Haunted Hunt

On the eve of a grand party, Otto the supernatural hunter reveals his newest catch to his guests: Moira the shapeshifter. Moira must use her supernatural talents to shapeshift into different animals to escape the hunter’s clutches!

## Summary

On the eve of a grand party, Otto the supernatural hunter reveals his newest catch to his guests: Moira the shapeshifter. Moira must use her supernatural talents to shapeshift into different animals to escape the hunter’s clutches! Explore a seance room, armory, secret vault, and other spooky locations to learn the house’s tragic history! Meet other supernaturals along the way, including a lovable supernatural pup and a ghost out for revenge

## Characters

* Moira
* Otto
* Euphemia
* Baxter

## Plot

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Warning: Spoilers ahead.

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One day, Moira finds herself in a cage inside Otto’s mansion. Otto introduces his guests to her, and eventually, they leave Moira and Euphemia behind. Euphemia lets out a raven on purpose before following Otto, which Moira attracts to shapeshift and escape her cage. Eventually, she manages to leave the room after learning more about Otto’s hunting trips.

She then comes across a seance table and a hidden room behind a bookcase. After some looking around, she unlocks a secret room behind a bookcase and summons the ghost of Baxter, who gets sucked into a trap beside the door after getting acquainted with Moira. She then decides to shapeshift back into a raven and escapes through some pipes behind a hole inside of a painting.

Moira then comes across an armory , where she hears faint whimpering from another room. She then goes through a door and finds a hellhound, chained and thirsty. After fixing the sink, giving the hellhound some water and breaking the chains with a sharp sabre, she names the hellhound Beezle and escapes through a hole underneath where Beezle was sitting.

In the hole, she attracts a cat, which she uses to shapeshift and navigate through a dark maze, which leads to Otto’s study. There, she soon finds a burned receipt in a fireplace in Otto’s bedroom, which she finds rather suspicious. After unlocking Otto’s treasury, she comes across a vault which she unlocks using her shapeshifting powers. Inside, she finds a book of transactions on the black market, which reveals that Otto had been buying supernatural creatures on the black market and pretending like he captured them. Infuriated, Moira takes a key behind the book and uses it to open a door to the servant quarters.

In the servant quarters, she finds a list of chores for Baxter, as well as a non-disclosure form signed by Baxter. Eventually, she opens a large mysterious box with a spider insignia, and almost gets stabbed by a spring-loaded knife. Inside, she finds Baxter’s remains and quickly pieces together how Otto had set a trap for Baxter to prevent his servant from revealing his purchases on the black market. Shocked and angered by how far Otto would go to prevent himself from being exposed as a fraud, she heads to the kitchen.

In the kitchen, she finds the names of three other servants in a servant bedroom connected to the kitchen and a strange mechanism in a workroom connected to the kitchen. She also meets the ghosts of two servants, who seem to want to help Moira uncover the truth. After deactivating a broken trap in the workroom, putting something close to the servants and fixing the mechanism, she finds tons of remains both human and supernatural. Determined to confront Otto, she fixes a dumbwaiter which takes her up to Euphemia’s room, where Euphemia greets her.

After meeting Euphemia again, they get into a fight where Euphemia ties her up and Moira removes one of Euphemia’s gloves, thus giving her Euphemia’s form and allowing her to see the insights of Euphemia. After angering Euphemia by showing how much she understands her now (or simply taunting her in the AE Mysteries version), she tricks Euphemia into approaching her to tighten her ropes, so that she can blow the dog whistle around Euphemia’s neck and summon Beezle. She then quickly holds up a trap and reconfigures it to only trap humans. Euphemia quickly congratulates her before being sucked into the trap. After a while of searching through the room using Euphemia’s insights, Moira shuts down a device disguising the door, which she uses to go into the hallway next to the ballroom

At the hallway next to the ballroom, Moira finds a map, a quickly comes up with a plan to summon the ghosts to get revenge and confront Otto. After she creates a flamethrower from Euphemia’s blueprints, she goes back to the seance room to free Baxter. Despite being slightly mad at Moira for not believing him earlier, he goes along with the plans, telling her that she needs to shut down all of the traps around the mansion so that the other two ghosts can roam around freely, as well as asking her to create some sort of summoning device so that the other guests can see them. Eventually, she manages to deactivate all of the traps (except the ones in the treasury and Euphemia’s room) and use Euphemia’s blueprints to create a set of devices to summon the ghosts. Then, Moira, Beezle, and the three ghosts enter the ballroom to scare everyone except Otto into leaving the mansion, before confronting Otto once and for all. After that, Moira and Beezle leave the mansion. There, Moira can decide whether to use the flamethrower to burn the mansion, killing Otto and freeing the ghosts, or sparing Otto. Either way, Euphemia breaks through a window, congratulates Moira on escaping, and leaves via a carriage nearby.