recursal/Fanatic-Fandom huggingface dataset:
Level 169

Stability: 4.5/10

Chance of Survival: 1.3/10

Entity Count: 7/10

**Level 169** is the 170th level of the backyards

## Description:

**Level 169** is an infinite red forest, though this level is not The Red Forest, it is actually another level with other entities, this level is a huge forest with trees of unknown color with dark red leaves, grass with color that changes depending on the area you're in, but most of the time being dark red or purple, the level is constantly on night time, and tribe huts can be found, 8 feet tall creatures known as "Crypts" can be found on these tribe huts, these creatures are extremely fast and should be avoided, though it is still possible to outrun them if you run fast enough, there are also red Bush Monsters which very rarely appear, though they usually die very soon after being seen because the Crypts also eat them, in this level if you manage to kill a group of Crypts and loot their tribe huts, you will find that most of them have Apple Juice and other items wanderers would have inside the huts, this is where you will probably realise that Crypts are actually wanderers who have gone insane inside this level, most people who find this out go insane soon after and become Crypts, this is why empty crypt villages are almost impossible to find, same thing with wanderers, because of the size and darkness of this level it is almost impossible to find someone else, and if you do you'll probably run away because wanderers may look like monsters in the dark, so you'll have to try to survive this level alone

## Items Found:

Inside the tribe huts you can find anything a wanderer would have with them, Apple Juice, Redflame Torches, Blue Candles, Tribe Weapons, and more can also be found inside the tribe huts, though you may also find Flashlights, Cameras, Water Bottles, and some other real world items on the floor

## Entities:

The only 2 entities on this level are Crypts, 8 feet tall humanoid beings which are extremely fast and live mostly in the tribe huts, and red Bush Monsters which are a bit stronger than normal bush monsters

## Entrances and Exits:

### Entrances:

-When entering the dark zone of Level 74 there is a 0.01% chance the dark zone will become dark red, this will take you to this level

-Red tribe huts can be found in forest-like levels, going inside these will take you to this level

-Sleeping in front of a house in Level 11 will take you to this level

### Exits:

there are currently no known exits in this level

## Discovery:

A Wanderer found a red tribe hut in Level -1, this took him to this level

Author(s): Original by JesterVYT, rewritten by Unkn0wn010101
Expedition

In **Expedition** you have to slay **bosses** to get **rewards**. After defeating a **boss**, or **sweeping** it, you can choose to unlock from **5 chests**, but you can only open a max. of 3.

## Boss Information

There are **2 bosses** currently, and the bosses will **change daily**. Bosses are immune to all Crowd Control.

### Wolf of Full Moon

Periodically slams the ground and deals damage.

## Victory rewars chest

Upon victory, you will recive  Expedition Coins, and you can also **select 1 of 5 chests** to obtain a reward. The first chest is **free**, and from then on you will need  Rubies to open them.

## Boss Reward

Different rewards are given for each boss.

### Dragon of the Abyss

* Shining Weapon Enchance Scrolls
* Weapon Protection Stones
* Shining Weapon Protection Stones

### Wolf of Full Moon

* Shining Armor Enchance Scrolls
* Armor Protection Scrolls
* Shining Armor Protection Scrolls
Entity 18

Habitat(s): Majority of outdoor levels, Mainly Level 0, Level 1 and Level 3

Strength: 9.1/10

Speed: 10/10 when rolling, 2/10 when normally

Stealth: 7/10

## Description:

Kittysnails are a strange mix between a cat, and a snail. (hence their name) They slowly slide across the ground, leaving behind a trail of slime when traveling normally. When they are in a hurry, they curl up into their shell and roll around at extreme speeds. The shell of a kittysnail can withstand much, with most barely putting a scratch in it or a tiny crack. They eat mushrooms to stay alive as well as fruits. They are super friendly, but don't anger them as they usually travel in packs and will fight back my curling up into their shells and rolling at their enemies. The fastest recorded kittysnail rolling speed is that of 80mph. Kittysnails will adapt to whatever level they are on, so for example if they are found on Level 3 they will have thick, warming white fur to keep themselves from freezing to death. Kittysnails can understand human speech in all languages, however they talk through meows. They worship something known as "the enthroned Kittysnail" that seems to be their god. It can make wiki pages, and its exact presence within the backyards is unknown but it seems to be a god or a deity.

## Do's and Dont's:

### Do:

-Pet them

-Give them food

-Be kind to them

### Don't:

-Attempt to hurt them

-Yell at them or insult them

Author(s): Kittysnail, credit to a friend for the drawing!
Ad Shop

The **Ad Shop** allows you to obtain resources by watching advertisements.

For each type of resource it is possible to watch 5 ads per day.
The amount of resources is determined by the current stage of the player.

It is possible to get these resources without watching ads by buying the ad removal for 13€ at the Ruby Shop.

List of available resources :

* Ruby (Random amount between 100 and 1000)
* Gold
* Soul Stone
* Ascension Stone
* Hero Seal
* Gear Seal
* Weapon Enhance Scroll
* Armor Enhance Scroll
Backyears

Backyears are the years of the backyards, every 250 days, a backyear passes, every few backyears, The Watching Eye shoots a lazer on a random level, though this will not end the backyards any time soon because, as seen from The Watching Eye, about 438 levels are created every 10 seconds, though it will make us unable to find every single possible level, it was also seen in the last lazer shot, that it cannot destroy level 0, in the last lazer seen, it tried to destroy level 0, every wanderer on the level saw a very bright blue glow in the sky which almost made some of them blind, though the level somehow was not destroyed, it appeared as if instead, the watching eye got damaged, as the watching eye got a dark spot on its "face", and it started spinning very fast and shooting lazers to all sides, though these all the lazers missed the levels nearby, it is thought that a few levels very far away got destroyed, meaning we will not be able to find out what those levels were.
Level 40

Stability: 5.5/10

Chance of Survival: 5.8/10

Entity Count: 6.8/10

Level 40 is the 41st level of the backyards.

## Description:

Level 40 appears to be an abandoned underground bunker that is around 1 mile in size with 4 different floors. It is illuminated by florescent lights placed evenly on the ceiling. The level is composed of various areas, listed below. Every few hours a blackout occurs and all the clocks switch to midnight. For the duration of the blackout (usually lasts 5-7 hours) hostile entities can be found.

### Hallways

The Hallways of the level are the main method of getting to the other various areas, with there often being doors or ways into them from here. These also often lead to Staircases and Elevators that connect the floors.

### Gardens

Gardens are Poison Fruit gardens that are constantly maintained by machinery that are very large and are very useful if you need to stock up on food.

### Houses

Houses are fake, underground houses that are fully decorated and furnished. The items inside these houses are replenished every 3 hours, these often including Blue Candles, Redflame Torches, Apple Juice, Orange Juice, and rarely Axes and Anti-Entity Spray.

### Security Office

A security office that can be used to monitor the various security cameras found around the level's rooms and hallways.

### Redworm Rooms

Redworm Rooms are rooms that have large heavily reinforced glass tanks that breed and keep redworms under captivity and are fed by a machine daily.

## Entities:

Redworms can be found in the Redworm rooms, Virtual Insanity can be found on some of the computers and The Wire Virus can be found here very commonly due to tons of machinery.

Alongside this, many entities can be found on this level when the lights shut off such as:

* The Hungry, mainly in vents
* Smiling Friends
* Fire Walkers
* Crawlers
* Steelers
* Clankers

## Items Found:

Various useful items can be found such as Orange Juice, Apple Juice, Blue Candles, Redflame Torches and Axes can all be found here along with Anti-Entity Spray.

## Entrances and Exits:

### Entrances:

-Find and enter a bunker door and enter it on Level 36

-Opening the file Bunker.exe on Level 7

-Upon exiting the level out to Level 44, you may re-enter this level upon using the exit again

### Exits:

-Finding a bunker door and entering it takes you to Level 44. There is only one of these exits documented to exist

-Taking an elevator has a 8% chance to bring you to Level 9 instead of the selected floor

-Going down a staircase has a 5.2% chance to bring you to Level 52

## Bases and Groups:

### T.B.E.G Base Bunker

T.B.E.G Base Bunker has set taken control over around 62% of the bunker and will welcome you in to stay. They will protect you from entities when blackouts occur and help you get settled in if you wish to live here or take pit stops here.

## Discovery:

A wanderer found this level after entering a bunker on Level 44. They now are a T.B.E.G Soldier and live on this level

Author(s): kittysnail
Entity 9

Habitat(s): Unknown

Strength:8.9/10

Speed:6/10

Stealth:1.5/10

**THIS IS A SPECIAL ENTITY, ONLY ONE OF THIS ENTITY EXISTS.**

## Description:

**Entity 9** Also known as **The exterminator** Is a mostly unknown entity. It stalks their targets and then attempts to be friends with them until the right time, where they strike.

## Do's and don'ts

Still needs more info to do do's and donts.

Author(s): Cameronzzz
Level 12

Stability: 8/10

Chance of Survival: 7.3/10

Entity Count: 1.6/10

**Level 12** is the 13th level of the backyards

## Description:

**Level 12** is an old, destroyed, under-construction looking house, there are many things which can be found laying around the house, windows which lead to a pitch dark outside area which looks like the frontyard of a normal house, wooden planks which are currently deemed unbreakable, though the strongest axes the T.B.E.G has are able to leave small scratch marks on the wood planks, this level has currently had 2 explored floors, there are thought to be more but currently only 1 stair has been found which leads up to floor 2 and down to floor 1, these stairs seem to be made out of the same wood the planks are made out of, but unlike the wooden planks, standing on these stairs seems to do a bit of damage to the stairs.

## Entrances and Exits:

### Entrances:

-Petting any animal on Level 11 has a 2% chance of taking you to this level

-Walking back and fourth on Level 11 and then going into the house you started in has a 50% chance of taking you to this level

### Exits:

-Finding a weirdly placed door will take you to Level 13

-Opening a crate will reveal a dark void inside, jumping into the void will take you to W̸̢͂̌W̵̦̰̊͝W̷͚͆͠ͅ

## Entities:

while there were thought to be no entities in the level, recently a few entities were found, the entities being unknown humanoid beings outside which touch the windows with their hands and a being known as the [T.B.E.G Level 3+ Access Only]

   the second creature inside this level is known as "The Wooden One", this creature is made completely out of wood and its head, instead of being a normal humanoid shape, looks like many overlapping rotated cubes, this creature has white glowing eyes and is a lot of times confused with a Wood Stalker, this creature is thought to be the creator of **Level 12** and is thought that **Level 12** is its home.

## Bases and Groups:

### T.B.E.G - Base Construction Zone

this base is behind a door which fits almost completely with its surroundings, though it has a small difference, it has a sign saying "T.B.E.G" on the door, if opened, you will see a place which looks almost like a normal bedroom but bigger, many computers can be seen, used to write backyards wiki pages, fridges can also be found in this base, inside are items like Apple Juice, Orange juice and a few other items, at the end of the room there is a hole in the wall with curtains on it like if it was a window, behind the curtains is a vent which leads to other rooms of the base

## Discovery:

someone pet an animal on Level 11 and got sent to this level

Author(s): Unkn0wn010101
Groups

Groups are groups of people that live in the backyards, most groups have Bases, some groups help wanderers, others just want to become the most popular group of the backyards

The T.B.E.G

Anti-Entities

The Destroyers

The Recyclers

The Backyards Killing Group

SY: Scrapyarded (WIP) (Writer: Cameronzzz)

The Black Candle

The Survivors Alliance (WIP) (Writer: Kittysnail)
Agni

**Agni** is a metahuman hailing from India, a powerful pyrokinetic who works for Onslaught.

# History

## Origin

As a member of The Onslaught, Agni came into conflict with the members of the Suicide Squad on several occasions. Agni was able to escape being captured at the end of his last encounter with the Suicide Squad.
Heroes

**Heroes** deal the damage to defend your Castle.

### Leveling up

You can level them up in the "**Heroes**" tab, but you will need  Soul Stones and  Golds.Leveling up **Heroes** will increase their HP, ATK, and DEF. There is a level cap for every upgrade that you do on a **Hero** depending on his ascension level.

### Ascension

Ascending your **Heroes** will unlock or level up a skill, increase it's stats and increase it's max level. An ascension requires Hero Shards and  Ascension Stones.

### Hero Gear

You can equip Hero Gears for your **Heroes** to increase their stats.If you equip 2 or more Hero Gears from the same star and rarity, you will get Gear set effects.

## Support Heroes

Supports are the type of **Heroes** that you can put in to your Castle slots to defeat Monsters.**Support Heroes** usually shoot projectiles, but some of them don't.

## Warrior Heroes

**Warrior Heroes** are types of **Heroes** that you can put in to your Field Slots. **Warrior Heroes** have health, and if their health bar goes to zero they will die, and cannot fight untill the next battle.Every **Warrior** has some sort of CC, or can make other **Warriors** stronger.
Fountain

## Usage

The fountain is one of the key elements for the game, because in there, you can get Hero Shards, which are used to get new Heroes, and ascend them later.In the **Fountain** you can also summon  gears, which you can put on your Heroes to make them much stronger.You can dismantle Hero Shards for  Ancient Coins.  Ancient Coins are used to buy Hero Shards, or to upgrade your Castle's defense.You will unlock the **fountain** once you reach stage 15.

There are 4 types of summons:-

**Normal Summon**, **Advanced Summon**, **Greater Summon**, **and Ultra Summon**.

## Summoning Heroes

When Summoning heroes, the step of box, and the amount of Hero Shards will be always the same, unlike in Gear Summon it doesn't depends on the stage.

***Normal Summon:*** In Normal Summon you can get 3-6 Hero Shards for 1-2 star Heroes, and a small chance for summoning a complete C-class Hero.It only summons one time.Normal Summon costs 10 Hero Seal.

***Advanced Summon:*** In Advanced Summon you can get 3-9 Hero Shards for 1-3 star Heroes, and a small chance for summoning a complete B-C-class Hero.It summons 3 times.Advanced Summon costs 45 Hero Seal or 450  Rubies.

***Greater Summon:*** In Greater Summon you can get 3-12 Hero Shards for 1-4 star Heroes, and a small chance for summoning a complete A-C-class Hero.It summons 5 times.Greater Summon costs 100 Hero Seal or 1000  Rubies.

***Ultra Summon:*** In Ultra Summon you can get 3-12 Hero Shards for 1-4 star Heroes, and a small chance for summoning a complete S-C-class Hero.It summons 10 times.Ultra Summon costs 250 Hero Seal or 2500  Rubies.

## Summoning Gears

When Summoning  hero gear, the step of box, and the tier of the  gear will depend on the stage you are currently in.The higher stage you are, the  gear that you will get will be better, but the cost will increase as well.

***Normal Summon:*** Randomly obtain 1 to 2 Hero Gear.It costs  Gear Seals, or 200  Rubies.

***Advanced Summon:*** Randomly obtain 2 to 4 Hero Gear.It costs  Gear Seals, or 400  Rubies.

***Greater Summon:*** Randomly obtain 3 to 6 Hero Gear.It costs  Gear Seals, or 800  Rubies.

***Ultra Summon:*** Randomly obtain 4 to 8 Hero Gear.It costs  Gear Seals, or 1600  Rubies.

## Dismatling Shards

Dismantling Shards are used to get  Ancient Coins, which are used to buy Hero Shards, or to upgrade your castle's defense.

You will get:

20  Ancient Coins for each 1-star Hero you dismantle.

40  Ancient Coins for each 2-star Hero you dismantle.

60  Ancient Coins for each 3-star Hero you dismantle.

And 100  Ancient Coins for each 4-star Hero you dismantle.

## Purchasing Heroes

You can purchase:

One 1-star Hero for 100  Ancient Coins.

One 2-star Hero for 200  Ancient Coins.

One 3-star Hero for 300  Ancient Coins.

And one 4-star Hero for 500  Ancient Coins.
Hero Gear

**Hero Gear** can be assigned to Heroes to increase their stats.

Assigning multiple **Hero Gears** of the same level and rarity to a hero gives it an extra stat boost (Percentage of the hero's stats).

It is possible to upgrade the **Hero Gear** at the Blacksmith.

**Hero Gear** can be obtained from the Fountain using  Gear Seals
Getting Started

# Getting Started in Idle Kingdom Defense

When you first join the game it may be a little confusing as you will be unlocking lots of new features one-by-one as you progress through the stages in the Battlefield. It is important that you unlock all of the Buildings so that you can progress through the game. We separated the progress into categories to make it easier:

**Progression Stages**
 **Stage 6001+** | Late Game

Also here are some Guides/tips for every player in the game. (Click the yellow words)

## Stage 1-500 — Tutorial

During this stage your main focus is unlocking buildings and gathering Heroes. Unlocking Buildings is dependent on your stage in the Battlefield.

All features and unlock order:
General Store opens at Stage 10, Fountain & Blacksmith opens at Stage 15, Portal opens at Stage 60, King's Ruins opens at Stage 80, Expedition opens at Stage 110, Conquest opens at Stage 180, and Sanctuary opens at Stage 220.

There are also unlockable features in the menu which allow you to progress:

Archers open at Stage 6, Event Dungeon opens at Stage 20 (Gold Mine at Stage 20, Specter's Ruins at Stage 30, and Hill of Heroes at Stage 40).

#### Gathering Heroes

Once you reach Stage 15, you will have access to Fountain where you can summon heroes & hero equipment, sell hero shards, and buy hero shards. Summoning heroes costs Hero Seals (or rubies), and summoning Equipment costs Gear Seals (or rubies). Summoning rates vary depending on the type of summon you do: check out **Zankus**' infographic here. You can then upgrade and level up the heroes in the Hero tab.

#### Upgrading Heroes

Leveling up heroes uses Soul Stones. This increases the hero's basic stats - HP, Attack, Defense, etc. Ascending heroes uses Ascension Stones, which increases the hero's max level, basic stats, as well as star level (which increases skill level) and rarity tier if already at 5 stars.
Guides

In this page, you can find **Guides** from the best players in the game currently.

## Cavion's Warrior stun guide

* Anthony can potentially perma stun.
* Blake- can max stun for 3.5s outta 8 not great
* Julian- same as Blake Diego- stun 8 of 9s
* Randolph- stun 8/9s
* Vincent - poison def down 90% 7/7s
* Daniel- useless Brian- buffer not great
* Ryan- perma freeze Rodrick- attack down
* Miguel- knock in the air 4/9s
* Leonidas- perma paralyze
* Jackson- 4/9s knock in the air

So ideally Leonidas, ryan, Randolph, Anthony, Diego be perma debuffers

## Alanyor's guide

### **A) Rubies**

Use them in order

* 1) Ruby Shop -> Upgrade in order: Expedition -> Auto-battle Soulstone -> Auto-battle Gold -> Rest
* 2) Buy ultra summons early game (up to stage ~2000) as they will give you a huge boost.
* 3) Buy 5 extra expedition tickets every day. Open at least one more loot box for 100. 4) Save the rest.

### **B) Steel**

Don't level your Forts in Conquest until C3 is done (see below).

### **C) Archer Items**

* 1) The best set is Frost.
* 2) Your weapon decides your element effect. Items with another element have no effect.
* 3) Keep your Rare 1\* or better S items with Frost element and level them one by one to MAX (Legendary 5 star) in this order: Bow -> Arrow -> Helm/Chest -> Hands/Shoes
* 4) With good Archer gear, you don't need any other heroes for damage. They are just used for Crowd Control (cc).

### **D) Archer, Support or Melee?**

* Archer: Insanely strong in late game (6500+). Especially after you followed C.
* Support: Very strong in mid game (3000+). Sophia still insane in late game.
* Melee: Strong in early game, afterwards used mostly for Crowd Control (cc).

### **E) Best Heroes**

(MAX values)

* **Must Have:** Gabriel (buffs Archers), Sophia (buffs Castle)
* **Support with CC uptime rating:** Christian (1,28x5), Evan (1,46), Camilla (1,38), Mason (0,8), Harold (0,79), Austin (0,62), Marcus (0,58)
* **Melee with CC uptime rating**: Rodrick (1,93), Ryan (1), Anthony (0,71), Randolph/Leonidas (0,62), Diego (0,53)
* **CC uptime rating** = (Duration/Cooldown)\*Chance. Decide for yourself if you like fire, frost or stun more.

### **F) King's Ruins**

* 1) The power in Ruins is based on your stage progress at daily reset. Do King's Ruins at the end of the day to counter this.
* 2) You can leave a battle if you see that it's not going in your favour, buff up and do it again.

## Zeek's guide for new players

https://www.reddit.com/r/Idle\_Kingdom\_Defense/comments/s88do9/tips\_for\_new\_players/

## Zeek's Hero Tier list

https://www.reddit.com/r/Idle\_Kingdom\_Defense/comments/s88cnk/hero\_tier\_list\_by\_zeek/
Level 168

RewriteThis article is low quality and needs a rewrite
Stability: 7.2/10

Chance of Survival: 3/10

Entity Count: 5/10

**Level 168** is the 169th level of the backyards

## Description:

**Level 168** is a dark grass field-like place which has leaves almost everywhere but has almost no trees, some areas of this level are decaying, those decaying areas should be avoided, some decaying houses and doors can be found, other things can also be found, slowly decaying trees can very rarely appear.

## Items Found:

Ghost Souls, Faces, Crypt Limbs, Crypt Tribe Weapons and Apple Juice can be found rarely inside this level

## Entrances and Exits:

### Entrances:

-walk into blue fire found in level 169, the fire can be made by you but can also be found sometimes on abandoned tribes

### Exits:

-dying in this level without having any sins will take you to a completely random level, if you have 2 to 5 sins you cannot exit until you release your sins

## Entities:

ghosts, souls, corrupt souls, crypt souls, wandering souls, lost souls, animal souls, and crypts can be found in this level, each of the souls acts differently, ghosts are friendly and wander around randomly, corrupt souls are shadow-like creatures which eat crypts, crypt souls are soul version of crypts which attack some people, but usually ignore people, wandering souls are rare cyan souls which can remove all your sins, allowing you to exit, lost souls are dark grey souls which wander around randomly and most of the time acidentally walk into a decaying zone, crypts sometimes enter this level, corrupt souls usually find the crypts and eat the quickly in this level

## Bases and Groups:

no bases have been created inside this level as of yet, though the T.B.E.G plans on making a base which is going to serve as a safe spot on the level

## Discovery:

Unknown

Author(s): Original by JesterVYT, rewritten by Unkn0wn010101
Anima Vol 1 2

April, 1994

**Anima #2** is an issue of the series Anima.

## Synopsis for "False Dawn"

Anima goes to Rain City with her new friends in the band Boojum. Slam Shiner hangs out with his drug addict friend Kaz, who sets him up with a girl in a shooting gallery. The girl, Harper, overdoses and dies shortly after they meet.

Courtney relaxes in the park, where she meets a young Asian-American thief named Pockets. When she witnesses him stealing wallets, she keeps his secret in exchange for buying her breakfast. Pockets agrees to give her a tour of the city, and they become friends.

Back in New Orleans, Dwight Mason continues to struggle with his daughter's disappearance. Jeremy Mason begins doing poorly in school, and blames his dad for not doing enough to find Courtney. Kyle Woodleaf continues his search for Anima, and he interrogates the Scorpion gang member who she defenestrated.

Slam continues meeting women with Kaz, and a girl named Aurora takes him with her to the New Dawn rehab center. When he signs in as a visitor, the sinister head doctor Jonathan Egret has him committed. They begin performing electro-shock experiments on him. Egret injects him with chemicals designed to make him feel fear.

Anima introduces Pockets to the rest of Boojum. They go to the Ravehouse, a run-down musical venue they used to place at. Pockets is harassed by a group of punks, who decide to beat him up for being a "gook." Anima flips out and uses her powers to kick their asses, while lecturing them about the value of education. This impresses her friends, but she worries that Animus is getting stronger and she can't control him.

Maxilla Yale gives a presentation on metapsychology at a convention in Rain City. Using a device called the Dream Machine, she believes she can breach the conscious mind and enter the realm of collective unconscious. Below that is the mythogenic unconscious, containing primal archetypal forces. Yale believes she can capture the power of these forces, and harness the energy of dreams. Her greatest patient is Courtney's mother Willow Mason, who is seeing her for oneiroshock therapy. Egret approaches her after the lecture, and they're fascinated by each other's work. Willow's next session with Maxilla briefly releases one of these primal beings. They channel the archetypal wolf Fenris, who she believes to be her spirit guide.

Boojum goes looking for Slam, and Kaz directs them to New Dawn. They try to break Slam out of the facility, but security guards attack them. Anima holds off the guards while Alison and Liv take Slam to safety. Egret confronts Anima with a gun, believing that her Animus is the primal fear archetype. She tells him that bullets cannot harm her, but he fires knock-out gas instead. When she wakes up, she's tied to a chair. Egret reveals that is actually the Scarecrow, and he injects her with Fear Toxin.
Anarky Vol 4

## Anarky (1993-1993)

After a series of short-lived minis, Anarky would finally get his own ongoing series. Anarky (Volume 4) would run for 183 issues mini that was created to test the popularity of the new character of the titular name. It ran from November 1993 to April 2009.

## Issues

* Anarky Vol 4 1
* Anarky Vol 4 2
* Anarky Vol 4 3
* Anarky Vol 4 4
* Anarky Vol 4 5
* Anarky Vol 4 6
* Anarky Vol 4 7
* Anarky Vol 4 8
* Anarky Vol 4 9
* Anarky Vol 4 10
* Anarky Vol 4 11
* Anarky Vol 4 12
* Anarky Vol 4 13
* Anarky Vol 4 14
* Anarky Vol 4 15
* Anarky Vol 4 16
* Anarky Vol 4 17
* Anarky Vol 4 18
* Anarky Vol 4 19
* Anarky Vol 4 20
* Anarky Vol 4 21
* Anarky Vol 4 22
* Anarky Vol 4 23
* Anarky Vol 4 24
* Anarky Vol 4 25
* Anarky Vol 4 26
* Anarky Vol 4 27
* Anarky Vol 4 28
* Anarky Vol 4 29
* Anarky Vol 4 30
* Anarky Vol 4 31
* Anarky Vol 4 32
* Anarky Vol 4 33
* Anarky Vol 4 34
* Anarky Vol 4 35
* Anarky Vol 4 36
* Anarky Vol 4 37
* Anarky Vol 4 38
* Anarky Vol 4 39
* Anarky Vol 4 40
* Anarky Vol 4 41
* Anarky Vol 4 42
* Anarky Vol 4 43
* Anarky Vol 4 44

### Specials

* Anarky + Kid Devil
* Anarky + Fang

### Annuals

* Anarky Annual #1 - Eclipso
* Anarky Annual #2 - Bloodlines
* Anarky Annual #3 - Anniversary
* Anarky Annual #4
* Anarky Annual #5
* Anarky Annual #6
Amethyst, Princess of Gemworld Vol 1

## Amethyst, Princess of Gemworld (1983—1984)

Amethyst: Princess of Gemworld is the name of three comic book series published by DC Comics in the 1980s. They followed the adventures of a young girl named Amy Winston who discovers on her 13th birthday that she is in fact a princess and heir to the throne of a magical realm called Gemworld. Amy also learns that the parents that she has known are not her real parents; her real parents are dead, and a dark figure from Gemworld is out to destroy her. Now Amy must travel to Gemworld, becoming older through the voyage (since time moves differently in Gemworld, Amy ages into a woman in her early twenties while there) and fight the evil that is attacking her. Immediately before her own series premiere, Amethyst first appeared as a special 16-page insert in Legion of Super-Heroes #298.

## Issues

* Amethyst, Princess of Gemworld Vol 1 1
* Amethyst, Princess of Gemworld Vol 1 2
* Amethyst, Princess of Gemworld Vol 1 3
* Amethyst, Princess of Gemworld Vol 1 4
* Amethyst, Princess of Gemworld Vol 1 5
* Amethyst, Princess of Gemworld Vol 1 6
* Amethyst, Princess of Gemworld Vol 1 7
* Amethyst, Princess of Gemworld Vol 1 8
* Amethyst, Princess of Gemworld Vol 1 9
* Amethyst, Princess of Gemworld Vol 1 10
* Amethyst, Princess of Gemworld Vol 1 11
* Amethyst, Princess of Gemworld Vol 1 12

### Annuals

* Amethyst, Princess of Gemworld Annual #1
Steel

## Usage

 **Steel** is used to :

* Buy Archers gear
* Buy  Weapon Enhance Scrolls,  Armor Enhance Scrolls, Template:Weapon Protection Stones and Template:Armor Protection Stones
* Promote Archers gear
* Level up Conquest's forts

## Obtention

* Dismantle Archers gear
* Dismantle  Weapon Enhance Scrolls
* Dismantle  Armor Enhance Scrolls
Ruby Shop

The **Ruby Shop** allows you to buy items for real money except for the *Upgrade* section, which requires  Rubies

## Articles

### Upgrade

This is the only section of the **Ruby Shop** that does not require real money, transactions are made with  Rubies

The following improvements cost 1500  Rubies and are permanent. It is only possible to buy the same upgrade 5 times.

**Auto-Battle Time**

 Increases Auto-Battle's time limit, each upgrade adds 2 hours.

**Auto-Battle**  Gold

 Increase the Auto-Battle's  Gold income, each upgrade adds 20%

**Auto-Battle  Soul Stone**

 Increase the Auto-Battle's  Soul Stone income, each upgrade ads 20%

**Get Medals per Ad**

 Increases the amount of Auto-Battle Medals received when watching an ad, it also increases the medals limit

**Portal Ticket**

 Increases the maximum number of Portal tickets by 1

**Gold Mine Ticket**

 Increases the maximum number of Gold Mine tickets by 1

**Specter's Ruins Ticket**

 Increases the maximum number of Specter's Ruins tickets by 1

**Hill of Heroes Ticket**

 Increases the maximum number of Hill of Heroes tickets by 1

**Expedition Ticket**

 Increases the maximum number of Expedition tickets by 1
1935-39

## 1935-39

-> 1940-44
**List of various events that happened in of 1935-39.**

* 1935
* 1936
* 1937
* 1938
* 1939

* January
* February
* March
* April
* May
* June
* July
* August
* September
* October
* November
* December

* January
* February
* March
* April
* May
* June
* July
* August
* September
* October
* November
* December

* January
* February
* March
* April
* May
* June
* July
* August
* September
* October
* November
* December

* January
* February
* March
* April
* May
* June
* July
* August
* September
* October
* November
* December

* January
* February
* March
* April
* May
* June
* July
* August
* September
* October
* November
* December
* Wonderworld Comics Vol 1 3

* Mystery Men Comics Vol 1 1
* Wonderworld Comics Vol 1 4

* Mystery Men Comics Vol 1 2
* Wonderworld Comics Vol 1 5

* Mystery Men Comics Vol 1 3
* Wonderworld Comics Vol 1 6

* Mystery Men Comics Vol 1 4
* Wonderworld Comics Vol 1 7

* House of Heroes Vol 1 1
* Mystery Men Comics Vol 1 5
* Wonderworld Comics Vol 1 8
Portal Coin

**Portal Coins** are one of the building currencies in the game, which you earn from playing in Portal. The amount you get per battle depends on the Portal stage you are at.

## Usage

 **Portal Coins** are used in the General Store and the Astrology building.

### General Store

In the General Store, you can use  **Portal Coins** in the Portal Shop to buy  Hero Seals, Hero Shards, and  Soul Stones.

### Astrology

In the Astrology building, you can use  **Portal Coins** to summon items, a maximum of 15 a day. The items you can summon are:  Gold,  Steel, Hero Gear Tickets (to use in Fountain), Shining  Weapon Enhance Scrolls, King's Ruins Sweep Tickets,  Rune Seals.
Arak, Son of Thunder Vol 1 1

September, 1981

**Arak, Son of Thunder #1** is an issue of the series Arak, Son of Thunder.

## Synopsis for "The Sword and the Serpent"

A Viking ship led by Sigvald and his men chance upon a small raft carrying a young Quontauka native. They take him on board, and one of the Vikings known as Hermold decides to take him under his wing. He names him Arak, the Son of Thunder. Arak remains with the Viking kinsman for many years and attends them on numerous raids against Christian monasteries. On one of the raids, Sigvald salvages a broken jeweled cross, because it reminds him of a weapon he once wielded.

Years pass, and Sigvald's crew encounter a sorceress named Angelica. Savage monks from a nearby island slaughter Sigvald's Vikings while Angelica watches on. The only ones to survive are Sigvald and Arak. But Angelica summons a giant sea monster, which then consumes Sigvald. Arak takes Sigvald's cross and drives the beast away with it (using it as a spear). He parts ways with Angelica and strives off to make his own fortune.
Amethyst Vol 1

## Amethyst (1985—1986)

**Amethyst** was an ongoing series, published by DC Comics. It ran from 1985 until 1986. It starred Amethyst.

## Issues

* Amethyst Vol 1 1
* Amethyst Vol 1 2
* Amethyst Vol 1 3
* Amethyst Vol 1 4
* Amethyst Vol 1 5
* Amethyst Vol 1 6
* Amethyst Vol 1 7
* Amethyst Vol 1 8
* Amethyst Vol 1 9
* Amethyst Vol 1 10
* Amethyst Vol 1 11
* Amethyst Vol 1 12
* Amethyst Vol 1 13
* Amethyst Vol 1 14
* Amethyst Vol 1 15
* Amethyst Vol 1 16
Agent !

Prior to being known as **Agent "!"**, Italian citizen **Malcolm** had an unusual ability to blend seamlessly into any crowd, to the point where he became almost impossible to spot; he often referred to himself as a man "who comes as no surprise."

Unfortunately, this ability was not one that he could consciously control, and this made it extremely difficult for him to make or maintain friendships or other social interactions. Particularly given the nature of his ability, he longed to know what it was like to surprise someone.

# History

## Origin

He came to the attention of Mr. Nobody, who recruited him to the Brotherhood of Dada. As a member of the Brotherhood, Agent "!" aided in a plan to win the presidency and then merge the reality of the Painting That Ate Paris with the real world. This plan was thwarted when they were attacked by a government agent known as Yankee Doodle Dandy.

During that battle, Agent "!" was shot several times by government snipers. As he died, a small model plane flew up from his chest and surprised the soldiers, proving that the ability to surprise people had been within him the whole time. He perished with a smile.

# Powers & Abilities

## Powers

* Invisibility: Agent "!" can seamlessly blend into a crowd, giving him the ability to go invisible while others are around.
Alura

**Alura** is one of the Nymphs of Nature serving the will of Terra Mater along with her brothers and sisters. She is a Lampade, a Nymph of the Underworld, and can perform magic. Under Gaia's orders, she has gifted her power to Nature Man.

# History

## Origin

Alura served under Hecate before joining the Nymphs of Nature and learned many magical tricks because of this

# Personality

Alura is shy and bookwormish, unsure of her own feelings and emotions. She was the first to develop an attraction to David Crandall, but never acted on it due to fear of rejection.

# Powers & Abilities

## Powers

* **Magic**: Alura can cast magic.
	+ **Life Manipulation**: Alura can use her magic to heal the injuries of other, but also can use it to drain the life from people.
Adam Strange Vol 1 20

June, 1970

**Adam Strange #20** is an issue of the series Adam Strange.

## Synopsis for "To Call a Deadman"

Seth Gross, a wicked magician, befriends Vashnu, learns the secret of astral projection, and steals from him a mystic box with the power to trap a soul. He goes into ghost-form and uses the box on the daughter of scientist McJames, forcing him to attempt jewel robberies in return for the soul of the little girl, who will remain in suspended animation for some time. Johnny Double, Adam Strange and the Doom Patrol become involved in the case, but it is Deadman who actually fights Gross, inhabits his spirit-form in a particularly painful process, and restores the little girl's soul to her body in time. At that, Deadman exits Gross's ectoplasmic form, with Gross driven insane by the experience and unable to return to his body.
Agent Orange

**Agent Orange** was a terrorist using the incendiary weapon he took his name from, napalm.

# History

## Origin

Agent Orange was originally a man claiming to have served in the Armed Forces who saw combat in the Vietnam War. He further claims that during that time he suffered some type of debilitating injury or ailment, and was bitter and resentful over how he was treated by both the military and the general public upon his return to the United States.

Deciding that the government had to pay for his mistreatment, he became Agent Orange, and, armed with a gun that fires napalm, began to commit a series of terrorist attacks in Gotham City. These attacks were to culminate with a massive final strike in which he and his followers would expose the entire city to toxic gas, killing thousands.

The attack was foiled by the Batman and his teammates in the Outsiders. Agent Orange was captured and sent to a hospital for the injuries sustained in combat. While in hospital, he was killed by another terrorist.
Anima Vol 1

## Anima (1994-1995)

Anima was a comic book series featuring New Blood character Courtney Mason.

## Issues

* Anima Vol 1 1
* Anima Vol 1 2
* Anima Vol 1 3
* Anima Vol 1 4
* Anima Vol 1 5
* Anima Vol 1 6
* Anima Vol 1 7
* Anima Vol 1 8
* Anima Vol 1 9
* Anima Vol 1 10
* Anima Vol 1 11
* Anima Vol 1 12
* Anima Vol 1 13
* Anima Vol 1 14
* Anima Vol 1 15
Arion, Lord of Atlantis Vol 1 11

March, 1969

**Arion, Lord of Atlantis #11** is an issue of the series Arion, Lord of Atlantis.

## Synopsis for "Unknown"

Arion assembles his council of advisors and trustees, including the Gilded Gladiator from Strange Adventures, Dane Dorrance of the Sea Devil who serves as the human ambassador, Urdrom the Librarian, and Azora the Neptunian Commander of the Atlantean Royal Guard.

At a gala where Arion is introducing his new council and meeting with the nobles, a young girl with white hair and a fish hand crashes the party through the skylight. Arion comes to her aid, much to the aghast of the nobles who recognize her condition as that of an untouchable. a Sea-Changed. They see her condition as contagious, like leprosy. But Urdrom advises Arion that her condition is more akin to that of Neptune himself and that the untouchables are perchance the ancient descendants of Neptune long ago.

As they look over the girl, soon a giant Hydrotitan decends upon the city of Atlantis. They try to push it back, but the monster is too heavy for even Arion, when suddenly the girl swims up, puts her fish hand on the Hydrotitan, and it disolves into ocean water all around them.
Adam Strange

**Adam Strange** is an Earthling who became a hero on the planet Rann.

# History

While fleeing for his life from South American savages, young archaeologist Adam Strange found himself struck by the Zeta-Beam, a beam of energy sent from the planet Rann in hopes of communicating with the people of Earth. But its journey through space altered the transmission beam and it somehow teleported Strange to Rann, 4.5 light-years from Earth.

There, Earth's first interstellar spaceman met the lovely Alanna and her scientist-father, Sardath, who soon taught Strange both the language and the ways of their strange, alien world. Rann is a planet of contradictions. Some of its divided city-states possess science far in advance of Earth, while other exist in almost barbaric splendor. Here, where no Earthman had ever walked before, Adam Strange became Rann's first citizen and savior, for his quick, keen mind saved his adopted world time after time from alien invasion, internal warfare and natural disaster.

Adam quickly fell in love with young Alanna and ultimately married her. But despite Adam's love for his wife and her world, he cannot remain on Rann for long, for the zeta-beam energy, set at different pulses, eventually wears off, and when it does, Strange is returned to his home planet. Adam must then calculate where the next zeta-beam will strike -only below the Equator-and intercept it before it's gone.
Abel

An inhabitant of The Dreaming, **Abel** is the original murder victim from the Bible.

# History

Though the story that has survived tells of him being slain in jealousy over God preferring Abel's sacrifice of a lamb over Cain's offering of plants, the truth is more sinister. Cain killed Abel in a rage after they argued over a woman. Morpheus, also known as Sandman or Dream, took pity on the brothers and brought them into Dreaming to act as storytellers.

Located on opposite hills, with a rundown cemetery between them, Abel and Cain are custodians of, respectively, the House of Secrets and the House of Mystery. The houses seem to exist simultaneously in both the Dreaming and rural Kentucky, and fade in and out of both planes of existence. Anyone brave (or foolish) enough to visit either house will find the brothers wonderful hosts who will stay up all night sharing delightful stories of death, betrayal, and horror. Visitors should show caution when visiting the House of Secrets, as Cain's hobby of devising new and inventive ways of murdering his brother has been known to catch innocent bystanders as well. For those of a squeamish stomach or an unhealthy case of morals this habit may seem shocking, but Abel never fails to resurrect in short order.

During the upheaval caused by Daniel Hall becoming the new Sandman, the Furies of Greek legend killed Abel. When he failed to come back to life his brother petitioned the new Lord of the Dreaming to restore him. Cain said that they had been promised by Morpheus that they would always be a "double act" and that Daniel needed to remain true to the contract. Surprisingly, it worked. Though quiet in recent years, the brothers are still active, spinning horror stories and endlessly reenacting their own.
Supervoid Вики

*"В бескрайних пространствах космоса я созерцаю мириады звезд. Они, словно Ангелы, влекутся во тьме сквозь бытие вселенной. Но мой разум и дух наполняется трепетом перед бескрайней, зловещей, **черной пустотой**."*

Хойт Накада, Адмирал Солнечной Федерации

Библиотека, посвященная игровой вселенной Supervoid.

Это онлайн-энциклопедия о **Supervoid** (Суперпустота), о вселенной настольного Sci-Fi варгейма с миниатюрами в масштабе 1/100. Здесь можно узнать об истории, политике, фракциях и многом другом, связанных с этой вымышленной вселенной.

07.01.2022 - начато заполнение Wiki.

## Настольная Игра

Суперпустота - это настольная игра о сражениях в космосе и на планетах далекого будущего. Разнообразные фракции и стороны конфликтов сражаются за ограниченные ресурсы в безграничной вселенной, ведомые политикой, идеологией и преследуя самые разнообразные цели.

## Навигация

PlaceholderСтатья о теме викиPlaceholderСтатья о главном персонажеPlaceholderСтатья о главном антагонистеPlaceholderСтатья о первой серии/игровой миссииPlaceholderМесто действия темы викиPlaceholderСтатья о ключевом событииPlaceholderВажная статья
Исаак Виктор Андан

Исаак Виктор Андан является ученым первооткрывателем и отцом-основателем МСАТ - Межпространственной Системы Автоматических Кораблей-Транспондеров. Эта система решила проблемы обмена информацией на расстоянии в космосе, обеспечивая бесперебойную передачу данных на скоростях выше скорости света и является основопологающей во многих сферах. Андан также знаменит за множество других открытий и оказанное влияние на человеческие технологии. Некоторые придают его личности неоднозначную оценку.
Mining Drones

As the game is in beta, bugs are expected. This is a guide to help work around some of the growing pains with mining drones. This page is as accurate as possible as of game version build ID: 7962638 02 Jan 22.

Drones can often be found in different states and have different troubleshooting steps.

The first thing to note is that "mines" must be built on the planetoid that you want to mine. Robots built on the station platform can leave and travel to a connected mine via dock transfer.

   If the drones are parked nicely on their landing pads this means they are correctly paired with the mine and are ready to be assigned an ore type from the Mines configuration window. We will call this the Untasked State.
If the drones are next to the landing pads, but not on their pad, this means they are assigned a task but cannot complete it. We will call this the idle state.

   If the drones are not stopped at either of these positions they are likely dead and the game needs to be saved and reloaded. If you save and reload and the drone does not wake up and get back to work it may have been abandoned by its mine because another drone took its place.

The "It's Ugly but it works." Method:

The current setup that works pretty reliably for drone pathing issues is to build a platform of floor tiles above the ground and attach the platform to the ground with pillars of dirt from terraforming. Do not hang drones over the edge, most are afraid of heights. Make multiple pillars so the drones are less likely to get into a traffic jam situation. One per mining building is a good goal, but not required.

Troubleshooting:

Point at the front of the drone and press "U" to see if it wakes up, sometimes that works.

If your drones are assigned to a mine, that mine has an ore type configured, and they will not leave the "Idle State" the first thing to do is double check that the planetoid does in fact have the ore type that you have assigned available. If a drone is assigned an ore it cannot reach it will sit in the idle state forever.

After verifying the ore type is available by scanning or looking at the map view you will need to begin troubleshooting the path to the ore for the drone. Leave the drones in the idle state, once you satisfy their pathfinding they will start to mine on their own and will come to you by the assigned ore.

-Look for rocks above the ore or horizontally.

-Clear a path from the mine building to the ore keeping in mind the drones want to only dig straight down.

-Quartz and Stone blocks will block a drone and will not show up on the scanner, you need to find this manually.

-Drones hate foundations.