recursal/Fanatic-Fandom huggingface dataset:
Air Strike

**Air Strike** is a common weapon in the series, creatted by Shadow The Worm. This weapon appears in all story builds except Worms: Ultimate Golf.

## **1. Description:**

As its name says, Air Strike is a weapon, which attacks from above. Air Strike releases 5 missles, each missle deals up to 30 damage. This weapon is a perfect choice for killing a group of worms, which are located near each other.
Earth (element)

*This article is about Earth as an element. For the earth-based weapon, see, Earthquake.*

**Earth** is a common element in the series, created by Shadow The Worm. It is contained in earth-based weapons and utilities (for example: Knockout and Earthquake). Knockout also gives the Stun status effect to it's target. Both weapons deal no damage. Earhquake gives random knockback per each shake of the landscape.
Handgun

**Handgun** is a rare weapon, which appears only in Ultimate Worms Project.

## **1. Description:**

Handgun is a close combat weapon. This weapon will fire 6 bullets with 5 damage each. In total, it deals 30 damage to a single worm, meaning it is the weakest weapon in the series. But, on it's best, it is ideal to damage an enemy worm and save player's own worm from counter damage (if the retreat time is on). Handgun is also a good weapon to use, as it is usually found in unlimited supply. Handgun is slow but accurate, making it an useful weapon in most situations.
Fire Punch

**Fire Punch** is a common weapon in the series created by Shadow The Worm. It appears in all story builds, right from the original Ultimate Worms Project.

## **1. Description:**

Fire Punch is a close combat weapon. When using it, the controlled worm will jump into the air, preforming a circle fist attack, which drills the surface, which is located above the worm. Any other worm caught by the Fire Punch will be sent flying a short distance. Durning the use of this weapon, the controlled worm will say "Shoryuken" speech clip assigned to it's team speechbank.
Homing Missle

**Homing Missle** is a common weapon, which appears in all story builds, right from the beginning. This weapon is usually found in low supply, but can be collected from crates.

## **1. Description:**

Homing Missle is a homing weapon, which is really common, but limited. To use this weapon, the player must click on the target he wants to strike, and then charge the missle up. The missle will search it's target for 5 seconds. If it finds the target durning it's search, it will detonate once touching the target worm. If the target is not found durning the search, the missle will fly straight till touching the landscape (or another worm), then it will detonate. The missle deals 50 damage in total.
Boggy Team

**Boggy Team** is a team of worms, who are friends with The Elementals. They serve as assistants to the main protagonists, supporting them in any situation, where they go. But, they also betray the main protagonists and serve as a boss of a special challenge. They appear in all mods, right from the Ultimate Worms Project. In their debut appearence, only two members of this team are present durning the special challenge (even through all members appear in the storyline). In Ultimate Worms Project 2 and onwards, all members appear in the both storyline and special challenge.

## **1. Look:**

### **1.1 Ultimate Worms Project 2:**

In this mod, all members of the Boggy Team appear. They wear Second World War Hats.

### **1.2 Worms: Ultimate Golf:**

In this mod, all members of the Boggy Team appear. They wear the Red Baseball Cap. The balls used by this team are Yellow Ball Classic (Boggy B, Spadge, Clagnut) and Pink Ball Classic (Kenny K).
Stagger

**Stagger** is a very rare status effrct, which appears only in Worms: Back To The Past.

## **1. In Action:**

When staggered, a worm recieves double damage from all weapons (expert for Uzi). A staggered worm is indicated by a storm cloud floating above his head. Staggered worms are easier to kill, than worms without this status effect.
Ability Class

The **Ablity Class** is a tern used to describe the primary action way of weapons and utilities in the Weapon Bestiary. Each Ability Class applies to a group of Types and Utilizations for weapons and utilities respectively. There are 3 Ability Classes: Speed, Flight and Power.

## **1. Ablitiy Classes:**

### **1.1 Speed:**

The Speed Ability Class is one of two common Ability Classes, along with Power. This Ability Class applies to Long Combat, Homing and Animal types as well, as to the Movement (with attachement) and Boost (Fast Walk) utilizations.

### **1.2 Power:**

The Power Ability Class is one of two common Ability Classes, along with Speed. This Ability Class applies to Close Combat, Trap and Map-wide types as well, as to the Boost (Laser Sight) utilization.
Sheep

**Sheep** is a common weapon in the series, created by Shadow The Worm. It appears in all story builds except Worms: Fort Mayhem. It is usually found in very low supply, but can be collected from crates.

## **1. Description:**

Sheep is a weapon capable of moving around the landscape and collecting Crates. It deals up to 75 points of damage. Its speed is medium, so it is effective againist any distance. Similar to Dynamite, this weapon destroys large portion to the landscape and gives high knockback to the worms, who were affected by its explosion.
Shotgun

**Shotgun** is a common weapon in the story build series, created by Shadow The Worm, which appears in all story builds except for Worms: Utimate Golf.

## **1. Description:**

Shotgun is a two-shot weapon, meaning, that its user can fire 2 shots in one turn. After the first shot is fired, the shotgun takes some time to reload and prepare for the second shot. The shotgun allows the user to move beetween the shots, making it a great weapon for tactical use. Despite the single shot damage being quite low (25 HP per shot), the max damage is higher, than Handgun's all-bullet damage and Sniper Riffle's headshot damage. When the Icarus Potion is used, the shotgun becomes even more useful, due the wings not disappearing until the second shot is fired.

There is a cheat in Ultimate Worms Project, which turns the Shotgun into a Limit Break weapon.
Poison (element)

*This article is about Poison as an element. For the status effect, see Poison (status)*

**Poison** is an element, that appears in the mod series right from the Ultimate Worms Project.

## **1. Description:**

Poison is an element, that gives the status of the same name, if it connects to a worm. It is contained mainly in weapons, that would release poison cloud on detonation, or cause radiation, when used. It doesn't have any effect on frozen worms (unless they are poisoned as well, as frozen).
0-HP Kamikaze

**0-HP Kamikaze** is an ending of a worm's life, that appears in all story builds right from the beginning.

## **1. Description:**

0-HP Kamikaze is an ending of a worm's life, which happens, when his Hit Points count drops to zero (all story builds), or a worm reaches the water (Ultimate Worms Project 2 only). When this happens, the worm picks off a TNT detonator, and destroys himself with it (Original Ultimate Worms Project, Worms: Back To The Past, Worms: Star Wars, Ultimate Worms Project 3 and Worms: The Clash). In Ultimate Worms Project 2, a worm says his last words before detonating himself, instead of picking off the TNT detonator and killing himself with it.
Dark Boggy

**Dark Boggy** is the one of the 2 main antagonists in Worms: Ultimate Golf. He is the dark version of Boggy B. Like his hero counterpart, he has a neightbour. His neightbour is Dark Kenny.

## **1. Look:**

### **1.1 Worms: Ultimate Golf:**

In this mod, Dark Boggy shares his ball with his hero counterpart. Unlike his hero counterpart, he wears Black Baseball Cap.
Ninja Rope

**Ninja Rope** is a common utility in the series, created by Shadow The Worm. It appears in all mods, except Worms: Ultimate Golf and Worms: Fort Mayhem. It is usually found in average supply and can be collected from crates.

## **1. Description:**

The Ninja Rope is a movement utility. This utility allows its user to reach high places. It also allows to drop long combat weapons (which is an effective use for the Limit Break weapons, such as Banana Bomb and Holy Hand Grenade). In Ultimate Worms Project 2, the Ninja Rope has the ability to move crates, oil drums and mines.
Napalm Strike

**Napalm Strike** is a common weapon in the series, created by Shadow The Worm. It appears in all story builds, except Ultimate Worms Project 2 and Worms: Ultimate Golf. It is usually found in very low supply, but can be collected from crates.

## **1. Description:**

Napalm Strike is a weapon similar to Air Strike, but it deals fire-elemental damage instead of bomb-elemental. Each flame deals 3 points of damage per hit, but the total damage is unpredictable. Also, flames created by Napalm Strike are highly affected by the wind.
Mortar

**Mortar** is a very rare weapon, which appears only in Ultimate Worms Project and Worms: Fort Mayhem. It is usually found in medium or unlimited supply, but can be collected from crates.

## **1. Description:**

### **1.1 Ultimate Worms Project:**

In this mod, the Mortar is a weapon, which always launches on max power. When the missle hits the landscape, it explodes and splits into clusters. This weapon will deal average damage to both worms and the landscape in total.
Parachute

**Parachute** is a common utility in the series, created by Shadow The Worm. This utiliy appears in all mods, except Worms: Fort Mayhem. It is usually found in low supply, but can be collected in crates.

## **1. Description:**

Parachute is an utility, which allows landing without fail damage. To use this utility, the player must to move off the ledge and press Spacebar. This utility also gets activated when a worm's speed is enough to recieve the fail damage. This utility is useful in combination with the Ninja Rope or the Jet Pack.
Bomb (element)

*This article is about Bomb as an element. For the Bomb-elemental delty of lightsiders, see Banana Bomb.*

**Bomb** is a common element in the series, created by Shadow The Worm. It appears in all mods, right from Ultimate Worms Project.

## **1. Description:**

Bomb is an element, which is contained in most weapons in the series, created by Shadow The Worm. Most Bomb-elemental weapons simply damage and give knockback to their victims. Also, most Limit Break weapons are bomb-elemental, dealing massive bomb-elemental damage to worms and the landscape.

"
Melissandragorana

## The Evil Dragon Bureaucrat

Former owner of the prestigious "Pale Wing" Auction House, Melissa (how she prefers those who can't pronounce her name properly to call her) is a proud merchant, businesswoman and current Treasurer inside the Dungeon of Keeper Merlin.

She is very good at what she does and has proven it on quite a few occasions. Possessing a vast information network that extends form other merchants and broker, to Underworld cities and even as far as some Light-oriented mainland countries.

She is also one of the two co-owners of Garl.Co (allong with Thomas Garl)
Season 14

## Episodes

1. Monkeys
2. Obstacle Course
3. Animal Plates
4. Rumble Tumble Fun
5. Birdbath
6. Indian Dancing
7. Sitting and Standing
8. Cricket
9. Mud Hole
10. My Home Is a Boat
11. Grandad's Pigeons
12. Action Story
13. Rickshaw
14. My Dad's a Policeman
15. Dragonflies
16. African Dance
17. Washing the Goat
18. Floating Boat
19. Squeezing
20. Violin (Spain)
21. Crazy Golf
22. Tabla (India)
23. Hanging Out the Washing
24. Picking Chillies (Spain)
25. Girl in the Back Garden
26. Bubbles (Russia)
Dark Kenny

**Dark Kenny** is an antagonist and pre-final boss in Worms: Ultimate Golf. She is a female worm, who serves as an assist for Dark Boggy. She shows aggressive reaction to her light counterpart, meaning, that they have some kind of rivality beetween each other.

## **1.** **Look:**

### **1.1** **Worms: Ultimate Golf:**

In this mod, Dark Kenny appears for both the first and the last time. She wears Black Baseball Cap, just like Dark Boggy. But, unlike him, she has pink ball instead of yellow.
UWP.1 - Staff Trouble

**UWP.1 - Staff Trouble** is a mission in Ultimate Worms Project: Mission Rampage. It is a part of the Ultimate Worms Project Mission Pack.

## **1. Description:**

The Elementals have arrived to the Staff. At first, the Staff Worm was glad to see them. But after The Elementals activated the Hint Machine to show various tactics to the Boggy Team, the Staff Worm got mad and called for backup. When the backup has arrived, The Elementals have engaged them into a battle.

Collect 3 vital crates and destroy the foes. Don't let the foes to destroy the crates.

## **2. Radioscenes:**

### **2.1 Beginning:**

The Predictor: Hey, there's somebody here!

Angel: And, this somebody is that cowardly Staff Worm!

Devil: Come here, you coward!

Staff Worm: NEVER!!!

Devil: Heheheh, you asked for it!

Angel: There are some crates lying around. Let's collect them and kill that coward's backup.

The Predictor: Good idea! Let's do it!

### **2.2 Turn #2:**

The Predictor: These mines are protecting them! What should we do?

Angel: Maybe, we should detonate them.

The Predictor: Another good idea. When the mines appeared, I have spotted a weak spot in the defence of that coward!
Girder

**Girder** is a common utility in the series, created by Shadow The Worm. This utility appears in all mods, except Worms: Ultimate Golf. It is usually found in low supply but can be collected from crates.

## **1. Description:**

As its name says, the Girder is a building utility. Once selected from the Weapon Panel, the Girder can be placed anywhere near the user. In Ultimate Worms Project, the girder also can be turned and extended by turning it 3600 around. From Ultimate Worms Project 2, the girder has fixed angle and legeth (but it can be resized in Worms: Fort Mayhem). In Worms: Star Wars and Worms: The Clash, the girder can be moved and destroyed, not depending on the terrain. Girders placed by the Scientist class worms are tougher than girders placed by other classes.
Thunder (element)

*This article is about Thunder as an element. For thunder-based weapon, see Lighting Strike.*

**Thunder** is a rare element, which appears only in Worms: Back To The Past, Worms: Star Wars, Ultimate Worms Project 3 and Worms: The Clash. It is contained in thunder-based weapons (Lighting Strike, Mark Of Death). The second one will give it's victim the Stagger effect. The first weapon also can revive dead allies.
Cheats & Wormpot

**Cheats and Wormpot** are special features in the series, created by Shadow The Worm. They enable special gameplay perks (Wormpot can also enable hazards and neutrals)

## **1. Description:**

### **1.1 Cheats:**

Cheats are special features, which enable gameplay perks. They appear only in the original Ultimate Worms Project. Multiple cheats can be enabled to add multiple perks to the gameplay. There are 9 cheats in the Ultimate Worms Project: Blood Mode, Aqua Sheep Mode, Shotgun Upgrade, Sheep Heaven, Grenade Upgrade, Longbow Upgrade, Indestructable Terrain, Banana Upgrade, God Mode. Each cheat adds centrain perk to the game (for example, Banana Upgrade buffs Banana Bomb's power, adding additional shard to the explosion, while the God Mode gives unlimited HP count to all worms in the match).

### **1.2 Wormpot:**

Wormpot is a special feature, which replaces Cheats in Ultimate Worms Project: Mission Rampage, Ultimate Worms Project 2 and Worms: Fort Mayhem (renamed to Fortpot). Unlike Cheats, Wormpot can only have 3 modes enabled together.
Ultimate Worms Project: Mission Rampage

**Ultimate Worms Project: Mission Rampage** is a game mod, based on Worms World Party Remastered This gane mod is a mission edition of the original. Because of this, this mod reqires manual updates to the mission database. This mod mainly focuses on revealing the plot of the series, created by Shadow The Worm.

## **1. Mission Sets:**

1. Ultimate Worms Project (starter)
2. Ultimate Worms Project 2 (requires Ultimate Worms Project 2 Mission Pack)
3. Worms: Ultimate Golf (requires Worms: Ultimate Golf Mission Pack)
4. Worms: Back to The Past (requires Worms: Back to The Past Mission Pack)
5. Worms: Star Wars (requires Worms: Star Wars Mission Pack)
6. Worms: Fort Mayhem (requires Worms: Fort Mayhem Mission Pack)
7. Ultimate Worms Project 3 (requires Ultimate Worms Project 3 Mission Pack)
8. Worms: The Clash (requires Worms: The Clash Mission Pack)
Shadow's Mods Wikia

## Welcome to the Shadow's Mods Wikia

Welcome to Shadow's Mods wiki. Here, you can learn about Worms mods, created by Shadow The Worm.
PS: Haters of Shadow The Worm are not welcome here!

## What this wiki is about

This wiki is dedicated to the mods in the Shadow's Mods series. Only offical mods and Developer Builds created by the members of the Shadow's Mods Crew are allowed here.* The Worms fighting.
* The Weapons Ammo screen in Ultimate Worms Project/Ultimate Worms Project: Cutscene Edition
* The Weapons Panel in Worms: Back To The Past.
* The Worm Classes, first seen in Worms: Star Wars
* The Concrete Donkey, the delty of the lightsiders.
1/5
## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Voice Trumpets

The Voice Trumpets can be found throughout Teletubbyland. They resemble speakers and have both male and female adult voices. After a magical event or performance, a Voice Trumpet rises to let the Teletubbies know that it is time to wave goodbye. They are the only characters who speak in complete sentences and act similarly to supervisors for the Teletubbies.
Uzi

**Uzi** is a common weapon, that appears in Ultimate Worms Project, Worms: Back To The Past, Worms: Star Wars, Ultimate Worms Project 3 and Worms: The Clash. It is usually found in unlimited supply.

## **1. Description:**

Uzi is a rapid fire weapon, that fires 25 bullets with fast fire rate. Each bullet deals 2 damage points to the worms, that are caught by it, resulting in 50 damage points to a single target, if all hits connect to it. It is weaker than Minigun, but due to unlimited supply, it is useful in the maniac strategy. Also it allows it's user to push multiple worms to a dangerous zone, for example, into a mine field or the water.
Worms: Universal Environment

**Worms: Universal Environment** is a story build, based on Worms Unlimited. Like Worms Unlimited, it features large customisablity, providing total control over the gameplay. Also, major characters from the main mods reappear here, taking the role of playable characters. This mod has no storyline and is completely free-styled.

## **1. Teams:**

1. The Elementals (from Ultimate Worms Project)
2. Boggy Team (from Ultimate Worms Project)
3. Professor Worminkle (from Ultimate Worms Project 2)
4. Inkle Minions (from Ultimate Worms Project 2)
5. Boggy Rivals (from Worms: Ultimate Golf)
6. Dark Duo (from Worms: Ultimate Golf)
7. Don Bosso (from Worms: Star Wars)
8. Seth (from Worms: Fort Mayhem)
9. Roman Guys (from Worms: Fort Mayhem)
10. Boggy Imposters (from Worms: Fort Mayhem)
11. History Killers (from Worms: Fort Mayhem)
12. Terrormisu (from Worms: Fort Mayhem)
13. General Wormus (from Ultimate Worms Project 3)
14. Tara Pinkle (from Worms: The Clash)
15. The Death (from Worms: The Clash)
16. Death Followers (from Worms: The Clash)
17. Dummies (debut, exclusive, for testing only)
Kenny K

**Kenny K** is the one of the 4 supporting protagonists in the series, created by Shadow The Worm. She is female worm, who helps Boggy B to destroy the evil, and once, she made Boggy B and Spadge friends for forever. She also has good relationship with Clagnut She has a rival. Her rival is Ethel.

## **1. Look:**

### **1.1 Ultimate Worms Project 2:**

In this mod Kenny K wears Second World War hat, sharing the outfit with the other members of Boggy's team. She also shares the missing of the special abilites, which The Elementals have.

### **1.2 Worms: Ultimate Golf:**

In this mod, Kenny K also shares the hat with the other members of the Boggy's team. But, her golf ball is diffrent from her teammates' ones. She has pink golf ball, while her teammates have yellow one.
Laser Sight

**Laser Sight** is a very rare utility in the Shadow's Mods series. This utility only appears in Ultimate Worms Project. It is usually found in zero supply, but can be collected from crates.

## **1. Description:**

The Laser Sight is an accuracy-boosting utility. When this utility is used, a line of team-colored dots appears beetween the user's weapon and crosshair, allowing the user to focus their shots easier. This utility only works with F3 weapons and Kamikaze. To use this utility, the user has to select it in the Weapons Panel and press Spacebar. In Worms: Back To The Past this utility is replaced by a toggleable option in the scheme settings (which only affects the Shotgun), while in Ultimate Worms Project 3 a weapon variant similar to this utility exists, titled Training Shotgun.
The Elementals

**The Elementals** is the main protagonist team in the series, created by Shadow The Worm. It makes it's debut in Ultimate Worms Project, and reappears in every story build so far. It has 3 actual worms, and 5 (3 or 1 onwards) worms, which don't play any role at all, and are just acting as support for the actual ones. The actual worms are named The Predictor, The Angel and The Devil, while the non-actual worms are named like peepee at the start of the name, and a number at the end.

## **1. Look:**

### **1.1 Ultimate Worms Project 2:**

In this story build, The Elementals' look is Monk's Hat peepee and White Hacker Glasses. Also they will have Mummy Hands, if they are seriously injured after the last battle. After a few victories, the Mummy Hands will disappear, reverting their look back to usual.

### **1.2 Worms: Ultimate Golf:**

In this story build, The Elementals' look is Bat Hat. They wear the Bat Hat to show the audience, that they are both the skilled golf players and worm killers.

## **2. Personality:**

The Predictor:

See the The Predictor page for more info.

Angel:

See the Angel page for more info.

Devil:

See the Devil page for more info.
Telepad

**Telepad** is a very rare gimmick in the series created by Shadow The Worm. It appears only in Ultimate Worms Project 2.

## **1. Description:**

As its name implies, it is a pad, which teleports the worm, who steps on it, to another telepad. The target telepad is random. After teleporting, both intial and target telepads get disabled for a turn. The disabled telepads can't be used before they get enabled again.
Fast Walk

**Fast Walk** is a rare utility in the series, created the Shadow The Worm. This utility appears only in Ultimate Worms Project. It is usually found in zero supply, but can be collected in crates.

## **1. Description:**

Fast Walk is an utility, which doubles the walking speed, allowing the currently controlled worm to move faster. To use this utility, the player must to select it from the Weapons Panel and press Spacebar. This utility lasts for one turn.
Gas Grenade

**Gas Grenade** is a very rare weapon in the series, created by Shadow The Worm. This weapon only appears in Ultimate Worms Project 2 and Ultimate Worms Project 3. It is usually found in very low supply, but can be collected from Weapon Crates.

## **1. Description:**

The Gas Grenade is a weapon, which doesn't deal any damage, but poisons its victims. This weapon explodes after its timer has been expired. The timer of this grenade is always set to 5 seconds in Ultimate Worms Project 2.
Dynamite

**Dynamite** is a common weapon in the series, created by Shadow The Worm, which appears in all story builds (expert Worms: Ultimate Golf and Worms: Fort Mayhem). It is usually found in very low supply, but can be collected in crates.

## **1. Description:**

Dynamite is an explosive weapon, which deals a single hit with damage up to 75. This weapon has a fuse, so, it will not detonate, when it hits the ground. Instead, it will detonate after the fuse runs out. Like Mine, it drops straight down if it is placed on an edge of a cliff. It also destroys medium portion of terrain and deals high knockback to the worms, which were affected by its explosion.
Sheep Launcher

**Sheep Launcher** is a very rare weapon, which appears only in original Ultimate Worms Project and Ultimate Worms Project 3. It is usually found in zero supply, but can be collected in crates.

## **1. Description:**

The Sheep Launcher is a mix of Bazooka and Sheep, having propeleties of both. Like the Bazooka, this weapon is a launched weapon. Once the Sheep from Sheep Launcher colides with the landscape, it becomes an ordinary Sheep. This weapon deals 75 damage, but, it isn't a Limit Break weapon.
Banana Bomb

**Banana Bomb** is a common weapon in the mod series, created by Shadow The Worm. It appears in all story builds except Worms: Ultimate Golf and Worms: Fort Mayhem.

## **1. Description:**

### **1.1 Ultimate Worms Project:**

In this mod, the Banana Bomb is an EX version of Cluster Bomb. It releases 6 shards upon detonation. Each shard (and the bomb itself) deals 75 points of damage. This version of Banana Bomb is able to kill a worm with any ammount of Hit Points, if all hits connect. Also, this weapon causes huge landscape destruction. It is a Limit Break weapon.

### **1.2 From Ultimate Worms Project 2:**

From Ultimate Worms Project 2 onwards, the Banana Bomb is debuffed. It releases 5 shards instead of 6, and the damage per shard (and the bomb itself is decreased to 52. Despite being debuffed, the Banana Bomb still remains as a Limit Break weapon.
Crafting

**Crafting** is a very rare feature in the Shadow's Mods series. This gameplay element only appears in Ultimate Worms Project 3.

## **1. Description:**

Crafting is the only way to recieve the Weapon Variants in Ultimate Worms Project 3. To craft a Weapon Variant, the player must to collect the required ammounts of Boggy's Special Sauce, Sticky Donkey Paste, Banana Bomb Seeds and Tears of a Worm. After collecting them, the player is free to craft a Weapon Variant. Only one Weapon Variant can be crafted per turn. The Weapon Variants can be crafted durning both the player's and opponent's turns.
Wet

**Wet** is a rare status effect, which appears only in Worms: Star Wars and Worms: The Clash.

## **1.** **In action:**

This status effect happens once a worm reaches in-scape water. Just like poison, it will deal 5 damage per a turn to all affected worms. But, unlike it, Wet status effect can kill worms, if they stay affected for very long time.
Cluster Bomb

**Cluster Bomb** is a common weapon in the series, created by Shadow The Worm, appearing in all story builds except Worms: Ultimate Golf and Worms: Fort Mayhem. It is usually found in low supply, but can be collected in crates.

## **1. Description:**

The Cluster Bomb is a mix beetween the Mortar and the Grenade, having propeleties of both. Like the Grenade, it has selectable fuse and bounce. When the bomb detonates, it releases clusters. The clusters are stronger, than the Mortar ones, But, the damage from this weapon still remains unpredictable.
Crates

**Crates** are gimmicks in the series, created by Shadow The Worm. They appear in all story builds except for Worms: Ultimate Golf.

## **1.** **Variants:**

### **1.1 Weapon Crates:**

Weapon Crates are the one of the 3 common variants of crates. As their name says, they contain weapons. In Ultimate Worms Project, they also contain most utilites, for example, Ninja Ropes and Parachutes. They resemble wooden boxes with diagonal crosses at all sides. In Ultimate Worms Project, they also display the red question sign periodically.

### **1.2 Medkits:**

Medkits are the one of the 3 common variants of crates. They restore some Hit Points to a worm, that picks them. The ammount of Hit Points restored is set in the scheme options. They resemble white boxes with red straight crosses at all sides. In Ultimate Worms Project 2, Worms: Star Wars, Ultimate Worms Project 3 and Worms: The Clash, the color of the cross on Medkits is green instead of usual red.

### **1.3** **Utility Crates:**

Utility Crates are the one of the 3 common variants of crates. They give utilities to the teams, that contain the worms, who collected them. The Utility Crates resemble metal blue tool boxes. The utilites can be rather weapon-alike or insta-use. The weapon-alike utilites do not activate themselves upon pickup. Instead, they will add themselves to the collector teams' arsenals. The insta-use utilites will activate themselves upon pickup, making them useless, compared to the weapon-alike utilites.

### **1.4** **Mystery Crates:**

Mystery Crates are rare crates, which appear only in Ultimate Worms Project 2. As their name says, they can be either helpful or bloody. They resemble wooden boxes with question sign at all their sides. They are mostly useful with Crate Spy insta-use utility (which is found in the Utility Crates), as the said utility will allow the team under it's effects to see the effect, that the Mystery Crate contains and use it wisely.

### **1.5** **Coin Crates:**

Coin Crates are rare crates, that contain 10 coins, that the player can use in The Shop. They appear only in Worms: Star Wars and Worms: The Clash. They are useless, if the player has huge ammount of coins in his coin count.

### **1.6 Building Crates:**

Building Crates are rare crates, that contain a building, which can be constructed, They appear only in Worms: Fort Mayhem.

### **1.7 Ingredient Crates:**

Ingredient Crates are rare crates, that contain an ingredient for crafting. They appear only in Ultimate Worms Project 3.
Ultimate Worms Project: Cutscene Edition

**Ultimate Worms Project: Cutscene Edition** is a mod in the Shadow's Mods series. This mod is a cutscene edition of the original. Like the original Ultimate Worms Project, this mod is based on Worms Armageddon. This mod reveals the storyline of the original Ultimate Worms Project, as well, as giving the player the ability to create his own storyline.

## **1. Chapters:**

1. Prologue - The Staff Action.
2. Chapter 1 - The Fresh Woods.
3. Chapter 2 - In the Sands of Artan
4. Chapter 3 - The Polar Base.
5. Chapter 4 - Hills of the Hell.
6. Chapter 5 - Pickaxe, Drill and a Bomb.
7. Chapter 6 - The Poisonious Swamp
8. Chapter 7 - Jungle of the Science.
9. Chapter 8 - Boggy's Memory Refreshment
Bridge Kit

**Bridge Kit** is a very rare utility in the series, created by Shadow The Worm. It only appears in Ultimate Worms Project and Worms: Back To The Past. It is usually found in zero supply, but can be collected in crates.

## **1. Description:**

The Bridge Kit is an utility, which allows the player to place up to 5 Girders in a single turn. While this utility can be considered powerful and easy to use, it is best to keep it unti the player reaches a very long gap or Sudden Death begins. If the player wants to place less then 5 Girders in a single turn, he should cycle through directions unti the Girder sprite changes to the cancel sign and click on an empty space of the map.
Revive

**Revive** is a rare status effect, which appears only in Worms: Back To The Past, Worms Star Wars and Worms: The Clash.

## **1. In Action:**

As it's name implies, this effect appears, when a worm is revived from his grave by the use of Lighting Strike. This effect works only on the currently moving worm (only his team is effected by it). Revive can heal up to 35 HP to a dead worm, meaning, that it is weak, but useful.
Mail Strike

**Mail Strike** is a very rare weapon in the series, created by Shadow The Worm. It appears only in Ultimate Worms Project. This weapon is usually found in zero supply, but can be collected from crates.

## **1. Description:**

As its name says, the Mail Strike is an Air Strike, which drops letters. The letters are highly affected by the wind. Each letter deals up to 50 damage. This weapon is a Limit Break weapon.
Homing Pigeon

The **Homing Pigeon** is a very rare weapon in the series, created by Shadow The Worm, which appears only in Ultimate Worms Project. It is usually found in very low supply, but can be collected from crates.

## **1. Description:**

Homing Pigeon is an EX version of the Homing Missle. It deals more damage and travels more acurately, than Homing Missle does, making it a homing weapon, which can't be easilly tricked. Like Homing Missle, the Homing Pigeon is able search the foes, while it is under the water. But, the Homing Pigeon takes shorter time to start hunting it's target, making it more useless in the short ranges and underground tunnels.
Prod

**Prod** is a common weapon in the series, created by Shadow The Worm. This weapon appears in all story builds except Worms: Ultimate Golf. It is usually found in unlimited supply and can be collected from crates.

## **1. Description:**

The Prod is the weakest weapon in the series, created by Shadow The Worm. This weapon delivers a simple sparing tackle, giving no damage and a very small push to its victims. It is one of the least useful weapons in the series, along with the Skip Go and Surrender utilities.
Ultimate Worms Project 2

**Ultimate Worms Project 2** is a story build (previously referred to as a mod) in the series, created by Shadow The Worm. It is based on Worms Ultimate Mayhem. It has 2 parts: Worms Ultimate Mayhem and Ultimate Worms Project. Worms Ultimate Mayhem takes the biggest part in this mod (including menu, display and weapons). Ultimate Worms Project takes the smallest part of this mod. This mod is a sequel to Ultimate Worms Project.

## **1. Battle Zones:**

### **1.1 Basic:**

1. Westeria
2. Neo Castle
3. Modern City
4. Prehistoric Age
Making Flowers

**Making Flowers** is the tenth overall episode of *Teletubbies*.

## Plot

A watering can appears in Teletubbyland. Laa-Laa finds it and she waters some flowers who say 'Lovely water!'. Then a voice trumpet rises up and sings the nursery rhyme 'Mary Mary quite contrary'. Laa-Laa has fun watering flowers. Then the Magic Windmill starts spinning, so the Teletubbies watch some children make some flowers out of paper.
The Teletubbies play a game. Tinky Winky walks around some hills, then the other Teletubbies walk around the hills but they walk in the opposite direction. But suddenly, Tinky Winky stops and starts walking the same way as the other Teletubbies. They all bump into each other and end up falling over! They then have a Big Hug.

The Magic Windmill spins again and the Teletubbies watch the animals march through Teletubbyland. The animals soon vanish and the Magic Windmill stops spinning as it's time for Tubby Bye-Bye.

Featuring: Ella Ainsworth, Kai Barker, Guy Brayn and Anastasia Testen
Poison (status)

*This article is about Poison as a status effect. For the element, see Poison (element)*

**Poison** is a status effect, that appears in every mod right from the Ultimate Worms Project.

## **1. In Action:**

When poisoned, a worm will take small ammount of damage beetween turns. The poison effects it's victim, till his HP has been dropped to 1 point, or the affected worm has picked a medkit (in Ultimate Worms Project 2, it is also possible to get rid of poison by drinking Ikarus Potion)
Minigun

**Minigun** is a rare weapon, that appears only in the original Ultimate Worms Project, Worms: Fort Mayhem and Ultimate Worms Project 3. It is usually found in zero supply but can be collected from the Weapon Crates.

## **1. Description:**

### **1.1 Ultimate Worms Project:**

Minigun is the EX version of the Uzi. It has longer fire duration, less accurate and deals 100 damage in total. This weapon is mostly effective in close combat, especially in tunnels' dead ends. It can OHKO a worm with 100 Hit Points, if used tactically. Due to it's usual supply is equal to zero, it is not recommended to use in the middle of the battle. Like the Uzi, Minigun can kill multiple worms, if they are near each other and are in the Blowtorch tunnel's dead end.
Clagnut

**Clagnut** is the one of the four supporting protagonists in the series, created by Shadow The Worm. He is Spadge's son. He also has a great relationship with Boggy B and Kenny K. Like the other Boggy Team members, he has a rival. His rival is Chara.

## **1. Look:**

### **1.1 Ultimate Worms Project 2:**

In this mod, Clagnut wears Second World War hat, sharing the outfit with the other Boggy Team members. He also doesn't have any special abilites, as opposed to the members of The Elementals team.

### **1.2 Worms: Ultimate Golf:**

In this mod, Clagnut wears Red Baseball Cap, sharing it with the other members of the Boggy Team. His ball is Yellow Golf Classic, which is also shared with Boggy B and Spadge.
Artan Desert

**Artan Desert** is a Battle Zone in Ultimate Worms Project.

## **1. Description:**

The Artan Desert is the second basic Battle Zone in Ultimate Worms Project. it is a desert-themed Battle Zone. In this Battle Zone, the player must to fight the Servants and the Monks. The Servants are the average worms (2-3 CPU level), while the Monks are the 4 CPU level worms. The Flag of the enemy teams is Fire. The speech of the Servants is Scouser, while the speech of the Monks is Soul Man. The fanfare of the enemy teams is Italy.

## **2. Missions:**

1. UWP.10 - Sandmarine Destruction
2. UWP.11 - The Hidden Doors
3. UWP.12 - In The Sands of Artan
4. UWP.13 - Secret Base
5. UWP.14 - Snipe Them High
6. UWP.15 - The Battle Royale

## **3. Level data:**

See the Artan Desert/Level data page for more info.
Baseball Bat

The **Baseball Bat** is a common weapon in the series, created by Shadow The Worm. This weapon appears in all mods, except Worms: Ultimate Golf and Worms: Fort Mayhem. It is usually found in low supply, but can be collected from crates.

## **1. Description:**

The Baseball Bat is a close combat weapon, which deals 30 damage and strong knockback to its victim. This weapon is useful for launching worms into the water. In Ultimate Worms Project, the crowd cheering is heard. This weapon can't be aimed higer than 450 upwards or lower than 450 downwards.
Bazooka

The **Bazooka** is one of the common weapons in the series, created by Shadow The Worm. It is usually found in unlimited supply.

## **1. Description:**

The Bazooka is a weapon, which launches a rocket shell, which is effected by both gravity and wind. In Worms: Back To The Past, Worms: Star Wars, Ultimate Worms Project 3 and Worns: The Clash, the bazooka shell is also affected by the Electromagnets. Also, the bazooka shell is capable of skipping on water, if it is launched horizontally, under the horizontal angle, and above the said angle, if launched with low power.
Sucide Bomber

**Sucide Bomber** is a very rare weapon, which only appears in Ultimate Worms Project. This weapon is usually found in zero supply, but can be collected from Weapon Crates.

## **1. Description:**

Sucide Bomber is a weapon similar to Kamikaze. Like Kanikaze, this weapon costs the user's life. Also, this weapon can poison its victims. But, this weapon deals only 25 points of damage and has the range of 0-HP Kamikaze, so, it is only useful for chain damage up close.
Ultimate Worms Project

**Ultimate Worms Project** is a story build (previously referred to as a mod), based on Worms Armageddon. It is a mix beetween WA itself, WWP (GBA) and SWP. Worms Armageddon takes the most part of this mod (including display, menu and weapons). Space Wormage Project takes almost the same part, that Worms Armageddon does take. Worms World Party (GBA) takes the shortest part of this mod. It is the first mod of the series, created by Shadow The Worm.

## **1. Battle Zones:**

Basic:

1. Forests of Esgenta
2. Artan Desert
3. South Pole
4. Hell Hills
5. Red Planet Corp Mines
6. Swamps of Westinhaus
7. Adem Jungle

Bonus

1. East Beach
2. Medieval Town
3. Hospital
4. Gold Mine
5. Apocalypse
6. Space Station
7. Artan Desert (Past)
9. Clock Valley
10. Hell Hills (Past)
11. Pirates' Island

Secret

1. Battle Mountain

Downloadable\*

1. The Great Stadium
2. Cheese Planet
3. Painter's Hut
4. DJ Zone
5. The Urban
6. Tentacle World
7. Easter Kingdom
8. Fruit Land

\*Exclusive to the Full Neo Release

## **2. AI System:**

Ultimate Worms Project has an AI System, that's taken from its third component. Like the AI System in its third component, it has a name of the team and a number in square brackets (if this team appears more than on one CPU tevel). This AI System does not apply to bosses and tournament teams.
Low Gravity

**Low Gravity** is a very rare utility in the series, created by Shadow The Worm. This utility only appears in Ultimate Worms Project. It is usually found in very low supply, but can be collected in crates.

## **1. Description:**

Low Gravity is an utility, which halves the gravity, allowing worms to jump higher, send opponents further. spread fire to greater distances. etc. To use this utility, the player must to simply select it from the Weapons Panel and press Spacebar. This utility lasts for a single turn.
Grenade

The **Grenade** is a common weapon in the story build series created by Shadow The Worm. It appears in all story builds except Worms: Ultimate Golf..

## **1. Description:**

The Grenade is a common weapon, and, just like the Bazooka, it is usually found in unlimited supply. Unlike the Bazooka however, the Grenade isn't affected by the wind, and it will detonate upon its timer reaching 0 instead of detonating on impact. The Grenade is an ideal weapon for dealing damage to the worms located in the Pneumatic Drill tunnels. The Grenade is also able to skip on water, and it does it, if the Bazooka's Skip-On-Water conditions are met.
Teleport

**Teleport** is a rare utility in the series, created by Shadow The Worm. This utility appears in all mods, except for the 3D installements and Worms: Ultimate Golf.

## **1. Description:**

Teleport is an utility, which allows the player to move their current worm almost anywhere on the landscape. To use the Teleport, the player must to click anywhere on the landscape. The player can't teleport into very small spaces. The turn ends after using this utility.
Battle Axe

**Battle Axe** is a very rare weapon, which appears only in the original Ultimate Worms Project. It is usually found in very low supply, but can be collected from crates.

## **1. Description:**

The Battle Axe is a weapon, which splits the HP count of its victims in half. If this weapon is used on a worm with 1 HP left, the said worm will be killed. Because of this, Battle Axe can cause chain damage, when a worm with 1 HP is near other worms. It has the longest range in melee weapons family. This weapon is unaffected by the Double Damage insta-use utility.
Boggy B

**Boggy B** is the one of the 4 supporting protagonists in the mod series, created by Shadow The Worm. He is the founder of the Boggy Team. He has a friend, Spadge. He also has good relationship with Spadge's son, Clagnut and his neighbour, Kenny K. He has a rival. His rival is Benny D.

## **1. Look:**

### **1.1 Ultimate Worms Project 2:**

In this mod, Boggy B's look is Second World War Hat, much like the other members of Boggy Team. He and his teammates don't have anything unique in their look, unlike the members of The Elementals team.

### **1.2 Worms: Ultimate Golf:**

In this mod, Boggy B's look is Red Golf Cap, much like Kenny K, Spadge and Clagnut. His ball is Yellow Golf Classic (he shares this ball with other Boggy Team members, expert for Kenny K).
Mine

**Mine** is a common weapon, which appears in all mods, right from the original Ultimate Worms Project. It is usually found in small supply, but can be collected in crates.

## **1. Description:**

Mine is a weapon, that can be used in two ways. Firstly, it can be placed as a trap and make a foe helpless for a turn. Secondly, this weapon can be placed as a Dynamite and deal 50 total damage, if placed correctly. Unlike the Dynamite, Mine has medium knockback power. This weapon also appears as an obtacle. The obtacle version of Mine is affected by the mine timer, which is set in the scheme options. The weapon version of Mine always has 3-second timer. Also, the obtacle version of Mine can be dud, dealing 0 damage points and standing on the terrain.
Mine Strike

**Mine Strike** is a rare weapon in the series, created by Shadow The Worm. This weapon appears in Ultimate Worms Project, Worms: Fort Mayhem and Ultimate Worms Project 3. It is usually found in zero supply, but can be collected in crates.

## **1. Description:**

The Mine Strike is a weapon, which is a mix beetween the Mine and the Air Strike, having the properties of both. Like the Air Strike, the Mine Strike comes from from the selected direction and drops 5 mines from above. Similar to the Mine, the Mine Strike deals 50 points of damage with each mine, so it is useful for hitting multiple enemy worms at once. It is a Limit Break weapon.
Jet Pack

**Jet Pack** is a common utility in the series, created by Shadow The Worm. This utility appears in all story builds, except for Worms: Ultimate Golf. It is usually found in very low supply, but can be collected in crates.

## **1. Description:**

The Jet Pack is a movement utility, which allows the player to access any place on the landscapei. This utility remains active unti it is out of fuel or unequipped by the player. The default fuel ammount and consuming speed differs beetween mods. The fuel formula in each mod is as follows:

* In Ultimate Worms Project and its editions the Jet Pack has 30 point fuel by default. The fuel is consumed with average speed.
* In Ultimate Worms Project 2 the Jet Pack has 15 point fuel by default. The fuel is consumed with slower speed compared to Ultimate Worms Project.
* In Worms: Back To The Past the Jetpack has 100 point fuel by default. In this mod, the Jet Pack also has some "free fuel". The fuel is consumed with faster speed compared to Ultimate Worms Project and Ultimate Worms Project 2.
* In Worms: Star Wars and Worms: The Clash the Jet Pack's default fuel depends on the Worm Class of the currently moving worm. For example, the Soldier has 100 point fuel , while the Scout has 150 point fuel instead.
Xanthia Clo'or

## Life Before Joining The Band

Xanthia Clo'or was born to a nomadic tribe of Fire Giants. His family were military leaders who led the tribe in defended against Duergar raids. Xanthia's father **Od** was the head of the tribal Council while his mother served as the primary judge in the community. The Clo'or family is descended from one of the original Fire Giants noble lines that held control over the Dwarven race before the Cataclysm.

While Xanthia's father pressured him into becoming a warrior for the tribe, Xanthia felt more drawn to study as an apprentice to Gordol, the tribal rune forger, who taught him the art of creating and imbuing the ancient and mighty arcane runes.

Sometime after, there was a conspiracy between the elders to remove the Clo'or Family from their high positions and replace them with a new dynasty. Xanthia was driven out by the elders and his father and mother forced to live as commoners. Xanthia dreams of reinstating his own status within his people and restore his familiar claim of nobility.