Equipment

To obtain weapons, armor and other equipment, characters need to spend currency on them. The currency used in this Rp and also in the d20 system is gold pieces (gp). All characters start with 250k gp at 15th level. Each level of progression after this a character gains 100k gp. At level 45, characters do not gain the standard 100k gp for reaching that level and instead earn 5 million gp. Again, at level 65 a character instead earns 10 million.

## Character Equipment

Characters can have equipment which buffs it's stats and gives it a slight edge in combat situations. Example: +20 Clock of Armor, would give a character an armor bonus of +20. There are various equipment pieces which give the character increased armor, ability scores and provide other effects. These are known as Wondrous Items in d20. Wondrous Items are magic items and can be either purchased or crafted as stated further down on this page. There are ‘normal’ Wondrous Items  and epic Wondrous Items.

Wondrous Items

Epic Wondrous Items

Players are free to choose whichever of these equipment pieces to give their character, once the character can either afford to purchase it and/or craft it. Here are standard equipment sets for characters at various stages:

* **Standard Starting Equipment**

Belt of Constitution +6 (36k), Necklace of Wisdom (or int) +6 (36k), +8 Bracers of Armor (64k), +3 Natural Armor Ring (18k), +3 Ring of Protection (18k) ( 3 natural armor and 3 deflection to armor), Vest of Resistance +4 (16k)

* **Standard Intermediate Equipment**

Boots of Swiftness (Double Speed, Evasion; 156k), Vest of Resistance +7 (490k), Ring of Protection +5 (50k), Ring of Natural Armor +5 (50k), Necklace of Armor +8 (64k), +6 Tomes x6 (+6 to all stats; 175k each)

* **Standard Expert Equipment**

Belt of Epic Magnificence +12 (1 million), Boots of Swiftness (+6 Dex, Double Speed, Evasion; 256k), Vest of Resistance +10 (1 million), Bracers of Armor +10 (128k), Ring of Natural armor +10 (920k), Ring of Protection +10 (920k)

## Weapons

The various weapons available for use in this Rp can be found on this page, along with additional information such as its cost, the damage it deals, its critical threat range, etc. If a weapon you wish to use is not on this page, contact a GM and it will be added in.

**Masterwork Weapons**

A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +15 enhancement bonus on attack rolls.

You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). For this skill check, the DC for crafting masterwork items is 50, while the rest of the process for creating it is as stated on the linked page.

Masterwork weapons can be purchased from an NPC (Blacksmith) for the cost of making it + ½ this price.

**Magic Weapons**

Magic weapons are also considered masterwork, but its enhancement bonus can exceed +15 for the purpose of adding magical effects to the weapon. When a magical effect is added to the weapon part of its enhancement bonus is sacrificed to obtain the effect. The reminder of its enhancement bonus is added to the weapon’s attack roll.

Magical weapons also have to be crafted, but by a spellcaster with the Craft Magic Arms and Armor Feat (Epic Craft Magic Arms and Armor for Epic Weapons) or it can be purchased without crafting. Consider the second option as employing the services of a NPC spellcaster with the requirements to craft it.

To craft them works just as crafting a masterwork weapon does, using the same DC and costing the same. However, magic weapons start at +1 enhancement bonus and aside from the cost of the typical masterwork weapon, it incurs an additional cost of its enhancement bonus squared x 2000. So, a +1 enhancement bonus magic weapon would cost 2k pg, +2 costs 8k gp, etc.

The purchasing a magic weapon from an NPC method costs the same as stated above, plus 1 million gp. Regardless of the method used, a character cannot have an enhancement bonus on their magic weapon exceeding +25.

## Armor/Shields

Armor and Shields usable in this Rp can be found on this page. If you wish to use something that is not on this page or custom Armor/Shields, talk to a GM about it.

**Masterwork Armor/Shields**

Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 5.

A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield. The DC to craft it is 50 (Craft skill). See the linked page for the process of creating it, using the DC stated here and not on the page.

As with weapons it can also be purchased from an NPC, costing as much as it would to craft + ½ this price.

**Magic Armor/Shields**

Magic Armor/Shields are also considered masterwork items. Just as with magic weapons its enhancement bonus exceeds that of normal masterwork items of the same type. It also reduces the armor check penalty 1 per enhancement bonus it has (Max 10). Part of its enhancement bonus can be expended to acquire magical properties, while the remainder is added to its Armor Class as a stackable armor bonus (or shield bonus for shields). However, some effects cost gp instead of enhancement bonus.

Magical armor/shields have to be crafted by a spellcaster with the Craft Magic Arms and Armor Feat (Epic Craft Magic Arms and Armor for Epic Armor/Shields) or it can be purchased without crafting. Consider the second option as employing the services of a NPC spellcaster with the requirements to craft it.

To craft it works just as crafting a masterwork armor/shield does, using the same DC and costing the same. However, magic armor/shields start at +1 enhancement bonus and aside from the cost of the typical masterwork weapon, it incurs an additional cost of its enhancement bonus squared x 1000. So, a +1 enhancement bonus magic weapon would cost 1k pg, +2 costs 4k gp, etc.

Purchasing it from an NPC costs the same as stated above, plus 1 million gp. Regardless of the method used, a character cannot have an enhancement bonus on their magic armor/shield exceeding its +25.

## Additional Information

Note: For crafting both ‘normal’ magical and epic magical items, aside from the costs and meeting the masterwork DC, the spellcaster crafting it must have the spell for the magical effect that is going to be imbued onto the weapon.

See these pages for the list of magical effects that can be added to items, the required spell, its CL and other information:

Magic Weapons

Epic Magic Weapon

Magic Armor/Shields

Epic Magic Armor/Shields

**Magic Items**

Aside from weapons, armor and shields as discussed above, other magical items can be purchased and/or crafted. To purchase an item its price can be found under its description. To craft an item requires the feat and other parameters such as certain spells as stated under the item’s description. Crafting it incurs a cost of ⅓ its market price. Magic items have a craft DC of 30 and for epic magic items the craft DC is 60.

Magic Items Index

Epic Magic Items Index