Crafting

Last updated for version `1.8.0-BETA-7`

*Main article:* Horizon Wiki

Horizon introduces many new crafting Workbenches, Components and recipes to fill gaps in the crafting system itself. The player is able to craft Ammunition, Explosives, Weapons, Turret Devices, Cargo Bots, complex Healing and Resistance supplies and Workshop Upgrades for Construction, Technology and Trading. In order to extend gameplay and settlement building opportunities.

The first thing to always keep in mind, is that some recipes have 2 perks listed, but it doesn't mean that it requires both. Some items can be crafted if just one of the perks is unlocked. Unfortunately, the UI doesn't know the difference, so it's not clear. Another note, DEF\_UI is required to use scrollbars. So it's immediately apparent if there's more than 5 ingredients needed.

## Overview

🌀 *The content below is transcluded from Architect.*
Almost all crafting is now available through Universal Crafting Station

* Can't scrap power armor parts (use Field Scrapping or Shredder)

## Weapon Scrapping

There is a new system for dealing with scraping weapons and building turrets and other items and objects. Scrapping weapons is supposed to actually feel much more beneficial. When you scrap weapons, you receive components called "[weapon type] Weapon Parts". This is in addition to normal materials you receive when scrapping a weapon. Weapon parts can also come from damaged weapons (Junk items).

All weapons that give parts, now give the same starting amount of parts, generally 2 parts. You gain extra parts based on your Salvaging skill up to +3 parts, giving 5 total. Extra parts are gained at:

* 30 Skill
* 60 Skill
* 90 Skill

Each weapon scrapped increases salvaging by 0.05 (Weapons Workbench) or 0.1 (Field Scrapping)[*citation needed*]. Scrapping from the Field Kit and the weapons workbench gives the same amount of parts, including the bonus parts. Weapons that give parts will only give weapons parts as their base scrap, no screws or anything. If there are mods attached, it can still give raw materials for the scrap.

Heavy weapons give 2x skill per scrap, pipe weapons give 0.5x per scrap[*citation needed*]. Hybrid weapons can give different parts. Some weapon parts can be disassembled in the Weapons Lab.

### Weapon Parts

 Heavy Weapon Parts | Missile launchers, flamethrowers, etc.

## Weapons Lab

*Main article:* Weapons Lab
A workbench for crafting and disassemble:

* Ammunition
	+ Ballistics (Special)
	+ Ballistics
	+ Energy
	+ Explosives
	+ Projectiles
* Disassembly
	+ Ballistics Ammunition
	+ Energy Ammunition
	+ Explosives
	+ Special Ammunition
	+ Weapon Parts Scrap
* Weapons
* Materials
* Tools & Parts
* Grenades
* Mines, Traps
* Contracted Work

## Tech Lab

*Main article:* Tech Lab
The Tech Lab allows you to craft devices, tools, and workshop items. The Tech Lab is a "main" workbench of Horizon. It allows to create Cargo Bots and related things, Materials, Lock Breaching Devices, Supply Kits, special armor items and many more things:

* Devices
* Lock Breaching
* Disassembly
* Personal Cargo Bots (Transmitter Chips)
* Tools & Parts
* Equipment
* Materials
* Workshop Level Upgrades
* Workshop Utility & Kits

## ZX-1 Experimentation Lab

*Main article:* ZX-1 Experimentation Lab

The ZX-1 Experimentation Lab allow to construct and unlock customized Weapons by reverse engineer regular weapons. Crafted weapons can surpass anything available and add legendary properties (base modifications), with improved range, damage, etc. In order to craft special weapons "Weapon Craft Skill" is needed.

## Contracted Work

There's a special category called "Contracted Work" in the Tech Lab (and the Weapons Lab too).

* This category allows you to bypass the Perk requirement for crafting certain objects. But it comes at a cost. Normally requiring caps and extra ingredients. The concept is that a skilled artisan makes the item for you (i.e. could be a settler, or someone from a major town, etc.) if you lack the skill to make it yourself.
* Some of these recipes require that you have ranks of "Recipe: Tricks of the Trade" which are acquired by finding Junktown Vendor Magazines. This essentially allows you to open up more trading relations.
* Take note, that if you have the skill to craft any of these objects, you should look for the "real" recipe located in another category, and NOT use the contracted work one. The real recipes are often cheaper and more efficient.

## Disassembly

Certain items that are purposely flagged as unscrappable tools or parts (so they aren't accidentally scrapped), can still be scrapped from this category manually if you wish.

In the Weapons Lab, this consists of all the possible types of ammo/explosives you can break down into Components.

## See Also

* Architect – Equipment and Command Workstation
* Armor Workbench
* Chemistry Station
* Cooking Station
* Market Trading Terminal
* Tech Lab
* Weapons Lab
* Weapons Workbench
* ZX-1 Experimentation Lab