recursal/Fanatic-Fandom huggingface dataset:
AreaDex/RB:231

Plantilla:MapInfoGenI

 Archivo:Map E7 appearance.png
**Map 0xE7** from English Plantilla:RB is a glitch map and a redirection glitch map when entered outside of the Nintendo GameCube's Game Boy Player that freezes the game without proper set up (see freeze glitch map). It has a map script of EAF1, which is Echo RAM for CAF1; and is within the 'sprite state' data.

## Accessing it without a freeze

To access map 0xE7 without a freeze, perform the following steps (taken from Torchickens' forums post):

1) First get 202 Pokémon in the party (this is to place a C9 in memory at EC2B (CC2B) for map 0xE7's level-script pointer at EAF1). Without arbitrary code execution, this should be possible by activating Super Glitch while on the deposit option of a Pokémon Center's PC, depositing the Pokémon to get 255 Pokémon and then withdrawing a PC4SH to get 202 Pokémon (the ID of PC4SH).

2) Stand in the spot below, save and reset then put the party cursor to Pokémon 202 and close the menu.

Archivo:Viridian City Map E7 spot.png

3) Change D36E/D36F to 4112 and D35E to E7. You can do this with a TM31 x1 and X Attack x18 in the expanded items pack if you replace them with the Master Ball x199 (in item 33) and TM41 x79 (in item 41) respectively.

## Properties

On a real Game Boy Advance SP and the Virtual Console version this map can act as a redirection glitch map; which sends the player to Pallet Town, forcing Oak's message not to step into the tall grass, having Oak loop around the screen and later forcing Red to spin into the grass west of Pallet Town, freezing the game.

The requirement of having 202 Pokémon may not be required on these platforms.

On a Game Boy Player (a GameCube peripheral) the redirection effect has not been observed, and performing the aforementioned steps will instead let the player explore the glitch map, which appears as a Glitch City with a glitch tileset with some tiles that may actively change while the menu is closed.

The map plays the Cinnabar Island music, despite being located in Rock Tunnel according to the Town Map.

Whether there is anything interesting in the map has not been documented and it is normally impossible to Fly away, however one can Fly away by changing the quantity of item 37 to 0 and then saving and resetting.

In order to avoid a freeze with a high chance of corrupting the save file and removing "continue" from the options box, one should always put the cursor on the 202nd Pokémon after entering the map before leaving the menu closed. There is fortunately a short time for the player to do this before the freeze occurs.

Unlike Map 0xFE (English Yellow), map 0xE7 in English Red/Blue is not known to corrupt meta-map scripts if entered without redirecting the player.

## External links

* Post on Glitch City Laboratories Forums.
AttackDex/GS:255

(↑ Back to the AttackDex index.)

 Archivo:GSMoveFF.png
**Glitch move 0xFF** is a randomly named glitch move in Plantilla:GS.

It has a variable type name in the summary often with 9 in it and may be shown to have 197 Attack. Attempting to open the Fight menu with this move on it may freeze the game.
Plantilla:Clr
AreaDex/RB:248

Plantilla:MapInfoGenI

**Glitch map 0xF8** is a glitch map exclusive to Plantilla:RB.

This glitch location can be seen with a Town Map name consisting of many 9s in it, and may be located in the ocean near Lavender Town.

Attempting to enter this glitch map may only freeze the game with a white screen.

Regardless, the player can make the game attempt to load it with GameShark code 01xx65D3 while standing in certain maps with exits such as a Pokémon Center and exiting the map, with value F8 for xx.

Alternatively the player can change the quantity of item 36 to 248.

In Plantilla:Y the map occupying index number 0xF8 was converted into the beach house on Sea Route 19 where it is possible to play the Pikachu's Beach minigame.
Plantilla:Clr
Alternative Route 104 map

Plantilla:Unused maps

 Archivo:Emptyblueroomadvance.png
An alternative version of the northern part of Route 104 exists within the engine of the final version of Pokémon Ruby and Sapphire. This map remains inaccessible without the use of a cheating device.

This map is likely to have been identical to the altered Route 104 in the Pokémon Festa 2002 demo, which contained a warp to a closed version of the Pretty Petal Flower Shop and included several NPCs from the demo whom removed from the final game, for example; one informing the player that the florists inside the Flower Shop have left [1].
These maps still exist in Pokémon Emerald, but the event data for them was removed.

The dimensions of this map are 1x1 tile, meaning that it needs to be modified to be able to see every NPC. There is probably no tileset for it; the image above just uses a blue background for the map.

## See also

1. R/S Flower Shop (Festa 2002 demo)
2. Olivine House

## External Links

1. Section on the TCRF Pokémon Ruby and Sapphire article.
2. An article about the subject from Unseen64.net.
8F (disambiguation)

Plantilla:Disambig
**8F** is a string of text intended to represent the eighth floor in the Silph Co. elevator menu. It may refer to one of two glitch items:

* ItemDex/RB:093 — 8F in Plantilla:RB; a popular arbitrary code execution glitch item.
* ItemDex/Y:093 — 8F in Plantilla:Y. Does not execute arbitrary code.

## See also

* 5F (disambiguation) (including information about Japanese glitch item５かい).
AreaDex/RB:252

Plantilla:MapInfoGenI

**Map 0xFC** is a freeze glitch map and redirection glitch map in Plantilla:RB. It has a glitched Town Map name, and is located on the Town Map in the sea east of Lavender Town.

The player can make the game attempt to load it with GameShark code 01FC65D3 and entering an applicable exit (such as a Pokémon Center's exit).

Alternatively the player can access it this way by changing the quantity of item 36 in the expanded items pack to 252.

## Effects

The glitch map appears as a Glitch City with a glitched tileset. Upon entering the glitch map the player may warp again back to the same map. The Bicycle music may be playing in this map.

This glitch map's script is taken from 0xC300 in the RAM. If GameShark codes 018C6ED3 and 01006FD3 are applied to avoid the script (as to point it to a ret/ C9), the player may warp to map 0xE0 (Safari Zone rest house 3) instead, where the game may again freeze.

 Archivo:Map FC appearance RB.png
Plantilla:Clr
Lumenlaama

**Lumenlaama** on yhden tien varteen rakentunut pohjoisella Kirjalan seudulla sijaitseva kunta, jossa on 356 asukasta. Suhteellisen suuresta asukasluvustaan huolimatta Lumenlaama ei ole kaupunki. Lumenlaamassa on kirkko, kirjasto ja ala- sekä yläkoulut.

## Etäisyyksiä

Lumenlaama sijaitsee Lumenlaaman moottoritien varrella. Jos sitä moottoritietä mennään, Kirjalaan matkaa on noin 450 kuutiota ja Nugheteen, Ahlekin pääkylään noin 600 kuutiota.

## Lumenlaaman rakennukset ja alueet

Lumenlaaman pohjoisosassa on Pohjois-Lumenlaama. Täällä sijaitsee kunnantalo ja yksi kerrostalo, jonka vastapäätä on suljettu H-Market. Ennen tämä alue oli kunnan keskusta. Eteläisessä Lumenlaamassa on Kilpikonnanmaa. Siellä on yksi kerrostalo ja H-Market. Kunnan keskustassa on palvelut ja kerrostalo.
0x50 sub-tile

Archivo:0x50 tile 1 2.png
The **0x50 sub-tile** is a sub-tile in Plantilla:RGBY with an index number of 80 (hex:50). A sub-tile is part of a tile of 4×4 parts, itself part of 4×4 tiles known as a tile block.

The sub-tile varies based on the tileset for the current map. For example, in Route 1 it is the bottom-left corner of a bush, while in Viridian Forest it is an 'up arrow'.

This sub-tile is needed for buffer overflow techniques that have the game attempt to copy saved screen data into another buffer until the first 0x50, such as CoolTrainer♀ move corruption and LOL glitch, and is usually saved on to a screen data copy that is updated every time the player opens the Pokémon or items menu (among some other menus).

Without the player having a 0x50 sub-tile on the screen data copy, it would likely cause the game to freeze during the corruption due to the game copying too much data.
Plantilla:Clr

## List of 0x50 tiles

0x50 tile 1.pngTowns, Route 10x50 tile 2.pngViridian Forest/
Safari Zone0x50 tile 3.pngPokémon Center/
Poké Mart0x50 tile 4.pngCeladon Gym0x50 tile 5.pngWarden's house0x50 tile 6.pngHouses0x50 tile 7.pngPewter Museum0x50 tile 8.pngCeladon Game Corner0x50 tile 9.pngCeladon Mansion0x50 tile 10.pngBill's House0x50 tile 11.pngVermilion Harbor0x50 tile 12.pngS.S. Anne0x50 tile 13.pngPokémon Mansion
(Cinnabar)0x50 tile 14.pngCerulean Bike Shop0x50 tile 15.pngCaves0x50 tile 16.pngIndigo Plateau0x50 tile GRHQ.pngGlitch Rocket HQ maps (Yellow)0x50 tile battle1.pngBattle (no Pokémon sent out)0x50 tile battle2.pngBattle (Pokémon sent out). This tile varies based on the user's sprite.

## External links

* Page on Legendary Star Blob 2 (Hakuda).

Plantilla:Stub
New Shoreland

Shorestan's flag

The nation of New Shorestan is a colony of the Latin confederacy founded on the 17th of March. It is the first and only latin colonial outpost located outside of the Continents.

Despite officially being a Latin colony, it was established that New Shorestan would have equal voting rights as the Latin mainland, as well as representation in the Latin parliament, which is to be made by the colony's governor, a title which is currently unoccupied, but people like Darkstalker have shown interest.

The first structure on New Shorestan was the communal house, made to acommodate the Latins. It was built on an small island near the woods, and a bridge was made to connect it. Others things like a sugar cane farm, a mine, and an small shrine to woolism were also built. The Latins also constructed a Nether portal near the bridge. Recently, a big birch house was also built, meant to serve as the colonial administration office.

There was already a plan among the Latins of establishing a colonial outpost outside of the Continents, as that would grant the Latins access to rare things not found on the continent, like sugar canes, villages and other structures. For that reason, Tomas and David went on an expedition to the oceans behind the continents. After some time of traveling, the two reached new shores. It was decided to found the colonial outpost there, and they began construction of a small house to serve as a fort.

Some time later, Bem joined also them, and helped them in building up the nation. A flag was created, and then Bem and Tomas decided to give the colony it's current name: "New Shorestan". It was named after it's expansive beaches and it's white sands. Shortly after, a road was built in the Nether connecting New Shorestan to the Latin base, to facilitate access and improve the nation's infrastructure. The road was also improved with an ice road, making the trip between the latin base and New Shorestan only 1-2 minutes.
공산주의

커뮤널리즘 또는 공동체주의 문서와 혼동하지 마십시오
 다른 뜻에 대해서는 공산주의 (동음이의) 문서를 참고하십시오.
틀:공산주의 사이드바
틀:정당 정치

**공산주의**(라틴어로 *communis*는, '공통의, 보편적인')는 철학, 사회, 정치, 경제 이념과 운동으로, 궁극적인 목표는 공산제의 수립, 즉 생산수단의 공유제와 사회 계급, 돈, 국가의 부재에 기초한 사회경제학적 질서다.

각주
--

1. ↑ 테렌스 볼; 리처드 대거. (2019) [1999]. "공산주의." (수정됨.). 브리태니커 대백과사전. 2020년 6월 10일 복원됨.
2. ↑ "공산주의." p. 890 in *월드북 4권 (Ci–Cz)*. 시카고: 월드북 주식회사. 2008. <templatestyles src="Module:Citation/CS1/styles.css" />**스크립트 오류: "Catalog lookup link" 모듈이 없습니다.****스크립트 오류: "check isxn" 모듈이 없습니다.**.
3. ↑ 프리드리히 엥겔스. [1847] 2005. "이 혁명의 진로는 무엇인가?" *공산주의의 원리*의 18쪽,폴 스위지에 의해 번역됨. 마르크스주의자 인터넷 문헌. "마지막으로, 모든 자본, 모든 생산, 모든 교류가 국가의 손에 모아지고, 사유재산은 저절로 사라지고, 돈은 불필요해지고, 생산은 확대될 것이며, 인간도 변화할 것이기 때문에, 사회에서는 오래된 경제습관 중 어떤 것이라도 사라지게 될 것이다."
4. ↑ 니콜라이 부하린과, 예브게니 프레오브라젠스키. [1920] 1922. "공산주의 체제에서의 분배." 72~73쪽, § *공산주의의 ABC*의 20쪽, 이든 폴과 시더 폴에 의해 번역됨. 런던: 영국 공산당. 전자 텍스트로 사용 가능.
5. ↑ 니콜라이 부하린과, 예브게니 프레오브라젠스키. [1920] 1922. "공산주의 체제에서의 행정." 73~75쪽, § *공산주의의 ABC*의 21쪽, 이든 폴과 시더 폴에 의해 번역됨. 런던: 영국 공산당. 전자 텍스트로 사용 가능.
6. ↑ 조지 토머스 쿠리안, 편집. (2011). 〈시들어가는 국가〉. 《정치학 백과사전》. CQ 프레스. doi:10.4135/9781608712434. ISBN 978-1-933116-44-0. 2016년 1월 3일에 확인함.
Articuno binoculars cry glitch

Archivo:Articuno binoculars BJ.png
The **Articuno binoculars cry glitch** is a natural glitch confirmed in Plantilla:RGB as well as German and possibly other localizations of Blue. It was documented by 80C and spread by ChickasaurusGL.

If one repeatedly view the Articuno in the binoculars on the second floor of the gate on Route 15 (east of Fuchsia City), there is a chance that the cry will distort the audio. On rare occasions the cry will sound like Nidoking; a Pokémon with the same base cry, $09.
Plantilla:Clr
AreaDex/GS:08703 (0x21FF)

Archivo:GS Map 21 FF.png
**Map 21FF** is a glitch map in English Plantilla:GS. As its name suggests, its map bank is 21 and map ID is FF. In the English version of Pokémon Gold/Silver it does not freeze the game.

According to the Pokégear, map 21FF may be in Blackthorn City or Goldenrod City.Plantilla:Fact

The equivalent glitch map freezes the game in the Japanese version and in English Pokémon Crystal. In English Pokémon Crystal the equivalent glitch map may belong to Mt. Silver (v1.0) or Special (v1.1) and play no music.

## Accessing map 21FF

Map 21FF can be accessed when entering a door with the codes 012144D0 and 01FF45D0 activated, but it cannot be explored without the following walk through walls codes: 0108A3CE, 0108A4CE, 0108A5CE, 0108A6CE. The map is long, but very narrow.

## Properties

No music (track 00 according to memory address C1A9) plays in the map. The map is very narrow, only being two tiles thick but it is actually long. If the player steps out of bounds they may get a Glitch Dimension or actually be taken to another map (which has the Route 27 music playing). There are tiles in the map that force the player to move in a certain direction, including south and east.

When the room is first entered it will appear pitch-black except for its two tile wide path which is mainly white. 'Yellow dot pattern' tiles can be seen in the room.

The player can use Flash to brighten up the room. The room appears to use a tileset based on the Ruins of Alph (perhaps it is that tileset) as Unown markings can be seen.

Though Flash can be used to light the area up, like in a cave, neither Dig or Teleport can be used to escape from the map. Fly cannot be used to escape from the map either.

Even after using the above walk through walls code, the player cannot walk through certain positions on the map from all directions.
AreaDexJP/Y:254

Plantilla:Japan only
Plantilla:MapInfoGenI

**Map 0xFE** from Japanese Plantilla:Y is a redirection glitch map with an index number of 254 (FE) and the equivalent of Map FE from English, French, German, Italian and Spanish Yellow.

It can be accessed through the modification of D2E4, which is possible by changing item 34 in the expanded items pack into a TM54.

Due to this map's level-script pointer being at DC0E, this glitch map can be accessed without a freeze when the data (executed as Game Boy ASM) at DC0E is safe, but will trigger a message that the Safari Zone game is over if the number of Safari Zone steps left in memory is zero, send the player to the Safari Zone and lock up the game.

However, if the map is accessed immediately after choosing to end a Safari Zone game with remaining steps left, it may warp the player to a fully black area of map 0x99 (a house in Fuchsia City) with the controls locked up, forcing the player to reset the game.

Attempting to view the Town Map name of map FE without visiting it (through the modification of map number address D2DD) will likely cause the game to fill the screen with 9s and freeze.

JY Map 254.pngMap FE causing the PA to announce a Safari Game is over.JY Map 254 warped.pngMap FE after warping the player to map 0x99.
AttackDex/RB:209

(↑ Back to the AttackDex index.)

Plantilla:MoveInfoGenI

**TM09** is a (variable name) (0x35)-type glitch move in Plantilla:RB. It is not capable of causing Super Glitch.

Using this glitch move will deal damage with 255 base power and cause the user to faint. During damage calculation, the opponent's Defense is halved.

Plantilla:Clr

## Glitch Pokémon which learn TM09 (0xD1)

* ゥ .4 (0xC2): Level 30
* ゥL ゥ || M 4 (0xC6): Level 19, 43
* PC 4S H (0xCA): Level 30, 36, 99
* PkMn ◣ n (0xCC): Level 193
* Aゥ G (0xD4): Level 38
* Glitch Pokémon (0xD7): Level 30, 36, 225
* PkMnaPkMnゥ ♂ fPkMnk (0xD8): Level 38
* …… (0xE2): Level 6
* ゥ (0xF2): Level 6
* ゥ (0xF3): Level 30, 36, 99
* 'M (0xFF): Level 30, 38, 99

Plantilla:Clr
AreaDex/RB:250

Plantilla:MapInfoGenI
**Map 0xFA** in English Plantilla:RB is a freeze glitch map which may appear with a glitch Town Map, such as name "9Q" or a blank name. It is located on the Town Map in the sea relatively close to the east of Route 12.

## Behavior

Upon entering the map, the game will switch to invalid sound bank 06 (value of C0EF, C0F0). Map 0xFA has a map script pointer (value of D36E-D36F) value of address A000 in SRAM.

If accessed as the south connection from Viridian City, with the map script pointer and sound bank patched out using the following codes, then there may be behavior that varies but commonly with the particle animation from Red pushing a boulder.

Sometimes a 'tap' sound effect will play, after which a battle will be partially started (with GlitchDex/RB:000) otherwise the value stored at CFD8. Other times the game may freeze with a black screen.

* 01FA7CD3
* 017A6ED3
* 01006FD3
* 0102EFC0
* 0102F0C0
3D effect glitch

Plantilla:GenVI
Plantilla:PRAMA

 Archivo:Graphics cache glitch.png
The **3D effect glitch**, also known the **graphics cache flushing oversight** is a glitch in Plantilla:XY that causes incorrect graphics data (either whiteness or graphics from another location) to be displayed on screen for the left eye. It occurs in the latest version of the game.

## Steps

* Go to Frost Cavern, north of Dendemille Town, with a Pokémon knowing Surf.
* Turn on the 3D effect somewhere, and then keep it off.
* Re-activate the 3D effect for the animation for when Surf is about to be used.

## External links

Plantilla:Youtube
(see 0:35)
5F (disambiguation)

Plantilla:Disambig
**5F** (from the fifth floor in a lift list) may refer to one of four glitch items:

* ItemDexJP/RGB:090 — ５かい in Plantilla:RGB; an arbitrary code execution glitch item that executes D123. It has the equivalent effect of the English version's 8F (in terms of both executing the beginning of the party Pokémon list).
* ItemDex/RB:090 — 5F in Plantilla:RB.
* ItemDex/Y:090 — 5F in Plantilla:Y.
Arbitrary learnset/evolution glitch Pokémon

An **arbitrary learnset/evolution glitch Pokémon** is a glitch Pokémon in Plantilla:RBY which takes its level-up learnset and evolution data from a non-ROM location in the Game Boy bus, such as VRAM, WRAM or SRAM.

This means that technically the glitch Pokémon's evolution and/or learnset can be manipulated, although in practise it can still be difficult (if the source data always changes to the same values for a method of levelling up the glitch Pokémon).

Arbitrary learnset glitch Pokémon were originally documented by Crystal\_ and researched further by Torchickens (ChickasaurusGL).

## List of arbitrary learnset glitch Pokémon

### Red/Blue

Beginning of pointer table=$3B05C

* Plantilla:Gdex (VRAM $8124) — It learns certain moves when levelled up with Rare Candies but no moves when levelled up in battle.
* Plantilla:Gdex (VRAM $992B)
* Plantilla:Gdex (VRAM $852C)
* Plantilla:Gdex (VRAM $9A20)

### Yellow

Beginning of pointer table= $3B1E5

* Plantilla:Gdex (VRAM $8124)
* Plantilla:Gdex (VRAM $992B)
* Plantilla:Gdex (VRAM $852C)
* Plantilla:Gdex (VRAM $9A20)

## Evolving a Pokémon into Mew

Both 94 h (0xF9) and ₽ (0xF9) are capable of evolving into Mew, if the player saves and resets the game in this spot in Pokémon Mansion, below and then uses a Rare Candy to level up the glitch Pokémon.

This works because "01 01 15" (corresponding to two floor tiles and part of a tree) is taken from the data in that region, telling the game to make the glitch Pokémon evolve into Mew at level 1. However, there is a significant chance that an evolution to the correct Pokémon (Mew) will not work due to VRAM inaccessibility, if not, the player can keep trying again until the glitch works.

These glitch Pokémon can be obtained with multiple glitches, such as Rival LOL glitch.

 Archivo:010115.png
Plantilla:Clr

## External links

* Glitch City Laboratories Forums thread

Plantilla:Stub
Activating events while facing the wrong way

Plantilla:PRAMA

 Archivo:PC swag.png
**Activating events while facing the wrong way** is a trick in Plantilla:RGBY. If the player presses down on the d-pad to change direction at about the same time they interact with an NPC or object, they may be able to activate an event while facing the wrong way.

## Examples

* If the player is able to talk to a NPC, pressing A and moving away from it on the same frame (simultaneously) will have the NPC turn towards the player, but their dialog will not show up.
* If the player is in front of the PC looking up, pressing A and a direction on the same frame will have the PC boot up while the player is not looking towards it (known as "swag"ging a PC).
* In Plantilla:RGB only, the player can use a Card Key while facing the wrong way to temporarily destroy objects other than doors (see Card Key glitch).
AreaDexJP/C:61729 (0xF121)

Plantilla:Japan only

 Archivo:JC Map F1 21.png
**Map F121** is a glitch map in the Japanese version of Plantilla:C. In Japanese Plantilla:GS, there is also a non-freezing equivalent glitch map.

It can be accessed by activating the GameShark codes 01F13ED0, 01213FD0 in a Pokémon Center, going up the stairs and back down, but it should also be possible to access the map with arbitrary code execution.

## Properties

According to the Pokégear, the glitch map is on Johto's Route 39.

It plays the Team Rocket HQ music and may appear as a series of repeating glitchy water/buoy blocks. However, as soon as the player enters the glitch map the game may freeze and/or fade out to a white screen.
Plantilla:Clr
AttackDex/RB:193

(↑ Back to the AttackDex index.)

Plantilla:MoveInfoGenI

**(Variable name)** is a Ghost-type glitch move in Plantilla:RB. It is capable of causing Super Glitch.

Successfully using this glitch move while avoiding or restricting the effects of Super Glitch (possible by having a 0x50 sub-tile early in the saved screen data) may result in damage with Sleep Powder's animation. If this glitch move does not knock out the opponent, it may cause the game to freeze afterwards.

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xC1)

* ゥL ゥ || M 4 (0xC6): Level 55, 56
* ◣ゥ 8 (0xC9): Level 53
* /PkMn ▼PkMn (0xE0): Level 9
* 'M 'N g (0xFB): Level 3, 20

Plantilla:Clr
AttackDex/RB:210

(↑ Back to the AttackDex index.)

Plantilla:MoveInfoGenI

**TM10** is (variable name) (0x21)-type glitch move in Plantilla:RB. It is not capable of causing Super Glitch (outside of from arbitrary code execution).

Successfully using this glitch move may result in damage with Growth's animation, followed by arbitrary code execution at 0xCB6F in RAM if the move does not knock out the opponent.

Plantilla:Clr

## Glitch Pokémon which learn TM10 (0xD2)

* a (0xC0): Level 62
* -PkMn (0xDE): Level 62

Plantilla:Clr
21

**MATHIEU le dégueu** est la carte n°21 de la Série 1.

Figure sur la couverture de l'album n°1 et est considéré comme la mascotte de la collection.

## Description

Un garçon se cure le nez, et fait ressortir son doigt de sa tête.

## Texte d'accompagnement

Plutôt que de marcher dedans, Mathieu préfère les manger.

CHEF DES DEGUEULOS

Adresse : 24, rue du Rendu, Berk

Gros coups

- 12/06/84 : vomit pendant un barbecue. Bilan : 9 morts, 20 blessés et une tonne de boudin.

- 07/03/85 : remporte le concours du plus gros mangeur de choucroute. Rend son repas aux jurés.

- 02/09/88 : premier match de la Coupe de France de foot : rend la première balle.

Grand pieds

Plat : la crème renversée. - Chanson : une gerbe de fleur. - Livre : les mémoires d un pourceau.

Film : l'Arroseur arrosé. Télé : le Rendez-vous de 13 heures. - Citation : "Rends moi ça tout de suite".

## Version originale

293 Explorin' NORMAN / Drillin' DYLAN

Le texte de la fiche d'identité est adapté d'un verso de la 5ème série US concernant le personnage de  JEAN-LOUIS dégueulis.

## Notes et références

1. ↑ traduit depuis https://gpk.fandom.com
2. ↑ Album n°1
3. ↑ Album n°1
4. ↑ https://members.tripod.com/garbage\_pail\_kids/US\_5th\_CardBacks.htm
AreaDexIT/Y:011

Plantilla:Unused maps
Plantilla:IT only
Plantilla:MapInfoGenI

Map 0x0B in Italian Yellow is a Glitch City with an index number of 0x0B (dec:11). Its name on the Town Map is "BIANCAVILLA"; the same name of Pallet Town in this version, and is located at Town Map coordinates 0,0; which is at the top-left corner of the screen, above Indigo Plateau.

This variation is the only known completely explorable map 0x0B in Plantilla:RBY. The Viridian City theme can be found at this glitch map. Furthermore its map script at $10AC isn't known for any bad side effects.

The map is an indoor Silph Co.-like Glitch City with the top-left block pointer sourced from address $0000 in the ROM. Moving one step north or left may freeze the game, although the map can be explored by moving down or right. There is not much space to the right before the game freezes but significantly more space to the south.

There are no known wild Pokémon to be found here.

It is normally not possible to Fly away from Italian map 0x0B (without editing the permissions address which can be found in the expanded items pack Plantilla:Clarify), though it is possible to Dig or Escape Rope away.

## YouTube video

Plantilla:YouTube

 Archivo:Map 0B Italian.png
Plantilla:Clr

## See also

* Map 0x0B (German Yellow)
* Map 0x0B (French Yellow)
* Map 0x0B (Spanish Yellow)
AttackDex/C:253

Archivo:CMoveFD sub.png
(↑ Back to the AttackDex index.)

**& ど◀ (0xFD)** is a glitch move in Plantilla:Crystal.

This glitch move may be shown to be of the Fighting-type with 6 base Attack on a Pokémon's move summary. In battle however, it is shown as an Electric-type move.

Using this glitch move may set up a Substitute (that as usual will eventually break after enough damage is taken) and there are no known side effects.

CMoveFD.pngOn the Fight menu.CMoveFD move list.pngOn the moves list.
Plantilla:Clr
256x item selling price glitch

Plantilla:Misc Gen 3

The **256x item selling price glitch** is a glitch in Plantilla:RS.

Under normal circumstances, it only occurs with Berries, the only items possible to have over 99 of without using a cheating device or glitches.

## Summary

When selling over 256 of an item, although the correct sell price is displayed (both before and after selling), the actual amount of money received does not match it. This amount is calculated not with the actual number of items sold, but with this number modulo 256 (i.e. the lower byte). Effectively, the total cost for every 256 of the item is ignored.

For example, Berries cost 10 Pokédollars each. If 258 were sold, the total amount of money gained in this case would be 10 \* 2 Pokédollars, or 20 Pokédollars (a loss of 2560 Pokédollars), as the group of 256 are not counted. In another example, if 999 were sold, the total amount of money gained would be (999 modulo 256) \* 10 or 2310 Pokédollars.
AttackDex/RB:203

(↑ Back to the AttackDex index.)

Plantilla:MoveInfoGenI

**TM03** is a [FA7E] (0x4F)-type glitch move in Plantilla:RB. It is not capable of causing Super Glitch.

Successfully using this glitch move may result in damage with Disable's animation and no additional effect.

Plantilla:Clr

## Glitch Pokémon which learn TM03 (0xCB)

* Aゥ G (0xD4): Level 55
* PkMnaPkMnゥ ♂ fPkMnk (0xD8): Level 55, 94
* -PkMn (0xDE): Level 215
* /PkMn ▼PkMn (0xE0): Level 215
* 'v (0xE1): Level 60, 121
* Pゥ 4₽ (0xE7): Level 215
* 94 (0xF1): Level 102, 215
* 'M 'N g (0xFB): Level 79, 252
* O (0xFC): Level 60, 121

Plantilla:Clr
65536 steps and 256 Balls in the Safari Zone via walk through walls glitch

Archivo:Safari Zone 0 steps balls.png
**65536 steps and 256 Balls in the Safari Zone via walk through walls glitch** is a glitch derivative of walk through walls glitch (ledge method).

## Steps

1) Perform the walk through walls glitch (ledge method).

2) When returning to the Safari Zone gatehouse, walk around the P.A. and instead enter without paying.

3) There will be still 0 steps and 0 Safari Balls left, but you can use another 65536 or 256 before getting called back.
AttackDex/RB:182

(↑ Back to the AttackDex index.)

Plantilla:MoveInfoGenI

**(Variable name)** is a false Normal (0x0A)-type glitch move in Plantilla:RB. It is capable of causing Super Glitch.

Successfully using this glitch move without significant Super Glitch corruption (possible by having a 0x50 sub-tile early in the saved screen data) may result in a damaging move with Toxic's animation. If the move does not knock out the opponent, the game may also state that the foe fell asleep, but not actually inflict it with the Sleep status ailment.

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xB6)

* ゥ .4 (0xC2): Level 234

Plantilla:Clr
Arbitrary Pokédex data

**Arbitrary Pokédex data** is data for a glitch Pokémon's Pokédex data that is not sourced from the ROM and is therefore inconsistent.

Most arbitrary Pokédex data in Plantilla:RBY is taken from VRAM but there are a few glitch Pokémon that take their Pokédex data from other non-ROM areas of the address bus, such as VRAM, RAM or Echo RAM.

These include the following glitch Pokémon in Pokémon Red and Blue:

* Plantilla:Gdex (B417)
* Plantilla:Gdex (AA00)
* Plantilla:Gdex (CB17)
* Plantilla:Gdex (C203)

In Japanese Yellow:

* ギ▶アゴ (C2) (DEC5)

In Yellow:

* Plantilla:Gdex (A207 but may freeze game)
* Plantilla:Gdex (BE00)
* Plantilla:Gdex (D007)
* Plantilla:Gdex (C808)
* Plantilla:Gdex (F403)

## Structure

A Pokémon (or glitch Pokémon)'s Pokédex entry is structured in the following format:

* (Species string terminated by 0x50 byte).
* Four bytes affecting height and weight.
* Text code.
* 0x50

## ₽ (hex:F9)'s arbitrary Pokédex

Plantilla:Gdex in Yellow has a relatively manipulable arbitrary Pokédex. In order to see it, one must catch ₽ (hex:F9) from a battle or 'out of battle capture' via LOL glitch or Rival LOL glitch and have not seen Cubone.

The location of F403 (though normally part of wWarpEntries::) can also be manipulated by modifying item 116 in the expanded items pack. Hence one can place items that represent a 0x50 byte there followed by a custom height and weight code and arbitrary code execution can be achieved by having the first text code byte as 08 followed by ASM instructions that the player desires.

As items 129 through to 256 represent items 1-128 again, there is potentially a size limit of 14 item and quantity pairs to store the Pokédex data, unless the ASM script is redirected elsewhere using the jp $xxyy (C3 yy xx) command or similar.

The player must also remember that item 6's quantity would be increased by 128 if less than 128 and this could potentially mess up the code if redirected to the items pack.

For more information for which items and quantities would be required please see the The Big HEX List.

## アムﾞ (hex:C3)'s arbitrary Pokédex

This glitch Pokémon from Plantilla:RG gets its Pokédex category from location B6DE in SRAM.

Plantilla:YouTube
AreaDex/Y:252

Plantilla:MapInfoGenI

**Map 0xFC** is a freeze glitch map in Plantilla:Yellow.

Attempting to enter this glitch map may only freeze the game with a black screen.

Its Town Map name varies, and its Town Map location may be found somewhere in the ocean near Lavender Town.

The player can attempt to load this glitch map with the GameShark code 01FC64D3 if the player activates it in a specific location such as a Pokémon Center and then uses the exit. Alternatively changing item 36's quantity to 252 will also allow the player to change the exit location to map 0xFC.
Plantilla:Clr
AttackDex/RB:186

(↑ Back to the AttackDex index.)

Plantilla:MoveInfoGenI

**(Variable name)** is a false Normal (0x0C)-type glitch move in Plantilla:RB. It is capable of causing Super Glitch.

Successfully using this glitch move without significant Super Glitch corruption (possible by having a 0x50 sub-tile early in the saved screen data) may result in damage with Growl's animation.

As a side effect, this glitch move may also raise the user's glitch stat 0x5D by two stages, or display the message "Nothing happened!" after the damage has been inflicted (if the move does not faint the opponent).

Plantilla:Clr

## Glitch Pokémon which learn (variable name) (0xBA)

* M p'u ゥ (0xD3): Level 240

Plantilla:Clr
AttackDex/C:255

Archivo:CMoveFF.png
(↑ Back to the AttackDex index.)

**) e d POKé tzx (0xFF)** is a glitch move in Plantilla:Crystal.

On the moves list, this move may appear as a move with a long type name, 197 base Attack and the description "?".

On the Fight menu in battle, this move may appear as an Electric-type move. Attempting to use it may seemingly cause nothing to happen, although it will use up a turn.

 Archivo:CMoveFF move list.png
Plantilla:Clr
Plantilla:Stub
Artificial shininess glitch

Plantilla:PRAMA
The **artificial shininess glitch**, also known as **Dorado trick** is a glitch in Plantilla:GSC.

"Dorado trick" appears to be a play on the El Dorado (Spanish for "the golden one").

If the player obtains a ????? (FE) with arbitrary code execution, then swapping into that Pokémon in battle will make it appear as a golden version of the previous Pokémon.

If the ????? (FE) is in the front spot, it will appear as a golden version of the player character instead.

The glitch can be performed with other ????? for different colors. In Gold, 00 gives a bronze color, FC a golden color like FE, and FF a silver color.

Dorado golden Rattata.pngA golden Rattata.Dorado golden player.pngA golden player back sprite.
Amazing Trainers

Plantilla:Misc Gen 3

 Archivo:Ledge Glitch.png
The **'Amazing Trainers'** (named by analogy to the Amazing Man of Generation I, despite being technically unrelated) are three Trainers in Pokémon Ruby and Sapphire that will appear to walk through a ledge, fence, or wall in order to battle the player.

A player character cannot usually walk directly through a ledge without jumping first. They would simply be blocked if they were at the other side of the ledge. As for a fence or wall, the player cannot usually walk through them at all.

It seems that for the movement of opposing Trainers on the overworld they are able to walk through anything, but this is unconfirmed.

This glitch was fixed in Spanish and Italian versions of Ruby and Sapphire.

## The Aroma Lady east of Mauville City

The Aroma Lady "Rose" east of Mauville City is the most well known example of a trainer through normal gameplay that is affected by this glitch. In Pokémon Ruby and Sapphire, this Aroma Lady will keep changing the direction that she is facing until she sees the player at a space ranging from 1-5 steps away and then will walk up to the player, regardless of whether a ledge is in front of her or not. This does not apply to Pokémon Emerald, where the same Aroma Lady has been placed in a different part of the route.

## The Gentleman west of Lilycove City

The Gentleman "Walter" in Route 121 west of Lilycove City is also affected by the glitch. In Pokémon Ruby and Sapphire, this Gentleman will always walk up to the player to battle him or her, sometimes walking through a nearby fence.

## The Tuber in the Abandoned Ship

Tuber Charlie in the Abandoned Ship is also affected by the glitch. From the entrance of the ship, the Tuber is to the adjacent room, to the left, walking in a circle around some of the inner rooms. If he faces to the right and the player happens to be in his line of sight, the Tuber will approach the player, walking through the black wall in the process.

## External Links

Plantilla:Youtube

Plantilla:Youtube
0x0000 glitch Pokémon (Pokémon XD)

Archivo:0x0000 Pokémon XD.png
The **0x0000 glitch Pokémon** may appear in Plantilla:XD with cheat codes.

Not much is known about this glitch Pokémon, other than it may be set (without additional cheat codes) to always have 0 in all stats, and has a blank menu-sprite.

Additionally, although this glitch Pokémon can be sent out, it does not have a visible sprite, and it may force the message that the player is out of usable Pokémon immediately after the throwing animation.

The player can also battle a nameless glitch Pokémon with no background music, by modifying the contents of a Poké Spot to an invalid index number. Attempting to throw a Poké Ball may play the 'selected' sound effect but not throw the ball or spend a turn, effectively doing nothing. Using a move or choosing Call may immediately end the battle.

## Action Replay codes (PAL)

First Pokémon is empty slot (0000):

78KH-UC10-VCXZ3

M3KR-K8NP-TA4VW

Y2KZ-TKPU-PZ3XN

Plantilla:Stub
AreaDex/GS:03508 (0x0E00)

Archivo:Map 0E00 battle.png
**Map 0x0E00** is a glitch map in English Plantilla:GS.

It can be accessed by changing memory addresses 0xDA00 to 0x0E and 0xDA01 to 0x00 in Cherrygrove City Pokémon Center, moving up the stairs and then back down again.

This may activate a battle with a ?????, where the player cannot do anything due to the "Waiting..." message.

## YouTube video

Plantilla:YouTube

Plantilla:Stub
Abnormal Pokémon

Plantilla:Error traps

 Archivo:Abnormal Magikarp.png
**Abnormal Pokémon** (Japanese: いじょうポケモン) is a blanket term for untradeable Pokémon in Generation II, not to be confused with glitch Pokémon.

It is an error trap used to prevent players from trading glitchy Pokémon, even if not much harm would be caused after trading them.

When the player attempts to trade an abnormal Pokémon, either between two Generation II games, or from Generation I to Generation II, they will get the message "Your friend's (Pokémon name) appears to be abnormal!" (Japanese: あいてがわが えらんだ(Pokémon name)に いじょうが あるようです!!, literally meaning: "The (Pokémon name) you chose from the other [Trainer] appears to be abnormal!!")

There is another message that says "Sorry, but your POKéMON appears to be abnormal. We can't accept it." The untranslated version was apparently used for when attempting to deposit an abnormal Pokémon up for trade using the Mobile System GB.

## What defines an abnormal Pokémon

If a Pokémon meets the following conditions, it may be labelled as abnormal:

* **If it is an unstable hybrid**: The Pokémon must not be a hybrid (both species bytes must match), unless it's an Egg. It is possible to trade a Pokémon like this from Generation II into Generation I though.
* **If it is over level 100**: The Pokémon's level must not be over level 100.
* **If its types are wrong**: The Pokémon's types (stored in memory) must be correct, unless the Pokémon is a Magnemite or Magneton because they gained the Steel type in Generation II.

Notably missing are invalid Pokémon (though Generation I glitch Pokémon likely have types that do not match with their equivalent Generation II Pokémon), ????? (though the FE kind in Gold/Silver causes a glitch that prevents trading it) and Pokémon with impossible moves.

It is possible to trade a Cooltrainer move Ditto into Generation II to get the equivalent hex:00 glitch move there.
AttackDex/C:254

Archivo:CMoveFE.png
(↑ Back to the AttackDex index.)

**Glitch move 0xFE** is a glitch move in Plantilla:Crystal.

On the moves list, this glitch move may have an extremely long type name that can freeze the game.

On the Fight menu, it may appear rather as a Normal-type move. Attempting to use this glitch move may freeze the game.

 Archivo:CMoveFE move list.png
Plantilla:Clr
Plantilla:Stub
AreaDex/Y:249

Plantilla:MapInfoGenI

**Map 0xF9** is a freeze glitch map in Plantilla:Yellow.

Attempting to enter this glitch map may only freeze the game with a black screen.

Its Town Map name varies, and its Town Map location may be found somewhere in the ocean near Lavender Town.

The player can attempt to load this glitch map with the GameShark code 01F964D3 if the player activates it in a specific location such as a Pokémon Center and then uses the exit. Alternatively changing item 36's quantity to 249 will also allow the player to change the exit location to map 0xF9.
Plantilla:Clr
A-Button held down glitches

Plantilla:Summary page
**A-Button held down glitches** occur in Plantilla:RBY.

These glitches involve the game not executing a certain script if the player is holding down the A button at the end of the previous one. This article will cover three known variations of these glitches.

## Professor Oak's Laboratory

Holding down the A button during the starter choosing game sequence while Blue is saying "I'll take this one, then!" (Red/Blue) or after Blue's "!" box (Yellow) will cause the game to pause until the A-Button is released.

## Saving

The player simply needs to save their game, and have the A button held when the "[PLAYER] saved the game!" text box disappears. This will cause the Start menu to stay open with no visible selector.
AreaDex/Y:250

Plantilla:MapInfoGenI

**Map 0xFA** is a freeze glitch map in Plantilla:Yellow.

Attempting to enter this glitch map may only freeze the game with a black screen.

Its Town Map name varies, and its Town Map location may be found somewhere in the ocean near Lavender Town.

The player can attempt to load this glitch map with the GameShark code 01FA64D3 if the player activates it in a specific location such as a Pokémon Center and then uses the exit. Alternatively changing item 36's quantity to 250 will also allow the player to change the exit location to map 0xFA.
Plantilla:Clr
????? (0x2C glitch item)

(↑ Back to the ItemDex index.)
Plantilla:ItemInfoGenI

**?????** is the name of an unavailable item in Plantilla:RBY with index number 44 (hex:2C).

When this item is used it triggers the message "OAK: (PLAYER)! This isn't the time to use that!". The intended use of this item if any use was planned at all is unknown.

## See also

* ????? (0x07 glitch item)

Plantilla:Clr
AreaDex/GS:44032 (0xAC00, Nintendo 3DS Virtual Console)

Plantilla:Imagesneeded

 Archivo:Map 0xAC00 glitch screen.png
 Archivo:Map 0xAC00 error message.png

**Map 0xAC00** is a glitch map in the Virtual Console version of Plantilla:GS.

Under unknown circumstances, accessing it by modifying memory addresses 0xDA00 to 0xAC and 0xDA01 to 0x00 in Cherrygrove City Pokémon Center and going up and down the stairs may load a glitch map, but result in an error message which causes the software to close.

## See also

* Nintendo 3DS Virtual Console (Project Caspar)

Plantilla:Clr
Plantilla:Stub
Arceus Plate glitch

Archivo:Plate glitch Great Marsh.png
The **Arceus Plate glitch**, also known as **Pal Park Arceus glitch** is a natural glitch in Plantilla:DP. It seemingly does not occur in Plantilla:Platinum or Plantilla:HGSS.

If the player enters the Pal Park or Great Marsh (which feature different encounter systems than normal wild Pokémon battles) with an Arceus holding a Plate in the first slot of the party, the game will freeze before the battle begins.

It does not matter whether the Arceus is hacked or is in fact legitimate (from an official Nintendo event).

The freeze occurs after the following messages have finished printing:

"Wow! (PLAYER)'s (POKéMON) is drawing close!" — Pal Park

"A wild (POKéMON) appeared!" — Great Marsh

Plantilla:YouTube

Plantilla:Stub
AreaDex/GS:55808 (0xDA00)

Archivo:Map DA00.png
**Map 0xDA00** is a glitch map in English Plantilla:GS.

## Summary

Map 0xDA00 is a very rare case of a glitch map which doesn't freeze the game that also supports wild encounters.

Accessing the glitch map may not work on older emulators such as original versions of VBA (however it may work on VBA-M and VBA rerecording releases) but does work on some emulators and on real hardware.

At map 0xDA00 the player may be able to use a rod at the spot they arrive in to find wild Pokémon (possibly at over Level 100) that vary based on the rod used (and possibly the time of day). If the player isn't placed there, then there may be a similar spot for encountering Pokémon that the player can walk to (which may or may not require walk through walls).

These wild Pokémon include Umbreon (Super Rod), Hypno (Super Rod), Bulbasaur Plantilla:Clarify, ????? (FF) (Old Rod), Jigglypuff (Good Rod), Corsola (Good Rod), Staryu (Good Rod), Ho-Oh (Old Rod) and Jolteon (Old Rod) and can be Shiny.

If the player sets up walk through walls, then it may be possible to exit this glitch map and enter a new one which corrupts the player's name to have many 9s in it.Plantilla:Clarify

## Access

Map 0xDA00 can be accessed by entering the following GameShark codes at the first floor of Cherrygrove City Pokémon Center and then going up and down the stairs.

* 01DA00DA
* 010001DA

Alternatively the player can modify addresses DA00 and DA01 with arbitrary code execution (such as via a wrong pocket TM set up with Coin Case glitch), and then follow the same steps.

The border tiles of this glitch map vary from save file to save file and it is not currently known what controls them.

## External links

* Forums thread

Plantilla:Stub
AreaDex/Y:231

Plantilla:MapInfoGenI

**Map 0xE7** is a glitch map in Plantilla:Y. It is located at Rock Tunnel on the Town Map.

Attempting to enter this glitch map may only freeze the game.

The player can make the game attempt to load it with GameShark code 01E765D3 and entering an applicable exit (such as a Pokémon Center's exit).

Alternatively the player can access it this way by changing the quantity of item 36 in the expanded items pack to 231.
Plantilla:Clr
????? Glitch City

Plantilla:Researchneeded
Plantilla:Factcheck
Plantilla:PRAMA
A **????? Glitch City** is a Glitch City in Plantilla:GS caused by encountering a ?????. There is no documented way to replicate it without a cheating device.

## Steps

1. Use one of the following GameShark codes for Pokémon Gold and Silver to encounter ?????:

01FCEDD0 (for ????? (252))

01FEEDD0 (for ????? (254))

01FFEDD0 (for ????? (255))

2. Defeat the ????? that appears, and the player should arrive in a Glitch City.

Like in Plantilla:RBY Glitch Cities, the player will not be able to move around much without walking through walls (via GameShark). There are Pokémon Trainers from the area the player battled ????? in this version of the Gold/Silver/Crystal Glitch City, but they will usually freeze the player's game when battled. If the player does battle the trainer, the trainer may look like a ?????.

Archivo:Gscglitchcity1.png
'M (disambiguation)

Plantilla:Disambig

" '**M** " may refer to any of the following glitch Pokémon within the first generation of Pokémon games, as the string "'M" appears in all of these glitch Pokémon's names.

1. GlitchDex/RB:000 - The glitch Pokémon 'M (hex:00). Commonly found via the old man trick.
2. GlitchDex/RB:239 - The glitch Pokémon ゥ$'M (hex:EF) in Pokémon Red and Blue.
3. GlitchDex/RB:246 - The glitch Pokémon G'MP (hex:F6) in Pokémon Red and Blue. A Clefable hybrid.
4. GlitchDex/RB:247 - The glitch Pokémon 'Ng'Mp (hex:F7) in Pokémon Red and Blue. A Pidgeot hybrid.
5. GlitchDex/RB:251 - The glitch Pokémon 'M'Ng (hex:FB) in Pokémon Red and Blue.
6. GlitchDex/RB:254 - The glitch Pokémon 'M (hex:FE) in Pokémon Red and Blue.
7. GlitchDex/RB:255 - The glitch Pokémon 'M (hex:FF) in Pokémon Red and Blue. Since it is a hybrid Charizard, it is often referred to as "Charizard 'M".

## See also

* M (glitch item hex:66) (disambiguation)
* M (glitch item hex:69) (disambiguation)
? (glitch Pokémon)

Plantilla:Bulbapedia

 Archivo:Gen III 00FC-0114.png
**?** are a group of glitch Pokémon in Generation III.

These glitch Pokémon occupy 25 index numbers ranging between 252-276 (hex:00FC-0114), have the cry of Unown and have normal Deoxys' base stats. The only known move for ? is Tackle as a starting move.

## Appearance

Unlike ??????????, which usually has a sprite of a question mark in a circle (used for unregistered Pokémon entries in the Pokédex), ?'s sprite is of two large question marks.

? can be obtained accessed using the Pomeg corruption glitch through DOTS the Seedot or SEASOR the Horsea with a specific number Attack EVs and a specific number of HP EVs.

For example, 0 Attack EVs and 252 HP EVs would result in the first ? (with an index number of 252). 1 Attack EV and 20 HP EVs would result in the last ? (with an index number of 276).

## Base stats

* HP: 50
* Attack: 150
* Defense: 50
* Special Attack: 150
* Sp. Def: 50
* Speed: 150

Plantilla:Stub