Asgardian Thunderbolts' Precision

Asgardian Thunderbolts' Precision

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�Mastercraft Energy shield with secondary Ice resistance. Has a built-in Energy skill that can Daze.�

Related items: * Other items of the Asgardian Thunderbolts set:Weapon:  Asgardian Truncheon of Thunderbolts
Armor:  Asgardian Thunderbolts' Might
Pet:  Mewpert MacThunderboltsing
 * Other versions of this shield: Asgardian Sparks' Accuracy Z
 Asgardian Sparks' Accuracy
 Asgardian Static's Certainty
 Asgardian Charge's Sureness
 Asgardian Current's Meticulousness
 Asgardian Voltage's Exactitude
Asgardian Thunderbolts' Precision
 Asgardian Lightning's Eye
 Jarnskjoldr
 * Asgoldian variant;  Asgoldian Thunderbolts' PrecisionLevel: 120
Power Level: 120, Mastercraft
Price: 2,114,754
Sellback: 1,057,377
Location:  https://forums2.battleon.com/f/tm.asp?m=10940431 - Thunder Mountain - Shop 4
Element: Energy

COMBAT DEFENCE
Melee: +15
Ranged: +12
Magic: +12

ELEMENTAL MODIFIER
Fire: +0%
Water: +0%
Wind: +0%
Ice: -12%
Earth: +0%
Energy: -23%
Light: +0%
Darkness: +0%

EFFECT
During your turn, you can click on* the shield to perform the following, which is treated as a normal Player attack:Hits: 1
Type: Ranged if {STR+DEX  INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
Element: Energy
Damage: 131 - 393 plus 923.6% Stats
Damage: 115 - 346 plus 811.1% Stats
BTH: 30 plus Stats

Stat bonus to damage is STR/5 + DEX/20 (if Ranged) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

If the hit connects and does more than 0 damage, it will attempt to  https://forums2.battleon.com/f/tm.asp?m=17849176 - Daze** the monster. The daze will last for 3 rounds, with the monster having a 33.3% chance of being unable to act each round, multiplied by its Energy resistance. The monster receives a +0 bonus to its save***:
Level: 120 vs MonsterLvl
Major: YourStat vs MonsterEND
Minor: YourLUK vs MonsterLUK

Where YourStat is either YourDEX (if the skill does Ranged damage) or YourINT (if it does Magic damage).
Monsters with immunity to immobility are naturally immune to this status, but Energy-element monsters are not.

Cost: 288 SP (if Ranged) or 360 SP (if Magic).
*Click on the shield to generate a dazing thunderclap! This Ranged skill costs [288 or 360] SP.
**The thunderclap from your shield's sparking assault sends your foe reeling!
***Your foe shrugs off the sonic assault on their senses.
Your opponent is immune to being dazed.

DESCRIPTION
This shield has been imbued with the might of Thunder Mountain and all the past rulers of that sacred peak. It bolsters your resistance against Energy and Ice, and can unleash a thunderclap which can stun your foe!

 http://media.artix.com/encyc/AQ/AQPedia/Shields/AsgardianShield.gif

Description thanks to Avalonmerlin. Basic stats thanks to gtkilla123. Numbers thanks to BlackAces and In Media Res.

Analysis

The shield's Mastercraft bonus is used to give the shield a built-in skill without a compression penalty.

This skill starts off as a standard spell, which is 127-380 damage plus 892% Stats, with 30 BTH.
 * The skill does 159.202% 139.819% damage to compensate for doing Energy damage.
 * The skill does 65.035% damage to compensate for the Daze status.

The SP cost is 80% of a skill if it does Ranged damage and full 100% if it does Magic damage.

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< Message edited by Dragoon23 -- 8/2/2013 23:09:42 >