Alameda Slim

**Alameda Slim** is the antagonist of the 2004 film *Home on the Range*. He is a Wilds Defense Villain who fills both sides of the battlefield with Cattle and Charms them all with his Yodelin'.

## Unique Elements

### Cattle

* Has 90% Health, 80% Defense, 75% Speed and 45% Attack (based on Alameda Slim's stats)
* On attacking, all other allied Cattle will Assist. Loses 100% of Speed Meter while Attacking or Assisting.
* Instantly Defeated when either Alameda Slim or all non-Cattle teammates are defeated.

### Yodelin'

* Unique blue effect.
* On turn start, perform the following: Gain 1 Evade and 25% Speed Meter. Extend Charm on all Cattle opponents by 1 turn.
* Lose this effect when this character becomes affected by Silence, Stun, Sleep, or Stasis.

## Abilities

### **Basic**: Cruelest Thing I Do

Deal medium damage. 30% chance to inflict Intimidate for 1 turn.

If Alameda Slim has Yodelin’, instead summon 1 allied Cattle on a random location on your side. If no Cattle can be summoned, all allied Cattle (including Charmed Cattle opponents) will Assist instead.

**Upgrades**

* LVL 2: +25% chance to inflict Intimidate.
* LVL 3: +50% damage dealt.
* LVL 4: +1 Cattle summoned if Yodelin'.
* LVL 5: +50% damage dealt.

### **Special**: Meanest Rustler in the West

*(3 Magic)*

Deal medium-high damage to target opponent. Steal 3 random Helpful Effects from the target. Reduce their Speed Meter by 30%.

Lose Yodelin'.

**Upgrades**

* LVL 2: Inflict Slow on target opponent and adjacent opponents for 1 turn.
* LVL 3: +50% damage dealt.
* LVL 4: +20% Speed Meter reduced.
* LVL 5: +50% damage dealt.

### **Special**: Yodel-Adle-Eedle-Idle-Ooh

*(4 Magic)*

Inflict Charm on a target opponent and all adjacent summoned opponents for 1 turn. Gain Yodelin’ for 2 turns.

**Upgrades**

* LVL 2: Gain 1 Evasion.
* LVL 3: +1 Yodelin' duration.
* LVL 4: +1 Evasion.
* LVL 5: Inflict Charm on all Cattle opponents for 1 turn.

### **Passive**: Yodelin’ Is An Art!

*(7 Magic, begins at 0 Magic)*

On turn start, reduce this ability's Magic by 1 for each allied Cattle (including Charmed enemy cattle.)

Deal high damage to a non-summoned opponent with the highest Health. Deals 10% increased damage for each allied Cattle teammate (including charmed Cattle opponents).

**Upgrades**

* LVL 2: If Alameda Slim has Yodelin', gain Unstoppable for 1 turn.
* LVL 3: +50% damage dealt.
* LVL 4: +50% damage dealt.

### **Passive**: Every Last Acre Counts

At the start of the battle, summon 2 Cattle on random opponent locations, preferring the rear row.

**Upgrades**

* LVL 2: Alameda Slim gains +10% Tenacity per allied Cattle (including charmed Cattle opponents).
* LVL 3: +1 Cattle summoned.
* LVL 4: +75% damage dealt for Cattle.

## Summary

Alameda Slim is a unique semi-tank, inspired somewhat by Captain Gantu. Instead of building up stacks, however, Slim's goal is to wrangle Cattle, which are automatically summoned on...the enemy's side?

Thankfully, Slim has the sweetest way of rustling e'er devised, and can continually charm any Cattle on the field with Yodel-Adle-Eedle-Idle-Ooh. The ability is strong enough for the job, since it not only Charms an enemy but also any pesky summons around them. If Slim is allowed to round up a bigger herd via constant Cattle summons, he'll get to repeatedly launch a powerful attack on enemy targets, powered up for each bovine in the herd.

Slim's really good at punching through defenses despite being a defensive character himself. Meanest Rustler in the West lets him rob an opponent blind, taking their Helpful Effects and leaving them slowed in his wake. This can often mean that he'll be taking Taunt or Protect as well, but that suits him just fine, especially if he'd been building up Evade stacks by Yodelin'. (He's surprisingly evasive for a big guy.)

Cattle are really slow, and more likely to take up space than actually attack for anyone. But that's the whole point, really - crowding up your foe's side on the field so they have fewer places to summon extra units, while turning those Cattle against them via Charms. They'll be unsummoned ala Magic Cauldron once all other characters on their side are defeated, so you don't have to worry about taking them down last - only about accidentally defeating them with too many AoEs abilities.

## Author's Notes

*Admit it—this is the only character anyone ever remembers from Home on the Range. Released this one on April Fools originally, though the idea has been kicking around for a while.*