Speed

**Speed** is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: **Attack Speed**, **Combat Speed**, **Reaction Speed**, **Travel Speed**, and **Flight Speed**. The term "**Speed**" normally refers to **Combat Speed**.

### **Attack Speed**

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

### **Combat Speed**

The speed at which a character can fight.

### **Reaction Speed**

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.

### **Travel Speed**

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

### **Flight Speed**

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

High flight speed logically requires similar reaction speed in order to manoeuvre when approaching different objects.

However, certain franchises, such as Marvel Comics (and DC Comics or Image Comics, which follow the same conventions), make a great distinction between regular movement speed and flight speed.

As such, we have generally assumed that the characters' regular reaction or combat speeds are roughly equivalent to their flight speeds unless this is clearly contradicted.

### **Conversion**

You can use this calculator to convert from one speed unit to another.

## Speed Levels

**Infinite** (The ability to move infinite distance in finite time without the aid of teleportation.)

**Inaccessible** (The ability to move distances, whether finite or infinite, in zero time without the aid of teleportation. This is usually achieved by moving in places outside of time or places where time doesn't flow.)

**Immeasurable** (The ability to move all throughout time *and* space with virtually no limitations whatsoever; all abilities do not count, and statements are generally required, otherwise it's quite often time travel, teleportation or portal creation.)

**Irrelevant** Being so fast that the concept of speed is irrelevant. Speed qualitatively beyond the concepts of distance and time, exceeding the entirety of the speed formula itself. Note while it is uncommon, it isn't impossible to achieve this speed while not being **1-A** or above.

**∞ +** (Beyond Tier 0)

### **Other**

**Omnipresent** (This is technically a state of being, rather than a speed, but has consequences for combat similar to that of a speed statistic. For practical comparisons, each case requires more detailed consideration.)