Awakenings

* Guide
* Schedule
* Distribution
* Quest and Item
* Skill
* Second Awakening
* Elemental Temple
 All awaken-ready heroes need to go through a series of quests to complete their awakening, the concept of the missions is the same for everyone with a few differences.

Mission 1: Collect 60 fragments of their signature equipment, along with the other listed items. They can only be farmed through assigned heroic stages, with the exception of Vega's and Buster's fragments, which you can obtain from Epic Arena store and CoF store, respectively.

*Warning*: *As of the time of writing this, dropping your current Mission 1 quest to start another hero without completing the awakening item first will result in the loss of all the fragments you've farmed so far.*

Mission 2: This is where you need to take into account the order of heroes you will awaken if you want to maximize the amount of time you need to awaken each hero. On average, it personally takes me 6-7 days depending on drop luck to gather all fragments. Refer to the table below for schedules. All must be completed in EXTREME difficulty or above ONLY.General rule is as follows:

* Dojo: Clear 10x (2 days)
* Caverns of Time: Clear 4x (2 days)
* Prophecy Pool: Clear 1x\*

\**With the exception of Rolf(Lycan), who needs to clear any 2 pools of your choosing.*

*Warning*: NEVER use the Pass option on the first trial or the run will not be counted!

However, from **DotArena Version 4.27 onwards**, you are allowed to use pass after clearing one of the trials in mission 2 with 3 stars first. You should see avatar of the hero above the pass option if it can be cleared using pass.

Mission 3: Arguably the easiest of all, just fulfill the specified requirement and you're done.

 Here is a list of summarized tables for the awakening quest and item info of each hero.

### Abyss

Edge of Marsh
By the Riverbank
Finish alone.
* Max Health+800
* Magic Attack+180
* Magic Critical Hit+20
* (100)Power Recovery: +200
* (200)Magic Attack: +240

### Aiona

Dragon's Lair
Finish alone.
* Magic Armor+25
* Physical Critical Hit+10
* Physical Piercing+10
* (100)Physical Piercing: +10
* (200)Magic Armor: +40

### Akoni

The Rolling Hills
- Finish alone.
* Physical Armor: +30
* Physical Critical Hit: +30
* (100)Physical Armor: +20
* (200)Physical Critical Hit: +60

### Alicia

A Moonlit Battlefield
Alicia must deal the final blow on the Ragnar boss.
* Physical Attack+90
* Max HP+800
* Magic Armor+10
* (100)Maximum HP+1000
* (200)Physical Attack+120

### Athena

Moonlit Battlefield
All must survive.
* Physical Attack+100
* Magic Armor+15
* Physical Critical Hit+10
* (100)Magical Armor+20
* (200)Physical Critical Hit+60

### Atlas

14-3 :
Halfway to the Summit
Edge of Marsh
* Increase Magic Attack+85
* Increase Physical Armor+10
* Magic Critical Hit+65
* Magic Critical Hit+30
* Magic Piercing+20

### Aurora

A Moonlit Battlefield
Any Prophecy Pool - 2 times
Isle of Debris
Aurora must deal the final blow on the Naomi boss.
* Increases Max Health+1000
* Increases Physical Armor+40
* (100)N/A
* (200)N/A

### Barbaro

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

### Blake

Remain of Titans
Clear with Blake dealing the last hit on Jugo boss.
* Maximum HP+1000
* Physical Piercing+10
* (100)Maximum HP+1000
* (200)Physical Attack Power+120

### Blazer

14-3 :
Halfway to the Summit
14-4 :
Clear with at least 350k Damage dealt

* Magic Attack+120
* Magic Crit+50
* (100)Magic Crit+30
* (200)Magic Penetration+20

### Blood Seeker

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

### Bo&Mo

13-3 :
A Moonlit Battefield
12-2 :
All must survive

* Magic Attack+120
* Max HP+800
* Magic Critical+25
* (100)Magic Crit+30
* (200)Max Health+2000

### Brody

A Moonlit Battlefield
Clear with Brody dealing the last hit on Raven boss.
* Physical Armor+30
* Magic Armor+30
* (100)Magic Armor+20
* (200)Max HP+2000

### Brutus

The Rolling Hills
Complete alone.
 >
* Physical Armor+50
* (100)Physical Armor Piercing+10
* (200)Physical Attack+120

### Bulob

Emerging from the Mist
Any Prophecy Pool - 2 times
Isle of Debris
Bulob must deal the final blow on the Naomi boss.
* AGI+65
* Max Health+200
* Hit+15
* (100)Hit: +20
* (200)Magic Armor: +40

### Buster

(1000 for 2 fragments)
Buster must deal the last hit on the Statik boss.
* Max HP+1000
* Physical Attack+90
* Magic Armor+30
* (100)Physical Attack Power+60
* (200)Magic Armor+40

### Captain

Edge of the Marsh
Finish alone.
* Physical Armor+25
* Magic Armor+25
* (100)Health Regen+700
* (200)Max HP+2000

### Cleo

Halfway to the Summit
Clear with Cleo dealing the last hit on Blake boss.
* Magic Attack+300
* Max Health+1000
* (100)Power Recovery: +200
* (200)Magic Critical Hit: +60

### Crackles

Remains of Titans
 - 10 times
Dragon's Lair
All heroes need to survive.
* Physical Attack +100
* Evasion+30
* Accuracy+10
* (100)Evasion+20
* (200)Physical Attack+120

### Dagwood

Dragon's Lair
All must survive.
* Max HP+1000
* Magic Armor+30
* (100)Physical Piercing+10
* (200)Physical Crit+60

### Dante

Remain of Titans
- 10 times

* Physical Crit+25
* Physical Piercing+15
* (100)Physical Crit+30
* (200)Physical Piercing+20

### Dawn

Halfway to the Summit
 - 10 times
Isle of Debris
Dawn must deal the final blow on the Naomi boss.
* Dodge+10
* Maximum Health+800
* (100)Physical Attack+60
* (200)Maximum Health+2000

### Delora

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

### Drakaina

Remain of Titans
Jungle Warrior
Finish alone.
* Max Health+800
* Magic Attack+180
* Magic Critical Hit+20
* (100)Magic Armor: +20
* (200)Magic Critical Hit: +240

### Drako

Edge of the Marsh
Clear with at least 200k Damage dealt.
* Physical Attack+60
* Strength+160
* Magic Armor+20
* (100)Physical Attack+60
* (200)Max Health+2000

### Drekkon

Edge of the Marsh
Clear with Drekkon while dealing the last hit on Raven boss.
* Physical Crit+10
* Physical Piercing+20
* (100)Dodge+20
* (200)Magic Armor+40

### Earth Spirit

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

### Ember

Edge of the Marsh
 - 10 times
Ember needs to deal the finishing blow on Noire boss.
* Magic Attack+90
* Magic Critical Hit+80.
* (100)Magical Critical+30
* (200)Magical Piercing+20

### Freya

Dragon's Lair
Dragon's Lair
Freya must deal the last hit on the Dante boss.
* Maximum Health+1200
* Magic Attack+160
* (100)Magic Crit+30
* (200)Magic Attack+240

### Gabriel

The Rolling Hills
12-2: Skies of Fire and Ice
- Complete alone.
* Magic Attack+170
* Maximum Health+1000
* (100)N/A
* (200)N/A

### Gills

Remain of Titans
Gills must deal the last hit on Junior boss.
* Physical Armor+20
* Magic Armor+30
* (100)Magic Armor+20
* (200)Maximum Health+2000

### Grim

Edge of the Marsh
Grim must personally execute his brother, the bearded bum.
* Magic Attack+185
* Physical Armor+32
* (100)Magic Attack+120
* (200)Physical Armor+40

### Gyzmo

Dragon's Lair
Gyzmo must deal the final blow to the Blake boss.
* Physical Crit+30
* Max HP+500
* Physical Piercing+10
* (100)Physical Piercing+10
* (200)Physical Crit+60

### Hyral

Dragon's Lair
The Rolling Hills
Hyral must deal a total of 360,000 damage.
* Magic Attack+300
* (100)Power Regen+200
* (200)Magic Attack+240

### Jade

Edge of the Marsh
Jade must deal the last hit on the Grim boss.
* Magic Critical Hit+85
* Evasion+15
* (100)Magic Armor+20
* (200)Max HP+2000

### Jugo

- Complete alone.
* Physical Attack+80
* Max HP+1000
* Magic Armor+20
* (100)maximum life +1000
* (200)Physical Crit +60

### Juma

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

### Junior

Halfway to the Summit
Finish alone.
* Physical Armor+30
* Magic Armor+30
* (100)Magic Attack: +120
* (200)Magic Armor: +40

### Kane

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

### Khaos

The Rolling Hills
Khaos must personally slay the NPC boss, Dante.
* Physical Armor+25
* Magic Armor+25
* (100)Magic Resist+20
* (200)Magic Crit+60

### Leo

Edge of the Marsh
All heroes must survive.
* Max HP+1200
* Physical Attack+80
* Magic Armor+15
* (100)Max Health: +1000
* (200)Magic Armor: +40

### Lilith

Halfway to the Summit
- 10 times
Isle of Debris
Lilith must be the one who knocks the NPC boss, Naomi out.
* Max HP+800
* Magic Attack+170
* Magic Armor+20
* (100)Resist Control Effect+10
* (200)Magic Crit+60

### Lokz

Remains of Titans
Lurking in the Darkness
Finish alone.
* Max Health+400
* Magic Attack+200
* Physical Armor+15
* (100)Max Health+1000
* (200)Physical Armor+40

### Lucas

Remain of Titans
All heroes need to survive.
* INT+40
* Physical Armor+40
* (100)Increase Healing Effect: +15%
* (200)Magic Armor: +40

### Lucia

Scattered Remains
Remains of Titans
Lucia must personally take out the NPC Blake boss.
 Green Sprout | Devil's Snare* INT+45
* Max HP+1200
* Magic ATK+200

### Lumina

A Moonlit Battlefield
Dragon's Lair
Lumina must deal a total of 280,000 damage by the end.
* Physical Crit+20
* Physical Piercing+15
* (100)
* (200)

### Magnum

Dragon's lair
Finish alone.
* Magic armor+40
* Accuracy+10
* (100)Hit+40
* (200)Physical Attack +120

### Marina

Halfway to the Summit
Finish alone.
* Max HP+1000
* Dodge+30
* (100)Physical Attack: +60
* (200)Leech: +120

### Marven

A Moonlit Battlefield
By the Riverbank
Marven must land the final blow on the NPC Grim boss.
* Magic ATK+100
* Magic CRIT+60

### Mimick

14-6:
Dragon's Lair
Lurking in the Darkness
Mimick must be the one who snuffs out the NPC boss, Ragnar.
* Magic Attack+160
* Magic Crit+40
* (100)N/A
* (200)N/A

### Naomi

Moonlit Battlefield
Clear with at least 350k Damage dealt
* Max HP+1000
* Magic Armor+40
* (100)Magic Attack+120
* (200)Magic Piercing+20

### Neko

Halfway to the Summit
Neko needs to deal the finishing blow on Noire boss.

* Physical Attack+90
* Physical Crit+10
* Max HP+800
* (100)N/A
* (200)N/A

### Noire

14-4:
The Rolling Hills
11-3:
Finish ALONE.

* Physical Attack+100
* Evasion+10
* Magic Armor+20
* (100)Physical Attack+60
* (200)Maximum Health+2000

### Oggie

Remain of Titans
Finish alone.
* Magic Attack+200
* Magic Critical Hit+30
* (100)Evasion+20
* (200)Magic Crit+60

### Orpheo

A Moonlit Battlefield
- 10 times
Lurking in the Darkness
Orpheo must be the one who snuffs out the NPC boss, Ragnar.
* Max HP+800
* Magic Resist+25
* Accuracy+5
* (100)Physical Crit+30
* (200)Magic Resist+40

### Pandor

N/A
N/A - N/A times
N/A
N/A
* (100)N/A
* (200)N/A

### Phantom

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

### Pyro

Remain of Titans
Finish alone.
* Physical Attack+90
* Magic Attack+170
* (100)Evasion+20
* (200)Lifesteal+120

### Raff

The Final Stretch
Isle of Debris
All members must survive the stage.
* Max HP+1000
* Physical Crit+80
* Magic Resist+20

### Ragnar

Dragon's Lair
All members must survive the stage.
* Max Health+1200
* Physical Attack+90
* Magic Resistance+15
* (100)
* (200)

### Raven

The Rolling Hills
Dragon's Lair
All members must survive the stage.
* Max Health+1200
* Evasion+10
* Physical Armor Piercing+10
* (100)
* (200)

### Rolf

Dragon Lair
Any Prophecy Pool - 2 times
Rolf must deal the last hit on the Jugo boss.
* Physical Attack+100
* Magic Armor+25
* (100)Max Health: +1000
* (200)Magic Armor: +40

### Roots

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

### Sarpa

The Rolling Hills
Finish alone.
* Armor+30
* Accuracy+10
* (100)Physical Armor+20
* (200)Physical Attack+120

### Shade

The Rolling Hills
Finish alone.
* Physical Attack+100
* Physical Piercing+15
* (100)Physical Piercing: +10
* (200)Physical Attack: +120

### Shaka

Edge of Marsh
Scattered Remains
All members must survive the stage.
* Magic Attack+160
* Magic Critical Hit+40
* (100)N/A
* (200)N/A

### Sirius

Dragon's lair
Wandering
Finish alone.
* Physical Attack+120
* Physical Crit+40.
* (100)Physical Attack+60
* (200)Physical Crit+60

### Spike

A Moonlit Battlefield
Cliffside Falls
Finish alone.
* Physical Attack+100
* Max HP+900
* (100)
* (200)

### Statik

A Moonlit Battefield
Valley of the Broken Halberd - 10 times
Finish alone.
* Magic Armor+20
* Magic Critical Hit+40
* (100)Max Health: +1000
* (200)Physical Armor: +40

### Talonfang

Halfway to the Summit
All must survive.
* Max HP+800
* Physical Piercing+15
* (100)Physical Piercing+10
* (200)Magic Armor+40

### Uldor

A Moonlit Battlefield
Clear the stage with a total of at least 350K damage.
* Max HP+1000
* Magic Piercing+10
* (100)Abilities Level: +2
* (200)Magic Attack: +240

### Vangarde

Dragon Lair
All heroes need to survive.
* Physical Attack+80
* Magic Armor+20
* Physical Crit+10
* (100)Physical Crit+30
* (200)Magic Armor: +40

### Vega

Complete alone.
* Physical Attack+100
* Physical Crit+35
* (100)Evasion+20
* (200)Max HP+2000

### Viktor

Halfway to the Summit
Dragon's Lair
Clear with Viktor dealing the last hit on Dante boss.
* Physical Armor+20
* Dodge+10
* Max HP+1200
* (100)Physical Armor+20
* (200)Magic Attack+240

### Vincent

Moonlit Battlefield
All heroes need to survive.
* Max Health+1200
* Physical Attack +90
* (100)Max HP+1000
* (200)Evasion+20

### Volto

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

### Voo

Remains of Titans
Dragon's Lair
All members must survive the stage.
* INT+60
* Physical Armor+40

### Wisp

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

 Here is a list of summarized tables for the awakening skill descriptions for each hero and the heroes they effect.

### Abyss

Heroes with a Female Mage Class symbol  can receive increased magical piercing.
*At level 30, Aura: increase all allied Sorceress' magic piercing by 90(+1 per level).*

### Aiona

 Heroes that come from another dimension can have an increased magical armor
*At level 30, Aura: All extradimensional heroes will have increased 180(+2 per level) magical armor.*

### Akoni

Speed of the attack is increased by 10% for every 10% of HP lost.

### Alicia

After casting Grave Wraith Image, Alicia and her illusions next three attack will also drain enemy heroes' energy.
*At level 30, NA*

### Athena

Athena grants the largest HP increase to allied female  heroes.
*At level 30, Aura: all allied female heroes' Max Health increased by 2880(+32 per level).*

### Atlas

Atlas can now lifesteal when dealing magic damage to enmies during Star Surge.
*At level 30, skill stats*

### Aurora

Awakened Aurora uses her tail to sense allies whose life is under threat. She gives them a stronger version of Arctic Barrier, which leaves them unable to move or receive any physical damage, while they recover quickly. Aurora cannot choose those allies who are being controlled or those who are casting their ultimates at her target. If this skill is not casted, then Aurora will use it on herself before she dies. This skill can only be cast once during battle.
*At level 30, Total heal amount is XXXX*

### Barbaro

His awaken skill passively increase his Physical Armor. Upon taking high damage; some of damage won't applied immediately, but instead will be converted to DOT damage. This DOT damage is removed once Barbaro uses his Shock skill.
*At level 30, skill stats*

### Bastion

Not Awakened yet
 *N/A*

### Blake

Applies a shield that absorbs magic damage and reduces the intensity of magic damage done
*At Lv. 40, the shield absorbs upto 6000 magic damage and reduces magic damage done by 40 %*

### Blazer

Heroes with Suicide symbol  can have increased Magic Attack.
*At level 30, skill stats*

### Blood Seeker

File:A-bloodseeker.jpg

Bloody Ritual makes Bleeding duration longer and Healing effect debuff on Vein Cutter more effective on Female Heroes.
*At level 30,*

### Bo&Mo

Heroes with Breath Class symbol  can have increased Magic Attack.
*At level 30, skill stats*

### Bomb Bros

Bomb Bros . sets 3 mines in the ground , which randomly causes either dread, slow, or stun to nearby enemies upon detonation.
 *N/A*

### Booster

Sends Booster out of Battle which he will get rest for a while(Heals HP when he's out of Battle) before he go back to the Battle.
Note: This skill can be manually triggered, but it will auto-triggered when he's low on HP and/or used the ulti.
*At level 30, skill stats*

### Brody

Deal damage toward opponent heroes upon death.on
*At level 30, skill stats*

### Brutus

Heroes with an Ax Class symbol  can receive increased strength.
*At level 30, skill stats*

### Bulob

Heroes with an Elemental class symbol  can have increased magic armor.
*At level 30, Aura: all Elemental class heroes have 180(+2 per level) increased magic armor.*

### Buster

When buster uses his abilities, a shockwave is released to all surronding enemies causing damage. The more enemies nearby, the higher the damage.
*At level 30, damage increased by 450(+15 per level) for each additional enemy.*

### Captain

Increase HP to Crew  Heroes.
*At level 30, skill stats*

### Cleo

After cleo dies, her soul flies among her teammates, giving them addition Power
*At level 30, skill stats*

### Crackles

Devours an enemy illusion or summoned creature, absorbing its Health to make Crackles more powerful.
*At level 30, converts 90% of the target's Health into Max Health(+1 per level),*
*9% of the target's Health into Physical Attack(+0.1 per level).*
*Devour cannot be cast once the Max Health convertible has reached the max limit.*
*Max Health limit of Devour increased by 6300(+70 per level).*

### Dagwood

Off the field, Dagwood not only increases his ATK, but also his attack speed.
*At level 30, skill stats*

### Dante

Awakened Dante deals heavy damage to enemy illusions and summoned creatures.
*At level 30, deals 2.3 times more damage to enemy summoned creatures(+0.02 per level).*

### Dawn

Dawn combines the way of the Ougi and the skills of an assasin, stacking the Refraction effect everytime she evades an enemy attack.
*At level 30, skill stats*

### Delora

Team mates with  Floater class symbol can have increased physical armor.
*At level 30,*

### Drakaina

Heroes with a Jungle Partner Class symbol  can receive an increased HP limit.
*At level 30, Aura: All allied Jungle Partner members has increased 4600(+50 per level).*

### Drako

Heroes with a Flying Class symbol  can receive increased magical attack.
*At level 30, skill stats*

### Drekkon

Heroes with a Dragon Class symbol  can receive an increased HP limit.
*At level 30, skill stats*

### Dr.Zeno

File:Dr.zeno.jpg

Not Awakened yet
*N/A*

### Earth Spirit

File:A-earthspirit.jpg

Gravel symbol  heroes can have physical armor increased.
*At level 30, skill stats*

### Edward

Not Awakened yet
 *N/A*

### Ember

Ember's fireball burns the enemy, allowing her normal attack to deal burning damage to the enemy.
*At level 30, burn damage increased by 2160(+24 per level)*

### Eva

Not Awakened yet
 *N/A*

### Freya

Heroes with a Feather Class symbol  will receive an increased HP limit.
*At level 30, all Feather Class allies HP increase 4500(+50 per level).*

### Frostik

Not Awakened yet
 *N/A*

### Gabriel

Whenever an allied Hero dies, Gabriel will gain some Intelligence from the death of the Hero until the end of battle.
*At level 30, gains 270 Intelligence for every allied hero death(+3 per level)*

### Gavin

Not Awakened yet
 *N/A*

### Gills

For every 10% of Gill's HP that is lost, Marina will active a shield to protect Gill, dispersing magic and increase Gill's physical armor temporarily.
*At level 30, skill stats*

### Golem

File:Golem.jpg

Not awakened yet
*N/A*

### Grim

Grim delves into his evil magic, allowing him to raise skeleton warriors or archers from the corpses of dead allied heroes
*At level 30, skeleton warrior or archer will be of level 90.*

### Gyzmo

Heroes with a Mechanic Class symbol  can receive an increased attack speed and skills release.
*At level 30, skill stats*

### Hades

Not Awakened yet
*N/A*

### Hyral

Heroes with a Journeyman Class symbol  can receive increased magical resistance.
*At level 30, Aura: increases Magic Armor of Journeyman allies by 72(+0.8 per level).*

### Jack

Not awakened yet
*N/A*

### Jade

Heroes with an Archer Class symbol  can receive increased accuracy.
*At level 30, skill stats*

### Jimmy

Not Awakened yet
 *N/A*

### Jugo

Heroes with a Troll Clan Hero  will have an increased attack and ability release speed.
*At level 30, Aura: all all trolls receive 27% increased attack and ability release speed(+0.3 per level).*

### Juma

Juma has a 50% chance to cast a Voodoo Ward whenever he casts normal skills. Voodoo Wards' normal attacks will apply a debuff depending on the type of ward, including poison, fear or knockback.
 *N/A*

### Junior

Heroes with Giant class symbol  can receive an increased magical resistance.
*At level 30, skill stats*

### Kane

Kane's spell can cause damage to enemies, proportional to their current health.
 *N/A*

### Khaos

Heroes with a Demon symbol  can receive a buff to physical armor.
*At level 90, Aura: allied Demon heroes receive 180 increased Physical Armor(+2 per level).*

### Krull

Not Awakened yet
 *N/A*

### Leo

Heroes with a Shield Class symbol  can have reduced amount of physical damage dealt.
*At level 30, Aura: All allies with Shield class members receive reduce physical damage by 8.0%.*

### Lilith

The queen has the power to charm heroes of the opposite gender,
reducing the damage of enemy male heroes she receives.
*At level 30, damage received from male heroes reduced by 15.3%(+0.17 per level).*

### Lokz

Lokz' presence on the battlefield greatly increases the max HP of allied summoned creatures and illusions.
*At level 30, max HP of all ally summoned creatures increase by 3600(+40 per level).*

### Lucas

Teammates that have been healed by Lesser Healing will receive increased armor for 20 seconds.
*At level 30, skill stats*

### Lucia

Lucia's enhanced Arctic Armor can heal allies.
Enemies who hit the protected ally will receive a slow effect.
*At level 30, after equipping Arctic Armor, instantly receive 2750 points of health(+30 per level).*
*Base amount is not affected by Magic ATK or Healing Effect.*

### Lumina

Heroes with a Mounted Class Symbol  will have an increased HP.
*At level 30, Aura: HP increased by 4500(+50 per level).*

### Magnum

Magnum's projectiles seek the blood of his enemies, noticeably increasing his critical hits.
*At level 30, skill stats*

### Marina

Marina can summon an illusion of herself help to fight after dodging attacks from her enemies.
*At level 30, skill stats*

### Marven

Upon death, Marven enters a banished state during which he cannot use Physical attacks nor can he be hurt by Physical damage.
Once Marven is hit by Magic damage 4 times, or once the duration of the spell expires, Marven will truly be dead.
*???*

### Medusa

Not Awakened yet
 *N/A*

### Mia

Not Awakened yet
 *N/A*

### Mimick

Heroes with Mage class symbol  can have magic attack increased.
*At level 30, Skill Stats*

### Naomi

As Naomi is about to die, she can summon an ice shield which can absorb damage for the weakest ally.
*At level 30, skill stats*

### Natalya

Not Awakened yet
 *N/A*

### Neko

Heroes with a Night Elf symbol  can receive increased evasion.
*At level 30, Aura: all Night Elf allies evasion increased by 27(+0.3 per level).*

### Noire

Heroes with a Female Warrior symbol  can receive increased physical armor piercing.
*At level 30, Aura: All allied female warrior heroes receive 90(+1 per level) increased physical piercing.*

### Oggie

Oggie takes his Multicast a step further, by mastering his control of his casting he can now do mini-Multicasts that do not use Power.
*At level 30, skill stats*

### Orpheo

Flagged with king  teammates get an armor upgrade.
*At Level 30, all King teammates increase 180(+6 per level) armor.*

### Pandor

Panda class symbol  heroes can receive increased maximum health.
*At level 30, skill stats*

### Phantom

Enemies marked by Phantom's Bounty will have reduced Evasion, proportional to remaining HP percentage.
*At level 30, skill stats*

### Pyro

Deal an extra series of fire damage when 3rd blades lands an attack.
*At level 30, skill stats*

### Raff

Heroes having  Spear hero class symbol can have their ATK increased
*At level 30, skill stats*

### Ragnar

Everytime Ragnar's uses Shadow Grip skill, he attaches a soul to his enemy. If this enemy gets attacked by Shadow Grip again, it will cause the souls to explode causing extra damage.
*At level 30, next hit from Shadow Grip does additional 135% damage(+1.5 per level).*

### Ratcher

Not Awakened yet
 *N/A*

### Raven

Upon death, Raven's killer will be greatly weakened. Her teammates will also be encouraged to seek revenge against the target enemy.
*At level 30, all allies receive 630(+7 per level) bonus Physical and Magical Attack.*

### Rolf

Heroes with a wild symbol  can receive increased physical armor.
*At level 90, Aura: All Wilders have 180(+2 per level) increase in armor.*

### Roots

Heroes with a Elder class symbol  can receive increased Maximum Heath.
*At level 30, skill stats*

### Sarpa

Ally amphibian heroes with the amphibion symbol  can receive a bonus in agility.
*At level 30, skill stats*

### Shade

Shade increases her will to fight, adding an extra strike to Impeding Blade with higher damage. For the first three hits, there is a chance to throw a dagger that poisons or stuns a target.
*At level 30, deal a total damage of 927(+25 per level) damage over time.*
*Stun accuracy increases with the ability level.*
*Enemies under level 90 will stunned every time.*

### Shaka

All team mates having Chemist class symbol  have increased Magic Power.
*At level 30, ???*

### Simon

Not Awakened yet
 *N/A*

### Sirius

Every time Sirius uses his normal attack or unleashes his Grizzly Slash ability, he can add an additional amount of Bruin Branding, up to a maximum of 5 times in 7 seconds.
*At level 30, with each branding, the target will take 630(+7 per level) extra damage.*

### Spike

All units that receive Needle Scatter two times within 10 seconds will receive extra damage; This damage can be stacked 10 times at most.
*At Level 30, increase every additional stack of damage by 540(+6 per level).*

### Statik

When Statik dies, he is able to use his last bit of life to shock the enemy and strip them of their remaining Power.
*At level 30, power loss increased by 540(+6 per level).*

### Talonfang

Heroes with a Wild Beast Class symbol  can receive increased strength.
*At level 30, Aura: Talonfang and all allied beast class heroes receive 225(+2.5 per level) increased strength.*

### Uldor

Uldor can use his sorcery to turn a target into a duck, stealing its Power and lowering its magic armor.
 *At level 30, absorbs 270(+3.0 per level) power and lower magic armor by 45(+0.5 per level)*

### Vangarde

Heroes with a Transformer Class symbol  can receive increased physical attack.
*At level 30, skill stats*

### Vega

Heroes with Blademaster Symbol  can get increased critical hit.
*At level 30, all allied blademaster class heroes' physical crit level increased by 227(+2 per level).*

### Viktor

Vampires can often woo members of the opposite sex, reducing the physical attack of female enemy heroes.
*At level 30, Aura: reduces the physical attack of all enemy female heroes by 360(+4 per level).*

### Vincent

Heroes with a Ghost Class symbol  can recover their HP during battles.
*At level 30, Aura: all allied Ghost class heroes' HP recovery per second increased by 270(+3 per level).*

### Volto

Makes an enemy target conductive, dealing holy damage to the target and decreasing magic armor. Once the conductive period is over, it will transfer to the next enemy target. Maximum transfers up to 4 times.
*At level 30, N/A.*

### Voo

Voo explores deeper into witchcraft, applying a powerful shield that absorbs damage for the weakest ally while converting the damage into energy.
Maximum converted energy is up to 200.
*At level 30, maximum damage absorbed increased to 6750(+75 per level).*

### Wisp

Heroes with a Light class symbol  can receive increased strength.
*At level 30, skill stats*

 Here is a list of summarized second awakening skill descriptions for each hero and the heroes they effect.

### Marina

Death Melody can add a continuous HP regen effect to all allies.
*At level 48, total heal amount is 12960*

### Lucia

Adds one additional bounce to the frozen sphere, and the more times its bounces, the more damage is dealt.
Affected enemies will also receive an additional slow effect.
*At level 48, Each explosion damage increased by 476.*

### Freya

Damage dealt by Golden Aura will increase according to the number of enemies hit. (Damage added will not carry over to the next time the ability is cast, and there is limit to how much damage may be added.
*At level 20, Upon hitting, damage increased by 765.6.*

### The Cap'n

When the Cap'n summons the Pirate Ship, allies will have increased magic resistance and evasion for set time.
*At level 30, skill stats*