recursal/Fanatic-Fandom huggingface dataset:
Wicke

**Wicke** is a Fire and Dragon Pokemon.

It evolves into Candlodon starting at Level 57.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Wicke
* *Italic* indicates a move that gets STAB only when used by an evolution of Wicke
Maskit

**Maskit** is a Dark and Fighting Pokemon.

It evolves into Shadeist starting at Level 27.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Maskit
* *Italic* indicates a move that gets STAB only when used by an evolution of Maskit
Avaloth

**Avaloth** is a Ice Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Avaloth
* *Italic* indicates a move that gets STAB only when used by an evolution of Avaloth
Diaarvo

**Diaarvo** is a Ground Pokemon.

It evolves into Aarquake starting at Level 31.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Diaarvo
* *Italic* indicates a move that gets STAB only when used by an evolution of Diaarvo
Candlodon

**Candlodon** is a Fire and Dragon Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Candlodon
* *Italic* indicates a move that gets STAB only when used by an evolution of Candlodon
Ocroco

**Ocroco** is a Poison and Ground Pokemon.

It evolves into Ocradile starting at Level 35.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Ocroco
* *Italic* indicates a move that gets STAB only when used by an evolution of Ocroco
Charisma

Charisma measures a creature attitude towards others, its inclination towards leadership, and its overall luck due to its firm positive mindset. Creatures with high charisma tend to spend much of their
time in groups and parties, and their presence provides several bonuses to all their allies. Additionally, this attribute allows players to be much better at dealing with animals and other creatures, allowing them to tame the most dangerous pets.

Some say luck is blind, but knowing yourself and having faith in your abilities often helps a lot! Charisma is used by leaders and kings to raise among people, by minstrels to convey emotions to the souls of their audience, by tricksters to deceive their victims with illusions, and by trainers to earn the respect of their pets.

When chances between life and death depend on the throw of a dice, Charisma makes the difference, skewing the balance towards the best result.

Charisma also contributes to the total mana pool of the character.

The following schools are affected by the Charisma of the user to determine the effects of the skills:

 Musicianship
 Enchanting
 Illusionism
 Conjuration (Summons)
 Necromancy (Summons)

## Game Mechanics

Affected modifiers
 Mana | +50

# Luck
[
B
a
s
e
(
C
H
A
∗
25
)
]

\color[RGB]{180,160,140} \text{Luck} = [Base + (CHA \* 25)]

*Base = -250* for Human players, but can vary depending on creature type.

Assuming a random roll with a certain *Chance* to succeed (e.g. 25%, represented as 0.25), *Biased Chance* is the actual success chance altered by the player's Luck.

# △
C
h
a
n
c
e
−
C
h
a
n
c

e

(
1

L
u
c
k

1000

)

\color[RGB]{180,160,140} \triangle = Chance - Chance^{(1 + \tfrac{Luck}{1000})}

# Biased Chance
C
h
a
n
c
e
△

\color[RGB]{180,160,140} \text{Biased Chance} = Chance + \triangle

# Mana
B
a
s
e
(
I
N
T
∗
75
)
(
C
H
A
∗
50
)

\color[RGB]{180,160,140} \text{Mana} = Base + (INT \* 75) + (CHA\*50)

*Base = 0* for Human players, but can vary depending on creature type.
Thouright

**Thouright** is a Fairy and Psychic Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Thouright
* *Italic* indicates a move that gets STAB only when used by an evolution of Thouright
Divination

The school of Divination includes most of the **utility** spells available in Fractured, offering ways to identify items, detect and dispel illusions, locate hidden threats and treasures and spot invisible creatures.
In combat scenarios, Divination allows the caster to amplify its senses dramatically, increasing the perception of its surroundings to the point it becomes able to predict how most events will unfold in the near future. A few abilities of this school can even allow the caster to transcend the boundaries of the mortal domain for a short time to communicate with the gods themselves – assuming they are willing to listen, of course.

The power of most abilities belonging to this school depends on the Intelligence and Perception of the caster.
Hurrigon

**Hurrigon** is a Dragon Pokemon.

It evolves into Wyvicane starting at Level 50.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Hurrigon
* *Italic* indicates a move that gets STAB only when used by an evolution of Hurrigon
Demon/de

Die Dämonen, die auf den feindseligen und ressourcenarmen Planeten Tartaros verbannt wurden, der nach dem Bruch für sie geschaffen wurde, sind von Natur aus eine blutrünstige Rasse mit einer natürlich bösen Ausrichtung. Ihr Körperbau mag dem der Menschen ähneln, aber sie sind in der Regel größer, körperlich stärker und mit einem riesigen Paar Hörner ausgestattet, die es in einer Million verschiedener Formen gibt - obwohl man sagen muss, dass sich ihr Aussehen je nach ihrer Familie stark verändern kann.

Die Gemeinschaft der Dämonen, die im Laufe der Jahre auf Tartaros entstanden ist, ist eine brutale und gesetzlose Gemeinschaft, in der täglich zahlreiche **kriminelle** Handlungen und Morde begangen werden. Außer der bedingungslosen Liebe zu ihrem verdrehten und dunklen Gott und der Gier nach Stärke und Macht liegen den Dämonen keine Werte am Herzen - vorausgesetzt, sie haben überhaupt welche.

Da sie gezwungen sind, in einer Kultur des Hasses und der Gewalt aufzuwachsen, kennen die Dämonen als einzige Möglichkeit, sich den Respekt ihrer eigenen Art zu verdienen, den Kampf - eine immerwährende Aktivität, in die sie alle kurz nach ihrer Geburt verwickelt werden. Infolgedessen sind die Dämonen nicht nur der Schrecken aller anderen Rassen, sondern auch untereinander. Die Clans befinden sich fast ständig im Krieg und sind damit beschäftigt, die Krieger der anderen abzuschlachten und die Städte der anderen zu plündern. Ja, Städte, denn die kriegerische Natur der Dämonen hält sie nicht davon ab, prächtige Siedlungen mit gewaltigen Gebäuden und Schreinen zu errichten, um den Reichtum und die Macht des Clans zu demonstrieren.

Seit dem Bruch haben die Dämonen eine immer stärkere Verachtung für Tierwesen und Menschen gleichermaßen entwickelt, und so auch ihr Gott. Aus Rache gab Babilis seinen Nachkommen die Fähigkeit, viel leichter als Menschen und Bestienmenschen zu anderen Planeten zu reisen, und ermöglichte es ihnen, Tod und Chaos auf Syndesia und Arboreus zu verbreiten. Diese Reisen des Schreckens können jedoch nicht von Dauer sein, da der Dämonenkörper mit der Zeit geschwächt wird und sie schließlich gezwungen sind, nach Hause zurückzukehren.

# Attribute

Template:Attributes/de
Legende: Verringerung der Obergrenze, Erhöhung der Obergrenze, Erhöhung der Obergrenze mit Affinität
Jublider

**Jublider** is a Grass and Flying Pokemon.

It evolves into Gargust starting at Level 36.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Jublider
* *Italic* indicates a move that gets STAB only when used by an evolution of Jublider
Kerwitch

**Kerwitch** is a Dark Pokemon.

It evolves into Korashan by using a Duskstone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Kerwitch
* *Italic* indicates a move that gets STAB only when used by an evolution of Kerwitch
Aggressive

Aggressive is a condition that gets you treated as Evil in many ways. For instance, Good and Neutral players become able to hurt you without suffering consequences.

The Aggressive flag lasts for a few minutes only, but some particularly despicable actions like stealing or executing a player may add additional conditions like Thief and Murderer flags that last for a much longer time.
Phibion

**Phibion** is a Grass and Poison Pokemon.

It evolves into Ribbacid starting at Level 30.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Phibion
* *Italic* indicates a move that gets STAB only when used by an evolution of Phibion
Jiolf

**Jiolf** is a Ice Pokemon.

It evolves into Woljter starting at Level 37.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Jiolf
* *Italic* indicates a move that gets STAB only when used by an evolution of Jiolf
Attack Speed

Attack Speed is applied to the base attack speed of the currently equipped weapon, or natural weapon (fists, claws, bite, etc.). Attack Speed bonuses and/or maluses depend on Dexterity, active spells and equipment modifiers, and stack additively. The result is capped in the [-50%, +50%] range.

The bonus determined by Dexterity is calculated as follows:

Attack Speed
(
%
# )
B
a
s
e
(
D
E
X
∗
2

\color[RGB]{180,160,140} \text{Attack Speed}(\%) = Base + (DEX \* 2%)-(Armor Encumbrance/5)

*Base = -10%* for Human players, but can vary depending on creature type.

## Mechanics

The speed of an attack mostly depends on the base speed of the currently equipped weapon, which is standardized in three different speed types: Fast, Normal and Slow. Each Speed type determines the base number of attacks per seconds (APS) the weapon can perform.

 Normal
 Slow

The Attack Time of a weapon is the time that takes to perform a full attack, or the minimum time that needs to pass between two attacks, and is calculated as:

# Attack Time (ms)
1000

/

A
P
S

\color[RGB]{180,160,140} \text{Attack Time (ms)} = 1000 / APS
Chivaglant

**Chivaglant** is a Steel and Poison Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Chivaglant
* *Italic* indicates a move that gets STAB only when used by an evolution of Chivaglant
Symph

**Symph** is a Water and Dark Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Symph
* *Italic* indicates a move that gets STAB only when used by an evolution of Symph
Cupinette

**Cupinette** is a Fairy Pokemon.

It evolves into Angelle by leveling up while holding a Heartscale during the day.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Cupinette
* *Italic* indicates a move that gets STAB only when used by an evolution of Cupinette
Finjoy

**Finjoy** is a Water and Fairy Pokemon.

It evolves into Marveafin starting at Level 28.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Finjoy
* *Italic* indicates a move that gets STAB only when used by an evolution of Finjoy
Viofin

**Viofin** is a Water Pokemon.

It evolves into Royongarde by leveling up while holding a Metalcoat during the night.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Viofin
* *Italic* indicates a move that gets STAB only when used by an evolution of Viofin
Battlemage Armor Set

The Battlemage Armor set is a Tier 2 medium armor set.

This set is aimed at melee specialists which mix weapon attacks with magical abilities. Remember that the magical abilities are all the skills from the Abjuration, Alteration, Conjuration, Divination, Illusionism, Invocation, Necromancy and Restoration schools. Thanks to this set bonus, every spell cast will empower your next attacks. This set also sports a very good protection against non-physical damages.

It is composed of metallic materials and offers an average insulation toward heat (10), and an average insulation toward cold (10). Users of this set are free to travel to any location except the most extreme ones.

It offers an average physical (280) and good  magical (420) protection. The protection increases to 480 against Slashing Damage, to 380 against Piercing Damage and 1000 against magical damage.

Once you wear all the 4 parts of this set, you unlock the Spellweaver set bonus:

"Whenever you cast a magical ability, your basic weapon attacks gain an Energy Damage Bonus equal to 10% of the Mana Cost of that ability for 10 seconds. This effect is cumulative and stacks up to an Energy Damage bonus equal to twice the Base Damage of your current weapon."

It is composed by Battlemage Armor, Battlemage Boots, Battlemage Gauntlets and Battlemage Helmet. In total it has an Armor Encumbrance of 40.

The components of this set have a base durability of 400.
Castravern

**Castravern** is a Rock Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Castravern
* *Italic* indicates a move that gets STAB only when used by an evolution of Castravern
Economy

*This article is a stub. You can help Fractured Online Wiki by expanding it.*

The **economy** in *Fractured* is entirely player driven with equipment and items crafted by players.

There are various ways player characters can contribute to the economy.

## Farming and shepherding

Player characters can claim free land to use for crops or livestock for as long as they can defend it.

## Mining and woodcutting

Player characters can cut down trees or mine mineral resources, provided they can manage any locals offended by such activity.

## Hunting and scavenging

Some resources are only available via PvE combat.

## Crafting

Player characters can also contribute by turning raw materials into intermediate or finished goods.

Read more about crafting here: Crafting

## Merchant

Goes from town to town making profit of different prices in between towns.

More a nomadic job.
Ribbacid

**Ribbacid** is a Grass and Poison Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Ribbacid
* *Italic* indicates a move that gets STAB only when used by an evolution of Ribbacid
Cactvil

**Cactvil** is a Grass and Ground Pokemon.

It evolves into Devathorn starting at Level 30.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Cactvil
* *Italic* indicates a move that gets STAB only when used by an evolution of Cactvil
Granpede

**Granpede** is a Bug and Ground Pokemon.

It evolves into Trempede starting at Level 28.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Granpede
* *Italic* indicates a move that gets STAB only when used by an evolution of Granpede
City Crafting

Fractured is heavily based around player crafting. Equipment is only obtainable through crafting and trading with other players. Crafting stations are required to craft an advanced item, and they can be used after being unlocked by a player in a city. Every continent is divided into regions, and each region can have a city founded in it.

If a region has an unclaimed city, a group of players can form a settler group of 20 players to claim it. Once the city is founded, it can start increasing in ranks (through gold and food) which will allow it to unlock new technologies in the tech tree. Some of these technologies will unlock new crafting stations and forges (which are used to produce the materials used in advanced crafting, like smelters and tanning tubes). Once a city unlock a technology, that technology will become available for all the plots in the region.

## Crafting Cost

To increase the quality of your crafts, you need to improve your Mastery in it and to craft using the technologies of a city (see below). To access the technologies of a city you must use one of the crafting stations of that city. Alternatively if you own a plot in that region you just need to use a crafting station in your house. Every time you use a crafting station, your crafts will incur in a gold cost. The amount of gold required as a minimum is:

* armor tier 1: 100 (x2 for the chest)
* armor tier 2: 300 (x2 for the chest)
* weapon tier 1: 50 (x1.5 if 2-handed)
* weapon tier 2: 400 (x1.5 if 2-handed)
* shield tier 1: 50
* shield tier 2: 400

This gold is simply sinked, it doesn't go to the city, representing the consumables that go in the craft.
On top of this, the governor of the region can apply a tax to it. This tax is equal to a percentage of the base gold cost and goes into the city coffers:

 Low
 Medium
 High
 Very High

These is no avoiding the gold costs associated to crafting, they are applied even if you craft from your house.

Only the primitive items crafted from your inventory will have no gold cost, but those will always be of Poor quality.
Kelpoof

**Kelpoof** (lol kel-poof) is a Water and Grass Pokemon.

It evolves into Kelpine starting at Level 27.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Kelpoof
* *Italic* indicates a move that gets STAB only when used by an evolution of Kelpoof
Ohieron

**Ohieron** is a Ground and Psychic Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Ohieron
* *Italic* indicates a move that gets STAB only when used by an evolution of Ohieron
Dundafant

**Dundafant** is a Rock and Psychic Pokemon.

It evolves into Dundatate starting at Level 44.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Dundafant
* *Italic* indicates a move that gets STAB only when used by an evolution of Dundafant
Trizfloc

**Trizfloc** is a Electric and Flying Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Trizfloc
* *Italic* indicates a move that gets STAB only when used by an evolution of Trizfloc
Eromandt

**Eromandt** is a Water and Poison Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Eromandt
* *Italic* indicates a move that gets STAB only when used by an evolution of Eromandt
Kowoburra

**Kowoburra** is a Normal and Flying Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Kowoburra
* *Italic* indicates a move that gets STAB only when used by an evolution of Kowoburra
Daziflame

**Daziflame** is a Fire and Fairy Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Daziflame
* *Italic* indicates a move that gets STAB only when used by an evolution of Daziflame
Waybill

**Waybill** is a Water and Normal Pokemon.

It evolves into Platurf starting at Level 24.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Waybill
* *Italic* indicates a move that gets STAB only when used by an evolution of Waybill
Marveafin

**Marveafin** is a Water and Fairy Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Marveafin
* *Italic* indicates a move that gets STAB only when used by an evolution of Marveafin
Cirrie

**Cirrie** is a Electric and Dragon Pokemon.

It evolves into Thundulus starting at Level 40.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Cirrie
* *Italic* indicates a move that gets STAB only when used by an evolution of Cirrie
Blood Demon

**Blood Demons** are a family of the Demon race in *Fractured*, banished to Tartaros after the Fracture.

Also known as Vampires, **Blood Demons** are among the most intelligent and **cunning** creatures in Fractured. Standing slightly taller than the average human, they’re much stronger than what they look like at glance.

Although **Blood Demons** thoroughly enjoy **drinking** the blood of other living creatures, they don’t need to do so to survive. However, the taste of human blood – especially that of the pure ones – grants them extraordinary powers for a while, both physical and magical.

Adding to the above, **Blood Demons** can easily master any type of sorcery, and excel at **mental** abilities and blood magic, making them even more formidable foes.

## Attributes

Legend: Decrease soft cap, Increase soft cap, Increase soft cap with affinity
Arboreal Dragon

A giant dragon with the power to control the power of nature and is due his hard skin resilient against many attacks.

## Resistances

Snare
[[Status Effects#{{{debuff2}}}|{{{debuff2}}}]]
[[Status Effects#{{{debuff3}}}|{{{debuff3}}}]]
[[Status Effects#{{{debuff4}}}|{{{debuff4}}}]]
[[Status Effects#{{{debuff5}}}|{{{debuff5}}}]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}}]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}}]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}}]]
[[Status Effects#{{{debuff9}}}|{{{debuff9}}}]]
[[Status Effects#{{{debuff10}}}|{{{debuff10}}}]]
[[Status Effects#{{{debuff11}}}|{{{debuff11}}}]]
[[Status Effects#{{{debuff12}}}|{{{debuff12}}}]]
[[Status Effects#{{{debuff13}}}|{{{debuff13}}}]]
[[Status Effects#{{{debuff14}}}|{{{debuff14}}}]]
[[Status Effects#{{{debuff15}}}|{{{debuff15}}}]]
[[Status Effects#{{{debuff16}}}|{{{debuff16}}}]]
[[Status Effects#{{{debuff17}}}|{{{debuff17}}}]]
[[Status Effects#{{{debuff18}}}|{{{debuff18}}}]]
[[Status Effects#{{{debuff19}}}|{{{debuff19}}}]]
[[Status Effects#{{{debuff20}}}|{{{debuff20}}}]]
## Locations

* Arboreus
	+ Terra
Creeping Woods

A dark forest, full of horrors and corruption.
Whoever enters this forest must beware of the sticky webs of the spiders or you yourself will end up as an undead and restless soul in these forests.
However, those who brave these dangers can harvest special wood for crafting weapons from the dead forests there.

## Altar

Amidst the undead and spiders you will find an unholy altar to the Legendary Ghoul Malakar the Devourer.

To summon him you need: 30 x Ghoul Saliva, 10 x Shard of Corruption and 5 x Flawless Amethyst.
Volmanian

**Volmanian** is a Dark and Fire Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Volmanian
* *Italic* indicates a move that gets STAB only when used by an evolution of Volmanian
Weapons

STE offers players lots of weapons to choose from. Here can be seen all in-game weapons of which some can only be used by the enemies.

### Weapon types

* Best accuracy of all weapon types
* Almost never consume any ammo
* Need more power than other modules
* Overload shield modules after neutralizing all shield points
* Attack animation adds additional time to the cooldown as the cooldown starts to go down only after the attack animation is finished (most guns have 2,2 seconds of animation, "Huge energy weapon" takes around 4 seconds extra) Nearly all other wepaons (missiles, cannons, ...) start with cooldown immediately instead.
* Medium or high accuracy
* Low damage to ship HP
* Usually consumes resources with each shot
 * Never deflect
* Ignore shields
* Very accurate
* Large area of effect
* Consume a lot of explosives
* Fragile projectiles, vulnerable to point-defences
* Fairly slow reload
* Missiles travel slowly
* Overload modules of unshielded ships
* Increased area of effect
* Need more power than other modules
* Overload shield modules when dealing more damage than shield points left
 * Ignore shields
* Very low accuracy
* Usually consume resources with each shot
* Reduced reload times
* Usually have more hitpoints than other modules
* Armored structure may add ship HP
* Single use
* Large area of effect
* A variety of special effects
* Missile itself travels slowly and takes more time to reach the target
 * Ignore shields
* Shoots highest number of shots
* Lowest accuracy of all weapons
* Usually consume resources with each shot
* Some consume exotics with each shot
* Need more power than other modules
* Expensive

## Weapons

*Abbreviations explained:* **HP** (weapon's hit points); **ENE** (required energy for the weapon to work); **Exp** (required explosives for each shot); **Met** (required metals for each shot); **Org** (required organics for each shot); **Syn** (required synthetics for each shot); **Xot** (required exotics for each shot); **Fu** (required fuel for each shot); **+HP** (extra ship hull points when installed on the ship); **Load time** (loading time in seconds); **ACC** (accuracy measured in percentage); **No deflect** (if YES, any of the shots that hit won't be deflected); **Shield pen.** (if YES, the weapon does penetrate enemy's shield); **SHD** (extra shield points when installed on the ship); **eHP** (damage against enemy ship hp); **Mod** (damage against modules); **Chance** (likelyhood of damaging the enemy's crew); **DMG** (actual crew damage if the shot hits the crew); **Fire chance** (chance to cause fire to enemies in percentage); **Asteroid defence** (defence from asteroids when entering the asteroid field in percentage); **EMP** (how many seconds does the weapon cause EMP damage).

GAME VERSION: 1.1.10

### Capital missiles (nukes)

For more comprehensive information on nukes, go here
Jaufight

**Jaufight** is a Fairy and Fighting Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Jaufight
* *Italic* indicates a move that gets STAB only when used by an evolution of Jaufight
Aarquake

**Aarquake** is a Ground and Rock Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Aarquake
* *Italic* indicates a move that gets STAB only when used by an evolution of Aarquake
Piking

**Piking** is a Water and Flying Pokemon.

It evolves into Gullbeak starting at Level 23.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Piking
* *Italic* indicates a move that gets STAB only when used by an evolution of Piking
Voodoll

**Voodoll** is a Ghost and Dark Pokemon.

It evolves into Widooman starting at Level 26.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Voodoll
* *Italic* indicates a move that gets STAB only when used by an evolution of Voodoll
Averette Bay

## Town Description

A tiny, pleasant spot where land kisses the ocean.

Upon arriving in Avertte Bay, your Rival will give you a tour of the town, explaining about the Mart and Poke Centre before heading over to look at the sea. He will not battle you yet, instead determined to get the first gym badge before you.

West Exit- Route 1

North Exit- Route 2
Elysium/de

Elysium ist der Ursprung der Ur-Energie von Arboreus.

Sie ist eine gute Göttin, die einen positiven Einfluss auf das Karma hat, wenn ihr Opfer dargebracht werden.

## Notizen & Trivia

Nach dem Bruch stand Arboreus unter dem Schutz drei der sechs Götter:
Elysium, welche der Ursprung der Ur-Energie von Arboreus ist; Tyros, dem Gott des Lichts und der Gerechtigkeit; Nelena, Göttin der Wildnis und Mutter aller Tierwesen.
Wigghoul

**Wigghoul** is a Bug and Ghost Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Wigghoul
* *Italic* indicates a move that gets STAB only when used by an evolution of Wigghoul
Platotoun

**Platotoun** is a Water and Normal Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Platotoun
* *Italic* indicates a move that gets STAB only when used by an evolution of Platotoun
Bandit Crazy Cryomancer

Bandits are gangs of humans who live outside the law and find delight in violence. They form nomadic groups that ambush travelers and merchant caravans in remote locations to rob them of all their belongings. Crazy Cryomancers are mages specialized in ice abilities and spells that provide them resistance to cold.

## Locations

* Syndesia
	+ Myr
	+ Aerhen
* Arboreus
	+ Terra
Maggle

**Maggle** is a Bug Pokemon.

It evolves into Harcoon starting at Level 7.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Maggle
* *Italic* indicates a move that gets STAB only when used by an evolution of Maggle
Tanbara

**Tanbara** is a Normal Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Tanbara
* *Italic* indicates a move that gets STAB only when used by an evolution of Tanbara
Enchanting

The focus of spells belonging to the school of Enchanting is to **infuse elemental powers** into items and creatures to create temporary or permanent magical effects.

This school is extremely flexible thanks to the large variety of spells at its disposal, with an important limitation: Enchanting abilities can’t structurally change an item or the body of a creature. Its effects are instead limited to what elemental infusion can perform, such as making an item tougher, increasing the muscular power of a friend or the reflexes of the caster. Users of Enchanting can even apply its principles to crafting, creating powerful items able to improve the combat ability of the person holding them, which can be subsequently sold or traded.

The power of most abilities belonging to this school depends on the Intelligence of the caster.

## Abilities

Back

	+ Myr: Bandit Marksman
* Arboreus

	+ Myr: Crawling Horror, Skeletal Dragon
* Arboreus

	+ Myr: Bandit Archmage Outcast, Skeletal Knight
* Arboreus
Capyboer

**Capyboer** is a Normal Pokemon.

It evolves into Tanbara starting at Level 20.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Capyboer
* *Italic* indicates a move that gets STAB only when used by an evolution of Capyboer
Woolamb

**Woolamb** is a Fighting and Psychic Pokemon.

It evolves into Harmirit starting at Level 37.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Woolamb
* *Italic* indicates a move that gets STAB only when used by an evolution of Woolamb
Bleeding Strike

* Syndesia
	+ Myr: Legendary Giant Spider Xeretrixx, Wolf
	+ Aerhen: Crystal Primeling, Legendary Arctic Wolf Fenris
* Arboreus
	+ Terra: Crested Lizard, Ember Dragonling, Komodo Dragon, Legendary Jungle Runner Po Co, Legendary Swarm Queen Tremora, Legendary Wild Predator Rex, Ruby Huskworm, Termidian Larva
Аасимар

**Аасимар** – одна из эксклюзивных игровых рас, которую можно выбрать при создании персонажа. Открывается после покупки  Разблокировка расы гитов.

Аасимары несут в своих душах небесный свет. Они произошли от людей, которых коснулась сила горы Селестия - божественного мира, где обитают многие принципиально добрые божества. Аасимары рождаются, чтобы служить в войске богов, и их рождение считается благословенным событием. Это народ с потусторонним обликом, чьи светящиеся черты выдают их небесное происхождение.

## Расовые способности

* **Небесное превосходство** - Могущество, исходящее лечение, принимаемое лечение, оборона и максимум хитов у вас увеличиваются на 2%.
* **Значения характеристик** - Повышает любые два параметра на 2 ед.
* **Небесное присутствие** - Дает всем ближайшим участникам группы увеличение максимума хитов на 2%. Эффект не суммируется.

## Ссылки

* []

2. ↑ Необходим набор  Разблокировка расы гитов.
3. ↑ Необходим набор  Разблокировка расы драконидов.
4. ↑ 4,0 4,1 4,2 Добавлены в модуле Ярость Фэйвайльда.
5. ↑ Необходим набор  Разблокировка расы лунных эльфов.
6. ↑ Необходим набор  Разблокировка расы дроу-отступников.
Dragon Soul

The imprisoned soul of a slain dragon contains this tremendous magical power to cast powerful enchantments on items.

## Aquired from

* Skeletal Dragon
* Mountain Dragon
* Ember Dragon
* Legendary Arctic Wolf Fenris
* Legendary Colossal Crystalline Construct
* Legendary Colossal Fire Construct
* Legendary Colossal Ice Construct
* Legendary Colossal Storm Construct
* Legendary Earth Elemental Groove
* Legendary Ghoul Malakar
* Legendary Giant Spider Xeretrixx
* Legendary Goblin Death Shaman Utabogg
* Legendary Grizzly Bear Crimson Claw
* Legendary Jotunn Argadr
* Legendary Jungle Runner Po Co
* Legendary Mammoth Syr
* Legendary Plague Bringer Gurgle
* Legendary Spider Lich Axfitmithiss
* Legendary Swarm Queen Tremora
* Legendary Treant Eoronn
* Legendary Wild Predator Rex
* Legendary Woodland Wisp Zephyr

## Dragon Soul as an ingredient

Dragon Soul is used in the following recipes:

* Hunter Armor
* Hunter Boots
* Hunter Gloves
* Hunter Helmet
Bandit Crazy Aeromancer

Bandits are gangs of humans who live outside the law and find delight in violence. They form nomadic groups that ambush travelers and merchant caravans in remote locations to rob them of all their belongings. Crazy Aeromancers are mages specialized in electric spells and abilities that provide them resistance to electricity.

## Locations

* Syndesia
	+ Myr
	+ Aerhen
* Arboreus
	+ Terra
Fuegamor

**Fuegamor** is a Fire and Steel Pokemon.

It evolves into Pymaval starting at Level 36.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Fuegamor
* *Italic* indicates a move that gets STAB only when used by an evolution of Fuegamor
Assassin Clothes Set

The Assassin Clothes set is a Tier 2 Category:Light armor set.

It is a set which offers significant bonuses to the offensive capabilities of the user, by granting a flat bonus to Critical Chance and an impressive Critical Damage bonus from Stealth. This makes it the set of choice for Stealth bases builds but also an alternative choice for builds based on critical hits.

It is composed of cloth materials and offers an excellent insulation toward heat (25), and a small insulation toward cold (5). Users of this set may have troubles when traveling in very cold areas, like the North of the Aerhen continent.

It offers a minimal physical (90) and a  magical (100) protection. The protection increases to 250 against Slashing Damage, and to 240 against Acid or Poison Damage.

Each part of this set offers a bonus to the Critical Chance of the wearer. This bonus is 4% on the chest piece and 1.5% on the other pieces. The total bonus when wearing all the parts is 8.5%.

Once you wear all the 4 parts of this set, you unlock the Silent Assassin set bonus:

"Your Critical Damage increases by 20% for each second you spend Hidden or Invisible, up to a maximum of 600%."

It is composed by Assassin Clothes, Assassin Boots, Assassin Hood and Assassin Gloves. In total it has an Armor Encumbrance of 10.

The components of this set have a base durability of 250.
Crafting/de

* Lederverarbeitung
* Metallbearbeitung
* Schreinerei
* Gerberei
* Schneiderei
* Bogenmacherei
* Kochen
* Alchemie
* Juwelenschleiferei
* Topferei

* Fortgeschrittene Gegenstände - Um fortgeschrittene Gegenstände oder Materialien zu nutzen, muss man sie erst lernen. Das Wissen über die Herstellung eines solchen Items gibt dem Charakter nicht die Möglichkeit deren Komponenten zu verarbeiten. Diese Komponenten müssen separat erlernt werden.

### Handwerksstationen

* Einfache Handwerksstationen können beim Charakter zuhause aufgebaut werden.
* Fortgeschrittene Handwerksstationen sind jedoch nur in Städten zu finden.
Armor

Armor determines the mitigated portion of any received physical damage and is split into three separate modifiers, one for each physical damage type: Slash, Pierce, and Crush. When a piece of equipment provides Physical Armor, it means that it is providing that amount of Armor to all 3 values. Armor is expressed by a value that ranges between -2000 and +2000, which is in turn converted to a -85% and +85% modifier by a non-linear formula. Armor mostly comes from equipment.

## Mechanics

Armor
(
%
# )

1

/

500
∗
A
r
m
o
r

1
1

/

500
∗
A
r
m
o
r

\color[RGB]{180,160,140} \text{Armor }(\%) = \frac{1/500 \* Armor}{1 + \vert 1/500 \* Armor\vert}

The value of 500 is the Armor needed to reduce any incoming physical damage by 50%.

It's not possible to reach 100% damage reduction for physical damage.
Closed Beta

With the start of the Closed Beta came some updates that profoundly changed or influenced the game.

## Persistent Servers

Instead of the servers only being open temporarily for test purposes, they are now open permanently.

## Aerhen

The second continent for Syndesia comes into play, allowing for intercontinental travel, new resources, and new enemies.

## Update in economics

Added recipes for crafting that prevent new players from being able to craft all gear right away.