recursal/Fanatic-Fandom huggingface dataset:
The Western Divide

## Geography

The Western Divide is mainly comprised of forests, lakes, and beautiful rivers. The City of Sterling lies at the center, and is easily recognizable by its large ivory-and-gold spires that can be seen from many points in the region.

## The Western Divide

### Inhabitants

High Elves, few nomadic tribes, merchants

## Population

The Western Divide's population is the most mixed of any of the Isle of Rhodes' regions, given that it serves as a mandatory crossroads for most travelers and settlers. However, the City of Sterling boasts an almost-exclusively High-Elf population, mandated by the High Magistrix herself.

## City of Sterling

Sterling is the capitol of the Western Divide, and is where most trade takes place. Ironically, it is also the most racially exclusive. Traders are allowed to set up shop in a large bazaar at the front of the city, but only trueborn High Elves are permitted to go any further. Surprisingly, this has not effected the city's trade or economy in any adverse manner.

## Leadership

The Western Divide's ruling member of The Quadarch is High Magistrix Lanorei Tempestas, who also rules over the Isle of Rhodes' trade capitol, the City of Sterling.
Witch King

## History

The Witch King is a title bestowed upon the sole male leader of the Suffering Coast's witch population. The Witch King is a heavily debated topic among magic-users, mainly due to the sources of their magic and what influence they truly hold over the dealings of men and the material planes.

It is said that new Witch Kings are born every millennia, and that they are sworn into their 'duty' upon birth. When a new Witch King is born, the prior Witch King is responsible for training and helping to raise the newborn until he is of proper age to assume the responsibilities of the role.

Given how dangerous the magic is that warlocks and witches study and practice - the Witch King is responsible for keeping that power in check. Witches of the Suffering Coast have never rebelled against a Witch King, most likely due to the relative peace and quiet they enjoy from the outside world.

## Perception

Common folk are terrified of the Witch King and his subjects. The most prominent story among commoners about their duties and practices is that the Witch King sends his subjects (almost entirely comprised of comely females) to port towns to lure unsuspecting sailors and soldiers back to his coven so that he can consume their souls and extend his own life. This is false, as many high-profile Wizards and Archmages have refuted this claim, having met with the current Witch King himself - Kerrigan Cress.

## Reality

The reality of the Witch King and his followers is more akin to a traveling circus or nomadic group of mages. The Witch King chooses a remote location, typically a swamp, and assists in warding the environment from outside threats or intrusions. The camp then becomes a safe haven for witches, warlocks, and other fledgling wild magic practitioners.

The Witch King's lodgings are reportedly not dissimilar to a harem or pleasure-house, featuring unending amounts of exotic foods, wines, and women available at the pleasure of the Witch King and his esteemed guests. The main idea is to provide as calm, relaxing, and pleasant of an environment as possible for outcasted magic users, to allow themselves to steady their minds and enjoy themselves while learning how to wield their magic effectively.

## Known Witch Kings

* Kerrigan Cress (current)
* Baradin Whitemantle
Umble Menin

## History

Umble Menin belonged to the first royal human bloodline to sit the throne of the Suffering Coast, and was the final member of the House Menin to attain that title.

## As King of the Suffering Coast

Though many say Umble was a fair and successful King, other dispute this claim - stating that his failure to combat the dragon menace when they were unleashed by Gorum upon the Suffering Coast was a testament to his cowardice.

## Death

Umble committed suicide by order of Smoldreon the Red at Draconisys in 0 ARD as an example of the dragon's absolute dominion over the lords of the Suffering Coast. He was one of many to reveal themselves as traitors that day, all of whom leapt into the pit of The Devourer in an attempt to demonstrate the futility of resisting the dragons' power.

## Legacy

Upon returning to the City of the Three Hills, Anthony Woo (with the help of Desna) claimed the throne of the Suffering Coast for himself. Knowing that there were still thousands of subjects loyal to Umble within the city, he waited patiently to make a royal announcement of the lords' betrayal, making the entire story of the Return of the Dragons public record. Umble was survived by his only son, Marwhal, unbeknownst to the King.
Kerrigan Cress

## Biography

Kerrigan Cress is the reclusive Witch King of Scott's Swamp, an area which is commonly known as the home of numerous all-female witch covens that live on the fringe of society.

Although he walks amongst townsfolk fairly often, Kerrigan is always disguised as a hermit or wanderer - and is quickly dismissed as such. When Kerrigan needs something done that requires a trip to town, he will typically send one of his consorts or courtesans to do his bidding.

Perfectly content with the ruling status he holds within the Swamp's witch covens, Kerrigan has no earthly desire to expand, conquer, or destroy. His people are quite content living in the lavish splendor of their camps. While not truly evil, his powers *are* misunderstood, and are thus greatly feared by the people of Scott's Swamp. The tale of the Witch King is often used as a bedtime story to scare children, and fables of the Witch King's deadly-yet-beautiful courtesans keep travelers from interacting with strange women in Scott's Swamp's taverns.

## Appearance

Kerrigan will live to be roughly 1000 before his tenure as Witch King ends, meaning that he will retain the appearance of a young adult man until then. He is tall, pale, and handsome, with a graceful stride and eloquent speech befitting of his true age. He bears sad, red eyes, which contrast the purple stitching on his surcoat, which is halfway covered by a black cloak, and pinned with a silver raven. To a passerby, he would look like royalty from some odd, faraway kingdom. He is often accompanied (and always preceded) by his familiar, a large raven named Anzú. Rather than lose his composure and elegance, he has the raven speak for him when he feels he's about to lose his patience among company.

## Companionship

Kerrigan, while always in the company of dozens of witches and servants, counts but one true friend in his long life - a man by the name of Nicky Lemonfists. Kerrigan met Nicky while traveling in the Suffering Coast, and found something endearing about the man's limited intellect but effectiveness in combat. Kerrigan knew that his advanced intelligence yet lacking physical strength was perfectly balanced by Nicky, and so the two became inseparable ever since.

During the Return of the Dragons, Kerrigan and Nicky were both dispatched by leaders of the metallic dragons, who flung them both into extra-dimensional portals, separating them for the first time in years. They both wandered the voids of the outer planes for years before finding one another, where they returned to the Suffering Coast to come to the aid of the Sons of the Coast.

Almost a century later, Kerrigan realized that he was coming close to outliving his human best friend, and chose to become an advisor to the Lemon King in his latter days at court in his newly-built kingdom of Lemonster. Kerrigan remains a personal friend to the royal family in Lemonster (though he's since returned to his home in Scott's Swamp), and swore an oath to Nicky on his deathbed that he would protect his descendants just as he and Nicky protected one another.
Rumney Marsh

**Rumney Marsh** is one of the nine Major Fiefdoms of the Suffering Coast. The Lords since time immemorial have been House Ambrosi, and the current Lord is \_\_\_\_\_.

Rumney Marsh is the primary home base of the Marauders of the Marsh. The Order of the Great Stag has its primary Lodge in the city. The Misplaced Lighthouse can be found to the far West of the city.

## Notable Residents

* Thom Ambrosi
* Horatio Sokolove
* Anthony Woo

## Real World

Rumney Marsh corresponds to the city of Revere, Massachusetts.
Peter Woo

Little is known about Peter's early days, as he was the last surviving member of his own bloodline prior to adopting his son, Anthony Woo.

## Career

Peter was a self-made businessman who ran a small restaurant, The Birdcage, which was located in Rumney Marsh. It is rumored that Peter was also a longtime smuggler of potions, weapons, and armor throughout The Suffering Coast, though no evidence to support these claims has ever been found.

## Death

A cataclysmic tornado ripped through Rumney Marsh three years prior to the Trial of Champions. This tornado killed Peter, and wound up destroying The Birdcage and several other local businesses and structures.

## Legacy

Peter's legacy is shrouded in mystery, as many of his secrets died with him. His only remaining possessions, The Fogcutters, were passed down to his adopted son at the time of his death.
Forge Forgeforge

## History

Forge was a member of the Marauders of the Marsh during the Return of the Dragons. He was sent to the Suffering Coast by his late father, Wuulfraam, after the Cleric's untimely death left the party without the aid of a divine force. Forge descended to assist the Marauders, and played a large role in the defeat of the metallic dragons.

## Biographical information

### Date of birth

Sometime before the Return of the Dragons

## Death

Forge was killed by Aureon the Gold during the Battle at Featherhand Isle. After the Featherhand revealed themselves to be the leaders of the metallic dragons in disguise, the Marauders were caught off guard and forced to engage in combat, resulting in many casualties, but ultimately in a victory for the Marauders.
Аэралитовая руда

"***Земля сверкает бирюзовым светом.*** "

**Аэралитовая руда** *(От англ. Aerialite Ore)* - Предхардмодная руда, которая появляется на летающих островах. Первоначально, находится в **расколдованном** состоянии и выглядит как желтая руда с золотистыми оттенками, но после смерти Разума Улья или Перфораторов руда видоизменяется и становится полезной. Можно выкопать только с помощью Кошмарной или Смертоносной кирки. Также выпадает из Аэро Слизней.

## Используется в создании

* Банка воды
* Аэриалитовая руда
* Челюсть штормового льва
* Аэриалитовая руда × 2
* Осколок жемчуга
* Морская призма × 5

## Примечания

* 16-28 Аэралитовой руды могут быть добыты из небесных и лазурных ящиков с 20% шансом после убийства Разума Улья или Перфораторов.
* Аэралитовая руда может быть взорвана после убийства Пожирателя миров или Мозга Ктулху.
Horatio Sokolove

## Biography

Horatio Sokolove was a human sellsword, sailor, and traveler. He was the alleged half-brother of J.D. Sokolove, otherwise known as The Byrider.

Horatio carried the last name of "Sokolove", a name which held weight both in Rumney Marsh and the impeccably beautiful city of Wesly. Horatio's mother was convinced that the last name "Sokolove" was truly his, but it is unknown if he actually shared blood with that family. He was a bastard nonetheless - and thus lived in poverty with his mother for the majority of his young life.

Around the age of seven, Horatio's mother abandoned him. He began journeying and stealing to survive around this time. He eventually allied himself with the Marauders of the Marsh, but his vagabond ways could not keep him in one place - or with one group of allies - for long. He soon vanished, and was not seen by anyone for months.

## Death

Horatio was captured and eventually killed by Smoldreon the Red around 0 ARD. He was cast into a volcano among many others as a display of the dragons' power.
Альтернативные ингредиенты для создания

**Альтернативные ингредиенты для создания** - это предметы, которые можно использовать вместо другого предмета в рецепте создания. Мод добавляет несколько новых групп альтернативных ингредиентов. Обратите внимание, что хотя эти ингредиенты могут быть заменены во многих рецептах, в которых они появляются, они не могут быть заменены во всех из них. Смотрите страницу самого предмета для деталей о том, в каких рецептах можно заменить ингредиент.

**Любая древесина**

**Любой песок**

**Любой светлячок**

**Любой медный слиток**

**Любой железный слиток**

**Любой серебряный слиток**

**Любая золотая руда**

**Любой золотой слиток**

**Любой блок зла**

**Любая злая пыль**

**Любой слиток зла**

**Любой кобальтовый слиток**

**Любой мифриловый слиток**

**Любой адамантитовый слиток**

**Любая плоть зла**

**Любой хардмодный компонент зла**

**Любой флакон из хардмодного компонента зла**

**Любая вода зла**

**Любой блок льда**

**Любой блок снега**

**Любой блок ила**

**Любой каменный блок**

**Любая хардмодная наковальня**

**Любая хардмодная кузня**

**Любая лунная кирка**

**Любой лунный молотопор**

**Любая еда**

**Любая золотая корона**

**Любой цветок маны**

**Любой колчан**

**Любые крылья**

**Любой деревянный меч**

**Любой запинатор**
Marauders of the Marsh

The Marauders were an adventuring group from the Suffering Coast from the end of the Age of Man until the beginning of the Age of Heroes. They played a key role in the Trials of the Champions and the Return of the Dragons. Originally mustered as part of the militia from Rumney Marsh, they outshone their comrades and rose to prominence. Today, three are the ancestors of Great Houses and four of them have ascended to divinity. Three of the Marauders would watch their sons start a new adventuring band as the Sons of the Coast.

## Members

* Anthony Woo
* Jecht Valhalla
* Horatio Sokolove
* Wulfraam, Son of Gulash
* Jaelon Skyforge
* Forge Forgeforge
* Ares, with Shadow
* Ro'lok
Gods of the Suffering Coast

## Background

While there are an immeasurable number of gods, deities, and minor religious figures that are worshipped throughout the known world, there are a specified group of great and lesser gods acknowledged by the majority of the Suffering Coast to be directly responsible for the world's creation and order.

## Great Gods

* **Iomedae** - Goddess of justice, war, and honor. Her helm made the wearer immune to critical strikes.
* **Torag** - Dwarven god of planning, smithing, and steel. His armor granted the wearer resistance to lightning and acid damage, and allowed them to ground themselves to defend against attacks.
* **Desna** - Goddess of chaos, good, and luck. Her cloak allowed the wearer to turn invisible on a whim.
* **Naderi** - Goddess of charm, nobility, and water. Her bracers granted the ability to breathe underwater and swim swiftly.
* **Norgorber** - God of greed, secrets, poison, and murder. His ring granted the wearer protection from the powers of good.
* **Eligos** - God of air, evil, law, and travel. His boots granted the wearer the power of flight.
* **Erastil** - God of farming, hunting, familiy, and trade.
* **Asmodeus** - God of evil, fire, law, and trickery. His ring allowed the bearer to gain additional strength and regenerate health when they were grievously injured.
* **Abadar** - God of cities, law, merchants, and wealth.
* **Ro'lok** - The God of War, who took the place Gorum using his wish granted from Desna. His axe, Whoresplitter, would decapitate enemies in a single well-placed blow.

## Lesser Gods

Three of the universally recognized lesser gods in the region, all former Marauders of the Marsh, ascended to godhood due to being imbued with mythic powers by Desna shortly before they fell in battle to the dragons. Others are worshipped by smaller groups.

* **Wuulfraam**- Became the lesser deity of war, protection, and alcohol.
* **Forge Forgeforge** - Ascended to godhood and fought for the same domains that his father did, listed above.
* **Jaelon Skyforge** - He became a lesser deity of justice. His hammer, Pillowtalk, was later passed down to his grandson, Vann.
* **Nivi Rombadazzle** - Gnomish goddess of luck and gambling.
* **Pharasma** - Goddess of liches, necromancy, and evil.

## Other Deities

* **Vann Skyforge** - While Vann never actually ascended to godhood, he was revered by the people of Donvannstinople as an avatar of his grandfather - Jaelon. He is held as a messiah-like figure for his grandfather's values in the Age of Discovery.
* **Gorum -** Was the former God of War, but was replaced by Ro'lok around 1 ARD. He was then banished to the Abyss by Desna for threatening to destroy the Suffering Coast by unleashing the dragons.
Crimson Mountain

## History

The Crimson Mountain is a fortress-city west of Rumney Marsh in the Suffering Coast. It is the ancient home of the region's dwarven population

The Crimson Mountain is predominantly - if not entirely - populated by dwarves to this day.

## Notable Residents

* Karlt DeMarr
* Minecart DeMarr
* Wuulfraam
* Forge Forgeforge
* Frank Forgefrank
* Franceso Forgefrank
* Steve Tynn
* The Tynn Brothers
Атараксия

Атараксия
Ataraxia*

Характеристики

Звуки

**Атараксия** (От англ. *Ataraxia*) — пост-мунлордный меч, который можно создать. При ударе меч стреляет тремя ракетоподобными снарядами, двумя маленькими и одним большим, в направлении курсора. Большой снаряд взрывается при ударе о блок или врага. Меньшие снаряды при ударе разделяются на несколько игл, которые летят на небольшое расстояние от точки удара и быстро наносят урон противникам. Когда само лезвие поражает противника, высвобождается пять дополнительных самонаводящихся снарядов, разлетающихся вокруг цели в виде цветка. Самонаводящиеся снаряды могут выбрать другого врага, если они рядом. Атараксия, вместе со всеми своими снарядами и их взрывами, наносит дебафф  Теневое пламя на врагов.

Лучший модификатор для этого предмета — **легендарный**.

 Маленькая ракета
 Самонаводящиеся ракеты
 Ракеты-иглы

## Рецепт

* Космилитовый слиток × 8
* Ауритовый слиток × 5
* Кошмарное топливо × 20
* Эссенция восходящего духа × 2

## Интересные факты

* Слово «*Атараксия*» (название меча) относится к состоянию эмоционального и душевного спокойствия.
* Слово «*Хладнокровие*» (описание меча) относится к состоянию душевного спокойствия и ровности характера.
	+ Это слово также используется для названия разбойного бумеранга.
* Снаряды Атараксии называются «Not Exoblade» (*Не Экзо-меч*), «Also Not Exoblade» (*Также не Экзо-меч*), «Definitely Not Exoblade» (*Определенно не Экзо-меч*) и «Still Not Exoblade» (*Всё ещё не Экзо-меч*).
The Northern Tundra

## Geography

The Northern Tundra is deserving of its name, being mainly comprised of salt flats and harsh, unforgiving terrain with little-to-no native flora or fauna. It is for this reason that the vast majority of the population of the Northern Tundra is nomadic, native tribesmen, or merchants.

## The Northern Tundra

### Inhabitants

Tieflings, merchants, traders

While Sterling is the trade capitol of the Isle of Rhodes, The Northern Tundra is an unscrupulous traders' paradise. Many tribes too stubborn to relocate or unsuspecting travelers are desperately in need of supplies, which provides the opportunity to double, or even triple, the prices of goods that are relatively common in other areas.

## Kismet

Kismet is an all-Tiefling society in the center of the region. Contrary to what many people in the Suffering Coast would imagine when thinking of Tieflings, Kismet is an incredibly lavish city. The red skin of its inhabitants is vastly offset by the black and cream marble structures and roadways, and the city's architecture has been rumored to rival that of Sterling itself.

## Leadership

That flamboyant Baroness Providence Cromwell is the ruling lady of Kismet, and is well loved by her people. Once a slave to a wealthy noble in the Suffering Coast, Baroness Cromwell escaped and joined a tribe of nomadic tieflings who were traveling southwest. After saving the life of the tribe's leader, Cromwell herself was promoted to the position of power, and decided to settle the tribe nearly two decades ago into what is now the city of Kismet.
Misplaced Lighthouse

## History

The Misplaced Lighthouse is a lighthouse located in Rumney Marsh. It has long been used to emit light from a system of lamps and lenses, and has served as a navigational aid for sailors to and from the Ashen Point and Rumney Marsh.

## Recent Events

A group of goblins overran the lighthouse shortly before the Trial of Champions began. The call-to-arms was issued by a halfling named Sergeant Slaffter, who stormed into the Speak Liberally Tavern to rally a group of adventurers who would later come to be known as the Marauders of the Marsh.
Major Fiefdoms

## History

The **Major Fiefdoms** are the nine primary settlements in the Suffering Coast. Each of the Nine is presided over by a Lord, directly responsible for the governance and laws in the Fiefdom. These Fiefdoms are all credited with being incorporated at the same time, when the first Menin King took the throne at the start of the Age of Men.

## Fiefdoms

The nine Major Fiefdoms are:

* Cyclonopis
* Scott's Swamp
* Rumney Marsh
* The City of the Three Hills
* Crimson Mountain
* The Forest of the Red Raiders
* Fisherman's Coast
* City of Synn
* Iron Fields

There are also several minor cities in the Suffering Coast, all of which fall under the jurisdiction of the Lord whose Major Fiefdom is closest.

* Winnisimmet, ruled by the Lord of Rumney Marsh.
* Oldbridge, ruled by the Lady of the the Iron Fields.
* Ashen Point, ruled by the Lord of the City of the Three Hills.
Jecht's Little Pumpkins

## History

Jecht's Little Pumpkins is a fortress city and training facility located in the Ashen Point. It serves as a primary education and military training academy for the armies of the Suffering Coast. The academy is led by the General of King Anthony Woo's armies, Jecht Valhalla.

## Origin

After defeating the dragons, the surviving Marauders of the Marsh - Anthony Woo, Jecht Valhalla, and Ro'lok - were each granted a wish from Desna. Jecht, who was the sole heir of the now-desolate Ashen Point, wished to restore the fortress city to its original splendor, and to have it outfitted as the foremost military training academy in the known world.
Алула Астралис

Алула Астралис
Alula Australis*

Характеристики

Создаваемый проджектайлАстральная звездаЗвуки

**Алула Астралис** (От англ. *Alula Australis*) — хардмодный жезл, который можно получить при убийстве  Аструм Ареуса. При использовании выстреливает лучом авроры, который движется по косинусоидальной траектории. По мере движения луча, над ним за экраном появляются астральные звезды, которые, словно дождь, падают с неба под разными небольшими углами. Луч рассеивается спустя длительное время в движении, либо при ударе о блок, а падающие звезды имеют куда меньшую длительность падения и рассеиваются в разное время, однако могут проходить сквозь блоки. Так же урон и отбрасывание астральных звезд варьируются в значениях между 25% и 75% от их базовых значений. И луч и звезды при попадании не пробивают врагов и накладывают дебафф  Астральная инфекция.

Лучший модификатор для этого предмета — **мифический**.

## Интересные факты

* Alula Australis - альтернативное название, данное звездной системе "Xi Большая Медведица", которая была первой когда-либо обнаруженной звездной системой c двойной звездой.

## История

РедактироватьЭти разделы с историей изменений находятся в стадии разработки и могут не содержать информации об изменениях, применяемых к текущей версии Calamity. Большая часть из них также не переведена.
* **Версия 2.0.2.001**: Уменьшена цена продажи с 12  до     9  60 .

* **Версия 2.0.1.002**:
	+ Урон уменьшен с 99 до 65.
	+ Звёзды теперь наводятся на ближайших противников.

* **Версия 1.5.1.001**: Звёзды теперь накладывают Астральную инфекцию на 3 секунды вместо 5.

* **Версия 1.4.5.001**: Добавлена.
Deepcore GK2

Deepcore GK2
Deepcore GK2*

Характеристики

Звуки

**Deepcore GK2** — это хардмодный огнестрел, который продается  подрывником за 24  после победы над любым механическим боссом. Он быстро стреляет пулями, которые вдвое больше, игнорируют 15 ед. защиты врага и порождают частицы при попадании.

Лучший модификатор для этого предмета — **нереальный**.

## Интересные факты

* Deepcore GK2 — это отсылка к одноименному оружию из *Deep Rock Galactic*.

## История

РедактироватьЭти разделы с историей изменений находятся в стадии разработки и могут не содержать информации об изменениях, применяемых к текущей версии Calamity. Большая часть из них также не переведена.
* **Версия 2.0.3.001**: Добавлен.
Багровый Клинок Разрушителя

**Багровый Клинок Разрушителя** (От англ. *Crimson Crusher Blade*) - пре-хардмодное оружие ближнего боя, меч. При ударе испускает свет. Накладывает на врагов дебафф Ихор. Критические удары этим оружием снижают контактный урон цели на 10. Меч имеет алтернативную версию в мирах с порчей - Порченый Клинок Разрушителя.

Расстояние на котором можно поразить цель лезвием меча составляет 6,5 блоков.

## Примечания

* Является хорошим Пре-Хардмодным оружием благодаря большому урону и низкой стоимости создания.
* Является кримзонской версией Порченого лезвия разрушителя.
Starkenstone

## Description

The Starkenstone was a sphere of radiant light either created or discovered by Tone Starkenstone. It was lost shortly after his disappearance in the Age of Dwarves, but resurfaced as a tool being used for nefarious purposes around 61 ARD.

## Legacy

Though the true scope of what Tone Starkenstone planned *the* Starkenstone's true use for is unclear, its energy has been used for nearly a millennia following the Sons of the Coast's rediscovery of the artifact to revitalize and jumpstart the technologies and industries of the Suffering Coast.
Sons of the Coast

## History

The Sons of the Coast was an adventuring party during the Age of Heroes. The party was initially ordered by King Anthony Woo to travel west and discover new kingdoms that would join the Suffering Coast.

## Known Members

* Prince Petyr Woo
* Vann Skyforge
* Morigan Bacard
* Macraudius (formerly Maraudius Valhalla)
* Torban Rhys
J.D. Sokolove

## Biography

J.D. was a brigand in the Suffering Coast who commonly went by the alias "The Byrider".

## Death

J.D. briefly allied with Anthony Woo to protect a dwarven sailing vessel from pirates. During an attack, the captain was killed - and Anthony suggested that a canoneer take his place to right the ship during the attack. The ship became stable, J.D. found himself incapacitated by the pirates, but Anthony made short work of the remaining ones and was able to revive him.

J.D., upon awakening, saw a storm ahead and forcibly overthrew the new Captain to tried and steer the Viking's Funeral out of the maelstrom's path. After almost allowing the entire ship to be ripped apart by the storms, Anthony and two of the larger deckhands removed J.D. from the helm, replaced the rightful Captain, and threw the brigand in a cell below deck as they safely emerged on the other side of the storm.

The mutineer's trial was not long, as the crew quickly decided that the only true fate that awaited J.D. was death. J.D. had attempted to strangle himself in his own cell, but failed - and pleaded, struggled, and attempted to reason with the Viking Funeral's crew up until his final moments atop the plank. Having seen enough danger for one trip, and being simply fed up with the brigand's cowardly begging, Anthony Woo took the duty as executioner, shoving J.D. off the plank and into the deep, where his shackles sealed his fate as he sunk quickly to the bottom.

For his bravery and subduing of the mutineer, Anthony Woo was awarded the title of Commodore of the Viking's Funeral, and was later promoted to Captain.
Jecht Valhalla

## Biography

Jecht Valhalla, formerly known as Vernon Parker, is a ranger who adventured with the Marauders of the Marsh, and the General of the Royal Army of the Suffering Coast.

## Legacy

After defeating the dragons, Jecht used a wish granted by Desna to restore his home - the Ashen Point - to its former glory, and to turn the fortress city into the Suffering Coast's foremost military academy, Jecht's Little Pumpkins.
Лейтенант

**Лейтенант** - персонаж, который появился в книге «Пираты Кошачьего моря: на абордаж!». Его имя неизвестно.

## Внешность

Это небольшая и худая крыса, одетая в военную униформу королевства Елизаветы Двести Тридцать Седьмой.

## Характер

Лейтенант суеверный, немного трусливый персонаж.

## Отношения

### Капитан Крысис-Дважды-старший

Он подчиняется своему командиру, не смотря на свои опасения и страхи.

### Дженифыр Котес

Лейтенант принял её за призрака, насылающего проклятия на корабль.

### Пираты «Ночного кошмара»

Он относится к ним враждебно. Лейтенант после поражения остался на корабле и был помилован Корноухим.

## Факты

* Это второй персонаж, который не является котом. Первый - капитан Лиссон.
Cat Island

## History

Cat Island is home to the vast majority of the Suffering Coast's Tabaxi population, a very young humanoid feline race. Cat Island is a short sail away from the Fisherman's Coast, but is technically within the territory of the Lord of Witch City - it is unknown if either group knows this or cares.

A harsh, dense island, Cat Island has become more civilized and established in the last century. Tabaxi have always been intelligent, but they'd only recently made efforts to become more civilized when a merchant jewelers' vessel crashed onto the island, literally showering the beaches with gems. The entire race became obsessed with the finding similarly shiny objects, and so merchant caravans were established to trade exotic Cat Island goods and fruits in exchange for Suffering Coast gold.

## Culture

Most Tabaxi are born into this large community of merchant caravans, who are overseen and regulated by Trade-Prince Nipp Polydac. A few hundred Tabaxi, however, chose to stick to their feral roots and roam the jungles of the island in packs or tribes. Polydac's brother, Chief Tupaw, serves as the leader and spiritual guide of these "wild" Tabaxi.
The Multiverse

An approximation of the known multiverse, as scribed by Archmage Romulus Dentari.

### Inhabitants

All known races

The known multiverse is speculated to play home to innumerable worlds, and this article merely covers those which we know about. Currently, the observations of scryers and diviners - corroborated by firsthand accounts from adventurers who have visited these worlds - give us the best possible picture of the worlds around us.

## The Suffering Coast

Home to some of the mightiest heroes in the cosmos - presumed to be the epicenter of life in the multiverse, and the plane which the gods favor most.

## Khartoum

An arid world, covered in sprawling deserts and small cities. Was home to some of the greatest wizards in the cosmos, including Romulus Dentari, who is responsible for piecing together the map of the multiverse - and Bontu the Glorified, a necromancer who sought to raise all dead on the planet to install him as ruler.

## Droltheim

A world mostly comprised of vast oceans, dotted with small landmasses. Home to the Dawnchasers, this world most notoriously has gone generations without sunlight, due to the Sunshade.
Ауритовый слиток

Ауритовый слиток
Auric Bar*

Характеристики

**Ауритовый слиток** ('От англ. *Auric Bar*) — пост-мунлордный слиток, который можно создать. Используется для изготовления некоторых сильнейших предметов, которые может предложить Calamity mod, а также  Слитка шэдоуспека, который применяется в создании предметов разработчиков.

## Интересные факты

* Уникальным отличием золотосодержащих слитков от большинства предметов в моде является то, что они не подвержены гравитации при выпадении в качестве предмета, подобно душам или эссенциям.

## История

РедактироватьЭти разделы с историей изменений находятся в стадии разработки и могут не содержать информации об изменениях, применяемых к текущей версии Calamity. Большая часть из них также не переведена.
* **Версия 2.0.3.001**: Скорректировано смещение и размер в инвентаре.

* **Версия 2.0.2.001**:
	+ Описание изменено с "Металл, источающий божественную силу" на "Металл, источающий безграничную силу".
	+ Изменён спрайт блока.

* **Версия 2.0.1.002**: Изменён спрайт..

* **Версия 1.5.0.001**:
	+ Переименован из "Ауритовый Тесла слиток" в "Ауритовый слиток".
	+ Теперь использует 60 Ауритовой руды в рецепте вместо 20, а также создаётся по 5 штук вместо 2. Больше не использует Сплав жизни, Нечестивую эссенцию, Эссенцию восходящего духа, Ядро бедствия, Галактическую сингулярность и Фрагмент тёмного солнца в рецепте.
	+ Теперь требует Космическую наковальню для создания вместо Кузни Дрэйдона.
	+ Изменён спрайт.

* **Версия 1.4.5.006**:
	+ Теперь может быть размещён как блок.
	+ Исправлена визуальная проблема со светящимися отметками.

* **Версия 1.4.5.002**:
	+ Теперь использует 1 Эссенцию восходящего духа в рецепте вместо 2 Кошмарного топлива, 2 Эндотермических энергий и 2 Фантоплазм.
	+ Увеличена цена продажи с 45  до 60 .

* **Версия 1.4.3.001**:
	+ Теперь использует 2 Нечестивые эссенции в рецепте.
	+ Изменён спрайт.

* **Версия 1.4.2.108**: Добавлен.
Suffering Coast

## Government

The Suffering Coast is broken up into nine Major Fiefdoms, each of which is presided over by a Lord, directly responsible for the governance and laws in that Fiefdom. All nine Major Fiefdoms are ultimately governed by the King, who resides in The City of the Three Hills.

The current king of the Suffering Coast is King Anthony Woo.

## Ruling History

* Anthony Woo (current)
* Umble Menin (deceased)
Flint McGreevy

## Early Life

Flint McGreevy was born in the Southern Mountains of the Isle of Rhodes roughly 250 years before the beginning of the Age of Discovery. He was raised on modest terms, coming from a family who claimed to trace its lineage back to some of the most prominent dwarves from under the Crimson Mountain. His father, Faelin McGreevy, had changed his surname from "Forgeforge" when they migrated to the Isle of Rhodes from the Suffering Coast, claiming that he wanted to start a new legacy all his own. He never did much adventuring following his military career, though, as he was grievously injured in battle and remained at home, teaching his only son to work a hammer and anvil.

## Military Career

Flint, like his father, enlisted into the royal military as soon as he came of age. The Isle of Rhodes never saw much conflict, so he asked for a transfer up to the Suffering Coast, where he'd heard of a devastating conflict that had just ended between a famed dwarven division and the Scotts of Scott's Swamp, leaving both armies in dire need of new recruits.

Flint proved himself to be a natural at recalling information about the anatomies of his friends and foes, and quickly found his foothold as his squadron's medic. He earned the nickname "Doc" from his time in the military, and kept it as a nickname for other casual acquaintances to use for him.

Doc, after showcasing incredible heroism in battle, was conscripted into the 5th Forge Company, "The Furious Fifth", for a particularly daring raid against an orcish war band. He remained with the Furious Fifth until the end of his military career, when he was honorably discharged and took up a life of exploration.

## Discovering a Creation Forge

Through the years following his campaign in the military, Doc became a seasoned adventurer and talented navigator. He found a business partner in Sterling Goldguilder, and with him began to take contract work in the Suffering Coast's premiere exploratory company, The Explorer's League.

Doc caught wind of a particularly odd archaeological dig which had been recently abandoned, as the explorers determined nothing of value remained in the tomb. Doc chose to explore further on his own, and stumbled upon a derelict Creation Forge - an ancient machine once capable of creating Warforged soldiers - which he was somehow able to temporarily reactivate.

What emerged from the Creation Forge, by Doc's account, was a heavily damaged Warforged, whom he named "Apollo" after the identification number inscribed on his breastplate. Doc brought the Warforged back to his home workshop and found a way to bring it back online, but found that the Warforged had no knowledge of his past, as well as barely any knowledge at all. Doc, who'd recently divorced and never had a chance to have a child of his own, chose to take this as an opportunity to raise Apollo as his son. They've adventured together for about thirty years since then.

## Known Allies

* Apollo
* Gregory
* Wall the Wise
* Randyll Shadowstar
Basilisk Company

## History

Basilisk Company is a division of the Royal Military assembled by King Anthony Woo and General Jecht Valhalla, who were mainly used as enforcers to "negotiate" with houses that defected from the throne during King Woo's transition, or to smash any resistances too small to warrant an army, yet too large to go unignored.

Originally commanded by Prince Petyr Woo, Basilisk Company's leadership was temporarily transferred to Bren Bouldershoulder when the Prince journeyed with the Sons of the Coast, and was later transferred officially to Eoralas Sealeaf when Captain Bouldershoulder was officially promoted and given his own outfit to command in Forge Company.

B-Company was hand-picked and has been rigorously trained as a collaborative unit since their youth at Jecht's Little Pumpkins. All members of Basilisk Company have a tattoo of a basilisk coiled around their left arm, symbolizing their eternal bond together.

## Members

* Captain Petyr Woo (former)
* Captain Bren Bouldershoulder (former, now Captain of Forge Company)
* Captain Eoralas Sealeaf (current)
* Ferris Fenway
* Issac
* Tycho Katarn
Isle of Rhodes

## Description

The Isle of Rhodes is a region southwest of the Suffering Coast. It is a colossal island divided into four subregions, all of which are large enough to host their own unique climates and races. The Isle of Rhodes has not been a historically turbulent region, with no wars or major conflicts to speak of over the last century.

## Government

The Isle of Rhodes, unlike it's northeastern neighbor, is governed by The Quadarch - a council of four leaders who each individually govern their own slice of the country. The Quadarch has the final say on matters of economics, agriculture, and crime.

The Quadarch is comprised of four leaders:

* Lanorei Tempestas, High Magistrix of the Trade Capitol of Sterling
* Olerl Rundhammer, King of the Fortress City of Ashbrande
* Providence Cromwell, Baroness of the City of Kismet

* Odral, Warchief of the A'kan tribe in the City of Last Roost.

## Regions

* The Northern Tundra
* The Western Divide
* The Eastern Islands
* The Southern Mountains
Tala Woo

## Description

Queen Tala is a tall, amber-haired, lean woman, her pale blue eyes are compared to that of wolves, and a seldom-whispered folk tale tells of the Queen pulling the eyes from a fearsome wolf's corpse and replacing her own eyes with them. Though she has shed many of her ritualistic and ornamental bones, teeth, and warpaint since arriving at court, Queen Tala's regalia is still reminiscent of her shamanistic heritage. Her robes consist of wolf furs painted with the red bonsai tree of House Woo, and her eyes are often painted with traditional war paints, however styled in the more regal fashion of the capitol.

## Physical description

### Eye color

Green

Tala was born far west of the Suffering Coast, to the high chieftain of a shamanistic clan of barbarians, druids, and rangers. She served from a young age as an emissary to other native tribes who practiced the Old Faith in the Suffering Coast. It is rumored that Tala actually served as a battle priestess in her tribe, but this is shrouded in much speculation and urban legend out of fear of primitive tribes.

## As Queen of the Suffering Coast

Tala can be often seen walking among the common people of The City of the Three Hills. Her upbringing among those without many belongings has left a special place in her heart to connect with the less-fortunate residents of the city, and thus her popularity among the common folk is said to be even greater than the King himself, depending on who you ask.

The common folk she cares for refer to her as "The Denmother". Unacquainted lords and enemy soldiers speak about her as "The She-Wolf", but King Anthony Woo has named her Queen, and although his primary concern is the safety and prosperity of his family, Queen Tala has been known to take matters of court into her own hands, much to the King's ire.

After a particularly dangerous ambush following a diplomatic mission, Anthony Woo sent for two of her closest friends from her tribe to stay at court with her for her protection. Queen Tala appointed these battle-hardened women as her own bodyguards, a pair who have become known as "The Fangs". Queen Tala and her Fangs rarely travel separately.
Адский шторм

Адский шторм
Helstorm*

Характеристики

Звуки

**Адский шторм** (От англ. *Helstorm*) — создаваемый хардмодный огнестрел, который выстреливает двумя пулями за один выстрел, со слегка случайным разбросом. Сама пушка наносит контактный урон противникам - уникальное свойство для стрелкового оружия, которое присутствует также у  Адорождённого. Враги, которые получают контактный урон от пушки, получат дебафф  Адский огонь.

Лучший модификатор для этого предмета — **нереальный**.

## Используется в создании

* **Адский шторм**
* Заражённая защитная пластина × 5
* Узи

## Примечания

* Так как хитбокс пушки не меняется в зависимости от прицеливания, он не всегда будет задевать противников, проходящих через спрайт.
* Во время нанесения контактного урона самой пушкой, базовый урон тот же и тип урона всё ещё стрелковый.

## Интересные факты

* Несмотря на название «Адский шторм», оружие не имеет никакого отношения к Преисподней.
	+ Вероятно, это название было использовано из-за того, что  Магматитовая руда изначально появлялась в Преисподней, до того как была перемещена в Бездну.
Адамантовый ускоритель заряженных частиц

Адамантовый ускоритель заряженных частиц
Adamantite Particle Accelerator*

Характеристики

Создаваемый проджектайлЛазерные лучиЗвуки

**Адамантовый ускоритель заряженных частиц** (От англ. *Adamantite Particle Accelerator*) — хардмодное стрелковое оружие, которое можно создать. При использовании выстреливает мощным розовым лазером, за которым следует синий лазер. Когда один из лучей наносит урон врагу, он увеличит урон другого луча на 20%.

Лучший модификатор для этого предмета — **нереальный**.

## Рецепт

* Эссенция ночи × 3
* Эссенция света × 3

## Примечания

* Титановой противоположностью этого оружия является  Титановый рельсотрон.

## Советы

* Пробивная способность данного оружия делает его чрезвычайно полезным против сегментированных врагов и больших групп, из-за чего оно является отличным оружием от начала до середины хардмода.

## История

РедактироватьЭти разделы с историей изменений находятся в стадии разработки и могут не содержать информации об изменениях, применяемых к текущей версии Calamity. Большая часть из них также не переведена.
* **Версия 2.0.2.001**:
	+ Души ночи передвинуты под Души света в рецепте.
	+ Цена продажи снижена с     7  20  до     4  80 .

* **Версия 2.0.1.002**: Урон уменьшен со 100 до 65.

* **Версия 2.0.0.001**: Добавлен.
The Southern Mountains

## Geography

As the name implies, The Southern Mountains are nearly entirely comprised of gigantic mountains and treacherous peaks and valleys. The silt and clay of the higher terrains varies from shades of red (lower to the earth) to black (higher in the air). Both highs and lows of the Southern Mountains are densely populated with wildlife, such as rams, wild horses, and direwolves - making it an incredibly popular region for hunters looking for a particularly perilous kill to boast about.

## Population

The Southern Mountains are largely populated by dwarves, halflings, and gnomes. The halflings and gnomes mainly keep to themselves in the lower valleys and middling hills, whereas the proud dwarves have seated themselves in the capitol city of Ashbrande. Not all dwarves reside in Ashbrande, however, as some have chosen a more rural lifestyle and prefer to live off the land.

## The Fortress City of Ashbrande

Ashbrande, the capitol of the Southern Mountains, is a gigantic city not unlike the Crimson Mountain. Unlike its northeastern cousin, however, Ashbrande is nestled in between the two most treacherous mountains of the region - The Titans. Ashbrande has always been ruled by a King-In-The-Mountain, though in the last century the people of Ashbrande have agreed to lend their arms and resources to benefit the entire Isle of Rhodes by joining The Quadarch.

## Leadership

Ashbrande has always been ruled by a "King-In-The-Mountain", which is currently a dwarf by the name of Olerl Runehammer. Olerl is the first of the Kings In The Mountain to pledge his support to The Quadarch only a mere century ago, making the Southern Mountains the last of the Isle of Rhodes' regions to truly be a part of the union.
Age of Discovery

## History

The Age of Discovery is an age that began roughly 800 years after King Anthony Woo ascended to the throne of the Suffering Coast. It is named so for the various technological marvels that have emerged within fifty years of the age's beginning, mainly due to the discovery of many of Tone Starkenstone's laboratories and inventions. Many technologies and inventions left behind by him were reverse-engineered by dwarvish and gnomish tinkerers to modernize many industries in the region.

## Notable People

* Flint McGreevy
* Apollo
* Randyll Shadowstar
* Gregory
* Wall the Wise
Адское солнце

Адское солнце
Hell's Sun*

Характеристики

Создаваемый проджектайлВзрывное солнцеЗвуки

**Адское солнце** (От англ. *Hell's Sun*) - пост-мунлордный колючий шар с авто-атакой, который можно создать. При использовании бросает до 10 шипастых шаров. Шары двигаются медленно и останавливаются спустя прохождение маленькой дистанции. Как только шары останавливаются, солнечные сферы различной скорости и размера выпускаются во все направления, причём - не пробивают врагов насквозь. Шары проходят сквозь блоки и исчезают спустя нанесения врагам 20 ударов, или спустя долгое количество времени. Нажатие правой кнопки мыши удалит все существующие шипастые шары.

Если игрок находится в полной скрытности, следующий брошенный шар будет существовать дольше и пробивать насквозь больше врагов, перед тем как исчезнуть. Также солнечные сферы появляются чаще. Урон при скрытном ударе составляет 12% урона оружия.

Лучший модификатор для этого предмета — **безупречный**.

## Примечания

* Колючие шары Адского солнца наносят 20% урона  Провиденс, Осквернённой богине.

## Интересные факты

* Название оружия и его описание являются отсылкой к Уцухо Рейудзи из серии игр *Touhou Project*.
* Описание оружия также отсылает к похожей фразе, сказанной Доктором Осьминогом из фильма Человек-паук 2.
Бегуны серафима

Бегуны серафима
Seraph Tracers*

Характеристики

**Бегуны серафима** *(Seraph Tracers)* — это пост-мунлордный аксессуар, считаются крыльями так как позволяют игроку летать. Бегуны серафима являются улучшенной версией  Элизийских бегунов, и финальной в этой цепочки аксессуаров.

Аксессуар позволяет ходить по воде, даёт четырех секундный иммунитет к лаве, и полную защиту от деббафа в огне!. При экипировке игрок получает превосходную мобильность, так же при получении более 200 единиц урона, аксессуар увеличивает кадры неуязвимости на 30

## Рецепт

* Элизийские бегуны
* Ауритовый слиток × 5

## Заметки

* Экипировка любых аксессуаров, которые являются улучшением от Ракетных ботинок, не увеличит время полета.
* Экипировка любых аксессуаров, которые являются улучшением от Кольца Гарпии, увеличит время полета.
* Иммунитет к лаве складывается с другими предметами, которые дают временный лавовый иммунитет, включая Лавовый амулет, Ботинки хождения по лаве и  Ангельские ботфорты.

## Советы

* Хоть Небесные бегуны и обладают параметрами почти идентичными Крыльям Дрю, у последних время полета выше на 81, но при этом они обладают меньшим горизонтальным ускорением. Из-за этого, некоторые игроки могут использовать Крылья Дрю в бою с Высшей Каламитас, так как у них большее время полета и лучший контроль.

## Интересные факты

* Если видимость **Небесных бегунов** включена, то все их эффекты (частицы) будут видны даже тогда, когда в социальный слот надеты другие крылья.
* Описание предмета является отсылкой к шоу Жемчуг Дракона Z