Campaign

Completion percentages can be found on the popup that appears after you select a Campaign board (the one that shows the 'Continue' button) Introduction

## Introduction

```
Note, you'll be powerful enough for all encounters without effort
• The enemies in the first two encounters are Level 1 & 2,100 power
• The blockade encounter at ?% is Level 1 & 2,800 power
• The enemies in the next two encounters are Level 1 & 2,100 power
• The enemies in the next encounter are Level 2 & 4,250 power
• The enemies in final blockade encounter are Level 2 & 3,549 power

```

0%- Find an Easy Mark (1 story tile)- 200g

?%- Escape with the Gold (1 encounter tile) – 200g, 10 gems

?%- Defeat the Orc Vanguard (2 encounter tiles) – 200g, 100 XP elixirs

?%- Visit the Blacksmith (1 forge tile) – 20 energy, 500 XP elixirs

?%- Find a New Die (1 treasure tile) – 200g (+ 1 poison die & 40 molenite from the chest) *There is a blockade encounter (an encounter that prevents you from moving past that tile without beating that fight) before the treasure tile*

?%- Defend Whitestone from Orcs (2 encounter tiles) – treasure card, -3 card

?%- Use Card (1 treasure tile) – 20 energy (+ 1 hero scroll, 2 mythic scrolls & 20 molenite from the chest)

?%- Lead New Heroes Into Battle (1 encounter tile) – 20 energy, attack (up?) die

?%- Defeat Urghuk (1 blockade encounter) – +2 poison die, +2 thorns die, +2 heal die, 5 hero scrolls

## Chapter 1 – Pardath Hills

```
• Enemies start at lvl 1 & 3,500 power
• At 11%, enemies increase to lvl 2 & 4,250 power

```

0%- Visit korgrim gates (1 adventure tile) – 80xp (maybe 100 instead?), 400p, 200g, +2 uncommon drain dice Korgrim doors – (Rorin) Knock on the doors and shout Dwarven passwords – 5 Rorin shards

5%– Investigate Berrenock (1 adventure tile) – 80xp, -1 card, 1 hero scroll Berrenock ruins – (Kalla) Meditate for visions of what happened here – 5 Kalla shards

11%– Gather the Survivors (3 story tiles) – 80xp, 400p, 300g (maybe 150 exp, 400 xp elixir, 300g, 1 hero scroll instead?)

16%– Lead the survivors to whitestone () – 80xp, 500p, 200g

22%– Pursue the enemy army () – 80xp, 500g, 50 gems

27%– Get stone for the bridge () – 80xp, sword

33%– Repair the bridge () – 80xp, card, dice Repair the bridge – (?) Repair the existing bridge – 5 hero shards

?%– Pacify the hills () – 80xp, 10 gems

44%– Follow the orcs trail () – 80xp, 500p

50%– Find the old one () - 80xp, 500g

55%– Pass the old ones test () – 80xp, 2 dice

61%– Return to the old one () – 80xp, 10 gems

66%– Recover the disk () – 80xp, 500p, 200g Win the amulet – (Nevin) Swipe the amulet when nobody’s looking – 5 Nevin shards

72%– Enter the cave () – 80xp, 500g, 2 dice

77%– Recover the jewel () – 80xp, 20 gems

83%– Fend off angry orcs () – 80xp, 20 gems

88%– Empower the amulet () – 80xp, card

94%– Cross the wyrd swamp () – 80xp, 2500 gold, 1 hero scroll, 200 energy

## Chapter 2 – Elven Keep

*The right side of the first area is locked until after \_*

```
• At 16%, enemies are Lvl 9 & 10,050 power
• At 25%, enemies increase to Lvl 10 & 10,9675 power
• At 29%, enemies increase to Lvl 11 & 11,900 power

```

*0%– Scout the castle () – 100xp, 30 energy, 2 summons*

*4%– Get a key to the dungeons () – 100xp, 250g Keys to the cages – take the keys by force! – 5 Koth shards*

*8%– Enter the Dungeons () – 100xp, 30 gems 12%– Free the Prisoners () – 100xp, 300p*

*16%– Lead the Prisoners Out (1 forge tile) – 100xp, 200g*Tile is in another area but is blockaded. If you enter the portal, you will have to land on the tile\*

20%– Create a diversion (2 encounter tiles) – 150xp, 300 xp elixir Raising a ruckus – (Rorin) Sing Dwarvish ale songs and lure the guards into a trap – 5 Rorin shards Vandalism – (Nevin) Smash the crystal furniture! – 5 Nevin shards

25%– Create a diversion (1 encounter tile) – 150xp, 30 energy

29%– Enter the Great Hall (1 encounter tile) -150xp, 30 gems Magical disruption - invoke the five gods to disrupt the magic fields – 5 hero shards

33%– Uncover the elves plans – 100xp, 300g Inside information – listen from a distance – 5 hero shards Stealing secretes – (Koth) Burn the books - 5 hero shards Grim tidings – hide and eavesdrop on them – 5 hero shards

37%– Destroy the channeling crystals – 100xp, 500p Dark crystal – brave the darkness and shatter the crystal – 5 hero shards Cold crystal – swing with fiery zeal – 5 hero shards Crystal conundrum – shatter the crystal with ice magic – 5 hero shards

?%– Draw out the elf lord – 100xp, 30 gems

44%– Defeat the elf lord – 100xp, 500p

50%– Enter the upper tower – 100xp, 30 energy

54%– Investigate the tower – 150xp, 500p, 1 summon Magic words – see if you can find a spot where the words are clearer – 5 Valara shards Go with the flow – attune to the ritual – 5 Kalla shards

58%– Stop the ritual – 100xp, 500p

62%– Find protection from the wyrd slime

66%– Talk to grazilan – 100xp, 500p

70%– Find the focus ring – 100xp, 30 energy 75%– Gather a crystal fragment -100xp, 300g

79%– Gather scroll – 100xp, 500p 83%– Return to grazilan – 100xp, 30 gems

87%– Defeat elf guards – 100xp, 30 energy

91%– Climb the tower – 100xp, leather scraps 97%– Defeat B’hallgaroth – 100xp, 2500g, 500 gems, 3 summons

## Chapter 3 – Kingdom of Daligorn

0%– Defeat goldenhart brigade – 120xp, 500p, 100g

2%– Fight your way out – 120xp, 500p, 100g

5%– Learn whats going on – 120xp, 500p, 100g

8%– Reach the village of clarendell – 120xp, 500p, 100g

11%– Rally clarendells villagers – 120xp, 500p, 100g

14%– Save the hostages – 120xp, 500p, 100g Jail break – (Kalla) Blast a hole in the back wall with magic – 5 Kalla shards Sound and fury – (?) Intimidate the brigands with a show of force – 5 ? shards Stand off – (Valara) Talk the brigand into putting down his blade – 5 Valara shards

17%– Find the village elder – 120xp, 500p, 100g

20%– Travel to castle goldenhart – 120xp, 500p, 100g

23%– Enter castle goldenhart – 120xp, 500p, 100g

26%– Reach the goldenhart throne room – 120xp, 500p, 100g 29%– Gather materials to build catapults – 120xp, 500p, 100g Shadowed woods – (Rorin) Banish away any evil spirits – 5 Rorin shards A second try – Make them cut the trees for you – 5 ? shards Sorcery mine – Attack them with steel! – 5 ? shards

32%– Craft the catapults – 120xp, 500p, 100g, die

35%– Deploy the catapults – 120xp, 500p, 100g A question of range – (Rorin) Place the catapult there and hope for the best – 5 Rorin shards Offensive defense – (?) Leave a squad of goldenhart troops to stand guard and assault the castle! – 5 ? shards

38%– Cut a path into castle ironstar – 120xp, 500p, 100g 41%– Enter castle ironstar – 120xp, 500p, 100g

44%- Defeat the ironstar guards – 120xp, 500p, 100g 47%– Find the key to the tower – 120xp, 500p, 100g Hunting the key master – (?) Sneak around the chaos – 5 ? shards

50%– Rescue prince alric – 120xp, 500p, 100g

52%– Arrest lord ironstar – 120xp, 500p, 100g An iron star falls – persuade him to surrender - 5 hero shards

55%– Go to the victory feast – 120xp, 500p, 100g

58%– Fight back the elves – 120xp, 500p, 100g

61%– Escape castle goldenhart – 120xp, 500p, 100g

64%– Get the prince to safety – 120xp, 500p, 100g

67%– Locate the cave of mysteries – 120xp, 500p, 100g

70%– Enter the cave of mysteries – 120xp, 500p, 100g

73%– Clear a path to the sword of kings – 120xp, 500p, 100g

76%– Claim the sword of kings – 120xp, 500p, 100g

79%– Return to castle goldenhart – 120xp, 500p, 100g

82%– Defeat lord goldenhart’s forces -120xp, 500p, 100g

85%– Confront lord goldenhart -120xp, 500p, 100g

88%– Escape castle goldenhart – 120xp, 500p, 100g

91%– Escape the goldenhart castle – 120xp, 500p, 100g Escape – use magic to clear the doors – 5 Kalla shards

94%– Carve a path – 120xp, 500p, 100g 97%– Return to the monastery – 120xp, 2000p, 30 caster shards, boots

## Chapter 4 – The Deep Realm

*(Thanks from Sunny to Mufflo for helping)*

The second Campaign Story Boss is at 92% Progress, and he is 62,807 power. This is much higher than the encounters you have had up to this point, and once you engage him you will be unable to move anywhere else in any Campaign (only relic). Be Prepared! You will likely need to gain a level or two to be able to beat him.

```
• The Boss is Lvl ? & 62,807 power

```

0%– Explore empty hold – 150xp, 1000p, 300g

3%– Find the lone survivor - 150xp, 1000p, 300g Follow that dwarf – immobilize him with magic – 5 hero shards Capture that dwarf – batter through the bars – 5 hero shards

7%– Rescue dwarf survivor - 150xp, 1000p, 300g

10%– Gather valkour stones - 150xp, 1000p, 300g Mine lurkers – (Nevin) Sneak past the orcs – 5 Nevin shards Shifting stones – (Rorin) Someone careful – 5 Rorin shards Web weavers – lure the spiders away – 5 hero shards

14%– Cure the dwarf survivor - 150xp, 1000p, 300g 17%– Enter the halls of korgrim - 150xp, 1000p, 300g, 1 summon

21%– Enter korgrim - 150xp, 1000p, 300g

25%– Explore korgrim - 150xp, 1000p, 300g Mission of mercy – dig them out quickly – 5 hero shards Invaders! – attack! – 5 hero shards

28%– Find the thane – 150xp, 1000p, 300g

32%– Rescue missing scouts - 150xp, 1000p, 300g

35%– Bring back the scouts - 150xp, 1000p, 300g

39%– Defeat rat men - 150xp, 1000p, 300g

42%– Find mining tools - 150xp, 1000p, 300g Enemy mine – take the tools by force! – 5 hero shards Bad air – hold your breath and power through it – 5 hero shards

46%– Clear cave in - 150xp, 1000p, 300g Rescue the south halls – dig with tools and use magic to assist – 5 hero shards

50%– Talk to dwarf thane - 150xp, 1000p, 300g

53%– Help clear the tomb - 150xp, 1000p, 300g, 1 summon

57%– Talk to dwarf thane - 150xp, 1000p, 300g

60%– Find balorn - 150xp, 1000p, 300g

64%– Retrieve clan relics - 150xp, 1000p, 300g

67%– Take relics to dwarf thane - 150xp, 1000p, 300g

71%– Find the key to the hall of ancients - 150xp, 1000p, 300g Damaged device – (Valara) Find some dwarves to fix the device – 5 Valara shards Wounded warriors – heal them – 5 hero shards Door jammed – (Nevin) Fix the mechanism – 5 Nevin shards

75%– Return to dwarf thane - 150xp, 1000p, 300g *Note: If you proceed past this point, you will be forced to continue until you face the boss*

78%– Enter the hall of ancients - 150xp, 1000p, 300g

82%– Defeat enemies - 150xp, 1000p, 300g, 1 summon

85%– Investigate growling sound – 150xp, 1000p, 300g

89%– Try to sneak past the dragon - 150xp, 1000p, 300g Be very, very quiet – use magic to conceal you – 5 hero shards

92%– Defeat gorrithur the burrower - 150xp, 1000p, 300g 96%– Return to dwarf thane - 150xp, 1000p, 300g, dice

## Chapter 5 – Azure Monastery

0%– Scout the elvish force - 150xp, 1000p, 500g

2%- Raise diversions - 150xp, 1000p, 500g

5%- To fool a foe – get out of sight and use Valara’s horn to make the enemy think an army is coming – 5 hero shards Tricky tactics – have Koth charge their camp, then turn and run away at the last moment – 5 hero shards Break the elvish siege - 150xp, 1000p, 500g

7%- Defeat the elf leader - 150xp, 1000p, 500g

10%- Enter the monastery - 150xp, 1000p, 500g

12%- Explore the monastery - 150xp, 1000p, 500g

15%- Talk to the cerulean magus - 150xp, 1000p, 500g

17%- Speak to the azure sages - 150xp, 1000p, 500g

20%- Spar with the azure monks - 150xp, 1000p, 500g

22%- Pass the test of lore - 150xp, 1000p, 500g

25%- Pass the trial of earth - 150xp, 1000p, 500g

27%- Hard as stone – scratch the stone with my fingers! – 5 Rorin shards Frozen in time – “the change comes from the other forces – fire makes volcanos, water grinds the mountains into dust” – 5 Nevin shards Barren soil – in my homeland the flood of the river renews the land each spring. Bathe this land in water and it will be renewed – 5 hero shards Pass the trial of fire - 150xp, 1000p, 500g

30%- Pass the trial of ice - 150xp, 1000p, 500g

32%- Pass the trial of light - 150xp, 1000p, 500g

35%- Pass the trial of light (part 2) - 150xp, 1000p, 500g

37%- Child of light – As Aethyra, queen of light, birthed Empyron, god of fire, so light begets flame. Light through glass will start a fire if you hold it right – 5 Rorin shards Look into the light – here, look at the shadow of this crystal – it is a rainbow. Pure light contains all colors – 5 hero shards Wait for nightfall - 150xp, 1000p, 500g

42%- Pass the trial of darkness - 150xp, 1000p, 500g – 40% Darkness deep – (Kalla) Infinity – 5 Kalla shards Not the test we expected – make a fighting withdrawal to the monastery – 5 hero shards Fight your way back to the monastery – 150xp, 1000p, 500g

45%- Talk to the magus - 150xp, 1000p, 500g

47%- Fortify monastery - 150xp, 1000p, 500g

50%- Close the doors – (Kalla) Weave a magical ward over the doors – 5 Kalla shards Beware the windows – (Valara) Ward them with protective spell – 5 Valara shards Last stand? – make torches and have oil ready to drive them back with fire – 5 hero shards Talk to the magus - 150xp, 1000p, 500g

52%- Go outside - 150xp, 1000p, 500g

55%- Fight your way to the Cliffside - 150xp, 1000p, 500g

57%- Destroy the wyrd globs - 150xp, 1000p, 500g

60%- Wyrd war – (Nevin) Use stealth to get close to the glob – 5 hero shards Wyrd war 2 – fight your way to the glob! – 5 hero shards Destroy the elf catapults - 150xp, 1000p, 500g

62%- Infernal engine – (Nevin) Sneak up to the catapult and sabotage it – 5 Nevin shards To kill a catapult – direct assault! – 5 hero shards Defeat remaining elves - 150xp, 1000p, 500g

65%- Defeat remaining tree folk - 150xp, 1000p, 500g

67%- Talk to the magus - 150xp, 1000p, 500g – 67%

70%- Enter the library - 150xp, 1000p, 500g

72%- Investigate the library - 150xp, 1000p, 500g

75%- Home of the tomes – history – 5 hero shards Unwelcome eyes – elude the watcher – 5 hero shards Find the hidden presence - 150xp, 1000p, 500g

77%- Find the golden tome - 150xp, 1000p, 500g

80%- Talk to magus - 150xp, 1000p, 500g

82%- Defeat the azure order - 150xp, 1000p, 500g

85%- Ring the gong - 150xp, 1000p, 500g

87%- Bang the gong – throw my hammer at it! – 5 hero shards Return to the hidden shrine - 150xp, 1000p, 500g

90%- Take the tome - 150xp, 1000p, 500g

92%- Escape with the tome - 150xp, 1000p, 500g

95%- Make your way down the mountain - 150xp, 1000p, 500g

97%- No way out – find another way down – 5 Rorin shards Escape the mountain - 150xp, 1000p, 500g

## Chapter 6 – The Dividing Sea

*Note: This board has a very hard boss with regenerating tentacles at the end. If you're having trouble, use Expose dice/skills (to target the boss even when the tentacles are up), Initiative Drain dice, and Giant Killer dice. Also, rng matters in this fight, so it might take multiple tries even if you are at the correct power level.*

0%– Defeat elf ships – 200xp, 1000p, 600g

Find tor jareth’s charts – 200xp, 1000p, 600g – 2%

Trial of the explorer – bribe them – 5 Nevin shards Looking for clues – search for a cave – 5 Rorin shards Dead man’s chest – use magic to open the chest – 5 Kalla shards Sail to sargorth isle - 200xp, 1000p, 600g – 5%

Find the sea witch - 200xp, 1000p, 600g – 8% Break the elvish blockade - 200xp, 1000p, 600g – 11%

Capture the winds - 200xp, 1000p, 600g – 14%

Mind your fingers – (Koth) Kill the clam and be done with it – 5 Koth shards Chasing the wind – in the crow’s nest on top of the mast – 5 hero shards Running against the wind – dusk – 5 hero shards To call the wind – pray to the five gods – 5 hero shards Return to the sea witch - 200xp, 1000p, 600g – 17%

Cross the current - 200xp, 1000p, 600g – 20%

Wind shear – (Valara) Get below! – 5 Valara shards Land on ellshane to make repairs - 200xp, 1000p, 600g – 23%

Defend the ship - 200xp, 1000p, 600g – 26%

Gather timber - 200xp, 1000p, 600g – 29%

Sinking feeling – (Rorin) Cut down a tree Kalla can grab hold of – 5 Rorin shards Off the map – (Rorin) Pray for guidance - 5 Rorin shards Timber! – (Koth) The strongest – 5 Koth shards Defeat elvish landing party - 200xp, 1000p, 600g – 32%

Repair the ship - 200xp, 1000p, 600g – 35%

The fix is in – help the crew, but follow their lead – 5 Valara hero shards Explore the island ruins - 200xp, 1000p, 600g – 38%

Whispers on the wind – shout and sing to drown them out – 5 Valara shards Ancient stones – uncover the stones and turn them over – 5 Koth hero shards Seek answers from the sea witch - 200xp, 1000p, 600g – 41%

Defeat the wildings - 200xp, 1000p, 600g – 44%

Talk to the sea witch - 200xp, 1000p, 600g – 47%

Fight your way back to the ship - 200xp, 1000p, 600g – 50%

Rebuild the ship - 200xp, 1000p, 600g – 52%

Warped wood – use magic to shape the wood – 5 Kalla shards Chart the far east coast – 200xp, 1000p, 600g – 55% Sink the elf fleet - 200xp, 1000p, 600g – 58%

Brave the storm - 200xp, 1000p, 600g – 61% Stormy weather – (Koth) Stay below – 5 Koth hero shards Return to the sea witch - 200xp, 1000p, 600g – 64%

Defeat the keplings - 200xp, 1000p, 600g – 67%

Sail to the blue abyss - 200xp, 1000p, 600g – 70%

Defeat kelping guardians - 200xp, 1000p, 600g – 73%

Retrieve the horn of the depths - 200xp, 1000p, 600g – 76%

The horn of the depths – (Nevin) Carefully whittle the coral away with thieves’ pick – 5 Nevin hero shards Find your way out of the blue abyss - 200xp, 1000p, 600g – 79%

Bring the horn to the sea witch - 200xp, 1000p, 600g – 82%

Awake the deep one - 200xp, 1000p, 600g – 85% Horn resounding – (Nevin) Lift the horn up and let the wind sound it – 5 Nevin shards Defeat sea folk - 200xp, 1000p, 600g – 88%

Defeat the deep one - 200xp, 1000p, 600g – 91%

Land on the far shore - 200xp, 1000p, 600g – 94%

Talk to the scaly ones - 200xp, 1000p, 600g – 97%

## Chapter 7 – Lizard King Trials

*(Thanks from Sunny to everyone for helping with the answers and to Awes, Snoweecat, Serviose, Tuplis, Artfox)*

*Note: This board has a powerful early blockade encounter, so be very careful to not trigger it before you're ready to.* *Note2: This map is a good farming map for Golden Chalice. Check campaign-relic-farming and golden-chalice for more info.*

0%– Find clues – 200xp, 1000p, 1000g It’s a trap – disarm the trap – 5 hero shards The ratkin prisoner – draw a weapon to see if it’s a trick – 5 hero shards

Find information and friends – 200xp, 1000p, 1000g – 3%

Defeat the rat king’s henchmen - 200xp, 1000p, 1000g – 9%

Talk to new friends - 200xp, 1000p, 1000g

Find the inscriptions - 200xp, 1000p, 1000g – 12%

The first inscription – chip away at the mud – 5 hero shards The second inscription – make a rubbing – 5 hero shards The third inscription – pull levers one and three – 5 hero shards Interrogate the elven sneak - 200xp, 1000p, 1000g – 15%

Recover the gear - 200xp, 1000p, 1000g – 18%

Secure the gear - 200xp, 1000p, 1000g – 21%

Placing the gear – bang the area with a warhammer – 5 hero shards Enter the light - 200xp, 1000p, 1000g – 24%

Scout the area - 200xp, 1000p, 1000g – 27%

Defeat the orcs - 200xp, 1000p, 1000g – 30%

Rally the minotaurs - 200xp, 1000p, 1000g – 33%

Rally the dwarves - 200xp, 1000p, 1000g – 36%

Seek the old one - 200xp, 1000p, 1000g – 39%

Defeat the elf general - 200xp, 1000p, 1000g – 42%

Find the old one’s reagents - 200xp, 1000p, 1000g – 45%

For this 3 part quest none of the answers are correct A buried mirror The last living fish A bag of seeds from a fleeing farmer Find a secluded spot - 200xp, 1000p, 1000g – 48%

Hurry to whitestone - 200xp, 1000p, 1000g – 51%

Investigate the white stone - 200xp, 1000p, 1000g – 54%

An oozing whitestone – (Kalla) use magic to stop the flow of ooze – 5 Kalla shards Find the old one - 200xp, 1000p, 1000g – 57%

Enter the cave - 200xp, 1000p, 1000g – 60%

Defeat elf forces - 200xp, 1000p, 1000g – 63%

Search for survivors - 200xp, 1000p, 1000g – 66%

Find the priestess - 200xp, 1000p, 1000g – 69%

Fight the orcs and goblins - 200xp, 1000p, 1000g – 72%

Return to the old one - 200xp, 1000p, 1000g – 75%

Return to whitestone - 200xp, 1000p, 1000g – 78%

Defeat Urghuk - 200xp, 1000p, 1000g – 81%

Find a safe spot - 200xp, 1000p, 1000g – 84%

Unlock the whitestone - 200xp, 1000p, 1000g – 87%

Heal the whitestone – (Kalla) Touch the stone together – 5 Kalla shards Enter the light - 200xp, 1000p, 1000g – 90%

Meet the scaley ones - 200xp, 1000p, 1000g – 93%

Teleport away - 200xp, 1000p, 1000g – 96%

## Chapter 8 – The Wild

(*Thanks to RHIT for helping gather info on the last bit of this chapter*)

```
• Enemies start at lvl 80 & 190,050 power
• The boss is lvl 88 & 352,872 power. (She was unbeatable at 187,326 power but a pushover at 269,734 power)

```

where are we – 200xp, 1000p, 600g – 0%

strange new word – use a knife to carefully investigate – 5 Nevin shards briars and wood – chop a path through – 5 Koth shards Discuss the voices - 200xp, 1000p, 600g – 3%

Wilding attack - 200xp, 1000p, 600g – 6%

An open dialogue - 200xp, 2000g – 9%

The hidden grove - 200xp, 2000g – 12%

Tricks and traps – use nature magic to wrap the lever in vines and pull – 5 Kalla shards Hidden levers – have the party pull the levers at the same time – 5 Valara shards Curious critters – feed the squirrels – 5 Rorin shards The wilding guard – 200xp, 2000g – 15%

Audience with the queen – 200xp, 2000g – 18%

Elvish invaders – 200xp, 2000g – 21%

Return to the queen – 200xp, 2000g – 25%

Leave the grove – 200xp, 2000g – 28%

Locate the first memory pod – 200xp, 2000g – 31%

Defend the pod – 200xp, 2000g – 34%

Clearing the wyrd - 200xp, 2000g – 37%

Wyrd situation – upon the top of a nearby rock – 5 Valara shards Knowledge of the first pod – 200xp, 2000g – 40%

Wilding attack – 200xp, 2000g – 43%

Locate the second memory pod – 200xp, 2000g – 46%

Clearing the underground wyrd – 200xp, 2000g – 50%

Terrestrial wyrd – centered between the remaining wyrd – 5 Rorin shards Cave wyrd remnants – clear the imposing blockage – 5 Koth shards Knowledge of the second pod – 200xp, 2000g – 53%

Underground attack – 200xp, 2000g – 56%

Blood thistle’s errand – 200xp, 2000g – 59%

Clogging the hole – collapse the hole opening – 5 Kalla shards A hole in the sky – weave a net of vines to cover the opening – 5 Nevin shards Uncovering the clearing – 200xp, 2000g – 62%

Entangled pathway – ignite the blockage with fire – 5 Kalla shards Enter the clearing – 200xp, 2000g – 65%

Influenced wild attack – 200xp, 2000g – 68%

Locate the final memory pod – 200xp, 2000g – 71%

Elvish forces – 200xp, 2000g – 75% The elven general – 200xp, 2000g – 78%

Knowledge of the final pod – 200xp, 2000g – 81%

Inform Sage Lor – 200xp, 2000g – 84%

87%– Return to the hidden grove – 200xp, 2000g *If you fail the boss encounter, you can continue moving around the board.*

90%– The Wild – 200xp, 2,000g

90%– Leave the Grove– 200XP 2,000 Gold

96%– Leave for the Wastes (1 teleport tile) – 200xp, 2,000g, 30 rogue shards

## Chapter 9 – The Desolate Wastes

Total reward: 17500xp, 35000g

*Note: This is the best farming board in the campaign, so you might want to stay here for a while.*

0%– Signs of life – 500xp, 1000g

2%– The elvish barrier – 500xp, 1000g Will it yield? – (Rorin) Read from the golden tome – 5 Rorin shards A second attempt – (Valara) Pray to the gods -5 Valara shards

5%– Wastelands attack – 500xp, 1000g

8%– Road traveller – 500xp, 1000g

11%– Precious stones – 500xp, 1000g Precious stones – (Kalla) Blast them with water – 5 Kalla shards Rocks & rhinestones – (Koth) Use the axe like a pick axe – 5 Koth shards *Warning: If you go through the teleport there will be a no return encounter, chance to move back with card.*

13%– Jezal’s Outpost – 500xp, 1000g 16%– Local ruffians – 500xp, 1000g Encounter: 278 071 power, no immunities

19%– The outpost locals – 500xp, 1000g 22%– A gift for the Baron – 500xp, 1000g A mighty gift – (Rorin) Salted pork. It's particularly good – 5 Rorin shards

25%– The Baron of the outpost – 500xp, 1000g

27%– Complete the Baron’s tasks – 500xp, 1000g Filthy fountain – (Valara) Toss in a blessed medallion – 5 Valara shards Misplaced wagon – (Nevin) Look for nearby tracks – 5 Nevin shards Reinforcing the ramparts – (Koth) Haul the stones using the old wagon – 5 Koth shards

30%– Warband attack – 500xp, 1000g *Warning: If you go through the teleport there will be a no return encounter, chance to move back with card.*

33%– Defeat Rorlok – 500xp, 1000g Encounter: 293 749 power, no immunities

36%– Speak with Moldar and Advisor Pavel – 500xp, 1000g

38%– Enhancing components part 1 – 500xp, 1000g Blackened quartz – (Rorin) Dig around the lode – 5 Rorin shards

41%– Enhancing components part 2 – 500xp, 1000g The finest of lenses – none were correct A different kind of lens – (Nevin) Pick up a wooden plate with imbued gems – 5 Nevin shards

44%– Warband retaliation - 500xp, 1000g

47%– Defeat warband leader – 500xp, 1000g Encounter 301,519 50%– Return to Adviser Pavel – 500xp, 1000g

52%– Go to the crossroads – 500xp, 1000g

55%– Stop the sandstorm – 500xp, 1000g Scattering the sandstorm – (Kalla) Levitate it towards the sandstorm – Kalla

58%– Enter the forbidden sands – 500xp, 1000g

61%– Saurian guard – 500xp, 1000g Encounter 310,166

63%– Where is everyone? – 500xp, 1000g

66%– Follow the Talisman (2 encounter tiles) – 500xp, 1000g An Obscure Key – (Valara) Insert one half into a notch on the ruin – 5 Valara Worn and Receded – (Nevin) Dig into the column with a knife – Nevin

69%– Enter the Mysterious Cave (1 teleport tile) – 500xp, 1000g

72%– Saurian Assault () – 500xp, 1000g

75%– Talk to the leader () – 500xp, 1000g

77%– Supplies for the scaley ones, part 1 – 500xp, 1000g Food for the famished – (Kalla) Trade precious stones – 5 Kalla shards Tools of the trade – (Koth) A wood handle, iron teeth and long iron pole – 5 Koth shards

80%– Supplies for the scaley one, part 2 – 500xp, 1000g Another blackened quartz – (Rorin) Dig it out – 5 Rorin shards

83%– Return to Fas’ol in the forbidden sands – 500xp, 1000g

86%– Return to the crossroads – 500xp, 1000g

88%– Elvish war party – 500xp, 1000g *Warning: no escape encounter, teleports are accessible and chance to move back with cards.*

91%– Elvish vanguard – 500xp, 1000g Encounter: 323 550 power, no immunities

94%– Weaken the barriers – 500xp, 1000g Sealing the west barrier – (Valara) Away from the barrier – 5 Valara shards Sealing the east barrier – (Kalla) At a distance from the pillar - Kalla

Head to the elf castle – 500xp, 1000g, 30 caster shards – 97%

## Chapter 10

0%– Inside the Walls (2 story tiles) – 500xp, 1000g

2%– Help the Locals (2 adventure tiles) – 500xp, 1000g

A Pail of Water... or Ten – (Kalla) Suggest everyone carries two – 10 Kalla shards?

Old Man Making Firewood – (Koth) Chop the wood for the old man – ? Koth shards

5%– Talk with the People (3 story tiles) – 500xp, 1000g

?%– Assess the Keep (2 adventure tiles) – 500xp, 1000g

Cracks in the Wall – (Valara) Assess the distance – ? Valara shards

A Tunnel through the Ground – (Rorin) Take a quick look – ? Rorin shards

10%– A Shady Character (1 story tile) – 500xp, 1000g – 10%

?%– A Curious Cuisine (1 story tile) – 500xp, 1000g

13%– Guard Ambush (1 encounter tile) – 500xp, 1000g

18%– A Plan of Attack (3 adventure tiles) – 500xp, 1000g

Tools and Travel Supplies – (Valara) Gather protective clothing and food – ? Valara shards

An Appropriate Exit – (Nevin) Do a quick test run – ? Nevin shards

A Means to Make Fire – (Rorin) Look for flint and tinder – ? Rorin shards

Warning: if you enter the castle, an blockade encounter prevents you from leaving

21%– Into the Castle (1 teleport tile) – 500xp, 1000g

23%– Elven Guard (1 elite encounter tile, ) – 500xp, 1000g

26%– Explore the castle (2 story tiles) – 500xp, 1000g

28%– Elvish Patrol (3 encounter tiles) – 500xp, 1000g

Warning: if you enter the dungeon, you you are placed in the tile alongside the Dungeon Overseer & MUST fight them in your next move

31%– Into the Dungeon (1 teleport tile) – 500xp, 1000g

?%– Dungeon Overseer (1 elite encounter tile) – 500xp, 1000g

36%– Talk to the Prisoners (3 story tiles) – 500xp, 1000g

?%– Find the Keys (1 story tile) – 500xp, 1000g

?%– Free the Prisoners (3 adventure tiles) – 500xp, 1000g

Unlock the Prisoner – (Nevin) Slip out the front gates – ? Nevin shards

Free Grazilan – (Valara) Keep him close – ? Valara shards

42%– Talk to Grazilan – 500xp, 1000g

The North East Tower (1 teleport tile) – 500xp, 1000g – 47% double check name

?%– Fight the North East Captain's Squad (3 encounter tiles) – 500xp, 1000g

?%– Defeat the North East Tower Captain (1 elite encounter) – 500xp, 1000g

?%– Disable the North East Tower (1 adventure tile) – 500xp, 1000g

The North East Switch – (Kalla) Press the switch – ? Kalla shards

?%– The South East Tower (1 teleport tile) – 500xp, 1000g

60%– Fight the South East Captain's Squad (3 encounter tiles) – 500xp, 1000g

?%– Defeat the South East Tower Captain (1 elite encounter tile) – 500xp, 1000g

?%– Disable the South East Tower (1 adventure tile) – 500xp, 1000g

The South East Switch – (Nevin) It needs finesse – ? Nevin shards

?%– The North West Tower (1 teleport tile) – 500xp, 1000g

?%– Disable the North West Tower – 500xp, 1000g

The North West Switch – (Rorin) Use Dwarven expertise to fix it – ? Rorin shards

73%– Return of the Captain's Squad (3 encounter tiles) – 500xp, 1000g

76%– Defeat the North West Tower Captain (1 elite encounter tile) – 500xp, 1000g

The South West Tower (1 teleport tile) – 500xp, 1000g – 78%

Disable the South West Tower – 500xp, 1000g – 81%

The South West Switch – (Koth) Use strength and axe handle – ? Koth shards

Note: You cannot turn back if you continue from here. So if you want to farm in Campaign mode I would suggest avoid going inside this area

The Inner Sanctum (1 teleport tile) – 500xp, 1000g – 84%

Grazilan The Reckless (1 ? tile) – 500xp, 1000g – 86%

The Dread Queen (1 elite encounter tile) – 500xp, 1000g – 92%

The Ritual Incomplete (1 ? tile) – 500xp, 1000g – 94%

Out of the Darkness (1 ? tile) – 500xp, 1000g, 30 mage shards – 97%

The reward for clearing the map (and thus the campaign) is the She'loth Boss Battle

(*Credit to Sunny and Chaosx for most of the content of this guide, and RadiantMemories for compiling it (big thanks to them). And big thanks to the community for helping with the answers.*)