Delphane

The island of Delphane is the birthplace of the legendary Grand-Magus Tezla and the place where magic was cultivated and studied for generations. It's located in the southwestern part of the Land and has the city of Delphane and the lighthouse of Windsong Point on it. The island is currently under control of the Atlantis Empire. The Delphana subfaction of the Guild, led by Magus Almet-Lan is also based here.

Delphane also has vineyards where some of the Land's finest wine is made - the Delphane vintage. Wine isn't the only thing the island's workers excel at - they also make some of the best jewelry in the Land.

## History

### Age of Battle

In -1100 Tz: Grand-Magus Tezla’s ancestors, the Delphana, settle the fertile isle of Delphane. Devoted to the study and perfection of the magical arts, in the centuries to come the Delphana will produce the Land’s finest wizards, mastering both Elementalism and Necromancy. Risking ocean travel across the dangerous Dhokonios Strait, these refugees found solace and peace on the massive offshore island, bringing with them a relic of defense, the Fireshield.

### Age of Princes

In -175 Tz, Tezla’s birth is predicted. The Oracles of Rokos foresee the date and birthplace of a Delphane man who will one day conquer all of Kos with more powerful magic than has ever before been seen, who will master the twin arts of life and death, and who will ultimately attain the powers of a god. At the height of his power, the wizard will rule all humanity from a floating city in the sky. Upon hearing this prophecy, the aging Priest-King Temanor immediately begins to make plans to subjugate the Delphana, to ensure that the Oracles’ prophecy will never come to pass.

In -172 Tz, Kos invades Delphane. Traversing the Dhokonios Strait on giant rafts, the Kos bring war to the peaceful people of Delphane. The Kos, who outnumber the human wizards by more than 500 to 1, force the wizards to complete surrender within a season. The Priest-King Temanor is eventually welcomed into the capital city, where he is openly stunned by the comforts the Delphanes enjoy: magically heated baths, enchanted kitchens and spirit servants.

In -169 Tz, Priest-King Temanor returns to Rokos. Changed by his three years on Delphane, Temanor introduces their comfortable way of life to the brutal Kosians. Tempted by these creature comforts, the Kos eagerly adopt Delphane innovations, magics and philosophies. The Kos soon become dependent on Delphane magic, and an elite merchant class emerges to provide the peoples of Rokos and Caero with magical goods and services. Within the next few years, Delphane influence on the Kos people begins to erode the warlike principles on which the barbarian empire was founded.

In -140 Tz, Delphane rises to power. Many leaders from the warring states that occupy what was once the Kos empire now send their sons and daughters to Delphane or Caero so that their offspring can learn about the world from “civilized” teachers. Over the next 140 years, Delphane magic, law and philosophy spread like wildfire throughout the human-controlled lands, eradicating the last vestiges of barbaric Kosian society.

### Age of Chaos

As Emperor Nujarek continues to tighten his control on the Atlantean mainland, many technomancers who were mainstays of the Atlantis Guild have moved their libraries and workshops to the island of Delphane. Dependent on the empire for a continued supply of magestone, the technomancers still answer the Emperor’s calls to arms. However, Guild traditionalists under the leadership of Magus Alment Lan now subtly declare their true loyalty by calling themselves the Delphana. For now, as the Delphana bring ever greater power to the battlefield, Nujarek excuses their disrespect – but both Emperor and Magus know that with ever-greater power comes an ever-greater chance that the mages will try to retake the throne.

***Atlantis Guild***

1. ↑ Rebel Thunder (Bill McCay), Chapter 10
2. ↑ Rebel Thunder (Bill McCay), Chapter 14
3. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Relics.pdf
4. ↑ 4.0 4.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-Lore-The-Ages-Longer-History-of-The-Land-From-the-Third-Bookshelf-in-Old-Scrying-Chamber.pdf