What Would You Do

**What Would You Do** is a side quest in Empire Wastes.

## Summary

In the quest "What Would You Do," the player is confronted with the moral and ethical dilemmas surrounding Dr. Erebor's scientific experiments at TriSci. The player must make crucial decisions about how to handle the creatures created by Dr. Erebor and confront the eccentric scientist himself. The choices made during this quest will have significant consequences and shape the future of Trisci.

The player's choices and actions throughout the quest will impact the perception of Trisci within the wasteland and the fate of the creatures created by Dr. Erebor. They may gain allies or enemies among the scientists and staff at Trisci, influence the future direction of the research facilities, and shape the moral landscape of the settlement. Additionally, the player's decisions may have ramifications on their reputation with other factions or settlements in the wasteland, depending on how they handle the ethical dilemmas presented in the quest.

## Walkthrough

1. The quest begins with the player receiving information or witnessing strange and unsettling experiments conducted by Dr. Erebor at Trisci. The player is tasked with exploring the laboratories and facilities of Trisci to gather evidence and understand the nature of Dr. Erebor's experiments.
2. During the investigation, the player has the opportunity to engage in conversations with key NPCs, including Dr. Erebor, Adelaide Fuchs, Mark Johnson, and other scientists or staff members. These interactions provide insights into their perspectives, motivations, and the implications of Dr. Erebor's experiments.
3. As the player delves deeper into the quest, they encounter various ethical dilemmas associated with the creatures created by Dr. Erebor. The player must make difficult decisions about whether to support Dr. Erebor's research, attempt to free the creatures, or potentially destroy them to prevent any harm they might cause.
4. Armed with the evidence and knowledge gained during the investigation, the player confronts Dr. Erebor directly. They have the opportunity to challenge his methods, question his intentions, and demand accountability for his actions. The confrontation can take various forms, such as a heated debate, negotiation, or even a physical altercation, depending on the player's approach and choices throughout the quest.
5. Multiple Endings: The quest offers multiple endings based on the player's decisions and actions. These endings may include options like exposing Dr. Erebor's experiments to the public, shutting down Trisci's unethical practices, assisting Adelaide Fuchs in taking over the laboratory, or even aligning with Dr. Erebor to continue the controversial experiments for their perceived benefits.
	1. **Ethical Triumph:** The player takes a stand against Dr. Erebor's unethical experiments, gathers compelling evidence, and exposes the truth to the public. As a result, the wasteland becomes aware of Trisci's wrongdoings, and the laboratory's reputation is tarnished. The creatures created by Dr. Erebor are freed or given proper care and attention, and Trisci is forced to shift its focus to more ethical scientific pursuits. The player gains the respect and gratitude of Adelaide Fuchs and others who opposed Dr. Erebor's methods.
	2. **Unholy Alliance:** The player sees potential benefits in Dr. Erebor's experiments and decides to support his research, forming a secretive alliance with him. Together, they continue the controversial work in the shadows, pushing the boundaries of science at the cost of ethical considerations. This choice may attract the attention of other factions or individuals who seek to expose or destroy Trisci, leading to potential conflicts and consequences in future quests.
	3. **Forsaken Creatures:** The player decides that the creatures created by Dr. Erebor pose too great a risk to the wasteland and must be eliminated. With the evidence collected, they initiate a plan to destroy the creatures and confront Dr. Erebor, leading to a dramatic showdown. Trisci suffers a blow to its reputation but survives, continuing its scientific endeavors with a newfound emphasis on ethical practices. The player's actions, however, may leave them haunted by the moral implications of their choices.
	4. **Subjugation and Containment:** Recognizing the potential value of Dr. Erebor's experiments, the player decides to support Trisci but takes a more cautious approach. The creatures are not destroyed but are instead kept under strict containment within Trisci's facilities. The player assists in establishing protocols to ensure the creatures' safety and minimize the risks they pose to the wasteland. This ending allows for ongoing exploration of the consequences and challenges of managing the creatures while balancing scientific progress and ethical considerations.
	5. **Personal Vendetta:** Fueled by revenge or personal reasons, the player opts to confront Dr. Erebor with the intention of killing him. This choice leads to a violent encounter where the player eliminates the eccentric scientist and possibly others associated with his experiments. The fate of Trisci remains uncertain, as this act of violence may leave the settlement in disarray, with potential power struggles or internal conflicts arising among its remaining members.
	6. **Silent Observer:** The player chooses not to interfere directly in the affairs of Trisci and Dr. Erebor. Instead, they gather information and evidence, but do not take any definitive action. This ending allows the player to maintain neutrality and observe the consequences of Dr. Erebor's experiments and Trisci's actions from the sidelines. The player's decision may have far-reaching implications on future interactions with Trisci and its inhabitants.

## Notes

* ***What Would You Do*** is from the Broadway Musical "*If/Then*"