Golden Bow

> "*The longer the weapon charges (up to full charge), the higher the weapon DMG and CritX will be.*"
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 This weapon cannot be used in  Dual-Wield.

Every 10% charge of the bow increases total damage by +10% (up to +100%), and CritX by +0.15x (up to +1.5x). A minimum of 10% charge is required to fire.

The maximum rate of fire is 1.5 shots per second, which causes arrows to drop off at shorter range, deal less damage and have less CritX. Fully drawing each shot results in about 1.0 shots per second, while also granting arrows higher projectile speed and accuracy.

Due to the nature of the charge increasing damage and CritX, the weapon's stats seem lower than they appear at first. At full charge, the weapon has 400 base damage and 4.0x CritX, resulting in 1600 damage instead of 500, or 320% the damage shown on the information panel.

Upon killing an enemy that is within 25 meters,  1 is returned to your reserve ammo. This along with the lack of scope encourages mid range combat rather than long range.

## Impactful Inscriptions

Golden Bow receives average bonuses from most inscriptions compared to other weapons.

* **CritX** improvements are very effective compared to other snipers when firing uncharged shots.

## Ineffective Inscriptions

* **Magazine** increases and **Reload Time** decreases have no effect.
* **Elemental procs** are very unreliable, fully charged shots only have a 30% chance to inflict an elemental effect each second.
* **CritX** improvements has diminished returns when firing fully charged shots.

## Possible Exclusive Inscriptions

Golden Bow has more than one weapon-specific exclusive inscription:

* ◈ Arrows deal AoE damage upon hitting an enemy causes a small-area  Explosion?. Explosions cannot crit, but scale with weapon damage.
* ◈ RoF +50%, Projectile speed +50%, Lucky Shot +50% increases damage output by +50%-125% depending on Lucky Shot chance, if rapidly firing arrows. Additionally the projectile speed helps with arrows low projectile speed when rapidly fired. Damage output drops when charging shots, since RoF has no effect on charge time.
* ◈ +50% Lucky Shot Chance for each charging second. caps at +150% Lucky Shot chance (3 seconds), which is at most a +150% damage increase.

It may instead have a common inscription:

* ◈ Projectiles +1, Consumption +100% increases damage output by +100%, gaining maximum benefit.
* ◈ *+65% DMG vs any elemental effect*(full text) is not reliable because of its low elemental effect chance.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks very slowly, increasing damage output by up to +100%. However reaching the maximum bonus takes a long time, and may reset often.

## Notes

* Golden Bow's magazine automatically refills instead of reloads, causing reload-related bonuses have no effect.

## Update History

* 07/30/2021 update: CritX is increased while charging (up to +1.5x). Changed damage increase while charging from +30 base damage every 10% charge to +10% total damage every 10% charge.
* 06/18/2021 update: Added a damage bonus based on charge time. Decreased base damage from 300 to 200. Decreased CritX from 4x to 2.5x. Increased projectile speed.
* 8/7/2020 update: Increased its maximum arrow speed from 80 to 100 and removed scattering, which refers to arrows now having pinpoint accuracy. It also increased the range of ammo recovery after an enemy is killed.