Pro Guide Teams for Floors L-7 1-50

Stats to respect:

Priest must res buff for 500+ (Self,Mare1,God1,God2,LH1,LH2), Res buff 300+ (DH)

Mare 1 HPs > God 2 (must have 150+ AR)

Lava 1 HPs < Mare 2

LH1 < Holy Sage

BM1 > BM 3

## **Floors 1 to 20: Day 1**(14 tickets)

Holy Sage, Chaplain Knight, Nightmare 1, Nightmare 2, God 1, God 2, Demon Blade, Lava\_L7-2-27, LH1\_L7-2-27, LH 2\_L7-2-27, BM1, BM2, BM3, DH

**Floor 2 Team 1**(Surveilllant): Holy Sage, Chaplain Knight, Demon Blade, Nightmare 2

**->Floor 3 Team 2**(Lizard): Holy Sage, Nightmare 1, LH1\_L7-2-27, LH 2\_L7-2-27

**->Floor 3 Team 3**(Spiri**t**): Holy Sage, Demon Blade, Nightmare 2, Lava\_L7-2-27 (Lava might die)

**Floor 4 Team 2**(Sandworm): Holy Sage, Nightmare 1, LH1\_L7-2-27, LH 2\_L7-2-27

**Floor 5 Team 4**(Golem MATK): Holy Sage, Nightmare 1, God 1, God 2

NOTE:This is where the Red hammer must start procing every 2-3 round

**->Floor 8 Team 2**(Werewolf): Holy Sage, Nightmare 1, LH1\_L7-2-27, LH 2\_L7-2-27

**->Floor 8 Team 2**(Lizard): Holy Sage, Nightmare 1, LH1\_L7-2-27, LH 2\_L7-2-27

**Floor 10 Team 4**(Vanguard): Holy Sage, Nightmare 1, God 1, God 2

**Floor 11 Team 4**(Mage):Timer: Holy Sage, Nightmare 1, God 1, God 2

**->Floor 15 Team 2**(Werewolf): Holy Sage, Nightmare 1, LH1\_L7-2-27, LH 2\_L7-2-27

**->Floor 15 Team 5**(Hunter):Chaplain Knight, Nightmare 1, God 1, LH 2\_L7-2-27 (LH2 dies)

**Floor 16 Team 6**(Warrior): **Round 1**: DB ~ **Round 2**: Holy Sage, BM1, BM2, BM3

**Floor 20 Team 7**(King): Chaplain Knight

**->Floor 22 Team 8**(Sandworm): **Round 1**:Holy Sage, Nightmare 2, LH1\_L7-2-27, LH 2\_L7-2-27

**Round 2:** BM1, BM2, BM3 can add Holy Sage but not necessary

**->Floor 22 Team 5**(Dragon):Holy Sage, Nightmare 2, LH1\_L7-2-27, DH

**Round 2:** BM1, BM2, BM3, Holy Sage

**Floor 23 Team 5**(Mage): Holy Sage, Nightmare 1, God 1, God 2

**Floor 24 Team 5**(Saint): Suicide(?): Chaplain Knight, BM1, BM2, BM3 ~ All dies(hope for 3 adds down) **Round 2: Team 4**

**Floor 27 Team 5**(King): Suicide the Holy Sage

Left over for Day 1: Keep the Nightmare 1, God 1, God 2, Lava 1 if still alive

## **Floors 27 to 40: Day 2** [10-12 Tickets]

**Floor 27** (King):Timer: Chaplain Knight\_L7-27-40 (Aprox 50 minutes fight)

**Floor 28** (Spirit):Timer: Priest\_L7-27-40, DB\_L7-27-40, Lava1\_L7-27-40, Lava2\_L7-27-40

**Floor 30** (Golem(P):Timer: Round 1: DB\_L7-27-40 ~ Round 2: Holy Sage2\_L7-27-40, Forst1\_L7-27-40, Frost2\_L7-27-40, Frost3\_L7-27-40

**Floor 34** (Golem(M):Timer: Round 1: Mare 2\_L7-27-40 ~ Round 2: Holy Sage1\_L7-27-40, Mare1\_L7-27-40, God1\_L7-27-40, God2\_L7-27-40

**Floor 35** (Hunter):Timer: Pally2, Mare1\_L7-27-40, God1\_L7-27-40, God2\_L7-27-40 (God2 dies)

**Floor 36** (Vanguard):Timer: Round 1: Pally2, Mare1\_L7-27-40, God1\_L7-27-40, Priest\_L7-27-40 (All dies)

Round 2: Round 2: Holy Sage2\_L7-27-40, Forst1\_L7-27-40, Frost2\_L7-27-40, Frost3\_L7-27-40

**Floor 38** (Surveillant): Priest\_L7-27-40, Chaplain Knight\_L7-27-40, Forst1\_L7-27-40, Frost2\_L7-27-40

**Floor 40** (Saint):Timer: Suicide: Frost 3 + left over

Left over for Day 2:

## **Floors : Day 3** [ Tickets]

**Floor 40**:

Round 1: DK\_L7-27-40, Pally 3\_L7-27-40, 2 Frost\_L7-27-40

Round 2: Pally 1\_L7-27-40, BM1\_L7-27-40, BM2\_L7-27-40, BM3\_L7-27-40

Round 3:

**Floor 41**:

Left over for Day 3:

## **Floors : Day 4** [ Tickets]

**Floor 42** **Day 4 Team 1**(King): Sacrifice 2: sacrifice more if need VS Chaplain Knight\_L7-42 (1 hrs 45 mins fight)

**Floor 43** **Day 4 Round 1**(Warrior): Priest1\_L7-43, Priest2\_L7-43, Mare1\_L7-43, Mare2\_L7-43 All Die

**Floor 43 Day 4 Round 2**(Warrior): Chaplain Knight\_L7-42, BM1\_L7-43, BM2\_L7-43, BM3\_L7-43

Suicide Chaplain Knight\_L7-42 and ?

## **Floors : Day 5-7** [? Tickets +? extra]

**Floor 46** **Day 5 Round 1**(Dragon): Priest\_L7-46, , , , retreat priest at 6 mins

**Floor 46** **Day 5 Round 1**(Dragon): Priest\_L7-46, Marshal1 L7-46. Marshal2 L7-46. Marshal3 L7-46.

Floor 49 **Day 6 Team 1**: DK\_L7-49, Chaplain Knight\_L7-49, Frost1\_L7-49, Frost2\_L7-49

## Options

Choices with a \* \*are recommended (may vary depending the team status)

1. Abandoned Iron Prison: Enter by Force (Resources/MATK-15%) / Decipher (Health Lost/MATK+15%)
2. Abandoned Puppet: Sneak(Health Lost/? / **\*Violent attacks\***(Silver/Fight)
3. Alchemic Station: Blend the potion(Res +/-10) / Ruin the test(AR +/- 15)Res+10/
4. Blood Marks: Magic Resonance (Res+20/AR-20) / **\*Just Pass Through\*** (Resource/Health Lost)
5. Burning Fireplace: **\*Destroy\*** (Health Lost/Resource) / Getting warm (Heal/Res-20)
6. Crack channel: Force to pass (Heal/Health Lost) / \***Take detour\*** (Resource/Health Lost)
7. Fork: Lightning Crossing: 1.Lightning Crossing (MATK+7/PATK-7%)/ Rock Crossing (PATK+7/MATK-7%)
8. Foul Pit: **\*Clean up\***(Healing Reduction:-15%/Silver) / Pass through (Healing Reduction:-15%/Con+7)
9. Giant Iron Cage: Release (Resource/Health Lost) / Taunt (Fight/PATK +15%)
10. Golden Burner: Search for ember (Heal/hit% -10) / **\*Make a wish\***(Lost Health/Stats+15%)
11. Ground Collapse: Pass quickly (Resource/Health Lost) / **\*Gently\*** (Silver/Health Lost)
12. Mysterious Spell: Resist by magic(Health Lost/?) / **\*Listen silently\*** (Hit+10/Crit-15)
13. Niche Candlestick: Light (Stats+/-7%) / Destroy (Heal+/-7%)
14. Pit of Bones: **\*Clean up**\* (Heal-15%/Silver) / Bury (Health Lost/+20AR)
15. Rock Carving: **\*Destroy\*** (Crit+15%/Fight) / Examine (Heal/Fight 2 spirits,can stun)
16. Sealed Box: **\*Seal\***(Heal+15%**/**Health Lost) / Break (Heal Lost/?)
17. Totem Magic Array: **\*Find the weak spot\*** (Hit+7/Crit-7)/ Smash (Hit-7/Crit+7)
18. Underground River: Drink (Stats -15/Heal) / **\*Check water\***(Resource/Health Lost)
19. Worn-out Scroll: Read(Heath+15/Health Lost) / **\*Destroy\***(Health Lost/Silver)
20. Wounded Beast: **\*Get closer\*** (Silver/Health Lost) / Take a detour (Resource/?)