Loot - or how to make money

**The Duchy of Noromath is a land of opportunity for the strong, the cunning or the diligent.**

**While some adventurers are out there hunting the foes of the queen and collecting bounties, other's are searching piles of rubble or debris in abandoned places for antiquities or historical artifacts to sell them to those vendors who apreciate such wares.**

**Some others again raid the lairs of bandits, ,cultists, goblins or the likes, often finding stolen goods, nobody has a claim on anymore. Such goods are usually kept in locked crates, strongboxes, safes or even repositories, that need to be broken into with a pry bar or alternatively with lockpicks and usually are trapped.**

**Those who have learned a craft can also invest into a mercantile license and open up a shop to sell their goods so not to stand accused of tax evasion if they try to sell their wares out on the streets. Advertisement and a good intuition for the needs of adventurers can bring riches easily.**

#### Ways to generate Anear:

##### Bounties:

Spawns can drop specific bounties. Collecting them and handing them in to an official of the queen will give you XP and gold.

The Captain of the Guard at Tejarn Gate in the courtyard and a Druid apprentice at the rangers rest hand out such rewards, just to name two of a few options where to hand in bounties. Selling them at the mercantile building is not as rewarding. If you are an alchemist, you might want to use bounties also in a different way. For more information look at the corresponding page (not done yet).

##### Historical artifacts:

You can find patches of Rubble and Debris Piles. Searching those (with the skill Search) you will have a chance to find gold, historical artifacts and if you have high skills maybe also other things. While proficiency in survival increases your chances to find something in rubble piles, masonry proficiency increases your chance with debris piles.

You can sell them to a select few buyers for historical artifacts receiving better payment with the proficiency in History. Ally at the Tejarn Gate courtyard, who also sells gunpowder weapons is one of those who will pay you good money.

For those who dabble in the arcane arts and having high search and spellcraft skills they might realize it easier to find scrolls and magic tomes in certain book piles.

##### Locked crates and such:

For locked crates, strongboxes, safes and repositories you will either need strength or lockpick skills to open them.

The strength approach:

You will need a prybar, which can be obtained for example at the rangers rest. If you can carry a spare one, do so, as a prybar can break in the process of trying to open a box. You will do a strength roll vs the DC of the box to open it. You can try as many times as you like, as long as you have a prybar.

The nimble approach:

If you have the skills and have lockpicks you can try to pick the locks. As simple as that.

Traps:

Every container is trapped. Each time you attempt to open a container (no matter with which above mentioned method) you will do a search roll to find the trap and afterwards a roll to disarm the trap (those rolls are not shown). Otherwise the trap activates. traps range from spikes over poison clouds to elemental damage. Beware of lightning damage (strongbox and upwards) especially when wet or wearing metal armor, or even both! It's lethal! Believe me! No joke!

Items to help:

Chimes of opening surpass any trap and opening rolls. It is enough to carry a chime of opening in your inventory. If you do not wish to use it, put it on the ground before attempting to open a container.

Enchantments to increase search of disable traps will be helpful in avoiding to spring the traps. There are gloves of trap avoidance and lenses of detection for sale at an NPC trader if you know where to look for him.

DCs
 strongbox
 safe
 repository

##### Mercantile license:

If you have items or goods to put up for sale for other players you can obtain a mercantile license at the rangers rest for 5000 aenar. There might be shops you can use without the mercantile license in more shady areas...

Selling items on the street will be frowned upon as tax evasion, and will be grounds for an arrest or fine. If you do choose do do this, be careful.

All around the baronies there are 'player shops'. When they are not occupied by another player you can take them over and put your items on display. The prices for the items are fix but you can adjust them about 5% up or down. The barony your shop is situated in earns the taxes from each sale. The rest of the money goes directly to your bank account.

Make sure you visit your shop regularly. Neglecting your shop can set it to be abandoned. That means you wont get money for items taken from your shop and/or another player can easily take over your abandoned shop.

Make sure not to store more than 20 items in your shop. On a reset some items could be lost, as the store only 'remembers' 20 items for ease upon the server.

It is possible to rename your shop by using a blank sheet of paper, changing its title with the writing system (check Wiritng System) and using the paper on the shop. The shop will then have the name of the title of your sheet of paper.