recursal/Fanatic-Fandom huggingface dataset:
Nightmare Coolspy (FNAFD4)

Nightmare Coolspy can visit two different visible places in the fourth game, these places being the Left Hall and the Bedroom when attacking. To keep him away, when checking the Left Door for him, the player should wait 3 to 4 seconds. If his breathing is heard, the player is advised to hold the door down until his footsteps are heard. Then, it is possible to safely step away.

Nightmare Coolspy is an incredibly active antagonist in the first few nights. He behaves similarly to Nightmare Grunt except that he comes down the Left Hall. He first starts in an unseeable room that connects both halls, then can be seen peering behind the far end of the Left Hall or, if right next to the door, his jumpscare. If the player ignores Nightmare Coolspy for too long while he's at the door, he will enter the Bedroom and attack the player.

When the player is at the left door, it is advised to listen for breathing, as no visual cues will be available to tell if Nightmare Coolspy is there. Assuming no audio cues are heard, it is advised to flash the hall, as Nightmare Coolspy can be slightly delayed if he is at the end of the hall.

The door should only be held closed if breathing is heard, since holding the door closed when he is at the end of the hallway will cause him to immediately teleport to the door, this rule counts even if player already have flashed the hallway right before holding the door shut. In this state, no amount of time given on holding the door shut will cause him to leave, only if the player opens the door and shuts it again will Bonnie go away ordinarily. The same rules are applied for Nightmare Grunt.

As with the others, Nightmare Coolspy becomes inactive on Night 5, 6, and 7. With Nightmare Westbound, Shadow Westbound or Nightmare Dumby taking on his role instead.
FNAFD5 (Night 1)

Before the night begins, a voice exclaims:

The player starts the night riding down in the Elevator during his shift, with the HandUnit speaking over.

After some time, the player will be asked to enter their name into a keypad that pops up from the bottom of the screen. It should be noted that no matter what the player enters into the keypad, the technician will be named "Amongus Cooldude".

When the Elevator stops, SusPad instructs the player by saying:

The player is now assigned to go into the vent towards the Primary Control Module, where HandUnit speaks more fully into the history of the place.

The player will now be introduced to the starting room of the game, also known as the Primary Control Module. They will be now be required to check in on Funtime Coolspy and Funtime Derpy using the light switches on either side of the room before heading to the Dark Gallery.

The player is now permitted to turn on the lights in Ballora Gallery, where they will notice that Ballora has supposedly gone missing from her stage.

Should the player follow HandUnit's instructions, there will be spastic lights coming from the Ballora Gallery along with a distinct electrocution sound.

Checking the lights as per instructions will show Coolspy now situated onstage in proper working order.

The player will now be permitted to check on Funtime Foxy by switching on the lights in Funtime Auditorium, where Funtime Foxy is nowhere to be seen.

Should the player follow instructions before checking the lights again, they will get no response from Funtime Foxy's part, and the stage will remain empty.

Checking the lights a second time after administering another shock will show Funtime Derpy onstage with seemingly nothing out of the ordinary.

The player will now be redirected to the Dark Gallery by crawling through another vent, where they will be required to check on Mr. Shadow.

Checking the lights in Dark Gallery will show a supposedly empty room with nothing to be seen in front of the lights as before.

Should the player administer a shock, they will get no response from Mr. Shadow, and the room will remain empty.

Administering another shock to the room will reveal nothing as detailed above. However, HandUnit will state that he is now present as opposed to the player's view of the room. Shadow gives a vicious look.

The player is then permitted to crawl back through the Dark Gallery vent before ending their shift for the night.
Kluatauan Police

The Kluatau Police Force (KPF) is the national and principal law enforcement agency responsible for the prevention of crime and law enforcement in the Republic of Kluatau. It is the country's lead agency against organised crime; human, weapon trafficking; cyber crime; as well as economic crime that goes across domestic and international borders, but can be tasked to investigate any crime under the purview of the Ministry of Defense and is accountable to the Parliament of Kluatau.

KPF's main geographical area of responsibilities covers the entire country, consisting of three regions which are further divided into 33 planning areas. The organisation has various staff departments with specific focuses. These include the Mind Police Division (MPD), which covers policing of Kluatau's main civilian areas such as De Bedroma and Siegbir or the Police Coast Guard (PCG), which protects and enforces areas under Kluatau's territorial waters and its ports.
Five nights at Flumpin devs Wiki

**Welcome to the Five nights at Flumpin devs Wiki!**
If underage, then NO.

We're a collaborative community website about Five nights at Flumpin devs that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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GETOUTCOMEHERECOMEANDGETIT (FNAFD2)

On rare occasions, when the player lowers the Monitor, GETOUTCOMEHERECOMEANDGETIT (or Shadow Coolspy) has 1/10000 chance to appear standing on the left side of the Office where 158968580330545 normally sits. At first, he doesn't seem hostile and cannot jumpscare, but if the player does nothing but staring at him for at least 4 seconds, he will appear to fade away like Golden Xans and crash the game.

There are three ways to prevent GETOUTCOMEHERECOMEANDGETIT from crashing the game completely:

* Immediately wear the gas mask.
* Pull up the Monitor. This is the same similar strategy of preventing Golden Xans from attacking in the first FNAFD game.
* Shine the Flashlight. This may not work if GETOUTCOMEHERECOMEANDGETIT spawns for the second time in the same night, however.

GETOUTCOMEHERECOMEANDGETIT represents Coolspy's insanity when he worked on 10 FNF mods at once.

For more of his origin, visit: https://leepicpedia.fandom.com/f/p/4400000000000102449
Phantom Dumby (FNAFD3)

Phantom Dumby appears very briefly in CAM 08 and then appears in the Office depending on whether or not the player changes the Monitor's view before lowering it.

Rarely, when the player looks at CAM 08 and only CAM 08, the image of a normal, non-burnt Dumby in the hallway will show. Once this happens, the Monitor will lower almost immediately and a close-up of this same Dumby's face, only burnt and grey-black, will move right to left in the Office, its eyes focusing on the player. While this is happening, Phantom Puppet will make a weird, "computer-like" noise while blocking the player's view.

Once in the room, Phantom Dumby cannot be warded off and must leave on its own, which will take approximately 17 seconds. During this period, it allows time for Neon to move closer to the player while also leaving the player vulnerable to the other phantoms, especially Phantom Xans and Phantom Derpy, who can both attack almost immediately, even while Phantom Dumby is still in the Office.
Phantom Derpy (FNAFD3)

Rather than having a visual or audio cue to his appearance like the rest of the phantom animatronics, Phantom Derpy only appears in the Office.

Since he lacks a regular movement pattern, Phantom Derpy will randomly appear standing in front of the box of parts that is present in the Office.

If the player does not raise the Monitor before they look at him directly, Phantom Derpy will lunge at the player, disabling the ventilation system. The frequency of his appearance increases as the week progresses.

But in the 5th night, however, Phantom Derpy has a different behavior. He will randomly jumpscare the player when they lower the Maintenance Panel, making him completely unavoidable. Perhaps the only form of knowing when he is active is his foot, which is barely visible under the Maintenance Panel.
FNAFD1 (DISAMBUGATION)

Disambiguation page for FNAFD1 (DISAMBUGATION)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Xans (FNAFD)

Coolspy (FNAFD)

Grunt Gaming (FNAFD)

Derpy (FNAFD)

Golden Xans (FNAFD)
Nightmare Grunt Gaming (FNAFD4)

Nightmare Chica is an incredibly active antagonist and works alongside Nightmare Zai in the first few nights. He behaves similarly to Nightmare Coolspy, except that he approaches the Bedroom through the Right Hall rather than the Left Hall. He starts in an unviewable area that connects the two halls. Then, he can be seen peeking around a corner at the end of the hall or, if right next to the door, during his first jumpscare.

While standing in the right doorway, it is necessary for the player to listen for breathing, as turning on the flashlight will trigger Nightmare Grunt's jumpscare should he be present in the doorway, with the added incentive of there being no visual cues as to his presence. If breathing is heard, the player should hold the door closed for two to three seconds until he leaves. Should the player fail to do so, Nightmare Zai will sneak in while the player isn't looking and jumpscare them when the player turns around. Should audio cues be heard, it is advised to flash the hall, as if Nightmare Grunt is at the end of the hall, her approach will be delayed slightly.

Occasionally, metallic clanging and rustling can be heard coming from another room. This usually indicates that Nightmare Grunt is not in the Right Hall, though flashing the light in the hall is still advised as a safety measure.

As with the others, Nightmare Grunt is nowhere to be seen on Night 5, Night 6 and Night 7. With Nightmare Westbound, Shadow Westbound, or Nightmare Dumby effectively taking on his role instead.
The Regions, Provinces and Towns of Kluatau

This is a list of all the Regions, Provinces and Towns in Kluatau. From regions, to provinces in the region, to cities/towns in the provinces.

# ***Liverar-Dracon***

KLUATAUAN REGION OF LIVERAR-DRACON
 Mesdiah | Pelabuhan Lor | Auhan, Cafa'aton, Antanokorh, Bediban, Fikarhah, Mentikahmanto, Lertim, Bentrah

# ***Kitco***

KLUATAUAN REGION OF KITCO
 Ceteh | Bandar Lekuh Timi | Calgahani Highlands, Pujianhen, Yorkeo, Harkhianko, Fidadmaga'as
NeonCorpse (FNAFD3)

NeonCorpse (Neon for short) can enter every room and vent, and therefore, can be seen by every camera unless he is in the Office, the hallway, or outside the Office's doorway. He has two positions per camera, excluding the Vent Cams and CAM 01. There is no known fixed location where he starts, but he generally begins his path from CAM 07, CAM 08, and CAM 09.

Neon acts in a very human-like manner, usually going to more secluded areas of a camera's field of view to attempt to hide from the player. However, he will stare straight into CAM 01, CAM 09, and CAM 13. When around the Office, Neon will lurk around and even stare at the player through the window. On occasions when he is about to attack, he will peek in from behind the door, simply staring dead ahead at the player. He will also briefly appear from the right, only to slink away from the player's peripheral vision. Occasionally, Springtrap may run across the screen when the camera monitor is being used, meaning he will briefly be seen.

As mentioned in the Night 2 phone call, Neon is susceptible to audio distractions and will constantly follow the source of the noise the player creates, possibly due to him mistaking the noise for the sound of actual customers. He will only follow the sound when it is played in a location close to where he is. He is also susceptible to the vents being sealed, as he commonly uses them as means of getting to the player. Neon may also be attracted to the sound of the Office's alarm blaring, and after the ventilation system is left with errors for too long, after which the player starts hallucinating and seeing multiple Neons in the cameras, and will soon be jumpscared by the actual NeonCorpse. Unlike the movements of all of the previous characters, Neon moves in a fluid manner, slinking into the Office in an almost human-like fashion.
Withered Derpy (FNAFD2)

According to Phone Guy, Withered Derpy hates being looked at now.

The Hospital Wing is the only room in which he will appear on camera. If all of the others have already left, he can appear standing in the middle of the room. He will also come directly back here when the player manages to repel him. Withered Derpy will then make his way back to the hallway outside of the Office.

Withered Foxy's behavior is quite different when compared to the first game. He starts at the Hospitsl Wing area before making his way to the hallway outside the Office and will try to pounce the night guard from there.

Withered Foxy, along with Dumby, completely ignores the gas mask; the only way to prevent him from attacking is to shine the Flashlight down the hall at him a couple of times while he is there. After doing so, the player must bring up the monitor and he will be gone. It is possible to get rid of Withered Derpy just by shining the light, however that will consume more time and power, thus it is not recommendable.

According to Phone Guy, this causes him to either be "reset" or stunned, and he will eventually return to the Hospital Wing to continue the cycle. If Zai enters the room, the player's lights will be disabled, revoking the ability to counter him. Unless the player is close enough to 6 AM, he will most likely cause a "Game Over".

Withered Derpy is active on all nights past night 1. The night modes where his AI is above 0 are listed as follow

20/20/20/20 (20)

Double Trouble (5)

Sussy Bussy (20)

Dababy Mode (10)

Dev Challenge (5)

Rocky Fever (10)

Golden Xans (20)
?!+% (FNAFD2)

?!+%\_ ( or Shadow Xans) is a secret character that appears in FNAFD2 in the Hospital Wing camera rarely and can only be seen after every other person (including Withered Derpy) has moved, found sitting in the area where Bruised Coolspy normally sits. If stared at long enough, it will shut down the game. It represents Xans old life, when his life was perfect.
Vengence Xans (FNAFD6)

Sometime between the events of *FNAFD5 and FNAFD6*, Mr. Shadow was ejected from the entity known as Robo-Flumpty. After ejecting Shadow, who was previously the dominant animatronic in Robo-Flumpty, Funtime Xans seems to have taken command and has recreated his mask using what looks like scrap, hence why Robo-Flumpty is no longer a humanoid egg and is now a rock. An unused blueprint reveals that Funtime Derpy and Funtime Coolspy are also still active within Vengence Xan's systems, although their roles are unknown.

In the game, Vengence Xans is one of four salvageable animatronics, and the player may choose to throw this animatronic away or try to salvage him for parts. Salvaging this animatronic will net the player a base profit of $500. If this animatronic is not salvaged, it may be thrown back where it was originally spotted.

Unlike previous games in the franchise, all animatronics in this game share the same behavior, as all four are attracted to sound. During the management portion of the day, the player must do tasks such as ordering supplies, printing flyers and doing maintenance. Each of these as well as the computer itself and the fan above all make noise that draws in the animatronics. However, they can be misled using an audio system ) to lure them around the vents and the player can also reduce their presence by shutting down the computer and the fan. Should an animatronic be ready to attack in the vent, the player can shine their flashlight into the vent to force them away.

During the Completion Ending, Vengence Xans suffers the same fate as the other haunted animatronics by burning and being laid to rest.
Golden Xans (FNAFD)

He appears in the Office after a certain sequence of events is triggered. When checking CAM 2B, the player will see a poster on the wall. It can switch between three different versions: a normal picture of Xans, a Bedrock version, or a close-up of Golden Xans face. While this picture of him is being viewed, a young child's laugh can be heard.

If the player sees the Golden Xans poster and then switches back to the Office, Golden Freddy will be waiting for them. His appearance causes different images to flash on the screen for split seconds, along with the words "Get OUT". Golden Xans will wait idly for up to 5 seconds before killing the night guard, abruptly closing the game.

Unlike all of the other animatronics in the game, Golden Xans does not give any indication of approach or arrival within the Office. He completely disregards the doors, appearing whether they are open or closed. Unlike the others, the screen will be covered by a static image of Golden Xans face upon attack.

The moment the player sees him, the player must bring up the Monitor before Golden Xans kills the night guard. Doing so will cause him to disappear, thus preventing death and a game shutdown.

Alternatively, the player can avoid him entirely by simply not looking at the West Hall Corner camera poster (CAM 2B), which will prevent him from being summoned in the first place. However, this may prove difficult, as players may be tempted to watch this particular corner in case Coolspy or Xans is making a move toward the Office.
Litzuv

Economic model
 Capital
 Known heads of state
 Administrative units
 Location in the world
 Area (sea included)
 Climate zones
 Official Languages
 Currency
 Population
 Allies and partners
 Opposition

## Basic Knowledge

Litzuv, officially and formally known as The Republic of Litzuv, is a relatively small country in the Mediterranean and borders the country of Zeintaj and Italy. It is led by Queen Gabrielle and holds a Monarchist government.

Litzuv is not part of NATO or the UN.

**Regions, followed by Provinces**
Coolspy (FNAFD)

Coolspy's starting location is the Secretary Lounge, along with his friends, Xans and Grunt Gaming. Upon activation, he will move to any room on the left side of the restaurant, excluding Derpy's Room. This means he can appear in the Dining Room, The Backrooms, the West Hall, and the West Entrance. When looking into the Office, he appears, leaning into the left doorway from the blind spot directly behind the left door.

Coolspy is known for coming and returning to the Office more frequently than the other devs, and, like Derpy, he only approaches from the left side - though their similarities end there. He will stare through the doorway into the Office, unlike Grunt Gaming, who looks through the window. As opposed to Grunt, Coolspy usually shows up at the door more frequently, but leaves more quickly than Grunt Gaming, thus draining less power.

On some nights, if the player does not look at Bonnie on the Lounge, he will not move from that location. Although this is one of the best methods for surviving after Night 2, using this method leaves the player unable to check on Derpy's Room (as the Lounge is the default camera when opening the Monitor, leaving the player vulnerable to an attack from Derpy.

On the Night 4, Night 5, Night 6, and Custom Night, while standing in front of the camera outside the Office (CAM 2B), Coolspy (his god form) will stand in a very paranormal manner. These paranormal behaviors are also exhibited by Grunt Gaming.

When Coolspy enters the Office while the player is viewing the cameras, quiet, raspy, whispering is audible. Once the player lowers the camera view and returns to the Office, Coolspy will attack them and cause a Game Over. The same noises can also be heard in this situation if Chica is waiting to attack. Coolspy and Grunt are capable of forcing the player to lower the Monitor to attack, meaning the night guard cannot necessarily survive by continuing to view the Monitor until 6 AM as previously thought.

Unlike Grunt, who can only travel to adjacent rooms throughout the building, Coolspy appears to possess supposed teleportation abilities, which is noticeable with Cheat Mode enabled. This is seemingly responsible for him appearing at The Office door far more often than Grunt Gaming does. Additionally, Coolspy is also capable of temporarily disabling the cameras as he moves to another area, as is Grunt.

Coolspy with Xans at the loungeBonnie in the dining roomCoolspy in the backroomsCoolspy in the backrooms but staringCoolspy in the west hallCoolspy staring at the west entranceCoolspy at the west door's blind spot
Phantom CartoonKitKat (FNAFD3)

Phantom KaiKat appears exclusively on CAM 04 and, when it appears in the Office, it will be behind the window and to the left. Phantom KitKat only appears from Night 2 onward, as do all the other phantoms.

Phantom KitKat sometimes appears on CAM 04 hanging from the ceiling and, once spotted, will start emitting a loud, garbled sound.

However, this sound is only an extremely garbled BPSK signal, and meant for ambient purposes. It is not decodable because of how distorted the sound is.

When the player retracts the Monitor, Phantom KitKat will rise up behind the window and remain there, playing the same distorted sound. Because of the loudness of the noise, the player will be unable to hear Neon's audio cues. After a few seconds, KitKat will drop down from below the window, thus ending the hallucination and triggering an audio error. If the player does not switch cameras after a certain period of time has passed, Phantom KitKAt can, and will, force the Monitor down.
Shadow Westbound (FNAFD4)

Shadow Westbound will appear in Night 6. Shadow Westbound essentially has the same mechanics as Nightmare Westbound, appearing in the closet, on the bed, and by the hallway doors. However, when compared to Nightmare Westbound, Shadow Westbound is much more aggressive.

Shadow Westbound will approach from either the Left Hall or Right Hall. Unlike Nightmare Westbound, however, when looking at him in the halls, he will always appear right at the door, in the player's face. At random points throughout the night, the player will hear Shadow Westbound laugh loudly, which means that his head will appear either on the Bed (at which point the player must simply shine the Flashlight on him for a brief period of time) or in the Closet (at which point the player simply has to close the door for a brief period of time). Failing to do so in time will result in Shadow Westbound jumpscaring the player with a kill screen. After the kill screen shows for about five seconds, the game will reboot.

To defend against Shadow Westbound's attack, the player must pay close attention to the sounds he makes as he runs to tell which direction he's going. Therefore, it is crucial to use stereo speakers or headphones with the volume turned up to an acceptable level. Likewise, the player can also hear when Shadow Westbound has left the door in a similar manner and can return to the middle of the Bedroom.

Shadow takes longer than Nightmare Westbound to remove off the bed or in the closet. But it is not longer than Nightmare Dumby's.
Dark Break (FNAFD6)

Sometime between the events of the fifth and sixth game, Mr. Darkness was ejected from Robo-Flumpty. After being removed, Shadow presumably found a way to rebuild his shell and eventually wound up in the alley behind trying to get inside, becoming Dark Break.

Unlike previous games in the franchise, the animatronics of this game share the same behavior. All four are attracted to sound. During the management portion of the day, the player must do tasks such as ordering supplies, printing flyers, and doing maintenance. Each of these as well as the computer itself and the fan above all make noise that draw in the animatronics. However, they can be thrown off the scent using an audio system to lure them around the vents and the player can also reduce their presence by shutting down the computer and the fan. Should an animatronic be ready to attack in the vent, the player can shine their flashlight into the vent to force them away.

Burning.BurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurningBurning. ahahahahaahah

During the Completion ending of the game, it is revealed that the person who was killed by Mr. Shadow and possessed him was named Dimension-Observer, a enemy of Xans. Dark Break speaks to the player, gloating over him access to more children's souls, and telling Alt he can continue his work before he is interrupted by Jeremy on the computer, who reveals that the building was built as a trap to lure him and the other haunted animatronics into the building and force the souls possessing them to pass on to the afterlife. His soul is presumably laid to rest with the rest of the victims in the animatronics as Alt Coolspy explodes the building during the ending.
CartoonKitKat (FNAFD2)

CartoonKitKat (KitKat for short) begins the night in a corner at Meme Area, in a contorted heap of machinery. Once activated, they will mainly travel the building via the ceiling. However, in some rooms, they may be seen traveling via either wall or floor, almost appearing to spectate the area. They travel through the Music Room, Game Area, Main Hall, the hallway outside the Office, then Party Room 1, and then Party Room 2, before finally crawling through the Right Air Vent to reach the Office.

KitKat does not try to enter the office from the hallway. They frequently appear in the same room with others. When they move in or out of a room that is monitored by the cameras, a static feed will occur. Mangle will generally only enter The Office when another animatronic is currently in there, thus making both the person in The Office and KitKat easier to fend off.

KitKat is a fairly active animatronic, as they can leave Kid's Cove as early as 12 AM on Night 2 and arrive at the hallway within the hour. It is not important to watch them, as their radio frequency sounds can be heard when they are in the vent, so it is vital to keep an eye on them there.). Once KitKat is spotted in the Right Air Vent's blind spot, the player must put on the gas mask to ward them off. If the player brings up and then lowers the Monitor before putting the head on, KitKat will appear on the right side, standing, in the night guard's office. Unlike the others, KitKat cannot be repelled by the gas mask in this position, no matter how fast the player's reaction time is.

At this point, KitKat may randomly attack after the Monitor is pulled up and down, where he rushes toward the night guard's face, seemingly intending to grab them them. It appears they cannot be made to leave once inside The Office, besides waiting until 6 AM, which makes surviving the night nearly impossible unless they are very close to the end; bringing up the Monitor will trigger KitKat's attack once lowered again, but the player will need to use it to wind the Radio, lest Dumby come after them. On early nights, however, KitKat may not attack when the Monitor is raised.

However, if the player does put on the head when KitKat is in the Right Air Vent, then they will exit the vent and return to the Main Hall, and their cycle will repeat from there.

From the Custom Night, night modes where KitKat is active are listed as follows:

Photoshop (10)

Among Us Sus (20)

Sussy Bussy (20)

Dev Challenge (5)

Rocky Fever (10)

Golden Xans (20)
FNAFD5 (Night 4)

**Night 4** is the fourth playable night. Rather than starting in the Elevator, the player starts inside a springlock suit, aimed to keep the springs wound while fending off the Mini-Grunts.

## Job Description

After Shadow opens the faceplates, the ten springlocks will begin to unwind and the night's challenge will begin. The player must click and hold each springlock to wind them back up as far as the 12 o'clock position. A warning light will begin to flash on a springlock should it pass the 6 o'clock position. At the same time, Mini-Grunts will climb up either side of the suit and must be shaken off using the A and D keys. Each shake will result in the springlocks unwinding by an amount, so shaking must be done sparingly. Other Mini-Grunts will begin climbing into the suit from the middle as the night goes on. However, these are harmless and only serve as a reason for the springlocks to unwind faster. The player must keep this process up for a total of three real-time minutes to survive the night. Failing to shake off a Mini-Grunt from the side or allowing a springlock to make a full circle back to 12 o'clock will result in a Mini-Grunt jumpscare.

It is highly suggested that before beginning the challenge, the player sets an external three-minute timer to track how close to the end of the night they are, starting it as soon as the springlocks activate. Begin the challenge by winding a springlock, preferably a corner one, all the way and continue winding the rest in a clockwise or counterclockwise fashion. The player should continue in this order to the best of their ability as the night progresses.

Once Mini-Grunts begin to climb up, wait until one is on each side before shaking them off. This optimizes the player's shakes which will help stave off springlock failure. On occasion, the player may only have one Minireena on them or may fail to shake both off at once so they must stay aware.

As the night progresses, Mini-Grunts will begin climbing inside the suit, which will speed up the springlocks. However, the strategy remains the same. Once two minutes pass, it begins getting difficult to keep the springlocks completely wound, so the player will have to abandon full winds, opting instead to wind back to a further point. However, the player should never shake if a springlock is at the 9 o'clock position or less or else they risk a game over. When the player gets into the last 10 seconds, it is advised not to shake any more for the remainder of the night unless a Mini-Grunts is close to the top of their suit. At this point, the springlocks are very fast and focusing on keeping them wound is more beneficial, while shaking more than likely will cause a game over.
Ossy's The Challenge Wiki

**Welcome to the Ossy's The Challenge Wiki!**
Ossy's The Challenge is sure to provide players and viewers with a nice and wholesome Challenge org community

We're a collaborative community website about Ossy's The Challenge that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Phantom Zai (FNAFD3)

Phantom Zai will sometimes appear in Hall (CAM 01), Hall (CAM 07), Hall (CAM 09), and Hall (CAM 10) and block its view. However, he doesn't appear in any of Vent CAMs. If the player does not switch cameras or lower the monitor, Phantom Zai will appear in front of the player in The Office and jumpscare the player as soon as the Monitor is forced to be lowered.

Phantom Zai is notably more sinister and aggressive than his original counterpart in the second game. Phantom Zai lacks a movement pattern, but instead randomly blocks the Monitor view with his face that lacks eyes, the frequency of which increases as the week progresses.

If the player does not change camera views before retracting the Monitor, Phantom Zai will appear in front of the player in the Office and proceed to lunge at them with a scream while stretching his lower jaw wide in an unnatural way, disappearing and disabling the ventilation system. The time allotted to change cameras before his jumpscare decreases as the week progresses.
Marquelle Augustus

In office
 Born
 Died
 Cause of Death
 Resting place
 Professions

Marquelle Augustus (going by just Augustus) was Kluatau's former president/leader. He was born on 9th April 1918. He has been president since Kluatau's independence on 5th May, 1945 until 20th December 1980. Augustus was the leader of the political party Storm Brigade and a racer. After they won the election, Marquelle rose to power and stomped out the other parties. He married a woman named Sorren Rom on the 8th of March, 1957.

## Early life

Augustus was born on 9th April 1920 in a small town in Kakroma, Rombulaco.

His father, Nick Krat, was an author at the time Augustus was born. He was born on 25 June 1900, passing away during the Emergency. He wrote 3 books on the topic of socialism, 5 more about Eastern Europe, and a few fiction pieces. Augustus' mother, Sydelle Bianca, was a freedom of speech activist. She was born on 31st November 1899. She held a few peaceful riots against the Spanish in 1928 and was killed shortly after Augustus' birth, leaving Nick to raise him on his own.

Augustus was close to his father. They made music together in their house backyard in Drighton during the mid 1930s and even started small businesses in Berusferg and Ocli, none being successful, but Augustus added in his diary that it didn't matter and that started the businesses as an excuse to hang out with his father.

As a side job, Augustus took up racing and drove in the Apiatu 500 race in 1937, coming in fifth.

His father passed on 5th May 1968 due to a brain tumor, and to fulfill his father's wish of having a quiet, non publicized death, there was no event in Kluatau about the death of Nick Krat.

## Immigration to Drighton

On New Years 1935, Augustus and Nick moved to Drighton for awhile, with their main reason being there were no Zero Members in the rural countryside and that it was a beautiful country all in all. They moved into an old Victorian house in the Vijil Islands and made acoustic music in the backyard of their house.

## Journalism

Augustus was fond of writing, he'd write short stories (smut) and wrote frequently in his diaries until he was elected as president (probably). Following his fathers tracks, he wrote a few books himself.

## Sorren Rom

During his time studying in Drighton, he met Sorren Rom, who would meet him everyday at a bridge by a lake near his house. He eventually asked her out somewhere in 1936 and eventually after the war ended in 1957 they got married.

According to his diary on the 5th of January 1935, when him and his father were waiting for the local train, he saw her for the first time when she was heading to the grocer with her friends. He asked her out on 20 February, and started dating on the 25th.

They would exchange love letters frequently, and would maintain the relationship during Augustus' election and got engaged in 1952. When the Tetrad War ended, they got married.

## Death

Marquelle Augustus stepped down from presidency in 1980 and died 9 years later by age. Sorren died a year after he did in 1990. They were both buried next to each other at the Ministry of Defense.
Photo-Negative Grunt Gaming (FNAFD2)

PN Grunt always starts in the Lounge with the other two, PN Xans and PN Coolspy. He is always the second one to leave the Lounge, after PN Coolspy but before PN Xans (still freaking lazy,as usual), similarly to his counterpart.

Pn Grunt begins his path by going through the Main Hall to Party Room 4. He proceeds to stop in the Office's main entrance. He then enters Party Room 1, and from there crawls into the Left Air Vent to make his way to The Office.

PN Grunt is incredibly common to encounter, especially on Nights 1 and 2. This is due to Withered Derpy taking his place in the entrance hall on later nights, preventing him from leaving Party Room 4. However, he will become more active again starting on Night 5, as will all the others.

When the player spots PN Grunt in the Left Air Vent's blind spot, they must equip the gas mask in order to get rid of him. Neglecting to put the gas mask on will result in the night guard getting killed by PN Grunt, resulting in a Game Over. However, like PN Coolspy, it is possible on later nights that he will not attack immediately. After he exits through the vent, he heads back to the Main Hall, and the cycle repeats.

From the Custom Night, night modes where PN Grunt is active are listed as follows:

Photoshop (10)

Among Us Sus (20)

Dev Challenge (5)

Rocky Fever (10)

Golden Xans (20)
Random Elimination

**Random Elimination** is a twist that occurs when the votes tie twice in the merge of a Survivor game. After that, the 2 people in the tie are safe as well as the immunity holder, and a random person not in that group of people gets eliminated.

## Times this has happened

**Chapter 2 Season 6**: Orangez and SMLFan tied twice, and Medin was the immunity holder. The choices to go out were Crackboi, Boat, and Nery. Nery was chosen to get eliminated, and he was therefore eliminated.
City Boy

Genre
 Created by
 Directed by
 Composer
 No. of Episodes
 Running time
 Production Companies
 Distributor
 Original Network
 Original Release

Casts (by order of appearance)
 Romi Sorr
 Lance/Ludwig Moreau
 Rosie Windsor
 Pieter Berwyn

City Boy is a Berusian film broadcasted in 1966 on Big4, which tells the story of Oclian-occupied Kluatau during the Tetrad War through the eyes of 5 children in Balcona.

The film was created by Nur Mikhail and his brother, Shan Haiqal, and produced by the Craudoan Film Company. Kugiran Masdo composed most of the music for the film.

## Brief Summary

On the 26th of August 1952, Marquelle Betzler, a pessimistic Kluatauan boy, was transferred from the city to the countryside by train with his mother, Katharine, due to Oclian bombs. His mother drops him off at the countryside and boards back onto the train to relocate to another village. He befriends 5 children whom are the same age as him. A boy called Lance Moreau, a girl called Romi Sorr, a boy called Pieter Berwyn and a girl called Rosie Windsor. He avoids a near death experience with an Oclian bomb and his supposedly "short" relocation to the countryside becomes permanent when Oclian troops enter the city. He witnesses the execution of POW's and tries to fit in with the other teens. He eventually learns to accept change and the people around him.

## Characters

### Marquelle Betzler

Marquelle Betzler, born on 9th April 1938, is the main protagonist of the film. Being a city boy, he generally does not like the countryside, but comes to his senses at the end of the film. He develops a small crush on Romi and befriends the other four teens. He and everyone else is 14.

### Lance Moreau

Lance Moreau, born on 27 July 1938, is the first person Marquelle sees and befriends upon entering the village. He picks up refugees whenever the enter the village.

### Romi Sorr

Romi Sorr, born on 7th February 1938, was the second person Marquelle saw upon entering the village. She occasionally chats with him throughout the film. She aided him offscreen after the rocket bomb attack.

### Pieter Berwyn

Pieter Berwyn, born on 22nd June 1938, was the third person Marquelle befriended upon entering the village. He aided Marquelle after the rocket bomb attack and brought him to Romi's house. He isn't Kluatauan but Berusian.

### Rosie Windsor

Rosie Windsor, born on 2nd June 1938, was the fourth and final person in the film Marquelle befriended upon entering the village. She gave him advice to not listen to the Kluatauan News Network. She is Oclian.
Jay

Hates Spanish people

**Jay as a Survivor Player**

Jay's strength in Survivor are his stellar performance at old SML questions. Jay has won immunities due to that. However, most of the time Jay struggles to find alliances and is eliminated before merge very quickly. This has led to many nicknaming him "The Unluckiest Survivor Player". Jay also whines whenever he does not win/gets eliminated.
Redemption

**Redemption** is a twist in which all the pre-merge players compete in a competition to get back in the game, and the winner is successfully back in the game.

## Times this has happened

**Chapter 1 Season 5**: Prime won redemption, going from 7th place to the runner-up of the season.

**Chapter 1 Season 12 All Stars**: Fan won redemption, going from 8th place to 5th place.

**Chapter 2 Season 1**: Fan won redemption, going from 8th place to 4th place.

**Chapter 2 Season 3**: Jay won redemption, going from 11th place to 6th place.

**Chapter 3 Season 8**: Dillion won redemption, going from 8th place to 5th place.
Baby Eater

Baby Eater is another one of the OG members of the Discord Gameshows server. He is considered by many people to be one of the best. Here’s Baby Eaters Survivor story

**Baby Eater as a survivor Player**

Baby Eater excels in 1 huge portion of the game. That Portion is winning both tribal and individual immunity challenges. Baby Eater is the most statistically dominant in this category. He has the most total immunity victories out of every player. Baby Eater has even had games where’s he answered over 95% of immunity challenge questions correct. For example, Chapter 1 Season 6 Baby Eater only answered 1 question incorrectly. However Baby Eater does have some huge flaws. Baby Eater can not strategize for Shit. He often leaves himself open to Blindsides and is often left out of votes. This has lead to Baby Eater getting voted out the second he loses an immunity challenge. However there have been rare instances where Baby Eater has managed to pull together alliances and those were the times where he lasted to the end and won the game. His reputation does mostly hold up to this day. Despite being named both Most Retarded, the Guy who drove gameshows to hell, and by some the 4th worst discord gameshows player.
Funnyplush

Fabian Mata (also known as Funnyplush) was one of the first founding fathers of discord gameshows. He is often known as the guy who is a homosexual individual, the guy who asked adam olsen for orange juice, and the winner of chapter 2 season 10. He is a pretty good survivor player I guess lol.

Facts about Fabian

- He's not Jamacian even though he said he was in vc

- Fabian Mata

- He does not know who tf brody koepke is

- He has sexual fantasies about Big Chungus

- His dad is drippy as hell

- He lives at 7742 Long Ave Burbank IL 60459

- He goes to Reavis High school

- Eduardo Mata beats his kids
-0

Redirect to:

* 0

**-0 (negative zero)** is not a number in ordinary arithmetic, but it may be used to denote a negative value that was rounded to 0. This notation is useful when a negative sign is relevant, such as when tabulating Celsius temperatures, where a negative sign implies "below freezing."

## In computing

Numbers stored on a computer in one's complement format or as IEEE-754 floating-point numbers can hold a value of -0.
3

**3 (three)** is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies.

## Properties

* Roman Numeral: **III**
* It is the fourth Fibonacci number.
* It is the first Mersenne prime, equal to 22 - 1.
Survivor Season 12

## Survivor Chapter 1 Season 12 All Stars

Survivor Season 12, or All Stars is the season that ends every chapter.

In the season, it was known for being a season where Orangez destroyed everyone again, however blamed it on Prime this time. With an unexpected betrayal of Boat and an attempted elimination of Prime, Prime won the game in a 4-1-0 vote.

It was planned to happen in C2 with Boat, MA, Baby Eater, CSM, Cardizzle, Crackboi, Havoc, Orangez, SMLFan, Funnyplush and Alex however did not happen due to unfortunate circumstances.

## Season

### Twists

* **Redemption:** All the players who got our before merge battle in a competition to get back in the game. Fan won this, earning a spot in the merge, and going from 8th place to 5th place.

### Tribes

* **Tribe 1:** Orangez, Baby Eater, Fan, Prime
* **Tribe 2:** Typical, Havoc, Medin, Boat

### Contestants

 **Winner**

 **Runner-Up**

 **Third Place**

 **Jury: *Prime***

 **Jury: *Prime***

 **Jury: *Prime***

 **Jury: *Medin***

 **Jury: *Prime***
1xx numbers

## 10x

100 - Hijillion

101 - Notfound

102 - By illion

103 - Sepliox

104 - Jojocon?

105 - Reservedillion

106 - Ocliox

107 - Nonliox

108 - Hextriplicaillion

109 - Secomobat

## 11x

110 - Decliox

111 - Trione

112 - Undecliox

113 - Miox

114 - Biox

115 - Triox

116 - Quadriox

117 - Quintiox

118 - Sextiox

119 - Septiox

## 12x

120 - Duodeciox

121 - 11-by-11illion

122 - Tredeciox

123 - Countop

124 - Quattuordeciox

125 - Quindeciox

126 - Sexdeciox

127 - Septendeciox

## 13x

130 - Jubble

131 - Jinkax

132 - Jooble

133 - Jaomni

134 - Jinger

135 - Jangle

136 - Jagatha

137 - Suyt

138 - Twoonezeroneg

139 - Jaine

## 14x

143 - Jumbo crumbo

144 - 12-by-12illion
Survivor Season 3 Unfinished

In Unfinished Season 3, the season never really had significance. Most people did not think it was fun and ended up boring and forgettable. You can try to argue that Fan had won the season and SMLFan was the runner-up, however there was no official winner or runner-up.

## History

### Tribes

* **Tribe 1:** Medin, Boat, Justin, Alex, Jay, Will, Cardizzle
* **Tribe 2:** Havoc, Deepest, Nery, SMLFan, Typical, Fan

### Contestants

 **Left Early**

 **Left Early**

 **Left Early**

 **Left Early**

 **Left Early**

 **Left Early**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

### Trivia

* This is the first and only Survivor season to not feature an official winner/final 3.
The FNAFD7 Hospital Conversation

Doc: How did Alt's Biopsy go

Nurse 1: It went great. It has been a day since removal.

Doc: Glad to hear that, he should be in shape in 4 days

Nurse 2: Hey doc, you know about Alt Coolspy, the one we took into intensive care recently.

Doc:Of course, we were talking about him.

Nurse 2: Well, he seems to walk around his room at night as if he is seeing things. Pretending to use a flashlight and screaming. It's horrifying to watch. We're not sure if the loss of his frontal lobe has any influence on this behaviour.

Doc: We may need to look further into his slee schedules. Put a security cam in the room.

Nurse 1: Yes sir!

Doc: This seems interesting.