World & Locations

**NORTHERN REGIONS**
When you complete or leave a area via the fast travel statues, you will be taken to a map of the realm. From here, the player will be able to choose their next location by selecting any of the highlighted map markers.

 **MODES**
A set of modes you can play right away without any fuss or story elements.

**Deeper Dungeons**

You are trapped, your soul stuck as you try to escape and fight out of a series of never ending dungeons.

-Resummoned Edition-

**Conquest**

Rebuild from the ruins of the land, and defend against the cult and their forces as they assault your territory. Establish a base, build defences and recruit mercenaries, and take the fight to the enemy first hand.

-Resummoned Edition-

**Arena**

Fight in the oldest arena against never-ending waves of enemies. Set your goals for crowd favour, collect loot and kill until the crowds are pleased! You may also choose to fight endlessly in the survival mode.

-Resummoned Edition-

 File:Map34.png
**Boulder Games**

Take possession as a Demonic spiked boulder, lay waste to the town and its people and make your Cult overlords proud.

-Resummoned Edition-

**LOCATIONS**
These are all the selectable locations in the game.

**The Temple of Vordranner**

One of the remaining temples of the Goddess of War and Justice, located in Sapwood Borough. In its underground Inner Chambers lie great men, both those men faith and those revered by the locals, were buried here after their passing. As such, the veil between the deity's realm and mortal world is particularly thin here. Even more so as Vordranner uses her remaining power to awaken her strongest warrior from these tombs

**Sapwood Borough**

Small town of trade where the last temple of Vordranner still stands. It is said to be the home of the Goddess as she has been told to have protected the town for ages from famine and war. As one of the last few places free from the Cult's control, it has become a gathering point for those fleeing the devastation as well as those willing to stem the demonic tide from consuming the land.

**Golden Goose Inn**

Largest tavern of Sapwood, located just on the outskirts of the town. Currently serving as a meeting place for all adventurers willing to stand against the Devil King and his four followers. A safe haven for those who wish to take rest from the outside darkness and restore not only their body's strength, but also their morale. Here is where one would come to gather information and prepare their next move.

-Resummoned Edition-

**Gypsy Hideout**

Collection of wagon's belonging to refugees and wanderers alike. While normally such a place would be of no interest or value to adventurers, the recent circumstances led the strangest of people to flee. No doubt some of them may be of great assistance once properly persuaded.

-Resummoned Edition-

**Arms Dealer**

A newly-opened store on the Borough's outskirts. Owned by a fat merchant from a nation far from the known realm, it has generated a lot of traffic from locals and adventurers alike. Offers a wide selection of goods as long as you ask no questions regarding their origins or quality.

-Resummoned Edition-

**Fullbushel Farmstead**

The farm has recently been attacked and taken over by the dark cult. Now, it serves as a siege camp where the cult gathers their armies to overtake Sapwood Borough. Attacking it would weaken the Cult considerably as well as liberate the town's main source of grain and maize, replenishing the dwindling food supplies.

**Buckstable woods**

This woodland located near the town of Sapwood Borough, named by the local poachers after the historically large number of deer grazing within. Once home to a sizeable community of wood elves, it's been ravaged by demons, as they marched through in a destructive rampage. Now it is nothing more than a small, ominous and silent grove.

**Hangman's Gallows**

Large field of hastily erected scaffolds. In these uncertain times nothing can be allowed to go unpunished. As such, any wrongdoers caught in the Borough were to stand before a choice. Serve their sentence in the arena or serve their sentence in the afterlife. Here you'll find the latter ones.

**Eastern Crag**

A perilous land to traverse, made even worse by the bands of demonic beasts now prowling around. The steep cliffs overlook the bank of the river Nervus and would be a rather uninteresting place were it not for the nearby lighthouse overlooking the river's delta and the beasts' unnatural interest in occupying the cliffs.

**Nervus Lighthouse**

The lighthouse overlooking the delta of river Nervus. The lighthouse keeper has been gone for quite some time and, while the place itself shows early stages of negligence, there could still be something useful inside of it. Granted, one must first remove the demonic pests from the premises first.

**HMS Jittery Ferry**

A large ship someone left docked under the lighthouse. What happened to the previous owner and the crew is anyone's guess. What's important is that without the key into the cargo bay there's no way to raise anchor and sail to the other side of Nervus. Assuming just a single man can crew it, that is

**Corsair's Barrow**

Small islet situated in the very middle of the river Nervus' delta. Once a very popular spot for smugglers and pirates alike, it saw no visits after the Cults subjugation of the land. Rumour has it treasure still remains buried on the island to this very day.

**Omen of Perdition**

The remains of Captain Rustbeard's galleon. Once the most frightening sight a sailor could rest his gaze on, now it is nothing more than a rotting husk sandbanked off the shallow coast. Still, there could be plenty treasure inside of the Mad Corsair's still-sunken treasure hold, should one choose to risk searching for it.

**Manakin's Workshop**

One of the strangest structures one could find in the realm, hidden from the sight of even the best treasure seekers, including the Cult. This location is heavily protected by traps, magic and unnatural entities, it must house things of a peculiar nature. Question remains, what could such items be? Is it even an item at all? One must stake his life and delve within this mysterious compound to unravel its otherworldly wonder.

**Cofferdam Docks**

A huge harbour connected to the town, supplying trade and business to all around the region. Just recently a band of rebels sunk many of the Cults invading vessels, which lead to a significant increase in Cult presence and a newly built garrison. Some say the garrison's vault hides more than just fish and stolen goods.

**The Weald**

A large patch of forest separating Sapwood Borough from the foothills and swamps beyond it. A place with barely anything of worth, save for random bands of marauding demons and a small shack which lumberjacks used to organise themselves before earning their keep in the forest.

**The Bog**

A large swamp of muddy water, terrible stench and uncountable decayed bodies of poor fools who fell victim to local bandits when choosing this route for their travels. Even after the Cult's invasion the Bog remains as inconsequential as ever, swallowing all the dead, be them righteous or evil, regardless of who claims the land. Dark forces and spirits are the only true owners of this wretched place.

**Nook & Cranny**

A large mine built and recently abandoned by a company of dwarves after a infestation of giant spiders. Most likely summoned by the Cult unwilling to share the minerals mined from these caves.

**Remote Basin**

A decently-sized body of water sustaining the Bog. Once a favourite spot of local fishermen, now abandoned by the locals and local fauna. The basin is now rife with traps set by the Cult around entrances to underwater caverns and along the road towards The Crags. That alone makes it worth investigating for our hero.

**Western Crags**

Steep cliffs overlooking the southern bank of river Nervus. For some strange reason these normally-worthless cliffs have become heavily infested by demons which previously prowled the countryside. What could be the reason for it?

**The Abandoned Lodge**

A small shack situated on the edge of the Weald. The local woodsmen used it as a rallying point before launching expeditions into the forest. No one really remembers who built it and no one really cares. But who knows, maybe this small house hides more than meets the eye?

**The Highway**

A single cobblestone road connecting the town of Sapwood Borough to the Warward Drawbridge. Surrounded by forests and largely abandoned, as with everywhere else, it quickly became overrun with the forces of the cult, even more so after the Sapwood's garrison stopped patrolling the area, unable to risk their forces for such open and indefensible territory.

**Warward Drawbridge**

A large fortified drawbridge connecting Sapwood Borough with the mainland. Built centuries ago to establish trade routes between the neighbouring nations, quality construction made to last and defend against invaders. Unfortunately, was recently invaded and is now under the Cults control.

**Fort Warward**

A large fortification built to ward off invaders. After the Cult's takeover, the once-proud fort became a festering hive of demons from which the Cult control the underlying river bed and surrounding areas. Clearing this place would be a service to everyone in the region.

**The Hive**

Previously a settlement for soldiers and craftsmen, now the central hub for the Cult's forces in the south part of the country. Filled to the brim with the worst creatures to ever walk the earth, cleansing it of all wicked life is the only sensible course of action.

**The Donjon**

The Donjon is a great watchtower, built by the Elves before men occupied the land. Recently, rumors spread that a large Cult force turned the old relic into a base, guarding something of great importance within its thick walls.

**Forgotten Sanctuary**

A long-abandoned shrine dedicated to a long forgotten Deity. Whether by pure accident or divine intervention, this place remained untouched by the ravages of present day. An unexpected surprise, but a veritably welcome one.

**The Gray Plateau**

A large, barren field bustling with demons. Some say that a great secret awaits somewhere in this region, but that should be of no importance. The beasts must be culled.

**Gateway**

A massive wall with a single enchanted gate, protecting the Profane Cathedral from intruders. The Cult's most vigorous forces hide behind these walls, protecting their coward leader. A quest for keys is in order should one desire to pass.

**Profane Cathedral**

A massive complex built by the Cult and the home for the pact. It is from here that the demonic horde first moved out to destroy and defile all, and here rests the binding path between the mortal realm and the Devil King's Inferno. It is here where pacts with the eldritch and unholy were made. It is here that the tyrant resides. It is here where he will breath his last breathe.

**Tyrants Belfry**

The Cathedral's massive belfry tower transformed into the tyrant personal quarters. This is where his rule ends. His death is the key to stopping this madness. You know what needs be done. Good luck.