recursal/Fanatic-Fandom huggingface dataset:
Battle Meditation

Tier: 2

Force Cost: 2

Force Alignment: Universal

Casting Time: 1 Standard Action

Range: Personal

Target: Self

Duration: 1 Round/Level

Saving Throw: Willpower negates

Concentration: Yes

You exude an aura out to 5 feet that boosts the morale and overall battle prowess of you and your allies while simultaneously reducing the opposition’s combat-effectiveness by eroding their will to fight.

Whenever you or a friendly creature within your meditation makes an attack roll or a saving throw, they gain a +2 bonus to it.

Whenever a hostile creature enters your meditation or starts its turn there, it must make a Willpower saving throw. On a failed save, it takes a -2 penalty to any attack roll or saving throw they make that round. On a successful save, it is immune to this power for 1 day.
DS

Link

## Changes

* Additions :
	+ Added levels 12 to 15
* Changes to existing data :
	+ Reduced upgrade times for levels 6 to 11

## Published Info

* New levels of the drone silo grant additional Drone Storage and a new “minimum health value” for spawned drones. Now, no matter how low your Drone Silo’s health is, you know that your drones will still pack a punch! ( from WrongThinker )
* Drones will now spawn with a minimum health value, instead of health determined by the current HP of your Drone Silo ( from Briefing )

## Questions

* What is the Minimum Health?
* Is Minimum Health a % of the each of the drone types Full Health?
* Is the Minimum Health assigned to the drones even if the Drone Silo is only slightly damaged?
	+ Or is the % of health of the drones EQUAL to the % of health of the Silo unit it reaches the Minimum?
* Is the Minimum Health base on the level of Silo? Or does it apply to all levels equally?
Who, What, Where Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Barrier (Body Shield)

*"Block this!"*

The Barrier is a legendary F.E.D. Adaptive Shield. As a move action, the shield can be turned into a barrier that covers a 15 ft line, centered in front of the user. The user does not gain the benefits of the shield if attacked by any direction other than the direction the barrier is placed.
Wiki Aveoran

* Carmen-cornet-founders3-72.jpg
* Frag-ment-for-honor-now-say-sorry-merged-v2-2-2k.jpg
* Ruan-jia-2016-02-22-7-54-07.jpg

* test
* test
* test
* test
* test

Wikia qui n'est cependant accessible qu'à un groupe de personnes qui sont membres de nos rôleplay en commun et, restant dans une idée de plateforme privée, une personne qui n'a pas été invitée à se servir du Wikia pour y déposer ses fiches ne sera pas autorisée à y poster.

## Blablabla

Fichier:174339g9.png BlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablabla

Gwaedlydbleidd | Assano

BlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablablaBlablablabla

Fichier:World of Warcraft Battle for Azeroth Main Title Before the Storm.ogg

* Informations
* Actualités

Le Wikia du Coeur de l'Aurore est en pleine création et toujours en cours de travaux au niveau des pages de personnage ou encore au niveau des catégories qui ne sont tous pas encore mise en place.
Et c'est avec toute la force de nos claviers que nous faisons de notre mieux pour mettre en place ce Wikia de la plus belle des manières possible dans le plus bref des délais.
Nous utilisons actuellement la plateforme de Kuretar GM-RP pour mettre en place notre univers.

Fichier:Kuretar.png
**Attention !**
Même si ce wikia est une base de données pour du Jeu de Rôle, nous n'échappons pas aux conditions d'utilisation. De ce fait, les contributeurs, visiteurs,  Fichier:16gap20.jpg  modérateurs et administrateurs sont des utilisateurs avertis.

**Informations**

Fichier:1429564206-alinea24463453.gif
**Actualités**

Images récentes | Flux d'activités | Categories
Le Wikia est actuellement en cours de création, il y a beaucoup de changements à venir, cette version de l'accueil n'est certainement pas celle finale. Et je travaille aussi à l'améliorer du plus possible que je le puisse.

Plus tard arrivera les pages sur les personnages joueurs, les guildes et bien d'autres encore. Je vous souhaite donc d'avoir une grande patience.

* **Création du Wikia :** Le Wikia aura pour but de regrouper un petit groupe de protagonistes partageant la même passion, le **JDR**, sur se dit Wikia il y aura un bon nombre d'informations les plus utiles ou moins, les unes que les autres sur l'univers qu'est World Of Warcraft, tout autant en regroupant les inventions de mes compères.
* **Mise en place de l'accueil.**

Fichier:1429564206-alinea24463453.gif
**Rejoignez nous !**

 Fichier:Kuretar.png
Fichier:1429564206-alinea24463453.gif
**Attention !**

Même si ce wikia est une base de données pour du Jeu de Rôle, nous n'échappons pas aux conditions d'utilisation. De ce fait, les contributeurs, visiteurs, Fichier:PEGI18.jpgmodérateurs et administrateurs sont des utilisateurs avertis.
Arcana Defender

Arcana defenders do not take an aggressive approach to combat; they instead choose to use their magic powers to protect themselves. These heavily-armored warriors use spell and shield to stand against the odds.

## Abilities

### Weapon and Armor Proficiency

An arcana defender is proficient with light armor, medium armor, and shields. He can cast Magus spells while wearing light or medium armor or while using a shield without incurring the normal arcane failure chance.

This replaces the arcana defender’s armor proficiencies.

### Diminished Spellcasting

An arcana defender may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level.

### Arcane Pool (Su)

At 1st level, an arcana defender can use his arcane pool to grant an enhancement bonus to a weapon as normal, as well as to his shield, paying the arcane pool cost separately for each. At 5th level and above, he can also add the following shield special abilities: animated, arrow catching, arrow deflection, bashing, blinding, fortification (any), reflecting, spell resistance (any). He cannot enhance a shield as if it were a weapon (even a spiked shield).

### Shielded Casting (Ex)

At 1st level, arcana defenders add their shield’s bonus to AC as a bonus to concentration checks. An arcana defender can use his hand holding his shield to perform the somatic components of Magus spells without forfeiting his shield’s bonus to AC.

This ability replaces Combat Magic.

### Spellstrike (Su)

An arcana defender can use this ability with a weapon or a shield bash attack.

### Heavy Armor (Ex)

At 7th level, an arcana defender gains proficiency with heavy armor. An arcana defender can cast Magus spells while wearing heavy armor without incurring the normal arcane spell failure chance.

This ability replaces Arcane Armor and Greater Arcane Armor.

### Defensive Combat Magic (Ex)

At 8th level, an arcana defender gains the Combat Magic ability, but only when wielding a shield. He is considered to have a free hand to cast spells to use this ability.

This ability replaces improved Combat Magic and greater Combat Magic.

### True Defense (Ex)

At 20th level, an arcana defender adds his shield bonus to his AC as an additional bonus to his Reflex saves and to his touch AC. He no longer has to make concentration checks to cast defensively. In addition, his shield cannot be disarmed or sundered. This ability replaces deadly combat magic.
Donald Sutherland

**Donald McNichol Sutherland**, OC (born July 17, 1935) is a Canadian actor whose film career spans more than five decades.

## Behind the Scenes

Donald Sutherland will appear as J. Paul Getty in at least one episode of *Trust*.

### Appearances

* File:Trust logo.png *Trust* (First appearance)

## Links and references

### External links

* Donald Sutherland at Wikipedia
* Donald Sutherland at the Internet Movie Database
La Compagnie du Rubis

Fichier:Rubiscompagnie.png
## Informations

Personne ne connais réellement les intention de cette compagnie mais certaines rumeurs parlent d'elle comme une organisation de malfrats et de bandits, elle serait derrière de nombreuses figures politiques, manipulant leurs victimes pour profiter de leurs richesses ou de leurs pouvoirs.

Tout le monde connais le nom de la Compagnie du Rubis mais personne ne sait qui ils sont et ce qu'ils veulent.
Valbois

Valbois est une forêt maudite depuis maintenant de nombreuses années, des racontars disent qu'auparavant celle-ci n'était aucunement maudite mais un mal sévirait au coeur de la forêt elle même. Cette forêt est un refuge pour les sorcières, les monstres et créatures de tout genre mais aussi pour les bandits et malfrats qui ont depuis peu fait leurs arrivées dans le Comté d'Aldstow

## Légendes et Racontars

La forêt serait habitée par un mal ancien qui aurait petit à petit rendu la forêt maudite, cette hantise serait apparu suite à la disparition de la Sorcière des Arbres *(nommée ainsi par les villageois dû à sa vie dans la forêt.)* qui aurait parait il avant de disparaitre sombrée dans la folie et les ténèbres ...

## Religions exercées dans la forêt

* **La Sorcière des Arbres :** Des gens prient au sein de la forêt la Sorcière, car celle-ci, dans différents textes écrits est décrite comme bienfaitrice pouvant réaliser des miracles. Certains font des offrandes ainsi que des sacrifices en son nom pour montrer leur dévotion.
* **L'Eglise :** Elle est inexistante au sein de la forêt, il est dit qu'auparavant nombreuses paroisses étaient présente au sein de la forêt quand celle-ci n'était pas maudite, mais suite à la malédiction les églises auraient étaient abandonnées et plus personne ne serait revenu, quelque chose de terrifiant devait alors s'y trouver.
Aspect of the Wolf

School: Transmutation (Polymorph)

Tier: 4

Components: V, S, DF

Casting Time: 1 Standard Action

Range: Personal

Target: Self

Duration: 1 Minute/Level

Saving Throw: None

Spell Resistance: No

When you cast this spell, you take on an aspect of a wolf, including some of its physical characteristics. You become more rugged, your ears become elongated, and you sprout sharp fangs and fur.

You gain a +4 enhancement bonus to Strength and Dexterity, the scent ability, a +2 enhancement bonus on trip attacks, and can make a trip combat maneuver as a swift action. This trip attack does not provoke attacks of opportunity.
Michael Esper

**Michael James Esper** (born December 1, 1976) is an American actor, noted for his stage career.

## Behind the Scenes

Michael Esper will appear as John Paul Getty Jr. in at least one episode of *Trust*.

### Appearances

* File:Trust logo.png *Trust* (First appearance)

## Links and references

### External links

* Michael Esper at Wikipedia
* Michael Esper at the Internet Movie Database
Aphorite

The Aphorites are a strange race of living crystals, resembling vaguely humanoid shapes. They are keepers of Law and Order, the counterparts to the Draconequus race.

## Stats

STR -5

DEX -3

CON +0

INT +0

WIS +5

CHA +3

## Racial Traits

### Speed

Aphorites have a Base Land Speed of 25 ft.

### Language

Aphorites start play speaking Common Equestrian.

### Skill - Sense Motive

Aphorites have a +4 racial bonus to Sense Motive checks.

### Diamond Mirror (Ex)

The Aphorite's body is crystalline and reflective in nature. When wearing no armor, any Ray or Gaze attacks made against the Aphorite have a 25% chance to fail against them.
Trust Wiki

Welcome to the ***Trust*** **Wiki**, a Wiki based upon the TV series.

We are currently housing 30 articles, and 14 files.

**On March 9, 2016, *Trust* was announced.**
**Season 1 will begin airing on March 25, 2018.**

Getting Started | Starting this wiki
New pages | Wiki tutorial | Help pages

If you're new to Wikia, please use the above links to get started.
If you already have editing experience, and you have an article relating to the ***Trust*** TV series to contribute, use the box below to create it:
<createbox>width=30</createbox>

Check out the **community portal** to see what the community is working on, to give feedback or just to say hi.

File:Trust logo.png(**March 25, 2018 – present**)

## Seasons

**Characters:**

 File:Trust Season 1 Episode 1.jpg
**Series Premiere**Season 1, Episode 1"**The House of Getty**"March 25, 2018
Arachnid Sniper

The Arachnid Sniper was designed to be a master marksman, using it's superior AI and technological enhancements to spot targets from a distance and kill them with one quick and clean shot.

CR 15

XP 0

NE Medium Construct

HP 95

SP 40

**AC** 24 (FF 15/TAC 19) (9 Dex, 5 Natural Armor]

**Land Movement Speed** 40 ft

Fort +5

Ref +18

Will +11

Init +13

## Statistics

STR 16

DEX 28

CON X

INT 17

WIS 26

CHA 10

## Attacks

### Melee

+4 Energy Blades x2 +26/+26/+21/+21/+16/+16 (1d8+13)

### Ranged

+4 Arachnid Poisonous Recluse +29/+24/+19 (1d3+13) (DC 18)

+4 Arachnid Withered Widow +29/+24/+19 (1d8+13) (DC 18)

Fragmentation Grenade +24 (4d6)

Flashbang Grenade +24 (2d6)

Smoke Grenade +24 (1d6)

## Abilities

### One Shot, One Kill (Ex)

A Sniper has One Shot, One Kill (4 dice).
Comté d'Aldstow

## Informations

Le Comté d'Aldstow est un comté situé en Valbois, décris comme un comté hors du commun, regroupant bandits, mercenaires, assassins et autres malfrats du même genre. Les gens parlent de ce comté comme le repaire des bandits et des non-humains, il est même dit que son dirigeant serait lui même un malfrat profitant des habitants pour amasser un butin énorme d'or et d'argent, en oubliant même de nourrir son propre comté, faisant preuve d'autosatisfaction et d’égoïsme, gardant toutes les ressources pour lui et ses fidèles.

## Histoire

### I. Construction du Comté d'Aldstow

Le Comté d'Aldstow fut construis il y a de cela plusieurs centaines d'années par un jeune homme ce nommant Dalvar Schefter un garçon ambitieux qui voulait que son comté soit un Havre de paix où la guerre, l'infamie et la maladie n'y serait pas présente, il s'agissait d'un refuge pour les sans-abri et les paysans. L'idée marcha au début et pendant même de longue années, mais tout est éphémère et rien n'est éternel, le comte tomba soudainement malade et devint petit à petit, jours après jours, fou.

## Rumeurs

* I. Le Maire serait au service d'une étrange organisation de bandits et d'assassins.
* II. Les paysans, réfugiés et les divers habitants du comté prépareraient une rébellion envers le maire actuellement en place pour le faire tomber et ainsi pouvoir remettre le comté sur le droit chemin.
Trust

File:Trust intertitle.jpg
***Trust*** is an upcoming American television anthology series that will premiere on FX. *Trust'*s 10-episode first season is set in 1973 and centers on the abduction in Italy of John Paul Getty III, then-heir to Getty Oil. The first season will be written by Simon Beaufoy and directed by Danny Boyle. The series is set to premiere on March 25, 2018.

## Overview

Told over multiple seasons and spanning the twentieth century, the series begins in 1973 with the kidnapping of John Paul Getty III, an heir to the Getty oil fortune, by the Italian mafia in Rome. His captors banked on a multi-million-dollar ransom. After all, what rich family wouldn’t pay for the return of a loved one?
Paul’s grandfather, J. Paul Getty Sr., an enigmatic oil tycoon and possibly the richest man in the world, is marooned in a Tudor mansion in the English countryside surrounded by a harem of mistresses and a pet lion. He’s busy. Paul’s father, J. Paul Getty Jr., is lost in a daze in London and refuses to answer the phone. Only Paul’s mother, Gail Getty, is left to negotiate with the increasingly desperate kidnappers. Unfortunately, she’s broke. *Trust* charts the teenage grandson’s nightmare ordeal at the hands of kidnappers who cannot understand why nobody seems to want their captive back.

## Characters

*Alphabetical order by last name and first appearance*

## Links and references

### External links

* *Trust* - official site
* *Trust* at Wikipedia
* *Trust* at the Internet Movie Database
Antipathy

School: Enchantment (Compulsion) [Emotion, Mind-Affecting]

Tier: 9

Components: V, S

Casting Time: 1 hour

Range: Close (25ft + 5ft/2 levels)

Target: One location (up to a 10ft cube/level) or one object

Duration: 2 hours/level

Saving Throw: Will Partial

Spell Resistance: Yes

You cause an object or location to emanate magical vibrations that
repel either a specific kind of intelligent creature or creatures of a
particular alignment, as defined by you. The kind of creature to be
affected must be named specifically. A creature subtype is not specific
enough. Likewise, the specific alignment to be repelled must be named.

Creatures of the designated kind or alignment feel an urge to leave the area or to avoid the affected item.

A compulsion forces them to abandon the area or item, shunning it and
 never willingly returning to it while the spell is in effect. A
creature that makes a successful saving throw can stay in the area or
touch the item but feels uncomfortable doing so. This distracting
discomfort reduces the creature’s Dexterity score by 4 points.

*Antipathy* counters and dispels sympathy.
The House of Getty

**The House of Getty**
File:Trust Season 1 Episode 1.jpg

File:Trust logo.png

**Gallery**

*Trust* delves into the trials and triumphs of one of the twentieth century's most iconic dynasties, the Gettys, and explores the complexities at the heart of every family, rich or poor. The series begins in 1973 with the kidnapping of John Paul Getty III.

## Appearances

**By type**

Locations

Sentient species

102. "Lone Star"
Env

Template:Tab/v2
Template:Unit Page Top - Faction Unit
Template:Unit - Limited - Semi
Template:Unit Availability - Restricted - v2

## Build Times & Repair Information

Template:Build and Repair Information - Single Time 2

## Update History

Template:Update History - Expand Notice

* The *Env* was introduced via the Event Shop & as WCP during Operation: Dreams of the Machine God **( Mar 22, 2018 )**.

* No Further Updates

## Additional Facts

* The *Env* is a Generation III Faction Unit for the Corpus faction.
* The *Env* is equipped with a Heavy Machine Gun capable of firing on multiple targets at once depending on its level :
	+ Levels 1-9 : Can target 2 enemy
	+ Levels 10-19 : Can target 3 enemy **( Level 10 Talent )**
	+ Level 20 : Can target 4 enemy **( Level 20 Talent )**
* The *Env* drops its Semi-Limited status once **18** have been unlocked allowing for unlimited production.
	+ However, production may still be limited by overall available Aircraft Capacity.

## Trivia

* The *Env* at Level 10 requires 1 minute of Repairs for approximately every 186,335 Damage it sustains. Template:DRI-Calc Icon.
* The *Env* at Level 20 requires 1 minute of Repairs for approximately every 248,447 Damage it sustains. Template:DRI-Calc Icon.
* The *Env* Training Token was introduced and available in the Event Shop during Op: Dreams of the Machine God. **( Ref )**
* The *Env* ability to fire upon more than one target is similar to that of the Phalanx.
	+ The Phalanx is a Gen I faction vehicle for the Corpus faction.
* *Pixel Sheet Code : 360*

## Firsts & Records

* War Commander First :
	+ Template:Record
	+ Template:Record
	+ Template:Record
	+ Template:Record
	+ Template:Record
	+ Template:Record

## Quotes

Template:Quotes - Expand Notice

> "*The Sphinx is a heavily armored aircraft designed to establish a presence on the frontline that the enemy cannot ignore. It gains the ability to target an additional enemy at Level 10 and again at Level 20.*"
> ― In-Game Description
>
>

> "*The Sphinx is a heavy VTOL unit that rains down destruction upon its enemies. Serving as the most durable non-unique airborne unit in the Sector, the Sphinx can dominate the skies while attacking multiple targets at a time!*"
> ― Event Briefing Description
>
>

## External Links

* Kixeye Forum ( **03/21/18** ) - Operation: Dreams of the Machine God - ( Official ) - Event Briefing

## Gallery - Animated

Template:Gallery - Resize Notice

File:Sphinx-360.gif
## Gallery

Template:Gallery - Resize Notice

Sphinx-UnitDetails.pngUnit DetailsSphinx-EventDescription.gifEvent DescriptionSphinx-UnlockMessage.pngUnlock MessageSphinx-TrainingToken.pngEnv
Faction Training Token
**Required for Upgrade Lv's 11 thru 20**
## Video

Template:Video - Main Page (1 or 2 Videos)
Primo Nizzuto

**Primo Nizzuto** is an Italian ganster who leads the kidnapping of John Paul Getty III.

## Biography

Primo Nizzuto drives an Alfa Romeo Alfetta. His handgun is a Beretta M1951 as seen in episode 6 when he shows it to James Fletcher Chace, who comments that he used the same pistol in Vietnam. In episode 3 he is seen shooting a Mauser M12, which he keeps in the trunk of his car. In episode 5 he is seen shooting a Remington Model 870 (Wingmaster) with a shortened barrel.

## Relationships

Primo Nizzuto is the nephew of the crime lord Don Salvatore.

## Behind the Scenes

Primo Nizzuto was portrayed by Luca Marinelli in Season 1 of *Trust*.
Guerra Ayashii-Guess

### Resultado

Queda da segunda e terceira encarnação do Ayashii World.Masayuki Shiba se retira da Internet.

A **Guerra Ayashii-Guess** foi um período de extrema instabilidade na comunidade underground da internet japonesa causada pelos constantes conflitos entre o Ayashii World e o Guess BBS.

As hostilidades tiveram inicio após o operador de sistemas do Guess BBS (conhecido como Alice) tentar fazer os servidores do Ayashii World entrarem em colapso utilizando um script de postagem automática de modo a causar um massivo ataque de spam.

A retaliação por parte dos Ayashii Worlders foi brutal e controversa, indo desde raids em massa contra os servidores do Guess BBS até um bem sucedido ataque hacker contra o administrador e Alice onde imagens privadas de ambos foram encontradas e digitalmente editadas como forma de chantagem e humilhação.

Percebendo que a retaliação tinha ido longe demais e temendo um possível processo judicial, Masayuki Shiba retirou a segunda encarnação do Ayashii World do ar. A terceira encarnação do Ayashii World seria lançada no mesmo ano com o nome de 'Ayashii World Main BBS' porém o seu tempo de vida foi curto e logo também seria encerrado por Shiba com o pretexto de que o site teria se tornado "demasiadamente hostil para ser contido".

Shiba anuncia publicamente em 20 de Setembro de 1998 que desiste oficialmente de qualquer projeto envolvendo uma possível volta do Ayashii World e funda o Magmania, um site pessoal de reviews, um novo começo desde os turbulentos dias do Ayashii World. No entanto, Alice continua irritado por ter sido hackeado e ridicularizado, Alice então pressiona Shiba a enviar um pedido formal de desculpas via BBS e por telefone. Masayuki Shiba se retira da internet de uma vez por todas em 29 de Setembro de 1998 e Alice passa a realizar campanhas de raid contra qualquer um que defendesse Shiba.

A constante pressão de Alice fez com que Shiba pedisse para que os Ayashii Worlders parassem de criar novos sites com o nome "Ayashii World". Relutantemente, a criação de novos Ayashii World reduziram drasticamente e todos aqueles que insistiam em criar novos Ayashii World eram constantemente atacados e hackeados. Alice nunca admitiu ter exercido nenhum tipo de pressão sobre Shiba, embora as evidências fossem mais que certas. Alice se tornou o equivalente do demônio para os Ayashii Worlders.

Os vários Ayashii World são reduzidos a apenas um: Honten. O Honten no entanto iria fazer mudanças consideráveis após anunciar que Alice tinha se apoderado das senhas e dos códigos do acesso do servidor. Estas mudanças garantiram a sobrevivência do site, mas a sua reputação seria manchada a ponto de usuários se unirem para criar uma moderna reprodução do Ayashii World chamada de AyashiiWorld#REBIRTH. O REBIRTH com novas tecnologias resistiu a diversos ataques DDoSs e raids, pondo um fim definitivo aos sucessivos ataques de Alice e a perseguição de sites baseados no Ayashii World.
Abyssal Bloodline (Bloodrager)

*Generations ago, a demon spread its filth into the essence of your bloodline. While it doesn’t manifest in all of your kin, in those moments when you’re bloodraging, you embody its terrifying presence.*

The power of the Abyss courses through your veins, causing horrific transformations during your bloodrage.

## Abilities

#### Claws (Su)

At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these claws are considered magic weapons for the purpose of overcoming damage resistance. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these claws become flaming weapons, which deal an additional 1d6 points of fire damage on a hit.

#### Demonic Bulk (Su)

At 4th level, when entering a bloodrage, you can choose to grow one size category larger than your base size (as enlarge person) even if you aren’t ponykin.

#### Demon Resistances (Su)

At 8th level, you gain resistance 5 to acid, cold, and fire. At 16th level, these resistances increase to 10.

#### Abyssal Bloodrage (Su)

At 12th level, the morale bonus to Strength granted by your bloodrage increases by 2, but the penalty to AC becomes –4 instead of –2. At 16th level, this bonus increases by 4 instead. At 20th level, it increases by 6 instead.

#### Demonic Aura (Su)

At 16th level, when entering a bloodrage you can choose to exude an aura of fire. The aura is a 5-foot burst centered on you, and deals 2d6 + your Constitution modifier points of fire damage to creatures that end their turns within it.

#### Demonic Immunities (Su)

At 20th level, you’re immune to electricity and poison. You have this benefit constantly, even while not bloodraging.
Hilary Swank

**Hilary Ann Swank** (born July 30, 1974) is an American actress and producer. She has won two Academy Awards for Best Actress.

## Behind the Scenes

Hilary Swank will appear as Gail Getty in at least one episode of *Trust*.

### Appearances

* File:Trust logo.png *Trust* (First appearance)

## Links and references

### External links

* Hilary Swank at Wikipedia
* Hilary Swank at the Internet Movie Database
* Hilary Swank at TriviaTribute.com
Anger of Many Faces

School: Illusion [Shadow]

Tier: 3

Components: V, S, M (A drop of blood)

Casting Time: 1 Standard Action

Range: Touch

Target: One creature

Duration: 1 round/level

Saving Throw: Will disbelief (if interacted with)

Spell Resistance: yes

The recipient gains an extra head, which sprouts from the creature’s shoulders. This extra head can deliver bite attacks as the base creature (either a tiger, panther, viper, cobra, or jackal). The target makes this bite attack as a primary natural weapon, with a bonus equal to its own base attack bonus. The bite attack always deals 1d6 hp damage/2 caster levels (max 5d6). The recipient cannot be flanked while the spell is in effect.

For every 4 caster levels you possess, this spell produces a further head (maximum of 5 heads). All bite attacks are primary natural weapons, meaning you can make attacks with all of them as part of a standard attack action.
Лейск

## Описание

**Лейск** - главный герой книги вместе со своим лучшим другом Рондвисом. Путешествуют и попадают в различные истории. Лейск был свортокмодом потом его в лаборатории Вигельмодна улучшали. Умеет обманывать и привлекать чтобы ему поверили,он довольно хитрый . Потом стал королем Вигельмодна. Во второй книге часто попадает в нелепые истории.

## Характер

Лейск сам по себе добрый но в начале дружбы с Рондвисом вел себя немного неадекватно. Потом он стал хорошим правителем но слегка глуповатый.
Aeromancer

The were the undisputed masters of wind and sky, and they unlocked numerous secrets of air magic. The vast majority of these secrets were lost when their civilization collapsed, but a few of their magical traditions have been preserved through the years. While the practice of aeromancy is rare, some arcanists today are able to rival the aerial mastery of the ancient aeromancers.

## Abilities

### Air Mastery (Su)

Aeromancers specialize in magic that manipulates the wind and sky. Whenever an aeromancer expends a point from her arcane reservoir to increase the caster level of a spell with the air, cold, electricity, or sonic descriptor, she increases that bonus by an additional 1. At 5th level, and every 5 levels thereafter, the amount by which she increases the caster level of such spells further increases by an additional 1 (to a maximum additional caster level increase from this ability of 5 at 20th level).

Alternatively, if the aeromancer expends a point from her arcane reservoir to increase the saving throw DC of a spell with the air, cold, electricity, or sonic descriptor, she increases it by an additional 1. At 10th level, she increases it by an additional 2 instead.

This replaces the arcane exploit gained at 1st level.

### Wind’s Embrace (Su)

At 5th level, an aeromancer can expend 2 points from her arcane reservoir to call upon the winds to gently carry her through the air while protecting her from harm. She is affected as though by the spell *Air Walk* and is surrounded by protective winds that function similarly to a *Wind Wall* spell, except the effect surrounds only the aeromancer and moves with her wherever she goes. Both of these effects last for 1 minute.

This replaces the arcane exploit gained at 5th level.

### Rebuking Gale (Su)

At 11th level, by expending 3 points from her arcane reservoir, an aeromancer can release a powerful blast of wind to push back her foes. This takes the form of either a 20-foot-radius burst centered on the aeromancer or a 40-foot cone originating from the aeromancer’s space. She can choose which form the wind takes each time she uses the ability. The affected area is filled with hurricane-force winds (75 mph). This makes normal ranged attacks passing through this area impossible, imposes a –8 penalty on ranged attacks from siege weapons that pass through the area, and imposes a –12 penalty on Fly checks attempted within the area. Additionally, Large creatures in the area are in danger of being checked, and Medium or smaller creatures in the area are in danger of being blown away. The winds created by this ability last for 1 round.

This replaces the arcane exploit gained at 11th level.
Alicorn

TBA

## Stats

**STR** +0

**DEX** -5

**CON** -3

**INT** +3

**WIS** +5

**CHA** +0

### Speed

Alicorns have a Land Movement Speed of 30 ft. They have a Fly Movement Speed of 35 ft.

### Bonus Feat

Alicorns can choose an extra feat at first level.

### Minor Telekinesis (Sp)

Alicorns can use *Minor Telekinesis* as a spell-like ability, at-will.

### Weather Affinity (Ex)

Pegasi have a particular connection with the weather, able to control the minorly. The Pegasi can move clouds as if they were objects.

## Favored Class Bonus

 Magus | Every 6 levels, learn a new Arcana.
Ancient Lorekeeper

The ancient lorekeeper is a repository for all the beliefs and vast knowledge of ancient society. She shows a strong interest in and understanding of histories and creation legends at a young age, and as she matures her calling to serve as the memory of her long-lived people becomes clear to all who know her.

## Abilities

### Ancient Arcana (Ex)

At 2nd level, an ancient lorekeeper’s mastery of legends and philosophy has allowed her to master one spell used by ancient wizards. She selects one spell from the Mage/wizard spell list that is at least one level lower than the highest-level oracle spell she can cast. The ancient lorekeeper gains this as a bonus spell known. The spell is treated as one level higher than its true level for all purposes. The ancient lorekeeper may choose an additional spell at 4th, 6th, 8th, 10th, 12th, 14th, 16th, and 18th levels.

This ability replaces the bonus spells she would normally gain at these levels from her chosen mystery.
Season 1

"*The Getty Family Saga*"
―Tagline
**Season 1** of *Trust* was announced on March 9, 2016 and will premiere on March 25, 2018.

## Summary

Inspired by actual events, *Trust* delves into the trials and triumphs of one of America’s wealthiest and unhappiest families, the Gettys. Equal parts family history, dynastic saga and an examination of the corrosive power of money, Trust explores the complexities at the heart of every family, rich or poor.

Told over multiple seasons and spanning the twentieth century, the series begins in 1973 with the kidnapping of John Paul Getty III, an heir to the Getty oil fortune, by the Italian mafia in Rome. His captors banked on a multi-million-dollar ransom. After all, what rich family wouldn’t pay for the return of a loved one?

Paul’s grandfather, J. Paul Getty Sr., an enigmatic oil tycoon and possibly the richest man in the world, is marooned in a Tudor mansion in the English countryside surrounded by a harem of mistresses and a pet lion. He’s busy. Paul’s father, J. Paul Getty Jr., is lost in a daze in London and refuses to answer the phone. Only Paul’s mother, Gail Getty, is left to negotiate with the increasingly desperate kidnappers. Unfortunately, she’s broke. *Trust* charts the teenage grandson’s nightmare ordeal at the hands of kidnappers who cannot understand why nobody seems to want their captive back.

## Cast

*See also: Recurring characters, Character appearances for Season 1*
### Starring

* Donald Sutherland as J. Paul Getty (0 episodes)
* Hilary Swank as Gail Getty (0 episodes)
* Harris Dickinson as John Paul Getty III (0 episodes)
* Michael Esper as John Paul Getty Jr. (0 episodes)
* Brendan Fraser as James Fletcher Chace (0 episodes)

## Links and references

### External links

* *Trust* Season 1 - official site

102. "Lone Star"
Галактика Бигоной

### Прочее

В центре находится не черная дыра, а сверх огромный гигант — красная звезда Биогрон.

## Описание объекта

Галактика Бигной имеет больший размер млечного пути. Но в целом сильно не отличается. В центре находится не черная дыра, а сверх огромный гигант — красная звезда Биогрон. Также по всей галактике разбросано около 5 небольших черных дыр. В этой галактике находятся все нам известные планеты — Вигельмодн, Ликийви, Крельивихья и т. д.
Aspect of the Beast

*Whether by magic or a curse of your blood, some part of you is more beast than man.*

**Prerequisite:** wild shape class feature, see Special.

**Benefit:** Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it.

*Night Senses (Ex)*: If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet.

*Claws of the Beast (Ex)*: You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you are Small).

*Predator’s Leap (Ex)*: You can make a running jump without needing to run 10 feet before you jump.

*Wild Instinct (Ex)*: You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks.

**Special:** A character that has contracted lycanthropy can take this feat without having to meet the prerequisites.

### Mythic

Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and you can’t change it.

* *Mythic Senses (Ex)*: If you have normal vision, you gain darkvision 30 feet. If you have low-light vision, you gain darkvision 60 feet. If you have darkvision, the range of your darkvision increases by 30 feet plus 10 feet per 2 levels.
* *Mythic Claws (Ex)*: You grow a pair of powerful claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you’re Small). If you already have claws, the damage they deal increases by one die type (d4s become d6s, d3s become d4s, and so on). You can expend one use of mythic power when you hit with both claws during the same round to rend with those claws, dealing extra damage equal to one claw’s damage plus 1-1/2 times your Strength bonus.
* *Mythic Leap (Ex)*: You can make a running jump without needing to run 10 feet beforehand. In addition, you gain a +5 bonus on your Acrobatics checks to determine the success of that jump and the distance covered. If you already have the predator’s leap manifestation of Aspect of the Beast, the bonus on your Acrobatics checks increases to +10.
* *Mythic Instinct (Ex)*: You gain a +2 bonus on initiative checks and a +2 bonus on Survival checks. These bonuses stack with those gained from the wild instinct manifestation of Aspect of the Beast.
Зубчатый меч

*Зубчатый меч - это оружие мигротов, которое состоит из клыка прозрачного чудища, и рукоятки из куска камня. Его можно использовать как копье, так у него большая эффективность, как меч, и как ножик для резки продуктов. Такие копии есть и у свортокмодов. История этого меча такая, когда впервые мигрот - исследователь набрел на логово прозрачных чудищь. У него в руке была большая острая палка и он стал бить по зубу. Вскоре он отвалился, а исследователь убежал куда подальше...*
Armored Blade

Although most soulknives choose to focus their psionic energy into weapons they can wield, some have chosen to channel their energy into a more defensive form, creating armor to protect themselves as well as the weapons to strike at their enemies.

## Abilities

### **Form Mind Armaments**

The armored blade can form a mind blade in the same fashion as a standard soulknife, using the normal rules under the Form Mind Blade class feature. In addition, as a separate move action, she may form mind armor.

Mind armor can be formed as light, medium, or heavy form. Light form is treated in all ways (except visually) as a masterwork chain shirt. Medium form is treated in all ways (except visually) as masterwork chainmail. Heavy form is treated in all ways (except visually) as masterwork splint mail. Mind armor is treated like a mind blade in all other ways (breaking, null psionics fields, etc) and can be dismissed as a free action. An armored blade is always considered proficient in her mind armor.

This replaces the form mind blade class feature, but counts as form mind blade for prerequisites or requirements.

### **Shape Mind Armaments**

The armored blade can shape her mind blade and mind armor in the same fashion as a standard soulknife shapes her mind blade. Her mind blade and mind armor must be reshaped separately.

This replaces the shape mind blade class feature, but counts as shape mind blade for prerequisites or requirements.

### **Enhanced Mind Armaments**

The armored blade’s mind armor and mind blade are improved like a standard soulknife’s mind blade, including if the armored blade creates two mind blades, except the enhancement bonus increases at a reduced rate, rather than every odd level, as indicated on **Table: Mind Armament Progression** (below). The enhancement bonus for mind armor is unaffected if the armored blade shapes two mind blades. The armored blade can select armor special abilities from the following.

This replaces the enhanced mind blade class feature, but counts as enhanced mind blade for prerequisites or requirements.
Мини игра свортокмоды

Здравствуйте! Это мини игра про свортокмодов. Игры такой не существует и мы решили развлечь вас такой игрой. Кому не нравится извините, я не умею как многие из вас делать игры. Кому понравится можете написать. Просим о ваших достижениях писать в комментариях. Перед игрой внимательно прочитайте правила.
Торувиль I

## Описание

О нем почти ничего неизвестно так как он не упоминался. Известно что он был первым царе свортокмодов, и первым исвортокмодом. Был как известно добрым по характеру, справедливым, честным и имел немало друзей, которые неизвестны.

Был ничем особо не примечательным исвортокмодом по внешности. Но имел коричневый цвет твердых волосков, в то время как остальные моды имеют волоски серого цвета.
Age

This is a page for help in determining random starting ages for any race.

**Intuitive:** Alcoholics, Beastmasters, Berserkers, Bloodragers, Gamblers, Mediums, Kindred, Kineticists, Oracles, Phasecasters, Rogues, Scouts, Shifters, Skalds, Sorcerers, Spiritualists, Technomancers, Tricksters, Wilders

**Self-Taught:** Aegises, Artisans, Bards, Blue Mages, Corsairs, Cryptics, Dragoons, Dreads, Engineers, Envoys, Gladiators, Guards, Gunbreakers, Gunslingers, Hackers, Hunters, Jesters, Mesmerists, Psions, Psychics, Rangers, Samurai, Shamans, Sharpshooters, Slayers, Soldiers, Soulknives, Summoners, Tacticians, Vigilantes, Vitalists, Warlocks, Warriors, Witches

**Trained:** Alchemists, Antipaladins, Arcanists, Biotics, Chronomancers, Clerics, Dancers, Druids, Martial Artists, Magi, Monks, Ninjas, Occultists, Paladins, Sages, Templars, Warlords, Warpriests, Wizards
Battlemage

Many Magi focus purely on destructive evocations, but some extend their tactical studies to include use of the tried-and-true protection of steel. These battlemages learn to move and cast spells in even the most restrictive armors, and have developed new methods to magically enhance their armor.

## Abilities

### Arcane Armor (Ex)

An armored battlemage gains this ability at 1st level instead of 7th. When wearing medium or armor, the armored battlemage gains a +4 bonus on concentration checks to cast defensively. This stacks with the bonus from the Combat Casting feat.

This ability replaces spell combat and alters the arcane armor ability.

### Arcane Pool (Su)

A battlemage cannot spend points from his arcane pool to enhance weapons. Instead, he can expend 1 point from his arcane pool as a swift action to grant armor he is wearing a +1 enhancement bonus for 1 minute. For every 4 Magus levels he has beyond 1st, the armor gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses stack with existing armor enhancement bonuses to a maximum of +5.

Multiple uses of this ability do not stack with themselves.

At 5th level, these bonuses can be used to add any of the following armor special abilities: *balanced*, *bitter*, *fortification* (heavy, light, or medium), ghost touch, *invulnerability*, *spell resistance* (13, 15, 17, or 19), or *spell storing*.

Adding these special abilities consumes an amount of bonus equal to the ability’s base price modifier. In addition, the battlemage can grant his armor the *energy resistance* special ability at the cost of a +3 bonus or the *improved energy resistance* special ability at the cost of a +5 bonus. These special abilities are added to any the armor already has, but duplicates do not stack. If the armor is not magical, at least a +1 enhancement bonus must be added before any other special abilities can be added. These bonuses and special abilities are decided when the arcane pool point is spent and cannot be changed until the next time the battlemage uses this ability. These bonuses do not function if the armor is worn by anyone other than the Magus.

A battlemage can enhance only one suit of armor in this way at one time. If he uses this ability again, the first use immediately ends.

This ability alters arcane pool.

### Armor Training (Ex)

At 3rd level, an armored battlemage gains armor training, as per the fighter ability.

At 8th level, he gains armor training 2.

At 13th level, he gains armor training 3.

At 18th level, he gains armor training 4.

This ability replaces the magus arcana gained at 3rd and 18th levels, and improved spell combat.

### Greater Arcane Armor (Ex)

An armored battlemage gains this ability at 7th level instead of 13th.

This ability alters greater arcane armor.

### Expanded Arcane Pool (Su)

At 9th level, the battlemage can grant his armor the glamered special ability at the cost of a +2 bonus, the *slick* or *shadow* special ability at the cost of a +3 bonus, and the *greater slick* or *greater shadow* special ability at the cost of a +5 bonus when using his arcane pool.

This ability replaces greater combat magic.
Лагерь мигротов

Размер около 300 - 400 квадратных метров

Хорошо укреплен и построен специально для засады на нападающего

Имеет шпили и крепкие ворота

Обитает более 1000 мигротов

Имеет множество хижин и зданий

Живут небольшие птицы

Имеет более треугольную форму

**Лагерь мигротов** - один из трех баз мигротов на планете Ликийви. Имеет форму треугольника, но слегка форма базы похожа на квадрат. Если приглядеться, на стенах есть засохшие капли крови и царапины. Это произошло при огромном нападении свортокмодов на базу. Данная база - наиболее нападаемая. Причина этого, что это самая уютная база - на то она и служит лагерем. Сюда размещаются старые или усталые мигроты.

## Здания

Этот лагерь имеет четыре башни которые кончаются острыми шпилями. Есть большие, но не слишком высокие стены. На двух из них расположено по две лазерных пушки. Есть более 10 зданий и около 15 хижин. Также есть 3 здания, где живут командиры, главнокомандующие и правители базы. Размером они не меньше 40 квадратных метров.
Дизайн статей №2

Здесь вы узнаете, что сюда можно вставлять, что нет. И как вообще это делается. Самое простое - это добавление фотографий.

## Урок 2

### **Правила №1**

Если вы хотите добавить изображение, запрещено добавлять уже добавленные. Вы можете нарисовать существо через компьютерную программу, или же вручную.

#### **Добавление фотографий**

Не забывайте картинки "сохранять как". А также если фотография ваша, вставьте сначала ее в категорию изображения.

Если фотография ваша, выберите "Я автор этого файла".

Если вы хотите вставить фотографию, сначала вставьте ее в инфобокс.

#### **Галереи**

Лучше вставляйте галереи через визуальный редактор. Таким образом получается легче всего.

Тип галереи должен быть 1 или 3 (они различаются расположением фотографий).

Не забывайте добавлять описание фотографии, особенно если она отличительна от остальных.

### **Правила №3**

Теперь конечно же видео. Могут добавлять ТОЛЬКО администраторы которые общались с основателем или главным бюрократом. А также добавлять могут бюрократы.

#### **Видео**

Всем участникам видео добавлять запрещено!

Можно только Бюрократам, администраторам, а также главному модератору контента, которому это было поручено.

Если вы администратор, то вам надо убедится, что видео есть в сетях (YouTube).
Torchill

**Torchill** is a Psychic/Ice-type Pokémon; the Alter Forme of Torkoal.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Torchill
* *Italic* indicates a move that gets STAB only when used by an evolution of Torchill
* Moves in yellow cannot be learned by any previous evolutions of Torchill
Рийск

Рийск - супруга Лейска. Рийск переводится по японски "Лейск". Молодая, но не упоминался возраст. Во многом хочет помочь Лейску, но не всегда ей это удается. Лейск по началу сам ее выбрал но он ей не подошел. Потом она совершила подвиг ради Лейска и сама чуть не погибла. Тогда Лейск очень сильно ухаживал за ней, и потом они влюбились друг в друга. Помогает ему с разными планами и т.п.