Dungeons/Infected Cavern/1/Descriptions

* scattered, natural-looking columns on the left, ~2'-7', break up a view of huge space
	+ ~40' up
* (eventually) ~100' long

### [R.1]

* vaguely circular, ~70'-100' wide, 80' high
* round cliffs on sides, holding pools of acid, sickly lemon-lime
* well-lit
	+ webbed, rope-like strings of moss hang gray stone bowls; bright light emanates from within them
	+ scattered, ~10'-20' apart
* floor:
	+ scattered pools of acid, ~0.25'-3' wide in places
	+ central pool, ~30' wide
* occasional drips of pale-blue acid
	+ some drips into lemon-lime acid, fizzes violently and releases caustic fumes
* higher areas
* Back area:
	+ Raised area
	+ Several large, oval pools of acid, often on ledges, ~10'x25' on average
* Very top:
	+ From ground: half-circle of connected stalactites wrapped in moss, curves into partial bowl at the bottom
	+ Later, from top: [statue?] hanging from ceiling, obscured by shroud of stalactites & moss

### [H.1-2]

* dimly lit [see General section]
* decline
* father in, caustic smell slowly intensifies, slightly different
* 40' to next space

### [R.2]

* 3/4 oval, 15'x25', 8' up, 12' down
* curved shelf (walkway) along left wall (2' wide), over lemon-lime pit of acid
* caustic smell; **[better description TBD]**
* huge clumps of pale-blue slime fall from cracks in the ceiling, into the pit
	+ react violently & splash the acid upward
	+ (if patient): Regular places (5x fall, 3x danger; two before pool, one at pool)
* acid pool ahead, 3' long

### [H.2-3]

* caustic smell recedes
* 60' out
* replaced by musty smell, some acidity

### [R.3]

* Main sight:
	+ seems to be rough oval
	+ 40'x30', ~12' high
	+ to Tobias: *"Mushroom." -- "Mush. Room." -- "Mush... roooooom."*
	+ fungus fills the room, in varying pale shades of blue, white, and violet
		- flat, round, & pointed caps
			* mounds here & there
			* shelves
			* drooping from ceiling
		- webbing between stalactites
	+ curved path, turns right; shelf left, ledge right (2ft, acid pond)
	+ patchy floor below
		- left-front:
			* acid pond
			* drooping fungus, obstructs path (touch: [E.1])
		- back:
			* fungus mound, wide stalactite webbing behind (touch: [E.1])
			* ledged shelf, hanging fungus (range: [E.1])
		- \* Upsetting one fungus means alerting them all [E.1]
* Farther in:
	+ another 20' wide & 40' back (60'x80' total)
	+ two fungus mounds, right
	+ path continues - fork;
		- slight left, leads into back of the room, fungus-covered area
		- along right wall, almost into a corner, before more fungus
* Even father:
	+ Corner: perception check (see Rooms)
		- small murky, faintly blue puddle, ~1' wide
		- [E.1] \*later: Slithering Tracker
	+ No apparent exit
	+ four patches of vibrant violet moss, ~10ft apart in vague half-circle
	+ Perception check (see Rooms)
		- four small, vibrant violet, capped mushrooms

### [H.3-4]

* [dimensions TBD]
* [structure/details TBD]
* fungus recedes
* caustic smell
	+ gets stronger farther in
	+ same smell from [H.1-2]

### [R.4]

* Enter:
	+ half-oval, ~60x80', 40' high
	+ smooth, featureless floor
	+ ledges left & right, 5' path through center
	+ (perception check, see Rooms): Gelatinous Cubes [E.2]
* Farther in:
	+ walls open up, then close in, 10' path through center
	+ ascending pathways left & right
* Back:
	+ opens slightly, 15' circle
	+ back wall, 5' mound in the wall
	+ thin, muddy-brown liquid pours over it, drains into the back wall
* Up:
	+ (each side:)
		- lemon-lime acid pool farther back, another ascending pathway toward wall
		- clumps of blue gel fall from cracks in ceiling, into the pool
			* similar to acid hallway, but hand-sized clumps
			* clumps react, causing muddy surface liquid, overflows into slide
		- slide connects:
			* across the room, as well as toward the back wall & up
			* into ribbed bowl, four sections, draining over the back wall
			* slight dip in the bowl, toward wall
		- hanging, tightly webbed moss hangs on left ledge, droops into pile
			* (puzzle:)
				+ nub across, on end of pool, toward ledge
				+ tie over pool, leads into dip in bowl
	+ (up again:)
		- pool against wall
		- similar setup, moss droops to side of pool
			* (puzzle:)
				+ nub across, on end of pool, toward ledge
				+ tie over pool, leads next to lower pool
	+ acid puzzle [P.2]

### [H.4-5]

* [dimensions TBD]
* [structure/details TBD]
* (nap time)

### [R.5]

* pinched start, opens to rough circle, 60' square
* bumpy, variance ~0.25' in floor
* slight rise in middle of the room, 0.5' difference
* puddles of thin, muddy brown liquid
* more rapid dripping lemon-lime acid, into a few wide pools
* dripping pale-blue acid, a few standing gels (similar to first room)
	+ (combat mechanic, see Encounters)
* cracks in walls/floor (from Gorgon)
* large piles of crumbled gray stone (from oozes)
* small piles of crumbled gray stone (from Slithering Trackers)

### [H.5-Q]

* Cavernous hallway
* Gradually becomes worked stone
* Open to Nexus
	+ [TBD: description of area, from this perspective]
	+ Putra arcs hand, weird dimensional folding / fading illusions
* Doorway, [description TBD]
* Opens to players' room
	+ [TBD: descriptions]