Mario

* Main
* FNaW
* FNaW 2
* FNaW 3
* FNaW O
* FNaW 4
* FSaW
* FNaW DX
* Gallery (OG)
* Gallery (DX)
* Audio (OG)
* Audio (DX)

**Mario** is an Italian businessman, culinary expert and game developer, as well as a major character of the *Five Nights at Wario's* series. He, with his wife Peach, and his brother Luigi, were hired by Wario and Waluigi to work at Wario's Fast Food Factory in both timelines, and WarioWare Inc. in the second timeline.

## Physical appearance

Mario's appearance is identical to his typical *Super Mario* series appearance. He has an oval-shaped head with brown hair, rounded ears, thin brown eyebrows, blue and white eyes with black pupils, a large round nose and a black mustache. He has a smaller body type with thick medium-length arms and medium-length legs.

In most appearances, he is depicted in his "normal" outfit (sometimes referred to as his "plumber" outfit), which consists of a red cap with a white rim and a red "M" emblem, a red shirt, blue overalls with gold buttons, white gloves, and brown shoes.

After being revived due to the curse, Mario's appearance changes to be more zombie-like. His head has disappeared completely, leaving blank white eyes with no pupils, and his mustache. He also has various scratches on his clothes. In some cameras, Mario stands or walks in unnatural ways.

Throughout the original five *Five Nights at Wario's* games, Mario's model and textures originated from *Super Smash Bros. Brawl*. In *Five Shows at Wario's*, his model was changed to fan-made *Smash 3C* textures, which have a more simplified, saturated and cartoonish appearance. Throughout *The Full Story of Five Nights at Wario's*, Mario mostly uses his Brawl appearance, switching to his 3C appearance during *Five Shows at Wario's* events in the story.

## Personality

Mario is depicted as an Italian man dedicated to hard work, similar to Luigi. But unlike his *Super Mario* counterpart, he is depicted as a mostly normal human, like Luigi and Peach.

## Biography

#### Earlier Years

Little is known about Mario prior to 1988, but at some point in his life he became passionate for culinary arts and business alongside his brother, Luigi. Earlier in his life, Mario would become friends with a woman named Peach Toadstool, and would eventually marry her at some point.

### Timeline 1

#### The Opening of Wario's Factory

In a bold decision, once Wario and Waluigi felt they had earned enough revenue and assets, they decided to shut down the diner even when it was still profitable. They decided to put all of their eggs in one basket and work towards Wario's ultimate dream- a massive fast food factory capable of producing Wario's special hamburgers efficiently while still retaining the excellent quality. Wario wanted to build the factory on a massive plot of land which had remained vacant for as long as he could remember. Although he thought it was strange that it remained empty for so long, he didn't think much of it and used it for his factory. In 2004, sixteen years after the opening of the original diner, construction of Wario's Fast Food Factory was completed, and it began production for the first time. His product would appear on supermarket shelves everywhere across the Mushroom Kingdom, and they generated revenue unlike anything the two businessmen had earned before. As the months went on, Waluigi and Wario felt they needed more workers to keep up with the increased demand, thus hired Luigi, Mario and his wife Peach Toadstool. Wario and Waluigi felt happier than ever, and felt they had finally achieved Wario's lifelong dream after so long.

However, the two would soon learn that what goes up must come down. By 2006, sales of his hamburgers were declining, and Wario began to feel more and more uneasy with every business quarter. He slowly realized that if he didn't find a way to turn around sales, the factory would soon operate at massive losses and would be forced to shut its doors.

#### The Profit Boost

One day, during the same year, Wario proudly announced to Mario and the rest of their workers that the factory received a huge profit boost, which would allow the factory to run for much longer. When the workers asked where this increase came from, Wario simply responded with a shrug. Production soon returned back to normal, and the ritual slipped out of Wario's mind as profits continued to roll in.

#### Bruno Gate's Heist and Mario's Death

Later in 2007, a man named Bruno Gate, for reason unknown other than money, sneaked into the factory at midnight to steal Wario's secret hamburger recipe. He hid in the factory's basement where he found the Wario-Man Costume, usually used to promote the Wario's brand during events and conventions. He disguised himself by wearing it and climbed up to the main floor of the factory. Bruno inside the costume began to search the rooms for the recipe. Wario meanwhile was on guard this night, and heard someone wandering through the halls of the factory. Eventually, he and Bruno Gate came face-to-face in the crossroads of the factory. In a blind panic, he picked up a nearby knife and plunged it through Wario, knocking him down a staircase which resulted in a hard landing and lost teeth, killing him. Catching Bruno by surprise, the other workers were in the factory and heard this, and came down to find out what was going on. Bruno felt he had no choice and slaughtered Waluigi, Mario and Peach.

Luigi was the last one standing, and he was in shock over what had just happened, which quickly changed to acceptance. Remembering Wario holding the book and taking it down to the Cellar, and the sudden unexplained huge profit boost, he looked at Bruno directly in the eyes and said, "I know what he did." Bruno snapped out of his blind rage and stared at Luigi with genuine confusion. Luigi proceeded to point upward at a rope hanging on the ceiling, before muttering, "Do it." Feeling he had no other option, he complied and hung Luigi, leaving no witnesses. Bruno felt a rush of conflicting feelings over what had just happened, but he pushed them aside and continued to look for the recipe.

#### Mario's Vengeful Revival

Soon after the death of the five workers, a strange book Wario had left in the cellar and followed to began to shake and jump more and more until it erupted into a tornado of pages flying across the dark room, then unleashing five small glowing purple spirits, the spirits of the five workers, and one larger glowing purple spirit, representing a curse, known as Emma. This curse was unleashed into the living world after centuries, and the spirits of the five workers were forced back into their dead bodies, bringing them back to life as inhuman, bloodthirsty monsters with no emotion and one goal- get revenge on "the one". The more people they harm or kill, the stronger the curse would grow.

Eventually, after some more searching, Bruno had finally found the secret hamburger recipe. He then turned around and tried making his way out, assuming nothing would stop him, but he never made it to the exit. He came face-to-face with the reanimated corpses of Wario, Waluigi, Luigi, Peach and Mario, staring at him blankly with no semblance of human emotion. Before Bruno could process what he was seeing, Wario quickly and violently rushed towards him and killed him. Although they had gotten revenge on "the one", their murderer, the curse attached to them continued to linger, and they eventually left the factory and freely roamed the streets and forests outside.

#### The First Time Reset

While the zombies of Mario and the rest continued to roam throughout town, brilliant yet quiet scientist Christopher Peterson, who studied complex subjects such as nuclear physics and the nature and structure of time, had felt that something terrible had happened after the heist and murders in the factory. Eventually, he caught a glimpse of Wario, wandering lifeless yet still alive. He managed to evade attack, and quickened the pace of his research on time.

Eventually he completed a time machine large enough to step inside, and a hastily-crafted smaller time rod, which was unstable and used too much energy, unknown to Christopher. He made a plan to travel multiple centuries into the future, while leaving the time rod back in the present day with his wife, Rosalina, who in this universe is a normal woman, to be used to send the spirits of Wario and the others back in time. He hugged her good-bye and traveled into the far future, leaving Rosalina alone and ready to fulfill the plan.

Rosalina came face-to-face with Mario and the rest on a road late at night. Wario then almost immediately proceeded to rush towards Rosalina to attack her. Rosalina reacted immediately by pulling out the time rod and activating it, causing a huge energy blast that forced the spirits out of their bodies and into a portal of energy, sending them back in time. Rosalina was knocked to the ground, with the dead bodies of Mario and the rest lying on the ground in front of her. She was unsure if everything went according to plan, but felt that something terribly wrong had just occurred.

### Timeline 2

#### Back to 1988

The spirits landed back in the year 1988, when the now alternate Wario and Waluigi proudly opened their cafe. The curse, however, continued to stay attached to the spirits through the process of going back in time. Since they had no dead bodies to possess, they continued to roam around as free spirits, deciding to resemble their old bodies. Staying in the dark, they witnessed opening day of Wario's Cafe, and saw it as their next target to find "the one".

#### Five Nights at Wario's: Origins

The alternate Wario, then alive and happy, decided to keep his secret formula safe by guarding the diner during the nights of the first week, much like his first timeline self. Unlike the course of events in the first timeline, however, on the first night Wario witnessed mysterious shadows lurking around the rooms on the Lounge's camera monitor. When he got out of his chair to investigate, he didn't find anything or anyone unusual. He thought he was imagining things, and planned to watch the diner again the next night.

The next day, he received a call from one of his associates named Winslow, claiming he saw Wario on the camera monitor during the day, but that it had blank eyes and looked distorted, like "a demon". Wario didn't take it too seriously and arrived at the diner at midnight the next night, ready to stand guard. However, as he watching the monitor, he soon realized what Winslow said was true- staring back at him was a zombie-like version of himself, which was the possessed spirit of Wario from the first timeline.

He attempted to lurk closer and closer to attack alive Wario in the Lounge. He managed to evade attack by utilizing his inventory of Invisibility Mushrooms in the storage room. Throughout the week, he began to encounter other twisted versions of Luigi, Mario, Peach and even his friend Waluigi. They continued to mess with the electronics around the diner, managing to cut out the lights on the fourth night entirely. Waluigi and Winslow were the some of the very few people who believed Wario's stories. After the first week, Wario felt the paranormal activity had grown too strong, and closed off the diner for good, a week after it opened.

#### A New Plan

Wario's dream in the second timeline stayed the same as the first- he wanted to open a grand Fast Food Factory. Unlike the first timeline, however, Wario and Waluigi did not make enough profit from the cafe and had to settle on a cheaper business to run in order to earn enough profits to eventually open the factory. They eventually decided to form a video game development company, and purchased an old building from a man named Lucas McRoy, one of the previous owners. The studio was ready for operation as *WarioWare Incorporated* in 1990, with the slogan, *The number one place in micro games production!*

They both felt the studio eventually needed more manpower, and thus they hired Toad shortly after the building's opening. They continued to hire more staff as the years went on. Business was running smoothly, and their micro games became a huge success. Even during the business' peak, Wario hadn't forgotten what he experienced in the cafe, and began to feel somewhat strange as he was roaming the halls. He had originally thought the haunting had followed him, but the feeling felt different, more vague. Other staff eventually felt it too, and began to claim that the building was haunted like the cafe was. It eventually spread into an urban legend, but it was not spreading quickly enough to damage the reputation of the business. Wario and Waluigi continued operation like normal.

In 1991, another uneasy feeling crept through WarioWare, not one of paranormal activity but one of an incoming living threat. No one felt it more than Toad, who would sometimes report seeing a monster/dragon creature wandering the streets. He and other witnesses collectively gave him the name Bowser. Sometimes his fears became so overwhelming that he resorted to hiding in panic in the Tool Storage cabinet to clam himself. Two years later, his fears would become an unfortunate reality.

#### WarioWare's Fiery Demise

In 1993, Bowser was roaming the area and busted into the WarioWare Inc building. Toad was the only one in the building, hiding in panic in the closet unaware that his shift had ended. Bowser proceeded to burn the building to rubble, and Toad became quickly trapped in the closet with no way out. He perished in the fire, alone and afraid. Bowser had also perished in the fire, being crushed by debris from the collapsing building.

News of the fire spread quickly, and Wario and Waluigi had to accept their loss. The fire department was able to find Bowser's body, which they questioned how such a creature came to be, but Toad's body was never found, left alone in the remains of the closet.

#### The Factory at Last

Although they unexpectedly lost their microgames business early, Wario and Waluigi still had enough funds saved up to begin work on Wario's Fast Food Factory. Wario, like the first timeline, observed the empty mysterious plot of land since the cafe's opening, and was able to build his factory on that plot of land. Wario and Waluigi opened the factory in 2004, like the first timeline.

Business went consistently well, and due to their higher income they were able to invest more in the factory. They hired Luigi, Mario and Peach, who kept the factory running. Unlike the first timeline, 2006 was a strong business year for Wario's Factory, and Wario and Waluigi felt no need to look for a new fortune. The strange book was nowhere to be found.

#### Bruno's Heist and Mario's Second Death

In 2007, while business was still going strong, Bruno Gate, like the first timeline, planned to steal Wario and Waluigi's secret formula. He broke into the factory late at night, sneaked into the basement and eventually found the Wario-Man Costume. He disguised himself in it and proceeded up to the main floor. Wario was guarding the building during the night, sitting in the office and checking the security cameras when he noticed his Wario-Man costume wandering through the cameras. Wario didn't know who was wearing it, but noticed the man looked to be a threat and was quickly approaching his office. Wario's efforts to stop Bruno Gate proved to be futile, as they soon came face-to-face once Wario attempted to escape once morning struck.

Upon confronting Wario, Bruno fell into a blind panic, picked up a knife and murdered Wario. The other four heard what was going on, and went in to check what was happening, only to be killed by Bruno. Due to no ritual taking place in this timeline, Luigi was not accepting of his death.

Unsure of how to process his feelings, Bruno put them aside and managed to uncover the secret recipe like the original timeline. Though, he was never able to escape.

The cursed spirits of Wario, Waluigi, Luigi, Peach and Mario, who had followed their alternate, alive selves after their failure in the cafe, found that after their other selves died, it was the perfect time to strike. Their alternate souls rose to a heavenly place, leaving their bodies open for possession. In a similar manner to the first timeline, their corrupted souls entered their respective bodies and brought them back to life as zombie-like shells of their former self, corrupted with hate and revenge. They quickly went after Bruno, and as Bruno turned around in shock over what he was seeing, they rushed towards him and killed him.

Although they had killed "the one", their curse did not automatically lift. They remained within the factory walls, planning their next move. Bruno's soul could not rest in peace and lingered in the living world, infested with guilt for his actions. He eventually repossessed his body in the Wario-Man costume.

#### The Aftermath & Lucas McRoy

Wario's Fast Food Factory was officially closed off after Wario, Mario, and the rest were officially declared dead. The Wario's brand quickly reduced to a quiet memory. The factory remained abandoned, and described as a magnet that pushed everyone away from it.

As time passed on, some people reported that they swore to see faces of the five workers staring back at them through the factory windows, with unnatural smiles or blank expressions. A woman passing by claimed to see Wario himself staring back at her with a twisted, almost paranormal expression. These occurrences were not common enough to be seen by the population as anything more than rumors.

Seven years after the heist and murders that led to the factory's downfall, the government re-opened the once abandoned factory to produce Wario's popular burgers once again. This caught the interest of a man named Lucas McRoy, a brilliant scientist who was higher up in Morning Star, the secret company Christopher Peterson also worked for. He was not interested for economic incentive but rather for research and to uncover secrets that may have never been discovered before. The rumors spreading around combined with the strange aura of the factory peaked his interest, and he wanted to learn as much as he could about its secrets.

He became a large investor in the newly opened factory, giving him control, and devised a plan to convince his son, Richard McRoy, to work the night shift as a guard. He planned to use him to obtain as much data and information as he could about the old factory, although Richard did not know this. Richard was eager to get the job, and was soon hired and ready to work his first week.

#### Five Nights at Wario's

The first night of Richard's new job eventually came, and by 12:00 AM he sat down in the old security office, the same office Wario occupied during the night of the murder. Richard was able to use the same tools as Wario, including blast doors, lightswitches and the camera monitor. He soon got a call from an employee at the factory named James, who explained to Richard the objective of the job, an overview of each system, and that the factory had a dark past - all he knew was that Wario, the rest of the workers, and an unknown man went into the factory late at night, but none of them ever came out.

Despite the disturbing story, Richard was confident that all was well, and that the job would go smoothly. He quickly became accustomed to conversing the limited amount of power given to him for use each night. As he checked the cameras, though, he soon saw who appeared to be Wario wandering through the rooms of the factory. He didn't think much of it until the figure move closer and closer to his office. Once the figure approached the hall outside the office, Richard could clearly tell it was Wario, but he wasn't the same. Blank eyes, missing teeth, blank smile- Richard quickly saw him as a threat and shut the left door on him.

Wario, and eventually Waluigi as well, continued to hunt Richard throughout the week, attempting to enter the office through the left side. He slowly and unnaturally moved around the rooms in a loop until 6 AM, where he went back into hiding for the day.

As the nights went on, Richard also saw more of the factory workers who were previously reported dead- Mario, Peach, and the rest. They all attempted to approach the office, and Richard had to quickly react in order to save his life. James' phone calls grew more insecure and nervous as they went on, as he slowly figured out more and more details about what may have happened on the night the factory closed.

On the fifth night, James was confused about why Richard was there for another night. Unknown and untold to Richard, the factory had closed its doors after only four days due to staff feeling an uneasy, haunting presence. James attempted to go to the factory and unlock the doors to let him out, only to be cut off due to suddenly vanishing into thin air. Richard was trapped with Wario, Mario and the rest, who were more aggressive than ever before, and had to survive until morning, unlocking the automatic door locks. He survived the night, and Richard runs away. Wario, Luigi, and the rest of the undead workers left the factory as well, leaving only Bruno inside the factory. He then knew what he had to do to free himself.

#### New Possessions

After Wario and Waluigi's rampage in the factory, they left it entirely and roamed the dark streets with the other workers by their side. As they wandered, the curse grew strong enough to possess beings, living or dead, to add to their murderous army. Wario went to the remains of WarioWare Inc and dug up the bodies of Toad and Bowser to add to his army. Their bodies essentially acted like figurative machines that Wario and the curse could control.

Later on, he also corrupted two weak living beings, Yoshi and Ashley. They did not start off as aggressive as the rest, and chose to hide until they grew strong enough to effectively murder like the others could.

In late 2016, with an army nearly the double the size of what it was before, Wario and Waluigi saw their next opportunity to strike when they observed an unknown company rebuilding and renovating the old WarioWare Inc. studio, preparing for a grand re-opening. A night guard was needed by the day of the re-opening. Thomas Taylor was hired for this job, and Wario and his crew saw him as their next victim.

#### Five Nights at Wario's 2

WarioWare Inc. opened its doors late 2016, and much like the factory before, the company needed a nightguard to watch and protect the building. They hired a man named Thomas Taylor, who was older and wiser than Richard McRoy.
Wario, Waluigi and their cursed workers made it over to the building and saw it as another golden opportunity to strike. They snuck into the building and went into hiding during the day, much like they did in the factory.

On the first night of Taylor's new job, he received a call from Richard McRoy, who explained a brief backstory of the building as well as the fact that he had experienced hauntings before (referring to his night shift job in the factory). Staff rumored that the place was haunted, but no one could confirm for sure.

Similar to his behavior in the factory, Wario and Waluigi came out of hiding during the first night and wandered towards the security office. They continued to take the left route of the building, going through rooms such as the Conference Room, the Machinery, and the Office Entry. He would then approach the hall and enter the office, but Thomas Taylor managed to evade the attacks by hiding in a back room.

As the week went on, more of Wario and Waluigi's murderous army came out of hiding, including the possessed bodies of Toad and Bowser. All attempted attack, but no one was able to kill him. Thomas managed to get through the week without much trouble.

As the nights went on, Thomas trusted Richard less and less over the phone, as Richard began to sound more twisted, like the enemies Richard was supposed to help protect him against. Richard, after the escaping the factory, was slowly being possessed by Luigi, whose soul had left his body after the rest left the factory. Richard against his will was slowly consumed by the lust for revenge like Wario and the rest.

On the sixth night, Richard locked the doors and left Thomas trapped to survive a seventh night while he sat in the building. As the seventh night began, a time warp that lasted an instant took place, and teleported time months into the future, to May of 2017. As the night ended, Richard was still in the building screaming, which was heard by witness Matt Parker, who called the police immediately. Richard quickly unlocked the doors and fled the scene with a bloody hand print. Wario and the rest had failed for the third time, and left WarioWare and continued to wander the dark streets and forests once again, angrier than ever.

#### Wario's Brilliant Ruse

After escaping WarioWare Inc., Luigi's spirit left Richard's body, and returned to his own body back in the factory before catching up with the rest of the crew. Afterwards, the spirit of Peach took Luigi's place in possessing Richard.

Wario and Waluigi continued to wander until they and the others took notice of a small home security company called Secure Inc. They specialized in sending a guard over to a home for protection while the family was away for a long period of time. They recently hired a young man named Edward Coleman, who was patiently waiting for his first security job. Wario immediately saw this as a new opportunity to play their game once again.

In late 2017, Wario, trying his best to sound human, called the company requesting that they send Edward Coleman over to the old McRoy home, as he claimed their family had gone on vacation. The company gave Edward the tools he needed and sent him over to the house, completely unaware that they had fallen for a deadly ruse. Wario, Mario, and the rest, joined again by Luigi and left behind by Peach, whose soul took Luigi's place in possessing Richard, made it to the house and were ready to strike.

#### Five Nights at Wario's 3

On the first night at the house, Wario, Mario, and the rest locked the doors and windows, trapping Edward inside the home. Edward set up cameras across the house and first resided in the Living Room as his safe zone, and quickly received a call from Max Peterson, another Secure Inc. employee. He had an extensive knowledge of ghostly behavior, and warned Edward that the house remained vacant for years and was rumored to be haunted. He was told to not move around or hide in the same room twice in a row when night struck, and to use various different tools around the house as defense.

Max's advice worked in favor of Edward. Wario, Mario, and the rest each night would not know where Edward was hiding, and was constantly fended off by Edward's various means of defense, including camera gadgets and avoiding eye contact. Edward managed to survive for multiple nights by choosing a different hiding spot each night, until the fifth night where he was taken to an unfamiliar area.

On the fifth night, Edward was suddenly taken to what appeared to be an abandoned basement. He first assumed he was in the cellar of the house, and told Max where he ended up. Max was confused, as according to the last inspection team that went to the house, there was no basement whatsoever. He had no idea that he was teleported by the curse's power to what was the cellar of Wario's Fast Food Factory. Wario, Waluigi and their crew were also transported there, ready to attack. Ashley and Yoshi were left behind.

He used the camera's night vision feature and the first tip of advice he was given - avoid eye contact - to survive the night. Richard, now possessed by Peach who had threatened Edward over the phone on the fourth night and murdered Max on the fifth, entered the factory and murdered Edward in the basement. Soon afterward, Peach's spirit leaves Richard's body, leaving him trapped in the cellar as the police soon entered the factory and arrested him.

#### The Repeating Cycle

Wario, Waluigi and their crew accepted their third failure and escaped the house, leaving Ashley and Yoshi behind. In the process of wandering through forests and roads, they ran into Rosalina. She, using a more stable version of the same time rod used in Timeline 1, quickly activated a time portal which sucked the cursed spirits out of their bodies and sent them back to 1988. Due to the increased stability of the time rod, no third timeline was created. Wario's cursed spirits rewinded back to 1988 of Timeline 2, where they witnessed the alternate Wario and Waluigi getting ready to open their new cafe. This becomes an infinite time cycle, repeating over and over, with the lingering power of the curse growing stronger and stronger with each reset. Eventually, the curse was powerful enough to transport a soul to the realm below creation. Wario had come up with a new plan in what would become the final timeline loop.

#### Forgiveness

In the final loop, Wario destroyed and scattered pieces of a music box which Richard had owned as a child around the house. Edward while he was hiding and surviving noticed these pieces and collected them. When he found himself in the cellar once more, he was able to rebuild the music box and play it.

Wario, Waluigi, and their crew heard the loud tune the music box played and immediately were able to locate Edward and barged into the room. Just as they were about to attack Edward, the restless lingering soul of Bruno Gate quickly entered the room as well, as the tune reminded him of the music boxes owned by his daughter. Wario, Mario and the rest soon confronted Bruno once again, ready for attack.

Before they could violently attack him, Bruno stopped them with a deep apology, explaining what led to his actions and pleading for their forgiveness. Wario's crew stopped. After years, their infinite thirst for revenge was pushed aside and for the first time they reflected. Mario accepted his apology, his forgiveness defeating Bruno's lingering guilt. The curse was seemingly vanquished from Mario and the rest, and their spirits were finally able to rise and rest in peace.

The curse evaporated from Peach's soul as well, which rose out of Richard's body, restoring him to normal. Before he could comprehend what had just happened, where he was or what he did, he was quickly confronted by the police. This time, Richard attempted escape and ran away. He was unsuccessful and soon shot to death by the police.

Weakened, the curse took advantage of Bruno's rising soul and used its remaining power to drag Bruno down to Gray City, the realm below creation. The trials he endured allowed his soul to be used as a bridge connecting Gray City to the living world.

### Great Reset Timeline

#### A New Day

Entity 01 had struck a deal with Bruno down in Gray City. Bruno was to use the curse book and sell his soul to unleash Entity 01 in order to discover his place of origin. In exchange, Entity 01 would make Bruno's daughter healthy again. When the deal was made, Entity 01 used his power to wipe out every existing timeline and restart time from the year 2004, known as the Great Reset.

It was a new day at Wario's Fast Food Factory. A day of hard work and increasing profits, not unlike the average production day. Bruno planned to sneak onto the property and find the ancient book. Knowing that his actions would be destructive, he mailed a letter to the factory beforehand, pleading for forgiveness for what he was about to do to save his daughter from illness.

#### Chaos Unleashed

Late at night, Bruno was able to sneak onto the property and found the ancient book in the same corner Wario had found it in the first timeline. He found the ritual and sold his soul to Entity 01, allowing him to rise from Gray City. He rose to the living world and quickly began wreaking havoc across the entire world in an effort to make his way to the factory.

He would summon a hellish theater in the living world not unlike the one Bruno endured in Gray City. Many victims would be forced inside and would have to survive the trials inside to escape. Among these victims was Richard McRoy. He survived each of the trials and managed to escape the theater. He was then quickly contacted by Christopher Peterson, who believed that his father, Lucas McRoy, would have research that could be used to defeat Entity 01.

As requested by Christopher, Richard entered his childhood home and sneaked into the secret living room which held his father's research. The VIRUS attempted to attack and kill Richard, but to no avail. After the attack, Richard uncovered his father's research, where he discovered dark forces leaking through the factory. Assuming his theory of an overworld and an underworld was true, he concluded if the world was ever to be shrouded in this darkness, its opposite force--electricity--would be the saving grace. Richard quickly left to find whatever electrical pieces he could.

He was able to enter Wario's diner and an unnamed warehouse facility (known as WarioWare in the second timeline) and collect electrical components in order to be used to counter Entity 01. He was able to set them up ready for attack in Wario's Fast Food Factory before the floor collapsed. Richard fell into a tunnel system which was used as a place of worship centuries before. He managed to make it out alive and notify Christopher.

#### Call to Action

With the electrical components ready to be used, Christopher phoned Wario, demanding that he use the electrical components in his factory to fight Entity 01 as it may be their only hope of defeating him. Wario was confused about the situation but felt a sense of duty to protect his factory. He quickly arrived at the factory only to see Entity 01 had arrived at his factory, on the roof directly above the second entrance.

#### The Ultimate Battle

Entity 01 proceeded to attack Wario in whatever means possible. Wario was able to dodge his attacks and charge up electricity using the generator and retaliate with the other electrical components in the form of an electric shock. Every shock weakened Entity 01 further until he was seemingly defeated, before reviving as a giant head. Wario continued his offense and dodged Entity 01's attacks until he delivered the final blow. Entity 01's desire to access the place of his origin had failed.

Entity 01, and the curse, was forever vanquished.

#### Silence Returns

Entity 01's defeat restores the silence and peace across the world. Luigi, Waluigi, and Mario arrive soon after as the peace returns. Wario finds Bruno's letter in the mailbox and reads it. Although they all did not know who Bruno was, Wario recognized Bruno's flaw of falling into temptation and going to damaging lengths to protect himself and those he cares about and admitted that he embodied that flaw as well. Although his factory wasn't doing too well, he vowed to stick to his vision. Whatever happens, happens.

However, Mario has something else on his mind. He wanted to know what had happened to Peach, which he would not find out anytime soon.

### Location(s) Encountered

Entrance 1 (easter egg)
 Office (Factory) (starting location)

**Mario** in his possessed form is an active enemy and the central antagonist of the original *Five Nights at Wario's*. He will become active on Night 4. He prefers to appering on the computer in the office of the building.

## Appearance

Mario resembles his normal Possessed look, with blank eyes with no pupils, his head is missing he also has scratches in his clothes, his hat aswell his gloves he got also hair around his hat even tho his head is missing. In comparison to his other game appearances, this is the first and last game where mario has scratches on his clothes.

## Behavior

Mario first becomes active on Night 4. He can appear in the building as early as 12 AM on any night. He is typically the fourth character to enter the map, but occasionally Mario can appear first in Entrance 1 (CAM 4) in Night 5 and Night 6 as an easter egg.

Mario appears on the computer in the Office (Factory). He has 5 unique phases, and the player can tell which phase he is currently at by seeing how close he is to the computer screen. As he approaches, he plays his Music Box, getting louder every phase he moves. He commonly moves forward but also has a chance to backtrack to his previous phase. This also applies when he is in his first phase, meaning that he can backtrack out of the computer until he moves forward again. His speed consistently increases throughout the main game, and depends on his A.I. level in custom nights.

Once he reaches the Office, he will appear in front of he player the next time they pull down the camera pad. The player must pull up the pad to make him disappear, resetting him back to his starting position. If the player waits too long, Mario will eventually attack the player with a jumpscare, causing a Game Over.

## Fun Facts

* The idea of Mario being headless was actually a mistake by WwwWario which was explained by an interview Gaming Reinvented article
* In Night 5 and Night 6, Mario appears in Entrance 1 as an Easter egg.
* Mario's pose in the Night 6 ending image is the same as in his Entrance 1 pose, but his full body is visible instead of just his face.
* His custom night portrait uses the first frame of his jumpscare.
	+ In the 5.0 update his portrait is brighter.
* Even If the player doesn't use the camera pad, Mario's phase can still change, but it will only visually update once the camera pad is pulled down. He cannot enter his attack phase unless the player pulls up the camera pad.

### Location(s) Encountered

Machinery (WarioWare) (easter egg)
 Office (WarioWare) (starting location)

**Mario** in his possessed form is an active enemy and the central antagonist of *Five Nights at Wario's 2*. He will become active on Night 5. He prefers to appearing on the ground in the office of the building.

## Appearance

Mario closely resembles his possessed appearance in the first game- blank eyes with no pupils as well no head, his eye shape changed to be more round and little bit brighter. Unlike the first game, he does not appear to have any scratches on his clothes and his hair is also gone.

## Behavior

Much like the first game mario first becomes active on Night 5. He can appear in the building as early as 12 AM on any night. He is typically the last character to enter the map, but occasionally Mario can appear first in the Machinery (WarioWare) in Night 2 as in easter egg. he can also appear rising up from the Back Room starting in Night 3.

### Standard Mode

Mario starts to appear in the computer in the Office (WarioWare) while he is approching in the Office (WarioWare) he plays his Music Box which gets louder he commonly moves forward but also has a chance to backtrack to his previous phase. This applies to when he is in his first phase of the ground he can backtrack, causing him to leave out of the ground until he moves forward again. His speed consistently increases throughout the main game, and depends on his A.I. level in custom nights.

Once he reaches the Office (WarioWare), the player must hide in the Back Room until he leaves, resetting him back to his starting position. If the player waits too long, Mario will eventually attack the player with a jumpscare, causing a Game Over.

### Classic Mode

Same with the Standard Mode, Mario starts to appear in the ground of the Office (WarioWare) while he is approaching in the Office (WarioWare) he plays his Music Box which gets louder he commonly moves forward but also has a chance to backtrack to his previous phase. This applies to when he is in his first phase of the ground he can backtrack, causing him to leave out of the ground until he moves forward again. His speed consistently increases throughout the main game, and depends on his A.I. level in custom nights.

Once he reaches the Office, the player must hide until he leaves, resetting him back to his starting position. If the player waits too long, Mario will eventually attack the player with a jumpscare, causing a Game Over.

During Night 5’s end screen Mario’s hat can be seen on the bottom right clicking on it will active Mario’s jumpscare.

## Fun Facts

* Mario’s hat appears in the Night 5 ending, clicking on it will trigger Mario to scare the player.
* Unlike the first game, Mario rises from the ground of the Office (WarioWare) instead of approaching from the computer.
	+ This is because the Office (WarioWare) does not have a computer.
* Mario's jumpscare uses the same audio and animation from the first game.
* Mario's portrait in this game was reused from the first game in the 2.0 update.
* In Night 2, Mario can be seen in Machinery (WarioWare) as an Easter egg.

### Location(s) Encountered

Living Room 2 (camera)
 Bedroom (Laundry starting location)
 Staircase (camera)
 Bedroom 2 (audio only)
 Hallway (active if player is hiding)
 Playroom (audio only, active if player is hiding)
 Laundry (active if player is hiding)
 Cellar (FNaW 3) (Good ending only)

### Number of Rooms Active

3

**Mario** in his possessed form is an active enemy and returns as the central antagonist of *Five Nights at Wario's 3*. He first becomes active on Night 4, when the player is hiding in the Hallway (McRoy).

His paths, movement and attack behavior change depending on which room the player is hiding in.

## Appearance

Mario closely resembles his possessed appearance in the first and second game- blank eyes with no pupils as well no head his eye is more static.

## Behavior

Mario is first encountered during Night 4 of a standard playthrough, when the player is hiding in the Hallway (McRoy). His behavior and means of attack change depending on the room the player is hiding in. In total, he can appear in three different rooms as a hostile enemy.

### Hallway (McRoy)

Mario begins in the Playroom (CAM 11). He then proceeds through Bedroom 2 (CAM 9) to reach the Hallway. He most commonly moves forward, but can sometimes backtrack to a previous room in his path. He can still do this when he is in the Playroom, causing him to leave the map until he moves forward again. His speed depends on the difficulty or his A.I. level.

Mario's audio cue is his music box.

When Mario is in Bedroom 2, the player must shut the right door to prevent him from entering the Hallway. He will eventually either violently pound on the door and return to his starting spot, or move out of the way for other enemies to attack.
In some cases Mario can appear in front of the player and immediately leave to the right, accompanied by a sudden sound clip. The player must shut the right door immediately when this happens.
Failing to shut the right door in time will result in Mario attacking the player, causing a Game Over.

### Playroom

A few seconds after starting the night, the TV will automatically toggle on, broadcasting an open field. Mario slowly makes his way through the field and towards the player. He most commonly moves forward but has a chance to backtrack to a previous phase in his path. His speed depends on the difficulty or his A.I. level.

Upon pulling down the camera monitor after moving forward from his final phase, Mario will appear standing in the room with the player. They must quickly react by pulling up the monitor as a shield. Upon pulling down the camera again, Mario will reset back to his starting position.
Failure to pull up the camera in time will allow Mario to attack the player, causing a Game Over

### Laundry

Mario's route is CAMs 4, 5, and 7 (Bedroom ➞ Living Room 2 ➞ Staircase ➞ Behind Player In The Laundry) Mario begins his movement in the Bedroom (CAM 4) He then proceeds through Living Room 2 (CAM 5) and finally the Staircase (CAM 7) Then He will Arrive in The Laundry Room. Unlike the other Characters, Mario isn't active from the start. He's only active when the washing machine is off for a period of time. He will only move forward if he has no chance to backtrack to a previous phase in his path. His speed depends on the difficulty or his A.I. level.

When Mario enters The Laundry Room, the player will be jumpscared instantly with no way of defense, causing a Game Over. The player must keep the washing machine on as much as possible in order for him away from the room since he'll stay away because of the noise.

### Common Traits

Mario starts his path in a camera 2-3 rooms away from the player's current location, depending on the room they are hiding in. He most commonly moves forward but also has a chance to backtrack to a previous room in his path. He can also backtrack from his starting location, leaving him off the map until he moves forward again. His speed depends on the difficulty or his A.I. level.

## Fun Facts

* Mario's jumpscare uses the same animation from the first and second game.
* Mario is the only one to have not a new jumpscare in this game.
* Just like the first game, Mario becomes active on Night 4.
* Mario's portrait in this game was reused from the first and second game.
* Mario's mechanic in the Playroom is the same as his first game.
* Mario was originally 1 of the 2 characters planned to be active in Living Room 3 but was scrapped due unknown reasons.
	+ WwwWario couldn’t remember if Mario was planned to appear in in the Living Room 3 or not.
		- His Jumpscare can be found in the files of Living Room 3.
			* This is the only Night 4 where Mario isn’t active.
				+ The other one being Ashley was also planned to appear in Living Room 3 as well but she was also scrapped.
* Depending on the player's choices, Mario will not appear at all unless you got the good ending.

### Location(s) Encountered

Basement

*Mario **(Also known as*** **Mario spirit** ) in his possessed form is an active enemy and the secondary antagonist of *Five Nights at Wario's Origins*. He will become active on Night 5. He will appear in the Basement camera.

## Appearance

Mario resembles his normal Possessed look, with blank eyes, no head, his eyes also seems to be more circler as well. It also doesn’t glow anymore. He also got his hair back around his hat. In comparison to his other game appearances, this is the second game to have Mario's hair.

## Behavior

Much like the second game, Mario first becomes active on Night 5. He can appear in the building as early as 12 AM on Night 5.He is typically the second character to enter the map, but occasionally Wario can show up first.

### Basement

Mario starts to appear in the Basement camera. He slowly starts to approach closer to get out of the camera in the Basement to get in the Lounge, while he gets closer he plays his Music Box which gets louder as Mario progresses. The player must stare at him time to time. If he gets out of the camera, then it is game over. His speed consistently increases throughout the main game, and depends on his A.I. level in custom nights.

## Fun Facts

* Mario's mechanic is the same as the previous game, (Laundry) but only can be stopped by staring at him.
* Mario is the 1 out of the 3 characters to get a new jumpscare animation in the 2.0 update. (The others being Wario and Peach.)
* Mario's portrait is actually his third phase in the Basement.
* During Night 6 after the cutscene, Mario’s spirit's has a head which he didn’t have in the series.
* This is the first game where Mario has a different sounding music box theme.

### Location(s) Encountered

TV (Week 1)
 Channel 3 (kitchen channel,Week 2)

**Mario** in his possessed form is an active enemy and the central antagonist of *Five Nights at Wario's 4*. He will become active on Night 2 in week 1 and will become active on Night 4 in week 2.

## Appearance

Mario resembles his normal Possessed look, with blank eyes, no head, his eyes seems more circular and his hair is gone.

## Behavior

Mario first becomes active on Night 2 in Week 1/Week 3 where he appears if the player turns off the TV or press the Brightness button. Mario will approaches closer to the TV. The player must go to the Radio channel to get rid of him. In Week 2 Mario becomes active on Night 4 where he sometimes appear in the Kitchen channel. If he appears in the Kitchen, Mario will break the remote and the player must quickly fix the remote and switch to another channel to get rid of him.

### TV

Mario will be seen while the TV/Brightness is off. He gets closer and closer to the TV. The player must go to the Radio channel and Mario will backtrack and leave the TV, if not doing so, Mario will jump out of the TV and jumpscare you causing a game over.

### Channel 3

Mario will sometimes appear in the Kitchen channel in Week 2, where he is sitting in the chair, looking at the player. When spotted, he will break the Remote and the player must repair the remote and switch to another channel to avoid him. If not doing so, Mario will jump out of the TV and jumpscare you causing a game over.

## Fun Facts

* Mario's portrait in this game was reused in the full game trailer.
* This is the only game where Mario is active in the early night.
* This is the only game where Mario doesn’t play his music box.

### Location(s) Encountered

Office (Factory) (Machinery starting location, active if player is hiding)Office Exit
 Control Room (Bathrooms starting location)
Crossroads
Bathrooms (active if player is hiding)
Freezing Room
Storage (Factory)
Machinery (Factory) (active if player is hiding)
Corridor (active if player is hiding)
Entrance 1 (active if player is hiding)
Cellar (FSaW) (Corridor starting location, active if player is hiding)
 Entrance 2 (camera)

*Mario **(Also known as*** **False Mario**) in his possessed form is an active enemy and the one of the secondary antagonist of *Five Shows at Wario's*.

## Appearance

Mario appears is nothing from the previous games his eyes is completely different his eyes is brighter aswell it has lines all over his eyes his clothes is more dirtier.

## Behavior

Mario is first encountered during Day 3 of a standard playthrough in the Factory, when the player is hiding in the Bathrooms. He will also encountered during Day 4 of a classic playthrough in the factory. His behavior and means of attack change depending on the room the player is hiding in. In total, he can appear in six different rooms as a hostile enemy.

## Final Show & Colosseum of the First

Mario is a playable Character in Final Show as well Colosseum of the First He will be a playable character and can be unlocked by completed "Stop Demon W" achievement to unlock his alternate skin the player must complete "A day in hell" achievement.

Mario's has the ability to double jump but his has the shortest invincible frame character in Final Show & Colosseum of the First. he is also the best character to achieve "Untouchable" Achievement other Character being Peach.

### Office (Factory)

Much like the first game Mario starts to appear in the computer in the Office (Factory) while he is approaching in the Office (Factory) he plays his Music Box which gets louder he commonly moves forward but also has a chance to backtrack to his previous phase. His speed consistently increases throughout the main game, and depends on his A.I. level in custom nights.

Once he reaches the Office he will hover which the office will get darker, the player must pull up the monitor until he leaves, resetting him back to his starting position. If the player waits too long, Mario will eventually attack the player with a jumpscare, causing a Game Over.

### Bathrooms

Mario begins his movement in the Control Room. He proceeds through the Office (Factory) and afterwards towards the Office Exit and in the Bathrooms.
Once he is in the bathrooms, the player must shock him to make him leave, resetting him back to his starting position. If the player waits too long, Mario will eventually jumpscare the player, causing a Game Over.

### Machinery (Factory)

Mario begins his movement in the Office (Factory) and afterwards in the Office Exit and onwards towards the Bathrooms lastly in the Machinery (Factory) left door mario moves depending how much noise you make if he doesnt have a noise effect when hes at the left door the player must guess when hes there if hes there then mario will restart from his starting location if the player ignored the left door mario will kill you and causing a game over.

### Corridor

Mario is the only one active in this night, he starts in the Cellar (FSaW) will move either in the Entrance 2, Machinery (Factory) or in the Corridor itself. the lights will cut of the player must shock the room where mario was last seen or heard they have 10 seconds to find him if the player shocked the right room where mario was seen or heard he restart in the Cellar (FSaW) if the player ran out of time to shock him, mario will jumpscare the player causing a game over.

### Entrance 1

Mario will appear in all of the rooms except Entrance 1 mario will disappear and reappear in a random room the player would have to find mario before he corrupts it with dark veins meaning hes trying to escape if mario corrupts the cameras mario would kill the player causing a game over.

### Cellar (FSaW)

Mario is active in this room he will appear in the right side of the Cellar (FSaW) and he appears on the left side in the Office (Factory) once for a while to get rid of him, you must charge the battery fully, send it to the Office (Factory), and put it into the Office (Factory) computer to get rid of him if the player was didnt sent the battery or the battery isnt fully Charged mario will kill the player causing a game over.

## Fun Facts

* Mario along with Luigi are the most common threat in the game, appearing in the most and the same amount of rooms in total six rooms.
* Mario is 1 out 2 to get a completely new design change other being wario.
* Mario is 1 of the 3 to appear in all the rooms in Wario's Fast Food Factory others being wario and luigi.
* Mario's portait in this game was reused from the extras menu.

### Location(s) Encountered

Entrance 1 (easter egg)
 Entrance 2 (easter egg)
 Office (Factory) (starting location)

**Mario** in his possessed form is an active enemy and returns as the central antagonist of *Five Nights at Wario's Deluxe*. He will become active on Night 4. He prefers to appering in the office computer of the building.

## Appearance

Mario closely resembles his original game counterpart, as it uses the same model. His renders are edited to appear more bold and contrasted than the original ones, with additional lighting effects. He is also edited to appear to have blood around his clothes possibly from his bleeding head aswell his hat being dirty, primarily around his clothing. The scratches and stains from the original were removed.
His eyes can occasionally glow and will be brighter if he gets closer to the player.

## Behavior

Like the original game Mario first becomes active on Night 4. He can appear in the building as early as 12 AM on any night. He is typically the fourth character to enter the map, but occasionally Mario can appear first in Entrance 1 (CAM 4) and Entrance 2 as an easter egg.

Mario appears on the computer in the Office (Factory). He has 4 unique phases, and the player can tell which phase he is currently at by seeing how close he is to the computer screen. As he approaches, he plays his Music Box, getting louder every phase he moves. His speed consistently increases throughout the main game, and depends on his A.I. level in custom nights.

### Fun Facts

* Unlike the original game Mario can also appear in Entrance 2.

 **Common Gameplay Graphics**
 Mario's jumpscare animation

 **Gameplay**
 Mario in Entrance 1Mario appearing in the Office's monitor (phase 1)Mario appearing in the Office's monitor (phase 2)Mario appearing in the Office's monitor (phase 3)Mario appearing in the Office's monitor (phase 4)Mario appearing in the Office's monitor (phase 4, animation)Mario appearing in the center-left of the officeMario appearing in the center-left of the office (animation)

 **Menu**
 Mario's custom night portait (2.0)Mario's custom night portait (5.0)Mario on the Night 6 ending screenMario on the Night 6 ending screen (Textless)

 **Others**
 Mario featured (albeit covered) in the thumbnail for the Behind the Scenes video.Elcajarito's original artwork used for the Behind the Scenes thumbnail.Mario on the thumbnail of the 2.0 update trailerMario on a Steam cover art for Five Nights at Wario's designed by jeb\_yoshi.The first picture of mario used on the old Five Nights at Wario's WikiSecond teaser of the Five Nights at Wario's v2.0 Update posted to the Discord server, showing Custom Night's setup.Mario on the game page's first screenshotMario in the office as seen on the Five Nights at Wario's Full Collection pageMario on the game's banner as seen on the Five Nights at Wario's Full Collection page

 **Common Gameplay Graphics**
 Mario's jumpscare animation

 **Gameplay**
 Mario in the machineryMario rising up from the back room's floorMario in the office's Floor (phase 1)Mario in the office's Floor (phase 2)Mario in the office's Floor (phase 3 and phase 4/Final phase)Mario in the OfficeMario in the Office (animation)

 **Menus**
 Mario's custom night portait (2.0)Mario's custom night portait (5.0)Mario in the end screen in night 5

 **Common Gameplay Graphics**
 Mario's jumpscare animation

 Mario Peeking out from the Hallway

 Mario in the Playroom's TV (phase 1)Mario in the Playroom's TV (phase 2)Mario in the Playroom's TV (phase 3)Mario in the Playroom's TV (phase 4/Final phase)Mario in the Playroom with the PlayerMario in the Playroom with the Player (animation)

 Mario in the BedroomMario in Living Room 2Mario in the Staircase

 Mario and Co. meeting Bruno GateMario and the rest together with Bruno GateMario and the rest together with Bruno Gate (diffrent angle)Mario and the rest leaving their bodysMario and the rest dead bodiesMario and the rest souls rising up being freedMario and the rest dead bodies in the good ending

 **Menus**
 Mario's render in the extras menuMario's name in the extrasMario's Custom night portaitMario listed as an active character in the HallwayMario listed as an active character in the PlayroomMario listed as an active character in the Laundry

 **unused**
 Edward Coleman's unused sprite in the Daytime Quest up (Mario variant)Edward Coleman's unused sprite in the Daytime Quest right (Mario variant)Edward Coleman's unused sprite in the Daytime Quest down (Mario variant)Edward Coleman's unused sprite in the Daytime Quest left (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking up (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the right (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking down (Mario variant)Edward Coleman's unused sprite in the Daytime Quest walking to the left (Mario variant)

 **Common Gameplay Graphics**
 Mario's jumpscare animation (1.0)Mario's jumpscare animation (2.0/5.0)

 Mario in the Basement Camera (phase 1)Mario in the Basement Camera (phase 2)Mario in the Basement Camera (phase 3)Mario in the Basement Camera (phase 4/Final phase)

 **Phone call cutscenes**

Mario in the Night 5 Phone callMario's body falling on the ground after rosalina sucked his cursed spirit out of his body and sent him back to 1988

 Mario's dead body after being murdered by bruno gateMario's spirit flying towards his dead body to possess itOne of Mario's random render appearing in the ending

 **Menus**
 Mario's render in the extras menuMario's custom night portaitMario's name in the extras menuTip on how to understand mario's mechanicMario's name in custom night

 **Others**
 unedited Mario's arm in the Basement Camera

 **Common Gameplay Graphics**
 Mario's jumpscare animation

 Mario approching when the tv is off (phase 1, Week 1)Mario approching when the tv is off (phase 2, Week 1)Mario approching when the tv is off (phase 3/Final phase, Week 1)

 Mario sitting in the chair in the kitchen channel (Week 2)

 Mario approching when the tv is off (phase 1, Week 3)Mario approching when the tv is off (phase 2, Week 3)Mario approching when the tv is off (phase 3/Final phase, Week 3)

 Mario appearing infront of the player in Quest ModeRed button of getting rid of mario in quest mode

 Player's control and how to active mario

 **Menus**
 Mario's render in the extras menuMario's custom night portaitMario's name in the extras menu

 **Others**
 Mario in the full game trailerMario in the game headerMario on the game page's third screenshot

 **Common Gameplay Graphics**
 Mario's jumpscare animation

 Mario appearing in the Office's monitor (phase 1)Mario appearing in the Office's monitor (phase 2)Mario appearing in the Office's monitor (phase 3/Final phase)Mario infront of the OfficeThe Office during Mario's Last PhaseThe Office during when Mario is infront of the Player

 Mario in the Bathrooms with the Player.

 Mario in the officeMario infront of the player

 Mario in the officeMario in the office exitMario in the machinery

 Mario in the cellarMario in entrance 2Mario flashed in the cellarMario flashed in entrance 2Mario flashed in the machineryMario flashed in the corridor

 Mario appearing in all the rooms except the entrance

 Mario appearing in both the cellar and the officeMario flying towards the office monitorMario can bee seen in the office montior

 **Base game**
 Mario's portait in Colosseum of the FirstMario's nonportait in Colosseum of the FirstMario's on what he can do and what he can not doMario standing still (right side)Mario standing still (left side)Mario running (right side)Mario running (left side)Mario Jumping (right side)Mario Jumping (left side)Mario crouching (right side)Mario crouching (left side)

 **Unused (Base game)**
 Unused mario attack animation (right side)Unused mario attack animation (left side)Unused mario attack animation (right side)Unused mario attack animation (left side)Unused mario kick attack animation (right side)Unused mario kick attack animation (left side)Unused mario punch attack animation (right side)Unused mario punch attack animation (left side)Unused mario punch attack animation (right side)Unused mario punch attack animation (left side)Unused mario kick attack animation (right side)Unused mario kick attack animation (left side)Unused mario kick attack animation (right side)Unused mario kick attack animation (left side)Unused mario kick attack animation (right side)Unused mario kick attack animation (left side)

 **Director's Cut**
 Mario's portait in Colosseum of the FirstMario skin portait in Colosseum of the FirstMario's name in Colosseum of the FirstMario's nonportait in Colosseum of the FirstMario having the ability to mid air jump but doesnt have ability too take more framesMario DiamondMario standing still (right side)Mario standing still (left side)Mario running (right side)Mario running (left side)Mario jump (right side)Mario jump (left side)Mario shooting magic orb (right side)Mario shooting magic orb (left side)Mario crouching (right side)Mario crouching (left side)Mario being hit (right side)Mario being hit (left side)Mario unlocked by completed the "Stopdemon w" achievementMario alternative skin unlocked by completed "A day in hell" achievementUnused mario dying sprite

 **Aftermath**
 Mario and co. after wario defeated entity 01The backround

 **Menus**
 Mario's render in the extra menuMario's shadowMario's portait in the extras and custom night menusMario's name in the extra menu

 **Others**
 Mario in the teaser in FSaW DX game jolt postMario in the teaser in FSaW DX in a discord postMario appearing on the endgame quest cutsceneMario in the game header

 **The Full Story of Five Nights at Wario's**

 **Outdated**
 Mario in the full story teaserThe Mario render that was used in the outdated full story teaserThe Mario render that was used in the outdated version

 **Part 1**
 Mario in the full story thumbnailMario and his friends hanging out.Mario and his friends hanging out (grey)Wario hires mario,luigi & peachWario hires mario,luigi & peach (grey)Mario and his friends hang outMario and his friends hang out (grey)Mario moments before being murderedMario's lifeless body behind bruno gateMario and co. leaving the factoryMario in the playroomMario and co encountering rosalinaMario and co encountering rosalina (diffrent angle)

 **Part 2**
 Mario looking for peachMario and the co workers looking for wario in the cellar entranceMario and the co workers looking for wario in the cellarMario and co workers looking for wario down stairs in the cellar

 **Common Gameplay Graphics**
 Mario's jumpscare animation

 **Gameplay**
 Mario in Entrance 1Mario in Entrance 2Mario appearing in the Office's monitor (Phase 1)Mario appearing in the Office's monitor (Phase 2)Mario appearing in the Office's monitor (Phase 3)Mario appearing in the Office's monitor (Phase 4/Final Phase)Mario appearing in the officeMario appearing in the office 2nd poseMario appearing in the office 3rd pose

 **Menus**
 Mario's portait in the bonus menuMario in the bonus menuMario's shadow in the bonus menuMario's name in the bonus menuMario's portaitMario's instructionMario in the office in endless modeOffice in the Night selcetionOffice in the Night selcetion hoveredRichard and Wario and co. in the right window art made by Thereisnosteak

 **Others**
 Mario in the game page's headerMario in the cover made by Jeb\_yoshiMario's render in the game page'sMario on the game page's first screenshot

 Mario appearing in Entrance 1

 Mario's Music box

 Stinger for Mario appearing inside the office

 Jumpscare scream for when a character attacks the player, including Mario (LOUD)

 Mario appearing in the machinery

 Mario's Music box

 Stinger for an enemy entering the Office, including Mario

 Jumpscare scream for when a character attacks the player, including Mario (LOUD)

 **Common Sounds**

 Mario's jumpscare scream (LOUD)

 Mario's Music box

 Mario peeking from the corner in the hallway

 Mario banging on the closed door

 Mario appearing in the playroom with the player

 Mario wandering to another room

 Mario opening a door to another room

 Mario's Music box

 Jumpscare scream for when a spirit or virus attacks the player, including Mario (LOUD)

 Mario appearing in the kitchen

 Jumpscare scream for enemies attacking including Mario (LOUD)

 **Common Sounds**

 Mario's jumpscare scream (LOUD)

 Mario's Music box

 Mario appearing in the office

 Mario opening a door into another room

 Mario wandering into another room

 Wario spotted in the bathrooms with the player

 Stinger for Mario appearing inside the office

 Mario spotted in the office

 Mario moving to another room (1)

 Mario wandering into another room (2)

 Mario opening a door into another room

 Mario spotted in the office

 Mario appearing in the cellar and the office

 The drums plays as mario appeared in the cellar

 One of Mario's footsteps

 the opposite of Mario's footsteps

 Mario jumping

 Mario shooting his magic orb

 Mario's orb exploded

 Ambient for Mario spotted in Entrance 1

 Ambient for Mario spotted in Entrance 2

 The static that plays when Mario is spotted in Entrance 1 & 2

 Mario's Music Box

 Mario approching more

 Stinger for an enemy entering the Office, including Mario

 Jumpscare scream for when a character attacks the player, including Mario (LOUD)