recursal/Fanatic-Fandom huggingface dataset:
Levels

Level ups are an integral part of how Super Mario RPG Armageddon works, as well as most RPGs.

As opposed to the Vanilla game's Level Cap of 30, Armageddon raises the cap to 50, as such, many level up stats and bonuses needed to be changed to accommodate.

Below is a Spreadsheet created by Will319, so one can easily calculate their level up bonuses, without trial and error.

Click the link for a Google Docs version, which is much more readable for those on mobile.

It should be noted, that this also includes which spells are learned at what level, and every Party Members base stats.
Gate

Gate is Smithy's territory, and must be traversed to reach his Factory. It is reached from Bowser's Keep.

## Items Found

* Normal
* Hard

* Energizer
* Hyper Shroom
* Life Shroom
* Purify Water
* Royal Jelly
* Faerie Guard

* Energizer
* Hyper Shroom
* Life Shroom
* Purify Water
* Royal Jelly
* Safe Guard

## Regular Enemies

* Glum Reaper
* Nightmare Fan
* Hidden Reaper
* Amoeboid

## Bosses

* Cloaker
* Domino

## Galaxy Coins

* Normal
* Hard

* By dropping down in the area with many conveyors

* By dropping down in the area with many conveyors

## Hidden Chests

* Normal
* Hard

* Blue Essence in the small area with the Save Point

* Blue Essence in the small area with the Save Point
Dawn (Pokemon Trainer Battle)

By talking to Dawn at the entrance to Kero Sewers after catching all her Pokemon, the party can engage in battle with them in a short boss rush. The following battles must be won without changing your party or refilling your inventory (although the party is fully healed between fights):

* Dialga
* Palkia
* Giratina
* Arceus
* Azelf + Mesprit + Uxie

In addition to the Pokemon having more health and some having more damage and moves, every three turns Dawn will heal a random active Pokemon for 30,000 HP.

The prize for winning is 100 Galaxy Coins and Choice Ring. If the party already has Choice Ring, the prize is just 100 Galaxy Coins.
Barrel Volcano

Barrel Volcano is a Fire oriented location where almost everything is weak to Ice. It is reached by jumping off the edge near the hot springs in Nimbus Land.

Like Tadpole Pond, the player can trade Coins and Gold Bars for Frog Coins by talking to Hinopio.

## Items Found

* Energizer
* Elixir
* Purify Water
* Fire Gem
* Fire Drive
* Flame Shield
* Focus Badge
* Heavy Coat
* Hyper Wrist

## Shops

Hinopio's Shop (Coins, 50% off)

* Super Shroom
* Ultra Shroom
* 1UP Shroom
* Jammin Jelly
* Royal Jelly
* Camping Set

Hinopio's Gold Bars Shop (Coins, 50% off)

* Gold Bars

Hinopio's Frog Coin Shop (Frog Coins)

* Able Juice
* Freshen Up
* Purify Water
* Wedding Gown
* Flame Shield
* Ice Shield
* Spark Shield
* Light Shield
* Amulet
* Feeling Fine
* Focus Badge
* Fairy Ring

## Regular Enemies

* Blood Bones
* Magmamuku
* Magmus
* Oerlikon
* Pyrosphere

## Minibosses

* Fire Bro
* Jawful

## Bosses

* Czar Dragon
* Axem Black + Axem Blue + Axem Pink + Axem Red + Axem Yellow + Blade

## Superbosses

* Red Tonberry
* Groudon
* Kaiser Dragon

## Galaxy Coins

* Normal
* Hard

* By using the star to walk on the lava or jumping southeast

* In the area with the Pyrospheres by jumping into the lava after entering from the northeast entrance

* In the area after the Pyrospheres

* In the area after the Pyrospheres by jumping southwest

* By using the star to walk on the lava or jumping southeast right on the edge or from an enemy

* In the area with the Pyrospheres by jumping into the lava after entering from the northeast entrance and then jumping southwest

* In the area after the Pyrospheres by jumping northeast and then north

* In the area after the Pyrospheres by jumping west

## Hidden Chests

* Normal
* Hard

* Crystal Ring in one of the areas before Hinopio

* Crystal Ring by jumping southwest off the Blood Bones in one of the areas before Hinopio
Elizabeth

Once Smithy has been defeated, Elizabeth can be found as the solo fight with the mysterious door on the east side of Mushroom Kingdom.

50 Galaxy Coins are awarded each time Elizabeth is defeated. Additionally, Omnipotent is awarded for winning the solo fight with all five party members.

* Normal
* Hard
Werkain

## Description

Werkain is a Xerta known widely for it's power and extreme malice. It was the being which once powered the Ritarist and the minds of many more. It is depicted as being larger then the entire kingdoms, residing at the bottom of the sea forever. Its counterpart is the Twisted Madness, a powerful Cerki.

Werkain supposedly only arises at the apex of the sun, which is when the Day Maw is strongest. Every day and night Werkain battles the Twisted Madness, always ending in a draw before both receed back into their respective Primordial Stars.
Elements

## Summary

There are four elements: Fire, Ice, Thunder, and Holy. Every attack is either non-elemental or one of these elements. Having an element adds a multiplier to the damage of anywhere from x1/4 to x2, depending on the defender's elemental resistance. In the case of monsters, x1/4 is instead absorbed, healing the monster for x1 damage.

See Also: Barrier Shift

## Equipment

For equipment, there are basically two types of resistance: x1/2-x2 and x1/4. The main thing that matters is that x1/4 overrides the x1/2-x2 range entirely. In other words, a Red Robe (x1/4 Fire) combined with an Ice Shield (x2 Fire) would still result in x1/4. By combining opposing shields and robes, you can have x1/4 resistance against up to 3 elements without equipment like Dragon Mail.

Note: You cannot stack x1/4 multipliers to get better than x1/4 resistance in an element.

Multipliers are applied in order of weapon, armor, and then accessory. The combined multiplier cannot escape the range of x1/2-x2, so if a weapon had x1/2, an armor had x1/2, and an accessory had x2, the result would be x1 (x1/2 x 1/2 = 1/2, 1/2 x 2 = 1). There aren't any weapons with x1/2 or x2 elemental resistance, however, so this primarily means you can't combine x1/2 and x1/2 to get x1/4. The only way to get to x1/4 is through a single piece of equipment that provides it or natural immunity.

## Lists

List of non-elemental attacks

List of Fire attacks

List of Ice attacks

List of Thunder attacks

List of Holy attacks

List of monsters that use Fire attack(s)

List of monsters that use Ice attack(s)

List of monsters that use Thunder attack(s)

List of monsters that use Holy attack(s)

List of monsters and equipment that halve Fire damage

List of monsters and equipment that halve Ice damage

List of monsters and equipment that halve Thunder damage

List of monsters and equipment that halve Holy damage

List of monsters and equipment that absorb/quarter Fire damage

List of monsters and equipment that absorb/quarter Ice damage

List of monsters and equipment that absorb/quarter Thunder damage

List of monsters and equipment that absorb/quarter Holy damage

List of monsters and equipment that take double damage from Fire attacks

List of monsters and equipment that take double damage from Ice attacks

List of monsters and equipment that take double damage from Thunder attacks

List of monsters and equipment that take double damage from Holy attacks
Flower Points

Flower Points are the MP of Super Mario RPG, and are crucial to casting Magic.

Each spell has a specific cost in Flower Points, deducting from the party's total until they are restored. Flower Points can be restored by items, Happy Flower, sleeping in a bed at an inn or Mario's Pad, or through various events, such as defeating most superbosses.

The maximum Flower Points the party has can be increased up to 70 by finding chests and hidden chests, flowers in the overworld, and through certain events typically related to Daisy.

By turning in a Gold Flower to Daisy, the party's maximum Flower Points will be raised to 70. By turning in a Shiny Flower to Rosalina, the party's maximum Flower Points will be raised to 99.
Dodo Minigame

The Dodo Minigame is a brief minigame in Nimbus Land where Mario must jump at the right time to avoid revealing he isn't just a statue.

This minigame only happens during the story and cannot be repeated afterward. If the minigame is failed twice, Dodo will fight the party in a relatively easy fight with no reward.

## Lose Conditions

* Mario fails to avoid getting pecked.
* Dodo notices Mario jumping.

## Strategy

Dodo's vision is comically bad, so he'll only notice Mario jumping when standing right in front of him and looking directly at him. While he is winding up to peck, his vision is obscured and he cannot see Mario jump.

Every time you need to jump is on a beat. Pay attention to the music and Dodo and the minigame is very easy. This is the order that Dodo pecks:

* Left
* Center
* Mario
	+ After this, Dodo will do a double take on Mario, but will not peck and largely not notice if Mario jumps.
* Right
* Mario
* Center
* Mario
* Right
	+ After this, Dodo will fake out Mario and not peck, but will also not notice if Mario is jumping.
* Mario
	+ In hard mode, Dodo will peck Mario twice here.
Golden Bill

There are two versions of the Golden Bill: one that is relatively weak and paired with Chomp Chomp, and another that has far more HP and damage and is paired with Gold Blaster. The latter will only be encountered by the final, slow-moving Golden Bill in the area that appears once Shadow Queen is defeated.

* Normal
* Hard

* Normal
* Hard
May

Once Smithy is defeated, May can be found at the entrance of Ice Cave. Here she will enlist Mario and company's help to catch the Generation III Pokemon:

* Kyogre and Groudon
* Rayquaza
* Latias
* Latios

Once all five are caught and returned to her, she will give the party Dragon Claw. She will also be willing to do battle with them.
Azelf

After talking to Dawn, a small quest must be completed before Azelf can be fought. First, the player must sleep in the bed in Monstro Town, which initiates the quest. Then, the player must interact with Azelf in the far corner of the last area of Bandit's Way, where Croco was fought. Once this is done, Azelf can be fought and captured with a Pokeball by going in the pipe at the very end of Ice Cave.

* Normal
* Hard

* Normal
* Hard
Minecart Minigame

The Minecart Minigame is a repeatable minigame in Moleville where Mario rides a minecart through the mines as quickly as possible.

## Rewards

* If you paid 30 coins and beat your best time on the track, you win 50 coins. No reward for first attempt during the story.

## Strategy

Learn the route that gives mushrooms without going too far out of the way, and then follow it to the end.

Wait for the straight parts to use the mushrooms.

Many turns do not require braking at all. The only turns that require braking have two turns very close to each other. In this case, brake shortly before reaching the corner. Note that while under the effect of a mushroom, braking must be done significantly earlier to cancel the mushroom state.

Maps of the first three areas are below:
Bowser's Keep

Bowser's Keep is the final location in a giant loop around the world map. It is reached from Nimbus Land and connects back to Vista Hill and Mario's Pad. It also leads to Gate and Factory.

Deep within the keep, beyond where Boomer is faced, the Final Fantasy Boss Rush and Palace of Shadow can be found.

It features many challenging rooms and puzzles. For more information, see Bowser's Keep Challenges.

For the first visit, see Bowser's Keep (Intro).

## Items Found

* Blue Essence
* Energizer
* Life Shroom
* Jammin Jelly
* Purify Water
* Royal Jelly
* Ultra Shroom
* Fire Gem
* Hyper Wrist

## Shops

Dr. Topper's Shop (Coins)

* Ultra Shroom
* Jammin Jelly
* Royal Jelly
* 1UP Shroom
* Camping Set
* Mirage Vest
* Heavy Coat
* Royal Dress
* Heal Shell

## Points of Interest

* Bowser's Keep Challenges
* Final Fantasy Boss Rush
* Palace of Shadow

## Regular Enemies

* Terra Cotta
* Chomp Chomp
* Golden Bill

## Bosses

* Boomer
* Left Eye + Right Eye + Neosquid + Exor

## Superbosses

* Magikoopa
* Rayquaza
* Gold Blaster

## Galaxy Coins

* Normal
* Hard

* 8 Galaxy Coins in the challenge room with the chasing Bob-Omb

* 8 Galaxy Coins in the challenge room with the chasing Bob-Omb

## Hidden Chests

* Normal
* Hard

* Manifest Illusion in the challenge room with the slow moving rotating platform

* Manifest Illusion in the challenge room with the slow moving rotating platform
Kero Sewers

Kero Sewers is the location that introduces water along with enemies that can't be hit with physical attacks. It connects Mushroom Kingdom to Midas River.

## Items Found

* Fine Shroom
* Refreshroom
* Maple Syrup
* Antidote Pin
* Wake Up Pin
* Ice Ring
* Pendant

## Regular Enemies

* Sewer Rat
* Goby
* Boo Buddy

## Superbosses

* Anti Guy
* Ultima Weapon
* Dawn

## Galaxy Coins

* Normal
* Hard

* In the pipe that can only be reached by jumping off the Boo Buddy before Belome

* In the pipe that can only be reached by jumping off the Boo Buddy before Belome
Mushroom Way

Mushroom Way is an early area aimed at teaching the player the various Action Commands and basic use of items and equipment. It connects Mario's Pad and Mushroom Kingdom.

It also has two hidden chests and the first monster to charge for an attack.

## Items Found

* Mushroom
* Refreshroom
* Fine Shroom
* Maple Syrup
* Energizer
* Vest
* Hammer

## Regular Enemies

* Goomba
* Sky Troopa
* Spikey

## Minibosses

* Goomba x5
* Sky Troopa x3

## Galaxy Coins

* Normal
* Hard

* North of the spinning flower in the second area

* Above the flower in the center in the second area

* On the east side in the second area

* North of the spinning flower in the second area

* West of the spinning flower in the second area

* On the east side in the second area

## Hidden Chests

* Normal
* Hard

* Hyper Shroom in first area

* Life Shroom in area east of spinning flower area

* Hyper Shroom in first area by jumping off Sky Troopa

* Life Shroom in area east of spinning flower area
Action Commands

## Summary

During battle, each ally gets to choose one command to execute during their turn. These commands have various effects and are necessary to defeat enemies.

## Commands

### Physical Attack

Found on the A menu. This allows the ally to damage one enemy with their currently equipped weapon.

### Magic

Found on the Y menu. This allows the ally to cast one of their learned spells, damaging one or more enemies or healing/buffing one or more allies.

Most magic requires Flower Points to use.

### Item

Found on the X menu. This allows the ally use an item currently in the party's inventory, damaging one or more enemies or healing/buffing one or more allies.

Most items are consumed upon use.

### Defend

Found on the B menu. This causes the ally to take a defensive stance, reducing all damage taken by 75% until their next turn.

Using this is crucial for surviving attacks like Sword Rain.

### Stand By

Found on the B menu if Defend isn't available. This causes the ally to do nothing and skip their turn.

### Run Away

Found on the B menu. Causes the party to immediately run from the current encounter, surrendering any experience, coins, and items gained during the fight.

Running is always successful, but certain monsters (e.g. bosses) can't be run from. In this case, "Can't Run" replaces "Run Away" in the menu.

Note: Running away resets Hit Points, Flower Points, items, and the Manifest Illusion counter back to what they were before the fight began. This can be both a good and bad thing!
Croco

While most encounters with Croco are hard to miss, the last one is only found after talking to Daisy with Peach and then entering the far right house in Nimbus Land. This last encounter is also a solo battle with Peach as the player character.

## v10

* Easy
* Hard

* Easy
* Hard

* Easy
* Hard

* Easy
* Hard

## v9.1

* Easy
* Hard

* Easy
* Hard

* Easy
* Hard

* Easy
* Hard

## v9.0

* Easy
* Hard

* Easy
* Hard

* Easy
* Hard

* Easy
* Hard

v8
--

* Easy
* Hard

* Easy
* Hard

* Easy
* Hard

* Easy
* Hard
Super Mario RPG: Armageddon Wiki

**Welcome to the Super Mario RPG: Armageddon Wiki!**
Super Mario RPG: Armegeddon is a difficulty and content mod for Super Mario RPG created by Darkkefka and Doomsday31415.  It rebalances and reimagines the entire game and adds a lot more content after Smithy, such as over a dozen new Final Fantasy bosses, countless Pokemon, several boss rushes, and even some special guests!

This wiki aims to give information about the various intricacies of Super Mario RPG: Armageddon.

* Have you talked to Frogfucius yet? He's very useful!
* Study all the monsters in the Beastiary!
* Learn about all the characters and their spells!
* Check out all the items and equipment!
* Visit all the locations and see where all the hidden chests are hidden!
* Learn more about various minigames and challenges!
* You might also be interested in Status Ailments, Buffs, Debuffs, and Elements!
* Want to learn how to beat the game quickly? Check out the Speedrun!

Enjoy!

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Frogfucius

Frogfucius provides insight and direction for the player on what they should currently be doing. After Smithy is defeated, Frogfucius directs the player to where the various Pokemon and Superbosses are.

## General Direction

Prior to Smithy, Frogfucius's clues are largely the same as vanilla, directing the player to do whatever's next in the main story. The notable exception to this is the Sunken Ship Puzzle clue, which is given during the Sunken Ship in addition to whenever the Shaman in the Sunken Ship is talked to without entering any passwords.

Once Smithy is defeated, he offers three options: "Now what?", "Pokemon", and "Superbosses". "Now what?" gives a high level explanation of what sort of Superbosses the player should currently be fighting, as well as noting Luigi if he still has any quests left. These directions are recommended to be done in order, with the order between Luigi, Pokemon, and Superbosses being left up to the player.

## Now what?

The initial hint talks about various superbosses and key locations to check:

* Luigi
* Rikku
* Blue Tonberry
* White Tonberry
* Yellow Tonberry
* Red Tonberry
* Brachiosaur
* Tonberry
* Long Gui

Once the Jade Orb and Pixie Orb have been acquired ***or*** all four tier 1 Superbosses have been defeated, the hint will change to simply direct the player to keep catching Pokemon and defeating Superbosses.

Once all the Pokemon are caught ***or*** all the Superbosses are defeated, the hint will change to direct the player to complete the other.

Once all the Pokemon are caught ***and*** all the Superbosses are defeated, the final hint will be given, talking about all the God Bosses:

* Elizabeth
* Margaret
* Magus
* May (Pokemon Trainer Battle)
* Dawn (Pokemon Trainer Battle)
* Red (Pokemon Trainer Battle)
* Final Fantasy Boss Rush
* Trial Mode
* Xion

## Pokemon

There are two main lines for the Pokemon: May and Dawn. Each trainer must be talked to to begin the quest and to continue it in certain cases. Additionally, Celebi is mentioned after both quest lines have been completed.

Once all the Pokemon have been caught, Frogfucius will instead mention the May and Dawn trainer battles, as well as the battle with Pokemon trainer Red.

May:

* Kyogre and Groudon
* Rayquaza
* Latias
* Latios

Dawn:

* Azelf, Mesprit, and Uxie
* Dialga and Palkia
* Giratina
* Arceus

## Superbosses

The Superbosses are divided into three tiers. Each tier is unlocked once all Superbosses of the previous tier have been defeated.

Once all the Superbosses have been defeated, Frogfucius will instead mention the Final Fantasy Boss Rush, although it is recommended to save that for after the May and Dawn trainer battles.

Tier 1:

* Ultima Weapon
* Emerald Weapon
* Paragon
* Yiazmat

Tier 2:

* Shiva
* Larxene
* Kaiser Dragon
* Goddess

Tier 3:

* Ozma
* Penance
* Omega
* Shinryu
* Cloud of Darkness
* Rydia
Bean Valley

Bean Valley is the pathway to the clouds, featuring the only location in the game where the player can climb walls. It is reached from Land's End and leads to Nimbus Land. It also connects to Mysterious Hill.

In the left path in the vine section, there is a hidden block:

## Items Found

* Freshen Up
* Jammin Jelly
* Refreshroom
* Royal Jelly
* Fertilizer
* Focus Badge
* God's Hand

## Regular Enemies

* Killer Bee
* Piranha Plant
* Birdy

## Galaxy Coins

* Normal
* Hard

* In the left pipe at the entrance

* Four Galaxy Coins in the far left pipe among the five pipes

* Three Galaxy Coins in the bottom right pipe among the five pipes

* Jump southwest from the vine in the first vine area

* Jump southwest from the vine in the right vine area

* Jump northeast from the vine in the branching vine area

* Jump northeast from the vine in the left vine area

* In the left pipe at the entrance

* Four Galaxy Coins in the far left pipe among the five pipes

* Three Galaxy Coins in the bottom right pipe among the five pipes

* Jump around the vine in the first vine area

* Jump southwest from the vine in the right vine area

* Jump northeast from the vine in the branching vine area

* Jump around the vine in the left vine area

## Hidden Chests

* Normal
* Hard

* Lucky Ring in the right pipe from the entrance

* Life Cola x3 in the bottom right pipe among the five pipes

* Lucky Ring by jumping off the Killer Bee in the right pipe from the entrance

* Life Cola x3 in the bottom right pipe among the five pipes
Celebi

Once Smithy is defeated, the player can encounter Celebi as a dream in the inn in Nimbus Land. Once this dream occurs, Celebi can be fought and captured with a Pokeball by engaging with the hidden monster in the 4-way maze in the Forest Maze. Celebi sometimes replaces the hidden monster that's normally there.

* Normal
* Hard
Gaz

Gaz is a child who Mario encounters in the inn in Rose Town.

Once Bowyer is defeated, talking to Gaz will trigger a cutscene where the party attempts to explain the situation, eventually resulting in Gaz giving Geno the Spark Shot.

Much later, Gaz will also hint at a mysterious creature in the Forest Maze, referring to Celebi.
Dawn

Once Smithy is defeated, Dawn can be found at the entrance of Kero Sewers. Here she will enlist Mario and company's help to catch the Generation IV Pokemon:

* Azelf, Mesprit, and Uxie
* Dialga and Palkia
* Giratina
* Arceus

Once all seven are caught and returned to her, she will give the party Choice Specs. She will also be willing to do battle with them.
Mario

Mario is the star of the show, the leader of the bunch, and the initial member of the party. He is a jack of all trades, capable of being the most powerful physical attacker with Ultra Hammer or most durable and varied mage with Luigi Hammer and eventually Galaxy Shell. The choice made for his level up bonus stats have the largest impact on his durability and damage of all the party members.

He is the only character to possess spells for all four elements, and he also is the only character with the ability to restore Flower Points through a spell. He is also the only character to not have innate resistance to any element.

## Strengths

* Has elemental coverage of all four elements.
* Can deal strong, flat damage to enemies.
* Durable enough to survive every superboss.
* Has the only Flower Point recovery spell.
* Capable of dealing moderate damage to every superboss.

## Weaknesses

* Unable to deal 30,000 in a single hit against almost every superbosses.
* Does not have any group target spells until the very end.
* Does not have any buff spells.
* Does not have any recovery spells.
* Does not have a revival spell.
* Does not have innate resistance to any element.

## Spells

* Jump: Available from start
* Fire Orb: Learned by reaching level 3
* Ice Orb: Learned by reaching level 8
* Thunder Orb: Learned by reaching level 15
* Holy: Taught by Rosalina upon reaching Star Hill
* Happy Flower: Taught by Daisy after giving her a Gold Flower
* Galaxy Blast: Taught by Rosalina after completing Trial Mode
Mesprit

After talking to Dawn, a small quest must be completed before Mesprit can be fought. First, the player must sleep in the bed in Monstro Town, which initiates the quest. Then, the player must interact with Mesprit in the east area of Tadpole Pond. Once this is done, Mesprit can be fought and captured with a Pokeball by going in the pipe in the area northeast of where Toad was captured by a Sky Troopa in Mushroom Way.

* Normal
* Hard

* Normal
* Hard
Mallow

Mallow is a small "frog" who joins Mario on his quest in Mushroom Kingdom. He is the best magic tank, although his lower HP hurts his ability to survive many physical attacks.

He eventually learns the strongest Thunder spell, Thunderstorm, and is capable of healing/reviving the party and casting Auto-life. He also has innate 1/4 Thunder resistance.

## Strengths

* Has innate Thunder resistance.
* Extremely durable against magic attacks.
* Has the strongest Thunder spell.
* Able to heal, revive, and remove most status effects from party.
* Able to cast Auto-life.

## Weaknesses

* Has the lowest HP of all party members.
* Does not have any buff spells.
* Only has two elements, with one being relatively weak.
* Is very vulnerable to physical attacks, although Iron Duke can help mitigate this.

## Spells

* Shocker: Available from start
* Wishing Star: Learned by reaching level 5
* Snowy: Learned by reaching level 15
* Holy Star: Learned by reaching level 25
* Royal Guard: Learned by defeating Valentina at Booster Tower
* Thunderstorm: Learned by defeating Larxene
Forest Maze

Forest Maze is the location north of Rose Town where the player chases after Geno to defeat Bowyer.

There are many Superbosses here once various conditions are satisfied.

The mushrooms in this forest, if they aren't an Amanita in disguise, will either be a Fine Shroom or a Refreshroom. Once Smithy is defeated, they will also rarely be a Hyper Shroom.

To get through the 4-way maze to Bowyer and the exit, take this path:

* Southeast (right)
* Northeast (left)
* Northeast (straight)
* Southeast (right)
* Northeast (left)
* Northwest (left)

To get to the secret area the treasure hunter mentions, take this path instead:

* Northwest (left)
* Southwest (left)
* Southwest (straight)
* Northwest (right)

## Items Found

* 1UP Shroom
* Able Juice
* Fine Shroom
* Hyper Shroom
* Jammin Jelly
* Maple Syrup
* Refreshroom
* Mining Coat
* Spark Ring

## Regular Enemies

* Amanita
* Buzzer
* Geckit
* Wiggler

## Superbosses

* Brachiosaur
* Celebi
* Cloud of Darkness
* Iron Giant

## Galaxy Coins

* Normal
* Hard

* On the ground in the area with seven stumps

* In the secret area

* Jump from the middle left of the seven stumps

* In the secret area

## Hidden Chests

* Normal
* Hard

* Silver Apple in the first area

* Frog Coin x5 in the area after leaving the first stump

* Flower in the far right of the seven stumps

* Golden Apple in the middle left of the seven stumps

* Silver Apple in the stump where the Wiggler is sleeping

* Golden Apple just before the 4-way maze

* Silver Apple in the first area

* Frog Coin x5 by jumping from the stump in the area after leaving the first stump

* Flower in the far right of the seven stumps

* Golden Apple in the middle left of the seven stumps

* Silver Apple in the stump where the Wiggler is sleeping

* Golden Apple by jumping from the stump in the area before the 4-way maze
Booster Tower Minigame

The Booster Tower Minigame is a minigame at the top of Booster Tower where Mario avoid getting seen by the Snifits opening the curtains.

This minigame only happens during the story and cannot be repeated afterward. If the minigame is failed three times, no reward is obtained. Either way, the party must defeat Booster and his Snifits to proceed and keep the prize, if obtained.

## Lose Conditions

* Any Snifit sees Mario while the curtain is open.

## Strategy

The Snifits only check directly in front of them, so the precise locations that are safe or not safe are based on the tile that Mario is standing on. This in short means that the safe zones are diamond shaped.

In hard mode, the Snifits move significantly faster, but follow the same pattern (with 1 being the far left curtain and 4 being the far right curtain):

Snifit #1:

* 3
* 4
* 2
* 1
* 4

Snifit #1 and #2:

* 2+4
* 1+3
* 2+3
* 2+4 (feigns 1+4)
* 3+4, 2+3, and 1+2 in quick succession

Snifit #1, #2, and #3:

* 1+2+3
* 2+3+4
* 1+3+4
* 1+2+4
* 2+3+4 (feigns 1+2+3)
* 1+2+4
Ice Cave

Ice Cave is unlocked as soon as Bowyer is defeated, although it can't be entered until after Valentina is defeated. It connects Rose Town to Moleville and Mysterious Island.

In the second to last pipe in the area with a row of pipes, you can find the Goomba Thumping Minigame, an amazing way to get Galaxy Coins.

After the conditions are met, Shiva and hidden Blue Tonberries can be found in the pipe in the middle of the room with the three Amoeba standing on pillars. Another Blue Tonberry can be found in the pipe in the middle of the room after, with Azelf in the pipe at the very end.

## Items Found

* Ice Gem
* Life Shroom
* Kerokerocola (Lemonade in hard)
* Ultra Shroom
* Seed
* Ice Smash

## Regular Enemies

* Amoeba
* Buster Beetle
* Frost Piranha

## Superbosses

* Anti Shy Away
* Azelf
* Blue Tonberry
* Shiva
* Shy Ranger

## Galaxy Coins

* Normal
* Hard

* 5 Galaxy Coins in the pipe adjacent to the entry pipe among the row of pipes

* 5 Galaxy Coins in the pipe adjacent to the entry pipe among the row of pipes

## Hidden Chests

* Normal
* Hard

* Frog Coin x5 in the outside area

* Kerokerocola on the stairs in the area with the Ice Bro

* Frog Coin x3 in the pipe adjacent to the entry pipe among the row of pipes (hit the invisible block to get up)

* Frog Coin x3 in the pipe adjacent to the entry pipe among the row of pipes (hit the invisible block to get up)

* Frog Coin x5 by jumping northeast from the pipe in the outside area

* Kerokerocola by jumping from the Amoeba in the area with the Ice Bro

* Frog Coin x3 in the pipe adjacent to the entry pipe among the row of pipes (hit the invisible block to get up)

* Frog Coin x3 in the pipe adjacent to the entry pipe among the row of pipes (hit the invisible block to get up)
Land's End

Land's End is accessible after freeing and then talking to the real mayor of Seaside Town. It is reached from Seaside Town and leads to Monstro Town and Bean Valley. You can also find Via Infinito here, under the Sky Bridge Minigame.

This area has hidden blocks that you'll need to reach a few things:

## Items Found

* Elixir
* Jammin Jelly
* Royal Jelly
* Ice Gem
* Feeling Fine
* Flame Shield
* Flight Vest

## Points of Interest

* Sky Bridge Minigame
* Sky Troopa Minigame
* Via Infinito

## Regular Enemies

* Newt
* Fire Hound
* Shogun
* Killer Bee

## Galaxy Coins

* Normal
* Hard

* Shoot straight up from the cannon in the first area with Newts

* Above one of the flowers in the area with spinning flowers

* In the area east of the last whirlpool area

* East of the exit from the area with a ton of Newts

* Above the crates in the area after the area with a ton of Newts

* Jump southeast from the edge of the rocks in the first area with Newts

* Jump south from the Killer Bee in the area with spinning flowers

* In the area east of the last whirlpool area

* East of the exit from the area with a ton of Newts

* Jump southwest from the crates in the area after the area with a ton of Newts

## Hidden Chests

* Normal
* Hard

* Elixir in the first area

* Kerokerocola in the second area

* Lucky Ring by jumping from the Killer Bee in the spinning flower area

* Hyper Shroom in the area after the area with a ton of Newts

* Elixir by shooting straight up in the first area

* Lemonade by hitting and then jumping southwest from the hidden block in the second area

* Lucky Ring by jumping from the Killer Bee in the spinning flower area

* Hyper Shroom by jumping southeast in the area after the area with a ton of Newts
Hit Points

Hit Points are what determine whether a party member collapses or an enemy is defeated after an attack. Each character in a battle has their on Hit Points, and upon reaching zero they are defeated.

For party members, a downed ally must be revived before they can take any more actions. If the battle ends and they are still downed, then will automatically revive with 1 HP.

For monsters, a defeated enemy goes through their defeat animation (frequently just a "pop") and normally cannot be revived. However, it should be noted that many monsters have Lives that are only depleted each time their Hit Points reach zero, and there are some monsters like Exor that revive after a set number of turns.
Tonberry

Once Smithy is defeated, Tonberry is visible by jumping into the mines of Moleville from the shortcut, and another as a hidden monster in the area where Punchinello was.

Be warned that because there are two Tonberries in the formation with no clear weaknesses, this is significantly harder than the elemental Tonberries.

* Normal
* Hard

* Normal
* Hard
Mushroom Kingdom (Under Attack)

Mushroom Kingdom (Under Attack) is what the player encounters after returning from Bandit's Way after defeating Croco.

It features the first main boss, who must be defeated to return Mushroom Kingdom back to normal and proceed to Kero Sewers.

## Items Found

* Able Juice
* Golden Apple
* Flame Ring
* Peach's ???
* Zap Punch

## Shops

Main Shop (Coins)

* Mushroom
* Maple Syrup
* 1UP Shroom
* Camping Set
* Vest
* Coat
* Wristband
* Crest
* Antidote Pin

## Regular Enemies

* Shyster
* Body Guard

## Galaxy Coins

Note: This is the same Galaxy Coin as Mushroom Kingdom.

* Normal
* Hard

* In the area before Daisy

* In the area before Daisy

## Hidden Chests

Note: These are the same as Mushroom Kingdom, except the area past the guest room is locked.

* Normal
* Hard

* Frog Coin x3 in the shop basement

* Frog Coin x5 in the shop basement

* Frog Coin x5 in the castle entrance area

* Energizer in the area east of the guest room

* Frog Coin x3 in the shop basement

* Frog Coin x5 in the shop basement

* Frog Coin x5 in the castle entrance area

* Energizer in the area east of the guest room
Yoshi

After having his island taken over by darkness, Yoshi moved in with Mario and as such can be found hanging out in Mario's Pad.

## Free Items

Every time 5 monster encounters have been overcome in a row without being defeated, Yoshi will have a new item for Mario. In hard mode, 10 encounters must be overcome.

The item Yoshi gives is determined when the last encounter is defeated, and each one has an equal chance:

* Mighty Guard
* Kerokerocola (Lemonade in hard)
* Manifest Illusion
* Hyper Shroom
* Elixir
* Dark Energy (Royal Jelly until Ozma is defeated)

In hard mode, if the party already has three of the item, a Royal Jelly will be given instead.
Rikku

Once Smithy is defeated, Rikku can be found on the second floor of the mayor's house in Seaside Town.

Initially, she sells Elixir, Faerie Guard, and Mighty Guard. In hard mode, she also sells Safe Guard, but Mighty Guard is limited to three at once.

Once Ozma is defeated, she also sells Dark Energy and Dark Matter. In normal mode, the player can have unlimited Dark Matter but up to three Dark Energy at a time. In hard mode, the player is limited to three Dark Energy and two Dark Matter at a time.
Palace of Shadow

Palace of Shadow is a hidden location that becomes available after defeating Exor. It can only be reached from deep within Bowser's Keep, beyond where the battle with Boomer took place.

Once you enter a cursed room, you won't be able to leave until the curse is broken. You must break the curse by defeating all the enemies in the area. **The curse will remain broken even after leaving, so it is highly recommended to save after completing each area.**

In hard mode, you must avoid or fight the enemies on the way out as well, and are trapped in the Shadow Queen's room shortly after entering. The only way out is through the Shadow Queen!

## Items Found

* Blue Essence
* Elixir
* Life Cola x3
* Life Shroom
* Purify Water

## Regular Enemies

* Dark Jester
* Shadow Reaper
* Doppel
* Radish
* Pelagia
* Terror Toad
* Octodoom
* Gorgon
* Master Shaman

## Minibosses

* Normal
* Hard

* Master Shaman x4

* Master Shaman x5

## Superbosses

* Dark Dayzee
* Shadow Queen
Rose Way

Rose Way is the location that connects Tadpole Pond and Rose Town.

It has the first hidden monster, encounterable after defeating Yaridovich.

## Items Found

* Energizer
* Gold Bars
* Gold Flower
* Light Ring
* Odd Sack
* Power Wrist
* Spark Ring

## Regular Enemies

* Bandit
* Geckit
* Shy Guy
* Starslap

## Superbosses

* Amazy Dayzee
* Anti Guy
* General Guy

## Galaxy Coins

* Normal
* Hard

* Take the floating block to the left in the first area

* Jump from the floating block in the area northwest of the first area

* On the path in the first area

* Take the floating block to the left in the first area

* Jump northeast from the floating block in the area northwest of the first area

* On the path in the first area

## Hidden Chests

* Normal
* Hard

* Hyper Shroom by jumping from the floating block in the area northwest of the first area

* Hyper Shroom by jumping from the floating block in the area northwest of the first area
Rose Town

Rose Town is the second town the player encounters, and it is already under siege by Bowyer. It is reached from Rose Way and connects to Forest Maze and Ice Cave/Moleville.

Daisy is waiting for Mario after he rests at the inn.

The Gardener lives in the house northeast of the main area, accessible after Bowyer has been defeated.

## Items Found

* Odd Sack
* Peace Ring
* Spark Ring

## Shops

Main Shop (Coins)

* Mushroom
* Maple Syrup
* 1UP Shroom
* Camping Set

## Galaxy Coins

* Normal
* Hard

* Enter shop chimney and jump for Galaxy Coin

* In the area where the Gardener lives

* Get the hidden chest, enter shop chimney and use the empty chest to reach the Galaxy Coin

* In the area where the Gardener lives

## Hidden Chests

* Normal
* Hard

* Frog Coin x3 in shop

* Frog Coin x3 in northernmost house

* Frog Coin x3 in shop

* Frog Coin x3 in northernmost house
Uxie

After talking to Dawn, a small quest must be completed before Uxie can be fought. First, the player must sleep in the bed in Monstro Town, which initiates the quest. Then, the player must interact with Uxie in the secret area of the Forest Maze. Once this is done, Uxie can be fought and captured with a Pokeball by going in the gap in the rocks in the second area of Booster Pass.

* Normal
* Hard

* Normal
* Hard
Mushroom Kingdom

Mushroom Kingdom is the first town, and is easily the most complex location, being visited three separate times in the main story and additional times afterward. It is reached from Mushroom Way, and leads to Bandit's Way and Kero Sewers.

For the first revisit specifically, see Mushroom Kingdom (Under Attack).

## Items Found

* Able Juice
* Golden Apple
* Cricket Pie
* Peach's ???
* Royal Crown

## Shops

Main Shop (Coins)

* Mushroom
* Maple Syrup
* 1UP Shroom
* Camping Set
* Vest
* Coat
* Wristband
* Crest
* Antidote Pin

Velvet Room (Frog Coins)

* Fire Gem
* Ice Gem
* Thunder Gem
* Holy Gem

Velvet Room (Galaxy Coins)

* Armageddon

## Points of Interest

* Daisy
* Velvet Room

## Superbosses

* The Master
* Elizabeth
* Margaret

## Galaxy Coins

* Normal
* Hard

* In the area before Daisy

* In the area before Daisy

## Hidden Chests

* Normal
* Hard

* Frog Coin x3 in the shop basement

* Frog Coin x5 in the shop basement

* Frog Coin x5 in the castle entrance area

* Energizer in the area east of the guest room

* Frog Coin x3 in the shop basement

* Frog Coin x5 in the shop basement

* Frog Coin x5 in the castle entrance area

* Energizer in the area east of the guest room
Red (Pokemon Trainer Battle)

After returning Rayquaza to May and the lake guardians to Dawn, the party can engage in battle with Red in a short boss rush. The following battles must be won without changing your party or refilling your inventory (although the party is fully healed between fights):

* Pikachu + Espeon
* Venusaur + Blastoise
* Snorlax + Lapras
* Mega Charizard

Every three turns Red will heal a random active Pokemon for 30,000 HP.

The prize for winning is 1000 Galaxy Coins and Mega Stone. If the party already has Mega Stone, the prize is just 1000 Galaxy Coins.

Note: Prior to the December Hotfix, the prize was only 1000 Galaxy Coins.
Wedding Hall Minigame

The Wedding Hall Minigame is a brief minigame in Marrymore where Mario must find all of Peach's dropped accessories and talk to Booster.

This minigame only happens during the story and cannot be repeated afterward. It must be redone if the following boss fight against Doom Cake is lost.

## Rewards

* 5 Flower Points if two or fewer candles are lit at the end

## Strategy

Each of the Snifits has one accessory, while Booster has the final accessory on his head.

Stay in the middle of the center portion and run into each Snifit to stop them and talk to them. Each Snifit is locked to a certain area (although they overlap), so take advantage of this to catch them.

When trying to catch a jumping Snifit, keep in mind they can only jump a maximum of five times.

In hard mode, the Snifits move much more erratically and there's less time between candles.
Natural Elemental Resistance

## Summary

In v10, several of the party members have "natural immunity" to one element, giving them a free x1/4 multiplier against it. This is basically done through all the weapons they can equip (including the default) granting a hidden multiplier, and guarantees a final multiplier of x1/4 in that element.

## Natural Elemental Resistances

Mario: None
Mallow: x1/4 Thunder
Geno: x1/4 Ice
Bowser: x1/4 Fire
Peach: x1/4 Holy
Speedrun General Strategies

## Mack

* Turn 1: Hyper Shroom Mario, Zap Punch Bodyguard
* Turn 2-5: Attack Mack
	+ Mallow Shocker a Bodyguard, then on any turn he doesn't heal Mario, finish that same Bodyguard with a Mallow Physical
* Turn 6-7: Kill remaining Bodyguards

Mario has to average 3250 damage a turn, which is more lenient than the 3600 needed for the old strategy. His Zap Punch can hit between 2800-4400 on Mack depending on the timing. With 4 Mario punches he can deal 3250 damage a turn and finish him.

### Old Strat (3600 dmg needed)

* Hyper Shroom Mario, ZP BG
* Shocker Mack , ZP 2nd BG
* Heal Mario if necessary, ZP Mack
* ZP Mack, try to let mallow die AFTER macks 3rd turn of attacks
* ZP Mack to kill, Defend with Mallow if left alive
* ZP BGs next 2 turns to win

In this strat, Mario has to hit for 3600 (middle of the range) on average a turn to finish him.

## Belome

Mario needs to be level 9. you need 2 fire orbs only dropping 2 orbs max (mallow can supplement damage with shocker instead of his physical).

## Bowyer

Mario is level 10 and with Peach's ??? he can max roll 10.6k, which can 3 shot Bowyer if 3 are done perfectly, but this isn't rta friendly so Mallow usually picks up the extra damage with a physical for around 3,000. You can drop some orbs here by not many.

## Punchinello

Mario must be Level 13. Max roll is 13.8k, one dropped orb brings it to 13.4k and since Jump does 4650 any orbs dropped here after need to be covered by physicals.

## Axem Black and Axem Yellow

Axem Yellow gets one shot by boosted Ice Orb pretty freely, you can drop like 5 here.

## Booster

Ideally, this fight is over pretty quickly, but there's a chance Geno can be put to sleep or muted, which can turn into a fairly big time loss. To account for this, you can use the Blue Essence grabbed in Bandit's Way, so the fight looks like this:

* Geno Boost Geno, Blue Essence Geno, Gem
* Shock, Gem

However, that Blue Essence can prove useful in other fights like Doom Cake, so you may consider taking the risk and saving it. The chance for Geno to get a status on him in this fight is apparently 17%.

Another option is to grab an Extra Blue Essence in Moleville after the Mine Cart minigame:

This will lose you ~8 seconds compared to leaving Moleville normally.

You can also grab an extra Wake Up Pin in Booster Tower. There's one in a chest to the right of where you get the hidden Thunder Gem. If both Mallow and Geno fight Booster with a Wake Up Pin equipped, you can Boost Geno, throw 2 Gems, Shock, and then Snowy to win, and there will be no chance to have a status put on them. Doing it this way will lose you ~14 seconds.

## Knife Guy and Grate Guy

KG/GG Mario should be Level 18 after booster fight. Equipped Amulet makes a one shot on KG pretty free but GG is harder since you can only drop 3-4 Orbs on him for the one shot.
The Spirit

The Spirit is the main antagonist of Season 3, but was also the cause of the Fry Monster, the main bad guy of season 2.

It appears as a shadowy, unclear shape with eyes. It is very powerful.

It's origins are shown in S2E3, when The Devil tries out his combo of his trident and God's staff, but it proves too powerful for him to use and ends up cracking a hole between Earth and Hell. The Spirit rises out of this crack and seeps into a McDonalds Medium Fries container.

The spirit is shown to have somehow survived the final battle against The Gang, after it leaves the possession of Candy Crush guy. It is revealed that it is addicted to playing Candy Crush and wanted to have a high level at it. It slinks away, severely weakened, ready for Season 4.
Spider-man

The creators of the issue never specify how to spell his name. It switches many times during the series.

SpiderMan is a being of unknown species. However, it does seem to have the same powers as "Spider-man" from the Marvel movies. Not copied. Totally not. Cough cough

Spiderman's powers include shooting webs, sticking to walls, etc.

Spider-man famously dies many times in the series, with most of them leading to him being ressurected by his "mates" with a newly assembled body with parts used from the surrounding area. He started as a regular spiderman living in a garbage can. He is currently a humanoid shape with legs and arms coming out of a garbage can, wearing a tutu. He wields the lid of the garbage can as a shield. (was broken in S3E10 and fixed with FlexTape).

He is one of the assumed leaders of the gang, along with Kitty Guy.

Fun fact: He was, at one point, combined with Kitty Guy's Pizza Cutter and became a cyborg, with Kitty Guy also wielding him into battle.
Safehaven Wiki

**Welcome to the Safehaven Wiki!**
The one-stop-shop for all things Safehaven related. Dedicated to housing everything about Safehaven.

This wiki is actually for a group of friends who play the game *Monster of the Week.* *Monster of the Week* is an action-horror roleplaying game about hunting down evil monsters, created by Michael Sands.

There currently is nothing that goes with this wiki. No videos, no podcast audio, not a webcomic, or even a book. The only thing out there is some art by one of the players.

You may be asking yourself, "Why does this exist?" To which I will respond, "How did you even get here?"

WOW! i am desperately trying to keep this wiki active

## Important articles

PlaceholderA page about your topicRobyn UndergrovePlaceholderSafehaven (Town)Unseen FoesPlaceholderA Key EventPlaceholderThe Sect

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.