recursal/Fanatic-Fandom huggingface dataset:
Goku (SSGSS)/Move List

*Images sourced from the Dustloop wiki.*

Goku (SSGSS)'s stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 Appears behind the opponent and attacks. Deals more damage along with causing a wallbounce on Smash hit. This move does not track the opponent if they're airborne. Consumes half a Ki gauge.

 Input
 The attack is a mixture of both the  and  versions, with Goku warping forward to perform the grab and teleports slightly ahead for the gut punch. Causes a wallbounce on Smash hit. Consumes half a Ki gauge.

 Input
  (in air)
  (in air)
  (in air)
 The kicks has less startup. On hit, Goku follows the opponent down to the ground before doing a quick side-switching 2-hit combo. Has a Smash on the last hit and causes sliding knockdown. Consumes half a Ki gauge.

 Input
  (air OK)
  (air OK)
 Teleports in front of the opponent and attacks. This version has less more startup.

## Super Attack

  or (air OK)

## Meteor Attacks

  or  | 4220

  Any attack button
Barrier (Vegito)

*For Android 18's version, click here.*

## Barrier

**Barrier** (*バリヤー*) is a Special Move used by Vegito (SSGSS).

## Overview

Vegito surrounds himself in a blue skin-level energy shield. If Vegito is hit with any close-range attack, he will proceed to grab the opponent by the face and slam them to the ground, firing off a blue explosion afterwards.
Consecutive Energy Blast

**Consecutive Energy Blast** (*連続エネルギー弾*) is a special move used by Super Saiyan Vegeta.

## Overview

Vegeta reels back and then fires off a barrage of energy blasts at an extremely high rate of fire. When used in the air, Vegeta blasts downwards at a 45° angle. These projectiles count as basic ki blasts, and as such, can be simply canceled through via a Super Dash. However, if the foe blocks this move, they will be unable to do so as they will be locked down for the duration of the move. Keep in mind that if this attack doesn't hit or isn't blocked, Vegeta will be completely vulnerable, as he cannot cancel this move, leaving him unable to do anything until the attack is complete.

## Tactics

This move is famous for being Vegeta's Z-Assist, as it is one of the unanimously agreed upon best assists in the game, as it holds the foe in place for an extremely generous amount of time, making re-combos very easy. Vegeta will use the aerial version of this move, hopping up into the air upon being called. He will not fire off as many blasts as the move usually does when performed normally.
Goku (SSGSS)

*This page is about the **Super Saiyan God Super Saiyan** form of Goku. Info about his **Base**, **Super Saiyan**, **Ultra Instinct**, and **GT** forms and alternate self can be see in the before mentioned links.*

## Voice Actors

### English:

Sean Schemmel

**Goku (SSGSS)** (*孫悟空 (SSGSS)*) is a playable character in *Dragon Ball FighterZ*, being an alternate form of Goku in his ultimate form known as Super Saiyan God Super Saiyan, otherwise called Super Saiyan Blue.

## Biography

After attaining the power of the Super Saiyan God during his fight with Beerus, Goku started to train with the God of Destruction to expand upon his powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that combines Super Saiyan God and Super Saiyan.

## Move List

### Special Moves

* Divine Void Strike
* Super Godly Shock Flash
* Dragon Flash Kick
* Instant Transmission

### Super Attacks

* Extreme Speed Kamehameha
* X10 Kaioken Kamehameha
* Evolved Attack

## Unlock Criteria

### Regular

Goku (SSGSS) will be automatically unlocked if either 500,000 zeni is obtained (either manually such as earned by Story Mode or given by online login.) or by completing the Hyperbolic Time Chamber Course in Arcade mode on Hard difficulty with a rank of A Rank or higher. He can also be unlocked through a special download code for people who pre-ordered *Dragon Ball FighterZ* and can be purchased for $2.99 along with Vegeta (SSGSS).

### Story

In Story Mode, Goku (SSGSS) will be unlocked once Goku (Super Saiyan)'s Link Skill reaches level 40, and will also start at level 40. An important note is that both Gokus can't be placed on the same team, and that Goku (SSGSS) does not have Special Links.
Casual

**Casual Matches** are a kind of game mode in *Dragon Ball FighterZ*. They are regular online matches that can be accessed by talking to the **clerk** representing the **World Match** sector at the top of the lobby. No penalty will be given for losing these matches, or award given for winning them. They do not affect the Win/Loss ration shown on a person's player card. However, it still counts towards a player's rank on the Danger Indicator system.
Goku (GT)

*This page is about the **GT** alternate self of Goku. Info about his **Base**, **Super Saiyan**, **SSGSS**, and **Ultra Instinct** forms can be see in the before mentioned links.*

## Voice Actors

### English:

Colleen Clinkenbeard
Sean Schemmel (SS4)

**Goku (GT)** (孫悟空 (GT), *Son Gokū (GT)*) is an alternate version of Goku who appears in the *Dragon Ball GT* series. He is a playable character in *Dragon Ball FighterZ* as the third downloadable fighter of FighterZ Pass 2 and was released on May 9th, 2019, which is officially known as Goku Day in Japan.

## Biography

This incarnation of Goku appears as the main protagonist in *Dragon Ball GT*. Thanks to an accidental wish from his old arch-nemesis Pilaf using the Black Star Dragon Balls, Goku gets reverted back into a kid. To make matters even worse, the planet that the balls were used in will explode if all seven of them were not collected within a year. With the Black Star Dragon Balls now scattered across the cosmos, Goku teams up with his granddaughter Pan and Trunks and journeys across this grand universe to recover them.

## Move List

### Special Moves

* Dragon Flurry Fist
* Dragon Flash Fist
* Kamehameha
* Reverse Kamehameha

### Super Attacks

* Super Kamehameha
* Dragon Fist Explosion
* Super Ultra Spirit Bomb

## Trivia

* Goku (GT), Broly (DBS), and Goku (Ultra Instinct) are the only characters whose announcer voice clip comes from another character. In Goku's case, the voice clip comes from his Super Saiyan alternate self.
* Goku (GT) is the second version of Goku to be added via DLC. The first being the version of Goku from *Dragon Ball Z* in his base form.
* Goku (GT) is based off *Dragon Ball GT*, but also incorporates elements, namely the Power Pole, from his appearance in the original *Dragon Ball* series.
Android 21 (Evil)

*This page is about the **Evil** version of Android 21's **True** form, after absorbing Cell. Info about her **Good** half, and her initial **Lab Coat** form can be see in the before mentioned links.*

## Voice Actors

### English:

Jeannie Tirado

**Android 21 (Evil)** (人造人間２１号(悪), *Jinzōningen Nijūichi-Gō (Aku)*) is the evil persona form of Android 21, who is the true main antagonist of the Android 21's Arc and the one who dominates most of her Good counterpart's actions in the other two other Arcs. She is nearly identical to the other two Android 21s, except she emanates a purple aura instead of pink, and has spots on her body similar to Cell's.

## In Story Mode

### Android 21 Arc

Android 21, before separating into two different entities, starts to show clear signs of her hunger taking control of her mind.

Android 21 (Evil) appears in person after her Good counterpart has a mental breakdown after destroying Android 16, gaining most of her power. She turns Cell, at that moment unconscious, into a donut, and eats him, proceeding to transform into a more powerful form.

*To be added.*
Eternal Justice

**Eternal Justice** is one of Zamasu (Fused)'s special moves. By default, it's bound to  and //. This move can be used in the air or on the ground. Zamasu will lunge forward, swiping a flattened palm in front of him. His hand is coated in energy, and a rather large blade of energy protrudes from it, increasing this move's range. The light variant starts up quickest, does the least damage, and has the least range. The medium variant does more damage, has better range, and starts up slower, and the heavy variant costs a half bar of ki and is faster, hits harder, and has better range than the light or medium variants. While using Heaven's Flash, pressing // will automatically perform this move, without the need to input . Keep in mind doing so will end Heaven's Flash.
Frieza

**Frieza** (*フリーザ*, *Furīza*) is a playable character in *Dragon Ball FighterZ*.

## Biography

Frieza is a vicious galactic tyrant who rules over many planets with an iron fist after inheriting part of his father (King Cold)'s empire. Personally responsible for driving the Saiyan race to the brink of extinction, Frieza would be defeated by Goku, one of the very Saiyans he loathed. He would later be killed by Trunks, a hybrid-Saiyan youth from the future. Unfortunately, death would not keep Frieza for long, as his henchmen would wish him back to life with the Dragon Balls. With a new lease on life, Frieza would train in order to carry out his revenge against Goku and his friends.

## Gameplay Synopsis

Frieza has a huge set of options, having more moves than any other character in the game. With a fantastic level one super attack and three level three super attacks, he is a force to be reckoned with. Many players choose him for his ability to fight at a range, his ability to control the screen, and his wide variety of moves. For anybody looking for a character that always has a move up their sleeve, Frieza is a dastardly, perfect pick.

## Move List

### Special Moves

* Death Slash (Z-Assist)
* You Might Not Survive This Time
* Death Saucer
* Warp Smash

### Super Attacks

* Death Ball
* Nova Strike
* You Must Die By My Hand!
* Golden Frieza
* Sorbet's Ring Gun
Android 17/Move List

*Images sourced from the Dustloop wiki.*

Android 17's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
 Crosses-up the opponent before attacking. Consumes half a Ki gauge.

 Input
 Crosses-up the opponent before attacking. Consumes half a Ki gauge.

 Input
 Deals more damage, but has more startup.

 Input
  or while in the air
  orj. while in the air
 Deals more damage and tracks the opponent, but has more startup and less active frames.Air version cause Smash hit.

 Input
 Deals more damage, but has more startup.

 Input
  or  or or  or  while in the air
 Can still follow up with additional attacks if one hasn't been used.

 Input
 17 can manually fire the blast by inputting . Consumes half a Ki gauge.

  or | 800

  or (air OK) After Power Blitz Charge | 300[1440]

 Input
  or (air OK)
  or (air OK)
 Jumps to the left side of the screen.

## Z-Assist

 / | 800

## Super Attacks

 (air OK)

## Meteor Attack

  or (air OK)
Goku (disambiguation)

**Goku** can refer to:

* Goku, a playable version of Goku in his base form.
* Goku (Super Saiyan), a playable version of Goku in his Super Saiyan form.
* Goku (SSGSS), a playable version of Goku in his Super Saiyan Blue form.
* Goku (GT), a playable version of Goku from the *Dragon Ball GT* series.
* Goku (Ultra Instinct), a playable version of Goku in his Ultra Instinct form.
* Goku Black, a playable alternate version of Zamasu who stole Goku's body.
Excellent Full Course

**Excellent Full Course** is one of Android 21's level three super attacks. By default, this move will be bound to quarter-circle (214) and R1 or R2 (L+M / S + H). This move can only be used in the air. Attempting to use this move on the ground will instead perform Sweet Tooth.

Android 21 will reel back with a menacing look on her face. She will fly forward across the screen at incredible speeds. If she hits the foe, she will whiz past them multiple times, hitting them on each pass, carrying the foe into the air. She then will drop the opponent into the ground before firing a massive blast at them at point blank range from one hand, the other being used for support. This move does not switch sides.

## Usage

This attack does a significant amount of damage more than **Sweet Tooth**. Therefore, it is the optimal choice for ending certain combos. This move can connect off of either aerial variant of Connoisseur Cut if used immediately.
FighterZ Pass

**FighterZ Pass** is a downloadable content (DLC or Add-ons) that was released on January 26, 2018. It featured 8 Characters being Bardock, Broly, Zamasu (Fused), Vegito (SSGSS), Goku, Vegeta, Android 17 and Cooler Additionally the FighterZ Pass grants early access to Android 21.

The FighterZ pass can be purchased for 34.99$ and is included in FighterZ edition and the Ultimate Edition of the game.

## Trivia

* Buying The FighterZ Pass Will Save You 5$, If you instead buy each character individually included from The FighterZ Pass which will cost you 40$.
* FighterZ Pass Price Will not decrease if you already have one of the characters.
Goku (Super Saiyan)

*This page is about the **Super Saiyan** form of Goku. Info about his **Base**, **SSGSS**, **Ultra Instinct**, and **GT** forms and alternate self can be see in the before mentioned links.*

## Voice Actors

### English:

Sean Schemmel

**Goku (Super Saiyan)** (孫悟空 (超サイヤ人), *Son Gokū (Super Saiyajin)*) is a playable character in *Dragon Ball FighterZ*. He is the main protagonist of the *Dragon Ball* series.

## Biography

Born "Kakarot", Goku was sent to Earth shortly before d Saiyajin race was driven to extinction by Frieza. Found and cared for by martial artist Son Gohan, and brought up by the Turtle Hermit, Master Roshi, Goku would eventually grow into a young man, with both a burning passion for testing his might against other fighters and a strong sense of justice. However, his ceaseless lust for battle would endanger himself, his friends, his planet, and even his universe, but through these hardships he has pushed himself further and further beyond, unlocking the legendary power of Super Saiyan after his friend, Krillin, was killed by Frieza. Even under constant threats, Goku has stepped up, pushing himself in order to protect his friends or correct his mistakes, and always hoping for another fun challenge in the future canon anime

## Move List

### Special Moves

* Dragon Flash Fist
* Flurry Kick
* Kamehameha

### Super Attacks

* Super Kamehameha
* Warp Kamehameha
* Meteor Smash

## Role in Story Mode

### Super Warrior Arc

Goku in the Super Warrior Arc is the main character.

### Enemy Warrior Arc

Goku isn't the main character this time, however you do get to play as him when you meet him after defeating Android 18.

### Android 21 Arc

He isn't the main character again, however he does become playable a little bit after Android 21 gets split off into her good side.
Chiaotzu

**Chiaotzu** (餃子, *Chaozu*) is a character appearing in *Dragon Ball FighterZ* as an assist character for Tien.

## Biography

Chiaotzu and Tien were initially rivals to Goku, Krillin, and Yamcha as they were students of the Crane School. After seeing the wicked ways of the Crane School, both martial artists changed their alliance to Goku and his friends, resulting in becoming very close friends to Goku and co. along with being valuable allies. During the Saiyan invasion, Chaiotzu sacrificed his life in the fight against Nappa, but failed to defeat the mighty Saiyan. He eventually get revived by the Namekian Dragon Balls and now travels the world and trains alongside Tien.

## In *Dragon Ball FighterZ*

Chiaotzu assists Tien in battle by using his telekinesis abilities to freeze the opponent in place, giving Tien a window of opportunity to strike. However, his abilities fails on every third use, resulting in Tien becoming wide open for a counterattack.

There's another move performed by Chiaotzu, Farewell, Tien..., where he appears behind the opponent and latches onto their back before self-destructing. An important note is that Chaiotzu's telekinesis abilities will no longer be available in Tien for the remainder of the match.

Chaiotzu makes a brief cameo at Tien's battle entrance as he pops up form the corner of the screen.
Gigantic Charge

**Gigantic Charge** (*ギガンティックチャージ*) is a Super Attack used by Broly (DBS).

## Overview

Broly transforms into a Super Saiyan and charges forward with an energy sphere in each hand, generating an explosion after connection. After the initial animation, Broly is invincible. Crosses up regardless if the attack connects or is blocked.
Death Blow

**Death Blow** (*殺しの一撃*) is a Super Attack used by Hit.

## Overview

Hit throws a punch that emits a purple sharp line that covers the whole screen. The opponent will get launched away when hit and will bounce off the wall. The more ki gauges the user has, the more damage this move does. Consumes all Ki gauges on use.
Android 21 (Good)

*This page is about the **Good** version of Android 21's **True** form. Info about her **Evil** half, and her initial **Lab Coat** form can be see in the before mentioned links.*

## Voice Actors

### English:

Jeannie Tirado

**Android 21 (Good)** (人造人間２１号 (善), *Jinzōningen Nijūichi-Gō (Zen)*) is the true protagonist fighter persona form of Android 21, being the main protagonist fighter in the Android 21's Arc alongside Android 18. Her evil counterpart is Android 21. The only difference in gameplay is the voice being slightly altered and not being able to perform the super move Sweet Tooth, instead performing Excellent Race Full Course when attempting to perform the move.

## In Story Mode

### Android 21 Arc

*To be added after, in the Local Battle.*
Goku

*This page is about the **Base** form of Goku. Info about his **Super Saiyan**, **SSGSS**, **Ultra Instinct**, and **GT** forms and alternate self can be see in the before mentioned links.*

## Voice Actors

### English:

Sean Schemmel

**Goku** (孫悟空, *Son Gokū*) is the main protagonist of the *Dragon Ball* franchise, with this version representing his early appearance from the Saiyan Saga up to Ginyu Force Arc of Planet Namek Saga. Goku is a playable character in *Dragon Ball FighterZ*, being the fifth DLC fighter of FighterZ Pass and was released on August 8th, 2018 alongside Vegeta. He can be purchased for 4.99$ or by buying the FighterZ Pass.

## Overview

Goku is a powerful Anchor, In the hands of a skilled player, Goku can still get the job more than done thanks to his versatility and damage output. Through universal movement and a variety of moves for any situation, he can hold his own in neutral against anyone. His command grab helps him crack open patient opponents or condition them into hanging themselves, while his advanced combo routes help him chew out characters even without spending any meter when he lands the hit. His Spirit Bomb is one of the best all-purpose special moves in the game. Most interestingly, his Kaioken super gets stronger with each of his allies that are downed, enhancing his value as a support character and making him one of the best comeback machines in the game.... and lastly, his A assist is extremely good and solidifies Goku an excellent addition to your team. Ultimately, Goku is easy to learn and hard to master, with a diverse toolkit that needs some labbing to put to its max efficiency.

## Biography

Even before becoming a Super Saiyan, Goku was a martial artist of incredible skill and renown. His skills only grew stronger after knocked out down at the ground of from his villainous Saiyan brother Raditz and Piccolo, when he trained under King Kai, and learned a variety of new skills, including the strength-enhancing Kaioken technique and the devastating Spirit Bomb.

## Move List

### Special Moves

* Heavy Elbow
* Back Throw
* Kamehameha
* Everyone, lend me your energy! (Z-Assist)
* Spirit Bomb

### Super Attacks

* Kaioken
* Super Spirit Bomb
Frieza/Move List

*Images sourced from the Dustloop wiki.*

Frieza's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
 Unleashes both the  and  explosions at the same time. Deals slightly less damage, but has less startup and cooldown. Consumes half a Ki gauge.

## Z-Assist

 / | 800

## Super Attack

  or (air OK)

## Meteor Attacks

  (air OK)

  (when down)

* 20% damage boost
* Increased movement speed
* Can air dash one extra time in the air (does not give a triple jump)
* Can reverse beat both ground and aerial attacks

  (when Golden Frieza runs out) | 1200
Genocidal Uppercut

Genocidal Uppercut is one of Cooler's command normal attacks. By default it is bound to down and forward (3) and heavy attack. Cooler will run forward and uppercut the opponent. During this move, he will pass cleanly through any sort of enemy projectile, be it basic ki blast, beam, strong projectile, assist, or even normal attacks like Frieza's 2H and 5H, which count as projectiles. The only thing this attack will not rush through is a Super Attack. This move is very useful for pinning down an opponent who wishes not to engage, instead harassing Cooler at a distance.
Gliding Powerbomb

**Gliding Powerbomb** (*フライングスライドパワーボム*) is a Special Move used by Android 16.

## Overview

16 performs a midair command grab that causes him to catch the opponent, leap in midair and slams them into the ground. This move can only be used once per combo.

The  variant performs a stationary grab.

The  variant lunges forward after a few frames of startup, covering 65% of the screen.

The  variant Much similar to the version, but with less startup frames.
Goku (Ultra Instinct)/Move List

*Images sourced from the Dustloop wiki.*

Goku (Ultra Instinct)'s stats from *Dragon Ball FighterZ's* official website.

Goku (Ultra Instinct) is invulnerable to Ki Blasts while walking forward, starting from frame 4. Since it's a walk, Goku can stop and block at any moment, or cancel it into other moves.

## Special Moves

 Hold  when recovering

 Input
 The dash travels 80% of the screen and the attack portion deals more damage with dealing a wallbounce. Consumes half a Ki gauge per use.

 Input
  (in air)
  (in air)
  (in air)
 There's an additional attack on hit where Goku knocks the opponent down to the ground. This variant crosses up the opponent. Consumes half a Ki gauge per use.

  (air OK)

  (air OK)

  (air OK)

 Input
 Hold  | —
 Hold  | —
 Hold  | —
 Vanishes forward, then jumps twice, and then dashes forward. Has full invincibility during the vanishing portion. Crosses up the opponent on the first jump. Consumes half a Ki gauge per use.

  (air OK)
  (air OK)
 Leaps backwards and fires a Kamehameha at a downward angle.

## Super Attacks

 (air OK)

  Any attack button

 (air OK)

## Meteor Attacks

  or (air OK)
Cell Games Arena

**Cell Games Arena** (セルゲーム) is a stage in *Dragon Ball FighterZ*. The fight takes place on the ring Cell constructed for the Cell Games.

## Stage Transitions

If a Destructive Finish by an energy attack is triggered, the stage transitions to Wasteland.

## Special Intro

If Gohan and Cell are the first characters on opposing teams, a special cinematic intro will play which reenacts the scene where Cell crushes Android 16's head, causing Gohan's anger to explode and transform into a Super Saiyan 2. The cinematic will not play if Android 16 present on either team.
FighterZ Pass 3

**FighterZ Pass 3** is a downloadable content (DLC or Add-ons) that was released on February 26, 2020. It featured 5 Characters being Kefla, Goku (Ultra Instinct), Master Roshi, Super Baby 2 and Gogeta (SS4).

The FighterZ pass can be purchased for 19.99$.

## Trivia

* Buying The FighterZ Pass Will Save You 5$, If you instead buy each character individually included from The FighterZ Pass which will cost you 25$.
* FighterZ Pass 3 Price Will not decrease if you already have one of the characters.
Atomic Buster

**Atomic Buster** (*アトミックバスター*) is a Special Move used by Vegito (SSGSS).

## Overview

Vegito leaps forward and upon catching the opponent turns around and throws them down to the ground.

The  variant jumps at a more vertical angle. The throw causes a soft knockdown.

The  variant leaps in a more horizontal arc. The throw deals sliding knockdown, but there's notably more startup before Vegito performs the grab.

The  variant jump travels in a much more horizontal arc. The throws deals much more damage overall and keeps the  variant's sliding knockdown property while having the  variant's startup speed.
Gogeta (SS4)

*This page is about **Gogeta (SS4)**.* *For info about Super Saiyan God Super Saiyan Gogeta, click here.*

## Voice Actors

### English:

Sean Schemmel & Christopher Sabat

**Gogeta (SS4)** (*ゴジータ（SS4)*, *Gojīta (SS4)*) is a playable character in *Dragon Ball FighterZ*. He was revealed alongside Super Baby 2 on December 20, 2020, with Gogeta being the fifth DLC fighter from FighterZ Pass 3. Gogeta was released on March 12, 2021. He can be purchased for 4.99$ or by buying the FighterZ Pass 3.

## Biography

In the movie *Dragon Ball Z: Fusion Reborn*, both Goku and Vegeta find themselves outmatched by the monster Janemba and agreed to fuse to gain an upper hand, despite Vegeta refusing at first. Their first attempt resulted in an embarrassingly weak fusion (known as Veku by South Kai and the fans) due to Grand Kai noting Vegeta failing to extend his index finger properly in the final step of the dance after the failure. Thankfully, they managed to succeed in their second attempt thanks to the help of Goku's ally, Pikkon, and managed to defeat Janemba with their immense power.

In the TV show *Dragon Ball GT,* Gogeta is shown near the finale after Goku and Vegeta fuse into him whilst in Super Saiyan 4 to fight Omega Shenron, but since the power on Super Saiyan 4 was so great it decreased the Fusion time limit to a whole *10 minutes*, the two Saiyans defuse before defeating him.
Divine Order

**Divine Order** is one of Zamasu (Fused)'s special moves. By default, it is bound to . This move can be used in the air or on the ground. Zamasu will swing a flattened palm, coated in energy, in an upwards arc in front of him. An extremely large crescent-shaped blade will protrude from his hand. If  is held down, Zamasu will fire a blade of energy across the screen from this move, similar to Goku Black's 5S move. It is a true projectile and will clash with other beams.
Hit/Move List

*Images sourced from the Dustloop wiki.*

Hit's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
  (during Vital Point Attack) | 1100
  (during Tides of Time) | 1100
 Teleports behind the opponent and attacks.

 Input
  (during Vital Point Attack) | 1200
  (during Tides of Time) | 1200
 Teleports behind the opponent and attacks. Additionally, Hit will be invulnerable until after he delivers the kick. Consumes half a Ki gauge.

 Input
 The cracks will forming at 50% forward from Hit's original position. The cracks extends faster compared to the other variants.

  or  | —

  or  or (during Tides of Time) | 700

## Z-Assist

 / | 800

## Super Attacks

  (air OK)

## Meteor Attack

  or  | 4300
Blazing Storm

Blazing Storm is one of Nappa's special moves. By default it is bound to quarter-circle-forward and special attack. Nappa will swing his arm, fingers out, and create an explosion near the opponent. The explosion has a small amount of tracking. This move will pop an opponent up into the air. It is Nappa's Z-Assist.
Energy Charge

The **Energy Charge**, also called **Ki Charge**, is a technique that every character in *Dragon Ball FighterZ* can perform, done by pressing  and  simultaneously. The user will then stand in place and yell as they raise their power level, their aura bursting out from their body. Doing this will cause the Ki Gauge to fill; the longer this technique is performed, the faster the gauge will fill. This can only be done on the ground, and leaves the user wide open to attack, so be cautious when attempting this. Certain attacks that hold the foe in place for a long time, such as Hellzone Grenade or Blades of Judgement, will cause performing this action to make the gauge fill very slowly while the opponent is stunned. All basic ki blast projectiles will be deflected during Energy Charge, and it can be canceled into a Super Dash.

## Ki in Dragon Ball FighterZ

Ki is a term used to refer to a living thing's life force. While every person has it, training to increase the capacity of one's ki allows them to reach inhuman levels of strength, speed, and skill. In Dragon Ball FighterZ, it is also an essential resource to have. The meter at the bottom of the screen shows how much Ki the player has. It can be filled by performing an Energy Charge, dealing or taking damage to the foe, or simply advancing toward them. Once the meter is filled, it will reset, and the number to the side of the Gauge will increase. This is to show the player has a full meter of Ki. A player can have up to seven meters at once. Ki is used for many critical actions in the game, such as:

* Performing a Vanish Attack
* Performing heavy variants of special moves
* Performing Super Attacks
* Performing a Guard Cancel

> As of the recently released Season 3, all heavy variants of moves only cost half a gauge to use. All pages may not be updated yet, please keep that in mind if they say it costs a full meter. Even better, please consider editing it to be correct.
>
>
Gogeta (SS4)/Move List

Gogeta SS4's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input

 Input
 (during Saiyan Kick) | 600

 Input
 (during Saiyan Kick) | 600

 Input
 Increases the player's Super Meter. Repeat use increases the amount of Meter gained (up to 7 levels) - gains 1/4 of a meter bar with level 7. Additionally, it increases the power of the next Super attack.

 Input
  (air OK)
  (air OK)
  (air OK)
 Has the same range as  & . Causes a floor bounce with the second hit. Consumes half a ki gauge.

 Input
  (air OK)
  (air OK)
  (air OK)
 Has the same effects as . Consumes half a ki gauge.

 Input
 Can only be used close range. Causes a wall bounce.

  (air OK)

 Input
  (air OK)
 Causes a floor slide. Additionally, installs a Dragon Ball (in order of 2, 5, 6, 7, 4, 3, 1) once the attack ends, regardless of contact with opponent.

## Z-Assists

 / (with Z-Assist A equipped)

 / (with Z-Assist B equipped)

 / (with Z-Assist C equipped)

## Meteor Attack

  (air OK)

  (with Finish Sign at Level 7) (air OK)
Elder Kai

**Elder Kai** (老界王神, *Ro Kaioshin*) is a character that makes a minor appearance in the story mode for *Dragon Ball FighterZ*.

## Biography

As the Supreme Kai 15 generations prior to the main timeline, Elder Kai was sealed inside the Z Sword by Beerus. When it is accidentally broken by Goku and Gohan's pushing the Z-Sword training a bit too far, he was released and aids the heroes in their fight against Majin Buu by unlocking Gohan hidden potential. He's known to be more experienced and knowledgeable than the current Supreme Kai.
Goku Black/Move List

*Images sourced from the Dustloop wiki.*

Goku Black's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 A combination of both the  and  variants, having the  variants speed and the  variants damage and sliding knockdown. Consumes half a Ki gauge.

 Input
 Appears to the air directly behind the opponent. Consumes half a Ki gauge.

 Input
  (in air)
  (in air)
  (in air)
 Similar to the  variant except with having the  variant's speed, contains a higher damage output, and has more combo potential. Consumes half a Ki gauge.

## Z-Assist

 / | 994

## Super Attacks

  (air OK)

  (air OK)

## Meteor Attack

  or (air OK)
Defender of Love & Justice, Great Saiyaman!

**Defender of Love & Justice, Great Saiyaman!** is one of Videl's level one Super Attacks. By default it is bound to  and R2 (+). This attack can only be used on the ground. Videl will stand tall, fists on her hips. If any physical attack makes contact with her at this time, The Great Saiyaman will fall from the air and stomp the foe to the ground. **The first time** this attack is used, The Great Saiyaman will give a speech while performing a totally not lame series of poses (Although Videl seems to disagree...). From that point forward, the Great Saiyaman will be considered "Powered Up" and will do more damage in every move he is involved in. This attack costs one ki meter.
Broly (DBS)/Move List

Broly (DBS)'s stats from *Dragon Ball FighterZ's* official website.

## Special Moves

  (air OK)
  (air OK)
  (air OK)
 Has the  variant's speed along with higher damage than the  variant. Bounces opponent high into the air when hit from close range. Consumes half a Ki gauge per use.

 Input
 Grabs the opponent and slams them once on each side, then leaps onto them, punches them twice, and sends them flying with a two-fisted slam. The startup depends on the opponent's positioning, having the  variant's startup if the opponent is grounded and the  variant's startup if the opponent is airborne. Consumes half a Ki gauge per use.

## Z-Assist

 / | 800

## Super Attacks

  (in air)

  Any attack button

  (air OK)

## Meteor Attack

  or  | 4326
Dragon Flurry Fist

**Dragon Flurry Fist** (*龍連撃*) is a Special Move used by Goku (GT).

## Overview

Goku performs a charging punch followed by a shockwave blast. The shockwave won't come out if the first hit misses or is guarded.

The  variant shockwave does not consume Smash on hit.

The  variant move has more range and is a rush attack that causes a wallbounce if a Smash hasn't been consumed. However, the move has more start-up lag.

The  variant contains less start-up than the  variant and travels slightly further. The rush attack is now a barrage of shockwave blasts that's a guaranteed wallbounce if a Smash hasn't been consumed.
20x Kaioken Kamehameha

**20x Kaioken Kamehameha** (*20倍界王拳かめはめ波*) is a Super Attack used by Goku.

## Overview

Goku appears in front of the opponent and fires a Kaioken-empowered Kamehameha directly forward. Much like 3x Kaioken Kamehameha, inputting this move after the kick from Kaioken Finisher will make Goku fire off this move, but this time he tracks the opponent's position in the air.
Hit

**Hit** (*ヒット*, *Hitto*) is a playable character in *Dragon Ball FighterZ*.

## Background

The most dangerous assassin from Universe 6, Hit is infamous for his successes; once he is given a target, he will execute them without fail. He would go on to fight Goku in a tournament against Universe 7, where he pushed Goku's powers to their very limits and beyond with his time-manipulation abilities. He also appeared in the Tournament of Power, where he fought Universe 11's Jiren and lost, due to Jiren adapting to Hit's Time Skip ability, while Goku watched in shock.

## Moves

### Special Moves

* Deadly Intent
* Icy Glare
* Mark of an Assassin
* Vital Point Attack
* Direct Hit
* Instant Blow
* Guard Breaker
* Tides of Time
* Time Release

### Super Attacks

* Death Blow
* Realized Power
* I keep improving
Dynamite Driver

**Dynamite Driver** (*ダイナマイトドライバー*) is a Special Move used by Android 16

## Overview

16 grabs the opponent and slams them to the ground.

The  variant Stands still and reaches forward for the grab.

The  variant Stalls for a moment and then lunges forward to perform the grab. The throw wallbounces the opponent and can easily be followed up with .

The  variant similar to the  version, but has slightly less startup frames, 16 charges forward more, and the wallbounce is strong enough to be followed up with a super dash anywhere on the screen.
Android 21 (Lab Coat)/Move List

*Images sourced from the Dustloop wiki.*

Android 21 (Lab Coat)'s stats from *Dragon Ball FighterZ's* official website.

## Normal Attacks

 A second kick.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 Travels same distance as the  variant, but contains the  variant's startup speed along while having a slightly higher damage output & causes a greater wall bounce. Consumes half a ki gauge.

 Input
  (air OK)
  (air OK)
  (air OK)
 Travels same distance as the  variant, but contains the  variant's startup speed along while having a slightly higher damage output & causes a greater floor slide. Consumes half a ki gauge.

 Input
 Contains the  variant's startup speed along while having a slightly higher damage output & causes a greater floor bounce. Consumes half a ki gauge.

  (air OK)

  (air OK)

  (air OK)

## Super Attack

 (air OK)

 (in air)

## Meteor Attacks

  (air OK)

 (air OK)
Extreme Gravity Spaceship Course

The Extreme Gravity Spaceship Course is one of the three courses the player can access in Arcade Mode. It consists of five matches that are out of fifteen predetermined opposing teams. All opponents have the A type of assist moves. Each battle takes place on a predetermined stage, which is chosen between difficulty, one on normal difficulty and one on hard difficulty.
Dragon Rush

The Dragon Rush is a universal mechanic that can be performed by all combatants in *Dragon Ball FighterZ*. To perform a Dragon Rush simply press R1 (L+M). The user will dash forward a short distance, a green, soft ring of light appearing around them. If the attack connects, they will pummel the opponent with a lightning fast barrage of attacks before knocking them away.

This attack cannot be blocked, as it is a throw. Attacking a foe using a Dragon Rush or having both parties using a Dragon Rush collide will cause the fighters to have a short cinematic clash of quick attacks. When used to start a combo, the final hit will send the foe skywards, and the user will automatically Super Dash after them. When used at any other point, the final hit will knock the foe to the ground if in the air, and to the wall if on the ground. Using the Dragon Rush directly after performing a Vanish Attack in the air will always cause the attack to connect. However, only one use of the Dragon Rush can be used in a combo. The second attempt will always miss. Holding down the input during the attack will cause the attack to be prolonged, up to 31 hits, for a little bit extra damage. Perhaps the most useful feature is this: by pressing an assist button during this attack, it will force the opponent to tag out to the corresponding character.

## Trivia

* Following up Dragon Rush in the middle of a combo is a feat only a few characters can do without assists. Some examples include Android 21 and Broly.
Death Breaker

Death Breaker is one of Cooler's special moves. It is an uppercut of the knee, which can be followed up with a smack back towards the ground. By default, this move is bound to quarter-circle back (214) and light, medium, or heavy attack. This attack can be performed on the air or on the ground.

### Initial Hit

The light version of this attack travels the shortest distance and does the least damage. It is invincible to all forms of aerial attacks. The medium version starts up slower, does more damage and is fully invincible to all forms of attack (except super attacks). While it does more damage, keep in mind that as it is a fully invincible move, it causes a great amount of damage scaling. When used in the middle of a combo, the light version may net more damage. The heavy version goes through all attacks and costs half a ki meter. It travels the farthest, does the most damage, and starts up quite quickly.

The medium starting hit of this move is Cooler's Z-Assist.

### Follow-Up

After successfully striking the foe, the light, medium, or heavy attack buttons can be pressed again to follow up with another attack. The light version will knock the foe behind Cooler, while the medium version will knock the foe in front of Cooler. The heavy version costs a ki meter and causes Cooler to automatically, once again, perform a follow up. This time it is a version of Death Chaser. If the heavy version was used to start the attack, then Cooler will do 2 dive kicks instead of one.
Final Flash

* Vegeta (SS)
* Vegeta (SSGSS)

**Final Flash** (*ファイナルフラッシュ*, *Fainaru Furasshu*) is the Meteor Attack of Vegeta in both his Super Saiyan and Super Saiyan Blue forms.

## Overview

Vegeta places both palms forward and discharges a massive golden beam of energy straight forward. It is completely identical for both, however, Super Saiyan Bue Vegeta can follow-up with Final Flash Attack.
Finishing Driver

**Finishing Driver** (*リドライブ*) is a Special Move used by Android 17.

## Overview

17 takes a step back and then rushes toward the opponent to perform an open palm strike. Four follow-up attacks can be initiated if the first blow connects, and one attack can only be done once per combo. For both the  and  versions, holding down , , , or  makes 17 perform a feint.

The  variant dashes a short distance forward.

The  variant dashes nearly fullscreen.

The  variant crosses-up the opponent before attacking.
Frieza/Quotes

*"You're about to explain it's your first loss courtesy of the mighty Frieza!"* | vs. Jiren

## Match Dialogues

### Sparking

 *"Cursed Namekian...!"* | vs. Piccolo

### Team Dialogues

An asterisk (\*) means there's two different lines associated with that character.

### Shenron

 *"Revive that creature!"* | "Bring back my ally!"

## Miscellaneous Dialogues

### Defeat

 *"Cursed God of Destruction!"* | K.O. (vs. Beerus)
Gigantic Roar

**Gigantic Roar** (*ギガンティックロア*) is a Meteor Attack used by Broly (DBS).

## Overview

Broly transforms into Super Saiyan and charges at the opponent with a punch, upon connection, Broly will transform into his Legendary Super Saiyan form and fire the Gigantic Roar, it is a multi-hitting move.

## Tactics

After successfully connecting the attack, Broly's Frieza Force armor gets destroyed from the increase in muscle size and the damage of all of his attacks is increased by 5% for the remainder of the match, he also gains green electricity sparks around his body
Flying Kick

**Flying Kick** (*舞空脚*) is a Special Move used by Teen Gohan.

## Overview

Gohan performs a series of lightning fast kicks. Holding down the button can extend the duration of the kicks. After a brief moment, Gohan will start falling down to the ground. This move comes in three variants:

The  variant has Gohan strike the opponent with multiple kicks and ends once he lands on the ground.

The  variant stops all of Gohan's air momentum and catching an opponent on hit unleashes a rush attack that causes a wall bounce.

The  variant functions similarly to the  variant, except that it does more damage and causes greater hitstun after the last hit. It also has slightly better range.
Gigantic Heave

**Gigantic Heave** (*ギガンティックスロー*) is a Special Move used by Broly (DBS).

## Overview

Broly grabs the opponent by the leg and tosses them up, then grabs their head and slams it down, proceeding to drag the opponent across the ground in the opposite direction. After dragging the opponent, Broly tosses them up diagonally.

## Tactics

This can cancel into a Super Dash, Z Change, or other move depending on positioning. The raw hit can only grab grounded opponent, but does gain the ability to grab airborne opponents while in the middle of a combo. Cannot hit crouching opponents. Functions as a side-switch.
Hell Gate

**Hell Gate** (*地獄門*) is a Special Move used by Janemba.

## Overview

Janemba fires a green orb that travels downward and along the ground. The orb passes through projectiles. Pressing the same button that triggered the projectile will cause the orb to explode. Holding  causes the orb to descend and travel in the air if Janemba is high enough.

## Tactics

Janemba’s hell gate is a difficult to use but extremely effective tool for both mix-ups and combos. Using   at full screen, you are able to use a powerful left right mix-up, and given its immense block-stun, it is also viable as a tool to approach your opponent and start a blockstring. An example combo using Hell gate is:

```
            [land]  +          +

```
Demon Elbow

**Demon Elbow** (*裏魔肘*) is a Special Move used by Piccolo.

## Overview

Piccolo moves behind the opponent and attacks with an elbow ram. This move comes in three different variations:

The  variant has Piccolo move a short distance forward.

The  variant has Piccolo move nearly fullscreen. Deals more damage and causes a sliding knockdown on hit, but contains more startup lag.

The  variant functions similarly to the  variant, but Piccolo instead appears in front of the opponent to attack. It deals more damage along with being the fastest variant.
Frankensteiner

The **Frankensteiner** is one of Videl's special moves. By default it is bound to  and  /  / . It is an aerial wrestling throw typically done on an opponent sitting on the corner. This being Dragonball, of course, no corners or ropes are needed. Instead, Videl will jump into the air to execute this attack if used on the ground. It can be used in the air as well. She will plant the foe's head between her thighs, do a flip, allow the foe to slip down to her shins, and slam the foe to the ground. It is a command grab and cannot be blocked. However, it will miss a crouching foe. The light variant starts up quickest and does the least damage. The medium variant does more damage and starts up slower. The Great Saiyaman will proceed to knock the foe to the ground after this attack. However, holding the button will cause him not to appear. It will then instead cause a wallbounce. The heavy variant costs a half ki meter. It starts up as fast as the light variant and deals the most damage. The Great Saiyaman will once again swoop in to attack the foe, but will knock them skywards. A follow up (such as a Super Dash) can be made off of this move. Like the medium variant, holding the input will cause the Great Saiyaman not to appear.

## Trivia

* This move is a throw by a real wrestler, Scott Steiner. The Frankensteiner is typically done in the corner, but it is very much able to be executed almost exactly as Videl does it in the game.
Break Cannon

Break Cannon is Nappa's level three super attack. By default it is bound to quarter-circle-back and the front right shoulder button. Nappa will walk forward and deliver a powerful punch to the gut that reaches a bit more than half of the screen. He then will reel back before firing a massive beam attack from his mouth. This attack can only be performed on the ground. Keep in mind that if the initial gut-punch does not connect or is blocked, the beam portion of the super will not play out at all. This makes it a poor choice for using in neutral, however, as a level three attack, it is still useful for ending a combo with.

## Trivia

This is the attack that Nappa used to try to kill Gohan, which instead was intercepted by Piccolo, who died instead.
Cooler/Move List

*Images sourced from the Dustloop wiki.*

Cooler's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 A divekick that on hit makes Cooler follow-up with another, stronger divekick. Contains much less startup than the  variant along with having a much higher damage output. Consumes half a Ki gauge.

  (air OK)

## Z-Assist

 / | 800

## Super Attacks

  or  | 2420

  or (in air)

## Meteor Attack

 Input
  (On the ground)
  or (in air ok)
 Functions as a grab. This version is stronger than counterattack variant. Consumes three ki gauges. To use on the ground, input  instead of  as this will trigger the counter variant instead.
Golden Frieza

**Golden Frieza** (*ゴールデンフリーザ*, *Gōruden Furīza*) is a Meteor Attack used by Frieza.

## Overview

Frieza transforms into his Golden Form. This form can only be used once per match. Using Golden Frieza gives the following buffs to Frieza:

* 20% damage boost
* Increased movement speed
* Gains an additional jump and air dash (note that it is not possible to use a mid-air jump and then use an air dash)
* Can "reverse beat" both ground and aerial attacks

The transformation lasts about 21 seconds when he's the point character and won't deactivate until he returns on the ground. The timer is paused when he's tagged out or when he's in currently using a Sparking Blast. When the transformation ends, there's a period of endlag which is the only way to use Sorbet's Ray Gun, though Frieza is left vulnerable during it.

## Trivia

* Frieza is the only character besides Adult Gohan and Super Baby 2 to have an entire separate transformation that is not a separate character.
* Only two other characters are capable of using Reverse Beat, with the latter being the only one capable of utilizing it without using a Meteor/Super Attack.