Jackson Edward Campbell

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Jackson Edward Campbell**
* Jersey Number: **40**
* Position: **SG3** • **Emergency Shooting Guard** for the **Columbus Dutch**
* Age in Chapter: **24 years old**
* Date of Birth: **January 12th, 1915**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Baseball, actually**
* Struggle: **Freetapults**
* Alignment: **Authentic Arrogance**
* Height: **6' 4" | 1.9304m**
* Weight: **200 lbs | 90.71847kg**

### Play Style: **None**

Campbell isn't known for a distinct play style yet.

### Player Class: **None**

Campbell isn't known for a distinct player class yet.

### Alignment: **Authentic Arrogance**

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Jackson Edward Campbell was born on January 12th, 1915, in Macon, Georgia, United States. Jackson was inspired to play basketball after witnessing a thrilling street game that captivated his entire neighborhood for days on end. However, his true passion was baseball, and he saw basketball as a means to an end – a way to gain recognition and eventually transition to his preferred sport. Throughout his career, Jackson was motivated by the dream of one day becoming a professional baseball player, instead. His proudest moment so far discovered was signing with the Columbus Dutch as a Founding Syndicate Player, seeing it as a stepping stone toward achieving his ultimate goal. He struggled with freetapults, a skill he never quite managed to master.

Jackson's unique qualities as a player were his strong determination and unyielding persistence. Despite his focus on baseball, he put in the effort to contribute to the team and was always ready as the Emergency Shooting Guard. However, his Authentic Arrogance sometimes rubbed his teammates the wrong way. When dealing with the media spotlight, Jackson was unapologetically honest about his ambitions, sometimes overshadowing his team's accomplishments with his own goals. This led to a love-hate relationship with the press, who were fascinated by his candidness but often critical of his apparent self-centeredness.

The Columbus Dutch discovered Jackson during their initial scouting for the team. Intrigued by his raw talent and persistence, Assistant Coach Christa Slack offered Campbell a try-out, and the Dutch signed him as a free agent weeks before Media Day and Fan Fest. The team hoped his ambition would fuel the team's success. At 24 years of age, Campbell was one of the oldest Founding Syndicate Players in the genesis BSofA.

## Details

* Favorite Food: Peach Cobbler and Potato Chips
* Favorite Color: Red
* Favorite Animal: Owl
* On-Court Habit: He says "Ey, batta batta batta" before shooting a freetapult
* Piece of Trivia: He thoroughly knows the entire history of professional baseball up until the day you're speaking, but couldn't tell you much about basketball
* Has a Fear Of: Saxophones
* Diet Plan/Training Regimen: a high-protein meal plan focused on lean meats, complex carbs, and plenty of vegetables, accompanied by a grueling daily training regimen of weightlifting, running, and baseball drills
* Pop Culture Interests: Jazz Music, Oscar Micheaux Films, and Detective Novels
* Love Interest: *None yet discovered*
* Other Professional Interest: Ornithology

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is an intellectual property puzzle shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Jackson Edward Campbell*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access