Unstable Version 0.7.9.3

**Version chronology**

**External links**

## Audio

* Lots of audio enhancements made to the game.

## Optimisation

* We've optimised a whole bunch of stuff in the game over the last few months. Let us know if it runs at a noticeably improved framerate for you.

## Design Tweaks

* Added block backstories to some block descriptions. Backstories were written as prizes and rewards for some members of the community.
* Decreased the difficulty of the Venture High Climb mission.
* Increased the nudge speed for moving your Tech whilst in Beam Mode.
* Decreased the rotation speed of all turret mounted explosive weapons (Cannons, Missiles and Mortars)
* Fixed an issue where the Venture Flamethrower would sometimes look in the wrong direction.
* Increased the health of all batteries slightly.
* Slightly increased the damage of all Shotguns.
* Increased the range and aiming angle of the Hawkeye Autocannon, also reduced the spin-up time.
* Increased the health of all wheels by 25%.
* Reduced the rotation options for the Hawkeye Single Wheels.
* Decreased the damage of the Hawkeye Rail Gun and decreased its rate of fire slightly.
* Increased the range for Lock-on Targeting from 100m to 150m.
* Increased the power and decreased the prices of the of the Venture Pinwheel and Zero Propellers
* Increased the power of all Hover Plates.
* Increased the damage and velocity of the Hawkeye Zeus Laser, decreased the rate of fire.
* Updated Base Tech for the Fabricator Craft Mike Mission to allow less Refinery placement options.

## Increased Torque and Load Bearing Strength for the following wheels

* GeoCorp Rugged Wheel
* GeoCorp Krusher Wheel
* GeoCorp Workaday Wheel
* GeoCorp Jaws Wheel
* GeoCorp Behemoth Wheel
* GSO Bumper Wheel
* GSO Muddy Dog Wheel
* Hawkeye Big Daddy Wheel
* Hawkeye Warhorse Wheel

## Added the new GeoCorp Thresher Block

* GeoCorp TB Thresher
* Description: The GeoCorp TB Thresher combines a Flail/Grinder with a Collector. It's a great tool for Harvesting and Collecting resources all in one combined Block. The original prototype for this Block was developed by Mr T. Bear, although his blueprint was for a much smaller GSO model. GeoCorp saw the potential and took the project on, beefing the unit up significantly and got it to market first.
* Rarity: Uncommon
* Grade: 2
* Price: BB3912
* Recipe: Titania x 20, Luxian x 10, Rodius x 3, Carbius x 3

## Added the new GeoCorp Eagle Heavy Booster

* GeoCorp Eagle Heavy Booster
* Description: This giant booster has a built in fuel tank. It’s designed to help Techs of the larger persuasion to get over those bumps or hills when they’re struggling under their own weight.
* Rarity: Rare
* Grade: 3
* Price: BB20826
* Recipe: Fuel Injectors x 2, Z4 Explosives x 2, Cyclone Jets x 2, Thermo Jet x 2

## Updated Rotation Options for the following Blocks

* No rotation restrictions:
	+ Hawkeye Plume Wing
	+ Venture Long Block
	+ GSO Solar Panel
	+ Hawkeye Two Block
* Can only be placed upright:
	+ GSO Auto Miner
	+ GeoCorp Refinery
	+ Hawkeye Refinery
	+ EXP Plasma Furnace

## Multiplayer Tweaks

* Increased the amount of weapons offered in MP Crate Drops.
* Standardised the pre-build timer to 3 seconds for all MP modes.
* Removed the Kill Cap for Team Deathmatch. It's now based on time instead, just like normal Deathmatch.

## Localisation

* More translations added courtesy of our awesome team of TT Translators.

## Known Major Issues

* Wireless Chargers have stopped working (will be fixed in next update).
* The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
* Switching between game modes may cause the Tech targeting to stop working correctly.
* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
* Gauntlet tutorial can sometimes load an already made Tech.
* Low repro crash when attempting Rolling Thunder.