recursal/Fanatic-Fandom huggingface dataset:
Hammerfast

Hammerfast is a busy place, as merchants and travelers from the Nentir Vale and beyond congregate here. In the early spring after the snows melt and in the fall after the harvest, the streets are choked with caravan wagons, pack mules, and travelers. A band of a hundred mercenary warriors en route to a paymaster might clog the streets one day, and a winding caravan of priceless treasures from the unknown east could bring traffic to a halt the next.

## History of Hammerfast

Hammerfast is divided into four wards. Three of the wards are home to the major guilds in town, and the fourth, the Gate Ward, serves as a gateway between Hammerfast and the rest of the world.

Although some of the tombs in Hammerfast were reduced to rubble by the attacking orcs, most were simply picked clean of their contents. The orcs smashed open coffins, pounded sarcophagi into rubble, and scattered remains across the necropolis.

The dwarves rebuilt Hammerfast, keeping as much of the necropolis intact as possible. Most homes and businesses use the same thick-walled, stone structures that once housed the dead. The interiors have been cleaned and reorganized. In some buildings, the original sarcophagi, murals, and other decorations remain.

In the summertime, some of the structures become unbearably hot. For this reason, structures in Hammerfast were built downward, not upward. Most families use the first floor of their homes as workshops or for storage, with the basement level set aside for sleeping. Most structures in Hammerfast house several families, each living within a subset of the chambers found in a typical tomb.

The tombs that remain intact are off limits. The town guard patrols the necropolis, and anyone caught looting existing tombs faces a death sentence. That doesn’t stop some thieves, and rumors abound of tombs that were looted by thieves despite the vigilance of the town guard.

Many folk suspect that even the tombs now used as homes and businesses still hide ancient treasure chambers, hidden passages, and other secrets. Although looting intact tombs is against the law, tombs that have already been opened are fair game. Thus, adventure might be as close as the secret door beneath one’s bed.

### References

1. ↑ http://nentirvale.wikidot.com/hammerfast
Acquisitions Incorporated: Season Eight

## Acquisitions Inc. Season Eight

**Season Eight** ties in with WotC's *Tyranny of Dragons* 2014 metaplot concerning the Cult of the Dragon, which was launched simultaneously with the fifth D&D edition.

## Story

### "Dragons Over Easy"

Played live at PAX East 2014, this adventure opens with the party enjoying the benefits of fame, success and franchising — particularly Omin, now a Masked Lord of Waterdeep. Soon, however, Acquisitions Incorporated find themselves crossing wits, words and swords with their most dangerous enemy yet when Morgaen warns Acq Inc their Baldur's Gate office needs help to retrieve a clutch of dragon eggs from Dragonspear Castle.

The party's first encounter with the cultists goes poorly - the villains ambush the party, kill Jim, and down Binwin and Môrgæn, before delivering a message to Omin.

This episode with the party attempting to sneak out of Dragonspear Castle with a clutch of eggs, past a green dragon and its minions... only to run head-on into a second green dragon.

### "Five Heads are Better than None"

Played live at PAX Prime 2014, it sees the party trapped inside Dragonspear Castle and fighting for their dear lives, when an unexpected ally returns with reinforcements. From there on, their adventure transitions into the most epic High-Altitude Battle yet and culminates in a shocking revelation.

Viari rejoins the party at the climax. The final showdown against the Dragon Cult and their masters takes place aboard the Acquisitions Incorporated Battle Balloon flying through the storm of the century amidst a massive battle between metallic and chromatic dragons. Omin's sister Portentia Dran is revealed.
Zephyr

The ***Zephyr*** is a swingset ride located in the Coney Mall section of Kings Island. It opened in 1986 and sits adjacent to the arcade games on the pathway toward the Area 72 section that hosts *Flight of Fear* and *Orion*. It is one of three swingset rides at the park, with the others being *WindSeeker* and *Charlie Brown's Wind-Up*.

## Background

Despite being a classic carnival ride, the *Zephyr* was not one of the rides originally from Coney Island. The swing ride opened in 1986, and has been operating in the park for over thirty-five years.

## Ride Experience

Riders sit in individual seats with a lap bar that is hooked with a clip that goes between the riders' legs. Once all riders are seated, the ride begins to raise the seats off the ground. After raising a few feet, the seats begin to swing in a circular manner, while the ride is tilted on one side, with the tilt angle also rotating around while the ride operates. After a few moments of swinging, the ride slows down, and lowers. The riders depart once the ride comes to a complete stop.

## Trivia

* Much like the *Dodgem and Grand Carousel*, a smaller version of this ride for younger kids is available in Planet Snoopy. The smaller swing ride is *Charlie Brown's Wind-Up*, though it was gone by numerous names in previous years based on the respective theme of the children's area in the park.
* Another similar ride is also located in Coney Mall, called the *Windseeker*. The primary difference is that the *Windseeker* goes much higher, similarly to the height of rides such as the *Eiffel Tower, Orion* and *Drop Tower*
Hoardsperson

### Overview:

A Hoardsperson is a role that is held by a member of Acquisitions Incorporated along with the Decisionist, Documancer, and Cartographer. They are the ones who record money flow within the franchise, keeping track of payments and ensuring that any treasure collected is stored and noted until further notice. They have some role in paperwork, but more than not, Documancers will often absorb this as part of their work.

### Personality:

There are two of hoardsperson and both are well suited to their work. The first is a wealthy individual who, due to thier background, take on the role because of their familierity with money. They are good as they will look after it with the caution of a starving fox, but will occasionally some of this may "find" itself within their own hoard. The other type is someone who really doesn't care about money. This makes them less likely to steal it, but this passive attitude can lead to overspending and/or the loss of funds. Whoever ends up with the job, there will always be some inevitable loss of profit someplace along the line.

### Possessions:

Level 1:

* Basic Money Satchel
* Writing equipment (Quills, Inkpots)
* Payment Ledgers

Level 2:

* Living Money Satchel that acts similarly to a bag of holding. Contents that are placed within the bag are deposited into a vault within Acquisitions Incorporated's Headquarters in Waterdeep.
Fiveleague House

Fiveleague House is more properly known as the Fiveleague Inn. It’s a strongly built innhouse surrounded by a wooden palisade. Fiveleague House caters to travelers and merchants coming or going from Hammerfast, a day’s journey (five leagues) farther east. The proprietor is a big, bearlike human named Barton, who secretly passes on information about wealthy travelers to the bandits of Raven Roost.

Acquisitions Inc. passed through Fiveleague House and met Barton during Season 3. Barton's current whereabouts and status is unknown.
Irontooth

Balgram the Goblin Boss

The Goblin Boss known as Irontooth. His true name being Balgram.

## Background

Irontooth was ordered by Kalarel to oversee a tribe of Kobolds to harass and distract the people of Winterhaven from activity at the ruined Shadowfell Keep.

### Death

During a short skirmish between Irontooth and the Acquisitions Incorporated adventuring party (which at the time consisted of Binwin Bronzebottom, Omin Dran, and Jim Darkmagic), Irontooth took an axe to the face and had his entire lower jaw ripped off.

### Appearances

Acquisitions Incorporated Season One : Episode 4
Certainty Dran

### Relatives

Prophetess Dran (paternal grandmother)* Audra Courtier (step-paternal grandmother)
* Father Gordon (paternal grandfather)
* Auspicia Dran (paternal aunt)
* Portentia Dran (paternal aunt)
* Omin Dran (father)

## Status (Spoilers)

### Affiliation

Acquisitions Incorporated

**Certainty Dran** is the Head Secretarian at *Acquisitions Incorporated* headquarters. She communicates with other franchise teams through their documancy ledgers, passing on orders from Omin Dran, who also happens to be her father.

## Trivia (Spoilers for Seasons 3 & 4)

* Omin revealed that Certainty's mother is the goddess Tymora,[1] and that she was born at a hidden temple to Tymora in Icewind Dale[2]. The information heading on the PAX West 2021 Acq Inc Youtube video lists her as "quarter aasimar, quarter elf, half human", which likely means her biological mother was a half-human half-aasimar avatar of Tymora.
* When *The Six* sent Dol Droma to Acq Inc HQ as a living bomb to take out Omin Dran, Certainty escaped the explosion by jumping into a hoardsperson's satchel which connected her with K'thriss's satchel.[3]
* When the Omin clones took over and banished her father to the *Plane of Retirement*, Certainty took matters into her own hands and created the Collections Agency, a team of rejected Acq Inc applicants who she hired outside official channels to find the missing C Team.[4] She also created a simulacrum of Evelyn Marthain out of fruit to help guide them, and enchanted the clones' weapons so that if they ever struck someone, a copy of that person was created and would die instantly, while the real victim would be secretly transported into an interdimensional pocket within the weapon.[4]
* Certainty admitted that she needed to rob graves in the past.[5] However, Omin clone #7 (who was put in charge of taking care of her, and who she is actually fond of), claims to have spent a lot of money on her education[5]

## References

[1] C Team S4E17. *The Collections Agency*, Part 9. Penny Arcade website.

[2] C Team S4E26. *Retirement*, Part 1. Penny Arcade website.

[3] C Team S3E6, *Arcana,* Part 6. Penny Arcade website.

[4] C Team S4E27. *Retirement*, Part 2. Penny Arcade website.

[5] Acquisitions Inc: PAX West 2021: *It's Just Business.* Penny Arcade website.
Percy Darkmagic

**Percy Darkmagic** is a cousin of Jim Darkmagic.

It is revealed during the reading of their grandfather's will that Percy is actually Jim's biological brother, his aunt having magically stolen Percy and his sister Olivia Darkmagic from Jim's mother's womb and placing them in her own womb. Both Jim and Percy are disgusted by learning that fact.

Percy Darkmagic fights his cousin Jim Darkmagic, Omin Dran, Aeofel Elhromane and Binwin Bronzebottom.From left to right: Percy Darkmagic, Flabberghast, Jim Darkmagic, Viari, Binwin Bronzebottom]].
Vi

Artificer, entrepreneur, and planeswalker, the gnome Vi hails from the world of Eberron. Seeking to atone for her part in creating devastating weapons for the Last War, she established the Fixers, a business dedicated to fixing problems others deem unfixable. Born with an aberrant dragonmark that allows her to travel from one plane of existence to another, she's brought her genius, warm heart, and love for a stiff drink to many worlds. The Fixers are headquartered in Sigil, the City of Doors, but Vi has established offices throughout the multiverse.
Marvin

[[1]]

Marvin (nolastnameknown) is the proprietor of the Ironbark Inn. He insists on continuing to relate to Rosie as Grandmother Night, despite her protestations.

## Section heading

?

Rosie later summarized this encounter in her notebook only as 'disappointing'.

## Second appearance

Comes in at the end if s2.2 to ask Rosie for permission to serve cornerstones at the Ironbark. He knew that he was in trouble and tried to hide from Rosie after she found out that he had already made the cornerstones before asking for permission, using a recipe he stole from Propha. K'Thriss applied to help him serve but used his TENTACULAR SPECTACULAR to terrify patrons out of the inn. Marvin then agreed to donate all proceeds from sale of the cornerstones to the Lighthouse (Treehouse). Y'see? He's a good guy.
Nathan Faringray

This article includes spoilers for Acquisitions Incorporated: Season Two

## Background Information

Nathan Faringray is the Captain of the Fallcrest Guard. He is a good-looking male human around 40 years of age, dressed smartly in his guard uniform. Golden epaulets and higher quality arms and armor easily make him distinguishable from the common town guardsman.

Faringray has a reputation as a stern, but friendly, man. Socialable and welcoming, he is remarkably tolerant of the foibles and eccentricities of others so long as they don’t break the law or threaten Fallcrest and the people in it. To those who do run afoul of the law, Faringray has is known as a hard, but fair, man who brooks no nonsense.

### Appearances

Acquisitions Incorporated Season Two : Episode 1
Driebus Beestinger

Driebus Beestinger is the Half-Orc son of Rosie Beestinger (by adoption). He is perpetually in search of himself and his true calling in life and often gets himself into trouble.

Driebus has accompanied The "C" Team on a few of their adventures.

## External Links

Fan video portraying Driebus[1]
{{DEFAULTSORT|Beestinger, Driebus]]
Team Bellerophon

Team Bellerophon (also known as The "B" Team) refers to the wildcard adventuring group employed by Acquisitions Inc.

## Adventuring Group

Team Bellerophon is one of many franchises of the larger adventuring company Acquisitions Incorporated. They are in possession of a "wildcard license," which allows them to do whatever they please without adhering to any regulations. The "B" Team consists of:

* Oak Truestrike, elven ranger
* Phoenix Anvil, cleric
* Pendragon Beestinger, wizard

### Former Members

* Unknown Documancer(?)
* Brahma Lutier*,* elven bard

## History

Team Bellerophon was stationed in Red Larch prior to The "C" Team. At some point in their history, they had a Documancer who "slowed down the group" and "got in the way." They are presumably deceased or are otherwise no longer considered a part of Team Bellerophon.

The "C" Team first encountered them at The Doomgate Inn. They had disguised themselves as the venue's brand and after an impressive musical performance, they proceeded to kill all of the vampires in attendance (who were actually just a group of LARPers), naming themselves as Acquisitions Incorporated. The "C" Team confronted them about their sudden and violent entrance, but Oak rudely informed them of his team's wildcard license, which seemingly allows his team to answer to no authority. After a brief exchange (and a promise of violent romance by Brahma to Walnut Dankgrass), Team Bellerophon teleported out of the inn, leaving The "C" Team to deal with the approaching authorities.

Later, Brahma left the group to pursue her own interests and was subsequently replaced by Pendragon Beestinger.
Auspicia Dran

Omin's twin sister. As a child she was exploring the Wandering Crypt with her older sister Portentia Dran and twin brother Omin Dran. She was found by the members of the C-team and returned to her mother at the Dran & Courtier Inn.

### C-Team Season 3

In Season 3 of the C Team it was revealed that she has strong psychic powers, kept at bay by a special magical earring that she wears. This was discovered by K'thriss Drow'b when she accidentally read their mind and memories all at once.

Since being recovered from the Crypt she is relatively shy, but very caring. When her neice Certainty Dran took refuge at the Inn after the main Acquisitions Incorporated office was destroyed, Auspicia, along with her mother and Rosie Beestinger, would look in on Certainty.
Aeofel Elhromane

Don't call him 'Al'.

### Final Episode

* Acquisitions Incorporated: Season Five: PAX West 2012 Game (as Aeofel) \*Acquisitions Incorporated: Season Ten: The Series, Part 2 (as "Kyle")

Aeofel is an Eladrin Avenger/Paladin of Melora who seeks out Acquisitions Incorporated after receiving a vision from his patron goddess. He initially begins as serious, but over time absorbs all of the worst character traits from his new co-workers. His least favourite things include Binwin, being called "Al", and falling into acid pits.

Aeofel comes back in The Series, four seasons after his last appearance, as an NPC agent of Dran Enterprises (nicknamed "Kyle") who snatches both pieces of the Rod of the Seven Parts from his former party mates.

## Retcons

Though Aeofel only appeared in a single game after the series switch from 4e to DnD Next (later called 5e), he was reclassed into a Cleric for that game because the Avenger class did not yet exist.
Patrick Rothfuss

**Patrick Rothfuss** is the New York Times Bestselling author of *The Name of the Wind*, *The Wise Man’s Fear* and *The Slow Regard of Silent Things* .When not writing, Pat plays with his children, makes mead, and runs **Worldbuilders**, a non-profit that mobilizes the geek community to raise money for charity.
Bavarian Beetle

"**Bavarian Beetle**" was a steel coaster at Kings Island. It was designed by SDC. It was one of the park's first three opening day coasters, as well as the only one that isn't still standing.

## History

Before arriving at Kings Island, the coaster first operated at Coney Island from 1970-71. In 1978, the park wanted to use the area where Bavarian Beetle was located for a future expansion. The final straw for the coaster came when a 91-year-old man would sue the park after breaking his neck on the coaster (according to the history book). So, the coaster would close that year, and it has since faded into obscurity.
Red Larch

Red Larch is a town located in the Dessarin Valley. It is also the location of the headquarters of the Acquisitions Incorporated "C" Team.

## Geography

Red Larch is located along the Long Road, on land that was once a massive forest.

## Economy

The Long Road brings many travelers through Red Larch. The town has a wagon shop currently owned by Welver.

## Notable Locations

The Dran & Courtier is an inn found found on the long road itself, near to the heart of Red Larch and is owned and maintained by Prophetess Dran, as well as acting as the headquarters for The "C" Team.

An All Faiths Shrine is located in Red Larch, which can give emergency shelter to travelers.

## Culture

The town celebrates a tradition known as Last Stone's Day every year. A special cake is made and all of the villagers and their children walk to the quarry outside of town, where they throw it into the cave's mouth. This is to celebrate the memory of a tragic incidant that occured in the mine, which resulted in many workers being trapped down there after a rock fall. On this day The Dran & Courtier sells special cornerstone cakes, but since the Inn was given an 6 star rating by a Waterdeep Food critic, it has begun selling these all year round.

## References

1. ↑ Acquisitions Incorporate The "C" Team, S1 Ep1 "Franchise Opportunities", https://youtu.be/ywZ0TcUh3l0
2. ↑ Acquisitions Incorporate The "C" Team, S1 Ep1 "Franchise Opportunities", https://youtu.be/ywZ0TcUh3l0
3. ↑ Acquisitions Incorporate The "C" Team, S1 Ep1 "Franchise Opportunities", https://youtu.be/ywZ0TcUh3l0
4. ↑ Acquisitions Incorporated: The "C" Team, "Franchise Opportunities" (S1 Ep1) https://youtu.be/ywZ0TcUh3l0
Kate Welch

**Kate Welch** is the newest game designer on Dungeons & Dragons, a baby wizard if ever there was one. Previously, she worked as a designer for ArenaNet, Double Fine, and Amazon Game Studios. As one of the core members of *Acquisitions Inc: The “C” Team*, Kate plays the fiery lightfoot halfling monk, Rosie Beestinger.
Thunderspire Mountain

Thunderspire Mountain is a minor unvisited location in the Nentir Vale that does get mentioned several times in Season 3 of Acquisitions Incorporated. As it has not been visited in a campaign there is little information canonically available. For information about Thunderspire Mountain as a location in the great Nentir Vale campaign setting, you can visit this article on Obsidian Portal
S03E34 - Crucible, part 10

## Summary

Donaar talks to Pran. Nase defends door.

Start eating dinner. clothing shenanigans.

Thing appears under the table and then runs away

Donaar bothers Shimmerscale

Walnut chases thing (Helmet) inside the papa knife. Cathra appears and says the noble knife isn't for Donaar but won't say for who. Walnut promises that she won't say she saw Cathra but that she will have to explain herself to Donaar. Cathra escape as K'Thriss appears inside the knife.

Cathra appears and stabs Pran in the nape, creating about 80 different Pran bodies around the throne room. Donaar manages to save Pran by removing the Noble Knife before it has time to finish its fully destructive job, saving Pran's body but maybe leaving a different version of Pran inside it.

As the moment settles, the tuning fork that is a sign of Vars Maelis' summon of the royal family of Jinaar to come to him suddenly rings for the first time in 3 years. Donaar tells Pran she must summon their older Brothers Kamit and Schlagur. Pran says she will try.
Animica sombre

Le **minerai d'animica sombre** est un minerai qui peut être fondu dans un fourneau avec un lingots runique, un minerai d'animica sombre et animica clair pour créer un lingot de runite ancestrale.

Des roches d'animica sombre peuvent être trouvés dans différents endroits à travers *RuneScape*.

Le minerai d'animica sombre, comme les autres ressources, peut être entreposé dans une Boîte à minerais. 120 morceaux de minerai d'animica sombre peuvent être entreposés dans une boîte à minerais en runite ancestrale.
Skyline Chili

**Skyline Chili**, also known simply as **Skyline**, is a restaurant chain of the greater Cincinnati area, specializing in entrees featuring their company chili recipe. The restaurant chain serves as a sponsor for Kings Island, with two locations offering their signature food, with both being food booths in Coney Mall and Soak City. Formerly located on International Street from (?-2022).

## Background

The Skyline Chili restaurant chain is found primarily in the Cincinnati, OH area, which Kings Island is located in. The company was founded by Nicholas Lambrinides in 1949 with its first location. More locations would later open in the 1950s and 1960s. Today, there are approximately 152 different restaurants operating under the Skyline Chili name, and the chain has become synonymous with the city of Cincinnati. The company serves as a sponsor to many local entertainment venues, including the city's MLB team, the Cincinnati Reds, and its ECHL team, the Cincinnati Cyclones.

### At Kings Island

As with other entertainment venues in the Cincinnati area, Skyline Chili serves as a major sponsor for Kings Island. As a result, both restaurants operate within the park via a license provided by the owners of the restaurant chain. The first location is a food booth located between the *Dodgem* and the *Scrambler* in Coney Mall. Outdoor seating is available near this location. The second location is near Tidal Wave Bay in Soak City and is an Express loction.
Season 1

**Season 1** of [name of Series] consists of # episodes.

The season premiered on January 1, 2011

## Plot overview

*This is where you write about the general story in the season so far. A few sentences will be enough for starters. You can expand this section later.*

## Trailer

*You can replace this text with a video trailer using our "Add a video" tool. Or you can remove this section entirely.*

## Episodes

* Link to episode 1
* Link to episode 2
Acquisitions Incorporated: Season Thirteen

## Acquisitions Inc. Season Thirteen

### Player Characters

Omin Dran, Jim Darkmagic, Môrgæn, Bobby Zimmeruski, Evelyn Marthain, Strix Beestinger, K'thriss Drow'b, Certainty Dran

### Next Season

Acquisitions Incorporated: Season Fourteen

Season 13 returns the characters to Waterdeep, before being imprisoned in Revel's End in Icewind Dale.

## Story

### "The Omindalorian"

Dungeon Master: Mike Krahulik

 Morgan Webb | Môrgæn | Elf Ranger

Jim Darkmagic is turned into a baby and must be rescued from a swamp.

### PAX Online 2020

Dungeon Master: Jeremy Crawford

 Mike Krahulik | Jim Darkmagic | Human Wizard

The party are attacked by animated furniture and imprisoned in Revel's End.

### PAX Unplugged 2020: Holiday Special

Dungeon Master: Jeremy Crawford

 Mike Krahulik | Jim Darkmagic | Human Wizard

Asmodeus teaches Omin Dran the true meaning of the holiday season.

### PAX West 2021: It’s Just Business

Dungeon Master: Kate Welch

 Kris Straub | K'thriss Drow'b | Drow Warlock

The group attempt to escape Revel's End.

### PAX East 2022

Dungeon Master: Kris Straub

 Jasmine Bhullar | Certainty Dran | Tiefling Sorcerer

### PAX West 2022

Dungeon Master: Jeremy Crawford

 Jasmine Bhullar | Certainty Dran | Aasimar Bard

### PAX Unplugged 2022

Dungeon Master: Jeremy Crawford

 Jasmine Bhullar | Certainty Dran | Aasimar Bard

### PAX East 2023

Dungeon Master: Chris Perkins

 Jeremy Crawford | Vi | Gnome Artificer
James

Birdy (Always)

X.O (Always)

Sarah (Rarely)

**James** is the main characters in the series.

## Appearance

### Everyday Outfit

James wears a green shirt, with a red letter "J" on it, resembling the first word on his name. He also wears short blue pants and brown shoes.

### Superhero Outfit

James wear a long sleeved cyan shirt with a dark cyan letter "J" on it. He also wears pants, a pair of shoes, a pair of gloves and a pair of socks that are cyan.

## Magical Abilities

There is no evidence that when or how James got his powers. His powers are revealed in episode 2.

### Known Spells

   Icicle Missle

Ice Charge

Ice Slash

Super Mega Ultra Charge Finish!
The Adventure Begins

**The Adventure Begins** is the first episode in the series.

## Synopsis

Four lil' friends are having fun in the park, until Lavanator came.

## Plot

"SPOILER ALERT"

It starts when James walks in the park, and Steve and Sarah lying on the grass. Then Birdy flies in the air while talking and then he crashed into a building. Then, James was scared and said something bad happen. Steve then asked why. And he said in Chilli Dogs Revenge, he got damaged. Steve was angry and then, Birdy pointed to the sky and said Lavanator's coming. Steve does not believe in Birdy, but Sarah and Steve said it was true. And Steve finally believed in them. Birdy started to panic and James was about to fight Lavanator. But as soon he was about to attack. Lavanator lands on the ground and said he will destroy Quatery in 1 month. He then flies away. Then James said to his friends to form a team so that they can defeat enemies. Steve agrees to James. Then Sarah agrees and said they have 31 days left before Quatery is destroyed. . Then Birdy asks how much is actually 31 days? Finally, the episode ends with James walking away and Steve look at the viewers and saying the adventure begins!

## Appearances

* James (First Appearance)
* Steve (First Appearance)
* Sarah First Appearance
* Birdy (First Appearance
* Lavanator (First Appearance)

## Notes & trivia

* This is known for the first episode in the Quatery Universe Series
Quatery Universe Wiki

Ladies And Gentlemen. Introducing, the one and only. Quatery Universe! A Story about James, Birdy, Sarah and Steve going on Wacky Adventures, Defeating Enemies and Magic Powers!

## Welcome to the Universe!

Be our guest! If you know about the series, then help us make it outstanding!

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Characters
* Fun and Games
* General Discussion
* James
* James & Steve
* Main Page
* New on Wikia starter pages
* News and Announcements
* Quatery Universe Wiki
* Questions and Answers
* Season 1
* Steve
* SuperLuigi16
* Super Epic Frozen Charge Finish
* TV Series
* The Adventure Begins
Piggy Romance Wiki

**Welcome to Piggy Romance!**

**This is where you can get help getting that most illusive pig in Piggy Boom's Piggy Romance.**

(This is according to the book images)

## Pigs

AnaArabellaAsteriBiffBlossomBritneyClaudiaDorisFrankGlaciaHeirichHewittJackieJasonJoanaJoseLancelotLionelLucasLuneMelodyMonicaMorrowNanaNaomiPubliusQuentinRogerRubySchatzStoneTaylorVermelViolettXaviZelda
Iza

*"I'm looking for a woman masquerading as a deity. But she's not here in this realm, yet here in this one all the same. It's difficult to explain..." -Raven, to the Party*

## Iza

### Family

None

**Iza, the Witch of Shadow Everlasting** is a witch that was active up until the Coalescence. She has credited herself with causing the Coalescence, and warns of another cataclysmic event fast approaching. Iza claims she is not yet powerful enough to stop this event, and has tasked The Party with finding the gods' wills in order for humanity to survive.

## Location

Iza is located in Seminox, a new realm that is comprised partially of all other realms. The other realms are coalescing into it, slowly increasing its size over time. The witch herself sits on a throne in a broken and nonsensical castle, its appearance changing every time the party has encountered her. She is confined to the castle by Malladir, whom keeps a barrier spell active at all times from the Wastes. This heavily implies the castle in the Wastes and Iza's castle in Seminox are closely related, if not one in the same.
Acolyte

**Acolytes** are special persons chosen by the gods. Heralded as champions and powerful beings, Acolytes serve as messengers to the gods. They are the conduits through which their deities interact with the Overworld.

## Powers and Abilities

Acolytes are usually mages due to their large souls. This provides their deities with a greater source of power while benefiting the Acolyte as well. Additionally, Acolytes are usually mages of renown.

### **Possession**

What makes Acolytes unique is their ability to merge their soul with a deity's spirit. This is usually done through a small ritual, although a deity can possess an Acolyte hastily in emergencies. When an Acolyte is possessed by a deity, they undergo several changes as follows:

* Bright light emitting from the eyes and hands
* Speaking in a two-toned voice
* A detectable aura of Radiant energy emits from the Acolyte
* Drastically augmented magical ability
* Resistance to soul-devouring techniques
* Resistance to all magic types except dark
* Immune to radiant damage
The Ravens

*Not to be confused with the character Raven.*
The Ravens are a prominent thieves' guild operating out of all of Ferrecarus.  They have installed themselves in all levels of society, and form a powerful network of spies.

## History

The Ravens were established during the Unification War, and served as a safe haven to those fleeing conscription and persecutions.  After the war, they began to engage in illegal activities that benefitted the downtrodden.

Eventually, the Ravens began taking contracts from clients that would pay them.  These contracts included heists, rigged elections, large-scale smuggling operations, and surveillance.  The Ravens had a strict policy against assassinations, however.

## Known Operatives

There are a handful of operatives that have been encountered by the Party thus far.

* Fulk, the current leader of the Ravens

* Raven, a woman who took on the organization's name as an alias

* Iza, who used a different name during her time with the Ravens

* Kezon, a ranger who defected to the Black Talons

### **The Black Talons**

The Black Talons were a splinter group of the Ravens that began taking assassination contracts much to the chagrin of their peers.  As a result, the organization experienced fragmentation. The Black Talons were birthed from this, and began taking many assassination contracts. Public slayings, poisonings, and arranged 'accidents' were a part of their fatal repertoire. Most notably, Kezon of the party ran with the Black Talons for a time.
Slate

*"It's like a clean slate, except dirty. Get it? Heh heh." -Slate upon meeting Senbu*

## Slate

### Family

None

Slate is an NPC operating out of Prima Castra in Venefice. His origins are unknown, but he was living in The Lock of his own free will when he met The Party. Slate has called himself a chimera, although he is not technically that creature. He is capable of using split polymorph, a potent variant of polymorph that allows him to change discrete parts of his body into disparate creatures.

## Personality

Slate is an aloof man that doesn't seem to answer to anyone.  His motivations are unclear, but he is involved with Aramis Ashvale in some small manner.  He chose to live in The Lock as part of an agreement with Aramis, and did not have his magical abilities suppressed in The Lock.  Slate seemed to be amused by life in The Lock, seeing himself as king of the misfits.

Slate has a penchant for smoking cigarettes, a habit used to satisfy a tic.  He is often seen wearing dark leather and sunglasses.
Time in the Coalescence Campaign

## Eras

### **Pre-Deity Era, or Pr.D.**

A large span of time that precedes the current era and the modern world. Humanity was largely feudal, and communicated primitively. These years are largely undocumented, for no humans survived long enough to organize themselves.

### **Post-Deity Era, or Po.D.**

The first year that deities made contact with humanity was established as year 0, when Falladin first made contact with humans in Venefice.
The Coalescence Campaign Wiki

## Welcome to the Coalescence Campaign Wiki!

The Coalescence Campaign is a Dungeons and Dragons story. This Wiki serves as a resource for both the DM and players.

## What's in the Wiki?

Within the wiki users will find pages detailing locations, creatures, mechanisms and other miscellaneous information relevant to the campaign. Most of the knowledge here documents well-known facts about the world, and is information the player characters already know (in theory). There will also be character pages for notable NPCs and player characters. Information regarding the plot of the campaign will be updated periodically as well.

## What's New?

Important pages added in the most recent update of October 29 2018:

* Added NPC page for Yuria
* Added NPC page for Aramis
* Added NPC page for Slate
* Added NPC page for Shira
* Added NPC page for The Hollow Knight
* Added NPC page for Raven
* Edited Landra's and Aryden's NPC pages
* Added lore page: The Sable Church
* Added lore page: The Wills of the Gods
* Edited articles for The Party, God Artifacts and Venefice

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Fundamental Forces of Magic

The fundamental forces of magic are two binary, opposing powers that encompass all of existence. All power within reality can be attributed to these specific forces and their inherent traits. Until very recently, these were considered the only two forces in the universe.

## Light

The power of light is the first fundamental force. It is well understood and documented, and is the basis for vanilla "white magic" in the world. Some attributes associated with light are fire, air, life and holiness. The souls of Acolytes are attuned to light, and ichorstone is associated with light. The gods themselves were considered to be the sentient beings made primarily of light itself. Attacks made of light are usually effective against creatures with attributes akin to darkness.

## Darkness

The power of darkness is the second fundamental force. It is far more enigmatic than light, as the gods banned any study of its true nature. Darkness is the basis for "black magic" in the world, and often has negative connotations. Attributes of darkness are chaos, water, death, and untamed power. Noirstone embodies darkness, as do demons. It is speculated that a demon's anima is primarily made of darkness itself. In spite of its negative connotations, some wizards are rumored to have mastered dark magic without being tainted by its supposed ill effects. Attacks made of darkness are usually effective against creatures with attributes akin to light.

## Blight, or Entropy

Blight is new to the world after the Coalescence. It is described by Iza as a "power born from the conflict of light and dark". Blight energy is created when pure light and pure dark are pitted against one another, but the energy itself is not a mixture of the two. It is entirely different, and transcendental in nature. Attacks infused with entropy are extremely effective against both light and dark.

When The Party was infected by the corrupted noirstone, blighted energy was likely created when the noirstone's darkness interfered with the light in their souls. This allowed members of the Party to generate their own small reservoir of blight energy. Upon meeting Iza, she gave them the ability to harness this energy by expending DP in battle.
Ichorstone

**Ichorstone** is a valuable resource native to the Kingdom of Ferrecarus. It is valued for its properties in containing light and is a highly-sought catalyst in the arcane. The stone itself embodies one of the fundamental forces in the universe, light.  In some circles, it is referred to as *ichorite.*

## Deposits

Ichorstone is very valuable, and thus many mines exist to extract the ore.  At this point in history, it is widely accepted that a majority of the stone has been mined and used.  Venefice is the world's leading exporter of ichorstone, and its Isle of Vis is notorious for the world's largest deposit.  Naturally occuring ichorstone has a tendency to appear underground close to sacred sites.

## Varieties

### **Normal Ichorstone**

Typically ichorstone is glassy, transparent, mineral that gives off a faint glow.  Its luminescence was revered by ancient humans, and today it is still regarded as symbol of the gods.  Acolytes and gods are notably more powerful when in the presence of ichorstone, so many temples are equipped with it nationwide.  Ichorstone can also store and channel the power of light, as well as contain the Will of the Gods.  This was discovered when The Party shattered a large deposit in Caemanu.

### **Inert Ichorstone**

Inert ichorstone is considered "spent" and is of little use to temples.  However, many artificers find it a useful conduit for arcane energies.  Outside of this, very little use has been discovered for it.

Inert ichorstone. Its inherent magical energies have been exhausted.Normal ichorstone.
Sister Yuria

*"All right, I tried to warn you. I'm going all out now." -Yuria to The Party*

Sister Yuria, sometimes referred to as Lady Yuria, is an NPC operating out of Prima Castra in Venefice. She is the current embodiment of both Justice and Fury, an anomalous leader from the outset. She is the current wielder of the Cosmos Wand and Cosmos Cloak.  Her magical prowess also makes her an Acolyte, although she often chose for Falladin to use others instead of her.

## Personality

Yuria has a generally calm demeanor and a strong sense of duty.  However, it is shown that she becomes incensed when others disrespect the Sable Church.  Yuria also respects her adversaries, exemplified by her respect for Belthezar when he had his blade at her throat.

As the embodiment of Justice, she was extremely level-headed and thought very clearly.  In spite of this role, it is also widely accepted that she is more competent in battle than the former embodiment of Fury. Yuria is averse to unnecessary cruelty, as evidenced by her disdain for maiming Senbu at the behest of a mysterious figure in the clock tower.

## Biography

### Early Life

Yuria was more or less bred for her position in leadership. As the daughter of prominent Venefician nobles, expectations were high for her since her birth. Her potent magical abilities manifested when she was an infant, before she could even walk. By the age of twelve, she was already in talks of becoming one of the prominent sisters. She received the finest education from the College of Arcanos, and was officially inducted as the embodiment of Justice at age twenty-two.  She would serve as Justicar for thirty years before she took on the role of the Avatar of Fury as well.

### Before the Coalescence

Prior to the Coalescence, she was forced to become the embodiment of Fury in addition to current role as the embodiment of Justice.  This was an unprecendented development, but the third sister Shira left without notice and Yuria had to step up to the challenge.  Yuria was one of two Acolytes present when a witch infiltrated the church and struck Falladin down.  However, she is not faulted for this by her peers.  Since Yuria is widely regarded as the single strongest mage in Venefice, many believe otherwordly forces had to have been at work for her to fail in such a manner.

### Present Day

Yuria still hold both titles of Fury and Justice, as a new successor as not yet been found.  Age has put her past her prime, but she is still feared and respected.  She has done her best to show strength while enforcing the law of the land.  Yuria handily defeated The Party in Prima Castra.
Landra Wintermoore

**Landra Wintermoore** is an NPC operating out of Ferrecarus. She is the younger sister of Vandrick Wintermoore, and is the former leader of the Seekers of Light.

## Landra Wintermoore

### Family

The Wintermoore Family, including Argus, Karina, Vandrick, and Warren

## Biography

Unlike her eldest brother, Landra has a respect for the rules imposed by the Seekers. She is an accomplished paladin, earning her a spot as the de facto leader of the Seekers of Light. While her respect for laws can be limiting, she is kind and judicious all the same.

### Faithless Arc

In her youth, Landra served as a lowly paladin for the Seekers of Light.  She was very close to Maecyn, her betrothed.
Aramis Ashvale

Aramis Ashvale is an NPC operating out of Prima Castra, in Venefice. They are currently the Head Engineer of the Sable Church, filling a position previously held by Aramis' father. Aramis is currently in possession of an artifact, the arcane animator.

## Personality

Aramis' defining characteristic is their intelligence.  Aramis is responsible for the design of the V-Rail in Venefice, a project they undertook as a child.  They love to tinker with machinery and automation, and has even introduced a few motorized wagons to the city.  Aramis also holds a teaching position at the College of Aracanos, something they did to honor the wishes of their father.  Additionally, they are also responsible for the creation of arcsteel, an artificial metal that serves as an arcane conduit not unlike Ichorstone or Noirstone.  Aramis' family comes from a long line of church-sponsored wealth, so they are accustomed to the cushy lifestyle of living on the Ashvale estate which effectively spans half an island.  Their right arm is disfigured in some manner, but the disability is obscured by an anatomically correct metal gauntlet that moves and functions like a real flesh-and-blood arm.

Aramis reached out to The Party upon their arrival in Venefice since they recognized Belthezar from a celebration years prior.  After shenanigans ensued, Aramis partially helped them escape imprisonment and contracted The Party to investigate the disappearance of their father, Artis Ashvale.

Aramis uses they/them pronouns when they refer to themselves.
Raven

**Raven** is the alias taken by an NPC in the world of Coalescence. Her loyalties lie with the thieves guild the Ravens, which is likely the source of her moniker. She has both aided and apprehended the party in the past.

## Personality and History

Raven is a figure cloaked in mystery.  She was first encountered by The Party in Ferrecarus, serving as a member of Aryden Grimsbane's cabal.  Raven at first was more curious about the Party than anything; she confronted them alone to ascertain their motivations.  Shortly thereafter, she did work with Aryden and Landra to subdue the Party. Raven has only been seen wearing a metallic billed mask, a helmet with a triangular curve pointing downwards.  It resembles the beak of a bird.  Raven has seemed intent on obscuring her face, so much so that she has abruptly left a room to hide her face from the party.

#### **In Ferrecarus**

After Vandrick Wintermoore's death, Raven expressed solemn condolences to the Party while offering them money taken from the coffers of the Seekers of Light.  She remarked that she was looking for a woman, and asked the party for clues to her whereabouts.  When she didn't get clear answers, she left in search of them herself.

#### **In Venefice**

The Party then encountered Raven in Prima Castra, in a hideout beneath the city.  She seemed forlorn, and revealed she is connected to Aramis in some way.
The Divine Pantheon

**The Divine Pantheon** refers to the ruling body of the four gods. The Pantheon is responsible for maintaining the entire world from afar, and interacting with the people of their nations through Acolytes.

## Members

* Luxius, the god of light
* Falladin, the god of knowledge and the arcane
* Daz, the god of war and strategy
* Naetara, the goddess of nature and fertility

### Other Deities

The worship of deities outside the Pantheon is strictly forbidden; these whispered gods are long forgotten, and may not even exist. Two deities fit this description.

### Levia, the sea-serpent

Levia is a great serpent, said to be the goddess of the sea and proponent of self-sufficiency. She is worshiped mostly in Rhanasse, and has seen a notable renaissance post-Coalescence. Rhanasseans have a biannual celebration that is dedicated to her.

### The Great One

This nameless deity has had very few followers, with most of them being conscripted into Ferrecarus' army at the start of the Unification War. The Great One presides over darkness, the void after death, and balance achieved through natural cycles.
The Unification War

**The Unification War** was a nine-year war involving the entirety of the continent.  Ferrecarus aimed to bring together every nation under their god, and one crown.  What began as aggressive over-expansion resulted in a demonic insurgency, followed by tenative peace up until present day.

## The Unification War

### Participants

Ferrecarus, Rhanasse, Venefice, Caemanu, Terrum Novis, and now-defunct city-states

## Events

Write the first section of your page here.

## Outcome

When Damian IV was struck down, Malladir was quickly sealed away by an Acolyte by the name of Page.  He was imprisoned in the sword and never banished to Abystrum, and instead forced to become an example of all the kingdom should fight against.

### **Aftermath**

With King Damian gone, his youthful son Darius inherited the throne.  Darius was viewed as a righteous and just ruler in stark contrast to his warmongering father.  Darius ended armed occupation of Seeker forces in all countries, and permitted open worship of the four gods.  Luxius was recognized by his fellow deities as King of the Divine Pantheon, and Ferrecarus was the new seat of power in the nation.

### **Legal Precedents**

With the demonic threat exposed to all nations, it was agreed that those with the ability to manipulate magic must be supervised at all costs.  Magic granted the wielder impressive power, and this power would undoubtedly corrupt those who use it for personal gain.  All mages were to be identified and kept under close watch, regardless of their age or nationality.

Darius established a Seeker presence in Prima Castra, Venefice with the intention of making the College of Arcanos the training grounds for all mages in the nation.  With the aid of the Ashvale estate, an excellent education was provided to all who were sent there.  They were compensated handsomely, and only asked to gatekeep knowledge of dark sorceries in return.  In doing so, those who concealed their identities in an attempt to hide from the government were either imprisoned or executed swiftly.