Brass Contraption

Speed | 10 m/s

The **Brass Contraption** is a bell-like airborne monster introduced in Risk of Rain 2.

## Environments

* Other Environments with the Artifact of Dissonance enabled

## Skill & Behavior

Brass Contraptions float steadily in the air and pursue targets slowly.

### Primary: Spiked Multishot

The Brass Contraption's only attack is to summon 3 spiked balls above itself heralded by a clanging sound, which lasts 2 seconds (scales with attack speed). It hurls the balls at its target one after another over 3 seconds, which also scales with attack speed. Each spike ball travels at 80 m/s and deals 500% damage with a proc coefficient of 1.0. The balls will disappear after 6 seconds from being launched, so if they have stuck in the ground, they will remain there cosmetically without dealing any damage if touched.

 can block the balls, even when they are stuck in the ground.

This skill has a 5 second cooldown.

### **Behaviors**

1. **Use primary and flee**: the Brass Contraption must be within 25m from its target. The primary isn't necessary to be off cooldown. This behavior will be active for 0.5 seconds.
2. **Use primary and strafe**: the Brass Contraption must be within 25-50m from its target. This behavior will be active for 1 second.
3. **Chase**: no requirements.

## Notes

* The spike balls floating above the Brass Contraption while it prepares its attack are purely visual. When a projectile is launched, one of the spike balls above the Contraption is destroyed and the damaging projectile spawns in its place. This means that   will not immediately destroy the spike balls while the Contraption is preparing to attack.

## Tips

* It's recommended when fighting Brass Contraptions to always strafe around them clockwise. Since Brass Contraptions always fire the spike balls from their right to left, moving this way will make avoiding the last two shots easier.
* The Brass Contraption's spike balls travel quickly, are deadly accurate, and deal heavy damage. Players must remain vigilant to avoid being blindsided or struck from a long distance.
* Being stunned, frozen, or shocked only prevents a Brass Contraption from summoning new spike balls; if it already has prepared them when it is afflicted by the status, the spike balls will be launched regardless.

## Lore

```
Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!

This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

I am pleased to announce that we have discovered the first purely robotic lifeform to be documented thus far! While walking through the wetlands, we must have triggered some sort of alarm, as these mysterious beings assembled themselves and quickly descended upon us. I will describe their properties below. I have assigned their common name as “Brass Contraption.”

* They are capable of flinging spiked artillery with incredible force. Tharson swiftly dodged the Contraption’s fire, yet it still punched through a nearby tree with little effort, toppling it.

* They appear to sense their surroundings targets through echo-location. They constantly emit a low ringing sound from a bell-like device at their core, and their accuracy was substantially affected after Tharson landed a clean blow on the bell, denting the device.

* They are constructed of an alien alloy currently under investigation by our friends on the science team. It resembles Earthen brass, yet appears to have durability and toughness more resembling steel.

* How the Contraptions function is still a mystery, as they possess no circuitry or onboard computers. Whatever force animates them must be unique to this planet, as no level of technology this advanced has ever been documented.
```

## Version History

PS4 & Xbox One Patch
* Bug Fixes
	+ Increased the size of the Brass Contraption hitbox.

Anniversary Update
* Major Content
	+ Added New Lore Entry: Brass Contraption

PC Patch v1.0.3.1
* Bug Fixes
	+ Mitigated additional causes of Brass Contraption corpses still causing endless hitstop on melee attacks

PC Patch v1.0.2.0
* Bug Fixes
	+ Fixed ragdolling causing the hurtboxes of dead characters to become re-enabled (yes, the brass contraption ragdoll + melee bug is finally dead!)

Early Access Scorched Acres Content Update
* Bug Fixes
	+ Fix the  on Brass Contraptions hanging in the air after death

Early Access Patch (Build ID No.3731106)
* Bug Fixes
	+ **[Community Found]** Brass Contraption bodies can no longer be targetted by clients

## Trivia

* Brass Contraptions have several unused behaviors:
	+ The spike balls have unused behavior where they explode on impact with a radius of 6m, dealing 100% damage with a proc coefficient of 1.0 with sweet spot falloff. After exploding, the spike ball would spawn 4 tiny spike balls.
	+ There is a spike ball projectile named "bellDevice" which is larger and rounder, with similar properties to the spike ball that is currently used.
	+ There is an unused entity state for the Brass Contraption in which it would aim a beam at a nearby ally and grant them invincibility, which would wear off when the Brass Contraption died.
* In the game's credits, a sketch of a Brass Contraption shooting a laser from its bell appears. It is possible that this behavior was the original attack of the Brass Contraption and was changed later in development.