recursal/Fanatic-Fandom huggingface dataset:
Alastor Antlion

**Family:** Antlions
**Crystal:** Template:Dark
**Weak to:** Template:Wind
**Notorious Monster**

 Attohwa Chasm

**Notes:**

* Eventual spawn from trading an Antlion Trap to the ??? at F-10. The ??? respawns every 15 minute.
* The Feeler Antlion is initially spawned by the trap.
	+ The Feeler Antlion needs to be kept alive and tanked, and it will spawn an Executioner Antlion periodically. Which Antlion spawns from the Feeler Antlion (or whether one spawns at all) is based on it doing a weaponskill, so it can be controlled by not hitting the Feeler Antlion, to keep it from getting TP. When the Feeler Antlion uses Venom Spray or Mandibular Bite, nothing is spawned. When it uses Sandpit an Executioner Antlion will spawn, and when it uses Sandblast, **Alastor Antlion** will spawn.
	+ Kill the Executioner Antlions as they spawn; if left unkilled, up to 8 of them can be loaded at once.
* Eventually, the Alastor Antlion will spawn. At that point all the smaller Antlions should be immediately killed, and then Alastor taken down. Care should be taken to avoid aggro or have someone defeat the nearby Tracker Antlions that can spawn in approximately four spots around the area, as they do link. (An outside BST party is useful for charming them and holding them.)
* Killable by: A full alliance of 18 characters level 75 is recommended to deal with Alastor and the other antlions.
	+ It is incredibly easy to kite, any job can hold it for upwards of 10 minutes with minimal skill. Alastor itself can be killed by 2-3 Black Mage after its up. If someone out of alliance grabs Alastor when it pops, then kites it off, even if the party wipes the feeler/executioners will despawn and they can reraise. Using this information, its potentially killable with one party and fairly easily killed by 8 people provided they don't mind wiping.
	+ It is helpful to have at least one White Mage outside the alliance so they aren't hit by Breakga.
* Item Drops: The Rostrum Pumps drops 100% of the time.
* Immune to Stun, Slow, Elegy, and Blind. Is susceptible to Stun by Weapon Skills that have added affect stun.
* Special Attacks: Casts Breakga, Stoneskin, Stonega III, Stone IV, Quake, Additional Effect: Petrify.
* Best to be blink tanked by 2 Nin/War tanks or 2 Pld/Nin tanks as the added affect of petrify attacks can be very annoying and can kill a player very quickly.

### Historical Background

In Greek mythology, Alastor was the personification of blood feuds between clashing families. He was an avenging spirit/deity, a spirit of vengeance, considered the male counterpart to Nemesis. In Christian demonology, Alastor was the chief executioner in Hell and was considered very cruel. Alastor in Greek means "unforgettable", though "avenger" is considered an adequate interpretation. *Alastor*, also called *The Spirit of Solitude* is also the name of a poem by Percy Bysshe Shelley in 1816.
Antican Retiarius

**Family:** Antica
**Crystal:** Template:Dark
**Weak to:** Template:Wind

 Western Altepa Desert
* Rotten Meat
 Template:Monster Notes

### Historical Background

In Roman society, the Retiarius was a type of gladiator. They were the most strangely equipped glaiator, having only a Trident, a net with lead weights at the end, and a dagger. They net could be used to ensnare or trip up an opponent. The net had a long cord attached to it, making it easier to retrieve it. Other than a loincloth, leather belt, and a raised shoulder-guard on their left shoulder, they were bare. The trident gave them a longer reach than gladiators equipped with short swords. The dagger was used to give a killing blow to an opponent ensnared in the net. Retiarius is Latin for "net man". The most common adversary for the Retiarius was the Secutor.

Like the *Final Fantasy XI* Job System, all types of Gladiators in Ancient Rome were designed to give balanced and fair matches. The Retiarius had virtually no armor and was equipped with a trident and a net, the weapons of fishermen, a very odd choice for combat. Their advantage was in their speed and dexterity. Though vulnerable, they were not weighed down by heavy armor and could move faster and maneuver better than their opponents. By gladiatorial code, they were able to retreat from the combat and get their opponent to have to pursue them (the equivalent of kiting), to allow them to wear down their opponent and drain their stamina. The trident was also one of the weapons with the longest reach in gladiatorial combat, though this was balanced for with most opponents having armored protection on at least one side.
Anelace Plus 1

File:Anelace Plus1.jpg

**Anelace +1**
**(Sword) All Races**
**DMG:** 40 **Delay:** 227 **HP** +11 **DEX** +3 **VIT** +3
**Lv.** 72 **WAR / RDM / PLD / DRK / BLU / COR**
**Damage Per Second:** 10.57
**TP Per Hit:** 6.1%
Guild Points Value: *None*

**Used in Quests:** *None*

 Synthesis Recipes
Template:Craft

**Yield:** Anelace
**HQ 1:** *Anelace +1*
[[Fire Crystal|Template:Fire]]
* 2 x Adaman Ingot
* 1 x Gold Ingot
* 1 x Cockatrice Skin
* 1 x Mercury
 Desynthesis Recipe
*None*

## How to Obtain

Template:AH

***Crafted Only!***
Andhrimnir

**Family:** Corse
Template:Color

Template:Question

At random intervals the NM will teleport to a member of the party with the most hate.

It will also use single target charm spells along with -ga spells which need to be stuned.

In all its a fairly straight foward fight and my alliance won with about 3 minutes to spare. First shot.

"http://i27.photobucket.com/albums/c196/locus2k/einjiharnm.jpg"
Andvaranauts

Andvaranauts

**Andvaranauts** Template:RareTemplate:Exclusive
**[Hands] All Races**
**DEF:** 12 **INT** -7
**"Gilfinder"** +1
**Lv.** 70 **WAR / BLM / THF / DRK / BST / RNG**
**NIN / DRG / PUP**
**Used in Quests:** *None*

 Synthesis Recipe
*None*
 Desynthesis Recipe
*None*

Template:AH

### Historical Background

Also spelled Andvaranaut, Andvarinaut, it was a cursed ring in Norse mythology. The trickster god Loki stole the ring from Andvari. As a result, Andvari cursed it to bring pain, bad luck and suffering to all who beheld it. Loki gave it to King Hreidmar. Fafnir killed Hreidmar and took the ring. It is the Ring in Richard Wagner's famous opera *Der Ring des Nibelungen*, a story which depicts the creation of the ring and everyone who wore it and all the misfortune and harm which befell those. The story of this ring was the inspiration for the One Ring in J.R.R. Tolkein's epic, *The Lord of the Rings*.
Alacrity Earring

File:Alacrity Earring.jpg

**Alacrity Earring**
**[Earrings] All Races**
Template:Resist Wind +5 Template:Resist Earth +5
**Lv.** 31 **All Jobs**
Guild Points Value: N/A

**Used in Quests**: *None*

 Synthesis Recipes
Template:Craft

**Yield:** Peridot Earring
**HQ 1:** *Alacrity Earring*
[[Earth Crystal|Template:Earth]]
* 1 x Peridot
* 1 x Mythril Earring
 Desynthesis Recipe
*None*
*None*

## How to Obtain

Template:AH

***Crafted Only!***
Anima

Anima within FFXI typically refers to two sets of Special Items.

* The first, and most common, type of anima is created by skilled Alchemists that have mastered the Anima Synthesis technique. They are created from remnants of memory carried by the Empty are used in the creation of enchanted equipment.

* Fire Anima - Anima created from Burning Memories.
* Earth Anima - Anima created from Profane Memories.
* Water Anima - Anima created from Somber Memories.
* Wind Anima - Anima created from Fleeting Memories.
* Ice Anima - Anima created from Bitter Memories.
* Lightning Anima - Anima created from Startling Memories.
* Light Anima - Anima created from Radiant Memories.
* Dark Anima - Anima created from Malevolent Memories.

* The second type of anima is created by the Alchemist and Empty researcher, Harith, and is used to weaken the Empty that reside in Promyvion. When used on the Empty, these items force them to recall unpleasent memories, causing debilitating effects for a short time.

* Hysteroanima - Created from a Recollection of Pain, this anima prevents the Empty from using special attacks for a short time.
* Terroanima - Created from a Recollection of Guilt, this anima causes the Empty to flee from whomever holds the most enmity.
* Psychoanima - Created from a Recollection of Fear, this anima causes the Empty to become constantly intimidated by all party members, preventing normal actions.

## Historical Background

Anima, originally from Latin, refers to passion, spirit, and "living essence." It may come from the Proto-Indo-European language root \*ane- ("to breathe"), from which animal and animation also originate.
An Understanding Overlord?

**Next Quest:** |   None

### Walkthrough

* Enter the Monastic Cavern through G-7 in Davoi, for a cut-scene with Loo Kohor to start the quest. You will be given the option of whether or not to begin the quest; if you choose to not take the quest, you will not be given the chance to start it again, until the Conquest Ranking on Sunday of the following week.
* Go to Southern San d'Oria, to the Tanners' Guild and talk with Faulpie, the Leathercraft Guildmaster, for a cut-scene. Faulpie will need a Buffalo Hide, Ram Leather, and 10,000 gil to help out.
* Trade the requested items and gil to Faulpie at the same time. Zone and wait until at least the next day (after 0:00 Vana'diel time) to talk to Faulpie again for a cut-scene, at which point you will receive an Orc Cutting, and the recipe of the Orc Helm that requires it. (Note: If you wish to receive another Orc Cutting, you can get more from Faulpie for 100,000 gil each.)
* The Orc Cutting is used in a high skill Leathercraft recipe to craft the level 61 headwear Orc Helm, which is required for the rest of the quest. Neither the Orc Helm nor the Orc Cutting can be sold via the Auction House.
* Return to the Monastic Cavern through G-7 in Davoi while wearing the Orc Helm, for another cut-scene and to receive a key item.
* Go to F-6 in the Monastic Cavern and select the Cryptexsphere while wearing the helm. The key item will disappear and 7 angry Orc Notorious Monsters will arrive!

* Orcish Overlord
* Chillgaze Foddrud
* Grimbolt Onkzok
* Rictusgrin Prakpok
* Sevenskewer Krugglug
* Shatterskull Mippdapp
* Siegebreaker Wujroj

* The main Orc NM that needs to be killed here is the Orcish Overlord; once it is killed, the others will disappear. It may be possible to Sleep/Lullaby the rest of the Orcs and kill the Overlord, to make the fight easier.
* Once the Orcish Overlord is defeated, select the Cryptexsphere again for a cut-scene.
* Trade the Orc Helm to the Cryptexsphere; there will be another cut-scene and that helm will be replaced by Gadzradd's Helm.
* Zone out and back into the Monastic Cavern through G-7 in Davoi while wearing the helm for a cut-scene that ends the quest, and a Gold Beastcoin reward.

Notes
The beastman headgear quests consist of **An Understanding Overlord?**, A Moral Manifest?, A Generous General? and An Affable Adamantking?. You cannot have more than one active.

### Game Description

**Client:** Loo Kohor (Monastic Cavern)

**Summary:**

Yagudo messanger Loo Kohor needs to deliver an important message. However, he cannot proceed, as he is attacked every time he sets foot in Monastic Cavern. Your job is to take the missive and place it where the Overlord is sure to find it.
Al Zahbi Sash

Al Zahbi Sash

**Al Zahbi sash**
**[Waist] All Races**
**DEF:** 4 **MP** +15 **INT** +2 **MND** +2 **CHR** +2
**Spell interruption rate down** 6%
**Lv.** 71 **MNK / WHM / BLM / RDM / PLD / BRD /**
**RNG / SMN / BLU / PUP**
Template:Guild Points Value

 Synthesis Recipes
Template:Craft

**Yield:** *Al Zahbi Sash*
**HQ 1:** Moon Sash
Template:Earth
* 1 x Gold Thread
* 1 x Karakul Thread
* 2 x Marid Hair
* 1 x Rainbow Thread
* 1 x Wamoura Silk
 Desynthesis Recipe
Template:Craft

**Yield:** Karakul Thread
**HQ 1:** Gold Thread
**HQ 2:** Wamoura Silk
Template:Lightning
* 1 x *Al Zahbi Sash*

## How to Obtain

Template:AH

***Crafted Only!***
Animated Gun

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard
 Template:Monster Notes

**Notes:**

* When pulled, the **Animated Gun** spawns 4 Satellite Guns which assist it during the fight.
* After a short period of time has passed, the **Animated Gun** will cast Warp and despawn. There is no known reliable method to prevent or delay this from happening, short of killing it before it attempts to Warp.
* The **Animated Gun** can use the weapon skill Coronach.
* Ethereal Fragment drops 100% of the time if the 15 Demon Notorious Monsters in Dynamis - Xarcabard have already been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Stun, Sleep, Lullaby

**Random dialogue spoken when engaged:**

* "I am known as the Ethereal Rifle. Do you realize my incredible value?"
* "Do not waste ammunition."
* "This target has lost its appeal."
* "What tedious sport..."
* "You are a waste of ammunition."
* "You think hitting the target is enough?"
* "Perhaps I should find a new target...?"
* "Adjust your aim."
* "The time to put up arms draws near..."

* "I take my leave of the battlefield."
Antivenom Earring

File:AntivenomEarring.JPG.jpg

**Antivenom Earring** Template:Rare
**[Earrings] All Races**
**MP** +15
**Enhances "Resist Poison" effect**
**MP Recovered While Healing** +1
**Lv.** 50 **All Jobs**
**Guild Points Value**: *None*

**Used in Quests**: *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe | Obtained From Desynthesis
*None*
Antican Decurio

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Eastern Altepa Desert
* Rotten Meat
* Scroll of Flash
 Template:Monster Notes

### Historical Background

In the Roman army, the Decurio (translated into English as Decurion) was the rank of an officer who commanded 10-30 cavalrymen in a Legion in the Roman Republic and Empire.
Amethyst

File:Amethyst.JPG

**Amethyst**
*A purple jewel.*

**Stackable:** 12

**Guild Points Value:** *None*

**Used in Quest:** *None*

 Synthesis Recipes
Template:Craft

**Yield:** *Amethyst* x 1
**HQ 1:** Ametrine x 1
**HQ 2:** Fluorite x 1
**HQ 3:** Spinel x 1
[[Wind Crystal|Template:Wind]]
* 1 x Purple Rock
* Amethyst Earring - Template:Craft
* Amethyst Ring - Template:Craft
* Amethyst Ring - Template:Craft
 Desynthesis Recipe
*None*
* Amethyst Ring - Template:Craft
* Heat Rod - Template:Craft

### Merchants

 Name
 Bornahn | Al Zahbi (J-10)

### Chests

* Middle Delkfutt's Tower
* Upper Delkfutt's Tower
* Fort Ghelsba
* Giddeus
* Gusgen Mines
* Inner Horutoto Ruins
* Outer Horutoto Ruins
* King Ranperre's Tomb
* Maze of Shakhrami
* Ordelle's Caves
* Yughott Grotto
Amorph Earring

File:Amorph Earring.png

**Amorph Earring**
**[Ear] All Races**
**Enhances "Bird Killer" Effect**
**Weakens "Amorph Killer" Effect**
**Lv.** 50 **All Jobs**
**Guild Points Value:** None

**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Garrison

* Eastern Altepa Desert
* Xarcabard
* Yhoator Jungle
Angel's Flute

File:Angel's Flute.png

**Angel's flute**
**(Wind Instr.) All Races**
**"Prelude"** +1
**Lv.** 48 **BRD**
Template:Guild Points Value

 Synthesis Recipes
Template:Craft

**Yield:** *Angel's Flute*
**HQ 1:** Angel Flute +1
Template:Wind
* 1 x Rosewood Lumber
* 1 x Parchment
 Desynthesis Recipe
Template:Verification
Template:Craft

**Yield:** Parchment x 1 Same
**HQ 1:** Parchment x 1
**HQ 2:** Rosewood Lumber x 1
**HQ 3:** Angelstone x 1
Template:Lightning
* 1 x *Angel's Flute*

## How to Obtain

Template:AH

***Crafted Only!***
Antican Triarius

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Quicksand Caves
* Rotten Meat
* Warrior's Testimony
 Template:Monster Notes

### Historical Background

The Triarius was a position in the Roman army. This was an infantry soldier in a Legion who was heavily-armed. The position was usually given to a soldier with experience. He would use the Gladius and Scutum, the same armaments as the Hastatus and the Princeps, with the exception of the pilus, which was replaced with a long spear. Triarius is Latin for "third-liner".
Amemet Mantle Plus 1

**Amemet Mantle +1**
**(Back)** **All Races**
**DEF:** 8 **STR** +2 **Attack** +15
**Ranged Attack** +15
**Lv.** 61 **WAR / MNK / RDM / THF / PLD / DRK**
**BST / BRD / RNG / SAM / NIN / DRG / BLU / COR**
Guild Points Value: *Unknown*

 Synthesis Recipes
Template:Craft

**Yield:** Amemet Mantle
**HQ 1:** *Amemet Mantle +1*
[[Earth Crystal|Template:Earth]]
* 1 x Amemet Skin
* 1 x Lizard Molt
* 1 x Grass Thread
 Desynthesis Recipe
*Unknown*

## How to Obtain

**Auction House Category:** Armor > Back

***Crafted only!***
Antlion

* **Weaknesses:** Template:Wind
* **Immune:**

## Historical Background

Antlion are a real family of insects (*Myrmeleontidae*). They are known for their unique life cycle. While the adults are pollen and nectar feeders, the larvae feed on other insects, most notably ants. The adults are winged insects with dull brown & black bodies with a fly/moth-like head and clubbed antennae, but the larvae have a plump thorax and a very different head, very ant-like, with very large mandibles. The scary-looking larvae reside in sandy soils and dig up a cone-shaped sand pit, where they lay in wait at the bottom, hidden beneath the sand. The gradient is steep and the soil texture consists of very loose particles, making it precarious for any creature that tries to climb out of it (it's easy to lose footing and fall back to the bottom of the pit). The antlion ambushes anything that falls into its pit. They do not consume the prey. They suck the vital fluids out of it with their mandibles, which are hollow. Once finished, they toss the husk out of the pit and set up the trap again. They exist across Europe and Asia (not just in deserts, but anywhere sandy soil can be found). [the monster design for the Antlions in the original, 8-bit version of *Final Fantasy II* closely resembles the actual appearance of Antlions]

It should be noted, in Medieval bestiaries, a creature called the Mermecolion appeared. Its name meant "ant-lion", only it was an ant with the head of a lion.
Amir Puggaree

File:Amir puggaree.png

**Amir Puggaree** Template:RareTemplate:Exclusive
**[Head] All Races**
**DEF:** 23 **Attack** +5 **Evasion** +2
**HP recovered while healing** +2
**Set: Reduces magic and breath damage**
**Lv.** 72 **WAR / PLD / DRK / SAM / DRG**
*View the entire Amir Korazin Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Angel's Earring

File:Angel's Earring.jpg

**Angel's Earring**
**[Ear]All Races**
Template:Resist Light +10 **HP** +10
**Lv.** 67 **All Jobs**
Guild Points Value: *Unknown*

 Synthesis Recipes

**Yield:** *Angel's Earring*
**HQ 1:** Heavens Earring
[[Earth Crystal|Template:Earth]]
* 1 x Angelstone
* 1 x Platinum Earring

**Yield:** *Angel's Earring*
**HQ 1:** Heavens Earring +1
[[Earth Crystal|Template:Earth]]
* 1 x Angelstone
* 1 x Platinum Earring +1

 Desynthesis Recipe
Template:Craft

**Yield**: Angelstone x 1
**HQ 1**: Angelstone x 1
**HQ 2**: Platinum Ingot x 1
**HQ 3**: Platinum Ingot x 2
[[Lightning Crystal|Template:Lightning]]
* 1 x *Angel's Earring*

## How to Obtain

Template:AH

***Crafted only!***
Antica Broth

File:AnticaBroth.JPG

**Jug of Antica Broth**
**(Ammo) All Races**
**Calls an antlion familiar.**
**Lv.** 38 **BST**
**Stackable**: 12
Guild Points Value: ???

**Used in Quest: *None***

**Result:** *Antica Broth* x4
**HQ #1:** Fragrant Antica Broth x2
**HQ #2:** Fragrant Antica Broth x4
**HQ #3:** Fragrant Antica Broth x6
**Water Crystal**
* 2 x Antican Acid
* 1 x Antican Pauldron
* 1 x Antican Robe
* 1 x Gelatin

**Result:** *Antica Broth* x4
**HQ #1:** Fragrant Antica Broth x2
**HQ #2:** Fragrant Antica Broth x4
**HQ #3:** Fragrant Antica Broth x6
**Water Crystal**
* 2 x Antican Acid
* 2 x Antican Robe
* 1 x Gelatin

 Desynthesis Recipe
*None*

## How to Obtain

Template:AH

***Crafted Only!***
Almogavar Bow

Almogavar Bow

**Almogavar Bow** Template:Rare
**(Marksmanship) All Races**
**DMG:** 15 **Delay:** 288
**Ranged Attack** +4
**Lv.** 20 **WAR / THF / DRK / RNG**
**Damage Per Second:** 3.13
**TP Per Hit:** 7.6%
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

Template:AH

### Historical Background

The Almogavars were mercenaries working for the Kingdoms of Aragon and Catalonia, a medieval union of two kingdoms (located in modern-day Spain) during the 13th & 14th centuries CE. They were usually deployed in Italy and the Levant region (modern Lebanon, Syria, Israel, Jordan). They were most well-known for their activities during the Reconquista, the effort by Europeans to retake the Iberian Peninsula from the Muslim Moors which lasted from 722-1492 CE. Their greatest achievement was the founding of the Aragon vassal state, the Duchy of Athens in 1310 and helping establish Aragon & Catalonia as a major power with control over the Mediterranean in the late Middle Ages. They were most often deployed against the kingdom of France, the Byzantine Empire, and the Moors. They were renowned for their vigorous fighting style and expert tactics, in part because of their speed & agility relative to knights, enumbered in their heavy armor and their habit of targetting knight's horses to remove their strategic advantage and make their armor work against them. Their war cry was "Desperta ferro!" (meaning "awake, iron!").

They were originally people from the mountains and forests Pyrenees (primarily Catalans, Basque, Navarrese, and Mozarabs [Christians who had once lived undre Muslim rule]), though later came to be from anywhere in the nations they served. They wore a *samarra* (sheep-skin coat) or tunic, no armor, and were equipped with a short sword, shield, and javelins. They were generally given a free hand to conduct raids and pillage or overthrow the enemies of their employer, unlike soldiers of the period, who were vassals serving a lord of chief knight. However, in more directed war campaigns, they were occasionally put under orders from a knight or noble. They had a very limited hierarchy and organization, with there only being 3 ranks, the equivalents of Private, Sergeant, and Captain. They were highly mobile, unlike the feudal armies of the time, carrying little provisions and living off the land. Their name derives from the Arabic word Al-Mugavari, which means "devastator" or "raider".
Amplification

**Enhances magic attack and magic defense.**

**Spell cost**: 48 MP
**Ecosystem**: Amorphs
**Type**: Magical (**Water**)
**Blue Magic Points**: 3
**Stat Bonus**: HP-5, MP+5
**Jobs**:
* Blue Mage Level 70
**Casting Time**: 7 seconds
**Recast Time**: 120 seconds
**Duration**: 90 seconds

## Notes

* Self-target only.
* Adds approximately 10 Magic Attack Bonus and 10 Magic Defense Bonus.
Antarctic Wind

Antarctic Wind

**Antarctic Wind** Template:Rare
**(Throwing) All Races**
**DMG:** 250 **Delay:** 276
**Lv.** 72 **All Jobs**
**Damage Per Second:** 54.35
**TP Per Hit:** 7.3%
*Hidden Effect*
* When landed on Genbu its [[Additional Effect|Template:Water]] [[Water|Template:Water]] is Dispelled.
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Antican Hoplomachus

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Western Altepa Desert
* Rotten Meat
* Xhifhut Bow
 Template:Monster Notes

### Historical Background

In Roman society, the Hoplomachus (alternatively called the Samnite) was a type of gladiator. They were considered the "standard" gladiator. Their weapon and armor was based on the garb of the soldiers of Samnium, a kingdom in southern Italy which the Roman Republic defeated and annexed around 80 BCE. They were part of the heavy class of gladiators (Hoplomachus/Samnite, Thracian, Murmillo), wearing a standard Roman helmet, the Galea (open face, wide sideguards, a slightly raised crest and a plume), a large, rectangular curved shield (the Scutum), metal wrist guards, metal greaves. They used a Gladius, a short-sword, the standard sword for Roman soldiers. Their most common adversaries were the other heavy-class gladiators: Thracians and Murmillos. The name Hoplomachus derives from what the Romans envisioned Greek soldiers to be. The Hoplomachus however, does not resemble the Hoplite of Ancient Greece.

Like the *Final Fantasy XI* Job System, all types of Gladiators in Ancient Rome were designed to give balanced and fair matches. They were rarely pitted against the light-classes of gladiators, the Secutor or the Retiarius, and their primary opponents were the Murmillo and the Thracian. While the Hoplomachus/Samnite had the largest shield of all gladiators, their face was exposed and their body had little armor on it otherwise (the Murmillo has a smaller shield, but has some body armor and a protected face & the Thracian has a tiny shield, but has the most body armor and a protected face).
Antican Proconsul

**Family:** Antica
**Crystal:** Template:Dark
**Weak to:** Template:Wind
**Notorious Monster**

 Quicksand Caves
* Mythril Ore Template:Drop Rate
* Scroll of Stone IV Template:Drop Rate
* Scroll of Stonega III Template:Drop Rate
 Template:Monster Notes

**Notes:**

* Lottery Spawn from the Antican Signifer.
* Located at: Enter Quicksand Caves from Western Altepa Desert at J-9; found in the small room at G-10 to H-11 on that map.
* Killable by: 4 characters level 60.
* Soloable by a WHM75/NIN37
* Drops around 3000 gil.
* Around 6650HP.
* Special Attacks: Manafont.

### Historical Background

In Roman society, the Proconsul was a government official in charge of a province of Rome. They were former Consuls, but had all the powers of a Consul. The office acted as a continuation of the office of Consul and was invented as a war measure, to allow there to be more than 2 Consuls to manage the war. Proconsuls typically served 12 months.
Allied Forces of Altana

The **Allied Forces of Altana** was an alliance of The Kingdom of San d'Oria, The Republic of Bastok, The Federation of Windurst, and The Grand Duchy of Jeuno, in response to the aggression by the Beastman Confederate during the Crystal War. It was established by Archduke Kam'lanaut and the Armathrwn Society to unite the nations of the Middle Lands against impending devastation, under the banner of the goddess Altana.

The nations obtained aid from allies such as the Marquisate of Tavnazia and volunteers from the continent of Olzhirya, though the Empire of Aht Urhgan refused all requests for aid in the conflict. Some of the military divisions such as the Cobra Unit, Seventh Cohors, and Knights of the Iron Ram began to enlist volunteers and mercenaries to fill their ranks.

Despite heavy losses during the siege of Windurst, the Battle of Jeuno, and the catastrophic siege of Tavnazia, the tide began to turn and the individual beastmen forces began to lose confidence and abandoned the war effort. A group of champions stormed Castle Zvahl, and the leader of the Beastman Confederate, the Shadow Lord, was slain, effectively ending the great conflict.
Animated Scythe

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard
 Template:Monster Notes

**Notes:**

* When pulled, the **Animated Scythe** spawns 4 Satellite Scythes which assist it during the fight.
* Satellite Scythes will cure Animated Scythe during battle if they are in close range.
* After a short period of time has passed, the **Animated Scythe** will cast Warp and despawn. There is no known reliable method to prevent or delay this from happening, short of killing it before it attempts to Warp.
* The **Animated Scythe** can use the weapon skill Catastrophe.
* Tenebrous Fragment drops 100% of the time if the 15 Demon Notorious Monsters in Dynamis - Xarcabard have already been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Stun, Sleep, Lullaby
Air Rider

File:Air Rider.jpg

**Air Rider**
*A new and improved firework createdby a Goblin alchemist.*

**Stackable:** 99
 Synthesis Recipes
Template:Craft, *Template:Craft*

**Yield:** *Air Rider* x 33
**HQ 1:** *Air Rider* x 66
**HQ 2:** *Air Rider* x 99
**HQ 3:** *Air Rider* x 99
Template:Earth
* 1 x Lauan Lumber
* 2 x Firesand
* 1 x Bast Parchment
* 1 x Goblin Doll
* 1 x Twinkle Powder
 Desynthesis Recipe
*None*

## How to Obtain

Template:AH

***Crafted Only!***
Antican Princeps

**Family:** Antica
**Crystal:** **Dark**
**Weak to:** **Wind**

 Quicksand Caves
* Dhalmel Leather Missive
* Mythril Ore
* Quicksand Coffer Key
* Rotten Meat
 Template:Monster Notes

### Historical Background

In the Roman army, the Princeps was a rank of a Centurion soldier. They would be in command of a unit. Princeps is Latin for "leader" or "first citizen". Princeps was also used to refer to a heavily-armed Legionnaire.
Airship, Jeuno - Bastok

Connecting Areas | NPCs | Daily Schedule

Providing access from The Republic of Bastok to The Grand Duchy of Jeuno, the airships provide a fast, reliable mode of transport for both travelers and cargo. This route was the first regular route established, in 875 CE.

This area is only accessible if you have the Airship Pass Key Item.
Connecting Areas
Port Jeuno

## Daily Schedule (Vana'diel Time)

 00:10
 06:10
 12:10
 18:10
Amulya

**Type:** Guild Merchant NPC
**Location:** Metalworks (E-9)

*\* This column indicates whether or not the guild restocks some amount of this item every Vana'diel day. Items which are not restocked will not be available until a player has sold some of that item to the guild, and may not show up on the list of items to buy.*
An Invitation West

### Walkthrough

* After completing all 3 Promyvions, you will be teleported to Lufaise Meadows and a cutscene will start.
* Your Mysterious Amulet will be stolen.
* After the cutscene, proceed west to the Tavnazian Safehold. Orcs and Gigas will aggro to sight as well as link, and Bugards will aggro to sound.
* Once you zone into the Safehold, another cutscene will begin.

### Game Description

Mission Orders
You have woken up in some unknown land, only to find your amulet has been stolen by a group of three Tarutaru. You think they may have run off somewhere to the west.
Animated Spear

**Family:** Animated Weapons
Template:Color

 Dynamis - Xarcabard
 Template:Monster Notes

**Notes:**

* When pulled, the **Animated Spear** spawns 4 Satellite Spears which assist it during the fight.
* After a short period of time has passed, the **Animated Spear** will cast Warp and despawn. There is no known reliable method to prevent or delay this from happening, short of killing it before it attempts to Warp.
* The **Animated Spear** can use the weapon skill Geirskogul.
* Stellar Fragment drops 100% of the time if the 15 Demon Notorious Monsters in Dynamis - Xarcabard have already been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Stun, Sleep, Lullaby
All at Sea

**Next Quest:** |   None.

## Walkthrough

* Talk to Paytah who is at the pier near the shopping piers (I-7). He tells you that his father's favorite cap has been lost to a gust of wind and has been blown into the water.
* Fish the Ripped Cap out of the water and trade it to Paytah, who asks you to find someone who can repair it.
* Go to Baren-Moren in Windurst Waters, and trade the Ripped Cap to him.
* Baren-Moren requires 4 Dhalmel Hides to fix the cap.
* Dhalmel hides can be found on Dhalmels. Nearby Dhalmels are Wild Dhalmel in Tahrongi Canyon or Bull Dhalmels in Buburimu Peninsula.
* Trade the hides to Baren-Moren who not only repairs the cap, but he has plenty of material left over to make you a Dhalmel Mantle.
* Return the repaired cap to Paytah, who is so pleased he happily turns over a Leather Ring he doesn't need.

## Game Description

**Client**: Paytah (By the harbor, Port Windurst)

**Summary**:

The wind blew away the sailor's cap that Paytah was minding for his father. You fished it out of the sea, but now it is torn and tattered. If you could only find someone who can repair Paytah's father's cap...
Ancient Magic

## Description

Ancient magic spells are Black Mage spells that deal large amounts of damage at the cost of large amounts of MP and long cast times. The first tier of spells are rarely used because of these drawbacks and should not be used for normal nuking.

## List of Ancient Magic Spells

Lv50:Freeze

Lv52:Tornado

Lv54:Quake

Lv56:Burst

Lv58:Flood

Lv60:Flare

merit:Freeze II

merit:Tornado II

merit:Quake II

merit:Burst II

merit:Flood II

merit:Flare II

## Soloing with Ancient Magic

One technique Black Mages can use to kill things unaided is by taking advantage of the long cast times of Ancient Magic. While this is usually a drawback, this can benefit the mage when used with Sleep II. The Black Mage just has to cast Sleep II on the foe, and then cast an Ancient Magic. When the spell completes casting, they sleep it again. If they have MP to continue, they repeat this process. If not, they can somewhat safely rest to get some MP back. Next, they rest until they either each full or the monster wakes up.

The long cast times of Ancient Magic spells allow enough time for Sleep II to be recast. If this method were attempted with normal nukes, it would probably not be successful.

## Ancient Magic in Parties

While the use of Ancient Magic in traditional PTs is limited, it used to be popular to burst Freeze on distortion skillchains. This practice has fallen out of favor due to high MP cost and the fact that if Freeze didn't kill the mob, the mob would usually kill the BLM.

AM is occasionally used in "manaburn" PTs, PTs consisting of primarily BLM, with a refresher or two thrown in to keep the PT killing fast. Typically, the refresher (a RDM or BRD) will pull the monster to camp, where it will be slept. Then, the BLMs will cast an AM spell (usually freeze) in unison, usually using the ingame clock, or a macro, to keep the start time close. Typically, four AM will kill any low IT/high VT monster instantly.

## Additional Effects

In addition to the high damage, AM weaken the enemy it is cast on to the weakness of that spell. Such as, casting Flare (Fire element) will weaken your enemy to water.

This is occasionally used on HNM to weaken them for a large volley of spells, such as casting Flood, followed by a large string of Thundaga III
Aketon

Aketon

**Aketon**
**[Body] All Races**
**DEF:** 39 **HP** +10 **AGI** +5 Template:Resist Fire +1 Template:Resist Ice +1 Template:Resist Wind +1
Template:Resist Earth +1 Template:Resist Lightning +1 Template:Resist Water +1 **Evasion** +5
**Lv.** 60 **MNK / WHM / RDM / THF / PLD / BST /**
**BRD / DRG / SMN / BLU / COR / PUP**
Template:Guild Points Value

**Used in Quest:** *None*

 Synthesis Recipes
Template:Craft, Template:Craft, Template:Craft

**Yield:** *Aketon*
**HQ 1:** Aketon +1
Template:Earth
* 1 x Beetle Blood
* 2 x Gold Thread
* 1 x Platinum Ingot
* 2 x Saruta Cotton
* 1 x Silk Cloth
* 1 x Velvet Cloth
 Desynthesis Recipe
*Unknown*

## How to Obtain

Template:AH

***Crafted Only!***
Ambrosia

File:Ambrosia.JPG

**Description:** This legendary "food of the gods" shines with a golden luster.
**Stackable:** No
**Food Effects:** (4 hours, All Races)
* [[HP|Template:Color]]
* [[MP|Template:Color]]
* [[TP|Template:Color]]
* [[Strength|Template:Color]]
* [[Dexterity|Template:Color]]
* [[Agility|Template:Color]]
* [[Vitality|Template:Color]]
* [[Intelligence|Template:Color]]
* [[Mind|Template:Color]]
* [[Charisma|Template:Color]]
* [[HP Recovered While Healing|Template:Color]]
* [[MP Recovered While Healing|Template:Color]]
* [[Attack|Template:Color]]
* [[Accuracy|Template:Color]]
* [[Defense|Template:Color]]
* [[Evasion|Template:Color]]
Template:Guild Points Value

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Animated Hammer

**Family:** Animated Weapons
**Notorious Monster**

 Dynamis - Xarcabard
 Template:Monster Notes

**Notes:**

* When pulled, the **Animated Hammer** spawns 4 Satellite Hammers which assist it during the fight.
* After a short period of time has passed, the **Animated Hammer** will cast Warp and despawn.
* Weapon skills that inflict Stun or the spell Stun have a very small chance to interrupt it's casting.
* The **Animated Hammer** can use the weapon skill Randgrith.
* The **Animated Hammer** (as well as the other Animated Weapons) spawns when the 15 Demon Notorious Monsters in Dynamis - Xarcabard have been defeated and it will not drop the item if they have not all been defeated.
* Immune to: Sleep and Lullaby
* Has high resistance to Stun.
Al Zahbi

Protected by tall ramparts, the impregnable fortress city of Al Zahbi serves as the capital of the western half of the vast Empire of Aht Urhgan. The city resembles a labyrinth, with the roofs of stone buildings joining to form paths around structures built on a higher level. The serpentine designs seen throughout the city represent the two-headed snake king Zahak, a symbol of the Empire. This section of Al Zahbi is the Commoner’s Ward. This fairly new ward houses residents who have either not been granted or have been stripped of citizenship. Beastman attacks are a constant threat due to the district’s location on the outskirts of town.This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
Obtaining the Al Zahbi Map
Connecting Areas
Aht Urhgan Whitegate at (K-7/8)
Wajaom Woodlands at (G-7)
Bhaflau Thickets at (H-6)

If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned

## NPCs Found Here

* NPCs marked with an asterisk can be captured by the beastmen during Besieged

## Notes

It has been observed that there is a limit of approximately 700 people in this area during Besieged attacks. Once this limit is reached, any new people trying to enter Al Zahbi will be sent to Aht Urhgan Whitegate.
Alluring Cotton Cloth

File:Alluring Cotton Cloth.jpg

**Square of Alluring Cotton Cloth**
*Enhanced by the power of anima,this cotton cloth has been dyeda color that attracts monsters.*

**Stackable:** 12
 Synthesis Recipes
Template:Craft

**Yield:** *Alluring Cotton Cloth* x 1
[[Earth Crystal|Template:Earth]]
Template:Crafting Tool
* 3 x Cotton Thread
* 1 x Dark Anima
* 1 x Earth Anima
* 1 x Water Anima
 Desynthesis Recipe
*None*

## How to Obtain

Template:AH

***Crafted Only!***
Antican Robe

File:Antican Robe.gif

**Antican Robe**
*This cotton robe is worn by Antican workers. It cannot be worn by people.*

**Stackable:** Not Stackable

**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe

**Yield:** Cotton Cloth x 1
**HQ 1:** Cotton Cloth x 2
**HQ 2:** Cotton Cloth x 3
**HQ 3:** Cotton Cloth x 4
[[Wind Crystal|Template:Wind]]
* 1 x *Antican Robe*

**Yield:** Cotton Thread x 2
**HQ 1:** Cotton Thread x 4
**HQ 2:** Cotton Thread x 6
**HQ 3:** Cotton Thread x 8
[[Lightning Crystal|Template:Lightning]]
* 1 x *Antican Robe*
Antlion Trap

Antlion Trap

**Antlion Trap**
*Originally designed by the Antica, this*
*powerful trap, made from an antlion*
*jaw, is extremely effective in capturing*
*all types of antlions.*

**Stackable:** Not Stackable

**Guild Points Value:** *None*

**Used in Quests:** *None*

**NPC Sell Price:** *Cannot be sold to NPCs.*

 Synthesis Recipes
Template:Craft

**Yield:** *Antlion Trap*
[[Earth Crystal|Template:Earth]]
* 1 x Coeurl Whisker
* 1 x Animal Glue
* 1 x Antican Pauldron
* 1 x Antican Robe
* 2 x High-Quality Antlion Jaw
 Desynthesis Recipe
*None*

***Crafted Only!***
Angler's Boots

File:Angler's Boots.png

**Angler's Boots**
**[Feet] All Races**
**DEF:** 3
**Fishing Skill** +1
**Lv.** 15 **All Jobs**
*View the entire Angler's Tunica Set.*
Template:Guild Points Value

 Synthesis Recipes
Template:Craft

**Yield:** Fisherman's Boots
**HQ 1:** *Angler's Boots*
[[Earth Crystal|Template:Earth]]
* 2 x Lizard Skin
* 1 x Bronze Scales
* 1 x Grass Cloth
 Desynthesis Recipe
*None*

## How to Obtain

Template:AH

***Crafted Only!***
Ametrine Earring

File:Ametrineearring.jpg

**Ametrine Earring**
**[Earrings] All Races**
Template:Resist Lightning +4 Template:Resist Water +4
**Lv.** 31 **All Jobs**
Guild Points Value: *Unknown*

**Used in Quests**: *None*

 Synthesis Recipes
Template:Craft

**Yield:** *Ametrine Earring*
**HQ 1:** Deft Earring
[[Earth Crystal|Template:Earth]]
* 1 x Mythril Earring
* 1 x Ametrine

Template:Craft

**Yield:** *Ametrine Earring*
**HQ 1:** Deft Earring +1
[[Earth Crystal|Template:Earth]]
* 1 x Mythril Earring +1
* 1 x Ametrine
 Desynthesis Recipe
*Unknown*

## How to Obtain

Template:AH

***Crafted only!***
Ancient Sword

File:Ancient Sword.jpg

**Ancient sword**
**(Sword) All Races**
**DMG:** 25 **Delay:** 228
**Additional effect: Curse**
**Lv.** 45 **WAR / RDM / THF / PLD / DRK / BST /**
**BRD / RNG / NIN / DRG / BLU / COR**
**Damage Per Second:** 6.58
**TP Per Hit:** 6.1%
 Synthesis Recipes
*None*
 Desynthesis Recipe
Template:Craft

**Yield:** Bronze Ingot x 1
**HQ 1:** Bronze Ingot x 2
**HQ 2:** Giant Femur
**HQ 3:** Painite
[[Lightning Crystal|Template:Lightning]]
* 1 x *Ancient Sword*
Ancient Currency

*Ancient Currency* is a catch-all term for currency used by the races of Altana before the institution of Gil. This currency can still be obtained from Dynamis areas.

There are three types of Ancient Currency, one for each nation—Byne Bills for Bastok, "Pieces" (coins) for San d'Oria, Shells for Windurst. Each is available in (and can be converted among) three denominations: 1-unit, 100-unit, 10,000-unit. All types and denominations are stackable to 99.

1-unit and 100-unit Currency may be found in the Dynamis associated with the Currency's nation; all three types of 1-unit and 100-unit Currency may be found in Dynamis - Jeuno, Dynamis - Beaucedine, and Dynamis - Xarcabard; 10,000-unit Currency is claimed to be a rare drop from the Dynamis Lord (boss of Dynamis - Xarcabard), though this is largely unconfirmed. Exchange is usually neccesary for obtaining a 10,000-unit Currency.

(There are also Ancient Beastcoins, which are assumed to be Ancient Currency once used by Beastmen. They are found in Limbus areas and are not directly associated with currency found in Dynamis.)

## Applications

Ancient Currency is primarily used to upgrade Relic Weapons, the base versions of which can also be found in Dynamis. The main NPC for upgrading Relic Weapons is the Goblin Switchstix, who can be found in Castle Zvahl Baileys.

Ancient Currency can also be traded to three other Goblin NPCs found in three separate Beastman "home" areas, each near its entrance:

*(Note: These are the same NPCs you buy a Timeless Hourglass from for entry into Dynamis.)* They offer various items (used mainly in high-level crafting) in exchange for certain amounts of 100-unit Ancient Currency. In addition, they are able to:

* Exchange 100 1-unit Currencies of one type for a single 100-unit Currency of the same type
* Exchange 100 100-unit Currencies of one type for a single 10,000-unit Currency of the same type
* Exchange a single 10,000-unit Currency of one type for 100 100-unit Currencies of the same type

Exchanging Ancient Currency can be important for Relic Weapon questing as well as inventory, since Switchstix will only accept certain types of Currency for certain commissions. Later, a single 10,000-unit Currency will also be required for the upgrade to each weapon's final stage.

Template:Dynamis Notes
Alchemist's Apron

File:Alchemist's apron.png

**Alchemist's Apron** Template:RareTemplate:Exclusive
**[Body] All Races**
**DEF:** 3 Template:Resist Fire +1 Template:Resist Lightning +1
**Alchemy skill** +1
**Lv.** 1 **All Jobs**

**Title obtained from purchase:** Potion Potentate | Other Uses
Template:Guild Points Value

**Used in Quest:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*
Anillah

**Type:** Synthesis Image Support NPC

* Clothcraft Guild

**Location:** Windurst Woods ()

### Notes

Anillah is one of two workers who provides free synthesis support for clothcrafting in Windurst. Speaking with her will raise your clothcrafting skill ever so slightly, and give you a better chance at successful synths. After speaking with her however, you may not ask any other NPC for synthesis support until the one she has given you has worn away. Anillah is also in charge of the low-level recipe list; if you ask her about recipes, she will tell you any recipe that is below your current skill level.
Anrin Obi

Anrin obi

**Anrin Obi** Template:RareTemplate:Exclusive
**[Waist] All Races**
**DEF:** 7 **Gain full benefit of Darksday/dark weather bonuses**
**Lv.** 71 **All Jobs**
*Gain Full Effect of Day/Weather Bonuses*
* 10% for magic of the day
* 10% for magic matching single weather
* 25% for magic matching double weather
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Quests

* In the Name of Science

Needed:
* Silver Obi
* Black Chip
* Aern Organ x 7
* Xzomit Organ x 3
* Luminian Tissue x 3
An Explorer's Footsteps

**Next Quest:** |   None

### Walkthrough

* When you talk to The Mayor of Selbina, Abelard, he gives you a lump of Selbina Clay and requests that you to bring imprints of stone monuments from all over Vana'diel left by the explorer Gwynham Ironheart. These are found in all the outdoor areas, not in dungeons.
* When a monument is found, trade the clay to the monument to get an imprinted Clay Tablet, and take the tablet back to Abelard.
* Get a new piece of Selbina Clay and repeat for the other monuments. There are 17 monuments in total. You can trade them to Albelard in any order; they do not need to be completed in the sequence listed. You will get the Map of the Crawlers' Nest after turning in the first 15 on the list below.

### Notes

* Monument #16 in Sauromugue Champaign requires a party of 4, as you will need to pass through Banishing Gate #3 in Garlaige Citadel to find the exit that leads to the isolated plateau where the Stone Monument stands.
* Monument #17 in Batallia Downs requires at least a duo -- one to make the trip through The Eldieme Necropolis, and the other to manipulate the gate switches to open the way to the southward path leading to the Stone Monument's island. Ahtu, the NM killed for the quest The Setting Sun is near the Stone Monument; the walkthrough for that quest describes the route and gate switch order.
* You will only receive the map after completing all maps other than Sauromugue Champaign and Batallia Downs. If you complete 15 maps including Sauromugue or Batallia, you will not receive it. The order in which you complete them does not matter.

### The Stone Monument Inscriptions, Collected

The Collective Annals of Gwynham and Enid Ironheart

### Game Description

**Client:** Abelard (Mayor's Residence, Selbina)

**Summary:**

The mayor wants you to find stone monuments left by a certain adventurer and copy their writings to clay.
Air Solea +1

File:Air Solea +1.jpg

**Air solea +1**
**[Feet] All Races**
**DEF:** 6 Template:Resist Wind +4 **Evasion** +5
**Lv.** 28 **MNK / WHM / BLM / RDM / PLD / BRD /**
**RNG / SMN / BLU / PUP**
Template:Guild Points Value

 Synthesis Recipes
Template:Craft

**Yield:** Air Solea
**HQ 1:** *Air Solea +1*
Template:Wind
* 1 x Lizard Molt
* 1 x Light Soleas
 Desynthesis Recipe
*Unknown*

## How to Obtain

Template:AH

***Crafted Only!***
Amir Jambiya

File:AmirJambiya.png

**Amir Jambiya**
**(Dagger) All Races**
Template:Stat Template:Stat Template:Stat Template:Stat
**Lv.** 72 **WAR / THF / PLD / DRK / BRD / RNG /**
**SAM / NIN / DRG / COR / PUP**

**Damage Per Second:** 10.52
**TP Per Hit:** 53
 Synthesis Recipes
Template:Synthesis Recipe
 Desynthesis Recipe* *None*

## How to Obtain

Template:AH
Template:Crafted Only