Infantry

**Infantry** is a term given to personnel or players involved/engaged to Hohei-dō, words such as infantrymen, footmen, soldiers, and troopers are also used, but Infantry is the official term for players of Hohei-dō under the IIF.

## **Virtues - The Infantry Code**

The "**Infantry Code"** is a code of conduct concerning Infantry attitudes, behavior, and lifestyle. It is similar to the concept of Japanese Bushido and European Chivalry. Being an Infantry must swore to himself/herself that he/she must follow this code regardless of perspective and behavior, it is an integral part that an Infantry must have as Hohei-dō is a sport, not war.

The 7 Infantry Codes according to the JHF:

1. **Rectitude** - An Infantry must show what's morally correct, both in behavior and way of thinking.
2. **Courage** - An Infantry must show courageousness in times of need, being an Infantry means you'll be able to move forward with sheer dedication without reluctance.
3. **Benevolence** - An Infantry must show kindness to everyone, regardless of age, status, wealth, affiliation, and/or origins.
4. **Respect** - Sportsmanship is key, an Infantry must show aspiration and respect to both its comrades and enemies in field and outside. Being part in Hohei-dō is a sport of self-discipline, not a method of boasting ego.
5. **Honesty** - A simple virtue yet hard to master or taken by heart, an Infantry should always be honest in both of his/her duties and life regardless of the consequences.
6. **Compassion** - Being an Infantry must be a choice, not by forced. Being able to love and be passionate for being an Infantry is the way that one should aspire to become.
7. **Self-Control and Discipline** - Being an Infantry is a responsibility one should always taken by heart, discipline is key to self-restrain and self-control is key to success. A virtue that one may need for his/her progress in life and society.

## **Roles**

An Infantry have 5 specialized roles in matches according to the IIF, and these are the: Team Leader (**TL**), Rifleman (**R**), Marksman/Sniper (**M/S**), Grenadier (**G**), and Automatic Gunner (**AG**). Roles are only used for identification and have no value outside matches.

* Team Leader (TL) - Known for their leadership, they provide tactics to the team in matches and often the exemplar Infantry. It has 4 types of classification and these are Fireteam Leader (FT), Squad Leader (SL), Platoon Leader (SL), and Company Leader (CL).
* Rifleman (R) - The "Jack-of-all-trades Infantry", this standard Infantry is a master of none in handling Infantry Weapons, but in return they're the most flexible in the team alongside the Team Leader and Grenadier sometimes.
* Marksman/Sniper (M/S) - Precision is their thing and sniping is their forte. It is commonly a sharp-eyed Infantry that is specialized for eliminating enemy Infantries from a great-distance, typically carriers of a Sniper Rifle or a Designated Marksman Rifle. (**Note:** Marksman are only used in DCWP [**D**uring **C**old **W**ar **P**eriod] matches, where Cold-War to Modern Infantry Weapons are commonly used in it, and thus the Sniper becomes the Marksman in this period)
* Grenadier (G) - Grenadiers are known for their usage of throwing consumables such as grenades and smokes, they are often given the permission to use the rifle grenade launcher and its attachment variant. Grenadiers are also known for their somewhat flexibility in matches, but not on par with the Rifleman or the Team Leader.
* Automatic Gunner (AG) - Provides overwatch and suppressive fire through force multiplication. A one-man army in the field thanks to his/her exceptional use of a (Light/Heavy) Machine Gun. Often the most value Infantry in the team.

* Team Leader's Identification Insignia
* Rifleman's Identification Insignia
* Marksman's Identification Insignia
* Sniper's Identification Insignia
* Grenadier's Identification Insignia
* Automatic Gunner's Insignia
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## **Structure and Organization**

The **Infantry Hierarchy** is the structuring of chain of command, where the line of authority and responsibility along which orders are passed within a unit to other units are described and defined. The Hierarchy is similar to the depiction of a Military Organization. (Since the said Hierarchy was based on the Army Hierarchy)

In IIF classification, the Hierarchy is arranged in a pyramid diagram, where the height of the level increases the Infantry's responsibility in matches. It is divided by four units; Fireteam, Squad, Platoon, and Company.

### **Fireteam**

The smallest organization out of the four, typically composed of 4-5 members. They are optimized for tactical efficiency in matches, at the smallest scale they have the least amount of autonomy out of the three (Fireteam, Squad, and Platoon).

Typical formation of a Fireteam:

1 Fireteam Leader (FT)

1 Rifleman (R)

1 Grenadier (G)

1 Automatic Gunner (AG)

One thing to note is that the above information is the standard and basic composition of a Fireteam, one can easily change this composition whatever they wish to. For example, you can create a specialized team like a Sniper team or a 2-man gunnery team, and sometimes there's even a Shock trooper variant where the composition are Riflemen carrying Submachine guns.

### **Squad**

The next organization after the Fireteam. A Squad is composed of 4 Fireteams (total of 16-18 Infantries) and led by a designated Team Leader called the Squad Leader (SL).

A Squad Leader is a variant of the Team Leader that has the potential to lead a decent amount of Infantry, they are typically individuals who showed exceptional in behavior and combat in which they are "promoted" to become Squad Leaders.

### **Platoon**

The second to the last organization with 50 members under their authority. A Platoon Leader is the second-most valuable asset in a Company and the most valuable in the Platoon.

Led by a designated Squad Leader, they are mostly known for their extraordinary leadership and a skilled talent. They have the control of 3 Squads or 12 Fireteams.

### **Company**

The last organization in the Infantry Hierarchy. A Company is commonly used in Professional matches or tournaments as they hold the authority of 150 members in the match. They hold the control of 3 Platoons, or 9 squads, or 36 Fireteams.

Led by a designated Platoon Leader called the Company Leader, he/she is the most valuable asset to the Company and often considered as the strategist of the unit. A Company Leader is a variant of a Team Leader that is exemplar in leadership, behavior, and a devoted follower of the Infantry Code. The said Leader is commonly the Overall Commander of the Infantry Hierarchy and mostly a Senior of it.

## **Trivia**

* The design of the roles were based from the Military Insignias of the Japan Self-Defense Forces while the inverted triangle was based on the Alchemy symbol of Earth.
	+ Only Japan uses this dark-green color palette and the stylized Cherry Blossoms.
* The Infantry Code is a reference to the Bushido Code.