Workers

Workers are the most critical part of your settlement, gathering Resources, scouting the surrounding area, exploring the sea, and defending your settlement from nightly attacks. Each day, one or two wanderers (a small family) will arrive in town, able to be put to work if you haven't reached the cap yet.

Workers also have Traits which can affect how they do tasks, or even which tasks they can do.

They can also utilize certain Items such as the cart, armor, and tools.

The workers are...

**Wood Gatherer:** This job is the first and most important job, given wood's integral part in building and crafting most items. With Cart but without an Iron Axe, they take 5 times the time required to log a tree.

*Tools: Cart, Iron Axe*

*Generates: +Wood*

**Guard:** One of the most crucial workers, the Guard sleeps during the day and stands guard during the night, helping the player character fight off the various Monsters which attack the settlement at night.

Beware that you can call any wanderer to guard if not exhausted. But if he's very tired and becomes exhausted midway, he will come to sleep and the planned number will wither out.

*Tools: Torch, Wooden Spear, Iron Axe, Pick Axe, Sickle, Steel Sword, Flaming Sword, Iron Armor, Steel Armor*

**Farmer:** This worker works in the Farm to produce food for used for feeding workers and Herdsman, as well as in the building of certain Structures. Sickle helps them harvest quicker.

*Tools: Cart, Sickle*

*Generates: +Food*

**Iron Miner:** This job allows workers to mine for Iron and the occasional Gem, enabling the construction of further buildings, crafting of iron tools, and the creation of Steel as well as gathering currency for trading.

*Tools: Cart, Pick Axe*

*Generates: +Iron*

**Herdsman:** A steady supply of Leather requires a steady supply of Skin, and the Herdsman provides this by feeding livestock and creating Skin.

*Tools: Cart*

*Generates: +Skin, -Food*

**Coal Miner:** Critical for the production of Steel, the Coal Miner brings in Coal as well as Meteorite Shards.

*Tools: Cart, Pick Axe*

*Generates: +Coal*

**Steel Worker:** This worker produces Steel for the crafting of Steel Items as well as the building of certain Structures.

*Tools: Cart*

*Generates: +Steel, -Coal, -Iron*

**Scout:** Can be sent out to explore the surrounding land and bring back loot or even news of a Dungeon. However, they can get lost and you lose a wanderer along with its equipments.

*Tools: Bow and Arrow, Leather Bag, Armor*

**Warrior:** The worker you want guarding your back when you explore the Dungeon.

*Tools: Shield, Wooden Spear, Iron Tool, Steel Sword, Flaming Sword, Armor*

**Alchemist:** This job requires the wisest of the settlers, Studying the Ancient Texts in order to learn the powers of Alchemy. Having an Alchemist allows you to create Sun Stones, as well as letting you heal while exploring Dungeons.

Traits

Honest: Workers with Honest trait tend to collect exact amount from Wood, Farm and Mines. They're recommended to work in Farm. Others might have less production.

Brave: Brave workers will engage in combats quickly, hence suitable to work as a Guard or Warrior to cover damage. Others might move more slowly than the Monk.

Strong: Strong workers get tired slower and suitable for labor intensive activities like Mining or Logging.

Wise: Workers with wisom are the only one who can become Alchemy by learning Ancient Texts. Other people will be corrupted and kicked out.

Quick moving: Quick workers will have greater speed between structures and Hut￼, hence increase the overall productivity even in the snow. They're also suitable for Scouting.

Tips

Warriors do not concern Bonfire's events.

Always send out at least a scout. Dungeon fights are much more easier with loots and is retreatable. Equip with a good armor and leather bag increase survival chance for a few days.
Alchemists can be converted to do other works, but once you do so you cannot normally reconvert. You have to trade another Ancient Text to do that.

Steels cost a lot of Coal, iron and time.