Holy Priest

The Holy Priest is a Healer capable of providing support to the party by increasing the mobility of allies and providing multiple allies an empowering buff to turn the tide of battle. They are notable for being able to persist in battle even after receiving fatal damage by becoming an invulnerable spirit with healing capabilities for a decent period of time.

 Armor Type: **Cloth**

## **Skills**

###  **Heal [Q]**

Invoke a stream of light to heal an ally.

Healing - [55 + Spell Power\*0.55].

Cast Time - [1.5 seconds].

Cooldown - [0 seconds].

Mana cost - [10].

###  **Renew [W]**

Fill the target with faith in the light, gradually restoring health to it.

Healing per second - [15 + Spell Power\*0.15].

Duration - [14 seconds].

Cooldown - [5 seconds].

Mana cost - [5].

###  **Holy Nova [E]**

Cast a stream of light upon target location, restoring health to all allies within 300 range, as well as damaging enemies.

Healing - [50 + Spell Power\*0.5].

Damage - [50 + Spell Power\*0.5].

Cooldown - [11 seconds].

Mana cost - [15].

###  **Halo [R]**

Create 4 rings of holy energy within 1.5 sec. interval that will heal allies within 700 range. Each ring increases its healing rate by 35%.

Healing - [15 + Spell Power\*0.15].

Cooldown - [75 seconds].

Mana cost - [25].

###  **Binding Heal [D]**

Your next Heal [Q] will heal 35% more, as well as apply Renew [W] on the target and cast [E] on the target position.

Cooldown - [12 seconds].

Mana cost - [15].

###  **Angelic Feather [F]**

Inspire a friendly target to increase their Movespeed and restore health over time.

Movespeed Buff - [30].

Healing per second - [20 + Spell Power\*0.2].

Duration - [6 seconds].

Cooldown - [30 seconds].

Mana cost - [15].

###  **Guardian Spirit [G]**

Call upon a guardian spirit to watch over a friendly target, reducing all damage dealt to it. If the target's health falls below 10%. the spirit instantly restores percentage of their health and ends the effect.

Damage reduced - [10 %].

Healing - [25 %].

Duration - [10 seconds].

Cooldown - [60 seconds].

Mana cost - [25].

###  **Divine Hymn [T]**

Heals allies within 1000 range as well as increasing their Movespeed, Mastery and Attack Power by 10%.

Healing per second - [20 + Spell Power\*0.2].

Cast Time - [12 seconds].

Cooldown - [150 seconds].

Mana cost - [75].

###  **Mastery: Light of the Naaru**

Each Heal [Q], Renew [W], Binding Heal [D] cast reduce the cooldown of Holy Nova [E] by [0.35 + Mastery\*0.01 seconds].

Each Heal [Q], Renew [W], and Holy Nova [E] cast reduce the cooldown of [R] by [0.7 + Mastery\*0.02 seconds].

When the priest dies, she becomes the Spirit of Redemption with 200 movespeed. Spirit has abilities Heal [Q], Renew [W], and Holy Nova [E] that heal or damage with 75% rate.

Duration on Boss Fight - [90 seconds].

Duration outside of Boss Fight - [25 seconds].

## **Glyphs**

###  **Tier 1: Guardian Angel**

If Guardian Spirit was not dispelled by the end of the duration, it also reduces its cooldown by 10 seconds.

Angelic Feather [F] heals 100% more if the target has Guardian Spirit on.

###  **Tier 2: Renewed Faith**

**Enabled**: Renew [W] duration reduced by 6 seconds, healing increased by 20%. Heal [Q] healing increased by 10% if the target has Renew [W] buff.

**Disabled**: Renew [W] duration increased by 6 seconds.

###  **Tier 3: Enlightenment**

Divine Hymn [T] increases your Spell Power during the channel by 20%. If you finish the channel, you get 10% Spell Power buff for another 15 seconds.

## **Changelog**

04.04 - Updated for 5.4.2.

19.04 - Updated for 5.7.6.

20.04 - Updated for 5.8.3b.

24.07 - Updated for 6.8.0.

20.08 - Updated for 7.1.4c.