Strength (Explosive)

## Description

Strength (explosive) involves characters exerting a destructive force of kinetic energy towards the surrounding area through various methods of destruction without having to rely on physical strength.

These charts involve conversions of the mass of a physical force being applied to an object in which the measurements for them are found by using the formulas from common forms of energy such as kinetic energy, mass-energy equivalence, GBE and etc.

You can visit the links that lists all metric prefixes and calculations for reference, which can all be found at the Trivia section, so check that out if you have any problems understanding any exponential values on the strength (explosive) chart and how they are calculated.

## Disclaimer

* Characters with strength (explosive) does not necessarily need to cause destructive feats on that level but can also damage characters who can withstand such forces.
* Strength (explosive) in fiction has the tendency to occasionally violate the law of conservation of energy as energy is usually supposed to disperse upon impact but due to this principle getting ignored in certain cases, we decided to overlook this as well.
* Strength (explosive) focuses on feats that uses destructive energy to cause physical destruction whereas feats that involves the creation, conservation, and sustainability of regions and common constructs, such as celestial objects, would only be factored in Durability since the character would then be required to use their stored energy first in order for these 3 things to be possible.
* When measuring the strength (explosive) for each of the character's displayed feats, this is mainly dependent on the **energy output** but not the Area of Effect (AoE) of the attack.
* Any conceptual superpowers that does not cause direct physical destruction is not applicable for strength (explosive) or physical strength as these types of superpowers would only be determined by their Range and the Endurance of how long can the character use them.
* In fiction, when a character states that they possess "infinite power," this would either mean a boundless amount of powers since powers could also mean "abilities," a boundless amount of skills, or more specifically, boundless durability since this amount of power is usually stored and that strength (explosive) never uses any infinite amount of destructive kinetic energy, so read the context carefully to avoid potential confusion. Also, do not automatically assume that characters have infinite powers in terms of physical strength if there isn't proven to be the case as feats and statements that might claim this to be valid for certain characters must be evaluated in a case-by-case basis first before making a final judgement on it.

## Notable Baselines

* Makemake (Dwarf Planet) (Baseline for Tier 6 ~ Weapon of Mass Destruction)
* Mercury (Planet) (Baseline for Tier 5 ~ Natural Disaster)
* 1RXS J160929.1-210524 B (Brown Dwarf) (Baseline for Tier 4 ~ Global Catastrophic Risk)
* SDSS J091709.55+463821.8 (Subdwarf) (Baseline for Tier 3 ~ Fundamental Interaction)

## (Low-End) to (High-End)

Should be used as a range foor any character statistics, the lower-end rating being represented as the character's causal or minimal physical capabilities at their weakest whereas the high-end rating represents the character's peak physical capabilities.

## "+" symbol

The "+" symbol **should only be used when the strength (explosive) has been calculated to be greater than the average (arithmetic mean) of the low-end of a particular tier.**

Example (Tier 9: Average):

* Step 1: [4,744,576.2117 joules (high-end) - 6.77909 joules (low-end)]/2 = 2,372,284.7163 joules (Arithmetic Mean)
* Step 2: 6.77909 + 2,372,284.7163 = 2,372,291.4954 joules
* Result: 2,372,291.4954 joules (Apex)

All energy levels from 6.77909 joules to 2,372,284.7163 joules should be listed as "Average" whereas all energy levels from 2,372,291.4954 joules to 4,744,576.2117 joules should be listed as "Apex."

## Do not use any other terms such as "At least," "likely," and "Higher" anymore

As of right now, these terms will longer be utilized for any tier ratings on this wiki anymore.

For this part of the explanation, I'll now show you 3 simple examples of how to correctly and incorrectly tier a character who is at the low-end or high-end of a tier that is casually holding back their physical capabilities by either an unknown amount, by a percentage, or by a single, higher-tier minimum difference.

Example 1: A low-end Nuclear tier character is casually holding back their power.

* Incorrect: "Tier: At least Nuclear, likely higher"
* **Correct:**
	+ "Tier: Nuclear (Causal strength) to Nuclear+ (Full Strength)"
	+ "Tier: Nuclear (Causal strength) to (any tier higher than Nuclear) (Full Strength)"

It's safe to reasonably assume that the acceptable tier rating for a scenario like this is clearly not anywhere higher than the high-end of the tier as the former would apply in this case as long as the character's full power doesn't go past the borderline of the high-end of the tier and the same goes for the high-end of tiers. Otherwise, the latter will apply in this case instead.

Example 2: A high-end Nuclear character is casually holding back their power.

* Incorrect: "Tier: At least Nuclear, likely higher"
* **Correct:** "Tier: Nuclear+"

It's safe to reasonably assume that the acceptable tier rating for this scenario is clearly not past the upper limits of the tier.

## Trivia

**Notice:** The Trivia section is currently being updated with information, so it will not be fully completed as of right now until 2022 (any expected date of completion is subject to change at any time).

* Strength (Explosive) required to convert the mass of the observable universe into energy:
	+ Joules: 7.1546582223 **Bitenagigajoules** (7.15465822233955×1069 **joules**) / 7.15465822233955×1045 **Yottajoules**
	+ Tonnes: 1.7100043552 **Bitenatons** (1.7100043552436783×1060 **tonnes**) / 1.7100043552436783×1036 **Yottatons**

The ratio gap between the Stellar tier and this amount of Strength (Explosive) would be 3.1388125686069526×1028x apart from each other.

* Energy in Joules of the Average Human Punch (6.77909 Joules = 60 PSI)
* Energy in Joules needed to be released in order to start the Big Bang and create a new Universe (Currently accepted to be approximately 1×1068 Joules)
* This page was created for the following reasons:
	+ Better accuracy for the Low-Ends and High-Ends for each tier
	+ Easier powerscaling
	+ Heavy reduction of outliers
	+ Shortened the list of tiers to only 8
* For more information relating to the changes found on the strength (explosive) charts below or need help understanding the metric prefixes used on the strength (explosive) chart, you can check out any of the following links below:
	+ SI Prefixes and Large Numbers
	+ Building and Mountain Calculations
	+ Island, Country, and Continent Calculations
	+ Dwarf Planet, Moon, Planet, and Star Calculations
	+ Universal Tier Calculations

## References (Measurements)

* Size
* Endurance
* Mental Chronometry (Reaction Time)
* Speed
* Physical Strength
* Toughness
* Distance
* Intelligence Quotient