recursal/Fanatic-Fandom huggingface dataset:
Space RPG 3 — Ascended Predator

Ascended Predator is the ship that lurks around the "Death" systems

## Info

The Ascended Predator is one of the few ships that can not be attained by the player

It usually stays at a standstill at the Death system until the Player warps in, in which it will immediately turn aggressive and attack

## Stats

The Predator has 4 heavy cannons that are 1620 range, and deal 70 Shield and 90 Hull damage each, as well as 4 Torpedos which are 52500 range and deal 200 Shield and 250 Hull each.

It seems to have a weakness of having limited protection at the back, so ships sufficiently fast enough can get behind it safely and kill it.

## Trivia

* it is currently the strongest ship stats-wise in the game
* It is the only other "Ascended" tier ship in the game as of the current version
Space RPG 3 — Starliner

## Starliner

The luxury ship "Starliner" has' a decently high speed, paired with its' tiny slot makes it a good beginner fighter craft, as it can dodge most shots due to its' high base Acceleration as well as maximum velocity.

## Information

The Starliner is a luxury corvette that can be found in Space RPG 3.

 *Starliner*  can be bought at 60,000 credits in various AER systems

## Stats

It is very agile and can fight decently via strafing and circling, but looses out in terms of damage due to its' single Tiny weapon slot
It also loses out due to it's low upgrade ability(20 mass) and can not trade effectively due to its' low space(20 space) and inability to handle damage with its' weak shield/hull(80 shield, 30 hull), which requires the user disengage upon getting hit by most weapons, so they can regenerate shield, before trying again
Qmt

Qmt, also known as Q, The Stranger, or The Doctor is a character created by Qmtfive. He is one of two Mythran/Minifigure hybrids known as Nexus Lords, the other being his nemesis The Director. Formerly a member of The Nexus Force, Qmt travels through time and space helping people in need.

## History

### Early Life

Qmt is originally from Earth where he owned an auto shop in California. It was here he purchased the 1967 Volkswagen van from a collision shop that would later become known as Teddy. He became fairly well known in the automotive world for his custom cars and racing abilities.

Around 3AC, the Nexus Force was experiencing a shortage of engineers and mechanics due to the rapid development of the Nimbus System. This lead them to start hiring positions outside of the Assembly faction. When Qmt was offered a job, he accepted and traveled to the Nimbus System.

### Working With The Nexus Force

Early into his life in the Nimbus System, Qmt experienced an explosion of pure imagination which transformed his genetic makeup and created Teddy. Proving himself as an extremely capable and powerful asset to the Nexus Force, he joined the Paradox faction and quickly rose the ranks to become one of the Force's most influential members.

Despite the relationship between Paradox and Assembly originally being lukewarm at best, Qmt was good friends with James Snow, John Brickman, and Dr. Overbuild. These relationships helped pave the way for collaborations between Paradox scientists and Assembly engineers, and eventually the creation of Paradigm.

### Post-Maelstrom War

Following the end of the Maelstrom War, Qmt continued to work with the Nexus Force. However his relationship with the Force became increasingly strained in later years as he felt the Force had lost their vision and he was being used as a tool for petty politics. This ultimately lead to Qmt deserting the Nexus Force and leaving Paradigm, and ending his freindships with Snow and Brickman. These friendships were eventually reconciled however when the Nexus Force became more publicly corrupt.

## Biography

Qmt's persona is typically very collected. He remains calm under pressure and is only ever enraged when faced with an action of pure evil. He is very stubborn and hard to persuade when he is convinced he is right. Although his personality may be off-putting to many people, he is a very caring person. He always tries to see the good in bad people and will fiercely protect his friends and the people he loves. Although usually very reserved, Qmt's abilities and intelligence make him a powerful adversary.
Space RPG 3 — Eneford

Eneford contains a planet by the name of Enworth, as well as a Race Centre.

-Commerce

-Luxury

Eneford is a popular tourist destination as well as a very popular farming location for the AER.

## Enworth

> "An extremely popular tourist destination due to its many tropical coastlines, Ensworth is also an extremely popular farming location within the AER. Despite many attempts to combine these two industries for perceived 'ultimate profits' no venture has yet been successful."
>
>

In Enworth, one can do the basic things, such as check the Mission HQ, Maintain the ship and trade to the planet. In addition, it has a Commerce feature to refit the ship.

### Trading

The following are the default values of the resources that can be traded to Meya

 Medical
 Luxury

### Commerce

The following are the default values of the resources that can be found in the Commerce shop in Meya

## Race Central

> "Converted from an abandoned Behemoth storage container, this station serves as race control, repair, and rowdy victory location."
>
>

In Race Central, one can do the basic things, such as check the Mission HQ, Maintain the ship. In addition, it has a Shipyard, which sells the Racing Ship "Lightning".

### Ships

the following are the ships that can be found in the Shipyard of Race Central.

 Lightning

### Race Center

The Race Center is used to check the times that the AI have set, as well as set your own time.
Fish Librarian

### "'\*\***Location/ Местоположение** \*\*"'

The Sea Witch and the Elder Dragon will both give you tips to find the Fish Librarian once you have accepted their quests and talk to them. The Sea Witch says only that the librarian “can be found deep underwater to the west”; if you dive offshore near her hut, you will not find the library. The Elder Dragon will be more specific, mentioning “there’s a colony of fish studying magic off the east coast of the Cultivator’s Island.” At the bottom of the island’s offshore slope, there is the Fish Village. It’s a long swim, so upgrade your Oxygen Capacity stat, make a Water Helm after catching a live shark with a Water Trap (made at the Vine Copse), or use a mining tool with mine stat 5 to dig either through the sand wall for an entry to the sea or all the way down where there’s an air-filled cave right next to the Fish Village. You can use the cave on the left or the hut on the right to replenish your oxygen while you craft, talk, and trade in the village.

## Story

These are a species that have lived underwater on this planet before "they" even existed. This fish will teach you how about  Spellbooks,  Revitalizing Potions and the Exiled. He also talks about the origins of Them being their ancestors, and disapproves of the "path they have taken". He also disapproves of the Sea Witch's decision to follow in their path to immortality, but welcomes her back when she returns underwater.

The Sea Witch also talks about how the Fish Librarian "loves helping people!" and "hasn't left the library since before I was born!"
Scavenger

## Story

The player first meets the scavenger late into the game, after coming into earth's orbit. The player gets a distress signal coming from the planet. The Scavenger can be found in the earth tunnels with his own bunker and bunker depot. He is a human that survived the bombardment and was helped by the Professor. He will eventually give you a quest to go find the professor in the earth desert. He can be invited aboard the Professor's Mobile Lab once it is built. Not only does it have to be built, but you will need to install 3 power cores and then fly it over to the Scavenger's area in order to invite him.

## Notes

The Scavenger will add items to his bunker depot until you pick him up in the Mobile Lab, where he will add items to the Mobile Lab's inventory. He can re-enable disabled keycards, which is required to progress further on the science path. He can also help build blueprints faster, even after he boards the Mobile Lab.
Space RPG 3 — Allied Earth Republic

## AER

The Allied Earth Republic (also called AE Republic) is a major faction in Space RPG 3 there the player's starting faction and one of the main factions of the game.

## History

The Allied Earth Republic was formed when the existing nations on earth unite to take the stars. Following that event, the newly formed AER made a space elevator located in the middle of the Atlantic Ocean with multiple bridges connecting to it which are probably hyperloops.

The AER tries to keep their technology clean (this can be seen with their blue thruster flames which could be ion engines) as possible to perhaps prevent a stellar-scale pollution.

It is unknown who or what created FTL technology but it is speculated that the AER created their own FTL technology at Luna due to the low gravity there.

With the FTL technology at the hands of the AER, their dreams to colonize the stars is just one step away. The AER discovered many systems and colonized the planets in those systems, but, with the FTL technology, they tried to travel west, but they discovered that they are not alone, as they met with the newly discovered Union, they went at war.

During these war times, New Farndale, a system which is just one FTL away from Sol, was attacked by a massive Union fleet. The AER Navy tried their best to defend the 300 million lives at New Farndale, but words arrived... All ships at New Farndale were ordered to retreat to Sol as Sol was an invaluable asset as it is the capital/homeworld of the AER. Several AER captains defied the orders to retreat to Sol while many others obeyed the orders warps back to Sol. Eventually, the Union managed to bombard New Farndale killing 300 million lives and obliterating the planet's surface completely as it turns into a scorched wasteland unable to support life. During this time, a few AER captain witnessed the bombardments, who then with other captains, started to rebel against the AER.

With the Rebel threat, the AER now has a new enemy.

## Ship Design

The AER designs clean-looking and white coloured ships.

## Ships Used

The AER has a variety of ships. Starting from the iconic AER Corvette keeping the systems clear from smugglers, annoying pirates and many more to the gigantic and rare AER Supercapital called the "Flagship".

Here is the list of ships that the AER uses:

* AER Corvette
* AER Frigate
* AER Destroyer
* AER Cruiser
* AER Battleship
* AER Flagship
Space RPG 4 — Systems

## All inhabited systems

There are 264 systems in the game, 31 of which are inhabited by default.

Commodity prices are shown in default prices listed right under the commodity name.

All landing spots above provide fuel, except for first level Your Station (just deployed).

There is also Kalo faction  and Void Raiders faction , but they don't control any systems or planets.
Solar System

Second available system.

## Planets

There are 5 accessible planets in Sol. Earth, Mars and Mercury are currently the only ones that can be landed on.

Note: This page has not been updated with recent content (as of Jan. 2025).

1. Mercury
2. Venus
3. Earth
4. Mars
5. Jupiter

Mercury has no structures or NPCs, but has ores and is rich in exotic matter. It doesn't have an atmosphere, you will need to bring oxygen or use a Boring Machine or use drones to mine.

Venus will harm the ship if entered, but can be used for looting exotic matter at the alien fighter or building a space station.

Earth has been decimated, there will be no NPC's on the surface of earth, only drones. Below the surface, there are two survivors, the Scavenger and the Professor.

Mars has one resident, a being called the Exiled. Mars has ore and has an ocean down deep in the planet, in the ocean, there are stygian that are nowhere else.
Space RPG 3 — Ascended Seraph

## Ascended Seraph

Your capabilities of this ship makes you shudder. What kind of race needed such potent firepower? Why? And why are they now seemingly extinct?

## Info

The Ascended Seraph is an end-game spacecraft in Space RPG 3.

This spacecraft is obtained by collecting all of the 4 Utat-Sil keys and unlocking the vault itself.

When you unlock the vault, your ship will be replaced with the Ascended Seraph and the ship you used before will be stored in your space station's garage (If you don't have one, the original ship will be lost).

## Stats

The Seraph has a heavy cannon with a very fast fire rate.

It has a great torpedo launcher, you don't need to refill your torpedos because you won't run out of it as it has infinite amount of torpedos.

It also has a PD weapon that will lock on torpedoes and small targets that get very close to the ship.

It has more that 3000 mass which is great for upgrades.

It also has a great amount of space.

## Trivia

* The only ship to have a weapon preset that can't be replaced (Unless with bugs).
* The description for the Seraph Launcher is "Too Good" with a range of 3500, Shield DMG of 300 and Hull DMG of 185.
* The only ship to have an infinite amount of torpedos.
* One of the two ships to be built by the ancient alien race "Ascended".
Space RPG 3 — Sol

Sol features two planets, mainly Earth and Luna

-Commerce

-Trade Center

-Equipment

-Medical

-Luxury

## **Sol**

Sol, where players first begin their adventure.

## **Earth**

> "The birthplace of humanity, for a long time Earth was the only reliable location for an interstellar business, but now relies heavily on its prestige as the capital of the AER to keep innovation and industrial projects from leaving for greener pastures."
>
>

In Earth, one can do the basic things, such as check the Mission HQ, Maintain the ship and trade to the planet. In addition, it has a Shipyard that players can buy AER ships from (only applicable if player follows the AER quest).

### Commerce

The following are the default values of the resources that can be found in the Commerce shop in Earth

 Food
 Luxury
 Equipment
 Medical

## Luna

"Luna development efforts never really got off the ground once FTL was discovered, Technology improves of fast that development here just didn't provide many advantages, however it remains a popular tourist destination and has a significant metal mining industry."

There is not much one can do on Luna other then checking Mission, Maintaining their ships and checking the Trade Center

### Commerce

The following are the default values of the resources that can be found in the Commerce shop in Luna

 Metal
 Equipment
The Dishonored One's Sister

The Dishonored One's sister is a NPC that appears when the Dishonored One is defeated. She talks to the player, gives them Draconian Armor, then leaves. She may then go to the Hidden World.

## Story

The Dishonored One's sister was a Teacher, a being of powerful magic which shares its knowledge "for the benefit of all". That is, all except her brother, the Dishonored One, a Teacher that hoarded all of his secrets, and was cast out of the ranks of the other Teachers for it. The Dishonored one then went into hiding, only telling his sister of his whereabouts.

After the return of the Dishonored One, she was sealed away by the Dishonored One, not killed because of their shared blood, even though there was "no love" between them.

After the player defeats the Dishonored One, his sister returns, and tells the player of the Dishonored One's deeds, showing some amount of sympathy and understanding, as she gives you the Draconian Armor for you to use, remarking that "Perhaps my brother wasn’t entirely crazy when he refused to share our teachings". She then leaves, hoping to find other Teachers who survived the Dishonored One's attacks.

If you free the Draconian Teacher after defeating the Dishonored One, the Dishonored One's sister journeys to the Hidden World to reunite with the Draconian Teacher, and talks about working to "undo some of the harm that they brought upon the multitude of civilizations that we used to aid".
Noahju

Noahju was a user who posted his first LUCL creation on May 23, 2011. He was known for his sense of humor, sarcasm, and his creativity. His name was sometimes mistaken for "Nohaju" which became sort of an inside joke.

## Portalis Mar

Noah created Portalis Mar, which would become the foundation for one of Max5383's stories, as well as a loved and cherished part of the LUCL canon.

## Canon Character

Noahju's character shared his name, and was a sarcastic and fun-loving, but loyal and dependable Nexus Force soldier.

## Goldfish Industries

Noahju also created Goldfish Industries, which was a whimsical manufacturing company headed by his character.
Max5383

Max5383 (Max) was an American user on the LEGO Universe Creation Lab (LUCL) and Gallery from 2010 to 2015. He also played LEGO Universe (LU) for the entirety of its duration.

## LUCL and Gallery Posts

Max frequently posted "adventures," which involved his minifigures going on adventures in the real world, and chapters from his stories. Less frequently he posted builds, which were usually built with real bricks. Most of his posts were related to LU in some way, with the notable exceptions of his "adventures" and episodes of *That Hero Show* (see below).

## Notable Contributions

Max's notable contributions include his stories *Journey to Portalis Mar* and *Rise of the Pirates* and his show *That Hero Show*. *That Hero Show* was a comedy heavily inspired by Jaller Locobolt's YouTube videos . The show featured Bees, a Nex 3.0 from LEGO Hero Factory, and his adventures in the real world with other toys from LEGO Hero Factory.

* *Journey to Portalis Mar*, chapter one image.
* *Rise of the Pirates* image.
* *That Hero Show* image.
1/3
## In LU

In LU, Max mostly played as Forest383--a level 40 member of the Venture League. He also played as Samurai383, Engineer383, and Slash383--members of the Sentinels, Assembly, and Paradox, respectively.

## Post-2015

Although Max stopped actively contributing to the LUCL, Gallery, and LU communities in 2015, he continued to build--almost entirely in LEGO Digital Designer--until 2018. His notable builds include updated and complete versions of all LU racecars, rockets, pets, and weapons composed of multiple bricks, a plethora of miscalleneous LU models, and some custom LU-inspired models. He will undoubtedly play LU again if the Darkflame Universe project is successful.
Farmer

## Story

The Farmer appears to be of relatively old age (actual age unknown). He has wittnessed WW3, as well, and, at the time he thought it was the end of the world. He survived, and ended up in the colony ship, where he ended up on Unoiks 428c.

## Behavior

The Farmer will occasionally walk towards the barn and harvest a few items. The items he harvests will go directly toward the storehouse. He will stop working and go the hut during the night. If there is no storehouse on the island, he will not do anything.

He will give you 3 Bread after you accept his first Quest, and also convert items to seeds if you have any. (etc apples -> apple seeds)

## Quests

10 Exp
 Apple Seeds
10 Exp
 Build Pig Pen
Capture Boars

## Notes

Provides player with Cotton Seeds after Dock is built.

Provides player with Sugar Seeds when the player seeds an extra field.
Splicer

Splicer is an NPC met in the Unnature Sanctuary. She is a robot that starts the 'Genes Spliced!' questline.

## Story

Splicer is a robot that was meant to protect The Unnature Sanctuary, but due to the war, Splicer malfunctioned to instead transform animals and plants in the reserve to weird monsters, by splicing their DNA.

When first entering the Sanctuary, it warns you, telling you not to enter the planet. The player goes into the Sanctuary and after damaging the preserve is turned into a werewolf by the robot. After Splicer leaves another werewolf digs its way to the surface whose name is Ranger. He gives you quests to make your werewolf form stronger and then tells you his plan to deal with Splicer.

The player later confronts Splicer and the Chimera, after being helped and trained by the Ranger, and restores Splicer back to normal, thus allowing the player to switch from werewolf to human and back, while also allowing the player to change their appearance and improve their werewolf abilities. After that you can invite Ranger aboard the mobile lab to be a researcher.

## Old One Carapace

If you bring Splicer the Carapace armor, available for crafting during the Hybrid path, she will use it to create a new form, allowing you to take on the form of the Aliens, specifically the Old One boss. This quest was originally only available on April 1st.

The Old One form can only use magic weapons and spell books. Your armor is removed and replace with the Old One Carapace armor.

## Battle

Splicer is not fought directly, but the Chimera instead is pitted with the player. In the fight, there is a timer, after which if the player does not kill the Chimera, the Chimera is turned into a rat and is defeated.

## Notes

Although Splicer is a robot, the Ranger refers to her as a female.
Splicer later joins the player, allowing them to alternate between werewolf and human.
Magic Seeds

Similar to blueprints, Magic Seeds produce structures by planting. The cost of construction is paid when crafting the Seed, which is recovered when uprooting the building, however the planting costs for the Magic House, Time Manipulator, and Monolith are not refunded. Each Seed has a weight of 10.

Note: the starting magic house on Eastern Island cannot be uprooted and does not allow night as a choice.

## Enemy Seeds

* Available after obtaining the Book of Translation and bribing the structures.

 HQ Library
 Dragon Chamber
-Repair dragon ships that land in the Chamber
Main Character

The Main Character is the human that the player control.The gender is undfined,trough the Builder says in the next day of the storm"It's hopeless,man",but the Fisherman says "them" and"they"when you helped him killing the pirates in the east of Divider Island.
The Main Character is one of the few humans that survived the Earth bombardment,and survived the Colony Ship crash in Unoiks 428c.They will start off in the Started Island in a stormy day,picking up wood and berries until they found an unfinished shelter and complete building it.Then they will find other helpfull people that survived the crash and build a small village.The Main Character now will have three choices:wiping out Them by going west to follow the steps of science and advanced technology,going east to learn Thier magic and use it against Them,or combining both magic and science to make peace between humans and Them.
The Main Character is extremly powerfull,which help them getting stuff done.They can enchant theirselves with Skill Points to improve their power.There is many examples for thier power,such as bieng able to defeat the Mirrows with their cybernatics.
Draconian Teacher

## Story

The Draconian Teacher was one of the many Teachers, a being of powerful magic which shares its knowledge "for the benefit of all". He was one of the Teachers who fought the Dishonored one after the latter flooded the Depths. After the battle, the Draconian Teacher went into a deep slumber in the Hidden World of Unoiks 428d, and sealed the planet using a Monolith, "in the hopes that I would be awakened by someone who could help restore what was lost".

After the player enters the Hidden world and re-activates the Monolith that sealed the planet, the Draconian Teacher awakened, remarking that the player must've been skilled in magic to break his seal, and asks about Them. The player then tells the Draconian Teacher of the aliens' cruel bombardment of Earth, to which the Draconian Teacher promises to help the player, but only of the player promises to avoid fighting with Them, as he believes "Peace may yet still be an option".

The Draconian Teacher then collaborates with the Professor to create a Holographic Projector, a device that will create illusions of huge armies of both sides, forcing humanity and Them to believe that further conflict will only destroy them both, urging a peace treaty.

After peace is made between humanity and Them, the Draconian Teacher asks the player to establish a Dragon Sanctuary in the Hidden World, to care for the dragons that were freed. If the player agrees, the Draconian Teacher builds the sanctuary.

## Quests

 Holographic Projector
 Holographic Ships

## Notes

If the player talks to the Draconian Teacher after seeing both Exotic Gas and a Magic Staff, the Draconian Teacher will teach the player how to make a Battery-Powered Staff. If the player has seen both Exotic Gas and a Exotic Sword the Draconian Teacher will teach the player how to make a Fiery Exotic Sword.

If the player activated the Monolith that sealed the Draconian Teacher away after defeating the Dishonored One, the Dishonored One's Sister joins the Draconian Teacher in the Hidden World, but doesn't do much more.
Mods

```
 Mods are basically clip-on content that can be added to games. They usually add more weapons, vehicles, and items and often add their own made up lore into the Aground backstory. These clip-ons can be found on mod.io and many other sites.

```

https://aground.mod.io/

It is free to make mods for aground and put them on mod.io
If you want to try to mod but don’t know how, then join the UAMT discord for help.

UAMT:https://discord.gg/ZDyYpTE
Factory

The Factory is built in Sunset Haven after completing the "Build Factory" quest and can only be used when the power plant is running. Besides the items listed below, The Factory can be used to make any item available in The Smelter and the Workshop. The upgraded Factory can be created using a blueprint. The High tech parts recipe is added after receiving the submarine quest from the Mirrows. The Factory can also be built with a blueprint, in which case it requires a power source to operate.

**Factory**

**Upgraded Factory**
Builder bot

## **Behavior**

The Builder Bot is A bot that acts as the Builder and is made in the Advanced Lab, to build one you need; 2 titanium, 6 silicon, and 1 Hi-Tech Parts.

Since the builder bots acts like the Builder It uses it's hammer to speed up building and collects wood and berries, The items will be put into the Storehouse on that island.

## **Notes**

The Builder Bot is a good replacement for the Builder if you choose to not save the builder.
Tom and Mini

Tom and Mini are a pair of NPCs that live in a small camp on Colony Mainland, said camp consisting of a Tent, a Campfire with 4 Steak, and 2 Fences to keep out mobs.

When talked to, Tom and Mini talk about how they used to live in the Colony Ship, but enjoy living there, "where there's danger and adventure!". Other than that, they contribute nothing to the game, except the usability of the structures in their camp.

Tom and Mini are modeled after 2 backers who donated enough to have the game's artist create pixel art of them in the Aground art style. Despite not being in a backer tier high enough to have their own NPCs, they requested the developer to use the pixel art made of them to create NPC cameos of them. The developer agreed to do this. That is the reason the NPCs exist and have such a minimal role, as opposed to the NPCs created by backers in higher tiers, such as Dice and Tindle.
Leech

Leeches are underground hostile enemies that live in the Eastern Island(nocturnal), West Divider Island, and the Leech Maze.

## Behavior

As with all other hostile entities, leeches wander around until they target a nearby player to pursue. However, leeches can attack a second time after its first attack.

## Stats

HP: 25

Defense: 0

Damage: 7(heals when attacking)

Speed: 1

Capture: Elemental trap, Enchanted Net, Advanced Net, and Magnetrap

Drops: 3 Dragonblood, 25 XP

Element: None
Earth

Earth as seen from orbit

**Earth** is the third planet in the Sol System, a home planet of the minifigures, and the sister planet to Mars. It is considered to be one of the most influential planets in the extended colonization of minifigures throughout the universe. It is also the current headquarters of the Space Exploration and Research Alliance (SERA).

## Notable Events

476 - Fall of the Roman Empire

1776 - United States of America declares independence

1918 - World War I ends

1945 - World War II ends

1961 - Yuri Gagarin becomes first minifigure in space

1969 - First successful moon landing

1970 - SERA is founded

1971 - First space station

1973 - First commercial spacecraft is available

1974 - First successful FTL spacecraft is constructed using ancient hyperdrive technology

1978 - MK1 Bulldog becomes first commercially successful mass-market spacecraft

1985 - Doctor Emmett Brown conducts first successful time-travel experiment

1989 - SERA establishes their Space Police program

1990 - The Martian Royal Parliament joins SERA and paves way for minifigure colonization of Mars.

1997 - Venture Koi, the first successful spacecraft fitted with a deep-space warp drive is finished

1999 - Duke Exeter, Dr. Overbuild, Hael Storm, and Baron Typhonus leave SERA to search for the legendary Imagination Nexus

2009 - Seven pods land on Earth with messages from the Crux System with messages from the Faction Leaders. SERA establishes a recruitment system to send minifigures from earth to aid in the Maelstrom War.
Black Imaginite

**Black Imaginite** is a synthetic, mineral form of Imaginite. It is created through an advanced refining process that exposes various natural and synthetic minerals to Anti-Imagination. It is also known as "Anti-Imaginite."

## Properties

Black Imaginite has the same properties as Anti-Imagination. It is hazardous to both Minifigures and Mythrans. Its only known uses are in anti-Mythran weapons and bioweapons developed by Paradigm. When exposed to Green Imaginite, Black Imaginite turns into White Imaginite.
Alchemist

## Story

You first meet the Alchemist in his underground chamber. After completing multiple quests for him on the starting island, you fly a dragon to the Eastern Island. You then complete more quests for him (listed below), and eventually end up either fighting the Old One with him or letting him fight alone (if you let him fight alone he will die). After being defeated, the Old One sends a signal which eventually leads to the Bombardment. There is no Bombardment in the demo.

After the bombardment, the NPCs of the Starting Island will go into the Alchemist's cave. He will then give you the Wyrm Pen and Laboratory Blueprints if he is still alive.

The player can now invite the Alchemist onto the Mobile Lab, to aid as a researcher and to add Focus Gems, Alter Gems, Blood Gems, Spirit Gems, and Evolution Shards to the list of researchable items.

The Alchemist is male, as confirmed by dialogue from the Exiled and the enemy leader who refer to him as a “hooded man” who dug up some of the magic secrets left behind on Unoiks 428c. He is hated by most of Them for doing this, except the Exiled who admires him.

After you activate the Forge and the Synthesizer on Eastern Island and take the Alchemist’s advice to “take a break in the purple chamber”, a dialogue cutscene plays where the Alchemist explains he and three colleagues came to do research ten years ago, before They bombed Earth. The four humans’ base was likely the “research bay” (the Mechanic’s own words) on east Divider Island where the Advanced Lab and Warehouse stand to this day. The old ones discovered that humans, a species which the Exiled had said was no threat, were now invading the old ones’ homeworld and were likely to uncover knowledge which could lead to the old ones’ defeat. The Alchemist’s three fellow researchers were killed, and the Alchemist himself went into hiding. Although infamous, he managed to avoid detection up until the Old One sends a signal to the rest of her kind that humans have not been eradicated from Unoiks 428c after all. The Alchemist is so notorious and so hated by Them that even several enemy-species NPCs who have never met him (the Exiled may have only heard about him and not seen him) know him as “that horrible hooded man” or alternatively “a purple hooded figure... studying magic” who dug away at the secrets of their homeworld.

If you save his life, the Alchemist can have two happy endings: solitude in the Starting Island’s bedrock cave to continue his research undisturbed, or living aboard the Mobile Lab to research science and magic with The Mirrows.

## Notes

The Alchemist, if still alive, will auto collect from all wyrm pens on the first island and will periodically add focus gems to the synthesizer (if active).
Brown Imaginite

**Brown Imaginite** is a synthetic, mineral form of Imaginite. It is not created by combining other forms of Imaginite but is instead created by exposing Green Imaginite to Maelstrom. It is also known as "Infected Imaginite."

## Properties

Brown Imaginite has the same properties as Maelstrom, allowing it to spread Maelstrom to anything exposed to it. The applications are very limited but it has occasional use in powering Maelstrom-related technology such as the Maelstrom Cloak. When exposed to Green Imaginite, Brown Imaginite turns the Green Imaginite into more Brown Imaginite. When exposed to Yellow Imaginite, Brown Imaginite creates a Malestrom explosion.
Golem

The golem is an aggressive creature burrowing deep below the surface, in the stone.

## Behavior

The golem will hide in deep rock and doesn't move until it is broken. When the rock is mined, however, it will become aggressive and attack the player. The Golemech temple is hidden under the starting island’s temple and you can craft a golem familiar there. There are many other golem types such as the gold golem and amethyst golem but the first ones you encounter on the starting island are just called golems.
Spirit Orb

Spirit Orbs are a form of currency used for trading with the Spirit NPC. They are obtained by either killing spirit enemy’s or by putting a spirit fish in a coral pen. The spirit fish familiar consumes spirit orbs as feed. You learn from the spirit NPC that Spirit orbs have no use for physical beings but if a spirit uses them they can create their own paradise or become stronger.

SPIRIT NPC:

The spirit worlds first entrance is the Coliseum on the eastern island which is deep underground. The second is available on mars and is created after completing a quest for the exiled.
The Mythran's Cube

The Mythran's Cube is an ancient supercomputer and relic created by the First Builders. It is used to edit the fabric of reality and is referred to as "the source code for the universe." Although the Mythran's Cube can be found in most realities, each cube is merely a projected interface to the true Mythran's Cube which lives outside the multiverse.

### History

The Mythran's Cube was a gift from the First Builders to the Mythrans to allow them to control the multiverse and to watch over and protect the Minifigures.

### Abilities

The Mythran's Cube can be used by any imagination-based being. It grants the user great insight and allows nearly full control over the multiverse and allows travel between realities. Although minifigures can use the cube, most lack the amount of intelligence required to use it properly. Most attempts to do so result in simple, brutish outbursts and the user is driven mad.

### Appearance

Like Mythrans, the Mythran's Cube lacks a true physical appearance and is merely a projection across multiple realities. When not in use, the Mythran's Cube consists of 6 solid tiles that are usually golden in color. These pieces can be separated if needed, but will always be drawn together if left idle. When assembled and in use, the cube turns transparent blue and the six tiles expand outward and orbit an imagination nucleus. The Cube can also change its appearance to resemble other objects such as a sword or a planet.
Earth City

The city on Earth in *Aground* was the victim of alien bombardment by "them", an alien race that attacked Earth and its colonies. It is still bombarded by moon fragments, as is the Earth Desert.

Treasure

### NPCs

There are no NPCs in the City area, however the Scavenger is in the Bunker within the Ruins.

### Harvesting

The surface is concrete, and has no plants.

Fishing

### Structures

The surface structures have all been destroyed, however there is one friendly Medical Bot in the Subway tunnel to restore Health and Stamina.

### Enemies

In addition to the enemies there is also one hostile Medical Bot.

### Dungeons

Accessed through some doors in the ruined structures on the surface and in the subway tunnel is the interior of the Ruins and the Scavenger's Bunker. Within the ruins are further enemies, including Laser Traps, and some terminals with more backstory . The two locked doors need repaired keycards to open.

The upper area with the Scavenger contains a Bunker, a Bunker Depot, and a Drone Factory.

In the lower area of the bunker with the Vending Machine, Polymer Assembler and Blueprint Printer are two Power Core Parts.
Cafeteria

The Cafeteria is a store located in the Colony Ship. Special orders are served there which temporarily give the player certain buffs. All meals cost 500 Coins. You cannot order a meal while the effects of a different meal are still in place. (In the words of the cafeteria server: "Do not be a glutton.")
Vine Copse

After defeating the Cultivator on Cultivator Island, the Vine Copse can be activated with a Plant Gem. The Vine Copse uses materials to create more powerful Nets, Bush Seeds that make bushes and Magical Seeds that make magical structures. You can also use modifiers to enhance your familiars and living vehicles here. It can be built later with its Magic Seed, but only on fertile land.

### Modification

While most of the modification in the Vine Copse simply adds whatever bonus it says to the familiar/vehicle, some of the modifiers actually change the familliar to a different familiar.

 Young Dragon
 Cat
 Golem
 Gold Golem
 Amethyst Golem
The Eclipse

TheI.S.S. Eclipse is an Aibus Superliner owned and commanded by Qmt. It is used as a secondary form of transportation for deep-space travel as well as a base of operations for missions.

## History

Originally an unnamed pirate vessel, the Eclipse was commandeered by Qmt in the events of QMC part 1. Following the events the ship was auctioned off and Qmt bought it for one coin. He restored the original brown and tan paint and renamed it the Eclipse.

The Eclipse continued to be in service throughout the remainder of the Maelstrom War used by both the Nexus Force and Paradigm for missions.

## Design

The Eclipse is an Industrial Class Starliner traditionally used by large shipping companies. Due to its large size, The Eclipse can not be legally piloted without a special licence or land on most landing pads. The bottom half consists of one cargo bay with large loading ramps on both ends. The top half contains the bridge and crew quarters and is reached via elevator.
Commands

This page contains a list of useful commands. Commands only work on Pc and not on other consoles.

Press **Ctrl+Shift+D** (**Cmd+Shift+D** on Mac) to access command window. Use any command at your own risk and make sure to back up everything before messing around.

Note: The default **Y** value of every island is **-1**, and higher **Y** values are lower down.

For IDs refer to the IDs page.

## Flags

###

## Variables

These are variables that can be watched with the watch command. Putting a variable's name will return the variable's value. The getFlag command can also be used as a variable. Some variables can be set using the commands above, such as the player.inventory.weight=0 command
Snow

Snowbot336 (more commonly referred to as "Snow") is an American user from both the LEGO Universe Creation Lab and the LEGO Gallery. His first creation was uploaded in 2010 to the Creation Lab, but did not become of much significance until after the closure of the game in 2012.

## Stories Written

* The League of Spartans
* Code Red
* The Rise of Aredross / The Final Journey

## Contributions

During his time on the Gallery and the Creation Lab, Snowbot has uploaded a total of over 1,300 creations. He created several series of creations, including GOLU (Guardians of LEGO Universe), his Nexus Hardsuit series, and community music nights. He also helped settle gallery-wide disputes now and then when they arose.
Undeveloped Island

Located on Unoiks 428c, **Undeveloped Island** is east of the Minotaur Island and west of The Heights, reachable by air, or by way of the Wyrm Tunnels. (In the demo version, travelling east of here simply warps you back to Minotaur Island.)

As its name implies, this island is undeveloped, and is very similar in composition to Starting Island, while being a third wider. It has the same enemy types as the Starting Island except for the yeti, dragon, fire boars, cockatrices, golemech, and fire spirit. An Earth Spirit lives here and can be seen when any equipment or familiar that reveals spirits is equipped.

There are no structures or NPCs, but it is ideal for farming.

Seagulls and robins, which cannot be interacted with, live across the island. Robins forage on the ground inland and fly away when the player is close. Seagulls live in groups, with two hovering in the sea breeze while one stands on the shore.

### Harvesting

1 Apple or
1 Tree Seed (uncommon) or

Fishing

### Enemies

* Overworld mobs grant 1 exp per point of damage you deal.

Underground:

 Notes
Iron Ore
Gold Ore
 Notes

* Underground mobs give 3 exp per point of damage you deal.

See Enemies.

### Mining

The underground is of the same composition as Starting Island
Quests

This page describes all **quests** in *Aground*. Quests are given by NPCs and sometimes your character. A list of quests you have received can be accessed by pressing Q, R1, or RB. Selecting a quest in the log can bring up a radar to locate the quest giver if they are on the same map. The icon overlaps the clock and can be obscured by it.

When a quest is available or complete, an exclamation mark  will be displayed above the NPC.

Location groupings are by starting location of each NPC.

## Starting Island

### Self

 Build Dock
80 Exp
 To Space!

### Builder

6 Exp
 Build Kitchen
20 Exp
 Upgrade Kitchen
60 Exp

### Miner

20 Exp
 Craft Workshop
40 Exp
 Laying Rails

### Farmer

10 Exp
 Apple Seeds
10 Exp
 Build Pig Pen
Capture Boars

### Hunter

30 Exp
 Perimeter
 Wolf Pup
60 Exp

### Trader

60 Exp
 Build Dock
80 Exp
 Boat
100 Exp

## Sunset Haven

### Fisherman

150 Exp
 Defeat Pirates

## Cultivator Island

### Elder Dragon

 Evolve Dragon Ship
 Dragonship Heart

## The Depths

### Explorer

 Ancient Ruins
1. On the island
2. At the bottom of the trench, next to the maze entrance.
3. At the end of the maze
4. On the seafloor to the left of the trench.
5. On a floating chunk of sand above the trench.

Finishing this quest will start the fight with the Dishonored One.

## Hidden World

### Draconian Teacher

 Holographic Projector
 Holographic Ships
Surgery Lab

The Surgery Lab is a crafting station found on Sunset Haven. After defeating The Mirrows in the Crashed Ship, the Surgery Lab is activated. The enhancements can not be swapped out normally, and removing them will destroy them and you will need to craft another to re-equip them. The Mirrows will also build another Surgery Lab at the Water Cave after powering the Escort Ship, and the Surgery Lab can be built with a blueprint. **(p.s this page is nearly finished but just needs some icons)**

**Unlocked after "Cyborg Carapace" quest**
Éléana

Éléana

## Personnalité

Elle est de nature calme et posée mais elle est assez impulsive et s'énérve rapidement.

Éléana fait partie du 3ème monde et elle est y est gradée 1ère lieutenante .
Cette fille a su démontrer que les femmes valent aussi bien que les hommes et sont mêmes parfois meilleures car dans son royaume, les hommes étaient crus beaucoup supérieurs que les femmes et elle a su prouver le contraire. Depuis, les femmes sont un peu plus respectés.
Elle est tête de mûle et elle est déterminée à obtenir ce qu'elle veut et elle s'en donne les moyens.

## Apparence

Elle a des yeux d'une belle couleur azur et des cheveux de couleur turquoise ornés de petits rubans.
Elle porte souvent une robe de cette couleur et des chaussetes hautes avec des petits rubans bleus foncés.

## Histoire

Elle vit dans une ville où les hommes étaient crus supérieurs au femmes. Mais elle a sut mettre fin à ce préjugé en devenant la première lieutenante dans son royaume en y devenant la première lieutenante, ce qui la faisait dépasser tous les hommes. Depuis les femmes sont respectées et les préjugés ont disparus.
CaptAIn's Colony

**CaptAIn's Colony** is the only planet of the Unoiks 213 system, the fourth system encountered in the game. It has two islands and CaptAIn‘s colony ship is found in space above the planet. The planet has no moons.

The planet has many unique species across the two islands. Most of them have high defense and health, and will drop Carapaces when killed. A few have elements, such as Plant, Water, or Earth. None of the fauna can be captured and tamed.

## List of Islands

1. Terraformer Island
2. Colony Mainland

## Colony Orbit

The colony orbit has a width of 256 and a height of 64, and contains the **Colony Ship**.

## Colony Ship

Once you and everyone else in the Mobile Lab are rescued after approaching and then leaving the orbit of Enemy HQ, the Mobile Lab follows the CaptAIn and enters orbit near the Colony Ship. In order to enter the Colony Ship, you have to leave your own vehicle and using flying equipment to reach the ship; you will be given the option to enter if you hover in front of it. You can’t drive it (unlike any colony ships you repair), but inside it has a factory which can be upgraded into an exofactory after completing the quest Exo factory! The ship has 3 exits (the three modules visible in the images) and has another quest giver the Pilot on board.

With a large area and four connection points, the Colony Ship makes an ideal hub to expand into a space station by attaching modules. The area at the very center, left of the 3 hydroponics and right of the factories (above the lowermost connecting module in the image), is also just big enough to plant a Monolith.

The only dungeon is the Museum, the door to the right of the AI weapon merchant. The door to the left of the AI ore merchant is Crew Quarters where you can rest to restore stamina and health.

### NPCs

* CaptAIn
* Pilot
* Museum Curator

Additionally there are 3 merchants and the Cafeteria to spend money on. There are also different bots (patrol, farmer and misc bots) and a number of background NPCs.

*Note : The prebuilt bots cannot be dismantled.*

### Harvesting

The 3 initial Hydroponics structures are planted with wheat, and are being harvested by farmer bots.

### Structures

* Standard versions of a Bunker Depot, 3 Hydroponics, a Blueprint Printer and Polymer Assembler
* A structure which combines the Advanced Factory and the Airport, and a Drone Factory (which can be upgraded to an Exo Factory by a quest).
* Crew Quarters, for resting and saving.
* The Food, Mineral and Weapons shops sell high value items.
* The Cafeteria sells meals that provide temporary stat boosts for 500 coins.
* The Medical Bot restores Health and Stamina.
* The Museum rewards you with the unique Hoarder equipment set for providing large quantities of items for display.
Space RPG 4 — Ships

## SHIP LIBRARY

Here are all the ships in the game.

**Attention: due to huge tables, it's recommended to zoom out to around 67%.**

Ships with F.E.R., T.A., O.S.C. or I.M. prefix need permission from a corresponding faction to buy them. Same applies to all Quilentyan and Irohaem ships.

Acceleration in tables is multiplied by a thousand for a convenient comparison. Cost in the table is divided by a thousand (except for the Kalo ship) for the same reason.

### Small ships

Ships are considered small if they have only one armor part covering entire ship.

### Medium ships

Ships are considered medium if they have two armor parts, one covering front half and the other covering rear.

### Large ships

Ships are considered large if they have four armor parts, one covering front part. one covering rear part, one covering starboard and the last covering larboard.