1.4.3.001

The **1.4.3.001** (or **1.4.3.1**) update added numerous equipment, especially for the Rogue and Summoner classes. It also included many AI changes in Revengeance Mode, balance changes, general changes, resprites, and fixes. It is especially notable for the addition of Environmental Hazards, changes to Bosses and Enemy AIs, and other miscellaneous changes that are exclusive to Death Mode.

## Additions

### Armor and Accessories

* Added Fearmonger Greathelm, Fearmonger Greaves, Fearmonger Plate Mail, Plague Reaper Mask, Plague Reaper Striders, and Plague Reaper Vest.
* Added Blazing Core, The Camper, Gravistar Sabaton, Jelly-Charged Battery, Venerated Locket, Voltaic Jelly, and Wulfrum Battery.
* Added Sulphurous Breastplate, Sulphurous Helmet, and Sulphurous Leggings as unobtainable items.
* Ethereal Extorter, Plagued Fuel Pack, Sand Cloak, and Spectral Veil are now obtainable.

### Weapons

* Added Abyss Shocker, Ace's High, Alpha Virus, Borealis Bomber, Burning Strife, Cosmic Shiv, Crescent Moon, Endogenesis, Event Horizon, Exo Gladius, Flurrystorm Cannon, Forgotten Apex Wand, Galileo Gladius, Godspawn Helix Staff, Guidelight of Oblivion, Hadopelagic Echo, Hypothermia, Ice Barrage, Magnomaly Cannon, Metal Monstrosity, Night's Gaze, Penumbra, Plantation Staff, Recitation of the Beast, Regulus Riot, Seeking Scorcher, Shock Grenade, Sirius, Sludge Splotch, Star Sputter, Stratus Sphere, Supernova, and Wulfrum Controller.
* Clamor Noctus, Exorcism, Latcher Mine, The Microwave, Poison Pack, and Star of Destruction are now obtainable.

### Miscellaneous Items

* Added Aquatic Scourge Mask, Brimstone Elemental Mask, Bumblebirb Mask, Ceaseless Void Mask, Polterghast Mask, Profaned Guardian Mask, Ravager Mask, Signus Mask, and Storm Weaver Mask.
* Added Baby Ghost Bell, Piggy, and Sea Minnow critter items.
* Added Baguette and Tesla Potion.
* Added Blood Rune.
* Added Fish of Eleum, Sunbeam Fish, and Xerocodile.
* Added Monolith Amalgam, Monolith Bathtub, Monolith Bed, Monolith Bench, Monolith Bookcase, Monolith Candelabra, Monolith Candle, Monolith Chair, Monolith Chandelier, Monolith Chest, Monolith Clock, Monolith Door, Monolith Dresser, Monolith Lamp, Monolith Lantern, Monolith Piano, Monolith Platform, Monolith Sink, Monolith Table, and Monolith Work Bench.
* Added Primrose Keepsake and Triboluminescent Etomer.

### Others

* Added Ancient Mineral Shark, Astral Probe, Baguette, Electric Troublemaker, Endo Cooper, Furtastic Duo, Plantation, Sirius, Tesla's Electricity, and Wulfrum Droid buffs.
* Added Draconic Surge Cooldown, Eutrophication, Flesh Totem Cooldown, Frozen Lungs, Plague Blackout Cooldown, Sand Cloak Cooldown, and Searing Lava debuffs.
* Added a map icon for the Giant Clam and Great Sand Shark.
* Added tanks behind the player for Blight Spewer, Brimstone Flameblaster, Cleansing Blaze, Elemental Eruption, The Empyrean, Halley's Inferno, Havoc's Breath, Meowthrower, Overloaded Blaster, Photoviscerator, Shadethrower, Spark Spreader, and Terra Flameburster.
* Added compatibility to the Boss Log from the Boss Checklist Mod.
* Added compatibility to the Summoner's Association Card from the Summoner's Association Mod.
* Added `Boss Health Bar`, `Boss Health Bar Small Text`, `Meter Position Lock`, and `Selling Vanilla Boss Summons` configuration options.
* Added Mod Calls for Umbraphile armor, defeating buffed Mothron, defeating Giant Clam, defeating Great Sand Shark, drawing the Boss Health Bar, turning an item or projectile into Rogue class, and adding or obtaining player rogue stealth.

## Changes

### Bosses

* Decreased afterimage length of Brimstone Darts and Brimstone Hellblasts.
* Defiled Rune no longer affects the drop rates of Legendary items.
* Nerfed the damage of the following Thorium Mod bosses in Revengeance and Death Mode:
	+ Nerfed The Grand Thunder Bird's contact damage from 20 / **30** to 20 / **30** / **37** / **42**.
	+ Nerfed The Grand Thunder Bird's lightning barrage damage from 40 to 40 / **80** / **100** / **112**.
	+ Nerfed The Grand Thunder Bird's lightning shot damage from 30 to 30 / **60** / **75** / **84**.
	+ Nerfed The Grand Thunder Bird's tornado damage from **40** to **40** / **50** / **56**.
	+ Nerfed Queen Jellyfish's damage from 25 to 25 / **50** / **62** / **70**.
	+ Nerfed Viscount's damage from 30 to 30 / **60** / **72** / **79**.
	+ Nerfed Granite Energy Storm's damage from 35 to 35 / **70** / **84** / **92**.
	+ Nerfed The Buried Champion's damage from 35 to 35 / **70** / **84** / **92**.
	+ Nerfed The Star Scouter's damage from 40 to 40 / **80** / **96** / **105**.
	+ Nerfed Borean Strider's contact damage from 55 to 55 / **110** / **132** / **145**.
	+ Nerfed Borean Strider's projectile damage from 55 to 55 / **110** / **126** / **136**.
	+ Nerfed Borean Myte's projectile damage from 40 to 40 / **80** / **92** / **99**.
	+ Nerfed Coznix, The Fallen Beholder's damage from 50 to 50 / **75** / **86** / **93**.
	+ Nerfed The Lich's first phase damage from 90 to 90 / **180** / **206** / **223**.
	+ Nerfed The Lich's second phase damage from 120 to 120 / **240** / **276** / **297**.
	+ Nerfed Abyssion, The Forgotten One's damage from 60 to 60 / **120** / **138** / **148**.
	+ Nerfed Aquaius, the Endless Tide's damage from 60 to 60 / **120** / **138** / **148**.
	+ Nerfed Omnicide, the Life Defiler's damage from 100 to 100 / **200** / **229** / **248**.
	+ Nerfed Slag Fury, the Primordial Flame's damage from 60 to 60 / **120** / **138** / **148**.
	+ Nerfed Dying Reality, the Ragnarök's damage from 100 to 100 / **200** / **229** / **248**.

#### Aquatic Scourge

* Nerfed head contact damage from 80 to 80 / **160** / **184** / **198**.
* Nerfed toothed body contact damage from 65 / **110** to 65 / **110** / **126** / **136**.
* Nerfed toothless body contact damage from 55 / **93** to 55 / **93** / **106** / **115**.
* Nerfed tail contact damage from 45 / **76** to 45 / **76** / **91** / **100**.
* Nerfed blast damage from 56 / **92** to 56 / **92** / **115** / **128**.
* Nerfed tooth damage from 60 / **100** to 60 / **100** / **120** / **132**.
* Nerfed cloud damage from 66 / **112** to 66 / **112** / **128** / **138**.
* Decreased drop rate of Angler Earring from 11.11% to 8.33%.
* Decreased drop rate of Angler Tackle Bag from 8.33% to 6.67%.
* No longer spawns a random selection of Aquatic Parasite, Aquatic Seeker, or Aquatic Urchin every 3 seconds.
* Now barfs a circle of Sand Blasts (**and Sand Poison Clouds**) every 7 / **6** seconds instead of 6.5.
* Revengeance Mode AI changes are now inherited during the Boss Rush.
* Every 10 seconds in Revengeance Mode, it now moves in a circle around a certain point for 3 seconds then charges at the player, while spawning three waves of Aquatic Parasites, Aquatic Seekers, and Aquatic Urchins.
* Several Death Mode changes:
	+ Increased the number of segments from 32 to 42.
	+ Increased Sand Poison Cloud speed by 10%.
	+ Increased Sand Teeth and Sand Blast speed by 26.67%.

#### Astrum Aureus

* Nerfed contact damage from 80 / **136** to 80 / **136** / **156** / **168**.
* Nerfed Aureus Spawn damage from **150** / **172** to **150**.
* Nerfed pre-Moon Lord laser and crystal damage from 74 / **128** to 74 / **128** / **147** / **158**.
* Nerfed post-Moon Lord laser and crystal damage from 222 / **384** to 222 / **384** / **441** / **476**.
* No longer immune to Betsy's Curse.
* Several Death Mode changes:
	+ Transitions into Phase 2 and 3 immediately instead of below 75% and 50% health.
	+ Fires projectiles at the highest rate immediately, instead of gradually increasing rate as health lowers.
	+ Runs, jumps, and falls at the highest speed immediately, instead of gradually speeding up as health lowers.

#### Astrum Deus

* Nerfed small worm head contact damage from 100 to 100 / **200** / **220** / **232**.
* Nerfed small worm body contact damage from 85 / **144** / **165** to 85 / **144**.
* Nerfed small worm tail contact damage from 70 / **119** / **136** to 70 / **119**.
* Nerfed main worm head contact damage from 120 to 120 / **240** / **264** / **278**.
* Nerfed main worm body contact damage from 100 / **170** / **195** to 100 / **170**.
* Nerfed main worm tail contact damage from 80 / **136** / **156** to 80 / **136**.
* Nerfed Astrum Deus Probe laser damage from 90 / **152** / **174** to 90 / **152**.
* Nerfed laser damage from 90 / **152** to 90 / **152** / **174** / **188**.
* Nerfed mine damage from 120 / **180** to 120 / **180** / **206** / **223**.
* Increased vertical speed for the last worm alive.
* Now takes 30% damage from Plaguenade's main grenade.
* Several Death Mode changes:
	+ Fires projectiles at the highest rate immediately, instead of increasing rate at 65% and 30% health.
	+ Moves and turns at the highest speed immediately, instead of gradually speeding up as health lowers.
	+ Decreased maximum movement and turning speed.

#### Brain of Cthulhu

* Nerfed contact damage from 30 / **54** to 30 / **54** / **64** / **71**.
* Nerfed final phase contact damage from **80** / **92** to **76** / **84**.
* Nerfed Creeper's contact damage from 20 to 20 / **40** / **50** / **56**.
* Nerfed blood geyser damage from **60** / **69** to **60** / **67**.
* Several Death Mode changes:
	+ Transitions into Phase 3, 4, and 5 immediately instead of below 90%, 70%, and 50% health.
	+ Hitting the boss has the least effect on delaying teleportation immediately, instead of gradually having less effect as health lowers.
	+ Has 99.1% knockback resistance immediately, instead of having 58.6% knockback resistance and gradually taking less knockback as health lowers.
	+ Moves at the highest speed immediately, instead of gradually speeding up as health lowers.
	+ Decreased Creeper speed.
	+ Decreased teleport frequency while Creepers are alive.

#### Brimstone Elemental

* Buffed health from 26,000 / **41,600** / **57,132** to 30,000 / **48,000** / **65,600**.
* Nerfed pre-Providence contact damage from 60 / **96** to 60 / **96** / **115** / **126**.
* Nerfed post-Providence contact damage from 180 / **288** to 180 / **288** / **345** / **380**.
* Nerfed pre-Providence dart and hellblast damage from 60 / **100** to 60 / **100** / **105** / **108**.
* Nerfed post-Providence dart and hellblast damage from 120 / **220** to 120 / **220** / **231** / **237**.
* Nerfed pre-Providence fireball damage from 70 / **112** to 70 / **112** / **128** / **138**.
* Nerfed post-Providence fireball damage from 130 / **232** to 130 / **232** / **266** / **287**.
* Brimstone Elemental and Brimling are no longer immune to Betsy's Curse.
* Added an attack in Revengeance or Death Mode at **50%** / **100%** health where she triples in defense and fires laser beams ahead of the player.
* Death Mode now causes Brimstone Elemental to move and fire at the highest speed immediately, instead of gradually speeding up as health lowers.

#### Bumblebirb

* Nerfed contact damage from 160 / **256** to 160 / **256** / **281** / **296**.
* Nerfed charge damage from 240 / **384** to 240 / **384** / **422** / **445**.
* Nerfed small Bumblebirb's contact damage from 110 to 110 / **220** / **242** / **255**.
* Nerfed small Bumblebirb's charge damage from 165 to 165 / **330** / **363** / **382**.
* Nerfed feather damage from 120 / **200** to 120 / **200** / **220** / **232**.
* Increased maximum amount of small Bumblebirb spawns below 50% health in Death Mode from 2 to 3.
* Death Mode now doubles the amount of feathers spawned.

#### Calamitas

* Nerfed pre-Providence first phase contact damage from 55 / **88** to 55 / **88** / **101** / **109**.
* Nerfed post-Providence first phase contact damage from 165 / **264** to 165 / **264** / **303** / **327**.
* Nerfed pre-Providence second phase contact damage from 70 / **112** to 70 / **112** / **128** / **138**.
* Nerfed post-Providence second phase contact damage from 210 / **336** to 210 / **336** / **386** / **416**.
* Nerfed pre-Providence Cataclysm's contact damage from 60 to 60 / **120** / **138** / **148**.
* Nerfed post-Providence Cataclysm's contact damage from 180 to 180 / **360** / **413** / **446**.
* Nerfed pre-Providence Catastrophe's contact damage from 65 to 65 / **130** / **149** / **161**.
* Nerfed post-Providence Catastrophe's contact damage from 195 to 195 / **390** / **448** / **483**.
* Nerfed Life Seeker's contact damage from 30 to 30 / **60** / **72** / **79**.
* Nerfed Soul Seeker's contact damage from 40 to 40 / **80** / **96** / **105**.
* Nerfed pre-Providence laser damage from 70 / **112** to 70 / **112** / **128** / **138**.
* Nerfed post-Providence laser damage from 130 / **232** to 130 / **232** / **266** / **287**.
* Nerfed pre-Providence laser barrage damage from 48 / **80** to 48 / **80** / **92** / **99**.
* Nerfed post-Providence laser barrage damage from 108 / **200** to 108 / **200** / **229** / **248**.
* Nerfed pre-Providence Calamitas's fireball from 84 / **136** to 84 / **136** / **156** / **168**.
* Nerfed post-Providence Calamitas's fireball damage from 144 / **256** to 144 / **256** / **294** / **317**.
* Nerfed pre-Providence Catastrophe's fireball damage from 72 / **116** to 72 / **116** / **133** / **143**.
* Nerfed post-Providence Catastrophe's fireball damage from 132 / **236** to 132 / **236** / **271** / **292**.
* Nerfed pre-Providence Cataclysm's fire damage from 76 / **120** to 76 / **120** / **138** / **148**.
* Nerfed post-Providence Cataclysm's fire damage from 136 / **240** to 136 / **240** / **276** / **297**.
* Nerfed Life Seeker laser damage from 50 / **88** / **101** to 50 / **88**.
* Nerfed Soul Seeker dart damage from 60 / **100** to 60 / **100** / **105** / **108**.
* Calamitas, Cataclysm, Catastrophe, and Soul Seekers are no longer immune to Betsy's Curse.
* Now always fires Brimstone Hellfireballs that target through tiles if the player is hidden behind them.
* Now always fires Brimstone Hellfireballs if brothers are alive.
* Reduced Brimstone Hellfireball lifespan from 10 seconds to 5.
* Slightly decreased Cataclysm and Catastrophe attack rates.
* Decreased maximum amount of Life Seekers spawned from 10 to 3.
* Soul Seekers are now summoned at 35% health instead of 50%.
* Death Mode now causes Calamitas to fire projectiles at the highest rate immediately, instead of gradually increasing rate as health lowers.
* Increased Calamitas' overall movement speed and acceleration in Death Mode.

#### Ceaseless Void

* Nerfed contact damage from 150 to 150 / **300** / **330** / **348**.
* Nerfed Dark Energy's contact damage from 120 / **240** / **300** / **345** to 120 / **240** / **300**.
* Nerfed laser and energy ball damage from 120 / **200** to 120 / **200** / **229** / **248**.
* In Revengeance Mode, it now spawns an even ring of 12 invincible Dark Energy Balls instead of a wave of 4 when below 50% health.
* Decreased projectile spawn rate in Death Mode.
* Dark Energies now take 90% damage from the Molten Amputator boomerang.

#### Crabulon

* Nerfed contact damage from 40 / **64** to 40 / **64** / **76** / **84**.
* Nerfed Crab Shroom's contact damage from 25 to 25 / **50** / **62** / **70**.
* Nerfed slam damage from 40 to 40 / **80** / **96** / **105**.
* Buffed mushroom shot damage from 28 / **44** to 32 / **48** / **60** / **67**.
* Increased run speed in Expert Mode, and even further in Revengeance Mode.
* Mushroom walls now move slightly diagonally when below 50% health in Revengeance Mode.
* Increased mushroom wall fall speed by 20% in Death Mode.
* Halved the time taken between jumps in Revengeance Mode.
* Now varies in jump speed and frequency in Revengeance Mode based on a pattern of four jumps.
	+ The second jump takes a shorter time to perform and jumps 33.33% higher.
	+ The third jump takes even shorter time to perform and jumps 33.33% lower.
	+ The fourth jump takes the shortest time to perform and jumps 33.33% lower but 100% farther.
* Death Mode now causes Crabulon to behave in its final phase immediately instead of below 10% health.
* Decreased base attack speed in Death Mode.

#### Cryogen

* Nerfed contact damage from 50 / **90** to 50 / **90** / **103** / **111**.
* Nerfed final phase contact damage from 75 / **135** to 75 / **135** / **155** / **167**.
* Nerfed shield contact damage from 50 to 50 / **100** / **114** / **124**.
* Nerfed Aurora Spirit's contact damage from 40 to 40 / **80** / **96** / **105**.
* Nerfed small Cryocore's contact damage from 35 to 35 / **70** / **84** / **92**.
* Nerfed large Cryocore's contact damage from 40 to 40 / **80** / **96** / **105**.
* Nerfed ice blast damage from 46 / **80** to 46 / **80** / **96** / **105**.
* Nerfed ice bomb damage from **100** to **100** / **120** / **132**.
* Nerfed ice rain damage from 52 / **92** to 52 / **92** / **110** / **121**.
* No longer immune to Betsy's Curse.
* Added a new phase in Revengeance Mode at **15%** / **25%** health where it alternates between a chain of charges, spawning ice bombs, and raining ice shards.
* Cryogen now rotates in Phase 2 and 4.
* Increased the spread of Phase 3 ice rain attack by 1.8x and decreased its gravity by 1.5x.
* Increased the spread of Phase 4 ice rain attack by 3.6x and increased its gravity by 4x.
* Increased Ice Bomb's lifespan from 3 seconds to 5.
* Ice shards resulting from Ice Bombs no longer have increased gravity.
* Several Death Mode changes:
	+ Transitions into Phase 2 immediately instead of below 93%.
	+ Transitions into Phase 3 below 80% health instead of 76%.
	+ Transitions into Phase 4 below 70% health instead of 59%.
	+ Transitions into Phase 5 below 55% health instead of 42%.
	+ Transitions into Phase 6 below 40% health instead of 25%.
	+ Decreased ice bomb spawn frequency for the first 6 phases.

#### Desert Scourge

* Nerfed head contact damage from 30 / **66** to 30 / **66** / **79** / **87**.
* Buffed body contact damage from 16 / **27** / **31** to 16 / **27** / **33** / **37**.
* Buffed tail contact damage from 12 / **20** / **23** to 12 / **20** / **25** / **28**.
* Nerfed small Desert Scourge's head contact damage from **45** / **53** to **45** / **50**.
* Buffed small Desert Scourge's body contact damage from **20** / **23** to **25** / **28**.
* Buffed small Desert Scourge's tail contact damage from **16** / **18** to **20** / **23**.
* Nerfed Dried Seeker's head contact damage from 14 to 14 / **28** / **35** / **39**.
* Nerfed Dried Seeker's body contact damage from 8 / **16** / **18** to 8 / **16**.
* Nerfed Dried Seeker's tail contact damage from 6 / **12** / **13** to 6 / **12**.
* Nerfed sand blast damage from **60** / **69** to **60** / **67**.
* Decreased drop rate of Angler Earring from 10% to 6.67%.
* Decreased drop rate of Angler Tackle Bag from 6.67% to 5%.
* Death Mode now causes the Desert Scourge to move at highest speed immediately, instead of gradually speeding up as health lowers.

#### The Destroyer

* Nerfed head contact damage from 70 / **280** to 70 / **280** / **308** / **324**.
* Nerfed body contact damage from 55 / **93** to 55 / **93** / **111** / **122**.
* Nerfed tail contact damage from 40 / **68** to 44 / **68** / **81** / **89**.
* Nerfed Probe's contact damage from 50 / **80** to 50 / **80** / **96** / **105**.
* Nerfed death laser damage from 44 / **72** / **92** / **105** to 44 / **72** / **92** / **100**.
* Nerfed frost laser damage from **100** / **115** to **100** / **108**.
* Nerfed homing laser damage from **108** / **124** to **108** / **116**.
* Nerfed scrap damage from **92** / **105** to **92** / **100**.
* Nerfed Probe laser damage from 50 / **88** / **101** to 50 / **88**.
* Buffed The Destroyer's fall speed in Revengeance Mode.
* Homing lasers now have a maximum spawn limit of **2** / **3**.
* Nerfed Probe DR from 25% to 20%.
* Probes no longer have increased size in Death Mode.
* Several Death Mode changes:
	+ Transitions into Phase 2 and 3 immediately instead of below 66% and 33% health.
	+ Decreased laser speed and firing rate.
	+ Moves at the highest speed immediately, instead of gradually speeding up as health lowers.
	+ Has the highest defense immediately, instead of gradually gaining defense as health lowers.

#### The Devourer of Gods

* Nerfed first phase head contact damage from 250 to 250 / **500** / **525** / **540**.
* Nerfed second phase head contact damage from 300 to 300 / **600** / **630** / **648**.
* Nerfed first phase body contact damage from 180 / **306** to 180 / **306** / **336** / **354**.
* Nerfed first phase tail contact damage from 150 / **255** to 150 / **255** / **280** / **295**.
* Nerfed second phase body contact damage from 220 / **374** to 220 / **374** / **411** / **433**.
* Nerfed second phase tail contact damage from 180 / **306** to 180 / **306** / **336** / **354**.
* Nerfed Cosmic Guardian's head contact damage from 180 to 180 / **360** / **396** / **417**.
* Nerfed Cosmic Guardian's body contact damage from 130 / **260** / **299** to 130 / **260**.
* Nerfed Cosmic Guardian's tail contact damage from 100 / **200** / **230** to 100 / **200**.
* Nerfed fireball and laser wall damage from 160 / **276** to 160 / **276** / **303** / **320**.
* Nerfed body laser damage from 140 / **232** to 140 / **232** / **255** / **269**.
* On-hit dialogues no longer appear while the player has immunity frames.
* Laser walls are no longer extended below 40% health in Revengeance Mode.
* In Revengeance Mode, it now gains the ability to teleport if far away from the player or after performing a laser wall.
* Several Death Mode changes:
	+ Decreased maximum speed and time in passive phase.
	+ Now always take 3 seconds in the passive phase, instead of taking 10 seconds and gradually reducing time as health lowers.
	+ Now moves at highest speed immediately for both phases, instead of gradually speeding up as health lowers.
	+ Fires fireballs at the highest rate immediately, instead of increasing rate below 15% second phase health.
	+ Enters the laser wall phase below 90% second phase health instead of 60%.
	+ Decreased laser walls firing rate.

#### Duke Fishron

* Nerfed first phase contact damage from 100 / **140** to 100 / **140** / **161** / **173**.
* Nerfed second phase contact damage from 120 / **201** to 120 / **201** / **231** / **249**.
* Nerfed third phase contact damage from **184** to **184** / **211** / **228**.
* Nerfed small Sharkron's contact damage from 100 / **150** to 100 / **150** / **172** / **186**.
* Nerfed large Sharkron's contact damage from 120 / **180** to 120 / **180** / **206** / **223**.
* Nerfed Detonating Bubble's contact damage from 100 / **150** to 100 / **150** / **172** / **186**.
* Nerfed Sharknado damage from 80 / **100** to 80 / **100** / **114** / **124**.
* Nerfed Cthulhuado damage from 160 / **200** to 160 / **200** / **229** / **248**.
* Death Mode now causes Duke Fishron to transition into Phase 2 immediately instead of at 66% health.
* Increased Duke Fishron's charge speed and frequency in Death Mode.

#### Eater of Worlds

* Buffed head contact damage from 22 / **48** to 22 / **48** / **60** / **72**.
* Nerfed Vile Spit damage from **65** / **74** to **65**.
* Nerfed cursed flame damage from **60** / **69** to **60** / **68**.
* Several Death Mode changes:
	+ Transitions into Phase 2, 3, and 4 immediately instead of below 90%, 75%, and 40% health.
	+ Transitions into Phase 5 below 33% health instead of 10%.
	+ Fires projectiles at the highest rate immediately, instead of gradually increasing rate as health lowers.
	+ Moves at the highest speed immediately, instead of gradually speeding up as health lowers.
	+ Slightly decreased maximum speed and acceleration.
	+ Decreased player tracking distance when flying.

#### Eye of Cthulhu

* Nerfed Servant of Cthulhu's contact damage from 12 to 12 / **24** / **30** / **33**.
* Death Mode now causes Eye of Cthulhu to move at highest speed immediately, instead of gradually speeding up as health lowers.
* Decreased charge frequency in Death Mode.

#### Golem

* Nerfed body contact damage from 72 / **115** to 72 / **115** / **132** / **142**.
* Nerfed head contact damage from 64 / **102** to 64 / **102** / **117** / **126**.
* Nerfed freed head contact damage from 80 / **128** to 80 / **128** / **147** / **158**.
* Nerfed fist contact damage from 59 / **94** to 59 / **94** / **108** / **116**.
* Nerfed fireball damage from 36-58 / **72-116** / **148** / **170** to 36-58 / **72-116** / **148** / **160**.
* Nerfed laser damage from 56 / **112** / **140** / **161** to 56 / **112** / **140** / **152**.
* Nerfed inferno fireball and inferno explosion damage from **160** / **184** to **160** / **176**.
* Fists now inflicted Marked for 3 seconds.
* Several Death Mode changes:
	+ Golem Body fires lasers at the highest rate immediately, instead of increasing rate below 75%, 50%, and 25% health.
	+ Golem Head fires lasers and fireballs at the highest rate immediately, instead of gradually increasing rate as health lowers.
	+ Moves and jumps at the highest speed immediately, instead of gradually speeding up as health lowers.
	+ Freed Golem Head transition into Phase 2 and 3 immediately instead of below 70% and 40% head health or below 85% and 70% body health.

#### The Hive Mind

* Nerfed first phase contact damage from 20 / **32** to 20 / **32** / **40** / **44**.
* Nerfed second phase contact damage from 35 / **63** to 35 / **63** / **75** / **83**.
* Nerfed Dank Creeper's contact damage from 25 to 25 / **50** / **62** / **70**.
* Nerfed shade rain damage from 36 / **56** to 36 / **56** / **67** / **73**.
* Nerfed vile clot damage from 30 / **48** / **55** to 30 / **48**.
* Now gains the ability to perform previously Death Mode-exclusive Semicircle Dash and Nimbus Dash attacks below 66% and 33% health in Revengeance Mode.

#### Jungle Dragon, Yharon

* Nerfed contact damage from 330 / **528** to 330 / **528** / **554** / **570**.
* Nerfed final subphase contact damage from 412 / **660** to 363 / **580** / **609** / **626**.
* Nerfed ranged Detonating Flame's contact damage from 100 to 100 / **200** / **220** / **232**.
* Nerfed melee Detonating Flame's contact damage from 220 to 220 / **440** / **462** / **475**.
* Nerfed flare dust explosion damage from 180 / **300** to 180 / **300** / **330** / **348**.
* Nerfed on death flare bomb damage from 2000 to 2000 / **4000** / **4400** / **4640**.
* Nerfed first phase flare bomb and homing flare dust damage from 180 / **300** to 180 / **300** / **330** / **348**.
* Nerfed second phase flare bomb, splitting fireball, and homing flare dust damage from 250 / **440** to 250 / **440** / **484** / **510**.
* Nerfed final subphase flare bomb, splitting fireball, and homing flare dust damage from 312 / **550** to 275 / **484** / **532** / **561**.
* Nerfed Flarenado damage from 200 / **340** to 200 / **340** / **374** / **394**.
* Nerfed Infernado damage from 300 / **520** to 300 / **520** / **546** / **561**.
* Nerfed ranged Detonating Flame fireball damage from 180 / **300** / **345** to 180 / **300**.
* Buffed defense from 100 to 150.
* Buffed Phase 1 DR from 17% to 24%.
* Buffed Phase 2 DR from 22% to 26%.
* Buffed charge speed in all difficulties.
* Decreased distance from player when teleporting.
* Increased time taken to charge after teleporting.
* Changed Subphase 2 transition from 70% / **85%** / **90%** health to 70% / **80%**.
* Changed Subphase 3 transition from 40% / **60%** / **80%** health to 40% / **50%**.
* Changed Subphase 6 transition from 75% / **85%** / **95%** second phase health to 75% / **85%**.
* Changed Subphase 7 transition from 50% / **60%** / **70%** second phase health to 50% / **60%**.
* Changed Subphase 8 transition from 5% / **10%** / **15%** second phase health to 10% / **20%**.

#### King Slime

* Nerfed contact damage from 40 / **64** to 40 / **64** / **76** / **84**.
* Nerfed Spiked Slime's contact damage from 28 to 28 / **56** / **67** / **73**.
* Nerfed Crown Jewel's ruby bolt damage from **44** / **50** to **44** / **48**.
* Death Mode now causes King Slime to behave in its final phase immediately instead of below 10% health.

#### Lunatic Cultist

* Buffed health in Revengeance Mode from **68,000** to **80,000**.
* Nerfed Phantasm Dragon's head contact damage from 80 / **120** to 80 / **120** / **138** / **148**.
* Nerfed Ancient Doom's contact damage from 120 / **180** to 120 / **180** / **206** / **223**.
* Nerfed Ancient Vision's contact damage from 90 to 90 / **180** / **206** / **223**.
* Nerfed Ancient Light's contact damage from 120 / **180** to 120 / **180** / **206** / **223**.
* Nerfed clone fireball damage from 36 / **72** / **108** / **124** to 36 / **72** / **108** / **120**.
* Nerfed fireball damage from 60 / **80** / **120** / **138** to 60 / **80** / **120** / **132**.
* Nerfed ice mist damage from 70 / **100** / **152** / **174** to 70 / **100** / **152** / **164**.
* Nerfed lightning damage from 90 / **120** / **180** / **207** to 90 / **120** / **180** / **196**.
* Nerfed Ancient Doom shot damage from 90 / **180** / **200** / **230** to 90 / **180** / **200** / **220**.
* Several Death Mode changes:
	+ Transitions into Phase 2 and 3 immediately instead of below 80% and 60% health.
	+ Transitions into Phase 4 below 70% health instead of 40%.
	+ Transitions into Phase 5 below 40% health instead of 20%.
	+ Decreased Ancient Light speed.
	+ Ancient Doom take the least time to burst immediately, instead of taking less time below 50% and 25% health.

#### Moon Lord

* Nerfed deathray damage from 150 / **300** / **380** / **437** to 150 / **300** / **380** / **420**.
* Nerfed sphere damage from 100 / **200** / **260** / **299** to 100 / **200** / **260** / **284**.
* Nerfed eye and bolt damage from 60 / **120** / **160** / **184** to 60 / **120** / **160** / **176**.
* Moon Lord now moves 1.5x faster while the player is on the Unicorn mount.
* Death Mode now causes Phantasmal Deathray to move faster.
* Boss Rush Moon Leech Clots now inherit Death Mode's heal boost.
* Gravity Globe now drops in Normal Mode.

#### The Perforators

* Nerfed The Perforator Hive's contact damage from 30 / **48** to 30 / **48** / **60** / **67**.
* Nerfed Large Perforator's head contact damage from 45 to 45 / **90** / **108** / **118**.
* Nerfed Large Perforator's body contact damage from 24 / **38** / **43** to 24 / **38**.
* Nerfed Large Perforator's tail contact damage from 18 / **28** / **32** to 18 / **28**.
* Nerfed Medium Perforator's head contact damage from 35 to 35 / **70** / **84** / **92**.
* Nerfed Medium Perforator's body contact damage from 21 / **33** / **37** to 21 / **33**.
* Nerfed Medium Perforator's tail contact damage from 14 / **22** / **25** to 14 / **22**.
* Nerfed Small Perforator's head contact damage from 30 to 30 / **60** / **72** / **79**.
* Nerfed Small Perforator's body contact damage from 18 / **28** / **32** to 18 / **28**.
* Nerfed Small Perforator's tail contact damage from 10 / **16** / **18** to 10 / **16**.
* Nerfed blood geyser and ichor shot damage from 36 / **56** to 36 / **56** / **70** / **78**.
* The Perforator Hive now has a greater acceleration but lower maximum speed.
	+ In Revengeance Mode, The Perforator Hive has an even greater acceleration but even lower maximum speed as The Perforators are spawned, which is even more effective while any is alive.
* All Perforators are now immune to Webbed.
* Death Mode now causes all Perforators to move at highest speed immediately, instead of gradually speeding up as health lowers.
* Decreased projectile firing rate in Death Mode.

#### The Plaguebringer Goliath

* Nerfed contact damage from 100 / **180** to 100 / **180** / **206** / **223**.
* Nerfed Plague Homing Missile's contact damage from 90 to 90 / **180** / **206** / **223**.
* Nerfed Plague Mine damage from **200** / **230** to **200**.
* Nerfed smaller, boss variant of Plague Charger's contact damage from 60 to 60 / **120** / **138** / **148**.
* Nerfed larger, boss variant of Plague Charger's contact damage from 65 to 65 / **130** / **149** / **161**.
* Nerfed stinger damage from 80 / **128-152** / **160-190** / **184-218** to 80 / **128-148** / **147-170** / **183**.
* Nerfed missile damage from 100 / **160-184** / **200-230** / **230-264** to 100 / **160-184** / **184-207** / **223**.
* Nerfed nuke damage from 120 / **192** to 120 / **192** / **220** / **238**.
* No longer immune to Betsy's Curse.
* Diagonal dashes are now exclusive to Revengeance Mode.
* Several Death Mode changes:
	+ Increased distance from the player before charging.
	+ Now behaves in the final phase immediately instead of below 10% health.
	+ Has the highest damage and defense immediately, instead of gradually gaining damage and defense as health lowers.

#### Plantera

* Nerfed first phase contact damage from 50 to 50 / **100** / **114** / **124**.
* Nerfed second phase contact damage from 70 to 70 / **140** / **161** / **173**.
* Nerfed tentacle contact damage from 60 / **138** to 60 / **138** / **158** / **171**.
* Nerfed Spore's contact damage from 70 / **126** to 70 / **126** / **144** / **156**.
* Nerfed pink seed damage from 44 / **76** / **96** / **110** to 44 / **76** / **96** / **108**.
* Nerfed poison seed damage from 54 / **96** / **120** / **138** to 54 / **96** / **120** / **132**.
* Nerfed spiky ball damage from 62 / **108** / **136** / **156** to 62 / **108** / **136** / **148**.
* Nerfed spore gas damage from **140** / **161** to **140** / **152**.
* Added a status message "The desert sand shifts intensely!" upon defeat.
* Several Death Mode changes:
	+ Decreased movement speed and maximum distance from hooks.
	+ Decreased maximum projectile firing rate for all projectiles.
	+ Greatly increased movement speed when immediately transitioning into Phase 2, instead of below 25% health.
	+ Hooks and tentacles move at the highest speed immediately, instead of gradually speeding up as health lowers.
	+ Fires all projectiles at the highest rate immediately, instead of gradually increasing rate as health lowers.
	+ Fires Poison Seeds and Thorn Balls immediately, instead of below 90% and 80% health.

#### Polterghast

* Nerfed Polterghast's contact damage from 150 / **240** to 150 / **240** / **264** / **278**.
* Nerfed Necroghast's contact damage from 180 / **288** to 180 / **288** / **316** / **334**.
* Nerfed Necroplasm's contact damage from 210 / **336** to 210 / **336** / **369** / **389**.
* Nerfed clone Polterghast's contact damage from 210 / **336** to 210 / **336** / **369** / **389**.
* Nerfed blue shot damage from 120 / **192** to 120 / **192** / **211** / **222**.
* Nerfed red shot damage from 130 / **212** to 130 / **212** / **233** / **245**.
* Nerfed blue blast damage from 140 / **240** to 140 / **240** / **264** / **278**.
* Nerfed red blast damage from 150 / **260** to 150 / **260** / **286** / **301**.
* Nerfed hook shot damage from 120 / **192** to 120 / **192** / **211** / **222**.
* Nerfed Phantom's mine damage from 150 / **248** to 150 / **248** / **272** / **287**.
* Polterghast can now charge at the player in all phases.
* Slightly nerfed projectile speed of Polterghast Hook Shots.
* Slightly nerfed charge speed in Phases 3-5 in Expert Mode and Boss Rush.
* Now fires a spread of 4 Phantom Shots in Phases 3-5.
* Phantom Shots no longer accelerate.
* Phantoms now gradually rotate faster as Polterghast's health lowers.
* Decreased limit of Happy Phantom Spirit spawns in Revengeance Mode from 3 to 2.
* Several Death Mode changes:
	+ Transitions into Phase 2 below 90% health instead of 75%.
	+ Transitions into Phase 3 below 80% health instead of 50%.
	+ Transitions into Phase 4 below 50% health instead of 33%.
	+ Transitions into Phase 5 below 25% health instead of 10%.
	+ Decreased Phantom's projectile firing rate.
	+ Decreased Polterghast Hook's maximum speed and firing rate.
	+ Polterghast Hooks move at the highest speed immediately, instead of gradually speeding up as health lowers.

#### Profaned Guardians

* Nerfed main Profaned Guardian's contact damage from 140 / **224** to 140 / **224** / **246** / **259**.
* Nerfed rock Profaned Guardian's contact damage from 110 / **176** to 110 / **176** / **202** / **218**.
* Nerfed crystal Profaned Guardian's contact damage from 90 / **144** to 90 / **144** / **165** / **178**.
* Nerfed spear damage from 120 / **200** to 120 / **200** / **220** / **232**.
* Nerfed flare dust damage from 140 / **220** to 140 / **220** / **242** / **255**.
* Nerfed flare dust explosion damage from 180 / **300** to 180 / **300** / **330** / **348**.
* Death Mode now causes the main guardian to fire spears at the highest rate immediately, instead of gradually increasing rate as its health lowers.

#### Providence, the Profaned Goddess

* Nerfed defensive Profaned Guardian's contact damage from 100 to 100 / **200** / **220** / **232**.
* Nerfed offensive Profaned Guardian's contact damage from 120 to 120 / **240** / **264** / **278**.
* Nerfed holy bomb and holy fire damage from 120 / **192** to 120 / **192** / **220** / **238**.
* Nerfed molten blast and molten blob damage from 110 / **168** to 110 / **168** / **193** / **208**.
* Nerfed holy blast and holy spear damage from 130 / **208** to 130 / **208** / **228** / **241**.
* Nerfed crystal shard damage from 140 / **228** to 140 / **228** / **250** / **264**.
* Nerfed holy ray damage from 200 to 200 / **400** / **440** / **464**.
* Now only drops Rune of Kos on the first kill.
* Elysian Aegis and Elysian Wings now drop for each player.
* Several Death Mode changes:
	+ Attack rate stops decreasing proportional to the amount of guardians when below 25% health instead of 15%.
	+ Can use the Holy Ray or Crystal immediately instead of below 75% health.
	+ Decreased healing rate on Healer Guardian by 50%.
	+ Moves at the highest speed immediately, instead of gradually speeding up as health lowers.
	+ Fires all projectiles at the highest rate and speed immediately, instead of gradually increasing rate and speed as health lowers.

#### Queen Bee

* Adjusted contact damage from 30 / **54** / **67-87** / **77-100** to 30 / **54** / **64-88** / **97**.
* Several Death Mode changes:
	+ No longer causes the boss to partially enrage.
	+ Decreased stinger projectile speed.
	+ Now behaves in the final phase immediately instead of below 10% health.
	+ Has the highest damage and defense immediately, instead of gradually gaining damage and defense as health lowers.

#### Ravager

* Nerfed pre-Providence body contact damage from 120 / **192** to 120 / **192** / **220** / **238**.
* Nerfed post-Providence body contact damage from 240 / **384** to 240 / **384** / **441** / **476**.
* Nerfed pre-Providence claw contact damage from 80 to 80 / **160** / **184** / **198**.
* Nerfed post-Providence claw contact damage from 200 to 200 / **400** / **459** / **496**.
* Nerfed pre-Providence Flame Pillar damage from 100 / **180** / **207** to 100 / **180**.
* Nerfed pre-Providence Rock Pillar damage from 120 / **200** / **230** to 120 / **200**.
* Nerfed post-Providence Flame Pillar and Rock Pillar damage from 400 / **460** to 400.
* Nerfed pre-Providence homing nuke damage from 120 / **180** to 120 / **180** / **206** / **223**.
* Nerfed post-Providence homing nuke damage from 180 / **300** to 180 / **300** / **345** / **372**.
* Nerfed pre-Providence fireball and homing missile damage from 80 / **160** / **184** to 80 / **160**.
* Nerfed post-Providence fireball and homing missile damage from 140 / **280** / **322** to 140 / **280**.
* Nerfed pre-Providence flaming spark damage from 70 / **140** / **161** to 70 / **140**.
* Nerfed post-Providence flaming spark damage from 130 / **260** / **299** to 130 / **260**.
* Nerfed pre-Providence laser and blue flame damage from 90 / **180** / **207** to 90 / **180**.
* Nerfed post-Providence laser and blue flame damage from 150 / **300** / **345** to 150 / **300**.
* No longer immune to Betsy's Curse.
* Increased vertical jump speed by 5%.
* Now varies in jump speed and frequency in Revengeance Mode based on a pattern of three jumps.
	+ The second jump takes a shorter time to perform, jumps 50% farther but 75% as high.
	+ The third jump takes even shorter time to perform, jumps 100% farther but 50% as high.
* Several Death Mode changes:
	+ Ravager Body immediately behaves as if the head, both claws, and both legs are defeated.
	+ Moves and jumps at the highest speed immediately, instead of gradually speeding up as health lowers.
	+ Freed Ravager Head fires lasers and missiles at the highest rate immediately, instead of increasing rate below 50%, 30%, 25%, and 10% health.

#### Signus, Envoy of the Devourer

* Nerfed contact damage from 175 / **297** to 175 / **297** / **326** / **344**.
* Nerfed Cosmic Lantern's contact damage from 110 to 110 / **220** / **242** / **255**.
* Nerfed Cosmic Mine damage from **300** / **345** to **300**.
* Nerfed scythe damage from 120 / **192** to 120 / **192** / **211** / **222**.
* Nerfed dust trail damage from 140 / **240** to 140 / **240** / **264** / **278**.
* Now applies a slightly darkening screen shader during the battle.
* Fires Cosmic Scythes 33% less frequently on average.
* Decreased Cosmic Lantern velocity by 12%.
* Cosmic Mines now emit light.
* Several Death Mode changes:
	+ Charges trail dust immediately instead of below 92.5% health.
	+ Immune to knockback immediately instead of below 75% health.
	+ Moves at the highest speed immediately, instead of speeding up below 87.5% and 75% health.
	+ Fires scythes at the fastest rate immediately, instead of increasing rate below 82.5% and 75% health.

#### Siren and Leviathan

* Nerfed The Leviathan's contact damage from 90 / **153** to 90 / **153** / **175** / **189**.
* Nerfed Ice Shield's contact damage from 55 to 55 / **110** / **126** / **136**.
* Nerfed The Siren's contact damage from 70 / **119** to 70 / **119** / **136** / **147**.
* Nerfed The Leviathan's meteor damage from 80 / **132** to 80 / **132** / **151** / **163**.
* Nerfed The Siren's water spear, frost mist, and musical note damage from 64 / **104** to 64 / **104** / **119** / **128**.
* The Leviathan and The Siren are no longer immune to Betsy's Curse.
* The Leviathan charges 25% slower while The Siren is alive.
* Several Death Mode changes:
	+ The Leviathan transitions into Phase 2, 3, and 4 immediately instead of below 50%, 25%, and 10% health.
	+ The Leviathan now fully behaves as if The Siren is defeated at all times.
	+ The Leviathan now fires meteor bombs for twice as long.
	+ The Siren transitions into Phase 2 immediately instead of below 66% health.
	+ The Siren transitions into Phase 3 below 66% health instead of 33%.
	+ Decreased The Siren projectile firing rate in the first 2 phases.

#### Skeletron

* Nerfed head contact damage from 32 / **70** to 32 / **70** / **84** / **92**.
* Nerfed head spin damage from **91** to **91** / **109** / **120**.
* Nerfed hand contact damage from 20 / **44** to 20 / **44** / **55** / **61**.
* Nerfed skull projectile damage from **68** / **84** / **96** to **68** / **84** / **92**.
* Nerfed shadowflame damage from **76** / **87** to **76** / **84**.
* Decreased the maximum speed of Skeletron Hands in Revengeance Mode.
* Several Death Mode changes:
	+ Transitions into Phase 2 and spawns extra arms immediately instead of below 33% health.
	+ Moves at the highest speed immediately, instead of gradually speeding up as health lowers.
	+ Decreased teleport and attack changing frequency.

#### Skeletron Prime

* Nerfed head contact damage from 47 / **79** to 47 / **79** / **90** / **97**.
* Nerfed head spin damage from 94 / **158** to 94 / **158** / **181** / **195**.
* Nerfed Prime Saw's contact damage from 56 / **95** to 56 / **95** / **114** / **125**.
* Nerfed Prime Vice's contact damage from 52 / **88** to 52 / **88** / **105** / **116**.
* Nerfed Prime Laser's contact damage from 29 / **49** to 29 / **49** / **58** / **64**.
* Nerfed Prime Cannon's contact damage from 30 / **51** to 30 / **51** / **61** / **67**.
* Nerfed skull projectile damage from **112** / **128** to **112** / **124**.
* Nerfed missile and homing rocket damage from **132** / **151** to **132** / **144**.
* Nerfed laser damage from 50 / **100** / **124** / **142** to 50 / **100** / **124** / **136**.
* Nerfed Skeletron Prime's health in Revengeance Mode from **50,400** to **48,300** and DR from 25% to 20%.
* Nerfed health multiplier using Draedon's Remote from 1.6x to 1.45x.
* Increased the maximum speed in Revengeance Mode but defeating limbs now decreases maximum speed instead of increasing it.
* Decreased the maximum speed of all limbs in Revengeance Mode.
* Nerfed Prime Saw DR from 25% to 20%.
* Nerfed Prime Vice DR from 25% to 20%.
* Prime Saw and Prime Vice now inflict Marked for 3 seconds.
* Several Death Mode changes:
	+ Transitions into Phase 2 and 3 when all limbs are defeated instead of below 66% and 33% health.
	+ Decreased Skeletron Prime, Prime Laser, and Prime Cannon projectile firing rate.
	+ Decreased Skeletron Prime spin duration.
	+ Decreased Prime Saw and Prime Vice charge frequency.

#### The Slime God

* Nerfed Ebonian Slime God's contact damage from 45 / **76** to 45 / **76** / **91** / **100**.
* Nerfed Crimulan Slime God's contact damage from 50 / **85** to 50 / **85** / **102** / **112**.
* Nerfed The Slime God's contact damage from 40 / **80** to 40 / **80** / **96** / **105**.
* Nerfed split Ebonian Slime God's contact damage from 40 / **68** to 40 / **68** / **81** / **89**.
* Nerfed split Crimulan Slime God's contact damage from 45 / **76** to 45 / **76** / **91** / **100**.
* Nerfed winged Corrupt Slime Spawn's contact damage from 40 to 40 / **80** / **96** / **105**.
* Nerfed wingless Corrupt Slime Spawn's contact damage from 30 / **60** / **69** to 30 / **60**.
* Nerfed spiked Crimson Slime Spawn's contact damage from 45 to 45 / **90** / **108** / **118**.
* Nerfed spikeless Crimson Slime Spawn's contact damage from 35 / **70** / **80** to 35 / **70**.
* Nerfed purple mine's damage from **96** to **96** / **115** / **126**.
* Nerfed red mine's damage from **88** to **88** / **105** / **116**.
* Nerfed purple ball's damage from 42 / **68** to 42 / **68** / **81** / **89**.
* Nerfed red ball's damage from 38 / **64** to 38 / **64** / **76** / **84**.
* Buffed Crimulan Slime God and Ebonian Slime God charge acceleration by 16.67%.
* Crimulan Slime God and Ebonian Slime God are now immune to Webbed.
* Crimulan Slime God and Ebonian Slime God are no longer vulnerable to knockback while not attacking.
* Corrupt Slime Spawn can now drop Vitamins.
* Several Death Mode changes:
	+ Crimulan Slime God and Ebonian Slime God move and jump at the highest speed immediately, instead of gradually speeding up as health lowers.
	+ Slime God Core is now invulnerable until both slimes are defeated.
	+ All slimes are immediately enraged.

#### Storm Weaver

* Nerfed first phase head contact damage from 140 to 140 / **280** / **308** / **324**.
* Nerfed first phase body contact damage from 100 / **170** / **195** to 100 / **170**.
* Nerfed first phase tail contact damage from 80 / **136** / **156** to 80 / **136**.
* Nerfed second phase head contact damage from 180 to 180 / **360** / **396** / **417**.
* Nerfed second phase body contact damage from 120 / **204** / **234** to 120 / **204**.
* Nerfed second phase tail contact damage from 100 / **170** / **195** to 100 / **170**.
* Nerfed first phase Stasis Probe's contact damage from 70 / **140** / **161** to 70 / **140**.
* Nerfed second phase Stasis Probe's contact damage from 80 / **160** / **184** to 80 / **160**.
* Nerfed lightning damage from 150 / **248** / **285** to 150 / **248**.
* Nerfed Stasis Probe laser damage from 120 / **200** / **230** to 120 / **200**.
* Changed hit sound for Storm Weaver's tail.
* Now takes 90% damage from Shattered Sun homing daggers.
* Now takes 75% damage from Molten Amputator, limits stealth strike boomerang pierce to 5, and limits regular boomerang pierce to 8.
* Now takes 50% damage from Elemental Axe.

#### Supreme Calamitas

* Nerfed Supreme Cataclysm's health from 1,800,000 / **2,100,000** to 1,200,000 / **1,500,000**.
* Nerfed Supreme Catastrophe's health from 1,800,000 / **2,100,000** to 1,200,000 / **1,500,000**.
* Nerfed contact damage from 350 / **560** to 350 / **560** / **588** / **604**.
* Nerfed hellblast, fireblast, gigablast, monster, dart, and flame skull damage from 400 / **600** to 400 / **600** / **630** / **648**.
* Nerfed first bullet hell damage from 500 / **800** to 500 / **800** / **840** / **864**.
* No longer has increased damage reduction when outside the arena at 1% health.

#### The Twins

* Nerfed Retinazer's first phase contact damage from 45 / **76** to 45 / **76** / **87** / **94**.
* Nerfed Retinazer's second phase contact damage from 67 / **114** to 67 / **114** / **131** / **141**.
* Nerfed Spazmatism's first phase contact damage from 50 / **85** to 50 / **85** / **97** / **105**.
* Nerfed Spazmatism's second phase contact damage from 75 / **127** to 75 / **127** / **146** / **157**.
* Nerfed laser damage from 50 / **92** / **112** / **128** to 50 / **92** / **112** / **124**.
* Nerfed laser barrage damage from 36 / **68** / **84** / **96** to 36 / **68** / **84** / **92**.
* Nerfed cursed fireball damage from 50 / **88** / **108** / **124** to 50 / **88** / **108** / **120**.
* Nerfed homing missile damage from **120** / **138** to **120** / **132**.
* Nerfed shadowflame fire damage from **132** / **151** to **132** / **144**.
* Nerfed shadowflame fireball damage from **124** / **142** to **124** / **136**.
* Several Death Mode changes:
	+ Transition into Phase 2 immediately instead of below 85%.
	+ Transition into Phase 3 below 50% instead of 25%.
	+ Decreased Spazmatism charge frequency and charge speed.
	+ Increased Spazmatism slow down time in preparation for a charge.

#### Wall of Flesh

* Nerfed contact damage from 50 / **150** to 50 / **150** / **172** / **186**.
* Nerfed The Hungry's contact damage from 30-75 / **60-150** / **69-172** to 30-75 / **60-150**.
* Nerfed The Hungry II's contact damage from 30 to 30 / **60** / **72** / **79**.
* Nerfed Leech's head contact damage from 26 to 26 / **52** / **62** / **68**.
* Nerfed purple laser damage from 22-30 / **44-60** / **68** / **78** to 22-30 / **44-60** / **68** / **76**.
* Nerfed death laser damage from **88** / **101** to **88** / **96**.
* Demon Trophy no longer drops if it has already been used.
* Increased laser speed in Revengeance Mode.
* Several Death Mode changes:
	+ Decreased movement speed and laser firing rate.
	+ Increased time between enraged charges from 7 seconds to 10.
	+ Fires red lasers immediately, instead of below 50% health.
	+ Fires lasers at the higher rate immediately, instead of gradually speeding up as health lowers.
	+ Moves at the higher speed immediately, instead of gradually speeding up as health lowers.
	+ Spawns The Hungry at a higher rate immediately, instead of gradually increasing rate as health lowers.
	+ Spawns Leeches at the highest rate and amount immediately, instead of increasing rate and amount below 66% and 33% health.

### Death Mode

* Added various boss changes and enemy changes.
* Boss spawns now have a cooldown of 24 minutes.
* No longer increases enemy or boss health.
* No longer increases spawn rates by default.
* No longer increases damage taken by 15% by default.
* Blood Moons now increase spawn rates by 400% and maximum spawns by 1000%.
* Damage over time debuffs are now more damaging.
* The Nurse no longer heals the player while a boss is alive.
* Added debuff effects to The Underworld while the player is not wearing heat protective gear.
	+ This effect takes half as much time to occur upon contact with lava.
* Added debuff effects during a blizzard while the player is not wearing cold protective gear.
	+ This effect takes half as much time to occur upon contact with water while the Arctic Diving Gear is not equipped.
* Added debuff effects to Space while the player is not wearing heat or cold protective gear during day and night respectively.
* Increased darkness level in the Abyss and in the underground or cavern layers.
* Damaging lightning bolts can now strike on the surface during the rain while no boss is alive.
* Damaging ice shards can now rain down on the surface during the blizzard while no boss is alive.
* Flame geysers can now erupt from lava blocks in The Underworld.
* Brimstone geysers can now erupt from lava blocks in the Brimstone Crag.
* Sharknadoes can now spawn in the Ocean.
	+ Cthulhunadoes can also spawn in the Ocean while raining.
* The player now has decreased gravity while in the Astral Infection.
* Increased the intensity of the sky effect in the Astral Infection by 75%.
* Spike now inflicts Bleeding for 5 seconds.
* Thorny bushes from The Corruption now inflict Bleeding and Weak for 5 seconds.
* Thorny bushes from the Jungle now inflict Poisoned for 5 seconds.
* Water in the Jungle now inflicts Bleeding for 5 seconds.
* Wooden Spike now inflicts Venom for 5 seconds.
* Rage and Adrenaline Modes, including their upgrades, no longer have amplified damage boosts.
* Using Torrential Tear now causes the rain to be at high intensity for 1 minute before turning it off.

### Enemies

* Nerfed various enemy damage in Revengeance and Death Mode:

	* Nerfed Angler Fish's contact damage from 80 to 80 / **160** / **184** / **198**.
	* Nerfed Angry Trapper's contact damage from 100 to 100 / **200** / **229** / **248**.
	* Nerfed Aquatic Seeker's head contact damage from 20 to 20 / **40** / **50** / **56**.
	* Nerfed Arapaima's contact damage from 75 to 75 / **150** / **172** / **186**.
	* Nerfed Armored Digger's head contact damage from 90 to 90 / **180** / **206** / **223**.
	* Nerfed Atlas's pre-Astrum Aureus contact damage from 70 to 70 / **140** / **161** / **173**.
	* Nerfed Atlas's post-Astrum Aureus contact damage from 100 to 100 / **200** / **229** / **248**.
	* Nerfed Atlas's post-Astrum Deus contact damage from 150 to 150 / **300** / **345** / **372**.
	* Nerfed Bee's contact damage from 20 / **24** to 20 / **24** / **30** / **33**.
	* Nerfed Betsy's contact damage from 80 / **104** to 80 / **104** / **119** / **128**.
	* Nerfed Betsy's fireball damage from 70 to 70 / **140** / **168** / **184**.
	* Nerfed Betsy's breath damage from 70 to 70 / **140** / **168** / **184**.
	* Nerfed Black Recluse's ground contact damage from 90 to 90 / **180** / **206** / **223**.
	* Nerfed Black Recluse's wall contact damage from 100 to 100 / **200** / **229** / **248**.
	* Nerfed Blazing Wheel's contact damage from 24 to 24 / **48** / **60** / **67**.
	* Nerfed Blinded Angler's contact damage from 150 to 150 / **300** / **345** / **372**.
	* Nerfed Bobbit Worm's head contact damage from 150 to 150 / **300** / **330** / **348**.
	* Nerfed Bone Biter's contact damage from 60 to 60 / **120** / **138** / **148**.
	* Nerfed Bone Lee's contact damage from 90 to 90 / **180** / **206** / **223**.
	* Nerfed Bone Serpent's head contact damage from 30 to 30 / **60** / **72** / **79**.
	* Nerfed Butcher's contact damage from 70 to 70 / **140** / **161** / **173**.
	* Nerfed Clam's contact damage from 30 to 30 / **60** / **72** / **79**.
	* Nerfed Cnidrion's contact damage from 20 to 20 / **40** / **50** / **56**.
	* Nerfed Colossal Squid's contact damage from 150 to 150 / **300** / **330** / **348**.
	* Nerfed Corrupt Mimic's contact damage from 90 to 90 / **180** / **206** / **223**.
	* Nerfed Crawltipede's head contact damage from 150 to 150 / **300** / **330** / **348**.
	* Nerfed Crimson Mimic's contact damage from 90 to 90 / **180** / **206** / **223**.
	* Nerfed Crystal Thresher's contact damage from 54 to 54 / **108** / **124** / **133**.
	* Nerfed Deadly Sphere's contact damage from 100 to 100 / **200** / **229** / **248**.
	* Nerfed Demon's sickle damage from 42 to 42 / **84** / **100** / **110**.
	* Nerfed Devourer's head contact damage from 31 to 31 / **62** / **74** / **81**.
	* Nerfed Digger's head contact damage from 45 to 45 / **90** / **108** / **118**.
	* Nerfed Dune Splicer's head contact damage from 58 to 58 / **116** / **133** / **143**.
	* Nerfed Earth Elemental's contact damage from 50 to 50 / **100** / **114** / **124**.
	* Nerfed Eidolon Wyrm's head contact damage from 170 to 170 / **340** / **374** / **394**.
	* Nerfed Eutrophic Ray's contact damage from 20 to 20 / **40** / **48** / **52**.
	* Nerfed Everscream's contact damage from 110 / **165** to 110 / **165** / **189** / **204**.
	* Nerfed Evolution Beast's sphere damage from 100 / **140** to 100 / **140** / **161** / **173**.
	* Nerfed Flesh Reaver's contact damage from 64 to 64 / **128** / **147** / **158**.
	* Nerfed Flying Snake's contact damage from 85 to 85 / **170** / **195** / **210**.
	* Nerfed Ghost Bell's contact damage from 25 to 25 / **50** / **62** / **70**.
	* Nerfed Giant Clam's contact damage from 50 to 50 / **100** / **120** / **132**.
	* Nerfed Giant Clam's pearl damage from 70 / **112** to 70 / **112** / **128** / **138**.
	* Nerfed Great Sand Shark's contact damage from 100 / **180** to 100 / **180** / **206** / **223**.
	* Nerfed Great Sand Shark's blast damage from 80 to 80 / **160** / **184** / **198**.
	* Nerfed Gulper Eel's head contact damage from 135 to 135 / **270** / **297** / **313**.
	* Nerfed Hallowed Mimic's contact damage from 90 to 90 / **180** / **206** / **223**.
	* Nerfed Ice Queen's contact damage from 120 / **180** to 120 / **180** / **206** / **223**.
	* Nerfed Ice Queen's frost wave damage from 84 to 84 / **168** / **193** / **208**.
	* Nerfed Lihzahrd's contact damage from 38 to 38 / **76** / **91** / **100**.
	* Nerfed Lihzahrd's crawler form contact damage from 60 to 60 / **120** / **138** / **148**.
	* Nerfed Man Eater's contact damage from 34 to 34 / **68** / **81** / **89**.
	* Nerfed Martian Saucer's first phase deathray damage from 100 to 100 / **200** / **229** / **248**.
	* Nerfed Martian Saucer's second phase deathray damage from 160 to 160 / **320** / **368** / **396**.
	* Nerfed Mauler's contact damage from 135 to 135 / **270** / **297** / **313**.
	* Nerfed Meteor Head's contact damage from 40 to 40 / **80** / **96** / **105**.
	* Nerfed Milkyway Weaver's head contact damage from 80 to 80 / **160** / **184** / **198**.
	* Nerfed Mimic's contact damage from 80 to 80 / **160** / **184** / **198**.
	* Nerfed Mothron's contact damage from 80 to 80 / **160** / **184** / **198**.
	* Nerfed Mothron's slow charge damage from 40 to 40 / **80** / **92** / **99**.
	* Nerfed Mothron's fast charge damage from 100 to 100 / **200** / **229** / **248**.
	* Nerfed Mourning Wood's contact damage from 120 / **180** to 120 / **180** / **206** / **223**.
	* Nerfed Mourning Wood's flaming wood spike damage from 100 to 100 / **200** / **229** / **248** at 25% health or above.
	* Nerfed Mourning Wood's flaming wood spike damage from 150 to 150 / **300** / **345** / **372** below 25% health.
	* Nerfed Nebula Floater's laser damage from 130 / **200** to 130 / **200** / **229** / **248**.
	* Nerfed Paladin's contact damage from 100 to 100 / **200** / **229** / **248**.
	* Nerfed Paladin's hammer damage from 120 / **180** to 120 / **180** / **206** / **223**.
	* Nerfed Parasea's contact damage from 50 to 50 / **100** / **114** / **124**.
	* Nerfed happy Phantom Spirit's shot damage from 130 / **212** to 130 / **212** / **233** / **245**.
	* Nerfed Piranha's contact damage from 25 to 25 / **50** / **60** / **66**.
	* Nerfed Pirate Captain's contact damage from 70 to 70 / **140** / **161** / **173**.
	* Nerfed Plaguebringer's contact damage from 70 to 70 / **140** / **161** / **173**.
	* Nerfed Plaguebringer's stinger damage from 52 to 52 / **104** / **119** / **128**.
	* Nerfed Plaguebringer's missile damage from 66 to 66 / **132** / **151** / **163**.
	* Nerfed Predictor's shot damage from 120 / **180** to 120 / **180** / **206** / **223**.
	* Nerfed Present Mimic's contact damage from 100 to 100 / **200** / **229** / **248**.
	* Nerfed Prism-Back's contact damage from 20 to 20 / **40** / **50** / **56**.
	* Nerfed Psycho's contact damage from 70 to 70 / **140** / **161** / **173**.
	* Nerfed Pumpking's contact damage from 50 / **75** to 50 / **75** / **90** / **99**.
	* Nerfed Pumpking's blade contact damage from 65 to 65 / **130** / **149** / **161**.
	* Nerfed Pumpking's flaming scythe damage from 120 to 120 / **240** / **276** / **297**.
	* Nerfed Reaper's contact damage from 80 to 80 / **160** / **184** / **198**.
	* Nerfed Reaper Shark's contact damage from 160 to 160 / **320** / **352** / **371**.
	* Nerfed Sand Elemental's storm damage from 60 / **88** to 60 / **88** / **105** / **116**.
	* Nerfed Sand Shark's contact damage from 50 to 50 / **100** / **114** / **124**.
	* Nerfed Santa-NK1's contact damage from 120 / **180** to 120 / **180** / **206** / **223**.
	* Nerfed Santa-NK1's present damage from 100 to 100 / **200** / **229** / **248**.
	* Nerfed Santa-NK1's spiky ball damage from 160 to 160 / **320** / **368** / **396**.
	* Nerfed Scorn Eater's contact damage from 90 to 90 / **180** / **206** / **223**.
	* Nerfed Sea Serpent's head contact damage from 50 to 50 / **100** / **120** / **132**.
	* Nerfed Shark's contact damage from 40 to 40 / **80** / **96** / **105**.
	* Nerfed Snatcher's contact damage from 25 to 25 / **50** / **60** / **66**.
	* Nerfed Spike Ball's contact damage from 32 to 32 / **64** / **76** / **84**.
	* Nerfed Stargazer's laser damage from 90 to 90 / **180** / **206** / **223**.
	* Nerfed Storm Diver's laser damage from 150 / **200** to 150 / **200** / **229** / **248**.
	* Nerfed Vortex Pillar's vortex damage from 90 to 90 / **180** / **206** / **223**.
	* Nerfed Vortex Pillar's lightning damage from 90 to 90 / **180** / **206** / **223**.
	* Nerfed Wall Creeper's contact damage from 30 to 30 / **60** / **72** / **79**.
	* Nerfed Werewolf's contact damage from 70 to 70 / **140** / **161** / **173**.
	* Nerfed World Feeder's head contact damage from 70 to 70 / **140** / **161** / **173**.
	* Nerfed Wraith's contact damage from 65 to 65 / **130** / **149** / **161**.
	* Nerfed Wyvern's head contact damage from 80 to 80 / **160** / **184** / **198**.

* Angry Bones now inflicts War Cleave for 1 second in Hardmode.
* Nerfed Aquatic Aberration's contact damage from 60 to 55 / **110** / **126** / **136**.
* Buffed Aquatic Parasite in Hardmode from 30 / **60** health and 15 / **30** damage to 200 / **400** health and 35 / **70** damage.
* Buffed Aquatic Seeker in Hardmode from 60 / **120** health, 20 / **40** / **50** / **56** head damage, 15 / **30** body damage, and 5 / **10** tail damage to 500 / **1000** health, 40 / **80** / **100** / **112** head damage, 30 / **60** body damage, and 15 / **30** tail damage. Now moves at triple speed in Hardmode.
* Buffed Aquatic Urchin in Hardmode from 50 / **100** health and 25 / **50** damage to 300 / **600** health and 50 / **100** damage.
* Armored Digger spawn rates can now be affected by Battle Potion, Boss Zen, Calming Potion, Peace Candle, and Water Candle. Spawn rates are now significantly less affected by Chaos Candle, Tranquility Candle, Zen Potion, and Zerg Potion.
* Armored Diggers now have 1 minute of cooldown after spawning.
* Armored Skeleton, Hoplite, and Skeleton Archer can no longer drop Bone Sword while Defiled Rune is active.
* Blue Armored Bones, Hell Armored Bones, and Rusty Armored Bones now inflict Armor Crunch for 2 seconds.
* Decreased Bohldohr knockback resistance from 10% / **19%** to 5% / **14.5%**. It can now drop Lihzahrd Bricks, Lihzahrd Power Cell, and Solar Tablet Fragment. It can now also spawn before Plantera is defeated.
* Cloud Elemental, Cnidrion, Earth Elemental, and Plaguebringer now each have a natural spawn limit of 1.
* Defiled Rune now affects the drop rate of Butcher's Chainsaw, Cascade, Defective Sphere, Harpoon, Lizard Egg, Money Trough, Neptune's Shell, Psycho Knife, Shark Tooth Necklace, Tally Counter, Toxic Flask, and Unholy Trident.
* Defiled Rune no longer affects the drop rate of Giant Harpy Feather if the enemies are spawned from statues.
* Defiled Rune no longer affects the drop rate of Honeyed Goggles, Inferno Fork, Rifle Scope, Shadowbeam Staff, and Spectre Staff.
* Depth Cells and Lumenyl can no longer drop if Plantera is defeated instead of Calamitas.
* Earth Elemental now inflicts Armor Crunch for 3 seconds on contact, 2 seconds from large rocks, and 1 second from small rocks.
* Eidolon Wyrm and Eidolist now drop Lunar Cultist Hood and Lunar Cultist Robe at a 10% chance instead of 100%.
* Electrified and Slow debuffs now affect enemies. All bosses are now immune to these debuffs by default.
* Eutrophic Rays now only drop Eutrophic Shank after Desert Scourge has been defeated.
* Fearless Goldfish Warrior now instantly kills the player if named "Metarex" or "LordMetarex", followed by a custom death message.
* Fungi Spore and Spore can now track players to the left in Expert Mode.
* Fusion Feeder kills no longer spawn the Great Sand Shark.
* Gastropod now drops 5-10 Pink Gel at 100% chance.
* Giant Clam now only drops Amidias' Pendant and Giant Pearl after Desert Scourge has been defeated.
* Giant Clam now drops Amidias' Pendant in all difficulties. Decreased drop rate from 50% to 33.33%.
* Great Sand Shark now drops 1 Forbidden Fragment at 100% chance.
* Hellbat now inflicts On Fire! for 2 seconds in Expert Mode during Hardmode.
* Hive now only spawns up to a maximum of 10 Hivelings.
* Ice Golem no longer has modified AI in Revengeance Mode.
* Lava Bat now inflicts On Fire! for 3 seconds.
* Lihzahrd no longer has modified AI in Revengeance Mode.
* Mirage Jelly now only drops Vital Jelly in Hardmode.
* Overloaded Soldier and Phantom Debris now inflict War Cleave for 1 second.
* Pinky can now drop Slime Staff at a 5% chance with Defiled Rune active.
* Pitbull can now drop Adhesive Bandage at any progression instead of Hardmode only.
* Radiator can now drop Lead Core at a 5% chance.
* Halved Sea Serpent's turn speed and maximum speed.
* Stormlion now has a 100% chance to drop a Stormlion Mandible instead of 50%, but only before defeating the Desert Scourge.
* Wyvern now has a boss health bar.
* Death Mode changes to many enemies:
	+ Caster AI enemies teleport and are more aggressive.
	+ Demon Eye AI enemies now accelerate slower but have a higher maximum speed.
	+ Fighter AI enemies can now open doors and move faster.
	+ Flying Fish AI enemies now have a higher maximum speed.
	+ Flying Weapon AI enemies now spin and charge faster and are immune to knockback.
	+ Bat AI, Flying AI, Jellyfish AI, and Spider AI enemies now move more aggressively.
	+ Slime AI enemies jump farther and take less time to jump.
	+ Swimming AI enemies move faster while the player contacts water.
	+ Angry Dog curls up at 90% health instead of 50%.
	+ Angry Nimbus moves faster, has a higher attack range, and rains ice shards.
	+ Armored Digger now has 61 segments instead of 41 and 30,000 health instead of 20,000.
	+ Astral Probe moves 50% faster and no longer gets interrupted when damaged.
	+ Astralachnea, Atlas, Box Jellyfish, Giant Squid, Gnasher, Hadarian, Hiveling, Ice Clasper, Mantis Shrimp, Overloaded Soldier, Phantom Debris, Small Sightseer, and Viruling move 50% faster.
	+ Big Sightseer fires projectiles 33.33% more often and projectiles move 20% faster.
	+ Blazing Wheel occasionally fires cross-shaped bursts of flames.
	+ Catfish, Devil Fish, Frogfish, Laserfish, Moray Eel, Trasher, and Viperfish move 100% faster.
	+ Cloud Elemental moves at the highest speed immediately, instead of gradually speeding up as health lowers. She is now also immune to knockback at all times, instead of only below 50% health.
	+ Cnidrion fires projectiles at the fastest rate immediately, instead of increasing rate below 33%, 25%, and 10% health.
	+ Cosmic Elemental and Granite Elemental move faster but can be damaged at all times.
	+ Earth Elemental charges at the highest rate immediately, instead of gradually increasing rate as health lowers.
	+ Flounder and Fearless Goldfish Warrior move 200% faster.
	+ Fungi Spore and Spore now chases after the player faster.
	+ Hive spawns Hivelings 50% more often.
	+ Impious Immolator fires projectiles 33.33% more often and projectiles move 33.33% faster.
	+ Luminous Corvina screams 50% more often.
	+ Mantis moves 55% faster, jumps 20% higher, and fires projectiles 100% more often.
	+ Nova moves 50% faster and has a higher chance to perform a charge.
	+ Phantom Spirits move 33.33% faster for all variants.
	+ Scorn Eater takes 75% less time between jumps.

### Balance and Reworks

#### Armor and Accessories

* Buffed Astral armor maximum mana boost from 20 to 80.
* Badge of Bravery now increases melee damage by 10%, melee critical strike chance by 5%, and melee armor penetration by 10 while the player is equipping a full set of Tarragon armor.
* Bat Wings additional effects now occur during a Solar Eclipse in addition to at night.
* Reworked The Bee. The damage gained while at full health is now based on the player's damage reduction instead of the weapon's damage and use time. The damage bonus now works on summon weapons. Added an effect when getting hit at full health which causes the damage taken to be halved, with a 10-second cooldown. It can now stack with the Bee Cloak.
* Elemental Quiver now inherits the effects of the Magic Quiver.
* Elysian Aegis now grants immunity to Holy Flames.
* Nerfed Feather Crown's feather count from 10 to 6. Feather damage is now increased by 5% of the initial projectile's damage.
* Nerfed Frozen Wings' damage and critical strike chance bonus while wearing Frost armor from 7% and 3% respectively to 2% and 1%.
* Lumenous Amulet can now stack light level boosts with Shine Potion.
* Nerfed Moonstone Crown's flare count from 20 to 6. Buffed base flare damage from 50 to 150 and it is now increased by 5% of the initial projectile's damage.
* Nerfed Nanotech's rogue damage boost from 10% to 5%. Nerfed the maximum damage stack boost from 25% to 10%, armor penetration granted on stealth strikes from 30 to 20, and stealth strike damage from 10% to 5%. Nerfed nanoblade projectile cap from 30 to 25 and damage from 15% to 10%.
* Nerfed Nanotech and Raider's Talisman, added a cooldown of 0.5 seconds for the damage stacking effect.
* Nanotech now causes stealth strikes to spawn 6 nano flares which deal 1000 damage added by 5% of the initial projectile's damage, which is now independent from Moonstone Crown's effect.
* Buffed Necklace of Vexation conditional damage from 15% to 20%. It now causes attacks to inflict Cursed Inferno and Venom while the player is equipping a full set of Reaver armor.
* Ornate Shield now increases max life by 20 and damage reduction by 8% while the player is equipping a full set of Daedalus armor.
* Permafrost's Concoction now decreases mana cost by 15%. Decreased duration of Encased from 5 seconds to 3, DR provided while encased is no longer affected by the scaling formula, and the player is now immune to Chilled, Frozen, and Glacial State while encased.
* Profaned Soul Artifact now requires 10 minion slots or higher for the defensive guardian to spawn instead of 8.
* Shield of the Ocean now increases movement speed by 10% and life regeneration by 2 while the player is equipping a full set of Victide armor.
* Statigel armor jump boost can now stack with Shiny Red Balloon and its upgrades.
* Tarragon armor ranged set bonus now only spawns energy projectiles when hitting an enemy and now has a maximum count of 20.
* Increased Vampiric Talisman lifesteal cooldown by 33.33% and capped the healing at 6.

#### Weapons

* Alluvion, Heavenly Gale, Monsoon, and Telluric Glare arrows are now affected by arrow bonuses.
* Added stealth strike effects to Ballistic Poison Bomb, Celestus, Cosmic Kunai, Crushsaw Crasher, Crystalline, Dune Hopper, Executioner's Blade, Feather Knife, Ghoulish Gouger, Heavenfallen Stardisk, Ice Star, Meteor Fist, Molten Amputator, Plaguenade, Radiant Star, The Reaper, Scourge of the Desert, Seafoam Bomb, Shattered Sun, Spear of Paleolith, Stellar Knife, Urchin Stinger, and Wulfrum Knife.
* Aether's Whisper beam can no longer gain the split effect from the Elemental Quiver.
* Rebalanced Air Spinner. Nerfed damage from 21 to 20 and air time from 5.5 seconds to 3. Buffed range from 14 tiles to 18.75. The yoyo no longer retracts after 7 hits.
* Nerfed Alluvion's damage from 90 to 70.
* Nerfed Angelic Shotgun's damage from 180 to 90, use time from 14 to 26, bullet count from 8 to 5-7, bullet speed from 13 to 12, and laser damage from 500% to 300%. Reduced shotgun spread range by 13.33%.
* Nerfed Aorta's range from 14 tiles to 13.75. The yoyo no longer retracts after 7 hits.
* Buffed Azathoth's range from 21 tiles to 43.75.
* Celestial Reaper scythe is now instantly destroyed on contact with Target Dummy or Super Dummy.
* Nerfed Celestus' damage from 960 to 850.
* Rebalanced Chaotrix. Nerfed damage from 110 to 88. Buffed range from 18 tiles to 18.125 and velocity multiplier from 1x to 2x. The yoyo no longer retracts after 10 hits.
* Rebalanced Cnidarian. Nerfed range from 14 tiles to 11.875. The yoyo no longer retracts after 6 hits.
* Cosmic Immaterializer damage penalty no longer activates if the player wears a full set of Demonshade armor or Omega Blue armor.
* Nerfed Cosmilamp's damage from 180 to 130.
* Deepsea Staff minion can now pass through tiles.
* Nerfed Desecrated Water's bubble damage from 70% to 50%.
* Nerfed Dragon Pow's damage from 11,800 to 3900.
* Nerfed Dragon's Breath's damage from 320 to 260.
* Nerfed Eclipse's Fall's damage from 1300 to 1010 and use time from 20 to 21. Nerfed small javelin damage from 10% to 8%.
* Elemental Axe minions now use ID-static immunity frames instead of default.
* Nerfed Empyrean Knives' damage from 1100 to 600 for the melee variant and 520 for the rogue variant.
* Everglade Spray now inflicts Ichor for 15 seconds instead of 20.
* Nerfed Executioner's Blade damage from 550 to 420.
* Nerfed Fallen Paladin's Hammer's damage from 160 to 101.
* Reworked Feather Knife. Buffed damage from 24 to 32 and velocity from 14 to 25, but nerfed use time from 11 to 18. The knife spawns sticky explosive feathers on hit and every 0.58 seconds. It no longer pierces and no longer bounces upon collision with solid tiles.
* Nerfed Gael's Greatsword's damage from 5660 to 4069.
* Rebalanced The God's Gambit. Nerfed range from 21 tiles to 20. The yoyo no longer retracts after 6 hits.
* Nerfed Greatbow of Turmoil additional arrow damage from 100% to 50%.
* Nerfed Greatsword of Blah's damage from 480 to 300.
* Nerfed Heavenly Gale's damage from 585 to 570.
* Nerfed Infernal Spear's damage from 1500 to 1000.
* Buffed Lacerator's range from 23 tiles to 35.
* Lunar Kunai explosion now uses local immunity frames with a hit cooldown of 10. Nerfed amount of daggers from the stealth strike from 12 to 5. Nerfed explosion radius from 32 to 28 pixels.
* Nerfed Molten Amputator's damage from 250 to 169. Decreased molten glob lifespan from 5 seconds to 3, increased immunity frames from 3 to 4, and nerfed molten glob damage from 50% to 25%.
* Nerfed Nadir's damage from 1100 to 800.
* Rebalanced The Obliterator. Buffed damage from 240 to 370, range from 23 tiles to 40. Buffed laser firing range by 50% and improved its attack rate. Nerfed yoyo hit cooldown from 3 to 5.
* Nerfed Oblivion's range from 23 tiles to 22.5.
* Nerfed Onyxia's damage from 235 to 210.
* Rebalanced The Oracle. Nerfed damage from 480 to 420, amount of charge per hit from 6 to 4, amount of hits to spawn orbs from 6 to 3, but buffed range from 20.5 tiles to 50, base aura damage from 160 to 300, and doubled aura damage scaling rate.
* Nerfed P90's damage from 11 to 6.
* Nerfed Pandemic's range from 23 tiles to 21.25.
* Pestilent Defiler now auto-reuses.
* Nerfed Phangasm's damage from 112 to 86.
* Phantasmal Ruin javelin now deals 10% less damage if 8 or more Phantasmal Souls have spawned. Phantasmal Souls now initially deal 10% damage and gradually scale up to full damage after 0.83 seconds. Stealth strikes now deal 80% less damage.
* Nerfed Prismalline's damage from 22 to 18.
* Nerfed Riptide's range from 18 tiles to 11.25 and air time from 15 seconds to 7.5.
* Buffed Quagmire's range from 17 tiles to 17.1875. The yoyo no longer retracts after 8 hits.
* Nerfed Sand Sharknado Staff's damage from 65 to 35.
* Nerfed Scourge of the Cosmos' damage from 2200 to 1550 for the melee variant and 1300 for the rogue variant.
* Seabound Staff minion can now pass through tiles.
* Reworked Shattered Sun. It now splits once into a random spread of 5 daggers instead of splitting twice each into a spread of 2 daggers. Splitting daggers no longer cause an explosion on hit and the initial wave of splitting daggers can no longer pierce. Splitting daggers now deal less damage the longer it has travelled and also inflict Holy Flames for 3 seconds. The initial wave of split daggers will now home into enemies instead of the final split daggers gaining homing abilities. Increased time taken to split from 0.2 seconds to 0.33. Nerfed main dagger on-hit explosion damage from 100% to 15%. Buffed homing dagger damage from 50% to 80%. Buffed main dagger pierce from 2 to 3. Buffed damage from 60 to 82. Nerfed use time from 11 to 12.
* Rebalanced Shimmerspark. Nerfed range from 18 tiles to 17.1875. Buffed yoyo size by 11.11% and it no longer retracts after 8 hits.
* Buffed Solar Flare's range from 23 tiles to 35.
* Starfleet, Star Cannon, and Star Cannon EX now fire fallen stars which can pass through platforms.
* Nerfed Sylvan Slasher, added a cooldown of 0.083 seconds for stealth gain.
* Nerfed Throwing Brick's knockback from 10 to 5.
* Buffed Totality Breakers' damage from 47 to 55 and tar damage from 50% to 60%. It now has a hit cooldown of 10 upon exploding instead of -1.
* Ultra Liquidator now inflicts Ichor, Frostburn, On Fire!, and Cursed Inferno for 20 seconds instead of 10.
* Buffed Verdant's range from 21 tiles to 25. It now uses local immunity frames with a hit cooldown of 9.
* Reworked Vivid Clarity. It now fires a series of five beams from the player directly towards the cursor, instead of three random beams from the sky aimed near the cursor. The beams that fire directly no longer pierce, bounce, or spawn additional beams. Instead, the beams have three different on-hit effects in collision with enemies or solid tiles: spawning a flower of eight homing projectiles, spawning a large explosion, or spawning beams from the sky with the previous effects of bouncing, piercing, and spawning additional beams when close to enemies. Buffed damage from 500 to 550, its mana cost from 150 to 69, and its use time from 33 to 20.
* Nerfed Winter's Fury damage from 40 to 28. Decreased chance to spawn frost shards and snowballs.
* Rebalanced Yin-Yo. Nerfed range from 18 tiles to 17.1875 and air time from 16 seconds to 14. Buffed yoyo size by 11.11% and it no longer retracts after 5 hits.

#### Miscellaneous

* Abyssal Mirror fluid, Clam Crusher flail, Coral Cannon big coral, and Eutrophic Scimitar bolt now inflict Eutrophication instead of Silva Stun. They can now be inflicted on enemies with a Lifeform Analyzer rarity of 2 or higher.
* Nerfed Acid Round's damage from 28 to 20. Added damage from enemy defense is now 5% as effective instead of 10% as effective, and is now weaker the less use time the weapon has.
* Acid Rounds now do 75% damage when used in conjunction with P90.
* Adrenaline Mode no longer deals less damage the longer the meter is fully charged.
* Adrenaline Meter now reduces damage taken by 50% and resets to zero when getting hit while the meter is full.
* Frostspark Bullet now explodes in a small area for 33.33% additional damage, but damage multiplier from hitting an enemy inflicted with Glacial State decreased from 1.2x to 1.1. Nerfed damage from 11 to 8.
* Changed several lore items:
	+ King Slime (Lore) reduces defense by 5.
	+ The Desert Scourge (Lore) reduces damage by 2.5% in the given biomes.
	+ The Eye of Cthulhu (Lore) darkens the player's vision at day.
	+ Crabulon (Lore) reduces movement speed by 10% in the given biomes.
	+ The Eater of Worlds (Lore) halves life regen.
	+ The Brain of Cthulhu (Lore) inflicts 2.5 seconds of Confused on usage.
	+ The Hive Mind (Lore) reduces spawn rates in The Corruption.
	+ The Perforators and their Hive (Lore) increases spawn rates in The Crimson.
	+ Skeletron (Lore) reduces max health by 10% in the Dungeon.
	+ The Slime God (Lore) makes dashing more difficult and does not work with mounts.
	+ Aquatic Scourge (Lore) reduces critical strike chance by 1%, damage by 2.5%, defense by 1, melee speed by 2.5%, minion knockback by 25%, and movement speed by 10% without the Well Fed buff.
	+ The Destroyer (Lore) reduces horizontal acceleration by 5%.
	+ Skeletron Prime (Lore) reduces horizontal acceleration by 5%.
	+ The Twins (Lore) reduces defense by 10 when above 50% health, and reduces horizontal acceleration by 5% when below 50% health.
	+ Leviathan and Siren (Lore) reduces defense by 20 and damage reduction by 10% while not submerged in liquid.
	+ Duke Fishron (Lore) reduces critical strike chance by 2%, damage by 2%, and movement speed by 4% while not submerged in liquid.
	+ Lunatic Cultist (Lore) darkens the player's vision during the Lunar Events.
	+ Moon Lord (Lore) grants the Featherfall Potion effect when not flipped in gravity.
	+ Providence, the Profaned Goddess (Lore) reduces max health by 20%. Buffed its positive effect from a 1.05x damage multiplier to 1.1x.
	+ The Devourer of Gods (Lore) causes the player to take 10% more damage from all sources.
	+ Calamitas (Lore) now instantly kills the player while under the effects of Chaos State or Scarf Cooldown.
* Moon Bite now prevents lifesteal from Burnt Sienna, Essence Flayer, Grand Guardian, Phoenix Blade, Rare Elemental in a Bottle, and Terra-cotta.
* Rage Meter no longer resets to zero when getting hit while the meter is full.
* Buffed Shardlight Pickaxe's tool speed from 8 to 6.
* Nerfed various trap damage in Revengeance and Death Mode:
	+ Nerfed Boulder's damage from 140 / **182** to 140 / **182** / **200** / **211**.
	+ Nerfed Flame Trap's flamethrower damage from 80 / **100** / **115** to 80 / **92** / **99**.
	+ Nerfed Flame Trap's fireball damage from 80 / **100** / **115** to 80 / **92** / **99**.
	+ Nerfed Spear Trap's damage from 120 / **150** / **172** to 120 / **138** / **148**.
	+ Nerfed Spiky Ball Trap's damage from 90 / **112** / **129** to 90 / **103** / **111**.
	+ Nerfed Super Dart Trap's damage from 80 / **100** / **115** to 80 / **96** / **105**.

### Recipes

* Abyssal Diving Gear is now crafted at a Mythril Anvil instead of a Tinkerer's Workshop.
* Abyssal Diving Suit is now crafted at an Ancient Manipulator instead of a Mythril Anvil.
* Abyssal Mirror no longer requires Black Belt to be crafted.
* Abyssal Tome, Coral Spout, and Eldritch Tome are now crafted at a Bookcase instead of an Iron Anvil.
* Alpha Ray is now crafted at a Draedon's Forge instead of an Ancient Manipulator.
* Added Any Evil Bar, Any Evil Block, Any Evil Ore, Any Food Item and Any Gold Ore recipe groups.
	+ Overloaded Sludge now uses Any Evil Block recipe group.
	+ Silencing Sheath now uses Any Evil Bar recipe group.
* Arid Artifact, Forsaken Saber, and Nychthemeron are now crafted at a Mythril Anvil instead of an Iron Anvil.
* Augur of the Elements, Biofusillade, Nuclear Fury, and Tome of Fates are now crafted at a Bookcase instead of an Ancient Manipulator.
* Auric Tesla Bars now require 2 Unholy Essences to craft.
* Ballistic Poison Bomb now requires Seafoam Bomb to craft.
* Bacon can now be crafted with a Piggy at a Cooking Pot.
* Bug Net can now be crafted with 3 Any Iron Bars and 30 Cobwebs at an Iron Anvil.
* Burning Sea, Death Valley Duster, and Primordial Earth are now crafted at a Bookcase instead of a Mythril Anvil.
* Celestus now requires Frostcrush Valari instead of Pwnagehammer.
* Cobalt Shield and Muramasa are now crafted at an Iron Anvil instead of a Mythril Anvil.
* Contagion now requires Phangasm instead of Phantasm.
* Cosmic Immaterializer now requires Sirius instead of Sun God Staff.
* Crystyl Crusher now requires Any Lunar Pickaxe instead of Gallant Pickaxe.
* Dark Sun Ring is now crafted at a Draedon's Forge instead of a Mythril Anvil.
* Decapodita Sprout, Desert Medallion, and Overloaded Sludge are now crafted at a Demon Altar instead of an Iron Anvil.
* Desecrated Water now requires Souls of Night instead of Souls of Light.
* Draedon's Forge now functions as a Demon Altar.
* Equanimity now requires Flamarang to craft.
	+ Additionally removed an alternate recipe which uses an Enchanted Boomerang instead of an Ice Boomerang.
* Everglade Spray now requires Cursed Flames or Golden Shower instead of 20 Ichor.
* Fallen Paladin's Hammer now requires Pwnagehammer to craft.
* Gallant Pickaxe now requires 10 Luminite Bars instead of Any Lunar Pickaxe.
* Gallant Pickaxe is now part of the Any Lunar Pickaxe group.
* God's Paranoia now requires 2 Endothermic Energy to craft.
* Halley's Inferno now requires 6 Lumenyl to craft.
* Heavenly Gale now requires Galeforce instead of Phangasm.
* Hermes Boots now requires 2 Swiftness Potions instead of 4.
* Ice Boomerang can now be crafted with 20 Ice Blocks, 10 Snow Blocks, and 1 Shiverthorn at an Ice Machine.
* Lazinator now requires Space Gun to craft.
* Luminous Striker now requires Turbulance to craft.
* Nuclear Fury now requires Poseidon to craft.
* Primordial Ancient is now crafted at a Bookcase instead of a Draedon's Forge.
* Profaned Soul Artifact now requires 1 Core of Calamity and 10 Divine Geodes instead of 1 Core of Sunlight and 5 Divine Geodes.
* Sand Sharknado Staff now requires Forgotten Apex Wand and Aerialite Bars instead of Tempest Staff and Hallowed Bars.
* Slime Staff can now be crafted with 6 Wood, 40 Gel, and 10 Pink Gel at an Anvil.
* Starmada now requires Star Sputter to craft.
* Stratus Bricks now require 1 Exodium Cluster to craft. Increased its yield size from 40 to 50.
* Subsuming Vortex now requires Event Horizon instead of Nuclear Fury and Relic of Ruin.
* Terra Disk now requires Equanimity and Thorn Chakram to craft.
* Terra Lance now requires Dark Lance and Gungnir to craft.
* Tradewinds is now crafted at a Bookcase instead of a Sky Mill.
* Turtle Shell can now be crafted with Giant Tortoise Shell by hand.
* Ultra Liquidator now requires Everglade Spray instead of Cursed Flames and Golden Shower.
* Umbrella can now be crafted with 5 Silk and 2 Any Iron Bars at a Loom.
* Vivid Clarity now requires Ultra Liquidator instead of Hellwing Staff.

### Renames

* Renamed BOHLDOHR to Bohldohr.
* Renamed BOHLDOHR Banner to Bohldohr Banner.
* Renamed Defensive Guardian to The Profaned Soul.
* Renamed "Fetid or Bloodletting Essence" recipe group to "Any Evil Essence".
* Renamed Stratus Bricks to Stratus Brick.
* Renamed YinYo to Yin-Yo.

### Resprites

#### Armor and Accessories

* Resprited Shroomite Visage, Silva Armor, Silva Helm, Silva Horned Helm, Silva Horned Hood, Silva Mask, Silva Masked Cap, and Silva Leggings.
* Resprited Craw Carapace, Laudanum, and Statis' Ninja Belt.

#### Blocks, Walls, and Furniture

* Resprited Astral Monolith.
* Resprited Astral Monolith Wall.
* Resprited Ceaseless Void Trophy, Hive Mind Trophy, and Storm Weaver Trophy.

#### Buffs and Debuffs

* Resprited Astrophage (buff), Corroslime (buff), Crimslime (buff), Dank Creeper (buff), Draconic Surge, Scarf Boost, Shell Speed Boost, Silva Crystal (buff), Silva Invulnerability, Tarragon Cloak, and Tarragon Immunity.
* Resprited Abyssal Flames, Armor Crunch, Brimstone Flames, Fish Alert, Lethal Lava Burn, Scarf Cooldown, Silva Stun, Tarragon Cloak Cooldown, Tarragon Immunity Cooldown, Vaporfied, Vulnerability Hex, and War Cleave.

#### Dust and Projectiles

* Added a sprite to Aeries' Shockblast Round, Blissful Bombardier's rocket, Bouncing Eyeball's projectiles, Brimstone Elemental's fireball, Brimstone Flameblaster's fireball, Calamitas' fireball, Catastrophe's fireball, Clamor Rifle's projectiles, Consecrated Water's Flame Pillar, Cosmic Bolter's projectiles, Daemon's Flame arrow, Deathwind's arrow, Dragon's Breath projectile, Effluvium Bow's arrow, Elemental Blaster's projectile, Energy Staff's sentry, Enhanced Nano Round's nanites, Eviscerator's projectile, Fungicide's projectile, Leviatitan's blasts, Lunarian Bow's bolts, Pearl God's Shockblast Round, Pestilent Defiler's bullet, Plague Keeper's projectile, Proporse Pistol's blast, Slag Magnum's bullet, Telluric Glare's arrow, and Virulence's projectile.
* Resprited Astreal Defeat arrow and fireball, Brimstone Dart, Brimstone Fireblast, Brimstone Flame Skull, Brimstone Gigablast, Brimstone Hellblast, Corroslime Staff minion, Cosmic Discharge flail, Crimslime Staff minion, Dank Staff minion, Fulguration Halberd spear, The Hive Mind's Vile Clot, Mourningstar flail, Perfect Dark ball, Relic of Ruin blade, Shaderain Staff cloud, Shattered Sun projectiles, Silva armor crystal, Silva armor healing orb, and Terra Bullet projectiles.
* Increased amount of dust generated from Abyss Torch by 300%.
* Cursed Dagger, Gilded Dagger, and Gleaming Dagger now generate dust while traveling and on hits.
* Decreased amount of dust generated from Holy Fire Bullets on hit from 10 to 4 and allowed them to have 40%-80% increased size, defy gravity, and spread in random directions.
* Decreased amount of dust generated from Providence, the Profaned Goddess (Lore) by 80% and dusts no longer generate light.
* Spazmatism fireball and shadowflame dust now feature darker, larger dusts at the front and brighter, smaller dusts trailing behind.

#### NPCs

* Horizontally flipped both variants of Astrum Deus Probe sprites.
* Resprited Bloatfish, Bobbit Worm, Box Jellyfish, Calamity Eye, Cuttlefish, Dank Creeper, Desert Scourge (small), Giant Squid, Hive Blob, Impious Immolator, Laserfish, Luminous Corvina, Mirage Jelly, Moray Eel, Oarfish, Stasis Probe, Storm Weaver, and Viperfish.
* Resprited Bobbit Worm, Ceaseless Void, Dank Creeper, Giant Squid, Laserfish, and Storm Weaver gores.

#### Weapons

* Resprited Astreal Defeat, Bouncing Eyeball, Catastrophe Claymore, Corroslime Staff, Cosmic Discharge, Crimslime Staff, Dank Staff, Death Valley Duster, Fulguration Halberd, Gel Dart, Gelitic Blade, Gelpick, Gilded Dagger, Gleaming Dagger, The God's Gambit, Goobow, Gunk Shot, Harvest Staff, Infinity, Leeching Dagger, Overloaded Blaster, Perfect Dark, Primordial Ancient, Primordial Earth, Relic of Ruin, Rot Ball, Shaderain Staff, Shadethrower, Shadowdrop Staff, Shattered Sun, Shredder, Starfleet, Stormfront Razor, and Titanium Railgun.

#### Others

* Resprited Armored Shell, Auric Tesla Bar, Shadowspec Bar, and True Shadow Scale.
* Resprited Astrum Deus and Storm Weaver's map icons.
* Resprited Calamitas' Brew, Revivify Potion, and Titan Scale Potion.
* Resprited Devourer of Gods Mask, Hive Mind Mask, and Providence Mask.
* Resprited Holy Fire Bullet and Flash Round.
* Resprited Starcore and Teratoma.
* Resprited Stat Meter.
* Resprited Treasure Bag (The Hive Mind).
* Resprited Aquatic Scourge (Lore), Astral Infection (Lore), Astrum Aureus (Lore), Astrum Deus (Lore), The Brain of Cthulhu (Lore), Brimstone Elemental (Lore), The Bumblebirbs (Lore), Calamitas (Lore), Calamitas Clone (Lore), The Corruption (Lore), Crabulon (Lore), The Crimson (Lore), Cryogen (Lore), The Desert Scourge (Lore), The Destroyer (Lore), The Devourer of Gods (Lore), Duke Fishron (Lore), The Eater of Worlds (Lore), The Eye of Cthulhu (Lore), Golem (Lore), The Hive Mind (Lore), Jungle Dragon, Yharon (Lore), King Slime (Lore), Leviathan and Siren (Lore), Lunatic Cultist (Lore), The Mechanical Bosses (Lore), Moon Lord (Lore), The Ocean (Lore), The Perforators and their Hive (Lore), The Plaguebringer Goliath (Lore), Plantera (Lore), Polterghast (Lore), The Profaned Guardians (Lore), Providence, the Profaned Goddess (Lore), Queen Bee (Lore), Ravager (Lore), The Red Moon (Lore), The Sentinels of the Devourer (Lore), Skeletron (Lore), Skeletron Prime (Lore), The Slime God (Lore), Sulphur Sea (Lore), The Twins (Lore), The Underworld (Lore), and Wall of Flesh (Lore).

### Additional Changes

* Modified tooltips of Abyss Blade, Amidias' Pendant, Daemon's Flame, Deathwind, Depth Blade, and Neptune's Bounty, Rusted Jingle Bell, and Sulphuric Poisoning.
* Abyss Torch now functions underwater and displays a hover text on the minimap.
* Abyssal Amulet and Alluring Bait now count as rare fishing items.
* Abyssal Crate now contains 5-10 Sulphurous Sand at a 100% chance.
* Abyssal Crate can now contain 5-10 Planty Mush and/or Tenebris at a 50% chance after Calamitas has been defeated.
* Acid Round, Enhanced Nano Round, Frostspark Bullet, Holy Fire Bullet, and Hyperius Bullet projectiles now have full brightness.
* Adjusted Aestheticus' rarity from  to 21.
* Ambrosial Ampoule, Giant Pearl, and both variants of Siren's Heart now increase Abyss light level by 1.
* Decreased the sell price of Angelic Shotgun, Divine Retribution, and Handheld Tank from 28  to 24 .
* Aquatic Emblem, Arctic Diving Gear, Jellyfish Necklace, and Lumenous Amulet now only provide Abyss light level while underwater.
* Increased pickaxe power requirement of Astral Ore from 200% to 210%.
* Calamity-added Banners can now attach to hammered platforms.
* Bear's Eye is now sold regardless of Bandit name.
* Adjusted the holdout offset for Blight Spewer, Brimstone Flameblaster, Chicken Cannon, Claret Cannon, Dragon's Breath, Elemental Eruption, The Empyrean, Firestorm Cannon, Havoc's Breath, The Hive, Meowthrower, Mineral Mortar, Overloaded Blaster, Scorpio, Spectralstorm Cannon, Storm Surge, and Terra Flameburster.
* Botanic Planter now emits light.
* Increased sell price of Brimstone Fish from 5  to 8 .
* Chaos Candle and Tranquility Candle now function while held.
* Chaotic Fish now contain 5-10 Essences of Chaos.
* Increased chance to catch Chaotic Fish from 8% to 14%.
* Charred Lasher is no longer Hardmode-exclusive.
* Decreased pickaxe power requirement of Cinderplate from 180% to 65%.
* Increased chance to catch Coastal Demonfish from 8% to 15%.
* Decreased sell price of Crag Bullhead from 8  to 5 .
* Increased chance to catch Crag Bullhead from 8% to 15%.
* Crag Bullhead is now the Bass substitute for the Brimstone Crag instead of the Brimstone Fish.
* The following shop items can now be sold after destroying a Shadow Orb or Crimson Heart, in addition to being sold after defeating Eater of Worlds or Brain of Cthulhu:
	+ Band of Starpower or Panic Necklace from the Dryad.
	+ Crimson Rod or Vilethorn from the Merchant.
	+ Musket or The Undertaker from the Arms Dealer.
* Updated the Death item to reflect the changes to Death Mode.
* Demon Trophy can no longer be used if it is already active.
* Added "Termi", "Circuit-Jay", "Commmander Frostbite", "cytokat", "Cameron Fowlks", "Orudeon", "BumbleDoge", "John Ballard", "Naglfar", "Helixas", "Vetus Dea", "High Charity", "Devonte Plati", "Cerberus", "Brendan Kendall", "Victor Pittman", "KAT-G307", "Tombarry Expresserino", "Drip Veezy", "Glaid", "Apotheosis", "Bladesaber", "Devon Leigh", "Ruthoranium", "cocodezi\_", "Mendzey", "GameRDheAsianSandwich", "Tobias", "Streakist .", "Eisaya A Cook", "Xenocrona", and "RKMoon" to the list of Patreon Donator names that the Drunk Princess mentions.
* Increased the amount of Patreon Donator names the Drunk Princess mentions from 3 to 12.
* Added afterimages to Duke's Decapitator axe, Luminous Striker javelin, Lunar Kunai dagger, and Sandslasher shuriken.
* Dungeon Crate can now drop Phantoplasm after Moon Lord is defeated instead of Polterghast.
* Elemental in a Bottle, Eye of the Storm, Pearl of Enthrallment, and Rose Stone elemental minions now have a faster animation.
* Elemental Quiver's tooltip now mentions that it increases arrow speed and grants a chance to not consume arrows.
* Exo Freeze, Nightwither, Silva Stun, and War Cleave can now affect the player.
* Gallant Pickaxe pickaxe power decreased from 250 to 225, knockback decreased from 6 to 5.5, and range bonus decreased from 5 to 4.
* Gelpick can now turn while changing player directions.
* Added tooltip to Golden Fishing Rod, Invisibility buff, all Lunar Pickaxes, and Picksaw.
* Added Boss Checklist support for defeating the Great Sand Shark.
* Hallowed Crate can now drop Unholy Essence after Moon Lord is defeated instead of Providence, the Profaned Goddess.
* Hallowed Crate can now contain 1-3 Profaned Rage Potions at a 20% chance in a Crimson world after Providence, the Profaned Goddess has been defeated.
* Hallowed Crate can now contain 1-3 Holy Wrath Potions at a 20% chance in a Corruption world after Providence, the Profaned Goddess has been defeated.
* Hermit's Box of One Hundred Medicines can now be right clicked to toggle the heal effect.
* Increased the rarity of Holy Fire Bullet from  to .
* Hyperius Bullet projectiles now alternate between red, yellow, green, turquoise, blue, and violet colors.
* Iron Francisca and Lead Tomahawk projectile rotations are now based on their instantaneous velocity.
* Jaws of Oblivion and Leviathan Teeth are now counted as daggers.
* Living Wood and Living Wood Wall can now convert into Astral Monolith and Astral Monolith Wall upon converting into Astral Infection. Living Leaf are destroyed upon converting into Astral Infection.
* Lore items now glow and float when dropped.
* The Merchant now sells Ball O' Hurt in a Crimson world or The Rotted Fork in a Corruption world after destroying a Shadow Orb or Crimson Heart, or after defeating Eater of Worlds or Brain of Cthulhu.
* The Oracle yoyo now lights up when thrown.
* Planty Mush dropped from fishing now appears in stacks of 5-15.
* Pots in the Abyss and Sulphurous Sea can now drop Triumph Potions.
* Decreased the rarity of Profaned Partisan from  to  and sell price from 28  to 24 .
* Decreased the buy price of Profaned Shard from 10  to 5 .
* Adjusted the buff tooltip of The Profaned Soul buff and allowed it to dynamically affect the status of all three guardians spawned by the Profaned Soul Artifact.
* Most on-hit effects now function in PvP:

	* Abyss Blade swing
	* Aegis Blade primary swing
	* Aestheticus projectile
	* Aftershock swing
	* Anarchy Blade swing
	* Ancient Crusher swing
	* Ancient Shiv swing
	* Animus swing
	* Aquatic Discharge swing
	* Archmage ice
	* Ark of the Ancients swing
	* Ark of the Cosmos swing
	* Ark of the Elements swing
	* Asgardian Aegis explosion and eruption
	* Astral armor star
	* Astral Blade swing
	* Astral Scythe swing
	* Ataraxia swing
	* Ataxia armor orb, flare, blaze, and geyser
	* Avalanche swing
	* Baleful Harvester swing
	* Ballistic Poison Bomb bomb and clouds
	* Bladecrest Oathsword swing
	* Blade of Enmity swing
	* Blast Barrel shrapnel
	* Blizzard Staff icicle
	* Bloody Edge swing
	* Bloody Rupture swing
	* Bone Arrow projectile
	* Brackish Flask flask, water, and explosion
	* Brimblade projectiles
	* Brimlash swing
	* Brimlash Buster swing
	* Brimstone Sword swing
	* Briny Baron swing
	* Burnt Sienna swing
	* Carnage swing
	* Catastrophe Claymore swing
	* Caustic Edge swing
	* Celestus main and split scythes
	* Coldheart Icicle swing
	* Comet Quasher swing
	* Corpus Avertor projectiles
	* Corrupted Crusher Blade swing
	* Crimson Crusher Blade swing
	* Crushsaw Crasher contact and axe
	* Crystal Piercer javelin
	* Cursed Dagger projectile
	* Darklight Greatsword swing
	* Deep Sea Dumbbell dumbbell and weights
	* Depth Blade swing
	* Desecrated Water bubble
	* Devastation swing
	* Devil's Devastation swing
	* Duke's Decapitator axe
	* Earth swing
	* Eclipse's Fall main javelin
	* Elemental Disk projectiles
	* Elemental Excalibur swing
	* Elemental Shiv swing
	* Elysian Aegis explosion and eruption
	* Empyrean Knives projectile
	* The Enforcer swing
	* Epidemic Shredder boomerang
	* Equanimity boomerang
	* Eradicator disk
	* Essence Flayer swing
	* Ethereal Extorter debuffs
	* Evil Smasher swing
	* Excelsus swing
	* Executioner's Blade projectile
	* Exoblade swing
	* Feralthorn Claymore swing
	* Flame Scythe projectile
	* Flameburst Shortsword swing
	* Flarefrost Blade swing
	* Forbidden Oathblade swing
	* Frost Staff projectile
	* Frostbite Blaster icicle
	* Frostbrand swing and projectile
	* Frostcrush Valari boomerang and icicles
	* Frost Daggerfish projectile
	* Frosty Flare projectile
	* Fulguration Halberd swing
	* Gael's Greatsword swing
	* Galactus Blade swing
	* Galaxia swing
	* Galaxy Smasher hammer
	* Gel Dart projectile
	* Gelitic Blade swing
	* God Slayer armor dart, blaze, orb, and phantom
	* Golden Gun projectile
	* Grand Guardian swing
	* Greentide swing
	* Hardened Honeycomb projectile
	* Heavenfallen Stardisk disk and energy
	* Hellborn contact
	* Hellfire Flamberge swing
	* Hellkite swing
	* Hell's Sun ball and sun orbs
	* Helstorm contact
	* Holy Collider swing
	* Ice Blade swing and projectile
	* Ice Boomerang projectile
	* Ice Bow arrow
	* Ice Sickle swing and projectile
	* Ice Star projectile
	* Ichor Spear projectile
	* Illustrious Knives projectile
	* Infernal Kris dagger, cinder, and explosion
	* Ink Bomb bomb and clouds
	* Jaws of Oblivion tooth and shockwave
	* Kelvin Catalyst boomerang and star
	* The Last Mourning swing
	* Leeching Dagger swing
	* Leviathan Ambergris water
	* Leviathan Teeth tooth
	* Lifehunt Scythe swing
	* Lionfish projectile
	* Lucrecia swing
	* Luminous Striker javelin
	* Lunic Eye projectile
	* Malachite dagger
	* Mangrove Chakram projectile
	* Mantis Claws swing
	* Mariana swing
	* Marked Magnum bullet
	* Meteor Fist projectile
	* Molten Amputator scythe
	* Neptune's Bounty swing
	* Night's Stabber swing
	* North Pole spear, projectile, and snowflake
	* Old Lord Oathsword swing
	* Omega Blue armor tentacle
	* Omniblade swing
	* Phantasmal Ruin javelin
	* Phoenix Blade swing
	* Plague Keeper swing
	* Plagued Fuel Pack cloud
	* Plaguenade grenade and bee
	* Profaned Partisan main and secondary spears
	* Quasar daggers and explosion
	* Radiant Star daggers and explosion
	* The Reaper projectile
	* Reaver armor blast
	* Red Sun swing
	* Roxcalibur swing
	* Scarlet Devil javelin
	* Scourge of the Desert javelin
	* Scourge of the Seas cloud and javelin
	* Shattered Sun daggers and explosion
	* Shinobi Blade dagger
	* Shroomerang projectile
	* Sky Stabber ball
	* Snowball projectile
	* Snowball Cannon projectile
	* Snowball Launcher projectile
	* Solstice Claymore swing
	* Soul Edge swing
	* Soul Harvester swing
	* Spear of Destiny projectile
	* Spear of Paleolith projectile and shard
	* Spore Knife swing
	* Staff of the Frost Hydra blast
	* Star Cannon EX astral star
	* Stellar Contempt hammer
	* Stellar Striker swing
	* Sticky Spiky Ball projectile
	* Submarine Shocker swing
	* Swordsplosion swing
	* Sylvan Slasher slash
	* The Syringe projectile, glass, and cinder
	* Temporal Floe Sword swing
	* Terra-cotta swing
	* Terra Edge swing
	* Terratomere swing
	* Titan Arm swing
	* Totality Breakers tar and fire
	* Triactis' True Paladinian Mage-Hammer of Might projectile
	* True Ark of the Ancients swing
	* True Bloody Edge swing
	* True Caustic Edge swing
	* True Forbidden Oathblade swing
	* True Paladin's Hammer projectile
	* Turbulance javelin
	* Tyrant Yharim's Ultisword swing
	* Umbraphile armor explosion
	* Urchin Stinger projectile
	* Utensil Poker projectiles
	* Valediction projectile
	* Vanquisher Arrow split arrow
	* Virulence swing
	* Waraxe swing
	* Warblade swing
	* Web Ball projectile
	* Xeroc armor blast, bubble, fire, orb, and star
	* Xeroc Greatsword swing
	* Xeroc Pitchfork projectile
	* Yharim's Gift dust and explosion

* Radiating Crystal's tooltip now mentions that it increases light in the Abyss.
* Split Rage and Adrenaline Meter Positions configuration options into X and Y directions for each meter.
* Increased the rarity of Reaper Tooth from  to  and sell price from 1  20  to 1  40 .
* Decreased the rarity of Sand Sharknado Staff from  to  and adjusted the sell price accordingly.
* Sea's Searing and Terra Disk now count as nature weapons.
* Shattered Sun now counts as a fire weapon.
* Decreased chance to catch Spadefish in Hardmode from 2.5% to 1%.
* Increased Starfall's drop rate from 20% / **25%** to 25% / **33.33%**.
* Starter Bag now contains Wulfrum Controller and Throwing Brick instead of Slime Staff and Wulfrum Knife.
* Added ammo and rogue item consumption chance to the Stat Meter.
* Sunken Crate now contains 1-3 Sea Minnows at a 20% chance.
* Terra Disk now counts as boomerang.
* Added the following Town NPC names:
	+ "Drifter" for the Arms Dealer.
	+ "Rythmi" for the Dryad.
	+ "StreakistYT" for the Guide.
	+ "Daawn" and "Lilly" for the Mechanic.
	+ "Tyler Van Hook" for the Pirate.
	+ "Angel" for the Steampunker.
	+ "Inorim, son of Ivukey" for the Wizard.
* Turbulance now counts as javelin.
* Turbulance wind slashes now have afterimages.
* Decreased pickaxe power requirement of Uelibloom Ore from 250% to 225%.
* Modified the following progress messages during world creation:
	+ "Building a Tyrant's temple" to "Building the jungle temple (Calamity)"
	+ "Placing a Lihzahrd altar very carefully" to "Placing a Lihzahrd altar (Calamity)"
* Increased the rarity of Xeroc Cuisses, Xeroc Mask, and Xeroc Plate Mail from  to .
* Yharim's Crystal drop rate is no longer affected by Defiled Rune.

## Fixes

### Gameplay

* Fixed Abyssal Mirror and Eclipse Mirror dodges occuring from hostile enemies or projectiles that deal 0 damage.
* Fixed various player attacks not benefitting from increased all-class damage:

	* Aegis Blade blast
	* Aerospec armor valkyrie
	* Aftershock rock
	* The Amalgam Fungal Clump minion
	* Anarchy Blade explosion
	* Ancient Crusher spike
	* Ancient Ice Chunk minion
	* Ancient Shiv cloud
	* Aquatic Discharge spark
	* Asgard's Valor dash
	* Asgardian Aegis dash
	* Ataraxia homing missile
	* Ataxia armor chaos spirit
	* Auric Tesla armor Bloodflare mine, Silva crystal, and Mechworm
	* Avalanche ice bomb
	* Baleful Harvester pumpkin
	* Black Hawk Remote minion
	* Blood Clot Staff minion
	* Bloodflare armor mine
	* Bloody Rupture blood
	* Brimstone Sword explosion
	* Briny Baron tornado
	* Calamari's Lament minion
	* Carnage blood
	* Comet Quasher meteors
	* Corroslime Staff minion
	* Cosmic Immaterializer minion
	* Crimslime Staff minion
	* Cryogen's lore item dash
	* Cryogenic Staff sentry
	* Daedalus armor crystal
	* Dank Staff minion
	* Deepsea Staff minion
	* Devil's Devastation explosion
	* Dreadmine Staff sentry
	* Earth RGB meteor
	* Elemental Axe minion
	* Elemental in a Bottle minion
	* Elysian Aegis dash
	* Energy Staff sentry
	* The Enforcer flame
	* Entropy's Vigil minions
	* Ethereal Subjugator minion
	* Evil Smasher spike
	* Exoblade explosion and comet
	* Eye of the Storm minion
	* Fabsol mount dash
	* Feralthorn Claymore spike
	* Flameburst Shortsword explosion
	* Forbidden Oathblade explosion
	* Fungal Clump minion
	* Gladiator's Locket minions
	* God Slayer armor mechworm
	* Godly Soul Artifact minions
	* Grand Guardian explosion and bolt
	* Greentide tooth
	* Heart of the Elements minions
	* Hellkite explosion
	* Herring Staff minion
	* Hive Pod minion
	* Holy Collider flame
	* Jaws of Oblivion shockwave
	* The Last Mourning pumpkin and skull
	* Luxor's Gift minion
	* Magical Conch minion
	* Mariana bubble
	* Mollusk armor shellfish
	* Night's Stabber energy
	* Old Lord Oathsword explosion
	* Omega Blue armor tentacle
	* Onyx Excavator Key mount dash
	* Pearl of Enthrallment minion
	* Phoenix Blade explosion
	* Profaned Soul Artifact minions
	* Rare Elemental in a Bottle minion
	* Reaver armor orb
	* Resurrection Butterfly minions
	* Rose Stone minion
	* Sand Sharknado Staff minion
	* Seabound Staff minion
	* Shellfish Staff minion
	* Silva armor crystal
	* Spikecrag Staff sentry
	* Spore Knife spore
	* Statigel armor slimes
	* Stellar Striker flare
	* Submarine Shocker spark
	* Sun God Staff minion
	* Sun Spirit Staff minion
	* Terra-cotta explosion
	* True Forbidden Oathblade explosion
	* Tundra Leash mount dash
	* Ultimus Cleaver spark
	* Victide armor urchin
	* Yharon's Kindle Staff minion

* Fixed Angelic Shotgun laser not benefitting from increased ranged damage.
* Fixed Aquatic Aberration, Main Profaned Guardian, and Signus, Envoy of the Devourer performing a downwards charge improperly.
* Fixed Aquatic Scourge despawning when it moves out of bounds.
* Fixed Aquatic Scourge and The Destroyer not despawning the body segments properly.
* Fixed Calamitas resetting the Adrenaline Meter while transitioning into the second phase.
* Fixed custom player immunity frames not granting extra immunity frames when the player has immunity frame boosting equipments such as Cross Necklace.
* Fixed The Devourer of Gods spawning in the second phase if the player dies during the phase transition.
* Fixed Devil Fish being unable to be targeted by minions and sentries.
* Fixed Dragon Pow sparks, petals, and waterfalls not benefitting from increased melee damage.
* Fixed Dreadmine Staff, Hive Pod, and Spikecrag Staff sentries being unable to target the selected minions.
* Fixed Duke's Decapitator projectile hitbox being larger than intended.
* Fixed Elemental Lance thrusting too far from the player.
* Fixed flasks not affecting rogue attacks with melee hitboxes such as Crushsaw Crasher.
* Fixed Flask of Party not affecting any rogue attacks.
* Fixed Hell's Sun ball and Turbulance slash projectile hitboxes being offset.
* Fixed Jaws of Oblivion shockwave not benefitting from increased rogue damage.
* Fixed The Oracle orb not benefitting from increased melee damage.
* Fixed Plague Keeper bees not having a melee damage type.
* Fixed Spear of Destiny having a significantly lower drop rate than intended.
* Fixed Town NPC projectiles and traps being able to activate on-hit effects from player equipment.

### Visual

* Added punctuation to Bandit's quote during a party.
* Fixed a spelling error in Blast Barrel's tooltip.
* Updated Boss Checklist's instruction to summon Astrum Aureus.
* Fixed inconsistency with Cadance Potion's tooltip.
* Fixed Godly Soul Artifact's tooltip to reflect its current function.
* Fixed Helium Flash hold offset.
* Fixed Monkey Dart, Enchanted Axe, Infernal Kris, and Shinobi Blade projectile afterimages.
* Fixed Staff of the Mechworm minion segments desyncing or disconnecting.
* Fixed Statigel Mask's tooltip to reflect its actual item consumption chance reduction.
* Fixed Stream Gouge's tooltip to reflect the current projectile it fires.
* Fixed Sylvan Slasher's projectile rotating improperly relative to the player.
* Fixed Terratomere's tooltip to reflect its current function.
* Fixed Xeroc armor's set bonus tooltip to reflect its current function.
* Fixed Young Siren pet not appearing properly.

### Miscellaneous

* Fixed Astral Chest not loading properly.
* Fixed Iron Heart, Revengeance, and Starter Bag replacing or being replaced by starting items spawned by other mods.
* Fixed Jungle Temple causing incompatibility with mods and tools that increase world sizes above large.
* Fixed an error with tiles generating out of bounds.
* Fixed an error with player damage reduction if the player has negative damage reduction.
* Fixed an error which occurs when using a time stop function from other mods.
* Fixed mod configuration integration for the 0.11 update of tModLoader.

## Removals

* Removed Healer Guardian and Offensive Guardian buffs.
* Removed Boss Health Bar and Boss Health Bar Small Text hotkeys.