recursal/Fanatic-Fandom huggingface dataset:
Planets

**Planets** are where you spend most of your time. Almost all of the in-game Buildings must be placed here; with the exception of the Dyson Sphere, there is very little orbital infrastructure.

There are several planet types in the game which have different features:

* Volcanic ash: High iron, copper & titanium. Sulfur ocean.
* Lava: High iron, copper & titanium.
* Gobi: High copper & silicon, possible rare resource: Fractal Silicon.
* Arid desert: High copper & titanium.
* Prairie: High coal, possible rare resources: Spiniform Stalagmite Crystal, Crude Oil & Organic Crystal. Water ocean, has vegetation.
* Barren desert: Extremely high stone, almost nothing of every other resource. No wind power.
* Ice field gelisol: High titanium, rare resource: Fire Ice.
* Ashen gelisol: Some of every resource. Moderate iron.
* Waterworld: High crude oil, possible rare resource: Spiniform Stalagmite Crystal
* Mediterranean: Starting world, High copper, iron, oil, stone, coal. No silicon, or titanium (except in large stones, of which there are a limited amount) or rare resources. Water Ocean.

Planets can also have a modifier to their rotation. The most important of these is Tidal Locked, where one side is perpetual day and the other is perpetual night. This makes the planet ideal for a large solar panel array, and the energy generated can be transferred by Energy Exchanger. It also makes the system ideal for a Dyson Sphere/swarm since the Ray Receivers are always receiving energy.

## Planet Size

This section will refer to the construction grid in terms of 'squares' (the smallest unit). Blocks (5x5) and Superblocks (20x20) are also outlined in bolder lines on the construction grid.

Terrestrial planets in Dyson Sphere Program all have the same size. Gas giants are larger but are also the same size as all other gas giants. This section refers exclusively to terrestrial planets.

Each planet is divided into 23 lateral bands for the purposes of square-square alignment and blueprint placement. A belt built longitudinally between these bands will shift direction to align to a new grid, unless the belt is built directly on the quarter lines of the planet (4 straight lines exist from pole to pole to mark each quarter.)

When blueprints are placed, they must be placed within a single lateral band unless they were originally copied across bands and placed in the same location (useful for polar layouts such as ray receiver networks as finding the same center point is easy.) Keep this in mind when designing blueprints because some may not fit in all regions.

These lateral bands have varying numbers of squares available for placement, as shown in the table below.

* Note\* - The equator itself does not split the equatorial band and blueprints can span the equator without issue. Each planet contains 1 of each band per hemisphere, but only one equatorial band for a total of 23. Planets have a total placement area of 325,600 squares.
* There is no alignment concern when crossing the meridian (or any longitudinal dividing lines), only when crossing lateral bands.
Environment Modification

> *"Collect soil pile from above zero altitudes and use them to fill up the ocean to make the factory construction more convenient. Just rectify the surface will consume the foundation."*
>
>

> *"You have unlocked the Foundation. This can flatten the surface of a planet by either leveling mountains or filling an ocean. If used to raise the land it will consume Soil piles, but if used to lower the land it will give Soil piles."*
>
>
Super Magnetic Field Generator

> *"Generating high-intensity and stable artificial magnetic fields is very difficult, but it is crucial for developing other advanced technologies. Mastering super magnetic field technology is essential in the development of technology."*
>
>

> *"You have mastered the Super Magnetic Field Excitation Technology. Using this technology can induce material lattice distortion on the atomic scale, thereby producing high-performance materials."*
>
>

1. ↑ 1.0 1.1 1.2 1.3 Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Automatic Piler

> *"After setting up the Automatic Piler on the conveyor belt, it can automatically integrate two consecutive cargos into one, which greatly improves the carrying capacity of the conveyor belt."*
>
>

## Overview

This building was recently added in patch 0.9.24.11182

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Automatic Piler

14s3412

### Total Raw Materials

4010162

Crafting Energy (not including mining): **49.7 MJ**
Logistics Station Integrated Logistics (Lv3)

> *"Increase the cargo stack count for Planetary Logistics Station and Interstellar Logistics Station."*
>
>

> *"Now the output cargos stack count of Planetary Logistics Station and Interstellar Logistics Station has increased, you can choose the cargo stack count in the "Configuration"."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Silicon Ore

> *"Obtained by gathering from silicon veins. It is usually used to make high-purity silicon crystals."*
>
>

## Overview

**Silicon Ore** is a resource found on certain planets which can be used in a Smelter to create High-Purity Silicon. A single Silicon Ore vein can have multiple miners on it. You can also obtain Silicon Ore by smelting Stone Ore in a smelter.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Silicon Ore

110s10
Distribution Range (Lv4)

## Distribution Range (Lv4)

### Items Needed

1000xElectromagnetic Matrix
1000xEnergy Matrix
1000xStructure Matrix
1000xInformation Matrix1000100010001000

### Items/Set

20xElectromagnetic Matrix
20xEnergy Matrix
20xStructure Matrix
20xInformation Matrix20202020

### Version Added

9.27.14546

> *"Increase the distribution range of logistics bot."*
>
>

> *"The range of Logistics Distributor is larger."*
>
>
Geothermal Power Station

> *"A power generation facility using magma as an energy source. Combine multiple consecutive low-energy photons into one high-energy photon, and input energy to the grid stably. The power generation is directly related to the concentration of magma."*
>
>

## Overview

This building was recently added in patch 0.9.24.11182

After destroying a Dark Fog base, you have the option to build this over the crater of magma.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Geothermal Power Station

16s152041

### Total Raw Materials

7226242

Crafting Energy (not including mining): **86.5 MJ**
Photon Spotlight Mining Technology

> *"Under a special gravitational field, the quantum chip could be used to positively intervene in the transition process of the photon group. It can control the propagation path and produce an obvious bunching effect. This high-energy laser beam can instantly cut the ore veins and transform the ores into particles for transportation and packaging, which significantly improves the efficiency of mining."*
>
>

> *"You have unlocked Advanced Mining Machine, which can now be built more conveniently, and the gathering speed has been greatly improved. The gathered ores can be transported by the conveyor belt, or set the status to "Supply", and the Logistics Drones of the logistics station with the corresponding "Demand" will automatically come to transport the ores. "*
>
>
Plane Smelter

> *"When monopoles pass through the Plane Filter, they produce a quantum effect of self-organizing and can generate a thermodynamic negative temperature flow. Using this technology, the process of ores smelting or purification can be greatly accelerated."*
>
>

## Overview

The **Plane Smelter** is an advanced version of the Arc Smelter that works more quickly (2x faster than basic Arc Smelter).

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Plane Smelter

15s15415

### Total Raw Materials

4125310707613063.51516.25

Crafting Energy (not including mining): **426 MJ**
Mining Machine

> *"The more veins covered by the mining machine, the faster the mining speed, and the same vein can be covered by multiple mining rings, but the more mining rings covered, the faster the consumption."*
>
>

## Overview

The **Mining Machine** is a building that allows gathering of various ore veins. It can gather Iron Ore, Copper Ore, Stone Ore, Coal, etc. Base mining speed is 30 ore/minute for each vein that the **Mining Machine** covers. This speed can be increased by researching the Veins Utilization research (+10% mining speed/level)

This building can be made in the Assembler or via the player's Replicator.

### Orientation

Unlike nearly every other building in the game, the Mining Machine truly benefits from the shift+r rotation method. Rotating the building in this method allows for fine tuned rotation and adjusting for maximum vein utilization that grid-snap placement doesn't provide.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Mining Machine

13s4222

### Total Raw Materials

102

Crafting Energy (not including mining): **7.79 MJ**
Replicator

## Overview

The **Replicator** is a part of the Icarus Mech that allows the user to craft Components and Buildings. It is essential to the very early game, serving as the only crafting machinery to start. All Buildings currently in the game can be created in the replicator. Certain resources cannot be replicated and have to be produced in machines, this includes any recipes usable in the Oil Refinery, Chemical Plant, Fractionator, and the Miniature Particle Collider. All advanced recipes are also unable to be used in the replicator besides the Space Warper.

## Usage

Each item can be crafted by queuing it in the replicator. To do so, select item, press the "+" or "-" buttons to change the amount crafted and press "Produce". Although a maximum of ten of the same item can be queued at once, more can be queued by using the same steps. The replicator queue will display any active recipes which can be stopped by clicking on them, doing so will cancel the resulting item and will return any items to the inventory. The replicator queue does not have a limit to the amount of items that can be queued at once.
Fuel Chamber Power Generation Boost

**Fuel Chamber Power Generation Boost** is a weird and tricky concept. We'll illustrate it with the stats of the Hydrogen Fuel Rod, shown in the infobox.

The most important things to remember are:

* The Boost **only** affects fuel burned in the mecha, not in power plants. That's why it says "Fuel Chamber" in-game.
* It does **not** affect the *energy* you get from the item, it changes the *power*: i.e. how fast you burn it up to recharge.

What it specifically does is boost (or in some cases decrease) the power generation capacity of your mecha's fuel chamber when burning that specific fuel. So, in hard numbers: When not upgraded, Icarus has a power generation of 800kW. Hydrogen Fuel Rod has **Fuel Chamber Power Generation Boost** of +200%, so that adds 1600kW giving a total of 2400kW. You can also calculate the time it would take to burn this item (at maximum burn) as

`40MJ/(800kW*3) = 16.7 seconds.`
Universe Exploration (Lv3)

> *"View the ore reserves of planetary systems within 6 light-years, keeping everything in control."*
>
>

> *"You can now view the Vein Reserves of a planetary system within 6 light-years, so you can freely collect resources within 6 light-years."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Hinoenma

Karin always carries a pair of handcuffs, which is beautiful or dangerous, depending on whether you're asking the guys or girls. The boys all seem to think their life is in danger, while the girls speak of her like she's a sister. She's become the lead role in the rumors which describe the so-called "Nightwalker Queen," to which she not only doesn't mind but even plays into with her strange antics.

## Skill

Battlecry: Yō Kotsus permanently gain +1/+1.
Basic Logistics System

> *"Use the Conveyor belt and Sorter to transport cargo from one place to another to achieve automated production."*
>
>

> *"You have unlocked automated logistics, the Conveyor Belt and Sorter. You can use them to automatically transport the ores gathered in the mining machine for smelting or to load them into storage."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Foundation

> *"A surface leveling tool. Cannot use it to change the planetary landforms at will, can only level the surface to zero altitude. If you use the foundation for high ground, you will get soil pile; on the contrary, if you use the foundation for the ocean or low-lying areas, you must consume soil pile. When laying the foundation, you can choose a kind of decoration, or without decoration, only level the surface."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Foundation

11s31

### Total Raw Materials

33

Crafting Energy (not including mining): **3.85 MJ**
Communication Control (Lv4)

> *"Increase number of construction drones controlled.
> The more drones, the higher the building speed and energy consumption."*
>
>

> *"You can now control more construction drones."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Strange Matter (Technology)

> *"Under the powerful energy of deuterium fusion, iron vapor is compressed to an extremely small size which causes the quark's of the iron core to change and instantly degenerate into strange matter."*
>
>

> *"You have obtained Strange Matter, which can warp the surrounding space and meet the warp engine's negative energy requirement."*
>
>
Mecha Core (Lv1)

> *"Improve the mecha core and increase the upper limit of mecha core energy."*
>
>

> *"You have increased the Core Energy Limit of the mecha."*
>
>

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Mecha Core (Lv2)

> *"Improve the mecha core and greatly increase the upper limit of mecha core energy."*
>
>

> *"You have increased the Core Energy Limit of the mecha."*
>
>

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Dyson Sphere Program (Game)

Game Banner

> "Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire."
>
>

## Overview

**Dyson Sphere Program** is a game developed by Youthcat Studios, a small, 5 developer team based in China. The game is what this wiki is based around.
The game's main premise is to build factories to manufacture various components and materials. Those can then be used to craft more and more complex and interesting components.

This is all building up to creating a hypothetical structure called a Dyson Sphere, to capture the radiant energy of system's star.

The primary source of research in this game come in the form of 5 different types of Matrix's, with a 6th being unlocked at the end of the game, crafted with all 5 of the previous.

Similar to Factorio, these matrices are crafted from various different components you unlock across the game, and are fairly complex to properly scale up.

Although in Early Access, DSP already has a massive amount of content already available to early backers, some even going as far to call the game "Nearly complete".
Ray Transmission Efficiency (Lv1)

> *"Reduce the energy dissipation in the solar ray transmission process to improve transmitting efficiency."*
>
>

> *"Solar energy loses less energy and has a higher transmission efficiency."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Sulfuric Acid

> *"Primary chemical product. Produced from crude oil, can also be directly gathered from the sea of sulfuric acid with a water pump."*
>
>

## Overview

This material has two uses: making Graphene and making Titanium Alloy. While it appears that huge amounts are needed for smelting each batch of titanium alloy, because of the longer recipe time, this ends up being only twice the rate (over time) needed for processing graphene. So one Chemical Facility producing acid should provide enough production for one Arc Smelter or two graphene Chemical Plants. Those material products will in turn be essential for creating the parts of the Interstellar Logistics System, the Logistics Vessels and the Interstellar Logistics Stations, amongst other things.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Sulfuric Acid

46s684

### Total Raw Materials

121.5(0.75)

Crafting Energy (not including mining): **4.07 MJ**

### Crafting From

23s31
412s448
Sorter

* MK.I
* MK.II
* MK.III

> *"Transport cargo from conveyor belts into facilities or between facilities, can install filter to filter the cargo."*
>
>

## Overview

**Sorter** are the basic item movers, combining the functionalities of inserting, removing, and filtering items. They are required for moving items in/out of almost every production building.

## Usage

The various levels of Sorter take progressively more power, but they get progressively faster in exactly the same proportion. This means that it takes exactly the same amount of energy to move an item with a Sorter MK.I as with a Sorter MK.II or MK.III; the only difference is if the latter is idle for longer it will take slightly more power. This gives you freedom to upgrade or downgrade Sorters without worrying about energy costs.

Similarly, it always takes at least two grid squares to connect a Sorter building-to-building, while building-to-belt connections are usually one grid square. This means outputting to a belt and later inputing from that belt is no more (or less) costly than having direct building-to-building connections; again, the only difference is in idle costs from the number of Sorters.

A good safety tip is to use at least Sorter MK.II to connect to Thermal Power Stations. This helps protect against severe brownouts; Sorter MK.I can slow down to the point where it won't keep up with fuel delivery.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Sorter MK.I

11s11
Sorter MK.II

21s21
Sorter MK.III

21s21

### Total Raw Materials

#### Sorter MK.I

20.5

Crafting Energy (not including mining): **1.57 MJ**

#### Sorter MK.II

40.75

Crafting Energy (not including mining): **3.42 MJ**

#### Sorter MK.III

91.75

Crafting Energy (not including mining): **8.27 MJ**
Information Matrix

> *"One of the five basic source codes that keep the CentreBrain simulating, the level of informatization will largely affect the production efficiency of the base."*
>
>

## Overview

This matrix requires a substantial amount of High-Purity Silicon products. Used for Research at a Matrix Lab.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Information Matrix

110s21

### Total Raw Materials

1.5462023114.25(2.125)

Crafting Energy (not including mining): **50.3 MJ**

### Research Requiring this

12001200200
1600160016001600
800800800
1000100010001000
20002000200020002000
800800800800
1000100010001000600
1000100010001000
300030007507501500
12001200120012001200
20002000200020002000
100010001000
2000200020002000
500500500500
800800800800800
1000100010001000
1200120012001200
20002000200020002000
10001000100010001000
1000100010001000
16001600160016001600
1000100010001000
30003000300030003000
1200120012001200
16001600160016001600
1000100010001000
1600160016001600
2000200020002000
1200120012001200
1400140014001400
16001600160016001600
18001800180018001800
1000100010001000
12001200120012001200
1000100010001000
12001200120012001200
16001600160016001600
1200120012001200
1600160016001600
20002000200020002000
40004000400040004000
1000100010001000
1600160016001600
20002000200020002000
1000
2000
4000
D0SBoots/Sandbox

> *"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam nec accumsan neque. Morbi erat dui, condimentum ut eros eget, maximus tristique lacus. Phasellus feugiat velit et tellus pellentesque, nec condimentum metus feugiat. Maecenas elit purus, ullamcorper sed diam ut, faucibus cursus odio. Duis dapibus hendrerit sem, quis facilisis nisi laoreet id. Praesent aliquet erat non ultrices ultricies. Duis laoreet placerat molestie. Aliquam non neque et ante efficitur congue. Nam ligula risus, egestas sed mi id, tincidunt dignissim lectus. Interdum et malesuada fames ac ante ipsum primis in faucibus. Etiam ultricies nibh libero, eget lacinia risus pharetra at."*
>
>

Math test

This is some math in mathml mode.

It renders nicely as an SVG, but can't be used, because

on mobile all the tags will show up in the body.

# E
m

c
2

{\displaystyle \begin{align}\\
&\text{Math test}\\
&\\
&\text{This is some math in mathml mode.}\\
&\text{It renders nicely as an SVG, but can't be used, because}\\
&\text{on mobile all the tags will show up in the body.}\\
&E=mc^2
\end{align}}

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting From

13s1514s121214s6212112s1010110.010s155s1016s22
Graviton Lens

> *"A piece of neutron star material that has been encapsulated after processing, its twisted and powerful gravitational field is shielded in a container. Usually, we will use it to process and change the spatial structure, but we can expect some one use it to refract the sunlight and ignite fire."*
>
>

## Overview

This item can also be used by the Ray Receiver to boost output.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Graviton Lens

16s41

### Total Raw Materials

2421242038.5

Crafting Energy (not including mining): **188 MJ**

### Crafting From

110s1
224s11
130s80302010
Mastema

*For the Snow Rabbit version of Layla, see Mastema (Snow Rabbit Expat-Layla).*

## Bio

Layla is responsible for taking care of the rabbits bred at the Academy. These rabbits are used for ceremonies and special summoning. They used to be fed separately, but with Layla's insistence, they are now all placed in the same area. "I understand what being a sacrifice feels like...it's very lonely." Layla says this so much that it's basically become her mantra.

## Skill

*Battlecry: Destroy a random enemy hero with an ATK of 2 or less.*

## Origin

Layla is based on the angel found in the Book of Jubilees who persecutes evil, Mastema (מַשְׂטֵמָה‎). Mastema is usually depicted as a male, unlike Layla.
Magnet

> *"Basic magnetic material. Obtained by smelting iron ore directly."*
>
>

## Overview

The **Magnet** is a Tier 2 resource that is smelted from Iron Ore in the Smelter, or in Icarus' Replicator. It is used almost exclusively in the creation of Magnetic Coils, which are subsequently required in many other things.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Magnet

11.5s1

### Total Raw Materials

1

Crafting Energy (not including mining): **564 kJ**

### Crafting From

21s21
13s231
Fractal Silicon

> *"It is a rare natural silicon ore with a unique geometric fractal structure. After the single crystal grows to a certain size, the branches of smaller silicon crystals grow from the matrix. Crystal fractal is a natural purification mechanism. The more fractal algebra, the higher the purity. Among them, fractal silicon with more than six generations can directly be used as the raw material for making lattice silicon."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes
Mission Completed!

> *"Congratulations! Builder of great civilizations! The primary mission of the Dyson Sphere Program has been successfully complete with your efforts. (The game will continue after completion)"*
>
>

> *"Congratulations! Builder of great civilizations! You have completed the Dyson Sphere Program. (You can continue the game)"*
>
>
Logistics Bot

> *"It can dynamically balance the supply and demand in the distribution logistics system, but it will not transport items to destinations outside of the distribution range."*
>
>

## Overview

Needed to automatically transport items to/from the Icarus.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Logistics Bot

12s211

### Total Raw Materials

1458

Crafting Energy (not including mining): **18.9 MJ**
Graphene

> *"The double-layer graphenes will form a complex repeating structure, a superlattice by rotating when stacking one layer of graphene on top of another. After rotating to a certain Magic Angle, double-layered graphene will gain superconductive properties. Graphene has become a new type of nano-superconducting material."*
>
>

## Overview

**Graphene** is a crafting component that can be used as a fuel, but it does not provides much energy and has a mech chamber generation penalty.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Graphene

23s31
Graphene (Advanced)

212s2

### Total Raw Materials

0.5130.75(0.375)

Crafting Energy (not including mining): **4.29 MJ**

### Crafting From

14s1212
14s8212
24s11
14s222
24s31
115s202025108
13s184
31s311
Energy Storage

> *"Use Accumulator to store the surplus electrical energy in the power grid. When the power supply is insufficient, the accumulator will automatically release the stored electric energy to maintain the factory operating."*
>
>

> *"You have mastered the Energy Storage Technology. You can now use the accumulator to store surplus electrical energy in the power grid. When power is low the accumulator will automatically discharge."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Logistics Vessel

> *"It can dynamically balance the supply and demand of cargo between planets, and consumes space warper can activate warp."*
>
>

## Usage

These vessels have a default capacity of 200 that can be upgraded with technology. The vessels do not carry a certain number of stacks but rather a certain number of units of cargo making them more efficient with items like hydrogen with a low stack size than the Icarus. The size and speed of vessels can be improved significantly via tech. If warp is enabled at a hosting Interstellar Logistics Station their speed is further boosted at the cost of Space Warper and increased power load.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Logistics Vessel

16s10102

### Total Raw Materials

401805080408060(30)

Crafting Energy (not including mining): **427 MJ**
Smelting Purification

> *"The development of the smelting process has given rise to ore purification technology, which can help to obtain purer and more advanced products."*
>
>

> *"You have mastered more advanced smelting techniques, and you can use smelter to purify ores to obtain purer materials. On a planet without silicon veins, smelting the stone ore into silicon ore is also a good choice."*
>
>
Energy Circuit (Lv2)

> *"Increase the recovery speed of mecha core energy.
> The higher the fuel chamber's power, the faster the mecha converts fuel into energy."*
>
>

> *"Mecha now has more fuel generation. As long as there is fuel in the fuel chamber it can recover its core energy faster."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Dirac Inversion Mechanism

> *"During the research of the Dirac equation in reverse, it discovers that a large number of gamma rays can create an open string in a critical vibration state, and they will easily split into proton and antiproton pairs when they collide mutually. Mastering this technology will improve the ray receiver's efficiency, by storing the energy of stars as antimatter."*
>
>

> *"You have mastered the Mass-energy Storage Technology, and now you can use the Photon generation mode of the ray receiver. You can convert the critical photons obtained into antimatter using the Miniature Particle Collider."*
>
>
Strange Matter

> *"Strange matter has a great gravitational negative pressure, which exceeds its energy density, so that the space around the strange matter is warped and meets the negative energy demand of the warp engine."*
>
>

## Overview

Used for the Graviton Lens, an item with myriad uses. Requires Deuterium and is its main consumer.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Strange Matter

18s2210

### Total Raw Materials

2421241238.5

Crafting Energy (not including mining): **180 MJ**

### Crafting From

16s41
110s11033
Casimir Crystal

> *"Use a strong electric field to fix the charged particles, and the Coulomb repulsion between the particles will spontaneously form a spatial ring-shaped ion crystal. After applying a weak static magnetic field, the zero-point energy of the particles inside the crystal is excited, producing an obvious Casimir effect."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Casimir Crystal

14s1212
Casimir Crystal (Advanced)

14s8212

### Total Raw Materials

262106.58.75

Crafting Energy (not including mining): **34.0 MJ**
Deuteron Fuel Rod

> *"Under a magnetic field, it is possible to make deuterium into deuteron fuel rods as a better source of energy. These fuel rods are often used in small fusion systems."*
>
>

## Overview

The **Deuteron Fuel Rod** has 12x more energy than the Hydrogen Fuel Rod, but only 4/3 the burn rate due to Fuel Chamber Power Generation Boost. This means that it takes a long time to burn one down: Assuming Energy Circuit Lv4 (1.6MW nominal Mecha fuel power), it will take

`600MJ/(1.6MW*4) = 93.75 seconds`

to completely consume one fuel rod.

Because of the high energy density, it is effective to use **Deuteron Fuel Rod** as fuel. The crafting costs are 70-80 MJ, depending on mining efficiencies, leaving plenty of profit. However, due to the complicated production chain you are burning metal, particularly Iron Ore, more than Deuterium. Also note that the Mini Fusion Power Stations that burn these are very expensive to build, on par with Ray Receivers.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Deuteron Fuel Rod

212s1201

### Total Raw Materials

11321211.59.25

Crafting Energy (not including mining): **43.8 MJ**
Sorter Cargo Stacking (Lv5)

## Sorter Cargo Stacking (Lv5)

### Items Needed

1500xElectromagnetic Matrix
1500xEnergy Matrix
1500xStructure Matrix150015001500

### Items/Set

6xElectromagnetic Matrix
6xEnergy Matrix
6xStructure Matrix666

### Version Added

Initial Early Access Release

> *"Increase the cargo stacking for sorters Mk.III."*
>
>

> *"Increased the number of cargo that the Sorter MK.III carries each time."*
>
>
Small Carrier Rocket

> *"The delivery vehicle of Dyson sphere components. If you want to speed up the construction, you need to send more rockets."*
>
>

## Usage

These Rockets can be launched by being loaded into the Vertical Launching Silo. In order to be launched, a Dyson Sphere plan must first be drawn in the editor. If no plan is drawn, or if the plan is drawn but not completed, no launches will occur.

Despite the name of "Carrier Rocket", you do not explicitly load anything into these rockets before launch. Instead, they are single-use vehicles that are *constructed* with their payload of Dyson Sphere Components and Quantum Chips built-in. Once launched, they become a permanent part of the Dyson Sphere by becoming its nodes and frames, much like Solar Sails become its shells.

Once all the nodes and frames of a given shell are completed it may then be filled with Solar Sails that are launched using the EM-Rail Ejector. The exact ratio of Small Carrier Rockets to Solar Sails varies based on the radius of the orbit.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Small Carrier Rocket

16s242

### Total Raw Materials

51.59339.5928011316179.2548.375

Crafting Energy (not including mining): **764 MJ**
Logistics Carrier Capacity (Lv9)

> *"Increases the carrying capacity of logistics drones.
> Increases the carrying capacity of logistics bots.
> Increases the carrying capacity of logistics vessels.
> Increase the storage capacity of the logistics stations."*
>
>

> *"Logistics Vessels, Logistics Drones and Logistics Bots can transport more cargos each time.
> Planetary Logistics Station and Interstellar Logistics Station can storge more cargos."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Circuit Board

> *"The most basic electrical component. It is very versatile."*
>
>

## Overview

The **Circuit Board** is an basic component that can be used as an ingredient in numerous other components and buildings.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Circuit Board

21s21

### Total Raw Materials

10.5

Crafting Energy (not including mining): **786 kJ**

### Crafting From

13s22
13s21
13s11
13s11
13s8444
18s121264
16s101066
15s8882
12s484
13s4222
14s8442
13s4242
16s10105
11s11
12s321
13s4222
12s3212

### Research Requiring this

1010
1010
1010
1010
120120
100
Logistics Carrier Engine (Lv5)

## Logistics Carrier Engine (Lv5)

### Items Needed

1200xElectromagnetic Matrix
1200xEnergy Matrix
1200xStructure Matrix
1200xInformation Matrix
1200xGravity Matrix12001200120012001200

### Items/Set

12xElectromagnetic Matrix
12xEnergy Matrix
12xStructure Matrix
12xInformation Matrix
12xGravity Matrix1212121212

### Version Added

Initial Early Access Release

> *"Increase the flight speed of logistics drones.
> Increase the flight speed of logistics bots.
> Increases the navigation speed of logistics vessels."*
>
>

> *"Logistics Vessels, Logistics Drones and Logistics Bots fly faster."*
>
>
Veins Utilization (Lv1)

> *"Maximizes the utilization of resources, which can greatly reduce the ores consumed in each mining operation and increase the mining speed."*
>
>

> *"Each mining operation consumes fewer veins and the mining speed is faster."*
>
>

## Notes

Although not mentioned in the tooltips, **Veins Utilization** also boosts Oil Extractor and Water Pump too.

Each level of **Veins Utilization** decreases ore consumption by 6%, equivalent to making your current ore reserves last ~6.4% longer (or ~106.4% of the previous level's total), and this effect stacks multiplicatively. Because the cost of Veins Utilization (Lv6) increases linearly at higher levels, while the effective ore gains are exponential, this theoretically makes all ores "infinite". However, to make this work for actual rare ores like Unipolar Magnet, you need an effective starting quantity of at least ~1M, either naturally or due to researching **Veins Utilization** without touching the resource.

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
High-Efficiency Plasma Control

> *"Through the use of electric and magnetic fields, plasma can be utilized more efficiently. Plasma Exciters are very stable and effective."*
>
>

> *"You have mastered the Plasma Control Technology. Now you can build a Wireless Power Tower for remote power transmission and charge mecha. Then you can continue to study crude oil extraction and refining based on this technology."*
>
>
Polymer Chemical Engineering

> *"Processing refined oil and plastic with a new polymer synthesis technology will create a new material: Organic Crystal."*
>
>

> *"You have unlocked Polymer Chemical Technology which allows you to use chemical plants to produce organic crystals. Organic crystals can be used as fuel but they will reduce fuel generation, slowing down the mecha's energy recharge rate."*
>
>
Structure Matrix (Technology)

> *"The Structure Matrix is one of the basic source codes that keep the CentreBrain simulating. Continue uploading these matrices to better understand the structure of matter and to unlock new technologies."*
>
>

> *"You have unlocked the Structure Matrix, one of the five source codes to keep the CentreBrain simulating. Uploading the structure matrices to the CentreBrain will give you a clearer understanding of material structure."*
>
>
Controlled Annihilation Reaction

> *"When matter and antimatter meet, they annihilate and generate tremendous energy. So long as the annihilation process is controllable, we can steadily utilise the energy."*
>
>

> *"You have mastered how to constrain the annihilation reaction so that it can produce energy stably. With this technology, we will make antimatter into fuel rods."*
>
>
Plasma Exciter

> *"The plasma generated by the high-power exciter can be used to extract and refine crude oil, and can also be used to make wireless power tower for remote power transmission and charge mecha."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Plasma Exciter

12s42

### Total Raw Materials

426

Crafting Energy (not including mining): **7.72 MJ**

### Crafting From

13s13
18s121264
16s101066
13s4222
18s844
Plane-Filter Smelting Technology

> *"Research shows that a thermodynamic negative temperature flow can be generated if the quantum state of monopoles is filtered by Wave Function Interference Technology. Using this technology, the process of ores smelting or purification can be greatly accelerated."*
>
>

> *"You have unlocked the more advanced smelter ━━ Plane Smelter, which is twice as fast as an Arc Smelter! But you need Unipolar Magnet to make it."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.
Components

**Components** are a key part of the game. (Confusingly, the game refers to all non-Buildings as "Components" and also has a subcategory called components within the larger one.) They are used in every crafting recipe, and can be used by facilities like Assemblers, or Smelters, and can also be produced by facilities like the Mining Machines, Chemical Plants, and Assemblers.

The following links to every component in the game:

* Annihilation Constraint Sphere
* Antimatter
* Antimatter Fuel Rod
* Carbon Nanotube
* Casimir Crystal
* Circuit Board
* Coal
* Copper Ingot
* Copper Ore
* Critical Photon
* Crude Oil
* Crystal Silicon
* Deuterium
* Deuteron Fuel Rod
* Diamond
* Dyson Sphere Component
* Electric Motor
* Electromagnetic Matrix
* Electromagnetic Turbine
* Energetic Graphite
* Energy Matrix
* Fire Ice
* Foundation
* Fractal Silicon
* Frame Material
* Gear
* Glass
* Graphene
* Graviton Lens
* Gravity Matrix
* High-Purity Silicon
* Hydrogen
* Hydrogen Fuel Rod
* Information Matrix
* Iron Ingot
* Iron Ore
* Kimberlite Ore
* Log
* Logistics Bot
* Logistics Drone
* Logistics Vessel
* Magnet
* Magnetic Coil
* Microcrystalline Component
* Optical Grating Crystal
* Organic Crystal
* Particle Broadband
* Particle Container
* Photon Combiner
* Plane Filter
* Plant Fuel
* Plasma Exciter
* Plastic
* Prism
* Processor
* Proliferator Mk.I
* Proliferator Mk.II
* Proliferator Mk.III
* Quantum Chip
* Refined Oil
* Reinforced Thruster
* Silicon Ore
* Small Carrier Rocket
* Solar Sail
* Space Warper
* Spiniform Stalagmite Crystal
* Steel
* Stone
* Stone Brick
* Strange Matter
* Structure Matrix
* Sulfuric Acid
* Super-Magnetic Ring
* Thruster
* Titanium Alloy
* Titanium Crystal
* Titanium Glass
* Titanium Ingot
* Titanium Ore
* Unipolar Magnet
* Universe Matrix
* Water
Artificial Star

> *""All you have to do is let the positive and negative proton beams quietly cross the magnetic field from both ends into the constraint sphere, nice'n easy!" This scaled-down version of the system is known as the Mini-sun.
> "*
>
>

## Overview

**The Artificial Star** is a late game Power generator. it provides 72 MW of power, which is significant considering its relatively low footprint. However, it is powered by Antimatter Fuel Rods, which require that a sizable Dyson Sphere/swarm has been set up to produce antimatter. Burn rate of the rods depends heavily on how much power demand there is (at max draw each rod lasts about 2 minutes).

Note that it *may or may not* make sense to use these in the same system where you have a Dyson Sphere: The energy return from the Antimatter in the fuel rods is the same as what you'd get from setting the Ray Receivers to output energy directly. But Ray Receivers that are producing Critical Photons get an 8x boost in power output: This means that you can produce more energy from fewer dishes, at the expense of requiring more other infrastructure, and ongoing costs to produce the Antimatter Fuel Rods.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Artificial Star

130s20201010

### Total Raw Materials

23038015028036042062035562.5

Crafting Energy (not including mining): **2.72 GJ**
Logistics Carrier Capacity (Lv2)

## Logistics Carrier Capacity (Lv2)

### Items Needed

600xElectromagnetic Matrix
600xEnergy Matrix
600xStructure Matrix600600600

### Items/Set

20xElectromagnetic Matrix
20xEnergy Matrix
20xStructure Matrix202020

### Version Added

Initial Early Access Release

> *"Increases the carrying capacity of logistics drones.
> Increases the carrying capacity of logistics bots."*
>
>

> *"Logistics Drones and Logistics Bots can transport more cargos each time."*
>
>
Titanium Crystal

> *"Further, strengthen the lattice structure of titanium to form particular titanium atom crystal with higher strength by adding a precise proportion of organic crystals to titanium. "*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Titanium Crystal

14s13

### Total Raw Materials

1645(2.5)

Crafting Energy (not including mining): **23.8 MJ**

### Crafting From

14s1212
18s11
Proliferator Mk.I (Technology)

> *"The advent of the Proliferator has made a great change to the entire manufacturing. When it is sprayed to the cargos, an Extra Products gain or Production Speedup effect will occur."*
>
>

> *"You have unlocked the Proliferator MK.I, and now you can use the Spray Coater to spray the Proliferator on the cargos. When the sprayed cargos are used as raw materials to produce the next-level products, it can obtain the effect of Extra Products or Production Speedup."*
>
>
Remmon

The naughty Bell loves roaming about on rainy days. She'll put on her blue raincoat and stomp every single puddle she sees, making the campus a wet mess. Even though this causes a lot of trouble for tons of demons, that massive grin on her face has prevented anyone from spoiling her fun.

## Skill

*Battlecry: If there's an allied Demon on the board, remove all allied units' Status Effects. For each Status Effect removed, give a random enemy unit a Status Effect.*
Planetary Logistics Station

> *"The hub of the planetary logistics system. Logistics drones will automatically transport cargo between stations when you set the corresponding items for supply and demand.
> (Only enables delivery around its own planet.)"*
>
>

## Overview

The **Planetary Logistics Station** is one of the available forms of resource transport, crafted in an Assembler, or from within the Icarus' Replicator. It is also one of the machines that do not require a Sorter to insert and extract resources. It can be used to craft the Interstellar Logistics Station.

## Usage

The **Planetary Logistics Station** has four containers for resources each with a maximum capacity of 5000 resources regardless of type. To make use of the building, each slot must be assigned one of the items in the game and the mode set to Supply, Demand, or Storage. The maximum capacity of the slot can be modified to store less if need be. To start the transport of items the building has to have stored power and be given Logistics Drones of which it can have a maximum of 50. If a slot is set to "Supply", the station will attempt to send resources to any station that is demanding the item. If a slot is set to "Demand", the station will request items from supply stations. Setting a slot to "Storage" causes it to neither supply or demand that item, it simply permits the station to hold that item.

To extract and insert items conveyors can be connected to the twelve ports on the bottom of the building. If items are being extracted, a filter has to be set before items are exported. Items can also be added or removed manually, although this is not obvious at first. Ctrl and Shift-clicking the item portrait do not work, however right-clicking (which by default selects half the items, and if you drag allows you to fine-tune the amount) does work. You can also manually drop items (of the correct type) onto the portrait.

Although the power usage can be adjusted via a slider, it will not consume strictly that much: Instead, it uses the formula

`power = max_power * min(1.0, 1.05 - energy/max_energy)`

This means that initially it consumes full amount, roughly half at half charge, and only 1/20th max at nearly-full. It also means the overall charging profile (assuming you keep a constant setting, and can sustain the full charge rate initially) falls off exponentially.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Planetary Logistics Station

120s40404020

### Total Raw Materials

20600240320804012030(15)

Crafting Energy (not including mining): **1.04 GJ**

### Crafting From

130s14020

1. ↑ Power usage can be set via slider on the building
Mini Fusion Power Plant

> *"Under the action of a high-strength, high-density magnetic field, this facility converts the huge energy released by the controlled fusion reaction of Deuteron fuel rods into electrical energy."*
>
>

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting Into

Mini Fusion Power Plant

110s121084

### Total Raw Materials

30274523232605645(22.5)

Crafting Energy (not including mining): **472 MJ**
Unipolar Magnet

> *"Rare ore, Has a pyrochlore lattice. After applying a magnetic field, we can affect the string's symmetry and direction, reduce the string network's density, and separating magnetic monopoles."*
>
>

## Overview

They only spawn in small amounts, and only occur on planets orbiting neutron stars and black holes, and are only used for making Particle Container and the Plane Smelter.

## Crafting Recipes

view source editShow graphical recipes Show text recipes

### Crafting From

14s102
15s15415
Communication Control (Lv2)

> *"Increase number of construction drones controlled.
> The more drones, the higher the building speed and energy consumption."*
>
>

> *"You can now control more construction drones."*
>
>

1. ↑ Tech dependency is not shown on the tech tree, but it will appear as a blocker if all the regular prerequisites are met.