recursal/Fanatic-Fandom huggingface dataset:
Wood Armour

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

 The forest provides. For those without a forge, particularly Manx cannibals, wooden plate will suffice.

Wood Armour is one of the lowest forms of Armour that is collected after raids from the raider.

The qualtity of armour comes in ranges are Flimsy, Sturdy, Good, Fine, Superior & Flawless.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Cap GordonRamsay Designs

hello guys, i would like to share my first castle "that i built until the end xD" with you.

I didn't have a very exact inspiration for building this castle, trying to keep it closer to a castle in reality than something fanciful.

A little of history:

When we fled our homeland due to poverty, we found this valley between the mountains, which caught our attention for its green meadows, woods, and plenty of wildlife. We then decided to settle in this valley and name our new home Galend, here everyone will be welcome and treated equally, there will be no misery as long as we breathe, we will fight to keep Galend until our last breath. Long live Galend.

5 years have passed since we arrived in Galend, and here we established our home, we work hard every day to earn our livelihood.

These were not easy days, but as time went by we prospered and grew and built the main building of our castle.

We celebrate and rejoice with such an achievement, after all we arrived here with almost nothing, and in a short time we managed to build such a fortress. we used the materials we had, since it is not easy to find stones in the valley, we chose to use clay and make bricks and that way we built our walls to protect ourselves, to have a home.

And then the problems started.

Coming from afar, savages, barbarians, they saw our prosperity, and how we grew so fast, and they wished to take what is ours.

At first we were afraid, we felt insecure to face them, but we decided that we would not give in so easily.

So we went to fight! Let them come!

And we emerged victorious! Huzzaaa!!

Years passed, we became more experienced (after all the attacks never stopped), and we decided that we needed to expand our castle and so we decided to build an outer wall, and once again we rolled up our sleeves and worked hard.

Sometimes we thought that it wouldn't work, that it was too difficult to expand the outer wall, or that it wouldn't be worth it, but we didn't give up on our dream so easily.

...
Research

**Research** in *Going Medieval* is the system for unlocking and accumulating new knowledge for the colony, leading to new objects, mechanics, combat, and more. Books are the resource used for this job, and must be safely stored. If lost, books must be replaced before new knowledge can be obtained.

## Books

* Chronicle; *Simple tales and facts laid down on skin.*
* Textbook; *Some thought has gone into this tome. A useful guide.*
* Thesis; *A thoughtful and erudite volume. The research on these pages is invaluable.*

## Totals and storage

To unlock all research you will need to craft a total of 1330 Chronicles, 410 Textbooks, and 105 Thesis.

Noting that all books have a maximum stack size of 25, you would need 53.2 stacks of Chronicles, 16.4 stacks of Textbooks, and 4.2 stacks of Thesis. Bookshelves can contain up to 4 stacks of books and wall bookshelves can contain up to 3.

## Tutorial on Research

RESEARCH

- Unlock new building options and production types in the research panel.

- Various forms of knowledge in the form of books are available to unlock research items.

- Unlocked research items will not consume the books.

- Take care of your books, having them destroyed or stolen will disable unlocking new research items until the previously allocated amount is reached.

- Books (Chronicle, Textbook, Thesis) are produced at research tables (Basic Research Table, Research Table, Advanced Research Table)

NAVIGATION
Fermenting Beer

Makes 10 in a batch.

*"A malted barley mash releases flavourful sweetness, to then brew up with yeast."*

Produced in a Brewing Station. Ferments into Beer if kept at above 1.0°C.

## Decay

### Rot

This item does not rot.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Silver

Silver is a mineable resource that can be extracted from the ground. Silver veins, like all veins, can run through multiple layers and intersect with other veins, they are also exceptionally rare and usually small in size.

It is primarily used in the production of Silver Ingots via a Smelting Furnace.
Having trouble finding silver veins? Look near the areas that have Iron and Coal mixed.

## Description

A fine, soft metal to be worked into coins or jewelry. May deflect the attentions of malicious faeries.

## Recipe

### Metal

8

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
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Reinforced Spear

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

2-Handed - Precision falloff with distance 0.03%m Range 0.7m

This can not be crafted.

The two-handed-handed weapon of choice for poking through armoured raiding opponents.

Not particularly sophisticated - even a serf can weld one. But devastating in the hands of a trained soilder.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Cheese

*"A staple food that gives milk longevity, in countless tasty varieties."*

Curdling milk kept at the correct temperature will ferment to create Cheese. Cheese is a raw ingredient and it should be used to prepare Tart de Bry at a stove before your settlers eat it.

## Decay

### Rot

This item does not rot.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Map Seeds: Mountain

Going Medieval breaks it's procedurally generated maps up into three broad categories: Valley, Hill, and Mountain. Within each of these explicitly named map types, there are a number of repeating sub-types that can generate based on the *Map Seed* (the long number associated with the map when starting a new game). While the exact availability and placement will differ for each seed, the same seed will always generate exactly the same map when used. This allows us to share seed numbers for particularly good or interesting maps that are found.

**(How do I get the seed map from my save data?)**

To use these seeds, create a new game and proceed to the *Scenario* screen.

* From the top dropdown box, select the map type that corresponds to the seed (Mountain).

* Select your map size.

*Note: Map size does not change seed layout, it only scales it. Make your map as big or as small as you like!*

* Finally, paste the seed you want to use in the bottom box, labeled "Random Seed".

If you have a map seed you would like to add to this list, submit it here! If its good, we'll add it!

### Terraced

These seeds generate maps that slowly move up one layer at a time with relatively large flat spaces between each layer.

### Bowl

These seeds feature a relatively flat middle build area surrounded by large hills on the very edges of the map, creating the feeling of a bowl.

## Description

A deep bowl, going down far enough the blue water-like bedrock is visible.

### Unusual Features

These seeds contain some unusual or unexpected feature, such as an interesting pattern in the landscape or an abnormal amount of resources readily available.
Light Helmet

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

This sturdy headgear offers some basic protection from glancing blows and slashes to the faace.

Leather Helmet is one of the Lower Range forms of Armour that is made at the Armourer's Table.

Smithing is required to make the armour. The technology Armourer is required. The qualtity of armour comes from the Smithing skill and the ranges are Flimsy, Sturdy, Good, Fine, Superior & Flawless.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Food

Food is a resource in Going Medieval that encompasses both meals and raw ingredients.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Trap

Traps are part of Constuction and come in 3 types. Wooden Traps you will need to research Defensive Structures and for Metal Trap you will need to research Defensive Structures II.

## Skill/Technology/Research

### Tech Research

Defensive Structures II

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Staff

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

Two Handed and 0.2m Range

The Two-Handed weapon of choice for attacking raiding opponents.

An unassuming weapon, but deadly in the right hands. Take a wide stance with hands apart, to parry or lunge.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Spirit Distillery

## Description

Heat Output 2000. After fermentation, the distillery performs alchemy yeilding aqua vitae. A powerful, medicinal Alcohol.

## Recipes

* Alcohol

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Gold Ingot

Gold ingots are a crafting material used to create Weapons and Armour. It is created in a Smelting Furnace using Gold and fuel.

Gold weaponry and armour is better than it's wood and leather counterparts, however its rarity doesn't make it a good mid game material for arming your settlers as iron is far more abundant. It requires the technology Smelting to be created.

Gold may have more uses in the future, however those have not yet been implemented.[*citation needed*]

## Item Stats

 A block of pure metal with a golden aura. Ready for smithing.

## Decay

This item does not decay.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Advanced Healing Kit

## Description

Drawing on herbal wisdom and Oxford learning, this contains preparations for all imbalances of the humours, and even battle wounds.

### Category

Medicine

Advanced Healing Kits are made at the Apothecary Bench

## Decay

### Rot

This item does not rot.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Crafted Resources

Crafted Resources come from WorkStations and Construction

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Heraldry

**Heraldry** is where you can create your own Banner and Shield Designs to be used in you saved game.

When creating a Scenario for your game you can click on the edit or random buttons for new heraldary.

Designs include Background (color), Pattern (select a pattern and color) , 4 Symbols (select Shapes, Color & Transform), And Custom artwork which can be added and transformed.

## Custom File Locations:

For custom pictures to show up you must first place your custom art to the correct location.

For Steam

C:\Program Files\Steam\steamapps\common\Going Medieval\Going Medieval\_Data\StreamingAssets\HeraldryCustomSymbols

For Epic

C:\Program Files\Games-Epic\GoingMedieval\Going Medieval\_Data\StreamingAssets\HeraldryCustomSymbols

## Ideas

For more heraldry ideas you can check out the Offical Discord channel #heraldry-show-off

NAVIGATION
Carrot

## Description

A colourful taproot that is delicious to eat. Can also be stored to enjoy later.

### Category

Vegetables, Edible, Alcohol Ingredients, Cooking Material

Carrots are a Raw Ingredient that can be grown by Settlers in a carrot field. Carrots are a versatile crop that can be used in the production of Meals and Stimulants.

With their relatively high yield and average grow period carrots are an extremely viable food source, comparable with Beet and Cabbage. Excess yield can also be used for the production of Alcohol in a Spirit Distillery which is a late-game stimulant.

Currently carrots are the most efficient food crop, as their yield amount to growth period gives the highest per day yield.

Required Skill: 10

Life Span: 22

Time to Ripen: 7

Min. Sow Temperature: 1

Base Yield at Peak: 14 Carrots

## Decay

### Rot

Produces Vegetable Rot.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Grated Door

Grated Doors are doors built of Wood  and Metal .

Returns 9 wood and 15 metal upon deconstruction.

## Description

A portal with a view. See who - or what - is beyond before you open it.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Two Handed Flanged Mace

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Description

2-Handed

This can not be crafted.

The two-handed-handed weapon of choice for pounding through armoured raiding opponents.

The hard ridges on this mighty mace inflict damage on plate armour, and cruch the weaer. Win Win!

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Doors

Doors have 3 settings Keep Open, Default(Closed) and Locked

Open = All caan pass through the door.

Default(Closed) = Settlers can pass through the doors, but enemies and animals cannot.

Locked = Settler enemies and animals can not pass through the door.

* Wooden Door
* Reinforced Door - This Door has the Highest Hitpoints at 500.
* Grated Door - This door can be used to fight through with a 25% cover.

When you are placing doors They can be placed on already built walls and the worker will replace the wall with the door.

When placing a double wide door or 3 Wide sometimes the 2nd side will not place in the correct direction. Trick is to remove one wall next to the door place the door then build the wall.

Double Door Placement

3 Wide Door Placement

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Iron Nugget

## Description

Mined iron ore. Must be processed before smithing into tools, weapons and armour.

## Recipe

### Limestone

8

Iron nuggets are a mineable resource that can be extracted from the ground. Iron veins, like all veins, can run through multiple layers and intersect with other veins.

It is primarily used in the production of iron ingots via a smelting furnace.

## Decay

This item does not decay.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

SOCIAL MEDIA:
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Wooden Wall

A Simple but solid wall, built from wooden logs.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Short Sword

The **short sword** is a common one-handed melee weapon used for close-quarters combat, often used with a shield or buckler. It can be made in a blacksmith's forge out of iron, steel, silver, and gold. Short swords are precise and capable of piercing through armoured raid opponents.

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Stats by Quality

* F
* S
* G
* F
* S
* F

## Recipe

### Fuel

15

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Smokehouse

## Smokehouse (Limestone)

*"A building to hang meat and cure it with smoke from an open fire."*

A smokehouse is a crafting station that allows you to preserve Raw Meat by turning it into Smoked Meat. This increases it's shelf-life allowing you to store meats for much longer than you otherwise would.

The smokehouse can be built out of either Clay or Limestone with the only major difference being the hitpoints.

The technology Preserving Food is required to build a smokehouse. Unlike many other crafting stations a smokehouse does not need to be built under a roof or inside a room to operate at 100% efficiency, this means you can save space early on by building smokehouses outdoors.

Producing smoked meat doesn't require your settler to work at the smokehouse the entire time the meat is smoking. Once the smokehouse has been loaded with raw meat and fuel, the smokehouse performs the work without the settler being there. When it's finished, the smoked meat is placed on the ground outside the smokehouse.

## Recipes

* Smoked Meat
* Smoked Meat (Human)

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Job

**Jobs** in *Going Medieval* are the various tasks which villagers can take on in the colony.

## Jobs

Settlers may automatically take on certain jobs if those are enabled for them in the Jobs tab.

## Priority

Any of the 16 jobs can be increased or decreased by priority.

Priority
 2
 3
 4
 5
 Blank

**What do the 1-5 mean in the jobs tab?**

## Tutorial on Jobs

﻿JOB PRIORITIES

- The JOB panel is where you can prioritize each settler's tasks.

- By default, settlers will prioritize their jobs from left to right.

- Using [Right Mouse Button] and [Left Mouse Button] you can change job priorities so that a given settler will choose one job before another.

- Jobs set to the same priority level will be prioritized left to right.

- If the job box is empty, that means that a settler will never do that job.

- Settlers will always do the highest priority job that they can find

- If a specific job is not on anyone's priority list, that job will never get done.

- The frame colour of a job box indicates the settler's skill level.

﻿TIP

- If a settler has a very low skill rating for a specific job, it is better to turn that job off completely for that settler

- otherwise, there is a chance they'll do the job and fail. This is important when it comes to things like harvesting. Example: a settler with a low botanical skill level could end up ruining the harvest, yielding no resources. So it's best to let them focus on what they do best!

NAVIGATION
Advanced Research Table

## Description

Deploy mathematics and natural philosophy to their fullest extent to uncover the secrets and complexities of new discoveries.

The advanced research table is the third tier of knowledge production stations. Exactly like the Research Table, the advanced research table produces Thesis with a Villager and no material cost other than time.

The advanced research table requires the Research III technology to be built. Like most crafting stations the advanced research table must be, at the minimum, under a roof to recieve 100% efficiency. Placing an advanced research table inside a Library will increase this statistic further.

## Recipes

* Thesis

NAVIGATION
Apple Pie

*"Sweet, spiced apples, lovingly encased in a coffin of pastry."*

Your settlers can turn apples into apple pie at a stove.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
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Fermenting Station

## Description

An area for managing all fermentation, from vinegar to alcohol and cheese production.

A Fermenting Station is a crafting station that turns Raw Ingredients or Alcohol Ingredients into Fermenting Ingredients.

The technology Fermenting is required before you can build a Fermenting Station.

Like most crafting stations a Fermenting Station must be placed, at the minimum, under a roof to receive 100% efficiency.

## Recipes

* Curdling Milk
* Fermenting Fruit Juice
* Fermenting Mash

Fermenting ingredients need to ferment for a while to turn into more useful version of themselves. Fermenting requires a temperatures above 5°C but upwards of 20°C most Fermenting ingredients start decaying and can go bad before fully fermenting.

Rough Wine already starts to go bad above 10°C so to turn it into Aged Fine Wine a room temperature of 5-10°C is optimal. The best way to achieve that is to make a Cold Storage with 5-10°C.

From Discord pinned messages by Megan:

First off, you'll need a Fermenting Station. This functions like a Campfire, in that once a settler finishes interacting with it, it doesn't have a period where the station is "locked" while the product brews (like how the Brewing Stations used to take time before this update). Select the job you want for alcohol, either fermenting fruit juice or fermenting mash. Note that if you use all redcurrant for the fermenting mash, it will make the fruit juice. One a settler finishes making the product, you'll have 10 "ready to ferment" items.

For the juice or mash, you'll want a storage area about 5-10 C or 40-50 F. Put the barrels in this area and let them sit. After a few days, the fermenting product will turn into rough wine (if juice) and dubious booze (if mash). Both of these can be drunk and give no mood modifiers. Continuing to age the barrels (about a year) will change the rough wine into fine wine, which gives a +2 for "drank a good beer". Dubious booze doesn't age further.

You can also ferment items made in the Brewing Station (requires further research to unlock). These are Beer, Ale, and Mead. We haven't been able to find Cider in the new update. Unconfirmed: these items only have a single fermenting step like dubious booze and don't age like the wine.

For vinegar, it requires any stimulant (not Alcohol) to rot at a high temperature in a room, a room of > 20C or 68F will do this.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
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Rough Wine

## Description

Makes 10 in a batch.

*"Rough Sour Wine. If there's nothing else to drink, it will suffice."*

Produced by allowing fermenting fruit juice to sit at above 1.0°C.

Rough wine that is allowed to sit at above 1.0°C will ferment into aged fine wine but if left at above 6.0°C for too long, it will rot into vinegar.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
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Metal

* Iron Nuggets
* Gold
* Iron Ingots
* Gold Ingots
* Steel Ingots

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
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Basic Research Table

## Description

A place to begin your studies of a new item.

The basic research table is the first tier of knowledge production stations. Chronicles are produced here by a Settler with no material cost other than time.

The basic research table is available from the start of a playthrough with no technology requirement.

Like most crafting stations the basic research table must be, at the minimum, under a roof to recieve 100% efficiency. Placing a basic research table inside a Library will increase this statistic further.

## Recipes

* Chronicle

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
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Cold Storage

Underground storage in Going Medieval is useful, as it clears items from the main levels of a settlement and is typically cold enough to keep items fresh and free from decomposition for most of the year. To preserve food during the year it is a good idea to build a cold storage area near the beginning of your game.

First you need to mine down At least 2 layers of natural dirt overhead.

Leave the walls natural for a colder area. Do not add floors, but if you need floors use clay brick floors.
Every building material in Going Medieval has an insulation value, which helps heat up buildings during freezing winters. This value will therefore be detrimental to a location that is meant to be cold.

Larger areas are colder than smaller ones. but keep in mind 7x7 = collapse so use beams for support.

Use Shelves if researched so you don't need floors.

(floors have thermal temps which means they heat up the area)

Again every building material in Going Medieval has an Thermal Insulation value, which helps heat up buildings during freezing winters. This value will therefore be detrimental to a location that is meant to be cold.
*It has been tested a bit and proved that the Clay Brick Floor is close to the same as no Floor*

Leave space for pathing of your settlers.

Have at least one door between outside and cold storage, but use as few doors as possible.

Best not to place your cold storage under or connected to heated rooms like the kitchen.

Another very in-depth guide for cold storage was made by PCichigo which you can find here https://steamcommunity.com/sharedfiles/filedetails/?id=2506438750

*Wicker Floors* might be best during a cold snap, but is **Horrible** in warm weather.

*Limestone Floor* is not much better than a *Wicker Floor* for keeping the cold in when it is hot.

Most of the time a *Wood Floor* is very little difference than a *No Floor*

*No Floor* and *Wood Floors* are over all the **best choices**.

*Limestone and Clay Block Floors* is only a little bit worse than the *No Floor* or *Wood Floor*

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
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Military Pick

## Stats by Quality

* F
* S
* G
* F
* S
* F

The One-Handed-handed weapon of choice for pounding through armoured raiding opponents.

A narrow point on this long weapon makes it ideal for swinging at enemies to piece their plate mail.

This can not be crafted.

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Cider

*"The boozy nectar brewed from apples, for wassailing, or to slake a thirst."*

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Arc

L'arc est une arme à distance pouvant être trouvé dans des coffres ou bien fabriqué à la menuiserie.

## Obtention

### Arcs en métal

Les arcs en métal peuvent êtres trouvés dans les coffres de la surface et de la mine.

Les arcs en métal peuvent êtres fondus en lingots de fer à la recycleuse.
Note : les arcs en métal ont un temps de bandage extrêmement long et n'offrirait qu'un bonus à la portée et n'apporterait aucun avantage de dégâts par rapport à un arc en bois.

### Arcs en bois

Les arcs en bois doivent êtres fabriqués à la menuiserie en utilisant la page de fabrication appropriée.

Une fois un corps d'arc fabriqué, il ne reste qu'à assembler le corps avec un morceau d'herbe sèche afin de tendre l'arc et le finaliser.

La vitesse de bandage est directement lié au poids du bois utilisé pour fabriquer le corps de l'arc.

 Bouleau
 Noyer
 Frêne
 Séquoia

## Utilisation

* Un arc nécessite l'utilisation de flèches prêtes à êtres encochés, une flèche peut soit être trouvé ou bien fabriqué.
* Pour tirer à l'arc, une flèche doit être encoché et l'arc bandé avant de lâcher la corde, libérant la flèche.
* Un arc plus lourd avec un temps de bandage plus long doit utiliser des flèches lourdes afin d'être le plus efficace possible, cette information est aussi exacte avec les arcs légers.
* Pour qu'un arc infligent des dégâts optimaux, il nécessite d'être tiré à partir d'une distance minimum, plus vous tirerez à bout-portant, moins vous ferez de dégâts.
Smelting Furnace

## Description

Heat Output 2000. This is the place to bring metal ore and transform it into ingots.

## Description

Heat Output 2000. This is the place to bring metal ore and transform it into ingots.

### Category

Crafting

A smelting furnace is a crafting station used primarily to make Iron Ingots, Gold Ingots and Steel Ingots. It can be made out of either Clay or Limestone with the only major difference between the two being their hitpoints.

The technology Smelting is required to build a smelting furnace. Unlike many other crafting stations a smelting furnace does not need to be built under a roof or inside a room to operate at 100% efficiency, this means you can save space early on by building smelting furnaces outdoors.

The smelting furnace also acts as an early way to breakdown old weapons for metal, this is especially useful for quickly clearing the battlefield of debris after a raid, whilst also granting a settler valuable smithing xp.

## Recipes

* Iron ingots
* Gold Ingots
* Steel Ingots

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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Camera Controls

## Camera Control

CAMERA CONTROLS

- Use the [WASD] keys to move your camera around.

- Mouse wheel is used to zoom in and out.

- Tilt and rotate holding down the [Mouse center wheel] and moving the mouse around.

- [Num5] will reset the camera to its initial position.
ALTERNATE CONTROLS

- Use Arrow Keys: keys to move your camera around.

- Hold down [Right Mouse Button] to pan camera

- Use [+]&[-] to zoom in and out

- Use [Num7] & [Num9] to rotate and [Num8] and [Num2] to tilt.

TIP

- Customize the camera controls in the options menu

NAVIGATION
Kiln

## Description

Heat Outpur 2000. A special oven for creating ceramics, bricks and tiles from clay.

## Description

Heat Outpur 2000. A special oven for creating ceramics, bricks and tiles from clay.

A kiln is a crafting station used primarily to make Clay Bricks and Coal. It can be made out of either Clay or Limestone depending on what you have available at the time.

It is important to note that limestone kilns do not have more hitpoints than their clay counterparts, therefore there is no significant difference between the two.

The technology Clay Brick Making is required to build a kiln. Unlike many other crafting stations a kiln does not need to be built under a roof or inside a room to operate at 100% efficiency, this means you can save space early on by building kilns outdoors.

## Recipes

* Clay Bricks
* Coal

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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