Islands Strategies for Getting Better

## Overview

In islands, it's utmost important to utilize the best strategies for effective expansion and conquest. In this article, we will be discussing multiple strategies that'll help you flourish!

### Nations

**Nations are ABSOLUTELY CRITICAL for thriving!** Due to how resources are far-spread out, having people willing to cooperate to organize and collect materials into specific tasks. Cooperating with allied towns to obtain specific resources allows for a nation to gain equipment quickly. For example, someone producing iron will want someone with coal as well so they can combine what they have to make a good sum of guns and ammo. Although trading can do the job, nations will want towns within close proximity to regularly build up the resource. Sailing across the map alone to buy crates when needed isn't always viable either.

For small nation with a good population, a viable strategy is colonizing. By being able to spread you influence to other regions, you can get what is entirely needed.

#### Effective Defense Mechanisms

A nation should pull together an effective fighting force dedicated to combat. On land and sea, there should be a clear plan for sudden war with specific players ready to get together and take action. This should be complimented with a national industry capable of maintaining their war machine. This is done through proper organization.

#### Organization

Nations should have a clear hierarchy and structure in which orders can be given, plans can be devised, and focuses can be made. Delegating important roles to other towns is highly beneficial for this reason. Each town should have a specific purpose to fulfill.

For example, towns in the Ruclic (desert) region will want to absolutely be a mass exporter of gold. Gold is the most profitable crate and a gold-oriented town with support from other towns can be the backbone of a town's economy.

A town in the Tuca region can provide diamonds, which is utmost important for equipping your national army with effective armor. Diamond armor is capable of preventing 1-shots from muskets, allowing for musket battles to be far less risky for properly equipped players. In addition, the Tuca region can grow sugar cane well, allowing for bookshelves needed for level 30 enchanting.

The Aeric region can easily serve as the backbone of the nation's bread basket. With lots of space for wheat and potato crops, Aeric towns can easily feed a nation if provided with enough space. In addition, the Aeric region can easily and safely supply well-enchanted items with being so close to the Tuca region for paper and being the home region of Lapis.

Although unable to house a merchant, the Raymont region (mangroves) can supply a town with Axolitems. Axolitems are netherite-tier, meaning towns can obtain a very slight but apparent advantage in combat.

The Aleqi, Mantic, and Noric region are all great for industrializing effectively and providing the resources necessary for a powerful military. Redstone, coal, and iron are all needed to make guns, cannons, and ammunition. *Check this article for extra details*.

### Trading

The importance of trade is hard to understate. Without trading, towns lack resources necessary for expansion. **Towns should actively trade with other biomes for profit and to obtain necessary resources.** Players can either put their own resources in crates or buy crates from Merchants. Most towns have harbors. Even if a trader cannot provide their own crates, they should try buying crates and upselling them at other regions. *Check this article for extra details*.

### Canals

An effective way to increase profits is through shortening the distance traders must sail. However, the most effective way to do this is costly. Canals can be dug to cut distances by large sums by providing new routes. For example, the mantic region blocks a lot of easy flow between regions but cutting through a specific part allows for a town to move through the rough mountains that would be otherwise impassable.