recursal/Fanatic-Fandom huggingface dataset:
Hood of Odin

* Icon

Odin's finest warriors deserve the finest cloth. (DLC Item)

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**Hood of Odin** is a DLC armor piece. It is only available for the early supporters of Valheim via a steam code sent out in an email from Iron Gate Studios to those who signed up for the Valheim Beta. Check your email if you signed up!

The crafting recipe is unlocked once the player has discovered Leather scraps and Coal. The Hood of Odin is crafted at the Workbench.
Greydwarf brute

* 0★
* 1★
* 2★
* Trophy

* 0★
* 1★
* 2★

**Greydwarf brutes** are aggressive creatures found in Black Forests. They are large mossy tree-like beings and are substantially bigger and stronger than Greydwarves.

### Spawning

 Anywhere in Meadows during the night time after defeating The Elder, despawn at dawn
 Rare spawn point near some abandoned structures in Black Forest | -
 Rarely from Greydwarf nests in Black Forest | 3
 During "The forest is moving..." event before defeating The Elder | 1

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Gallery

0-star Greydwarf brute in the Black Forest at night1-star Greydwarf brute2-star Greydwarf brute
## Notes

* One-star Greydwarf brutes have pinker bark then the standard Greydwarf brute's brown. Two-star Greydwarf brutes have even more vivid-pink bark.

 Mini bosses
Hard antler

A piece of very hard antler.

The **Hard antler** is dropped by Eikthyr, the first Boss. Eikthyr is guaranteed to drop three (3) hard antlers upon defeat.

## Usage

One (1) hard antler is needed to craft the Antler pickaxe at a Workbench. This pickaxe is crucial to mine the first ore, Copper ore, in order to progress further in the game.
Hallon

**Hallon** is a character found in Meadows. It is a tamed Lox that accompanies Hildir at her trading camp.

## Biography

Nothing is known about Hallon beyond the fact it is a Lox that resides with Hildir in her camp feeding from a bowl alongside Blåbär.

## Trivia

* "Hallon" is swedish word, meaning raspberry. It is derived from *hall* "cliff" and *-on* (suffix for fruits and berries).
* Hallon and Blåbär can be pet.

 Mini bosses
Hugin

**Hugin** is a character found in Valheim. He is a large, talking raven who provides guidance to slain Vikings that have newly arrived in the world of Valheim.

## Biography

Nothing is known about Hugin beyond the fact that he is a large, male raven with the ability to speak and spontaneously appear and disappear wherever he pleases.

In Norse mythology, Hugin is one of the two named ravens along with Munin that were used to bring information to the god Odin. It is unclear, however, if Hugin serves the same purpose within *Valheim*.

## Tutorial

As new milestones are achieved, Hugin will appear and offer useful information. He will continue to reappear next to the player until the player interacts with him to read his message.

 Mini bosses
Hot tub

* Icon
* Appearance

The **Hot tub** is a decorative item that can be placed on any flooring, and can be built using the Hammer within the range of a Workbench. It requires Wood as fuel and produces smoke while lit. The Hot Tub also increases the Comfort level by 2 when fueled.

Uniquely the hot tub will allow a player to gain the Rested Effect while wet, something that is not normally possible.

Destroying the hot tub with a hammer will not yield back any wood used for fuel and will only return the 20 wood, 6 tar, 10 iron, and 8 stone used for its construction. All wood used as fuel will **not** be dropped.

While working it provides the Fire effect but only for about 1 meter around it.

## See also

* Furniture
* Comfort
Glowing metal

* Appearance

## Properties

**Glowing metal** is a resource node and can be found in the Ashlands biome and require an Iron pickaxe or better to be harvested.

## Availability

Like their name would suggest, they are distinct glowing piles of metal that can be mined. When mined, the glowing metal node yields Flametal ore and stone.

There are currently no implemented crafting recipes using Flametal.

## Drops

Each node may drop **1-2** of the following:

Each glowing metal deposit has 14 nodes to mine from. On average, one glowing metal deposit will yield about 7 Flametal ore and about 14 Stone.

## Notes

* The Flametal ore is found in what appears to be a meteorite.
	+ When the last node of **glowing metal** is mined out, the fire particle effect in the center of the meteorite dissapears.
* Like other metals, Flametal ore cannot be teleported.
* **Glowing metal** meteorites seem to act as spawners for Surtlings (typically spawning 4 at a time, with a large gap between spawns).
* Metal deposits do not respawn.
Dvergr stakewall

* Icon
* Appearance

**Dvergr stakewall** is a buildable structure. Intended for use in perimeter walls around player settlements, like its regular wooden counterpart (the Stakewall), Dvergr stakewalls do not degrade due to rain.

The Dvergr stakewall needs to be built within the range of a Black forge.

A blob can just barely manage to jump over a Dvergr stakewall on level ground. When building in areas such as the Swamp, where blobs are common, it is thus wise to put Dvergr stakewalls on a slight elevation so that blobs cannot get past them.
Dvergr tankard

It can hold a lot of mead!

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## Primary attack

**Dvergr tankards** are an item used to consume Mead from within an inventory. Mead can, however, be consumed without the use of a tankard.

## Availability

Dvergr tankards are found rarely inside Dvergr Guard Towers and Dvergr Lighthouses within the Mistlands. They appear as objects atop Dvergr tables and can be picked up by interacting with them.

They can also be found rarely inside Infested Mines, as loot inside treasure chests. Additionally, there are seven spawn locations for Dvergr tankards in the lower floor of the Infested Citadel exterior; while still uncommon, the Dvergr tankards have a higher chance of appearing at five of the seven Infested Citadel exterior spawns compared to at other Dvergr structures.

Due to a bug in the game in versions prior to version 0.213.4, Dvergr tankards in their "pickable"-object form (as opposed to their dropped-item form) will eventually fall and clip straight down through the structures they appear inside, coming to rest upon the terrain *inside* the floor of the structure; they *can* still be found there and picked up. Players looking for them in a Dvergr structure generated in versions prior to 0.213.4 should check inside the floors of the structure *directly below* any Dvergr tables it contains.

## Notes

* Despite its description, the Dvergr tankard is functionally identical to the Tankard and the Horn of Celebration.

## Gallery

A Dvergr tankard sitting atop a table inside a Dvergr Lighthouse.
Fenris Set

**Fenris Set** is a Mountain-tier armor. This set is the tier above Root Set and Iron Armor
and should be considered a "light armor" compared to Wolf Armor as its armor values are lower while
having no movement speed penalty. It is currently the only armor in the game that provides a movement
speed buff.

## Armor pieces

This set of armor has three pieces which are crafted and upgraded at the Workbench.

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* 2
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### Quality 1

Workbench level: 2

Durability per piece: 1000

### Quality 2

Workbench level: 3

Durability per piece: 1200

### Quality 3

Workbench level: 4

Durability per piece: 1400

### Quality 4

Workbench level: 5

Durability per piece: 1600

\* = set exclusive bonus
Greydwarf nest

The Greydwarf nest is a creature spawner found in Black Forest.

The nest can spawn any Greydwarf:

* Greydwarf (72% chance)
* Greydwarf shaman (14% chance)
* Greydwarf brute (14% chance)

Spawned enemies have a 15% chance to be 1 star and a 2.25% chance to be 2 star.

The nest activates when there is a player within 60 meters. The nest attempts to spawn within 4 meters every 12 seconds until there are 3 Greydwarves within 20 meters.

## Notes

* Only spawns enemies on uncovered terrain. Spawning can be disabled by building a roof around the spawner (4 meter radius).
* If kept alive, these can provide a useful and infinite source of resources that the hostile creatures may drop.
* You can turn it into an automatic farm using a Standing brazier. Cover the ground all around the nest in a 4x4 to prevent spawns, and remove a single one on the edge to find a spot where greydwarfs will spawn. Once you have a spot where they will spawn and everywhere else they can spawn covered, Dig down a little, Place the brazier, fill it with fuel, and use the Hoe to have the ground in a position where the fire is still lit, but the brazier does not take damage from burning enemies. Block in the brazier (Preferably with stone to prevent the wall from being destroyed) and it's done!

 Mini bosses
Eitr-weave Set

The **Eitr-weave Set** is a Mistlands-tier armor. This set is the tier above Padded Armor and should be
considered a "light armor" compared to Carapace Armor as its armor values are lower while having less movement speed penalty.
The armor offers a unique effect per piece that grants Eitr regeneration which makes it the preferred armor when using magic weapons
like Staff of embers. The Feather cape also offers a unique effect that negates fall damage entirely *(See: Feather fall)*

## Armor pieces

This set of armor has four pieces which are crafted and upgraded at the Galdr table. The Eitr-weave Set can currently only be upgraded to quality level 3.

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### Quality 1

Galdr table level: 1

Durability per piece: 1000 (head/chest/legs)

        1200 (cape)

### Quality 2

Galdr table level: 2

Durability per piece: 1200 (head/chest/legs)

        1250 (cape)

### Quality 3

Galdr table level: 3
Durability per piece: 1400 (head/chest/legs)

        1300 (cape)

### Quality 4

Galdr table level: 4 (currently unobtainable)

Durability per piece: 1600 (head/chest/legs)

        1350 (cape)

\* = set exclusive bonus (none; however, the eitr regen is additive.)
Hen

* 0★

* 0★

**Hen** are passive creatures that can only appear when an Egg hatches. They are the grown stage of Chickens.

## Description

Hen are tamable birds that can reproduce and will lay eggs under certain conditions, including being fed with any of: Dandelion, Barley (*not* Barley flour), Beech seeds, Birch seeds, Carrot seeds, Onion seeds, or Turnip seeds.

## Obtain

Hens are grown up chickens. A chicken will grow up after a certain amount of time (approximately two days) after an egg has hatched. Eggs can be bought for 1500 Coins from Haldor.

## Notes

* As Hens *are* tameable animals, they can be damaged by players *only* with a Butcher knife.
	+ Despite this, players can indirectly damage both Hens and Chickens by using an Obliterator's lightning strike AoE or by placing pufferfish in contact with them.
* Chicken meat is used for Honey glazed chicken, one of the most potent HP-boosting foods in the game as of the Mistlands update.
* Hens have 3 different colors: white, brown, white and brown. The probability of each color to appear seems to be 33% each.
* Hens are unique among tamable animals in that they do not directly reproduce a young version; they lay an Egg instead, which must be warmed near a heat source in order to hatch into a Chicken.

## See also

* Food
* Breeding

## Gallery

White HenBrown HenWhite and Brown HenSpeckled Hen
1. ↑ Chicken Breeder + Bulk Euthaniser

https://www.youtube.com/watch?v=Tw7MIj3wWL4

 Mini bosses
Dvergr trophy

It's frankly a little troubling that you would consider hanging these on your wall...

## Properties

### Teleportable

Yes

**Dvergr trophies** are an uncommon drop from Dvergr rogues and Dvergr mages.

## Notes

* Can be used to program Balistas.
	+ Can be displayed in an item stand.
* The Dvergr trophy is currently the only trophy in *Valheim* that drops from two different types of creature, although both of them are still of the same race.
Iron gate

* Icon

**Iron gate** is a Iron Age (Swamp) buildable structure which is a direct upgrade to the Wood Door both in durability and allowing visual on what is on the opposite side

* Degrades to 50% HP in the rain without cover
* Can not be used as a large gate due to an iron bar outline (Similar to Wood Doors)
Iron cooking station

* Icon
* Appearance

The **iron cooking station** is used to cook raw meat type ingredients into their cooked form, or if left too long, into Coal. For the meat to be cooked it is necessary to have a Hearth or 2 Campfires underneath the iron cooking station.

An Iron Cooking station can be used to cook all meat, including those meats too large for a regular Cooking station. Due to the size of the iron cooking station, it is slightly less space-efficient to cook smaller meats than the cooking station.

Up to 5 pieces of meat can be cooked at once on the iron cooking station.
Muddy scrap pile

* Appearance

Buried in the Swamp:

* mudpile\_beacon (whole)
* mudpile\_frac

## Properties

A **Muddy scrap pile** is a resource node and are found inside Sunken Crypts within the Swamp biome and require a Pickaxe to be harvested.

They have 5 health per part making all pickaxes equally good at mining them.

## Availability

Besides being found in the Sunken Crypts, they can also rarely be found underground in the Swamp. Generally, the player will need a Wishbone to find these deposits. However, due to these nodes extending below the water line, it can be challenging to effectively mine them.

When mined, they uniquely do not guarantee resources but instead have a small chance of dropping Scrap iron, Leather scraps or Withered bones.

## Drops

As a resource node inside Sunken Crypts, each segment may drop the following when mined:

The muddy scrap piles found outdoors in the Swamp have very different drops per segment:

## Notes

* Metal deposits do not respawn.
* Muddy scrap piles are the only metal resource currently in the game not to guarantee items upon being mined.
* Like other metals, the resulting Scrap iron cannot be teleported.
Iron nails

Needed for advanced construction projects.

**Iron nails** is an item which can be crafted at the Forge with a single Iron ingot which yields 10x nails each.

Like Bronze nails (and unlike Scrap iron or iron ingots) they can be brought through portals.

## Usage

* **Building:**
	+ Armor stand
	+ Darkwood chair
	+ Dragon bed
	+ Long heavy table
	+ Longship
	+ Raven throne
	+ Round table
	+ Spinning wheel
	+ Windmill
Raw fish

A good catch.

**Raw fish** can be made from any caught fish at a Cauldron.

Fish can be caught with a Fishing rod using Fishing bait or by picking up fish that have become stranded out of water.

## Usage

* **Crafting:**
	+ Cooked fish at a Cooking station or Iron cooking station, will take 25 seconds to cook.
	+ After cooking Raw Fish into Cooked Fish, x2 can be used in Fish wraps at a Level 4 Cauldron alongside x4 Barley Flour.
Fang spear

Even in death, the wolf's tooth aches for flesh.

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The **fang spear** is the fourth spear. Its primary attack is a melee attack. Its secondary attack throws the spear for 1.5x damage.

## Upgrade information

 Durability
 Crafting

## Notes

* Like all spears, the fang spear floats if dropped or thrown into water.
* Crafting and upgrading requires less silver than other silver-tier weapons.
Pine

Pine is a type of tree that can be found in the Black Forest biome. It is characterized by its tall, skinny trunk. A Stone axe or better is required to damage it.

Pine trees produce Wood and Core wood when destroyed. The yield of each type of wood appears to be random, however, a pine tree will always drop 30 pieces of wood total.

Pine cones can be planted with a cultivator to grow more Pine. Pine trees can be planted in the Meadows. The low drop rate on the Pine Cones makes Pine, and thus Core wood, unsustainable.

### Planting Pines

Allowed Biomes:
 Black Forest
 Swamp
 Mountain
 Plains
 Mistlands
Pickaxes

Pickaxes is a skill and a weapon class in *Valheim*.

They can be used to mine ores, which no other type of player-weapon can do. Pickaxes formerly only hit a single target, but as of the Hearth and Home update, gained a cleaving attribute.

Their primary attack is a downward swing. They do not have a secondary attack.

## List of Pickaxes

Pickaxe: 18
Pickaxe: 25/37
Pickaxe: 33/48
Pickaxe: 49/64

## Notes

* If the player stands on the ground mining an ore in front of them, the damage of pickaxes is cut by one-third due to the multitarget penalty mechanic, as the hitbox of the pickaxe swing touches the ground. Standing on top of the ore the player wishes to mine will avoid the damage penalty.
* Pickaxes deal about the same amount of pierce damage (relevant vs creatures) as they do pickaxe damage (vs rocks/ores). However, the bronze pickaxe deals one less pickaxe damage per upgrade level.
Rag Armor

**Rag Armor** is a Meadows-tier armor and the most basic armor that can be acquired. It is statistically inferior to Leather Armor, and provides minimal protection. There are no set bonuses for rag armor.

## Armor pieces

This set of armor has two pieces which are crafted and upgraded at the Workbench.

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* 2

### Quality 1

Workbench level: 1

Durability per piece: 200

  Rag pants
 **Full set**  |  2  | 10 Leather scraps |  4

### Quality 2

Workbench level: 2

Durability per piece: 250

  Rag pants
 **Full set**  |  4  | 10 (20) Leather scraps |  4
Leech

* 0★
* 1★
* 2★
* Trophy

* 0★
* 1★
* 2★

**Leeches** are aggressive creatures found in Swamps. They are enlarged, aquatic annelid worms that feed off their victims by sucking their blood.

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Notes

* Whereas regular Leeches are black and red, One-Star leeches are a bright, poisonous green, and Two-Star leeches are purple and bright magenta.
* Despite the bright colors of the One- and Two-Star Leeches, the darkness of the Swamp can often make it extremely hard to identify the level of a Leech, especially at a distance; using the targeting reticle at close-range to view its rarity is often the most reliable way.
* Leeches are only on the undead faction because undead don't have blood to drink so they ignore eachother.

 Mini bosses
Krom

As deadly as it is shiny, and it's very shiny.

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Krom is the first two-handed sword. Its primary attack is a wide 3 hit attack combo with double damage on the last hit. Its slower secondary attack is a thrust that deals 3x damage.

## Upgrade information

 Durability
 Crafting

## Notes

* The attacks are fairly vertical & wide reaching on the primary attacks with the third attack in the combo being more narrow in the horizonal range.
* the Secondary attack is a long reaching thrust that is capable of outreaching most enemies with very excellent damage.
* Brenna. found in the Smouldering Tomb dungeon, is equipped with a fiery version of Krom with a fiery explosion instead of the thrust.
Resin

Sticky tree resin that insulates well. If put to the flame it burns slow and steady.

### Dropped by

* Birch Trees
* Beech Trees
* Fir Trees
* Pine Trees
* Oak Trees
* Yggdrasil shoot
* Greyling
* Greydwarf
* Greydwarf shaman
* Greydwarf brute
* Chest in Meadows
* Barrel next to Greydwarf building spawns in Black Forest

## Properties

### Teleportable

Yes

**Resin** is dropped by Greyling, Greydwarf, Greydwarf shaman and Greydwarf brute. It has a chance of dropping from all trees except for Ancient Trees, and can be occasionally found in Chests in the Meadows.

## Usage

* **Crafting:**
	+ Torch
	+ Bile bomb
	+ Fire arrow
	+ Ooze bomb
	+ Mead horn of Odin
	+ Tankard
	+ Wood shield
* **Upgrading**
	+ Wood shield
* **Building:**
	+ Fermenter
	+ Karve
	+ Raft
	+ Sconce
	+ Standing iron torch
	+ Standing wood torch
	+ Jack-o-turnip
* **Refueling:**
	+ Sconce
	+ Standing iron torch
	+ Standing wood torch
	+ Jack-o-turnip
Silver ore

Unrefined silver. Needs to be refined in a smelter.

**Silver ore** can be mined from Silver deposits found in Mountain biomes above 125m. The ore can be smelted into Silver using a Smelter.

## Location

Silver deposits can be found using the Wishbone obtained from Bonemass.

Alternatively, hitting the ground with a two handed hammer like Stagbreaker or the Iron Sledge may reveal underground silver deposits through the "too hard" message that appears when a silver deposit is in the damage area of the two handed club.

Trenching your positions may inadvertently reveal silver deposits, provided you are above 125 meters in elevation. Despite the ground appearing frozen, it is no more difficult to dig in the Mountains than in other biomes, so hitting a deposit by sheer luck is not out of the question.

## Notes

* Like other ores and metals, silver ore cannot be transported through a Portal.
* If drakes and obsidian (100m for both) are spawning nearby, you are close to the height needed (125m) for silver to spawn.
* Carts may be difficult to use in the mountains due to the slopes but can be useful to help reduce further trips.
* Silver ore is the heaviest ore of all the ore types.

Cannot be broken by stone golem or antler pickaxe.

## Gallery

Silver deposit found by chance while trenching.
Silver shield

A shield of radiant silver.

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The **silver shield** is the third round shield. It has less block power compared to Serpent scale shield but can be used to parry enemy attacks.

## Upgrade information

 Durability
 Crafting

## Notes

* When crafting, players can customize the shield with a few different pre-set designs and colors by clicking the style button beneath the item name in the crafting window. The design can not be changed afterward.
Ooze bomb

The stench is unbearable...

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**Ooze bomb** is a thrown weapon that creates a Poison 4 meter radius AoE cloud, which stays for 10 seconds. Anyone in the cloud (excluding the thrower) get 40 poison damage over 7 seconds. If enemy stays in the cloud, the damage is refreshed, so the maximum damage is 40\*(10+7)/7 = 97.

Damage value does not depend on any player skill, but may be altered by enemy resistance.

## Availability

* Crafted with the workbench, stacks up to 50
* Ooze can be found in the Swamp biome by killing blobs and Oozers
* Leather scraps are found in chests in the Meadows biome, dropped from Boars or Bats or mined from Muddy scrap piles.
* Resin is dropped by Greydwarf, Greydwarf shaman and Greydwarf brute. It has a chance of dropping from chopped Birch and Pine trees, and Smaller Beech Trees.
Giant herring

Fermented, this fish will smell worse than the swamp it came from.

**Giant herring** are passive creatures (fish) found in the waters just offshore of the Swamp biome.

They can be caught with a fishing pole using a Sticky fishing bait which can be crafted at the cauldron by combining 20 Fishing bait and an Abomination trophy.

Needed to craft a Fishing hat

## Notes

* Has a unique line: "What's that nasty smell? Surely it couldn't be me!"

trophy

 Mini bosses
Onion

A crunchy and spicy taste.

**Onion** is a farmable food. They are obtained in the mountain biome as seeds, normally located in chests in locations such as ruined shacks. Onions are unlike other farmable crops such as Carrot or Turnip in that they are only found as seeds, and never appear in nature in plant form without a player planting it first.

## Availability

* Onions are grown by planting Onion seeds with the Cultivator.
* It takes between 4000s and 5000s (between 66m40s and 83m20s, or about 2.22-2.78 in-game days) for them to fully grow.
Rune table

* Icon
* Appearance

Galdr table improvement.

Galdr table improvement.

The **Rune table** is used as an upgrade for the Galdr table. It is one of the two upgrades currently available to the Galdr table along with Unfading candles. Its building materials can be taken through a portal.

Also unlike the other craft station upgrades which can be placed anywhere and provides buffs within range, this upgrade building's placement is only valid connected to the Galdr table.

Rune table amplifying Galdr table on the right
General Kenobi

General Kenobi faces General Grievous for the first time

General Kenobi has a similar appearance to his source material counter-part. He appears in the channel's very first video "Hello There" which is a parody video of a scene found in Star Wars Episode 3 and the title matches with names the internet has dubbed for this scene. Not much is known about TheUltimateTestofSanity's version of Obi-wan Kenobi.

## Appearance

Like his source material he has light brown hair parted to one side, he also wears red pants and boots like his counter-part. He however does not quite wear the same shirt (though it is very similar.)

Unlike his counter part he also sports a rather large beard.

## Trivia

* Kenobi breaks the fourth wall in his original video claiming "he must return to the script."
* Kenobi has made a cameo appearance in The Magic Fucking School Bus as Arnold's dad. He is not given a name however.
* According to the end of "Hello There" Kenobi has actually shot and killed General Grievous and has not been brought to justice for it.
* The murder of Grievous and the fact that he plays Arnold's dad, combined with Arnold's phrase "I'm not allowed to leave witnesses" may imply that General Kenobi actually *is* Arnold's dad.
* Kenobi is the first character to break the fourth wall on the channel followed by Carlos and then Dorothy.
Skelett

* 0★

**Skeletts** are creatures summoned by players using the Dead raiser. As summons, they fight on behalf of nearby players, attacking any nearby hostile creatures. Otherwise they look and behave similar to Skeletons, except for being purple in color.

Skeletts come in two variants: A melee-oriented type with sword and (optionally) shield, and an archer type with a bow and arrows.

The damage dealt by a Skelett is heavily influenced by the Blood magic skill level of their summoner: They are capable of dealing up to 3 times more damage at blood magic level 100 than at level 0; their damage scales linearly from 1x to 3x based on blood magic level. Their Health is not affected by skill level.

## Notes

* Skeletts cannot swim or drown, and will instead walk on the seafloor.
* Skeletts always spawn with one of 101 possible names. They can also be re-named by players.
* Skeletts are considered *tameable* mobs, but are also *always* tame. This means that they can be pet like other tameable mobs. Additionally, the only way for players to *damage* them is with the Butcher knife, although they can be *killed* by players by using the Dead raiser (which, when the maximum number of Skeletts have been summoned, will kill off the oldest Skelett and replace it with a new one).
	+ Killing a summoned Skelett frees up one of the summoner's summon slots. They can then use the dead raiser to re-summon a new Skelett. This can be done on purpose to obtain the desired Skelett variants, or just to quickly get new ones with full health.
* Skeletts are able to be protected with a Staff of protection in the same way that players can be.

 Mini bosses
Mead base: Lingering stamina

Needs to be fermented.

**Mead base: Lingering stamina** is a craftable mead base.

## Availability

* Cooked at a Cauldron. This recipe is unlocked once all the components have been gathered and a Cauldron has been built.

## Uses

Mead base: Lingering stamina is used to create Lingering stamina mead in the Fermenter. This mead base needs to be placed in a Fermenter for 2 Days to create 6 Lingering stamina mead.

## Recipe

* 10 Sap
* 10 Cloudberries
* 10 Jotun puffs

## Notes

* Each mead base makes 6 mead.
* This is currently the only mead base recipe (for those Mead types *called* "mead") which lacks Honey entirely.

## See also

* Fermenter - for a list of all mead base recipes
* Mead - for a list of all available mead types and their effects
Mead base: Frost resistance

Needs to be fermented.

**Mead base: Frost resistance** is a craftable mead base.

## Availability

* Cooked at a Cauldron. This recipe is unlocked once all the components have been gathered and a Cauldron has been built.

## Uses

Mead base: Frost resistance is used to create Frost resistance mead in the Fermenter. This mead base needs to be placed in a Fermenter for 2 Days to create 6 Frost resistance mead.

## Recipe

* 10 Honey
* 5 Thistle
* 2 Bloodbag
* 1 Greydwarf eye

## See also

* Fermenter - for a list of all mead base recipes
* Mead - for a list of all available mead types and their effects
Lox meat

A raw slab of marbled meat.

**Lox meat** is a type of food.

## Usage

Lox meat can be cooked directly on an Iron cooking station, but not on a wooden Cooking station. It is used directly in several food recipes at the Cauldron.

* **Crafting:**
	+ Cooked lox meat
	+ Lox meat pie (made from an Unbaked lox pie in a Stone oven)
	+ Meat platter (made from an Uncooked meat platter in a Stone oven)
* **Making Coal:**
	+ Leave on Iron cooking station too long and the Cooked lox meat will burn into coal.
Refined eitr

This is the stuff of life, the poison that consumes itself. The Dvergr refine it to use in their esoteric designs.

## Properties

### Crafting Materials

* Sap x1
* Soft tissue x1

**Refined eitr** is a crafting material obtained from the Eitr refinery. It is used for crafting and upgrading numerous Mistlands-tier items.

## Usage

* **Crafting:**
	+ Spinesnap
	+ Demolisher
	+ Jotun bane
	+ Mistwalker
	+ Himminafl
	+ Staff of embers
	+ Staff of frost
	+ Staff of protection
	+ Dead raiser
	+ Carapace helmet
	+ Carapace breastplate
	+ Carapace greaves
	+ Feather cape
	+ Eitr-weave hood
	+ Eitr-weave robe
	+ Eitr-weave trousers
	+ Carapace shield
	+ Carapace buckler
	+ Mechanical spring
* **Building:**
	+ Galdr table
	+ Rune table

## Notes

* When thrown onto the ground, refined eitr will emit occasional sparks of elemental damage, in the same way the Eitr refinery does while it is in operation.
Scrap bronze

It's old and oxidized but can be smelted and used again.

**Scrap bronze** can be refined into Bronze in a Smelter.

## Availability

Scrap bronze is obtained by destroying certain Dvergr structures or building pieces in the Mistlands, including the following:

* Dvergr wall lanterns found in Dvergr structures
* Dvergr barrels found in Dvergr structures
* Ancient swords and Ancient armor

## Notes

* Like all metals, Scrap bronze cannot be teleported.
Perch

A tasty whitemeat fish.

**Perch** are coastal fish found offshore the Meadows and Black Forest. They can be caught with a fishing rod using the basic fishing bait sold by Haldor.

## Usage

### Crafting

* Fishing hat
* Raw fish

## Notes

* Has a unique line: "I'm a perch, not a bass!"

## Gallery

A perch mounted to a wall with an item stand.

 Mini bosses
Rancid remains

* 0★
* 1★
* 2★
* Trophy

* 0★
* 1★
* 2★

**Rancid remains** are aggressive creatures found in Burial Chambers. They are, as their name suggests, human skeletal remains which have since been resurrected from the dead. Rancid remains are also slightly larger and stronger than regular Skeletons. Their hits inflict poison.

### Spawning

 During "Skeleton surprise" event after defeating Bonemass | 1
 During "She's hot on your tail" event after Brass Chest is returned to Hildir | -

## Strategy

> *See: Aggressive Creature Strategies*
>
>

## Notes

* Rancid remains carry a green flaming Iron mace.

 Mini bosses
Roof

Roofing structures with non-"leaky" pieces are necessary to protect players and objects from weathering and Wet Effect during rain.

The only pieces with this quality are wooden thatch roofs and shingle roofs.

 Roof Shingle roof 26° Shingle roof 45° Shingle roof i-corner 26° Shingle roof i-corner 45° Shingle roof o-corner 26° Shingle roof o-corner 45° Shingle roof ridge 26° Shingle roof ridge 45° Thatch roof 26° Thatch roof 45° Thatch roof i-corner 26° Thatch roof i-corner 45° Thatch roof o-corner 26° Thatch roof o-corner 45° Thatch roof ridge 26° Thatch roof ridge 45°
Mead base: Minor stamina

Needs to be fermented.

**Mead base: Minor stamina** is a craftable mead base.

## Availability

* Cooked at a Cauldron. This recipe is unlocked once all the components have been gathered and a Cauldron has been built.

## Uses

Mead base: Minor stamina is used to create Minor stamina mead in the Fermenter. This mead base needs to be placed in a Fermenter for 2 Days to create 6 Minor stamina mead.

## Recipe

* 10 Honey
* 10 Raspberries
* 10 Yellow mushroom

## See also

* Fermenter - for a list of all mead base recipes
* Mead - for a list of all available mead types and their effects
Major healing mead

Restores health.

**Major healing mead** is a craftable mead.

A potion made with the Fermenter from a Mead base: Major healing. It restores 125 health over 10 seconds.

Upon consumption a 2-min cooldown is applied preventing consumption of another healing mead.

## See also

* Cauldron
* Minor healing mead
* Medium healing mead
Movement speed

Creatures and players have a different movement speeds depending on whether they are walking, running, swimming, or flying.

Knockback causes rapid movement of 10 m/s, overwriting any existing movement on the knockback direction.

Frost Effect slows movement speed by up to 90%, which gradually wears off (on average 65% reduction).

## Players

For example: 20% gear speed penalty would reduce walking speed to 3.2 m/s and running speed to 4.9 m/s.

### Running in water

Running in shallow water (at least 0.4 meters depth) reduces movement speed with the following formula:

s
p
e
e
# d
w
a
l
k
S
p
e
e
d
0.33
⋅
(
r
u
n
S
p
e
e
d
−
w
a
l
k
S
p
e
e
d
)

{\displaystyle speed = walkSpeed + 0.33 \cdot (runSpeed - walkSpeed) }

In other terms, running speed is reduced by 67% towards walk speed, i.e. it's 5 m/s for 0 running skill level and no penalty from heavy armor.

### Turn speed

Players turn towards the camera 300 degrees per second.

While swimming, the turn speed is reduced to 100 degrees per second.

### Acceleration

Players accelerate 0.4 m/s every tick. With a tick speed of 0.02 seconds, the movement speed can be calculated with the following formula:

s
p
e
e
# d
m
a
x
S
p
e
e
d
⋅
20
⋅
t

{\displaystyle speed = maxSpeed \cdot 20 \cdot t }

For example: reaching maximum walking speed takes 0.2 seconds, and reaching maximum running speed takes about 0.4 seconds.

While swimming, players accelerate 5% of the missing speed every tick. The swimming speed can be calculated with following formula:

s
w
i
m
S
p
e
e
# d
m
a
x
S
p
e
e
d
∗
(
1
−

0.95

50
⋅
t

)

{\displaystyle swimSpeed = maxSpeed \* (1 - 0.95 ^{50 \cdot t}) }

For example: it would take 0.5 seconds to reach 72% swim speed, 1 second to reach 92% swim speed, and 2 seconds to reach 99% swim speed.

## Creatures

Creatures have different speeds for walking, running, swimming, and flying. Creatures run and fly fast when alerted. Creatures also create noise when moving (same values as with the player movement).

The default ordering of creatures is roughly in the intended biome progression and can be re-sorted back to this using the first column.
Silver Deposit

* Appearance

## Properties

Silver deposits are resource nodes found in tall Mountains. They drop silver ore and stone when mined with an iron pickaxe or better.

Deposits can be detected by equipping the Wishbone. The Wishbone will emit a tone along with colored particles from the player when a deposit is nearby. The tone becomes higher-pitched and faster the closer the player is to the deposit.

Alternatively, the player can hit the terrain at random positions with Stagbreaker or an iron sledge until a "Too hard" message is seen under the ground, this is known as prospecting. While slower, this does not require killing Bonemass.

### Spawning

The world generator attempts 50 times to find a suitable position for a single deposit on every zone. The spawn position must have the following conditions:

* Mountain biome
* At least 120 meter altitude
* Up to 30 degree terrain angle
* 10 random points within nine meters have up to a three-meter altitude difference

If successful, the deposit is placed four meters under the ground.

## Drops

Deposits always have the same Y-shaped layout with 100 nodes with 40 hp each. Each of the nodes may drop **2-3** of the following:

On average, one silver deposit will produce about 83.3 silver ore and about 166.7 stone.

## Notes

* Metal deposits do not respawn.
* Like other metals, silver ore cannot be teleported.
* Silver deposits sometimes intersect with nearby stone, but can be mined after the stone is removed.
* Drakes and obsidian require 100 meter altitude to spawn. These can be used to measure the mountain height.
* Deposits are more likely to appear completely underground on even terrain. However, the random check allows them also to be placed on uneven terrain, which can leave them naturally exposed.

A silver depositTwo silver deposits overlappingA silver deposit naturally protruding from the groundThree connected silver ore veins
Seasonal Events

During the year, there are a number of seasonal events which are reflected within Valheim. Currently these are Yule (Christmas), Midsummer and Halloween. These events are marked by the availabilty of a number of items that are only craftable (or purchasable) during this time. These items are mainly cosmetic but some provide a small amount of Comfort. Items created during these seasons remain once the season ends but once destroyed cannot be remade.

### Christmas

The following items become available at Christmas (1 December - 6 January)

* Yule hat (purchasable from Haldor)
* Yule tree
* Yule wreath
* Yule garland
* Mistletoe
* Yuleklapp (small, medium and large)

### Midsummer

The following items become available during Midsummer (1 June - 6 July)

* Maypole
* Midsummer crown

### Halloween

The following items become available during Halloween (1 October - 6 November)

* Witch's Hat
* Jack O'Turnip
Rested Effect

Increases your health and stamina regeneration.

The **Rested Effect** is an effect in *Valheim*.

## General information

The **Rested Effect** is applied when the character has the Resting Effect for 20 seconds or after sleeping on a bed. The effect is removed when you character logs out and does not persist into new game sessions.

The **Rested Effect** will last longer depending on the Comfort level of your surroundings. Placing furniture will increase the comfort level around the player.

Although not mentioned in its description, the rested effect also provides a 50% boost to all skill experience earned. The comfort level does not affect this experience multiplier.

Placing a Campfire in the entrance hall of Dungeons can quickly restore a 10 minute Rested buff for merely 5 Stone and 2 Wood.
Polearms

Polearms is a skill and a weapon class.

Polearms are strong two-handed weapons. All polearms deal pierce damage, and have a distinct AoE special attack.

Most polearms in the game are referred to as atgeirs. Atgeirs share a distinctive in-game look, featuring a thin, curved blade attached to the side of a long wooden pole.
Pufferfish

Tasty when cooked right, but the flavour has a bit of a sting.

**Pufferfish** are passive creatures (fish) found in the waters just offshore of the Mistlands biome.

They can be caught with a fishing pole using Misty fishing bait which can be crafted at the cauldron by combining 20 Fishing bait and a Lox trophy.

Needed to craft a Fishing hat

## Notes

Pufferfish will poison the player if they get too close. If a Pufferfish jumps into a boat with you, the best thing is to immediately pick it up, as they can't poison you once they're in your inventory.

## Notes

* Has a unique line: "Have you seen my friend around? Her name is Anika."

 Mini bosses
Item IDs

When entering an item ID, **capitalization is required**.

The full command is as follows:

```
spawn [ItemName] [Amount] [Level]
```

* ItemName - the name of the item or NPC you want to spawn
* Amount - the number of items or NPCs you want to spawn
* Level - (Only numbers between 1-4) the level of the mob or item you want to spawn. All mobs start at level 1, so using "1" for the level is unnecessary. This is only needed if you want a mob to spawn that is level 2 or 3 (one or two stars beneath the health bar, respectively).

Examples:

```
spawn AxeFlint
```

* The above will spawn 1 flint axe.

```
spawn AxeFlint 3
```

* The above will spawn 3 flint axes.

```
spawn Wood 50
```

* The above will spawn 50 individual pieces of wood (not a stack).

```
spawn Deer 1
```

* The above will spawn a single Deer.

```
spawn Deer 1 3
```

* The above will spawn a single level 3 Deer (a Deer with two stars beneath its health bar).

WARNING: Spawning Haldor in your map is currently bugged - he will spawn floating in the air and he cannot be despawned!

Spawners note: Most mob spawners are single time use thus once the mob they spawn is killed once the spawner is done forever. Spawner that will continuously spawn new mobs/items are labeled as Respawners in the category column.

### Creatures

With DebugMode turned on, pressing K will kill all nearby creatures. Commands removebirds and removefish can be used to remove birds and fishes.

### Armor

With DebugMode turned on, pressing B allows crafting and upgrading armor without any requirements.

### Equipment

With DebugMode turned on, pressing B allows crafting and upgrading equipment without any requirements.
Seeker aspic

A quivering jelly with a taste like gentle electricity.

**Seeker aspic** is a craftable Food. It gives the highest maximum Eitr increase (85) in the game of any food available as of the Mistlands Update.

## Availability

Two Seeker aspic can be crafted at a level 5 Cauldron with two of each of the following: Seeker meat, Magecaps and Royal jelly.

## Notes

* As of the Mistlands release in 0.212.7, Seeker aspic collectively grants the most Eitr, health, and stamina of all Eitr foods.
* Seeker aspic and Yggdrasil porridge both require Royal jelly, which is a fairly non-renewable resource.
	+ Two pieces of royal jelly yields two seeker aspics (a 2:2 ratio of royal jelly to aspic), whereas two pieces of royal jelly yield only one yggdrasil porridge (a 2:1 ratio of royal jelly to porridge).
No skill drain

If you die you won't lose any skill points.

**No skill drain** is an effect in *Valheim*.

## General Information

The **No skill drain** effect is applied upon Death. The effect prevents any further skill experience loss upon new deaths in the next 600s (10 minutes). This effect is reset after each death.

Unlike all other effects which fade after the player logs out, the no skill drain effect still remains with the character until its duration is over.
Plains

The **Plains** is a wide open biome with rolling hills and sparse trees. It is home to many different kinds of rock formations, some appearing to be natural (such as enormous destructible stone monoliths), and some constructed by the native fulings. Populated fuling villages can be seen spread across the plains, built from deer hide and bone.

Despite its initially tranquil appearance, the plains biome is difficult and dangerous to navigate. Resources uniquely found in the plains enable the player to make weapons out of black metal and linen thread, and food out of barley flour and lox meat. Finally, the Plains contain tar in and around tar pits, which allows the player to construct high-tier furniture and darkwood buildings or decorations.

Be careful when sailing near the Plains as deathsquitos can spawn on the beach and aggro far into the water.

## Resources

* Birch
* Cloudberries
* Flax
* Barley
* Tar
* Chests: (2-3 of the following)

 2-5
 10-40
 2-5
 1

## Creatures

* Fuling
* Fuling berserker
* Fuling shaman
* Lox
* Deathsquito
* Gull
* Growth

## Notes

* The plains is the only biome (Excluding biomes like the Ashlands which is unfinished and the Ocean which does not have progression) to not have a secondary armor set. The Meadows has Rag Armor, the Black Forest has the Troll Set, the Swamp has the Root Set, the Mountains have the Fenris Set, and the Mistlands has the Eitr-weave Set.
Skoll and Hati

Stab once for those who've betrayed you, and twice for those you hate.

* 1
* 2
* 3
* 4

Skoll and Hati is the sixth knife and the first weapon that is dual-wielded.

## Upgrade information

 Pierce
 Durability
 Crafting

## Notes

* In Norse Mythology, Sköll and Hati are the names of ghostly wolves who pursue goddesses, Sól and Máni, respectively.
* The description of the dual blades is a nod to the translations of their names in Norse Mythology. In Old Norse, Skoll translates to "Treachery" or "Mockery". Hati translates to "He Who Hates".
Seeker meat

When you crack open their shells, the meat within is tender and succulent.

**Seeker meat** is a food component dropped by Seekers and Seeker soldiers.

## Availability

* Dropped by Seekers.
* Dropped by Seeker soldiers.

## Usage

Seeker meat can be cooked directly on an Iron cooking station, but not on a wooden Cooking station. It is used directly in several food recipes at the Cauldron.

* **Crafting:**
	+ Cooked seeker meat
	+ Meat platter
	+ Seeker aspic
* **Making Coal:**
	+ Leave on Iron cooking station too long and the Cooked seeker meat will burn into coal.

## Notes

For magic-oriented players, the Seeker aspic is the best Eitr-granting food available as of the Mistlands update.
Mossy fishing bait

Dead trolls in the forest often attract a fish or two, speed up the process with this bait!

## Properties

### Crafting Materials

**Crafts 20*** Fishing bait x20
* Troll trophy x1

**Mossy fishing bait** is one of the fishing Baits added in the Mistlands update. It can be used to catch Trollfish in the Black Forest.

It can be attached to the Fishing rod by right-clicking this bait in the inventory.

 1 **Mossy fishing bait** is removed from inventory when the fishing line is cast. Bait is consumed when a fish is hooked (irrespective of whether the fish is ultimately caught), and is permanently lost if the player unequips the fishing rod (including swapping to another equipped item) when the line is cast. Bait is saved when the player re-casts their line without a fish on the hook.