recursal/Fanatic-Fandom huggingface dataset:
Recruitment

Death Dealers in Kingdom 376 are looking for 5 selected players between 50-80b influence "other good players welcome to apply.”

We are a 1.4t clan and and focus on mid level clans for more fun then bigger one wink our core team has been playing together for almost two years. With your help the sky’s no limit to our unlocked potential. Our team is diverse with players literally from all over the world. We are a very friendly team that couples experience and diversity with actively fun game play. We have max and 7 players with 100b+ influence. If your in need of gear our level 3 SH has all gears unlocked.

We use comms. chat app to allow our multi-language clan to chat effortlessly, and thanks to our various systems we can develop specific plans for each event, leading us to an almost uninterrupted streak of wins.

If your readily available and active, with the ability to listen to instructions and will communicate effectively with us please feel free to add me to contact:
LineID: trademark-tm or thedisciple69

We look forward to speaking with you.

Thanks for considering us!
WritingRules

Some rules about writing so it will look pretty and consistent.

Values are expressed with their actual value up to 9999. Then "kilo" is used to denominate values from 1000 to 999999, like "**10.5k**" please note that a lowercase 'k' is used (else it would be Kelvins). Values between 1.0 and 99.9 may be written with one decimal. For numbers above 1 million we use 'M' (for Mega) like "**1.5M**" - please note that a uppercase M is used (else it would be "milli" wich had been nice because that would have lowered the cost significantly :)

Resources needed in Knowledge and Building upgrades for a particular level are specified with the rss needed to reach for the level specified on that line. Example, to reach Level 21, the rss needed to reach that level should be specified in the Level 21 row.

Pages should be named exactly as the item in the game are named (in english) like "Shrine of Odin" (Wiki URL format becomes "Shrine\_of\_Odin") with the same capitalization. This allows for easily putting in links to pages that does not yet exists.

For things like "Training Speed I" and "...II" and "...III" the page are recommended to be named just "Training Speed" and all different levels are explained on the same page.  Same for things that have personal / clan flavours, like "Fighting Invaders" that can be either a personal or a clan competition.

General concepts are given what name seems appropriate.

**Choise of words**

"wood", use "lumber"

"rock" use "stone"

**Abbreviations:**

rss = Resources

KvK = Kingdom versus Kingdom battle
Hero Levels

Your Hero gains experience and when he (or she) gets enough, the next level is reached and you start over from 0 experience points again.

Each level unlocks different things :

* New **main, invader & special skill points**. The number of granted skill points grows bigger as hero levels get higher
* New **pieces of Hero Gear** available at the forge, with an important cap reached every 5 hero levels. When equipment levels gets higher, the bonus granted by the materials get stronger.
* **Influence**
* **Gold**

At level 50, the hero has a total of **256 main skill points** plus 20 main skill points if you have Hero's Abode upgraded at level 21. Game update in July 2016 increased the maximum level of your hero to 60**\*** with a total of **470 main skill points** plus 20 main skill points if you have Hero's Abode upgraded to level 26. ***\*Update in 2019 increases maximum level to 70 with new requirement of "hero keys" indicated in table below.***

This table shows the number of experience points (XP) needed to reach that level from the previous level and the awards granted for each level of the hero:
Stonecutters' Yard

**Stonecutters' Yard** is a building in the Clan Stronghold that transform Stone inte Plates which in turn is needed to build and upgrade the next building, the Carpenters' Yard. You must first build the Brewers' Yard before you can start this building.

To start the building you need to have 20M lumber, 15M iron, 20M stone and 10M silver and 100 "Scrolls". It is not possible to use Gold. Building time for level 1 is 1w 3d 0h. Only the Chief or any of the Elders can start a construction process, but all clan members can send rss to the StrongholdResource Storage.

For speeding up the building process or the brewing you use a Stronghold Boost.

The Stonecutters' Yard converts Stone into Plates

For level 1 the stats are

Maximum of Plates received: 2000

Stronghold Influence: +62M

(someone else can make a proper table later)
Carpenters' speed I

### **Carpenters' speed I** upgrade costs and stats

This table specifies the costs for upgrading a knowledge as listed in Stronghold Knowledge

Notes:.

1. The Gain column specifies the After Upgrade gain you get with this upgrade.
2. This knowledge requires that the knowledge of Number of contributions I previously have reached the level specified in the Requires column.
Wall

The **Wall** is **a mandatory building** for your town and it is necessary to upgrade it each time you want to upgrade your palace. You need to have palace and forge of the same level to be able to upgrade it.

While quite costly, especially in stone, and slow to upgrade, its only benefit is **a small defense boost** for all the troops (yours and those of your clansmates) within the city. In this case, this bonus is added cumulatively (not multiplicatively) to your total defense bonus, which can be much higher.

**Requirements** : it is required to have a Palace and a forge of the same level to upgrade the Wall to the next level.
Prowess points

Prowess points are given to your clan. With these points the clan Elders and Chief can procure items to fill up the Clan store. Then the clan members can use Loyalty points to buy things in the Clan store.

You earn these points for your clan when you help clansmen or you may get them by solving Clan Tasks.
Buying Boosts via Coffers

Everyone wants boots and everyone wants them as cheap as possible. Sure, the cheapest way to get them is through events, but sometimes you are willing to pay for them with gold. Before you go and just click that button to purchase a 7 day boost, consider looking at coffers. They can save you lots of gold. For boosts specifically, you can save 25%-33% by buying a coffer as compared than individual boosts.

As you can see, the best value for the gold you spend is the Huge coffer, by far. It offers the best gold/hour cost and it also provides some smaller speedups that you can use for other things. My approach to using gold to buy speedups and using them is this: I use 7day, 3day, 1 day speedups for research and construction. 15h speedups are good for training t3 troops, 8h boost for t2 troops and 3h and 1h for t1 troops. I have 12 manors and 2 barracks and 1 infirmary. I only buy huge coffers with gold.
Clan store

The **Clan Store** is available when you join a clan under the Clan tab. There you can buy useful items withLoyalty points you get from clan tasks and from helping other clan members buildings and research.

Most items in the clan store are also available in the in-game store where you can buy them with gold, although it is much appreciated to be able to buy them without gold but with loyalty points instead. Some of these items can also be found on invaders or by opening Loki's coffer.

Items are added to the Clan Store after clan chief or elders "procure" them from the Item Catelogue using a shared quantity of Prowess Points. Items can then be purchased in the Clan Store by all clansmen for Loyalty Points which are generated via clan tasks and clan helps.

Among the long list of items that can be sold on the clan store, most popular items include :

* **8-hour peace treaty** : 20000 LP
* **12-hour increased offense** : 2000 LP
* **12-hour increased defense** : 2000 LP
* **50% increased resource production** (7 days) : 15000 LP
* **Great greed** (food, 7 days) : 5000 LP
* **15-minute boost** : 2000 LP
* **60-minute boost** : 6000 LP
* **3-hour boost** : 15000 LP
* **Relocation** : 35000 LP
* **Second Chance** : 15000 LP
* **Clan task refresher** : 10000 LP
* **"Scrolls"X 1** : 2000 LP
Gems

**Runes and gems** are used in the Workshops to give additional bonus modifiers to your pieces of equipment.

The number of **gems/**runes that can be added to a piece of equipment is limited by the type and level of the equipment; i.e. you can only get four available slots on Legendary equipment. In addition, you can't add a **gem/**rune of higher class than the equipment you are adding it to, nor can you add more than one of any **gem/**rune type to the same piece of equipment.

**Gems** can be obtained by attacking invaders, completing tasks and yielding resource spots.

#### Gems drops can be viewed here:

**NOTE/warning:** You can buy Diamond Knifes for removal of a mounted gem - note that this knife can only be used ONCE. Since you are offered to buy a range of knifes, but only from the minimum type of knife up to Legendary Diamond Knife, you get the impression that a more expensive knife would be better - but it is not so. Buying a higher type of knife is just a waste of Gold. Only the lowest possible grade of knife are the one you need and you can only use it **once**!

The knife level is supposed to determine what the highest level gem is you can safely remove without destroying the gem in the process. So for example if you have applied an unusual gem and wish to save it rather then destroying the gem you need the apropriate level knife. That said im not aware of the lower level knives either working to remove gems or if there is a chance of the gem being saved from the use of lower grade knives. You also have the option of just choosing to destroy the gem which doesnt require a knife.
Oracle

The **Oracle** building is the place to research knowledge.

knowledge gives you different increases in various Stats.

To upgrade the Oracle, the Palace must be of the same level as you're upgrading to.

With the game upgrade on December 4, 2017, the experience is added both to your Hero and the new characters Shamans that was introduced with this upgrade.

1) Workshop of same level required.
Centro Comercial de Club Penguin Wiki City

**Pisos** | 5

El **Centro Comercial de Club Penguin Wiki City** es el principal Centro Comercial en Club Penguin Wiki City.

## Historia

Trás Club Penguin Wiki City le faltaba un Centro Comercial este fue construido para ser el Centro Comercial más famoso de la ciudad y sus alrededores.

El terreno comprado fue de 70.000 m² por lo que es unos Centro Comerciales más grandes del mundo.

A mediados de 2014 iniciaron las obras de este Centro Comercial en el sur de esta ciudad. La Obra duro 15 meses y se inauguró en Octubre de 2015. Cada mes llegaban más negocios a este Centro Comercial. Actualmente hay 897 tiendas en este centro comercial.
Baggi the Big

**Baggi the Big** is the default Shaman that becomes available as soon as you build the Hall of Mysteries.

#### **Initiation Stage 1:**

Stage one requires 10 Charms of Baggi the Big (gifted to you on completion of Hall of Mysteries level 1) and unlocks experience Levels 1 to 10. At this stage **Baggi the Big** provides a 5% bonus to Food Production and a 1% bonus to Construction, Silver Production and Resource Production.

#### **Initiation Stage 2:**

Stage two requires 25 Charms of Baggi the Big (bought from the Clan Store at a cost of 12,500 Loyalty Points each) and unlocks experience Levels 11 to 20. At this stage **Baggi the Big** provides a 14% bonus to Food Production, a 4% bonus to Construction, a 5% bonus to Silver Production and a 1.5% bonus to Resource Production.

#### **Initiation Stage 3:**

Stage three requires 60 Charms of Baggi the Big and unlocks experience Levels 21 to 30. At this stage **Baggi the Big** provides a 24% bonus to Food Production, a 8% bonus to Construction, a 10% bonus to Silver Production and a 2% bonus to Resource Production.

#### **Initiation Stage 4:**

Stage four requires 150 Charms of Baggi the Big and unlocks experience Levels 31 to 40. At this stage **Baggi the Big** provides a 37% bonus to Food Production, a 14% bonus to Construction, a 18% bonus to Silver Production and a 3% bonus to Resource Production.

#### **Initiation Stage 5:**

Stage five requires 400 Charms of Baggi the Big and unlocks experience Levels 41 to 50. At this stage **Baggi the Big** provides a 62% bonus to Food Production, a 21% bonus to Construction, a 33% bonus to Silver Production and a 5% bonus to Resource Production.

#### **Initiation Stage 6:**

Stage six requires 900 Charms of Baggi the Big and unlocks experience Levels 51 to 60. At this stage **Baggi the Big** provides a 120% bonus to Food Production, a 30% bonus to Construction, a 60% bonus to Silver Production and a 10% bonus to Resource Production.
Kingdoms Battle

One every 2 weeks there is a Kingdom vs. Kingdom battle (KvK) where your kingdom is matched to another kingdom of about the same strength. The KvK will be announced 48h in advance and it will last for 72h (there have been one or maybe three times when it was 48h). The weekend after KvK, The Kingdoms Battle: Revenge (KdR) are taking place, also announced 2 days in advance and last for 3 days.

You will get 1 Free Great relocation and 1 return from the event. These are used to travel to enemy kingdom and home. If you dont travel home before event is over you will automatically be returned home. if you need more you can buy it at clan store for 15,000 clan points or 1500 Gold coins so you can port to a place of your choice in the other kingdom. You can use ordinary ports (Relocation) to move around there.

You can only send resources and reinforcements to clan members in the same kingdom as yourself. Clan members that is not in the same kingdom as you will get their name in a different color in clan chat.

It is only possible to hit members in the other kingdom if they are a member in a clan, or if it is an individual player of level 15 or above.

There are points given for killing enemies from enemy kingdom **(enemy and home kingdom)** and farming and killing invaders in **(enemy kingdom)**

Kingdoms that have been created less than 14 days (in beginning it was 30 days) before the KvKs start will not be participating.

It is interesting to see that many kingdoms now have changed to a more peaceful lifestyle with much less attacks and where everybody (almost) leave everyone else in peace and everybody is trying to get stronger before next KvK. Do note that the kingdoms are matched to a fairly equally strong kingdom so you can not really gain much by this. How Plarium determines the strength of a kingdom is not known.

## Rewards

You can get two type of rewards in the KvK event : if your clans brings enough points to earn clan awards, and if your kingdom wins the war again the enemy kingdom.

### Clan rewards

Similarly to other clan events, you can earn very interesting rewards when your clan reaches a high enough number of points in the KvK event. For example, in Master league, here are the rewards you get when you reach the maximum number of points (224M) :

* 13x 60-minute boosters
* 3x 50% marching speed-up (1-hour)
* 2500 VIP points
* 8x 3-hour boosters
* 2x 100% marching speed-up (30-minute)
* 2x 20% Construction speed-up (1-hour)
* 2x 20% Knowledge Learning speed-up (1-hour)
* 2x 20% Training speed-up (1-hour)
* Dragon's Citadel for 7 days

***Please note that above list differs depending on what league your clan is competing in!***

### Kingdom rewards

The following kingdom rewards are given to the winning kingdom for all Jarls and for 5 days :

* Troop Training speed-up by 10%
* Construction and building speed-up by 10%
* Knowledge upgrades speed-up by 10%
* Gold of the Gods (GoG) (these respawned the first KvK but do not anymore)
Oberimia

**¿Se puede conocer?** | Sí.

Oberimia, una Sairumin del U10, con sus hermosas alas y su gran agilidad, puede enfrentarse a grandes rivales.

## Historia

Los Sairumin son una raza alienigena con muchas sorpresas, estos tienen una alas que les permiten realizar distintas hazañas, tienen una buena fuerza y resistencia física, pero lo que destaca de ellos es su gran velocidad y agilidad, pues son casi imperceptibles al moverse; Esto les permite robar cosas y cazar a su presa.

Oberimia es una Sairumin, una que destaco de todas y todos, desde muy pequeña mostró sus habilidades bastante avanzadas, también entreno para mejorarlas, una total prodigio. A Oberimia le encantan las aventuras, le encantan viajar y conocer cosas nuevas.

Hace unas semanas, fue reclutada para participar en El Gran Torneo Multiversal.

## Habilidades

* **Habilidades sobre humanas.**
* **Destaca su agilidad y velocidad.**
* **Crea portales.**
* **Crea clones.**
* **Puede aumentar las características de sus aliados.**
* **Inmune a poderes Sombra.**
* **Inmune al fuego y electricidad.**
* **Volar** (por alas).
* **Lanzar energía por la boca.**
* **Absorber energía.**
* **Inmune a cualquier tipo de energía.**
* **Inmune a la hipnosis.**
* **Invisibilidad.**
* **Su cuerno hace a seres invisibles, visibles.**
* **Su cuerno detecta a cualquier enemigo que este a 70 kilometros de ella.**
* **Si tocas su cuerno sales volando muy lejos.**

## Curiosidades

* Es bien alegre.
* Gran amiga de Durman.
* Tiene un cuerno en la frente.
* Esta tampoco va a tener imagen, jaja salu2.
* Ahora si tiene imagen jaja uwu
Level 6 Resource spots

**Level 6 resource spots** or "tiles" are the highest grade resource spots you can find on the Global Map. They are located on the center of the map around the Place of Power. Most of the area where you can find Level 6 tiles is covered by the Millenial Forest.

Level 6 tiles have almost a 100% chance to contain one material.

Level 6 tiles are much sought after, being the most lucrative ones. There is quite some competition to get access to a full level 6 tile due to the high demand for them, and the small number of them, located on a very small area of the map. It is noted that materials you can get are very rewarding as a legendary material is always very nice to find.
Clan Stronghold

The Clan Stronghold (abbr. SH) was introduced in the game update during December, 2016.

The clan chief can choose to build a Stronghold anywhere on the map that matches the required conditions, but it **cannot be moved** once placed. The original size of 12x12 tiles or 144 squares can be extended via upgrades (see House of Jarls). The area surrounding the Stronghold is called the Valley of the Aesir.

The buildings that can be constructed in the stronghold are (in order)

1. Brewers' Yard.
2. Stonecutters' Yard
3. Carpenter's Yard
4. Smelters' Yard
5. Mintage Yard
6. Shamans' Residence
7. Supreme Thing (added March 23, 2017)
8. Arms Guild (added April 20, 2017)
9. Tower of Odin
10. Trap Workshop

To start its construction you need a lot of rss: 1 Billion of Food, Lumber and Stone, 750M of Iron ands 250M of Silver. Added to this you need 10k "Scrolls" and then it takes 12 weeks 6 days to construct (see picture). The construction time can be shortened by applying Stronghold boosts. A force field barrier appears on map to show the boundary of the Stronghold valley.

Once your Stronghold is built you'll want to start sending resources to the Resource building.

All towns of your own clan that is located in the Stronghold valley gains additional bonuses and advantages: +20% on resource production, +8% Gold yielding speed, and +8% on Troop offense (this for the first level of the Stronghold.
Supreme Thing

**Shamans' Residence** is a building in the Clan Stronghold that allows control of the Clan's Valley of the Aesir. Upgrades will extend the size of the territory controlled, and allow the clan to exile towns.

To start the building you need to have 7.8K Ale, 7.8K Timber, 7.8K Steel, 7.8K Plates,2K Thoriars, and 330 Scrolls. It is not possible to use Gold for the upgrade. Building time for level 1 is 2 weeks and 1 day. Only the Chief or any of the Elders can start a construction process, but all clan members can send resources to the Stronghold Resource Storage.

For speeding up the building process you use a Stronghold boost.

For level 1 the stats are 5Km square Actually threw some of our interlopers up to 735Km away!

Stronghold Influence: +\_\_\_M

For level 2 the stats are 5Km + 1Km in size

Stronghold Influence + 175,000,000

(someone else can make a proper table later)
Contribution sending speed

### **Contribution sending speed** upgrade costs and stats

This table specifies the costs for upgrading a knowledge as listed in Stronghold Knowledge

Notes:.

1. The Gain column specifies the After Upgrade gain you get with this upgrade.
2. This knowledge requires that the knowledge of Smelters' speed I previously have reached the level specified in the Requires column.
Marching Speed-up

Marching Speed-up boosters makes your troop reach their goal faster.

There are 5 types: The first three must be started before you start the march(es). If the booster expires after your march have started, it will still maintain the higher speed until it reaches the next point in the march (a target or returning home, whatever comes first)

The last two are used to speed-up a march that is in progress, and your troops are instantly moved so much closer to the target as the speedup defines. You can use several sequentially, thus make it possible to hit a target i practically no time. Example; if you start a 16 minute march and thereafter activate 4 Marching speed 50%, each activation will cut the remaining time in half, thus giving you a final time left to target of just 1 minute (each activation will lower time left to 8min then 4min then 2min and the fourth will lower it to 1 min). You can apply even more, as long as you have them

Note that you can NOT COMBINE different boosters. If you activate a different speedup, the previous will be cancelled. You can combine boosters with one from each group.

Applies to all troops (including scouts) either attacking town or resource spots. *I'm not sure if it applies to Hero during attack on invaders (please verify)*

## Group 1

### 1-Hour Marching Speed-up of 50%

This makes all marches you start while this booster is active to reach their goal 50% faster.

### 30 minute Marching Speed-up of 100%

This makes all marches you start while this booster is active to reach their goal 100% faster (half the normal time).

### 15-minute Marching Speed-up of 200%

This makes all marches you start while this booster is active to reach their goal 200% faster.

## Group 2

### Marching Speed-up of 25%

This makes troops on a march in progress to instantly jump a quarter of the remaining way closer to the next target.

### Marching Speed-up of 50%

This makes troops on a march in progress to instantly jump half the remaining way closer to the next target.

See also: Fleetness (knowledge)

Related topics: Marches (maximum headcount in a march).
Stieg the Sharp

**Stieg the Sharp** was one of two Shaman added in the Third update.

**Stieg**, like all the Shamans, has his own specialty in terms of skills and bonuses. In his case the skills focus on Distance / Ranged Troops.

## Bonuses

In addition to the above base abilities, there is a unique skill tree that, when maxed out can give the following bonuses:

*(Creation note: the percents are copy/pasted from Ulf: please update and then delete this note)*

## Specific Skills

As with all the Shamans so far, you'll receive allocations of skills to assign for each experience level you reach. You'll get one Skill Point per level from Level 2 to 27, then four per level from Level 28 to ......*(Can anyone advise the rest???)*

In this case, the skills you can invest in to achieve the above Maximum Bonuses are:
Barracks

In the **barracks** you can train Troops.

Barracks are a mandatory building in the game. It is the only way to train troops besides buying them at the bank offers with real money. You must have at least one barracks you can't demolish, and can build any number you want, up to 12, on the western bank of your Town.

Each upgrade level of the barracks adds to your **troop training capacity**. It does not provides any other kind of bonus like boosting the training speed. Therefore, it is strongly advised to have the lowest possible number of barracks in your town (1-2), manors and infirmaries providing much more useful support : training speed and heal capacity.

It is recommended to have barracks **train warriors all the time**.

**Requirements:** You can only upgrade a barrack if you have at least one Stone Quarry and Forge already upgraded to the same level as you are trying to upgrade to. Example; If you want to upgrade a Barrack to level 14 then you must have at least one Stone Quarry and at least one Forge that is upgraded to level 14 or more.
Contribution rate

This table specifies the costs for upgrading a knowledge as listed in Stronghold Knowledge

Notes:.

1. The Gain column specifies the After Upgrade gain you get with this upgrade.
2. This knowledge requires that the knowledge of Minters' speed I previously have reached the level specified in the Requires column.
Brewers' Yard

**Brewers' Yard** is a building in the Clan Stronghold that produces Ale which in turn is needed to build and upgrade the next building, the Stonecutters' Yard.

To start the building you need to have 15M lumber, 15M stone and 7.0 or 7.5M silver and 100 "Scrolls". It is not possible to use Gold for upgrade. Building time for level 1 is 1w 3d 0h (fairly sure. I did not remeber to make some wiki entrys before it was started already). Only the cheif or any of the Elders can start a construction process, but all clan members can send rss to the StrongholdResource Storage.

For speeding up the building process or the brewing you use a Stronghold Boost.

The brewery converts Food to Ale and the brewery time is shortened if you use more food. Base time (longest) are 10k food for 1 Ale. 1M food/1k Ale at slowest speed are almost 1 month.

For level 1 the stats are

Maximum of Ale recieved: 2000

Stronghold Influence: +62M

(someone else can make a proper table later)
Stonecutters' speed I

### **Stonecutters' speed I** upgrade costs and stats

This table specifies the costs for upgrading a knowledge as listed in Stronghold Knowledge

Notes:.

1. The Gain column specifies the After Upgrade gain you get with this upgrade.
2. This knowledge requires that the knowledge of Carpenters' speed I previously have reached the level specified in the Requires column.
Secundaria Club Penguin Wiki

**Pisos** | 2

La **Secundaria Club Penguin Wiki** es una Secundaria ubicada en **Club Penguin Wiki City**, muy pocos Inmortales fueron a esta secundaria.

## Historia

Durante enero de 2008 y **Club Penguin Wiki City** aun estaba en Construcción, **Lolo3124625423**, el fundador de la ciudad pensó que los Ciudadanos necesitarían otro lugar de estudio luego de terminar la primaria.

Aquí mismo, unos días después empezó la construcción de la Secundaria, en Marzo ya estaba lista.

## Inmortales que estudiaron aquí

* Sensei 4576
* Mayonesa123
* PanchetorSV
* Jaykel Too
VIP Status

**VIP Status** (levels 1-30) gives a player multiple bonuses and is based on how many VIP points the player has earned. Although all VIP tokens have the same purpose, mechanics of two kinds of VIP tokens is a bit different, as follows:

* even and round numbers of 100, 500, 1000 and 5000 VIP points are awarded, but not applied automatically
* odd numbers like 45, 55, 135 etc. are applied automatically when earned

By attacking invaders and ghosts, completing daily/weekly/monthly Quests, and other activities, players can get either kind of tokens.The difference between even and odd tokens is that odd tokens are applied automatically while tokens with even numbers need to be manually applied in the ITEMS > BONUSES section.

You need to click on button **Get points**, and either apply tokens which you gained gaming, or exchange gold for VIP tokens (buy tokens) of sizes 100, 500, 1000 and 5000 points. VIP status has a duration that can be extended with tokens or gold. Whatever way you get your VIP tokens, you need to apply them to level up your VIP status.

***Advice*:** The cheapest way to activate VIP status is via 30-Day VIP Status Activation for 8000 gold. the if you are a new player, and you are afraid that your VIP status will expire, and you are not leveling your VIP status, that's not really a issue for a moderate build player, as by killing targets you can quite easily get enough tokens to have VIP status for at least a few weeks, some players get it to last a year or so very fast

## Upgrade table

Resource production bonuses includes Food, Lumber, Stone, Iron and Silver bonuses.

## Upgrade table diff

This table shows what you gain from going from one level to the next.
Workshop

The **workshop** allows you to inlay gems and runes into the Hero's equipment in order to increase their bonuses. It also allows you to fuse gems or runes in order to improve their class.

The Workshop was added as part of the **February 2016 update**.

**Runes** are described in the building's description but are not yet available in the game. It is planned that only level 21 Workshop can inlay runes.

You can have only one workshop in your town, and it is required to have a Palace of the same level to upgrade the workshop to that level.

## Where to find Gems

UPDATE: there is a complete list in the GEMS page

You can get Gems from Loki Chest, Premium tasks and from Invader drops.

Complete List of Where to Find Gems below

The following is a list of confirmed gem drops:-

💠Agate: seige offense

```
– Celt

```

💠Alexandrite: stone production

```
– Canis, Man-Eater, khazar, Celt

```

💠Amber: march speed

```
– Canis, khazar, Serpent

```

💠Amethyst: lumber production

```
– Man-Eater, Huns

```

💠Beryl: troop capacity

```
– Barbarian, Huns, Cave Lion, Gascon, Wild Boar

```

💠Emerald: hero energy regeneration

```
– Canis, khazar, Hounds, Huns, Gascon

```

💠Garnet: scout offense

```
- Serpent, Wild Boar

```

💠Jacinth: killer offense

```
– Man-Eater, Hounds

```

💠Jasper: silver production

```
– Man-Eater, Hounds, Gascon, Wild Boar

```

💠Lazurite: iron production

```
– Barbarian, Cave Lion, serpent

```

💠Opal: cavalry offense

```
– Barbarian, Cave Lion

```

💠Peridot: hero energy capacity

```
– Barbarian, Canis, Man-Eater, khazar, Cave Lion

```

💠Rhonodite: melee offense

```
– Huns, Celt

```

💠Ruby: total health

```
– Canis, khazar, Hounds, Huns, Serpent, Gascon

```

💠Sapphire: food production

```
– Barbarian, Man-Eater

```

💠Spinel: range offense

```
– Canis, khazar, Hounds, Gascon, Wild Boar

```

💠Tourmaline: troop defense

```
– Barbarian

```

💠Topaz: resource yield speed

```
– Barbarian, Hounds, Cave Lion, Serpent

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Firewings

**¿Se puede conocer?** | Si

**Firewings** es la 1° mascota de Lae10, la cual fue adoptada el 8 de Febrero de 2017 en el *Planeta del Fuego*. Es un dragón de aproximadamente 2 metros de alto y 80 cm de ancho (3 metros con las alas extendidas).

Este dragón llamó la atención de Lae (mientras este entrenaba), por sus características muy peculiares: Poderes extraordinarios, además de que sus amigos dragones eran color Verde.

## Actitud

* Es una mascota muy leal.
* Ha demostrado un afecto grande hacia Lae
* Sensible y explosivo.
* Tímido.
* Siempre crea avalanchas en la montañas cercanas al corral.

## Habilidades

* Volar.
* Escupir fuego de distintas formas.
* Manipulación del Viento.
* Visión Nocturna.
* Invisibilidad.
* Hipnosis ligera.
* Súper fuerza.
Farm

Farms provide **food** which is needed for:

* training new troops;
* upgrading buildings; and
* learning new knowledge.

Although your army depletes your food, food is not required to feed your troops, if you run out of food there is no impact on your existing army.

You can have **as many farms as you need/want**, only limited by resource area available space. The maximum number of farms you can build in your town therefore is 22. Upgrading the farm is necessary to upgrade the manor to the same level.

You need a palace of the same level to upgrade a farm to the next level.

**Farm Cost**

**Farm Gains after Upgrade**
Taxcy Marsopas1

Este articulo trata sobre uno (a) de Los Inmortales que sí se puede conocer.

**Taxcy Marsopas1** conocido simplemente como **Taxcymus** o **Taxcy** es uno de Los Inmortales de todos los wikis y ciudades wikiales.

## Historia

Comenzó en Club Penguin Wiki en el lejano 2015, primero como un/a editor/a cualquiera de la página, para más tarde transformarse en moderador de chat. Viviría sus primeras experiencias como usuari@ aquí. Más tarde en el 2016, iría a Wiki Polandball Hispana donde se transformaría a administrador/a en dicha página; igualmente a finales de ese mismo año se transformaría en administrador/a de su wiki madre.

## Transformaciones

* **Super Saiyajin**
* **Super Saiyajin 2**
* **Super Saiyajin 3**
* **Super Saiyajin 4**
* **Super Saiyajin Dios**
* **Super Saiyajin Azul**
* **Super Saiyajin Verde**
* **Super Saiyajin Verde 2**
* **Super Saiyajin Verde 3**

## Curiosidades

* De tantas veces de beber su posion de la muerte, comienza a tener poderes de muertos y a ser considerado un muerto.
* Sus mejores amigos son Rosa, Krys, LD, Cal, Sergi, Met, Sen, Apolo, Cal, Tom y Black.
* Su hermano mayor se llama Calibri Cp.
* Tiene un hijo llamado Santi (adoptivo).
* Su personaje favorito es Leo da Vinci y fue su tatara tatara tatara abuelo.
* Vive en el templo lunar.
* Adora platicar con Sneko.
* Su nombre es demasiado largo y cada vez Taxcy revela mas de su nombre.
* Todos sus familiares son inmortales.
* Existen varios textos hechos por Taxcy que tiene encriptado información respectiva a el y la ciudad de Club Penguin Wiki.
* Trajo de Steven Universe Wiki la actividad de caceria de huevos de pascua.
* El tiene a habilidad de transformarse en **Super Saiyajin Verde** debido a que es un Taxcymus especial que se elije cada 100.000 millones de años.
* Su género es el misterio más grande, puesto que un alto porcentaje lo considera masculino, mientras otro alto porcentaje lo considera femenino. Aunque se le considera mayormente masculino, tiene muchos secretos respecto a su género.
* Mucha más historia :)

## Galería

<gallery>
Taxcy.png
Taxcy\_famoso.png
Watchtower

The **watchtower** is **a mandatory building** of your town used to collect valuable information on your approaching enemies and your close environment. Although you must have one (and only one) watchtower, it is completely **optional to upgrade** though.

The watchtower provides the following benefits :

* It **alerts** you when an enemy is attacking you, with an icon clearly visible on the bottom right of your playing screen interface;

* It gives you various **information** on the army that is attacking you. The level and quality of information is greatly improved each time you upgrade it by two levels

* It allows you to use the **search interface** in the Global Map which provides much information about close resource points, invaders and cities. How far your watchtower can reach depends on its level.

**Watchtower upgrade costs and stats**
Restaurante Marino

**Pisos** | 2

El **Restaurante Marino** ubicado en el Centro Comercial de Club Penguin Wiki City es donde comen casi todas las noches Los Inmortales.

## Historia

Fue construido en el 2014 cuándo fue construido el Centro Comercial de Club Penguin Wiki City en la Avenida Doge. La idea de ser un Restaurante Marino fue del Inmortal Sensei 4576 (actual propietario) en el 2014.

Hoy tiene mucho éxito al ser el restaurante más visitado en Club Penguin Wiki City. También es uno de los más caros de la ciudad. Hay comida de todos tipos. Por ejemplo: Comida Mexicana, Italiana, China, Japonesa, Americana, Española, Francesa, Inglesa y principalmente Uruguaya.

## Curiosidades

* El Restaurante está en el primer nivel del Centro Comercial y cuenta con 2 pisos. También cuenta con una terraza con vista al Sur de Club Penguin Wiki City.
* Mayonesa123 es el gerente de este restaurante.
* Los Inmortales comen gratis.
* Puedes ver en una gran pecera todo tipo de pez y planta acuática.
* Hay 80 empleados trabajando en este restaurante.
Error Mayo

**Error Mayo** es la mano derecha de Error Sen. El esta esconido 'entre los archivos' del multiverso.

Murio junto a Error Sen fusionados en Error Senyo el 20 de Noviembre de 2016 por Lae10 de su universo despues que este los partiera por la mitad.

## Personalidad

Al igual que Error Sen, Error Mayo es un destructor de universos.

No tiene piedad con nadie que se entrometa en su camino de destruir todos los universos existentes.

## Curiosidades

* No se sabe casi nada sobre el.
* Se dice que junto a Error Sen asesinaron a todos los habitantes de la Club Penguin Wiki City de su universo.
* Odia todo lo relacionado con el Anime.
Stone Quarry

The **quarry** provides your town with stone that is needed as payment for upgrades.

The production rate are the number of stones produced per hour. The storage value are how much stone you can store in this quarry. The combined storage of all Quarrys (excluding the Vault capacity) are the total capacity you have and when you reach the total storage limit your quarry stops to produce more stone.

You can have **as many stone quarries as you need/want**, only limited by resource area available space. The maximum number of stone quarries you can build in your village therefore is 22. Upgrading the stone quarry is necessary to upgrade the barracks and mead hall to the same level.

For a complete tutorial on hyper farming (required after you get to lv 21-22) you can visit the Hyper-Farming page

**Requirements** : You need a palace of the same level to upgrade a mine to the next level.
Mayonesa123

Este articulo trata sobre uno (a) de Los Inmortales que sí se puede conocer.

 **Ropa** | Peinado de escoba,
Gafas anaranjadas,

**Mayonesa123** es uno de Los Inmortales, el es 75% Pingüino y 25% Saiyajin, esto es posible ya que su Padre era 50% Saiyajin y su Madre era 100% Pingüina.

## Historia

Mayonesa era un pingüino normal que nunca salía de su habitación del Edificio CPW desde que llego a el en 2012, hasta que tres años después se animó a salir a conocer gente nueva.

En una salida conoció a Sensei 4576 quien le hizo ver el poder que llevaba dentro. Luego de un entrenamiento logro convertirse en lo que ahora es.

## Curiosidades

* Se sabe que Mayonesa tiene varios hermanos, pero se sabe poco de ellos.
	+ Sin embargo, se sabe que varios de sus Hermanos y Primos están muertos. Está es la razón de la por qué no quiere revelar más.
* Tenía un Ferrari 2010 pero Sensei 4576 lo destruyó y le recompenso con un Ferrari 2016.
* Fue el séptimo Inmortal reconocido.
* Actualmente el y Sensei 4576 están igualados en poder.
* Tiene cola de Saiyajin al igual que Sensei 4576.
* Es presidente de Club Penguin Wiki City.
* Fue el ganador de la primera edición de las WikiOlimpiadas.
* Tiene dos mascotas. Un puffle murciélago y un temmie, Bruceffle y Sally respectivamente.
* El 25 de Marzo de 2017 se descubrio que su apellido es 'Rivera' gracias a un disco musical.

## Transformaciones

* **Ōzaru**
* **Ōzaru Dorado**
* **Ōzaru Azul**
* **Super Saiyajin**
* **Super Saiyajin 2**
* **Super Saiyajin 3**
* **Super Saiyajin 4**
* **Super Saiyajin Dios**
* **Super Saiyajin Dios Super Saiyajin**
* **Super Saiyajin Dios Super Saiyajin 2**
* **Super Saiyajin Dios Super Saiyajin 3**
* **Super Saiyajin Dios Super Saiyajin 4**
Time

All times shown are in your own time zone.

The other players se all times in their local time zone

Because of this you may need to give some reference point when you are telling other players about some event. Instead of saying "see the log entry at 02.41am" you can write "see the log entry at xx.41 about 5 hours ago".

The game itself are in the UTC time zone (or GMT, without summer dayligt saving) and Daily events and such always starts at midnight UTC. Please note that in some cases there be an another starting time, but normaly the game will have base time.
Knowledge

Knowledge is researched in the Oracle building. It can increase stats, speeds, efficiency or unlock new troops.

There are 9 different areas of knowledge:

* Economic
* Military
* Espionage
* Training
* Invaders
* Hero
* Tier I-V Troops
* Tier VI Troops
* Shamans

Usually you need to fulfill some requirements to be able to research a certain skill or rank of a skill. This is usually based on prior knowledge and the Oracle being of a sufficient level.

## Economic

Economic knowledge is focused on increased Resource generation and yield.

## Military

Military knowledge focuses on unlocking Troops and increasing their stats. It is the top priority knowledge to boost your troops and grants the biggest bonus to stats of all the available knowledge.

## Espionage

Espionage knowledge focuses on unlocking *Scouts* and increasing their *Stats*.

## Training

Training knowledge focuses on reducing the cost of training *Troops* and *Scouts*. Training knowledge grants very small bonus to stats but huge amounts of experience. It is recommended to research this kind of knowledge when you want to upgrade your Hero Levels faster.

## Invaders

Invaders knowledge focuses on unlocking & weakening *Invaders* and increasing *Hero Energy* & *Hero offense*. It is the only category of knowledge that do not grant the Jarl additional quest rewards.
Shogakko

**¿Se puede conocer?** | Si

**Shogakko** es un ninja del Universo 4 y el ninja mas poderoso conocido en todos los universos, tiene el control total sobre todos los elementos existentes.

## Historia

Shogakko nacio en una isla donde su padre lo crio para convertirse en un gran ninja, desde pequeño realizaba entrenamientos todos los dias, ya a solo los 7 años de edad Shogakko controlaba casi perfectamente el Agua, el Aire y la Tierra.

A los 18 años, Shogakko dejo su isla para entrenarse con varios maestros, como Kemzá Murata, a los 27 ya controlaba por completo cada elemento existente.

Shogakko paso varios años usando su excelente control en los elementos para ganar dinero como cazarrecompensas, trabajo para multiples personas y cometio varios crimenes solo por dinero.

Cuando Shogakko cumplio 34 años, su padre fue hallado muerto frente a su casa, lleno de ira, Shogakko hallo al asesino y lo destruyo con un ataque de fuego (el elemento de la ira).

Tras la muerte de su padre, Shogakko se dio cuenta que habia usado mal su poder, y cambio su vision del mundo, volvio al entrenamiento diario y mejoro sus habilidades de forma drastica, cuando estuvo convencido de que era el mejor ninja existente, empezo a dedicar su vida a erradicar el crimen.

A los 43 años, fue llamado para participar en El Gran Torneo Multiversal, reemplazando a Dimencio, que se habia enfermado.

## Elementos que controla

* Agua
* Fuego
* Nieve
* Sombra
* Tierra
* Acero
* Aire
* Electricidad

## Curiosidades

* A pesar de ser solo un humano, es tan poderoso que hasta el mismo Gatito (:3) lo ha reconocido como el ninja mas poderoso entre todo el multiverso.
* Su padre quiso que fuera el mejor ninja del mundo, y termino siendo el ninja mas grande del multiverso.
* Cuando un criminal le quito a su padre, genero en Shogakko un odio gigante por el crimen.
* Tiene un hermano llamado Kasai que tambien participara en el torneo
* No es Naruto.
LeMonoMalo64

**¿Se puede conocer?** | En un espacio oscuro.

Está página y/o sección está siendo editada por: LeMonoMalo64.

**LeMonoMalo64** es un fantasma corrupto, que solo arruina las cosas o las empeora mas de lo que ya estaba antes. Es el fantasma de Rayman150, que murio despues de la batalla contra Sensei 4576.

El es un mounstro sin piedad, y tratara de hacer todo lo que sea para aniquilar a los inmortales y hacerlos sufrir por su constante burla hacia sus poderes pateticos y su intento por entrar a ser como ellos.

Nacido de un proyecto de clonacion, Este planea volver a clonar fantasmas para invadir a los multiples universos y volver al multiverso un completo infierno.

## Historia.

Rayman150, un clon de un experimento llamado el Mega Rayman. Su funcioniladidad era servir como un protector y copiar a Rayman, para que supuestamente, Rayman este en todas partes. Este experimiento resulto fallido, resultando en todos los otros clones siendo destruidos. Pero yo, y otros dos clones escapamos y nos volvimos hermanos. El y sus hermanos intentaron ser inmortales, pero terminaron en burla de todos ellos. Rayman150 queria vengarse, mientras Rayman149 y 148 ya habian muerto por haber intentado matar a uno.
Megacontinentes

Un Megacontinente es un territorio enorme donde se encuentran todos los continentes que compartan un mismo idioma oficial. Los megacontinentes son enormes y suelen albergar a todas las ciudades, pueblos, colonias,etc. Existen diversos megascontinentes, estos son algunos de ellos:

* Anglo: este megacontinente es el más grande, casi todos sus habitantes hablan el idioma inglés y derivaciones del mismo. Es uno de los megacontinentes más ricos en todo el mundo.
* Franco: el megacontinente más importante en arte y cultura, sus habitantes hablan el idioma francés.
* Hispana:es el megacontinente donde se encuentra CPWC. Sus habitantes hablan español.
* Arabí: sus habitantes hablan árabe.
* Gérmanica: sus habitantes hablar alemán.

* Ruso: sus habitantes hablan ruso.
* Nipponia: sus habitantes hablan japonés. En este Megacontinente se encuentra casi toda la información relacionada al anime.
* Chini:sus habitantes hablan chino y todas sus derivaciones.
* Romances: sus habitantes hablan diversas lenguas romances, como italiano, portugues y otros idiomas como griego, hebreo, latín, nepalí, entre otros.

## Curiosidades

Actualmente la cartografía de los Megacontinentes ha quedado obsoleta.
Orden Celestial

La **Orden Celestial** es el grupo más importante del universo, ya que está conformado por todas las clases de ángeles. Estos ángeles son los inmortales guardianes del orden y el equilibrio de la realidad misma, y se reunen en su hogar: el Verdadero Reino. La orden es liderada por los *Próxima-illi*, considerados los más sabios, poderosos, y bondadosos.

## Jerarquía

Los ángeles se clasifican en una jerarquía específica; cada uno ¨nace¨ bajo una clase específica, y los Próxima-illi poseen la capacidad de alterar a la que pertenece. Estan son todas las jerarquías, de mayor a menor:

* **Próxima-illi/Serafines:** La clase más alta, solo alcanzable por aquellos que poseen características inigualables, como poder o conocimiento. Es un misterio el como un ángel pasa a ser uno, ya que nadie los transforma, sino que en un punto determinado, su alma y ¨cuerpo¨ se modifica. Solo pueden existir 7 al mismo tiempo, y en caso de que se cree uno nuevo, el Próxima más bajo se revertirá a la jerarquía inferior.
* **Querubines:** Los segundos, de caracter mítico. Se les considera protectores de la luz del universo, y no se dejan ver en gran medida.
* **Virtuosos:** Regulan el orden bajo las ordenes de los Próxima, se manifiestan como luz. Supervisan a los mortales y protejen el arte y la historia; también mantienen el equilibrio del tiempo y se encargan de administrar las almas de los fallecidos.
* **Arcángeles:** Son aquellos que lideran y administran a los seres celestiales. Se relacionan con la vida y poseen funciones de vital importancia para los mortales.
* **Ángeles:** Mensajeros, guardianes, soldados... Cumplen diferentes roles y cada uno posee una gran importancia.
* **Ángeles Caidos:** Son aquellos que, sin importar su jerarquía, decidieron abandonar el camino impuesto por la orden, estando en contra de sus principios. Se les considera los más bajo que se puede llegar a ser, y la Orden les persigue para evitar que usen sus habilidades.

## Reglas de la Orden

* Está prohibido matar.
* No se pueden cometer pecados ni desobedecer mandatos de jerarquías superiores.
* Los ángeles se encargan de supervisar la realidad. **NO** pueden interferir en asuntos del mundo mortal.
* No se puede alterar el tiempo ni la historia misma.
* Proteger la vida es prioridad.
* Actuar con sabiduría.

## Trivia

* Los seres mortales no poseen la capacidad de ver a los ángeles si estos no se lo permiten.
* Son incorpóreos.
* Se desconoce su relación con los Dioses.
* La Orden parece tener su respectiva contraparte en cada universo existente.