A Refuge from the Present

**A Refuge from the Present** is a quest in *Pathfinder: Wrath of the Righteous*.

## Journal

* *Perhaps Captain Seilkind can be found in the area where his patrol perished. The place must have drawn his interest if he sent soldiers to investigate.*
Add00\_Errand (a0c17396e5d4cc6428ae0a2e6d58f070)

* *Remove boulder*
Add0\_RemoveStone (beca52afd6c5bd24ea5c39d3ca33daae)
* *Search the deceased Sarkorian*
Add1\_SearchBody (eae09eb3aef55074bb9b0673e282fee9)
* *Unlock the door in the rock*
Add2\_OpenTheDoor (887c91bfdbafef941bec1538544a9a6d)

* *Defeat the demons*
Add4\_WinInTheFight (29f9248507c698f409693b666d0a655a)
* *Investigate the water source*
Add5\_SearchFirst (35dca9b7c65740f4d8a0e10de41e4f49)
* *Examine the altars*
Add6\_SearchSecond (ad40d403f3ff96f43943576f3691ead0)
* *Look at the statues*
Add7\_SearchThird (0297ad732756b0a4dae42256d4dd3a64)

## Walkthrough

* The quest begins when you meet Anevia upon your return to Drezen at the start of Act 5. You do not need to have Missing Scouts completed.

### Find Captain Seilkind

* Go to Old Sarkorian Mines and talk to Seilkind.
	+ You can kill him with (Evil) choice or devour as Mythic Swarm to gain 14c7d76c281f40e7b7d71fea158f1023 feature, both options will fail the quest.
* Agree to help him to proceed forward.

### Help Captain Seilkind

* Loot Key from the Cave from the corpse nearby and open the Vault... Mineshaft Fourteen gates.
* Inside you will find the survivors of the mineshaft who have problems with a water supply, but this time you don't need to bring them a water chip. Foreman will talk:
	+ At start you will get to make normal or (Chaotic) response.
		- *(Chaotic) [Lie] "It won't be long! Sarkoris will soon sweep away the demons like a broom sweeping away dirt!"* will reduce DC of a skill check in the last objective.
	+ You can fail the quest in following ways: refuse to help, attack with (Evil) option or devour them as a Mythic Swarm to gain double 14c7d76c281f40e7b7d71fea158f1023 feature.
	+ Asking *"I want to know more about the Shrine of the Three."* is needed for more options in the next objective.

### Explore the Shrine of the Three

* Exit the location and go to the Shrine of the Three.
* There you will meet your old acquaintance Indarah
	+ If you refuse to fight and agree to her deal you will fail the quest.
	+ To avoid killing her you need to either select Mythic Legend reaction or select the two following dialogue lines:
		1. *"You've failed to account for something. There isn't a single god caller among the surviving Sarkorians. They have lost that ancient practice."*
		2. Hidden Knowledge (World) DC 35 check (+2592xp) *"Have you ever heard of the Grand Duchy of Alkenstar? They invented something called 'firearms.' They are weapons that kill from a distance, can penetrate any armor, and anyone can use."*
	+ If you managed to persuade her, she will fight on your side if all the way back in Defender's Heart you didn't let Pink Eye talk, otherwise she will just teleport away.
* Regardless of Indarah's fate you will have to fight through the maze.
* The maze combat rules:
	+ You will be forced into Turn-Based mode.
	+ Coordinator from the "Abyss" Combat Party, Sniper from the "Abyss" Combat Party, Vanguard from the "Abyss" Combat Party will keep spawning endlessly until the statues of Erastil, Gozreh, and Pulura are cleanesed. It is done by interacting hand icon.
	+ There are six traps in the maze, they are supposedly should deactivate by pressing the associated colored plates, but it seems to be bugged.
* After the fight if Indarah was on your side:
	+ You can attack her or devour her as (Evil) Mythic Swarm to gain 49114237a7b04975af2ddb3611be38f2 feature.
	+ Other options will lead to her giving you Indarah's Treatise and Introducing the Officers to Indarah's Treatise project.
* Examine the statues and the poisoned river in the corner sections of the shrine.

### Talk to the Foreman

* Return back to Mineshaft Fourteen and talk with the Foreman.
	+ You can try to persuade them to leave with Diplomacy DC 45 (35 if chosen Chaotic choice at first meeting) or Lore (Nature) DC 40 checks. Doing so will give you Materials income +10 for your Crusade.
	+ If you let them stay in the mine, you will get Scroll of Heal, Mass x2, Scroll of Restoration, Greater x2, Scroll of Raise Dead x3 and either Scroll of Harm x4 (for Dhampirs) or Scroll of Heal x3 (for everyone else)
	+ You could also kill them if you so desire.