recursal/Fanatic-Fandom huggingface dataset:
Pearl

Pearl is a planet in the Phurad system. It is controlled by the Republic.

## Image

Pearl is an idyllic, forested world, mostly set aside as a wildlife sanctuary for imported exotic species. Each of the islands and continents houses animals and plants from a different planet's biosphere. Terraforming stations and satellites maintain the atmospheric gas levels in order to keep each island at the proper temperature and rainfall level.

Some of the islands are open for tourists and safari tours, and even for hunting. Others are owned by private companies and used for medical research. People with training in veterinary medicine are always in high demand here.

## Spaceport

The spaceport is on one of the smaller islands, where the outside contagions brought in by visiting ships - including the rats and insects that inevitably stow away inside cargo crates - can be kept in isolation. The spaceport is located on a mountain slope immediately above a sea port, where visitors can charter a ship to one of the other islands. The warehouses for incoming and outgoing supplies are massive, but have been dug partly into the mountain so that the part of them that extends above ground is less prominent.

## Information

* Pearl has a tribute value of 2800 and is defended by Large Republic fleets.
Septar Lorku

Septar Lorku is a station in the Kor Fel'tar system. It is controlled by the Korath Exiles.

## Background

### Outfitter

No

This system has a high concentration of metallic asteroids, which the Korath are harvesting to provide iron ore for their space ships and fissionable materials for their reactor cores. Smelting metal in a high-temperature blast furnace in the interior of a space station is, of course, an incredibly risky proposition.

## Spaceport

Despite your lack of knowledge of Korath health and anatomy, it is clear that the inhabitants of this station are under-fed and overworked. Also, an alarming number of them are missing fingers, hands, or entire limbs. It is quite possible that the work in the refineries is even more dangerous than the job of the raiders attacking human space.

## Information

* Korath planets and stations cannot be dominated.
Pug Maboro

## Shipyard Description

The Maboro appears to be the Pug's capital warship. Its shield matrix and hull are much weaker than human capital ships; however, it is able to regenerate its shields quickly. Its fearsome ordnance and advanced anti-missile defenses make it a ship that only the strongest human capital ships are able to oppose.

## Location

The Maboro cannot be purchased, but it can be captured from Deneb before or during the Free Worlds campaign, or from Pug Iyik.

## Outfits

These are the outfits initially equipped on each Maboro.

 Pug Biodefenses (8)Pug Peacekeeping Staff (54)

## Performance Information

A powerful ship, the player will find the Pug Maboro a challenge to fight without flying a ship with weapons that can quickly deplete its shields. Maboros combine speed, shield regeneration, and range in one package. The Pug Seekers never run out of ammo, allowing this ship to lurk behind a line of smaller ships and blast through an enemy ship's hull while it is distracted by Zibrukas and Enfoltas.

The Maboro still has the weak hull that is the trademark of many Pug ships and thus it is vulnerable to sustained fire that can prevent it from regenerating its shields.

## Information

* The Maboro can only be obtained by capturing it. However, this is difficult, due to the multiple Pug Biodefenses.
* Pug ships have built in energy generation and storage.
* Pug ships have a lot of built in shield generation.
Phact

## Commodity Prices

### Luxury Goods

1321

Phact is a binary system that is controlled by the Republic.

## Landing Locations

Phact has the following landing locations:

* Serpens

## Links

Phact links to the following systems:

* Canopus
* Wazn

## Amenities

Phact does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Phact:

* Silicon
* Titanium

## Fleets

The following fleets spawn in Phact:

* Human Miners
* Republic Logistics
* Small Northern Merchants
* Large Northern Merchants
* Small Northern Pirates
* Large Northern Pirates
* Small Republic
* Large Republic
Piercer Missile

## Description

This missile is fired from a Piercer Missile Launcher.

## Location

Piercer Missiles can be looted from the following Kor Sestor ships:

* Kar Ik Vot 349 (Standard, Defense and Offense variants)
* Met Par Tek 53 (Sniper variant only)
* Tek Far 71 - Lek (Standard variant only)
* Tek Far 78 - Osk (Standard variant only)
* Tek Far 109

## Information

* The only way to obtain these is by looting them.
* These are ammunition for the Piercer Missile Launcher and are stored in the Piercer Missile Rack.
Rust

Rust is a planet in the Kraz system and the home planet of Kraz Cybernetics. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Background

### Outfitter

Yes

Rust is smaller than Earth, but very similar in climate. Much of its surface is suitable for agriculture, with wide open grasslands and dense forests. There are very few mountains, since the planet has low levels of tectonic activity.

The chief industry on Rust, however, are the factories and labs for Kraz Cybernetics, a maker of robots, computers, and advanced weapons systems. The planet's population is not large, but the schools are among the best in the region, and many of the inhabitants - even those who live on the farms - hold at least one advanced degree.

## Spaceport

The spaceport is a gleaming, modern steel structure, with docks extending out from it like spokes from an axle, and magnetic clamps to hold ships of any size.

As you walk into the building, you cannot help gawking. Most of the shops are staffed by robots instead of human beings, and the elevators are so smooth and silent that you can hardly tell they are moving at all. Even though you know that all this technology was provided by the marketing department of Kraz Cybernetics as a showcase of their capabilities, you cannot help but be inspired by this vision of what the future of all planets might some day be.

## Shipyard

* Basic Ships
* Southbound Advanced
* Southbound Basics
* Tarazed Basics (early Free Worlds campaign)

## Outfitter

* Ammo South
* Common Outfits
* Delta V Basics
* Kraz Advanced
* Syndicate Assistance (early Free Worlds campaign)

## Information

* Rust has a tribute value of 1200 and is defended by large Militia fleets.
Quarg Skylance

## Description

These immensely powerful beam weapons are used by Quarg warships to strike fear into the hearts of all who dare oppose them.

## Location

The Quarg Skylance cannot be purchased, but it can be looted from Quarg ships.

## Information

* The only way to obtain these is by looting them from the Quarg.
* This is one of the most powerful weapons in the game, probably second only to the Ember Tear.
* As it is a continuous fire weapon, it can be used to efficiently disable enemies with only a low risk of destroying them.
* This turret has very high energy requirements and high waste heat production, but is actually extremely efficient per unit of damage.
* As of Version 0.10.0, landing on any Quarg port with this outfit installed will result in a game over.
Sarisa Fentra

Sarisa Fentra is an uninhabited planet in the Hesselpost system.

## Image

This planet's atmosphere has dangerously high radiation levels. On several of the continents there are patches, each nearly a hundred kilometers across, where the soil has been melted into glass by a nuclear explosion. Outside these blasted regions the plant life still flourishes, but the only land animals left alive are insects.

In the oceans, bizarre and corrupted creatures frolic.

## Information

* Sarisa Fentra is an uninhabited planet and cannot be dominated.
Scram Drive

.2

A Scram Drive is a specially designed hyperdrive that works even if your ship is traveling at a much higher speed, at the expense of using more fuel. If you are being pursued by pirates (or just want to get somewhere in a hurry) that extra bit of speed can make a big difference.

## Location

The Scram Drive can be purchased at many ports around human space.

## Information

A Scram Drive is variation of the standard Hyperdrive used by human factions, particularly Pirates. Unlike the normal hyperdrive, Scram Drives can be used to jump even if your ship is moving, which can be useful when fleeing or pursuing hostile ships. This is not without cost, however. Scram Drives are 10 mass units heavier than standard drives (a 50% increase) and consume an additional 50 units of fuel per jump.

Besides the ability to jump while moving, a Scram Drive is functionally identical to a normal Hyperdrive, including the limitation of only allowing travel between systems sharing a hyperlane (currently only Jump Drives can bypass this).
Ring of Power

The Ring of Power is a Heliarch controlled ringworld located in the Ki War Ek system.

## Background

### Outfitter

No

This ringworld is the center of operations for the Heliarch defense forces. Although they have not had to fight a major space battle in thousands of years, they still maintain a sizable fleet, believing that if they ever allow their vigilance to waver, the Quarg may return and try to reclaim what was once theirs.

## Spaceport

The hallways of the spaceport echo with the footsteps of groups of marching defense force cadets. Each group contains a mixture of Saryds, Kimek, and Arachi, to help them learn allegiance to all the peoples of the Coalition instead of just identifying with their own species.

The designer who invented the Heliarch uniforms, with a distinctive style that unifies them despite the wildly different body shapes of the three species, must have been an absolute genius.

## Outfitter

None at the start of the game, but Heliarch Basics is added after completing the Heliarch campaign introduction.

## Information

* Heliarch planets and stations cannot be dominated.
* This ringworld was the one built in Kimek space and was known as Pa Kiwa Ek before the war.
Scanning Module

## Description

This system allows the Heliarchs to scan nearby ships, enabling them to detect weapons or illegal goods.

## Location

Scanning Modules can be found equipped on Heliarch ships and can be purchased from the following planets after the Heliarch introduction.

* Ring of Friendship
* Ring of Power
* Ring of Wisdom
* Saros
* Ahr
* Ki Patek Ka
* Belug's Plunge
* Stronghold of Flugbu
* Delve of Bloptab
* Far Home
* Dwelling of Speloog
* Blue Interior
* Sandy Two
* Second Rose

## Information

* Purchasing this requires a Heliarch License.
* These only become available for purchase after completing the Heliarch campaign introduction.
* This is one of the most efficient scanners, as it combines outfit, cargo, and tactical scanning all into a small amount of space.
Pug Zapper

## Description

This is a formidable beam weapon, more damaging than even the most advanced energy beams that humanity has developed. Pug ships have integrated power plants that produce the considerable amount of energy that is needed to drive weapons like this one.

## Location

The Pug Zapper can be obtained by looting Pug ships.

## Information

* The Pug Zapper cannot be purchased, and the only way to obtain them is by looting them.
* Pug Zappers have high damage but also pretty low range. Because of the range and their high energy requirements, they are of limited use to the player.
Scheat

## Commodity Prices

### Luxury Goods

1036

Scheat is a system that is located in the Core and controlled by the Syndicate.

## Landing Locations

Scheat has the following landing locations:

* Delve
* Charybdis Station

## Links

Scheat links to the following systems:

* Al Dhanab
* Delta Capricorni
* Markab
* Matar
* Mirach

## Amenities

Scheat possesses both an outfitter and a shipyard.

## Fleets

The following fleets spawn in Scheat:

* Republic Logistics
* Small Core Merchants
* Large Core Merchants
* Small Core Pirates
* Large Core Pirates
* Small Syndicate
* Large Syndicate
Rusty Second

Rusty Second is a planet in the 4 Axis system. It is controlled by the Coalition.

## Background

### Outfitter

Yes

The combination of a dry, temperate climate and its prestigious location near the Heliarch ringworlds make Rusty Second a highly desirable home for wealthy Kimek. Nothing is cheap here, and there is very little local industry aside from the banks, shipping conglomerations, and other corporations whose senior management offices are located here.

## Spaceport

Although this is a Kimek world, the spaceport and the surrounding city more closely resembles Saryd architecture. This port was developed in the days when the Kimek had first made contact with the other species of the Coalition, and were still in awe of the technological sophistication of the Saryds.

The original architecture also borrowed heavily from the Quarg, but anything reminiscent of them was stripped away after the Coalition's rebellion succeeded.

## Information

* Coalition planets and stations cannot be dominated.
Sebra Skira

Sebra Skira is a station in the Silikatakfar system controlled by the Kor Sestor.

## Background

### Outfitter

No

This is one of the primary war platforms for the Kor Sestor. Some sections of the station are much newer than others, and the scars are still visible in places where weapons fire has annihilated part of the station. The robots have rebuilt the damaged parts in a seemingly random pattern, like burls of bark growing over damaged parts of a tree.

## Spaceport

There is no atmosphere inside this station, and indeed it is unlikely the station could hold air even if it were ever recaptured by living beings. In places, the stars shine through small cracks in the hull.

## Information

* Korath planets and stations cannot be dominated.
Saryd Visitor

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Rather than specializing in carrying passengers or carrying cargo, Saryds seek to make their ships as well-balanced and versatile as possible. As a result, the crew of a typical Visitor can count on performing a different sort of job every week.

## Location

The Saryd Visitor is found in Coalition space.

These are the ports where the visitor can be purchased.

* Bright Echo, Ancient Hope
* Chosen Nexus, Silver Bell
* Far Home, Homeward
* Saros, Sol Saryd

## Outfits

These are the standard outfits initially equipped on each Saryd Visitor.

 Large Steering ModuleSmall Reverse Module (3)Small Thrust Module (3)

## Information

Purchasing the Saryd Visitor requires a Coalition License.
Prime

Prime is a planet in the Betelgeuse system and the home planet of Betelgeuse Shipyards. It is controlled by the Republic.

## Background

### Outfitter

Yes

Prime is a very Earth-like ocean world, with a population of over a billion people. It is home to Betelgeuse Shipyards, and much of the industry on the planet is related to ship-building in one way or another, like refining and working metal, or developing exotic new hull and framing materials. Although some mining is done in more remote regions of the planet, Prime is reliant on shipments of metal and other goods to feed its industries.

## Spaceport

The spaceport is a long, multi-story building designed to look like a carrier starship, but much larger. It is built mostly of steel and glass, with the sturdy beams and girders that support the building visible on the inside, giving it the look of a ship still in construction, whose interior has not yet been fully fitted out. In nearby hangars, final assembly is being done on ships, some of which have been completed and are now for sale.

## Shipyard

* Betelgeuse Basics
* Betelgeuse Advanced
* Navy Basics
* Megaparsec Basics

## Outfitter

* Common Outfits
* Ammo North
* Lovelace Basics
* Northern Explorers

## Information

* Landing on Prime requires the player to have 2 reputation.
* Prime has a tribute value of 4400 and is defended by Large Republic Fleets.
Shale

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

After the Gegno discovered hyperspace lanes and began to use them, their enormous (and expensive) generation ships became too cumbersome to use for the purpose of interstellar commerce, leading to the need for a smaller and more manageable ship such as this. The Shale is the Gegno's equivalent of a Shuttle: a small and compact transport. Whether it be cargo, trade goods, travelers, or recruits, Shales are the foundation of Gegno interstellar civilization.

## Location

This ship cannot be purchased but can be found being used by Gegno civilians.

## Outfits

These are the standard outfits initially equipped on each Shale.

 None

## Information

* Purchasing this ship would require a Gegno Civilian License.
Sargas

Sargas is a binary system that is located in the Far South. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Landing Locations

Sargas has the following landing locations:

* Trinket

## Links

Sargas links to the following systems:

* Kornephoros
* Lesath

## Amenities

Trinket possesses an outfitter, but not a shipyard.

## Fleets

The following fleets spawn in Sargas before September 17, 3014:

* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Sargas on and after September 17, 3014:

* Navy Surveillance
* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Peregrine

## Description

The Peregrine is the first capital warship designed by Taely using fresh insights garnered from recent experimentation as well as renewed studies of the void sprites. Encompassing over a century of development since the last generation of warships was built, it is the forerunner of a new breed of Remnant ships.

The Peregrine was designed along the lines of old-earth's fast-attack cruisers. Drawing on inspiration from its namesake, famed for being the fastest self-propelled lifeform on Earth, it is designed to strike hard and fast. It closes quickly with enemies to unleash devastating barrages in the opening seconds of combat.

The cloaking technology is built into the Peregrine's hull; it cannot be removed or transferred to another ship.

## Location

A Peregrine is given to players during the Remnant storyline; the only way to obtain additional Peregrines is by capturing them.

## Outfits

These are the standard outfits initially equipped on the Peregrine.

 Tuning Rifle (11)

## Information

* Purchasing the Peregrine requires a Remnant Capital License; however, Peregrines are currently not available for sale.
* The Peregrine only becomes available during the Remnant storyline.
* The Peregrine has built in outfit and tactical scanning, as well as a built in cloak.
* The Peregrine has five Remnant Nodes, which are attributes that will be used in a future update.
* The Peregrine can land on gas planets.
Seginus

Seginus is a system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Seginus has the following landing locations:

* Clark

## Links

Seginus links to the following systems:

* Alnasl
* Alphecca
* Wei

## Amenities

Clark possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Seginus:

* Lead
* Silver
* Titanium

## Fleets

The following fleets spawn in Seginus before August 29, 3014:

* Small Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates

The following fleets spawn in Seginus on and after August 29, 3014:

* Navy Surveillance
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Small Republic
* Large Republic
Ibis

## Description

The Ibis is a multipurpose carrier that serves as a mobile mining platform, an escort ship for Pelican fleets, and a combat platform using Terns for screening. It is capable of fielding a single wing of support craft, consisting of two Petrels and four Terns.

The Ibis was designed shortly after the Albatross as a means of extending the range of resource collection efforts after the Remnant realized that an Alpha invasion might not be as imminent as originally believed.

## Location

The Ibis can be purchased at the following ports.

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus

## Outfits

These are the standard outfits initially equipped on each Ibis.

 Tuning Rifle (20)

## Information

* Remnant ships have built in shield and hull repair.
* The Ibis has built in outfit and tactical scanning.
* The Ibis has a built in ramscoop.
* Purchasing the Ibis requires a Remnant License.
Roost

* Overhead
* Thumbnail

The **Roost** is a medium fighter carrier used by the Free Worlds militia. Like the Hauler it is derived from, the Roost is a slow yet relatively durable ship.

## Description

Southbound Shipyards' new fighter-carrying containers have created a new use for what many considered an outdated design. Four external fighter bays make this the biggest civilian carrier on the market, if a little awkward as a warship. After Southbound assembly workers successfully named the "Nest", "Hauler II: Type F" was quickly dubbed the "Roost" to continue the theme.

## Location

The Roost can be purchased at the following ports: (after November 27, 3014)

* Rust, Kraz
* Zug, Zubeneschamali

(after May 26, 3015)

* Wayfarer, Tarazed

## Outfits

These are the standard outfits initially equipped on each Roost.

 Laser Rifle (2)

## Performance Information

The Roost is part of a class of carrier ships based on the Hauler series of ships, the other two being the Nest and the Skein. It is practically a larger version of the Nest, the main difference between the two ships is that the Roost can launch more fighters and it is slower due to its greater bulk. Due to this, these ships will usually launch their fighters and missiles while moving close enough to provide support via a turret barrage.
Shangri-La

Shangri-La is a planet in the Polaris system. It is controlled by the Syndicate.

## Background

### Outfitter

Yes

Named after a mythical paradise, Shangri-La is an almost ideal planet, with a mixture of advanced, developed cities and uninhabited mountains. It is a rich and prosperous world, and nearly self-sufficient, but the cost of living here is prohibitively high for anyone from off-world. Because Polaris is on the very fringe of human space, and because of the wealth of its economy, piracy is a constant threat. Although recently the Syndicate has provided good protection, in past centuries it was not unheard of for raiding parties of starships to attack major port cities here, carrying off valuable cargo and sometimes also human slaves.

## Spaceport

The spaceport is state-of-the-art. So are the laser turrets and missile silos spaced out along its periphery. But somehow, instead of making you feel more secure, the defenses only serve to remind you of how far on the fringes of civilization you are, and of how rich this planet is compared to some of its neighbors. Everyone walking through the port is moving at a brisk, purposeful pace; loitering and sightseeing are not encouraged here.

## Shipyard

* Megaparsec Basics
* Syndicate Basics (shipyard)

## Outfitter

* Ammo North
* Basic Outfits
* Syndicate Advanced (outfitter)

## Information

* Shangri-La has a tribute value of 1200 and is defended by large Syndicate fleets.
* Landing here has no required reputation.
Pug Cormet Steering

## Description

This is a medium-sized steering system designed by the Pug. It is not quite as powerful as a similarly sized atomic engine, but it makes up for that by being almost as energy efficient as ion engines.

## Location

Pug Cormet Steering systems can only be obtained by looting Pug Enfoltas.

## Information

* Pug Engines are more space efficient than Human Ion Engines.
Person Ships

Person ships (AKA Author Ships) are either easter egg ships or are dedicated to people that have made large contributions to the game. They are usually modified versions of existing ships, but some are completely unique. Most person ships are never disabled, so they cannot be captured.

## Person Ships

This is the list of person ships in the game.
Pug Protectorate

The **"Pug Protectorate"** is the government that the Pug set up during their invasion of human space.

At the peak of the Human Civil War the Pug stepped in and invaded the systems surrounding Deneb, the system they were inhabiting previously. They demanded a portion of the production of the planets they occupied as tribute in exchange for their protection. They claimed that they were doing this only to spread peace.

The Pug declared that they would govern those who could not live peacefully, and then teach them peace. They said that they would expand out onto the rest of human space, and that they would slowly give back humans autonomous control of their space. However, they did not act completely peacefully, as they destroyed any ships that resisted their expansion.
Poseidos

Poseidos is a planet in the Izar system. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Background

### Outfitter

Yes

Poseidos is an ocean world, speckled with tiny islands. The people who live on the islands almost all make a living by fishing. The oceans are so bountiful that the locals say that only a fool or a very lazy person would starve here; there are enough fish even near shore that most families just own a small boat rather than the larger vessels designed for the deep ocean.

The only scarce resource here is fresh drinking water. The village roofs are designed so that every drop of rain can be collected and conserved.

## Spaceport

The spaceport is on one of the larger archipelagos. It is built half on land, and half over the water, with a series of bridges and wide canals allowing foot traffic above and cargo barges below. The bridges are built with stone arches rather than steel truss structures, partly to allow more clearance for boats below but also partly just for appearance. For a spaceport, it is an unusually beautiful place.

## Outfitter

* Ammo South
* Basic Outfits
* Kraz Basics

## Information

* Poseidos has a tribute value of 400 and is defended by large Militia fleets.
SC-12 Plasma Thruster

## Description

Rather than developing on the Ion Torch design of the Vi, the Scin began work on a plasma-based thruster. They are more compact, weigh less, and produce significantly more thrust. However, since Ion Torches expel some of their heat in their thrust, the more stable and powerful SC thrusters tend to run hotter.

## Location

This cannot be purchased, but can be found equipped on some Gegno Scin ships.

## Information

* Purchasing this would require a Gegno Civilian License and a Scin Adjutant License.
Penguin

## Description

Inspired by close contact with void sprites and the reinvigoration of xenobiology, the Penguin is a prototype designed to serve the dual roles of testing new starship technology while exploring hostile planets throughout the Ember Waste. One of this ship's distinguishing features is that it is truly alive and has a mind that approaches self-awareness.

The cloaking technology is built into the Penguin's hull; it cannot be removed or transferred to another ship.

## Location

The Penguin can be purchased at the following ports when unlocked:

* Viminal, Arculus

## Outfits

These are the standard outfits initially equipped on each Penguin.

## Information

* Purchasing this requires a Remnant License.
* Remnant ships have built in shield and hull repair.
* The Penguin has built in outfit, tactical, and atmospheric scanning.
* The Penguin has built in reverse thrust.
* The Penguin has a built in cloaking device.
* The Penguin can land on gas planets.
* The Penguin is part of a hidden quest chain where at the end you can choose between being able to purchase the Penguin or receiving a Void Rifle.
Pulse Rifle

## Description

The Pulse Rifle was first developed by the Hai to help protect their ships from boarders during the Korath raids. While it has since been adapted to more effectively incapacitate its target, if several bolts land in quick succession, the accumulated charge has a lethal effect on most species' nervous systems.

## Location

The Pulse Rifle can be purchased from every Hai outfitter.
Remnant Power

The Remnant rely on radiothermal generators, because of their distaste for the unstable nuclear reactors used by early humanity. In addition, the Remnant mine crystals from Viminal, some of which can be utilized as batteries.

## Generators

**Remnant energy cells** feature excellent heat efficiency. However, they are considerably less space efficient than most other reactors in the game—even human fusion reactors.

The **Millennium Cell** can be useful when one wishes to fill in that last bit of outfit space.

Millennium Cell

"This quite compact radiothermal generator uses isotopes so radioactive, and so tightly packed together, that it could almost be classified as a nuclear reactor."

Cost
767,000

Mass
29

Energy Generation
216

Space Efficiency (Energy / Mass)
7.45

Heat Generation
360

Heat Efficiency (Energy / Heat)
0.6

Epoch Cell

"Efficient Remnant technology ensures that nearly all the heat produced by this generator's radioisotopes is converted into electricity instead of becoming waste heat."

Cost
3,060,000

Mass
98

Energy Generation
762

Space Efficiency (Energy / Mass)
7.78

Heat Generation
1,188

Heat Efficiency (Energy / Heat)
0.64

Aeon Cell

"The early Remnant engineers did not trust the finicky and unpredictable nuclear reactors that were then in use in human space, so they instead focused on perfecting the art of radioisotope thermoelectric power."

Cost
6,600,000

Mass
160

Energy Generation
1,314

Space Efficiency (Energy / Mass)
8.21

Heat Generation
1890

Heat Efficiency (Energy / Heat)
0.7

## Crystal Capacitors

**Crystal Capacitors** are among the most space efficient batteries in the game, beating out the Coalition's Battery Modules and surpassed by only the Quarg Nanotech Battery. However, this space efficiency comes at the cost of a small energy drain and heat production, as per its description.

Crystal Capacitor

"These crystals, mined on the Remnant planet Viminal, can store a surprising amount of power in a compact form. Crystals pure enough to be used in such a manner are hard to find, however. Also, the capacitors tend to leak small amounts of energy, in the form of excess heat."

Cost
113,000

Mass
12

Energy Capacity
3400

## Trivia

* The Crystal Capacitor used to be a superior, if expensive, alternative to the Large Battery Module if space efficiency were the only factor. However, it now drains energy and is a bit cheaper.
* Remnant energy cells are considered to be roughly tier 1.2.
Ravu Kon

## Commodity Prices

### Luxury Goods

1,090

Ravu Kon is a system in Bunrodean space. It is controlled by the Bunrodea.

## Landing Locations

Ravu Kon has the following landing locations:

* Sopoyra

## Links

Ravu Kon links to the following systems:

* Kifrana Terberah
* Mego Inito
* Mego Seo
* Paru Paru

## Amenities

Sopoyra has both an outfitter and a shipyard.

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in Ravu Kon:

* Bunrodea Megasa Freight
* Bunrodea Erabu Freight
* Bunrodea Defense
Piadenli

## Commodity Prices

### Luxury Goods

970

Piadenli is a system in Bunrodean space. It is controlled by the Bunrodea.

## Landing Locations

Piadenli has the following landing locations:

* Disara

## Links

Piadenli links to the following systems:

* Gento Ah

## Amenities

Disara has both an outfitter and a shipyard.

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in Piadenli:

* Bunrodea Defense
Saryd Sojourner

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

When the first wars were fought against the Quarg, the Saryds had been spacefaring for more than ten thousand Earth years, and their starship technology was considerably more advanced than the Kimek or the Arachi. At that time, ships similar to the modern Sojourner were the most powerful capital ships in the Coalition fleet.

## Location

The Saryd Sojourner is found in Coalition space.

These are the ports where the Sojourner can be purchased.

* Bright Echo, Ancient Hope
* Chosen Nexus, Silver Bell
* Far Home, Homeward
* Saros, Sol Saryd

## Outfits

These are the standard outfits initially equipped on each Saryd Sojourner.

## Information

* Purchasing the Saryd Sojourner requires a Coalition License.
Selefkar Refinery

Selefkar Refinery is an uninhabited station in the Chikatip system.

## Image

This station's hull is pockmarked by weapons fire and torn open by larger explosions. Only one section remains that still contains atmosphere. Inside are the corpses of a few dozen Korath, mummified by exposure to the dry and antiseptic air of the station. It's not a pretty sight.

Before the war put an end to it, this appears to have been a refinery, processing ore harvested from the system's unusually dense population of metallic asteroids.

## Information

* Selefkar Refinery is an uninhabited station and cannot be dominated.
SC-14 Plasma Steering

## Description

Larger than SC-12 engines, SC-14 class steering is one of the most powerful steering systems in Gegno space, allowing the Scin to reposition even their largest ships many times faster than their Vi counterparts.

## Location

This cannot be purchased, but can be found equipped on some Gegno Scin ships.

## Information

* Purchasing this would require a Gegno Civilian License and a Scin Adjutant License.
Segesta

## Segesta

### Outfitter

No

Segesta is an uninhabited system in the Ember Waste.

## Links

Segesta links to the following systems.

* Stercutus

It also has a wormhole connecting to Aescolanus.

## Mining

These are the mineable asteroids that spawn in Segesta.

* Aluminum
* Gold

## Fleets

These are the fleets that naturally spawn in Segesta.

* Small Remnant
* Large Remnant
* Korath Ember Waste Raid
* Korath Rescue
* Embershades
Savagery Pike

## Description

This is a ceremonial spear-like weapon presented to Vi warriors when they officially become part of the military. On the forward end are several long, sharp pikes that can easily pierce enemies, and on the rear end is a built-in cannon that can fire up to two explosive rounds. The cannon rounds are rarely used by the Vi unless they deem it absolutely necessary to defeat their foe or deal with unanticipated outside factors.

## Location

This cannot be purchased but can be found equipped on some Gegno Vi ships.

## Information

* Purchasing this would require a Vi Evocati License and a Vi Centurion License.
Relic

Relic is a planet in the Sirius system. It is controlled by the Republic.

## Image

Relic was colonized over seven hundred years ago, back when the construction of the first hyperdrive was still in living memory. At this point, most starships had a very limited range, so the stars adjacent to Earth were the only viable options for any colonization attempts. Because of this, Relic seemed like it was going to become a major colony, despite its low gravity, harsh environment, and limited resources.

However, this would not last. In less than fifty years, the colonies had spread to much more favorable planets, and Relic was left behind by most human development.

## Spaceport

The spaceport here is located in the only recognized city on Relic, and it's only designed to handle the occasional merchant or Navy ship on its way to or from Earth. It doesn't even use standard landing pads used on most other planets. Instead, the natives seem to have set up some concrete slabs next to some gas pumps and called it a day. Despite this, proximity to Earth's traffic guarantees a few ships land at the spaceport every day. A running joke among the locals is that the chief industry of Relic is the gas station.

## Information

* Relic has a tribute value of 700 and is defended by small Republic fleets.
Pug Zibruka

## Description

The Zibruka is the smallest Pug warship that you know of. Despite having only two gun ports, its two advanced guns combined with its fast and efficient engine systems make it a fearsome ship to face off against, especially in swarms.

## Location

The Zibruka cannot be purchased, but it can be captured from Deneb before or during the Free Worlds storyline, or from Pug Iyik.

## Outfits

 Pug Biodefenses (4)Pug Peacekeeping Staff (4)

## Performance Information

The Pug's lightest warship is speedy and annoying to fight. These ships came in wolf packs that allow a ship with weakening shields to fall back so that freshly charged ships can take the lead. In fact, enough of these ships can effectively turn a battle with the Pug into a slaughter if they can make a formation.

As with most Pug ships, this vessel has strong shields and very quick shield regeneration at the cost of a weak hull. It also lacks long-range weaponry, and has no anti-missile turrets, but is very effective at closing the distance. Continuous-firing turrets, such as Heavy Laser Turrets or Electron Turrets, are a good counter in sufficient quantities, since they can deal heavy damage before the Zibruka is close enough to fire back.

## General Information

* The only way to obtain the Zibruka is by capturing it.
* Pug ships have built in energy generation and storage.
* Pug ships have a lot of built in shield generation.
Periaxle Circuit

Periaxle Circuit is a station in the Silver Bell system. It is controlled by the Coalition.

## Background

### Outfitter

No

The first structure of such scale the Coalition ever built, this station was designed and fully built before the War of Independence. Originally a Saryd attempt at emulating the Quarg's own ringworlds, almost all living quarters and amenities were stripped away over the course of the war in favor of a gigantic particle accelerator used by the Saryds to research weapons and shielding technology. Nowadays, its use has shifted into a more general-purpose research facility.

Completed dozens of centuries before the war, the structure's original plating failed to last the test of time unscathed, unlike the Quarg's own, and is in a constant need of replacement to prevent the miniature ring's integrity from being compromised. Every so often, maintenance crafts can be seen conducting repairs on some outer section of the ring.

## Spaceport

Having very little in the form of windows to look out into the system, and not much to gaze at the small, barren planet it encompasses, the station sees very few visitors--mostly cargo haulers bringing in supplies for the crew staffed here or the occasional university groups coming to visit the particle accelerator and deepen their knowledge.

## Information

Coalition planets and stations cannot be dominated.
Ra'gru Ik 618

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The largest of Korath production vessels are derived from a common and ancient chassis. This deceptively spindly ship bristles with weapon emplacements for heavy raiding or defending other vessels.

## Location

The Ra'gru Ik 618 cannot be purchased. It can be rarely seen in any of the Korath Exiles systems.

## Outfits

These are the standard outfits equipped on a Ra'gru Ik 618.

 Thermal Repeater Rifle (794)Microbot Defense Station (13)

## Information

* The Ra'gru Ik 618 is the deadliest warship in the Korath Exiles' arsenal. It has the second most turrets in the game at 10, with the most being on the Korsmanath A'awoj. Two of these turrets are the devastating Korath Inferno, which are effectively huge Fire-Lance turrets that do massive amounts of heat damage on top of high base damage. Two more of these turrets are the downsized Blaze-Pike Turret, a mid-range Inferno. Combined with the three Fire-Lances in the front and two Firelight Missile Banks , this array of heat weapons is extremely dangerous to fight against (and this doesn't include the other weapons).
* This ship, along with the Ra'at Ik 621, are the rarest spawns of World-ship chassis. Both of these ships, unlike other World-ship vessels, have a Jump Drive in place of a Hyperdrive or Scram Drive.
* This ship, along with the Ra'at Ik 621, have rare Firestorm variants that carry the destructive Firestorm Torpedo.
* Unlike most Korath Exile warships, the Ra'gru Ik 618 does not have fighter bays.

## Trivia

* The Ra'gru Ik 618 uses an updated sprite of the old Korath World-Ship B.
* The Ra'gru Ik 618 is one of few ships in the game to have angled gun ports.
Serpens

Serpens is a planet in the Phact system. It is controlled by the Republic.

## Image

Serpens is a sparsely populated world of ancient canyonlands and barren deserts. There were no permanent settlements here until a century ago when visiting biologists discovered an indigenous snake whose venom is useful as a painkiller and heart medication. That led to a few small laboratories being set up in the desert, and to the eventual discovery of other useful compounds that can be extracted from the local flora and fauna.

## Spaceport

The spaceport's landing pads are just a set of flat cleared areas on top of a mesa, surrounding a jumble of small adobe buildings.

Inside the spaceport, scientists in lab coats rub shoulders with "snake wranglers" who ride in and out on horseback, dressed in denim and wearing oversized straw hats. The whole place smells of antiseptic and manure.

## Information

* Landing here has no required reputation.
* Serpens has a tribute value of 900 and is defended by Large Republic Fleets.
Poisonwood

Poisonwood is a planet in the Graffias system. It is controlled by the Republic.

## Background

### Outfitter

Yes

Until very recently, Poisonwood was home to a slave colony run by a powerful outlaw cartel. Tens of thousands of slaves were forced to work in hot, dirty manufacturing plants or irrigating fields out under the burning sun. Finally, in the year 2985, a Republic Navy strike force defeated the cartel and liberated the slaves. The Navy also supplied the manpower and equipment necessary to transform the factories and towns into a more livable setting for those who chose to remain, while giving others free passage off-world.

Today, most of the inhabitants are children of the liberated slaves, and like their parents they remain grateful and fiercely loyal to the Republic.

## Spaceport

This is the spaceport description at the start of the game.

> The starport is a hodgepodge of small metal structures, built from the remains of Navy and pirate ships that fought for control of this world. The locals are unusually courteous and proud to welcome you to their planet.
> The tavern in the center of the port is named The Parting Glass. The walls are covered with photographs from after the war: liberated slaves boarding Navy ships to leave this planet that had brought them so much pain; Navy officers leaving their ships to retire on this world that they liberated; friends gone away, and friends left behind. It is a strange feeling to sit here so deeply immersed in signs of a history that you had no part in.
>
>

This is the spaceport description after the mission "Liberation of Poisonwood"

> The starport is a hodgepodge of small metal structures, built from the remains of Navy and pirate ships that fought for control of this world. The locals here welcome you to their planet heartily.
> The tavern in the center of the port is named The Parting Glass. Its walls are covered with photographs from after the war: liberated slaves boarding Navy ships to leave this planet that had brought them so much pain; Navy officers leaving their ships to retire on this world that they liberated; friends gone away; friends left behind. There are newer pictures, too: a Cruiser and two Falcons, side by side; armored troops walking away from a factory; a familiar captain talking to a man you know as Commander Nguyen. It is a strange feeling to be shown among heroes of a history that you have had only the smallest effect on.
>
>

## Information

* Landing on Poisonwood requires the player to have 2 reputation.
* Poisonwood has a tribute value of 300 and is defended by large Militia fleets.
Parca

## Parca

### Outfitter

No

Parca is an uninhabited binary system in the Ember Waste.

## Landing Locations

Parca has the following landing locations:

* Baianus

## Links

Parca links to the following systems.

* Coluber
* Lucina

## Mining

These are the mineable asteroids that spawn in Parca.

* Copper
* Lead

## Fleets

These are the fleets that naturally spawn in Parca:

* Korath Ember Waste Raid
* Korath Rescue
Shield Relay Booster

## Description

The Shield Relay Booster is a component that can be installed into a Bunrodean shield relay in order to modify its effectiveness. Boosters increase the shield generation strength of a relay, but at the cost of reduced energy efficiency.

## Location

The Shield Relay Booster can be purchased at the following ports:

* Kisarra, Kifrana Terberah
* Angko, Mego Inito

## Information

* This outfit cannot be installed by itself, but acts as an upgrade for the Small and Large Shield Relay which both have a limited amount of upgrade slots. Installing this increases shield generation at the cost of increased energy consumption.
* This outfit becomes available after completing the Bunrodean storyline mission "An Intriguing Invitation."
* The mission "An Intriguing Invitation" is offered near Sol after fighting the Bunrodea in their space.
Procyon

## Procyon

### Outfitter

No

Procyon is an uninhabited system near Earth that is controlled by the Republic.

## Landing Locations

Procyon does not have any landing locations.

## Links

Procyon links to the following systems:

* Capella
* Pollux
* Sirius

## Mining

The following mineable asteroids spawn in Procyon:

* Iron
* Silicon

## Fleets

The following fleets spawn in Procyon:

* Paradise Merchants
* Republic Logistics
* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic
R03 Warforge Battery

## Description

Warforge Batteries have proven their usefulness over the years as large, sturdy battery packs. They support the equally large volleys that are fired from Gegno ships, and help maintain an excess of power for engine usage.

## Location

These cannot be purchased, but can be found equipped on some Gegno ships.

## Information

* Purchasing this would require a Gegno Civilian License
* The only way to obtain this is by looting it.