Ioreth Tirista

Rutheduk Zuznudal's Captain of the Watch

## Proficiencies

### Weapon Proficiency

simple and martial weapons, longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow)

### Armour Proficiency

light armor and shields (except tower shields)

## Feats

### Special

Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

### Class Features

1st favored enemy, Track, wild empathy, Combat style, Endurance, Animal companion, 2nd favored enemy

## Meta-Knowledge

### Played by

DM

**Ioreth Tirista** is the captain of Rutheduk Zuznudal's mighty **Glade Guard**. She is better known as simply *"Tris"* to her subordinates.

## Captain of the Watch

This official commands the patrols that roam the area around the settlement. She ensures that the patrols evenly cover the desired area, receives their reports, and passes along any useful information to the ruler and elders. When large gatherings occur, the captain of the watch may assign a patrol of guards to keep the peace. Watch patrols normally consist of a handful of elf warriors led by a slightly more experienced warrior or fighter.

The patrols keep watch for intruders, predatory beasts, and anything unusual, such as trees dying for no apparent reason. No creature is challenged unless it appears likely to approach within a defined distance of the elf community. A challenge usually consists of a warning shot accompanied by a verbal warning to stay clear, if the intruder is a sentient being. Watch parties may be assigned to hunt in the forest if supplies of meat are low in the community

## Durthang

**Ioreth** makes her patrols riding a large dire-panther mount called **Durthang** whom she raised from a cub after its mother was killed by human poachers. Durthang is always initially hostile towards humans he does not know, but is very loyal to **Ioreth** and will only attack if she does not intervene.

## Glade Guard

The Glade Guards form the very core of Rutheduk Zuznudal's armies. In times of need, every Wood Elf can answer the call to defend their forest home, for all are trained in the arts of the longbow as soon as they can hold one. After all, in Rutheduk Zuznudal, archery is not just a tool of battle but one of many hunter’s skills vital to an Elf’s survival. The Glade Guard are renowned for being peerless archers and their use of their longbows is widely known including their ability to fire enchanted arrows should they require.

When an Elf comes of age, he or she will be formally inducted into their household’s Glade Guard, and given responsibility for patrolling of a section of the forest. Should a sentry sight an intruder, he swiftly raises the alarm and awaits assistance. Within moments, the forest is alive with sharp-eyed Elven hunters, all focused on seeking and slaying the intruder in their midst. Most intruders who enter Rutheduk Zuznudal die without ever realising they are in danger.

The Wood Elf army can often seem haphazard and slightly disorganised to outsiders, for each band of Glade Guard is expected to follow the broad dictates of the general but, at the same time, is encouraged to take the initiative when the opportunity presents itself. Such a principle often leads to an overlapping line of battle, with individual Glade Guard kinbands advancing and retreating like leaves in a storm, all the while pouring volleys of arrows into the foe.