recursal/Fanatic-Fandom huggingface dataset:
Test Subjects - Advanced

(Starting Rank)

* Novice

(4000 EXP)

* Smuggler

(8000 EXP)

* Kingpin

(16000 EXP)

**Overview**

Test Subjects (or TS) are expendable subjects that are experimented on by the Innovation Department. These experiments, or tests come out with the TS dying with the more dangerous entities. The TS are friendly to non-Corporation personnel which includes the Red Wolves and the Nova Dominion. It’s a mystery on how the Corporation obtains Test Subjects, but it’s presumably like the Class-D in the SCP universe where they’re death row inmates. The Test Subject team is free alongside the Innovation Department and Security Corps.

### Basic Lore

Test Subjects are used to be experimented on by the Innovation Department in tests involving the entities and their anomalous properties. However, the Corporation’s means of getting Test Subjects are a mystery. The TS want to be free, so they ally themselves with the Red Wolves and even the Nova Dominion.

**Miscellaneous**

### Riots

Riots are events that may (or may not) occur randomly that grants all Test Subjects a UMP-45 and an upgraded keycard clearance level. This ensures that Test Subjects are encouraged to escape and fight for freedom which they unfortunately likely won’t get.

### Minigun Riots

Minigun Riots are riots, but far more deadlier. This gives every Test Subject a Minigun and a high keycard clearance. This type of riot is especially deadly since it basically lures in people to join the TS team to wreak havoc.

### One-life Items (Minigun, MPX, and Class X Keycard)

The three aforementioned items are items that can be bought with 600, 200 respectively with the latter being the same for the Class X Keycard. They all last only for 1 life. If you die, you loose it.

### Escaping

Managing to escape to the RW’s spawn will grant the player 250 credits and a UMP-45. It used to convert the Test Subject into a RW.

**Trivia**

* Test Subjects had a separate ‘Rogue’ team in the original Site 006, which spawned with a UMP, Glock and a keycard.
	+ These Rogue Test Subjects used to be KOS when they spawned, even if they have no weapons out. This KOS system was then removed.
* Test Subjects used to turn into juggernauts when a minigun riot occurs before Redux. The juggernaut morph will stay even when the riot is over.

**Tips**

* Take advantage of any situation where personnel are distracted.
* Do not escape to the entrance the normal way. **Escape to Entity Area and go to Entity-018 and activate the lamp. Since there is no Entity-018-D in Site 006, it will simply teleport you outside**.
* **You should not escape unarmed**, doing so will likely lead to your death.
Moderator

**Game Staff/Moderators**Game Staff (or otherwise known as the Moderators or Developers) is often seen in servers with a Gavel on the player list or being recognized by all players from all servers, Moderators are only online If there going on-duty or respond to reports.

Moderator's Gavel can be seen on the player list.

**Developers**
Developer is the highest position in the staff hierarchy. Their foremost duty is to develop and upkeep the game, while in some rare circumstances also moderating. *There are three active developers:*

**MetatableIndex [Meta]**

**le\_fishe [Realy]**

**valphex**

**Head Moderator**
Head Moderator is the highest rank amongst all of moderation. They're considered the Head of the Moderation Team. There are currently one active Head Moderator:

**Volnor**

**Senior Moderator**
Senior Moderators are staff that are trusted enough to handle additional responsibilities and power. There are currently 7 Senior Moderators:

**Aid3nThePlayer16**

**Rybird**

**Condemning**

**DogePurpose**

**DecayingTruth**

**Zetzuki**

**endersoldier888**

**Game Moderator**
Game Moderators are staff that have passed the trial period and are considered ready to be a Game Moderator. In total, there are currently 14 Game Moderators:

**FlamesRoblox1234**

**fortnite\_pro1705**

**Choppovm**

**Aetherically**

**Dr\_Darkkness**

**UnderCover1445**

**snowyyhaspooped**

**PrivateNeck**

**RalseiHugger**

**vCeleritas**

**Und3rworld\_Fir3**

**retrogamer\_05**

**Tentrant**

**Trial Moderator**
Trial Moderator is considered the entry-level of the Moderator team, yet to rank up. Their ability to moderate and taking decision is tested here. There are currently 7 Trial Moderators:

**Hawkiimus**

**Strelok153**

**GreenNinja3737**

**Nocturno\_Plays**

**obe1katoby**

**Soha\_an**

**best11y**
Test Subject

**Overview**

Test Subjects are the team that the Innovation Department use to test on entities. They are generally confined to the TSZ except when being tested on or during riots / escaping. This team is unlocked by default. For more in-depth information, please see Test Subjects - Advanced.

**Team Upgrade - None**
Test Subjects do not currently have an upgrade.

**Ranking System**

 4000 EXP
 8000 EXP
 16000 EXP
Entity-006

# ***The Shadow***

**Entity ID: 006**

**Threat Level: Orange**

**Location: Sector 2, Central Corridor**

**Keycard Level: C Clearance**

**Storage Details**: Entity-006 is stored in a standard-sized containment cell in the Entity Area of Research Area 11. The containment cell comes fitted with ultra-violet lights and a button on the outside that activates the UV lights. At least one member of TFD "The Crazies" is to be within the general vicinity of Entity-006's containment cell. Upon a breach of this entity the testing party is to evacuate immediately and TFD "The Crazies" is to recontain the entity. An Increased Threat Level is to be declared at the Entity Area until Entity-006 is recontained. Entity-006 can be accessed by members of the Innovation Department ranked Innovator or above.

**Description**: Entity-006 is a hostile humanoid entity that is nearly invisible to the naked eye and can only be seen with the assistance of ultraviolet lights. It is also nearly impossible to acquire a clear photo of Entity-006. Entity-006 is able to move at a speed of 2.2 meters per second, however, it may pick up its pace if it is being attacked. It should also be noted that Entity-006 slows down if subject to extremely low temperatures.

The appearance of Entity-006 has been described as a naked black humanoid missing its head and lacking any other discernible features. Entity-006 is extremely hostile and will attack any humanoids it can find. Its method of attack is biting and it will ruthlessly attack and maul its target until they stop moving or expire.

For those without night vision goggles, Entity-006 displays shadows on the nearest wall, which allows those who do not have night vision goggles to locate its position. More notably, a shadow showing Entity-006's head is visible, however, Entity-006 does not physically have a head.

Entity-006 shows hostility to Entity-007, Entity-009, and Entity-005, as observed in multiple breaches caused by Red Wolf forces. Like other mobile entities at Research Area 11, Entity-006 shows basic intelligence and is able to use its invisibility to its advantage. Entity-006 is not difficult to contain as it is only a threat in areas with dense vegetation, as such most breaches are uneventful and do not end up in many casualties. When Entity-006 comes into contact with the freezer, its speed reduces to approximately half. When Entity-006 is frozen, it appears as a blue, frozen humanoid missing its head. Entity-006's shadow also appears as an iced rectangle. However, Entity-006 is strangely not affected by Entity-002.
Credits (Wiki)

A list of some of the people who helped to create and maintain this wiki. Please see Wiki Staff to find people to contact.

**Founders**

ExtremelyBadGamet

Uplus208b

Noveter532 - Special Mention: Provided the models

Prodetector

**Early Editors**

Creatarr

Catsider

IveGoneBallistic (TextingMySon)

**Major Editors**

LibrariansTome

CluadiusMaxim

**Current Staff**

Victor0857WasTaken2

Projectcowmoo

Huturo
Entity-011

# ***Picture of Drowning***

**Entity ID: 011**

**Threat Level: Yellow**

**Location: Sector 2, Central Corridor**

**Keycard Level: D Clearance**

**Storage Details**: Entity-011 is contained in a medium-sized containment chamber outfitted with a pool and bridge to the entity itself in the Entity Area of Research Area 11. Entity-011 can not breach itself and can be left unguarded with no consequences. Entity-011 can be accessed by members of the Innovation Department ranked Novice+.

**Description**: Entity-011 is a picture that is hung on a mount in the center of its containment chamber. The picture itself is a depiction of a person drowning, trying to pull themselves out of the picture. If Entity-011 is approached within 1.12 meters, the approaching individual will begin to hear the sound of water moving. Additionally, the individual's sight will begin to gradually darken, with conventional lighting having no effect on this. Those who are under the effects of Entity-011 will begin to drown even if they are on land. The effects of Entity-011 are extremely similar to pneumonia as the lungs will fill with fluid and the victim will no longer be able to breathe, anyone who looks at Entity-011 can live on average for about 2 minutes and 30 seconds. The effects of Entity-011 only appy to those who observe it in person (i.e. observing it through a camera does not trigger its effects).

Interestingly enough, the "cure" drink from Entity-004 is able to stop Entity-011's effects. This seems to bring a possible theory that Entity-011's effects are non-anomalous, reinforcing the theory that Entity-011 uses an anomalous method of inducing a fatal case of pneumonia to kill its victims.
REDACTED

> Security couldn't stop them, Military couldn't stop them nor could any lethal force. When their hope fell, we emerged
>
> Unknown REDACTED member

**Overview**

## Information

### Unlock Status

Unlockable: 750 Robux or 15000 Credits

[**REDACTED**] members are genetically modified NTSH members, equipped with one of the strongest armour in the game. They are one of the Security Corps Subdivisions. [**REDACTED**] is one of the most secretive Task Force Detachments. The only thing known about them is that they are extremely efficient in their responsibilities, and they are capable of performing tasks no one would dare to do. For more in-depth information, please see REDACTED - Advanced.

**Team Upgrade - Special Ops**

If you own the [REDACTED] Gamepass, you will be able to upgrade to Special Ops at 12,000 EXP, which gives you a [REDACTED] rank tag and also gives a Special Ops Morph.

**Ranking System**

### Morphs

Field Trainee MorphField Agent MorphSenior Field Agent Morph"Juggernaut is ready for deployement." Special Ops Morph (Team Upgrade)Field Officer Morph
*Task Force Leader morph TBA.*
The Wolf Shadows

> The Wolf Shadows is a division tasked with the unwavering protection of the Red Wolves High Command leadership, alongside the officers which serve just below them. They also work in enforcement of regulations within the Red Wolves, operating alongside other divisions to enforce law and ensure that it is followed at all times. Being silent enforcers, they act as role models among their peers within the Red Wolves.
>
> General of The Garrison, The Wolf Shadows

> They thought they would be capable of taking our command, we made them think twice about that.
>
> Unknown Wolf Shadows member

**Overview**

## Information

### Unlock Status

Unlockable: 15,000 Credits or 750 robux

The Wolf Shadows is a Red Wolves Division that protect Red Wolves High Command. The team can be accessed for 15,000 Credits or by purchasing the gamepass for 750 robux. The perks that the gamepass promises are: 10% more HP, 10% more XP while guarding a high rank, 25% more XP when killing hostiles near a high rank, heartbeat sensor, and the ability to locate all high ranking Red Wolves. There is an upgrade for Shadows unlocked at 20000 xp.

**Ranking System**
Entity-015

# ***Napoleon Soldier***

**Entity ID: 015**

**Threat Level: Green**

**Location: Sector 2, Left Corridor 2**

**Keycard Level: D Clearance**

**Storage Details**: Entity-015 is currently accommodated in Entity Area of Research Area 11, within a standard green threat level containment chamber. All test subjects that enter the inner chamber are to be equipped with a Nova Corporation Quantum Exploration Camera helmet so as to prevent the loss of Corporation property. Entity-015 can be accessed by members of the Innovation Department ranked Novice and above.

**Description**: Entity-015 is an anomalous human wearing a standard french Napoleonic war uniform. Entity-015 does not require food or water to survive and is incapable of moving its lower body. The entity is generally cooperative with all personnel regardless of ranking and is not hostile to any extent. Entity-015's main anomalous effect occurs whenever a subject enters within 2.8-3.6 meters of him, at which point the subject will be teleported with their body parts coming apart and fading. Entity-015 has stated they do not know how or why this occurs. The range at which Entity-015 teleports subjects is dependent on the health of the subject that enters their range, though the maximum possible range of the entity is unknown.

Additionally, no limit to what can be transported by Entity-015 has been found, with Entity-015 being able to transport most creatures including other entities. Those teleported by Entity-015 materialize at another location instantaneously, with no time discrepancies between entering Entity-015's range and being transported elsewhere. No negative effects from teleportation using Entity-015 have been found at this time. It should be noted that if a person were to have bodies roped to them and is then teleported by Entity-015, all bodies roped will disappear.

## Dialogue Report

### *Executive Summary*

The following summary was conducted on the 22nd of June 2021 and was last updated on the 18th of September 2021.

Entity-015 can speak.

Entity-015 has abnormal speech patterns that would imply they are not a Native English Speaker.

***Entity-015 may be:***

* Swedish.
* A member of the Red Wolves.
* Mentally unstable.
* Suffering from amnesia.
* Contemplating escape.
* Named "Louis".
* Formerly an associate of "Commander Sterling".
* Formerly an associate of "The Manager".
* Formerly an associate of "Metable"
* Responsible for breaking their legs.
* Intentionally cooperating with the Corporation for self-gain.
* Aware of Entity-010
* Able to speak Chinese.
* Aware they are an Entity.
* A master of manipulation.
* Aware of the ACO
* Aware of early relations between the ACO, Red Wolves, and Nova Corporation.
* 245 years of age.
* A participant in the founding of the Nova Corporation
* An "Agent" that was activated on 2/23/2021.
* Aware of Entity-013.
* A target of assassination attempts.
* Utilizes our databases to gain this information.
Entity-002

# ***The Verglass Virus***

   **Entity ID: 002**

**Threat Level: Yellow**

**Location: Sector 2, Left Corridor 1**

**Keycard Level: D Clearance**

**Storage Details**: Entity-002 currently resides in the Entity Area of Research Area 11. At least one member from TFD "The Crazies" is to be present within the general area of the containment room. Entity-002 is contained in a large containment room measuring 14.56 x 11.76 meters, making the room 171 meters2 in size. In contrast, the entity itself only takes up about 23.5 square meters of the room, measuring 3.6 x 7 meters. Entity-002 can only be accessed by members of the Innovation Department ranked Novice or above.

**Description**: Entity-002 is a large contraption consisting of one transparent cylinder connected to a dispersing mechanism. Within the cylinder holds what appears to be a blue fluid. Entity-002 is capable of producing an unlimited and constant flow of Entity-002-1. Entity-002-1 is a blue, gaseous contagion.

Once a person inhales Entity-002-1, they will begin to suffer discoloration in the skin followed by extreme chills. After around 30+ seconds of exposure, the subject will suffer hypothermia if a severe degree alongside a thin layer of ice covering their skin and clothes. Soon the skin will become brittle in a way similar to glass. This effect will not just taint the skin but the tissue and bone too. After it reaches the bone structure of the subject, they will shatter like glass, killing them immediately; this process takes roughly 1 minute and 35 seconds but can take as little as 30 seconds. This has been proven to be dependent on the level of physical activity of a subject throughout the entire infected time.

Entity-002-1 amplifies any sort of physical trauma inflicted on those who are infected with Entity-002-1, presumably due to their body turning brittle.

It should be noted that while Entity-002 forms ice, fire does not affect the infection. Subjects who have been afflicted by Entity-007 can survive Entity-002-1's effects although it is believed that Entity-002-1 may make Entity-007-1 instances weaker.

Entity-002 has been shown to weaken Entity-009, and possibly negate its effects for the time it is active, making Entity-009's orbs a solid blue color, and causing Entity-009 to be unable to do any form of physical damage to its targets. Entity-002 has also been shown to possibly weaken other entities, such as Entity-007 and Entity-007-1 instances, and Entity-005 for the time it is active. Entity-002 has been an effective containment tool in breach scenarios, commonly Entity-009 breaches, being used in flamethrower canisters in "The Crazies"' arsenal.

Interestingly, Entity-002 seems to create a deadly combo when mixed with Entity-013, creating one of the fastest kill times for infectious entities currently contained by the Corporation. It is unknown whether it enhances Entity-013 rather than weakening it, or simply overpowers Entity-013 and kills its victims before Entity-013 can.
Innovation Department

**Overview**

The Innovation Department is a class in Site-006. They research the entities by experimenting on Test Subjects. This class is unlocked by default.

**Team Upgrade - Paragon Researcher**

This department is one of the two that can be upgraded for free, the other being the Security Corps, with the requirement being 6300xp. The upgrade only grants a new uniform. The upgrade also used to grant a Glock-17 however this is no longer the case.

**Ranking System**

### **Morphs**

Intern / Novice MorphInnovator MorphAdvanced Innovator / Expert Innovator MorphSenior Innovator / Innovation Specialist MorphChief Innovator MorphClass - X MorphParagon Researcher Morph [UPGRADE]
Galaxyy

## Introduction

Galaxy is the result of lava and moisture. A patch of lava cooled down just enough that she was able to gain consciousness, trapped in a prison of heat for unknown sins. She hide in the underground world, comfortable with the darkness and the magma.

### Facts

* Burnt vocal cords, resulting in her speaking with ASL and signs.
* Loves the color purple, a symbol of color in a dark world.
* Feel drawn to the nether.
* Is polyamorous, and feels attached to people.
Entity-003

# ***Metaperspective TV***

**Entity ID: 003**

**Threat Level: Yellow**

**Location: Sector 2, Left Corridor 1**

**Keycard Level: D Clearance**

**Storage Details**: Entity-003 is stored in a standard containment unit in the Entity Area of Research Area 11. Entity-003 does not require SC presence and can be accessed by members of the Innovation Department ranking Novice and above.

**Description**: Entity-003 is a 110-inch flat-screen television that projects a live feed of a subject's perspective. The reason why Entity-003 can produce a meta-perspective view based on the viewer's sight and the entity's full capabilities is currently unknown. However, testing has shown that if a person were to view Entity-003 through a camera, what they will see will be their vision, rather than what the person with the camera would see.

Entity-003 contains an unknown energy source that allows the entity to remain online without external aid. There are no visible ports that can support an external connection between the entity and a foreign object. It should be noted that any dropped items that the viewer may see will not appear on Entity-003's screen.

Entity-003 provides four buttons; one blue button on its bottom left with white, red, and green buttons located on the bottom right. The buttons can be pressed, each resulting in their respective effects. Generally, Entity-003 is classified as an optic hazard due to its effects on one's sight. Pressing the entity's buttons can cause the following to happen.

Activated
 White Button
 Red Button
 Green Button

Entity-003's effect has priority over other entities' visual effects such as Entity-008, showing that its visual effects specifically take more priority in spite of the fact that Entity-008 and Entity-002 are biological.
CløudiBee

Character Refrence Sheet

# Biography

#### The Awakening

         It was loud outside, the clouds spat at her face with the rain that fell from the skies. She opened her eyes, in dirty clothes. "Where am I?" She pondered as she sat up. She was cold, as she ran farther, she started to get sad. "What happened to me...?" She said as she rushed from sadness to a burst of anger. Her horns grew, and her wild instinct brought her Wrenidee side to life. As a Wrenidee, she had been hated on by many, and tends to flock to trees. In her Wrenidee form, she turns aggressive to any livestock. Cows, pigs, anything that isn't sheep or goat related. Her Wrenidee part is a wild, insane, and aggressive creature in contrast to her calm, sane, and passive self. Her experiences with humans have been very negative, and she tends to stray away from them.

> WIP
>
>
Entity-005

# ***The Melting Man***

**Entity ID: 005**

**Threat Level: Orange**

**Location: Sector 2, End of Corridor 2**

**Keycard Level: C Clearance**

**Storage Details**: Entity-005 is stored in a standard-sized containment cell in the Entity Area of Research Area 11. The cell includes a long patch of snow/ice which Entity-005 is commonly seen sitting. Entity-005 does not require constant guarding and can be recontained with minimal effort. Entity-005 can only be accessed by members of the Innovation Department ranked Innovator or above.

**Description**: Entity-005 is a humanoid entity composed of an unknown metallic substance, brown in hue. Entity-005 will mostly sit down within a storage unit at all times, however, Entity-005 has been shown to attack personnel that stay within the vicinity too long or attempt to harm it. Entity-005 is the slowest hostile mobile entity contained at Research Area 11, only being able to move at 1 meter per second.

Despite being made of melting metal, it has been known to handle and survive in below-freezing temperatures. However, if left in the cold for extended periods of time, Entity-005's body will cooldown and become extremely hard, thus hindering its movements. Entity-005 is known to have at least basic intelligence as shown when it is provoked. It is not fooled by basic traps and is able to get to whatever is provoking it quickly and efficiently. When it reaches the person who has provoked it, it will attempt to melt them with its extreme heat.

Although Entity-005's exact temperature is unknown, it is able to cause 2nd and 3rd degree burns to anyone around it. When Entity-005 makes contact with a target, their flesh will quickly begin to melt and they will die in less then 30 seconds. After killing the person who originally provoked it, Entity-005 will resume its original position. However, if there are bystanders within the immediate vicinity of Entity-005, it will begin to attack them as if they were the person who originally provoked it.

Alongside this, Entity-005 has shown hostility to Entity-007. Entity-007 itself is not hostile to Entity-005, making Entity-005's behavior odd. Alongside this, in spite of Entity-006 being extremely hostile to Entity-005, Entity-005 itself will not try to harm Entity-006. It has also been noted that if a subject is infected with Entity-013 interacts with Entity-005, the crystals on the subject's body will change color to a dark red, then black, and lastly, heavenly white. This interaction was originally discovered by Professor Aurum. When Entity-020-4 comes into contact with Entity-005, Entity-005 will melt the limb of Entity-020-4. This particular interaction was discovered by Professor Chaos during a cross-test between Entity-005 and Entity-020-4. Additionally, it is to be noted that Entity-005 will not display immediate hostility towards Entity-020-4, as Entity-005 must be in its active state in order to attack Entity-020-4. When Entity-005 attacks Entity-020-4, Entity-020-4 appears to "flee" from Entity-005. Whether this is due to fear or some other factor has yet to be determined.
Truffles

Truffles ist ein Hochland Wildschwein und eine Nebenfigur aus Askeria.

## Profil

### Erscheinung

Mit einer Kopf-Rumpf-Länge von 200 cm, einer Schwanzlänge von 40 cm, einer Schulterhöhe von 110 cm und einem stolzen Gewicht von 280 kg zählt Truffles zu einer besonders großgewachsenen Art von Wildschwein, die in den Hochebenen Fayons vorkommen. Es hat eine kräftig gebaute Statur mit einem seitlich zusammengedrückten Rumpf. Sein Fell ist dunkel und borstig, auf der Rückenmitte befindet sich ein deutlicher Kamm, den die Kinder in Askeria gerne bürsten. Der Schädel ist lang gestreckt und keilförmig, Truffles' Hauer stehen deutlich hervor.

Sein ausgezeichneter Geruchssinn ermöglicht es ihm, Genießbares unter der Erdoberfläche (wie z.B. Kartoffeln oder Trüffeln) zu finden.

### Persönlichkeit

Truffles ist gutmütig und trotz seiner gewaltigen Erscheinung sanft zu seinen Mitmenschen. Obwohl er einen wahnsinnig guten Spürsinn besitzt, nutzt er ihn vor allem dazu, Vorräte zu plündern oder sich etwas Essbares in der Stadt zu suchen. Dabei schreckt das Wildschwein auch nicht davor zurück, Fässer aufzubrechen oder Kisten zu durchwühlen.

In Band 2 lernt Truffles Hamletta kennen, ein zierliches Hausschwein, das A'yura gehört und im Innenhof Askerias lebt. Obwohl er stetig versucht, sie zu umwerben, verbringen sie den Großteil ihrer Zeit damit, die Vorratskammer unsicher zu machen oder die Beete in der Gilde umzugraben.

Truffles zeichnet sich durch ein hohes Maß an Geduld aus und trägt bereitwillig das Gepäck seines Besitzers umher. Dennoch kann er zeitweise stur sein und gibt laut zu verstehen, wenn er müde ist.
The Red Wolves

Overview

## The Red Wolves(Main Force)

**The Red Wolves** — commonly abbreviated as **"RW"** — is the primary hostile team within Site 006, requiring 5,000 Credits or  **250** to unlock, with the latter also providing its respective gamepass and upgraded variant. Although, the main force has no upgraded variant.

The Red Wolves is a large group of contractors — many of which were wronged by the Nova Corporation, and turned rogue, seeking to fight against it; primarily wanting to steal and sell Entities for profit.

In-game, The Red Wolves is responsible for most of the hostile incursions in Site 006, alongside the Test Subjects, whom they help. They're responsible for breaching and stealing entities, killing Corporation personnel, sabotaging the facility, etc.

To accomplish this, they have multiple divisions, each with their own roles, most of which mirror the Task Force Detachments:

* The Wolf Claws, a mirror of the Iron Fist, being the heavy response force;
* The Wolves' Hunt, a mirror of The Crazies, responsible for stealing and selling entities;
* The Wolf Eyes, a mirror of the Department Of Operations, responsible for gathering intel and interrogating NC personnel;
* The Wolf Shadows, a mirror of The Armed Gentlemen, responsible for protecting RW high ranks.

Additionally, Test Subjects that escape through the outside of the facility, and into a certain tunnel near the Red Wolves spawn will become a part of the main force for a single life.

Lastly, and as with all other teams, The Red Wolves follows a promotion system based off of accumulated EXP, with higher ranks giving a higher-clearance keycard, alongside better gear. The Class-X equivalent of RW's main force is known as "The Manager".

## Gallery

* Morphs

Recruit morph.Mercenary morph.Junior Contractor morph.Contractor morph.Platoon Major morph.Force Commander morph.Ditto, but from behind.The Manager morph.Ditto, but from behind.
Entities

Entities are one of the main features of Site-006. They are anomalous objects with strange abilites and are organized in sectors based on their threat level.

### **Threat Levels**

###### Green

An entity with a threat level of green means that they have little to no danger or use. They are the safest of all of them. One such entity is Entity-015.

###### Yellow

An entity with a threat level of yellow means that they are dangerous if interacted with. One such example is Entity-011. They are typically immobile.

###### Orange

An entity with a threat level of orange signifies that they are a danger to those around it even if no interaction is attempted. One such entity is Entity-007.

###### Red

An entity with a threat level of red signifies that they represent a significant danger to those around them and can easily influence others from a far distance. They usually are hostile mobile entities or infectious hazards like Entity-013.

###### Black

An entity with a threat level of black is one that represents a threat to mankind as a whole. These entities usually escape or are uncontainable. No such entity with this threat level is in Site-006.

###### White

Quoted from the main Nova Corporation wiki itself, "May god save us all if an entity of this threat level enters malfunction or falls into the wrong hands." No such entity with this threat level is in Site-006 either.

### **Sector-2 Entities**

###### Entity-002

Threat Level - Yellow
Location: TBA

###### Entity-010

Threat Level - Green

Location: TBA

###### Entity-011

Threat Level - Yellow

Location: TBA

###### Entity-012

Threat Level - Yellow

Location: TBA

###### Entity-018

Threat Level - Yellow

Location: TBA

###### Entity-014

Threat Level - Yellow

Location: TBA

###### Entity-015

Threat Level - Green

Location: TBA

### **Sector-3 Entities**

###### Entity-007

Threat Level - Orange

Location: TBA

###### Entity-009

Threat Level - Red

Location: TBA

###### Entity-008

Threat Level - Red

Location: TBA

###### Entity-013

Threat Level - Red

Location: TBA
The Wolf Eyes

Overview

### Abilities

1. Can disguise as Corporation personnel, by pressing **E** while standing next to their corpse.

2. Can use their handcuffs to detain injured Corporation personnel, which allows interrogation.

### Alliance

Hostile
(The Red Wolves)

**The Wolf Eyes** is one of the subdivisions of The Red Wolves, responsible for gathering intel on the Nova Corporation, usually through interrogating captured Corporation personnel. They can do this through their Handcuffs, allowing them to drag injured personnel to an interrogation room. It costs 12,000 Credits or 600 Robux to unlock.

*The Wolf Eyes* is objectively one of the strongest subdivisions of The Red Wolves, due to their powerful Weaponry and access to the Heartbeat Sensor.

**Team Upgrade - [CLASSIFIED]**
*The Wolf Eyes* can be upgraded at 20,000 XP if their respective Gamepass is owned, where operatives will be given the "[DATA EXPUNGED]" tag and early access to ANVIS-10 night vision if they weren't the rank of "Legate" already.

**Ranking System**

## Gallery

* Morphs
* Old Content

Informant morph.Agent morph.Emissary & Perceptor morphs.[CLASSIFIED] & High Command morphs.Ditto, but from behind.

Old Informant morph.Old Agent morph.Old Emissary & Perceptor morph.Old Legate morph.
Nothing To See Here

## General Information

### Cost to Unlock

12,000 Credits
**OR**
  **600** (Gamepass)

### Equipment

Primary and secondary varies heavily, depending on rank.
Heartbeat Sensor
Radio
Keycard

### Alliance

Nova Corporation
(Security Corps)

## Overview

**Nothing To See Here** — commonly abbreviated as **"NTSH"** — is one of the Task Force Detachments of the Security Corps within Site 006, requiring 12,000 Credits or  **600** to unlock, with the latter also providing its respective gamepass and upgraded variant.

Nothing to See Here is effectively the special forces detachment of the Nova Corporation, being comprised of the best of the best combatants within it. They primarily specialize in taking down high-ranking targets, and assisting the Department Of Operations.

In-game, NTSH follows the same general principles. Being special forces, they're one of the most powerful combatant detachments within Site 006, having incredibly powerful weaponry and access to the Heartbeat Sensor, which provides large utility.

Additionally, Nothing to See Here has an upgraded variant — unlockable through its gamepass and acquiring 18,000 EXP — which grants the following bonuses, though note this information may be outdated:

* 10% more damage to everyone;
* 10% more max health;
* 10% faster reload speed;
* Unlock access to exclusive NTSH missions(Currently not implemented);
* Obtains 25% more XP when killing high-ranking hostiles.

Lastly, and as with all other teams, Nothing to See Here follow a promotion system based off of accumulated EXP, with higher ranks giving a higher-clearance keycard, alongside better gear. There is no Class-X equivalent of NTSH.

## Gallery

* Morphs
* Miscellaneous

Operative morph.Elite Operative morph.Senior Operative morph.Field Operative (upgrade) morph.Ditto, but from behind.Harbinger morph.Vanguard morph.Task Force Leader morph.Ditto, but from behind.

NTSH's menu render.NTSH's main icon.NTSH's gamepass icon.The exterior of NTSH's spawn.Ditto, but the interior.
Test Subject Zone

* Main Area
* Alt. View

## Overview

The **Test Subject Zone** — abbreviated as **"TSZ"** — is a massive location within Sector 1, responsible for housing all of the Nova Corporation's Test Subjects; as such, Test Subjects will be spending most of their time in the TSZ.

The TSZ is a fairly dangerous location for Corporation personnel, due to the large amount of vantage points and scale, which facilitates rioting from the Test Subjects.

However, there is a fairly large amount of cover, and there are numerous "safe" areas for personnel, such as the viewing room. Additionally, the TSZ connects directly into The Quarry, having a large gate that leads to it in the lower level.

Lastly, due to housing Test Subjects, the TSZ is a common hot spot for Red Wolves and Nova Dominion raids, with the former having easy access to it, via the maintenance shaft. Corporation personnel should always be on guard while in TSZ due to this.

## Gallery

* Primary Zone
* TSZ Access Areas

Main area.Alternative view.The TSZ main area while the bridges are being lowered.Ditto, but after the bridges are lowered.The left-side cells.The left side room above the cells.The right-side cells.The right side lounge, above the cells.The cafeteria.The cafeteria's observation room.The viewing area.The bridge control room.
**IMAGES ARE TBA**
Wiki Staff

**Please contact one of the users listed below (Excluding inactives and ex-staff) if you have a question about the wiki or wish to become staff.**

## Administrators

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## Inactive/Ex-staff

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Entity-014

# ***Nightmare Box***

**Entity ID: 014**

**Threat Level: Yellow**

**Location: Sector 2, Left Corridor 2**

**Keycard Level: D Clearance**

**Storage Details**: Entity-014 is contained in a standard-sized containment unit in the Entity Area of Research Area 11. Like most yellow entities, Entity-014 cannot breach on its own and does not pose a threat to more than one person at a time. Entity-014 can be accessed by members of the Innovation Department, ranked Novice and above.

Typically, one member of Task Force Detachment "The Crazies" or an experienced Security Corps member is to be present to place Entity-014 back on its shelf once the test is over.

**Description**: Entity-014 is a corrugated cardboard box with 2 eyeholes crudely cut into its front. The box is large enough for a person to wear it upon their head effortlessly, although it's unknown why the box itself can stay perfectly in place when a person is wearing it.

Those who wear Entity-014 reportedly hear whispers in an unidentified language from inside the box, as well as see "monsters" in the corner of their eyes. It's unknown if these "monsters" are separate entities or just a side effect of Entity-014. Those who wear Entity-014 will die after approximately 3 minutes of exposure, interaction with freezing temperatures reduces survival time.

It has been reported that people who do not wear Entity-014 can hear the sounds it makes, ranging from the sounds of whispers to unknown growls for around 30 seconds on some occasions, although these people do not suffer from Entity-014's effects. It is unknown what caused these sounds to emanate from Entity-014 at the moment.

Those who wear Entity-014 struggle to remove it. Outside efforts to remove Entity-014 are typically useless. Additionally, it was found that Entity-014 can act as a form of helmet, showing resistance to outside damage which indirectly protects the wearer.

It has been found that every experience a person has with Entity-014 is unique to them. According to research, the general theme of their experience is similar, but never the same. It horrifies anyone and everyone who wears the box to the point of death. Interestingly, a possible theory by Dr. Bald has been made. Entity-014 in a multitude of tests has shown different kinds of experiences and effects based on location ( still being investigated), but mainly within other entity containment chambers. One theory that Dr. Bald has made is that Entity-014 works as a form of "glasses" to another world, allowing the user to see things that others don't, unfortunately, this results in their death. Further research is ongoing.

In another research paper by Dr. Bald, it was found that what a person experiences in Entity-014 varies depending on their physical location.
The Armed Gentlemen

**Overview**
The Armed Gentlemen is a class in Site-006. They are one of the Security Corps Subdivisions. They are responsible for guarding high ranking personnel, particularly Class-X and Site Overwatch. This class is unlockable with robux or credits. TAG also gets a tablet with functions to protect their VIPs along with a Heartbeat Sensor to find threats.

**Team Upgrade - Field Guardian**
If you own the TAG gamepass, at 10,000 XP you will be able to upgrade to Field Guardian, which gets you a different morph and puts Field at the start of your rank. Ex. "Field Warden" and "Field Guardian".

**Ranking System**

### Morphs (outdated)

Recruit MorphProtector MorphGuardian MorphElitist MorphWarden MorphTask Force Leader Morph (Current)Field Guardian Morph [UPGRADE]Task Force Leader Morph (Outdated)
Pros and Cons

Pros:

-Great guns;

-Only 7000 credits;

-Easy to max out.

-NVGs are obtained at the second rank.
Entity-013

# ***Blood Crystal***

**Entity ID: 013**

**Threat Level: Red**

**Location: Sector 3, End Corridor, Left**

**Keycard Level: B Clearance**

**Storage Details**: Entity-013 is contained in a small containment chamber in the Entity Area of Research Area 11. Upon testing a Threat Level Increase is to be declared and at least one member of TFD "The Crazies" is to accompany the testing party. Once the test subject enters the containment chamber the escorting Combatives must keep a close eye on the test subject to ensure that all infected are accounted for. Upon a breach of Entity-013 TFD "The Crazies" is to mobilize and a High Threat Level declared. Entity-013 can be accessed by members of the Innovation Department ranked Advanced Innovator or higher.

**Description**: Entity-013 is a large bloodred crystal of unknown origin. Anyone who touches Entity-013 is to be designated Entity-013-1 and declared hostile and terminated regardless of Department or Clearance. The effects of Entity-013 on Entity-013-1 take time to fully show themselves, making it a red-class entity despite its lack of mobility.Entity-013-1 will begin to feel aches similar to being stabbed throughout their body before small red crystals begin to grow out of their skin. Approximately 20 crystals in all will appear each with varying sizes but it will usually be enough to completely engulf the person. Touching these crystals will induce the same effects as touching the original crystal allowing for a rapid spread with people not knowing they are infected until it's too late. Breaches of this entity are dangerous and should be handled with care.
Though Entity-013 is immobile, it has been designated as a Threat Level Red entity due to the potential of a site-wide infection before Entity-013 can be detected as breached. All those who come into contact with Entity-013 are subject to compulsory termination, regardless of Class.

Entity-013 has an interesting cross-interaction with Entity-002, for as long as Entity-002 is affecting a subject, those that also come in contact with Entity-013 will have a variant of Entity-013 on them dubbed Entity-013-002, which is a bright blue glowing color, with some shades of purple, compared to Entity-013's normal crimson red. Entity-013-002 seems to have one of the shortest kill times compared to the normal Entity-013 effect, whether this is ﻿due to Entity-002's kill time overriding Entity-013, or Entity-002 enhancing Entity-013's growth and strength is undergoing research. It also infects others with the said variant as well, despite Entity-002 (when not used from Entity-004) being non-infectious.
Red Wolves Divisions

The Red Wolves Divisions are unlockable subclasses for the Red Wolves. They each have different ranks and equipment. A brief summary of all of them is found below.

There are 4 divisions of The Red Wolves, every division serves a purpose to the Red Wolves.

## The Wolf Eyes

The **Wolf Eyes** are a mysterious division of the Red Wolves whose goal is to gather information of which they can use later if necessary. The majority of information regarding the Wolf Eyes is concealed and hidden from public view.

## The Wolves' Hunt

The Red Wolves' primary breach-and-go division, specializing in entity capture and confinement. In addition, when it is necessary to sell an entity, the **Wolves Hunt** moves it to the sale location.

## The Wolf Claws

When it comes to combating the Corporation, the Red Wolves rely on the **Wolf Claws**. This division is only available to the Red Wolves' most strongest and capable members. These skilled warfighters are “eye for an eye" response to the Corporation's Task Force Detachments.

## The Wolf Shadows

The **Wolf Shadows** division is responsible for the protection of the Red Wolves' high ranking members specifically The Manager, as well as the officers which serve below them.
Entity-018

# ***Heaven's Lamp***

**Entity ID: 018**

**Threat Level: Yellow**

**Location: Sector 2, Left Corridor 2**

**Keycard Level: D Clearance**

**Storage Details**: Entity-018 is contained in a standard containment unit in the Entity Area of Research Area 11. There are no additional containment procedures for Entity-018 as it is extremely simple and one of the safest entities on-site. Entity-018 can be accessed by members of the Innovation Department ranked Novice and above.

**Description**: Entity-018 appears to be a standard floor lamp adorning a modern appearance and is additionally fitted with a pull cord mechanism.

Upon pulling the cord, Entity-018 instantly turns on and illuminates approximately half of the room with a blinding light and transports any person nearby to Entity-018-D. The cord can be pulled once more to turn Entity-018 off.

No matter what type of lightbulb is fitted, Entity-018 will maintain its anomalous brightness. Entity-018 has no discernible power source due to the fact it is not fitted with any form of battery or power plug.
Entity-012

# ***The Devil's Cube***

**Entity ID: 012**

**Threat Level: Yellow**

**Location: Sector 2, Left Corridor 1**

**Keycard Level: D Clearance**

**Storage Details**: Entity-012 is stored in a standard-sized containment unit in the Entity Area of Research Area 11, fitted with a crevice in the wall to hold Entity-012, similar to Entity-014's containment.

Entity-012 cannot be breached and does not pose a threat to anyone except when it is activated. Entity-012 can be accessed by members of the Innovation Department ranked Novice or above.

**Description**: Entity-012 is a cube seemingly made of flesh that emits a red fog. Interacting with the cube by normal means has no effect on the cube or the person interacting with it. The cube itself will emit a variety of music, changing depending on how many people are around Entity-012 at the time.

Entity-012-ESSENCE is an anomalous effect that can be harnessed after being wounded severely. Once Entity-012-ESSENCE takes effect, it will mend any wounds that the subject endures and will quickly heighten the subject's physical endurance. Alongside this, the subject will mirror Entity-012 itself, being surrounded by a red mist and emitting music depending on the number of people within the vicinity.

Additionally, Entity-012-ESSENCE is capable of teleporting individuals to Entity-012-D on its own. Once someone is in possession of Entity-012-ESSENCE, others may be delimbed similarly t how Entity-012 itself works. Once enough limbs are "sacrificed", members within a certain radius are teleported to Entity-012-D.

A variant of Entity-012-ESSENCE, also known as Entity-012-ESSENCE-2, is a variant that will emit a lightning strike that will wound one person within a 5-meter radius, at least one every 10 seconds.

To access the dimension itself, "The Shapeless Meadows", 4 limbs must be "sacrificed" to the entity. Commonly, 2 limbs are removed from 2 live subjects in order to keep both alive for the dimensional expedition. After this, Entity-012 will begin emitting an alarm-like sound, giving everyone nearby around 10 seconds to get within Entity-012's range before being transported to The Shapeless Meadows.
Site-006 Wiki (Unofficial) Wiki

**Welcome to the Site 006 Wiki!**

 The **Site 006 Wiki** is a collaboratively created informational resource for everything Site 006-related. Site 006 Roleplay is a game developed by MetatableIndex and Developers at the Nova Corporation. In Site 006 Roleplay, players take on various roles in the Nova Corporation universe in a modern anomaly containment facility in Manitoba, Canada. For the Nova Corporation, this containment facility houses and researches various entities, creatures, and anomalies. This wiki is not associated with the Site 006 developers.

**Navigation**

The **Site 006 Wiki** maintains a navigation so that visitors can quickly access essential information about Site 006. You may click the following to navigate to various pages on this Wiki.

**Divisions**

In the game, divisions are unlockable subclasses. All subclasses are different in terms of equipment and status. Here are both division groups.

Wiki Creation Date: 5 December, 2021

Total Article Pages: 58

Total Non-Article Pages: 700

Total Edits: 2,387

Total Files Uploaded: 433

Number of Active Users: 9

Number of Administrators: 3

Number of Bureaucrats: 1

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