recursal/Fanatic-Fandom huggingface dataset:
Account Level

*Not to be confused with Experience.*

A player's **Account Level** is a system that recognizes how long they have been playing *VALORANT* for. Players increase their level by earning **Account Points (AP)** from completing matches.

## Summary

Account Levels were added at the start of Episode 3 to recognize and reward all players' loyalty and time invested in the game. New accounts start at level 1, though players who had an account before Episode 3 received an amount of AP based on the number of matches they had played in previous episodes. Account levels are reset whenever a player transfers their account. Account levels can be hidden in-match by going to Collections > Player Cards > Level Borders and clearing the "Show my account level on my player card" option.

All players have their account level displayed at the top of their player card and on a border surrounding their player card whenever it's displayed in game such as the loading screen and kill summary. In the menus, it is displayed in the party and in the friends list if they are online.

Starting in Episode 4, to be able to play Competitive, players must have reached Level 20. Accounts that have not yet reached level 20 but have already played Competitive before 4.0 will still be able to play Competitive.

## Earning Account Points

Account Points (AP) are earned by playing and completing matchmade games. Once the game is complete, players will earn 1 AP plus 1 AP for every 6 seconds played for higher accounts. For accounts until level 10, players recieve 4 AP plus 4 AP for every 6 seconds. If they won that match, they will earn an additional 50 AP for higher account levels or 150 AP for lower accounts, and 200 AP for accounts below or equal to level 10.

A player's first win of the day will grant them 1,000 bonus AP, which will reset every 22 hours once this condition has been achieved.

## Rewards

Each level requires 5,000 Account Points (AP). Every 20 levels, the borders receive small upgrades. Every 100 levels, the borders get a new color scheme.

## References

1. ↑ VALORANT Account Leveling Explained
2. ↑ Account Leveling FAQ
Episode 03: REFLECTION: Act 1

## Video(s)

It Starts Now -- Episode 3 Kickoff ft. Community Creators - VALORANTKAY-O Agent Reveal Trailer - VALORANT

**Episode 03: REFLECTION: Act 1** was the seventh Act in *VALORANT*.

## Game Additions

* KAY/O
* Account Levels

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The Cracked sprays are a play on the term of the same name that is used to describe players who are performing exceptionally well.
	+ The Greatly Increased/Decreased sprays refer to the now-removed ranking arrows that Competitive games would use to indicate Rank Rating progress after completing a game.
	+ The "Killjoy! I Choose You!" spray refers to a phrase associated with the Pokémon franchise.
	+ The Surprise Penguin spray references the Surprise Pikachu meme.
	+ With KAY/O being added this act, he also gets an agent ID card.
	+ The Testing Grounds card was a teaser for Fracture, which was released in the next act.
	+ The Clutch or Kick spray refers to the phrase of the same name said in other round-based shooter games that have systems to kick teammates. The phrase comes from a scenario where a player is in a clutch situation and are given an ultimatum to either clutch the round or get kicked from the team.
	+ The Too Heavy spray refers to supportive agents like Sage having to "carry" their Duelist allies in a game.
	+ The stained glass art in the From The Ashes card can also be seen in the WATCH // Year One Anthem video.
Episode 04: DISRUPTION: Act 1

## Video(s)

Set. It. Off. -- Episode 4- Act 1 Kickoff - VALORANTSpark - NEON Agent Trailer -- VALORANT

**Episode 04: DISRUPTION: Act 1** was the tenth Act in *VALORANT*.

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The Head Slapper spray has similarities to the Jean-Luc Picard Facepalm meme.
	+ With Neon being added this act, she also gets an agent ID card.
	+ The Agent Down spray references the Yamcha Death Pose meme.
	+ The Distracted Duelist card references the Distracted Boyfriend meme.
Blast Pack

## Description

Throw a Blast Pack that will stick to surfaces then detonate, damaging and moving anything hit.

## General

### Function

Dash
Displacement

###  Affects allies/self?

No (Excluding slight knockback for allies)

### Affects map objects?

*Inconsistent, see Health for more details*

### Default Key

Q

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Blast Pack** is a basic ability for Raze.

## Description

Blast Pack is primarily a Mobility ability that Raze instantly throws forward on activation. The Blast Pack sticks to the first thing it hits. Upon reactivation, or after a set amount of time, the pack will knock back anything in range from its location. If the pack is allowed to arm for a brief duration after it attaches to a surface, it will additionally deal damage to any enemy agents and objects in range. The explosion has an outer radius and an inner radius. Anything within the inner radius will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.

The pack gives off a distinct audio cue if Raze is boosted in the air from a Blast Pack. The minimum height at which Raze begins to take fall damage is also slightly increased after being boosted by a Blast Pack. The distance used to calculate how much fall damage Raze takes in this case is taken from Raze's altitude above her landing point at the moment the pack was detonated.

Enemies can deal damage to the pack and destroy it.

Blast Pack castBlast Pack activated
## Stats

a Verified using the Range's training dummy

## Update History

**v8.01**
* Audio for traveling through air is now louder for enemies while traveling towards them

**v7.09**

* Satchel doesn’t deal damage until fully armed.
* Satchel arm time increased 0.5 seconds >>> 1.5.
* Updated SFX for beep after arm time.
	+ **This is an undocumented change**

**v6.0**

* Now properly takes damage from enemy abilities

**v5.12**

* Health increased 1 HP >>> 20 HP
* Now deals damage to Fade's  Prowler
* Now immune to all allied damage
* Damage modifier to non-players decreased 1200% >>> 250%

**v4.05 Hotfix**

* Fixed bugs impacting Blast Pack's input queuing and re-equip speeds

**v2.07**

* Audio cues added to indicate when she's boosted in the air from Blast Pack

**v1.08**

* Initial damage reduced to 15 with a 2 meter inner radius, falling off to 5 minimum damage
	+ The satchel will retain its max damage of 50 after arming (once it lands) for .5 seconds
	+ *Patch notes state .2 m inner radius, this is likely a typo*
* Shooting the blast pack causes it to detonate, dealing its current damage amount
* Satchel no longer does damage to allies

**v1.05**

* Damage decreased 75 >>> 50
* Damage to objects now consistently does 600

**v1.0**

* Maximum damage radius reduced 2 >>> 1 meters

**v0.50**

* Cost increased 100 >>> 200 credits

**v0.47+**

* Tuned and adjusted audio so that Blast Pack will be easier to hear in hectic scenarios
Episode 08: DEFIANCE: Act 1

## Video(s)

TAKE THE LEAD -- Episode 8- Act I Kickoff - VALORANT

**Episode 08: DEFIANCE: Act 1** is the twenty-second and current Act in *VALORANT*.

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The "Elegant Evade" spray references the Bubbles Girl meme
	+ The "Did You Drop This?" spray references the "You Dropped This, King" meme
	+ The "Another Dream Team" spray references a Dragon Ball fusion pose.
		- A previous "Dream Team" spray was available in Episode 06: REVELATION: Act 1's battle pass, featuring Phoenix and Yoru instead.
Episode 07: EVOLUTION

## Video(s)

UNMADE -- Episode 7 Cinematic - VALORANTUNITED TOGETHER -- China Launch Official Cinematic - VALORANT

**Episode 07: EVOLUTION** was the seventh episode in *VALORANT*.

## Acts

* Act 1
* Act 2
* Act 3

## Game additions

### Agents

* Deadlock
* Iso

### Maps

* Sunset
* Drift for Team Deathmatch

### Other content

* Kingdom Credits
* Premier launch
* THE GAMES BEGIN cinematic
* UNMADE cinematic
* UNITED TOGETHER cinematic
Episode 01: IGNITION: Act 1

## Video(s)

Episode 1 IGNITION Official Launch Gameplay Trailer - VALORANT

**Episode 01: IGNITION: Act 1** was the first Act in *VALORANT*.

## Game Additions

* Ascent
* Competitive Queue
* Reyna
* Spike Rush

## Trivia

* The act's battle pass' rewards have references to the following:
	+ With Reyna being added this act, she also gets an agent ID card.
	+ The Vertraulich card was a teaser for Killjoy, who was released in the next act.
Escalation

**Escalation** is a TDM-style game mode in *VALORANT* where players cycle through different weapons and abilities.

## Description

Escalation is a 5v5 team deathmatch style mode where players kill and race the enemy team through a cycle of different weapons and abilities, advancing together as a team through Escalation levels. Players load into game with a random agent. The first team to finish level 12, or the furthest along in 10 minutes, wins the game.

There are 12 Escalation levels, and each level has a specific weapon or ability that the player is equipped with. Players do not have any other weapons or abilities other than those granted by the game. Each player has their own individual weapon level, and must earn at least 1 kill on a weapon to unlock the next weapon level. Other players on the team can still advance Escalation levels even if some players are on an older weapon level.

Killing an enemy grants points for the team and drops a health pack on the victim's body that lasts for 10 seconds and can be picked up to fully restore the user's health, shields, and ammo. Teams must earn 7 points on a level to advance to the next one. A kill by players on the team's current level earns 1 point, and a kill by players on a previous level earns .5 points. upon being killed, players will respawn in a random location and are invulnerable for either 5 seconds or until they move.

## Escalation tools

Players can be given any of the following tools each level:

* Any gun
* Snowball Launcher
* Boom Bot
* Paint Shells
* Shock Bolt
* Showstopper with two  Blast Pack charges that refill upon touching the ground
* Big Knife, with one  Tailwind charge that resets on kill
	+ The Big Knife is a weapon unique to Escalation. It looks similar to a normal knife except it has a larger hitbox and cannot use alternate slash.

## Update History

**Undocumented**
* Escalation Loadout updated

**v2.06**

* Showstopper now comes with two  Blast Pack charges which refill when you touch the ground
* Snowball Launcher now comes with Skates that grant increased mobility
* Big Knife now comes with one  Tailwind charge which refills on kill

**v2.04**

* Bind's pickrate is again evenly weighted
	+ Teleporter exit doors are now permanently jammed open

**v2.03**

 First appearance

* Reduced the chances of getting Bind
	+ This was a mid-patch hotfix in response to frustration over players camping the exit rooms of teleporters

## Gallery

Unleash Your Arsenal -- Escalation Game Mode Trailer - VALORANT
Cosmic Divide

## Description

Create an infinite Cosmic Divide that blocks vision, blocks bullets, and heavily dampens audio.

## General

### Default Key

X

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Cosmic Divide** is an ultimate ability for Astra.

## Summary

Cosmic Divide is a Vision Blocker ability that requires Astra to enter the Astral plane using Astral Form for her to be able to use it. Whilst in the Astral Plane, Astra can equip Cosmic Divide using right click (by default). She can then select two points on the map to start creating a linear wall that will form between and extend from the selected points after winding up. From a spectator's perspective, the wall has a formation time from the ground to its outer edges that go way beyond the playable areas on the map, but from an agent's perspective, the wall will appear to form instantaneously due to the speed at which the formation occurs in the map's playable areas.

Once formed, the wall blocks vision and prevents both bullets and any audio from passing through to the other side. Abilities can still be thrown through the wall.

Towards the end of its duration, the wall will give an audio cue that it is about to disappear. Similar to its formation, a spectator would be able to see that deformation immediately begins at the outer edges until it shrinks all the way to the ground. From an agent's perspective however, the wall will appear to instantly dissipate.

Cosmic Divide equippedCosmic Divide castCosmic Divide windupCosmic Divide activated
## Stats

  Duration

\* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

## Update History

**v7.05**
* Fixed a bug where there was a small audio deadzone

**v7.04**

* Audio now is blocked completely by the wall rather than muffled
Episode 03: REFLECTION: Act 3

## Video(s)

You In? -- Episode 3- Act III Kickoff Trailer - VALORANTL’Accord - Chamber Agent Trailer -- VALORANT

**Episode 03: REFLECTION: Act 3** was the ninth Act in *VALORANT*.

## Trivia

* The act's battle pass' rewards have references to the following:
	+ With Chamber being added this act, he also gets an agent ID card.
	+ The Sad Yoru spray references the Sad Keanu meme.
	+ The Take My Creds! spray references the "Shut up and take my money!" meme.
	+ The Crying Sage card references the Crying Boo and Screaming Mike Wazowski memes.
	+ The Winner Winner buddy is a reference to the phrase "Winner Winner Chicken Dinner".
	+ The Live Wire card was a teaser for Neon, who was released in the next act. The card shows her surge protector.
Doodle Buds Collection

The **Doodle Buds Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

The collection features characters from *VALORANT'*s agent roster and tactifriends group, and League of Legends's champion roster.

## Upgrades

### Upgrade Effects

 2
	+ As you continue to kill more enemies more of the characters on the weapon will become colored in, with the full art becoming completed after five kills.
	+ The progression is saved if the weapon is carried over between rounds and resets when a new weapon is bought.

## Appearance

Player Cards

## Trivia

* The Doodle Buds collection is the only  Premium-Edition collection to cost  6992 due to having all 5 gun skins and the absence of a Melee skin, which in this case discounts all contents in the bundle instead upon purchase.
* The following League of Legends champions are featured in the collection:
	+ Ahri, Annie, Blitzcrank, Draven, Gwen, Jinx, Lux, Miss Fortune, Renekton, Sett, Tahm Kench, Teemo, Twisted Fate, Viego, Yasuo
	+ Some champions are also shown as themselves from an alternate skinline where they are part of music groups:
		- K/DA (All Out EP): Ahri, Akali, Evelynn, Kai'Sa, Seraphine
			* They only appear on the Phantom skin and the League of Legends player card.
		- Pentakill (Smite and Ignite Album): Karthus, Mordekaiser, Olaf, Sona, Yorick
			* They only appear on the Ares skin.
		- True Damage: Akali, Ekko, Qiyana, Senna, Yasuo
			* They only appear on the Marshal skin.
* A poro can be seen on the Ares and Phantom skins, as well as the League of Legends player card.

## Gallery

Shorty ArtShorty Art (Tactifriends)Shorty Art (League of Legends)Stinger ArtStinger Art (Tactifriends)Stinger Art (League of Legends)Phantom ArtPhantom Art (Tactifriends)Phantom Art (League of Legends)Marshal ArtMarshal Art (Tactifriends)Marshal Art (League of Legends)Ares ArtAres Art (Tactifriends)Ares Art (League of Legends)
Black.Market Collection

The **Black.Market Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Cosmetics

### Weapon Skins

 * For each weapon,  10 per upgrade level.

## Upgrades

### Upgrade Effects

 2
 Level
 1
	+ Fade variant:
 2
* New inspect animation
* New post-slash animations

Classic Defender designBulldog Defender designVandal Defender designMarshal Defender design
Overdrive Collection

*This article is about the cosmetic collection. For Neon's ultimate ability, see Overdrive.*

## Overdrive

### Cosmetics

Weapon Skins • Gunbuddies • Player Cards • Sprays

### Skin Codename

MotorBike

The **Overdrive Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Upgrades

A downloadable folder containing all the audio files on this page can be found here.

### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 4 or using other variants.

### Upgrade Effects

 2
 3
	+ Moving parts activated inside (excluding Sheriff)
	+ Activated screen with gauge display (as seen in the spray)
	+ Activated red and yellow lights above gauge display, set to yellow while activated
* New equip VFX and SFX
	+ Parts of the model will expand outwards during the animation
	+ Gauge display will briefly go up to max and back down
* New inspect VFX and SFX
	+ Parts of the model will expand outwards during the animation
* New gunfire effects
	+ Gauge display will go straight to max upon firing, rapidly decreasing shortly after any gunfire is stopped
	+ Activated red and yellow lights above gauge display, set to yellow while activated
* New reload VFX and SFX
	+ Parts of the model will expand outwards during the animation
	+ Gauge display will briefly go up to max and back down as reload is completed
 4
	+ The kill banner's colors match the variant color of the skin used.
* Final kill of the round plays a finisher animation
	+ The victim's body gets held up and suspended briefly before exploding in a ball of energy
 Level
 2
	+ Gauge lighting activated
* New equip VFX and SFX
	+ Parts of the model will expand outwards during the animation
	+ Gauge display set at max, decreasing shortly after melee is equipped
* New inspect VFX and SFX
	+ Gauge display set to max, decreasing shortly after inspect is completed
* New slash VFX and SFX
	+ Gauge display set to max during slashes

Muzzle FlashGun EquipLvl 3 Gun modelGun InspectReloadFinisherFinisher explosionMelee EquipMelee InspectPrimary SlashAlt Slash
## Appearance

Player Cards

## Trivia

* At  2,175, Overdrive Bucky requires the most amount of VALORANT Points to purchase for a Bucky skin.
Divine Swine Collection

The **Divine Swine Collection** is a collection of cosmetics in *VALORANT*. Its contents were available to be obtained using the DISRUPTION: Act 2 Battle Pass. After this, only its accessories can be obtained whenever they become eligible to appear in a player's weekly Accessory Store Offers.

## Cosmetics

### Weapon Skins

 All weapon skins of this collection are in Premium track.

### Accessories

 For other appearances of the player card, see this section.

## Appearance

Player Cards

## Trivia

* Divine Swine was unintentionally produced after a concept artist mistook a request for "pink guns" as "pig guns" instead.
Episode 05: DIMENSION: Act 2

## Video(s)

YOUR MOMENT -- Episode 5- Act II Kickoff - VALORANT

**Episode 05: DIMENSION: Act 2** was the fourteenth Act in *VALORANT*.

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The "Hide the Pain, Brimstone" spray references Hide the Pain Harold.
	+ The "Phoenix Rise" spray references the Elmo Rise meme.
	+ The "Let Me In" spray references the meme of the same name.
	+ The "Spike Showdown" card references the Spider-Man Pointing at Spider-Man meme.
	+ The "Guess That's It" spray references the Guess I'll Die meme.
	+ The "Blasting Away" spray references the So Anyway, I Started Blasting meme.
	+ The "Hehehehehe" spray resembles the Laughing Lizard meme.
	+ The "Rising Tide" card was a teaser for Harbor, who was released in the next act.
Episode 05: DIMENSION: Act 3

## Video(s)

MAKE WAVES -- Episode 5- Act III Kickoff - VALORANTTURN THE TIDES - Harbor Agent Trailer -- VALORANTHarbor Official Gameplay Reveal -- VALORANT

**Episode 05: DIMENSION: Act 3** was the fifteenth Act in *VALORANT*.

## Game additions

* Harbor
* Swiftplay (beta)

## Trivia

* The act's battle pass' rewards have references to the following:
	+ With Harbor being added this act, he also gets an agent ID card.
	+ The "Corbin's Light" buddy celebrates Corbin, a member of the VALORANT community who gave input for its design along with his older brother.
		- The coordinates on the buddy lead to a star that was named after Corbin by the Make-A-Wish Foundation.
	+ The "Breach's Approval" spray references the Jeremiah Johnson Nod of Approval.
	+ The "Astral Conduit" card and "Star Lotus" buddy were teasers for Lotus, which was released in the next act.
Contingency

## Description

Push forward an indestructible wall of prismatic energy that blocks bullets.

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Contingency** is a basic ability for Iso.

## Description

Contingency is a Vision Blocker ability that Iso has to equip before casting. Upon casting, he will create a wall of energy that rises from the ground, with its front face pointing in the direction it is cast and its edges bent inward. The wall will then move forward in the direction cast, passing through any terrain. The wall can rise or fall as it reacts to changes in altitude, but cannot rise above or fall below certain values beyond its current altitude, and will either pass through terrain too high or stay at its current altitude in the air until encountering terrain within its range to react to.

The wall prevents bullets from passing through to the other side. Abilities can still be thrown through the wall.

The wall will play audio cues shortly before it is about to expire. Once it expires, the wall will rapidly shrink to the ground.

Contingency equippedContingency castContingency activated

## Update History

**v8.01**
* Cost reduced 250 >>> 200
FLASH-drive

## Description

Throw a flash grenade that explodes after a short fuse, blinding anyone in line of sight

## General

### Default Key

Q

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**FLASH/drive** is a basic ability for KAY/O.

## Description

FLASH/drive is a Blind ability that KAY/O must equip before casting. Upon casting, he will throw a flash grenade that detonates after a set amount of time. Any agent or object in line of sight of the detonation will then be flashed.

KAY/O can use Primary and Alt Fire to control the duration and length of the throw; Primary Fire throws the grenade at long range with a longer windup, whilst Alt Fire throws the grenade at short range with a shorter windup.

FLASH/drive equippedFLASH/drive primary fire castFLASH/drive alt fire castFLASH/drive windupFLASH/drive activated

## Update History

**v5.07**
* Underhand (right-click) flashbang max duration decreased 2s>>>1.25s
* Overhand (left-click) flashbang max duration increased 2s>>>2.25s
* Unequip Delay out of both flashes increased .6s >>> .85s

**v3.06**

* Duration of windup telegraph reduced 0.5s >>> 0.3s
* Duration of windup telegraph reduced on Right Click 1s >>> 0.3s
* The audio attached to the in-flight projectile has been removed
Curveball

## Description

Throw a curving flare orb that detonates to blind any player who sees it.

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Curveball** is a basic ability for Phoenix.

## Description

Curveball is a Blind ability that Phoenix must equip before casting. Upon casting, he will throw a flare orb that detonates after a set amount of time. Any agent or object in line of sight of the detonation will then be flashed.

Phoenix can use Primary and Alt Fire to control the direction the orb curves in; Primary Fire curves the orb to the left and Alt Fire curves the orb to the right.

Curveball equippedCurveball primary fire castCurveball alt fire castCurveball activated

## Update History

**v5.01**
* Flash Max duration increased 1.1s >>> 1.5s
* Flash Windup decreased .7s >>> .5s

**v3.0**

* Cost increased 200 >>> 250

**v1.06**

* The audio and visuals for Curveball should better indicate when to turn away, and when it's safe to look again

**v1.0**

* Max flash duration increased 0.8 >>> 1.1 second

**v0.50**

* Cost increased 100 >>> 200 credits
Creds

**Creds** (also known as **Credits**) are the in-game currency of *VALORANT*.

## Summary

Creds are used to buy weapons, shields, and abilities during the Buy Phase before each round. They can also be used to buy weapons for teammates. If a teammate is low on Creds, teammates can right-click on a weapon to send a request to the team for someone to purchase the weapon for them.

## Income

Creds are rewarded at the start of every round. The amount is based on performance in the previous round and Creds saved from previous rounds of the current half.

* 800 at first round of each half
* 200 for each kill
* 300 for the team planting the spike
* 3,000 for round win
* 1,900 for round loss
	+ Additional  500 for 2x loss streak or  1,000 for loss streaks of 3x or greater
	+ Reduced to  1,000 (with no loss streak bonus) in the following scenarios:
		- Any attackers that survive a round without planting the spike
		- Any defenders still alive after the spike has detonated
* Compensation for Missing Players
* 5,000 at overtime

Creds reset after 12 rounds when switching from attack to defense and vice versa. A single player may not accumulate more than  9,000.

## Update History

**v2.01**
* Fixed a bug where credits wouldn’t be properly refunded after selling a gun that a teammate bought

**v1.11**

* Attackers who lose but survive the entire round without planting the Spike receive a reduced number of credits (1,000)
* Defenders who lose but survive the entire round after the Spike has detonated also receive reduced credits (1,000)
* Additional economic information added as a tooltip when hovering over the exclamation mark next to “Min Next Round” in the shop

**v0.50**

* Total credit cap is reduced from 12,000 >>> 9,000
Artisan Collection

The **Artisan Collection** is a collection of cosmetics in *VALORANT*. Its contents were available to be obtained using the REFLECTION: Act 2 Battle Pass. After this, only its accessories can be obtained whenever they become eligible to appear in a player's weekly Accessory Store Offers.

## Appearance

Player Cards
Digihex Collection

The **Digihex Collection** is a collection of cosmetics in *VALORANT*. Its contents were available to be obtained using the EVOLUTION: Act 1 Battle Pass. After this, only its accessories can be obtained whenever they become eligible to appear in a player's weekly Accessory Store Offers.

## Cosmetics

### Accessories

 For other appearances of the player card, see this section.

## Appearance

Player Cards
Altitude Collection

The **Altitude Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Trivia

* The name "Team Forge" can be seen on the Odin skin and includes both KAY/O and Phoenix. This is a reference to the duo name Phoenix made up for himself and KAY/O in the WARM UP cinematic.
Patch Notes/3.02

## Official Articles

Patch Notes
The Origins of Sentinels of Light

The following is a list with all the changes made in patch v3.02.

*More bug fixes in this patch while we continue to evaluate those large Episode 3 changes—especially KAY/O’s overall impact.*
*Hey look, we fixed the volume slider!*

## Game System Updates

* Changes made to how clipping is calculated, which should result in less clipping overall in your gameplay
	+ *Yes, things are still going to clip, but you will see a noticeable lack of hands, melees, abilities, and general effects poking through thin walls.*

## Social Updates

* Added a space between the Match Rank and Leaderboard Ranking for Immortal+ rankings in the Hover Card UI

## Bug Fixes

### Agents

* Sage can no longer place her Barrier Orb between the pyramids on Breeze to create a sliver peek
	+ *“Sliver peek” refers to a very small gap created by sandwiching two things and creating an advantageous line of sight.*
* Fixed KAY/O’s textures applying themselves to weapons when he is re-stabilized during NULL/cmd (X)
* Removed the ability to place Raze’s Boom Bot through some walls

### Social

* Fixed a bug where the Team-voice volume sliders would always reset to 50
	+ *Hooray! That’s the sound of us thanking you for your patience.*
* Fixed a bug where the scrollbar in the Social Panel would sometimes display incorrectly
* Fixed the pixelated border surrounding the Unranked icon in the Hover Card UI
* Fixed an issue where the blurred background would sometimes make friend notes illegible in the Hover Card UI
* Fixed a bug where the VCT Masters Reykjavik Winner Title would get overlapped by the Player Card in the Hover Card UI
Elderflame Collection

## Video(s)

Introducing Elderflame -- Skin Reveal Trailer - VALORANT

The **Elderflame Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Upgrades

A downloadable folder containing all the audio files on this page can be found here.

### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 4 or using other variants.

### Upgrade Effects

 2
	+ Gun barrel scales set aflame
 3
	+ Dragon comes to life
* New equip animation and SFX
 4
* Final kill of the round plays a finisher animation
 Level
 2
	+ Blade set aflame
* New equip VFX and SFX
* New slash VFX and SFX

Lvl 2 Gun modelMuzzle FlashGun equipLvl 3 Gun modelReloadFinisherMelee equipLvl 2 Melee modelPrimary SlashAlt Slash
## Appearance

Player Cards

## Trivia

* At  2,475 each, Elderflame Frenzy and Judge require the most amount of VALORANT Points to purchase for a Frenzy and Judge skin respectively.
Genesis Collection

The **Genesis Collection** is a collection of cosmetics in *VALORANT*. Its contents were available to be obtained using the REFLECTION: Act 3 Battle Pass. After this, only its accessories can be obtained whenever they become eligible to appear in a player's weekly Accessory Store Offers.

## Cosmetics

### Weapon Skins

 All weapon skins of this collection are in Premium track.

### Accessories

 For other appearances of the player card, see this section.

## Appearance

Player Cards
Empress

## Description

Enter a frenzy, increasing firing, equip and reload speed, and granting infinite charges of Soul Harvest abilities. Recent takedowns renew Empress' duration.

## General

### Default Key

X

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Empress** is an ultimate ability for Reyna.

## Description

Empress is an Empowerment ability that Reyna can instantly use. Upon activation she will channel for a brief duration before entering a frenzy, making her vision slightly darker and surrounding her with purple energy.

Whilst under the effects of Empress, Reyna has Combat Stim as well as additional increased equip speed. Any enemy agents that enter her field of view will be highlighted in red. Reyna gains unlimited uses of Soul Orbs, with Devour automatically casting without consuming the orb. Dismiss during Empress will additionally grant invisibility.

Empress has a limited duration but this can be renewed by getting a recent takedown on an enemy agent.

Empress activated

## Update History

**v7.10 Team Deathmatch only**
* Cost increased 70 >>> 80

**v5.09**

* Will no longer auto-heal after a kill whilst suppressed

**v1.09**

* Fire rate bonus decreased from 25% >>> 15%
Crimsonbeast Collection

The **Crimsonbeast Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.

## Cosmetics

### Weapon Skins

 * For each weapon,  10 per upgrade level.

## Upgrades

### Upgrade Effects

 2
* New inspect SFX
* New reload SFX
* New VFX and SFX on kill
 Level
 2
* New slash VFX and SFX
* New inspect SFX

Kill EffectMelee equipPrimary SlashAlt Slash
## Appearance

Player Cards
Cinematics

* WARM UP
* SHATTERED
* REVELATION
* UNMADE

## Additional Pages

 **Lore Wiki Article**

**Cinematics** are narrative animations that take place in the lore of *VALORANT*. They can be seen either in full cinematics made for the start of new episodes or in trailers made for new agent or map additions to the game.

## Summary

There are two ways for cinematic content to be released: either as an episode cinematic, or through trailers.

Episode cinematics are made for the release of a new episode. They follow the stories of the VALORANT Protocol during missions.

Trailers are made to tease/show off content about a new agent or map. Whilst not a guaranteed feature for all trailers, some can either contain some cinematic clips or are whole cinematic videos themselves, with a story or plot related to that agent/map. Whilst not always exact canon, all these cinematic clips and videos do at least have some relevance to VALORANT lore.

## List of cinematics

This table contains a list of all episode cinematics and trailers that have cinematic content. By default, they are listed in chronological order in relation to the timeline within *VALORANT'*s lore.
Abyssal Collection

The **Abyssal Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.
Champions 2021 Collection

## Video(s)

Champions 2021 Skin Reveal Trailer - VALORANTDie For You ft. Grabbitz -- Official Music Video -- VALORANT Champions 2021

The **Champions 2021 Collection** is a collection of cosmetics in *VALORANT* celebrating the first VCT Champions event. Its contents were available for a limited time on initial release from multiple sources, including the Champions 2021 bundle and broadcast drops.

## Collection Bundle

From November 24th - December 12th 2021, 50% of net proceeds from the Champions 2021 Collection went to participating teams. By December 8th, the collection had raised more than $7.5 million USD.

The items are unable to appear in the Featured Store's daily Offers.

### Cosmetics

#### Weapon Skins

 * For each weapon,  10 per upgrade level.

### Upgrades

A downloadable folder containing all the audio files on this page can be found here.

#### Kill Banner

 Kill banner and audio are only available when the gun skin is upgraded to Level 3.

#### Upgrade Effects

 2
	+ An instrumental of *Die For You* will play and the word "Champions" on the skin will flash gold
	+ Inspect music is the same as the initial finisher music
* New muzzle flash + gunfire VFX
 3
	+ Kill SFX sound like different parts of *Die For You*
* Final kill of the round plays a finisher animation
	+ Victim holds up a black translucent sphere containing the VCT Champions logo
	+ An instrumental of *Die For You* can be heard:
	+ The logo will spark along to the beat
	+ The finisher can also be augmented in two more ways:
		- Inspecting at the same time causes the logo to continuously spark
		- Walking onto the victim will, after a small delay, cause the map to darken whilst the sky turns red and an image of Brimstone appears in the sky
			* The music will also transition to the instrumental of *Die For You'*s ending:
 4
 Level
 1
 2
* New inspect VFX
 3

Gun InspectMuzzle FlashKill EffectInitial FinisherAugmented Finisher with inspectAugmented Finisher in sphereGun AuraMelee EquipMelee InspectPrimary SlashAlt SlashMelee Aura
## Broadcast Drops

The following cosmetics were obtained by viewers who tuned into official broadcasts or selected co-streamers on Twitch, Youtube, Afreeca, and Trovo.

## Other Sources

 For other appearances of the player card, see this section.

## References

1. ↑ Champions Items and Drops Are Coming!
2. ↑ @PlayVALORANT Twitter
3. ↑ @ValorantEsports Champions bundle team contribution
Episode 04: DISRUPTION: Act 3

## Video(s)

WAKE UP -- Episode 4- Act III Kickoff - VALORANTİYI GECELER - Fade Agent Trailer -- VALORANT

**Episode 04: DISRUPTION: Act 3** was the twelfth Act in *VALORANT*.

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The "I Have Three Creds" spray references the I Have Three Dollars meme.
	+ The "Bawk Bawk Brimstone" spray references the Mocking SpongeBob meme.
	+ The "Keeping Secrets" spray likely references an in-game chat interaction between Killjoy and Cypher.
		- "Cypher, can you show me round the dark web one of these days?"
			* "Oh, oh dear no sweetheart! We must protect you."
	+ The "Finest" player title pays tribute to Lance “Finest” Arcilla, most notable to *VALORANT* for being the creator of the "Jett, revive me!" meme, who had recently passed away.
	+ With Fade being added this act, she also gets an agent ID card.
	+ The "Look Behind You" spray references the Scream horror slasher franchise.
	+ The "Pretty Pretty Please" spray references a variation of the "Is For Me?" meme.
	+ The "Terrible Day for Rain" spray references the meme of the same name from the Fullmetal Alchemist manga series.
	+ The "Cap? No Cap?" spray is a play on the term of the same name that means "lying".
	+ The "Yellows On Rails" card was a teaser for Pearl, which was released in the next act.

## References

1. ↑ @PlayVALORANT Finest Battle Pass Player Title Announcement
Episode 02: FORMATION: Act 3

## Video(s)

Episode 2 Act III Gameplay Trailer - VALORANTArrive on Breeze -- Map Reveal - VALORANT

**Episode 02: FORMATION: Act 3** was the sixth Act in *VALORANT*.

## Game Additions

* Breeze
* Replication

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The Lobster? spray is the same graffiti that can be found on a wall at Ascent B Site. It is named after a clip of streamer Sykkuno calling the graffiti a lobster as a joke to one of his friends.
	+ The "Hang In There, Mance" spray references an image of a cat hanging from a rope with the caption "Hang in there!".
	+ The "This is also also fine" spray references the "This Is Fine" meme.
	+ The Bunny Hop spray is a play on the term of the same name, which describes an in-game movement technique that allows you to move slightly faster than sprinting by timing your jumps and air strafe.
	+ The Reboot card was a teaser for KAY/O, who was released in the next act.

## References

1. ↑ @RiotSuperCakes confirms Sykkuno reference for Lobster? Spray name
Orion Collection

The **Orion Collection** is a collection of cosmetics in *VALORANT*. Its contents were initially available to be obtained when the collection was first released as a bundle in the Store. After this, only its weapon skins can be obtained whenever they become available in a player's daily Featured Store Offers.
Niche

**Niche** is a type of ability function for *VALORANT*'s most unique abilities that don't fit in with any other function used by the wiki.

## Abilities

 Iso:

**Undercut** applies Vulnerable on agents that come into contact with it.

Q – Undercut

EQUIP a molecular bolt. FIRE to throw it forward, applying a brief FRAGILE to all players it touches. The bolt can pass through solid objects, including walls.

**Uses:** 2
**Cost:** 200
**Debuff:**  4 s Vulnerable

 Viper:

**Toxin** applies Decay on enemies that come into contact with her Vision Blocker abilities; their decay level increases the longer they remain in contact.

Toxin

Enemies that cross through Viper's  Poison Cloud,  Toxic Screen, or  Viper's Pit are instantly inflicted with at least 30 Decay. Their Decay level increases the longer they remain in contact with it.

**Duration:**  1.5 s
**Debuff:**  -30 HP Decay on initial contact, then -10 HP/sec
Mosh Pit

## Description

Throw Mosh to make them duplicate across a large area, exploding after a short delay.

## General

### Default Key

C

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Mosh Pit** is a basic ability for Gekko.

## Description

Mosh Pit is a Deterrent ability that Gekko has to equip before casting. Upon casting, he will throw Mosh forward. Gekko can use Primary and Alt Fire to control the length of the throw; Primary Fire throws Mosh at long range whilst Alt Fire throws Mosh at short range. As soon as they come into contact with a horizontal surface, Mosh will duplicate themselves to create a large, circular area that quickly spreads out from the point of impact. Anything within the area will begin to take continuous damage as soon as Mosh spreads to come into contact with them.

After a short windup, the Mosh pit will then explode, dealing multiple ticks of damage in quick succession. Each explosion has a large inner radius and a small outer radius. Anything within the inner radius will take full damage, with anything in the outer radius taking reduced damage.

Mosh Pit equippedMosh Pit primary fire castMosh Pit alt fire castMosh Pit activated
## Stats

a Verified using the Range's training dummy

b Inferred from confirmed values for Damage and Windup

## Update History

**v7.05**
* DoT damage per tick reduced 3 >>> 1
	+ **This is an undocumented change**
	+ DoT damage from 30/sec >>> 10/sec

**v7.04**

* The impacted area now does 30 damage per second before exploding
	+ **The correct value is undocumented, instead officially being documented in the patch notes as dealing 10 damage per second**

**v6.06**

* Damage to objects reduced 2.5x >>> 1x

**v6.05**

* Added audio variations for Mosh Pit's explosions
* Fixed a bug where damage from Mosh Pit was avoidable while crouch jumping in the pit.
* Fixed display name of "Mosh Pit" showing up as "Mosh's Pit".
Classic

## Icon

See here for more stats about multipliers, TTK, spread, and accuracy penalties

The **Classic** is a Sidearm in *VALORANT*.

## Summary

The Classic is a pistol that all players receive upon spawning. It has two firing modes, a standard semi-automatic single-bullet primary fire and a semi-automatic shotgun alternate fire that fires three bullets instantly but only at around a third of its usual fire rate.

Despite what may be suggested about its strength by the Classic being the gun given away for free, it is actually a versatile sidearm. Whilst the other sidearms are usually suited for a particular range, the Classic can be used in medium range engagements thanks to its large falloff range but can also quickly dispatch an enemy at close range using its shotgun mode. If a player isn't expecting to take fights at one specific range, the Classic's versatility can entice them into keeping it over upgrading to another sidearm, allowing them to use their creds on shields or abilities instead.

## Stats

* Headshot multiplier: x3
* Leg shot multiplier: x0.85
* 30+ m falloff multiplier: x0.846 (11/13)

### Spread values

 **Primary Fire** | 0.4
 **Alt Fire** | 1.9

## Update History

**v6.11**
* Min spread on ropes increased from .35 >>> .55

**v3.09**

* **Alt Fire**
	+ Walking firing error increased .05 >>> .6 (total error is 2.5 when walking, up from 1.95)
	+ Running firing error increased .2 >>> 1.3 (total error is 3.2 when running, up from 2.1)
	+ Jumping firing error increased from 1.1 >>> 2.1 (total error is 4.0 when jumping, up from 3.0)

**v3.0**

* Walking inaccuracy increased from .25 >>> .84
* Running inaccuracy increased from 1.5 >>> 2.1

**v2.0**

* Alt Fire
	+ Jumping error increased .4 >>> 1.0
	+ Input queue increased 0.065 >>> .225
	+ Firing consecutively now jumps in error, starting at 1.9 for the first burst, 2.5 for the second, and then the third/fourth burst will be at a 6.0
	+ Now has a recovery curve starting at .1s

**v1.04**

* Added a 10% bonus to accuracy when crouching and stationary
* Running spread decreased 3.4 >>> 2.1
* Jumping spread increased 1.9 >>> 2.3
* Walking spread increased 1.9 >>> 1.95
* Fixed bug where running inaccuracy on the right-click was much higher than intended
	+ *"Running was adding a 1.5 penalty because it was referencing our generalized running error curves for pistols"*
* Fixed bug where jumping had no inaccuracy penalty

## Trivia

* During the Beta, the weapon's full name was the **BP-9 Classic** (Basic Pistol).
* The Classic's design has similarities to the Beretta PX4 Storm, with the angled slide bevel and partially skeletonized hammer being unique characteristics shared by both pistols.

1. ↑ File:Weapon lengths.png
2. ↑ File:Weapon lengths.png
Episode 02: FORMATION: Act 2

## Video(s)

Astra Gameplay Reveal Trailer - VALORANTEpisode 2 Act II Gameplay Trailer - VALORANT

**Episode 02: FORMATION: Act 2** was the fifth Act in *VALORANT*.

## Trivia

* The act's battle pass' rewards have references to the following:
	+ The "Do Not Enter" spray contains KAY/O's silhouette. The agent was not released until Episode 03 Act 1.
	+ The "Revive me, Jett!" spray references the community meme of the same name.
	+ With Astra being added this act, she also gets an agent ID card.
	+ The "Is this a drone?" spray references the "Is this a pigeon?" meme.
	+ The "My Eyes!" spray references the Spongebob Squarepants meme of the same name.
	+ The "Old Salt" gunbuddy and "Lost at Sea?" card were teasers for Breeze, which was released in the next act.
Fiber Optic Collection

The **Fiber Optic Collection** is a collection of cosmetics in *VALORANT*. Its contents were available to be obtained using the DEFIANCE: Act 1 Battle Pass. After this, only its accessories can be obtained whenever they become eligible to appear in a player's weekly Accessory Store Offers.

## Appearance

Player Cards
Patch Notes/4.02

## Official Articles

Patch Notes

The following is a list with all the changes made in patch v4.02.

## Performance Updates

* Improved latency for Windowed Fullscreen mode to match closer to Fullscreen Exclusive
	+ These improvements should play well with in-game overlays, however, having another program’s window on top of your gameplay window will negate these benefits.
	+ *Thanks to* *@MyNameIsMJP* *and* *@SheriefFYI* *for helping us diagnose this issue!*

## Social Updates

* AFK detection buff
	+ Updated detections for non-participatory behavior in game
* Agent-select reporting
	+ Looks like there’s been some confusion around Agent-select reporting. Remember, you can right click players in pre-game and report them if they’re being disruptive!

## Bugs

### Cosmetics

* Fixed a bug where the pulsing FX around the Spectrum Z logo were appearing next to the trigger during second inspect animation on the Bulldog.

### Agents

* Fixed issue where Killjoy’s Alarmbot and Turret were unretrievable after being resurrected by Sage.

## Known Issues

### Esports Features

* Projectile Follow currently bugs out for Observer Followers
	+ *We’re working on a fix, but this one missed 4.02. We appreciate your patience!*