Culture

The culture skill revolves around the factions of the dream cradle, and their developments of knowledge, ritual, language, and other cultural practices. This skill functions uniquely, with levels being attained through study of specific cultures. Each faction will have a separate culture which will outline their practices, how necessary the knowledge is in order to interact with them, what forms of knowledge and ritual they have developed, and a number of other factors.

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## Cultures by Faction

Each faction has a number of books associated with them that will increase your level of culture and give bonuses associated with that faction or related effects. Written as x (y) where x is number of books available, and (y) is culture levels available from this faction's literature.

#### **Dhalo-Gaat**

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Reading: 4 (5)

*On Ancient Sigmir Treatise*

-Enables fair trades with Sigmir merchants

-required to interact with Dhalo-Gaat

-contains basic information on Gho, Ghaan, Biran-Tor, Kir, Ven, and Belen.

+3 diplomacy

+2 culture

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*Pattern Based Information Networks*

Required to establish contact with Dhalo-Gaat

+1 ritual

+1 subterfuge

+1 perception

+1 engineering (mech)

+1 culture

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*Field Operative Guide*

Enables use of Sigmir Communication

+1 deception

+1 diplomacy

+1 medicine

+1 engineering (bio)

+1 stealth

+1 subterfuge

+1 culture

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*Misinformation With a Purpose*

+2 deception

+2 diplomacy

+1 focus

+1 insight

+1 stealth

+1 culture

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#### **Venesir**

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Reading: 2 (6)

*Vene'maeora*

increases Dream medicine efficiency by 10%

+2 dreaming

+1 focus

+2 foresight

+2 learning

+2 meditation

+2 ritual

+3 culture

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*Dhalo'maeora*

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Enables communication with all Dhalo-Gaat

+2 deception

+1 diplomacy

+2 insight

+2 perception

+2 subterfuge

+3 culture

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#### **Artificers**

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Reading: 8 (11)

*Foundations of Pattern Based Genesis*

-5% dream cost

Enables construction of tier 1 Sigmir-Tech (bio)

+1 ritual

+1 learning

+1 engineering (bio)

+1 culture

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*Chaos Replicant Technology*

Enables construction of tier 1 Sigmir Technology (mech)

+2 engineering (mech)

+1 culture

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*Technology Growth Structures*

Enables construction of tier 2 sigmir technology (mech) + (bio)

+1 mercantalism

+1 learning

+1 engineering (mech)

+1 engineering (bio)

+1 insight

+1 technology

+1 culture

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*Neural Growth Amplification*

Enables trade with Artificers

Technology requires 4% less power

+1 focus

+2 engineering (bio)

+1 ritual

+1 technology

+1 culture

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*Discoveries in Dream Medicine*

Enables production of dream medicine

+2 medicine

+4 engineering (bio)

+2 dreaming

+1 commune

+1 insight

+2 culture

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*Artificer Installment Guide*

-20% installment time for new technologies

+1 focus

+1 engineering (mech)

+1 engineering (bio)

+2 technology

+1 culture

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*Dream Based Mechanical Articulation*

Enables construction of soul-bound technologies (mech)

+1 commune

+2 engineering (mech)

+1 culture

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*Emergent Artificers & Philosophy*

Enables construction of artifacts

Can be used to prompt 2nd alignment quests

+2 commune

+2 dreaming

+2 engineering (bio)

+2 engineering (mech)

+2 insight

+3 culture

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### **Fariah**

#### **Talos Architects**

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Reading:4 (8)

*Talos Charter*

Teaches ritual to commune with Talos

+2 commune

+1 diplomacy

+2 ritual

+2 culture

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*The Transmutation of Perpetual Motion*

Teaches perpetual motion ritual (sustain that allow you to convert mass into energy)

+2 insight

+2 dreaming

+2 ritual

+1 culture

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*Sustained Diametrical Motion*

Enables communion with Talos

adds +1 ritual sustain slot

adds +1 meditation hold slot

+1 meditation

+1 commune

+2 focus

+1 culture

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*Talo'oa*

Can be used to prompt 1st alignment quests

Enables commune with Talo'oa (Minara quests)

+5% (order) dreaming cost reduction

+4 dreaming

+4 commune

+4 insight

+4 culture

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*Matter Amplification* (non-culture)

teaches matter amplification ritual

requires 60 commune, 30 dreaming

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#### **Tovaana Tribes**

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Reading:2/(8)

*Tovaan'asa*

Unlocks the location-restricted ritual condition

+2 commune

+2 dreaming

+2 focus

+4 ritual

+4 culture

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*Ghala'd*

gain knowledge of tier 1 outland botany,

gain knowledge of geographical monuments, all widely mapped areas of the dream cradle, and areas shaped by the keepers of the Ghala'd

+4 dreaming

+4 insight

+4 meditation

+8 survival

+4 culture

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#### **Khana**

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No written texts

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### **Oraphin**

#### Aurelians

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Reading: 1/(2)

*Aurelian Charter*

Gain knowledge of all Aurelian cities

+10 diplomacy rolls with Aurelians

+1 insight

+2 deception

+2 culture

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#### **Isilians (Eindar?)**

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#### **Tahro**

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Reading: 3/(10)

*Aven'toh*

Enables 3rd alignment quests

+10% 3rd alignment mastery

+4 commune

+4 dreaming

+2 foresight

+4 learning

+4 meditation

+6 culture

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*Tahro Enta*

Enables soul-link ritual

+5% dreaming cost reduction for soul-linked dreaming

+4 commune

+4 ritual

+2 culture

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*Ketir Etana*

+2 ritual sustain slots

+4 focus

+6 meditation

+4 dreaming

+2 culture

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### **Kandari**

#### **Tuja (Nature Wardens)**

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Reading:

*Tuja-Isil (embibe nature)*

Unlocks Soul Well category rituals

Gain knowledge of all botany, wildlife, and geology on Tuja

Boosts

+2 commune

+2 insight

+2 culture

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*Tuja-Nij (enpowerment)*

Unlocks empowerment category rituals

Grants +10% dreaming efficiency when using empowerments

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*Edin-Tuja (embodiment)*

Unlocks Embodiment category rituals

Gain 10% dreaming reduction to any affiliations of natural medicine that are affecting you

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#### Artifact Keepers

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#### Tidewatcher

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### **Gifted**

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### **Arát**

#### Vaashir

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Librarians

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#### Sütt-O

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### **Zerith**

#### Zenithir

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#### Koresh Legions

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#### Galesh

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### **Mütt**

#### Kaan'do

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#### Itöa

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