recursal/Fanatic-Fandom huggingface dataset:
Harbora

Harbora is a cold terrestial planet orbiting the star Luma. Though the planet's astronomical year lasts 240 days, which are 24 hours long, most civilizations use the bi-yearly solar-seasons cycle (calendar year) to measure the length of a year. As such, most years are 480 days long, with 12 months each being 40 days of length. The solar seasons are caused by the red dwarf star Greya, which orbits Luma with an orbital period roughly equal to 2 Astronomical Harboran years.

## Calendar

Harbora has 12 Months, each a length of 40 days. Countries that use the astronomical year only have 6 months and alternate between the two sets of months between years. The months are

* Fircome
* Amit
* Tenet
* Antenet
* Firstand
* Alstant
* Firkul
* Akul
* Farsing
* Anfarsing
* Farming
* Taton

## Global History

A lot of Harbora's history has been lost to time, what is known however, is that it was created by the arrival of gods to the Limbo of myrph. Current research suggests that this happened approximately 100.000 years ago. Not long after however, ancient chaos beings of limbo felt this disturbance and engaged in war with the gods, bringing chaos to the planet. The gods fought against them and secured the planet, by locking away the planet from limbo. The planet used to have a connection with others, but about 1600 years ago, some beings from limbo found a way to breach into the connections between the planets, yet again allowing them access to the mortal realm and to the gods, who entrenched themselves within astronomical bodies. This resulted in another catastrophe after which the planets completely lost their connections to each other, completely isolating them, and also destroying the majority of civilisation. What's left is a cold planet with creatures that struggled for hundreds of years, before finally learning how to thrive in this harsh environment. Recent technological developments on the planet have revolutionised how people live, but has also sparked revolution and instability, as new movements arise.
Saison 1

La **saison 1** de *MUNCH* a été diffusée entre le lundi 21 novembre 2016 et le lundi 29 mai 2017 en France sur TF1.

## Synopsis

*Munch est une avocate hors norme, qui s’attache à défendre des innocents que tout accuse. Confrontée à une erreur judiciaire, elle est capable de franchir toutes les lignes, même celles de l’illégalité afin de prouver l’innocence de son client.*

## Fiche Technique

* **Réalisateurs :** Gabriel Julien-Laferrière et Nicolas Guicheteau
* **Scénaristes :** Marie-Alice Gadea et Marie Vinoy
	+ : 21 novembre 2016 - 29 mai 2017 (TF1)

## Distribution

### Principaux

* Isabelle Nanty : Gabrielle Munchovski
* Lucien Jean-Baptiste : Hubert Bellanger
* Tom Villa : Aurélien Berton
* Aurélien Wiik : Gaspard Morin
* Paloma Coquant : Clarisse Duflot

## Épisodes

1. *Tel père, tel fils*
2. *Parole contre parole*
3. *Une vérité trompeuse*
4. *Mi-figue, mi-raisin*
5. *Dernière danse*
6. *Ultime recours*
7. *Jamais sans mon fils*
8. *Le Procès*
Tirmarw Police Force

The tirmarwian Police Force is the executive branch of Tirmarw's government.

They are unpopular within lower income areas of the cities, often being referred to as "trollies", being seen as those who indiscriminately attack the lower class to control them. Another popular term used to describe the force is based on their infamous coats, giving them the nickname "coats" or "the coats".

## Uniform & Equipment

A standard police uniform is made up of a khaki coloured trench coat, white shirt, black tie, dark grey trousers, black gloves, brown boots that go almost up to the knee. Some officers decide to wear an optional bowler hat, that would usually be black in colour and bearing the insignia of the police force. The insignia of the force is a variation of the country's insignia, replacing the wheat and rifle with scales behind the mountain.

Standard issue equipment includes:

* Ironclad Industries P-62 (Semi automatic pistol)
* A Baton
* A pair of Hand-cuffs
* Component pouch / Focus (For magic using officers)
* A gag (To prevent magic users from using verbal spells)

## Division

* Police Officer (Standard Law-Enforcement)
* Detectives
* THI-Operatives "Ops" (State contracted special forces of THI in use for law-enforcement)
Marksmen

Marksmen are the premier single target ranged combatant. Their high crit and skill with bows is second to none, and with a few well placed shots the Marksman can drop most enemies.

### Class Overview

 **Critical Damage Scaling Attribute & Rate** | Accuracy / 1%

### Class Passive Abilities

#### Swiftness

Moving speed increased based on armor weight (7% Light / 5% Medium  / 0% Heavy)

#### Bow Mastery

Adds 5% plus .25% per Agility to critical strike chance and 50% plus .5% er Accuracy to critical strike damage when wielding bows.

#### Acrobatic Dodge

Improved dodge that covers more distance.

#### Infantry Training

Attacks with one handed weapons now scale with agility and/or strength. This feat grants +1.3% damage and +0.2% attack speed per Agility, and +1.2% damage per Strength. Using a shield reduces this bonus by half.

When blocking with a shield or an equivalent defensive off-hand (such as the parrying dagger), you are given the buff called “Timed Block” if you block an attack within melee range during this short buff, you gain a buff called retaliation which can then be spent to perform a low stamina high damage light attack (LMB) or heavy attack (RMB). Both attacks give one stack of sunder in addition to whatever their normal effects are.
Myrph Wiki

**Welcome to the Myrph Wiki!**
Myrph is a D&D campaign setting set on the planet Harbora of the Luma system in a 1920s like time-period.

We're a collaborative community website about Myrph that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Arcanist

The Arcanist is a mage and a missiler.

#### Spellcaster

Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.

Casting in medium armor imposes a 10% cast speed penalty.

Casting in heavy armor imposes a 100% cast speed penalty.

#### Heavy Armor Restriction

Restricts the class from wearing heavy armor.

#### Armored Spellcaster

Allows normal casting rate of spells in heavy armor. Otherwise wearing heavy armor would make your spells significantly slower.

### Class Active Abilities

#### Magic Missile (Energy Bolt)

A rapid fire, lower damage spell firing a bolt of arcane energy at a target that also sunders armor.

#### Shadow Bolt

A slower charging, high damage spell firing a bold of dark energy at the target and stacking a debuff that increases damage from later Shadowbolts.

#### Fireball

Launches a ball of fire directly at a small group of enemies dealing damage and applying a fire DoT to everything it hits.

#### Blink

Allows the caster to teleport forward a short distance. This teleport passes through NPCs and players but not through walls and objects.
Necromancer

Necromancers are a flexible caster and pet class that can either focus on being a ranged spellcasting combatant or an armored melee combatant. As a fairly complex class that uses aspects from both Indrid's and EEWA magic systems, they are considered an advanced class that is a bit more complicated to play, but that can be highly rewarding if played well.

### Class Overview

 **Critical Damage Scaling Attribute & Rate** | Accuracy / 1%

### Class Passive Abilities

#### Beast Tamer

While following the owning player the necromancer can select a pet to gain the following bonuses:

Your animal companion gains +3 to all attributes except accuracy. Additionally, your pet gains 50% of your Sorcery as a bonus.

The animal companion buff provides a small heal over time effect to both the owning player as well as the pet. Both are healed for .25% of their max health every 3 seconds.

Your pet also gains 10% damage reduction +0.2% per owning player's Sorcery.

#### Infantry Training

Attacks with one handed weapons now scale with agility and/or strength. This feat grants +1.3% damage and +0.2% attack speed per Agility, and +1.2% damage per Strength. Using a shield reduces this bonus by half.

When blocking with a shield or an equivalent defensive off-hand (such as the parrying dagger), you are given the buff called “Timed Block” if you block an attack within melee range during this short buff, you gain a buff called retaliation which can then be spent to perform a low stamina high damage light attack (LMB) or heavy attack (RMB). Both attacks give one stack of sunder in addition to whatever their normal effects are.

#### Spellcaster

Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.

Casting in medium armor imposes a 10% cast speed penalty.

Casting in heavy armor imposes a 100% cast speed penalty.

#### Aura Mastery

Unlocks the ability to learn auras. Your learned auras will be made available through the wheel menu accessed by holding F (unless otherwise rebinded). auras are granted at character creation.

#### Armored Spellcaster

Allows normal casting rate of spells in heavy armor. Otherwise wearing heavy armor would make your spells significantly slower.

### Class Active Abilities

#### Bulls Strength

A spell that grants a temporary buff to the target's Strength.

#### Energy Bolt

A rapid fire, lower damage spell firing a bolt of arcane energy at a target that also sunders armor.

#### Cone of Cold

A melee range cone ice spell that slows the target.

#### Ray of Frost

A channeled single target ray of frost. Ray of Frost deals continual damage to a target while apply a chilling debuff to the target.

#### Aura: Decay

Corrupts and does damage over time, slows for a small amount.

#### Necromantic Summoning

This is an EEWA ability that allows the user to summon undead minions to fight for them for a short time. Takes corrupted bonemeal to use.
Dark Templar

Dark Templars are warriors that dabble in magic and the dark arts.

#### Infantry Training

Attacks with one handed weapons now scale with agility and/or strength. This feat grants +2% damage and +0.2% attack speed per Agility, and +0.5% damage per Strength. Using a shield reduces this bonus by half.

When blocking with a shield or an equivalent defensive off-hand (such as the parrying dagger), you are given the buff called “Timed Block” if you block an attack within melee range during this short buff, you gain a buff called retaliation which can then be spent to perform a low stamina high damage light attack (LMB) or heavy attack (RMB). Both attacks give one stack of sunder in addition to whatever their normal effects are.

#### Spellcaster

Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.

Casting in medium armor imposes a 10% cast speed penalty.

Casting in heavy armor imposes a 100% cast speed penalty.

#### Armored Spellcaster

Allows normal casting rate of spells in heavy armor. Otherwise wearing heavy armor would make your spells significantly slower.

#### Tactics

Gives the ability to learn fighter skills and abilities such as taunt.

#### Epic Toughness

Guardians receive +0.2% damage reduction per point of Survival. This damage reduction applies before damage reduced by armor alongside Bronzed Physique, IE: If you have 50 survival, are hit by an attack for 100, the damage from that attack will be reduced by 10% from the Epic Toughness trait, as well as an additional 20% If you have Bronzed Physique, and then the remaining amount (70) will finally be reduced by any armor you be wearing.

### Class Active Abilities

#### Charge Attack

While sprinting, perform a light attack (LMB) to make your character charge forward for a quick thrust. Press heavy attack (RMB) during a sprint to perform a quick triple slash.

#### Cone of Cold

A melee range cone ice spell that slows the target.

#### Hex

A quick cast debuff that siphons health from the target to the caster.
Orc / Half-orc

Basic overview of the race

#### Tenacity

When falling below 25% HP gain 450 armor and 20% of your max HP for 15 seconds. Has a 180 second cooldown.

#### Toughness

Grants 100 Extra Natural Armor. Natural Armor doesn't count toward armor weight penalty.

#### Feast

Allows you to devour player / npcs corpses or unconscious bodies in order to regenerate HP (default key is F but can also use E on thralls and friendly players).
Divine Blade

Masters of the Katana, the Divine Blade seeks mastery of self and being able to win a fight with a single, perfect, strike.

### Class Overview

Divine Blade
 **Critical Damage Scaling Attribute & Rate** | n/a

### Class Passive Abilities

#### Spellcaster

Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.

Casting in medium armor imposes a 10% cast speed penalty.

Casting in heavy armor imposes a 100% cast speed penalty.

#### Tactics

Gives the ability to learn fighter skills and abilities such as taunt.

#### Weapon Finesse

When using Agility weapons, increases damage by 7.5% per point of agility, and 0.5% per point of Strength and increases attack speed by 0.5% per point of Agility (Attack Speed bonus negated by shield).

#### Heavy Armor Restriction

Restricts the class from wearing heavy armor.

#### Acrobatic Dodge

Improved dodge that covers more distance.

### Class Active Abilities

#### Smite

Smite is a special melee attack that deals 250% extra damage to NPC (85% extra damage to players) as pure damage. Undead and Vampires take 450% extra damage. Smite bonus damage % is based on the total damage done by equipped weapon (weapon + damage modifier).

#### Charge Attack

While sprinting, perform a light attack (LMB) to make your character charge forward for a quick thrust. Press heavy attack (RMB) during a sprint to perform a quick triple slash.

### Class Build Overview

Agility should be the primary stat for Divine Blades, while focusing on the Katana to maximize the damage from Smite.
Rogue

Rogues are a sneak and a thief.

#### Stealth

Allows the Rogue to crouch to enter stealth. The player will become undetectable by all non player-owned NPCs. When attacking from stealth, the player receives a +50% damage bonus on the stealth attack, this will be labelled as a Sneak Attack. Stealth will not work on NPCs that have already detected the player.

#### Swiftness

Grants the class an increase to their base movement speed depending on the type of armor worn. 8% in light Armor, 4% in Medium, and 0% in Heavy.

#### Weapon Finesse

When using Agility weapons, increases damage by 2% per point of agility, and 0.5% per point of Strength and increases attack speed by 0.2% per point of Agility (Attack Speed bonus negated by shield).

#### Heavy Armor Restriction

Restricts the class from wearing heavy armor.

### Class Active Abilities

#### Shadowstep

The Rogue disappears into a puff of smoke and re-appears behind their target, stabbing them.
Clan Sheet Template

This is the instructional page that is free for all players to use when constructing their own clan sheets. Below will be a list of instructions to help you create your own. All players can create a character sheet.

First, you'll start out by navigating to the top right of the wiki page that you're on currently, hovering over the triple stacked dots next to the icon that looks like a sun, and select 'Add New Page'. Name the page after your character's name, and avoid using titles or excessive words. A first name will do, or the most common nickname used to define them.

At the top page where it says "Visual Editor" click the drop down and select "Source Editing." Then you can cut and paste the source code below from the sample character sheet.

To upload an image to the clan infobox, you'll have to save your sheet. Navigate to the same place as before that you went to in order to create a new page. Instead of selecting new page, instead select 'Upload New File'. It will bring you to a page where you can upload an image from your drive. Once uploaded, don't change any settings, just copy the filename it gives you, ie. 'Untitled.png' and then save it. Once you have this file name copied, you can go back to your sheet, edit the infobox, and paste the filename into the 'image1' box. Once saved, it'll display your image in the resolution it's in.

Template Source Code:

```
'''"[Clan Quote]"'''

''- [Quotee]''{{Clan\_Infobox|name=Name|capacity=Capacity|domain=Domain}}<br />
==Description==
{Description of Clan}
==History==
{History of the Clan including what may predate Arvandor}
==Members==
{List of Clan Members, include links to character sheets if applicable}

[[Category:Clan Sheets]]

```

**"Clan Motto"**

*- Character*
George V.

**George V.**, gebürtig *HRH Prince George Frederick Ernest Albert of Wales*, ist der König des Vereinigten Königreiches.

## Kindheit

Bis zum sechsten Lebensjahr waren Kindermädchen und Gouvernanten für die Erziehung Georgs und seines siebzehn Monate älteren Bruders Albert Victor (genannt „Eddy“) verantwortlich. Auf Anweisung Albert Eduards genossen seine insgesamt fünf Nachkommen – neben den Prinzen hatte das Thronfolgerpaar noch drei Töchter (Louise, Victoria und Maud) – eine ungezwungene und liberale Erziehung, der es stark an Disziplin fehlte, weshalb sich Königin Victoria häufig über das schlechte Benehmen ihrer Enkel beklagte. Ab 1871 unterstand die Erziehung dem anglikanischen Geistlichen John Neale Dalton, der den beiden Prinzen die nächsten zwölf Jahre als Hauslehrer zur Seite stand, sich für diese Aufgabe jedoch nur bedingt geeignet zeigte. Dalton gelang es nicht, das Interesse der Prinzen an den Lerninhalten zu wecken, weshalb die schulischen Leistungen Georgs und insbesondere Albert Victors als unterdurchschnittlich beschrieben wurden.

## Frühe Jahre

Im September 1877 traten die Prinzen in die Royal Navy ein. Als Midshipmen auf dem Schulungsschiff *HMS Britannia* in Dartmouth erhielten sie eine Ausbildung, die sich durch militärischen Drill, strenge Disziplin und spartanische Lebensführung auszeichnete. Zu weiteren Ausbildungszwecken begaben sie sich anschließend in Begleitung Daltons an Bord der Panzerkorvette *HMS Bacchante* auf eine dreijährige Weltreise (1879–1882). Dabei bereisten sie die Westindischen Inseln, Virginia, Südamerika, die Falklandinseln, Australien, die Fidschis, Japan, Ceylon, die Kapkolonie, Aden, Ägypten, Palästina und das Mittelmeer. Zur Verbesserung ihrer mangelhaften Französisch- und Deutschkenntnisse schloss sich nach ihrer Rückkehr ein sechsmonatiger Aufenthalt in Lausanne an, der jedoch nicht den gewünschten Erfolg erzielte.

1883 wurden die Brüder voneinander getrennt. Während Albert Victor das Trinity College der University of Cambridge besuchte, verfolgte Georg weiterhin seine Offizierskarriere in der Royal Navy. Nach dem Besuch des Royal Naval College in Greenwich diente er von 1886 bis 1888 der Mediterranean Fleet auf Malta, 1889 wurde Georg Kommandeur des *HMS Torpedo Boat no. 75.* 1890 befehligte er das Kanonenboot *HMS Thrush* im Nordatlantik (Atlantic Fleet), ehe er im August 1891 zum Commander befördert wurde und den Befehl über den Geschützten Kreuzer *HMS Melampus* erhielt.

## Erster Weltkrieg

Im Verlauf des Ersten Weltkrieges, wurde er zu einem Symbol für die Beständigkeit des Empires, und für die Schlagkraft der Britischen Nation. Trotzdem war er während des Krieges einem, zunehmenden, Druck ausgesetzt sich von seinen Deutschen Wurzeln zu entfernen. Durch das vorzeitige Ende des Krieges ließ dieser Druck jedoch nach, da sich das Volk völlig auf die Friedensbemühungen und den Erhalt des frischen Friedens fokussierte. Wie der Monarch in Zukunft mit seinen Deutschen Wurzeln umgehen will, bleibt abzuwarten.
Elementalist

Elementalists are mages and masters of the elements.

#### Spellcaster

Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.

Casting in medium armor imposes a 10% cast speed penalty.

Casting in heavy armor imposes a 100% cast speed penalty.

#### Armored Spellcaster

Allows normal casting rate of spells in heavy armor. Otherwise wearing heavy armor would make your spells significantly slower.

### Class Active Abilities

#### Ray of Frost

A channeled single target ray of frost. Ray of Frost deals continual damage to a target while apply a chilling debuff to the target.

#### Sparks

A channeled single target ray of lightning. Sparks deal continual damage to a target while applying a debuff to the target.

#### Fireball

Launches a ball of fire directly at a small group of enemies dealing damage and applying a fire DoT to everything it hits.

#### Blizzard

A channeled Area of Effect spell targeted at an area, Blizzard continually drops ice spikes on everything in the area for massive damage.
Human

Basic overview of the race

#### Second Wind

Heal for 2% of your maximum health every 3 seconds while under 35% of max health.

#### Homeostatsis

Adjusts temperature depending on current environment to stave off detrimental weather effects.

#### Fight or Flight

Provides a temporary speed and stamina boost when falling below 25% HP for 15 seconds. Has a 180 second cooldown.
Willow Maplepaw

Picture Caption

**"[Character Quote]"**

*- If you can't think of something to say, sing something to inspire yourself and watch others be inspired.*

## Description

Average sized female with medium long black silky hair. Two black cute feline ears on top of her head. Modest but touching makeup. Long silky short hair feline tail sways behind her.

### Armor

Traveling leather boots, dyed black tight thin hide pants, leather white dyed belt, short sleeve black and white shirt.

### Arms

Long bow and slim long sword. Sometimes a pair of daggers, depending on outfit.

## History

Her village practiced religion for generations. Family female members were the ceremonial entertainers and organizers.  Willow’s village was destroyed in one evening when a massive quake had split the mountain. The survivors took to a nomadic trait and traveled the land. They traveled the lands looking for a home, while performing music instruments, teaching instruments, and dancing in cities and towns, while hunting off the unclaimed lands. With her bow and flute, she managed to board a ship for a new land and opportunities.
She was invited to have her premier star moment at a large Tavern and Inn.  The ship was taken by storm near a Mystical Island. She was the only survivor.  On the isle, she met a smoking hot bunny girl at the public baths.  The bunny girl would become her world and savior from a demon.  Together they created an unbelievable story against Darkness and evil.  One day, one of the Isle’s mysterious portals, usually in the sky, formed beneath the two of them.  They were transported to another world… to set a new life and story hand in hand.

### Skills

Flute, drums, lute, cooking and drink making, bow, sword, daggers,

## Personality

When met with outnumbering individuals, she may take the observant personality depending on situations, staying weary and aware of the surroundings and individuals. But for the most simple and non-hostile meetings, she is upbeat with a smile. Her voice is well trained in musical arts and experienced in courtesy discussions, from her traveling and working temporarily at inns and diners.

### Beliefs

Things are much more better when people are drinking, singing, and laughing.
Druid

**NOTE:** Due to bugs with Indrids, This class requires an application.

Spellcasters and shapeshifters, Druids are a versatile class that can perform many roles.

### Class Overview

 **Critical Damage Scaling Attribute & Rate** | n/a

### Class Passive Abilities

#### Spellcaster

Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.

Casting in medium armor imposes a 10% cast speed penalty.

Casting in heavy armor imposes a 100% cast speed penalty.

#### Epic Toughness

The class receive +0.2% damage reduction per point of Strength.

#### Heavy Armor Restriction

Restricts the class from wearing heavy armor.

#### Beast Tamer

Rangers can designate an animal follower as an Animal Companion and grant them an increase to their base damage, passive healing, and increased attributes.

### Class Active Abilities

#### Mitra's Grace

Mitra's Grace is a 'smart' single target heal that heals only clan members and clan thralls when pvp is enabled. When PvE is enabled then it will heal the first available target in front of you instead. To heal yourself make sure you have no viable 'healable' targets in front of you. In order to heal targets that are outside your clan when PvP is enabled on the server I have included a new shortcut that changes 'Spellcasting Mode', allowing you to heal any Thrall or Player (ignores non-Thrall NPCs), by default it's 'Num 5', if you want to change the default shortcut please see rebinding keys tutorial for Indrid's.

#### Sparks

A channeled single target ray of lightning. Sparks deal continual damage to a target while applying a debuff to the target.

#### Shapeshift: Wolf

Transform into a wolf, good for dealing damage and travelling.

#### Shapeshift: Bear

Transform into a bear, good for taking damage.

#### Shapeshift: Cat

Transform into a big cat, good for dealing damage and PvP.

### Class Build Overview

Druids should focus on Strength if they plan on focusing on Shapeshifting. If they intend to focus on healing and support, they instead will wish to focus on Agility.
Return to Monkey Island Part 8

The floor is filling up with cave!

**Notable Moments**

* Leigh Graner wants to make a shirt that says, "If this was Quest for Glory I, I'd be dead by now."
* Leigh pulls a Gonzo from the Muppet Christmas Carol and says that it's getting to scary for her so she can't watch anymore.
* The hosts will return to Shardlight next week.
* Other games include Broken Pieces, The Excavation of Hobs Barrow, and Leigh wants something "bad."
Shadowblade

Shadowblades are a sneak and a mystic.

#### Weapon Finesse

When using Agility weapons, increases damage by 2% per point of agility, and 0.5% per point of Strength and increases attack speed by 0.2% per point of Agility (Attack Speed bonus negated by shield).

#### Acrobatic Dodge

Improved dodge that covers more distance.

#### Spellcaster

Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.

Casting in medium armor imposes a 10% cast speed penalty.

Casting in heavy armor imposes a 100% cast speed penalty.

#### Stealth

Allows the Shadowblade to crouch to enter stealth. The player will become undetectable by all non player-owned NPCs. When attacking from stealth, the player receives a +50% damage bonus on the stealth attack, this will be labelled as a Sneak Attack. Stealth will not work on NPCs that have already detected the player.

#### Heavy Armor Restriction

Restricts the class from wearing heavy armor.

#### Tactics

Gives the ability to learn fighter skills and abilities such as taunt.

### Class Active Abilities

#### Shadowbolt

A slower charging, high damage spell firing a bold of dark energy at the target and stacking a debuff that increases damage from later Shadowbolts.

#### Shadowstep

The Shadowblade disappears into a puff of smoke and re-appears behind their target, stabbing them.
Claude de Morency

## Ser Claude de Morency, Knight of the Holy Lady Hildr

Claude Praying to his Pantheon

**"I am Ser Claude de Morency, Knight of Holy Lady Hildr"**

*- Claude, introducing himself*

Well-groomed short black hair and facial hair, a scar on his jaw, grey eyes

### Arms

Two handed sword with the help of various auras and magical attacks and abilities

## History

Claude was the son of a rich and pompous duke.. He was taught the ways and magics of a true Knight of the Realm from a young age and pretty much all his life. His father always wanted more out of Claude, and threatened to pull his inheritance of the Duchy if he didnt acomplish 'a legendary feat'. Claude got hurt in all kinds of ways from all kinds of sources trying to pove his worth. He started experimenting with his magic by himself, thinking that would impress his father more than with a mentor. A spell went awry and he found himself stuck in this strange realm..

## Personality

Claude is a charming young noble with plenty of drive due to his rough uprising

### Beliefs

Christian-like beliefs, in his realm of origin he worshipped a pantheon of various good-aligned gods.

### Relationships

#### Holy Lady Hildr (Valkyrie)

He follows (and practically worships) Valkyrie Hildr with utmost loyalty, until the day he dies or she dismisses him. He is utterly struck by her gracefull and holy beauty, and chances are he will stick around her for a long time.
Warlock

Warlocks are those who have found unique and unusual ways to channel magic. Sometimes they draw power from a pact made with some greater power, but other times they are those who have found their own unique ways. Regardless, unlike Elementalists and Arcanists, Warlocks focus on using their power to debuff and distract enemies, rather than deal raw damage, making them suited to tanking over pure damage dealing.

### Class Overview

 **Critical Damage Scaling Attribute & Rate** | n/a

### Class Passive Abilities

#### Acrobatic Dodge

Improved dodge that covers more distance.

#### Epic Toughness

Warlocks receive +0.2% damage reduction per point of Vitality. This damage reduction applies before damage reduced by armor alongside Bronzed Physique, IE: If you have 50 survival, are hit by an attack for 100, the damage from that attack will be reduced by 10% from the Epic Toughness trait, as well as an additional 20% If you have Bronzed Physique, and then the remaining amount (70) will finally be reduced by any armor you be wearing.

#### Swiftness

Moving speed increased based on armor weight (8% Light / 4% Medium / 0% Heavy)

#### Spellcaster

Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.
Casting in medium armor imposes a 10% cast speed penalty.
Casting in heavy armor imposes a 100% cast speed penalty.

#### Heavy Armor Restriction

Restricts the class from wearing heavy armor.

### Class Active Abilities

#### Arcane Missile

A rapid fire, lower damage spell firing a bolt of arcane energy at a target that also sunders armor.

#### Ray of Frost

A channeled single target ray of frost. Ray of Frost deals continual damage to a target while apply a chilling debuff to the target.

#### Hex

A quick cast debuff that siphons health from the target to the caster.
Howling Dragons

**"[Clan Quote]"**

*- [Quotee]*

## Description

The Howling Dragons are a mercenary company happy to help with all your mercenary type needs. Can help hunt your enemies, search for thralls to give gainful employment, find those rare materials, and locate people and things that seem to be mislocated.

## History

{History of the Clan including what may predate Arvandor}

## Members

* Lord Protector Dubhaed - Archmage
* Kirsi - Qualified Troublemaker
* Khalidek Shinzadari - Captain of the Guard
* Tsotha - Snek in the Bush
* Radian Celegruth - Blacksmith
* Ry'anya - Moon Priestess
* Yrsa - Resident Fae

#### Retired

* Balthazar - Voluntold Leader
* Ariadne - Ishtarite Champion
* Sitka - Giantess Blacksmith
Ranger

Rangers are a sneak and an archer.

#### Aura Mastery

Unlocks the ability to learn auras. Your learned auras will be made available through the wheel menu accessed by holding F (unless otherwise rebinded). auras are granted at character creation.

#### Beast Tamer

Rangers can designate an animal follower as an Animal Companion and grant them an increase to their base damage, passive healing, and increased attributes.

#### Stealth

Allows the Ranger to crouch to enter stealth. The player will become undetectable by all non player-owned NPCs. When attacking from stealth, the player receives a +50% damage bonus on the stealth attack, this will be labelled as a Sneak Attack. Stealth will not work on NPCs that have already detected the player.

#### Weapon Finesse

When using Agility weapons, increases damage by 7.5% per point of agility, and 0.5% per point of Strength and increases attack speed by 0.5% per point of Agility (Attack Speed bonus negated by shield).

#### Heavy Armor Restriction

Restricts the class from wearing heavy armor.

### Class Active Abilities

#### Aura: Respite

Gradually restores stamina to you and your nearby allies, the effect of which stacks up to 10.
Svana Vetrros

## Character Name

***"I still can't return home, so I might as well see what trouble I can get into. Care to come?*"**

*- [Svana Vetrros]*

## Description

In order to be less imposing to her following, Svana spends most of her time in a humanoid form, slightly larger than the average mortal. She bears her draconic traits still, and her body is shaped by the belief of her old following, how they thought a goddess of love and fertility should look.

### Armor

Svana tends toward light dresses and robes usually, or nudity while resting or comfortable.

### Arms

Svana prefers her scythe, or reverts to her shield maiden training as a youth if pressed into martial combat; she fights with a mix of magic and melee usually.

## History

Svana was once a minor goddess in a draconic pantheon of her home plane, spending her days as a patron of sorcerers, healers, and young lovers. Her family ruled a large empire in an eastern land, and studied the connections between the various worlds and planes, seeking to further their pantheon's reach, when they opened a door into a nightmarish place where the laws of reality broke down, and Entropy ruled. Her world was rapidly devoured, all life turned to undead abominations, a hungry mockery of what existed before. Svana managed to flee before the end with her children, entering Arvandor as a refugee, hoping the strange nature of the realm would discourage pursuit, and allow her to rebuild her powers, now nearly spent after her efforts, and with the entirety of her following wiped out.

### Skills

Sorcery, Cooking, Shield-Maiden combat, Healing

### Vices / Flaws:

Gambling, Sex, Sweets, Petting fuzzy ears

## Personality

Svana is soft-spoken, kind, and affectionate, though her temper can be raised by injustice or cruelty.

### Beliefs

Svana is a firm believer in free will, and the right to health for all, as well as the right of mortals to pursue their happiness, as long as it doesn't require harming others. She advocates love over hate, creation over destruction, and protection of the weak by the strong.

### Relationships

#### Maia Vetrros

Svana's youngest daughter. Svana tends to dote on the baby of her family.
Dragonkin

Basic overview of the race

#### Impervious

Grants immunity to all extreme temperature effects of the base game (Such as Heat Stroke and Frostbite).

#### Toughness

Grants 100 Extra Natural Armor. Natural Armor doesn't count toward armor weight penalty.

#### Tenacity

When falling below 25% HP gain 450 armor and 20% of your max HP for 15 seconds. Has a 180 second cooldown.
Genasi / Elemental-blooded

Basic overview of the race

#### Potent Sorcery

Grants 10% increased damage with spells. Does not apply to spells of other mods (AoC and EEWA).

#### Impervious

Grants immunity to all extreme temperature effects of the base game (Such as Heat Stroke and Frostbite).

#### Second Wind

Heal for 2% of your maximum health every 3 seconds while under 35% of max health.
Reflections of Arvandor Wiki

**Welcome to the Reflections of Arvandor Wiki!**
The Reflections of Arvandor Wiki is dedicated to serve the Reflections of Arvandor server on Conan Exiles. Reflections of Arvandor is an 18+ RP/PVE/PVP community dedicated to a high-fantasy setting that utilizes the Indrids Custom Races and Classes, EEWA, and Roleplay Redux to create a dynamic world and gameplay. In our upcoming Third Season/Reflection, we are replacing Age of Calamitous with Underworld Arcana and G.O.A.T.

## Important articles

Server RulesCharacter CreationSettlement RulesWelcome to Arvandor
Tempest

A whirling dervish of steel, the Tempest is the master of dual-wielding weapons. Aggressive and swift, few can stand against the flurry of strikes a Tempest unleashes against their opponents.

### Class Overview

Tempest
 **Critical Damage Scaling Attribute & Rate** | Agility - 2%

### Class Passive Abilities

#### Barbarian

While wearing Medium or Light Armor, whenever hit the user gains a stack of Battle Craze, which heals the user for 1% of the raw damage dealt up to 2% of their Max HP.

#### Infantry Training

Attacks with one handed weapons now scale with agility and/or strength. This feat grants +1% damage and +0.3% attack speed per Agility, and +5% damage per Strength. Using a shield reduces the attack speed bonus by half.

When blocking with a shield or an equivalent defensive off-hand (such as the parrying dagger), you are given the buff called “Timed Block” if you block an attack within melee range during this short buff, you gain a buff called retaliation which can then be spent to perform a low stamina high damage light attack (LMB) or heavy attack (RMB). Both attacks give one stack of sunder in addition to whatever their normal effects are.

#### Heavy Armor Restriction

Restricts the class from wearing heavy armor.

#### Acrobatic Dodge

Improved dodge that covers more distance.

#### Tactics

Gives the ability to learn fighter skills and abilities such as taunt.

#### Swiftness

Grants the user an increase to their base movement speed depending on the type of armor worn. 8% in light Armor, 4% in Medium, and 0% in Heavy.

### Class Active Abilities

#### Leap Attack

While sprinting, perform a light attack (LMB) to make your character leap and do area of effect (AoE) damage to all the enemies in the area. Press heavy attack (RMB) during a sprint to perform a quick triple slash.

### Class Build Overview

Depending on the selected weapon, Strength or Agility can both be the primary focus of the Tempest. Designed around using a one-handed weapon and an offhand weapon (NOT DAGGERS), the Tempest is most effective when using quick attacks and aggressive hit and run combat.
Blademaster

Swift strikes and flashing steel, the Blademaster is the premier duelist and wielder of one-handed weapons and katana.

### Class Overview

 **Critical Damage Scaling Attribute & Rate** | Agility / 1.33333%

### Class Passive Abilities

#### Weapon Finesse

When using one-handed weapons or Katana, increases damage by 1.75% per point of agility, 2.5% per point of Strength and increases attack speed by 4% per point of Agility (Attack Speed bonus negated by shield).

#### Acrobatic Dodge

Improved dodge that covers more distance.

#### Charge Attack

While sprinting, perform a light attack (LMB) to make your character charge forward for a quick thrust. Press heavy attack (RMB) during a sprint to perform a quick triple slash.

#### Heavy Armor Restriction

Restricts the class from wearing heavy armor.

#### Swiftness

Moving speed increased based on armor weight (7% Light / 5% Medium  / 0% Heavy)

### Class Build Overview

Blademasters are best served by building for high strength and agility. Their best weapons actually tend to be Katana for their higher base damage, but rapiers and other one-handed weapons can work well for them. The Jhebbel-sag ascension and Derketo ascensions are both highly useful for them, the first by further boosting their strength when wearing Medium armor (look for a +Agility Medium armor to maximize gains) while the increased Grit from Derketo enables them to keep up a strong stream of constant attacks.
Character Sheet Template

This is the instructional page that is free for all players to use when constructing their own character sheets. Below will be a list of instructions to help you create your own. All players can create a character sheet.

First, you'll start out by navigating to the top right of the wiki page that you're on currently, hovering over the triple stacked dots next to the icon that looks like a sun, and select 'Add New Page'. Name the page after your character's name, and avoid using titles or excessive words. A first name will do, or the most common nickname used to define them.

At the top page where it says "Visual Editor" click the drop down and select "Source Editing." Then you can cut and paste the source code below from the sample character sheet.

To upload an image to the character infobox, you'll have to save your sheet. Navigate to the same place as before that you went to in order to create a new page. Instead of selecting new page, instead select 'Upload New File'. It will bring you to a page where you can upload an image from your drive. Once uploaded, don't change any settings, just copy the filename it gives you, ie. 'Untitled.png' and then save it. Once you have this file name copied, you can go back to your sheet, edit the infobox, and paste the filename into the 'image1' box. Once saved, it'll display your image in the resolution it's in.

Template Source Code:

```

''- [Quotee]''
==Description==
{Physical Description}
===Armor===
{Description of clothing/armor}
===Arms===
{Weapon description}
==History==
{History of the character from before they come to Arvandor}
===Skills===
{Commonly known abilities}
===Vices / Flaws:===
{Commonly known vices/flaws}
==Personality==
{Brief description of commonly known personality}
===Beliefs===
{Beliefs of the character}
===Relationships===
===={Relationship 1}====
{Relationship commentary}
===={Relationship 2}====
{Relationship commentary}

[[Category:Character Sheets]]

```

## Traits

### Skills

skills/hobbies

**"Character Quote"**

*- Character Name*

## History

History of the character from before they come to Arvandor

## Personality

Brief description of commonly known personality.

### Relationships

(If your character has loyal friends or has had romantic relationships, you could describe them here.)
Lorelei Aloscia

## Lori

Picture Caption

**"Business is business until some fool makes it personal."**

*- Lori*

## Description

The purple haired beauty with violet eyes does nothing to hide her horns or tail. Petite in stature and build, she can appear almost fragile.

### Armor

Usually dressed in very light armors, all in shades of violet and silver.

### Arms

A well made bow, a magic staff and her sharp tongue.

## History

Her mother was said to be a dancer descended from a succubus, or at least that is what her half elven father had claimed. But then as a leader of a thieves' guild in Waterdeep, he was also known to brag and lie. She honestly couldn't say as her mother decided two girls and a male proclaiming himself a king of thieves was just too much to handle and disappeared soon after her birth. She grew up among her father's associates and the urchins that he took in and trained.

She had a natural affinity for magic and mischief and often teamed up with her older sister and a young orphaned boy her father took in to train. As they matured, things became rather conflicted. Her father often declared that no male was good enough for his jewels. The attraction to the young boy turned her best friend was undeniable for her. But she would never speak of it, knowing that for him to challenge her father would be unthinkable. So she watched him flirt with others, longing to see his smile cast her way.

The trio was one day sent to retrieve an item from the home of a local mage. It was easy enough to break in and in the mage's tower, they found a whole room of various items. A gilded chest, set with gemstones called to Lori and she called her companions over. As they opened it, a flash of blinding light hurt her eyes, a sense of weightlessness took hold. And the three of them found themselves on a sandy shore

## Personality

Lori has to be in control of most things, craving a rather orderly environment in contrast to her somewhat chaotic mood swings.

### Beliefs

Trust and respect are funny things. Both are something hard earned and easily lost. Trust, once lost, is much harder to regain. Respect once lost means you can die a horrible death with my blessing.

### Relationships

#### {Relationship 1}

Sketch - Lori's best friend and long time crush. The two have danced around each other for years, believing anything more than friendship would be forbidden. This has all changed now.

#### {Relationship 2}

Veracity- Lori's elder sister, very much her opposite in many ways.

Songs- https://www.youtube.com/watch?v=W73SolUxE0g

https://www.youtube.com/watch?v=-8WLa6umgdw

https://www.youtube.com/watch?v=NFbLj5pd7uQ
Nelkorta

## Character Name

**"[Character Quote]"**

*- Home is where the Plants overtake the empty and make new a forest, but only so long till that forest is mature.*

## Description

Brown hair, Amber Eyes, Fair skinned, and Lean.

### Armor

Typically equip with light armor or civilian clothes.

### Arms

A preference for a single Short or Long sword, A Bow, and Throwing Daggers

## History

((W.I.P))

Born in the High Forest of Faerûn, living her early life in the forest. later in her life she left the forest with an air of wanderlust she ventured to the city of waterdeep visiting taverns to get a feel for people and how they were outside of the forest, while doing so she picked up some habits that were not the best for her wallet. After draining what funs she had, she took on a job to help escort a caravan to Baldur's Gate with a few others, along the road the caravan was way set by bandits surrounding the caravan, outnumbering us and forcing our surrender, and the people who still remained alive were rounded up, they stripped us of our armor, weapons, and coin, and took us away, while being forced to march we eventually came to rest our eyes on a small cave that was nestled in-between some thick foliage and stone we were forced inside and lead to cages, all we could do was wait. After a while we were packed away again and loaded onto a caravan this time as the cargo it would seem, we were brought to the ocean and loaded onto ships. one fateful night however a massive storm ended up capsizing our ship as I laid in my cage my vision fading to black as I accepted that this was the end, feeling the pressure of sinking into the ocean all I could do was wait... I opened my eyes again not seeing the blackness of the abyss but a bright sun.

## Personality

Nelkorta Tel'Vakklu's Personality is that are a introverted individual who focuses on self improvement, willing to break out of the shell so long as it is not for small talk, she does enjoying losing herself in drink and games however (might be able to start with small talk given enough drink and enjoyment).

She cares for her plants would could be described as having a green thumb, and has had an air of wonderlust about her loving to hear and share stories at times, but never wanting to overstay her welcome.

She would consider herself honest and loyal to her friends and traveling companions, though not to a fault.

In general once you get to know Nelkorta Tel'Vakklu she comes around and opens up to you, if you gain her trust.

### Beliefs

Solonor Thelandira as the primary focus of worship, with the rest of the **Seldarine Pantheon to a lesser extent.**

### Relationships

Father - Deceased

Mother - Deceased

Brother - Wynn Tel'Vakklu

2nd Brother - Raas Tel'Vakklu
Leech

Leeches is a type of bait which increases the amount of fish caught and slightly improves the quality of fish caught.

It doesn't have a significant effect, so if you sell fish you won't really get lots of money per cast. You could consider trying Magnets for an alternative, though it catches less fish but increases the chances of finding treasure.
Cost:$25