Raid Bosses Guide

## General advice

* Dragons have a very high speed, reaching 400 with 6.6 dragons, and their speed doubles after the first round. Thus, it is extremely useful to use characters that impose a speed reduction status. For example, a dragon from level 5.1 has a speed of 320 which after the first turn increases to 620. A decrease speed status will reduce this value by 93 points, significantly reducing the dragon's damage over time.
* Dragons are immune to all statuses that prevent them from taking actions, so taking heroes that inflict Freeze, Sleep, Stun or Silence is in most cases ineffective
* Dragons have a built-in mana recovery mechanic, so strategies based on stealing stones are not as effective as elsewhere. Likewise, the mana choke status is also ineffective on them. Anyway, even one turn of breake, can help to stabilize your team. So this is anyway worth to still stones in dragon color just before the dragon's turn if there is an oportunity.
* All dragons have a built-in status damage reduction. The reduction value is calculated so that with a squad based only on DoT statuses such as burn, a skilled player can reach general level in three attacks, regardless of the dragon level.
* There are 5 dragons corresponding to each color of the stones. In the current version, the color advantage is of great importance. Not only that, damage is increased by 30%, in addition, the chance of critical damage is increased by 15%, critical damage is also increased by 30%, and the chance to apply a status and repel it increases by 30%.In the case of green, red and blue dragons, this requires avoiding characters in a weaker color (green heroes for a red dragon, blue heroes for a green dragon) and rather try to choose heroes in a color that has an advantage over a dragon, but it is worth adding one or two characters in a color neutral to generate mana from stones more effectively and to control the dragon's actions (attracting attacks on this character). In the case of the purple and yellow dragon, the situation becomes more complicated. Because a color with an advantage automatically generates an advantage for the dragon. Therefore, In those cases, hero's color must be adapted to the role that he is to play in the squad.

* Dragons have high ACC and RES values, so to effectively build this value and not lose a lot of damage at the same time, it is worth using the leaders, negative and positive statuses, color advantage and cabinet. You need to complete the required value of the attribute through the Cursed, Mistic or Protector sets and through the main armor statistic. ACC and RES in item sub stats are ineffective.
* You need to build 5 dedicated teams to fight dragons as well as you did it for rifts. Remember that if you plan to use an attacking character with a color advantage, the required value of the critical chance is 85% not 100%. Let us not lose valuable values on unnecessary pursuit of this attribute.
* The most importent is to survive to the moment when dragon goes frenzy. So do not add attackers to your team as long you are not sure that you have enough healing power in your squad. Even best attackers will not do much damage if they die to fast.
* Focus to control which hero will be attacked by the dragon, use tount status, provoke status and color advantage to direct dragon attention to the character with enough high EHP

## Dragons

Below is a list of pages with detailed instructions on how to deal with each of the dragons in the game

* Vermin Guide
* N'agash Guide
* Skyron Guide
* Bastet Guide
* Haaron Guide

The dragons statistics can be checked on following page: Raid Bosses

The polish translation can be found in the following link in PDF format: <miejsce na link>

If you have any questions or comments about the guide, please contact me on discord: Lantar#7395