Vigilante

**Vigilantes** are a type of Mobs, placed into the Pure Tier.

## *Spawning*

* Spawned from Stage III Beckons;
* Spawns in groups of 1 to 3 in the Parasite Biome, with a spawnweight of 5.

## *Description*

Vigilantes have a curved, fairly rectangular, central main body, which ends into what seems a tail. The torso has 6 tentacles, two in its upper part and four in its bottom part. From the upper part of their body, three limbs emerge, used for movement. All the three of them present a thick, black-coloured plating and end in hook-shaped fingers. Their entire body is completely grey.

## *Capabilities*

Vigilantes are both Melee and Ranged Combatants.

* Like all Pure Parasites, Vigilantes can summon Seizers to support them;
* Their Melee Attack is performed through contact damage;
* Their Ranged Attack is performed by them shooting a Projectile, which leaves a Lingering Poison Cloud when it lands;
* Vigilantes can jump 6 Blocks;
* Vigilantes can break blocks that have their Hardness Value up to 5, with a 20 ticks cooldown and 2 Blocks range.

### Weakness

* Vigilantes' Tendrils, found on the upper sides of their body, can reset their adaptation, while also giving them the Bleeding and Rage Effects.

### *Properties*

**Vigilantes' Properties**
 Follow Range
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Vigilantes, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Vigilantes' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

### *Orbs*

Orbs are red, translucent, swelling "auras" that can be produced by Vigilantes when in combat. They can apply Exhaustion to players, add a cooldown to their items, and apply potion effects to entities inside their range. Vigilante orbs can also steal XP from players.

**Vigilantes' Orb Effects**
 XP Steal

## *Drops*

Listed below are Vigilantes' Drops.

**Vigilantes' Drops**
  Noxious Brain | 1

## *Trivia*

* Vigilantes are also known as **Anged** in the Mod Files.

## *Gallery*

Size of Vigilante Model.One of the Vigilantes' Tendrils after being cut.Vigilantes' Tendrils as seen on the Model.

1. ↑ 1.0 1.1 1.2 Exhaustion is a vanilla mechanic that controls how fast the player's saturation or hunger depletes. When the player reaches an exhaustion value of at least 4, the player's saturation *(or hunger, if saturation is 0)* is decreased by 1 point, and the exhaustion value is decreased by 4. For more information on exhaustion, see Hunger on the Minecraft Wiki.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Vigilante can become up to 100% immune to any damage source. See Adaptation System for more info.