Dragonborn

> Dragonborn are the folks who come from a bloodline of humanoids with the blood and souls of dragons. They are folks who have scales, long maws filled with fangs, and the ability to breath out a gout of elemental destruction. They have scale colors, alike to their dragon cousins. They are not half-dragons, however. They only have the bloodline and soul, but not the genetics or the heritage. The dragonborn came from Reout, while he was amassing his dragon army, he created this humanoid race to attempt to make his way into primal civilizations in an attempt to destroy them from the inside. But, after they saw the material plane, they left Reout and all of his followers. Now, written in stories to the dragonborn, they know the dragons hate them. Reout planned to kill every dragonborn after he left Hades.
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## Stats

* ***Age:*** Dragonborn grow quickly, and mature at age 6, they reach adulthood at 19, and can live anywhere from 600-700 years.
* ***Alignment:*** Dragonborn tend to be of neutral or evil alignments. Being from an evil god, they have tendencies to evil acts, but most are able to overcome these. Some are even able to be good, and will hold true to their code or rules that they either set themselves to, or one they chose to follow
* ***Size:*** Dragonborn stand taller than most humanoids, they stand at a minimum of 6 feet, and weight roughly 250-300 pounds. Your size is medium
* ***Speed:*** Your base walking speed is 30 feet
* ***Languages:*** You can read, speak, and write Common and Draconic.
* ***Draconic Ancestry***. You are distantly related to a particular kind of dragon. Choose a type of dragon from the below list; this determines the damage and area of your breath weapon, and the type of resistance you gain.

#### Draconic Ancestry

* ***Breath Weapon.*** You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increase to 3d6 at 5th level, 4d6 at 9th,5d6 at 13th, and 6d6 at 17th. After using your breath weapon, you cannot use it again until you complete a short or long rest. Instead, you may use your breath weapon a number of times equal to your Constitution modifier. You regain expended uses on a short or long rest.

### ***Subraces***

#### Standard Dragonborn

* ***Ability Score Increase***. Your Strength score increases by 2, and your Charisma score increases by 1.
* ***Damage Resistance***. You have resistance to the damage type associated with your ancestry.
* ***Draconic Toughness***. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

#### Draconblood

* ***Ability Score Increase***. Your Intelligence score increases by 2, and your Charisma score increases by 1.
* ***Darkvision***. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* ***Forceful Presence***. When you make a Intimidation or Persuasion check, you can do so with advantage once per long rest.

#### Ravenite

* ***Ability Score Increase***. Your Strength score increases by 2, and your Constitution score increases by 1.
* ***Darkvision***. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* ***Vengeful Assault***. When you take damage from a creature in range of a weapon you are wielding, you can use your reaction to make an attack against that creature. You can do this once per short or long rest.

#### Fidelis

* ***Ability Score Increase***. Your Charisma Score Increases by 2, and your strength score increases by 1
* ***Darkvision***. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* ***Unholy Gift***. For still being faithful to Reout, you gain the spells Eldritch Blast and Absorb Elements. Charisma is your spellcasting Modifier for this.