Wheat Farm

This is to serve as a primer to farming for newer players to Total war Battles: Kingdom.
I noticed that the tutorial does not offer a lot of instruction and
advice which makes it hard to lay out your farms efficiently early on.
Only after trial and error one can find out what farm layouts work for
them. So this post is to clarify some questions people may have and make
 their lives easier when farming in this game.

I decided to make this guide since I have had extra time due to my realm being reset to the tutorial.

**Figure 1: Basics of farming.** Here I have a diagram showing the
two possible efficient individual farm layouts. Every farm can support
grain up to 2 tiles away with a maximum of 18 grain tiles. For **Fig. 1A**,
 you can see the most simple hex layout for a farm with maximum area for
 grain to grow (with water, grain, and farm labeled in the legend).
However not all grain is touching water, which will make it replenish
more slowly. This can be solved by adding 3 additional water hexes so
all grain is touching the water as see in **Fig. 1B** and **Fig. 1C.** Since the latter two individual farm layouts are superior, we will focus on these for the rest of the post.

**Figure 2: Simple layout of farms.** When you add 7 more farms to
bring it to a total of 8, there are many options in positioning the
farms next to each other. The most simple way is to line them up to each
 other in a rectangular fashion. The example layout option yields 105 grain hexes and 146 water hexes.
 This option is far from optimized since it uses the most water tiles
and leaves plenty of "dead tiles" between the farms that can't be used
for any other economical purpose.

**Figure 3: Optimized farming.**  Since the farm layout in Figure 2
has plenty of extra "dead space" and uses a lot of water, you can reduce
 water usage by having more shared water tiles (meaning there is grain
on both sides of the water tile). This layout would be the most obvious
improved layout and is very viable with 105 farm tiles and 122 water tiles.
 However the only caveat would be that there is plenty of space on the
outer edges that will be a waste if left unused. Otherwise this is a
very good layout.

If the two layouts above are not visually pleasing enough for you, there
 are a few other layouts that I have come up with that are good in their
 own right. Here are 3 variations below.

**Figure 4: Sawtooth layout.** When you stagger your farm hexes slightly, you can arrive at this configuration with 105 grain tiles and 115 water tiles.
 The advantage of this layout is that you are essentially reducing water
 tiles used by overlapping them between the farms. You can tell your
friends that you are more meta, However there is some dead space on the
edges. There are 4 possible pattern variations by rotating some of the
farm layouts.

**Figure 5: Off-set configuration (8x1).** The water overlapping idea
 can be future improved to the following layout. Each grain tile does
not need to be touching more than 1 water tile. By applying this idea
you can arrive at this configuration. It is an alternative over the
Sawtooth layout with 105 grain tiles and 126 water tiles,
but with less "dead space". I have personally used this (the bottom left
 one) in my recently reset kingdom. The nice band of farm gives it a
nice and different look.

**Figure 6: Off-set configuration (4x2).** Since I am kingdom-less, I
 am now planning for a more space-efficient layout for my next kingdom.
By setting up the off-set configuration into a 4x2, it improves the
efficiency with 105 farm tiles and 104 water tiles! Surprisingly, this setup uses less water than grain tiles. In my opinion this might be the best possible layout for farms.

All in all, these are just several possible layouts for individuals who
wish to have their farms clustered together for convenience and
efficiency. By placing them together, you can save some time in
gathering food without scrolling all over the kingdom.