Undawn's Skill System Explained

In Undawn, players face a hostile world in which battle is a daily reality. To survive in a world like this necessitates a wide variety of skills. As such, practically every player is proficient in various types of combat. So, what surprises are contained in the skill system? Today, I'd like to walk you through it.

**Skill Types**

In Undawn, skills are divided into three general categories: Talents, Expertise and Camp Training. These three categories of skills are important components of combat. Players can gain other skills through role creation and other means, but those skills are generally more oriented towards casual game activities. Expertise is only unlocked when the player reaches Lv. 30, so we can talk about that next time. Today, lets talk briefly about Talents and Camp Training.

**Talents**

There are three types of skills within Talents: Throw, Device, and Passive. Players can only set one Throw and one Device skill at a time, while **all Passive skills take effect simultaneously**. This is important to remember.

**1. Throw Skills**

There are currently nine types of Throw skills in the game. Most involve grenades. Most Throw skills deal AoE damage and inflict fixed control effects like slow, knock back, and blocking line-of-sight. They are highly effective against enemies in large groups. In combat, players can tap the Skill icon to the left of the Shoot icon to use skills. Tap and hold it to direct where the grenade will be thrown. Also, don't forget that using a Throw skill consumes Tactical Gear. If you don't have enough gear, you won't be able to use it.

**2. Device Skills**

All currently available Device skills are placement skills. Tap the Skill icon to place where you stand. Tap and hold the icon to place within a small area. Just like Throw skills, Device skills deal damage and inflict certain control effects. However, they also have healing abilities, which are of vital importance in difficult fights. Device skills also consume Tactical Gear—however, they consume more of it compared to Throw skills.

**3. Passive Skills**

Most Passive skills in Undawn are functional. Unlocking passive skills provides the character with brand new abilities like slide, melee, knockdown, HP restore on kill, etc. Other passive skills provide certain attribute boosts like armor penetration, bleed on attack, and decreasing action strength. Passives don't need to be used, therefore they don't consume Tactical Gear.

**Camp Training**

Unlike Talents, Camp Training only provides passive increases to attributes. It does not lead to active skills and features. Also, the attribute gains from Camp Training are highly specific. For instance: damage against wild animals, increased Max HP, resistance to critical hits on certain body parts, etc. Essentially, they increase the character's core attributes. Although Camp Training may not seem glamorous at first, the increase in power it grants will be noticeable down the road.

**Improving Skills**

Improving Talents requires Talent Points, while Camp Training requires Camp Contribution. There are many ways to obtain Talent Points: for example, through challenges, daily missions, etc. To gain Camp Contribution, on the other hand, you must participate in camp-related events. From looking at the upgrade resources, it's readily apparent that Talents are the core skills of the character, while Camp Training is more like "group" skills.

Also, given that both kinds of resources can be obtained in unlimited quantity through the course of the game, it is totally possible to max out all skills, especially Talents. Players can set up to four configurations at once. Each configuration determines your position in the team, so maxing out skills should be one of your top priorities.

**Conclusion**

There are many kinds of skills in Undawn, each of which is highly distinct. By now, it should be quite clear how skills are used and improved. You'll get the hang of it in a jiffy. The simple means by which players can acquire and improve skills provides added depth to gameplay, making combat easy to learn, yet hard to master!