recursal/Fanatic-Fandom huggingface dataset:
Shotgun Zombie

**Shotgun Zombies** are one of the varieties of militarized personnel being affected by the Chaos creatures. They rely on their Shotgun to do damage, as well as they can use it to melee the player if they happen to be in range. If they are alerted by the player, stationary Shotgun Zombies will aim their weapon towards them after a slight delay, while non-stationary versions intend to move towards the player, often diagonally, and then will aim their weapon. They can move slightly faster than unarmed zombies and they can happen to be already across the map as well as spawn in location when the player is present, sometimes by themselves or in groups that can go up to 4, and often along with other types of monsters.

They are among the weakest monsters. It takes 5 shots with the pistol to kill them, regardless of the area except for the for the head, as it takes extra damage, only 2 shots are needed. Shooting one arm can dismember it, but the zombie will keep moving and/or attacking.

While idle, they will emit the same sounds as unarmed zombies do from time to time, with the addition of a low-pitched guttural sound, as if it's trying to speak. Upon seeing the player, they will cock their shotgun, producing a similar sound as if the player has finished reloading theirs, this being the first indication of them having been alerted. If they are able to move, they will grunt and produce more low-pitched guttural sounds as well. Shotgun Zombies using their weapon does not alert any other types of monsters.

They also have a tendency to stop and grunt, akin to a taunt.

Shooting sounds and shooting at a Shotgun Zombie won't alert it. The length, radius for their line of sight, both in front and back, are similar to the unarmed Zombie, as well as they will return to their idle state after not seeing the player for 10 seconds.

Upon seeing the player they aim their shotgun towards their direction, have a delay between the cocking sound and the shooting. The weapon only shoots two pellets, which have a smallish arc and such has a high chance of missing shots at certain ranges. Non-stationary Shotgun Zombies will move and shoot, delay between cocking sound and shooting being similar. If the player happens to be just close enough, these zombies will follow them indefinitely to use their melee and not shoot, until they are too far and decide to use their weapon. Stationary Shotgun Zombies can both use their melee and then shoot even if the player is next to them.

Compared to a player using their shotgun, Shotgun Zombies' weapon has much more spread.

Upon death, they will drop their shotgun which the player can pick up if they are missing Shell ammo. It provides 8 Shells.

There are two skin variants for the Shotgun Zombie, one with a helmet and another without. Helmet version still takes extra damage around the head area. Both seem to carry a grey military-like armored suit, which has several red lights at the center of its torso. Like the Zombie, they feature red lit eyes.

Shotgun Zombie icon in game's level editor
Sacrum

**Sacrum** is the first official level in Prodeus and serves as an introduction to the first few weapons and enemies of the game. It is the level where the player first gets the Shotgun and the Shredders, and the first level where Zombies, Fiends, Shotgun Zombies, and Bloaters are fought. Chaos ammo can be found throughout the level, usually in secrets, but there are no chaos weapons available at this point making them only useful for repeat collection. It is followed by Research.

## Secrets

**EARLY ACCESS ONLY**: Secret Exit: Shortly after fighting your first Fiend, a hidden ledge can be jumped to containing the first secret exit of the game. This exit does not lead you to Ammo Cache like the others, rather it leads you to a portal connecting the start of the area with the Citadel. While this could allow for early access to this level, the level is locked behind a rune requirement. The **secret exit has been removed** in version 1.0 of the game.

1. ↑ https://www.youtube.com/watch?v=vsT9M9aq2b4
2. ↑ https://www.youtube.com/watch?v=hpA\_SJhOibQ
Shotgun

The **Shotgun** a weapon found frequently in Prodeus. It is first given to the player in Sacrum and will become one of the most used weapons throughout the course of the campaign.

The primary fire mode shoots out a spread shot which is inaccurate at medium to long range but deals decent damage at close range. The alternative fire mode charges up the shotgun, causing the shot to deal increased damage and deal fire damage over time. The alternate also decreases the spread of the shot allowing it to be used at range. The downside of the alternate fire is the waiting time for the shot to charge up, which takes around 2 seconds. The shotgun holds 8 shells at a time and reloads 3 shells at a time.

Compared to the Super Shotgun, the Shotgun does less damage per shot unless charged up but is able to fire much faster and has a significantly faster reload, making it the better choice for groups of enemies.

The Shotgun can be obtained by killing Shotgun Zombies, which will drop their shotgun giving the player 8 shells. Since Shotgun Zombies are one of the most common enemies in Prodeus, this means that shells are abundant and the Shotgun should be used frequently.
Marksman

**Marksman** is the level following Excavation and being followed by Descent, requiring 7 runes to unlock. It serves as the official introduction to the Zombie Sniper and reintroduces the Fiend Pro.

## Secrets

1. At the green door, run up the yellow stairs and use the extra height to jump onto a nearby ledge with a hole. *Reward: 2 Large Rocket Ammo*
2. At the first checkpoint, look for a small ledge nearby. *Reward: 2 Small Health*
3. Shortly before the second checkpoint, run along the red fence to a hidden cave. *Reward: Large Health*
4. After killing the Snipers, shoot a target to unlock some hidden stashes. *Reward: 2 Small Health and 2 Small Armor*
5. On your way back to the starting green door, a second smaller green door blocks your way. Before entering it, jump on a yellow crate nearby to find a hidden cave. *Reward: Minigun*
6. A green shield requires the green key to activate. Remember to go back to it. *Reward: Large Chaos Ammo*

Secret Exit: Near the level start, a small indent on the cliff face can be seen. Jump down there to find the hidden exit to Ammo Cache.

1. ↑ https://www.youtube.com/watch?v=hRdoNfr0\_L0
Fists

The **Fists** are a weapon in Prodeus. They are the first weapon the player acquires, being assessable midway through the intro. They are based off of the player's hands and use no ammo.

The primary and secondary fire of the fists will determine which hand is used to punch, with the primary being the left hand and the secondary being the right. If both fire buttons are held down, the fists will rapidly alternate punches, allowing for faster punches.

Since the fists are melee weapons, they don't use any ammo and can be a good way of dispatching lower tiered Zombies without wasting ammo. Since most enemies have some form of melee attack, the fists lose some of their practicality later on.
Dejanus

The ***Dejanus*** was the flagship battleship of the Federation Navy's 1st Battlegroup and the *Eminent Domain*'s sister ship.

## History

The *Dejanus*, along with the rest of the 1st Battlegroup, entered the Cascadian Conflict in the afternoon of February 21, AC 432, quickly occupying Presidia and was on station there for most of the war for supply and capital reinforcing.

The 1st Battlegroup was sent into battle with the *Eminent Domain* and its own fleet in the Pacific Ocean upon the start of Operation Welder on August 12. The battleship was heavily flooded and on fire with weapon systems disabled near the end of the battle and was sunk with the rest of its battlegroup.

## Trivia

The *Dejanus* is named after one of the Kickstarter backers.

## References

1. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 05: "Sirens of Defeat."
2. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 19: "Red Sea."
3. ↑ Sector D2 Limited. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Credits: Kickstarter Backers - Ace Squadron Scout
Minigun

The **Minigun** is a weapon in Prodeus. It is first acquired during the level Research. It uses bullet ammo.

Its primary fire takes a short time to wind up before firing a barrage of bullets. The secondary fire will wind up the barrel so as to allow for instantaneous fire with the primary. The weapon doesn't have to reload at all, however it has low accuracy and spinning the barrel or firing the gun causes the player to slow down significantly.

Compared to the other bullet weapons, both the Pistol and the Shredders outclass it at range, but the Minigun's lack of reloading makes it the superior option in close quarters.

The Minigun is used by the Heavy Minigun Zombie, which will drop both the weapon and a large bullet pickup upon death. This will grant the player with 130 bullets, but using bullets against the Heavy Minigun Zombie is not advised.
Albion

Bulletin from HQ, it had a section from Crimson Team themselves.*More information on this article is available on  Wikipedia's **Albion** page.*

## Albion

### Location

Europe

**Albion**, officially the **Republic of Albion**, is a nation located in Europe.

## History

A ceasefire was signed and put in place between Cascadia and the Pacific Federation in Albion by the end of the Cascadian Conflict.

## References

1. ↑ Sector D2 Limited. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Files Archive → World Entries: Cascadian Conflict Ceasefire
2. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 20: "Presidia."

## Trivia

This nation is probably located in the United Kingdom due to the name being a historic byword for the region itself.
Fiend

The **Fiend** is one of the many Chaos creatures. They can summon and throw a fireball at the player. This ranged attack has a charged variant and an immediate variant that is cast much faster. With this fireball projectile, Fiends try to predict the player's movements and connect their shots. If the player is close enough, they'll engage a melee attack.

Fiends come often in groups, some can be stationary and others can follow the player. They have to stop in order to cast a fireball, regardless of it being charged or immediate. They are faster than an unarmed zombie in terms of movement and producing a melee attack. They have more health than Shotgun Zombies.
Kirin

## Information

### Features:

Feathered wings
Whiskers
Horn
Small ears
Fur on head, legs, and tail

### Abilities:

Horn with healing properties
Swimming
Fishing
Agility and maneuverability in the air and on the ground
Sitting on clouds
Animus magic (some individuals)

### Colors:

White scales and fur with blue, pink, or silver accents

### Diet:

Birds
Seafood
Seaweed
Vegetables

### Habitat:

Coastlines
Beaches
Conrad Security

Conrad Security Accipiter in combat

## Appearances

*Project Wingman*

**Conrad Security** is a private security company hired by the Pacific Federation to guard Harkema Industrial Park. it features moderate equipment such as Accipiters and P.28, as well as perhaps SAMs.

## History

Conrad Security purchased war insurance sometime in April AC 432 as part of their contract with the Federation in Harkema, concurrent with Icarus Armories' development of Project Wingman's PW-Mk.I and SP-34R. They were not allowed to leave the facility until the aircraft were completed, and were often bored about their job.

Past midnight on May 7, however, they mobilized first against Sicario's incursion on the facility, and radioed their Hitman Team of violating international law before being reminded they were at war. Their forces were largely defeated by the mercenary aces, however, and decided to leave the heavily damaged facility to report back to shareholders.

## References

1. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 12: "Midnight Light."
Trial: Shotgun

**Trial: Shotgun** is a timed trial where the goal is to complete the level as quickly as possible while shooting targets - it is recommended to use Shotgun, but any non-explosive weapon will work.

It is an optional level unlocked after completing Wretch. There are 3 secrets and 6 ores to find - 3 of the ores are accessed by getting to the last target in under 1 minute.

**EARLY ACCESS ONLY:** It was the final level in the closed beta. A secret exit could unlock Shredder Trial much earlier than usual.

## Secrets & Automap

**EARLY ACCESS ONLY:** There was a secret exit here, which unlocked *a path to Shredder Trial*

1. ↑ https://www.youtube.com/watch?v=799doD0tiD8
Magic Shop

The Magic Shop is a Production Building that can be unlocked through the meta game progression from Freude by producing 3 items using the Armor Maker. It costs 65 Gold to build.

It produces new magic items automatically every day. Once the Production is complete, the Commander can choose 1 item out of 3 different randomly generated items.

Production increases passively at the start of Production Phase. The production can be accelerated by using the active ability "*Help Magic Shop*".

*Note: Building and upgrade cost 20% cheaper with the Easy Mode cost modifier on.*

## Upgrades

*Note: The upgrade "Item Level" , will upgrade all the production building at once*

1. ↑ 1.0 1.1 1.2 Can be upgraded
Creole Republic

* Map
* Geographical map

The **Creole Republic** is a small nation near the Caribbean Sea and Atlantic Ocean.

## History

The republic once had an age of expansion. Being in the Periphery, it lacks geothermal resources, and its coasts are under constant threat from pirates and privateers. Efforts to contain such incursions have failed over time and put a strain on the nation's finances. Hence, they planned to accede into the Pacific Federation in exchange for their protection. If the country ever vassalized, it would be the first Federation state in the Caribbean and the Atlantic.

On December 9, AC 431, the nation's Minister of Defense hired Sicario for a period of about a month. Their sorties had been minimal, however. A month later, the Burlok Privateers hijacked a Federation cargo ship carrying cordium for the Federation Department of Global Energy and Sustainability. Sicario, on the last day of its contract, was tasked to either retrieve or destroy the cordium. The mission ended with the latter option chosen, although the cordium exploded, and was covered up as the *Meilynx* Incident.

The Creole Republic stayed neutral during the Cascadian Conflict, but it is likely that after the end of the war, they dropped their membership application for the Federation due to the international reactions against the Federation's heinous actions.

## Government and politics

Creole is a republic with at least a number of ministers, including the Minister of Defense.

### Military

The republic has at least a sizable military given its past expansion and repeated attempts to establish bases on its islands.

## Economy

The economy was heavily strained in its decades of maintaining and slipping control of its islands, bad enough that it attempted to join the Federation.

## Geography

The country appears to be mostly desert based on its given geography aside from its clusters of green islands, including the Jesta Island Chain.

## Trivia

* The name is a reference to the Creole peoples, who are of mixed European and African descent and born in the Caribbean.
* The nation contains the southern portions of Louisiana, Mississippi, and Alabama, as well as the eastern parts of Florida in real life.

## References

1. ↑ 1.0 1.1 1.2 Sector D2 Limited. (TBA). *Project Wingman* *Artbook*. p. N/A
2. ↑ Sector D2 Limited. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Files Archive → Factions: Creole Republic
3. ↑ 3.0 3.1 Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 01: "Black Flag."
4. ↑ Sector D2 Limited. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Files Archive → World Entries: Post-Cascadian Conflict
Corpses

**Corpses** are a set of structures that appear at the end of nights where monsters have died. They come in 4 variants: corpses, piles of corpses, mountains of corpses, and elite carrions.

Depending on the tier size of corpses, they can be harvested for either resources or items. Any items scavenged from the corpses will always be a non-consumable gear item that can be anything from the equipment category. Like all loot in the game, for each item scavenged, the player is given a choice of 1 out of 3 randomly generated items.

## Types and attributes

### Corpses

(insert image here)

Corpses are the weakest and most abundant type of corpses, they have 50**Health** and don't block line of sight. If left undestroyed, corpses decay and disappear at the end of the next night. The following actions can be used on corpses during the day phase, doing any of these will destroy the corpse:

+10 Tainted Essences

Like any player own building, they can also be manually destroyed at no cost or benefit during the day phase.

### Pile of Corpses

(insert image here)

Piles of corpses are the 2nd tier of corpses, they have 125**Health** and don't block line of sight. If left undestroyed, piles of corpses decay and transform into corpses at the end of the next night. They can be scavenged for resources or 1 item, after which it will be destroyed. Like any player owned building, they can also be manually destroyed at no cost or benefit during the day phase.

The level of the item loot appears to be based on the number of nights, rounded down:

N
i
g
h
t
÷
# 2
⌊
I
t
e
m
L
e
v
e
l
⌋

{\displaystyle Night\div 2 = \lfloor Item Level\rfloor}

+32 Materials
+25 Tainted Essences

### Mountains of Corpses

(insert image here)

Mountains of corpses are the 3rd tier of corpses, they have 250**Health** but do block line of sight. If left undestroyed, mountains of corpses decay and transform into piles of corpses at the end of the next night. The following actions can be used on mountains of corpses during the day phase, doing any of these will destroy it:

+70 Materials
+50 Tainted Essences

Like any player owned building, they can also be manually destroyed at no cost or benefit during the day phase.

### Elite Carrion

(insert image here)

Elite carrions are a special type of corpse that can only appear on the tile of a killed **Elite** **enemy**, they have 125**Health** and don't block line of sight. Unlike other corpses, they do not decay, and will remain until destroyed. The following action can be used on elite carrions during the day phase, doing it will destroy the Elite carrion:

+36 Materials
1 **epic** quality item
+100 Tainted Essences

Like any player owned building, they can also be manually destroyed at no cost or benefit during the day phase.
Consequence of Power

*This article is about an in-game mission. For the in-universe event, see Operation Anticipation.*

## Mission Details

### Unlocks (Achievements/Aircraft/Files Archive/etc.)

Calamity
3,000 bonus credits>**World Entries**:

* Prospero Disaster

Mission in Free Mission/Flight
Wayback

### Soundtrack(s)

"Active Contract" (Briefing)
"Selections" (Hangar)
"Pyroclastic" (Phase 1)
"Consequence of Power" (Phase 2 to Cascadian Calamity Event)
"Results" (Debriefing)

## Reconnaissance Data

### Hostile Ground Target Count

0.400000005960464

*"Warn everyone; Federation, Cascadian, whatever’s happening won’t discriminate."*
― Geological monitoring station
**"Consequence of Power"** is the fifteenth mission of *Project Wingman*. The player supports an offensive to attempt the retaking of Prospero for Cascadia.

## Objectives

The player is presented with a range of air targets. None are marked as PRIORITY, so the player may simply fly around engaging enemies at will. Two landed *205*s in the harbor can be easily sunk for credits.

Once most enemies are shot down, after some brief dialogue, a large number of cruise missiles appear sequentially. Compared to the ones on Mission 7, these missiles are far more agile and durable. A number of additional enemy planes will takeoff as well. The player can attempt to shoot some of these down, but ultimately, the mission ends the same way regardless of the player's actions.

## Trivia

* The briefing, debriefing, and even mission select screens will be flickering constantly (or, for the briefing intro, greyed out) starting with this mission, as a reflection of the Cascadian Calamity Event's comms disruption effects. Additionally, new geothermal hotspots will be marked on both the menu and briefing maps.
* Due to scripting dictating all NPC units in the area being killed instantly, your wingmen will be shown exploding and going down for no reason despite them surviving the Calamity event.
* This is one of the four missions in the campaign that ends with "Mission Over" instead of "Mission Complete", the others being Missions 5, 16, and 20.
* This mission is similar to "The Stage of Apocalypse" from *Ace Combat Zero: The Belkan War* as they feature a federal military setting off weapons of mass destruction in their own territory to deny the opposition's advance. Both missions are even set in early June and end with the player AWACS musing the country they are in "had gone insane".
* This is one of the five missions in the campaign with a prominent background air raid siren, the others being Missions 5, 6, 13, and 20.

## Footnotes

1. ↑ Six of these aircraft will try to takeoff dual flights from the underground runway.
2. ↑ These aircraft will try to takeoff in dual flights from the underground runway.
Armors

#### Disclaimer

The tables bellow are all generated using the available game files and some python magic. This means:

* The formatting might not be super smooth.
* The terminologie used in the game files might not match the terminology in-game.
* Some items that exist in the game files might not actually be available in-game.
* Stats like **Poison** or **Dodge** should be interpretted as if there is a **%** after the number.

Thanks for understanding.

Fun fact: The game files actually contain level variations for all items up to level 10, though in game only up to level 5 is used.

**Please do not edit the tables themselves directly !**

Want to add the correct image to the item ? Add them on this page.

* Cloth Body Armor
* Light Body Armor
* Medium Body Armor
* Heavy Body Armor

* Worn Cloth Armor
* Linen Armor
* Woolen Armor
* Fur Armor
* Leather Armor
* Silk Tunic
* Stag Armor
* Mage Robes
* Priest Robes
* Gladiator Armor
* Wildling Armor
* Noble Clothes

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

* Worn Light Armor
* Light Armor
* Reinforced Light Armor
* Energetic Armor
* Brigandine
* Mail Shirt
* Cursed Armor
* Rogue Armor
* Ronin Armor
* Slayer Armor
* Prophet Toga
* Steppe Hunter Armor

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

* Worn Medium Armor
* Medium Armor
* Reinforced Medium Armor
* Battle Mage Armor
* Scale Armor
* Obsidian Armor
* Lone Wolf Armor
* Commander Armor
* Steel Pauldron
* Cultist Robes
* Raven Queen's Feathers
* Inquisitor Coat

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

* Worn Heavy Armor
* Heavy Armor
* Reinforced Heavy Armor
* Knight Armor
* Mythril Armor
* Adamantium Armor
* Brute Armor
* Spiked Armor
* Devil Armor
* Warrior Armor
* Frost Mage Armor

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID

 ID
Hazard

**Hazard** is a level in Prodeus requiring 9 runes to unlock. The goal of the level is to navigate a large lake of toxic waste by jumping on sinking platforms. It is preceded by Descent and followed by Meltdown, although it also unlocks the Rocket Trial. It marks the first appearance of both the Crawler Pro and the Bloater Pro, as well as the official introduction to the Plasma Rifle.

## Secrets

1. After coming across the rune-locked exit portal, jump through the toxic waste to a hidden alcove. *Reward: Large Cell Ammo*
2. Shortly after passing a green key locked chest, you will find a room filled with Zombies. Instead of jumping down, look near the door for a hidden button. *Reward: Large Armor*
3. Next to the Plasma Rifle in the green key room there is a stack of crates that lead to a vent. *Reward: Large Cell Ammo and Small Armor*
4. Head back to the green key chest once you collect the key. *Reward: Automap*
5. After using the green key pump, make your way to the next checkpoint. There is a vent nearby that you can shoot a grenade into. *Reward: 2 Large Cell Ammo*
6. With the toxic waste fully raised, make you way to the starting area (or at least the area above it) for some hidden ledges. *Reward: 2 Small Cell Ammo and Large Cell Ammo*
7. With the rune collected and the toxic waste back to normal levels, look for a switch on a rock formation. *Reward: 2 Small Chaos Ammo and Large Chaos Ammo*

1. ↑ https://www.youtube.com/watch?v=eXvKUIrmCRk
Burning Coast

A view of the Burning Coast's islands

*"Awfully stormy for this time of year."
"You should see the geothermal storms back in the Federation mainland."*
― Evelyn London and Dominic Zaitsev on the region's weather
The **Burning Coast** is the northern coast of Cascadia, so named because of its geothermal activity and containing remnants of the Calamity.

## Overview

The islands of the region are either desolate or stacked with greenery all around. The region, because of its connection to the Calamity, is wracked with thunderstorms and rainfall.

## History

On March 7, AC 432 during the Cascadian Conflict, the Cascadian Coast Guard seized a hi-spec Federation Navy battleship on a presumed shakedown cruise, renaming it the *Eminent Domain*. After much fighting and reinforcements, the captured battleship was resupplied and made it out of the area.

## Trivia

The Burning Coast's real-life location corresponds to the Gulf of Alaska.

## References

1. ↑ 1.0 1.1 1.2 Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 07: "Eminent Domain."
2. ↑ Sector D2 Limited. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Files Archive → World Entries: Burning Coast
Arc Rail

The **Arc Rail** is a weapon in Prodeus. It is given to the player at the start of Genesis Part 2, although ammo for it can be found as early as Sacrum. It is a semi-automatic chaos-based lightning gun/rail gun.

The Arc Rail's primary fire shoots out an arc of electricity that does damage to the target while also doing lesser damage to any nearby enemies. The secondary fire turns the weapon on its side, turning it into a long-range beam attack that goes through multiple foes at the cost of fire rate, ammo cost, and a short charge up.

The best way to use the Arc Rail's primary fire is to use it when multiple enemies are nearby, thereby increasing the ammo efficiency of the weapon. The secondary fire is best used as either a long-range sniper or as an immediate hit against medium and heavy foes.

The Zombie Sniper uses an Arc Rail as their main form of attack. They will primarily use the Arc Rail as a sniper shot, taking a few seconds to line up and charge their shot regardless of distance. At close ranges, the Sniper will use the Arc Rail's primary fire in a sweep in front of them. Upon death they will drop their Arc Rail as a pickup.
Chaos Generator

**Chaos Generator** is an optional level assessable from Wretch, but only available after collecting 5 runes. It is followed by Memoriam and contains a secret exit to Ammo Cache. The level focuses on taking down a generator containing a Void Reaper, making the level the first possible point where the enemy is encountered.

## Secrets

1. Shoot the satellite dish with a rocket
2. Find a large pillar and jump on it to find a hidden ledge. *Reward: Auto Map*
3. After destroying the shield and the Void Reaper, look to the nearby metal wall for a shootable switch and take the elevator. *Reward: Large Armor*
4. In the room where you first shoot the shield, jump on the rock pillar to find a hidden cave. *Reward: Secret Exit*

1. ↑ https://www.youtube.com/watch?v=\_HyALYq898A
Cat-Eye

The ***Cat-Eye*** was a Federation Navy spy ship based off the coast of Cascadia.

## History

Despite sailing off the Burning Coast during the Cascadian Conflict, its reasons for being there were unrelated. Cascadian spies discovered that it was tracking rumors related to the Mercenary Cabal, supposedly long dead since the Oceanian War. It was sunk by Hitman Team on March 7, AC 432 during Operation Sea Farer.

## Trivia

The ship's name could be a reference to the Cat's Eye recon spaceplane from *Macross*.

## References

1. ↑ Sector D2 Limited. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Files Archive → Pilot Entries: Spy Ship *Cat-Eye*
2. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 07: "Eminent Domain."
Daner Valleys

* View
* Map

The **Daner Valleys**, also spelled out as **Daner Valley**, is a series of valleys encompassing part of northern Cascadia's Aleutian Islands.

## Overview

The valleys are made up of numerous disconnected islands and greeneries. The unfinished Highway 34 is located along the area.

## References

1. ↑ 1.0 1.1 Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 16: "Wayback."
Ameria

*"Destroyer* Koteng *and destroyer* Ameria*, flow on your current heading and drive the mercs out of the airspace."*
― Federation AWACS
The ***Ameria*** was a Federation Vertical Navy *Anura I*-class air cruiser part of the PDF.

## History

During the Cascadian Conflict, the *Ameria* was dispatched to Presidia during its capture to take out the mercenaries in the AO, but was shot down soon after.

## Trivia

The name is pronounceably similar to Emmeria, the protagonist country of *Ace Combat 6: Fires of Liberation*.

## References

1. ↑ 1.0 1.1 Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 05: "Sirens of Defeat."
Coal

**Coal** is a mercenary fighter squadron hired by the Cascadian Independence Force during the Cascadian Conflict.

## History

The only known deployment of this squadron in the war is Operation Guillotine, together with Sicario.

## References

1. ↑ 1.0 1.1 Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 11: "Cold War."

## Footnotes

1. ↑ Squadron only appears on Mercenary difficulty,
Briggs Range

* Mountains
* Lakes
* Islands
* Ocean
* Map

The **Briggs Range** is a mountain range located within Cascadia's Zhirov Air Corridor.

## Overview

The mountain range is mostly greenery, with large spots of water bodies including lakes and an ocean far off.

## History

On March 21, AC 432 during the Cascadian Conflict, Hitman Team intercepted the Pacific Federation's aerial supply train over the range. They then proceeded to take out some Intercept Specialists sent after them.

## Trivia

The Briggs Range's real-life location is in Fort Smith, Northwest Territories in Canada. However, this would place it north well beyond the region in contrast to its actual map position.

## References

1. ↑ 1.0 1.1 Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 08: "Clear Skies."
Adrian

## Appearances

*Project Wingman*

*"H-Hey, hey, Risso!"
"What do you want, Adrian? I'm a little occupied here!"
"This bottle here is real good stuff! With the Federation tax, I could never afford this!"*
― Adrian and Risso
**Adrian** is a member of the Cascadian Army Wild Boar Regiment.

## Biography

During the siege at the Salvemini Vineyards in the Cascadian Conflict, Adrian showed his friend Risso some quality alcohol, drinking it. He remarked he would have never been able to buy it with how stringent the Pacific Federation's taxes are.

## Trivia

Adrian and Risso are named after Adrian Risso, one of the Kickstarter backers.

## References

1. ↑ 1.0 1.1 Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 04: "Uphill, Every Way."
2. ↑ Sector D2 Limited. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Credits: Kickstarter Backers - Division 1
Asia

Bulletin from HQ, it had a section from Crimson Team themselves.*More information on this article is available on  Wikipedia's **Asia** page.*

## Asia

* Map
* Geographical Map

### Location

West of North America, east of Europe and Africa

### Events

Calamity
Oceanian War

**Asia** is the largest continent on Earth, spanning from the Pacific Ocean all the way to the Middle East.

## History

During the Calamity, Asia's various regions sustained enormous geographical change, resulting in entire landmasses being both separated and merged. 300 years later, a multinational superpower called the Pacific Federation would rise and accumulate a lot of the territory to their sphere.

## Nations

* Pacific Federation
	+ Magadan
	+ Ulaanbaatar
	+ Oceania

## Trivia

A detached part of China is shown in the graphic map but missing in the geographic one as shown above.
Audrerie Valley

* View
* Map

Cascadian Calamity Event

*"Is this what we're calling a safe zone? Sheesh..."*
― Peter Kennedy
**Audrerie Valley** is a large valley in central mainland Cascadia.

## Overview

The valley is mostly made up of deserts, with treelines dotting various parts of the area. After the Cascadian Calamity Event, portions of the area were made uninhabitable by exclusion zones. Brite Fortress is located here.

## References

1. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 17: "No Respite."
Abi Rahmani

**Abi Rahmani** is the developer and artist for *Project Wingman*. He is an Indonesian currently living and working in Australia.

He developed the broad strokes of the World on Fire and collaborated with Matthew Nguyen on the characters, narrative beats, and plot of *Project Wingman*, performing quality checks and approval on ideas.

On September 3, 2021, Rahmani showed a weekend side project showing a delta-wing twin-tail two-engined jet "drifting" into a runway taxi and taking off. The HUD showed realistic ammunition and fuel, a 1630 timeframe, and callsign "Hound 1." He said his teaser allows cycling between two view modes; one in native resolution or an older look reminiscent of older flight simulators. The last footage for the day showed his plane looking at a modeled chicken (perhaps a nod to Nguyen) as a coda gag.

## References

1. ↑ i was responsible for the general world outline, plot, and story beats. characters in general was a collaborative effort but everything else in between was FAN. I do the QC on what gets approved and what doesn't on the rest of the stuff. - Discord statement by Abi Rahmani, May 23, 2022, 5:57AM
2. ↑ Rahmani, A. [@RB\_Dev2]. (2021, September 3). *This weekend project is quickly spiraling out of control... unlike this sick drift onto the runway. Getting player movement feeling* [Tweet]. Twitter. https://twitter.com/RB\_Dev2/status/1433498429267709974
Crimson 5

We’re going by our TAC names for the duration of this contract. [...] If you break it, it's on your ass. You know how bounty hunters are if they have a name. Dismissed.
This article's name is a callsign, a codename, an occupation, or a nickname. There is no known real name for the subject.Any changes to the article's title should reflect consensus.

## Biographical Information

### Date/Place of Death

April 17/August 2, AC 432
Operation Guillotine/Operation Recall (Bering Strait/Prospero, Cascadia)

### Nationality

 Federal
 Cascadian

### Affiliations

 Pacific Federation* Federation Military Forces
	+ Federation Air Force
		- Federation Peacekeepers
			* Crimson Team

## Appearances

*Project Wingman*

*"Crimson 1, are you seeing what I’m seeing?"
"Affirmative, 5, the one with the crown ID?"
"Yeah, he’s slippery."*
― Crimson 5 and 1 in their first encounter with Hitman Team
**Crimson 5** was a member of Crimson Team.

## Biography

After intercepting Hitman Team during the raid on Apodock Fracture in the Cascadian Conflict, Crimson 5 was the first to take notice of Monarch's flying skills.

Over a month later during the Battle of the Bering Strait, Crimson 5 participated knowing the mercenaries from before wouldn't retreat again. He had his wingmen identify and go after Peter Kennedy, one of Monarch's wingmen. When one of his wingmen were shot down, however, Crimson 5 coordinated tactical readjustments to get back on their opponents.

He was shot down and very likely killed in Crimson's final sortie close to four months later.

## Personality and traits

Crimson 5 appeared to be analytical of the situation at hand and caring for his own squadmates. He was also a tactician who accounted for situational changes.

## References

1. ↑ 1.0 1.1 Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 06: "Machine of the Mantle."
2. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 11: "Cold War."
3. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 18: "Return."
Attributes

**Attributes** are the stats of the Hero characters in *The Last Spell*. They influence the Heroes skills and survivability.

## Primary attributes (UPDATED)

Attributes are divided into 3 groups: Basics, Offense, Defense.

### Basics

Fully restored every turn.
*Note: some Skills can use MP.*

Note that your max movement points will reduce if the Hero is wounded, Action points will also be reduced, along with another move point reduction if the Hero is badly wounded.

### Defense

Note: during an attack, the defensive stats work as follows: Dodge first, then Resistance, then block, the remaining damage is then applied to Armor first, then Health.

## Secondary Attributes (UPDATED)

1. ↑ Noted by the presence of the **Skill range** icon () beside the range stat of the skill.
2. ↑ Adjacent doesn't include diagonals and buildings.
Cascadian Coast Guard

## Appearances

*Project Wingman*

The **Cascadian Coast Guard** is the Cascadian National Guard's coastal defense branch.

## History

The Cascadian Conflict's beginning saw the majority of the Coast Guard being eliminated by the Pacific Federation onslaught. Despite this, however, their remnants were sufficient enough to evacuate plenty of Cascadian Independence Force out of Presidia during its fall.

A few weeks later, Coast Guard seamen led by Captain Woodward captured a Federation battleship near the Burning Coast and renamed it the *Eminent Domain*. The rest of the Coast Guard sent reinforcements to resupply and escort the vessel to safer waters as part of Operation Sea Farer; the CCS *Court* and its escort waited for Sicario's Hitman Team to sink all the Federation ships in the area before linking up with the battleship, and then after further combat, successfully rendezvoused with the ship. With its capabilities, the Coast Guard regained its lost strength and went on the offensive afterwards, conducting plenty of operations.

As the war turned in the CIF's favor, the Coast Guard participated in their offensive, chasing retreating Federation units off Grimwood Coast. Months later, they participated in the final battles of the war, sinking the 1st Naval Battlegroup and the Federation's naval supply train with a close-in attack as well as the last of the FN in-theater at Presidia. In the process, however, a large chunk of the Coast Guard was likewise lost.

## Equipment

* Aircraft carriers
* Battleships
* Cruisers
* Cargo ships
* Littoral combat ships

 FCG *Antares* | Active
 CCS *Court* | Active

## References

1. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 05: "Sirens of Defeat."
2. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 07: "Eminent Domain."
3. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 14: "Open Season."
4. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 19: "Red Sea."
5. ↑ Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 20: "Presidia."
Burlok Privateers

## Appearances

*Project Wingman*

*"Get the speedboats rolling, we have attackers inbound!"
"Who the hell did we piss off?!"*
― Burlok Privateers
The **Burlok Privateers** were a notorious mercenary group that turned to piracy. They made their money by taxing ships that got near their units under threat of theft and kidnapping. Their headquarters was Fort Daggerpoint on the Jesta Island Chain in the Caribbean Sea, which was undiscovered for a while.

## History

*"Just drop your guns and look innocent, they’re obviously looking for something."
"It’s a bit late for that, don’t you think? Run!"
"[...] Who the hell did we piss off?"*
― The privateers on the run after most of their forces are eradicated
At some point before January 9, AC 432, the Burloks seized the Pacific Federation cargo ship *Meilynx*, which was carrying a cordium cargo claimed to belong to the Federation Department of Global Energy and Sustainability. This sparked an international incident, and the Burloks refused to hand them over in negotiations.

The privateers' headquarters was exposed on the aforementioned date. Sicario, then on contract to the Creole Republic, was hired by the Federation to defeat the privateers and secure the cargo. The privateers were surprised by Sicario's ferocity and force effectiveness, and as their SOF Ronin landed on their island docks, they decided to drop their weapons and look innocent and retreat off the island. It is unknown what became of its survivors when tie *Meilynx*'s cargo was destroyed, rendering the island mostly inhospitable.

Master Goose Squadron, which arrived late unlike the other employed mercenary pilots, came into contact with Sicario and told them they had no intent to avenge their employers, as they were heading off to Cascadia to take up a contract from the Cascadian Independence Force in their civil war against the Federation.

## References

1. ↑ 1.0 1.1 1.2 Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 01: "Black Flag."
2. ↑ Sector D2 Limited. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Files Archive → World Entries: Burlok Privateers
Bering Strait

Bulletin from HQ, it had a section from Crimson Team themselves.*More information on this article is available on  Wikipedia's **Bering Strait** page.*

### Events

Operation Guillotine

The **Bering Strait** is a body of water between northern Cascadia and Magadan (as well as the entire Pacific Federation).

## Overview

One of the most notable things about it is being one of the few areas to keep its pre-Calamity name in the After Calamity Era. Another is it being the place of ship-to-ship combat between Cascadian and Magadan/Federation fishermen, where both sides duked it out with small arms and ship ramming. Regardless, King Crab fishing remains good. Various blizzards dot the area, making travel difficult for airliners passing through the strait.

## History

In the early hours of April 17, AC 432 during the Cascadian Conflict, the Federation, attempting to get disorganized and understrength units for later redeployment, sent a dozen C/T-17 transports for airlift, using the arctic storm as camouflage. However, a Cascadian Air Force patrol spotted the aerial convoy, eventually causing a chain reaction with both sides sending wave after wave of fighters against each other and creating the largest air battle in not just the war, but After Calamity Era history. The stalemate was eventually broken by the arrival of more mercenaries, most prominently Sicario's Hitman Team, and consequently, the Federation's aerial power all over northern Cascadia was greatly reduced.

## References

1. ↑ 1.0 1.1 Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 11: "Cold War."
2. ↑ Sector D2 Limited. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Files Archive → World Entries: Bering Strait
3. ↑ Sector D2 Limited. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Files Archive → World Entries: Highway 34

## Footnotes

1. ↑ These coordinates are wrong as they instead direct to where the Chukotsky District would be in Magadan.
Bouray

## Appearances

*Project Wingman*

*"This is Captain Bouray of the Federation naval group tailing you, rebel battleship. Further resistance will result in your death. Strike your colors and cease all hostilities or you will be destroyed, this is your final warning."*
― Captain Bouray's ultimatum to the *Eminent Domain*
Captain **Bouray** was a Federation Navy Captain and a battlegroup member.

## Biography

During the Cascadian Conflict's Operation Sea Farer, Captain Bouray radioed the hijacked battleship *Eminent Domain* and gave it an ultimatum to either surrender or be destroyed. This failed, and Bouray's entire battlegroup was sunk.

## Trivia

Bouray is named after Xavier Bouray, one of the Kickstarter backers.

## References

1. ↑ 1.0 1.1 Sector D2. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Mission 07: "Eminent Domain."
2. ↑ Sector D2 Limited. (2020). *Project Wingman* [Video game]. San Francisco, CA: Humble Games. Credits: Kickstarter Backers - Division 1
Meltdown

**Meltdown** is the current penultimate level in Prodeus where the goal is to collect two keys so as to cause a meltdown. It is preceded by Hazard and followed by the Forge. This marks the first appearance of the Phantom.

## Secrets

1. Take the life up to the top of the yellow path and press a button. *Reward: Grenade Launcher and 2 Large Rocket Ammo*
2. In the yellow room with the toxic waste lake, shoot a button to activate a bridge. *Reward: Plasma Rifle and 2 Large Cell Ammo*
3. In the same room as secret 2, there is a door with a faded button. *Reward: Large Armor, Large Shotgun Ammo, and Large Rocket Ammo*
4. At the start of the green path there is a building is a hole in the roof. *Reward: Rocket Launcher, 2 Small Cell Ammo, and Large Rocket Ammo*
5. In the toxic river there is a hidden ledge. *Reward: Large Rocket Ammo*
6. At the end of the green path, some equipment will activate for a ride back to the start. Fall down this shaft to hind a hidden ledge. *Reward: Large Green Armor*
7. After taking the slow elevator, go back to it to find a hole in the floor. *Reward: 4 Small Cell Ammo*

1. ↑ https://www.youtube.com/watch?v=MXFP8UYBIIY