recursal/Fanatic-Fandom huggingface dataset:
Hillsfar

another city

Temples

The House of Happiness appears a lively festhall where ribbons and
flowers decorate the walls and ale and mead are served by Lliira’s Joydancers. All are welcome in Lliira’s hall. Musicians and dancers perform for the intoxicated worshippers who leave their troubles at the door.

The temple of Chauntea is a modest building called Lastholme that is
frequented by farmers. Home to much sought after mead, the Earthmoth- er’s
followers do a brisk trade in food and drink and operate a bustling orphanage.

The followers of Tempus congregate at the Vault of Swords. It is no
secret that the Battleguards did not support the enslavement of nonhumans who
were forced to fight to the death for nothing more than the crime of being
born. The words from the Tempuran Litany “Disparage No Foe and Respect All” are
carved above the doors to the temple; a silent protest for previous wrongs. The
Battleguards are solid supporters of the new First lord.

Small unstaffed shrines to Umberlee, Malar, and Torm can also be found
in the city.

Hillsfar is the setting of the D&D Expeditions and D&D Epics adventures in season 3, Rage of Demons.

Arrizz

Beralt

Constance Goodroot

Dessandra

Dottee

Ebenz and Bea Farbough

Erve

Gritt

Jeela

Joyella

Lady Ineddra

Maalthiir

Pynroth

Seppremis

Torin Nomerthal

Wittel

Zook

Hillsfar on forgottenrealms.wikia.com
Pock-Marked Po

Po is a human male in his mid-30’s with dusky skin and black
hair. An illness that nearly took Po’s life ravaged his body. His face is
heavily scarred, he is nearly blind in one eye, and he walks with a painful,
stooped gait. His hands are gnarled and twisted and has difficulty with fine
motor functions. Because of this, he has a small cadre of young Chultan women
that tend to the physical aspects of his dealings: writing, fetching and
stowing ledgers, and the like.  Despite his physical deformities, he is wickedly cunning and has a sharp, silver tongue. He displays the appropriate professional courtesies in discussion and even when angry, never
loses his temper.

***Quote:***

'*“What secrets do you hold dear? Wager that I know what they are?”*
Tyrantswom

The Tyrantsworn, a volunteer militia that polices the Mulmasterite refugees outside of town, sworn to Bane, the god of tyranny. Their leader is the Banite paladin called Darkhand.

Lore: Characters who spent time in Phlan recognize the officers’ plate as armor of the Knights of the Black Fist, refurbished with a slightly different symbol of Bane. Phlan’s rising and falling fortunes have placed many such suits of armor into the hands of scavenging iron mongers.
Davra Jassur

She is evil and values order and ambition. She wants a full share of whatever treasure the heroes get as well as a full report. She can give the group 8 NPC thugs.

Davra Jassur was an assassin and a member of the Zhentarim during the Rage of Demons. Davra's job for the Zhentarim was to recruit promising valuable assets, but she also silenced those who were possible weaknesses to the organization. During the Rage of Demons, Davra was the Zhentarim delegate to King Bruenor Battlehammer of Gauntlgrym. She was sent to discuss the madness spreading in the Underdark, offering access to Zhentarim outposts in Mantol-Derith but for a price.

### Personality

Davra was a pragmatic individual, who valued order and discipline as well as drive and ambition above all. She lived to embody those traits.

Ideals: order, discipline, ambition

Personality: Driven, focused, ruthles

Anyway - i hope my blood help too
Lord's Alliance

The Lords’ Alliance is a loose coalition of established political powers concerned with mutual security and prosperity. The organization is aggressive, militant, and political. Fighters and sorcerers of lawful or neutral alignments are commonly drawn to the Lords’ Alliance.

## **Goals**

• Ensure the safety and prosperity of cities and other settlements of Faerûn.
• Maintain a strong coalition against the forces of disorder.
• Proactively eliminate threats to the established powers.
• Bring honor and glory to one’s leaders and one’s homeland.

## **Beliefs**

If civilization is to survive, all must unite against the dark forces that threaten it.

Fight for your realm. Only you can bring honor, glory, and prosperity to your lord and homeland.

Don’t wait for the enemy to come to you. The best defense is a strong offense.

## **Member Traits**

To seek out and destroy threats to their homelands, agents of the Lords’ Alliance must be highly trained at what they do. Few can match their skills in the field. They fight for the glory and the security of their people and for the lords who rule over them, and they do so with pride. However, the Lords’ Alliance can only survive if its members “play nice” with one another, which requires a certain measure of diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections have been known to occur.

## **Ranks**

* Cloak (rank 1)
* Redknife (rank 2)
* Stingblade (rank 3)
* Warduke (rank 4)
* Lioncrown (rank 5)

## **Known members**

Lady Laerel Silverhand, Open Lord of Waterdeep
Lord Dagult Neverember, Lord-Protector of Neverwinter

Lord Taern Hornblade, Higjh mage of Silverymoon

Marshall Ulder Ravengard, Baldurs Gate

Morven Daggerford, Daggerford

Seline Ramur, Mirabar

Harpell, Longsaddle

Queen Dagnabbet, Queen of Mithral Hall

Amphail

Waterbaron of Yartar

Дауэлл Харпелл из Лонгсэддла

Дагнаббет Вэйбирд, Королева Мифрилового Зала

Лорд Даунер Илзиммер из Амфаила

Нестра Рутиол, Речной Барон Яртара

Lord Eravien Haund: Charming and sly.

Khalessa Draga

Ambassador Connerad Brawnanvil: (Mithral Hall) Dwarf who doesn't
want to commit troops.

King Melendrach: (Misty Forest) Very cautious until certain events
unfold.

Sildar Hallwinter

Dornal Whitebeard (DDEX2-6)

Brother Keefe (DDEX1-1.3)

Zora Rosealine Culkin (DDEX2-2, DDEX 2-6)

Pieron Ramdon (DDEX2-2)

Groshin Lor (DDEX2-4)

Helvur Tarnlar (PotA)

Maegla Tarnlar(PotA)

Zalaren (dour human priest of Waukeen, DDEP11)

Branden Yil (DDEX1-9, DDEX1-12)

Male human noble Zor Serge Affapanov

Farryl Kilmander

Zilna Oakshadow

Hilvus Haever

## A typical Lords’ Alliance cache

(Often guarded by Alliance agents)

4 mundane melee weapons

2 mundane ranged weapons

80 pieces of ammunition

2 pieces of medium armour

2 piece of heavy armour

2 shields

a barrel of water

a bottle of wine (good vintage)

a crate of hard tack (non-maggoty)

4 potions of healing

A level 3 spell scroll
Cristobella Crexi

This aging dragonborn woman runs the Emberstar Arms with an iron fist. Her weathered, grey-tipped golden scales and a slight hunch show her age, but her eyes and tongue are sharp. She affects a cranky demeanor, disliking people she considers useless (which is everyone until they prove otherwise) and isn’t afraid of letting people know where they stand in her opinion. But her crankiness is somehow likeable, and she really knows her blades. Her skill and expertise with them drives much of the Emberstars’ success in Ylraphon. Nothing makes her happier than a perfectly-crafted weapon. She is a true believer in the forge, and in how the Emberstar Exchange has allowed so many misfits and outlaws to join.

 Quote: "I will make the Emberstar Exchange a success, even if I have to do it all myself."
Morista Malkin

Hopeful that the characters might stumble upon Sladis and see him safely back to Gauntlgrym, Morista pledges a team of three shield dwarf scouts to accompany them, along with a giant lizard mount for each enclave scout and each player character. Morista hailed from Luruar but responded to Bruenor's call to liberate Gauntlgrym from evil in 1485 DR. After the victory, she acted as an adviser to King Bruenor. She also trained elite scouts to move in the dark recesses of the Underdark.
Morista was chosen as the Emerald Enclave's delegate to King Bruenor Battlehammer to discuss the madness spreading in the Underdark

The scouts are named Brim Coppervein, Thargus Forkbeard, and Griswalla Stonehammcr.
Sir Baric Nylef

As a knight of the Order of the Gauntlet, Sir Baric has sworn oaths to catch evildoers and bring them to justice. His current quarry is a dwarf brigand, Worvil “the Weevil” Forkbeard, who is rumored to be hiding in Icewind Dale. In addition to his gear, Sir Baric has an unarmored warhorse, Henry.

Ideal: “Evil must not be allowed to thrive in this world.”

Bond: “Tyr is my lord; the order, my family. Through my actions, I shall honor both.”

Flaw: “I’m not afraid to die. When Tyr finally calls me, I’ll go to him happily.”
Astrid Saj

Astrid Saj is a wealthy merchant who hopes to elevate her family and become one of the 49 noble houses ruling Mulmaster. In the first adventure, Mistress Saj is trying to impress the citizens of Mulmaster — noble and commoner alike — by hosting a party that lasts a full ten-day. She knows that Mulmasterites take their festivities seriously, as these celebrations are an escape from their harsh reality.

Personality:

Astrid Saj is a generous employer and provides employees with food, lodging, and some coin for their efforts. She also gives them the opportunity to mingle even while working her party.

Appearances:

Mistress Saj is mentioned in DDEX2-1 City of Danger, but is never encountered in-game.
Cassyt

Cassyt is
a female half-elf cleric of Kelemvor. She is in her early twenties and is
rather plain-looking. Cassyt is assigned to Valhingen Graveyard in Phlan, where
she works under the supervision of Doomguide Yovir Glandon. In DDEX1-4 Dues for
the Dead, Cassyt was a candidate for the Most Solemn Order of the Silent
Shroud, the formal clergy of Kelemvor, and may have been admitted to the Order
thereafter. In fact, in DDEX1-10 Tyranny in Phlan, Cassyt wears a tabard
bearing the symbol of Kelemvor (an upright skeletal arm holding the golden
scales of justice), suggesting that she was indeed admitted to the Order.

Cassyt is
more at home in the Graveyard’s archive than its catacombs. Nevertheless,
between her duties and her reading, she has become quite familiar with the
history of the catacombs (treat as Intelligence (History) +4; catacombs only).

Personality:

Cassyt is
described as having an “unusually sunny disposition,” as “incessantly rattling
off minutiae and trivia about the catacombs,” and as having “a dry, albeit
slightly warped, sense of humor” in both DDEX1-4 Dues for the Dead and DDEX1-10
Tyranny in Phlan. In Tyranny in Phlan, she is depicted as being brave despite
her fear.

Cassyt is
neutral good. Left to her own devices, she will report any trespassing and
thefts from the Graveyard to Doomguide Yovir Glandon. However, she can be
persuaded to turn a blind eye, at least to trespassing, for the greater good.

Appearances:

In
DDEX1-4 Dues for the Dead, Cassyt accompanied a group of adventurers entering
the catacombs, and in DDEX1-10 Tyranny in Phlan she assisted Knight Aleyd
Burral. Cassyt and Aleyd are friends.

Statistics
and Equipment:

Cassyt
uses the acolyte stat block from the Monster Manual. In addition, she can Turn
Undead. When her duties take her into the catacombs, she carries a lantern. In
the right circumstances, she has been known to don ill-fitting leather armor
and carry a battered longsword as well.

Quotes:

“Well,
that about does it for me. You know I don’t get paid for this, right?”

“And how
do you expect me to get down?”

“Doomguide
Glandon isn't going to be pleased to hear about this…”

“Gah!”

“Not that
you would listen to me anyway, I just thought you should know that Sedrair was
quite fond of her gold. She probably wouldn’t appreciate your mucking about
with it.”

"No
longer will you profane this place with your presence!”
Omidon Urnrayle

Omidon
Urnrayle, aka Omidon Two-Eyes, aka Omidon of the Red Hand, male half-orc,
heretic shaman and occultist, small and bookish for a half-orc, hired as guide
by Sir Bresden.

Omidon has identical statistics to Miraj Vizann from Princes of the Apocalypse, except that he is a half-orc and his alignment is Lawful Neutral. Also, like all descendants of the orc clan Dragul, he is immune to the effects of deepdelve fever.
Characters

A

• Aerego Bethendur

• Albaeri Mellikho

• Aleyd Burral

• Allar

• Asdan Thelorn

• Astrid Saj

• Aya Glenmiir

B

• Baragustas Harbuckler

• Benkin Rould

• Bhún Ludwakazar

• Binnacy Kron

• Blazen Stoe

• Braden Yil

• Bricklan Marth

• Brother Keefe

• Buhrell Caah

C

• Cassra Brandywine

• Cassyt

• Cel

• Chaab

• Chroomeg

• Claugiyliamatar

• Constance Goodroot

• Cron Bolver

D

• Dala Silmerhelve

• Daran Edermath

• Dark Linsa

• Darvag

• Delwyn Ilar

• Dornal Whitebeard

• Drayson Fivestars

• Drom

• Durnam Goblinkicker

• Dyohra

E

• Eadyan Falconmoon

• Ector Brahms

• Elak Dornen

• Elden Mymn

• Eldras Tantur

• Elisande

• Elize

• Ellywick Dongolin

• Elmar Barthen

• Endrith Vallivoe

• Equarz

• Escobert the Red

• Exirsa

F

• Fat Mar (Markoth Hasselpond)

• Fillistrom Wunderkundoodle

G

• Garda Greenleaf

• Garlen Harlathurl

• Gethmedra Darmov

• Gilfron Milon

• Glasstaff

• Glevith

• Grig Wyler

• Grim Thornbuck

• Grinna Brightbell

• Grissen

• Groshin Lor

• Grund

• Gundren Rockseeker

H

• Haeleeya Hanadroum

• Halia Thornton

• Halvin Graingle

• Harbin Wester

• Harburk Tuthmarillar

• Helvur Tarnlar

• Hendle

• Hupe Brightbell

• Hurg Pilauwer

• Hurn

I

• Ilmeth Waelvur

• Imdarr Relvaunder

• Imizael

• Iorn Ludwakazar

• Ironhead

J

• Jalessa Ornra

• Jhessail Greycastle

• Justran Daehl

K

• Karst

• Kaylessa Irkell

• King Witchthorn

• Kral

L

• Larmon Greenboot

• Lherzona Ludwakazar

• Liela

• Lilith

• Linan Swift

• Linene Graywind

• Lureene Dundragon

• Lymmurra Auldarhk

M

• Ma

• Madame Freona

• Maegla Tarnlar

• Mangobarl Lorren

• Marlandro Gaelkur

• Marten Foss

• Millivent Moss

• Minthra Mhandyvver

• Mixi

N

• Nahaeliya Drouth

• Nelvon deJun

O

• Olisara Lightsong

• Opanrael

P

• Phaendra Chansyrl

• Pieron Ramdon

• Proskler

Q

• Qelline Alderleaf

R

• Reidoth

• Rerk

• Rillo Leadstopper

• Romsan Kal

• Rosealine Culkin

• Rotharr Hatherhand

• Rydah the Storm Soother

S

• Saerol Danonbryl

• Sahnd Krulek

• Salvar Brix

• Sark Tolliver

• Saul

• Seranolla the Whisperer

• Serelis Greenleaf

• Sergeant Markguth

• Sildar Hallwinter

• Sirge Wintermelt

• Sister Garaele

• Stannor Thistlehair

T

• Tad Staslep

• Tarbaw Nighthill

• Tevish Malacont

• Thorsk Thelorn

• Thundrazi

• Toblen Stonehill

• Trunkey Lighttouch

U

• Ukharim Grimshackle

• Ulburto

• Ulhro Luruth

V

• Valero Brokengulf

• Villonah Leadstopper

W

• Warsh

• Welsea Parenthe

• Windle

Y

• Yalantha Dreen

• Yanna Hammerbound

• Yavendel

• Yllivia

• Yovir Glandon

Z

• Zalaren

• Zern Xerkstil
Hawk's Nest

Hawk’s Nest is a fortified settlement that overlooks Silverymoon Pass, built to defend the pass against orc hordes and other threats, thus protecting Silverymoon’s eastern flank. Perched atop a rocky crag and surrounded by high battlements, Hawk’s Nest is under the protection of the Order of the Gauntlet. High stone walls enclose a keep and a densely packed village that includes three small temples (dedicated to Helm, Torm, and Tyr), a blacksmith, a leatherworker, a caravan supplier, a rough-and-tumble tavern (the Spiked Gauntlet), and two cozy yet spacious inns (the Hawk’s Roost and the Inn of the Silver Sword).

The Lord of Hawk’s Nest is Arthus Cavilos (LG male Damaran human knight of Tyr), a member of the Order of the Gauntlet. His wife, Lady Fenris Agathonn (LG female Damaran human mage), is the great grand niece of Lord Taern Hornblade of Silverymoon. Arthun and Fenris have two spirited daughters, Lavencia and Eryl; one is training to be a wizard, the other a knight of Tyr like her father.

Lord Cavilos raises hippogriffs, which the knights of Hawk’s Nest train as mounts and use to patrol the trade road between Silverymoon and Sundabar. Characters who are looking for an expeditious means of travel can petition Lord Cavilos to ferry them to their destination on the backs of hippogriffs. If the characters impress upon him the urgency of their mission, Lord Cavilos commands his fellow knights to fly the characters where they need to go, then return to Hawk’s Nest with the hippogriffs. A hippogriff carrying a knight and one other rider must rest for 1 hour for every 3 hours it flies, and can travel about 54 miles per day.
Reptilkas

**Reptilkas** is a parody of Reptilicus.

He ates liek snake.

## **Appearance**

A big, gren poorli dravn snaek wit wingz.

## **History**

He wus kreated wen sume gui dug up a dinausaur fut. Teh fut was transpurted 2 sum plaec, and den teh fut turnd intu Reptilkas. Teh humins were fuked. Teh end

## **Abilities**

Kan regeneraet frum a singel bodi paert, kan also shuut gren tings frum his mauth.
Red Larch

Red Larch has been an important stop on the Long Road for two centuries now. Named for a distinctive stand of red larch trees that were cut down when the hamlet was founded, Red Larch is a prosperous community facing dark times. The heart of the Sumber Hills has become far more dangerous, with monsters lurking seemingly everywhere. Banditry is on the rise, and the weather seems to be getting more severe and more unpredictable. The townsfolk fear that dangerous times are at hand, but no one seems to know what to do about it.
Residents
• Aerego Bethendur
• Albaeri Mellikho
• Asdan Thelorn
• Baragustas Harbuckler
• Elak Dornen
• Eldras Tantur
• Endrith Vallivoe
• Garlen Harlathurl
• Grund
• Haeleeya Hanadroum
• Constable Harburk Tuthmarillar
• Helvur Tarnlar
• Ilmeth Waelvur
• Imdarr Relvaunder
• Ironhead
• Jalessa Ornra
• Justran Daehl
• Kaylessa Irkell
• Larmon Greenboot
• Lymmurra Auldarhk
• Maegla Tarnlar
• Mangobarl Lorren
• Marlandro Gaelkur
• Minthra Mhandyvver
• Nahaeliya Drouth
• Phaendra Chansyrl
• Rotharr Hatherhand
• Stannor Thistlehair
• Thorsk Thelorn
• Ulhro Luruth
• Yalantha Dreen
Locations
1. Allfaiths Shrine
2. The Swinging Sword Inn
3. The Helm at Highsun Tavern
4. Mother Yalantha's
5. Thelorn's Safe Journeys
6. Chansyrl Fine Harness
7. Helvur Tarnlar, Clothier
8. Lorren's Bakery
9. Tantur Smithy
10. Drouth Fine Poultry
11. Jalessa Ornra, Butcher
12. Dornen Finestone
13. Ironhead Arms
14. Mhandyvver's Poultry
15. Haeleeya's
16. Waelvur's Wagonworks
17. Gaelkur's
18. Mellikho Stoneworks
19. Luruth's Tannery
20. Bethendur's Storage
21. The Market
22. Vallivoe's Sundries
Appearances
Red Larch is a key locale in DDEN2 Princes of the Apocalypse.
Clank

Formerly homeless criminals living in the sewers of Mulmaster, **Clank** fled with Zoya and his band of kenku after running afoul of the Cult of Howling Hatred. Stowing away on a ship bound for Ylraphon, Clank was well-established within the Palisade before most of the other refugees from Mulmaster arrived. Clank is now an important figure in the local Zhentish black market, and has also become the main contact in town for members of the Zhentarim.  The Zhentarim here have profited from a close alliance with a thieves’ guild called the Shadowcloaks, who have expanded their operations northward to Ylraphon in pursuit of more power and influence.

A kenku gang leader and black marketeer, Clank is a newcomer to town, having relocated from Mulmaster like many others. Encountered in squalor during the events of DDEX 2-10 Cloaks and Shadows, here in Ylraphon he wears nicer clothes and looks better fed. Clank is a mean old bird, missing
half the feathers on his head. He passes Zhentarim orders on to local faction members and works to keep the town free of Mulmaster’s influence. No one is sure where Clank gets his orders from, but like all kenku, he only speaks using mimicry, so he obviously repeats them verbatim. Clank’s favorite joke is using
his mimicry abilities to repeat someone’s words with an insulting gesture or an
eye roll.

Quote: (In a male dwarf’s voice.) “This is Ylraphon, my friend,
everything is for sale—if you can pay the right price.”
Rian Nightshade

Rian is a member of the Zhentarim and the Black Network’s envoy during the third Council of Waterdeep. She is seated at the table as a special adviser to Lord Neverember, and her affiliation with the Zhentarim will not be mentioned. However, neither she nor Lord Neverember try to deny or conceal that affiliation if the characters question why Rian is present

Lawful evil female tiefling warlock
Gwynora Ironheart

Gwynora Ironheart (female shield dwarf) is the matriarch of the Ironheart Clan, a family of dwarves well-established in Ylraphon. She and her family own and run a number of businesses in town and are well known by the populace both inside and outside the Palisade. While not a Harper, she is closely allied with  Those Who Harp.

Matriarch of the dwarf merchant clan Ironheart and mostrespected member of the Merchant Council that rules the town, Gwynora was once an adventurer, but gave it up to raise her son, Bartrek (who is now grown and operates the Ironhearts’ alchemy shop). She has an authoritative demeanor occasionally set
off by a mischievous smirk, and her probing green eyes seem to divine the secret measure of those who cross her path. Gwynora's voice is smooth as silk yet strong as steel. Several months pregnant, this red-haired dwarven lady descends from royalty, and it shows. Centuries ago her ancestor, Deep King Tuir “Stonebeard,”  forged the lost dwarf kingdom of Roldilar in these lands; now Gwynora has built a fiefdom of her own, growing what was once a tiny outpost into the prosperous port of Ylraphon.

Quote: “The only way to rise above our circumstances is to work together: one and all, native and refugee, merchant and adventurer.”
Aleyd Burral

Knight Aleyd Burral is a human woman in her late 40s whose blonde hair is streaked with gray. Her face has hard-won lines from a life of violence and often wears a harried expression because she is spread too thinly. She is so tall that she has to duck her head to pass through doorways when wearing her helm.

Aleyd is a member of the Order of the Black Fist and wears the black uniform of a Black Knight.

Personality:

Aleyd is a formidable warrior with a keen mind. She has had to hide her soft heart behind a stern frown in order to advance in the Order. She has recently decided that using her position to improve and protect Phlan is more important that advancement. As a result, her morals have gotten in the way of her duties and are increasingly causing her trouble with her superiors. Nevertheless, she is one of the most dedicated Knights in the Order.

Aleyd is confident. She does not suffer fools and counts adventurers among the most foolish of all. Nevertheless, because rampant corruption within the Order often renders her impotent to investigate wrongdoings, she sometimes hires adventurers at her own expense to look into such matters.

Aleyd is concerned about the corruption within the Order and desperately wants to do something about it.

Aleyd is brave and selfless to the point of being heroic. She protects the weak, innocent, and harmless at all costs.

Aleyd does not negotiate. She offers terms that are either accepted or rejected. She is guarded, and keeps information to herself until it becomes necessary to share it.

Relationships:

Aleyd has a brother, Wylan Burral, who is a cleric of Tymora in Mulmaster.

Aleyd is friends with Cassyt, whom Aleyd frequently visits in Valhingen Graveyard, telling her stories.

Aleyd is convinced that Knight Commander and Lord Regent Ector Brahms is a righteous man and is intensely loyal to him.

Statistics and Equipment:

Aleyd uses the veteran stat block. She carries a potion of healing, a longsword, and a shield. She wears the black enameled splint armor and helm of a Black Knight.

Appearances:

In DDEX1-3 Shadows on the Moonsea she took it upon herself to look into reports of a ghost ship harrying the northern coast of the Moonsea.

In DDEX1-6 The Scroll Thief she hired a group of adventurers to look into a string of thefts that had occurred on Scholar's Square.

In DDEX1-10 Tyranny in Phlan, she hired a group of adventurers to investigate rumours of corruption within the Order of the Black Fist out of her own pocket. During this adventure, Aleyd dies, but her body was recovered and she was raised from the dead by her brother.

Quotes:

"How may I assist you, citizens?"

"I am Knight Aleyd Burral, and I have a job for you."

"You look like just the type I am looking for."

“Bane’s black blood! What in Nine Hells was that?”

"I see no other choice."

"For the Lord Regent! For Phlan!"
Toro Chavalle

**Toro Chavalle** on Chavallesin esikoisalbumin toinen single, joka julkaistiin puoli vuotta albumin ilmestymisen jälkeen. Kappale kertoo mustiin pukeutuneesta ritarista, joka yrittää musisoida haarniska päällä. Singlen A-puolella on kolme eri versiota kappaleesta ja B-puolella kaksi yhtyeen esikoisalbumin muuta kappaletta.

## A-puoli

* Toro Chavalle - Original/demo edition
* Toro Chavalle - Mono version
* Toro Chavalle - Live

## B-puoli

* Au Rebero Don Ran
* Kueisté?
Right Hand Free

**Right Hand Free** (suom. Oikea käsi vapaaksi) on Chavallesi vuonna 1991 julkaisema single ja samanniminen kappale. Singlessä on A- ja B-puolet, joista A-puoli sisältää "Right Hand Free"-kappaleen ja B-puoli siitä tehdyn miksauksen.

Kappale kertoo Nico Chicoten tappelusta vuodelta 1985, kun hän tappeli toisen pojan kanssa eräästä tytöstä leikkimielisesti.

## Kappaleen sanat

Hey pretty baby
I'm hot like bookish boy
Give a battle, I win it
 [kertosäe]
Let your right hand free
And left's to pocket
With another right hand watch
the left hand go
Right to my gun
 [2. säkeistö]
I tackle and he pulls out the knife
but I can think you'll be my wife
The rocks are rollin' while the
music loudly continues
 [3. säkeistö]
Hey pretty baby
I'm gonna take you now
The other guy may shout
But I shall beat him down
There's no one to stop our love
Just pull my trigger and there's
 [kertosäe]
Phandalin

This rough-and-tumble town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins -- crumbling stone walls covered in ivy and briars -- surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town.

The journey from Neverwinter to Phandalin heads south along the High Road to the Triboar Trail, which heads east.

Contents

 [hide]

• 1 History

• 2 Key Locations

• 3 Important NPCs

• 4 Appearances

History

The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly allied with the dwarves and gnomes of the Phandelver's Pact. However, the same ore horde that sacked the mines at Wave Echo Cave laid waste to the settlement, and Phandalin was abandoned for centuries.

In the last three or four years, hardy settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. A bustling frontier settlement has grown up on the site of the old town, and is home now to farmers, woodcutters, fur traders, and prospectors drawn by stories of gold and platinum in the foothills of the Sword Mountains.

Unfortunately, more than a few bandits and brigands have settled here as well, taking advantage of the fact that the area has no local lord or authority to chase them off. A gang known as the Redbrands has controlled Phandalin for the past two months, extorting and bullying everyone in town. The gang is led by a mysterious figure known to the townsfolk as Glasstaff.

Key Locations

• Alderleaf Farm: a local farm

• Barthen's Provisions: the largest trading post in town

• Edermath Orchard: a local orchard

• Lionshield Coster: a modest trading post with links to Yartar

• Phandalin Miner's Exchange: a trading post where local miners have their valuable finds weighed, measured, and paid out

• The Shrine of Luck: Phandalin's only temple, a small shrine to Tymora, goddess of luck and good fortune

• The Sleeping Giant: a run-down taproom

• Stonehill Inn: the only inn in town

• Townmaster's Hall: the only civic building in Phandalin

• Tresendar Manor: an ancient castle, long abandoned

Important NPCs

• Daran Edermath: orchard keeper and Order of the Gauntlet agent

• Elmar Barthen: trading post owner, Barthen's Provisions

• Sister Garaele: elf cleric of Tymora and Harper agent

• Gundren Rockseeker: dwarf entrepreneur from Neverwinter

• Halia Thornton: owner, Phandalin Miner's Exchange and Zhentarim agent

• Townmaster Harbin Wester: the man in charge of Phandalin

• Linene Graywind: trading post owner, Lionshield Coster, and Zhentarim agent

• Qelline Alderleaf: local farmer, Alderleaf Farm

• Sildar Hallwinter: Lords' Alliance agent

• Toblen Stonehill: innkeeper, Stonehill Inn

Appearances

Phandalin is the key location for part 2 of the Lost Mine of Phandelver Starter Set adventure.
Kryptgarden

Kryptgarden Forest is a hilly wood located within the Sword Coast region of the Forgotten Realms and north of the city of Waterdeep. The wood is bounded by the Sword Mountainsto the north and the village of Westbridge to the east.
The deeper one ventures into Kryptgarden Forest, the thicker and closer together the trees grow and soon a fog hangs in the air, tinged with the acrid smell of poison.
Inhabitants
• The forest is known to be the haunt of the ancient green dragon Claugiyliamatar, known as Old Gnawbones for her habit of flying with a corpse in her jaws.
• The forest is also the home of the Zartruss hobgoblin clan, which has long served Claugiyliamatar, at times acting as her emissaries. The Zartruss hobgoblins are especially good archers. Their leader is the hobgoblin captain Garbul.
• Villagers have tales of the dark fey lord, calling him King Witchthorn.
Appearances:
Kryptgarden Forest is the location of DDEP1 Corruption in Kryptgarden, the first adventure of the Tyranny of Dragons story arc.
Bresden Marsh

Male human (Damaran). Scion of House Marsh. Ex-adventurer and swordsman, older cousin to Orrin.

Sir Bresden’s well-groomed black goatee, proud posture, and long dark
brown ponytail distinguish him from his twin Arden, but they share the same pale skin and kind, soft features, hardened only by a warlike gleam in their blue eyes. Still in his mid-twenties, Bresden is already famed as a swordsman.

His code of honor binds him to protect the church of Selûne and to serve his noble family, especially his younger cousin Lord Orrin and aunt Aislyn. He feels an urgent need for his family to accept his calling as their guardian, as well as a leader when it comes to spiritual matters. Desperate for his brother Arden to return to the family, Bresden is terrified that House Marsh’s former ties to the Cult of the Crushing Wave will become public. He tries to be a voice of morality and reason, but also often checks in with others to ensure he is on solid ethical ground.

Quote: "That's reasonable, isn't it?"
Flaming Fist

The Flaming Fist is a mercenary company headquartered in (and fiercely
loyal to) Baldur's Gate. The Fist maintains a permanent stronghold in
Chult at Fort Beluarian. From there, Flaming Fist patrols strike out
into the jungle to "pacify" territory and claim lost treasures. The
Flaming Fist has already plundered the ruins of Mezro. Now the
mercenaries and their wealthy backers in Baldur's Gate would like
nothing better than to do the same to Omu, but they've had no luck
locating the lost city. The Flaming Fist's researchers are convinced the
 city lies south of Lake Luo but east of the Peaks of Flame, at the
western end of the Valley of Dread. Because of the distance from Fort
Beluarian, they're looking for adventurers to conduct an initial
exploration of that area and locate what they believe will be mostly
abandoned ruins.
The commander of Fort Beluarian and highest ranking
member of the Flaming Fist in Chult is Liara Portyr. She holds the rank
of blaze (major) and has complete autonomy in Chult, answering only to
Duke Ulder Ravengard of Baldur's Gate. Portyr will happily assign some
of her mercenaries to accompany adventurers by sea to Refuge Bay or even
 to Snapping Turtle Bay-either is an excellent starting point for any
incursion into the western reach of the Valley of Dread.
Only six
ranks are recognized within the Flaming Fist: fist (private), gauntlet
(corporal), manip (sergeant), flame (lieutenant), blaze (major), and
marshal (general).
Nico Chicote

**Nico Mikey Chicote** (s. 1971) on Chavallesin vokalisti ja rytmikitaristi. Hän on yksi Chavallesin perustajajäsenistä.

Chicote syntyi Helmestadossa, Gualadorissa vuonna 1971 ja kävi peruskoulun vuosina 1977-1987. Hän oli erityisen kiinnostunut musiikista ja perusti koulukaverinsa Roberto Marianon kanssa duon vuonna 1989. Duoon liittyi vuonna 1990 toinen duo ja Chavalles syntyi.

Chicote ei yleensä sanoita lauluja Chavallesissa, vaan sanoituksen tekevät yleensä Gael Juderico ja Roberto Mariano
Chavalles Wikia

## Tervetuloa Chavalles Wikiain!

Tervetuloa Chavalles Wikiin!

Tästä wikistä löydät tietoa Valtiopeli Wikissä esiintyvästä gualadorilaisesta rockyhtyeestä. Yhtye ei ole todellinen eikä mitään tässä wikissä pidä ottaa tosissaan.

## Ohje

Mikäli kaipaat neuvoja, vilkaise ohjesivujamme. Tarvitsitpa muokkaamisesta tai Wikian käytöstä mitä tahansa tietoa, ohjesivut ovat loistava paikka aloittaa. Mikäli sinulla on kysymyksiä Chavalles Wikiain liittyen, katso Ohje:Osallistuminen.

Mikäli ohjesivumme eivät vastanneet kysymyksiisi, apua voi aina kysyä Yhteisöwikin foorumissa.

## Kuvat ja videot

Kuvat ja videot ovat loistava visuaalinen lisä wikiaasi.
Tiedosto:Placeholder
Pozzanna Lordeaux

She is a middle-aged
human, and her unkempt brown hair is cut short and spiky. Her ears, nose, and
lips are pierced and decorated with bright gemstones and minerals native to
Chult.

When she speaks, however, her accent is a mix
of Chultan and Amnian, revealing that she is more than what she appears to be. Her frame is tall, thin, and muscular, and her skin has been wrinkled and weather-worn by the harsh Chultan sun
Neverwinter\

Once known as the Jewel of the North, the city of Neverwinter was badly damaged when nearby Mount Hotenow (see the “Neverwinter Wood” section) erupted about fifty years ago. Now, the City of Skilled Hands works furiously to rebuild itself. Neverwinter’s reconstruction is far from complete, however. Some of its outer walls still lie in ruins, and several of its neighborhoods remain abandoned. Even so, the great chasm to the Underdark that opened within the city has been magically sealed
(at great expense), and that achievement bodes well for Neverwinter’s
future.
Dagult Neverember is the Lord Protector of Neverwinter, ruling in the absence of a true heir to Neverwinter’s crown. At present, no legitimate heirs are known to exist, and many believe that the royal line is dead. Lord Neverember is taking no chances, though. He quietly pays off or disposes of anyone who claims to be a member of the Alagondar bloodline. Neverember was formerly the Open Lord of Waterdeep as well, maintaining residences and offices in both cities. In the wake of several political scandals, Neverember was deposed as Open Lord and forced to flee Waterdeep. Now he lives in Neverwinter all year round and strives to see Neverwinter eclipse Waterdeep in wealth and prosperity. Neverember, who was courted and ultimately betrayed by sycophantic nobles and guildmasters in Waterdeep,
 doesn’t want a repeat of those events in Neverwinter. Thus, he levies
heavy taxes against the wealthy, preventing noble families from gaining a political foothold in the city, and has enacted harsh laws that prevent
 guilds from being formed.

Neverwinter is a member of the Lords' Alliance, and Neverember supports the efforts of the organization to spread civilization throughout the North and hires adventurers to help protect the city and its interests. Still, his main concern is to rebuild Neverwinter and its economy while keeping a tight hold on the reins of
power.

The Order of the Gauntlet has a strong presence in Neverwinter. Most of its resident members are clerics and knights of Helm, Torm, and Tyr, along with their acolytes and squires.
The Death Curse

This mysterious curse has afflicted all creatures, spreading
fear and panic amongst the populace. For informational purposes, the players can be made aware of the following:

•  Any creature whose hit point maximum has been reduced to 0 (via life draining or similar effect) will die immediately.

•  Permanently reduced hit point maximums cannot be restored.

•  The dead cannot be brought back to life by any known means (*resurrection, raise dead*,
etc.).

•  Those that have been previously resurrected begin to physically wither and eventually waste away.
Loudwater

With Zelbross, Orlbar, and Llorkh in ruins, Loudwater is the last bastion of civilization in the Delimbiyr Vale east of Secomber. If the town is worried, it doesn’t show it. Loudwater provides a welcome respite for weary caravan and riverboat drivers, not to mention adventurers. It lies on both sides of the Delimbiyr River, the two halves linked by an arching stone overpass built by dwarves to honor the elves. Ancient wards placed on the overpass to preserve it had an unintended magical side effect: river trout attempting to swim under the bridge are propelled over it instead, which is why locals refer to it as the Flying Fish Bridge. People crossing the bridge are occasionally struck by these fish, which deal no damage. Whenever a fish hits a traveler and flops onto the bridge, it’s a local custom (and considered good luck) to toss the fish back into the river.
Once a home to elves, Loudwater is a human town today. Its grand wood-and-stone buildings are overgrown by vines and hung with flowering plants. Streets curl and meander. Huge, old trees line the riverbanks, and gardens and bowers are everywhere. The town replaced its earthen rampart with a wall years ago, but the wall has flowers growing along its foundations both inside and outside the settlement. The river is unusually wide here, providing the town with space for a modest harbor.
The High Lord’s Hall is a mansion on the north side of the river. The town’s current high lord is Telbor Zazrek (N male Damaran human mage), a retired adventurer and well-paid puppet of the Zhentarim who enjoys the power that has been handed to him. Through Zazrek, the Black Network maintains an invisible stranglehold on the town. All goods that aren’t supplied by the Zhentarim are heavily taxed, and the cost of living in Loudwater is so high that all of its establishments are forced to charge exorbitant prices.
Buialanti

* Bauialanti
* Roes Buialanti

**Buialanti** is a parody of Biollante, a kaiju created by Toho.

**Roes Buialanti** is a parody of Rose Biollante, a form of Biollante.

## **Appearance**

Buialanti is gren in kolor. She has 4 tendrils wit mauths at teh end uf dem. She has whiet eies and much teth. She has sume oraeng gloving ting on her beli.

Her roes form iz gren in kolor, has red petals arund her hed, and in da center of her hed are her teth. She also has da oraeng ting.

## **History**

Buialanti wus kreated wen sum humin, Gawdzila cels and sume roes mixed togeder, and bum, deres Roes Buialanti. She den faugth Gawdzila, but den she lust. She den kame bak and faught Gawdzila. At first she waz wining, but den Gawdzila did a bum bum and den Buialanti retreted. Shes stil around dere, hangin' out wit Magegiras arund Belgraed

## **Abilties**

### **Buialanti**

* **Tendrils:** She has tendrils and she usez dem 2 biet enemis.
* **Energi Spoers:** Wenever she wunts she kan turn intu spoers and retret liek a real pusi.
* **Asid Sep:** Buialanti kan shoot an asid sep frum her mauth.
* **Tuneling:** Buialanti kan dig undergraund su she kan muve andergrund.

### **Roes Buialanti**

Preti muhc teh saem, exsept she dus nut poses teh tuneling und asid sep abilitis.

.
Klevin Van’Sheran

**Klevin Van’Sheran,** a young human male with dark
hair and green eyes.

Though originally from Tethyr, Klevin does everything in his power to portray the iconic Chultan. He has become fully immersed in the culture. He speaks and acts in an almost— but not quite—perfect manner of a
local Chultan. Despite the derision that many of the locals display in
discussions about him, he is well-connected within the city, and more than one
local official is heavily indebted to him.

He is polite when his requests are honored, and downright nasty when they are not. He is thoroughly
self-centered, and considers his financial interests before anything else—
including the interests of his own faction.

***Quote:*** *“Have you tried*
these? You’ll love them.”
Gawdzila

**Gawdzila** is a parody of Godzilla, a kaiju created by Toho.

## **Appearance**

Gawdzila iz a guiant dinasauer, he is grai in kolor and has grei darsal plaets raning dawn his bak. He has yalawh eies and a lung tail.

## **History**

Gawdzila wus kreated wen a boom boom hit teh islaend, bak den he was a Gawdzilasauers, and den he got mautated bi teh boom boom, su he bekaem Gawdzila. He began rampaging Tokio so den random monsters kame and he fougt dem. He faugt teh M.U.T.A.W.H.s and he wun. He once temaed up wit Minla, Gowrohsauers, Kamunge, Methura Lerva, Angurs and Rawden to figt agest Keng Gidurah, and dey wun, King Gedurah lost. He once faught Kariu, and thei both lost. In his erli dais, he found his first son, Minla, he also faugth Guigin, Maegulon, Ebiruh, Kamunge, Angurs, Methura, multipl Methura Lervas, Rawden, Mekagawdzila and Hidurah, dey al lost, Gawdzila wun, and also Jat Jawgeur helped him agenst Guigin and Maegulon, and Keng Ciaesur helped him agenst Mekagawdzila. In his tinaeg dais, he faught Desturuiah, Buialanti, SpaecGawdzila, Batura, Methra and Mekagawdzila 2, he wun agenst dem al, hes da best, he also faund his sekond son Gawdzila Janier. After dat he faught Orgua and Magegiras, he wun, dey r nubs. He den faugth various kaiju and he kiled teh shet aut uf dem. He den faugth Manster X, he kiled him, Manster X ded naw.

## **Abilities**

* **Awtamik Breth:** Gawdzila kan shuut a blu baem aut uf his mauth.
* **Spiral Breth:** Gawdzila kan shuut a red baem dats mure pawerful dan teh blue une.
* **Nukliar Puls:** Gawdzila kan release a wave uf powarful radiation frum his badi.
* **Magnitik Powahs:** Gawdzila kan do sumeting and den hi acts liek a magnet.
* **Ampibiousnes:** Gawdzila dusnt ned air 2 surviev, he kan alsu swim reali fast.
Konk Konk

**Konk Konk** is a parody of King Kong, a kaiju created by RKO Pictures.

Konk Konk is teh guiant munkei, he be teh munkei, he be teh best munkei.

## **Appearance**

What do you want me to say? He's a poorly drawn monkey.. :P

## **History**

He was livin un Skal Iland, but den, stoopid hoomins kaem. Teh homins brougth him to teh city, were he began rampagin thru. Stopid homins. Kong Kong laeter gat his banenanes. Su he livd hapili.

## **Abilities**

He teh stronk moneki tho.. He kan absorb elektrisiti tho.. He be teh monkei!!!
Guigin

* Guigin
* Modifid Guigin

**Guigin** is a parody of Gigan, a Toho kaiju.

## **Appearance**

Guigin iz blu in kolor, hi has red ving liek tings, someting sharp un teh hed, a baek, sum more sharp tings and a buzzzzzzzzzzzzzzsaw un his beli. He also haz a vizor 4 eies.

## **History**

Guigin was bak den.. A frid ciken, yis, a ciken, but mcdonald's ciken. Den an alein kaem and he tuerned teh ciken intu Guigin, he den went 2 skul, and like everi oder kaiju un dis weekeuh, he got a F-, and hes parud uf it.
Obsiria

Também conhecida como "Pêndulo Negro"

"Junte-se a nós e prospere. Nos oponha e sofra."

A **Obsiria** é uma companhia mercenária que, em seus 200 anos de existência, obteve grandes sucessos e fracassos. Atualmente, ela possui apenas uma fração de seu poder original, mas ainda é uma organização de grande poder e influência.

O Pêndulo Negro procura se tornar onipresente e inescapável, mais rica e poderosa, e principalmente, intocável. Ela se apresenta ao mundo como uma organização benigna, oferecendo os melhores mercenários e serviços que o dinheiro pode comprar. Quando um mercador necessita de escolta pra sua caravana, quando um nobre requer guarda-costas pra proteger suas posses, ou quando uma cidade precisa de soldados treinados para lidar com uma ameaça iminente, a Obsiria provê os homens mais capacitados. Porém, o custo de negociar com o Pêndulo Negro pode ser alto.

A organização quer tornar necessária - e preferível - lidar com seus membros. Quer assegurar, ao longo do tempo, um monopólio de ferro sobre vários serviços. Seus membros devem ser os melhores - mais baratos, mais rápidos, mais seguros e mais eficientes - nos seus serviços e bens, sejam eles legais ou ilícitos. Ela está disposta a sacrificar o próprio lucro, se isso significar a destruição de seus concorrentes, ou a preferência dos seus clientes. Sua meta é simples: Tornar todos dependentes dela.

O membro da Obsiria se vê como um membro de uma grande família, e conta com o Pêndulo Negro para recursos e segurança. No entanto, seus membros são encorajados a investir em seus próprios interesses e conquistar seu próprio poder e influência.

## Crenças

*Decidindo se há associação com algum deus*

Seus lemas são:

* A Obsiria é sua família. Você a protege, e ela retribui o favor.
* Você é mestre de seu próprio destino. Não seja nada menos do que o que você mereça.
* Tudo - e todos - tem seu preço.

## Membros Relevantes

* Chinês da pastelaria
* Cantina de Ibio
Wiki Castília

**Bem-vindo à Castília!**

Se prepare para embarcar em uma Aventura que vai além da compreensão dos seres terrenos. Quando os primeiros raios de luz cruzarem o céu, transborde de emoção ao avistar as cordilheiras brilhantes de Astaar. Sob o zênite resplandecente, navegando por mares desconhecidos, seja o primeiro – ou não – a pôr os pés no solo virgem de Cambria. E, quando a luz do luar revelar as marcas dos implacáveis anos sobre seu corpo cansado, com sua vontade de aço e sede de novas descobertas, explore os mistérios do continente esquecido, da terra arrasada de Ures e, talvez, seja capaz de terminar seu dia como alguém que sempre sonhou ser, um verdadeiro Aventureiro.
Círculo de Ferro

"Quando o mal avança, somos nós os primeiros a revidar."

O **Aliança de Ferro** é uma organização formada para destruir o mal no mundo. Seus membros são, em maioria, paladinos, clérigos, e guerreiros dedicados à prática da justiça e do bem. Ela tem origens religiosas e seus ideais são unidos na fé de deuses justos. Seus membros lutam por uma causa comum, repelindo o mal que se espalha. Eles estão sempre prontos para agir no momento que seu inimigo age, defendendo a lei, bem estar, e os códigos comuns de conduta. A Aliança ataca de forma rápida e certeira, não aguardando por benção de templos. Seus membros se orgulham de enfrentar o mal de frente, e o derrotar antes que finque raízes.

O Aliança de Ferro é uma aliança dedicada e coesa do povo. É guiada pela ideia de honra e justiça, sejam elas divinas ou não. A amizade e camaradagem são muito importantes para aqueles que seguem a ordem, que compartilham laços de confiança como se fossem irmãos de sangue.

Seus membros os campeões do povo que sempre almejam a auto-superação. Buscam se tornar os melhores no que fazem e estão sempre aguardando por uma oportunidade de colocar seu treinamento à prova. Existem poucos "Lobos solitários" nessa organização.

A Aliança de Ferro também é conhecida pelo seu intenso trabalho social. Boa parte dos tesouros que seus membros acumulam em missões são usados para promover o bem estar dos necessitados.

## Crenças

A Aliança de Ferro possui origens religiosas, e por isso é profundamente ligada aos Grandes Deuses, e a entidades ligadas a coragem, bravura, e bondade.

Seus lemas são:

* Fé é a maior arma - Fé nos deuses, fé nós irmãos e fé em si mesmo.
* Combater o mal é um ato que requer bravura e força.
* Punir um mal ato é justiça. Punir um mal pensamento não é.

## Áreas de Influência

A Aliança de Ferro possui pelo menos um regimento em cada cidade grande de Astaar. Muitas outras cidades menores e vilas também recebem auxílio constante da organização, e por isso são queridos por todo o reino.