Paladins Beta Version 0.55.1992.3

## See also

← 0.54  •  **0.55**  •  0.56 →

All Patch Notes

## New Champion - Jenos, the Ascended

Jenos is our newest Support who has descended from his mountaintop home to confront the aggressors of the world below. He soars through the battlefield with 2600 Health utilizing his long lasting heals, powerful setups, and devastating finishers to turn the tide of battle.

###  Weapon [LMB] - Star Splitter

An otherworldly weapon that channels the power of the stars. Deals 120 damage every 0.13s at medium range.
###  Secondary Fire [RMB] - Astral Mark

Apply a celestial blessing through all obstacles, healing for 250 Health every second for 10 seconds.
###  Ability 1 [Q] - Void Grip

Channel gravitational energy and lift an enemy up, dealing 150 damage every second for 2.5s. If the victim manages to move while lifted it will interrupt Void Grip.
###  Ability 2 [F] - Stellar Wind

Lower your weapon and move 75% faster while increasing your jump height and lowering your fall speed.
###  Ultimate [E] - Through Time and Space

Lock yourself in place and gather the power of the cosmos for 1.5s becoming CC immune, then unleash your energy in a long range blast that pierces through all obstacles and deals 2400 damage.
### Cards

* **Legendaries**
	+ **Celestial Touch**
		- [Astral Mark] When you cast Astral Mark on an ally, they are immediately healed for 15% of their Maximum Health.
	+ **Luminary**
		- [Astral Mark] You and allies who are affected by Astral Mark deal 15% more weapon damage.
	+ **The Power Cosmeum** [Default]
		- [Void Grip] Enemies affected by Void Grip are crippled and take an additional 150 damage per second.
* **Cards**
	+ **Inertia**
		- [Armor] You cannot be slowed below 50/60/70/80%.
	+ **Lorentz Configuration**
		- [Weapon] Increase your ammo count by 2/4/6/8.
	+ **Penumbra**
		- [Weapon] Gain 8/16/24/32% Lifesteal.
	+ **Sidereal**
		- [Weapon] Weapon attacks reveal enemies to you for 1/2/3/4 seconds.
	+ **Astral Cycle**
		- [Astral Mark] Increase the duration of Astral Mark by 0.5/1/1.5/2s.
	+ **Lightyears**
		- [Astral Mark] Increase Astral Mark's range by 10/20/30/40%.
	+ **Relativity**
		- [Astral Mark] Applying Astral Mark heals you for 40/80/120/160 Health per second over 10 seconds.
	+ **Retrograde**
		- [Astral Mark] Reduce the Cooldown of Astral Mark by 0.5/1/1.5/2s.
	+ **Eclipse**
		- [Void Grip] Enemies affected by Void Grip receive 20/40/60/80% reduced healing.
	+ **Falling Star**
		- [Void Grip] If a victim of Void Grip dies within 4s of being hit by the ability, reduce all active cooldowns by 15/30/45/60%.
	+ **Heavenly Pull**
		- [Void Grip] Increase the Range you can use Void Grip by 10/20/30/40%.
	+ **Inner Peace**
		- [Void Grip] Decrease the cooldown of Void Grip by 1/2/3/4s.
	+ **Cosmic Barrier**
		- [Stellar Wind] Gain 8/16/24/32% damage reduction while using Stellar Wind.
	+ **Solar Sails**
		- [Stellar Wind] Gain 2/4/6/8 ammo per second during Stellar Wind.
	+ **Space Jam**
		- [Stellar Wind] Increase your jump height by 12/24/36/48% while using Stellar Wind.
	+ **Star Seeker**
		- [Stellar Wind] Increase air control by 10/20/30/40% while using Stellar Wind.

## General

* Legendary Enchanted Key Option for Radiant Chests

“We are introducing a new Enchanted Key option for Radiant Chests. In addition to the previously existing Enchant option, players will now be able to use a key that guarantees no duplicate items and at least 1 Legendary.”

* Free Champions are now: Cassie, Fernando, Pip, Skye, and Viktor
* Added a Champion Rotation
* This week's Free Champions are: Ruckus, Drogoz, Lex and Ying.

“With 0.55 we are adding a weekly champion rotation. On top of the static 5 free champions, players will be able to play 4 additional champions. Each week 2 of the 4 champions on rotation will change. Cards, cosmetic items, and masteries earned for those champions will be available when those champions are unlocked or next on rotation. Players who played before 0.55 will continue to have champions that were previously free unlocked.”

* New Quest
	+ A Clockwork Heart

Win 5 games and be rewarded with a Clockwork Chest. This quest will replace the Summer Fun quest.
### General Bug Fixes

* Custom Matches are now sorted Alphabetically by Lobby Name
* Fixed issue where switching classes multiple times in Shooting Range would disable Legendary card effects
* Fixed an issue where Legendaries or Loadouts couldn't be selected when loading late into the start of a match
* Fixed issue where Evie could Blink while Rooted
* Fixed Sprays not equipping properly in Match Lobby
* Fixed issue with Lian's Grace drawing two firing traces
* Fixed instance with Lian's Legendaries not showing properly on entering match
* Fixed captured waypoint icon saying persisting on screen for too long
* Fixed missing text for Founder's Pack Essence acquisition
* Fixed end of match lobby chat disappearing right after a match ends
* Fixed issue with players who didn't receive account level 30 beta Achievement from OB53 adjustments
* Fixed end of match reward issues with Onslaught Practice
* Small clean ups in the items section of the store.
* Shooting Range
	+ Fixed issue with all Champion Emotes playing Viktor's.
	+ Fixed not being able to use non-default Emotes
	+ Fixed unable to use Sprays

## Customizations

* Discount Rates on Common and Uncommon Champion Skins have changed to reflect their new prices:
	+ Common Head Discount: 25 Crystals | 7,125 Gold
	+ Common Body Discount: 25 Crystals | 7,125 Gold
	+ Uncommon Head Discount: 25 Crystals | 11,250 Gold
	+ Uncommon Body Discount: 50 Crystals | 11,250 Gold

### Champions

####  Jenos

* Capricorn (Common)
	+ Champion skin
	+ Weapon
* Millennium (Uncommon)
	+ Champion skin
	+ Weapon
* MISC
	+ Voice Pack: Jenos
	+ Emote: Parting Gift
	+ MVP: Almighty

####  Mal'Damba

* Defiler (Rare)
	+ Champion skin
	+ Weapon

####  Ruckus

* New visual update to the champion's base model
	+ Bringing his base more in line with the fantasy style of the game and to better match his backstory and lore
	+ The visual rework also includes a lot of significant, targeted FPS performance improvements for the champion
* B.E.T.A. (old default skin)
	+ Champion Skin + Weapon
	+ Available for 1 Gold for a limited time

####  Torvald

* General
	+ Changed his Accessory from Spectacles to Rucksack
		- Historian's Rucksack (Common)
		- Cartography Rucksack (Common)
		- Arcanist's Rucksack (Common, Exclusive)
* Clockwork (Epic)
	+ Champion Skin + Voice Pack
	+ Weapon
* Obsidian
	+ Champion Skin + Weapon
* Cosmic
	+ Champion Skin + Weapon
* MISC
	+ Emote: Mastery
	+ MVP: Mastery
	+ Spray: Mastery

####  Willo

* Hemlock (Epic)
	+ Champion Skin + Voice Pack
	+ Weapon

####  Ying

* Obsidian
	+ Champion Skin + Weapon
* Cosmic
	+ Champion Skin + Weapon
* MISC
	+ Emote: Mastery
	+ MVP: Mastery
	+ Spray: Mastery

## Chests

* New Chest
	+ Clockwork Chest
* The following have been added to the Champion Skin and Weapon Chests:
	+ Replicant
	+ Replicant's Reflection
	+ Viceroy
	+ Viceroy Wand
	+ Pandamonium
* The following have been added to the Flair Chest:
	+ Gunshow
	+ Showman

## Maps

* New Siege map: Splitstone Quarry
* Environment Art
	+ “We are bringing a whole new art set and visual look to the Realm with our latest siege map, Splitstone Quarry. Set deep in a large scale gold mining operation it was an opportunity to explore a more industrial setting. It also allowed us to showcase an area that ties heavily into the backstories of a couple of our champions and introduce new types of environmental hazards.”
* Level Design
	+ "Splitstone Quarry's capture point is cut into the deepest section of the quarry and forces players to defend from above while contesting the objective. While there are quick side routes, flankers will have to watch out for dangerous environmental hazards. The payload must be pushed through a corridor that emphasizes long range firefights.”
* Added Brightmarsh and Jaguar Falls to the rotation of Onslaught maps
* Test Queue rotation
	+ Remove
		- Tilted
	+ Add
		- Shade (Onslaught)

## Champions - Balance/Updates/Fixes

### General

* All champions are now immune to damage when in a base healing volume.
* Ultimates are no longer usable in a base healing volume.
* All Emotes will now lock players out of all actions, including movement for 2s. Emotes may be interrupted at any time after the 2s lockout.

“We think it's really cool that players can emote to enter 3rd person with free rotation whenever they want, however, emoting had too many gameplay advantages without any risk. Players could use emotes to look around corners with very little risk. Now, emoting will be a little more risky, but there will be no benefit to using shorter emotes.”
“This patch, we have focused efforts around our Legendary Cards. We have a healthy variety of choices, but we believe some legendary cards are too strong when compared to the other available options. Additionally, many players have expressed that our hyper-movement based Legendaries are frustrating and not fun to play against. We highly value the experience of our players playing our characters AND playing against our characters. We believe strong and rewarding legendary options are important, and that we can introduce these cards without creating the frustration associated with the hypermobility Legendaries.

###  Barik

* **Cards**
	+ **Failsafe**
		- Will no longer go on cooldown when Rocket Boots are already available.

###  Buck

* **Net Shot**
	+ Cooldown reduced from 14s to 12s.

###  Cassie

* **Cards**
	+ **Somersault**
		- Will no longer go on cooldown when Dodge Roll is already available.

###  Drogoz

* **Fire Spit**
	+ Reduced range at which falloff starts from 70% of the effect radius to 50% of the effect radius.
* **Cards**
	+ **Survival**
		- Will no longer go on cooldown when Thrust is already available.

###  Evie

* **Blink**
	+ This ability should be more responsive in a high ping environment.

###  Fernando

* **General**
	+ Maximum health reduced from 5500 to 5000.
* **Cards**
	+ **Unstoppable Force**
		- Fixed a bug where Unstoppable Force's knockback was not applying its full knockback value.

###  Grohk

* **Shock Pulse**
	+ No longer hits stealthed targets.

###  Grover

* **General**
	+ Maximum health reduced from 3000 to 2700.
* **Whirlwind**
	+ No longer hits stealthed targets.
* **Cards**
	+ **Over Growth**
		- Will no longer go on cooldown when Vine is already available.

###  Kinessa

* **Transporter**
	+ This ability should be more responsive in a high ping environment.

###  Lex

* **Cards**
	+ **Requip**
		- Will no longer go on cooldown when Lex has full ammo.
	+ **Restock**
		- Will no longer go on cooldown when Lex has full ammo.

###  Lian

* **General**
	+ Fixed Eminence Legendary card art not showing in match unless first viewed from Champion loadouts.
	+ Fixed camera reload issue when using Deft Hands.

###  Makoa

* **Cannon**
	+ Increased minimum damage at maximum falloff from 30% to 40%.
* **Ancient Rage**
	+ Melee swings during Ancient Rage now act as a weapon attack.
* **Cards**
	+ **Ebb and Flow**
		- Will no longer go on cooldown when Shell Spin is already available.

###  Sha Lin

* **Impaler Arrow**
	+ Fixed an issue that caused the knockback and stun of this ability to work inconsistently.
* “Impaler arrow is a fun ability and one of the best tools in Sha Lin's arsenal, but it has suffered from some inconsistency. We've spent some time working to improve the function of this ability so it should work much more consistently across a variety of circumstances”

###  Skye

* **Wrist Crossbow**
	+ Reduced maximum inaccuracy from 90% to 94%.
	+ Increased minimum damage at maximum falloff from 15% to 30%.
	+ Reduced range at which maximum falloff occurs from 120ft to 100ft.
	+ Reduced damage from 150 to 140.
* “Currently, Skye has the highest damage potential in the game, with a weapon that gets much weaker over distance. Now she'll see a little less damage up close, but her weapon will be much more versatile and consistent.”
* **Legendary Cards**
	+ **Emergency Exit**
		- Will no longer go on cooldown when already Stealthed.

###  Viktor

* **Assault Rifle**
	+ Ammo count increased from 25 to 30.
* **Frag Grenade**
	+ Self damage reduced from 250 to 100.
	+ Effect radius increased from 25 to 30.

###  Zhin

* **Counter**
	+ Damage over Time damage ticks can no longer be Countered.

Source