Origins

Origins in the Apocryphal SMP, through the Origins and Origins Classes mods, are more complex than just "Here's what the mods give us."

Most noticeably, is the fact that we have custom origins that aren't in the default mod. These custom origins are either made by Dom, or made by Uny and balanced out by Dom. We also have most of the base mod's origins disabled, with the exception of Merling and Enderian. Each Origin has their own lore, and there's so far at least one player playing every origin.

## Origins

### Enderians

Enderians are one of the origins from the default Origins mod, and as such have no input from Dom, Nether, or anyone apart from the mod's creator(s), meaning that they can be found and downloaded simply via curseforge. They are the only base-mod Origin that were on Uny's SMP, and were enabled on Apocryphal SMP a little while after the start.

Enderians are descendants of the Endermen, often gaining some of an Enderman's physical features. For the most part, most Enderians tend to be half-enderman, half-human, though there are some notable exceptions. Enderians can teleport at will, once per a set period of time - only a few seconds - and tend to have longer, more slender limbs than a normal human - thanks to their Enderman heritage. They have a strong allergy to fresh water unless it's in a mixed form, and for unknown reasons, they are completely incapable of seeing a pumpkin if it's moving. Enderians tend to dislike eye-contact, though that depends more on the Enderian themself than any biology.

Most Enderians are born in the overworld, either through magical means, or through the means of... An extremely perverted human being. They oftentimes have an almost crippling fear of The Enderdragon. Enderians are not a common sight, though they're not too rare either.

### Merlings

Merlings are the second of the two default Origins that we have enabled in the Apocryphal SMP server. As with the Enderian, they are available via the Origins mod on Curseforge. Merlings are ironically the most recent addition to Apocryphal SMP's Origin list, having been disabled for a long while.

Merlings are essentially fish-folk; Human beings with numerous aquatic or fish-like features. For some, this just means gills. For others they may have a fish-tail, gills, and scaled skin, or any combination of those. All merlings, however, can only breath properly underwater. While they can get out of the water, that is only for a limited time, unless there is a conduit or some other magical effect influencing them. They are extremely adept swimmers, and can remain underwater indefinitely if need be.

Merlings are believed to be descended from an ancient aquatic civilization, but little to nothing is known about the validity of these claims. Now, merlings are extremely rare, with not one sighting of a merling in quite a while.

### Netherborn

Netherborn are a custom origin, coded and created by Uny, and fine-tuned to work a bit more smoothly by Dom. The original concept of the Netherborn was made by, unsurprisingly, Nether. They were the first Origin to get moved over from Uny's SMP to Apocryphal SMP.

Netherborn are physically human, though they all tend to possess dark red - almost maroon - eyes. Netherborn are corrupted by the evil, fiery magic of the Nether, and as such have gained some level of mastery over it. They cannot be harmed by fire or lava, and are capable of swimming in it, and - through using their fire magics to mimic the Ghasts and Striders of the Nether - Netherborn can master the abilities to propel a ball of fire, and to walk atop the surface of lava as if it were solid.

Netherborn are the result of humans born and raised in the Nether, and as such are extremely rare - not many people go into the Nether while expecting, after all. Most Netherborn will lose their parents at a young age, however the netherborn child themself will, oddly, almost always live to at least their teenage years, be it at the bottom of a lava pool, or in a piglin pack.

### Goblins

The Goblin race was originally created by Uny and Yuyn, though at a later date Yuyn and Dom made heavy edits to it until it was almost unrecognizable from it's original state. Though first made on Uny's SMP, they were only used by one person - a number which has already increased since their implementation on Apocryphal SMP.

Goblins are small folk of unknown heritage, standing at a usual maximum of about a meter tall, or about three feet. They move faster than most people would, and often can leap a little higher, though considering their small size, it results in them just once again being about equal with everyone else. They also possess a special affinity with the magical force known as Experience, and once they hit a certain threshold of Experience, goblins get physically stronger by a fair margin.

Goblins true origins are unknown, but some reports indicate that they're only - as a species - about a millennium old, and the oldest reports of the feral, tribal Goblin culture are only a few centuries old. Oftentimes, the loudest, most violent goblins take the role of leader, while the quieter, more timid ones are treated worse than lifestock.

### Lizardfolk

Lizardfolk are a creation solely of Dom's, influenced by the game series "The Elder Scrolls'" species, Argonians, and named after the generic fantasy lizard-person. They were originally titled Argonian, but changed per Nether's request because he found it too obvious of a video game to copy. They were the second origin on Apocryphal SMP to be completely original to Apocryphal, having been made from the left-over and unused code from Ender-Nivis, with some additions.

The Lizardfolk are a species of reptilian humanoids of amphibian descent, though it's unknown exactly what they originated from, as Lizardfolk culture dates back far further than any known human culture. They are just as much aquatic creatures as they are surface-dwellers thanks to their amphibian nature, capable of breathing indefinitely underwater, and swimming faster than most - though they don't have as much of an aquatic affinity as, for example, the completely aquatic merlings. When in rain or underwater, Lizardfolk's vision gets clearer and they can move at a better pace. Lizardfolk are also completely immune to poison of any kind. They do not, however, take well to fire, as their scales dry up fast in overwhelming heat, slowing them down and making them weaker.

Lizardfolk culture is another tribal one, though more civilized than that of the feral bastards that are goblins. Lizardfolk tribes oftentimes have shamans, chiefs, and things of the sort, though all members of a tribe are regarded as equals. Lizardfolk are also the origins of many myths, such as Swamp Things, the "Missing Link," and Snake people, for example.

### Nivis-Kin

Nivis-Kin are an original Origin, coded by DomMOW. The idea of a Nivis-Kin came from Gem, and the original Ender Nivis on which the idea was based came from the 2012 minecraft mod EnderStuff+. They were the first Origin on Apocryphal SMP that were not originally on Uny's SMP.

The Ender Nivis are a long-since lost race of snowy-white arctic Endermen, adapted to the colder climates of the overworld, and with their ender-magics morphed to fit their icy environments. The Nivis were ruled by a queen, however through the Queen's negligence, all male Nivis became rare - virtually extinct - and in place of that, the Nivis resorted to inserting themselves into either civilizations of humans, or colonies of Endermen. After decades of this, there were no true Ender Nivis left, with there instead now being two specie of ancient Nivis-Kin; The Enderman Nivis-Kin, and the Human Nivis-Kin. Through many more generations, these two species would also die out through adaptation, becoming what today is now known as just the Nivis-Kin; Humanoids or Humans, often with either the coal-black skin of an enderman, or the snowy white skin of an Ender-Nivis, blended into their human bodies, depending on whether they're closer related to the Nivis or the Endermen. They possess the powers of teleportation, similar to the Enderians, and the ability to freeze water or nearby creatures, due to Nivis-blood. Their affinity with cold, however, means they struggle to do much of anything in the heat - even a moderate temperature can slow a Nivis-Kin down massively. Like Enderians, Nivis-Kin are adverse to eye-contact, and might get irritated or angered by it, though that's something easily overcame by the individual nivis-kin.

Nivis-Kin are often in small villages of other Nivis-Kin, though these villages can be rare. The more Enderman-esque Nivis-Kin instead wander around on their lonesome until they find somewhere to settle.

### Giants

Giants are an Origin coded by DomMOW, simply as a test to see how well he worked with the heights feature added to Origins by the mod Pehkui. They were first implemented on Uny's SMP, and barely changed since, even during the server change.

Centuries ago, massive humanoids then called Giants wandered the land. These creatures are now called Ancient Giants by historians, as they died out due to the zombification plague that spread across most humanoids. Their smaller descendants however were able to avoid the plague, and lived on, and adapting to the world lead to them getting smaller and smaller, until eventually these descendants - the modern day giants - were only double, to triple the height of a normal humanoid. They are extremely rare, due to being descended from a dead race, but are not treated as much of a marvel.

Giants lifespans are long, and as such they tend to spend a good portion of their lives wandering as their ancient ancestors did. If a giant settles anywhere, it will usually be a single giant among a group of another species.

### Meo Con

Meo Con were created by Dom for Apocryphal SMP, using Felani as a base. They are essentially a balanced out version of Uny's original design, which were made far too powerful with far too few drawbacks.

Catlike humanoids. Nekomata, catfolk, felani, meo con - call them what you will. I'll be calling them Meo Con. The Meo Con are a race of human-like people with numerous catlike features, ranging from cat ears and tails, to catlike personality traits, like obsessive excitement or overbearing laziness, or obsession with attention. Due to their catlike nature, Meo Con are also capable of landing on their feet without any effort, capable of landing a jump painlessly from a far greater height than anyone else. Creepers are also scared of Meo Con, apparently sensing the catlike features, and will flee on sight. Meo Con have numerous other biological capabilities too, such as the ability to sense nearby creatures, the ability to see clearer in the dark, and the ability to leap a slight bit higher. They are, however, more fragile than your average human being.

Meo Con tend to reside among other species, and at a glance will barely even be distinguishable from humans. Until you hear them meow. Or see them curl up on themselves in bed. Or see them go outright feral when scared or angry.

### Dwarves

Work in Progress because the Editor is Lazy.

### The Withered

Work in Progress because the Editor is Lazy.

## Origin Classes

The class-system used is a mod by the same mod author as the base Origins mod. We have made no changes to that mod or it's classes, and so to learn or acquire access to these the best chance is to simply look at the mod itself or the mod's Curseforge page.

The classes used are as follows;

Archer, Beastmaster, Blacksmith, Cleric, Cook, Explorer, Farmer, Lumberjack, Merchant, Miner, Rancher, Rogue, and Warrior.