Acid Caverns Map (Atlas of Worlds)

Acid Caverns MapMap Level: *71*
Map Tier: *4*
Guild Character: *e*Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.*Acquisition*
Area level: *71*
DROP DISABLED*Vendor Prices*

*Vendor Offer*
1x Scroll Fragment*Metadata*
Item class: *Maps*
Metadata ID: **Metadata/Items/Maps/MapAtlasAcidLakes**Acid CavernsMap area

**Acid Lakes Map** was a linear cave that takes you for a stroll along an acid lake. The path widens often, creating large open spaces. Since version 3.1.0 (War for the Atlas), it became a legacy variant of Acid Caverns MapAcid Caverns MapMap Level: *81*
Map Tier: *14*
Guild Character: *ÿ*Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. and since version 3.5.0, a double legacy of Acid Caverns MapAcid Caverns MapMap Level: *81*
Map Tier: *14*
Guild Character: *ÿ*Clear water springs forth.
A moment of purity before it too gathers filth.Travel to this Map by using it in a personal Map Device. Maps can only be used once.. Using the legacy variant of the map item would generate the new layout and new boss of the map area, but retaining the old tier (4) instead of tier 13 or 14.

## Boss Arena (Atlas of Worlds)

Located at the end of the path, the arena is large and has an acid pool in the middle. Entrance seals when the boss is engaged and opens when he's killed.

## Boss (Atlas of Worlds)

Mirage of Bones summons up to 4 copies of himself. Copies don't move and don't use any skills. Copies are created with the current boss' life, curses, etc. Killing copies has no effect on the boss.

Unlike the Desert Map boss, copies also have the same attacks as Mirage of Bones - they look and act as if they were Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: *(1-20)*
Cost: *(6-11) Mana*
Attack Speed: *50% of base*
Projectile Speed: *3260*Requires Level **12**Summons a ballista totem that attacks with piercing arrows.*Per 1% Quality:*1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile DamageFires 0.1 additional Projectiles
1% reduced Attack Speed1% increased Projectile Speed1% chance to Impale Enemies on HitDeals (100-145)% of Base Attack Damage
Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Totems
Arrows Pierce (6-9) additional TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. bolts and always pierce.

## Items found in this area

### Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

### Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

## Other versions

* Acid Caverns MapAcid Caverns MapMap Level: *82*
Map Tier: *15*
Guild Character: *ÿ*Clear water springs forth.
A moment of purity before it too gathers filth.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Metamorph.
* Acid Caverns MapAcid Caverns MapMap Level: *80*
Map Tier: *13*
Guild Character: *ÿ*Clear water springs forth.
A moment of purity before it too gathers filth.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Blight.
* Acid Caverns MapAcid Caverns MapMap Level: *82*
Map Tier: *15*
Guild Character: *ÿ*Clear water springs forth.
A moment of purity before it too gathers filth.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Legion.
* Acid Caverns MapAcid Caverns MapMap Level: *79*
Map Tier: *12*
Guild Character: *ÿ*Clear water springs forth.
A moment of purity before it too gathers filth.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Synthesis.
* Acid Caverns MapAcid Caverns MapMap Level: *80*
Map Tier: *13*
Guild Character: *ÿ*Clear water springs forth.
A moment of purity before it too gathers filth.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Betrayal.
* Acid Caverns MapAcid Caverns MapMap Level: *81*
Map Tier: *14*
Guild Character: *ÿ*Clear water springs forth.
A moment of purity before it too gathers filth.Travel to this Map by using it in a personal Map Device. Maps can only be used once., the current drop enabled variant that was introduced in Ritual.
* Acid Caverns MapAcid Caverns MapMap Level: *76*
Map Tier: *9*
Guild Character: *ÿ*Clear water springs forth.
A moment of purity before it too gathers filth.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Heist.
* Acid Caverns MapAcid Caverns MapMap Level: *82*
Map Tier: *15*
Guild Character: *ÿ*Clear water springs forth.
A moment of purity before it too gathers filth.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Harvest.
* Acid Caverns MapAcid Caverns MapMap Level: *82*
Map Tier: *15*
Guild Character: *ÿ*Clear water springs forth.
A moment of purity before it too gathers filth.Travel to this Map by using it in a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Delirium.
* Acid Caverns MapAcid Caverns MapMap Level: *81*
Map Tier: *14*
Guild Character: *ÿ*Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in War for the Atlas.
* Shaped Acid Caverns MapShaped Acid Caverns MapMap Level: *76*
Map Tier: *9*
Guild Character: *e*Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Atlas of Worlds.

## Version history

* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
 3.1.0 | * The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
 2.4.0 | * Added to the game.