finds out he's a Witch Hunter.

## Relationships

Most people in Sintracorp don't talk to Sosa, and are not friends with her. However, there a few notable relationships she has in the company.

### Brian Pasternack:

Sosa's relationship with Brian starts off as just a regular co-worker friendship, but as she comes out of her cubicle more and more when Hugo's away, she seems to like talking to Brian. Considering the fact that not many other people talk to her in the office, it could be assumed that she appreciates Brian because he takes the time to. As time goes on, she seems to take more of a liking to Brian, inviting him to her and Mappy's club at a certain point in the game, and asking to be his assistant once she finds out he's a Witch Hunter. She calls Brian her hero once she finds out, and though he adamantly refuses the title, she still looks up to him.

### Mr. Hugo:

Hugo likes to joke around and make comments calling Sosa the Witch, though it appears this is much more insulting as the game progresses. He doesn't seem to like her very much, and she seems to be scared of him.

### Mappy:

Mappy and Sosa have a very good relationship, with Sosa saying that Mappy is her best friend. The two of them run Videoclub Misterio together, and they're also the only two members of it. They make VHS tapes together, which happen to be some of the ones you find scattered throughout Sintracorp.

## Quotes

* "She is hidden inside the building. She is watching us, she is..."
* "I'm fine, it doesn't hurt at all. And you?"

## Gallery

* Default Sosa dialogue sprite, transparent
* Sosa standing in Office E, when Hugo's gone
* Dialogue with Sosa in Office E while Hugo's gone
* Ms. Sosa in the trailer
Sintra Family Home

* Inside the House

**The Sintra Family Home** is the now-abandoned living quarters of the Sintra Family. They are located on floor 2 in the south-west corner.

## Summary

**The Sintra Family Home** is a place that cannot be explored (outside of the entrance hallway) until after the player either initiates the Original or DLC ending. No matter which route you choose, the player will get to explore domori's room and the Snake's Lair.

* Going down the original path allows the player to explore an underwater section before confronting the snake. (**It is highly reccomended you go to Mr. Swery's Cubicle and get a Water Breathing Contract before this section**).

* Going down the DLC path allows the player to explore the insides of the **Sintra Family Home**, including both domori's room and the bricked-off living quarters that include a variety of different rooms.

## Lore

Domori's Room (Spoilers)

**Domori** also known as the witch, was trapped within the room on the left side of the hallway located directly after the entrance hall. In flashbacks seen throughout the game, we can see that she was put into the room with a guard on constant lookout, with the room itself being surrounded in Talismans in an attempt to (presumably) seal her powers. In the current day, the room is full of ash and has an entrance to the snake's lair located behind a hidden crack in the wall.

The reason that **Domori's** room is in this state is due to the burning of her body, along with Rei Sintra's soul that took place within the room. This is the reason that the player is told that the witch cannot be defeated with fire.

The Sintra Family House (Spoilers)

**The Sintra Family Home** is the door to the right of **Domori's** room. This is where the Sintra Family lived when they were alive. This area can only be accessed by taking the Athame Dagger from Office F prior to the office birthday party event.

Within this home, after fixing your Broken Glasses, you will eventually have to play with a distorted version of Rei Sintra, known as Princess Rei. You basically "play house" in this section, rearranging the living room to look like a photo that you assemble from Photo Fragments. At the end of it all, you take a picture with the family and are allowed to leave the area to go kill Rei in the Snake's Lair.

While the lore is pretty confusing and open to interpretation, I will try to give my best summary of it. Princess Rei in this section seems to be a depiction of Rei Sintra conjured up by the witch. We go through the house watching the unstable family, with a dad that is always working and a stagnating family relationship. Princess Rei says things like "your not going to lock yourself in your office again, are you daddy?" implying that João Sintra may have constantly been busy with work.

Hidden behind the master bedroom's vanity closet is a computer which can give access to Rei Sintra to become the head of the company (or anyone who inserts a keycard after she provides a retinal scan *wink wink*)
Kate Hicks

Kate Hicks is a supporting character in Yuppie Psycho.

## Summary

Kate Hicks is an office worker in Sintracorp. She appears to be a young woman with light brown hair and eyes and wears a grey business suit. She's one of the first few workers Brian meets upon entering Sintracorp and is kind to Brian upon meeting him.

When she's first seen, she's on a couch to the right of the screen. Talking to her first will prompt what seems to be her reciting her duties. After you talk to Mr. Chapman, though, she becomes responsive. As Brian talks to her, she reveals that she was originally born a Rank-E, but because her father began to work at Sintracorp, her family was able to ascend the social ranks. She's revealed to be intelligent; she explains to Brian she passed six entrance exams in order to get her position in Disaggregated analytics.

You meet her again in The Hive, where she asks for Brian to help her wrangle the other workers before you can go to the Hr department. After which, she teaches you how to hide under tables and in closets.

## Personality

Kate is a kind, optimistic young girl, who is notably intelligent despite her naivety. She is quick to make friends, as shown with her quickly taking to Brian. When Brian is doubting himself regarding the letter sent from Sintracorp, Kate is quick to stop him and attempt to cheer him up. She first says that Sintracorp "may have seen some potential in you." She then goes on to explain that there was probably a reason he was chosen despite how many applicants of a high status fail to get hired by the company. She seems to not believe in supernatural things.

## Trivia

* She does not know about the Witch.
* She works on the fourth floor, The Hive.
* Her design was inspired by Ochaco Uraraka from My Hero Acedemia[1]
* Most likely immediately falls under the influence of the Witch, as she does not notice the horrors and oddities in the company. In addition, Brian receives the kiss of the Witch from Kate.
* When Hugo talks about Brian's real job at the party, she gets scared.
* Hugo managed to trick her into going to the Dot Matrix.
* Her father worked for Sintracorp, which allowed her to improve her class and get a job in the company.

## Gallery

* Kate asking Brian about his origins at the beginning of the game
* Default Kate dialogue sprite, transparent
* Kate and Sosa on title screen
* Kate’s photo on the gallery
* Kate being possessed by the Witch
* Kate kissing Brian
Ms. Malone

talk sprite

**Ms. Malone** is one of your coworkers in Yuppie Psycho.

## Summary

**Ms. Malone** is a coworker who works in Office B. Her social class in unknown. Most players will meet her for the first time while exploring Sintracorp; as she is located on Floor 1. She seems to have a sort of frienemy relationship with Ms. Rostov.

## Personality

**Ms. Malone** gives of the vibe of a sort of cougar woman. In Office B she is depicted surrounded by multiple Employees fighting for her attention.

## Trivia

* Jenna was inspired by "**Jenna Marooney"** from the TV show, "**30 Rock**"

## Quotes

* “Pasternack. Are you a man of flesh or blood?”
Mines

The mines are an enemy you encounter in Yuppie Psycho.

## Summary

The mines are first encountered when Brian enters the archives. They're small, somewhat sentient round bombs stuck into the ground. The light functions similarly to an eyeball. They've killed one known hunters and most likely injured the hanging man beyond recognition.

To kill them, Brian has to get close enough to where the light just turns red-- though not blinking quickly. Activate the inventory and stick a pencil into the eye. This will finish the job and Brian can then walk over the mines.
Yuppie Psycho

**Yuppie Psycho** is a game from developer Baroque Decay.

## Description

"Yuppie Psycho" has a retro aesthetic from the golden age of the 90’s, featuring anime-inspired cutscenes to immerse the player in an atypical horror story. Containing an atmosphere of mystery and surrealism similar to those previously devised by infamous artists such as David Lynch, David Cronenberg, J.G. Ballard, and Shinya Tsukamoto or seen in cult films like "American Psycho" and "Brazil." The sordid imagery of mangaka such as Shintaro Kago and Junji Ito was also a huge inspiration upon our artistic design.

Loosely following the same basic gameplay template from a variety of classic 16-bit RPGs, "Yuppie Psycho" unites a myriad of different genres, including Survival Horror, Graphic Adventure, and Puzzle-solving. The overall game design also takes notes from such titles as "Silent Hill," "Deadly Premonition," and the recent "Yomawari: Night Alone."

Set in a dystopian 90’s with shades of cyberpunk, the player will have to break into and investigate the secrets hidden deep within the heart of Sintracorp. Avoiding traps, solving puzzles, exploring, and utilizing stealth to avoid the creatures swarming the company along the way.

## Synopsis

Brian Pasternak, a young man with no future in a dystopian society, receives a mysterious letter inviting him to work at the headquarters of Sintracorp, the most important company in the world. Once inside, he discovers what his new job really entails: hunting a "witch" whose powers made the success of the corporation possible in the first place, but who now seems to have returned to torment its employees. Brian will meet all kinds of odd characters, escape from terrible creatures, and unravel the hidden secrets of Sintracorp’s dark past.

## Features

* Exploration: Use the elevator to discover what’s hiding on every floor and within the various departments of the powerful company Sintracorp.
* Conversation: Investigate your co-workers and discover their secrets.
* Stealth: The corridors of this company aren’t safe at all... creatures and bizarre employees will force you to hide and, if all else fails, run!
* Decisions: Only you can decide how this story will end.
* Lighting: Use different light sources to light your path and reveal what is breathing in the dark.
* Puzzles: Find clues, solve riddles, discover new paths, and overcome challenges - all without letting the witch catch you!
How To Play Guide For Yuppie Psycho

The following is a **How To Play Guide For Yuppie Psycho**.

## Wolfwood's Guide

Currently this wiki has no official guide for Yuppie Psycho. However, there is an excellent walkthrough on the game on neoseeker that was created by user Wolfwood. It not only shows how to get many achievements in the game, but also gives a good walkthrough with spoiler warnings.

Check it out here: https://neoseeker.com/yuppie-psycho/walkthrough
Office D

**Office D** is a destroyed office that the player first encounters when trying to find their ID Card.

## Summary

**Office D** is an area that the player goes to while trying to get their ID Card it is one of the first areas that the player can go to containing the sort of horror elements and witch interactions common throughout most of the game. **Office D** is destroyed and has items that will fling themselves at the player, hurting them, similar to mines. Unlike mines, these items are disarmed by walking into the "red" zone a little ways and then standing still until the object flings itself out in front of the player.

Minor Spoiler

After the events of the office party, the player can come back to **Office D** and go all the way to the back to find one of your Entrapped Coworkers.
Mr. Chapman

Dialogue Sprite

**Mr. Chapman** is a character in Yuppie Psycho.

## About

Mr. Chapman is an employee of Sintracorp and is one of the first workers Brian meets upon entering the building.

Initially, Chapman is a seemingly very kind man, or at least approachable. However, later in the conversation between he and Brian, he asks about Brian's suit. Brian reveals he got the suit from the super market, and Chapman then asks for his class.

When he finds out that Brian is a class G, he proceeds to berate and insult Brian, shouting at him to leave.

In his later rant, he reveals the higher your social rank, the higher the floor you work on.

He featured in the reveal trailer, alongside his coworkers Mr. Hugo and Mrs. Sosa. Unlike Mrs. Sosa, he seems to be unaware of the Witch or the evils of the office.

He works on the second floor, The Initiation Floor.

## Personality

Mr. Chapman is an extremely arrogant and prideful man. He takes social ranking extremely seriously, causing him to shout at Brian for even talking to him.

Before he enters the elevator, he reveals that the higher up you go the more 'important' you are (likely referring to social rank).

Ironically, Kate Hicks points out that he was only able to get up to the second floor.

## Quotes

* "This is the biggest company in the world. They don't hire human garbage like you."
Social Rank

Social rank refers to the social system used in Yuppie Psycho.

## Function

The social ranking system is a hierarchy that appears to judge who can work as what within the society in the game.

Mr. Chapman talks about how 'the more important you are, the higher the floor you work on is.' (Ironically, he's only able to get to the second floor).

Assuming he's correct, and taking into account the fact Brian ascended to class A at the beginning of the game thanks to the offer letter, there's a possibility each floor is decided on rank.

Class A is considered highest.

Class G is considered extremely low, though it's not known if this is the lowest rank.

Class R is considered to be even lower then class G, Hugo explaining during his backstory at the end of the regular route of the game, claiming that people of Class R people don't get names, but instead are assigned numbers.
Colonel Dumont

* Dadamont Diologue Sprite
* Dadamont Overworld Sprite

**Colonel Dumont** is the motivational speaker for Floor 5 who first appears in front of the Brian's Computer to bring him to a meeting in Office C.

## Summary

**Colonel Dumont** is a motivational speaker who the player meets after acquiring the Hexenhammer and returning to Brian's Computer. His main purpose is to direct the player towards Floor 4, so they can progress through the Human Resources section via an encounter with Kate.

After the events of Mr. Hugo's birthday party, you can speak with a sentient combination of **Dada** and **Colonel Dumont**, named **Colonel Dadamont**, a horse with red eyes wearing **Colonel Dumont's** hat.

## Personality

**Colonel Dumont** has delusions of grandeur, and acts like a civil-war era general riding a horse named **Dada**. I believe he is based off of the real life Civil War general, Ebenzer Dumont. He degrades the player and your coworkers, calling you trash and saying that to be the best of the best you need to dedicate your work and blood to Sintracorp.
Brian Pasternack

e

**Brian Pasternack** is the protagonist of Yuppie Psycho.

## Summary

Brian Pasternack is the central protagonist of Yuppie Psycho. After being introduced as a new Sintracorp employee from a lower class area (Class G), Brian is shown to be an average, self-doubting man hoping to find work in the world's most prestigious corporation. He is often portrayed as the straight man in a whirlwind of absurdity and chaos.

Hired as a Witch Hunter, he is tasked with investigating and exterminating the corruption in Sintracorp, and he pursues these tasks despite his reluctance regarding his new position.

## Personality

Brian is a well-meaning person, who tries to get along with other's, and understands what's going on around him. He's hesitant about his role involving being a Witch Hunter, and even refuses at a point while talking to Sintra to continue being one. Despite the danger and uncertainty about his situation, he continues on, showing he's a very determined person and grows to be braver, even as the power of the Witch grows and gets closer. The only time Brian gets upset or angry with other's is when they're doing something to him personally, such as when Mr. Chapman was rude to him due to his class during their first meeting, and to Mr. Hugo for actively trying to get Brian killed.

He's very aware of his own surroundings, seeming to see the corruption of the building and the Witch's influence, even when other's cannot or refuse to.

He suffers from self-esteem issues, as he tends to judge himself harshly and puts his status and past down in comparison to the rest of his co-workers. However his courageousness can be based on the endings of how the players control him, as he can leave the building early as soon as he receives his dismissal letter, or decide to stay to presumably help his friends or finish what he started.

## Trivia

• Brian’s personality is based off of Clark Kent and Woody Allen

## Quotes

* "This is the opportunity of my life!"
* "Who are you talking about?"
* "Oh, ok! That should be the photocopier... I guess it's time for a coffee break."

## Gallery

* Brian from the trailer
* Closed mouth Brian dialogue sprite, transparent
* Brian from the trailer
* Brian in the title screen
* Brian and Sintra
* Brian from the trailer, and Sintranet intro cutscene
* Brian from the trailer, transparent
* Brian and Sintra, from official art
* Brian from the trailer, and intro cutscene
* Brian's overworld sprite, facing right
Characters

**Characters** are the variety of people in Yuppie Psycho who drive the story forward. These characters include the player, as well as those non-enemies they deal with.

## Major Characters

* Brian Pasternack
* Mr. Hugo
* Kate Hicks
* Ms. Sosa
* Sintra
* Mr. Chapman
* Ms. Rostov
* Ms. Malone
* Mr. Doshi

## Minor Characters

* Mr. Devil
* Mr. Marshall
* Colonel Dumont
* Mappy
* Forest Goblin
* Mr. Spader
* Rei Sintra
* Domori
* Dada
* Xiu Ying
* João Sintra
* Ms. Jung
* Mr. Swery
* Atia Moeta
* R. Corvo
* E. Nezari
* Employees
* Rei?
Sintracorp

**Sintracorp** is the areas where Yuppie Psycho takes place. It's also a major point of lore in the game.

## Summary

Sintracorp is a mega corporation in the 1990's dystopia of Yuppie Psycho. The corporation was made powerful and extremely large partially through the efforts of a specifically talented evil known as the Witch. Now that Sintracorp was found great success, they have targeted the Witch in an effort to erase their dark past.
The Sintranet

**The Sintranet** is an area comprised of multiple different green 80s-90s vaporwave internet-ish areas.

## Summary

**The Sintranet** is an area within Yuppie Psycho that is accessed via Brian's Computer in Office E on Floor 5. It is composed of the following areas:

* A main area consisting of multiple weird shapes, where you can view email messages sent to you via the **The Sintranet** as actual icons.
	+ A swing sits to the east of the entrance. Sintra can be found here after you acquire the Hexenhammer.

* The Vapor Pool is an area found on the north wall of **The Sintranet** which can be found after dealing with Human Resources, but before fighting Dot Matrix.

* The Sintranet Archive is an area to the west of the entrance which contains some logs with lore in them and acts as a hub for information being sent through **The Sintranet**.

* A glitched area found by using R. Corvo's ID Card in Brian's Computer.

## Lore

Although little is known about the actual location of **The Sintranet**, multiple people on the steam forums have theorized that it is actually a physical place located on Floor 6. This is because **The Sintranet** was developed by the research and development department, and multiple parts of the game fell more "real" than virtual. This includes the destroyed Sintra that you find within Brian's Computer after the incident with Mr. Hugo's birthday party. Another piece of information that exists for this may be the green camera static found on Floor 3 on the Floor 6 camera.