recursal/Fanatic-Fandom huggingface dataset:
Buffalo Steak Heavy

## Analysis

The Buffalo Steak Sandvich... isn't that good of a secondary choice. It restricts you from your Minigun and makes you take more damage in exchange for damage, which the Minigun works much better for anyhow. With that in mind, there are 2 main kinds of people who use this: new players who don't have any other lunchbox item yet but still want to help their team or want to be a Hoovy or they are the guys who like to play gimmicky sets and hope they work.

## Loadout items to look for.

* **Primary**
	+ Tomislav
		- While Stock could also pretty well, the Tomislav is what you see most because if the mini-crits run out, you will need a to pull out something to defend with really quickly.
* **Secondary**
	+ The Buffalo Steak Sandvich (This is pretty obvious)
* **Melee** (While the majority of Heavy's melee options work well with this for a gimmick that is, even the Gloves of Running Urgently and Eviction Notice rework changing their vulnerability weakness to a health drain, these are what you are most likely to see when facing a Steak Heavy)
	+ The Warrior's Spirit
		- Being in the same set, the Buffalo Steak and Warrior's Spirit naturally synergize well by increasing immediate damage for an extreme damage vulnerability.
	+ The Apoco-Fists
		- While only a reskin for Stock, they have the added affect to gib any victim's ragdoll if killed via a mini-crit or critical hit. So naturally, it is paired well with a weapon that grants one of such benefits.
	+ The Killing Gloves of Boxing
		- Likely the weapon of choice along with the BSS for Heavy in Medieval Mode, this allows the Heavy to one-shot almost every class that isn't currently overhealed.
* **Notable Cosmetics**
	+ The Big Chief
		- If the Heavy with the glowing melee weapon out is using this, there is a good chance that they have the full "Hibernating Bear" set, using the Brass Beast and Warrior's Spirit.
	+ Tsar Platinum and Starboard Crusader
		- Mimicking many Youtubers who've done this prior, they are likely using the Eviction Notice and going for a Jotaro Kujo-based loadout.
Genomon Wiki

## Welcome to the Genomon Wiki

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A Posers

An A-poser is a type of friendly that applies to all classes, but are mostly in the form of a Heavy or Scout. A-posers will exploit the bug within the Source engine that allows the player to A-pose, where they can only run, strafe, and jump. Because A-posers have no way to defend themselves, they are often easy targets for tryhards. The glitch is referenced as the A-pose, T-pose, reference pose, or the Civilian pose.

## Gear Needed and How-To

For replicating the glitch, you need these items, sorted with their class:

* Mad Milk or Flying Guillotine (Scout)
* Base Jumper and a Shield (Demoman)
* Jarate (Sniper)
* Any Minigun (Heavy)
* Any Flamethrower *except* the Dragon's Fury (Pyro)
* Any banner (Soldier)

Some servers have plugins, that lets you do it for every class. The command is usually /civ or /civilian.

For **Sniper and Scout**, you will have to die or killbind, dropping your jarate. Depending on your binds, the pick-up key is by default H. Throw your jarate, and don't let go of left click. Next, press the action key while looking at the dropped jarate. You should have no arms, or your arms are bugged out. This means the glitch was performed!

For **Heavy**, it's the same as Sniper & Scout, but a bit different. Hold left click and right click (right clicking isn’t necessary), and shoot your gun until you run out of ammo. Quickly pick up your old gun, and you should be A-Posing now.

For **Pyro**, it's again, the same as Sniper & Scout. Simply airblast until you've ran out of ammo, and keep holding airblast. Then, pick up your old weapon. You are now A-Posing.

For **Demoman**, it is a bit more complicated. Equip the base jumper in your primary slot, and any sticky launcher. Walk out of your spawn and equip any shield on your secondary slot. Walk back in spawn with your sticky launcher equipped, and use the resupply cabinet. You are now A-Posing.

For **Soldier**, fill your banner's rage meter fully. While out of spawn, equip the base jumper. Use the resupply cabinet, and you should be A-Posing.

Engineer, medic, and spy can A-Pose through picking up a fallen weapon through a Friendly Dispenser. It may take a few tries, but it will work.

## Cosmetics

A-Posers will use any cosmetic. Some may just use completely stock loadouts.

## Behavior

A-Posers typically say nothing, and menacingly look at the receiving individual. Other times, they may spam voicelines, such as Dispenser Here (x + 5) or Help! (c + 1)

In some cases, weapons can be wielded to exit the reference pose, where some players (mainly Demos) use this as a bait for other players.

## Grouping

A posers normally travel in groups of 1 - 4, following around enemy players or wandering around the map.

## Harassment

Groups of A posers are frequently seen harassing enemy players, most commonly Snipers, by surrounding them while shouting voice lines. They mean no true harm and will not hurt you, but they can be a bother at times.
Ice Flip (Move)

**Ice Flip** is a non-damaging frost-type move. When used when under water terrain, the terrain becomes frost terrain, where all frost-type moves deal 25% more damage, and all water-type moves will become frost-type. When used under any other terrain, this move will fail.

 **Stats**

 **Target**

 * On Bulbapedia
Elemental World

World of the elements.

## Information

The Elemental World is a dimension populated by Elementals. Kings representing the various elements dominate this world. While the kings are as strong as Great Demons in their world, they are weakened elsewhere.

Since this world is disconnected from other ones, it is normally impossible to reach. One way to reach it is by borrowing the help of the kings. Likewise, the kings are also capable of closing gateways to here.

## Citizens

* Elemental King of Light
* Elemental King of Fire
* Elemental King of Water
* Elemental King of Earth
* Elemental King of Wind

## References

1. ↑ Chapter 1574
2. ↑ Chapter 1575
Scannoy

The Scannoy is an extremely rare (Few have been known to exist) sub-species of the well-known Scout from Team Fortress 2. All of this information has come from the study of one Scannoy, since as of March 2021 they are a very hard to find due to the lack of awareness.

## **GEAR**

### Weapons

No weapons required, though they prefer to use a bat.

## **BEHAVIOUR**

Very friendly, but they are annoying, circling around Medics on both teams saying "MEDIC!" a gazillion times. They are most friendly with other Scannoys and Spycrabs, and least friendly with the following:

The Troldier, The Lazyneer (For their Lazyness), Jarate Sniper, The Sniper class in general, and Tryhards.

Please note: The Scannoy is theorised to be a product of a Scunt and a new f2p mating.

Their attack pattern varies depending on the class.

### Medic

Scannoys don't attack Medics unless they are healing snipers, otherwise the medic in the Scannoy's eyes must be kept alive.

#### Exeption: Sniper-on-team

Scannoys in this situation try to keep their distance from a sniper on their team.

### Heavy

Tries to annoy, but will kill the heavy with a bat after a while.

## **Bare (New) Scannoys**

A bare Scannoy is a Scannoy without any Cosmetics on, or they are new to being a Scannoy.
Jizzscout

# "OH GOD I'M COOMING!!!"

Jizzscouts are widely believed to be the result of a Scunt mating with a Milkman, although not at all aggresive. Most of the Jizzscout sightings are happening on Badwater Basin, CTF\_Well and Hightower. Nobody knows why this is, but that's how it is folks. They are also very rare since they're short-tempered, leading them to leave.

Jizzscout sighting on Hightower in 2016

## **Gear**

**Primary**

Any, it doesn't matter to them.

**Secondary**

The Mad Milk, because of it's... i-interesting apearance.

**Melee**

The Holy Mackerel, The Unarmed Combat, and The Ham Shank because of the... uh... interesting.. sound it makes.

**Cosmetics**

Usually The Flapjack with the Professors Speks.d

## Behavior

All they do is just throw their Mad Milk, and slap their fish in the corner until it recharges. Many things about their other manners are unknown as they were very recently categorized. Many clips have just recently been analyzed by our specialists, previously mistakenly identified as Milkman.

Tf2 friendly scout
Mercere

**Lema:** *Ordinem servire unum sustenere* (Servir a la Orden y mantenerla unida).

El Fundador de esta casa perdió sus poderes mágicos pero siguió perteneciendo a la Orden. Asumió un papel no mágico valioso para los demás magos: el de mensajero. Sus seguidores continúan desempeñando ese papel. Todos los miembros de la Casa Mercere (merkére o mérser en latín vulgar), independientemente de si poseen o no el Don, son considerados oficialmente magos de la Orden de Hermes. Incluso los Mercere sin Don pasan quince años de aprendizaje como los demás magos. Los seguidores de Mercere son conocidos comúnmente como Boinas Rojas por el atuendo que llevan como enseña de su oficio. Los Boinas Rojas pueden asistir y votar en un tribunal y están bajo la protección del Código Hermético. Además, su distintivo atuendo hace que los campesinos de diversas zonas los respeten.

**Mercere, el Fundador :** Fue uno de los más entusiastas impulsores de la Orden. Sin embargo, algunos años después del nacimiento de la Orden, perdió la capacidad de hacer magia en un accidente de laboratorio. Ni siquiera el propio Bonisagus fue capaz de devolverle el Don. Por entonces muchos ya se habían dado cuenta de que una organización de las características de la Orden no podría mantener su cohesión sin un eficiente conjunto de mensajeros que permitiesen a magos de distintas partes de Europa mantenerse en contacto. Mercere, deseoso de seguir participando en la Orden, decidió asumir ese papel.

**Domus Magna:** Harco, en el Tribunal Romano, es su Domus Magnus, y allí se encuentra una de las colecciones de mapas y relatos de viajes más completas del mundo.
Dive (Move)

**Stats**

 **Target**

 * On Bulbapedia

**Dive** is a non-damaging status water-type move. It turns the terrain to water terrain.

Water terrain boosts the speed of primarily water-type Genomon by 100%, and prevents both the burn and corrosion status effects. It cannot be created if there is already fire terrain in place.
Prometheoyster

* Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Unleashed Form

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Electric Goo (Move)

**Stats**

 **Target**

 * On Bulbapedia

**Electric Goo** is a non-damaging Status Electric-Type move. It activates Electric Terrain when used.

Electric Terrain removes Earth Type's resistance to Electric types, and increases Electric-Type's STAB to 75%. Air types are not effected by the bonus or resistance removal.
SANDVICH GIVERS

Sandvich givers are Heavies that have the Mann co cap equipped. They often stand near the 2fort bridge.

**Loadout**

* The typical sandvich giver's loadout consists of the Huo-long Heater, the stock fists, and of course the sandvich.

**Behavior**

* They will usually give their sandvich to both teams whenever possible. If they are attacked, they use the Huo-long heater to defend themselves. They may also do the showdown taunt if necessary.

* If they run out of sandvichs, they will simply wait for it to recharge, and type "sandvich giver in repair please wait :D" in the chat. They might also go off to find a medkit to recharge it instantly, but this is less common.

They are fairly rare to find, and are easy and common targets for tryhards. They might also be disliked by their team due to their tendency to heal both their team and the enemy.
Yellow Scout/Piss Scout

Yellow Scouts are an upcoming variant of lime scouts.

Only one has been encountered (so far).

There are no pictures of these folks, but there is also some information about these.

Yellow Scouts use Australium Gold on some of their cosmetics, which is how they got the "Piss" or "Yellow" in their name.

Unlike Lime Scouts, they are docile and are very calm.

These folk also like to use items that are cheaper than the usual lime scout loadout, or anything that they have.

Yellow Scouts will leave out any item that their team needs.

If a Yellow Scout(s) sees a Lime Scout (unless if they are on their team and/or not toxic, which is extremely rare) they will immediately begin attacking.

Yellow Scouts do not mind people killing others, even if what they are killing is a friendly or another Yellow Scout(s).

This is all that is currently known about Yellow Scouts/Piss Scouts.
Climbin' Sniper

**(DISCLAIMER: This is a friendly type that I invented. You might not see these guys in matches, but if this page encourages you to become a Climbin' Sniper, then good for you.)**

## Physical description

### Gender

Male

Climbin' Snipers are Snipers that have the Advanced Weaponizer plugin. This friendly type is based off of one of the weapons from this plugin, the Camper's Climber, which allows the Sniper to climb up walls.

## Appearance

They don't really have a specific appearance, but they often wear cowboy hats.

## Behavior

These guys are mostly out in the open, searching for walls to climb. During this time, they will clean ignore anyone they happen to walk by, friend or foe. Even if they are being attacked, they just ignore the enemy and continue along, often dying in the process. There's one exception to this, which will be talked about later.

Once they find a suitable climbing wall, next step is climbing the wall. During this part, their back will be very exposed due to the fact that he has to hit the wall with his climbing equipment in order to successfully climb the wall. Because of this, Climbin' Snipers often wear the Razorback to protect themselves from potential backstabs.

After successfully climbing the wall, the Sniper will start jumping from roof to roof like a Scout would. They use their equipment to go higher if they need to. Climbin' Snipers hate invisible walls because they hinder his ability to preform this step.

Remember that exception? Well, here it is. If the Climbin' Sniper sees another Sniper standing on a roof, they will use their equipment to get where that Sniper is and use the "Thanks!" voiceline when they reach that position. Then, they either start jumping from roof to roof or look for another wall to climb.

## Equipment

Primary: It doesn't really matter what primary they use, because they don't ever equip it.

Secondary: The Razorback to protect their backs.

Meele: The Camper's Climber, which is a meele weapon that is part of the Advanced Weaponiser plugin.
Easter Egg Scout

## Summary

Easter Egg Scouts are Scouts who barely fight, but prefer to keep themselves hidden. Not just from their enemies, but from everyone, as if they were playing a game of Hide-and-seek with the rest of the server. They sit in random, obscure, and sometimes hard-to-reach spots and wait for people to find them and be surprised. Either that, or they wait for their teammates to die so that they can find the Easter Egg Scout in spectator mode and become confused. For players on the enemy team, they will use audio cues to slowly drive them insane.

## Loadout

#### Primary

Easter Egg Scouts usually just use any variation of the stock Scattergun, but when feeling extra mischievous, they will use a pushing weapon such as the Force-a-Nature, and especially the Shortstop. These Scouts tend to hide in dangerous places, and push any curious explorers into obstacles or pits.

#### Secondary

Usually either the Winger (The increased jump height allows them to reach better hiding places) or the Bonk! Atomic Punch (allows them to bypass dangers to have an easier time arriving to a spot they want to hide in).

#### Melee

Easter Egg Scouts tend to either use the Atomizer for the extra jump, or they will use the Sandman to annoy other players.

#### Taunts

It is extremely likely that the Easter Egg Scout will have taunts, especially idle ones.

## Behaviour

#### Basic Behaviour

When a round starts, the Easter Egg Scout will run off and look for a spot to hide in. Depending on the game mode, they will hide in the area where the least amount of action is happening, but not too far from other players.

They will then sit in their spot and do one of four things (or multiple of them):

* Crouch and observe their surroundings
* Perform an idle taunt, usually one that makes noise, such as The Runner's Rhythm
* Use various voice commands repeatedly, such as "Need a dispenser here"
* (If using the Sandman) Whack the ball of the sandman into the wall/floor over and over, causing an irritating sound

#### Dangerous Easter Egg Scouts

Dangerous Easter Egg Scouts function like normal Easter Egg Scouts, but they will quickly retract their taunts when an enemy approaches to look for them, so that they can quickly take out their primary and kill them by surprise.
Ticky Sentry

* Ticky Sentry
* Gallery

The Ticky Sentry (aka Clicky Sentry, etc.) is a rare breed of sentry which are essentially just sentry guns with all the ammo drained. This is done by shooting a wrangled sentry at the wall until it is out of ammo and then placing it around a group of people. It will lock-on to an enemy and make clicking noises that imply that it is out of ammo.

## Gear

### Primary

No primary is required, but using the Rescue Ranger is very useful in case your sentry is damaged. This way you can heal it without refilling its ammo.

### Secondary

The main requirement for an Engineer to build a Ticky Sentry is the Wrangler. It is essential to make your sentry use all of its ammo without hurting anyone.

### Melee

The Gunslinger is popular for this because you can rebuild sentries incredibly fast and because mini-sentries don’t carry as much ammo as a regular sentry. Using other wrenches works perfectly fine and if you do, having extra health in your sentry can save it from Tryhards.

## Actions

All you need to do is shoot your sentry at the wall until the ammo is drained to get a Ticky Sentry. Now just place your sentry in a place where people will see it or in a group of people. Just make sure to inform people that your sentry is empty, people will probably kill it otherwise.

The Rescue RangerThe WranglerThe Gunslinger
Shard

**Shards** are an item in Genomon. When equipped, a Genomon will enter its unleashed form, gaining 100 to its stats, and potentially gaining or changing a type, and changing an ability. Only Psuedo-Legendaries and Hermagler can equip Shards. Once equipped, shards cannot be removed under any circumstances, even by the owner of the Genomon. Genomon with a shard equipped may not be traded.
Santa Heavy

Santa Heavy or better known as a Santa Hoovy

this Type of Hoovys are usualy friendly they are usualy seen in Christmas

**Equipment**:

Primary:

FESTIVE Tomislav

**Secondary**:

Dakholas bar or Sandvich

**Melee**:

Holiday Punch

**Cosmetics**:

Gift Bringer, Old Man Frost, Pebbles the Penguin or Pocket Santa
Behavior:

They usualy are very friendly they give gifts to random players
Pyrano's

Pyranos are a close relative of the Bongo Scout. Instead of playing the bongos, they sit in one spot for the majority of the game and play their piano. They are normally accompanied by other friendlies, Pyranos, or Bongo Scouts.

Never attack a Pyrano by yourself. They still have access to their flamethrower.
Winterscout

Winterscouts are a subclass of the friendly scouts. You most likely only saw them once or never really. But, you can easily identify a Winterscout because they wear rarely used cosmetics, namely the Smissmas 2014 Cosmetics. They mostly use the Courtier's Collar and the Runner's Warm Up. Also, they use any of the interactable taunts, mostly the conga.

Primary Weapon : Any, but mostly stock.
Secondary Weapon : Bonk! Atomic Punch, Crit-A-Cola, Mad Milk or Stock.
Melee : Any, but mostly Candy Cane and The Pan

They are mostly seen in CTF Maps.They will almost definitely taunt with teammates and enemies but will also defend the intelligence with their life. It's main targets are bot snipers, cheaters and anyone that is a friendly killer. They are very defensive and may attack enemies that try to get into the intel room. They will always try to befriend friendlies, hoovies and others. If a friendly becomes a traitor, he will target until the end of a match unless they join the friendlies once again.

The Winterscout will destroy enemy sentries or tell engineer teammates to destroy or wrangle their sentries. He will give engineers and friendly killers a second chance before killing them. A Winterscout will destroy any sentry disturbing the conga line.

Winterscouts will always spycheck and help engineers by standing near an engineer, or hiding in the shadows incase a hostile enemy tries to destroy the engineer's buildings. This scout will even take a bullet for the engineer.

This subclass of scouts despises killing enemies but might be forced to according to the situation. They are already matured scouts and has been playing TF2 for a while, (2010-2015) So, if you swear, or show them inappropriate acts or content, they will react as if they dont care, disgusted or soulless.

This scout will stay in a server until the players stop being friendly, they will mostly switch to other CTF Maps. The Winterscout can identify a spy in a matter of seconds due to its sharp eyesight and big brain.
Badgerwrath

* Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Unleashed Form

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Eternal Second

*This article needs more details. You can help Overgeared Wiki by expanding it.*

## Description

[Eternal Second]

\* Can't be the number one. However, this doesn't mean being second-rate.

\* All stats are reduced when fighting against the number one person in each field.

\* All stats will increase when fighting an opponent other than the number one person in each field.
Mad Cow Disease (ability)

Mad Cow Disease is an ability in Genomon. Genomon with this ability cause the move "Bite" to be treated as a dark-type move. Additionally, this move will now have a 30% chance of inflicting the Diseased status effect, which will lower the speed of the afflicted Genomon by 10% every turn, while additionally doing 5% damage every turn.
Overgrow (Move)

**Stats**

 **Target**

 * On Bulbapedia

**Overgrow** is a non-damaging Status Plant-Type move. It activates Plant Terrain when used.

Plant Terrain slows all opponents on the field by 25%, except for Plant-Types and Genomon with the Swift Runner ability. It also heals Plant-Types by 20% each turn when activated. Plant Terrain cannot be activated if Fire Terrain is already in place.
Hellgate (Move)

**Stats**

 **Target**

 * On Bulbapedia

**Hellgate** is a non-damaging Fire-Type move. It turns the terrain into Fire-Terrain when used.

Fire Terrain is a terrain type that causes Fire-Type moves to become super-effective against Earth and Metal-Types, and causes Water-Type moves to become Fire-Type moves. Fire terrain cannot be activated if water terrain is already active.
Monglut

* Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Unleashed Form

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Ignition (Status Effect)

**Ignition** is one of the three primary status conditions, along with Poisoning and Corrosion.

Ignition is typically caused by a primarily Fire Type genomon using a fire type move. For most types, this chance is 10%. However, it is a 20% chance for Plant types, a 5% chance for Earth and Water types, and cannot ignite metal or Fire types. This chance is a set 33% for everything but metal and fire types when using the move Flamethrower.

Ignition causes the most damage of all the status effects, dealing 15% damage per turn. It also makes all moves used on an afflicted Genomon 5% likelier to hit.
Poisoning (Status Effect)

**Poisoning** is one of the three primary status conditions, alongside Ignition and Corrosion.

The easiest way to poison a Genomon is by having a primarily poison-type genomon use a poison-type move on any Genomon but a metal type. There is a 20% chance they will be poisoned, except for acid and fellow poison type genomon, where this chance is 10%. Poison can also be caused by a few plant type moves.

Poison is the most straightforward of the status conditions, and simply deals 5% damage every turn.
Engulf (Move)

**Engulf** is a damaging Creature Type move. When used, the opponent may not switch out until killed, or if the user is killed. Engulf may not be used again until the opponent is killed. During this time, The user and opponent's defense is treated as 25% lower than normal.

 **Stats**

 **Target**

 * On Bulbapedia
Drake's Claw

## Description

[Drake's Claw]

Classified as a class 2 metal, it's harder than any metal taken from human mines.

A drake's claws are formed by several layers.

Every time five years passes for a drake, another layer of the claws will grow. Thus, it's possible to guess the age of the drake through their claws.

It's the hardest of all the drake's body parts, and is ideal as a solid material for swords or spears.

However, this makes it very difficult to smelt.

Weight: 820
Nictosaurus

Nictosaurus is a Fire/Air Type Genomon. It comes in two forms, dictated by its gender. Males always have the Tough Claws ability, while females always have Prankster as their ability.

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Corrosion (Status Effect)

**Corrosion** is one of the three primary status effects, alongside Poisoning and Ignition.

Corrosion is the best status effect for dealing with metal types. For most types, corrosion chance is 15%, however on Metal types it is a 30% chance. However, Water types cannot be corroded at all.

Corrosion causes 5% damage each turn, and additionally lowers the defense of the afflicted Genomon by 15%.
Seiryuu

**Seiryuu** é o antigo Deus dos Dragões.

## Aparência

* ''Ao lado dele jazia outro jovem, este tinha cabelos brancos longos, que desciam até o centro de suas costas, seus olhos eram completamente brancos, sua pele também, ele tinha o corpo esguio, mas o poder que emanava dele era igual ao do outro.''(outro é Gao Yao)
Reino dos Tigres Divinos

Reino dos Tigres Divinos

Este reino é onde habitão a raça do Tigres Divinos, uma das 7 raças divinas e o detentor de um título divino.

Este Reino não segue o Caminho marcial, mas sim o caminho da magia, utilizando mana ao invés de ki.

Os planetas são classificados conforme a concentração de mana, independente da força dos seres que habitam o planeta, são eles Baixa Concentração, Média, Alta, Concentração Muito Alta, Concentração de Nível Santo, Nível Supremo, Nível Imperial, Nível Celestial e Nível Divino.
Seita Dragão

## Descrição

A Seita Dragão é localizada na Cordilheira da Ascensão Espiritual, para entrar na seita é necessário passar pelo Analisador de Almas(Artefato Mágico) com a qual irá analisar se a pessoa é justa e sem nenhuma falha em sua integridade moral.Não importando se a pessoa é pobre ou de grande status,contanto que passem pelo teste todos podem se tornar discipulos da seita.

## Conselho

Membros conhecidos: Wuhan Xie, Lian Mei, Chi Ziyun, Min Jia, Lin Bo e Le Chang.

## Ciências

***Ancião do Conhecimento Marcial*** - responsável pelo ensinamento de técnicas, habilidades e afins, relacionadas ao Cultivo, como Habilidades Marciais, Habilidades de Cultivo, Técnicas de Combate. (Ancião Le Chang)

***Anciã das Heranças*** - responsável por ensinar aqueles com Heranças, qual a melhor forma de tirar proveito delas, ensinar a forma certa de se comunicar, manipular e como acessar as informações inerentes a cada Herança. (Anciã Wuhan Xie)

***Anciã da Flora Espiritual*** - responsável por ensinar a Arte do Cultivo de Ervas Espirituais, como manipular o Qi Madeira, além disso, também explicava como usar o próprio Espírito para se conectar com Ervas de Alto Nível e coisas do gênero. (Anciã Chi Ziyun)

***Anciã da Divina Trindade*** - seu papel é ensinar sobre o corpo, espírito e mente, mostrando as nuances da vida e do cultivo, como o Qi interfere no corpo, como melhorar e ascender seu corpo a patamares mais elevados e coisas do tipo. (Anciã Min Jia)

***Anciã do Poder*** - ensina o cultivo da força bruta, do poder e o caminho Marcial em geral, afinal, de todos, Anciã única que se baseava puramente na força no seu mais puro estado. (Anciã Lian Mei)

***Anciã das Transformações da Natureza*** - responsável por ensinar as nuances de cada elemento e como cada um se comportava no espaço, quais suas implicações na natureza e na formação dos terrenos e coisas do gênero, já que ela cultivava os Cinco Tipos de Qi, ela era mais do que capacitada para ensinar sobre ele. (Anciã Lin Bo)

## Subordinados

* Clan Zoh
* Clan Nyu
* Clan Kaa
First Knight

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**First Knight** may refer to any of the following:

* First Knight (Position) - describes the meaning of the position within the Red Knights.
* First Knight's Aide - is a second class and was the position of Sky under Mercedes.
* First Knight Mercedes - was the First Knight as Red Knight under Limit's command.
* Red Sage Winfred - was the First Knight as Red Knight under Piaro's command.
* Grid's First Knight Jude - is the first person Grid appointed as a knight and was the first knight in charge of Winston's defense.
* Lord's First Knight Coke - is the first person Lord appointed as a knight.
Fire of Willpower

## Information

The Fire of Willpower is based on the foundation of a legendary blacksmith and the Duke of Fire. When the weapon is infused, the flames formed of willpower will cover the weapon and pierce into the desired target that should be burned while ignoring their defense. If working with a hammer, the sparks of willpower will greatly reduce fatigue and infuse the item while allowing faster work.

## Description

[Fire of Willpower (Passive)]

\* Effect when producing items:

All working speeds will double. There is a chance of infusing the ‘Breath of the Duke of Fire’ in the item.

\* Effect in combat:

The attack power of the weapon equipped will increase in proportion to the willpower stat. Additional ‘heart’ attribute and fire attribute damage will be dealt to the target in proportion to the willpower stat. The heart attribute attack will completely penetrate the target’s defense.

## System Messages

* Working Speed
* Duke of Fire's Breath

[The effect of Duke of Fire infuses your hammer with the flames of willpower.]

[All working speeds are doubled.]

[Fire of Willpower has doubled your working speed.]

[The effect of Fire of Willpower will result in the Breath of Fire effect being added to the item produced.]

## Note

* If the title name has the suffix '(passive)', there should also be an active version.
* Heart attribute attack in the description does not mean an attack in the sense of attacking again, but the additional damage caused by the already performed attack. It is an additional buff damage whose heart damage penetrates the armor. If the skill would count as an attack skill, every damage buff would be an attack skill, which does not help with categorization.

## References

1. ↑ Chapter 1168
2. ↑ Chapter 1188
Terrain Types

Frost Terrain: Frost Type moves deal 25% more damage, and Frost Type Genomon take 50% less damage from all attacks.

Water Terrain: Speed of Water Type Genomon is doubled. Water and Electric Type attacks deal 50% more damage, and Fire Type attacks will fail.

Air Terrain: Electric Type attacks deal 50% more damage, and Air Types get a 25% boost to their defenses and speed.

Poison Terrain: All Genomon, except Poison, Air, and Metal Types receive 5% damage per turn for the duration of the terrain.

Plant Terrain: All Genomon, except Plant Types, are 25% slower. Plant Types heal 20% each turn for the duration of the terrain. Fire Type attacks deal 25% more damage.

Electric Terrain: Earth Types lose their immunity to Electric Types while the terrain is active, become neutral to it. Electric Type Genomon recieve a 25% boost to all Electric Type Attacks. Air Types are unaffected by the additional damage.

Fire Terrain: Earth and Metal Types become 2x weak to Fire Type moves, and Water Type moves become Fire Type.

Dark Terrain: Movement Speed and Special Defense of all opponents is lowered by 50%, except for Dark Types and Air Types.
Flesh-Dig (Move)

**Flesh-Dig** is a damaging Dark type move. When used, the user does damage and enters a semi-invulnerable state for the next three turns. During this time, no other move but flesh-dig can be used. During this time, the user can only be damaged by moves that effect all Genomon on the field, or all Genomon but the user. After the three turns have ended, the user will gain 10% of their health back.

 **Stats**

 **Target**

 * On Bulbapedia
Testes

**Testes** são a mecânica básica de resolução de problemas em SWORPS.

O **teste padrão** consiste em rolar 3 dados de 6 faces (**3d6**), somar os resultados de todos os dados e comparar essa soma com o nível de habilidade (NH) do personagem para esse teste específico. Se o resultado for menor ou igual ao NH, o personagem tem sucesso, se for maior que o NH o personagem falha.

O **nível de habilidade** do personagem para uma tarefa ou situação geralmente consiste da soma de 2 atributos e de 1 habilidade, e o seu **nível de habilidade efetivo**, que é igual a esse valor somado à **modificadores** específicos ligados à dificuldade da tarefa, às condições do personagem, entre outros.

Exemplo:

> *Kos Vris está tentando escapar de agentes do Império correndo por telhados de uma zona urbana, e em meio a essa fuga decide arriscar um salto de um prédio para outro. O mestre define que o nível de habilidade base de Kos para essa tarefa será igual à Movimento + Movimento + Atleticismo: Kos tem 6 de Movimento e 1 de Atleticismo, então seu nível de habilidade base é igual 13. O mestre diz que os modificadores são -2 pela chuva (o piso molhado atrapalha), e +1 pela dificuldade (não é um salto difícil), totalizando 12  (13-2+1) de nível de habilidade efetivo. O jogador rola 3d6 e obtém 9. Kos Vris atravessa com facilidade o vão entre os dois prédios e fica mais próximo de escapar de vez.*
>
>
>

**Margem de sucesso** e **margem de fracasso** são iguais a distância entre o valor obtido nos dados e o nível de habilidade, e determinam o nível de sucesso ou falha da ação. No exemplo anterior o jogador rolou 9 sobre um NH efetivo de 12, resultando em uma confortável MdS de 3, o suficiente para o mestre dizer que Kos pulou facilmente para o outro prédio.
Compost (Move)

**Compost** is a non-damaging Plant-Type move. When used, all allied Genomon, including the user if they are out on the field, will be healed, regardless of if the user switches out or not, by 50%. This bonus is doubled to 100% if any of the opponent's Genomon faint during the turn this move is used.

 **Stats**

 **Target**

 * On Bulbapedia
Títulos Divinos

Os Sete Títulos Divinos são títulos que pertencem as sete raças divinas e são requisitos para se obter os Sete Fragmentos da Chave da Criação..

As Sete raças divinas que detêm dos sete títulos divinos são: Deuses Dragões, Tigres Divinos, Tartaruga Negra Divina, Elfos, Demônios, Pássaros Vermilion e os Leões Divinos.

Atualmente Le Chang tem os Títulos divinos de Deus Dragão, Deus Demônio e Deus Élfico.

Ao obter um título divino o detentor desse título obtém dentro de sua dimensão espiritual um portal que o leva diretamente ao reino correspondente, consumindo o poder do usuário para isso. Foi explicado que caso Le Chang atravessasse o portal para o Reino Asura, seria levado diretamente para o trono do Rei Demônio.

Cada título divino possui requisitos diferentes para ser obtido, relacionados com a característica predominante de cada raça divina.

* Os Demônios respondem apenas ao puro poder;
* Os Elfos respondem a compaixão;
* Os Dragões admiram a Sabedoria;
* Os Tigres Divinos é preciso demonstrar altruísmo;
* Os Leões Divinos tinham como cerne de suas ações a Honra;
* As Tartarugas Negras Divinas acreditavam na Integridade;
* Os Pássaros Vermilion tinham como seu guia a Humildade.

Esses requisitos são chamados de Qualidades da Criação.
Le Chang/Relacionamentos

## Família

*Biológico:*

* Le Shen(Pai)

Le Chang sempre gostou muito dele, sendo ele seu maior exemplo como marido e pai. Le Shen o apoiou desde pequeno, nunca deixando Le Chang pensar que ele era um inútil, apesar de seu Nascimento com os Canais de Qi e Meridianos defeituosos. Ele também havia colocado em cheque as finanças do Clã Le para tentar salvar seu filho, as quais foram recuperadas após Le Chang salvar o Clã Le.

* Lin Bo(Mãe)

Ela sempre foi especial para o jovem Le Chang, desde sua infância ela, junto de Le Shen, ensinou para ele o que era ser um bom marido, um bom filho, mas especialmente um bom homem. Seu caráter e personalidades foram moldados por ela e Le Shen, de tal forma, que Le Chang é extremamente parecido com Lin Bo, por exemplo, quando encabulado, os dois tem o costume de rir e coçar a nuca.

* Lin Yang(Avô)
* Xiao Bi(Avó)
* Lin Cai(Vovô)
* Dong Xia(Vovó)
* LE LIANG(FILHA)
* LE LI (FILHA)
* LE KUN (FILHO)
* LE HUO (FILHO)

## Aliados

* Fun Mei

Melhor amiga de Le Chang, de tal forma que foi a única que foi levada com ele para as aventuras no Reino Dimensional dos Tigres Divinos.

* Hu Jiao
* Tou Ning
* Mestre Wong
* Seiryuu

Antigo Deus Dragão (Dragão Espiritual) e uma das heranças de Le Chang.

* Gao Yao

Fusão da personificação da energia Yin e do antigo Deus Demônio ( Dragão do Caos )

* Xiong Lin
* Energia Dourada

"Eu sou..."

## Inimigos

-Le Tai

-Clan Du (Eliminado, Ch32)

-Clan Bae(Bae Hong,Bae Long,Bae Mon)

-Lai Xiang(Estando Controlada por Bai Fan)

-Rei Demônio Bai Fan

-Fea Liang

-Lin Mei

-Lin Tai

-Lin Kang

-Min Peng

-Min Ping

-Kang Peng (Eliminado, Ch157)

-Bai Yong
Le Chang/Items

* **Espada da criação** dado por Le Fa mais tarde passado ao seu filho Le Kun (ch 1054)
* **Espada da Fênix Resoluta** dada pela Matriarca Cai Bo.
* **Arco Real** dado pelo Patriarca da Seita da Chama Púrpura , Tian Mao , para o Encontro dos Três Grandes.
* **Capa do Tempo ,** ajuda a canalizar mais rapidamente a Energia Temporal , assim como aumenta o foco.
* **Cristal do Caos ,** formado perto de um Fluxo Energético com grandes quantidades de Energia do Caos
* **Cristal Espiritual ,** formado perto de um Fluxo Energético com grandes quantidades de Energia Espiritual.
Skakiano

X **Pontos de Personagem - Y Pontos de Experiência**

## Descrição

* Skakiano
* *Conceito*
* *Traje*
* *Idade*
* *Altura*
* *Peso*
* *Olhos*
* *Cabelo*
* *Pele*
* *Mão*

## Espécie

**-165 Pontos** *(Skakiano (Saúde-1 (-40); Movimento-1 (-40); Carisma-1 (-40); Inteligência+1 (80), Lógica+2 (60); Vontade+0 (0), Autocontrole+1(40); Tecnologia+2 (100); Beleza-2 (-25); Fama-2 (-25); Normalidade-2 (-25); Propósito+1 (20); Altruísmo-1 (-10); Humildade-1 (-10); Prudência+1 (20); Dependência III (Traje Pressurizado Skaki) (-250))*

* Dependência III (Traje Pressurizado Skaki)

## Atributos

* 5 Força
* 4 Saúde
* 4 Movimento
* 5 Destreza
* 5 Percepção
* 4 Carisma
* 6 Inteligência
	+ 7 Lógica
* 5 Espírito
* 5 Vontade
	+ 6 Autocontrole

## Habilidades

* 0 Atenção
* 0 Artimanha
* 0 Atleticismo
* 0 Combate
* 0 Expressão

* -2 Estratégia
* -2 Comércio
* -2 Produção
* -2 Manejo
* -2 Prática

* -2 Tecnologia
* -4 Estética
* -4 Misticismo
* -4 Sociedade
	+ -4 Linguagem
		- 4 Skakoverbo
		- 4 Skakoforme
		- 2 Básico
* -4 Cosmognose
	+ 0 Núcleo
		- 4 Skako

## Poderes

* Desdobramento I
* Empenho I
* Impulso I

## Imagem

* 3 Beleza
* 5 Presença
* 5 Intimidação
* 5 Status
* 3 Fama
* 3 Normalidade

## Virtudes

* 5 Disposição
* 6 Propósito
* 4 Altruísmo
* 4 Humildade
* 6 Prudência
* 5 Moderação
Wiki Ascensão de um Deus

**Wiki Ascensão de um Deus**
## Sobre

Wikia da Novel Ascensão de um Deus, postada na Saikai Scan.

Eu, Calebe Piccoli Camargo, comecei a escrever AUD, em janeiro de 2017, ou seja, estou a mais de dois anos trilhando este caminho, e fico feliz em ver o quão longe pude chegar. Um grande abraço a todos os leitores e quero dizer que lentamente, iremos preencher esta Wiki, facilitando a compreensão de todos sobre o vasto conteúdo presente na Novel.

Tem 1190 capítulos até atualmente.
Alquimia

## Níveis dos Alquimistas

De acordo com o Seiryuu os níveis de alquimistas varia de um lugar para outro, um nível pode ser considerado a maior classificação em um certo continente mas se posto em outra região pode ser considerado o mais baixo.

 Alquimista Médio
 Alquimista Alto
 Alquimista Supremo
 Santo Príncipe Alquimista
 Santo Rei Alquimista

## Receitas

* **Pílula dos Dez Guerreiros (ch.19)** pode recuperar dez vezes o Qi de uma pessoa.

* **Pílula do Deus Buda (ch.20)** é para acalmar o coração de um cultivador, é ótimo para aqueles que tem problemas para cultivar.
* **Pílula da Formação Escarlate (ch.20)** é usada a partir do 4º Grau do Dao da Integração e aumenta a chance do cultivador quebrar gargalos, ela pode garantir até 60% de chance de alguém no Pico do 10º Grau do Dao da Integração quebrar para o Dao do Espírito, mas quanto mais usar menor é o efeito
* **Pílula do Extremo Cultivo (ch.36)** fornecerão uma enorme quantidade de Qi e ajudará a quebrar o gargalo no seu cultivo.
* ??
* ??
* ????.
Escorpião

## Descrição

A Galáxia Escorpião é uma formação criada por uma entidade que chegou nos patamares mais elevados do Cultivo,ela é dividida em 128 estágios. Cada estágio era feito com um anel de estrelas, as quais tinham planetas girando ao seu redor e estes as suas luas.Formando ao todo 128 anéis de estrelas, cada anel contendo aproximadamente 2 bilhões de estrelas. (Ch 407)
Lian Mei

## Perfil

### Titulos

Protetora InfernalDeusa Suprema

Deusa do Fogo Primordial

Deusa do Poder

## Status

### Afiliações

Clan Lian
Seita da Chama Purpura (Discípulo)
Seita Dragão (Anciã)

## Relacionamentos

### Parentes

Wuhan Mei (Mãe)
Lian Tai (Pai)

Lian Hong (Irmão)

Le Huo (filho)

### Aliados

Wuhan Xie
Chi Ziyun
Min Jia

## Introdução do Personagem

### Novel

Capítulo 39

**Lian Mei** é uma protagonista feminina da novel **Ascensão de um Deus.**

## Aparência

Lian Mei era como uma linda fada e de seu corpo irradiava um poderoso calor.
Fluxos Energéticos

* Todos os Planetas, e mesmo o espaço, é permeado por tais fluxos.

Entretanto, diferente do que se pode pensar, elas são invisíveis, por isso que o conhecimento de tais fatores é desconhecido, pelo menos neste canto do espaço.

Eles são invisíveis por que em vez de Qi, o que flui através deles é Energia Primal;

Todo o planeta é permeado por tais fluxos, como os milhares de veias sob a pele.

Estes fluxos alimentam a Terra e a própria Existência com a Energia Yang, que traz a vida para os planetas, que traz o conceito de criação, que junta as partículas e da luz a planetas, eles dão vida a gravidade, eles são aqueles que dão vida as Leias Universais, afinal a Existência é feita de Energia Primal.
Reinos

Existem diversos Reinos em AUD.

## Reinos Conhecidos

* Reino Dragão.

* Reino dos Tigres Divinos.

* Reino Asura.

* Reino Mortal

Acredita-se que as raças divinas abitem cada uma em reinos diferentes, as raças divinas são sete: Deuses Dragões, Tigres Divinos, Tartaruga Negra Divina, Elfos, Demônios, Pássaros Vermilion e os Leões Divinos.
Chi Ziyun/Itens

* **Katana da Dama Espiritual.**
* **Ramo da Árvore do Mundo ,** É um galho retirado de uma Árvore Sagrada que fica no Reino Élfico, sua capacidade é incrível, ela pode se tornar uma Espada, uma Lança, um Arco, um Cajado ou uma Varinha... Ela é dez vezes mais dura que os diamantes, mas pode tornar-se dez vezes mais maleável que o Ouro, a versatilidade deste objeto é surreal....”
* **Capa dos Doze Pilares Divinos ,** É um item lendário, as lendas dizem que ele foi feito com apenas um fio de cabelo de uma das primeiras Elfas.... Ela é versátil, capaz de proporcionar o voo de forma única, ou seja, você não precisará gastar Qi para voar, além disso, quem a usa ganha um aumento imenso na velocidade de movimentação, seja ela no mundo material ou no mundo espacial...”
* **Elixir das Lágrimas Primordiais ,** advindas seis Elfas Primordiais , “Cada uma delas possuí Energia suficiente para elevar o cultivo de alguém no Dao da Integração ao Pico do Dao da Purificação... Claro, se alguém tentasse isso morreria, em segundos, sendo assim, as lágrimas são normalmente divididas em pequenas quantidades e usadas para o refino de Pílulas.... Mas elas também são capazes de proporcionar a purificação do corpo, mente e alma, até mesmo melhoram as funções do corpo do usuário, é um bom material para aqueles que querem atingir o Dao do Santo Rei ou estão nele...”
* **Colar da Natureza Celestial ,** item feito a partir do Núcleo de QI da Elfa que antecedeu o Clã Dourado Élfico , Era uma pequena pérola verde, pendurada em um barbante branco no qual haviam dezenas de palavras e formações élficas.
Plumas ao Vento

## Continentes

* Continente Zao
* Continente Xon
* Continente Song
* Supremo Continente Shiang
* Supremo Continente Raiju
* Supremo Continente Yao
* Supremo Continente Wan

## Seitas

* Seita Dragão
* Seita da Chama Púrpura
* Seita da Luz Celestial
* Seita da Espada Celestial
* Seita da Flor Eterna
* Seita das Santas Donzelas
* Seita dos Mil Venenos
* Seita dos Ossos Demoníacos

## Lugares

* Floresta Maldita
* Cordilheira da Ascensão Espiritual
Le Chang/Técnicas

#### Punho do Deus Dragão Lutador

A habilidade consistia em expelir o Qi para sua palma da mão e formar uma Garra de Dragão de pura energia, como se fosse uma luva de boxe.

No capítulo 6, Le Chang foi capaz de usar a segunda parte dessa técnica, [Chute do Deus Dragão Lutador],

No capítulo 30, Le Chang desperta mais uma das Transformações da Natureza, sendo a Terceira Parte do Caminho do Deus Dragão

### Espada Draconiana da Luz(Ch 68)

Essa Habilidade Marcial consiste em usar o Atributo Luz para criar uma espada de pura [Energia].
Aegon Targaryen (Egg)

## Aegon Targaryen

### Ligações

Dragões de WesterosGuarda Real

Companhia Targaryen

Prefeitura de Westeros

Governo Estadual

## Família

### Filho(s)

Duncan TargaryenAerys Targaryen

Rhaella Targaryen

Daeron Targaryen

### Avós

Daeron Targaryen (avô paterno)Daella Targaryen (avó paterna)

Vorian Dayne (avô materno)

Myrielle Toland (avó materna)

### Tio(s)

Ulrick DayneMaris Hightower

Baelon Targaryen

Melissa Blackwood

### Primo(s)

Davos DayneClarisse Dayne

Joffrey Dayne

Brynden Targaryen

Shiera Targaryen

### Sobrinho(s)

Daemon TargaryenJaehaerys Targaryen

 Aparência e Personalidade