Weathergy

Weather has been present in every core series Pokémon game since Generation II and it has cemented itself as a core part of the franchise. Weather is able to change the environment, activate Abilities, modify certain moves, damage Pokémon in battle or affect their stats, and even cause certain species of Pokémon to evolve. But in Kaskade, Weather has gone through an evolution of it's own.

Weathergy is one of the core defining features of the Kaskade Region. Created by the rapid seasons and extreme Kaskade climate, Weathergy is a significantly more powerful version of everyday weather. Unlike normal weather, there is a Weathergy condition for every Pokémon type, which also means there is a Castform of every type, due to it's ability Forecast.

Weathergy can be activated in battle in two ways: they can simply be a part of the overworld environment, in which case they will last indefinitely unless cleared. Or, they can be activated by a Pokémon using a move or Ability, in which case they will last 5 turns unless the Pokémon is holding an item that allows the Weathergy to last longer.

## How does Weathergy stack?

Weathergy is separated into 3 categories, and only one type of Weathergy from each category can be active at any given time. Attempting to activate Weathergy of the same category as an already active Weathergy will replace that Weathergy with the new one. The three categories are as follows:

### Climate

Climate is what people generally perceive as weather; rain and sunshine. Climate Weathergies are typically effects of the sky.

### Irritants

Irritants are all things that fill the air and probably make it difficult to breathe, such as pollen, pollution, or dust.

### Energy

The metaphorical atmosphere or aura of a given area. These effects are less like conventional weather and more like spirit or chi.

## Strong Winds

There is, however, one Weathergy effect that is significantly different from the rest. Strong Winds falls into the category of "Clearing." This means it doesn't count towards the Weathergy limit, as it doesn't fall under the categories of Climate, Irritant, or Energy. Instead, Strong Winds clears any Weathergies activated before it and buffs any Weathergies activated while Strong Winds is still active. Once Strong Winds expires, buffed Weathergies will return to their normal state.

# Weathergy Conditions

## Important Notes

[1] Thunderstorm's Lightning damage is dependent on type effectiveness; Pokémon who take neutral damage from Electric type attacks will have 10% of their HP done in damage, Pokémon who resist Electric type attacks will take 5%, and Pokémon who are weak to Electric type attacks will take 20%. If the Pokémon struck is Ground type, they will take no damage and instead receive -1 to Speed. If the Pokémon struck is Electric type, they will take no damage and instead have their next move doubled in power (similar to the effects of the move Charge). If the Pokémon is Electric/Ground type, it will default to the Electric type benefits, rather than the Ground type speed debuff. However, Electric and Ground type Pokémon can be struck and damaged if the climate condition is Rain. Lightning Rod's effects also work, meaning lightning will always hit the ability holder whenever it strikes, raising their Sp. Atk by +1 and dealing no damage.

[2] Having a Steel type Pokémon hold an Iron Ball does not negate the levitation effects of Strong Winds Magnetosphere.