Kubo Hospice

While the elves in Amran Edhil were focussed on protecting and preserving as many of the human race as possible, the residents of Kubo were determined to make life more comfortable for those already infected. There was no cure for the disease, and as soon as a human became infected they were sure to die. There were however a couple of methods that were effective at treating some of the symptoms, which made the ordeal a little more bearable.

The infected humans that could make the journey gathered in Kubo. Many of the dwarves from Vogdarim travelled down and helped with the construction and then quick expansion of a medical centre. All races came from far and wide to help look after the sick and make sure that slipped away peacefully regardless of the disease that ran rampant through their bodies.

A small group of druids helped the farmers create a sustainable food source, blessing the soil and rapid growing some corn and wheat to begin a stockpile. While ensuring that proper food was in the process of being grown, they also created a stash of good-berries to tie over the medical centre until enough food was grown.

A large barrax was built for the volunteers to live in, and another two inns were made as it quickly became apparent there wasn't enough places to sleep for the sudden influx of visitors.

## Important people:

### Myka Arthon

The Moon Elf Mayor of Kubo, ensures that the hospice is functioning smoothly and that the locals have no complaints.

Myka is an incredibly hardworking individual that will usually put work before his own well-being. As such Myka struggles to maintain friendships and relationships, despite being a generally well demeanored person. At 346 years of age Myka is relatively young for a Moon Elf so is often looked down upon by his elders, despite all he has accomplished.

Although relatively well spoken, Myka's pattern of speech is slowly becoming more and more like the citizens of Kubo, and less like the aristocratic, pompuss, elder elves that served as his tutors throughout his youth. Despite his natural intelligence Myka detests formal education and finds it far too restricting. He had always been one to learn through action, and to take things at his own pace. Being stuck in a room with a stuffy, up-themself tutor was not Myka's idea of a good education.

As soon as he was able to live the life he wanted Myka flourished, and although many of his choices have left him as the target of scorn he is incredibly happy with his life in the little farming town of Kubo.

### Fingron Gravelbrow

The Dwarf head of security for Kubo. He initially started as a towns guard and worked his way up to his captain status.

His father owns the blacksmith in town, so from a young age Fingron quickly became skilled in working the forge and it was always assumed that he would be taking over the business when his father eventually passed. However Fingron had no desire to run the business, he wanted to join the town guard and eventually travel to Vogdarim to become apart of the giant city's elite militia. When he was of-age Fingron enlisted in the towns guard, quickly making his way through the ranks as the years went by. While Fingron started on the path to following his dream, his sister took his place as their father's apprentice.

As the plague hit and began running rampant throughout the country, the captain of the guard fell victim to it and Fingron was offered the position. He accepted and became Captain Gravelbrow of the Kubo towns guard. He hasn't given up on his dream to move to Vogdarim; but for the time being he was needed in Kubo, and his dream could wait.

### Daphne Twinkletimber

The Gnome head chef in the hospice kitchens, who developed the menu and manages the agricultural growth within Kubo.

Before her current position Daphne was the owner of the Timber Table Tavern. It started out as a small little cottage that she and her wife built from scratch, it had a gorgeous garden out back in which they used to grow their own vegetables. They started making packed lunches for a group of young lads who used to help on the fields; they did it once a month when their parents went away to market for the day. Gradually the pair got more and more requests for their sandwiches so they opened up a little shop on the patio outside their home. Every lunch time all the farmers came off the fields and raced to get a spot at one of their tables. Soon they had enough money to get an expansion and build a fully functional tavern.

The Timber Table Tavern was a booming success immediately, Daphne was incharge of the kitchen and the garden, while her wife: Katherine took care of the bar and front of house. The pair lived a happy busy life, catering to all who walked through their doors.

When the plague hit Daphne felt obligated to help, she pioneered the creation of the medical centre. Although she knew nothing about medical practices she had an amazing attitude and great vision. She worked out what was needed and put it in place. Eventually she realised that all these people would need easy access to food and a place where they could just relax. So after the medical centre was up and running Daphne turned her attention to the canteen. She enlisted the help of many volunteers and quickly whipped them into shape, they all did some shifts at her tavern before coming to help at the med centre canteen.

The extra work did put a strain on Daphne and Katherine's marriage, they spent less and less time together and the extra stress caused more arguments. They were certainly put to the test, but they managed to make it work, settling into a comfortable routine. They settled on a date night once a week, and actually managed to trust others to run the tavern and canteen for one night.

## Establishments

### The Turning Axle

A cart shop run by an incredibly charismatic pink skinned Tiefling who's chosen name is Wealth. Most of the time he glamours himself into the form of an elf and and goes by the name Aranel. The shop sells all things cart related. Actual carts, accessories, back up wheels and all sorts other other things. One of his best sellers is a cart tent extension. No more sleeping on the cold hard ground, and no more sleeping in the back of a cart totally exposed; the cart tent extension is ideal for all adventurers looking to get a good night's sleep. He will always plug the tent in every sale he makes.

Wealth has a good relationship with Jave the stable owner down the street, and if adventurers buy their mounts from him, Wealth gives them a discount on a cart.

### Horse' stables

Ran by an elderly gnomish man, Jave, and his grandson, Matty. They sell all breeds of equestrian transport from Donkeys to prize race horses. The pair raise the horses themselves all the way from foles, up until fully grown. If a horse isn't bought and reaches an age where they can no longer be sold they have a paddock of old horses that live out their lives in a peaceful retirement. They will also take in older horses from travellers who no longer have use for them and look after them. Their shop is also a little accidental sanctuary, Jave just can't say no to an old horse.

### Petric's House

Although Kubo isn't a bit town it does have its own bookshop, well, it's more of a library of sorts. Petric has always had a passion for books and learning new things, as such over the years his collection has grown immensly and soon his small little cottage was over run with books. They fenced him in on all sides, just towers upon towers of book stacks scattered about the place. He did have some bookshelves... somewhere. As a Firbolg Petric needs quite a bit of room in order to get around his cottage but his love of books often leaves him trapped somewhere. Sadly he can no longer add to his collection, otherwise he will never be able to move around. He had considered just getting a bigger house but unfortunately he cannot afford one. So he opened his doors to the public. If they needed a book he would happily allow them to borrow it for a while, if they wanted to keep the book all he asked was for them to leave a book in exchange. His collection no longer grows or shrinks but he can continue learning new things.