TOC TTP Co-ordinated Entry

**Tactics, Techniques and Procedures Section: Co-ordinated Entry**

In this section, we will outline 'Co-ordinated Entry', from which a small team, unit or element can employ in structures and buildings to provide entry in to or out of an otherwise impassable environment. Additionally, it will clarify specific methods.

**Entry Definition**

          Co-ordinated

          /kəʊˌɔːdɪˈneɪʃ(ə)n/

          (Mass Noun)

          I. The organisation of different elements in a structure or activity so as to work together.

          *"...The TOC co-ordinated a combined operation of elements to affect multiple entries..."*

**Why Co-ordinate Entry Techniques?**

Entry Techniques in of themselves are difficult to perform properly, and during the execution of which can be fatal for individual Operators deployed to situations. By providing a well co-ordinated structure, with Go-Codes, Waypoints or Milestones, the Tactical Operation Center or TOC can help command a more effective resolution to a given situation. These may include having multiple small units or elements fielded in the same Area of Operations (AO, not AOR) with emphasis on jointly completing goals. This may also pertain to smaller techniques such as how the unit clears rooms.

## Co-ordinated Entry: Detached Clearing

### Technique:

Technique suggests multiple teams must systematically clear each room before advancing to the next area.

### Notes

Methodology provides systematic room-by-room clearing, with confirmation on identified rooms being cleared by specific teams

The "Detached Clearing" Method is employed by Operators who carefully need to negotiate a large, complex or environment with hostile enemies. Squads benefit with this method, allowing for co-ordinated setting up of entry methods using multiple teams. Additionally, it allows for a more cautious preparation to be made in lieu of a greater, more deliberate room assault.

Critical Elements: **Detached Clearing**

1. **Team A (Left)**
	* Clears 1st Room, stands by for 2nd Room clear confirmation
	* Will proceed to Room 3, upon hearing Room 2 is completed
2. **Team B (Right)**
	* Clears 2nd Room, stands by for 3rd Room clear confirmation
	* Will proceed to Room 4, upon hearing Room 4 is completed
3. **Alternative Method**
	* The above, but one team provides overwatch while a second team clears, and take turns doing so while clearing out rooms
	* Whole combined force does not advance without each other
4. **Recommended**
	* A Go-code or Identifier-Per-Room (IPR) can help signify what each room or environment consists of, with assigned squads
	* When possible, ensure that teams are properly signified, with each team having a unique, identifiable callsign to operate on
	* Prepare plans during a 'walkthrough' phase prior to operation

Detached Clearing Summary, by assigning appropriate callsigns, and breaking apart the mission's Area of Operation (AO), the unit commander can properly assign responsibilities and/or task based on the locale and intelligence-based situation. Bare in mind, as the teams detach, so too will their manpower and available combined resources, so layers of operational efficacy must be put into place, with clear milestones, waypoints or operational checkpoints for tracking.

## Co-ordinated Entry: Room-by-Room Clearing

### Technique:

Technique suggests singular team must systematically clear each room before advancing to the next area.

### Notes

Methodology provides systematic room-by-room clearing, with confirmation on identified rooms being cleared by one team

The "Room-by-Room" Technique is dispatched by Operators who carefully need to negotiate a large, complex or environment with less teammates. The benefits with this technique allow for the quieter setting up of entry methods using a singular team. Additionally, it allows for a more cautious preparation to be made in lieu of a greater, more deliberate room assault by personnel.

Critical Elements: **Room-by-Room Clearing**

1. **Team A**
	* Clears all Rooms, will confirm each room is clear before they are given the clear to move to the next environment, or room
	* Will only advance upon each room after a complete clearing
	* May require waypoints or go-codes to allow for unit advance
	* Door Guards are employed with more emphasis due to lower numbers of friendly teammates, this prevents more casualties
2. **Alternative Method**
	* The above, but the team clears all rooms before approaching their final objective room, and then requests additional backup
3. **Recommended**
	* A Go-code or Identifier-Per-Room (IPR) can help signify what each room or environment consists of, with assigned squads
	* When possible, ensure that teams are properly signified, with each team having a unique, identifiable callsign to operate on
	* Prepare plans during a 'walkthrough' phase prior to operation

Room-by-Room Summary, by assigning an appropriate callsign, and breaking apart the mission's Area of Operation (AO), the unit commander can properly assign responsibilities and/or task based on the locale and intelligence-based situation. Bare in mind, as the team advances, so too will their situation and available resources change, so layers of operational efficacy must be put into place, with clear milestones, waypoints or operational checkpoints for tracking.

## Co-ordinated Entry: Stack-by-Stack Clearing

### Technique:

Technique suggests detachments provide overwatch for next element to move up before advancing into rooms or areas

### Notes

Methodology provides overwatch on a per-room-basis, with each team clearing to provide the next team cover

The "Stack-by-Stack" Method is dispatched by detachments who carefully need to negotiate a large, complex or environment with less manpower. All benefits with this technique allow for the quieter setting up of small assault methods using a singular team, however each stack provides a cover for the upcoming entry team. Additionally, it allows for a more careful approach.

Critical Elements: **Stack-by-Stack Clearing**

1. **Team A (example using 6-Man Element)**
	* Uses 2-Man Clearing, with each Operator upon successfully clearing providing stacked up overwatch for the next set of 2
	* Will only advance upon each room after a complete clearing
	* Door Guards are employed with more emphasis due to lower numbers of friendly teammates, this prevents more casualties
2. **Further Information**
	* Not unlike Bounding Overwatch or "Leapfrogging", the teams dispatch pairs to clear each room, covering the next pair up
3. **Recommended**
	* A Go-code or Identifier-Per-Room (IPR) can help signify what each room or environment consists of, with assigned squads
	* When possible, ensure that teams are properly signified, with each team having a unique, identifiable callsign to operate on
	* Prepare plans during a 'walkthrough' phase prior to operation

Stack-by-Stack Summary, by assigning an appropriate callsign, and breaking apart the mission's Area of Operation (AO), the unit commander can properly assign responsibilities and/or task based on the locale and intelligence-based situation. Bare in mind, as the team advances, so too will their situation and available resources change, so layers of operational efficacy must be put into place, with clear milestones, waypoints or operational checkpoints for tracking via command.

## Co-ordinated Entry: Dynamic Entry

### Technique:

Technique suggests numerous detachments make multiple breach or entrypoints at the same time, for simultaneous assault

### Notes

Methodology provides massive overwhelming shock value to an assault, by approaching a room from multiple entryways at the same time via Go-code

The "Dynamic Entry" Method is dispatched by detachments who need to affect entry into a room or environment with multiple entrypoints. Benefits with this technique include the capacity to surprise hostiles using a singular or multiple teams, however each detachment makes entry upon go-code to create a sensation of shock, awe and lower the efficacy of all hostiles. This technique can be used as a single, detached unit or using multiple teams.

Critical Elements: **Dynamic Entry**

1. **Detachment A (example using a split 6-Man Element)**
	* Sets 3-Man Stack outside of Door A (See 1st Team)
	* Will only make entry upon getting the given go-code
2. **Detachment B (example using a split 6-Man Element)**
	* Sets 3-Man Stack outside of Door B (see 2nd Team)
	* Will only make entry upon getting the given go-code
3. **Both Detachments (A & B)**
	* Affects Entry using prescribed/pre-planned entry technique after the 'Zulu Go-code' is given, Zulu can be replaced by a different go-code if the mission plan has multiple go-codes.
4. **Recommended**
	* A Go-code or Identifier-Per-Room (IPR) can help signify what each room or environment consists of, with assigned squads
	* When possible, ensure that teams are properly signified, with each team having a unique, identifiable callsign to operate on
	* Prepare plans during a 'walkthrough' phase prior to operation

Dynamic Entry Summary, by assigning an appropriate callsign, and breaking apart the mission's Area of Operation (AO), the unit commander can properly assign responsibilities and/or task based on the locale and intelligence-based situation. Bare in mind, as the team advances, so too will their situation and available resources change, so layers of operational efficacy must be put into place, with clear milestones, waypoints or operational checkpoints for tracking via command.

## Co-ordinated Entry: Dynamic Push

### Technique:

Technique suggests one detachment make attempt to push hostiles into an awaiting 'ambush' by other detachments

### Notes

Methodology provides security at a pre-designated 'exit point' in which one detachment forces hostiles to escape towards in lieu of ambush

The "Dynamic Push" Method is dispatched by detachments who need to force hostile contacts to run into ambush. Benefits include the squad's ability to dispatch hostiles via multiple teams, however each detachment makes certain of the push and direction prior to the ambush and may technology or traps to aid in this effort. This requires an Ambush and Push detachment.

Critical Elements: **Dynamic Push**

1. **Ambush Team**
	* Provides security at an exfil or exit point within an AO
	* Does not move unless security of team is compromised
2. **Push Team**
	* Will dispatch a full force to push the enemy towards the ambush point, with Rules of Engagement assigned prior
3. **Both Detachments (Push and Ambush)**
	* Communicate and Co-ordinate hostile movement, numbers and location. Emphasis on directly communicating for setup of ambush, noting areas for pushing team not to enter during op
4. **Recommended**
	* A Go-code or Identifier-Per-Room (IPR) can help signify what each room or environment consists of, with assigned squads
	* When possible, ensure that teams are properly signified, with each team having a unique, identifiable callsign to operate on
	* Prepare plans during a 'walkthrough' phase prior to operation

Dynamic Push Summary, by assigning an appropriate callsign, and breaking apart the mission's Area of Operation (AO), the unit commander can properly assign responsibilities and/or task based on the locale and intelligence-based situation. Bare in mind, as the team advances, so too will their situation and available resources change, so layers of operational efficacy must be put into place, with clear milestones, waypoints or operational checkpoints for tracking via command.