recursal/Fanatic-Fandom huggingface dataset:
Abyssaux

Les abyssaux sont les membres d'une même race vivant dans le sombre-monde. Cette appellation regroupe toutefois des individus qui n'ont que très peu en commun sur le plan physique. Ils ont tout de même une caractéristique commune qui est d'avoir une espérance de vie "aléatoire". La chance influence directement leur espérance de vie ce qui permet l'existence de certains individus très vieux (1300 ans pour le plus vieux croisée par les joueurs), alors que d'autre meurent à leur naissance. Au-delà de cet aspect de durée de vie et leur puissance varie grandement d'un abyssal à l'autre et généralement, les plus puissants brulent leur vie rapidement et vivent une vie courte durant laquelle ils déchainent leurs pouvoirs.

Ces races ont été placé dans le sombre-monde pour garder une sombre entité punie par les dieux (on l’appellera Données Supprimées). Ils sont les seuls à être immunisés contre le mal noir, mal similaire a une sorte de malédiction transformant les contaminés en monstres sans conscience. Ce mal étant étroitement liée à Données Supprimées, les Abyssaux sont les seuls à pouvoir en être les geôliers. Ils éprouvent ainsi une rancœur non dissimulée à l'égard des arduils qui ont pu rester dans le Clairemonde, et cherchent à quitter le sombre monde par tous les moyens. En effet le sombre monde est fade, les couleurs y sont ternes, en d’autres termes ce n'est pas un endroit de rêve. Ne trouvant pas de moyen de sortir ils ne peuvent que supposer qu’ils sortiront seulement lorsque leur tâche sera accomplie. Cela crée des tensions géopolitique à travers les royaumes de ce monde, et les avis différents sur comment accomplir leur mission. On a ainsi :

-Ceux qui pensent que la meilleurs chose à faire est de ne pas chercher Données Supprimées et que la meilleur des protection est l'ignorance.

-D'autres au contraire cherchent à trouver Données Supprimées afin de l'éliminer, puisque le plus tôt le problème sera résolu le plus tôt ils pourront sortir.

Au-delà de ça d'autres question se posent sur comment traiter les venues des arduils dans le sombre monde, qui bien que rare finissent par arriver. Certain pensent qu'il faut bien les traiter car l'aide ne peut venir que de l'extérieur là ou d'autre préfèrent exterminer tout ce qui rentre dans ce monde afin d'éviter que Données Supprimées ne soit libérée.
Strhatif

Il est connu comme le plus puissant des Majeurs, bien que personne ne connaisse l'étendue exacte de sa force. Ayant l'apparence d'un géant de glace aux proportions démesurées, il arpente sans relâche les terres de sa majorie, pour une raison inconnue. Il n'interfère jamais dans les affaires des autres, et n'a pas vraiment d'affaire lui-même, cependant personne n'ose prétendre à son titre de Majeur: cela impliquerait de le détrôner au préalable. Il n'a qu'un unique subordonné: Hmm, qui passe son temps sur son épaule. Ce dernier ne lui a que moyennement demandé son avis pour rester, mais Sträthif ne le chasse pas.
Curt Henderson

**Curtis Henderson** was a writer.

On one September night in 1962, Henderson was indecisive about his decision to go to college. During this night, he pursued an elusive blonde, leading him to encounter a gang called "The Pharoahs" and a disc jockey known as "The Wolfman."

## Biography

*To be added.*

*Our community needs more information on this page! Can you help out? Click here to add more.*
Les démons

Les démons sont l'une des 21 races du monde de Skiledrob.

Ayant toujours connu un fort antagonisme avec les Anges, L'Outremonde a été crée par les Dieux afin qu'ils y vivent seuls, éloignés de leurs ennemis ailés, car leurs perpétuels conflits menaçaient trop l'équilibre du monde.

### Caractéristiques physiques:

Les démons, avec les Abyssaux et les Yokais, font partie des races ne présentant que peu de caractéristiques communes à tous les individus. La taille, la présence d'ailes, d'écailles, de cuir, de cornes, la longueur et le nombre de membres sont autant de facteurs pouvant varier d'un individu à l'autre. Il existe toutefois des tentatives de classifications de grandes "familles" démoniaques, la génétique semblant s'appliquer sur eux, garantissant ainsi la transmission de leurs caractéristiques.

Il est important de noter que les démons sont la seule et unique race apte à se reproduire avec toutes les autres, mais que cette faculté ne se transmet pas toujours à leur descendance métisse (le taux est d'environ 40% de métisse à la première génération, et tombe en dessous de 3% à la deuxième).

### Affinités magiques:

Souvent enclins à la magie, les démons s'illustrent particulièrement dans la fabrication d'artefacts de grande puissance et dans leur enchantement (on peut notamment penser aux objets vivants), les magies spatiales de grande ampleur ou de petite portée, les invocations et leur flammes démoniaques, plus chaudes et agressives que les flammes naturelles.

### Organisation politique

Les démons, dans l'Outremonde (qu'eux-même appellent Sjyalut), se répartissent en 5 Majories, chacune sous la direction d'un Démon majeur.
Bob Falfa

**Bob Falfa** was a drag racer and later a San Francisco police officer.

On a September evening in 1962, Falfa roamed the streets of Modesto in search of a drag race with John Milner.

On New Year's Eve 1966, Falfa arrested Lance Harris for marijuana possession.

## Biography

*To be added.*

*Our community needs more information on this page! Can you help out? Click here to add more.*
CR90 Corvette

The standard CR90 Corvette, used specifically in this case as a diplomatic Attache.

### Crew Compliment

165 Crew and additional space for 250 passengers.

### Armament

Dorsal and Ventral Turbolaser Turrets (2)Turbolaser Cannons (4)Tractor Beams (2)

### Modification

Enhanced Deflector ShieldsLong Range Communications Ablative Sensors

### Fighters

3 Standard Fighters via docking booms

Designed and built at Corellian Engineering Corporation, the CR90 Corvette became the standard and one of the most common corvettes in the Galactic Civil War and hence, the galaxy.

Originally built specifically as part of the Alderaanian Diplomatic Corp, the corvette class was durable, well-shielded, fast, and above all: well-rounded. Before its militarization at the hands of the Alliance to Restore the Republic, the vessel had state of the art shielding as well as a hefty engine mount and suitable laser turrets for minimal defenses.

Following the destruction of Alderaan, the CR90 became the staple ship for the Alliance to Restore the Republic and the blueprints were stolen from Corellian Engineering Corporation and distributed for mass production.
T-90 X-Wing

Built as a collaboration between Incom-FreiTek Corporation and Mando'a Fleetyards as thanks to the Third Republic's trade deal, the T-90 X-Wing takes its iconic name from the T-65, T-70, and T-85 X-Wings whilst upgrading and combining the firepower of Incom-FreiTek with Mandolorian weaponry. The T-90 has phased out the old T-70 X-Wing's entirely becoming famed across the outer rim for being known to outrun smuggling vessels with ease.

## T-90 X-Wing

Echo Leader's T-90 X-Wing with the Old Rebellion Sigil engraved.

### Armament

Quad-KXC-B piercing laser canons (1), Quad-Switching Aura-Z3 piercing Ion cannons (1) Krupx MG7-C proton Torpedo Launchers (2)

### Modification

S-Foil,Enhanced Shielding,Tight-Beam Rayshielding (When Weapons powered down), Holographic Imaging systems,Medium Range Communications,Short Range Sensors,Concordia-type Ion Thrusters,

## Structural Identity

  Slimmer S-Foils and nose the T-90's main cockpit is slighter bigger than the older versions, sporting a much more comfortable and fashionable cockpit. The slim design of the nose allows for more aerodynamic speeds in the atmosphere.

A large Astromech socket is located behind the cockpit, slotted several inches below the rear-guard panel the astromech remains safer now from oncoming laser fire. This also allows the astromech to access more systems without having to spacewalk outside of its safety-socket.

Formatting a different weapon design, the aiming cones onboard a T-90 have been specially and secretly redesigned by Mando'a Fleetyards to allow more power to funnel through the main power systems to the weapon. In addition, the Mando'a Fleetyards have enabled switching fire modes on board the standard weapons using the accuracy cones usually meant to aid in standard laser fire to discharge ion pulses in a similar fashion to DC75 Blasters.
American Graffiti Wiki

**Welcome to the American Graffiti Wiki!**
We're a collaborative community website about the 1973 film *American Graffiti* and its 1979 sequel, *More American Graffiti*, that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Starbird Chronicles Wiki

**Welcome to the Starbird Chronicles Wiki!**

Fifty years after the events of THE RISE OF SKYWALKER, the galaxy has recovered. The third great Republic worked tirelessly under the guidance of GENERAL POE DAMERON to recover, while its’ army led by FINN, JANNAH and ROSE TICO and supported by the last Jedi, REY SKYWALKER worked to snuff out the last remnants of the FIRST ORDER.

However, all is not as well as it seems. Small offshoot groups of Jedi Knights have become increasingly interested in Sith Artifacts, seeking them out in an effort to use their power. Meanwhile, turmoil rages within the New Jedi Order, between the traditional Jedi values, and those of the Grey Jedi.

The Third Republic is not without its’ issues as well - while measures to prevent corruption start to be dismantled from within, politicians of every level have to work to keep law and order in a galaxy increasingly starting to resemble the early days of the Galactic Empire.

Within the army ranks, tensions begin to rise - factions of soldiers appear, each dedicated to their own cause - some looking to join the separated Jedi factions, some supporting different sides of the political turmoil, and others believing that it’s time they step in and begin a coup to remove corrupt politicians from power.

With all this bubbling under the surface, it becomes increasingly clear another war is brewing - what side will you be on?

## Important articles

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Acclimator Class Assault Cruiser

Built by Rothana Heavy Engineering, the Acclimator was built to be a multipurpose Assault/Transport Cruiser with extensive modular bays to fit any need required by the Grand Republic. After the Clone Wars, the Acclimator fell out of style and instead was replaced by the Arquiten's Light Cruiser and Imperial Star Destroyer leaving it mothballed.
The Acclimator saw a rebirth in the resurgence of the Third Republic with Grand Admiral Envar Willux redesigning the Acclimator to be better suited to fit the Third Republic's needs.

## Acclimator Class Assault Cruiser

An update Acclimator Class Attack Cruiser in orbit of Coruscant.

### Crew Compliment

500 crew with 16,000 addtionall passengers.

### Armament

Quad Turbolaser Turrets (12). Laser cannon banks (24). Medium Ion Cannon Turrets (4). Missile Launcher (4)

### Modification

Expansive Cargobays,Ablative Shielding,Ablative Hullplating,Expanded Hullplating,Improved Hull Integrity Design,Backup Primary Engines,Planetary Landing and Atmospheric capability. Long-Range Sensors,

## Structural Identity

Requiring a far smaller crew than during the Clone Wars, the Acclimator Class Assault Cruiser most command functions have been rooted to the heavily fortified citadel section of the ship located from the engines to the base of the command tower platform.

The new Acclimator while being only a few meters larger than its predecessor, has extensive remodeling to the structural integrity of the vessel. Three-inch ablative self-repairing hull plating, as well as a secondary hull, improves the survivability of the ship in the atmospheric assault of a planet as well as additional integrity for space combat. Two-feet of space between the primary external and primary internal hull is filled with criss-cross structural beams and redundant systems used for sustainaibility.

While sporting near to the same offensive armament, the main difference in combat for the Cruiser comes from the fact that it can survive against almost all odds. Whilst in combat with Acclimator Class Assault Cruisers, it boils down to a war of attrition.
T-Wing

Designed by the Royal Naboo Starfighter Corps, the ship aimed to be the successor of the Mon Calamari B-Wing Heavy Starfighter. The starship design was not put into production by the Royal Naboo Starfighter Corps, instead they opted to advanced their N1 Starfighter production. The Design was bought and produced by Kamino Interplanetary Engineering which stripped down the royal and sleek design of Naboo and instead replaced it with heavier armor.

## T-Wing

A squadron of T-Wings entering attack positions.

### Armament

1 Twin Heavy Turbolaser, 1 Twin Light Ion Cannon, 1 Twin Laser Cannon, 2 Heavy Torpedo Launchers (32).

### Modification

Integrated Hyperdrive, Enhanced Shields, Advanced Tactical Computer

## Structural Identity

The T-Wing is an advanced design starfighter, outfited with both heavy weaponry and advanced computers. The RNSC design opted for a starfighter with the firepower to rival escorts, but also for a vessel that can engage in starfighter combat.

The T-Wing is slow, matching the Y-Wing models in top velocity while in attack mode, however, the T-Wing has increased maneuverability, and the body of the ship is able to rotate in the same fashion as the B-Wing. Also similar to the Y-Wing, and the B-Wing, the T-Wing features dual heavy torpedo launchers with an increased yield, able to easily pierce most cruiser-line armors. Paired with heavy turbolasers and a set of ion cannons, the T-Wing is able to disable shields and hardpoints on larger and smaller ships.

A unique feature of the T-Wing is the secondary station, a tactical station located behind the pilot's station. The tactical station is able remotely guide torpedoes, and control the rotary cannons. The tactical station is also able to handle sensors, shields, and communications. Since the T-Wing is outfitted with a heavy powerplant and tactical computer for a starfighter of this size, it is considered an essential part of strategics starfighter combat.
Nebulon-C Frigate

### Armament

Heavy Turbolasers (10)Point-Defense Laser Canon Turrets (6)Proton Torpedo Launchers (2)Tractor Beam Projectors

### Modification

Enhanced ShieldingAuxiliary Power PlantsIon Drive Thruster Nozzles (9)Navigation and targeting Sensor SpineSensor Array Blister

## Faction

### Faction

Third Republic

Built by the Kuat Drive Yards, the upgrade to the Nebulon-B Frigate, the Nebulon-C Frigate line boasts additional space, including modular labs, hanger space, and auxiliary systems. While not as sleek or flashy as their predecessors, this line of Frigate possess a superior hull and targeting systems as well as a shielded bridge and tighter shield arrays.

This vessel comes in two forms, the Nebulon-C Escort Frigate, and the Nebulon-C Medical Frigate.

## Nebulon-C Escort Frigate

Originally designed for the New Republic the design became sustainable and easily modifiable so it stayed in continued use.

The escort variant possesses a larger armament and defensive platforms as well as secondary processors and targeting systems. The escort model possesses multiple platforms allowing for additional offensive systems. The Escort Frigate with the utmost weapons has been noted to have 30 Heavy turbolasers, 10 Point-Defense turrets, 4 Proton Torpedo Launchers, and 3 Tractor Beams, however usually at the cost of other systems.

Unlike its medical variant, the escort has a larger hanger bay designed to accommodate attack starfighters and bombers. This vessel on the other has a larger standard crew than the Medical Frigate, but far less space for passengers and total crew.

### Crew Compliment

400 with an additional 2,000 in Passenger space, plus another 2,456 in medical stasis and tanks.

### Armament

Heavy Ion Cannon Turrets 2Point-Defense laser cannon turrets 8Tractor Beams 6

### Modification

Bacta BaysAdvanced Medical SuitesRedundant Power SystemsAuxiliary, Secondary, Tertiary and Backup Power SystemsSensor Array BlisterCryo-Stasis UnitsEnhanced ShieldsEnhanced Ion ShieldsProjected RayshieldingPower recycling cells

### Shuttles

3 U-55 Orbital Loadlifters3 Docking Berths for additional shuttles and large craft.

## Nebulon-C Medical Frigate

Originally, closer in design to the normative Nebulon-C Escort Frigate, the Medical variant due to its immense modifications looks closer to the Nebulon-C frigate due to the reduction of the rear armament-stem and exposed sensor arrays.

Built with incredible defensive potential, the Medical Variant is much slower than both the Nebulon-B and Nebulon-C Escort, however, its immense shielding and hull integrity make this medical frigate near impossible to destroy in limited combat.

Since the modifications onboard the Medical Frigate are so numerous and take up most of the space that offensive systems on the Escort Frigate use, the Medical Frigate has very few offensive systems, sporting only two heavy ion cannon turrets, and a larger array (when compared to its other model) of Point Defense turrets, the Medical Frigate can hold its own against minimal fighter wings, and small-line cruisers and escorts.
Haven's Light

Haven's Light with support craft

### Armament

20 Point-defense laser cannons12 Broadside turbolaser canons4 Heavy Ion cannons12 Proton torpedo launchers6 Tractor beams4 Experimental Proton Beam turrets

### Modification

Redundant deflector shield projectors,Reinforced battleship hull,Long Range Sensor CloakExtendable drydock wreath

## Haven's Light

An upgraded version of the **Alliance to Restore the Republic's MC75 Mon Calamari Cruiser,**the **Haven's Light** is the flagship of the **Jedi Order** and serves as their main combat vessel.

## History

Originally known as the **Temperance** under the command of **Hera Syndulla**, the **Haven's Light** has engaged in a long combat history and has served many times as the headquarters for many squadrons.

Recently the **Haven's Light** had been drydocked and was supposed to be mothballed in response to the **New Republic's** take over. However, the vessel was soon used as a relief vessel due to its versatility and large complement space.

The vessel was once again queued for mothballing, but left at the **New Republic** shipyard at **Eriadu,** shortly after mothballing was to begin the **Naboo** separated from the **Third Republic** and property ownership was disputed, however **Grand Master Ashoka Tano** intervened and secured the vessel for the **Jedi Order**.
RZ-5 A-Wing

Seeing use in many wars, The RZ fighter line originally saw success in the Outer Rim during the Clone Wars by smugglers and farmers both. In the advent of the Galactic Civil war the RZ series saw its shining moment as combat fighters for the Alliance to Restore the Republic. Seeing their exceptional use with skilled pilots the Third Republic's Winged Arts Academy specially requested their construction.

## RZ-5 A-Wing

### Armament

MM12 Royal Laser Cannons (2), Concussive Missile Launcher (1).

### Modification

Concord Dawn-type Ion Thrusters,Short Range sensors,Short Range communications,Tectom Hull Plating

## Structural Identity

A longer forward hull with a slimmer silhouette, the RZ-5 has been upgraded to accommodate the previous versions' weaknesses.

With a longer hull with additional vents and air-intakes, the engines are placed farther away from the cockpit to avoid overheating with taller maneuvering fins to adjust for the increase in speed. With a wider wing span, the RZ-5 overall is larger than any prior A-Wings allowing for more hull integrity and more stable controls.

Equipped with a light offensive loadout, the RZ-5 comes with a pair of MM12 Royal Laser cannons that pack more a punch when compared to the previous A-Wings and are attached to the main body instead of on pylons. On the other hand, these laser cannons are short-range with a firing distance of 650 meters. Also equipped with a Concussive Missile launcher the RZ-5 A-Wing is great for dogfighting but can do very little to anything above a corvette class.

While having short-range sensors and short-range communication the small vessel comes equipped with intense Concord Dawn type ion thrusters far exceeding prior A-Wing's speeds. While there is little additional power for enhanced shielding, it makes up for it with a special and very hard to build Tectom Hull plating. A special plating that while not 100% effective can deflect or ricochet laser shots as long as they are not point-blank or head-on.
Anges

Les anges sont l'une des races du monde de Skiledrob. Ils ressemblent grandement aux humains, mais s'en distinguent par la possession d'ailes (couplée à la capacité de voler), un organisme plus manaphage, ainsi que par leur répartition, centrée uniquement sur une île volante sur le plan de Virgho. En effet, les Anges sont remarquables par leur unité, qui en fait la seule race entièrement fédérée au sein d'un même royaume sous l'autorité de celui qu'on nomme "le Régent".

Par tradition, les anges éprouvent souvent une forte défiance pour les démons, mais celle-ci est faible comparée à celle qu'ils ressentent instinctivement envers les abyssaux. Plus les sangs de l'Ange et de l'Abyssal seront purs, plus cette répulsion mutuelle spontanée sera grande.

Les anges sont habitués à manier la magie, aussi la plupart d'entre eux maîtrise des sorts simples. Cependant, même à haut niveau, la variété de sorts endémiques demeure assez faible, bien que leur puissance soit incomparable. On considère en effet souvent les sorts angéliques offensifs comme ceux faisant preuve de la plus grande puissance brute médiane, en particulier sur de moyennes zones.

Le système politique des anges ne partage avec celui des démons que le fait de posséder cinq personnalités à leur tête, mais la comparaison s'arrête ici car le rôle des Séraphins est bien différent de celui des Majeurs. Quand ces derniers sont *de facto* des rois en leur domaine et n'hésitent pas à lutter entre eux, les séraphins font plutôt office de ministres, à chacun étant attribuée une tâche plus ou moins précise. Raphaël, leur champion, est parfois considéré comme l'Homme le plus fort en vie actuellement, mais comme d'habitude ce genre de discours n'a pas beaucoup de sens. On sait cependant que sa seule présence sur un champ de bataille peut grandement l'influencer, sans même qu'il participe aux combats, tant il est estimé de ses confrères et craint de ses ennemis. Il est parfois surnommé "le briseur d'orgeuil"
Foi Réformée

La Foi Réformée (ou Vielle-Eglise) est la religion largement majoritaire en Arguie. Ses origines remontent à la nuit des temps par le biais de ce que l'on nomme aujourd'hui "l'Ancienne Foi" (encore en vigueur dans certains pays) mais sa forme actuelle viens de Khalyss, la Vieille terre, où le roi-prophète Vieil-Ernonte aurait reçu la grâce des dieux et la mission de guider les Hommes sur le droit chemin.

Cette foi polythéiste reconnaît une multitude de dieux (aucun registre complet n'est tenu), dont des variations apparaissent selon les régions, mais aussi des personnages saints appelés "vieils" et "vieilles", ou "vielle", "vil", "vij"... Encore une fois selon les régions. L'adoration de ceux-ci est bien plus encadrée, encouragée, les récits de leurs vies sont enseignés et leur aura en vient souvent à supplanter l'image des dieux eux-mêmes. Ils n'accèdent cependant jamais à ce statut, et reste bien considérés comme des Hommes de chaire et de sang, mais capable d'intercéder pour les mortels depuis l'au-delà. Ainsi, aucun paladin ne se réclamera de Vieil-Ortisse, mais plus de la moitié d'entre eux lui rendent quotidiennement hommage.

Ainsi, n'importe quelle divinité révérée peut aller de paire avec le dogme de la Foi réformée (contrairement à l'Ancienne Foi au panthéon fermé), mais le respect et le culte des Vieils est une étape incontournable. Le seul fait de ne pas avoir de lieu de culte leur étant dédié peut faire passer pour impie n'importe quelle ville ou communauté, si bien que même les nomades arpentant l'Arguie ont pris l'habitude de transporter des autels avec eux afin de pouvoir prier n'importe où.

L'une des forces de la Foi Réformée est d'imposer la tolérance raciale, et d'avoir des représentants de presque tous les groupes parmi ses Vieils, ainsi, tous les pays ne souhaitant pas se retrouver exclus de ce formidable ensemble religieux se doit d'avoir une au minimum une certaine mixité ainsi que des temples variés.

Politiquement, la foi se veut intrusive et garante de la vertu des dirigeants: les prêtres, et plus encore les Anavères et Surveillants, cherchent donc toujours une forme de contrôle sur les communautés qu'ils intègrent afin d'en régir la vie spirituelle. Khalyss, et la Ligue Sacrée avec elle, se voient également souvent comme les gardiens de la moralité du monde. Le Parlement de Khalyss, ou Vieille Ecole, ou encore Collège des Anavères, en est la plus haute sphère.

On peut noter, dans l'art religieux, une très faible représentation des divinités, qui vont être le plus souvent suggérées par des signes, des symboles ou des paroles, tandis que les Vieils, à l'inverse, se voient peints, sculptés et gravés partout où faire se peut. Les chants religieux sont très populaires et offrent une grande variété de tons et de registres.

Les fêtes religieuses sont, assez classiquement, situées sur les équinoxes et les solstices, mais l'on peut noterau moins la plus importante de toutes au deuxième tiers du printemps, "lorsque les coquelicots fleurissent": la période du Poncel, qui atteint son apogée au jour de Makvoel, qui célèbre l'illumination d'Ernonte à la suite d'une sanglante et regrettable bataille.
MC10 Escort

Built originally at the Mon Calamari Shipyards on the planet of Mon Cala at the end of the First Order's war, the MC10 Escort became the testbed for the Mon Calamari-Third Republic military trade agreement. The MC10 Escort was built as a multipurpose mid-level ship originally with the idea of granting the Resistance mobility and utility while not having to rely on their flailing cruisers. The MC10 Escort remained only as a prototype until the Third Republic requisitioned a fast defensive escort.

### Armament

Point Defence Turrets (10), Heavy Turbolaser Cannons (6), Light Laser Cannons (10), Heavy Torpedo Launchers (2)

### Modification

Super Sensors, Enhanced Communications, Reinforced Plating

## Structural Identity

Although serving primarily as a defensive escort with the idea of absorbing incoming fire for their larger cruisers, the MC10 Escort, also serves as a "Small-arms" carrier. The MC10 has a very small crew for a ship of its size, and is able to be staffed with as little as 10 crew, although lacking efficiency. The MC10 holds up to 100 starfighters, as well as up to 20 mid-tier shuttles that are berthed in external docks, protected by the vessel's primary hull.
Géographie d'Arduíl

(promis on mettra une carte quand elle sera finie, pour l'instant elle est toute brouillon pas belle caca)

Arduíl est le plan originel de Skiledrob. C'est sur celui-ci que s'épanouissent la majorité des races, et il est aisé de le considérer comme le plus abouti. Il se divise généralement en 5 continents, plus politiques que géographiques, bien que leurs délimitations puissent prêter à débat: La Médvedie, tout au nord, la Meiōsciong tout au sud, séparée de l'Imoélie par la chaîne des Puekau, puis en remontant au nord-est, on trouve les Gréhinies, divisées en deux:Dolfodique, à l'Ouest, et Érédique, à l'Est. Le dernier continent, situé entre l'Ouest-Médvédie et le nord de la Gréhinie Érédique, est l'Arguie (ancien nom: Llargía). Voici de brèves descriptions de chacuns de ces continents:
MC100 Cruiser

Originally constructed for the Alliance to Restore the Republic, the MC100 Cruiser failed to meet expectations in the field, succumbing to mechanical issues, and a lack of power. The vessel was mothballed early in its production series. In 40 ABY, the new Jedi Order headquartered on Kamino requisitioned Mand'a Sundari Dockyards to construct a large sustainable and exceptionally fast craft. The Mand'a Sundari Dockyards instead requisitioned the helped of the Mon Calamari Shipyards. Both shipyards agreed to reuse the MC100's base frame, as the armor and structural design of the vessel was ideal. It took around ten years before the design was finalized, but by that time the shipyards had lost investors. In 75 BBY, Senator Quenteri Al-Vorl of House Thruum put in motion on the Senate floor to fund the project. Thus the MC100 begun construction becoming the Third Republic's Rapid Response Cruiser.

### Armament

Quad-Heavy Turbolaser Batteries (4), Heavy Turbolaser Batteries (10), Light Turbolaser Batteries (30), Heavy Ion Cannons (10), Heavy Proton Torpedo Launchers (4)

### Modification

Enhanced Shielding, Super-Engine, Enhanced Sensors

## Faction

The MC100 Cruiser, Starseeker preparing for combat

## Structural Identity

The fastest Mon Calamari ship ever constructed, the MC100 built starting in 75 BBY came equipped with a massive power plant, and engines, with each engine containing their own supplemental generator. The sheer power output of the MC100 means that specialized crews are needed to effectively operate the cruiser. With the construction of these new engines, the MC100 made its debut as potentially the fastest ship in the galaxy, both in hyperspace and in real space.

Unlike most Mon Calamari ships, the MC100 was not built with small-craft in mind. Instead the MC100 sports a massive armament when compared to sister ships. With super-enhanced shielding, the MC100 is a near-unstoppable craft in fleet fights.
Quietpaw

Quietpaw is a silver tabby she-cat with dark blue eyes.

## History

Quietpaw was a very playful kit until she was about three moons old, when some apprentices tricked her into leaving camp alone. Quietpaw was terrified, so she panicked, and ran every which way, until she found herself in FernClan territory. A few FernClan apprentices attacked her, thinking she was an invader. She was already injured before the apprentices realized she was just a lost kit. Now, the only cat Quietpaw talks to and trusts is her mentor, Forestleaf, the one who adopted her after her mother Silvermoth passed.

Soon her father, Ashenstone decided she was a meek excuse of his daughter, so he decided to grow a bitterness for her soft medicine cat life, and never really talks to her, but that’s fine. She doesn’t wanna talk to him either.

## Kin

**Mother**

Silvermoth: Deceased

**Father**

Ashenstone: Alive

## Personality

Quiet and secretive, she only trusts Forestleaf and Palesage, not Waspstar, she’s afraid of him.

## Relationships

***Forestleaf***

Quietpaw greatly trusts her mentor, for he is the only cat she speaks to since the ShadowClan incident.

## Trivia

* Her full medicine cat name is **Quietnight**
Undertale (episode)

## Undertale

Chorus]Long ago, men and beastsRuled the earth and had their feastsWe'll return to days of yoreSo promises King Asgore[ASGORE]So much blood, so much painNow I've lost my son againOne day soon, freedom shall ringSo proclaims the mountain kingThis was once my home , now there's nothing here but tears and memories[Chorus]Long ago there was peaceThey all lived happilyCherishing every breathIn many times well spentSuddenly things went wrongThey could not get alongDarker days loomed aheadTheir stomachs filled with dreadCommon sense forgottenIt was friend against friendCivil war ends sadlyHumans showed no MERCYMonsters forced undergroundSo our tale begins nowChild of the world aboveFell below, was shown LOVE[CHARA]Where am I?Did I die?Looking upI see the sky[ASRIEL]Hey there, guy!Are you alright?Come with meI will not bite[ASRIEL AND CHARA]Let's be friendsUntil the endThe king and queenWill be happy[CHARA]I'll always be determined[TORIEL AND ASGORE]Come on, smile!Second child![TORIEL, ASGORE, ASRIEL, AND CHARA]We'll be hereFor quite a while[CHARA]I feel ill...Asriel...Promise meJust one thing...The golden flowers...In my town...Let me see themWhen I fall down[ASRIEL]I'm sorryPlease stay with meThe shield aboveWon't let me leaveI'll always be determinedI know I failed you, but with both of our soulsI'll cross the barrier and to your town we'll goNow at your home again, let you be blessedHere in the golden flowers may you rest[HUMANS]That monsterKilled that child!Our war is stillUnreconciledLet them die!Let them fry!They don't know ofConscience and love[ASRIEL]My ears ringMy body stingsThat's okayI will not stayOh, Mom, DadHowdy, I'm fine...I wouldn't come backJust to.. die[ASGORE]Now it seems that once againEverything's been takenBy the humans up aboveWho have killed my childrenNo more humans here will fallFor we will kill them allThen their souls we all shall takeThe barrier will break[TORIEL]Asgore, I will not be shyAsgore, I demand whyYou can't see your big mistakeEven through your own heartacheI'll find humans who come throughI'll keep them safe from youAnd I will remember wellMy sweet lost Asriel[Chorus]Many yearsMany tearsWe live onDespite our fearsDo not cryFreedom's comeWith your deathWe'll see the sunThanks to our savior, AsgoreWe will be trapped no moreHumans pay for their mistakesWhen the barrier breaksAll our tears and all our painWill not happen againNow on high sits our kingAnd we can hear him sing
Callista Starfall

Callista's quick-draw blade with blade-length adjuster

## Personal Description

Callista tends to come across as calm and quite content, however that hides a fire and passion that drove her to become leader of the Grey Jedi. She is determined and committed, and is very driven. She can also be quite persuasive. However, she can often appear inflexible when she meets with those who believe that a 'side' must be chosen - she thinks that the centre is the only way to achieve true balance.

She often fears the allure of both sides of the Force - she feels the pull of both wanting her to choose a side, though she remains resolute in her choice to stay in between.

Her love of teaching and of learning was one of the main reasons she founded her own Order - she believed that wisdom lived on, and wanted to discover the secrets the Force held when not held back by submitting to one side or the other. She dislikes violence, to a certain extent - though she accepts that it is often the only choice, and is not opposed to employing it if she feels she has to.

## Backstory

Born a generation after the end of the war against the First Order, Callista was lucky enough to avoid ever knowing war. Her parents - born towards the end of the conflict - raised both of their children ignorant of the violence that had occured. This was something that influenced Callista in her tendency towards avoiding conflict. In theory, this would have made her a wonderful Jedi - but in reality, her wilful nature kept her from truly embracing the light side of the Force.

At age five, when her Force sensitivity became clear, Callista was sent off to the New Jedi Order to train under Master Sylvain Anez. While his teaching methods were clear and concise, her strong-headedness brought conflict between the two of them - and even after she found her Kyber Crystal and was being considered as a Jedi Knight, she found that she couldn't keep to the Jedi Code. She was not made for the Jedi, she decided, and so she stole away into the Knight and decided to set up her own Temple. While the Knights were left furious by her departure, she finally felt free. Whenever young Force Sensitives felt as she had, she could offer them a sanctuary.

This was not fraught with difficulty, however. She was seen as everything - from a heretic to a danger - as for many of the Jedi Knights the memories of Kylo Ren were still somewhat fresh. Those who had trained under Rey Skywalker believed that the dark their Master had fought to end was returning in the form of Callista, while others believed she was a foolish girl who had to be put down to avoid people believing that all Force users were as foolish as she was.

However, she did not cause them any direct bother, and while she embraced the dark inside of her as fully as she did the light, a larger threat emerged for her former Masters - a threat far closer to the Sith of old.​
Icarüs

Icarüs est un Ange déchut, c’est-à-dire un demi-ange, demi-démon. Il excelle à la magie Spatial et se bat à l’aide d’une chaine de mort, alternant entre Aile de Rouille et son Monocle de Calcul. Il utilise également des couteaux de lancer.

Son histoire débute vers les monts tranchants, où il devient orphelin ses parents ayant été tué par des éléments radicaux des Anges, ces derniers détestant les unions d’anges et de démons. Par chance plus qu’autre chose, Icarüs parvint à s’enfuir et fut recueilli par des moines. Ces derniers lui apprirent tout ce qu’il sait actuellement à commencer par la maitrise de la magie spatiale et de sa chaine de mort. Il fini par partir à l’aventure, se jurant de créer un jours un royaume ou toute race serait accepté. Il rencontra différents personnages, se fit des amis, dont Néphelaï Sarendiel avec qui il s’entendais particulièrement bien ainsi que Plathipus d'Ehüsvoult et Vorkhun Marko, prit en puissance et rassembla un équipement digne de ce nom.

Vers ses 30 ans, il fut pris dans une suite d’évènements qui lui firent plus ou moins oublier ses objectifs initiaux. Il fut nommé Capitaine d’un groupe de pirate, La confrérie du Lamantin bleu, et se retrouva à emmener ces derniers au siège d’Edälfin dans l’objectif de les faire amnistier. Après cette bataille acharnée il put les faire amnistier, et se retrouva même à devenir le champion de la déesse Setyrka.

Cependant, il se retrouva rapidement à être entrainé dans une autre quête, l’emmenant dans le sombre monde, endroit d’où l’on ne sort pas si facilement. Il se retrouva là-bas à tuer (ou à laisser se faire tuer du moins) des civils sans armes et leurs enfants, ce qui le traumatisa particulièrement, et lui fit revivre le traumatisme de son enfance avec cette fois-ci Icarüs dans le rôle des agresseurs. Cela le fit petit à petit sombrer dans la dépression, et il ne se mit à penser plus qu’à une chose, tuer l’auteur de bien de ses maux, le démon majeur Déliarioth…
Years released

Undertale web novel 1981-1991

undertale light novel 1983-1993

undertale manga 1985-1995

undertale anime 1987-1997

deltarune web novel 1986-1996

deltarune light novel 1988-1998

deltarune manga 1990-2000

deltarune anime 1992-2002

glitchtale web novel 1991-2001

glitchtale light novel 1993-2003

glitchtale manga 1995-2005

glitchtale anime 1997-2007

aleverse web novel 1998-2008

aleverse light novel 2000-2010

aleverse manga 2002-2012

aleverse anime 2004-2014
F.U.N (song)

Lyrics

Alex **:** F is for friends who do stuff together
U is for you and me
N is for anywhere and anytime at all
**Chorus:** Down here in the deep blue sea!
nazo**:** F is for fire that burns down the whole town!
U is for uranium... bombs!
N is for no survivors when you...
alex**:** Plankton! Those things aren't what fun is all about! Now do it like this.
F is for friends who do stuff to-
nazo**:** Never! That's completely idiotic!
Alex**:** Here, let me help you.
F is for friends who do stuff together
U is for you and me... Try it!
**Nazo:** N is for anywhere and anytime at all
**Chorus:** Down here in the deep blue sea!
nazo**:** Wait, I don't understand this. I feel all tingly inside. Should we stop?
alex**:** No, that's how you're supposed to feel!
nazo**:** Well, I like it! Let's do it again!
Alex**:** Okay!
**Both:** F is for frolic through all the flowers
U is for ukulele
N is for nose picking, sharing gum, and sand licking
Here with my best buddy!
Vanguard-Class Heavy Escort

Following the end of the Galactic Cold war and Resistance to the First Order, the Third Republic recognized the need to militarize more than the New Republic had in the past. Recognize the need for a fast-moving, hard-hitting small-line capital ship. Grand Admiral Envar Willux in combination with Fondor Shipyards drew up designs for an experimental ship design known as the Vanguard-Class. Balancing out the conditions between a corvette and main-line cruiser, the design to make the Vanguard a Heavy Escort fit the bill.

## Vanguard-Class Heavy Escort

Vanguard, the Third Republic Capital ship Captained by Grand Admiral Envar Willux

### Crew Compliment

300 minimum, with additional room for 3,000.

### Armament

Quad Heavy Turbolaser Cannon Turrets (37), Heavy Ion Cannon Turrets (8), Point-Defense Laser Cannon Turrets (12),

### Modification

Enhanced Shields, Recycling Power Cells,Tectom Hull Plating,

### Fighters

48 Standard Fighters, plus 12 non-standard fighters

## Structural Identity

Designed with defense in mind, the Vanguard Heavy Escort is a special design with many attributes in appreciation to different cultures.

With advanced central processors and dedicated crews, this escort only requires a small crew of around three-hundred personnel to operate within exceptional levels. However, in fleet combat, a standard crew grows up to about 1,000 personnel without fighter crews.

This escort has an offensive armament in comparison with a heavy cruiser with many Quad Heavy Turbolasers able to tear down cruisers thrice its own size. The Vanguard class however is little suited for patrols as their Heavy Ion Cannon turrets are all located on the dorsal of the ship and inaccurate against smaller ships. This vessel, while acting double as a carrier, has a large arrangement of Point-Defense turrets capable of fending off multiple fighter wings at one time.

While limited on its enhancement, still being in a prototype stage, the ship is equipped with advanced Mon Calamari shields able to withstand most cruisers. Automated power cell recycling allows the multitude of weapons on board instantaneous power refreshing as well as instantaneous power to refresh to the shield generators. In addtion most of the outer hull is coated in Tectom Hull plating, able to deflect most incoming fighter's lasers as well as corvettes who avoid point-blank. In addition glancing cruisers shots are completely redirected away from the hull.
Portugal Team Sauber-Ferrari

Portugal Team Sauber, also known as Sauber, is a team in MMS F1 owned by Croatian Tomislav Valjak. Their current drivers are Einar Arends and Mihael Valjak, driving in the #22 and #23 cars respectively.

## Origins

Portugal Team Sauber originally started as BMW Sauber F1, however they ran Ferrari engines. The teams first plan of action involved signing Portuguese driver Marco Carregal to drive their first car. Rumours had been building that young driver Mihael Valjak was going to sign for the team as his relative, Tomislav Valjak, owned the team. It was later confirmed that Mihael Valjak would be partnering Carregal at the team. A problem however started to emerge. After BMW had pulled out, the team had no sponsors as BMW had payed a lot of the money to the team. In a desperate attempt to get money, the team turned to Marco Carregal. Carregal, being Portuguese, was used to persuade the Portuguese Government to make Sauber the country's national team, whilst they still held the Swiss nationality. A deal was struck and the team changed their identity to Portugal Team Sauber and for the Portuguese National Government to give the team funds so long as Marco Carregal stayed at the team, effectively making Carregal a pay driver.

## Results

Drivers' results in Season 3:

 Valjak
 Arends

\*before moving to Mercedes
Aston Martin Racing

Aston Martin Racing is an MMS F1 team owned by James Smith. Their drivers are Maximiliano Tomaso and Dinesh Kauthikeyan, who own the numbers 24 and 25. The team was known as Virgin Racing before the team owner Connor Poke was booted due to inactivity. The new owner changed the team name to Aston Martin Racing.
Ninja verse Wiki

**Welcome to the Ninja verse Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Hispania Racing Team

## Hispania Racing F1 Team

The **Hispania Racing F1 Team** **(HRT F1 Team)** is a team in MMS F1 owned by Welshman Quinton Wells. Their current drivers are Jack Agnes and Jean-Loup Blanc, driving in the #20 and #21 cars respectively.

## Story

The team owner, Quinton Wells was a former driver in MMS. Before the new Season 3 started, he bought out the Hispania Racing F1 Team. He hired his good friend and pay driver, Jack Agnes, and Michael Teller to drive for the team at the start of the season. Teller would later get fired after the Australian Grand Prix due to an incident within the team and was replaced by HRT-Campos academy member and 3rd placed driver in Season 1 of Formula Junior, Jean-Loup Blanc.
Ellie Brown

'''Ellie Brown''' (born 25th February 1998 in Newcastle upon Tyne, Tyne And Wear) is a reality tv star who roses to fame on ITV2's Love Island in 2018, In 2019, she made her 2|Entertain Telethon local celeb debut alongside Abbie and Georgia from Gogglebox, Alisha Cowie and others, she performed Celine Dion's My Heart Will Go On for 2|Entertain Telethon which was took place at the IntuMetroCentre in Gateshead.
Beth Jeans Houghton

'''Beth Jeans Houghton''' (a.k.a. '''Du Blonde''') (born 3 January 1990) is a Newcastle upon Tyne-born multi-disciplinary musician, composer, artist, animator and video director. Her influences range from psychedelic rock, punk, blues, 1960s garage rock and soul.[4] She works as an artist under her birth name, Beth Jeans Houghton, working with photography, illustration, animation, video and sculpture. She has directed and animated music videos for multiple artists including the Red Hot Chili Peppers, Ezra Furman, and Laura Marling's band LUMP. She writes, performs, and produces music under the name Du Blonde.
Vicky Pattison

'''Victoria Pattison''' (born 16 November 1987) is an English television and media personality. She is best known for appearing in the MTV shows *Geordie Shore* from 2011 until 2014, *Ex on the Beach* in 2014 and 2015 and her own show *Judge Geordie* in 2015.

Pattison won the fifteenth series of *I'm a Celebrity...Get Me Out of Here!* (UK) in December 2015 and became a permanent member on the panel of the ITV daytime chat show *Loose Women* in January 2016. She was also a team captain on the Channel 5 panel show *It's Not Me, It's You* and co-presented *I'm a Celebrity: Extra Camp* in 2016.