Fighter

Fighter is the fifth class for Dragon Raja and one of the 6 advanced classes, officially introduced on April 1st, 2020([1]), and unlockable on May 7th

**Have to Be Level 70 in story mode to change to this Class**

**INTRODUCTION TO THE FIGHTER CLASS**

The fighter will remind you of 2 things. Bruce Lee, and Street Fighter. Bruce Lee because of the way he fights, his combo punches and kicks, that will have Bruce Lee sounds ringing in your head. Street Fighter because of the different Combos that you can perform. From Chun Li Kicks, to Hadokens.

All in All, the Fighter class is the 2nd pure melee class besides the BladeMaster. It is also the only class that can interchange with the BladeMaster with minimal inconveniences because both characters have the same Main Stats to focus on.

Unlike the BladeMaster though, the Fighter comes with much less defense, meaning you can see yourself dying much faster. However, the Fighter makes up for this by having a lot more DPS than the BladeMaster.

Also, the Fighter has his companion "Robot". The Robot can assist the Fighter during battle, and when its fully charged up, the Fighter can Merge with the Robot to fight. When both are merged, the Fighter will not take any damage because the Robot becomes the shell, soaking up all the damage instead. Therefore, with good "Robot" management, the Fighter can become more tanky, though i doubt that it will be as tanky as the BladeMaster.

If you're all out for pure DPS, action packed Melee class, the Fighter will be your top pick.

## FIGHTER BASIC STATS

If you click on the Profile picture on the top left hand corner, you will see the "General" Tab. There you can see that for the Dragon Raja SEA Fighter, 2 stats are the most important. They will have "M" beside them.

**(1) P.ATK**

**(2) AP Lv**

You will also see a "!" icon at the bottom right. Press on it to see the stats that you should focus on. They will have the "M" symbol beside them. For Fighter, focus on:

**(1) CON**

**(2) STR**

**(3) INS**

And if you click on the "Advanced" Tab, you can see that "**Fire ATK**" is also important.

Therefore, Fighter builds should focus on these 6 main stats.

As you can see, these stats are exactly the same as the BladeMaster class.

## FIGHTER CORE GEMS

From the above section, we can conclude that the Dragon Raja Sea Fighter build should prioritise on:

1. P.ATK
2. AP Lvl
3. Fire Attack
4. CON
5. STR
6. INS

Here are the details about the Core Gems.

**Fire/Red: STR** = HP, PATK, AP

**Water/Blue: INS** = HP, PATK, AP, CDR

**Wind/Green: DEX** = HP, PATK, Crit, Multistrike

​**Earth/Yellow: CON** = HP, PDEF, MDEF, Crit Res

**The best Core Gems for Fighter are thus:**

​(1) Earth/Yellow: CON

This is a must have for Tank Build.

(2) Fire/Red: STR

This is a must have to maximise P.ATK and AP

(3) Water/Blue: INS

This will give a combination of P.ATK, AP and CDR.

Gem to avoid = Wind/Green DEX. This is because DEX isn't one of the Main stats to focus on for the Fighter.

## FIGHTER CORE BUILDS

When you first use the fighter in normal PVP, you may get over excited by the high DPS it does, and how much faster you are able to kill enemies. However, you will also find out sooner or later that the Fighter's HP can go down very fast too.

If you already have a very high Rating, you will probably feel very good killing quickly in Snowmoon BG or Day of Liberty. But make no mistake, this joy will only last when you are killing people that have lower rating than you.

Our Team (Team MooMoo) is currently facing strong opponents in the **Ladder of Honor,** and you will realise that the Fighter will become very vulnerable when fighting against people or equal rating or higher in battlefields or 5V5, because of his low defense. In fact, we actually change to the **BladeMaster** for this event.

After experimenting with the Fighter for some time, we find that unlike the BladeMaster, there is no point giving the Fighter CON Gems. He still dies easily. The Fighter is there for an All-Or-Nothing DPS class. Kill someone fast or be killed.

Therefore, the Build that we propose will be:

**9 Fire-** Gives you a medium buff of Main Stats PATK and AP, focusing on PATK.

**2 Water-** Gives you a medium buff of Main Stats PATK and AP, focusing on AP.

**5 Earth-** Adds on some Tankiness and Durability when fighting at the highest Level.

Dragon Raja Fighter Core Guide: ( click here)

## FIGHTER SKILL BUILDS /Skills

The fighter has really interesting skills, 3 sets of skills in fact.

Set 1 - Skills to use in the Fighter mode.

Set 2 - Skills to use when Merged with the Robot.

Set 3 - Robot Assist Skills that the Robot can cast to aid the Fighter in battle when you are not merged together. It is important to note, **that there are 4 skills in Set 3, but you can only choose 1 of them to use in battle.**

​

**GROUPPVP**

* (1) Fiery Blasting Punch - Deal damage to the enemy from range.
* (2) Flying Swallow - Dash towards the enemy to CC the enemy.
* (3) Cross Impact - This is 1 of the 4 Robot Assist skills in Set 3 above. We choose Cross Impact because it adds 10% to the Merging energy, so that you can go into the Robot sooner for added defence.
* (4) Extended Electric Chain + Volt Smite - This is the Gap Close skill to pull the enemies close to you and CC them. (good for kiters)
* (5) Meteor Impact + Meteor Kick - Follow up with a pure DPS skill.
* (6) EMP Explosion + Tunguska Explosion - another Gap Close skill to catch kiters.
* (7) Supression Mode.

We tested and it is pretty ok for you to leave the above skills in **Auto Mode.**

* - Merging - This is also on Manual Mode so you transform only when you want to.
* - Giant Strength - We leave this on Manual Mode because you need to cast this selectively. For example, if you just changed back from Merge mode to Human mode, then you can cast this for added defence. You probably will not want to cast this just before you change to Merge mode, so as not to waste it.

**1V1PVP**

* (1) Fiery Blasting Punch - Deal damage to the enemy from range.
* (2) Flying Swallow - Dash towards the enemy to CC the enemy.
* (3) Eye of the Storm - This is 1 of the 4 Robot Assist skills in Set 3 above.
* (4) Extended Electric Chain + Volt Smite - This is the Gap Close skill to pull the enemies close to you and CC them. (good for kiters)
* (5) Meteor Impact + Meteor Kick - Follow up with a pure DPS skill.
* (6) EMP Explosion + Tunguska Explosion - another Gap Close skill to catch kiters.
* (7) Supression Mode.

We tested and it is pretty ok for you to leave the above skills in **Auto Mode.**

* - Merging - This is also on Manual Mode so you transform only when you want to.
* - Giant Strength - We leave this on Manual Mode because you need to cast this selectively. For example, if you just changed back from Merge mode to Human mode, then you can cast this for added defence. You probably will not want to cast this just before you change to Merge mode, so as not to waste it.

**PVE**

* (1) Fiery Blasting Punch - Deal damage to the enemy from range.
* (2) Flying Swallow - Dash towards the enemy to CC the enemy.
* (3) Giant Strength - Buff
* (4) Assault Mode - This is 1 of the 4 Robot Assist skills in Set 3 above.
* (5) Merging
* (6) Extended Electric Chain + Volt Smite - This is the Gap Close skill to pull the enemies close to you and CC them. (good for kiters)
* (7) Meteor Impact + Meteor Kick - Follow up with a pure DPS skill.
* (8) EMP Explosion + Tunguska Explosion - another Gap Close skill to catch kiters.
* (9) Supression Mode.

We tested and it is pretty ok for you to leave the above skills in **Auto Mode.**

### Fighter Skills

 **Mountain Kick** | Delivers a quick sliding kick at the target's direction, dealing ample physical damage to 5 enemy units at most and causing them to float in the air. The CD Duration is 15 seconds
 **Mountain Kick** | Basic Type - Kick
 **Fiery Blasting Punch** | Applies red hot Scorching Flames upon the fists and punches them out. Dealing ample physical damage to 5 enemy units at most within a Straight Line in the front, the CD Duration is 20 seconds
Tap and hold the skill button to perform charging up to 3 stages

#### Titan Skills

 **Assault Mode** | Titan shifts to Assault Mode, rendering himself unable to move within 20 seconds. It will charge at the target's direction and unleash powerful particle beam in every 5 seconds. Dealing ample physical damage to 5 enemy units at most in the target's Straight Line. The CD Duration is 120 seconds
 **Eye of the Storm** | Titan unleashes ample missiles at the target, dealing ample physical damage to target and up to 5 enemy units near the target. The CD Duration is 20 seconds
 **Cross Impact** | The player and titan initiates cross synergic attack to the target, dealing deadly physical damage to 5 enemy units at most near the target, and charging Merging energy by 10%. CD Duration is 60 seconds
 **Merging** | Once Combined Power is full, the Player can Merge with Titan, when Merged, DMG is reduced by 25%, for max. 20 seconds During Merge, Titan's HP will be converted into the Player's Shield and take DMG in place of the Player
When Titan's HP is completely depleted or the Merge timer runs out, the Player will be Force Fired Level up skill will increase the Effects of all Combined Power Skills

##### Merging Skills

 **Suppression Mode** | *Suppression Mode activated, Output power has been increased to notch three*
 **Extended Electric Chain** | *Enemy is attempting to vacate from the combat area, apprehensive measure activated*
 **EMP Explosion** | *Overload mode is activated, high voltage shock warning, countdown 3... 2... 2...*
Unleashes ample Electric Current near self, dealing points of Physical damage to 5 enemy units at most near self. The CD Duration is 60 seconds After unleashing EMP Explosion, it is available to use Tunguska Explosion as subsequent attack. It leaps at the target and utilizes high voltage current to perform a fierce smiting, rendering the target and up to 5 enemy units to float in the air, dealing points of Physical damage

###### EX

The extent of each EX is dependent on player's EX level.

 **Onikatsu** | Unleashes *Fire of Devil Heart*, blocking pain senses of allies within 8 meters, increasing dual defense, CRIT resistance, and hit rate momentarily, and obtaining Super Armor. Titan will receive less damage for 15 seconds. After using Onikatsu, *Giant Strength* cooldown is reset.

## FIGHTER TALENTS

**We have Decommissioned our Robot Focused Tank build.** This is because in top tier PVP, the robot is not very useful. The robot can sustain damage even when you are not combined. Most of the time, by the time you combine into the robot, its life will already be very low. We find that the robot is not so useful at top tier PVP.

We therefore change all our builds to max DPS focused. Killed or be Killed.

**GroupPVP - Combo Focused**

* C Level Talent - Flurry Combo
* B Level Talent - Conflagration
* A Level Talent - Globe - Buffs DPS. If you are wondering what Vajra Power is, its actually Giant's Strength skill.
* S Level Talent - Wind Blossom Snow. Improves CDR of Vajra Power.

This build focuses on DPS reducing the cooldown of Giant's Strength, so that you can cycle it faster to get rebuffed.

**If you combine Giant's Strength, Onikatsu EX Skill, Dust Buster EX Skill, and Robot efficiently, you can possibly have defense buffs for long periods of time.**

​

**1V1PVP - Combo Focused.**

* C Level Talent - Flurry Combo
* B Level Talent - flying Swallow
* A Level Talent - Globe - Buffs DPS. If you are wondering what Vajra Power is, its actually Giant's Strength skill.
* S Level Talent - Wind Blossom Snow. Improves CDR of Vajra Power.

**PVE - Combo Focused**

* C Level Talent - Flurry Combo
* B Level Talent - Conflagration
* A Level Talent - Globe - Buffs DPS. If you are wondering what Vajra Power is, its actually Giant's Strength skill.
* S Level Talent - Wind Blossom Snow. Improves CDR of Vajra Power.

### C Talent

 **Final** | Increases the damage of skill combos (Capture Dragon/Rage Tide/Flame Wave/ Cloud Split) by 25%

#### B Talent

 **Snow Silence** | After the fusion, for every 10% HP the Mecha has, increases its damage by 2%, for every loss of 10% HP, increases its DMG Reduction by 2%.

##### A Talent

 **Nano Repair** | Reduces the revive CD of Mecha by 30% amd grants it 40% fusion Energy after revival

## FIGHTER DEEP TALENTS

From the main menu, go to "Skill" --> "Talent" --> "Deep Talent" at the bottom left.

**PVP**

* Mighty Strength
* Gale
* Fairy Chant
* Mountain Shake

**PVE**

* Might Strength
* Punch Mastery
* Wave Energy
* Kick Mastery
* Dancing Dragon

### **Attack (Red Tree)**

*Total Points needed for activate all talents in red: 55*

#### **Protection (Green Tree)**

*Total Points needed for activate all talents in green: 52*

##### **Mecha (Blue Tree)**

*Total Points needed for activate all talents in blue: 51*

## FIGHTER SIGILS

All the Sigils are important for the various builds. With patience, you can slowly upgrade them. Perhaps DEX can be the last priority. Because our builds revolve around STR, CON and INS.

One way to get D-Cypher Runes to upgrade the Sigils easily is to buy them from the Club Store.

## FIGHTER EQUIPMENT GUIDE

Stat Priorities

Prioritise all the Main stats that are Core to the BladeMaster class.

6 stats per equipment:

1. STR (Main)
2. CON (Main)
3. INS (Main)
4. P.ATK (Main)
5. AP (Main)
6. Fire Attack

We suggest to stick to the same Equipment stats because Equipment Stats are not like Core Gems and Skills that we can change in and out easily. So for Equipment, its best to focus on the 6 Core stats as much as you can. Then, whether you want to be a Tank or DPS character, augment it by Core Gems. For example, you can go 9 Fire gems for DPS, or 9 Earth gems for tank, or even 9 Water Gems if you want to focus on cooldowns and CC.

You can't sell gears in this game, you can only dismantle. So Before you dismantle unused gears, check the "Trans" feature to see what stats you will be able to "Trans" over.

(1) Trans over useful stats from other gear to your currently used gear.

(2) If you change gears, Trans over useful stats from the previous gear to the new gear.

This is to make sure that your accumulated stats will keep getting better and better.

## FIGHTER PET BUILDS

Late game, you will be able to get all 8 yellow chips as there will be 10 slots.

## FIGHTER ALLY

Which Allies are most suitable to be Fighter Main Ally? Check out the Ally Guide section.