Codex-Tutorials-Followers

Tutorials covering your loyal followers.

## **Followers**

Long ago, Loki sensed that you have an affinity with animals. As your loyal companions, followers provide vital combat support and can help overcome various obstacles along the way.

Followers can switch between two forms: one being as bestial mounts and second as bipedal anthropomorphic warriors. Note that follower selection may be restricted in certain areas.

Take great care to foster friendship with your followers, as doing so will unlock their hidden potential.

## **Command Beam**

Hold B Button to bring up the Command Beam, then release it while aiming at a destination or target.

If a follower is knocked unconscious, you will be unable to command them.

## **Follower Combat**

To command your follower to attack, hold B Button to bring up the Command Beam, then release it while aiming at a target. While followers are not helpless in their bestial forms, they are far more effective in their bipedal warrior forms.

In warrior form, followers are capable of unleashing powerful attacks to damage an opponent's armor.

Followers can also provide combat support via synergistic actions based on the ebb and flow of battle. These effects vary from one follower to another, and can be unlocked and enhanced in their skill trees.

## **Using Mounts (Basic)**

Virtually every follower can be ridden in their bestial form as a mount. To climb onto the saddle, grab ahold of the stirrups or press A Button while close. To dismount, press B Button.

To sprint, hold A Button and steer the mount in the direction you want to travel. To perform a jump, press A Button while at the edge of the terrain.

Note that mount usage may be restricted in certain areas.

## **Using Mounts (Advanced)**

You can perform a forward-launch dismount over your follower's head by pressing B Button while mid-sprint.

Your followers can smash into breakable obstacles while mid-sprint.

While all followers can traverse normal conditions effectively, each one has unique traits that lend themselves to traversing uncommon terrain. Subira's agility, for example, makes quick work of deadly quicksand. As you gain new followers, these marvelous beasts unlock your ability to reach unexplored areas.

## **Switching Followers**

Your adventuring party can only support one active follower at a time. To quickly switch followers, hold B Button on your current follower to open the follower menu.

Navigate to the follower you would like to select, then release B Button. Note that follower selection may be restricted in certain areas.

If you find an object that another follower can interact with, you can target it to instantly swap followers and command them to use their ability with one action.

## **Friendship**

Every meaningful gameplay action or event performed with a follower increases their bond. As your bond grows, you earn Skill Points that you can use to upgrade their capabilities.

Each follower has their own distinct personality, likes, and dislikes, so experiment and discover what they respond to and what they like to eat. They may even engage you in conversation.

## **Inspiration**

Followers have powerful Inspiration Actions that unlock through their respective Skill Trees. These actions provide a temporary buff to the party, enhancing their combat capabilities.

You can fill a Follower's Inspiration Meter through your actions in combat. Swapping between warrior and bestial forms does not reset the meter, though progress is paused when the follower is in its bestial form.

To unleash an Inspiration Action, target the Inspiration icon above their head with the Command Beam while the meter is full. After combat is over, the meter will begin to deplete after a prolonged cooldown.

## **Subira's Inspiration**

Subira’s Inspiration temporarily makes the party impervious to attack, allowing you to go on the offense without worrying about health or Divine Protection.

## **Subira's Shadowshift**

With a flick of the wrist, Subira can "shadowshift" special stones, transmuting them between solid and shadow states. Harness this power to create or reveal paths.

Aim the Command Beam at a stone pillar (or where a stone's shadow sits), and Subira will throw her trusty blade at the target.

Subira can shadowshift up to two stones at a time. Targeting a stone that has already been shifted will command Subira to retract her blade, restoring the stone to its original state.

## **Pa'akhet's Inspiration**

Pa'akhet's Inspiration causes the party's dashes to do damaging blasts of wind around them, allowing you to move nimbly around the battlefield while laying waste to opponents.

## **Pa'akhet's Whirlwind**

Pa'akhet can lift a windswept platform and escort it across great distances. You can even climb atop the platform while it is aloft, and ride it to access areas normally out of reach.

Aim the Command Beam at a windswept platform and Pa'akhet will fly over to it. While Pa'akhet holds the platform in the air, point at a valid location and Pa'akhet will move the platform to the destination.

Aim at it again to lower the platform onto solid ground.

## **Wahka's Inspiration**

Wahka’s Inspiration grants Wahka the temporary ability to grapple to enemies. Additionally, whenever the party grapples to a foe while this Inspiration is active, the target is knocked down.

## **Wahka's Ancestral Aid**

Wahka calls upon the strength of his ancestors to summon a totemic pillar mighty enough to push obstacles out of the way. These lofty pillars can also be used as grappling points to reach otherwise inaccessible areas.

Aim the Command Beam at a valid location to conjure a pillar. These locations are denoted with magical sigils.

Point at the pillar again to dismiss it.

## **Mereret's Inspiration**

Mereret’s Inspiration makes all of the party's projectiles apply a curse to foes hit. The curse deals damage to its bearer and their unlucky allies nearby, wearing down multiple foes of any stature.

## **Mereret's Curse Slingshot**

The dauntless Mereret is unafraid to wrestle with cursed magic, rendering it safe for you to handle. Harness this dark force against its own might by launching potent orbs at magical barriers to destroy them.

Use the Command Beam to direct Mereret to a Cursed Well. Once Mereret readies the magic, grab ahold of the orb and pull back to set its trajectory. Release to fire.

## **Viggo's Inspiration**

Viggo’s Inspiration empowers all attacks, allowing the party to easily stun a foe with one strike. While an initial attack delivers the stun, each successive attack on a stunned enemy does not reinitialize the duration.

## **Viggo's Grub Spewing**

Viggo has an insatiable appetite and is especially fond of the anomalous grubs that have sprung up in Loki's wake. Devouring them confers Viggo with the ability to arrest a moving object, or to restore its movement.

If Viggo consumes a green grub, he spews a viscous slime that sticks to a moving object, stopping it in place. If he consumes a blue grub, he can spew enough water to dissolve the muck and restore the object's movement.

Aim the Command Beam at an ill-fated grub and Viggo will devour it. Aim again at a target to command Viggo to shower it with spew.