Wasteland Remastered string table

The following is the **string table** containing English language strings for *Wasteland Remastered*. Other languages were stripped to conserve size.

## Transcript

```
VERSION: 2.0
# ==== DO NOT TRANSLATE ====

MACRO: Password,#FFC639
MACRO: KeyCommand,#ffffff

KEY: dev(svn_version_number)
ALL: dev(svn_version_number)

# =============== SPRITES ==============

KEY: <sprite name="XBOX_A">
ALL: <sprite name="XBOX_A">

KEY: <sprite name="XBOX_B">
ALL: <sprite name="XBOX_B">

KEY: <sprite name="XBOX_X">
ALL: <sprite name="XBOX_X">

KEY: <sprite name="XBOX_Y">
ALL: <sprite name="XBOX_Y">

KEY: <sprite name="XBOX_Stick">
ALL: <sprite name="XBOX_Stick">

KEY: <sprite name="XBOX_L_Stick">
ALL: <sprite name="XBOX_L_Stick">

KEY: <sprite name="XBOX_R_Stick">
ALL: <sprite name="XBOX_R_Stick">

KEY: <sprite name="XBOX_LBumper">
ALL: <sprite name="XBOX_LBumper">

KEY: <sprite name="XBOX_RBumper">
ALL: <sprite name="XBOX_RBumper">

KEY: <sprite name="XBOX_LTrigger">
ALL: <sprite name="XBOX_LTrigger">

KEY: <sprite name="XBOX_RTrigger">
ALL: <sprite name="XBOX_RTrigger">

KEY: <sprite name="XBOX_LThumb">
ALL: <sprite name="XBOX_LThumb">

KEY: <sprite name="XBOX_RThumb">
ALL: <sprite name="XBOX_RThumb">

KEY: <sprite name="XBOX_Start">
ALL: <sprite name="XBOX_Start">

KEY: <sprite name="XBOX_Back">
ALL: <sprite name="XBOX_Back">

KEY: <sprite name="XBOX_DPad">
ALL: <sprite name="XBOX_DPad">

KEY: <sprite name="XBOX_DPad_Up">
ALL: <sprite name="XBOX_DPad_Up">

KEY: <sprite name="XBOX_DPad_Down">
ALL: <sprite name="XBOX_DPad_Down">

KEY: <sprite name="XBOX_DPadLeft">
ALL: <sprite name="XBOX_DPadLeft">

KEY: <sprite name="XBOX_DPadRight">
ALL: <sprite name="XBOX_DPadRight">

KEY: <sprite name="BUTTON_BLANK">
ALL: <sprite name="BUTTON_BLANK">

KEY: <sprite name="XBOX_UPDOWN">
ALL: <sprite name="XBOX_UPDOWN">

KEY: <sprite name="XBOX_LEFTRIGHT">
ALL: <sprite name="XBOX_LEFTRIGHT">

KEY: <sprite name="KB_ESC">
ALL: <sprite name="KB_ESC">

KEY: <sprite name="KB_RETURN">
ALL: <sprite name="KB_RETURN">

KEY: <sprite name="KB_SPC">
ALL: <sprite name="KB_SPC">

# ==== CREDITS ====

KEY: CREDITS_KROME_TITLE
ALL: KROME STUDIOS

KEY: CREDITS_KROME_STAFF
ALL: Andy Green, Kevin McGrath, Nic Lyness, Lindsay Parmenter,\nKate Lulham, Steve Stamatiadis, Kelly Krenn, Michael Fitzhywel,\nPerry Hart, James Podesta, Ronald Marc, Kylie Halley,\nDamian Stewart, Robert Walsh, Marcia Watson,\nGeorge Stamatiadis, Andi Gotard\n\nMusic by Edwin Montgomery\n\nWelcome to the world Hayley Alex Parmenter.

KEY: CREDITS_INXILE_TITLE
ALL: INXILE ENTERTAINMENT

KEY: CREDITS_INXILE_STAFF
ALL: @@
<color=@#Password#>Studio Head</color>
Brian Fargo

<color=@#Password#>President</color>
Chris Keenan

<color=@#Password#>NOLA Chief</color>
Matthew Findley

<color=@#Password#>VP of Operations</color>
Elene Campbell

<color=@#Password#>Engineering Director</color>
Vassilios Mavros

<color=@#Password#>Production Director</color>
Ray Cobo

<color=@#Password#>Senior Producer</color>
Jeff Pellegrin

<color=@#Password#>Line Producer</color>
Calder W. Tillett

<color=@#Password#>Production Coordinator</color>
Paul Marzagalli

<color=@#Password#>QA Lead</color>
Daniel Dean

<color=@#Password#>Communications Director</color>
Micah Whipple

<color=@#Password#>Community Manager</color>
Matthew Amy
@@

KEY: CREDITS_ORIGINAL_TITLE
ALL: <color=@#Password#>ORIGINAL WASTELAND CREDITS</color>

KEY: CREDITS_ORIGINAL_MSDOS
ALL: @@
<color=@#Password#>DIRECTOR:</color>
Brian Fargo

<color=@#Password#>PROGRAMMING:</color>
Alan Pavlish

<color=@#Password#>PRODUCER:</color>
Dave Albert

<color=@#Password#>DESIGN:</color>
Ken St. Andre
Brian Fargo
Alan Pavlish
Michael A. Stackpole

<color=@#Password#>SCENARIO DESIGN:</color>
Ken St. Andre
Bruce Balfour
Daniel Carver
Chris Christensen
Elizabeth T. Danforth
Bill Dugan
Nishan Hossepian
Stance Nixon
Alan Pavlish
Michael A. Stackpole

<color=@#Password#>GRAPHICS:</color>
Todd J. Camasta

<color=@#Password#>TESTING:</color>
Dave Albert
Bruce Schlickbernd
James Bailey
Chris Wilson

<color=@#Password#>ASSISTANT PRODUCERS:</color>
James Bailey
Chris Wilson

<color=@#Password#>ART DIRECTOR:</color>
Nancy Fong

<color=@#Password#>FRONT COVER ART:</color>
Barry Jackson

<color=@#Password#>PACKAGE DESIGN:</color>
James C. Blair

<color=@#Password#>SCREEN PHOTOGRAPHY:</color>
Frank Wing
@@

KEY: CREDITS_GAMESCRIBES_TITLE
ALL: <color=@#Password#>LOCALIZATION PROVIDED BY GAMESCRIBES</color>

KEY: CREDITS_GAMESCRIBES_STAFF
ALL: @@
<color=@#Password#>Producer</color>
William Farrell
Nasooha Junaidean

<color=@#Password#>Translators</color>
Alessandro Poli
Alice Buratto
Filip Karbowiak
Frank Schroeder
Guillaume Bariou
Hartmut Laepple
Ilaria Malucelli
Inez Girek
Irena Boettcher
Javier Sanchez
Kevin Martin
Lucille Sucro
Magdalena Szubert
Pierre Houze
Thorsten notges-dettmann

<color=@#Password#>Linguistic Testers</color>
Alexey Petrov
David Manson
Giovanna Arnoa
Maria Gonzalez
Michal Gabryel
Stefan Hofmeister
@@

KEY: CREDITS_MICROSOFT_TITLE
ALL: <color=@#Password#>MICROSOFT</color>

KEY: CREDITS_MICROSOFT_STAFF
ALL: @@
<color=@#Password#>Release Manager</color>
Jim Pekola
Michael David

<color=@#Password#>Developer Account Manager</color>
Matt Cookson
Tony Park

<color=@#Password#>Xbox Customer Support</color>
Andrew Crews
Chris Stevenson

<color=@#Password#>Studios Quality Team</color>

<color=@#Password#>Director of Quality</color>
Jimmy Bischoff

<color=@#Password#>Quality Manager</color>
Daland Davis

<color=@#Password#>Quality Lead</color>
Jake Jarvis
Kevin Verboort

<color=@#Password#>Special Thanks</color>
Andrew Franklin - Outsourcing Manager
Dante Carrasco – Business Manager
David Boker - Director

<color=@#Password#>Lionbridge Gaming</color>
<color=@#Password#>Warsaw, Poland</color>

<color=@#Password#>Test Director</color>
Michał Błoński

<color=@#Password#>Senior Test Manager</color>
Grzegorz Kohorewicz

<color=@#Password#>Senior Test Lead</color>
Marcin Piasecki

<color=@#Password#>Test Associates</color>
Robert Frel-Pezala
Mateusz Gawryś
Ignacy Lewicki
Emanuel Bok
@@

KEY: CREDITS_SPECIAL_TITLE
ALL: <color=@#Password#>SPECIAL THANKS</color>

KEY: CREDITS_SPECIAL_STAFF
ALL: @@
The inXile Forums Ranger Team.

All our families for putting up with us while
we were making this game.

To the Wasteland fans, old and new alike - thank
you for being so passionate about Wasteland.
We hope this project brings back many happy memories.

@#Copyright#
@@

=== DO NOT REMOVE - REQUIRED FOR SOME ORIGINAL LOGIC ===
KEY: [SKIPYN]
ALL: [SKIPYN]

KEY: \n
ALL: \n

KEY: ​
ALL: ​

KEY: \n\n\n\n
ALL: @@

@@

KEY: \r\n
ALL: \r\n

KEY: [PN]
ALL: [PN]

KEY:  ?
ALL:  ?

KEY: \n
ALL: @@

@@

KEY: [SP]
ALL: [SP]

KEY: \nEnter new location?\n\n[SR][SM]Yes\n[SM]No\n\n
ALL: @@

Enter new location?

[SR][SM]Yes
[SM]No

@@

KEY: 23:59
ALL: 23:59

KEY: SaveLoad
ALL: SaveLoad

KEY: Do that thing that you do?
ALL: Do that thing that you do?

==== PLACEHOLDER ====
KEY: MAN_CONTROLS_DESC
ALL: Control description for controller and KB&M goes here!

KEY: PublisherNameListGoesHere
ALL: PublisherNameListGoesHere

KEY: Please have your parents enable Camera and Storage permissions to continue. You'll find them in:“Settings->Application manager->Bard's Tale->Permissions”
ALL: Please have your parents enable Camera and Storage permissions to continue. You'll find them in:“Settings->Application manager->Bard's Tale->Permissions”

KEY: Please have your parents enable Camera and Storage permissions to continue. You'll find them in:\n“Settings->Application manager->Wasteland->Permissions”
ALL: Please have your parents enable Camera and Storage permissions to continue. You'll find them in:\n“Settings->Application manager->Wasteland->Permissions”

KEY: X
ALL: X

KEY: TITLE
ALL: TITLE

KEY: Potato
ALL: Potato

KEY: Skills Stats go here!!!
ALL: Skills Stats go here!!!

KEY: Skills Stats go here!!!\n
ALL: Skills Stats go here!!!\n

KEY: texttexttext
ALL: texttexttext

KEY: Page x of y
ALL: Page x of y

KEY: This is selectable debug text\n
ALL: This is selectable debug text\n

KEY: VERSION
ALL: VERSION

KEY: Option A
ALL: Option A

# ======= MAIN MENU ========

KEY: New Game
  EN: New Game
  FR: Nouvelle partie
  DE: Neues Spiel
  ES: Comenzar
  PL: Nowa gra
  RU: Новая игра
  IT: Nuova partita

KEY: Load Game
  EN: Load Game
  FR: Charger partie
  DE: Spiel laden
  ES: Cargar partida
  PL: Wczytaj grę
  RU: Загрузить игру
  IT: Carica partita

KEY: Options
  EN: Options
  FR: Options
  DE: Optionen
  ES: Opciones
  PL: Opcje
  RU: Параметры
  IT: Opzioni

KEY: Credits
  EN: Credits
  FR: Générique
  DE: Mitwirkende
  ES: Créditos
  PL: Autorzy
  RU: Авторы
  IT: Riconoscimenti

KEY: Quit
  EN: Quit
  FR: Quitter
  DE: Verlassen
  ES: Salir
  PL: Wyjdź
  RU: Выйти
  IT: Esci

KEY: Copyright
EN: @@
© 2020 inXile entertainment. All rights reserved.
Wasteland, inXile entertainment and the inXile logo
are trademarks of inXile entertainment.

Created with Unity.
Portions of this program © 2005-2020 Unity Technologies.
Developed by inXile entertainment, Inc and Krome Studios.
@@

© inXile entertainment. Tous droits réservés.
Wasteland, inXile entertainment et le logo inXile
sont des marques commerciales de inXile entertainment.

Created with Unity.
Portions of this program © 2005-2020 Unity Technologies.
Developed by inXile entertainment, Inc and Krome Studios.
@@

© 2020 inXile entertainment. Alle Rechte vorbehalten.
Wasteland, inXile entertainment und das inXile-Logo
sind Marken von inXile entertainment.

Created with Unity.
Portions of this program © 2005-2020 Unity Technologies.
Developed by inXile entertainment, Inc and Krome Studios.
@@

© 2020 inXile Entertainment. Todos los derechos reservados.
Wasteland, inXile Entertainment y el logotipo de inXile
son marcas comerciales de inXile Entertainment.

Created with Unity.
Portions of this program © 2005-2020 Unity Technologies.
Developed by inXile entertainment, Inc and Krome Studios.
@@

© 2020 inXile Entertainment. Wszelkie prawa zastrzeżone.
Wasteland, inXile Entertainment oraz logo inXile
to znaki towarowe należące do inXile Entertainment.

Created with Unity.
Portions of this program © 2005-2020 Unity Technologies.
Developed by inXile entertainment, Inc and Krome Studios.
@@

© inXile entertainment, 2020. Все права защищены.
Wasteland, inXile entertainment и логотип inXile
являются товарными знаками компании inXile entertainment.

Created with Unity.
Portions of this program © 2005-2020 Unity Technologies.
Developed by inXile entertainment, Inc and Krome Studios.
@@

©2020 inXile entertainment. Tutti i diritti riservati.
Wasteland, inXile entertainment e il logo inXile
sono marchi registrati di inXile entertainment.

Created with Unity.
Portions of this program © 2005-2020 Unity Technologies.
Developed by inXile entertainment, Inc and Krome Studios.
@@

# ====  UI  =====

KEY: Equip
EN: Equip

KEY: Done
EN: Done

KEY: DONE
EN: DONE

KEY: AutoSave
EN: AutoSave

KEY: QuickSave
EN: QuickSave

KEY: Quick Save
EN: Quick Save

KEY: Empty Slot
EN: Empty Slot

KEY: SFX
EN: SFX

KEY: Music
EN: Music

KEY: Music Volume
ALL: @#Music#

KEY: SFX Volume
ALL: @#SFX#

KEY: VO Volume
ALL: @#Voice Over#

KEY: hrs_short
EN: h

KEY: min_short
EN: m

KEY: PLAY TIME
EN: PLAY TIME

KEY: TIMESTAMP
EN: TIMESTAMP

KEY: Loading...
EN: Loading...

KEY: LOADING...
EN: LOADING...

KEY: GRAPHICS
EN: GRAPHICS

KEY: Graphics
EN: Graphics

KEY: AUDIO
EN: AUDIO

KEY: Audio
EN: Audio

KEY: GAMEPLAY
EN: GAMEPLAY

KEY: Gameplay
EN: Gameplay

KEY: Resolution
EN: Resolution

KEY: Fullscreen
EN: Fullscreen

KEY: SSAO
EN: SSAO

KEY: Shadows
EN: Shadows

KEY: Bloom
EN: Bloom

KEY: Text Scroll Speed
EN: Text Scroll Speed

KEY: SETTINGS
EN: SETTINGS

KEY: Resume
EN: Resume

KEY: Help
EN: Help

KEY: Settings
EN: Settings

KEY: Load
EN: Load

KEY: Save
EN: Save

KEY: SAVE
EN: SAVE

KEY: Main Menu
EN: Main Menu

KEY: Delete
EN: Delete

KEY: YES
  EN: YES
  FR: OUI
  DE: JA
  ES: SÍ
  PL: TAK
  RU: ДА
  IT: SÌ

KEY: NO
  EN: NO
  FR: NON
  DE: NEIN
  ES: NO
  PL: NIE
  RU: НЕТ
  IT: NO

KEY: Yes
  EN: Yes
  FR: Oui
  DE: Ja
  ES: Sí
  PL: Tak
  RU: Да
  IT: Sì

KEY: No
  EN: No
  FR: Non
  DE: Nein
  ES: No
  PL: Nie
  RU: Нет
  IT: No

KEY: OK
EN: OK

KEY: Cancel
  EN: Cancel
  FR: Annuler
  DE: Abbrechen
  ES: Cancelar
  PL: Anuluj
  RU: Отмена
  IT: Annulla

KEY: OVERWRITE_FILE
EN: Overwrite saved game: {0}\nAre you sure?

KEY: CANNOT_OVERWRITE_AUTOSAVE
EN: You cannot overwrite AutoSave or QuickSave files

KEY: CONTROLLER_REMOVED
  EN: Please reconnect the controller or connect a different controller.
  FR: Veuillez rebrancher la manette ou brancher une autre manette.
  DE: Verbinde den Controller bitte neu oder verbinde einen anderen Controller
  ES: Por favor, vuelve a conectar el mando o conecta un mando distinto.
  PL: Proszę odłączyć swój kontroler i ponownie go podłączyć, albo podłączyć nowy.
  RU: Повторно подключите или используйте другой контроллер.
  IT: Ricollega il controller o collegane un altro.

KEY: USER_SIGNED_OUT
  EN: User Signed Out
  FR: Utilisateur déconnecté
  DE: Nutzer abgemeldet
  ES: El usuario ha cerrado sesión
  PL: Użytkownik wylogował się
  RU: Польз.покинул игру
  IT: Utente disconnesso.

KEY: SIGNED_IN_AS
  EN: Signed in as:
  FR: Connecté en tant que :
  DE: Angemeldet als:
  ES: Iniciado sesión como:
  PL: Zalogowano jako:
  RU: Вошел как:
  IT: Connesso come:

KEY: Switch Profiles
  EN: Switch Profiles
  FR: Changer de profil
  DE: Profile wechseln
  ES: Cambiar de perfil
  PL: Przełącz profil
  RU: Переключить профиль
  IT: Cambia profilo

# ==== GRDK AND XB1 ====
KEY: Accept Changes?
  EN: Accept Changes?
  FR: Accepter les modifications ?
  DE: Änderungen annehmen?
  ES: ¿Aceptas los cambios?
  PL: Zaakceptować zmiany?
  RU: Принять изменения?
  IT: Confermare modifiche?

KEY: Please Wait
  EN: Please Wait
  FR: Veuillez patienter
  DE: Bitte warten ...
  ES: Espera, por favor
  PL: Proszę czekać
  RU: Подождите
  IT: Attendere...

KEY: GR_Update_Failed
  EN: Update Failed
  FR: Échec de la mise à jour
  DE: Update fehlgeschlagen
  ES: No se ha podido instalar la actualización.
  PL: Aktualizacja zakończona niepowodzeniem
  RU: Не удалось обновить
  IT: Aggiornamento fallito

KEY: GR_Update_Success
  EN: Update Success
  FR: Succès de la mise à jour
  DE: Update erfolgreich
  ES: Se ha instalado la actualización.
  PL: Aktualizacja zakończona pomyślnie
  RU: Обновление выполнено
  IT: Aggiornamento completato

KEY: GR_Update_Required
  EN: Update Required\nPlease Update in the store.
  FR: Mise à jour requise\nVeuillez mettre à jour dans le magasin.
  DE: Update erforderlich\nAktualisiere bitte im Laden das Spiel.
  ES: Se necesita una actualización.\nDescarga la actualización en la tienda.
  PL: Konieczna jest aktualizacja\nProszę jej dokonać w sklepie.
  RU: Требуется обновление\nВыполните обновление в магазине.
  IT: Aggiornamento necessario\nAggiorna nel negozio.

KEY: GR_Signed_Out
  EN: User Signed Out\nPress Ok to exit.
  FR: Utilisateur déconnecté\nAppuyez sur OK pour quitter.
  DE: Nutzer abgemeldet\nDrücke OK zum Verlassen des Spiels.
  ES: El usuario ha cerrado sesión.\nPulsa Vale para salir.
  PL: Użytkownik wylogował się\nWciśnij OK, aby wyjść.
  RU: Пользователь покинул игру\nНажмите «Ок» для выхода.
  IT: Utente disconnesso\nPremi Ok per uscire.

KEY: Sign_In
  EN: Sign In
  FR: Se connecter
  DE: Anmelden
  ES: Iniciar sesión
  PL: Zaloguj się
  RU: Войти
  IT: Accedi

KEY: GR_Signing_In
  EN: Signing In
  FR: Connexion...
  DE: Anmeldung ...
  ES: Iniciar sesión
  PL: Logowanie się
  RU: Выполняется вход
  IT: Accesso...

KEY: GR_Loading_Profile
  EN: Loading Profile
  FR: Chargement du profil
  DE: Lade Profil ...
  ES: Cargando perfil
  PL: Wczytywanie profilu
  RU: Загрузка профиля
  IT: Caricamento profilo

KEY: GR_Caching_Saves
  EN: Caching Saves
  FR: Mise en cache des sauvegardes
  DE: Zwischenspeichere Spielstände ...
  ES: Almacenando en caché
  PL: Buforowanie stanów gry
  RU: Выполняется кэширование сохранений
  IT: Caching salvataggi

KEY: GR_Checking_License
  EN: Checking License
  FR: Vérification de la licence
  DE: Überprüfung der Lizenz ...
  ES: Comprobando licencia
  PL: Sprawdzanie licencji
  RU: Выполняется проверка лицензии
  IT: Verifica licenza

KEY: GR_Checking_Updates
  EN: Checking For Updates
  FR: Vérification des mises à jour
  DE: Suche nach Updates ...
  ES: Buscando actualizaciones
  PL: Sprawdzanie aktualizacji
  RU: Выполняется поиск обновлений
  IT: Verifica degli aggiornamenti

KEY: GR_Signed_In
  EN: Signed In
  FR: Connecté
  DE: Angemeldet
  ES: Conectado
  PL: Zalogowano
  RU: Вход выполнен
  IT: Accesso effettuato

KEY: GR_Storage_Failed
  EN: Storage Init Failed
  FR: Échec d'init. de stockage
  DE: Lagerinitiierung fehlgeschlagen
  ES: No se ha podido almacenar
  PL: Błąd rozruchu pamięci
  RU: Ошибка инициализации памяти
  IT: Iniz. memorizzazione fallita

KEY: GR_License_Failed_Not_Trial_Owner
  EN: License Failed\nNot Trial Owner
  FR: Échec de la licence\nDétenteur incorrect
  DE: Lizenz nicht vorhanden\nTestversion nicht in Besitz
  ES: No se ha cargado la licencia.\nNo se tiene la versión de prueba.
  PL: Problem z licencją\nBrak wersji próbnej
  RU: Ошибка лицензии\nНе владелец пробной версии
  IT: Fallimento licenza\nNon possiedi prova

KEY: GR_License_Failed_Trial_Expired
  EN: License Failed\nTrial Expired
  FR: Échec de la licence\nPériode d'essai expirée
  DE: Lizenz nicht vorhanden\nTestversion abgelaufen
  ES: No se ha cargado la licencia.\nVersión de prueba caducada.
  PL: Problem z licencją\nWersja próbna straciła ważność
  RU: Ошибка лицензии\nПробная версия
  IT: Fallimento licenza\nProva scaduta

KEY: GR_License_Failed_General
  EN: License Failed\nGeneral Failure
  FR: Échec de la licence\nErreur générale
  DE: Lizenz nicht vorhanden\nAllgemeiner Fehler
  ES: No se ha cargado la licencia.\nFallo general.
  PL: Problem z licencją\nBłąd ogólny
  RU: Ошибка лицензии\nОбщая ошибка
  IT: Fallimento licenza\nFallimento generale

KEY: GR_Downloading
  EN: Downloading Updates
  FR: Téléchargement des mises à jour
  DE: Lade Updates herunter ...
  ES: Descargando actualizaciones
  PL: Pobieranie aktualizacji
  RU: Загрузка обновлений
  IT: Download aggiornamenti...

KEY: GR_Installing
  EN: Installing Updates
  FR: Installation des mises à jour
  DE: Installiere Updates ...
  ES: Instalando actualizaciones
  PL: Instalowanie aktualizacji
  RU: Установка обновлений
  IT: Installazione aggiornamenti...

KEY: XB1GuestUserConfirm
  EN: Guest Users cannot save or load. Switch Profiles to save or load.
  FR: Les invités ne peuvent pas sauvegarder ni charger. Changez de profil pour sauvegarder ou charger.
  DE: Gastspieler können nicht speichern oder laden. Wechsel die Profile zum Speichern oder Laden.
  ES: Los usuarios invitados no pueden guardar o cargar partida. Cambia de perfil para poder hacerlo.
  PL: Goście nie mogą zapisywać ani wczytywać gry. Aby skorzystać z tych opcji, przełącz profil.
  RU: Гостевым пользователям запрещено выполнять операции сохранения и загрузки. Для сохранения или загрузки выберите другой профиль.
  IT: Gli Utenti ospiti non possono salvare o caricare. Cambia profilo per salvare o caricare.

KEY: XB1NewGameGuest
  EN: Game progress is not saved for Guest Users.
  FR: La progression du jeu n'est pas sauvegardée pour les invités.
  DE: Bei Gastspielern wird der Spielfortschritt nicht gespeichert.
  ES: El progreso del juego no se guarda para usuarios invitados.
  PL: Postęp w grze nie jest zapisywany dla Gości.
  RU: Для гостевых пользователей прохождение не сохраняется.
  IT: I progressi di gioco non sono salvati per gli Utenti ospiti.

KEY: RESUME_TEXT_SIGNEDIN
  EN: Active User
  FR: Utilisateur actif
  DE: Aktiver Spieler
  ES: Usuario activo
  PL: Aktywny użytkownik
  RU: Активный пользователь
  IT: Utente attivo

KEY: RESUME_TEXT_WHO
  EN: Who are you?
  FR: Qui êtes vous ?
  DE: Wer bist du?
  ES: ¿Quién eres?
  PL: Kim jesteś?
  RU: Кто ты?
  IT: Chi sei?

# ======= MAIN MENU ========

KEY: WASTELAND
  ALL: WASTELAND

KEY: ADVENTURE IN POST-NUCLEAR AMERICA
  EN: ADVENTURE IN POST-NUCLEAR AMERICA
  FR: UNE AVENTURE DANS L'AMÉRIQUE POST-NUCLÉAIRE
  DE: ABENTEUER IM POSTAPOKALYPTISCHEN AMERIKA
  ES: AVENTURA EN LA AMÉRICA POSNUCLEAR
  PL: PRZYGODY W POSTNUKLEARNEJ AMERYCE
  RU: ПРИКЛЮЧЕНИЯ В ПОСТЯДЕРНОЙ АМЕРИКЕ
  IT: AVVENTURA NELL'AMERICA POST-NUCLEARE

KEY: Presented By:
  EN: Presented By:
  FR: Présenté par :
  DE: Präsentiert von:
  ES: Presentado por
  PL: Twórcy:
  RU: Авторы:
  IT: Presentato da:

KEY: LOC_NEW_GAME_INTRO_PG1
  EN: The following is an excerpt from <u>The History of the Rangers, The Early Years</u>, by Karl Allard, 2087, Allard Press, Ranger Center Hardbound pp. 293, $20 gold.
  FR: L'extrait suivant est tiré de <u>L'histoire des Rangers : la genèse</u>, de Karl Allard, 2087, Presses Allard, Centre des Rangers, relié, p. 293, 20 $ d'or.
  DE: Es folgt ein Auszug aus <u>Die Geschichte der Ranger, Die frühen Jahre</u> von Karl Allard, 2087, Allard Press, Ranger Center, gebunden, 293 S., $20 Goldschnitt.
  ES: El siguiente fragmento corresponde a <u>La historia de los Rangers, primeros años</u>, por Karl Allard, 2087, Imprenta Allard, Libro del Centro Ranger pp. 293, 20 $.
  PL: Oto fragment księgi <u>Historia Strażników, Wczesne lata</u>, autorstwa Karla Allarda, rocznik 2087, wydawnictwo Allard Press, edycja w twardej oprawie dla Centrum Strażników, strona 293, 20 $ złota.
  RU: Ниже приведен отрывок из произведения Карла Алларда (Karl Allard) <u>The History of the Rangers, The Early Years</u>, 2087 год, издательство "Allard Press", Ranger Center, в твердом переплете, 293 стр., цена 20 долларов золотом.
  IT: Qui di seguito un estratto da <u>La storia dei Ranger: i primi anni</u> di Karl Allard, 2087, Allard Press, Centro dei Ranger, copertina rigida pp. 293, 20$ d'oro.

KEY: LOC_NEW_GAME_INTRO_PG2
  EN: Tensions grew with the coming of 1998. The United States' Citadel Starstation was slated to be fully operational by March, Soviet charges that the space station was merely a military launching platform alarmed a number of non-aligned nations.
  FR: Dès 1998, les tensions se sont exacerbées. « Citadelle », la station stellaire des États-Unis, devait être opérationnelle au mois de mars. Toutefois, les accusations des Soviétiques selon lesquelles cette station n'était autre qu'une plateforme de lancement militaire alarmèrent les nations non alignées.
  DE: Anfang 1998 nahmen die Spannungen zu. Die Citadel Starstation der Vereinigten Staaten sollte im März einsatzbereit sein, und die von der Sowjetunion erhobenen Anschuldigungen, die Raumstation sei eine reine Startbasis für militärische Einsätze, alarmierte eine Reihe von blockfreien Nationen.
  ES: Las tensiones aumentaron con la llegada de 1998. Se programó que la Ciudadela Espacial de Estados estuviese operativa en marzo y el gobierno soviético acusó a la estación de ser solo una plataforma de lanzamiento militar, lo que alarmó a muchos países no alineados.
  PL: Niepokoje zaczęły narastać wraz z nadejściem roku 1998. Informacje o planowaniu na marzec oddania do pełnej gotowości stacji gwiezdnej Cytadela rozniosły się echem pośród Sowietów, którzy oskarżyli Stany Zjednoczone o tworzenie wojskowej wyrzutni pocisków. Nie umknęło to również uwadze wielu krajom niezrzeszonym.
  RU: Напряженность возросла с наступлением 1998 года, поскольку планировалось, что уже в марте Звездная станция США "Цитадель" будет полностью работоспособна. В СССР считали, что эта станция — попросту военная платформа для развертывания ракет. Эти обвинения не могли не тревожить ряд государств из Движения неприсоединения.
  IT: Nel 1998 le tensioni crebbero. La Cittadella Spaziale era stata programmata per essere interamente operativa entro marzo; i sovietici accusavano che fosse una pura piattaforma di lancio: ciò allarmò varie nazioni rimaste fino ad allora neutrali.

KEY: LOC_NEW_GAME_INTRO_PG3
  EN: Two weeks before Citadel was due for full operation, the station transmitted a distress signal. Immediately after the message was sent, most of the satellites orbiting the planet were swept clean from the sky, leaving the great powers blind. In military panic, each sent their nuclear arsenals skyward.
  FR: Deux semaines avant que Citadelle ne soit pleinement opérationnelle, elle émit un signal de détresse. Immédiatement après l'envoi du signal, la plupart des satellites en orbite autour de la Terre furent éradiqués, aveuglant ainsi toutes les grandes puissances. Dans ce chaos militaire, chacun fit décoller son propre arsenal nucléaire.
  DE: Zwei Wochen, bevor die Citadel voll einsatzbereit sein sollte, sandte die Station ein Notsignal. Unmittelbar nach der Übertragung der Nachricht verschwanden fast alle den Planeten umkreisenden Satelliten vom Himmel, wodurch die Großmächte jeglichen Überblick verloren. Militärische Panik brach aus, und alle schickten ihre Nukleararsenale himmelwärts.
  ES: Dos semanas después del inicio de sus actividades, la Ciudadela transmitió una señal de socorro. Justo después, la mayoría de los satélites que orbitaban el planeta desaparecieron de los cielos, dejando ciegas a las grandes potencias. En pleno pánico militar, todas desplegaron su arsenal nuclear.
  PL: Na dwa tygodnie przed terminem Cytadela nadała sygnał ostrzegawczy. Natychmiast po tym zdarzeniu większość satelitów przelatujących wokół planety została zmieciona z orbity, sprawiając, że mocarstwa straciły wzrok. Zapanowała panika, skutkiem której wszystkie kraje wystrzeliły cały swój arsenał atomowy prosto w niebo.
  RU: Когда до окончательного развертывания станции "Цитадель" оставалось две недели, с нее был получен сигнал бедствия. Сразу же после этого большинство спутников на орбите планеты вышло из строя, и "ослепшие" сверхдержавы запаниковали. Разразилась ядерная война.
  IT: Due settimane prima che fosse operativa, la Cittadella trasmise una richiesta di soccorso. Appena dopo l'invio del messaggio la maggior parte dei satelliti orbitanti attorno al pianeta furono eliminati, accecando così le grandi potenze. Nel panico militare che seguì, ognuna di esse inviò in orbita i propri arsenali nucleari.

KEY: LOC_NEW_GAME_INTRO_PG4
  EN: On that day, a company of U.S. Army Engineers were in the southwestern deserts, building transportation bridges over dry riverbeds near a newly-constructed federal prison for criminals condemned to death.
  FR: En ce jour fatidique, une compagnie d'ingénieurs militaires des États-Unis œuvrait dans les déserts du sud-ouest afin de construire des ponts de transport sur des rivières asséchées, non loin d'une prison fédérale réservée aux condamnés à mort.
  DE: An diesem Tag war eine Kompanie des US Army Corps of Engineers in der Wüste im Südwesten mit dem Bau von Brücken über ausgetrocknete Flussläufe in der Nähe eines neu gebauten Bundesgefängnisses für zum Tode verurteilte Häftlinge beschäftigt.
  ES: Aquel día, un grupo de ingenieros del ejército de EE. UU. se encontraba en los desiertos del suroeste construyendo puentes de transporte sobre los lechos de los ríos, cerca de una nueva prisión federal para criminales condenados a muerte.
  PL: Tego samego dnia grupka inżynierów pod sztandarem Armii Stanów Zjednoczonych zajmowała się konstruowaniem mostów tranzytowych ponad wyschniętymi korytami rzek w rejonie południowo-zachodnich pustkowi, nieopodal nowo wzniesionego więzienia federalnego dla osób skazanych na karę śmierci.
  RU: В тот день рота американских военных инженеров в пустынях на юго-западе занималась сооружением мостов через пересохшие русла рек. К югу от этих мест находилась недавно построенная федеральная тюрьма для смертников.
  IT: Quel giorno, una compagnia di ingegneri dell'esercito statunitense si trovava nei deserti sud-occidentali intenta a costruire ponti per il trasporto su fiumi in secca, vicino a una prigione federale nuova di zecca per criminali condannati alla pena capitale.

KEY: LOC_NEW_GAME_INTRO_PG5
  EN: The Engineers took over the prison and expelled the inmates into the desolate desert to complete their sentences.
  FR: Les ingénieurs prirent le contrôle de la prison et expulsèrent les détenus dans le désert désolé afin d'y terminer leur peine.
  DE: Die Soldaten nahmen das Gefängnis in ihren Besitz und trieben die Häftlinge in die trostlose Wüste, damit sie dort ihre Strafen abbüßten.
  ES: Los ingenieros tomaron la prisión y soltaron a los reclusos en el inhóspito desierto para que hallaran en él su condena.
  PL: Aby przyspieszyć ich wyrok, inżynierowie postanowili zająć budynek i wygnać więźniów na pustynię.
  RU: Солдаты и офицеры инженерных войск, искавшие убежища, захватили тюрьму, а заключенных выгнали наружу.
  IT: Gli ingegneri presero possesso della prigione e cacciarono i detenuti nel deserto desolato, dove avrebbero finito di scontare la loro pena.

KEY: LOC_NEW_GAME_INTRO_PG6
  EN: The company soon realized that communities beyond the desert's grip had also survived and felt compelled to help these other survivors rebuild and live in peace. Toward this end, the Desert Rangers, in the great tradition of the Texas and Arizona Rangers a century before, were born.
  FR: La compagnie ne tarda pas à réaliser que des communautés au-delà du désert avaient aussi survécu ; ils se jurèrent alors d'aider les autres survivants à reconstruire et à vivre en paix. Ainsi naquirent les Rangers du désert, dans la droite lignée des Rangers du Texas et d'Arizona du siècle dernier.
  DE: Die Soldaten stellten bald fest, dass Orte jenseits der Wüste auch überlebt hatten, und fühlten sich verpflichtet, diese weiteren Überlebenden beim Wiederaufbau zu unterstützen und ihnen zu helfen, in Frieden leben zu können. Zu diesem Zwecke wurden in der großen Tradition der Texas- und Arizona-Ranger des Jahrhunderts davor die Wüsten-Ranger gegründet.
  ES: Pronto descubrieron que las comunidades más allá del control del desierto también habían sobrevivido y se habían visto obligadas a ayudar a los otros supervivientes y a vivir en paz. Para ello, siguiendo el ejemplo de los Rangers de Texas y Arizona, nacieron los Rangers del desierto.
  PL: Wnet okazało się jednak, że pustkowia stały się także domem dla innych ludzi, wobec czego poczuli się w obowiązku pomóc im przetrwać i odbudować swoje domostwa. I tak, w duchu znamienitej tradycji Strażników Teksasu oraz Arizony sprzed wieku, powstała nowa społeczność Strażników Pustkowi.
  RU: Поначалу инженеры думали, что выжить удалось только им, но потом выяснилось, что люди уцелели также и за пределами пустыни. Военные решили помочь выжившим вернуться к мирной жизни. С этой целью и появились "Пустынные рейнджеры" — организация, созданная в лучших традициях техасских и аризонских рейнджеров прошлого столетия.
  IT: La compagnia capì ben presto che altre comunità al di là del deserto erano sopravvissute e si sentì in dovere di aiutarle a ricostruire una civiltà e a vivere in pace. A questo scopo furono fondati i Ranger del deserto, nel solco della grande tradizione dei Ranger del Texas e dell'Arizona di un secolo prima.

KEY: LOC_NEW_GAME_INTRO_PG7
  EN: The prison – which came to be known as Ranger Center – grew to be one of the strongest outposts in the Wasteland. The Desert Ranger badge of authority, the Ranger Star, is one you wear.
  FR: La prison, qui obtint par la suite le titre de Centre des Rangers, devint l'un des avant-postes les plus redoutables des Terres dévastées. L'étoile des Rangers, symbole de l'autorité des Rangers du désert, orne votre poitrine.
  DE: Das Gefängnis – das als das Ranger-Center bekannt wurde – entwickelte sich zu einem der stärksten Außenposten im Wasteland. Ihr tragt das Wüsten-Ranger-Autoritätsabzeichen, den Ranger-Stern.
  ES: La prisión, ahora conocida como el Centro Ranger, creció hasta ser uno de los mayores puestos del Yermo. La insignia de los Rangers del desierto, la Estrella Ranger, forma parte de tu uniforme.
  PL: Więzienie — znane także pod nazwą Centrum Strażników — urosło do rangi najpotężniejszego bastionu Pustkowi. Noszona przez ciebie Gwiazda Strażnika symbolizuje autorytet Strażników Pustkowi.
  RU: Так на месте тюрьмы появился Рейнджерский центр, который стал одним из самых мощных аванпостов в Пустоши. Звезда рейнджера, символ власти Пустынных рейнджеров, — один из значков, обладателем которого вы являетесь.
  IT: La prigione, che divenne nota col nome di Centro dei Ranger, diventò una delle roccaforti più salde delle Lande Desolate. Sulla giacca indossi la Stella del Ranger, il simbolo di autorità dei Ranger del deserto.

KEY: LOC_NEW_GAME_INTRO_PG8
  EN: New orders await and, with them, your adventure in the Wasteland begins...
  FR: De nouveaux ordres vous attendent, et avec eux, le début de votre aventure dans les Terres dévastées...
  DE: Neue Befehle erwarten euch, und damit beginnt euer Abenteuer im Wasteland ...
  ES: Te esperan nuevas órdenes, y con ellas, una nueva aventura en el Yermo...
  PL: Czekają na ciebie nowe rozkazy, a wraz z nimi rozpoczyna się twoja przygoda w Pustkowiach.
  RU: Новые приказы ждут своего исполнения, и вместе с ними начинаются ваши приключения в Пустоши...
  IT: Nuovi ordini ti aspettano, e assieme a loro, la tua avventura nelle Lande Desolate...

KEY: LOC_NEW_GAME_INTRO_SCROLL
  ALL: @#LOC_NEW_GAME_INTRO_PG2#\n\n@#LOC_NEW_GAME_INTRO_PG3#\n\n@#LOC_NEW_GAME_INTRO_PG4#\n\n@#LOC_NEW_GAME_INTRO_PG5#\n\n@#LOC_NEW_GAME_INTRO_PG6#\n\n@#LOC_NEW_GAME_INTRO_PG7#\n\n@#LOC_NEW_GAME_INTRO_PG8#

# ==== COMIC CUTSCENES =====

KEY: CS02_01
  EN: You have come upon the rail-nomads' camp. Ornery looking longhorn cattle wander among dusty tents, from which sullen faces peer. In the background, a ramshackle collection of railroad cars, patched with wood, hide, and an odd piece of corrugated aluminum, sits on a rail siding.
  FR: Vous êtes arrivés au campement des Nomades du rail. Des vaches chétives errent çà et là entre des tentes poussiéreuses d'où vous observent des visages maussades. Derrière, une collection de wagons délabrés, rafistolés à grand renfort de bois, de peaux, et d'aluminium ondulé, encombre un embranchement ferroviaire.
  DE: Ihr seid auf das Lager der Gleisnomaden gestoßen. Störrisch dreinblickende Langhornrinder grasen zwischen staubigen Zelten, aus denen mürrische Gesichter starren. Im Hintergrund ist eine Sammlung klappriger, mit Holz und Tierhäuten zugenagelter Eisenbahnwaggons zu sehen, und auf einem Anschlussgleis steht ein seltsames Teil aus Wellblech.
  ES: Has llegado al campamento de los Nómadas de los raíles. El ganado de cuernos largos vaga entre tiendas polvorientas desde las que llegan silenciosas miradas. En el fondo, una colección de vagones desvencijados parcheados con madera y una extraña chapa ondulada descansan en un apartadero de los raíles.
  PL: Przybywacie do obozu kolejarzy. Posępnie wyglądające bydło wałęsa się pośród pokrytych kurzem namiotów, z których wyzierają równie przygnębione twarze. W tle, nieopodal torów, widać stertę wagonów kolejowych, połatanych niedbale deskami, skórą oraz blachą falistą.
  RU: Вы набрели на лагерь Рельсовых кочевников. Плохо выглядящий крупнорогатый скот блуждает между пыльных палаток, из которых выглядывают мрачные лица. На заднем плане видна коллекция стоящих на путях ветхих железнодорожных вагонов, стенки которых заделаны деревом, кожей и кусочками гофрированного алюминия.
  IT: Vi siete imbattuti nel campo nomadi della ferrovia. Bovini Longhorn dallo sguardo scontroso vagano tra tende polverose dalle quali fanno capolino volti accigliati. Sullo sfondo, una pila diroccata di vagoni tenuti insieme da legni, cuoio e uno strano pezzo di alluminio ondulato, poggiato su un binario laterale.
KEY: CS02_02
  EN: Two of the cars, the locomotive at the front and the caboose at the rear, appear to be in better condition than the others. As you approach, a strained silence fails over the camp and you grow uncomfortable under the collective gaze of the assembled nomads.
  FR: Deux des wagons, la locomotive à l'avant et le fourgon de queue, semblent en meilleur état que le reste. À votre approche, un silence de plomb tombe sur le campement, et les regards appuyés des nomades rassemblés vous mettent mal à l'aise.
  DE: Zwei Waggons, die Lokomotive vorne und der Werkstattwagen am Ende, scheinen in einem besseren Zustand zu sein. Als ihr euch nähert, wird es im Lager angespannt still, und ihr fühlt euch angesichts der versammelten Nomaden, die euch alle angaffen, zunehmend unwohl.
  ES: Dos de los vagones, la locomotora frontal y el furgón de cola, parecen estar en mejor estado que el resto. A medida que te acercas, un tenso silencio invade el campamento y crece tu incomodidad frente a las miradas de los nómadas.
  PL: Dwa z nich — lokomotywa na przodzie oraz wagon mieszkalny — zdają się być w nieco lepszym stanie niż pozostałe. Gdy podchodzicie bliżej, nagle w obozie zapada niezręczna cisza. Odczuwacie niepokój, wiedząc, że dziesiątki zgromadzonych tam nomadów obserwują każdy wasz ruch.
  RU: Два вагона, локомотив впереди и служебный вагон в конце состава, выглядят лучше остальных. Когда вы приближаетесь к лагерю, наступает неестественная тишина и вам становится некомфортно под взорами собравшихся кочевников.
  IT: Due dei vagoni, la locomotiva davanti e il vagone di coda, sembrano essere in condizioni migliori degli altri. Mentre vi avvicinate, un silenzio innaturale aleggia sul campo e cominciate a sentirvi a disagio sotto lo sguardo insistente dei nomadi.
KEY: CS02_03
  EN: Finally, one of the nomads steps forward. "Welcome, Rangers. I am the Brakeman of this train. I would be honored if you would visit with me in the caboose before leaving our camp. In the meantime, please accept our hospitality." The Brakeman turns and strides back into the camp.
  FR: Enfin, l'un d'entre eux s'avance vers vous. « Bienvenue, Rangers. Je suis le Serre-frein de ce train. Je serais honoré que vous m'accordiez une visite dans le fourgon de queue avant votre départ. Entre-temps, je vous prie d'accepter notre hospitalité. » Le Serre-frein fait demi-tour et repart vers le campement.
  DE: Schließlich tritt einer der Nomaden vor. "Willkommen, Ranger. Ich bin der Bremsenmann dieses Zuges. Es wäre mir eine Ehre, wenn ihr mich vor dem Verlassen unseres Lagers im Werkstattwagen besuchen würdet. In der Zwischenzeit nehmt bitte unsere Gastfreundschaft an." Der Bremsenmann dreht sich um und geht wieder ins Lager zurück.
  ES: Al fin, uno de ellos da un paso al frente. "Bienvenidos, Rangers. Soy el guardafrenos de este tren. Sería un honor que, antes de marcharos, os pasarais a verme al furgón de cola. Mientras tanto, aceptad nuestra hospitalidad". El guardafrenos se gira y se dirige hacia el campamento.
  PL: W końcu jeden z nich robi krok naprzód. „Witajcie, Strażnicy. Jestem Hamulcowym tego pociągu. Byłbym zaszczycony, gdybyście przed wyruszeniem w drogę zechcieli odwiedzić mnie w wagonie mieszkalnym. A w międzyczasie czujcie się jak u siebie w domu”. Hamulcowy odwraca się na pięcie i wraca do obozu.
  RU: Наконец один из них делает шаг вперед. "Добро пожаловать, рейнджеры. Я Кондуктор этого поезда. Для меня будет честью, если вы навестите меня в служебном вагоне перед тем, как покинуть наш лагерь. А пока наслаждайтесь нашим гостеприимством". Кондуктор повернулся и зашагал обратно в лагерь.
  IT: Finalmente uno di loro si fa avanti. "Benvenuti, Ranger. Sono il frenatore di questo treno. Sarei onorato se voleste raggiungermi nel vagone di coda prima di lasciare il campo. Nel frattempo, accettate la nostra ospitalità." Il frenatore si gira e ritorna nel campo.

KEY: CS03_01
  EN: The Hobo nods to you, and then drains the bottle of Snake Squeezins.
  FR: Le Vagabond hoche la tête en votre direction, puis s'enfile son Jus de serpent d'une traite.
  DE: Der Hobo nickt euch zu und leert dann die Flasche Schlangensaft.
  ES: El vagabundo te saluda con la cabeza y da un trago a su Licor de serpiente.
  PL: Kloszard kiwa na was głową, po czym opróżnia całą butelkę gadziego soku.
  RU: Бродяга кивает вам и выпивает до дна бутылку змеиной выжимки.
  IT: Il vagabondo annuisce, poi si scola la bottiglia di Spremuta di serpente.
KEY: CS03_02
  EN: "Twins born by the same hands," he intones solemnly, "are twins no more. Wake the sleeper to cure the sick."
  FR: « Des jumeaux nés des mêmes mains, commence-t-il d'un ton solennel, n'ont plus de jumeaux que le nom. Réveillez le dormeur pour soigner les souffrants. »
  DE: "Zwillinge, die durch dieselben Hände geboren wurden", stimmt er feierlich an, "sind keine Zwillinge mehr. Weckt den Schläfer, um die Kranken zu heilen."
  ES: "Gemelos nacidos por las mismas manos", recita, "ya no son gemelos. Despierta al durmiente y curarás al paciente".
  PL: „Bliźnięta zrodzone z tej samej dłoni” — intonuje z powagą — „nie są wcale bliźniętami. Zbudźcie śpiącego, aby uzdrowić chorego”.
  RU: "Близнецы, появившиеся на свет благодаря одним и тем же рукам, — торжественно произносит он, — больше не близнецы. Разбудите спящего, чтобы излечить больного".
  IT: "I gemelli nati dalle stesse mani", intona solennemente, "non sono più uguali. Sveglia il dormiente per curare il malanno".

KEY: CS07_01
  EN: Once the introductions have been made, the Big Boss pulls out a box of cigars and passes them around, explaining that it is his special blend, grown somewhere further north. When everyone is comfortable, and the bodyguards have taken up unobtrusive positions behind you, he begins to talk.
  FR: Une fois les présentations faites, le Patron sort une boîte de cigares et en propose à l'assemblée tout en expliquant qu'il s'agit de son propre mélange particulier, cultivé quelque part plus au nord. Maintenant que tout le monde est à l'aise et que les gardes du corps se sont discrètement effacés derrière vous, le Patron commence à parler.
  DE: Nachdem sich alle einander vorgestellt haben, holt der Oberboss eine Kiste Zigarren hervor und lässt sie herumgehen. Er erzählt, dass es sein Spezialtabak ist, der irgendwo weiter nördlich wächst. Als es sich alle bequem gemacht und die Leibwächter sich unauffällig im Hintergrund positioniert haben, beginnt er zu reden.
  ES: Hechas las presentaciones, el Gran jefe saca una caja de puros y los reparte, explicando que es su mezcla especial, cultivada en algún lugar al norte. Cuando todos están cómodos y los guardaespaldas se han situado discretamente tras de ti, comienza a hablar.
  PL: Dokonawszy wprowadzenia, wielki szef wyciąga pudło pełne cygar i poczyna nim częstować. Tłumaczy, że to jego specjalna mieszanka, uprawiana gdzieś na północy. Gdy wszyscy czują się już komfortowo, a ochrona zajęła mniej rzucające się pozycje za waszymi plecami, rozpoczyna się przemowa.
  RU: Как только приветствия закончились, Большой Босс достал коробку сигар и раздал всем присутствующим, рассказывая, что это особый сорт, выращенный где-то на севере. Когда все устроились поудобнее, и телохранители заняли ненавязчивую позицию позади вас, он начал говорить:
  IT: Dopo aver fatto le presentazioni, il Grande capo estrae una scatola di sigari e la fa passare, spiegando che si tratta di una miscela speciale, coltivata da qualche parte più a nord. Quando tutti si sono messi comodi e le guardie del corpo hanno preso posizione in modo discreto dietro di voi, comincia a parlare.
KEY: CS07_02
 EN: "You must be the Rangers sent to help."\n"What do you mean?" you cautiously ask.\n"One of my men is missing. We don't think he's dead, because he's too valuable to kill."
  FR: « Vous devez être les Rangers envoyés pour nous aider ».\n« Comment ça ? », demandez-vous prudemment.\n« Un de mes hommes a disparu. Nous ne pensons pas qu'il soit mort. Il a trop de valeur pour ça. »
  DE: "Ihr seid sicher die Ranger, die zu unserer Hilfe geschickt wurden.\n"Wie meinen Sie das?", fragst du vorsichtig.\n"Einer meiner Männer ist verschwunden. Wir glauben nicht, dass er umgebracht wurde, denn dazu ist er viel zu wertvoll."
  ES: "Los Rangers que enviaron a ayudarnos, imagino".\n"¿Qué quieres decir?", preguntas con cautela.\n"Uno de mis hombres ha desaparecido. No creemos que esté muerto, es demasiado valioso".
  PL: „To wy jesteście tymi strażnikami, których przysłano nam do pomocy.\n„Co masz na myśli?” — ostrożnie dopytujesz.\n„Jeden z moich ludzi zaginał. Raczej go nie zabito, bo jest zbyt cenny”.
  RU: "Должно быть, вы Рейнджеры, присланные чтобы помочь."\n"— О чем это ты? — спрашиваете вы с осторожностью.\n— Один из моих людей пропал. Мы думаем, что он все еще жив, поскольку он слишком ценный, чтобы убивать его.
  IT: "Voi dovete essere i Ranger inviati ad aiutarci."\n"Cosa intende dire?" chiedete con cautela.\n"Uno dei miei uomini è scomparso. Non pensiamo sia morto perché vale di più da vivo."
KEY: CS07_03
  EN: "We think some other group in town has grabbed him. If we don't get him back, the whole town will probably be overrun by these damn death machines that have started to appear, because he's the only one in town with the scientific know-how to fight them. He's the one who thought of the landmines, and they've destroyed more robots than anything else in town."
  FR: « Nous pensons qu'un autre groupe en ville l'a enlevé. Si nous ne le récupérons pas, toute la ville sera probablement envahie par ces satanées machines de mort qui ont commencé à apparaître : il est le seul à avoir les connaissances nécessaires pour les combattre. C'est lui qui a pensé à enfouir des mines, et elles ont détruit plus de robots que quiconque en ville. »
  DE: "Vielmehr glauben wir, dass ihn eine andere Gruppe in der Stadt verschleppt hat. Bekommen wir ihn nicht zurück, wird die ganze Stadt womöglich von diesen verfluchten Todesmaschinen überrannt, die allmählich auftauchen, denn er ist der Einzige in der Stadt, der über das Fachwissen darüber verfügt, wie man sie bekämpft. Er hatte die Idee mit den Landminen, und sie vernichteten mehr Roboter als alles andere in der Stadt."
  ES: "Creemos que otro grupo de la ciudad se lo ha llevado. Si no lo traemos de vuelta, seguramente toda la ciudad acabe infestada de esas condenadas máquinas letales que han estado apareciendo, porque él es el único con los conocimientos científicos necesarios para combatirlas. Es él el que está detrás de las minas terrestres que han destruido más de esos robots que nadie".
  PL: „Naszym zdaniem uprowadził go ktoś stąd. Niedawno w naszym mieście pojawiły się te cholerne maszyny śmieci. Jeśli nie zdołamy go wnet przyprowadzić z powrotem, wkrótce wybiją nas do nogi. Tylko on ma odpowiednią wiedzę, która pozwoli nam je pokonać. To właśnie on nauczył nas kłaść miny, dzięki którym pokonaliśmy więcej robotów niż ktokolwiek inny w tym mieście.”
  RU: Мы думаем, что какая-то другая группировка в городе схватила его. Если мы не вернем его, то, возможно, весь город будет захвачен, недавно появившимися чертовыми машинами смерти, потому что он единственный в городе, у кого есть научные знания для борьбы с ними. Он тот, кто придумал минные поля, и они уничтожили больше роботов чем что-либо еще в городе".
  IT: "Crediamo che uno degli altri gruppi della città l'abbia rapito. Purtroppo, se non lo ritroveremo, temo che la città verrà invasa da quelle maledette macchine mortali che sono comparse da poco. È l'unico del nostro gruppo che ha la conoscenza scientifica per affrontarle. Per esempio, ha avuto lui l'idea di piazzare le mine e nessun altro espediente ha distrutto altrettanti robot."
KEY: CS07_04
  EN: Brygo reaches into his desk and brings out a drawing of a rather ordinary looking man. "This is Max," he explains. "He came to us about a year ago from the Wasteland to the east. He was the greatest hand-to-hand fighter we'd ever seen and he also seemed to know a lot about the science from before the War."
  FR: Brygo ouvre son bureau et en ressort un dessin d'homme à l'apparence somme toute ordinaire. « Voici Max, explique-t-il. Il nous est arrivé des Terres dévastées à l'est il y a environ un an. Nous n'avions jamais vu un homme aussi doué en combat rapproché, et il avait l'air d'en savoir long sur la science d'avant-guerre. »
  DE: Brygo greift in seinen Schreibtisch und holt die Zeichnung eines ziemlich gewöhnlich aussehenden Mannes heraus. "Das ist Max", erklärt er. "Er stieß vor etwa einem Jahr vom Wasteland im Osten zu uns. Er war der beste Nahkämpfer, den wir je erlebt hatten, und zudem schien er viel über die Wissenschaft vor dem Krieg zu wissen."
  ES: Brygo examina su escritorio y saca un dibujo de un hombre de aspecto ordinario. "Este es Max", explica, "llegó hace como un año desde el Yermo del este. Era el mejor luchador cuerpo a cuerpo que jamás habíamos visto y también sabía mucho sobre la ciencia de antes de la guerra".
  PL: Brygo sięga do szuflady, po czym wyciąga rysunek przedstawiający jakiegoś niczym nie wyróżniającego się mężczyznę. „Oto Max” — tłumaczy. „Jakiś rok temu przybył do nas z Pustkowi na wschodzie. Jest najlepszym wojownikiem w walce wręcz, jakiego kiedykolwiek widzieliśmy, a ponadto zdaje się wiedzieć niemało na temat przedwojennej techniki”.
  RU: Brygo подходит к своему столу и достает рисунок довольно обычного человека. "Это Max, — объясняет он. Он пришел к нам около года назад с востока Пустоши. Он был лучшим в рукопашном бою из всех, кого мы знали. Также, казалось, он знал многое из довоенных научных достижений".
  IT: Brygo fruga nella scrivania ed estrae il ritratto di un uomo dall'aspetto comune. "Questo è Max" spiega. "È arrivato da noi circa un anno fa dalle Lande Desolate a est. Non ho mai visto nessuno bravo quanto lui nel combattimento ravvicinato e sembra che abbia vaste conoscenze della scienza prima della guerra."
KEY: CS07_05
  EN: "He didn't remember where he came from - at least, that's what he told us. I quickly made him my right hand man."
  FR: « Il ne se souvenait pas d'où il venait. En tout cas, c'est ce qu'il nous a raconté. Je n'ai pas traîné pour en faire mon bras droit. »
  DE: "Er erinnerte sich nicht, woher er kam – so zumindest äußerte er sich uns gegenüber. Ich machte ihn rasch zu meiner rechten Hand."
  ES: "No recordaba de dónde venía, o al menos, eso nos dijo. No tardé en nombrarlo mi mano derecha".
  PL: „A jednak nie pamiętał, skąd pochodzi — przynajmniej tak nam powiedział. Wnet uczyniłem go swoją prawą ręką”.
  RU: "Он не помнил откуда пришел, по крайней мере, нам он сказал именно так. Я быстро сделал его своей правой рукой".
  IT: "Non ricordava da dove venisse, o almeno questo è quello che ha detto a noi. Ne ho fatto ben presto il mio braccio destro."
KEY: CS07_06
  EN: "When we began to hear rumors of death machines coming out of the west, and especially when the first of them reached the Vegas borders several weeks ago, Max grew frantic. He began to talk crazy, about how all life was in peril, and how only he could save us."
  FR: « Quand les rumeurs à propos de machines de mort venant de l'ouest ont commencé à circuler, et quand les premières ont atteint les frontières de Vegas il y a quelques semaines, Max a perdu les pédales. Il s'est mis à raconter n'importe quoi, à dire que tous les êtres vivants étaient en péril, et que lui seul pouvait nous sauver. »
  DE: "Als uns Gerüchte über Todesmaschinen zugetragen wurden, die aus dem Westen kommen sollten, und vor allem, als die ersten davon vor einigen Wochen die Grenzen von Vegas erreichten, wurde Max zunehmend hektisch. Er redete wirres Zeug, dass alles Leben in Gefahr sei, und dass nur er uns retten könne."
  ES: "Cuando empezaron a llegar rumores sobre las máquinas letales que venían del oeste, y sobre todo cuando una de ellas llegó a la frontera de Vegas hace unas semanas, Max se alteró. Empezó a decir locuras sobre que toda vida estaba en peligro y que solo él podía salvarnos".
  PL: „Gdy poczęły do nas docierać pogłoski o maszynach śmierci nadchodzących z zachodu, a już zwłaszcza po tym, jak parę tygodni temu jedna z nich dotarła do granic Vegas, Max dosłownie zwariował. Bredził, jakoby życie ludzkie było zagrożone i że niby tylko on nas może uratować”.
  RU: "Когда до нас дошли слухи о машинах смерти пришедших с запада, и особенно когда первая из них добралась до границ Вегаса несколько недель назад, Max пришел в бешенство. Он начал с сумасшествием говорить о том, что все живое в опасности, и что только он может спасти нас."
  IT: "Quando hanno iniziato a circolare voci sulle macchine mortali provenienti da ovest, e soprattutto quando le abbiamo viste ai confini di Vegas settimane fa, Max si è agitato parecchio. Ha iniziato a sragionare, a dire che eravamo tutti in pericolo e che era l'unico a poterci salvare."
KEY: CS07_07
  EN: "He said he needed special equipment, and that someone near Vegas should have it. I should have put a guard on him then, but instead, I decided to send Ace out to look for help. One night Max disappeared. We've been looking for him ever since without success."
  FR: « Il a dit qu'il avait besoin d'un équipement particulier et que quelqu'un près de Vegas devait l'avoir. J'aurais dû le faire surveiller à ce moment-là, mais j'ai préféré envoyer Ace chercher de l'aide à la place. Un soir, Max a disparu. Nous le cherchons sans relâche depuis, sans succès. »
  DE: "Er sagte, er brauche eine Spezialausrüstung und dass jemand nahe Vegas sie haben dürfte. Ich hätte ihn damals bewachen lassen sollen, aber stattdessen beschloss ich, Ace loszuschicken, um Hilfe zu holen. Eines Nachts verschwand Max. Seitdem suchen wir ihn vergeblich."
  ES: "Dijo que necesitaba equipo especial y que alguien cerca de Vegas debía tenerlo. Debería haber apostado un guarda con él, pero en su lugar mandé a Ace en busca de ayuda. Una noche Max desapareció, y le hemos estado buscando desde entonces, sin éxito".
  PL: „Stwierdził, że potrzebny mu jakiś specjalny sprzęt i ponoć ktoś mieszkający nieopodal Vegas może takowym dysponować. Żałuję, że nie nakazałem wtedy strażnikom, aby mieli na niego oko. Zamiast tego posłałem Ace'a po pomoc. I tak, pewnej nocy, Max zniknął. Od tego czasu niestrudzenie szukamy go, ale bez skutku”.
  RU: "Он сказал, что ему нужно специальное оборудование и у кого-то рядом с Вегасом оно должно быть. Мне следовало приставить к нему охрану тогда, но я решил послать Ace на поиски помощи. Однажды ночью Max исчез. Мы безуспешно ищем его с тех пор."
  IT: "Diceva che aveva bisogno di equipaggiamento speciale e che c'era qualcuno vicino a Vegas che ne era in possesso. Avrei dovuto assegnargli una guardia, invece ho deciso di inviare Ace a cercare aiuto. Poi una notte Max è scomparso. È da allora che lo stiamo cercando, senza successo."
KEY: CS07_08
  EN: "Now I've lost my best man, and things are getting worse. Newer and stronger robotic death machines are appearing all the time. If we don't find Max soon, even a fortress like this may not be able to hold out against the death machines."
  FR: « J'ai perdu mon meilleur homme, et la situation ne fait qu'empirer. Des robots tueurs toujours plus avancés et plus puissants ne cessent d'apparaître. Nous devons retrouver Max, et vite. Sinon, même une forteresse comme la nôtre ne pourra rien face aux machines de mort. »
  DE: "Jetzt habe ich meinen besten Mann verloren, und die Lage verschlechtert sich. Es tauchen ständig neuere und stärkere Roboter-Todesmaschinen auf. Wenn wir Max nicht bald finden, wird nicht einmal mehr eine Festung wie diese gegen die Todesmaschinen standhalten können."
  ES: "Ahora he perdido a mi mejor hombre y las cosas no hacen más que empeorar. No dejan de aparecer máquinas letales robóticas cada vez más fuertes. Si no encontramos pronto a Max, incluso una fortaleza como esta no será capaz de resistir".
  PL: „Nie dość, że straciłem mojego najlepszego człowieka, to jeszcze sytuacja zaczęła się wymykać spod kontroli. Nieustannie napadają na nas coraz nowocześniejsze i silniejsze robotyczne maszyny śmierci. Jeśli szybko nie odnajdziemy Maxa, to nawet taka forteca jak ta nie wytrzyma ich naporu”.
  RU: "Я потерял своего лучшего человека и положение становится все хуже. Все время появляются более новые и сильные роботизированные машины смерти. Если в ближайшее время мы не найдем Max, то даже такая крепость, как эта, может не выдержать натиска машин смерти."
  IT: "Ora ho perso il mio uomo migliore e le cose stanno peggiorando. Continuano ad arrivare macchine mortali sempre più nuove e potenti. Se non troviamo Max al più presto, nemmeno una fortezza come la nostra riuscirà a resistere."
KEY: CS07_09
  EN: "Go see Charmaine in the Mushroom Church. Tell her I sent you and she may be able to help."\nYou nod your head. "Yeah. We've tangled with some of these death machines before, and we gotta stop whoever's making them. Any clues?"
  FR: « Allez voir Charmaine à l'Église du Champignon. Dites-lui que c'est moi qui vous envoie. Elle pourra peut-être vous aider. »\nVous hochez la tête. « Ouais. On a déjà eu affaire à ces machines de mort. Il faut qu'on arrête leur créateur. Vous avez une piste ? »
  DE: "Geht zu Charmaine in die Atompilzkirche. Sagt ihr, dass ich euch geschickt habe. Sie kann euch vielleicht helfen.\nIhr nickt mit dem Kopf. "Ja. Wir hatten uns schon mit einigen dieser Todesmaschinen angelegt, und wir müssen diejenigen, die sie herstellen, unbedingt aufhalten. Irgendeine Idee?"
  ES: "Busca a Charmaine en la Iglesia del Hongo. Dile que vas de mi parte y te será de ayuda".\nAsientes. "Sí, ya nos hemos topado con alguna de esas máquinas antes, y tenemos que detener a quien sea que las esté fabricando. ¿Alguna pista?".
  PL: „Odwiedźcie Charmaine w Kościele Grzyba. Przekażcie jej, że przybywacie z mojego polecenia i poproście ją o pomoc”.\nKiwasz głową. „Tak. Mieliśmy już styczność z tymi maszynami śmierci. Trzeba czym prędzej powstrzymać tego, który je konstruuje. Jakieś pomysły?”
  RU: "Найдите Charmaine в Храме Грибовидного Облака. Скажите ей, что я прислал вас, возможно она сможет помочь".\nВы киваете головой: "Да. Мы уже встречали несколько машин смерти, и мы должны остановить того, кто их делает. Есть ли какие-нибудь зацепки?"
  IT: "Andate a trovare Charmaine alla Chiesa del fungo. Ditele che vi mando io e forse ci aiuterà.\nAnnuisci. "Sì. Abbiamo già affrontato queste macchine mortali in passato e dobbiamo fermare chiunque le stia fabbricando. Qualche indizio?"
KEY: CS07_10
  EN: "There are two other power groups here in Vegas that we know of. Fat Freddy runs the criminal element. He'd like to take over my position. There's also the Servants of the Mushroom Cloud - religious fanatics who won't be happy until every person in Vegas has been converted to their own poisonous religion."
  FR: « Nous connaissons deux autres groupes majeurs ici, à Vegas. Il y a Fat Freddy, qui dirige le secteur criminel. Il aimerait beaucoup prendre ma place. Et il y a les Serviteurs du Nuage en champignon, des fanatiques religieux qui ne seront pas satisfaits tant que chaque habitant de Vegas ne sera pas converti à leur secte toxique. »
  DE: "Hier in Vegas sind uns zwei weitere starke Gruppen bekannt. Fat Freddy leitet die kriminelle Komponente. Er würde gern meine Position übernehmen. Daneben gibt es noch die Atompilzdiener – religiöse Fanatiker, die erst zufrieden sind, wenn jeder in Vegas zu ihrer bösartigen Religion konvertiert ist."
  ES: "Sabemos de otros dos grupos poderosos aquí en Vegas. Freddy el Gordo controla a los criminales, y está deseando arrebatarme mi puesto. También están los sirvientes del Hongo atómico, fanáticos religiosos que solo estarán satisfechos cuando toda la ciudad se haya convertido a su ponzoñosa religión."
  PL: „Wiemy, że w Vegas znajdują się jeszcze dwa inne zgrupowania. Tłusty Freddy szefuje w półświatku. Marzy mu się zająć moją pozycję. Są też Słudzy Grzyba Atomowego — fanatycy religijni, którzy nie spoczną, dopóki wszyscy mieszkańcy Vegas nie przyjmą ich własnej, trującej wiary”.
  RU: "Здесь в Вегасе есть две очень сильные группировки, о которых нам известно. Одной группировкой управляет Толстяк Freddy. Он желает занять мое место. Другая группировка, Служители Грибовидного Облака, — религиозные фанатики, которые не успокоятся до тех пор, пока каждый человек в Вегасе не будет обращен в их отвратительную веру.
  IT: "Ci sono altri due gruppi di potere qui a Vegas di cui siamo a conoscenza. Fat Freddy è un criminale e vorrebbe spodestarmi. Poi ci sono i Servi del Fungo Atomico, fanatici religiosi che non si fermeranno finché tutti i cittadini di Vegas non si saranno convertiti alla loro religione venefica."
KEY: CS07_11
  EN: "There may be others. Vegas is a big town. But those are the ones we suspect most. I need you to go find Max. What do you say? Will you do it?"\nThe Desert Rangers huddle for a few minutes.
  FR: « Il y en a peut-être d'autres. Vegas est une grande ville. Mais ces deux factions sont celles que je soupçonne le plus. Je voudrais que vous retrouviez Max pour moi. Alors ? Qu'en dites-vous ? »\nLes Rangers du désert se réunissent quelques minutes.
  DE: "Es gibt vielleicht noch weitere. Vegas ist eine große Stadt. Aber die haben wir am meisten im Verdacht. Ihr müsst Max finden. Was sagt ihr dazu? Werdet ihr es machen?"\nDie Wüsten-Ranger stecken ein paar Minuten die Köpfe zusammen.
  ES: "Puede que haya más, Vegas es una gran ciudad, pero esos dos son los más sospechosos. Necesito que encontréis a Max. ¿Qué me decís? ¿Lo haréis?"\nLos Rangers del desierto se apiñan unos minutos.
  PL: „Niewykluczone, że są też inne grupy. Vegas to duże miasto. Ale raczej podejrzewamy te dwa zgrupowania. Proszę, poszukajcie Maxa. Pomożecie nam? Zrobicie to?”\nStrażnicy Pustkowi naradzają się przez parę minut.
  RU: Могут быть и другие. Вегас — большой город. Но это те, кого мы подозреваем больше всего. Мне нужно, чтобы вы нашли Max. Что скажете? Беретесь?"\nПустынные рейнджеры совещаются несколько минут.
  IT: "Potrebbero essercene altri, Vegas è una grande città. Ma questi sono quelli di cui sospettiamo maggiormente. Ho bisogno che ritroviate Max. Accettate?"\nI Ranger del deserto si consultano per alcuni minuti.
KEY: CS07_12
  EN: You decide that taking on this mission could be quite an adventure and decide to go for it. Besides, your curiosity has been aroused. You are sure that Max knows a lot more than he has told Brygo. If you want explanations, he's the man you'll need to see.
  FR: Vous décidez que cette mission pourrait être une belle aventure et acceptez de vous en occuper. En plus, elle n'a pas manqué de piquer votre curiosité. Vous êtes sûr et certain que Max n'a pas tout raconté à Brygo. Si vous voulez des explications, c'est à lui qu'il faudra en demander.
  DE: Ihr befindet, dass diese Mission ein ganz schönes Abenteuer werden könnte und wollt sie übernehmen. Außerdem wurde eure Neugier geweckt. Ihr seid euch sicher, dass Max wesentlich mehr weiß, als er Brygo gesagt hat. Wenn man Erklärungen sucht, ist er der richtige Ansprechpartner.
  ES: Decidís que aceptar la misión puede suponer una gran aventura y elegís emprenderla. Además, se ha despertado vuestra curiosidad. No os cabe duda de que Max sabe mucho más de lo que le ha contado a Brygo. Si queréis respuestas, él es el hombre que las tiene.
  PL: Dochodzicie do wniosku, że podjęcie się takiej misji może być niezłą przygodą, więc postanawiacie się zgodzić. Poza tym historia brzmi intrygująco. Na pewno Max wie dużo więcej, niż powiedział samemu Brygo. Więc jeśli szukacie odpowiedzi, on jest człowiekiem, którego należy odnaleźć.
  RU: Вы приходите к выводу, что эта миссия станет настоящим приключением и решаете взяться за дело. К тому же, у вас разыгралось любопытство. Вы уверены, что Max известно гораздо больше, чем он рассказал Brygo. Если вам нужны ответы, он именно тот, кто вам нужен.
  IT: Decidi che intraprendere questa missione potrebbe essere una bella avventura e accetti. Inoltre hanno stuzzicato la tua curiosità. Credi che Max sappia molto di più di quanto non abbia detto a Brygo. Se vuoi delle spiegazioni, dovete andare da lui.
KEY: CS07_13
  EN: "All right", you tell the Boss, "we'll find him if he's findable.\nIn the meantime, you try to hold out here."\nThe Big Boss stands up, shakes your hands, and wishes you all luck. Then he shows you the way out.
  FR: « Bon », répondez-vous au Patron, « on le trouvera, s'il est trouvable.\nEn attendant, tenez bon ici. »\nLe Patron se lève, vous serre la main et vous souhaite bonne chance. Puis il vous indique la sortie.
  DE: "Also gut", sagt ihr dem Boss, "sofern er gefunden werden kann, finden wir ihn auch.\nHaltet ihr unterdessen hier die Stellung."\nDer oberste Boss steht auf, gibt euch die Hand und wünscht euch allen Glück. Dann begleitet er euch hinaus.
  ES: "Muy bien", le dices al Jefe, "le encontraremos, si es posible.\nMientras, intenta aguantar aquí".\nEl Gran Jefe se pone en pie, te da la mano y os desea buena suerte a todos. Después, os conduce a la salida.
  PL: „W porządku” — odpowiadacie szefowi. „Jeśli tylko będzie go można odnaleźć, to go odnajdziemy.\nWy tu uważajcie na siebie”.\nWielki szef wstaje, ściska każdemu dłoń i życzy wam powodzenia. Następnie otwiera wam drzwi.
  RU: "Хорошо, — говорите вы боссу, — мы отыщем его, если это возможно.\nА вы тем временем попытайтесь продержаться здесь".\nБольшой босс встает, жмет вашу рук и желает вам всем удачи. Затем он показывает вам, где выход.
  IT: "Va bene", dici al Capo, "Se è possibile trovarlo, lo troveremo.\nNel frattempo, cercate di tenere duro qui".\nIl Grande capo si alza, ti stringe la mano e vi augura buona fortuna. Poi vi indica l'uscita.

KEY: CS10_01
  EN: "Everyone is worried about Mayor Pedros but others are held hostage too. Felicia Pedros, his wife, is our friend. We think she has been moved to the outlaw hideout. We hope you will try to rescue her. And remember what Ellen said when you go to the Stagecoach Inn." They smile and leave.
  FR: « Tout le monde s'inquiète pour le maire Pedros, mais il n'est pas le seul à être retenu en otage. Felicia Pedros, sa femme, est une amie. Nous pensons que les criminels l'ont emmenée dans leur repaire. Nous espérons que vous essaierez de la sauver. Et n'oubliez pas ce qu'Ellen vous a dit quand vous irez à l'Auberge Stagecoach. » Ils sourient, puis s'en vont.
  DE: "Alle machen sich um Bürgermeister Pedros Sorgen, aber auch andere werden als Geiseln gehalten. Felicia Pedros, seine Frau, ist mit uns befreundet. Wir glauben, dass sie ins Versteck der Banditen verbracht wurde. Wir hoffen, dass ihr versuchen werdet, sie zu retten. Und denkt an Ellens Worte, wenn ihr ins Stagecoach Inn geht." Sie lächeln und gehen.
  ES: "Todos están preocupados por el alcalde Pedros, pero hay más rehenes. Felicia Pedros, su mujer, es amiga nuestra. Creo que se la han llevado a la guarida de los forajidos, y esperábamos que intentarais rescatarla. Y recordad lo que Ellen os dijo en la posada Diligencia." Sonríen y se van.
  PL: „Wszyscy się martwią o burmistrza Pedrosa, ale są też inni zakładnicy. Felicia Pedros, jego żona, jest naszą przyjaciółką. Sądzimy, że została uprowadzona do kryjówki renegatów. Mamy nadzieję, że spróbujecie ją uwolnić. I pamiętajcie o tym, co wam mówiła Ellen o Stage Coach Inn”. Uśmiechają się i wychodzą.
  RU: "Все беспокоятся о мэре Pedros, но других тоже удерживают в заложниках. В их числе Felicia Pedros. Его жена и наш друг. Мы считаем ее перевели в убежище преступников. Мы надеемся, вы попробуете ее спасти. И не забудьте, что сказала Ellen по пути в гостиницу Stagecoach", — они улыбаются и уходят.
  IT: "Sono tutti preoccupati per il Sindaco Pedros, ma non è l'unico ostaggio. Felicia Pedros, sua moglie, è una nostra amica. Pensiamo che l'abbiano portata al nascondiglio criminale e speriamo che proviate a salvarla. E non scordate cos'ha detto Ellen quando andrete all'albergo Stagecoach." Sorridono e si allontanano.

KEY: CS14_01
  EN: The Director, a handsome, slender man, waves you to chairs that face his desk. Beyond his desk you see a window into an alien landscape.
  FR: Le Directeur, un homme mince et élégant, vous invite à vous asseoir face à son bureau. Derrière lui, une fenêtre vous laisse apercevoir un paysage étranger.
  DE: Der Direktor, ein schlanker attraktiver Mann, winkt euch zu den Stühlen vor seinem Schreibtisch. Hinter seinem Schreibtisch geht ein Fenster hinaus in eine fremde Landschaft.
  ES: El director, un hombre apuesto y delgado, señala las sillas frente a su escritorio. Tras él, veis una ventana hacia un extraño paisaje.
  PL: Przystojny, wysmukły mężczyzna — prezes — przywołuje was, abyście usiedli przy jego biurku. Za jego plecami znajduje się okno z iście kosmicznym krajobrazem.
  RU: Директор, статный и стройный мужчина, указывает вам на стулья, обращенные в сторону его стола. Позади его стола вы замечаете окно с видом на инопланетный пейзаж.
  IT: Il Direttore, un uomo alto e snello, ti fa cenno di sedere su una sedia di fronte alla sua scrivania. Dietro di essa vedi una finestra che dà su un paesaggio alieno.
KEY: CS14_02
  EN: Through the window you see a red world with strangely-shaped plants. You see animals slinking through the shadows and crawling across massive rock outcroppings. You shudder. It just doesn't feel right.
  FR: Un monde rougeâtre, couvert de plantes aux formes étranges. Vous voyez des animaux se faufiler d'ombre en ombre et ramper sur d'énormes affleurements de pierre. Un frisson vous parcourt l'échine. Tout cela semble irréel.
  DE: Durch das Fenster sieht man eine rote Welt mit seltsam geformten Pflanzen. Ihr seht, wie Tiere durch die Schatten schleichen und über gewaltige Felszungen kriechen. Euch schauderts. Es fühlt sich einfach nicht richtig an.
  ES: A través de la ventana veis un mundo rojo con plantas de formas insólitas. Veis a los animales escabulléndose entre las sombras y arrastrándose entre enormes rocas. Sentís un escalofrío. Algo no va bien.
  PL: Przez szybę dostrzegacie czerwony świat, pokryty jakąś dziwaczną roślinnością. Widzicie także zwierzęta przemykające pośród cieni oraz sunące dalej wzdłuż masywnej wychodni skalnej. Wzdrygacie się. Coś tu jest nie w porządku.
  RU: Через окно открывается вид на красный мир с растениями причудливой формы. Вы видите, как животные крадутся сквозь тени и ползут, пересекая обнаженные массивные скалы. Вы вздрагиваете. Тут что-то не так.
  IT: Attraverso la finestra vedi un mondo rosso con piante dalle forme inusuali e animali che si muovono di soppiatto tra le ombre e strisciano tra enormi rocce. Ti vengono i brividi. C'è qualcosa che non quadra.
KEY: CS14_03
  EN: The Director, Irwin John Finster, notices your stare and smiles like a snake oil salesman. "I see you've noticed my pet project. This is how the world will be when all men are gone. It will once again return to the pristine paradise it was before man rose up and destroyed it."
  FR: Le Directeur, Irwin John Finster, remarque votre intérêt et vous offre un sourire de charmeur de serpent. « Je vois que vous avez remarqué mon petit projet personnel. Voilà à quoi ressemblera le monde quand l'humanité aura disparu. Un paradis immaculé, comme l'était la nature avant sa destruction par la main de l'homme. »
  DE: Der Direktor, Irwin John Finster, bemerkt eure Blicke und grinst wie ein Scharlatan. "Ihr habt also mein Lieblingsprojekt bemerkt. So wird die Welt aussehen, wenn die Menschheit verschwunden ist. Aus ihr wird wieder das makellose Paradies wie in der Zeit, bevor der Mensch auftauchte und alles zerstörte."
  ES: El director, Irwin John Finster, percibe vuestras miradas y sonríe como un vendedor de aceite de serpiente. "Veo que os habéis fijado en mi proyecto favorito. Así será el mundo cuando los humanos no estén. Volverá a ser el prístino paraíso que era antes de que los hombres lo destruyeran".
  PL: Prezes, Irwin John Finster, zauważa wasz wzrok wlepiony w okno i uśmiecha się niczym szczwany lis. „A więc zauważyliście już mój mały projekcik. Właśnie tak będzie wyglądał świat, gdy nie będzie już na nim ludzi. Ponownie wróci do swojego nieskazitelnego, rajskiego stanu, jakim był przed pojawieniem się człowieka, który go zniszczył”.
  RU: Директор Irwin John Finster замечает ваш пристальный взгляд и улыбается, словно шарлатан. "Я вижу, вы обратили внимание на мое детище. Таким будет мир, когда в нем не станет людей. Он снова станет первозданным раем, каким он был до того, как человек восстал и уничтожил его".
  IT: Il Direttore, Irwin John Finster, si accorge che stai fissando qualcosa e sorride da classico venditore di aria fritta. "Hai notato il mio progetto animalista. È così che sarà il mondo quando tutti gli uomini saranno estinti. Sarà di nuovo il paradiso immacolato che era prima che l'uomo lo distruggesse."
KEY: CS14_04
  EN: He turns away from the window and smiles at you. "By the very fact that you are here, I know you have recovered certain items of a technical nature. Whatever prompted you to violate this base's security, I don't know, but I am willing to forgive it."
  FR: Il détourne le regard de la fenêtre et vous sourit. « Votre simple présence ici trahit que vous avez récupéré certains objets de nature... technique. J'ignore ce qui a bien pu vous pousser à franchir nos systèmes de sécurité, mais je suis prêt à vous pardonner ce faux-pas. »
  DE: Er wendet sich vom Fenster ab und lächelt euch an. "Allein durch die Tatsache, dass ihr hier seid, weiß ich, dass ihr gewisse technische Gerätschaften sichergestellt habt. Ich weiß nicht, was euch dazu bewog, die Sicherheit dieser Basis zu unterlaufen, aber ich bin bereit, euch zu verzeihen."
  ES: Gira desde la ventana y os sonríe. "Como estáis aquí, he de suponer que habéis conseguido algún objeto de carácter tecnológico. Ignoro qué os habrá empujado a violar la seguridad de esta base, pero estoy dispuesto a perdonarlo".
  PL: Odwraca głowę od okna i poczyna się do was uśmiechać. „Sam fakt, że tu jesteście, mówi mi, że znaleźliście jakieś przedmioty pokroju technologicznego. Nie mam pojęcia, kto wam umożliwił obejście zabezpieczeń tej bazy, ale jestem skłonny przymknąć na to oko”.
  RU: Он отворачивается от окна и улыбается вам. "По тому факту, что вы находитесь здесь, я знаю, что вы восстановили некоторые вещи технического характера. Я не знаю, что могло побудить вас обойти охрану этой базы, но я готов простить вас".
  IT: Si allontana dalla finestra e ti sorride. "Il fatto stesso che siate qui mi suggerisce che abbiate recuperato certi oggetti di natura tecnica. Non so quale sia la ragione che vi ha spinto a violare la sicurezza di questa base, ma sono disposto a perdonarvi."
KEY: CS14_05
  EN: He sits, leans back and steeples his fingers. "Because of the delicate nature of our work here – all very hush-hush, you know – I must ask you to leave."
  FR: Il s'enfonce dans son siège et semble réfléchir. « En raison de la nature délicate de notre travail - tout est très "top secret", voyez-vous - je vais devoir vous demander de partir. »
  DE: Er setzt sich, lehnt sich zurück und legt die Fingerspitzen aneinander. "Wegen der heiklen Natur unserer Arbeit hier – alles höchste Geheimhaltungsstufe – muss ich euch bitten, wieder zu gehen."
  ES: Se sienta, se reclina y junta las yemas de sus dedos. "Debido a la delicada y confidencial naturaleza del trabajo que hacemos aquí, debo pediros que os marchéis".
  PL: Siada i odpręża się w fotelu, delikatnie unosząc palce u rąk. „Zważywszy na delikatny charakter wykonywanej przez nas pracy — wszystko, no wiecie, po cichutku — zmuszony jestem was grzecznie prosić o opuszczenie tego miejsca”.
  RU: Он садится, откидывается назад и складывает руки домиком. "Поскольку наша работа здесь носит довольно деликатный характер, все очень секретно, ну, вы же понимаете... я вынужден попросить вас уйти".
  IT: Si siede, unisce le mani dietro la testa e vi si appoggia. "Vista la natura delicata del vostro lavoro qui... insomma, top secret... devo chiedervi di andarvene."
KEY: CS14_06
  EN: Suddenly he leans forward and scowls. "If you do not want to go, well, we are not without means to deal with even the likes of dreaded Desert Rangers."
  FR: Il se penche tout à coup en avant et vous fusille du regard. « Et si vous refusez, eh bien... nous savons nous débarrasser des gêneurs, même lorsqu'ils font partie des redoutables Rangers du désert. »
  DE: Auf einmal beugt er sich nach vorn und blickt finster drein. "Falls ihr das Feld nicht räumen wollt, haben wir durchaus Mittel, um selbst mit den gefürchteten Wüsten-Rangern fertigzuwerden."
  ES: De repente se inclina hacia delante y frunce el ceño. "Y si no queréis, bueno, tenemos medios para tratar incluso con los temidos Rangers del desierto".
  PL: Wtem pochyla się w waszym kierunku i patrzy gniewnie. „Jeśli jednak nie zechcecie sobie pójść po dobroci to, cóż, my też mamy swoje sposoby na takich jak wy, strasznych Strażników Pustkowi”.
  RU: Внезапно он наклоняется вперед и хмурится. "Если же вы не желаете уходить, ну что же, у нас есть способы борьбы с такими опасными Пустынными рейнджерами, как вы".
  IT: Di colpo si china in avanti con sguardo accigliato. "Se non volete andarvene, beh, abbiamo i nostri mezzi per trattare con i Ranger indesiderati."

KEY: CS15_01
  EN: Max reaches up and gives his head a bit of a twist. You hear a click and the android smiles.
  FR: Max se prend la tête dans les mains et fait craquer son cou. Vous entendez un *clic*, et l'androïde vous sourit.
  DE: Max greift nach oben und verdreht seinen Kopf leicht. Man hört ein Klicken, und der Androide lächelt.
  ES: Max levanta el brazo y hace girar un poco su cabeza. Oís un clic y el androide sonríe.
  PL: Max wychyla się i nieznacznie obraca głowę. Słyszysz kliknięcie i nagle android się uśmiecha.
  RU: Max вытягивается и немного поворачивает голову. Вы слышите щелчок и видите улыбку андроида.
  IT: Max alza le mani e torce di poco la testa. Si sente un clic e l'androide sorride.
KEY: CS15_02
  EN: "I came down here to negotiate a peace with the cyborgs and what do they do? They rip me up and start using me for spare parts. Ingrates!" He stretches and stands.
  FR: « Je viens ici en personne pour négocier la paix avec les cyborgs, et qu'est-ce qu'ils font ? Ils me réduisent en morceaux et s'en servent comme pièces de rechange. Quelle bande d'ingrats ! » Il s'étire et se relève.
  DE: "Ich bin gekommen, um einen Frieden mit den Cyborgs auszuhandeln, und was tun sie? Sie reißen mich auf und wollen mich als Ersatzteillager missbrauchen. Diese Undankbaren! Er streckt sich und steht auf.
  ES: "Vine aquí para negociar la paz con los cíborgs, ¿y cómo me lo pagan? Me hacen pedazos y me utilizan para sacar repuestos. ¡Ingratos! Se estira y se levanta."
  PL: „Przybywam tutaj, aby wynegocjować pokój z cyborgami, a co oni robią? Rozszarpują mnie na kawałeczki i korzystają z nich jak z części zamiennych. Niewdzięcznicy!” Przeciągnąwszy się, wstaje na nogi.
  RU: "Я спустился сюда, чтобы договориться о мире с киборгами и узнать, что они собираются делать. Они разобрали меня, чтобы использовать в качестве запчастей. Неблагодарные!" — он упирается и встает.
  IT: "Sono venuto qui per negoziare la pace con i cyborg e loro cosa fanno? Mi smontano e iniziano a usarmi come pezzi di ricambio. Ingrati!" Si stiracchia e si alza in piedi.
KEY: CS15_03
  EN: "I have to get back up to Vegas and help prepare for the next assault, but I've got a mission of great importance for you."
  FR: « Je dois repartir pour Vegas et les aider à se préparer pour le prochain assaut, mais j'ai une mission de la plus haute importance à vous confier. »
  DE: "Ich muss wieder nach Vegas und den nächsten Angriff mit vorbereiten, ich habe aber eine Mission von großer Wichtigkeit für euch."
  ES: "Tengo que volver a Vegas y ayudar a preparar el próximo asalto, pero tengo una misión de gran importancia que daros."
  PL: „Muszę wrócić do Vegas i pomóc im przygotować się na kolejne natarcie. Dla was mam jednak bardzo ważną misję do wypełnienia”.
  RU: "Я должен вернуться в Вегас и помочь приготовиться к следующему нападению, но у меня есть очень важная миссия для вас.
  IT: "Devo tornare a Vegas e aiutarli a prepararsi per il prossimo assalto, ma ho una missione di grande importanza da affidarvi."
KEY: CS15_04
  EN: "Head northeast from here and, across the bridge, you'll find a hidden base. It is a journey you must succeed at. There, you will find lost technology and information that you can use to stop Cochise before it's too late."
  FR: « Partez en direction du nord-est. Traversez le pont, et vous trouverez une base cachée. Vous devez impérativement mener ce voyage à bien. Sur place, vous trouverez de la technologie et des informations oubliées qui vous permettront d'arrêter Cochise avant qu'il ne soit trop tard. »
  DE: "Haltet euch von hier aus in Richtung Nordosten, über die Brücke. Dort findet ihr ein verstecktes Basislager. Diese Reise muss erfolgreich sein. Dort findet ihr verlorene Technologie und Informationen, die ihr benutzen könnt, um Cochise aufzuhalten, bevor es zu spät ist."
  ES: "Id al noreste desde aquí, y tras cruzar el puente, encontraréis una base oculta. No podéis fracasar. Allí encontraréis tecnología perdida e información que podréis usar para detener a Cochise antes de que sea demasiado tarde."
  PL: „Udajcie się stąd na północny wschód, przez most, a dotrzecie do ukrytej bazy. Jest to niezwykle ważne zadanie. W środku znajdziecie zaginioną technologię oraz informacje, które pomocą wam powstrzymać Cochise, zanim będzie za późno”.
  RU: Отсюда следуйте на северо-восток, за мостом вы найдете секретную базу. Это путешествие, в котором вы должны дойти до конца. Там вы найдете утерянные технологии и информацию, которую вы сможете использовать, чтобы остановить работу базы Cochise, прежде чем станет слишком поздно".
  IT: Dirigetevi a nord-est e oltre il fiume troverete una base segreta. Non potete fallire. Laggiù scoprirete tecnologie e informazioni perdute che potrete usare per contrastare Cochise prima che sia troppo tardi.
KEY: CS15_05
  EN: A secret passage slides open in the room's south wall. At the same time, a blast-proof security door slides down in front of the entrance to the room. It short circuits, preventing exit.
  FR: Le mur sud de la pièce s'efface pour révéler un passage secret. Au même moment, une porte de sécurité blindée se referme devant la porte d'entrée. Elle se court-circuite et empêche toute sortie.
  DE: In der Südwand des Raumes öffnet sich ein Geheimgang. Gleichzeitig wird eine sturmsichere Sicherheitstür vor dem Eingang zum Raum heruntergelassen. Es kommt zu einem Kurzschluss, sodass kein Verlassen möglich ist.
  ES: En el muro sur de la sala se abre un pasaje secreto. Al mismo tiempo, una puerta de seguridad a prueba de explosiones cierra la entrada a la sala. Se cortocircuita para sellar la salida.
  PL: Nagle w południowej ścianie otwierają się drzwi, ukazując wam ukryte przejście. W tym samym czasie zatrzaskują się pancerne wrota, będące dotąd jedynym wyjściem z pomieszczenia. Następuje zwarcie, uniemożliwiające wam ucieczkę.
  RU: В южной стене комнаты открылся секретный проход. В то же время перед входом в комнату опустилась взрывостойкая заслонка. В результате короткого замыкания она заблокировала выход.
  IT: Un passaggio segreto si apre nel muro a sud della stanza. Contemporaneamente, una porta a prova di esplosivi cala davanti all'ingresso della stanza, entrando poi in cortocircuito e bloccando l'uscita.
KEY: CS15_06
  EN: "Go through the secret passage to get out of here. One thing," Max adds, "It is possible you'll need to recover some equipment from Project Darwin before you can complete the rebuilding, of the sleeper base."
  FR: « Traversez le passage secret pour en ressortir. Une dernière chose », ajoute Max. « Vous devrez peut-être récupérer de l'équipement du projet Darwin avant de pouvoir terminer la reconstruction de la base dormante. »
  DE: "Geht durch den Geheimgang, um dort rauszukommen. Noch eine Sache", fügt Max hinzu, "ihr müsst euch möglicherweise Ausrüstungsgegenstände vom Projekt Darwin besorgen, bevor ihr den Wiederaufbau der Schläferbasis vollenden könnt."
  ES: "Atravesad el pasaje secreto para salir de allí. Una cosa", añade Max, "puede que necesitéis recuperar parte del equipo del Proyecto Darwin antes de completar la reconstrucción la base Cochecama".
  PL: „Skorzystajcie z ukrytego przejścia, aby się stąd wydostać. Jeszcze jedno” — mówi Max. „Możliwe, że będziecie musieli odzyskać pewien sprzęt z Projektu Darwin, i to jeszcze przed zakończeniem odbudowy bazy”.
  RU: "Чтобы выбраться отсюда, воспользуйтесь потайным ходом". Max добавляет: "Возможно, для восстановления базы «Спящий» вам потребуется восстановить кое-какое оборудование с базы «Проект Darwin»".
  IT: "Usa il passaggio segreto per scappare. Ancora una cosa", aggiunge Max, "È possibile che dobbiate recuperare dell'equipaggiamento dal Progetto Darwin prima di poter completare la ricostruzione della base dormiente".
KEY: CS15_07
  EN: "Be careful, though, and rebuild as much of the base as you can before you venture off to Darwin. I don't like the things I've heard about it at all."
  FR: « Soyez prudent, toutefois, et essayez de reconstruire un maximum de la base avant de vous occuper de Darwin. Ce que j'ai entendu à son sujet ne me dit rien qui vaille. »
  DE: "Seid aber vorsichtig und baut so viel von der Basis wieder auf, wie ihr nur könnt, bevor ihr euch nach Darwin aufmacht. Mir gefällt überhaupt nicht, was ich davon gehört habe."
  ES: Tened cuidado y reconstruid cuanto podáis la base antes de salir hacia Darwin. No me gusta lo que he oído sobre ese lugar.
  PL: „Tylko uważajcie na siebie i postarajcie się odbudować jak najwięcej bazy, zanim wyruszycie do Darwin. Nie podoba mi się to wszystko”.
  RU: "Будьте осторожны, но постарайтесь восстановить столько, сколько сможете, прежде чем отправитесь на базу «Darwin». Мне не нравится все, что говорят об этом месте."
  IT: "Ma fate attenzione e ricostruite la base più che potete, prima di avventurarvi a Darwin. Non mi piace per niente quel che ho sentito dire di quel luogo."

KEY: CS20_01
  EN: The Premacorin Mural is a work of art which you have only heard rumors about. It records all human history in one vast display of gaudy colors.
  FR: La Fresque de Premacorin est une œuvre d'art dont vous n'aviez entendu que des rumeurs. Elle représente toute l'histoire de l'humanité dans un tableau immense aux couleurs criardes.
  DE: Vom Premacorin Wandbild, einem Kunstwerk, habt ihr nur gerüchteweise gehört. Es zeigt die Geschichte der Menschheit in einer Darstellung in wahrer Farbenpracht.
  ES: El Mural Premacorin es una obra de arte de la que solo habéis oído rumores. Recoge toda la historia de la humanidad en un alarde de estridentes colores.
  PL: Mural Premakoryński jest dziełem sztuki, o którym krąży wiele legend. Opisuje całą historię ludzkości w jednym, wielkim, kolorowym malowidle.
  RU: Премакорианская фреска — это произведение искусства, о котором до вас доходили только слухи. В одном огромном изображении, яркими красками, записана вся история человечества.
  IT: Il Murales di Premacorin è un'opera d'arte di cui avete solo sentito parlare. Annovera tutta la storia umana in un'enorme raffigurazione dai colori sgargianti.
KEY: CS20_02
  EN: At the beginning of the display you see the image of Charles Darwin walking arm-in-arm with an ape in a wedding dress.
  FR: Tout à gauche de la chronologie, vous voyez l'image de Charles Darwin marchant au bras d'un grand singe en robe de mariée.
  DE: Zu Beginn der Darstellung sieht man Charles Darwin Arm in Arm mit einem Affen in einem Hochzeitskleid gehend.
  ES: Al principio de la obra veis la imagen de Charles Darwin caminando del brazo de un simio vestido de novia.
  PL: Na jego początku widzimy Karola Darwina, idącego ręka w rękę z małpą w sukni ślubnej.
  RU: В самом начале вы видите Charles Darwin, идущего под руку с обезьяной в свадебном платье.
  IT: All'inizio del murales c'è l'immagine di Charles Darwin che cammina a braccetto con una scimmia vestita da sposa.
KEY: CS20_03
  EN: Next to that you see a youthful Egyptian pharaoh in mummy wrappings and a gold mask dancing on the stage of a place called (according to the neon lights behind him) Radio City Museum of Unnatural History.
  FR: À côté, on peut voir un jeune pharaon emmailloté de bandelettes et d'un masque doré, dansant sur la scène d'un endroit appelé (à en croire les tubes néons derrière lui) « Musée d'histoire contre naturelle de Radio City ».
  DE: Daneben sieht man einen jugendlichen ägyptischen mumifizierten Pharao mit einer goldene Maske, die auf der Bühne eines (gemäß den Neonlichtern dahinter) sogenannten Radio City Museums of Unnatural History tanzt.
  ES: A su lado hay un joven faraón egipcio envuelto en vendas y con una máscara de oro bailando sobre el escenario de un lugar llamado (según dicen las luces de neón que tiene debajo) Museum of Unnatural History de Radio City.
  PL: Następnie dostrzegamy młodego egipskiego faraona, owiniętego w bandaże niczym mumia. Jego głowę przyobleka złota maska. Faraon tańczy na scenie w miejscu o nazwie (przynajmniej tak sugerują neony) Muzeum Historii Nienaturalnej w Radio City.
  RU: Рядом с ним молодой египетский фараон в золотой маске, облаченный в бинты подобно мумии, танцует на сцене в месте под названием (судя по неоновой вывеске на заднем плане) Museum of Unnatural History Radio City.
  IT: A fianco, un giovane faraone egizio mummificato porta una maschera dorata e balla sul palco di un luogo chiamato (secondo i neon dietro di lui) Radio City Museum of Unnatural History.
KEY: CS20_04
  EN: Proceeding along, you see a masked man brandishing silver six-shooters on the back of a silver Tyrannosaurus, hot on the trail of a mustachioed man wearing a swastika.
  FR: Plus loin se trouve un homme masqué brandissant des revolvers d'argent et perché sur un Tyrannosaure, tous deux lancés à la poursuite d'un moustachu arborant une croix gammée.
  DE: Weiter sieht man einen maskierten Mann, der mit einem silbernen Revolver auf dem Rücken eines silbernen Tyrannosaurus herumfuchtelt und einem schnauzbärtigen Mann mit einem Hakenkreuz auf den Fersen ist.
  ES: Más adelante veis a un enmascarado blandiendo revólveres de seis tiros a lomos de un tiranosaurio plateado, pisándole los talones a un hombre bigotudo que lleva una esvástica.
  PL: Dalej na prawo odnajdujemy zamaskowanego jegomościa, siedzącego na grzbiecie srebrnego tyranozaura i mierzącego z rewolweru do innego mężczyzny z wąsikiem i swastyką.
  RU: Пройдя немного дальше, вы видите человека в маске, сидящего на спине серебряного тираннозавра и размахивающего серебряными револьверами, он преследует мужчину с усиками и свастикой на одежде.
  IT: Continuando, si vede un uomo mascherato che brandisce un revolver a sei colpi color argento in sella a un tirannosauro argentato, sulle tracce di un altro uomo baffuto che indossa una svastica.
KEY: CS20_05
  EN: A fat man in a red uniform with white trim flies through the sky in a sleigh pulled by eight F-19 Stealth bombers. He has bags full of guns, ammo and bombs, which he is freely dropping down to King Arthur and his knights so they can battle Genghis Khan and the Yellow Peril.
  FR: Un homme grassouillet en uniforme rouge aux contours blancs traverse le ciel dans un traîneau tiré par huit bombardiers furtifs F-19. Ses sacs sont remplis d'armes, de munitions et de bombes qu'il largue allégrement pour aider le roi Arthur et ses chevaliers à combattre Gengis Khan et le Péril jaune.
  DE: Ein dicker Mann in roter Uniform mit weißem Saum fliegt in einem Schlitten, der von acht F-19-Tarnkappenbombern gezogen wird, durch den Himmel. Er hat Taschen voller Schusswaffen, Munition und Bomben, die er freizügig zu König Arthur und seinen Rittern hinunterfallen lässt, damit sie sich gegen Dschingis Khan und die gelbe Gefahr wehren können.
  ES: Un hombre gordo con un uniforme rojo y una barba blanca vuela por los cielos en un trineo empujado por ocho bombarderos F-19. Tiene un saco lleno de armas, bombas y munición que va soltando al rey Arturo y sus caballeros para que puedan luchar contra Genghis Khan y el Peligro amarillo.
  PL: Niebo przecinają sanie z grubym, obleczonym w czerwony kubrak mężczyzną, ciągnione przez osiem bombowców F-19 Stealth. Jego worki wypchane są po brzegi bronią, amunicją oraz bombami, które z lubością zrzuca królowi Arturowi i rycerzom, by ich wspomóc w walce Czyngis-chanem i „żółtym niebezpieczeństwem”.
  RU: Толстяк в красной униформе с белой отделкой летит по небу в санях, запряженных восемью бомбардировщиками F-19. Он сбрасывает мешки с оружием, боеприпасами и гранатами королю Arthur и его рыцарям, чтобы они могли сражаться с Genghis Khan и "желтой угрозой".
  IT: Un uomo grasso in uniforme rossa a strisce bianche vola nel cielo a bordo di una slitta tirata da otto caccia bombardieri F-19. Porta sacchi carichi di pistole, munizioni e bombe che lascia cadere su Re Artù e i suoi cavalieri, affinché possano combattere Gengis Khan e il Pericolo Giallo.
KEY: CS20_06
  EN: Yet further on, a man in a green and gold uniform (with the number 12 emblazoned on it, and a G on the helmet) has just thrown a missile to a man vanishing in the white glow of an atomic mushroom cloud.
  FR: Encore un peu plus loin, un homme en uniforme vert et or (décoré d'un blason du numéro 12 et d'un G sur son casque) vient de lancer un missile sur un autre homme disparaissant dans la lueur blanche d'un champignon atomique.
  DE: Später dann hat ein Mann in einer grün-goldenen Uniform (mit der Nummer 12 darauf und einem Helm mit einem "G") gerade eine Rakete auf einen Mann geworfen, der im weißen Schein einer Atompilzwolke verschwindet.
  ES: Aún más lejos, un hombre con un uniforme verde y dorado (con un blasón del número 12 y una G en el casco) acaba de lanzar un misil a otro hombre que se desvanece en el brillo blanco de una nube atómica en forma de hongo.
  PL: Idąc dalej, zauważamy mężczyznę w zielono-złotym mundurze (z naszytą na nim liczbą 12 oraz literą G na hełmie), który właśnie posłał rakietę w kierunku człowieka zanikającego wśród białego rozbłysku grzyba atomowego.
  RU: За ними изображен мужчина в зелено-желтом мундире (на спине красуется число 12, а на шлеме буква "G"), который только что запустил ракету в человека, исчезающего в белом свечении радиоактивного облака.
  IT: Più avanti un uomo in uniforme verde e oro (col numero 12 stampato e una "G" sull'elmo) ha appena lanciato un missile contro un uomo che svanisce nel bianco accecante di un fungo atomico.
KEY: CS20_07
  EN: Finally, at the far end of the wall, you see the ape in its tattered wedding dress, squatting and studying the fire-blackened helmet.
  FR: Enfin, au bout de la fresque, vous voyez le grand singe dans sa robe de mariée en lambeaux, accroupi et occupé à étudier le casque noirci par l'explosion.
  DE: Ganz am Ende der Wand schließlich sieht man, wie der Affe in seinem zerfledderten Hochzeitskleid niederkauert und sich den vom Feuer geschwärzten Helm anschaut.
  ES: Por último, en el extremo más alejado del muro, veis al simio del vestido de novia agachado y estudiando el casco ennegrecido por el fuego.
  PL: W końcu, na przeciwległym skraju malunku, ponownie naszym oczom ukazuje się małpa w sukni ślubnej. Tym razem zwierzę kuca, bacznie przyglądając się poczerniałemu od ognia hełmowi.
  RU: Наконец, в дальнем конце стены, вы видите обезьяну в рваном свадебном платье, сидящую на корточках и рассматривающую каску, закопченную от огня.
  IT: Infine, sull'ultima parte del muro, c'è di nuovo la scimmia nel suo vestito da sposa lacero, accovacciata, intenta a studiare l'elmetto annerito dal fuoco.

KEY: CS21_01
  EN: Fat Freddy is a genetic nightmare - a squamous mass of slimy flesh shuddering and twitching before you like some animated blob of flesh-colored jello. He smells like a swamp, a foul, choking miasma of rotting mastodonian flesh left to putrefy.
  FR: Fat Freddy est un cauchemar génétique, une masse squameuse de chair gluante convulsée de tremblements qui s'agite devant vous tel un morceau de gelée beige. Il empeste une odeur marécageuse, un miasme infâme et étouffant émanant d'un mastodonte de charogne putréfiée.
  DE: Fat Freddy ist ein genetischer Albtraum – eine schuppenförmige Masse schleimigen Fleisches, die sich wie so ein animierter Klumpen fleischfarbenen Wackelpuddings vor einem dreht und windet. Er stinkt wie ein Sumpf, wie faules, übel riechendes, beißendes Mastodonten-Fleisch, das allmählich verwest.
  ES: Freddy el Gordo es una pesadilla genética, una escamosa masa de carne viscosa que tiembla y se retuerce ante ti como una suerte de gelatina amorfa. Apesta a pantano, un miasma fétido de mastodóntica carne camino de la putrefacción.
  PL: Tłusty Freddy jest genetycznym koszmarem — to góra oślizgłego cielska, trzęsąca się przed wami i kołysząca niczym pstrokata galareta mięsna. Cuchnie przeokropnie bagnem. Rozpościerający się wokół niego fetor przypomina rozkładającego się, gnijącego od wielu dni mastodonta.
  RU: Толстяк Freddy являет собой сущий генетический кошмар — ороговелая масса студенистой плоти дрожит и дергается перед вами, как некое ожившее желе телесного цвета. От него воняет, как от трясины или еще хуже — как от удушающих миазмов разлагающейся плоти мастодонта, которого бросили гнить.
  IT: Fat Freddy è un incubo genetico: una massa squamosa di grasso viscido che trema e freme come una massa animata di gelatina color carne. Puzza più di una palude che rilascia miasmi fetidi e tossici di carne marcescente lasciata a putrefare.
KEY: CS21_02
  EN: His presence is overwhelming - perhaps he has some mutant ability to control men's minds. While in his presence, you have to sternly control an urge to salute or kneel. There is no doubt that he is a leader of men. When he speaks, his voice sounds like bubbles of carbon dioxide burbling up out of a morass.
  FR: Sa présence est accablante - peut-être possède-t-il une sorte de capacité mutante à contrôler les esprits. Devant lui, vous devez résister à l'envie de vous mettre au garde-à-vous ou à genoux. C'est un meneur d'hommes, aucun doute là-dessus. Quand il parle, sa voix ressemble à des bulles de dioxyde de carbone éclatant à la surface d'un bourbier.
  DE: Seine Anwesenheit ist übermächtig – vielleicht verfügt er über eine Mutantenfähigkeit, mit der er den menschlichen Verstand steuern kann. In seiner Gegenwart muss man massiv das Bedürfnis unterdrücken, salutieren oder niederknien zu wollen. Er ist ganz ohne Zweifel ein Anführer. Wenn er spricht, klingt seine Stimme, als würden Kohlendioxidblasen aus einem Sumpf aufsteigen.
  ES: Su presencia es abrumadora, quizá gracias a algún tipo de habilidad mutante para controlar las mentes. En su presencia, debes contener el ansia de saludarlo o arrodillarte. No cabe duda de que es todo un líder. Cuando habla, su voz suena como las burbujas de dióxido de carbono que borbotean en las densas aguas de una ciénaga.
  PL: Sama jego obecność działa na was obezwładniająco — niewykluczone, że ten mutant dysponują zdolnością kontrolowania myśli człowieka. Na jego widok ledwo opieracie się pokusie zasalutowania mu lub uklęknięcia przed nim. Bez wątpienia to on jest tutaj wodzem. Gdy mówi, jego głos przywodzi na myśl bąbelki dwutlenku węgla wydobywające się z grzęzawiska.
  RU: Его присутствие подавляет — возможно, он обладает определенными мутационными способностями, позволяющими контролировать человеческое сознание. В его присутствии вам приходится строго контролировать желание отдать салют или упасть на колени. Но не приходится сомневаться, что он — настоящий лидер. Когда он говорит, голос его подобен звукам пузырей углекислого газа, вырывающихся со дна болота.
  IT: La sua presenza è stravolgente. Forse ha abilità mutanti di controllo della mente umana. Dinnanzi a lui, infatti, provi il forte bisogno di fare il saluto o inginocchiarti. È indubbiamente un leader. Quando parla, la sua voce risuona come bolle di anidride carbonica che gorgogliano da un pantano.
KEY: CS21_03
  EN: It is difficult to understand him, but after the first few phrases of introduction, you begin to get the hang of it. Fat Freddy is a man driven by ambition, and he has an offer to make.
  FR: Il est difficile à comprendre, mais après quelques phrases d'introduction, vous commencez à discerner ses propos. Fat Freddy est un homme d'ambition, et il a une proposition à vous faire.
  DE: Es ist schwer, ihn zu verstehen, aber nach ein paar ersten Sätzen kommt man allmählich damit klar. Fat Freddy ist voller Ehrgeiz und möchte ein Angebot machen.
  ES: Al principio cuesta entenderlo, pero le coges el truco después de unas cuantas frases de presentación. A Freddy el Gordo lo mueve su ambición, y tiene una oferta sobre la mesa.
  PL: Początkowo macie problemy ze zrozumieniem jego słów, ale wnet poczynacie za nim nadążać. Tłusty Freddy jest człowiekiem wielkich ambicji i ma dla was propozycję.
  RU: Его трудно разобрать, но уже после первых нескольких фраз вы начинаете понимать сказанное. Толстяк Freddy — человек, ведомый амбициями и у него есть что предложить.
  IT: È difficile da comprendere, ma dopo le prime frasi introduttive si comincia a capirlo. Fat Freddy è un uomo molto ambizioso e ha un'offerta da farvi.
KEY: CS21_04
  EN: "Brygo thinks he controls Vegas", burbles Freddy, "but he isn't half the man I am. Haw! Haw! Haw! This should be my town, and it will be. I've had your men watched since you got to Vegas."
  FR: « Brygo pense qu'il contrôle Vegas », gargouille Freddy, « mais il ne m'arrive pas à la cheville. Hah ! Hah ! Hah ! Cette ville devrait être à moi. Et elle le sera bientôt. J'ai fait surveiller vos hommes depuis votre arrivée à Vegas. »
  DE: "Brygo glaubt, Vegas zu beherrschen", brabbelt Freddy, "aber er kann es nicht im Ansatz mit mir aufnehmen. Har! Har! Har! Das sollte meine Stadt sein. Und das wird sie auch werden. Ich hab euch beobachten lassen, seitdem ihr in Vegas angekommen seid."
  ES: "Brygo piensa que controla Vegas", balbucea Freddy, "pero no es ni la mitad de hombre que yo. ¡Jaw, jaw, jaw! Esta ciudad debería ser mía, y lo será. Vigilo a tus hombres desde que llegasteis a Vegas".
  PL: „Brygo sądzi, że to on rządzi w Vegas” — postękuje Freddy — „ale w rzeczywistości nie dorasta mi do pięt. Ha! Ha! Ha! To miasto powinno być moje. I będzie. Obserwuję was od momentu, gdy weszliście do Vegas”.
  RU: "Brygo думает, что контролирует Вегас, — булькает Freddy, — но он и в подметки мне не годится. Хо! Хо! Хо! Этот город должен быть моим, и он им будет. Я наблюдал за вами с тех пор как вы только появились в Вегасе.
  IT: "Brygo pensa di controllare Vegas", gorgheggia Freddy, "ma non vale la metà di me. Ah ah ah! Questa città dovrebbe essere mia, e lo sarà. Ho fatto spiare i tuoi uomini da quando avete messo piede a Vegas".
KEY: CS21_05
  EN: "They tell me you are the best fighters ever seen in these parts. Well, then, it shouldn't be too tough for you to do me a favor. Kill Faran Brygo, and bring me the onyx ring he always wears. When you do that I'll give you $25,000 and anything else you want in this town."
  FR: « On me dit que personne n'a jamais vu de meilleurs combattants, ici. Eh bien dans ce cas, vous ne devriez pas avoir de mal à me rendre service. Tuez Faran Brygo et ramenez-moi l'anneau d'onyx qu'il porte tout le temps. Une fois ce service rendu, je vous donnerai 25 000 $ et tout ce que vous voulez dans cette ville. »
  DE: "Es heißt, ihr wärt die besten Kämpfer, die je hier gesehen wurden. Dann sollte es euch nicht allzu schwerfallen, mir eine Gefälligkeit zu erweisen. Tötet Faran Brygo und bringt mir den Onyxring, den er immer trägt. Wenn ihr das tut, gebe ich euch $25.000 und alles, was ihr sonst noch in dieser Stadt haben wollt."
  ES: "Me han dicho que sois los mejores guerreros que se han visto por aquí. Muy bien, entonces este favor no debería seros un problema. Matad a Faran Brygo y traedme el anillo de ónice que siempre lleva puesto. Os daré 25 000 $ y lo que sea que queráis de esta ciudad."
  PL: „Doniesiono mi, że jesteście najlepszymi wojownikami w okolicy. Jeśli to prawda, to wyświadczenie mi drobnej przysługi będzie dla was błahostką. Zabijcie Farana Brygo i przynieście mi jego onyksowy pierścień, z którym nigdy się nie rozstaje. Dam wam w zamian 25 000 $ oraz cokolwiek jeszcze zechcecie z tego miasta”.
  RU: И мне говорили, что вы лучшие бойцы, каких только видели в этих краях. Что же, тогда вам не составит труда оказать мне услугу. Убейте Faran Brygo и принесите мне кольцо из оникса, которое он постоянно носит. Как только вы сделаете это, я вручу вам 25 000 долларов и в придачу все, что только пожелаете в этом городе".
  IT: "Mi dicono che siete i migliori combattenti mai visti da queste parti. Bene, allora non dovrebbe essere troppo difficile per voi farmi un favore. Uccidete Faran Brygo e portatemi l'anello d'onice che indossa sempre: vi darò 25.000$ e tutto ciò che desiderate in questa città."
KEY: CS21_06
  EN: You tell him that you need a few minutes to think things over, and go into a corner to confer among yourselves. You have a very strong feeling that Freddy doesn't want to hear any negatives out of you.
  FR: Vous lui répondez que vous devez y réfléchir et vous retrouvez dans un coin de la pièce pour en discuter entre vous. Vous avez l'étrange pressentiment que Freddy n'est pas du genre à accepter poliment les refus.
  DE: Ihr sagt ihm, dass ihr ein paar Minuten braucht, um es euch zu überlegen, und zieht euch zurück, um nachzudenken. Ihr habt das dumpfe Gefühl, dass Freddy von euch keine negative Antwort hören möchte.
  ES: Le dices que necesitáis unos minutos para pensarlo y te alejas hacia una esquina para consultarlo con los demás. Tienes la seguridad de que Freddy no quiere oír ningún tipo de negativa por tu parte.
  PL: Mówisz mu, że potrzebujesz parę minut, aby się naradzić z resztą, po czym idziesz w kierunku drużyny. Odnosisz przemożne wrażenie, że Freddy'emu raczej nie spodoba się odmowa.
  RU: Вы отвечаете, что вам нужно пару минут все обдумать и отходите в угол, чтобы обсудить предложение между собой. У вас появляется глубокая убежденность, что Freddy не захочет выслушивать никакие возражения.
  IT: Gli dite che vi serve qualche minuto per rifletterci e andate in un angolo a consultarvi. Avete la netta sensazione che Freddy non accetti un no come risposta.

KEY: CS23_01
  EN: "Things have been rather nasty in Quartz," you are told. "One of the larger desert bands, led by a guy called Ugly, has taken an intense interest in, ah, civic affairs."
  FR: D'après ce qu'on vous raconte, « La ville de Quartz aurait connu de meilleurs jours. Un des plus grands gangs du désert, mené par un certain Ugly, s'est soudainement pris d'intérêt pour les... ahem... affaires civiques. »
  DE: Wie man euch sagt, "Geht es in Quartz ziemlich hässlich zu. Eine der größeren Wüstenbanden unter der Führung eines Typen namens Ugly zeigt starkes Interesse an, äh, Gemeindeangelegenheiten."
  ES: Os cuenta que "Las cosas se han vuelto desagradables en Quartz. Una de las mayores bandas del desierto, liderada por un tío llamado Ugly, se ha interesado por... esto... asuntos de ciudad".
  PL: Dociera do was, że w Quartz sprawy przybrały nieciekawy obrót. „Jedna z liczniejszych pustynnych band, której wodzem jest niejaki Brzydal, nagle intensywnie zaczęła się interesować, ee, sprawami obywatelskimi”.
  RU: Вам говорили, "что довольно неприятные вещи происходят в Quartz. Одна из крупнейших пустынных банд, лидером которой является человек с псевдонимом Уродец, проявила большой интерес к гражданским делам".
  IT: Vi è stato detto "Che a Quartz la situazione è degenerata. Una delle più numerose bande del deserto, guidata da un certo Ugly, si interessa un po' troppo del... bene comune".
KEY: CS23_02
  EN: "Normally a town of our size could drive them off because the bandits don't try all that hard when attacking, but this time they hit us with a vengeance. It's almost like they don't want to remain in the desert."
  FR: « Une ville comme la nôtre devrait normalement pouvoir les repousser - les bandits évitent les excès de zèle - mais cette fois-ci, ils sont plus déterminés que jamais. C'est comme s'ils cherchaient absolument à fuir le désert. »
  DE: "Eine Stadt eurer Größe könnte sie normalerweise abwehren, weil die Banditen beim Angriff nicht allzu vehement vorgehen, doch dieses Mal attackierten sie uns voller Rachegelüste. Es scheint fast, als wollten sie nicht in der Wüste bleiben."
  ES: "Normalmente una ciudad como la nuestra podría ahuyentarlos, porque los bandidos no se esfuerzan en sus asaltos, pero esta vez nos están atacando con ganas. Es casi como si no quisieran seguir en el desierto."
  PL: „Normalnie miasto takie jak nasze z łatwością by ich przegnało, bo bandytom na ogół jakoś specjalnie nie zależy na walce, ale tym razem zaatakowali nas z niebywałą zawziętością. Wyglądało to tak, jakby za wszelką cenę chcieli zejść z pustyni”.
  RU: "Обычно город такого размера в состоянии их прогнать, поскольку бандиты не сильно утруждаются, но в этот раз они напали на него с удвоенными силами. Похоже на то, что они не хотят оставаться в пустыне."
  IT: "Di solito una città come la nostra riuscirebbe a cacciarli perché i banditi e non attaccano con tutta questa foga, ma stavolta hanno colpito per vendetta. È come se non volessero più rimanere nel deserto."

KEY: CS26_01
  EN: Ugly's smile makes you uneasy, as uneasy as staring down the bore of his weapon. "It's really very simple," he laughs. "The bomb's disarm code is <color=@#Password#>11-27-57-04-30</color>."
  FR: Le sourire d'Ugly vous met mal à l'aise, au moins autant que le canon de son arme pointée sur vous. « C'est très simple, dit-il en riant. Le code de désactivation de la bombe est <color=@#Password#>11-27-57-04-30</color>. »
  DE: Uglys Grinsen bereitet euch Unbehagen, genauso, wie in den Lauf seiner Waffe zu blicken. "Es ist wirklich ganz einfach", lacht er. "Der Code, um die Bombe zu entschärfen, lautet <color=@#Password#>11-27-57-04-30</color>.
  ES: La sonrisa de Ugly resulta inquietante, tan inquietante como amenazador es el calibre de su arma. "Es muy simple", ríe. "El código para desarmar la bomba es <color=@#Password#>11-27-57-04-30</color>".
  PL: Uśmiech Brzydala przepełnia was niepokojem — niemal tak samo jak gapienie się prosto w lufę jego broni. „To naprawdę bardzo łatwe” — śmieje się. „Kod do rozbrojenia bomby to <color=@#Password#>11-27-57-04-30</color>”.
  RU: Улыбка Уродца заставляет вас чувствовать себя некомфорно. Так некомфортно, как если бы он направил на вас свой ствол. "Это действительно очень просто, — смеется он. Код деактивации бомбы <color=@#Password#>11-27-57-04-30</color>".
  IT: Il sorriso di Ugly ti mette a disagio, come il calibro della sua arma. "È molto semplice", ride. "Il codice per disarmare la bomba è <color=@#Password#>11-27-57-04-30</color>."

KEY: CS29_01
  EN: Going back to his work, Spam says, "I suppose you wanna know about the Bloodstaff." He wipes his hands on a greasy rag and sighs.
  FR: Retournant à son travail, Spam vous dit : « J'imagine que vous voulez des informations sur le Sceptre sanguin. » Il s'essuie les mains sur un chiffon graisseux et soupire.
  DE: Spam geht wieder zurück an die Arbeit und sagt: "Ihr wollt sicher etwas über den Blutstab erfahren." Er wischt sich die Hände an einem schmierigen Lappen ab und seufzt.
  ES: Volviendo a su trabajo", dice Spam, "querréis saber más sobre el Bastón de sangre". Se limpia las manos con un trapo grasiento y suspira.
  PL: Powoli wracając do pracy, Spam dodaje: „Pewnie chcielibyście usłyszeć o Krwawym Kosturze”. Wzdycha, wycierając ręce w brudny kawałek szmaty.
  RU: Возвращаясь назад к своей работе, Spam говорит: "Я полагаю, вы хотите узнать о Кровавом посохе", — он вытирает руки о засаленную тряпку и вздыхает.
  IT: Tornando al suo lavoro", dice Spam, "suppongo vogliate sapere del Bastone del sangue". Si pulisce le mani con uno straccio unto e sospira.
KEY: CS29_02
  EN: "Don't mind telling you the murders have lots of folks worried. People just up and vanish. Then, when we find them again, they've been drained of blood – every drop." He squints at you and his voice drops to a tense whisper.
  FR: « Ce que je peux vous dire, c'est que les meurtres inquiètent tout le monde. Des gens disparaissent du jour au lendemain. Et quand on les retrouve plus tard, on les a vidés de leur sang. Jusqu'à la dernière goutte. » Il plisse les yeux et sa voix n'est plus qu'un murmure tendu.
  DE: "Ich muss euch sagen, dass die Morde vielen Leuten Sorgen bereiten. Die Leute verschwinden ganz plötzlich. Wenn wir sie dann wiederfinden, haben sie kein Blut mehr in sich – leergesaugt bis auf den letzten Tropfen." Er schaut euch mit zugekniffenen Augen an, und seine Stimme wird zu einem nervösen Flüstern.
  ES: "No me importa deciros que los asesinos preocupan a mucha gente. Los hay que desaparecen sin más, y cuando los encontramos, les han sacado hasta la última gota de sangre". Entrecierra los ojos y baja la voz hasta un tenso susurro.
  PL: „Nie ma co ukrywać, że ludzie martwią się tymi morderstwami. Człowiek sobie tak żyje, a nazajutrz znika. Po paru dniach znajdujemy takiego delikwenta, wyssanego aż do ostatniej kropelki krwi”. Patrząc na was, poczyna mrużyć oczy, a jego głos bardziej przypomina nerwowy szept.
  RU: "Ну что ж, скажу вам, что убийства заставляют множество людей, беспокоиться. Люди просто встают и исчезают. Затем, когда мы находим их снова, в них нет ни единой капли крови", — он покосился на вас и звук его голоса упал до напряженного шепота.
  IT: "Per non dire che gli omicidi hanno spaventato parecchia gente. Le persone semplicemente svaniscono. Poi, quando le ritroviamo, sono completamente dissanguate." Ti guarda di sbieco e la sua voce cala fino a un sussurro teso.
KEY: CS29_03
  EN: "I seen one of the bodies and it had a cut in the neck, just like a scar my grandmother had on her neck. She said once, when she was little, a priest used the Bloodstaff on her after she got snakebit. I think the Blood staff is involved, and that means trouble."
  FR: « J'ai vu un des corps, et il avait une entaille au cou, au même endroit que la cicatrice de ma grand-mère. Elle s'est fait mordre par un serpent quand elle était petite, et un prêtre aurait utilisé le Sceptre sanguin pour la soigner. Je pense que ça a à voir avec le Sceptre sanguin, et ça n'augure rien de bon. »
  DE: "Ich sah eine der Leichen. Sie hatte einen Schnitt im Nacken, genau wie die Narbe, die meine Großmutter am Nacken hatte. Sie sagte, als sie klein war, hätte ein Priester sie nach einem Schlangenbiss mit dem Blutstab bearbeitet. Ich denke, der Blutstab ist beteiligt, und das bedeutet Ärger."
  ES: "Vi uno de los cuerpos. Tenía un corte en el cuello, igualito a una cicatriz que tenía mi abuela. Una vez me contó que de pequeña un sacerdote usó el Bastón de sangre con ella tras sufrir una mordedura de serpiente. Creo que el Bastón de sangre tiene algo que ver, y eso es un problema."
  PL: „Widziałem na własne oczy jednego denata. Miał na karku szramę, dokładnie tak samo jak moja babka. Kiedy byłem jeszcze mały, wyznała mi, że kiedyś kapłan użył na niej Krwawego Kostura, gdy ukąsił ją wąż. Sądzę, że ma to coś wspólnego z tym Krwawym Kosturem, a to oznacza kłopoty”.
  RU: "Я видел одно из тел и у него был порез на шее, такой же как у моей бабушки. Она однажды сказала, что, когда она была маленькой, священник использовал Кровавый посох на ней, после того как ее укусила змея. Мне кажется, это как-то связано с Кровавым посохом, а значит дела плохи".
  IT: "Ho visto uno di quei corpi e aveva un taglio sul collo, proprio come una cicatrice che aveva mia nonna sul suo. Lei diceva che quando era piccola, un prete usò il Bastone del Sangue su di lei quando venne morsa da un serpente. Penso che le morti abbiano a che fare con questo bastone, il che è un problema."

KEY: CS30_01
  EN: The Junk Master speaks and tells you how to find Base Cochise, home of the Deadly Robots. He sniffs and takes a pull on a small bottle of Snake Squeezins.
  FR: Le Maître de la décharge vous explique comment trouver la base Cochise, le repaire des Robots tueurs. Il renifle et sort une petite bouteille de Jus de serpent.
  DE: Der Schrottplatz-Meister spricht und sagt euch, wie ihr die Basis Cochise findet, die Heimat der tödlichen Roboter. Er schnaubt und gönnt sich einen Schluck aus einer kleinen Flasche Schlangensaft.
  ES: El maestro chatarrero os cuenta cómo encontró la base Cochise, hogar de los Robots letales. Aspira por la nariz y da un trago de su botella de Licor de serpiente."
  PL: Złomiarz przemawia, wyjawiając wam lokalizację Bazy Cochise, będącej domem dla śmiercionośnych robotów. Wzdycha, po czym pociąga z flaszki gadziego soku.
  RU: Хламмастер рассказывает вам как найти базу Cochise, дом смертоносных роботов. Он вдыхает и делает глоток змеиной выжимки.
  IT: Il Signore dei rottami ti dice come trovare la Base Cochise, sede dei Robot mortali. Tira su col naso e si fa un goccetto da una bottiglietta di Spremuta di serpente.
KEY: CS30_02
  EN: "Out in the middle of nowhere, that's where it is. Way up in the northwest. We've tried to scavenge things out there, but the robots are deadly, so we backed off."
  FR: « Au beau milieu de nulle part, voilà où elle se trouve. Loin au nord-ouest. Nous avons voulu récupérer des choses par là-bas, mais les robots sont mortels. Nous n'avons pas insisté. »
  DE: "Es liegt irgendwo weit draußen. Ganz oben im Nordwesten. Wir versuchten, da draußen Dinge zu ergattern, aber die Roboter sind tödlich, und so zogen wir uns zurück."
  ES: "En medio de la nada, ahí es donde está. Hacia el noroeste. Antes buscábamos cosas por allí, pero esos robots son máquinas de matar, así que lo dejamos estar."
  PL: „Jest właśnie tam, dokładnie pośrodku niczego. Daleko na północy zachód. Próbowaliśmy tam zebrać trochę złomu, ale zatrzymały nas te śmiercionośne roboty, więc się wycofaliśmy”.
  RU: "Среди пустоты, где-то там, есть подъем, ведущий на северо-запад. Мы пытались собрать что-нибудь в том месте, но находящиеся там роботы крайне опасны и поэтому мы отступили".
  IT: "Là fuori, in mezzo al niente, ecco dove si trova. Verso nord-ovest. Abbiamo tentato di rovistare lassù, ma quei robot sono letali, quindi ci siamo ritirati."
KEY: CS30_03
  EN: He looks at you rather strangely. "If you want to venture out into those mountains up there, fine, but don't expect any of our people to go with you. We got more sense than you Rangers."
  FR: Il vous regarde d'un air étrange. « Si vous voulez vous aventurer dans ces montagnes, allez-y, mais ne vous attendez pas à ce qu'on vous accompagne. Nous ne sommes pas aussi fous que vous autres Rangers. »
  DE: Er sieht euch ziemlich komisch an. "Falls ihr in die Berge da oben ziehen wollt, von mir aus, aber erwartet nicht, dass euch einer meiner Leute begleitet. Wir sind vernünftiger als ihr Ranger.
  ES: Os mira extrañado. "Si queréis aventuraros por aquellas montañas, adelante, pero no esperéis que ninguno de los nuestros os acompañe. No estamos tan locos como vosotros los Rangers".
  PL: Patrzy na was z niedowierzaniem. „Jeśli chcecie zapuścić się w te góry samopas to droga wolna, ale nie oczekujcie, że pójdziemy tam z wami. Widocznie mamy więcej rozumy niż wy, Strażnicy”.
  RU: Он немного странно смотрит на вас. "Если вы хотите рискнуть и отправиться в те горы, хорошо, но не ждите, что кто-то из наших пойдет с вами. Мы более благоразумны чем вы, рейнджеры".
  IT: Vi osserva in modo alquanto curioso. "Se volete avventurarvi su quelle montagne, bene! Ma non aspettatevi che i nostri vengano con voi. Noi abbiamo più cervello di voi Ranger!"

KEY: CS35_01
  EN: A man sits up in the cell and stretches his arms. He squints at you as if you're brighter than the desert sun, then allows a small smile to grace his tan, weathered face. "Rangers, I should have known."
  FR: Un homme se redresse dans sa cellule et étire ses bras. Il vous regarde en plissant les yeux, comme s'il regardait le soleil du désert, puis laisse apparaître un léger sourire sur son visage hâlé et buriné. « Des Rangers. J'aurais dû m'en douter. »
  DE: Ein Mann setzt sich in der Zelle auf und dehnt seine Arme. Er blickt euch mit zusammengekniffenen Augen an, als wärt ihr greller als die Wüstensonne. Dann huscht ein Lächeln über sein gebräuntes, wettergegerbtes Gesicht. "Ranger, das hätte ich mir denken können."
  ES: Un hombre se acomoda en la celda y estira los brazos. Entrecierra los ojos al miraros como si brillarais más que el sol, y una pequeña sonrisa aparece en su rostro bronceado. "Rangers, debí haberlo imaginado".
  PL: Mężczyzna wstaje w swojej celi i wyprostowuje ramiona. Zerka na was przymrużonymi oczyma, jakbyście emanowali światłem jaśniejszym od samego pustynnego słońca, lecz już po chwili na jego ogorzałej twarzy poczyna gościć lekki uśmiech. „Strażnicy, tego się można było spodziewać”.
  RU: Сидящий в камере человек вытянул свои руки. Он прищурился, глядя на вас, как будто вы ярче пустынного солнца, затем легкая улыбка украсила его смуглое, обветренное лицо. "Рейнджеры, я должен был догадаться".
  IT: Un uomo siede nella cella e stira le braccia. Vi guarda come se foste più splendenti del sole del deserto, poi un breve sorriso solca il suo viso abbronzato e segnato dalle intemperie. "Ranger, avrei dovuto immaginarlo."
KEY: CS35_02
  EN: "Listen, I've been sent down from Vegas to recruit folks who know the right end of a gun from the wrong. Bandits ain't the only thing crawling out of the desert, and we've got a war on our hands. Interested in heading back with me?"
  FR: « Écoutez, on m'a envoyé à Vegas pour recruter des types qui savent tenir une arme par le bon bout. Les bandits ne sont pas les seuls à rôder dans le désert, et on a une guerre sur les bras. Que diriez-vous de repartir avec moi ? »
  DE: "Ich wurde von Vegas aus hergeschickt, um Leute zu rekrutieren, die mit Schusswaffen umgehen können. Aus der Wüste tauchen nicht nur Banditen auf. Es steht uns ein Krieg bevor. Hättet ihr Interesse, mitzukommen?"
  ES: "Escuchad, me han mandado a Vegas para reclutar a quien sea que sepa distinguir entre el cañón y la culata de una pistola. Los bandidos no son la única amenaza del desierto, y tenemos una guerra entre manos. ¿Os interesa volver conmigo?"
  PL: „Posłuchajcie, przysłano mnie tutaj prosto z Vegas, aby zwerbować ludzi, którzy wiedzą, jak się posługiwać bronią. Bandyci to nie jedyna zmora czyhająca na nas na pustyni. Nadchodzi wojna. Macie ochotę wrócić razem ze mną?”
  RU: "Послушай, меня прислали из Вегаса, чтобы нанять ребят, которые смогут отличить правильный конец оружия от неправильного. Бандиты — не единственная проблема в пустыне, и сейчас мы ведем войну только своими силами. Желаешь пойти со мной?"
  IT: "Sentite, mi hanno mandato da Vegas per reclutare gente che sappia da che parte si tiene in mano una pistola. I banditi non sono gli unici ad aggirarsi nel deserto e siamo nel bel mezzo di una guerra. Volete tornare indietro con me?"

KEY: CS37_01
  EN: You appear on what seems to be the lower half of a large chessboard. A booming voice echoes through the game grid.
  FR: Vous apparaissez sur ce qui semble être la moitié inférieure d'un grand échiquier. Une voix forte retentit et résonne sur le plateau de jeu.
  DE: Ihr seid anscheinend auf der unteren Hälfte eines großen Schachbretts. Eine gewaltige Stimme dröhnt über das Spielfeld.
  ES: Aparecéis en lo que parece ser la mitad inferior de un gran tablero de ajedrez. Una voz retumba por todo el tablero.
  PL: Wygląda na to, że stoicie na czymś w rodzaju dolnej połowy dużej szachownicy. Donośny głos rozbrzmiewa pośród pól do gry.
  RU: Вы стоите на чем-то напоминающем половину большой шахматной доски. Гулкое эхо проносится по игровой сетке.
  IT: Vi trovate su quella che sembra la metà inferiore di una grande scacchiera. Una voce tonante riecheggia attraverso la griglia di gioco.
KEY: CS37_02
  EN: "Do not stray from the path if you value your health." Spectators fill the dark galleries to hoot derisive jeers at you and wager against your success.
  FR: « Ne vous écartez pas du chemin si votre santé vous tient à cœur. » Les tribunes sombres sont remplies de spectateurs, occupés à vous lancer des railleries et à parier sur vos chances de succès.
  DE: "Weicht nicht vom Weg ab, wenn euch eure Gesundheit etwas wert ist." Zuschauer strömen auf die dunklen Ränge, um euch zu verspotten und gegen euren Erfolg zu wetten.
  ES: "No os alejéis del camino si apreciáis vuestra vida." Los espectadores llenan las oscuras galerías, abucheándoos a pleno pulmón y apostando en vuestra contra.
  PL: „Jeśli cenicie sobie życie, nie zbaczajcie ze ścieżki”. Masa gapiów poczyna gnieździć się w spowitych mrokiem zakamarkach, gwiżdżąc szyderczo i obstawiając przeciwko wam.
  RU: "Не сходите с пути, если дорожите своим здоровьем". Зрители заполняют темные галереи гулом ироничных насмешек и делают ставки против вас.
  IT: "Non lasciate il sentiero se tenete alla salute." Gli spettatori riempiono le oscure gallerie per sbeffeggiarvi e scommettere contro di voi.

KEY: CS39_01
  EN: The guard looks you over closely and then tells you to wait outside as he disappears into the tent. You hear a brief muffled conversation and the guard returns with another man. The newcomer introduces himself as the headman of the Atchison clan.
  FR: Le garde vous examine attentivement puis vous dit d'attendre dehors avant de disparaître dans la tente. Vous entendez une courte conversation étouffée, et le garde revient accompagné d'un autre homme. Le nouveau venu se présente comme le chef du clan Atchison.
  DE: Der Wachmann inspiziert euch gründlich und sagt, ihr möchtet draußen warten. Er verschwindet im Zelt. Ihr hört eine kurze gedämpfte Unterhaltung, und der Wachmann kommt mit einem anderen Mann zurück. Der Neue stellt sich als der Anführer des Atchison-Clans vor.
  ES: El guarda os examina detenidamente y os dice que esperéis fuera mientras desaparece dentro de la tienda. Escucháis el sonido amortiguado de una conversación hasta que el guardia regresa con otro hombre. El recién llegado se presenta como el cabecilla del clan Atchison.
  PL: Strażnik lustruje was dokładnie, po czym każe wam poczekać na zewnątrz, a sam znika w namiocie. Do waszych uszu dobiegają przytłumione dźwięki rozmowy. Nie mija chwila, a mężczyzna wraca wraz z kimś nowym. Nieznajomy natychmiast przedstawia się jako wódz klanu Atchisończyków.
  RU: Охранник внимательно осматривает вас, затем просит подождать снаружи, а сам исчезает в палатке. Вы слышите тихий короткий разговор, затем охранник возвращается с другим человеком. Этот человек представляется главой клана Аткинсон.
  IT: La guardia vi osserva da vicino, poi vi dice di aspettare fuori e scompare nella tenda. Sentite che parla sommessamente con qualcuno e ritorna poco dopo con un altro individuo che si presenta come capo del clan Atchison.
KEY: CS39_02
  EN: He understands that you have done a great favor for his brother. He dismisses the guard and motions you closer. He explains that they keep no treasure here, but he will give you directions to a secret cache. "Here, take this shovel," he instructs you.
  FR: Il croit comprendre que vous avez rendu un fier service à son frère. Il congédie le garde et vous fait signe de vous approcher. Il vous explique qu'ils n'ont pas de trésor ici, mais qu'il vous indiquera comment trouver une cache secrète. « Tenez, prenez cette pelle », dit-il.
  DE: Er weiß, dass ihr seinem Bruder einen großen Gefallen getan habt. Er schickt den Wachmann weg und winkt euch näher her. Er erklärt, dass sie hier keine Schätze haben, aber er will euch den Weg zu einem geheimen Versteck zeigen. "Hier, nehmt diese Schaufel", weist er euch an.
  ES: Sabe que le habéis hecho un gran favor a su hermano. Despide al guarda y se acerca a vosotros. Os explica que no posee ningún tesoro, pero os indica la ubicación de una caja fuerte secreta. "Tomad esta pala", empieza a decir.
  PL: Wie, że wyświadczyliście jego bratu wielką przysługę. Odprawia strażnika, po czym zachęca was, abyście się zbliżyli. Tłumaczy, że nie trzymają tutaj żadnych skarbów, ale obiecuje zdradzić wam lokalizację ukrytej skrzyni. „Weźcie tę łopatę” — mówi.
  RU: Он понимает, что вы оказали его брату большую услугу. Он отпускает охранника и подходит ближе. Он объясняет, что у них нет сокровищ, но он может дать наводку на секретный тайник. "Вот, возьми эту лопату" — говорит он вам.
  IT: Sa che avete fatto un grande favore a suo fratello. Congeda la guardia e vi indica di avvicinarvi. Vi spiega che il suo clan non ha tesori da offrire, ma che vi dirà come raggiungere un nascondiglio segreto. "Prendi questa vanga" dice, prima di darvi istruzioni.
KEY: CS39_03
  EN: "Stand on the south rail, west end. Take twelve paces to the south. Dig and you shall be rewarded." The guard returns and the headman bids you good day.
  FR: « Allez à l'extrémité ouest de la voie sud du chemin de fer. Faites douze pas en direction du sud. Creusez, et vous serez récompensés. » Le garde revient prendre son poste et le chef vous souhaite une bonne journée.
  DE: "Stellt euch aufs Südgleis, am Westende. Macht zwölf Schritte in Richtung Süden. Grabt, dann bekommt ihr eine Belohnung." Der Wachmann kehrt zurück, und der Anführer wünscht euch einen guten Tag.
  ES: "Empezad en el raíl sur, en el extremo oeste, y desde ahí dad doce pasos al sur. Cavad allí y hallaréis la recompensa. El guarda regresa y el cabecilla se despide.
  PL: „Stańcie na południowej szynie prowadzącej za zachód. Później zróbcie dwanaście kroków na południe. Tam zacznijcie kopać, a otrzymacie nagrodę”. Po chwili strażnik powraca, a wódz zaczyna się z wami żegnać.
  RU: "Встань на западный конец южной железнодорожной ветки. Сделай двенадцать шагов на юг. Начни капать и твои старания будут вознаграждены". Охранник возвращается, и глава клана желает вам хорошего дня.
  IT: "Andate al binario a sud, lato ovest. Fate dodici passi verso sud. Scavate e verrete ricompensati." La guardia ritorna e il capo vi augura una buona giornata.

KEY: CS43_01
  EN: As you pass the open doorway of this car you're almost overcome by the strong odor of fermented cactus fruit.
  FR: Sur le seuil de la porte du wagon, vous êtes assaillis par une odeur insoutenable de fruit du cactus fermenté.
  DE: Als ihr an der offenstehenden Tür seines Wagens vorbeikommt, fällt euch der starke Geruch vergorener Kaktusfeige auf.
  ES: Al abrir la puerta del vagón casi os supera el fuerte hedor a fruta de cactus fermentada.
  PL: Przechodząc przez otwarte drzwi wagonu, zostajecie niemalże powaleni na ziemię intensywnym odorem sfermentowanych owoców kaktusa.
  RU: Когда вы проходите в открытую дверь этого вагона, вы с трудом преодолеваете сильный запах забродивших кактусовых фруктов.
  IT: Mentre attraversate la portiera aperta di quest'auto, ormai svenite a causa del forte odore di frutto di cactus fermentato.
KEY: CS43_02
  EN: As your eyes become accustomed to the darkness of the car, you can make out a straw-covered floor littered with numerous bottles of 'Dr. B. Bilious Balfour's Snake Squeezins'.
  FR: Tandis que vos yeux s'adaptent peu à peu aux ténèbres du wagon, vous remarquez que le sol de paille est couvert d'innombrables bouteilles de « Jus de serpent du Dr B. Bilious Balfour ».
  DE: Als sich eure Augen an die Dunkelheit im Wagen gewöhnt haben, erkennt ihr einen mit Stroh bedeckten Boden voller Flaschen mit 'Dr. B. Bilious Balfours Schlangensaft'.
  ES: Una vez vuestros ojos se acostumbran a la oscuridad del vagón, apreciáis la superficie cubierta de paja y con botellas de "Licor de serpiente del Dr. B. Bilious Balfour" tiradas por el suelo.
  PL: Gdy w końcu wasze oczy przyzwyczajają się do panującego tam mroku, zauważacie walające się po pokrytej słomą podłodze butelki „Soku Gadziego Dr-a B. Biliousa Balfoura”.
  RU: Когда ваши глаза привыкают к темноте вагона, у вас получается разглядеть покрытый соломой пол, захламленный бутылками с надписью "Змеиная выжимка доктора B. Bilious Balfour".
  IT: Quando gli occhi si abituano all'oscurità dell'auto, riuscite a delineare i tappetini ricoperti di paglia invasi da numerose bottiglie di "Spremuta di serpente del Dr. B. Bilious Balfour".
KEY: CS43_03
  EN: At the back of the car lolls a rotund bearded figure rocking back and forth as if the mere act sitting offered a difficult feat of balance.
  FR: Au fond du wagon, une silhouette barbue et rondelette se balance d'avant en arrière, comme si le simple fait d'être assis était une épreuve d'équilibriste.
  DE: Hinten im Wagen hängt ein rundlicher bärtiger Typ ab, der hin und her schaukelt, als wäre das bloße Sitzen ein schwieriger Balanceakt.
  ES: Al fondo del vagón, un tipo barbudo y rechoncho se balancea adelante y atrás como si el mero hecho de estar sentado exigiera un equilibrio perfecto.
  PL: Na samym tyle wagonu dostrzegacie korpulentną, wąsatą postać, kołyszącą się w tę i z powrotem, jakby już sama czynność siedzenia groziła jej upadkiem.
  RU: В задней части вагона, развалившись, сидит пухлая бородатая фигура и раскачивается взад-вперед, словно пытаясь сохранить равновесие.
  IT: Nella parte posteriore dell'auto una figura tonda e barbuta ciondola avanti e indietro, come se il mero atto del sedersi l'avesse sbilanciato.
KEY: CS43_04
  EN: Finally, seeming to take notice of you, the shadowy figure issues an invitation: "Welcome to my humble abode, gentlefolk. Step on in."
  FR: Remarquant enfin votre présence, l'homme dans l'ombre vous adresse une invitation : « Bienvenue dans mon humble demeure, bonnes gens. Entrez donc. »
  DE: Als er euch schließlich zu bemerken scheint, spricht die zwielichtige Gestalt eine Einladung aus: "Willkommen in meiner bescheidenen Hütte, meine Herren. Tretet doch näher."
  ES: Al fin, el tipo parece darse cuenta de vuestra presencia y os da la bienvenida: "Bienvenidos a mi humilde morada. Adelante, adelante".
  PL: W końcu, dostrzegając waszą obecność, cienista postać zaprasza was do siebie: „Witajcie w moich skromnych progach, o szlachetni. Podejdźcie bliżej”.
  RU: Наконец, темная фигура замечает и приветствует вас: "Добро пожаловать в мое скромное жилище, джентльмены. Проходите".
  IT: Infine, la figura nell'ombra sembra notarvi e vi porge un invito: "Benvenuti nella mia umile dimora, gente. Entrate."

KEY: CS46_01
  EN: You stare with utter disbelief as the Snake Squeezins vanishes down his throat. The Hobo smiles, his eyes glaze over, and he burps. "Beware the man who has lived longer than the Wasteland." Your oracle's eyes clear and he smiles drunkenly.
  FR: Vous regardez, incrédule, le Vagabond engloutir une bouteille de Jus de serpent à grandes goulées. Il sourit, les yeux vitreux, et rote. « Méfiez-vous de l'homme qui a vécu plus longtemps que les Terres dévastées. » Les yeux de votre oracle redeviennent normaux et il vous adresse un sourire ivre.
  DE: Ihr starrt ihn völlig ungläubig an, als der Schlangensaft in seiner Kehle verschwindet. Der Hobo lächelt, seine Augen werden glasig, und er rülpst. "Hütet euch vor dem Mann, den es schon länger gibt als das Wasteland." Die Augen eures Orakels klaren auf, und er lächelt betrunken.
  ES: Observáis incrédulos cómo el Licor de serpiente entra sin resistencia por su gaznate. El vagabundo sonríe, sus ojos se vuelven vidriosos y eructa. "Cuidado con el hombre que ha vivido más que el Yermo". Los ojos de vuestro oráculo se aclaran y sonríe borracho.
  PL: Z niedowierzaniem patrzycie, jak cała flaszka gadziego soku ginie w czeluściach jego gardła. Kloszard beka. Jego oczy szklą się, choć widać w nich radość. „Miejcie baczenie na człowieka, który żył dłużej niż Pustkowia”. Wasza wyrocznia odzyskuje rezon, po czym uśmiecha się.
  RU: Вы, не веря своим глазам, смотрите на то, как змеиная выжимка исчезает в его горле. Бродяга улыбается, его глаза стекленеют, и он отрыгивает: "Берегись человека, который прожил дольше чем существует Пустошь", — глаза оракула проясняются, и он расплывается в пьяной улыбке.
  IT: Rimanete basiti mentre la Spremuta di serpente sparisce nella sua gola. Il vagabondo sorride, i suoi occhi si offuscano e rutta. "Occhio all'uomo che è vissuto più a lungo delle Lande Desolate." Gli occhi dell'oracolo si schiariscono e lui sorride, beone.

KEY: CS54_01
  EN: The Brakeman tells you, "Take this visa card and give it to Head Crusher in Quartz." As the Brakeman passes you the card, the sunlight catches the dove hologram and glints brightly. You slide it into your breast pocket as he turns and leaves, without another word.
  FR: « Prenez cette carte Visa et donnez-la à Brise-crânes, à Quartz », vous explique le Serre-frein. Alors que vous saisissez la carte, vous remarquez l'hologramme de colombe étincelant au soleil. Vous glissez la carte dans votre poche de poitrine, et le Serre-frein s'en va sans un mot.
  DE: Der Bremsenmann sagt zu euch: "Nehmt diese Visakarte und gebt sie Head Crusher in Quartz." Als der Bremsenmann euch die Karte überreicht, fängt sich ein Sonnenstrahl im Tauben-Hologramm, wodurch es hell funkelt. Du steckst sie in deine Brusttasche. Er dreht sich um und geht ohne ein weiteres Wort.
  ES: El guardafrenos os dice: "Tomad esta tarjeta visa y dádsela a Head Crusher en Quartz". Cuando el guardafrenos te pasa la tarjeta, la luz del sol se refleja en el holograma de la paloma. La guardas en el bolsillo de tu camisa, mientras él se aleja sin mediar más palabra.
  PL: Hamulcowy prawdę wam powie: „Weźcie tę kartę visa i przekażcie ją Head Crusherowi w Quartz”. Zabierając kartę, zauważacie umieszczony na niej hologram gołębicy, delikatnie odbijający promienie słoneczne. Wsadzasz kartę za pazuchę. Jednocześnie Hamulcowy obraca się od was i wychodzi bez słowa.
  RU: Кондуктор говорит вам: "Возьмите эту карточку Visa и отдайте ее Head Crusher в Quartz". Когда Кондуктор передает вам карту, солнечный свет попадает на голубую голограмму, и она начинает ярко блестеть. Вы кладете ее в свой нагрудный карман, когда он поворачивается и уходит, не сказав ни слова.
  IT: Il frenatore vi dice: "Prendete questa visa e datela a Head Crusher a Quartz." Mentre vi passa la carta, un raggio di sole si riflette sull'ologramma della colomba e brilla intensamente. La metti nel taschino sul petto mentre lui si gira e se ne va senza dire una parola.

KEY: CS57_01
  EN: Head Crusher says, "Thank you. Go to the Atchison's tent and tell them <color=@#Password#>@#CATERPILLAR#</color>."
  FR: Brise-crânes vous répond : « Merci. Rendez-vous à la tente des Atchison et dites-leur : <color=@#Password#>@#CATERPILLAR#</color>. »
  DE: Head Crusher sagt: "Danke. Geht zum Zelt der Atchisons und sagt ihnen <color=@#Password#>@#CATERPILLAR#</color>."
  ES: Head Crusher dice: "Gracias. Id a la tienda de Atchison y decidle <color=@#Password#>@#CATERPILLAR#</color>".
  PL: Head Crusher mówi: „Dziękuję. A teraz idźcie do namiotu Atchisończyków i powiedzcie: <color=@#Password#>@#CATERPILLAR#</color>”.
  RU: Head Crusher отвечает: "Спасибо. Отправляйтесь в палатку Аткинсонов и скажите им <color=@#Password#>@#CATERPILLAR#</color>".
  IT: Head Crusher dice "Grazie. Andate alla tenda degli Atchison e dite <color=@#Password#>@#CATERPILLAR#</color>".

KEY: CS60_01
  EN: As you might expect from his surroundings, the demon-priest is an utterly corrupt individual. A flowing blue robe covers his diseased body, and a foul smirk twists his face askew. He smiles and teeth blacker than ebony glint in the half-light.
  FR: Comme le décor environnant l'indique, le prêtre démoniaque est un individu profondément corrompu. Une large robe bleue couvre son corps malade, et un sourire malsain lui tord le visage. Son rictus révèle des dents plus noires qu'un reflet d'ébène dans la pénombre.
  DE: Wie man anhand der Umgebung schon erwarten kann, ist der Dämonenpriester ein äußerst korruptes Wesen. Ein fließendes blaues Gewand bedeckt seinen kranken Körper, und ein übles Grinsen zieht sich quer über sein Gesicht. Er lächelt, und im Halbdunkel funkeln seine rabenschwarzen Zähne.
  ES: Como podíais imaginar por los alrededores, el sacerdote-demonio está totalmente corrupto. Una suelta sotana azul cubre su cuerpo enfermo, y una desagradable sonrisa arruga su ya retorcido rostro. Sonríe y en la penumbra se vislumbran dientes mas negros que el ébano.
  PL: Wnosząc po otoczeniu kapłana, ten demoniczny człowiek jest zepsuty do szpiku kości. Długa, błękitna szata skrywa schorowane ciało. Na jego twarzy pojawia się złośliwy uśmieszek, wykrzywiając ją potwornie. Szczerząc się, odsłania swoje zęby, koloru ciemniejszego niż najgęstsza smoła.
  RU: Как вы и ожидали от его окружения, демон-священник крайне развращенная личность. Голубая мантия покрывает его больное тело, и отвратительная ухмылка искажает его и без того кривое лицо. Его улыбка и зубы, темнее эбенового дерева, блестят в полумраке.
  IT: Come ci si aspetta vedendo ciò che lo circonda, il prete-demone è un individuo estremamente depravato. Una vestaglia blu di seta copre il suo corpo malato e un ghigno malefico gli distorce il volto. Sorride e i suoi denti più neri dell'ebano luccicano nella luce soffusa.
KEY: CS60_02
  EN: Palsy-wracked hands grasp the Bloodstaff tightly and threaten you with it. "You... You will not have it," he whispers harshly. "You cannot take my life!"
  FR: Ses mains ravagées par la paralysie agrippent le Sceptre sanguin et vous menacent. « Vous... vous ne l'aurez pas, murmure-t-il sèchement. Vous ne pouvez pas me prendre la vie ! »
  DE: Von Lähmung geplagte Hände umfassen den Blutstab fest und bedrohen euch damit. "Ihr ... Ihr werdet ihn nicht kriegen", flüstert er barsch. "Ihr könnt mir nicht das Leben nehmen!"
  ES: Sus manos temblorosas se aferran al Bastón de sangre y os amenaza con él. "No... No será vuestro", murmura con esfuerzo, "¡no os llevaréis mi vida!".
  PL: Drżącą ręką chwyta mocno Krwawy Kostur i zaczyna nim wymachiwać w waszą stronę. „Nie... Nie zabierzecie mi go” — szepce ochryple. „Nie odbierzecie mi życia!”
  RU: Разбитыми параличом руками он крепко сжимает Кровавый посох, угрожая вам. "Вы... Вам не получить его", — резко прошептал он. "Вы не сможете лишить меня жизни!"
  IT: Le sue mani devastate dalla paralisi si stringono attorno al Bastone del sangue e vi minacciano. "Voi... non lo avrete mai", sussurra malignamente. "Non vi prenderete la mia vita!"

KEY: CS61_01
  EN: This detective reminds you of Humphrey Bogart. As you approach, he snicks a match with his thumbnail and lights a cigarette.
  FR: Un cendrier déborde sur son bureau à côté d'une bouteille de Scotch bien entamée. Le regard qu'il vous lance est dur et froid. Vous remarquez la bosse caractéristique d'un revolver dans le holster caché sous son manteau gris.
  DE: Dieser Detective erinnert euch an Humphrey Bogart. Als ihr näher kommt, schnippt er mit seinem Daumennagel ein Streichholz und zündet sich eine Zigarette an.
  ES: El detective os recuerda a Humphrey Bogart. Mientras os acercáis, rompe una cerilla con el pulgar y se enciende un cigarrillo.
  PL: Ten detektyw przypomina wam Humphreya Bogarta. Widząc, że się do niego zbliżacie, pociera zapałką o paznokieć i odpala papierosa.
  RU: Этот детектив напоминает вам Humphrey Bogart. Когда вы приближаетесь, он чиркает спичкой о ноготь большого пальца и прикуривает.
  IT: Questo detective ti ricorda Humphrey Bogart. Mentre vi avvicinate, prende un fiammifero e si accende una sigaretta.
KEY: CS61_02
  EN: An overflowing ashtray sits on his desk beside an open bottle of Scotch. His eyes are cold and hard as he watches you. You note the lump of a roscoe in a shoulder holster under his gray suit coat.
  FR: Un cendrier déborde sur son bureau à côté d'une bouteille de Scotch bien entamée. Le regard qu'il vous lance est dur et froid. Vous remarquez la bosse caractéristique d'un revolver dans la holster caché sous son manteau gris.
  DE: Auf seinem Schreibtisch steht ein übervoller Aschenbecher neben einer offenen Flasche Scotch. Er beobachtet euch mit kalten, harten Augen. Euch fällt auf, dass sein graues Jackett durch eine Knarre in einem Schulterhalfter ausgebeult ist.
  ES: En su escritorio hay un cenicero lleno y una botella de whisky. Os mira con unos ojos fríos y severos. Debajo de su abrigo, notas el bulto de un revólver en una pistolera.
  PL: Poza otwartą butelką szkockiej, na jego biurku znajduje się przepełniona petami popielniczka. Obserwuje was swoim zimnym, przenikliwym wzrokiem. Dostrzegacie, że z naramiennej kabury pod szarym płaszczem wyziera mu lufa rewolweru.
  RU: На его столе рядом с бутылкой скотча, стоит переполненная пепельница. Он смотрит на вас холодным и суровым взглядом. Вы замечаете кобуру с револьвером, слегка выглядывающую из-под его пальто.
  IT: Sulla sua scrivania si trova un portacenere ricolmo di fianco a una bottiglia aperta di Scotch. I suoi occhi sono freddi e duri mentre ti guarda. Noti una protuberanza che esce dalla fondina a spalla sotto il suo impermeabile grigio.
KEY: CS61_03
  EN: He introduces himself as Spam Shade and points out that he will not play the sap for you or anybody else. That settled, he asks what you want.
  FR: Il dit s'appeler Spam Shade et déclare qu'il ne sera pas votre pigeon, ni le vôtre, ni celui de quiconque. Les présentations terminées, il vous demande ce que vous voulez.
  DE: Er stellt sich als Spam Shade vor und betont, dass er weder für euch noch sonst jemanden den Trottel spielen wird. Nachdem das geklärt ist, fragt er, was ihr wollt.
  ES: Se presenta como Spam Shade y deja claro que no le tomaremos por bobo ni nosotros ni nadie más. Una vez aclarado eso, os pregunta qué queréis.
  PL: Już po chwili przedstawia się jako Spam Shade i daje wam jasno do zrozumienia, że nikomu nie pozwoli robić z siebie durnia. Oznajmiwszy to, zapytuje was o wasze intencje.
  RU: Он представляется Spam Shade и показывает, что не намерен валять дурака ни с вами, ни с кем-либо еще. Прояснив это, он интересуется о том, что вам от него нужно.
  IT: Si presenta come Spam Shade e sottolinea che non si farà raggirare né da voi, né da nessun altro. Chiarito ciò, vi chiede cosa volete.

KEY: CS65_01
  EN: The binding threatens to splinter apart as you take the book in your hands. The pages have warped into stiff yellow curves through contact with liquids. Some pages at the beginning have been torn out.
  FR: Vous vous saisissez du livre, dont la couverture semble à deux doigts de se fendre en deux. Les pages raides et gondolées ont pris une teinte jaunâtre avec l'humidité. Certaines ont même été déchirées au début du livre.
  DE: Als ihr das Buch in die Hände nehmt, fällt es fast auseinander. Die Seiten sind gelb und steif und haben sich durch den Kontakt mit Flüssigkeiten gerollt. Einige Seiten am Anfang wurden herausgerissen.
  ES: La encuadernación amenaza con hacerse pedazos cuando tomas el libro en tus manos. Las páginas se han vuelto rígidas y amarillentas por el contacto con líquidos. Algunas de las primeras hojas han sido arrancadas.
  PL: Oprawa tej książki jest w tak złym stanie, że boisz się, iż się rozleci w twoich dłoniach. Na skutek kontaktu z cieczami, kartki pożółkły i zesztywniały. Zauważasz, że wiele stron zostało wyrwanych.
  RU: Вы берете книгу, опасаясь, что переплет вот-вот развалится у вас в руках. После многочисленных контактов с жидкостями страницы задеревенели и покрылись кривыми желтыми линиями. Некоторые страницы в начале книги были вырваны.
  IT: La rilegatura minaccia di sfaldarsi mentre prendi il libro tra le mani. Probabilmente è stato bagnato e le pagine si sono incartapecorite formando curve giallognole. Alcune pagine all'inizio del libro sono state strappate.
KEY: CS65_02
  EN: Where the writing begins, it is a crude scrawl, with some letters written backwards. Deciphering is no easy task. Luckily it is fairly short, so you persevere.
  FR: Quand les premiers mots apparaissent, l'écriture est grossière, avec quelques lettres écrites à l'envers. Le texte n'est pas évident à déchiffrer. Par chance, il n'est pas très long ; vous persévérez.
  DE: Wo der Text beginnt, findet sich ein grobes Geschmiere, und einige Buchstaben sind rückwärts geschrieben. Das zu entschlüsseln, ist nicht einfach. Zum Glück ist das Ganze recht kurz, sodass ihr es schafft.
  ES: Al principio, la escritura es puro garabato, con algunos apuntes escritos del revés. Descifrarlos no es tarea sencilla. Perseveráis, pues afortunadamente no es muy extenso.
  PL: Tam, gdzie cokolwiek spisano odręcznie, widnieją raczej bazgroły, pośród których część liter napisano wspak. Odczytanie tego nie jest łatwe. Na szczęście tych gryzmołów nie ma dużo, więc zmuszacie się do ich przeczytania.
  RU: Здесь начались записи, сделанные грубыми каракулями, некоторые буквы написаны в обратную сторону. Расшифровка — не простая задача. Но, к счастью, этот отрывок довольно короткий и вы упорно продолжаете.
  IT: All'inizio della parte scritta trovi scarabocchi grossolani, con lettere scritte al contrario. Decifrarli non è facile. Fortunatamente il frammento è abbastanza breve, quindi non ti scoraggi.
KEY: CS65_03
  EN: "The Secrits of Las Vegas. My name is Dave Dawkins.
  FR: « Lé Secrais de Las Vegas. Je mappel Dave Dawkins.
  DE: "Die Geheimnisse von Las Vegas. Mein Name ist Dave Dawkins.
  ES: "Los checretos de Las Vegas. Mi nombre es Dave Dawkins.
  PL: „Sekryty Las Vegas. Nazywam się Dave Dawkins.
  RU: "Сикреты Лас-Вегаса. Мае имя Dave Dawkins.
  IT: "I Sagreti di Las Vegas. Il mio nome è Dave Dawkins.
KEY: CS65_04
  EN: I found this old empty book, and I'm gonna rite down all my secrits case I fegit them. I'm a gard for Fat Freddy. He is #2 in Vegas and he wants to be #1. There is a big reward for anywun who can kill Faran Brygo, the Big Boss. Brygo stays hidden most of the time.
  FR: Jai trouvé ce vieu livre vide, alors je vai aicrire mes secrais si jamai je lais oublie. Je travail come gard pour Fat Freddy. Sait le n°2 à Vegas, et il veut etre le n°1. Ya une bel récompense pour ceului qui tuera Faran Brygo, le Patron. Brygo reste caché presk tout le tant.
  DE: Ich fand dieses alte leere Tagebuch, und ich werde alle meine Geheimnisse hineinschreiben, falls ich sie vergesse. Ich bin ein Wachmann von Fat Freddy. Er ist in Vegas die Nummer zwei und wäre gern die Nummer eins. Es ist eine hohe Belohnung ausgelobt für denjenigen, der Faran Brygo, den Oberboss, tötet. Brygo hält sich die meiste Zeit versteckt.
  ES: Encontré este viejo libro vacío, y vía apuntar mis secretos por si se m'olvidan. Soy guarda de Freddy el Gordo. Es el número dos de Vegas y quié ser el uno. Hay una cacho propina pa quien mate a Faran Brygo, el Gran Jefe. Brygo está escondío casi tol rato.
  PL: Żem znalazł tom starom, pustom ksionżkę, więc zapisze w niej szystkie moje sekryty, co by ich nie zapomnić. Jestem strarznkiem dla Tłustego Freddy'ego. On jest w Vegas numer dwa a chce być numer jedyn. Dla każdego, co ukatrupi wielkiego szefa Farana Brygo, jest durza nagroda. Brygo gdzieś się zadekował.
  RU: Я нашел эту старую, пустую книгу и хачу запесать тут все сваи сикреты, дабы не забыть. Я ахраник Талстяка Freddy. Он № 2 в Вегасе, но хочет быть № 1. Сусчествует бальшое вазнаграждение каждаму, кто сможет убить бальшого босса Faran Brygo. Brygo васнавном прячится.
  IT: Ho trovato quest'antico libro vuoto e screverò tutti i miei sagreti in caso li dimentechi. Sono una gardia di Fat Freddy. È il n. 2 a Vegas e vuole essere il n. 1. C'è una bella somma per chiancue uccida Faran Brygo, il Grande capo. Brygo di solito se ne sta nascosto.
KEY: CS65_05
  EN: My hare is starting to fall out. I wunner if its bucuz I joind the Servants of the Mushrum Cloud. It gives me a good feelin to be with my new frends in the Temple. They tole me the secrit password. It is 3 letters – <color=@#Password#>NRC</color>. Nurk! A lot of the Servants are bald. Maybe I will be 2.
  FR: Mes chveux commence a tombé. Je me dmande si sait passque jai rejoin lé Serbiteurs du Nuage en champinion. Jaim bien etre avec mes nouvo amis au Temple. Il mon dis le mo de passe secrai. Sait 3 lettre : <color=@#Password#>NRC</color>. Ainercé ! Plain de Serbiteurs son chauve. Ptêtre que je le serai moi ossi.
  DE: Meine Haare fallen allmählich aus. Ich frage mich, ob es daran liegt, dass ich zum Anhänger der Pilzwolke geworden bin. Ich fühle mich bei meinen neuen Freuden im Tempel wohl. Sie verrieten mir das geheime Passwort. Es besteht aus drei Buchstaben – <color=@#Password#>NRC</color>. Verdammt! Viele der Anhänger sind kahlköpfig. Möglicherweise werde ich das auch.
  ES: El pelo se me empieza a caé. Iguá es porque me metí en los sirvientes de la Nube hongo esa. M'alegra estar con mis amigos del templo. Me dijeron la contraseña. Es 3 letras: <color=@#Password#>CRN</color>. ¡Arrea! Un montón de los siervos son calbos. Iguá voy a ser yo otro.
  PL: Zaczynajom wypadać mi włosy. Czy to dlatego, żem się zapisał do Sługów Grzyba Atomowego? Lubię przebywać z moimi nowymi przyjaciołami w śfiontyni. Powiedzieli mnie ich sekrytne hasło. To czy litery — <color=@#Password#>NKR</color>. Nerk! Wiele Sługów jest łysych. Mnie to nie wadzi.
  RU: Маи воласы начинают выпадать. Я пабидитель, если эта патамушта я присаединился к служителем гриповидного облака. Мне приятно находица среди новых друзей в храме. Ани расказали мне сикретный пароль. Это 3 буквы — <color=@#Password#>NRC</color>. Радеацыя! Многие служители лысые. Может быть, я стану втарым.
  IT: Cominciano a cadermi i cappelli. Furse perche mi sono unito ai Servittori del fungo atommico. È una bella sensasione stare al Tempio coi miei nuovi amicci. Mi anno detto la parola d'oldine sagreta. Sono tre lettere – <color=@#Password#>NRC</color>. Acciderboli! Molti servittori sono calvi. Forse lo sarò ank'io.
KEY: CS65_06
  EN: Lately there has bin a lot of fitin. I try to hide, but ware is it safe?
  FR: Il y a eu baucou de comba cé dernier jour. Jessaie de me cacher, mai on ai en saicurité nulpar.
  DE: In jüngster Zeit gab es viele Reinigungen. Ich versuche, mich zu verstecken, aber wo ist es sicher?
  ES: Úrtimamente no paramo de luchar, pero no sé ande ejconderme.
  PL: Ostatnio jest durzo zamjeszania. Próbujem się hować, ale gdzie jest bezpiecznie?
  RU: Недавна здесь была бойня. Я пытаюсь спрятаться, но хде щас безапасна то?
  IT: Negli ultimi tempi ci sono stati tanti combatimmenti. Cerco di nasscondermi, ma dove sisstà al siccuro?
KEY: CS65_07
  EN: Robot Deth Masheens are the wurst. Ar guns don't always kill them sukkers. Freddy sez we need better wepuns and thats why we gotta find this Max guy. I dint say nothin. Im afraid to tell him that the Servants say Max is kapchurd by the Siborgs.
  FR: Lé Machines de mord, elle son trot nul. On lé tue pas toujour avec nozarme. Freddy a di qui nous en falai des maiyeur et que sait pour sa quon doit retrouvé ce typ, Max. Jai rien di. Jai peur de lui dir que lé Serbiteurs raconte que Max a aité capturé par lé Siborgs.
  DE: Die Roboter-Tötungsmaschinen sind die schlimmsten. Unsere Waffen schaffen es nicht immer, diese Scheißdinger zu vernichten. Freddy sagt, wir brauchen bessere Waffen. Deshalb müssen wir diesen Max finden. Ich habe nichts gesagt. Ich möchte ihm gar nicht mitteilen, dass die Anhänger glauben, Max sei von den Siborgs gefangen genommen worden.
  ES: Las máquinas mortuosas esas son lo peor. Las balas no las matan ziempre. Freddy dice que hacen falta más arma bastas, y por eso busco al Max ese. Entoavía no me atrebo a decirle que los zirviente icen que los ciborjos se l'an llevao al Max.
  PL: Najgorsze som te robotowe maszyny śmiertelności. Czasem jest tak, że nasze bronie nic tym blaszakom nie robiom. Freddy muwi, że trza ogarnąć lepsze bronie i że trza poszukać tego całego Maxa. Ja tam siedze cicho. Boje sie mu powiedzieć, co Sługi mówio, że Maxa porwali syborgi.
  RU: Эти роботы убивицы проста ужасны. Наше аружые не всегда бирет этих гадав. Freddy гаварит, что нам нужно аружые палучше и паэтому мы далжны найти этава парня, Max. Я ничего не расказал. Я баюсь расказывать ему то что гаварят служителя о том, что Max схватили кибарги.
  IT: Le makkine mortali robbot sono il pegio. Le nostre pisitole non riescono sempre a uciderli. Freddy dicce ke ci servono armi miliori, per cuesto dobiamo trovare Max. Non o aperto bocca. O paura a dire che i Servi diccono che Max è stato caturato dai saiborg.
KEY: CS65_08
  EN: I am lookin at my words in this book and I am proud. I dint no I cud rite so good till I tride it. I will rite agin later."
  FR: Je regard mé mot sur ce livre, et je sui fier. Je savé pas que je savé aicrire comme sa avant déssayé. Jaicriré encore plu tart. »
  DE: Ich schaue mir meine Worte in diesem Tagebuch an und bin stolz. Bis ich es probiert habe, wusste ich nicht, dass ich so gut schreiben kann. Ich werde später weiterschreiben."
  ES: Toy orgulloso de lo qu'escrito por aquí. No sabía qu'escribía tan vien ta'intentarlo. Luego ecribiré má".
  PL: Pacze na moje słowa w tej ksionszce i czuje dume. Żem nie wiedział że tak dobże umię pisać, dopuki żem nie przeczytał. Napiszem może jeszcze coś kiedy”.
  RU: Я сматрю на сваи слова в этой книги и гаржусь сабой. Я не знал, что магу так харашо писать пака не папробывал. Поже я буду писать еще".
  IT: Guardo le parrole in questo libbro e sono orgolioso. Non sapevo di potar scrivare cosi bene fino a oggi. Ci ripprovo doppo.
KEY: CS65_09
  EN: Here the writing breaks off. From what you know of the Vegas situation, the diary can't be more than a week or two old, but Dave apparently didn't come back.
  FR: C'est ici que le texte s'arrête. Étant donné ce que vous savez déjà sur la situation à Vegas, ce journal doit dater d'il y a une ou deux semaines. A priori, Dave n'est jamais revenu.
  DE: Hier bricht das Geschriebene ab. Nach dem, was ihr über die Lage in Vegas wisst, kann das Tagebuch nicht viel mehr als eine oder zwei Wochen alt sein, aber Dave kam offensichtlich nicht zurück.
  ES: Aquí terminan las palabras. Por lo que sabéis de la situación en Vegas, el diario tiene que tener una semana como mucho. Parece que Dave nunca volvió.
  PL: W tym miejscu tekst się urywa. Z tego co dowiedzieliście się na temat sytuacji w Vegas, pamiętnik może mieć najwyżej tydzień albo dwa, ale samego Dave'a już najpewniej nie zobaczycie.
  RU: Здесь написанное обрывается. Исходя из того, что вы знаете о ситуации в Вегасе, дневнику не может быть больше недели или двух, но Dave, очевидно, так и не вернулся.
  IT: Qui si interrompe il testo. Da ciò che sai sulla situazione a Vegas il diario non può essere che di una o due settimane fa, ma sembra che Dave non sia tornato.

KEY: CS66_01
  EN: Although you do not recognize it at first, the object before you is massive and sends shivers up your spines. You study it, splitting up to explore both sides at the same time.
  FR: Même si vous n'avez pas reconnu de quoi il s'agissait dans un premier temps, l'immense objet devant vous vous fait froid dans le dos. Vous l'étudiez et choisissez de vous séparer pour en explorer les deux côtés en même temps.
  DE: Wenngleich ihr es zuerst nicht erkennt, ist das Objekt vor euch riesig und lässt euch die Haare zu Berge stehen. Ihr studiert es und teilt euch auf, um beide Seiten gleichzeitig erkunden zu können.
  ES: Aunque no lo reconocisteis al principio, el objeto frente a vosotros es enorme y os pone los pelos de punta. Dividís el grupo para examinar sus dos lados al mismo tiempo.
  PL: Co prawda początkowo nic tego nie zwiastuje, ale już po chwili czujecie, jak przechodzą was dreszcze na sam widok tego ogromnego obiektu. Rozdzielacie się, aby lepiej mu przyjrzeć.
  RU: Хотя поначалу вы не узнаете объект перед вами, но все же большие мурашки пробегают у вас по спине. Вы изучаете его, затем расходитесь, чтобы исследовать обе стороны одновременно.
  IT: Sebbene non lo riconosciate subito, l'oggetto davanti a voi è enorme e vi fa venire i brividi lungo la schiena. Lo studiate e vi dividete per esplorarne entrambi i lati contemporaneamente.
KEY: CS66_02
  EN: From the other side someone yells, "It's a missile – but the insides have been removed!"
  FR: De l'autre côté, quelqu'un crie : « C'est un missile... mais son contenu a été vidé ! ».
  DE: Von der anderen Seite schreit jemand: "Es ist eine Rakete – aber das Innere wurde entfernt!"
  ES: Desde el otro lado, alguien grita: "Es un misil, ¡pero alguien lo ha vaciado!".
  PL: Ktoś po drugiej stronie krzyczy: „To pocisk, ale jego wnętrze zostało usunięte”.
  RU: С другой стороны, кто-то вскрикнул: "Это ракета, но внутренности удалены!"
  IT: Dall'altra parte qualcuno urla, "È un missile, ma le parti interne sono state tolte!"

KEY: CS71_01
  EN: "Hi. They call me Crumb," he says with a nod of his head. After he exchanges handshakes with everybody, he tells you "See Faran Brygo. He's my boss. Be sure to use the password <color=@#Password#>KESTREL</color>." As you leave, he yells, "Tell him I sent you!"
  FR: « Bonjour. Je m'appelle Crumb », dit-il en hochant la tête. Après avoir échangé des poignées de mains avec toute la compagnie, il poursuit : « Allez voir Faran Brygo. C'est mon patron. Surtout, n'oubliez pas d'utiliser le mot de passe : <color=@#Password#>FAUCON</color>. » À votre départ, il vous crie une dernière chose : « Dites-lui que vous venez de ma part ! »
  DE: "Hallo. Ich heiße Crumb", sagt er mit einem Nicken. Nachdem sich alle die Hand gegeben haben, sagt er: "Geht zu Faran Brygo. Er ist mein Chef. Benutzt das Passwort <color=@#Password#>KESTREL</color>." Als ihr geht, ruft er euch nach: "Sagt ihm, dass ich euch geschickt habe!"
  ES: "Hola. Me llaman Crumb", dice al tiempo que asiente. Después de darle la mano a todos, os dice: "Id a ver a Faran Brygo, mi jefe. No olvidéis la contraseña: <color=@#Password#>CERNÍCALO</color>". Y mientras os vais, grita: "¡decidle que os he enviado yo!".
  PL: „Cześć. Mówią na mnie Crumb” — mówi, kiwając głową. Po kurtuazyjnej wymianie uścisków dłoni dodaje: „Idźcie do Farana Brygo. To mój szef. Tylko nie zapomnijcie o haśle <color=@#Password#>KESTREL</color>”. Wychodząc, słyszycie jeszcze jak krzyczy: „Powiedzcie mu, że ja was wysłałem”.
  RU: "Привет. Меня зовут Crumb" — говорит он, кивая головой. Обменявшись со всеми рукопожатиями, он говорит вам: "Встретьтесь с Faran Brygo. Он мой босс. Обязательно используйте пароль <color=@#Password#>ПУСТЕЛЬГА</color>". Когда вы уходите, он кричит: "Скажите ему, что это я вас прислал!"
  IT: "Ciao. Mi chiamano Crumb", dice con un cenno del capo. Dopo aver stretto le mani a tutti, continua: "Vedete, Faran Brygo è il mio capo. Assicuratevi di usare la parola d'ordine <color=@#Password#>GHEPPIO</color>." Mentre ve ne andate, grida: "Ditegli che vi mando io!"

KEY: CS76_01
  EN: Charmaine takes the Bloodstaff from you and her face lights up. You clear your throat.
  FR: Charmaine vous prend le Sceptre sanguin des mains et son visage s'illumine. Vous vous raclez la gorge et lui dites :
  DE: Charmaine nimmt euch den Blutstab ab, und ihr Gesicht hellt sich auf. Du räusperst dich.
  ES: Charmaine te arrebata el Bastón de sangre y su rostro se ilumina. Te aclaras la garganta.
  PL: Charmaine odbiera od was Krwawy Kostur, a jej twarz rozpromienia się. Chrząkasz.
  RU: Charmaine берет у вас Кровавый посох и ее лицо светится. Вы откашливаетесь.
  IT: Charmaine ti prende il Bastone del sangue e il suo viso si illumina. Ti schiarisci la voce.
KEY: CS76_02
  EN: "We've done our part" you say, "now do yours. We need to find this character Max before all of Vegas is overrun by these killer robots."
  FR: « On a tenu notre part du marché. C'est votre tour, maintenant. On doit trouver ce fameux Max avant que la totalité de Vegas ne soit submergée par ces robots tueurs. »
  DE: "Wir haben unseren Teil erledigt", sagst du, "jetzt erledigt euren. Wir müssen diesen Max finden, bevor ganz Vegas von diesen Killerrobotern eingenommen ist."
  ES: "Hemos cumplido nuestra parte del trato", dices, "ahora es tu turno. Tenemos que encontrar al tal Max antes de que los robots destruyan Vegas".
  PL: „Zrobiliśmy, co do nas należało” — mówisz. „Teraz twoja kolej. Musimy odnaleźć człowieka imieniem Max zanim te mordercze roboty spustoszą całe Vegas”.
  RU: "Мы выполнили нашу часть сделки, — говорите вы, — теперь выполни свою. Нужно срочно найти этого Max, пока весь Вегас не наводнили эти роботы-убийцы".
  IT: "Abbiamo fatto la nostra parte", dici, "ora fate la vostra. Dobbiamo trovare questo Max prima che tutta Vegas sia invasa da quei robot killer".
KEY: CS76_03
  EN: "Ah, yes, Max", she croons. "that strange flunky for Faran Brygo. You probably don't know that he is a robot." The news hits you hard. "Things keep going from bad to worse," you mutter. "Outlaws, Blood Cultists, Killer Robots, Bomb Worshipers, and now Cyborg Robotnappers! What next?"
  FR: « Ah, oui, Max », fredonne-t-elle. « Le larbin bizarre de Faran Brygo. Vous ignorez probablement que c'est un robot. » Effectivement, vous n'en aviez aucune idée. Vous maugréez : « Mais dans quoi on s'est embarqués... D'abord des hors-la-loi, puis des fanatiques sanguinaires, des robots tueurs, des adorateurs de bombe, et maintenant, des cyborgs qui kidnappent des robots ! Et puis quoi, encore ? »
  DE: "Ach ja, Max", säuselt sie, "dieser seltsame Lakai von Faran Brygo. Ihr wisst wahrscheinlich nicht, dass er ein Roboter ist." Diese Nachricht trifft euch hart. "Es wird alles immer noch schlimmer", nuschelst du. "Banditen, Blutkult-Anhänger, Killerroboter, Bombenliebhaber, und jetzt noch Cyborg-Roboterräuber! Was kommt als Nächstes?"
  ES: "Ah, sí, Max", canturrea. "El lacayo raro de Faran Brygo. Seguramente no sepáis que él es un robot". La noticia os escandaliza. "Las cosas van cada vez peor", murmuras. "¡Bandidos, sectas sanguinarias, robots asesinos, devotos de las bombas y ahora cíborgs secuestradores de robots! ¿Qué será lo siguiente?".
  PL: „Ach, tak, Max” — mówi półgłosem. „To ten dziwny pomagier Farana Brygo. Pewnie nawet nie wiedzieliście, że jest robotem”. Ta wiadomość spada na was jak grom z jasnego nieba. „Sytuacja nagle zmieniła się ze złej na jeszcze gorszą” — mamroczesz. „Renegaci, okultyści krwi, mordercze roboty, czciciele bomby a teraz jeszcze robotyczno-cybernetyczni pomagierzy! Jeszcze ktoś?”
  RU: "Ах, да, Max — мурлычет она, "Этот чудик и шестерка Faran Brygo. Возможно, ты не знаешь, что он робот". Эта новость сразила вас наповал. "Дела все хуже и хуже" — бормочете вы. "Преступники, кровавые сектанты, роботы-убийцы, поклоняющиеся бомбе, и теперь киборг, робот с плотью! Что дальше?"
  IT: "Ah, sì, Max", canticchia, "quello strano lacchè di Faran Brygo. Forse non sai che è un robot". La novità è dura da digerire. "Dalla padella alla brace", mormori. "Fuorilegge, fanatici del sangue, robot killer, adoratori di bombe e ora cyborg rapitori di robot! E poi cos'altro?"
KEY: CS76_04
  EN: She inserts the Bloodstaff into a secret compartment and turns it. You hear a low groan, as if some new doors were opening up.
  FR: Elle insère le Sceptre sanguin dans un compartiment secret et le fait pivoter. Vous entendez un grincement sourd, comme si de nouvelles portes s'ouvraient.
  DE: Sie legt den Blutstab in ein geheimes Fach und dreht ihn. Ihr hört ein tiefes Ächzen, als würden sich neue Türen öffnen.
  ES: Inserta el Bastón de sangre en un compartimento secreto y lo gira. Escucháis un quejido lejano, como el de nuevas puertas abriéndose.
  PL: Umieszcza Krwawy Kostur w sekretnym schowku i przekręca go. Słyszcie niskie skrzypienie, jakby gdzieś w pobliżu właśnie otwierały się jakieś drzwi.
  RU: Она вставляет Кровавый посох в секретное отверстие и поворачивает его. Вы слышите тихий скрип, как будто открылась новая дверь.
  IT: Inserisce il Bastone del sangue in un vano segreto e lo gira. Sentite un cigolio basso, come se altre porte si stessero aprendo.
KEY: CS76_05
  EN: "The way is now clear for you," says Charmaine. "If you survive your encounter with the Newmen, look me up in a couple of months. I might have another mission for you." You can only grumble and take your leave.
  FR: « La voie est libre, à présent », déclare Charmaine. « Si vous survivez à votre rencontre avec les Nouveaux-hommes, revenez me voir dans quelques mois. J'aurais peut-être bien une autre mission pour vous. » Vous ne pouvez que grommeler et vous en aller.
  DE: "Jetzt habt ihr freie Bahn", sagt Charmaine. "Falls ihr die Begegnung mit den Neumenschen überlebt, kommt in ein paar Monaten wieder zu mir. Dann habe ich vielleicht noch eine Mission für euch." Ihr könnt nur grummeln und gehen.
  ES: "El camino ya está despejado para vosotros", dice Charmaine. "Si sobrevivís al encuentro con los Nuevos hombres, poneos en contacto conmigo en un par de meses. Puede que tenga otra misión para vosotros". Os limitáis a refunfuñar y os vais.
  PL: „Możecie śmiało przejść tędy” — mówi Charmaine. „Odwiedźcie mnie ponownie za parę miesięcy, jeśli przeżyjecie spotkanie z Nowicjuszami. Możliwe, że będę miała dla was kolejną misję”. Nie pozostaje wam nic innego jak opuścić do miejsce.
  RU: "Теперь путь для вас свободен — говорит Charmaine, — если переживете встречу с новыми людьми, заходите ко мне через пару месяцев, возможно, для вас найдется еще задание". Вам остается только пробурчать что-то и уйти.
  IT: "Ora la via è aperta" dice Charmaine, "se sopravviverete all'incontro con i Nuovi umani, tornate a cercarmi tra un paio di mesi. Potrei avere un'altra missione da affidarvi". Non puoi che borbottare tra te e te e andartene.

KEY: CS77_01
  EN: A pair of Blood Guardians flank a complex control panel, the like of which you've not seen before in the Wasteland. One of the guards looks at you and you hear him mutter "infidels" under his breath.
  FR: Une paire de Gardiens du sang surveille un panneau de commande complexe ; vous n'avez jamais rien vu de tel dans les Terres dévastées. Un des gardes vous regarde, et vous l'entendez marmonner « infidèles » dans sa barbe.
  DE: Zwei Blutwachen flankieren eine komplexe Kontrolltafel, wie ihr sie in Wasteland noch nie zuvor gesehen hast. Eine der Wachen schaut euch an und ihr hört ihn "Ungläubige" flüstern.
  ES: Un par de Guardianes de sangre están a ambos lados de un complejo panel de control como nunca habéis visto en el Yermo. Uno de los guardas os mira y lo oís murmurar "infieles" en voz baja.
  PL: Para Strażników Krwi okrąża skomplikowany panel sterowania, jakiego żadne z was jeszcze nigdy nie widziało na Pustkowiach. Jeden ze strażników spogląda na was spode łba, mamrocząc: „Niewierni”.
  RU: Перед панелью управления стоит пара Стражей крови, таких в Пустоши вы раньше не встречали. Один из Стражей смотрит на вас, и вы слышите в его дыхании тихое бормотание "неверные".
  IT: Alcuni Guardiani del sangue proteggono un complicato pannello di controllo, diverso da tutti quelli che hai visto finora nelle Lande Desolate. Una delle guardie vi osserva e lo senti mormorare tra i denti "infedeli".
KEY: CS77_02
  EN: Beyond them you see a large area of painted floor that looks very much like a giant chessboard, but you can't begin to guess at what it might be for, or what it's doing in the middle of a temple.
  FR: Devant vous se trouve une grande zone au sol peinte comme un échiquier géant, mais vous n'avez aucune idée de ce à quoi il peut bien servir, ni ce qu'il fabrique au beau milieu d'un temple.
  DE: Hinter ihnen seht ihr einen großen Bereich mit bemaltem Boden, der sehr nach einem riesigen Schachbrett aussieht, aber ihr könnt euch nicht vorstellen, welchen Zweck das mitten in einem Tempel haben könnte.
  ES: Tras ellos veis un enorme suelo pintado como un tablero de ajedrez gigante, pero no tenéis ni idea de qué puede ser ni qué hace en medio de un templo.
  PL: Za nimi znajduje się duża, malowana podłoga, przywodząca na myśl ogromną szachownicę. Nie macie jednak pojęcia, czemu ona służy ani co w ogóle robi w samym środku świątyni.
  RU: Позади них вы видите большой разрисованный пол очень сильно похожий на гигантскую шахматную доску, но вы не можете понять для чего она и почему находится в центре храма.
  IT: Dietro a loro vedi un grande pavimento colorato che ricorda una scacchiera gigante, ma non riesci ad immaginare a cosa serva, o cosa ci faccia nel bel mezzo di un tempio.

KEY: CS84_01
  EN: In the shadow of an enormous satellite tracking dish stands the old man. Over 100 years old, he is still vigorous and bright of eye, although he rambles incoherently at times. The farmers remove their hats as they approach and wait for him to speak.
  FR: Un vieil homme se tient dans l'ombre d'une énorme parabole de suivi satellite. Il est peut-être centenaire, mais il a encore toute sa vigueur et l'œil vif, même s'il s'égare parfois dans ses propos. Les fermiers enlèvent leur chapeau en s'approchant de lui et attendent qu'il prenne la parole.
  DE: Im Schatten einer gigantischen Satellitenverfolgungsschüssel steht der alte Mann. Er ist über 100 Jahre alt, noch immer rüstig und wachen Auges, wenngleich er manchmal planlos umherstreift. Die Bauern nehmen ihre Hüte ab, als sie näher kommen und warten darauf, dass er spricht.
  ES: A la sombra de un enorme satélite rastreador está el anciano. Tiene más de 100 años, pero su vigor y el brillo de sus ojos no se ha desvanecido, pese a que a veces le da por divagar. Al acercarse, los granjeros se quitan sus sombreros y esperan a que hable.
  PL: W cieniu ogromnej anteny satelitarnej dostrzegacie stojącego starca. Ma ponad 100 lat, ale jest nadal rześki i uważny, mimo że czasem gada od rzeczy. Rolnicy zdejmują nakrycia głowy, zbliżając się do niego i oczekując na jego przemowę.
  RU: В тени громадной спутниковой антенны слежения стоит старик. Ему более 100 лет, но у него по-прежнему энергичные и яркие глаза (хотя время от времени он несет бессвязный бред). Фермеры снимают свои шляпы, когда подходят к нему и ждут, когда он заговорит.
  IT: L'uomo anziano si trova all'ombra di un enorme parabola satellitare. È ultracentenario, ma è ancora in forma e ha gli occhi vispi, sebbene a tratti sproloqui. I contadini si tolgono il cappello mentre si avvicinano e attendono il suo discorso.
KEY: CS84_02
  EN: Frowning, deep in thought, he stares at what appear to be the remains of a 15-foot tall carrot. He holds a long shaft of broken metal in one hand and mumbles something about wascally wabbits that he had to beat away with his best rake. Miguel explains that you have come to help.
  FR: Les sourcils froncés, perdu dans ses pensées, il semble fixer les restes d'une carotte de 4 mètres et demi de haut. Il tient dans sa main une longue tige de métal cassée et marmonne quelque chose à propos de sales voleurs de lapins qu'il a dû faire fuir avec son meilleur râteau. Miguel explique que vous êtes venus pour l'aider.
  DE: Mit gerunzelter Stirn, tief in Gedanken versunken, starrt er auf etwas, was wie die Überreste einer fast fünf Meter großen Karotte aussieht. In einer Hand hält er ein Stück gebrochenes Metall und murmelt etwas über gemeine Kaninchen, die er mit seinem besten Rechen vertreiben musste. Miguel erklärt, dass ihr zur Hilfe gekommen seid.
  ES: Con el ceño fruncido y sumido en sus pensamientos, se queda mirando a lo que parecen los restos de una zanahoria de cinco metros. Sostiene una vara de metal roto en una mano y murmura algo sobre unos conejos granujas de los que tiene que deshacerse. Miguel le explica que habéis venido a ayudar.
  PL: Marszcząc brwi, wpatruje się w ciszy w coś, co wygląda jak pozostałości po ogromnej marchewce. W ręce dzierży długi, metalowy pręt. Słyszycie, jak mamrocze coś o chołełnych kłuikach, które postanowił przepędzić za pomocą swoich najlepszych grabi. Miguel tłumaczy mu, że przybyliście pomóc.
  RU: Нахмурившись и задумавшись, он пялится на то, что напоминает остатки морковки высотой около 5 метров. Он держит длинный кусок поломанного метала в одной руке и бормочет что-то о "хитвых кволиках", от которых он отбился своими лучшими граблями. Miguel объясняет, что вы пришли помочь.
  IT: Accigliandosi, immerso nei pensieri, guarda fisso quelli che sembrano essere i resti di un'enorme carota di 15 piedi. In una mano tiene un lungo bastone di metallo rotto e mormora qualcosa su bivbanti conigliastvi che ha dovuto scacciare col suo rastrello. Miguel gli spiega che siete qui per aiutare.
KEY: CS84_03
  EN: The old man studies your weapons, and tells you that he doesn't think your peashooters will do any good against the armored varmints, but that you're welcome to try. If you succeed, he wants you to come back and see him. There is something he would like to show you.
  FR: Le vieillard examine vos armes et vous explique que vos carabines à plomb seront inutiles face aux vermines blindées, mais que rien ne vous empêche d'essayer. Si vous y parvenez, il veut que vous reveniez le voir. Il aimerait vous montrer quelque chose.
  DE: Der alte Mann mustert eure Waffen und sagt euch, dass er kaum glaubt, dass eure mickrigen Pistolen irgendetwas gegen die gepanzerten Schädlinge ausrichten können, dass ihr es aber gern versuchen dürft. Falls ihr Erfolg habt, will er euch wiedersehen. Er möchte euch gern etwas zeigen.
  ES: El anciano examina vuestras armas y os dice que vuestras cerbatanas no servirán contra las alimañas blindadas, pero que podéis intentarlo si queréis. Si tenéis éxito, quiere que volváis a visitarlo, que hay algo que le gustaría enseñaros.
  PL: Starzec przygląda się waszej broni, po czym odpiera, że te wasze odpustowe pistoleciki na nic się zdadzą w starciu z opancerzonymi gryzoniami. Niemniej, zachęca do spróbowania. Prosi, abyście go ponownie odwiedzili, jeśli się wam powiedzie, bowiem chciałby wam coś pokazać.
  RU: Старик изучает ваше оружие и говорит вам, что не уверен в том, что ваше игрушечное ружье сможет пробить броню этих тварей, но все же предлагает попробовать. Если вы добьетесь успеха он хочет, чтобы вы вернулись к нему. Есть у него кое-что, что он хотел бы вам показать.
  IT: L'anziano studia le vostre armi e vi dice che non pensa che quelle cerbottane possano fare molto contro quei parassiti corazzati, ma che potete tentare. Se riuscirete nell'impresa, vuole che torniate da lui. Vi mostrerà qualcosa.
KEY: CS84_04
  EN: Free to roam the veggie field, you head towards the carrot patch. From a distance, your hear the old man warn you, "Watch out for Harry, the Bunny Master!"
  FR: Autorisés à parcourir son champ de légumes, vous vous rendez vers le lopin de carottes. De loin, vous entendez le vieil homme vous avertir : « Faites attention à Harry, le Maître-lapin ! »
  DE: Ihr streift durchs Gemüsefeld in Richtung Karottenbeet. Aus der Ferne hört ihr die Warnung des alten Mannes: "Nehmt euch vor Harry in Acht, dem Kaninchenmeister!"
  ES: Libres para deambular por el huerto, os dirigís hacia la plantación de zanahorias. Desde lejos, un anciano os advierte: "¡Cuidado con Harry, el Maestro de los conejos!".
  PL: Mogąc spacerować dowoli po grządkach, postanawiacie pójść po szlaku marchewek. Słyszycie, jak z oddali starzec was ostrzega: „Tylko uważajcie na Zajęczego Wodza Harry'ego!”
  RU: Свободно перемещаясь по полю с овощами, вы направляетесь к морковным грядкам. Издалека вы слышите, как старик предупреждает вас: "Берегитесь Harry, Повелителя кроликов!"
  IT: Liberi di vagare nel campo di verdure, vi dirigete verso l'orto delle carote. Da lontano senti l'anziano avvisarvi: "Attenzione a Harry, il Signore dei conigli!"

KEY: CS90_01
  EN: Faded but still visible you see a map tacked on the wall of the area before the war.
  FR: Vous remarquez une carte d'avant-guerre de la région épinglée au mur, délavée mais encore visible.
  DE: Eine ausgeblichene, aber noch erkennbare Karte der Gegend vor dem Krieg ist an die Wand genagelt.
  ES: Desteñido pero aún visible veis un mapa enganchado a la pared de la zona antes de la guerra.
  PL: Zauważacie przybitą do ściany wyblakłą, ale nadal czytelną, mapę regionu sprzed wojny.
  RU: Вы видите выцветшую, но еще заметную карту, прикрепленную к стене, на карте изображена довоенная территория.
  IT: Sebbene sbiadita, riuscite a leggere una mappa dell'area prima della guerra fissata al muro.
KEY: CS90_02
  EN: You see a small star that roughly corresponds, as nearly as you can tell, to the base you now stand inside. Almost directly south you see a second star, and directly west, at the map's far edge, you see a third star.
  FR: Vous voyez une petite étoile qui semble correspondre à la base dans laquelle vous vous trouvez. Vous distinguez une deuxième étoile au sud de votre position, et une troisième au bord de la carte, directement à l'ouest.
  DE: Ihr seht einen kleinen Stern, der, soweit ihr das beurteilen könnt, ungefähr der Basis entspricht, in der ihr euch jetzt befindet. Fast direkt südlich davon seht ihr einen zweiten Stern, und westlich davon, ganz am Rande der Karte, erkennt ihr einen dritten Stern.
  ES: Veis una pequeña estrella que parece corresponder a la de la base en la que os encontráis. Hacia el sur veis una segunda estrella y hacia el oeste, en el extremo del mapa, una tercera.
  PL: Postawiono na niej małą gwiazdę w miejscu, które mniej więcej powinno odpowiadać lokalizacji bazy, w której właśnie przebywacie. Niemal dokładnie na południe od niej widnieje kolejna gwiazdka, a idealnie na zachód, przy krawędzi mapy — trzecia.
  RU: Вы видите маленькую звезду, которая, насколько вы можете разобрать, приблизительно соответствует, местоположению базы, внутри которой вы сейчас находитесь. Почти прямо на юге, вы видите вторую звезду и на западе, почти на краю карты, вы видите третью звезду.
  IT: Notate una piccola stella che più o meno corrisponde, da quello che potete intuire, alla base dentro cui vi trovate ora. Esattamente a sud c'è una seconda stella e proprio a ovest, al limitare estremo della mappa, una terza.

KEY: CS99_01
  EN: Faran Brygo's office is modest, yet clean and pleasant. Two guards, one tall, blond and stern looking, the other shorter and stockier, flank the desk. Brygo, a dark, handsome man, smiles at you.
  FR: Le bureau de Faran Brygo est modeste, mais propre et agréable. Deux gardes, un grand blond à l'air sévère et un petit plus trapu, l'entourent. Brygo, un bel homme aux traits sombres, vous sourit.
  DE: Faran Brygos Büro ist schlicht, aber sauber und angenehm. Zwei Wachleute, der eine hochgewachsen, blond und ernst dreinblickend, der andere kleiner und gedrungener, flankieren den Schreibtisch. Brygo, ein dunkelhaariger attraktiver Mann lächelt euch an.
  ES: El despacho de Faran Brygo es humilde, pero limpio y acogedor. A ambos lados del escritorio hay dos guardas, uno rubio y de expresión severa y el otro bajo y fornido. Brygo, un hombre oscuro y atractivo, os sonríe.
  PL: Biuro Farana Brygo jest skromne, ale schludne i przyjemne. Dwóch strażników, jeden wysoki, poważny blondyn, a drugi niższy i krępy, stoją po obu stronach biurka. Brygo, ciemny, przystojny mężczyzna, uśmiecha się do was.
  RU: Офис Faran Brygo скромный, но чистый и приятный. Два телохранителя, первый — высокий строго выглядящий блондин, второй же низкого роста и коренастый, стоят по краям стола. Brygo, смуглый и статный человек улыбается вам.
  IT: L'ufficio di Faran Brygo è modesto, ma pulito e piacevole. Due guardie, una alta, bionda e accigliata e l'altra più bassa e in carne, affiancano la scrivania. Brygo, un uomo scuro e di bell'aspetto, vi sorride.
KEY: CS99_02
  EN: "I understand you want to speak with me, gentlemen?"
  FR: « Vous désirez me parler, messieurs ? »
  DE: "Wie ich hörte, wollten Sie mich sprechen, meine Herren?"
  ES: "Entiendo que habéis venido a hablar conmigo, ¿verdad?"
  PL: „Chcecie ze mną pomówić, panowie?”
  RU: "Я так понимаю вы желаете поговорить со мной, джентльмены?"
  IT: "Dunque è con me che volete parlare, signori?"

KEY: CS103_01
  EN: The Mushroom Bishop explains to you, "I sent out my second-in-command to look into a series of murders." You notice the bishop nervously twisting a ruby ring around his finger.
  FR: L'Évêque du Champignon s'explique : « J'ai demandé à mon second d'enquêter sur une série de meurtres. » Vous remarquez qu'il fait tourner nerveusement une bague sertie d'un rubis autour de son doigt.
  DE: Der Atompilzbischof erklärt euch: "Ich schickte meinen Stellvertreter, damit er sich eine Mordserie genauer ansieht." Euch fällt auf, dass der Bischof nervös an seinem Rubinring am Finger dreht.
  ES: El Obispo del hongo te explica: "Envié a mi segundo al mando a investigar una serie de asesinatos". Apreciáis que el obispo da vueltas nerviosamente a un anillo de rubí que lleva en un dedo.
  PL: Biskup Grzyba Atomowego wyjaśnia wam: „Wysłałem moją prawą rękę, by zbadał serię morderstw”. Zauważacie, że biskup nerwowo obraca na palcu pierścień z rubinem.
  RU: Епископ Храма Грибовидного Облака объясняет вам: "Я послал своего заместителя, чтобы разобраться в серии убийств". Вы замечаете, как епископ нервно крутит кольцо с рубином вокруг своего пальца.
  IT: Il Vescovo del fungo atomico spiega: "Ho mandato il mio braccio destro a indagare su degli omicidi." Noti che il vescovo continua a rigirarsi nervosamente un anello con rubino attorno al dito.

KEY: CS107_01
  EN: You lift up Louie's lifeless wrist to look at his gold ID bracelet. Twisting it over to view the underbelly, you see "<color=@#Password#>27</color>" etched on the dulled surface.
  FR: Vous soulevez le poignet sans vie de Louie pour regarder son bracelet d'identification doré. En le retournant, vous voyez l'inscription « <color=@#Password#>27</color> » gravée sur sa surface.
  DE: Du hebst Louies lebloses Handgelenk hoch, um dir sein goldenes Erkennungsarmband anzusehen. Als du es drehst, um dir die Unterseite anzusehen, erkennst du eine Gravur: "<color=@#Password#>27</color>".
  ES: Levantas la muñeca sin vida de Louie para mirar de cerca su brazalete de oro de identidad. Lo giras para ver el otro lado, donde pone: "<color=@#Password#>27</color>" en la roma superficie.
  PL: Podnosicie bezwładny nadgarstek Louiego, by spojrzeć na złotą bransoletkę z identyfikatorem. Przekręcacie ją i widzicie liczbę „<color=@#Password#>27</color>” wyrytą na matowej powierzchni.
  RU: Вы поднимаете безжизненное запястье Louie, чтобы осмотреть его золотой идентификационный браслет. Вы поворачиваете браслет так чтобы увидеть его внутреннюю сторону, на ее притупленной поверхности выгравировано число "<color=@#Password#>27</color>".
  IT: Alzi il polso senza vita di Louie per guardare il suo braccialetto identificativo dorato. Mentre lo volti per guardarne l'interno, vedi inciso sulla superficie: "<color=@#Password#>27</color>".

KEY: CS110_01
  EN: The Hobo guzzles Snake Squeezins the way an assault rifle gobbles bullets. His eyes glaze over and his voice deepens. "Those who guard the past guard the secret to immortality."
  FR: Le Vagabond engloutit les Jus de serpent à un rythme effréné. Ses yeux se voilent et sa voix devient plus grave. « Ceux qui gardent le passé gardent le secret de l'immortalité. »
  DE: Der Hobo schluckt Schlangensaft so, wie ein Sturmgewehr Kugeln verschlingt. Seine Augen werden glasig und seine Stimme wird tiefer. "Diejenigen, die die Vergangenheit bewachen, schützen das Geheimnis der Unsterblichkeit."
  ES: El vagabundo engulle el Licor de serpiente como si fuera su munición. Sus ojos se vuelve vidriosos y su voz se hace más clara. "Quienes guardan el pasado guardan el secreto de la inmortalidad".
  PL: Kloszard wypija gadzi sok z szybkością karabinu maszynowego. Jego wzrok staje się szklisty, a głos nabiera głębi. „Strażnicy przeszłości strzegą sekretu nieśmiertelności”.
  RU: Бродяга с жадностью выпивает змеиную выжимку, словно штурмовая винтовка разряжает рожок с патронами. Его глаза затуманиваются, и его голос усиливается: "Те, кто хранят прошлое, хранят секрет бессмертия".
  IT: Il vagabondo ingolla la Spremuta di serpente come un fucile divora i proiettili. I suoi occhi si appannano e la voce si abbassa. "Chi protegge il passato, custodisce il segreto dell'immortalità."

KEY: CS111_01
  EN: "Don't get your hopes up. We have to deal with the Bloodstaff murders first."
  FR: « Ne vous emballez pas si vite. Nous devons d'abord nous occuper des meurtres liés au Sceptre sanguin. »
  DE: "Macht euch keine falschen Hoffnungen. Wir müssen uns zuerst um die Blutstab-Morde kümmern."
  ES: "No os hagáis esperanzas, aún hay que tratar con los asesinos del Bastón de sangre".
  PL: „Nie róbcie sobie nadziei. Najpierw musimy się rozprawić z morderstwami Krwawego Kostura”.
  RU: "Не надейтесь. Сначала мы разберемся с убийствами Кровавого посоха".
  IT: "Non sperateci troppo, dobbiamo prima occuparci degli omicidi del Bastone del sangue."
KEY: CS111_02
  EN: You frown. "What murders?"
  FR: Vous froncez les sourcils. « Quels meurtres ? »
  DE: Du runzelst die Stirn. "Um welche Morde?"
  ES: Frunces el ceño. "¿Cuáles?".
  PL: Marszczycie brwi. „Jakimi morderstwami?”
  RU: Вы нахмурились. "Какими убийствами?"
  IT: Ti accigli. "Quali omicidi?"
KEY: CS111_03
  EN: The robot clerk squints at you. "You mean you're not here about the murders? People are found dead, drained of blood. We think it's some mutant vampire or something from the desert."
  FR: Le robot vous jette un regard oblique. « Vous n'êtes pas ici à propos des meurtres ? Des morts ont été retrouvés vidés de leur sang. On pense que c'est un espèce de vampire mutant venu du désert. »
  DE: Der Roboter-Beamte schaut euch mit zusammengekniffenen Augen an. "Soll das heißen, ihr seid nicht wegen der Morde hier? Die Leute werden tot aufgefunden, völlig blutleer. Wir denken, dass es sich um einen mutierten Vampir oder irgendetwas aus der Wüste handelt."
  ES: El empleado entrecierra lo ojos. "¿Entonces no habéis venido por ellos? La gente aparece muerta, seca, sin sangre. Creemos que es algún tipo de vampiro mutante o algo así del desierto".
  PL: Robotyczny ekspedient zezuje w waszym kierunku. „Nie jesteście tu w sprawie morderstw? Znajdują martwych ludzi pozbawionych krwi. Podejrzewamy, że to zmutowany wampir albo coś z pustyni”.
  RU: Робот-клерк искоса посмотрел на вас. "Вы хотите сказать, что не слышали об убийствах? Людей находят мертвыми и обескровленными. Мы думаем это какие-то вампиры мутанты или кто-то из пустыни".
  IT: Il servitore robot ti guarda storto. "Non siete qui per gli omicidi? Gente è stata ritrovata morta, completamente priva di sangue. Pensiamo sia un qualche vampiro mutante o una creatura del deserto."
KEY: CS111_04
  EN: He looks at you very hard. "How do I know you're really Rangers? Just you keep your noses clean in my town, hear?"
  FR: Il vous fixe. « Comment savoir si vous êtes vraiment des Rangers ? Ne vous attirez pas d'ennuis dans ma ville. C'est compris ? »
  DE: Er sieht euch äußerst prüfend an. "Woher soll ich wissen, dass ihr wirklich Ranger seid? Benehmt euch ja anständig in meiner Stadt, verstanden?"
  ES: Os mira con expresión severa. "¿Cómo sé que sois Rangers de verdad? Limitaos a no meteros en líos en mi ciudad, ¿me oís?".
  PL: Intensywnie się w was wpatruje. „Skąd mam wiedzieć, że jesteście Strażnikami? Nie pakujcie się w kłopoty w moim mieście, zrozumiano?”
  RU: Он очень пристально смотрит на вас. "Откуда мне знать, что вы настоящие рейнджеры? Просто не суйте свой нос, куда не следует в моем городе, слышите?"
  IT: Il suo sguardo si inasprisce. "Come faccio a essere sicuro che siate davvero Ranger? State fuori dai guai nella mia città, chiaro?"

KEY: CS112_01
  EN: The glowing torchlight flickers across a horrific scene. Men in torn and blood spattered robes struggle against the ropes binding them to massive steel tables.
  FR: La lueur de la torche éclaire une scène atroce. Des hommes vêtus de robes sanglantes en lambeaux tentent de se défaire des liens les attachant à d'énormes tables d'acier.
  DE: Das leuchtende Licht der Fackel erhellt eine grausame Szenerie. Männer in zerfetzten und blutverschmierten Gewändern kämpfen mit den Seilen, mit denen sie an massiven Stahltischen festgebunden sind.
  ES: Las brillantes antorchas titilan a lo largo del tétrico escenario. Hombres vestidos con togas ensangrentadas y desgarradas se debaten contra las cuerdas que los amarran a enormes mesas de acero.
  PL: Światło latarki migocze, odsłaniając przerażającą scenę. Mężczyźni w podartych i poplamionych krwią szatach szarpią więzy przykuwające ich do masywnych, stalowych stołów.
  RU: Пылающий факел освещает ужасающую сцену. Люди в разорванных и окровавленных одеждах пытаются развязать веревки, которыми их привязали к стальным столам.
  IT: La luce della torcia illumina una scena terrificante. Uomini in vesti lacere e macchiate di sangue cercano di liberarsi da corde che li legano a pesanti tavoli d'acciaio.
KEY: CS112_02
  EN: The tables slope down at the head and a catch basin at the lowest corner is used to collect the dark flow of blood dripping from the small wounds cut into each writhing victim.
  FR: Les tables sont inclinées et une vasque placée au niveau de leur coin le plus bas recueille le sombre sang coulant de chaque blessure infligée aux victimes agonisantes.
  DE: Die Tische neigen sich am Kopfende nach unten, und ein Auffangbecken am tiefsten Punkt dient dazu, den dunklen Fluss des Blutes einzufangen, das aus den kleinen Wunden der sich krümmenden Opfer tropft.
  ES: Las mesas se inclinan en la zona de la cabeza y un sumidero en la esquina más baja recoge el flujo de sangre que surge de las heridas de las víctimas, que se retuercen de dolor.
  PL: Stoły są pochylone w dół po stronie głowy, a znajdujący się w najniższym rogu zbiornik gromadzi ciemną krew kapiącą z małych ran wyciętych na każdej z wijących się ofiar.
  RU: Столы наклонены, в самом нижнем углу каждого стола располагается ведро, в которое стекают темные потоки крови, сочащиеся из маленьких ран, сделанных на теле каждой извивающейся жертвы.
  IT: All'altezza della testa, i lati dei tavoli sono in pendenza e un recipiente è posto negli angoli più bassi per raccogliere il flusso di sangue scuro che fuoriesce da piccoli tagli su ognuna delle vittime agonizzanti.
KEY: CS112_03
  EN: Priests rush from one table to another, gathering buckets the way a dairy farmer gathers the bucket of milk from his cows. They pour the smaller quantities of blood into a hole in the floor, but you cannot tell where the dark fluid drains away to in this dim chamber of horrors.
  FR: Des prêtres courent de table en table, recueillant des seaux de sang tels des fermiers recueillant le lait de leurs vaches. Ils déversent du sang dans un trou creusé dans le sol, mais impossible de savoir où s'écoule réellement ce sombre flot dans cette chambre des horreurs mal éclairée.
  DE: Priester eilen von einem Tisch zum nächsten und sammeln Eimer ein, wie ein Milchbauer die Milcheimer von seinen Kühen holt. Die kleineren Mengen Blut schütten sie in ein Loch im Boden, ihr erkennt aber nicht, wohin die dunkle Flüssigkeit in dieser schummrigen Kammer des Schreckens hinfließt.
  ES: Los sacerdotes corren de una mesa a otra, recogiendo los cubos llenos como los ganaderos recogen la leche de sus vacas. Vierten pequeñas cantidades de sangre en un agujero del suelo, pero no podéis saber dónde acabará el oscuro fluido que se drena desde esta sombría cámara de los horrores.
  PL: Kapłani krążą między stołami, zbierając wiadra, tak jak farmer zbiera mleko od swoich krów. Wlewają mniejsze porcje krwi do dziury w podłodze, ale nie wiecie, dokąd spływa ciemny płyn ze spowitej mrokiem komnaty grozy.
  RU: Жрецы перебегают от стола к столу собирая ведра с кровью, словно фермеры собирающие ведра с молоком своих коров. Они выливают немного крови в отверстие в полу, но вы не можете понять, куда в этой туманной камере ужасов стекает темная жидкость.
  IT: I preti corrono da un tavolo all'altro, raccogliendo i secchi come un casaro raccoglie quelli pieni del latte delle proprie vacche. Poi versano piccole quantità di sangue in una fessura del pavimento, ma non si capisce dove vada a finire, tanto la luce è fioca in questa camera degli orrori.

KEY: CS117_01
  EN: The Hobo quickly drains the bottle of Snake Squeezins and drops into a trance. Then uttering each word metronomically, he says
  FR: Le Vagabond engloutit la bouteille de Jus de serpent et entre en transe. Prononçant chaque mot à la façon d'un métronome, il déclare :
  DE: Der Hobo leert schnell die Flasche Schlangensaft und fällt in Trance. Jedes Wort metronomisch stotternd, sagt er dann:
  ES: El vagabundo se ventila su botella de Licor de serpiente y se ve sumido en un trance. Luego, hablando como un metrónomo, dice:
  PL: Kloszard szybko opróżnia butelkę gadziego soku i wpada w trans. Rytmicznie wypowiada słowa:
  RU: Бродяга быстро осушает бутылку змеиной выжимки и впадает в транс. Затем, произнося каждое слово отрывисто, будто метроном, он говорит:
  IT: Il vagabondo scola in fretta la bottiglia di Spremuta di serpente e cade in trance. Poi, scandendo ogni parola come un metronomo, dice:
KEY: CS117_02
  EN: "A steel storm threatens the City of Gold."
  FR: « Une tempête d'acier menace la Cité d'or. »
  DE: "Ein Sturm aus Stahl bedroht die Stadt des Goldes."
  ES: "Una tormenta férrea amenaza la ciudad dorada."
  PL: „Stalowa burza zagraża Złotemu Miastu”.
  RU: "Стальная буря угрожает Золотому городу".
  IT: "Una tempesta d'acciaio minaccia la Città Dorata."

KEY: CS119_01
  EN: Fat Freddie turns the ring over in his thick hands. A smile creeps onto his face like scum over stagnant water.
  FR: Fat Freddy retourne l'anneau dans ses larges mains. Un sourire flotte sur ses lèvres, tel la vase sur l'eau stagnante.
  DE: Fat Freddy wälzt den Ring in seinen dicken Händen. Ein Grinsen überzieht sein Gesicht wie Schaum stehendes Gewässer.
  ES: Fat Freddy da la vuelta al anillo con su gruesa mano. Muestra una sonrisa turbia como agua estancada.
  PL: Tłusty Freddy obraca pierścieniem w wielkich dłoniach. Uśmiech pojawia się na jego twarzy niczym szumowiny w stojącej wodzie.
  RU: Толстяк Freddie крутит кольцо в своих толстых руках. Улыбка проскальзывает по его лицу, словно пена в стоячей воде.
  IT: Fat Freddy rigira l'anello nelle sue mani grassocce. Un sorriso si fa strada sul suo viso come la sporcizia sulle acque stagnanti.
KEY: CS119_02
  EN: "I don't believe it, you actually were foolish enough to kill him." He stares at you with piggish eyes. "You are obviously too dangerous to live."
  FR: « Je n'en reviens pas, vous avez été assez fous pour le tuer. » Il vous fixe d'un regard inquiétant. « Vous êtes bien trop dangereux pour que je vous laisse vivre. »
  DE: "Ich fasse es nicht. Ihr wart tatsächlich blöd genug, ihn zu töten." Er starrt euch mit seinen Schweinchenaugen an. "Ihr seid offensichtlich zu gefährlich, um euch leben zu lassen."
  ES: "No me puedo creer que fuerais tan estúpidos como para matarlo". Os mira con su desagradable mirada de cerdo. "Sin duda sois demasiado peligrosos para vivir".
  PL: „Nie wierzę, że byłeś na tyle głupi, by go zabić”. Wpatruje się w ciebie świńskimi oczkami. „Jesteś zbyt niebezpieczny, by żyć”.
  RU: "Я не верю в это, вы действительно были настолько глупы, чтобы убить его". Он вытаращил на вас свои свинячьи глазки. "Очевидно, вы слишком опасны, чтобы оставлять вас в живых".
  IT: "Non ci credo, siete stati abbastanza sciocchi da ucciderlo." Ti guarda con occhi gretti. "Siete chiaramente troppo pericolosi per rimanere in vita."

KEY: CS127_01
  EN: You unravel the message from the leg of this massively strong pigeon. "Boss," the note begins, "I've tracked the bum to Needles.
  FR: Vous ouvrez le message attaché à la patte de ce pigeon si robuste. « Patron, indique la note, j'ai suivi le clochard jusqu'à Needles.
  DE: Du wickelst die Nachricht vom Bein dieser enorm kräftigen Taube ab. "Boss", beginnt die Nachricht, "der Penner hält sich in Needles auf.
  ES: Coges el mensaje atado a la pierna de la gigantesca paloma. "Jefe", dice la nota, "he seguido al vagabundo hasta Needles.
  PL: Ściągasz wiadomość z nogi potężnego gołębia. „Szefie,” – zaczyna się list – „namierzyłem menela w Needles.
  RU: Вы снимаете записку с лапы этого сильного сизого голубя. Записка начинается словами: "Босс, я проследил за этим бродягой до Needles.
  IT: Srotoli il messaggio dalla zampa di questo piccione molto in carne. "Capo", comincia la nota, "Ho rintracciato lo straccione, è a Needles.
KEY: CS127_02
  EN: There's lots of ruins and abandoned buildings here, so the search is not easy. I know he's hiding in one of them, and I hope I can find him before someone else does.
  FR: Il y a beaucoup de ruines et bâtiments abandonnés ici, la traque est difficile. Je sais qu'il se cache quelque part, et j'espère le trouver avant que quelqu'un d'autre ne le fasse.
  DE: Hier gibt es jede Menge Ruinen und verlassene Gebäude. Die Suche wird also nicht einfach. Ich weiß, dass er sich hier irgendwo versteckt, und ich hoffe, dass ich ihn finde, bevor es jemand anderes tut.
  ES: Aquí hay montones de ruinas y edificios abandonados, así que la búsqueda no es sencilla. Sé que se esconde en alguno, y espero encontrarlo antes de que otro lo haga.
  PL: Jest tu mnóstwo ruin i opuszczonych budynków, więc poszukiwania są utrudnione. Wiem, że gdzieś się tu kryje i mam nadzieję, że znajdę go przed innymi.
  RU: Здесь много руин и заброшенных зданий, его сложно будет найти. Я знаю, он прячется в одном из них и надеюсь, что смогу найти его раньше кого-либо еще".
  IT: Ci sono numerose rovine ed edifici abbandonati qui, quindi la ricerca non è facile. So che si è nascosto in uno di questi e spero di trovarlo prima che lo faccia qualcun altro.
KEY: CS127_03
  EN: I don't know if we want his information to fall into the wrong hands. Oh yeah, there's Rangers about, so it looks like things actually can go from bad to worse."
  FR: Je doute que l'on veuille voir ses informations tomber entre de mauvaises mains. Ah, et des Rangers rôdent dans les parages. La situation risque donc de se détériorer. »
  DE: Er will sicher nicht, dass seine Informationen in die falschen Hände geraten. Oh ja, hier sind Ranger unterwegs. Es kann also durchaus sein, dass sich die Lage noch mehr verschlechtert."
  ES: No sé si queremos que su información caiga en las manos equivocadas. Ah, sí, hay Rangers cerca, así que parece que las cosas pueden ponerse incluso peor".
  PL: Chyba nie chcemy, żeby jego informacje trafiły w niepowołane ręce. Kręcą się tu Strażnicy, więc sytuacja może się pogorszyć”.
  RU: Я не знаю, можем ли мы допустить, чтобы его информация попала в чужие руки. Ах да, тут рейнджеры, похоже, все еще хуже".
  IT: Non so se vogliamo che questa informazione cada nella mani sbagliate. Oh già, ci sono i Ranger, quindi sembra che le cose possano solo peggiorare."

KEY: CS128_01
  EN: The Hobo finishes the Snake Squeezins in record time and smiles wisely at you. He burps. "One man's dream is another's nightmare, but a machine's dream is everyone's nightmare."
  FR: Le Vagabond termine le Jus de serpent en un clin d'œil et vous sourit sagement. Il rote. « Le rêve d'un homme est le cauchemar d'un autre, mais le rêve d'une machine est notre cauchemar à tous. »
  DE: Der Hobo leert den Schlangensaft in Rekordtempo und lächelt euch weise an. Er rülpst. "Der Traum des einen ist der Albtraum des anderen, aber der Traum einer Maschine ist der Albtraum aller."
  ES: El vagabundo acaba el Licor de serpiente en tiempo récord y os sonríe sabiamente. Eructa. "El sueño de un hombre es la pesadilla de otro, pero el sueño de una máquina es la pesadilla de todos".
  PL: Kloszard wypija gadzi sok w rekordowym czasie i mądrze się do ciebie uśmiecha. Odbija mu się. „Sen jednego człowieka jest koszmarem drugiego, ale sen maszyny jest koszmarem dla wszystkich”.
  RU: Бродяга прикончил бутылку змеиной выжимки за рекордное время и мудро вам улыбнулся. Затем он отрыгивает. "Мечта одного человека — это кошмар другого, но мечта машины — это кошмар для всех".
  IT: Il vagabondo secca la Spremuta di serpente in tempo record e ti sorride saggiamente. Rutta. "Il sogno di un uomo è l'incubo di un altro, ma il sogno di una macchina è l'incubo di tutti."

KEY: CS129_01
  EN: "Faran must have sent you to look for Max. Last I knew he was headed for the sewers. He built a special key to get down there. It's called a Sonic Key. Don't confuse it with the four keys of the Citadel. Max made a couple of them and told me that he was hiding one somewhere in the old golf course.
  FR: « Faran doit vous avoir chargés de retrouver Max. Aux dernières nouvelles, il se dirigeait vers les égouts. Il a créé une clé spéciale pour y accéder. Une Clé sonique. Ne la confondez pas avec les quatre clés de la Citadelle. Max en a créé plusieurs et m'a dit qu'il en cachait une sur l'ancien parcours de golf.
  DE: "Faran hat euch wohl geschickt, um Max zu suchen. Wie ich hörte, wollte er in Richtung Abwasserkanäle. Er baute einen Spezialschlüssel, um dort runter zu kommen. Man nennt es einen Schallschlüssel. Nicht zu verwechseln mit den vier Schlüsseln zur Citadel. Max stellte zwei davon her und sagte mir, er würde einen irgendwo auf dem alten Golfplatz verstecken.
  ES: "Faran debe haberos enviado a por Max. La última vez que supe de él se dirigía a las alcantarillas. Se hizo una llave especial para bajar hasta ellas, la Llave sónica. No la confundáis con las cuatro llaves de la Ciudadela. Max hizo un par de ellas y me dijo que había escondido una en algún lugar del viejo campo de golf.
  PL: „Faran musiał cię wysłać na poszukiwania Maxa. Gdy ostatnio go widziałam, szedł w stronę kanałów. Skonstruował specjalny klucz, by tam schodzić. To klucz soniczny. Nie pomyl go z czterema kluczami od Twierdzy. Max wykonał kilka sztuk i powiedział, że ukrył jeden z nich na starym polu golfowym.
  RU: "Faran, должно быть, послал вас искать Max. Последнее, что знаю, он отправился в канализацию. Он сделал специальный ключ, чтобы спуститься туда. Этот ключ называется акустическим. Не путайте с четырьмя ключами Цитадели. Max сделал пару копий и сказал мне, что спрятал одну где-то на старом поле для гольфа.
  IT: "Faran vi avrà mandati qui per trovare Max. L'ultima volta che ho sentito sue notizie, era diretto alle fogne. Ha costruito una chiave speciale per entrarci, la chiave sonica. Non confondetela con le quattro chiavi della Cittadella. Max ne ha fabbricate un paio e mi ha rivelato di averne nascosta una nel vecchio campo da golf.
KEY: CS129_02
  EN: Didn't tell me where, though. Didn't do him any good, either. The Newmen grabbed him before he could do anything. If you return to me the Bloodstaff from the Mushroom Church in Needles, I can show you the way. Tell the bishop '<color=@#Password#>@#DIPSTICK#</color>'."
  FR: Mais sans me dire où exactement. Ça ne l'a pas aidé au final. Les Nouveaux-hommes l'ont capturé avant qu'il ne puisse réagir. Si vous me ramenez le Sceptre sanguin de l'Église du Champignon de Needles, je vous indiquerai le chemin. Dites “<color=@#Password#>@#DIPSTICK#</color>” à l'évêque. »
  DE: Er sagte mir aber nicht, wo. Es hat ihm auch nichts genützt. Die Neumenschen haben sich ihn geschnappt, ehe er sich's versah. Wenn du mir den Blutstab von der Atompilzkirche in Needles bringst, kann ich dir den Weg zeigen. Sag dem Bischof '<color=@#Password#>@#DIPSTICK#</color>'."
  ES: No me dijo dónde, eso sí. Y no le hizo ningún bien. Los Nuevos hombres se lo llevaron sin que pudiera hacer nada. Si recuperáis por mí el Bastón de sangre de la Iglesia del Hongo de Needles, os podré mostrar el camino. Decidle al obispo '<color=@#Password#>@#DIPSTICK#</color>'".
  PL: Ale nie powiedział gdzie. Lecz w niczym mu to nie pomogło. Nowi złapali go, zanim zdążył cokolwiek zrobić. Jeśli zwrócisz mi Krwawy Kostur z kościoła Grzyba Atomowego w Needles, pokażę ci drogę. Powiedz biskupowi »<color=@#Password#>@#DIPSTICK#</color>«”.
  RU: Но не сказал, где именно. И это, конечно же, ничем хорошим для него не закончилось. Новые люди схватили его прежде, чем он успел что-либо сделать. Если вы вернете мне Кровавый посох из Храма Грибовидного Облака в Needles, я смогу указать вам путь. Скажите епископу <color=@#Password#>@#DIPSTICK#</color>".
  IT: Però non mi ha detto dove. Ad ogni modo non c'è riuscito. I Nuovi umani l'hanno acciuffato prima che potesse agire. Se mi riporterete il Bastone del sangue dalla Chiesa del fungo di Needles, vi farò da guida. Dite al vescovo questa parola, <color=@#Password#>@#DIPSTICK#</color>."

KEY: CS141_01
  EN: Snake Squeezins drip off the Hobo's chin as he drains the bottle. His eyes grow distant and his voice drops an octave. "To the mother who speaks in riddles, comes a child of promise. Aid her and aid justice."
  FR: Du Jus de serpent dégouline sur le menton du Vagabond alors qu'il vide la bouteille. Ses yeux se voilent et sa voix baisse d'un octave. « À la mère parlant en énigmes vient un enfant plein de promesses. Aidez-la pour aider la justice. »
  DE: Der Hobo leert die Flasche und Schlangensaft tropft ihm vom Kinn. Sein Blick wirkt abwesend, und seine Stimme fällt um eine Oktave. "Die Mutter, die in Rätseln spricht, bekommt ein verheißungsvolles Kind. Helft ihr, dann helft ihr der Gerechtigkeit."
  ES: El Licor de serpiente se desliza por su barbilla mientras bebe. Sus ojos se vuelven distantes y por su boca suelta una estrofa: "La madre que habla con acertijos tendrá el hijo prometido. Ayudadla y ayudaréis a la justicia".
  PL: Gadzi sok ścieka po brodzie Kloszarda, gdy ten opróżnia butelkę. Jego wzrok staje się odległy, a głos obniża się o oktawę. „Do matki mówiącej zagadkami przychodzi dziecko obietnicy. Pomóż jej i sprawiedliwości”.
  RU: Змеиная выжимка стекает по подбородку Бродяги, когда тот осушает бутылку. Его взгляд становится отстраненным, и голос понижается на одну октаву: "К матери, которая говорит загадками, пришло дитя обещаний. Помогите ей и поможете правосудию".
  IT: La Spremuta gocciola sul mento del vagabondo mentre la beve. I suoi occhi si fanno distanti e la sua voce cala di un'ottava. "La madre che comunica per enigmi, partorirà un figlio promettente. Aiutatela e aiuterete la giustizia."

KEY: CS147_01
  EN: You flip the lifeless Hewey onto his back with the toe of your boot. After you rummage through his pockets, you start removing his jewelry, having a particularly hard time working the ID bracelet over his swollen hand.
  FR: Vous retournez le corps sans vie de Hewey avec la pointe de votre botte. Après avoir fouillé ses poches, vous lui enlevez ses bijoux, mais vous avez beaucoup de mal à faire passer son bracelet d'identification autour de sa main enflée.
  DE: Mit der Spitze deines Stiefels drehst du den leblosen Hewey auf den Rücken. Du durchwühlst seine Taschen und beginnst dann, ihm den Schmuck abzunehmen, wobei du dich besonders schwer damit tust, das Erkennungsarmband über seine geschwollene Hand zu ziehen.
  ES: Con la punta de tu bota, le das la vuelta al cuerpo sin vida de Hewey. Después de hurgar en sus bolsillos empezáis a quitarle sus joyas. El brazalete en torno a su muñeca hinchada resulta especialmente complicado.
  PL: Czubkiem buta przekręcasz bezwładnego Heweya na plecy. Po splądrowaniu jego kieszeni zaczynasz ściągać biżuterię, najdłużej mocując się z bransoletą z identyfikatorem na spuchniętym nadgarstku.
  RU: Вы переворачиваете безжизненное тело Hewey на спину носком своего ботинка. После того как вы обшариваете его карманы, вы начинаете снимать с него украшения, особенно тяжело снять идентификационный браслет с его разбухшей руки.
  IT: Capovolgi il corpo senza vita di Hewey con la punta del tuo stivale. Frughi nelle sue tasche e gli togli i gioielli, facendo particolarmente fatica quando devi rimuovere il braccialetto identificativo dalla mano già gonfia.
KEY: CS147_02
  EN: You finally separate it from the dearly departed with a hard jerk that pops the bracelet off. Flipping over the bracelet you read the only etching, of "<color=@#Password#>11</color>".
  FR: Vous parvenez enfin à le retirer de sa dépouille d'un geste brusque. En retournant le bracelet, vous pouvez lire l'inscription « <color=@#Password#>11</color> » gravée sur celui-ci.
  DE: Mittels eines harten Rucks, der das Armband runterzieht, trennst du es schließlich von dem Verstorbenen. Du drehst das Armband um und liest die Gravur "<color=@#Password#>11</color>".
  ES: Finalmente logras separarlo de su difunto dueño de un tirón que hace que el brazalete salga disparado. Al darle la vuelta, lees lo que hay grabado: "<color=@#Password#>11</color>".
  PL: W końcu ściągasz ją nieboszczykowi za pomocą silnego szarpnięcia. Odwracając bransoletkę, odczytujesz jedyny wygrawerowany napis: „<color=@#Password#>11</color>”.
  RU: Наконец, сильным рывком вы снимаете этот модный браслет с драгоценного покойника. Переворачивая браслет, вы обнаруживаете на нем только выгравированное число "<color=@#Password#>11</color>".
  IT: Finalmente, riesci a sfilare il bracciale dal defunto tirandolo bruscamente. Lo capovolgi e leggi l'unica incisione "<color=@#Password#>11</color>".

KEY: CS148_01
  EN: The Hobo lowers the now empty bottle of Snake Squeezins and stares at you with glassy eyes. "Destroy the wombs and destroy the threat." He then passes out.
  FR: Le Vagabond baisse la bouteille de Jus de serpent vide et vous fixe d'un regard vitreux. « Détruisez les entrailles pour éradiquer la menace. » Il perd ensuite connaissance.
  DE: Der Hobo senkt die jetzt leere Flasche Schlangensaft und starrt euch mit glasigen Augen an. "Zerstört die Gebärmütter, dann zerstört ihr die Bedrohung." Dann fällt er um.
  ES: El vagabundo baja la ya vacía botella de Licor de serpiente y os mira con sus ojos vidriosos. "Destruye los vientres y destruirás la amenaza". Y pierde el conocimiento.
  PL: Kloszard opuszcza pustą butelkę po gadzim soku i wpatruje się w ciebie szklistymi oczami. „Zniszcz macice i zagrożenie”. Po tym traci przytomność.
  RU: Бродяга опускает опустевшую бутылку змеиной выжимки и пялится на вас остекленевшими глазами: "Уничтожьте чрева и уничтожите угрозу". Затем он уходит.
  IT: Il vagabondo abbassa la bottiglia di Spremuta di serpente ormai vuota e ti guarda con occhi velati. "Distruggile il grembo ed eliminerai la minaccia." Poi sviene.

KEY: CS150_01
  EN: "Where did you find that? Oh my god, he must be dead. The Bloodstaff was stolen from here and I'll generously reward you if you find it and bring it back. Last I knew he was going back to downtown Needles."
  FR: « Où avez-vous trouvé ça ? Oh non, il est sûrement mort. Le Sceptre sanguin a été volé ici. Je vous récompenserai généreusement si vous le retrouvez et me le ramenez. Aux dernières nouvelles, il rentrait à Needles. »
  DE: "Woher habt ihr das? Oh, mein Gott, er ist sicher tot. Der Blutstab wurde hier gestohlen, und ich werde euch reichhaltig belohnen, wenn ihr ihn findet und zurückbringt. Das Letzte, was ich hörte, war, dass er zurück nach Needles geht."
  ES: "¿Dónde encontrasteis esto? Dios mío, debe haber muerto. Aquí fue donde robaron el Bastón de sangre y os recompensaré generosamente si lo encontráis y me lo traéis. La última vez que supe de él volvía al centro de Needles."
  PL: „Gdzie to znalazłeś? O Boże, pewnie nie żyje. Krwawy Kostur został stąd skradziony i sowicie cię wynagrodzę, jeśli przyniesiesz go z powrotem. Gdy go widziałem, szedł do centrum Needles”.
  RU: "Где вы нашли это? Боже! Он, должно быть, мертв. Кровавый посох был украден, и я щедро вознагражу вас, если вы найдете и вернете его. Последнее, что мне известно, его отнесли в центр города Needles".
  IT: "Dove l'hai trovato? Oddio, deve essere morto. Il Bastone del sangue mi è stato rubato. Ti ricompenserò generosamente se lo troverai e me lo riporterai. L'ultima cosa che so è che stava andando verso il centro di Needles."

KEY: CS152_01
  EN: The hastily inhaled Snake Squeezins dull the Hobo's eyes and deepen his voice. He tells you, "A body is only a box to keep your mind in."
  FR: Le Jus de serpent englouti par le Vagabond voile ses yeux et rend sa voix plus grave. Il vous dit : « Un corps n'est qu'un contenant pour l'esprit. »
  DE: Der hastig getrunkene Schlangensaft trübt Hobos Augen und lässt seine Stimme tiefer werden. Er sagt zu euch: "Ein Körper ist nur ein Behältnis, um den Verstand aufzubewahren."
  ES: El Licor de serpiente engullido con prisas nubla los ojos del vagabundo y su voz, más profunda, os dice: "Un cuerpo es solo la caja para la mente".
  PL: Pośpiesznie wypity gadzi sok sprawia, że jego wzrok mętnieje, a głos nabiera głębi. Mówi do ciebie: „Ciało to pudełko, w którym trzymasz swój umysł”.
  RU: После того как Бродяга торопливо выдул бутылку змеиной выжимки, его глаза потускнели и голос стал глубже. Он говорит вам: "Тело — всего лишь оболочка для разума".
  IT: Gli occhi del vagabondo si spengono a causa della Spremuta ingollata di fretta. Abbassa la voce e dice: "Il corpo è solo un contenitore per la mente."

KEY: CS155_01
  EN: You unceremoniously rip the bracelet from Dewey's limp wrist. Rubbing it against your chest several times to remove the blood, you see "<color=@#Password#>16</color>" engraved on it.
  FR: Vous arrachez brusquement le bracelet du poignet inerte de Dewey. Le frottant contre votre torse pour en enlever le sang, vous remarquez l'inscription « <color=@#Password#>16</color> » qui y est gravée.
  DE: Du reißt das Armband kurzerhand von Deweys schlaffem Handgelenk. Du reibst es mehrfach an deiner Brust, um das Blut abzuwischen, und siehst, dass "<color=@#Password#>16</color>" eingraviert ist.
  ES: Bruscamente, le quitas el brazalete a la flácida muñeca de Dewey. Lo frotas en tu pecho para limpiar la sangre y ves grabado en él: "<color=@#Password#>16</color>".
  PL: Bezceremonialnie zrywasz bransoletę z bezwładnego nadgarstka Dyzia. Pocierasz nią o pierś, by zetrzeć krew i dostrzegasz wygrawerowany napis „<color=@#Password#>16</color>”.
  RU: Вы бесцеремонно срываете браслет с дряблого запястья Dewey. Несколько раз потерев его о свою грудь, чтобы удалить остатки крови, вы, наконец, видите число "<color=@#Password#>16</color>", выгравированное на браслете.
  IT: Strappi bruscamente il braccialetto dal polso molle di Dewey. Lo strofini sul petto diverse volte per togliere il sangue e vedi che vi è inciso sopra il numero "<color=@#Password#>16</color>".

KEY: CS156_01
  EN: The Snake Squeezins vanish into the Hobo faster than water evaporates in the desert. The Hobo smiles quizzically, his eyes get a distant look, and he burps. "Trust the one born beneath the battlefield."
  FR: Le Jus de serpent disparaît dans la gorge du Vagabond plus vite que de l'eau dans un désert. Il sourit, l'air confus, ses yeux se voilent, puis il rote. « Faites confiance à celui né sous le champ de bataille. »
  DE: Der Hobo schüttet den Schlangensaft schneller in sich hinein, als Wasser in der Wüste verdampft. Der Hobo lächelt eigenartig, seine Augen wirken abwesend, und er rülpst. "Trau dem, der unterhalb des Schlachtfelds geboren wurde."
  ES: El Licor de serpiente desaparece en el vagabundo como agua evaporada en el desierto. El vagabundo sonríe, sus ojos se pierden en la distancia y eructa. "Confiad en aquel que haya nacido bajo el campo de batalla".
  PL: Gadzi sok znika w gardle w Kloszarda szybciej niż woda na pustyni. Kloszard uśmiecha się zagadkowo, jego wzrok staje się odległy, a z ust wydobywa się beknięcie. „Ufaj zrodzonemu pod polem bitwy”.
  RU: Змеиная выжимка исчезает в Бродяге быстрее, чем вода испаряется в пустыне. Бродяга чудаковато улыбается, его глаза отстраняются, и он отрыгивает. "Доверьтесь рожденному под полем битвы".
  IT: La Spremuta di serpente svanisce nella gola del vagabondo più in fretta dell'acqua nel deserto. Lui ti sorride enigmatico, i suoi occhi sembrano distanti; rutta. "Fidati di colui che è nato sotto il campo di battaglia."

KEY: CS158_01
  EN: "Where'd you get that ring?" the detective demands. "I think his Holiness is looking for that thing."
  FR: « Où avez-vous trouvé cette bague ? », demande le détective. « Je crois que sa Sainteté est à sa recherche. »
  DE: "Woher haben Sie diesen Ring?", fragt der Detective. "Ich glaube, seine Heiligkeit sucht genau das Teil."
  ES: "¿Dónde habéis conseguido ese anillo?", exige saber el detective. "Creo que Su Santidad lo estaba buscando".
  PL: „Skąd masz ten pierścień? – detektyw domaga się odpowiedzi. „Myślę, że Jego Świątobliwość tego szuka”.
  RU: "Откуда у вас это кольцо? — спрашивает детектив, — думаю, его Святейшество ищет это кольцо".
  IT: "Dove hai preso quell'anello?", chiede il detective. "Penso che Sua Santità lo stia cercando."

KEY: CS160_01
  EN: Snake Squeezins lubricate the Hobo's throat and loosen his mind to travel places unknown to the sane. "Man before wife, save a life."
  FR: Le Jus de serpent tapisse la gorge du Vagabond et l'entraîne vers des lieux inconnus aux sains d'esprit. « Mari avant femme, sauvez une âme. »
  DE: Schlangensaft schmiert die Kehle des Hobos und löst seinen Verstand, der dann an Orte reist, die jedem vernünftigen Menschen unbekannt sind. "Mann vor Frau, rette ein Leben."
  ES: El licor lubrica la garganta del vagabundo, cuya mente se pierde en un mundo no apto para sobrios. "El hombre tras la mujer es un salvador".
  PL: Gadzi sok nawilża gardło Kloszarda i rozluźnia jego umysł, wysyłając go w miejsca nieznane rozumnym. „Mężczyzna przed żoną życie ocali”.
  RU: Бродяга смачивает горло змеиной выжимкой и его разум ослабевает, отправляясь в путешествие по местам, неизвестным здравомыслящим: "Муж перед женой, хранитель живой".
  IT: La Spremuta lubrifica la gola del vagabondo e porta la sua mente in luoghi noti solo ai folli. "Il marito prima della moglie, salva una vita."

KEY: CS162_01
  EN: The coppery-skinned youth smiles. "I come from the Junkyard Village. My father is the Junkmaster and he'd be very grateful if you would return me to my home." He looks down at his feet.
  FR: Le jeune à la peau cuivrée sourit. « Je viens du Village-décharge. Mon père en est le maître, et vous serait très reconnaissant de m'aider à rentrer chez moi. » Il regarde ses pieds.
  DE: Der Jugendliche mit dem kupferfarbenen Hautton lächelt. "Ich komme vom Schrottplatz-Dorf. Mein Vater ist der Schrottmeister, und er wäre euch sehr verbunden, wenn ihr mich nach Hause bringen könntet." Er schaut hinunter auf seine Füße.
  ES: El joven de piel cobriza sonríe. "Vengo de Pueblo Basurero. Mi padre es el maestro chatarrero y estaría muy agradecido si me llevarais de vuelta a casa". Se mira los pies.
  PL: Młodzieniec o miedzianej skórze uśmiecha się. „Pochodzę z Wioski Śmietniskowej. Mój ojciec jest Śmietniskowym i będzie wdzięczny, jeśli zabierzecie mnie do domu”. Spuszcza wzrok.
  RU: Меднокожий юноша улыбается: "Я пришел из деревни Мусорной деревни. Мой отец Хламмастер, и он будет очень благодарен если вы вернете меня домой". Он смотрит вниз на свои ноги.
  IT: Il giovane dalla pelle ramata sorride. "Vengo dal Villaggio dei rottami. Mio padre è il Signore dei rottami e vi sarebbe molto grato se mi riportaste a casa." Abbassa lo sguardo.
KEY: CS162_02
  EN: "I understand, though, if you don't want to take me home. You are the mighty Desert Rangers who have destroyed the Guardians of the Old Order, so you don't need any help. Still, my father knows where your enemy lairs."
  FR: « Mais je comprends si vous ne voulez pas le faire. Vous êtes les Rangers du désert qui ont détruit les Gardiens de l'Ancien ordre, donc vous n'avez pas besoin d'aide. Mais mon père sait où votre ennemi se cache. »
  DE: "Ich könnte es aber auch verstehen, wenn ihr mich nicht nach Hause bringen wolltet. Ihr seid die mächtigen Wüsten-Ranger, die die Wächter der alten Ordnung vernichtet haben. Ihr braucht also keine Hilfe. Mein Vater weiß aber dennoch, wo sich euer Feind versteckt."
  ES: "Si no me queréis llevar a casa, lo entiendo. Sois los poderosos Rangers del desierto que lograron destruir a los Guardianes de la Vieja orden, así que no necesitáis ayuda. Aun así, mi padre sabe dónde se refugia vuestro enemigo."
  PL: „Ale rozumiem, jeśli nie zechcecie zabrać mnie do domu. Jesteście potężnymi Strażnikami Pustkowi, którzy zniszczyli Opiekunów Starego Porządku i nie potrzebujecie pomocy. Tylko zrozumcie, że mój ojciec wie, gdzie kryją się wasi wrogowie”.
  RU: "Я пойму, если вы откажитесь отвести меня домой. Вы могучие Пустынные рейнджеры, которые уничтожили Стражей старого порядка, поэтому вам не требуется помощь. Однако моему отцу известно, где скрываются ваши враги".
  IT: "Tuttavia capisco se non volete farlo. Siete i potenti Ranger del deserto che hanno distrutto i Guardiani dell'Antico ordine, quindi non avete bisogno d'aiuto. Ad ogni modo, mio padre sa dove si nasconde il vostro nemico."

# ==== NEW GAME INTRO COMIC ====

KEY: CS998_01
  EN: After several strategy meetings with the leader of the Desert Rangers, General Surgrue, you have been assigned to investigate a series of disturbances in the desert.
  FR: Après plusieurs réunions stratégiques avec le chef des Rangers du désert, le général Surgrue, vous êtes chargés d'enquêter sur une série de troubles dans le désert.
  DE: Nach mehreren Strategiebesprechungen mit dem Anführer der Wüsten-Ranger, General Surgrue, wurde dir die Aufgabe übertragen, eine Reihe von Unruhen in der Wüste zu untersuchen.
  ES: General Surgrue, tras varias reuniones estratégicas con el líder de los Rangers del desierto, se le ha encomendado la misión de investigar ciertos disturbios en el desierto.
  PL: Po kilku naradach z przywódcą Strażników Pustkowi, generałem Surgrue, zostajecie przydzieleni do zbadania serii zajść na pustyni.
  RU: После проведения ряда стратегических совещаний с предводителем Пустынных рейнджеров, генералом Surgrue, вам поручили расследование беспорядков, которые случились в пустыне.
  IT: Dopo varie riunioni strategiche con il leader dei Ranger del deserto, il Genarale Surgrue, ti è stato affidato il compito di investigare su una serie di agitazioni nel deserto.
KEY: CS998_02
  EN: You've been ordered to search for clues in Highpool, the Agricultural Center, and the Rail Nomads' Camp, all of which are located to the west of Ranger Center.
  FR: Vous devez recueillir des indices à Highpool, au Centre agricole et au campement des Nomades du rail, tous situés à l'ouest du Centre des Rangers.
  DE: Du bekamst den Befehl, in Highpool, dem Landwirtschaftszentrum und im Lager der Gleisnomaden nach Hinweisen zu suchen. Sie liegen allesamt westlich des Ranger-Zentrums.
  ES: Se le ha ordenado buscar pistas en Highpool, el Centro agrícola y el campamento de los Nómadas de los raíles, todos situados al oeste del Centro Ranger.
  PL: Otrzymaliście rozkaz, by poszukać wskazówek w Highpool, Agrocentrum i obozie Kolejarzy. Wszystkie te miejsca leżą na zachód od centrum Strażników.
  RU: Вы получили приказ найти зацепки в Highpool, Фермерском центре и лагере Рельсовых кочевников. Все они находятся западнее Рейнджерского центра.
  IT: Hai ricevuto l'ordine di cercare indizi a Highpool, al Centro agricolo e al Campo dei Nomadi della ferrovia, tutti ubicati a ovest del Centro dei Ranger.

# ==== OUTRO COMIC ====
KEY: CS999_01
  EN: Shuddering explosions rock the base, fire blossoms throughout every doorway.
  FR: Des explosions font trembler la base, et des flammes surgissent de chaque embrasure.
  DE: Heftige Explosionen erschüttern die Basis, und Feuer drückt durch jede Türöffnung.
  ES: Explosiones repentinas azotan la base, nubes de fuego hacen explotar las puertas.
  PL: Eksplozje wstrząsają bazą, a ogień bucha z wszystkich drzwi.
  RU: База содрогается от взрывов, огненное пламя вырывается из каждой двери.
  IT: La base è scossa da esplosioni intensissime e il fuoco si fa strada tra ogni porta.

KEY: CS999_02
  EN: Everywhere walls and supports buckle and crumble in the explosions.
  FR: Partout, les murs se tordent et s'écroulent sous les explosions.
  DE: Überall brechen Wände und Stützpfeiler unter der Explosion zusammen.
  ES: Los muros ceden y se derrumban a causa de las explosiones.
  PL: Ściany i wsporniki uginają się i rozpadają na kawałki pod wpływem eksplozji.
  RU: От взрывов повсюду клонятся и крошатся стены и опоры.
  IT: Ogni muro e struttura di supporto cede e si sbriciola nell'esplosione.

KEY: CS999_03
  EN: Debris and shrapnel fly everywhere killing everything they touch.
  FR: Des débris et éclats d'obus sont projetés dans toutes les directions, tuant tout ce qu'ils touchent.
  DE: Trümmer und Schrapnelle fliegen durch die Gegend und töten alles, was sie berühren.
  ES: Los escombros y la metralla matan a todos los que tocan.
  PL: Odłamki latają we wszystkich kierunkach, zabijając wszystko na swojej drodze.
  RU: Разлетающиеся повсюду обломки и осколки убивают всех вокруг.
  IT: Rottami e frammenti di proiettile saettano nell'aria, uccidendo tutto ciò che incontrano.

KEY: CS999_04
  EN: You can almost imagine robots screaming as they realize they, too, are mortal.
  FR: On imaginerait presque les robots hurler tandis qu'ils se rendent compte qu'ils sont eux aussi mortels.
  DE: Man hört fast die Roboter schreien, als sie erkennen, dass sie auch sterblich sind.
  ES: Puedes imaginar a los robots gritando mientras comprenden que también son mortales.
  PL: Możecie sobie wyobrazić krzyki robotów, właśnie zdających sobie sprawę, że także są śmiertelne.
  RU: Вам практически удается представить себе, как кричат роботы, осознав, что они тоже смертные.
  IT: Puoi quasi immaginare i robot urlare, quando si rendono conto di essere anch'essi mortali.

KEY: CS999_05
  EN: The following is an excerpt from the dedication to The History of the Rangers, Vol. II, by Karl Allard, 2095, Allard Press, Desert Center, Hardbound pp ii, $10 gold.
  FR: L'extrait suivant est tiré de la dédicace de L'histoire des Rangers, Vol. II, de Karl Allard, 2095, Presses Allard, Centre du désert, relié, p. II, 10 $ d'or.
  DE: Nachfolgend ein Auszug aus der Widmung zu Die Geschichte der Ranger, Band II, von Karl Allard, 2095, Allard Press, Wüsten-Center, gebunden, ii S., $10 Goldschnitt.
  ES: El siguiente fragmento corresponde a una dedicatoria a La historia de los Rangers, Vol. II, por Karl Allard, 2095, Imprenta Allard, Libro del centro del desierto pp ii, 10 $.
  PL: Poniższy cytat pochodzi z dedykacji w Historii Strażników, tom drugi autorstwa Karla Allarda, rok 2095, wyd. Allard Press, Centrum Pustkowi, oprawa twarda, 10 $ w złocie.
  RU: Ниже приведен отрывок из произведения Карла Алларда (Karl Allard) The History of the Rangers, том 2, 2095 год, издательство "Allard Press", Desert Center, в твердом переплете, 2 стр., цена 10 долларов золотом.
  IT: Qui di seguito un estratto da La storia dei Ranger, Vol. II, di Karl Allard, 2095, Allard Press, Centro del deserto, copertina rigida pp. ii, 10$ in oro.

KEY: CS999_06
  EN: "High on a neighboring hilltop, shielded from the explosion's full fury, the rangers watched as fire and ruin claimed Base Cochise."
  FR: « Sur les hauteurs d'une colline voisine, protégés de la furie de l'explosion, les Rangers regardaient les flammes engloutir la base Cochise. »
  DE: "Hoch oben auf einer in der Nähe liegenden Bergspitze, geschützt vor der vollen Wucht der Explosion, sahen die Ranger zu, wie das Feuer die Basis Cochise verschlang."
  ES: "Desde una alta colina vecina, protegidos de las explosiones, los Rangers observaban cómo el fuego y la ruina reclamaban la base Cochise."
  PL: „Wysoko na sąsiednim wzgórzu, osłonięci przed furią eksplozji, strażnicy obserwowali, jak ogień i ruina pochłaniają bazę Cochise”.
  RU: "Высоко, на вершине расположенного рядом холма, укрытые от неистовых взрывов рейнджеры смотрели на сгоревшую и разрушенную базу Cochise.
  IT: "Sulla cima di una collina nelle vicinanze, al sicuro dalla furia dell'esplosione, i Ranger osservano la scena della Base Cochise in rovina."

KEY: CS999_07
  EN: "Deep in their hearts they knew that in that hideous pyre burned the malignant creature that almost ended all life on earth."
  FR: « Au fond d'eux, ils savaient que dans cet infâme bûcher brûlait la créature malfaisante qui avait failli mettre terme à toute vie sur terre. »
  DE: "Tief in ihren Herzen wussten sie, dass in diesem abscheulichen Scheiterhaufen das bösartige Wesen verbrannte, das fast alles Leben auf der Erde ausgelöscht hätte."
  ES: "En el fondo de sus corazones sabían que en ese horrible incendio ardía la criatura que casi había acabado con toda vida terrestre".
  PL: „Głęboko w sercach wiedzieli, że szkaradny stos spalił wrogą kreaturę, która nieomal zgładziła życie na ziemi”.
  RU: "Глубоко в душе они знали ,что в этом ужасном погребальном костре сгорело злое создание, которому почти удалось уничтожить все живое на Земле".
  IT: "Nel profondo del loro cuore sapevano che in quell'orrendo rogo bruciava la creatura maligna che aveva quasi distrutto ogni traccia di vita sulla terra."

KEY: CS999_08
  EN: "But certainly most important of all were the rangers \nwho gave their lives to destroy Base Cochise so\nthat they could give hope to all mankind."
  FR: « Mais plus importants que tout étaient les Rangers qui s'étant sacrifiés pour détruire la base Cochise et ainsi redonner\nespoir à l'humanité. »
  DE: "Das Wichtigste aber waren die Ranger, die ihr Leben ließen,\num die Basis Cochise zu zerstören, damit der\nMenschheit Hoffnung geschenkt würde."
  ES: "Pero más importantes eran los Rangers que habían entregado sus vidas para destruir la base Cochise y devolver la esperanza a la humanidad".
  PL: „Ale bez wątpienia najważniejsi byli strażnicy, którzy oddali życie, by zniszczyć Bazę Cochise, dając nadzieję ludzkości”.
  RU: "Но не было ничего важнее, чем рейнджеры, которые отдали свои жизни за то, чтобы уничтожить базу Cochise, подарив надежду всему человечеству".
  IT: "Ma il pensiero andava soprattutto ai Ranger che si erano\nsacrificati per distruggere la Base Cochise e dare una speranza\na tutto il genere umano."

KEY: CS999_09
  EN: [PN] was killed in the blast.
  FR: [PN] a péri dans l'explosion.
  DE: [PN] kam in der Explosion ums Leben.
  ES: [PN] murió en la explosión.
  PL: [PN] zginął w wybuchu.
  RU: [PN] погиб во время взрыва.
  IT: [PN] ha perso la vita nell'esplosione.

# ==== GAME SUMMARY COMICS ====

KEY: CS800_01
  EN: The water purifier fixed and Jackie rescued from the caves, Highpool became a productive town in the Wasteland, providing clean water for the entire region. Over time, though, ill will towards the Desert Rangers grew because of how they treated Bobby and his poor sick dog, Rex.
  FR: Le purificateur d'eau réparé et Jackie libérée des grottes, Highpool devint une ville prospère des Terres dévastées, alimentant toute la région en eau potable. Mais, à cause de la manière dont ils avaient traité Bobby et son pauvre chien Rex, une certaine animosité envers les Rangers du désert se répandit peu à peu.
  DE: Nachdem die Wasseraufbereitung repariert und Jackie aus den Höhlen gerettet war, wurde Highpool eine ertragreiche Stadt im Wasteland, die für die ganze Gegend sauberes Wasser lieferte. Wegen der Art, wie sie Bobby und seinen armen kranken Hund Rex behandelt hatten, regte sich allerdings mit der Zeit Groll gegenüber den Wüsten-Rangern.
  ES: Con la depuradora de agua reparada y Jackie de vuelta, Highpool se convirtió en una productiva ciudad del Yermo que distribuía agua potable por toda la región. Sin embargo, con el tiempo el odio hacia los Rangers del desierto creció debido al trato que le dieron a Bobby y a su pobre perro enfermo, Rex.
  PL: Po naprawieniu oczyszczalni i uratowaniu Jackiego z jaskini, Highpool stało się dobrze prosperującym miastem, dostarczającym wodę w całym regionie. Z czasem niechęć wobec Strażników Pustkowi narastała przez to, jak potraktowali Bobby'ego i jego chorego psa Rexa.
  RU: После починки водоочистителя и спасения Jackie в пещерах Highpool стал производственным городом в Пустоши, обеспечивающим весь регион чистой водой. Со временем неприязнь жителей по отношению к Пустынным рейнджерам возросла из-за того, как они поступили с Bobby и его бедным, больным псом Rex.
  IT: Dopo aver aggiustato il depuratore dell'acqua e salvato Jackie dalle grotte, Highpool divenne un sito produttivo nelle Lande Desolate. Forniva acqua pulita all'intera regione. Tuttavia, nel tempo, i Ranger del deserto non furono più benvisti per come avevano trattato Bobby e il suo cane malato Rex.

KEY: CS801_01
  EN: The Desert Rangers came to town and painted it red. Mistrust of the Rangers grew, and Highpool became an unforgiving place. In time, the town managed to fix their water purifier, and slowly, water began to flow to the communities in the nearby Wasteland.
  FR: Les Rangers du désert mirent la ville à feu et à sang. La méfiance à leur égard crût, et Highpool devint hostile. Avec le temps, la ville parvint à réparer son purificateur d'eau et l'eau se mit à couler vers les communautés des Terres dévastées avoisinantes.
  DE: Die Wüsten-Ranger malten die Stadt rot an. Das Misstrauen gegenüber den Rangern wuchs, und Highpool wurde zu einem nachtragenden Ort. Der Stadt gelang es, ihre Wasseraufbereitung zu reparieren, und so begann langsam Wasser in die Gemeinden im umliegenden Wasteland zu fließen.
  ES: Los Rangers del desierto llegaron a la ciudad y la tiñeron de rojo. Creció la desconfianza hacia los Rangers y Highpool se convirtió en un cruel asentamiento. Con el tiempo, la ciudad arregló su depuradora de agua y poco a poco el agua comenzó a fluir por todo el Yermo.
  PL: Strażnicy Pustkowi przemalowali miasto na czerwono. Nieufność do Strażników rosła, a Highpool stało się bezwzględnym miejscem. Z czasem miasto naprawiło oczyszczalnię, a woda zaczęła powoli płynąć do okolicznych osad na Pustkowiach.
  RU: Пустынные рейнджеры пришли в город и веселились от души. Недоверие к рейнджерам возрастало и Highpool стал местом, не знающим прощения. Со временем удалось починить городской водоочиститель и постепенно город стал снабжать водой окрестности Пустоши.
  IT: I Ranger vennero in città e si diedero alla pazza gioia. La sfiducia nei loro confronti crebbe e Highpool si rivelò un luogo inflessibile. Tempo dopo, la città riuscì ad aggiustare il depuratore dell'acqua e, lentamente, a rifornire le comunità vicine delle Lande Desolate.

KEY: CS802_01
  EN: Despite a rabies epidemic in the town that killed most of the juvies, Highpool managed to keep on surviving, no thanks to the Desert Rangers.
  FR: Malgré une épidémie de rage qui tua la plupart des jeunes, Highpool parvint à continuer de survivre, sans l'aide des Rangers du désert.
  DE: Trotz einer Kaninchenplage in der Stadt, die die meisten Jungpflanzen tötete, schaffte es Highpool zu überleben, aber nicht dank der Wüsten-Ranger.
  ES: A pesar de la epidemia de rabia que acabó con casi todos los jóvenes del pueblo, Highpool logró sobrevivir, no gracias a los Rangers del desierto.
  PL: Pomimo epidemii wścieklizny, która zabiła większość młodych, Highpool przetrwało bez pomocy Strażników Pustkowi.
  RU: Несмотря на охватившую город эпидемию бешенства, от которой погибла большая часть молодого населения, Highpool выстоял без помощи Пустынных рейнджеров.
  IT: Nonostante un'epidemia di rabbia che falciò la maggior parte dei ragazzi, Highpool riuscì a sopravvivere, e non grazie all'aiuto dei Ranger del deserto.
KEY: CS802_02
  EN: In time, the town managed to fix their water purifier, and slowly, water began to flow to the communities in the nearby Wasteland.
  FR: Avec le temps, la ville parvint à réparer son purificateur et l'eau se mit à couler vers les communautés des Terres dévastées avoisinantes.
  DE: Der Stadt gelang es, ihre Wasseraufbereitung zu reparieren, und so begann langsam Wasser in die Gemeinden im umliegenden Wasteland zu fließen.
  ES: Con el tiempo, la ciudad arregló su depuradora de agua, y poco a poco el agua comenzó a fluir por todo el Yermo.
  PL: Z czasem miasto naprawiło oczyszczalnię, a woda zaczęła powoli płynąć do okolicznych osad na Pustkowiach.
  RU: Со временем удалось починить городской водоочиститель и постепенно город стал снабжать водой окрестности Пустоши.
  IT: Dopo qualche tempo, la città riuscì ad aggiustare il depuratore dell'acqua e, lentamente, a fornire acqua alle comunità vicine delle Lande Desolate.

KEY: CS803_01
  EN: When the Desert Rangers came to Highpool, they set about burning it to the ground. With the creek dried up and the town abandoned, fresh water became an even more valuable commodity in the Wasteland.
  FR: Quand les Rangers du désert atteignirent Highpool, ils la réduisirent en cendres. Le ruisseau étant asséché et la ville abandonnée, l'eau potable devint encore plus précieuse au sein des Terres dévastées.
  DE: Als die Wüsten-Ranger nach Highpool kamen, wollten sie es niederbrennen. Nachdem der Bach ausgetrocknet und die Stadt verlassen war, wurde Süßwasser zu einem noch wertvolleren Gut im Wasteland.
  ES: Cuando los Rangers del desierto llegaron a Highpool, la hicieron arder hasta sus cimientos. Con su fuente de agua seca y el pueblo abandonado, el valor del agua potable por todo el Yermo aumentó aún más.
  PL: Gdy Strażnicy Pustkowi przybyli do Highpool, chcieli spalić je na popiół. Odkąd strumyk wysechł, a miasteczko opustoszało, czysta woda stała się jeszcze cenniejszym towarem na Pustkowiach.
  RU: Когда Пустынные рейнджеры пришли в Highpool, они начали сжигать город до основания. Когда ручей высох, жители покинули город. Чистая вода стала самым ценным товаром в Пустоши.
  IT: Quando i Ranger del deserto arrivarono a Highpool, volevano raderla al suolo. Dato che il torrente era ormai arido e la città abbandonata, l'acqua pura divenne un bene più che mai prezioso nelle Lande Desolate.

KEY: CS804_01
  EN: Life for the Rail Nomads settled down. With the thieves dealt with, days returned to how things always had been - with the different clans fighting amongst themselves and everybody drowning their sorrows in Snake Squeezins.
  FR: La menace des voleurs éliminée, la vie des Nomades du rail revint à la normale. Les choses reprirent leur rythme habituel, les divers clans se battant entre eux et chacun noyant ses soucis dans le Jus de serpent.
  DE: Als die Sache mit den Dieben erledigt war, beruhigte sich das Leben der Gleisnomaden. Die Tage verliefen wieder wie früher – die verschiedenen Clans bekämpften sich gegenseitig, und alle ertränkten ihre Sorgen in Schlangensaft.
  ES: Una vez resuelto el problema de los ladrones, la vida de los Nómadas de los raíles volvió a la normalidad... en la que diferentes clanes luchan entre sí una y otra vez y el pueblo ahoga sus penas en botellas de Licor de serpiente.
  PL: Gdy sprawa złodziei została załatwiona, życie Kolejarzy uspokoiło się. Dni znów były takie jak kiedyś – na powrót stali się walczącymi ze sobą klanami, nieustannie topiącymi swoje smutki w gadzim soku.
  RU: Когда с ворами было покончено, Рельсовые кочевники остепенились. Все снова стало, как и прежде — различные кланы сражались друг с другом, и все пытались утопить свои печали в змеиной выжимке.
  IT: Risolto il problema dei ladri, la vita per i Nomadi della ferrovia tornò alla normalità, e la vecchia routine ricominciò: i diversi clan si combattevano l'un l'altro e tutti affogavano i propri dispiaceri nella Spremuta di serpente.
KEY: CS804_02
  EN: That said, the Atchison Clan always had time for the Desert Rangers, a courtesy for the help the Rangers gave to the Brakeman.
  FR: Mais le clan Atchison accordait toujours du temps aux Rangers du désert, en remerciement pour l'aide apportée au Serre-frein.
  DE: Gleichwohl hatte der Atchison-Clan immer Zeit für die Wüsten-Ranger, als Dank für die Hilfe, die die Ranger dem Bremsenmann geleistet hatten.
  ES: Dicho esto, el Clan Atchison siempre recibió a los Rangers del desierto, en agradecimiento por la ayuda que prestaron al guardafrenos.
  PL: Atchisończycy zawsze znajdowali czas dla Strażników Pustkowi w ramach wdzięczności z pomoc, której ci udzielili Hamulcowemu.
  RU: Ходили слухи, что клан Аткинсон всегда был рад Пустынным рейнджерам, относясь к ним благосклонно за помощь, которую те оказали Кондуктору.
  IT: Ciò detto, il Clan Atchinson aveva sempre tempo per i Ranger del deserto, dal momento che avevano aiutato il frenatore.

KEY: CS805_01
  EN: The Rail Nomads continued to exist as they always had - with the different clans fighting amongst themselves and everybody drowning their sorrows in Snake Squeezins.
  FR: Les Nomades du rail continuèrent à vivre comme ils l'avaient fait jusque-là, les divers clans se battant entre eux et chacun noyant ses soucis dans le Jus de serpent.
  DE: Die Gleisnomaden kehrten zu ihren alten Gepflogenheiten zurück. Die verschiedenen Clans bekämpften sich gegenseitig, und alle ertränkten ihre Sorgen in Schlangensaft.
  ES: Los Nómadas de los raíles volvieron a ser los de siempre... con diferentes clanes luchando entre sí una y otra vez, y el pueblo ahogando sus penas en botellas de Licor de serpiente.
  PL: Kolejarze powrócili do dawnego życia – na powrót stali się walczącymi ze sobą klanami, nieustannie topiącymi swoje smutki w gadzim soku.
  RU: Рельсовые кочевники продолжили вести привычный им образ жизни — различные кланы сражались друг с другом, и все пытались утопить свои печали в змеиной выжимке.
  IT: I Nomadi della ferrovia continuarono la loro vita come avevano sempre fatto: i clan si combattevano l'un l'altro e tutti affogavano i propri dispiaceri nella Spremuta di serpente.

KEY: CS806_01
  EN: With Harry the Bunny Master defeated and the varmint problem dealt with, the Agricultural Center started to provide fresh fruit and vegetables to all the communities in the nearby Wasteland.
  FR: Avec la défaite de Harry le Maître des lapins et le problème de nuisibles réglé, le Centre agricole commença à alimenter en fruits et légumes frais toutes les communautés des Terres dévastées avoisinantes.
  DE: Nachdem Harry der Kaninchenmeister bezwungen und das Schädlingsproblem gelöst war, begann das Landwirtschaftszentrum damit, die Gemeinden im nahegelegenen Wasteland mit frischem Obst und Gemüse zu versorgen.
  ES: Con Harry, el Maestro de los conejos, derrotado, y resuelto el problema de las alimañas, el Centro agrícola empezó a distribuir fruta y verdura fresca a todas las comunidades cercanas del Yermo.
  PL: Po pokonaniu Zajęczego Wodza Harryego i rozwiązaniu problemu szkodników, Agrocentrum zaczęło produkować świeże owoce i warzywa dla okolicznych osad na Pustkowiach.
  RU: После того как с Harry, Повелителем кроликов и вредителями, было покончено, Фермерский центр начал снабжать свежими фруктами и овощами окрестности Пустоши.
  IT: Dopo la sconfitta di Harry il Signore dei conigli e l'eliminazione dei parassiti, il Centro agricolo cominciò a rifornire di frutta e verdura fresca tutte le comunità delle Lande Desolate circostanti.

KEY: CS807_01
  EN: The varmint problem unresolved, no food came out of the Agricultural Center and starvation claimed many in the nearby Wasteland.
  FR: Le problème de nuisibles non réglé empêcha toute production du Centre agricole et beaucoup moururent de faim dans les Terres dévastées avoisinantes.
  DE: Nachdem das Schädlingsproblem ungelöst blieb, lieferte das Landwirtschaftszentrum keine Nahrungsmittel, und viele im nahegelegenen Wasteland starben den Hungertod.
  ES: Como el problema de las alimañas no se resolvió, el Centro agrícola no pudo producir comida para alimentar al pueblo hambriento del Yermo.
  PL: Nie rozwiązawszy problemu szkodników, Agrocentrum nie wyprodukowało więcej żywności, a głód pochłonął wielu mieszkańców okolicznych Pustkowi.
  RU: Поскольку проблема с вредителями осталась нерешенной, Фермерский центр перестал снабжать население продовольствием, и голод охватил окрестности Пустоши.
  IT: Vista la permanenza dei parassiti, il Centro agricolo non riuscì a produrre cibo e la carestia falciò molti abitanti delle Lande Desolate.

KEY: CS808_01
  EN: Ugly and his gang consolidated their hold on the town of Quartz, and with nobody left to stand up to them, Quartz became what one crazy old hermit called "a wretched hive of scum and villainy."
  FR: Ugly et son gang renforcèrent leur emprise sur Quartz, et sans quiconque pour leur tenir tête, Quartz devint ce qu'un vieil ermite fou décrivit comme « le repère des malandrins les plus infâmes. »
  DE: Ugly und seine Bande festigten ihre Herrschaft über die Stadt Quartz, und nachdem keiner mehr da war, der sich gegen sie erheben konnte, wurde Quartz zu dem, was ein verrückter alter Eremit als "ein erbärmliches Loch voller Abschaum und Boshaftigkeit" bezeichnete."
  ES: Ugly y su banda consolidaron su posición en el pueblo de Quartz. Sin nadie que pudiera hacerles frente, Quartz se convirtió en lo que un viejo ermitaño loco llamó "la colmena de la escoria y la villanía".
  PL: Brzydal i jego gang umocnili swoją władzę w miasteczku Quartz, a że nikt im się nie sprzeciwił, stało się ono miejscem, które szalony, stary pustelnik określił jako „nędzne gniazdo szumowin i draństwa”.
  RU: Уродец и его банда укрепили свое положение в Quartz, и когда уже никто не мог им противостоять, город превратился в то, чем назвал его один старый и выживший из ума отшельник — "сборище убогих подонков и преступников".
  IT: Ugly e la sua gang consolidarono la loro presenza a Quartz e, senza una vera resistenza a tenere loro testa, la città divenne ciò che un vecchio eremita pazzo definì "un covo perverso di schifo e grettezza".

KEY: CS809_01
  EN: Ugly and his gang continued to terrorize Quartz and the surrounding Wasteland. With Mayor Pedros and Felicia rescued, the town of Quartz at least stood a chance, but they continued to struggle with Ugly's gang for years to come.
  FR: Ugly et son gang continuèrent à terroriser Quartz et les Terres dévastées environnantes. Le sauvetage du maire Pedros et de Felicia redonna espoir à la ville de Quartz, mais leurs problèmes avec le gang d'Ugly continuèrent pendant de longues années.
  DE: Ugly und seine Bande terrorisierten weiter Quartz und das umgebende Wasteland. Nachdem Bürgermeister Pedros und Felicia gerettet wurden, hatte die Stadt Quartz zumindest eine Chance, aber sie hatte noch jahrelang mit Uglys Bande zu kämpfen.
  ES: Ugly y su banda siguieron aterrorizando Quartz y las zonas cercanas del Yermo. Gracias al rescate del alcalde Pedros y de Felicia, la aldea de Quartz aún tenía una esperanza, pero su lucha contra la banda de Ugly duraría todavía muchos años.
  PL: Brzydal i jego gang dalej terroryzowali Quartz i okoliczne Pustkowia. Po uratowaniu burmistrza Pedrosa i Felicii miasteczko Quartz przynajmniej miało szansę, ale walka z gangiem Brzydala trwała jeszcze wiele lat.
  RU: Уродец и его банда продолжали терроризировать Quartz и окрестности Пустоши. После спасения мэра Pedros и Felicia в Quartz наконец-то появилась надежда, но они еще много лет боролись с бандой Уродца.
  IT: Ugly e la sua gang continuavano a terrorizzare Quartz e le Lande Desolate vicine. Dopo il salvataggio del Sindaco Pedros e di Felicia, la città aveva di nuovo una possibilità, ma avrebbero dovuto lottare contro la gang di Ugly per anni a venire.

KEY: CS810_01
  EN: With Ugly and his gang taken out of the picture, the people of Quartz weren't dying... but without strong leaders, the trappings of civilization fell away over time.
  FR: La menace d'Ugly et son gang éliminée, les habitants de Quartz parvinrent à survivre... Mais sans leaders forts, la ville s'effondra avec le temps.
  DE: Als Ugly und seine Bande von der Bildfläche verschwunden waren, starben die Bürger von Quartz nicht ... aber ohne starke Anführer bröckelte allmählich der Putz der Zivilisation.
  ES: Con Ugly y su banda fuera del mapa, la gente de Quartz dejó de morir... pero sin líderes con la suficiente fuerza, los restos de su civilización desaparecerían con el tiempo.
  PL: Gdy Brzydal i jego gang zniknęli, mieszkańcy Quartz przestali umierać... Ale bez silnych przywódców resztki cywilizacji z czasem upadły.
  RU: Когда с Уродцем и его бандой было покончено, жители Quartz перестали погибать, но... без сильных лидеров в городе со временем исчезли все признаки цивилизации.
  IT: Tolti di mezzo Ugly e la sua gang, la vita in città non era poi così male... Ma la mancanza di un leader forte fece sì che la civiltà sbiadisse giorno dopo giorno.
KEY: CS810_02
  EN: The town of Quartz slowly declined until it was abandoned to the Wasteland.
  FR: La ville de Quartz subit un déclin lent jusqu'à son abandon aux Terres dévastées.
  DE: Die Stadt Quartz machte immer mehr rückwärts und wurde schließlich dem Wasteland überlassen.
  ES: El declive del pueblo de Quartz solo terminó cuando fue abandonado al Yermo.
  PL: Miasteczko Quartz powoli zanikało, aż pochłonęły je Pustkowia.
  RU: Население Quartz постепенно сокращалось, пока все его жители не перебрались в Пустошь.
  IT: Quartz conobbe un lento declino, finché non venne abbandonata alle Lande Desolate.

KEY: CS811_01
  EN: With Ugly dealt with, his gang fled into the Wasteland and were no longer a problem in Quartz. With Mayor Pedros and Felicia rescued, the town of Quartz prospered, becoming a haven for the law-abiding people of the Wasteland.
  FR: La menace d'Ugly éliminée, son gang s'enfuit dans les Terres dévastées et ne causa plus de problèmes à Quartz. Le maire Pedros et Felicia sauvés, Quartz prospéra, devenant un refuge pour les honnêtes citoyens des Terres dévastées.
  DE: Nachdem Ugly erledigt war, floh seine Bande ins Wasteland und machte in Quartz keine Probleme mehr. Nach der Rettung von Bürgermeister Pedros und Felicia blühte die Stadt Quartz auf und wurde zu einem Paradies für die gesetzestreuen Menschen im Wasteland.
  ES: Sin su líder, la banda de Ugly huyó al Yermo y no volvió a ser un problema para Quartz. Gracias al rescate del alcalde Pedros y de Felicia, la aldea prosperó hasta convertirse en un refugio para la gente de bien en el Yermo.
  PL: To tym, jak pokonaliście Brzydala, jego gang uciekł na Pustkowia i nie sprawiał już problemów w Quartz. Po uwolnieniu burmistrza Pedrosa i Felicii, miasteczko Quartz zaczęło prosperować, stając się rajem dla przestrzegających prawo mieszkańców Pustkowi.
  RU: Когда с Уродцем было покончено, его банда сбежала в Пустошь и больше не докучала жителям Quartz. После спасения мэра Pedros и Felicia город Quartz стал процветать, превратившись в райское местечко для законопослушных граждан Пустоши.
  IT: Dopo la morte di Ugly, la sua gang fuggì nelle Lande Desolate e non rappresentò più un problema per Quartz. Col ritorno del Sindaco Pedros e di Felicia, la città prosperò, divenendo un porto sicuro per gli abitanti onesti delle Lande Desolate.

KEY: CS812_01
  EN: With the demons of the Temple of Blood no longer murdering the citizens of Needles, Needles flourished.
  FR: Les démons du Temple du sang n'assassinant plus les citoyens de Needles afin de récolter leur sang, Needles prospéra.
  DE: Nachdem die Dämonen Tempel des Blutes nicht länger die Bürger von Needles umbringen, um ihr Blut abzuschöpfen, blüht Needles auf.
  ES: Cuando los demonios del Templo de sangre dejaron de asesinar a los habitantes del pueblo en busca de su sangre, Needles floreció.
  PL: Gdy demony Świątyni Krwi przestały mordować mieszkańców Needles, by zbierać ich krew, miasteczko rozkwitło.
  RU: Когда демоны Храма крови перестали убивать жителей города ради их крови, Needles расцвел.
  IT: I demoni del Tempio del sangue ora non uccidono più i cittadini per dissanguarli e Needles può prosperare.

KEY: CS813_01
  EN: The strange murders unsolved, people fled Needles until it was reclaimed by the Wasteland.
  FR: Les meurtres non élucidés, Needles fut abandonnée puis réclamée par les Terres dévastées.
  DE: Solange die seltsamen Morde ungeklärt blieben, flohen die Menschen aus Needles, bis es irgendwann vom Wasteland eingenommen wurde.
  ES: Al no resolverse los asesinatos de Needles, sus habitantes huyeron hasta que el Yermo reclamó el pueblo.
  PL: Zagadka dziwnych morderstw nie została rozwiązana, więc mieszkańcy uciekali z Needles, aż pochłonęły je Pustkowia.
  RU: Поскольку загадочные убийства не прекратились, люди стали покидать Needles, пока постепенно все не перебрались в Пустошь.
  IT: A causa degli omicidi irrisolti, gli abitanti lasciarono Needles, che tornò parte delle Lande Desolate.

KEY: CS814_01
  EN: The robot menace stopped, the last obstacle to Faran Brygo crowning himself the King of Vegas was gone. He was grateful, but it wasn't long until there would be conflict between him and the Desert Rangers.
  FR: La menace robotique éliminée, le dernier obstacle au couronnement de Faran Brygo comme Roi de Vegas disparut. Il fut reconnaissant, mais rapidement, un conflit naquit entre lui et les Rangers du désert.
  DE: Nachdem die Bedrohung durch die Roboter aufgehört hatte, war für Faran Brygo das letzte Hindernis weggefallen, sich selbst zum König von Vegas zu krönen. Er war dankbar, allerdings dauerte es nicht lange, bis es zwischen ihm und den Wüsten-Rangern zu Ärger kam.
  ES: Eliminada la amenaza de los robots, nada impidió a Faran Brygo coronarse como el rey de Vegas. Aunque estaba agradecido, los conflictos entre él y los Rangers del desierto no tardaron en producirse.
  PL: Gdy zagrożenie ze strony robotów zniknęło, Faran Brygo mógł bez przeszkód mianować się Królem Vegas. Był wdzięczny, ale nie minęło wiele czasu, a między nim i Strażnikami Pustkowi doszło do konfliktu.
  RU: Когда угроза нападения роботов миновала, уже ничто не мешало Faran Brygo провозгласить себя королем Вегаса. Он был признателен, но это длилось недолго, лишь до тех пор, пока между ним и Пустынными рейнджерами не произошел конфликт.
  IT: Risolta la minaccia robot, cadde anche l'ultimo ostacolo che impediva a Faran Brygo di coronarsi re di Vegas. Lui era grato ai Ranger del deserto, ma poco tempo dopo vi entrò in conflitto.

KEY: CS815_01
  EN: With the death of Faran Brygo, a thousand more "crime bosses" tried to take over Las Vegas, but none succeeded, leaving the city even more lawless than it was.
  FR: Avec la mort de Faran Brygo, mille nouveaux « magnats du crime » tentèrent sans succès de s'emparer de Las Vegas, augmentant encore plus l'anarchie dans la ville.
  DE: Nach dem Tod von Faran Brygo versuchten noch tausende weitere "Verbrecherbosse", Las Vegas einzunehmen, was jedoch keinem gelang, und die Stadt blieb noch gesetzloser als vorher.
  ES: Con la muerte de Faran Brygo, miles de "líderes criminales" lucharon por el dominio de Las Vegas. Como ninguno tuvo éxito, la ley desapareció por completo de la ciudad.
  PL: Po śmierci Farana Brygo tysiące przestępców próbowało przejąć Las Vegas, ale nikomu się nie udało, a miasto popadło w jeszcze większe bezprawie.
  RU: После смерти Faran Brygo более тысячи "авторитетов" пытались прибрать Лас-Вегас к своим рукам, но никому так и не удалось этого сделать, криминогенная обстановка в городе лишь ухудшилась.
  IT: Con la morte di Faran Brygo, migliaia di boss del crimine tentarono invano di impadronirsi di Las Vegas, ma riuscirono solo a creare una città ancor più anarchica.

KEY: CS816_01
  EN: Charmaine and the Servants of the Mushroom Cloud survived the fall of Base Cochise - but the Desert Rangers never heard from her again, even though she had mentioned she may have another mission in mind for them.
  FR: Charmaine et les Serviteurs du Nuage en champignon survécurent à la chute de la base Cochise. Les Rangers du désert n'entendirent toutefois plus jamais parler d'elle, bien qu'elle ait mentionné avoir une autre mission pour eux.
  DE: Charmaine und die Atompilzdiener überlebten den Untergang der Basis Cochise – aber die Wüsten-Ranger hörten nie wieder etwas von ihr, wenngleich sie davon gesprochen hatte, dass sie vielleicht noch eine Mission für sie hätte.
  ES: Charmaine y los sirvientes del Hongo atómico sobrevivieron a la caída de la base Cochise, pero los Rangers del desierto no volvieron a saber de ella, a pesar de que se dice que tiene una nueva misión en mente.
  PL: Charmaine i Słudzy Grzyba Atomowego przetrwali upadek Bazy Cochise, ale ta nie odezwała się ona do Strażników Pustkowi już nigdy, choć wcześniej wspomniała, że może mieć dla nich kolejną misję.
  RU: Charmaine и Служители Грибовидного Облака выжили во время разрушения базы Cochise, но Пустынные рейнджеры больше ничего о ней не слышали, несмотря на ее упоминание о предстоящем им задании.
  IT: Charmaine e i Servi del Fungo Atomico sopravvissero alla distruzione della Base Cochise, ma i Ranger non sentirono più parlare di lei, sebbene avesse detto loro di avere un'altra missione in serbo.

KEY: CS817_01
  EN: Without Charmaine to lead them, the Servants of the Mushroom Cloud fell into disarray, and the Radiation Angels (and the radiation they spread) became a persistent threat to the people of Las Vegas.
  FR: Sans Charmaine à leur tête, les Serviteurs du Nuage en champignon sombrèrent dans le chaos et les Anges radioactifs (et les rayonnements qu'ils propageaient) devinrent une menace constante pour les habitants de Las Vegas.
  DE: Ohne die Führung durch Charmaine lösten sich die Atomplizdiener auf, und die Strahlungsengel (und die Strahlung, die sie abgaben) wurden zu einer dauerhaften Bedrohung der Einwohner von Las Vegas.
  ES: Sin Charmaine para liderarlos, los sirvientes del Hongo atómico no supieron organizarse, y los Ángeles radioactivos (y la radiación que propagan) se convirtieron en una amenaza persistente para la gente de Las Vegas.
  PL: Bez przywództwa Charmaine wśród Sług Grzyba Atomowego zapanował nieład, a Anioły Promieniowania (i emitowane przez nie promieniowanie) stały się ciągłym zagrożeniem dla ludności Las Vegas.
  RU: Без лидерства Charmaine в рядах Служителей Грибовидного Облака воцарился хаос и Радиоактивные Ангелы (и радиация, которую они источали) стали постоянной угрозой для жителей Лас-Вегаса.
  IT: Senza più Charmaine a guidarli, i Servi del Fungo Atomico si dispersero e gli Angeli radioattivi (e le radiazioni che emettevano) divennero una minaccia costante per la popolazione di Las Vegas.

KEY: CS818_01
  EN: Fat Freddy didn't survive a visit from the Desert Rangers. His thirst for power and greed led to his demise. Nobody, other than the fast food vendors of Las Vegas, mourned his loss.
  FR: Fat Freddy ne survécut pas à une visite des Rangers du désert. Sa soif de pouvoir et de gain l'entraîna à sa perte. Mis à part les vendeurs de fast food de Las Vegas, personne ne pleura sa mort.
  DE: Fat Freddy überlebte den Besuch der Wüsten-Ranger nicht. Sein Machtstreben und seine Gier führten zu seinem Untergang. Außer den Fastfood-Verkäufern von Las Vegas betrauerte niemand sein Verschwinden.
  ES: Freddy el Gordo no sobrevivió a la visita de los Rangers del desierto. Su sed de poder y avaricia lo llevaron a su perdición. Solo los vendedores de comida basura de Las Vegas lloraron por él.
  PL: Tłusty Freddy nie przetrwał wizyty Strażników Pustkowi. Jego pragnienie władzy i chciwość doprowadziły go do upadku. Nikt poza sprzedawcami fast foodów w Los Angeles go nie opłakiwał.
  RU: Толстяк Freddy был уничтожен Пустынными рейнджерами. Причиной его гибели стала жажда власти и алчность. Никто не оплакивал его так, как продавцы фаст-фуда в Лас-Вегасе.
  IT: Fat Freddy non sopravvisse alla visita dei Ranger del deserto. La sua sete di potere e la sua avarizia lo distrussero. Nessuno, eccetto i venditori ambulanti di cibo di Las Vegas, lo rimpiansero.

KEY: CS819_01
  EN: Fat Freddy may have survived the robots menace and a visit from the Desert Rangers, but he never got to be number one in Las Vegas. He died soon after the fall of Base Cochise, choking to death on a Hobo Dog.
  FR: Fat Freddy a beau avoir survécu à la menace des robots et à la visite des Rangers du désert, il ne devint jamais numéro un à Las Vegas. Il mourut peu après la chute de la base Cochise, s'étouffant en mangeant un Clodo Dog.
  DE: Fat Freddy überlebte vielleicht die Bedrohung durch die Roboter und einen Besuch der Wüsten-Ranger, wurde aber nie die Nummer eins von Las Vegas. Er erstickte kurz nach dem Untergang der Basis Cochise an einem Hobo-Dog.
  ES: Puede que Freddy el Gordo sobreviviera a los robots y a los Rangers del desierto, pero nunca se convirtió en el número uno de Las Vegas. Encontró la muerte tras la caída de la base Cochise, a manos de un perro vagabundo.
  PL: Tłusty Freddy może i przetrwał zagrożenie ze strony robotów i wizytę Strażników Pustkowi, ale nigdy nie został numerem jeden w Las Vegas. Zmarł krótko po upadku Bazy Cochise, krztusząc się na śmierć hobo dogiem.
  RU: Возможно, Толстяку Freddy удалось выжить после атаки роботов и встречи с Пустынными рейнджерами, но он так и не стал № 1 в Лас-Вегасе. Вскоре после уничтожения базы Cochise его задушил Бомж-дог.
  IT: Fat Freddy sarà anche sopravvissuto alla minaccia robot e alla visita dei Ranger del deserto, ma non divenne mai il numero uno di Las Vegas. Morì subito dopo la caduta della Base Cochise, soffocando a causa di un Cane randagio.

KEY: CS820_01
  EN: After the destruction of Base Cochise, the Desert Rangers returned to Sleeper Base, but found it completely ransacked and all remnants of its technology missing. With nothing of value remaining, the Desert Rangers abandoned the base.
  FR: Après la destruction de la base Cochise, les Rangers du désert revinrent à la base dormante et la trouvèrent pillée, toutes traces de technologie disparues. Puisqu'il n'y restait rien de valeur, les Rangers du désert abandonnèrent la base.
  DE: Nach der Zerstörung der Basis Cochise, kehrten die Wüsten-Ranger zur Schläferbasis zurück, die allerdings komplett ausgeplündert und ihrer ganzen Technologie beraubt worden war. Nachdem nichts Wertvolles mehr übrig war, verließen die Wüsten-Ranger die Basis.
  ES: Tras la destrucción de la base Cochise, los Rangers del desierto volvieron a la base Cochecama, pero la habían saqueado y no quedaba nada. Sin nada de valor en ella, los Rangers del desierto abandonaron la base.
  PL: Po zniszczeniu Bazy Cochise, Strażnicy Pustkowi powrócili do Bazy Sleeper, ale zastali ją kompletnie splądrowaną i rozkradzioną z pozostałości technologii. Nie znalazłszy nic cennego, Strażnicy Pustkowi porzucili bazę.
  RU: После уничтожения базы Cochise Пустынные рейнджеры вернулись на базу "Спящий", но к тому времени она была полностью разграблена, а все, что осталось от ее технологий, пропало без следа. Не найдя ничего ценного, Пустынные рейнджеры покинули базу.
  IT: Dopo la distruzione della Base Cochise, i Ranger del deserto tornarono alla Base dormiente, ma la trovarono completamente saccheggiata e depredata di ogni tecnologia. Anche i Ranger la abbandonarono a causa della mancanza di oggetti di valore.

KEY: CS821_01
  EN: After the destruction of Base Cochise, the Desert Rangers took the time to search Sleeper Base to see what secrets it contained. Unfortunately, they found it completely ransacked. With nothing of value remaining, the Desert Rangers abandoned the base.
  FR: Après la destruction de la base Cochise, les Rangers du désert explorèrent la base dormante pour découvrir ses secrets. Malheureusement, elle avait été totalement pillée. Puisqu'il n'y restait rien de valeur, les Rangers du désert abandonnèrent la base.
  DE: Nach der Zerstörung der Basis Cochise nahmen sich die Wüsten-Ranger die Zeit, die Schläferbasis zu suchen, um herauszufinden, welche Geheimnisse sie barg. Leider fanden sie sie komplett ausgeplündert vor. Nachdem nichts Wertvolles mehr übrig war, verließen die Wüsten-Ranger die Basis.
  ES: Tras la destrucción de la base Cochise, los Rangers del desierto buscaron la base Cochecama en busca de sus secretos. Desafortunadamente, cuando la encontraron ya la habían saqueado, y sin nada de valor en ella, los Rangers del desierto abandonaron la base.
  PL: Po zniszczeniu Bazy Cochise, Strażnicy Pustkowi poświęcili czas na przeszukanie Bazy Sleeper, by sprawdzić, jakie skrywa sekrety. Niestety, zastali ją kompletnie splądrowaną. Nie znalazłszy nic cennego, Strażnicy Pustkowi porzucili bazę.
  RU: После уничтожения базы Cochise Пустынные рейнджеры пытались отыскать базу "Спящий", чтобы узнать ее тайны. К сожалению, они нашли ее полностью разграбленной. Не найдя ничего ценного, Пустынные рейнджеры покинули базу.
  IT: Dopo la distruzione della Base Cochise, i Ranger del deserto si presero del tempo per rovistare nella Base dormiente in cerca di segreti, ma la trovarono completamente saccheggiata. Vista la mancanza di oggetti di valore, anche i Ranger la abbandonarono.

KEY: CS822_01
  EN: Project Darwin was shut down and Finster killed, but his mutant menaces escaped and caused no end of trouble for the people of the Wasteland for years to come.
  FR: Vous avez mis un terme au Projet Darwin et éliminé Finster, mais ses menaces mutantes se sont échappées et ont semé le chaos dans les Terres dévastées pendant de nombreuses années.
  DE: Projekt Darwin wurde eingestellt und Finster getötet, aber seine Mutanten entkamen und bereiteten den Menschen im Wasteland für viele Jahre endlosen Ärger.
  ES: El Project Darwin se clausuró y Finster murió, pero su peligrosos mutantes escaparon y causaron un sinfín de problemas para las gentes del Yermo en los años venideros.
  PL: Projekt Darwin ucichł i Finster został zabity, ale zmutowane bestie nadal wałęsały się po okolicznych Pustkowiach, jeszcze przez wiele lat sprawiając ludziom nieliche problemy.
  RU: Проект Darwin был закрыт, а Finster убит. Но его опасные мутанты спаслись и долгие годы не давали покоя жителям Wasteland.
  IT: Il Progetto Darwin venne terminato e Finster ucciso, ma i suoi pericolosi mutanti fuggirono e negli anni a venire causarono infiniti guai alle genti delle Lande Desolate.
KEY: CS822_02
  EN: Darwin Village was eventually abandoned, but rumors persisted that something still lurked within the facilities.
  FR: Le village de Darwin fut finalement abandonné, mais la rumeur disant que quelque chose y rôdait toujours perdura.
  DE: Das Dorf Darwin wurde schließlich verlassen, es hielten sich aber hartnäckig Gerüchte, dass sich dort zwischen den Anlagen doch noch etwas herumtrieb.
  ES: Darwin Village acabó siendo abandonado, pero siguen llegando rumores sobre algo que acecha entre sus edificios.
  PL: Wioska Darwin w końcu została opuszczona, ale wciąż krążyły plotki, że w budynkach coś się czai.
  RU: Деревню Darwin в конечном итоге покинули все жители, но ходили слухи, что кто-то все еще скрывается в ее заброшенных зданиях.
  IT: Il villaggio Darwin venne abbandonato, ma si vociferava che qualcosa si nascondesse ancora in quegli stabili.

KEY: CS823_01
  EN: Nobody in Darwin Village ever heard from the head of Project Darwin again. Soon after Base Cochise's destruction, mutated beasts began to roam the nearby Wasteland.
  FR: Aucun des habitants du Village de Darwin n'entendit plus jamais parler du chef du Projet Darwin. Peu après la destruction de la Base Cochise, des bêtes mutantes commencèrent à rôder dans les environs.
  DE: Niemand im Dorf Darwin hörte jemals wieder etwas vom Leiter des Darwin-Projekts. Schon bald nach der Zerstörung der Basis Cochise begannen mutierte Ungeheuer durchs nahegelegene Wasteland zu streifen.
  ES: Nadie en Darwin Village volvió a oír hablar del director del Project Darwin. Poco después de la destrucción de la Base Cochise, bestias mutantes empezaron a deambular por los alrededores.
  PL: W wiosce Darwin już nikt więcej nie słyszał ani słowa o Projekcie Darwin. Niedługo po zniszczeniu Bazy Cochise zmutowane bestie rozpierzchły się po pobliskich Pustkowiach.
  RU: Никто в деревне Darwin больше никогда не слышал о руководителе проекта Darwin. Вскоре после уничтожения базы Cochise мутированные твари начали бродить по окрестностям Wasteland.
  IT: Nessuno nel villaggio Darwin ebbe più notizia del capo del Progetto Darwin. Poco dopo la distruzione della Base Cochise, belve mutanti iniziarono ad aggirarsi nelle Lande Desolate circostanti.
KEY: CS823_02
  EN: Darwin Village was eventually abandoned, but rumors persisted that something still lurked within the facilities.
  FR: Le village de Darwin fut finalement abandonné, mais la rumeur disant que quelque chose y rôdait toujours perdura.
  DE: Das Dorf Darwin wurde schließlich verlassen, es hielten sich aber hartnäckig Gerüchte, dass sich dort zwischen den Anlagen doch noch etwas herumtrieb.
  ES: Darwin Village acabó siendo abandonado, pero siguen llegando rumores sobre algo que acecha entre sus edificios.
  PL: Wioska Darwin w końcu została opuszczona, ale wciąż krążyły plotki, że w budynkach coś się czai.
  RU: Деревню Darwin в конечном итоге покинули все жители, но ходили слухи, что кто-то все еще скрывается в ее заброшенных зданиях.
  IT: Il villaggio Darwin venne abbandonato, ma si vociferava che qualcosa si nascondesse ancora in quegli stabili.

KEY: CS824_01
  EN: Project Darwin fell silent, but mutated beasts roamed the nearby Wasteland. Darwin Village was eventually abandoned, but rumors persisted that something still lurked within the facilities.
  FR: Le projet Darwin échoua, mais des bêtes mutantes rodèrent dans les Terres dévastées avoisinantes. Le village de Darwin fut finalement abandonné, mais la rumeur disant que quelque chose y rôdait toujours perdura.
  DE: Um das Projekt Darwin wurde es still, aber mutierte Bestien zogen durchs umliegende Wasteland. Das Dorf Darwin wurde schließlich verlassen, es hielten sich aber hartnäckig Gerüchte, dass sich dort zwischen den Anlagen doch noch etwas herumtrieb.
  ES: El Proyecto Darwin se canceló, pero las bestias mutantes deambularon por la vecindad del Yermo. Darwin Village acabó siendo abandonado, pero siguen llegando rumores sobre algo que acecha entre sus edificios.
  PL: Projekt Darwin ucichł, ale zmutowane bestie nadal wałęsały się po okolicznych Pustkowiach. Wioska Darwin w końcu została opuszczona, lecz wciąż krążyły plotki, że w budynkach coś się czai.
  RU: Шумиха вокруг проекта Darwin утихла, но мутированные твари все еще рыскали в окрестностях Пустоши. Деревню Darwin в конечном итоге покинули все жители, но ходили слухи, что кто-то все еще скрывается в ее заброшенных зданиях.
  IT: Il Progetto Darwin venne interrotto, ma bestie mutanti vagavano per le Lande Desolate circostanti. Il villaggio Darwin fu abbandonato, ma si vociferava che qualcosa si nascondesse ancora in quegli stabili.

KEY: CS825_01
  EN: The residents of the Savage Village continued to live their simple life, secluded in the desert. Redhawk joined the Desert Rangers and helped make the Wasteland a safer place.
  FR: Les habitants du Village sauvage continuèrent à vivre leur vie simple, reclus dans le désert. Redhawk rejoignit les Rangers du désert et aida à rendre les Terres dévastées plus sûres.
  DE: Die Bewohner des Barbarendorfes führten weiterhin ihr einfaches Leben zurückgezogen in der Wüste. Redhawk schloss sich den Wüsten-Rangern an und half dabei, für mehr Sicherheit im Wasteland zu sorgen.
  ES: Los habitantes de la recóndita Aldea Salvaje continuaron con sus simples vidas. Halcón rojo se unió a los Rangers del desierto para ayudar a hacer del Yermo un lugar más seguro.
  PL: Mieszkańcy wioski Savage dalej wiedli proste życie w odosobnieniu na pustyni. Redhawk dołączył do Strażników i pomógł uczynić Pustkowia bezpieczniejszym miejscem.
  RU: Жители Деревни дикарей продолжали жить своей обычной жизнью, укрываясь в пустыне. Redhawk примкнул к Пустынным рейнджерам, помогая им в их стремлении сделать Пустошь безопасным местом.
  IT: Gli abitanti del Villaggio Selvaggio continuarono a vivere isolati nel deserto. Redhawk si unì ai Ranger del deserto e contribuì a rendere le Lande Desolate un posto migliore.

KEY: CS826_01
  EN: With most of the population slaughtered, the Savage Village was abandoned and ultimately reclaimed by the Wasteland.
  FR: Sa population ayant été presque entièrement décimée, le Village sauvage fut abandonné aux Terres dévastées.
  DE: Nachdem die meisten seiner Bewohner abgeschlachtet wurden, fiel das Barbarendorf schließlich ans Wasteland zurück.
  ES: Tras el asesinato de casi todos sus habitantes, Aldea Salvaje fue abandonada y finalmente consumida por el Yermo.
  PL: Większość mieszkańców wioski Savage została wymordowana, a pozostali przy życiu opuścili ją. Wnet wioskę przykrył piach z Pustkowi.
  RU: После того как большая часть населения Деревни дикарей была убита, оставшиеся жители покинули это место, навсегда вернувшись в Пустошь.
  IT: Dopo il massacro di molti suoi abitanti, anche il Villaggio Selvaggio fu abbandonato e infine inghiottito dalle Lande Desolate.

KEY: CS827_01
  EN: After the Desert Ranger raid on Guardian Citadel to retrieve the keys needed to destroy Base Cochise, the remaining Guardians of the Old Order dispersed into the radioactive wastes.
  FR: Après le raid des Rangers du désert mené contre la Citadelle des Gardiens afin de récupérer les clés requises pour détruire la base Cochise, les Gardiens de l'Ancien ordre restants s'évanouirent dans le désert radioactif.
  DE: Nachdem die Wüsten-Ranger die Zitadelle der Wächter überfallen hatten, um an die Schlüssel heranzukommen, die man zur Zerstörung der Basis Cochise brauchte, lösten sich die verbliebenen Wächter der alten Ordnung im radioaktiven Abfall auf.
  ES: Tras la incursión de los Rangers a la Ciudadela Guardián para obtener las llaves para destruir la base Cochise, los guardianes restantes de la Vieja orden se dispersaron por los desechos radiactivos.
  PL: Po napaści Strażników Pustkowi na Twierdzę Opiekunów w celu odzyskania kluczy potrzebnych do zniszczenia Bazy Cochise, pozostali Strażnicy Dawnego Porządku rozpierzchli się po radioaktywnych pustkowiach.
  RU: После нападения Пустынных рейнджеров на Цитадель стражей с целю завладеть ключами, необходимыми для уничтожения базы Cochise, оставшиеся Стражи старого порядка растворились среди радиоактивных отходов.
  IT: Dopo l'attacco dei Ranger alla Cittadella per recuperare le chiavi che avrebbero distrutto la Base Cochise, i Guardiani dell'Antico ordine restanti si dispersero tra i rifiuti radioattivi.
KEY: CS827_02
  EN: In time, the Desert Rangers moved their base of operations from the old prison to Guardian Citadel, and Ranger Citadel, as it came to be known, became the center of all that was good and lawful in the Wasteland.
  FR: Au fil du temps, les Rangers du désert déplacèrent leur base opérationnelle de l'ancienne prison à la Citadelle des Gardiens. Celle-ci devint alors la Citadelle des Rangers, symbole de l'ordre et de la loi dans les Terres dévastées.
  DE: Die Wüsten-Ranger verlegten mit der Zeit ihre Operationsbasis vom alten Gefängnis zur Zitadelle dder Wächter, und die Ranger-Zitadelle, wie man sie dann nannte, wurde zum Zentrum von allen Guten und Gesetzestreuen im Wasteland.
  ES: Con el tiempo, los Rangers del desierto trasladaron su base de la vieja prisión a la Ciudadela Guardián, y la Ciudadela Ranger, como se la conoció desde entonces, se convirtió en el centro de toda la justicia del Yermo.
  PL: Z czasem Strażnicy Pustkowi przenieśli bazę operacyjną ze starego więzienia do Twierdzy Opiekunów, która już jako Twierdza Strażników stała się centrum dobra i praworządności na Pustkowiach.
  RU: Со временем Пустынные рейнджеры перенесли свою операционные базу из старой тюрьмы в Цитадель стражей и Цитадель рейнджеров, так как она стала центром добра и закона в Пустоши.
  IT: In seguito, i Ranger spostarono la loro base operativa dalla prigione alla Cittadella dei Guardiani e la Cittadella dei Ranger (come fu rinominata), divenne il punto d'incontro di tutto ciò che vi era di buono nelle Lande Desolate.

KEY: CS828_01
  EN: And the Desert Rangers themselves? Well, there are always more tales to tell of them, but those are stories for another time...
  FR: Et les Rangers du désert, dans tout cela ? Eh bien, il existe bon nombre d'histoires à raconter à leur sujet, mais ce sera pour un autre jour...
  DE: Und die Wüsten-Ranger selbst? Nun ja, da gäbe es noch so einiges zu erzählen, aber das sind Geschichten für ein andermal ...
  ES: ¿Y qué paso con los Rangers? Bueno, hay muchas historias que contar sobre ellos, pero serán contadas en otra ocasión...
  PL: A sami Strażnicy Pustkowi? Można by wiele o nich opowiadać, ale to historie na inną okazję...
  RU: А что случилось с самими Пустынными рейнджерами? Ну, о рейнджерах всегда есть что рассказать, но об этом как-нибудь в другой раз...
  IT: E i Ranger del deserto? Beh, le storie su di loro non scarseggiano, ma ve le racconterò un'altra volta...

KEY: CS829_01
  EN: The residents of the Savage Village continued to live their simple life, secluded in the desert.
  FR: Les habitants du Village sauvage continuèrent à vivre leur vie simple, reclus dans le désert.
  DE: Die Bewohner des Barbarendorfes führten weiterhin ihr einfaches Leben zurückgezogen in der Wüste.
  ES: Los habitantes de la recóndita Aldea Salvaje continuaron con sus simples vidas.
  PL: Mieszkańcy wioski Savage dalej wiedli proste życie w odosobnieniu na pustyni.
  RU: Жители Деревни дикарей продолжали жить своей обычной жизнью, укрываясь в пустыне.
# ==== MAP_00_WASTELAND ====

KEY: \nEntering Quartz.\n
ALL: @#Quartz#

KEY: \nEntering Desert Nomads.\n
ALL: @#The Desert Nomads#

KEY: \nEntering Agricultural Center.\n
ALL: @#The Agricultural Center#

KEY: \nEntering Highpool.\n
ALL: @#Highpool#

KEY: \nEntering Needles.\n
ALL: @#Needles#

KEY: \nEntering Las Vegas.\n
ALL: @#Las Vegas#

KEY: \nEntering a mine shaft.\n
  EN: Mine Shaft
  FR: Mine
  DE: Minenschacht
  ES: Pozo minero
  PL: Szyb kopalni
  RU: Шахты
  IT: Condotto minerario

KEY: \nEntering Savage Village.\n
  EN: Savage Village
  FR: Village sauvage
  DE: Barbarendorf
  ES: Aldea Salvaje
  PL: Wioska Savage
  RU: Деревня дикарей
  IT: Vill. Selvaggio

KEY: \nEntering the Guardian's Citadel.\n
ALL: @#The Guardian's Citadel#

KEY: \nEntering Darwin Village.\n
  EN: Darwin Village
  FR: Village de Darwin
  DE: Dorf Darwin
  ES: Darwin Village
  PL: Wioska Darwin
  RU: Деревня Darwin
  IT: Villaggio Darwin

KEY: \nYou come upon a little used trail which leads you to a place that you never knew existed before.\n
  EN: \nA Place You Never Knew Existed\n
  FR: \nUn lieu qui vous était inconnu\n
  DE: \nEin Ort, von dessen Existenz ihr nichts wusstet\n
  ES: \nUn lugar que no sabíais que existía\n
  PL: \nMiejsce, o którego istnieniu nie wiedzieliście\n
  RU: \nМесто, о существовании которого вы не знали\n
  IT: \nUn luogo che non sapevi esistesse\n

KEY: From the depths of the wasteland appears a hostile adversary.\n
  EN: From the depths of the wasteland appears a hostile adversary.\n
  FR: Un adversaire hostile surgit des profondeurs des Terres dévastées.\n
  DE: Aus der Tiefe des Wastelands kommt ein aggressiver Feind.\n
  ES: De las profundidades del Yermo surge un adversario hostil.\n
  PL: Z głębin pustkowi wyłania się przeciwnik.\n
  RU: Из глубин пустоши появляется противник.\n
  IT: Dalle profondità delle Lande Desolate appare un nemico ostile.\n

KEY: \nThis mountain is in your way. Go around.\n
  EN: \nThis mountain is in your way. Go around.\n
  FR: \nLa montagne barre votre route. Contournez-la.\n
  DE: \nDieser Berg ist euch im Weg. Geht um ihn herum.\n
  ES: \nLa montaña bloquea el paso. Dad un rodeo.\n
  PL: \nTa góra stoi na waszej drodze. Obejdźcie ją.\n
  RU: \nЭта гора преграждает вам путь. Обойдите ее.\n
  IT: \nQuesto monte ti è d'impiccio. Aggiralo.\n

KEY: \nThe river below you is a torrent waiting to suck you down.\n
  EN: \nThe river below you is a torrent waiting to suck you down.\n
  FR: \nLa rivière torrentielle plus bas n'attend que de vous entraîner.\n
  DE: \nDer Fluss unter euch ist ein Sturzbach, der euch mitreißen will.\n
  ES: \nEl río ante vosotros es un torrente que ansía tragaros.\n
  PL: \nPrąd rzeki płynącej pod wami tylko czeka, by was wciągnąć.\n
  RU: \nПод вами стремительным потоком течет река, поджидающая удобного случая, чтобы утащить вас на дно.\n
  IT: \nIl fiume sotto di te ha correnti forti che ti faranno annegare.\n

KEY: \nYou are caught by the river's current.\n
  EN: \nYou are caught by the river's current.\n
  FR: \nLe courant de la rivière vous emporte.\n
  DE: \nIhr werdet von der Strömung des Flusses erfasst.\n
  ES: \nEl curso del río os atrapa.\n
  PL: \nPorwał was prąd rzeki.\n
  RU: \nРека поглотила вас.\n
  IT: \nFinisci nella corrente del fiume.\n

KEY: \nYou wade through the rushing water.\n
  EN: \nYou wade through the rushing water.\n
  FR: \nVous vous débattez dans les remous.\n
  DE: \nIhr watet durch das tosende Gewässer.\n
  ES: \nAtravesáis el torrente de agua.\n
  PL: \nBrodzicie przez rwącą rzekę.\n
  RU: \nВы пробираетесь сквозь стремительный поток воды.\n
  IT: \nGuadi tra l'acqua che scorre incessante.\n

KEY: \nYou easily swim through the bay.\n
  EN: \nYou easily swim through the bay.\n
  FR: \nVous nagez aisément dans la baie.\n
  DE: \nIhr schwimmt locker durch die Bucht.\n
  ES: \nAtravesáis la bahía con facilidad.\n
  PL: \nZ łatwością przepływacie przez zatoczkę.\n
  RU: \nВы без труда переплываете залив.\n
  IT: \nNuoti con facilità attraverso la baia.\n

KEY: As calm as the water is here, you have trouble keeping your head above water.\n
  EN: As calm as the water is here, you have trouble keeping your head above water.\n
  FR: Bien que le courant soit faible, vous avez du mal à garder la tête hors de l'eau.\n
  DE: Obwohl das Gewässer hier ruhig ist, habt ihr Schwierigkeiten, eure Köpfe über Wasser zu halten.\n
  ES: Aunque el agua aquí está calmada, os cuesta mantener la cabeza sobre el agua.\n
  PL: Woda jest spokojna, ale macie problem z utrzymaniem głowy nad wodą.\n
  RU: Вам трудно удерживать голову над поверхностью воды, но вы остаетесь таким же спокойным, как эта вода.\n
  IT: Sebbene la corrente qui sia tranquilla, fatichi a tenere la testa fuori dall'acqua.\n

KEY: \nIt is very warm.\n
  EN: \nIt is very warm.\n
  FR: \nIl fait chaud.\n
  DE: \nEs ist sehr warm.\n
  ES: \nSe está calentito.\n
  PL: \nJest bardzo ciepło.\n
  RU: \nОчень тепло.\n
  IT: \nFa molto caldo.\n

KEY: \nIt's getting warmer.\n
  EN: \nIt's getting warmer.\n
  FR: \nLa chaleur monte.\n
  DE: \nEs wird noch wärmer.\n
  ES: \nEmpieza a hacer calor.\n
  PL: \nRobi się cieplej.\n
  RU: \nТеплеет.\n
  IT: \nSi sta facendo caldo.\n

KEY: \nYou are overcome by heat exhaustion.\n
  EN: \nYou are overcome by heat exhaustion.\n
  FR: \nVous subissez un coup de chaleur.\n
  DE: \nIhr seid von der Hitze total erschöpft.\n
  ES: \nEste calor os está superando.\n
  PL: \nUpał was pokonał.\n
  RU: \nВы измучены жарой.\n
  IT: \nNon sopporti più il calore.\n

KEY: \nIt's VERY hot!\n
  EN: \nIt's VERY hot!\n
  FR: \nQuelle chaleur !\n
  DE: \nEs ist SEHR heiß!\n
  ES: \n¡Qué CALOR!\n
  PL: \nJest BARDZO gorąco!\n
  RU: \nОчень ЖАРКО!\n
  IT: \nFa CALDISSIMO!\n

KEY: \nThe ground seems to glow here.\n
  EN: \nThe ground seems to glow here.\n
  FR: \nLe sol semble briller ici.\n
  DE: \nDer Boden scheint hier zu leuchten.\n
  ES: \nEl suelo brilla por aquí.\n
  PL: \nZiemia zdaje się świecić w tym miejscu.\n
  RU: \nЗемля здесь как будто сияет.\n
  IT: \nQui il terreno sembra brillare.\n

KEY: \nEntering Ranger Center.\n
ALL: [SKIPYN]

KEY: \nYou see miles and miles of endless wasteland. You decide that further progress would be hazardous to your health.\n
  EN: \nYou see miles and miles of endless wasteland. You decide that further progress would be hazardous to your health.\n
  FR: \nLes Terres dévastées s'étendent à perte de vue. Vous décidez de préserver votre santé et de ne pas continuer plus loin.\n
  DE: \nIhr seht kilometerweit nur endloses Wasteland. Ihr kommt zu dem Schluss, dass ein weiteres Vorrücken eure Gesundheit gefährden würde.\n
  ES: \nVeis kilómetros y kilómetros de yermo interminable. Decidís que avanzar sería demasiado peligroso.\n
  PL: \nWidzicie przed sobą wiele mil niekończących się pustkowi. Stwierdzacie, że dalsza droga może być niebezpieczna dla zdrowia.\n
  RU: \nПеред вами огромная территория пустоши. Вы решаете, что дальнейшее движение может представлять опасность для вашего здоровья.\n
  IT: \nVedi miglia e miglia di devastazione infinita. Decidi che andare oltre sarebbe rischioso per la tua salute.\n

KEY: \nThe debris littered here is the fireblackened ruins of Base Cochise.\n
  EN: \nThe debris littered here is the fire blackened ruins of Base Cochise.\n
  FR: \nLes débris visibles ici sont les ruines calcinées de la base Cochise.\n
  DE: \nDas hier verstreute Geröll sind die vom Feuer geschwärzten Ruinen der Basis Cochise.\n
  ES: \nEstos escombros son los restos quemados de la base Cochise.\n
  PL: \nLeżące tu odłamki to poczerniałe od ognia ruiny Bazy Cochise.\n
  RU: \nРазбросанный здесь мусор — не что иное, как почерневшие от пожара руины базы Cochise.\n
  IT: \nQuesti detriti sono i resti della Base Cochise anneriti dal fuoco.\n

KEY: \nEntering Base Cochise.\n
  EN: Base Cochise
  FR: Base Cochise
  DE: Basis Cochise
  ES: base Cochise
  PL: Baza Cochise
  RU: База Cochise
  IT: Base Cochise

KEY: \nEntering Sleeper Base.\n
  EN: Sleeper Base
  FR: Base dormante
  DE: Schläferbasis
  ES: Base Cochecama
  PL: Baza Sleeper
  RU: База "Спящий"
  IT: Base dormiente

KEY: \nYou see a broken down jeep.\n
  EN: \n[SC 128 @#Jeep#]You see a broken down jeep.\n
  FR: \n[SC 128 @#Jeep#]Vous voyez une jeep en panne.\n
  DE: \n[SC 128 @#Jeep#]Ihr seht einen liegen gebliebenen Jeep.\n
  ES: \n[SC 128 @#Jeep#]Veis un jeep averiado.\n
  PL: \n[SC 128 @#Jeep#]Zauważacie zepsutego jeepa.\n
  RU: \n[SC 128 @#Jeep#]Вы видите сломанный джип.\n
  IT: \n[SC 128 @#Jeep#]Vedi una jeep guasta.\n

KEY: \nAce fixes the jeep and you're on your way.\n
  EN: \nAce fixes the jeep and you're on your way.\n[PC]
  FR: \nAce répare la jeep et vous repartez.\n[PC]
  DE: \nAce repariert den Jeep, und schon seit ihr weg.\n[PC]
  ES: \nAce arregla el jeep. Ya podéis avanzar.\n[PC]
  PL: \nAce naprawia jeepa i ruszacie w drogę.\n[PC]
  RU: \nAce ремонтирует джип и вы отправляетесь в путь.\n[PC]
  IT: \nAce aggiusta la jeep e potete ripartire.\n[PC]

KEY: \nYou have no idea what is wrong with it.\n
  EN: \nYou have no idea what is wrong with it.\n[PC][HC]
  FR: \nVous ne savez pas d'où vient le problème.\n[PC][HC]
  DE: \nIhr habt keine Vorstellung davon, was damit nicht stimmt.\n[PC][HC]
  ES: \nNo tenéis ni idea de qué le pasa.\n[PC][HC]
  PL: \nNie macie pojęcia co jest z nim nie tak.\n[PC][HC]
  RU: \nВы понятия не имеете в чем дело.\n[PC][HC]
  IT: \nNon hai idea di quale sia il problema.\n[PC][HC]

# ====== MAP_01_QUARTZ =====

KEY: \nEntering Dr. Quack's emergency clinic.\n
ALL: [SKIPYN]

KEY: \nEntering Stage Coach Inn.\n
EN: Stagecoach Inn

KEY: \nAn old abandoned shack.\n
EN: Abandoned Shack

KEY: \nLeaving Quartz.\n
ALL: @#THE_WASTELAND#

KEY: \nN-S
EN: \nN-S

KEY: \nEntering Scott's Bar.\n
EN: Scott's Bar

KEY: \nYou've walked into a cactus. The spines poke you and hurt a lot.\n
EN: \nYou've walked into a cactus. The spines poke you and hurt a lot.\n

KEY: \nIt looks dark in here.\n
ALL: @#Abandoned Building#

KEY: E-W
EN: E-W

KEY: \nThis doesn't look like a safe place to enter.\n
EN: Decrepit Building

KEY: Something just leaped out from nowhere.\n
EN: Something just leaped out from nowhere.\n

KEY: Unfriendly foes stand before you.\n
EN: Unfriendly foes stand before you.\n

KEY: These guys don't want to invite you to a party.\n
EN: These guys don't want to invite you to a party.\n

KEY: It seems you have wandered where you shouldn't.\n
EN: It seems you have wandered where you shouldn't.\n

KEY: \nEntering from the rear of Scott's Bar.\n
EN: Scott's Bar

KEY: \nEntering the Courthouse.\n
ALL: @#The Courthouse#

KEY: \nA high stone wall surrounds the cemetery.\n
EN: \nA high stone wall surrounds the cemetery.\n

KEY: \nYou climb on the top and help anyone else that needs it.\n
EN: \nYou climb on the top and help anyone else that needs it.\n

KEY: \nIt is too difficult for you.\n
EN: \nIt is too difficult for you.\n

KEY: \nThe desert burial ground inside looks serene enough...\n
EN: \nThe desert burial ground inside looks serene enough...\n

KEY: \nThe old cemetery is an eerie place. Wait! Something just moved inside!\n
EN: \nThe old cemetery is an eerie place. Wait! Something just moved inside!\n

KEY: Spirits pop out from a grave.\n
EN: Spirits pop out from a grave.\n

KEY: \nThe cemetery gates are chained shut and locked.\n
EN: \nThe cemetery gates are chained shut and locked.\n

KEY: \nThe padlock opens. You unchain the gates and enter.\n
EN: \nThe padlock opens. You unchain the gates and enter.\n

KEY: \nThe lock is rusted shut and won't come open.\n
EN: \nThe lock is rusted shut and won't come open.\n

KEY: \nThe gravestone is inscribed: Ken St. Andre, 4/28/47--4/28/87.\n
EN: \nThe gravestone is inscribed: Ken St. Andre, 4/28/47--4/28/87.\n

KEY: \nThe headstone says: Lester More, shot by a .44. No Les, no more.\n
EN: \nThe headstone says: Lester More, shot by a .44. No Les, no more.\n

KEY: \nThe grave reads: Grave of the Unknown Mutant.\n
EN: \nThe grave reads: Grave of the Unknown Mutant.\n

KEY: \nThe grave reads: R.I.P. Mediocre Phred.\n
EN: \nThe grave reads: R.I.P. Mediocre Phred.\n

KEY: \nThe headstone says: Reserved for Finster.\n
EN: \nThe headstone says: Reserved for Finster.\n

KEY: \nThe headstone says: In memory of Richard Pickman.\n
EN: \nThe headstone says: In memory of Richard Pickman.\n

KEY: \nYou crawl through the slimy underground.\n
EN: \nYou crawl through the slimy underground.\n

KEY: \nEntering Quartz Emporium.\n
ALL: [SKIPYN]

KEY: \nYou are in the graveyard. How grisly!\n
EN: \nYou are in the graveyard. How grisly!\n

KEY: Quail Trail\n
EN: Quail Trail\n

KEY: Finster Way\n
EN: Finster Way\n

KEY: Hell's Highway\n
EN: Hell's Highway\n

KEY: Mountain Road\n
EN: Mountain Road\n

KEY: Moon Road\n
EN: Moon Road\n

KEY: Loop Drive\n
EN: Loop Drive\n

KEY: Gray Bear Road\n
EN: Gray Bear Road\n

KEY: Target Trail\n
EN: Target Trail\n

KEY: Lizard Lane\n
EN: Lizard Lane\n

KEY: Short Street\n
EN: Short Street\n

KEY: Hubcap Blvd.\n
EN: Hubcap Blvd.\n

KEY: Possum Place\n
EN: Possum Place\n

KEY: Pyramid Drive\n
EN: Pyramid Drive\n

KEY: Loco Lane\n
EN: Loco Lane\n

KEY: Devastation Row\n
EN: Devastation Row\n

KEY: Lowest Lane\n
EN: Lowest Lane\n

KEY: Ryson Drive\n
EN: Ryson Drive\n

KEY: N
EN: N

KEY: \nThe power of the force stopped you, you hoser.\n
EN: \nThe power of the force stopped you, you hoser.\n

KEY: MANHOLE
EN: MANHOLE

KEY: This manhole leads:\n\n[SR][SM]South\n[SM]East\n
EN: @@
[SC 95 @#MANHOLE#]This manhole leads:

[SR][SM]South
[SM]East
@@

[SC 95 @#MANHOLE#]Cette bouche d'égout mène vers :

[SR][SM]Sud
[SM]Est
@@

[SC 95 @#MANHOLE#]Dieser Kanalschacht führt in Richtung:

[SR][SM]Süden
[SM]Osten
@@

[SC 95 @#MANHOLE#]Esta alcantarilla lleva a:

[SR][SM]Sur
[SM]Este
@@

[SC 95 @#MANHOLE#]Ta studzienka prowadzi:

[SR][SM]Na południe
[SM]Na wschód
@@

[SC 95 @#MANHOLE#]Этот люк ведет:

[SR][SM]На юг
[SM]На восток
@@

[SC 95 @#MANHOLE#]Questo tombino conduce a:

[SR][SM]sud
[SM]est
@@

KEY: This manhole leads:\n\n[SR][SM]South\n[SM]West\n
EN: @@
[SC 95 @#MANHOLE#]This manhole leads:

[SR][SM]South
[SM]West
@@

[SC 95 @#MANHOLE#]Cette bouche d'égout mène vers :

[SR][SM]Sud
[SM]Ouest
@@

[SC 95 @#MANHOLE#]Dieser Kanalschacht führt in Richtung:

[SR][SM]Süden
[SM]Westen
@@

[SC 95 @#MANHOLE#]Esta alcantarilla lleva a:

[SR][SM]Sur
[SM]Oeste
@@

[SC 95 @#MANHOLE#]Ta studzienka prowadzi:

[SR][SM]Na południe
[SM]Na zachód
@@

[SC 95 @#MANHOLE#]Этот люк ведет:

[SR][SM]На юг
[SM]На запад
@@

[SC 95 @#MANHOLE#]Questo tombino conduce a:

[SR][SM]sud
[SM]ovest
@@

KEY: This manhole leads:\n\n[SR][SM]North\n[SM]South\n[SM]East\n
EN: @@
[SC 95 @#MANHOLE#]This manhole leads:

[SR][SM]North
[SM]South
[SM]East
@@

[SC 95 @#MANHOLE#]Cette bouche d'égout mène vers :

[SR][SM]Nord
[SM]Sud
[SM]Est
@@

[SC 95 @#MANHOLE#]Dieser Kanalschacht führt in Richtung:

[SR][SM]Norden
[SM]Süden
[SM]Osten
@@

[SC 95 @#MANHOLE#]Esta alcantarilla lleva a:

[SR][SM]Norte
[SM]Sur
[SM]Este
@@

[SC 95 @#MANHOLE#]Ta studzienka prowadzi:

[SR][SM]Na północ
[SM]Na południe
[SM]Na wschód
@@

[SC 95 @#MANHOLE#]Этот люк ведет:

[SR][SM]На север
[SM]На юг
[SM]На восток
@@

[SC 95 @#MANHOLE#]Questo tombino conduce a:

[SR][SM]nord
[SM]sud
[SM]Est
@@

KEY: This manhole leads:\n\n[SR][SM]North\n[SM]South\n[SM]West\n
EN: @@
[SC 95 @#MANHOLE#]This manhole leads:

[SR][SM]North
[SM]South
[SM]West
@@

[SC 95 @#MANHOLE#]Cette bouche d'égout mène vers :

[SR][SM]Nord
[SM]Sud
[SM]Ouest
@@

[SC 95 @#MANHOLE#]Dieser Kanalschacht führt in Richtung:

[SR][SM]Norden
[SM]Süden
[SM]Westen
@@

[SC 95 @#MANHOLE#]Esta alcantarilla lleva a:

[SR][SM]Norte
[SM]Sur
[SM]Oeste
@@

[SC 95 @#MANHOLE#]Ta studzienka prowadzi:

[SR][SM]Na północ
[SM]Na południe
[SM]Na zachód
@@

[SC 95 @#MANHOLE#]Этот люк ведет:

[SR][SM]На север
[SM]На юг
[SM]На запад
@@

[SC 95 @#MANHOLE#]Questo tombino conduce a:

[SR][SM]nord
[SM]sud
[SM]ovest
@@

KEY: This manhole leads:\n\n[SR][SM]North\n[SM]East\n
EN: @@
[SC 95 @#MANHOLE#]This manhole leads:

[SR][SM]North
[SM]East
@@

[SC 95 @#MANHOLE#]Cette bouche d'égout mène vers :

[SR][SM]Nord
[SM]Est
@@

[SC 95 @#MANHOLE#]Dieser Kanalschacht führt in Richtung:

[SR][SM]Norden
[SM]Osten
@@

[SC 95 @#MANHOLE#]Esta alcantarilla lleva a:

[SR][SM]Norte
[SM]Este
@@

[SC 95 @#MANHOLE#]Ta studzienka prowadzi:

[SR][SM]Na północ
[SM]Na wschód
@@

[SC 95 @#MANHOLE#]Этот люк ведет:

[SR][SM]На север
[SM]На восток
@@

[SC 95 @#MANHOLE#]Questo tombino conduce a:

[SR][SM]nord
[SM]est
@@

KEY: This manhole leads:\n\n[SR][SM]North\n[SM]West\n
EN: @@
[SC 95 @#MANHOLE#]This manhole leads:

[SR][SM]North
[SM]West
@@

[SC 95 @#MANHOLE#]Cette bouche d'égout mène vers :

[SR][SM]Nord
[SM]Ouest
@@

[SC 95 @#MANHOLE#]Dieser Kanalschacht führt in Richtung:

[SR][SM]Norden
[SM]Westen
@@

[SC 95 @#MANHOLE#]Esta alcantarilla lleva a:

[SR][SM]Norte
[SM]Oeste
@@

[SC 95 @#MANHOLE#]Ta studzienka prowadzi:

[SR][SM]Na północ
[SM]Na zachód
@@

[SC 95 @#MANHOLE#]Этот люк ведет:

[SR][SM]На север
[SM]На запад
@@

[SC 95 @#MANHOLE#]Questo tombino conduce a:

[SR][SM]nord
[SM]ovest
@@

KEY: S
EN: S

KEY: E
EN: E

KEY: W
EN: W

KEY: \nOuch!\n
EN: \nOuch!\n

KEY: [PB]Welcome to the Quartz Emporium.\n
EN: @@
[PB]Welcome to the Quartz Emporium.
@@

[PB]Bienvenue à l'emporium de Quartz.
@@

[PB]Willkommen im Quartz-Emporium.
@@

[PB]Bienvenido al Emporio de Quartz.
@@

[PB]Witamy w Quartz Emporium.
@@

[PB]Добро пожаловать в Лавку Quartz.
@@

[PB]Benvenuti all'emporio di Quartz.
@@

KEY: Q. Emergency
EN: Q. Emergency

KEY: [PB]Dr. Quack's emergency clinic.\n
EN: @@
[PB]Dr. Quack's emergency clinic.
@@

[PB]La clinique d'urgence du Dr Quack.
@@

[PB]Dr. Quacks Notfallklinik.
@@

[PB]Clínica de urgencias Dr. Quack.
@@

[PB] Klinika ratunkowa doktora Quacka.
@@

[PB]Больница доктора Quack.
@@

[PB]Pronto soccorso del Dr. Quack.
@@

# ==== MAP_02_SCOTTSBAR ===

KEY: \nThis table is full and the people ignore you. You will have to sit elsewhere.\n
EN: \nThis table is full and the people ignore you. You will have to sit elsewhere.\n

KEY: \nThis table is empty. Have a seat.\n
EN: \nThis table is empty. Have a seat.\n

KEY: \nYou see some graffiti carved into the table. It says:
EN: \nYou see some graffiti carved into the table. It says:

KEY: \nAhh! You relieve yourself and feel much better.\n
EN: \nAhh! You relieve yourself and feel much better.\n

KEY: \nThe graffiti here says, "Check out the Head Crusher in the back corner."\n
EN: \nThe graffiti here says, "Check out the Head Crusher in the back corner."\n

KEY: \nThere is a picture of a man painted on this door.\n
EN: \nThere is a picture of a man painted on this door.\n

KEY: \nA man walking out gives the females among you a funny look.\n
EN: \nA man walking out gives the females among you a funny look.\n

KEY: \nThere is a picture of a woman painted on the door.\n
EN: \nThere is a picture of a woman painted on the door.\n

KEY: \nYou push in close and get shoved in the shoulder. "Watch where you push, boychik!"\n
EN: \n[SC 5 @#Punkers#]You push in close and get shoved in the shoulder. "Watch where you push, boychik!"\n

KEY: Do you?\n\n[SR][SM]A) Shove back\n[SM]B) Apologize, back off\n[SM]C) Ignore it\n[SM]D) "Chill out," you say\n
EN: @@
Do you?

[SR][SM]Shove back
[SM]Apologize, back off
[SM]Ignore it
[SM]"Chill out," you say
@@

Voulez-vous... ?

[SR][SM]Riposter
[SM]Demander pardon
[SM]Ignorer
[SM]Dire « Du calme »
@@

Wollt ihr:

[SR][SM]Zurück schubsen
[SM]Euch entschuldigen und euch zurückziehen
[SM]Es ignorieren
[SM]"Immer mit der Ruhe" sagen
@@

¿Qué haces?

[SR][SM]Empujar
[SM]Disculparse y dejar en paz
[SM]Ignorarlo
[SM]"Tranquilito", dices.
@@

Co robisz?

[SR][SM]Popychasz
[SM]Przepraszasz i wycofujesz się
[SM]Ignorujesz
[SM]Mówisz: „Wyluzuj.”
@@

Что вам сделать?

[SR][SM]Толкнуть в ответ
[SM]Извиниться и отступить
[SM]Проигнорировать
[SM]Сказать "остынь"
@@

E tu?

[SR][SM]Spingi a tua volta
[SM]Ti scusi e indietreggi
[SM]Lo ignori
[SM]Gli dici: "Stai calmo."
@@

KEY: A
EN: A

KEY: B
EN: B

KEY: C
EN: C

KEY: D
EN: D

KEY: F
EN: F

KEY: Scott
ALL: Scott

KEY: \nThe barkeep wipes up a spill. "How-do, Rangers! I'm Scott; this is my place."\n
EN: \n[SC 20 @#Scott#]The barkeep wipes up a spill. "How-do, Rangers! I'm Scott; this is my place."\n

KEY: The members of Ugly's gang jump you. Yellow-toothed snarls distort their twisted features.\n
EN: The members of Ugly's gang jump you. Yellow-toothed snarls distort their twisted features.\n

KEY: \nThe thugs snicker and kick you out.\n
EN: \n[SC 5 @#Punkers#]\nThe thugs snicker and kick you out.\n[PC][HC]

KEY: \nYou notice the thugs swinging back their fists for a sucker punch and avoid them. Now they look nasty.\n
EN: \nYou notice the thugs swinging back their fists for a sucker punch and avoid them. Now they look nasty.\n[PC][HC]

KEY: \nYou were hit by a couple of sucker punches. You turn, and they look real nasty.\n
EN: \nYou were hit by a couple of sucker punches. You turn, and they look real nasty.\n[PC][HC]

KEY: \nYou glower and the thugs mutter, then move off.\n
EN: \nYou glower and the thugs mutter, then move off.\n[PC][HC]

KEY: \nYou are beside a low stage.\n
EN: \nYou are beside a low stage.\n

KEY: \n"You handsome cur, you!" One of the dancers winks and crooks a finger, inviting you onto the stage!\n
EN: \n"You handsome cur, you!" One of the dancers winks and crooks a finger, inviting you onto the stage!\n

KEY: Dancers
EN: Dancers

KEY: \nThe moment you set foot on stage, some of the dancers run off screaming.\n
EN: \n[SC 88 @#Dancers#]The moment you set foot on stage, some of the dancers run off screaming.\n[PC][HC]

KEY: \nSeveral shapely dancers prance out onto the stage.\n
EN: \nSeveral shapely dancers prance out onto the stage.\n

KEY: \nCatcalls resound. "You chased off the girls!" yell the barflies. "Now you entertain us!"\n
EN: \nCatcalls resound. "You chased off the girls!" yell the barflies. "Now you entertain us!"\n

KEY: A bouncer and his friends step to center stage. "You do not belong here, bucko. Get off!"\n
EN: A bouncer and his friends step to center stage. "You do not belong here, bucko. Get off!"\n

KEY: \nThe stage is empty.\n
EN: \nThe stage is empty.\n

KEY: \n"You chased away the dancers!" cries the mob. "You have to entertain us!"\n
EN: \n"You chased away the dancers!" cries the mob. "You have to entertain us!"\n

KEY: \nThe mob looks angry and will not let you pass unless you amuse them. They toss beer bottles and bad fruit.\n
EN: \nThe mob looks angry and will not let you pass unless you amuse them. They toss beer bottles and bad fruit.\n

KEY: Y
EN: Y

KEY: \nYou step out of Scott's bar.\n
ALL: @#Quartz#

KEY: \nScott's Bar is noisy and smoky with many people and tables. To the west is the bar. To the east is a low stage.\n
EN: \nScott's Bar is noisy and smoky with many people and tables. To the west is the bar. To the east is a low stage. Everybody stops and looks at you when you enter, then return to their conversations. You hear people mutter something about a gang taking over town.\n

KEY: \n"Hey, quit pushing, Ranger! You are worse than the thugs in Ugly's gang."\n
EN: \n"Hey, quit pushing, Ranger! You are worse than the thugs in Ugly's gang."\n

KEY: You see two figures struggling in the corner. One turns and pulls a pistol. "Get out", he snarls.\n
EN: You see two figures struggling in the corner. One turns and pulls a pistol. "Get out", he snarls.\n

KEY: \nYou hear sobs and whimpers from the corner.\n
EN: \nYou hear sobs and whimpers from the corner.\n

KEY: Teenage Boy
EN: Teenage Boy

KEY: \nA teenage boy is collapsed in the corner with his head in his arms. "Don't kill me!" he cries. "I'll tell you anything!"\n
EN: \n[SC 12 @#Teenage Boy#]A teenage boy is collapsed in the corner with his head in his arms. "Don't kill me!" he cries. "I'll tell you anything!"\n

KEY: What do you want to talk about?\n
EN: [SC 12 @#Teenage Boy#]What do you want to talk about?\n

KEY: UGLY
EN: UGLY

KEY: GANG
EN: GANG

KEY: MAYOR
EN: MAYOR

KEY: RIDDLES
EN: RIDDLES

KEY: RIDDLER
EN: RIDDLER

KEY: \nAll of you can't sit here!\n
EN: \nAll of you can't sit here!\n

KEY: \nYou show him you mean no harm. He is shaken but will answer questions if he can.\n
EN: \nYou show him you mean no harm. He is shaken but will answer questions if he can.

KEY: \nThe kid spits, "That leather-wrapped monosynaptic bully! He tried to pick up my sister Laurie!"\n
EN: \nThe kid spits, "That leather-wrapped monosynaptic bully! He tried to pick up my sister Laurie!"

KEY: BYE
EN: BYE

KEY: GOODBYE
EN: GOODBYE

KEY: THANKS
EN: THANKS

KEY: THANK YOU
EN: THANK YOU

KEY: \nThese freaks are all over Quartz. Lots of them are at the Courthouse, and more on Devastation Row.\n
EN: \nThese freaks are all over Quartz. Lots of them are at the Courthouse, and more on Devastation Row.

KEY: COURTHOUSE
EN: COURTHOUSE

KEY: \n"Everyone in town knows where they are keeping the mayor. The courthouse is on Quail Trail."\n
EN: \n"Everyone in town knows where they are keeping the mayor. The courthouse is on Quail Trail."\n

KEY: \n"Goodbye, and thanks to you too!"\n
EN: \n"Goodbye, and thanks to you too!"\n[PC][HC]

KEY: \n"That old coot sure has weird riddles! Laurie copied one right answer on one of the tabletops."\n
EN: \n"That old coot sure has weird riddles! Laurie copied one right answer on one of the tabletops."

KEY: \n"Have you heard about Ugly's gang at the courthouse? Talk to the riddler north of the bar."\n
EN: \n"Have you heard about Ugly's gang at the courthouse? Talk to the riddler north of the bar."

KEY: \nHe looks at you somewhat baffled, then shrugs. Evidently he has no information on that.\n
EN: \nHe looks at you somewhat baffled, then shrugs. Evidently he has no information on that.\n

KEY: Head Crusher
EN: Head Crusher

KEY: Sitting here is a mean looking wrestler-like thug, smiling vacuously as he drinks from an dirty glass. Want to pick a topic?\n
EN: [SC 90 @#Head Crusher#]Sitting here is a mean looking wrestler-like thug, smiling vacuously as he drinks from an dirty glass. Want to pick a topic?\n

KEY: CHAT
EN: CHAT

KEY: DANCER
EN: DANCER

KEY: DRINK
EN: DRINK

KEY: \n"I sure love to chat, but that topic bores me," he says, and drinks his cloudy drink.\n
EN: \n"I sure love to chat, but that topic bores me," he says, and drinks his cloudy drink.

KEY: \n"You like the Mutie Cuties? One of them is a terrible flirt. She gets people in trouble."\n
EN: \n"You like the Mutie Cuties? One of them is a terrible flirt. She gets people in trouble."

KEY: \n"Seen the dancer yet? You don't think I look mutant, do you?"\n
EN: \n"Seen the dancer yet? You don't think I look mutant, do you?"

KEY: You see an old man sitting here looking glum. "Buy me a drink, kiddo?" he asks.\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 46 @#Old Man#]You see an old man sitting here looking glum. "Buy me a drink, kiddo?" he asks.

[SR][SM]Yes
[SM]No
@@

[SC 46 @#Old Man#]Vous repérez un vieil homme assis, l'air triste. « Tu m'achètes un verre, gamin ? », lance-t-il.

[SR][SM]Oui
[SM]Non
@@

[SC 46 @#Old Man#]Euch fällt ein alter Mann auf, der hier sitzt und deprimiert aussieht. "Spendierst du mir ein Getränk, Junge?", fragt er.

[SR][SM]Ja
[SM]Nein
@@

[SC 46 @#Old Man#]Veis a un anciano sentado de mirada melancólica. "¿Me pagas una copa, chico?", pregunta.

[SR][SM]Sí
[SM]No
@@

[SC 46 @#Old Man#]Dostrzegasz siedzącego starego człowieka o ponurej twarzy. „Postawisz mi drinka, dzieciaku?” – pyta.

[SR][SM]Tak
[SM]Nie
@@

[SC 46 @#Old Man#]Вы видите сидящего мрачного старика. "Угостишь меня выпивкой, паренек?" — говорит он.

[SR][SM]Да
[SM]Нет
@@

[SC 46 @#Old Man#]Qui siede un vecchio dallo sguardo cupo. "Mi offri un goccio, giovane?" chiede.

[SR][SM]Sì
[SM]No
@@

KEY: \nThe old codger smiles a gap-toothed grin. "Thank ye kindly!" he says.\n\n[SR][SM]Yes\n[SM]No\n
EN: @@

The old codger smiles a gap-toothed grin. "Thank ye kindly!" he says.

[SR][SM]Yes
[SM]No
@@

Le vieux type sourit de ses quelques dents restantes. « Merci bien ! », dit-il.

[SR][SM]Oui
[SM]Non
@@

Der alte Kauz grinst und zeigt seine Zahnlücken. "Ich danke vielmals!", sagt er.

[SR][SM]Ja
[SM]Nein
@@

El vejete te muestra sus dientes separados. "¡Muy amable!", dice.

[SR][SM]Sí
[SM]No
@@

Stary dziwak pokazuje bezzębny uśmiech. „Wielkie dzięki” – mówi.

[SR][SM]Tak
[SM]Nie
@@

Чудаковатый старикашка расплывается в беззубой улыбке. "Премного благодарен!" — говорит он.

[SR][SM]Да
[SM]Нет
@@

Il vecchiaccio sdentato ti sorride "Grazie, sei gentile!" dice.

[SR][SM]Sì
[SM]No
@@

KEY: \nHe takes your refusal apathetically.\n
EN: \nHe takes your refusal apathetically.\n[PC][HC]

KEY: \nAn impish oldster grins as you come up. He says, "You look bright. Any good at riddles? Answer right, be rewarded!"\n
EN: \n[SC 46 @#RIDDLER#]An impish oldster grins as you come up. He says, "You look bright. Any good at riddles? Answer right, be rewarded!"\n

KEY: His eyes twinkle. "Buy me a drink, bucko. Riddles are thirsty work!"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 46 @#RIDDLER#]His eyes twinkle. "Buy me a drink, bucko. Riddles are thirsty work!"

[SR][SM]Yes
[SM]No
@@

[SC 46 @#RIDDLER#]Ses yeux pétillent de malice. « Offre-moi un verre, petit. Les énigmes donnent soif ! »

[SR][SM]Oui
[SM]Non
@@

[SC 46 @#RIDDLER#]Seine Augen funkeln. "Kauf mir ein Getränk, Freundchen. Rätsel machen durstig!"

[SR][SM]Ja
[SM]Nein
@@

[SC 46 @#RIDDLER#]Guiña un ojo. "Pagadme una copa, ¡las adivinanzas dan sed!".

[SR][SM]Sí
[SM]No
@@

[SC 46 @#RIDDLER#]Jego oczy błyszczą. „Kup mi drinka, zawadiako. Zagadki wzmagają pragnienie!”

[SR][SM]Tak
[SM]Nie
@@

[SC 46 @#RIDDLER#]Его глаза сверкают. "Угости меня выпивкой, хвастун. От загадок в горле пересыхает!"

[SR][SM]Да
[SM]Нет
@@

[SC 46 @#RIDDLER#]I suoi occhi brillano. "Offrimi da bere, giovane. Gli indovinelli mi mettono sete!"

[SR][SM]Sì
[SM]No
@@

KEY: \nThe old riddler laughs. "You'll be back when your curiosity gets the better of you!"\n
EN: \nThe old riddler laughs. "You'll be back when your curiosity gets the better of you!"\n[PC][HC]

KEY: "What is often eaten for breakfast, sometimes eaten at lunch, but usually drunk only at dinner?"\n
EN: "What is often eaten for breakfast, sometimes eaten at lunch, but usually drunk only at dinner?"\n

KEY: TOAST
EN: TOAST

KEY: \n"Congratulations! That is quite right."\n
EN: \n"Congratulations! That is quite right."\n[PC]

KEY: "So you will have another riddle. First, buy me another drink, okay"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 46 @#RIDDLER#]"So you will have another riddle. First, buy me another drink, okay"

[SR][SM]Yes
[SM]No
@@

[SC 46 @#RIDDLER#]« Je vais te donner une autre énigme. Mais d'abord, un autre verre, hein ? »

[SR][SM]Oui
[SM]Non
@@

[SC 46 @#RIDDLER#]"Ihr bekommt also ein neues Rätsel. Aber zunächst spendiert mir noch was zu trinken, ja?"

[SR][SM]Ja
[SM]Nein
@@

[SC 46 @#RIDDLER#]"Así que quieres probar con otra. Vale, pero primero, otra copa".

[SR][SM]Sí
[SM]No
@@

[SC 46 @#RIDDLER#]„Więc dostaniesz kolejną zagadkę. Ale najpierw kup mi kolejnego drinka”

[SR][SM]Tak
[SM]Nie
@@

[SC 46 @#RIDDLER#]"У меня еще есть загадка для тебя. Но сперва снова угости меня выпивкой, хорошо?"

[SR][SM]Да
[SM]Нет
@@

[SC 46 @#RIDDLER#]"Ho un altro indovinello per te. Ma prima offrimi un altro giro."

[SR][SM]Sì
[SM]No
@@

KEY: \nThe old man grins, showing yellow teeth. "Nice try, he says, but no cigar."\n
EN: \nThe old man grins, showing yellow teeth. "Nice try, he says, but no cigar."\n[PC]

KEY: "What is found in the center of both America and Australia?"\n
EN: "What is found in the center of both America and Australia?"\n

KEY: R
EN: R

KEY: LETTER R
EN: LETTER R

KEY: THE LETTER R
EN: THE LETTER R

KEY: "Last riddle", he says, "but important. In just 8 letters, how do you compliment the barmaid?"\n
EN: "Last riddle", he says, "but important. In just 8 letters, how do you compliment the barmaid?"\n

KEY: URABUTLN
EN: URABUTLN

KEY: \n"Absolutely correct!" he chortles. "Tell her so, and your work will become easier." He thanks you for the drinks and leaves.\n
EN: \n"Absolutely correct!" he chortles. "Tell her so, and your work will become easier." He thanks you for the drinks and leaves.\n[PC][HC]

KEY: \nA pretty barmaid speeds by. Her nametag says: "Hi, I'm Ellen!" She only stands still near the bar.\n
EN: \nA pretty barmaid speeds by. Her nametag says: "Hi, I'm Ellen!" She only stands still near the bar.\n

KEY: Ellen
ALL: Ellen

KEY: The barmaid Ellen is harried. "You got something to say to me?" she asks brusquely.\n
EN: [SC 58 @#Ellen#]The barmaid Ellen is harried. "You got something to say to me?" she asks brusquely.\n

KEY: \n"I got tables to wait. Get yer drinks from Scott."\n
EN: \n"I got tables to wait. Get yer drinks from Scott."\n

KEY: \n"Gwaan! I have no time to yak with yahoos like you!"\n
EN: \n"Gwaan! I have no time to yak with yahoos like you!"\n

KEY: \nShe grins broadly. "URAQT2, and trustworthy to boot, I bet."\n
EN: \nShe grins broadly. "URAQT2, and trustworthy to boot, I bet."

KEY: \n"Take my roomkey - Stagecoach, 18 - you'll know what to do." She winks and goes back to work.\n
EN: \n"Take my roomkey - Stagecoach, 18 - you'll know what to do." She winks and goes back to work.\n[PC][HC]

KEY: "What'll it be?" asks Scott.\n\n[SR][SM]A) Plain sludge\n[SM]B) Fancy sludge\n[SM]C) Firewater\n[SM]D) Coffee\n[SM]E) Info\n[SM]F) Chat\n
EN: @@
"What'll it be?" asks Scott.

[SR][SM]Plain sludge
[SM]Fancy sludge
[SM]Firewater
[SM]Coffee
[SM]Info
[SM]Chat
@@

« Ce sera quoi ? », demande Scott.

[SR][SM]Vase normale
[SM]Vase de luxe
[SM]Eau de feu
[SM]Café
[SM]Info
[SM]Discuter
@@

"Was darf's sein?", fragt Scott.

[SR][SM]Einfaches Gesöff
[SM]Schickes Gesöff
[SM]Feuerwasser
[SM]Kaffee
[SM]Info
[SM]Unterhaltung
@@

"¿Qué va a ser?" pregunta Scott.

[SR][SM]Lodo solo
[SM]Lodo al gusto
[SM]Aguardiente
[SM]Café
[SM]Información
[SM]Hablar
@@

"Co podać?" – pyta Scott.

[SR][SM]Zwykły szlam
[SM]Luksusowy szlam
[SM]Woda ognista
[SM]Kawa
[SM]Informacje
[SM]Rozmowa
@@

"Что выберешь?" — спрашивает Scott.

[SR][SM]Обычная муть
[SM]Необычная муть
[SM]Огненная вода
[SM]Кофе
[SM]Сведения
[SM]Разговор
@@

"Cosa prendi?" chiede Scott.

[SR][SM]Melma liscia
[SM]Melma costosa
[SM]Acquavite
[SM]Caffè
[SM]Informazioni
[SM]Chiacchiere
@@

KEY: \nGack... the stuff tastes horrible!\n
EN: \nGack... the stuff tastes horrible!

KEY: \nYikes! That stuff burns all the way down.\n
EN: \nYikes! That stuff burns all the way down.

KEY: \nScott grins. "Best in town - what I drink myself!"\n
EN: \nScott grins. "Best in town - what I drink myself!"

KEY: \n"We don't have any of that?"\n
EN: \n"We don't have any of that?"\n

KEY: \n"I wish I had time to chat!" moans Scott. "You may have better luck elsewhere in the bar, though."\n
EN: \n"I wish I had time to chat!" moans Scott. "You may have better luck elsewhere in the bar, though."\n[PC]

KEY: "Info costs, too:"\n\n[SR][SM]A) Dancer $1\n[SM]B) Thugs $20\n[SM]C) Riddles $10\n[SM]D) Ammo $5\n[SM]E) Rangers $5\n
EN: @@
"Info costs, too:"

[SR][SM]Dancer $1
[SM]Thugs $20
[SM]Riddles $10
[SM]Ammo $5
[SM]Rangers $5
@@

« Coût des infos : »

[SR][SM]Danseuse 1 $
[SM]Voyous 20 $
[SM]Énigmes 10 $
[SM]Munitions 5 $
[SM]Rangers 5 $
@@

"Info kostet auch:"

[SR][SM]Tänzerin 1 $
[SM]Raufbolde 20 $
[SM]Rätsel 10 $
[SM]Munition 5 $
[SM]Ranger 5 $
@@

"Tú dirás":

[SR][SM]Bailarina 1 $
[SM]Matones 20 $
[SM]Adivinanzas 10 $
[SM]Munición 5 $
[SM]Rangers 5 $
@@

„Informacje też kosztują”:

[SR][SM]Tancerka 1 $
[SM]Zbiry 20 $
[SM]Zagadki 10 $
[SM]Amunicja 5 $
[SM]Strażnicy 5 $
@@

"Информация тоже денег стоит:"

[SR][SM]Танцовщица $1
[SM]Бандиты $20
[SM]Загадки $10
[SM]Боеприпасы $5
[SM]Рейнджеры $5
@@

"Le info costano:"

[SR][SM]Ballerina 1$
[SM]Gangster 20$
[SM]Enigmi 10$
[SM]Munizioni 5$
[SM]Ranger 5$
@@

KEY: \n"Ugly has three toughs who keep the combination to his vault. They are triplets."\n
EN: \n"Ugly has three toughs who keep the combination to his vault. They are triplets."

KEY: \n"The answer to the last riddle is on the far northeast tabletop."\n
EN: \n"The answer to the last riddle is on the far northeast tabletop."

KEY: \n"You can buy ammo at the store on the corner of Moon Rd. & Loop Dr."\n
EN: \n"You can buy ammo at the store on the corner of Moon Rd. & Loop Dr."

KEY: \n"A guy named Ace is looking for a few good fighters to go back to Vegas with him. Something nasty is going on there."\n
EN: \n"A guy named Ace is looking for a few good fighters to go back to Vegas with him. Something nasty is going on there."

KEY: \nThe locals at this table are talking among themselves. They stop, staring at you until you move away.\n
EN: \nThe locals at this table are talking among themselves. They stop, staring at you until you move away.\n

KEY: \nYou overheard enough to realize the townspeople are concerned about the mayor and other hostages held by the gang.\n
EN: \nYou overheard enough to realize the townspeople are concerned about the mayor and other hostages held by the gang.\n

KEY: \nRead paragraph 23.\n
ALL: \n@#PARAGRAPH_23# @#NOTE_PARAGRAPH,23#\n

KEY: \nA well-muscled woman stops you at the door. "There are ladies inside, gents. Use your own."\n
EN: \nA well-muscled woman stops you at the door. "There are ladies inside, gents. Use your own."\n

KEY: \nThe woman is adamant and will not let the men enter.\n
EN: \nThe woman is adamant and will not let the men enter.\n

KEY: \nBy the sinks are two women who stopped talking when you entered. One lady has been crying.\n
EN: \nBy the sinks are two women who stopped talking when you entered. One lady has been crying.\n

KEY: \nYou say something that instantly charms these two, and they smile. "Maybe you can help us?" they say.\n
EN: \nYou say something that instantly charms these two, and they smile. "Maybe you can help us?" they say.\n

KEY: \nThey stare at you silently.\n
EN: \nThey stare at you silently.\n

KEY: \nRead paragraph 10.\n
ALL: \n@#PARAGRAPH_10# @#NOTE_PARAGRAPH,10#\n

KEY: "Don't touch that dial; we want to hear Ratt again!" The thugs by the jukebox draw blades and attack.\n
EN: "Don't touch that dial; we want to hear Ratt again!" The thugs by the jukebox draw blades and attack.\n

KEY: \nYou notice something written on the dead carcass.\n
EN: \nYou notice something written on the dead carcass.\n

KEY: \nThe words are: GEN QUART THANA TOES.\n
EN: \nThe words are: GEN QUART THANA TOES.\n

KEY: \nYou get a flash of insight: their general HQ, probably a hideout, uses a password THANATOS.\n
EN: \nYou get a flash of insight: their general HQ, probably a hideout, uses a password <color=@#Password#>THANATOS</color>.\n

KEY: \nOn this tabletop someone spelled out UQTU in liquid from a spilled drink.\n
EN: \nOn this tabletop someone spelled out UQTU in liquid from a spilled drink.\n

KEY: A gunsel steps from the shadows, snapping, "We have a private game here. You are not invited!"\n
EN: A gunsel steps from the shadows, snapping, "We have a private game here. You are not invited!"\n

KEY: The card players stop their game and grab guns. One carries a rifle!\n
EN: The card players stop their game and grab guns. One carries a rifle!\n

KEY: \n"I cannot waste time with your foolishness", she glares and hurries to another table.\n
EN: \n[SC 58 @#Ellen#]"I cannot waste time with your foolishness", she glares and hurries to another table.\n[PC][HC]

KEY: \nScott shrugs at you and continues cleaning.\n
EN: \n[SC 20 @#Scott#]Scott shrugs at you and continues cleaning.\n

KEY: \nWham! Smack into the wall! Behind you, someone mutters about the drunks they let into this place.\n
EN: \nWham! Smack into the wall! Behind you, someone mutters about the drunks they let into this place.\n

KEY: \nYou look out the barred window into the street. Things look pretty quiet.\n
EN: \nYou look out the barred window into the street. Things look pretty quiet.\n

KEY: \nYou always walk into walls?\n
EN: \nYou always walk into walls?\n

KEY: \n"Hey, no drunks on the bar!" yells the bartender.\n
EN: \n"Hey, no drunks on the bar!" yells the bartender.\n

KEY: \nThe stall is only big enough for one person.\n
EN: \nThe stall is only big enough for one person.\n

KEY: Some thugs don't like the way you part your hair.\n
EN: Some thugs don't like the way you part your hair.\n

KEY: \nYou don't have enough money.\n
EN: \nYou don't have enough money.\n

KEY: \nYour antics amused the crowd and they let you come off the stage.\n
EN: \nYour antics amused the crowd and they let you come off the stage.\n

KEY: \nThe crowd is annoyed with your inept attempt. They lob rotten fruit and beer bottles at you.\n
EN: \nThe crowd is annoyed with your inept attempt. They lob rotten fruit and beer bottles at you.\n

KEY: \n"Hey, watch it! I'm sittin here."\n
EN: \n"Hey, watch it! I'm sittin here."\n

KEY: \nHead Crusher invites you to sit down.\n
EN: \nHead Crusher invites you to sit down.\n

KEY: \nRead paragraph 57.\n
ALL: \n@#PARAGRAPH_57# @#NOTE_PARAGRAPH,57#\n

KEY: \n"Stay off the tables!"\n
EN: \n"Stay off the tables!"\n

KEY: \nYou hear people complaining about a gang that has taken over town as you pass by the toilets.\n
EN: \nYou hear people complaining about a gang that has taken over town as you pass by the toilets.\n

# == MAP_03_STAGECOACHINN ==

KEY: \nThe door is locked.\n
EN: \nThe door is locked.\n

KEY: \nThe door opens.\n
EN: \nThe door opens.\n

KEY: \nThe door didn't open.\n
EN: \nThe door didn't open.\n

KEY: \nAs you exit the from the tunnel, you startle a sleeping hobo and he runs off.\n
EN: \nAs you exit the from the tunnel, you startle a sleeping hobo and he runs off.\n

KEY: \nYou swim next to the edge.\n
EN: \nYou swim next to the edge.\n

KEY: \nGlub, glub!\n
EN: \nGlub, glub!\n

KEY: \nGoing into a tunnel.\n
ALL: @#The Courthouse#

KEY: \nYou are having trouble keeping your head above water.\n
EN: \nYou are having trouble keeping your head above water.\n

KEY: \nYou swim with ease.\n
EN: \nYou swim with ease.\n

KEY: \nYou are on the deck beside the pool.\n
EN: \nYou are on the deck beside the pool.\n

KEY: \nOn the table are food wrappers, bottles, ashtrays and roaches.\n
EN: \nOn the table are food wrappers, bottles, ashtrays and roaches.\n

KEY: \nThe litter is revolting and the stench makes you sick.\n
EN: \nThe litter is revolting and the stench makes you sick.\n

KEY: \nIt's covered with fingerprints but you spot one unopened bottle.\n
EN: \nIt's covered with fingerprints but you spot one unopened bottle.\n

KEY: \nA chair slumps by the wall.\n
EN: \nA chair slumps by the wall.\n

KEY: \nA dingy bed leans on the wall. Its legs barely hold it up.\n
EN: \nA dingy bed leans on the wall. Its legs barely hold it up.\n

KEY: \nA sign reads: CLOSED.\n
EN: \nA sign reads: CLOSED.\n

KEY: \nThere is a lobby desk here with a sleepy local behind it. A wood railing splits the room.\n
EN: \nThere is a lobby desk here with a sleepy local behind it. A wood railing splits the room.\n

KEY: The clerk asks, "Looking for INFO or a ROOM?"\n
EN: [SC 20 @#Clerk#]The clerk asks, "Looking for INFO or a ROOM?"\n

KEY: INFO
EN: INFO

KEY: ROOM
EN: ROOM

KEY: \n"Rooms cost $50," he says. "No charge for that!"\n
EN: \n"Rooms cost $50," he says. "No charge for that!"\n

KEY: \n"Here is your key, Room 10."\n
EN: \n"Here is your key, Room 10."\n[PC][HC]

KEY: \n"Eh? I didn't catch that. Left ear is a bit deaf."\n
EN: \n"Eh? I didn't catch that. Left ear is a bit deaf."\n

KEY: \nA clerk works near the files.\n
EN: \nA clerk works near the files.\n

KEY: \nThe wood railing is in your way.\n
EN: \nThe wood railing is in your way.\n

KEY: \nYou pass the railing.\n
EN: \nYou pass the railing.\n

KEY: \nYou wrench your back trying, but the railing is still in your way.\n
EN: \nYou wrench your back trying, but the railing is still in your way.\n

KEY: \nThe carpet is bloodstained.\n
EN: \nThe carpet is bloodstained.\n

KEY: \nA bloody sign reads: CLOSED. Step to your left.\n
EN: \nA bloody sign reads: CLOSED. Step to your left.\n

KEY: \nThe dying clerk groans, "The booby trap will getcha!"\n
EN: \nThe dying clerk groans, "The booby trap will getcha!"\n

KEY: \nThis file cabinet is locked.\n
EN: \nThis file cabinet is locked.\n

KEY: \nYou notice a twist of wire and suspect that doing the wrong thing will blow it.\n
EN: \nYou notice a twist of wire and suspect that doing the wrong thing will blow it.\n

KEY: \nFortunately, you traced the right wire and disarmed it.\n
EN: \nFortunately, you traced the right wire and disarmed it.\n

KEY: \nThe lock opens. There are hotel records, a cash box, and an item of real interest...\n
EN: \nThe lock opens. There are hotel records, a cash box, and an item of real interest...\n

KEY: \nWelcome to Stagecoach Inn.\n
EN: \nWelcome to Stagecoach Inn.\n

KEY: \nThe sign above the door says LOBBY.\n
EN: \nThe sign above the door says LOBBY.\n

KEY: \nThe sign on the saloon door says Cookie's Chuckwagon.\n
EN: \nThe sign on the saloon door says Cookie's Chuckwagon.\n

KEY: \nYou are in the diner. The place looks deserted.\n
EN: \nYou are in the diner. The place looks deserted.\n

KEY: \nThis table is covered with dirty dishes.\n
EN: \nThis table is covered with dirty dishes.\n

KEY: \nThe glass is greasy with fish oil and the plate is covered with fish bones.\n
EN: \nThe glass is greasy with fish oil and the plate is covered with fish bones.\n

KEY: \nAn old cook shakes a spoon at you. "I told ya to stay outa here!"\n
EN: \nAn old cook shakes a spoon at you. "I told ya to stay outa here!"\n

KEY: \nCookie tips a bucket of hot grease on you. "I said you would regret it!" he cackles.\n
EN: \nCookie tips a bucket of hot grease on you. "I said you would regret it!" he cackles.\n

KEY: \nThe old chef cowers. "Lemme alone!"\n
EN: \nThe old chef cowers. "Lemme alone!"\n

KEY: \nIf you go for the mayor, go to the top floor. You'll need explosives.\n
EN: \nIf you go for the mayor, go to the top floor. You'll need explosives.\n

KEY: \nCookie waves at you. Go on, you have no business here and you might slip in the grease.\n
EN: \nCookie waves at you. Go on, you have no business here and you might slip in the grease.\n

KEY: \nWhatcha doing back here again? Beat it!\n
EN: \nWhatcha doing back here again? Beat it!\n

KEY: 10.\n
ALL: 10.\n

KEY: 11.\n
ALL: 11.\n

KEY: 12.\n
ALL: 12.\n

KEY: 14.\n
ALL: 14.\n

KEY: 15.\n
ALL: 15.\n

KEY: 16.\n
ALL: 16.\n

KEY: 17.\n
ALL: 17.\n

KEY: 18.\n
ALL: 18.\n

KEY: 19.\n
ALL: 19.\n

KEY: 20.\n
ALL: 20.\n

KEY: \nThe door is stenciled "Housekeeping".\n
EN: \nThe door is stenciled "Housekeeping".\n

KEY: \nLeaving Stagecoach Inn.\n
ALL: @#Quartz#

KEY: "So I can be sure you are okay, tell me what you said to Mom, or what she said to you."\n
EN: [SC 58 @#Laurie#]"So I can be sure you are okay, tell me what you said to Mom, or what she said to you."\n

KEY: URAQT2
EN: URAQT2

KEY: \n"You are all okay. We must be careful. I am sure you will free our town. Take what is on the table. It will help you free our town."\n
EN: \n"You are all okay. We must be careful. I am sure you will free our town. Take what is on the table. It will help you free our town."\n[PC]

KEY: \nLaurie spins her wheelchair and says, "Good luck. I won't be here if you return."\n
EN: \n[SC 58 @#Laurie#]Laurie spins her wheelchair and says, "Good luck. I won't be here if you return."\n[PC][HC]

KEY: \nThere is a plain table here.\n
EN: \nThere is a plain table here.\n

KEY: \n"The hostages are on the 3rd floor of the courthouse. A back stairway goes up from the 1st floor."\n
EN: \n"The hostages are on the 3rd floor of the courthouse. A back stairway goes up from the 1st floor."\n

KEY: \n"The stairs are in the file room. The doors are steel and they are not heavily protected."\n
EN: \n"The stairs are in the file room. The doors are steel and they are not heavily protected."\n[PC]

KEY: \n"We have learned that the password into the courthouse is MUERTE."\n
EN: \n"We have learned that the password into the courthouse is <color=@#Password#>MUERTE</color>."\n[PC][HC]

KEY: \nYou realize she was a 20-year old woman in a wheelchair! You scum...\n
EN: \nYou realize she was a 20-year old woman in a wheelchair! You scum...\n

KEY: \nShe glares at you as she dies. "You would have done better with my help, were you more sensible."\n
EN: \nShe glares at you as she dies. "You would have done better with my help, were you more sensible."\n

KEY: \nYou splintered the door without realizing someone was behind it.\n
EN: \nYou splintered the door without realizing someone was behind it.\n

KEY: \nA young woman sprawls from her wheelchair, a spear of wood protruding from her throat.\n
EN: \nA young woman sprawls from her wheelchair, a spear of wood protruding from her throat.\n

KEY: \nThe shelf is dusty but empty.\n
EN: \nThe shelf is dusty but empty.\n

KEY: \nThis wood cabinet is empty.\n
EN: \nThis wood cabinet is empty.\n

KEY: \nYou happened to glance under the bed. Fortunately, the maid forgot to clean under there!\n
EN: \nYou happened to glance under the bed. Fortunately, the maid forgot to clean under there!\n

KEY: "What are you are doing here?" snarls an outlaw. "Git em, Wolf!" he orders his dog.\n
EN: "What are you are doing here?" snarls an outlaw. "Git em, Wolf!" he orders his dog.\n

KEY: "Chugbum, it is time for target practice," says one outlaw.\n
EN: "Chugbum, it is time for target practice," says one outlaw.\n

KEY: \nA bum stops you. "Bub, ya got some for me? I would shore appreshiate some."\n
EN: \nA bum stops you. "Bub, ya got some for me? I would shore appreshiate some."\n

KEY: \nThe bum beams. "Thank ye kindly! Over there is a trap door."\n
EN: \nThe bum beams. "Thank ye kindly! Over there is a trap door."\n

KEY: \nWhat am I supposed to do with that? Can't ya spare a little?\n
EN: \nWhat am I supposed to do with that? Can't ya spare a little?\n

KEY: \nYou see bums sleeping in the alley.\n
EN: \nYou see bums sleeping in the alley.\n

KEY: \nA pile of junk leans against the fence. Poking at it scares out some rats.\n
EN: \nA pile of junk leans against the fence. Poking at it scares out some rats.\n

KEY: \nBehind a shattered table is a trap door.\n
EN: \nBehind a shattered table is a trap door.\n

KEY: \nYou are extremely fortunate. You fail to disarm it but it does not blow up.\n
EN: \nYou are extremely fortunate. You fail to disarm it but it does not blow up.\n

KEY: \nYou are fortunate...\n
EN: \nYou are fortunate...\n

KEY: \nYou cut the right wire and disarmed the booby trap.\n
EN: \nYou cut the right wire and disarmed the booby trap.\n

KEY: \nBums have been living here. This place looks like a pigsty.\n
EN: \nBums have been living here. This place looks like a pigsty.\n

KEY: A mad-eyed bum lurches toward you, screaming wildly.\n
EN: A mad-eyed bum lurches toward you, screaming wildly.\n

KEY: The bums share quarters with mangy mongrels. Smelling strangers, the dogs circle warily, then leap.\n
EN: The bums share quarters with mangy mongrels. Smelling strangers, the dogs circle warily, then leap.\n

KEY: From a heap beside the chair, bums and curs together leap for your throat.\n
EN: From a heap beside the chair, bums and curs together leap for your throat.\n

KEY: "Whaddya want?" he gawps. "Don't hurt me, I am nice, I talk if you talk..."\n
EN: [SC 46 @#Bum#]"Whaddya want?" he gawps. "Don't hurt me, I am nice, I talk if you talk..."\n

KEY: MONEY
EN: MONEY

KEY: SNAKE SQUEEZINS
EN: SNAKE SQUEEZINS

KEY: SECRET
EN: SECRET

KEY: BACK WAY
EN: BACK WAY

KEY: \nHis eyes unfocus. "Huh? What wazzat?" he asks, shaking his head.\n
EN: \nHis eyes unfocus. "Huh? What wazzat?" he asks, shaking his head.\n

KEY: \nA young bum is curled up around an empty jug. He is startled by your presence.\n
EN: \n[SC 46 @#Bum#]A young bum is curled up around an empty jug. He is startled by your presence.\n

KEY: \n"I got no money, nor Squeeze," he whines. "But I got a secret. The gang don't know."\n
EN: \n"I got no money, nor Squeeze," he whines. "But I got a secret. The gang don't know."\n

KEY: \nReally, I got nothing. But old Fred hid something in the chair I think.\n
EN: \nReally, I got nothing. But old Fred hid something in the chair I think.\n

KEY: \n"They got Mayor Pedros at the Courthouse. I found a back way they did not know."\n
EN: \n"They got Mayor Pedros at the Courthouse. I found a back way they did not know."\n

KEY: \n"The secret way to the Courthouse is through Housekeeping at the back of the alley."\n
EN: \n"The secret way to the Courthouse is through Housekeeping at the back of the alley."\n

KEY: \nYou shake the bum. His eyes cross and he passes out.\n
EN: \nYou shake the bum. His eyes cross and he passes out.\n[PC][HC]

KEY: \nYou look underneath and find...\n
EN: \nYou look underneath and find...\n

KEY: \nHis eyes fire wildly. "Give me your Squeeze?" he demands.\n
EN: \nHis eyes fire wildly. "Give me your Squeeze?" he demands.\n[PC][HC]

KEY: \nHe grabs the tonic and drinks it all.\n
EN: \nHe grabs the tonic and drinks it all.\n

KEY: \nThis is room #
EN: \nThis is room #

KEY: \nThe room is hung with camo cloth. You hear someone but cannot see anyone!\n
EN: \nThe room is hung with camo cloth. You hear someone but cannot see anyone!\n

KEY: \nA man works at the table. "I am writing the Last Great American Novel."\n
EN: \nA man works at the table. "I am writing the Last Great American Novel."\n

KEY: "We will kill to give him that chance!"\n
EN: "We will kill to give him that chance!"\n

KEY: \nSeveral people watch. "The writer," they say "is a great man. Do not bother him."\n
EN: \nSeveral people watch. "The writer," they say "is a great man. Do not bother him."\n

KEY: \n"Do not bother him! His novel will bring Peace In Our Time!"\n
EN: \n"Do not bother him! His novel will bring Peace In Our Time!"\n

KEY: \nThere is a chainlink fence here.\n
EN: \nThere is a chainlink fence here.\n

KEY: \nSmack! You walk into a brick wall.\n
EN: \nSmack! You walk into a brick wall.\n

KEY: \nYou startle a woman in a wheelchair. "Hi, I am Laurie," she says. "My mom Ellen said you would come by."\n
EN: \nYou startle a woman in a wheelchair. "Hi, I am Laurie," she says. "My mom Ellen said you would come by."\n

KEY: Look out! They're gonna carve you into cold cuts.\n
EN: Look out! They're gonna carve you into cold cuts.\n

KEY: A gunman squints at you. "I'm Squint and you are dead."\n
EN: A gunman squints at you. "I'm Squint and you are dead."\n

KEY: \nStay off the desk.\n
EN: \nStay off the desk.\n

KEY: \nYou step across splintered railing.\n
EN: \nYou step across splintered railing.\n

KEY: \n"You're not allowed back here! My dogs will getcha," yells the clerk as he runs away.\n
EN: \n"You're not allowed back here! My dogs will getcha," yells the clerk as he runs away.\n

KEY: The clerk pulls his pistol.\n
EN: The clerk pulls his pistol.\n

KEY: The pit bulls leap with jaws agape.\n
EN: The pit bulls leap with jaws agape.\n

KEY: \nThe floor is blasted open.\n
EN: \nThe floor is blasted open.\n

KEY: \nYou blew it -- literally!\n
EN: \nYou blew it -- literally!\n

KEY: Mulefoot rushes at you. "I work for Ugly. I don't have to take that!" he snarls.\n
EN: Mulefoot rushes at you. "I work for Ugly. I don't have to take that!" he snarls.\n

KEY: The thugs pull guns. "We don't like people hanging around our table. Blow off!"\n
EN: The thugs pull guns. "We don't like people hanging around our table. Blow off!"\n

KEY: \nThis is a steel counter. Heat lamps obscure your view into the kitchen.\n
EN: \nThis is a steel counter. Heat lamps obscure your view into the kitchen.\n

KEY: \nYou rip off an old man! "That is my best cleaver," he moans.\n
EN: \nYou rip off an old man! "That is my best cleaver," he moans.\n

KEY: \nHe sniffles and takes it. Maybe you are not so bad after all.\n
EN: \nHe sniffles and takes it. Maybe you are not so bad after all.\n

KEY: \nHe throws an orange at you.\n
EN: \nHe throws an orange at you.\n

KEY: \nBye. And be careful of the grease.\n
EN: \nBye. And be careful of the grease.\n

KEY: \nThe floor is slippery with grease.\n
EN: \nThe floor is slippery with grease.\n

KEY: \nYou slipped, cracking your head on the edge of the counter.\n
EN: \nYou slipped, cracking your head on the edge of the counter.\n

KEY: \nLaurie says, "You must prove you are worth our help. Bring a servomotor for my chair. Then I will help."\n
EN: \n[SC 58 @#Laurie#]Laurie says, "You must prove you are worth our help. Bring a servomotor for my chair. Then I will help."\n

KEY: \nLaurie is delighted with the servomotor to power her wheelchair. Thank you!\n
EN: \nLaurie is delighted with the servomotor to power her wheelchair. Thank you!\n[PC]

KEY: \n"No," she says. "Nothing else will do."\n
EN: \n"No," she says. "Nothing else will do."\n[PC][HC]

KEY: \nA voice says, "If you step inside, you will be blown to Kingdom Come."\n
EN: \nA voice says, "If you step inside, you will be blown to Kingdom Come."\n

KEY: \nFrom the room a grenade is lobbed at your feet.\n
EN: \nFrom the room a grenade is lobbed at your feet.\n

KEY: "I can see you better than you can see me," the woman snarls, and her twin 45s roar!\n
EN: "I can see you better than you can see me," the woman snarls, and her twin 45s roar!\n

KEY: \n"You have 2 chances to convince me not to shoot you," says the hidden woman.\n
EN: \n"You have 2 chances to convince me not to shoot you," says the hidden woman.\n

KEY: \n"Not good enough," she growls.\n
EN: \n"Not good enough," she growls.\n

KEY: \n"That's it!" she cries. "You are no better than the thugs!"\n
EN: \n"That's it!" she cries. "You are no better than the thugs!"\n

KEY: \nYou see nothing unusual here.\n
EN: \nYou see nothing unusual here.\n

KEY: \nThe shelves have a few bottles of soapy solutions.\n
EN: \nThe shelves have a few bottles of soapy solutions.\n

KEY: \nThese shelves have cans of chemicals.\n
EN: \nThese shelves have cans of chemicals.\n

KEY: \nThis is a classy hotel. There are packs of paper strips to put around toilet seats.\n
EN: \nThis is a classy hotel. There are packs of paper strips to put around toilet seats.\n

KEY: \nYou find a locked wood cabinet.\n
EN: \nYou find a locked wood cabinet.\n

KEY: \nJust as you open the door, you hear a voice behind you.\n
EN: \nJust as you open the door, you hear a voice behind you.\n

KEY: Two housekeepers yell "You have no business here!" and prepare to pummel you!\n
EN: Two housekeepers yell "You have no business here!" and prepare to pummel you!\n

KEY: \nExplosives are packed inside this...\n
EN: \nExplosives are packed inside this...\n

KEY: This is the Obliterator's room! Get out or die!\n
EN: This is the Obliterator's room! Get out or die!\n

KEY: \n"Thanks a lot."\n
EN: \n"Thanks a lot."\n

# ===== MAP_04_HIDEOUT =====

KEY: \nSMACK!\n
EN: \nSMACK!\n

KEY: \nYou see three outlaws with their backs turned catching a few puffs.\n
EN: \nYou see three outlaws with their backs turned catching a few puffs.\n

KEY: \nWhile they aren't looking you ambush them and knock them out.\n
EN: \nWhile they aren't looking you ambush them and knock them out.\n

KEY: \nThey hear you stumble through the door and attack.\n
EN: \nThey hear you stumble through the door and attack.\n

KEY: Uh oh! You've been spotted.\n
EN: Uh oh! You've been spotted.\n

KEY: \n"Let's get the hell outta here!"\n
ALL: @#Quartz#

KEY: \nLooks like you might be able to use a rope.\n
EN: \nLooks like you might be able to use a rope.\n

KEY: \nYou throw the rope up.\n
EN: \nYou throw the rope up.\n

KEY: \nThat won't get you to the top.\n
EN: \nThat won't get you to the top.\n

KEY: \nThis table is empty.\n
EN: \nThis table is empty.\n

KEY: \nThrough the glass skylight you can see figures moving in the shadows.\n
EN: \nThrough the glass skylight you can see figures moving in the shadows.\n

KEY: \nIt might be possible to break the glass, leap down and surprise them.\n
EN: \nIt might be possible to break the glass, leap down and surprise them.\n

KEY: \nYou leap through the broken glass to the floor below.\n
EN: \nYou leap through the broken glass to the floor below.\n

KEY: \nThe glass shatters.\n
EN: \nThe glass shatters.\n

KEY: \nDidn't even scratch it.\n
EN: \nDidn't even scratch it.\n

KEY: \nYou bump into the skylight.\n
EN: \nYou bump into the skylight.\n

KEY: \nThere is no way you could climb the wall here.\n
EN: \nThere is no way you could climb the wall here.\n

KEY: "Hey Joe, no one gets in or out without the password."\n
EN: [SC 60 @#Widowmaker#]"Hey Joe, no one gets in or out without the password."\n

KEY: \n"What did you say about me?"\n
EN: \n"What did you say about me?"\n

KEY: KAPUT
EN: KAPUT

KEY: THANATOS
EN: THANATOS

KEY: \n"Oh, you must have just come from the courthouse."\n
EN: \n"Oh, you must have just come from the courthouse."\n[PC][HC]

KEY: \n"Wrong buddy! The password is 'Die you scumbag!'"\n
EN: \n"Wrong buddy! The password is 'Die you scumbag!'"\n

KEY: \n"That is the old password."\n
EN: \n"That is the old password."\n

KEY: "Who is your section leader?"\n
EN: "Who is your section leader?"\n

KEY: STINGER
EN: STINGER

KEY: PIGFACE
EN: PIGFACE

KEY: MADWOLF
EN: MADWOLF

KEY: SKULKER
EN: SKULKER

KEY: GRUNT
EN: GRUNT

KEY: \n"The password is now KAPUT."\n
EN: \n"The password is now <color=@#Password#>KAPUT</color>."\n

KEY: \n"Who are you trying to kid?"\n
EN: \n"Who are you trying to kid?"\n[PC][HC]

KEY: A huge bouncer stands in your way.\n
EN: A huge bouncer stands in your way.\n

KEY: \n"Go on in."\n
EN: \n"Go on in."\n

KEY: You are being viciously barked at.\n
EN: You are being viciously barked at.\n

KEY: kennels.\n
EN: kennels.\n

KEY: \nA tall fence is here to keep in the dogs.\n
EN: \nA tall fence is here to keep in the dogs.\n

KEY: \nYou are on the top of the fence.\n
EN: \nYou are on the top of the fence.\n

KEY: \nYou are still on the other side.\n
EN: \nYou are still on the other side.\n

KEY: \nThe bookcase is full of Mercenaries, Spies & Private Eyes books.\n
EN: \nThe bookcase is full of Mercenaries, Spies & Private Eyes books.\n

KEY: lounge.\n
EN: lounge.\n

KEY: \nYou are at the entrance to the
EN: \nYou are at the entrance to the

KEY: bunkhouse.\n
EN: bunkhouse.\n

KEY: \nAs you step next to a pile of laundry...\n
EN: \nAs you step next to a pile of laundry...\n

KEY: \n...two coydogs leap out.\n
EN: \n...two coydogs leap out.\n

KEY: \n...two super ninja coydogs surprise you.\n
EN: \n...two super ninja coydogs surprise you.\n

KEY: \nThis cabinet is locked.\n
EN: \nThis cabinet is locked.\n

KEY: \nYou open the cabinet.\n
EN: \nYou open the cabinet.\n

KEY: \nThe cabinet is still locked.\n
EN: \nThe cabinet is still locked.\n

KEY: \nThere is a smashed cabinet here.\n
EN: \nThere is a smashed cabinet here.\n

KEY: \nThere are splinters of wood everywhere.\n
EN: \nThere are splinters of wood everywhere.\n

KEY: \nThis cabinet is empty.\n
EN: \nThis cabinet is empty.\n

KEY: \nThere are some dusty jars on the table.\n
EN: \nThere are some dusty jars on the table.\n

KEY: \nYou take a closer look and find something interesting...\n
EN: \nYou take a closer look and find something interesting...\n

KEY: \nThey look pretty useless.\n
EN: \nThey look pretty useless.\n

KEY: \nThis is the entrance to the officer's club.\n
EN: \nThis is the entrance to the officer's club.\n

KEY: \nYou find a secret door and enter.\n
EN: \nYou find a secret door and enter.\n

KEY: \nGoing down to the cellar.\n
EN: \nGoing down to the cellar.\n

KEY: \nGoing up.\n
EN: \nGoing up.\n

KEY: "Back off or I'll shoot."\n
EN: "Back off or I'll shoot."\n

KEY: \nThe door says, "I'm Ugly and you're not."\n
EN: \nThe door says, "I'm Ugly and you're not."\n

KEY: \nThe door is still locked.\n
EN: \nThe door is still locked.\n

KEY: "I'm gonna blow you to bits."\n
EN: "I'm gonna blow you to bits."\n

KEY: \nThere is a map of Quartz on the wall. Read paragraph 109.\n
EN: \nThere is a map of Quartz on the wall. @#PARAGRAPH_109# @#NOTE_PARAGRAPH,109#\n

KEY: \nSTAY off the desk.\n
EN: \nSTAY off the desk.\n

KEY: \nA voice from inside the room says, "What took you so long?" You see Felicia Pedros wired in a chair with a bomb in her lap. Ugly John stands near with an Uzi in one hand and a deadman-switch in the other.\n
EN: \nA voice from inside the room says, "What took you so long?" You see Felicia Pedros wired in a chair with a bomb in her lap. Ugly John stands near with an Uzi in one hand and a deadman-switch in the other.\n

KEY: \n"OK. Have it your way."\n
EN: \n"OK. Have it your way."\n

KEY: \n"Hold it. I wouldn't come any closer if I were you."\n
EN: \n[SC 48 @#Ugly John#]"Hold it. I wouldn't come any closer if I were you."\n

KEY: \nThe mayor turns to you, anguish washing across his face, and says, "We must save my wife!"\n
EN: [SC 12 @#Mayor Pedros#]\nThe mayor turns to you, anguish washing across his face, and says, "We must save my wife!"\n[PC]

KEY: \nUgly says, "Let me walk out of here alive and I'll give you the code that will let you disarm the bomb. You don't look like you could do it without it."\n
EN: [SC 48 @#Ugly John#]\nUgly says, "Let me walk out of here alive and I'll give you the code that will let you disarm the bomb. You don't look like you could do it without it."\n[PC]

KEY: \nUgly's room.\n
EN: \nUgly's room.\n

KEY: From the bathroom corner jumps...\n
EN: From the bathroom corner jumps...\n

KEY: \nFelicia parts lay everywhere.\n
EN: \nFelicia parts lay everywhere.\n

KEY: "Is it a deal?"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
"Is it a deal?"

[SR][SM]Yes
[SM]No
@@

« Marché conclu ? »

[SR][SM]Oui
[SM]Non
@@

"Abgemacht?"

[SR][SM]Ja
[SM]Nein
@@

"¿Hay trato?".

[SR][SM]Sí
[SM]No
@@

„Umowa stoi?”

[SR][SM]Tak
[SM]Nie
@@

"По рукам?"

[SR][SM]Да
[SM]Нет
@@

"Abbiamo un accordo?"

[SR][SM]Sì
[SM]No
@@

KEY: \nUgly says, "Read paragraph 26." He then flips a switch on the bomb and runs off.\n
EN: \n@#PARAGRAPH_26# @#NOTE_PARAGRAPH,26# He then flips a switch on the bomb and runs off.\n[HC][CC]

KEY: \nYou see Felicia's bomb flashing yellow and red lights.\n
EN: \nYou see Felicia's bomb flashing yellow and red lights.\n

KEY: \nYou stopped the yellow light.\n
EN: \nYou stopped the yellow light.\n

KEY: \nBOOM!\n
EN: [HC]\nBOOM!\n

KEY: \nThe red light is still flashing.\n
EN: \nThe red light is still flashing.\n

KEY: \nYou successfully disarm the bomb. Felicia is very grateful.\n
EN: [SC 58 @#Felicia#]\nYou successfully disarm the bomb. Felicia is very grateful.\n[PC][HC]

KEY: "Hi. My name is Felicia."\n
EN: "Hi. My name is Felicia."\n

KEY: \nRead paragraph 126.\n
ALL: \n@#PARAGRAPH_126# @#NOTE_PARAGRAPH,126#\n

KEY: Enter bomb code:\n
EN: [SC 58 @#Felicia#]Enter bomb code:\n

KEY: \n"I would love to join you."\n
EN: \n"I would love to join you."\n

KEY: 11-27-57-04-30
ALL: 11-27-57-04-30

KEY: \nThe lights blink faster.\n
EN: \nThe lights blink faster.\n[PC]

KEY: \nThis door is sealed like a vault.\n
EN: \nThis door is sealed like a vault.\n

KEY: \nThis cell is locked.\n
EN: \nThis cell is locked.\n

KEY: "I'm Ace. Please get me out of here."\n
EN: "I'm Ace. Please get me out of here."\n

KEY: \nYou hear some rustling in this cell.\n
EN: \nYou hear some rustling in this cell.\n

KEY: \nYou open the cell.\n
EN: \nYou open the cell.\n

KEY: \nThe cell is still closed.\n
EN: \nThe cell is still closed.\n

KEY: \nRead paragraph 35.\n
ALL: \n@#PARAGRAPH_35# @#NOTE_PARAGRAPH,35#\n

KEY: \nStay OFF the counter.\n
EN: \nStay OFF the counter.\n

KEY: \nSnipers from the roof fire at you.\n
EN: \nSnipers from the roof fire at you.\n

KEY: \nYou notice something odd about the map and move it.\n
EN: \nYou notice something odd about the map and move it.\n

KEY: There is a safe here. Try to O)pen it or enter combination ("XX-XX-XX").\n
EN: [SC 96 @#SAFE#]There is a safe here. Try to O)pen it or enter combination ("XX-XX-XX").\n

KEY: SAFE
EN: SAFE

KEY: 11 16 27
ALL: 11 16 27

KEY: 11-16-27
ALL: 11-16-27

KEY: O
EN: O

KEY: it clicks open.\n
EN: it clicks open.\n

KEY: \nYou try to open the safe
EN: \nYou try to open the safe

KEY: and succeed.\n
EN: and succeed.\n

KEY: but to no avail.\n
EN: but to no avail.\n

KEY: \nThis is just an empty closet.\n
EN: \nThis is just an empty closet.\n

KEY: nothing happens.\n
EN: nothing happens.\n

KEY: \nYou turn the tumbler and
EN: \nYou turn the tumbler and

KEY: AZRAEL
EN: AZRAEL

KEY: MORS
EN: MORS

# == MAP_05_QUARTZBUILDINGS ==

KEY: \nThe brick walls are chipped and crumbly.\n
EN: \nThe brick walls are chipped and crumbly.\n

KEY: \nThe wood walls are breaking apart.\n
EN: \nThe wood walls are breaking apart.\n

KEY: \nDo you always walk into walls?\n
EN: \nDo you always walk into walls?\n

KEY: \nGetting out of here.\n
ALL: @#Quartz#

KEY: \nThis building hasn't been used in almost a hundred years.\n
EN: \nThis building hasn't been used in almost a hundred years.\n

KEY: \nThe dirt and leaves that have drifted into this building are almost a foot deep.\n
EN: \nThe dirt and leaves that have drifted into this building are almost a foot deep.\n

KEY: \nIt looks like you have walked into the local trash dump.\n
EN: \nIt looks like you have walked into the local trash dump.\n

KEY: \nThis small business has been closed a long time.\n
EN: \nThis small business has been closed a long time.\n

KEY: \nThe walls in this room are covered with graffiti.\n
EN: \nThe walls in this room are covered with graffiti.\n

KEY: \nYou can hear the shuffling of small feet in the trash all around you.\n
EN: \nYou can hear the shuffling of small feet in the trash all around you.\n

KEY: \nThe squeak of many rats echo hollowly in this empty room.\n
EN: \nThe squeak of many rats echo hollowly in this empty room.\n

KEY: \nAll the furniture in this room looks old and fragile.\n
EN: \nAll the furniture in this room looks old and fragile.\n

KEY: \nThere once was a door here, but...\n
EN: \nThere once was a door here, but...\n

KEY: \nYou are walking on what is left of the door.\n
EN: \nYou are walking on what is left of the door.\n

KEY: \nWatch it! You almost stepped on that snake. Good thing it was leaving the room.\n
EN: \nWatch it! You almost stepped on that snake. Good thing it was leaving the room.\n

KEY: \nOuch! You just got bit by a hit and slither desert snake. You are going to need help.\n
EN: \nOuch! You just got bit by a hit and slither desert snake. You are going to need help.\n

KEY: \nGlowing desert tarantulas scatter away from your footsteps.\n
EN: \nGlowing desert tarantulas scatter away from your footsteps.\n

KEY: \nA desert spider falls from the ceiling and bites you. It looks like it was poisonous.\n
EN: \nA desert spider falls from the ceiling and bites you. It looks like it was poisonous.\n

KEY: \nGood job! You stepped on and killed that scorpion. Be very careful. There may be more.\n
EN: \nGood job! You stepped on and killed that scorpion. Be very careful. There may be more.\n

KEY: \nThat scorpion bit you before scuttling off.\n
EN: \nThat scorpion bit you before scuttling off.\n

KEY: \nThose mutant snapping turtles sure can move fast. Look at all of them scatter.\n
EN: \nThose mutant snapping turtles sure can move fast. Look at all of them scatter.\n

KEY: \nMutant snapping turtles sure byte hard. And they hide good, too.\n
EN: \nMutant snapping turtles sure byte hard. And they hide good, too.\n

KEY: \nRatts everywhere. All of them looking at you with beady red eyes.\n
EN: \nRats everywhere. All of them looking at you with beady red eyes.\n

KEY: \nYou've been bitten by a dying rat. Too bad it was rabid.\n
EN: \nYou've been bitten by a dying rat. Too bad it was rabid.\n

KEY: \nThe garbage in this room is knee deep, and it feels like it is moving.\n
EN: \nThe garbage in this room is knee deep, and it feels like it is moving.\n

KEY: \nCareful, this table is so old and rickety it will fall apart if you sneeze on it.\n
EN: \nCareful, this table is so old and rickety it will fall apart if you sneeze on it.\n

KEY: \nNo bouncing on this chair. It is going to break any second now.\n
EN: \nNo bouncing on this chair. It is going to break any second now.\n

KEY: \nYuck! This has got to be the worst smelling room you have ever been in.\n
EN: \nYuck! This has got to be the worst smelling room you have ever been in.\n

KEY: \nYou can almost see that transparent snake as it slides off through the floorboards. Another mutant of the war.\n
EN: \nYou can almost see that transparent snake as it slides off through the floorboards. Another mutant of the war.\n

KEY: \nYou have just been bit by a transparent snake. You will need all the luck you have to find it.\n
EN: \nYou have just been bit by a transparent snake. You will need all the luck you have to find it.\n

KEY: \nHey! Look at that. A bunch of flying scorpions.\n
EN: \nHey! Look at that. A bunch of flying scorpions.\n

KEY: \nYou're going to need medical attention fast. You've just been stung by a flying scorpion.\n
EN: \nYou're going to need medical attention fast. You've just been stung by a flying scorpion.\n

KEY: \nCrunch! Well that's one less mutant turtle in the world.\n
EN: \nCrunch! Well that's one less mutant turtle in the world.\n

KEY: \nCrunch! You killed that turtle, but it bit you first.\n
EN: \nCrunch! You killed that turtle, but it bit you first.\n

KEY: \nMutant rats have no guts. Look at these run away.\n
EN: \nMutant rats have no guts. Look at these run away.\n

KEY: \nTen-legged blackwidows sure can run fast.\n
EN: \nTen-legged blackwidows sure can run fast.\n

KEY: \nOuch! You were just bit by a ten-legged blackwidow. Too bad for you.\n
EN: \nOuch! You were just bit by a ten-legged blackwidow. Too bad for you.\n

KEY: \nThese cute little yellow spiders don't look dangerous at all.\n
EN: \nThese cute little yellow spiders don't look dangerous at all.\n

KEY: \nFor cute little yellow spiders these guys sure bite hard. Lucky for you they don't live very long.\n
EN: \nFor cute little yellow spiders these guys sure bite hard. Lucky for you they don't live very long.\n

KEY: \nSurprisingly the old swinging door opens at your touch. Old as it is it still works.\n
EN: \nSurprisingly the old swinging door opens at your touch. Old as it is it still works.\n

KEY: \nThis wall is covered with spray-painted gang names, ugly pictures, bullet holes and blood.\n
EN: \nThis wall is covered with spray-painted gang names, ugly pictures, bullet holes and blood.\n

KEY: \nThis wall has WHITE BOY RULES and TIN MAN WAS HERE! written on it.\n
EN: \nThis wall has WHITE BOY RULES and TIN MAN WAS HERE! written on it.\n

KEY: \nAn old feeble rat just fell on your foot and died. Too bad he landed teeth first.\n
EN: \nAn old feeble rat just fell on your foot and died. Too bad he landed teeth first.\n

# ===== MAP_06_COURTHOUSE ====

KEY: Outlaws and guard dogs emerge from a secret hiding place. "Who sent you?"\n
EN: [SC 60 @#Marksman#]Outlaws and guard dogs emerge from a secret hiding place. "Who sent you?"\n

KEY: MUERTE
EN: MUERTE

KEY: SQUINT
EN: SQUINT

KEY: MULEFOOT
EN: MULEFOOT

KEY: \nThey nod and let you pass.\n
EN: \nThey nod and let you pass.\n[PC][HC]

KEY: \n"Ugly would have given you a password if he had sent you!"\n
EN: \n"Ugly would have given you a password if he had sent you!"\n

KEY: \n"That's not it!"\n
EN: \n"That's not it!"\n[PC]

KEY: "You're just troublemakers. What's the word?"\n
EN: "You're just troublemakers. What's the word?"\n

KEY: \nThis is a ceiling to floor glass wall.\n
EN: \nThis is a ceiling to floor glass wall.\n

KEY: \nYou break through.\n
EN: \nYou break through.\n

KEY: \nThat didn't work.\n
EN: \nThat didn't work.\n

KEY: \nYou're lucky no one was cut by flying glass.\n
EN: \nYou're lucky no one was cut by flying glass.\n

KEY: \nThe unlucky ones are picking chunks of glass out of themselves.\n
EN: \nThe unlucky ones are picking chunks of glass out of themselves.\n

KEY: \nYour boots crunch on the debris.\n
EN: \nYour boots crunch on the debris.\n

KEY: \nYou're on the first floor.\n
EN: \nYou're on the first floor.\n

KEY: \nThere are glass walls near the entry and a glass-enclosed atrium to the west.\n
EN: \nThere are glass walls near the entry and a glass-enclosed atrium to the west.\n

KEY: \nThe glass door opens quietly. The air inside is warm and moist.\n
EN: \nThe glass door opens quietly. The air inside is warm and moist.\n

KEY: \nThe atrium walls are mostly glass and are three stories high.\n
EN: \nThe atrium walls are mostly glass and are three stories high.\n

KEY: \nWith luck and ability you might be able to climb the walls.\n
EN: \nWith luck and ability you might be able to climb the walls.\n

KEY: \nA hidden tunnel disappears under some rocks.\n
ALL: @#\nEntering Stage Coach Inn.\n#

KEY: Marksmen crouch in the doorway with pistols lipping flame!\n
EN: Marksmen crouch in the doorway with pistols lipping flame!\n

KEY: A pug-faced man laughs and lets the hungry mongrels loose to attack.\n
EN: A pug-faced man laughs and lets the hungry mongrels loose to attack.\n

KEY: \nYou hear voices shouting in the next room.\n
EN: \nYou hear voices shouting in the next room.\n

KEY: \nYou better move quietly. You can hear guards' voices in the room to the north.\n
EN: \nYou better move quietly. You can hear guards' voices in the room to the north.\n

KEY: \nThe door opens at a touch.\n
EN: \nThe door opens at a touch.\n

KEY: \nYou climb the stairs to the second floor.\n
EN: \nYou climb the stairs to the second floor.\n

KEY: \nA sign near the descending stairs reads: 2nd Floor.\n
EN: \nA sign near the descending stairs reads: 2nd Floor.\n

KEY: \nThe sign next to the stairs reads: 1st Floor.\n
EN: \nThe sign next to the stairs reads: 1st Floor.\n

KEY: \nYou descend to the first floor.\n
EN: \nYou descend to the first floor.\n

KEY: \nYou climb to the third floor.\n
EN: \nYou climb to the third floor.\n

KEY: \nA sign near the ascending stairs reads: 2nd Floor.\n
EN: \nA sign near the ascending stairs reads: 2nd Floor.\n

KEY: \nThe sign here reads: 3rd floor.\n
EN: \nThe sign here reads: 3rd floor.\n

KEY: \nYou descend to the second floor.\n
EN: \nYou descend to the second floor.\n

KEY: \nYou climb to the top.\n
EN: \nYou climb to the top.\n

KEY: \nThe staircase descends.\n
EN: \nThe staircase descends.\n

KEY: \nThe stairs climb into the dark.\n
EN: \nThe stairs climb into the dark.\n

KEY: \nThis is not a good place to climb the wall because the ceiling slopes in overhead.\n
EN: \nThis is not a good place to climb the wall because the ceiling slopes in overhead.\n

KEY: \nYou see vines that climb up.\n
EN: \nYou see vines that climb up.\n

KEY: \nYou can't tie a rope here.\n
EN: \nYou can't tie a rope here.\n

KEY: \nLeaving the courthouse.\n
ALL: @#Quartz#

KEY: \nYou fall and land hard!\n
EN: \nYou fall and land hard!\n

KEY: \nThe vines barely support you. You can climb down here, but not up.\n
EN: \nThe vines barely support you. You can climb down here, but not up.\n

KEY: \nYou slide through the leaves and land safely.\n
EN: \nYou slide through the leaves and land safely.\n

KEY: \nYou slipped when the vines gave way.\n
EN: \nYou slipped when the vines gave way.\n

KEY: \nThe vines are slippery but you safely climb down a level.\n
EN: \nThe vines are slippery but you safely climb down a level.\n

KEY: \nThese file cabinets have nothing of interest in them.\n
EN: \nThese file cabinets have nothing of interest in them.\n

KEY: \nThis is a locked steel vault door.\n
EN: \nThis is a locked steel vault door.\n

KEY: \nYou successfully breached the door!\n
EN: \nYou successfully breached the door!\n

KEY: \nRead paragraph 107.\n
ALL: \n@#PARAGRAPH_107# @#NOTE_PARAGRAPH,107#\n

KEY: \nThe guard at the corner frowns at you.\n
EN: \n[SC 60 @#Gunman#]The guard at the corner frowns at you.\n

KEY: "I don't know you. What's the word?"\n
EN: [SC 60 @#Gunman#]"I don't know you. What's the word?"\n

KEY: \n"Hey, Stinger, we got intruders!"\n
EN: \n[SC 60 @#Gunman#]"Hey, Stinger, we got intruders!"\n[PC][HC]

KEY: \nAmazingly, no one heard you.\n
EN: \nAmazingly, no one heard you.\n

KEY: \nYou made so much noise that you'll be lucky if no one comes after you.\n
EN: \nYou made so much noise that you'll be lucky if no one comes after you.\n

KEY: \nWith an Errol Flynn leap, you jump onto the table!\n
EN: \nWith an Errol Flynn leap, you jump onto the table!\n

KEY: \nYou easily open the door and see a sleeping guard leaning against the wall.\n
EN: \n[SC 47 @#Louie#]You easily open the door and see a sleeping guard leaning against the wall.\n[PC]

KEY: \nThe guard is asleep. You might overpower him before he can sound the alarm.\n
EN: [SC 47 @#Louie#]\nThe guard is asleep. You might overpower him before he can sound the alarm.\n

KEY: \nHe was pretending to sleep! He starts yelling for help!\n
EN: [SC 47 @#Louie#]\nHe was pretending to sleep! He starts yelling for help!\n[PC][HC]

KEY: \nYou wrestle with him and knock him out without a sound.\n
EN: \n[SC 47 @#Louie#]You wrestle with him and knock him out without a sound.\n[PC][HC]

KEY: "Huey, help me! Dewey, get out here now!" He lunges at you with his knife.\n
EN: "Huey, help me! Dewey, get out here now!" He lunges at you with his knife.\n

KEY: A huge man with a strawberry mark on his face aims his rifle at you.\n
EN: A huge man with a strawberry mark on his face aims his rifle at you.\n

KEY: The outlaws draw a dead aim on you.\n
EN: The outlaws draw a dead aim on you.\n

KEY: The outlaws are very surprised but they go for their guns.\n
EN: The outlaws are very surprised but they go for their guns.\n

KEY: "You killed my brother!" says an identically marked man. "You're gonna regret it."\n
EN: "You killed my brother!" says an identically marked man. "You're gonna regret it."\n

KEY: \nRead paragraph 147.\n
ALL: \n@#PARAGRAPH_147# @#NOTE_PARAGRAPH,147#\n

KEY: \nYou can easily see that these men, both with a large strawberry birthmark, are twins.\n
EN: \nYou can easily see that these men, both with a large strawberry birthmark, are twins.\n

KEY: \nRead paragraph 155.\n
ALL: \n@#PARAGRAPH_155# @#NOTE_PARAGRAPH,155#\n

KEY: \nYou hear harsh voices beyond the door, and someone moaning.\n
EN: \nYou hear harsh voices beyond the door, and someone moaning.\n

KEY: \nA dead man, the victim of torture, is tied to a chair.\n
EN: \nA dead man, the victim of torture, is tied to a chair.\n

KEY: \nA tortured and dying man is sitting in the chair. He needs a drink fast.\n
EN: \nA tortured and dying man is sitting in the chair. He needs a drink fast.\n

KEY: \nHe is recovering. He blinks and opens his eyes. "Thank you," he says.\n
EN: \n[SC 12 @#Citrine#]He is recovering. He blinks and opens his eyes. "Thank you," he says.\n

KEY: \nYour efforts are not helping him.\n
EN: \nYour efforts are not helping him.\n

KEY: \nThe hardship was too much. The man coughs and dies.\n
EN: \nThe hardship was too much. The man coughs and dies.\n

KEY: \n"I am Danny Citrine. The triplets wanted our cash. Dad and I hid it under their noses."\n
EN: \n"I am Danny Citrine. The triplets wanted our cash. Dad and I hid it under their noses."\n

KEY: \n"I see you've rescued Mayor Pedros, I will help you get him out of here if you wish."\n
EN: \n"I see you've rescued Mayor Pedros, I will help you get him out of here if you wish."\n[PC][HC]

KEY: \n"Let me help you to rescue the mayor. Let me lead you back to the cell and the guards will let us go on by."\n
EN: \n"Let me help you to rescue the mayor. Let me lead you back to the cell and the guards will let us go on by."\n[PC][HC]

KEY: "Taking Danny back to his cell? Go on. It's down there."\n
EN: "Taking Danny back to his cell? Go on. It's down there."\n

KEY: \nOne scratches his dirty chin and decides that discretion is the better part of valor. "Well don't stop, keep moving."\n
EN: \nOne scratches his dirty chin and decides that discretion is the better part of valor. "Well don't stop, keep moving."\n

KEY: "Do you know today's password?"\n
EN: "Do you know today's password?"\n

KEY: \nYou are at the top floor. Vines on the south wall are the only way down.\n
EN: \nYou are at the top floor. Vines on the south wall are the only way down.\n

KEY: \nA sign hangs from the ceiling by rusty chains. Quartz City Jail.\n
EN: \nA sign hangs from the ceiling by rusty chains. Quartz City Jail.\n

KEY: \nA faded wall poster says, "Do yourself a favor and stay clean!"\n
EN: \nA faded wall poster says, "Do yourself a favor and stay clean!"\n

KEY: \nThe outlaw nods as he leaves. About time he was taken back to his cell.\n
EN: \nThe outlaw nods as he leaves. About time he was taken back to his cell.\n

KEY: \nThe outlaw grunts as he leaves. "You look like you know what is what. Not my problem."\n
EN: \nThe outlaw grunts as he leaves. "You look like you know what is what. Not my problem."\n

KEY: \nOthers come running at the sound of fighting.\n
EN: \nOthers come running at the sound of fighting.\n

KEY: From a dark corner attacks...\n
EN: From a dark corner attacks...\n

KEY: \nYou see meeting rooms through the glass. You can climb up but not down. Vines on the south wall indicate a way down.\n
EN: \nYou see meeting rooms through the glass. You can climb up but not down. Vines on the south wall indicate a way down.\n

KEY: \nRead paragraph 49.\n
ALL: \n@#PARAGRAPH_49# @#NOTE_PARAGRAPH,49#\n

KEY: \nThere are drawers here.\n
EN: \nThere are drawers here.\n

KEY: \nYou open the drawers and see...\n
EN: \nYou open the drawers and see...\n

KEY: \nThis drawer is empty.\n
EN: \nThis drawer is empty.\n

KEY: You interrupt a very serious game of poker.\n
EN: You interrupt a very serious game of poker.\n

KEY: \n"C'mon, let's go."\n
EN: \n"C'mon, let's go."\n

KEY: \n"Thank you for rescuing me."\n
EN: \n"Thank you for rescuing me."\n

KEY: "Hi. I'm Danny Citrine."\n
EN: "Hi. I'm Danny Citrine."\n

KEY: "Hi. I'm Mayor Pedros. Please rescue me."\n
EN: "Hi. I'm Mayor Pedros. Please rescue me."\n

KEY: \nThe cell is locked.\n
EN: \nThe cell is locked.\n

KEY: \nGraffiti on the wall here says "Darwin = Proteus."\n
EN: \nGraffiti on the wall here says "Darwin = Proteus."\n

KEY: \nThe cell is still locked.\n
EN: \nThe cell is still locked.\n

KEY: Watch out! This guy is nuts.\n
EN: Watch out! This guy is nuts.\n

KEY: \nA man leaps out of the bed.\n
EN: \nA man leaps out of the bed.\n

KEY: \nHe sees Danny and says, "Thanks for rescuing me, son. Here's the money. I must run now."\n
EN: \nHe sees Danny and says, "Thanks for rescuing me, son. Here's the money. I must run now."\n

KEY: \nBefore you can react, he runs out of the cell.\n
EN: \nBefore you can react, he runs out of the cell.\n

KEY: \nYou open the cell and set off an alarm. Uh oh!\n
EN: \nYou open the cell and set off an alarm. Uh oh!\n

KEY: The gunsels go for their pistols. They look like they can use them!\n
EN: The gunsels go for their pistols. They look like they can use them!\n

KEY: The scruffy guard dogs attack. Their knife wielding masters close behind.\n
EN: The scruffy guard dogs attack. Their knife wielding masters close behind.\n

KEY: The outlaws grab their pistols.\n
EN: The outlaws grab their pistols.\n

KEY: You hear the cocking of a rifle. The rifleman is waiting to blow you away.\n
EN: You hear the cocking of a rifle. The rifleman is waiting to blow you away.\n

KEY: \nThe outlaws look baffled, glancing uncertainly at each other.\n
EN: \nThe outlaws look baffled, glancing uncertainly at each other.\n

KEY: \n"Boy, he is giving himself airs!" one of them says. "Go on in, but it better be important!"\n
EN: \n"Boy, he is giving himself airs!" one of them says. "Go on in, but it better be important!"\n

KEY: \nOne short scruffy man growls, "I don't know what yer doin, but it ain't gonna work."\n
EN: \nOne short scruffy man growls, "I don't know what yer doin, but it ain't gonna work."\n

KEY: \nThis is a plain wall, quite sturdy although stained and dirty.\n
EN: \nThis is a plain wall, quite sturdy although stained and dirty.\n

KEY: \nSTAY off the bench.\n
EN: \nSTAY off the bench.\n

KEY: The noise brings gang members out of the woodwork. More thugs to shoot at you.\n
EN: The noise brings gang members out of the woodwork. More thugs to shoot at you.\n

KEY: Slavering, hungry, iron jawed dogs bound toward you. You're a bag of dog chow in their eyes!\n
EN: Slavering, hungry, iron jawed dogs bound toward you. You're a bag of dog chow in their eyes!\n

KEY: \nThis is a rock wall. You can't climb here.\n
EN: \nThis is a rock wall. You can't climb here.\n

KEY: \nThe guards let you pass.\n
EN: \nThe guards let you pass.\n

KEY: \nFortunately, no one hears you.\n
EN: \nFortunately, no one hears you.\n

KEY: An angry voice shouts from the atrium, "Whaddya think you're doing there?"\n
EN: An angry voice shouts from the atrium, "Whaddya think you're doing there?"\n

KEY: \n"Hey! What are you doing in here?"\n
EN: \n"Hey! What are you doing in here?"\n

KEY: \nYou climb successfully.\n
EN: \nYou climb successfully.\n

KEY: \nYou slip and fall, hurting yourself.\n
EN: \nYou slip and fall, hurting yourself.\n

KEY: \nYou see a couple of thugs in the hall staring at you.\n
EN: \nYou see a couple of thugs in the hall staring at you.\n

KEY: \nThey are suspicious of you.\n
EN: \nThey are suspicious of you.\n

KEY: \n"Come here, Pigface. We got trouble!"\n
EN: \n"Come here, Pigface. We got trouble!"\n

KEY: \nYour recruit says, "I bet we could break the glass and climb down the plants."\n
EN: \nYour recruit says, "I bet we could break the glass and climb down the plants."\n

KEY: \nA fat guy locks the door and looks curiously at you.\n
EN: \nA fat guy locks the door and looks curiously at you.\n

KEY: \nHe shrugs and unlocks the door.\n
EN: \nHe shrugs and unlocks the door.\n

KEY: \n"Whaddya think yer doing here?"\n
EN: \n"Whaddya think yer doing here?"\n

# ===== MAP_07_SLEEPERBASELVL1 ====

KEY: \nStainless steel corridors extend into the darkness.\n
EN: \nStainless steel corridors extend into the darkness.\n

KEY: \nThe door is a steel bulkhead, but looks as if it could be forced.\n
EN: \nThe door is a steel bulkhead, but looks as if it could be forced.\n

KEY: \nThe door slides up into the ceiling.\n
EN: \nThe door slides up into the ceiling.\n

KEY: \nThe door defies your best efforts to open it.\n
EN: \nThe door defies your best efforts to open it.\n

KEY: \nThis room is in complete disarray and cluttered with piles of debris.\n
EN: \nThis room is in complete disarray and cluttered with piles of debris.\n

KEY: \nThe debris is a collection of odds and ends -- mostly useless stuff.\n
EN: \nThe debris is a collection of odds and ends -- mostly useless stuff.\n

KEY: \nStill, you think there might be something of use, so you take a closer look...\n
EN: \nStill, you think there might be something of use, so you take a closer look...\n

KEY: \nA closer search produces nothing of value for you.\n
EN: \nA closer search produces nothing of value for you.\n

KEY: Low growls rumble from the corner and you are attacked!\n
EN: Low growls rumble from the corner and you are attacked!\n

KEY: \nThe door has no handle or sign on it, just a narrow slot on the right side.\n
EN: \nThe door has no handle or sign on it, just a narrow slot on the right side.\n

KEY: \nYou look up from your search and see the outline of a door in the west wall.\n
EN: \nYou look up from your search and see the outline of a door in the west wall.\n

KEY: \nYou have found a weapons locker, but it is tightly closed up.\n
EN: \nYou have found a weapons locker, but it is tightly closed up.\n

KEY: \nYou force it open and discover...\n
EN: \nYou force it open and discover...\n

KEY: \nThe locker defies your best attempts to open it.\n
EN: \nThe locker defies your best attempts to open it.\n

KEY: \nYou see a shining object jammed into a narrow crevasse between the wall and a ceiling support.\n
EN: \nYou see a shining object jammed into a narrow crevasse between the wall and a ceiling support.\n

KEY: \nYou reach your hand in and feel something smooth, metallic and cool to the touch.\n
EN: \nYou reach your hand in and feel something smooth, metallic and cool to the touch.\n

KEY: \nYou reach in and misjudge the distance, knocking the item in deeper.\n
EN: \nYou reach in and misjudge the distance, knocking the item in deeper.\n

KEY: \nYou hold on despite some grinding and shifting in the wall and find...\n
EN: \nYou hold on despite some grinding and shifting in the wall and find...\n

KEY: \nAs you tug the item free something in the wall gives way.\n
EN: \nAs you tug the item free something in the wall gives way.\n

KEY: \nYou get your hand out just in time and find...\n
EN: \nYou get your hand out just in time and find...\n

KEY: \nA wall support lands heavily on your arm and pain shoots up into your head...\n
EN: \nA wall support lands heavily on your arm and pain shoots up into your head...\n

KEY: \nYou reach in and grab the item, but pulling it free dislodges things inside the wall...\n
EN: \nYou reach in and grab the item, but pulling it free dislodges things inside the wall...\n

KEY: Something, the sound of metal on metal, grinds in the darkness...\n
EN: Something, the sound of metal on metal, grinds in the darkness...\n

KEY: \nYou have found a set of books entitled "Everything you always wanted to know about Clone Chemical Preparations."\n
ALL: [SKIPYN]

KEY: \nThis library has seen better days. It is a ruin, with piles of books stacked everywhere.\n
EN: \nThis library has seen better days. It is a ruin, with piles of books stacked everywhere.\n

KEY: You did not notice them until you almost stepped on them. Suddenly you are attacked!\n
EN: You did not notice them until you almost stepped on them. Suddenly you are attacked!\n

KEY: Ladder
EN: Ladder

KEY: A ladder is here.\n\n[SR][SM]1) Remain on lvl 1.\n[SM]2) Climb down to lvl 2.\n[SM]3) Climb down to lvl 3.\n
EN: @@
[SC 100 @#Ladder#]A ladder is here.

[SR][SM]Remain on lvl 1.
[SM]Climb down to lvl 2.
[SM]Climb down to lvl 3.
@@

[SC 100 @#Ladder#]Il y a une échelle ici.

[SR][SM]Rester au niv. 1.
[SM]Descendre au niv. 2.
[SM]Descendre au niv. 3.
@@

[SC 100 @#Ladder#]Hier ist eine Leiter.

[SR][SM]Auf Ebene 1 bleiben.
[SM]Hinunter auf Ebene 2 klettern.
[SM]Hinunter auf Ebene 3 klettern.
@@

[SC 100 @#Ladder#]Hay una escalera aquí.

[SR][SM]Seguir en el nivel 1.
[SM]Bajar al nivel 2.
[SM]Bajar al nivel 3.
@@

[SC 100 @#Ladder#]Jest drabina.

[SR][SM]Zostańcie na poz. 1.
[SM]Zejdźcie na poz. 2.
[SM]Zejdźcie na poz. 3.
@@

[SC 100 @#Ladder#]Здесь лестница.

[SR][SM]Остаться на первом этаже.
[SM]Спуститься на второй этаж.
[SM]Спуститься на третий этаж.
@@

[SC 100 @#Ladder#]C'è una scala.

[SR][SM]Rimani al 1° livello.
[SM]Scendi al 2° livello.
[SM]Scendi al 3° livello.
@@

KEY: 1
ALL: 1

KEY: 2
ALL: 2

KEY: 3
ALL: 3

KEY: 4
ALL: 4

KEY: [PB]You look at the book.\n
EN: @@
[PB]You look at the book.
@@

[PB]Vous regardez le livre.
@@

[PB] Ihr schaut euch das Buch an.
@@

[PB]Miras el libro.
@@

[PB]Przyglądacie się książce.
@@

[PB]Вы смотрите в книгу.
@@

[PB]Esamini il libro.
@@

KEY: \nOUCH!\n
EN: \nOUCH!\n

KEY: \nBAM!\n
EN: \nBAM!\n

KEY: \nKAPOW!\n
EN: \nKAPOW!\n

# ====== MAP_08_DESERTNOMADS ======

KEY: \nRead paragraph 2.\n
ALL: \n@#PARAGRAPH_2# @#NOTE_PARAGRAPH,2#\n

KEY: \nLeaving Nomads.\n
ALL: @#THE_WASTELAND#

KEY: \n"What?"\n
EN: \n"What?"\n

KEY: SLOT MACHINE
EN: SLOT MACHINE

KEY: This is a $10 slot machine. Try your luck?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 108 @#SLOT MACHINE#]This is a $10 slot machine. Try your luck?

[SR][SM]Yes
[SM]No
@@

[SC 108 @#SLOT MACHINE#]C'est une machine à sous. La mise est à 10 $. Tenter votre chance ?

[SR][SM]Oui
[SM]Non
@@

[SC 108 @#SLOT MACHINE#]Das ist ein 10-$-Spielautomat. Wollt ihr euer Glück versuchen?

[SR][SM]Ja
[SM]Nein
@@

[SC 108 @#SLOT MACHINE#]Es una máquina tragaperras de 10 $. ¿Jugáis?

[SR][SM]Sí
[SM]No
@@

[SC 108 @#SLOT MACHINE#]To jednoręki bandyta. Możecie zagrać za 10 $. Chcecie sprawdzić swoje szczęście?

[SR][SM]Tak
[SM]Nie
@@

[SC 108 @#SLOT MACHINE#]Это игровой автомат по 10 долларов. Попытать удачу?

[SR][SM]Да
[SM]Нет
@@

[SC 108 @#SLOT MACHINE#]Puoi giocare alla slot machine per 10$. Tenti la fortuna?

[SR][SM]Sì
[SM]No
@@

KEY: \n"Stop bothering me now!"\n
EN: \n"Stop bothering me now!"\n

KEY: \nEntering The Trading Car\n
ALL: [SKIPYN]

KEY: LADYBUG
EN: LADYBUG

KEY: LIZARD
EN: LIZARD

KEY: \nRead paragraph 42.\n
ALL: \n@#PARAGRAPH_42# @#NOTE_PARAGRAPH,42#\n[PC]

KEY: \nThis hobo looks as if he has passed out from too much snake squeezins.\n
EN: \nThis hobo looks as if he has passed out from too much snake squeezins.\n

KEY: \nCaboose.\n
EN: \nCaboose.\n

KEY: \nHobo's Boxcar.\n
EN: \nHobo's Boxcar.\n

KEY: \nRead paragraph 17.\n
ALL: \n@#PARAGRAPH_17# @#NOTE_PARAGRAPH,17#\n

KEY: \nEmpty Tent Storage Car.\n
EN: \nEmpty Tent Storage Car.\n

KEY: \nTrading Car.\n
EN: \nTrading Car.\n

KEY: \nCasino Car.\n
EN: \nCasino Car.\n

KEY: \nLocomotive.\n
EN: \nLocomotive.\n

KEY: \nThe engineer gives you a dark look. "I do hope you have not become involved in one of the Brakeman's hare-brained schemes! I warn you, He'll bring you nothing but grief!"\n
EN: \nThe engineer gives you a dark look. "I do hope you have not become involved in one of the Brakeman's hare-brained schemes! I warn you, He'll bring you nothing but grief!"\n

KEY: \n"The Sante Fe are the poorest of the clans, but are generally honest folk."\n
EN: \n"The Sante Fe are the poorest of the clans, but are generally honest folk."\n

KEY: \nThe Engineer smiles. "The Atchisons," he says, "are a trustworthy and hard working lot. I myself am an Atchison. The Brakeman is too, but I suspect he has some Topekan on his Mother's side."\n
EN: \nThe Engineer smiles. "The Atchisons," he says, "are a trustworthy and hard working lot. I myself am an Atchison. The Brakeman is too, but I suspect he has some Topekan on his Mother's side."\n

KEY: \n"We are particularly blessed with our Hobo," says the Engineer. "Not only does he bring much luck and spiritual blessing but he is a renowned oracle and many come from far away to hear his words. Sadly we lost our last hobo when, befuddled by a divine vision, he fell from his car in Needles."\n
EN: \n"We are particularly blessed with our Hobo," says the Engineer. "Not only does he bring much luck and spiritual blessing but he is a renowned oracle and many come from far away to hear his words. Sadly we lost our last hobo when, befuddled by a divine vision, he fell from his car in Needles."\n

KEY: \nThe engineer shakes his head. "The Topekan clan is rich and powerful. I hesitate to speak against one of our own clans, but I wouldn't trust 'em as far as you could throw 'em."\n
EN: \nThe engineer shakes his head. "The Topekan clan is rich and powerful. I hesitate to speak against one of our own clans, but I wouldn't trust 'em as far as you could throw 'em."\n

KEY: \nThe Brakeman meets you at the door of the caboose. He thanks you for heeding his invitation, and he has something for you to deliver to the Head Crusher in Quartz.\n
EN: \n[SC 89 @#BRAKEMAN#]The Brakeman meets you at the door of the caboose. He thanks you for heeding his invitation, and he has something for you to deliver to the Head Crusher in Quartz.\n

KEY: He asks if you will deliver the message?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
He asks if you will deliver the message?

[SR][SM]Yes
[SM]No
@@

Il vous demande si vous voulez bien livrer ce message.

[SR][SM]Oui
[SM]Non
@@

Er fragt, ob ihr die Nachricht überbringen werdet.

?
[SR][SM]Ja
[SM]Nein
@@

¿Vais a entregar el mensaje?

[SR][SM]Sí
[SM]No
@@

Pyta, czy dostarczycie wiadomość.

[SR][SM]Tak
[SM]Nie
@@

Он спрашивает, сможете ли вы доставить его сообщение?

[SR][SM]Да
[SM]Нет
@@

Riferirai il messaggio?

[SR][SM]Sì
[SM]No
@@

KEY: \nRead paragraph 54.\n
ALL: \n@#PARAGRAPH_54# @#NOTE_PARAGRAPH,54#\n

KEY: \nThe Brakeman stiffens at your rejection. He coldly thanks you for your time and he returns to the caboose slamming the door behind him.\n
EN: \nThe Brakeman stiffens at your rejection. He coldly thanks you for your time and he returns to the caboose slamming the door behind him.\n[PC][HC]

KEY: ENGINEER
EN: ENGINEER

KEY: Engineer
EN: Engineer

KEY: \nThe engineer looks unhappy. "Unfortunately, we have been burdened by a fool for a Brakeman. He insists on dabbling in arcane matters. He actually suggested that we use an engine instead of cattle to pull the train. The idiot will bring the wrath of the gods down upon us yet!"\n
EN: \nThe engineer looks unhappy. "Unfortunately, we have been burdened by a fool for a Brakeman. He insists on dabbling in arcane matters. He actually suggested that we use an engine instead of cattle to pull the train. The idiot will bring the wrath of the gods down upon us yet!"\n

KEY: \nSuddenly he notices that you are carrying the sealed crate and he becomes excited. "You've brought it! Set it down and let me examine it!"\n
EN: \nSuddenly he notices that you are carrying the sealed crate and he becomes excited. "You've brought it! Set it down and let me examine it!"\n

KEY: \nRead paragraph 86.\n
ALL: \n@#PARAGRAPH_86# @#NOTE_PARAGRAPH,86#\n

KEY: CATERPILLAR
EN: CATERPILLAR

KEY: \nThe guard looks at you sternly and replies that the Atchison clan has no time for small talk.\n
EN: \nThe guard looks at you sternly and replies that the Atchison clan has no time for small talk.\n

KEY: \nRead paragraph 39.\n
ALL: [HC]\n@#PARAGRAPH_39# @#NOTE_PARAGRAPH,39#\n

KEY: \nIt's an ambush! Rail thieves burst out of hiding wielding deadly steel pry-bars!\n
EN: \nIt's an ambush! Rail thieves burst out of hiding wielding deadly steel pry-bars!\n

KEY: ATCHISONS
EN: ATCHISONS

KEY: \n"Greetings, please enter and partake of our hospitality!"\n
EN: \n"Greetings, please enter and partake of our hospitality!"\n[PC][HC]

KEY: \nThe guard looks at you sharply, then indicates you should enter the tent.\n
EN: \nThe guard looks at you sharply, then indicates you should enter the tent.\n[PC][HC]

KEY: \n"Yes, this is the Atchison clan's tent. Please enter and accept our hospitality."\n
EN: \n"Yes, this is the Atchison clan's tent. Please enter and accept our hospitality."\n[PC][HC]

KEY: \nYou find yourself in a splendidly furnished tent. Men, women, children, and elders alike smile and greet you. From behind you hear the guard say, "Welcome to the Topeka Clan ... FOOLS!" At this the entire clan brandishes hidden weapons and attacks en-masse!\n
EN: \n[SC 129 @#Guard#]You find yourself in a splendidly furnished tent. Men, women, children, and elders alike smile and greet you. From behind you hear the guard say, "Welcome to the Topeka Clan ... FOOLS!" At this the entire clan brandishes hidden weapons and attacks en-masse!\n[PC][HC]

KEY: \nRead paragraph 43.\n
ALL: \n@#PARAGRAPH_43# @#NOTE_PARAGRAPH,43#\n

KEY: \nEnter and be enlightened ...HIC... and amazed by the wisdom of the Hobo! HIC ... SNORT... The Hobo beams at you blearily. "Good people, I would like nothing better than to speak to you of things spiritual, but alas I seem to have run short of the ambrosia which inspires my visions!" To demonstrate, the Hobo upends an empty bottle of snake squeezins.\n
EN: \n[SC 93 @#HOBO#]Enter and be enlightened ...HIC... and amazed by the wisdom of the Hobo! HIC ... SNORT... The Hobo beams at you blearily. "Good people, I would like nothing better than to speak to you of things spiritual, but alas I seem to have run short of the ambrosia which inspires my visions!" To demonstrate, the Hobo upends an empty bottle of snake squeezins.\n[PC][HC]

KEY: \nThe Hobo looks somewhat woebegone. "Alas", he says, that is not the inspiration I seek."\n
EN: \nThe Hobo looks somewhat woebegone. "Alas", he says, that is not the inspiration I seek."\n

KEY: \nRead paragraph 46.\n
ALL: \n@#PARAGRAPH_46# @#NOTE_PARAGRAPH,46#\n

KEY: \nRead paragraph 110.\n
ALL: \n@#PARAGRAPH_110# @#NOTE_PARAGRAPH,110#\n

KEY: \nRead paragraph 156.\n
ALL: \n@#PARAGRAPH_156# @#NOTE_PARAGRAPH,156#\n

KEY: \nRead paragraph 160.\n
ALL: \n@#PARAGRAPH_160# @#NOTE_PARAGRAPH,160#\n

KEY: \nRead paragraph 152.\n
ALL: \n@#PARAGRAPH_152# @#NOTE_PARAGRAPH,152#\n

KEY: \nRead paragraph 117.\n
ALL: \n@#PARAGRAPH_117# @#NOTE_PARAGRAPH,117#\n

KEY: \nRead paragraph 141.\n
ALL: \n@#PARAGRAPH_141# @#NOTE_PARAGRAPH,141#\n

KEY: \nRead paragraph 128.\n
ALL: \n@#PARAGRAPH_128# @#NOTE_PARAGRAPH,128#\n

KEY: \nRead paragraph 3.\n
ALL: \n@#PARAGRAPH_3# @#NOTE_PARAGRAPH,3#\n

KEY: \nRead paragraph 148.\n
ALL: \n@#PARAGRAPH_148# @#NOTE_PARAGRAPH,148#\n

KEY: \nNothing seems to be growing near this cactus.\n
EN: \nNothing seems to be growing near this cactus.\n

KEY: \nThe guard has little time to chat and suggests that you waste the engineer's time instead.\n
EN: \nThe guard has little time to chat and suggests that you waste the engineer's time instead.

KEY: \nThe guard looks at you quizzically, scratches his head, then disapears into the tent. An excited discussion ensues. The guard emerges again looking somewhat enlightened. \n
EN: \nThe guard looks at you quizzically, scratches his head, then disapears into the tent. An excited discussion ensues. The guard emerges again looking somewhat enlightened.

KEY: \n"You want the Atchison's tent", he says, pointing to the tent nearest the locomotive.\n
EN: \n"You want the Atchison's tent", he says, pointing to the tent nearest the locomotive.[PC]

KEY: \nThud!\n
EN: \nThud!\n

KEY: \nYou're annoying the squirrels...\n
EN: \nYou're annoying the squirrels...\n

KEY: \nThe rattlesnakes do not appreciate you tromping through their bushes...\n
EN: \nThe rattlesnakes do not appreciate you tromping through their bushes...\n

KEY: \nHot enough for you?\n
EN: \nHot enough for you?\n

KEY: HOBO
EN: HOBO

KEY: TOPEKANS
EN: TOPEKANS

KEY: SANTE FE
EN: SANTE FE

KEY: BRAKEMAN
EN: BRAKEMAN

KEY: VISA CARD
EN: VISA CARD

KEY: \nRead paragraph 28.\n
ALL: \n[SC 69 @#Engineer#]@#PARAGRAPH_28# @#NOTE_PARAGRAPH,28#\n[PC]

KEY: \nThe hobo looks at you expectantly...\n
EN: \nThe hobo looks at you expectantly...\n

KEY: The guard stops you at the entrance to the tent and requests that you state your business.\n
EN: [SC 129 @#Guard#]The guard stops you at the entrance to the tent and requests that you state your business.\n

KEY: \nThis tent is made of asbestos and looks very strong.\n
EN: \nThis tent is made of asbestos and looks very strong.\n

KEY: The engineer smiles and asks how he may be of assistance.\n
EN: [SC 69 @#Engineer#]The engineer smiles and asks how he may be of assistance.\n

KEY: [PB]The Trading Car\n
EN: [PB]The Trading Car\n

KEY: \nSorry, you don't have enough money to play.\n
EN: \nSorry, you don't have enough money to play.\n

KEY: \nRound and round and round she goes. Where she'll stop, nobody knows.\n
EN: \nRound and round and round she goes. Where she'll stop, nobody knows.\n[PC]

KEY: \nYou hear the sound of coins dropping into the slot machine's tray.\n
EN: \nYou hear the sound of coins dropping into the slot machine's tray.\n[PC]

KEY: \nThe one-armed bandit strikes again! You lose.\n
EN: \nThe one-armed bandit strikes again! You lose.\n[PC]

KEY: What's that behind you?\n
EN: What's that behind you?\n

KEY: "Hey, get outta here."\n
EN: "Hey, get outta here."\n

KEY: "What are ya lookin' at?"\n
EN: "What are ya lookin' at?"\n

KEY: "I am a Topekan."\n
EN: "I am a Topekan."\n

KEY: Children attack, too.\n
EN: Children attack, too.\n

KEY: A pistol packing baby topekan attacks.\n
EN: A pistol packing baby topekan attacks.\n

# ======== MAP_09_AGCENTER ========

KEY: 5
ALL: 5

KEY: 6
ALL: 6

KEY: \nA heavy wooden door, reinforced with steel, defies you to open it.\n
EN: \nA heavy wooden door, reinforced with steel, defies you to open it.\n

KEY: \nThe door is open.\n
EN: \nThe door is open.\n

KEY: \nYou scratched the door, but it still defies you.\n
EN: \nYou scratched the door, but it still defies you.\n

KEY: \nThere seems to be a dead body here.\n
EN: \nThere seems to be a dead body here.\n

KEY: \nA high wall made of adobe with several black scorch marks stands here. Barbed wire lines the top.\n
EN: \nA high wall made of adobe with several black scorch marks stands here. Barbed wire lines the top.\n

KEY: \nThere is an unoccupied flamethrower at the top of  the wall.\n
EN: \nThere is an unoccupied flamethrower at the top of  the wall.\n

KEY: \nThe wall here is a mosaic of heating coils.\n
EN: \nThe wall here is a mosaic of heating coils.\n

KEY: \nA large satellite tracking dish, aimed to the north. The white metal struts and plates shine as if they were new.\n
EN: \nA large satellite tracking dish, aimed to the north. The white metal struts and plates shine as if they were new.\n

KEY: \nThis is the aluminum wall of the sales booth.\n
EN: \nThis is the aluminum wall of the sales booth.\n

KEY: \nA wall of steel with the faint outline of a door in the center. A crudely written sign reads: ROOT CELLAR.\n
EN: \nA wall of steel with the faint outline of a door in the center. A crudely written sign reads: ROOT CELLAR.\n

KEY: \nTall trees filled with oranges and lemons the size of basketballs. The air is heavy with the scent of citrus.\n
EN: \nTall trees filled with oranges and lemons the size of basketballs. The air is heavy with the scent of citrus.\n

KEY: \nTrees bursting with grapefruit 5 feet wide.\n
EN: \nTrees bursting with grapefruit 5 feet wide.\n

KEY: \nTen foot long bananas. The locals use hardened banana peels as canoes on the river.\n
EN: \nTen foot long bananas. The locals use hardened banana peels as canoes on the river.\n

KEY: \nUnusually hairy peaches, much larger than normal.\n
EN: \nUnusually hairy peaches, much larger than normal.\n

KEY: \nFour foot tall pears, pleasingly plump, perfectly prepared possibly, to plummet perilously from their precarious perches and pummel any passing pedestrian to a pasty, putrid, pulp.\n
EN: \nFour foot tall pears, pleasingly plump, perfectly prepared possibly, to plummet perilously from their precarious perches and pummel any passing pedestrian to a pasty, putrid, pulp.\n

KEY: [PB]Agricultural Station general store.\n
EN: [PB]Agricultural Station general store.\n

KEY: \nHundreds of six foot tall strawberries surround you.\n
EN: \nHundreds of six foot tall strawberries surround you.\n

KEY: \nThree foot tall grapes seem to be everywhere.\n
EN: \nThree foot tall grapes seem to be everywhere.\n

KEY: \nGiant tomatoes, hopefully not of the killer variety.\n
EN: \nGiant tomatoes, hopefully not of the killer variety.\n

KEY: \nBig Beans.\n
EN: \nBig Beans.\n

KEY: \nWheat. A lot of it.\n
EN: \nWheat. A lot of it.\n

KEY: \nEars of corn, eight feet high.\n
EN: \nEars of corn, eight feet high.\n

KEY: \nPineapples in the large economy size, 15 feet tall.\n
EN: \nPineapples in the large economy size, 15 feet tall.\n

KEY: \nYou have entered a green Sequoia Broccoli Forest. The 30 foot tall stalks tower over your puny human body.\n
EN: \nYou have entered a green Sequoia Broccoli Forest. The 30 foot tall stalks tower over your puny human body.\n

KEY: \nPeas the size of bowling balls lie on the ground in pods.\n
EN: \nPeas the size of bowling balls lie on the ground in pods.\n

KEY: \nSpuds. Freshly unearthed potatoes watch you with their eyes.\n
EN: \nSpuds. Freshly unearthed potatoes watch you with their eyes.\n

KEY: \nCarrots lay here. The 15 foot tall targets of long-eared varmints.\n
EN: \nCarrots lay here. The 15 foot tall targets of long-eared varmints.\n

KEY: \nOutside the sales booth, a group of ten men with axes, hoes, rakes, and shovels, shake their heads with despair.\n
EN: \nOutside the sales booth, a group of ten men with axes, hoes, rakes, and shovels, shake their heads with despair.\n

KEY: \nA catapult aimed at the north wall.\n
EN: \nA catapult aimed at the north wall.\n

KEY: \nA catapult aimed at the south wall.\n
EN: \nA catapult aimed at the south wall.\n

KEY: \nThe Old Man nods and leads you to Veggie Center, communal living quarters of the Veggies, where he smiles and leaves.\n
EN: \nThe Old Man nods and leads you to Veggie Center, communal living quarters of the Veggies, where he smiles and leaves.\n

KEY: \nThe sales booth is closed today on account of varmint attacks.\n
EN: \nThe sales booth is closed today on account of varmint attacks.\n

KEY: \nRead paragraph 56.\n
ALL: \n[SC 1 @#Miguel#]@#PARAGRAPH_56# @#NOTE_PARAGRAPH,56#\n[PC]

KEY: Miguel
ALL: Miguel

KEY: \nEntering the Agricultural Station general store.\n
ALL: [SKIPYN]

KEY: What do you say?\n\n[SR][SM]1) Offer to help\n[SM]2) Ask about payment\n[SM]3) Just passing through\n
EN: @@
[SC 1 @#Miguel#]What do you say?

[SR][SM]Offer to help
[SM]Ask about payment
[SM]Just passing through
@@

[SC 1 @#Miguel#]Que répondez-vous ?

[SR][SM]Proposer votre aide
[SM]Demander si vous serez payés
[SM]On ne fait que passer
@@

[SC 1 @#Miguel#]Was sagst ihr?

[SR][SM]Braucht ihr Hilfe?
[SM]Wie ist die Bezahlung?
[SM]Sind nur auf der Durchreise
@@

[SC 1 @#Miguel#]¿Qué decís?

[SR][SM]Ofrecer ayuda
[SM]Preguntar por el pago
[SM]Pasar de largo
@@

[SC 1 @#Miguel#]Jak zareagujecie?

[SR][SM]Zaoferujmy pomoc
[SM]Zapytajmy o nagrodę
[SM]Tak tylko sobie spacerowaliśmy
@@

[SC 1 @#Miguel#]Что скажешь?

[SR][SM]Предложить помощь
[SM]Узнать насчет оплаты
[SM]Просто пройти
@@

[SC 1 @#Miguel#]Cosa rispondi?

[SR][SM]Offri il tuo aiuto
[SM]Chiedi un compenso
[SM]Sei solo di passaggio
@@

KEY: \nMiguel looks unhappy, nods, and walks away. The other men also seem to understand your reluctance.\n
EN: \nMiguel looks unhappy, nods, and walks away. The other men also seem to understand your reluctance.\n

KEY: \nYou see something and duck just in time to avoid a huge tomato thrown by a small boy.\n
EN: \nYou see something and duck just in time to avoid a huge tomato thrown by a small boy.\n[PC][HC]

KEY: \nYou see something and turn just in time to stop a rock with your forehead. Miguel yells at a small boy.\n
EN: \nYou see something and turn just in time to stop a rock with your forehead. Miguel yells at a small boy.\n

KEY: Do you seek revenge (Y/N)?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
Do you seek revenge?

[SR][SM]Yes
[SM]No
@@

Voulez-vous vous venger?

[SR][SM]Oui
[SM]Non
@@

Bist du auf Rache aus?

[SR][SM]Ja
[SM]Nein
@@

¿Intentas vengarte?

[SR][SM]Sí
[SM]No
@@

Chcecie się odegrać?

[SR][SM]Tak
[SM]Nie
@@

Ты жаждешь мести?

[SR][SM]Да
[SM]Нет
@@

Vuoi vendicarti?

[SR][SM]Sì
[SM]No
@@

KEY: \nMiguel is pleased. The other farmers smile and thank you. They lead you to the vegetable field.\n
EN: \nMiguel is pleased. The other farmers smile and thank you. They lead you to the vegetable field.\n[PC][HC]

KEY: \nYou descend down a dark tunnel.\n
ALL: @#Agricultural Center Caves#

KEY: \nPay? The farmers look at each other, then dig through their pockets and offer you several bits of colored glass and some shiny pieces of aluminum. Seeing the confused look on your face, Miguel says they will also give you food.\n
EN: \nPay? The farmers look at each other, then dig through their pockets and offer you several bits of colored glass and some shiny pieces of aluminum. Seeing the confused look on your face, Miguel says they will also give you food.\n[PC][HC]

KEY: \nYou reach for your weapon. The men move away. You note that a flamethrower is pointed at you. You change your mind.\n
EN: \nYou reach for your weapon. The men move away. You note that a flamethrower is pointed at you. You change your mind.\n[PC][HC]

KEY: \nRead paragraph 84.\n
ALL: \n@#PARAGRAPH_84# @#NOTE_PARAGRAPH,84#\n

KEY: \nA large farmer is walking around among the green leaves of this carrot patch. Sensing your approach, he stops moving and watches you with his ominous eyes, filled with hatred for you and your kind. This is Harry, the Bunny Master.\n
EN: \n[SC 55 @#Harry#]A large farmer is walking around among the green leaves of this carrot patch. Sensing your approach, he stops moving and watches you with his ominous eyes, filled with hatred for you and your kind. This is Harry, the Bunny Master.\n[PC][HC]

KEY: \nThe Old Man is pleased to see that you have killed Harry. His destruction will demoralize the remaining varmints. A holiday will be declared in your honor. Farmers cheer nearby. Murdering the cute little animals has rescued their major food supply.\n
EN: \n[SC 92 @#Old Man#]The Old Man is pleased to see that you have killed Harry. His destruction will demoralize the remaining varmints. A holiday will be declared in your honor. Farmers cheer nearby. Murdering the cute little animals has rescued their major food supply.\n[PC][HC]

KEY: Old Man
EN: Old Man

KEY: The Old man asks, "Do you want to see my Root Cellar?"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 92 @#Old Man#]The Old man asks, "Do you want to see my Root Cellar?"

[SR][SM]Yes
[SM]No
@@

[SC 92 @#Old Man#]Le Vieil homme vous demande : « Voulez-vous voir ma Cave à légumes ? »

[SR][SM]Oui
[SM]Non
@@

[SC 92 @#Old Man#]Der alte Mann fragt: "Möchtet ihr meinen Rübenkeller sehen?"

[SR][SM]Ja
[SM]Nein
@@

[SC 92 @#Old Man#]El viejo pregunta: "¿Queréis ver mi despensa?".

[SR][SM]Sí
[SM]No
@@

[SC 92 @#Old Man#]Starzec zapytuje: „Czy chcecie obejrzeć moją piwnicę?”

[SR][SM]Tak
[SM]Nie
@@

[SC 92 @#Old Man#]Старик спрашивает: "Хочешь посмотреть мой погреб?"

[SR][SM]Да
[SM]Нет
@@

[SC 92 @#Old Man#]L'anziano domanda: "Vuoi vedere la mia Cantina?"

[SR][SM]Sì
[SM]No
@@

KEY: \nYou hear a whistling noise overhead. It is getting louder.\n
EN: \nYou hear a whistling noise overhead. It is getting louder.\n

KEY: \nYou barely manage to jump aside as a giant rotten tomato explodes onto the ground, showering you with juice.\n
EN: \nYou barely manage to jump aside as a giant rotten tomato explodes onto the ground, showering you with juice.\n

KEY: You look up just in time to see a giant rotten tomato come down on top of you. Now you lie in a pool of tomato juice.\n
EN: You look up just in time to see a giant rotten tomato come down on top of you. Now you lie in a pool of tomato juice.\n

KEY: \nYou leap sideways, barely avoiding a giant pineapple that plows deeply into the ground where you were standing.\n
EN: \nYou leap sideways, barely avoiding a giant pineapple that plows deeply into the ground where you were standing.\n

KEY: You look up as a giant banana peel slaps you to the ground.\n
EN: You look up as a giant banana peel slaps you to the ground.\n

KEY: Armored, long-eared, pink and white lumps of fur are hopping around here. A wall of pink eyes pops up in front of you.\n
EN: Armored, long-eared, pink and white lumps of fur are hopping around here. A wall of pink eyes pops up in front of you.\n

KEY: Many holes surrounded by packed earth. An armored sentinel with brown fur spots you and barks an alarm.\n
EN: Many holes surrounded by packed earth. An armored sentinel with brown fur spots you and barks an alarm.\n

KEY: Three foot tall black rats race toward you with gleaming eyes and razor-sharp teeth.\n
EN: Three foot tall black rats race toward you with gleaming eyes and razor-sharp teeth.\n

KEY: At your approach, opossums mass for an attack and waddle toward you.\n
EN: At your approach, opossums mass for an attack and waddle toward you.\n

KEY: Your sharp senses detect the movement of a large white object moving among the thick stalks of wheat!\n
EN: Your sharp senses detect the movement of a large white object moving among the thick stalks of wheat!\n

KEY: You see what look like large chunks of the ground leaping toward you.\n
EN: You see what look like large chunks of the ground leaping toward you.\n

KEY: Something just moved in the field.\n
EN: Something just moved in the field.\n

KEY: You see a large man.\n
EN: You see a large man.\n

# ======== MAP_10_HIGHPOOL ========

KEY: \nThe limestone cliff looms overhead.\n
EN: \nThe limestone cliff looms overhead.\n

KEY: \nThe canyon walls produce strange echoes as the water bubbles down the creek.\n
EN: \nThe canyon walls produce strange echoes as the water bubbles down the creek.\n

KEY: \nA redtailed hawk passes high over you.\n
EN: \nA redtailed hawk passes high over you.\n

KEY: \nBushes cling to the box canyon walls.\n
EN: \nBushes cling to the box canyon walls.\n

KEY: \nThe cliff face is dotted with seashells and wormtracks.\n
EN: \nThe cliff face is dotted with seashells and wormtracks.\n

KEY: \nYou can't pass the cliff face.\n
EN: \nYou can't pass the cliff face.\n

KEY: \nThe cave wall is slick with moisture.\n
EN: \nThe cave wall is slick with moisture.\n

KEY: \nThe cave walls are damp.\n
EN: \nThe cave walls are damp.\n

KEY: \nThe creek rushes in under the high cliffs.\n
EN: \nThe creek rushes in under the high cliffs.\n

KEY: \nYou are in the desert north of the settlement of Highpool.\n
EN: \nYou are in the desert north of the settlement of Highpool.\n

KEY: \nYou are kneedeep in Highpool Creek. The water is cool but the rocks are slippery.\n
EN: \nYou are kneedeep in Highpool Creek. The water is cool but the rocks are slippery.\n

KEY: \nLeaving Highpool.\n
ALL: @#THE_WASTELAND#

KEY: \nYou slip and fall into the water with a splash. Your face burns with embarrassment. You hear children's laughter.\n
EN: \nYou slip and fall into the water with a splash. Your face burns with embarrassment. You hear children's laughter.\n

KEY: \nYou easily cross on large stepping stones.\n
EN: \nYou easily cross on large stepping stones.\n

KEY: Jeering from hiding, mutant kids hold slingshots in their hands.\n
EN: Jeering from hiding, mutant kids hold slingshots in their hands.\n

KEY: \nOddly, you see no bodies, no blood. Neither do you see any children anywhere.\n
EN: \nOddly, you see no bodies, no blood. Neither do you see any children anywhere.\n

KEY: \nYou hear a giggle behind a shrub. Then softly, "Nyah, nyah, ya missed me, nyah!"\n
EN: \nYou hear a giggle behind a shrub. Then softly, "Nyah, nyah, ya missed me, nyah!"\n

KEY: \nThis is a playground with swings and slides. Bushes are all around.\n
EN: \nThis is a playground with swings and slides. Bushes are all around.\n

KEY: \nBushes rustle and a childish voice asks, "Whatsa matter? Can't shoot straight, Ranger?"\n
EN: \nBushes rustle and a childish voice asks, "Whatsa matter? Can't shoot straight, Ranger?"\n

KEY: \nA child's shadow flits under the swingset. "Ha-ha, ya missed me!" the kid chortles.\n
EN: \nA child's shadow flits under the swingset. "Ha-ha, ya missed me!" the kid chortles.\n

KEY: The mutated munchkins howl with laughter.\n
EN: The mutated munchkins howl with laughter.\n

KEY: \nAgain you find neither blood nor bodies.\n
EN: \nAgain you find neither blood nor bodies.\n

KEY: \nA kid yells, "My gramma shoots better than you!"\n
EN: \nA kid yells, "My gramma shoots better than you!"\n

KEY: \nYou exit the cave.\n
EN: \nYou exit the cave.\n

KEY: \nEntering the infirmary.\n
ALL: [SKIPYN]

KEY: A chubby kid in a hat stands up pouting, "You guys ought to pick on somebody your own size!"\n
EN: A chubby kid in a hat stands up pouting, "You guys ought to pick on somebody your own size!"\n

KEY: \nA child lies dead at your feet near his Red Ryder hat. A puppy crawls up whining and lays its head on the boy's chest.\n
EN: \n[SC 88 @#Highpool#]A child lies dead at your feet near his Red Ryder hat. A puppy crawls up whining and lays its head on the boy's chest.\n

KEY: \nA hot wind blows, summoning clouds of dust. You shiver as if with cold.\n
EN: \nA hot wind blows, summoning clouds of dust. You shiver as if with cold.\n

KEY: \nThe dust settles, revealing a transformed valley which you hardly recognize.\n
EN: The dust settles, revealing a transformed valley which you hardly recognize.\n[PC]

KEY: \nAppearing slowly from the swirling dust is... the famous Red Ryder himself! He looks sad and angry.\n
EN: \n[SC 6 @#Red Ryder#]Appearing slowly from the swirling dust is... the famous Red Ryder himself! He looks sad and angry.\n[PC][HC]

KEY: Red Ryder raises his Red Ryder Range Model Air Rifle (with compass in the stock) and fires!\n
EN: Red Ryder raises his Red Ryder Range Model Air Rifle (with compass in the stock) and fires!\n

KEY: \nA tumbleweed bounces past you. You hear the distant laughter of children.\n
EN: \nA tumbleweed bounces past you. You hear the distant laughter of children.\n

KEY: \nDid you think you could kill Red Ryder? No way, bud!\n
EN: \nDid you think you could kill Red Ryder? No way, bud!\n

KEY: \nHighpool Creek burbles past. It looks about two feet deep.\n
EN: \nHighpool Creek burbles past. It looks about two feet deep.\n

KEY: \nA tearful boy watches you from the nearby brush.\n
EN: \n[SC 56 @#Bobby#]A tearful boy watches you from the nearby brush.\n

KEY: Do you want to talk?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
Do you want to talk?

[SR][SM]Yes
[SM]No
@@

Voulez-vous lui parler ?

[SR][SM]Oui
[SM]Non
@@

Möchtet ihr reden?

[SR][SM]Ja
[SM]Nein
@@

¿Quieres hablar?

[SR][SM]Sí
[SM]No
@@

Chcecie porozmawiać?

[SR][SM]Tak
[SM]Nie
@@

Поговорить?

[SR][SM]Да
[SM]Нет
@@

Vuoi parlare?

[SR][SM]Sì
[SM]No
@@

KEY: \nEntering the shop.\n
ALL: [SKIPYN]

KEY: \nThe young boy sobs out "Rex!", then runs away.\n
EN: \nThe young boy sobs out "Rex!", then runs away.\n[PC][HC]

KEY: BOBBY'S DOG
EN: BOBBY'S DOG

KEY: What do you want to ask him about?\n
EN: What do you want to ask him about?\n

KEY: REX
ALL: REX

KEY: DOG
EN: DOG

KEY: JACKIE
ALL: JACKIE

KEY: CAVE
EN: CAVE

KEY: BUSH
EN: BUSH

KEY: \n"Don't kill my dog Rex, okay? Please?!"\n
EN: \n"Don't kill my dog Rex, okay? Please?!"\n

KEY: \n"I told Jackie to keep clear of the cave!"\n
EN: \n"I told Jackie to keep clear of the cave!"\n

KEY: \n"The cave is over behind the bushes but we aren't supposed to go there."\n
EN: \n"The cave is over behind the bushes but we aren't supposed to go there."\n

KEY: \nThe kid fidgets and then shrugs, "I dunno."\n
EN: \nThe kid fidgets and then shrugs, "I dunno."\n

KEY: \n"Honest, Rex didn't mean to get sick. I just hid him till he got better."\n
EN: \n"Honest, Rex didn't mean to get sick. I just hid him till he got better."\n

KEY: BUSHES
EN: BUSHES

KEY: \n"I hid Rex in the cave where 'he can get better. Don't hurt him, okay?"\n
EN: \n"I hid Rex in the cave where 'he can get better. Don't hurt him, okay?"\n

KEY: \n"Jackie went into the cave yesterday. I haven't seen her since."\n
EN: \n"Jackie went into the cave yesterday. I haven't seen her since."\n

KEY: \n"The cave is between the pool and the west cliff wall, kinda between those two trees."\n
EN: \n"The cave is between the pool and the west cliff wall, kinda between those two trees."\n

KEY: \nYou find a deep hole to a dark cave. A short strand of frayed rope, about 3 inches long, dangles from a tree limb.\n
EN: \nYou find a deep hole to a dark cave. A short strand of frayed rope, about 3 inches long, dangles from a tree limb.\n

KEY: \nYou tie your rope to the tree limb and climb down into the darkness.\n
EN: \n[SC 97 @#Rope#]You tie your rope to the tree limb and climb down into the darkness.\n[PC][HC]

KEY: \nEven here the cave is very dark. The floor is rocky.\n
EN: \nEven here the cave is very dark. The floor is rocky.\n

KEY: \nYou see a snapped rope, the way the children got in and out.\n
EN: \nYou see a snapped rope, the way the children got in and out.\n

KEY: You hear a growl like metal ripping. A huge dog lunges from a dark corner, jaws foaming.\n
EN: You hear a growl like metal ripping. A huge dog lunges from a dark corner, jaws foaming.\n

KEY: \nOn a pile of fresh earth is a wood plank with words, "My dog Rex, gunned down by vigilante Rangers."\n
EN: \nOn a pile of fresh earth is a wood plank with words, "My dog Rex, gunned down by vigilante Rangers."\n

KEY: A youth you recognize stands up. "You killed my dog, you dirty Rangers!"\n
EN: A youth you recognize stands up. "You killed my dog, you dirty Rangers!"\n

KEY: \nRocks and boulders make it difficult to pass.\n
EN: \nRocks and boulders make it difficult to pass.\n

KEY: \nYou wriggle past.\n
EN: \nYou wriggle past.\n

KEY: You fall and slip back with skinned knees.\n
EN: You fall and slip back with skinned knees.\n

KEY: \nRocks and boulders make it very hard to pass here.\n
EN: \nRocks and boulders make it very hard to pass here.\n

KEY: \nThe roof fell here once. You can barely move about. You note a broken human bone.\n
EN: \nThe roof fell here once. You can barely move about. You note a broken human bone.\n

KEY: \nWhat luck! Bad luck for the dude who died here but your good luck to find his stuff.\n
EN: \nWhat luck! Bad luck for the dude who died here but your good luck to find his stuff.\n

KEY: \nThis is a wall.\n
EN: \nThis is a wall.\n

KEY: \nThe rocks are slick and mossy. Do not swim here.\n
EN: \nThe rocks are slick and mossy. Do not swim here.\n

KEY: \nThe youngsters who live here are supposed to keep the doors locked, but they forget.\n
EN: \nThe youngsters who live here are supposed to keep the doors locked, but they forget.\n

KEY: \nThis is a dorm for young children. There is nothing here to interest a Ranger.\n
EN: \nThis is a dorm for young children. There is nothing here to interest a Ranger.\n

KEY: \nThis is a dorm for teens. Nothing much of interest here.\n
EN: \nThis is a dorm for teens. Nothing much of interest here.\n

KEY: \nYou check the small shelf behind the desk. \n
EN: \nYou check the small shelf behind the desk. \n

KEY: \nThe fields near you are watered by a canal that gets its water from the creek.\n
EN: \nThe fields near you are watered by a canal that gets its water from the creek.\n

KEY: \nSouth of you are two-story adobe buildings that resemble dorms.\n
EN: \nSouth of you are two-story adobe buildings that resemble dorms.\n

KEY: \nThe door resists your efforts.\n
EN: \nThe door resists your efforts.\n

KEY: \nA note tacked to the wall says:\n-- cave\n-- adults: raid outlaws\n-- Jackie\n-- Bobby's dog?\n-- fix water purifier\n
EN: @@

A note tacked to the wall says:
-- cave
-- adults: raid outlaws
-- Jackie
-- Bobby's dog?
-- fix water purifier
@@

Une note est punaisée au mur :
-- grotte
-- adultes : assaut des hors-la-loi
-- Jackie
-- Chien de Bobby ?
-- réparer le purificateur d'eau
@@

Auf einer an die Wand genagelten Nachricht steht:
-- Höhle
-- Erwachsene: Gesetzlose überfallen
-- Jackie
-- Bobbys Hund?
-- Wasseraufbereitung reparieren
@@

Hay una nota en el muro. Dice:
-- cueva
-- adultos: asalto de forajidos
-- Jackie
-- ¿perro de Bobby?
-- arreglar depuradora
@@

Na karteczce wciśniętej w ścianę napisano:
— jaskinia
— dorośli: zwalczanie renegatów
— Jackie
— pies Bobby'ego?
— naprawić uzdatniacz wody
@@

На стене висит записка:
-- пещера
-- взрослые: напасть на разбойников
-- Jackie
-- пес Bobby?
-- починить водоочиститель
@@

Una nota sul muro recita:
-- grotta
-- adulti: razzia vs fuorilegge
-- Jackie
-- Cane di Bobby?
-- ripara depuratore acqua
@@

KEY: \nThe entry is cool. A store counter is nearby and the room beyond looks like a gaming hall.\n
EN: \nThe entry is cool. A store counter is nearby and the room beyond looks like a gaming hall.\n

KEY: \nA name is painted on the door, "Mr. Jumbo." The door is locked.\n
EN: \nA name is painted on the door, "Mr. Jumbo." The door is locked.\n

KEY: \nA poker player says, "He's out but you can use the key beside the door."\n
EN: \nA poker player says, "He's out but you can use the key beside the door."\n

KEY: \n"Hey, whaddya think you're doing to the door!" yell the angry juvies.\n
EN: \n"Hey, whaddya think you're doing to the door!" yell the angry juvies.\n

KEY: The youths are enraged by your un-guest-like actions.\n
EN: The youths are enraged by your un-guest-like actions.\n

KEY: \nYou see a bed to the west and a cluttered desk to the east.\n
EN: \nYou see a bed to the west and a cluttered desk to the east.\n

KEY: \nOn the wall are faded photos of kids. T-shirts say "Camp Highpool."\n
EN: \nOn the wall are faded photos of kids. T-shirts say "Camp Highpool."\n

KEY: \nA dry bed where once was water, now only an occasional beetle runs past.\n
EN: \nA dry bed where once was water, now only an occasional beetle runs past.\n

KEY: \nA hot wind blows across empty desert sand.\n
EN: \nA hot wind blows across empty desert sand.\n

KEY: \nA dilapidated building. Sunlight streams through the roof beams.\n
EN: \nA dilapidated building. Sunlight streams through the roof beams.\n

KEY: \nThis bedroom looks like a scumpit.\n
EN: \nThis bedroom looks like a scumpit.\n

KEY: \nYour curiosity is rewarded!\n
EN: \nYour curiosity is rewarded!\n

KEY: \nIn the bottom dresser drawer is a piece of jewelry and some cash.\n
EN: \nIn the bottom dresser drawer is a piece of jewelry and some cash.\n

KEY: \nUnder a loose board beneath the bed you find quite a cache!\n
EN: \nUnder a loose board beneath the bed you find quite a cache!\n

KEY: \nThis is a cluttered desk.\n
EN: \nThis is a cluttered desk.\n

KEY: \nYou see nothing special.\n
EN: \nYou see nothing special.\n

KEY: \nThis looks like a workshop. Old machinery is nearby, and there's a cot in the back.\n
EN: \nThis looks like a workshop. Old machinery is nearby, and there's a cot in the back.\n

KEY: \nOld machine parts lie on the floor, surrounded by a scatter of tools.\n
EN: \nOld machine parts lie on the floor, surrounded by a scatter of tools.\n

KEY: \nThis big contraption is a patchwork machine. You recognize a pump. Lime-crusted pipes go under the floor.\n
EN: \nThis big contraption is a patchwork machine. You recognize a pump. Lime-crusted pipes go under the floor.\n

KEY: \nYou deduce that this is a water purification device. It looks broken.\n
EN: \nYou deduce that this is a water purification device. It looks broken.\n

KEY: \nThe gaping hole beside the pumps leads you to think it could be fixed with a new engine.\n
EN: \nThe gaping hole beside the pumps leads you to think it could be fixed with a new engine.\n

KEY: \nThe engine slides into place and you start the device running!\n
EN: \n[SC 98 @#Water Purifier#]The engine slides into place and you start the device running!\n[PC]

KEY: Water Purifier
EN: Water Purifier

KEY: \nThe sound of the engine starting up brings a pack of youngsters to the doorway.\n
EN: \n[SC 56 @#Juvies#]The sound of the engine starting up brings a pack of youngsters to the doorway.\n

KEY: \n"Thank you very much for fixing the water purifier!" They cheer loudly, praising you all.\n
EN: \n"Thank you very much for fixing the water purifier!" They cheer loudly, praising you all.\n

KEY: \nThe cheers quiet. "We'd give you more but you seem to have already rewarded yourself. Please accept this token reward."\n
EN: \nThe cheers quiet. "We'd give you more but you seem to have already rewarded yourself. Please accept this token reward."\n

KEY: \n"We wanted to fix it for a long time! Please accept our deep and sincere thanks!"\n
EN: \n[SC 56 @#Juvies#]"We wanted to fix it for a long time! Please accept our deep and sincere thanks!"\n[PC][HC]

KEY: \nThis contraption is a patchwork water purifier with a new engine that is running merrily.\n
EN: \nThis contraption is a patchwork water purifier with a new engine that is running merrily.\n

KEY: \nA dry lake bed descends into the limestone.\n
EN: \nA dry lake bed descends into the limestone.\n

KEY: \nYou see several handwritten notes on the desk.\n
EN: \nYou see several handwritten notes on the desk.\n

KEY: \nOne note is cash accounts with the Rail Nomads. Another outlines sneak-attack plans against desert marauders.\n
EN: \nOne note is cash accounts with the Rail Nomads. Another outlines sneak-attack plans against desert marauders.\n

KEY: \nThis last note seems odd since it clearly assumes only two attackers against many.\n
EN: \nThis last note seems odd since it clearly assumes only two attackers against many.\n

KEY: \nOne note is a reminder to put a trapdoor over the cave across the creek. Another is about hydrophobia.\n
EN: \nOne note is a reminder to put a trapdoor over the cave across the creek. Another is about hydrophobia.\n

KEY: [PB]Welcome to the shop.\n
EN: @@
[PB]Welcome to the shop.
@@

[PB]Bienvenue au magasin.
@@

[PB]Willkommen im Laden.
@@

[PB]Bienvenido a la tienda.
@@

[PB]Witamy w sklepie.
@@

[PB]Добро пожаловать в магазин.
@@

[PB]Benvenuti al negozio.
@@

KEY: [PB]Welcome to the infirmary.\n
EN: @@
[PB]Welcome to the infirmary.
@@

[PB]Bienvenue à l'infirmerie.
@@

[PB]Willkommen auf der Krankenstation.
@@

[PB]Bienvenido a la enfermería.
@@

[PB]Witamy w szpitalu polowym.
@@

[PB]Добро пожаловать в лазарет.
@@

[PB]Benvenuti all'infermeria.
@@

KEY: Your rope is tied to the tree. Want to slide down into the cave?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 97 @#Rope#]Your rope is tied to the tree. Want to slide down into the cave?

[SR][SM]Yes
[SM]No
@@

[SC 97 @#Rope#]Votre corde est nouée à l'arbre. Voulez-vous descendre dans la grotte ?

[SR][SM]Oui
[SM]Non
@@

[SC 97 @#Rope#]Euer Seil ist am Baum festgebunden. Wollt ihr in die Höhle hinunterrutschen?

[SR][SM]Ja
[SM]Nein
@@

[SC 97 @#Rope#]La cuerda está amarrada al árbol. ¿Usarla para bajar a la cueva?

[SR][SM]Sí
[SM]No
@@

[SC 97 @#Rope#]Przywiązaliście do drzewa linę. Chcecie się na niej opuścić do jaskini?

[SR][SM]Tak
[SM]Nie
@@

[SC 97 @#Rope#]Ваша веревка привязана к дереву. Спуститься в пещеру?

[SR][SM]Да
[SM]Нет
@@

[SC 97 @#Rope#]La tua corda è legata all'albero. Vuoi usarla per scendere nella grotta?

[SR][SM]Sì
[SM]No
@@

KEY: "Please help me get out of here."\n
EN: @@
"Please help me get out of here."
@@

« S'il vous plaît, aidez-moi à sortir de là. »
@@

"Bitte helft mir, hier rauszukommen."
@@

"Ayudadme a salir, por favor".
@@

„Proszę, pomóżcie mi się stąd wydostać”.
@@

"Прошу, помоги мне выбраться отсюда".
@@

"Aiutami a uscire di qui."
@@

# == MAP_11_LASVEGASBUILDINGS ==

KEY: \nThe old brick walls are slowly crumbling and falling apart.\n
EN: \nThe old brick walls are slowly crumbling and falling apart.\n

KEY: \nThe concrete walls are so old they are beginning to rot.\n
EN: \nThe concrete walls are so old they are beginning to rot.\n

KEY: \nThese wood walls are splintering and splitting apart.\n
EN: \nThese wood walls are splintering and splitting apart.\n

KEY: \nBe careful or this wall will fall over.\n
EN: \nBe careful or this wall will fall over.\n

KEY: \nCrude pictures of nude girls and gang symbols are all over this wall.\n
EN: \nCrude pictures of nude girls and gang symbols are all over this wall.\n

KEY: \nThis wall is covered with gang names and warnings to other gangs.\n
EN: \nThis wall is covered with gang names and warnings to other gangs.\n

KEY: \nTHE WHITE BOY IS #1 has been painted over the hundreds of bullet holes in this wall.\n
EN: \nTHE WHITE BOY IS #1 has been painted over the hundreds of bullet holes in this wall.\n

KEY: \nKILROY WAS HERE signed the Tin Man, is written under a typical Kilroy picture.\n
EN: \nKILROY WAS HERE signed the Tin Man, is written under a typical Kilroy picture.\n

KEY: \nThis building was very fancy when it was built a long time ago.\n
EN: \nThis building was very fancy when it was built a long time ago.\n

KEY: \nThe wind has been blowing dust and leaves into this room so long that it is now almost 3 feet deep.\n
EN: \nThe wind has been blowing dust and leaves into this room so long that it is now almost 3 feet deep.\n

KEY: \nThe locals must throw all their trash into this building. The stuff is trying to get out the door.\n
EN: \nThe locals must throw all their trash into this building. The stuff is trying to get out the door.\n

KEY: \nIt looks like someone, or something has been camping in here.\n
EN: \nIt looks like someone, or something has been camping in here.\n

KEY: \nThe walls and ceilings all around you are covered with graffiti and bullet holes.\n
EN: \nThe walls and ceilings all around you are covered with graffiti and bullet holes.\n

KEY: \nThe walls in this room look like someone took a sledge hammer and tried to make windows.\n
EN: \nThe walls in this room look like someone took a sledge hammer and tried to make windows.\n

KEY: \nYou can here the sound of many small feet in the darkness around you.\n
EN: \nYou can here the sound of many small feet in the darkness around you.\n

KEY: \nThe squeaks of rats bounce off the walls all around you.\n
EN: \nThe squeaks of rats bounce off the walls all around you.\n

KEY: \nThe trash in this room is almost knee deep.\n
EN: \nThe trash in this room is almost knee deep.\n

KEY: \nThis must be the local outhouse. It smells terrible.\n
EN: \nThis must be the local outhouse. It smells terrible.\n

KEY: \nEither that trash is moving or something is moving under it.\n
EN: \nEither that trash is moving or something is moving under it.\n

KEY: \nThe furniture in this room is only good for firewood.\n
EN: \nThe furniture in this room is only good for firewood.\n

KEY: \nThere is a pile of burnt wood in the center of the smoke-blackened room.\n
EN: \nThere is a pile of burnt wood in the center of the smoke-blackened room.\n

KEY: \nDon't wiggle! This chair is trying to fall apart.\n
EN: \nDon't wiggle! This chair is trying to fall apart.\n

KEY: \nDon't put anything on this table. I don't think it could take the weight of a feather.\n
EN: \nDon't put anything on this table. I don't think it could take the weight of a feather.\n

KEY: \nThese old dusty shelves have stood here unused for more years than you have been alive.\n
EN: \nThese old dusty shelves have stood here unused for more years than you have been alive.\n

KEY: \nThere used to be a door here a long time ago.\n
EN: \nThere used to be a door here a long time ago.\n

KEY: \nYou are walking on the door to this room.\n
EN: \nYou are walking on the door to this room.\n

KEY: \nThough rusty with age the hinge springs will close this door after you walk away.\n
EN: \nThough rusty with age the hinge springs will close this door after you walk away.\n

KEY: \nLucky you! That snake could have been very nasty if it hung around to fight.\n
EN: \nLucky you! That snake could have been very nasty if it hung around to fight.\n

KEY: \nOh No! You stuck your foot in that snake's mouth. It died when it bit you but now you're in trouble.\n
EN: \nOh No! You stuck your foot in that snake's mouth. It died when it bit you but now you're in trouble.\n

KEY: \nThousands of little blue spiders are being crunched with every step you take.\n
EN: \nThousands of little blue spiders are being crunched with every step you take.\n

KEY: \nWhoops! You got some blue spider juice on you when you stepped on that last one. You don't look too good.\n
EN: \nWhoops! You got some blue spider juice on you when you stepped on that last one. You don't look too good.\n

KEY: \nOuch! Cute little yellow spiders bite hard.\n
EN: \nOuch! Cute little yellow spiders bite hard.\n

KEY: \nGlow in the dark spiders look very mean. But these spiders also look very sick.\n
EN: \nGlow in the dark spiders look very mean. But these spiders also look very sick.\n

KEY: \nThis spider was able to bite you before it died. You are feeling a bit queasy.\n
EN: \nThis spider was able to bite you before it died. You are feeling a bit queasy.\n

KEY: \nScorpions are climbing all over the walls. Don't let them get too close to you.\n
EN: \nScorpions are climbing all over the walls. Don't let them get too close to you.\n

KEY: \nWatch out! A scorpion fell on your neck and stung you. Better get to a doctor fast.\n
EN: \nWatch out! A scorpion fell on your neck and stung you. Better get to a doctor fast.\n

KEY: \nLittle mutant turtles are running all over this room. Careful or you'll crush one underfoot.\n
EN: \nLittle mutant turtles are running all over this room. Careful or you'll crush one underfoot.\n

KEY: \nOops! You crushed that one. Be careful their shells are very sharp.\n
EN: \nOops! You crushed that one. Be careful their shells are very sharp.\n

KEY: \nThis rat is foaming at the mouth, it is starving and you look like dinner to it.\n
EN: \nThis rat is foaming at the mouth, it is starving and you look like dinner to it.\n

KEY: \nThis starving rat took its last bite. Too bad it was rabid.\n
EN: \nThis starving rat took its last bite. Too bad it was rabid.\n

KEY: \nOld feeble grandad rat is sitting up and looking you over.\n
EN: \nOld feeble grandad rat is sitting up and looking you over.\n

KEY: \nOld grandad rat died when it bit you. It isn't nice to kill a rat's grandpa.\n
EN: \nOld grandad rat died when it bit you. It isn't nice to kill a rat's grandpa.\n

KEY: \nLook at all the cute desert fuzzies. Too bad they are afraid of you and keep running away.\n
EN: \nLook at all the cute desert fuzzies. Too bad they are afraid of you and keep running away.\n

KEY: \nCute as they are desert fuzzies bite when they get mad.\n
EN: \nCute as they are desert fuzzies bite when they get mad.\n

KEY: \nLooking as if the wind is blowing in this room these desert fuzzies are bouncing all over the place.\n
EN: \nLooking as if the wind is blowing in this room these desert fuzzies are bouncing all over the place.\n

KEY: \nOuch! Desert fuzzies hurt when they bounce into you.\n
EN: \nOuch! Desert fuzzies hurt when they bounce into you.\n

KEY: \nCockroaches big and little. This room is full of them.\n
EN: \nCockroaches big and little. This room is full of them.\n

KEY: \nAfter the war cockroaches got to be very mean! They can bite very hard now.\n
EN: \nAfter the war cockroaches got to be very mean! They can bite very hard now.\n

KEY: \nThousands of cockroaches, some only a fingernail in size, others almost a foot long. This is their territory.\n
EN: \nThousands of cockroaches, some only a fingernail in size, others almost a foot long. This is their territory.\n

KEY: \nYou went too far and entered the domain of the giant cockroach. Now you pay with pain.\n
EN: \nYou went too far and entered the domain of the giant cockroach. Now you pay with pain.\n

KEY: \nAh! Fresh air and open spaces once again.\n
ALL: @#Las Vegas#

KEY: \nAnts! Mr. Ranger, zillions of them. They are everywhere.\n
EN: \nAnts! Mr. Ranger, zillions of them. They are everywhere.\n

KEY: \nGood thing ants don't have poison, or you would be in pain from more than just bites.\n
EN: \nGood thing ants don't have poison, or you would be in pain from more than just bites.\n

KEY: \nBoy, that is one big centipede, over a foot long and fast as a race horse.\n
EN: \nBoy, that is one big centipede, over a foot long and fast as a race horse.\n

KEY: \nUh Oh! A centipede dropped some poison on your foot when it ran over your shoe.\n
EN: \nUh Oh! A centipede dropped some poison on your foot when it ran over your shoe.\n

# == MAP_12_LASVEGAS ==

KEY: Tropicana Ave
EN: Tropicana Ave

KEY: Flamingo Ave
EN: Flamingo Ave

KEY: Desert Inn Road
EN: Desert Inn Road

KEY: Sahara Ave
EN: Sahara Ave

KEY: Charleston Blvd
EN: Charleston Blvd

KEY: Las Vegas Blvd
EN: Las Vegas Blvd

KEY: Paradise Road
EN: Paradise Road

KEY: Maryland Parkway
EN: Maryland Parkway

KEY: Center Dr
EN: Center Dr

KEY: Old Freeway
EN: Old Freeway

KEY: Boulder Highway
EN: Boulder Highway

KEY: \nYou're on the airport runway.\n
EN: \nYou're on the airport runway.\n

KEY: \nYou're on the airport helipad.\n
EN: \nYou're on the airport helipad.\n

KEY: \nA high chainlink fence topped with barbed wire surrounds the airport.\n
EN: \nA high chainlink fence topped with barbed wire surrounds the airport.\n

KEY: \nA high stone wall blocks you.\n
EN: \nA high stone wall blocks you.\n

KEY: \nYou've walked into a cactus.\n
EN: \nYou've walked into a cactus.\n

KEY: \nTry using a door.\n
EN: \nTry using a door.\n

KEY: \nThese walls surround the raceway.\n
EN: \nThese walls surround the raceway.\n

KEY: \nThe spines poke holes in you.\n
EN: \nThe spines poke holes in you.\n

KEY: \nEntering the jail.\n
EN: The Jail

KEY: \nA tunnel leads into the raceway.\n
EN: \nA tunnel leads into the raceway.\n

KEY: [PB]You are in the remains of the Las Vegas library.\n
EN: [PB]You are in the remains of the Las Vegas library.\n

KEY: \nMany errant golf balls have been hit into the pond.\n
EN: \nMany errant golf balls have been hit into the pond.\n

KEY: \nYou should be more careful when walking on land mines.\n
EN: \nYou should be more careful when walking on land mines.\n

KEY: \nYou spot a cleverly laid land mine.\n
EN: \nYou spot a cleverly laid land mine.\n

KEY: \nUnfortunately, not everyone spots it.\n
EN: \nUnfortunately, not everyone spots it.\n

KEY: \nEntering a hellhole.\n
ALL: @#Abandoned Building#

KEY: \nThis scumpit isn't fit for rats.\n
ALL: @#Abandoned Building#

KEY: \nThe tunnel takes you back out.\n
EN: \nThe tunnel takes you back out.\n

KEY: \nIt looks like something is buried here.\n
EN: \nIt looks like something is buried here.\n

KEY: \nYou dig....\n
EN: \nYou dig....\n

KEY: \nYou don't have a shovel.\n
EN: \nYou don't have a shovel.\n

KEY: \nYou've found something!\n
EN: \nYou've found something!\n

KEY: \nIt's the Sonic Key!\n
EN: \nIt's the Sonic Key!\n

KEY: \nIt's just some garbage.\n
EN: \nIt's just some garbage.\n

KEY: \nTry going through the door.\n
EN: \nTry going through the door.\n

KEY: \nEntering the Vegas Hospital where the rich get well, and the poor die young.\n
ALL: [SKIPYN]

KEY: \nEntering the Las Vegas library.\n
ALL: [SKIPYN]

KEY: \nEntering the Temple of the Servants of the Mushroom Cloud.\n
EN: Temple of the Mushroom Cloud

KEY: \nEntering Fat Freddy's Place where even low rollers can have a ball.\n
EN: Fat Freddy's

KEY: [PB]You are in the Vegas Hospital.\n
EN: [PB]You are in the Vegas Hospital.\n

KEY: \nSomeone inside starts shooting.\n
EN: \nSomeone inside starts shooting.\n

KEY: Fat Freddy's thugs boil out of the building and attack.\n
EN: Fat Freddy's thugs boil out of the building and attack.\n

KEY: \nStep inside Spade's Casino, high roller.\n
EN: Spade's Casino

KEY: Death Machines!\n
EN: Death Machines!\n

KEY: Are they robots or are they men?\n
EN: Are they robots or are they men?\n

KEY: You see a party of heavily armed men.\n
EN: You see a party of heavily armed men.\n

KEY: She's beautiful, and she glows.\n
EN: She's beautiful, and she glows.\n

KEY: It looks like a tank with an armored warrior.\n
EN: It looks like a tank with an armored warrior.\n

KEY: Warroids!\n
EN: Warroids!\n

KEY: \nLeaving Las Vegas.\n
ALL: @#THE_WASTELAND#

KEY: \nE-W
EN: \nE-W

KEY: \nEntering a small beat up building.\n
ALL: @#Abandoned Building#

KEY: Watch out! You're being ambushed!\n
EN: Watch out! You're being ambushed!\n

# == MAP_13_SLEEPERBASELVL2 ==

KEY: \nShelves full of books stand before you.\n
ALL: [SKIPYN]

KEY: \nThe door, while it appears normal, is totally immobile.\n
EN: \nThe door, while it appears normal, is totally immobile.\n

KEY: \nLights flicker on the control panel and show that chemical levels badly need adjusting.\n
EN: \nLights flicker on the control panel and show that chemical levels badly need adjusting.\n[PC][HC]

KEY: \nYou succeed admirably in adjusting them.\n
EN: \n[SC 104 @#Synthesizer#]You succeed admirably in adjusting them.\n[PC]

KEY: \nYou thought you had it, but the proper mix eluded you.\n
EN: \n[SC 104 @#Synthesizer#]You thought you had it, but the proper mix eluded you.\n[PC]

KEY: \nClone incubation proceeding.\n
EN: \nClone incubation proceeding.\n[PC][HC]

KEY: \nClone released.\n
EN: \nClone released.\n[PC]

KEY: \nThe monitor indicates a chemical imbalance and blocked outflow system.\n
EN: \nThe monitor indicates a chemical imbalance and blocked outflow system.\n[PC]

KEY: \nThe chemical levels are perfectly set.\n
EN: \nThe chemical levels are perfectly set.\n[PC]

KEY: \nThe monitor indicates trouble with the outflow system. Manual backup will have to be used.\n
EN: \nThe monitor indicates trouble with the outflow system. Manual backup will have to be used.\n[PC]

KEY: \nA panel slides down in the side of the synthesizer and has a nozzle in the top of it.\n
EN: \nA panel slides down in the side of the synthesizer and has a nozzle in the top of it.\n[PC][HC]

KEY: \nIt fits perfectly and the panel slides shut with no problem.\n
EN: \n[SC 104 @#Synthesizer#]It fits perfectly and the panel slides shut with no problem.\n[PC]

KEY: \nIt doesn't fit that well and you are not sure about how well it will work.\n
EN: \n[SC 104 @#Synthesizer#]It doesn't fit that well and you are not sure about how well it will work.\n[PC]

KEY: \nAll systems ready.\n
EN: \nAll systems ready.\n

KEY: \nProceed.\n
EN: \nProceed.\n

KEY: \nThe Doctor is in.\n
ALL: [SKIPYN]

KEY: \nClone processing in progress.\n
EN: \nClone processing in progress.\n

KEY: \nThis pod is in use.\n
EN: \nThis pod is in use.\n

KEY: \nYou don't have the necessary chemicals to clone yourself.\n
EN: \nYou don't have the necessary chemicals to clone yourself.\n

KEY: Clone Pod
EN: Clone Pod

KEY: Clone Pod control:\n\n[SR][SM]1) Abort clone\n   incubation.\n[SM]2) Release clone.\n
EN: @@
[SC 103 @#Clone Pod#]Clone Pod control:

[SR][SM]Abort clone incubation.
[SM]Release clone.
@@

[SC 103 @#Clone Pod#]Contrôle de la capsule de clonage :

[SR][SM]Annuler l'incubation du clone.
[SM]Extraire le clone.
@@

[SC 103 @#Clone Pod#]Klon-Kapselsteuerung:

[SR][SM]Klon verwerfen Inkubation.
[SM]Klon freigeben.
@@

[SC 103 @#Clone Pod#]Control de cápsula:

[SR][SM]Abortar clon incubación.
[SM]Liberar clon.
@@

[SC 103 @#Clone Pod#]Kontrola kapsuły klonującej:

[SR][SM]Przerwanie inkubacji klonu.
[SM]Uwolnienie klonu.
@@

[SC 103 @#Clone Pod#]Управление капсулой для клонирования:

[SR][SM]отменить клонирование инкубацию.
[SM]Создать клон.
@@

[SC 103 @#Clone Pod#]Comando capsula di clonazione:

[SR][SM]interrompi clone incubazione.
[SM]Rilascia clone.
@@

KEY: \nClone pod is empty.\n
EN: \nClone pod is empty.\n[PC]

KEY: \nClone incubation aborted.\n
EN: \nClone incubation aborted.\n[PC]

KEY: \nClone Pod.\n
EN: \n[SC 103 @#Clone Pod#]Clone Pod.\n

KEY: \nDon't bang into the machinery.\n
EN: \nDon't bang into the machinery.\n

KEY: \nThe Clone Pod opens to accept you, though it looks a bit small inside.\n
EN: \nThe Clone Pod opens to accept you, though it looks a bit small inside.\n[PC]

KEY: \nThe walkway scrolls forward and gently carries you inside the pod.\n
EN: \nThe walkway scrolls forward and gently carries you inside the pod.\n[PC]

KEY: \nThe walkway scrolls back and deposits you outside the pod because it can only accept one person at a time.\n
EN: \nThe walkway scrolls back and deposits you outside the pod because it can only accept one person at a time.\n[PC]

KEY: \nBlue clone fluid leaks out of the synthesizer's side and spreads in a sticky pool over the floor.\n
EN: \nBlue clone fluid leaks out of the synthesizer's side and spreads in a sticky pool over the floor.\n

KEY: \nRead paragraph 90.\n
ALL: \n@#PARAGRAPH_90# @#NOTE_PARAGRAPH,90#\n

KEY: \nPower Conditioner.\n
EN: \nPower Conditioner.\n

KEY: \nThe Power Controller appears to be missing a converter.\n
EN: \nThe Power Controller appears to be missing a converter.\n

KEY: \nYour repair efforts are successful.\n
EN: \nYour repair efforts are successful.\n

KEY: \nWithout proper equipment repairs will remain unsuccessful.\n
EN: \nWithout proper equipment repairs will remain unsuccessful.\n

KEY: \nFully operational Power Controller.\n
EN: \nFully operational Power Controller.\n

KEY: \nAll around you, set off behind thick crystalline walls, are the blurred outlines of monstrous suits of armor.\n
EN: \nAll around you, set off behind thick crystalline walls, are the blurred outlines of monstrous suits of armor.\n

KEY: \nThe Crystalline wall diffuses all energy weapons and is impervious to any force you can deliver to harm it.\n
EN: \nThe Crystalline wall diffuses all energy weapons and is impervious to any force you can deliver to harm it.\n

KEY: \nThe wall shivers when you hit it and to your surprise a crack appears.\n
EN: \nThe wall shivers when you hit it and to your surprise a crack appears.\n

KEY: \nWithout some heavy duty firepower, you have no chance of even denting this thing!\n
EN: \nWithout some heavy duty firepower, you have no chance of even denting this thing!\n

KEY: \nYou smash the wall again and more cracks spiderweb out from the point of impact.\n
EN: \nYou smash the wall again and more cracks spiderweb out from the point of impact.\n

KEY: \nA weird green light shoots through the crystal and repairs the damage faster than you can inflict it.\n
EN: \nA weird green light shoots through the crystal and repairs the damage faster than you can inflict it.\n

KEY: \nAnother blow chips pieces of wall away and a major dent is formed in the wall.\n
EN: \nAnother blow chips pieces of wall away and a major dent is formed in the wall.\n

KEY: \nUnfortunately you were cut by some shards of crystal.\n
EN: \nUnfortunately you were cut by some shards of crystal.\n

KEY: \nThe last blow shatters the wall utterly. You have breached it!\n
EN: \nThe last blow shatters the wall utterly. You have breached it!\n

KEY: \nClone incubation time is insufficient for release.\n
EN: \nClone incubation time is insufficient for release.\n[PC]

KEY: \nThe finely constructed Oaken desk is still full of documents and odds and ends.\n
EN: \nThe finely constructed Oaken desk is still full of documents and odds and ends.\n

KEY: \nYour search turns something up!\n
EN: \nYour search turns something up!\n

KEY: \nYou've utterly destroyed the desk with your clumsy search.\n
EN: \nYou've utterly destroyed the desk with your clumsy search.\n

KEY: \nThis is now a very messy desk.\n
EN: \nThis is now a very messy desk.\n

KEY: \nThis standard furniture, while looking comfortable, is of no use or importance.\n
EN: \nThis standard furniture, while looking comfortable, is of no use or importance.\n

KEY: \nThe furnishings and diplomas on the walls suggest this was once the chief Medical officer's office.\n
EN: \nThe furnishings and diplomas on the walls suggest this was once the chief Medical officer's office.\n

KEY: \nThe diploma on the wall shows Philip Thomas graduated from the Harvard Medical school in 1987.\n
EN: \nThe diploma on the wall shows Philip Thomas graduated from the Harvard Medical school in 1987.\n

KEY: \nThis room looks like it was the base's Nuclear Medicine facility.\n
EN: \nThis room looks like it was the base's Nuclear Medicine facility.\n

KEY: \nThis is a locked safety cabinet. Through the window you can see some Radiation suits.\n
EN: \nThis is a locked safety cabinet. Through the window you can see some Radiation suits.\n

KEY: \nYou manage to open the locker.\n
EN: \nYou manage to open the locker.\n

KEY: \nThe locker is a lot stronger than it seems and refuses to open.\n
EN: \nThe locker is a lot stronger than it seems and refuses to open.\n

KEY: \nThe shelves hold a number of empty, glass gallon jugs.\n
EN: \nThe shelves hold a number of empty, glass gallon jugs.\n

KEY: A ladder is here.\n\n[SR][SM]1) Climb up to lvl 1.\n[SM]2) Remain on lvl 2.\n[SM]3) Climb down to lvl 3.\n
EN: @@
[SC 101 @#Ladder#]A ladder is here.

[SR][SM]Climb up to lvl 1.
[SM]Remain on lvl 2.
[SM]Climb down to lvl 3.
@@

[SC 101 @#Ladder#]Il y a une échelle ici.

[SR][SM]Monter au niv. 1.
[SM]Rester au niv. 2.
[SM]Descendre au niv. 3.
@@

[SC 101 @#Ladder#]Hier ist eine Leiter.

[SR][SM]Nach oben auf Ebene 1 klettern.
[SM]Auf Ebene 2 bleiben.
[SM]Auf Ebene 3 hinunterklettern.
@@

[SC 101 @#Ladder#]Una escalera.

[SR][SM]Subir al nv. 1.
[SM]Quedarse en el nv. 2.
[SM]Bajar al nv. 3.
@@

[SC 101 @#Ladder#]Stoi tu drabina.

[SR][SM]Wejdźcie na poz. 1.
[SM]Zostańcie na poz. 2.
[SM]Zejdźcie na poz. 3.
@@

[SC 101 @#Ladder#]Здесь лестница.

[SR][SM]Подняться на первый этаж.
[SM]Остаться на втором этаже.
[SM]Спустится на третий этаж.
@@

[SC 101 @#Ladder#]C'è una scala.

[SR][SM]Sali al 1° livello.
[SM]Rimani al 2° livello.
[SM]Scendi al 3° livello.
@@

KEY: Synthesizer
EN: Synthesizer

KEY: Chemical Synthesizer\n\n[SR][SM]1) Prepare mix on Clone Fluid\n[SM]2) Run system diagnostic\n
EN: @@
[SC 104 @#Synthesizer#]Chemical Synthesizer

[SR][SM]Prepare mix on Clone Fluid
[SM]Run system diagnostic
@@

[SC 104 @#Synthesizer#]Synthétiseur chimique

[SR][SM]Préparer le mélange du liquide de clonage
[SM]Lancer un diagnostic système
@@

[SC 104 @#Synthesizer#]Chemischer Synthetisierer

[SR][SM]Mischung der Klon-Flüssigkeit vorbereiten
[SM]Systemdiagnose laufen lassen
@@

[SC 104 @#Synthesizer#]Sintetizador químico

[SR][SM]Preparar fluido clon
[SM]Iniciar diagnóstico de sistema
@@

[SC 104 @#Synthesizer#]Syntezator chemiczny

[SR][SM]Przygotowanie płynu klonującego
[SM]Diagnostyka systemu
@@

[SC 104 @#Synthesizer#]Химический синтезатор

[SR][SM]Приготовить смесь из жидкости для клонирования
[SM]Выполнить диагностику системы
@@

[SC 104 @#Synthesizer#]Sintetizzatore chimico

[SR][SM]Prepara miscela di Liquido clonante
[SM]Esegui diagnostica di sistema
@@

KEY: Chemical Synthesizer:\n\n[SR][SM]1) Monitor mix on Clone Fluid\n[SM]2) Run system diagnostic\n[SM]3) Install Manual Outflow Device\n[SM]4) Create Clone Fluid\n
EN: @@
[SC 104 @#Synthesizer#]Chemical Synthesizer:

[SR][SM]Monitor mix on Clone Fluid
[SM]Run system diagnostic
[SM]Install Manual Outflow Device
[SM]Create Clone Fluid
@@

[SC 104 @#Synthesizer#]Synthétiseur chimique :

[SR][SM]Surveiller le mélange du liquide de clonage
[SM]Lancer un diagnostic système
[SM]Installer un dispositif de sortie manuelle
[SM]Créer du liquide de clonage
@@

[SC 104 @#Synthesizer#]Chemischer Synthetisierer:

[SR][SM]Mischung der Klon-Flüssigkeit überwachen
[SM]Systemdiagnose laufen lassen
[SM]Manuelles Abflusssystem installieren
[SM]Klon-Flüssigkeit herstellen
@@

[SC 104 @#Synthesizer#]Sintetizador químico:

[SR][SM]Monitor de mezcla de fluido clon
[SM]Iniciar diagnóstico de sistema
[SM]Instalar dispositivo manual de drenaje
[SM]Crear fluido clon
@@

[SC 104 @#Synthesizer#]Syntezator chemiczny:

[SR][SM]Monitorowanie mieszanki płynu klonującego
[SM]Diagnostyka systemu
[SM]Instalacja odpływu manualnego
[SM]Tworzenie płynu klonującego
@@

[SC 104 @#Synthesizer#]Химический синтезатор:

[SR][SM]Выполнить мониторинг смеси из жидкости для клонирования
[SM]Выполнить диагностику системы
[SM]Установить устройство ручного выпуска
[SM]Приготовить жидкость для клонирования
@@

[SC 104 @#Synthesizer#]Sintetizzatore chimico:

[SR][SM]Monitora miscela di Liquido clonante
[SM]Esegui diagnostica di sistema
[SM]Installa dispositivo di scarico manuale
[SM]Crea Liquido clonante
@@

KEY: Chemical Synthesizer\n\n[SR][SM]1) Monitor mix on Clone Fluid\n[SM]2) Run system diagnostic\n[SM]3) Create Clone Fluid\n
EN: @@
[SC 104 @#Synthesizer#]Chemical Synthesizer

[SR][SM]Monitor mix on Clone Fluid
[SM]Run system diagnostic
[SM]Create Clone Fluid
@@

[SC 104 @#Synthesizer#]Synthétiseur chimique :

[SR][SM]Surveiller le mélange du liquide de clonage
[SM]Lancer un diagnostic système
[SM]Créer du liquide de clonage
@@

[SC 104 @#Synthesizer#]Chemischer Synthetisierer:

[SR][SM]Mischung der Klon-Flüssigkeit überwachen
[SM]Systemdiagnose laufen lassen
[SM]Klon-Flüssigkeit herstellen
@@

[SC 104 @#Synthesizer#]Sintetizador químico

[SR][SM]Monitor de mezcla de fluido clon
[SM]Iniciar diagnóstico de sistema
[SM]Crear fluido clon
@@

[SC 104 @#Synthesizer#]Syntezator chemiczny

[SR][SM]Monitorowanie mieszanki płynu klonującego
[SM]2)Diagnostyka systemu
[SM]Tworzenie płynu klonującego
@@

[SC 104 @#Synthesizer#]Химический синтезатор

[SR][SM]Выполнить мониторинг смеси из жидкости для клонирования
[SM]Выполнить диагностику системы
[SM]Приготовить жидкость для клонирования
@@

[SC 104 @#Synthesizer#]Sintetizzatore chimico:

[SR][SM]Monitora miscela di Liquido clonante
[SM]Esegui diagnostica di sistema
[SM]Crea Liquido clonante
@@

KEY: \nRunning into walls will not facilitate your current situation.\n
EN: \nRunning into walls will not facilitate your current situation.\n

KEY: \nA sign on the wall here reads: "Wanted for crimes against computer software, Nishan Hossepian, $5000 Dead or Alive."\n
EN: \nA sign on the wall here reads: "Wanted for crimes against computer software, Nishan Hossepian, $5000 Dead or Alive."\n

KEY: \nAs you enter this room you are assaulted by chilling cold and the reek of rotting flesh. Bodies covered with clean white sheets lie on beds.\n
EN: \nAs you enter this room you are assaulted by chilling cold and the reek of rotting flesh. Bodies covered with clean white sheets lie on beds.\n

KEY: [PB]Shelves full of books stand before you.\n
EN: [PB]Shelves full of books stand before you.\n\n

KEY: [PB]The Doctor is in.\n
EN: [PB]The Doctor is in.\n\n

KEY: \nThe toe tag on this body reads: Don Thomas. This body smells worse than any of the others.\n
EN: \nThe toe tag on this body reads: Don Thomas. This body smells worse than any of the others.\n

KEY: \nThe toe tag on this body reads: Kenneth Ungla.\n
EN: \nThe toe tag on this body reads: Kenneth Ungla.\n

KEY: \nThe toe tag on this body reads: Debra Vaulgren. This body seems to have been placed here very recently.\n
EN: \nThe toe tag on this body reads: Debra Vaulgren. This body seems to have been placed here very recently.\n

KEY: \nThe toe tag on this body reads: George Moronick. It is by far the ugliest one of the lot.\n
EN: \nThe toe tag on this body reads: George Moronick. It is by far the ugliest one of the lot.\n

KEY: \nThe toe tag on this body reads: Rudolph Sicorro.\n
EN: \nThe toe tag on this body reads: Rudolph Sicorro.\n

KEY: \nThe toe tag on this body reads: Roland Poucie.\n
EN: \nThe toe tag on this body reads: Roland Poucie.\n

KEY: \nUnauthorized personnel not admitted.\n
EN: \nUnauthorized personnel not admitted.\n

KEY: \nThis control panel is shutdown.\n
EN: \nThis control panel is shutdown.\n

KEY: \nNo room in roster for clone.\n
EN: \nNo room in roster for clone.\n

# == MAP_15_SLEEPERBASELVL3 ==

KEY: \nThe door defies your best effort to open it.\n
EN: \nThe door defies your best effort to open it.\n

KEY: [PB]Chopper simulation module.\n
EN: [PB]Chopper simulation module.\n

KEY: \nPower off.\n
EN: \nPower off.\n[PC][HC]

KEY: \nThe air fairly crackles with electricity!\n
EN: \nThe air fairly crackles with electricity!\n

KEY: \n*Sizzle*\n
EN: \n*Sizzle*\n

KEY: \nThe floor is steel and very shiny\n
EN: \nThe floor is steel and very shiny\n

KEY: \nThe hair on the back of your neck tingles and stands up straight.\n
EN: \nThe hair on the back of your neck tingles and stands up straight.\n

KEY: \n*Sizzle* *Pop*\n
EN: \n*Sizzle* *Pop*\n

KEY: \nAn electric tingle runs through your body.\n
EN: \nAn electric tingle runs through your body.\n

KEY: \n*Sizzle* *Pop* *Fry*\n
EN: \n*Sizzle* *Pop* *Fry*\n

KEY: \n*Sizzle* *Pop* *Fry* *Crackle*\n
EN: \n*Sizzle* *Pop* *Fry* *Crackle*\n

KEY: \n*Sizzle* *Pop* *Fry* *Crackle* *Snap*\n
EN: \n*Sizzle* *Pop* *Fry* *Crackle* *Snap*\n

KEY: \nYour hair begins to smolder.\n
EN: \nYour hair begins to smolder.\n

KEY: \nYou feel as if you are in the midst of a colossal thunderstorm!\n
EN: \nYou feel as if you are in the midst of a colossal thunderstorm!\n

KEY: \nThis looks like a security door, but it is unresponsive to any attempt to open it.\n
EN: \nThis looks like a security door, but it is unresponsive to any attempt to open it.\n

KEY: \nA protective fence keeps you back from the geothermal generator in the corner.\n
EN: \nA protective fence keeps you back from the geothermal generator in the corner.\n

KEY: \nThis is the most solid safe door you have ever laid eyes on.\n
EN: \nThis is the most solid safe door you have ever laid eyes on.\n

KEY: \nIt was touch and go there for a moment, but you opened it.\n
EN: \nIt was touch and go there for a moment, but you opened it.\n

KEY: \nYou notice the hidden outline of a door in the south wall.\n
EN: \nYou notice the hidden outline of a door in the south wall.\n

KEY: 52.\n
EN: @@
Col. John Smith's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "After the confrontation with Finster concerning the shift of Darwin's focus, Smith requested and got a transfer to the Base 2 operation. He remained acting commander until the project's completion in 1995." @#NOTE_PARAGRAPH,52#[PC]
@@

Le dossier personnel du colonel John Smith apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Après sa confrontation avec Finster concernant le changement de direction de Darwin, Smith a demandé son transfert vers la Base 2 et l'a obtenu. Il est resté commandant en chef du projet jusqu'à son achèvement, en 1995. » @#NOTE_PARAGRAPH,52#[PC]
@@

Col. John Smiths Personalakte erscheint auf dem Bildschirm. Abgesehen von jeder Menge Testergebnissen und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Nach der Konfrontation mit Finster, betreffend der Änderung des Schwerpunkts in der Basis Darwin, hat Smith verlangt, zum Betrieb der Basis 2 versetzt zu werden. Dem wurde stattgegeben. Er blieb bis zum Abschluss des Projekts im Jahr 1995 amtierender Kommandeur." @#NOTE_PARAGRAPH,52#[PC]
@@

El archivo personal del coronel John Smith aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "Después de la confrontación con Finster sobre el cambio de enfoque de Darwin, Smith solicitó y obtuvo una transferencia a la operación de la Base 2. Permaneció como comandante en funciones hasta la finalización del proyecto en 1995". @#NOTE_PARAGRAPH,52#[PC]
@@

Na ekranie wyświetlają się akta osobowe pułkownika Johna Smitha. Poza ogromną ilością wyników testów i innych danych pojawiają się interesujące akapity. W oczy rzuca się jeden ustęp: „Po konfrontacji z Finsterem dotyczącej zmiany przedmiotu zainteresowania w Darwinie, Smith złożył wniosek i został przeniesiony na operację Bazy 2. Pozostał aktywnym dowódcą do ukończenia projektu w 1995 roku”. @#NOTE_PARAGRAPH,52#[PC]
@@

На экране появляется личное дело полковника John Smith. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "После стычки с Finster относительно смещения фокуса с проекта Darwin Smith запросил и получил перевод на 2 работающую базу. Он оставался действующим командиром до завершения проекта в 1995 году". @#NOTE_PARAGRAPH,52#[PC]
@@

Il file personale del Col. John Smith compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "Dopo aver discusso con Finster riguardo al cambiamento di obiettivi di Darwin, Smith ha richiesto e ottenuto un trasferimento alla Base operativa 2. È rimasto il comandante in carica fino al completamento del progetto nel 1995." @#NOTE_PARAGRAPH,52#[PC]
@@

KEY: 40.\n
EN: @@
Maj. Harrison Edsel's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in pan, "The discipline problem with Edsel has resolved itself. Once he learned he would be transferred to Base Cochise to program that computer with his new artificial intelligence routines, he stopped complaining about the primitive rules restricting his creativity on this project." @#NOTE_PARAGRAPH,40#[PC]
@@

Le dossier personnel du major Harrison Edsel apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Le problème disciplinaire d'Edsel s'est résolu de lui-même. Après avoir appris qu'il pouvait être transféré à la Base Cochise pour programmer cet ordinateur avec ses nouveaux protocoles d'intelligence artificielle, il a arrêté de se plaindre des règles primitives qui limitaient sa créativité pour ce projet. » @#NOTE_PARAGRAPH,40#[PC]
@@

Maj. Harrison Edsels Personalakte erscheint auf dem Bildschirm. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Das Disziplinproblem mit Edsel hat sich von selbst erledigt. Als er erfuhr, dass man ihn zur Basis Cochise entsenden wird, wo er auf einem Computer seine neue Routine für künstliche Intelligenz installieren soll, stellte er alle Beschwerden über die primitiven Regeln ein, die seine Kreativität im Rahmen dieses Projektes angeblich einschränkten." @#NOTE_PARAGRAPH,40#[PC]
@@

El archivo personal del comandante Harrison Edsel aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "El problema de disciplina de Edsel se ha resuelto por sí solo. En cuanto supo que sería transferido a la base Cochise para programar ese ordenador con sus nuevas rutinas de inteligencia artificial dejó de quejarse de las reglas primitivas que restringen su creatividad en este proyecto". @#NOTE_PARAGRAPH,40#[PC]
@@

Na ekranie wyświetlają się akta osobowe majora Harrisona Edsela. Poza ogromną ilością wyników testów i innych danych pojawiają się interesujące akapity. W oczy rzuca się jeden ustęp: „Problem dyscypliny Edsela rozwiązał się sam. Gdy dowiedział się, że zostanie przeniesiony do Bazy Cochise, by zaprogramować nowe procedury sztucznej inteligencji w tamtejszym komputerze, przestał narzekać na prymitywne reguły ograniczające jego kreatywność w projekcie”. @#NOTE_PARAGRAPH,40#[PC]
@@

На экране появляется личное дело майора Harrison Edsel. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. При прокрутке ваше внимание привлекает следующий текст: "Проблема с дисциплиной Edsel решилась сама собой. После того, как он узнал, что его переводят на базу Cochise для программирования компьютера с помощью его новых методов искусственного интеллекта, он прекратил жаловаться на примитивные правила, ограничивающие его креативность при работе над этим проектом". @#NOTE_PARAGRAPH,40#[PC]
@@

Il file personale del Magg. Harrison Edsel compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "I problemi di disciplina di Edsel si sono risolti da soli. Appena ha scoperto che sarebbe stato trasferito alla Base Cochise per programmare un computer con le sue nuove procedure di intelligenza artificiale, ha smesso di lamentarsi di come le nostre regole primitive soffocassero la sua creatività." @#NOTE_PARAGRAPH,40#[PC]
@@

KEY: 100.\n
EN: @@
Maj. Peregrine Cite's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "Peregrine accurately assessed the security problems with the storage area. While the base is not meant to be an armed camp, his precautions are well noted and should provide a surprise for unauthorized personnel operating in the base." @#NOTE_PARAGRAPH,100#[PC]
@@

Le dossier personnel du major Peregrine Cite apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Peregrine a correctement évalué les problèmes de sécurité de la zone de stockage. Bien que la base ne soit pas censée être un camp armé, ses précautions ont été notées et devraient surprendre tout personnel non autorisé qui s'aventurerait dans la base. » @#NOTE_PARAGRAPH,100#[PC]
@@

Maj. Peregrine Cites Personalakte erscheint auf dem Bildschirm. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Peregrine hat die Sicherheitsprobleme im Lagerbereich zutreffend bewertet. Die Basis ist zwar nicht als bewaffnetes Camp gedacht. Die von ihm empfohlenen Sicherheitsvorkehrungen wurden jedoch angenommen. Das sollte dem unbefugten Personal, das in der Basis arbeitet, eine ziemlich unangenehme Überraschung bereiten."@#NOTE_PARAGRAPH,100#[PC]
@@

El archivo personal del comandante Peregrine Cite aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "Peregrine evaluó con precisión los problemas de seguridad del área de almacenamiento. Si bien la base no está destinada a ser un campamento armado, sus precauciones son notorias y deberían ser una sorpresa para el personal no autorizado que opera en la base". @#NOTE_PARAGRAPH,100#[PC]
@@

Na ekranie wyświetlają się akta osobowe majora Peregrine'a Cite'a. Poza ogromną ilością wyników testów i innych danych pojawiają się interesujące akapity. W oczy rzuca się jeden ustęp: „Peregrine właściwie oszacował zabezpieczenia magazynów. Chociaż baza nie jest zbrojnym obozem, wprowadzone przez niego środki ostrożności zostały odnotowane i będą stanowić zaskoczenie dla nieautoryzowanego personelu operującego w bazie”. @#NOTE_PARAGRAPH,100#[PC]
@@

На экране появляется личное дело майора Peregrine Cite. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "Peregrine точно оценил масштаб проблем с безопасностью в зоне хранения. Несмотря на то что эта база — не вооруженный лагерь, его предостережения были приняты к сведению и станут сюрпризом для постороннего персонала, работающего здесь". @#NOTE_PARAGRAPH,100#[PC]
@@

Il file personale del Magg. Peregrine Cite compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "Peregrine ha valutato i problemi di sicurezza dell'area deposito. Sebbene la base non sia stata ideata come un accampamento armato, le sue precauzioni sono importanti e coglieranno di sorpresa il personale non autorizzato che agisce all'interno della base." @#NOTE_PARAGRAPH,100#[PC]
@@

KEY: 63.\n
EN: @@
Capt. Phil Thomas's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "Thomas, a recent transfer from Project Darwin, has expressed reservations about Finster's experiments. He voiced some of the same objections to them that prompted me to leave Darwin. I don't know if he's on the level, or if this is some trap set by Finster..." @#NOTE_PARAGRAPH,63#[PC]
@@

Le dossier personnel du capitaine Phil Thomas apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Thomas, qui a récemment été transféré du projet Darwin, a émis des réserves concernant les expériences de Finster. Ses objections étaient les mêmes que celles qui m'ont poussé à quitter Darwin. J'ignore s'il est réglo ou si c'est un piège de Finster... » @#NOTE_PARAGRAPH,63#[PC]
@@

Capt. Phil Thomas' Personalakte erscheint auf dem Bildschirm. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Thomas wurde gerade erst vom Projekt Darwin hierher versetzt. Er hat Bedenken gegen Finsters Experimente geäußert. Dabei brachte er einige derselben Einwände vor, die mich zum Verlassen von Darwin bewogen haben. Ich habe keine Ahnung, ob ich ihm glauben kann, oder ob das nur eine Falle ist, die Finster mir stellt ..." @#NOTE_PARAGRAPH,63#[PC]
@@

El archivo personal del capitán Phil Thomas aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "Thomas, trasladado recientemente del Proyecto Darwin, ha manifestado ciertas reservas sobre los experimentos de Finster. Expresó algunas de las mismas objeciones por las que yo mismo dejé Darwin. No sé si de verdad es de fiar o si se trata de una trampa de Finster...". @#NOTE_PARAGRAPH,63#[PC]
@@

Kpt. Na ekranie wyświetlają się akta osobowe kapitana Phila Thomasa. Poza ogromną ilością wyników testów i innych danych pojawiają się interesujące akapity. W oczy rzuca się jeden ustęp: „Thomas, niedawno przeniesiony z Projektu Darwin, posiada zastrzeżenia wobec eksperymentów Finstera. Kilka przedstawionych przez niego zarzutów pokrywa się z powodami, dla których sam opuściłem projekt. Nie wiem, czy osiągnął ten poziom, czy to pułapka Finstera...” @#NOTE_PARAGRAPH,63#[PC]
@@

На экране появляется личное дело капитана Фила Томаса. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "Thomas недавно перевелся с проекта Darwin, выразив возражения против эксперимента Finster. Он высказал некоторые из тех возражений, которые побудили меня покинуть проект Darwin. Я не знаю, говорит ли он правду или это одна из ловушек, устроенных Finster..." @#NOTE_PARAGRAPH,63#[PC]
@@

Il file personale del Cap. Phil Thomas compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "Thomas è stato trasferito di recente dal Progetto Darwin e ha espresso delle riserve sugli esperimenti di Finster. Sono le stesse obiezioni che ho mosso agli altri e che mi hanno spinto ad andarmene da Darwin. Non so se sia onesto o se si tratti di una trappola di Finster..." @#NOTE_PARAGRAPH,63#[PC]
@@

KEY: 70.\n
EN: @@
Capt. Andrea Mills's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "Despite her having won the Nobel last year, Andrea's relationships with the other project members have not changed. She's still her affable self, and she's made others feel, through their work on the clone pods, they've each earned a piece of that Nobel themselves." @#NOTE_PARAGRAPH,70#[PC]
@@

Le dossier personnel du capitaine Andrea Mills apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Andrea a beau avoir obtenu le prix Nobel l'année dernière, ses relations avec les autres membres du projet n'ont pas changé. Elle reste toujours aussi affable et a même donné le sentiment à ses collègues du projet de capsule de clonage qu'ils avaient tous contribué à leur manière à ce prix Nobel. » @#NOTE_PARAGRAPH,70#[PC]
@@

Capt. Hauptmann Andrea Mills' Personalakte erscheint auf dem Bildschirm. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Trotzdem sie im letzten Jahr den Nobelpreis gewonnen hat, blieb das Verhältnis zwischen Andrea und den anderen Projektmitgliedern unverändert. Sie ist freundlich wie immer und gibt den anderen das Gefühl, dass sie durch ihre Arbeit an den Klon-Kapseln selbst ein Stück von diesem Nobelpreis gewonnen haben." @#NOTE_PARAGRAPH,70#[PC]
@@

El archivo personal de la capitana Andrea Mills aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "A pesar de haber ganado el Nobel el año pasado, las relaciones de Andrea con los demás miembros del proyecto no han cambiado. Sigue siendo amable, y ha hecho que los demás sientan que a través de su trabajo en las cápsulas de clones han ganado un pedazo de ese Nobel". @#NOTE_PARAGRAPH,70#[PC]
@@

Kpt. Na ekranie wyświetlają się akta osobowe kapitan Andrei Mills. Poza ogromną ilością wyników testów i innych danych pojawiają się interesujące akapity. W oczy rzuca się jeden ustęp: „Chociaż w zeszłym roku zdobyła Nobla, jej relacja z innymi członkami projektu nie uległa zmianie. Pozostaje tak samo uprzejma i sprawia, że pracujący nad kapsułami klonującymi czują, że zapracowali na część tej nagrody”. @#NOTE_PARAGRAPH,70#[PC]
@@

На экране появляется личное дело капитана Andrea Mills. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "Несмотря на то что она получила Нобелевскую премию в прошлом году, отношения Andrea с другими членами проекта не изменились. Она по-прежнему оставалась такой же приветливой и заставила других почувствовать, что своей работой над капсулами для клонирования они тоже заслужили часть этой Нобелевской премии". @#NOTE_PARAGRAPH,70#[PC]
@@

Il file personale del Cap. Andrea Mills compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "Benché Andrea abbia vinto il Nobel l'anno scorso, il suo rapporto con gli altri membri del progetto non è cambiato. È rimasta una persona affabile, tanto che i colleghi sentono di aver contribuito in piccola parte al conseguimento del premio Nobel grazie al lavoro svolto sulle capsule di clonazione." @#NOTE_PARAGRAPH,70#[PC]
@@

KEY: 91.\n
EN: @@
Dr. Franklin Beams's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part "Dr. Beams's assessment of Edsel's obsessive behavior concerning the computer and AI just works as another nail in Edsel's coffin. The faster I can get him out of here, the better. Let Cochise's boss deal with a fully-aware computer." @#NOTE_PARAGRAPH,91#[PC]
@@

Le dossier personnel du Dr Franklin Beam apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « L'évaluation du comportement obsessionnel d'Edsel envers l'ordinateur et l'IA réalisée par le Dr Beam ne fait que confirmer le cas problématique d'Edsel. Plus vite je pourrai nous en débarrasser, mieux ce sera. Laissons le patron de Cochise se débrouiller avec un ordinateur pleinement conscient. » @#NOTE_PARAGRAPH,91#[PC]
@@

Dr. Franklin Beams' Personalakte erscheint auf dem Bildschirm. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Dr. Beams Bewertung von Edsels zwanghaftem Verhalten, was Computer und künstliche Intelligenz betrifft, ist ein weiterer Nagel in Edsels Sarg. Je schneller ich ihn hier rausbringen kann, desto besser. Soll sich doch Cochises Boss mit einem Computer herumschlagen, der über ein vollständiges Bewusstsein verfügt!"@#NOTE_PARAGRAPH,91#[PC]
@@

El archivo personal del Dr. Franklin Beams aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "La evaluación del doctor Beams sobre el comportamiento obsesivo de Edsel acerca del ordenador y la IA solo supone otro clavo en el ataúd de Edsel. Cuanto más rápido pueda sacarlo de aquí, mejor. Dejemos que el jefe de Cochise se encargue de un ordenador con plena consciencia". @#NOTE_PARAGRAPH,91#[PC]
@@

Dr Na ekranie wyświetlają się akta osobowe doktora Franklina Beamsa. Poza ogromną ilością wyników testów i innych danych pojawiają się interesujące akapity. W oczy rzuca się jeden ustęp: „Ocena doktora Beamsa dotycząca obsesyjnego zachowania Edsela wobec komputera i SI stanowi kolejny gwóźdź do jego trumny. Im szybciej go stąd wydostanę, tym lepiej. Niech dowódca Cochise radzi sobie z w pełni świadomym komputerem”. @#NOTE_PARAGRAPH,91#[PC]
@@

На экране появляется личное дело доктора Franklin Beams. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "Оценка, которую доктор Beams дал одержимости Edsel этим компьютером и ИИ, еще сильнее усугубила положение Edsel. Чем быстрее я смогу вытащить его отсюда, тем лучше. Пусть начальник Cochise сам разбирается с имеющим сознание компьютером". @#NOTE_PARAGRAPH,91#[PC]
@@

Il file personale del Dr. Franklin Beam compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "L'accertamento del Dr. Beam sul comportamento ossessivo di Edsel verso il computer e la IA mette quest'ultimo in una posizione critica. Sarà meglio cacciarlo al più presto. Lascerò che sia il capo di Cochise a occuparsi di un computer intelligente." @#NOTE_PARAGRAPH,91#[PC]
@@

KEY: 101.\n
EN: @@
Lt. Russet Heller's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "I thought Heller would be a discipline problem, but he's not. His jokes relieve the tension as we work to finish this base. Others worry about the news that Edsel's new computer is helping to finish Cochise all by itself, but Heller shrugs it off. 'Who wants to work with someone who won't sit down for a cold beer after the work's done anyway?' Perhaps mankind does stand a chance against superior machines." @#NOTE_PARAGRAPH,101#[PC]
@@

Le dossier personnel du lieutenant Russet Heller apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Je croyais qu'Heller créerait des problèmes disciplinaires, mais je me trompais. Ses plaisanteries détendent l'atmosphère pendant que nous terminons cette base. D'autres se sont inquiétés en apprenant que le nouvel ordinateur d'Edsel était en train de terminer Cochise à lui tout seul, mais Heller n'y prête pas attention. "De toute façon, qui voudrait travailler avec quelqu'un incapable d'aller boire une bière après le boulot ?" Peut-être que l'humanité pourra s'en sortir face à des machines supérieures. » @#NOTE_PARAGRAPH,101#[PC]
@@

Lt. Russet Hellers Personalakte erscheint auf dem Bildschirm. Abgesehen von jeder Menge Testergebnisse und anderer Daten ist gelegentlich ein Abschnitt auch mal richtig interessant. Einer fällt euch ins Auge, in dem unter anderem steht: "Ich hatte befürchtet, Heller könnte sich als Disziplinproblem erweisen, doch das ist nicht der Fall. Während wir die Arbeit an der Basis abschließen, erweisen sich seine Scherze als durchaus entspannend. Andere sind über die Nachricht besorgt, dass Edsels neuer Computer Cochise ganz allein abwickeln könnte, aber Heller wiegelt ab. 'Wer will schon mit jemandem zusammenarbeiten, der nach getaner Arbeit nicht mal für ein kaltes Bier zu haben ist?' Vielleicht hat die Menschheit doch eine Chance gegen ihr eigentlich überlegene Maschinen." @#NOTE_PARAGRAPH,101#[PC]
@@

El archivo personal del teniente Russel Heller aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "Pensé que Heller sería un problema de disciplina, pero no es así. Sus bromas alivian la tensión mientras trabajamos para terminar esta base. Hay otros que se preocupan por la noticia de que el nuevo ordenador de Edsel está ayudando a terminar Cochise, pero Heller se encoge de hombros. '¿Quién quiere trabajar con alguien que no se va a sentar a tomar una cerveza fría después del trabajo?'. Quizá la humanidad tiene alguna posibilidad contra las máquinas superiores". @#NOTE_PARAGRAPH,101#[PC]
@@

Na ekranie wyświetlają się akta osobowe porucznika Russeta Hellera. Poza ogromną ilością wyników testów i innych danych pojawiają się interesujące akapity. W oczy rzuca się jeden ustęp: „Myślałem, że Heller będzie miał problemy z dyscypliną, ale tak się nie stało. Jego żarty rozluźniają napięcie towarzyszące wykańczaniu bazy. Inni martwią się wiadomością, że nowy komputer Edsela sam pomoże wykończyć Cochise, ale Heller to lekceważy. »Kto chciałby pracować z kimś, z kim po pracy nie wypije z tobą zimnego piwka?« Może rodzaj ludzki jednak ma szansę wobec lepszych od siebie maszyn”. @#NOTE_PARAGRAPH,101#[PC]
@@

На экране появляется личное дело лейтенанта Russet Heller. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "Я думал, что у Heller будут проблемы с дисциплиной, но это оказалось не так. Его шутки снимали напряжение, пока мы работали над завершением этой базы. Остальные обеспокоены новостями о новом компьютере Edsel, который самостоятельно помогает закончить работу над базой Cochise, но Heller отмахивается от этого. "Кто хочет работать с кем-то, не желающим сесть и выпить холодного пива после выполненной работы?" Возможно, у человечества есть шансы противостоять превосходящим его машинам". @#NOTE_PARAGRAPH,101#[PC]
@@

Il file personale del Ten. Russel Heller compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "Credevo che Heller avrebbe mancato di disciplina, invece mi devo ricredere. Le sue battute dissipano la tensione accumulata al lavoro mentre portiamo a termine la base. C'è chi si preoccupa delle notizie che riguardano Edsel, di come stia completando Cochise da solo, ma Heller minimizza: 'Chi vorrebbe mai lavorare con una persona che non vuole bersi una birretta fresca dopo il lavoro?' Forse l'umanità ha una possibilità contro le macchine superiori." @#NOTE_PARAGRAPH,101#[PC]
@@

KEY: A hole slides open in the floor and rising up to oppose you are...\n
EN: A hole slides open in the floor and rising up to oppose you are...\n

KEY: Scurrying from a panel that slides up into the wall come small, razor-clawed attackers!\n
EN: Scurrying from a panel that slides up into the wall come small, razor-clawed attackers!\n

KEY: \nThe base commander's old steel desk appears in good shape. The central drawer is still locked.\n
EN: \nThe base commander's old steel desk appears in good shape. The central drawer is still locked.\n

KEY: \nGood shape or not it opened easily enough for you.\n
EN: \nGood shape or not it opened easily enough for you.\n

KEY: \nTry as you might you cannot open the desk drawer.\n
EN: \nTry as you might you cannot open the desk drawer.\n

KEY: \nFor you, opening this cabinet is only slightly more difficult than opening a piggy bank.\n
EN: \nFor you, opening this cabinet is only slightly more difficult than opening a piggy bank.\n

KEY: \nThe cabinet refuses to open despite your best effort.\n
EN: \nThe cabinet refuses to open despite your best effort.\n

KEY: \nThis is the Chopper Simulator. It has a side panel open and a part that controls the computer to open the door seems to be missing.\n
EN: \nThis is the Chopper Simulator. It has a side panel open and a part that controls the computer to open the door seems to be missing.\n

KEY: \nThe part you used fit and sounds from within suggest the simulator is in good working shape.\n
EN: \nThe part you used fit and sounds from within suggest the simulator is in good working shape.\n

KEY: \nYour repairs are not successful because you are not using the correct equipment.\n
EN: \nYour repairs are not successful because you are not using the correct equipment.\n

KEY: \nChopper Simulation Pod.\n
EN: \nChopper Simulation Pod.\n

KEY: \nA blast of blue light strikes you like a wind. All of your muscles fire at once and you feel weak.\n
EN: \nA blast of blue light strikes you like a wind. All of your muscles fire at once and you feel weak.\n

KEY: \nYou recover in a second as a computer voices says, "Satisfactory reflexes. Proceed with training."\n
EN: \nYou recover in a second as a computer voices says, "Satisfactory reflexes. Proceed with training."\n

KEY: \nYou reel out of the Iris door. A mechanical voice says, "Insufficient cochlear neural development. Reject."\n
EN: \nYou reel out of the Iris door. A mechanical voice says, "Insufficient cochlear neural development. Reject."\n

KEY: \nAn internal Iris door swirls open and you only see blackness beyond it.\n
EN: \nAn internal Iris door swirls open and you only see blackness beyond it.\n

KEY: \nYou step forward and the door clicks shut behind you.\n
EN: \nYou step forward and the door clicks shut behind you.\n

KEY: \nThe door snaps shut before you can step in. The pod is only big enough for one person at a time.\n
EN: \nThe door snaps shut before you can step in. The pod is only big enough for one person at a time.\n

KEY: A ladder is here.\n\n[SR][SM]1) Climb up to lvl 1.\n[SM]2) Climb up to lvl 2.\n[SM]3) Remain on lvl 3.\n
EN: @@
[SC 102 @#Ladder#]A ladder is here.

[SR][SM]Climb up to lvl 1.
[SM]Climb up to lvl 2.
[SM]Remain on lvl 3.
@@

[SC 102 @#Ladder#]Il y a une échelle ici.

[SR][SM]Monter au niv. 1.
[SM]Monter au niv. 2.
[SM]Rester au niv. 3.
@@

[SC 102 @#Ladder#]Hier ist eine Leiter.

[SR][SM]Nach oben auf Ebene 1 klettern.
[SM]Nach oben auf Ebene 2 klettern.
[SM]Auf Ebene 3 bleiben.
@@

[SC 102 @#Ladder#]Una escalera.

[SR][SM]Subir al nv. 1.
[SM]Subir al nv. 2.
[SM]Quedarse en el nv. 3.
@@

[SC 102 @#Ladder#]Jest drabina.

[SR][SM]Wejdźcie na poz. 1.
[SM]Wejdźcie na poz. 2.
[SM]Pozostańcie na poz. 3.
@@

[SC 102 @#Ladder#]Здесь лестница.

[SR][SM]Подняться на первый этаж.
[SM]Подняться на второй этаж.
[SM]Остаться на третьем этаже.
@@

[SC 102 @#Ladder#]C'è una scala.

[SR][SM]Sali al 1° livello.
[SM]Sali al 2° livello.
[SM]Rimani al 3° livello.
@@

KEY: \nThis section of the corridor is hot.\n
EN: \nThis section of the corridor is hot.\n

KEY: A port slides open in the wall and a Turbo Meson Cannon, the auto-portable Mark VII model, rolls into view. Its fire coils are glowing.\n
EN: A port slides open in the wall and a Turbo Meson Cannon, the auto-portable Mark VII model, rolls into view. Its fire coils are glowing.\n

KEY: Power Control Panel:\nTurn power ON?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 106 @#Control Panel#]Power Control Panel:
Turn power ON?

[SR][SM]Yes
[SM]No
@@

[SC 106 @#Control Panel#]Panneau de commande électrique :
Activer ?

[SR][SM]Oui
[SM]Non
@@

[SC 106 @#Control Panel#]Stromsteuerungspult:
Strom EINschalten?

[SR][SM]Ja
[SM]Nein
@@

[SC 106 @#Control Panel#]Panel de control:
¿Encender?

[SR][SM]Sí
[SM]No
@@

[SC 106 @#Control Panel#]Panel kontrolny zasilania:
Włączyć zasilanie?

[SR][SM]Tak
[SM]Nie
@@

[SC 106 @#Control Panel#]Силовая панель управления:
Включить питание?

[SR][SM]Да
[SM]Нет
@@

[SC 106 @#Control Panel#]Pannello di controllo energetico:
Vuoi accenderlo?

[SR][SM]Sì
[SM]No
@@

KEY: Select info file:\n\n[SR][SM]1) Col. John Smith.\n[SM]2) Maj. Harrison Edsel.\n[SM]3) Maj. Peregrine Cite.\n[SM]4) Capt. Phil Thomas.\n[SM]5) Capt. Andrea Mills.\n[SM]6) Dr. Franklin Beams.\n[SM]7) Lt. Russel Heller.\n
EN: @@
[SC 107 @#Control Panel#]Select info file:

[SR][SM]Col. John Smith.
[SM]Maj. Harrison Edsel.
[SM]Maj. Peregrine Cite.
[SM]Capt. Phil Thomas.
[SM]Capt. Andrea Mills.
[SM]Dr. Franklin Beams.
[SM]Lt. Russel Heller.
@@

[SC 107 @#Control Panel#]Sélectionner le dossier personnel :

[SR][SM]Colonel John Smith.
[SM]Major Harrison Edsel.
[SM]Major Peregrine Cite.
[SM]Capitaine Phil Thomas.
[SM]Capitaine Andrea Mills.
[SM]Dr Franklin Beams.
[SM]Lieutenant Russel Heller.
@@

[SC 107 @#Control Panel#]Informationsdatei wählen:

[SR][SM]Col. John Smith.
[SM]Maj. Harrison Edsel.
[SM]Maj. Peregrine Cite.
[SM]Capt. Phil Thomas.
[SM]Capt. Andrea Mills.
[SM]Dr. Franklin Beams.
[SM]Lt. Russel Heller.
@@

[SC 107 @#Control Panel#]Selecciona un archivo:

[SR][SM]Cor. John Smith.
[SM]Cte. Harrison Edsel.
[SM]Cte. Peregrine Cite.
[SM]Cap. Phil Thomas.
[SM]Cap. Andrea Mills.
[SM]Dr. Franklin Beams.
[SM]Tte. Russel Heller.
@@

[SC 107 @#Control Panel#]Wybór dokumentu:

[SR][SM]Płk John Smith.
[SM]Mjr Harrison Edsel.
[SM]Mjr Peregrine Cite.
[SM]Kpt. Phil Thomas.
[SM]Kpt. Andrea Mills.
[SM]Dr Franklin Beams.
[SM]Por. Russel Heller.
@@

[SC 107 @#Control Panel#]Выбрать файл:

[SR][SM]Полковник John Smith.
[SM]Майор Harrison Edsel.
[SM]Майор Peregrine Cite.
[SM]Капитан Phil Thomas.
[SM]Капитан Andrea Mills.
[SM]Доктор Franklin Beams.
[SM]Лейтенант Russel Heller.
@@

[SC 107 @#Control Panel#]Selezionare file informazioni:

[SR][SM]Col. John Smith.
[SM]Magg. Harrison Edsel.
[SM]Magg. Peregrine Cite.
[SM]Cap. Phil Thomas.
[SM]Cap. Andrea Mills.
[SM]Dr. Franklin Beams.
[SM]Ten. Russel Heller.
@@

KEY: 7
ALL: 7

KEY: 8
ALL: 8

KEY: \nBang your head!\n
EN: \nBang your head!\n

KEY: \nRead paragraph
EN: \nRead paragraph

KEY: Power on.\n
EN: Power on.\n[PC][HC]

KEY: Power Control Panel:\nTurn power OFF?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 106 @#Control Panel#]Power Control Panel:
Turn power OFF?

[SR][SM]Yes
[SM]No
@@

[SC 106 @#Control Panel#]Panneau de commande électrique :
Désactiver ?

[SR][SM]Oui
[SM]Non
@@

[SC 106 @#Control Panel#]Stromsteuerungspult:
Strom AUSschalten?

[SR][SM]Ja
[SM]Nein
@@

[SC 106 @#Control Panel#]Panel de control:
¿Apagar?

[SR][SM]Sí
[SM]No
@@

[SC 106 @#Control Panel#]Panel kontrolny:
Wyłączyć zasilanie?

[SR][SM]Tak
[SM]Nie
@@

[SC 106 @#Control Panel#]Силовая панель управления:
Выключить питание??

[SR][SM]Да
[SM]Нет
@@

[SC 106 @#Control Panel#]Pannello di controllo energetico:
Vuoi spegnerlo?

[SR][SM]Sì
[SM]No
@@

# == MAP_16_BASECOCHISEENTRANCE ==

KEY: \nA titanium gate blocks your path. Painted on it is an old sign, barely visible, denoting this as Base Cochise.\n
EN: \nA titanium gate blocks your path. Painted on it is an old sign, barely visible, denoting this as Base Cochise.\n

KEY: \nYour attempt at opening the gate, however humble it may have been, is successful.\n
EN: \nYour attempt at opening the gate, however humble it may have been, is successful.\n

KEY: \nThe gate resists your attempt to open it.\n
EN: \nThe gate resists your attempt to open it.\n

KEY: \nChunks of concrete blown long ago from the base's armored shell block easy access to the base itself.\n
EN: \nChunks of concrete blown long ago from the base's armored shell block easy access to the base itself.\n

KEY: Hit the dirt!!! You're being attacked!\n
EN: Hit the dirt!!! You're being attacked!\n

KEY: \nThe thick concrete wall was built to withstand a direct hit with a nuclear warhead. It looks like it succeeded.\n
EN: \nThe thick concrete wall was built to withstand a direct hit with a nuclear warhead. It looks like it succeeded.\n

KEY: \nThough weathered and cracked in a few places, this wall still looks as strong as the day they poured it.\n
EN: \nThough weathered and cracked in a few places, this wall still looks as strong as the day they poured it.\n

KEY: \nThis section of gray, concrete wall appears pockmarked with bullet holes.\n
EN: \nThis section of gray, concrete wall appears pockmarked with bullet holes.\n

KEY: \nFragments of partially melted titanium are welded to what once might have been a gatepost.\n
EN: \nFragments of partially melted titanium are welded to what once might have been a gatepost.\n

KEY: \nThe badly dented shell of a gate lies smashed flat against the wall.\n
EN: \nThe badly dented shell of a gate lies smashed flat against the wall.\n

KEY: \nOpen gate.\n
EN: \nOpen gate.\n

KEY: \nThe sloped concrete walls of the base's dome are steep and are covered with metal barbs.\n
EN: \nThe sloped concrete walls of the base's dome are steep and are covered with metal barbs.\n

KEY: \nYou scramble over this section of wall.\n
EN: \nYou scramble over this section of wall.\n

KEY: \nYou slip and catch yourself on one of the barbs.\n
EN: \nYou slip and catch yourself on one of the barbs.\n

KEY: \nThe weapons pod cover is jammed on the broken robots, so it cannot retract fully.\n
EN: \nThe weapons pod cover is jammed on the broken robots, so it cannot retract fully.\n

KEY: \nYou waste the pod cover and now have a hole in to the base dome.\n
EN: \nYou waste the pod cover and now have a hole in to the base dome.\n

KEY: \nThe pod cover is fairly tough. It will take something like explosive to crack it open.\n
EN: \nThe pod cover is fairly tough. It will take something like explosive to crack it open.\n

KEY: \nIt looks like a long way down. Using a rope would be prudent to facilitate descent.\n
EN: \nIt looks like a long way down. Using a rope would be prudent to facilitate descent.\n

KEY: \nYour rope drops down into darkness and you descend.\n
EN: \n[SC 138 @#Rope#]Your rope drops down into darkness and you descend.\n[PC][HC]

KEY: A weapon pod rises up from the base dome, and its weapons snap out and center on you.\n
EN: A weapon pod rises up from the base dome, and its weapons snap out and center on you.\n

KEY: \nA massive titanium door fixed with the Base Cochise seal stands before you. There is a slot in the center of it.\n
EN: \nA massive titanium door fixed with the Base Cochise seal stands before you. There is a slot in the center of it.\n

KEY: \nThe door slides silently into the base roof.\n
EN: \nThe door slides silently into the base roof.\n

KEY: \nFragments of old buildings dot the landscape and obscure clear lines of sight.\n
EN: \nFragments of old buildings dot the landscape and obscure clear lines of sight.\n

KEY: You hear a clicking of metal and the hum of energy as a mechanical horror attacks!\n
EN: You hear a clicking of metal and the hum of energy as a mechanical horror attacks!\n

KEY: Striking quicker than lightning, several skeletal, Silver Stranglers leap at you from ambush.\n
EN: Striking quicker than lightning, several skeletal, Silver Stranglers leap at you from ambush.\n

KEY: A glowing ball of energy unfolds and several Plasma Constrictors writhe forth. Ozone fills the air as they come flying at you!\n
EN: A glowing ball of energy unfolds and several Plasma Constrictors writhe forth. Ozone fills the air as they come flying at you!\n

KEY: \nThe helicopter swerves uncontrollably and crashes onto the concrete dome below. The smoke clears and you seem to be ok. Despite the carnage wreaked by the copter, the concrete dome is still intact.\n
EN: \n[SC 137 @#Helicopter#]The helicopter swerves uncontrollably and crashes onto the concrete dome below. The smoke clears and you seem to be ok. Despite the carnage wreaked by the copter, the concrete dome is still intact.\n[PC][HC]

KEY: \nYou have found the hostile base. The territory around it seethes with metal warriors.\n
EN: \nYou have found the hostile base. The territory around it seethes with metal warriors.\n

KEY: \nYou arrive at the base and the copter's defense system reacts and strikes back at the robots guarding the base.\n
EN: \n[SC 136 @#Helicopter#]You arrive at the base and the copter's defense system reacts and strikes back at the robots guarding the base.\n[PC]

KEY: \nClimbing down.\n
ALL: @#BASE COCHISE#

# == MAP_17_BASECOCHISELVL1 ==

KEY: \nThis whole wall shimmers black with silicon chips imbedded in it, to form the world's largest parallel processing computer.\n
EN: \nThis whole wall shimmers black with silicon chips imbedded in it, to form the world's largest parallel processing computer.\n

KEY: \nAcross the narrow gap you see a wall of computer chips. It is quite impressive. To your right is a computer terminal.\n
EN: \nAcross the narrow gap you see a wall of computer chips. It is quite impressive. To your right is a computer terminal.\n

KEY: \nThe railing above you is damaged and you can get over it, if you can somehow get up to it.\n
EN: \nThe railing above you is damaged and you can get over it, if you can somehow get up to it.\n

KEY: \nA polished steel railing that bears no evidence of neglect prevents further passage.\n
EN: \nA polished steel railing that bears no evidence of neglect prevents further passage.\n

KEY: \nA rope from above hangs down here.\n
EN: \nA rope from above hangs down here.\n

KEY: \nYou successfully climb hand over hand and reach the surface.\n
EN: \nYou successfully climb hand over hand and reach the surface.\n

KEY: \nThe titanium alloy walls are very strong and polished enough to resist even laser damage.\n
EN: \nThe titanium alloy walls are very strong and polished enough to resist even laser damage.\n

KEY: \nThe silvery titanium wall is cool and so clean you can see your own reflection in it.\n
EN: \nThe silvery titanium wall is cool and so clean you can see your own reflection in it.\n

KEY: \nA plaque set in the wall notes Base Cochise was built in 1984 and that John I. Finster was the first director.\n
EN: \nA plaque set in the wall notes Base Cochise was built in 1984 and that John I. Finster was the first director.\n

KEY: \nBefore you lies the blackened and burned remains of what was once a door.\n
EN: \nBefore you lies the blackened and burned remains of what was once a door.\n

KEY: \nBefore you lies the battered and beaten remains of a door.\n
EN: \nBefore you lies the battered and beaten remains of a door.\n

KEY: \nThe door is open\n
EN: \nThe door is open\n

KEY: \nYou slip off the rope, land hard, and hurt yourself.\n
EN: \nYou slip off the rope, land hard, and hurt yourself.\n

KEY: \nThe rope arcs up and catches. With no trouble you scramble up to the causeway.\n
EN: \nThe rope arcs up and catches. With no trouble you scramble up to the causeway.\n

KEY: \nThat is not long enough. You need another plan...\n
EN: \nThat is not long enough. You need another plan...\n

KEY: \nThere are enough of you that one could stand on another's shoulders and reach the rail.\n
EN: \nThere are enough of you that one could stand on another's shoulders and reach the rail.\n

KEY: \nAll alone you have no way to get out of here!\n
EN: \nAll alone you have no way to get out of here!\n

KEY: \nThis feat requires good balance. Choose carefully. \n
EN: \nThis feat requires good balance. Choose carefully. \n

KEY: Your path is blocked.\n
EN: Your path is blocked.\n

KEY: \nUp on your comrade's shoulders you reach the rail and help the others up.\n
EN: \nUp on your comrade's shoulders you reach the rail and help the others up.\n

KEY: \nYou lose your balance and topple down to the floor.\n
EN: \nYou lose your balance and topple down to the floor.\n

KEY: \nThis wall panel sounds a bit hollow.\n
EN: \nThis wall panel sounds a bit hollow.\n

KEY: \nYou have located a 3 foot by 6 foot panel.\n
EN: \nYou have located a 3 foot by 6 foot panel.\n

KEY: \nYour efforts successfully pry it open and you find...\n
EN: \nYour efforts successfully pry it open and you find...\n

KEY: \nYou can not get the panel open.\n
EN: \nYou can not get the panel open.\n

KEY: \nThe destroyed carcass of the lasers jam the weapon pod open. It might provide an entrance further into the base!\n
EN: \nThe destroyed carcass of the lasers jam the weapon pod open. It might provide an entrance further into the base!\n

KEY: \nYou have successfully opened the pod and found a dark, slick, slippery tunnel going down.\n
EN: \nYou have successfully opened the pod and found a dark, slick, slippery tunnel going down.\n

KEY: \nYour efforts to crack the pod are unsuccessful. You should use explosives.\n
EN: \nYour efforts to crack the pod are unsuccessful. You should use explosives.\n

KEY: \nThe base interior is cavernous. Escalators north of you go up to the second level. A wall plaque is east of your position.\n
EN: \nThe base interior is cavernous. Escalators north of you go up to the second level. A wall plaque is east of your position.\n

KEY: \nThe wall ahead of you is alive with red and green LED's flashing in waves from top to bottom and side to side. A computer terminal stands before you. It is operational, but nothing is on the screen.\n
EN: \n[SC 131 @#BASE COCHISE#]The wall ahead of you is alive with red and green LED's flashing in waves from top to bottom and side to side. A computer terminal stands before you. It is operational, but nothing is on the screen.\n[PC]

KEY: \nA voice booms out from everywhere. "So, you are the one who finished him. You should have left well enough alone."\n
EN: \nA voice booms out from everywhere. "So, you are the one who finished him. You should have left well enough alone."\n

KEY: You may communicate with me if you wish, but understand, My mission will not fail.\n
EN: [SC 130 @#BASE COCHISE#]You may communicate with me if you wish, but understand, My mission will not fail.\n

KEY: \nLights flash across the vast wall north of you in time with the voice.\n
EN: \nLights flash across the vast wall north of you in time with the voice.\n

KEY: FINSTER
ALL: FINSTER

KEY: MISSION
EN: MISSION

KEY: BASE COCHISE
EN: BASE COCHISE

KEY: Base Cochise
EN: Base Cochise

KEY: EXIT_STRING_MAP_18
ALL: @#Base Cochise# 3

KEY: EXIT_STRING_MAP_19
ALL: @#Base Cochise# 2

KEY: EXIT_STRING_MAP_20
ALL: @#Base Cochise# 4

KEY: BREAK
EN: BREAK

KEY: \nFinster was a fool. He thought he could rebel, but he was easy to break. If not for me, he would have killed you.\n
EN: \nFinster was a fool. He thought he could rebel, but he was easy to break. If not for me, he would have killed you.

KEY: \nMy mission? To repopulate the Earth with pure stock once my minions have destroyed all other life. I will win.\n
EN: \nMy mission? To repopulate the Earth with pure stock once my minions have destroyed all other life. I will win.

KEY: \nHow droll. I could describe my mission, Base Cochise or any other subject, though most are beyond you.\n
EN: \nHow droll. I could describe my mission, Base Cochise or any other subject, though most are beyond you.

KEY: \nCochise was a second Sleeper Base, but you know that. I became aware during the attack, and have pushed my program since then. Though I did take damage in the attack, I repaired it. Once life has passed, I will release the new life as the creator wished.\n
EN: \nCochise was a second Sleeper Base, but you know that. I became aware during the attack, and have pushed my program since then. Though I did take damage in the attack, I repaired it. Once life has passed, I will release the new life as the creator wished.

KEY: \nHa! Such a simple trick was not meant to work on me. But here is my trick for you!\n
EN: \nHa! Such a simple trick was not meant to work on me. But here is my trick for you!\n[PC][HC]

KEY: \nTrouble me not with trivialities!\n
EN: \nTrouble me not with trivialities!

KEY: You know you cannot stop me. There is no way to break me. My mission will be completed.\n
EN: You know you cannot stop me. There is no way to break me. My mission will be completed.\n

KEY: \nI must destroy all impure life so only the pure life I release can live in the world!\n
EN: \nI must destroy all impure life so only the pure life I release can live in the world!

KEY: \nThis base makes robots to destroy life, then will make the pure life for the world.\n
EN: \nThis base makes robots to destroy life, then will make the pure life for the world.

KEY: \nIt takes more than that to stop me. But I can, and will, stop you more easily.\n
EN: \nIt takes more than that to stop me. But I can, and will, stop you more easily.\n[PC][HC]

KEY: \nYou find yourself suddenly falling through a long slippery tunnel.\n
EN: \nA long slippery tunnel\n

KEY: \nThe railing here has been destroyed.\n
EN: \nThe railing here has been destroyed.\n

# == MAP_18_BASECOCHISELVL3 ==

KEY: \nA large immovable steel panel blocks the corridor. Centered on it is the Base Cochise logo.\n
EN: \nA large immovable steel panel blocks the corridor. Centered on it is the Base Cochise logo.\n

KEY: \nYou see oily pipes running the length of the room over to a ledge where some kind of control panel is located. Below the pipes is hot, bubbling oil. It doesn't look like everyone can make it across at once.\n
EN: \nYou see oily pipes running the length of the room over to a ledge where some kind of control panel is located. Below the pipes is hot, bubbling oil. It doesn't look like everyone can make it across at once.\n

KEY: \nYou take a step.\n
EN: \nYou take a step.\n

KEY: \nThis pipe sure is slippery.\n
EN: \nThis pipe sure is slippery.\n

KEY: \nYou all fumble and get scorched by the oil.\n
EN: \nYou all fumble and get scorched by the oil.\n

KEY: \nYou slip into the oil but manage to hang on.\n
EN: \nYou slip into the oil but manage to hang on.\n

KEY: Seemingly from nowhere appears\n
EN: Seemingly from nowhere appears\n

KEY: Do you want to with vault door #1?\n\n[SR][SM]Open\n[SM]Close\n
EN: @@
[SC 110 @#Control Panel#]What do you want to do with vault door #1?

[SR][SM]Open
[SM]Close
@@

[SC 110 @#Control Panel#]Que voulez-vous faire avec la porte blindée n°1 ?

[SR][SM]Ouvrir
[SM]Fermer
@@

[SC 110 @#Control Panel#]Wie wollt ihr die Tresortür Nr. 1?

[SR][SM]Offen
[SM]Geschlossen
@@

[SC 110 @#Control Panel#]¿Qué haces con la caja fuerte N.º 1?

[SR][SM]Abrir
[SM]Cerrar
@@

[SC 110 @#Control Panel#]Co zrobić z drzwiami krypty #1?

[SR][SM]Otworzyć
[SM]Zamknąć
@@

[SC 110 @#Control Panel#]Что сделать с дверью в хранилище № 1?

[SR][SM]Открыть
[SM]Закрыть
@@

[SC 110 @#Control Panel#]Vuoi la porta del caveau #1?

[SR][SM]Apri
[SM]Chiudi
@@

KEY: \nThere is a control panel here.\n
EN: \nThere is a control panel here.\n

KEY: \nThe cold steel walls are very smooth.\n
EN: \nThe cold steel walls are very smooth.\n

KEY: \nThis room is rather plain except for the 10' x 10' steel sheets covering the floor.\n
EN: \nThis room is rather plain except for the 10' x 10' steel sheets covering the floor.\n

KEY: \nThe steel sheets are slippery.\n
EN: \nThe steel sheets are slippery.\n

KEY: \nYou spot some land mines.\n
EN: \nYou spot some land mines.\n

KEY: \nYou step on a land mine and set it off.\n
EN: \nYou step on a land mine and set it off.\n

KEY: Do you want to with vault door #2?\n\n[SR][SM]Open\n[SM]Close\n
EN: @@
[SC 110 @#Control Panel#]What do you want to do with vault door #2?

[SR][SM]Open
[SM]Close
@@

[SC 110 @#Control Panel#]Que voulez-vous faire avec la porte blindée n°2 ?

[SR][SM]Ouvrir
[SM]Fermer
@@

[SC 110 @#Control Panel#]Wie wollt ihr die Tresortür Nr. 2?

[SR][SM]Offen
[SM]Geschlossen
@@

[SC 110 @#Control Panel#]¿Qué haces con la caja fuerte N.º 2?

[SR][SM]Abrir
[SM]Cerrar
@@

[SC 110 @#Control Panel#]Co zrobić z drzwiami krypty #2?

[SR][SM]Otworzyć
[SM]Zamknąć
@@

[SC 110 @#Control Panel#]Что сделать с дверью в хранилище № 2?

[SR][SM]Открыть
[SM]Закрыть
@@

[SC 110 @#Control Panel#]Vuoi la porta del caveau #2?

[SR][SM]Apri
[SM]Chiudi
@@

KEY: \nYou stumble on a small crater.\n
EN: \nYou stumble on a small crater.\n

KEY: What's in the wall over there?\n
EN: What's in the wall over there?\n

KEY: \nEntering the Environmental Testing facility.\n
EN: Environmental Testing Facility.

KEY: \nYou hear lightning.\n
EN: \nYou hear lightning.\n

KEY: \nZap! Zap!\n
EN: \nZap! Zap!\n

KEY: \nWhew! That was close.\n
EN: \nWhew! That was close.\n

KEY: \nYou get hit and your hair is fried to a crisp.\n
EN: \nYou get hit and your hair is fried to a crisp.\n

KEY: \nIt's very windy here.\n
EN: \nIt's very windy here.\n

KEY: \nHowl! Howl!\n
EN: \nHowl! Howl!\n

KEY: \nYour clothes are nearly torn off.\n
EN: \nYour clothes are nearly torn off.\n

KEY: \nYou are blown off your feet.\n
EN: \nYou are blown off your feet.\n

KEY: \nIt's very cold here.\n
EN: \nIt's very cold here.\n

KEY: \nBrrr! Brrr!\n
EN: \nBrrr! Brrr!\n

KEY: \nThe layers of fat on your body protect you from the icy air.\n
EN: \nThe layers of fat on your body protect you from the icy air.\n

KEY: \nIt is so cold that you are getting frostbite.\n
EN: \nIt is so cold that you are getting frostbite.\n

KEY: Do you want to with vault door #3?\n\n[SR][SM]Open\n[SM]Close\n
EN: @@
[SC 110 @#Control Panel#]What do you want to do with vault door #3?

[SR][SM]Open
[SM]Close
@@

[SC 110 @#Control Panel#]Que voulez-vous faire avec la porte blindée n°3 ?

[SR][SM]Ouvrir
[SM]Fermer
@@

[SC 110 @#Control Panel#]Wie wollt ihr die Tresortür Nr. 3?

[SR][SM]Offen
[SM]Geschlossen
@@

[SC 110 @#Control Panel#]¿Qué haces con la caja fuerte N.º 3?

[SR][SM]Abrir
[SM]Cerrar
@@

[SC 110 @#Control Panel#]Co zrobić z drzwiami krypty #3?

[SR][SM]Otworzyć
[SM]Zamknąć
@@

[SC 110 @#Control Panel#]Что сделать с дверью в хранилище № 3?

[SR][SM]Открыть
[SM]Закрыть
@@

[SC 110 @#Control Panel#]Vuoi la porta del caveau #3?

[SR][SM]Apri
[SM]Chiudi
@@

KEY: Intruder alert! Intruder alert!\n
EN: Intruder alert! Intruder alert!\n

KEY: \nEntering combat simulator.\n
EN: \nEntering combat simulator.\n

KEY: \nDon't hit the barriers.\n
EN: \nDon't hit the barriers.\n

KEY: Do you want to with vault door #4?\n\n[SR][SM]Open\n[SM]Close\n
EN: @@
[SC 110 @#Control Panel#]What do you want to do with vault door #4?

[SR][SM]Open
[SM]Close
@@

[SC 110 @#Control Panel#]Que voulez-vous faire avec la porte blindée n°4 ?

[SR][SM]Ouvrir
[SM]Fermer
@@

[SC 110 @#Control Panel#]Wie wollt ihr die Tresortür Nr. 4?

[SR][SM]Offen
[SM]Geschlossen
@@

[SC 110 @#Control Panel#]¿Qué haces con la caja fuerte N.º 4?

[SR][SM]Abrir
[SM]Cerrar
@@

[SC 110 @#Control Panel#]Co zrobić z drzwiami krypty #4?

[SR][SM]Otworzyć
[SM]Zamknąć
@@

[SC 110 @#Control Panel#]Что сделать с дверью в хранилище № 4?

[SR][SM]Открыть
[SM]Закрыть
@@

[SC 110 @#Control Panel#]Vuoi la porta del caveau #4?

[SR][SM]Apri
[SM]Chiudi
@@

KEY: \nThese walls are scorching hot.\n
EN: \nThese walls are scorching hot.\n

# == MAP_19_BASECOCHISELVL2 ==

KEY: \nA door built of titanium bars impedes progress. It has a physical lock beneath the Base Cochise emblem.\n
EN: \nA door built of titanium bars impedes progress. It has a physical lock beneath the Base Cochise emblem.\n

KEY: \nYour attempt at opening the door, however humble it may have been, is successful.\n
EN: \nYour attempt at opening the door, however humble it may have been, is successful.\n

KEY: \nThe door resists your attempt to open it.\n
EN: \nThe door resists your attempt to open it.\n

KEY: \nA stylish metal cage door keeps you away from a computer console. The lock is fairly weak and simple.\n
EN: \nA stylish metal cage door keeps you away from a computer console. The lock is fairly weak and simple.\n

KEY: CRT
EN: CRT

KEY: On a small CRT you see the words "Break in program" blinking on and off.\n
EN: [SC 111 @#CRT#]On a small CRT you see the words "Break in program" blinking on and off.\n

KEY: RUN
EN: RUN

KEY: \nThe thick metal walls have lots of scratches on them from robot limbs, but they still seem quite solid.\n
EN: \nThe thick metal walls have lots of scratches on them from robot limbs, but they still seem quite solid.\n

KEY: \nSilvery titanium walls surround you and feel as if they are slowly squeezing in on you.\n
EN: \nSilvery titanium walls surround you and feel as if they are slowly squeezing in on you.\n

KEY: \nThese walls, though still quite solid, do show some evidence of laser burns and other battle scars.\n
EN: \nThese walls, though still quite solid, do show some evidence of laser burns and other battle scars.\n

KEY: \nFragments of partially melted titanium are welded to what once might have been a door jamb.\n
EN: \nFragments of partially melted titanium are welded to what once might have been a door jamb.\n

KEY: \nThe twisted and crushed door bars lie smashed flat against the wall.\n
EN: \nThe twisted and crushed door bars lie smashed flat against the wall.\n

KEY: Robots don't like humans very much (except when using them for target practice).\n
EN: Robots don't like humans very much (except when using them for target practice).\n

KEY: \nA security monitor panel is set into the wall at this point.\n
EN: \nA security monitor panel is set into the wall at this point.\n

KEY: \nYou successfully damage it beyond any useful function.\n
EN: \nYou successfully damage it beyond any useful function.\n

KEY: \nYour efforts to destroy it were not sufficient for success.\n
EN: \nYour efforts to destroy it were not sufficient for success.\n

KEY: \nInside you find a command console. The keyboard is locked, and the screen reports inside is a 99% complete robot.\n
EN: \nInside you find a command console. The keyboard is locked, and the screen reports inside is a 99% complete robot.\n

KEY: \nYou utterly destroy the command console and the machine dies.\n
EN: \nYou utterly destroy the command console and the machine dies.\n

KEY: \nYou fail to destroy the machine with this attempt.\n
EN: \nYou fail to destroy the machine with this attempt.\n

KEY: \nThe Base Cochise emblem is stenciled on the side and below it is printed: Robot Auto-assembly station.\n
EN: \nThe Base Cochise emblem is stenciled on the side and below it is printed: Robot Auto-assembly station.\n

KEY: \nThe end of this robot assembly station is hot! It has two doors large enough to disgorge an Octotron!\n
EN: \nThe end of this robot assembly station is hot! It has two doors large enough to disgorge an Octotron!\n

KEY: \nThe legend on this unit reads: Robot Program Modification station.\n
EN: \nThe legend on this unit reads: Robot Program Modification station.\n

KEY: Select Intel Mode:\n\n[SR][SM]A) Hunter\n[SM]B) Killer\n[SM]C) Admin\n
EN: @@
Select Intel Mode:

[SR][SM]Hunter
[SM]Killer
[SM]Admin
@@

Sélectionnez Mode Intel :

[SR][SM]Chasseur
[SM]Tueur
[SM]Admin
@@

Intel-Modus wählen:

[SR][SM]Jäger
[SM]Killer
[SM]Admin
@@

Elige modo:

[SR][SM]Cazador
[SM]Asesino
[SM]Administrador
@@

Wybierz tryb operacyjny:

[SR][SM]Łowca
[SM]Zabójca
[SM]Admin
@@

Выберите режим разведки:

[SR][SM]Охотник
[SM]Убийца
[SM]Администратор
@@

Selez. mod. info:

[SR][SM]Cacciatore
[SM]Killer
[SM]Amministr.
@@

KEY: \n? SYNTAX ERROR\n
EN: \n[SC 111 @#CRT#]? SYNTAX ERROR\n

KEY: The aft segment of the pod opens in a cloud of smoke. The gray vapor clears and a robot stands erect.\n
EN: The aft segment of the pod opens in a cloud of smoke. The gray vapor clears and a robot stands erect.\n

KEY: \nA wave of heat washes over you and the ground shimmers.\n
EN: \nA wave of heat washes over you and the ground shimmers.\n

KEY: \nYour eyes tear and a ringing fills your ears.\n
EN: \nYour eyes tear and a ringing fills your ears.\n

KEY: \nYour whole body feels ready to combust, and your skin itches mightily.\n
EN: \nYour whole body feels ready to combust, and your skin itches mightily.\n

KEY: Twin barreled Xenon Fusion Lasers orient on you and pulse purple energy bolts at you!\n
EN: Twin barreled Xenon Fusion Lasers orient on you and pulse purple energy bolts at you!\n

KEY: Bridge Control
EN: Bridge Control

KEY: Bridge Control\n\n[SR][SM]E)xtend\n[SM]R)etract\n
EN: @@
[SC 109 @#Bridge Control#]Bridge Control

[SR][SM]Extend
[SM]Retract
@@

[SC 109 @#Bridge Control#]Commande du pont

[SR][SM]Déployer
[SM]Rétracter
@@

[SC 109 @#Bridge Control#]Brückensteuerung

[SR][SM]Ausfahren
[SM]Zurückziehen
@@

[SC 109 @#Bridge Control#]Control de puente

[SR][SM]Desplegar
[SM]Replegar
@@

[SC 109 @#Bridge Control#]Sterowanie mostem

[SR][SM]Rozwiń
[SM]Wycofaj
@@

[SC 109 @#Bridge Control#]Пульт управления мостом

[SR][SM]Выдвинуть
[SM]Убрать
@@

[SC 109 @#Bridge Control#]Controllo ponte

[SR][SM]Estendi
[SM]Ritrai
@@

KEY: \nA bridge rises over the radioactive waste pile. The center is retracted and the controls are on the other side of the waste.\n
EN: \nA bridge rises over the radioactive waste pile. The center is retracted and the controls are on the other side of the waste.\n

KEY: \nThe bridge is in that position already.\n
EN: \nThe bridge is in that position already.\n

KEY: \nThe bridge slowly extends and locks in position.\n
EN: \nThe bridge slowly extends and locks in position.\n[PC][HC]

KEY: \nThe bridge parts in the middle and locks in place on each side.\n
EN: \nThe bridge parts in the middle and locks in place on each side.\n[PC][HC]

KEY: \nYou drop out of the chute and find yourself in a large room that looks like a security staging area.\n
EN: \nYou drop out of the chute and find yourself in a large room that looks like a security staging area.\n

KEY: \nYou are on a ladder that goes down.\n
ALL: @#Base Cochise# 3

KEY: \nEntering a one way force field.\n
ALL: @#Base Cochise# 1

KEY: Beneath your feet the floor erupts and you find yourself in the grasp of a Silver Strangler.\n
EN: Beneath your feet the floor erupts and you find yourself in the grasp of a Silver Strangler.\n

KEY: Sliding out of a panel in the wall come Octotrons! These armed robots are formidable foes!\n
EN: Sliding out of a panel in the wall come Octotrons! These armed robots are formidable foes!\n

KEY: Octotrons, glittering metal warriors with eight arms, all orient on you.\n
EN: Octotrons, glittering metal warriors with eight arms, all orient on you.\n

KEY: \n"Hi. My name is Vax. Human-cyborg relations."\n
EN: \n"Hi. My name is Vax. Human-cyborg relations."\n

# == MAP_20_BASECOCHISELVL4 ==

KEY: Robot
EN: Robot

KEY: \nA robot rises from the floor in front of you. It starts to wrestle with you.\n
EN: \n[SC 67 @#Robot#]A robot rises from the floor in front of you. It starts to wrestle with you.\n

KEY: \nYour superior brawling skills defeated the robot.\n
EN: \nYour superior brawling skills defeated the robot.\n[PC][HC]

KEY: The robot pushes you back and attacks.\n
EN: The robot pushes you back and attacks.\n[PC][HC]

KEY: \nThis is a black three foot high cylinder. There is a small slot in the side.\n
EN: \nThis is a black three foot high cylinder. There is a small slot in the side.\n

KEY: \nYou are not a repairable robot. GET OFF.\n
EN: \nYou are not a repairable robot. GET OFF.\n

KEY: \nThe conveyor belt is not working.\n
EN: \nThe conveyor belt is not working.\n

KEY: \nThis is a yellow cylinder with a slot in the top.\n
EN: \nThis is a yellow cylinder with a slot in the top.\n

KEY: \nESCAPE POD ACTIVATED. NEXT POD BEING PREPARED.\n
EN: \nESCAPE POD\n

KEY: \nThis is a purple white cylinder glowing faintly. There is a black slot on the side facing you.\n
EN: \nThis is a purple white cylinder glowing faintly. There is a black slot on the side facing you.\n

KEY: \nThis cylinder glows with a blue white light. In that glow you can see a small slot on the wall. \n
EN: \nThis cylinder glows with a blue white light. In that glow you can see a small slot on the wall. \n

KEY: \nALERT! Self destruction sequence activated. All personnel evacuate the base. This is not a test.\n
EN: \nALERT! Self destruction sequence activated. All personnel evacuate the base. This is not a test.\n[PC]

KEY: Control Panel
EN: Control Panel

KEY: A small control panel with four lights blinking out of sequence is before you.\n\n[SR][SM]Red.\n[SM]Yellow.\n[SM]Green.\n[SM]Blue.\n
EN: @@
[SC 132 @#Control Panel#]A small control panel with four lights blinking out of sequence is before you.

[SR][SM]Red.
[SM]Yellow.
[SM]Green.
[SM]Blue.
@@

[SC 132 @#Control Panel#]Un petit panneau de commande avec quatre voyants clignotants se trouve devant vous.

[SR][SM]Rouge.
[SM]Jaune.
[SM]Vert.
[SM]Bleu.
@@

[SC 132 @#Control Panel#]Ein kleines Steuerungspult, an dem vier Lichter außer der Reihe blinken, steht vor euch.

[SR][SM]Rot.
[SM]Gelb.
[SM]Grün.
[SM]Blau.
@@

[SC 132 @#Control Panel#]Ante ti hay un pequeño panel de control con cuatro luces que brillan al azar.

[SR][SM]Roja.
[SM]Amarilla.
[SM]Verde.
[SM]Azul.
@@

[SC 132 @#Control Panel#]Przed wami stoi mały panel sterowania z czterema migającymi przyciskami.

[SR][SM]Czerwony.
[SM]Żółty.
[SM]Zielony.
[SM]Niebieski.
@@

[SC 132 @#Control Panel#]Перед вами маленькая панель управления, на которой беспорядочно мигают четыре индикатора.

[SR][SM]Красный.
[SM]Желтый.
[SM]Зеленый.
[SM]Синий.
@@

[SC 132 @#Control Panel#]Davanti a te c'è un pannello di controllo con quattro luci che lampeggiano in sequenza.

[SR][SM]Rossa.
[SM]Gialla.
[SM]Verde.
[SM]Blu.
@@

KEY: G
EN: G

KEY: \nThe way is blocked by a heavy titanium-steel door. There is a card slot in the center.\n
EN: \nThe way is blocked by a heavy titanium-steel door. There is a card slot in the center.\n

KEY: \nAll your dents are being pounded out of you.\n
EN: \nAll your dents are being pounded out of you.\n

KEY: [PB]The screen shows a clock counting down. It shows
EN: [PB]The screen shows a clock counting down. It shows

KEY: .\n
EN: .\n

KEY: \nBefore you is the main power panel of the reactor core. It appears to have a missing part and is not functional.\n
EN: \nBefore you is the main power panel of the reactor core. It appears to have a missing part and is not functional.\n

KEY: \nNothing seems to happen on the panel but in the distance you hear a low rumbling.\n
EN: \nNothing seems to happen on the panel but in the distance you hear a low rumbling.\n

KEY: \nYou got lucky and were able to slip off.\n
EN: \nYou got lucky and were able to slip off.\n

KEY: \nThese walls are made of a shiny indestructible alloy.\n
EN: \nThese walls are made of a shiny indestructible alloy.\n

KEY: \n"All stations powered," announces a loud computer voice.\n
EN: \n"All stations powered," announces a loud computer voice.\n

KEY: \nSELF DESTRUCT IRREVERSIBLE!  STATION NOW DETONATING! You hear several explosions in the background.\n
EN: \nSELF DESTRUCT IRREVERSIBLE!  STATION NOW DETONATING! You hear several explosions in the background.\n

KEY: \nA force-field blocks you.\n
EN: \nA force-field blocks you.\n

KEY: \nThis door is harder to open than it appears.\n
EN: \nThis door is harder to open than it appears.\n

KEY: \nOn the wall in front of you are two arrows with messages. You can't read them from here.\n
EN: \nOn the wall in front of you are two arrows with messages. You can't read them from here.\n

KEY: \nAn arrow shaped plaque on the wall points to the right. The message on it reads -REACTOR CORE ROOM-.\n
EN: \nAn arrow shaped plaque on the wall points to the right. The message on it reads -REACTOR CORE ROOM-.\n

KEY: \nThe arrow on the wall indicates that the OSHA room is on the left.\n
EN: \nThe arrow on the wall indicates that the OSHA room is on the left.\n

KEY: \nCarved in the wall the arrow's message indicates that the Robot Maintenence Room is on the left.\n
EN: \nCarved in the wall the arrow's message indicates that the Robot Maintenence Room is on the left.\n

KEY: \nA neon sign on the wall points to the right. It forms the words Security Electronics.\n
EN: \nA neon sign on the wall points to the right. It forms the words Security Electronics.\n

KEY: \nAn arrow points to the left with the message THIS WAY.\n
EN: \nAn arrow points to the left with the message THIS WAY.\n

KEY: \nAn arrow points to the right with the message THAT WAY.\n
EN: \nAn arrow points to the right with the message THAT WAY.\n

KEY: \nA sign points to the right. THIS WAY OUT.\n
EN: \nA sign points to the right. THIS WAY OUT.\n

KEY: \nThe sign points left. The message says OTHER WAY OUT.\n
EN: \nThe sign points left. The message says OTHER WAY OUT.\n

KEY: \nIn front of you is a floor to ceiling glass-steel wall. Beyond are the reactor controls.\n
EN: \nIn front of you is a floor to ceiling glass-steel wall. Beyond are the reactor controls.\n

KEY: \nThe wall has shattered into a thousand pieces! You were lucky and didn't get cut.\n
EN: \nThe wall has shattered into a thousand pieces! You were lucky and didn't get cut.\n

KEY: \nThis section is not working.\n
EN: \nThis section is not working.\n

KEY: A security robot attacks you from a hidden door.\n
EN: A security robot attacks you from a hidden door.\n

KEY: This security robot doesn't like your snooping.\n
EN: This security robot doesn't like your snooping.\n

KEY: Security robots are climbing out of the walls.\n
EN: Security robots are climbing out of the walls.\n

KEY: The Giant Robot is so tall it touches the ceiling. You'll have to get rid of it if you want to get past.\n
EN: The Giant Robot is so tall it touches the ceiling. You'll have to get rid of it if you want to get past.\n

KEY: \nThe bolt tightening equipment has grabbed you.\n
EN: \nThe bolt tightening equipment has grabbed you.\n

KEY: Giant Robot
EN: Giant Robot

KEY: \nThe floor in front of you slowly opens and a Giant Robot rises up to block your path.\n
EN: \n[SC 66 @#Giant Robot#]The floor in front of you slowly opens and a Giant Robot rises up to block your path.\n[PC][HC]

KEY: \nYou grabbed an overhead bar and swung off the belt.\n
EN: \nYou grabbed an overhead bar and swung off the belt.\n

KEY: \nYou are surrounded by the heat and flames of the welding machines.\n
EN: \nYou are surrounded by the heat and flames of the welding machines.\n

KEY: \nOh No! you've been caught by the machine and pulled on to the belt.\n
EN: \nOh No! you've been caught by the machine and pulled on to the belt.\n

KEY: \nOops! The repair machines thought you were a robot and have put you on the belt.\n
EN: \nOops! The repair machines thought you were a robot and have put you on the belt.\n

KEY: \nThe belt machinery is very delicate here.\n
EN: \nThe belt machinery is very delicate here.\n

KEY: \nThe conveyor belt sounds like it is destroying itself as it grinds to a halt.\n
EN: \nThe conveyor belt sounds like it is destroying itself as it grinds to a halt.\n

KEY: \nAs you tried to jam the belt you got caught by the machine and pulled on to the belt.\n
EN: \nAs you tried to jam the belt you got caught by the machine and pulled on to the belt.\n

KEY: \nThere are eleven light plates on the panel and several are lit.\n
EN: \nThere are eleven light plates on the panel and several are lit.\n

KEY: \nOne of the light panels turned off.\n
EN: \nOne of the light panels turned off.\n

KEY: \nAnother light panel has turned on.\n
EN: \nAnother light panel has turned on.\n

KEY: \nA message on a screen reads Security Check Interval.\n
EN: \nA message on a screen reads Security Check Interval.\n

KEY: \nThe screen reads Interval Reduced.\n
EN: \nThe screen reads Interval Reduced.\n

KEY: \nThe screen reads Interval Increased.\n
EN: \nThe screen reads Interval Increased.\n

KEY: \nYou see a gray oval with five light panels on it.\n
EN: \nYou see a gray oval with five light panels on it.\n

KEY: \nThe lights are now off.\n
EN: \nThe lights are now off.\n

KEY: \nThe lights are on.\n
EN: \nThe lights are on.\n

KEY: \nThe fine print reads Cylinder Closing System.\n
EN: \nThe fine print reads Cylinder Closing System.\n

KEY: \nYou see a square with all four corners lit up.\n
EN: \nYou see a square with all four corners lit up.\n

KEY: \nAll four corners are lit up.\n
EN: \nAll four corners are lit up.\n

KEY: \nAll four corners are now dark.\n
EN: \nAll four corners are now dark.\n

KEY: \nLittle pieces of door are all over the place.\n
EN: \nLittle pieces of door are all over the place.\n

KEY: \nThis door has been knocked over against the wall.\n
EN: \nThis door has been knocked over against the wall.\n

KEY: \nPieces of glass crunch underfoot.\n
EN: \nPieces of glass crunch underfoot.\n

KEY: \nOn the floor is an open container of U235.\n
EN: \nOn the floor is an open container of U235.\n

KEY: \nThe floor is covered with Plutonium dust.\n
EN: \nThe floor is covered with Plutonium dust.\n

KEY: \nA pile of Wastelandium glows brightly here.\n
EN: \nA pile of Wastelandium glows brightly here.\n

KEY: \nRead paragraph 47.\n
ALL: \n@#PARAGRAPH_47# @#NOTE_PARAGRAPH,47#\n

KEY: \nRead paragraph 79.\n
ALL: \n@#PARAGRAPH_79# @#NOTE_PARAGRAPH,79#\n

KEY: \nRead paragraph 130.\n
ALL: \n@#PARAGRAPH_130# @#NOTE_PARAGRAPH,130#\n

KEY: \nRead paragraph 118.\n
ALL: \n@#PARAGRAPH_118# @#NOTE_PARAGRAPH,118#\n

KEY: \nNo one but a SUPER genius would be able to understand the workings of this machine.\n
EN: \nNo one but a SUPER genius would be able to understand the workings of this machine.\n

KEY: \nThis is a tall rectangle of metal and light fixtures.\n
EN: \nThis is a tall rectangle of metal and light fixtures.\n

KEY: \nMany lights and wires make up this electronic system.\n
EN: \nMany lights and wires make up this electronic system.\n

KEY: \nYou hear several explosions in the background.\n
EN: \nYou hear several explosions in the background.\n

KEY: \nYou feel the earth shake from the explosions.\n
EN: \nYou feel the earth shake from the explosions.\n

KEY: \nThis control panel is shorted out and smoking.\n
EN: \nThis control panel is shorted out and smoking.\n

KEY: \nStation
EN: \nStation

KEY:  activated.
EN:  activated.

KEY: \nWaiting for final station lock.\n
EN: \nWaiting for final station lock.\n

KEY: Press button to activate safety procedure #1342-666.\n
EN: [SC 132 @#Control Panel#]Press button to activate safety procedure #1342-666.\n[PC]

KEY: \n"Safety procedure #1342-666 activated." You hear a hissing sound followed by a loud slam. You turn around and notice that the panel behind you has been sealed shut.\n
EN: \n"Safety procedure #1342-666 activated." You hear a hissing sound followed by a loud slam. You turn around and notice that the panel behind you has been sealed shut.\n[PC]

KEY: \n"Incorrect activation sequence. Procedure aborted." You hear a hissing sound as the panel behind you opens.\n
EN: \n"Incorrect activation sequence. Procedure aborted." You hear a hissing sound as the panel behind you opens.\n[PC]

KEY: \nPhase
EN: \nPhase

KEY: Continue procedure.\n
EN: Continue procedure.\n

# == MAP_21_DARWIN ==

KEY: [PB]Dr. Jekyll's body shop. \n
EN: [PB]Dr. Jekyll's body shop. \n

KEY: [PB]The Darwin general store.\n
EN: [PB]The Darwin general store.\n

KEY: [PB]The Black Market.\n
EN: [PB]The Black Market.\n

KEY: [PB]Darwin Branch Library.\n
EN: [PB]Darwin Branch Library.\n

KEY: \nSmack!\n
EN: \nSmack!\n

KEY: "Hey, you scumbags."\n
EN: "Hey, you scumbags."\n

KEY: Sergent St.\n
EN: Sergent St.\n

KEY: Charles Ave.\n
EN: Charles Ave.\n

KEY: Grand Ave.\n
EN: Grand Ave.\n

KEY: Darwin Trail\n
EN: Darwin Trail\n

KEY: Base Rd.\n
EN: Base Rd.\n

KEY: Old Nick Dr.\n
EN: Old Nick Dr.\n

KEY: Robers Rd.\n
EN: Robers Rd.\n

KEY: \nStay off the bar!\n
EN: \nStay off the bar!\n

KEY: \nEntering Black Gilva Tavern.\n
EN: \nThe Black Gilva Tavern\n

KEY: "Drinks are $75 each. So, what'll it be?"\n\n[SR][SM]1) Long Island ice tea\n[SM]2) Kamikaze\n[SM]3) Corona\n[SM]4) Mike Mix\n
EN: @@
[SC 20 @#Bartender#]"Drinks are $75 each. So, what'll it be?"

[SR][SM]Long Island ice tea
[SM]Kamikaze
[SM]Corona
[SM]Mike Mix
@@

[SC 20 @#Bartender#]« Les boissons coûtent 75 $ chacune. Alors, qu'est-ce que je vous sers ? »

[SR][SM]Long Island ice tea
[SM]Kamikaze
[SM]Corona
[SM]Mike Mix
@@

[SC 20 @#Bartender#]"Drinks kosten je 75 $. Was darf's sein?"

[SR][SM]Long Island Ice Tea
[SM]Kamikaze
[SM]Corona
[SM]Mike Mix
@@

[SC 20 @#Bartender#]"75 $ la bebida. ¿Qué va a ser?"

[SR][SM]Té helado Long Island
[SM]Kamikaze
[SM]Corona
[SM]Mix de Mike
@@

[SC 20 @#Bartender#]„Drinki po 75 $ za sztukę. To co podać?”

[SR][SM]Long Island ice tea
[SM]Kamikaze
[SM]Corona
[SM]Mike Mix
@@

[SC 20 @#Bartender#]"Напитки по 75 долларов. Чего изволишь?"

[SR][SM]Лонг-Айленд айс ти
[SM]Камикадзе
[SM]Корона
[SM]Коктейль Майка
@@

[SC 20 @#Bartender#]"I drink costano 75$ l'uno. Cosa prendi?"

[SR][SM]Long Island
[SM]Kamikaze
[SM]Corona
[SM]Mike Mix
@@

KEY: \nLeaving Darwin Village.\n
ALL: @#THE_WASTELAND#

KEY: The bartender, Cecil, lingers, waiting to see if you want anything else.\n
EN: The bartender, Cecil, lingers, waiting to see if you want anything else.\n

KEY: PLAGUE
EN: PLAGUE

KEY: ISOLATE
EN: ISOLATE

KEY: BASE
EN: BASE

KEY: \nEntering the Darwin general store.\n
ALL: [SKIPYN]

KEY: \nEntering the Black Market.\n
ALL: [SKIPYN]

KEY: \nEntering Dr. Jekyll's body shop. \n
ALL: [SKIPYN]

KEY: \nEntering the Darwin Branch Library.\n
ALL: [SKIPYN]

KEY: \nRead paragraph 146.\n
ALL: \n@#PARAGRAPH_146# @#NOTE_PARAGRAPH,146#\n

KEY: \n"Well, I don't know anything about that."\n
EN: \n"Well, I don't know anything about that."\n

KEY: "Drinks are $10 each. So, what'll it be?"\n\n[SR][SM]1) Long Island ice tea\n[SM]2) Kamikaze\n[SM]3) Corona\n[SM]4) Mike Mix\n
EN: @@
"Drinks are $10 each. So, what'll it be?"

[SR][SM]Long Island ice tea
[SM]Kamikaze
[SM]Corona
[SM]Mike Mix
@@

« Les boissons coûtent 10 $ chacune. Alors, qu'est-ce que je vous sers ? »

[SR][SM]Long Island ice tea
[SM]Kamikaze
[SM]Corona
[SM]Mike Mix
@@

"Drinks kosten je 10 $. Was darf's sein?"

[SR][SM]Long Island Ice Tea
[SM]Kamikaze
[SM]Corona
[SM]Mike Mix
@@

"10 $ la bebida. ¿Qué va a ser?"

[SR][SM]Té helado Long Island
[SM]Kamikaze
[SM]Corona
[SM]Mix de Mike
@@

„Drinki po 10 $ za sztukę. To co podać?”

[SR][SM]Long Island ice tea
[SM]Kamikaze
[SM]Corona
[SM]Mike Mix
@@

"Напитки по 10 долларов. Чего изволишь?"

[SR][SM]Лонг-Айленд айс ти
[SM]Камикадзе
[SM]Корона
[SM]Коктейль Майка
@@

"I drink costano 10$ l'uno. Cosa prendi?"

[SR][SM]Long Island
[SM]Kamikaze
[SM]Corona
[SM]Mike Mix
@@

KEY: "I think you should look into these problems at the base. What can I help you with?"\n
EN: "I think you should look into these problems at the base. What can I help you with?"\n

KEY: METAL MANIAC
EN: METAL MANIAC

KEY: BRIAN THE FIST
EN: BRIAN THE FIST

KEY: PASSWORD
EN: PASSWORD

KEY: \n"Sorry bud, we don't have that. Just what you see here."\n
EN: \n"Sorry bud, we don't have that. Just what you see here."

KEY: \nRead paragraph 41.\n
ALL: \n@#PARAGRAPH_41# @#NOTE_PARAGRAPH,41#\n

KEY: \nRead paragraph 137.\n
ALL: \n@#PARAGRAPH_137# @#NOTE_PARAGRAPH,137#\n

KEY: \nRead paragraph 140.\n
ALL: \n@#PARAGRAPH_140# @#NOTE_PARAGRAPH,140#\n

KEY: \nRead paragraph 114.\n
ALL: \n@#PARAGRAPH_114# @#NOTE_PARAGRAPH,114#\n

KEY: \nRead paragraph 34.\n
ALL: \n@#PARAGRAPH_34# @#NOTE_PARAGRAPH,34#\n

KEY: \nRead paragraph 53.\n
ALL: \n@#PARAGRAPH_53# @#NOTE_PARAGRAPH,53#\n

KEY: \nRead paragraph 69.\n
ALL: \n@#PARAGRAPH_69# @#NOTE_PARAGRAPH,69#\n

KEY: \nRead paragraph 32.\n
ALL: \n@#PARAGRAPH_32# @#NOTE_PARAGRAPH,32#\n

KEY: \nThis man is delirious, sweat drips down his face with a flushed complexion.\n
EN: \nThis man is delirious, sweat drips down his face with a flushed complexion.\n

KEY: \nYou help him to a swift recovery.\n
EN: \nYou help him to a swift recovery.\n

KEY: \nHe seems to be getting worse.\n
EN: \nHe seems to be getting worse.\n

KEY: "Thank you for helping me. I would like to join you."\n
EN: "Thank you for helping me. I would like to join you."\n

KEY: \n"Good day, mate."\n
EN: \n"Good day, mate."\n

KEY: \n"Let's go kick some ass!"\n
EN: \n"Let's go kick some ass!"\n

KEY: \nYou see two deathly ill men laying here.\n
EN: \nYou see two deathly ill men laying here.\n

KEY: \nSomething makes you think they're not ill as much as they've been poisoned.\n
EN: \nSomething makes you think they're not ill as much as they've been poisoned.\n

KEY: "Gimme the password."\n
EN: [SC 68 @#Guard#]"Gimme the password."\n

KEY: \n"Get outta here."\n
EN: \n"Get outta here."\n[PC][HC]

KEY: CRETIAN
EN: CRETIAN

KEY: \n"OK, you may pass."\n
EN: \n"OK, you may pass."\n[PC][HC]

KEY: "What are you guys doing back here? You better have the correct password this time."\n
EN: [SC 68 @#Guard#]"What are you guys doing back here? You better have the correct password this time."\n

KEY: \n"What was that?"\n
EN: \n"What was that?"\n

KEY: \n"That's not it."\n
EN: \n"That's not it."\n[PC][HC]

KEY: "I'll teach you not to try and break in here."\n
EN: "I'll teach you not to try and break in here."\n

KEY: \nThere is a workbench here with test tubes on it.\n
EN: \nThere is a workbench here with test tubes on it.\n

KEY: \nIt looks like you could use chemicals and fruit here to make some antitoxin.\n
EN: \nIt looks like you could use chemicals and fruit here to make some antitoxin.\n

KEY: \nThis is a workbench.\n
EN: \nThis is a workbench.\n

KEY: \nInteresting.\n
EN: \nInteresting.\n

KEY: \nAh! What a genius you are.\n
EN: \nAh! What a genius you are.\n

KEY: \nThe Lab.\n
EN: \nThe Lab.\n

KEY: \nRead paragraph 121.\n
ALL: \n@#PARAGRAPH_121# @#NOTE_PARAGRAPH,121#\n

KEY: \nRead paragraph 11.\n
ALL: \n@#PARAGRAPH_11# @#NOTE_PARAGRAPH,11#\n

KEY: \nRead paragraph 88.\n
ALL: \n@#PARAGRAPH_88# @#NOTE_PARAGRAPH,88#\n

KEY: \nRead paragraph 80.\n
ALL: \n@#PARAGRAPH_80# @#NOTE_PARAGRAPH,80#\n

# == MAP_22_DARWINBASE ==

KEY: \nA titanium door with a slot in it blocks you.\n
EN: \nA titanium door with a slot in it blocks you.\n

KEY: \nStill closed.\n
EN: \nStill closed.\n

KEY: \nA steel balcony stops you. Beyond is Finster's mad vision of Earth transformed.\n
EN: \nA steel balcony stops you. Beyond is Finster's mad vision of Earth transformed.\n

KEY: Elevator
EN: Elevator

KEY: Elevator Control:\n\n[SR][SM]Upper Level\n[SM]Ground Level\n
EN: @@
[SC 122 @#Elevator#]Elevator Control:

[SR][SM]Upper Level
[SM]Ground Level
@@

[SC 122 @#Elevator#]Commandes de l'ascenseur :

[SR][SM]Niveau supérieur
[SM]Rez-de-chaussée
@@

[SC 122 @#Elevator#]Aufzugssteuerung:

[SR][SM]Obergeschoss
[SM]Erdgeschoss
@@

[SC 122 @#Elevator#]Control de ascensor:

[SR][SM]Nivel superior
[SM]Planta baja
@@

[SC 122 @#Elevator#]Sterowanie windy:

[SR][SM]Górne piętro
[SM]Parter
@@

[SC 122 @#Elevator#]Панель управления лифтом:

[SR][SM]Верхний уровень
[SM]Нулевой уровень
@@

[SC 122 @#Elevator#]Comandi ascensore:

[SR][SM]Piano superiore
[SM]Piano terra
@@

KEY: U
EN: U

KEY: \nThe steel walls look old.\n
EN: \nThe steel walls look old.\n

KEY: \nThe walls are covered with 100 year old pictures.\n
EN: \nThe walls are covered with 100 year old pictures.\n

KEY: \nFinster's office has many paintings.\n
EN: \nFinster's office has many paintings.\n

KEY: \nFire-blackened walls surround the door way.\n
EN: \nFire-blackened walls surround the door way.\n

KEY: \nA broken door lays here.\n
EN: \nA broken door lays here.\n

KEY: \nOpen door.\n
EN: \nOpen door.\n

KEY: L
EN: L

KEY: Ground
EN: Ground

KEY: Upper
EN: Upper

KEY: Lower
EN: Lower

KEY: \nYou are on the
EN: \nYou are on the

KEY: Level.\n
EN: Level.\n[PC]

KEY: A keyboard pops out, "Input security code."\n
EN: A keyboard pops out, "Input security code."\n

KEY: PROTEUS
EN: PROTEUS

KEY: ACCESS DENIED.\n
EN: ACCESS DENIED.\n

KEY: \nThe door is made of steel bars.\n
EN: \nThe door is made of steel bars.\n

KEY: \nA prisoner runs out crying, "Finster's a heartless android. He'll kill us if we try to leave!"\n
EN: \nA prisoner runs out crying, "Finster's a heartless android. He'll kill us if we try to leave!"\n

KEY: \nYou enter Finster's office. He rises to greet you. Read paragraph 14. He then leaves.\n
EN: \nYou enter Finster's office. He rises to greet you. @#PARAGRAPH_14# He then leaves. @#NOTE_PARAGRAPH,14#.\n

KEY: "No!" Finster shouts. "You meddlers! You freed them."\n
EN: "No!" Finster shouts. "You meddlers! You freed them."\n

KEY: \nA slope of red rock makes this a tough climb.\n
EN: \nA slope of red rock makes this a tough climb.\n

KEY: \nYou made it.\n
EN: \nYou made it.\n

KEY: \nYou slipped.\n
EN: \nYou slipped.\n

KEY: \nA sheer cliff blocks you.\n
EN: \nA sheer cliff blocks you.\n

KEY: \nA boulder is in your way.\n
EN: \nA boulder is in your way.\n

KEY: \nA dead tree blocks you.\n
EN: \nA dead tree blocks you.\n

KEY: \nA steel door blocks you.\n
EN: \nA steel door blocks you.\n

KEY: \nA steel door slides open.\n
EN: \nA steel door slides open.\n

KEY: \nA steel door slides shut behind you.\n
EN: \nA steel door slides shut behind you.\n

KEY: Ambush! Enemies pop up from every side!\n
EN: Ambush! Enemies pop up from every side!\n

KEY: A Spawnmaster whirls at you.\n
EN: A Spawnmaster whirls at you.\n

KEY: \nA small closed hatch is in the floor.\n
EN: \nA small closed hatch is in the floor.\n

KEY: \nThe hatch has been sealed shut.\n
EN: \nThe hatch has been sealed shut.\n

KEY: \nAs you open the hatch mutants attack.\n
EN: \nAs you open the hatch mutants attack.\n

KEY: \nIt sparks and smokes, blowing itself to pieces.\n
EN: \nIt sparks and smokes, blowing itself to pieces.\n

KEY: \nAn open hatch is in the floor.\n
EN: \nAn open hatch is in the floor.\n

KEY: \nOnly one person can fit here.\n
EN: \nOnly one person can fit here.\n

KEY: \nStay off the tables!\n
EN: \nStay off the tables!\n

KEY: \nIt seems possible to connect to the Mindlink with an android's head.\n
EN: \nIt seems possible to connect to the Mindlink with an android's head.\n

KEY: Mindlink
EN: Mindlink

KEY: \nThe android's head fits, turning the machine on. You put on the Cyber helmet.\n
EN: \n[SC 88 @#Mindlink#]The android's head fits, turning the machine on. You put on the Cyber helmet.\n

KEY: \nYou must use an android's head to link with the machine.\n
EN: \nYou must use an android's head to link with the machine.\n

KEY: \nYou blank your mind and picture a red/blue pattern.\n
EN: \n[SC 88 @#Mindlink#]You blank your mind and picture a red/blue pattern.\n[PC][HC]

KEY: \nYou do not know enough about cyborgs to link with the android's brain. You unhitch yourself.\n
EN: \n[SC 88 @#Mindlink#]You do not know enough about cyborgs to link with the android's brain. You unhitch yourself.\n[PC][HC]

KEY: \n\nThe real world fades from your sight.\n
EN: \n\nThe real world fades from your sight.\n[PC][HC]

KEY: \nThese are strong rock walls.\n
EN: \nThese are strong rock walls.\n

KEY: \nIt appears that no one lives here.\n
EN: \nIt appears that no one lives here.\n

KEY: \nThis mess hall is clean.\n
EN: \nThis mess hall is clean.\n

KEY: \nThis kitchen has never been used.\n
EN: \nThis kitchen has never been used.\n

KEY: \nYou see a machine with an android head and a cyber helmet.\n
EN: \nYou see a machine with an android head and a cyber helmet.\n

KEY: \nYou are tied up and can't move.\n
EN: \n[SC 88 @#Gas#]Gas knocks you out in just a couple of seconds. You are tied up and can't move.\n[PC][HC]

KEY: \nYou untie yourself and your party.\n
EN: \nYou untie yourself and your party.\n

KEY: \nYou see your party tied up and free them.\n
EN: \nYou see your party tied up and free them.\n

KEY: Elevator Control:\n\n[SR][SM]Upper Level\n[SM]Ground Level\n[SM]Lower Level\n
EN: @@
[SC 122 @#Elevator#]Elevator Control:

[SR][SM]Upper Level
[SM]Ground Level
[SM]Lower Level
@@

[SC 122 @#Elevator#]Commandes de l'ascenseur :

[SR][SM]Niveau supérieur
[SM]Rez-de-chaussée
[SM]Niveau inférieur
@@

[SC 122 @#Elevator#]Aufzugssteuerung:

[SR][SM]Obergeschoss
[SM]Erdgeschoss
[SM]Untergeschoss
@@

[SC 122 @#Elevator#]Control de ascensor:

[SR][SM]Nivel superior
[SM]Planta baja
[SM]Nivel inferior
@@

[SC 122 @#Elevator#]Sterowanie windy:

[SR][SM]Górne piętro
[SM]]Parter
[SM]Dolne piętro
@@

[SC 122 @#Elevator#]Панель управления лифтом:

[SR][SM]Верхний уровень
[SM]Нулевой уровень
[SM]Нижний уровень
@@

[SC 122 @#Elevator#]Comandi ascensore:

[SR][SM]Piano superiore
[SM]Piano terra
[SM]Piano inferiore
@@

KEY: \nThere is a balcony out of reach high above.\n
EN: \nThere is a balcony out of reach high above.\n

# == MAP_23_MINDMAZE ==

KEY: 512
ALL: 512

KEY: 2, 4, 8, 16, ?\n
EN: [SC 119 @#MindMaze#]2, 4, 8, 16, ?\n

KEY: 32
ALL: 32

KEY: \nStriiiike three.\n
EN: \nStriiiike three.\n[PC]

KEY: \nThe way is now open.\n
EN: \nThe way is now open.\n[PC][HC]

KEY: \nProject Darwin researches and produces mutants to make...\n
EN: \nProject Darwin researches and produces mutants to make...\n

KEY: \n...the shattered world safe again for all life.\n
EN: \n...the shattered world safe again for all life.\n

KEY: \nThe researchers, led by Irwin John Finster, have created life that has adapted to the world.\n
EN: \nThe researchers, led by Irwin John Finster, have created life that has adapted to the world.\n

KEY: \nDarwin produces only useful life in its labs.\n
EN: \nDarwin produces only useful life in its labs.\n

KEY: \nDarwin was built by concerned Scientists after the nuclear war. It is the salvation of the world.\n
EN: \nDarwin was built by concerned Scientists after the nuclear war. It is the salvation of the world.\n

KEY: 4, 2, 8, 4, 32, 16, ?\n
EN: [SC 119 @#MindMaze#]4, 2, 8, 4, 32, 16, ?\n

KEY: \nCell 2: Academic data\n
EN: \nCell 2: Academic data\n

KEY: \nDo you wish to take the cowardly way out?\n
EN: \nDo you wish to take the cowardly way out?\n

KEY: \nCell 1: General Information\n
EN: \nCell 1: General Information\n

KEY: \nThis is simple math, you need no help.\n
EN: \nThis is simple math, you need no help.\n

KEY: \n"Aargghh!" Finster screams in rage. "You will not escape traps in the future like that."\n
EN: \n[SC 65 @#FINSTER#]"Aargghh!" Finster screams in rage. "You will not escape traps in the future like that."\n[PC][HC]

KEY: \nProject Darwin has always had research and Education as its highest priorities.\n
EN: \nProject Darwin has always had research and Education as its highest priorities.\n

KEY: \nOnly the covert nature of the work at Darwin prevented the staff from winning a Nobel Prize for genetics.\n
EN: \nOnly the covert nature of the work at Darwin prevented the staff from winning a Nobel Prize for genetics.\n

KEY: \nOur pride has been the students we have trained. All found Darwin an experience that changed them.\n
EN: \nOur pride has been the students we have trained. All found Darwin an experience that changed them.\n

KEY: \nWhat is the difference between a duck?\n
EN: \nWhat is the difference between a duck?\n

KEY: \nWhat is the sound of one hand clapping?\n
EN: \nWhat is the sound of one hand clapping?\n

KEY: \nCogito Ergo Sum.\n
EN: \nCogito Ergo Sum.\n

KEY: \nWhat is the union of one?\n
EN: \nWhat is the union of one?\n

KEY: \n"Sugar and Spice and everything malignant."\n
EN: \n"Sugar and Spice and everything malignant."\n

KEY: \nEach step from birth is toward death.\n
EN: \nEach step from birth is toward death.\n

KEY: \nJust because you are paranoid does not mean they are not out to get you.\n
EN: \nJust because you are paranoid does not mean they are not out to get you.\n

KEY: \nKnow Thyself.\n
EN: \nKnow Thyself.\n

KEY: \nSizzling balls of rainbow hues swirl around you and tear at you. You can go no further.\n
EN: \nSizzling balls of rainbow hues swirl around you and tear at you. You can go no further.\n

KEY: \nYou feel as if your body is utterly drained of energy and you can move no further.\n
EN: \nYou feel as if your body is utterly drained of energy and you can move no further.\n

KEY: \n"What are you doing here? I am dead, am I not? How are you in my mind when I am dead? I must be in your mind. I am in your mind. And him. He is a friend you remember from long ago. He lurked beneath your bed."\n
EN: \n[SC 65 @#FINSTER#]"What are you doing here? I am dead, am I not? How are you in my mind when I am dead? I must be in your mind. I am in your mind. And him. He is a friend you remember from long ago. He lurked beneath your bed."\n[PC][HC]

KEY: \nYou see a signpost ahead. It says, "Danger! Unprepared rangers will not survive."\n
EN: \nYou see a signpost ahead. It says, "Danger! Unprepared rangers will not survive."\n

KEY: \n"Scary brute, is he not? And you could never kill him then either, could you?"\n
EN: \n[SC 65 @#FINSTER#]"Scary brute, is he not? And you could never kill him then either, could you?"\n[PC][HC]

KEY: 4, 6, 8, 12, ?\n
EN: [SC 119 @#MindMaze#]4, 6, 8, 12, ?\n

KEY: \n"Pah! I tire of you. Be gone!"\n
EN: \n[SC 65 @#FINSTER#]"Pah! I tire of you. Be gone!"\n[PC]

KEY: \n"WRONG! The correct answer is 20."\n
EN: \n"WRONG! The correct answer is 20."\n

KEY: 20
ALL: 20

KEY: \n"You cheated, ha, ha, HA! Don't play tricks on me in my mind."\n
EN: \n"You cheated, ha, ha, HA! Don't play tricks on me in my mind."\n

KEY: \n"No fair, that's out of bounds."\n
EN: \n"No fair, that's out of bounds."\n

KEY: "Are you still here? This is private. Only I am allowed further."\n
EN: [SC 65 @#FINSTER#]"Are you still here? This is private. Only I am allowed further."\n

KEY: \n"You didn't think this would be that easy, did you?"\n
EN: \n"You didn't think this would be that easy, did you?"\n

KEY: \nAfter Finster's death, thick cobwebs clog the lifeless landscape preventing further progress.\n
EN: \nAfter Finster's death, thick cobwebs clog the lifeless landscape preventing further progress.\n

KEY: \n"Kibbles and bits, kibbles and bits. I'm gunna carve you into kibbles and bits!"\n
EN: \n"Kibbles and bits, kibbles and bits. I'm gunna carve you into kibbles and bits!"\n

KEY: \n"Look before you leap! I want to eat your brain!"\n
EN: \n"Look before you leap! I want to eat your brain!"\n

KEY: \n"Cue ball in the corner pocket! See, I call my shots!"\n
EN: \n"Cue ball in the corner pocket! See, I call my shots!"\n

KEY: \n"This could be your big break!"\n
EN: \n"This could be your big break!"\n

KEY: \n"I was a tad irrational back there, wasn't I? I promise it will not happen again."\n
EN: \n[SC 65 @#FINSTER#]"I was a tad irrational back there, wasn't I? I promise it will not happen again."\n[PC][HC]

KEY: \nWebs of Deceit, steel strong yet transparent, block you.\n
EN: \nWebs of Deceit, steel strong yet transparent, block you.\n

KEY: "Oh, I guess I lied about being rational. Mad of me, is it not? And I thought of it as a little white lie."\n
EN: "Oh, I guess I lied about being rational. Mad of me, is it not? And I thought of it as a little white lie."\n

KEY: "You cannot be here. Nothing will get you beyond this point."\n
EN: [SC 65 @#FINSTER#]"You cannot be here. Nothing will get you beyond this point."\n

KEY: NOTHING
EN: NOTHING

KEY: \n"I am a liar. I would say nothing to help you."\n
EN: \n"I am a liar. I would say nothing to help you."\n

KEY: \n"Bet you thought that was easy, hee, hee, hee."\n
EN: \n[SC 65 @#FINSTER#]"Bet you thought that was easy, hee, hee, hee."\n[PC][HC]

KEY: \n"Did you know baseball history was a passion of mine? Here, I create a dream game. Or, in your case, a nightmare."\n
EN: \n[SC 65 @#FINSTER#]"Did you know baseball history was a passion of mine? Here, I create a dream game. Or, in your case, a nightmare."\n[PC]

KEY: \n"The pitcher, a shimmering hologram of Christy Matthews rears back and pitches."\n
EN: \n"The pitcher, a shimmering hologram of Christy Matthews rears back and pitches."\n

KEY: \nA bat materializes in your hand and you connect with the pitch!\n
EN: \nA bat materializes in your hand and you connect with the pitch!\n[PC]

KEY: \nYou hit a single.\n
EN: \nYou hit a single.\n[PC][HC]

KEY: \nYou hit a double!\n
EN: \nYou hit a double!\n[PC][HC]

KEY: \nYou slam a triple!!\n
EN: \nYou slam a triple!!\n[PC][HC]

KEY: \nYou tag a home run!!!\n
EN: \nYou tag a home run!!!\n[PC][HC]

KEY: \n"The runner takes a lead..."\n
EN: \n[SC 65 @#FINSTER#]"The runner takes a lead..."\n

KEY: \n"Swing and a miss."\n
EN: \n"Swing and a miss."\n

KEY: \n"Strike 1, ha!"\n
EN: \n"Strike 1, ha!"\n[PC]

KEY: \n"Strike 2, hee, hee"\n
EN: \n"Strike 2, hee, hee"\n[PC]

KEY: \n"Yer out! To the showers with you!"\n
EN: \n"Yer out! To the showers with you!"\n[PC][HC]

KEY: \n...and is gunned down trying to steal! You're done. Into the showers with you!\n
EN: \n...and is gunned down trying to steal! You're done. Into the showers with you!\n[PC][HC]

KEY: \n"...and manages to steal a base!"\n
EN: \n"...and manages to steal a base!"\n[PC][HC]

KEY: "So, you think yourself good at baseball, eh? Then who won the 1936 world series?"\n
EN: [SC 119 @#MindMaze#]"So, you think yourself good at baseball, eh? Then who won the 1936 world series?"\n

KEY: NEW YORK YANKEES
EN: NEW YORK YANKEES

KEY: \nAn azure image of Joe McCarthy shakes his head and spits in the corner. "Why play you when I have Lou Gehrig?"\n
EN: \nAn azure image of Joe McCarthy shakes his head and spits in the corner. "Why play you when I have Lou Gehrig?"\n

KEY: \nMcCarthy spits again. "OK, kid, I'll give you another chance."\n
EN: \nMcCarthy spits again. "OK, kid, I'll give you another chance."\n

KEY: \nMcCarthy frowns. "Kid, if you can't tell me why I should play you, I just won't be able to put you in."\n
EN: \nMcCarthy frowns. "Kid, if you can't tell me why I should play you, I just won't be able to put you in."\n

KEY: \nSolid walls of smoky silicon hem you in. Throughout them you see the delicate lines of circuitry.\n
EN: \nSolid walls of smoky silicon hem you in. Throughout them you see the delicate lines of circuitry.\n

KEY: \nYou shatter the silicon wall and scatter bits of it everywhere, leaving a jagged hole in the wall.\n
EN: \nYou shatter the silicon wall and scatter bits of it everywhere, leaving a jagged hole in the wall.\n

KEY: \nThis silicon wall bends slightly under the pressure of your touch. It appears more fragile than strong.\n
EN: \nThis silicon wall bends slightly under the pressure of your touch. It appears more fragile than strong.\n

KEY: \nFinster's voice mocks you. "Come now, you can try harder. You are a Ranger, are you not?"\n
EN: \nFinster's voice mocks you. "Come now, you can try harder. You are a Ranger, are you not?"\n

KEY: Standing before you is an android. A voice booms from his chest. "There you are." He sounds like Finster!\n
EN: Standing before you is an android. A voice booms from his chest. "There you are." He sounds like Finster!\n

KEY: Finster pops up in front of you and thumbs back the hammer on the largest pistol you've ever seen!\n
EN: Finster pops up in front of you and thumbs back the hammer on the largest pistol you've ever seen!\n

KEY: "I begged you to kill me, now you create us!" To your horror a pair of Finsters arise in the corners.\n
EN: "I begged you to kill me, now you create us!" To your horror a pair of Finsters arise in the corners.\n

KEY: "Please, I beg of you, kill me. I cannot live insane in my own mind!" Finster looks pitiful.\n
EN: "Please, I beg of you, kill me. I cannot live insane in my own mind!" Finster looks pitiful.\n

KEY: \nBroken pieces of silicon crackle beneath your feet.\n
EN: \nBroken pieces of silicon crackle beneath your feet.\n

KEY: \nYou hear haunting mechanical laughter ring out. "Clothes make the man, eh Ranger?" You find no body!\n
EN: \n[SC 65 @#FINSTER#]You hear haunting mechanical laughter ring out. "Clothes make the man, eh Ranger?" You find no body!\n[PC][HC]

KEY: \nAs you pick up the jug Finster's voice grates across your nerves. "Take it, Ranger, use it to catch up your blood."\n
EN: \n[SC 65 @#FINSTER#]As you pick up the jug Finster's voice grates across your nerves. "Take it, Ranger, use it to catch up your blood."\n[PC][HC]

KEY: \n"New games now, Ranger. I play for blood."\n
EN: \n[SC 65 @#FINSTER#]"New games now, Ranger. I play for blood."\n[PC][HC]

KEY: \nThe plastic face drips with black blood. The eyes open, the head speaks. "April 15, 1912 I killed a ship."\n\n"What am I?"\n
EN: \n[SC 65 @#FINSTER#]The plastic face drips with black blood. The eyes open, the head speaks. "April 15, 1912 I killed a ship."\n\n"What am I?"\n

KEY: ICEBERG
EN: ICEBERG

KEY: \nYou see another signpost ahead. It says, "Last chance! There will be no turning back if you proceed much further."\n
EN: \nYou see another signpost ahead. It says, "Last chance! There will be no turning back if you proceed much further."\n

KEY: IRWIN FINSTER
ALL: IRWIN FINSTER

KEY: \n"I am impressed, Ranger. You have come further than anyone before you, including my creator. You are a noble foe. However, you are only human. I offer a choice. Your life for those of your comrades. West for you, east to kill them."\n
EN: \n[SC 65 @#FINSTER#]"I am impressed, Ranger. You have come further than anyone before you, including my creator. You are a noble foe. However, you are only human. I offer a choice. Your life for those of your comrades. West for you, east to kill them."\n[PC][HC]

KEY: \nIt is done.\n
EN: \n[SC 65 @#FINSTER#]It is done.\n

KEY: IRWIN J FINSTER
ALL: IRWIN J FINSTER

KEY: \n"Fool, I cannot be trusted! You have just doomed your friends in addition to yourself. The exits are all trapped!\nYou'll never leave Project Darwin alive!"\n
EN: \n[SC 65 @#FINSTER#]"Fool, I cannot be trusted! You have just doomed your friends in addition to yourself. The exits are all trapped!\nYou'll never leave Project Darwin alive!"\n[PC][HC]

KEY: \nDamned if you
EN: \nDamned if you

KEY: do.\n
EN: do.\n

KEY: don't.\n
EN: don't.\n

KEY: \n"You made your choice, now die with it!"\n
EN: \n"You made your choice, now die with it!"\n

KEY: IRWIN J. FINSTER
ALL: IRWIN J. FINSTER

KEY: \n"Look, the EEG is flat! The android won!" you hear voices say. There is worry in the voices of your friends.\n
EN: \n"Look, the EEG is flat! The android won!" you hear voices say. There is worry in the voices of your friends.\n

KEY: \n"No, look, there is a slight wave on the scope. Come on, Ranger, fight for your life!" Hope enters the voices.\n
EN: \n[SC 88 @#Voice#]"No, look, there is a slight wave on the scope. Come on, Ranger, fight for your life!" Hope enters the voices.\n[PC][HC]

KEY: \nDoubt creeps into a voice. "The wave was probably just a jolt in the line. We're talking brain dead here."\n
EN: \nDoubt creeps into a voice. "The wave was probably just a jolt in the line. We're talking brain dead here."\n

KEY: \n"No, hey look! The signal is getting stronger. Fight, Ranger, damn you, fight it!"\n
EN: \n[SC 88 @#Voice#]"No, hey look! The signal is getting stronger. Fight, Ranger, damn you, fight it!"\n[PC][HC]

KEY: \n"The wave is going flat again. The android is winning."\n
EN: \nThe wave is going flat again. The android is winning."\n

KEY: \n"Look, the wave is back, and is stronger than ever. Go, Ranger, go. Give it hell!"\n
EN: \n[SC 88 @#Voice#]"Look, the wave is back, and is stronger than ever. Go, Ranger, go. Give it hell!"\n[PC][HC]

KEY: \n"So close, but I think we're losing the battle. Damn, we can't do anything to help. Fight!"\n
EN: \n"So close, but I think we're losing the battle. Damn, we can't do anything to help. Fight!"\n

KEY: \nFinster's voice is absolutely frantic! "No! You cannot be here still. Stay back, get out, leave!"\n
EN: \n[SC 65 @#FINSTER#]Finster's voice is absolutely frantic! "No! You cannot be here still. Stay back, get out, leave!"\n[PC][HC]

KEY: \nFinster curses! "Get back, leave here, begone or I will sear the flesh from your bones!"\n
EN: \n[SC 65 @#FINSTER#]Finster curses! "Get back, leave here, begone or I will sear the flesh from your bones!"\n

KEY: \nThe area around you bursts into flame, but you leap clear before you can be engulfed by the conflagration.\n
EN: \nThe area around you bursts into flame, but you leap clear before you can be engulfed by the conflagration.\n[PC][HC]

KEY: \nThe void explodes in flame and you are caught in it before you stumble on.\n
EN: \nThe void explodes in flame and you are caught in it before you stumble on.\n[PC][HC]

KEY: \nYou notice a shiny glimmering ahead that hints at a trap so you leap over the next 10 feet and continue.\n
EN: \nYou notice a shiny glimmering ahead that hints at a trap so you leap over the next 10 feet and continue.\n

KEY: \nSESSION TERMINATED...THANK YOU\n
EN: \nSESSION TERMINATED...THANK YOU\n[PC][HC]

KEY: \nNothing happens here.\n
EN: \nNothing happens here.\n

KEY: \nThe ceiling above you explodes in a hail of swirling razor edged steel blades. Finster's laughter echoes from the walls...\n
EN: \n[SC 65 @#FINSTER#]The ceiling above you explodes in a hail of swirling razor edged steel blades. Finster's laughter echoes from the walls...\n

KEY: \n...and is choked off as you duck and twist your way free of the death storm!\n
EN: \n...and is choked off as you duck and twist your way free of the death storm!\n[PC]

KEY: \n...and shrieks a hideous accompaniment to the sounds of blades ripping and tearing at you.\n
EN: \n...and shrieks a hideous accompaniment to the sounds of blades ripping and tearing at you.\n[PC]

KEY: Finster stands there. It is a twisted, warped and torn plassteel imitation of a man. Screaming, it charges.\n
EN: Finster stands there. It is a twisted, warped and torn plassteel imitation of a man. Screaming, it charges.\n

KEY: \nFinster's voice is a harsh buzzing croak. "Do you hear me, Ranger? This is the end. I will finish you. I will crush you. You, too, will die!"\n
EN: \nFinster's voice is a harsh buzzing croak. "Do you hear me, Ranger? This is the end. I will finish you. I will crush you. You, too, will die!"\n[PC][HC]

KEY: IRWIN JOHN FINSTER
ALL: IRWIN JOHN FINSTER

KEY: \nThe android body twitches and gushes black fluid from a thousand wounds. "Use the pass well. Without it you will never get the things you need from Sleeper One. And without the weapons you will never destroy the places that spawned me or the robots that scour all life from the face of your world!" With a *CRACK* and spark, the android is dead!\n
EN: \n[SC 65 @#FINSTER#]The android body twitches and gushes black fluid from a thousand wounds. "Use the pass well. Without it you will never get the things you need from Sleeper One. And without the weapons you will never destroy the places that spawned me or the robots that scour all life from the face of your world!" With a *CRACK* and spark, the android is dead!\n[PC][HC]

KEY: 0
ALL: 0

KEY: ZERO
EN: ZERO

KEY: \nYou realize the pit in the center is not bottomless, but is a way out.\n
EN: \nYou realize the pit in the center is not bottomless, but is a way out.\n

# == MAP_24_SEWERSWEST ==

KEY: .l
ALL: .l

KEY: \nThe current, though slow, is fairly strong.\n
EN: \nThe current, though slow, is fairly strong.\n

KEY: \nDespite the sucking current, you keep your feet and move through the water easily.\n
EN: \nDespite the sucking current, you keep your feet and move through the water easily.\n

KEY: \nThe sewage river pulls you off your feet and sweeps you downriver.\n
EN: \nThe sewage river pulls you off your feet and sweeps you downriver.\n

KEY: \nThe sewer stream runs a bit faster here and pulls hard against your legs.\n
EN: \nThe sewer stream runs a bit faster here and pulls hard against your legs.\n

KEY: \nLeaving this scumhole.\n
ALL: @#Temple of the Servants of the Mushroom Cloud#

KEY: \nBefore you is a torpid river of raw sewage from the city of Vegas above you.\n
EN: \nBefore you is a torpid river of raw sewage from the city of Vegas above you.\n

KEY: \nThe rope catches on debris across the stream and holds solidly. It will make your passage safer.\n
EN: \nThe rope catches on debris across the stream and holds solidly. It will make your passage safer.\n

KEY: \nSluggish water swirls around your legs. It stinks and is slippery, but the rope helps you wade across.\n
EN: \nSluggish water swirls around your legs. It stinks and is slippery, but the rope helps you wade across.\n

KEY: \nThe stream bed shifts beneath you but the rope keeps you up. You feel creatures slither between your legs.\n
EN: \nThe stream bed shifts beneath you but the rope keeps you up. You feel creatures slither between your legs.\n

KEY: \nThe water is thick and cold. Its slimy touch chills you.\n
EN: \nThe water is thick and cold. Its slimy touch chills you.\n

KEY: \nThe crumbling brick walls are still quite strong.\n
EN: \nThe crumbling brick walls are still quite strong.\n

KEY: \nThe concrete here was poured long ago but it is still durable and solid.\n
EN: \nThe concrete here was poured long ago but it is still durable and solid.\n

KEY: \nThe cinderblocks used to build the walls are old and broken, but they still hold up the city above.\n
EN: \nThe cinderblocks used to build the walls are old and broken, but they still hold up the city above.\n

KEY: \nThese walls are more rubble than solid walls, but they still impede your progress.\n
EN: \nThese walls are more rubble than solid walls, but they still impede your progress.\n

KEY: \nThe walls are too slippery for a firm handhold.\n
EN: \nThe walls are too slippery for a firm handhold.\n

KEY: \nThe wall sounds hollow here.\n
EN: \nThe wall sounds hollow here.\n

KEY: \nThe wall shifts and crumbles leaving a hole large enough for you to get through.\n
EN: \nThe wall shifts and crumbles leaving a hole large enough for you to get through.\n

KEY: \nYou don't even make a dent in the wall.\n
EN: \nYou don't even make a dent in the wall.\n

KEY: You hear something splashing through the murky water.\n
EN: You hear something splashing through the murky water.\n

KEY: Back in the shadows you hear the urgent, whispered orders of Cyborg attackers.\n
EN: Back in the shadows you hear the urgent, whispered orders of Cyborg attackers.\n

KEY: Footsteps of a creature echo off the walls. Still the creature is hard to see.\n
EN: Footsteps of a creature echo off the walls. Still the creature is hard to see.\n

KEY: Roaring out a war cry, cyborgs attack from ambush.\n
EN: Roaring out a war cry, cyborgs attack from ambush.\n

KEY: \nComplicated machinery still hums amid the gory ruins of the cyborgs you have slain.\n
EN: \nComplicated machinery still hums amid the gory ruins of the cyborgs you have slain.\n

KEY: \nYour search yields some useful equipment.\n
EN: \nYour search yields some useful equipment.\n

KEY: \nYou do not find anything of value, but a high pitched keening starts...\n
EN: \nYou do not find anything of value, but a high pitched keening starts...\n

KEY: \nYou manage to escape damage from whatever infernal device lurks amid the cyborgs' mechanical parts.\n
EN: \nYou manage to escape damage from whatever infernal device lurks amid the cyborgs' mechanical parts.\n

KEY: \nSomething inside the machinery explodes and scatters remains all over.\n
EN: \nSomething inside the machinery explodes and scatters remains all over.\n

KEY: \nSewer water has collected here and forms a dark, forbidding pool that is quite still.\n
EN: \nSewer water has collected here and forms a dark, forbidding pool that is quite still.\n

KEY: \nA very wide and frightfully deep chasm cuts deep across your path.\n
EN: \nA very wide and frightfully deep chasm cuts deep across your path.\n

KEY: \nYou toss the rope high and it holds. It should be strong to let one person at a time swing across the chasm.\n
EN: \nYou toss the rope high and it holds. It should be strong to let one person at a time swing across the chasm.\n

KEY: \nYou swing effortlessly through the air.\n
EN: \nYou swing effortlessly through the air.\n

KEY: \nThere is too much weight on the rope and it snaps!\n
EN: \nThere is too much weight on the rope and it snaps!\n

KEY: \nThis does not look like a good spot to try and get across.\n
EN: \nThis does not look like a good spot to try and get across.\n

KEY: \nIt is a long drop and you rocket down!\n
EN: \nIt is a long drop and you rocket down!\n

KEY: \nYou also smash into the walls of the chasm and get fairly beat up in the process.\n
EN: \nYou also smash into the walls of the chasm and get fairly beat up in the process.\n

KEY: \nThe handholds are only suitable for one person at a time to try to climb out safely.\n
EN: \nThe handholds are only suitable for one person at a time to try to climb out safely.\n

KEY: \nYou successfully scale the ledge.\n
EN: \nYou successfully scale the ledge.\n

KEY: \nYou try climbing the ledge but you slip. Ouch!\n
EN: \nYou try climbing the ledge but you slip. Ouch!\n

KEY: \nYou discover that bouncing off rocks can hurt!\n
EN: \nYou discover that bouncing off rocks can hurt!\n

KEY: \nThe climb is difficult and nervous sweat coats your hands.\n
EN: \nThe climb is difficult and nervous sweat coats your hands.\n

KEY: \nYou throw the rope and it misses the ledge on the other side and falls into the chasm.\n
EN: \nYou throw the rope and it misses the ledge on the other side and falls into the chasm.\n

KEY: \nYou pull yourself up onto a ledge and discover the remains of someone who fell down here previously.\n
EN: \nYou pull yourself up onto a ledge and discover the remains of someone who fell down here previously.\n

KEY: A metal rustling echoes from the darkness.\n
EN: A metal rustling echoes from the darkness.\n

KEY: A small group of humanoids and lupine cyberscum attack.\n
EN: A small group of humanoids and lupine cyberscum attack.\n

KEY: A group of glittering metal and flesh centaurs gallop out to engage you!\n
EN: A group of glittering metal and flesh centaurs gallop out to engage you!\n

KEY: \nYou stumble across a Tazel nest amid the rubble.\n
EN: \nYou stumble across a Tazel nest amid the rubble.\n

KEY: A silvery mountain of reptilian terror cocks its head, studies you for a moment, then attacks!\n
EN: A silvery mountain of reptilian terror cocks its head, studies you for a moment, then attacks!\n

KEY: A small, six-armed robot with a squat, humanoid head on top whirls in your direction and raises its weapons.\n
EN: A small, six-armed robot with a squat, humanoid head on top whirls in your direction and raises its weapons.\n

KEY: From the shadows, a group of half-men and cyborgs attack!\n
EN: From the shadows, a group of half-men and cyborgs attack!\n

KEY: A solitary figure made of tungsten fibers and armor plates laughs hauntingly and shoots at you.\n
EN: A solitary figure made of tungsten fibers and armor plates laughs hauntingly and shoots at you.\n

KEY: \nA deadfall trap is sprung as you pass through!\n
EN: \nA deadfall trap is sprung as you pass through!\n

KEY: \nTiny bits and pieces of things have been collected here by some wretched creature who lives in the sewers.\n
EN: \nTiny bits and pieces of things have been collected here by some wretched creature who lives in the sewers.\n

KEY: \nYou find a small mound of strange things collected here.\n
EN: \nYou find a small mound of strange things collected here.\n

KEY: To your horror, a cyborg rises up out of the refuse pile.\n
EN: To your horror, a cyborg rises up out of the refuse pile.\n

KEY: \nThe darkness is thick like a cloak and hides many horrors.\n
EN: \nThe darkness is thick like a cloak and hides many horrors.\n

KEY: \nA cool breeze sweeps silently through the blackness and chills you to the bone.\n
EN: \nA cool breeze sweeps silently through the blackness and chills you to the bone.\n

KEY: \nThe sewers are dank and moist and stinking. The stench is cloying and hangs on you like wet clothing.\n
EN: \nThe sewers are dank and moist and stinking. The stench is cloying and hangs on you like wet clothing.\n

KEY: \nA lupine howl echoes through the darkness and comes at you from all sides. You feel surrounded and uneasy.\n
EN: \nA lupine howl echoes through the darkness and comes at you from all sides. You feel surrounded and uneasy.\n

KEY: \nThe solitary sound of water drops falling into puddles mocks your slow progress.\n
EN: \nThe solitary sound of water drops falling into puddles mocks your slow progress.\n

KEY: A wolfish howl crackles into synthesized static as cyberwolves scramble from their lair and attack.\n
EN: A wolfish howl crackles into synthesized static as cyberwolves scramble from their lair and attack.\n

KEY: You see several humanoid figures with wires and steel net armor raise weapons and fire in your direction.\n
EN: You see several humanoid figures with wires and steel net armor raise weapons and fire in your direction.\n

KEY: Several more cyborgs come running around the corner with weapons at the ready.\n
EN: Several more cyborgs come running around the corner with weapons at the ready.\n

KEY: \nYou throw the rope up but it doesn't catch onto anything.\n
EN: \nYou throw the rope up but it doesn't catch onto anything.\n

KEY: \nThere's a wide chasm ahead. Looks like you could secure a rope here, then cross.\n
EN: \nThere's a wide chasm ahead. Looks like you could secure a rope here, then cross.\n

KEY: \nSuddenly you lose your grip on the rope and you fall!\n
EN: \nSuddenly you lose your grip on the rope and you fall!\n

KEY: \nYou successfully slide across the chasm.\n
EN: \nYou successfully slide across the chasm.\n

KEY: Your rope is stretched across the chasm. Do you want to slide across?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
Your rope is stretched across the chasm. Do you want to slide across?

[SR][SM]Yes
[SM]No
@@

Votre corde est tendue au-dessus du gouffre. Voulez-vous le traverser ?

[SR][SM]Oui
[SM]Non
@@

Euer Seil ist über die Schlucht gespannt. Wollt ihr hinübergleiten?

[SR][SM]Ja
[SM]Nein
@@

Tu cuerda está estirada por el abismo. ¿Pasar por encima?

[SR][SM]Sí
[SM]No
@@

Lina jest rozciągnięta nad przepaścią. Chcecie po niej przejść?

[SR][SM]Tak
[SM]Nie
@@

Веревка переброшена через расселину. Переправиться?

[SR][SM]Да
[SM]Нет
@@

La corda è tesa e arriva dall'altra parte del baratro. Vuoi provare a superarlo?

[SR][SM]Sì
[SM]No
@@

KEY: A mutant cyborg prepares to zap you.\n
EN: A mutant cyborg prepares to zap you.\n

# == MAP_25_SEWERSEAST ==

KEY: \nThe sewage river pulls you off your feet and sweeps you down river.\n
EN: \nThe sewage river pulls you off your feet and sweeps you down river.\n

KEY: \nThis is a heavily reinforced door.\n
EN: \nThis is a heavily reinforced door.\n

KEY: \nThe water is very cold. Its slimy touch chills you.\n
EN: \nThe water is very cold. Its slimy touch chills you.\n

KEY: \nThe solid wall sounds hollow here.\n
EN: \nThe solid wall sounds hollow here.\n

KEY: \nThe wall shifts and crumbles, leaving a hole large enough for you to get through.\n
EN: \nThe wall shifts and crumbles, leaving a hole large enough for you to get through.\n

KEY: You hear something ripple through the water and splash through the murky water.\n
EN: You hear something ripple through the water and splash through the murky water.\n

KEY: \nBack in the shadows you hear the urgent, whispered orders of Cyborg attackers.\n
EN: \nBack in the shadows you hear the urgent, whispered orders of Cyborg attackers.\n

KEY: A nightmare of metal scuttles out toward you. Metal spines bristle on its tail and shoot out at you!\n
EN: A nightmare of metal scuttles out toward you. Metal spines bristle on its tail and shoot out at you!\n

KEY: \nSeveral crudely sharpened steel rods shoot out from a cunningly laid trap!\n
EN: \nSeveral crudely sharpened steel rods shoot out from a cunningly laid trap!\n

KEY: \nYou also find something inside the carcass...\n
EN: \nYou also find something inside the carcass...\n

KEY: Around the corner you see a rather large patrol of cyber warriors, and boy are they mad!\n
EN: Around the corner you see a rather large patrol of cyber warriors, and boy are they mad!\n

KEY: Steel and muscle warriors bar your path.\n
EN: Steel and muscle warriors bar your path.\n

KEY: \nUnit subassembly impossible if repairs are incomplete \n
EN: \nUnit subassembly impossible if repairs are incomplete.

KEY: \nSewer water has collected here and formed a dark, forbidding pool that is quite still.\n
EN: \nSewer water has collected here and formed a dark, forbidding pool that is quite still.\n

KEY: \nThe sewer water flows beneath the wall here and pulls on you to drag you under.\n
EN: \nThe sewer water flows beneath the wall here and pulls on you to drag you under.\n

KEY: \nYou are sucked under the water and beneath the wall. Despite your best wishes, you get bashed against the bottom.\n
EN: \nYou are sucked under the water and beneath the wall. Despite your best wishes, you get bashed against the bottom.\n

KEY: \nThe metal door here is thick and the word "LAB" is painted in bold letters in the center of it.\n
EN: \nThe metal door here is thick and the word "LAB" is painted in bold letters in the center of it.\n

KEY: \nThe door is still closed.\n
EN: \nThe door is still closed.\n

KEY: \nRepairs cannot proceed without a head unit.\n
EN: \nRepairs cannot proceed without a head unit.\n

KEY: \nWhoever owned this stuff booby trapped it and you sprung it. The roof collapses with a bang!\n
EN: \nWhoever owned this stuff booby trapped it and you sprung it. The roof collapses with a bang!\n

KEY: \nROM control unit impaired.\n
EN: \nROM control unit impaired.

KEY: \nPower system impaired \n
EN: \nPower system impaired.

KEY: \nPower source missing \n
EN: \nPower source missing.

KEY: \nThe repaired unit locks down on the table and is drawn into the wall for subassembly.\n
EN: \nThe repaired unit locks down on the table and is drawn into the wall for subassembly.

KEY: \nDevice Inoperable\n
EN: \nDevice Inoperable.

KEY: \nServomotor functions impaired.\n
EN: \nServomotor functions impaired.

KEY: Android assembly
EN: Android assembly

KEY: Android assembly unit:\n\n[SR][SM] 1) Diagnostic function\n[SM] 2) Initiate repairs\n[SM] 3) Prep for assembly\n
EN: @@
[SC 123 @#Android assembly#]Android assembly unit:

[SR][SM] Diagnostic function
[SM] Initiate repairs
[SM] Prep for assembly
@@

[SC 123 @#Android assembly#]Unité d'assemblage d'androïde :

[SR][SM] Fonction diagnostic
[SM] Réparations
[SM] Prép. pour assemblage
@@

[SC 123 @#Android assembly#]Androiden-Montageeinheit:

[SR][SM] Diagnostische Funkion
[SM] Reparaturen starten
[SM] Für Zusammenbau vorbereiten
@@

[SC 123 @#Android assembly#]Unidad de ensamble androide:

[SR][SM] Diagnóstico funcional
[SM] Iniciar reparación
[SM] Preparar ensamble
@@

[SC 123 @#Android assembly#]Jednostka montażu androidów:

[SR][SM] Diagnostyka
[SM] Inicjacja napraw
[SM] Przygotowanie do montażu
@@

[SC 123 @#Android assembly#]Блок сборки андроидов:

[SR][SM] Диагностика
[SM] Начать ремонт
[SM] Подготовиться к сборке
@@

[SC 123 @#Android assembly#]Unità di assemblaggio androide:

[SR][SM] Funzione diagnosi
[SM] Avvia riparazioni
[SM] Prepara assemblaggio
@@

KEY: A pack of lupine-mech horrors yip and growl as they get up and attack!\n
EN: A pack of lupine-mech horrors yip and growl as they get up and attack!\n

KEY: Glittering metal and flesh centaurs gallop at you!\n
EN: Glittering metal and flesh centaurs gallop at you!\n

KEY: \nYou stumble across a small pile of valuable trash.\n
EN: \nYou stumble across a small pile of valuable trash.\n

KEY: From the shadows a group of half-men and cyborgs attack!\n
EN: From the shadows a group of half-men and cyborgs attack!\n

KEY: \nIn this lab area most of the equipment is broken. Still, along the east wall some equipment looks functional.\n
EN: \nIn this lab area most of the equipment is broken. Still, along the east wall some equipment looks functional.\n

KEY: \nThis does not look like a good place to try and cross the river of sewage.\n
EN: \nThis does not look like a good place to try and cross the river of sewage.\n

KEY: A lone cyborg chuckles and smiles an evil, metallic grin. He attacks!\n
EN: A lone cyborg chuckles and smiles an evil, metallic grin. He attacks!\n

KEY: \nAlthough cleaner than the first section of sewer, this area is still refuse-strewn and forbidding.\n
EN: \nAlthough cleaner than the first section of sewer, this area is still refuse-strewn and forbidding.\n

KEY: \nA lupine howl echoes through the darkness and comes at you from all sides. You feel uneasy.\n
EN: \nA lupine howl echoes through the darkness and comes at you from all sides. You feel uneasy.\n

KEY: A wolfish howl crackles into synthesized static as cyberwolves lunge out from their lair and attack.\n
EN: A wolfish howl crackles into synthesized static as cyberwolves lunge out from their lair and attack.\n

KEY: You see several humanoid figures with wires and steel armor raise weapons and fire in your direction.\n
EN: You see several humanoid figures with wires and steel armor raise weapons and fire in your direction.\n

KEY: Several cyborgs are stationed in this antechamber and dispute your right to pass peacefully.\n
EN: Several cyborgs are stationed in this antechamber and dispute your right to pass peacefully.\n

KEY: \nAll repairs needed at this station are complete.\n
EN: \nAll repairs needed at this station are complete.\n

KEY: \nRepairs to this unit are complete and successful.\n
EN: \nRepairs to this unit are complete and successful.

KEY: \nThat part is useless for repairs on the
EN: \nThat part is useless for repairs on the

KEY: head
EN: head

KEY: torso
EN: torso

KEY: arms
EN: arms

KEY: legs
EN: legs

KEY:  of an android.\n
EN:  of an android.\n

KEY: \nThe left knee assembly is a mess.\n
EN: \nThe left knee assembly is a mess.\n

KEY: \nThe servomotor slides into place with a click.\n
EN: [SC 123 @#Android assembly#]The servomotor slides into place with a click.\n

KEY: \nThe right hip obviously needs some work.\n
EN: \nThe right hip obviously needs some work.\n

KEY: \nThe left shoulder assembly really needs an overhaul.\n
EN: \nThe left shoulder assembly really needs an overhaul.\n

KEY: \nThe energy source socket is empty.\n
EN: \nThe energy source socket is empty.\n

KEY: \nThe fusion cell screws into place easily.\n
EN: [SC 123 @#Android assembly#]The fusion cell screws into place easily.\n

KEY: \nThe old power converter sparks and smokes.\n
EN: \nThe old power converter sparks and smokes.\n

KEY: \nThe new board slides easily into its bracket.\n
EN: [SC 123 @#Android assembly#]The new board slides easily into its bracket.\n

KEY: \nThe central servomotor was damaged by the old power board. It needs replacing to drive the whole unit.\n
EN: \nThe central servomotor was damaged by the old power board. It needs replacing to drive the whole unit.\n

KEY: \nOperation of this unit is impossible until all assembly operations are complete.\n
EN: \nOperation of this unit is impossible until all assembly operations are complete.

KEY: \nA unit control function board needs to be replaced.\n
EN: \nA unit control function board needs to be replaced.\n

KEY: \nThe android awakens. Read paragraph 15.\n
EN: \nThe android awakens. @#PARAGRAPH_15# @#NOTE_PARAGRAPH,15#\n[HC]

KEY: \nThe new power converter hums.\n
EN: [SC 123 @#Android assembly#]The new power converter hums.\n

KEY: \nThe head clicks into place.\n
EN: [SC 123 @#Android assembly#]The head clicks into place.\n

# == MAP_26_NEEDLES ==

KEY: \nLeaving Needles.\n
ALL: @#THE_WASTELAND#

KEY: \nEntering the Servants of the Mushroom Cloud Church.\n
EN: The Servants of the Mushroom Cloud

KEY: \nEntering Police station.\n
EN: The Police Station

KEY: \nEntering Gas station.\n
EN: The Gas Station

KEY: \nGoing downtown.\n
EN: Downtown

KEY: \nEntering the Temple of Blood.\n
EN: The Temple of Blood

KEY: The train engineer yells, "All aboard!" Get on?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 69 @#Engineer#]The train engineer yells, "All aboard!" Get on?

[SR][SM]Yes
[SM]No
@@

[SC 69 @#Engineer#]« Tous à bord ! », crie le conducteur. Monter ?

[SR][SM]Oui
[SM]Non
@@

[SC 69 @#Engineer#]Der Lokführer schreit: "Alles einsteigen!" Einsteigen?

[SR][SM]Ja
[SM]Nein
@@

[SC 69 @#Engineer#]El ingeniero del tren grita: "¡Todos a bordo!". ¿Partimos?

[SR][SM]Sí
[SM]No
@@

[SC 69 @#Engineer#]Maszynista krzyczy: „Wszyscy na pokład!” Wsiadacie?

[SR][SM]Tak
[SM]Nie
@@

[SC 69 @#Engineer#]Инженер кричит с поезда: "Все на борт!" Подняться?

[SR][SM]Да
[SM]NНет
@@

[SC 69 @#Engineer#]Il macchinista urla: "Tutti a bordo!" Sali?

[SR][SM]Sì
[SM]No
@@

KEY: \nI'm always here to give you a ride. Just ask for old Ed the engineer.\n
EN: \nI'm always here to give you a ride. Just ask for old Ed the engineer.\n[PC][HC]

KEY: \nWhat's left of the city's defensive wall looks old and broken.\n
EN: \nWhat's left of the city's defensive wall looks old and broken.\n

KEY: \nThis concrete wall is old and cracked\n
EN: \nThis concrete wall is old and cracked\n

KEY: \nYou can't walk through walls.\n
EN: \nYou can't walk through walls.\n

KEY: \nThis mound of sand has a strange shape, more man made than wind blown.\n
EN: \nThis mound of sand has a strange shape, more man made than wind blown.\n

KEY: \nThis railroad looks newly made, but the rails look very old.\n
EN: \nThis railroad looks newly made, but the rails look very old.\n

KEY: \nThe shifting desert sands have created a small hill.\n
EN: \nThe shifting desert sands have created a small hill.\n

KEY: \nOops! The sand shifted under your feet and you slide down the hill.\n
EN: \nOops! The sand shifted under your feet and you slide down the hill.\n

KEY: [PB]Welcome to Old Doc Bob's.\n
EN: [PB]Welcome to Old Doc Bob's.\n

KEY: Old Doc Bobs
EN: Old Doc Bob's

KEY: [PB]"Quiet please! You are in a center of higher learning."\n
EN: [PB]"Quiet please! You are in a center of higher learning."\n

KEY: \nDummy! You should be smart enough not to touch cactus.\n
EN: \nDummy! You should be smart enough not to touch cactus.\n

KEY: \nAn old, tall rusty railing surrounds the town waste pit.\n
EN: \nAn old, tall rusty railing surrounds the town waste pit.\n

KEY: \nEntering the town waste pit.\n
EN: The Waste Pit

KEY: \nIt is cool and dark in the ammo bunker.\n
ALL: @#Ammo Bunker#

KEY: \nThere are stairs here leading into a waste pit.\n
EN: \nThere are stairs here leading into a waste pit.\n

KEY: \nThe remains of a wall lay here.\n
EN: \nThe remains of a wall lay here.\n

KEY: \nSome heavy fighting has happened here. The town wall has been blown away.\n
EN: \nSome heavy fighting has happened here. The town wall has been blown away.\n

KEY: \nEntering Old Doc Bob's.\n
ALL: [SKIPYN]

KEY: \nEntering a library.\n
ALL: [SKIPYN]

KEY: \nWhew! Just as you make it to the top, the sand shifts and you find a note. It says, "Please help find and return REDHAWK to the Savage Village."\n
EN: \nWhew! Just as you make it to the top, the sand shifts and you find a note. It says, "Please help find and return REDHAWK to the Savage Village."\n

KEY: You face some angry foes.\n
EN: You face some angry foes.\n

# == MAP_27_TEMPLEOFBLOOD ==

KEY: \nYou are in the entryway to the Temple of Blood!\n
EN: \nYou are in the entryway to the Temple of Blood!\n

KEY: \nLeaving the Temple of Blood.\n
ALL: @#Needles#

KEY: \nDon't run into walls.\n
EN: \nDon't run into walls.\n

KEY: "We don't want no temple desecrators here!"\n
EN: "We don't want no temple desecrators here!"\n

KEY: \nThis door opens into a huge altar room. Everyone inside is in deep meditation and ignores you.\n
EN: \nThis door opens into a huge altar room. Everyone inside is in deep meditation and ignores you.\n

KEY: \nRead paragraph 124.\n
ALL: \n@#PARAGRAPH_124# @#NOTE_PARAGRAPH,124#\n

KEY: \n"I believe this seat is taken."\n
EN: \n"I believe this seat is taken."\n

KEY: \nStay off the altar!\n
EN: \nStay off the altar!\n

KEY: \nThe bloodstained door is locked. Dried blood covers the handle.\n
EN: \nThe bloodstained door is locked. Dried blood covers the handle.\n

KEY: \nYou successfully open the door.\n
EN: \nYou successfully open the door.\n

KEY: \nThis looks like a storage room.\n
EN: \nThis looks like a storage room.\n

KEY: \nDoor debris lays here.\n
EN: \nDoor debris lays here.\n

KEY: \nRead paragraph 136.\n
ALL: \n@#PARAGRAPH_136# @#NOTE_PARAGRAPH,136#\n

KEY: \nYou are at the entrance to the Sacrifice Room.\n
EN: \nYou are at the entrance to the Sacrifice Room.\n

KEY: \n\n\n\n\nRead paragraph 112.\n
ALL: \n@#PARAGRAPH_112# @#NOTE_PARAGRAPH,112#\n

KEY: \nWithin the room is an electric chair. Have a seat.\n
EN: \nWithin the room is an electric chair. Have a seat.\n

KEY: "Now, we shall execute you!"\n
EN: "Now, we shall execute you!"\n

KEY: \nYou see a room with black walls. It appears to be a locker room.\n
EN: \nYou see a room with black walls. It appears to be a locker room.\n

KEY: \nYou see a room with red walls. It appears to be a locker room.\n
EN: \nYou see a room with red walls. It appears to be a locker room.\n

KEY: \nRead paragraph 77.\n
ALL: \n@#PARAGRAPH_77# @#NOTE_PARAGRAPH,77#\n

KEY: "Die! Defilers of the Sacred Game!"\n
EN: "Die! Defilers of the Sacred Game!"\n

KEY: "Welcome to the holy game grid.\n\nWould you like to play?"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 126 @#Control Board#]"Welcome to the holy game grid.

Would you like to play?"

[SR][SM]Yes
[SM]No
@@

[SC 126 @#Control Board#]« Bienvenue sur le plateau du Jeu sacré.

Voulez-vous jouer ? »

[SR][SM]Oui
[SM]Non
@@

[SC 126 @#Control Board#]"Willkommen auf dem heiligen Spielfeld.

Habt ihr Lust auf ein Spiel?"

[SR][SM]Ja
[SM]Nein
@@

[SC 126 @#Control Board#]"Bienvenido al tablero de juego sagrado.

¿Quieres jugar?".

[SR][SM]Sí
[SM]No
@@

[SC 126 @#Control Board#]„Witajcie na uświęconej planszy gry.

Chcecie zagrać?”

[SR][SM]Tak
[SM]Nie
@@

[SC 126 @#Control Board#]"Добро пожаловать на поле священной игры.

Хочешь сыграть?"

[SR][SM]Да
[SM]Нет
@@

[SC 126 @#Control Board#]"Benvenuti alla griglia del Sacro gioco.

Vuoi giocare?"

[SR][SM]Sì
[SM]No
@@

KEY: \nRead paragraph 37.\n
ALL: \n@#PARAGRAPH_37# @#NOTE_PARAGRAPH,37#\n

KEY: Voice
EN: Voice

KEY: \nA booming voice says, "You have strayed from the sacred path!  Stray again and pay the price!"\n
EN: \n[SC 23 @#Voice#]A booming voice says, "You have strayed from the sacred path!  Stray again and pay the price!"\n

KEY: \nAn invisible force throws you off the square."\n
EN: \nAn invisible force throws you off the square."\n

KEY: \nFrom each of the corners of the grid, fortified structures bearing tremendous laser turrets rise through the floor.\n
EN: \nFrom each of the corners of the grid, fortified structures bearing tremendous laser turrets rise through the floor.\n[PC][HC]

KEY: \nBeams shoot out from each of the corner turrets. A loud voice screams, "Do NOT stray from the path!"\n
EN: \nBeams shoot out from each of the corner turrets. A loud voice screams, "Do NOT stray from the path!"\n

KEY: Crowned Robot
EN: Crowned Robot

KEY: \nThe crowned robot powers up and says, "How many steps is the one true path?"\n
EN: \n[SC 76 @#Crowned Robot#]The crowned robot powers up and says, "How many steps is the one true path?"\n

KEY: 30
ALL: 30

KEY: \nA trapdoor opens in the floor and you fall through to...\n
EN: \n[SC 76 @#Crowned Robot#]A trapdoor opens in the floor and you fall through to...\n[PC][HC]

KEY: Control Board
EN: Control Board

KEY: You are at a control board. It asks, "Do you wish to deactivate?"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 127 @#Control Board#]You are at a control board. It asks, "Do you wish to deactivate?"

[SR][SM]Yes
[SM]No
@@

[SC 127 @#Control Board#]Vous voyez un panneau de contrôle. Il dit : « Voulez-vous désactiver ? »

[SR][SM]Oui
[SM]Non
@@

[SC 127 @#Control Board#]Ihr steht vor einem Steuerungspult. Es fragt: "Möchtet ihr deaktivieren?"

[SR][SM]Ja
[SM]Nein
@@

[SC 127 @#Control Board#]Estáis en el tablero de control. Pregunta: "¿Queréis desactivarlo?".

[SR][SM]Sí
[SM]No
@@

[SC 127 @#Control Board#]Stoicie przy panelu sterującym. Pyta: „Dezaktywować?”

[SR][SM]Tak
[SM]Nie
@@

[SC 127 @#Control Board#]Перед вами пульт управления. Слышится голос: "Деактивировать?"

[SR][SM]Да
[SM]Нет
@@

[SC 127 @#Control Board#]Sei davanti a un quadro di comando. Leggi: "Vuoi disattivare?"

[SR][SM]Sì
[SM]No
@@

KEY: You are at a control board. It asks, "Do you wish to activate?"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 127 @#Control Board#]You are at a control board. It asks, "Do you wish to activate?"

[SR][SM]Yes
[SM]No
@@

[SC 127 @#Control Board#]Vous voyez un panneau de contrôle. Il dit : « Voulez-vous activer ? »

[SR][SM]Oui
[SM]Non
@@

[SC 127 @#Control Board#]Ihr steht vor einem Steuerungspult. Es fragt: "Möchtet ihr aktivieren?"

[SR][SM]Ja
[SM]Nein
@@

[SC 127 @#Control Board#]Estáis en el tablero de control. Pregunta: "¿Queréis activarlo?".

[SR][SM]Sí
[SM]No
@@

[SC 127 @#Control Board#]Stoicie przy panelu sterującym. Pyta: „Aktywować?”

[SR][SM]Tak
[SM]Nie
@@

[SC 127 @#Control Board#]Перед вами пульт управления. Слышится голос: "Активировать?"

[SR][SM]Да
[SM]Нет
@@

[SC 127 @#Control Board#]Sei davanti a un quadro di comando. Leggi "Vuoi attivare?"

[SR][SM]Sì
[SM]No
@@

KEY: "Hey! You guys don't belong in here!"\n
EN: "Hey! You guys don't belong in here!"\n

KEY: \nThe laser is deactivated.\n
EN: \nThe laser is deactivated.\n[PC][HC]

KEY: \nThe laser is activated.\n
EN: \nThe laser is activated.\n[PC][HC]

KEY: \nA laser turret above the floor aims across the bed.\n
EN: \nA laser turret above the floor aims across the bed.\n

KEY: \nThe humming dies away and the hobo is freed.\n
EN: \nThe humming dies away and the hobo is freed.\n[PC][HC]

KEY: THIRTY
EN: THIRTY

KEY: "Thank you for rescuing me."\n
EN: "Thank you for rescuing me."\n

KEY: \n"Now I shall help you for saving my life."\n
EN: \n"Now I shall help you for saving my life."\n

KEY: \nThere is a man here, dressed in rags. He is held captive by an ever-lowering laser beam.\n
EN: \nThere is a man here, dressed in rags. He is held captive by an ever-lowering laser beam.\n

KEY: \nYou are zapped by a powerful laser beam.\n
EN: \nYou are zapped by a powerful laser beam.\n

KEY: \nYou've stepped upon an electric floor. I told you not to enter.\n
EN: \nYou've stepped upon an electric floor. I told you not to enter.\n

KEY: \n"WRONG! Try again."\n
EN: \n[SC 76 @#Crowned Robot#]"WRONG! Try again."\n[PC][HC]

KEY: \nYou're fried by a tremendous bolt of electricity!\n
EN: \nYou're fried by a tremendous bolt of electricity!\n

KEY: \nLeaving the temple's garage.\n
ALL: @#Needles#

KEY: \nAn old and rusted bus with rotted tires and peeled paint.\n
EN: \nAn old and rusted bus with rotted tires and peeled paint.\n

KEY: \nRead paragraph 66.\n
ALL: \n@#PARAGRAPH_66# @#NOTE_PARAGRAPH,66#\n

KEY: \nYou're at the edge of a bubbling pool.\n
EN: \nYou're at the edge of a bubbling pool.\n

KEY: \nBurned onto the side of this structure is the name "USAF".\n
EN: \nBurned onto the side of this structure is the name "USAF".\n

KEY: \nSome sort of electric field exists to the north.\n
EN: \nSome sort of electric field exists to the north.\n

KEY: Acid baths generally aren't good for you.\n
EN: Acid baths generally aren't good for you.\n

KEY: Prisoner
EN: Prisoner

KEY: \n"Please help me! I have been trying to figure out the launch code for months. If you know what it is, please tell me."\n
EN: \n[SC 69 @#Prisoner#]"Please help me! I have been trying to figure out the launch code for months. If you know what it is, please tell me."\n

KEY: MOTEKIM
EN: MOTEKIM

KEY: \nThe field flows through you and drops you...\n
ALL: @#Needles#

KEY: \nYou step down the steps into...\n
EN: Underground Lake

KEY: \nThe man shouts, "Free at last!" and runs out.\n
EN: \nThe man shouts, "Free at last!" and runs out.\n[PC][HC]

KEY: \nThe walls are made from some sort of high quality metal.\n
EN: \nThe walls are made from some sort of high quality metal.\n

KEY: \nNo, that's not it.\n
EN: \nNo, that's not it.\n[PC]

KEY: \nA sign says, "Do not enter, electric torture room."\n
EN: \nA sign says, "Do not enter, electric torture room."\n

KEY: \nZzzzap! Feels kinda good, huh?\n
EN: \nZzzzap! Feels kinda good, huh?\n

KEY: \nKapow! You are knocked back to the starting position.\n
EN: \nKapow! You are knocked back to the starting position.\n

KEY: \nOnly one at a time can sit here.\n
EN: \nOnly one at a time can sit here.\n

KEY: \nThe stairs are about to fall apart. Be careful.\n
EN: \nThe stairs are about to fall apart. Be careful.\n

KEY: \nGraffiti on the seat says "KILL ROY was here."\n
EN: \nGraffiti on the seat says "KILL ROY was here."\n

KEY: \nYech! Mutant scum covers this seat.\n
EN: \nYech! Mutant scum covers this seat.\n

KEY: \nYou are not licensed to drive. Sorry.\n
EN: \nYou are not licensed to drive. Sorry.\n

KEY: \nYou see a faintly carved message, "Read paragraph 124." \n
ALL: \n@#PARAGRAPH_124# @#NOTE_PARAGRAPH,124#\n

KEY: \nThe atrium walls appear to be flowing rivers of blood but a glass wall actually holds the blood back.\n
EN: \nThe atrium walls appear to be flowing rivers of blood but a glass wall actually holds the blood back.\n

KEY: MORTAR
EN: MORTAR

KEY: ATOM
EN: ATOM

KEY: \nYou've entered the self destruct code by mistake.\n
EN: \nYou've entered the self destruct code by mistake.\n[PC][HC]

# == MAP_28_TEMPLECHAMBER ==

KEY: \nYou find that inhaling murky moatscum isn't very fun.\n
EN: \nYou find that inhaling murky moatscum isn't very fun.\n

KEY: \nThe fish are biting today. Ouch!\n
EN: \nThe fish are biting today. Ouch!\n

KEY: \nYou notice a pressure plate just inside the main gate.\n
EN: \nYou notice a pressure plate just inside the main gate.\n

KEY: \nGrafitti is scratched into the wall here. It says, "The launch code is MOTEKIM."\n
EN: \nGrafitti is scratched into the wall here. It says, "The launch code is MOTEKIM."\n

KEY: Slimy creatures from heaven plop into the nearby moat. \n
EN: Slimy creatures from heaven plop into the nearby moat. \n

KEY: \nSomething is floating on the water.\n
EN: \nSomething is floating on the water.\n

KEY: The sniper cocks his high caliber rifle, thinking "I'm gonna take out that one cocky looking ranger."\n
EN: The sniper cocks his high caliber rifle, thinking "I'm gonna take out that one cocky looking ranger."\n

KEY: The sniper on the southeast side of the island has his eyes on you.\n
EN: The sniper on the southeast side of the island has his eyes on you.\n

KEY: A sniper at the northeast part of the island has you in his sights.\n
EN: A sniper at the northeast part of the island has you in his sights.\n

KEY: Looking through the dark using infra-red a sniper cries out, "My sight's on you aimed at your...HEAD"\n
EN: Looking through the dark using infra-red a sniper cries out, "My sight's on you aimed at your...HEAD"\n

KEY: \nA large wooden gate.\n
EN: \nA large wooden gate.\n

KEY: \nSorry.\n
EN: \nSorry.\n

KEY: Gates
EN: Gates

KEY: \nBOOM!!! (So much for THAT gate!)\n
EN: \n[SC 88 @#Gates#]BOOM!!! (So much for THAT gate!)\n[PC]

KEY: \nWhat SKILL! The gates swing open at your mere touch.\n
EN: \n[SC 88 @#Gates#]What SKILL! The gates swing open at your mere touch.\n[PC]

KEY: \nMoss covered walls rise into the darkness above.\n
EN: \nMoss covered walls rise into the darkness above.\n

KEY: \nDue to the damp atmosphere, these walls are unscaleably slippery.\n
EN: \nDue to the damp atmosphere, these walls are unscaleably slippery.\n

KEY: Pressure Plate
EN: Pressure Plate

KEY: Do you want to jump across the pressure sensitive plate?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 88 @#Pressure Plate#]Do you want to jump across the pressure sensitive plate?

[SR][SM]Yes
[SM]No
@@

[SC 88 @#Pressure Plate#]Voulez-vous sauter par-dessus la plaque de pression ?

[SR][SM]Oui
[SM]Non
@@

[SC 88 @#Pressure Plate#]Wollt ihr über die druckempfindliche Platte springen?

[SR][SM]Ja
[SM]Nein
@@

[SC 88 @#Pressure Plate#]¿Saltar sobre la placa sensible a la presión?

[SR][SM]Sí
[SM]No
@@

[SC 88 @#Pressure Plate#]Chcecie przeskoczyć płytę wrażliwą na nacisk?

[SR][SM]Tak
[SM]Nie
@@

[SC 88 @#Pressure Plate#]Перепрыгнуть через чувствительную к давлению пластину?

[SR][SM]Да
[SM]Нет
@@

[SC 88 @#Pressure Plate#]Vuoi saltare dall'altra parte della piastra a pressione?

[SR][SM]Sì
[SM]No
@@

KEY: \nAs you tread on the pressure-plate, a laser turret to the south comes to life and starts blazing away.\n
EN: \n[SC 88 @#Gates#]As you tread on the pressure-plate, a laser turret to the south comes to life and starts blazing away.\n[PC][HC]

KEY: A laser turret orients itself in your direction.\n
EN: A laser turret orients itself in your direction.\n

KEY: \nAn automatic laser turret (currently inactive).\n
EN: \nAn automatic laser turret (currently inactive).\n

KEY: \nBOOM!! Rest assured this turret will never function again.\n
EN: \nBOOM!! Rest assured this turret will never function again.\n

KEY: \nThe turret looks invulnerable to everything but explosives. (armor plating you know..)\n
EN: \nThe turret looks invulnerable to everything but explosives. (armor plating you know..)\n

KEY: \nYou stomp on the twisted wreckage of the turret.\n
EN: \nYou stomp on the twisted wreckage of the turret.\n

KEY: A patrol spots you.\n
EN: A patrol spots you.\n

KEY: \nRead paragraph 60.\n
ALL: \n@#PARAGRAPH_60# @#NOTE_PARAGRAPH,60#\n

KEY: Bloodthirsty creatures lick their chops at the sight of you.\n
EN: Bloodthirsty creatures lick their chops at the sight of you.\n

KEY: A robed man wielding a bloodstaff has a thirsty look on his face.\n
EN: A robed man wielding a bloodstaff has a thirsty look on his face.\n

KEY: \nA heavy wooden door.\n
EN: \nA heavy wooden door.\n

KEY: \nThe shattered remains of a door hang on loose hinges.\n
EN: \nThe shattered remains of a door hang on loose hinges.\n

KEY: \nThis massive chamber consists of a great body of bloody water surrounding an island in the center. You stand on a small wooden dock at the south end of the chamber. To the north of you across the blood lies the island. You can just barely make out a large structure on the island.\n
EN: \nThis massive chamber consists of a great body of bloody water surrounding an island in the center. You stand on a small wooden dock at the south end of the chamber. To the north of you across the blood lies the island. You can just barely make out a large structure on the island.\n

KEY: \nYou ascend the stairs.\n
ALL: @#\nEntering the Temple of Blood.\n#

KEY: \nThe walls of a small building.\n
EN: \nThe walls of a small building.\n

KEY: \nYou've\n
EN: \nYou've\n

KEY: \ngot\n
EN: \ngot\n

KEY: \nyour\n
EN: \nyour\n

KEY: \nballs\n
EN: \nballs\n

KEY: \nto\n
EN: \nto\n

KEY: \nthe\n
EN: \nthe\n

KEY: \nwall.\n
EN: \nwall.\n

KEY: Bloodpriest guards defend themselves.\n
EN: Bloodpriest guards defend themselves.\n

# == MAP_29_ROOTCELLAR ==

KEY: \nAfter descending a several hundred foot high stairway, you enter the Root Cellar.\n
EN: \nAfter descending a several hundred foot high stairway, you enter the Root Cellar.\n

KEY: \nThis area has many strange, irregular mounds of dirt. Mushrooms grow everywhere.\n
EN: \nThis area has many strange, irregular mounds of dirt. Mushrooms grow everywhere.\n

KEY: \nSeemingly edible mushrooms are everywhere, but they are just filthy enough not to eat.\n
EN: \nSeemingly edible mushrooms are everywhere, but they are just filthy enough not to eat.\n

KEY: \nThe rotting door rests on broken hinges.\n
EN: \nThe rotting door rests on broken hinges.\n

KEY: \nThis room would have been an electronics hack's dream a hundred years ago, but all the equipment now seems gone beyond repair.\n
EN: \nThis room would have been an electronics hack's dream a hundred years ago, but all the equipment now seems gone beyond repair.\n

KEY: \nAn instrument console with broken gauges, covered by a fine layer of dust.\n
EN: \nAn instrument console with broken gauges, covered by a fine layer of dust.\n

KEY: \nNothing happens.\n
EN: \nNothing happens.\n

KEY: \nThere is a diary under the console! It begins just after the Holocaust. Read paragraph 6.\n
EN: \nThere is a diary under the console! It begins just after the Holocaust. @#PARAGRAPH_6# @#NOTE_PARAGRAPH,6#\n

KEY: \nTables full of old, junked radio equipment.\n
EN: \nTables full of old, junked radio equipment.\n

KEY: \nUnidentifiable machine parts.\n
EN: \nUnidentifiable machine parts.\n

KEY: \nThis rotting door is unlocked.\n
EN: \nThis rotting door is unlocked.\n

KEY: \nThis area is obviously a storage room, with many old wooden crates and empty boxes.\n
EN: \nThis area is obviously a storage room, with many old wooden crates and empty boxes.\n

KEY: \nNothing in this box.\n
EN: \nNothing in this box.\n

KEY: \nFound something!\n
EN: \nFound something!\n

KEY: \nYou laboriously climb up the long flight of stairs.\n
ALL: @#\nEntering Agricultural Center.\n#

KEY: \nThis area smells very strongly of animals and damp dirt. It's dark and hard to see.\n
EN: \nThis area smells very strongly of animals and damp dirt. It's dark and hard to see.\n

KEY: Some ferocious animals appear from nowhere.\n
EN: Some ferocious animals appear from nowhere.\n

KEY: \nYou walk back up the tunnel.\n
ALL: @#The Agricultural Center#

KEY: \nExiting to desert. (It sure as hell smells better out there.)\n
ALL: @#THE_WASTELAND#

KEY: Armored, long-eared, pink and white lumps of fur charge at you.\n
EN: Armored, long-eared, pink and white lumps of fur charge at you.\n

KEY: Armored brown lumps of fur howl in fury and attack.\n
EN: Armored brown lumps of fur howl in fury and attack.\n

KEY: At your approach, possums mass for an attack and waddle toward you.\n
EN: At your approach, possums mass for an attack and waddle toward you.\n

KEY: \nYou can't walk through the earthen wall.\n
EN: \nYou can't walk through the earthen wall.\n

KEY: \nThis wall here is very strong.\n
EN: \nThis wall here is very strong.\n

KEY: \nThe concrete wall looks quite stable.\n
EN: \nThe concrete wall looks quite stable.\n

KEY: \nThis wall seems to be plaster, but it's very solid.\n
EN: \nThis wall seems to be plaster, but it's very solid.\n

# == MAP_31_AMMOBUNKER ==

KEY: \nThe reinforced concrete walls are years old and look like they will stand forever.\n
EN: \nThe reinforced concrete walls are years old and look like they will stand forever.\n

KEY: \nThe concrete walls are burned and blackened as if there was once a great fire here.\n
EN: \nThe concrete walls are burned and blackened as if there was once a great fire here.\n

KEY: \nWhat is left of this door is a hundred little burned pieces of metal.\n
EN: \nWhat is left of this door is a hundred little burned pieces of metal.\n

KEY: \nThere isn't enough metal left of this door to make a paper clip.\n
EN: \nThere isn't enough metal left of this door to make a paper clip.\n

KEY: \nThis steel door is as new as the day it was put in.\n
EN: \nThis steel door is as new as the day it was put in.\n

KEY: \nYou got the door open!\n
EN: \nYou got the door open!\n

KEY: \nThis steel door looks very thick and heavy.\n
EN: \nThis steel door looks very thick and heavy.\n

KEY: \nThe way is clear for you to pass.\n
EN: \nThe way is clear for you to pass.\n

KEY: \nThe railing surrounding the central shaft blocks your way.\n
EN: \nThe railing surrounding the central shaft blocks your way.\n

KEY: \nThis door has been opened in a way that will never let it be closed again.\n
EN: \nThis door has been opened in a way that will never let it be closed again.\n

KEY: \nThe shattered remains of a steel door litter the floor.\n
EN: \nThe shattered remains of a steel door litter the floor.\n

KEY: \nA broken radioactive waste container is lying here buried in the trash.\n
EN: \nA broken radioactive waste container is lying here buried in the trash.\n

KEY: \nUp and out into the fresh air of the desert.\n
ALL: @#Needles#

KEY: \nYour steps echo hollowly as you walk down the stairs.\n
EN: \nYour steps echo hollowly as you walk down the stairs.\n

KEY: \nThe old stairs creak with each step you make.\n
EN: \nThe old stairs creak with each step you make.\n

KEY: \nYou walk out of the old ammo dump into the fresh dry air of Needles.\n
ALL: @#Needles#

KEY: \nThere is a large blue, smoke blackened 1 painted on the wall.\n
EN: \nThere is a large blue, smoke blackened 1 painted on the wall.\n

KEY: \nThere is a large blue 2 painted on the wall.\n
EN: \nThere is a large blue 2 painted on the wall.\n

KEY: \nThere is a large blue 3 painted on the wall.\n
EN: \nThere is a large blue 3 painted on the wall.\n

KEY: These hungry looking wild animals think you are lunch.\n
EN: These hungry looking wild animals think you are lunch.\n

KEY: Growls surround you as nasty creatures approach you.\n
EN: Growls surround you as nasty creatures approach you.\n

KEY: Look out, you're being attacked!\n
EN: Look out, you're being attacked!\n

KEY: These desert creatures are going to rip you to pieces.\n
EN: These desert creatures are going to rip you to pieces.\n

KEY: \nThis room looks as if many sacrificial murders have taken place here.\n
EN: \nThis room looks as if many sacrificial murders have taken place here.\n

KEY: \nThis room of high tech equipment has been destroyed by explosives. All that remains is a sign on the wall.\n
EN: \nThis room of high tech equipment has been destroyed by explosives. All that remains is a sign on the wall.\n

KEY: \nSomebody went through this room and wrecked it so long ago that everything has rusted.\n
EN: \nSomebody went through this room and wrecked it so long ago that everything has rusted.\n

KEY: \nDried blood covers the floor.\n
EN: \nDried blood covers the floor.\n

KEY: \nThe chipped sign on this wall reads, "MXII launch room."\n
EN: \nThe chipped sign on this wall reads, "MXII launch room."\n

KEY: \nYou see torn shreds of bloodstained clothes laying all over the floor.\n
EN: \nYou see torn shreds of bloodstained clothes laying all over the floor.\n

KEY: \nOld skeletons lay in the corner.\n
EN: \nOld skeletons lay in the corner.\n

KEY: A hideous, twenty foot tall beast. A mix of pig and crocodile turns to attack you.\n
EN: A hideous, twenty foot tall beast. A mix of pig and crocodile turns to attack you.\n

KEY: \nThis looks like a storage area for tank and artillery shells. There might even be one left.\n
EN: \nThis looks like a storage area for tank and artillery shells. There might even be one left.\n

KEY: \nOld bloody robes lay on the shelves.\n
EN: \nOld bloody robes lay on the shelves.\n

KEY: \nOn the shelves are several stacks of TNT. This stuff is so old it will blow up if you stand too close.\n
EN: \nOn the shelves are several stacks of TNT. This stuff is so old it will blow up if you stand too close.\n

KEY: \nThese shelves have some mean looking grenades and some ugly gray lumps of plastic explosives.\n
EN: \nThese shelves have some mean looking grenades and some ugly gray lumps of plastic explosives.\n

KEY: \nThere are several old ammo clips and even an old power pack on the shelves.\n
EN: \nThere are several old ammo clips and even an old power pack on the shelves.\n

KEY: \nA rusted pile of wires and armor plating are all that remain of an M3 Regan All Terrain Hover Tank.\n
EN: \nA rusted pile of wires and armor plating are all that remain of an M3 Regan All Terrain Hover Tank.\n

KEY: \nThe M3 RATT that used to be here left a long time ago, to fight against the invaders.\n
EN: \nThe M3 RATT that used to be here left a long time ago, to fight against the invaders.\n

KEY: \nThis used to be a very powerful artillery piece. Too bad it is broken in several places.\n
EN: \nThis used to be a very powerful artillery piece. Too bad it is broken in several places.\n

KEY: \nA heavy musty smell fills the ammo bunker. Puddles of blood splash when you step in them. You can easily tell that no one comes here very often.\n
EN: \nA heavy musty smell fills the ammo bunker. Puddles of blood splash when you step in them. You can easily tell that no one comes here very often.\n

KEY: \nThis TNT is so old and unstable that it will blow up if you do anything to it.\n
EN: \nThis TNT is so old and unstable that it will blow up if you do anything to it.\n

KEY: \nWhoops! You bumped it. Now your ..... BOOOOOOOOOM!\n
EN: \nWhoops! You bumped it. Now you're ..... BOOOOOOOOOM!\n

KEY: \nHold it! This stuff looks boobytrapped, maybe that's why it's still here.\n
EN: \nHold it! This stuff looks boobytrapped, maybe that's why it's still here.\n

KEY: \nSomeone with the right skill will have to disarm this very dangerous boobytrap.\n
EN: \nSomeone with the right skill will have to disarm this very dangerous boobytrap.\n

KEY: \nYou did it! Gee you are good at that. Maybe you should go adventuring with a skill like that.\n
EN: \nYou did it! Gee you are good at that. Maybe you should go adventuring with a skill like that.\n

KEY: \nWhat a mess, these shelves were hit by a huge blast. Pieces of bloody robes are scattered about. Burned and blackened metal lies all around you.\n
EN: \nWhat a mess, these shelves were hit by a huge blast. Pieces of bloody robes are scattered about. Burned and blackened metal lies all around you.\n

KEY: \nCareful, you might get cut by the metal pieces.\n
EN: \nCareful, you might get cut by the metal pieces.\n

KEY: \nYou are knocked back by the blast.\n
EN: \nYou are knocked back by the blast.\n

KEY: \nA body lays here. You see an incision in his neck.\n
EN: \nA body lays here. You see an incision in his neck.\n

KEY: \nYou find...\n
EN: \nYou find...\n

KEY: \nYou see nothing unusual.\n
EN: \nYou see nothing unusual.\n

# == MAP_32_DOWNTOWNEAST ==

KEY: \nEntering Leroy's arms counter.\n
ALL: [SKIPYN]

KEY: \nYou open the door.\n
EN: \nYou open the door.\n

KEY: \nYou fail to open the door, you wimp, even though it's already half off its hinges.\n
EN: \nYou fail to open the door, you wimp, even though it's already half off its hinges.\n

KEY: \nThis derelict building does have solid walls.\n
EN: \nThis derelict building does have solid walls.\n

KEY: \nThere's a stinking corpse here. He's wrapped up in sheets.\n
EN: \nThere's a stinking corpse here. He's wrapped up in sheets.\n

KEY: \nIt smells musty and old in here. There's all kinds of junk and trash against the far wall.\n
EN: \nIt smells musty and old in here. There's all kinds of junk and trash against the far wall.\n

KEY: \nMounds of concrete blocks and junk block the alley.\n
EN: \nMounds of concrete blocks and junk block the alley.\n

KEY: \nYou remove some of the junk.\n
EN: \nYou remove some of the junk.\n

KEY: \nAs you clear away the junk, you see a big street gang meeting in the alley!\n
EN: \nAs you clear away the junk, you see a big street gang meeting in the alley!\n

KEY: Gang members attack!\n
EN: Gang members attack!\n

KEY: \nThe "motel" desk, dusty and disused.\n
EN: \nThe "motel" desk, dusty and disused.\n

KEY: \nThis is a normal house, but a handmade sign over the door says "Rosie's Motel. Members only."\n
EN: \nThis is a normal house, but a handmade sign over the door says "Rosie's Motel. Members only."\n

KEY: \nYou overhear one of the players, "Did you hear the Mushroom Bishop sent his priest out to investigate the murders but no one has seen him for days?"\n
EN: \nYou overhear one of the players, "Did you hear the Mushroom Bishop sent his priest out to investigate the murders but no one has seen him for days?"\n

KEY: \nLeaving Downtown.\n
ALL: @#Needles#

KEY: \nOuch! A solid wall!\n
EN: \nOuch! A solid wall!\n

KEY: 3-legged Lady
EN: 3-legged Lady

KEY: A sexy 3-legged lady leans against the wall. "Interested, cutie? $50!" Do you go for it?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 57 @#3-legged Lady#]A sexy 3-legged lady leans against the wall. "Interested, cutie? $50!" Do you go for it?

[SR][SM]Yes
[SM]No
@@

[SC 57 @#3-legged Lady#]Une jolie femme à 3 jambes s'appuie contre le mur. « Intéressé, mon mignon ? 50 $ ! » Acceptez-vous ?

[SR][SM]Oui
[SM]Non
@@

[SC 57 @#3-legged Lady#]Eine dreibeinige sexy Dame lehnt an der Wand. "Lust, Süßer? 50 $!" Nimmst du das Angebot an?

[SR][SM]Ja
[SM]Nein
@@

[SC 57 @#3-legged Lady#]Una atractiva mujer de tres piernas inclinada contra el muro. "¡50 $, monada!". ¿Te interesa?

[SR][SM]Sí
[SM]No
@@

[SC 57 @#3-legged Lady#]Seksowna trójnożna kobieta opiera się o ścianę. „Zainteresowany, pięknisiu? 50 dolarów!” Decydujesz się?

[SR][SM]Tak
[SM]Nie
@@

[SC 57 @#3-legged Lady#]К стене прислонилась привлекательная дама с тремя ногами. "Хочешь меня, симпатяшка? 50 баксов!" Принять предложение?

[SR][SM]Да
[SM]Нет
@@

[SC 57 @#3-legged Lady#]Una donna sexy a tre gambe si appoggia al muro. "Ti interessa, tesoro? Sono 50$!" Accetti?

[SR][SM]Sì
[SM]No
@@

KEY: \nShe brings you into a quiet room, where you have an interesting time. She then walks off, leaving you feeling ... unclean.\n
EN: [SC 57 @#3-legged Lady#]\nShe brings you into a quiet room, where you have an interesting time. She then walks off, leaving you feeling ... unclean.\n[PC][HC]

KEY: \n"Hey, I can only take on one at a time!"\n
EN: \n"Hey, I can only take on one at a time!"\n[PC][HC]

KEY: \n"Ya can't rip me off, sailor. $50 or forget it!"\n
EN: \n"Ya can't rip me off, sailor. $50 or forget it!"\n[PC][HC]

KEY: \n"Leroy's Place: A boutique."\n
EN: \n"Leroy's Place: A boutique."\n

KEY: \nLeroy's was a classy clothing store, but now paint peels on the walls. Times have changed, too; you can see a big ammo counter on the south wall.\n
EN: \nLeroy's was a classy clothing store, but now paint peels on the walls. Times have changed, too; you can see a big ammo counter on the south wall.\n

KEY: \nRacks of faded dresses and skirts.\n
EN: \nRacks of faded dresses and skirts.\n

KEY: \nNo climbing on the bar!\n
EN: \nNo climbing on the bar!\n

KEY: Bartender
EN: Bartender

KEY: Drinks are $10. Want one?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 20 @#Bartender#]Drinks are $10. Want one?

[SR][SM]Yes
[SM]No
@@

[SC 20 @#Bartender#]Boissons : 10 $. En prendre une ?

[SR][SM]Oui
[SM]Non
@@

[SC 20 @#Bartender#]Drinks kosten 10 $. Was trinken?

[SR][SM]Ja
[SM]Nein
@@

[SC 20 @#Bartender#]10 $ la copa. ¿Quieres una?

[SR][SM]Sí
[SM]No
@@

[SC 20 @#Bartender#]Driny po 10 $. Napijesz się?

[SR][SM]Tak
[SM]Nie
@@

[SC 20 @#Bartender#]Напитки по 10 долларов. Берешь?

[SR][SM]Да
[SM]Нет
@@

[SC 20 @#Bartender#]I drink costano 10$. Ne vuoi uno?

[SR][SM]Sì
[SM]No
@@

KEY: \nThe bartender takes your money and gives you a glass of bitter piss-water. After a few sips he tells you about a weird cult, The Servants of the Mushroom Cloud, and tells you to watch out for their bloodstaff.\n
EN: \nThe bartender takes your money and gives you a glass of bitter piss-water. After a few sips he tells you about a weird cult, The Servants of the Mushroom Cloud, and tells you to watch out for their bloodstaff.\n[PC][HC]

KEY: \nCamouflage clothing for the fashion-conscious desert dweller.\n
EN: \nCamouflage clothing for the fashion-conscious desert dweller.\n

KEY: \nNot enough cash!\n
EN: \nNot enough cash!\n[PC][HC]

KEY: \nStriped clothing for Wastemetal concerts.\n
EN: \nStriped clothing for Wastemetal concerts.\n

KEY: \nTables with bargain basement T-shirts.\n
EN: \nTables with bargain basement T-shirts.\n

KEY: \nDon't step over the gun counter or you might find your face blown off.\n
EN: \nDon't step over the gun counter or you might find your face blown off.\n

KEY: [PB]Leroy's arms counter.\n
EN: [PB]Leroy's arms counter.\n

KEY: \nA rack of old, torn up suits and tuxedos.\n
EN: \nA rack of old, torn up suits and tuxedos.\n

KEY: Private Club
EN: Private Club

KEY: This looks like a private club. An eyeball appears in a hole in the wall and you hear, "What's the password?"\n
EN: [SC 88 @#Private Club#]This looks like a private club. An eyeball appears in a hole in the wall and you hear, "What's the password?"\n

KEY: ACAPULCO
EN: ACAPULCO

KEY: \nIt's dark in here. A few candles provide light.\n
EN: \nIt's dark in here. A few candles provide light.\n

KEY: \nDon't climb on the card table.\n
EN: \nDon't climb on the card table.\n

KEY: \nThe door opens and you enter.\n
EN: \nThe door opens and you enter.\n

KEY: \nThis door is very, very secure.\n
EN: \nThis door is very, very secure.\n

KEY: \nThis wall is really solid and secure-looking.\n
EN: \nThis wall is really solid and secure-looking.\n

KEY: Some gamblers huddling over the table. "We play pretty high stakes poker here, ranger. $50 ante, plus $50 table stakes."\n\n[SR][SM]Play a hand.\n[SM]Leave.\n
EN: @@
[SC 112 @#Gamblers#]Some gamblers huddling over the table. "We play pretty high stakes poker here, ranger. $50 ante, plus $50 table stakes."

[SR][SM]Play a hand.
[SM]Leave.
@@

[SC 112 @#Gamblers#]Des joueurs sont assis autour de la table. « Les enjeux sont gros ici, Ranger. Mise initiale de 50 $, puis de 50 $ sur le tapis. »

[SR][SM]Jouer une main.
[SM]Partir.
@@

[SC 112 @#Gamblers#]Einige Spieler drängen sich um den Tisch. "Wir spielen hier Poker mit ziemlich hohen Einsätzen, Ranger. 50 $ Einsatz, plus 50 $ Tischlimit."

[SR][SM]Eine Runde mitspielen.
[SM]Gehen.
@@

[SC 112 @#Gamblers#]Hay algunos jugadores en torno a la mesa. "Aquí apostamos alto, Ranger. 50 $ para jugar y 50 $ como apuesta inicial mínima".

[SR][SM]Jugar una mano.
[SM]Marcharse.
@@

[SC 112 @#Gamblers#]Przy stole tłoczą się hazardziści. „Gramy tu o wysokie stawki, strażniku. Stawiasz 50 $ i 50 $ za stół”.

[SR][SM]Rozegraj jedno rozdanie.
[SM]Wyjdź.
@@

[SC 112 @#Gamblers#]Над столом склонилась группа игроков. "Тут играют в покер на большие деньги. Знай это, рейнджер. Первая ставка — 50 долларов, со столика еще 50".

[SR][SM]Сыграть.
[SM]Уйти.
@@

[SC 112 @#Gamblers#]Dei giocatori si stringono intorno al tavolo. "Noi puntiamo alto a poker, Ranger. 50$ ante e 50$ tavolo al limite."

[SR][SM]Gioca una mano.
[SM]Vattene.
@@

KEY: P
EN: P

KEY: \nYou don't have enough money to play!\n
EN: \nYou don't have enough money to play!\n

KEY: \nYou lose!\n
EN: \nYou lose!\n

KEY: A soldier-type woman stands before you.\n
EN: A soldier-type woman stands before you.\n

KEY: \nThe woman spits on the ground but joins you.\n
EN: \nThe woman spits on the ground but joins you.\n

KEY: \nImpassable rubble. This used to be a 2-story building but the top story collapsed.\n
EN: \nImpassable rubble. This used to be a 2-story building but the top story collapsed.\n

KEY: \nThis tour bus is gutted by explosions. Absolutely nothing of value here.\n
EN: \nThis tour bus is gutted by explosions. Absolutely nothing of value here.\n

KEY: \nA crater in the road, caused by mortar fire.\n
EN: \nA crater in the road, caused by mortar fire.\n

KEY: The three-legged woman looks at you brashly.\n
EN: The three-legged woman looks at you brashly.\n

KEY: \n"Blow off!"\n
EN: \n"Blow off!"\n[PC][HC]

KEY: Acapulco Club
EN: Acapulco Club

KEY: Leave the club?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 88 @#Acapulco Club#]Leave the club?

[SR][SM]Yes
[SM]No
@@

[SC 88 @#Acapulco Club#]Quitter le club ?

[SR][SM]Oui
[SM]Non
@@

[SC 88 @#Acapulco Club#]Den Club verlassen?

[SR][SM]Ja
[SM]Nein
@@

[SC 88 @#Acapulco Club#]¿Irse del club?

[SR][SM]Sí
[SM]No
@@

[SC 88 @#Acapulco Club#]Opuszczasz klub?

[SR][SM]Tak
[SM]Nie
@@

[SC 88 @#Acapulco Club#]Покинуть клуб?

[SR][SM]Да
[SM]Нет
@@

[SC 88 @#Acapulco Club#]Te ne vai dal club?

[SR][SM]Sì
[SM]No
@@

KEY: \nThe door opens and you exit.\n
EN: [SC 88 @#Acapulco Club#]\nThe door opens and you exit.\n[PC][HC]

KEY: The leader attacks!\n
EN: The leader attacks!\n

KEY: A loitering spot for Jerks.\n
EN: A loitering spot for Jerks.\n

KEY: \n"Too bad, sailor, ya might've had a good time."\n
EN: \n"Too bad, sailor, ya might've had a good time."\n[PC][HC]

KEY: \nThe junk stubbornly stays in place.\n
EN: \nThe junk stubbornly stays in place.\n

KEY: \nDon't walk into mutant prostitutes, guy.\n
EN: \nDon't walk into mutant prostitutes, guy.\n

KEY: \n"Don't bother me. I'm busy."\n
EN: \n"Don't bother me. I'm busy."\n

KEY: \nYou win back...\n
EN: \nYou win back...\n

KEY: \n"Look, I just don't DO ladies."\n
EN: \n"Look, I just don't DO ladies."\n[PC][HC]

KEY: \nThe door remains closed and locked.\n
EN: \nThe door remains closed and locked.\n

KEY: \nThis guy looks like some kind of religious fanatic. "Join the mushroomers," he says. Just before he runs off you see a scar on his neck.\n
EN: \nThis guy looks like some kind of religious fanatic. "Join the mushroomers," he says. Just before he runs off you see a scar on his neck.\n

KEY: \nYou're in the middle of a wide asphalt road. The nearby buildings appear rundown and derelict.\n
EN: \nYou're in the middle of a wide asphalt road. The nearby buildings appear rundown and derelict.\n

KEY: \nGraffiti all over the place says "The Jerks."\n
EN: \nGraffiti all over the place says "The Jerks."\n

# == MAP_33_DOWNTOWNWEST ==

KEY: \nYou hear a "click".\n
EN: \nYou hear a "click".\n

KEY: The ceiling opens and cinderblocks fall on you!\n
EN: The ceiling opens and cinderblocks fall on you!\n

KEY: \nThere doesn't appear to be any way into this building.\n
EN: \nThere doesn't appear to be any way into this building.\n

KEY: \nThis is a neat, somewhat clean room (except for the bloody mess you left in the entrance).\n
EN: \nThis is a neat, somewhat clean room (except for the bloody mess you left in the entrance).\n

KEY: A guard blocks the entry.\n
EN: A guard blocks the entry.\n

KEY: \nThis is a working howitzer. You don't see any shells around, though.\n
EN: \nThis is a working howitzer. You don't see any shells around, though.\n

KEY: \nA completely wrecked truck.\n
EN: \nA completely wrecked truck.\n

KEY: \nA former sports car, destroyed by howitzer fire.\n
EN: \nA former sports car, destroyed by howitzer fire.\n

KEY: \nA howitzer-made hole.\n
EN: \nA howitzer-made hole.\n

KEY: \n"You don't work here! Back off!"\n
EN: \n"You don't work here! Back off!"\n

KEY: Girl
EN: Girl

KEY: This is a fast food stand. A girl behind the counter says, "Welcome to Hobo Dogs. Items are $5 each. Would you like to order?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 135 @#Girl#]This is a fast food stand. A girl behind the counter says, "Welcome to Hobo Dogs. Items are $5 each. Would you like to order?

[SR][SM]Yes
[SM]No
@@

[SC 135 @#Girl#]C'est un stand de fast-food. La fille au comptoir vous dit : « Bienvenue chez Clodo Dogs. Chaque article coûte 5 $. Voulez-vous commander ?

[SR][SM]Oui
[SM]Non
@@

[SC 135 @#Girl#]Das ist ein Fastfood-Stand. Ein Mädchen hinter der Theke sagt: "Willkommen bei Hobo Dogs. Alles kostet je 5 $. Möchtet ihr was bestellen?

[SR][SM]Ja
[SM]Nein
@@

[SC 135 @#Girl#]Un puesto de comida rápida. La chica tras el mostrador dice: "Bienvenidos a Perritos vagabundos. Todo está a 5 $, ¿queréis pedir algo?".

[SR][SM]Sí
[SM]No
@@

[SC 135 @#Girl#]To budka z fast foodem. Dziewczyna za ladą mówi: „Witamy w Hobo Dogu. Każda pozycja kosztuje 5 $. Zamawiacie?

[SR][SM]Tak
[SM]Nie
@@

[SC 135 @#Girl#]Это палатка с фаст-фудом. Девушка за прилавком приветствует вас: "Добро пожаловать в «Бомж-дог». Все по 5 долларов. Будете заказывать?"

[SR][SM]Да
[SM]Нет
@@

[SC 135 @#Girl#]Sei a un fast food. La ragazza dietro al bancone attacca: "Benvenuti da Cani randagi. Costa tutto 5$. Volete ordinare qualcosa?"

[SR][SM]Sì
[SM]No
@@

KEY: Choose:\n\n[SR][SM]A) Hobo Dog\n[SM]B) French-fried fingers\n[SM]C) Barbecued brains\n[SM]D) Scalps over-easy\n[SM]E) Tramp's rump\n[SM]F) Blood sausage\n
EN: @@
Choose:

[SR][SM]Hobo Dog
[SM]French-fried fingers
[SM]Barbecued brains
[SM]Scalps over-easy
[SM]Tramp's rump
[SM]Blood sausage
@@

Choisissez :

[SR][SM]Clodo Dog
[SM]Doigts frits
[SM]Cerveaux au barbecue
[SM]Scalps saignants
[SM]Croupe de clochard
[SM]Boudin
@@

Trefft eure Wahl:

[SR][SM]Hobo Dog
[SM]Finger-Pommes
[SM]Gegrilltes Gehirn
[SM]Gewendete Kopfhaut
[SM]Flittchen-Steiß
[SM]Blutwurst
@@

Elige:

[SR][SM]Perritos vagabundos
[SM]Patatas fritas
[SM]Cerebro a la barbacoa
[SM]Cabellera frita
[SM]Ron de indigente
[SM]Morcilla
@@

Wybierajcie:

[SR][SM]Hobo Dog
[SM]Frytkowe paluszki
[SM]Mózgi barbecue
[SM]Skalp bez kości
[SM]Kuper włóczęgi
[SM]Krwista kiełbaska
@@

Выбрать:

[SR][SM]Бомж-дог
[SM]Жареные пальцы
[SM]Мозги на барбекю
[SM]Обжаренные скальпы
[SM]Бродяжья гузка
[SM]Кровяная сосиска
@@

Scegli:

[SR][SM]Cane randagio
[SM]Dita fritte
[SM]Cervelli grigliati
[SM]Scalpi al tegamino
[SM]Culaccia di barbone
[SM]Salsiccia al sangue
@@

KEY: \nMmmm. This dog made Hobo Dog famous.\n
EN: \nMmmm. This dog made Hobo Dog famous.\n[PC][HC]

KEY: \nAck! Too salty!\n
EN: \nAck! Too salty!\n[PC][HC]

KEY: \nLight and sweet - and so good for you!\n
EN: \nLight and sweet - and so good for you!\n[PC][HC]

KEY: \nA bit watery, but really tasty!\n
EN: \nA bit watery, but really tasty!\n[PC][HC]

KEY: \nThis tough, tasteless meat strains your teeth.\n
EN: \nThis tough, tasteless meat strains your teeth.\n[PC][HC]

KEY: \nYUM! Best snack you've ever had!\n
EN: \nYUM! Best snack you've ever had!\n[PC][HC]

KEY: \nA sign just inside the entrance says "Bill Dugan, Representative, Temple of Blood."\n
EN: \nA sign just inside the entrance says "Bill Dugan, Representative, Temple of Blood."\n

KEY: \nPamphlets lay here describing the tough criteria for Temple initiates.\n
EN: \nPamphlets lay here describing the tough criteria for Temple initiates.\n

KEY: \nA barren desk. Looks like someone's on vacation.\n
EN: \nA barren desk. Looks like someone's on vacation.\n

KEY: \nIt doesn't open.\n
EN: \nIt doesn't open.\n

KEY: \nThis door is locked. On it is painted a picture of a staff superimposed on a convex disk.\n
EN: \nThis door is locked. On it is painted a picture of a staff superimposed on a convex disk.\n

KEY: \nYou descend into the basement.\n
EN: \nYou descend into the basement.\n

KEY: \nYou inflict great destruction.\n
EN: \nYou inflict great destruction.\n

KEY: \nThis is a tree. Don't walk into too many of them.\n
EN: \nThis is a tree. Don't walk into too many of them.\n

KEY: \nAn accordion player rushes over and starts playing "Intruder". He doesn't want money, just practice.\n
EN: \nAn accordion player rushes over and starts playing "Intruder". He doesn't want money, just practice.\n

KEY: \nThis table has graffiti carved all over the top.\n
EN: \nThis table has graffiti carved all over the top.\n

KEY: \nYou don't have the cash!\n
EN: \nYou don't have the cash!\n[PC][HC]

KEY: \nYou climb the stairs.\n
EN: \nYou climb the stairs.\n

KEY: \nThis is a large wooden platform, with lots of tables and chairs for customers of restaurants in the area.\n
EN: \nThis is a large wooden platform, with lots of tables and chairs for customers of restaurants in the area.\n

KEY: \nA poor bum squints up at you and begs, "Gimme sum squeezins?"\n
EN: \nA poor bum squints up at you and begs, "Gimme sum squeezins?"\n

KEY: \nHe sucks the bottle dry and falls asleep.\n
EN: \nHe sucks the bottle dry and falls asleep.\n

KEY: \nHe sucks the bottle dry.\n
EN: \nHe sucks the bottle dry.\n

KEY: \nHe drinks and falls asleep, mumbling, "Damn Acapulco club... Lost all my money..."\n
EN: \nHe drinks and falls asleep, mumbling, "Damn Acapulco club... Lost all my money..."\n

KEY: \nThe bum pleads, "Gimme more squeezins?"\n
EN: \nThe bum pleads, "Gimme more squeezins?"\n

KEY: \nThe railing prevents people from climbing over.\n
EN: \nThe railing prevents people from climbing over.\n

KEY: You screw up somehow and the shell explodes!\n
EN: You screw up somehow and the shell explodes!\n

KEY: Vendor
EN: Vendor

KEY: A vendor has bottles on a bandolizer around his chest. "Want some snake squeezins? Best around, for $15!"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 20 @#Vendor#]A vendor has bottles on a bandolizer around his chest. "Want some snake squeezins? Best around, for $15!"

[SR][SM]Yes
[SM]No
@@

[SC 20 @#Vendor#]Le vendeur trimbale des bouteilles dans une bandoulière sur son torse. « Du jus de serpent, ça vous dit ? Y'a pas mieux dans le coin, 15 $ ! »

[SR][SM]Oui
[SM]Non
@@

[SC 20 @#Vendor#]Ein Verkäufer trägt an einem Bandelier Flaschen an seiner Brust. "Wollt ihr etwas Schlangensaft? Der beste der Gegend, für 15 $!"

[SR][SM]Ja
[SM]Nein
@@

[SC 20 @#Vendor#]Un vendedor tiene botellas en una bandolera. "¿Queréis un poco del mejor licor de serpiente de la zona? ¡A solo 15 $!".

[SR][SM]Sí
[SM]No
@@

[SC 20 @#Vendor#]Sprzedawca przepasany jest pasem na amunicję, w którym trzyma butelki. „Może odrobinkę gadziego soku? Najlepszy w mieście, tylko 15 $!”

[SR][SM]Tak
[SM]Nie
@@

[SC 20 @#Vendor#]На груди у продавца сумка с бутылками. "Хочешь змеиного самогончика? Лучше не найдешь, всего 15 долларов!"

[SR][SM]Да
[SM]Нет
@@

[SC 20 @#Vendor#]Un venditore porta delle bottiglie intorno al petto. "Vuoi un po' di spremuta? La migliore del posto per soli 15$!"

[SR][SM]Sì
[SM]No
@@

KEY: \nYou stand in the middle of a wide asphalt road in a rundown neighborhood.\n
EN: \nYou stand in the middle of a wide asphalt road in a rundown neighborhood.\n

KEY: \nStairs lead up.\n
EN: \nStairs lead up.\n

KEY: \nStairs lead down.\n
EN: \nStairs lead down.\n

KEY: \nThis former wall is part of a building that appears to be totally shattered by explosions.\n
EN: \nThis former wall is part of a building that appears to be totally shattered by explosions.\n

KEY: \nAn empty shelf.\n
EN: \nAn empty shelf.\n

KEY: \n"Crowley's Occult Shop". There's a clerk with a foot-long beard sleeping in a corner. Shelves hold various mystical items.\n
EN: \n"Crowley's Occult Shop". There's a clerk with a foot-long beard sleeping in a corner. Shelves hold various mystical items.\n

KEY: \nThis shelf holds tarot cards.\n
EN: \nThis shelf holds tarot cards.\n

KEY: \nIncense sticks and holders.\n
EN: \nIncense sticks and holders.\n

KEY: \nSome prime-quality dowsing rods.\n
EN: \nSome prime-quality dowsing rods.\n

KEY: \nInstruction books for fortune telling, palm reading, and dowsing.\n
EN: \nInstruction books for fortune telling, palm reading, and dowsing.\n

KEY: \nSpell books. No, the spells don't work.\n
EN: \nSpell books. No, the spells don't work.\n

KEY: \nYou look into the crystal ball and you see...you see...you see an angry wizard on a mountain screaming, "What do you think this is, Bard's Tale?!"\n
EN: \nYou look into the crystal ball and you see...you see...you see an angry wizard on a mountain screaming, "What do you think this is, Bard's Tale?!"\n

KEY: \nIt's no use trying to wake up the proprietor. He's been asleep for weeks, it seems.\n
EN: \nIt's no use trying to wake up the proprietor. He's been asleep for weeks, it seems.\n

KEY: \nYou climb over the railing.\n
EN: \nYou climb over the railing.\n

KEY: \nYou fail to scale the railing.\n
EN: \nYou fail to scale the railing.\n

KEY: Howitzer
EN: Howitzer

KEY: \nThe shell slides into place with a "click!"\n
EN: \n[SC 99 @#Howitzer#]The shell slides into place with a "click!"\n

KEY: \nThe ceiling opens and cinderblocks fall from above, but they all miraculously miss you!\n
EN: \nThe ceiling opens and cinderblocks fall from above, but they all miraculously miss you!\n

KEY: \nThis shelf has a crystal ball on it.\n
EN: \nThis shelf has a crystal ball on it.\n

KEY: \nHey, don't walk on the table. This used to be a nice place.\n
EN: \nHey, don't walk on the table. This used to be a nice place.\n

KEY: \nShow some respect for the musician!\n
EN: \nShow some respect for the musician!\n

KEY: \nIf you are that enthusiastic to get liquor, why don't you buy some?\n
EN: \nIf you are that enthusiastic to get liquor, why don't you buy some?\n

KEY: \nThe crater is ten feet deep; you'll have to climb.\n
EN: \nThe crater is ten feet deep; you'll have to climb.\n

KEY: \nYou start to slip but you catch yourself before you fall.\n
EN: \nYou start to slip but you catch yourself before you fall.\n

KEY: \nThe girl behind the counter, writhing and bleeding, gasps, "Would you like ... fries with your ... order?" She dies.\n
EN: \nThe girl behind the counter, writhing and bleeding, gasps, "Would you like ... fries with your ... order?" She dies.\n

KEY: \nYou can't buy hot dogs here anymore since some nameless scum blew up the building.\n
EN: \nYou can't buy hot dogs here anymore since some nameless scum blew up the building.\n

KEY: \nThe explosion made all this part of the platform collapse. You'll have to try to climb through the rubble.\n
EN: \nThe explosion made all this part of the platform collapse. You'll have to try to climb through the rubble.\n

KEY: \nThe wall has collapsed into impassable rubble.\n
EN: \nThe wall has collapsed into impassable rubble.\n

KEY: \nThis abandoned art gallery is now a shelter for those homeless people who don't want to become Hobo Dogs.\n
EN: \nThis abandoned art gallery is now a shelter for those homeless people who don't want to become Hobo Dogs.\n

KEY: \nYou can't walk through, step on, or trample the bum.\n
EN: \nYou can't walk through, step on, or trample the bum.\n

KEY: \nAn old battered desk.\n
EN: \nAn old battered desk.\n

KEY: \nThis Hollywood-style shop used to sell movie stills, posters, press kits, and scripts, but all of the stuff has been ripped. All that remains are some posters, sealed to the wall behind plastic.\n
EN: \nThis Hollywood-style shop used to sell movie stills, posters, press kits, and scripts, but all of the stuff has been ripped. All that remains are some posters, sealed to the wall behind plastic.\n

KEY: \nYou manage to get through.\n
EN: \nYou manage to get through.\n

KEY: \nThe dense rubble resists your efforts.\n
EN: \nThe dense rubble resists your efforts.\n

KEY: \nA howitzer, blown to bits because of mishandled shell loading!\n
EN: \nA howitzer, blown to bits because of mishandled shell loading!\n

KEY: You can fire the shell:\n\n[SR][SM]A) West, low trajectory\n[SM]B) West, high\n[SM]C) Southwest, low\n[SM]D) Southwest, high\n[SM]E) South, low\n[SM]F) South, high\n
EN: @@
[SC 99 @#Howitzer#]You can fire the shell:

[SR][SM]West, low trajectory
[SM]West, high
[SM]Southwest, low
[SM]Southwest, high
[SM]South, low
[SM]South, high
@@

[SC 99 @#Howitzer#]Vous pouvez tirer l'obus :

[SR][SM]Ouest, trajectoire basse
[SM]Ouest, haute
[SM]Sud-ouest, basse
[SM]Sud-ouest, haute
[SM]Sud, basse
[SM]Sud, haute
@@

[SC 99 @#Howitzer#]Ihr könnt die Granate abfeuern:

[SR][SM]Nach Westen, niedrige Flugbahn
[SM]nach Westen, hoch
[SM]nach Südwesten, niedrig
[SM]nach Südwesten, hoch
[SM]nach Süden, niedrig
[SM]nach Süden, hoch
@@

[SC 99 @#Howitzer#]Podéis disparar el obús:

[SR][SM]Oeste, corta distancia
[SM]Oeste, larga
[SM]Suroeste, corta
[SM]Suroeste, larga
[SM]Sur, corta
[SM]Sur, larga
@@

[SC 99 @#Howitzer#]Wystrzeliwujecie pocisk:

[SR][SM]Zachód, niska trajektoria
[SM]Zachód, wysoka
[SM]Południowy zachód, niska
[SM]Południowy zachód, wysoka
[SM]Południe, niska
[SM]Południe, wysoka
@@

[SC 99 @#Howitzer#]Направление выстрела:

[SR][SM]На запад, настилом
[SM]На запад, навесом
[SM]На юго-запад, настилом
[SM]На юго-запад, навесом
[SM]На юг, настилом
[SM]На юг, навесом
@@

[SC 99 @#Howitzer#]Puoi sparare il proiettile:

[SR][SM]Ovest, traiettoria bassa
[SM]Ovest, alta
[SM]Sud-ovest, bassa
[SM]Sud-ovest, alta
[SM]Sud, bassa
[SM]Sud, alta
@@

KEY: \nYou walk through the crater.\n
EN: \nYou walk through the crater.\n

KEY: \nYour other party is swamped in rubble from the explosion!\n
EN: \nYour other party is swamped in rubble from the explosion!\n

KEY: \nBOOM! The shell arcs high and impacts with an explosion!\n
EN: \nBOOM! The shell arcs high and impacts with an explosion!\n[PC][HC]

KEY: \nComing soon, "The Radheads!"\n
EN: \nComing soon, "The Radheads!"\n

KEY: \nA computer software poster reads,\n             "WASTELAND!"\n\nIBM VERSION: Michael Quarles\nORIGINAL PROGRAM: Alan "T.J." Pavlish\nDESIGN:\nBrian Fargo........Alan "T.J." Pavlish\nKen St. Andre.....Michael A. Stackpole\nMAPS:\nBruce Balfour....Elizabeth T. Danforth\nChris Christensen...Jeff "T.G." Berman\nBill "Weez" Dugan.....Nishan Hossepian\nStance Nixon.......Alan "T.J." Pavlish\nKen St. Andre.....Michael A. Stackpole\nMike Williams............Daniel Carver\nGRAPHICS:\nTodd J. Camasta........Charles Weidman\nBruce Schlickbernd\nDIRECTED BY:\nTroy P. Worrell\nPLAYTEST & DEVELOPMENT:\nBruce "Redbeard" Schlickbernd\nTom Decker\nMORAL SUPPORT:\nSusan Quarles\n\nRated PG-13.\nComing soon to a theatre near you.\n\n
EN: @@

A computer software poster reads,
             "WASTELAND!"

IBM VERSION: Michael Quarles
ORIGINAL PROGRAM: Alan "T.J." Pavlish
Brian Fargo........Alan "T.J." Pavlish
Ken St. Andre.....Michael A. Stackpole
MAPS:
Bruce Balfour....Elizabeth T. Danforth
Chris Christensen...Jeff "T.G." Berman
Bill "Weez" Dugan.....Nishan Hossepian
Stance Nixon.......Alan "T.J." Pavlish
Ken St. Andre.....Michael A. Stackpole
Mike Williams............Daniel Carver
GRAPHICS:
Todd J. Camasta........Charles Weidman
Bruce Schlickbernd
DIRECTED BY:
Troy P. Worrell
Bruce "Redbeard" Schlickbernd
Tom Decker
MORAL SUPPORT:
Susan Quarles

Rated PG-13.
Coming soon to a theatre near you.

@@

A Un poster informatique affiche,
         « WASTELAND ! »

VERSION IBM : Michael Quarles
PROGRAMME ORIGINAL : Alan « T.J. » Pavlish
Brian Fargo........Alan « T.J. » Pavlish
Ken St. Andre.....Michael A. Stackpole
CARTES :
Bruce Balfour....Elizabeth T. Danforth
Chris Christensen...Jeff « T.G. » Berman
Bill « Weez » Dugan.....Nishan Hossepian
Stance Nixon.......Alan « T.J. » Pavlish
Ken St. Andre.....Michael A. Stackpole
Mike Williams............Daniel Carver
GRAPHISMES :
Todd J. Camasta........Charles Weidman
Bruce Schlickbernd
DIRECTION :
Troy P. Worrell
Bruce « Redbeard » Schlickbernd
Tom Decker
SOUTIEN MORAL :
Susan Quarles

Rated PG-13.
Bientôt au cinéma près de chez vous.

@@

Auf einem Computersoftware-Poster steht:
              "WASTELAND!"

IBM-VERSION: Michael Quarles
ORIGINAL-PROGRAMM: Alan "T.J." Pavlish
Brian Fargo........Alan "T.J." Pavlish
Ken St. Andre.....Michael A. Stackpole
KARTEN:
Bruce Balfour....Elizabeth T. Danforth
Chris Christensen...Jeff "T.G." Berman
Bill "Weez" Dugan.....Nishan Hossepian
Stance Nixon.......Alan "T.J." Pavlish
Ken St. Andre.....Michael A. Stackpole
Mike Williams............Daniel Carver
GRAFIK:
Todd J. Camasta........Charles Weidman
Bruce Schlickbernd
UNTER DER REGIE VON:
Troy P. Worrell
SPIELETESTS & ENTWICKLUNG:
Bruce "Redbeard" Schlickbernd
Tom Decker
MORALISCHE UNTERSTÜTZUNG:
Susan Quarles

PG-13-Einstufung.
Schon bald in einem Kino Ihrer Nähe.

@@

Un poster de un juego de ordenador:
             "¡WASTELAND!"

VERSIÓN IBM: Michael Quarles
PROGRAMA ORIGINAL: Alan "T.J." Pavlish
DISEÑO:
Brian Fargo........Alan "T.J." Pavlish
Ken St. Andre.....Michael A. Stackpole
MAPAS:
Bruce Balfour....Elizabeth T. Danforth
Chris Christensen...Jeff "T.G." Berman
Bill "Weez" Dugan.....Nishan Hossepian
Stance Nixon.......Alan "T.J." Pavlish
Ken St. Andre.....Michael A. Stackpole
Mike Williams............Daniel Carver
GRÁFICOS:
Todd J. Camasta........Charles Weidman
Bruce Schlickbernd
DIRIGIDO POR:
Troy P. Worrell
PRUEBAS Y DESARROLLO:
Bruce "Redbeard" Schlickbernd
Tom Decker
APOYO MORAL:
Susan Quarles

Para mayores de 13.
Próximamente en tu cine más cercano.

@@

Napis na jakimś komputerowym plakacie:
             „WASTELAND!”

Wersja dla IBM: Michael Quarles
PROGRAM ORYGINALNY: Alan „T.J.” Pavlish
PROJEKT:
Brian Fargo........Alan „T.J.” Pavlish
Ken St. Andre.....Michael A. Stackpole
MAPY:
Bruce Balfour....Elizabeth T. Danforth
Chris Christensen...Jeff „T.G.” Berman
Bill „Weez” Dugan.....Nishan Hossepian
Stance Nixon.......Alan „T.J.” Pavlish
Ken St. Andre.....Michael A. Stackpole
Mike Williams............Daniel Carver
GRAFIKA:
Todd J. Camasta........Charles Weidman
Bruce Schlickbernd
REŻYSERIA:
Troy P. Worrell
TESTY I ROZWÓJ
Bruce „Redbeard” Schlickbernd
Tom Decker
WSPARCIE MORALNE:
Susan Quarles

Film od lat 13.
Już wkrótce, tylko w najlepszych kinach.

@@

На постере программы написано:
             "WASTELAND!G2352 ДЛЯ IBM: Michael Quarles
ОРИГИНАЛЬНАЯ ПРОГРАММА: Alan "T.J." Pavlish
ДИЗАЙН:
Brian Fargo........Alan "T.J." Pavlish
Ken St. Andre.....Michael A. Stackpole
КАРТЫ:
Bruce Balfour....Elizabeth T. Danforth
Chris Christensen...Jeff "T.G." Berman
Bill "Weez" Dugan.....Nishan Hossepian
Stance Nixon.......Alan "T.J." Pavlish
Ken St. Andre.....Michael A. Stackpole
Mike Williams............Daniel Carver
ГРАФИКА:
Todd J. Camasta........Charles Weidman
Bruce Schlickbernd
РЕЖИССЕР:
Troy P. Worrell
ТЕСТИРОВАНИЕ И РАЗРАБОТКА:
Bruce "Redbeard" Schlickbernd
Tom Decker
МОРАЛЬНАЯ ПОДДЕРЖКА:
Susan Quarles

Rated PG-13.
Скоро в ближайших кинотеатрах.

@@

Il poster di un software per computer recita,
             "WASTELAND!"

VERSIONE IBM: Michael Quarles
PROGRAMMA ORIGINALE: Alan "T.J." Pavlish
Brian Fargo........Alan "T.J." Pavlish
Ken St. Andre.....Michael A. Stackpole
MAPPE:
Bruce Balfour....Elizabeth T. Danforth
Chris Christensen...Jeff "T.G." Berman
Bill "Weez" Dugan.....Nishan Hossepian
Stance Nixon.......Alan "T.J." Pavlish
Ken St. Andre.....Michael A. Stackpole
Mike Williams............Daniel Carver
GRAFICA:
Todd J. Camasta........Charles Weidman
Bruce Schlickbernd
DIRETTO DA:
Troy P. Worrell
TEST DI GIOCO & SVILUPPO:
Bruce "Redbeard" Schlickbernd
Tom Decker
SUPPORTO MORALE:
Susan Quarles

PG-13.
Presto nei cinema della vostra zona.

@@

KEY: \nNext week, "Humongous and the Mutants!"\n
EN: \nNext week, "Humongous and the Mutants!"\n

KEY: \nNext month, "Mario, Luigi and the Fireballs!"\n
EN: \nNext month, "Mario, Luigi and the Fireballs!"\n

=== A BIT OF A HACK FIX FOR https://www.pivotaltracker.com/story/show/167937710 ===

KEY: \nA poster reads
EN: \nA poster reads, "You've played the game, now experience the movie: Crater Raider".\n

KEY: \nA poster reads, "You've played the ga
EN: \nA poster reads, "You've played the game, now experience the movie: Crater Raider".\n

=== End Hack ===

KEY: \nA poster reads, "You've played the game, now experience the movie: Crater Raider".\n
EN: \nA poster reads, "You've played the game, now experience the movie: Crater Raider".\n

KEY: \nA poster says, "Gone With the Nuke Storm".\n
EN: \nA poster says, "Gone With the Nuke Storm".\n

KEY: \nA sign says, "Mutants not allowed".\n
EN: \nA sign says, "Mutants not allowed".\n

KEY: \nHe ignores you.\n
EN: \nHe ignores you.\n

KEY: \nYou walk over the pulverized rubble.\n
EN: \nYou walk over the pulverized rubble.\n

KEY: \nRubble blocks you.\n
EN: \nRubble blocks you.\n

KEY: \nThere's a bulletin board on the south wall.\n
EN: \nThere's a bulletin board on the south wall.\n

KEY: \nYou can't go past the mangled edge of the wrecked platform.\n
EN: \nYou can't go past the mangled edge of the wrecked platform.\n

KEY: \nA sign above the table says, "Bloodstaff verification table. Place bloodstaff to be verified on table."\n
EN: \nA sign above the table says, "Bloodstaff verification table. Place bloodstaff to be verified on table."\n

KEY: \nVerification ok. Please remove bloodstaff.\n
EN: \nVerification ok. Please remove bloodstaff.\n

KEY: \nBloodstaffs only, please.\n
EN: \nBloodstaffs only, please.\n

KEY: \nCrunch crunch. Verification failed.\n
EN: \nCrunch crunch. Verification failed.\n

# == MAP_34_GASSTATION ==

KEY: \nOuch! This is solid brick.\n
EN: \nOuch! This is solid brick.\n

KEY: \nThis former "gas station" is now really only a garage.\n
EN: \nThis former "gas station" is now really only a garage.\n

KEY: \nStay off the altar.\n
EN: \nStay off the altar.\n

KEY: \nThis jeep is broken and needs to be fixed.\n
EN: \nThis jeep is broken and needs to be fixed.\n

KEY: Jeep
EN: Jeep

KEY: \nYou drive to Vegas but just as you get there some bandits surprise you, steal your jeep and leave you stranded.\n
EN: \n[SC 88 @#Jeep#]You drive to Vegas but just as you get there some bandits surprise you, steal your jeep and leave you stranded.\n[PC][HC]

KEY: \nYou see a sleeping attendant. He wears a hat that says "Bug off!" No matter how hard you try, he cannot be awakened.\n
EN: \nYou see a sleeping attendant. He wears a hat that says "Bug off!" No matter how hard you try, he cannot be awakened.\n

KEY: \n"That'll be $100."\n
EN: \n[SC 20 @#Attendant#]"That'll be $100."\n

KEY: \n"I see that you already have one." He takes it from you.\n
EN: \n"I see that you already have one." He takes it from you.\n[PC]

KEY: \nRead paragraph 103.\n
ALL: \n@#PARAGRAPH_103# @#NOTE_PARAGRAPH,103#\n

KEY: \nYou don't want to go in there. Trust me.\n
EN: \nYou don't want to go in there. Trust me.\n

KEY: \nVery well. By an EXTREME effort of physical and mental will, you plod forward. Hip deep in sludge, you see thousands of glistening, 6-inch long bloodsucking beetles swarming all around you. The smell is even worse, so you wisely retreat.\n
EN: \nVery well. By an EXTREME effort of physical and mental will, you plod forward. Hip deep in sludge, you see thousands of glistening, 6-inch long bloodsucking beetles swarming all around you. The smell is even worse, so you wisely retreat.\n

KEY: \nRead paragraph 150.\n
ALL: \n@#PARAGRAPH_150# @#NOTE_PARAGRAPH,150#\n

KEY: \n"So, you have returned. Where is the Bloodstaff?"\n
EN: \n"So, you have returned. Where is the Bloodstaff?"\n

KEY: \nThat's not a Bloodstaff."\n
EN: \nThat's not a Bloodstaff."\n

KEY: \n"What are you trying to pull? This isn't the real Bloodstaff." He breaks it over your heads and throws you out.\n
EN: \n[SC 91 @#Mushroom Bishop#]"What are you trying to pull? This isn't the real Bloodstaff." He breaks it over your heads and throws you out.\n[PC][HC]

KEY: \n"Thank you so much for returning the Bloodstaff. I hear that there is trouble in Las Vegas. To show you my appreciation, here are some items that may help you survive in Las Vegas."\n
EN: \n[SC 91 @#Mushroom Bishop#]"Thank you so much for returning the Bloodstaff. I hear that there is trouble in Las Vegas. To show you my appreciation, here are some items that may help you survive in Las Vegas."\n[PC][HC]

KEY: Mushroom Bishop
EN: Mushroom Bishop

KEY: "What can I do for you, my child?"\n
EN: [SC 91 @#Mushroom Bishop#]"What can I do for you, my child?"\n

KEY: \nLeaving Police station.\n
ALL: @#Needles#

KEY: \nA large picture window that lets some light into this place. You can see the road outside.\n
EN: \nA large picture window that lets some light into this place. You can see the road outside.\n

KEY: \nThe attendant awakens when you approach.\n
EN: \n[SC 20 @#Attendant#]The attendant awakens when you approach.\n

KEY: Attendant
EN: Attendant

KEY: DIPSTICK
EN: DIPSTICK

KEY: "I see your jeep is busted. Want me to fix it?"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
"I see your jeep is busted. Want me to fix it?"

[SR][SM]Yes
[SM]No
@@

« Je vois que votre jeep est HS. Vous voulez que je la répare ? »

[SR][SM]Oui
[SM]Non
@@

"Wie ich sehe, ist euer Jeep kaputt. Soll ich ihn reparieren?"

[SR][SM]Ja
[SM]Nein
@@

"He visto el jeep averiado. ¿Queréis que lo repare?".

[SR][SM]Sí
[SM]No
@@

„Widzę, że wasz jeep jest popsuty. Pomóc wam w naprawie?”

[SR][SM]Tak
[SM]Nie
@@

"Смотрю, у тебя джип сломался. Починить?"

[SR][SM]Да
[SM]Нет
@@

"Vedo che la tua jeep è rotta. Vuoi che la ripari?"

[SR][SM]Sì
[SM]No
@@

KEY: \nAfter checking the jeep briefly, he tells you it needs a new engine.\n
EN: \nAfter checking the jeep briefly, he tells you it needs a new engine.\n

KEY: \nLeaving Gas Station.\n
ALL: @#Needles#

KEY: \n"But engines are scarce these days."\n
EN: \n"But engines are scarce these days."\n[PC]

KEY: BUZZARD
EN: BUZZARD

KEY: PASTEL
EN: PASTEL

KEY: Your jeep is here, fixed and Ace is ready to go. Do you want to leave Needles right now?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 118 @#Jeep#]Your jeep is here, fixed and Ace is ready to go. Do you want to leave Needles right now?

[SR][SM]Yes
[SM]No
@@

[SC 118 @#Jeep#]Votre jeep est là, réparée, et Ace est prêt à partir. Voulez-vous quitter Needles maintenant ?

[SR][SM]Oui
[SM]Non
@@

[SC 118 @#Jeep#]Euer Jeep ist wieder da und repariert. Ace ist abfahrbereit. Wollt ihr Needles jetzt sofort verlassen?

[SR][SM]Ja
[SM]Nein
@@

[SC 118 @#Jeep#]Tu jeep está reparado y listo para el viaje. ¿Quieres irte de Needles ahora?

[SR][SM]Sí
[SM]No
@@

[SC 118 @#Jeep#]Wasz jeep został naprawiony. Ace czeka na was. Chcecie teraz opuścić Needles?

[SR][SM]Tak
[SM]Nie
@@

[SC 118 @#Jeep#]Ваш джип здесь. Он отремонтирован, и Ace готов ехать. Покинуть Needles?

[SR][SM]Да
[SM]Нет
@@

[SC 118 @#Jeep#]La tua jeep è sistemata ed Ace è pronto a partire. Vuoi lasciare Needles adesso?

[SR][SM]Sì
[SM]No
@@

KEY: \n"Please be careful with it."\n
EN: \n"Please be careful with it."\n[PC][HC]

KEY: \n"I am sorry. I cannot help you with that."\n
EN: \n"I am sorry. I cannot help you with that."\n

KEY: \n"The Bloodstaff has been borrowed."\n
EN: \n"The Bloodstaff has been borrowed."\n

KEY: \nLeaving the Servants of the Mushroom Cloud Church.\n
ALL: @#Needles#

KEY: \nAfter a long journey, your jeep sputters and wheezes and finally stops (luckily) in a gas station.\n
EN: \n[SC 117 @#Jeep#]After a long journey, your jeep sputters and wheezes and finally stops (luckily) in a gas station.\n[PC][HC]

KEY: \nA sign says, "Beware of attack cops."\n
EN: \nA sign says, "Beware of attack cops."\n

KEY: \nHarry and the attendant are playing their eternal game of racquetball.\n
EN: \nHarry and the attendant are playing their eternal game of racquetball.\n

KEY: \n"I'll hold the jeep for you til you do want it fixed."\n
EN: \n"I'll hold the jeep for you til you do want it fixed."\n[PC][HC]

KEY: \nThis is the police station. Swinging doors to the east.\n
EN: \nThis is the police station. Swinging doors to the east.\n

KEY: \nThese are one-way cell doors. There's no way to open them from this side.\n
EN: \nThese are one-way cell doors. There's no way to open them from this side.\n

KEY: \nThe robotclerk's desk, littered with paperwork.\n
EN: \nThe robotclerk's desk, littered with paperwork.\n

KEY: A swarthy city slicker.\n
EN: A swarthy city slicker.\n

KEY: Robotclerk
EN: Robotclerk

KEY: A wimpy robotclerk sits behind a desk, swamped with paperwork. "Yeah?" it demands irately.\n\n[SR][SM]Report a crime\n[SM]Appointment with detective\n[SM]Neighborhood Watch tips\n
EN: @@
[SC 94 @#Robotclerk#]A wimpy robotclerk sits behind a desk, swamped with paperwork. "Yeah?" it demands irately.

[SR][SM]Report a crime
[SM]Appointment with detective
[SM]Neighborhood Watch tips
@@

[SC 94 @#Robotclerk#]Un robot-secrétaire bougon est assis derrière un bureau, recouvert de paperasse. « Ouais ? » demande-t-il avec irritation.

[SR][SM]Signaler un crime
[SM]Rendez-vous avec un inspecteur
[SM]Conseils en surveillance de voisinage
@@

[SC 94 @#Robotclerk#]Ein kümmerlicher Roboter-Angestellter hinter einem Schreibtisch voller Verwaltungsarbeit. "Ja?", fragt er zornig.

[SR][SM]Ein Verbrechen melden
[SM]Termin beim Detective
[SM]Bürgerwachen-Tipps
@@

[SC 94 @#Robotclerk#]Hay un débil roboempleado sentado en el escritorio, rodeado de papeles. "¿Sí?", dice airado.

[SR][SM]Informar de un crimen
[SM]Reunión con el inspector
[SM]Trucos para vigilar el barrio
@@

[SC 94 @#Robotclerk#]Przy zawalonym dokumentami biurku siedzi mizerny roborecepcjonista. „Tak?” — dopytuje z irytacją w głosie.

[SR][SM]Zgłoszenie przestępstwa
[SM]Spotkanie z detektywem
[SM]Gazetka Straży Sąsiedzkiej
@@

[SC 94 @#Robotclerk#]За столом сидит никчемный робот-секретарь, заваленный бумагами. "Да?" — раздраженно отзывается он.

[SR][SM]Сообщить о преступлении
[SM]Договориться о встрече с детективом
[SM]Рекомендации Районного патруля
@@

[SC 94 @#Robotclerk#]Un addetto robot si siede alla scrivania zeppa di scartoffie. "Sì?" chiede incollerito.

[SR][SM]Denuncia un crimine
[SM]Appuntamento col detective
[SM]Consigli per le ronde del quartiere
@@

KEY: \nThe wimpy clerk checks a notebook and says "Yer lucky. He's free right now. Follow the hallway, it's the first door on the left. Well, go on!"\n
EN: \nThe wimpy clerk checks a notebook and says "Yer lucky. He's free right now. Follow the hallway, it's the first door on the left. Well, go on!"\n

KEY: \nIt chucks you a Neighborhood Watch pamphlet and goes straight back to its work. Read paragraph 104.\n
EN: \nIt chucks you a Neighborhood Watch pamphlet and goes straight back to its work. @#PARAGRAPH_104# @#NOTE_PARAGRAPH,104#\n

KEY: The wimpy clerk takes out a little black book. "Want to report a:\n\n[SR][SM]Murder or\n[SM]Theft?"\n
EN: @@
The wimpy clerk takes out a little black book. "Want to report a:

[SR][SM]Murder or
[SM]Theft?"
@@

Le secrétaire bougon sort un petit livre noir. « Vous souhaitez signaler un :

[SR][SM]Meurtre ou un
[SM]Vol »?
@@

Der kümmerliche Angestellte holt ein kleines schwarzes Buch hervor. "Wollt ihr Bericht erstatten von einem:

[SR][SM]Mord oder
[SM]Diebstahl?"
@@

El roboempleado saca un pequeño libro negro. "¿Queréis informar de un:

[SR][SM]Asesinato o
[SM]un robo?".
@@

Zniewieściały roborecepcjonista wyciąga małą, czarną książkę. „Chcecie zgłosić:

[SR][SM]Morderstwo, czy
[SM]Kradzież?"
@@

Секретарь достает маленькую черную книжечку. "О чем вы хотите сообщить:

[SR][SM]Убийство или
[SM]Кража?"
@@

L'addetto rammollito tira fuori un libricino nero. "Vuole denunciare

[SR][SM]un Omicidio o
[SM]un Furto?"
@@

KEY: M
EN: M

KEY: T
EN: T

KEY: "All right, who did it?"\n
EN: "All right, who did it?"\n

KEY: "What was stolen?"\n
EN: "What was stolen?"\n

KEY: \nThe robotclerk writes something in his notebook and puts it away. Read paragraph 111.\n
EN: The robotclerk writes something in his notebook and puts it away.\n@#PARAGRAPH_111# @#NOTE_PARAGRAPH,111#\n[HC]

KEY: \nA sign on the door says SPAM SHADE, DETECTIVE.\n
EN: \nA sign on the door says SPAM SHADE, DETECTIVE.\n

KEY: \nWith his last breath, the dying cop screams for help.\n
EN: \nWith his last breath, the dying cop screams for help.\n

KEY: \nAn alarm bell is on the wall.\n
EN: \nAn alarm bell is on the wall.\n

KEY: \nAn alarm bell is on the wall, ringing stridently.\n
EN: \nAn alarm bell is on the wall, ringing stridently.\n

KEY: \nIt resists your efforts.\n
EN: \nIt resists your efforts.\n

KEY: \nThis is the communications center. There are a few empty pigeon cages along the south wall.\n
EN: \nThis is the communications center. There are a few empty pigeon cages along the south wall.\n

KEY: \nA perch with a pigeon on it. Tied to the pigeon's leg is a message: Read paragraph 127.\n
EN: \nA perch with a pigeon on it. Tied to the pigeon's leg is a message: @#PARAGRAPH_127# @#NOTE_PARAGRAPH,127#\n

KEY: \nHeaps and piles of complicated radio equipment, all trashed beyond repair and thrown into this corner.\n
EN: \nHeaps and piles of complicated radio equipment, all trashed beyond repair and thrown into this corner.\n

KEY: \nBarracks with space for 25 robot-cops.\n
EN: \nBarracks with space for 25 robot-cops.\n

KEY: \nYou push the door open.\n
EN: \nYou push the door open.\n

KEY: \nThe cell door is closed.\n
EN: \nThe cell door is closed.\n

KEY: \nIn the dusty darkness you see laser beams crisscrossing the air in front of you!\n
EN: \nIn the dusty darkness you see laser beams crisscrossing the air in front of you!\n

KEY: \nThis armored door is closed. VERY closed.\n
EN: \nThis armored door is closed. VERY closed.\n

KEY: \nYou set off the trap! An automatic rifle hidden in the darkness starts firing!\n
EN: \nYou set off the trap! An automatic rifle hidden in the darkness starts firing!\n

KEY: \nThis is the morgue. The acrid smell of formaldehyde fills the air.\n
EN: \nThis is the morgue. The acrid smell of formaldehyde fills the air.\n

KEY: \nStacks of occupied body bags.\n
EN: \nStacks of occupied body bags.\n

KEY: \nSwinging doors.\n
EN: \nSwinging doors.\n

KEY: \nThe autopsy room. The air is thick with formaldehyde.\n
EN: \nThe autopsy room. The air is thick with formaldehyde.\n

KEY: \nA decomposing body with several organs missing.\n
EN: \nA decomposing body with several organs missing.\n

KEY: \nShelves with jars of preserved organs.\n
EN: \nShelves with jars of preserved organs.\n

KEY: \nChalked on the wall:\n Dugan, B -- Rad overdose\n Christensen, C -- Anthrax\n Gonif, T -- Cirrhosis\n
EN: @@

Chalked on the wall:
 Dugan, B -- Rad overdose
 Christensen, C -- Anthrax
 Gonif, T -- Cirrhosis
@@

Écrit à la craie sur le mur :
 Dugan, B -- Overdose de rayons
 Christensen, C -- Anthrax
 Gonif, T -- Cirrhose
@@

Auf die Wand geschrieben:
 Dugan, B ... Strahlenüberdosis
 Christensen, C ... Anthrax
 Gonif, T ... Zirrhose
@@

Escrito con tiza:
 Dugan, B. -- Sobredosis radiactiva
 Christensen, C. -- Ántrax
 Gonif, T. -- Cirrosis
@@

Napisano kredą na ścianie:
 Dugan, B — Napromieniowanie
 Christensen, C — Wąglik
 Gonif, T — Marskość wątroby
@@

На стене мелом написано:
 Дуган, Б. — лучевая болезнь
 Кристенсен, К. — сибирская язва
 Гониф, Т. — цирроз
@@

Sul muro è stato scritto:
 Dugan, B -- Overdose di rad
 Christensen, C -- Antrace
 Gonif, T -- Cirrosi
@@

KEY: \nSpam's desk. Sheets of explosive-proof glass stretch from ceiling to floor.\n
EN: \nSpam's desk. Sheets of explosive-proof glass stretch from ceiling to floor.\n

KEY: \nSpam Shade looks up at you. Read paragraph 61.\n
EN: \nSpam Shade looks up at you. @#PARAGRAPH_61# @#NOTE_PARAGRAPH,61#\n

KEY: \nHe sees your ruby ring. Read paragraph 158.\n
EN: \nHe sees your ruby ring. @#PARAGRAPH_158# @#NOTE_PARAGRAPH,158#\n

KEY: \nGoing back to his work, Sam says: "I suppose you wanna know about the Bloodstaff." Read paragraph 29.\n
EN: \n@#PARAGRAPH_29# @#NOTE_PARAGRAPH,29#\n

KEY: \nYou didn't open it!\n
EN: \nYou didn't open it!\n

KEY: A lot of angry robot-cops are coming your way.\n
EN: A lot of angry robot-cops are coming your way.\n

KEY: The robot-cop by the desk jumps up, pistol ready.\n
EN: The robot-cop by the desk jumps up, pistol ready.\n

KEY: A young punk with a Mohawk rushes you.\n
EN: A young punk with a Mohawk rushes you.\n

KEY: \n"Okay, well, come back when you do want it repaired. "He goes back to his game.\n
EN: \n"Okay, well, come back when you do want it repaired. "He goes back to his game.\n

KEY: TODD
ALL: TODD

KEY: \n"Todd? Whoof." He looks shaken. We've had our eyes on that scumbag for some time. We'll keep our eyes open, but he is one BAD dude.\n
EN: \n"Todd? Whoof." He looks shaken. We've had our eyes on that scumbag for some time. We'll keep our eyes open, but he is one BAD dude.\n

KEY: \n"Good to know you!"\n
EN: \n"Good to know you!"\n

KEY: \n"Thank you."\n
EN: \n"Thank you."\n[PC]

KEY: \nCome back when you have the cash.\n
EN: \nCome back when you have the cash.\n[PC][HC]

KEY: \n"Your jeep is now fixed. Be careful where you drive it. There have been some strange murders in these parts lately. If you see anyone suspicious, report it to the police. Bye!" He goes back to sleep.\n
EN: \n"Your jeep is now fixed. Be careful where you drive it. There have been some strange murders in these parts lately. If you see anyone suspicious, report it to the police. Bye!" He goes back to sleep.\n[PC][HC]

KEY: ALARM
EN: ALARM

KEY: Below a sign saying ALARM are two buttons. Push which one?\n[SR][SM]0\n[SM]1\n
EN: @@
[SC 121 @#ALARM#]Below a sign saying ALARM are two buttons. Push which one?
[SR][SM]0
[SM]1
@@

[SC 121 @#ALARM#]Sous un panneau indiquant ALARME, vous voyez deux boutons. Sur lequel appuyer ?
[SR][SM]0
[SM]1
@@

[SC 121 @#ALARM#]Unter einem Schild, auf dem "ALARM" steht, sind zwei Knöpfe. Welchen drückt ihr?
[SR][SM]0
[SM]1
@@

[SC 121 @#ALARM#]Debajo del cartel que dice ALARMA hay dos botones. ¿Pulsas alguno?
[SR][SM]0
[SM]1
@@

[SC 121 @#ALARM#]Pod napisem ALARM znajdują się dwa przyciski. Który wciskacie?
[SR][SM]0
[SM]1
@@

[SC 121 @#ALARM#]Под знаком с надписью ТРЕВОГА расположены две кнопки. Какую нажать?
[SR][SM]0
[SM]1
@@

[SC 121 @#ALARM#]Ci sono due pulsanti sotto al cartello ALLARME. Quale premi?
[SR][SM]0
[SM]1
@@

KEY: \nYou hear a distant rumbling and grinding, then silence.\n
EN: \nYou hear a distant rumbling and grinding, then silence.\n[PC]

KEY: \nCLICK.\n
EN: \nCLICK.\n

KEY: \nThis is the police armory.\n
EN: \nThis is the police armory.\n

KEY: \nThe massive door lies open.\n
EN: \nThe massive door lies open.\n

KEY: \nThe jeep is too complicated for you to use.\n
EN: \nThe jeep is too complicated for you to use.\n

# == MAP_35_CITADEL ==

KEY: \nThe explosion blasts chunks of wall free and showers you with fragments. When the smoke clears you see a hole in the wall.\n
EN: \nThe explosion blasts chunks of wall free and showers you with fragments. When the smoke clears you see a hole in the wall.\n

KEY: \nDespite your determined attack the wall does not yield.\n
EN: \nDespite your determined attack the wall does not yield.\n

KEY: \nA ragged hole has been blasted through the wall here.\n
EN: \nA ragged hole has been blasted through the wall here.\n

KEY: \nMetal screams and is twisted horribly out of shape by the blast, but the massive bronze doors still stand.\n
EN: \nMetal screams and is twisted horribly out of shape by the blast, but the massive bronze doors still stand.\n

KEY: \nYou assault the door as best you can but it does not yield to your efforts.\n
EN: \nYou assault the door as best you can but it does not yield to your efforts.\n

KEY: \nThe Citadel doors are massive and wholly made of bronze. Each stands 25 feet high and is inscribed with Guardian sayings.\n
EN: \nThe Citadel doors are massive and wholly made of bronze. Each stands 25 feet high and is inscribed with Guardian sayings.\n

KEY: \nThe doors, blackened by a blast, are dented and torn, yet they still stand to defy invaders.\n
EN: \nThe doors, blackened by a blast, are dented and torn, yet they still stand to defy invaders.\n

KEY: \nThe second explosion is too much for the doors. Torn from their hinges they land inside with a booming crash!\n
EN: \nThe second explosion is too much for the doors. Torn from their hinges they land inside with a booming crash!\n

KEY: \nEven in their weakened condition the doors are impervious to your feeble attempts to broach them.\n
EN: \nEven in their weakened condition the doors are impervious to your feeble attempts to broach them.\n

KEY: \nFlash burns on the walls and twisted metal hinges are all that mark where the Citadel's bronze doors once hung.\n
EN: \nFlash burns on the walls and twisted metal hinges are all that mark where the Citadel's bronze doors once hung.\n

KEY: \nScreams of outrage echo in the grand hallway and the first Guardians arrive to dispute your passage.\n
EN: \nScreams of outrage echo in the grand hallway and the first Guardians arrive to dispute your passage.\n

KEY: \nThese walls, while not as solidly built as some of the exterior walls, were built to shrug off any attack.\n
EN: \nThese walls, while not as solidly built as some of the exterior walls, were built to shrug off any attack.\n

KEY: \nThis is the Guardian's Grand Hallway. The vaulted ceiling is lost in darkness above you.\n
EN: \nThis is the Guardian's Grand Hallway. The vaulted ceiling is lost in darkness above you.\n

KEY: \nDebris from the blasted doors crunches beneath your feet.\n
EN: \nDebris from the blasted doors crunches beneath your feet.\n

# == MAP_42_CITADELINNERSANCTUM ==

KEY: \nThe door blocking your path is stout and constructed of thick wood bound by iron. It is locked.\n
EN: \nThe door blocking your path is stout and constructed of thick wood bound by iron. It is locked.\n

KEY: \nSplinters and fragments of wood hanging upon fireblack hinges are all that remain of the door that once was here.\n
EN: \nSplinters and fragments of wood hanging upon fireblack hinges are all that remain of the door that once was here.\n

KEY: \nThe badly battered remnants of a door sag against the wall.\n
EN: \nThe badly battered remnants of a door sag against the wall.\n

KEY: \nHigh black obsidian walls erupt from the valley floor like ebony teeth. Pennants fly and guards patrol along the tops.\n
EN: \nHigh black obsidian walls erupt from the valley floor like ebony teeth. Pennants fly and guards patrol along the tops.\n

KEY: \nDespite their antiquity, these sheer walls are very strong. Archerports honeycomb them and guards are seen all over.\n
EN: \nDespite their antiquity, these sheer walls are very strong. Archerports honeycomb them and guards are seen all over.\n

KEY: \nThe walls arch high over you like frozen waves, and you get the distinct impression this place is very well defended.\n
EN: \nThe walls arch high over you like frozen waves, and you get the distinct impression this place is very well defended.\n

KEY: \nThe walls here are somewhat weaker looking than elsewhere yet you know it will take great force to knock them down.\n
EN: \nThe walls here are somewhat weaker looking than elsewhere yet you know it will take great force to knock them down.\n

KEY: \nThese interior walls are built of layered stone and seem built to withstand a siege.\n
EN: \nThese interior walls are built of layered stone and seem built to withstand a siege.\n

KEY: \nTouching the interior wall you know it is solid, but you sense a hidden weakness that makes it vulnerable.\n
EN: \nTouching the interior wall you know it is solid, but you sense a hidden weakness that makes it vulnerable.\n

KEY: \nThe walls are warm to the touch and were carved from the native rock. In places you see sayings inscribed in gold leaf.\n
EN: \nThe walls are warm to the touch and were carved from the native rock. In places you see sayings inscribed in gold leaf.\n

KEY: \nOpen doorway.\n
EN: \nOpen doorway.\n

KEY: Standing out in the open, as if he is afraid of nothing, is a giant of a man in heavy, black armor.\n
EN: Standing out in the open, as if he is afraid of nothing, is a giant of a man in heavy, black armor.\n

KEY: From behind you hear a roar of fury! "Defile the Temple! Never while I yet live!"\n
EN: From behind you hear a roar of fury! "Defile the Temple! Never while I yet live!"\n

KEY: \nReverently carved into the wall here is the legend, "Free with your paid subscription..."\n
EN: \nReverently carved into the wall here is the legend, "Free with your paid subscription..."\n

KEY: \nThe safe door is made of a strange gray metal that looks too solid to blast.\n
EN: \nThe safe door is made of a strange gray metal that looks too solid to blast.\n

KEY: \nYou neatly open the door.\n
EN: \nYou neatly open the door.\n

KEY: \nGuardian of the Old Order Armory.\n
EN: \nGuardian of the Old Order Armory.\n

KEY: \nA note is attached to the key. It says, "Key 4 of 4."\n
EN: \nA note is attached to the key. It says, "Key 4 of 4."\n

KEY: \nCLICK!\n
EN: \nCLICK!\n

KEY: \nYou notice a pressure plate all around the energy weapon rack. Any movement in here might set off the bomb in back.\n
EN: \nYou notice a pressure plate all around the energy weapon rack. Any movement in here might set off the bomb in back.\n

KEY: \nIt was touch and go but you managed to disarm the bomb.\n
EN: \nIt was touch and go but you managed to disarm the bomb.\n

KEY: \n*****BOOM*****\n
EN: \n*****BOOM*****\n

KEY: \nThat click sounded like a booby trap arming itself. Any movement will probably trigger it.\n
EN: \nThat click sounded like a booby trap arming itself. Any movement will probably trigger it.\n

KEY: \nYour movement set off the hidden bomb.\n
EN: \nYour movement set off the hidden bomb.\n

KEY: \nThis burned-out shell of a room used to be the Guardian Armory before Rangers remodeled it.\n
EN: \nThis burned-out shell of a room used to be the Guardian Armory before Rangers remodeled it.\n

KEY: Hastily pulling on armor and checking their weapons, a group of Guardians prepares to stop your rampage.\n
EN: Hastily pulling on armor and checking their weapons, a group of Guardians prepares to stop your rampage.\n

KEY: Screaming insanely, a Guardian leaps at you from ambush. She clutches two spikes designed to puncture armor.\n
EN: Screaming insanely, a Guardian leaps at you from ambush. She clutches two spikes designed to puncture armor.\n

KEY: \nFrom inside the west office you hear a voice call out, "I thought I told you I would see no one today, Sister Wrath."\n
EN: \nFrom inside the west office you hear a voice call out, "I thought I told you I would see no one today, Sister Wrath."\n

KEY: \nA live grenade bounces into the doorway. "Chew on this, infidel slime!"\n
EN: \nA live grenade bounces into the doorway. "Chew on this, infidel slime!"\n

KEY: \nYou leap back as the grenade explodes...\n
EN: \nYou leap back as the grenade explodes...\n

KEY: The Guardian facing you sighs. "Why does it always happen in my shift?" He raises a strange weapon and shoots.\n
EN: The Guardian facing you sighs. "Why does it always happen in my shift?" He raises a strange weapon and shoots.\n

KEY: \nBack to the desert.\n
ALL: @#THE_WASTELAND#

KEY: \nCarved into the side of a mountain you see a huge black structure you recognize as the Guardian Citadel. Read paragraph 85.\n
EN: \nCarved into the side of a mountain you see a huge black structure you recognize as the Guardian Citadel. @#PARAGRAPH_85# @#NOTE_PARAGRAPH,85#\n

KEY: \nA small red flag gently waves in the breeze.\n
EN: \nA small red flag gently waves in the breeze.\n

KEY: \nA defender on the wall yells, "Leave, wasteland scum, you are not old enough to die here."\n
EN: \nA defender on the wall yells, "Leave, wasteland scum, you are not old enough to die here."\n

KEY: \nA voice booms from the Citadel. "You would be a fool to dream of assaulting the Citadel."\n
EN: \nA voice booms from the Citadel. "You would be a fool to dream of assaulting the Citadel."\n

KEY: \nThis close to the Citadel you realize you've not got the armor it would take to survive an assault on this place.\n
EN: \nThis close to the Citadel you realize you've not got the armor it would take to survive an assault on this place.\n

KEY: \nAnother look at those black obsidian walls also tells you that you don't have the weapons to crack this nut yet.\n
EN: \nAnother look at those black obsidian walls also tells you that you don't have the weapons to crack this nut yet.\n

KEY: \nKitchen Doorway.\n
EN: \nKitchen Doorway.\n

KEY: \nGuardian Mess Hall.\n
EN: \nGuardian Mess Hall.\n

KEY: \nGuardian Museum.\n
EN: \nGuardian Museum.\n

KEY: \nThis wall is covered by the gloriously beautiful Premacorin mural "The Cycle of Man." Read paragraph 20.\n
EN: \nThis wall is covered by the gloriously beautiful Premacorin mural "The Cycle of Man." @#PARAGRAPH_20# @#NOTE_PARAGRAPH,20#\n

KEY: \nThis dining table is tipped over to provide cover.\n
EN: \nThis dining table is tipped over to provide cover.\n

KEY: \nThis is a massive kitchen workbench.\n
EN: \nThis is a massive kitchen workbench.\n

KEY: \nA bank of soot-stained ovens stands here.\n
EN: \nA bank of soot-stained ovens stands here.\n

KEY: \nThis is a huge cauldron with thick stew bubbling in it.\n
EN: \nThis is a huge cauldron with thick stew bubbling in it.\n

KEY: \nPiously written on this wall is the saying, "Reach out and touch someone."\n
EN: \nPiously written on this wall is the saying, "Reach out and touch someone."\n

KEY: \nDelicately painted on this wall are the words, "Tastes Great!"\n
EN: \nDelicately painted on this wall are the words, "Tastes Great!"\n

KEY: \nArtistically inscribed at eye level are the words, "We're #2, but we try harder."\n
EN: \nArtistically inscribed at eye level are the words, "We're #2, but we try harder."\n

KEY: \nHere a bold hand has written, "Less Filling!"\n
EN: \nHere a bold hand has written, "Less Filling!"\n

KEY: \nThe following is written in gentle script: "All beef and beef byproducts. Is your dog worth it?"\n
EN: \nThe following is written in gentle script: "All beef and beef byproducts. Is your dog worth it?"\n

KEY: \nSplashed on the wall with red paint is the legend, "We're looking for a few good men."\n
EN: \nSplashed on the wall with red paint is the legend, "We're looking for a few good men."\n

KEY: Guardians leap up from behind the table and attack!\n
EN: Guardians leap up from behind the table and attack!\n

KEY: A huge chef leaps out and attacks screaming, "My souffle, you have ruined it!"\n
EN: A huge chef leaps out and attacks screaming, "My souffle, you have ruined it!"\n

KEY: From deep inside the museum shots ring out.\n
EN: From deep inside the museum shots ring out.\n

KEY: \nThe lights are off in the case and the smoky glass makes it nearly impossible to see what is inside the case.\n
EN: \nThe lights are off in the case and the smoky glass makes it nearly impossible to see what is inside the case.\n

KEY: \nYou opened the case successfully...\n
EN: \nYou opened the case successfully...\n

KEY: \n...and in doing so blew the case and the things it contained to bits!\n
EN: \n...and in doing so blew the case and the things it contained to bits!\n

KEY: \nThe display case defies your efforts to open it.\n
EN: \nThe display case defies your efforts to open it.\n

KEY: \nEmpty display case.\n
EN: \nEmpty display case.\n

KEY: \n...and bashed everything in the case to dust.\n
EN: \n...and bashed everything in the case to dust.\n

KEY: \nFor the first time you get a look at the massive bronze doors shut against your attack. The word is formidable. You realize this cul-de-sac is a killing zone tailor made to protect the defenders and destroy the attackers.\n
EN: \nFor the first time you get a look at the massive bronze doors shut against your attack. The word is formidable. You realize this cul-de-sac is a killing zone tailor made to protect the defenders and destroy the attackers.\n

KEY: \nThe railing is worked with a serpentine pattern.\n
EN: \nThe railing is worked with a serpentine pattern.\n

KEY: \nThe gray marble stairs lead from the Inner Sanctum down to the Outer Sanctum below.\n
EN: \nThe gray marble stairs lead from the Inner Sanctum down to the Outer Sanctum below.\n

KEY: \nThe rough volcanic stone is a deep blue gray, the color of a nasty bruise. This is a forbidding place.\n
EN: \nThe rough volcanic stone is a deep blue gray, the color of a nasty bruise. This is a forbidding place.\n

KEY: \nThe walls here were not built up, but the rooms themselves were carved out of the rock. The walls are very solid.\n
EN: \nThe walls here were not built up, but the rooms themselves were carved out of the rock. The walls are very solid.\n

KEY: \nThe finished smoothness of these walls suggest the room they form is special to the Guardians.\n
EN: \nThe finished smoothness of these walls suggest the room they form is special to the Guardians.\n

KEY: \nSplinters and fragments of wood hanging upon fireblackened hinges are all that remain of the door that once was here.\n
EN: \nSplinters and fragments of wood hanging upon fireblackened hinges are all that remain of the door that once was here.\n

KEY: \nThese gold doors are very solid and traced with patterns you recognize as electronic circuitry.\n
EN: \nThese gold doors are very solid and traced with patterns you recognize as electronic circuitry.\n

KEY: \nThe walls of this room are smooth and upon them hang many fine works of art that you recognize from books about the past.\n
EN: \nThe walls of this room are smooth and upon them hang many fine works of art that you recognize from books about the past.\n

KEY: Set into the wall is an alpha-numeric keyboard that looks like a computer lock for the gold doors in this wall.\n
EN: [SC 114 @#Control Panel#]Set into the wall is an alpha-numeric keyboard that looks like a computer lock for the gold doors in this wall.\n

KEY: ROSEBUD
EN: ROSEBUD

KEY: \nA bolt of electricity shoots through the floor plate below the lock panel!\n
EN: \nA bolt of electricity shoots through the floor plate below the lock panel!\n

KEY: \nWith the correct combination the gold doors rumble and slide into the walls on either side of the doorway.\n
EN: \nWith the correct combination the gold doors rumble and slide into the walls on either side of the doorway.\n

KEY: \nThe gold doors slide out from their hiding places and seal back up tight and solidly.\n
EN: \nThe gold doors slide out from their hiding places and seal back up tight and solidly.\n

KEY: Guardians look up as you walk in and go for their weapons.\n
EN: Guardians look up as you walk in and go for their weapons.\n

KEY: The women stationed in the hallway move to attack when you enter the hallway.\n
EN: The women stationed in the hallway move to attack when you enter the hallway.\n

KEY: A high ranking Guardian points in your direction and his men drop into combat stances.\n
EN: A high ranking Guardian points in your direction and his men drop into combat stances.\n

KEY: Two pilots pour from the helicopter and raise weapons!\n
EN: Two pilots pour from the helicopter and raise weapons!\n

KEY: \nThe chainlink fence extends up to where the hinged roof hatch hangs like an iron umbrella above the helicopter.\n
EN: \nThe chainlink fence extends up to where the hinged roof hatch hangs like an iron umbrella above the helicopter.\n

KEY: \nYou have successfully opened a hole in the fence.\n
EN: \nYou have successfully opened a hole in the fence.\n

KEY: \nThis is a workbench that looks perfect for fixing all sorts of broken appliances, like toasters!\n
EN: \nThis is a workbench that looks perfect for fixing all sorts of broken appliances, like toasters!\n

KEY: \nYou easily fasten the toaster in place to start work on it.\n
EN: \nYou easily fasten the toaster in place to start work on it.\n

KEY: \nYou can't work on that here, it's not a broken toaster.\n
EN: \nYou can't work on that here, it's not a broken toaster.\n

KEY: \nIt looks like there's something stuck inside that toaster.\n
EN: \nIt looks like there's something stuck inside that toaster.\n

KEY: \nYou were able to figure a way to get the stuff out of there.\n
EN: \nYou were able to figure a way to get the stuff out of there.\n

KEY: \nYou just can't figure out how to get that stuff out of there.\n
EN: \nYou just can't figure out how to get that stuff out of there.\n

KEY: \nYou can't fix anything else at this workbench because it is clogged with old toast crumbs. Yuck!\n
EN: \nYou can't fix anything else at this workbench because it is clogged with old toast crumbs. Yuck!\n

KEY: \nThe helicopter rises through the open roof and rockets off toward your destination.\n
EN: \nThe helicopter rises through the open roof and rockets off toward your destination.\n[PC][HC]

KEY: \nThe copter door opens and admits you to the dark interior. The pilot chair is locked forward so it can't be used.\n
EN: \nThe copter door opens and admits you to the dark interior. The pilot chair is locked forward so it can't be used.\n

KEY: \nYou reach over and release the seat lock. It slides back and you drop into it. Engines roar when you hit the switches.\n
EN: \n[SC 113 @#Helicopter#]You reach over and release the seat lock. It slides back and you drop into it. Engines roar when you hit the switches.[PC]\n

KEY: \nYou can't figure out how to unlock the pilot seat.\n
EN: \nYou can't figure out how to unlock the pilot seat.\n

KEY: \nYou handle the stick like an old pro; flying this puppy will be a breeze. Get passengers with you before you take off.\n
EN: \nYou handle the stick like an old pro; flying this puppy will be a breeze. Get passengers with you before you take off.\n[PC]

KEY: \nYou start to lift off and feel the copter veer toward the wall. You grab the stick and move to avert disaster.\n
EN: \nYou start to lift off and feel the copter veer toward the wall. You grab the stick and move to avert disaster.\n[PC]

KEY: \nYour effort is unsuccessful and the rotors smash and shatter against the wall. This bird is down for good.\n
EN: \nYour effort is unsuccessful and the rotors smash and shatter against the wall. This bird is down for good.\n[PC][HC]

KEY: Helicopter
EN: Helicopter

KEY: One-way only:\n\n[SR][SM]A) Base Cochise\n[SM]B) Junkyard Village\n[SM]C) Sleeper Base\n[SM]D) Vegas\n[SM]E) Quartz\n[SM]F) Needles\n
EN: @@
[SC 113 @#Helicopter#]One-way only:

[SR][SM]Base Cochise
[SM]Junkyard Village
[SM]Sleeper Base
[SM]Vegas
[SM]Quartz
[SM]Needles
@@

[SC 113 @#Helicopter#]Sens unique :

[SR][SM]Base Cochise
[SM]Village Décharge
[SM]Base dormante
[SM]Vegas
[SM]Quartz
[SM]Needles
@@

[SC 113 @#Helicopter#]Einbahnstraße:

[SR][SM]Basis Cochise
[SM]Schrottplatzdorf
[SM]Schläferbasis
[SM]Vegas
[SM]Quartz
[SM]Needles
@@

[SC 113 @#Helicopter#]Solo ida:

[SR][SM]base Cochise
[SM]Junkyard Village
[SM]Base Cochecama
[SM]Vegas
[SM]Quartz
[SM]Needles
@@

[SC 113 @#Helicopter#]Droga w jedną stronę:

[SR][SM]Baza Cochise
[SM]Wioska Śmietniskowa
[SM]Baza Sleeper
[SM]Vegas
[SM]Quartz
[SM]Needles
@@

[SC 113 @#Helicopter#]Только в одну сторону:

[SR][SM]База Cochise
[SM]Мусорная деревня
[SM]База "Спящий"
[SM]Вегас
[SM]Quartz
[SM]Needles
@@

[SC 113 @#Helicopter#]Senso unico:

[SR][SM]Base Cochise
[SM]Villaggio dei rottami
[SM]Base dormiente
[SM]Vegas
[SM]Quartz
[SM]Needles
@@

KEY: \nThis helicopter is inoperable because some dummy rammed it into the wall.\n
EN: \nThis helicopter is inoperable because some dummy rammed it into the wall.\n

KEY: \nAll sorts of antiques and pieces of junk clutter this table.\n
EN: \nAll sorts of antiques and pieces of junk clutter this table.\n

KEY: \nIn the clutter you find something that is very out of place in the southwest. It is an old sled with the word "ROSEBUD" on it.\n
EN: \nIn the clutter you find something that is very out of place in the southwest. It is an old sled with the word <color=@#Password#>"ROSEBUD"</color> on it.\n

KEY: \nIn the clutter you find nothing of interest.\n
EN: \nIn the clutter you find nothing of interest.\n

KEY: \nThe fence is still blocking your way.\n
EN: \nThe fence is still blocking your way.\n

# == MAP_36_CITADELGRANDHALLWAY ==

KEY: \nReverently written on the wall is the question, "How do you spell relief?"\n
EN: \nReverently written on the wall is the question, "How do you spell relief?"\n

KEY: \nThe wall is made of smoothly polished obsidian. It is warm to the touch and deep purple in hue.\n
EN: \nThe wall is made of smoothly polished obsidian. It is warm to the touch and deep purple in hue.\n

KEY: \nA huge steel portcullis prevents further movement up the stairs.\n
EN: \nA huge steel portcullis prevents further movement up the stairs.\n

KEY: \nThe bronze railing is worked with a serpentine pattern.\n
EN: \nThe bronze railing is worked with a serpentine pattern.\n

KEY: \nThe gray marble stairs lead from the Outer Sanctum to the Inner Sanctum above.\n
EN: \nThe gray marble stairs lead from the Outer Sanctum to the Inner Sanctum above.\n

KEY: \nYou stumble and bark your shins.\n
EN: \nYou stumble and bark your shins.\n

KEY: \nThe north end of the Sanctum ends in broad marble steps heading up.\n
EN: \nThe north end of the Sanctum ends in broad marble steps heading up.\n

KEY: \nThe Outer Sanctum of the Guardians' Citadel is massive and decorated with items from the time before the holocaust.\n
EN: \nThe Outer Sanctum of the Guardians' Citadel is massive and decorated with items from the time before the holocaust.\n

KEY: \nA narrow hallway burrows more deeply into the Citadel to the north.\n
EN: \nA narrow hallway burrows more deeply into the Citadel to the north.\n

KEY: \nYour passage is blocked by a steel jail doorwith a thick lock held in place by heavy steel bars.\n
EN: \nYour passage is blocked by a steel jail doorwith a thick lock held in place by heavy steel bars.\n

KEY: \nThe door is horribly twisted and melted, and there is no sign of the lock at all.\n
EN: \nThe door is horribly twisted and melted, and there is no sign of the lock at all.\n

KEY: \nBright silver scars mark where heavy tools dented and crushed the lock on this door in opening it.\n
EN: \nBright silver scars mark where heavy tools dented and crushed the lock on this door in opening it.\n

KEY: The Guardian jailers rise up and cry out in surprise as you enter the room.\n
EN: The Guardian jailers rise up and cry out in surprise as you enter the room.\n

KEY: The Guardians in here have their weapons drawn and chuckle as you enter the room.\n
EN: The Guardians in here have their weapons drawn and chuckle as you enter the room.\n

KEY: A sizzling blade slices by you as you enter the room. The proton ax, in the hands of a giant, tears a chunk out of the wall.\n
EN: A sizzling blade slices by you as you enter the room. The proton ax, in the hands of a giant, tears a chunk out of the wall.\n

KEY: \nAcross the room you see the massive crank for raising the portcullis above into the Inner Sanctum.\n
EN: \nAcross the room you see the massive crank for raising the portcullis above into the Inner Sanctum.\n

KEY: \nThe portcullis crank is a large wheel with many handles. It's chains wrap around the axle and run up into the ceiling.\n
EN: \nThe portcullis crank is a large wheel with many handles. Its chains wrap around the axle and run up into the ceiling.\n

KEY: \nThe wheel turns and you hear the sound of the portcullis moving above you.\n
EN: \nThe wheel turns and you hear the sound of the portcullis moving above you.\n

KEY: \nTry as you might you cannot budge the wheel.\n
EN: \nTry as you might you cannot budge the wheel.\n

KEY: A male Guardian leaps at you, and behind him rushes in a woman to attack.\n
EN: A male Guardian leaps at you, and behind him rushes in a woman to attack.\n

KEY: \nThis door has a curious sign on it. "I am meditating. Disturb me at the peril of your life."\n
EN: \nThis door has a curious sign on it. "I am meditating. Disturb me at the peril of your life."\n

KEY: \nYou hear a loud *BOOM* as a gently lofted satchel charge lands at your feet and explodes.\n
EN: \nYou hear a loud *BOOM* as a gently lofted satchel charge lands at your feet and explodes.\n

KEY: \nYou manage to leap back from the doorway as the explosion flames the whole junction of corridors there.\n
EN: \nYou manage to leap back from the doorway as the explosion flames the whole junction of corridors there.\n

KEY: \nTriangular blades of hardened tungsten flash and arc out at you. They are capable of piercing armor!\n
EN: \nTriangular blades of hardened tungsten flash and arc out at you. They are capable of piercing armor!\n

KEY: An old Guardian looks up. "Never taught you Rangers to read, did they?" He picks up a chainsaw. "Let us fight."\n
EN: An old Guardian looks up. "Never taught you Rangers to read, did they?" He picks up a chainsaw. "Let us fight."\n

KEY: \nThe pillar is carved of sandstone and is more ornamental than functional as a support.\n
EN: \nThe pillar is carved of sandstone and is more ornamental than functional as a support.\n

KEY: \nWritten in a strong hand on this wall is the affirmation "Soup is good food!"\n
EN: \nWritten in a strong hand on this wall is the affirmation "Soup is good food!"\n

KEY: From behind a stack of old books a monkish Guardian leaps up and attacks you!\n
EN: From behind a stack of old books a monkish Guardian leaps up and attacks you!\n

KEY: \nThis room is packed with thousands of books. Many predate the bomb!\n
EN: \nThis room is packed with thousands of books. Many predate the bomb!\n

KEY: \nThe books on this shelf are rather old and organized by subject. They are of no interest to you.\n
EN: \nThe books on this shelf are rather old and organized by subject. They are of no interest to you.\n

KEY: \nThe leather bindings of some books crumble beneath your touch. These books are mostly fiction.\n
EN: \nThe leather bindings of some books crumble beneath your touch. These books are mostly fiction.\n

KEY: \nYou've found the technical section of the library!\n
EN: \nYou've found the technical section of the library!\n

KEY: A black-haired warrior woman leaps up and blazes away at you!\n
EN: A black-haired warrior woman leaps up and blazes away at you!\n

KEY: \nA hidden Guardian erupts from behind a partition and sprays you with laser fire!\n
EN: \n[SC 15 @#Monk Russ#]A hidden Guardian erupts from behind a partition and sprays you with laser fire!\n[PC][HC]

KEY: \nThe dead Guardian's body looks odd to you for some reason.\n
EN: \nThe dead Guardian's body looks odd to you for some reason.\n

KEY: \nYou see light glint off a gold and onyx ring on his hand.\n
EN: \nYou see light glint off a gold and onyx ring on his hand.\n

KEY: \nYou detect a strange bulge on the Guardian's waistline. It could be a bomb.\n
EN: \nYou detect a strange bulge on the Guardian's waistline. It could be a bomb.\n

KEY: \nThe bundle of plastic explosive hidden on the Guardian's abdomen detonates!\n
EN: \nThe bundle of plastic explosive hidden on the Guardian's abdomen detonates!\n

KEY: \n***BOOM*** Shards of armor piercing shrapnel sizzle through the air!\n
EN: \n***BOOM*** Shards of armor piercing shrapnel sizzle through the air!\n

KEY: \nIt was nerve-wracking, but you did it. The bomb has been successfully disarmed.\n
EN: \nIt was nerve-wracking, but you did it. The bomb has been successfully disarmed.\n

KEY: \nThis cot is neat and orderly. A blue woolen blanket covers starched white sheets.\n
EN: \nThis cot is neat and orderly. A blue woolen blanket covers starched white sheets.\n

KEY: \nThis bed has a bright red blanket thrown over it and still has the depression of a body in the center of it.\n
EN: \nThis bed has a bright red blanket thrown over it and still has the depression of a body in the center of it.\n

KEY: A Guardian rolls from beneath the bunk, his gun chattering and raining lead all around you.\n
EN: A Guardian rolls from beneath the bunk, his gun chattering and raining lead all around you.\n

KEY: \nThis Guardian is not quite dead. He motions for you to come closer. His lips move but you cannot hear his whisper.\n
EN: \n[SC 23 @#Master Imaro#]This Guardian is not quite dead. He motions for you to come closer. His lips move but you cannot hear his whisper.\n[PC]

KEY: \nReading books.\n
ALL: [SKIPYN]

KEY: \nYou kneel and bend to hear his final words. His fingers lock around your throat. "Die infidel!" he screams as he wraps his hands around your throat. His grip is as strong as iron. Blood pounds at your temples as he grins and tries to choke you to death! You must break free!\n
EN: \nYou kneel and bend to hear his final words. His fingers lock around your throat. "Die infidel!" he screams as he wraps his hands around your throat. His grip is as strong as iron. Blood pounds at your temples as he grins and tries to choke you to death! You must break free!\n[PC]

KEY: \nYou grab his wrists and shatter his grip! The grin dies on his face and, broken-hearted, he dies.\n
EN: \nYou grab his wrists and shatter his grip! The grin dies on his face and, broken-hearted, he dies.\n[PC][HC]

KEY: \nYou tear at his wrists but cannot break his grip!\n
EN: \nYou tear at his wrists but cannot break his grip!\n[PC]

KEY: \nThough you could not break his grip, the exertion has finished him. His grip slackens and his hands fall.\n
EN: \nThough you could not break his grip, the exertion has finished him. His grip slackens and his hands fall.\n[PC][HC]

KEY: \nYou see the word "Rosebud" scrawled on a piece of paper you pulled from beneath the mattress.\n
EN: \nYou see the word "Rosebud" scrawled on a piece of paper you pulled from beneath the mattress.\n

KEY: \nNarrow shooting ports are carved into the wall here.\n
EN: \nNarrow shooting ports are carved into the wall here.\n

KEY: \nThe chapel altar has a bronze triptych on the front that depicts the rise, fall and resurrection of Man.\n
EN: \nThe chapel altar has a bronze triptych on the front that depicts the rise, fall and resurrection of Man.\n

KEY: \nThe center plate in the triptych is loose and behind it you find a small alcove where relics have been stored.\n
EN: \nThe center plate in the triptych is loose and behind it you find a small alcove where relics have been stored.\n

KEY: Withering missile fire rains out from hidden slits in the wall.\n
EN: Withering missile fire rains out from hidden slits in the wall.\n

KEY: \nThis appears to be a small Guardian chapel. It is dark and the walls are painted with grotesque portraits.\n
EN: \nThis appears to be a small Guardian chapel. It is dark and the walls are painted with grotesque portraits.\n

KEY: \nSomeone stepped on a hidden switch and triggered a fiery explosion in this secton of hallway!\n
EN: \nSomeone stepped on a hidden switch and triggered a fiery explosion in this secton of hallway!\n

KEY: A surprised woman looks up from her desk, then lunges for a gun!\n
EN: A surprised woman looks up from her desk, then lunges for a gun!\n

KEY: A huge, enraged man raises an energy rifle and fires!\n
EN: A huge, enraged man raises an energy rifle and fires!\n

KEY: A rather surprised man looks up from a poker table. "Deal me out," he says as he draws his gun.\n
EN: A rather surprised man looks up from a poker table. "Deal me out," he says as he draws his gun.\n

KEY: \nRead paragraph 162.\n
ALL: \n@#PARAGRAPH_162# @#NOTE_PARAGRAPH,162#\n

KEY: [PB]There are many books to read here.\n
EN: [PB]There are many books to read here.\n

# == MAP_38_TEMPLEOFTHEMUSHROOMCLOUD ==

KEY: \nThis is the Temple of the Servants of the Mushroom cloud. Faded posters line the walls.\n
EN: \nThis is the Temple of the Servants of the Mushroom cloud. Faded posters line the walls.\n

KEY: \nThe side halls are dim and quiet. The north bright and quiet.\n
EN: \nThe side halls are dim and quiet. The north bright and quiet.\n

KEY: \nYou hear the sounds of meditation.\n
EN: \nYou hear the sounds of meditation.\n

KEY: \nThis is a small meditation room, with a painting on the far wall.\n
EN: \nThis is a small meditation room, with a painting on the far wall.\n

KEY: \nLoud chanting of many different mantras rolls forth from the room in front of you.\n
EN: \nLoud chanting of many different mantras rolls forth from the room in front of you.\n

KEY: \nThis is a clothing storage room.\n
EN: \nThis is a clothing storage room.\n

KEY: \nA sign drops from the ceiling. It reads THIS WAY OUT.\n
EN: \nA sign drops from the ceiling. It reads THIS WAY OUT.\n

KEY: \n"May the Great Glow guide you in your travels."\n
EN: \n"May the Great Glow guide you in your travels."\n[PC][HC]

KEY: \n"Go away, you vile infidels."\n
EN: \n"Go away, you vile infidels."\n[PC][HC]

KEY: \n"You call that a gift?"\n
EN: \n"You call that a gift?"\n

KEY: \nThis high security door looks very strong.\n
EN: \nThis high security door looks very strong.\n

KEY: \nYou climb over the rubble.\n
EN: \nYou climb over the rubble.\n

KEY: \nYou have spotted a hidden door in the wall.\n
EN: \nYou have spotted a hidden door in the wall.\n

KEY: \nThis is a locked steel door.\n
EN: \nThis is a locked steel door.\n

KEY: \nEntering Nuclear First Aid.\n
ALL: [SKIPYN]

KEY: \nEntering the Center of Holy Knowledge.\n
ALL: [SKIPYN]

KEY: \nThe way is blocked by a heavy steel doors.\n
EN: \nThe way is blocked by a heavy steel doors.\n

KEY: You have stepped on some bare wires.\n
EN: You have stepped on some bare wires.\n

KEY: You touched some exposed components.\n
EN: You touched some exposed components.\n

KEY: \nYour abilities tell you that it would be unsafe to move farther in this electrical room.\n
EN: \nYour abilities tell you that it would be unsafe to move farther in this electrical room.\n

KEY: \nThis is the half-human Temple Guardians' quarters.\n
EN: \nThis is the half-human Temple Guardians' quarters.\n

KEY: \nYou have successfully welded it shut.\n
EN: \nYou have successfully welded it shut.\n

KEY: \nYou cut through the weld and opened it.\n
EN: \nYou cut through the weld and opened it.\n

KEY: \nThere are open portholes in the walls.\n
EN: \nThere are open portholes in the walls.\n

KEY: "Oh great Plank, you are constant. Help me meditate."\n
EN: "Oh great Planck, you are constant. Help me meditate."\n

KEY: This woman glows with a purple-white radiance.\n
EN: This woman glows with a purple-white radiance.\n

KEY: A robed and bald young lad looks at you.\n
EN: A robed and bald young lad looks at you.\n

KEY: Hideous almost human Temple guards face you.\n
EN: Hideous almost human Temple guards face you.\n

KEY: \nThe door is all over the place, in little pieces.\n
EN: \nThe door is all over the place, in little pieces.\n

KEY: \nA battered door hangs from one hinge.\n
EN: \nA battered door hangs from one hinge.\n

KEY: \nAn open door.\n
EN: \nAn open door.\n

KEY: \n"Nrc Nrc Nrc."\n
EN: \n"Nrc Nrc Nrc."\n

KEY: \nYou hear in the distance, "Nuke 'em till they glow, and shoot 'em in the dark."\n
EN: \nYou hear in the distance, "Nuke 'em till they glow, and shoot 'em in the dark."\n

KEY: "Speak the name of the Holy One."\n
EN: [SC 23 @#Acolyte#]"Speak the name of the Holy One."\n

KEY: EINSTEIN
EN: EINSTEIN

KEY: OPPENHEIMER
EN: OPPENHEIMER

KEY: "Do you seek the Great Glow?"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
"Do you seek the Great Glow?"

[SR][SM]Yes
[SM]No
@@

« Êtes-vous à la recherche de la Lueur Sacrée ? »

[SR][SM]Oui
[SM]Non
@@

"Bist du auf der Suche nach dem Großen Leuchten?"

[SR][SM]Ja
[SM]Nein
@@

"¿Buscáis el Gran Brillo?".

[SR][SM]Sí
[SM]No
@@

„Poszukujecie Wielkiego Blasku?”

[SR][SM]Tak
[SM]Nie
@@

"Ты ищешь Великое Свечение?"

[SR][SM]Да
[SM]Нет
@@

"Stai cercando il Grande bagliore?"

[SR][SM]Sì
[SM]No
@@

KEY: "Did you bring a gift?"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
"Did you bring a gift?"

[SR][SM]Yes
[SM]No
@@

« Avez-vous apporté un présent ? »

[SR][SM]Oui
[SM]Non
@@

"Hast du ein Geschenk gebracht?"

[SR][SM]Ja
[SM]Nein
@@

"¿Habéis traído un regalo?".

[SR][SM]Sí
[SM]No
@@

„Przynieśliście dar?”

[SR][SM]Tak
[SM]Nie
@@

"Ты принес подарок?"

[SR][SM]Да
[SM]Нет
@@

"Hai portato un dono?"

[SR][SM]Sì
[SM]No
@@

KEY: "What is your gift?"\n
EN: "What is your gift?"\n

KEY: BLOODSTAFF
EN: BLOODSTAFF

KEY: \nAll that is left of the Radiation Angel is a pile of glowing dust.\n
EN: \nAll that is left of the Radiation Angel is a pile of glowing dust.\n

KEY: \nMassive electronic equipment hums and clicks all around you.\n
EN: \nMassive electronic equipment hums and clicks all around you.\n

KEY: \nThe concrete walls glow with a faint blue radiance.\n
EN: \nThe concrete walls glow with a faint blue radiance.\n

KEY: \nThe walls of the reactor core are hot to the touch.\n
EN: \nThe walls of the reactor core are hot to the touch.\n

KEY: \nThis is a picture of a fuzzy haired old man. The plaque next to it reads, "Einstein gave us the theory."\n
EN: \nThis is a picture of a fuzzy haired old man. The plaque next to it reads, "Einstein gave us the theory."\n

KEY: \nThis picture shows a distinguished middle aged man. The plaque under it reads, "Oppenheimer, the father of the bomb."\n
EN: \nThis picture shows a distinguished middle aged man. The plaque under it reads, "Oppenheimer, the father of the bomb."\n

KEY: \nThe picture on the wall is of a man in very odd clothes. Written on the picture is the message, "Plank is always constant. h=6.626 X 10-34 J sec."\n
EN: \nThe picture on the wall is of a man in very odd clothes. Written on the picture is the message, "Planck is always constant. h=6.626 X 10^-34 J sec."\n

KEY: \n"Come forward and show yourselves."\n
EN: \n"Come forward and show yourselves."\n

KEY: \nYou are being attacked from all sides as portholes open in the walls around you.\n
EN: \nYou are being attacked from all sides as portholes open in the walls around you.\n

KEY: \n"Welcome to our Temple. Enter and Learn."\n
EN: \n"Welcome to our Temple. Enter and Learn."\n[PC][HC]

KEY: \nElectrical Generators.\n
EN: \nElectrical Generators.\n

KEY: \nCooling Controls.\n
EN: \nCooling Controls.\n

KEY: \nCoolant Processing.\n
EN: \nCoolant Processing.\n

KEY: \nTac Nuc Manufacturing.\n
EN: \nTac Nuc Manufacturing.\n

KEY: \nControl Room.\n
EN: \nControl Room.\n

KEY: [PB]Welcome to Nuclear First Aid.\n
EN: [PB]Welcome to Nuclear First Aid.\n

KEY: [PB]Welcome to the Center of Holy Knowledge.\n
EN: [PB]Welcome to the Center of Holy Knowledge.\n

KEY: \nWatching you from this corner is an armored camera.\n
EN: \nWatching you from this corner is an armored camera.\n

KEY: \nThis dusty hallway has not been used in a long time.\n
EN: \nThis dusty hallway has not been used in a long time.\n

KEY: \n"Move to your left so I can see you."\n
EN: \n"Move to your left so I can see you."\n

KEY: \n"Please don't hurt me. I don't wanna join. I'm warning you. Don't come any closer or you'll be nuked."\n
EN: \n"Please don't hurt me. I don't wanna join. I'm warning you. Don't come any closer or you'll be nuked."\n

KEY: "Please leave me alone."\n
EN: "Please leave me alone."\n

KEY: \nFIRST AID.\n
EN: \nFIRST AID.\n

KEY: \nTECHNICAL TRAINING.\n
EN: \nTECHNICAL TRAINING.\n

KEY: \nA burned-out camera isn't looking at you.\n
EN: \nA burned-out camera isn't looking at you.\n

KEY: A wimp of a Nuke Tech is working at the controls.\n
EN: A wimp of a Nuke Tech is working at the controls.\n

KEY: \nDusty and unused, these weapons are falling apart.\n
EN: \nDusty and unused, these weapons are falling apart.\n

KEY: \nThat did not affect the camera.\n
EN: \nThat did not affect the camera.\n

KEY: \n"Yes I'll join you. My name is Dr. Michael Scott. My specialty is fixing up people."\n
EN: \n"Yes I'll join you. My name is Dr. Michael Scott. My specialty is fixing up people."\n

KEY: \nThe boiling hot pipes are hidden by a dense cloud of steam, the freezing cold pipes are covered with ice.\n
EN: \nThe boiling hot pipes are hidden by a dense cloud of steam, the freezing cold pipes are covered with ice.\n

KEY: \nGet off that table! You don't sit on tables at home do you!?\n
EN: \nGet off that table! You don't sit on tables at home do you!?\n

KEY: \nYou find only dust when you look here.\n
EN: \nYou find only dust when you look here.\n

KEY: \nThe door easily pushes open at your touch.\n
EN: \nThe door easily pushes open at your touch.\n

KEY: \nThe intense cold of the pipes causes you to stumble back.\n
EN: \nThe intense cold of the pipes causes you to stumble back.\n

KEY: \nWaves of heat cause you to fall to the floor.\n
EN: \nWaves of heat cause you to fall to the floor.\n

KEY: \nThis electronic panel full of dials and gauges looks like the cooling pump controls.\n
EN: \nThis electronic panel full of dials and gauges looks like the cooling pump controls.\n

KEY: \nThe dials and gauges all fall to zero as the pumps slow to a halt.\n
EN: \nThe dials and gauges all fall to zero as the pumps slow to a halt.\n

KEY: \nYou don't know enough about machines to be playing with this equipment.\n
EN: \nYou don't know enough about machines to be playing with this equipment.\n

KEY: \nThe dials and gauges on the panel are all at zero.\n
EN: \nThe dials and gauges on the panel are all at zero.\n

KEY: \nThe pumps grind their way to up full speed as the gauges and dials spring to life.\n
EN: \nThe pumps grind their way to up full speed as the gauges and dials spring to life.\n

KEY: \nThis door has been deliberately welded shut.\n
EN: \nThis door has been deliberately welded shut.\n

KEY: \nOops! You blasted a hole in the door. Now radioactive sludge is flowing out toward you.\n
EN: \nOops! You blasted a hole in the door. Now radioactive sludge is flowing out toward you.\n

KEY: \nWhew! You almost opened the door.\n
EN: \nWhew! You almost opened the door.\n

KEY: A doctor stands to greet you.\n
EN: A doctor stands to greet you.\n

KEY: \nThe ice on these pipes has melted into pools of water.\n
EN: \nThe ice on these pipes has melted into pools of water.\n

KEY: \nThe steam has condensed on these pipes, and run off on to the floor.\n
EN: \nThe steam has condensed on these pipes, and run off on to the floor.\n

KEY: \nThe water on the floor has shorted out this panel.\n
EN: \nThe water on the floor has shorted out this panel.\n

KEY: \nThis is a poster of a man in T-shirt and shorts typing at a computer. The plaque under the picture reads STANCE THE GREAT MAP MAKER.\n
EN: \nThis is a poster of a man in T-shirt and shorts typing at a computer. The plaque under the picture reads STANCE THE GREAT MAP MAKER.\n

KEY: \nA brightly glowing grenade flies over your head and explodes behind you.\n
EN: \nA brightly glowing grenade flies over your head and explodes behind you.\n

KEY: \nYou hear ominous sounds as the pumps shut down.\n
EN: \nYou hear ominous sounds as the pumps shut down.\n

KEY: \nALERT! ALERT! Cooling system failure evacuate immediately.\n
EN: \nALERT! ALERT! Cooling system failure evacuate immediately.\n

KEY: \nThe sounds of liquid flowing through the pipes is music to your ears.\n
EN: \nThe sounds of liquid flowing through the pipes is music to your ears.\n

KEY: \nWARNING! Reactor meltdown will require destruction of all passages to prevent radioactive spread.\n
EN: \nWARNING! Reactor meltdown will require destruction of all passages to prevent radioactive spread.\n

KEY: \nA huge explosion knocks you to the ground as the hall behind you caves in.\n
EN: \nA huge explosion knocks you to the ground as the hall behind you caves in.\n

KEY: A raggedly group of religious zealots face you.\n
EN: A raggedly group of religious zealots face you.\n

KEY: The tall lovely priestess pulls a laser pistol from her robes.\n
EN: The tall lovely priestess pulls a laser pistol from her robes.\n

KEY: \nYou could make out what they were saying if you moved closer.\n
EN: \nYou could make out what they were saying if you moved closer.\n

KEY: \n"STOP THERE! Do not come any closer!" Charmaine demands. Even though she is glowing purple, she has got to be the most beautiful woman you have ever seen.\n
EN: \n[SC 24 @#Charmaine#]"STOP THERE! Do not come any closer!" Charmaine demands. Even though she is glowing purple, she has got to be the most beautiful woman you have ever seen.\n

KEY: \n"Never snub me in that manner."\n
EN: \n"Never snub me in that manner."\n

KEY: \n"Go to the meditation rooms and learn."\n
EN: \n"Go to the meditation rooms and learn."\n

KEY: \nRead paragraph 129.\n
ALL: \n@#PARAGRAPH_129# @#NOTE_PARAGRAPH,129#\n

KEY: \n"Thank you for the Bloodstaff." Read paragraph 76.\n
EN: \n"Thank you for the Bloodstaff." @#PARAGRAPH_76# @#NOTE_PARAGRAPH,76#\n

KEY: \n"I do not want to see anyone right now."\n
EN: \n"I do not want to see anyone right now."\n

KEY: \n"I see that you do not have the Bloodstaff."\n
EN: \n"I see that you do not have the Bloodstaff."\n

KEY: "Have you brought the Bloodstaff?."\n
EN: "Have you brought the Bloodstaff?."\n

KEY: \nYou set off a nuke grenade and are radiated.\n
EN: \nYou set off a nuke grenade and are radiated.\n

KEY: \n"Leave us now."\n
EN: \n"Leave us now."\n[PC][HC]

KEY: \n"Imposters! That is not the true Bloodstaff."\n
EN: \n[SC 24 @#Charmaine#]"Imposters! That is not the true Bloodstaff."\n[PC][HC]

KEY: \n"Let me see the Bloodstaff."\n
EN: \n"Let me see the Bloodstaff."\n

KEY: \nStay off the throne!\n
EN: \nStay off the throne!\n

KEY: \n"Who sent you?"\n
EN: \n"Who sent you?"\n

KEY: FAT FREDDY
EN: FAT FREDDY

KEY: FARAN BRYGO
ALL: FARAN BRYGO

KEY: \n"So, you are part of that scum's gang. Get em'"\n
EN: \n"So, you are part of that scum's gang. Get em'"\n

KEY: \n"That's not a bloodstaff. How stupid do you think I am?"\n
EN: \n"That's not a bloodstaff. How stupid do you think I am?"\n

KEY: \nThis huge steel door has a weird keyhole in it.\n
EN: \nThis huge steel door has a weird keyhole in it.\n

# == MAP_39_BRYGOSHIDEOUT ==

KEY: \nLeaving the hideout.\n
ALL: @#Las Vegas#

KEY: \nA BIG guard rushes up to you demanding to know the password.\n
EN: \nA BIG guard rushes up to you demanding to know the password.\n

KEY: KESTREL
EN: KESTREL

KEY: \n"What do you think you are trying to do? Get the hell out of here."\n
EN: \n"What do you think you are trying to do? Get the hell out of here."\n

KEY: "What's the word?"\n
EN: [SC 133 @#Bodyguard#]"What's the word?"\n

KEY: "Not you again? You better have the password this time."\n
EN: [SC 133 @#Bodyguard#]"Not you again? You better have the password this time."\n

KEY: \n"Wrong again!" You are thrown out into the street.\n
EN: \n"Wrong again!" You are thrown out into the street.\n[PC][HC]

KEY: \nThis place looks like an old abandoned software development house.\n
EN: \nThis place looks like an old abandoned software development house.\n

KEY: \nThis corridor is dark and eerie.\n
EN: \nThis corridor is dark and eerie.\n

KEY: \nThe walls of this office are as strong as a vault.\n
EN: \nThe walls of this office are as strong as a vault.\n

KEY: This guard looks like he has been taking steroids.\n
EN: This guard looks like he has been taking steroids.\n

KEY: CRUMB SENT ME
EN: CRUMB SENT ME

KEY: CRUMB
ALL: CRUMB

KEY: "Do you want to see Mr. Brygo?"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 133 @#Bodyguard#]"Do you want to see Mr. Brygo?"

[SR][SM]Yes
[SM]No
@@

[SC 133 @#Bodyguard#]« Vous voulez voir M. Brygo ? »

[SR][SM]Oui
[SM]Non
@@

[SC 133 @#Bodyguard#]"Möchtet ihr mit Mr. Brygo sprechen?"

[SR][SM]Ja
[SM]Nein
@@

[SC 133 @#Bodyguard#]"¿Queréis ver al Sr. Brygo?".

[SR][SM]Sí
[SM]No
@@

[SC 133 @#Bodyguard#]„Chcesz zobaczyć się z panem Brygo?”

[SR][SM]Tak
[SM]Nie
@@

[SC 133 @#Bodyguard#]"Ты хочешь увидеть мистера Брайго?"

[SR][SM]Да
[SM]Нет
@@

[SC 133 @#Bodyguard#]"Vuoi parlare con il signor Brygo?"

[SR][SM]Sì
[SM]No
@@

KEY: \n"Then bug off."\n
EN: \n"Then bug off."\n[PC][HC]

KEY: "Who sent you?"\n
EN: "Who sent you?"\n

KEY: \n"Stop wasting my time."\n
EN: \n"Stop wasting my time."\n[PC]

KEY: \n"Enter. Mr. Brygo has been expecting you."\n
EN: \n"Enter. Mr. Brygo has been expecting you."\n[PC][HC]

KEY: \nThe door shuts behind you. You see Faran Brygo sitting at his desk with two huge body guards nearby.\n
EN: \nThe door shuts behind you. You see Faran Brygo sitting at his desk with two huge body guards nearby.\n

KEY: \n"He says he has never heard of you."\n
EN: \n"He says he has never heard of you."\n[PC]

KEY: \nThe desk is very big and immovable.\n
EN: \nThe desk is very big and immovable.\n

KEY: \nRead paragraph 99.\n
ALL: \n@#PARAGRAPH_99# @#NOTE_PARAGRAPH,99#\n

KEY: Do you want to:\n\n[SR][SM]A) attack\n[SM]B) ask him what you can\n   do for him\n[SM]C) tell him what he can\n   do for you\n[SM]D) apologize and leave\n
EN: @@
[SC 28 @#Faran Brygo#]Do you want to:

[SR][SM]attack
[SM]ask him what you can do for him
[SM]tell him what he can do for you
[SM]apologize and leave
@@

[SC 28 @#Faran Brygo#]Voulez-vous :

[SR][SM]attaquer
[SM]lui demander ce que vous pouvez faire pour lui
[SM]lui dire ce qu'il peut faire pour vous
[SM]vous excuser et partir
@@

[SC 28 @#Faran Brygo#]Wollt ihr:

[SR][SM]Angreifen
[SM]ihn fragen, was ihr für ihn tun könnt
[SM]ihm sagen, was er für euch tun kann
[SM]euch entschuldigen und wieder gehen
@@

[SC 28 @#Faran Brygo#]Queréis:

[SR][SM]atacar
[SM]preguntar qué podéis hacer por él
[SM]decidle lo que puede hacer por vosotros
[SM]disculparos y marcharos
@@

[SC 28 @#Faran Brygo#]Co chcesz zrobić?

[SR][SM]zaatakować
[SM]zapytać, co możesz dla niego zrobić
[SM]powiedzieć mu, co może zrobić dla ciebie
[SM]przeprosić i wyjść
@@

[SC 28 @#Faran Brygo#]Выберите действие:

[SR][SM]Атаковать
[SM]Спросить, что вы можете для него сделать
[SM]Сказать ему, что он может для вас сделать
[SM]Извиниться и уйти
@@

[SC 28 @#Faran Brygo#]Preferisci:

[SR][SM]attaccare
[SM]chiedergli cosa puoi fare per lui
[SM]dirgli cosa può fare per te
[SM]scusarti e andartene
@@

KEY: \n"I don't know how you managed to get in here but you'll never get out alive." Faran disappears under his desk.\n
EN: \n"I don't know how you managed to get in here but you'll never get out alive." Faran disappears under his desk.\n[PC][HC]

KEY: \n\n\n\n\nRead paragraph 7.\n
ALL: \n@#PARAGRAPH_7# @#NOTE_PARAGRAPH,7#\n[HC]

KEY: \n"Who do you think you are telling me what to do?"\n
EN: \n"Who do you think you are telling me what to do?"\n

KEY: "You are tougher than I thought, but not tough enough." Faran attacks.\n
EN: "You are tougher than I thought, but not tough enough." Faran attacks.\n

KEY: Secret Door
EN: Secret Door

KEY: You find a secret door. Use it?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 116 @#Secret Door#]You find a secret door. Use it?

[SR][SM]Yes
[SM]No
@@

[SC 116 @#Secret Door#]Vous trouvez une porte secrète. L'utiliser ?

[SR][SM]Oui
[SM]Non
@@

[SC 116 @#Secret Door#]Ihr findet eine geheime Tür. Wollt ihr sie benutzen?

[SR][SM]Ja
[SM]Nein
@@

[SC 116 @#Secret Door#]Veis una puerta secreta. ¿La usáis?

[SR][SM]Sí
[SM]No
@@

[SC 116 @#Secret Door#]Znajdujecie ukryte przejście. Wykorzystujecie je?

[SR][SM]Tak
[SM]Nie
@@

[SC 116 @#Secret Door#]Вы обнаруживаете секретную дверь. Использовать ее?

[SR][SM]Да
[SM]Нет
@@

[SC 116 @#Secret Door#]C'è una porta segreta. Vuoi aprirla?

[SR][SM]Sì
[SM]No
@@

KEY: Watch out. This guy is a freak.\n
EN: Watch out. This guy is a freak.\n

KEY: \nYou see an IBM AT on the table. The screen says Wasteland 2. You shiver with anticipation.\n
EN: \nYou see an IBM AT on the table. The screen says Wasteland 2. You shiver with anticipation.\n

KEY: \nOn this table you see a note that says, "You are about 40% through the game."\n
EN: \nOn this table you see a note that says, "You are about 40% through the game."\n

KEY: \nStay off the workbench.\n
EN: \nStay off the workbench.\n

KEY: \nThis room contains old archaic computer equipment.\n
EN: \nThis room contains old archaic computer equipment.\n

KEY: \nThis passageway has been blocked off.\n
EN: \nThis passageway has been blocked off.\n

KEY: \nThunk!\n
EN: \nThunk!\n

KEY: "You rangers will never get to Brygo."\n
EN: "You rangers will never get to Brygo."\n

KEY: \nA big slab of rock blocks your path.\n
EN: \nA big slab of rock blocks your path.\n

KEY: \nYou notice a button on this side of the door. You press the button and the door slides into the wall.\n
EN: \nYou notice a button on this side of the door. You press the button and the door slides into the wall.\n

KEY: \nA smashed control panel.\n
EN: \nA smashed control panel.\n

KEY: This smashed control panel has a lever that is still functional. Pull it?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 115 @#Control Panel#]This smashed control panel has a lever that is still functional. Pull it?

[SR][SM]Yes
[SM]No
@@

[SC 115 @#Control Panel#]Le levier sur ce panneau de commande détruit fonctionne encore. Le tirer ?

[SR][SM]Oui
[SM]Non
@@

[SC 115 @#Control Panel#]Auf diesem zertrümmerten Bedienfeld befindet sich ein Hebel, der noch funktioniert. Wollt ihr ihn ziehen?

[SR][SM]Ja
[SM]Nein
@@

[SC 115 @#Control Panel#]Este panel de control destrozado tiene una palanca que aún funciona. ¿Tiras de ella?

[SR][SM]Sí
[SM]No
@@

[SC 115 @#Control Panel#]Rozbity panel kontrolny posiada dźwignię, która wciąż działa. Pociągniecie za nią?

[SR][SM]Tak
[SM]Nie
@@

[SC 115 @#Control Panel#]На этой разбитой панели управления есть рычаг, который все еще работает. Нажать его?

[SR][SM]Да
[SM]Нет
@@

[SC 115 @#Control Panel#]Nel pannello di controllo c'è ancora una leva che funziona. Vuoi tirarla?

[SR][SM]Sì
[SM]No
@@

KEY: \nWhen you pull the lever it breaks but you hear a rumbling sound in the distance.\n
EN: \nWhen you pull the lever it breaks but you hear a rumbling sound in the distance.\n[PC][HC]

KEY: \nThis door looks incredibly strong.\n
EN: \nThis door looks incredibly strong.\n

KEY: \nThis door is open.\n
EN: \nThis door is open.\n

KEY: \nAs you walk into the room you are caught in the middle of an explosion.\n
EN: \nAs you walk into the room you are caught in the middle of an explosion.\n

KEY: "You'll never get out of here alive."\n
EN: "You'll never get out of here alive."\n

KEY: \nYou see Faran Brygo trying to escape through a secret door.\n
EN: \nYou see Faran Brygo trying to escape through a secret door.\n

KEY: \nGraffiti on this door says, "Big Boss Brygo. Keep out!"\n
EN: \nGraffiti on this door says, "Big Boss Brygo. Keep out!"\n

KEY: \nThis jacuzzi feels good.\n
EN: \nThis jacuzzi feels good.\n

KEY: \nThere is something strange about the south wall here.\n
EN: \nThere is something strange about the south wall here.\n

KEY: \nThis wall is written in some sort of hieroglyphic graffiti.\n
EN: \nThis wall is written in some sort of hieroglyphic graffiti.\n

KEY: \nYou decode the message and figure out that this is actually a door. You press around on it and manage to open it.\n
EN: \nYou decode the message and figure out that this is actually a door. You press around on it and manage to open it.\n

KEY: \nYou have no idea what it means.\n
EN: \nYou have no idea what it means.\n

KEY: \nThis must be Brygo's vault.\n
EN: \nThis must be Brygo's vault.\n

KEY: \nOut you go.\n
EN: \nOut you go.\n

KEY: \nThis exit is a slide with no way back in.\n
EN: \nThis exit is a slide with no way back in.\n

KEY: \nYou sit and relax on the bench for awhile.\n
EN: \nYou sit and relax on the bench for awhile.\n

KEY: \n"Mr. Brygo is busy now and doesn't want to be disturbed."\n
EN: \n[SC 133 @#Bodyguard#]"Mr. Brygo is busy now and doesn't want to be disturbed."\n[PC][HC]

KEY: PHOENIX
EN: PHOENIX

KEY: CLOVER
EN: CLOVER

# == MAP_40_JAIL ==

KEY: \nYour nimble fingers undo the knot in the rope. You have freed yourself!\n
EN: \nYour nimble fingers undo the knot in the rope. You have freed yourself!\n

KEY: \nThe ropes are too tight. The more you struggle, the more the rope bites into your wrist.\n
EN: \nThe ropes are too tight. The more you struggle, the more the rope bites into your wrist.\n

KEY: \nYou are bound by ropes. Unless you free yourself, you aren't going anywhere.\n
EN: \nYou are bound by ropes. Unless you free yourself, you aren't going anywhere.\n

KEY: \nLooks like your buddies have run into a bit of a jam. They are bound by ropes which you swiftly untie.\n
EN: \nLooks like your buddies have run into a bit of a jam. They are bound by ropes which you swiftly untie.\n

KEY: \nThe old beggar crumples the bills in his fist and stashes them away in his robe. "Thanks," he smirks.\n
EN: \nThe old beggar crumples the bills in his fist and stashes them away in his robe. "Thanks," he smirks.\n

KEY: \nLeaving the jail.\n
ALL: @#Las Vegas#

KEY: Roulette
EN: Roulette

KEY: Do you want to play roulette at $50 a try?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 134 @#Roulette#]Do you want to play roulette at $50 a try?

[SR][SM]Yes
[SM]No
@@

[SC 134 @#Roulette#]Voulez-vous tenter votre chance à la roulette (50 $) ?

[SR][SM]Oui
[SM]Non
@@

[SC 134 @#Roulette#]Wollt ihr Roulette spielen, mit 50 $ Einsatz pro Runde?

[SR][SM]Ja
[SM]Nein
@@

[SC 134 @#Roulette#]¿Queréis jugar a la ruleta por 50 $?

[SR][SM]Sí
[SM]No
@@

[SC 134 @#Roulette#]Chcesz zagrać w ruletkę w cenie 50 $ za jedną próbę?

[SR][SM]Tak
[SM]Nie
@@

[SC 134 @#Roulette#]Хотите сыграть в рулетку за 50 долларов?

[SR][SM]Да
[SM]Нет
@@

[SC 134 @#Roulette#]Vuoi giocare alla roulette per 50$ a puntata?

[SR][SM]Sì
[SM]No
@@

KEY: \nYou might as well discard the book. It has value only as toilet paper.\n
EN: \nYou might as well discard the book. It has value only as toilet paper.\n

KEY: \nDeep in the gloom you see an old beggar sitting in a pile of rags.\n
EN: \nDeep in the gloom you see an old beggar sitting in a pile of rags.\n

KEY: \n"Gimme some cash and I'll tell you something you need to know."\n
EN: \n"Gimme some cash and I'll tell you something you need to know."\n

KEY: \n"It's Death out there!" he howls.\n
EN: \n"It's Death out there!" he howls.\n[PC][HC]

KEY: \n"Nobody cares about a poor old beggar," he snivels. "Well, the Cloud helps them that helps themselves."\n
EN: \n"Nobody cares about a poor old beggar," he snivels. "Well, the Cloud helps them that helps themselves."\n[PC][HC]

KEY: \n"Max had something called a sonic key. In fact, he had two. He told me he was going to hide one on the golf course."\n
EN: \n"Max had something called a sonic key. In fact, he had two. He told me he was going to hide one on the golf course."\n

KEY: \nWhile unconscious, you are transported to a prison. When you awaken, you find that sturdy ropes bind your hands and feet.\n
EN: [SC 88 @#Gas#]\nWhile unconscious, you are transported to a prison. When you awaken, you find that sturdy ropes bind your hands and feet.\n[PC][HC]

KEY: The camouflage is excellent. The Slicerdicer seems to come out of thin air.\n
EN: The camouflage is excellent. The Slicerdicer seems to come out of thin air.\n

KEY: \nThere is a pile of junk metal that used to be a Slicerdicer.\n
EN: \nThere is a pile of junk metal that used to be a Slicerdicer.\n

KEY: \nThe walls are covered with dark mirrors which dimly reflect the interior. It makes the place seem bigger.\n
EN: \nThe walls are covered with dark mirrors which dimly reflect the interior. It makes the place seem bigger.\n

KEY: \nFreddy's office walls are heavily reinforced. Steel and concrete lie beneath the plaster.\n
EN: \nFreddy's office walls are heavily reinforced. Steel and concrete lie beneath the plaster.\n

KEY: \nLeaving the building.\n
ALL: @#Las Vegas#

KEY: \nLeaving Fat Freddy's.\n
ALL: @#Las Vegas#

KEY: \nYou bump into Freddy's desk. It's littered with moldering green and yellow papers.\n
EN: \nYou bump into Freddy's desk. It's littered with moldering green and yellow papers.\n

KEY: The office door is heavy, oak, and closed. When you knock, a voice yells, "What's the word?"\n
EN: [SC 20 @#Guard#]The office door is heavy, oak, and closed. When you knock, a voice yells, "What's the word?"\n

KEY: BIRD
EN: BIRD

KEY: \nEvery guard in the casino has been alerted, and is after you.\n
EN: \nEvery guard in the casino has been alerted, and is after you.\n

KEY: Combat flares. Freddy's henchmen go for their guns, and may the Cloud help anyone who gets in their way!\n
EN: \nCombat flares. Freddy's henchmen go for their guns, and may the Cloud help anyone who gets in their way!\n[PC][HC]

KEY: Gamblers are gambling merrily!\n
EN: Gamblers are gambling merrily!\n

KEY: "Get 'em!"\n
EN: "Get 'em!"\n

KEY: You are standing face to face with Fat Freddy. Would you like to:\n\n[SR][SM]A) Chat\n[SM]B) Attack\n[SM]C) Apologize & leave\n
EN: @@
[SC 19 @#Fat Freddy#]You are standing face to face with Fat Freddy. Would you like to:

[SR][SM]Chat
[SM]Attack
[SM]Apologize & leave
@@

[SC 19 @#Fat Freddy#]Vous vous tenez face à Fat Freddy. Voulez-vous :

[SR][SM]Discuter
[SM]Attaquer
[SM]Vous excuser et partir
@@

[SC 19 @#Fat Freddy#]Ihr steht Fat Freddy gegenüber. Wollt ihr:

[SR][SM]Euch unterhalten
[SM]Angreifen
[SM]Euch entschuldigen und wieder gehen
@@

[SC 19 @#Fat Freddy#]Estáis cara a cara con Freddy el Gordo. Queréis:

[SR][SM]Charlar
[SM]Atacar
[SM]Disculparos y marcharos
@@

[SC 19 @#Fat Freddy#]Stoicie twarzą w twarz z Tłustym Freddym. Co chcecie zrobić:

[SR][SM]Porozmawiać
[SM]Zaatakować
[SM]Przeprosić i wyjść
@@

[SC 19 @#Fat Freddy#]Вы стоите перед Толстяком Freddy. Выберите действие:

[SR][SM]Поговорить
[SM]Атаковать
[SM]Извиниться и уйти
@@

[SC 19 @#Fat Freddy#]Sei faccia a faccia con Fat Freddy. Preferisci:

[SR][SM]Parlare
[SM]Attaccare
[SM]Scusarti e andartene
@@

KEY: \nRead paragraph 21.\n
ALL: \n@#PARAGRAPH_21# @#NOTE_PARAGRAPH,21#\n

KEY: \nFreddy isn't very gracious. "Get out of my office and don't come back!" he yells. The guards escort you out and slam the door.\n
EN: \nFreddy isn't very gracious. "Get out of my office and don't come back!" he yells. The guards escort you out and slam the door.\n[PC][HC]

KEY: Fat Freddy looks at you expectantly. Will you take his offer?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
Fat Freddy looks at you expectantly. Will you take his offer?

[SR][SM]Yes
[SM]No
@@

Fat Freddy vous regarde, impatient. Accepterez-vous son offre ?

[SR][SM]Oui
[SM]Non
@@

Fat Freddy sieht euch erwartungsvoll an. Nehmt ihr sein Angebot an?

[SR][SM]Ja
[SM]Nein
@@

Freddy el Gordo os mira expectante. ¿Vais a aceptar su oferta?

[SR][SM]Sí
[SM]No
@@

Tłusty Freddy patrzy na was wyczekująco. Przyjmiecie jego ofertę?

[SR][SM]Tak
[SM]Nie
@@

Толстяк Freddy ожидающе смотрит на вас. Вы принимаете его предложение?

[SR][SM]Да
[SM]Нет
@@

Fat Freddy ti guarda trepidante. Vuoi accettare l'offerta?

[SR][SM]Sì
[SM]No
@@

KEY: \n"Good, good!" bubbles the corpulent mobster. "Here's $1000 on account. Enjoy yourselves in the casino."\n
EN: \n"Good, good!" bubbles the corpulent mobster. "Here's $1000 on account. Enjoy yourselves in the casino."\n[PC][HC]

KEY: \nYou're taken back into the casino.\n
EN: \nYou're taken back into the casino.\n

KEY: \n"You may change your mind," he sneers, and pushes a button on his desk. You hear a faint hissing and smell a sickly sweet scent that numbs the mind.\n
EN: \n"You may change your mind," he sneers, and pushes a button on his desk. You hear a faint hissing and smell a sickly sweet scent that numbs the mind.\n[PC]

KEY: \n"I see that you have got the ring. Brygo must be dead. Good. You have served me well, fools." Read paragraph 119.\n
EN: \n"I see that you have got the ring. Brygo must be dead. Good. You have served me well, fools." @#PARAGRAPH_119# @#NOTE_PARAGRAPH,119#\n

KEY: \n"Beat it! I don't want to see you again until you have Brygo's ring."\n
EN: \n[SC 19 @#Fat Freddy#]"Beat it! I don't want to see you again until you have Brygo's ring."\n[PC][HC]

KEY: \nThe door is already closed.\n
EN: \nThe door is already closed.\n

KEY: \nThe door is already open.\n
EN: \nThe door is already open.\n

KEY: \nThe door swings open. An incredibly fat man is waiting to greet you.\n
EN: \nThe door swings open. An incredibly fat man is waiting to greet you.\n[PC][HC]

KEY: It's an ambush! Freddy doesn't intend to pay. His office is full of hired killers.\n
EN: It's an ambush! Freddy doesn't intend to pay. His office is full of hired killers.\n

KEY: \nBlockhouse -- solid concrete. Freddy's men have painted obscenities upon it.\n
EN: \nBlockhouse -- solid concrete. Freddy's men have painted obscenities upon it.\n

KEY: \n"Get me loose," says the prisoner.\n
EN: \n"Get me loose," says the prisoner.\n

KEY: \nYou did it. You freed him!\n
EN: \nYou did it. You freed him!\n

KEY: \nThe chains resist all your efforts.\n
EN: \nThe chains resist all your efforts.\n

KEY: \nA massive block of concrete seals the room shut.\n
EN: \nA massive block of concrete seals the room shut.\n

KEY: \nCovenant presses certain sections on the wall beside it, and it slowly sinks into the floor.\n
EN: \nCovenant presses certain sections on the wall beside it, and it slowly sinks into the floor.\n

KEY: \nThere doesn't seem to be a way out.\n
EN: \nThere doesn't seem to be a way out.\n

KEY: Door
EN: Door

KEY: The door is marked "Danger! Prisoners within!" There are two buttons marked:\n\n[SR][SM]Open\n[SM]Close\n
EN: @@
[SC 88 @#Door#]The door is marked "Danger! Prisoners within!" There are two buttons marked:

[SR][SM]Open
[SM]Close
@@

[SC 88 @#Door#]Il est écrit sur la porte : « Danger : prisonniers ! » Il y a deux boutons marqués :

[SR][SM]Ouvrir
[SM]Fermer
@@

[SC 88 @#Door#]Auf der Tür steht: "Gefahr! Im Raum sind Gefangene!" Hier sind zwei Schalter, auf denen steht:

[SR][SM]Öffnen
[SM]Schließen
@@

[SC 88 @#Door#]La puerta tiene escrito: "¡Peligro! ¡Prisioneros dentro!". Hay dos botones:

[SR][SM]Abrir
[SM]Cerrar
@@

[SC 88 @#Door#]Na drzwiach widnieje napis „Niebezpieczeństwo! Więźniowie wewnątrz!” Są tam dwa przyciski oznaczone napisami:

[SR][SM]Otwórz
[SM]Zamknij
@@

[SC 88 @#Door#]На двери написано "Опасно! Внутри заключенные!" Есть две кнопки:

[SR][SM]Открыть
[SM]Закрыть
@@

[SC 88 @#Door#]Sulla porta si legge: "Attenzione! Prigionieri all'interno!" Vedi due pulsanti:

[SR][SM]Aprire
[SM]Chiudere
@@

KEY: \nThe concrete slab slowly descends into the floor and opens the cell.\n
EN: \nThe concrete slab slowly descends into the floor and opens the cell.\n[PC][HC]

KEY: \nThe concrete slab slowly rises out of the floor and closes the cell.\n
EN: \nThe concrete slab slowly rises out of the floor and closes the cell.\n[PC][HC]

KEY: \nTrap! The floor is charged with 220 volts. ZAP!\n
EN: \nTrap! The floor is charged with 220 volts. ZAP!\n

KEY: This is the headquarters for Fat Freddy's goons. They know you are enemies.\n
EN: This is the headquarters for Fat Freddy's goons. They know you are enemies.\n

KEY: \nThe steel cell door is locked.\n
EN: \nThe steel cell door is locked.\n

KEY: \nYou get it open, but an alarm goes off and alerts some guards. No one but Freddy is supposed to enter that room.\n
EN: \nYou get it open, but an alarm goes off and alerts some guards. No one but Freddy is supposed to enter that room.\n

KEY: \nThe door won't budge.\n
EN: \nThe door won't budge.\n

KEY: \nYou safely open the door.\n
EN: \nYou safely open the door.\n

KEY: \nYou disable the alarm and the door clicks open.\n
EN: \nYou disable the alarm and the door clicks open.\n

KEY: \n"Arms for the poor!" The old wretch whines. "Food, money, bullets, anything you can spare!"\n
EN: \n[SC 26 @#Old Man#]"Arms for the poor!" The old wretch whines. "Food, money, bullets, anything you can spare!"\n

KEY: What do you want to do:\n\n[SR][SM]A) Chat\n[SM]B) Give money\n[SM]C) Attack\n[SM]D) Ignore him & leave\n
EN: @@
What do you want to do:

[SR][SM]Chat
[SM]Give money
[SM]Attack
[SM]Ignore him & leave
@@

Que voulez-vous faire :

[SR][SM]Discuter
[SM]Donner de l'argent
[SM]Attaquer
[SM]L'ignorer et vous en aller
@@

Was wollt ihr:

[SR][SM]Euch unterhalten
[SM]Ihm Geld geben
[SM]Angreifen
[SM]Ihn ignorieren und wieder gehen
@@

¿Qué queréis hacer?

[SR][SM]Charlar
[SM]Darle dinero
[SM]Atacar
[SM]Ignorarle y marcharse
@@

Co chcecie zrobić:

[SR][SM]Porozmawiać
[SM]Dać pieniądze
[SM]Zaatakować
[SM]Zignorować go i odejść
@@

Выберите действие:

[SR][SM]Пообщаться
[SM]Дать денег
[SM]Атаковать
[SM]Проигнорировать его и уйти
@@

Preferisci:

[SR][SM]Parlare
[SM]Dargli del denaro
[SM]Attaccare
[SM]Ignorarlo e andartene
@@

KEY: "Let me give you a tip." What do you ask about?\n
EN: [SC 26 @#Old Man#]"Let me give you a tip." What do you ask about?\n

KEY: ROBOTS
EN: ROBOTS

KEY: DEATH MACHINES
EN: DEATH MACHINES

KEY: MAX
EN: MAX

KEY: ACE
EN: ACE

KEY: BIG BOSS
EN: BIG BOSS

KEY: MUSHROOM CLOUD
EN: MUSHROOM CLOUD

KEY: HOSPITAL
EN: HOSPITAL

KEY: LIBRARY
EN: LIBRARY

KEY: \n"I don't know, but I gotta go. Bye now!"\n
EN: \n"I don't know, but I gotta go. Bye now!"\n

KEY: The beggar has an Uzi under those rags.\n
EN: The beggar has an Uzi under those rags.\n

KEY: You see a man in a ragged ochre robe.\n
EN: You see a man in a ragged ochre robe.\n

KEY: A swarm of insects buzzes towards you.\n
EN: A swarm of insects buzzes towards you.\n

KEY: Someone is shooting at you from cover.\n
EN: Someone is shooting at you from cover.\n

KEY: The Death Machines wait in ambush. Their camouflage is nearly perfect.\n
EN: The Death Machines wait in ambush. Their camouflage is nearly perfect.\n

KEY: Whining beggars rush towards you.\n
EN: Whining beggars rush towards you.\n

KEY: There is a man here fighting for his life.\n
EN: There is a man here fighting for his life.\n

KEY: This Death Machine is on it's last legs.\n
EN: This Death Machine is on it's last legs.\n

KEY: \nThere is a man chained to a wall here. It's Covenant! He has been captured by Fat Freddy.\n
EN: \nThere is a man chained to a wall here. It's Covenant! He has been captured by Fat Freddy.\n

KEY: \nRead paragraph 65.\n
ALL: \n@#PARAGRAPH_65# @#NOTE_PARAGRAPH,65#\n

KEY: \n"The Robots come from the West and are getting worse. Max told me they come from an underground base."\n
EN: \n"The Robots come from the West and are getting worse. Max told me they come from an underground base."\n

KEY: \n"He went to High Priestess Charmaine for help against the Robots and no one ever saw him again."\n
EN: \n"He went to High Priestess Charmaine for help against the Robots and no one ever saw him again."\n

KEY: \n"His friend Covenant ain't very lucky. He was captured by Fat Freddy's men and is in jail near Boulder Highway."\n
EN: \n"His friend Covenant ain't very lucky. He was captured by Fat Freddy's men and is in jail near Boulder Highway."\n

KEY: \n"Fat Freddy can always be found at his club over at Vegas and Center. You should never say no to him. He gets very upset. Rumor has it that Bird is the word."\n
EN: \n"Fat Freddy can always be found at his club over at Vegas and Center. You should never say no to him. He gets very upset. Rumor has it that <color=@#Password#>BIRD</color> is the word."\n

KEY: \n"He's been organizing the defense against the Robots. He sent Covenant for help. But he's lost his main man, Max. The Boss is moving Heaven and Earth to find him. The Boss doesn't like loose ends. If you're not on his payroll, he may try to bump you off."\n
EN: \n"He's been organizing the defense against the Robots. He sent Covenant for help. But he's lost his main man, Max. The Boss is moving Heaven and Earth to find him. The Boss doesn't like loose ends. If you're not on his payroll, he may try to bump you off."\n

KEY: \n"The Servants only allow members inside their Temple on Maryland Parkway."\n
EN: \n"The Servants only allow members inside their Temple on Maryland Parkway."\n

KEY: \n"The Hospital is at the west end of Charleston Blvd."\n
EN: \n"The Hospital is at the west end of Charleston Blvd."\n

KEY: \n"The Library is at the east end of Tropicana Ave."\n
EN: \n"The Library is at the east end of Tropicana Ave."\n

KEY: \n"I don't want to talk too much about that. I gotta be careful. You never know when one of Fat Freddy's or Faran Brygo's men are around."\n
EN: \n"I don't want to talk too much about that. I gotta be careful. You never know when one of Fat Freddy's or Faran Brygo's men are around."\n

KEY: \nThis burned-out hut is full of insects.\n
EN: \nThis burned-out hut is full of insects.\n

KEY: \nA note on the wall says, "When you're cool, the sun always shines."\n
EN: \nA note on the wall says, "When you're cool, the sun always shines."\n

KEY: Gas
EN: Gas

KEY: \nEverything is spinning. The gas knocks you out in just a couple of seconds.\n
EN: \n[SC 88 @#Gas#]Everything is spinning. The gas knocks you out in just a couple of seconds.\n[PC]

KEY: \nWhen you give the wrong password, a panel in the door opens and a boxing glove attached to a spring punches you in the nose, and retracts back into the door.\n
EN: \nWhen you give the wrong password, a panel in the door opens and a boxing glove attached to a spring punches you in the nose, and retracts back into the door.\n

KEY: \nThose with gas masks manage to get them on in time.\n
EN: \nThose with gas masks manage to get them on in time.\n

KEY: \nSorry, pal, you lose. Try again.\n
EN: \nSorry, pal, you lose. Try again.\n

KEY: A man dressed in traditional military garb is standing here.\n
EN: A man dressed in traditional military garb is standing here.\n

KEY: \nYou don't have enough money!.\n
EN: \nYou don't have enough money!\n[PC][HC]

KEY: \n"Whew, I didn't think I'd ever get out of that one! Thanks!"\n
EN: \n"Whew, I didn't think I'd ever get out of that one! Thanks!"\n

KEY: \nYou don't have enough money to help him.\n
EN: \nYou don't have enough money to help him.\n

# == MAP_41_CASINO ==

KEY: \nThis hallway is shabby and well used. It looks more like the entrance to a fort than the legendary Spade's Casino.\n
EN: \nThis hallway is shabby and well used. It looks more like the entrance to a fort than the legendary Spade's Casino.\n

KEY: \nThe inside of Spade's Casino is even more run down than the hallway. The rugs are worn through and the walls need a new coat of paint.\n
EN: \nThe inside of Spade's Casino is even more run down than the hallway. The rugs are worn through and the walls need a new coat of paint.\n

KEY: \nThe chandelier looks as if it has gotten stuck in the center of several gunfights.\n
EN: \nThe chandelier looks as if it has gotten stuck in the center of several gunfights.\n

KEY: \nCome on over and play. You can't win if you don't play.\n
EN: \nCome on over and play. You can't win if you don't play.\n

KEY: \nThis wood and steel door is locked.\n
EN: \nThis wood and steel door is locked.\n

KEY: \nSorry ranger, but the door is still closed.\n
EN: \nSorry ranger, but the door is still closed.\n

KEY: \nPeople with money are always welcome here.\n
EN: \nPeople with money are always welcome here.\n

KEY: \nYou don't really look like you have enough money to play here.\n
EN: \nYou don't really look like you have enough money to play here.\n

KEY: \nOpen your eyes! You just fell through a hatch in the floor.\n
EN: \nOpen your eyes! You just fell through a hatch in the floor.\n

KEY: \nYou don't have enough money to play.\n
EN: \nYou don't have enough money to play.\n[PC]

KEY: \nLights flash, bells ring and the bells, cherries and lemons go spinning around.\n
EN: \nLights flash, bells ring and the bells, cherries and lemons go spinning around.\n

KEY: \nA Winner!! Listen to the sound of coins in the tray.\n
EN: \nA Winner!! Listen to the sound of coins in the tray.\n

KEY: \nSorry, you lose. Try again. You are due to hit the jackpot anytime now.\n
EN: \nSorry, you lose. Try again. You are due to hit the jackpot anytime now.\n[PC]

KEY: \nThe Bar is made of solid oak. Very rare nowadays.\n
EN: \nThe Bar is made of solid oak. Very rare nowadays.\n

KEY: \nHey! Only one of you can play at a time, The rest watch!\n
EN: \nHey! Only one of you can play at a time, The rest watch!\n

KEY: \nDown you go in to the dark hole.\n
EN: \nDown you go in to the dark hole.\n

KEY: \nOh No! You slipped and have fallen down the hole.\n
EN: \nOh No! You slipped and have fallen down the hole.\n

KEY: \nHand over hand you slowly climb up the rope.\n
EN: \nHand over hand you slowly climb up the rope.\n

KEY: \nYou won! Good betting on your part.\n
EN: \nYou won! Good betting on your part.\n[PC]

KEY: \nYou lose! Better luck next time.\n
EN: \nYou lose! Better luck next time.\n[PC]

KEY: \nHey! Don't climb on the table.\n
EN: \nHey! Don't climb on the table.\n

KEY: \nThis table is some cloth covered wood over a pair of sawhorses.\n
EN: \nThis table is some cloth covered wood over a pair of sawhorses.\n

KEY: This bum looks at you through bloodshot eyes.\n
EN: This bum looks at you through bloodshot eyes.\n

KEY: The young lady is offended by the way you are looking at her.\n
EN: The young lady is offended by the way you are looking at her.\n

KEY: The young poor couple looks at you through tearful eyes.\n
EN: The young poor couple looks at you through tearful eyes.\n

KEY: This well-dressed man looks like he knows what he is doing.\n
EN: This well-dressed man looks like he knows what he is doing.\n

KEY: You are being checked out very carefully.\n
EN: You are being checked out very carefully.\n

KEY: This guy can barely roll the dice.\n
EN: This guy can barely roll the dice.\n

KEY: The well-dressed worker looks very bored.\n
EN: The well-dressed worker looks very bored.\n

KEY: My my, what a fancy dresser you see here.\n
EN: My my, what a fancy dresser you see here.\n

KEY: This guy doesn't look very friendly.\n
EN: This guy doesn't look very friendly.\n

KEY: The guard leader is a real mean looking dude.\n
EN: The guard leader is a real mean looking dude.\n

KEY: This slot machine player looks like she will kill if you try to take her place.\n
EN: This slot machine player looks like she will kill if you try to take her place.\n

KEY: \nThis door was on the losing end of a fist fight.\n
EN: \nThis door was on the losing end of a fist fight.\n

KEY: \nA few smoking pieces are all that remain of this door.\n
EN: \nA few smoking pieces are all that remain of this door.\n

KEY: Would you like to play the slot machine at $10 per pull?\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 108 @#SLOT MACHINE#]Would you like to play the slot machine at $10 per pull?

[SR][SM]Yes
[SM]No
@@

[SC 108 @#SLOT MACHINE#]Voulez-vous jouer à cette machine à sous (10 $) ?

[SR][SM]Oui
[SM]Non
@@

[SC 108 @#SLOT MACHINE#]Möchtest du für 10 $ pro Spiel am Spielautomaten spielen?

[SR][SM]Ja
[SM]Nein
@@

[SC 108 @#SLOT MACHINE#]¿Quieres jugar a la máquina tragaperras por 10 $ la tirada?

[SR][SM]Sí
[SM]No
@@

[SC 108 @#SLOT MACHINE#]Chcesz zagrać w jednorękiego bandytę w cenie 10 $ za próbę?

[SR][SM]Tak
[SM]Nie
@@

[SC 108 @#SLOT MACHINE#]Хотите сыграть в игровой автомат по 10 долларов за пулл?

[SR][SM]Да
[SM]Нет
@@

[SC 108 @#SLOT MACHINE#]Vuoi giocare alla slot machine per 10$ a tentativo?

[SR][SM]Sì
[SM]No
@@

KEY: Cards
EN: Cards

KEY: Dice
EN: Dice

KEY: Read paragraph 96.\nWould you like to play 3 card monty?\n\n[SR][SM]Yes\n[SM]No\n
EN: [SC 112 @#Cards#]@#PARAGRAPH_96# @#NOTE_PARAGRAPH,96#\n\nWould you like to play 3 card monty?\n\n[SR][SM]Yes\n[SM]No\n

KEY: Read paragraph 139.\nWould you like to play High / Low?\n\n[SR][SM]Yes\n[SM]No\n
EN: [SC 112 @#Dice#]@#PARAGRAPH_139# @#NOTE_PARAGRAPH,139#\n\nWould you like to play High / Low?\n\n[SR][SM]Yes\n[SM]No\n

KEY: \nYou have landed in the "wine" cellar.\n
EN: \nYou have landed in the "wine" cellar.\n

KEY: \nYou are behind the bar.\n
EN: \nYou are behind the bar.\n

KEY: \nYou are going up the stairs.\n
EN: \nYou are going up the stairs.\n

KEY: \nYou are going down the stairs.\n
EN: \nYou are going down the stairs.\n

KEY: \nThe brick walls make this place look like a fortress.\n
EN: \nThe brick walls make this place look like a fortress.\n

KEY: This man looks pretty lucky.\n
EN: This man looks pretty lucky.\n

KEY: This man is very greedy.\n
EN: This man is very greedy.\n

KEY: Gus, the happy barkeep, wouldn't hurt a fly.\n
EN: Gus, the happy barkeep, wouldn't hurt a fly.\n

KEY: \nAh fresh air! You can breathe again as you climb out through a one-way passage from under Spade's Casino.\n
ALL: @#Las Vegas#

KEY: \nYou are escorted back to the casino.\n
EN: \nYou are escorted back to the casino.\n

KEY: \nThe old bed crumbles and falls to pieces at your touch.\n
EN: \nThe old bed crumbles and falls to pieces at your touch.\n

KEY: \nThe shelves and all the books on them fall apart when you look at them.\n
EN: \nThe shelves and all the books on them fall apart when you look at them.\n

KEY: \nThis unused wine cellar is full of old dusty shelves.\n
EN: \nThis unused wine cellar is full of old dusty shelves.\n

KEY: \nOn the shelf before you are some dusty bottles.\n
EN: \nOn the shelf before you are some dusty bottles.\n

KEY: \nScattered about the floor is rubble, junk and trash.\n
EN: \nScattered about the floor is rubble, junk and trash.\n

KEY: \nRead paragraph 71.\n\n\n
ALL: \n@#PARAGRAPH_71# @#NOTE_PARAGRAPH,71#\n

KEY: \nThis sound-proof door is made of steel and aluminum.\n
EN: \nThis sound-proof door is made of steel and aluminum.\n

KEY: \nThese shelves shake when you walk into them but they are still standing.\n
EN: \nThese shelves shake when you walk into them but they are still standing.\n

KEY: \nThe rubble blocking your way looks like it could be dug out of the way.\n
EN: \nThe rubble blocking your way looks like it could be dug out of the way.\n

KEY: \nThis pile of loose rocks and rubble blocks your path.\n
EN: \nThis pile of loose rocks and rubble blocks your path.\n

KEY: \nThis old boarded over shaft goes down into the darkness below.\n
EN: \nThis old boarded over shaft goes down into the darkness below.\n

KEY: \nA rope tied overhead goes down in to the hole at your feet and stretches out of sight.\n
EN: \nA rope tied overhead goes down in to the hole at your feet and stretches out of sight.\n

KEY: \nA rope hangs down from a large hole in the ceiling.\n
EN: \nA rope hangs down from a large hole in the ceiling.\n

KEY: \nYour feet kick up dust as you walk through piles of trash and wood.\n
EN: \nYour feet kick up dust as you walk through piles of trash and wood.\n

KEY: \nThe cards are being shuffled.\n
EN: \nThe cards are being shuffled.\n

KEY: \nWhoops! You just slipped and fell on the loose gravel.\n
EN: \nWhoops! You just slipped and fell on the loose gravel.\n

KEY: \nWe have a winner. See folks, anyone can win.\n
EN: \nWe have a winner. See folks, anyone can win.\n[PC]

KEY: \nOops! Sorry you lose.\n
EN: \nOops! Sorry you lose.\n[PC]

KEY: \nSure you can play, but we only have room for one more.\n
EN: \nSure you can play, but we only have room for one more.\n

KEY: \nYour way is blocked by a rock fall so old it is as hard as cement.\n
EN: \nYour way is blocked by a rock fall so old it is as hard as cement.\n

KEY: \nThis pile of dust looks very strange...\n
EN: \nThis pile of dust looks very strange...\n

KEY: \nThe graffiti scrawl reads TIN MAN WAS HERE.\n
EN: \nThe graffiti scrawl reads TIN MAN WAS HERE.\n

KEY: Big Al gives you a dirty look.\n
EN: Big Al gives you a dirty look.\n

KEY: That Mac 17 looks awfully big in that cute girl's hand.\n
EN: That Mac 17 looks awfully big in that cute girl's hand.\n

KEY: \n"Hey! Youse don't belong in here. Da game's down da hall."\n
EN: \n"Hey! Youse don't belong in here. Da game's down da hall."\n

KEY: \nThis bathroom is out of place. It is far too beautiful and clean from what you have seen of Spade's.\n
EN: \nThis bathroom is out of place. It is far too beautiful and clean from what you have seen of Spade's.\n

KEY: \nThis table is very impressive. Made of solid wood and covered in bright red cloth.\n
EN: \nThis table is very impressive. Made of solid wood and covered in bright red cloth.\n

KEY: \nYou have spotted something strange here...\n
EN: \nYou have spotted something strange here...\n

KEY: \nThis is a rigged table. The dealer can see all the cards.\n
EN: \nThis is a rigged table. The dealer can see all the cards.\n

KEY: \nAs big and beautiful as this bathroom is, there is only enough room for one person.\n
EN: \nAs big and beautiful as this bathroom is, there is only enough room for one person.\n

KEY: \nA piercing scream fills the air as Kutie yells her war cry.\n
EN: \nA piercing scream fills the air as Kutie yells her war cry.\n

KEY: \nLittle Al's bed is the softest and biggest you have ever seen, and totally out of place here at Spade's.\n
EN: \nLittle Al's bed is the softest and biggest you have ever seen, and totally out of place here at Spade's.\n

KEY: \nOops! You stepped on a squeaky board.\n
EN: \nOops! You stepped on a squeaky board.\n

KEY: \n"Kill that noisemaker in the hall, boys."\n
EN: \n"Kill that noisemaker in the hall, boys."\n

KEY: "You aren't allowed in here!"\n
EN: "You aren't allowed in here!"\n

KEY: \nYou are now standing on the bar.\n
EN: \nYou are now standing on the bar.\n

KEY: \nWhat are you doing to that bar?\n
EN: \nWhat are you doing to that bar?\n

KEY: Pit Boss
EN: Pit Boss

KEY: \nYou stand at the bar hoping to get a drink and wait.. and wait...\nFinally a pit boss comes over to you. Read paragraph 83.\n
EN: \n[SC 20 @#Pit Boss#]You stand at the bar hoping to get a drink and wait.. and wait...\nFinally a pit boss comes over to you. @#PARAGRAPH_83# @#NOTE_PARAGRAPH,83#\n[PC][HC]

KEY: \nThis is an old style fallout shelter from way before the war. No one has been here in years.\n
EN: \nThis is an old style fallout shelter from way before the war. No one has been here in years.\n

KEY: \nYou silently step over the squeaky board.\n
EN: \nYou silently step over the squeaky board.\n

KEY: \nYou spot a squeaky board just ahead. Better move silently or you'll be heard.\n
EN: \nYou spot a squeaky board just ahead. Better move silently or you'll be heard.\n

# == MAP_43_MINES ==

KEY: \nSome pre-holocaust miner has hewn a tunnel into the living rock of the mountain. Now the smell tells you it is home for many desert creatures.\n
EN: \nSome pre-holocaust miner has hewn a tunnel into the living rock of the mountain. Now the smell tells you it is home for many desert creatures.\n

KEY: \nThe old shack is made of weather beaten adobe, the door of rotting wood and rusting iron. Of course it is locked.\n
EN: \nThe old shack is made of weather beaten adobe, the door of rotting wood and rusting iron. Of course it is locked.\n

KEY: \nThe dirt floor is covered with dry desert weeds. It looks like someone... or something has been sleeping here.\n
EN: \nThe dirt floor is covered with dry desert weeds. It looks like someone... or something has been sleeping here.\n

KEY: \nLocked strongbox.\n
EN: \nLocked strongbox.\n

KEY: \nSomething unusual is inside...\n
EN: \nSomething unusual is inside...\n

KEY: \nOOPS!! A little over kill. What ever was inside the box is dust now.\n
EN: \nOOPS!! A little over kill. What ever was inside the box is dust now.\n

KEY: \nHere lie the remains of a destroyed strongbox.\n
EN: \nHere lie the remains of a destroyed strongbox.\n

KEY: \nThere is a coil of rope here.\n
EN: \nThere is a coil of rope here.\n

KEY: \nThere is a dead fruit bat here.\n
EN: \nThere is a dead fruit bat here.\n

KEY: A Glowviper! The most deadly snake in the desert.\n
EN: A Glowviper! The most deadly snake in the desert.\n

KEY: Savage creatures of the mines want your blood!\n
EN: Savage creatures of the mines want your blood!\n

KEY: Hideous mutants, howling and screeching attack you!\n
EN: Hideous mutants, howling and screeching attack you!\n

KEY: \nWAIT! Something about this next section of tunnel doesn't look right...\n
EN: \nWAIT! Something about this next section of tunnel doesn't look right...\n

KEY: \nThis passageway is trapped! Move through it very carefully.\n
EN: \nThis passageway is trapped! Move through it very carefully.\n

KEY: \nNothing wrong with this tunnel.\n
EN: \nNothing wrong with this tunnel.\n

KEY: Whew! Got through safely! And disarmed the trap.\n
EN: Whew! Got through safely! And disarmed the trap.\n

KEY: \nDEADFALL! The ceiling is crashing and thundering down all around you!!\n
EN: \nDEADFALL! The ceiling is crashing and thundering down all around you!!\n

KEY: \nThis passage is completely blocked with rubble. It would take explosives to get through.\n
EN: \nThis passage is completely blocked with rubble. It would take explosives to get through.\n

KEY: \nPlace the explosives carefully. If they are not placed just right it may bring the rest of the roof down on your heads.\n
EN: \nPlace the explosives carefully. If they are not placed just right it may bring the rest of the roof down on your heads.\n

KEY: \nYou did it! You blasted enough rubble out of the way to just allow you to squeeze through.\n
EN: \nYou did it! You blasted enough rubble out of the way to just allow you to squeeze through.\n

KEY: \nCAVE IN!! The explosives brought down the roof!\n
EN: \nCAVE IN!! The explosives brought down the roof!\n

KEY: \nThe passage is completely blocked. No way through.\n
EN: \nThe passage is completely blocked. No way through.\n

KEY: \nThere is a lot of rubble on the floor as if someone has been chipping at the walls recently. The rocks look strange.\n
EN: \nThere is a lot of rubble on the floor as if someone has been chipping at the walls recently. The rocks look strange.\n

KEY: \nThere is a vein of silver here! Someone with a pickaxe could chip out a lot of money.\n
EN: \nThere is a vein of silver here! Someone with a pickaxe could chip out a lot of money.\n

KEY: \nAll you see are strange looking rocks.\n
EN: \nAll you see are strange looking rocks.\n

KEY: \nCollapsed tunnel. No way through.\n
EN: \nCollapsed tunnel. No way through.\n

KEY: Warning! Muties are attacking.\n
EN: Warning! Muties are attacking.\n

KEY: \nYou find the half-eaten remains of what might have been a human. Gear is scattered all around the area.\n
EN: \nYou find the half-eaten remains of what might have been a human. Gear is scattered all around the area.\n

KEY: \nNothing useable here.\n
EN: \nNothing useable here.\n

KEY: \nYour footsteps echo strangely through the vaulted darkness of this mine.\n
EN: \nYour footsteps echo strangely through the vaulted darkness of this mine.\n

KEY: \nYour keen eyes spot ...\n
EN: \nYour keen eyes spot ...\n

KEY: "Rangers! Kill the scum!" yell the desert Scavs.\n
EN: "Rangers! Kill the scum!" yell the desert Scavs.\n

KEY: Mutant beasties don't like to be disturbed.\n
EN: Mutant beasties don't like to be disturbed.\n

KEY: \nGood! You have some.\n
EN: \nGood! You have some.\n

KEY: \nNo explosives. You'll have to find another way out.\n
EN: \nNo explosives. You'll have to find another way out.\n

KEY: \nYou get to work and chip out quite a bit of silver.\n
EN: \nYou get to work and chip out quite a bit of silver.\n

KEY: \nAll you scrape out is a little bit of dust.\n
EN: \nAll you scrape out is a little bit of dust.\n

KEY: \nYou are looking at the largest boulder in the world. Too smooth to climb.\n
EN: \nYou are looking at the largest boulder in the world. Too smooth to climb.\n

KEY: \nThese old adobe walls have been baked by the sun to be harder than steel.\n
EN: \nThese old adobe walls have been baked by the sun to be harder than steel.\n

KEY: \nThe mountain is made of sandstone but still very strong.\n
EN: \nThe mountain is made of sandstone but still very strong.\n

KEY: \nHalf-eaten remains of what might have been a human lay here.\n
EN: \nHalf-eaten remains of what might have been a human lay here.\n

# == MAP_49_SAVAGEVILLAGE ==

KEY: \nBONK!! You have run into the high village wall. It is made with adobe bricks, junk metal, car parts and cement slabs found in the desert.\n
EN: \nBONK!! You have run into the high village wall. It is made with adobe bricks, junk metal, car parts and cement slabs found in the desert.\n

KEY: \nThis defensive wall looks like it is designed to ambush unwanted visitors.\n
EN: \nThis defensive wall looks like it is designed to ambush unwanted visitors.\n

KEY: \nThis building, made of adobe brick and metal sheets, is painted red to look like a barn.\n
EN: \nThis building, made of adobe brick and metal sheets, is painted red to look like a barn.\n

KEY: \nThis hut looks different from the others. It is built much better. This must be the Junk Master's hut.\n
EN: \nThis hut looks different from the others. It is built much better. This must be the Junk Master's hut.\n

KEY: \nBonk!!! Keep your eyes open! You just walked into the wall of someone's hut.\n
EN: \nBonk!!! Keep your eyes open! You just walked into the wall of someone's hut.\n

KEY: \nYou did it. You blew the front gates into a thousand pieces.\n
EN: \nYou did it. You blew the front gates into a thousand pieces.\n

KEY: \nIt took a while, but the front gates have burned down.\n
EN: \nIt took a while, but the front gates have burned down.\n

KEY: \nThere is a low, wet wall around the village well.\n
EN: \nThere is a low, wet wall around the village well.\n

KEY: \nThe Junk Master's hut has a heavy steel door. It shouldn't surprise you that it is locked.\n
EN: \nThe Junk Master's hut has a heavy steel door. It shouldn't surprise you that it is locked.\n

KEY: \nYou've done it now! You fell into the shallow village well.\n
EN: \nYou've done it now! You fell into the shallow village well.\n

KEY: \nA village armory. Weapons are kept here.\n
EN: \nA village armory. Weapons are kept here.\n

KEY: \nThe village's gun storage area.\n
EN: \nThe village's gun storage area.\n

KEY: \nThis is the ammo storage hut.\n
EN: \nThis is the ammo storage hut.\n

KEY: Desert Scavs scream and yell at you.\n
EN: Desert Scavs scream and yell at you.\n

KEY: The axes that these Desert Scavs are holding look very sharp.\n
EN: The axes that these Desert Scavs are holding look very sharp.\n

KEY: Some gun-toting villagers stand before you.\n
EN: Some gun-toting villagers stand before you.\n

KEY: You are being eyed hungrily.\n
EN: You are being eyed hungrily.\n

KEY: These guys want to cut you to pieces.\n
EN: These guys want to cut you to pieces.\n

KEY: You hear the crack of assault rifles.\n
EN: You hear the crack of assault rifles.\n

KEY: Your foes scowl at you.\n
EN: Your foes scowl at you.\n

KEY: \nYou see that the chest is ambushed with poison needles.\n
EN: \nYou see that the chest is ambushed with poison needles.\n

KEY: REDHAWK
ALL: REDHAWK

KEY: \nA woman and several kids are getting water from the well.\n
EN: \nA woman and several kids are getting water from the well.\n

KEY: \nYou're a real lady killer\n
EN: \nYou're a real lady killer\n

KEY: A thin women is grinding flour on a stone.\n
EN: A thin women is grinding flour on a stone.\n

KEY: The Junk Master's wife is very beautiful.\n
EN: The Junk Master's wife is very beautiful.\n

KEY: \nA group of teenage girls giggle and their dogs bark happily when they see you.\n
EN: \nA group of teenage girls giggle and their dogs bark happily when they see you.\n

KEY: \nAs you manage to climb out and crawl away, you hear the laughter of young girls from inside one of the huts.\n
EN: \nAs you manage to climb out and crawl away, you hear the laughter of young girls from inside one of the huts.\n

KEY: \nYou're stuck in the well.\n
EN: \nYou're stuck in the well.\n

KEY: \nVery impressive! You have pushed down the front gates.\n
EN: \nVery impressive! You have pushed down the front gates.\n

KEY: \nLucky you! You slipped on the wet wall but didn't fall into the well.\n
EN: \nLucky you! You slipped on the wet wall but didn't fall into the well.\n

KEY: "Halt" shouts a voice from above. "What is the password?"\n
EN: [SC 44 @#Desert Scavs#]"Halt" shouts a voice from above. "What is the password?"\n

KEY: "Who's there?"\n
EN: [SC 44 @#Desert Scavs#]"Who's there?"\n

KEY: "Will you drop your weapons?"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
[SC 44 @#Desert Scavs#]"Will you drop your weapons?"

[SR][SM]Yes
[SM]No
@@

[SC 44 @#Desert Scavs#]« Lâcherez-vous vos armes ? »

[SR][SM]Oui
[SM]Non
@@

[SC 44 @#Desert Scavs#]"Lasst ihr die Waffen fallen?"

[SR][SM]Ja
[SM]Nein
@@

[SC 44 @#Desert Scavs#]"¿Vais a tirar las armas?".

[SR][SM]Sí
[SM]No
@@

[SC 44 @#Desert Scavs#]„Rzucicie broń?”

[SR][SM]Tak
[SM]Nie
@@

[SC 44 @#Desert Scavs#]"Вы бросите свое оружие?"

[SR][SM]Да
[SM]Нет
@@

[SC 44 @#Desert Scavs#]"Getti a terra le armi?"

[SR][SM]Sì
[SM]No
@@

KEY: \nWhen you drop your weapons the Scavs laugh and give them back to you. "It was a final test," they say, "Welcome to the Junk Master's village."\n
EN: \nWhen you drop your weapons the Scavs laugh and give them back to you. "It was a final test," they say, "Welcome to the Junk Master's village."\n[PC][HC]

KEY: \n"The Junk Master lives at the north end of town."\n
EN: \n"The Junk Master lives at the north end of town."\n

KEY: \nYou safely opened the chest.\n
EN: \nYou safely opened the chest.\n

KEY: The chest exploded in your face. What ever was inside is history now.\n
EN: The chest exploded in your face. What ever was inside is history now.\n

KEY: \nRed Hawk says, "Father, I have returned. The Rangers helped me escape. We must guide them to the home of the Deadly Robots."\n
EN: \n[SC 26 @#REDHAWK#]Red Hawk says, "Father, I have returned. The Rangers helped me escape. We must guide them to the home of the Deadly Robots."\n[PC][HC]

KEY: \nRead paragraph 30.\n
ALL: \n@#PARAGRAPH_30# @#NOTE_PARAGRAPH,30#\n

KEY: \n"Let me see your gift while you tell me about the adventures you have had."\n
EN: \n[SC 6 @#Junk Master#]"Let me see your gift while you tell me about the adventures you have had."\n[PC]

KEY: \nThe Junk Master accepts your Grazer bat fetish as a gift.\n
EN: \nThe Junk Master accepts your Grazer bat fetish as a gift.\n[PC][HC]

KEY: \nFor some reason the Junk Master won't listen to you.\n
EN: \nFor some reason the Junk Master won't listen to you.\n[PC][HC]

KEY: \nThis chest is locked. The message painted on the top says "Warning! Death to all thieves!"\n
EN: \nThis chest is locked. The message painted on the top says "Warning! Death to all thieves!"\n

KEY: You feel a sudden stab of pain. You've been hit by a poisoned needle.\n
EN: You feel a sudden stab of pain. You've been hit by a poisoned needle.\n

KEY: RED HAWK
ALL: RED HAWK

KEY: \nThe door closes behind you.\n
EN: \nThe door closes behind you.\n

KEY: \nThe whole village has been alerted. You are in trouble now!\n
EN: \nThe whole village has been alerted. You are in trouble now!\n

KEY: A woman and her children are hiding in the corner.\n
EN: A woman and her children are hiding in the corner.\n

KEY: There are several teenage girls hiding in the corner. Their dogs growl at you.\n
EN: There are several teenage girls hiding in the corner. Their dogs growl at you.\n

KEY: \nThe door in front of you is padlocked shut.\n
EN: \nThe door in front of you is padlocked shut.\n

KEY: \nYou opened the door.\n
EN: \nYou opened the door.\n

KEY: \nYou family wrecker!\n
EN: \nYou family wrecker!\n

KEY: \nYou see a secret door in the west wall.\n
EN: \nYou see a secret door in the west wall.\n

KEY: "You made a mistake. Now I'm gonna kill you!"\n
EN: "You made a mistake. Now I'm gonna kill you!"\n

KEY: \nYou got lucky and found an easy way out of the well.\n
EN: \nYou got lucky and found an easy way out of the well.\n

KEY: \nLeaving the Savage Village.\n
ALL: @#THE_WASTELAND#

KEY: \nYou see a strange collection of buildings. All of them made of junk, and old car parts found in the desert. Few, if any, have doors. A big building in the North East corner looks a lot like a barn.\n
EN: \nYou see a strange collection of buildings. All of them made of junk, and old car parts found in the desert. Few, if any, have doors. A big building in the North East corner looks a lot like a barn.\n

KEY: \nAll the huts you can see are made from junk reclaimed from the ruins in the desert. They look strong, but very few have doors.\n
EN: \nAll the huts you can see are made from junk reclaimed from the ruins in the desert. They look strong, but very few have doors.\n

KEY: \nNow you've made a really big mistake!\n
EN: \nNow you've made a really big mistake!\n

KEY: \n"Go away and leave me alone!"\n
EN: \n"Go away and leave me alone!"\n[PC][HC]

KEY: \n"Come in! We like visitors."\n
EN: \n"Come in! We like visitors."\n[PC][HC]

KEY: "Did you bring a gift for the Junk Master?"\n\n[SR][SM]Yes\n[SM]No\n
EN: @@
"Did you bring a gift for the Junk Master?"

[SR][SM]Yes
[SM]No
@@

« Apportez-vous un don au Maître de la décharge ? »

[SR][SM]Oui
[SM]Non
@@

"Habt ihr ein Geschenk für den Schrottmeister mitgebracht?"

[SR][SM]Ja
[SM]Nein
@@

"¿Traéis un regalo para el maestro chatarrero?".

[SR][SM]Sí
[SM]No
@@

„Macie prezent dla Śmietniskowego?”

[SR][SM]Tak
[SM]Nie
@@

"Ты принес подарок для Мусорного вождя?"

[SR][SM]Да
[SM]Нет
@@

"Avete un dono per il Signore dei rottami?"

[SR][SM]Sì
[SM]No
@@

KEY: \nThe main gates of the village are made of wood with steel reinforcement.\n
EN: \nThe main gates of the village are made of wood with steel reinforcement.\n

KEY: \nThe main gates are open.\n
EN: \nThe main gates are open.\n

KEY: \nThe main gates are still closed\n
EN: \nThe main gates are still closed\n

KEY: Lizards are everywhere.\n
EN: Lizards are everywhere.\n

KEY: \nYou see a secret door.\n
EN: \nYou see a secret door.\n

KEY: \n"Wrong! Go away!"\n
EN: \n"Wrong! Go away!"\n[PC][HC]

KEY: \n"Enter Rangers."\n
EN: \n"Enter Rangers."\n[PC][HC]

# ==== PARAGRAPHS  =====
KEY: PARAGRAPH_INTRO
  EN: While you're playing Wasteland, you'll note various conversations in this journal. We know that as a Desert Ranger who enjoys the best of challenges, you wouldn't randomly read this journal in search of clues. But intense radiation, coupled with the blazing sun, can impair your good judgement, rendering you totally unable to resist. Fight your best fight here - try not to read an entry until you're instructed to. You'll get a lot more out of Wasteland this way. Once you successfully complete Wasteland, you can then kick back in your best lounge chair under a shady cactus and read the rest of the fictional vignettes.
  FR: En jouant à Wasteland, vous verrez diverses conversations consignées dans ce journal. Nous savons qu'en tant que Ranger du désert appréciant un bon défi, vous ne lirez pas ce journal aléatoirement à la recherche d'indices. Mais les rayonnements violents et le soleil accablant peuvent influencer votre jugement, et vous rendre trop faible pour résister. Soyez fort : essayez de ne pas lire une note sans y avoir été invité. Vous profiterez bien plus de Wasteland ainsi. Et une fois que vous aurez terminé Wasteland, vous pourrez ensuite vous installer dans votre chaise longue préférée à l'ombre d'un cactus et lire le reste de ces articles.
  DE: Während du "Wasteland" spielst, fallen dir verschiedene Unterhaltungen in diesem Logbuch auf. Wir wissen ja, dass du als Wüsten-Ranger, der Herausforderungen liebt, auf keinen Fall in diesem Logbuch nach Hinweisen suchen würdest. Aber intensive Strahlung, kombiniert mit grellem Sonnenlicht, kann sich nachteilig auf dein gesundes Urteilsvermögen auswirken und es dir unmöglich machen, zu widerstehen. Kämpfe fair - und versuche, Einträge nur dann zu lesen, wenn man dich dazu anweist. Dann wird dir "Wasteland" viel mehr Spaß machen. Sobald du "Wasteland" erfolgreich abgeschlossen hast, kannst du dich auf deiner Sonnenliege unter einem Kaktus, der dir Schatten spendet, zurücklehnen und den Rest der fiktiven Episoden nachlesen.
  ES: Mientras estés jugando a Wasteland, verás varias conversaciones en este diario. Sabemos que, como Ranger del desierto que se deleita con los mejores desafíos, no leerás este diario al azar en busca de pistas. Pero la radiación intensa y el sol abrasador pueden nublar tu buen juicio y volverte incapaz de resistir la tentación. No tires la toalla e intenta no leer ninguna entrada hasta que se te indique. Así, Wasteland será mucho más divertido. Una vez que hayas completado con éxito Wasteland, puedes tumbarte en tu mejor sillón bajo la sombra de un cactus con una bebida fresquita y leer el resto de las historias ficticias.
  PL: Ten dziennik będzie zapełniał się różnymi rozmowami w trakcie grania w Wasteland. Jesteśmy przekonani, że jako Strażnik Pustkowi, który nie lęka się żadnego wyzwania, nie będziesz go okazjonalnie przeglądać w poszukiwaniu wskazówek. Niestety, połączona moc intensywnego promieniowania i palącego słońca mogą negatywnie odbić się na twoich możliwościach poznawczych, sprawiając, że jednak po niego sięgniesz. Zwalczaj takie pokusy w zarodku i staraj się nie czytać wpisów, jeśli cię o to wyraźnie nie poprosimy. Granie w ten sposób jest znacznie przyjemniejsze. A kiedy już ukończysz grę, wówczas rozłożysz się wygodnie w swoim ulubionym leżaku pod cienistym kaktusem i spokojnie przeczytasz pozostałe zapiski.
  RU: По ходу игры в Wasteland вы будете записывать разные разговоры в этот дневник. Мы знаем, что, будучи пустынным рейнджером, который жаждет пройти все испытания, вы не стали бы читать этот дневник в поисках подсказок. Но сильная радиация в сочетании с палящим солнцем могут затмить ваш здравый смысл, и вы не сможете этому противостоять. Сражайтесь изо всех сил! Постарайтесь не читать запись, пока не получите инструкции. Так вы сможете получить намного больше впечатлений от игры Wasteland. После успешного прохождения Wasteland вы сможете откинуться на спинку своего удобного кресла под тенистым кактусом и прочитать остальные сценарии, которые могли бы произойти.
  IT: Mentre giocherai a Wasteland, noterai che ci sono molte conversazioni all'interno di questo diario. Sappiamo bene che i Ranger del deserto adorano le sfide e che non leggerai questo diario quando ti serviranno degli indizi. Ma le radiazioni intense e il sole cocente possono mettere a dura prova le tue capacità di giudizio e farti cedere alla tentazione. Lotta con tutte le tue forze: non leggere un'annotazione finché non ti verrà indicato. Ti godrai Wasteland molto di più. Quando avrai finito il gioco, potrai prendere la tua sdraio preferita, metterti all'ombra di un cactus e leggere tutto il resto di questa storia.

KEY: PARAGRAPH_HEADER
  EN: PARAGRAPH {0}
  FR: PARAGRAPHE {0}
  DE: ABSATZ {0}
  ES: PÁRRAFO {0}
  PL: AKAPIT {0}
  RU: ПАРАГРАФ {0}
  IT: PARAGRAFO {0}

KEY: PARAGRAPH_1
  EN: You creep up to the window and, in the soft, muted lights, you see a tall woman with long, blond hair. She sits before a mirror and brushes her hair, then stands and walks over to the sunken tub off to her left. She kneels and her blue, silken robe drops to the floor. She turns the water on and steam slowly fills the air.\n\nYou watch in fascination as she reaches down into the tub, whirls, and points an Uzi in your direction. "Stop reading paragraphs you're not supposed to read, creeps." She sighs deeply. "Next time I'm going to demand they put me in a Bard's Tale game, this Wasteland duty is dangerous."
  FR: Vous approchez de la fenêtre et voyez une grande femme aux longs cheveux blonds dans la lumière diffuse. Assise à un miroir, elle brosse sa chevelure, puis se lève et se dirige vers une baignoire creusée à même le sol à sa gauche. Elle s'accroupit et son peignoir en soie bleue glisse au sol. Elle ouvre le robinet d'eau et de la vapeur emplit lentement l'air.\n\nEnvoûtés, vous la regardez plonger la main dans l'eau, et faire volte-face vers vous, un Uzi à la main. « Arrêtez de lire des paragraphes que vous n'êtes pas censés lire, pervers. » Elle soupire. « La prochaine fois, j'exigerai d'être placée dans un jeu de Bard's Tale. La vie dans Wasteland est trop compliquée. »
  DE: Ihr schleicht euch an das Fenster heran. Im sanften Licht im Inneren seht ihr eine hochgewachsene Frau mit langen, blonden Haaren. Sie sitzt vor einem Spiegel und bürstet sich die Haare. Dann steht sie auf und geht zur in den Boden eingelassenen Badewanne links von ihr. Sie kniet nieder und ihr seidiger blauer Bademantel fällt zu Boden. Sie dreht den Wasserhahn auf. Langsam füllt sich die Luft mit Dampf.\n\nFasziniert schaut ihr zu, wie ihre Hand in der Wanne verschwindet. Dann wirbelt sie plötzlich herum - und hat eine Uzi in der Hand! "Hört auf, Abschnitte zu lesen, die ihr nicht lesen sollt, ihr Widerlinge!" Sie seufzt tief. "Beim nächsten Mal verlange ich, dass sie mich in das Spiel mit der Geschichte des Barden stecken. Die Arbeit in 'Wasteland' ist einfach zu gefährlich."
  ES: Te acercas a la ventana y, con las luces tenues, ves a una mujer alta con el pelo largo y rubio. Se sienta ante un espejo y se cepilla el pelo, luego se levanta y camina hacia la bañera a su izquierda. Se arrodilla y su túnica azul de seda cae al suelo. Abre el grifo y el vapor llena lentamente el aire.\n\nObservas fascinado cómo mete la mano en la bañera, se gira y te apunta con una uzi. "Deja de leer los párrafos que no debes, idiota". Suspira profundamente. "La próxima vez voy a exigir que me pongan en un juego de Bard's Tale, este curro en Wasteland es peligroso".
  PL: Podkradacie się do okna. W delikatnym, lekko przygaszonym świetle dostrzegacie wysoką kobietę z długimi włosami blond. Usiadłszy przy lustrze, zaczyna je rozczesywać, po czym wstaje, idzie w lewo i pochyla się nad wanną. Klęka, a jej jedwabne, błękitne szaty upadają na ziemię. Odkręca kurki z wodą, a para wnet wypełnia całą łazienkę.\n\nZ fascynacją w oczach przypatrujecie się, jak kobieta zanurza dłoń w wannie, po czym obraca się naprędce i wymierza w was swoje Uzi. „Przestańcie czytać fragmenty, na które nie nadszedł czas, dziwaki”. Wzdycha głęboko. „Następnym razem zażądam, aby mnie umieścili w Bard's Tale, bo ten cały Wasteland mnie przeraża”.
  RU: Вы подкрадываетесь к окну, и в мягком приглушенном свете видите высокую блондинку с длинными волосами. Она сидит перед зеркалом и расчесывает волосы, затем встает и идет к ванне, расположенной слева от нее. Она встает на колени, и ее голубой шелковый халат падает на пол. Она включает воду и пар медленно заполняет комнату.\n\nВы заворожено смотрите, как она опускается в ванну, резко поворачивается и направляет Узи в вашу сторону. "Хватит читать параграфы, не предназначенные для прочтения, ублюдок". Она глубоко вздыхает. "В следующий раз я потребую, чтобы меня отправили в игру Bard's Tale, а то эта должность в Wasteland становится опасной".
  IT: Vi arrampicate fino alla finestra e vedete una donna alta con i capelli biondi e lunghi, avvolta in una luce fioca. Si pettina i capelli seduta davanti a uno specchio, dopodiché si alza e si dirige verso una vasca da bagno interrata alla sua sinistra. Si inginocchia e la veste di seta blu le scivola dal corpo, cadendo a terra. Apre l'acqua e il vapore si diffonde per la stanza.\n\nLa guardate con ammirazione mentre si immerge nella vasca, gira su se stessa e punta un Uzi verso di voi. "Smettetela di leggere paragrafi che non vi riguardano, guardoni." Tira un sospiro. "La prossima volta mi faccio mettere in uno dei Bard's Tale, Wasteland è troppo pericoloso."

KEY: PARAGRAPH_2
  ALL: @#CS02_01#\n\n@#CS02_02#\n\n@#CS02_03#

KEY: PARAGRAPH_3
  ALL: @#CS03_01#\n\n@#CS03_02#

KEY: PARAGRAPH_4
  EN: "We have four clans here: the Chattanoogas, the Amtraks, the Conrails and the Hiders. You may acquire provisions for your party at our trading car or amuse yourselves in the casino car. You may, of course, avail yourselves of the services of our Hobo oracle. If you dare, you can try to reason with the Hiders, though finding them is difficult. I am told that you have already met our Brakeman."\n\nAt the mention of the Brakeman, a brief scowl crosses the Engineer's face, but his smile quickly returns and he adds, "We feel safer with Rangers here, so stay as long as you like!"
  FR: « Il y a quatre clans ici : les Chattanoogas, Amtraks, Conrails et Hiders. Vous pouvez acheter des provisions dans notre wagon marchand ou vous amuser dans notre wagon casino. Vous pouvez aussi faire appel aux services de notre oracle Vagabond. Si vous l'osez, vous pouvez tenter de raisonner avec les Hiders, mais ils sont difficiles à trouver. On m'a dit que vous avez déjà rencontré notre Serre-frein. »\n\nEn mentionnant le Serre-frein, le Conducteur fronce brièvement les sourcils, mais son sourire réapparaît rapidement et il ajoute : « On se sent plus en sécurité avec des Rangers, donc restez aussi longtemps que vous voulez ! »
  DE: "Hier gibt es vier Klans: die Chattanoogas, Amtraks, Conrails und Verstecker. Ihr könnt entweder bei unserem Handelswagen Proviant für euren Trupp einkaufen oder euch im Kasinowagen amüsieren. Natürlich könnt ihr auch die Dienste unseres Hobo-Orakels in Anspruch nehmen. Wenn ihr Herausforderungen liebt, könnt ihr weiter versuchen, den Versteckern Vernunft beizubringen. Obwohl sie nur schwer zu finden sind. Mir wurde gesagt, ihr habt unseren Bremsenmann bereits kennengelernt."\n\nBei der Erwähnung des Bremsenmanns verdüstert sich kurz das Gesicht des Ingenieurs, doch rasch lächelt er wieder und erklärt: "Wir fühlen uns sicherer, wenn Ranger hier sind. Ihr könnt also bleiben, so lange ihr wollt."
  ES: "Aquí hay cuatro clanes: los Chattanoogas, los Amtraks, los Conrails y los Hiders. Podéis comprar provisiones para el grupo en nuestro vagón comercial o divertiros en el vagón casino. Por supuesto, también podéis aprovechar los servicios de nuestro oráculo, el vagabundo. Si os atrevéis, podéis intentar razonar con los Hiders, aunque encontrarlos es difícil. Me han dicho que ya habéis conocido a nuestro guardafrenos".\n\nAnte la mención del guardafrenos, el ingeniero frunce un poco el ceño, pero su sonrisa regresa rápidamente y añade: "Nos sentimos más seguros con los Rangers aquí, así que..."
  PL: „Mamy tutaj do czynienia z czterema klanami: Chattanooga, Amtrak, Conrails oraz Hiders. Możecie zaopatrzyć się w zapasy w wagonie handlowym albo też pójść zabawić się w wagonie hazardowym. Oczywiście nic nie stoi na przeszkodzie, aby skorzystać z usług tutejszej wyroczni — Kloszarda. Jeśli macie odwagę, spróbujcie przemówić do rozumu klanowi Hidersów, ale ich nie jest łatwo odnaleźć. Podobno poznaliście już naszego Hamulcowego”.\n\nNa samo wspomnienie Hamulcowego na twarzy Maszynisty pojawia się grymas, ale wnet uśmiecha się i dodaje: „Dzięki Strażnikom jesteśmy bezpieczni, więc czujcie się tutaj jak u siebie w domu!”
  RU: "У нас здесь четыре клана: Чаттануги, Амтраки, Конрэйлы и Хайдеры. Вы можете пополнить свои припасы в нашем торговом вагоне или развлечься в вагоне-казино. Вы, конечно же, можете воспользоваться услугами нашего оракула Бродяги. Если у вас хватит смелости, можете попробовать пообщаться с Хайдерами, хотя найти их сложно. Мне сообщили, что вы уже встречались с нашим Кондуктором".\n\nПри упоминании Кондуктора лицо инженера немного нахмурилось, но он снова улыбнулся и добавил: "С рейнджерами мы чувствуем себя в большей безопасности, поэтому оставайтесь столько, сколько захотите!"
  IT: "In questa zona ci sono quattro clan: i Chattanooga, gli Amtrak, i Cornrail e gli Hider. Potete ottenere le provviste per il vostro gruppo al nostro vagone bottega o divertirvi al vagone casinò. Ovviamente potete anche avvalervi dei servizi del vagabondo, il nostro oracolo. Se avrete coraggio, potrete cercare di ragionare con gli Hider, benché sia molto difficile trovarli. Ho saputo che avete già incontrato il nostro frenatore."\n\nAppena nomina il frenatore, il macchinista si acciglia per un attimo, ma riprende subito a sorridere e aggiunge: "I Ranger ci fanno sentire al sicuro, quindi rimanete quanto volete!"

KEY: PARAGRAPH_5
  EN: You study the torn piece of paper in your hand. Originally written in red ink, the text has turned into large fuzzy blotches of pink. Though mostly unreadable, you make out the word MORTAL followed by HIDEOUT: <color=@#Password#>TYRANNOSAURUS</color>, but TYRANNOSAURUS has been scratched out and <color=@#Password#>AZRAEL</color> has been written under it.
  FR: Vous étudiez le morceau de papier déchiré dans votre main. Écrit à l'origine à l'encre rouge, le texte est devenu un ensemble de taches roses floues. Bien qu'illisible dans l'ensemble, vous parvenez à déchiffrer les mots MORTEL et REPAIRE : <color=@#Password#>TYRANNOSAURE</color>, mais TYRANNOSAURE a été rayé, et <color=@#Password#>AZRAEL</color> écrit en-dessous.
  DE: Ihr betrachtet das zerrissene Stück Papier. Ursprünglich mit roter Tinte beschrieben, zeigt es jetzt nur noch große rosa Wasserflecke. Der größte Teil des Textes lässt sich nicht mehr lesen, doch ihr entziffert das Wort TÖDLICH, gefolgt von VERSTECK: <color=@#Password#>TYRANNOSAURUS</color>, aber das Wort TYRANNOSAURUS wurde durchgestrichen. Darunter steht <color=@#Password#>AZRAEL</color>.
  ES: Analizas el trozo de papel de tu mano. Escrito originalmente en tinta roja, el texto se ha convertido en grandes manchas borrosas de color rosa. Aunque la gran mayoría es ilegible, se puede distinguir la palabra MORTAL seguida de GUARIDA: <color=@#Password#>TIRANOSAURIO</color>, pero TIRANOSAURIO se ha tachado y se ha escrito <color=@#Password#>AZRAEL</color> debajo.
  PL: Trzymacie w ręku wyrwaną kartkę i przyglądacie się jej. Pierwotnie zadrukowano ją w kolorze czerwonym, ale w wielu miejscach tekst zlał się, tworząc obszerne, fioletowe kleksy. Choć macie trudności z odczytaniem jej zawartości, mimo wszystko dostrzegacie słowo ŚMIERTELNY, po którym następuje KRYJÓWKA: <color=@#Password#>TYRANOZAUR</color>, ale TYRANOZAUR został przekreślony i pod nim napisano <color=@#Password#>AZRAEL</color>.
  RU: Вы изучаете мятый кусок бумаги. Текст, написанный красными чернилами, превратился в большие размытые розовые пятна. Несмотря на размытость, вам удается разглядеть слово СМЕРТНЫЙ, следующее за УБЕЖИЩЕ: <color=@#Password#>ТИРАННОЗАВР</color>, но ТИРАННОЗАВР было зачеркнуто и под ним было написано <color=@#Password#>АЗРАИЛ</color>.
  IT: Esamini il pezzo di carta strappato che hai in mano. Il testo era stato scritto con l'inchiostro rosso, ma si è trasformato in una macchia rosa indistinta. Gran parte delle scritte sono indecifrabili, ma riesci a leggere la parola MORTALE seguita da NASCONDIGLIO: <color=@#Password#>TIRANNOSAURO</color>, ma TIRANNOSAURO è stato cancellato e sostituito da <color=@#Password#>AZRAEL</color>.

KEY: PARAGRAPH_6
  EN: The diary talks about the last days during which the satellite facility was operating. "Las Vegas is still intact. Needles wasn't damaged by bombs, but some flooding occurred when the river level rose. Quartz suffered a lot of damage." In hurried script, the last diary entry reads, "We're abandoning the satellite installation so we can join the farmers out at the Ag Station. We've deactivated the alarms and electronic countermeasures that protect this place."
  FR: Le journal parle des derniers jours pendant lesquels l'installation satellite fut opérationnelle. « Las Vegas est toujours intacte. Needles n'a pas été touchée par les bombes, mais des crues ont eu lieu quand la rivière a monté. Quartz a subi de lourds dégâts. » Griffonnée à la hâte, la dernière note du journal indique : « Nous allons abandonner l'installation satellite et rejoindre les fermiers de la Station agricole. Nous avons désactivé les alarmes et processus électroniques qui protègent cet endroit. »
  DE: Das Tagebuch beschreibt die letzten Tage, in denen die Satellitenanlage noch funktioniert hat. "Las Vegas ist noch unzerstört. Needles wurde nicht durch Bomben beschädigt, doch als der Flusspegel anstieg, kam es zu Überschwemmungen. Quartz wurde ziemlich schwer beschädigt." Hastig hingekritzelt lautet der nächste Tagebucheintrag: "Wir verlassen die Satellitenanlage, damit wir uns den Farmern von der Ag-Station anschließen können. Wir haben den Alarm und die elektronischen Gegenmaßnahmen deaktiviert, die diesen Ort schützen."
  ES: El diario habla de los últimos días en los que funcionaron las instalaciones del satélite. "Las Vegas aún está intacta. Needles no sufrió daños por las bombas, pero se produjeron inundaciones cuando aumentó el nivel del río. Quartz sufrió muchos daños". Con letra apresurada, la última entrada del diario dice: "Vamos a abandonar la instalación del satélite para poder unirnos a los granjeros en la estación Ag. Hemos desactivado las alarmas y las contramedidas electrónicas que protegen este lugar".
  PL: Dziennik opisuje ostatnie dni funkcjonowania placówki satelitarnej. „Las Vegas jeszcze stoi. Needles nie ucierpiało od bomb, ale wystąpiły tam lokalne podtopienia na skutek wzrastającego poziomu wód. Quartz nieźle oberwało”. Ostatnie wpisy w dzienniku spisano w pośpiechu: „Opuszczamy instalację satelitarną, aby dołączyć do rolników ze Stacji Ag. Dezaktywowaliśmy alarmy oraz elektroniczne zabezpieczenia strzegące tego miejsca”.
  RU: Дневник повествует о последних днях работы спутника. "Las Vegas все еще невредим. Needles не был разбомблен, но там произошло наводнение, когда уровень реки поднялся. Quartz сильно пострадал". Последняя запись в дневнике сделана в спешке: "Мы отказываемся устанавливать спутник, так мы сможем присоединиться к фермерам на Сельхозстанции. Мы отключили сигнализацию и всю электронную защиту этого места".
  IT: Il diario racconta gli ultimi giorni operativi di una struttura satellitare. "Las Vegas è ancora integra. Needles non è stata danneggiata dalle bombe, ma è stata inondata a seguito dell'innalzamento del livello del fiume. Quartz ha riportato molti danni." L'ultima annotazione del diario, scritta di fretta, recita: "Stiamo abbandonando l'insediamento satellitare per unirci ai contadini nella Stazione agricola. Abbiamo disattivato gli allarmi e le contromisure elettroniche di protezione."

KEY: PARAGRAPH_7
  ALL: @#CS07_01#\n\n@#CS07_02#\n\n@#CS07_03#\n\n@#CS07_04#\n\n@#CS07_05#\n\n@#CS07_06#\n\n@#CS07_07#\n\n@#CS07_08#\n\n@#CS07_09#\n\n@#CS07_10#\n\n@#CS07_11#\n\n@#CS07_12#\n\n@#CS07_13#\n\n

KEY: PARAGRAPH_8
  EN: Fat Freddy has long-since forgotten the concept of personal hygiene. His dirty black hair clings to his face like dead ebony vines. A thin, scraggly Beard barely conceals deep red pock marks. Effluvium that scrapes your nasal passages raw seeps from every one of the fat man's pores.\n\n"I am so glad to meet you. I've always admired the Rangers and I consider you the only people I can trust with some secret information." The fat man's yellow eyes slip side to side in his obese face. "Faran Brygo is trying to get $100,000,000 in diamonds to York Isle on the east coast of the continent, and he needs someone like you to make the journey. If he succeeds, he will destroy the economy of the world and we will all be thralls in his new empire."\n\nFreddie produces a handkerchief and wipes the sweat from his brow. "I will let you keep the diamonds if you can stop his mad plan. Find him, kill him, and you will save the world."
  FR: Fat Freddy hat schon lange vergessen, was Körperpflege ist. Seine fettigen schwarzen Haare hängen ihm wie tote Ebenholzranken ins Gesicht. Ein lichter, wirrer Bart kann tiefrote Pockennarben nicht verbergen. Ausdünstungen, die beinahe eure Geruchsnerven zerstören, dringen aus jeder einzelnen Pore des Mannes.\n\n"Ich bin so froh, euch zu treffen. Ich habe die Ranger immer bewundert und betrachte euch als die einzigen Menschen, denen ich gewisse geheime Informationen anvertrauen kann." Die gelblichen Augen des dicken Mannes wandern in seinem Vollmondgesicht einer Seite zur anderen. "Faran Brygo will Diamanten im Wert von 100 Millionen $ zur York-Insel vor der Ostküste des Kontinents schmuggeln. Und er braucht jemanden, der diese Reise für ihn übernimmt. Wenn er Erfolg hat, wird die gesamte Weltwirtschaft zusammenbrechen, und wir alle werden zu Sklaven seines neuen Imperiums."\n\nFreddy zieht ein Taschentuch hervor und wischt sich den Schweiß von der Stirn. "Wenn es euch gelingt, diesen verrückten Plan zu durchkreuzen, dürft ihr die Diamanten behalten. Findet den Kerl, tötet ihn - und ihr habt die Welt gerettet."
  DE: Fat Freddy hat schon lange vergessen, was Körperpflege ist. Seine fettigen schwarzen Haare hängen ihm wie tote Ebenholzranken ins Gesicht. Ein schütterer, wirrer Bart kann tiefrote Pockennarben nicht verbergen. Ausdünstungen, die beinahe eure Geruchsnerven zerstören, dringen aus jeder einzelnen Pore des Mannes.\n\n"Ich bin so froh, euch zu treffen. Ich habe die Ranger immer bewundert und betrachte euch als die einzigen Menschen, denen ich gewisse geheime Informationen anvertrauen kann." Die gelblichen Augen des dicken Mannes wandern in seinem Vollmondgesicht einer Seite zur anderen. "Faran Brygo will Diamanten im Wert von 100 Millionen $ zur York-Insel vor der Ostküste des Kontinents schmuggeln. Und er braucht jemanden, der diese Reise für ihn übernimmt. Wenn er Erfolg hat, wird die gesamte Weltwirtschaft zusammenbrechen, und wir alle werden zu Sklaven seines neuen Imperiums."\n\nFreddy zieht ein Taschentuch hervor und wischt sich den Schweiß von der Stirn. "Wenn es euch gelingt, diesen verrückten Plan zu durchkreuzen, dürft ihr die Diamanten behalten. Findet den Kerl, tötet ihn - und ihr habt die Welt gerettet."
  ES: Hace tiempo que Freddy el Gordo olvidó el concepto de higiene personal. Su sucio cabello negro se aferra a su rostro como enredaderas de ébano muertas. Una barba escasa y desaliñada apenas disimula las marcas de color rojo oscuro. Un hedor que deja vuestras fosas nasales en carne viva y que sale de cada uno de los poros del gordo.\n\n"Me alegra tanto conoceros. Siempre he admirado a los Rangers y os considero las únicas personas a las que puedo confiar información confidencial". Los ojos amarillos del gordo se mueven de un lado a otro en su enorme cara. "Faran Brygo está intentando llevar 100.000.000 $ en diamantes a York Isle en la costa este del continente, y necesita a alguien como vosotros para hacer el viaje. Si lo consigue, destruirá la economía del mundo y nos esclavizará a todos con su nuevo imperio".\n\nFreddie saca un pañuelo y se limpia el sudor de la frente. "Dejaré que os quedéis con los diamantes si podéis detener su absurdo plan. Encontradlo, matadlo y salvaréis el mundo".
  PL: Tłusty Freddy już dawno zapomniał, czym jest higiena osobista. Jego twarz porośnięta jest czarnymi, brudnymi włosami, które oplatają ją niczym hebanowe pnącza. Przerzedzona, postrzępiona broda ledwo skrywa głębokie, czerwone wągry. Wydzielina, która normalnie kapie ludziom z nosa, temu grubasowi sączy się z wszystkich porów na skórze.\n\n„Niezmiernie się cieszę, że mogę was poznać. Zawsze podziwiałem Strażników i tylko wam mogę powierzyć pewne tajemnice”. Pożółkłe oczy mężczyzny zdają się pływać po jego tłustej twarzy. „Faran Brygo pragnie przetransportować do York Isle na wschodnim wybrzeżu kontynentu diamenty warte 100 000 000 $. Aby tego dokonać, potrzebuje ludzi takich jak wy. Jeśli mu się powiedzie, zniszczy światową gospodarkę, a my wszyscy staniemy się niewolnikami jego nowego imperium”.\n\nFreddie wyciąga chusteczkę i wyciera nią spocone czoło. „Pozwolę wam zachować te diamenty, jeśli zdołacie powstrzymać tego szaleńca”. Odnajdźcie go i zabijcie, a ocalicie świat”.
  RU: Толстяк Freddy давно забыл о личной гигиене. Грязные черные волосы прилипли к его лицу как засохшая лоза. Тонкая растрепанная борода едва скрывает глубокие красные оспины. В нос ударил едкий запах испарений, сочащихся из пор этого жирдяя.\n\n"Я так рад встрече с вами. Я всегда восхищался рейнджерами и считаю вас единственными людьми, которым можно доверять какую-либо секретную информацию". Желтые глаза жирдяя забегали из стороны в сторону. "Faran Brygo собирается забрать алмазы стоимостью 100 000 000 долларов в Йорк Айл на восточном побережье континента и ему нужен кто-то вроде вас, чтобы совершить это путешествие. Если ему это удастся, он уничтожит мировую экономику, и мы все станем рабами его новой империи".\n\nFreddie достает платок и вытирает пот со лба. "Я разрешу вам забрать эти алмазы, если вы сможете остановить его безумный план. Найдите и убейте его, и вы спасете мир".
  IT: Fat Freddy ormai non sa più cosa sia l'igiene. I suoi capelli sporchi pendono dalla testa simili a rampicanti d'ebano morti. Una barba incolta e sparuta copre a malapena i butteri rossi e profondi. Un effluvio che scortica le vostre narici fino a farle sanguinare cola da ogni poro del grassone.\n\n"È un piacere incontrarvi. Ho sempre ammirato i Ranger e vi considero le uniche persone a cui possa rivelare alcune informazioni segrete". Gli occhi ingialliti saettano da un lato all'altro della faccia obesa. "Faran Brygo sta cercando di portare 100.000.000$ in diamanti all'isola di York, sulla costa orientale del continente, e cerca persone come voi che possano intraprendere il viaggio. Se porterà a termine la sua impresa, distruggerà l'economia del mondo e finiremo tutti schiavi del suo impero".\n\nFreddy tira fuori un fazzoletto e si asciuga il sudore dalla fronte. "Vi lascerò i diamanti se riuscirete a sventare il suo piano malefico. Trovatelo, uccidetelo e salverete il mondo".

KEY: PARAGRAPH_9
  EN: The battered pewter ID bracelet on Dewey's wrist has had several legends engraved and scratched out, but one remains clear. It reads "<color=@#Password#>27</color>", and, judging from the lack of corrosion on the number, it was recently inscribed.
  FR: Le bracelet d'identification en étain au poignet de Dewey a été plusieurs fois gravé et rayé, mais une inscription reste lisible. Celle-ci indique « <color=@#Password#>27</color> » et, d'après le manque de corrosion sur ce chiffre, y a récemment été gravée.
  DE: In das reichlich mitgenommene ID-Armband aus Zinn um Deweys Handgelenk wurden mehrere Inschriften eingraviert und wieder abgeschliffen. Eine allerdings ist noch immer gut lesbar. Sie lautet: "<color=@#Password#>27</color>". Die Zahl ist kaum korrodiert, wurde also erst kürzlich eingraviert.
  ES: El maltrecho brazalete de identificación de peltre en la muñeca de Dewey tiene varias inscripciones grabadas y tachadas, pero una es clara como el agua. Se lee "<color=@#Password#>27</color>" y, a juzgar por la falta de corrosión del número, se inscribió recientemente.
  PL: Sfatygowany identyfikator z cyny na nadgarstku Dyzia ma wygrawerowane wiele napisów, ale jeden wyróżnia się na tle pozostałych. To „<color=@#Password#>27</color>” i — sądząc po braku rdzy wokół liczby — wykonano go niedawno.
  RU: На потрепанном оловянном идентификационном браслете на запястье Dewey было выгравировано и зацарапано несколько надписей, но одна оставалась неповрежденной. Это было число "<color=@#Password#>27</color>", и судя по отсутствию коррозии оно было нанесено недавно.
  IT: Sul braccialetto identificativo in peltro ormai logoro al polso di Dewey sono state incise e raschiate via molte iscrizioni, ma una è ancora leggibile. C'è scritto il numero "<color=@#Password#>27</color>" e dev'essere stato inciso di recente visto quanto è nitido.

KEY: PARAGRAPH_10
  ALL: @#CS10_01#

KEY: PARAGRAPH_11
  EN: "Yeah, some of the guys working in the base took sick. Mad Dog Fargo and Metal Maniac are still in the back rooms, sicker than dogs."
  FR: « Ouais, certains gars de la base sont tombés malades. Mad Dog Fargo et Metal Maniac sont toujours dans le fond, malades comme des chiens. »
  DE: "Ja, einige der Jungs, die in der Basis arbeiten, haben sich krank gemeldet. Mad Dog Fargo und der Metallverrückte stecken noch immer in den Hinterzimmern. Ihnen ist hundeelend."
  ES: "Sí, algunos chicos que trabajan en la base enfermaron. Mad Dog Fargo y Metal Maniac aún están en los cuartos traseros, enfermos como ratas".
  PL: „Zgadza się, paru pracowników bazy zachorowało. Wściekły Pies Fargo oraz Metal Maniac są jeszcze na zapleczu, ledwo żywi”.
  RU: "Да, некоторые из работающих на базе ребят заболели. Бешеный Пёс Fargo и Железный Маньяк все еще в подсобке и чувствуют себя очень скверно".
  IT: "Sì, alcuni ragazzi della base si sono ammalati. Mad Dog Fargo e Metal Maniac sono ancora nelle stanze sul retro, e stanno da cani."

KEY: PARAGRAPH_12
  EN: A man sits up in his cell and stretches. "Rangers - great. I should have known. I need you guys here like I need a hole in the head." He stares at you for a second, then sighs. "Look, I guess I could use your help. I need some capable fighters in Las Vegas to help me with a shipment back east. Are you guys up for it?"
  FR: Un homme se redresse dans sa cellule et s'étire. « Des Rangers... super. J'aurais dû m'en douter. J'ai besoin de vous comme d'un trou dans le crâne. » Il vous fixe un instant, puis soupire. « Bon, peut-être que j'ai besoin de votre aide. Je cherche de bons soldats à Las Vegas pour m'aider pour une livraison à l'est. Ça vous dit ? »
  DE: Ein Mann setzt sich in der Zelle auf und streckt sich. "Ranger - na toll. Das hätte ich mir ja denken können. Ich kann euch hier so gut gebrauchen wie ein Loch im Kopf." Er starrt euch einen Augenblick an. Dann seufzt er. "Okay, ich vermute mal, ich kann eure Unterstützung brauchen. Ich muss in Las Vegas ein paar fähige Kämpfer zusammentrommeln, die mir mit einer Schiffsladung nach Osten helfen. Seid ihr Jungs bereit dazu?"
  ES: Un hombre se sienta en su celda y se estira. "Rangers, genial. Tendría que haberlo sabido. Os necesito aquí tanto como un agujero en la cabeza". Os mira por un segundo y luego suspira. "Mirad, creo que podría venirme bien vuestra ayuda. Necesito algunos guerreros capaces en Las Vegas para ayudarme con un envío al este. ¿Estáis dispuestos?".
  PL: Mężczyzna wstaje w swojej celi i wyprostowuje się. „Strażnicy, świetnie. Tego się można było spodziewać. Brakowało mi was tutaj jak dziury w głowie”. Przygląda wam się przez chwilę, po czym wzdycha. „Słuchajcie, przydałaby mi się wasza pomoc. Potrzebuję w Las Vegas paru zdolnych wojowników, którzy pomogą mi przetransportować coś na wschód. Mogę na was liczyć?”
  RU: Человек сидит в своей камере и потягивается. "Рейнджеры — отлично. Я должен был догадаться. Ребята, вы нужны мне, как собаке пятая нога". Он смотрит на вас и вздыхает. "Слушайте, я полагаю, я бы мог воспользоваться вашей помощью. Мне нужны несколько опытных бойцов в Las Vegas, чтобы помочь с отправкой груза обратно на восток. Вы можете мне помочь?"
  IT: Un uomo si alza nella cella e si stiracchia. "Ranger... fantastico. Avrei dovuto aspettarmelo. Mi siete utili quanto un foro in testa". Vi fissa per un attimo e poi sospira. "Allora, forse potreste aiutarmi. Mi servono dei combattenti abili a Las Vegas per darmi una mano con un carico in viaggio verso est. Ci state?"

KEY: PARAGRAPH_13
  EN: The book you find is a slim volume written in a light, delicate hand. The work is titled, "Love Slave in Santa Fe." It reads:\n\nI recall the first time the invader chieftain called my name. "Diana," he said softly, "are you not yet finished chewing the leather to make soft moccasins for me? A man has needs."\n\nI hung my head in shame. "Forgive me, beloved Red Hawk, but I am the lowest of your 30 wives. How can you even think of me when you have so many women more beautiful than me?"\n\nRed Hawk smiled. "Yes, I have 30 wives, each more beautiful than the last, and each of them is insatiable. If I could find other men to help me take care of my wives, I would, but no one except for the bravest warriors of Wasteland could satisfy them. You, my newest wife, are the only comfort I have in my life..."\n\nThe account ends abruptly here, the last few pages of the book torn out by a previous reader.
  FR: Le livre que vous trouvez est un mince volume écrit d'une main légère et délicate. Son titre : « Esclave du cœur à Santa Fe ». Vous lisez :\n\nJe me rappelle la première fois où le chef ennemi prononça mon nom. « Diana, dit-il doucement, as-tu bientôt fini de mâcher le cuir que tu utiliseras pour me créer des mocassins ? Un homme a des besoins. »\n\nJ'inclinai la tête, honteuse. « Pardon, cher Red Hawk, mais je suis la moindre de vos 30 femmes. Comment pensez-vous à moi quand vous avez tant de femmes plus belles ? »\n\nRed Hawk sourit. « J'ai en effet 30 femmes, plus belles les unes que les autres, et toutes insatiables. Si je pouvais trouver des hommes pouvant m'aider à m'occuper d'elles, je le ferais, mais seuls les plus braves guerriers des Terres dévastées peuvent les satisfaire. Ma dernière femme, tu es la seule lueur de réconfort dans ma vie... »\n\nLe récit s'interrompt, les dernières pages ayant été arrachées par un précédent lecteur.
  DE: Das Buch, das ihr gefunden habt, ist ein dünner Band. Die Seiten sind beschrieben von einer leichten, zarten Handschrift. Der Titel des Werkes lautet: "Liebessklavin in Santa Fe". Es beginnt:\n\nIch erinnere mich noch gut daran, wie der Häuptling der Eindringlinge mich zum ersten Mal bei meinem Namen gerufen hat. "Diana", sagte er sanft. "Bist du immer noch nicht fertig mit dem Kauen des Leders für meine weichen neuen Mokassins? Ein Mann hat nun einmal gewisse Bedürfnisse."\n\nBeschämt senkte ich den Kopf. "Vergib mir, mein geliebter Redhawk, aber ich bin die Geringste deiner 30 Ehefrauen. Wie kannst du auch nur an mich denken, wenn du doch so viele Frauen hast, die weit schöner sind als ich?"\n\nRedhawk lächelte. "Oh ja, ich habe 30 Frauen, eine schöner als die andere, und sie alle sind unersättlich. Wenn ich andere Männer finden könnte, die mir helfen, meine Frauen zufriedenzustellen, würde ich mit beiden Händen zugreifen. Aber nur die mutigsten Krieger in ganz Wasteland wären ihnen gewachsen. Du, meine neueste Ehefrau, bist der einzige Trost in meinem Leben ..."\n\nHier endet der Bericht plötzlich. Einer der früheren Leser hat die letzten Seiten des Buches einfach herausgerissen.
  ES: El libro que encontráis es un volumen delgado escrito con letra fina y delicada. La obra se titula "Esclava de amor en Santa Fe". Dice así:\n\nRecuerdo la primera vez que el líder invasor me llamó. "Diana", dijo suavemente, "¿aún no has terminado de masticar el cuero para hacerme unos mocasines suaves? Un hombre tiene necesidades".\n\nAgaché la cabeza avergonzada. "Perdóname, querido Red Hawk, pero soy la más vulgar de tus 30 esposas. ¿Cómo puedes pensar en mí cuando tienes a tantas mujeres más hermosas que yo?".\n\nRed Hawk sonrió. "Sí, tengo 30 esposas, cada una más hermosa que la anterior, y cada una de ellas es insaciable. Si pudiera encontrar otros hombres que me ayudaran a cuidar a mis esposas, lo haría, pero nadie, excepto los guerreros más valientes del Yermo, podrían satisfacerlas. Tú, mi esposa más reciente, eres el único consuelo que tengo en mi vida...".\n\nEl relato termina de golpe, con las últimas páginas del libro arrancadas por un lector anterior.
  PL: Znaleziona przez was cieniutka książeczka spisana została lekkim, delikatnym pismem. Tytuł tego dzieła to „Pokochać niewolnika w Santa Fe.” Czytacie:\n\nPamiętam, jak wódz najeźdźców po raz pierwszy wypowiedział me imię. „Diana,” — począł pytać spokojnym tonem — „skończyłaś już przeżuwać tę skórę na moje miękkie mokasyny? Jako mężczyzna, też mam swoje potrzeby.”\n\nOpuściłam wówczas głowę ze wstydu. „Wybacz mi, Red Hawk, ale spośród twych 30 żon ja jestem najniżej. Jak w ogóle możesz o mnie myśleć, skoro masz tyle pięknych kobiet do wyboru?”\n\nRed Hawk uśmiechnął się. „Zgadza się, mam 30 żon, co jedna to piękniejsza, i wszystkie niezaspokojone. Gdyby tylko było możliwe znalezienie innych mężczyzn do opieki nad mymi kobietami, to z pewnością bym to uczynił, ale usatysfakcjonować je mogą jedynie najodważniejsi wojownicy Pustkowi. Ty, moja najnowsza żono, jesteś dla mnie jedynym pocieszeniem, jakie mam na tym świecie...”\n\nTutaj nagle kończy się książka, gdyż pozostałe kartki zostały wyrwane przez poprzedniego czytelnika.
  RU: Книга, которую вы нашли, представляет собой тонкий томик написанный легким и деликатным почерком. Она называется "Любовь рабыни в Санта-Фе". Там написано:\n\nЯ помню, как главарь налетчиков впервые обратился ко мне по имени. "Диана, — мягко сказал он, — ты еще не закончила размягчать кожу для моих мокасин? У мужчины есть потребности".\n\nЯ опустила голову в смущении. "Простите меня, любимый Redhawk, но я самая младшая из 30 ваших жен. Как вы можете даже думать обо мне, когда у вас так много женщин намного прекраснее меня?"\n\nRedhawk улыбнулся. "Да, у меня 30 жен, одна прекраснее другой, но они все ненасытны. Если бы я мог найти кого-нибудь, кто помог бы мне о них позаботиться, я бы сделал это. Но никто кроме храбрейших воинов Пустоши не смог бы удовлетворить их. Ты моя новая жена и единственное утешение в моей жизни..."\n\nНа этом книга заканчивается, последние несколько страниц вырваны предыдущим читателем.
  IT: Il libro che trovate è un piccolo volume scritto in una grafia delicata. Il titolo è "Schiava d'amore a Santa Fe". Recita:\n\nRicordo la prima volta che il capotribù invasore pronunciò il mio nome. "Diana," disse dolcemente "non hai ancora finito di masticare il cuoio per farmi i mocassini morbidi? Un uomo ha dei bisogni da soddisfare".\n\nAbbasso la testa per la vergogna. "Perdonami, adorato Redhawk, ma io sono la più umile tra le tue 30 mogli. Perché pensi a me quando hai così tante donne più belle di me a disposizione?"\n\nRedhawk sorrise. "Sì, ho 30 mogli, una più bella dell'altra e impossibili da soddisfare. Vorrei trovare degli uomini in grado di aiutarmi a prendermi cura delle mie mogli, ma solo i migliori guerrieri delle Lande Desolate fanno al caso mio. E tu, la mia ultima moglie, sei l'unico conforto della mia vita..."\n\nLe ultime pagine del libro sono state strappate da qualcuno e il resoconto si interrompe bruscamente qui.

KEY: PARAGRAPH_14
  ALL: @#CS14_01#\n\n@#CS14_02#\n\n@#CS14_03#\n\n@#CS14_04#\n\n@#CS14_05#\n\n@#CS14_06#

KEY: PARAGRAPH_15
  ALL: @#CS15_01#\n\n@#CS15_02#\n\n@#CS15_03#\n\n@#CS15_04#\n\n@#CS15_05#\n\n@#CS15_06#\n\n@#CS15_07#

KEY: PARAGRAPH_16
  EN: The old man stands in the shadow of the satellite dish and sighs loudly. "Rangers, thank the gods you have come here." He thrusts a bony finger at the red planet hanging low over the horizon. "The Space Pirates from Phobos come daily to steal our food. They carry it off to their goddess, a harsh, cruel woman who has no appreciation for artwork and will tolerate no illumination or visual symbols in her edicts to subjects. You must find the rocket ship and travel to that malevolent star. Trail the death bunny to its lair and you will save the earth from this horrid invasion."
  FR: Le vieil homme, debout dans l'ombre de l'antenne satellite, pousse un soupir. « Rangers, dieu merci, vous êtes venus. » Il pointe un doigt osseux vers la planète rouge survolant l'horizon. « Les pirates de Phobos viennent chaque jour nous voler notre nourriture. Ils l'apportent à leur déesse, une femme cruelle détestant l'art et interdisant toute illumination ou tout symbole dans les décrets qu'elle impose à ses sujets. Vous devez trouver la fusée et vous rendre jusqu'à cette maudite étoile. Suivez le lapin mortel jusqu'à son repaire et vous sauverez le monde de cette infâme invasion. »
  DE: Der alte Mann steht im Schatten einer riesigen Satellitenschüssel und seufzt laut. "Ranger! Den Göttern sei Dank, dass sie euch hierher geführt haben!" Er zeigt mit einem knochigen Finger auf den roten Planeten, der über dem Horizont schwebt. "Die Weltraumpiraten von Phobos überfallen uns jeden Tag, um unser Essen zu stehlen. Sie bringen es zu ihrer Göttin, einer strengen und grausamen Frau, die Kunstwerke nicht zu schätzen weiß und keinerlei Bilder oder Symbole in den Erlassen duldet, die sie ihren Untertanen auferlegt. Ihr müsst das Raketenschiff finden und zu diesem bösartigen Stern fliegen. Folgt dem Todeskaninchen bis zu seinem Lager, dann könnt ihr die Erde von dieser schrecklichen Invasion befreien."
  ES: El viejo se para a la sombra de la antena parabólica y suspira con fuerza. "Rangers, gracias a los dioses que habéis venido". Señala con un dedo huesudo el planeta rojo que flota sobre el horizonte. "Los piratas espaciales de Phobos vienen a diario a robarnos la comida. Se la llevan a su diosa, una mujer dura y cruel que no aprecia las obras de arte y que no tolerará la iluminación ni los símbolos visuales en sus edictos a los súbditos. Debéis encontrar la nave espacial y viajar a esa malvada estrella. Seguid al conejito de la muerte hasta su guarida y salvaréis la Tierra de esta horrible invasión".
  PL: Starzec stoi w cieniu anteny satelitarnej i głośno wzdycha. „Wielkie nieba, Strażnicy, jak się cieszę, że tu przybyliście”. Wskazuje swoim kościstym palcem czerwoną planetę nisko na horyzoncie. „Kosmiczni Piraci z Fobosa przylatują tu każdego dnia i okradają nas z jedzenia. Później nasz pokarm zabierają do swojej bogini — surowej, okrutnej kobiety, która nie zna się na sztuce oraz w swych edyktach nie znosi iluminacji i symboli graficznych. Musicie odnaleźć statek rakietowy i polecieć na tę ich złowrogą gwiazdę. Idźcie za zajączkiem śmierci do jego legowiska, a tylko tak ocalicie planetę przed okropną inwazją”.
  RU: В тени спутниковой антенны стоит старик и громко вздыхает. "Рейнджеры, слава богам за то, что вы пришли сюда", — он указывает костлявым пальцем на красную планету, низко висящую над горизонтом, — космические пираты с Фобоса каждый день приходят и воруют нашу еду, они уносят ее своей богине — грубой и жестокой женщине, которая не ценит произведения искусства и не терпит просвещенных людей, а также тех, кто не носит символ ее власти. Вы должны найти космический корабль и отправиться на эту вражескую звезду. Идите по следам кролика смерти до его логова, и вы спасете землю от этого ужасного вторжения".
  IT: Il vecchio si trova all'ombra della parabola satellitare e tira un sospiro profondo. "Ranger, grazie agli dei siete arrivati". Con un dito ossuto indica il pianeta rosso ormai vicino all'orizzonte. "Ogni giorno i Pirati spaziali di Fobos vengono a rubarci il cibo. Lo portano alla loro dea, una donna crudele e malvagia senza senso artistico e che non tollera simboli o qualsiasi delucidazione negli editti che emana per i suoi sudditi. Dovete trovare il razzo e volare verso quella stella maligna. Scovate la tana di quella adescatrice letale e salverete la terra da questa invasione orrenda."

KEY: PARAGRAPH_17
  EN: "We have three clans here: the Atchisons, the Topekas, and the Sante Fes. You may acquire provisions for your party at our trading car or amuse yourselves in the casino car. You may, of course, avail yourselves of the services of our Hobo oracle. I am told that you have already met our Brakeman." At the mention of the Brakeman a brief scowl crosses the Engineer's face, but his smile quickly returns and he adds, "We feel safer with Rangers here, so stay as long as you like!"
  FR: « Il y a trois clans ici : les Atchison, Topeka et Sante Fe. Vous pouvez acheter des provisions dans notre wagon marchand ou vous amuser dans notre wagon casino. Vous pouvez aussi faire appel aux services de notre oracle Vagabond. On m'a dit que vous avez déjà rencontré notre Serre-frein. » En mentionnant le Serre-frein, le Conducteur fronce brièvement les sourcils, mais son sourire réapparaît rapidement et il ajoute : « On se sent plus en sécurité avec des Rangers, donc restez aussi longtemps que vous voulez ! »
  DE: "Hier gibt es drei Klans: die Atchisons, die Topekas und die Santa Fes. Ihr könnt entweder bei unserem Handelswagen Proviant für euren Trupp einkaufen oder euch im Kasinowagen amüsieren. Natürlich könnt ihr auch die Dienste unseres Hobo-Orakels in Anspruch nehmen. Mir wurde gesagt, ihr habt unseren Bremsenmann bereits kennengelernt. Bei der Erwähnung des Bremsenmanns verdüstert sich kurz das Gesicht des Ingenieurs, doch rasch lächelt er wieder und erklärt: "Wir fühlen uns sicherer, wenn Ranger hier sind. Ihr könnt also bleiben, so lange ihr wollt."
  ES: "Aquí hay tres clanes: los Atchison, los Topeka y los Santa Fe. Podéis comprar provisiones para el grupo en el vagón comercial o divertiros en el vagón casino. Por supuesto, también podéis aprovechar los servicios de nuestro oráculo, el vagabundo. Me han dicho que ya habéis conocido a nuestro guardafrenos". Ante la mención del guardafrenos, el ingeniero frunce un poco el ceño, pero su sonrisa regresa rápidamente y añade: "Nos sentimos más seguros con los Rangers aquí, ¡así que quedaos todo el tiempo que queráis!".
  PL: „Mamy tutaj do czynienia z trzema klanami: Atchisończykami, Topekanami oraz Santefenami. Możecie zaopatrzyć się w zapasy w wagonie handlowym albo też pójść zabawić się w wagonie hazardowym. Oczywiście nic nie stoi na przeszkodzie, aby skorzystać z usług tutejszej wyroczni — Kloszarda. Podobno poznaliście już naszego Hamulcowego. Na samo wspomnienie Hamulcowego na twarzy Maszynisty pojawia się grymas, ale wnet uśmiecha się i dodaje: „Dzięki Strażnikom jesteśmy bezpieczni, więc czujcie się tutaj jak u siebie w domu!”
  RU: "У нас три клана: Аткинсоны, Топеканы и Санта-Фе. Вы можете пополнить свои припасы в нашем торговом вагоне или развлечься в вагоне-казино. Вы, конечно же, можете воспользоваться услугами нашего оракула Бродяги. Мне сообщили, что вы уже встречались с нашим Кондуктором, — при упоминании Кондуктора лицо инженера немного нахмурилось, но он снова улыбнулся и добавил, — с рейнджерами мы чувствуем себя в большей безопасности, поэтому оставайтесь столько, сколько захотите!"
  IT: "In questa zona ci sono tre clan: gli Atchison, i Topeka e i Santa Fe. Potete ottenere le provviste per il vostro gruppo al nostro vagone bottega o divertirvi al vagone casinò. Ovviamente potete anche avvalervi dei servizi del vagabondo, il nostro oracolo. Ho saputo che avete già incontrato il nostro frenatore. Appena nomina il frenatore, il macchinista si acciglia per un attimo, ma riprende subito a sorridere e aggiunge: "I Ranger ci fanno sentire al sicuro, quindi rimanete quanto volete!"

KEY: PARAGRAPH_18
  EN: "Faran must have sent you to look for Max. Last I knew he was headed for the sewers. He built a special key to get down there. It's called a Sonic Key. Max made a few of them and told me that he was hiding one somewhere in the old golf course. Didn't tell me where, though. Didn't do him any good, either. The Newmen grabbed him before he could do anything. If you return to me the Bloodstaff from the Mushroom Church in Needles, I can show you the way. Tell the bishop <color=@#Password#>BUZZARD</color>."
  FR: « Faran doit vous avoir chargés de retrouver Max. Aux dernières nouvelles, il se dirigeait vers les égouts. Il a créé une clé spéciale pour y accéder. Une Clé sonique. Max en a créé plusieurs et m'a dit qu'il en cachait une sur l'ancien parcours de golf. Mais sans me dire où exactement. Ça ne l'a pas aidé au final. Les Nouveaux-hommes l'ont capturé avant qu'il ne puisse réagir. Si vous me ramenez le Sceptre sanguin de l'Église du Champignon de Needles, je vous indiquerai le chemin. Dites « <color=@#Password#>BUSE</color> » à l'évêque. »
  DE: "Faran hat euch wohl geschickt, um Max zu suchen. Wie ich hörte, war er in Richtung Abwasserkanäle unterwegs. Er hat einen Spezialschlüssel hergestellt, um in die Kanalisation zu gelangen. Man nennt es einen Schallschlüssel. Max hat zwei davon hergestellt und mir gesagt, dass er einen davon irgendwo auf dem alten Golfplatz versteckt hat. Er hat mir allerdings nicht verraten, wo. Es hat ihm auch alles nichts genützt. Die Neumenschen haben sich ihn geschnappt, bevor er was machen konnte. Wenn du mir den Blutstab von der Atompilzkirche in Needles bringst, kann ich dir den Weg zeigen. Sag dem Bischof: <color=@#Password#>BUSSARD</color>."
  ES: "Faran debe haberos enviado a por Max. La última vez que supe de él se dirigía a las alcantarillas. Se hizo una llave especial para bajar hasta ellas, la Llave sónica. Max hizo un par de ellas y me dijo que había escondido una en algún lugar del viejo campo de golf. No me dijo dónde, eso sí. Y no le hizo ningún bien. Los Nuevos hombres se lo llevaron sin que pudiera hacer nada. Si recuperáis por mí el Bastón de sangre de la Iglesia del Hongo de Needles, os podré mostrar el camino. Decidle al obispo <color=@#Password#>GAVILÁN</color>".
  PL: „Faran musiał cię wysłać na poszukiwania Maxa. Gdy ostatnio go widziałem, szedł w stronę kanałów. Skonstruował specjalny klucz, by tam schodzić. To Klucz Soniczny. Max wykonał kilka sztuk i powiedział, że ukrył jeden z nich na starym polu golfowym. Ale nie powiedział gdzie. Lecz w niczym mu to nie pomogło. Nowi złapali go, zanim zdążył cokolwiek zrobić. Jeśli zwrócicie mi Krwawy Kostur z kościoła Grzyba Atomowego w Needles, pokażę wam drogę. Powiedzcie biskupowi: <color=@#Password#>MYSZOŁÓW</color>”.
  RU: "Faran, должно быть, послал вас искать Max. Последнее, что знаю, он отправился в канализацию. Он сделал специальный ключ, чтобы спуститься туда. Этот ключ называется акустическим. Max сделал несколько копий и сказал мне, что спрятал одну где-то на старом поле для гольфа. Но не сказал, где именно. И это, конечно же, ничем хорошим для него не закончилось. Новые люди схватили его прежде, чем он успел что-либо сделать. Если вы вернете мне Кровавый посох из Храма Грибовидного Облака в Needles, я смогу указать вам путь. Скажите епископу <color=@#Password#>КАНЮК</color>".
  IT: "Faran vi avrà mandati qui per trovare Max. L'ultima volta era diretto alle fogne. Ha costruito una chiave speciale per entrarci, la chiave sonica. Non confondetela con le quattro chiavi della Cittadella. Max ne ha fabbricate un paio e mi ha rivelato di averne nascosta una nel vecchio campo da golf. Però non mi ha detto dove. I Nuovi umani l'hanno acciuffato prima che potesse agire. Se mi riporterete il Bastone del sangue dalla Chiesa del fungo di Needles, vi farò da guida. Dite al vescovo questa parola, <color=@#Password#>AVVOLTOIO</color>."

KEY: PARAGRAPH_19
  EN: The screen flashes to life with Capt. Phil Thomas's personnel file. Aside from test scores and other nonsense you read, "Capt. Thomas's performance in the village strafing runs was admirable. The AH-6503 attack helicopter performed at the height of technical specs and destroyed two small Mexican villages before having to return to base and reload. The AH-6503 is the ultimate weapon."
  FR: Le dossier du capitaine Phil Thomas apparaît à l'écran. Parmi des résultats de tests et d'autres informations inutiles, vous lisez : « Les performances du capitaine Thomas ont été remarquables lors des missions de mitraillage. L'hélicoptère d'attaque AH-6503 s'est montré à la hauteur et a permis de détruire deux petits villages mexicains avant de devoir retourner à la base pour recharger. L'AH-6503 est l'arme ultime. »
  DE: Der Bildschirm erwacht zum Leben und zeigt die Personalakte von Captain Phil Thomas. Ihr seht seine Testergebnisse und anderen Unfug. Außerdem steht da: "Captain Thomas' Leistung bei den Tieffliegerangriffen auf das Dorf war bewundernswert. Sein AH-6503-Angriffshelikopter nutzte seine überragenden technischen Eigenschaften bestens aus und zerstörte zwei kleine mexikanische Dörfer, bevor Thomas zum Wiederauftanken zur Basis zurückkehrte Der AH-6503 ist die ultimative Waffe."
  ES: La pantalla se ilumina con el archivo personal del capitán Phil Thomas. Además de los resultados de las pruebas y otras tonterías, leéis: "El rendimiento del capitán Thomas en los bombardeos del pueblo fue admirable. El helicóptero de ataque AH-6503 estuvo a la altura de las especificaciones técnicas y destruyó dos pequeños pueblos mexicanos antes de regresar a la base y recargar. El AH-6503 es el arma definitiva".
  PL: Ekran rozświetlają dokumenty osobiste dotyczące kapitana Phila Thomasa. Poza wynikami testów oraz resztą bzdur w oczy rzuca się jeden ustęp: „Należy pochwalić skuteczność, jaką wykazał się kapitan Thomas w pacyfikacji wioski. Śmigłowiec bojowy AH-6503 operował na granicy swoich możliwości technicznych, niszcząc przed powrotem do bazy aż dwie małe meksykańskie wioski. AH-6503 to naprawdę potężna broń”.
  RU: На экране появились данные о жизни капитана. Персональные данные Phil Thomas. Помимо результатов теста и прочей ерунды, там написано: "Положительные характеристики руководства капитана Thomas во время бомбардировки деревни. Штурмовой вертолет AH-6503 проявил всю свою техническую мощь и уничтожил две маленькие мексиканские деревни прежде, чем вернулся на базу для дозаправки. AH-6503 — это совершенное оружие".
  IT: Lo schermo si accende sul file personale del Cap. Phil Thomas. Esclusi i risultati dei test e altre sciocchezze, leggi: "Gli attacchi a volo radente eseguiti sui villaggi dal Cap. Thomas sono ammirevoli. L'elicottero d'attacco AH-6503 ha fatto mostra di ottime prestazioni tecniche distruggendo due villaggi messicani prima di ritornare alla base per ricaricare. L'AH-6503 è l'arma definitiva."

KEY: PARAGRAPH_20
  ALL: @#CS20_01#\n\n@#CS20_02#\n\n@#CS20_03#\n\n@#CS20_04#\n\n@#CS20_05#\n\n@#CS20_06#\n\n@#CS20_07#

KEY: PARAGRAPH_21
  ALL: @#CS21_01#\n\n@#CS21_02#\n\n@#CS21_03#\n\n@#CS21_04#\n\n@#CS21_05#\n\n@#CS21_06#

KEY: PARAGRAPH_22
  EN: If you read any further, Wasteland Thought Police will appear at your door within three hours to conduct you to a cell in Needles where your fingernails will be systematically removed. You have not been instructed to read this paragraph anywhere, hence so dire a punishment.
  FR: Si vous continuez votre lecture, la Police de la Pensée des Terres dévastées sonnera à votre porte sous trois heures et vous escortera jusqu'à une cellule à Needles, où vos ongles seront méthodiquement arrachés. On ne vous a indiqué nulle part de lire ce paragraphe, d'où ce châtiment aussi extrême.
  DE: Wenn du jetzt weiterlesen würdest, würde innerhalb der nächsten drei Stunden die Gedankenpolizei von Wasteland an deine Tür klopfen und dich in Needles ins Gefängnis werfen. Dort würde man dir systematisch alle Fingernägel ziehen. Du wurdest nicht angewiesen, diesen Abschnitt zu lesen; deshalb die schwere Strafe.
  ES: Si sigues leyendo, la policía del pensamiento del Yermo aparecerá en tu puerta dentro de tres horas para llevarte a una celda en Needles donde te quitarán las uñas una a una. No se te ha indicado que leas este párrafo en ninguna parte, de ahí que el castigo sea tan grave.
  PL: Jeśli nie przestaniesz czytać, w przeciągu trzech godzin zapuka do twych drzwi Policja ds. Myślozbrodni z Wasteland, po czym zaciągną cię do celi w Needles, gdzie systematycznie będą ci wyrywać paznokcie. Nie poproszono cię o przeczytanie tego fragmentu, stąd tak wysoka kara.
  RU: Если вы продолжите читать дальше, в течение трех часов у вашей двери появится Полиция мыслей Пустоши. Они доставят вас в тюрьму в Needles, где будут вырывать вам ногти один за другим. Вам нигде не говорилось читать этот параграф, отсюда столь страшное наказание.
  IT: Se proseguirai nella lettura, la Polizia del Pensiero delle Lande Desolate suonerà alla tua porta da qui a tre ore per scortarti in una cella di Needles, dove ti verranno strappate le unghie una ad una. Non ti è stato indicato di leggere questo paragrafo, quindi ti attende questa punizione atroce.

KEY: PARAGRAPH_23
  ALL: @#CS23_01#\n\n@#CS23_02#

KEY: PARAGRAPH_24
  EN: The bartender smiles at you. "Which one," he asks, "<color=@#Password#>HOTSPUR</color> or <color=@#Password#>FALSTAFF</color>?"
  FR: Le barman vous sourit. « Lequel ?, demande-t-il, <color=@#Password#>HOTSPUR</color> ou <color=@#Password#>FALSTAFF</color> ? »
  DE: Der Barkeeper lächelt euch an. "Was denn jetzt", fragt er, "<color=@#Password#>HEISSSPORN</color> oder <color=@#Password#>FALSTAFF</color>?"
  ES: El camarero os sonríe. "¿Cuál?", pregunta: "¿<color=@#Password#>HOTSPUR</color> o <color=@#Password#>FALSTAFF</color>?"
  PL: Barman uśmiecha się do was. „ A więc jak?” — zapytuje: <color=@#Password#>HOTSPUR</color> czy <color=@#Password#>FALSTAFF</color>?”
  RU: Бармен улыбается вам. "Что тебе, — спрашивает он, — "<color=@#Password#>ХОТСПУР</color> или <color=@#Password#>ФАЛЬСТАФ</color>?"
  IT: La barista ti sorride. Chiede: "Quale tra <color=@#Password#>TESTA CALDA</color> e <color=@#Password#>FALSTAFF</color>?"

KEY: PARAGRAPH_25
  EN: Charmaine takes the Bloodstaff and smiles. She begins to twirl it and you hear the acolytes hidden in the shadows behind her begin to hum "On Wisconsin" as she marches back and forth. "Now we'll win the big game. If you help Faran Brygo get his diamonds to Yorktown back east, we'll be able to place some big bets there on the next World Series. We have a four-armed pitcher who's guaranteed to win for us." Charmaine smiles and points back the way you came. "You must travel back to Cooperstown and get us the blessed Bat of the Sultan of Swat. Then you will be ready for the trip with Faran."
  FR: Charmaine prend le Sceptre sanguin et sourit. Elle commence à le faire tourner, et vous entendez les adeptes cachés dans la pénombre derrière elle chantonner « On Wisconsin » alors qu'elle va et vient. « Maintenant, la chance est de notre côté. Si vous aidez Faran Brygo à escorter ses diamants jusqu'à Yorktown, nous pourrons parier gros là-bas sur les prochaines World Series. Avec notre lanceur à quatre bras, la victoire est assurée. » Charmaine sourit et pointe du doigt l'endroit d'où vous venez. « Vous devez retourner à Cooperstown et nous rapporter la Batte bénie du Dieu de la frappe. Ensuite, vous serez prêts pour votre voyage avec Faran. »
  DE: Charmaine nimmt den Blutstab entgegen und lächelt. Sie beginnt ihn zu schwingen, und ihr hört, wie ihre Messdiener die sich hinter ihr im Schatten versteckt haben, "Auf Wisconsin" zu summen beginnen, während sie auf und ab marschiert. "Und jetzt werden wir ganz groß gewinnen. Wenn ihr Faran Brygo dabei helft, seine Diamanten nach Osten zu bringen, nach Yorktown, können wir dort auf den Ausgang der World Series im Baseball wetten, mit hohen Einsätzen. Wir haben einen Werfer mit vier Armen, der uns garantiert den Sieg bringen wird." Charmaine lächelte und deutet in die Richtung, aus der ihr gekommen seid. "Ihr müsst zurück nach Cooperstown reisen und uns den gesegneten Schläger des Sultans von Schmetter bringen. Dann seid ihr bereit für die Reise mit Faran."
  ES: Charmaine coge el Bastón de sangre y sonríe. Comienza a girarlo y escucháis a los acólitos escondidos en las sombras que empiezan a tararear "On Wisconsin" mientras Charmaine va de un lado a otro. "Ahora ganaremos el gran juego. Si ayudáis a Faran Brygo a llevar sus diamantes a Yorktown al este, podremos hacer grandes apuestas en el siguiente mundial. Tenemos un lanzador de cuatro brazos que nos garantiza la victoria". Charmaine sonríe y apunta por donde habéis venido. "Debéis viajar de vuelta a Cooperstown y conseguirnos el bendito Bate del sultán de Swat. Solo entonces estaréis listos para el viaje con Faran".
  PL: Charmaine zabiera Krwawy Kostur i uśmiecha się. Po chwili poczyna nim obracać, maszerując w przód i w tył. W tle słyszycie ukrytych w cieniu akolitów nucących „Za Wisconsin”. „Teraz czas na prawdziwą wygraną. Jeśli pomożecie Faranowi Brygo przetransportować jego diamenty do Yorktown na wschodzie, wówczas będziecie mogli obstawić konkretne sumki na zbliżających się World Series. Pracuje dla nas czteroręki miotacz, który na pewno przyniesie nam zwycięstwo”. Charmaine uśmiecha się, po czym wskazuje palcem, skąd przyszliście. „Musicie udać się z powrotem do Cooperstown i tam znaleźć błogosławiony Kij Sułtana Swatu. Dopiero wtedy będziecie gotowi na wyprawę z Faranem”.
  RU: Charmaine берет Кровавый посох и улыбается. Она крутит его, и вы слышите, как прислужники, прячущиеся у нее за спиной, начинают роптать: "В Висконсине". Она начинает ходить взад и вперед. "Теперь мы победим в решающей игре. Если вы поможете Faran Brygo получить его алмазы на востоке в Йорктауне, мы сможем сделать там несколько больших ставок на следующей Мировой Серии. У нас есть четырехрукий подающий, который гарантирует нам победу". Charmaine улыбается и указывает назад — туда, откуда вы пришли. "Отправляйтесь обратно в Куперстаун и принесите нам священную Летучую мышь султана Свата. Тогда вы будете готовы к путешествию вместе с Faran".
  IT: Charmaine prende il Bastone del sangue e sorride. Mentre lo fa roteare, senti agli accoliti nascosti nell'ombra alle sue spalle intonare "On Wisconsin" mentre lei va avanti e indietro. "Ora vinceremo la partita. Se aiuterai Faran Brygo a portare i suoi diamanti verso est, a Yorktown, riusciremo a piazzare delle belle scommesse sulle prossime World Series. Abbiamo un lanciatore che ci farà vincere di sicuro, ha quattro braccia". Charmaine sorride e indica nella direzione da cui siete arrivati. "Dovete tornare a Cooperstown e farci avere la Mazza benedetta del Sultano dello Swat. Solo allora sarete pronti per intraprendere il viaggio con Faran."

KEY: PARAGRAPH_26
  ALL: @#CS26_01#

KEY: PARAGRAPH_27
  EN: You unsnap the ID bracelet from Louie's limp wrist and run your thumb over the worn silver surface. The number "<color=@#Password#>99</color>" is etched into its tarnished face.
  FR: Vous détachez le bracelet d'identification du poignet inerte de Louie et passez votre pouce sur sa surface argentée et ternie. Le nombre « <color=@#Password#>99</color> » est gravé sur le devant.
  DE: Ihr löst das ID-Armband von Louies schlaffem Handgelenk und reibt mit dem Daumen über die abgenutzte Oberfläche. In die fleckige Oberfläche wurde die Zahl "<color=@#Password#>99</color>" eingraviert.
  ES: Abres el brazalete de identificación de la muñeca de Louie y pasas el pulgar por la superficie plateada desgastada. El número "<color=@#Password#>99</color>" está grabado en la cara deslustrada.
  PL: Odrywasz srebrną bransoletkę identyfikacyjną z wątłego ramienia Zyzia, po czym przesuwasz palcem po jej znoszonej powierzchni. Na jej froncie wyryto w patynie: „<color=@#Password#>99</color>”.
  RU: Вы снимаете идентификационный браслет с ослабленного запястья Louie и проводите большим пальцем по потертой серебряной поверхности. На потускневшей лицевой стороне выгравирован номер "<color=@#Password#>99</color>".
  IT: Sganci il braccialetto identificativo dal polso molle di Louie e passi il pollice sull'argento ormai consunto. Il numero "<color=@#Password#>99</color>" è inciso sulla superficie ossidata.

KEY: PARAGRAPH_28
  EN: As you board the locomotive you are met by a short, but solid looking fellow. He is dressed in garishly striped overalls and wears a rather battered and much patched engineer's cap. "Greetings, I am the Engineer of this train." The Engineer makes a sweeping gesture that encompasses the entire camp. "I hope your stay with us will be a pleasant one."
  FR: À votre montée à bord de la locomotive, un petit homme à l'air robuste vous accueille. Vêtu d'une salopette à rayures, il porte une casquette de conducteur usée ayant été rafistolée de nombreuses fois. « Bienvenue, je suis le Conducteur de ce train. » Le Conducteur balaye de la main le camp tout entier. « J'espère que votre séjour parmi nous sera agréable. »
  DE: Ihr steigt in die Lokomotive. Dort erwartet euch ein etwas klein gewachsener, aber kräftiger Kerl. Er trägt grellbunt gestreifte Overalls und eine ziemlich mitgenommene und mehrfach geflickte Ingenieursmütze. "Hallo! Ich bin der Ingenieur des Zugs." Mit einer ausschweifenden Armbewegung umfasst der Ingenieur das gesamte Camp. "Ich hoffe, ihr habt bei uns einen angenehmen Aufenthalt."
  ES: Cuando subís a la locomotora os encontráis con un tipo bajo, pero de aspecto firme. Va vestido con un mono de rayas llamativo y lleva una gorra de ingeniero bastante maltrecha y muy remendada. "Saludos, soy el ingeniero de este tren". El ingeniero hace un movimiento amplio que abarca todo el campamento. "Espero que vuestra estancia con nosotros sea placentera".
  PL: Wszedłszy do lokomotywy, zostajecie powitani przez krępego jegomościa. Ma na sobie krzykliwy kombinezon i nosi sfatygowaną, mocno połataną czapkę maszynisty. „Czołem, jestem Maszynistą tego pociągu”. Maszynista wykonuje zagarniający ruch ręką, obejmując symbolicznie całą osadę. „Mam nadzieję, że będziecie się dobrze tutaj czuli”.
  RU: Заходя в поезд, вы встречаете низкого парня солидного вида. Он одет в яркий полосатый комбинезон и довольно потрепанную, много раз штопаную кепку инженера. "Приветствую, я Инженер этого поезда". Широким жестом указывая на весь лагерь, Инженер произносит: "Надеюсь, вам у нас понравится".
  IT: Mentre salite sulla locomotiva, vi viene incontro un individuo basso, ma robusto. Indossa una tuta da lavoro a righe appariscente e un cappellino da macchinista piuttosto logoro e tutto rattoppato. "Salve, sono il macchinista di questo treno". Disegna un ampio arco con il braccio, a indicare l'accampamento. "Vi auguro una buona permanenza qui da noi."

KEY: PARAGRAPH_29
  ALL: @#CS29_01#\n\n@#CS29_02#\n\n@#CS29_03#

KEY: PARAGRAPH_30
  ALL: @#CS30_01#\n\n@#CS30_02#\n\n@#CS30_03#

KEY: PARAGRAPH_31
  EN: The Guardians, as you have heard, are very friendly people who are great admirers of the Rangers. They have planted fluorescent orange flags to mark the outer edges of their mine fields. You've been told by a Guardian that the only safe passage is to walk with feet straight and breath held between the flags and the Citadel wall.
  FR: Selon les dires, les Gardiens sont très amicaux et admirent les Rangers. Ils ont délimité l'extérieur de leurs champs de mines avec des drapeaux oranges et fluorescents. Un Gardien vous a dit que le seul moyen de traverser sains et saufs est de marcher droit entre les drapeaux et le mur de la Citadelle en retenant votre respiration.
  DE: Die Wächter, so habt ihr gehört, sind sehr freundliche Leute, die für die Ranger große Bewunderung hegen. Sie haben die Außenkanten des Minenfelds mit leuchtend orangefarbenen Flaggen markiert. Ein Wächter hat euch erklärt, dass man durch das Minenfeld nur dann sicher hindurchkommt, wenn man mit angehaltenem Atem zwischen den Flaggen und der Außenwand der Zitadelle entlangmarschiert. Die Füße müssen dabei ganz gerade aufgesetzt werden.
  ES: Los guardianes, como habéis oído, son personas muy agradables y grandes admiradores de los Rangers. Han clavado banderas naranjas fluorescentes para marcar los bordes exteriores de sus campos minados. Un guardián os ha dicho que el único camino seguro es caminar con los pies rectos y aguantar la respiración entre las banderas y el muro de la Ciudadela.
  PL: Z tego co wam mówiono, Opiekunowie są niesamowicie miłymi ludźmi, którzy wprost przepadają za Strażnikami. To oni oznaczyli zewnętrzne rubieże własnego pola minowego flagami koloru fluorescencyjnej pomarańczy. Jeden z Opiekunów wyznał wam, że jedynym gwarantem bezpiecznej przeprawy jest poruszanie się na wyprostowanych nogach oraz wstrzymanie oddechu pomiędzy flagami a murem Cytadeli.
  RU: Стражи, о которых вы слышали, оказались очень дружелюбными людьми и большими поклонниками рейнджеров.  Они установили светящиеся оранжевые флажки, чтобы обозначить внешние границы минных полей. Страж сказал, что безопасно пройти можно только, двигаясь прямо и задерживая дыхание между флажками и стеной Цитадели.
  IT: Girano voci che i Guardiani siano persone molto socievoli e grandi ammiratori dei Ranger. Hanno piantato a terra delle bandiere arancione fluorescente per contrassegnare i confini dei loro campi minati. Un Guardiano ha detto che l'unico modo per uscirne incolumi è camminare dritti trattenendo il respiro nella zona tra le bandiere e il muro della Cittadella.

KEY: PARAGRAPH_32
  EN: The bartender smiles at your question. "Which one, <color=@#Password#>CRETIAN</color> or <color=@#Password#>PROTEUS</color>?"
  FR: Le barman sourit à cette question. « Lequel, <color=@#Password#>MYKONOS</color> ou <color=@#Password#>PROTEUS</color> ? »
  DE: Eure Frage entlockt dem Barkeeper ein Lächeln. "Welches Passwort - <color=@#Password#>KRETER</color> oder <color=@#Password#>PROTEUS</color>?"
  ES: El camarero sonríe ante vuestra pregunta. "¿Cuál? ¿<color=@#Password#>CRETENSE</color> o <color=@#Password#>PROTEO</color>?".
  PL: Usłyszawszy wasze pytanie, barman uśmiechnął się. „ A więc jak?” — zapytuje: <color=@#Password#>KRETEŃCZYK</color> czy <color=@#Password#>PROTEUSZ</color>?”
  RU: На ваш вопрос Бармен улыбается: "<color=@#Password#>КРИТЯНИН</color> или <color=@#Password#>ПРОТЕЙ</color>?"
  IT: La barista sorride alla tua domanda. Chiede: "Quale tra <color=@#Password#>CRETESE</color> e <color=@#Password#>PROTEUS</color>?"

KEY: PARAGRAPH_33
  EN: "Hi. They call me Crumb," he purrs as he moves closer to you and starts to stroke your nametag. You jerk him violently by the collar, and he squeals with delight at your show of might. "See Faran Brygo! He's my boss!" As you throw him down onto a table and head for the door, he yells, "Use the password <color=@#Password#>PHOENIX</color>." Before you can get out the door, he puckers his lips and blows a kiss your way.
  FR: « Bonjour. Je m'appelle Crumb », dit-il en s'approchant de vous et en caressant votre badge. Vous l'attrapez violemment par le col, et il gémit de plaisir devant cette démonstration de force. « Voyez Faran Brygo ! C'est mon patron ! » Alors que vous le repoussez vers une table pour sortir, il vous crie « Utilisez le mot de passe <color=@#Password#>PHÉNIX</color> ». Avant que vous ne sortiez, il vous envoie un baiser.
  DE: "Hallo! Man nennt mich Crumb", schnurrt er, während er sich euch nähert. Dann streichelt er über eines eurer Namensschilder. Brutal fasst ihr ihn an seinem Halsband, und der Beweis eurer Stärke entlockt ihm ein begeistertes Quietschen. "Wendet euch an Faran Brygo! Er ist mein Boss!" Ihr werft ihn auf einen Tisch und begebt euch zur Tür. Er brüllt euch nach: "Verwende das Passwort <color=@#Password#>PHÖNIX</color>!" Bevor ihr bei der Tür angekommen seid, schürzt er die Lippen und wirft euch einen Luftkuss zu.
  ES: "Hola. Me llaman Crumb", ronronea mientras se acerca a ti y comienza a acariciar tu credencial. Lo agarras del cuello con violencia y chilla de alegría ante tu demostración de poder. "¡Id a ver a Faran Brygo! ¡Es mi jefe!". Cuando lo tiras sobre una mesa y te diriges a la puerta, grita: "Usad la contraseña <color=@#Password#>FÉNIX</color>". Antes de que puedas salir por la puerta, junta los labios y te lanza un beso.
  PL: „Cześć. Mówią na mnie Crumb” — mruczy, zbliżając się coraz bardziej do ciebie. Już po chwili poczyna miętosić twój identyfikator. Gwałtowanie szarpiesz go za kołnierz, a ten aż piszczy z radości na widok twojej siły. „Idźcie do Farana Brygo! To mój szef!” Rzuciwszy go na stół, odwracacie się, żeby wyjść z pokoju. Zaczyna krzyczeć: „Użyjcie hasła <color=@#Password#>PHOENIX</color>”. Zanim wyjdziecie, Crumb wydyma usta i na odległość posyła wam buziaka.
  RU: "Привет. Меня зовут Crumb", — он мурлычет, приближаясь к вам, и начинает поглаживать ваш бейджик. Вы резко дергаете его за воротник, и он восхищенно взвизгивает от вашей грубости. "Это Faran Brygo! Он мой босс!" Вы бросаете его на стол и направляетесь к двери, а он в это время выкрикивает: "Назови пароль <color=@#Password#>ФЕНИКС</color>". Прежде чем вы успели уйти, он отправляет вам воздушный поцелуй.
  IT: "Ciao. Mi chiamano Crumb", dice mentre si avvicina facendo le fusa e strofinando la tua targhetta. Lo strattoni con violenza per il colletto e lancia un urletto di piacere di fronte alla tua forza. "Vai da Faran Brygo! Lui è il mio capo!". Mentre lo lanci sul tavolo e ti dirigi verso la porta, grida: "Usa la parola d'ordine <color=@#Password#>FENICE</color>." Prima che tu riesca ad andartene, avvicina le labbra e ti manda un bacio.

KEY: PARAGRAPH_34
  EN: "Darwin was a science base a long time ago. Supposed to be hush-hush, but I grew up in its shadow, so..."
  FR: « Darwin était une base scientifique il y a longtemps. Censée être secrète, mais j'ai grandi dans son ombre, donc... »
  DE: "Darwin war vor langer Zeit einmal eine wissenschaftliche Basis. Angeblich war alles ziemlich geheim, was darin geschah, aber ich bin ganz in der Nähe aufgewachsen, darum, tja ..."
  ES: "Darwin fue una base científica hace mucho tiempo. Se supone que es confidencial, pero crecí a su sombra, así que..."
  PL: „Darwin był w zamierzchłych czasach bazą naukową. Niby nikt miał o niej nie wiedzieć, ale wychowywałem się w jej cieniu, stąd...”
  RU: "Когда-то давно проект Darwin был научной базой. Предполагалось, что он будет секретным, но я вырос в его тени, так что..."
  IT: "Darwin era una vecchia base scientifica. Avrebbe dovuto essere segretissima, ma sono cresciuta alla sua ombra..."

KEY: PARAGRAPH_35
  ALL: @#CS35_01#\n\n@#CS35_02#

KEY: PARAGRAPH_36
  EN: Capt. Andrea Mills's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "Despite her having won the Nobel last year, Andrea's been unable to finish work on the clone pods. She is unsure they are safe, and the chances of a clone surviving production is not thought to be that great."
  FR: Le dossier du capitaine Andrea Mills apparaît à l'écran. Parmi de nombreux résultats de tests et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Andrea a beau avoir obtenu le prix Nobel l'année dernière, elle n'a pas réussi à finaliser son travail sur les capsules de clonage. Elle doute de leur sécurité, et les chances de survie d'un clone lors du processus semblent faibles. »
  DE: Auf dem Bildschirm erscheint die Personalakte von Captain Andrea Mills. Abgesehen von jeder Menge Testergebnissen und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Trotzdem sie im letzten Jahr den Nobel-Preis gewonnen hat, konnte Andrea ihre Arbeit mit den Klon-Kapseln jedoch nicht abschließen. Sie ist sich unschlüssig, wie sicher diese sind, und hält die Chancen, dass ein Klon die Produktion überlebt, für sehr gering."
  ES: El archivo personal de la capitana Andrea Mills aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "A pesar de haber ganado el Nobel el año pasado, Andrea no ha podido terminar el trabajo de las cápsulas de clones. No está segura de que estén a salvo, y no se cree que haya muchas posibilidades de que un clon sobreviva a la producción".
  PL: Na ekranie wyświetlają się akta osobowe kapitan Andrei Mills. Poza ogromną ilością wyników testów i innych danych pojawiają się też interesujące akapity. W oczy rzuca się jeden fragment: „Mimo że wygrała w zeszłym roku nagrodę Nobla, Andrea nadal nie jest w stanie dokończyć pracy przy kapsułach klonujących. Nie jest pewna, czy są bezpieczne. Co więcej, jest zdania, że szanse klonów na przeżycie procedury są raczej nikłe”.
  RU: На экране появляется личное дело капитана Andrea Mills. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "Несмотря на то что в прошлом году она получила Нобелевскую премию, Andrea не удалось завершить работу над капсулами для клонирования. Она не была уверена в том, что они достаточно защищены, и шансы на выживание клона казались не очень высокими".
  IT: Il file personale del Cap. Andrea Mills compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "Pur avendo vinto il Nobel l'anno scorso, Andrea non è in grado di completare il lavoro sulle capsule dei cloni. Teme che non siano sicuri e le probabilità che un clone sopravviva al processo di produzione non sono molto elevate."

KEY: PARAGRAPH_37
  ALL: @#CS37_01#\n\n@#CS37_02#[HC]

KEY: PARAGRAPH_38
  EN: "Everyone is worried about Mayor Pedros but others are held hostage too. Felicia Pedros, his wife, is our friend. We think she has been moved to the Temple of Blood in Needles. We hope you will try to rescue her. Remember what Matilda said when you go to the Whiplash Inn." They smile and leave laughing.
  FR: « Tous s'inquiètent pour le maire Pedros, mais il n'est pas le seul otage. Felicia Pedros, sa femme, est une amie. Nous pensons qu'elle est au Temple du sang à Needles. Nous espérons que vous tenterez de la sauver. N'oubliez pas ce que Matilda a dit quand vous irez à l'Auberge Whiplash. » Ils sourient et partent en riant.
  DE: "Alle machen sich Sorgen um Bürgermeister Pedros, aber außer ihm werden noch andere als Geiseln festgehalten. Felicia Pedros, seine Frau, ist mit uns befreundet. Wir glauben, dass sie zum Tempel des Blutes in Needles gegangen ist. Wir hoffen, ihr werdet versuchen, sie zu retten. Denkt daran, was Matilda euch für den Fall gesagt hat, dass ihr das Whiplash Inn betretet. Sie lächeln und verabschieden sich lachend von euch."
  ES: "Todos están preocupados por el alcalde Pedros, pero hay más rehenes. Felicia Pedros, su mujer, es nuestra amiga. Creo que se la han llevado al Templo de sangre en Needles, y esperábamos que intentarais rescatarla. Y recordad lo que Matilda os dijo en la posada Latigazo". Sonríen y se van riéndose".
  PL: „Wszyscy się martwią o burmistrza Pedrosa, ale są też inni zakładnicy. Felicia Pedros, jego żona, jest naszą przyjaciółką. Wydaje nam się, że została uprowadzona do Świątyni Krwi w Needles. Mamy nadzieję, że spróbujecie ją uwolnić. Pamiętajcie o tym, co mówiła Matilda o Zajeździe pod Batogiem. Uśmiechają się i wychodzą”.
  RU: "Все беспокоятся о мэре Pedros, но других тоже удерживают в заложниках. В их числе Felicia Pedros. Его жена и наш друг. Мы полагаем, ее перевели в Храм крови в Needles. Мы надеемся, вы попробуете ее спасти. И не забудьте, что сказала Matilda по пути в гостиницу Whiplash", — они улыбаются и уходят, смеясь.
  IT: "Sono tutti preoccupati per il Sindaco Pedros, ma non è l'unico ostaggio. Felicia Pedros, sua moglie, è una nostra amica. Pensiamo che l'abbiano portata al Tempio del sangue a Needles e speriamo che proverete a salvarla. Tenete a mente cosa dice Matilda quando andrete al Whiplash Inn. Sorridono e si allontanano ridendo."

KEY: PARAGRAPH_39
  ALL: @#CS39_01#\n\n@#CS39_02#\n\n@#CS39_03#

KEY: PARAGRAPH_40
  EN: Maj. Harrison Edsel's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "The discipline problem with Edsel has resolved itself. Once he learned he would be transferred to Base Cochise to program that computer with his new artificial intelligence routines, he stopped complaining about the primitive rules restricting his creativity on this project."
  FR: Le dossier du major Harrison Edsel apparaît à l'écran. Parmi de nombreux résultats de tests et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Le problème disciplinaire d'Edsel s'est résolu de lui-même. Après avoir appris qu'il serait transféré à la Base Cochise pour programmer cet ordinateur avec ses nouveaux protocoles d'intelligence artificielle, il a arrêté de se plaindre des règles primitives qui limitaient sa créativité pour ce projet. »
  DE: Auf dem Bildschirm erscheint die Personalakte von Major Harrison Edsel. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Das Disziplinproblem mit Edsel hat sich von selbst erledigt. Als er erfuhr, dass man ihn zur Basis Cochise entsenden wird, wo er auf einem Computer seine neue Routine für künstliche Intelligenz installieren soll, stellte er alle Beschwerden über die primitiven Regeln ein, die seine Kreativität im Rahmen dieses Projektes angeblich einschränkten."
  ES: El archivo personal del comandante Harrison Edsel aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "El problema de disciplina de Edsel se ha resuelto por sí solo. En cuanto supo que sería transferido a la base Cochise para programar ese ordenador con sus nuevas rutinas de inteligencia artificial, dejó de quejarse de las reglas primitivas que restringen su creatividad en este proyecto".
  PL: Na ekranie wyświetlają się akta osobowe majora Harrisona Edsela. Poza ogromną ilością wyników testów i innych danych, pojawiają się też interesujące akapity. W oczy rzuca się jeden ustęp: „Problem dyscypliny Edsela rozwiązał się sam. Gdy dowiedział się, że zostanie przeniesiony do Bazy Cochise, by zaprogramować nowe procedury sztucznej inteligencji w tamtejszym komputerze, przestał narzekać na prymitywne reguły ograniczające jego kreatywność w projekcie”.
  RU: На экране появляется личное дело майора Harrison Edsel. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. При прокрутке ваше внимание привлекает следующий текст: "Проблема с дисциплиной Edsel решилась сама собой. После того, как он узнал, что его переводят на базу Cochise для программирования компьютера с помощью его новых методов искусственного интеллекта, он прекратил жаловаться на примитивные правила, ограничивающие его креативность при работе над этим проектом".
  IT: Il file personale del Magg. Harrison Edsel compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "I problemi di disciplina di Edsel si sono risolti da soli. Appena ha scoperto che sarebbe stato trasferito alla Base Cochise per programmare un computer con le sue nuove procedure di intelligenza artificiale, ha smesso di lamentarsi di come le nostre regole primitive soffocassero la sua creatività."

KEY: PARAGRAPH_41
  EN: "I think Finster has something to do with the strange creatures hereabouts."
  FR: « Je crois que les étranges créatures alentour sont liées à Finster. »
  DE: "Ich glaube, Finster hat etwas mit den merkwürdigen Kreaturen zu tun, die hier herumlaufen."
  ES: "Creo que Finster tiene algo que ver con las extrañas criaturas de la zona".
  PL: „Wydaje mi się, że Finster może mieć coś wspólnego z pojawieniem się tych dziwnym stworzeń”.
  RU: "Мне кажется, Finster как-то связан с теми странными существами, которые бродят неподалеку".
  IT: "Penso che Finster abbia a che fare con le creature strane che si aggirano qui."

KEY: PARAGRAPH_42
  EN: The Director, a slender, handsome man, stands as vou enter the room. "Rangers, thank the heavens." He follows your gaze as you stare out the window behind his desk and study the alien landscape below. The Director smiles. "As you can see, that lurid, red landscape is the closest approximation we have to the surface of Mars. We have Martian raiders coming to our world here and stealing animals and slaves. We hope, by breeding hunter-killer animals we can take the Martian starships and mount a counter offensive against the extra-terrestrial raiders." He nods. "Will you Rangers join our effort?"
  FR: Le Directeur, un homme mince et élégant, se lève pour vous saluer. « Des Rangers, Dieu soit loué. » Il suit votre regard fixant la fenêtre située derrière son bureau et le paysage étrange en contrebas. Le Directeur sourit. « Comme vous pouvez le voir, ce paysage d'un rouge éclatant est ce qui s'approche le plus de la surface de Mars. Des prédateurs martiens viennent fréquemment sur notre monde pour voler nos animaux et esclaves. En élevant des animaux spécialement pour leur chasse, nous espérons pouvoir voler leurs vaisseaux et lancer une contre-offensive contre ces pillards extraterrestres. » Il hoche la tête. « Vous joindrez-vous à nous, Rangers ? »
  DE: Der Direktor, ein schlanker, gutaussehender Mann, steht auf, als ihr den Raum betretet. "Ranger! Gott sei Dank!" Er folgt euren Blicken. Ihr starrt durch das Fenster hinter seinem Schreibtisch und betrachtet die fremdartige Landschaft. Der Direktor lächelt. "Wie ihr sehen könnt, haben wir mit dieser schrecklich roten Landschaft versucht, die Verhältnisse auf dem Mars nachzustellen. Immer wieder greifen uns Marsbewohner an und stehlen unsere Sklaven und Tiere. Wir hoffen, Jagdtiere mit Killerinstinkt züchten zu können. Die sollen es uns ermöglichen, die Raumschiffe vom Mars zu kapern und eine Gegenoffensive gegen die außerirdischen Angreifer zu starten." Er nickt. "Werdet ihr Ranger uns unterstützen?"
  ES: El director, un hombre delgado y guapo, se pone de pie cuando entráis en la habitación. "Rangers, gracias a los cielos". Sigue tu mirada mientras miras por la ventana de detrás de su escritorio y estudias el panorama alienígena de abajo. El director sonríe. "Como podéis ver, ese paisaje rojo y espeluznante es lo más cercano que tenemos a la superficie de Marte. Tenemos invasores marcianos que vienen a nuestro mundo y roban animales y esclavos. Esperamos que al criar animales asesinos podamos coger las naves espaciales marcianas y lanzar una contraofensiva contra los invasores extraterrestres". Asiente. "¿Os uniréis a nosotros, Rangers?".
  PL: Przystojny, wysmukły mężczyzna — Prezes — wstaje, gdy wchodzicie do pokoju. „Strażnicy, niech bogom będą dzięki”. Dostrzega, że wpatrujecie się w okno za biurkiem, przez które widać iście kosmiczny krajobraz. Prezes uśmiecha się. „Jak widzicie, ten krwistoczerwony krajobraz niebywale przypomina to, co możemy zaobserwować na powierzchni Marsa”. Niestety, na nasz świat przybywają marsjańscy najeźdźcy, którzy potem kradną nasze zwierzęta i niewolników. Mamy nadzieję, że dzięki hodowanym tu zwierzęcym łowcom-zabójcom zdołamy odeprzeć ataki marsjańskiej floty, po czym sami urządzimy kontrofensywę przeciwko pozaziemskim najeźdźcom”. Kiwa głową. „Strażnicy, czy wspomożecie nas?”
  RU: Когда вы входите в комнату, вы видите Директора — стройного красивого мужчину. "Рейнджеры, хвала небесам". Он замечает, как вы смотрите в окно за его столом, изучая чужеземный пейзаж. Директор улыбается: "Как видите, мы старались, чтобы этот необычный красный ландшафт был максимально похож на поверхность Марса. В наш мир периодически наведываются марсианские налетчики, которые воруют рабов и скот. Мы разводим животных, способных убивать охотников, чтобы захватить марсианский космический корабль и совершить контрнаступление на инопланетных налетчиков", — он кивает, — вы, рейнджеры, присоединитесь к нашей операции?"
  IT: Il Direttore, un uomo affascinante e snello, si alza in piedi quando entrate nella stanza: "Ranger, grazie al cielo". Segue la direzione del vostro sguardo: state esaminando il paesaggio alieno fuori dalla finestra dietro alla scrivania. Il Direttore sorride. "Come potrete notare, quel lurido paesaggio rosso è l'ambiente più simile alla superficie di Marte esistente. I predoni marziani scendono sul nostro mondo per rubare animali e farci schiavi. Speriamo che allevando bestie da caccia, riusciremo a impadronirci delle loro astronavi e lanciare una controffensiva contro i predoni extraterrestri". Fa un cenno: "Ranger, vi unirete a noi?"

KEY: PARAGRAPH_43
  ALL: @#CS43_01#\n\n@#CS43_02#\n\n@#CS43_03#\n\n@#CS43_04#

KEY: PARAGRAPH_44
  EN: The fetid, musky scent of a dead animal oozed from the car in a miasmal cloud. Within, mummified by the overpowering heat, you see the dried remains of a flower-strewn old bum. This is the oracle the railroaders have referred to, and he's obviously long been dead. You notice a large quantity of empty Snake Squeezins bottle, and you suspect that that vile liquor is the author of many of the oracle's pronouncements.
  FR: L'odeur fétide d'une créature morte s'échappe de la voiture dans un nuage putride. À l'intérieur, vous voyez les restes d'un vieux clochard, momifiés par le soleil brûlant et couverts de fleurs. C'est l'oracle dont ont parlé les gens du rail, clairement mort depuis longtemps. Vous remarquez de nombreuses bouteilles de Jus de serpent vides et suspectez que cet infâme liquide est à l'origine de bon nombre des visions de l'oracle.
  DE: Der üble, moschusartige Geruch eines toten Tieres umgibt den Wagen wie eine Stinkwolke. Im Wagen seht ihr die vertrockneten Überreste eines alten Penners. Die Hitze hat ihn mumifiziert, und jemand hat ihn mit Blumen überschüttet. Dies ist das Orakel, das die Eisenbahner erwähnt haben, und er ist offensichtlich schon lange tot. Euch fällt eine große Menge Flaschen mit Schlangensaft auf, und ihr vermutet, dass dieses üble alkoholische Getränk hinter vielen Prophezeiungen des Orakels gesteckt hat.
  ES: Del coche rezumaba el olor fétido y almizclado de un animal muerto en una nube de miasma. Dentro, disecado por el calor abrumador, veis los restos secos de un viejo vagabundo cubierto de flores. Este es el oráculo al que se han referido los ferroviarios, y obviamente hace mucho que está muerto. Veis una gran cantidad de botellas vacías de licor de serpiente y sospecháis que ese repugnante licor es el autor de muchas de las profecías del oráculo.
  PL: Z wagonu wydobywa się miazmatyczna chmura zgniłego, piżmowego fetoru martwego zwierzęcia. W jego środku dostrzegacie pokryte kwiatami i zmumifikowane przez wszechogarniający upał wysuszone zwłoki starca. To wyrocznia, o której mówili kolejarze. Najwidoczniej nie żyje już od dłuższego czasu. Dostrzegacie ogromną ilość walających się wkoło flaszek gadziego soku. Przeczuwacie, że inspiracją dla wielu przepowiedni wyroczni mógł być tenże podły napitek.
  RU: Зловонный, мускусный запах мертвечины исходит из вагона, окруженного миазматическим облаком. Внутри вы видите мумифицированный от сильной жары труп бомжа, усыпанный цветами. Это оракул, о котором говорили железнодорожники, и очевидно он мертв уже давно. Вы замечаете огромное количество пустых бутылок от Змеиной выжимки и подозреваете, что этот отвратительный напиток является автором многих высказываний оракула.
  IT: Il fetore muschiato tipico dei cadaveri degli animali emerge lentamente come una nuvola di miasma dalla macchina. Al suo interno vedi i resti incartapecoriti di un vecchio cosparso di fiori, mummificato dal caldo cocente. È l'oracolo di cui parlano i ferrovieri ed è chiaramente morto da un bel po'. Noti un mucchio di bottiglie di Spremuta di serpente e sospetti che sia stato proprio l'ignobile liquore ad aver ispirato molte profezie dell'oracolo.

KEY: PARAGRAPH_45
  EN: The faded map on the wall shows the world well before the war. You notice a star that roughly corresponds to your current location. On a long, southeast diagonal you see another star. A third star, to the west and out from Needles, forms a shallow triangle out of the three stars. Obviously other bases are hidden at these sites.
  FR: La carte ternie au mur montre le monde avant la guerre. Vous remarquez une étoile correspondant approximativement à votre emplacement actuel. En diagonale vers le sud-est, vous voyez une autre étoile. Puis une troisième, vers l'ouest et au-delà de Needles, complète le triangle formé par les trois astres. Il est clair que d'autres bases sont cachées sur ces sites.
  DE: Die verblasste Landkarte an der Wand zeigt die Welt lange Zeit vor dem Krieg. Ihr bemerkt einen Stern, der in etwa eure derzeitige Position markiert. Als ihr mit den Augen diagonal nach Südosten wandert, landet ihr bei einem zweiten Stern. Ein dritter Stern befindet sich im Westen, in der Nähe von Needles. Zusammen bilden die drei Sterne ein flaches Dreck. An diesen anderen Standorten sind ganz offensichtlich andere Basen versteckt.
  ES: El mapa descolorido de la pared muestra el mundo mucho antes de la guerra. Veis una estrella que parece corresponder a vuestra ubicación actual. En una larga diagonal al sureste, veis otra estrella. Una tercera estrella, al oeste y fuera de Needles, forma un triángulo superficial con las tres estrellas. Obviamente, hay otras bases ocultas en estos lugares.
  PL: Przybita do ściany wyblakła mapa ukazuje świat na wiele lat przed wojną. Zauważacie gwiazdę, która w przybliżeniu odpowiada waszej aktualnej lokalizacji. Daleko na południowy wschód dostrzegacie kolejną gwiazdę. Jest też trzecia gwiazda na zachód, poza Needles. Wszystkie razem tworzą mroczny trójkąt. Najwyraźniej inne bazy ukryte są w tych miejscach.
  RU: На выцветшей карте изображен мир задолго до войны. Вы замечаете звезду, которая примерно соответствует вашему текущему местоположению. По большой диагонали на юго-восток вы замечаете другую звезду. Третья звезда расположена к западу от Needles. Эти три звезды образуют небольшой треугольник. Очевидно, что в этих местах находятся другие секретные базы.
  IT: La mappa sbiadita sulla parete mostra com'era il mondo prima della guerra. Noti che la tua posizione attuale è indicata da un simbolo a forma di stella; che ce n'è un altra su una lunga diagonale disegnata a sud-est e ne vedi una terza a ovest, oltre Needles: le tre stelle formano un triangolo. Le altre basi sono chiaramente nascoste in quei luoghi.

KEY: PARAGRAPH_46
  ALL: @#CS46_01#

KEY: PARAGRAPH_47
  EN: As you scan over the large, messy room you think to yourself, "Early American pigsty." Piles of dirt cover the long-lost floor. The earthen smell of compost hangs heavy in the air. In the far corner of this indoor barnyard you spot a square-shaped room.
  FR: En observant la grande pièce en désordre, vous vous dites : « Un chef-d'œuvre de porcherie ». Des tas de saletés recouvrent le sol, invisible depuis longtemps. Une odeur de compost traîne dans l'air. Dans un coin de cette basse-cour d'intérieur, vous repérez une pièce carrée.
  DE: Ihr betrachtet den großen Raum, in dem ein ziemliches Durcheinander herrscht. "Frühamerikanischer Saustall", denkt ihr dabei. Der Fußboden ist nicht mehr zu sehen, bedeckt von Unmengen Staub. Der erdige Geruch von Kompost hängt schwer in der Luft. In einer Ecke dieses scheunenartigen Gebäudes entdeckt ihr einen quadratischen Innenraum.
  ES: Mientras examinas la habitación grande y desordenada, piensas: "Una antigua pocilga americana". Montones de tierra cubren el suelo destrozado. El olor a tierra del compost flota en el aire. En la esquina más alejada de este corral interior ves una habitación cuadrada.
  PL: Przyglądając się temu wielkiemu, brudnemu pomieszczeniu, myślicie: „Wczesnoamerykański chlew”. Sterty kurzu zalegają na dawno już nieistniejącej podłodze. W powietrzu unosi się ciężki zapach ziemistego kompostu. W odległym kącie tego krytego podwórka dostrzegacie kwadratowe pomieszczenie.
  RU: Вы осматриваете большую грязную комнату и думаете про себя: "Древний американский свинарник". Груды мусора покрывают давно потерянный из виду пол. В воздухе висит тяжелый земляной запах компоста. В дальнем углу этого свинарника вы замечаете комнату в форме квадрата.
  IT: Mentre guardi lo stanzone sottosopra, pensi "Un porcile d'altri tempi". Mucchi di sporcizia ricoprono il pavimento e lo nascondono alla vista. L'odore di terra del concime impregna l'aria. Dall'altro lato di questa porcilaia domestica intravedi una stanza di forma quadrata.

KEY: PARAGRAPH_48
  EN: Lt. Russel Heller's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "I thought Heller would be a discipline problem, but I grossly underestimated the situation. He does not get along with the other workers and considers the AI work being done in Project Haskell the ultimate work. He even considered the move to Needles to finish Haskell a blessing."
  FR: Le dossier du lieutenant Russel Heller apparaît à l'écran. Parmi de nombreux résultats de tests et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Je pensais qu'Heller créerait des problèmes disciplinaires, mais j'ai sérieusement sous-estimé la situation. Il ne s'entend pas avec les autres et il est persuadé que le travail sur l'IA réalisé dans le cadre du projet Haskell prime sur tout le reste. Il considère même que partir pour Needles afin de finaliser Haskell est une bénédiction. »
  DE: Auf dem Bildschirm erscheint die Personalakte von Lieutenant Russel Heller. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Ich hatte ja befürchtet, Heller könnte sich als disziplinäres Problem erweisen, doch ich habe das Problem massiv unterschätzt. Er versteht sich nicht mit den anderen Mitarbeitern und betrachtet die Arbeit mit der künstlichen Intelligenz von Projekt Haskell als die einzig wahre Aufgabe. Er betrachtet sogar den Umzug nach Needles, um Haskell abzuschließen, als einen Segen."
  ES: El archivo personal del teniente Russel Heller aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "Pensé que Heller sería un problema de disciplina, pero subestimé enormemente la situación. No se lleva bien con los demás trabajadores y considera que el trabajo de la IA que se realiza en el Proyecto Haskell es el trabajo final. Hasta consideró una bendición el traslado a Needles para acabarHaskell".
  PL: Na ekranie wyświetlają się akta osobowe porucznika Russeta Hellera. Poza ogromną ilością wyników testów i innych danych pojawiają się też interesujące akapity. W oczy rzuca się jeden ustęp: „Myślałem, że Heller będzie miał problemy z dyscypliną, ale zdecydowanie nie doceniłem problemu. Nie dość, że nie dogaduje się pozostałymi pracownikami, to jeszcze twierdzi, że SI opracowywana w ramach Projektu Haskell jest najważniejsza. Jak sam twierdzi, oddelegowanie go do tego projektu w Needles było dla niego błogosławieństwem”.
  RU: На экране появляется личное дело лейтенанта Russel Heller. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "Я думал, что у Heller будут проблемы с дисциплиной, но я сильно недооценил ситуацию. Он не ладит с остальными сотрудниками и считает результаты работы, полученные ИИ в проекте Хаскелл, окончательными. Он даже подумывал о переводе в Needles, чтобы завершить работу над проектом Хаскелл".
  IT: Il file personale del Ten. Russel Heller compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "Credevo che Heller avrebbe mancato di disciplina, ma ho sottovalutato la situazione. Non va d'accordo con gli altri colleghi e pensa che il lavoro sull'IA del Progetto Haskell sia l'impresa più grande di sempre. Ha persino preso in considerazione di andare a Needles, da vero devoto."

KEY: PARAGRAPH_49
  EN: You study the torn piece of paper in your hand. Originally written in red ink, the text has turned into large fuzzy blotches of pink. Though mostly unreadable, you make out the word <color=@#Password#>MUERTE</color> followed by HIDEOUT:<color=@#Password#>THANATOS</color>, but THANATOS has been scratched out and <color=@#Password#>KAPUT</color> has been written under it.
  FR: Vous étudiez le morceau de papier déchiré dans votre main. Écrit à l'origine à l'encre rouge, le texte est devenu un ensemble de taches roses floues. Bien qu'illisible dans l'ensemble, vous parvenez à déchiffrer les mots <color=@#Password#>MUERTE</color> et REPAIRE : <color=@#Password#>THANATOS</color>, mais THANATOS a été rayé, et <color=@#Password#>KAPUT</color> écrit en-dessous.
  DE: Ihr betrachtet das zerrissene Stück Papier. Ursprünglich mit roter Tinte beschrieben, zeigt es jetzt nur noch große rosa Wasserflecke. Der größte Teil des Textes lässt sich nicht mehr lesen, doch ihr entziffert das Wort <color=@#Password#> TÖDLICH</color>, gefolgt von VERSTECK: <color=@#Password#>THANATOS</color>, aber das Wort THANATOS wurde durchgestrichen. Darunter steht <color=@#Password#>KAPUTT</color>.
  ES: Analizas el trozo de papel de tu mano. Escrito originalmente en tinta roja, el texto se ha convertido en grandes manchas borrosas de color rosa. Aunque la gran mayoría es ilegible, se puede distinguir la palabra <color=@#Password#>MUERTE</color> seguida de GUARIDA:<color=@#Password#>TÁNATOS</color>, pero TÁNATOS se ha tachado y se ha escrito <color=@#Password#>KAPUT</color> debajo.
  PL: Trzymacie w ręku wyrwaną kartkę i przyglądacie się jej. Pierwotnie zadrukowano ją w kolorze czerwonym, ale w wielu miejscach tekst zlał się, tworząc obszerne, fioletowe kleksy. Choć macie trudności z odczytaniem jej zawartości, dostrzegacie słowo <color=@#Password#>MUERTE</color>, po którym następuje KRYJÓWKA: <color=@#Password#>THANATOS</color>, ale THANATOS został przekreślony i pod nim napisano <color=@#Password#>KAPUT</color>.
  RU: Вы изучаете мятый кусок бумаги. Текст, написанный красными чернилами, превратился в большие размытые розовые пятна. Несмотря на размытость, вам удается разглядеть слово <color=@#Password#>ПЕРЕДОЗ</color>, следующее за УБЕЖИЩЕ: <color=@#Password#>ТАНАТОС</color>, но слово ТАНАТОС было зачеркнуто и под ним было написано <color=@#Password#>КАПУТ</color>.
  IT: Esamini il pezzo di carta strappato che hai in mano. Il testo era stato scritto con l'inchiostro rosso, ma si è trasformato in una macchia rosa indistinta. Gran parte delle scritte sono indecifrabili, ma riesci a leggere la parola <color=@#Password#>MUERTE</color>, seguita da NASCONDIGLIO: <color=@#Password#>THANATOS</color>, ma THANATOS è stato cancellato e sostituito da <color=@#Password#>KAPUT</color>.

KEY: PARAGRAPH_50
  EN: Carved into the weathered hardwood you see, "The launch code is <color=@#Password#>MORTAR</color>."
  FR: Gravé dans le bois dur, vous voyez écrit : « Le code de lancement est <color=@#Password#>MORTIER</color> ».
  DE: Ihr seht, dass etwas in das verwitterte Hartholz geschnitzt wurde: "Der Startcode lautet <color=@#Password#>MÖRSER</color>."
  ES: Tallado en la madera erosionada lees: "El código de lanzamiento es <color=@#Password#>MORTERO</color>".
  PL: Na podniszczonym od starości kawałku drewna dostrzegacie wyryty napis: „Kod startowy to <color=@#Password#>MOŹDZIERZ</color>”.
  RU: На старом дереве вы видите вырезанную надпись: "Код запуска <color=@#Password#>ГАУБИЦА</color>".
  IT: Sul legno duro ormai eroso vedi inciso: "Il codice di lancio è <color=@#Password#>MORTAIO</color>."

KEY: PARAGRAPH_51
  EN: The game High/Low is played with two nuclear warheads. Both players toss a nuclear warhead into the air and the one whose bomb explodes higher in the air wins. This game is usually played by people of low intelligence, hence the name High/Low.
  FR: Le jeu Haut/Bas se joue avec deux têtes nucléaires. Les deux joueurs lancent une tête nucléaire en l'air et celle qui explose le plus haut dans les airs gagne. Ce jeu est généralement joué par des personnes au niveau intellectuel peu élevé, d'où le nom Haut/Bas.
  DE: Das High-Low-Spiel wird mit zwei atomaren Sprengköpfen gespielt. Beide Spieler werfen jeweils einen dieser Sprengköpfe in die Luft. Gewonnen hat der, dessen Sprengkopf weiter oben in der Luft explodiert. Im Allgemeinen spielen nur Leute von geringer Intelligenz dieses Spiel. Deshalb der Name High (Hoch) - Low (Gering).
  ES: El juego alta-baja se juega con dos misiles nucleares. Ambos jugadores lanzan un misil nuclear al aire y gana la bomba que explote más alto en el aire. A este juego suelen jugar personas con un nivel de inteligencia bajo, de ahí el nombre alta-baja.
  PL: Gra w Wysoko/Nisko odbywa się za pomocą dwóch głowic atomowych. Udział bierze dwoje graczy. Oboje podrzucają po jednej głowicy atomowej, a wygrywa ten, którego bomba eksploduje wyżej. Najczęściej grają w nią ludzie o niskiej inteligencji, stąd nazwa — Wysoko/Nisko.
  RU: В игру "Выше/ниже" играют двумя ядерными боеголовками. Оба игрока запускают ядерные боеголовки. Побеждает тот, чья бомба взорвется выше. В эту игру обычно играют люди с невысоким интеллектом, отсюда и название "Выше/ниже".
  IT: Per giocare a Hi-Lo servono due testate nucleari: entrambi i giocatori lanciano in aria la propria e vince il giocatore la cui testata esplode più in alto. Hi-Lo è un gioco così semplice che è molto amato dalle persone di scarsa intelligenza.

KEY: PARAGRAPH_52
  EN: Col. John Smith's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "After the confrontation with Finster concerning the shift of Darwin's focus, Smith requested and got a transfer to the Base 2 operation. He remained acting commander until the project's completion in 1995."
  FR: Le dossier personnel du colonel John Smith apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Après sa confrontation avec Finster concernant le changement de direction de Darwin, Smith a demandé son transfert vers la Base 2 et l'a obtenu. Il est resté commandant en chef du projet jusqu'à son achèvement, en 1995. »
  DE: Auf dem Bildschirm erscheint die Personalakte von Colonel John Smith. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Nach der Konfrontation mit Finster, betreffend die Änderung des Schwerpunkts in der Basis Darwin, hat Smith verlangt, zum Betrieb der Basis 2 versetzt zu werden. Dem wurde stattgegeben. Er blieb bis zum Abschluss des Projekts im Jahr 1995 amtierender Kommandeur."
  ES: El archivo personal del coronel John Smith aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "Después de la confrontación con Finster sobre el cambio de enfoque de Darwin, Smith solicitó y obtuvo una transferencia a la operación de la Base 2. Permaneció como comandante en funciones hasta la finalización del proyecto en 1995".
  PL: Na ekranie wyświetlają się akta osobowe pułkownika Johna Smitha. Poza ogromną ilością wyników testów i innych danych pojawiają się też interesujące akapity. W oczy rzuca się jeden ustęp: „Po konfrontacji z Finsterem dotyczącej zmiany przedmiotu zainteresowania w Darwin, Smith złożył wniosek i został przeniesiony do działu operacji w Bazie 2. Pozostał aktywnym dowódcą do ukończenia projektu w 1995 roku”.
  RU: На экране появляется личное дело полковника John Smith. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "После стычки с Finster из-за смещения акцента на проект Darwin, Smith запрашивает перевод на базу 2, который в последующем удовлетворяют. Он остается исполняющим обязанности командующего до момента завершения работы над проектом в 1995 году".
  IT: Il file personale del Col. John Smith compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "Dopo aver discusso con Finster riguardo al cambiamento di obiettivi di Darwin, Smith ha richiesto e ottenuto un trasferimento alla Base operativa 2. È rimasto il comandante in carica fino al completamento del progetto nel 1995."

KEY: PARAGRAPH_53
  EN: "Finster forced all the sick ones out, to prevent the spread he said, but it just leaves them to die without help."
  FR: « Finster a expulsé tous les malades, pour éviter une contagion selon ses propres mots, mais il les a juste laissé mourir seuls. »
  DE: "Finster hat alle, die krank waren, vor die Tür gesetzt. Er behauptete, das sei, um ein Ausbreiten der Krankheit zu verhindern. In Wahrheit ließ er sie nur hilflos und allein sterben."
  ES: "Finster obligó a todos los enfermos a salir, dijo que para evitar la propagación, pero solo los deja morir sin ayuda".
  PL: „Finster wyrzucił wszystkich chorych, twierdząc, że to dla powstrzymania zarazy, ale w rzeczywistości sprawił jedynie, że umarli bez opieki medycznej”.
  RU: "Finster выгнал всех больных, чтобы, как он сказал, предотвратить распространение болезни, но он просто обрек их на верную смерть".
  IT: "Finster ha cacciato via tutti i malati per evitare il contagio, ma in fondo li ha abbandonati al loro destino."

KEY: PARAGRAPH_54
  ALL: @#CS54_01#

KEY: PARAGRAPH_55
  EN: After years of searching you've finally found it. You unfold the piece of parchment paper and read, "When you reach the Martian Base, quickly access the Navigational Laser Center on the left of the entryway and type <color=@#Password#>GWCD</color>."
  FR: Après des années de recherches, vous l'avez enfin trouvé. Vous déroulez le morceau de parchemin et vous lisez, « Une fois arrivés à la Base martienne, rendez-vous rapidement au Centre de navigation laser situé à gauche de l'entrée et saisissez : <color=@#Password#>GWCD</color>. »
  DE: Nach vielen Jahren der Suche habt ihr es endlich gefunden! Ihr entfaltet das Pergamentpapier und lest: "Begib dich sofort in das Navigationslaserzentrum links vom Eingang, wenn du die Basis auf dem Mars erreicht hast, und gib dort ein: <color=@#Password#>GWCD</color>."
  ES: Tras años de búsqueda, por fin lo has encontrado. Desdoblas el trozo de papel de pergamino y lees: "Cuando llegues a la base marciana, accede rápidamente al Centro de navegación láser a la izquierda de la entrada y escribe <color=@#Password#>GWCD</color>".
  PL: Po wielu latach poszukiwań w końcu go odnajdujecie. Rozwijacie fragment papirusu i czytacie: „Gdy dotrzecie do Bazy na Marsie, natychmiast udajcie się do Centrum Nawigacji Laserowej, znajdującej się na lewo od wejścia, i podajcie hasło <color=@#Password#>GWCD</color>”.
  RU: После долгих лет поисков вы наконец находите то, что искали. Вы разворачиваете обрывок рукописи и читаете: "Когда вы доберетесь до Марсианской базы, быстро подойдите к Навигационному лазерному центру слева от входа и введите <color=@#Password#>GWCD</color>".
  IT: Dopo anni di ricerca finalmente l'hai trovato. Srotoli il pezzo di pergamena e leggi: "Quando arrivi alla Base marziana, appena entri dirigiti velocemente a sinistra al Centro laser di navigazione e digita <color=@#Password#>GWCD</color>."

KEY: PARAGRAPH_56
  EN: Closer now, you can hear the conversation of the men you saw when you came in. There is a short silence after each man voices his thoughts. They speak of varmints who are impossible to kill. The varmints are stealing their food faster than ever before and they seem to be massing for a major attack. The simple weapons of the farmers are not enough to stop them. They have no idea what to do. One of them jumps as he notices you and they all turn to face you. A stocky man they call Miguel approaches.
  FR: Plus proches désormais, vous pouvez entendre la conversation des hommes que vous avez vus entrer. Un court silence suit chacune des pensées que ces hommes verbalisent. Ils parlent de vermines impossibles à tuer. Ces vermines n'ont jamais volé leur nourriture aussi rapidement et semblent se rassembler en vue d'une attaque massive. Les armes rudimentaires de ces fermiers ne permettent pas de les arrêter. Ils ne savent plus quoi faire. Un fermier sursaute en vous apercevant et les autres se tournent tous vers vous. Un homme trapu prénommé Miguel s'approche.
  DE: Als ihr näher kommt, hört ihr die Unterhaltung der Männer, die ihr beim Hereinkommen gesehen habt. Nachdem jeder der Männer seine Gedanken ausgesprochen hat, herrscht eine kurze Pause. Sie sprechen von Schädlingen, die man nicht umbringen kann. Die Schädlinge stehlen die Nahrung nun schneller als jemals zuvor - und scheinen sich auf einen größeren Angriff vorzubereiten. Die einfachen Waffen der Farmer können sie unmöglich aufhalten. Sie haben keine Ahnung, was sie tun sollen. Einer von ihnen zuckt zusammen, als er euch bemerkt, und dann sehen euch alle an. Ein untersetzter Mann nähert sich euch, den alle Miguel nennen.
  ES: Ahora que estás más cerca, puedes escuchar la conversación de los hombres que viste cuando entraste. Hay un breve silencio cuando cada hombre expresa sus pensamientos. Hablan de alimañas que son imposibles de matar. Las alimañas están robando su comida más rápido que nunca y parecen reunirse para un gran ataque. Las armas simples de los granjeros no son suficientes para detenerlas y no tienen ni idea de qué hacer. Uno de ellos salta cuando os ve y todos se giran en vuestra dirección. Se acerca un hombre fornido al que llaman Miguel.
  PL: Z bliska słyszycie mężczyzn, których widzieliście po przyjściu tutaj. Wszyscy mają coś do powiedzenia, a po każdej przemowie następuje krótka cisza na zebranie myśli. Mówią o szkodnikach, których nie sposób utłuc. Twierdzą, że okradają ich z jedzenia szybciej niż kiedykolwiek, a ponadto wydają się szykować do ataku na nich. Podobno rolnicza broń się ich nie ima. Nie wiedzą, co począć. Jeden z nich aż podskakuje na wasz widok, po czym wszyscy obracają się w waszą stronę. Podchodzi do was barczysty mężczyzna, Miguel.
  RU: Теперь, когда вы подошли ближе, вам слышен разговор людей, которых вы увидели, когда вошли. После того как каждый из них высказался, наступает короткое молчание. Они говорят о тварях, которых невозможно убить. Эти твари воруют еду быстрее, чем когда-либо прежде, и, похоже, они готовятся к серьезной атаке. Обычного оружия фермеров недостаточно, чтобы их остановить. Они уже не знают, что им делать. Один из них вскакивает, как только замечает вас, и все оборачиваются. К вам подходит коренастый мужчина, которого они называют Miguel.
  IT: Ora che sei più vicino, senti i discorsi che fanno gli uomini che avevi visto dall'ingresso. Ogni riflessione è seguita da un momento di silenzio. Parlano di parassiti impossibili da uccidere: rubano il cibo con una velocità mai vista prima e sembra che si stiano radunando per sferrare un grosso attacco. Le armi rudimentali dei contadini non bastano per fermarli. Non sanno cosa fare. Uno degli uomini sobbalza quando ti nota e si girano tutti verso di te. Un uomo tarchiato, un certo Miguel, ti si avvicina.

KEY: PARAGRAPH_57
  ALL: @#CS57_01#

KEY: PARAGRAPH_58
  EN: The Martian Commander slithers forward on his coppery-scaled stomach. "So, Rangers, you have found our secret starport." His laughter, hissed quietly and malevolently, crackles through the speaker on his helmet. "It matters not. Our robot warriors have conquered your world. You will now come and be our slaves..."\n\nYou smell the sweet odor of flowers as your sight dims and you fall unconscious...
  FR: Le commandant martien s'approche en glissant sur son ventre d'écailles cuivrées. « Alors Rangers, vous avez trouvé notre spatioport secret. » Son rire sifflant et malfaisant grésille dans le haut-parleur de son casque. « Peu importe. Nos guerriers robots ont conquis votre monde. Vous allez maintenant nous rejoindre et devenir nos esclaves... »\n\nVous sentez la douce odeur des fleurs alors que votre vue se trouble et vous sombrez dans l'inconscience...
  DE: Der Kommandeur vom Mars rutscht auf seinem mit kupfernen Schuppen besetzten Bauch weiter nach vorn. "Ihr habt also unseren geheimen Sternenhafen gefunden, Ranger." Durch den knisternden Lautsprecher an seinem Helm dringt sein Lachen, leise zischend, bösartig. "Es spielt keine Rolle. Unsere Roboter-Krieger haben die Welt längst erobert. Ihr werdet jetzt unsere Sklaven sein ..."\n\nIhr riecht den süßen Duft von Blumen, als plötzlich eure Sicht verschwimmt und ihr bewusstlos zu Boden stürzt ...
  ES: El comandante marciano se desliza hacia adelante sobre su estómago escamoso y cobrizo. "Así que, Rangers, habéis encontrado nuestro puerto estelar secreto". Su risa, que sisea con voz baja y malévola, cruje por el altavoz de su casco. "No importa. Nuestros robots guerreros han conquistado vuestro mundo. Ahora vendréis y seréis nuestros esclavos...".\n\nHueles el dulce olor de las flores cuando tu vista se nubla y caes inconsciente...
  PL: Marsjański Porucznik ślizga się w waszą stronę na swym pokrytym miedzianymi łuskami brzuchu. „A więc, Strażnicy, odnaleźliście nasz gwiezdny port.” Jego śmiech, syczący i złośliwy, trzeszczy z głośnika w hełmie. „Ale to nie ma znaczenia. Nasi robotyczni wojownicy już podbili wasz świat. A teraz potulnie staniecie się naszymi sługami...”\n\nCzujesz w nozdrzach słodki zapach kwiatów, po czym twój wzrok ogarnia mrok i mdlejesz...
  RU: Командир марсиан скатывается вперед на своем животе, покрытом медными чешуйками. "Ну что, рейнджеры, вы нашли наш секретный космопорт". Его злобный смех тихо шипит и потрескивает через динамики на его шлеме. "Это уже неважно. Наши военные роботы захватили ваш мир. А теперь и вы станете нашими рабами..."\n\nВы чувствуете сладкий аромат цветов, все плывет перед глазами и вы падаете без сознания...
  IT: Il comandante marziano striscia in avanti sul ventre ricoperto di squame color rame. "Dunque, Ranger, avete trovato il nostro porto spaziale segreto". Sibila piano una risata malevola che gracchia attraverso la cassa che porta sull'elmo. "Non importa. I nostri guerrieri robot hanno conquistato il vostro mondo. Ora diventerete i nostri schiavi..."\n\nSenti un dolce profumo di fiori mentre ti si offusca la vista e svieni...

KEY: PARAGRAPH_59
  EN: The thin Martian atmosphere saps your strength, but you dash across the maroon landscape and dive at the Slavemaster. He raises a pseudo-pod and crashes it down upon your head. A sucker tears your flesh, but you strike out and smash his writhing purple lips back into his needle-sharp teeth. The Slavemaster reels back, but you give him no pause, no chance to recover. You wrap your hands around a rock and, as your tortured lungs labor to pull in enough of the oxygen-poor air to keep you conscious, you crush the Slavemaster's head.\n\nYou cast the green, gore-spattered rock aside and look at the other slaves. "Come," you growl breathlessly, "Now we fight for our freedom and for our world!"
  FR: La fine atmosphère martienne sape vos forces, mais vous foncez dans le paysage pourpre et sautez sur le Marchand d'esclaves. Il lève une sorte de capsule et l'écrase sur votre tête. Une sangsue vous déchire la peau, mais vous répliquez en écrasant du poing ses lèvres mauves contre ses dents acérées. Le Marchand d'esclaves recule mais vous ne lui laissez pas de répit ni de chance de se ressaisir. Vous attrapez une pierre et, alors que vos poumons luttent pour accumuler assez d'air pauvre en oxygène et rester conscient, vous écrasez la tête du Marchand d'esclaves.\n\nVous jetez la pierre maculée de chair verte et de sang, puis vous regardez les autres esclaves. « Venez, grommelez-vous à bout de souffle, battons-nous pour notre liberté et notre monde ! »
  DE: Die dünne Atmosphäre auf dem Mars beraubt euch eurer Stärke. Dennoch rennt ihr über die rotbraune Oberfläche und stürzt euch auf den Sklavenmeister. Er hebt einen Pseudo-Kapsel an und schlägt sie euch über den Schädel. Ein Blutsauger reißt an eurem Fleisch, doch ihr schlagt nach ihm und schmettert ihm die sich windenden violetten Lippen geradewegs in seine nadelscharfen Zähne. Der Sklavenmeister weicht zurück, doch ihr lasst ihm keine Gelegenheit, sich zu erholen. Deine Hand schließt sich um einen Stein und deine gequälten Lungen saugen mühsam genügend Sauerstoff in sich hinein, damit du nicht ohnmächtig wirst. Dann zerschmetterst du den Schädel des Sklavenmeisters.\n\nAnschließend wirfst du den grünen, mit Blut und Hirn bespritzten Stein beiseite und betrachtest dir die anderen Sklaven. "Kommt!", knurrst du atemlos. "Lasst uns für unsere Freiheit kämpfen - und für unsere Welt!"
  ES: La delgada atmósfera marciana debilita tu fuerza, pero atraviesas el paisaje granate y te lanzas a por el maestro de esclavos. Este levanta una pseudovaina y te la estampa en la cabeza. El muy imbécil te desgarra la carne, pero le golpeas y le destrozas los labios morados con sus dientes afilados. El maestro de esclavos retrocede, pero no le das tregua ni posibilidad de recuperarse. Coges una roca con las manos y, mientras tus maltrechos pulmones intentan coger suficiente aire con poco oxígeno para mantenerte consciente, machacas la cabeza del maestro de esclavos.\n\nArrojas a un lado la roca salpicada de sangre verde y miras a los demás esclavos. "Vamos", gruñes sin aliento. "¡Ahora luchamos por nuestra libertad y por nuestro mundo!".
  PL: Rzadka atmosfera Marsa wysysa z ciebie energię, ale mimo to udaje ci się dolecieć ponad karmazynowymi wydmami do Króla Niewolników. Unosi w powietrze swoją pseudokapsułę i rozbija ją na twojej głowie. Ta pijawka rozcina twoje ciało, ale udaję ci się odepchnąć go i wbić mu jego wijące się, fioletowe wargi z powrotem do pyska, pełnego ostrych jak brzytwa zębów. Król Niewolników robi parę kroków wstecz, ale nie dajesz mu ani chwili na odpoczynek, żeby się nie zregenerował. Kładziesz swoją dłoń na kamieniu, po czym — próbując złapać choćby odrobinę tlenu w umordowane płuca i nie zemdleć — uderzasz nim Króla Niewolników w głowę.\n\nWyrzucasz pokryty zielonym szlamem kamień, spoglądając na pozostałych niewolników. „Dawaj” — grzmisz ostatkiem sił. „To walka o wolność naszą oraz naszego świata!”
  RU: Разряженная марсианская атмосфера истощает все силы, но вы пересекаете бордовые земли и падаете около рабовладельца. Он поднимает псевдоножку и сильно бьет вас по голове. Эта тварь раздирает вашу плоть, но вы набрасываетесь на него и разбиваете его извивающиеся пурпурные губы до его похожих на иглы зубов. Рабовладелец пятится назад, но вы не даете ему прийти в себя. Вы хватаете камень и, пока ваши измученные легкие с трудом поглощают кислород, чтобы не потерять сознание, проламываете рабовладельцу череп.\n\nВы отбрасываете камень, испачканный в зеленой крови, и смотрите на остальных рабов. "Идем, — задыхаясь, рычите вы, — теперь мы будем бороться за нашу свободу и наш мир!"
  IT: L'atmosfera marziana rarefatta ti strema, ma corri lo stesso in questo paesaggio rossastro per poi lanciarti contro lo Schiavista, che solleva una specie di capsula e te la spacca in testa. Ti lacera la carne, ma gli tiri un pugno e gli spacchi il labbro viola contorto contro i suoi denti affilatissimi. Lo Schiavista barcolla, ma non gli lasci il tempo di riprendere fiato. Prendi in mano una roccia e mentre i tuoi polmoni stremati si sforzano di inspirare l'aria povera di ossigeno necessaria per mantenerti cosciente, spacchi in due la testa dello Schiavista.\n\nGetti la roccia ricoperta di fluido verde e guardi gli altri schiavi. "Venite" dici ansante. "Lottiamo per la nostra libertà e per il nostro mondo!"

KEY: PARAGRAPH_60
  ALL: @#CS60_01#\n\n@#CS60_02#

KEY: PARAGRAPH_61
  ALL: @#CS61_01#\n\n@#CS61_02#\n\n@#CS61_03#

KEY: PARAGRAPH_62
  EN: Torn and battered, your party drags itself through the sub-terranian Martian titanium mines. Your lungs burn from the thin air, and you'd give your right arms to be back on earth. Then, suddenly, a vision of female loveliness appears to you.\n\nTall and slender, with golden hair cascading down over her diaphanous gown of shimmering green and gray, she smiles and your heart quickens. "Do not believe the Serpioids are the Martians because they are not. They conquered us a century ago to turn our beloved world into a staging area for their conquest of your home. Please join with us and help repulse these invaders."\n\nShe gestures and a secret opening appears in the south wall of the tunnel.
  FR: Usé et fatigué, votre groupe rampe dans les mines de titane souterraines martiennes. L'air mince brûle vos poumons et vous donneriez un bras pour retourner sur Terre. Puis soudainement, une douce vision féminine apparaît devant vous.\n\nGrande et mince, des cheveux tombant en cascade sur sa toge diaphane aux reflets verts et gris, elle vous sourit et votre cœur s'emballe. « Ne croyez pas que les Serpioïdes sont les Martiens, car c'est un mensonge. Ils nous ont conquis il y a un siècle et transformé notre monde en base avancée pour l'invasion de votre planète. Joignez-vous à nous et aidez-nous à repousser ces envahisseurs. »\n\nElle fait un geste et une ouverture secrète apparaît dans le mur sud du tunnel.
  DE: Mitgenommen und angeschlagen schleppt sich euer Trupp durch die unterirdischen Titanminen auf dem Mars. Eure Lungen brennen in der dünnen, sauerstoffarmen Atmosphäre, und ihr würdet alle den rechten Arm dafür geben, wieder auf der Erde zu sein. Dann plötzlich erscheint vor euch eine Vision weiblicher Lieblichkeit.\n\nHochgewachsen und schlank, mit goldenen Haaren, die sich über ihr transparentes Kleid aus schimmerndem Grün ergießen, steht sie da und lächelt. Euer Herzschlag beschleunigt sich. "Ihr solltet es nicht glauben, dass die Serpioiden die Marsbewohner sind - das sind sie nicht. Man hat uns vor einem Jahrhundert erobert und unsere geliebte Welt in eine Übungsarena für die Eroberung eurer Welt verwandelt. Bitte schließt euch uns an und helft uns, diese Eindringlinge zurückzuschlagen."\n\nSie macht eine Handbewegung, und in der Südwand des Tunnels öffnet sich eine Geheimtür.
  ES: Destrozados y maltratados, tu grupo se arrastra por las minas de titanio marcianas subterráneas. El aire os quema los pulmones, y daríais vuestros brazos derechos con tal de estar de vuelta en la Tierra. Entonces, de repente, se os aparece una visión de belleza femenina.\n\nAlta y esbelta, con el cabello dorado cayendo en cascada sobre su vestido diáfano de relucientes verdes y grises. Sonríe y vuestro corazón se acelera. "No creáis que los serpioides son los marcianos porque no es así. Nos conquistaron hace un siglo con el fin de convertir nuestro querido mundo en una escala para invadir vuestro hogar. Por favor, uníos a nosotros y ayudadnos a expulsar a estos invasores".\n\nHace un gesto y aparece una abertura secreta en la pared sur del túnel.
  PL: Pobici i pozbawieni energii, przemierzacie z mozołem marsjańskie kopalnie tytanu, znajdujące się pod powierzchnią planety. Płuca palą was od wdychania rzadkiego, marsjańskiego powietrza. Każdy z osobna dałby sobie rękę uciąć, aby być już z powrotem na Ziemi. Wtem twoim oczom ukazuje się przepiękna kobieta.\n\nJest wysoka i szczupła, a jej złote włosy opadają na prześwitujący szlafrok w kolorach zieleni i szarości. Uśmiecha się, a twoje serce poczyna bić szybciej. „Nie wierzcie, że Serpioidy są prawdziwymi Marsjanami, ponieważ tak nie jest. Podbili naszą ukochaną planetę około stu lat temu, po czym urządzili sobie z niej bazę wypadową na Ziemię. Proszę, pomóżcie nam odeprzeć tych najeźdźców”.\n\nWykonuje gest palcem, po czym w południowej ścianie tunelu otwiera się sekretne przejście.
  RU: Истерзанный и потрепанный, ваш отряд плетется через марсианские подземные титановые шахты. Ваши легкие горят от разряженного воздуха, и каждый готов отдать свою правую руку за то, чтобы вернуться на Землю. Внезапно перед вами возникает образ прекрасной женщины.\n\nВысокая и стройная с золотистыми волосами, ниспадающими на ее прозрачное платье с серо-зеленым мерцанием, она улыбается и ваше сердце начинает биться быстрее. "Не верьте тому, что серпиоиды это марсиане. Это не так. Они завоевали нас столетие назад и превратили наш любимый мир в плацдарм для завоевания вашего. Пожалуйста, присоединяйтесь к нам и помогите дать отпор этим захватчикам".\n\nОна делает несколько жестов и в южной стене туннеля появляется секретный проход.
  IT: Il tuo gruppo, stremato, si trascina per le miniere di titanio nel sottosuolo marziano. I polmoni bruciano per l'aria rarefatta e rinunceresti persino a un braccio per tornare subito sulla Terra. All'improvviso, ti appare di fronte un essere di rara bellezza.\n\nLa figura è alta ed esile e ha lunghi capelli dorati che le ricadono sulla gonna diafana di colore verde e grigio brillante. Ti rivolge un sorriso che ti scalda il cuore. "I Serpioidi non sono marziani, credetemi. Cento anni fa ci sconfissero e trasformarono il nostro amato mondo in un luogo strategico per la conquista della Terra. Unitevi a noi e aiutateci a respingere gli invasori."\n\nA un suo movimento appare un passaggio segreto nel muro a sud del tunnel.

KEY: PARAGRAPH_63
  EN: Capt. Phil Thomas's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "Thomas, a recent transfer from Project Darwin, has expressed reservations about Finster's experiments. He voiced some of the same objections to them that prompted me to leave Darwin. I don't know if he's on the level, or if this is some trap set by Finster..."
  FR: Le dossier personnel du capitaine Phil Thomas apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Thomas, qui a récemment été transféré du projet Darwin, a émis des réserves concernant les expériences de Finster. Ses objections étaient les mêmes que celles qui m'ont poussé à quitter Darwin. J'ignore s'il est réglo ou si c'est un piège de Finster... »
  DE: Auf dem Bildschirm erscheint die Personalakte von Captain Phil Thomas. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Thomas wurde gerade erst vom Projekt Darwin hierher versetzt. Er hat Bedenken gegen Finsters Experimente geäußert. Dabei brachte er einige derselben Einwände vor, die mich zum Verlassen von Darwin bewogen haben. Ich habe keine Ahnung, ob ich ihm glauben kann, oder ob das nur eine Falle ist, die Finster mir stellt ..."
  ES: El archivo personal del capitán Phil Thomas aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "Thomas, una transferencia reciente del Proyecto Darwin, ha manifestado ciertas reservas sobre los experimentos de Finster. Les expresó algunas de las mismas objeciones por las que yo dejé Darwin. No sé si de verdad es de fiar o si se trata de una trampa de Finster...".
  PL: Na ekranie wyświetlają się akta osobowe kapitana Phila Thomasa. Poza ogromną ilością wyników testów i innych danych pojawiają się też interesujące akapity. W oczy rzuca się jeden ustęp: „Thomas, niedawno przeniesiony z Projektu Darwin, wyraża zastrzeżenia wobec eksperymentów Finstera. Kilka przedstawionych przez niego zarzutów pokrywa się z powodami, dla których sam opuściłem projekt. Nie wiem, czy osiągnął ten poziom, czy to pułapka Finstera...”
  RU: На экране появляется личное дело капитана Phil Thomas. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "Thomas, которого недавно перевели с проекта Darwin, высказывал опасения об экспериментах Finster. Он высказал некоторые из тех возражений, которые побудили меня покинуть проект Darwin. Я не знаю, говорит ли он правду, или это одна из ловушек, устроенных Finster..."
  IT: Il file personale del Cap. Phil Thomas compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "Thomas è stato trasferito di recente dal Progetto Darwin e ha espresso delle riserve sugli esperimenti di Finster. Sono le stesse obiezioni che ho mosso agli altri e che mi hanno spinto ad andarmene da Darwin. Non so se sia onesto o se si tratti di una trappola di Finster..."

KEY: PARAGRAPH_64
  EN: Your Martian guide leads you through a twisting pathway of long-abandoned tunnels that finally leads into a beautifully-sculpted city. The artistry, though alien, makes harmonious symbols that give you a warm feeling when you look at the buildings. The architecture almost sings, and you hear a pleasant symphony of echoes as your booted feet click against the city streets.\n\nYour guide, her golden hair riding unfelt breezes, leads you to a massive door. You feel the power and you could swear the patterns change, but you cannot put your finger on any particular change at any one time. At about the time it hits you, the door speaks – it's alive!\n\n"Welcome, Earthmen," it booms, "Speak the name of your beloved and enter as friends."
  FR: Votre guide martien vous mène dans un dédale de tunnels abandonnés depuis longtemps qui s'ouvre finalement sur une ville magnifiquement sculptée. Bien qu'extraterrestre, la qualité artistique des bâtiments évoque des symboles harmonieux qui vous procurent un sentiment de bien-être. L'architecture semble chanter et le bruit de vos pas dans les rues de la ville vous offre une agréable symphonie d'échos.\n\nVotre guide, dont les cheveux dorés flottent dans une brise invisible, vous conduit jusqu'à une porte imposante. Vous ressentez sa puissance et vous pourriez jurer que les motifs changent, mais il vous est impossible de distinguer un changement en particulier à un moment précis. Alors que vous allez ouvrir la bouche, la porte se met à parler – elle est vivante !\n\n« Bienvenue, Terriens, rugit-elle. Donnez-moi le nom de votre être aimé et entrez en amis. »
  DE: Eure Führerin vom Mars lotst euch auf einem verschlungenen Pfad durch lange verlassene Tunnel, die am Ende zu einer wunderschön gestalteten Stadt führen. Die kunstvollen Verzierungen wirken zwar fremdartig, aber sie bilden harmonische Symbole, die ein warmes Gefühl in euch auslösen, wenn ihr die Gebäude betrachtet. Die Architektur scheint geradezu verlockend zu singen, und der Klang eurer Stiefel auf den Straßen der Stadt löst eine angenehme Sinfonie aus Echos aus.\n\nDie goldenen Haare eurer Führerin wehen in einem leichten Wind, den ihr nicht spüren könnt. Sie führt euch zu einer massiven Tür. Ihr spürt die Macht, und ihr könntet schwören, dass sich die Muster unmerklich verändert haben. Gerade als euch dies bewusst wird, beginnt die Tür zu sprechen. Sie ist lebendig!\n\n"Willkommen, Erdbewohner", sagt sie. Sprecht den Namen eurer Geliebten und tretet ein als Freunde."
  ES: Vuestra guía marciana os lleva a través de un camino sinuoso de túneles abandonados que llegan a una ciudad hermosamente tallada. El arte, aunque extraño, crea símbolos armoniosos que os dan una sensación de calidez cuando miráis los edificios. La arquitectura casi parece cantar, y escucháis una agradable sinfonía de ecos cuando vuestras botas suenan por las calles de la ciudad.\n\nLa guía, con su cabello dorado moviéndose por la brisa, os lleva a una puerta enorme. Sentís el poder y podéis jurar que los patrones cambian, pero es imposible señalar algún cambio en particular en ningún momento. En cuanto llegáis, la puerta habla. ¡Tiene vida! "Bienvenidos, terrícolas", retumba.\n\n"Pronunciad el nombre de vuestro ser amado y entrad como amigos".
  PL: Wasza marsjańska przewodniczka prowadzi was przez pokręcone korytarze tunelu, po czym w końcu dochodzicie do przepięknie wykutego w skale miasta. Choć to obce rzemiosło, pasujące do siebie symbole sprawiają miłe wrażenie, gdy przyglądacie się budynkom. To miejsce niemalże śpiewa swoim wyglądem. Przechadzając się po mieście, w uszach przyjemnie rezonuje wam symfonia dźwięków stukania butami o chodnik.\n\nPrzewodniczka prowadzi was prosto pod ogromne wrota. Jej złote włosy cudownie powiewają na wietrze. Czujecie przypływ mocy i moglibyście przysiąc, że coś się zmieniło, ale trudno wam w tym momencie dokładnie określić co. Gdy w końcu zaczyna coś do was docierać, wrota otwierają się — to coś żyje!\n\n„Witajcie, Ziemianie” — wybrzmiewa. „Aby wejść jako przyjaciele, wypowiedzcie imię tego, kogo kochacie”.
  RU: Ваша марсианская проводница ведет вас по извилистым давно заброшенным туннелям, и вы наконец выходите в прекрасный город. При взгляде на эти гармоничные узоры на зданиях, у вас возникает ощущение тепла, хоть они и чужеземные. Архитектура почти поет, и вы слышите приятную симфонию эха, когда ваша обувь цокает по улицам города.\n\nЗолотистые волосы вашей проводницы свободно развиваются на ветру, она ведет вас к огромной двери. Вы чувствуете энергию и можете поклясться, что узоры меняются, но вам никак не удается уловить сам момент изменения. Пока вы заворожено наблюдаете за этими изменениями, дверь начинает говорить — она живая!\n\n"Добро пожаловать, Земляне! — восклицает она. — Назовите имя своей возлюбленной и входите как друзья".
  IT: La guida marziana ti conduce attraverso un percorso tortuoso di tunnel abbandonati che portano a una città scolpita con maestria. Gli edifici, seppur alieni, presentano simboli armonici che ti rincuorano quando posi lo sguardo su di loro. L'architettura sembra quasi cantare: quando i tuoi stivali battono sulle strade della città, creano una dolce sinfonia di echi.\n\nBrezze invisibili scorrono tra i capelli dorati della tua guida che ti conduce davanti a un portone. Percepisci il suo potere e potresti giurare che i motivi disegnati stiano cambiando forma, ma al contempo non capisci cosa succede con esattezza. Poco prima di riuscirci, la porta parla: è viva!\n\n"Benvenuti, terrestri" rimbomba. "Pronunciate il nome della persona a voi più cara ed entrate da amici."

KEY: PARAGRAPH_65
  ALL: @#CS65_01#\n\n@#CS65_02#\n\n@#CS65_03#\n\n@#CS65_04#\n\n@#CS65_05#\n\n@#CS65_06#\n\n@#CS65_07#\n\n@#CS65_08#\n\n@#CS65_09#

KEY: PARAGRAPH_66
  ALL: @#CS66_01#\n\n@#CS66_02#

KEY: PARAGRAPH_67
  EN: The guard looks you over closely and then disappears into the tent. You hear a brief muffled conversation and the guard returns with another man. The newcomer introduces himself as the headman of the Atchison clan. He understands that you have done a great favor for his brother. He dismisses the guard and motions you closer. He explains that they keep no treasure here but he will give you directions to a secret cache. "Here, take this shovel," he instructs you. "Stand on the north rail, west end. Take four paces to the east and seven south. Dig and you shall be rewarded." The guard returns and the headman bids you good day.
  FR: Le garde vous examine attentivement avant de disparaître dans la tente. Vous entendez une courte conversation étouffée, et le garde revient accompagné d'un autre homme. Le nouveau venu se présente comme le chef du clan Atchison. Il croit comprendre que vous avez rendu un fier service à son frère. Il congédie le garde et vous fait signe de vous approcher. Il vous explique qu'ils n'ont pas de trésor ici, mais qu'il vous indiquera comment trouver une cache secrète. « Tenez, prenez cette pelle, dit-il. Allez à l'extrémité ouest de la voie nord du chemin de fer. Faites quatre pas vers l'est, puis sept pas vers le sud. Creusez et vous serez récompensés. » Le garde revient prendre son poste et le chef vous souhaite une bonne journée.
  DE: Der Wachmann betrachtet euch eingehend und verschwindet dann im Zelt. Ihr hört eine kurze gedämpfte Unterhaltung, und der Wachmann kommt mit einem anderen Mann zurück. Der Neue stellt sich als der Anführer des Atchison-Klans vor. Er weiß, dass ihr seinem Bruder einen großen Gefallen getan habt. Er schickt den Wachmann weg und winkt euch näher heran. Er erklärt, dass hier keine Schätze gelagert sind, verspricht aber, euch den Weg zu einem Geheimversteck zu zeigen. "Hier, nehmt diese Schaufel", weist er euch an. "Stellt euch aufs Nordgleis, am westlichen Ende. Geht vier Schritte nach Osten und sieben nach Süden. Grabt, dann bekommt ihr eure Belohnung." Der Wachmann kehrt zurück, und der Anführer wünscht euch noch einen guten Tag.
  ES: El guarda os examina detenidamente y os dice que esperéis fuera mientras desaparece en la tienda. Escucháis el sonido amortiguado de una conversación hasta que el guarda regresa con otro hombre. El recién llegado se presenta como el cabecilla del clan Atchison. Sabe que le habéis hecho un gran favor a su hermano. Le indica al guarda que se vaya y os indica que os acerquéis. Os explica que no posee ningún tesoro, pero os indica la ubicación de una caja fuerte secreta. "Tomad esta pala", empieza a decir. "Parad en el raíl norte, en el extremo oeste. Avanzad cuatro pasos hacia el este y siete hacia el sur. Excavad y obtendréis vuestra recompensa". El guarda regresa y el cabecilla os desea un buen día.
  PL: Strażnik lustruje was dokładnie, po czym znika w namiocie. Do waszych uszu dobiegają przytłumione dźwięki rozmowy. Nie mija chwila, a mężczyzna wraca wraz z kimś nowym. Nieznajomy natychmiast przedstawia się jako wódz klanu Atchisończyków. Wie, że wyświadczyliście jego bratu wielką przysługę. Odprawia strażnika, po czym zachęca was, abyście się zbliżyli. Tłumaczy, że nie trzymają tutaj żadnych skarbów, ale obiecuje zdradzić wam lokalizację ukrytej skrzyni. „Weźcie tę łopatę” — mówi. „Stańcie na północnej szynie prowadzącej za zachód. Następnie zróbcie cztery kroki na wschód i siedem na południe. Tam zacznijcie kopać, a otrzymacie nagrodę”. Po chwili strażnik powraca, a wódz zaczyna się z wami żegnać.
  RU: Охранник внимательно осматривает вас, а затем уходит в палатку. Вы слышите тихий короткий разговор, затем охранник возвращается с другим человеком. Этот человек представляется главой клана Аткинсон. Он понимает, что вы оказали его брату большую услугу. Он отпускает охранника и подходит ближе. Он объясняет, что у них нет сокровищ, но он может дать наводку на секретный тайник. "Вот, возьми эту лопату, — говорит он вам. — Встань на западном конце северной железной дороги. Сделай четыре шага на восток и семь на юг. Копай и будешь вознагражден". Охранник возвращается, и глава клана желает вам хорошего дня.
  IT: La guardia vi osserva da vicino e poi scompare nella tenda. Senti che parla sommessamente con qualcuno e ritorna poco dopo con un altro individuo che si presenta come capo del clan Atchison. Sa che avete fatto un grande favore a suo fratello. Congeda la guardia e vi indica di avvicinarvi. Vi spiega che il suo clan non ha tesori da offrire, ma che vi dirà come raggiungere un nascondiglio segreto. "Prendi questa vanga" dice, prima di darvi istruzioni. "Andate al binario a nord, lato ovest. Fate quattro passi verso est e sette verso sud. Scavate e verrete ricompensati." La guardia ritorna e il capo vi augura una buona giornata.

KEY: PARAGRAPH_68
  EN: Closer now, you can hear the conversation of the men you saw when you came in. There is a short silence after each man voices his thoughts. They speak of Martians who are impossible to kill. The Martians are stealing their food faster than ever before and they stem to be massing for a major attack. The simple weapons of the farmers are not enough to stop them. They have no idea what to do about it. One of them jumps as he notices you and they all turn to face you. A stocky man they call Miguel approaches.
  FR: Plus proches désormais, vous pouvez entendre la conversation des hommes que vous avez vus entrer. Un court silence suit chacune des pensées que ces hommes verbalisent. Ils parlent de Martiens impossibles à tuer. Ces Martiens n'ont jamais volé leur nourriture aussi rapidement et semblent se regrouper en vue d'une attaque massive. Les armes rudimentaires de ces fermiers ne permettent pas de les arrêter. Ils ne savent plus quoi faire. Un fermier sursaute en vous apercevant et les autres se tournent tous vers vous. Un homme trapu prénommé Miguel s'approche.
  DE: Als ihr näher kommt, hört ihr die Unterhaltung der Männer, die ihr beim Hereinkommen gesehen habt. Nachdem jeder der Männer seine Gedanken ausgesprochen hat, herrscht eine kurze Pause. Sie sprechen von Marsbewohnern, die man nicht umbringen kann. Die Marsbewohner stehlen die Nahrung nun schneller als jemals zuvor - und scheinen sich auf einen größeren Angriff vorzubereiten. Die einfachen Waffen der Farmer können sie unmöglich aufhalten. Sie haben keine Ahnung, was sie dagegen tun sollen. Einer von ihnen zuckt zusammen, als er euch bemerkt, und dann sehen euch alle an. Ein stämmiger Mann nähert sich euch, den alle Miguel nennen.
  ES: Ahora que estás más cerca, puedes escuchar la conversación de los hombres que viste cuando entraste. Hay un breve silencio cuando cada hombre expresa sus pensamientos. Hablan de marcianos que son imposibles de matar. Los marcianos están robando su comida más rápido que nunca y parecen reunirse para un gran ataque. Las armas simples de los granjeros no son suficientes para detenerlos y no tienen ni idea de qué hacer. Uno de ellos salta cuando os ve y todos se giran en vuestra dirección. Se acerca un hombre fornido al que llaman Miguel.
  PL: Z bliska słyszycie głosy mężczyzn, których widzieliście po przyjściu. Wszyscy mają coś do powiedzenia, a po każdej przemowie następuje cisza. Mówią o Marsjanach, których nie sposób utłuc. Twierdzą, że okradają ich z jedzenia szybciej niż kiedykolwiek, a ponadto szykują się do ataku na nich. Podobno prosta broń się ich nie ima. Nie wiedzą, co począć. Jeden z nich aż podskakuje na wasz widok, po czym wszyscy obracają się w waszą stronę. Podchodzi do was barczysty mężczyzna, Miguel.
  RU: Теперь, когда вы подошли ближе, вам слышен разговор людей, которых вы увидели, когда вошли. После того как каждый из них высказался, наступает короткое молчание. Они говорят о Марсианах, которых невозможно убить. Эти Марсинане воруют еду быстрее, чем когда-либо прежде, и, похоже, они готовятся к серьезной атаке. Обычного оружия фермеров недостаточно, чтобы их остановить. Они уже не знают, что им делать. Один из них вскакивает, как только замечает вас, и все оборачиваются. К вам подходит коренастый мужчина, которого они называют Miguel.
  IT: Ora che sei più vicino, senti i discorsi che fanno gli uomini che avevi visto dall'ingresso. Ogni riflessione è seguita da un momento di silenzio. Parlano di marziani impossibili da uccidere: rubano il cibo con una velocità mai vista prima e sembra che si stiano radunando per sferrare un grosso attacco. Le armi rudimentali dei contadini non bastano per fermarli. Non sanno cosa fare a riguardo. Uno degli uomini sobbalza quando ti nota e si girano tutti verso di te. Un uomo tarchiato, un certo Miguel, ti si avvicina.

KEY: PARAGRAPH_69
  EN: "He's an inhuman monster. Just cuz he don't get sick he figures no one else should."
  FR: « C'est un monstre inhumain. Il estime que personne ne devrait jamais tomber malade, comme lui. »
  DE: "Er ist ein unmenschliches Monster. Nur weil er selbst nie krank wird, geht er einfach davon aus, dass alle anderen ebenfalls nicht krank werden dürfen."
  ES: "Es un monstruo inhumano. Solo porque no enferma, cree que nadie más debería hacerlo".
  PL: „To wy jesteście tymi strażnikami, których przysłano nam do pomocy. Co masz na myśli?” — ostrożnie dopytujesz. Jeden z moich ludzi zaginał. Raczej go nie zabito, bo jest zbyt cenny”.
  RU: "Он бесчеловечный монстр. Только потому что он сам здоров, он считает, что никто не должен болеть".
  IT: "È un mostro disumano. Dato che non si ammala mai, pensa che nemmeno gli altri dovrebbero."

KEY: PARAGRAPH_70
  EN: Capt. Andrea Mills's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "Despite her having won the Nobel last year, Andrea's relationships with the other project members have not changed. She's still her affable self, and she's made others feel, through their work on the clone pods, they've each earned a piece of that Nobel themselves."
  FR: Le dossier du capitaine Andrea Mills apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Andrea a beau avoir obtenu le prix Nobel l'année dernière, ses relations avec les autres membres du projet n'ont pas changé. Elle reste toujours aussi affable et a même donné le sentiment à ses collègues du projet de capsule de clonage qu'ils avaient tous contribué à leur manière à ce prix Nobel. »
  DE: Auf dem Bildschirm erscheint die Personalakte von Captain Andrea Mills. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Trotzdem sie im letzten Jahr den Nobelpreis gewonnen hat, blieb das Verhältnis zwischen Andrea und den anderen Projektmitgliedern unverändert. Sie ist freundlich wie immer und gibt den anderen das Gefühl, dass sie durch ihre Arbeit an den Klon-Kapseln selbst ein Stück von diesem Nobelpreis gewonnen haben."
  ES: El archivo personal de la capitana Andrea Mills aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "A pesar de haber ganado el Nobel el año pasado, la relación de Andrea con los demás miembros del proyecto no ha cambiado. Sigue siendo amable, y ha hecho que los demás sientan que a través de su trabajo en las cápsulas de clones han ganado un pedazo de ese Nobel".
  PL: Na ekranie wyświetlają się akta osobowe kapitan Andrei Mills. Poza ogromną ilością wyników testów i innych danych pojawiają się też interesujące akapity. W oczy rzuca się jeden ustęp: „Chociaż w zeszłym roku zdobyła Nobla, jej relacja z innymi członkami projektu nie uległa zmianie. Pozostaje tak samo uprzejma i sprawia, że pracujący nad kapsułami klonującymi czują, że zapracowali na część tej nagrody”.
  RU: На экране появляется личное дело капитана Andrea Mills. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "Несмотря на то что в прошлом году она стала лауреатом Нобелевской премии, отношения Andrea с другими участниками проекта ничуть не изменились. Она не стала менее вежливой, наоборот, благодаря ей остальные участники проекта, работающие над капсулами для клонирования, почувствовали свою сопричастность к этому событию".
  IT: Il file personale del Cap. Andrea Mills compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "Benché Andrea abbia vinto il Nobel l'anno scorso, il suo rapporto con gli altri membri del progetto non è cambiato. È rimasta una persona affabile, tanto che i colleghi sentono di aver contribuito in piccola parte al conseguimento del premio Nobel grazie al lavoro svolto sulle capsule di clonazione."

KEY: PARAGRAPH_71
  ALL: @#CS71_01#

KEY: PARAGRAPH_72
  EN: You bow deeply out of respect for the Martian Emperor, and he smiles graciously. He nods toward your guide and looks upon her with love in his eyes. "I thank you, Alandriana. Once again, my beloved daughter, you have served me well."\nHe turns back to you. "I need your help to rid our world of the Serpioids. We need to destroy their base on Phobos and can only do it with a device you call a 'plasma coupler.' Your scientists developed it after we sent them telepathic transmissions that instructed them in its construction. We need to get it into the heart of the Serpioid base, then detonate it. Our problem is that none of us Martians can withstand the radiation the Serpioids need to live." His voice drops. "You, on the other hand, can live for a while in that radiation bath. Will you help us?"
  FR: Vous faites votre plus belle révérence devant l'Empereur martien, lequel vous sourit avec dignité. Il fait un signe de tête à votre guide et la regarde les yeux pleins d'amour. « Je te remercie, Alandriana. Une fois encore, ma fille bien aimée, tu m'as bien servi. »\nIl se retourne vers vous. « J'ai besoin de votre aide pour débarrasser notre monde des Serpioïdes. Nous devons détruire leur base sur Phobos et nous ne pourrons y parvenir qu'avec l'aide d'un engin que vous appelez « coupleur de plasma ». Vos scientifiques ont développé ce dispositif après notre envoi de transmissions télépathiques leur indiquant comment le construire. Nous devons le placer au cœur de la base serpioïde, puis le faire exploser. Le problème, c'est que les Martiens ne peuvent pas supporter les radiations dont les Serpioïdes ont besoin pour vivre. » Son ton se fait plus grave. « Vous par contre, vous pouvez survivre pendant un certain temps dans ce bain de radiations. Viendrez-vous à notre aide ? »
  DE: Ihr verbeugt euch tief, um euren Respekt vor dem Imperator vom Mars zu zeigen, und er lächelt gnädig. Er deutet mit einer Kopfbewegung auf eure Führerin und sieht sie mit liebevollen Augen an. "Ich danke dir, Alandriana. Wieder einmal hast du, meine geliebte Tochter, mir einen großen Dienst erwiesen."\nEr wendet sich wieder euch zu. "Ich brauche eure Hilfe. Ich will unsere Welt von den Serpioiden befreien. Wir müssen ihre Basis auf Phobos zerstören. Das ist nur mithilfe eines Gerätes möglich, das ihr 'Plasma-Koppler' nennt. Eure Wissenschaftler haben diesen Koppler entwickelt, nachdem wir ihnen telepathische Anweisungen dafür übermittelt haben. Wir müssen bis tief ins Herz der Basis der Serpioiden vordringen und den Koppler dann zur Explosion bringen. Unser Problem ist folgendes - kein Marsbewohner kann der Strahlung widerstehen, die die Serpioiden zum Überleben brauchen." Seine Stimme wird leiser. "Ihr jedoch könnt in diesem Strahlungsbad eine ganze Weile lang überleben. Werdet ihr uns helfen?"
  ES: Os inclináis profundamente por respeto al emperador marciano, y este sonríe con cortesía. Asiente con la cabeza hacia vuestra guía y la mira con amor. "Te doy las gracias, Alandriana. Una vez más, amada hija mía, me has servido bien".\nSe vuelve hacia vosotros. "Necesito vuestra ayuda para librar a nuestro mundo de los serpioides. Necesitamos destruir su base en Phobos y solo podemos hacerlo con un dispositivo al que llamáis "acoplador de plasma". Vuestros científicos lo desarrollaron después de enviarles señales telepáticas que los instruyeron en su construcción. Necesitamos llevarlo al corazón de la base serpioide y detonarlo. Nuestro problema es que ninguno de nosotros podemos soportar la radiación que los serpioides necesitan para vivir". Baja la voz. "Sin embargo, vosotros podéis sobrevivir un tiempo en ese baño de radiación. ¿Nos ayudaréis?".
  PL: Z szacunku wykonujecie głęboki ukłon wobec Marsjańskiego Imperatora, a ten odwzajemnia go szczodrym uśmiechem. Kiwa głową w kierunku waszej przewodniczki, patrząc na nią z miłością w oczach. „Dziękuję ci, Alandriano. Po raz kolejny, moja ukochana córko, wyświadczyłaś mi wielką przysługę”.\nOdwraca się do was. „Muszę was prosić o pomoc w pozbyciu się Serpioidów z naszego świata. Musimy zniszczyć ich bazę na Fobosie, ale żeby tego dokonać, potrzebujemy urządzenia, które nazywacie »sprzęgaczem plazmowym«. Kiedyś przesłaliśmy telepatycznie grupie czterech naukowców plany tego urządzenia, a oni je skonstruowali. Musimy wejść do samego serca bazy Serpioidów i tam je zdetonować. Problemem jest to, że żaden Marsjanin nie jest w stanie wytrwać w napromieniowanym środowisku, którego Serpioidy wymagają do przeżycia”. Milknie. „Za to wy potraficie przez jakiś czas funkcjonować w takiej łaźni radiacyjnej. Pomożecie nam?”
  RU: Вы низко кланяетесь, выказывая уважение Марсианскому императору, и он любезно улыбается. Он кивает в сторону вашего проводника и с любовью смотрит на нее. "Благодарю тебя, Alandriana. Ты как всегда мне очень помогла, любимая дочь".\nОн поворачивается к вам. "Мне нужна ваша помощь, чтобы избавить наш мир от серпиоидов. Нам нужно уничтожить их базу на Фобосе и это можно сделать только с устройством, которое вы называете «плазменный сшиватель». Ваши ученые разработали его после того, как мы отправили им телепатическое сообщение с инструкциями по созданию этого устройства. Нам нужно проникнуть в самое сердце базы серпиоидов и затем взорвать ее. Наша проблема в том, что мы, марсиане, не можем выдержать тот уровень радиации, который установили серпиоиды для своего выживания". Его голос становится тише. "Но вы можете продержаться какое-то время при таком уровне радиации. Вы нам поможете?"
  IT: Fai un inchino profondo in segno di rispetto nei confronti dell'Imperatore marziano, che sorride benevolo. Fa un cenno verso la tua guida e le rivolge uno sguardo colmo d'amore. "Ti ringrazio, Alandriana. Mi hai servito bene anche stavolta, figlia mia".\nSi rivolge a te: "Ho bisogno del vostro aiuto per liberare il nostro mondo dai Serpioidi. Dobbiamo distruggere la loro base situata su Fobos e l'unico modo è sfruttare un dispositivo chiamato "accoppiatore al plasma". I vostri scienziati l'hanno ideato grazie alle indicazioni che abbiamo inviato loro tramite messaggi telepatici. Bisogna portarlo al centro della base serpioide e farlo esplodere. Il problema è che nessun marziano è in grado di sopportare le radiazioni a cui vivono i Serpioidi". La voce si abbassa: "Voi invece potete resistere a quel bagno di radioattività, seppure per poco. Ci aiuterete?"

KEY: PARAGRAPH_73
  EN: "Faran must have sent you to look for Max. Last I knew he was headed for the sewers. He built a special key to get down there. It's called a Sonic Key. Max made a couple of them and told me that he was hiding one somewhere in the old golf course. Didn't tell me where, though. Didn't do him any good, either. The Newmen grabbed him before he could do anything. If you return to me the Bloodstaff from the Mushroom Church in Needles I can show you the way. Tell the bishop <color=@#Password#>PASTEL</color>."
  FR: « Faran doit vous avoir chargés de retrouver Max. Aux dernières nouvelles, il se dirigeait vers les égouts. Il a créé une clé spéciale pour y accéder. Une Clé sonique. Max en a créé plusieurs et m'a dit qu'il en cachait une sur l'ancien parcours de golf. Mais sans me dire où exactement. Ça ne l'a pas aidé au final. Les Nouveaux-hommes l'ont capturé avant qu'il ne puisse réagir. Si vous me ramenez le Sceptre sanguin de l'Église du Champignon de Needles, je vous indiquerai le chemin. Dites « <color=@#Password#>PASTEL</color> » à l'évêque. »
  DE: "Faran hat euch wohl geschickt, um Max zu suchen. Wie ich hörte, wollte er in Richtung Abwasserkanäle. Er hat einen Spezialschlüssel hergestellt, um in die Kanalisation zu gelangen. Man nennt es einen Schallschlüssel. Max hat gleich mehrere davon hergestellt und mir gesagt, dass er einen davon irgendwo auf dem alten Golfplatz versteckt hat. Wo genau hat er mir allerdings nicht verraten. Es hat ihm auch nichts genützt. Die Neumenschen haben sich ihn geschnappt, ehe er was machen konnte. Wenn ihr mir den Blutstab von der Atompilzkirche in Needles bringt, kann ich euch den Weg zeigen. Sag dem Bischof: <color=@#Password#>PASTELL</color>."
  ES: "Faran debe haberos enviado a por Max. La última vez que supe de él se dirigía a las alcantarillas. Se hizo una llave especial para bajar hasta ellas, la Llave sónica. Max hizo un par de ellas y me dijo que había escondido una en algún lugar del viejo campo de golf. No me dijo dónde, eso sí. Y no le hizo ningún bien. Los Nuevos hombres se lo llevaron sin que pudiera hacer nada. Si recuperáis por mí el Bastón de sangre de la Iglesia del Hongo de Needles, os podré mostrar el camino. Decidle al obispo <color=@#Password#>PASTEL</color>".
  PL: „Faran musiał cię wysłać na poszukiwania Maxa. Gdy ostatnio go widziałem, szedł w stronę kanałów. Skonstruował specjalny klucz, by tam schodzić. To klucz soniczny. Max wykonał kilka sztuk i powiedział, że ukrył jeden z nich na starym polu golfowym. Ale nie powiedział gdzie. Lecz w niczym mu to nie pomogło. Nowi złapali go, zanim zdążył cokolwiek zrobić. Jeśli zwrócisz mi Krwawy Kostur z kościoła Grzyba Atomowego w Needles, pokażę ci drogę. Powiedz biskupowi: <color=@#Password#>PASTEL</color>”.
  RU: "Faran, должно быть, послал вас искать Max. Последнее, что знаю, он отправился в канализацию. Он сделал специальный ключ, чтобы спуститься туда. Этот ключ называется акустическим. Max сделал пару копий и сказал мне, что спрятал одну где-то на старом поле для гольфа. Но не сказал, где именно. И это, конечно же, ничем хорошим для него не закончилось. Новые люди схватили его прежде, чем он успел что-либо сделать. Если вы вернете мне Кровавый посох из Храма Грибовидного Облака в Needles, я смогу указать вам путь. Скажите епископу <color=@#Password#>ПАСТЕЛЬ</color>".
  IT: "Faran vi avrà mandati qui per trovare Max. L'ultima volta era diretto alle fogne. Ha costruito una chiave speciale per entrarci, la chiave sonica. Non confondetela con le quattro chiavi della Cittadella. Max ne ha fabbricate un paio e mi ha rivelato di averne nascosta una nel vecchio campo da golf. Però non mi ha detto dove. I Nuovi umani l'hanno acciuffato prima che potesse agire. Se mi riporterete il Bastone del sangue dalla Chiesa del fungo di Needles, vi farò da guida. Dite al vescovo questa parola, <color=@#Password#>PASTELLO</color>."

KEY: PARAGRAPH_74
  EN: The Martian Warlord hands you a Firelance and some Verchitin armor. "I realize this is not as good as having a Red Ryder Range Model Air Rifle with a compass in the stock, but it's the best we can do." He leads you out to the Ornijetcopter and you board the strange craft. "Good luck," he says. "Alwa nasci korliri das."\nYou frown and ask him what that last bit means.\nHe smiles. "It's an old Martian warning. It means, 'Keep your powder dry."
  FR: Le Chef de guerre martien vous tend une Lance de feu et une armure de Verchitine. « Je sais que ce n'est pas aussi efficace qu'un Fusil à air comprimé Red Ryder avec boussole intégrée, mais nous n'avons pas mieux dans notre arsenal. » Il vous emmène jusqu'à l'Ornijetcoptère et vous embarquez dans l'étrange vaisseau. « Bonne chance, vous lance-t-il. Alwa nasci korliri das. »\nVous froncez les sourcils et vous lui demandez ce qu'il vient de dire.\nIl sourit. « C'est un vieil avertissement martien. Cela signifie : "Garde ta poudre au sec". »
  DE: Der Kriegsherr der Marsbewohner übergibt euch eine Feuerlanze und ein paar Stücke Panzerung aus Verchitin. "Mir ist durchaus klar, das lässt sich nicht vergleichen mit einem Luftgewehr-Modell aus dem Red-Ryder-Sortiment mit einem Kompass im Lauf. Aber es ist das Beste, was wir euch geben können." Er führt euch hinaus zum Ornijet-Kopter, und ihr klettert in diese merkwürdige Flugmaschine. "Viel Glück!", sagt er. "Alwa nasci korliri das."\nStirnrunzelnd fragt ihr ihn, was das zu bedeuten hat.\nEr lächelt. "Dies ist auf dem Mars eine alte Warnung. Sie bedeutet: 'Seid auf der Hut'!"
  ES: El jefe militar marciano te entrega una lanza de fuego y algo de armadura verquitina. "Sé que esto no es tan bueno como tener un rifle de aire modelo Red Ryder Range (con una brújula en la culata), pero es lo mejor que tenemos". Os lleva al ornijecóptero y embarcáis en la extraña nave. "Buena suerte", dice. "Alwa nasci korliri das".\nFrunces el ceño y le preguntas qué significa eso último.\nSonríe. "Es una vieja advertencia marciana. Significa: 'Mantén la pólvora seca'".
  PL: Marsjański Wódz wręcza wam Lancę Płomieni oraz werchitynowy pancerz. „Wiem, że wolelibyście ode mnie dostać wiatrówkę treningową Red Rydera z zamontowanym kompasem, ale to najlepsze, co wam mogę zaoferować”. Prowadzi was do Orniodrzutokoptera, po czym wsiadacie na pokład tego dziwnego statku. „Powodzenia” — mówi. „Alwa nasci korliri das”.\nMarszczysz brwi, pytając co to znaczy.\nUśmiecha się. „To stare, marsjańskie ostrzeżenie. Oznacza: „Niech wasz proch suchym będzie”.
  RU: Марсианский военачальник вручает вам Огненные копья и несколько комплектов Верчитинской брони. "Понимаю, что это не пневматическая винтовка Red Ryder с компасом, но это лучшее, что у нас есть". Он ведет вас к Орниджеткоптеру, и вы садитесь в странное воздушное судно. "Удачи", — говорит он. "Алва насси корлири дас".\nВы хмуритесь и спрашиваете, что это значит.\nОн улыбается. "Это древнее марсианское напутствие. Оно означает «Держи порох сухим»".
  IT: Il Signore della guerra marziano ti porge una Fiammalancia e delle armature di Verchitina. "So che sarebbe meglio avere un fucile ad aria compressa Range Model Red Ryder con una bussola nel calcio, ma è il migliore equipaggiamento che abbiamo". Ti porta al Ornitottero jet e sali sul quel veicolo bizzarro. "Buona fortuna" ti dice. "Alwa nasci korliri das".\nAggrotti la fronte e gli chiedi cosa significhi.\nSorride: "È un vecchio detto marziano, significa "Tieni la tua polvere asciutta".

KEY: PARAGRAPH_75
  EN: Head Crusher says, "Thank you. Go to the Atchisons tent and tell them <color=@#Password#>LADYBUG</color>."
  FR: Brise-crânes vous répond : « Merci. Rendez-vous à la tente des Atchison et dites-leur : <color=@#Password#>COCCINELLE</color>. »
  DE: "Danke", sagt Head Crusher. Geht zum Zelt der Atchisons und sagt ihnen: <color=@#Password#>MARIENKÄFER</color>."
  ES: Head Crusher dice: "Gracias. Id a la tienda de Atchison y decidle <color=@#Password#>MARIQUITA</color>".
  PL: Head Crusher mówi: „Dziękuję. A teraz idźcie do namiotu Atchisończyków i powiedzcie: <color=@#Password#>BIEDRONKA</color>”.
  RU: Head Crusher отвечает: "Спасибо. Отправляйтесь в палатку Аткинсонов и скажите им <color=@#Password#>БОЖЬЯ КОРОВКА</color>".
  IT: Head Crusher dice "Grazie. Andate alla tenda degli Atchison e dite <color=@#Password#>LADYBUG</color>."

KEY: PARAGRAPH_76
  ALL: @#CS76_01#\n\n@#CS76_02#\n\n@#CS76_03#\n\n@#CS76_04#\n\n@#CS76_05#

KEY: PARAGRAPH_77
  ALL: @#CS77_01#\n\n@#CS77_02#

KEY: PARAGRAPH_78
  EN: The Martian Warlord hands you a Firelance and Verchitin armor. "l know you'd much prefer a Red Ryder Range Model Air Rifle with a compass in the stock, but this is the best we can do." He waves you toward the Ornijetcopter and says, "Wodpre rashi Karna das."\nYou frown, "What?"\nHe blushes purple. "It's an old Martian wish from one warrior to another. It means, 'Keep your powder dry'."
  FR: Le Chef de guerre martien vous tend une Lance de feu et une armure de Verchitine. « Je sais que vous auriez préféré un Fusil à air comprimé Red Ryder avec boussole intégrée, mais nous n'avons pas mieux dans notre arsenal. » Il vous indique l'Ornijetcoptère et dit : « Wodpre rashi Karna das. »\nVous froncez les sourcils, « Hein ? »\nIl rougit. « Ce sont des vœux ancestraux échangés entre guerriers martiens. Cela signifie : "Garde ta poudre au sec". »
  DE: Der Kriegsherr der Marsbewohner übergibt euch eine Feuerlanze und ein paar Stücke Panzerung aus Verchitin. "Mir ist durchaus klar, ihr würdet ein Luftgewehr-Modell aus dem Red-Ryder-Sortiment mit einem Kompass im Lauf vorziehen. Aber es ist das Beste, was wir euch geben können." Er deutet in Richtung des Ornijet-Kopters und sagt: "Wodpre rashi Karna das."\nIhr runzelt die Stirn. "Was bitte?"\nEr wird verlegen - allerdings läuft er dabei nicht rot an, sondern violett. "Es ist eine alte Weisheit, die auf dem Mars die Krieger austauschen. Sie bedeutet: 'Seid auf der Hut'!"
  ES: El jefe militar marciano te entrega una lanza de fuego y algo armadura verquitina. "Sé que preferirías un rifle de aire modelo Red Ryder Range (con una brújula en la culata), pero esto es lo mejor que tenemos". Dice adiós con la mano al ornijecóptero y dice: "Wodpre rashi Karna das".\nFrunces el ceño. "¿Qué?".\nSe ruboriza de color morado. "Es un viejo deseo marciano de un guerrero a otro. Significa: 'Mantén la pólvora seca'".
  PL: Marsjański Wódz wręcza wam Lancę Płomieni oraz werchitynowy pancerz. „Wiem, że wolelibyście ode mnie dostać wiatrówkę treningową Red Rydera z zamontowanym kompasem, ale to najlepsze, co wam mogę zaoferować”. Odprowadza was spojrzeniem do Orniodrzutokoptera, po czym dodaje: „Wodpre rashi Karna das”.\nMarszcząc brwi, pytasz: „Co?”\nFioletowieje ze wstydu. „To stare, marsjańskie pozdrowienie od jednego wojownika dla drugiego. Oznacza: „Niech wasz proch suchym będzie”.
  RU: Марсианский военачальник вручает вам Огненное копье и Верчитинскую броню. "Знаю, вы бы предпочли пневматическую винтовку Red Ryder, оснащенную компасом, но это лучшее, что у нас есть". Он указывает на Орниджеткоптер и говорит: "Водпре раши Карна дас".\nВы хмуритесь: "Что?"\nОн краснеет. "Это старое марсианское пожелание одного воина другому. Оно означает «Держи порох сухим»."
  IT: Il Signore della guerra marziano ti porge una Fiammalancia e delle armature di Verchitina. "So che sarebbe meglio avere un fucile ad aria compressa Range Model Red Ryder con bussola, ma è la nostra arma migliore". Ti indica l'Ornitottero jet ed esclama: "Wodpre rashi Karna das".\nAggrotti la fronte: "Cosa?".\nDiventa viola per l'imbarazzo: "È un vecchio augurio dei guerrieri marziani. Significa "Tieni la polvere asciutta".

KEY: PARAGRAPH_79
  EN: You've entered a room where dozens of drills and saws are singing an ear-piercing song. Blue and white sparks jump from welders and cutters, dropping to the ground to bounce out their brief lives. A robot torso passes before you as it lumbers its way across the room on one of the countless conveyor belts. Even the robot repair area looks in need of repair, with the roof and wall supports laying exposed. In the far corner you notice a square shaped room.
  FR: Vous êtes dans une pièce où des dizaines de perceuses et foreuses chantent une mélodie à vous vriller les tympans. Des étincelles bleues et blanches jaillissent de soudeuses et découpeuses, puis rebondissent au sol où elles terminent leur vie éphémère. Le torse d'un robot passe devant vous, trimballé sur l'un des innombrables tapis roulants qui traversent la pièce. La zone de réparation des robots est elle aussi en piteux état, ses charpentes de toit et de mur gisant au sol. Dans le coin opposé, vous apercevez une salle carrée.
  DE: Ihr habt einen Raum betreten, in dem Dutzende von Bohrern und Sägen ein ohrenbetäubendes Kreischen von sich geben. Um die Schweißer und Fräser herum sprühen blaue und weiße Funken. In einem Bogen fallen sie zu Boden, um ihr kurzes Leben auszuhauchen. Auf einem der vielen Fließbänder läuft vor euren Augen ein Roboter-Torso vorbei, auf dem Weg von einer Ecke der Halle zur anderen. Selbst der Bereich für die Reparatur der Roboter scheint reparaturbedürftig zu sein. Die Stützen von Dach und Wänden sind weitgehend bloßgelegt. In einer entfernten Ecke entdeckt ihr einen viereckigen Innenraum.
  ES: Habéis entrado en una habitación donde docenas de taladros y sierras están creando una melodía que perfora los oídos. Chispas azules y blancas saltan de soldadores y cortadoras y caen al suelo. Un torso robot pasa ante vosotros mientras se abre paso por la sala en una de las innumerables cintas transportadoras. Hasta el área de reparación del robot parece necesitar una reparación, con los soportes del techo y la pared a la vista. En la esquina más alejada veis una habitación cuadrada.
  PL: Wchodzicie do pomieszczenia, w którym wiertarki i piły wygrywają ogłuszającą, przeszywającą melodię. Spawarki i przecinaki tryskają fontanną biało-niebieskich iskier, które na podłodze kończą swój krótki żywot. Przejeżdża przed wami korpus robota, po czym wpada do kolejnego pomieszczenia i na jeszcze jeden przenośnik taśmowy. Nawet warsztat naprawy robotów, z dziurawym dachem i ścianami nośnymi, wygląda tak, jakby sam wymagał szybkiej naprawy. Na przeciwległym krańcu dostrzegacie kwadratowe pomieszczenie.
  RU: Вы заходите в комнату, где раздается звук десятков сверл и пил. Синие и белые искры, отскакивая от сварщиков и резчиков, падают на землю и гаснут. Перед вами проходит робот, расчищающий себе путь через комнату по одной из бесчисленных конвейерных лент. Крыша, опоры и даже ремонтная зона роботов — все нуждается в ремонте. В дальнем углу вы замечаете квадратную комнату.
  IT: Sei dentro una stanza piena di trivelle e seghe che intonano una canzone penetrante. Saldatrici e tranciatori emettono scintille blu e bianche che cadono a terra e rimbalzano, estinguendosi in un attimo. Il busto di un robot ti passa davanti con gran fracasso su uno degli infiniti nastri trasportatori presenti. Persino la zona delle riparazioni dovrebbe essere riparata: i sostegni del tetto e delle pareti sono in piena vista. In un angolo remoto noti una stanza di forma quadrata.

KEY: PARAGRAPH_80
  EN: "Irwin John Finster, he runs Project Darwin. He still thinks the world's like it was before, you know?"
  FR: « Irwin John Finster, il gère le Projet Darwin. Il croit toujours que le monde est comme il était avant, vous savez ? »
  DE: "Irwin John Finster - er ist der Leiter von Projekt Darwin. Ihr müsst wissen, er sieht die Welt noch immer so, wie sie vorher war."
  ES: "Irwin John Finster dirige el Proyecto Darwin. Todavía cree que el mundo es como antes, ¿sabes?"
  PL: „Irwin John Finster — to on zarządza Projektem Darwin. Jemu ciągle się wydaje, że świat jest taki, jak był kiedyś”.
  RU: "Irwin John Finster — он руководит проектом Darwin. Он все еще думает, что мир такой же как и раньше, ну вы понимаете?"
  IT: "Irwin John Finster, gestisce il Progetto Darwin. Pensa che il mondo sia ancora quello di una volta, sai?"

KEY: PARAGRAPH_81
  EN: The Ornijetcopter takes off on an azure tongue of flame and shoots toward Phobos. Suddenly, out of the brown shadow of Deimos, three Serpioid fighters stoop on your craft and fire their missiles. Your craft shudders under the impact. The blast rips the cockpit away and shreds the controls beyond any chance of repair. With black, choking smoke pouring from the cockpit, the OrnijetCopter spirals into the dense Phobosian jungle!
  FR: L'Ornijetcoptère décolle en crachant une flamme d'azur et fonce vers Phobos. Soudain, surgissant de l'ombre brune de Deimos, trois chasseurs serpioïdes se dirigent vers votre vaisseau et lancent leurs missiles. Votre vaisseau tremble sous l'impact. L'explosion arrache le cockpit et détruit définitivement les commandes. Une épaisse fumée noire s'échappant du cockpit, l'Ornijetcoptère plonge en spirale dans la jungle phobosienne.
  DE: Der Ornijet-Kopter hebt unter Ausstoß einer blauen Flammenzunge ab und schießt in Richtung Phobos. Plötzlich, ihr habt die braunen Schatten von Deimos gerade hinter euch gelassen, springen drei Serpioiden-Kämpfer auf euer Raumschiff und feuern ihre Geschosse ab. Das Raumschiff erzittert unter dem Aufprall. Die Explosion reißt das Cockpit auseinander und zerstört die Steuerung. Endgültig. Aus dem Cockpit dringt erstickender schwarzer Rauch. Der Ornijet-Kopter, völlig außer Kontrolle geraten, stürzt in den dichten Dschungel auf Phobos!
  ES: El ornijecóptero despega con una lengua de fuego azul y sale disparado hacia Phobos. De repente, de la sombra marrón de Deimos tres guerreros serpioides se meten en vuestra nave y disparan sus misiles. Vuestra nave se sacude por el impacto. La explosión destruye la cabina y los controles sin ninguna posibilidad de repararlos. ¡Con el humo negro y asfixiante que sale de la cabina, el ornijecóptero cae en espiral en la densa jungla phobosiana!
  PL: Orniodrzutokopter wzbija się ku niebu w lazurowych obłokach ognia, po czym obiera kurs na Fobos. Nagle z brązowego cienia Deimosa wynurzają się trzy myśliwce Serpioidów i poczynają ostrzeliwać wasz statek rakietami. Trafienia wstrząsają orniodrzutokopterem. Fala uderzeniowa rozrywa kabinę w pół oraz całkowicie dewastuje urządzenia sterownicze. W kłębach czarnego, gryzącego dymu wydobywającego się z kabiny orniodrzutokopter zaczyna spadać ruchem spiralnym w kierunku dżungli na Fobosie!
  RU: Орниджеткоптер поднимается на голубом языке пламени и на огромной скорости улетает в направлении Фобоса. Внезапно из коричневой тени Дэймоса появляются три серпиоидских истребителя, садятся вам на хвост и выпускают ракеты. Ваш летающий корабль содрогается под их натиском. Взрывом разносит кабину пилота и во все стороны летят части панели управления, не оставляя никаких шансов на возможность ремонта. Орниджеткоптер падает в густые Фобосианские джунгли, оставляя за собой клубы черного едкого дыма, идущего из кабины пилота!
  IT: L'Ornitottero jet si alza in volo lasciandosi alle spalle una scia di fiamme azzurra e vola verso Fobos. All'improvviso, tre caccia Serpioidi emergono dall'ombra marrone di Deimos, ti piombano addosso e sparano i loro missili. L'impatto fa vibrare il tuo velivolo. L'esplosione divelle la struttura della cabina e distrugge completamente i comandi. Un fumo nero e soffocante si alza dalla cabina di pilotaggio e l'Ornitottero jet precipita nella fitta giungla di Fobos!

KEY: PARAGRAPH_82
  EN: The impact of craft hitting planet jars everyone aboard and, if not for your Verchitin armor, all of you would surely have perished. Suddenly the door to your craft opens. Standing there, dressed in a spotless white suit, is Irwin John Finster. "I suppose," he begins, "I owe you an explanation."
  FR: L'impact du vaisseau sur la planète secoue violemment l'équipage et vous seriez tous morts sans la protection de votre armure de Verchitine. La porte de votre vaisseau s'ouvre soudainement. Irwin John Finster se tient devant vous dans une costume blanc immaculé. « J'imagine, commence-t-il, que je vous dois une explication. »
  DE: Der Aufprall auf der Oberfläche des Planeten schüttelt alle an Bord gründlich durch. Ohne eure Verchitin-Panzerung hättet ihr das nie überleben können. Plötzlich öffnet sich die Tür eures Raumschiffs. Im Eingang steht, gekleidet in einen makellosen weißen Anzug, Irwin John Finster. "Ich nehme an", sagt er, "ich schulde euch eine Erklärung."
  ES: El impacto de la nave contra el planeta sacude a todos a bordo, y si no fuera por la armadura verquitina, seguramente habríais muerto. De repente, se abre la puerta de la nave. De pie, vestido con un traje blanco impecable, está Irwin John Finster. "Supongo", comienza, "que os debo una explicación".
  PL: Wstrząs spowodowany uderzeniem statku o powierzchnię planety każdemu daje się we znaki. Gdyby nie wasze werchitynowe pancerze, już dawno leżelibyście martwi. Wtem drzwi do kabiny otwierają się. Staje w nich sam John Finster, cały w idealnie skrojonym białym garniturze. „Przypuszczam,” — zaczyna — „że jestem wam winny pewne wyjaśnienia”.
  RU: В результате воздушное судно падает на планету с испуганным экипажем на борту. Если бы не Верчитинская броня, все бы погибли. Внезапно дверь корабля открывается. За ней в безупречном белом костюме стоит Irwin John Finster. "Полагаю, — начал он, — я должен вам все объяснить".
  IT: Il velivolo si schianta sul pianeta: l'impatto scuote tutti a bordo e sareste tutti morti, se non aveste indossato le armature di Verchitina. La porta del velivolo si apre all'improvviso e vi si affaccia Irwin John Finster, vestito di un completo bianco immacolato. "Immagino di dovervi una spiegazione" dice."

KEY: PARAGRAPH_83
  EN: The pit boss sends a stream of brown saliva from between his front teeth to the tip of your boots. He slowly sucks on the tobacco pocketed between his cheek and gum as he continues to eye you. Working a finger into his mouth, he scoots the chew around and finally breaks the silence. "See Crumb, the manager," he says with a long drawl.
  FR: Le chef de la mine crache entre ses dents un filet de salive brune qui termine sa course sur le bout de vos bottes. Il chique lentement le tabac serré entre sa joue et ses gencives sans vous quitter des yeux. Fourrant un doigt dans sa bouche, il cale sa chique et rompt finalement le silence. « Voyez Crumb, le directeur », dit-il d'une voix traînante.
  DE: Der Vorarbeiter sammelt braune Spucke zwischen seinen Vorderzähnen und schickt sie euch direkt auf die Stiefelspitzen. Genüsslich saugt er an dem Kautabak, der zwischen Zähnen und Wange steckt, und betrachtet euch weiter aufmerksam. Er schiebt sich einen Finger in den Mund, schiebt den Kautabak darin herum. Endlich bricht er das Schweigen. "Ihr müsst mit Crumb sprechen, dem Manager", sagt er gedehnt.
  ES: El capataz lanza un chorro de saliva marrón entre sus incisivos a la punta de tus botas. Lentamente mastica el tabaco que tiene entre la mejilla y las encías mientras sigue mirándoos. Se mete un dedo en la boca, se saca el tabaco y por fin rompe el silencio. "Id a ver a Crumb, el gerente", dice arrastrando las palabras.
  PL: Czempion zapasów gromadzi stróżkę brązowej śliny pomiędzy zębami, po czym spluwa nią prosto na twoje buty. Nie spuszcza z was oczu, powoli przeżuwając zebrany między policzkiem a dziąsłem tytoń. Wraziwszy paluch do ust, poczyna gmerać w tytoniu, po czym w końcu odzywa się. „Idźcie do kierownika Crumba” — mówi, mocno akcentując słowa.
  RU: Босс песчаных карьеров собирает свою коричневую слюну и через щель между передними зубами плюет вам на ботинки. Он медленно посасывает табак, заложенный за щекой, и продолжает следить за вами. Пальцем он достает табак и наконец прерывает молчание. "Видишь Crumb? Это менеджер", — протяжным голосом произносит он.
  IT: Il direttore lascia colare un rivolo di saliva marrone dai suoi incisivi che cade sui tuoi stivali. Lentamente, succhia il tabacco infilato tra la guancia e la gengiva mentre ti fissa. Si infila un dito in bocca per spostare il tabacco e alla fine spezza il silenzio: "Vai da Crumb, il manager" dice con voce strascicata.

KEY: PARAGRAPH_84
  ALL: @#CS84_01#\n\n@#CS84_02#\n\n@#CS84_03#\n\n@#CS84_04#

KEY: PARAGRAPH_85
  EN: You know the Guardians to be strange collectors of old items and as xenophobic fools who would not hesitate to kill strangers without ever seeing the whites of their eyes. You've learned that the flags are in place to mark the closest an outsider may approach the walls without being attacked.
  FR: Vous savez que les Gardiens sont d'étranges collectionneurs d'objets anciens avec un fort penchant xénophobe. Ils n'hésiteraient pas à tuer des étrangers avant même d'avoir échangé un mot. Vous savez maintenant que les drapeaux ont été placés là pour marquer la ligne à ne pas dépasser pour les visiteurs qui ne veulent pas se faire canarder.
  DE: Ihr wisst, dass die Wächter alte Gegenstände sammeln. Und außerdem alle Fremden hassen und nicht zögern, jemanden umzubringen, den sie nicht kennen, noch bevor sie ihn sich richtig betrachtet haben. Ihr habt erfahren, dass die Flaggen die Entfernung markieren, der sich ein Außenseiter der Stadtmauer nähern darf, ohne angegriffen zu werden.
  ES: Sabéis que los guardianes son extraños coleccionistas de objetos antiguos y estúpidos xenófobos que no dudarían en matar desconocidos sin ni siquiera verles el blanco de los ojos. Ya habéis visto que las banderas están en su lugar para marcar lo más cerca que un extraño puede acercarse a las paredes sin ser atacado.
  PL: Wiecie, że Opiekunowie są dziwnymi kolekcjonerami starych przedmiotów oraz durnymi ksenofobami, którzy nie zawahają się przed zabiciem nieznajomego. Dowiedzieliście się, że flagi przed murem wyznaczają linię bezpieczeństwa dla obcych, po przekroczeniu której zostaną rozstrzelani.
  RU: Вы знаете, что Стражи странные собиратели старых вещей. Они как глупые ксенофобы, которые без колебаний убивают незнакомцев, даже не моргнув глазом. Вы узнали, что эти флажки обозначают границу, до которой посторонние могут подходить к стенам, не боясь нападения.
  IT: Sai che i Guardiani sono degli strani collezionisti di vecchi oggetti e che, da bravi xenofobi, non esiterebbero ad ammazzare chi non conoscono senza nemmeno guardarlo in faccia. Hai scoperto che le bandiere indicano il punto limite a cui uno straniero può avvicinarsi alle mura senza essere attaccato.

KEY: PARAGRAPH_86
  EN: "The Head Crusher likes visa cards." The man smiles. "He slathers peanut butter on them and eats them." He shakes his head. "Weird, but then, most everything is weird out here – present company excepted, of course."
  FR: « Brise-crânes aime les cartes Visa. » L'homme sourit. « Il étale du beurre de cacahuète dessus et les mange. » Il secoue la tête. « Étrange, mais bon, presque tout est étrange par ici, en dehors de votre compagnie, bien sûr. »
  DE: "Der Schädelbrecher liebt Visa-Kreditkarten." Der Mann lächelt. "Er klatscht Erdnussbutter darauf und isst sie." Er schüttelt den Kopf. "Das ist seltsam. Allerdings ist hier draußen ja so ziemlich alles seltsam. Mit Ausnahme der Anwesenden natürlich.
  ES: "A Head Crusher le gustan las tarjetas visa". El hombre sonríe. "Las unta con crema de cacahuete y se las come". Sacude la cabeza. "Es extraño, pero bueno, casi todo es extraño aquí, excepto la compañía actual, por supuesto".
  PL: „Head Crusher lubi karty visa”. Mężczyzna uśmiecha się. „Smaruje je gęstą warstwą masła orzechowego i pożera”. Kręci głową. „Dziwne, ale większość rzeczy tutaj jest dziwna — oczywiście za wyjątkiem szanownych gości”.
  RU: "Head Crusher любит карточки Visa, — улыбаясь, говорит человек, — он намазывает на них арахисовое масло и съедает их". Он кивает головой. "Странно. Но тогда, здесь все странно, конечно, за исключением вашей компании".
  IT: "A Head Crusher piacciono le Visa." L'uomo sorri. "Ci spalma sopra il burro d'arachidi e se le mangia." Scuote la testa. "È strano ma, in fondo, ormai cosa c'è di normale là fuori...? Esclusi noi, ovviamente."

KEY: PARAGRAPH_87
  EN: The room is empty except for a small, square room in the corner. There is an oval pattern on the floor that reminds you of alien eggs just waiting for you to examine them too closely so they could explode in your face. You hesitate, but then get on all fours to study the pattern more closely.
  FR: En dehors d'une petite pièce carrée dans le coin, la salle est vide. Un motif ovale au sol vous rappelle des œufs extraterrestres qui attendent que vous les examiniez de près avant de vous exploser au visage. Vous hésitez, puis vous vous mettez à quatre pattes pour étudier de plus près ce motif.
  DE: Der gesamte Raum ist leer - mit Ausnahme eines kleinen, quadratischen Innenraums in einer Ecke. Auf dem Fußboden zeigt sich ein ovales Muster. Es erinnert euch an außerirdische Eier, die nur darauf warten, dass ihr sie näher betrachtet, um dann zu explodieren. Ihr zögert, begebt euch dann aber doch auf alle Viere herab, um das Muster näher zu betrachten.
  ES: La habitación está vacía, excepto por un cuarto pequeño y cuadrado en la esquina. Hay un patrón ovalado en el suelo que te recuerda a los huevos alienígenas que esperan que los examines demasiado cerca para explotarte en la cara. Dudas, pero al final te agachas para estudiar el patrón más de cerca.
  PL: Pomieszczenie jest puste, za wyjątkiem małego, kwadratowego pokoju w rogu. Na ziemi znajduje się owalny wzór, który przypomina jaja obcych. Pewnie tylko czekają, aż się do nich zbliżycie, żeby wam wybuchnąć prosto w twarz. Wahacie się, ale w końcu całą czwórką poczynacie przyglądać się temu wzorowi.
  RU: В помещении пусто за исключением маленькой квадратной комнаты в углу. На полу есть узор, напоминающий яйца пришельцев, которые просто ждут, когда вы захотите их осмотреть и подойдете достаточно близко, чтобы взорваться вам в лицо. Вы колеблетесь, но затем становитесь на четвереньки, чтобы более внимательно изучить этот узор.
  IT: Qui non c'è nulla, fatta eccezione per una stanzetta quadrata in un angolo. Il pavimento presenta un motivo ovale che ti fa venire in mente delle uova aliene che aspettano solo che ti avvicini un po' per esploderti in faccia. Hai un attimo di esitazione, ma poi ti metti a carponi per esaminare meglio il disegno.

KEY: PARAGRAPH_88
  EN: "Finster forced all the sick ones out, to prevent the spread he said, but it just leaves them to die without help," grumbles the bartender.
  FR: « Finster a expulsé tous les malades, pour éviter une contagion, selon ses propres mots, mais il les a juste laissé crever comme des chiens, » grommelle le barman.
  DE: "Finster hat alle, die krank waren, vor die Tür gesetzt. Er behauptete, das sei, um ein Ausbreiten der Krankheit zu verhindern. In Wahrheit ließ er sie nur hilflos und allein sterben," beschwert sich der Barkeeper.
  ES: "Finster obligó a todos los enfermos a salir, dijo que para evitar la propagación, pero solo los deja morir sin ayuda", se queja el camarero.
  PL: „Finster wyrzucił wszystkich chorych, żeby zapobiec rozprzestrzenianiu się choroby, ale sprawił tylko, że ci po prostu umarli, nie otrzymawszy żadnej pomocy” — narzeka barman.
  RU: "Finster выгнал всех больных, чтобы, как он сказал, предотвратить распространение болезни, но он просто обрек их на верную смерть", — жалуется бармен.
  IT: "Finster ha cacciato via tutti i malati per evitare il contagio, ma in fondo li ha abbandonati al loro destino", borbotta la barista.

KEY: PARAGRAPH_89
  EN: Finster sits down on a Phobosian tree. "At birth the Serpioids captured me and educated me to be a spy against my fellow humans. I rebelled, but I cannot strike them directly." His hands shake. "You have to understand. Their queen is my sister!"
  FR: Finster s'assied sur un arbre phobosien. « Les Serpioïdes m'ont capturé à la naissance et m'ont élevé pour espionner mes compatriotes humains. Je me suis rebellé, mais je ne peux les attaquer directement. » Ses mains tremblent. « Essayez de comprendre. Leur reine est ma sœur ! »
  DE: Finster setzt sich auf einen phobosianischen Baum. "Die Serpioiden haben mich direkt bei meiner Geburt gekidnappt und mich zu einem Spion gegen meine eigenen Mitmenschen ausgebildet. Ich habe rebelliert, aber ich kann sie nicht direkt angreifen." Seine Hände zittern. "Ihr müsst das verstehen - ihre Königin ist meine Schwester!"
  ES: Finster se sienta en un árbol phobosiano. "Al nacer, los serpioides me capturaron y me educaron para ser un espía contra mis semejantes. Me rebelé, pero no puedo atacarles directamente". Le tiemblan las manos. "Tenéis que entenderlo. ¡Su reina es mi hermana!".
  PL: Finster siada na drzewie. „Serpioidy porwały mnie przy urodzeniu, po czym wyszkoliły na szpiega przeciwko ludziom. Oponowałem, ale nie potrafiłem się im bezpośrednio sprzeciwić. Trzęsą mu się ręce. „Zrozumcie mnie. Ich królowa jest moją siostrą!”
  RU: Finster садится на Фобосианское дерево. "Сразу после моего рождения серпиоиды забрали меня и научили шпионить за моими собратьями, людьми. Я протестовал, но не мог открыто сопротивляться". Его руки дрожат. "Вы должны понять. Их королева — моя сестра!"
  IT: Finster si siede su un albero di Fobos. "I Serpioidi mi hanno rapito appena nato e mi hanno istruito per diventare una spia degli umani. Mi sono ribellato, ma non posso attaccarli in modo diretto." Gli tremano le mani. "Cercate di capirmi. La regina è mia sorella!"

KEY: PARAGRAPH_90
  ALL: @#CS90_01#\n\n@#CS90_02#

KEY: PARAGRAPH_91
  EN: Dr. Franklin Beams's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part "Dr. Beams's assessment of Edsel's obsessive behavior concerning the computer and AI just works as another nail in Edsel's coffin. The faster I can get him out of here, the better. Let Cochise's boss deal with a fully-aware computer."
  FR: Le dossier personnel du Dr Franklin Beam apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « L'évaluation du comportement obsessionnel d'Edsel envers l'ordinateur et l'IA réalisée par le Dr Beam ne fait que confirmer le cas problématique d'Edsel. Plus vite je pourrai nous en débarrasser, mieux ce sera. Laissons le patron de Cochise se débrouiller avec un ordinateur pleinement conscient. »
  DE: Dr. Franklin Beams' Personalakte erscheint auf dem Bildschirm. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Dr. Beams' Bewertung von Edsels zwanghaftem Verhalten, was Computer und künstliche Intelligenz betrifft, ist ein weiterer Nagel in Edsels Sarg. Je schneller ich ihn hier herausbringen kann, desto besser. Soll sich doch Cochises Boss mit einem Computer herumschlagen, der über ein vollständiges Bewusstsein verfügt!"
  ES: El archivo personal del Dr. Franklin Beams aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "La evaluación del Dr. Beams sobre el comportamiento obsesivo de Edsel acerca del ordenador y la IA solo supone otro clavo en el ataúd de Edsel. Cuanto más rápido pueda sacarlo de aquí, mejor. Que el jefe de Cochise se encargue de un ordenador con plena consciencia".
  PL: Na ekranie wyświetlają się akta osobowe doktora Franklina Beamsa. Poza ogromną ilością wyników testów i innych danych pojawiają się też interesujące akapity. W oczy rzuca się jeden ustęp: „Ocena doktora Beamsa dotycząca obsesyjnego zachowania Edsela wobec komputera i SI stanowi kolejny gwóźdź do jego trumny. Im szybciej go stąd wydostanę, tym lepiej. Niech dowódca Cochise radzi sobie z w pełni świadomym komputerem”.
  RU: На экране появляется личное дело доктора Franklin Beams. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "Оценка, которую доктор Beams дал одержимости Edsel этим компьютером и ИИ, еще сильнее усугубила его положение. Чем быстрее я смогу вытащить его отсюда, тем лучше. Пусть начальник Cochise сам разбирается с этим всезнающим компьютером".
  IT: Il file personale del Dr. Franklin Beam compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "L'accertamento del Dr. Beam sul comportamento ossessivo di Edsel verso il computer e la IA mette quest'ultimo in una posizione critica. Sarà meglio cacciarlo al più presto. Lascerò che sia il capo di Cochise a occuparsi di un computer intelligente."

KEY: PARAGRAPH_92
  EN: Head Crusher says, "Thank you. Go to the Atchison's tent and tell them <color=@#Password#>LIZARD</color>."
  FR: Brise-crânes vous répond : « Merci. Rendez-vous à la tente des Atchison et dites-leur : <color=@#Password#>REPTILE</color>. »
  DE: "Danke", sagt Head Crusher. Geh zum Zelt der Atchisons und sag ihnen: <color=@#Password#>EIDECHSE</color>."
  ES: Head Crusher dice: "Gracias. Id a la tienda de Atchison y decidle <color=@#Password#>LAGARTO</color>".
  PL: Head Crusher mówi: „Dziękuję. A teraz idźcie do namiotu Atchisończyków i powiedzcie: <color=@#Password#>JASZCZURKA</color>”.
  RU: Head Crusher отвечает: "Спасибо. Отправляйтесь в палатку Аткинсонов и скажите им <color=@#Password#>ЯЩЕР</color>".
  IT: Head Crusher afferma: "Grazie. Andate alla tenda degli Atchison e dite <color=@#Password#>VIPERA</color>."

KEY: PARAGRAPH_93
  EN: The diary talks about the last days during which the satellite facility was operating. "Las Vegas is still intact. Needles wasn't damaged by bombs, but some flooding occurred when the river level rose. Quartz suffered some damage." In hurried script, the last diary entry reads, "We're abandoning the satellite installation so we can join the farmers out at the Ag Station and defend the world against the newest threat... the invasion from Mars!"
  FR: Le journal parle des derniers jours pendant lesquels l'installation satellite fut opérationnelle. « Las Vegas est toujours intacte. Needles n'a pas été touchée par les bombes, mais des crues ont eu lieu quand la rivière a monté. Quartz a subi des dommages. » Griffonnée à la hâte, la dernière note du journal indique : « Nous allons abandonner l'installation satellite et rejoindre les fermiers de la Station agricole et défendre le monde contre la menace la plus proche... l'invasion venue de Mars ! »
  DE: Das Tagebuch beschreibt die letzten Tage, in denen die Satellitenanlage noch funktioniert hat. "Las Vegas ist noch unzerstört. Needles wurde nicht durch Bomben beschädigt, doch als der Flusspegel anstieg kam es zu Überschwemmungen. Quartz hat einigen Schaden erlitten." Hastig hingekritzelt, lautet der letzte Tagebucheintrag: "Wir verlassen die Satellitenanlage, damit wir uns den Farmern von der Ag-Station anschließen und die Welt gegen die neueste Bedrohung verteidigen können: Die Invasion vom Mars!"
  ES: El diario habla de los últimos días en los que funcionaron las instalaciones del satélite. "Las Vegas aún está intacta. Needles no sufrió daños por las bombas, pero se produjeron inundaciones cuando aumentó el nivel del río. Quartz sufrió algunos daños". Con letra apresurada, la última entrada del diario dice: "Vamos a abandonar la instalación del satélite para poder unirnos a los granjeros en la estación Ag y defender al mundo de la nueva amenaza... ¡la invasión desde Marte!".
  PL: Dziennik opisuje ostatnie dni funkcjonowania placówki satelitarnej. „Las Vegas jeszcze stoi. Needles nie ucierpiało od bomb, ale wystąpiły tam lokalne podtopienia na skutek wzrastającego poziomu wód. Quartz trochę oberwało”. Ostatnie wpisy w dzienniku spisano w pośpiechu: „Opuszczamy instalację satelitarną, aby dołączyć do rolników ze Stacji Ag i obronić świat przed najnowszym zagrożeniem... inwazją z Marsa!”
  RU: Дневник повествует о последних днях работы спутника. "Las Vegas все еще невредим. Needles не был разбомблен, но там произошло наводнение, когда уровень реки поднялся. Quartz немного пострадал". Последняя запись в дневнике сделана в спешке: "Мы отказываемся устанавливать спутник, так мы сможем присоединиться к фермерам на Сельхозстанции и защитить наш мир от новой угрозы — вторжения с Марса!"
  IT: Il diario racconta gli ultimi giorni operativi di una struttura satellitare. "Las Vegas è ancora integra. Needles non è stata danneggiata dalle bombe, ma è stata inondata a seguito dell'innalzamento del livello del fiume. Quartz ha riportato diversi danni." L'ultima annotazione del diario, scritta di fretta, recita: "Stiamo abbandonando l'insediamento satellitare per unirci ai contadini nella Stazione Agricola e difendere il mondo dalla nuova minaccia... l'invasione da Marte!"

KEY: PARAGRAPH_94
  EN: A speaker crackles. After a flourish of trumpets you hear: "You have the privilege of an audience with His Brightness, the Supreme Commander of Mushroom Forces, Western Sector. Unfortunately, our Great Leader is away on urgent business. Aware that you will require aid in your holy assault on the infidel Temple of Blood to steal the Blood Staff, he has opened our armory for your use. Take all you need. If you fail in your quest, you may return here to commit ritual suicide."
  FR: Un haut-parleur crépite. Après une volée de trompettes, vous entendez : « Vous avez le privilège d'une audience avec sa Brillance, Commandant suprême des Forces du Champignon, secteur occidental. Malheureusement, notre Grand leader s'est absenté pour raison urgente. Conscient que vous aurez besoin d'aide dans votre croisade contre les infidèles du Temple du Sang pour voler le Sceptre sanguin, il vous ouvre les portes de son armurerie. Servez-vous. Si vous échouez dans votre quête, vous pourrez revenir ici accomplir votre suicide rituel. »
  DE: Ein Lautsprecher knistert. Nach einer Trompetenfanfare hört ihr: "Ihr habt das Privileg einer Audienz bei seiner Helligkeit, dem obersten Kommandeur der Atompilzkräfte im westlichen Sektor. Leider ist unser großartiger Führer gerade geschäftlich unterwegs. Uns ist bewusst, dass ihr für euren heiligen Angriff auf den Tempel des Blutes der Ungläubigen, um den Blutstab zu stehlen, Unterstützung benötigt. Deshalb hat er die Waffenkammer für euch geöffnet. Nehmt alles, was ihr braucht. Solltet ihr bei dieser Aufgabe versagen, könnt ihr hierher zurückkehren, um euren rituellen Selbstmord zu begehen."
  ES: Un altavoz cruje. Después de un torrente de trompetas escucháis: "Tenéis el privilegio de una audiencia con Su Destello, el comandante supremo de las Fuerzas del hongo, sector occidental. Desafortunadamente, nuestro gran líder está lejos por asuntos urgentes. Consciente de que necesitaréis ayuda en vuestro asalto santo al impío Templo de sangre para robar el Bastón de sangre, ha abierto nuestro arsenal para vuestro uso. Coged todo lo que necesitéis. Si fracasáis, podéis regresar aquí para suicidaros a través de un ritual".
  PL: Głośnik trzeszczy. Po uroczystej fanfarze słyszycie: „Spotkał was zaszczyt, że Jego Ekscelencja Najwyższy Dowódca Sił Grzyba w Zachodnim sektorze zgodził się udzielić wam audiencji we własnej osobie. Niestety, nasz Wielki Wódz musiał nagle wyjechać w ważnej sprawie. Przewidział jednak, że przyda wam się pomoc w waszej świętej misji wyrwania Kostura Krwi z bezbożnych łap członków Świątyni Krwi, więc postanowił udostępnić wam swoją zbrojownię. Bierzcie, co chcecie. A jeśli nie podołacie zadaniu, możecie spokojnie tutaj powrócić, aby popełnić rytualne samobójstwo”.
  RU: Динамик потрескивает. После звука фанфар вы слышите: "У вас есть привилегии от его Святейшества, Верховного главнокомандующего Войсками Гриба, Западного сектора. К сожалению, наш великий лидер отлучился по неотложным делам. Осознавая, что вам потребуется помощь в вашем священном штурме неверного Храма крови, чтобы забрать Кровавый посох, он предоставил вам наш арсенал. Берите все, что нужно. Если вы проиграете, вы можете вернуться сюда и совершить ритуал самоубийства".
  IT: Un altoparlante gracchia. Risuonano squilli di tromba e senti: "Ti è stato concesso il privilegio di un'udienza con Sua Luminosità, il Comandante supremo delle Forze del Fungo, Settore occidentale. Purtroppo, il nostro Grande capo si sta occupando di faccende urgenti altrove. Sapeva che ti sarebbe servito aiuto per sferrare il tuo sacro attacco al Tempio del sangue e rubare il Bastone del sangue, quindi hai accesso alla nostra armeria. Prendi tutto ciò che ti serve. Se fallirai, tornerai qui a commettere il suicidio di rito."

KEY: PARAGRAPH_95
  EN: "Things have been rather nasty in Quartz," you are told. "One of the larger desert bands, led by a guy called Pedros has taken an intense interest in, ah, civic affairs. He even calls himself 'Mayor.' Normally a town of our size could drive them off because the bandits don't try all that hard when attacking, but this time they hit us with a vengeance. It's almost like they don't want to remain in the desert."
  FR: D'après ce qu'on vous raconte, « La ville de Quartz aurait connu de meilleurs jours. Un des plus grands gangs du désert, mené par un certain Pedros, s'est soudainement pris d'intérêt pour les... ahem... affaires civiques. » Il s'est même affublé du titre de « Maire ». Une ville comme la nôtre devrait normalement pouvoir les repousser - les bandits évitent les excès de zèle - mais cette fois-ci, ils sont plus déterminés que jamais. C'est comme s'ils cherchaient absolument à fuir le désert. »
  DE: Wie man euch sagt, "Sind die Verhältnisse in Quartz ziemlich unangenehm. Eine der größeren Wüstenbanden unter der Führung eines Typen namens Pedro, zeigt starkes Interesse an, äh, Gemeindeangelegenheiten. Er nennt sich sogar selbst 'Bürgermeister'. Eine Stadt unserer Größe könnte sie eigentlich abwehren, weil die Banditen beim Angriff normalerweise nicht allzu eifrig vorgehen, doch dieses Mal haben sie ordentlich zugeschlagen. Es scheint fast, als wollten sie auf keinen Fall in der Wüste bleiben."
  ES: "Os cuenta que las cosas se han vuelto terribles en Quartz. Una de las mayores bandas del desierto, liderada por un tío llamado Ugly, se ha interesado por... esto... asuntos de ciudad". Hasta se llama a sí mismo "alcalde". Normalmente una ciudad como la nuestra podría ahuyentarlos, porque los bandidos no lo dan todo en sus asaltos, pero esta vez nos están atacando con ganas. Es casi como si no quisieran seguir en el desierto".
  PL: Dociera do was, że w Quartz sprawy przybrały nieciekawy obrót. „Jedna z liczniejszych pustynnych band, której wodzem jest niejaki Pedros, nagle intensywnie zaczęła się interesować, ee, sprawami obywatelskimi”. Ten nawet począł nazywać się »burmistrzem«”. Normalnie miasto takie jak nasze z łatwością by ich przegnało, bo bandytom na ogół jakoś specjalnie nie zależy na walce, ale tym razem zaatakowali nas z niebywałą zawziętością. Wyglądało to tak, jakby za wszelką cenę chcieli zejść z pustyni”.
  RU: Вам говорили, что "довольно неприятные вещи происходят в Quartz". "Одна из крупнейших пустынных банд, лидером которой является Pedros, проявляет большой интерес к жизни горожан. Их лидер даже называет себя «Мэром». Обычно город такого размера в состоянии их прогнать, поскольку бандиты не сильно утруждаются, но в этот раз они напали на него с удвоенными силами. Похоже на то, что они не хотят оставаться в пустыне".
  IT: "Vi è stato detto che a Quartz la situazione è degenerata. Una delle più numerose bande del deserto, guidata da un certo Pedros, si interessa un po' troppo del... bene comune. Addirittura si fa chiamare 'Sindaco'. Di solito una città come la nostra riuscirebbe a cacciarli perché i banditi e non attaccano con tutta questa foga, ma stavolta hanno colpito per vendetta. È come se non volessero più rimanere nel deserto."

KEY: PARAGRAPH_96
  EN: Three Card Monty is played with three cards; one is a queen and the others are 10's. The dealer shuffles the cards and places them face down on the table. The player then has one guess to pick out the queen. The bet is $10.
  FR: Monty à Trois se joue avec trois cartes, une reine et deux 10. Le donneur mélange les cartes et les place face cachée sur la table. Le joueur doit ensuite deviner quelle carte est la reine. La mise est de 10 $.
  DE: 3-Karten-Monty wird, wie der Name schon sagt, mit drei Karten gespielt, einer Königin und zwei Zehnen. Der Kartengeber mischt die Karten und legt sie verdeckt auf den Tisch. Der Spieler muss anschließend erraten, wo sich die Königin befindet. Der Wetteinsatz liegt bei 10 $."
  ES: En el juego de las tres cartas se utilizan tres cartas; una es una reina y las otras son dieces. El crupier baraja las cartas y las coloca bocabajo sobre la mesa. El jugador tiene que adivinar cuál es la reina. La apuesta es de 10 $.
  PL: Do grania w trzy karty używa się jednej królowej i dwóch dziesiątek. Rozdający miesza karty, po czym ustawia je awersem na stole. Zadaniem gracza jest odnalezienie królowej. Zakłady są po 10 $.
  RU: В "Три карты Монте" играют тремя картами; одна королева, другие десятки. Дилер перетасовывает карты и кладет их на стол рубашкой вверх. У игрока есть одна попытка, чтобы вытянуть королеву. Ставка 10 долларов.
  IT: Nel gioco delle tre carte si usano una regina e due 10. Il mazziere mescola le carte e le poggia sul tavolo a faccia in giù. Il giocatore ha una possibilità per indicare quale carta è la regina. La scommessa che si piazza è di 10$.

KEY: PARAGRAPH_97
  EN: You leave the weeping Finster behind at the crash site. You can sympathize with him, and would have preferred to have him helping you, but you can understand his reluctance to face his own flesh and blood. Still, his heart is in the right place. Onward you trek to destroy the Serpioid base, and try to redeem Finster's soul.
  FR: Vous laissez un Finster en pleurs sur le lieu du crash. Vous compatissez avec lui et vous auriez préféré l'aider, mais vous pouvez comprendre sa réticence à affronter sa propre famille. Malgré tout, ses intentions sont bonnes. Vous progressez pour détruire la base serpioïde et tenter de sauver l'âme de Finster.
  DE: Ihr lasst den weinenden Finster am Unfallort zurück. Ihr könnt mit ihm mitfühlen und würdet ihm viel lieber helfen. Aber ihr versteht auch, dass er seinem eigenen Fleisch und Blut lieber nicht begegnen möchte. Auf jeden Fall hat er aber das Herz am rechten Fleck. Und weiter marschiert ihr auf die Basis der Serpioiden zu - und den Versuch, Finsters Seele zu erlösen.
  ES: Dejáis al sollozante Finster en el lugar del accidente. Puedes compadecerle, y hubieras preferido que os ayudara, pero puedes entender su reticencia a enfrentarse a su propia sangre. Aun así, tiene buenas intenciones. Seguís avanzando para destruir la base serpioide e intentar redimir el alma de Finster.
  PL: Zostawiacie płaczącego Finstera na miejscu katastrofy. Współczujecie mu i wolelibyście mieć go przy swoim boku, ale również rozumiecie jego niechęć do stawania twarzą w twarz z własnym stworzeniem. Najważniejsze jednak, że ma dobre zamiary. Następnie udajecie się w podróż do bazy Serpioidów, celem wysadzenia jej w powietrze oraz odkupienia duszy Finstera.
  RU: Вы оставляете плачущего Finster на месте крушения. Вы сочувствуете ему и предпочли бы, чтобы он вам помог, но вы также понимаете его нежелание встретить своих родных. В глубине души он добрый человек. Теперь вам предстоит уничтожить базу серпиоидов и попытаться спасти душу Finster.
  IT: Lasci Finster, in lacrime, al luogo dell'incidente. Lo compatisci e avresti voluto il suo aiuto in questa impresa, ma comprendi anche la riluttanza che prova all'idea di scontrarsi con i suoi compagni. Eppure è una persona dal cuore grande. Ti metti in viaggio verso la base dei Serpioidi per distruggerla e per provare a riscattare l'anima di Finster.

KEY: PARAGRAPH_98
  EN: The Brakeman tells you, "Take this visa card and give it to Head Crusher in Quartz." As the Brakeman passes you the card, the sunlight catches the skull and crossbones hologram and glints brightly. You slide it into your breast pocket as he turns and leaves without another word.
  FR: « Prenez cette carte Visa et donnez-la à Brise-crânes, à Quartz », vous explique le Serre-frein. Alors que vous saisissez la carte, vous remarquez l'hologramme de tête de mort étincelant au soleil. Vous glissez la carte dans votre poche de poitrine, et le Serre-frein s'en va sans un mot.
  DE: Der Bremsenmann sagt zu euch: "Nehmt diese Visa-Kreditkarte und gebt sie Head Crusher in Quartz." Als der Bremsenmann euch die Karte überreicht, fängt sich ein Sonnenstrahl im Hologramm, das einen Schädel und gekreuzte Knochen zeigt. Es funkelt hell auf. Ihr steckt die Karte in die Brusttasche. Er dreht sich um und geht, ohne ein weiteres Wort.
  ES: El guardafrenos os dice: "Tomad esta tarjeta visa y dádsela a Head Crusher en Quartz". Cuando el guardafrenos te pasa la tarjeta, la luz del sol se refleja en el holograma de la calavera y los huesos cruzados. La guardas en el bolsillo de tu camisa, mientras él se aleja sin decir más.
  PL: Hamulcowy mówi: „Weźcie tę kartę visa i przekażcie ją Head Crusherowi w Quartz”. Zabierając kartę od Hamulcowego, zauważacie umieszczony na niej hologram trupiej czaszki, delikatnie odbijający promienie słoneczne. Wsadzasz kartę za pazuchę. Jednocześnie Hamulcowy obraca się do was plecami i wychodzi bez słowa.
  RU: Кондуктор говорит вам: "Возьмите эту карточку Visa и отдайте ее Head Crusher в Quartz". Как только Кондуктор отдает вам карточку, солнечный свет попадает на голограмму с черепом и костями, она начинает ярко блестеть. Он молча поворачивается и уходит, а вы кладете карточку в нагрудный карман.
  IT: Il frenatore vi dice: "Prendete questa visa e datela a Head Crusher a Quartz." Mentre vi passa la carta, un raggio di sole si riflette sull'ologramma del teschio con le ossa e brilla intensamente. La metti nel taschino sul petto mentre lui si gira e se ne va senza dire una parola.

KEY: PARAGRAPH_99
  ALL: @#CS99_01#\n\n@#CS99_02#

KEY: PARAGRAPH_100
  EN: Maj. Peregrine Cite's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "Peregrine accurately assessed the security problems with the storage area. While the base is not meant to be an armed camp, his precautions are well noted and should provide a surprise for unauthorized personnel operating in the base."
  FR: Le dossier personnel du major Peregrine Cite apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Peregrine a correctement évalué les problèmes de sécurité de la zone de stockage. Bien que la base ne soit pas censée être un camp armé, ses précautions ont été écoutées avec attention et devraient surprendre tout personnel non autorisé qui s'aventurerait dans la base. »
  DE: Auf dem Bildschirm erscheint die Personalakte von Major Peregrine Cite. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz hängen: "Peregrine hat die Sicherheitsprobleme im Lagerbereich zutreffend bewertet. Die Basis ist zwar nicht als bewaffnetes Camp gedacht. Die von ihm empfohlenen Sicherheitsvorkehrungen wurden jedoch angenommen. Das sollte dem unbefugten Personal, das in der Basis arbeitet, eine ziemlich unangenehme Überraschung bereiten."
  ES: El archivo personal del comandante Peregrine Cit aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "Peregrine evaluó con precisión los problemas de seguridad del área de almacenamiento. Si bien la base no está destinada a ser un campamento armado, se ha tomado nota de sus precauciones y deberían ser una sorpresa para el personal no autorizado que opere en la base".
  PL: Na ekranie wyświetlają się akta osobowe majora Peregrine'a Cite'a. Poza ogromną ilością wyników testów i innych danych pojawiają się też interesujące akapity. W oczy rzuca się jeden ustęp: „Peregrine właściwie oszacował zabezpieczenia magazynów. Chociaż baza nie jest zbrojnym obozem, wprowadzone przez niego środki ostrożności zostały odnotowane i będą stanowić zaskoczenie dla nieautoryzowanego personelu operującego w bazie”.
  RU: На экране появляется личное дело майора Peregrine Cite. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "Peregrine точно оценил масштаб проблем с безопасностью в зоне хранения. Несмотря на то что эта база — не вооруженный лагерь, его предостережения были приняты к сведению и станут сюрпризом для постороннего персонала, работающего здесь".
  IT: Il file personale del Magg. Peregrine Cite compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "Peregrine ha valutato i problemi di sicurezza dell'area deposito. Sebbene la base non sia stata ideata come un accampam."

KEY: PARAGRAPH_101
  EN: Lt. Russet Heller's personnel file flashes up onto the screen. Aside from a large amount of test scores and other data, an occasional paragraph of interest slides by. One that catches your eye reads, in part, "I thought Heller would be a discipline problem, but he's not. His jokes relieve the tension as we work to finish this base. Others worry about the news that Edsel's new computer is helping to finish Cochise all by itself, but Heller shrugs it off. 'Who wants to work with someone who won't sit down for a cold beer after the work's done anyway?' Perhaps mankind does stand a chance against superior machines."
  FR: Le dossier personnel du lieutenant Russet Heller apparaît à l'écran. Parmi la montagne de résultats d'examen et d'autres données, vous remarquez un paragraphe intéressant ici et là. L'un d'eux explique notamment : « Je croyais qu'Heller créerait des problèmes disciplinaires, mais je me trompais. Ses plaisanteries détendent l'atmosphère pendant que nous terminons cette base. Les autres sont inquiets des nouvelles selon lesquelles le nouvel ordinateur d'Edsel contribue à achever seul Cochise, mais Heller en fait peu de cas. "Qui voudrait travailler avec un truc qui ne peut pas partager une bière fraîche après une journée de boulot ?" Peut-être que l'humanité pourra s'en sortir face à des machines supérieures. »
  DE: Auf dem Bildschirm erscheint die Personalakte von Lieutenant Russet Heller. Abgesehen von jeder Menge Testergebnisse und anderen Daten ist gelegentlich ein Abschnitt auch einmal von echtem Interesse. Eure Augen bleiben an einem Teilabsatz häng  EN: "Ich hatte ja befürchtet, Heller könnte sich als Disziplinproblem erweisen, doch das ist überhaupt nicht der Fall. Während wir die Arbeit an der Basis abschließen, erweisen seine Scherze sich als für alle äußerst entspannend. Andere machen sich wegen der Nachrichten Gedanken, dass Edsels Computer ihn völlig selbstständig beim Abschluss von Cochise unterstützt, doch das tut Heller mit einem Schulterzucken ab. "Wer will schon mit jemandem zusammenarbeiten, der ein kaltes Bier nach Feierabend ablehnt?" Vielleicht hat die Menschheit doch eine Chance gegen Maschinen, auch wenn die ihnen überlegen sind."
  ES: El archivo personal del teniente Russel Heller aparece en la pantalla. Además de una gran cantidad de resultados de pruebas y otros datos, hay varios párrafos de interés. Uno que llama la atención dice, en parte: "Pensé que Heller sería un problema de disciplina, pero no es así. Sus bromas alivian la tensión mientras trabajamos para terminar la base. Hay otros que se preocupan por la noticia de que el nuevo ordenador de Edsel está ayudando a terminar Cochise, pero Heller se encoge de hombros. '¿Quién quiere trabajar con alguien que no se va a sentar a tomar una cerveza fría después del trabajo?'. Quizá la humanidad tiene alguna posibilidad contra las máquinas superiores".
  PL: Na ekranie wyświetlają się akta osobowe porucznika Russeta Hellera. Poza ogromną ilością wyników testów i innych danych pojawiają się też interesujące akapity. W oczy rzuca się jeden ustęp: „Myślałem, że Heller będzie miał problemy z dyscypliną, ale tak się nie stało. Jego żarty rozluźniają napięcie towarzyszące wykańczaniu bazy. Innych martwi plotka, jakoby nowy komputer Edsela miał samodzielnie pomagać w wykańczaniu Cochise, ale Heller się nie przejmuje. »Jaki człowiek chciałby pracować z kimś, kogo nie można po pracy zabrać na zimnego browarka?« Może rodzaj ludzki jednak ma szansę wobec lepszych od siebie maszyn”.
  RU: На экране появляется личное дело лейтенанта Russet Heller. Помимо многочисленных результатов тестов и других данных попадаются интересные абзацы. Ваше внимание привлекает следующий текст: "Я думал, что у Heller будут проблемы с дисциплиной, но это оказалось не так. Его шутки снимали напряжение, пока мы работали над завершением этой базы. Других же беспокоили новости о том, что новый компьютер Edsel самостоятельно помогает завершить работы на Cochise, однако Heller не обращал на это внимания. «Кто хочет работать с кем-то, не желающим сесть и выпить холодного пива после выполненной работы?» Возможно, у человечества есть шансы противостоять превосходящим его машинам".
  IT: Il file personale del Ten. Russel Heller compare sullo schermo. Esclusi i risultati dei test e altre informazioni, ogni tanto trovi dei paragrafi interessanti. Uno attira la tua attenzione, e recita: "Credevo che Heller avrebbe mancato di disciplina, invece mi devo ricredere. Le sue battute dissipano la tensione accumulata al lavoro mentre portiamo a termine la base. C'è chi si preoccupa delle notizie che riguardano Edsel, di come stia completando Cochise da solo, ma Heller minimizza: 'Chi vorrebbe mai lavorare con una persona che non vuole bersi una birretta fresca dopo il lavoro?' Forse l'umanità ha una possibilità contro le macchine superiori."

KEY: PARAGRAPH_102
  EN: The Serpioid ambush almost takes you by surprise. The Serpioids rise up from the underbrush, which you ignite with your Firelances, but their tactical advantage spells doom for you. Their advantage evaporates, however, when Finster appears and launches himself at the Serpioid leader. Finster's kick snaps the Serpioid's head back and drops him where he stood. The battle begins and energy weapons burn to life around you...
  FR: L'embuscade serpioïde est à deux doigts de vous surprendre. Les Serpioïdes sortent du taillis que vous grillez avec vos Lance-flammes, mais leur avantage tactique ne vous laisse aucune chance. Leur avantage s'évanouit cependant lorsque Finster apparaît et se jette sur le chef serpioïde. Le coup de pied de Finster brise la nuque du Serpioïde, qui s'effondre sur place. La bataille commence et les armes à énergie crépitent tout autour de vous...
  DE: Der Hinterhalt der Serpioiden überrascht euch - beinahe ... Die Serpioiden erheben sich aus dem Unterholz, das ihr mit eurer Feuerlanze in Brand setzt. Ihr taktischer Vorteil allerdings könnte euren Untergang bedeuten. Dieser Vorteil schmilzt jedoch dahin, als Finster auftaucht und sich auf den Anführer der Serpioiden stürzt. Finsters Tritt lässt dessen Kopf zurückschnellen. Anschließend geht er zu Boden. Die Schlacht beginnt, und um euch herum erwachen die Energiewaffen brennend zum Leben ...
  ES: La emboscada serpioide casi os toma por sorpresa. Los serpioides emergen de la maleza, que calcináis con vuestras lanzas de llamas, pero su ventaja táctica es vuestra sentencia de muerte. Sin embargo, esta ventaja se evapora cuando aparece Finster y se lanza contra el líder serpioide. La patada de Finster dobla hacia atrás la cabeza del serpioide, que cae en el sitio. La batalla da comienzo y las armas de energía cobran vida a vuestro alrededor...
  PL: W zasadzie nie spodziewaliście się zasadzki Serpioidów. Choć podpalacie swymi Lancami Płomieni krzaki, z których wyłaniają się Serpioidy, ich przewaga taktyczna zwiastuje dla was zgubę. Ta jednak szybko ginie, gdy znikąd pojawia się Finster i rzuca się na wodza Serpioidów. Jego kopniak odrywa Serpioidowi głowę, po czym Finster rzuca nim o ziemię. Bitwa rozpoczyna się, a otoczone rozświetlają wiązki promieni laserowych...
  RU: Засада серпиоидов почти застигла вас врасплох. Серпиоиды выскакивают из зарослей, которые вы поджигаете своими Огненными копьями, но их тактическое преимущество предрекает вашу гибель. Вдруг появляется Finster и устремляется к лидеру серпиоидов, и их преимущество начинает ослабевать. Finster наносит серпиоиду удар ногой в голову, и тот падает, где стоял. Начинается битва и энергетическое оружие сжигает все живое вокруг...
  IT: L'imboscata dei Serpioidi vi ha quasi colto di sorpresa. Bruciate con le Fiammalance il sottobosco da cui emergono, ma il loro vantaggio tattico vi porterà alla disfatta. Tuttavia, la situazione si ribalta quando appare Finster, che si fionda sul loro capo. L'umano spacca la testa del Serpioide con un calcio e il nemico cade a terra esanime. La battaglia inizia e le armi a energia bruciano ogni forma di vita intorno a voi...

KEY: PARAGRAPH_103
  ALL: @#CS103_01#

KEY: PARAGRAPH_104
  EN: The pamphlet contains two tips for the wise: "(1) Buy an AK-97 assault rifle. (2) If there's someone hanging around your neighborhood you don't know, shoot him."
  FR: Le tract mentionne deux conseils pour les sages : « (1) Acheter un fusil d'assaut AK-97. (2) Si vous tombez sur quelqu'un que vous ne connaissez pas dans votre quartier, descendez-le. »
  DE: Im Merkblatt finden sich zwei Tipps für kluge Leute: "(1) Kauft ein AK-97 Sturmgewehr. (2) Wenn sich in eurer Nachbarschaft jemand herumtreibt, den ihr nicht kennt - erschießt ihn."
  ES: El panfleto contiene dos consejos para los sensatos: "(1) Compra un rifle de asalto AK-97. (2) Si hay alguien que no conoces merodeando por el vecindario, dispara".
  PL: Broszurka zawiera dwie wskazówki dla chętnych: „(1) Kup karabin szturmowy AK-97. (2) Jeśli wkoło twojego domu kręci się ktoś obcy, zastrzel go”.
  RU: Буклет содержит два полезных совета: "(1) Купите штурмовую винтовку AK-97. (2) Если рядом с вашим домом околачивается какой-то незнакомец, пристрелите его".
  IT: Sul volantino ci sono scritti due consigli saggi: "(1) Compra un fucile d'assalto AK-97. (2) Se nel vicinato si aggira qualcuno che non conosci, sparagli."

KEY: PARAGRAPH_105
  EN: "No," Finster shouts. "We can't take any more time to skulk around. We've got to go straight in. Don't worry, I know the password. It is <color=@#Password#>TRAITOR</color>!"
  FR: « Non, » hurle Finster. « Nous n'avons plus le temps de traîner. Il faut foncer. Pas d'inquiétude, je connais le mot de passe. C'est <color=@#Password#>TRAÎTRE</color> ! »
  DE: "Nein!", brüllt Finster. "Wir dürfen nicht länger zögern! Wir müssen uns direkt hineinbegeben. Keine Sorge - ich kenne das Passwort. Es lautet: <color=@#Password#>VERRÄTER</color>!"
  ES: "No", grita Finster. "No podemos perder más tiempo dando vueltas. Debemos cargar de frente. No os preocupéis, conozco la contraseña. ¡Es <color=@#Password#>TRAIDOR</color>!".
  PL: „Nie” — krzyczy Finster. „Nie ma czasu do stracenia na łażenie. Musimy iść prosto. Bez obaw, znam hasło. To <color=@#Password#>ZDRAJCA</color>!”
  RU: "Нет!" — кричит Finster. — У нас нет времени на прогулки. Нам нужно идти прямо. Не волнуйтесь, я знаю пароль. Это <color=@#Password#>ПРЕДАТЕЛЬ</color>!"
  IT: "No", urla Finster. "Non possiamo più stare con le mani in mano. Dobbiamo entrare. Non preoccupatevi, so la parola d'ordine, è <color=@#Password#>TRADITORE</color>!"

KEY: PARAGRAPH_106
  EN: Your savage attack blasts away the enemy pillbox and you pour into the heart of the Phobos defense. Finster blasts a control panel. "Perhaps, with their defense system down, the Emperor can aid us."
  FR: Votre attaque sauvage détruit la casemate ennemie et vous foncez dans les défenses de Phobos. Finster explose un panneau de commande. « Maintenant que leurs défenses sont anéanties, l'Empereur pourra peut-être nous aider. »
  DE: Euer brutaler Angriff sprengt den Bunker der Feinde, und nun stürmt ihr mitten hinein ins Herz der Verteidigung von Phobos. Finster sprengt ein Bedienfeld. "Vielleicht kann uns der Imperator jetzt helfen, wo wir ihr Verteidigungssystem lahmgelegt haben."
  ES: Vuestro salvaje ataque destruye el fortín enemigo y ponéis toda vuestra alma en la defensa de Phobos. Finster hace explotar un panel de control. "Quizá sin su sistema de defensa, el emperador pueda ayudarnos".
  PL: Z dziką furią wysadziliście w powietrze wraży bunkier oraz wdarliście się w samo serce bazy na Fobosie. Finster rozwala panel sterowania. „Skoro dezaktywowaliśmy ich system obronny, może teraz Imperator nam pomoże”.
  RU: Ваша свирепая атака разрушает вражеское укрепление, и вы врываетесь в сердце обороны Фобоса. Finster взрывает панель управления. "Возможно, после отключения их защитных систем Император сможет нам помочь".
  IT: I vostri attacchi scardinano il fortino nemico e vi lanciate nelle difese di Fobos. Finster spara a un pannello di controllo. "Forse l'Imperatore può aiutarci ora che il loro sistema di difesa non funziona più."

KEY: PARAGRAPH_107
  ALL: @#CS107_01#

KEY: PARAGRAPH_108
  EN: Hidden panels in the walls drop away and Serpioid snipers open up on you. Your Firelances rake the ambush ports with murderous sheet after sheet of flames and you hear the screams of Serpioids as they reel away in death.\n"Finster, look out!" one of you screams, but it is in vain. A pit opens beneath his feet and he vanishes.\nA vile, female voice fills the corridor. "Leave now, earthmen. You cannot save him or your planet. At least save yourselves."
  FR: Des panneaux dissimulés dans le mur s'ouvrent et des snipers serpioïdes ouvrent le feu. Vos Lances de feu écorchent les meurtrières couche après couche et vous entendez les cris des Serpioïdes qui reculent devant la mort.\n« Finster, Attention ! » crie un des membres de votre équipe, en vain. Un gouffre s'ouvre sous ses pieds et il disparaît.\nUne voix féminine et perfide résonne dans le couloir. « Partez sur le champ, terriens. Vous ne pourrez pas le sauver, ni votre planète. Il ne reste qu'à vous sauver vous-mêmes. »
  DE: In der Wand öffnen sich versteckte Tafeln und die Scharfschützen der Serpioiden eröffnen das Feuer auf euch. Mit eurer Feuerlanze beharkt ihr die Ports des Hinterhalts mit einer Flammensalve nach der anderen. Ihr hört die Schreie der Serpioiden, die sich in Todesqualen winden.\n"Pass auf, Finster!", brüllt einer von euch, doch vergebens. Unter seinen Füßen öffnet sich eine Grube. Er stürzt hinein und verschwindet.\nEine bösartige weibliche Stimme erschallt im Gang. "Geht jetzt, Erdenbewohner. Ihr könnt weder ihn noch euren Planeten retten. Also rettet wenigstens euch selbst."
  ES: Los paneles ocultos de las paredes se caen y los francotiradores serpioides se despliegan. Vuestras lanzas de fuego barren los puertos de emboscada con un baño de llamas asesino tras otro y escucháis los gritos de los serpioides mientras van muriendo.\n"¡Finster, cuidado!", grita uno de vosotros, pero es en vano. Un hoyo se abre a sus pies y desaparece.\nUna malvada voz femenina llena el pasillo. "Marchaos, terrícolas. No podéis salvarlo a él ni a vuestro planeta. Al menos salvaros vosotros".
  PL: Panele ukryte w ścianach otwierają się, po czym snajperzy Serpioidów zaczynają was ostrzeliwać. Strzelacie z Lanc Płomieni, zalewając całe pomieszczenie falami ognia, które w okamgnieniu dziesiątkują zastępy Serpioidów.\n„Finster, uważaj!” — krzyczy ktoś z twojej drużyny, ale na marne. Wyrwa otwiera się pod jego nogami i ten znika.\nKorytarz wypełnia złowieszczy, kobiecy głos. „Ziemianie, odejdźcie. Nie jesteście w stanie uratować ani jego, ani waszej planety. Przynajmniej ocalcie własną skórę”.
  RU: Спрятанные в стенах заслонки опускаются и серпиоидские снайперы берут вас на мушку. Ваши Огненные копья застилают появившиеся отверстия смертоносными языками пламени, и вы слышите предсмертные вопли серпиоидов.\n"Finster, осторожно!" — кричит один из вас, но поздно. Под его ногами открывается люк, и он исчезает.\nМерзкий женский голос заполняет коридор. "Уходите земляне. Вы не сможете спасти его также, как и не сможете спасти свою планету. Но вы хотя бы сами можете спастись".
  IT: Dalle pareti cadono dei pannelli nascosti e alcuni cecchini Serpioidi aprono il fuoco su di voi. Le Fiammalance riversano una raffica di fuoco dopo l'altra sui nemici nascosti e sentite le urla dei Serpioidi mentre muoiono.\n"Finster, attento!" urla uno dei tuoi uomini, invano. Una fossa si apre sotto i suoi piedi e svanisce.\nUn'orribile voce femminile rimbomba nel corridoio: "Andatevene, terrestri. Non potete salvare lui e nemmeno il vostro pianeta. Salvate almeno le vostre vite."

KEY: PARAGRAPH_109
  EN: The wall map is covered with scribbled remarks that are virtually unreadable. A star over one building in the southeastern section of town has the legend "Bar – trouble spot" scrawled over it. A skull decorates another building in the central-eastern part of the town. The word HIDEOUT covers it. An arrow leading from the word draws attention to another building diagonally to the southwest, though it has the word SEKRET painstakingly written beside it.
  FR: La carte au mur est couverte de remarques gribouillées, quasiment illisibles. Une étoile placée sur un bâtiment dans la section sud-est porte une légende griffonnée : « Bar - Zone à problèmes ». Un crâne décore un autre bâtiment dans la partie centrale-orientale de la ville. Le mot CACHETTE le recouvre. Une flèche partant d'un autre mot attire votre attention vers un autre bâtiment situé en diagonale au sud-est, même s'il porte la mention SEKRET écrite péniblement à la main.
  DE: Die Karte an der Wand ist bedeckt mit hingekritzelten Bemerkungen, die nahezu unlesbar sind. Über einem Stern, der ein Gebäude im südöstlichen Abschnitt der Stadt markiert, steht: "Bar - Unruheherd". Ein weiteres Gebäude im östlichen Zentrum ist mit einem Totenkopf gekennzeichnet. Darüber hat jemand geschrieben: VERSTECK. Von diesem Wort aus verläuft ein Pfeil diagonal zu einem weiteren Gebäude im Südwesten. Daneben steht, erstaunlich ordentlich geschrieben: GEHEIM.
  ES: El mapa de la pared está cubierto de comentarios garabateados que son prácticamente ilegibles. Sobre un edificio de la sección sureste de la ciudad hay una estrella y sobre ella está garabateado: "Bar: punto problemático". Una calavera decora otro edificio en la parte oriental central de la ciudad, cubierto por la palabra GUARIDA. Una flecha que sale de la palabra llama la atención sobre otro edificio en diagonal hacia el suroeste, aunque tiene la palabra SEKRETO cuidadosamente escrita al lado.
  PL: Mapa pokryta jest nabazgranymi uwagami, których nie sposób odcyfrować. Przy gwiazdce postawionej nad budynkiem w południowo-wschodnim sektorze miasta widnieje podpis: „Bar — jeśli szukasz kłopotów”. Jest też czaszka, która przyozdabia inny budynek w środkowo-wschodniej części miasta. Przykrywa ją słowo KRYJÓWKA. Strzałka prowadząca od tego słowa zwraca uwagę na kolejny budynek po przekątnej na południowym zachodzie, choć obok niego widnieje starannie napisane słowo SEKRET.
  RU: Карта на стене покрыта небрежными пометками, которые практически невозможно разобрать. Одно из зданий в юго-восточном районе города помечено звездой и подписано "Бар — место беспорядков". Другое здание в центре восточного района города отмечено черепом. Оно подписано как УБЕЖИЩЕ. От этой надписи по диагонали прочерчена стрелка, указывающая на другое здание в юго-западном районе, и рядом с ним аккуратно написано СЕКРЕТНО.
  IT: La mappa sulla parete è tappezzata di commenti scarabocchiati che non riesci a leggere. Sulla stella sopra un edificio nella zona a sud-est della città c'è scritto "Bar: punto caldo." Su un edificio nella parte centro-orientale della città c'è disegnato un teschio, coperto dalla parola NASCONDIGLIO. Da lì parte una freccia che indica un altro edificio che si trova a sud-ovest, di fianco al quale è stata scritta con cura la parola SEKRET.

KEY: PARAGRAPH_110
  ALL: @#CS110_01#

KEY: PARAGRAPH_111
  ALL: @#CS111_01#\n\n@#CS111_02#\n\n@#CS111_03#\n\n@#CS111_04#

KEY: PARAGRAPH_112
  ALL: @#CS112_01#\n\n@#CS112_02#\n\n@#CS112_03#

KEY: PARAGRAPH_113
  EN: "Where did you find that? Oh my God, you've found the thief. Where is he? Tell me, I must know!"
  FR: « Où avez-vous trouvé ça ? Oh mon dieu, vous avez trouvé le voleur. Où se cache-t-il ? Dites-le moi, je dois savoir ! »
  DE: "Wo habt ihr denn das gefunden? Oh, mein Gott - ich habe den Dieb gefunden! Wo ist er? Sag es mir, ich muss es unbedingt wissen!"
  ES: "¿Dónde habéis encontrado eso? Dios, habéis encontrado al ladrón. ¿Dónde está? ¡Decídmelo, debo saberlo"!
  PL: „Gdzie to znaleźliście? O mój boże, znaleźliście złodzieja. Gdzie on jest? Mówcie, muszę wiedzieć!”
  RU: "Где вы это нашли? О боже, вы нашли вора. Где он? Скажите, я должен знать!"
  IT: "Dove l'hai trovato? Oddio, hai trovato il ladro. Dove si trova? Dimmelo, devo saperlo!"

KEY: PARAGRAPH_114
  EN: "Well, victims get red-faced and all delirious." The bartender shakes his head. "It's really odd."
  FR: « Eh bien, les victimes ont le visage qui rougit et délirent complètement. » Le barman secoue la tête. « C'est vraiment étrange. »
  DE: "Nun, die Opfer werden ganz rot im Gesicht und fallen ins Delirium." Der Barkeeper schüttelt den Kopf. "Es ist wirklich merkwürdig."
  ES: "Bueno, las víctimas se ponen rojas y enardecidas". El camarero sacude la cabeza. "Es muy extraño".
  PL: „Cóż, ofiary czerwienieją na twarzy i zaczynają bredzić”. Barman kręci głową. „To naprawdę dziwne”.
  RU: "Все жертвы краснеют и начинают бредить". Бармен качает головой: "Это действительно странно".
  IT: "Beh, le vittime si fanno rosse in viso e farneticano." La barista scuote la testa: "È molto strano."

KEY: PARAGRAPH_115
  EN: Without Finster and his knowledge of the Phobosian Citadel you can only stumble around blindly. You slink through corridors and around corners, easily avoiding the inattentive Serpioid sentries. Then you catch a flash of white from a window and, for a half second, you see Finster.\nYou blanch. The building he's in bears the legend "Ministry of Genetic Rehabilitation."
  FR: Sans Finster et ses connaissances sur la Citadelle phobosienne, vous ne pouvez qu'avancer à tâtons. Vous vous faufilez dans les couloirs et les recoins, évitant facilement les sentinelles serpioïdes inattentives. Puis, vous apercevez un éclair blanc dans une fenêtre et pendant une seconde, vous voyez Finster.\nVous blêmissez. Le bâtiment dans lequel il se trouve porte la mention « Ministère de Réhabilitation Génétique ».
  DE: Ohne Finster und seine Kenntnisse über die phobosianische Zitadelle könnt ihr einfach nur blind euer Glück versuchen. Ihr schleicht euch durch Gänge, lugt hinter Ecken hervor. Mit Leichtigkeit gelingt es euch, die unaufmerksamen Wachen der Serpioiden zu umgehen. Dann fällt euch ein heller Blitz in einem Fenster auf. Für den Bruchteil einer Sekunde seht ihr Finster.\nIhr erbleicht. Das Gebäude, in dem er sich befindet, ist als "Ministerium für genetische Rehabilitation" gekennzeichnet."
  ES: Sin Finster y su conocimiento de la Ciudadela de Phobos solo puedes ir a ciegas. Te deslizas por los pasillos y los rincones, esquivando fácilmente a los centinelas serpioides distraídos. Entonces captas un destello blanco desde una ventana y, durante medio segundo, ves a Finster.\nPalideces. El edificio en el que se encuentra lleva la inscripción "Ministerio de rehabilitación genética".
  PL: Bez Finstera i jego wiedzy z zakresu Cytadeli Fobosjańskiej możecie najwyżej przespacerować się wokół. Przeskakujecie między korytarzami i od węgła do węgła, z łatwością unikając nieuważnych wartowników Serpioidów. Wtem dostrzegacie za oknem coś białego i, po zaledwie sekundzie, waszym oczom ukazuje się sam Finster.\nBledniecie na jego widok. Budynek, w którym się znajduje, nosi nazwę „Ministerstwa Rehabilitacji Genetycznej”.
  RU: Без Finster и его знаний о Цитадели Фобоса, вы можете только бродить вслепую. Вы крадетесь по коридорам и закоулкам, легко обходя невнимательных часовых серпиоидов. Затем вы замечаете белую вспышку в окне и на мгновение видите Finster.\nВы бледнеете. Место, в котором он находится, называется "Министерство генетической реконструкции".
  IT: Senza Finster, grande conoscitore della Cittadella di Fobos, vaghi alla cieca. Sgattaioli per i corridoi, giri angoli, evitando con facilità le sentinelle Serpioidi negligenti. A un certo punto, attraverso una finestra scorgi un lampo bianco e per un attimo pensi di aver visto Finster.\nImpallidisci. L'edificio in cui si trova riporta la scritta "Ministero della riabilitazione genetica".

KEY: PARAGRAPH_116
  EN: Gunfire rips the Master Geneticist in half. You slit Finster's bonds. "We must hurry," he urges, "The final invasion begins in an hour!"
  FR: Une rafale coupe en deux le Maître généticien. Vous tranchez les liens de Finster. « Dépêchons-nous, lance-t-il, l'invasion finale commence dans une heure ! »
  DE: Eine Salve reißt den Meistergenetiker auseinander. Ihr durchschneidet Finsters Fesseln. "Wir müssen uns beeilen", drängt er. "In einer Stunde beginnt die endgültige Invasion!"
  ES: Los disparos liquidan al maestro genetista. Cortas las ataduras de Finster. "Debemos darnos prisa", insta. "¡La invasión final comienza en una hora!".
  PL: Salwa rozrywa Genetyka Naczelnego w pół. Rozcinacie więzy krępujące Finstera. „Musimy się pospieszyć” — błaga was. „Ostateczna inwazja rozpoczyna się za niecałą godzinę!”
  RU: Прямое попадание буквально разрывает главного генетика пополам. Вы освобождаете Finster. "Нам нужно спешить, — взывает он, — через час начнется последнее вторжение!"
  IT: La raffica trancia in due il Maestro genetista. Recidi i legacci di Finster. "Dobbiamo sbrigarci" esorta. "L'ultima invasione inizia fra un'ora!"

KEY: PARAGRAPH_117
  ALL: @#CS117_01#\n\n@#CS117_02#

KEY: PARAGRAPH_118
  EN: You see an empty room with a small square room in the corner. On the floor is an intricate diamond pattern. You remove a magnifying glass from your back pocket, get down on all fours, and begin to carefully study the pattern of dots.
  FR: Vous voyez une salle vide avec une pièce carrée dans un coin. Vous apercevez au sol un motif en diamant. Vous saisissez une loupe dans votre poche arrière, vous vous mettez à quatre pattes et commencez à étudier de près le motif en pointillés.
  DE: Ihr seht einen leeren Raum, mit einem kleinen quadratischen Innenraum in einer Ecke. Der Boden ist mit einem komplizierten Rautenmuster bedeckt. Du ziehst ein Vergrößerungsglas aus der hinteren Hosentasche, begibst dich auf alle viere und studierst aufmerksam das Muster der Punkte.
  ES: Veis una habitación vacía con un pequeño cuarto cuadrado en la esquina. En el suelo hay un intrincado patrón de diamantes. Sacas una lupa del bolsillo trasero, te agachas y comienzas a estudiar cuidadosamente el patrón de puntos.
  PL: Widzicie puste pomieszczenie z kwadratowym pokojem w rogu. Podłoga pokryta jest skomplikowanym, diamentowym wzorem. Wyciągasz z tylnej kieszeni lupę, kładziesz się na ziemi i poczynasz ostrożnie studiować wzór, który łączy wszystkie kropki.
  RU: Вы видите пустое помещение с маленькой квадратной комнатой в углу. На полу сложный узор в форме ромба. Вы достаете лупу из заднего кармана, опускаетесь на четвереньки и начинаете внимательно изучать рисунок.
  IT: Vedi una camera vuota al cui interno, in un angolo, si trova una stanzetta quadrata. Il pavimento è ricoperto da un motivo a rombi elaborato. Tiri fuori la lente d'ingrandimento dalla tasca posteriore, ti metti carponi e inizia ad analizzare lo schema dei punti.

KEY: PARAGRAPH_119
  ALL: @#CS119_01#\n\n@#CS119_02#

KEY: PARAGRAPH_120
  EN: Finster points out the window. "Dive for cover!" he screams. You look up, then suck tile as a kamikaze Serpioid in a fighter corkscrews down into the hangar where you have taken cover!
  FR: Finster montre du doigt la fenêtre. « À couvert ! » hurle-t-il. Vous levez les yeux et voyez avec effroi un chasseur kamikaze serpioïde s'écraser dans le hangar où vous avez trouvé refuge !
  DE: Finster deutet aus dem Fenster. "In Deckung!", brüllt er. Ihr schaut auf - und werft euch flach auf den Boden, als ihr seht, wie ein Kamikaze-Serpioid in einem Kampfflugzeug direkt auf den Hangar zutrudelt, in dem ihr Schutz gesucht habt!
  ES: Finster señala por la ventana. "¡Poneos a cubierto!", grita. ¡Miráis hacia arriba y después mordéis las baldosas mientras un caza serpioide kamikaze desciende en barrena hacia el hangar donde os habéis puesto a cubierto!
  PL: Finster wskazuje na okno. „Kryć się!” — wrzeszczy. Podnosicie głowę i w mig padacie na ziemię, dostrzegłszy Serpioida-kamikadze, który nurkuje swoim myśliwcem prosto w wasz hangar.
  RU: Finster указывает на окно. "В укрытие!" — кричит он. Вы смотрите вверх, а затем словно серпиоид-камикадзе на истребителе штопором влетаете в укрытие!
  IT: Finster indica fuori dalla finestra. "A terra, al riparo!" urla. Guardi in alto e ti stampi a terra mentre un kamikaze Serpioide su un caccia si lancia in picchiata nell'hangar in cui vi siete riparati!

KEY: PARAGRAPH_121
  EN: The bartender frowns. "Not much news since the plague forced Finster to isolate the base."
  FR: Le barman fronce les sourcils. « Pas beaucoup de nouvelles depuis que le virus a forcé Finster à isoler la base. »
  DE: Der Barkeeper runzelt die Stirn. "Es gibt nicht viele Neuigkeiten, seit Finster durch die Pest gezwungen wurde, die Basis zu isolieren."
  ES: El camarero frunce el ceño. "No hay muchas noticias desde que Finster aisló la base por la plaga".
  PL: Barman marszczy brwi. „Niewiele się u nas wydarzyło od momentu, gdy plaga zmusiła Finstera do odizolowania bazy”.
  RU: Бармен хмурится. "Не так много новостей произошло с тех пор, как чума вынудила Finster изолировать базу".
  IT: La barista si acciglia. "Abbiamo poche notizie da quando la piaga ha costretto Finster a isolare la base."

KEY: PARAGRAPH_122
  EN: Three Card Monty is played with three WWII generals. One pretends he's Montgomery, while the other two are Bradley and Patton. A German player then tries to figure out which one will lead the invasion. If he guesses right, the Fourth Reich gets to start with bases in Germany, France and England.
  FR: Monty à Trois se joue avec trois généraux de la seconde guerre mondiale. L'un prend le rôle de Montgomery, et les autres celui de Bradley et de Patton. Un joueur allemand tente ensuite de deviner lequel mènera l'invasion. S'il a fait le bon choix, le Quatrième Reich commence avec des bases en Allemagne, en France et en Angleterre.
  DE: 3-Karten-Monty wird mit drei Generälen aus dem 2. Weltkrieg gespielt. Einer gibt vor, Montgomery zu sein, die anderen beiden sind Bradley und Patton. Dann versucht ein deutscher Spieler herauszufinden, wer von den dreien die Invasion anführen wird. Wenn er richtig rät, beginnt das Vierte Reich mit Basen in Deutschland, Frankreich und England.
  ES: La tres cartas se juega con tres generales de la Segunda Guerra Mundial. Uno finge que es Montgomery, mientras que los otros dos son Bradley y Patton. Un jugador alemán intenta averiguar cuál liderará la invasión. Si acierta, el Cuarto Reich comienza con bases en Alemania, Francia e Inglaterra.
  PL: Do grania w trzy karty używa się trzech generałów z czasów II wojny światowej. Jeden udaje, że nazywa się Montgomery, podczas gdy pozostali to Bradley i Patton. Zadaniem niemieckiego gracza jest wykoncypowanie, który z pozostałej dwójki rozpocznie inwazję. Jeśli mu się to powiedzie, Czwarta Rzesza rozpocznie z bazami w Niemczech, Francji i Anglii.
  RU: В "Три карты Монте" играют с тремя генералами Второй мировой войны. Один играет роль Монтгомери, а другие двое Брэдли и Паттона. Играющий за немцев пытается вычислить, кто из них возглавит вторжение. Если он угадает правильно, то Четвертый Рейх начнет с баз в Германии, Франции и Англии.
  IT: Il gioco delle tre carte si gioca con tre generali della Seconda guerra mondiale. Uno fa finta di essere Montgomery e gli altri due impersonano Bradley e Patton. Poi un giocatore tedesco prova a capire chi sarà a guidare l'invasione. Se ci azzecca, il Quarto Reich inizia il turno con basi in Germania, Francia e Inghilterra.

KEY: PARAGRAPH_123
  EN: You peer at him over the top of your sunglasses. As you cock your fist to counsel him on the error of his reticent ways, he blurts, "The password is <color=@#Password#>THERMODYNAMISM</color>!"
  FR: Vous l'observez par dessus vos lunettes de soleil. Alors que vous armez le poing pour le conseiller de ne pas persister dans son mutisme, il lâche : « Le mot de passe est <color=@#Password#>THERMODYNAMISME</color> ! »
  DE: Ihr betrachtet ihn über den Rand der Sonnenbrille hinweg. Ihr ballt die Hand zur Faust, um ihm beizubringen, wie sehr er mit seiner Schweigsamkeit daneben liegt, da platzt er heraus mit: "Das Passwort lautet <color=@#Password#>THERMODYNAMIK</color>!"
  ES: Lo miras por encima de tus gafas de sol. En cuanto levantas el puño para aconsejarle sobre el error de sus reticentes maneras, exclama: "¡La contraseña es <color=@#Password#>TERMODINAMISMO</color>!".
  PL: Spoglądasz na niego sponad swoich przyciemnianych okularów. Gdy zaciskasz pięść, aby solidnym argumentem przekonać go, że warto się streszczać, ten nagle wykrzykuje: „Hasło to <color=@#Password#>TERMODYNAMIKA</color>!”
  RU: Вы смотрите на него поверх своих солнечных очков. Как только вы замахиваетесь кулаком, чтобы посоветовать ему не делать ошибок, он выпаливает: "Пароль <color=@#Password#>ТЕРМОДИНАМИЗМ</color>!"
  IT: Lo guardi al di sopra dei tuoi occhiali da sole. Mentre carichi il pugno per farlo riflettere sugli atteggiamenti sbagliati che ha avuto, si lascia sfuggire: "La parola d'ordine è <color=@#Password#>TERMODINAMISMO</color>!"

KEY: PARAGRAPH_124
  EN: You see written here: "The launch code is <color=@#Password#>MOTEKIM</color>."
  FR: Vous voyez écrit : « Le code de lancement est <color=@#Password#>MOTEKIM</color>. »
  DE: Hier steht geschrieben: "Der Startcode lautet <color=@#Password#>MOTEKIM</color>."
  ES: Ves aquí escrito: "El código de lanzamiento es <color=@#Password#>MOTEKIM</color>".
  PL: Dostrzegacie napis: „Kod startowy to <color=@#Password#>MOTEKIM</color>”.
  RU: Вы видите надпись: "Код запуска — <color=@#Password#>МОТЕКИМ</color>".
  IT: Vedi scritto: "Il codice di lancio è <color=@#Password#>MOTEKIM</color>."

KEY: PARAGRAPH_125
  EN: The explosion rips the hangar apart, but a force shield projected from Finster's belt holds off the ocean of fire washing through the hangar. "Quick," he yells, "Get to the fighter over there. We've got no time to waste."
  FR: L'explosion réduit le hangar en miettes, mais un champ de force projeté de la ceinture de Finster vous protège de la vague de feu qui balaye le hangar. « Vite, hurle-t-il, montez dans ce chasseur. Nous n'avons pas de temps à perdre. »
  DE: Die Explosion reißt den Hangar auseinander. Doch Finster projiziert von seinem Gürtel aus ein Kraftfeld. Daran prallt das Flammenmeer ab, das durch den Hangar rast. "Rasch!", brüllt er. "Hierher mit den Kämpfern! Es gilt, keine Zeit zu verlieren!"
  ES: La explosión destroza el hangar, pero un escudo de fuerza proyectado desde el cinturón de Finster mantiene alejado el océano de fuego que atraviesa el hangar. "¡Rápido!", grita. "¡Id al caza de allí. No tenemos tiempo que perder!".
  PL: Eksplozja zmiata hangar z powierzchni ziemi, ale dzięki polu siłowemu emitowanemu przez pas Finstera udaje się wam uciec z pożogi. „Szybko” — krzyczy. „Wskakujcie do tego myśliwca. Nie mamy czasu do stracenia”.
  RU: Взрыв разрывает ангар на части, но силовой щит, проецируемый от ремня Finster, сдерживает океан огня, охватывающий весь ангар. "Быстрее, — вопит он, — залезайте в тот истребитель. У нас нет времени".
  IT: L'esplosione divelle l'hangar, ma la cintura di Finster proietta uno scudo d'energia che tiene a bada il mare di fuoco che invade la stanza. "Muovetevi," urla. "Correte verso quel caccia. Non c'è tempo da perdere."

KEY: PARAGRAPH_126
  EN: Felicia smiles as you cut her bonds. She nearly falls as she makes her first attempt to stand up. "Don't worry about me," she says, "Ace is being kept in the cells."
  FR: Felicia vous sourit alors que vous coupez ses liens. Elle manque de tomber en essayant de se relever une première fois. « Ne vous inquiétez pas pour moi, dit-elle, Ace est enfermé dans les cellules. »
  DE: Felicia lächelt, als ihr ihre Fesseln durchschneidet. Bei ihrem ersten Versuch aufzustehen stürzt sie beinahe sofort wieder zu Boden. "Macht euch keine Sorgen um mich", erklärt sie. "Ace ist in einer der Zellen."
  ES: Felicia sonríe mientras le cortas las ataduras. Casi se cae cuando intenta ponerse en pie. "No te preocupes por mí", dice. "Tienen a Ace retenido en las celdas".
  PL: Felicia uśmiecha się, gdy przecinacie krępujące ją więzy. Niemal upada, gdy po raz pierwszy próbuje wstać. „Mną się nie przejmujcie” — mówi. „Ace'a trzymają gdzieś w tych celach”.
  RU: Felicia улыбается, когда вы ее освобождаете. Она едва не падает когда пытается встать. "Не волнуйтесь за меня, — говорит она, — где-то в этих камерах держат Ace".
  IT: Felicia sorride mentre le tagli i legacci. Prova ad alzarsi in piedi ma perde l'equilibrio. "Non preoccuparti per me" dice. "Ace è tenuto prigioniero nelle celle."

KEY: PARAGRAPH_127
  ALL: @#CS127_01#\n\n@#CS127_02#\n\n@#CS127_03#

KEY: PARAGRAPH_128
  ALL: @#CS128_01#

KEY: PARAGRAPH_129
  ALL: @#CS129_01#\n\n@#CS129_02#

KEY: PARAGRAPH_130
  EN: You're drawn into a large room filled from floor to ceiling with countless computers. The flashing lights and video screens bring the room to an eerie life. Through the glow of colors, you spot a small square room in the far corner.
  FR: On vous traîne dans une grande pièce remplie d'ordinateurs du sol au plafond. Les lumières clignotantes et les écrans vidéo confèrent un aspect étrange à la pièce. Dans ce scintillement, vous apercevez une petite pièce carrée dans le coin opposé.
  DE: Ihr werdet in einen riesigen Raum geschleppt, der vom Boden bis zur Decke mit unzähligen Computern gefüllt ist. Die blinkenden Lichter und Bildschirme verleihen dem Raum ein unheimliches Leben. Durch das Leuchten in vielen Farben hindurch entdeckt ihr in einer Ecke einen kleinen quadratischen Innenraum.
  ES: Os llevan a una gran sala llena de innumerables ordenadores. Las luces parpadeantes y las pantallas de vídeo le dan a la habitación un aspecto espeluznante. A través del brillo de los colores, ves una pequeña habitación cuadrada en la esquina más alejada.
  PL: Zostajecie zaciągnięci do wielkiego pomieszczenia, wypełnionego od podłogi po sufit niezliczoną ilością komputerów. Migające światła i ekrany monitorów ożywiają to miejsce na swój sposób. Pośród tej całej feerii świateł dostrzegacie mały, kwadratowy pokój w przeciwległym rogu pomieszczenia.
  RU: Вас втягивает в большую комнату, от пола до потолка заполненную бесчисленными компьютерами. Из-за мигающих лампочек и видеоэкранов кажется, что эта комната живая. Сквозь разноцветные огоньки вы видите маленькую квадратную комнату в дальнем углу.
  IT: Entri in uno stanzone pieno di pile di computer che raggiungono il soffitto. Le luci lampeggianti e gli schermi danno un aspetto strano e inquietante all'ambiente. Nel bagliore dei colori noti una stanza di forma quadrata.

KEY: PARAGRAPH_131
  EN: Once the introductions have been made, the Big Boss pulls out a box of grenades and passes them around, all the while explaining that it is his special blend, made somewhere further north. When everyone is comfortable, and the bodyguards have taken up unobtrusive positions behind you, he begins to talk.\n\n"One of my men is missing. We don't think he's dead, because he was too valuable to kill. We think some other group in town has grabbed him, but if we don't get him back, the whole town will probably be overrun by these damn death machines that have started to appear. He's the only one in town with the scientific know how to fight them. For example, he's the one who thought of the landmines, and they've destroyed more robots than anything else in town."\n\nBrygo reaches into his desk and brings out a drawing of a rather ordinary looking man. "This is Finster," he explains. "He came to us about a year ago from the Wasteland to the east. He was the greatest hand-to-hand fighter we'd ever seen and he also seemed to know a lot about the science from before the War. He didn't remember where he came from – at least, that's what he told us. I quickly made him my right hand man.\n\n"When we began to hear rumors of death machines coming out of the west, and especially when the first of them reached the Vegas borders several weeks ago, Finster grew frantic. He began to talk crazy, about how all life was in peril, and how only he could save us. He said he needed special equipment, and that someone near Vegas should have it. I should have put a guard on him then, but instead I decided to send Ace out to look for help. One night Finster disappeared. We've been looking for him ever since, but without success. Now I've lost my best man, and things are getting worse. Newer and stronger robotic death machines are appearing all the time. If we don't find Finster soon, even a fortress like this may not be able to hold out. Go see Charmaine in the Mushroom Church. Tell her I sent you and she may be able to help."\n\nYou nod. "Yeah. We've tangled with these death machines before, and whoever is making them has gotta be stopped. Got any clues?"\n\n"There are two other power groups that we know of here in Vegas. Fat Freddy runs the criminal element. He'd like to take over my position. Then, there's also the Servants of the Mushroom Cloud – religious fanatics who won't be happy until every person in Vegas has been converted to their own poisonous religion. There may be others. Vegas is a big town. But those are the ones we most suspect. You get Finster back in one piece, and I'll pay you $20,000 and give you command positions in my special forces. What do you say? Will you do it?"\n\nThe Desert Rangers huddle for a few minutes. From the veiled looks and secret gestures you've intercepted between Brygo and his men, it's obvious that the only way you'll get out of this room without a fight, is to take the assignment. Besides, your curiosity has been aroused. You are sure that Finster knows a lot more than he has told Brygo. If you want explanations, he's the man you'll need to see.\n\n"All right," you tell the Boss, "we'll find him if he's findable. We may have to leave Vegas to do it. In the meantime, you try to hold out here."\n\nThe Big Boss stands up, shakes your hands, and wished you all luck. Then he shows you the way out.
  FR: Une fois les présentations faites, le Patron sort une boîte de grenades et en propose à l'assemblée, expliquant qu'il s'agit de son propre mélange particulier, fabriqué quelque part plus au nord. Maintenant que tout le monde est à l'aise et que les gardes du corps se sont discrètement effacés derrière vous, le Patron commence à parler.\n\n« Un de mes hommes a disparu. Nous ne pensons pas qu'il soit mort. Il a trop de valeur pour ça. » Nous pensons qu'un autre groupe en ville lui a mis le grappin dessus, mais si nous ne le récupérons pas, toute la ville sera probablement envahie par ces satanées machines de mort qui ont commencé à apparaître. C'est le seul en ville à disposer des connaissances scientifiques pour les combattre. Par exemple, c'est lui qui a pensé aux mines qui ont détruit plus de robots que toute autre chose en ville. »\n\nBrygo ouvre son bureau et en ressort un dessin d'homme à l'apparence somme toute ordinaire. « Voilà Finster, explique-t-il. Il nous est arrivé des Terres dévastées à l'est il y a environ un an. Nous n'avions jamais vu un homme aussi doué en combat rapproché, et il avait l'air d'en savoir long sur la science d'avant-guerre. Il ne se souvenait pas d'où il venait. En tout cas, c'est ce qu'il nous a raconté. J'en ai rapidement fait mon bras droit.\n\n« Quand les rumeurs à propos de machines de mort venant de l'ouest ont commencé à circuler, et quand les premières ont atteint les frontières de Vegas il y a quelques semaines, Finster a perdu les pédales. Il s'est mis à raconter n'importe quoi, à dire que le monde était en péril, et que lui seul pouvait nous sauver. Il a dit qu'il avait besoin d'un équipement particulier et que quelqu'un près de Vegas devait l'avoir. J'aurais dû le faire surveiller à ce moment-là, mais j'ai préféré envoyer Ace chercher de l'aide à la place. Une nuit, Finster a disparu. Nous le cherchons sans relâche depuis, sans succès. J'ai perdu mon meilleur homme, et la situation ne fait qu'empirer. Des robots tueurs toujours plus avancés et plus puissants ne cessent d'apparaître. Nous devons retrouver Finster, et vite. Sinon, même une forteresse comme la nôtre ne servira à rien. Allez voir Charmaine à l'Église du Champignon. Dites-lui que c'est moi qui vous envoie. Elle pourra peut-être vous aider. »\n\nVous hochez la tête. « Ouais. On a déjà eu affaire à ces machines de mort. Il faut qu'on arrête celui qui les fabrique. Vous avez une piste ? »\n\nNous connaissons deux autres groupes majeurs ici, à Vegas. Il y a Fat Freddy, qui dirige le secteur criminel. Il aimerait beaucoup prendre ma place. Et il y a les Serviteurs du Nuage en champignon, des fanatiques religieux qui ne seront pas satisfaits tant que chaque habitant de Vegas ne sera pas converti à leur secte toxique. Il y en a peut-être d'autres. Vegas est une grande ville. Mais ces deux factions sont celles que nous soupçonnons le plus. Ramenez-moi Finster en un seul morceau, et je vous donnerai 20 000 $ et des postes de commandement au sein de mes forces spéciales. Alors ? Qu'en dites-vous ? »\n\nLes Rangers du désert se réunissent quelques minutes. D'après les regards fuyants et les gestes discrets échangés par Brygo et ses hommes, il vous paraît évident que vous devrez accepter son offre si vous ne voulez pas sortir de cette pièce les pieds devant. En plus, elle n'a pas manqué de piquer votre curiosité. Vous êtes sûr et certain que Finster n'a pas tout raconté à Brygo. Si vous voulez des explications, c'est à lui qu'il faudra en demander.\n\n« Bon », répondez-vous au Patron, « on le trouvera, s'il est trouvable. On devra peut-être quitter Vegas pour y arriver. En attendant, tenez bon ici. »\n\nLe Patron se lève, vous serre la main et vous souhaite bonne chance. Puis il vous indique la sortie.
  DE: Nachdem sich alle einander vorgestellt haben, holt der Oberboss eine Kiste Granaten hervor und lässt sie herumgehen. Er erzählt, dass es seine Spezialmischung ist, die irgendwo weiter nördlich hergestellt wird. Als es sich alle bequem gemacht und die Leibwächter sich unauffällig im Hintergrund postiert haben, beginnt er zu reden.\n\n"Einer meiner Männer ist verschwunden. Wir glauben nicht, dass er tot ist. Er war viel zu wertvoll, um ihn umzubringen. Wir glauben, dass eine andere Gruppe in der Stadt ihn sich gekrallt hat. Wenn wir ihn nicht zurückbekommen, wird die ganze Stadt womöglich von diesen verfluchten Todesmaschinen überrannt, die auf einmal überall auftauchen. Er ist der Einzige in der Stadt, der über das Fachwissen darüber verfügt, wie man sie bekämpft. Er ist zum Beispiel auch derjenige, der sich die Sache mit den Landminen ausgedacht hat, und die haben inzwischen weit mehr Roboter zerstört als alle Leute in der Stadt."\n\nBrygo holt aus seinem Schreibtisch die Zeichnung eines Mannes, der recht gewöhnlich aussieht. "Das ist Finster", erklärt er. "Er ist vor etwa einem Jahr vom Wasteland im Osten zu uns gestoßen. Er war der beste Nahkämpfer, den wir je erlebt hatten, und zudem schien er viel über die Wissenschaft vor dem Krieg zu wissen. Er konnte sich nicht erinnern, woher er stammte - das hat er uns zumindest gesagt. Ich habe ihn schon bald zu meiner rechten Hand gemacht.\n\nAls uns Gerüchte über Todesmaschinen zugetragen wurden, die aus dem Westen kommen, und vor allem, als die ersten davon vor einigen Wochen die Grenzen von Vegas erreichten, geriet Finster zunehmend außer sich. Er redete wirres Zeug, dass alles Leben in Gefahr sei, und dass nur er uns retten könne. Er hat gesagt, er brauche eine Spezialausrüstung, und irgendjemand in der Nähe von Vegas würde sie besitzen. Ich hätte ihn damals bewachen lassen sollen, aber stattdessen beschloss ich, Ace loszuschicken, um Hilfe zu holen. Eines Nachts ist Finster verschwunden. Seitdem suchen wir ihn vergeblich. Jetzt habe ich meinen besten Mann verloren, und die Lage verschlechtert sich. Es tauchen ständig neuere und stärkere Roboter-Todesmaschinen auf. Wenn wir Finster nicht bald finden, kann nicht einmal mehr eine Festung wie diese gegen die Todesmaschinen standhalten. Geht zu Charmaine in die Atompilzkirche. Sagt ihr, dass ich euch geschickt habe. Sie kann euch vielleicht helfen."\n\nIhr nickt. "Ja. Wir hatten uns schon mit einigen dieser Todesmaschinen angelegt. Wer auch immer sie herstellt - wir müssen ihn unbedingt aufhalten Habt ihr vielleicht irgendwelche Hinweise?\n\n"Hier in Vegas sind uns zwei weitere starke Gruppen bekannt. Fat Freddy leitet die kriminellen Elemente. Er würde gern meine Position übernehmen. Daneben gibt es noch die Atompilzdiener – das religiöse Fanatiker, die erst zufrieden sind, wenn jeder in Vegas zu ihrer bösartigen Religion konvertiert ist. Es gibt vielleicht noch weitere. Vegas ist eine große Stadt. Aber die haben wir am meisten im Verdacht. Wenn ihr mir Finster lebend zurückbringt, zahle ich euch 20.000 $, und verschaffe euch kommandierende Positionen bei meinen Spezialkräften. Was sagt ihr dazu? Werdet ihr es machen?"\n\nDie Wüsten-Ranger stecken ein paar Minuten die Köpfe zusammen. Die verdeckten Blicke und geheimen Gesten, die Brygo und seine Männer austauschen, verraten euch eines: Lebend werdet ihr diesen Raum nur dann verlassen, wenn ihr Brygos Auftrag annehmt. Außerdem wurde eure Neugier geweckt. Ihr seid euch sicher, dass Finster wesentlich mehr weiß, als er Brygo gesagt hat. Wenn ihr auf Erklärungen aus seid, ist er derjenige, mit dem ihr euch unterhalten müsst.\n\n"In Ordnung," sagt ihr dem Boss, "solange er sich auffinden lässt, werden wir ihn finden. Möglicherweise müssen wir dazu allerdings Vegas verlassen. Ihr versucht, in der Zwischenzeit hier auszuharren."\n\nDer Oberboss steht auf, schüttelt euch die Hand und wünscht euch allen viel Glück. Dann begleitet er euch hinaus.
  ES: Una vez hechas las presentaciones, el Gran Jefe saca una caja de granadas y las pasa, mientras explica que es su mezcla especial, hecha en algún lugar más al norte. Cuando todos están cómodos y los guardaespaldas han tomado posiciones discretas detrás de vosotros, comienza a hablar.\n\n"Uno de mis hombres ha desaparecido. No creemos que esté muerto, porque era demasiado valioso para matarlo. Creemos que algún otro grupo de la ciudad lo ha cogido, pero si no lo recuperamos, es probable que toda la ciudad sea invadida por estas malditas máquinas letales que han comenzado a aparecer. Él es el único en la ciudad con los conocimientos científicos necesarios para combatirlas. Por ejemplo, fue el que consideró lo de las minas terrestres, que han destruido más robots que cualquier otra cosa de la ciudad".\n\nBrygo busca en su escritorio y saca un dibujo de un hombre de aspecto bastante normal. "Este es Finster", explica. "Vino a nosotros hace aproximadamente un año desde el Yermo hacia el este. Era el mejor luchador cuerpo a cuerpo que habíamos visto y también parecía saber mucho sobre la ciencia de antes de la guerra. No sabía de dónde venía, o al menos eso es lo que nos dijo. Rápidamente lo convertí en mi mano derecha".\n\n"Cuando empezamos a escuchar rumores sobre máquinas letales que venían del oeste, y sobre todo cuando la primera de ellas llegó a las fronteras de Las Vegas hace varias semanas, Finster se volvió loco. Comenzó a decir locuras sobre cómo toda vida estaba en peligro, y cómo solo él podía salvarnos. Dijo que necesitaba un equipo especial y que alguien cerca de Las Vegas debería tenerlo. En ese momento debería haberle puesto un guarda, pero en lugar de eso decidí enviar a Ace a buscar ayuda. Una noche, Finster desapareció. Lo hemos estado buscando desde entonces, pero sin éxito. Ahora he perdido a mi mejor hombre y las cosas están empeorando. Aparecen máquinas letales robóticas más nuevas y más fuertes cada dos por tres. Si no encontramos a Finster pronto, hasta una fortaleza como esta no podrá resistir. Id a ver a Charmaine en la Iglesia del Hongo. Decidle que os he enviado yo y que quizá ella pueda ayudar".\n\nAsientes. "Ya nos hemos enfrentado a estas máquinas letales antes, y hay que detener al que las esté haciendo. ¿Tenéis alguna pista?".\n\n"Hay otros dos grupos poderosos que conocemos aquí en Las Vegas. Freddy el Gordo dirige el elemento criminal. Le gustaría ocupar mi puesto. Después están también los sirvientes del Hongo atómico, unos fanáticos religiosos que no estarán satisfechos hasta que cada persona de Las Vegas se haya convertido a su propia religión venenosa. Puede haber más. Las Vegas es una ciudad grande. Pero esos son de los que más sospechamos. Si recuperáis a Finster de una pieza, os pagaré 20.000 $ y os daré puestos de mando en mis fuerzas especiales. ¿Qué decís? ¿Vais a hacerlo?".\n\n"Los Rangers del desierto charlan unos minutos. Por las miradas veladas y los gestos secretos que has interceptado entre Brygo y sus hombres, es obvio que la única forma de que salgáis de esta habitación sin luchar es aceptando el encargo. Además, ha despertado tu curiosidad. Estás seguro de que Finster sabe mucho más de lo que le ha dicho a Brygo. Si quieres explicaciones, él es el hombre al que necesitas ver.\n\n"Muy bien", le dices al Jefe, "lo encontraremos si es posible. Puede que tengamos que salir de Las Vegas para hacerlo. Mientras tanto, intenta resistir aquí".\n\nEl Gran Jefe se pone en pie, te da la mano y te desea suerte. Luego te muestra la salida.
  PL: Dokonawszy wprowadzenia, Szef Szefów wyciąga pudło pełne granatów i rozprowadza je po pokoju. Tłumaczy, że to jego specjalny wyrób, tworzony gdzieś na północy. Gdy wszyscy czują się już komfortowo, a strażnicy zajęli mniej rzucające się pozycje za waszymi plecami, rozpoczyna się przemowa.\n\n„Zaginał jeden z moich ludzi. Raczej go nie zabito, bo jest zbyt cenny. Naszym zdaniem jakaś inna grupa z tego miasta mogła go uprowadzić. Jeśli nie zdołamy go wnet przyprowadzić z powrotem, wkrótce wybiją nas do nogi te cholerne maszyny, które niedawno zaczęły się pojawiać. Z całego miasta tylko on ma odpowiednie umiejętności, aby je pokonać. To właśnie on nauczył nas kłaść miny, dzięki którym pokonaliśmy więcej robotów niż ktokolwiek inny w tym mieście. „Oto Finster” — tłumaczy. „Jakiś rok temu przybył do nas z Pustkowi na wschodzie. Jest najlepszym wojownikiem w walce wręcz, jakiego kiedykolwiek widzieliśmy, a ponadto zdaje się wiedzieć niemało na temat przedwojennej techniki. A jednak nie pamiętał, skąd pochodzi — przynajmniej tak nam powiedział. Szybko uczyniłem sobie z niego moją prawą rękę.\n\n„Gdy poczęły do nas docierać pogłoski o maszynach śmierci nadchodzących z zachodu, a już zwłaszcza po tym, jak parę tygodni temu jedna z nich dotarła do granic Vegas, Finster dosłownie zwariował. Bredził, jakoby życie ludzkie było zagrożone i że niby tylko on nas może uratować. Stwierdził, że potrzebny mu jakiś specjalny sprzęt i ponoć ktoś mieszkający nieopodal Vegas może takowym dysponować. Żałuję, że nie nakazałem wtedy strażnikom, aby mieli na niego oko. Zamiast tego posłałem Ace'a po pomoc. Pewnego dnia Finster zniknął. Od tego czasu niestrudzenie szukamy go, ale bez skutku. Nie dość, że straciłem mojego najlepszego człowieka, to jeszcze sytuacja zaczęła się wymykać spod kontroli. Nieustannie napadają na nas coraz nowocześniejsze i silniejsze robotyczne maszyny śmierci. Jeśli szybko nie odnajdziemy Finstera, to nawet taka forteca jak ta nie wytrzyma naporu. Odwiedźcie Charmaine w Kościele Grzyba. Przekażcie jej, że przybywacie z mojego polecenia i poproście ją o pomoc”.\n\nKiwasz głową. „Tak. Mieliśmy już styczność z paroma maszynami śmierci. Trzeba czym prędzej powstrzymać tego, który je konstruuje. Jakieś pomysły?”\n\nZnamy dwie grupy trzymające władzę w Vegas. Tłusty Freddy szefuje w półświatku. Marzy mu się zająć moją pozycję. Są też Słudzy Grzyba Atomowego — fanatycy religijni, którzy nie spoczną, dopóki wszyscy mieszkańcy Vegas nie przyjmą ich własnej, trującej wiary. Niewykluczone, że są też inne grupy. Vegas to duże miasto. Ale raczej podejrzewamy te dwa zgrupowania. Sprowadźcie Finstera w jednym kawałku, a ja zapłacę wam 20 000 $ i przydzielę wam dowódcze stanowiska w moich siłach specjalnych. Co wy na to? Zrobicie to?”\n\nStrażnicy Pustkowi naradzają się przez parę minut. Z zawoalowanych spojrzeń i tajnych gestów wymienianych przez Brygo i jego ludzi wnioskujecie, że jeśli chcecie stąd wyjść bez walki, musicie przyjąć zlecenie. Poza tym historia brzmi intrygująco. Na pewno Finster wie dużo więcej, niż powiedział samemu Brygo. Więc jeśli szukacie odpowiedzi, on jest człowiekiem, którego należy odnaleźć.\n\n „Jeśli to możliwe, znajdziemy go” – odpowiadacie Szefowi. „Możliwe, że w tym celu będziemy musieli opuścić Vegas. Trzymajcie się tam”.\n\nSzef Szefów wstaje, ściska wasze ręce i życzy powodzenia. Następnie otwiera wam drzwi.
  RU: После того как все друг друга поприветствовали, Большой Босс достал коробку сигар и раздал всем присутствующим, объяснив, что это его особая смесь, выращенная где-то на севере. Когда все устроились, а телохранители незаметно разместились позади вас, он начал говорить.\n\n"Один из моих людей пропал. Мы не думаем, что он мертв, потому что он представляет слишком большую ценность, чтобы его убивать. Мы полагаем, что какая-то другая группировка в городе схватила его, но, если мы его не вернем, то весь город может быть захвачен недавно появившимися чертовыми машинами смерти. Он единственный в городе, кто знает, как с ними бороться. Например, он придумал минные поля, и они уничтожили больше роботов чем что-либо еще в городе".\n\nBrygo подходит к своему столу и достает рисунок довольно обычного человека. "Это Finster", — объясняет он. — Он пришел к нам около года назад с востока Пустоши. Он был лучшим в рукопашном бою из всех, кого мы знали. Также, казалось, он знал многое из довоенных научных достижений. Он не помнил откуда пришел, по крайней мере, нам он сказал именно так. Он быстро стал моей правой рукой.\n\nКогда до нас дошли слухи о машинах смерти, пришедших с запада, и особенно, когда первая из них добралась до границ Вегаса несколько недель назад, Finster пришел в бешенство. Он начал с сумасшествием говорить о том, что все живое было в опасности и о том, что только он смог бы спасти нас. Он сказал, что ему нужно специальное оборудование и у кого-то рядом с Вегасом оно должно быть. Мне следовало приставить к нему охрану еще тогда, но я решил послать Ace на поиски помощи. Однажды ночью Finster исчез. С тех пор мы безуспешно пытаемся его найти. Я потерял своего лучшего человека и положение становится все хуже. Все время появляются новые более совершенные роботизированные машины смерти. Если мы в ближайшее время не отыщем Finster, то даже такая крепость как эта не выстоит. Найдите Charmaine в Храме Грибовидного Облака. Скажите ей, что я прислал вас, возможно, она сможет помочь".\n\nВы киваете. "Да! Мы уже встречали несколько машин смерти, нужно остановить того, кто их делает. Есть какие-нибудь зацепки?"\n\n"Здесь в Вегасе есть две очень влиятельные группировки, о которых мы знаем. Одной группировкой управляет Толстяк Freddy. Он желает занять мое место. Еще есть Служители Грибовидного Облака — это религиозные фанатики, которые не успокоятся до тех пор, пока каждый человек в Вегасе не примет их отвратительную религию. Возможно, есть и другие. Вегас — большой город. Но эти — первые в нашем списке подозреваемых. Верните Finster в целости, и я заплачу вам 20 000 долларов, а также дам должности командиров моих спецслужб. Что скажете? Вы сделаете это?"\n\nПустынные рейнджеры раздумывают несколько минут Из завуалированных переглядок и секретных жестов между Brygo и его людьми вам становится понятно, что единственный способ выбраться из этой комнаты без боя — это принять предложение. К тому же, вам становится любопытно! Вы уверены, что Finster знает намного больше, чем он сказал Brygo. Если вы хотите объяснений, вам нужно встретиться с этим человеком.\n\n"Хорошо, — говорите вы Боссу, — мы найдем его, если это возможно. Для этого нам может потребоваться покинуть Вегас. А вы тем временем постарайтесь тут продержаться".\n\nБольшой Босс встает, пожимает вам руки и желает всем удачи. Затем он показывает вам выход.
  IT: Dopo aver fatto le presentazioni, il Grande capo estrae una scatola di granate e la fa passare, spiegando che si tratta di una miscela speciale, fatta da qualche parte più a nord. Quando tutti si sono messi comodi e le guardie del corpo hanno preso posizione in modo discreto dietro di voi, comincia a parlare.\n\n"Uno dei miei uomini è disperso. Non penso sia morto perché vale di più da vivo. Crediamo che uno degli altri gruppi della città l'abbia rapito. Purtroppo, se non lo ritroveremo, temo che la città verrà invasa da quelle maledette macchine mortali che sono comparse da poco, perché lui è l'unico del nostro gruppo che ha la conoscenza scientifica per affrontarle. Per esempio, ha avuto lui l'idea di piazzare le mine e nessun altro espediente ha distrutto altrettanti robot."\n\nBrygo fruga nella scrivania ed estrae il ritratto di un uomo dall'aspetto comune. "Questo è Finster" spiega. "È arrivato da noi circa un anno fa dalle Lande Desolate a est. Non ho mai visto nessuno bravo quanto lui nel combattimento ravvicinato e sembra che abbia vaste conoscenze della scienza prima della guerra." Non ricordava da dove venisse, o almeno questo è quello che ha detto a noi. Ne ho fatto ben presto il mio braccio destro.\n\n"Quando hanno iniziato a circolare voci sulle macchine mortali provenienti da ovest, e soprattutto quando le abbiamo viste ai confini di Vegas settimane fa, Finster si è agitato parecchio. Ha iniziato a sragionare, a dire che eravamo tutti in pericolo e che era l'unico a poterci salvare. Diceva che aveva bisogno di equipaggiamento speciale e che c'era qualcuno vicino a Vegas che ne era in possesso. Avrei dovuto assegnargli una guardia, invece ho deciso di inviare Ace a cercare aiuto. Poi una notte Finster è scomparso. È da allora che lo stiamo cercando, senza successo. Ora ho perso il mio uomo migliore e le cose stanno peggiorando. Continuano ad arrivare macchine mortali sempre più nuove e potenti. Se non troviamo Finster al più presto, nemmeno una fortezza come la nostra riuscirà a resistere. Andate a trovare Charmaine alla Chiesa del fungo. Ditele che vi mando io e forse ci aiuterà."\n\nAnnuisci. "Sì. Abbiamo già affrontato queste macchine mortali in passato e dobbiamo fermare chiunque le stia fabbricando. Qualche indizio?"\n\n"Ci sono altri due gruppi di potere qui a Vegas di cui siamo a conoscenza. Fat Freddy è un criminale e vorrebbe spodestarmi. Poi ci sono i Servi del Fungo Atomico, fanatici religiosi che non si fermeranno finché tutti i cittadini di Vegas non si saranno convertiti alla loro religione venefica. Potrebbero essercene altri, Vegas è una grande città. Ma questi sono quelli di cui sospettiamo maggiormente. Se riporterete indietro Finster sano e salvo, vi darò 20.000$ e posizioni di comando nelle mie forze speciali. Che ne dite? Accettate?"\n\nI Ranger del deserto si consultano per alcuni minuti. Dalle occhiate fugaci e dai segni in codice che si scambiano Brygo e i suoi uomini è evidente che l'unico modo per uscire da questa stanza senza lottare è accettare il compito che, in realtà, vi ha anche incuriosito. Credi che Finster sappia molto di più di quanto non abbia detto a Brygo. Se vuoi delle spiegazioni, dovete andare da lui.\n\n"Va bene", dici al Capo, "Se è possibile trovarlo, lo troveremo. Potremmo anche doverci allontanare da Vegas per riuscirci. Nel frattempo, cercate di tenere duro qui."\n\nIl Grande capo si alza, ti stringe la mano e vi augura buona fortuna. Poi vi indica l'uscita.

KEY: PARAGRAPH_132
  EN: A growl rumbles from the bartender's throat. "The Martians forced all the sick ones out, to prevent the spread they said, but it just leaves them to die without help."
  FR: Le barman laisse échapper un gargouillement sourd de sa gorge. « Les Martiens ont expulsé tous les malades sous prétexte d'éviter une contagion, mais ils les ont juste laissé mourir seuls. »
  DE: Aus der Kehle des Barkeepers dringt ein tiefes Knurren. "Die Marsbewohner haben alle, die krank waren, vor die Tür gesetzt. Sie haben behauptet, das sei, um ein Ausbreiten der Krankheit zu verhindern. In Wahrheit lassen sie die nur hilflos und allein sterben."
  ES: Un gruñido sale de la garganta del camarero. "Los marcianos obligaron a todos los enfermos a salir, dijeron que para evitar la propagación, pero solo los dejan morir sin ayuda".
  PL: Z gardła barmana dobywa się pomruk. „Marsjanie wyrzucili wszystkich chorych, twierdząc, że to dla powstrzymania zarazy, ale w rzeczywistości sprawili jedynie, że umierają bez opieki medycznej”.
  RU: Бармен с недовольством рычит: "Марсиане выгнали всех больных, чтобы, по их словам, предотвратить распространение болезни, но они просто обрекли их на верную смерть".
  IT: Dalla gola della barista si fa strada un ringhio. "I marziani hanno cacciato via tutti i malati per evitare il contagio, ma in fondo li hanno abbandonati al loro destino."

KEY: PARAGRAPH_133
  EN: Each of you mans a gun station as the fighter bursts from the flaming hangar. Fingers tighten on triggers and massive energy pulses coax sour, ozone vapors from the atmosphere. You blaze away at the swarm of enemy fighters whirling around you. Your shots blast the Serpioid ships apart, but the horde of them looks too great for even you to defeat.\n\nSuddenly the fighter lurches to a stop as a blue-green light bathes it. The wings disintegrate and Finster screams, "Tractor beam. Their command ship has us!"
  FR: Chacun d'entre vous prend position sur une pièce d'artillerie tandis que le chasseur sort à toute allure du hangar en flammes. Les doigts appuient sur les gâchettes et d'énormes impulsions d'énergie produisent des vapeurs d'ozone âcres dans l'air. Vous tirez à volonté sur la nuée de chasseurs ennemis qui tourne autour de vous. Vos tirs explosent des vaisseaux serpioïdes, mais la horde semble inépuisable, même pour vous.\n\nTout à coup, le chasseur s'immobilise, entouré d'un halo bleu-vert. Les ailes se désintègrent tandis que Finster hurle : « Un rayon tracteur ! Leur vaisseau amiral nous tient ! »
  DE: Jeder von euch bemannt eine Feuerstation. Das Kampfflugzeug bricht durch den brennenden Hangar. Finger legen sich fester auf Auslöser und die stark pulsierende Energie entlockt der Atmosphäre Ozondämpfe. Ihr feuert ohne Unterlass auf den Schwarm der feindlichen Kampfflugzeuge um euch herum. Eure Schüsse erledigen etliche Raumschiffe der Serpioiden, doch insgesamt ist die Horde so zahlreich, selbst ihr könnt es unmöglich schaffen, sie zu besiegen.\n\nPlötzlich stoppt eines der Kampfflugzeuge abrupt, gebadet in ein bläulich-grünes Licht. Die Flügel lösen sich auf, und Finster brüllt: "Das ist ein Schlepperstrahl! Das Mutterschiff hat uns entdeckt!"
  ES: Cada uno de vosotros maneja un puesto de armas mientras el caza emerge del hangar en llamas. Los dedos acarician los gatillos y los pulsos de energía masiva atraen los vapores de ozono de la atmósfera. Disparas una ráfaga al enjambre de cazas enemigos que giran a tu alrededor. Tus disparos destruyen las naves serpioides, pero su horda parece demasiado grande hasta para vosotros.\n\nDe repente, el caza se detiene de golpe cuando una luz azul verdosa lo baña. Las alas se desintegran y Finster grita: "Rayo tractor. ¡Su nave de mando nos tiene!".
  PL: Każdy z was obsadza punkt strzelniczy, gdy z płonącego hangaru wypada wojownik. Wciskacie spusty i zaczyna pulsować energia, a ozon wyparowuje z atmosfery. Rozwalacie rój wrogich wojowników krążących wokół was. Wasze strzały roztrzaskują na kawałki statki Serpioidów, ale horda jest zbyt wielka, by ich pokonać.\n\nNagle wojownik zamiera, gdy pojawia się niebiesko-zielone światło. Skrzydła dezintegrują się, a Finster krzyczy: „Wiązka prowadząca. Ich okręt flagowy nas złapał!”
  RU: Каждый из вас управляет пулеметной установкой когда истребитель вырывается из пылающего ангара. Пальцы жмут на спусковые крючки, и мощные энергетические импульсы окисляют и испаряют озон из атмосферы. Вы ведете непрерывный огонь по туче вражеских истребителей, кружащих вокруг вас. Ваши выстрелы разрывают серпиоидские корабли на части, но их слишком много.\n\nВнезапно истребитель накреняется, чтобы остановиться, и его заливает сине-зеленым светом. Крылья дезинтегрируются и Finster кричит: "Тяговый луч. Их командный корабль захватил нас!"
  IT: Ognuno di voi si sistema in una postazione con arma mentre il caccia prorompe dall'hangar in fiamme. Le dita si stringono sui grilletti e una serie di violenti impulsi di energia rilasciano acidi vapori d'ozono nell'atmosfera. Continuate a sparare contro il nugolo di caccia nemici che vi circondano. I vostri colpi fanno a pezzi le navi Serpioidi, ma sono troppe e non riuscirete a sconfiggerle.\n\nAll'improvviso, una luce verde-blu avvolge il caccia, che barcolla e si ferma. Le ali si disintegrano e Finster urla: "Raggio traente! La loro nave madre ci ha in pugno!"

KEY: PARAGRAPH_134
  EN: "That's a brilliant plan!" Finster exclaims. "You'll get a promotion for that one!"\n\nIn accordance with your plan, he cuts the engine back and the tractor beam drags you quickly toward the floating Citadel that is the Serpioid flagship. Then as you grow close, Finster punches the afterburners and your ship, a fuel-laden bomb, dives in at the flagship.\n\n"Hope your force field holds, Irwin," you laugh.\n\nHe swallows hard. "My power level is too low. We're going to die!"
  FR: « C'est une idée de génie ! », s'exclame Finster. « Elle vous vaudra une promotion, celle-là ! »\n\nConformément à votre plan, il coupe le moteur et le rayon tracteur vous tire encore plus rapidement vers la Citadelle flottante qu'est le vaisseau amiral des Serpioïdes. Alors que vous vous approchez, Finster active les réacteurs de post-combustion, et votre vaisseau, tel une bombe remplie de carburant, plonge vers le vaisseau amiral.\n\n« J'espère que votre champ de force tiendra le coup, Irwin », dites-vous en riant.\n\nIl déglutit difficilement. « Mon niveau d'énergie est trop faible. On va tous mourir ! »
  DE: "Das ist ein brillanter Plan!, ruft Finster aus. "Das wird euch eine Beförderung einbringen!"\n\nGanz nach Plan, verlangsamt er die Maschine, und rasch trägt der Schlepperstrahl euch in Richtung der schwebenden Zitadelle, des Flaggschiffs der Serpioiden. Ihr kommt immer näher heran. Dann löst Finster den Nachbrenner aus, und als mit Treibstoff beladene Bombe kracht euer Gefährt in das Flaggschiff.\n\n"Ich kann nur hoffen, dass dein Kraftfeld das mitmacht", lacht ihr.\n\nEr schluckt heftig. "Mein Kraft-Level ist zu niedrig. Wir werden umkommen!"
  ES: "¡Es un plan brillante!", exclama Finster. "¡Te ascenderán por eso!".\n\nDe acuerdo con tu plan, restringe el motor y el rayo tractor os arrastra rápidamente hacia la ciudadela flotante que es el buque insignia de los serpioides. A medida que te acercas, Finster golpea los postquemadores y vuestra nave, una bomba cargada de combustible, se precipita hacia el buque insignia.\n\n"Espero que tu campo de fuerza aguante, Irwin", dices riendo.\n\nÉl traga fuerte. "Mi nivel de poder es demasiado bajo. ¡Vamos a morir!".
  PL: „To genialny plan!” Finster krzyczy: „Dostaniecie za to awans!”\n\nZgodnie z waszym planem wyłącza silnik, a wiązka prowadząca szybko ciągnie was w stronę latającej Cytadeli, będącej okrętem flagowym Serpioidów. Gdy jesteście już blisko, Finster włącza dopalacze, a wasz statek — będący niczym więcej jak bombą paliwową — nurkuje w kierunku okrętu flagowego.\n\n„Mam nadzieję, Irwin, że twoje pole siłowe wytrzyma” – śmiejesz się.\n\nOn nerwowo przełyka ślinę. „Mamy za mało mocy. Zginiemy!”
  RU: "Это блестящий план!" — восклицает Finster. — "За это вас повысят!"\n\nВ соответствии с вашим планом он снимает задний двигатель и тяговым лучом быстро перемещает вас к Цитадели, флагманскому кораблю серпиоидов. Как только вы приближаетесь к флагманскому кораблю, Finster пробивает отверстие в форсажной камере и ваш корабль, с бомбой на борту, ныряет в него.\n\n"Надеемся, Irwin, твое силовое поле выдержит", — смеетесь вы.\n\nОн с трудом произносит. "Мой показатель мощности слишком низкий. Мы умрем!"
  IT: "Che piano geniale!" Esclama Finster. "Avrete una promozione, di sicuro!"\n\nSeguendo il tuo piano, diminuisce la potenza del motore, così che il raggio traente vi porti veloce verso la Cittadella volante, la nave ammiraglia Serpioide. Mentre vi avvicinate, Finster tira un pugno ai postbruciatori e la vostra nave, una bomba di combustibile, entra nella nave ammiraglia.\n\n"Spero che il tuo campo di forza regga il colpo, Irwin" dici ridendo.\n\nDeglutisce a fatica. "Il livello di energia è troppo basso. Moriremo!"

KEY: PARAGRAPH_135
  EN: Finster huddles with the rest of you in the corridors of the flagship. "If not for quick thinking and linking my power belt into the fusion engine on the ship, we would have died. Now we've crippled the flagship. We have won!"\n\n"No," you remind him. "It won't be over until your sister is dead!"
  FR: Finster vous retrouve vous et vos camarades dans les couloirs du vaisseau amiral. « Sans cette manœuvre de dernière minute où j'ai relié ma ceinture d'énergie au moteur à fusion du vaisseau, nous serions morts. À présent, nous avons paralysé le vaisseau amiral. La victoire est à nous ! »\n\n« Non, lui rappelez-vous. Pas tant que votre sœur sera encore en vie ! »
  DE: Mit dem Rest von euch kauert Finster in den Gängen des Flaggschiffs. "Wir hätten sterben können, wenn mir nicht blitzartig die Idee gekommen wäre, meinen Kraftgürtel mit dem Fusionsmotor des Raumschiffs zu verbinden. Jetzt haben wir das Flaggschiff manövrierunfähig gemacht. Wir haben gewonnen!"\n\n"Nein", erinnert ihr ihn. "Die Sache ist erst dann vorbei, wenn deine Schwester tot ist!"
  ES: Finster se apiña con el resto de vosotros en los pasillos del buque insignia. "Si no llegamos a pensar rápido y vincular mi cinturón de poder con el motor de fusión de la nave, habríamos muerto. Ahora hemos inutilizado el buque insignia. ¡Hemos ganado!".\n\n"No", le recuerdas. "¡No terminará hasta que tu hermana esté muerta!".
  PL: Finster naradza się z wami w korytarzach okrętu flagowego. „Gdyby nie moja szybka reakcja i podłączenie pasa zasilającego do silnika fuzyjnego statku, zginęlibyśmy. Okaleczyliśmy okręt. Wygraliśmy!”\n\n„Jeszcze nie!” – przypominasz mu. „Najpierw twoja siostra musi zginąć!”
  RU: Вместе с остатками вашего отряда Finster пробирается по коридорам флагманского корабля. "Если бы не твоя сообразительность и соединение моего силового пояса с термоядерным реактором корабля, мы бы погибли. Мы только что повредили флагманский корабль. Мы победили!"\n\n"Нет, — напоминаете вы ему. — Это не закончится, пока твоя сестра не умрет!"
  IT: Finster si stringe con voi nei corridoi della nave ammiraglia. "Saremmo morti se non avessimo ideato un piano in fretta e collegato la mia cintura a energia con il motore a fusione della nave. Ora abbiamo danneggiato l'ammiraglia e abbiamo vinto!"\n\n"No" lo ammonisci. "Sarà tutto finito solo quando uccideremo tua sorella!"

KEY: PARAGRAPH_136
  EN: The darkened cell reeks of decay. You take a step inside and feel something slick on the cell's floor. You stoop and touch it, then recoil as if burned. The empty cell is full of blood!
  FR: La cellule sombre empeste la pourriture. Vous vous avancez et sentez vos pieds glisser sur quelque chose. Vous vous agenouillez pour toucher le sol, puis reculez comme s'il était brûlant. Cette cellule vide est remplie de sang !
  DE: Die verdunkelte Zelle riecht nach fauliger Verwesung. Ihr tretet ein und spürt auf dem Boden der Zelle etwas Glitschiges. Ihr beugt euch hinab und berührt es. Dann zuckt ihr zurück, als ob ihr euch verbrannt hättet. Die leere Zelle ist voller Blut!
  ES: La celda oscura apesta a descomposición. Te adentras y notas algo resbaladizo en el suelo. Te agachas y lo tocas, y entonces retrocedes como si te hubieras quemado. ¡La celda vacía está llena de sangre!
  PL: Ciemna cela cuchnie rozkładem. Wchodzicie do środka i czujecie na podłodze coś śliskiego. Schylasz się, by tego dotknąć, ale cofasz się jak poparzony. Pusta cela jest pełna krwi!
  RU: В темной камере воняет разложением. Вы делаете шаг внутрь и чувствуете на полу что-то скользкое. Вы наклоняетесь и дотрагиваетесь до этого, а затем отскакиваете, будто обожглись. Пустая камера полностью покрыта кровью!
  IT: Nella cella buia aleggia un odore di marcio. Fai un passo e senti una sostanza scivolosa per terra. Ti chini per toccarla e indietreggi, come se scottasse. La cella vuota è piena di sangue!

KEY: PARAGRAPH_137
  EN: The bartender sighs. "He was working in the base as a janitor. Now he's real sick."
  FR: Le barman soupire. « Il travaillait à la base en tant que balayeur. Maintenant, il est très malade. »
  DE: Der Barkeeper seufzt. "Er hat in der Basis als Hausmeister gearbeitet. Jetzt ist er richtig krank."
  ES: El camarero suspira. "Estaba trabajando en la base como conserje. Ahora está muy enfermo".
  PL: Barman wzdycha. „Pracował w bazie jako woźny. Teraz jest bardzo chory”.
  RU: Бармен вздыхает: "Он работал на базе дворником. Сейчас он серьезно болен".
  IT: La barista sospira. "Lavorava alla base come portiere. Ora è molto malato."

KEY: PARAGRAPH_138
  EN: A squad of Serpioids fills the hallway. "Come, Rangers," the leader invites, "Come and die."
  FR: Un escadron de Serpioïdes remplit le couloir. « Venez, Rangers, vous invite leur chef. Venez mourir. »
  DE: Eine Schwadron von Serpioiden füllt den Gang. "Nun kommt doch, Ranger", lockt deren Anführer. "Kommt - und macht euch bereit zu sterben!"
  ES: Un escuadrón de serpioides llena el pasillo. "Venid, Rangers", os invita el líder. "Venid y morid".
  PL: Korytarz wypełnia oddział Serpioidów. „No dalej, Strażnicy” – drowi sobie ich przywódca. „Chodźcie po śmierć”.
  RU: Отряд серпиоидов заполняет зал. "Подойдите, рейнджеры, — зовет вас главный, — подойдите и умрите".
  IT: Una squadra di Serpioidi blocca il passaggio. "Forza, Ranger" vi invita il capo. "Venite a morire."

KEY: PARAGRAPH_139
  EN: High/Low is a game played with two dice. The player rolls a die and then the dealer rolls a die. If the player rolled higher than the dealer, he wins. The bet is $10 per roll.
  FR: Le jeu du « Haut/Bas » se joue avec deux dés. Le joueur lance un dé, puis le croupier fait de même. Si le dé du joueur est au-dessus de celui du croupier, il l'emporte. La mise est de 10 $ par lancer.
  DE: High-Low ist ein Spiel, das mit zwei Würfeln gespielt wird. Zuerst wirft der Spieler die Würfel, dann der Croupier. Wenn die vom Spieler gewürfelte Augenzahl höher ist, hat er gewonnen. Der Wetteinsatz beträgt 10 $ pro Spiel.
  ES: Alta-baja es un juego en el que se utilizan dos dados. El jugador tira un dado y el crupier tira otro. Si la tirada del jugador es más alta que la del crupier, gana. La apuesta es de 10 $.
  PL: W Wysoko/Nisko gra się za pomocą dwóch kostek. Najpierw kostką rzuca gracz, a następnie rozdający. Jeśli gracz wyrzuci więcej, wygrywa. Jeden rzut kosztuje 10 $.
  RU: В игру "Выше/ниже" играют двумя игральными костями. Сначала кости бросает игрок, затем дилер. Если игрок выбросил больше, чем дилер, он побеждает. Ставка 10 долларов за бросок.
  IT: Per giocare a Hi-Lo servono due dadi. Il giocatore tira un dado e il banco un altro. Se il giocatore ottiene il numero più alto, vince. Per ogni lancio bisogna scommettere 10$.

KEY: PARAGRAPH_140
  EN: "He wandered in from the desert to study here. He talked with Finster but got sick before he got a job."
  FR: « Il est arrivé du désert pour venir étudier ici. Il a parlé avec Finster, mais il est tombé malade avant de trouver un travail. »
  DE: "Er ist aus der Wüste hierher gekommen, um zu studieren. Er hat mit Finster gesprochen, wurde allerdings krank, bevor er einen Job antreten konnte."
  ES: "Deambuló por el desierto para estudiar aquí. Habló con Finster, pero enfermó antes de conseguir un trabajo".
  PL: „Przywędrował z pustyni, by się tu uczyć. Rozmawiał z Finsterem, ale zachorował, zanim dostał pracę”.
  RU: "Он пришел сюда из пустыни, чтобы учиться. Он разговаривал с Finster, но заболел раньше, чем получил работу".
  IT: "Ha attraversato il deserto per studiare qui. Ha parlato con Finster, ma si è ammalato e non ha avuto il lavoro."

KEY: PARAGRAPH_141
  ALL: @#CS141_01#

KEY: PARAGRAPH_142
  EN: You stoop and recover your African Throwing Knives from the Serpioid bodies. You grin at Finster. "I'm going to skin one of these things, someday, and make me a pair of boots."
  FR: Vous vous baissez pour récupérer vos Couteux de lancer africains sur les corps des Serpioïdes. Avec un sourire en coin pour Finster, vous dites : « Un jour, je vais en dépecer un et m'en faire une paire de bottes. »
  DE: Ihr beugt euch hinab und zieht eure afrikanischen Wurfmesser aus den Leichen der Serpioiden. Ihr grinst Finster an. "Eines Tages werde ich eines dieser Dinge häuten und mir daraus ein Paar Stiefel machen."
  ES: Te agachas y recuperas tus cuchillos arrojadizos africanos de los cuerpos serpioides. Le sonríes a Finster. "Algún día despellejaré a una de estas cosas y me haré un par de botas".
  PL: Schylasz się i wyciągasz Afrykańskie Noże do Rzucania z ciał Serpioidów. Uśmiechasz się do Finstera. „Kiedyś obedrę jednego ze skóry i uszyję sobie buty”.
  RU: Вы наклоняетесь, чтобы достать свои африканские метательные ножи из трупов серпиоидов. Вы улыбаетесь Finster. "Когда-нибудь я сниму шкуру с одного из них и сделаю себе пару ботинок".
  IT: Ti chini e recuperi i coltelli da lancio africani dai corpi dei Serpioidi. Fai un ghigno a Finster. "Un giorno ne spellerò uno e mi farò un bel paio di stivali."

KEY: PARAGRAPH_143
  EN: You unceremoniously rip the bracelet from Hewey's limp wrist. Rubbing it against your chest several times to remove the blood, you see "<color=@#Password#>13</color>" engraved on it.
  FR: Vous arrachez brusquement le bracelet du poignet inerte de Hewey. En le frottant contre votre torse pour en ôter le sang, vous remarquez l'inscription « <color=@#Password#>13</color> » qui y est gravée.
  DE: Du reißt das Armband kurzerhand von Heweys schlaffem Handgelenk. Du reibst es mehrfach an deiner Brust, um das Blut abzuwischen, und siehst, dass darauf die Zahl "<color=@#Password#>13</color>" eingraviert ist.
  ES: Bruscamente, le quitas el brazalete a la flácida muñeca de Hewey. Lo frotas en tu pecho para limpiar la sangre y ves grabado en él: "<color=@#Password#>13</color>".
  PL: Bezceremonialnie zrywasz bransoletę z bezwładnego nadgarstka Heweya. Pocierasz nią o pierś, by zetrzeć krew i dostrzegasz wygrawerowany napis „<color=@#Password#>13</color>”.
  RU: Вы бесцеремонно срываете браслет с запястья Hewey. Несколько раз потерев его о свою грудь, чтобы очистить от остатков крови, вы наконец видите число "<color=@#Password#>13</color>", выгравированное на браслете."
  IT: Strappi bruscamente il braccialetto dal polso molle di Hewey. Lo strofini sul petto diverse volte per togliere il sangue e vedi che vi è inciso sopra il numero "<color=@#Password#>13</color>".

KEY: PARAGRAPH_144
  EN: You can hardly believe your eyes. Here, in the middle of the Guardian Citadel's fourth level, you stand before the object of five year's search. You remove your gloves and gently run your hand over her belly, fighting the temptation to throw yourself entirely against her. Slowly, you take several steps back. Unable to resist it any longer, you blurt triumphantly to the crew, "The Titanic! What a find!"
  FR: Vous arrivez à peine à en croire vos yeux. Ici, au beau milieu du quatrième niveau de la Citadelle des Gardiens, se trouve l'objet d'une traque de plus de cinq ans. Vous retirez vos gants et passez doucement votre main sur son ventre, luttant de toutes vos forces pour ne pas vous jeter dessus à corps perdu. Vous reculez lentement de quelques pas. Incapable de résister plus longtemps, vous lâchez triomphalement à l'équipage : « Le Titanic ! Quelle trouvaille ! »
  DE: Ihr könnt kaum glauben, was eure Augen zu sehen bekommen. Hier, in der Mitte der vierten Ebene der Zitadelle der Wächter, steht ihr endlich vor dem Objekt, das ihr fünf Jahre lang gesucht habt. Ihr zieht die Handschuhe aus und streicht ganz vorsichtig mit der Hand über ihren Bauch. Dabei müsst ihr gegen die Versuchung ankämpfen, euch ganz auf sie zu werfen. Langsam weicht ihr mehrere Schritte zurück. Endlich könnt ihr nicht länger widerstehen und ruft der Mannschaft triumphierend zu: "Die Titanic! Was für ein Fund!"
  ES: Apenas puedes creer lo que ven tus ojos. Aquí, en medio del cuarto nivel de la Guardian Citadel, te encuentras ante el objeto que has buscado durante cinco años. Te quitas los guantes y pasas suavemente la mano por su cubierta, luchando contra la tentación de tirarte por completo contra él. Lentamente, retrocedes varios pasos. Incapaz de resistirlo más, le gritas triunfante a la tripulación: "¡El Titanic! ¡Menudo hallazgo!".
  PL: Nie wierzysz własnym oczom. Tutaj, w samym sercu Twierdzy Opiekunów, na czwartym poziomie, znajduje się obiekt pięcioletnich poszukiwań. Zdejmujesz rękawiczki i delikatnie gładzisz ją po brzuchu, opierając się pokusie, by przylgnąć do niej całym ciałem. Powoli cofasz się o kilka kroków. Nie możesz dłużej się oprzeć i wykrzykujesz triumfalnie do załogi: „Titanic! Co za znalezisko!”
  RU: Вы не можете поверить своим глазам. Здесь, в центре четвертого уровня Цитадели стражей, вы видите то, что искали на протяжении пяти лет. Вы снимаете перчатки и осторожно проводите рукой по ее животу, борясь с искушением накинуться на нее. Медленно, вы делаете несколько шагов назад. Не в силах больше сдерживаться, вы торжественно сообщаете команде: "Титаник! Какая находка!"
  IT: Non riesci a credere ai tuoi occhi. Lì, in mezzo al quarto livello della Cittadella dei Guardiani, ti trovi di fronte all'oggetto di cinque anni di ricerche. Ti togli i guanti e passi la mano sul suo ventre, lottando contro la tentazione di lanciarti su di lei. Fai qualche passo indietro, lentamente. Non riesci più a contenerti e prorompi trionfante, rivolgendoti alla squadra: "Il Titanic! Che scoperta!"

KEY: PARAGRAPH_145
  EN: This paragraph can be reached from no place in the whole adventure. We know who you are, and we will get you for reading this paragraph. Expect it most when you expect it least.
  FR: Aucun endroit dans toute l'aventure ne permet d'atteindre ce paragraphe. Nous savons qui vous êtes, lecteur de paragraphe, et nous nous occuperons de vous. Vous ne le verrez jamais venir.
  DE: Dieser Abschnitt kann im gesamten Abenteuer von keinem Ort aus erreicht werden. Wir wissen, wer du bist - und wir werden es dir heimzahlen, dass du diesen Abschnitt gelesen hast! Erwarte die Strafe dann am meisten, wenn du sie am wenigsten erwartet!
  ES: A este párrafo no se puede llegar desde ningún lugar en toda la aventura. Sabemos quién eres e iremos a por ti por leer este párrafo. Espéralo más cuando menos te lo esperes.
  PL: Do tego akapitu nie można dostać się z żadnego miejsca w rozgrywce. Wiemy, kim jesteś, i dopadniemy cię za to. Spodziewaj się niespodziewanego.
  RU: Этот параграф вы нигде не встретите в течении своего приключения Мы знаем, кто вы, и даем вам его прочитать. В том месте, где вы меньше всего ожидаете его встретить.
  IT: Non c'è un solo posto in questa avventura che porti a questo paragrafo. Sappiamo chi sei e te la faremo pagare per averlo letto. Aspettatelo... quando meno te lo aspetti.

KEY: PARAGRAPH_146
  EN: The bartender leans forward. "Darwin was a science base a long time ago. Supposed to be hush-hush, but I grew up in its shadow, so..."
  FR: Le barman se penche vers vous. « Darwin était une base scientifique, il y a longtemps. Censée être secrète, mais j'ai grandi dans son ombre, donc... »
  DE: Der Barkeeper beugt sich vor. "Darwin war vor langer Zeit einmal eine wissenschaftliche Basis. Angeblich war alles ziemlich geheim, was darin geschah, aber ich bin ganz in der Nähe aufgewachsen, darum, tja ..."
  ES: El camarero se inclina hacia adelante. "Darwin fue una base científica hace tiempo. Se supone que es confidencial, pero crecí a su sombra, así que...".
  PL: Barman pochyla się do przodu. „Darwin był w zamierzchłych czasach bazą naukową. Niby nikt miał o niej nie wiedzieć, ale wychowywałem się w jej cieniu, więc...”
  RU: Бармен наклоняется вперед: "Когда-то давно Darwin был научной базой. Предполагалось, что она будет секретной, но я вырос в ее тени, так что..."
  IT: La barista si sporge in avanti. "Darwin è una vecchia base scientifica. Avrebbe dovuto essere segretissima, ma sono cresciuta alla sua ombra..."

KEY: PARAGRAPH_147
  ALL: @#CS147_01#\n\n@#CS147_02#

KEY: PARAGRAPH_148
  ALL: @#CS148_01#

KEY: PARAGRAPH_149
  EN: "Hi. They call me Crumb, he says with a nod of his head. After he exchanges handshakes with everybody, he tells you "See Faran Brygo. He's my boss. Be sure to use the password <color=@#Password#>CLOVER</color>." As you leave, he yells, "Tell him I sent you!"
  FR: « Bonjour. Je m'appelle Crumb », dit-il en hochant la tête. Après avoir échangé des poignées de mains avec toute la compagnie, il poursuit : « Allez voir Faran Brygo. C'est mon patron. Surtout, n'oubliez pas d'utiliser le mot de passe : <color=@#Password#>TRÈFLE</color>. » À votre départ, il vous crie une dernière chose : « Dites-lui que vous venez de ma part ! »
  DE: "Hallo! Man nennt mich Crumb", sagt er mit einem Nicken. Nachdem sich alle die Hand gegeben haben, rät er euch: "Geht zu Faran Brygo. Er ist mein Chef. Nenne das Passwort <color=@#Password#>KLEEBLATT</color>." Ihr geht. Er ruft euch noch nach: "Sag ihm, dass ich euch geschickt habe!"
  ES: "Hola. Me llaman Crumb", dice al tiempo que asiente. Después de darle la mano a todos, os dice: "Id a ver a Faran Brygo, mi jefe. No olvidéis la contraseña: <color=@#Password#>TRÉBOL</color>". Y mientras os vais, añade: "¡Decidle que os he enviado yo!".
  PL: „Cześć. Nazywają mnie Crumb” — mówi, kiwając głową. Po kurtuazyjnej wymianie uścisków dłoni, dodaje: „Idźcie do Farana Brygo. To mój szef. Tylko nie zapomnijcie o haśle <color=@#Password#>KONICZYNA</color>”. Wychodząc, słyszycie jak krzyczy: „Powiedzcie mu, że ja was wysłałem!”
  RU: "Привет. Меня зовут Crumb" — говорит он, кивая головой. Обменявшись со всеми рукопожатиями, он говорит вам: "Встретьтесь с Faran Brygo. Он мой босс. Назовите пароль <color=@#Password#>КЛЕВЕР</color>". Когда вы уходите, он кричит: "Скажите ему, что это я вас прислал!"
  IT: "Ciao. Mi chiamano Crumb", dice con un cenno del capo. Dopo aver stretto le mani a tutti, continua: "Vedete, Faran Brygo è il mio capo. Assicuratevi di usare la parola d'ordine <color=@#Password#>TRIFOGLIO</color>." Mentre ve ne andate, grida: "Ditegli che vi mando io!"

KEY: PARAGRAPH_150
  ALL: @#CS150_01#

KEY: PARAGRAPH_151
  EN: Your mouth dries instantly. Perched within a weightless bubble of blood, Finster's sister laughs derisively. "Come so far just to die. Poor little men. Your world is lost."
  FR: Votre bouche s'assèche instantanément. Suspendue dans une bulle de sang en apesanteur, la sœur de Finster s'esclaffe d'un rire moqueur. « Tout ce chemin pour mourir. Pauvres petits hommes. Votre monde est perdu. »
  DE: Sofort wird euer Mund ganz trocken. Finsters Schwester schwebt in einer gewichtslosen Blase aus Blut. Sie lacht höhnisch. "Jetzt seid ihr von so weit hergekommen - nur um hier zu sterben. Ihr armen kleinen Menschlein! Eure Welt ist verloren!"
  ES: Tu boca se seca. Encaramada dentro de una burbuja de sangre ingrávida, la hermana de Finster ríe con sorna. "Llegar tan lejos solo para morir. Pobrecitos. Vuestro mundo está perdido".
  PL: Usta natychmiast wam wysychają. Siedząca w nieważkiej bańce krwi siostra Finstera śmieje się drwiąco. „Tyle przeszliście, by umrzeć. Biedaczyska. Wasz świat jest stracony”.
  RU: У вас во рту мгновенно пересыхает. Усевшись внутри парящего пузыря крови, сестра Finster дерзко смеется над вами: "Отправиться в такую даль, только чтобы умереть. Жалкие людишки. Вашему миру конец".
  IT: Senti un tuffo al cuore. Appollaiata in una bolla di sangue leggera, la sorella di Finster ti deride. "Siete venuti fino a qui per morire. Poveri umani. Il vostro mondo non ha speranze."

KEY: PARAGRAPH_152
  ALL: @#CS152_01#

KEY: PARAGRAPH_153
  EN: "Not by a long shot," you scream back at her. You flick the charging level of the needle rifles you found earlier, "Eat hot slivers of death, witch." The deafening roar of your assault swallows any comment she tries to offer.
  FR: « Loin de là ! », rétorquez-vous en hurlant. Vous activez le chargement des fusils à seringues trouvés plus tôt : « Tâte de notre argent mortel, sorcière ! » Le rugissement assourdissant de votre assaut noie toute réponse éventuelle de sa part.
  DE: "Oh nein, das ist sie noch lange nicht, brüllt ihr sie an." Ihr legt den Ladehebel des Zündnadelgewehrs um, das ihr vorhin gefunden habt. "Friss heißes, tödliches Metall, du Hexe!" Der ohrenbetäubende Lärm eures Angriffs verschluckt alle Worte, die sie dem entgegenzusetzen hat.
  ES: Le gritas. Mueves el nivel de carga de los fusiles de aguja que encontraste anteriormente. "Cómete estas astillas bien calentitas, bruja". El rugido ensordecedor de tu ataque se traga cualquier comentario que quisiera hacer.
  PL: Odwdzięczacie się jej wrzaskiem. Włączacie ładowanie karabinów iglicowych, które wcześniej znaleźliście. „Żryj gorące drzazgi śmierci, wiedźmo”. Ogłuszający ryk ataku tłumi wszystkie jej słowa.
  RU: "Ни за что", — кричите вы ей. Вы заряжаете батарею в игольчатую винтовку, которую нашли ранее: "Жри горячие осколки смерти, ведьма". Оглушительный рев вашей атаки заглушает все, что она пытается произнести.
  IT: "Neanche per sogno," le urli di rimando. Aumenti il livello di carica dei fucili ad ago che hai trovato prima: "Beccati questi pallettoni e muori, strega." Il ruggito assordante del tuo assalto copre ogni parola che tenta di pronunciare.

KEY: PARAGRAPH_154
  EN: As you gently thumb through the brittle pages of the little black book, you notice a list of names and phone numbers, some of which have four stars next to them. At the bottom of the last page you notice some unusual text: "The launch code is <color=@#Password#>ATOM</color>."
  FR: Alors que vous feuilletez délicatement les pages fragiles de ce petit livre noir, vous remarquez une liste de noms et de numéros de téléphones. Certains sont annotés de quatre étoiles. En bas de la dernière page, vous remarquez une phrase étrange : « Le code de lancement est <color=@#Password#>ATOME</color>. »
  DE: Ihr blättert durch die spröden Seiten des kleinen schwarzen Buches, als euch eine Liste von Namen und Telefonnummern auffällt. Unten auf der letzten Seite fällt euch ein ungewöhnlicher Text auf: "Der Startcode lautet <color=@#Password#>ATOM</color>."
  ES: Mientras hojeas suavemente las páginas quebradizas del pequeño libro negro, observas una lista de nombres y números de teléfono, algunos de los cuales tienen cuatro estrellas al lado. Al final de la última página, ves un texto extraño: "El código de lanzamiento es <color=@#Password#>ÁTOMO</color>".
  PL: Gdy delikatnie przeglądasz kruche strony małej, czarnej książki, zauważasz listę nazwisk i numerów telefonicznych. Niektóre są oznaczone czterema gwiazdkami. Na dole ostatniej strony dostrzegasz nietypowy tekst: „Kod uruchamiający to <color=@#Password#>ATOM</color>”.
  RU: Когда вы осторожно перелистываете хрупкие страницы маленькой черной книги, вы замечаете список имен и телефонных номеров, некоторые из которых отмечены четырьмя звездами. Внизу последней страницы вы замечаете необычную надпись: "Код запуска — <color=@#Password#>АТОМ</color>".
  IT: Mentre sfogli con delicatezza le pagine fragili del libricino nero, noti una lista di nomi e numeri di telefono, alcuni dei quali sono affiancati da quattro stelle. In fondo all'ultima pagina noti una scritta bizzarra: "Il codice di lancio è <color=@#Password#>ATOMO</color>."

KEY: PARAGRAPH_155
  ALL: @#CS155_01#

KEY: PARAGRAPH_156
  ALL: @#CS156_01#

KEY: PARAGRAPH_157
  EN: Finster and his sister stand over your dead bodies. "The fools should have realized," she says, "those were my weapons. Having them explode when used against me is easy.\nFinster smiles. "They were more foolish than that, Lucretia. They actually trusted me." The twins' laughter echoes in your dying ears for an eternity.
  FR: Finster et sa sœur surplombent vos cadavres. « Ces idiots auraient dû se rendre compte que ces armes étaient à moi, ricane-t-elle. Il est facile de les faire exploser si elles sont utilisées contre moi ».\nFinster sourit : « Ils étaient bien plus idiots que ça, Lucretia. Ils me faisaient confiance. » Le rire des jumeaux résonne à l'infini dans vos oreilles agonisantes.
  DE: Finster und seine Schwester stehen über euren toten Körpern. "Die Narren hätten wissen müssen, dass das meine Waffen waren", sagt sie. "Sie explodieren zu lassen, wenn sie gegen mich benutzt werden, ist einfach."\nFinster lächelt. "Sie waren noch viel dümmer, Lucretia. Sie haben mir tatsächlich vertraut." Das Lachen der Zwillinge hallt für eine Ewigkeit in euren sterbenden Ohren.
  ES: Finster y su hermana se detienen sobre vuestros cadáveres. "Los necios deberían haberse dado cuenta", dice ella. "Esas eran mis armas. Es fácil hacerlas explotar cuando se usan contra mí".\nFinster sonríe. "Fueron aún más estúpidos, Lucretia, porque confiaron en mí". La risa de los gemelos resuena en tus oídos moribundos por toda la eternidad.
  PL: Finster i jego siostra stoją nad waszymi martwymi ciałami. „Głupcy, powinni się spostrzec, że to moja broń” – mówi. „Łatwo było je zmodyfikować, by wybuchały podczas ataku na mnie”.\nFinster uśmiecha się. „Okazali się jeszcze większymi głupcami, Lucretio. Zaufali mi”. Śmiech bliźniaków odbija się echem w waszych umierających uszach przez wieczność.
  RU: Finster и его сестра стоят над вашими мертвыми телами. "Эти дураки должны были понять, — говорит она, — это мое оружие. Оно взрывается, если его использовать против меня".\nFinster улыбается: "Они были еще глупее, Lucretia. Они вообще-то доверяли мне". Отголоски эха смеющихся близнецов раздаются в ваших умирающих ушах, сопровождая вас на тот свет.
  IT: Finster e sua sorella si ergono sui vostri cadaveri. "Questi sciocchi avrebbero dovuto capire" afferma, "che quelle erano le mie armi. Non è difficile farle esplodere quando rivolte contro di me."\nFinster sorride. "Sono stati ancora più sciocchi, Lucretia. Si sono fidati di me." Le risate dei gemelli echeggiano nelle vostre orecchie sorde in eterno.

KEY: PARAGRAPH_158
  ALL: @#CS158_01#

KEY: PARAGRAPH_159
  EN: She beckons you to come nearer, the shining three-inch red nail on her index finger mesmerizing you closer and closer. Pushing the hair away from your ear, she whispers, "Ugly's bomb disarm code is <color=@#Password#>31-17-54-07-99</color>."
  FR: Elle vous fait signe de vous approcher, et vous vous exécutez, hypnotisé par l'ongle rouge vif de huit centimètres de son index. Dégageant les cheveux de votre oreille, elle murmure : « Le code de désactivation de la bombe d'Ugly est <color=@#Password#>31-17-54-07-99</color>. »
  DE: Sie bedeutet euch, näherzutreten. Der rot glänzende, acht Zentimeter lange Fingernagel zieht euch hypnotisch näher und näher. Sie schiebt das Haar von eurem Ohr weg und flüstert: "Der Code für die Entschärfung von Uglys Bombe lautet <color=@#Password#>31-17-54-07-99</color>."
  ES: Te indica que te acerques, y la brillante uña roja de siete centímetros de su dedo índice te fascina cada vez más. Colocándose el pelo detrás de la oreja, susurra: "El código para desarmar la bomba de Ugly es <color=@#Password#>31-17-54-07-99</color>".
  PL: Zaprasza was do siebie. Jej świecący, trzycalowy paznokieć palca wskazującego hipnotyzuje was. Odgarniając włosy z twojego ucha, szepcze: „Kod rozbrajający bombę Brzydala to <color=@#Password#>31-17-54-07-99</color>”.
  RU: Она подзывает вас подойти. Ее указательный палец с блестящим трехдюймовым красным ногтем манит вас все ближе и ближе. Подвинув волосы с вашего уха, она шепчет: "Код деактивации бомбы Уродца — <color=@#Password#>31-17-54-07-99</color>".
  IT: Ti fa cenno di avvicinarti e l'unghia rossa lunga tre pollici del suo indice ti affascina sempre di più. Ti sposta i capelli dietro l'orecchio e sussurra: "Il codice di disarmo della bomba di Ugly è <color=@#Password#>31-17-54-07-99</color>."

KEY: PARAGRAPH_160
  ALL: @#CS160_01#

KEY: PARAGRAPH_161
  EN: You study the torn piece of paper in your hand. Originally written in red ink, the text has turned into large fuzzy blotches of pink. Though mostly unreadable, you make out the word <color=@#Password#>MUERTE</color> followed by HIDEOUT: <color=@#Password#>THANATOS</color>, but THANATOS has been scratched out and <color=@#Password#>MORS</color> has been written under it.
  FR: Vous étudiez le morceau de papier déchiré dans votre main. Écrit à l'origine à l'encre rouge, le texte n'est plus qu'un ensemble de taches roses floues. Bien qu'illisible dans l'ensemble, vous parvenez à déchiffrer les mots <color=@#Password#>MUERTE</color> et REPAIRE : <color=@#Password#>THANATOS</color>, mais THANATOS a été rayé, et <color=@#Password#>MORS</color> écrit en dessous.
  DE: Ihr betrachtet das zerrissene Stück Papier in eurer Hand. Ursprünglich mit roter Tinte beschrieben, sind die Buchstaben nur noch große rosa Wasserflecke. Der größte Teil des Textes lässt sich nicht mehr lesen, doch ihr entziffert das Wort <color=@#Password#>TÖDLICH</color>, gefolgt von VERSTECK: <color=@#Password#>THANATOS</color>, aber das Wort THANATOS wurde durchgestrichen. Darunter steht <color=@#Password#>MORS</color>.
  ES: Analizas el trozo de papel de tu mano. Escrito originalmente en tinta roja, el texto se ha convertido en grandes manchas borrosas de color rosa. Aunque la gran mayoría es ilegible, se puede distinguir la palabra <color=@#Password#>MUERTE</color> seguida de GUARIDA: <color=@#Password#>TÁNATOS</color>, pero TÁNATOS se ha tachado y se ha escrito <color=@#Password#>MORS</color> debajo.
  PL: Przyglądasz się podartemu skrawkowi papieru. Tekst, niegdyś zapisany czerwonym tuszem, zamienił się w skupisko różowych plam. Chociaż większość jest nieczytelna, odcyfrowujesz słowo <color=@#Password#>MUERTE</color>, po którym następuje KRYJÓWKA: <color=@#Password#>THANATOS</color>, ale THANATOS został wykreślony, a pod nim dopisano słowo <color=@#Password#>MORS</color>.
  RU: Вы изучаете мятый кусок бумаги. Текст, написанный красными чернилами, превратился в большие размытые розовые пятна. Несмотря на размытость, вам удается разглядеть слово <color=@#Password#>ПЕРЕДОЗ</color>, следующее за УБЕЖИЩЕ: <color=@#Password#>ТАНАТОС</color>, но ТАНАТОС было зачеркнуто и под ним было написано <color=@#Password#>МОРС</color>.
  IT: Esamini il pezzo di carta strappato che hai in mano. Il testo era stato scritto con l'inchiostro rosso, ma si è trasformato in una macchia rosa indistinta. Gran parte delle scritte sono indecifrabili, ma riesci a leggere la parola <color=@#Password#>MUERTE</color>, seguita da NASCONDIGLIO: <color=@#Password#>THANATOS</color>, ma THANATOS è stato cancellato e sostituito da <color=@#Password#>MORS</color>.

KEY: PARAGRAPH_162
  ALL: @#CS162_01#\n\n@#CS162_02#

# ==== INTRO  =====

KEY: INTRO_01
  EN: @@
YEAR : 1998
STATUS : DEFCON 1
@@

LIEU : TERRE
ANNÉE : 1998
STATUT : DEFCON 1
@@

ORT: ERDE
JAHR: 1998
STATUS: DEFCON 1
@@

LUGAR: LA TIERRA
AÑO: 1998
@@

MIEJSCE: ZIEMIA
ROK: 1998
STATUS: DEFCON 1
@@

МЕСТО: ЗЕМЛЯ
ГОД: 1998
СТАТУС: БОЕВАЯ ГОТОВНОСТЬ 1
@@

LUOGO : TERRA
ANNO : 1998
STATO : DEFCON 1
@@

KEY: INTRO_02
  EN: COMPUTER DEFENSE INITIATIVE ACTIVATED

KEY: INTRO_03
  EN: @@
DIPLOMATIC SOLUTIONS TO THE WORLD'S PROBLEMS
FAIL AND WAR ERUPTS AS SOME MADMEN PRESS AHEAD
WITH THEIR INSANE DREAMS.
@@

LES SOLUTIONS DIPLOMATIQUES AUX PROBLÈMES INTERNATIONAUX
ONT ÉCHOUÉ ET LA GUERRE A ÉCLATÉ ALORS QUE DES FOUS ESSAIENT DE POURSUIVRE
LEURS RÊVES INSENSÉS.
@@

DIPLOMATISCHE LÖSUNGEN FÜR DIE PROBLEME DER WELT
SCHEITERN UND KRIEG BRICHT AUS, ALS EINIGE VERRÜCKTE
IHRE IRRSINNIGEN TRÄUME UMSETZEN WOLLEN.
@@

FALLAN LAS SOLUCIONES DIPLOMÁTICAS A LOS PROBLEMAS DEL MUNDO
Y LA GUERRA ESTALLA MIENTRAS ALGUNOS SIGUEN
CON SUS SUEÑOS DEMENTES.
@@

DYPLOMATYCZNE ROZWIĄZANIA ŚWIATOWYCH PROBLEMÓW
ZAWODZĄ I WYBUCHA WOJNA SPOWODOWANA DĄŻENIAMI SZALEŃCÓW
DO SPEŁNIENIA OBŁĄKANYCH MARZEŃ.
@@

МИРОВЫЕ ПРОБЛЕМЫ НЕ УДАЛОСЬ РЕШИТЬ МИРНЫМ ПУТЕМ
И ВСПЫХНУЛА ВОЙНА, ПОСКОЛЬКУ НЕКОТОРЫЕ БЕЗУМЦЫ
ЗАХОТЕЛИ РЕАЛИЗОВАТЬ СВОИ ДИКИЕ МЕЧТЫ.
@@

LE SOLUZIONI DIPLOMATICHE AI PROBLEMI DEL MONDO
SONO FALLITE E LA GUERRA È SCOPPIATA MENTRE DEI PAZZI PORTANO AVANTI
I LORO SOGNI FOLLI.
@@

KEY: INTRO_04
  EN: @@
CURRENT CONDITION : 2087.
HIGH CONCENTRATIONS OF RADIATION
PRODUCE RANDOM STORMS AND MUTATIONS
@@

ÉTAT ACTUEL : 2087.
PROVOQUENT DES TEMPÊTES ET DES MUTATIONS ALÉATOIRES
@@

HOHE STRAHLUNGSWERTE
PRODUZIEREN WILLKÜRLICHE STÜRME UND MUTATIONEN
@@

CONDICIÓN ACTUAL: 2087.
ALTAS CONCENTRACIONES DE RADIACIÓN
PRODUCEN TORMENTAS INESPERADAS Y MUTACIONES.
@@

OBECNE WARUNKI: ROK 2087.
WYSOKIE STĘŻENIA PROMIENIOWANIA
WYWOŁUJĄ PRZYPADKOWE BURZE I MUTACJE
@@

ТЕКУЩЕЕ СОСТОЯНИЕ: 2087.
ИЗ-ЗА ВЫСОКОГО УРОВНЯ РАДИАЦИИ
ВОЗНИКАЮТ НЕКОНТРОЛИРУЕМЫЕ БУРИ И МУТАЦИИ
@@

SITUAZIONE ATTUALE : 2087.
CONCENTRAZIONI ELEVATE DI RADIAZIONI
DANNO VITA A TEMPESTE E MUTAZIONI CASUALI
@@

KEY: INTRO_05
  EN: SOMEHOW LIFE CONTINUES IN THE...
  FR: LA VIE CONTINUE TANT BIEN QUE MAL DANS...
  DE: IRGENDWIE GEHT DAS LEBEN WEITER IM ...
  ES: AUN ASÍ, LA VIDA CONTINÚA EN...
  PL: JAKIMŚ CUDEM ŻYCIE TOCZY SIĘ DALEJ W...
  RU: НЕКОТОРАЯ ЖИЗНЬ ЕЩЕ ОСТАЛАСЬ В...
  IT: IN QUALCHE MODO LA VITA PROSEGUE PRESSO...

# ====  PLACES  =====

KEY: Ranger Center
EN: Ranger Center

KEY: Ranger Ctr.
ALL: @#Ranger Center#

KEY: RANGER CENTER
EN: RANGER CENTER

KEY: Highpool
ALL: Highpool

KEY: The Wasteland
EN: The Wasteland

KEY: Quartz
ALL: Quartz

KEY: The Agricultural Center
EN: The Agricultural Center

KEY: Las Vegas
ALL: Las Vegas

KEY: Needles
ALL: Needles

KEY: The Guardian's Citadel
EN: The Guardian's Citadel

KEY: EXIT_STRING_MAP_35
ALL: @#The Guardian's Citadel#

KEY: EXIT_STRING_MAP_36
EN: Outer Sanctum

KEY: EXIT_STRING_MAP_42
EN: Inner Sanctum

KEY: The Desert Nomads
EN: The Desert Nomads

KEY: Agricultural Center Caves
EN: Agricultural Center Caves

KEY: The Courthouse
EN: The Courthouse

KEY: Abandoned Building
EN: Abandoned Building

KEY: Ammo Bunker
EN: Ammo Bunker

KEY: Scott's Bar
ALL: @#\nEntering Scott's Bar.\n#

KEY: Stage Coach Inn
ALL: @#\nEntering Stage Coach Inn.\n#

KEY: Ugly's Hide Out
EN: Outlaw Hideout

KEY: Outlaw Hideout
EN: Outlaw Hideout

KEY: Quartz Building Interiors
EN: Quartz Building

KEY: Sleeper Base
ALL: @#\nEntering Sleeper Base.\n# 1

KEY: Las Vegas Building Interiors
EN: Las Vegas Building

KEY: Sleeper Base Level 2
ALL: @#\nEntering Sleeper Base.\n# 2

KEY: Sleeper Base Level 3
ALL: @#\nEntering Sleeper Base.\n# 3

KEY: Base Cochise Level 1
ALL: @#Base Cochise# 1

KEY: Base Cochise Level 3
ALL: @#Base Cochise# 3

KEY: Base Cochise Level 2
ALL: @#Base Cochise# 2

KEY: Base Cochise Level 4
ALL: @#Base Cochise# 4

KEY: Darwin
ALL: Darwin

KEY: Darwin Base
EN: Project Darwin

KEY: Project Darwin
EN: Project Darwin

KEY: MindMaze
EN: Mind Maze

KEY: Mind Maze
ALL: @#MindMaze#

KEY: Sewers West
EN: Sewers - West

KEY: Sewers East
EN: Sewers - East

KEY: Waste Pit
ALL: @#\nEntering the town waste pit.\n#

KEY: Temple of Blood
ALL: @#\nEntering the Temple of Blood.\n#

KEY: Temple Chamber
EN: Temple Chamber

KEY: Root Cellar
EN: Root Cellar

KEY: Gas station
EN: Needles Building

KEY: Citadel Grand Hallway
EN: Citadel Grand Hallway

KEY: Temple of the Servants of the Mushroom Cloud
ALL: @#Mushroom Cloud Temple#

KEY: Brygos Hideout
EN: Brygo's Hideout

KEY: Jail
EN: Fat Freddy's

KEY: Fat Freddy's
EN: Fat Freddy's

KEY: Casino
EN: Spade's Casino

KEY: Spade's Casino
EN: Spade's Casino

KEY: Inner Sanctum
EN: Inner Sanctum

KEY: Mines
ALL: @#\nEntering a mine shaft.\n#

KEY: Savage Village
ALL: @#\nEntering Savage Village.\n#

# === CHARACTER CREATION ===

KEY: [SC]You cannot create any more characters.\n
EN: You cannot create any more characters.\n

KEY: [PB]Create a character.\n
EN: [PB]Create a character.\n

KEY: [PB]Keep this char?\n\n[SR][SM]Yes\n[SM]No\n\n
EN: [PB]Keep this char?\n\n[SR][SM]Yes\n[SM]No\n\n

KEY: \n   IQ PTS LVL   SKILL\n\n
EN: \n   IQ PTS LVL   SKILL\n\n

KEY: [SC]Which player do you want to delete?\n
EN: Which player do you want to delete?\n

KEY: \n\nAre you sure you want to delete [PN]?\n\n[SR][SM]Yes\n[SM]No\n
EN: \n\nAre you sure you want to delete [PN]?\n\n[SR][SM]Yes\n[SM]No\n

KEY: Are you sure you want to delete
EN: Are you sure you want to delete

# ====  STORES  =====

KEY:    Store
EN:    Store

KEY: Trading car
EN: Trading car

KEY:  Infirmary
EN:  Infirmary

KEY:  Vegas Lib.
EN:  Vegas Lib.

KEY:   Sickbay
EN:   Sickbay

# ======== HOSPITAL ========

KEY: Radiation poisoning
EN: Radiation poisoning

KEY: Wasteland Herpes
EN: Wasteland Herpes

KEY: Bug byte
EN: Bug byte

KEY: Sewer rot
EN: Sewer rot

KEY: Desert dust
EN: Desert dust

KEY: Rabies
EN: Rabies

KEY: D6
ALL: D6

KEY: D7
ALL: D7

KEY: \n[PN] is beyond my help.\n
EN: \n[PN] is beyond my help.\n

KEY: \n[PN] is beyond my help.\n\n
EN: \n[PN] is beyond my help.\n\n

KEY: \n[SM]Exam $
EN: \n[SM]Exam $

KEY: \n[SM]Healing\n\n
EN: \n[SM]Healing\n\n

KEY: \n[SM]Curing
EN: \n[SM]Curing

KEY: \n\nHealing costs $\n
EN: \n\nHealing costs $\n

KEY:  per CON point.\n\nYou need to heal
EN:  per CON point.\n\nYou need to heal

KEY:  points. You can:\n\n[SR][SM]Heal 1 point\n[SM]Continue\n
EN:  points. You can:\n\n[SR][SM]Heal 1 point\n[SM]Continue\n

KEY:  points. You can:
EN:  points. You can:

KEY: a lot more points. You can:
EN: a lot more points. You can:

KEY: a lot more points. You can:\n
EN: a lot more points. You can:\n

KEY: You have no diseases.\n
EN: You have no diseases.\n

KEY: You don't have enough money.\n
EN: You don't have enough money.\n

KEY: "You're inflicted with:"\n\n\n
EN: "You're inflicted with:"\n\n\n

KEY: "Which to cure at $
EN: "Which to cure at $

KEY: :"\n\n[SR]
EN: :"\n\n[SR]

KEY: alot more
EN: alot more

KEY: Who wants treatment?\n
EN: Who wants treatment?\n

# ========= LIBRARY ========

KEY: [PB]You have too much on your mind to learn anything.\n
EN: [PB]You have too much on your mind to learn anything.\n

KEY: [PB]Not even Einstein can learn anymore.\n\n
EN: [PB]Not even Einstein can learn anymore.\n\n

KEY: Skill points =
EN: Skill points =

KEY: Who wants to enter?\n
EN: Who wants to enter?\n

KEY: \n[PN] is in no condition to learn.\n
EN: \n[PN] is in no condition to learn.\n

KEY: Not enough skill points!
EN: Not enough skill points!

KEY: You know it all.
EN: You know it all.

KEY: [PB][PN] is not smart enough to learn anything here.\n\n
EN: [PB][PN] is not smart enough to learn anything here.\n\n

KEY: [PB][PN] is not smart enough to learn anything here.\n
EN: [PB][PN] is not smart enough to learn anything here.\n

KEY: Need more experience.
EN: Need more experience.

# ============================== ### KROME NEW STRINGS ### ==========================
KEY: USE
EN: USE

KEY: ENC
EN: ENC

KEY: ORDER
EN: ORDER

KEY: DISBAND
EN: DISBAND

KEY: VIEW
EN: VIEW

KEY: RADIO
EN: RADIO

KEY: CAMP
EN: CAMP

KEY: JOURNAL
EN: JOURNAL

KEY: PAUSE
EN: PAUSE

KEY: EXIT_STRING_MAP_0
ALL: @#THE_WASTELAND#

KEY: EXIT_STRING_MAP_16
ALL: @#BASE COCHISE#

KEY: EXIT_STRING_MAP_21
EN: Darwin Village

KEY: EXIT_STRING_MAP_22
EN: Project Darwin

KEY: EXIT_STRING_MAP_4
EN: An Alleyway

KEY: NOTE_PARAGRAPH
EN: You note this in your journal as <color=@#Password#>Paragraph {0}</color>.

KEY: NOTE_PARAGRAPH_MULTI01
EN: You note this in your journal as <color=@#Password#>Paragraphs {0} </color>

KEY: NOTE_PARAGRAPH_MULTI02
EN: and <color=@#Password#>{0}</color>.

KEY: THE_WASTELAND
  ALL: @#The Wasteland#

KEY: NAME
EN: NAME

KEY: AC
EN: AC

KEY: AMMO
EN: AMMO

KEY: CON
EN: CON

KEY: WEAPON
EN: WEAPON

KEY: EXIT_STRING_MAP_24
EN: WESTERN SEWERS

KEY: EXIT_STRING_MAP_25
EN: EASTERN SEWERS

KEY: Your life has ended in The Wasteland.
EN: Your life has ended in The Wasteland.

KEY: Grim Reaper
EN: Grim Reaper

# ==== PASSWORDS  =====

KEY: PASS_CATERPILLAR
  ALL: @#CATERPILLAR#

KEY: PASS_CATERPILLAR_DESC
EN: After delivering the VISA card to him in Scott's Bar, Head Crusher gave you this password, to use in the Atchisons tent at the Rail Nomads.

KEY: PASS_CATERPILLAR_USED
EN: When you used this password, the Atchisons gave you a shovel, and a location to dig for treasure.

KEY: PASS_11-27-57-04-30
  ALL: @#11-27-57-04-30#

KEY: PASS_11-27-57-04-30_DESC
EN: The bomb disarm code, provided to you by Ugly in his Hideout in Quartz.

KEY: PASS_11-27-57-04-30_USED
EN: When you used this code, it successfully disarmed the bomb that was attached to Felicia, in the gang's Hideout in Quartz.

KEY: PASS_KESTREL
  ALL: @#KESTREL#

KEY: PASS_KESTREL_DESC
EN: After you visited Crumb, the manager of Spade's Casino, he told you to use this password and to mention his name, in order to obtain an audience with the boss, Faran Brygo.

KEY: PASS_KESTREL_USED
EN: You used this password to gain access to Faran Brygo's hideout.

KEY: PASS_CRUMB
  ALL: @#CRUMB#

KEY: PASS_CRUMB_DESC
EN: After you visited Crumb, the manager of Spade's Casino, he told you that you may need to mention his name to enter Faran Brygo's base.

KEY: PASS_CRUMB_USED
ALL: @#PASS_KESTREL_USED#

KEY: PASS_DIPSTICK
  ALL: @#DIPSTICK#

KEY: PASS_DIPSTICK_DESC
EN: In the Temple of the Mushroom Cloud in Las Vegas, Charmaine gave you this password. You are to tell it to the Bishop in Needles, for him to give you the Bloodstaff.

KEY: PASS_DIPSTICK_USED
EN: When you used this password, the Bishop in Needles gave you the Bloodstaff.

KEY: PASS_CRETIAN
  ALL: @#CRETIAN#

KEY: PASS_CRETIAN_DESC
EN: The bartender in Darwin Village mentioned that this was a password. But to what, you're not sure!

KEY: PASS_CRETIAN_USED
EN: You used this password to gain access to the Black Market in Darwin Village.

KEY: PASS_PROTEUS
  ALL: @#PROTEUS#

KEY: PASS_PROTEUS_DESC
EN: You have found reference to a cryptic password, but you have no idea where to use it.

KEY: PASS_PROTEUS_USED
EN: You used this password to gain access to the lower level of Project Darwin.

KEY: PASS_MOTEKIM
  ALL: @#MOTEKIM#

KEY: PASS_MOTEKIM_DESC
EN: In the Temple of Blood, you found reference to this password being the launch code.

KEY: PASS_MOTEKIM_USED
EN: You used this password to open the end of the hollowed out missile, and escape from the Temple of Blood.

KEY: PASS_BIRD
  ALL: @#BIRD#

KEY: PASS_BIRD_DESC
EN: An old beggar in Las Vegas indicated that this might be the word to gain access to Fat Freddy.

KEY: PASS_BIRD_USED
EN: You used this password to gain access to Fat Freddy's office.

KEY: PASS_REDHAWK
  ALL: @#REDHAWK#

KEY: PASS_REDHAWK_DESC
EN: You have rescued Redhawk, and his name will gain you entry to the Savage Village.

KEY: PASS_REDHAWK_USED
EN: You used this password to gain access to the Savage Village.

KEY: PASS_URABUTLN
  ALL: @#URABUTLN#

KEY: PASS_URABUTLN_DESC
EN: You have been told that this 8-letter code is how gain the trust of the bartender, Ellen.

KEY: PASS_URABUTLN_USED
EN: After you told this password to Ellen, she filled you in on what's going on in Quartz and directed you to see her daughter in the Stagecoach Inn.

KEY: PASS_URAQT2
  ALL: @#URAQT2#

KEY: PASS_URAQT2_DESC
EN: Ellen told you to use this password at Room 18 at the Stagecoach Inn.

KEY: PASS_URAQT2_USED
EN: When you told this password to Ellen's daughter, Laurie, at the Stagecoach Inn, she opened the door and let you know what was going on with the gang in Quartz.

KEY: PASS_ROSEBUD
  ALL: @#ROSEBUD#

KEY: PASS_ROSEBUD_DESC
EN: You found this password in the Guardian Citadel. You do not know what it is for.

KEY: PASS_ROSEBUD_USED
EN: When you used this password, it opened the vault in the Guardian Citadel.

KEY: PASS_BRYGO
  ALL: @#FARAN BRYGO#

KEY: PASS_BRYGO_DESC
EN: You were told to tell Charmaine, in the Temple of the Mushroom Cloud, that Faran Brygo sent you.

KEY: PASS_BRYGO_USED
EN: When you told this password to Charmaine, she gave you some information about Max, and the death machines terrorizing Las Vegas.

KEY: PASS_11
  ALL: 11

KEY: PASS_11_DESC
EN: You found this cryptic number, on the bracelet of a thug called Hewey.

KEY: PASS_11_USED
  ALL: @#PASS_27_USED#

KEY: PASS_16
  ALL: 16

KEY: PASS_16_DESC
EN: You found this cryptic number, on the bracelet of a thug called Dewey.

KEY: PASS_16_USED
  ALL: @#PASS_27_USED#

KEY: PASS_27
  ALL: 27

KEY: PASS_27_DESC
EN: You found this cryptic number, on the bracelet of a thug called Louie.

KEY: PASS_27_USED
EN: When you used this number, along with the numbers on the other two braclets, in the correct order: 11-16-27, it unlocked the safe in Ugly's Hideout.

KEY: PASS_MUERTE
  ALL: @#MUERTE#

KEY: PASS_MUERTE_DESC
EN: You have found information that leads you to believe that this password is related to the gang's activity in Quartz.

KEY: PASS_MUERTE_USED
EN: After telling the gang this password, they let you enter the Courthouse without a fight.

KEY: PASS_THANATOS
  ALL: @#THANATOS#

KEY: PASS_THANATOS_DESC
EN: You have deduced that this is the password to the gang's hideout.

KEY: PASS_THANATOS_USED
EN: You were correct in that it was a password to the gang's hideout... unfortunately it was an old password!

KEY: PASS_KAPUT
  ALL: @#KAPUT#

KEY: PASS_KAPUT_DESC
EN: It appears that the password THANATOS is KAPUT.

KEY: PASS_KAPUT_USED
EN: Not only was THANATOS KAPUT, but KAPUT worked as the password to the gang's hideout!

KEY: PASS_ACAPULCO
  ALL: @#ACAPULCO#

KEY: PASS_ACAPULCO_DESC
EN: You deduced this password!

KEY: PASS_ACAPULCO_USED
EN: This password gained you access to the Acapulco Club.

KEY: PASS_OPPENHEIMER
  ALL: @#OPPENHEIMER#

KEY: PASS_OPPENHEIMER_DESC
  ALL: @#PASS_ACAPULCO_DESC#

KEY: PASS_OPPENHEIMER_USED
EN: This password gained you access to the Temple of the Mushroom Cloud!

KEY: PASS_EINSTEIN
  ALL: @#EINSTEIN#

KEY: PASS_EINSTEIN_DESC
  ALL: @#PASS_ACAPULCO_DESC#

KEY: PASS_EINSTEIN_USED
  ALL: @#PASS_OPPENHEIMER_USED#

# ===== MISSIONS  =====
KEY: MISSION_START
EN: MISSION ADDED

KEY: MISSION_UPDATE
EN: MISSION UPDATED

KEY: MISSION_COMPLETE
EN: MISSION COMPLETED

KEY: MISSION_HIGHPOOL
EN: INVESTIGATE HIGHPOOL

KEY: MISSION_HIGHPOOL_DESC
EN: You've been ordered to investigate disturbances at Highpool, a community to the west of Ranger Center. Go there, find out what's going on, and fix it.

KEY: HIGHPOOL_FINDPUMP
EN: You found a broken water pump in Highpool. Fixing it would go a long way to making sure the residents of Highpool are happy - and ensure there is a source of clean water for the surrounding communities in the Wasteland.

KEY: HIGHPOOL_FINDINFO
EN: You found a list of things that are a problem in Highpool: caves, Jackie, Bobby's Dog, and a broken water purifier.

KEY: HIGHPOOL_FIXPUMP
EN: You successfully repaired the broken water purifier. The people of Highpool were very happy and appreciative.

KEY: HIGHPOOL_TALKBOBBY
EN: You talked to a Juvie named Bobby, who told you that his sick dog is in the caves, and that his friend, Jackie, went missing in there too.

KEY: HIGHPOOL_KILLREX
EN: You found a rabid dog in the caves, and put it down.

KEY: HIGHPOOL_BOBBYUPSET
EN: Bobby was not happy that you killed his dog, so much so, that he ended up attacking you. You're going to have to deal with him.

KEY: HIGHPOOL_KILLBOBBY
EN: Bobby just wouldn't let you leave, and you ended up having to kill him, too.

KEY: HIGHPOOL_RESCUEJACKIE
EN: You rescued a juvenile called Jackie from the caves in Highpool.

KEY: HIGHPOOL_KILLJACKIE
EN: You found a juvenile called Jackie in the caves in Highpool. You didn't like how she looked at you, so you... dealt with the problem...

KEY: HIGHPOOL_KILLRYDER
EN: You killed several Juvies and the Red Ryder.

KEY: MISSION_HIGHPOOL_COMP_GOOD
EN: The disturbances at Highpool turned out to be normal problems - a missing girl and a broken water purifier. With those problems resolved, Highpool is no longer of concern. However, because you had to defend yourself against Bobby, there is lingering ill will towards the Desert Rangers.

KEY: MISSION_HIGHPOOL_COMP_BAD
EN: The town of Highpool has gone quiet. All the Juvies that had been causing problems just seemed to disappear. There are whispered rumors, though, that this was all because the Desert Rangers used some rather...extreme measures. This, coupled with the fact that the residents saw you kill Bobby, has left Highpool less than happy with the Desert Rangers.

KEY: MISSION_HIGHPOOL_COMP_VERYBAD
EN: You slaughtered all the residents of Highpool, including the famous Red Ryder. The creek dried up, and the shop and infirmary closed. You definitely investigated the disturbances at Highpool, and made sure there'll never be any more!

KEY: MISSION_RAILNOMADS
EN: INVESTIGATE RAIL NOMADS

KEY: MISSION_RAILNOMADS_DESC
EN: You've been ordered to investigate disturbances at the Rail Nomads camp, a community to the north west of Ranger Center.

KEY: RAILNOMADS_HELPBRAKEMAN
EN: You talked to the Brakeman at the Rail Nomads and decided to help him deliver a VISA card to Head Crusher, who is in the town of Quartz.

KEY: RAILNOMADS_CARDDELIVERED
EN: You delivered the VISA card to Head Crusher, in Scott's bar in Quartz. Head Crusher told you to return to the Rail Nomads and tell the Atchisons the password <color=@#Password#>@#CATERPILLAR#</color>.

KEY: RAILNOMADS_PASSWORDUSED
EN: As thanks for helping Head Crusher, the Atchisons gave you a shovel, and told you to dig twelve paces south of the western edge of the rail line.

KEY: RAILNOMADS_LOOTDUGUP
EN: You dug up the loot... and were promptly ambushed!

KEY: RAILNOMADS_AMBUSHCOMPLETE
EN: You defeated the Rail Thieves who ambushed you while you were digging up the reward from the Atchisons.

KEY: RAILNOMADS_NOHELP
EN: You talked to the Brakeman at the Rail Nomads, but decided to not help him.

KEY: MISSION_RAILNOMADS_COMP_GOOD
EN: The disturbances were nothing but a group of thieves, preying on the Rail Nomad clans. With the thieves taken care of, the Rail Nomads camp is a safer place.

KEY: MISSION_RAILNOMADS_COMP_BAD
EN: You decided that the Desert Rangers have more important things to do than play delivery boy. The Rail Nomads will have to solve their own problems.

KEY: MISSION_AGCENTER
EN: INVESTIGATE AG CENTER

KEY: MISSION_AGCENTER_DESC
EN: You've been ordered to investigate disturbances at the Agricultural Center, a community to the west of Ranger Center. Go there, find out what's going on, and resolve the problem.

KEY: AGCENTER_VARMINTPROBLEM
EN: You have overheard the farmers of the Agricultural Center complain that they are being overrun by varmints who are stealing food faster than it can be grown, and cannot be dealt with by the simple weapons of the farmers.

KEY: AGCENTER_HELP
EN: You agreed to help the farmers at the Agricultural Center with the varmints eating all their crops. You were also told to watch out for somebody called 'Harry, the Bunny Master'.

KEY: AGCENTER_DEFEATHARRY
EN: You defeated 'Harry, the Bunny Master'.

KEY: MISSION_AGCENTER_COMPLETE_GOOD
EN: With 'Harry, the Bunny Master' defeated, the varmints could no longer steal all the Agricultural Center's food. The farmers were very pleased with you, and opened up their root cellar for your inspection. The disturbances at the Agricultural Center are resolved.

KEY: MISSION_QUARTZ
EN: FREE QUARTZ

KEY: MISSION_QUARTZ_DESC
EN: The town of Quartz has been taken over by a ruthless gang. What are the Desert Rangers going to do about it?

KEY: QUARTZ_MAYOR
EN: You've been told that several people, including the Mayor, have been taken hostage by the gang.

KEY: QUARTZ_UGLY
EN: The town of Quartz has been taken over by a gang, led by a man named "Ugly".

KEY: QUARTZ_FELICIA
EN: You've learnt that the Mayor's wife, Felicia, has also been taken hostage by the gang.

KEY: QUARTZ_KILLUGLY
EN: You killed the gang's leader, Ugly.

KEY: QUARTZ_RELEASEUGLY
EN: In exchange for the disarm code to the bomb strapped around Felicia - <color=@#Password#>11-27-57-04-30</color> - you let Ugly leave without a fight.

KEY: QUARTZ_FREEFELICIA
EN: You rescued the Mayor's wife, Felicia, from Ugly, the leader of the gang that has taken over Quartz.

KEY: QUARTZ_FELICIAEXPLODES
EN: You tried to rescue the Mayor's wife, Felicia, but unfortunately set the bomb off. Rest in peace, Felicia.

KEY: QUARTZ_FREEMAYOR
EN: You rescued the Mayor of Quartz, Mayor Pedros, from the gang that has taken over Quartz.

KEY: QUARTZ_KILLMAYOR
EN: Instead of rescuing him, you killed Mayor Pedros.

KEY: QUARTZ_COURTHOUSE
EN: You've discovered that the gang that's taken over Quartz is based in the old Courthouse, as well as in a hideout on Devastation Row.

KEY: QUARTZ_BACKWAY
EN: You've discovered that there is a back way to the Courthouse, through Housekeeping at the back of the alley in the Stagecoach Inn.

KEY: QUARTZ_CITRINE
EN: You have saved a hostage, Dan Citrine, from certain death.

KEY: QUARTZ_CITRINEDAD
EN: You have rescued Dan Citrine's father from the gang.

KEY: QUARTZ_CITRINEDAD_NOCITRINE
EN: You have rescued a hostage from the gang, but he ran away before you could get a word in edge-ways.

KEY: QUARTZ_PASSWORD
EN: Laurie has told you that the gang's password to enter the Courthouse is <color=@#Password#>MUERTE</color>. The hostages are being held on the 3rd floor of the Courthouse, and there is a back stairway in the file room of the first floor, found behind a pair of steel doors.

KEY: MISSION_QUARTZ_COMPLETE_RESCUEANDKILL
EN: You dispatched Ugly and his gang with extreme predjudice and rescued Mayor Pedros and his wife, Felicia. Quartz should soon return to normal. Or at least normal, for the Wasteland.

KEY: MISSION_QUARTZ_COMPLETE_RESCUEANDLETGO
EN: You rescued Mayor Pedros and his wife, Felicia, but let Ugly flee Quartz with his life. Hopefully you, and the citizens of Quartz, won't regret this decision.

KEY: MISSION_QUARTZ_COMPLETE_KILLANDKILL
EN: You rescued Mayor Pedros and dispatched Ugly and his gang. Unfortunately, you couldn't diffuse the bomb on Felicia, and she... didn't make it... While Quartz has been freed from the gang, the loss of Felicia will have an impact for years to come.

KEY: MISSION_QUARTZ_COMPLETE_KILLANDLETGO
EN: You rescued Mayor Pedros and let Ugly flee Quartz with his life. Unfortunately, you couldn't diffuse the bomb on Felicia, and she... didn't make it... The loss of Felicia will have an impact for years to come, and with Ugly at large, the future of Quartz is unknown...

KEY: MISSION_QUARTZ_COMPLETE_MURDERRESCUEANDKILL
EN: You dispatched Ugly and his gang, with extreme predjudice, and rescued the Mayor's wife, Felicia. However, with the Mayor dead, Quartz will never be the same...

KEY: MISSION_QUARTZ_COMPLETE_MURDERRESCUEANDLETGO
EN: You rescued the Mayor's wife, Felicia, but let Ugly flee Quartz with his life. With the Mayor dead by your hands, there will be a power vaccuum in Quartz, one that Ugly may well exploit again...

KEY: MISSION_QUARTZ_COMPLETE_MURDERKILLANDKILL
EN: You dispatched Ugly and his gang. Unfortunately, you couldn't diffuse the bomb on Felicia, and she... didn't make it... While Quartz has been freed from the gang; the loss of Felicia, and the Mayor's death at your hands, lawlessness rules.

KEY: MISSION_QUARTZ_COMPLETE_MURDERKILLANDLETGO
EN: You let Ugly flee Quartz with his life. Unfortunately, you couldn't diffuse the bomb on Felicia, and she... didn't make it... With the death of Mayor Pedros, the loss of Felicia and Ugly at large, the future of Quartz is dire...

KEY: MISSION_NEEDLES_MURDERS
EN: MURDERS IN NEEDLES

KEY: MISSION_NEEDLES_MURDERS_DESC
EN: There have been a series of strange murders in Needles.

KEY: NEEDLES_SPAM_NORING
EN: Bodies have been discovered all around Needles, totally drained of blood! Detective Spam Shade thinks that the Bloodstaff may be involved, and that means trouble.

KEY: NEEDLES_SPAM_RING
EN: @#NEEDLES_SPAM_NORING# He also indicated that a ruby ring you found may be owned by the Bishop of the Temple of the Mushroom Cloud, here in Needles.

KEY: NEEDLES_BISHOP_NORING
EN: The Bishop of the Temple of the Mushroom Cloud in Needles told you that he sent out his second-in-command to investigate the murders. It might be worth finding him.

KEY: NEEDLES_FINDRING
EN: You have found a ruby ring on a corpse in the Needles Ammo Bunker.

KEY: NEEDLES_BISHOP_RING
ALL: @#MISSION_NEEDLES_BLOODSTAFF_DESC#

KEY: NEEDLES_BLOODPRIEST_MURDERS
EN: You have defeated the vile demon-priest of the Temple of Blood and taken his Bloodstaff.

KEY: MISSION_NEEDLES_MURDERS_COMPLETE
EN: With the demons of the Temple of Blood no longer murdering the citizens of Needles to harvest their blood, Needles is a safer place.

KEY: MISSION_NEEDLES_BLOODSTAFF
EN: THE STOLEN STAFF

KEY: MISSION_NEEDLES_BLOODSTAFF_DESC
EN: When the Bishop saw that you had a ruby ring in your posession, he realized his second-in-command was dead. The Bishop told you that the Bloodstaff had been stolen from the Temple of the Mushroom Cloud, and he would reward you for returning it to him. Before his death, his second-in-command was on the trail of the thief in downtown Needles.

KEY: NEEDLES_DOWNTOWN_TEMPLEBLOOD
EN: You found a small building, with pamphlets advertising for the "Temple of Blood". Oddly, their logo appears to be a staff, superimposed on a convex disk.

KEY: NEEDLES_BLOODSTAFF_VERIFICATIONTABLE
EN: You have found a small table, that appears to be able to verify whether a staff is a REAL Bloodstaff or just a fake.

KEY: NEEDLES_BLOODPRIEST_BLOODSTAFF
ALL: @#NEEDLES_BLOODPRIEST_MURDERS#

KEY: NEEDLES_BLOODSTAFF_VERIFY
EN: You have verified that you have the real Bloodstaff in your possession. Time to return it to the Bishop of the Temple of the Mushroom Cloud in Needles.

KEY: NEEDLES_RETURNSTAFF
EN: You returned the Bloodstaff to the Bishop at the Temple of the Mushroom Cloud in Needles.

KEY: MISSION_NEEDLES_BLOODSTAFF_COMPLETE
EN: You have returned the Bloodstaff to the Temple of the Mushroom Cloud in Needles, making the town a safer place.

KEY: MISSION_TROUBLEINVEGAS
EN: TROUBLE IN LAS VEGAS

KEY: MISSION_TROUBLEINVEGAS_DESC
EN: There's trouble a-brewing. You decide to search Las Vegas until you find out what's going on.

KEY: VEGAS_CRUMB
EN: The Manager of Spade's Casino, Crumb, told you to find his Boss - Faran Brygo - and to use the password <color=@#Password#>KESTREL</color>. Telling his guards that Crumb sent you will help gain you access.

KEY: VEGAS_BRYGO_HELP
EN: Faran Brygo has told you that his right-hand-man, Max, has gone missing, and that Max holds the key to stopping the death machines. You have agreed to find Max, and stop the robot menace. You are to go see Charmaine in the Mushroom Church, and tell here that Faran Brygo has sent you to help.

KEY: VEGAS_CHARMAINE_BRYGO
EN: Charmaine, in the Mushroom Church, has told you a few important things about a man named Max. Critically, that he was heading to the sewers, and that he needed a Sonic Key, once of which was hidden somewhere in the old golf course. She has offered to help you, if you bring her the Bloodstaff from the Mushroom Church in Needles. Tell the Bishop in Needles the password - <color=@#Password#>@#DIPSTICK#</color> - to get the Bloodstaff.

KEY: VEGAS_CHARMAINE_BLOODSTAFF
EN: You have delivered the Bloodstaff to Charmaine in the Mushroom Church, and she's opened the way to the Sewers through the Mushroom Church. Much to your horror, she's also informed you that Max... is a robot! Nevertheless, you must head to the sewers to find him, and end the robot menace.

KEY: VEGAS_BRYGO_KILL
EN: You have killed Faran Brygo. @#VEGAS_SEARCHLV#

KEY: VEGAS_CHARMAINE_KILL
EN: You have killed Charmaine. @#VEGAS_SEARCHLV#

KEY: VEGAS_CHARMAINE_FAKEBLOODSTAFF
EN: Oops! You gave Charmaine a fake Bloodstaff, and she wasn't very happy about it! @#VEGAS_SEARCHLV#

KEY: VEGAS_SEARCHLV
EN: You will have to search throughout Las Vegas to find out what is the cause of all the trouble.

KEY: VEGAS_ENTERSEWER
EN: You have made your way to the sewers of Las Vegas.

KEY: VEGAS_ANDROIDASSEMBLY
EN: You have found an Android Assembly Unit, in the sewers of Las Vegas. It looks like there is an android in need of repair.

KEY: VEGAS_ASSEMBLEMAX
EN: You have repaired the android found on the Android Assembly Unit, in the sewers of Las Vegas.

KEY: VEGAS_BEGGAR_MAXINFO
EN: A beggar you found in a hovel in the middle of Las Vegas told you that a man named Max was after something called a Sonic Key, one of which is hidden on the golf course. Max was last seen visiting the High Priestess Charmaine, to try to get help against the robots.

KEY: MISSION_TROUBLEINVEGAS_COMPLETE
EN: You've found Max. Well, repaired him really! He's told you that there is a hidden base to the northeast, which contains lost technology and information that is needed to stop the robot menace coming out of Cochise, before it's too late. He's also told you that there is another place - Project Darwin - that may contain equipment that will help you.

KEY: MISSION_KILLBRYGO
EN: KILL FARAN BRYGO

KEY: MISSION_KILLBRYGO_DESC
EN: You've been asked to kill Faran Brygo by Fat Freddy, the crimeboss of Las Vegas, so Fat Freddy can take over the running of Las Vegas.

KEY: KILLBRYGO_YES
EN: You agreed to kill Faran Brygo.

KEY: KILLBRYGO_NO
EN: You refused to kill Faran Brygo. Fat Freddy was... less than pleased... and released knockout gas into the room. Time to put Fat Freddy in his place!

KEY: KILLBRYGO_BRYGOKILLED
EN: You have killed Faran Brygo. Time to return to Fat Freddy and get your blood money.

KEY: KILLBRYGO_DIDNTKILL
EN: Even though you told Fat Freddy you'd kill him, you've decided to help Faran Brygo instead, as it sounds like he'll help you against the real meance - the death machines. You'll have to figure out some way of tricking Fat Freddy in to thinking you did what he asked.

KEY: KILLBRYGO_ANOTHERRING
EN: You found an onyx ring. Maybe you can use this to convince Fat Freddy you killed Faran Brygo.

KEY: KILLBRYGO_BETRAYED
EN: You returned to Fat Freddy to get your reward, but were double-crossed - Fat Freddy and his goons attacked. Time to put Fat Freddy in his place!

KEY: KILLBRYGO_FREDDYKILLED
EN: You put Fat Freddy in his rightful place - a grave.

KEY: MISSION_KILLBRYGO_COMPLETE_NO
EN: You took out Fat Freddy, the crimeboss of Las Vegas, and made the city a safer place. Other than all the death robots, that is.

KEY: MISSION_KILLBRYGO_COMPLETE_YES
EN: Fat Freddy's betrayed you... but you put him in the dirt instead. With both Faran Brygo and Fat Freddy dead, there's a huge power vaccuum in Las Vegas. Who knows who... or what... will fill the void.

KEY: MISSION_KILLBRYGO_COMPLETE_YES_DIDNTKILL
EN: Seeing as you decided to help Faran Brygo instead of killing him, you had to find another way to convince Fat Freddy you did the deed. Using an onyx ring you found in the the Guardian Citadel, you tried to claim your reward. Fat Freddy believed you, but stabbed you in the back - forcing you to put him down like the dog he was. Las Vegas is probably a safer place (other than all the death robots) with Fat Freddy gone - but you can't help but feel annoyed that you didn't get all that cash.

KEY: MISSION_SLEEPERBASE
EN: SLEEPER BASE

KEY: MISSION_SLEEPERBASE_DESC
EN: Max told you of a hidden base - Sleeper Base - to the northeast of Las Vegas. You must find it, and discover the technology and information needed to stop the robot menace coming out of Cochise.

KEY: SLEEPER_ENTER
EN: You've found the Sleeper Base. It looks long abandoned, and in disrepair.

KEY: SLEEPER_DISCOVERCLONES
EN: You've found a high tech cloning room in the Sleeper Base. This will surely aid your efforts... if you can figure out how to use it!

KEY: SLEEPER_DISCOVERHELICOPTER
EN: You've found a Helicopter simulator in the Sleeper Base. Knowing how to fly a helicopter might come in handy.

KEY: SLEEPER_LEARNHELICOPTER
EN: You've learnt how to fly a Helicopter, from the simulator in the Sleeper Base. You just need to make sure that the Ranger who learned it survives to use their knowledge!

KEY: SLEEPER_READABOUTCOCHISE
EN: You've found several personnel files that reference an Artificial Intelligence at "Base Cochise", and concerns about Finster at Project Darwin.

KEY: MISSION_SLEEPERBASE_COMPLETE
EN: You've searched through the Sleeper Base, and found several references to an Artificial Intelligence at "Base Cochise", as well as strange goings on at Project Darwin. Both warrant further investigation.

KEY: MISSION_PROJECTDARWIN
EN: PROJECT DARWIN

KEY: MISSION_PROJECTDARWIN_DESC
EN: Another base - Project Darwin - may have equipment that will help you access locked areas of Sleeper Base. However, everything you've read and heard about Project Darwin leads you to believe that there's something... not right... going on there.

KEY: DARWIN_DOORBLOCKED
EN: The entrance to Project Darwin is blocked by a titanium door with a slot in it. It looks like you'll need some kind of secpass to continue.

KEY: DARWIN_DOOROPENED
EN: You opened the entrance to Project Darwin, using Secpass 7 from Sleeper Base.

KEY: DARWIN_METFINSTER
EN: You met the Director of Project Darwin, Irwin John Finster. He told you of his plan to return the Earth to the paradise it was before man rose up and destroyed it, and showed you his vision of a red world with stange plants and animals. It didn't feel right, and you're pretty sure Finster is insane. Finster has asked you to leave Project Darwin... and threatened to deal with you if you did not.

KEY: DARWIN_REDWORLD
EN: You have seen Finster's mad vision of Earth transformed... and you can't say that you like how it looks.

KEY: DARWIN_PRISONERSFREE
EN: Deep in the bowels of Project Darwin, you have found several prisoners. Freeing them, you are horrified to discover that Finster... is an android. You resolve to confront Finster, and find out just what is going on.

KEY: DARWIN_CONFRONTFINSTER
EN: On discovering you had freed his prisoners, Finster immediately attacked you.

KEY: DARWIN_FINSTERDEFEATED
EN: You have defeated Finster, and he is most definitely an android! You have his android head in your possession - now you just have to find a way to access the information no doubt contained within.

KEY: DARWIN_BARTENDERCHAT
EN: You have learned that a plague has force a man named Finster to isolate Project Darwin.

KEY: DARWIN_BARTENDERPLAGUE
EN: Some of the people working at Project Darwin are very sick. Two of them are in the back rooms of the Black Gilva Tavern.

KEY: DARWIN_BARTENDERFINSTER
EN: You have learned that a man named Irwin John Finster runs Project Darwin, and that he still thinks that the world is as it was, before the nuclear armaggedon.

KEY: DARWIN_BARTENDERCREATURES
EN: Cecil, the bartender at the Black Gilva Tavern in Darwin, thinks that Finster has something to do with the strange creatures near the village.

KEY: DARWIN_BARTENDERFINSTERSICK
EN: Apparently Irwin John Finster doesn't get sick, even though all the other people who were working at Project Darwin do.

KEY: DARWIN_BARTENDERPASSWORD
EN: You asked Cecil, the bartender at the Black Gilva Tavern in Darwin, about passwords, and he cryptically asked you about which one - <color=@#Password#>CRETIAN</color> or <color=@#Password#>PROTEUS</color>. You wonder what they're for.

KEY: MISSION_PROJECTDARWIN_COMPLETE
EN: You've stopped the strange goings on at Project Darwin, by defeating the android Finster. His mad vision of the Earth transformed will now never come to pass. However, you've been left with nothing but more questions, as to the power behind the robot menace.

KEY: MISSION_FINSTERSHEAD
EN: FINSTER'S HEAD

KEY: MISSION_FINSTERSHEAD_DESC
EN: You have the head of the android, Finster. It's sure to contain information as to the power behind the robot menace, if you could find a way to access it.

KEY: FINSTERHEAD_FINDINTERFACE
EN: You have found a machine that can Mindlink with android CPUs. Now you just need to be able to use the machine.

KEY: FINSTERHEAD_USEINTERFACE
EN: You have successfully linked your mind with the android Finster's head. Now you must make your way through his Mind Maze, to find the secrets within.

KEY: FINSTERHEAD_QUESTION1
EN: You have passed the first test in the Mind Maze - a simple numeric progression. The answer was <color=@#Password#>32</color>.

KEY: FINSTERHEAD_QUESTION2
EN: You have passed the second test in the Mind Maze - another numeric progression. The answer was <color=@#Password#>512</color>.

KEY: FINSTERHEAD_QUESTION3
EN: You have passed the third test in the Mind Maze - yet another numeric progression. The answer was <color=@#Password#>20</color>.

KEY: FINSTERHEAD_QUESTION4
EN: After an exceptionally frustrating sequence of teleportation, you have passed the fourth test in the Mind Maze - a question of the owner's name - answering with <color=@#Password#>Finster</color>.

KEY: FINSTERHEAD_QUESTION5
EN: You have passed the fifth test in the Mind Maze - a question about nothing. The answer was <color=@#Password#>nothing</color>.

KEY: FINSTERHEAD_QUESTION6
EN: You have passed the sixth test in the Mind Maze - a game of... virtual baseball?

KEY: FINSTERHEAD_INSANEFINSTER
EN: You have killed a version of Finster in the Mind Maze that begged for death, as it recognized it was insane, living in its own mind.

KEY: FINSTERHEAD_QUESTION7
EN: You have passed the seventh test in the Mind Maze - a question on what it was that killed a ship on April 15, 1912. The answer was <color=@#Password#>Iceberg</color>.

KEY: FINSTERHEAD_CREATOR
EN: The android-Finster sentience mentioned his creator... without any detail as to whom that may be...

KEY: FINSTERHEAD_SACRIFICEONE
EN: You chose to sacrifice the one for the many.

KEY: FINSTERHEAD_SACRIFICEMANY
EN: You chose to sacrifice many for the one. It appears that Finster was lying however, and everybody is doomed.

KEY: FINSTERHEAD_IQUSE
EN: You fought off Finster's mental attack and continued through the Mind Maze, much to Finster's dismay.

KEY: FINSTERHEAD_KILLFINALFINSTER
EN: You killed a warped and torn plassteel imitation of Finster. On picking up Secpass B from its corpse, it spoke to you, telling you to use the Secpass in Sleeper Base to obtain weapons - and use those weapons to destroy the place that made Finster and the robots. You feel that this message was from the REAL Finster, and not the robotic mockery he had become.

KEY: FINSTERHEAD_VOICE01
EN: You have heard the thoughts of Finster, asking how you are in his mind, and he in yours, when he is dead. Disconcertingly... he's also indicated that somebody else is in YOUR mind...

KEY: MISSION_FINSTERSHEAD_COMPLETE
EN: You completed the Mind Maze, and obtained Secpass B, which can be used to unlock further areas of Sleeper Base.

KEY: MISSION_BASECOCHISE
EN: BASE COCHISE

KEY: MISSION_BASECOCHISE_DESC
EN: You've found several references to Base Cochise and an Artificial Intelligence there. Now, you just have to figure out where Base Cochise is!

KEY: COCHISE_SAVAGEVILLAGE
EN: The Junk Master, in the Savage Village, has told you that Base Cochise is way up in the northwest, surrounded by deadly robots.

KEY: COCHISE_FOUND
EN: Far to the north west, have have found Base Cochise.

KEY: COCHISE_AI
EN: You have found the Artificial Intelligence at Base Cochise. It is the source of the robot menace, and is hellbent on destroying all of mankind. You must stop it, before it's too late!

KEY: COCHISE_HEART
EN: You've made your way to the heart of Base Cochise, somewhere here, there must be a way to stop the AI!

KEY: COCHISE_POWERPANEL_BROKEN
EN: You have found the main power panel of the Base Cochise reactor core, but it is missing a part and not functional.

KEY: COCHISE_POWERPANEL_REPAIRED
EN: Using a Plasma coupler, you have repaired the main power panel of the Base Cochise reactor.

KEY: COCHISE_BLACKSTAR_NEEDED
EN: You have found a black computer station that requires a key to activate.

KEY: COCHISE_BLACKSTAR_USED
EN: You have used the Blackstar Key to activate the station - one down, three to go.

KEY: COCHISE_NOVA_NEEDED
EN: You have found a yellow computer station that requires a key to activate.

KEY: COCHISE_NOVA_USED
EN: You have used the Nova Key to activate the station - two down, two to go.

KEY: COCHISE_PULSAR_NEEDED
EN: You have found a purple-white computer station that requires a key to activate.

KEY: COCHISE_PULSAR_USED
EN: You have used the Pulsar Key to activate the station - three down, one to go.

KEY: COCHISE_QUASAR_NEEDED
EN: You have found a blue-white computer station that requires a key to activate.

KEY: COCHISE_QUASAR_USED
EN: You have used the Quasar Key to activate the station - all four stations have been activated and are ready to be powered on.

KEY: COCHISE_ACTIVATION_SEQUENCE_START
EN: You have commenced activating the self destruct of Base Cochise. It looks like there is a specific order you must activate the computers, and you will have to disband your party to turn the keys simultaneously.

KEY: COCHISE_ACTIVATION_SEQUENCE_COMPLETE
EN: You have activated the self-destruct of Base Cochise. All that is left, is for you to gather your party and escape, before the base explodes.

KEY: COCHISE_ESCAPE_COMPLETE
EN: You managed to escape Base Cochise, before the self-destruct blew it to smithereens.

KEY: MISSION_BASECOCHISE_COMPLETE
EN: Barely escaping with your lives, you have destroyed Base Cochise. With its destruction, the robot menace has been ended, though there will still be months of effort remaining to defeat the robots already built, and present throughout the Wasteland.

KEY: MISSION_COCHISEKEYS
EN: KEYS TO SAVE THE WORLD

KEY: MISSION_COCHISEKEYS_DESC
EN: Deep in the bowels of Base Cochise, you have found powerful computer stations, but they are locked and can only be opened through the use of a set of special keys from before the apocalypse. Somewhere out there in the Wasteland, there must be a collection of old items that contains the items you need... you just have to find them...

== Backwards compatible fix to CHOCHISEKEYS mis-spelling
KEY: MISSION_CHOCHISEKEYS
ALL: @#MISSION_COCHISEKEYS#

KEY: MISSION_CHOCHISEKEYS_DESC
ALL: @#MISSION_COCHISEKEYS_DESC#

KEY: KEYS_BLACKSTAR
EN: You found the Blackstar Key.

KEY: KEYS_NOVA
EN: You found the Nova Key.

KEY: KEYS_PULSAR
EN: You found the Pulsar Key.

KEY: KEYS_QUASAR
EN: You found the Quasar Key.

KEY: MISSION_COCHISEKEYS_COMPLETE
EN: You have scoured the Citadel of the Guardians of the Old Order, and have found the special keys needed to access the computer systems of Base Cochise.

KEY: MISSION_REDHAWK
EN: FIND REDHAWK

KEY: MISSION_REDHAWK_DESC
EN: You must find somebody called "REDHAWK" and return him to the Savage Village. Wherever that may be.

KEY: REDHAWK_NOTE
EN: At the top of a sand dune in Needles, you found a note. The note asked for help to somebody called "REDHAWK", and return him to the Savage Village.

KEY: REDHAWK_RESCUED
EN: You have rescued REDHAWK from the Guardians of the Old Order's Guardian Citadel. Now you must return him to the Savage Village.

KEY: REDHAWK_MURDERED
EN: You have mercilessly slaughtered REDHAWK.

KEY: REDHAWK_RETURNED
EN: You returned REDHAWK to the Savage Village. There, his father, the Junk Master, told you that that Base Cochise, the home of the Deadly Robots, can be found way up in the northwest.

KEY: REDHAWK_GRAZERBAT
EN: You presented the Junk Master, leader of the Savage Village, with a Grazer Bat Fetish. He accepted your gift, and told you that that Base Cochise, the home of the Deadly Robots, can be found way up in the northwest.

KEY: REDHAWK_ATTACK
EN: You have attacked the people of the Savage Village, slaughtering them in their homes.

KEY: MISSION_REDHAWK_COMPLETE_REDHAWK
EN: You have freed REDHAWK from the Guardians of the Old Order and returned him to the Savage Village.

KEY: MISSION_REDHAWK_COMPLETE_GRAZERBAT
EN: You have freed REDHAWK from the Guardians of the Old Order and he has returned to the Savage Village.

KEY: MISSION_REDHAWK_COMPLETE_SLAUGHTER
EN: You have mercilessly slaughtered all the residents of the Savage Village.

KEY: MISSION_REDHAWK_COMPLETE_MURDERED
EN: With REDHAWK dead, there's no reason to return him to the Savage Village.

# ====  PROMOTIONS  =====

KEY: Private
EN: Private

KEY: Private 1st class
EN: Private 1st class

KEY: Specialist
EN: Specialist

KEY: Senior Specialist
EN: Senior Specialist

KEY: Corporal
EN: Corporal

KEY: Lance Corporal
EN: Lance Corporal

KEY: Command Corporal
EN: Command Corporal

KEY: Grenadier
EN: Grenadier

KEY: Fire Grenadier
EN: Fire Grenadier

KEY: Grenadier Major
EN: Grenadier Major

KEY: Master Grenadier
EN: Master Grenadier

KEY: Sergeant
EN: Sergeant

KEY: Technical Sergeant
EN: Technical Sergeant

KEY: Sergeant Major
EN: Sergeant Major

KEY: Master Sergeant
EN: Master Sergeant

KEY: Sergeant Argent
EN: Sergeant Argent

KEY: Cadet
EN: Cadet

KEY: Cadet Specialist
EN: Cadet Specialist

KEY: Combat Cadet
EN: Combat Cadet

KEY: Command Cadet
EN: Command Cadet

KEY: Lieutenant
EN: Lieutenant

KEY: 1st Lieutenant
EN: 2nd Lieutenant

KEY: Fireteam Lieutenant
EN: Fireteam Lieutenant

KEY: 2nd Lieutenant
EN: 1st Lieutenant

KEY: Lieutenant Argent
EN: Lieutenant Argent

KEY: Captain
EN: Captain

KEY: Combat Captain
EN: Combat Captain

KEY: Tech Captain
EN: Tech Captain

KEY: Command Captain
EN: Command Captain

KEY: Captain Argent
EN: Captain Argent

KEY: Major
EN: Major

KEY: Fireteam Major
EN: Fireteam Major

KEY: Specialist Major
EN: Specialist Major

KEY: Technical Major
EN: Technical Major

KEY: Major Argent
EN: Major Argent

KEY: Lance Colonel
EN: Lance Colonel

KEY: Lieutenant Colonel
EN: Lieutenant Colonel

KEY: Fireteam Colonel
EN: Fireteam Colonel

KEY: Division Colonel
EN: Division Colonel

KEY: Colonel Argent
EN: Colonel Argent

KEY: Lance Commander
EN: Lance Commander

KEY: Lieutenant Commander
EN: Lieutenant Commander

KEY: Commander
EN: Commander

KEY: Technical Commander
EN: Technical Commander

KEY: Force Commander
EN: Force Commander

KEY: Brigadier General
EN: Brigadier General

KEY: Lieutenant General
EN: Lieutenant General

KEY: Major General
EN: Major General

KEY: Technical General
EN: Technical General

KEY: General Argent
EN: General Argent

KEY: Imperial Scarscalp
EN: Imperial Scarscalp

KEY: 1st Class Fargo
EN: 1st Class Fargo

KEY: Photon Stud
EN: Photon Stud

KEY: Revenant Argent
EN: Revenant Argent

KEY: Supreme Jerk
EN: Supreme Jerk

KEY: [PB][PN] has achieved the rank of
EN: [PB][PN] has achieved the rank of

KEY: [PB][PN] is still a
EN: [PB][PN] is still a

KEY: . You get [SP] adventure point[PM][PM]s[PM] to distribute among your stats.\n
EN: .\nYou get [SP] adventure point[PM][PM]s[PM] to distribute among your stats.\n

KEY: [PB][PN] doesn't have quite enough experience to be considered for
EN: [PB][PN] doesn't have quite enough experience to be considered for

KEY: another
EN: another

KEY: [PB]"Congratulations Rangers on a mission well done."\n[PB]"Since you embarked on your mission we had reports from other rangers about the horrible strength contained in Base Cochise."\n[PB]"Had it been possible, we would have warned you. However, we were afraid any such communication would have drawn Cochise's forces to you and would have destroyed your mission before you had a fair chance of succeeding."\n[PB]"Even now, news of your victory is spreading through the Wasteland and your heroic efforts will be rewarded."\n[PB]
EN: @@
[PB]Congratulations Rangers on a mission well done.
[PB]Since you embarked on your mission we had reports from other rangers about the horrible strength contained in Base Cochise.
[PB]Had it been possible, we would have warned you. However, we were afraid any such communication would have drawn Cochise's forces to you and would have destroyed your mission before you had a fair chance of succeeding.
[PB]Even now, news of your victory is spreading through the Wasteland and your heroic efforts will be rewarded.
[PB]
@@

[PB]Félicitations, Rangers, pour cette mission réussie.
[PB]Depuis votre départ, d'autres Rangers nous ont informés d'une horrible présence au sein de la Base Cochise.
[PB]Si cela avait été possible, nous vous aurions prévenus. Mais nous craignions qu'un tel message n'attire les forces de Cochise vers vous et compromette les chances de réussite de votre mission.
[PB]Désormais, la nouvelle de votre victoire se répand partout dans les Terres dévastées et vos actes héroïques seront récompensés.
[PB]
@@

[PB]Glückwunsch, Ranger, zu einer erfolgreichen Mission.
[PB]Seit ihr zu eurer Mission aufgebrochen seid, haben wir von anderen Rangern Berichte über die grauenvolle Macht in der Basis Cochise erhalten.
[PB]Wäre es möglich gewesen, hätten wir euch gewarnt. Allerdings befürchteten wir, dass jegliche Kommunikation in der Hinsicht die Truppen von Cochise zu euch geleitet und so eure Mission beendet hätte, ohne eine Chance auf Erfolg zu haben.
[PB]Jetzt gerade verbreiten sich die Neuigkeiten über euren Sieg im ganzen Wasteland. Eure heldenhaften Anstrengungen werden belohnt werden.
[PB]
@@

[PB]Felicitaciones a los Rangers por una misión bien hecha.
[PB]Desde que os embarcasteis en la misión, recibimos informes de otros Rangers sobre la horrible fuerza de la base Cochise.
[PB]Si hubiera sido posible, os lo habríamos advertido. Pero temíamos que cualquier comunicación de ese tipo atrajera a las fuerzas de Cochise hacia vosotros y destruyera la misión antes de que tuvierais una oportunidad justa de conseguirlo.
[PB]Incluso ahora, la noticia de vuestra victoria se está extendiendo por el Yermo y vuestros heroicos esfuerzos serán recompensados.
[PB]
@@

[PB]Gratulacje, Strażnicy, dobrze spisaliście się na misji.
[PB]Podczas waszej nieobecności otrzymywaliśmy raporty od innych strażników na temat przerażającej siły w Bazie Cochise.
[PB]Gdyby to było możliwe, ostrzeglibyśmy was. Obawialiśmy się jednak, że nawiązanie łączności ściągnęłoby na was siły z Cochise i wasza misja poległaby, zanim zdążylibyście chociaż spróbować.
[PB]Wieści o waszym zwycięstwie rozeszły się po całych Pustkowiach. Wasze heroiczne czyny zostaną nagrodzone.
[PB]
@@

[PB]Поздравляем Рейнджеров с успешным выполнением миссии.
[PB]После того как вы отправились на задание, мы получали от других рейнджеров сообщения об ужасной силе, сосредоточенной на базе Cochise.
[PB]Мы предупредили бы вас, если бы могли. Однако мы опасались, что любая попытка связи привлечет к вам внимание сил Cochise и приведет вас к провалу до того, как вы получите реальный шанс на успех.
[PB]Сейчас новость о вашей победе распространяется по всей Пустоши, и ваши героические усилия будут вознаграждены.
[PB]
@@

[PB]Complimenti, Ranger, ottima missione.
[PB]Da quando siete partiti, abbiamo ricevuto resoconti di altri Ranger sulla terribile potenza che si celava nella Base Cochise.
[PB]Se avessimo potuto, vi avremmo avvertito. Tuttavia, temevamo che condividervi queste informazioni avrebbe attirato le forze di Cochise su di voi, facendo fallire la missione prima che aveste la possibilità di portarla a termine.
[PB]La notizia della vostra vittoria si sta diffondendo ancora oggi per le Lande Desolate e la vostra impresa eroica sarà ricompensata.
[PB]
@@

# ==== MANUAL  =====

KEY: MAN_PARTY
EN: PARTY

KEY: MAN_PARTY_DESC
EN: @@
A party can have up to seven characters, four of whom you can create. The four that you can create are called Player Characters (PCs). The other three spaces are reserved for Non-Player Characters (NPCs), whom you'll meet during the course of your adventure (see "Recruiting Allies" for more details on NPCs). If you don't use all of the four slots for your player characters, you can fill them with NPCs.

A party of four awaits your command: Hell Razor, Angela Deth, Thrasher, and Snake Vargas. This is a well-balanced party quite capable of seeing you through the entire game. You can use them or create your own characters.

There are no special advantages to the characters in the original party - no divine insight, no super luck, no outrageous skills. You could easily create characters who are just as - or even more - effective. If you prefer to make your own characters, enter the Ranger Center to do this. You'll have to delete one or more of the existing characters to create your own. But before you wipe out the existing party, take a look at their profiles first!
@@

Un groupe peut inclure jusqu'à sept personnages, dont quatre peuvent être créés par vous. Ces quatre sont appelés Personnages joueurs (PJ). Les trois autres espaces sont réservés aux Personnages non-joueurs (PNJ) que vous rencontrerez au fil de vos aventures (voir « Recrutement d'alliés » pour plus de détails sur les PNJ). Si vous n'utilisez pas les quatre espaces pour vos personnages joueur, vous pouvez les remplir avec des PNJ.

Un groupe de quatre attend vos ordres : Hell Razor, Angela Deth, Thrasher et Snake Vargas. Ce groupe est bien équilibré et pourra vous accompagner tout au long du jeu. Vous pouvez l'utiliser ou créer vos propres personnages.

Les personnages de ce groupe ne possèdent pas d'avantage spécial, de clairvoyance, de super-chance ni de compétences incroyables. Vous pouvez aisément créer des personnages tout aussi efficaces, voire plus. Si vous préférez créer vos propres personnages, allez au Centre des Rangers. Vous devrez supprimer l'un des personnages existants pour créer le vôtre. Mais avant de supprimer les membres du groupe déjà existant, examinez leurs profils !
@@

Eine Gruppe kann bis zu sieben Charaktere umfassen, von denen du vier selbst erschaffen kannst. Die vier, die du erschaffen kannst, werden Player Characters (PCs, Spieler-Charaktere) genannt. Die anderen drei Plätze sind für Non-Player Characters (NPCs, Nicht-Spieler-Charaktere) reserviert, die du im Laufe deines Abenteuers treffen wirst (weitere Informationen zu NPCs findest du unter "Verbündete rekrutieren"). Wenn du nicht alle vier Slots mit Spieler-Charakteren belegst, kannst du sie mit NPCs füllen.

Eine vierköpfige Gruppe wartet auf deine Befehle: Hell Razor, Angela Deth, Thrasher und Snake Vargas. Das ist eine gut ausbalancierte Gruppe, mit der du das ganze Spiel bestreiten kannst. Du kannst sie benutzen oder deine eigenen Charaktere erschaffen.

Die Charaktere in der ursprünglichen Gruppe bringen keine besonderen Vorteile mit sich - keine himmlische Einsicht, kein extremes Glück, keine herausragenden Fertigkeiten. Du kannst ganz einfach Charaktere erschaffen, die genauso effektiv sind - oder sogar noch besser. Betritt das Ranger Center, wenn du lieber deine eigenen Charaktere erschaffen willst. Du musst einen oder mehrere der bestehenden Charaktere löschen, um deine eigenen zu erschaffen. Bevor du aber die bestehende Gruppe auslöschst, solltest du erst einmal einen Blick auf ihre Profile werfen!
@@

Un grupo puede tener hasta siete personajes, cuatro de los cuales puedes crear tú. Los cuatro que puedes crear se llaman personajes jugadores (PJ). Los otros tres espacios están reservados para personajes no jugadores (PNJ), a quienes conocerás en el transcurso de tu aventura (consulta "Reclutar aliados" para más detalles sobre los PNJ). Si no usas los cuatro espacios para tus personajes jugadores, puedes llenarlos con PNJ.

Un grupo de cuatro espera tu orden: Hell Razor, Angela Deth, Thrasher y Snake Vargas. Este es un grupo bien equilibrado y cualificado para seguirte durante todo el juego. Puedes usarlos o crear tus propios personajes.

No hay ventajas especiales para los personajes del grupo original: no hay visión divina, ni supersuerte ni habilidades extravagantes. Puedes crear fácilmente personajes que sean igual o más efectivos. Si prefieres crear tus propios personajes, entra en el Ranger Center para hacerlo. Tendrás que eliminar uno o más de los personajes existentes para crear el tuyo. ¡Pero antes de acabar con el grupo existente, echa un vistazo a sus perfiles!
@@

Oddział może zawierać maksymalnie siedem postaci, z których cztery możesz stworzyć samodzielnie. Ta czwórka to tzw. Bohaterowie Gracza (BG). Trzy pozostałe miejsca są zarezerwowane dla Bohaterów Niezależnych (BN), które poznasz w trakcie gry (zobacz „Werbowanie”, by dowiedzieć się więcej). Jeśli nie zapełnisz wszystkich czterech miejsc swoimi postaciami, możesz zwerbować więcej BN.

Na twoje rozkazy oczekuje ta czwórka: Hell Razor, Angela Deth, Thrasher i Snake Vargas. To dobrze wyważony oddział, który zdoła przeprowadzić cię przez całą grę. Możesz wybrać ich albo stworzyć własne postacie.

Postacie w oryginalnym oddziale nie mają przewagi – żadnej cudownej przenikliwości, super szczęścia ani szokujących umiejętności. Możesz z łatwością stworzyć postacie, które są tak samo – lub jeszcze bardziej – efektywne. Jeśli wolisz tworzyć własne postacie, udaj cię do Centrum Strażników. Aby tego dokonać, musisz jednak najpierw usunąć jedną lub więcej postaci. Lecz zanim usuniesz istniejący oddział, zerknij na ich profile!
@@

В состав отряда могут входить до семи персонажей. Четверых из них вы можете создать сами. Четверо создаваемых вами персонажей — это Персонажи игрока (ПИ). Остальные три места зарезервированы для Автономных персонажей (АП), которых вы будете встречать в своих приключениях (подробнее об автономных персонажах см. в разделе "Наем союзников"). Если создадите не четверых персонажей, а F3821меньше, то на свободные места сможете нанимать автономных персонажей.

Ваших распоряжений ожидает отряд в следующем составе: Hell Razor, Angela Deth, Thrasher и Snake Vargas. Это хорошо сбалансированный отряд, с которым вы вполне можете пройти всю игру. Вы можете использовать этих персонажей или создать собственных.

У персонажей исходного отряда нет особых преимуществ — их не посещают божественные озарения, они не обладают суперудачей или необыкновенными навыками. Вы легко можете создать персонажей, которые будут не менее, а то и более эффективны. Если вы решите создать собственных персонажей, войдите в Рейнджерский центр. Чтобы создать своих персонажей, вам потребуется удалить одного или нескольких из уже существующих. Но прежде чем удалить существующих персонажей, обратите внимание на их профили!
@@

Un gruppo può essere composto al massimo da sette personaggi, quattro dei quali puoi crearli tu: questi sono chiamati Personaggi Giocanti (PG). Gli altri tre posti sono riservati ai Personaggi Non-Giocanti (PNG) che incontrerai durante la tua avventura (vai a "Recluta alleati" per maggiori informazioni sui PNG). Se decidi di non sfruttare tutti e quattro gli slot per i tuoi personaggi giocanti, puoi usarli per reclutare PNG.

Un gruppo di quattro persone è in attesa di ordini: Hell Razor, Angela Deth, Thrasher e Snake Vargas. Questo è un gruppo equilibrato in grado di accompagnarti per tutto il gioco. Puoi scegliere loro o creare dei personaggi personalizzati.

Scegliere i personaggi del gruppo originale non comporta vantaggi particolari, non hanno nessun acume divino, fortuna esagerata o abilità superiori. Puoi benissimo creare personaggi ugualmente abili, se non di più. Se preferisci creare i tuoi personaggi personalizzati, entra nel Centro dei Ranger. Dovrai cancellare uno dei personaggi esistenti, se non più di uno, per crearne di tuoi. Ma prima di eliminare il gruppo attuale, dai un'occhiata ai loro profili!
@@

KEY: MAN_ATTRIBUTES_AND_STATS
EN: ATTRIBUTES & STATS

KEY: MAN_ATTRIBUTES_AND_STATS_DESC
EN: @@
Each character has a set of character attributes and miscellaneous personal statistics:

@#TOOLTIP_STRENGTH#
@#TOOLTIP_INTELLIGENCE#
@#TOOLTIP_LUCK#
@#TOOLTIP_SPEED#
@#TOOLTIP_AGILITY#
@#TOOLTIP_DEXTERITY#
@#TOOLTIP_CHARISMA#
@#TOOLTIP_SKILLPOINTS#
@#TOOLTIP_RANK#
@#TOOLTIP_CONSTITUTION#
@#TOOLTIP_SEX#
@#TOOLTIP_NATIONALITY#

Additional information is displayed on the party roster:
<b>Armor class (AC):</b> the level of protection a character has against weapons, physical attack, and other forms of damage. The higher the armor class, the better.

<b>Ammunition (AMMO):</b> The amount of ammunition you have in your equipped weapon. When it's down to zero, it's time to reload. Reloading takes a full combat round, so establish a healthy habit of reloading after each battle. Note: any ammo left in the clip when you reload is lost!

<b>WEAPON:</b> This shows the weapon that your character is currently armed with. FIST means the character is unarmed.
@@

Chaque personnage possède des attributs et autres statistiques personnelles :

@#TOOLTIP_STRENGTH#
@#TOOLTIP_INTELLIGENCE#
@#TOOLTIP_LUCK#
@#TOOLTIP_SPEED#
@#TOOLTIP_AGILITY#
@#TOOLTIP_DEXTERITY#
@#TOOLTIP_CHARISMA#
@#TOOLTIP_SKILLPOINTS#
@#TOOLTIP_RANK#
@#TOOLTIP_CONSTITUTION#
@#TOOLTIP_SEX#
@#TOOLTIP_NATIONALITY#

Des détails additionnels sont affichés sur les membres du groupe :
<b>Classe d'armure (CA) :</b> niveau de protection d'un personnage contre les armes, attaques physiques et autres formes de dégâts. Une classe d'armure élevée est idéale.

<b>Munitions (MUNITIONS) :</b> quantité de munitions contenues dans l'arme équipée. Une fois à zéro, il est temps de recharger. Recharger prend un tour entier, donc prenez l'habitude de le faire après chaque combat. Remarque : les munitions restantes dans le chargeur sont perdues quand vous rechargez !

<b>ARME :</b> montre l'arme équipée à votre personnage. POING signifie qu'il n'est pas armé.
@@

Jeder Charakter hat eine Reihe von Charaktereigenschaften:

@#TOOLTIP_STRENGTH#
@#TOOLTIP_INTELLIGENCE#
@#TOOLTIP_LUCK#
@#TOOLTIP_SPEED#
@#TOOLTIP_AGILITY#
@#TOOLTIP_DEXTERITY#
@#TOOLTIP_CHARISMA#
@#TOOLTIP_SKILLPOINTS#
@#TOOLTIP_RANK#
@#TOOLTIP_CONSTITUTION#
@#TOOLTIP_SEX#
@#TOOLTIP_NATIONALITY#

Weitere Infos werden in der Gruppenübersicht angezeigt:
<b>Rüstungsklasse (RK):</b> die Menge an Schutz, die ein Charakter vor Waffen, physischen Angriffen und anderen Formen von Schaden hat. Je höher die Rüstungsklasse ist, desto besser.

<b>Munition (AMMO):</b> die Menge an Munition in deiner ausgerüsteten Waffe. Wenn sie auf null sinkt, ist es Zeit zum Nachladen. Nachladen dauert eine komplette Kampfrunde. Du solltest dir also angewöhnen, nach jedem Kampf nachzuladen. Hinweis: Wenn du nachlädst, verlierst du alle Munition, die noch im Magazin ist!

<b>WEAPON:</b> Hier siehst du die Waffe, die dein Charakter gerade trägt. FAUST bedeutet, dass der Charakter unbewaffnet ist.
@@

Cada personaje tiene un conjunto de atributos de personaje y diversas estadísticas personales:

@#TOOLTIP_STRENGTH#
@#TOOLTIP_INTELLIGENCE#
@#TOOLTIP_LUCK#
@#TOOLTIP_SPEED#
@#TOOLTIP_AGILITY#
@#TOOLTIP_DEXTERITY#
@#TOOLTIP_CHARISMA#
@#TOOLTIP_SKILLPOINTS#
@#TOOLTIP_RANK#
@#TOOLTIP_CONSTITUTION#
@#TOOLTIP_SEX#
@#TOOLTIP_NATIONALITY#

En la lista del grupo se muestra información adicional:
<b>Clase de armadura (CA):</b> nivel de protección que tiene un personaje contra armas, ataques físicos y otras formas de daño. Cuanto mayor sea la clase de armadura, mejor.
<b>Munición (MUNI):</b> cantidad de munición que tienes en el arma equipada. Cuando llega a cero, hay que recargar. La recarga necesita una ronda de combate completa, así que acostúmbrate a recargar después de cada batalla. Nota: ¡cualquier munición que quede en el cargador cuando recargues se pierde!
<b>ARMA:</b> muestra el arma que tu personaje lleva en ese momento. PUÑO significa que el personaje está desarmado.
@@

Każda postać posiada zestaw atrybutów i rozmaitych osobistych statystyk:

@#TOOLTIP_STRENGTH#
@#TOOLTIP_INTELLIGENCE#
@#TOOLTIP_LUCK#
@#TOOLTIP_SPEED#
@#TOOLTIP_AGILITY#
@#TOOLTIP_DEXTERITY#
@#TOOLTIP_CHARISMA#
@#TOOLTIP_SKILLPOINTS#
@#TOOLTIP_RANK#
@#TOOLTIP_CONSTITUTION#
@#TOOLTIP_SEX#
@#TOOLTIP_NATIONALITY#

Na liście oddziału widoczne są także inne informacje:

<b>Klasa pancerza (KP):</b> poziom ochrony postaci przed bronią, atakiem fizycznym i innymi obrażeniami. Im wyższa klasa pancerza, tym lepiej.

<b>Amunicja:</b> Ilość amunicji do aktualnie używanej broni. Gdy spada do zera, czas przeładować. Zajmuje to pełną rundę walki, więc wypracuj zdrowy nawyk przeładowywania broni po każdej walce. Zapamiętaj: podczas przeładowania tracisz amunicję pozostałą w magazynku!

<b>BROŃ:</b> Pokazuje broń, której postać używa w danym momencie. PIĘŚĆ oznacza, że postać jest nieuzbrojona.
@@

Каждый персонаж имеет набор атрибутов и различные персональные данные:

@#TOOLTIP_STRENGTH#
@#TOOLTIP_INTELLIGENCE#
@#TOOLTIP_LUCK#
@#TOOLTIP_SPEED#
@#TOOLTIP_AGILITY#
@#TOOLTIP_DEXTERITY#
@#TOOLTIP_CHARISMA#
@#TOOLTIP_SKILLPOINTS#
@#TOOLTIP_RANK#
@#TOOLTIP_CONSTITUTION#
@#TOOLTIP_SEX#
@#TOOLTIP_NATIONALITY#

Дополнительные сведения отображаются в списке отряда:
<b>Класс брони (КБ):</b> уровень защиты персонажа от оружия, физических нападений и другого ущерба. Чем выше класс брони, тем лучше.

<b>Боеприпасы (БПР):</b> количество боеприпасов в оружии, которое вы используете. Когда этот показатель доходит до нуля, оружие нужно перезарядить. Перезарядка во время боя занимает целый ход, так что лучше обзавестись хорошей привычкой перезаряжать оружие после каждого боя. Примечание. При перезарядке остатки боеприпасов в старой обойме теряются!

<b>ОРУЖИЕ:</b> здесь отображается, какое оружие персонаж использует в данный момент. КУЛАК означает, что персонаж не вооружен.
@@

Ogni personaggio ha una serie di attributi e statistiche personali:

@#TOOLTIP_STRENGTH#
@#TOOLTIP_INTELLIGENCE#
@#TOOLTIP_LUCK#
@#TOOLTIP_SPEED#
@#TOOLTIP_AGILITY#
@#TOOLTIP_DEXTERITY#
@#TOOLTIP_CHARISMA#
@#TOOLTIP_SKILLPOINTS#
@#TOOLTIP_RANK#
@#TOOLTIP_CONSTITUTION#
@#TOOLTIP_SEX#
@#TOOLTIP_NATIONALITY#

Puoi visualizzare maggiori informazioni nell'elenco dei personaggi:
<b>Classe armatura (CA):</b> indica il livello di protezione di un personaggio contro le armi, gli attacchi fisici e altre forme di danni. Più alta è la classe armatura, meglio è.

<b>Munizioni (MUN):</b> Indica la quantità di munizioni contenute nell'arma equipaggiata. Quando finiscono, è ora di ricaricare. Ricaricare un'arma impiega un turno di combattimento intero, perciò conviene ricordarsi di farlo dopo ogni battaglia. Nota bene: i proiettili rimasti nel caricatore vengono persi durante la ricarica!

<b>ARMA:</b> Ti mostra quale arma sta usando attualmente il tuo personaggio. PUGNO indica che il personaggio non impugna nessuna arma.
@@

KEY: MAN_ITEMS
EN: ITEMS

KEY: MAN_ITEMS_DESC
EN: @@
Each character can carry up to 30 items that you find or buy during your travels. Don't immediately toss away items that seem useless. It can actually be an important fragment from a greater, more powerful item. Many items can be sold for cash at various stores.

A precaution about picking up items: once you pick something up, you have to keep it or drop it. If you drop it, it will vanish into the depths of <i>Wasteland</i>, never to be seen again. If you have no intention of picking up an item to keep (maybe because you're already carrying the maximum amount, and you don't want to drop anything) you should leave it where it is. That way, you can come back for it later (and you better remember to, or you may miss out on some loot hidden beneath the item.)

After selecting the item you want to use, you'll get the following choices:

<b>Reload:</b> If you select an ammo clip that fits your currently-equipped weapon, you're asked if you want to Reload.

<b>Unjam:</b> If you choose a jammed weapon, you'll be asked if you want to unjam it. If you successfully unjam the weapon, you'll lose the clip that was in it, leaving you with an unloaded weapon. Don't forget to reload before you're ambushed by a bunch of bikers.

<b>Drop:</b> Drop removes something from your list forever. You'll probably only use this command if you're carrying a full load, and need to drop something in order to pick up another item. You can also use this command to drop something that's broken (but keep in mind that broken items can be repaired or sold).

<b>Trade:</b> Trade lets you give items to another character. Select the intended recipient and the trade will be made. NPCs have a mind of their own and may not always want to give their items away.

<b>Un/Equip</b>: This command equips an item so it's ready to use. If you use this while you're already equipped, the chosen item will replace the previously-equipped item. You can only have one type of armor and one type of weapon equipped at any given time. The weapon you equip shows up in the roster. When a piece of armor is properly equipped, your armor class reflects the change.
@@

Chaque personnage peut porter jusqu'à 30 objets trouvés ou achetés pendant vos voyages. Ne jetez pas immédiatement des objets semblant inutiles. Ils peuvent être en réalité des fragments clés d'un objet plus puissant. Beaucoup d'objets peuvent être vendus dans des boutiques.

Remarque sur les objets ramassés : une fois ramassé, un objet doit être gardé ou jeté. Si vous le jetez, il disparaîtra à jamais dans les profondeurs des <i>Terres dévastées</i>. Si vous n'êtes pas certain de garder un objet ramassé (car vous portez le nombre maximum d'objets et ne voulez rien jeter), évitez d'y toucher. Vous pourrez revenir le chercher plus tard (et avez intérêt à le faire, car vous pourriez passer à côté d'un butin caché sous lui).

Une fois l'objet que vous voulez utiliser sélectionné, vous verrez les choix suivants :

<b>Recharger :</b> si vous sélectionnez un chargeur compatible avec l'arme équipée, vous pourrez recharger.

<b>Désenrayer :</b> si vous choisissez une arme enrayée, vous pourrez la désenrayer. Si vous y parvenez, vous perdrez le chargeur contenu dans l'arme, vous laissant avec une arme non chargée. N'oubliez pas de recharger avant de vous faire surprendre par des bikers.

<b>Jeter :</b> supprime à jamais un objet de votre liste. Vous n'utiliserez certainement cette option que si vous portez un maximum d'objets et devez en jeter pour en récupérer un autre. Vous pouvez aussi l'utiliser pour jeter un objet cassé (qui, n'oubliez pas, peut être réparé ou vendu).

<b>Troc :</b> cette option vous permet de donner des objets à un autre personnage. Sélectionnez le destinataire et le troc sera effectué. Les PNJ ont une volonté propre et ne voudront pas toujours vous donner leurs objets.

<b>Dés/Équiper</b> : équipe un objet pour qu'il soit prêt à l'utilisation. Si vous utilisez cette option avec un objet déjà équipé, l'objet choisi remplacera ce dernier. Vous ne pouvez équiper qu'un type d'arme et d'armure à la fois. L'arme équipée est affichée à côté de chaque membre de votre groupe. Quand une pièce d'armure est correctement équipée, votre classe d'armure le montre.
@@

Jeder Charakter kann bis zu 30 Gegenstände tragen, die er unterwegs finden oder kaufen kann. Wirf nicht gleich Sachen weg, die nutzlos wirken. Es könnten auch wichtige Fragmente eines größeren, mächtigeren Gegenstandes sein. Zahlreiche Gegenstände können in verschiedenen Läden gegen Geld verkauft werden.

Eine Vorsichtsmaßnahme zum Aufheben von Gegenständen: Wenn du etwas aufhebst, musst du es behalten oder ablegen. Wenn du es ablegst, verschwindet es in den Tiefen des <i>Wastelands</i> und wird <i>nie</i> wieder auftauchen. Solltest du also nicht beabsichtigen, einen Gegenstand auch zu behalten (vielleicht trägst du schon die maximale Anzahl an Gegenständen und willst nichts ablegen), dann solltest du ihn besser dort liegenlassen, wo er ist. So kannst du später immer noch zu ihm zurückkehren (und du solltest besser auch daran denken, sonst verpasst du nachher noch Beute unter dem Gegenstand).

Wenn du einen Gegenstand auswählst, um ihn zu benutzen, erhältst du die folgenden Auswahlmöglichkeiten:

<b>Nachladen:</b> Wenn du ein Magazin auswählst, das in deine aktuell ausgerüstete Waffe passt, wirst du gefragt, ob du nachladen willst.

<b>Ladehemmung lösen:</b> Wenn du eine Waffe mit Ladehemmung auswählst, wirst du gefragt, ob du die Ladehemmung lösen willst. Wenn du es schaffst, die Ladehemmung zu lösen, verlierst du das Magazin und hast eine ungeladene Waffe. Vergiss nicht nachzuladen, bevor ein Haufen Biker dich überfällt.

<b>Ablegen:</b> Wenn du etwas ablegst, verschwindet es für immer aus deiner Liste. Diesen Befehl wirst du wahrscheinlich nur benutzen, wenn du voll bepackt bist und etwas ablegen musst, um einen anderen Gegenstand aufzuheben. Du kannst diesen Befehl auch dafür benutzen, um etwas Kaputtes abzulegen (aber denk daran: Kaputte Gegenstände können repariert oder verkauft werden).

<b>Tauschen:</b> Mit Tauschen kannst du anderen Charakteren Gegenstände geben. Wähle den beabsichtigten Empfänger aus und der Gegenstand wird weitergegeben. NPCs haben ihren eigenen Kopf und wollen ihre Gegenstände nicht immer abgeben.

<b>Ausrüsten</b>: Mit diesem Befehl wird ein Gegenstand ausgerüstet und ist einsatzbereit. Wenn du diesen Befehl nutzt, wenn bereits etwas ausgerüstet ist, ersetzt der ausgewählte Gegenstand den vorher ausgerüsteten. Du kannst zu jeder Zeit immer nur eine Art von Rüstung und eine Art von Waffe ausgerüstet haben. Die ausgerüstete Waffe erscheint in der Übersicht. Wenn ein Rüstungsteil richtig ausgerüstet wurde, ändert sich die Rüstungsklasse entsprechend.
@@

Cada personaje puede llevar hasta 30 objetos que encuentres o compres durante los viajes. No tires inmediatamente los objetos que parecen inútiles. En realidad, puede ser una parte importante de un objeto mayor y más poderoso. Muchos objetos se pueden vender por dinero en varias tiendas.

Una precaución a la hora de recoger objetos: una vez que recojas algo, debes guardarlo o tirarlo. Si lo tiras, desaparecerá en las profundidades del <i>Yermo y nunca más</i> lo volverás a ver. Si no tienes intención de recoger un objeto para guardarlo (quizá porque ya llevas la cantidad máxima y no quieres tirar nada), debes dejarlo donde está. De esa manera, puedes volver a buscarlo más tarde (y es mejor que te acuerdes de cogerlo, o puedes perder algún botín oculto debajo del objeto).

Después de seleccionar el elemento que quieras usar, tendrás las siguientes opciones:

<b>Recargar:</b> Si seleccionas un cargador de munición que se ajusta al arma que tienes equipada en ese momento, se te preguntará si quieres recargar.

<b>Desatascar:</b> Si eliges un arma atascada, se te preguntará si quieres desatascarla. Si lo consigues, perderás el cargador que contenía, quedándote con un arma descargada. No olvides recargar antes de que un grupo de motoristas te tienda una emboscada.

<b>Tirar:</b> Esta opción elimina algo de tu lista para siempre. Es probable que solo la uses si llevas la cantidad máxima y necesitas soltar algo para recoger otro objeto. También puedes usarlo para tirar algo que está roto (pero ten en cuenta que los objetos rotos pueden repararse o venderse).

<b>Intercambiar:</b> Esto te permite dar objetos a otro personaje. Selecciona el destinatario previsto y se realizará el intercambio. Los PNJ piensan por sí mismos y es posible que no siempre quieran darte sus objetos.

<b>Equipar/Quitar:</b> Este comando equipa un objeto para que esté listo para usarse. Si lo usas cuando ya estás equipado, el objeto elegido reemplazará al objeto previamente equipado. Solo puedes tener un tipo de armadura y un tipo de arma equipada a la vez. El arma que equipes aparece en la lista. Cuando una armadura está bien equipada, tu clase de armadura muestra el cambio.
@@

Podczas podróży każda postać może nieść maksymalnie 30 przedmiotów. Nie wyrzucaj od razu pozornie bezużytecznych klamotów, gdyż mogą stanowić część jakiegoś potężniejszego przedmiotu. Wiele przedmiotów można sprzedać za gotówkę w różnych sklepach.

Przestroga przed podnoszeniem przedmiotów: jeśli coś podniesiesz, musisz to zachować albo wyrzucić. Jeśli to wyrzucisz, zniknie na Pustkowiach i więcej tego nie zobaczysz. Jeśli nie chcesz zatrzymać przedmiotu (na przykład dlatego, że nie masz już miejsca, a nie chcesz nic wyrzucać) zostaw go tam, gdzie został znaleziony. W ten sposób możesz wrócić po niego później (lepiej o tym pamiętaj, bo możesz stracić łupy ukryte pod przedmiotem).

Po wybraniu przedmiotu, którego chcesz użyć, staniesz przed wyborem:

<b>Przeładuj:</b> Jeśli wybierzesz magazynek, który pasuje do twojej broni w ekwipunku, otrzymasz zapytanie o przeładowanie.

<b>Odblokuj:</b> Jeśli wybierzesz zablokowaną broń, otrzymasz zapytanie, czy chcesz odblokować. Jeśli uda ci się odblokować broń, stracisz dotychczasowy magazynek, a broń będzie pusta. Nie zapomnij jej naładować, zanim zaatakują was motocykliści.

<b>Wyrzuć:</b> Wyrzucenie usuwa przedmiot z twojej listy już na zawsze. Prawdopodobnie będziesz wyrzucać przedmioty tylko przy pełnym bagażu, gdy konieczne będzie pozbycie się jednego przedmiotu, by podnieść inny. Możesz także użyć tego polecenia, by wyrzucić zepsuty przedmiot (ale pamiętaj, że można je naprawiać lub sprzedawać).

<b>Przekaż:</b> To polecenie pozwala ci oddać przedmiot innej postaci. Wybierz odbiorcę i dokonaj wymiany. BN mają własny rozum i nie zawsze będą chcieli oddawać swoje przedmioty.

<b>Ekwipuj/Schowaj</b>: To polecenie umożliwia szybki dostęp do przedmiotu w czasie walki. Jeśli skorzystasz z tego polecenia, a używasz już czegoś innego, wówczas wybrany przedmiot zastąpi poprzedni. Możesz mieć jeden rodzaj pancerza i jeden rodzaj broni na raz. Broń aktualnie używana wyświetla się na liście. Gdy założysz na siebie pancerza, również zmienia się jego klasa.
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Каждый персонаж может иметь при себе до 30 предметов, которые вы будете находить или покупать в своих походах. Не выбрасывайте сразу предметы, которые кажутся бесполезными. Это может оказаться важный фрагмент более крупного предмета, который вам пригодится. Многие предметы можно продавать за наличные в магазинах.

Будьте осторожны, когда берете предметы: если вы взяли что-то, то должны либо оставить это себе, либо выбросить. Выброшенный предмет исчезает в глубинах <i>Пустоши</i> навсегда, и вы никогда больше его не найдете. Если вы не собираетесь оставить себе найденный предмет (например, потому что у вас уже максимальное количество предметов, и вы не хотите ничего выбрасывать), лучше оставить его там, где лежит. Так вы сможете вернуться за ним позднее (не забудьте это сделать, а то можете пропустить скрытый за предметом секрет).

Когда вы выбираете предмет, который хотите использовать, появляются следующие варианты действий:

<b>Перезарядить:</b> если выбрать обойму с боеприпасами, которая подходит к оружию, которым вы экипированы, появится вопрос, хотите ли вы перезарядить его.

<b>Перебрать:</b> если выбрать заклинившее оружие, появится вопрос, хотите ли вы перебрать его. Если у вас получится перебрать оружие, обойма, которой оно было заряжено, будет потеряна, и оружие останется разряженным. Не забудьте перезарядить его до того, как наткнетесь на засаду очередной банды байкеров.

<b>Выбросить:</b> выброшенный предмет удаляется из вашего списка навсегда. Скорее всего, эту команду вам придется использовать, только когда вы будете уже полностью загружены, и потребуется что-нибудь выбросить, чтобы взять новый предмет. Также эта команда позволяет выбросить что-нибудь сломанное (но не забывайте, что сломанные предметы можно починить или продать).

<b>Передать:</b> эта команда позволяет передать предмет другому персонажу. Укажите, кому вы хотите его передать, и действие будет выполнено. Автономные персонажи обладают собственной волей и не всегда расположены отдавать свои предметы.

<b>Экипироваться/Снять</b>: эта команда позволяет надеть на себя или взять предмет, который вы будете использовать. Если вы уже экипированы другим предметом, то он будет заменен новым. В любой момент времени персонаж может иметь на себе броню и использовать оружие только одного типа. Оружие, которым вы экипированы, отображается в списке. Также отображается класс брони, которую вы надели.
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Ogni personaggio può trasportare un massimo di 30 oggetti che trovi o compri mentre viaggi. Non buttare via gli oggetti che ti sembrano inutili, potrebbero far parte di un oggetto con grandi potenzialità. Svariati oggetti possono essere venduti nei negozi in cambio di soldi.

Ecco un consiglio per quando raccogli oggetti: quando raccogli un oggetto, devi decidere se tenerlo o lasciarlo. Se decidi di lasciarlo, svanirà nei meandri delle <i>Lande Desolate</i> e non lo rivedrai mai più. Se non hai intenzione di tenere nessun oggetto nuovo, magari perché non hai più spazio e non vuoi rinunciare ad altre cose, lascialo dove si trova. In questo modo potrai tornare più avanti a riprenderlo... E faresti bene a ricordartelo, o potresti lasciarti sfuggire un bel bottino.

Dopo aver selezionato l'oggetto che vuoi usare, hai a disposizione le seguenti opzioni:

<b>Ricarica:</b> se selezioni un caricatore di munizioni adatto all'arma equipaggiata, ti verrà chiesto se vorrai Ricaricare.

<b>Disinceppa:</b> se scegli un'arma inceppata, ti verrà chiesto se vuoi disincepparla. Se riuscirai a farlo, perderai il caricatore al suo interno e avrai un'arma senza proiettili tra le mani. Non dimenticarti di ricaricarla, sia mai che cadiate in un'imboscata di qualche motociclista.

<b>Lascia:</b> questa azione rimuove un oggetto dalla tua lista per sempre. Può darsi che userai questo comando solo quando non avrai più posto libero e dovrai lasciare qualcosa per raccogliere un altro oggetto. Puoi usare questo comando anche per abbandonare qualcosa che si è rotto (ricorda però che gli oggetti rotti possono essere riparati o venduti).

<b>Scambia:</b> questo comando ti permette di dare oggetti a un altro personaggio. Seleziona il ricevente e lo scambio verrà effettuato. I PNG hanno una propria personalità e ogni tanto potrebbero non voler dare via degli oggetti in loro possesso.

<b>Dis/Equipaggia</b>: questo comando ti permette di equipaggiare un oggetto, così che tu possa usarlo subito. Se usi questo comando mentre ne hai già uno equipaggiato, l'oggetto che hai scelto sostituirà quello attuale. Puoi equipaggiare solo un tipo di armatura e di arma alla volta. L'arma che equipaggi è visualizzata nella lista. Quando equipaggi correttamente un pezzo di armatura, la tua classe armatura mostrerà il cambiamento avvenuto.
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KEY: MAN_SKILLS
EN: SKILLS

KEY: MAN_SKILLS_DESC
EN: @@
The skills you possess weigh heavily in your success. Each character should have a slightly different repertoire, so the whole party benefits from a greater variety of skills. One character could specialize in gambling, lockpicking, and forgery, while another could excel in demolition, brawling, and climbing.

Medical skills are something that more than one character should possess. All the skills in the world don't amount to anything if a character's flat on his back, to weak to use them. The more characters who possess medical savvy, the safer the party is.

Since you must have a minimum IQ to be able to learn certain skills, the higher your IQ, the more skills you get to choose from. You simply can't learn the more technical skills if you're not smart enough.

<b>LEVEL:</b> The level of your skill. The higher this is, the better you are at this skill. You can invest skill points in any skill as many times as you like; each time you invest in a skill, the skill level goes up. Skills also improve as you use them. Since the cost of each successive skill level rises dramatically, improving a skill by using it is a cheap and effective method of gaining skill levels.

NOTE: When creating a character or when visiting a library, you'll see the total available skill points at the top of the screen (Your skill point value is the same as your initial IQ value.)

<b>IQ:</b> The minimum IQ you must have to use this skill.

<b>POINTS:</b> How many skill points it will cost to acquire this skill. Initially, you can select a skill more than once; in fact, this is how you become more adept (or advance in levels) at this skill. Once you select a skill, the point cost doubles as each successive skill level becomes more costly.

Don't be stingy with your skill points when you're creating your characters. You'll have the chance to acquire more skill points as you move up in the ranks (see "Getting Promoted" for details on how you can accumulate skill points). You can save a few, if you'd like, since there are several special places outside of the Ranger Center where you can learn more skills. But keep in mind that picking skills at the Ranger Center is a one-shot deal; once you leave, you can't come back to pick more.

NOTE: There may be additional skills available to learn, out in the <i>Wasteland</i>.
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Vos compétences jouent un grand rôle dans votre réussite. Chaque personnage devrait avoir des compétences différentes pour une diversité maximale au sein du groupe. L'un peut être spécialisé en paris, crochetage et contrefaçon, et un autre en démolition, combat et escalade.

Il serait bon que plusieurs personnages possèdent des compétences de soin. Les meilleures compétences au monde ne valent rien si un personnage est trop faible pour les utiliser. Plus ils sont nombreux à en posséder dans votre groupe, meilleures sont vos chances.

Un QI minimum étant requis pour apprendre certaines compétences, plus le vôtre est élevé et plus votre choix de compétences est grand. Impossible d'apprendre des compétences de pointe si vous n'êtes pas assez intelligent.

<b>NIVEAU :</b> niveau de votre compétence. Plus il est élevé, et plus vous la maîtrisez. Vous pouvez investir des points de compétence dans une compétence autant de fois que vous le voulez ; à chaque fois, son niveau augmente. Vous l'améliorez aussi en l'utilisant. Le coût de chaque niveau de compétence augmentant fortement, améliorer une compétence en l'utilisant est un moyen efficace et peu coûteux de monter en niveau.

REMARQUE : lorsque vous créez un personnage ou visitez une bibliothèque, vos points de compétence totaux disponibles apparaissent en haut de l'écran (la valeur de vos points de compétence est égale à votre valeur de QI initiale).

<b>QI :</b> QI minimum requis pour utiliser cette compétence.

<b>POINTS :</b> coût en points de compétence pour l'acquérir. Vous pouvez d'abord sélectionner plusieurs fois une compétence ; c'est même ainsi que vous devenez plus efficace (ou montez en niveaux). Une fois sélectionnée, le coût d'amélioration d'une compétence double à chaque niveau.

Ne soyez pas avare en points de compétence lorsque vous créez vos personnages. Vous pourrez gagner plus de points en montant en grade (voir « Obtenir une promotion » pour plus de détails sur comment accumuler les points de compétence). Vous pouvez choisir d'en mettre de côté, puisque d'autres endroits que le Centre des Rangers permettent d'apprendre des compétences. Mais n'oubliez pas que le choix de compétences au Centre des Rangers est définitif : une fois quitté, impossible de revenir en choisir d'autres.

REMARQUE : Vous pourrez peut-être apprendre des compétences supplémentaires dans les <i>Terres dévastées</i>.
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Die Fertigkeiten, die du besitzt, sind entscheidend für den Erfolg. Jeder Charakter sollte ein etwas anderes Repertoire haben, damit die ganze Gruppe von einer größeren Vielfalt von Fertigkeiten profitiert. Ein Charakter sollte sich auf Glücksspiel, Schlösser knacken und Fälschung spezialisieren; ein anderer könnte in Sprengstoff, Nahkampf und Klettern brillieren.

Medizinische Fertigkeiten sollte mehr als ein Charakter haben. Alle Fertigkeiten der Welt bringen nichts, wenn ein Charakter am Boden liegt und zu schwach ist, sie zu benutzen. Je mehr Charaktere sich in Medizin auskennen, desto sicherer ist die Gruppe.

Da für bestimmte Skills eine Mindestmenge IQ nötig ist, kannst du aus mehr Fertigkeiten wählen, je höher der IQ ist. Du kannst die eher technischen Fertigkeiten einfach nicht lernen, wenn du nicht klug genug bist.

<b>LEVEL:</b> das Level deiner Fertigkeit. Je höher es ist, umso besser bist du in dieser Fertigkeit. Du kannst so oft du willst Fertigkeitspunkte in eine Fertigkeit investieren - jedes Mal, wenn du in eine Fertigkeit investierst, steigt der Level dieser Fertigkeit. Fertigkeiten verbessern sich auch, wenn du sie einsetzt. Da die Kosten jedes weiteren Levels stark ansteigen, ist die Benutzung einer Fertigkeit eine günstige und effektive Methode, Fertigkeitslevel zu steigern.

HINWEIS: Bei der Erschaffung eines Charakters oder beim Besuch einer Bibliothek werden oben am Bildschirm sämtliche verfügbaren Fertigkeitspunkte angezeigt.(Der Wert deiner Fertigkeitspunkte entspricht dem ursprünglichen IQ-Wert.)

<b>IQ:</b>der für die Benutzung dieser Fertigkeit erforderliche Mindest-IQ.

<b>PUNKTE:</b> wie viele Fertigkeitspunkte es kostet, diese Fertigkeit zu erhalten. Anfangs kannst du eine Fertigkeit mehr als ein Mal auswählen. Tatsächlich wirst du so erfahrener in dieser Fertigkeit (und erhöhst deinen Level). Sobald du eine Fertigkeit auswählst, verdoppeln sich die Punktekosten, da jeder weitere Fertigkeitslevel teurer wird.

Geize nicht mit Fertigkeitspunkten, wenn du deine Charaktere erschaffst. Wenn du auf höhere Ränge befördert wirst, kannst du auch mehr Fertigkeitspunkte erhalten (weitere Informationen darüber, wie du Fertigkeitspunkte sammelst, findest du unter "Befördert werden"). Du kannst gerne ein paar aufbewahren, wenn du möchtest, denn auch außerhalb des Ranger Centers gibt es ein paar besondere Orte, wo du weitere Fertigkeiten lernen kannst. Aber denk daran: Im Ranger Center kannst du dir nur ein Mal Fertigkeiten aussuchen. Sobald du das Center verlässt, kannst du nicht mehr zurückkehren und dir weitere aussuchen.

HINWEIS: Draußen im <i>Wasteland</i> kannst du möglicherweise weitere Fertigkeiten lernen.
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Las habilidades que posees influyen mucho en tu éxito. Cada personaje debe tener un repertorio ligeramente diferente para que todo el grupo se beneficie de una mayor variedad de habilidades. Un personaje podría especializarse en apuestas, cerraduras y falsificaciones, mientras que otro podría sobresalir en derribos, peleas y escalada.

Más de un personaje debe tener habilidades médicas. Todas las habilidades del mundo no sirven para nada si un personaje está en el suelo, demasiado débil para usarlas. Cuantos más personajes posean conocimientos médicos, más seguro será el grupo.

Como debes tener un coeficiente intelectual mínimo para poder aprender ciertas habilidades, cuanto mayor sea tu coeficiente intelectual, más habilidades podrás elegir. No puedes aprender las habilidades más técnicas si no eres lo suficientemente inteligente.

<b>NIVEL:</b> El nivel de tu habilidad. Cuanto más alto sea, mejor eres con esta habilidad. Puedes invertir puntos de habilidad en cualquier habilidad tantas veces como quieras. Cada vez que inviertes en una habilidad, su nivel aumenta. Las habilidades también mejoran a medida que las usas. Dado que el coste de cada nuevo nivel de habilidad aumenta de forma drástica, mejorarla al usarla es un método barato y efectivo para subir niveles.

NOTA: Al crear un personaje o visitar una biblioteca, verás el total de puntos de habilidad disponibles en la parte superior de la pantalla (el valor de tus puntos de habilidad es el mismo que el de tu CI inicial).

<b>CI:</b> El CI mínimo que debes tener para usar esta habilidad.

<b>PUNTOS:</b> Los puntos de habilidad que te costará adquirir esta habilidad. Al principio, puedes seleccionar una habilidad más de una vez; de hecho, así es como te vuelves más experto (o subes de nivel) en esta habilidad. Una vez seleccionada una habilidad, el coste de puntos se duplica con cada nuevo nivel de habilidad.

No seas tacaño con tus puntos de habilidad cuando estés creando tus personajes. Tendrás la oportunidad de adquirir más puntos de habilidad a medida que asciendas en los rangos (consulta "Ascender" para obtener detalles sobre cómo puedes acumular puntos de habilidad). Puedes guardar algunos, si quieres, ya que hay varios lugares especiales fuera del Ranger Center donde puedes aprender más habilidades. Pero ten en cuenta que la elección de habilidades del Ranger Center solo se da una vez; una vez que te vayas, no puedes volver a elegir más.

NOTA: Puede haber habilidades adicionales disponibles fuera, en <i>el Yermo</i>.
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Twoje umiejętności decydują o twoim sukcesie. Każda postać powinna posiadać inną specjalizację, żeby oddział mógł korzystać z większego wachlarza umiejętności. Jedna postać może specjalizować się w hazardzie, włamaniach i fałszerstwie, a inna w demolce, bijatykach i wspinaczce.

Z umiejętnościami medycznymi powinna być zaznajomiona więcej niż jedna postać. Wszystkie inne umiejętności zdadzą się na nic, jeśli postać leży w kałuży krwi i nie ma nawet siły ich użyć. Dlatego im lepiej twoje postaci radzą sobie z lecznictwem, tym bezpieczniejszy jest cały oddział.

Do zdobycia umiejętności potrzebne jest określone IQ, więc im jest wyższe, tym więcej umiejętności do wyboru. Nie zdobędziesz więcej technicznych umiejętności, jeśli brak ci intelektu.

<b>POZIOM:</b> Poziom twojej umiejętności. Im wyższy, tym lepiej jest rozwinięta. Możesz zainwestować punkty umiejętności w każdą z umiejętności dowolną ilość razy. Za każdym razem poziom umiejętności rośnie. Umiejętności doskonalą się także przy ich stosowaniu. Ze względu na to, że koszt każdego kolejnego poziomu umiejętności znacznie wzrasta, ulepszanie umiejętności poprzez jej wykorzystywanie jest tanią i efektywną metodą zdobywania poziomów.

ZAPAMIĘTAJ: Podczas tworzenia postaci oraz wizyt w bibliotece w górze ekranu zobaczysz wszystkie dostępne punkty umiejętności (twoja ilość punktów umiejętności z początku jest taka sama jak poziom IQ).

<b>IQ:</b> Minimalne IQ, które musisz posiadać, by użyć tej umiejętności.

<b>PUNKTY:</b> Ilość punktów umiejętności potrzebnych do zdobycia danej umiejętności. Na początku możesz kilka razy wybrać tę samą umiejętność. W ten sposób stajesz się bardziej zaawansowany (zdobędziesz wyższy poziom) w danej umiejętności. Gdy wybierzesz umiejętność, koszt wyrażony ilością punktów podwaja się z każdym kolejnym poziomem.

Nie bądź skąpy w kwestii punktów umiejętności podczas tworzenia postaci. Będziesz miał szansę uzyskać więcej punktów umiejętności podczas zdobywania kolejnych stopni wojskowych (zobacz „Awansowanie”, by poznać szczegóły gromadzenia punktów umiejętności). Jeśli chcesz, możesz zachować kilka punktów, ponieważ poza Centrum Strażników znajduje się kilka specjalnych miejsc, gdzie możesz nauczyć się dodatkowych umiejętności. Ale pamiętaj, że wybór umiejętności w Centrum Strażników to jednorazowa oferta — gdy z niego wyjdziesz, nie możesz zawrócić, by wybrać ich więcej.

ZAPAMIĘTAJ: W <i>Wasteland</i> można nauczyć się dodatkowych umiejętności.
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Навыки, которыми вы владеете, очень важны для успеха в игре. Чтобы расширить возможности отряда в целом, у персонажей должны быть различные наборы навыков. Один может специализироваться на азартных играх, вскрытии замков и подделках, а другой — достичь мастерства в саперных работах, драках и лазании.

Медицинскими навыками должны владеть несколько персонажей. Все умения мира бесполезны, если персонаж лежит без сил и не может их использовать. Чем больше персонажей разбираются в медицине, тем выше безопасность отряда.

Для овладения некоторыми навыками персонаж должен иметь коэффициент интеллекта (IQ) не ниже определенного уровня. Чем выше IQ персонажа, тем шире выбор доступных для него навыков. Приобрести новые технические навыки невозможно, если вы недостаточно умны.

<b>УРОВЕНЬ:</b> уровень владения навыком. Чем выше уровень, тем выше ваше мастерство в данном навыке. Очки навыков можно добавлять к любому навыку столько раз, сколько вы захотите; каждый раз при добавлении очков навыков уровень навыка повышается. Также ваше мастерство растет, когда вы используете навыки. Стоимость каждого следующего уровня навыка резко возрастает, так что совершенствование путем практики — дешевый и эффективный способ повышения уровня.

ПРИМЕЧАНИЕ. При создании персонажа или посещении библиотеки общее число доступных очков навыков отображается в верхней части экрана (значение очков навыков соответствует вашему исходному показателю IQ).

<b>IQ:</b> минимальный коэффициент интеллекта, который требуется для использования данного навыка.

<b>ОЧКИ:</b> стоимость приобретения навыка в очках навыков. В начале игры вы можете выбрать один и тот же навык несколько раз. Это улучшает ваше владение данным навыком (или повышает уровень). После изучения навыка стоимость следующего уровня этого навыка в очках удваивается.

Не скупитесь на очки навыка, когда создаете персонажа. По мере повышения ранга вы будете получать дополнительные очки навыков (об использовании очков навыков рассказано в разделе "Повышение уровня"). При желании можно оставить несколько очков опыта в запасе, так как кроме Рейнджерского центра в игре есть и другие места, где можно приобрести новые навыки. Но помните, что выбрать навыки в Рейнджерском центре можно только один раз. Когда вы выйдете из него, то уже не сможет вернуться, и взять еще.

ПРИМЕЧАНИЕ. В мире <i>Wasteland</i> могут быть и другие навыки, которые вы сможете выучить.
@@

Le tue abilità giocano un ruolo fondamentale per il successo delle missioni. I personaggi dovrebbero avere dei repertori leggermente diversi tra di loro, affinché il gruppo possa avere a disposizione varie tipologie di abilità. Un personaggio può specializzarsi in gioco d'azzardo, scasso e contraffazione, mentre un altro può primeggiare in demolizione, risse e arrampicate.

Sarebbe meglio se più di un personaggio fosse dotato di abilità mediche. Tutte le abilità del mondo non servono a nulla se il personaggio è a terra, troppo debole per usarle. Più personaggi conoscono nozioni mediche, più il gruppo è al sicuro.

Dato che serve un valore minimo di QI per imparare certe abilità, maggiore sarà il QI del tuo personaggio, più scelta avrà quando si tratta di abilità da imparare. In pratica, non si possono imparare le abilità più tecniche se non si è abbastanza intelligenti.

<b>LIVELLO:</b> indica il livello della tua abilità. Più è alto, più sei abile in una determinata cosa. Puoi impiegare punti abilità per qualsiasi abilità, quante volte vuoi: ogni volta che lo fai, il livello dell'abilità in questione sale. Le abilità si affinano anche quando le usi. Dato che il costo di ogni livello abilità aumenta drasticamente, affinare un'abilità usandola è un metodo economico ed efficace per aumentarne il livello.

NOTA BENE: quando crei un personaggio o entri in una libreria, vedrai il numero totale dei punti abilità disponibili nella parte alta dello schermo (il valore dei punti abilità equivale al tuo valore del QI iniziale).

<b>QI:</b> indica il valore minimo di QI di cui hai bisogno per usare questa abilità.

<b>PUNTI:</b> indica quanti punti abilità ti serviranno per ottenere questa abilità. All'inizio puoi selezionare un'abilità più di una volta, infatti è il modo con cui si diventa più esperti in una determinata abilità (o si sale di livello). Una volta selezionata un'abilità, il costo dei punti raddoppia in quanto ogni livello abilità successivo diventa più costoso.

Non lesinare sui punti abilità quando crei un personaggio. Potrai ottenere più punti abilità quando sali di grado (vedi "Ottenere una promozione" per maggiori dettagli su come puoi accumulare punti abilità). Se vuoi, potrai tenerne un paio da parte, dato che ci sono molti posti fuori dal Centro dei Ranger dove poter imparare altre abilità. Ma ricorda che scegliere le abilità al Centro dei Ranger è un'occasione irripetibile: una volta che te ne vai, non puoi tornare a sceglierne altre.

NOTA BENE: ci sono altre abilità aggiuntive che ti aspettano per essere imparate nelle <i>Lande Desolate</i>.
@@

KEY: MAN_SKILLS_IQ
EN: IQ

KEY: MAN_SKILLS_IQ3
ALL: @#MAN_SKILLS_IQ# 3

KEY: MAN_SKILLS_IQ3_DESC
 ALL: @@
@#TOOLTIP_BRAWLING#
@#TOOLTIP_CLIMB#
@#TOOLTIP_CLIPPISTOL#
@#TOOLTIP_KNIFEFIGHTING#
@#TOOLTIP_PUGILISM#
@#TOOLTIP_RIFLE#
@#TOOLTIP_SWIM#
@@

KEY: MAN_SKILLS_IQ6
ALL: @#MAN_SKILLS_IQ# 6

KEY: MAN_SKILLS_IQ6_DESC
 ALL: @@
@#TOOLTIP_KNIFETHROWING#
@#TOOLTIP_PERCEPTION#
@@

KEY: MAN_SKILLS_IQ9
ALL: @#MAN_SKILLS_IQ# 9

KEY: MAN_SKILLS_IQ9_DESC
 ALL: @@
@#TOOLTIP_ASSAULTRIFLE#
@#TOOLTIP_ATWEAPON#
@#TOOLTIP_SMG#
@@

KEY: MAN_SKILLS_IQ10
ALL: @#MAN_SKILLS_IQ# 10

KEY: MAN_SKILLS_IQ10_DESC
 ALL: @@
@#TOOLTIP_ACROBAT#
@#TOOLTIP_GAMBLE#
@#TOOLTIP_PICKLOCK#
@#TOOLTIP_SILENTMOVEMENT#
@@

KEY: MAN_SKILLS_IQ11
ALL: @#MAN_SKILLS_IQ# 11

KEY: MAN_SKILLS_IQ11_DESC
 ALL: @@
@#TOOLTIP_CONFIDENCE#
@@

KEY: MAN_SKILLS_IQ12
ALL: @#MAN_SKILLS_IQ# 12

KEY: MAN_SKILLS_IQ12_DESC
 ALL: @@
@#TOOLTIP_SLEIGHTOFHAND#
@@

KEY: MAN_SKILLS_IQ13
ALL: @#MAN_SKILLS_IQ# 13

KEY: MAN_SKILLS_IQ13_DESC
 ALL: @@
@#TOOLTIP_DEMOLITIONS#
@#TOOLTIP_FORGERY#
@@

KEY: MAN_SKILLS_IQ14
ALL: @#MAN_SKILLS_IQ# 14

KEY: MAN_SKILLS_IQ14_DESC
 ALL: @@
@#TOOLTIP_ALARMDISARM#
@#TOOLTIP_BUREAUCRACY#
@@

KEY: MAN_SKILLS_IQ15
ALL: @#MAN_SKILLS_IQ# 15

KEY: MAN_SKILLS_IQ15_DESC
 ALL: @@
@#TOOLTIP_BOMBDISARM#
@#TOOLTIP_MEDIC#
@#TOOLTIP_SAFECRACK#
@@

KEY: MAN_SKILLS_IQ16
ALL: @#MAN_SKILLS_IQ# 16

KEY: MAN_SKILLS_IQ16_DESC
 ALL: @@
@#TOOLTIP_CRYPTOLOGY#
@@

KEY: MAN_SKILLS_IQ17
ALL: @#MAN_SKILLS_IQ# 17

KEY: MAN_SKILLS_IQ17_DESC
 ALL: @@
@#TOOLTIP_METALLURGY#
@@

KEY: MAN_PROMOTIONS
EN: GETTING PROMOTED

KEY: MAN_PROMOTIONS_DESC
EN: @@
You're awarded experience points each time you accomplish a difficult task or win a difficult battle. When you think you've accumulated enough experience points to warrant a promotion, you should radio back to Ranger Center to have your instructors review your accomplishments. Since it doesn't cost you anything to radio in, you can do it as often as you like. If you've progressed enough (and only your instructors know when this is), you're given a field promotion.

As a promotion reward, two points are automatically added to your maximum constitution (MAXCON). You're also awarded an additional two points that you can add to any attribute you choose. Put both points on the same attribute or put one point on two separate attributes. If you'd like, add them to maximum constitution to boost that value even higher.

If you wish to use these two points to acquire a new skill, you <i>must</i> apply them to IQ. Remember, IQ points translate into skill points. If you don't increase your skill points via IQ points, you won't be able to add new skills.
@@

Vous recevez des points d'expérience à chaque fois que vous accomplissez une tâche délicate ou remportez une bataille difficile. Si vous pensez avoir accumulé suffisamment d'expérience pour obtenir une promotion, contactez vos instructeurs au Centre des Rangers par radio afin que ceux-ci examinent votre progression. Un appel ne vous coûtera rien ; vous pouvez donc en passer aussi souvent que vous le souhaitez. Si vous avez suffisamment progressé (seuls vos instructeurs peuvent en juger), vous obtiendrez une promotion de terrain.

En guise de récompense de promotion, deux points seront ajoutés automatiquement à votre constitution maximale (CONS MAX.). Vous recevrez également deux points supplémentaires à ajouter aux attributs de votre choix. Vous pourrez ajouter deux points au même attribut, ou un seul à deux attributs différents. Si vous le souhaitez, vous pouvez même les ajouter à votre constitution maximale pour augmenter encore davantage cette valeur.

Si vous souhaitez utiliser ces deux points pour obtenir une nouvelle compétence, vous <i>devez</i> les ajouter au QI. N'oubliez pas : les points de QI sont convertis en points de compétence. Si vous n'augmentez pas vos points de compétence via vos points de QI, vous ne pourrez pas ajouter de nouvelles compétences.
@@

Immer wenn du eine schwierige Aufgabe vollbringst oder einen schwierigen Kampf gewinnst, erhältst du Erfahrungspunkte. Wenn du meinst, dass du genug Erfahrungspunkte für eine Beförderung gesammelt hast, solltest du das Ranger Center anfunken, damit die Ausbilder die Leistung der Gruppe bewerten können. Da das Funken nichts kostet, kannst du das so oft machen, wie du willst. Wenn du weit genug fortgeschritten bist (und nur die Ausbilder wissen, wann es so weit ist), erhältst du eine Feldbeförderung.

Als Belohnung für die Beförderung steigt die maximale Konstitution (MAXCON) automatisch um zwei Punkte an. Außerdem erhältst du zwei zusätzliche Punkte, die in Eigenschaften deiner Wahl investiert werden können. Du kannst beide Punkte in eine Eigenschaft oder je einen Punkt in zwei Eigenschaften investieren. Wenn du willst, kannst du sie auch in die maximale Konstitution investieren, um den Wert noch höher zu treiben.

Um mit diesen zwei Punkten eine neue Fertigkeit zu lernen, <i>müssen</i> sie auf den IQ angewendet werden. Denk dran: IQ-Punkte werden auf Fertigkeitspunkte übertragen. Wenn Fertigkeitspunkte nicht über IQ-Punkte erhöht werden, können keine neuen Fertigkeiten erlernt werden.
@@

Te otorgan puntos de experiencia cada vez que realizas una tarea difícil o ganas una dura batalla. Cuando creas que has acumulado suficientes puntos de experiencia para garantizar un ascenso, debes comunicarte por radio con el Ranger Center para que tus instructores comprueben tus logros. Como no cuesta nada llamar por radio, puedes hacerlo las veces que quieras. Si has progresado lo suficiente (y solo tus instructores saben cuándo es así), recibirás un ascenso de campo.

Como recompensa de ascenso, se añaden automáticamente dos puntos a tu constitución máxima (CON. MÁX.). También se te otorgan dos puntos adicionales que puedes añadir a cualquier atributo que elijas. Puedes colocar ambos puntos en el mismo atributo o un punto en dos atributos diferentes. Si quieres, añádelos a la constitución máxima para aumentar ese valor aún más.

Si quieres utilizar estos dos puntos para adquirir una nueva habilidad, <i>debes</i> añadirlos al CI. Recuerda que los puntos de CI se convierten en puntos de habilidad. Si no aumentas tus puntos de habilidad a través de los puntos de CI, no podrás añadir nuevas habilidades.
@@

Za każde ukończenie trudnego zadania lub wygranie trudnej bitwy otrzymujesz punkty doświadczenia. Gdy zgromadzisz na tyle doświadczenia, aby awansować, nadaj komunikat radiowy do Centrum Strażników, by instruktorzy przejrzeli twoje osiągnięcia. Nic cię to nie kosztuje, więc możesz robić to do woli. Jeśli udało ci się zajść wystarczająco daleko (tylko twoi instruktorzy wiedzą, kiedy to nastąpi), otrzymujesz awans polowy.

W nagrodę za awans dwa punkty są automatycznie dodawane do maksymalnej wytrzymałości. Otrzymujesz również dwa dodatkowe punkty, które można dodać do dowolnego atrybutu. Możesz więc dać dwa punkty temu samemu atrybutowi lub po jednym punkcie dwu różnym atrybutom. Możesz dodać je do maksymalnej wytrzymałości, aby jeszcze bardziej zwiększyć tę wartość.

Jeśli chcesz wykorzystać te dwa punkty do zdobycia nowej umiejętności, <i>musisz</i>  wydać je na IQ. Pamiętaj, że punkty IQ przekładają się na punkty umiejętności. Jeśli nie zwiększysz punktów umiejętności poprzez podniesienie IQ, nie będzie można dodawać nowych umiejętności.
@@

Каждый раз, когда вы выполняете сложное задание или побеждаете в тяжелом бою, вы получаете очки опыта. Когда вы решите, что набрали достаточно опыта, чтобы получить повышение, свяжитесь по радио с Рейнджерским центром, чтобы инструкторы оценили ваши достижения. Поскольку радиосвязь ничего не стоит, делать это можно сколь угодно часто. Если вы достаточно продвинулись (только ваши инструкторы знают, когда это произойдет), вы получите повышение в полевых условиях.

В награду за повышение к вашему максимальному здоровью автоматически добавляются два очка (МАКСОЗ). Также вы получите еще два очка, которыми можно усилить любой атрибут на ваш выбор. Можно добавить оба очка к одному атрибуту или по одному к двум разным. При желании вы можете добавить их также к максимальному здоровью, чтобы дополнительно повысить этот показатель.

Если вы захотите использовать эти очки, чтобы приобрести новый навык, их <i>необходимо</i> добавить к показателю IQ. Помните: IQ — это ваши очки навыков. Если вы не получите дополнительные очки навыков за счет повышения IQ, то не сможете приобрести новые навыки.
@@

Ottieni punti esperienza ogni volta che porti a termine un compito impegnativo o vinci una battaglia difficile. Quando pensi di aver accumulato abbastanza punti esperienza per richiedere una promozione, puoi metterti in contatto radio con il Centro dei Ranger per chiedere ai tuoi superiori di rivedere i tuoi risultati. Dato che comunicare via radio non costa nulla, puoi farlo quanto vuoi. Se hai fatto abbastanza progressi, cosa che sanno solo i tuoi superiori, ti verrà assegnata una promozione sul campo.

Come ricompensa per le promozioni otterrai automaticamente due punti in più di costituzione massima (MAXCOS). Ti vengono anche conferiti due punti aggiuntivi che puoi assegnare a un attributo di tua scelta: usali entrambi per un attributo solo o per due diversi. Se vuoi, puoi impiegarli per la costituzione massima, così da aumentarne il limite massimo.

Se vuoi usare questi due punti per ottenere una nuova abilità, <i>devi</i> destinarli al QI. Ricorda che i punti QI diventano punti abilità. Se non aumenti i tuoi punti abilità con i punti QI, non potrai ottenere nuove abilità.
@@

KEY: MAN_RECRUITING ALLIES
EN: RECRUITING ALLIES

KEY: MAN_RECRUITING ALLIES_DESC
EN: @@
<i>Wasteland</i> is populated with people who have, like you, survived the nuclear holocaust. From time to time you'll run into non-player characters (NPCs) whom you can hire. You may wish to enlist their services to add skill, strength, or intelligence to your party. Refer to the Encounter command on how to hire an NPC.

NPCs are not robots who obey your every command. They don't always do as told in combat. They don't always trade something when you ask them to. While you may not like their autonomy, and think that they're more trouble than they're worth, remember that they may be able to get you thing that you can't get for yourself or get you into places where you can't normally go.

To dismiss an NPC, use the Disband command.
@@

Les <i>Terres dévastées</i> sont peuplées de personnes qui, comme vous, ont survécu à l'holocauste nucléaire. De temps en temps, vous rencontrerez un personnage non joueur (PNJ) que vous pourrez recruter. Leurs services pourraient vous être utiles, car ceux-ci peuvent ajouter des compétences, de la force ou de l'intelligence à votre groupe. Consultez la commande Rencontre pour savoir comment recruter un PNJ.

Les PNJ ne sont pas des robots qui obéissent à vos ordres. En combat, ils ne feront pas toujours ce que vous voulez. Ils n'échangeront pas non plus systématiquement leurs affaires avec vous quand vous le leur demanderez. Bien que leur autonomie puisse vous déplaire et vous faire penser qu'ils ne valent pas la peine d'être recrutés, n'oubliez pas qu'ils pourront parfois vous permettre d'obtenir une chose que vous n'auriez pas pu récupérer vous-même, ou d'atteindre des endroits auxquels vous n'auriez pas pu accéder seuls.

Pour renvoyer un PNJ, utilisez la commande Dissoudre.
@@

Das <i>Wasteland</i> ist bevölkert von Menschen, die genau wie ihr den nuklearen Holocaust überlebt haben. Ab und zu wirst du auf NPCs (Nicht-Spieler-Charaktere) treffen, die du anheuern kannst. Ihre Dienste können Fertigkeiten, Stärke oder Intelligenz zu deiner Gruppe beitragen. Sieh bei den Begegnungsbefehlen ("Encounter") nach, wie du einen NPC anheuern kannst.

NPCs sind keine Roboter, die jedem deiner Befehle folgen. Im Kampf machen sie nicht immer das, was du ihnen gesagt hast. Sie tauschen auch nicht immer etwas, wenn du sie darum bittest. Auch wenn ihre Autonomie dir nicht gefällt und du glaubst, dass sie dir mehr Schwierigkeiten als Vorteile bringen - denk daran, dass sie dir womöglich Dinge besorgen können, die du nicht selbst besorgen kannst, oder an Orte gelangen können, die dir versperrt bleiben.

Um einen NPC wegzuschicken, benutzt du den Befehl Disband (Auflösen).
@@

<i>El Yermo</i> está lleno de personas que, como tú, han sobrevivido al holocausto nuclear. De vez en cuando te encontrarás con personajes no jugadores (PNJ) a quienes puedes contratar. Es posible que quieras contratar sus servicios para añadir habilidad, fuerza o inteligencia a tu grupo. Consulta el comando Encuentro sobre cómo contratar a un PNJ.

Los PNJ no son robots que obedecen todas tus órdenes. No siempre hacen lo que se les dice en combate. No siempre intercambian algo cuando se lo pides. Si bien puede que no te guste su autonomía y pienses que dan más problemas de lo que valen, recuerda que pueden obtener cosas que no puedes conseguir tú solo o llevarte a lugares donde normalmente no puedes ir.

Para despedir a un PNJ, usa el comando Disolver.
@@

<i>Pustkowie</i> zamieszkuje ludność, która, podobnie jak ty, przetrwała nuklearną zagładę. Regularnie spotykasz bohaterów niezależnych (BN), których możesz zwerbować. Możesz skorzystać z ich usług, aby zwiększyć potencjał drużyny w zakresie nowych umiejętności, zwiększonej siły lub inteligencji. Skorzystaj z polecenia Spotkanie, aby sprawdzić, jak werbować bohaterów niezależnych.

To nie są bowiem roboty, które wykonają każde twoje polecenie. Nie zawsze wykonają rozkazy w walce. Gdy zechcesz z nimi handlować, nie zawsze się na to zgodzą. Ich autonomia może nie przypaść ci do gustu i uznasz, że przysparzają więcej kłopotów, niż są tego warci. Pamiętaj jednak, że mogą pomóc ci zdobyć przedmiot lub dostać się do miejsc, które zazwyczaj są dla ciebie niedostępne.

Aby odprawić bohatera niezależnego, użyj polecenia Odłącz.
@@

Мир <i>Wasteland</i> населен людьми, которые, как и вы, пережили ядерную катастрофу. Время от времени вы будете встречать автономных персонажей (АП), которых можно нанять. Вы можете захотеть завербовать их в свой отряд ради навыков, силы или интеллекта. В разделе о команде "Контакт" ниже описано, как нанять автономного персонажа.

Автономные персонажи — не роботы, которые подчиняются любой команде. В бою они не всегда действуют, как сказано. Они не всегда готовы отдать вам то, что вы попросите. Хотя такая независимость может раздражать, и вам может казаться, что от них больше проблем, чем пользы, помните, что без них вы не сможете получить некоторые вещи или пройти в некоторые места.

Чтобы уволить автономного персонажа, используйте команду "Расформировать".
@@

Le <i>Lande Desolate</i> sono popolate da gente che è sopravvissuta al disastro nucleare proprio come te. Di tanto in tanto incontrerai personaggi non-giocanti (PNG) che potresti reclutare per diversi motivi, come aumentare l'abilità, la forza o l'intelligenza del tuo gruppo. Fai riferimento al comando Incontro per scoprire come si recluta un PNG.

I PNG non sono robot che obbediscono in modo incondizionato ai tuoi ordini: non fanno sempre ciò che vuoi durante i combattimenti e non scambiano un oggetto ogni volta che glielo chiedi. Anche se potresti non apprezzare la loro autonomia e pensare che non valga la pena averli nel gruppo, ricorda che potrebbero ottenere cose che tu non potresti trovare o portarti in luoghi altrimenti inaccessibili.

Per congedare un PNG, usa il comando Sciogli.
@@

KEY: MAN_COMMANDS
EN: COMMANDS

KEY: MAN_COMMANDS_DESC
EN: @@
During normal play, a menu of commands are listed across the bottom of the screen:

@#TOOLTIP_USE#Certain skills offer additional prompts. For example, when you use a medical skill, you will be asked which character you want to heal.
After you use something, you may get the message "That doesn't seem to work." This suggests that this particular item or method doesn't work, but that another might. Also, if you use a skill or attribute and it doesn't seem to work - but you're really sure it should - keep trying. Sometimes persistence pays off.

@#TOOLTIP_ENC#You can also use this command as a short cut to perform certain actions on several characters. For instance, you could have a couple of characters reload, while another uses an item. In this case, using Encounter would be faster than calling up each character individually.

@#TOOLTIP_ORDER#There are times when you'll want to change the order to maximize your party's talents. For instance, if you're traveling through a dangerous area, a character with high perception or silent movement would make an excellent point man. In another situation, a character carrying an item that could forestall an attack should be in the lead.
When you select Order, you're shown the current marching order. Select the character you want in front, then second, then third, and so on until the whole party has been reordered. Being placed in the back of the ranks does not shield a character from combat.

@#TOOLTIP_DISBAND#Disband also offers many tactical advantages in combat.
Disband has a number of important uses. If you have dead party members, use disband to bury them. You could also use disband when you're under attack; one person could split off to distract the attackers. Some places can only be passed through by one character at a time, so each person will have to split off into their own party.
CAUTION: Before you can disband NPCs, you're asked if you want them <i>permanently</i> dismissed. If you answer "yes" then they are gone <i>forever</i> - you'll never, ever see them again. If you want them disbanded - and not dismissed - answer "no".
When you select Disband, select the characters who wish to split off from the main party, then indicate the direction that the disbanded party will move. Use View to shift control between parties.
To reunite separate parties into a single band, move them onto the same spot and they will automatically regroup.

@#TOOLTIP_VIEW#
@#TOOLTIP_PAUSE#
@#TOOLTIP_RADIO#When you select Radio, you're asked to confirm your choice. If you choose to continue, all your characters are evaluated at the same time and are apprised of any changes in rank. Because a Ranger once slept through his promotion, the instructors now require that all characters be conscious for this procedure; consequently, any injured, unconscious Rangers will be passed over. Promoted characters get a chance to modify attributes at this point (see @#MAN_PROMOTIONS# for more details).

@#TOOLTIP_CAMP#
@#TOOLTIP_JOURNAL#
@@

Pendant une partie normale, un menu de commandes apparaît en bas de l'écran :

@#TOOLTIP_USE#Certaines compétences offrent des options supplémentaires. Par exemple, lorsque vous utilisez une compétence médicale, vous devez choisir le personnage à soigner.
Après avoir utilisé quelque chose, vous pouvez obtenir le message « Apparemment pas de résultat. » Ceci vous suggère que cet objet ou cette méthode particulière ne fonctionne pas, mais qu'un(e) autre le pourrait. En outre, si vous utilisez une compétence ou un attribut et que ça n'a pas l'air de marcher alors que vous êtes convaincu que ça devrait fonctionner, réessayez. Parfois, la persévérance paye.

@#TOOLTIP_ENC#Vous pouvez également utiliser cette commande en guise de raccourci pour effectuer certaines actions sur plusieurs personnages. Par exemple, vous pouvez faire recharger quelques personnages pendant qu'un autre utilise un objet. Dans ce cas-ci, il serait plus rapide d'utiliser Rencontre plutôt que de choisir chaque personnage individuellement.

@#TOOLTIP_ORDER#Parfois, vous aurez intérêt à changer l'ordre des membres de votre groupe afin de maximiser leurs talents. Par exemple, si vous traversez une zone dangereuse, un personnage avec une perception élevée ou des déplacements silencieux serait parfait en première position. Dans une autre situation, un personnage portant un objet capable de prévenir une attaque devrait prendre la tête.
Sélectionnez Trier pour consulter l'ordre actuel de la marche. Sélectionnez le personnage que vous voulez voir en première position, puis en seconde, en troisième et ainsi de suite, jusqu'à ce que tout votre groupe soit trié. Un personnage placé en queue du groupe ne sera pas protégé des combats.

@#TOOLTIP_DISBAND#La commande Dissoudre présente également de nombreux avantages tactiques au combat.
Celle-ci possède plusieurs utilisations importantes. Si des membres de votre groupe sont morts, utilisez Dissoudre pour les enterrer. Vous pouvez aussi utiliser Dissoudre lorsque vous êtes attaqué ; une personne pourra se séparer du groupe et ainsi distraire vos assaillants. Certains endroits ne peuvent être traversés que par une personne à la fois ; chaque personne devra donc être séparée du groupe pour former son propre groupe.
ATTENTION : avant d'utiliser Dissoudre sur un PNJ, il vous sera demandé si vous souhaitez le renvoyer <i>définitivement</i>. Si vous répondez « oui », ce personnage disparaîtra <i>irrémédiablement</i>. Vous ne pourrez jamais le revoir ni le récupérer. Si vous voulez le séparer de votre groupe (et non pas le renvoyer), répondez « non ».
Lorsque vous sélectionnez Dissoudre, choisissez les personnages que vous souhaitez séparer du groupe principal, puis indiquez dans quelle direction le nouveau groupe doit se déplacer. Utilisez Voir pour passer d'un groupe à un autre.
Pour réunir des groupes séparés en un seul, déplacez-les au même endroit pour qu'ils se regroupent automatiquement.

@#TOOLTIP_VIEW#
@#TOOLTIP_PAUSE#
@#TOOLTIP_RADIO#Lorsque vous sélectionnez Radio, il vous sera demandé de confirmer votre choix. Si vous choisissez de continuer, tous les personnages seront évalués en même temps et vous serez informé de tout changement de grade. Depuis qu'un Ranger s'est endormi pendant sa promotion, les instructeurs exigent désormais que tous les personnages soient conscients pendant cette procédure ; ainsi, tout Ranger blessé ou évanoui sera ignoré. À ce stade, les personnages promus pourront modifier leurs attributs (consultez @#MAN_PROMOTIONS# pour plus d'informations).

@#TOOLTIP_CAMP#
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Im normalen Spiel wird ein Befehlsmenü am unteren Ende des Bildschirms eingeblendet:

@#TOOLTIP_USE#Bestimmte Fertigkeiten bieten weitere Optionen. Wenn du beispielsweise eine medizinische Fertigkeit benutzt, wirst du gefragt, welchen Charakter du heilen willst.
Wenn du etwas benutzt hast, erhältst du möglicherweise die Nachricht "Das scheint nicht zu funktionieren." Das bedeutet, dass dieser bestimmte Gegenstand oder diese Methode nicht funktionieren, aber etwas anderes vielleicht wohl. Und wenn du versuchst, eine Fertigkeit oder eine Eigenschaft zu benutzen, aber es scheint nicht zu funktionieren - versuche es weiter. Manchmal zahlt sich Hartnäckigkeit aus.

@#TOOLTIP_ENC#Diesen Befehl kannst du auch als Abkürzung für bestimmte Aktionen mit mehreren Charakteren benutzen. Zum Beispiel können ein paar Charaktere nachladen, während ein anderer einen Gegenstand benutzt. In diesem Fall würde "Encounter" schneller gehen, als jeden Charakter einzeln anzuwählen.

@#TOOLTIP_ORDER#Manchmal willst du vielleicht die Reihenfolge verändern, um die Talente deiner Gruppe zu maximieren. Wenn du beispielsweise durch ein gefährliches Gebiet reist, ist ein Charakter mit hohem Wahrnehmungswert oder lautloser Bewegung eine exzellente Vorhut. In einer anderer Situation sollte ein Charakter mit einem Gegenstand, der einen Angriff verhindern kann, die Führung übernehmen.
Wenn du "Order" (Reihenfolge) wählst, wird dir die aktuelle Marschordnung angezeigt. Wähle den Charakter aus, der vorangehen soll, dann den zweiten, dann den dritten und so weiter, bis die ganze Gruppe neu geordnet wurde. Ganz hinten zu laufen schützt einen Charakter nicht bei Kämpfen.

@#TOOLTIP_DISBAND#"Disband" (Auflösen) bietet auch viele taktische Vorteile im Kampf.
"Disband" hat eine Reihe wichtiger Anwendungsmöglichkeiten. Sollten Mitglieder deiner Gruppe tot sein, kannst du sie mit "Disband" beerdigen. Du kannst "Disband" auch nutzen, wenn du angegriffen wirst: Eine Person spaltet sich ab, um die Angreifer abzulenken. An manchen Stellen kann immer nur ein Charakter gleichzeitig hindurchgehen, daher muss jede Person eine eigene Gruppe bilden.
ACHTUNG: Bevor du NPCs von der Gruppe abspaltest, wirst du gefragt, ob du sie <i>permanent</i> wegschicken willst. Wenn du mit "Ja" antwortest, verschwinden sie <i>für immer</i> - du wirst sie niemals wiedersehen. Wenn du sie nur abspalten - und nicht wegschicken - willst, dann antworte mit "Nein".
Wenn du "Disband" auswählst, wählst du erst die Charaktere aus, die du von der Hauptgruppe abspalten willst, und zeigst dann die Richtung an, die die abgespaltene Gruppe einschlagen wird. Benutze "View" (Ansicht), um zwischen Gruppen zu wechseln.
Um Gruppen wieder zu vereinen, bringst du sie an den selben Ort - sie werden automatisch zu einer Gruppe vereint.

@#TOOLTIP_VIEW#
@#TOOLTIP_PAUSE#
@#TOOLTIP_RADIO#Wenn du "Radio" (Funk) auswählst, musst du deine Auswahl bestätigen. Wenn du bestätigst, werden alle deine Charaktere gleichzeitig bewertet und über jegliche Änderungen am Rang unterrichtet. Da einmal ein Ranger seine Beförderung verschlafen hat, ist nun eine Bedingung der Ausbilder, dass alle Ranger während der Prozedur bei Bewusstsein sind. Daher werden alle verletzten, bewusstlosen Ranger übergangen. Beförderte Charaktere können dann ihre Eigenschaften modifizieren (siehe @#MAN_PROMOTIONS# für mehr Informationen).

@#TOOLTIP_CAMP#

@#TOOLTIP_JOURNAL#
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Durante el juego normal, aparece un menú de comandos en la parte inferior de la pantalla:

@#TOOLTIP_USE#Ciertas habilidades ofrecen indicaciones adicionales. Por ejemplo, cuando usas una habilidad médica, se te preguntará a qué personaje quieres sanar. Después de usar algo, puedes recibir el mensaje: "Parece que eso no funciona". Esto implica que este objeto o método en particular no funciona, pero que otro sí. Además, si usas una habilidad o atributo y no parece funcionar, pero estás realmente seguro de que debería, sigue intentándolo. A veces persistir vale la pena.

@#TOOLTIP_ENC#También puedes usar este comando como un atajo para realizar ciertas acciones en varios personajes. Por ejemplo, puedes recargar a un par de personajes mientras otro usa un objeto. En este caso, usar Encuentro sería más rápido que llamar a cada personaje individualmente.

@#TOOLTIP_ORDER#Hay momentos en los que querrás cambiar el orden para maximizar los talentos de tu grupo. Por ejemplo, si viajas por una zona peligrosa, un personaje con alta percepción o movimiento silencioso sería un excelente líder. En otra situación, un personaje que lleve un objeto que pueda evitar un ataque debería estar a la cabeza.
Cuando seleccionas Orden, se te muestra el orden de avance actual. Selecciona el personaje que quieras al frente, el segundo, el tercero, y así sucesivamente hasta que todo el grupo se haya reorganizado. Colocar a un personaje al final de la fila no lo protege del combate.

@#TOOLTIP_DISBAND#Disolver también ofrece muchas ventajas tácticas en combate.
Disolver tiene varios usos importantes. Si tienes miembros del grupo muertos, usa Disolver para enterrarlos. También puedes usarlo cuando estás bajo ataque, ya que una persona podría separarse para distraer a los atacantes. Hay algunos lugares que solo pueden atravesarse de uno en uno, por lo que cada persona tendrá que dividirse en su propio grupo.
PRECAUCIÓN: Antes de que puedas deshacerte de los PNJ, se te preguntará si deseas echarlos <i>permanentemente</i>. Si respondes "sí", desaparecerán para siempre; nunca más los volverás a ver. Si deseas disolverlos y no echarlos, responde "no".
Cuando selecciones Disolver, elige los personajes que quieras separar del grupo principal e indica la dirección en la que se moverá el grupo disuelto. Usa Ver para cambiar el control entre los grupos.
Para reunir grupos separados en una sola banda, muévelos al mismo lugar y se reagruparán automáticamente.

@#TOOLTIP_VIEW#
@#TOOLTIP_PAUSE#
@#TOOLTIP_RADIO#Cuando seleccionas Radio, se te pide que confirmes tu elección. Si eliges continuar, todos tus personajes se evalúan al mismo tiempo y se les informa de cualquier cambio en el rango. Debido a que un Ranger se durmió una vez durante su ascenso, los instructores ahora necesitan que todos los personajes permanezcan conscientes durante este procedimiento. Por lo tanto, cualquier Ranger herido o inconsciente será ignorado. Los personajes ascendidos tienen la oportunidad de modificar atributos en este momento (véase @#MAN_PROMOTIONS# para más información).

@#TOOLTIP_CAMP#
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Podczas zwykłej rozgrywki menu poleceń znajduje się w dolnej części ekranu:

@#TOOLTIP_USE#Przy niektórych umiejętnościach pojawiają się dodatkowe podpowiedzi. Na przykład, gdy użyjesz umiejętności medycznej, otrzymasz zapytanie, którą postać chcesz wyleczyć.
Po jej użyciu możesz otrzymać wiadomość: „To chyba nie działa.” Oznacza to, że dany przedmiot lub atrybut nie działają, ale mogą zadziałać kolejne. Poza tym, jeśli użyte umiejętność lub atrybut nie działają, lecz masz pewność, że powinny, próbuj dalej. Czasem wytrwałość się opłaca.

@#TOOLTIP_ENC#Tego polecenia można również użyć jako skrótu do wykonywania danych czynności u kilku postaci. Na przykład, gdy jedna postać używa przedmiotu, możesz przeładować broń kilku pozostałych. W tym przypadku zastosowanie polecenia Spotkanie byłoby szybszym posunięciem niż wywoływanie każdej postaci z osobna.

@#TOOLTIP_ORDER#Czasami zechcesz zmienić szyk kompanów, aby maksymalnie wykorzystać ich talenty. Przykładowo, jeśli przemierzasz niebezpieczny obszar, postać o wysokim stopniu percepcji lub bezszelestnych ruchach będzie doskonałym wyborem. W innej sytuacji postać wyposażona w przedmiot, który potrafi zapobiec atakowi, powinna znaleźć się na czele drużyny.
Po wybraniu opcji Szyk wyświetli się aktualna kolejność szeregu. Wybierz postać, która ma być z przodu, następnie drugą, trzecią itd., dopóki cała drużyna nie zostanie poprawnie uszeregowana. Pozycja na tyłach szeregu nie chroni postaci przed walką.

@#TOOLTIP_DISBAND#Polecenie odłączenia zapewnia również wiele korzyści w walce.
Ma ono wiele ważnych zastosowań. W przypadku martwych kompanów użyj polecenia odłączenia, aby ich pochować. Możesz także użyć odłączenia podczas ataku – jedna postać może oddzielić się od grupy, aby odwrócić uwagę atakujących. Są też takie miejsca, przez które będzie mogła przejść tylko jedna postać na raz.
UWAGA: Przed odłączeniem bohaterów niezależnych wyświetla się zapytanie, czy chcesz odprawić ich <i>na stałe</i>. W przypadku potwierdzenia, odejdą <i>na zawsze</i> i już nigdy więcej ich nie zobaczysz. Jeśli natomiast chcesz ich odłączyć, ale nie odprawić, wybierz odpowiedź „Nie.”
Po wybraniu polecenia odłączenia wybierz postacie, które chcesz odłączyć od głównej drużyny, a następnie wskaż kierunek marszu rozwiązanej grupy. Użyj opcji Widok.
Aby połączyć rozdzielone strony w jedną drużynę, przenieś je w to samo miejsce, gdzie automatycznie się przegrupują.

@#TOOLTIP_VIEW#
@#TOOLTIP_PAUSE#
@#TOOLTIP_RADIO#Po wybraniu opcji Radio wyświetla się monit o potwierdzenie wyboru. Gdy zdecydujesz się kontynuować grę, wszystkie twoje postacie zostaną jednocześnie ocenione i powiadomione o ewentualnych zmianach w randze. Jak wieść gminna niesie, ponoć kiedyś jeden Strażnik przespał swój awans, więc teraz instruktorzy wymagają, aby wszystkie postacie miały świadomość tej procedury. W związku z tym każdy ranny czy nieprzytomny Strażnik zostanie pominięty. W momencie awansu postacie mogą modyfikować atrybuty (więcej informacji w części @#MAN_PROMOTIONS#).

@#TOOLTIP_CAMP#
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Во время игры в нижней части экрана отображается меню команд:

@#TOOLTIP_USE#При использовании некоторых навыков отображаются дополнительные варианты действий. Например, когда вы используете медицинский навык, появляется вопрос, какого персонажа вы хотите излечить.
После того как вы используете что-нибудь, может появиться сообщение "Похоже, это не работает." Это говорит о том, что выбранный предмет или метод не сработал, но, может быть, сработает другой. Также, если вы используете навык или атрибут, и он не срабатывает, однако вы уверены, что должен сработать, — продолжайте пробовать. Иногда упорство окупает себя.

@#TOOLTIP_ENC#Эту команду можно вызывать также сочетанием клавиш для выполнения некоторых действий сразу с несколькими персонажами. Например, пока один персонаж использует предмет, остальные могут перезарядить оружие. В этом случае использовать команду "Контакт" будет быстрее, чем вызывать каждого персонажа по отдельности.

@#TOOLTIP_ORDER#Иногда, чтобы максимально задействовать возможности вашего отряда, нужно перестроить походный порядок. Например, если вы проходите через опасную местность, впереди стоит поставить персонажа с хорошей интуицией или умеющего бесшумно двигаться. В другой ситуации впереди должен идти персонаж, несущий предмет, который позволит предотвратить нападение.
При выборе команды "Порядок" отображается текущий походный порядок. Выберите персонажа, которого вы хотите поставить впереди, затем второго, третьего и так далее, пока не перестроите весь отряд. Если персонаж замыкает отряд, это не защищает его в случае боя.

@#TOOLTIP_DISBAND#Команда "Расформировать" позволяет получить в бою разнообразные тактические преимущества.
Она имеет сразу несколько важных применений. Если кто-то из членов вашего отряда умер, используйте эту команду, чтобы похоронить его. Также можно расформировать отряд, когда на вас напали: один персонаж может отделиться и отвлечь атакующих. В некоторые места персонажи могут пройти только под одному за раз. В этом случае придется отделить каждого.
ВНИМАНИЕ! Когда вы выбираете команду "Расформировать" для автономного персонажа, появляется вопрос, хотите ли вы уволить его <i>насовсем</i>. Если вы ответите "Да", такой персонаж уйдет <i>навсегда</i> — и вы никогда больше с ним не встретитесь. Если вы хотите просто отделить его от отряда, но не уволить, отвечайте "Нет".
При выборе команды "Расформировать" укажите, какие персонажи должны отделиться от основного отряда, и направление, в котором должна двигаться отделенная группа. Для переключения между отрядами используйте команду "Просмотр".
Чтобы вновь соединить группы в единый отряд, соберите их в одном месте, и они автоматически перегруппируются.

@#TOOLTIP_VIEW#
@#TOOLTIP_PAUSE#
@#TOOLTIP_RADIO#При выборе команды "Радио" выводится запрос подтверждения. Если продолжить, все персонажи одновременно будут оценены, и их проинформируют об изменении ранга. Как-то раз один Рейнджер проспал свое повышение. С тех пор инструкторы требуют, чтобы все персонажи находились в сознании во время оценки. Поэтому Рейнджеры, которые ранены или лежат без сознания, не оцениваются. Персонажи, получившие повышение, могут изменить свои атрибуты (подробнее см. в разделе @#MAN_PROMOTIONS#).

@#TOOLTIP_CAMP#
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Durante una partita normale, il menu dei comandi si trova nella parte inferiore dello schermo:

@#TOOLTIP_USE#Alcune abilità offrono suggerimenti aggiuntivi. Per esempio, quando usi un'abilità medica, ti verrà chiesto quale personaggio vuoi guarire.
Dopo aver usato qualcosa, potresti visualizzare il messaggio "Non sembra produrre alcun effetto." Questo indica che un oggetto o un metodo specifico non funzionano, ma che potrebbero essercene altri più adatti. Inoltre, se usi un'abilità o un attributo e non succede nulla, ma credi davvero che dovrebbe funzionare, riprova. Ogni tanto la perseveranza dà risultati.

@#TOOLTIP_ENC#Puoi anche usare questo comando come scorciatoia per eseguire azioni specifiche su diversi personaggi. Per esempio, potresti far sì che un paio di personaggi ricarichino le armi mentre un altro usa un oggetto. In casi simili, usare Incontro risulterebbe più veloce rispetto a selezionare tutti i personaggi, uno per uno.

@#TOOLTIP_ORDER#In alcuni momenti vorrai cambiare l'ordine dei personaggi per ottenere il massimo dalle abilità del tuo gruppo. Per esempio, se stai viaggiando in una zona pericolosa, un personaggio con percezione alta o movimenti silenziosi sarebbe un uomo di testa perfetto. In un'altra situazione, un personaggio dotato di un oggetto in grado di anticipare un attacco dovrebbe stare in testa.
Quando selezioni Ordina, visualizzerai l'ordine di marcia attuale. Seleziona il personaggio che vuoi in testa, poi il secondo, il terzo e così via finché non hai riordinato tutto il gruppo. Se metti un personaggio nelle retrovie, non lo proteggi dal combattimento.

@#TOOLTIP_DISBAND#Il comando Sciogli offre diversi vantaggi tattici in battaglia.
Il comando Sciogli ha diversi utilizzi importanti. Se un membro del tuo gruppo è morto, puoi usare Sciogli per seppellirlo. Puoi anche selezionarlo quando sei sotto attacco, affinché una persona si stacchi dal gruppo per distrarre gli aggressori. In alcuni luoghi può passare solo un personaggio alla volta, perciò tutti dovranno dividersi in piccoli gruppi.
ATTENZIONE: prima di sciogliere i PNG, ti verrà chiesto se vuoi congedarli <i>definitivamente</i>. Se rispondi "Sì", allora se ne andranno <i>per sempre</i> e non li rivedrai mai più. Se vuoi scioglierli, e non congedarli, rispondi "No".
Quando selezioni Sciogli, scegli i personaggi che vuoi separare dal gruppo principale e indica la direzione in cui il gruppo autonomo si muoverà. Usa Visuale per comandare prima un gruppo e poi l'altro.
Per unire nuovamente i gruppi separati in una banda unica, portali nello stesso punto e si riuniranno in automatico.

@#TOOLTIP_VIEW#
@#TOOLTIP_PAUSE#
@#TOOLTIP_RADIO#Quando selezioni la Radio, ti viene chiesto di confermare la tua scelta. Se deciderai di continuare, tutti i personaggi verranno valutati nello stesso momento e verranno informati su un eventuale cambiamento di grado. Dato che una volta un Ranger si è addormentato durante la sua promozione, ora i superiori richiedono che tutti i personaggi siano coscienti durante questa procedura; di conseguenza vengono ignorati tutti i Ranger feriti o incoscienti. I personaggi promossi ottengono la possibilità di modificare gli attributi in quel momento (vedi @#MAN_PROMOTIONS# per ulteriori dettagli).

@#TOOLTIP_CAMP#
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KEY: MAN_COMBAT
EN: COMBAT

KEY: MAN_COMBAT_DESC
EN: @@
Often, when somebody or something comes into your range, you will enter the Encounter mode. An encounter is frequently the precursor to a fight. A text window that contains a short description of the encounter will appear; you can continue when you're done reading it. There is a button available to temporarily remove the text window to see where the encounter is located, if you wish to do so.
Your options during an encounter are:

<b>Run:</b> This lets the entire party or a single character run towards or away from an encounter. Enter the direction that you want the party or character to move. If a single character successfully runs away, then he's disbanded from the party. (This is impossible if there are four separate parties already).

<b>Use:</b> This lets a character use an Item, Skill or Attribute to accomplish a task. Depending on which you choose, a list will appear. You're then asked to enter a direction which the Item, Skill, or Attribute will be executed.

<b>Hire:</b> Not everybody you meet has turned hostile under the hot desert sun. Some are quite pleasant, and may even offer you valuable services. If you meet an NPC that you would like to try to hire, select the desired recruit from the list displayed.

<b>Evade:</b> This makes you much harder to hit in combat. Use this command when your comrades initiate a firefight, and you don't have a missile weapon, or when you're injured and wish to minimize the risk of further physical abuse.

<b>Attack:</b> In the battle-ridden wastelands, this is a command you'll often use. When you select it, you're given a choice of targets. If your weapon is an automatic weapon capable of selective fire, you're asked if you want to fire Single, Burst or Autofire. If the encounter is at an extended range, and you have no missile weapons, you're told that there are no attackers within your range. If there's only one group of attackers, they're targeted automatically.

<b>Weapon:</b> Lets you read a new weapon, which is useful when your gun jams in the heat of the battle and you don't want to fix it. Or, once you assess the current battle situation, you may want to use a weapon that's more effective.

<b>Load/unjam:</b> Loads or unjams a weapon. This command takes a full combat round, so it's a good idea to keep your weapon loaded at all times, otherwise you'll have to reload in the first round of a firefight. (You can load or unjam at any time by selecting Enc on the command bar, or by choosing the weapon or appropriate ammo in your inventory, when not in combat.) When a weapon jams, you lose the ammo that was in the weapon at the time. Unjamming a weapon during combat automatically reloads it.

Pressing the Back button will let you return to a previous character's options. Once you've made all your combat selections you're asked if you want to execute the commands you chose. You can either abandon your choices and start the procedure over again, or continue if you're satisfied. You'll then see a rundown on the effects of the encounter. The speed of the combat log can be adjusted in the settings.

Since parties can disband and move to different maps, there will be times when one party is locked in combat while another party is on an entirely different map. In these instances, the game asks if you want the other parties to enter into an encounter. If you answer "yes," you'll get one combat round for each disbanded party. This is a slow and time consuming process, so you should only run combats on multiple maps in emergencies. If you decline the invitation to have combat on multiple maps, the party you are currently viewing will execute their combat round before you can view the other parties.

<b>Hand-To-Hand Combat</b>
Because the Rangers are trained soldiers, they have an advantage over the citizens in hand-to-hand combat. In general, hand-to-hand combat is not as deadly as a firefight, but you can still easily die from a good throttling or from a dead-on punch. Hand-to-hand combat can only take place at a distance of 14 feet or less.

<b>Missile Weapon Combat</b>
Missile weapon combat is any combat that takes place with weapons capable of ranged fire. From guns to grenades, there are numerous missile weapons at your disposal. Area-effect weapons, like TNT, plastic explosives, and grenades are auto-loading, which means that each time you use one, you automatically get another one until your supply runs out, so you won't be unarmed in the middle of a fight. Anti-tank weapons such as LAW rockets must be re-equipped after firing. Automatic weapons — assault rifles and submachine guns — can shoot Single, Burst, or Autofire. All guns are clip fed and come in .45,9mm, or 7.62mm calibers. Always carry the proper ammo unless you look forward to pistol-whipping your enemies.
Keep in mind that all missile combat is simultaneous. Sure, it's exciting when you burn a clip of AK-97 ammo into an onrushing horde of mutant bikers, but your excitement may diminish somewhat when you find that the mutants are returning fire with equal fervor. You shoot, they shoot.

<b>Selective Fire</b>
Single, Burst and Autofire have different effects. Single uses one bullet per round, which is great if you're low on ammo, but not so great if you need to hit your target with the first shot. Burst consumes three bullets per round and gives the shooter a slight advantage in hitting and killing his target. Autofire uses up all the bullets in the clip, which greatly increases the chance of hitting a particular target and others in close proximity. A good choice if you really need to kill somebody, but not so good if you're looking at your last clip.

<b>Explosives</b>
If you want to do a great deal of damage over a wise area, go with explosives. You get more impact per target area, which can be a lifesaver when being eyed hungrily by a pack of nuke pooches. Remember, ammo doesn't rain from the heavens. Running your gun on full auto all the time may kill the bad guys in a hurry, but you're likely to run out of ammo just as the last nuke pooch lunges for your throat.
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La plupart du temps, quand quelqu'un ou quelque chose arrive à votre portée, vous entrez en mode Rencontre. Une rencontre est généralement le préambule d'un combat. Une fenêtre de texte avec une courte description de la rencontre apparaîtra ; vous pourrez continuer une fois que vous aurez terminé de la lire. Un bouton vous permettra de masquer la fenêtre de texte pour que vous puissiez voir où se trouve la rencontre si vous le souhaitez.
Vos options pendant une rencontre sont les suivantes :

<b>Courir :</b> ceci permet à tout votre groupe ou à un seul personnage de courir en direction d'une rencontre ou de vous en éloigner. Saisissez la direction dans laquelle vous voulez que votre groupe ou personnage se déplace. Si un personnage seul réussit à s'enfuir, il sera alors séparé du groupe. (Ceci est impossible si vous avez déjà quatre groupes distincts).

<b>Utiliser :</b> ceci permet à un personnage d'utiliser un objet, une compétence ou un attribut pour accomplir une tâche. Une liste apparaîtra en fonction de votre choix. Il vous sera alors demandé de saisir la direction dans laquelle l'objet, la compétence ou l'attribut sera utilisé.

<b>Recruter :</b> tous les personnages que vous rencontrerez sous le soleil brûlant du désert ne seront pas nécessairement hostiles. Certains seront plutôt amicaux et pourront même vous offrir leurs précieux services. Si vous rencontrez un PNJ que vous voulez essayer de recruter, sélectionnez la recrue de votre choix dans la liste affichée.

<b>Esquiver :</b> ceci vous rend beaucoup plus difficile à toucher au combat. Utilisez cette commande lorsque vos camarades commencent un échange de tirs et que vous n'avez pas d'arme à projectile, ou si vous êtes blessé et que vous souhaitez minimiser les risques d'aggravation.

<b>Attaquer :</b> voilà une commande que vous utiliserez fréquemment dans les Terres dévastées et belliqueuses. Une fois que vous l'aurez sélectionnée, il vous sera demandé de choisir vos cibles. Si votre arme est automatique et que vous pouvez choisir son mode de tir, il vous sera demandé de choisir entre les modes de tir unique, en rafale ou automatique. Si la rencontre est à distance et que vous n'avez pas d'arme à projectile, vous serez informé qu'aucun attaquant n'est à votre portée. S'il n'y a qu'un seul groupe d'attaquants, il sera ciblé automatiquement.

<b>Arme :</b> ceci vous permet de vous équiper d'une nouvelle arme, ce qui peut être utile si la vôtre s'enraye au beau milieu d'un combat et que vous ne voulez pas la réparer. Vous pouvez également vouloir changer d'arme pour en utiliser une plus efficace après avoir examiné votre situation.

<b>Charger/désenrayer :</b> ceci charge ou désenraye une arme. Cette commande prendra un tour de combat complet, alors mieux vaut garder votre arme toujours chargée pour éviter de devoir la recharger dès le début d'un combat. (Vous pouvez charger ou désenrayer une arme à tout moment en sélectionnant Renc dans la barre de commandes, ou en choisissant l'arme ou les munitions adéquates dans votre inventaire hors de combat). Lorsqu'une arme s'enraye, vous perdez les munitions qu'elle contient à ce moment précis. Désenrayer une arme au combat la recharge automatiquement.

Appuyez sur le bouton Retour pour revenir aux options précédentes d'un personnage. Une fois que vous aurez fait toutes vos sélections de combat, vous devrez confirmer que vous voulez exécuter les commandes que vous avez choisies. Vous pouvez soit annuler vos choix et recommencer toute la procédure, soit continuer si vous êtes satisfait. Vous verrez ensuite un compte-rendu des effets de la rencontre. La vitesse du journal de combat peut être réglée dans les paramètres.

Étant donné que les groupes peuvent se séparer et parcourir des cartes distinctes, il arrivera parfois qu'un groupe soit engagé dans un combat pendant qu'un autre se trouvera sur une toute autre carte. Dans ces cas-là, le jeu vous demandera si vous voulez que les autres groupes activent une rencontre. Si vous répondez « oui », vous aurez un tour de combat pour chaque groupe séparé. Ce processus est lent et chronophage. Effectuez plusieurs combats en même temps sur des cartes distinctes uniquement en cas d'urgence. Si vous déclinez l'invitation de combattre sur plusieurs cartes, le groupe sur lequel vous vous trouvez actuellement exécutera son tour de combat avant que vous ne puissiez voir les autres groupes.

<b>Combat au corps-à-corps</b>
Étant donné que les Rangers sont des soldats entraînés, ils auront l'avantage contre les citoyens lambda lors de combats au corps-à-corps. En général, le combat au corps-à-corps est moins punitif qu'un échange de tirs, mais vous pouvez mourir tout aussi facilement d'un bon étranglement ou d'un coup de poing bien placé. Un combat au corps-à-corps peut uniquement avoir lieu à une distance maximale de 14 pieds.

<b>Combat d'armes à projectile</b>
Un combat d'armes à projectile est un combat impliquant des armes capables de tirer à distance. Des pistolets aux grenades, vous aurez un grand nombre d'armes à projectile à votre disposition. Les armes à zone d'effet, comme la TNT, les explosifs plastiques et les grenades, se chargent automatiquement ; en d'autres termes, chaque fois que vous en utilisez une, vous vous équiperez automatiquement d'une autre jusqu'à ce que vos réserves s'épuisent. Ainsi, vous ne vous retrouverez jamais sans arme au beau milieu d'un combat. Les armes antichars comme les lance-roquettes LAW doivent être rééquipées après avoir été utilisées. Les armes automatiques (les fusils d'assaut et les pistolets-mitrailleurs) peuvent tirer en mode de tir unique, en rafale ou automatique. Toutes ces armes sont équipées de chargeurs avec des balles de calibre .45, 9 mm, ou 7,62 mm. Transportez toujours les munitions adaptées à vos armes, sauf si vous aimez donner des coups de crosse.
N'oubliez pas que toutes les attaques d'armes à projectile sont simultanées. Oui, vider un chargeur entier d'AK-97 sur une horde de motards mutants en pleine charge peut être grisant, mais vous vous amuserez nettement moins quand ils riposteront avec la même ferveur. Si vous pouvez tirer, eux aussi.

<b>Sélection du mode de tir</b>
Les modes de tir unique, en rafale et automatique ont différents effets. Le mode unique utilise une balle par tour, ce qui est idéal si vous manquez de munitions, mais un peu moins si vous devez toucher votre cible dès le premier tir. Le mode rafale consomme trois balles par tour et donne un peu plus de chances au tireur de toucher et d'abattre sa cible. Le mode automatique utilise toutes les balles d'un chargeur, ce qui augmente grandement vos chances de toucher une cible donnée (et ce qu'il y a autour). Un bon choix si vous devez vraiment tuer quelqu'un, mais moins judicieux s'il s'agit de votre dernier chargeur.

<b>Les explosifs</b>
Si vous voulez infliger d'importants dégâts dans une large zone, les explosifs sont faits pour vous. Vous aurez plus d'impact sur une zone ciblée, ce qui pourra vous sauver la vie si une meute de cabots radioactifs a décidé que vous alliez lui servir de dîner. N'oubliez pas que les munitions ne tombent pas du ciel. Si vous utilisez toujours votre arme en mode automatique, vous tuerez certes les méchants en un clin d'œil, mais vous serez certainement à court de munitions quand le dernier chien vous sautera à la gorge.
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Du gehst in den Encounter-Modus (Begegnung), wenn jemand oder etwas in deine Reichweite gelangt. Eine Begegnung ist oft die Vorstufe eines Kampfes. Ein Textfenster mit einer kurzen Beschreibung der Begegnung erscheint. Du kannst fortfahren, wenn du sie gelesen hast. Es gibt einen Button, mit dem du das Fenster zeitweise ausblenden kannst, wenn du möchtest, um zu sehen, wo die Begegnung stattfindet.
In Begegnungen hast du folgende Optionen:

<b>Laufen:</b> Die ganze Gruppe oder ein einzelner Charakter läuft in eine Begegnung oder davon weg. Gib die Richtung an, in die die Gruppe oder der Charakter laufen sollen. Wenn ein einzelner Charakter erfolgreich wegläuft, wird er von der Gruppe abgespalten. (Das ist nicht möglich, wenn bereits vier verschiedene Gruppen bestehen).

<b>Benutzen:</b> Ein Charakter benutzt einen Gegenstand, eine Fertigkeit oder eine Eigenschaft, um eine Aufgabe zu erfüllen. Abhängig von deiner Auswahl erscheint eine Liste. Du wirst gebeten, die Richtung zu bestimmen, in der der Gegenstand, die Fertigkeit oder die Eigenschaft eingesetzt werden soll.

<b>Anheuern:</b> Nicht jeden, den du triffst, hat die gleißende Wüstensonne feindlich gestimmt. Manch einer ist sogar ganz nett und bietet dir womöglich sogar wertvolle Dienste. Wenn du einen NPC triffst, den du gerne anheuern würdest, wählst du den gewünschten Rekruten aus der angezeigten Liste.

<b>Ausweichen:</b> So kannst du im Kampf schwerer getroffen werden. Benutze diesen Befehl, wenn deine Kameraden ein Feuergefecht anzetteln und du keine Raketenwaffen hast oder wenn du verletzt bist und das Risiko weiterer physischer Schäden verringern willst.

<b>Angriff:</b> Das Wasteland ist voller Kämpfe - diesen Befehl wirst du oft benutzen. Wenn du ihn auswählst, erhältst du eine Auswahl von Zielen. Wenn du eine automatische Waffe mit selektivem Feuer hast, wirst du gefragt, ob du einzelne Schüsse ("Single"), einen Feuerstoß ("Burst") oder automatisches Feuer ("Autofire") abgeben willst. Wenn die Begegnung mit einem größeren Abstand stattfindet und du keine Raketenwaffen hast, bekommst du die Meldung, dass keine Angreifer in deiner Reichweite sind. Wenn es nur eine Gruppe von Angreifern gibt, werden sie automatisch anvisiert.

<b>Waffe:</b> Rüste eine neue Waffe aus - besonders hilfreich, wenn deine Waffe in der Hitze des Gefechts eine Ladehemmung hat und du sie nicht reparieren willst. Oder falls du die aktuelle Kampfsituation analysiert hast und eine effektivere Waffe nutzen willst.

<b>Nachladen/Ladehemmung lösen:</b> Lädt eine Waffe oder löst eine Ladehemmung. Dieser Befehl benötigt eine komplette Kampfrunde. Daher ist es empfehlenswert, deine Waffe zu jeder Zeit voll geladen zu haben. Ansonsten musst du deine Waffe in der ersten Runde eines Feuergefechtes laden. (Du kannst jederzeit außerhalb von Kämpfen deine Waffe laden oder eine Ladehemmung lösen, indem du in der Befehlszeile "Enc" auswählst oder die Waffe oder die passende Munition im Inventar auswählst.) Wenn deine Waffe klemmt, verlierst du die Munition, die zu dem Zeitpunkt in der Waffe war. Während einer Kampfrunde wird eine Waffe automatisch nachgeladen, wenn eine Ladehemmung gelöst wird.

Wenn du auf den Button "Zurück" klickst, kehrst du zu den Optionen eines früheren Charakters zurück. Sobald du alle Kampfentscheidungen getroffen hast, wirst du gefragt, ob du die gewählten Befehle ausführen willst. Du kannst alle Entscheidungen aufgeben oder das Verfahren neu starten. Oder fortfahren, falls du zufrieden bist. Dann siehst du einen Ablauf der Auswirkungen der Begegnung. Die Geschwindigkeit des Kampfprotokolls kann in den Einstellungen verändert werden.

Da Gruppen sich aufteilen und sich zu unterschiedlichen Karten bewegen können, kann es sein, dass eine Gruppe sich im Kampf befindet, während eine andere auf einer völlig anderen Karte ist. In diesen Fällen fragt das Spiel, ob die andere Gruppe in eine Begegnung eintreten soll. Wenn du mit "Ja" antwortest, bekommst du eine Kampfrunde jede aufgeteilte Gruppe. Das ist ein langsamer und zeitaufwendiger Prozess. Deshalb solltest du nur in Notfällen Kämpfe auf verschiedenen Karten führen. Wenn du die Einladung, Kämpfe auf verschiedenen Karten zu führen, ausschlägst, wird die momentan angezeigte Gruppe ihre Kampfrunde ausführen, bevor du die anderen Gruppen anzeigen kannst.

<b>Nahkampf</b>
Als trainierte Soldaten haben die Ranger einen Nahkampf-Vorteil gegenüber Zivilisten. Im Allgemeinen ist Nahkampf weniger tödlich als ein Feuergefecht, aber du kannst trotzdem an einem starken Würgen oder einem präzisen Hieb sterben. Nahkampf kann nur bis zu einer Entfernung von 14 Fuß stattfinden.

<b>Raketenwaffen-Kampf</b>
Jeder Kampf, der mit Waffen großer Reichweite ausgetragen wird, ist ein Kampf mit Raketenwaffen. Von Schusswaffen bis Granaten - verschiedene Raketenwaffen stehen zu deiner Verfügung. Waffen mit Flächeneffekt, wie TNT, Plastiksprengstoffe und Granaten, laden automatisch nach. Das heißt, sobald du eine solche Waffe benutzt, erhältst du automatisch eine neue, bis dein Vorrat aufgebraucht ist, damit du nicht mitten im Kampf unbewaffnet dastehst. Panzerabwehrwaffen wie LAW-Raketen müssen nach dem Abfeuern neu ausgerüstet werden. Automatische Waffen - Sturmgewehre und Maschinenpistolen - geben einzelne Schüsse, Feuerstöße oder automatisches Feuer ab. Alle Waffen haben Magazine und die Kaliber .45, 9 mm oder 7,62 mm. Du solltest immer die richtige Munition dabeihaben, sofern du nicht mit deiner leeren Waffe auf deine Gegner einschlagen willst.
Denk daran, dass Raketenkämpfe gleichzeitig stattfinden. Klar ist es aufregend, ein AK-97-Magazin in eine Horde Mutanten-Biker abzufeuern. Aber deine Aufregung wird sicher dadurch geschmälert, dass die Mutanten mit dem gleichen Eifer zurückschießen. Du schießt, sie schießen.

<b>Selektives Feuer</b>
Einzelschüsse, Feuerstöße und automatisches Feuer haben unterschiedliche Effekte. Einzelschuss verbraucht eine Kugel pro Runde - das ist toll, wenn du nur noch wenig Munition hast, aber es ist nicht so toll, dass du dein Ziel mit dem ersten Schuss treffen musst. Feuerstoß verbraucht drei Kugeln pro Runde und gibt dem Schützen einen leichten Vorteil beim Treffen und Töten des Ziels. Automatisches Feuer verbraucht alle Kugeln im Magazin und erhöht die Chance, ein bestimmtes Ziel und andere in dessen Nähe zu treffen. Eine gute Wahl, wenn du jemanden wirklich töten willst, aber nicht so gut, wenn das dein letztes Magazin ist.

<b>Sprengstoffe</b>
Wenn du viel Schaden auf einer bestimmten Fläche anrichten willst, solltest du Sprengstoff nehmen. Du verteilst mehr Schaden pro Zielfläche - das kann dein Leben retten, wenn dich ein Haufen Nuklear-Köter beäugt. Denk daran: Munition fällt nicht vom Himmel. Wenn du die ganze Zeit deine Waffe auf automatisches Feuern stellst, tötest du zwar fix die bösen Jungs. Aber wahrscheinlich hast du genau dann keine Munition mehr, wenn dir der letzte Nuklear-Köter an den Hals springt.
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A menudo, cuando alguien o algo entra en tu rango, entrarás en modo Encuentro. Un encuentro suele ser el precursor de una pelea. Aparecerá una ventana de texto que contiene una breve descripción del encuentro, y puedes continuar cuando termines de leerlo. Si quieres, hay un botón disponible para eliminar temporalmente la ventana de texto para ver dónde está el encuentro.
Tus opciones durante un encuentro son:

<b>Correr:</b> Permite que todo el grupo o un solo personaje corra hacia o fuera de un encuentro. Introduce la dirección en la que quieres que se mueva el grupo o el personaje. Si un solo personaje consigue escapar, se separa del grupo. (Esto es imposible si ya hay cuatro grupos separados).

<b>Usar:</b> Permite que un personaje use un objeto, habilidad o atributo para realizar una tarea. Dependiendo de cuál elijas, aparecerá una lista. Después se te pide que introduzcas una dirección en la que se usará el objeto, habilidad o atributo.

<b>Contratar:</b> No todos los que conoces se han vuelto hostiles bajo el ardiente sol del desierto. Algunos son bastante agradables y hasta pueden ofrecerte servicios útiles. Si conoces a un PNJ que te gustaría contratar, selecciona al recluta deseado en la lista que se muestra.

<b>Evadir:</b> Esto hace que sea mucho más difícil golpearte en combate. Usa este comando cuando tus camaradas inicien un tiroteo y no tengas un arma a distancia, o cuando estés herido y quieras minimizar el riesgo de más daño físico.

<b>Atacar:</b> Este es un comando que usarás mucho en las tierras baldías plagadas de batallas. Cuando lo seleccionas, tienes una variedad de objetivos. Si tu arma es un arma automática capaz de disparar selectivamente, se te pregunta si quieres disparar en simple, ráfaga o fuego automático. Si el encuentro se da en un rango amplio y no tienes armas a distancia, te indica que no hay atacantes dentro de tu rango. Si solo hay un grupo de atacantes, son atacados automáticamente.

<b>Arma:</b> Te permite coger un arma nueva, lo que es útil cuando tu arma se atasca en el fragor de la batalla y no quieres arreglarla. O, una vez que evalúas la situación actual de la batalla, es posible que quieras usar un arma que sea más efectiva.n
<b>Cargar/Desatascar:</b> Carga o desatasca un arma. Este comando necesita una ronda de combate completa, por lo que es una buena idea tener tu arma cargada en todo momento, de lo contrario tendrás que recargarla en la primera ronda de un tiroteo. (Puedes cargar o desatascar en cualquier momento seleccionando Enc en la barra de comandos, o eligiendo el arma o la munición apropiada en tu inventario, cuando no estés en combate). Cuando un arma se atasca, pierdes la munición que estaba dentro. Desatascar un arma durante el combate la recarga automáticamente.

Al presionar el botón Atrás, podrás volver a las opciones de un personaje anterior. Una vez que hayas hecho todas tus selecciones de combate, se te preguntará si quieres ejecutar los comandos que has elegido. Puedes descartar tus opciones y comenzar el procedimiento de nuevo o continuar si estás satisfecho. Después verás un resumen de los efectos del encuentro. La velocidad del registro de combate se puede ajustar en la configuración.

Dado que los grupos pueden disolverse y moverse en diferentes mapas, habrá momentos en que un grupo esté parado en combate mientras otro está en un mapa completamente diferente. En estos casos, el juego pregunta si quieres que los otros grupos entren en un encuentro. Si respondes "sí", conseguirás una ronda de combate por cada grupo disuelto. Se trata de un proceso lento, por lo que solo debes iniciar combates en varios mapas en situaciones de emergencia. Si rechazas la invitación de combatir en varios mapas, el grupo que estés viendo iniciará su ronda de combate antes de que puedas ver a los otros grupos.

<b>Combate cuerpo a cuerpo</b>
Debido a que los Rangers son soldados entrenados, tienen una ventaja sobre los ciudadanos en el combate cuerpo a cuerpo. En general, el combate cuerpo a cuerpo no es tan letal como un tiroteo, pero aun así puedes morir fácilmente por un buen estrangulamiento o por un golpe mortal. El combate cuerpo a cuerpo solo puede darse a una distancia de 4 metros o menos.

<b>Combate con armas a distancia</b>
El combate con armas a distancia es cualquier combate que tenga lugar con armas capaces de disparar a distancia. Hay numerosas armas a distancia a tu disposición, desde pistolas hasta granadas. Las armas explosivas, como el TNT, explosivos plásticos y granadas, se cargan automáticamente, lo que significa que cada vez que usas una, obtienes automáticamente otra hasta que se agota el suministro, por lo que no estarás desarmado en medio de un lucha. Las armas antitanques, como los misiles LAW, deben volver a equiparse después de disparar. Las armas automáticas (rifles de asalto y metralletas) pueden disparar en simple, ráfaga o fuego automático. Todas las pistolas usan cargadores y vienen en calibres de 45,9 mm o 7,62 mm. Lleva siempre la munición adecuada a menos que quieras golpear a tus enemigos con una pistola.
Ten en cuenta que todo combate a distancia es simultáneo. Obviamente, es emocionante cuando vacías un cargador de munición de un AK-97 en una horda de motoristas mutantes, pero tu entusiasmo puede disminuir un poco cuando descubras que los mutantes están atacándote con igual fervor. Tú disparas, ellos disparan.

<b>Fuego selectivo</b>
Los tipos simple, ráfaga y fuego automático tienen diferentes efectos. El simple usa una bala por ronda, lo cual es excelente si tienes poca munición, pero no tanto si necesitas alcanzar a tu objetivo con el primer disparo. La ráfaga consume tres balas por ronda y le da al tirador una ligera ventaja al alcanzar y matar a su objetivo. El fuego automático utiliza todas las balas del cargador, lo que aumenta en gran medida la posibilidad de alcanzar a un objetivo en particular y a otros cercanos. Es una buena opción si realmente necesitas matar a alguien, pero no tan buena si es tu último cargador.

<b>Explosivos</b>
Si quieres hacer mucho daño en un área extensa, usa los explosivos. Consigues un mayor impacto por área deseada, lo que puede ser un salvavidas cuando un grupo de chuchos nucleares te mira con ansia. Pero recuerda, la munición no cae del cielo. Si pones tu arma en automático todo el tiempo, puedes matar a los malos en un santiamén, pero es probable que te quedes sin munición justo cuando el último chucho nuclear se abalanza sobre tu garganta.
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Gdy osoby lub przedmioty znajdą się w twoim zasięgu, często uruchomia się tryb spotkania. Spotkanie jest zazwyczaj zapowiedzią walki. Pojawia się wówczas okno tekstowe, zawierające krótki opis spotkania. Po zapoznaniu się z nim możesz kontynuować grę. Jeśli chcesz sprawdzić, gdzie odbywa się spotkanie, możesz nacisnąć przycisk służący do tymczasowego usunięcia okna tekstowego.
Opcje dostępne podczas spotkania to:

<b>Ucieczka:</b> Pozwala całej drużynie lub jednej postaci biegnąć w kierunku spotkania lub oddalić się od niego. Wskaż kierunek, w którym chcesz przenieść drużynę lub postać. Jeśli jednej postaci uda się uciec, wtedy zostanie odłączona z grupy (To się nie wydarzy, jeśli są już cztery niezależne grupy).

<b>Użyj:</b> Pozwala postaci użyć przedmiotu, umiejętności lub atrybutu niezbędnych do wykonania zadania. W zależności od wybranej opcji, pojawi się lista. Następnie należy wskazać, w jakim kierunku zostaną użyte przedmiot, umiejętność czy też atrybut.

<b>Zwerbuj:</b> Nie każdy w tym pustynnym upale jest do ciebie wrogo nastawiony. Niektórzy BN zachowują się przyjaźnie, a nawet mogą zaoferować ci cenne usługi. Gdy spotkasz bohatera niezależnego, którego chcesz zwerbować, wybierz go z wyświetlonej listy.

<b>Unik:</b> Powoduje, że znacznie trudniej trafić cię w walce. Użyj tego polecenia, gdy twoi towarzysze rozpoczną wymianę ognia, a ty nie posiadasz broni dystansowej, lub gdy odniesiesz obrażenia i chcesz zminimalizować ryzyko kolejnego ataku.

<b>Atak:</b> Będzie to jedno z twoich najczęściej używanych poleceń. Po jego wybraniu, do wyboru otrzymujesz listę celów. Jeśli posiadasz broń automatyczną wyposażoną w mechanizm przełączania ognia, wyświetli się zapytanie, czy chcesz strzelać w trybie jednostrzałowym, serii czy ognia automatycznego. Jeśli spotkanie odbywa się na większą odległość a ty nie macie broni dystansowej, otrzymasz wiadomość, że w twoim zasięgu nie ma atakujących. W przypadku jednej grupy atakujących jest ona automatycznie zlokalizowana.

<b>Broń:</b> Pozwala na sprawdzenie statystyk nowej broni, co jest przydatne, gdy broń zacina się w trakcie bitwy i nie chcesz jej naprawić. Po ocenie obecnej sytuacji na polu bitwy możesz także użyć skuteczniejszej broni.

<b>Ładowanie/odblokowywanie:</b>  Ładuje lub odblokowuje broń. To polecenie zajmuje całą rundę podczas walki, więc zalecane jest poruszanie się z naładowaną bronią — w przeciwnym razie będzie trzeba przeładować ją w pierwszej rundzie (broń poza walką można załadować lub odblokować w dowolnym momencie, wybierając Spotkanie na pasku poleceń lub wybierając broń albo odpowiednią amunicję z ekwipunku). W przypadku zacięcia się broni, tracisz znajdującą się w środku amunicję. Odblokowanie broni podczas walki automatycznie ją przeładowuje.

Po naciśnięciu przycisku Wstecz możesz powrócić do opcji poprzedniej postaci. Po wybraniu pożądanych opcji walki, otrzymasz zapytanie, czy chcesz wykonać wybrane polecenia. Możesz kontynuować, jeżeli ten wybór ci odpowiada. W przeciwnym razie rozpocznij od nowa proces. Po chwili wyświetli się podsumowanie efektów spotkania. Prędkość dziennika walki można dostosować w ustawieniach.

Ponieważ drużyny mogą się odłączać i przenosić na różne mapy, może się zdarzyć, że jedna drużyna będzie zablokowana w walce, podczas gdy inna znajdzie się na zupełnie innej mapie. W takich przypadkach wyświetli się zapytanie, czy chcesz, aby inne drużyny rozpoczęły spotkanie. W przypadku odpowiedzi twierdzącej otrzymujesz jedną rundę walki dla każdej odłączonej drużyny. Jest to powolny i czasochłonny proces, dlatego należy robić to tylko w nagłych sytuacjach. W przypadku odrzucenia zaproszenia do walki na wielu mapach, aktualnie oglądany oddział zakończy swoją rundę walki, a dopiero potem będzie można przejść do pozostałych.

<b>Walka wręcz</b>
Strażnicy są wyszkolonymi żołnierzami, dlatego też mają przewagę nad zwykłymi cywilami w walce wręcz. Zasadniczo walka wręcz nie jest tak śmiertelna jak wymiana ognia, lecz nadal można z łatwością zginąć w wyniku uduszenia lub mocnego uderzenia. Walka wręcz może odbywać się tylko w odległości co najwyżej 14 stóp.

<b>Walka z użyciem broni dystansowej</b>
Jest to każda walka, która odbywa się z użyciem broni zadającej obrażenia dystansowe. Gracze do dyspozycji mają wiele odmian broni dystansowej, począwszy od karabinów, a skończywszy na granatach. Broń obszarowa, taka jak TNT, plastyczne materiały wybuchowe i granaty, jest automatycznie ładowana, co oznacza, że po każdorazowym jej użyciu, automatycznie otrzymujesz kolejną i tak aż do wyczerpania zapasów, więc podczas walki nie grozi ci utrata broni. Broń przeciwpancerna, taka jak rakiety LAW: po wystrzeleniu należy się w nią ponownie wyposażyć. Broń automatyczna — karabiny szturmowe i pistolety maszynowe — można strzelać w trybie jednostrzałowym, serii lub ognia automatycznego. Wszystkie karabiny są zasilane z magazynka i mają kaliber 45,9 mm lub 7,62 mm. Zawsze miej przy sobie odpowiednią amunicję, chyba że pragniesz przywalić wrogowi kolbą.
Pamiętaj, że wszystkie walki dystansowe odbywają się jednocześnie. Poziom adrenaliny z pewnością wzrośnie, gdy wystrzelisz amunicję AK-97 w hordę zmutowanych motocyklistów, ale pohamujesz swoje podniecenie, gdy okaże się, że mutanci oddają ogień z równą żarliwością. Wróg zawsze odpowiada ogniem.

<b>Przełączanie trybu ognia</b>
Tryby jednostrzałowy, serii oraz ognia automatycznego mają różne efekty. Tryb jednostrzałowy używa jednej kuli na rundę, co jest doskonałym rozwiązaniem przy małej ilości amunicji, ale już nie tak dobrym, jeśli musisz trafić cel za pierwszym razem. Tryb serii zużywa trzy pociski na rundę i zapewnia strzelcowi niewielką przewagę w trafianiu i likwidowaniu celu. W trybie ognia automatycznego wystrzeliwuje się wszystkie pociski z magazynka, co znacznie zwiększa szansę trafienia w konkretny cel i pozostałe znajdujące się w bliskiej odległości. To doskonały wybór, gdy naprawdę musisz zlikwidować wroga, ale już niekoniecznie wtedy, gdy jest to ostatni magazynek.

<b>Materiały wybuchowe</b>
Jeśli chcesz zadać spore obrażenia na rozległym obszarze, wyposaż się w materiały wybuchowe. Zadasz wówczas więcej obrażeń na obszarze docelowym, co może uratować ci tyłek, gdy łypie na ciebie horda wygłodniałych, zmutowanych piesków. Pamiętaj, że amunicja nie rośnie na drzewach. Przy ciągłym ostrzale z broni automatycznej możesz szybko likwidować drani, ale prawdopodobnie skończy ci się amunicja, gdy ostatni zmutowany kundel rzuci ci się do gardła.
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Когда кто-то или что-то появляется в радиусе вашего действия, вы будете переходить в режим контакта. Контакт часто предшествует бою. При этом появляется текстовое окно с кратким описанием встречи. Вы можете продолжить игру после того, как прочтете его. Имеется кнопка, позволяющая при желании временно скрыть текстовое окно, чтобы посмотреть, в каком месте происходит контакт.
При контакте вам доступны следующие действия:

<b>Бежать:</b> весь отряд или отдельный персонаж бежит к месту контакта или прочь от него. Укажите направление, в котором должен двигаться отряд или персонаж. Если отдельному персонажу удается убежать, он оказывается отделен от отряда. (Однако это невозможно, если отряд уже разделен на четыре группы).

<b>Использовать:</b> эта команда позволяет персонажу использовать Предмет, Навык или Атрибут, чтобы выполнить задание. В зависимости от того, что вы выберете, появится список вариантов. Затем вы должны будете указать направление, в котором следует применить Предмет, Навык или Атрибут.

<b>Нанять:</b> не всякий, кого вы встретите под солнцем пустыни, — ваш враг. Вам будут попадаться и вполне приятные люди, а некоторые даже смогут предложить ценные услуги. Если вы встретите автономного персонажа, которого захотите нанять, выберите его в показанном списке.

<b>Уклониться:</b> эта команда значительно снижает вашу уязвимость в бою. Используйте ее, когда ваши товарищи вступят в перестрелку, если у вас нет дистанционного оружия или если вы уже ранены и хотите свести к минимуму риск новых физических повреждений.

<b>Атаковать:</b> путешествуя по пустошам, где правит сила, вы будете часто использовать эту команду. При выборе этой команды выводится список возможных целей. Если вы используете автоматическое оружие, способное вести огонь в разных режимах, то потребуется выбрать режим: Одиночные выстрелы, Очереди или Автоматический режим. Если контакт происходит на большом расстоянии, а у вас нет дистанционного оружия, выводится сообщение, что в радиусе вашей досягаемости нет нападающих. Если группа атакующих одна, она автоматически выбирается в качестве цели.

<b>Оружие:</b> позволяет взять новое оружие, более полезное, чем заклинивший ствол, который вы не собираетесь чинить во время боя. Также вы можете поменять оружие на более эффективное, исходя из текущей боевой ситуации.

<b>Зарядить/перебрать:</b> зарядить или перебрать оружие. Эта команда отнимает во время боя целый ход, поэтому лучше держать оружие заряженным всегда, чтобы не пришлось перезаряжать его на первом же ходу перестрелки. (Зарядить или перебрать оружие можно в любой момент вне боя при помощи команды КНТ на панели команд, выбрав оружие или подходящие боеприпасы.) Когда оружие заклинило, вы теряете боеприпасы, которые в нем были в этот момент. Переборка оружия во время боя автоматически заряжает его.

При нажатии кнопки "Назад" вы возвращаетесь к параметрам предыдущего персонажа. Когда вы назначите все боевые действия, появится вопрос, желаете ли вы приступить к их выполнению. Можно либо отменить сделанный выбор и начать заново, либо продолжить, если вы довольны результатом. После этого прокручивается краткое описание последствий контакта. Скорость прокрутки журнала боя можно регулировать в настройках.

Поскольку отряд может разделяться и действовать на разных картах, иногда бывает, что одна группа ведет бой, а другая находится в совершенно другом месте. В таких случаях игра спрашивает, хотите ли вы, чтобы другие группы вступили в контакт. Если вы ответите "Да," то получите по одному боевому ходу на каждую отделенную группу. Это медленный и кропотливый процесс, поэтому вступайте в бой, находясь на нескольких картах сразу, только в крайнем случае. Если вы отклоните предложение биться сразу на нескольких картах, то группа, которую вы видите в данный момент, должна завершить свой боевой ход, прежде чем вы сможете перейти к другим группам.

<b>Рукопашный бой</b>
Рейнджеры — это обученные солдаты, поэтому в рукопашном бою они имеют преимущество перед гражданскими. Как правило, рукопашный бой не так смертоносен, как перестрелка, но и в нем можно погибнуть от хорошо проведенного удушения или смертельного удара. Рукопашный бой может вестись на дистанции не более 14 футов (4,27 м).

<b>Бой с дистанционным оружием</b>
Бой с дистанционным оружием — это любой бой, в котором используется оружие, способное вести огонь на расстоянии. От пистолетов до гранат — в вашем распоряжении будет самое разнообразное дистанционное оружие. Оружие, поражающее большую площадь, такое как тротил, пластиковая взрывчатка и гранаты, заряжается автоматически — когда вы используете одно, сразу берется следующее, и так до тех пор, пока есть запас, так что вы не останетесь безоружны посреди боя Противотанковое оружие, такое как переносная ракетная установка, нужно добавлять в экипировку заново после каждого выстрела. Автоматическое оружие — штурмовые винтовки и пистолет-пулеметы — может стрелять одиночными, очередями или в автоматическом режиме. Все стрелковое оружие заряжается обоймами с патронами калибров .45,9 мм или 7,62 мм. Всегда имейте при себе подходящие боеприпасы, чтобы не пришлось бить врагов пистолетом по голове.
Помните, что дистанционный бой ведется в одновременном режиме. Конечно, здорово разрядить в надвигающуюся орду байкеров-мутантов целую обойму AK-97, однако ваш пыл поугаснет, когда вы обнаружите, что мутанты ведут по вам ответный огонь с не меньшим рвением. Вы стреляете, они стреляют.

<b>Режим огня</b>
Огонь одиночными выстрелами, очередями и в автоматическом режиме ведется по-разному. Стреляя одиночными, вы тратите один патрон за ход — то, что надо, если у вас осталось мало боеприпасов, но не очень здорово, если необходимо попасть в цель с первого выстрела. Стрельба очередью тратит по три патрона за ход и дает стрелку незначительную прибавку к шансу попасть и убить противника. В автоматическом режиме стрельбы используются все патроны в обойме, что существенно увеличивает шанс попадания в выбранную цель, а также и в других противников в непосредственной близости. Хороший выбор если вам действительно необходимо убить кого-то, однако не лучший вариант, если у вас осталась всего одна обойма.

<b>Взрывчатка</b>
Если вы хотите причинить значительный ущерб на большой площади, используйте взрывчатку. Вы получите контроль над большей областью, которая может стать спасительной, когда на вас смотрит голодными глазами стая ядерных дворняг. Помните боеприпасы не падают с неба как дождь. Если все время использовать в перестрелках автоматический режим, вы сможете быстро убивать плохих парней, но рискуете остаться без боеприпасов, как раз когда последняя ядерная дворняга вцепится вам в глотку.
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Capita di frequente che quando un oggetto o una persona entrano nel tuo campo d'azione, entrate in modalità Incontro. Spesso un incontro è seguito da una lotta. Sullo schermo comparirà una finestra di testo con una breve descrizione dell'incontro e potrai continuare dopo averla letta. Se vuoi, hai a disposizione un pulsante che ti permette di rimuovere la finestra di testo momentaneamente per farti vedere dove avviene l'incontro.
Le opzioni a tua disposizione durante un incontro sono:

<b>Corri:</b> questo comando ti permette di spostare il gruppo intero o un singolo personaggio verso l'incontro o lontano da esso. Inserisci la direzione in cui vuoi che il gruppo o il personaggio si muovano. Se un personaggio riesce a scappare, verrà sciolto dal gruppo (esclusi i casi in cui hai già creato quattro gruppi diversi).

<b>Usa:</b> questo comando permette a un personaggio di usare un oggetto, un'abilità o un attributo per portare a termine un compito. A seconda di ciò che scegli, comparirà un elenco; poi ti verrà chiesto di inserire una direzione verso cui usare l'oggetto, l'abilità o l'attributo scelti.

<b>Recluta:</b> non tutti quelli che incontri si sono incattiviti per la troppa esposizione al sole del deserto. Alcuni sono anche amichevoli e potrebbero offrirti i propri servigi (cosa che potrebbe rivelarsi utile). Se incontri un PNG che vorresti reclutare, seleziona la recluta dall'elenco che comparirà.

<b>Schiva:</b> grazie a questo comando è molto più difficile colpirti durante un combattimento. Usalo quando i tuoi compagni danno il via a uno scontro a fuoco e non hai armi a distanza, o quando sei ferito e vuoi ridurre al minimo il rischio di ricevere altri danni fisici.

<b>Attacca:</b> nelle Lande Desolate imperversano lotte ovunque, e ricorrerai spesso a questo comando. Quando lo selezioni, potrai scegliere quali obiettivi prendere di mira. Se hai un'arma automatica a fuoco selettivo, ti verrà chiesto se vuoi sparare un Colpo singolo, una Raffica o usare il Fuoco automatico. Se l'incontro è su una portata estesa e non hai armi a distanza, comparirà un messaggio che indica che non ci sono aggressori nel tuo campo d'azione. Se c'è solo un gruppo di nemici in zona, verranno presi di mira in automatico.

<b>Arma:</b> ti permette di preparare un'arma nuova: questo è molto utile nel caso la tua pistola si inceppasse nel fervore della battaglia e non volessi sistemarla, o anche quando analizzi la situazione in cui ti trovi e vorresti usare un'arma più efficace.

<b>Carica/Disinceppa:</b> questo comando permette di caricare o disinceppare un'arma. Dato che questa azione impiega un intero turno di combattimento, sarebbe meglio girare sempre con un'arma carica o ti toccherà ricaricare durante il primo turno di una battaglia (puoi caricare o disinceppare un'arma quando vuoi selezionando Inc sulla barra dei comandi o scegliendo una determinata arma e le sue munizioni nel tuo inventario quando non stai combattendo). Quando un'arma si inceppa, perdi le munizioni che aveva al suo interno. Se disinceppi un'arma durante un combattimento, verrà anche ricaricata in automatico.

Premendo il pulsante Indietro, tornerai alle opzioni del personaggio. Quando hai fatto tutte le scelte di combattimento, ti verrà chiesto se vorrai eseguire i comandi. Puoi tornare indietro e rifare tutto da capo, o continuare se il risultato ti soddisfa. In questo caso, comparirà una breve analisi degli effetti dell'incontro. Puoi regolare la velocità del registro di combattimento nelle impostazioni.

Dato che i gruppi possono sciogliersi e muoversi su mappe diverse, ti capiterà che un gruppo stia combattendo mentre un altro si trova da tutt'altra parte. In questi casi, il gioco ti chiede se vuoi che gli altri gruppi partecipino a un incontro. Se rispondi "Sì", a ogni gruppo sciolto sarà assegnato un turno di combattimento. Questa scelta mette in atto dinamiche lunghe e che impiegano molto tempo, quindi è meglio prendere parte a combattimenti su mappe diverse solo in casi di emergenza. Se rifiuti l'invito a iniziare scontri su mappe diverse, il gruppo che stai visualizzando inizierà il suo turno di combattimento e potrai vedere gli altri gruppi solo alla sua conclusione.

<b>Combattimento ravvicinato</b>
Dato che i Ranger sono soldati addestrati, sono avvantaggiati nel combattimento ravvicinato quando affrontano i cittadini. In genere, questo scontro non è letale quanto uno a fuoco, ma puoi sempre morire per strangolamento o per un pugno ben piazzato. Il combattimento ravvicinato può avvenire solo da una distanza dai 14 piedi in giù.

<b>Combattimento con armi a distanza</b>
Il combattimento con armi a distanza avviene quando hai armi in grado di sparare a distanza. Ci sono molte armi di questo tipo a tua disposizione, dai fucili alle granate. Armi esplosive come il tritolo, gli esplosivi al plastico e le granate si ricaricano automaticamente: ogni volta che ne usi una, ne hai già un'altra a disposizione finché le tue riserve non finiscono, così da evitare che tu rimanga senza armi durante uno scontro. Le armi anticarro come i missili LAW devono essere equipaggiate di nuovo dopo averle usate. Le armi automatiche, come i fucili d'assalto e le mitragliette, possono sparare un Colpo singolo, una Raffica o usare il Fuoco automatico. Tutte le pistole sono dotate di caricatore e hanno in dotazione i calibri: .45,9 mm e 7,62 mm. Porta sempre con te le munizioni giuste per l'arma che impugni, a meno che tu non voglia usarla per picchiare i nemici.
Ricordati che il combattimento a distanza si svolge simultaneamente: certo, l'idea di scaricare il caricatore di un AK-97 su un'orda di motociclisti mutanti alla carica è molto esaltante, ma potresti rimanerci male quando vedrai che i mutanti rispondono al fuoco con lo stesso entusiasmo. Se tu spari, sparano anche loro.

<b>Fuoco selettivo</b>
Il Colpo singolo, la Raffica e il Fuoco automatico hanno effetti diversi: il primo utilizza un proiettile per turno, il che è utile se hai poche munizioni, ma non è l'ideale se devi colpire un obiettivo al primo colpo; la Raffica impiega tre proiettili per turno, quindi hai una possibilità leggermente maggiore di colpire e uccidere il nemico; il Fuoco automatico impiega tutti i proiettili del caricatore, il che aumenta la probabilità di colpire un obiettivo specifico e anche chi si trova nelle vicinanze: una scelta adeguata se devi assolutamente uccidere qualcuno ma non ideale se ti è rimasto solo un caricatore.

<b>Esplosivi</b>
Se vuoi infliggere danni ingenti su una vasta area, con gli esplosivi vai sul sicuro. Ottieni un impatto maggiore nell'area scelta come bersaglio e potrebbe salvarti la vita quando ti ritrovi di fronte a un branco di cani nucleari. Ricorda che le munizioni non cadono dal cielo. Sparare usando sempre il fuoco automatico potrà anche eliminare tutti i tuoi nemici in poco tempo, ma non ti salverà quando un cane nucleare punterà alla tua gola e non avrai più munizioni disponibili.
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KEY: MAN_WEAPONS
EN: WEAPONS LIST

KEY: MAN_WEAPONS_DESC
EN: @@
Missile weapons come in three range categories: short, medium, and long. You'll find that using a clip pistol to hit a target 80 feet away is not too effective. Be sure to choose the appropriate weapon for the appropriate distance. Here are some of the more common weapons and their characteristics:

<b>Long Range Weapons</b>
<b>AK-97 Assault Rifle:</b> Created in the image of the legendary AK-47, the AK-97 is the latest in the assault rifle line. It was created for the Comintern Combine nations of Europe and Africa, but saw large distribution throughout the world before the war. It is chambered for 7.62mm ammo and fires from a 30-bullet clip. This highly-respected weapon is fairly commonplace.

<b>M1989A1 NATO Assault Rifle:</b> The M1989A1 is the big brother to the original M16A1. It was re-chambered to accept the same 7.62mm ammo that the AK series of rifles uses so troops could use captured Soviet ammo. Although assault rifle users greatly preferred the American ammo for its damage capabilities, the military implemented this change in anticipation of front-line ammo shortages. With this arrangement, a soldier could kill an enemy and replenish his supply at the same time.

<b>M19 Rifle:</b> The M19 rifle is a single-shot weapon firing an 8-shot clip of 7.62mm ammo. When rumors of a Soviet invasion of the U.S. spread through the states, survivalists demanded a weapon that could use Soviet ammo (necessary, said the survivalists, if Americans were to be able to use captured ammo). The invasion never took place, but the M19 remains a high-profile weapon. Although it can't fire more than one bullet at a time, it does have greater range than pistols.

<b>M17 Carbine:</b> The M17 Carbine is a lighter, short-barreled version of the M19 rifle. Its 10-shot clip of 7.62mm ammo gives it a faster fire rate than its big brother, but the barrel length makes it slightly less accurate at maximum range.

<b>LAW Rocket:</b> The LAW rocket is a small, armor-piercing explosive rocket contained in a disposable firing tube. It was first developed to destroy tanks. The mass of the tip (made from depleted uranium) enables the rocket to blast through the armor so the explosive shell can burst, once inside. Some knowledge or skill in anti-tank weaponry is useful when employing rockets.

<b>Medium Range Weapon</b>
<b>MAC 17 SMG:</b> The Mac 17 is the sturdiest of the compact submachine guns developed in the early 1990s. It shoots .45 caliber slugs from a 30-shot clip and is known for its man-stopping capabilities. This small weapon is well-suited for close-up firefights.

<b>UZI 27 SMG:</b> The Uzi comes from the highly-skilled gunsmiths of Trans-Palestine. Its magazine holds 40 9mm bullets and is capable of burning a full clip in five seconds. This weapon was built specifically for fighting terrorists and has proven very effective on mutant bikers or religious fanatics.

<b>Short Range Weapons</b>
<b>1911A1 .45 Pistol:</b> The 1911A1 was the standard sidearm of the previous two world wars. The .45 slug, held in an 8-shot clip, was first developed to stop Moro rebels in the Philippines. In its current role, it has no trouble slowing down desert raiders or the occasional mutant cactus. Many Desert Rangers find this a perfect weapon to take with them when they first head into the wastelands.

<b>VP91Z 9mm Pistol:</b> As well liked as the .45 pistol by Desert Rangers, the VP91Z is a variation on the West German design, featuring an 18-shot clip. A reliable weapon, it's widely available due to its popularity among survivalists. While the 9mm bullet is not as powerful as the .45, the 18-shot capacity of this weapon reduces the need to reload, making it ideal for extended firefights.

<b>Grenades:</b> Grenades are small, hand-tossed explosive devices useful for inflicting damage on an entire group of foes at one time. Grenades have a wide area.of effect, so be sure your character has a good throwing arm!
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Les armes à projectile se répartissent en trois catégories de portée : courte, intermédiaire et longue. Comme vous pouvez vous en douter, vous aurez du mal à toucher une cible à 25 mètres avec un pistolet. Pensez bien à utiliser l'arme adéquate en fonction de la distance. Voici quelques-unes des armes les plus communes et leurs caractéristiques :

<b>Armes longue portée</b>
<b>Fusil d'assaut AK-97 :</b> créé à l'image du célèbre AK-47, l'AK-97 est le dernier cri en matière de fusil d'assaut. Conçu à l'origine pour les nations combinées du Komintern d'Europe et d'Afrique, il a été largement distribué à travers le monde avant la guerre. Il est équipé d'un chargeur de 30 balles de calibre 7,62 mm. Cette arme est relativement commune et impose le respect.

<b>Fusil d'assaut OTAN M1989A1 :</b> le M1989A1 est le grand frère du M16A1 original. Il a été converti pour accueillir les mêmes balles de 7,62 mm que la série des fusils d'assaut « AK » afin que les soldats puissent utiliser les munitions soviétiques capturées. Malgré le penchant prononcé des utilisateurs de fusil d'assaut pour les munitions américaines, plus dévastatrices, l'armée a mis en œuvre cette modification en anticipation des pénuries sur le front. Avec cet ajustement, un soldat pouvait abattre un ennemi et se réapprovisionner en même temps.

<b>Fusil M19 :</b> le fusil M19 est une arme à tir unique équipée d'un chargeur de 8 balles de 7,62 mm. Lorsque les rumeurs d'une invasion soviétique des États-Unis se sont répandues à travers le pays, les survivalistes ont exigé d'avoir une arme capable d'utiliser les munitions des Soviets (nécessaire d'après eux, si les Américains comptaient pouvoir se servir des munitions capturées). L'invasion n'est jamais arrivée, mais le M19 est resté une arme extrêmement appréciée. Malgré sa cadence de tir limitée, sa portée est plus élevée que celle des pistolets.

<b>Carabine M17 :</b> la carabine M17 est une version plus légère et dotée d'un canon plus court que le fusil M19. Son chargeur de 10 balles de 7,62 mm vous offre une cadence de tir supérieure à son grand frère, mais la longueur de son canon la rend légèrement moins précise à très longue portée.

<b>Lance-roquette LAW :</b> le lance-roquette LAW se compose d'une petite roquette explosive antiblindage contenue dans un tube d'expulsion à usage unique. Initialement développé pour détruite des chars, la masse chargée à son extrémité (composée d'uranium appauvri) permet à la roquette de traverser les blindages afin que l'obus explosif puisse se déclencher à l'intérieur. Quelques connaissances ou compétences en armes antichars peuvent être utiles pour utiliser un lance-roquette.

<b>Arme de portée intermédiaire</b>
<b>PM MAC 17 :</b> le Mac 17 est le pistolet-mitrailleur compact le plus robuste du début des années 1990. Son chargeur contient 30 balles de calibre .45 et permet de stopper net vos assaillants. Cette petite arme est particulièrement adaptée aux échanges de tirs en combat rapproché.

<b>PM UZI 27 :</b> le Uzi a été conçu par les talentueux armuriers trans-palestiniens. Son chargeur contient 40 balles de 9 mm et peut être vidé entièrement en cinq secondes. Cette arme a été spécifiquement créée pour combattre les terroristes et s'est avérée extrêmement efficace contre les motards mutants ou les fanatiques religieux.

<b>Armes courte portée</b>
<b>Pistolet .45 1911A1 :</b> le 1911A1 était l'arme de poing réglementaire des soldats des deux guerres mondiales précédentes. À l'origine, la cartouche de calibre .45, contenue dans un chargeur de 8 balles, a été conçue pour repousser les rebelles de Moro aux Philippines. Dans son rôle actuel, il n'a aucune difficulté à ralentir les pillards du désert ou un cactus mutant occasionnel. De nombreux Rangers du désert considèrent cette arme comme le compagnon idéal pour leur première excursion dans les Terres dévastées.

<b>Pistolet 9 mm VP91Z :</b> aussi apprécié que le pistolet .45 par les Rangers du désert, le VP91Z est une variation du modèle original d'Allemagne de l'Ouest, avec un chargeur de 18 balles. Cette arme fiable est largement répandue en raison de sa popularité parmi les survivalistes. Même si les balles de 9 mm ne sont pas aussi puissantes que celles de calibre .45, son chargeur de 18 balles réduit le besoin de recharger, ce qui en fait une arme idéale pour les échanges de tirs prolongés.

<b>Grenades :</b> les grenades sont de petits engins explosifs lancés à la main qui infligent des dégâts à tout un groupe d'ennemis en même temps. Les grenades ont une zone d'effet étendue, alors assurez-vous que votre personnage puisse les lancer assez loin !
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Raketenwaffen gibt es in drei Reichweitenkategorien: kurz, mittel und weit. Du wirst schnell bemerken, dass es ziemlich uneffektiv ist, ein Ziel in 25 Metern Entfernung mit einer Pistole treffen zu wollen. Stell sicher, dass du für jede Entfernung die richtige Waffe auswählst. Hier sind ein paar der häufig vorkommenden Waffen und ihre Charakteristika:

<b>Waffen mit großer Reichweite</b>
<b>AK-97 Sturmgewehr:</b> Nach dem Vorbild der AK-47 gefertigt ist die AK-97 das neueste Modell in der Reihe dieser Sturmgewehre. Sie wurde für die "Comintern Combine"-Nationen Europas und Afrikas entwickelt, war aber vor dem Krieg über die ganze Welt verbreitet. Sie hat das Kaliber 7,62 mm und feuert aus einem Magazin mit 30 Kugeln. Diese hochangesehene Waffe kommt ziemlich häufig vor.

<b>M1989A1 NATO Sturmgewehr:</b> Das M1989A1 ist der große Bruder des ursprünglichen M16A1. Es wurde überarbeitet, um die gleiche 7,62-mm-Munition zu feuern wie die AK-Reihe von Sturmgewehren, damit die Truppen erbeutete sowjetische Munition nutzen konnten. Obwohl die Benutzer von Sturmgewehren die amerikanische Munition wegen ihres höheren Schadens bevorzugten, setzte das Militär wegen der erwarteten Munitionsknappheit an der Front diese Veränderung durch. Durch diese Vorgehensweise konnte ein Soldat gleichzeitig einen Feind töten und seinen Munitionsvorrat auffüllen.

<b>M19 Gewehr:</b> Das M19 Gewehr ist ein einschüssiges Gewehr, das 7,62-mm-Munition aus einem Magazin mit acht Kugeln schießt. Als Gerüchte über eine sowjetische Invasion der USA die Runde machten, forderten Prepper eine Waffe, die sowjetische Munition benutzen könnte (sie sei notwendig, sagten die Prepper, damit Amerikaner erbeutete Munition nutzen könnten). Die Invasion hat nie stattgefunden, aber das M19 bleibt eine beliebte Waffe. Obwohl sie immer nur eine Kugel abfeuern kann, hat sie eine größere Reichweite als Pistolen.

<b>M17 Karabiner:</b> Der M17 Karabiner ist eine leichtere Version des M19 Gewehrs mit kürzerem Lauf. Es hat eine höhere Feuerrate als sein großer Bruder dank des 10 Kugeln fassenden Magazins mit 7,62-mm-Munition. Wegen des kürzeren Laufs ist es aber etwas weniger präzise in der maximalen Reichweite.

<b>LAW-Rakete:</b> Die LAW-Rakete ist eine kleine, panzerbrechende Sprengrakete in einer Einweg-Abschussvorrichtung. Sie wurde ursprünglich zur Abwehr von Panzern entwickelt. Die Spitze (aus abgereichertem Uran) ermöglicht der Rakete, durch Panzerung zu brechen, damit der Sprengsatz auf der Innenseite gezündet werden kann. Etwas Wissen oder Fertigkeit in Panzerabwehrwaffen ist ganz nützlich beim Einsatz von Raketen.

<b>Waffen mit mittlerer Reichweite</b>
<b>MAC 17 Maschinenpistole:</b> Die Mac 17 ist die stärkste der in den frühen Neunzigern entwickelten kompakten Maschinenpistolen. Sie verschießt das Kaliber .45 aus einem Magazin mit 30 Kugeln und ist bekannt für ihre Mannstoppwirkung. Diese handliche Waffe ist sehr gut geeignet für Feuergefechte auf kurze Reichweite.

<b>UZI 27 Maschinenpistole:</b> Die Uzi stammt aus den hochqualifizierten Waffenschmieden Trans-Palästinas. Ihr Magazin hält 40 Kugeln des Kalibers 9 mm und verballert ein ganzes Magazin in fünf Sekunden. Diese Waffe wurde speziell für den Kampf gegen Terroristen entwickelt und ist äußerst effektiv gegen Mutanten-Biker oder religiöse Fanatiker.

<b>Waffen mit kurzer Reichweite</b>
<b>1911A1 .45 Pistole:</b> Die 1911A1 war die Standard-Handfeuerwaffe der letzten zwei Weltkriege. Das Kaliber .45, in einem Magazin mit 8 Kugeln, wurde ursprünglich für den Einsatz gegen Moro-Rebellen auf den Philippinen entwickelt. In ihrer modernen Rolle hat sie keine Probleme damit, Wüsten-Räuber oder an und an einen Mutanten-Kaktus zu bremsen. Viele Wüsten-Ranger sehen sie als perfekte Waffe für die ersten Ausflüge ins Wasteland.

<b>VP91Z 9 mm Pistole:</b> Die VP91Z ist eine Variation des westdeutschen Designs mit einem 18-schüssigen Magazin und wird von den Wüsten-Rangern ebenso geschätzt wie die .45 Pistole. Sie ist eine zuverlässige Waffe und wegen ihrer Beliebtheit bei Preppern häufig anzutreffen. Auch wenn das Kaliber 9 mm nicht so stark ist wie das Kaliber .45, sorgt die Kapazität von 18 Schuss für weniger Nachladen und macht die Pistole ideal für ausgedehnte Feuergefechte.

<b>Granaten:</b> Granaten sind kleine Sprengsätze, die per Hand geworfen werden und nützlich sind, um einer ganzen Gruppe von Feinden auf einmal Schaden zuzufügen. Granaten haben einen großen Wirkungsbereich. Stell also sicher, dass dein Charakter einen starken Wurfarm hat!
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Las armas a distancia se dividen en tres categorías de alcance: corto, medio y largo. Ya verás que usar una pistola para alcanzar a un objetivo a 25 metros de distancia no es muy efectivo. Asegúrate de elegir el arma adecuada para la distancia adecuada. Estas son algunas de las armas más comunes y sus características:

<b>Armas de largo alcance</b>
<b>Rifle de asalto AK-97:</b> Creado a imagen del legendario AK-47, el AK-97 es el último en la línea de rifles de asalto. Fue creado para las naciones de la Comintern Combine de Europa y África, pero se distribuyó enormemente por todo el mundo antes de la guerra. Tiene un calibre de 7,62 mm y un cargador de 30 balas. Esta arma de gran reputación es bastante común.

<b>Rifle de asalto M1989A1 de la OTAN:</b> El M1989A1 es el hermano mayor del M16A1 original. Se modificó para aceptar la misma munición de 7,62 mm que usa la serie AK de rifles para que las tropas pudieran usar la munición soviética que recogiesen. Aunque los usuarios de rifles prefirieron en gran medida la munición estadounidense por su capacidad de daño, los militares implementaron este cambio anticipando la escasez de munición en primera línea. Con este arreglo, un soldado podría matar a un enemigo y reponer su suministro a la vez.

<b>Rifle M19:</b> El rifle M19 es un arma de un solo disparo que tiene un cargador de 8 cartuchos de 7,62 mm. Cuando se extendieron los rumores de una invasión soviética a los EE. UU., los supervivientes exigieron un arma que pudiera usar munición soviética (dijeron que era necesario que los estadounidenses pudieran usar la munición que recogieran). La invasión nunca tuvo lugar, pero el M19 sigue siendo un arma notoria. Aunque no puede disparar más de una bala a la vez, tiene un alcance mayor que las pistolas.

<b>Carabina M17:</b> La carabina M17 es una versión más ligera y de cañón corto del rifle M19. Su cargador de 10 cartuchos de 7,62 mm aumenta su cadencia de tiro con respecto a su hermano mayor, pero la longitud del cañón lo vuelve menos preciso en el alcance máximo.

<b>Lanzacohetes LAW:</b> El lanzacohetes LAW es un pequeño cohete explosivo antitanque contenido en un tubo de disparo desechable. Al principio fue desarrollado para destruir tanques. La masa de la punta (hecha de uranio empobrecido) permite que el cohete atraviese el blindaje para que el proyectil pueda explotar una vez dentro. Es útil tener algún conocimiento o habilidad en armamento antitanque cuando se emplean cohetes.

<b>Armas de medio alcance</b>
<b>MAC 17 SMG:</b> la Mac 17 es la más robusta de las metralletas compactas de principios de la década de 1990. Dispara balas de calibre .45 desde un cargador de 30 cartuchos y es conocida por su capacidad de detener a las personas. Esta pequeña arma es muy adecuada para tiroteos cercanos.

<b>UZI 27 SMG:</b> La uzi proviene de los armeros altamente cualificados de Transpalestina. Su tambor contiene 40 balas de 9 mm y es capaz de consumir un cargador completo en cinco segundos. Esta arma fue hecha específicamente para luchar contra terroristas y ha demostrado ser muy efectiva en motoristas mutantes o fanáticos religiosos.

<b>Armas de corto alcance</b>
<b>Pistola 1911A1 de .45:</b> La 1911A1 fue el arma de mano habitual en las dos guerras mundiales anteriores. La bala de .45, en un cargador de 8 balas, se desarrolló por primera vez para detener a los rebeldes Moro en Filipinas. En la actualidad, no tiene problemas para frenar a los invasores del desierto o a los cactus mutantes. Muchos Rangers saben que es un arma perfecta cuando se dirigen a las tierras baldías.

<b>Pistola VP91Z de 9 mm:</b> Tan popular para los Rangers como la pistola de .45, la VP91Z es una variación del diseño de Alemania Occidental, con un cargador de 18 balas. Es un arma fiable y muy disponible debido a su popularidad entre los supervivientes. Si bien la bala de 9 mm no es tan poderosa como la de .45, su capacidad de 18 balas reduce la necesidad de recargar, por lo que es ideal para tiroteos prolongados.

<b>Granadas:</b> Las granadas son pequeños dispositivos explosivos que se lanzan con una mano, muy útiles para infligir daño a todo un grupo de enemigos a la vez. Las granadas tienen un área amplia de efecto, ¡así que asegúrate de que tu personaje tenga un brazo fuerte para lanzarla!
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Broń dystansowa dzieli się na trzy kategorie zasięgu: krótki, średni i daleki. Przekonasz się, że próba trafienia w cel oddalony o 80 stóp od ciebie za pomocą zwykłego pistoletu nie jest najrozsądniejszym rozwiązaniem. Upewnij się więc, że wybierasz odpowiednią broń na odpowiedni dystans. Oto lista najpopularniejszych rodzajów broni wraz ze specyfikacjami:

<b>Broń dalekiego zasięgu</b>
<b>Karabin szturmowy AK-97:</b> stworzony na wzór legendarnego AK-47, stanowi najnowszą linię karabinów szturmowych. Broń powstała na potrzeby narodów zjednoczonych Kominternu w Europie i Afryce, ale przed wojną była szeroko rozpowszechniona na całym świecie. Jest zasilana amunicją 7,62 mm, a jej magazynek pomieści 30 nabojów. Ta niezwykle szanowana broń występuje dość powszechnie.

<b>Karabin szturmowy M1989A1 NATO:</b> To wielki brat pierwotnej wersji M16A1. Przebudowana komora może pomieścić tę samą amunicję 7,62 mm, stosowaną w serii karabinów AK, dzięki czemu żołnierze są w stanie używać zdobytej radzieckiej amunicji. Chociaż użytkownicy karabinów szturmowych zdecydowanie woleli amerykańską amunicję ze względu na jej zdolność do zadawania obrażeń, wojsko wprowadziło tę zmianę ze względu na możliwy brak amunicji na linii frontu. Przy takim układzie żołnierz może zabić wroga i jednocześnie uzupełnić zapasy.

<b>Karabin M19:</b> Ten jednostrzałowy karabin zasilany jest amunicją 7,62 mm z magazynka zawierającego 8 nabojów. Kiedy pogłoski o inwazji Sowietów na USA rozprzestrzeniły się po stanach, surwiwaliści zażądali broni, w której można by użyć radzieckiej amunicji (według nich była to konieczność, jeśli Amerykanie mieliby mieć możliwość użycia przechwyconej amunicji). Inwazja nigdy nie miała miejsca, lecz M19 nadal pozostaje bronią wysokiej klasy. Pomimo tego, że nie można z niej wystrzelić więcej niż jednego pocisku na raz, ma większy zasięg niż pistolety.

<b>M17 Carbine:</b> To lżejsza wersja karabinu M19, wyposażona w krótką lufę. Magazynek 10-nabojowy z amunicją 7,62 mm zapewnia wyższą szybkostrzelność niż jej starszy brat, ale długość lufy sprawia, że ma nieco słabszą celność przy maksymalnym zasięgu.

<b>Rakieta LAW:</b> To mała, przebijająca pancerz rakieta artyleryjska umieszczona w jednorazowej rurze. Była pierwotnie przeznaczona do niszczenia czołgów. Masa końcówki (wykonanej ze zubożonego uranu) umożliwia rakiecie przebicie pancerza, dzięki czemu pocisk może rozsadzić wnętrze pojazdu od środka. Do obsługi rakiet przydają się wiedza lub umiejętności w zakresie uzbrojenia przeciwpancernego.

<b>Broń średniego zasięgu</b>
<b>Pistolet maszynowy MAC 17:</b> Jest najbardziej wytrzymałym z kompaktowych pistoletów maszynowych stworzonych na początku lat 90. Wystrzeliwuje pociski monolityczne kalibru .45 z 30-nabojowego magazynka i słynie ze śmiercionośnych możliwości. Ta mała broń doskonale nadaje się do strzelania z bliskiej odległości.

<b>Pistolet maszynowy UZI 27:</b> Uzi został wyprodukowany przez wysoce wyspecjalizowanych izraelskich rusznikarzy. Magazynek potrafi pomieścić 40 nabojów 9-milimetra, których pistolet pozbywa się w pięć sekund. Broń została opracowana specjalnie do walki z terrorystami i okazała się bardzo skuteczna przeciw zmutowanym motocyklistom i fanatykom religijnym.

<b>Broń krótkiego zasięgu</b>
<b>Pistolet 1911A1 .45:</b> Pistolet ten był stosowany jak standardowa broń przyboczna podczas dwóch wojen światowych. Pocisk monolityczny kalibru .45, umieszczony w 8-nabojowym magazynku, początkowo opracowano do powstrzymania rebeliantów Moro na Filipinach. Obecnie z łatwością spowalnia pustynnych najeźdźców czy też zmutowanego kaktusa, gdy jakiś stanie na drodze. Wielu Strażników Pustkowi wyposaża się w tę doskonałą broń, gdy po raz pierwszy wyrusza na pustkowia.

<b>Pistolet VP91Z 9mm:</b> To odmiana zachodnioniemieckiego projektu z 18-nabojowym magazynkiem, równie lubiana przez Strażników Pustkowi co pistolet kalibru .45. Ta niezawodna broń jest szeroko dostępna ze względu na swoją popularność wśród surwiwalistów. Pocisk 9 mm nie jest może tak potężny jak .45, jednak magazynek o pojemności 18 naboi sprawia, że nie trzeba tak często przeładowywać broni, dzięki czemu idealnie nadaje się ona do dłuższych wymian ognia.

<b>Granaty:</b> Granaty to małe, ręcznie miotane urządzenia wybuchowe, przydatne do zadawania obrażeń całym grupom wrogów, jeśli tylko postać potrafi dobrze rzucać!
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Дистанционное оружие делится на три категории по радиусу поражения: ближнего, среднего и дальнего действия. Вы обнаружите, что автоматический пистолет не слишком эффективен на дистанции 80 футов (24,38 м). Обязательно выбирайте оружие, подходящее для дистанции боя. Ниже представлены наиболее распространенные виды оружия и их характеристики:

<b>Оружие дальнего действия</b>
<b>Штурмовая винтовка AK-97:</b> Штурмовая винтовка AK-97, дизайн которой вдохновлен легендарной моделью AK-47, — это воплощение последних разработок для штурмовых винтовок. Она была создана для Объединенного Коминтерна наций Европы и Африки, но до войны успела широко распространиться по всему миру. Винтовка заряжается обоймой на 30 патронов калибра 7,62 мм. Это оружие высоко ценится и весьма распространено.

<b>Штурмовая винтовка НАТО M1989A1:</b> M1989A1 — большой брат оригинальной винтовки M16A1. Эта винтовка была переделана под боеприпасы 7,62 мм для винтовок АК, чтобы войска могли использовать трофейные советские боеприпасы. Хотя пользователи штурмовых винтовок безусловно предпочитали американские боеприпасы за их поражающую способность, военные все же пошли на это изменение, чтобы предотвратить нехватку боеприпасов на передовой. Ведь так солдат смог бы, убив врага, сразу пополнить свой боезапас.

<b>Винтовка M19:</b> Винтовка M19 — это однозарядное оружие, использующее калибр 7,62 мм и обойму с 8 патронами. Когда США наводнили слухи о советском вторжении, выживальщики потребовали оружие, которое смогло бы использовать советские боеприпасы (необходимо, говорили они, чтобы американцы могли использовать захваченные боеприпасы). Вторжение так и не состоялось, но высококлассная винтовка M19 осталась. Хотя эта винтовка и не может сделать более одного выстрела за раз, она имеет больший радиус действия, чем пистолет.

<b>Карабин M17:</b> Карабин M17 — это облегченная короткоствольная версия винтовки M19. Обойма из 10 патронов калибра 7,62 мм позволяет карабину стреляет быстрее, чем его старшая сестра, но из-за укороченного ствола точность на максимальной дистанции у него ниже.

<b>Переносная ракетная установка:</b> Переносная ракетная установка — это небольшая одноразовая установка с загруженной в пусковую камеру бронебойной разрывной ракетой. Изначально она была разработана для уничтожения танков. Масса головки (изготовленной из обедненного урана) позволяет ракете пробивать броню, чтобы взорваться уже внутри. При использовании ракет пригодятся некоторые знания или навыки в противотанковом вооружении.

<b>Оружие средней дистанции</b>
<b>Пистолет-пулемет MAC 17:</b> Mac 17 — самый крепкий среди компактных пистолет-пулеметов — был разработан в начале 1990-х годов. Он использует обойму из 30 патронов калибра .45 и известен своей способностью останавливать людей. Благодаря небольшому размеру он хорошо подходит для перестрелок на близком расстоянии.

<b>Пистолет-пулемет УЗИ 27:</b> Пистолет-пулемет Узи был создан высококвалифицированными оружейниками Транс-Палестины. Его магазин вмещает 40 патронов калибра 9 мм и способен выпустить всю обойму за пять секунд. Это оружие было специально разработано для борьбы с террористами и оказалось очень эффективным против байкеров-мутантов или религиозных фанатиков.

<b>Оружие ближней дистанции</b>
<b>Пистолет 1911A1 калибра .45:</b> Пистолет 1911A1 был стандартным личным оружием в двух предыдущих мировых войнах. Патроны калибра .45, которые содержатся в 8-зарядной обойме, впервые были разработаны, чтобы остановить мятежников Моро на Филиппинах. Теперь же они отлично помогают отбиться от пустынных рейдеров или встречающихся иногда кактусов-мутантов. Многие Пустынные рейнджеры считают его идеальным оружием и берут с собой, когда впервые отравляются в пустоши.

<b>Пистолет VP91Z калибра 9 мм:</b> VP91Z — это вариант западногерманской модели с обоймой на 18 патронов, который Пустынные рейнджеры уважают не меньше, чем классический пистолет .45 калибра. Он надежен, и к тому же широко распространен благодаря популярности среди выживальщиков. Хотя пули калибра 9 мм не имеют такой убойной силы, как .45, благодаря 18-зарядной обойме пистолет реже нуждается в перезарядке, что дает преимущество в продолжительной перестрелке.

<b>Гранаты:</b> Гранаты — это небольшие взрывные устройства для метания, которые могут причинить ущерб целой группе противников одновременно. Гранаты имеют широкую область поражения, поэтому убедитесь, что ваш персонаж сможет метать их достаточно далеко!
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Le armi a distanza sono suddivise in tre categorie in base alla portata: bassa, media ed elevata. Noterai che usare una pistola per colpire un obiettivo che si trova a oltre 80 piedi di distanza non è molto efficace. Assicurati di scegliere l'arma adeguata a seconda della distanza dell'obiettivo. Ecco alcune delle armi più comuni e le loro caratteristiche:

<b>Armi di portata elevata</b>
<b>Fucile d'assalto AK-97:</b>creato ispirandosi al leggendario AK-47, l'AK-97 è il fucile d'assalto più all'avanguardia che ci sia. È stato inventato dalle nazioni dell'Unione Cominter dell'Europa e dell'Africa, ma è stato venduto in tutto il mondo anteguerra. Accoglie munizioni da 7,62 mm e il caricatore contiene 30 proiettili. Questa arma è tenuta in grande considerazione ed è molto diffusa.

<b>Fucile d'assalto NATO M1989A1:</b> il fucile M1989A1 è il fratellone del modello M16A1. è stato modificato per ospitare le stesse munizioni da 7,62 mm usate per la serie di fucili AK: in questo modo le truppe possono recuperare le munizioni dei russi e utilizzarle. Benché gli amanti dei fucili d'assalto preferissero le munizioni americane per i danni maggiori che erano in grado di infliggere, i militari hanno implementato questa modifica in previsione della carenza di munizioni in prima linea. Grazie a questo compromesso, un soldato può uccidere il nemico e al contempo fare rifornimento di munizioni.

<b>Fucile M19:</b> Il fucile M19 è un'arma a colpo singolo dotata di un caricatore a 8 colpi che ospita munizioni da 7,62 mm. Quando hanno iniziato a girare voci sul fatto che i russi stessero invadendo l'America, i survivalisti hanno chiesto che venisse ideata un'arma che utilizzasse le munizioni sovietiche (è una misura necessaria, affermarono, nel caso gli americani fossero riusciti a usare le munizioni dei nemici). L'invasione non ebbe luogo, ma il fucile M19 rimane un'arma eccellente. Benché non possa sparare più di un proiettile alla volta, ha una portata superiore rispetto alla maggior parte delle armi da fuoco.

<b>Carabina M17:</b> la carabina M17 è una versione più leggera e dotata di una canna più corta del fucile M19. Il caricatore da 10 colpi che ospita munizioni da 7,62 mm consente di sparare a un ritmo maggiore rispetto al suo simile, ma la lunghezza minore della canna la rende meno precisa a grandi distanze.

<b>Missile LAW:</b> il missile LAW è un razzo esplosivo anticarro di piccole dimensioni contenuto in un tubo di lancio monouso. È stato sviluppato per distruggere i carri armati. Il materiale all'interno della punta, l'uranio impoverito, permette al razzo di squarciare la blindatura, affinché la bomba possa esplodere all'interno dell'obiettivo. Avere conoscenze o abilità che coinvolgono le armi anticarro risulta molto utile quando si usano i missili.

<b>Armi di portata media</b>
<b>Mitraglietta Mac 17:</b> la MAC 17 è la mitraglietta compatta più resistente sul mercato sviluppata nei primi anni '90. Ha un caricatore da 30 colpi che ospita proiettili calibro .45 ed è conosciuta per la facilità con cui falcia i nemici. Questa piccola arma risulta ideale negli scontri a fuoco ravvicinati.

<b>Mitraglietta Uzi Mark 27:</b> l'Uzi è un'arma che nasce dalle mani degli armaioli della Transpalestina. Il suo caricatore contiene 40 proiettili da 9 mm e quest'arma è in grado di sparare un'intera raffica in soli cinque secondi. È stata costruita con l'intento di combattere i terroristi e si è rivelata molto efficace contro i motociclisti mutanti o i fanatici religiosi.

<b>Armi di portata bassa</b>
<b>Pistola calibro .45 1911A1:</b> la 1911A1 è stata l'arma di base delle due guerre mondiali precedenti. È dotata di un caricatore da 8 colpi con proiettili di calibro .45 che sono stati ideati con l'intento di fermare i ribelli mori delle Filippine. Di questi tempi è un'amica fidata per rallentare i predoni del deserto o qualche cactus mutante. Molti Ranger del deserto pensano che sia l'arma perfetta con cui intraprendere il viaggio nelle Lande Desolate.

<b>Pistola 9 mm VP91Z:</b> apprezzata quanto la calibro .45 dai Ranger del deserto, la VP91Z risulta essere una variante del modello della Germania dell'Ovest, con un caricatore da 18 colpi. È un'arma molto affidabile ed è facile trovarla in giro vista la sua popolarità tra i survivalisti. Se i proiettili da 9 mm non sono potenti quanto quelli della calibro .45, la capacità di 18 colpi permette di ricaricare l'arma meno frequentemente, rendendola la scelta ideale per gli scontri a fuoco lunghi.

<b>Granate:</b> le granate sono dispositivi d'esplosione di piccole dimensioni che si lanciano a mano per infliggere danni su più nemici alla volta. Le granate hanno un ampio raggio d'effetto, quindi fa' in modo che il tuo personaggio sappia tirare bene!
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KEY: MAN_INJURIES_DEATH
EN: INJURIES AND DEATH

KEY: MAN_INJURIES_DEATH_DESC
EN: @@
Death is permanent. If your characters get seriously injured, get them medical attention quickly or kiss them goodbye.

If a character is lightly wounded, they've taken a few hits, but are still awake and functional. A few points have been knocked off his constitution.

Characters become unconscious when their constitution dips below 1. While unconscious, they are unable to move. Over time, an unconscious character will regain consciousness and heal to full health. An alternative to waiting is to find a hospital and pay for a quick heal.

Seriously-wounded characters are in a whole different class of medical trouble. Like unconscious characters, they can do nothing, but unlike unconscious characters, they don't heal with time - they worsen. Without medical help, seriously-wounded characters deteriorate to critical, to mortal, to comatose, and then to dead. Another character with medical skills may be able to stabilize the wounded character enough so he can improve to the unconsciousness category. If this happens, the character will recover with time.

Remember that time waits for no one. Disbanding one character and sending him off across the desert to find a doctor will not freeze time for a seriously wounded character. When that character finally returns with a doctor, they may be back in time to bury the body. (This is why your party should contain somebody - preferably two - with medical skills.) Should the worst happen, you can bury a dead character by using the Disband command.
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La mort est permanente. Si vos personnages sont gravement blessés, faites-les soigner rapidement, ou vous pourrez leur dire adieu.

Si un personnage est légèrement blessé, qu'il a pris quelques coups mais qu'il est encore éveillé et conscient, sa constitution sera réduite de quelques points.

Les personnages perdent connaissance lorsque leur constitution tombe en dessous de 1. Un personnage inconscient ne peut pas se déplacer. Avec le temps, il reprendra connaissance et regagnera tous ses points de vie. Plutôt que d'attendre, vous pouvez trouver un hôpital et payer pour une guérison rapide.

En revanche, les personnages gravement blessés sont dans de sales draps, médicalement parlant. Comme les personnages inconscients, ils ne peuvent rien faire. Mais contrairement aux personnages inconscients, leur état ne s'améliore pas avec le temps ; il empire. Sans traitement médical, les personnages gravement blessés voient leur état devenir critique, puis mortel, puis comateux, pour finir par la mort. Un autre personnage doté de compétences médicales peut stabiliser un personnage blessé afin de faire passer son état jusqu'à la catégorie « inconscient ». Dans ce cas, le personnage guérira avec le temps.

N'oubliez pas que le temps n'attend personne. Si vous vous séparez d'un personnage pour l'envoyer traverser le désert à la recherche d'un médecin, le temps ne s'arrêtera pas pour votre personnage gravement blessé. Lorsque le premier reviendra avec de l'aide, il sera peut-être temps d'enterrer le second. (Voilà pourquoi votre groupe devrait compter au moins un personnage doté de compétences médicales, si ce n'est deux.) Si le pire venait à arriver, vous pouvez enterrer un personnage décédé avec la commande Dissoudre.
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Tod ist dauerhaft. Wenn deine Charaktere ernsthaft verletzt werden, solltest du sie schnell medizinisch versorgen oder dich von ihnen verabschieden.

Wenn ein Charakter leicht verletzt ist, haben sie ein bisschen was abbekommen, sind aber noch immer bei Bewusstsein und einsatzbereit. Ihm fehlen ein paar Punkte seiner Konstitution.

Charaktere verlieren ihr Bewusstsein, wenn ihre Konstitution unter 1 fällt. Wenn sie bewusstlos sind, können sie sich nicht bewegen. Mit der Zeit wird ein Charakter wieder zu sich kommen und wieder zu voller Gesundheit heilen. Eine Alternative zum Warten ist der Besuch eines Krankenhauses und die Bezahlung für eine Schnellheilung.

Schwerverletzte Charaktere stecken in ganz anderen medizinischen Schwierigkeiten. Genau wie bewusstlose Charaktere können sie nichts tun, aber anders als bewusstlose Charaktere heilen sie nicht mit der Zeit - ihnen geht es schlechter. Ohne medizinische Hilfe verschlimmert sich der Zustand von schwerverletzten Charaktere zu kritisch, zu todkrank, zu komatös, gefolgt von tot. Ein anderer Charakter mit medizinischen Fertigkeiten kann möglicherweise den verletzten Charakter so weit stabilisieren, dass dessen Zustand sich auf bewusstlos verbessert. Wenn das passiert, wird der Charakter mit der Zeit heilen.

Aber denk dran: Die Zeit wartet auf niemanden. Einen Charakter abzuspalten und ihn durch die Wüste zu schicken, um einen Arzt zu finden, wird für einen schwerverletzten Charakter nicht die Zeit anhalten. Wenn der Charakter endlich mit einem Arzt zurückkommt, kommt er vielleicht gerade rechtzeitig für die Beerdigung. (Deshalb sollte eure Gruppe immer jemanden - idealerweise zwei - mit medizinischen Fertigkeiten haben.) Schlimmstenfalls kannst du einen toten Charakter mit dem Befehl "Disband" beerdigen.
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La muerte es permanente. Si tus personajes son gravemente heridos, busca atención médica rápidamente o despídete de ellos.

Si un personaje está levemente herido es que ha recibido algunos golpes, pero aún está despierto y es útil. Solo habrán bajado algunos puntos de su constitución.

Los personajes se desmayan cuando su constitución está por debajo de 1. Mientras están inconscientes, no pueden moverse. Con el tiempo, un personaje inconsciente recuperará la consciencia y sanará por completo. Una alternativa a la espera es encontrar un hospital y pagar una curación rápida.

Los personajes gravemente heridos suponen otro tipo de problemas médicos. Al igual que los personajes inconscientes, no pueden hacer nada, pero a diferencia de estos últimos, no sanan con el tiempo, sino que empeoran. Sin ayuda médica, los personajes gravemente heridos pasan a críticos, mortales, comatosos y al final mueren. Otro personaje con habilidades médicas puede estabilizar al personaje herido lo suficiente como para que pueda pasar a la categoría de inconsciente. Si esto sucede, el personaje se recuperará con el tiempo.

Recuerda que el tiempo no espera a nadie. Dispersar a un personaje y enviarlo al otro lado del desierto para encontrar a un médico no congelará el tiempo para un personaje gravemente herido. Cuando ese personaje regrese con un médico, puede que solo vuelva para enterrar el cuerpo. (Esta es la razón por la que tu grupo debería tener a uno, o preferiblemente dos, con habilidades médicas). En el peor de los casos, puedes enterrar a un personaje muerto usando el comando Disolver.
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Śmierć jest ostateczna. Jeśli twoje postacie doznają poważnych obrażeń, niezwłocznie szukaj pomocy medycznej. W przeciwnym wypadku możesz się z nimi szybko pożegnać.

Jeśli postać otrzymała lekkie obrażenia, oznacza to, że wzięła parę ciosów na klatę, ale nic jej nie jest i jest nadal przytomna. Jej wytrzymałość pomniejszyła się o zaledwie o kilka punktów.

Postacie tracą przytomność, gdy ich wytrzymałość spada poniżej 1. Nieprzytomni nie mogą się poruszać. Z czasem nieprzytomna postać odzyska przytomność i pełne zdrowie. Zamiast czekać, można również znaleźć szpital i zapłacić za szybkie wyleczenie.

Poważnie ranne postacie mają całkiem inne problemy zdrowotne. Podobnie jak postacie nieprzytomne, te również są niesprawne, ale — w przeciwieństwie do nich — nie zdrowieją z upływem czasu, a ich stan się pogarsza. Bez pomocy medycznej stan poważnie rannych postaci pogarsza się do poziomu krytycznego, śmiertelnego, śpiączki, aż w końcu do śmierci. Inna postać z umiejętnościami medycznymi może wystarczająco opatrzyć ranną postać, aby ta mogła przejść do kategorii nieprzytomności. W takiej sytuacji postać odzyska z czasem zdrowie.

Pamiętaj, że odłączenie jednej postaci i wysłanie jej przez pustynię w celu znalezienia lekarza nie zatrzyma czasu dla poważnie rannej postaci. Kiedy w końcu wróci z lekarzem, może już nie być kogo leczyć (dlatego twoja drużyna powinna zawierać jednego członka, a najlepiej dwóch, mającego odpowiednie umiejętności medyczne). W najgorszym wypadku możesz pochować martwą postać przy użyciu polecenia Odłącz.
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Смерть — это навсегда. Если ваши персонажи тяжело ранены, окажите им медицинскую помощь в ближайшее время или приготовьтесь проститься.

Когда персонаж ранен легко или получил несколько ударов, он остается в сознании и может действовать. При этом он теряет очки здоровья.

Если показатель становится менее 1, персонаж лишается сознания. В бессознательном состоянии персонаж не способен двигаться. Однако со временем он придет в себя и полностью восстановится. Если вы не хотите ждать, можно найти больницу и заплатить за быстрое излечение.

Тяжелое ранение персонажа — это совсем другая медицинская проблема. Как персонажи, потерявшие сознание, они ничего не могут делать, но, в отличие от первых, со временем им не становится лучше — только хуже. Без медицинской помощи состояние тяжело раненного персонажа последовательно ухудшается, становясь критическим, смертельно опасным, затем наступает кома и смерть. Другой персонаж, обладающий медицинскими навыками, может попробовать стабилизировать состояние раненого настолько, чтобы он перешел в категорию "без сознания". Если это получится, то со временем персонаж выздоровеет.

Помните, что время никого не ждет. Если вы отделите от отряда одного персонажа и пошлете его через пустыню искать врача, для вашего тяжело раненного товарища оно не остановится. Может случиться так, что когда персонаж вернется с врачом, он успеет как раз к похоронам. (Именно поэтому в отряде обязательно должен быть персонаж, владеющий медицинскими навыками — а лучше два.) Если случится худшее, похороните погибшего персонажа при помощи команды "Расформировать".
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La morte è una condizione permanente. Se i tuoi personaggi riportano ferite gravi, fornisci loro assistenza medica nell'immediato o salutali per sempre.

Se un personaggio ha riportato ferite superficiali, ha incassato qualche colpo ma è ancora cosciente e reattivo: gli verranno solo sottratti alcuni punti dalla costituzione.

I personaggi perdono conoscenza quando la loro costituzione scende sotto al valore 1. Mentre sono incoscienti, non sono in grado di muoversi. Passato un certo periodo di tempo, un persona incosciente si riprenderà e guarirà completamente. Un'alternativa può essere portarlo in ospedale e pagare per una guarigione veloce.

I personaggi con ferite gravi sono tutt'altro discorso. Come i personaggi incoscienti, non possono fare nulla, ma non guariscono col passare del tempo, anzi, la loro condizione peggiora. Senza cure mediche, i personaggi con ferite gravi passano dallo stato critico a quello mortale, poi comatoso e infine muoiono. Un altro personaggio con abilità mediche potrebbe riuscire a stabilizzare le condizioni del ferito quanto basta per farlo tornare nella categoria incoscienza. Quando accade, il personaggio ferito guarirà col passare del tempo.

Ricorda che il tempo non aspetta nessuno. Se sciogli un personaggio dal gruppo e lo invii nel deserto alla ricerca di un dottore, un ferito grave sentirà comunque il passare del tempo. Quando il viaggiatore tornerà con un dottore, potrebbe ritrovarsi a seppellire il cadavere (motivo per cui sarebbe meglio avere un personaggio, se non due, con abilità mediche). Se le cose andassero per il verso sbagliato, puoi sotterrare il personaggio morto con il comando Sciogli.
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KEY: MAN_TIME_DISTANCE
EN: TIME AND DISTANCE

KEY: MAN_TIME_DISTANCE_DESC
EN: @@
The maps in <i>Wasteland</i> vary in scale. The large desert map contains the various city maps, which, in turn, contain building maps or whole underground levels of sewers and hideouts. In combat, distances may seem a bit off for the map you're on, but these are tactical distances and are valid in combat only.

Because of the difference in scale of the maps, time passes differently on them. Though a command will move you one space north in both the desert and in a building, the amount of time that each move takes is different.

You can also make time pass without moving - see the commands reference for detail.
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Les cartes de <i>Wasteland</i> ne font pas toutes la même taille. La grande carte du désert contient les diverses cartes des villes, qui elles-mêmes contiennent les cartes des bâtiments, voire même des niveaux entiers d'égouts ou de repaires souterrains. Au combat, les distances peuvent vous paraître disproportionnées par rapport à la carte sur laquelle vous vous trouvez, mais il s'agit de distances stratégiques valables uniquement pour le combat.

Étant donné la différence d'échelle des cartes, le temps s'écoule différemment sur chacune d'entre elles. Même si vous pouvez vous déplacer d'une case vers le nord avec la même commande que vous vous trouviez dans le désert ou dans un bâtiment, le temps que cela prendra ne sera pas le même.

Vous pouvez également faire passer le temps sans vous déplacer ; consultez la référence des commandes pour plus de détails.
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Die Karten in <i>Wasteland</i> sind in der Größe sehr unterschiedlich. Die große Wüstenkarte umfasst die verschiedenen Stadtkarten, die wiederum die Gebäudekarten oder ganze Untergrundebenen von Abwasserkanälen oder Verstecken umfassen. In einem Kampf können die Entfernungen von der Karte, auf der du dich befindest, ein wenig abweichen können. Dabei handelt es sich jedoch ausschließlich um rein taktische Entfernungen, die ausschließlich für den Kampf gelten.

Infolge der Skalierungsunterschiede der Karten läuft die Zeit darauf unterschiedlich schnell. Ein Befehl kann dich einen Feld nördlich bewegen. Dies gilt sowohl für die Wüste als auch für ein Gebäude. Die für diese Bewegung benötigte Zeit unterscheidet sich jedoch.
Außerdem kannst du auch ohne dich zu bewegen dafür sorgen, dass Zeit vergeht. In der Auflistung der Befehle findest du mehr darüber.
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Los mapas en <i>Wasteland</i> varían en escala. El gran mapa del desierto contiene varios mapas de ciudad que, a su vez, contienen mapas de edificios o niveles subterráneos de alcantarillas y guaridas. En combate, las distancias pueden parecer diferentes en el mapa, pero son distancias tácticas y solo valen en combate.

Debido a la diferencia en la escala de los mapas, el tiempo pasa de manera distinta. Aunque un comando te moverá un espacio hacia el norte tanto en el desierto como en un edificio, la cantidad de tiempo de cada movimiento será diferente.

También puedes hacer que pase el tiempo sin moverte: consulta la referencia de comandos para más detalles.
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Mapy w grze <i>Wasteland</i> mają różne skale. Wielka mapa pustkowia zawiera różne mapy miasta, które z kolei zawierają mapy budynków lub całe podziemne poziomy kanałów i kryjówek. W walce odległości mogą nieznacznie odbiegać od skali mapy, ale jest to jedynie dystans taktyczny, który zachowuje ważność wyłącznie w walce.

Czas na mapach płynie odmiennie ze względu na różnice w skali. Chociaż polecenie przeniesie cię o jedno pole na północ zarówno na pustyni, jak i w budynku, ilość czasu potrzebna na każdy ruch jest inna.

Czas może również upływać, gdy postać nie porusza się. Więcej szczegółów znajduje się w menu opisów poleceń.
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Карты <i>Wasteland</i> различаются по масштабу. Большая карта пустыни содержит карты городов, которые, в свою очередь, содержат карты зданий, целых подземных уровней канализации и убежищ. В бою может показаться, что расстояния не вполне соответствуют карте — это тактические расстояния, действующие только в бою.

Из-за разницы в масштабах карт время на них протекает по-разному. Хотя одна и та же команда переместит вас к северу как в пустыне, так и в здании, это перемещение займет разное время на разных картах.

Если потребуется, вы можете выждать время, никуда не двигаясь — см. справочник по командам.
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Le mappe di <i>Wasteland</i> hanno misure diverse. La grande mappa del deserto presenta diverse mappe delle città che a loro volta contengono mappe degli edifici o di livelli sotterranei di fognature o nascondigli. Durante un combattimento, le distanze potrebbero sembrarti strane rispetto alla mappa in cui ti trovi: si tratta di distanze tattiche e vengono usate soltanto durante gli scontri.

A causa della dimensione diversa delle mappe, anche il tempo scorre diversamente. Benché un comando di movimento ti farà avanzare di uno spazio a nord sia nel deserto che in un edificio, il tempo impiegato per una mossa simile risulta diverso.

Puoi anche lasciar scorrere il tempo senza spostarti (consulta le informazioni sui comandi per maggiori dettagli).
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KEY: MAN_SPECIAL_PLACES
EN: SPECIAL PLACES

KEY: MAN_SPECIAL_PLACES_DESC
EN: @@
You begin your adventure in the desert along the California-Arizona border. The area you'll cover extends from the Ranger Center in the south up to the Grand Canyon in the north. The towns of Quartz, Needles and Las Vegas are three places you'll surely want to visit.

<b>Little Old Quartz</b>
Quartz is a small town that suffered extensive damage from the nuclear attacks, yet managed to survive. Although located far from the large military
targets, this tiny community was affected by earthquakes and low-level nuclear fallout. But in its feisty, small town way, Quartz quickly resumed normal life. About the only trouble Quartz has these days is with bandits.

<b>Xenophobic Needles</b>
Needles is bigger than Quartz. Aside from the flood that resulted when Hoover Dam was hit, life has not changed much in Needles. Needles is big enough to defend itself from roving bandits. However, it has become home to a couple of odd cults. The folks in Needles don't really like strangers that much, but they've welcomed Desert Rangers in the past and are always willing to trade goods with them.

<b>Lovely Vegas</b>
Vegas is the city of Las Vegas. No one is quite sure how the Soviet missiles managed to miss the city, but most folks figure it was because the "house" was betting against a missile landing — and no one wins against the house. There was an international rumor about some Russian general's markers being torn up after the attack, but that has yet to be confirmed.

Undaunted by its brush with perdition, Vegas is still open for business and does very well for itself. The city is large enough to avoid conquest, and many elements of the desert rabble have even found gainful employment as enforcers or casino employees. Despite the relative success of the city, however, there are dark rumors about horrors descending from the north to taking up residence in the city sewers. All may not be extremely well in the Jewel of the Desert.

<b>Deadly Deserts</b>
The desert is just as formidable as it was before the holocaust. In addition to the lack of water and the fierce heat, there are reports of radiation zones that have melted the flesh off of unwary travelers. Along with the irradiated human element - left-over biker gangs, rabid survivalists, crazed religious zealots - all sorts of mutant animals make their home in the desert. Some say that traveling in the desert nowadays without an experienced guide is plain suicidal.
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Vous commencez votre aventure dans le désert qui démarque la frontière entre la Californie et l'Arizona. La zone que vous couvrirez s'étend du Centre des Rangers au sud jusqu'au Grand Canyon au nord. Vous aurez tout intérêt à visiter les villes de Quartz, Needles et Las Vegas.

<b>La petite et authentique Quartz</b>
Quartz est une petite ville que les attaques nucléaires n'ont pas épargnée, mais qui a réussi à survivre tant bien que mal. Bien qu'assez éloignée des grandes cibles
militaires, cette minuscule communauté a subi des tremblements de terre et des retombées de radiations de niveau modéré. Mais dans un élan de pugnacité typique des petits bourgs, la vie a repris son cours normal à Quartz. Aujourd'hui, ses seuls problèmes sont les bandits.

<b>Needles la xénophobe</b>
Needles est plus grande que Quartz. Mis à part les inondations provoquées par la destruction du barrage Hoover, la vie n'a pas beaucoup changé à Needles. Needles est suffisamment importante pour se défendre contre les bandits errants. Toutefois, elle abrite désormais deux cultes des plus étranges. Les habitants de Needles n'apprécient guère les étrangers, mais ils ont déjà accueilli des Rangers du désert par le passé et sont toujours prêts à marchander avec eux.

<b>La belle Vegas</b>
Vegas est la ville de Las Vegas. Personne ne sait vraiment comment les missiles soviétiques ont réussi à la rater, mais la plupart estiment que la « maison » avait probablement parié en ce sens (et la maison gagne à tous les coups). Une rumeur internationale selon laquelle un général russe se serait vu retirer ses galons après l'attaque s'était répandue, mais elle n'a jamais été confirmée.

Imperturbable devant son éradication manquée de justesse, Vegas est toujours opérationnelle, et même prospère. La ville est suffisamment importante pour que personne n'ose essayer de s'en emparer, et de nombreux membres de la racaille du désert ont trouvé un emploi lucratif en tant qu'agents de sécurité ou employés des casinos. Toutefois, malgré le succès relatif de la ville, de sombres rumeurs courent à propos des horreurs venues du nord qui se seraient établies dans les égouts de la ville. Mais tout n'est peut-être pas si rose dans le Joyau du désert...

<b>Les déserts mortels</b>
Le désert est tout aussi redoutable qu'avant l'holocauste. En plus du manque d'eau et de la chaleur étouffante, des zones radioactives capables de faire fondre la chair des voyageurs imprudents ont été signalées. Et c'est sans parler de l'élément humain irradié (vestiges de gangs de motards, survivalistes enragés, zélotes religieux fanatiques) et des animaux mutants de toutes sortes qui se sont établis dans le désert. Selon certains, il est désormais tout bonnement suicidaire de s'y aventurer sans un guide expérimenté.
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Du beginnst dein Abenteuer in der Wüste entlang der Grenze zwischen Kalifornien und Arizona. Der Bereich, den du abdeckst, reicht vom Rangerzentrum im Süden bis hin zum Grand Canyon im Norden. Die Städte Quartz, Needles und Las Vegas sind drei Orte, die du auf jeden Fall besuchen solltest.

<b>Das gute alte Quartz</b>
Quartz ist eine kleine Stadt, die bei Nuklearangriffen erheblichen Schaden erlitten hat, aber dennoch überleben konnte. Obwohl Quartz weit entfernt ist von den militärischen
Zielen, wurde diese kleine Gemeinschaft dennoch von Erdbeben und Atomstaub von geringerer Stärke in Mitleidenschaft gezogen. Aber in Quartz, einer sehr lebhaften Kleinstadt, haben die Bürger bald wieder ihr normales Leben aufgenommen. Momentan bereitet Quartz nur eines Probleme - Banditen.

<b>Fremdenhass in Needles</b>
Needles ist eine größere Stadt als Quartz. Von der Überschwemmung einmal abgesehen, die sich ereignete, als der Hoover-Damm getroffen wurde, hat sich das Leben in Needles nicht sehr verändert. Needles ist groß genug, sich selbst gegen umherziehende Banditen zu schützen. Allerdings haben sich hier ein paar sehr merkwürdige Kultformen ausgebreitet. Die Leute in Needles mögen eigentlich keine Fremden. Die Wüsten-Ranger allerdings wurden bisher immer willkommen geheißen, und man ist sogar bereit, mit ihnen Handel zu treiben.

<b>Das herrliche Vegas</b>
Vegas ist die Stadt Las Vegas. Niemand versteht so genau, wie die russischen Raketen dieses Ziel so vollständig verfehlen konnten. Die meisten Leute gehen allerdings davon aus, es lag daran, dass die "Bank" gegen die Landung einer Rakete gewettet hat. Und gegen die Bank gewinnt schließlich niemand ... Es gab ein internationales Gerücht, dass ein russischer General nach dem Angriff degradiert wurde, aber das ist bislang unbestätigt.
Der Vernichtung nur knapp entkommen zu sein, hat Vegas völlig unbeeindruckt gelassen. Hier macht man noch immer Geschäfte - und gute Gewinne. Die Stadt ist groß genug, dass Banditen sie nicht erobern können. Viele Vertreter des Wüstengesindels haben als Vollstrecker oder Mitarbeiter in den Kasinos eine feste Anstellung gefunden. Trotz des relativen Erfolgs der Stadt gehen jedoch dunkle Gerüchte über Schrecken aus dem Norden um, die sich in den Abwassertunneln der Stadt niederlassen. So gut stehen die Dinge wohl doch nicht in diesem Juwel der Wüste.

<b>Tödliche Wüsten </b>Die Wüste ist noch immer so respekteinflößend, wie sie es vor der Massenvernichtung war. Es fehlt nicht nur an Wasser, und es ist nicht nur brennend heiß, sondern es gibt auch Berichte über Strahlungszonen, die nichtsahnenden unvorsichtigen Reisenden das Fleisch von den Knochen geschmolzen haben. Neben den strahlenverseuchten menschlichen Elementen - Banden übriggebliebener Motorradrocker, durchgedrehte religiöse Eiferer - treiben in der Wüste auch alle möglichen Formen mutierter Tiere ihr Unwesen. Manche behaupten ja, es sei der reinste Selbstmord, heutzutage die Wüste ohne erfahrenen Führer zu bereisen.
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Empiezas tu aventura en el desierto, en la frontera entre California y Arizona. El área que cubrirás se extiende desde el Ranger Center en el sur hasta el Gran Cañón en el norte. Las ciudades de Quartz, Needles y Las Vegas son tres lugares que seguramente querrás visitar.

<b>La pequeña Quartz</b>
Quartz es un pequeño pueblo que sufrió grandes daños por los ataques nucleares, pero logró sobrevivir. Aunque se encuentra lejos de los grandes objetivos
militares, esta pequeña comunidad se vio afectada por terremotos y consecuencias nucleares de bajo nivel. Pero con gran afán, Quartz volvió rápidamente a la normalidad. El único problema que tiene en estos días son los bandidos.

<b>La xenófoba Needles</b>
Needles es más grande que Quartz. Aparte de la inundación que se produjo tras el golpe a la presa Hoover, la vida no ha cambiado mucho en Needles. Es lo suficientemente grande como para defenderse de los bandidos errantes. Sin embargo, se ha convertido en el hogar de un par de sectas extrañas. A la gente de Needles no le gusta mucho los desconocidos, pero han dado la bienvenida a los Rangers en el pasado y siempre están dispuestos a intercambiar bienes con ellos.

<b>La encantadora Vegas</b>
Vegas es la ciudad de Las Vegas. Nadie está muy seguro de cómo los misiles soviéticos lograron esquivar la ciudad, pero la mayoría cree que fue porque la "casa" estaba apostando a que no llegarían misiles allí, y nadie le gana a la casa. Hubo un rumor internacional sobre el fallo del general ruso en algunos marcadores después del ataque, pero aún no se ha confirmado.

Sin preocuparse por rozar la perdición, Vegas todavía está abierta para los negocios y se apaña muy bien sola. La ciudad es lo suficientemente grande como para evitar una invasión, y muchos de la chusma del desierto hasta han encontrado un empleo remunerado como agentes o empleados del casino. Sin embargo, a pesar del relativo éxito de la ciudad, existen rumores oscuros sobre los horrores que vienen del norte para establecerse en las alcantarillas de la ciudad. Puede que no todo esté muy bien en la Joya del Desierto.

<b>Los desiertos mortales</b>
El desierto es tan formidable como lo era antes del holocausto. Además de la falta de agua y el horrible calor, hay informes de zonas de radiación que han derretido la carne de viajeros desprevenidos. Todo tipo de animales mutantes viven en el desierto, junto con algunos humanos irradiados (bandas de moteros abandonadas, supervivientes rabiosos o fanáticos religiosos enloquecidos). Algunos dicen que viajar por el desierto hoy en día sin un guía experimentado es simplemente un suicidio.
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Swoją wyprawę rozpoczynacie na pustyni ciągnącej się wzdłuż granicy między Kalifornią i Arizoną. Obszar ten rozciąga się od Centrum Strażników na południu do Wielkiego Kanionu na północy. Quartz, Needles i Las Vegas to trzy miejsca, które z pewnością trzeba odwiedzić.

<b>Małe stare Quartz</b>
Quartz to małe miasteczko, które ucierpiało w wyniku ataków nuklearnych, lecz mieszkańcom udało się przetrwać. Choć położone jest z dala od potężnych obiektów wojskowych, jednak jego niewielka społeczność została dotknięta trzęsieniami ziemi i opadami nuklearnymi. Ale to niezmordowane miasteczko szybko powróciło do normalnego funkcjonowania. Obecnie jedynym utrapieniem w Quartz są bandyci.

<b>Ksenofobiczne Needles</b>
Needles ma większą powierzchnię niż Quartz. Nie licząc powodzi, która nastąpiła po uderzeniu w Zaporę Hoovera, życie w Needles stanęło w miejscu. Needles jest na tyle spore, aby obronić się przed wędrującymi bandytami. Niestety, schronienie w nim znalazło kilka dziwnych kultów. Mieszkańcy Needles nie przepadają za nieznajomymi, ale w przeszłości witali Strażników Pustkowi i zawsze chętnie z nimi handlują.

<b>Cudowne Vegas</b>
Vegas to skrót od Las Vegas. Nikt do końca nie wie, w jaki sposób radzieckie pociski przeleciały obok miasta. Jednak większość mieszkańców uważa, że stało się tak, ponieważ kasyno obstawiało przeciw lądowaniu pocisków, a ono nigdy nie przegrywa. Wieść gminna niesie, że po ataku pewne tajemnicze mapy rosyjskiego generała zostały porwane na strzępy. Tego faktu jednak do dzisiaj nie potwierdzono.

Vegas, niezrażone groźbą zagłady, wciąż działa i prosperuje bardzo dobrze. Miasto jest na tyle duże, aby się obronić przed podbojem. Co więcej, pustynny motłoch znajduje tu nawet robotę w charakterze strażników czy też pracowników kasyn. Pomimo niemałego sukcesu miasta, krążą jednak mroczne plotki o okropnych stworzeniach nadchodzących z północy i zamieszkujących miejskie kanały. W tej Perle Pustkowi nie dzieje się wcale najlepiej.

<b>Śmiercionośne pustkowia</b>
Pustynia jest nadal tak samo niebezpieczna, jak przed zagładą. Oprócz braku wody i straszliwych upałów pojawiają się też doniesienia o strefach promieniowania, które stopiły ciało niejednego nieostrożnego podróżnika. Oprócz napromieniowanego czynnika ludzkiego – gangów motocyklowych, wściekłych surwiwalistów czy też szalonych religijnych fanatyków – pustynię zamieszkują wszelkiego rodzaju zmutowane zwierzęta. Mówi się, że podróżowanie po pustkowiu bez doświadczonego przewodnika to istne samobójstwo.
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Ваше приключение начинается в пустыне, которая проходит вдоль границы между Калифорнией и Аризоной. Доступная область простирается от Рейнджерского центра на юге до Гранд-Каньона на севере. Вам непременно следует посетить три города: Quartz, Needles и Las Vegas.

<b>Уютный маленький Quartz</b>
Quartz — это небольшой городок, который сильно пострадал от ядерных ударов, однако выжил. Несмотря на то, что он расположен вдали от крупных военных
целей, землетрясения и слабые радиоактивные осадки нанесли ущерб местным жителям. Однако маленький, но упрямый городок Quartz быстро вернулся к нормальной жизни. Пожалуй, единственная проблема Quartz теперь — это бандиты.

<b>Ксенофобный Needles</b>
Needles больше, чем Quartz. Если не считать наводнения, вызванного попаданием в дамбу Гувера, жизнь в городе Needles особо не изменилась. Он достаточно велик, чтобы защищаться от бродячих бандитов. Однако здесь обосновалась пара странных культов. Жители Needles не особо любят незнакомцев, но раньше они дружелюбно относились к Пустынным рейнджерам и всегда готовы вести с ними торговлю.

<b>Милый Вегас</b>
Вегас — это город Las Vegas. Никто точно не знает, почему советские ракеты промахнулись по городу, но местные жители считают, что "дом" (казино) поставил на то, что удара не будет — а у "дома" никто не выигрывает. На международном уровне ходили слухи, будто фишки одного русского генерала взлетели вверх после атаки, но это еще надо доказать.

Не сломившись перед лицом гибели мира, Вегас по-прежнему открыт для бизнеса и вполне процветает. Город достаточно велик, чтобы не бояться завоевания, а многие бродяги из пустыни даже нашли себе работу в органах правопорядка или казино. Несмотря на относительный успех города, по нему ходят слухи об ужасах, которые приходят с севера и селятся в городском коллекторе. Возможно, дела в "Бриллианте пустыни" не так уж и хороши.

<b>Гибельные пустыни</b>
Пустыня все так же огромна, как и до катастрофы. Вдобавок к нехватке воды и лютой жаре, теперь, говорят, здесь есть радиоактивные зоны, где плоть неосторожных путешественников плавится на глазах. Наряду с пострадавшими от радиации людьми — остатками байкерских банд, бешеными выживальщиками, сумасшедшими религиозными фанатиками — свой дом в пустыне нашли также всевозможные животные-мутанты. Некоторые говорят, что путешествовать по пустыне в наши дни без опытного проводника — это самоубийство.
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Inizi la tua avventura nel deserto lungo il confine tra California e Arizona. La zona in cui ti sposterai va dal Centro dei Ranger a sud e si estende fino al Grand Canyon a nord. Le città di Quartz, Needles e Las Vegas sono posti che vorrai sicuramente visitare.

<b>La piccola, vecchia Quartz</b>
 Quartz è una cittadina che ha riportato danni ingenti a causa degli attacchi nucleari ma è riuscita a sopravvivere. Benché sia distante dagli obiettivi militari
più grandi, questa piccola comunità è stata colpita dai terremoti e da una ricaduta radioattiva di basso livello. Ma Quartz ha ricominciato la sua routine come solo una vera cittadina piena di slancio riesce a fare. Di questi tempi, l'unico problema sono i banditi.

<b>Needles xenofoba</b>
 Needles è più grande di Quartz. Eccenzion fatta per l'esondazione che si è abbattuta su Needles quando la diga di Hoover è stata colpita, la vita in questa città non è cambiata molto. Needles è un nucleo abitativo abbastanza grande da difendersi dai banditi erranti. C'è da dire che qui si sono diffuse delle religioni piuttosto strane: alla gente di Needles non piacciono gli stranieri, ma in passato hanno accolto i Ranger del deserto e sono sempre disponibili per scambiare beni con loro.

<b>L'adorabile Vegas</b>
 Vegas è la città di Las Vegas. Nessuno sa come i missili sovietici siano riusciti a mancare la città, ma molti pensano che "il banco" abbia scommesso contro un attacco missilistico... e si sa che nessuno vince contro il banco. Giravano voci che alcuni generali russi avessero perso tutto dopo l'attacco, ma queste notizie non sono mai state confermate.

Con la sua attitudine per la perdizione rimasta perfettamente intatta, Vegas continua a fare affari e se la cava alla grande. La città è abbastanza ampia per sventare i tentativi di conquista e parte della marmaglia del deserto è riuscita a trovare un buon impiego come guardie o impiegati del casinò. Nonostante nella città vada tutto bene, girano voci terribili su esseri orrendi che si dirigono qui da nord per stabilirsi nelle fogne. Forse non è tutto oro quel che luccica nel Gioiello del deserto.

<b>Deserti mortali</b>
Il deserto è rimasto un paesaggio temibile come prima del disastro nucleare. Oltre al pericolo di siccità e di caldo estremo, girano resoconti che parlano di zone radioattive in grado di sciogliere la carne dei viaggiatori incauti che le attraversano. Oltre agli elementi umani che sono stati esposti alle radiazioni, come le bande di motociclisti, i survivalisti rabbiosi e i fanatici religiosi folli, tantissimi animali mutanti si sono stabiliti nel deserto. C'è chi dice che al giorno d'oggi avventurarsi nel deserto senza una guida esperta sia un vero e proprio suicidio.
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KEY: MAN_ACKNOWLEDGEMENTS
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KEY: MAN_ACKNOWLEDGEMENTS_DESC
EN: @@
Alan Pavlish wishes to acknowledge:

Brian Fargo for the original concept and letting us take the time to do it right; Michael A. Stackpole for being such a great designer and for the many hours spent; Ken St. Andre for his design work and the name "Wasteland"; Todd J. Camasta for being such a great artist; Elizabeth T. Danforth for her excellent design of maps; Bill "Weez" Dugan for pointing out stupid stuff I did and giving me some great ideas; Nishan Hossepian for the long hours spent coding maps; STance Nixon for even longer hours spent coding maps; Brush "Redbeard" Schlickbernd for helping redesign crucial parts of the game and hopefully finding every bug; Dave Albert, James Bailey, and Chris WIlson for playing the game over and over and over and over...; Bill "Burger" Heineman, Troy Miles, and Michael Quarles for helping me cram in so much code in so little space; and Manisha Patel for her graphic assistance.

Without any of you, <i>Wasteland</i> just wouldn't be the same. Thanks.
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Alan Pavlish souhaite remercier :

Brian Fargo pour le concept original et pour nous avoir laissé le temps de lui faire honneur ; Michael A. Stackpole pour son excellent travail de concepteur et pour les nombreuses heures qu'il y a consacré ; Ken St. Andre pour son travail de conception et pour le nom « Wasteland » ; Todd J. Camasta pour son excellent travail d'artiste ; Elizabeth T. Danforth pour son excellente conception des cartes ; Bill « Weez » Dugan pour m'avoir montré mes bêtises et m'avoir donné d'excellentes idées ; Nishan Hossepian pour avoir passé de longues heures à coder des cartes ; Stance Nixon pour avoir passé encore plus de longues heures à coder des cartes ; Brush « Redbeard » Schlickbernd pour m'avoir aidé à reconcevoir des parties essentielles du jeu et à trouver tous les bugs (espérons) ; Dave Albert, James Bailey et Chris Wilson pour avoir joué au jeu encore et encore et encore et encore... ; Bill « Burger » Heineman, Troy Miles, et Michael Quarles pour m'avoir aidé à caser une telle quantité de code dans un si petit espace ; et Manisha Patel pour son aide graphique.

Sans vous tous, <i>Wasteland</i> ne serait tout simplement pas ce qu'il est. Merci.
@@

Alan Pavlish spricht folgenden Personen seinen Dank aus:

Brian Fargo für das ursprüngliche Konzept und dafür, dass er uns die Zeit gegeben hat, es richtig umzusetzen; Michael A. Stackpole dafür, dass er ein so großartiger Designer ist und so viel Zeit in dieses Projekt gesteckt hat; Ken St. Andre für seine Design-Arbeit und den Namen "Wasteland"; Todd J. Camasta dafür, dass er ein so hervorragender Künstler ist; Elizabeth T. Danforth für ihr ausgezeichnetes Design der Landkarten; Bill "Weez" Dugan dafür, dass er mich auf die Dummheiten aufmerksam gemacht hat, die mir unterlaufen waren, und mir ein paar richtig gute Ideen geliefert hat; Nishan Hossepian für die vielen mit dem Codieren von Landkarten verbrachten Stunden; Brush "Redbeard" Schlickbernd für die Unterstützung bei der Neugestaltung entscheidender Teile des Spiels und dafür, dass er hoffentlich jeden Fehler entdeckt hat; Dave Albert, James Bailey und Chris Wilson dafür, dass sie das Spiel wieder und wieder gespielt haben, und wieder und wieder, und wieder und wieder ...; Bill "Burger" Heineman, Troy Miles und Michael Quarles für ihre Unterstützung dabei, so viel Code auf so wenig Speicherplatz unterzubringen und Manisha Patel für ihre grafische Unterstützung.

Ohne euch alle wäre <i>Wasteland</i> nie zu dem geworden, was es jetzt ist. Ich danke euch.
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Alan Pavlish quiere agradecer a:

Brian Fargo por el concepto original y por darnos tiempo para hacerlo bien; Michael A. Stackpole por ser un gran diseñador y por las muchas horas que ha dedicado; Ken St. Andre por su trabajo de diseño y el nombre de "Wasteland"; Todd J. Camasta por ser un gran artista; Elizabeth T. Danforth por su excelente diseño de mapas; Bill "Weez" Dugan por señalar las estupideces que hice y darme algunas ideas geniales; Nishan Hossepian por las largas horas dedicadas a codificar mapas; Stance Nixon por pasar incluso más horas codificando mapas; Brush "Redbeard" Schlickbernd por ayudar a rediseñar partes cruciales del juego y, con suerte, encontrar cada error; Dave Albert, James Bailey y Chris Wilson por probar el juego una y otra y otra y otra vez...; Bill "Burger" Heineman, Troy Miles y Michael Quarles por ayudarme a embutir tanto código en tan poco espacio y a Manisha Patel por su asistencia gráfica.

Sin ninguno de vosotros, <i>Wasteland</i> simplemente no sería lo mismo. Gracias.
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Alan Pavlish pragnie podziękować:

Brianowi Fargo za oryginalny pomysł i zgodę, aby pracować nad grą tak długo, aż zrobimy ją porządnie; Michaelowi A. Stackpole'owi za to, że jest świetnym projektantem, i za spędzenie nad projektem wielu godzin; Kenowi St. Andre za projektowanie i nazwę gry „Wasteland”; Toddowi J. Camaście za to, że jest doskonałym artystą; Elizabeth T. Danforth za fantastyczne projekty map; Billowi „Weezowi” Duganowi za wskazanie moich głupich błędów i przekazanie mi świetnych pomysłów; Nishanowi Hossepianowi za wiele godzin spędzonych nad kodowaniem map; Stance'owi Nixonowi za jeszcze więcej spędzonych nad tym godzin; Brushowi „Redbeardowi” Schlickberndowi za pomoc w dopracowaniu kluczowych elementów gry i znalezieniu wszystkich błędów; Dave'owi Albertowi, Jamesowi Baileyowi oraz Chrisowi Wilsonowi za przechodzenie gry raz za razem...; Billowi „Burgerowi” Heinemanowi, Troyowi Milesowi oraz Michaelowi Quarlesowi za pomoc we wciśnięciu masy kodu w tak małe pamięci oraz Manishy Patel za wsparcie graficzne.

Bez Was <i>Wasteland</i> nie byłby tą samą grą. Dzięki.
@@

Alan Pavlish благодарит:

Brian Fargo за оригинальную идею и за то, что у нас было достаточно времени, чтобы все сделать правильно; Michael A. Stackpole за замечательную дизайнерскую работу и многие часы которые он провел над игрой; Ken St. Andre за работу над дизайном и название "Wasteland"; Todd J. Camasta за отличную работу в качестве художника; Elizabeth T. Danforth за превосходный дизайн карт; Bill "Weez" Dugan за то, что указал на глупости, которые я творил, и подал мне несколько замечательных идей; Nishan Hossepian за долгие часы, проведенные за кодированием карт; Stance Nixon за еще более долгие часы, проведенные за кодированием карт; Bruce "Redbeard" Schlickbernd за помощь в переделке ключевых частей игры и обнаружении, надеюсь, всех багов; Dave Albert, James Bailey и Chris Wilson за то, что играли в игру снова, и снова, и снова, и снова...; Bill "Burger" Heineman, Troy Miles и Michael Quarles за то, что помогли мне втиснуть так много кода в такой маленький объем; и Manisha Patel за ее помощь с графикой.

Без любого из вас <i>Wasteland</i> не стала бы той игрой, какой она сейчас является. Спасибо!
@@

Alan Pavlish vorrebbe ringraziare:

Brian Fargo per l'idea originale e per averci lasciato il tempo di portare a termine questo progetto come volevamo; Michael A. Stackpole per essere un grande designer e per tutte le ore passate sul progetto; Ken St. Andre per il suo lavoro sul design e per aver suggerito il nome "Wasteland"; Todd J. Camasta per essere un grande artista; Elizabeth T. Danforth per i disegni favolosi delle mappe; Bill "Weez" Dugan per avermi fatto notare le stupidate che avevo combinato e suggerito idee geniali; Nishan Hossepian per tutte le ore passate a codificare le mappe; Stance Nixon per aver passato ancora più ore a codificare le mappe; Brush "Redbeard" Schlickbernd per aver aiutato a ideare nuovamente delle parti fondamentali del gioco e, speriamo, per aver trovato tutti i bug; Dave Albert, James Bailey e Chris Wilson per aver giocato il gioco più e più e più e più volte (se non infinite); Bill "Burger" Heineman, Troy Miles e Michael Quarles per avermi aiutato a infilare così tanti codici in così poco spazio; e infine Manisha Patel per il suo supporto grafico.

Senza di voi, <i>Wasteland</i> non sarebbe il gioco che è. Grazie.
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# == TOOLTIPS ==
KEY: TOOLTIP_STRENGTH
EN: @@
<b>Strength (ST):</b> The ability to overpower enemies or to lift, move, and break items. This is important in hand-to-hand combat and in physical tasks such as breaking down doors.
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<b>Force (FOR) :</b> la capacité de neutraliser un ennemi ou de soulever, déplacer ou briser des objets. Cet attribut est important pour le combat au corps-à-corps et les tâches physiques, comme enfoncer une porte.
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<b>Stärke (ST):</b> Die Fähigkeit, Feinde zu besiegen oder Gegenstände anzuheben, zu bewegen und zu zerbrechen. Die Stärke spielt beim Nahkampf und bei physischen Aufgaben wie etwa dem Aufbrechen von Türen eine große Rolle.
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<b>Fuerza (FZ):</b> La capacidad de vencer a los enemigos o de levantar, mover y romper objetos. Es importante en el combate cuerpo a cuerpo y en tareas físicas como derribar puertas.
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<b>Siła (ST):</b> Zdolność do obezwładniania wrogów lub podnoszenia, przenoszenia i łamania przedmiotów. Cecha ważna w walce wręcz i w zadaniach fizycznych polegających np. na wyważaniu drzwi.
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<b>Сила (СИ):</b> способность физически одолевать врагов, а также поднимать, перемещать и ломать предметы. Важна в рукопашном бою и при выполнении физических действий, например, когда нужно сломать дверь.
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<b>Forza (FZ):</b> l'abilità per sopraffare i nemici o sollevare, spostare e rompere oggetti. È importante nei combattimenti ravvicinati e per compiti fisici come buttare giù le porte.
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KEY: TOOLTIP_INTELLIGENCE
EN: @@
<b>Intelligence (IQ):</b> How well a character thinks and solves problems. This is probably the most important attribute because it determines which and how many skills a character may master. Certain skills can only be mastered by characters with an IQ of a certain level or above. Characters start with skill points equal to their IQ. During the course of the game, you'll definitely want to raise your IQ.
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<b>Intelligence (QI) :</b> la capacité d'un personnage à réfléchir et résoudre des problèmes. Probablement l'attribut le plus important, car il détermine le type et le nombre de compétences qu'un personnage peut maîtriser. Certaines compétences peuvent uniquement être maîtrisées par des personnages dotés d'un QI d'un niveau minimum donné. Les personnages commencent avec des points de compétence égaux à leur QI. Vous aurez tout intérêt à augmenter votre QI au fil de votre partie.
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<b>Intelligenz (IQ):</b> Regelt, wie gut ein Charakter denken und Probleme lösen kann. Dies ist wahrscheinlich die wichtigste Eigenschaft überhaupt. Schließlich bestimmt sie darüber, welche und wie viele Fertigkeiten ein Charakter beherrschen kann. Bestimmte Fertigkeiten kann ein Charakter nur beherrschen, wenn sein IQ ein bestimmtes Maß erreicht oder überschritten hat. Charaktere beginnen das Spiel mit genau der Anzahl an Fertigkeitspunkten, die ihrem IQ entsprechen. Also solltest du im Laufe des Spiels unbedingt versuchen, deinen IQ zu steigern.
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<b>Inteligencia (CI):</b> Lo bien que piensa un personaje y resuelve los problemas. Probablemente es el atributo más importante porque determina cuáles y cuántas habilidades puede dominar un personaje. Ciertas habilidades solo pueden dominarse con un coeficiente intelectual de un cierto nivel o superior. Los personajes comienzan con puntos de habilidad iguales a su CI. Durante el transcurso del juego, seguro que querrás aumentar tu CI.
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<b>Inteligencja (IQ):</b> Umiejętność myślenia oraz rozwiązywania problemów postaci. Jest to prawdopodobnie najważniejszy atrybut, ponieważ określa, które i ile umiejętności postać może opanować. Pewne umiejętności mogą opanować tylko postacie z IQ określonego poziomu lub wyższego. Postacie zaczynają od punktów umiejętności równych ich IQ. W trakcie gry należy koniecznie podnosić swoje IQ.
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<b>Интеллект (IQ):</b> то, насколько хорошо персонаж мыслит и решает задачи. Пожалуй, это самый важный атрибут, так как он определяет, сколько и каких навыков сможет освоить персонаж. Некоторые навыки персонажи могут освоить, только если их IQ не ниже определенного уровня. В начале игры персонажи получают очки навыков, соответствующие их IQ. По ходу игры вы обязательно захотите повысить свой IQ.
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<b>Intelligenza (QI):</b> la capacità di un personaggio di ragionare e risolvere i problemi. Forse è l'attributo più importante perché stabilisce quante e quali abilità un personaggio può padroneggiare: solo chi ha un QI elevato può sfruttare al meglio certe abilità. I personaggi iniziano l'avventura con punti abilità pari al loro QI e durante il corso del gioco troveranno molto saggio aumentarlo.
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KEY: TOOLTIP_LUCK
EN: @@
<b>Luck (LK):</b> Lucky characters tend to find more things and avoid more damage than unlucky ones. Luck also improves your odds in hand-to-hand combat.
@@

<b>Chance (CHC) :</b> les personnages chanceux ont tendance à trouver plus de choses et à éviter plus de dégâts que les personnages moins chanceux. Ils possèdent également de meilleures chances lors des combats au corps-à-corps.
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<b>Glück (LK - Englisch "Luck"):</b> Charakter, die viel Glück haben, finden meistens mehr Gegenstände und vermeiden mehr Schaden, als dies für ihre weniger glücklichen Kollegen gilt. Darüber hinaus verbessert das Glück auch deine Chancen im Nahkampf.
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<b>Suerte (SR):</b> Los afortunados tienden a encontrar más cosas y evitar más daños que los desafortunados. También mejora tus probabilidades en el combate cuerpo a cuerpo.
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<b>Szczęście (SZ):</b> Postacie o wysokim poziomie szczęścia zwykle znajdują więcej rzeczy i otrzymują mniej obrażeń niż te z niskim. Szczęście zwiększa również szanse wygranej w walce wręcz.
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<b>Удача (УД):</b> везучие персонажи находят больше вещей и чаще избегают ущерба, чем невезучие. Также удача повышает шансы в рукопашном бою.
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<b>Fortuna (FT):</b> i personaggi fortunati hanno la tendenza a trovare più oggetti o riportare meno danni rispetto a quelli più sfortunati. La fortuna aumenta anche la probabilità di vincere un combattimento ravvicinato.
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KEY: TOOLTIP_SPEED
EN: @@
<b>Speed (SP):</b> How quickly you move, which helps you escape tight situations.
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<b>Vitesse (VIT) :</b> la rapidité de vos déplacements, ce qui vous aidera à vous tirer de situations délicates.
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<b>Geschwindigkeit (SP - Englisch "Speed"):</b> Dies bestimmt, wie schnell du dich bewegst. Das kann dir dabei helfen, kniffligen Situationen rasch zu entkommen.
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<b>Velocidad (VE):</b> Lo rápido que te mueves. Te ayuda a escapar de situaciones difíciles.
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<b>Szybkość (SY):</b> Prędkość poruszania się, która pozwala wyrwać się z trudnych sytuacji.
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<b>Скорость (СК):</b> насколько быстро вы двигаетесь — хорошая скорость помогает выходить из неприятных ситуаций.
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<b>Velocità (VE):</b> indica quanto sei veloce e ti aiuta a scappare da situazioni difficili.
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KEY: TOOLTIP_AGILITY
EN: @@
<b>Agility (AGL):</b> How deftly you move. High agility enhances your acrobatic ability, so you can do things like dodge blows and jump on tables. The higher this value, the better you'll perform in hand-to-hand combat.
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<b>Agilité (AGL) :</b> l'adresse dont vous faites preuve pour vous déplacer. Une agilité élevée améliore votre capacité acrobatique, ce qui vous permet notamment d'esquiver les coups et de sauter sur les tables. Plus cette valeur sera élevée, plus vous serez doué en combat au corps-à-corps.
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<b>Beweglichkeit (AGL - Englisch "Agility"):</b> Dies bestimmt, wie geschickt du dich bewegen kannst Eine hohe Beweglichkeit verbessert deine akrobatischen Fähigkeiten. Diese wiederum ermöglichen dir Dinge, wie Schlägen auszuweichen und über Tische zu springen. Je höher der Wert deiner Beweglichkeit ist, desto besser bist du auch im Nahkampf.
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<b>Agilidad (AGL):</b> Tu habilidad para moverte. La alta agilidad mejora tu habilidad acrobática, por lo que puedes esquivar golpes o saltar en las mesas. Cuanto mayor sea este valor, mejor serás en el combate cuerpo a cuerpo.
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<b>Zwinność (ZWI):</b> Zwinność poruszania się. Wysoka zwinność pozytywnie wpływa na twoje umiejętności akrobatyczne, dzięki czemu możesz wykonywać takie czynności jak unikanie ciosów i wskakiwanie na stoły. Im wyższa jest ta wartość, tym lepiej poradzisz sobie w walce wręcz.
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<b>Ловкость (ЛОВ):</b> насколько ловко вы двигаетесь. Хорошая ловкость улучшает акробатические способности, помогая уклоняться от ударов или вспрыгивать на столы. Чем выше это значение, тем лучше будут ваши результаты в рукопашном бою.
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<b>Agilità (AGL):</b> indica la tua agilità nei movimenti. Avere un'agilità elevata accresce la tua abilità acrobatica, cosa che ti permette di evitare colpi o saltare sui tavoli. Più sei agile, più avrai successo nel combattimento ravvicinato.
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KEY: TOOLTIP_DEXTERITY
EN: @@
<b>Dexterity (DEX):</b> Ability to master fine movements like picking locks or aiming weapons. Dexterity is very important in combat, and extremely useful in mastering the "thiefly" arts.
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<b>Dextérité (DEX) :</b> votre doigté, qui influe notamment votre capacité à crocheter un cadenas ou à viser avec une arme. La dextérité est très importante au combat et extrêmement utile pour maîtriser l'art du vol.
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<b>Geschicklichkeit (DEX - Englisch "Dexterity"):</b> Dies ist die Fähigkeit des Beherrschens der Feinmotorik, wie du sie etwa brauchst, um Schlösser zu knacken oder mit Waffen zu zielen. Die Geschicklichkeit ist beim Kampf sehr wichtig - und außerdem extrem nützlich, wenn es darum geht, die "Diebeskunst" zu beherrschen.
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<b>Destreza (DES):</b> Capacidad para dominar movimientos útiles como abrir cerraduras o apuntar con armas. Es muy importante en el combate y extremadamente útil para dominar las artes de un ladrón.
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<b>Zręczność (ZRĘ):</b> Zdolność pozwalająca na opanowanie skomplikowanych ruchów, takich jak otwieranie zamków lub celowanie bronią. Zręczność jest niezwykle istotna w walce i bardzo przydatna przy opanowaniu „sztuki złodzieja”.
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<b>Координация (КОО):</b> способность выполнять сложные движения, необходимые, например, чтобы вскрывать замки или целиться из оружия. Координация очень важна в бою и чрезвычайно полезна при изучении "воровских" искусств.
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<b>Destrezza (DES):</b> l'abilità di eseguire movimenti accurati e precisi, utili per forzare una serratura o mirare bene con le armi. La destrezza è molto importante nei combattimenti e fondamentale per padroneggiare le arti "del furto"
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KEY: TOOLTIP_CHARISMA
EN: @@
<b>Charisma (CHR):</b> This attribute lets you know how likeable or persuasive a character is. Although it may seem like a trivial trait, it might well make the difference between life and death as you try to convince someone that you're trustworthy. Charisma also affects how an NPC will react to you when you want to hire him or trade equipment.
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<b>Charisme (CHR) :</b> cet attribut vous indique si un personnage est sympathique ou persuasif. Vous pourriez penser qu'il s'agit d'un trait de personnalité sans importance, mais il pourrait faire la différence entre la vie et la mort lorsque vous essaierez de convaincre un personnage de vous faire confiance. Le charisme influence également les réactions des PNJ quand vous essayez de les recruter ou d'échanger votre équipement.
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<b>Charisma (CHR):</b> Diese Eigenschaft besagt, wie sympathisch oder wie überzeugend ein Charakter ist. Es mag dir als eine unwichtige Eigenschaft erscheinen - aber genau sie kann über Leben und Tod entscheiden, wenn du versuchst, jemanden davon zu überzeugen, dass er dir trauen kann. Charisma wirkt sich auch darauf aus, wie NPCs (Non Player Charakters - Charaktere, die keine anderen Spieler sind) darauf reagieren, dass du sie mit etwas beauftragen oder mit ihnen Handel treiben möchtest.
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<b>Carisma (CAR):</b> Este atributo te permite saber lo simpático o persuasivo que es un personaje. Aunque puede parecer un rasgo trivial, puede marcar la diferencia entre la vida y la muerte al intentar convencer a alguien de que eres de fiar. El carisma también afecta a cómo reaccionará un PNJ cuando quieras contratarlo o intercambiar equipo.
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<b>Charyzma (CHA):</b> Dzięki temu atrybutowi wiesz, jak sympatyczna lub przekonująca jest postać. Chociaż wydaje się trywialną cechą, czasem może ci uratować skórę, gdy spróbujesz przekonać kogoś, że może ci zaufać. Charyzma wpływa również na to, jak BN zareaguje na ciebie, gdy postanowisz go zwerbować lub handlować z nim sprzętem.
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<b>Харизма (ХАР):</b> этот атрибут определяет, насколько персонаж нравится людям и умеет их убеждать. Хотя на первый взгляд эта характеристика кажется не очень важной, она может спасти вам жизнь, когда нужно убедить кого-то в том, что вы заслуживаете доверия. Также харизма влияет на то, как автономный персонаж будет реагировать на вас, если вы захотите нанять его или обменяться экипировкой.
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<b>Carisma (CAR):</b> questo attributo ti permette di sapere quanto è ben accetto o persuasivo un personaggio. Benché possa sembrare un tratto di poca importanza, potrebbe fare la differenza tra la vita e la morte quando cerchi di convincere qualcuno a fidarsi di te. Il carisma determina marginalmente anche come un PNG reagisce quando vuoi reclutarlo o scambiare equipaggiamento.
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KEY: TOOLTIP_SKILLPOINTS
EN: @@
<b>Skill Points (SKP):</b> When you first create a character, this value is identical to IQ. The more skill points you have, the more skills you can learn. You can acquire more skill points during the game (see "Skills" for more details).
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<b>Points de compétence (PC) :</b> lorsque vous créez un personnage, cette valeur est identique à son QI. Plus vous aurez de points de compétence, plus vous pourrez apprendre de compétences. Vous pouvez obtenir davantage de points de compétence au fil du jeu (consultez la section « Compétences » pour plus de détails).
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<b>Fertigkeitspunkte (SKP - Englisch "Skill Points"):</b> Wenn du deinen Charakter erstellst, entsprechen die SKP dessen IQ. Je mehr Fertigkeitspunkte du besitzt, umso mehr Fertigkeiten kannst du erlernen. Im Laufe des Spiels kannst du weitere Fertigkeitspunkte erwerben (weitere Informationen darüber erhältst du unter dem Punkt "Fertigkeiten").
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<b>Puntos de habilidad (PH):</b> Cuando creas un personaje por primera vez, este valor es idéntico al CI. Cuantos más puntos tengas, más habilidades podrás aprender. Puedes adquirir más puntos de habilidad durante el juego (consulta "Habilidades" para más detalles).
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<b>Punkty umiejętności (PUM):</b> Po stworzeniu postaci, ta wartość równa się twojemu IQ. Im więcej masz punktów umiejętności, tym więcej umiejętności możesz opanować. Więcej punktów umiejętności można zdobyć w grze (więcej szczegółów w sekcji „Umiejętności”).
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<b>Очки навыков (ОН):</b> когда вы только создаете персонажа, это значение равно его показателю IQ. Чем больше у вас очков навыков, тем больше навыков вы можете освоить. Дополнительные очки навыков приобретаются в ходе игры (это подробно описано в разделе "Навыки").
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<b>Punti abilità (PA):</b> quando crei un personaggio, il suo QI corrisponde ai suoi punti abilità. Più ne hai, più abilità puoi imparare. Puoi ottenere altri punti abilità nel corso del gioco (vedi "Abilità" per maggiori dettagli).
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KEY: TOOLTIP_RANK
EN: @@
<b>Rank:</b> Each character starts out as a private. As you acquire experience points, you can radio back to Ranger Center for a field promotion. Each time you're promoted, your rank changes, your maximum constitution goes up by two points, and you get an additional two points to invest in any attribute. Rank does not affect how orders are given or taken since your characters are equal members of a team. A high rank, however, could impress civilians enough so you can get into places where regular folks can't go.
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<b>Grade :</b> chaque personnage commence en tant que soldat. Au fur et à mesure que vous obtiendrez des points d'expérience, vous pourrez contacter le Centre des Rangers par radio afin d'essayer d'obtenir une promotion de terrain. À chaque promotion, votre grade changera, deux points seront ajoutés à votre constitution maximale, et vous recevrez deux points supplémentaires à investir dans l'attribut de votre choix. Le grade n'influence pas la façon dont les ordres sont donnés ou obéis, puisque tous vos personnages sont des membres égaux de votre équipe. Mais un grade élevé peut impressionner les civils et vous aider à accéder à des zones interdites à ceux-ci.
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<b>Rang:</b> Jeder Charakter beginnt das Spiel als "Private". Das ist ein amerikanischer Militärrang, der dem deutschen Gefreiten oder einfachen Soldaten entspricht. Wenn du im Laufe des Spiels Erfahrungspunkte sammelst, kannst du dich bei der Zentrale der Ranger melden und um eine Feldbeförderung bitten. Dein Rang ändert sich jedes Mal, wenn du befördert wirst. Gleichzeitig steigt deine maximale Konstitution um zwei Punkte an, und du erhältst zwei zusätzliche Punkte, die du in jede beliebige Eigenschaft investieren kannst. Der Rang hat keine Auswirkungen darauf, wie Befehle erteilt oder entgegengenommen werden - die Charaktere sind alle gleichberechtigte Mitglieder eines Teams. Ein hoher Rang könnte jedoch die Zivilisten beeindrucken. Das verschafft dir möglicherweise den Zutritt zu Orten, die normalen Leuten verschlossen bleiben.
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<b>Rango:</b> Cada personaje comienza como un soldado raso. A medida que adquieres puntos de experiencia, puedes comunicarte con el Ranger Center para un ascenso de campo. Cada vez que asciendes, tu rango cambia, tu constitución máxima aumenta en dos puntos y obtienes dos puntos más para invertir en cualquier atributo. El rango no afecta a la forma en que se dan o siguen órdenes, ya que tus personajes son iguales en un equipo. Pero un alto rango podría impresionar a los civiles lo suficiente como para que puedas entrar en lugares donde la gente común no puede.
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<b>Ranga:</b> Każda postać zaczyna jako szeregowy. Po zdobyciu punktów doświadczenia możesz nadać komunikat radiowy do Centrum Strażników z prośbą o awans polowy. Po każdym awansie ranga zmienia się, maksymalna wytrzymałość zwiększa się o dwa punkty, a ty otrzymujesz dwa dodatkowe punkty, które można przeznaczyć na dowolny atrybut. Ranga nie wpływa na sposób wydawania lub przyjmowania rozkazów, ponieważ twoje postacie są równymi członkami drużyny. Faktem jednak jest, że wysoką rangą można na tyle zaimponować cywilom, by otworzyć przed tobą drzwi do nowych miejsc.
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<b>Ранг:</b> каждый персонаж начинает игру в ранге рядового. По мере приобретения очков опыта вы будете связываться по радио с Рейнджерским центром, чтобы получить повышение. При каждом повышении ваш ранг меняется, максимальное здоровье увеличивается на два очка, и вы получаете два дополнительных очка, которыми можно усилить любой атрибут. Ранг не влияет на то, как персонажи отдают или получают приказы, так как они являются равными членами команды. Однако высокий ранг может произвести впечатление на гражданских, так что вы сможете попасть туда, куда обычных людей не пускают.
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<b>Grado:</b> ogni personaggio inizia con il grado di soldato semplice. Quando ottieni punti esperienza, puoi metterti in contatto radio con il Centro dei Ranger per richiedere una promozione sul campo. Ogni volta che vieni promosso, il tuo grado cambia, la tua costituzione massima aumenta di due punti e ottieni anche due punti aggiuntivi da usare per un attributo. Il grado non influenza come impartisci o ricevi ordini, visto che i tuoi personaggi sono tutti allo stesso livello. Però un grado elevato può fare colpo sui civili, che potrebbero portarti in posti che normalmente non sono aperti agli estranei.
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KEY: TOOLTIP_CONSTITUTION
EN: @@
<b>Constitution:</b> The display of your current and maximum constitution. If this number is highlighted, then your character has picked up a life-threatening illness, like radiation poisoning. This illness won't go away with the passing of time, so get this character medical help as soon as you can.
When CON drops below 1, the character becomes UNConscious. If the character's condition becomes SERious, constitution continues to drop and the character will die unless he gets medical assistance soon.
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<b>Constitution :</b> affiche votre constitution actuelle et maximale. Si ce chiffre est en surbrillance, votre personnage est touché par une maladie mortelle comme un empoisonnement aux radiations. Celle-ci ne disparaîtra pas avec le temps et ce personnage nécessite d'être soigné au plus vite.
Quand CONS descend en dessous de 1, le personnage devient INConscient. Si son état devient SÉRieux, sa constitution continue à baisser et ce personnage mourra s'il n'est pas rapidement soigné.
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<b>Konstitution (CON - Englisch "Constitution"):</b> Dies zeigt deine derzeitige Konstitution, also Verfassung, ebenso an wie die Höchstwerte, die du darin erreichen kannst. Wenn dieser Wert hervorgehoben wird, bedeutet das: Dein Charakter hat sich eine lebensbedrohliche Krankheit eingefangen, wie etwa eine Strahlenvergiftung. Eine solche Krankheit verschwindet nicht im Laufe der Zeit von selbst wieder. Also musst du deinem Charakter medizinische Hilfe besorgen, so schnell du nur kannst.
Wenn die CON unter den Wert 1 sinkt, verliert der Charakter das Bewusstsein und wird ohnmächtig (UNC - Englisch "Unconscious"). Wenn der Zustand eines Charakter schwerwiegend wird (SER - Englisch "Serious"), sinkt die Konstitution weiter und der Charakter stirbt, wenn ihm nicht rasch medizinische Hilfe geleistet wird.
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<b>Constitución:</b> Muestra tu constitución actual y máxima. Si este número está resaltado es que tu personaje ha contraído una enfermedad potencialmente mortal, como la intoxicación radiactiva. Esta enfermedad no desaparecerá con el paso del tiempo, así que consigue ayuda médica para este personaje lo antes posible.
Cuando CON está por debajo de 1, el personaje cae INConsciente. Si la condición del personaje se vuelve GRAve, la constitución seguirá bajando y el personaje morirá a menos que reciba asistencia médica pronto.
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<b>Wytrzymałość:</b> Wskaźnik twojej bieżącej oraz maksymalnej wytrzymałości. Jeśli ta liczba jest podświetlona, to znaczy, że twoją postać trawi choroba zagrażająca jej życiu, taka jak na przykład choroba popromienna. Taka choroba nie przeminie samoistnie, więc czym prędzej postaraj się o odpowiednią pomoc medyczną. Jeśli WYT zejdzie poniżej 1, postać padnie na ziemię NIEprzytomna. Jeśli stan postaci będzie POWażny, jej zdrowie będzie nadal spadać, aż w końcu umrze, chyba że otrzyma na czas pomoc medyczną.
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<b>Здоровье:</b> отображение текущих и максимальных очков здоровья. Если фон цифры меняется, значит, персонаж подхватил угрожающее жизни заболевание, например лучевую болезнь. Такое заболевание не пройдет со временем само, необходимо как можно скорее оказать персонажу медицинскую помощь.
Когда показатель здоровья (ОЗ) падает ниже 1, персонаж теряет сознание (БСЗ). Если состояние персонажа становится тяжелым (ТЯЖ), показатель здоровья будет продолжать падать, и без медицинской помощи такой персонаж вскоре умрет.
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<b>Costituzione:</b> indica la tua costituzione attuale e quella massima. Se questo valore è evidenziato, allora il tuo personaggio ha contratto una malattia mortale, come l'avvelenamento da radiazioni. Questa malattia non sparirà con il passare del tempo, perciò ti conviene fornirgli assistenza medica appena possibile.
Quando la COS scende sotto al valore 1, il personaggio diventa INCoscente. Se la sua condizione si fa GRave, il valore della costituzione continua a diminuire: il personaggio morirà se non riceverà assistenza medica nell'immediato.
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KEY: TOOLTIP_SEX
EN: <b>Sex:</b> Sex only affects what bathroom he or she has access to.\n

KEY: TOOLTIP_NATIONALITY
EN: <b>Nationality:</b> Choose from U.S., Russian, Mexican, Indian, or Chinese.

KEY: TOOLTIP_USE
EN: @@
<b>Use:</b> This lets a character use an Item, Skill, or Attribute to accomplish a task. Select the appropriate character and select an Item, Skill or Attribute. Then, enter a direction in which the character will use the Item, Skill, or Attribute (or the appropriate command to use something right where you're standing).
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<b>Utiliser :</b> permet d'utiliser un objet, une compétence ou un attribut pour faire une action. Sélectionnez le personnage adapté et un objet, une compétence ou un attribut. Entrez ensuite la direction dans laquelle il doit l'utiliser (ou la commande appropriée pour utiliser quelque chose là où vous vous trouvez).
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<b>Verwendung (Englisch "use"):</b> Dies lässt den Charakter einen Gegenstand, eine Fertigkeit oder eine Eigenschaft verwenden, um eine Aufgabe zu erfüllen. Wähle zuerst den entsprechenden Charakter aus und anschließend Gegenstand, Fertigkeit oder Eigenschaft. Gib dann die Richtung an, in der der Charakter Gegenstand, Fertigkeit oder Eigenschaft verwenden soll, oder den entsprechenden Befehl, wenn dies an Ort und Stelle des Charakters geschehen soll.
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<b>Usar:</b> Esto permite que un personaje use un objeto, habilidad o atributo para realizar una tarea. Selecciona el personaje apropiado y elige un objeto, habilidad o atributo. Después, introduce la dirección en la que el personaje usará dicho objeto, habilidad o atributo (o el comando apropiado para usar algo justo donde estás).
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<b>Użyj:</b> Pozwala postaci na używanie przedmiotów, umiejętności lub atrybutów do wykonywania zadań. Zaznacz stosowną postać, po czym wybierz przedmiot, umiejętność lub atrybut. Następnie wprowadź kierunek, w którym postać ma użyć tego przedmiotu, umiejętności lub atrybutu (możesz także wprowadzić odpowiednie polecenie, aby użyć tego dokładnie w miejscu, w którym stoisz).
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<b>Использовать:</b> эта команда позволяет персонажу применить Предмет, Навык или Атрибут. Выберите нужного персонажа и укажите Предмет, Навык или Атрибут. Затем задайте направление, в котором персонаж должен применить Предмет, Навык или Атрибут (или введите команду, чтобы персонаж выполнил действие прямо там, где находится).
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<b>Usa:</b> questo comando permette a un personaggio di usare un oggetto, un'abilità o un attributo per portare a termine un compito. Seleziona il personaggio che preferisci e seleziona oggetto, abilità o attributo; poi indica una direzione in cui userà ciò che hai selezionato (o il comando apposta per usare qualcosa nel luogo in cui ti trovi).
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KEY: TOOLTIP_ENC
EN: @@
<b>Enc:</b> Encounter calls up the same commands that are available to the party during combat. You may want to use Encounter to attract someone's attention, so you can get information or try to hire them.
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<b>Renc :</b> Rencontre permet d'utiliser les mêmes commandes disponibles lors des combats. Vous pouvez l'utiliser pour attirer l'attention de quelqu'un, pour obtenir des informations ou le recruter.
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<b>Begegnung (Enc - Englisch "Encounter"):</b> Dies stellt dir dieselben Befehle zur Verfügung, die Spielern während eines Kampfes verfügbar sind. Du kannst zum Beispiel einen "Encounter" einsetzen, um jemandes Aufmerksamkeit zu erwecken, damit du ihn anschließend befragen oder versuchen kannst, ihn mit etwas zu beauftragen.
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<b>Enc:</b> Encuentro usa los mismos comandos que están disponibles para el grupo durante el combate. Puede que quieras utilizar Encuentro para atraer la atención de alguien y poder obtener información o intentar contratarlo.
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<b>Spotkanie</b> Tutaj dostępne są te same polecenia, co w trakcie walki. Nierzadko w trakcie Spotkań będziesz rozmawiał z napotkanymi postaciami — albo w celu zdobycia informacji, albo zwerbowania ich.
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<b>Кнт:</b> команда "Контакт" открывает те же варианты действий, которые доступны отряду во время боя. "Контакт" позволяет привлечь к себе внимание других персонажей игры, чтобы получить от них информацию или попробовать нанять.
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<b>Inc:</b> gli incontri mostrano gli stessi comandi che puoi usare quando il gruppo combatte. Potresti usare Incontro per catturare l'attenzione di qualcuno e così ottenere informazioni, oppure reclutarlo.
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KEY: TOOLTIP_ORDER
EN: @@
<b>Order:</b> This changes the marching order of your party.
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<b>Trier :</b> permet de modifier l'ordre de votre groupe.
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<b>Reihenfolge (Englisch "Order"):</b> Dies verändert die Marschreihenfolge deiner Gruppe.
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<b>Ordenar:</b> Cambia el orden de avance de tu grupo.
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<b>Szyk:</b> Zmienia szyk drużyny podczas marszu.
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<b>Порядок:</b> эта команда позволяет изменить походный порядок отряда.
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<b>Ordine:</b> questo comando cambia l'ordine di marcia del tuo gruppo.
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KEY: TOOLTIP_DISBAND
EN: @@
<b>Disband:</b> Disband lets you break your party into separate, smaller parties (up to four). This enables each party to travel independently of the other parties. The parties can be spread apart as far as you'd like.
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<b>Dissoudre :</b> vous permet de diviser votre groupe en plus petits groupes (quatre maximum). Chaque groupe peut ainsi voyager de façon indépendante. Ils peuvent être aussi éloignés que vous le voulez.
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<b>Auflösen (Englisch "Disband"):</b> Mithilfe von "Disband" kannst du deine Gruppe in mehrere kleinere Gruppen aufteilen (bis zu vier). Dies ermöglicht es den einzelnen Kleingruppen, unabhängig von den anderen Kleingruppen zu reisen. Die einzelnen Kleingruppen können sich so weit voneinander entfernen, wie du möchtest.
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<b>Disolver:</b> Disolver te permite dividir el grupo en grupos separados y más pequeños (hasta cuatro). Esto permite que cada grupo viaje de manera independiente de los otros grupos. Los grupos se pueden separar tanto como quieras.
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<b>Odłącz:</b> Umożliwia drużynie podział na mniejsze, odrębne oddziały (do czterech). Dzięki temu każdy oddział może poruszać się niezależnie od pozostałych. Oddziały można rozmieszczać tak daleko od siebie, jak tylko potrzebujesz.
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<b>Расформировать:</b> команда "Расформировать" позволяет разбить отряд на несколько отдельных групп (не более четырех). Каждая такая группа может путешествовать отдельно от остальных. Группы могут разойтись как угодно далеко друг от друга.
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<b>Sciogli:</b> questo comando ti permette di dividere il gruppo in unità più piccole e autonome, per un massimo di quattro. Ciò ti permette di far viaggiare i gruppi in modo indipendente, senza vincoli spaziali.
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KEY: TOOLTIP_VIEW
EN: @@
<b>View:</b> View lets you shift control between parties. If you have more than two parties, and you're not in control of the party you want, keep selecting View until you reach the right one.
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<b>Voir :</b> vous permet de contrôler un autre groupe. Si vous possédez plus de deux groupes et ne contrôlez pas celui que vous voulez, sélectionnez Voir jusqu'à ce que vous trouviez le bon.
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<b>Ansicht (Englisch "View"):</b> Mithilfe von "View" kannst du mit der Steuerung zwischen den einzelnen Gruppen wechseln. Wenn du über mehr als zwei Gruppen verfügst und die gewünschte Gruppe nicht steuern kannst, musst du einfach immer weiter auf "View" klicken, bis du bei dieser Gruppe angekommen bist.
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<b>Ver:</b> Ver te permite cambiar el control entre los grupos. Si tienes más de dos grupos y no controlas al grupo que quieres, sigue seleccionando Ver hasta llegar al correcto.
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<b>Widok:</b> Pozwala przeskakiwać pomiędzy oddziałami. Jeśli masz więcej niż dwa oddziały i aktualnie nie kontrolujesz tego, którym chciałbyś dowodzić, użyj polecenia Widok, aby do niego przeskoczyć.
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<b>Просмотр:</b> команда "Просмотр" переключает отображение между группами. Если отряд разделился больше чем на две группы, и вы хотите отобразить одну из них, нажмите "Вид" несколько раз, пока она не появится на экране.
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<b>Visuale:</b> questo comando ti permette passare da un gruppo all'altro. Se stai gestendo più di due gruppi e non stai controllando quello giusto, continua a selezionare Visuale finché non vedrai il gruppo di cui hai bisogno.
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KEY: TOOLTIP_PAUSE
EN: @@
<b>Pause:</b> Pause opens the pause menu, where you can change game settings like audio volume levels, enable/disable subtitles and set the game language; as well as save and load the game.
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<b>Pause :</b> ouvre le menu de pause, où vous pouvez modifier des réglages comme le volume audio et la langue du jeu, activer/désactiver les sous-titres et sauvegarder ou charger une partie.
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<b>Pause:</b> "Pause" öffnet das Pausemenü. Dort kannst du die Spieleinstellungen, wie etwa Lautstärke, Aktivieren/Deaktivieren der Untertitel und Sprache innerhalb des Spiels, ändern. Außerdem kannst du das Spiel dort speichern und laden.
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<b>Pausar:</b> Pausar abre el menú de pausa, donde puedes cambiar la configuración del juego, como el volumen del audio, activar/desactivar los subtítulos, establecer el idioma, guardar y cargar la partida.
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<b>Pauza:</b> Otwiera menu pauzy, w którym możesz zmienić ustawienia gry, takie jak poziom głośności, napisy oraz język gry. W tym miejscu możesz także zapisać i wczytać stan gry.
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<b>Пауза:</b> команда "Пауза" открывает меню, в котором можно изменить игровые настройки — громкость звука, отображение субтитров или язык интерфейса. Также здесь можно сохранить или загрузить игру.
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<b>Pausa:</b> questo comando apre il menu di pausa dal quale puoi cambiare le impostazioni di gioco. Puoi aumentare o diminuire il volume dell'audio, attivare o disattivare i sottotitoli, impostare la lingua di gioco e anche salvare e caricare la partita.
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KEY: TOOLTIP_RADIO
EN: @@
<b>Radio:</b> Contacts your instructors at Ranger Center so they can evaluate your performance. If you've done well, you're given a field promotion.
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<b>Radio :</b> contacte vos instructeurs au Centre des Rangers afin d'évaluer vos performances. Si vous avez bien travaillé, vous obtenez une promotion de terrain.
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<b>Funk (Englisch "Radio"):</b> Darüber kontaktierst du deine Ausbilder im Ranger-Zentrum, damit sie deine Leistung bewerten können. Wenn du gute Arbeit geleistet hast, trägt dir das womöglich eine Feldbeförderung ein.
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<b>Radio:</b> Contacta con tus instructores en el Ranger Center para que puedan evaluar tu rendimiento. Si lo has hecho bien, recibirás un ascenso de campo.
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<b>Użyj radia:</b> Pozwala skontaktować się z instruktorami w Centrum Strażników i poprosić ich ocenę waszych poczynań. Jeśli ocena wypadnie pomyślnie, otrzymacie awans polowy.
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<b>Радио:</b> эта команда позволяет обратиться в Рейнджерский центр, чтобы оценить ваши достижения. Если вы хорошо продвинулись, то получите повышение в полевых условиях.
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<b>Radio:</b> ti permette di contattare i tuoi superiori al Centro dei Ranger, affinché possano valutare le tue prestazioni. Se hai agito bene, ti daranno una promozione sul campo.
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KEY: TOOLTIP_CAMP
EN: @@
<b>Camp:</b> When you Camp, it allows you to wait in place until the most-injured character is fully healed. Note that as time is passing, you may be attacked by the denizens of the Wasteland while you wait.
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<b>Camp :</b> vous permet de camper sur place et d'attendre que votre blessé le plus grave soit rétabli. Pendant que vous attendez, il se peut que vous soyez attaqués par des habitants des Terres dévastées.
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<b>Camp:</b> Solange du dich im Camp befindest, kannst du an einem Ort verharren, bis der Charakter mit den schwersten Verletzungen vollständig geheilt ist. Du solltest jedoch beachten, dass dich während der Wartezeit die Bewohner von Wasteland angreifen können.
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<b>Acampar:</b> Al Acampar, se te permite esperar en ese lugar hasta que el personaje más herido esté totalmente curado. Ten en cuenta que conforme pasa el tiempo, puedes ser atacado por los habitantes del Yermo mientras esperas.
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<b>Obóz:</b> Tutaj czas leczy wszystkie rany, nawet najbardziej pokiereszowanych członków drużyny. Warto jednak pamiętać, że także w czasie rekonwalescencji możecie zostać zaatakowani przez mieszkańców Pustkowi.
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<b>Лагерь:</b> разбив лагерь, вы можете оставаться на месте до тех пор, пока наиболее сильно пострадавший из ваших персонажей полностью не исцелится. Помните, что время идет, и вы можете подвергнуться нападению обитателей Пустоши, пока ждете.
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<b>Accampamento:</b> accamparti ti permette di rimanere in attesa finché un personaggio ferito non guarisce completamente. Ricorda che rimanere in un luogo per molto tempo ti espone ai pericoli rappresentati dagli abitanti delle Lande Desolate.
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KEY: TOOLTIP_JOURNAL
EN: @@
<b>Journal:<b> This option will open you the Ranger's Journal, which contains your mission log, any passwords found, and maps of the areas in the Wasteland that you have visited.
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<b>Journal :<b> ouvre le Journal de Ranger contenant votre journal de mission, vos mots de passe trouvés et les cartes des zones des Terres dévastées que vous avez visitées.
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<b>Journal:<b> Diese Option öffnet das Journal der Ranger, eine Art Protokoll. Hier wird deine Mission protokolliert, und außerdem ist dies auch der Ort, an dem du alle gefundenen Passwörter nachschlagen und dir Karten der Gebiete von Wasteland betrachten kannst, die du bereits besucht hast.
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<b>Diario:<b> Esta opción abrirá el diario del Ranger, que contiene el registro de tus misiones, las contraseñas encontradas y los mapas de las zonas del Yermo que has visitado.
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<b>Dziennik:<b> Otwiera Dziennik Strażnika, zawierający zapiski z misji, wszystkie znalezione po drodze hasła oraz mapy miejsc w Pustkowiach, które już odwiedziliście.
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<b>Журнал:<b> эта команда открывает Журнал рейнджера, в котором записано ваше задание, сохранены все найденные пароли, а также карты областей Пустоши, которые вы посетили.
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<b>Diario:<b> questa opzione aprirà il diario del Ranger, al cui interno sono conservati il registro delle missioni, le parole d'ordine trovate e le mappe delle zone delle Lande Desolate che hai visitato.
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KEY: TOOLTIP_POOL
EN: @@
The <b>POOL</b> command makes all characters in the current party pool their money, and give it all to the current character.
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La commande <b>POT</b> regroupe l'argent de tous les personnages dans un pot commun, donné au personnage sélectionné.
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Der Befehl <b>POOL</b> sorgt dafür, dass alle Charaktere der aktuellen Gruppe ihr Geld in einen Topf werfen und es dem ausgewählten Charakter übergeben.
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El comando <b>JUNTAR</b> hace que todos los personajes del grupo actual junten su dinero y se lo den todo al personaje actual.
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Polecenie <b>ZBIERZ</b> sprawia, że aktualnie wybrana postać zbiera od członków swojego oddziału wszystkie pieniądze.
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По команде <b>ОБЪЕДИНИТЬ</b> все персонажи отряда собирают имеющиеся у них деньги и вручают их текущему персонажу.
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Il comando <b>COLLETTA</b> fa in modo che i membri del gruppo facciano una colletta dei propri soldi e la diano al personaggio selezionato.
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KEY: TOOLTIP_DIVIDE
EN: @@
The <b>DIVIDE</b> command makes the current character evenly distribute their cash among all party members. If you have disbanded into several groups, only those in the same group as the character who is dividing their money will share in the wealth.
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La commande <b>DIVISER</b> distribue équitablement l'argent du personnage sélectionné entre tous les membres du groupe. Si vous avez scindé votre groupe, seuls les membres du groupe de ce personnage recevront une part de cet argent.
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Der Befehl <b>AUFTEILEN</b> sorgt dafür, dass der derzeit ausgewählte Charakter sein Geld unter allen Mitgliedern der Gruppe aufteilt. Wenn du deine Gruppe in mehrere Kleingruppen aufgeteilt hast, können nur diejenigen, die sich in derselben Kleingruppe befinden wie der Charakter, der sein Geld verteilt, davon profitieren.
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El comando <b>DIVIDIR</b> hace que el personaje actual distribuya de manera uniforme su dinero entre todos los miembros del grupo. Si os habéis dispersado en varios grupos, solo aquellos en el mismo grupo que el personaje que está dividiendo su dinero compartirán la riqueza.
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Polecenie <b>PODZIEL</b> sprawia, że wybrana postać dzieli swoje pieniądze pośród członków oddziału. Jeśli podzieliłeś swoją drużynę na kilka oddziałów, tylko członkowie tej samej grupy, co postać obdarowująca pieniędzmi, będą brali udział w podziale majątku.
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По команде <b>РАЗДЕЛИТЬ</b> текущий персонаж поровну распределяет наличные деньги среди всех членов отряда. Если вы разделили отряд на несколько групп, деньги будут разделены только между членами той группы, в которую входит такой персонаж.
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Il comando <b>SPARTISCI</b> fa in modo che il personaggio selezionato spartisca equamente i suoi soldi tra tutti i membri del gruppo. Se al momento stai gestendo più gruppi, solo chi sarà insieme al personaggio che sta spartendo i soldi si accaparrerà la sua parte di denaro.
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KEY: TOOLTIP_MAP
EN: @@
The <b>MAP</b> command lets you view the tactical map of the current combat encounter, so you can plan out where to move, or which enemies to attack. Keep in mind that in combat, distances may seem a bit different to the visual distance on the tactical map, but these are tactical distances and are valid in combat only.
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La commande <b>CARTE</b> affiche la carte tactique du combat en cours, afin de choisir où vous déplacer et quels ennemis attaquer. N'oubliez pas : lors des combats, les distances peuvent sembler différentes de celles sur la carte, mais il s'agit de distances tactiques valables uniquement en combat.
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Der Befehl <b>KARTE</b> zeigt dir eine taktische Landkarte der derzeitigen Kampfbegegnung an. Das erleichtert dir die Planung, wen du wohin bewegst oder welche Feinde du angreifst. Dabei musst du beachten, dass die Entfernungen im Kampf von den visuellen Entfernungen auf der taktischen Karrte, ein wenig abweichen können. Dabei handelt es sich jedoch ausschließlich um rein taktische Entfernungen, die ausschließlich für den Kampf gelten
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El comando <b>MAPA</b> te permite ver el mapa táctico del encuentro de combate actual, para que puedas planificar dónde moverte o a qué enemigos atacar. Ten en cuenta que en el combate, las distancias pueden parecer un poco diferentes a la distancia visual en el mapa táctico, pero son distancias tácticas y solo valen en combate.
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Polecenie <b>MAPA</b> pozwala ci przeskoczyć do mapy taktycznej bieżącego spotkania, aby lepiej zaplanować kolejny ruch oraz atak. Należy jednak pamiętać, że w trakcie walki odległości mogą być nieco inne niż ich wizualna reprezentacja na mapie taktycznej. Nie jest to błąd, gdyż są to odległości taktyczne, mające zastosowanie tylko w trakcie walki.
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Команда <b>КАРТА</b> открывает тактическую карту текущего боевого контакта, чтобы вы могли спланировать, в каком направлении двигаться и кого из врагов атаковать. Помните, что в бою расстояния могут не вполне соответствовать визуальным расстояниям на тактической карте. Это тактические расстояния, действительные только в бою.
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Il comando <b>MAPPA</b> ti permette di vedere la mappa tattica del combattimento dell'incontro attuale, affinché tu possa pianificare dove muovere i tuoi personaggi o quali nemici attaccare. Ricorda che durante gli scontri le distanze possono risultare un po' diverse rispetto alla distanza della mappa tattica: si tratta di distanze tattiche e vengono usate soltanto durante gli scontri.
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KEY: TOOLTIP_REORDER
EN: @@
The <b>REORDER</b> command lets you change the order of items or skills in your character stats. Select the skill that you want first, then  the skill that you want second, and so on until you've selected all the skills. The new list won't appear until you've selected all the skills.
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La commande <b>RETRIER</b> vous permet de changer l'ordre des objets ou des compétences dans vos stats. Sélectionnez la première compétence désirée, puis la seconde, et ainsi de suite jusqu'à les avoir toutes sélectionnées. La nouvelle liste n'apparaîtra qu'une fois cela fait.
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Der Befehl <b>NEU SORTIEREN</b> lässt dich die Reihenfolge von Gegenständen oder Fertigkeiten in den Statistikwerten deines Charakters verändern. Wähle zuerst die Fertigkeit aus, die du an die erste Stelle setzen möchtest, dann diejenige für die zweite Stelle und so weiter, bis du alle Fertigkeiten ausgewählt hast. Die neue Liste erscheint erst dann, wenn du alle Fertigkeiten ausgewählt hast.
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El comando <b>REORDENAR</b> te permite cambiar el orden de los objetos o habilidades en las estadísticas de tu personaje. Selecciona la habilidad que quieres primero, luego la segunda, y así sucesivamente hasta que hayas elegido todas las habilidades. La nueva lista no aparecerá hasta que no hayas elegido todas.
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Polecenie <b>ZMIEŃ</b> pozwala zmienić porządek, w jakim ułożone są przedmioty i umiejętność na ekranie statystyk postaci. Wybierz umiejętność, która ma być pierwsza, następnie umiejętność drugą i tak dalej, aż dojdziesz do ostatniej umiejętności. Nowa lista nie zostanie zapisana, dopóki nie wybierzesz wszystkich umiejętności.
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Команда <b>ПЕРЕУПОРЯДОЧИТЬ</b> позволяет изменить порядок предметов или навыков в профиле персонажа. Выберите навык, который вы хотите использовать в первую очередь, затем следующий и так далее, пока не определите порядок всех навыков. Новый список появится, только когда вы выберете все навыки.
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Il comando <b>RIORDINA</b> ti permette di cambiare l'ordine degli oggetti o delle abilità nelle statistiche di un personaggio. Seleziona l'abilità che vuoi che compaia per prima, poi la seconda e così via, finché non le avrai selezionate tutte. Il nuovo elenco non apparirà finché non avrai selezionato tutte le abilità.
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KEY: TOOLTIP_BRAWLING
EN: @@
<b>@#Brawling# (1):</b> Any fighter who can wander through a full-fledged bar fight without getting much more than a scratch is either very lucky or highly skilled in brawling. The higher your skill in brawling, the more attacks you get per round in hand-to-hand combat.
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<b>@#Brawling# (1) :</b> un combattant réussissant à sortir d'une bagarre de bar avec une simple égratignure est soit très chanceux soit très doué en combat rapproché. Plus vous êtes efficace en la matière, et plus vous pouvez attaquer par tour en combat rapproché.
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<b>@#Brawling# (1):</b> Jeder Kämpfer, der eine ausgewachsene Kneipenschlägerei mit nur ein paar Kratzern überstehen kann, hat entweder verdammt viel Glück - oder er ist sehr geschickt in handgreiflichen Auseinandersetzungen Je besser deine Fertigkeiten in der Schlägerei sind, desto mehr Angriffe kannst du pro Nahkampf-Runde loslassen.
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<b>@#Brawling# (1):</b> Cualquier luchador que pueda salir de una pelea de bar sin tener mucho más que un rasguño es muy afortunado o muy hábil para pelear. Cuanto mayor sea tu habilidad para pelear, más ataques propinarás por ronda en un combate cuerpo a cuerpo.
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<b>@#Brawling# (1):</b> Wojownik, który wyjdzie z bójki w barze bez większych obrażeń, jest albo niesamowitym szczęściarzem, albo ma wysoko rozwiniętą umiejętność bijatyki. Im wyższa wartość tej umiejętności, tym więcej ataków możesz wykonać w walce wręcz.
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<b>@#Brawling# (1):</b> любой боец, способный пробраться через переполненный бар, отделавшись максимум царапиной, либо очень везучий, либо отлично умеет драться. Чем выше ваш навык драки, тем больше атак за ход вы получаете в рукопашном бою.
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<b>@#Brawling# (1):</b> qualsiasi combattente che si lancia in una bella rissa da bar uscendone senza graffi ha molta fortuna oppure è molto abile nelle zuffe. Più la tua abilità di picchiatore è alta, maggiore è il numero di attacchi per turno che puoi sferrare nel combattimento ravvicinato.
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KEY: TOOLTIP_CLIMB
EN: @@
<b>@#Climb# (1):</b> Gives you the ability to climb over fences, up sheer cliff faces, and out of pits.
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<b>@#Climb# (1) :</b> vous permet d'escalader les clôtures et falaises à pic et de sortir de gouffres.
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<b>@#Climb# (1):</b> Verschafft dir die Fertigkeit, über Zäune zu steigen, dich an steilen Klippen hochzuhangeln und aus tiefen Gruben herauszuklettern.
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<b>@#Climb# (1):</b> Te brinda la capacidad de saltar vallas, subir acantilados y salir de los pozos.
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<b>@#Climb# (1): Pozwala przechodzić ponad płotami, wpinać się na strome klify oraz wychodzić z dziur.
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<b>@#Climb# (1):</b> с этим навыком вы сможете перелезать через заборы, взбираться на отвесные скалы и выбираться из ям.
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<b>@#Climb# (1):</b> ti dà l'abilità di superare barriere, arrampicarti su dirupi a picco e uscire dalle fosse.
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KEY: TOOLTIP_CLIPPISTOL
EN: @@
<b>@#Clip pistol# (1):</b> A must-have skill since your initial weapon issue will be either the M1911A1 .45 caliber or a VP91Z 9mm automatic clip pistol. Without this skill, you won't be very accurate with the weapon or have much luck fixing it if it breaks.
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<b>@#Clip pistol# (1) :</b> une compétence clé, car votre première arme sera soit un M1911A1 calibre .45 ou un VP91Z 9 mm automatique. Sans elle, vous ne serez pas précis et aurez peu de chances de réparer votre arme si elle se casse.
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<b>@#Clip pistol# (1):</b> Über diese Fertigkeit musst du unbedingt verfügen. Schließlich ist die erste Waffe, die man dir übergibt, entweder die M1911A1 Kaliber 45 oder eine VP91Z 9 mm Selbstladepistole mit Ladestreifen. Ohne diese Fertigkeit wirst du mit der Waffe nicht sehr gut zielen können. Und beim Reparieren, wenn sie nicht richtig funktioniert, wirst du auch nicht viel Glück haben.
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<b>@#Clip pistol# (1):</b> Una habilidad imprescindible, ya que tu arma inicial será la M1911A1 de calibre .45 o una pistola automática VP91Z con cargador de 9 mm. Sin esta habilidad, no serás muy preciso con el arma ni tendrás mucha suerte para arreglarla si se rompe.
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<b>@#Clip pistol# (1):</b> Absolutnie niezbędna umiejętność, gdyż twoją początkową bronią będą pistolety: albo M1911A1 kalibru .45, albo VP91Z 9 mm z automatycznym magazynkiem. Bez niej nie będziecie w stanie skutecznie strzelać z pistoletów ani nie naprawicie ich, jeśli się zepsują.
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<b>@#Clip pistol# (1):</b> жизненно необходимый навык, так как в начале игры вашим оружием будет автоматический пистолет с обоймой M1911A1 калибра .45 или VP91Z калибра 9 мм. Без этого навыка вы не сможете достаточно точно обращаться с оружием и вряд ли сумеете починить его в случае поломки.
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<b>@#Clip pistol# (1):</b> un'abilità fondamentale, dato che la prima pistola in dotazione che avrai sarà una M1911A1 calibro .45 o una VP91Z da 9 mm. Senza questa abilità non avrai molta precisione con l'arma né grande fortuna nell'aggiustarla se si rompe.
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KEY: TOOLTIP_KNIFEFIGHTING
EN: @@
<b>@#Knife fight# (1):</b> When fighting with knives, this gives an advantage to a skilled fighter over an unskilled one.
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<b>@#Knife fight# (1) :</b> lors de combats au couteau, cette compétence donne un avantage à ceux doués en la matière.
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<b>@#Knife fight# (1):</b> Bei einer mit Messern geführten Auseinandersetzung verschafft dir das den Vorteil eines geübten Kämpfers gegenüber einem unerfahrenen Anfänger.
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<b>@#Knife fight# (1):</b> Al luchar con cuchillos, esto le da ventaja a un luchador habilidoso frente a uno que no lo es.
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<b>@#Knife fight# (1):</b> Stanowi o różnicy między wojownikiem wyćwiczonym w walce nożem od tego, który używa go jedynie do smarowania chleba.
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<b>@#Knife fight# (1):</b> в ножевом бою этот навык дает преимущество перед соперником, который его не имеет.
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<b>@#Knife fight# (1):</b> quando combatti con i coltelli, questo dona un vantaggio a un combattente esperto che ne affronta uno meno abile.
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KEY: TOOLTIP_PUGILISM
EN: @@
<b>@#Pugilism# (1):</b> One of the oldest forms of fighting, it teaches you how to dish out punches as well as avoid them. Handy for those close-up battles where the fists start flying.
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<b>@#Pugilism# (1) :</b> une des plus anciennes formes de combat, qui vous apprend à distribuer les coups et les éviter. Pratique pour les combats rapprochés où les coups pleuvent.
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<b>@#Pugilism# (1):</b> Diese Fertigkeit ermöglicht es dir, in dieser ältesten Form des Kampfes selbst Hiebe auszuteilen - und denen deines Gegners auszuweichen. Das ist extrem nützlich, wenn bei einem Nahkampf die Fäuste fliegen!
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<b>@#Pugilism# (1):</b> Una de las formas más antiguas de lucha, te enseña cómo repartir golpes y evitarlos. Es práctico para esas batallas cercanas donde los puños vuelan.
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<b>@#Pugilism# (1):</b> Jeden z najstarszych sposobów rozwiązywania konfliktów. Dzięki tej umiejętności uczysz się, jak wyprowadzać ciosy oraz jak się przed nimi bronić. Zawsze warto być przygotowanym na walkę w zwarciu, gdy przychodzi co do czego.
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<b>@#Pugilism# (1):</b> один из самых древних боевых навыков, кулачный бой учит как раздавать удары, так и уклоняться от них. Пригодится в ближних стычках, когда в ход идут кулаки.
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<b>@#Pugilism# (1):</b> una delle forme di combattimento più antiche, ti insegna come sferrare dei bei pugni e come evitarli. Risulta molto utile in caso di scontri ravvicinati in cui si iniziano a menare le mani.
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KEY: TOOLTIP_RIFLE
EN: @@
<b>@#Rifle# (1):</b> A good basic skill to have since many of the weapons sold by raiders are serviceable M19 rifles. You'll rue the day you didn't pick up this skill as you look helplessly at the rifle you can't shoot accurately.
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<b>@#Rifle# (1) :</b> une compétence de base utile, car beaucoup d'armes vendues par les pillards sont des fusils M19. Vous regretterez de ne pas l'avoir choisie si vous possédez un fusil que vous ne savez pas utiliser correctement.
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<b>@#Rifle# (1):</b> Eine wichtige grundlegende Fertigkeit, die umso mehr an Bedeutung gewinnt, als es sich bei vielen von den Räubern verkauften Waffen um M19 Gewehre handelt. Falls du diese Fertigkeit ignorierst, wirst du das mächtig bedauern, wenn du auf das Gewehr in deiner Hand hinabblickst, das dir so nützlich sein könnte - und damit nicht richtig schießen kannst ...
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<b>@#Rifle# (1):</b> Una buena habilidad básica, ya que muchas de las armas que venden los asaltantes son rifles M19. Te arrepentirás del día en que no aprendiste esta habilidad mientras miras impotente el rifle que no sabes disparar con precisión.
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<b>@#Rifle# (1):</b> Dobra, podstawowa umiejętność, ponieważ większość sprzętu sprzedawanego przez najeźdźców to karabiny M19. Jeszcze pożałujesz dnia, kiedy postanowiłeś odrzuć tę umiejętność, gdy okaże się, że masz tylko karabin i nie potrafisz z niego strzelać.
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<b>@#Rifle# (1):</b> хороший базовый навык, так как у налетчиков часто можно купить надежные винтовки M19. Когда вы обнаружите, что не можете добиться от своей винтовки точных выстрелов, то пожалеете о том дне, когда решили обойтись без него.
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<b>@#Rifle# (1):</b> un'abilità di base che non fa male avere, visto che i predoni vendono soprattutto i pratici fucili M19. Ti pentirai del giorno in cui non hai scelto questa abilità quando guarderai il fucile tra le tue mani riflettendo sulla tua incapacità di sparare con precisione.
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KEY: TOOLTIP_SWIM
EN: @@
<b>@#Swim# (1):</b> The desert sands don't blanket the entire earth. This will come in handy in those spots where you have to swim.
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<b>@#Swim# (1) :</b> le désert ne recouvre pas toute la planète. Cette compétence vous sera utile partout où vous devrez nager.
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<b>@#Swim# (1):</b> Eine manchmal recht nützliche Fertigkeit - schließlich ist nicht die gesamte Erde von Wüstensand bedeckt! Sie wird dir gute Dienste leisten, wenn du tiefes Wasser überwinden musst.
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<b>@#Swim# (1):</b> Las arenas del desierto no cubren toda la tierra. Esto será útil en esos lugares donde tienes que nadar.
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<b>@#Swim# (1):</b> Pustynny piach nie spowija przecież całej planety. Przyda się wtedy, gdy będziesz musiał gdzieś dopłynąć.
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<b>@#Swim# (1):</b> пески пустыни покрывают не всю Землю. Это умение пригодится там, где вам придется плыть.
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<b>@#Swim# (1):</b> le sabbie del deserto non ricoprono tutta la terra. Questa abilità si rivelerà utile quando ti capiterà di dover nuotare.
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KEY: TOOLTIP_KNIFETHROWING
EN: @@
<b>@#Knife throw# (1):</b> A tricky skill that comes in handy when fighting gets heavy, you use up all your ammo, and you need to resort to throwing knives.
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<b>@#Knife throw# (1) :</b> une compétence pratique lors de combats intenses où vous utilisez toutes vos munitions et devez sortir les couteaux de lancer.
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<b>@#Knife throw# (1):</b> Dies ist eine nicht leicht zu beherrschende Fertigkeit, die dir gute Dienste leisten wird, wenn der Kampf noch in vollem Gang, deine Munition jedoch verbraucht ist und du dich nur noch auf deine Messer verlassen kannst.
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<b>@#Knife throw# (1):</b> Una habilidad difícil que resulta útil cuando la lucha se vuelve pesada, usas toda tu munición y necesitas recurrir a lanzar cuchillos.
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<b>@#Knife throw# (1):</b> Nieoczywista umiejętność, która przydaje się zwłaszcza wtedy, gdy walka zdaje się nie mieć końca, a wszyscy wystrzelali już całą swoją amunicję.
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<b>@#Knife throw# (1):</b> это непростое искусство пригодится в жарком бою, когда вы расстреляете все боеприпасы, и придется метать ножи.
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<b>@#Knife throw# (1):</b> un'abilità insidiosa che risulta utile quando gli scontri si fanno duri, hai finito le munizioni e devi ricorrere al lancio dei coltelli.
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KEY: TOOLTIP_PERCEPTION
EN: @@
<b>@#Perception# (1):</b> Helps the character find concealed items and notice when things are out of the ordinary. No one should be without it.
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<b>@#Perception# (1) :</b> aide le personnage à trouver des objets cachés et à repérer les situations étranges. Tous devraient la posséder.
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<b>@#Perception# (1):</b> Dies unterstützt den Charakter dabei, verborgene Gegenstände aufzufinden und es zu bemerken, wenn irgendetwas nicht stimmt. Ohne Wahrnehmung sollte wirklich niemand auskommen müssen.
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<b>@#Perception# (1):</b> Ayuda al personaje a encontrar objetos ocultos y a percibir las cosas que no son normales. Nadie debería estar sin ella.
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<b>@#Perception# (1):</b> Pomaga postaci odkrywać ukryte przedmioty oraz zauważać nieoczywiste rzeczy. Wszyscy powinni ją mieć.
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<b>@#Perception# (1):</b> этот навык помогает персонажу находить спрятанные предметы, а также замечать, когда что-то идет не так. Он необходим каждому.
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<b>@#Perception# (1):</b> aiuta un personaggio a trovare oggetti nascosti e a notare situazioni insolite. È un'abilità che dovrebbero avere tutti.
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KEY: TOOLTIP_ASSAULTRIFLE
EN: @@
<b>@#Assault rifle# (1):</b> If you're using an AK-97 or M1989A1 assault rifle, this skill helps you fire, load, and unjam it quickly. A skill that ranks up there in importance with walking and breathing.
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<b>@#Assault rifle# (1) :</b> si vous utilisez un AK-97 ou M1989A1, elle vous aidera à tirer, recharger et le désenrayer rapidement. Une compétence aussi importante que marcher ou respirer.
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<b>@#Assault rifle# (1):</b> Wenn du ein AK-97- oder M1989A1-Sturmgewehr hast, hilft diese Fertigkeit dir dabei, damit zu feuern, nachzuladen und das Problem rasch zu beheben, wenn etwas das Gewehr blockiert. Diese Fertigkeit ist so wichtig wie Gehen und Atmen.
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<b>@#Assault rifle# (1):</b> Si estás usando un rifle de asalto AK-97 o M1989A1, esta habilidad te ayuda a disparar, cargar y desatascar rápidamente. Una habilidad tan importante como caminar y respirar.
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<b>@#Assault rifle# (1):</b> Jeśli używasz karabinu szturmowego AK-97 lub M1989A1, ta umiejętność pozwoli ci szybciej strzelać, ładować i odblokowywać broń. Umiejętność, która jest niemal tak niezbędna jak chodzenie i oddychanie.
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<b>@#Assault rifle# (1):</b> если вы используете штурмовую винтовку AK-97 или M1989A1, этот навык поможет быстро стрелять, заряжать и перебирать ее. По важности это умение стоит на одном уровне с умением ходить и дышать.
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<b>@#Assault rifle# (1):</b> se usi un AK-97 o un fucile d'assalto M1989A1, questa abilità ti aiuta a sparare, caricare e disinceppare l'arma velocemente. È un'abilità molto importante, quasi alla pari della capacità di camminare e respirare.
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KEY: TOOLTIP_ATWEAPON
EN: @@
<b>@#AT weapon# (1):</b> Helps you recognize and use anti-tank weapons like LAW rockets. A handy skill to have should you encounter something far tougher than our Ranger instructors ever told you about.
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<b>@#AT weapon# (1) :</b> vous aide à reconnaître et utiliser des armes anti-tank comme les roquettes LAW. Très pratique si vous rencontrez des ennemis bien plus coriaces que ceux dont vous ont parlé les instructeurs.
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<b>@#AT weapon# (1):</b> Diese Fertigkeit hilft dir, Panzerabwehrwaffen wie etwa leichte Panzerabwehr-Raketen zu erkennen - und einzusetzen. Sie kommt gerade recht, wenn dir etwas begegnet, das weit mächtiger und gepanzerter ist als alles, wovor dein Ausbilder dich jemals gewarnt hat.
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<b>@#AT weapon# (1):</b> Te ayuda a identificar y usar armas antitanque como lanzacohetes LAW. Una habilidad práctica que debes tener por si te encuentras con algo mucho más duro de lo que nuestros instructores te hayan contado.
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<b>@#AT weapon# (1):</b> Umiejętność pozwalająca na rozpoznawanie i używanie broni przeciwpancernej, takiej jak rakiety LAW. Dobrze ją mieć na wypadek, gdybyś na swojej drodze spotkał coś twardszego — coś, o czym twoi instruktorzy nie wspominali podczas szkolenia.
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<b>@#AT weapon# (1):</b> навык, помогающий распознавать и использовать противотанковое оружие, например переносные ракетные установки. Он будет не лишним, если вы столкнетесь с чем-нибудь гораздо больше и страшнее, чем все, о чем вам рассказывали наши инструкторы Рейнджеров.
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<b>@#AT weapon# (1):</b> ti aiuta a riconoscere e utilizzare armi anticarro, come i missili LAW. È un'abilità che risulta utile quando devi affrontare cose così toste che esulano dagli insegnamenti dei nostri istruttori Ranger.
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KEY: TOOLTIP_SMG
EN: @@
<b>@#SMG# (1):</b> Lets a character control basic submachine guns like the Uzi or Mac 17. May make a big difference when you're outnumbered three to one by bandits who've decided that they want the gold from your teeth.
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<b>@#SMG# (1) :</b> permet d'utiliser des pistolets-mitrailleurs comme l'Uzi ou le Mac 17. Peut faire toute la différence si vous vous retrouvez en sous-nombre face à des bandits ayant décidé de vous voler tout votre or.
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<b>@#SMG# (1):</b> Mithilfe dieser Fertigkeit kann ein Charakter einfache Maschinenpistolen, wie die Uzi oder die Mac 17, bedienen. Das kann den Unterschied zwischen Leben und Tod bedeuten, wenn die Banditen dreimal zahlreicher sind als dein Trupp und beschlossen haben, sich unbedingt an den Goldzähnen deiner Charaktere vergreifen zu wollen.
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<b>@#SMG# (1):</b> Permite que un personaje maneje metralletas básicas como la uzi o el Mac 17. Puede suponer una gran diferencia cuando los bandidos te superan en número tres a uno y han decidido que quieren el oro de tus dientes.
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<b>@#SMG# (1):</b> Pozwala postaci używać podstawowych pistoletów maszynowych, takich jak Uzi albo Mac 17. Robią sporą różnicę, gdy jesteś otoczony przez bandytów, którzy postanowili pozyskać złoto z twoich zębów.
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<b>@#SMG# (1):</b> этот навык учит персонажа управляться с основными моделями пистолет-пулеметов, например Узи или Mac 17. Может сослужить хорошую службу, когда вы столкнетесь с бандитами, втрое превосходящими вас по численности и намеренными поживиться золотом из ваших зубов.
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<b>@#SMG# (1):</b> permette a un personaggio di brandire mitragliette comuni, come l'Uzi o il Mac 17. Potrebbe risultare utile quando ti trovi di fronte a un gruppo di banditi in superiorità numerica che ha deciso di rubarti i denti d'oro.
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KEY: TOOLTIP_ACROBAT
EN: @@
<b>@#Acrobat# (1):</b> This skill for the agile can get you out of a tough situation – like leaping off of bar counters while you're surrounded by a hostile crowd.
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<b>@#Acrobat# (1) :</b> peut vous aider à vous sortir de situations tendues, en sautant par exemple du comptoir d'un bar lorsque vous êtes entourés d'une foule hostile.
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<b>@#Acrobat# (1):</b> Diese Fertigkeit, die für die beweglicheren unter den Charakteren gedacht ist, kann dir helfen, kniffligen Situationen zu entkommen. So kannst du beispielsweise auf die Bartheke springen, wenn sich gleich mehrere auf dich stürzen und dir eine Tracht Prügel verpassen wollen.
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<b>@#Acrobat# (1):</b> Esta habilidad para los ágiles puede sacarte de una situación difícil, saltando por la barra del bar mientras estás rodeado de una multitud hostil.
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<b>@#Acrobat# (1):</b> Ta umiejętność dla zwinnych osób pozwala na łatwą ucieczkę z opresji, na przykład wtedy, gdy otacza cię dziki tłum i salwujesz się skokiem przez bar.
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<b>@#Acrobat# (1):</b> искусство ловкости, которое может спасти в трудной ситуации — например, когда вы будете прыгать с барной стойки, вокруг которой собралась враждебно настроенная толпа.
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<b>@#Acrobat# (1):</b> questa abilità ti permette di scappare da situazioni difficili, per esempio saltando dal bancone di un bar quando i nemici ti circondano.
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KEY: TOOLTIP_GAMBLE
EN: @@
<b>@#Gamble# (1):</b> The skill that built Vegas, you'll do well in all games of chance, and you'll also be able to spot a crooked game from a mile away.
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<b>@#Gamble# (1) :</b> la base sur laquelle Vegas a été érigée, qui vous aidera à gagner des jeux de hasard et repérer de loin une partie truquée.
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<b>@#Gamble# (1):</b> Dies ist die Fertigkeit, auf der die gesamte Stadt Las Vegas aufbaut. Sie hilft dir, bei Glücksspielen zu gewinnen. Außerdem kannst du damit ein getürktes Spiel schon von Weitem erkennen.
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<b>@#Gamble# (1):</b> La habilidad que construyó Vegas, te vendrá bien en todos los juegos de azar y también podrás ver una partida amañada a kilómetros de distancia.
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<b>@#Gamble# (1):</b> Na hazardzie powstało Vegas. Dzięki tej umiejętności poradzisz sobie w grach losowych, a także łatwo dostrzeżesz ustawioną grę.
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<b>@#Gamble# (1):</b> искусство, на котором построен Вегас. Вы сможете хорошо играть в азартные игры, а также будете за милю чуять нечестную игру.
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<b>@#Gamble# (1):</b> l'abilità alla base di Vegas; avrai fortuna quando giochi d'azzardo e riconoscerai una giocata truccata da un miglio.
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KEY: TOOLTIP_PICKLOCK
EN: @@
<b>@#Picklock# (1):</b> This can get you into places where you want to go, but where other don't want you to go.
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<b>@#Picklock# (1) :</b> vous aide à accéder à des endroits que certains tentent de vous empêcher d'atteindre.
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<b>@#Picklock# (1):</b> Diese Fertigkeit verschafft dir den Zutritt zu Orten, die du unbedingt aufsuchen möchtest, von denen andere jedoch nicht wollen, dass du dort eindringst.
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<b>@#Picklock# (1):</b> Esto puede llevarte a lugares donde quieres ir, pero donde otros no quieren que vayas.
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<b>@#Picklock# (1):</b> Pozwala dotrzeć wszędzie tam, gdzie chcesz, a inni ci nie pozwalają.
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<b>@#Picklock# (1):</b> этот навык поможет вам проникнуть в место, куда вы хотите попасть, даже если другие этого не хотят.
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<b>@#Picklock# (1):</b> ti permette di andare in posti che vuoi visitare, ma che altre persone non vogliono che raggiungi.
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KEY: TOOLTIP_SILENTMOVEMENT
EN: @@
<b>@#Silent move# (1):</b> This helps you move unnoticed past a guard post; making it tough for enemies to catch up with you.
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<b>@#Silent move# (1) :</b> vous aide à passer furtivement un poste de garde et empêche les ennemis d'aisément vous rattraper.
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<b>@#Silent move# (1):</b> Diese Fertigkeit hilft dir, unbemerkt an Wachen vorbeizukommen. Sie erschwert es deinen Feinden, dich zu fassen.
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<b>@#Silent move# (1):</b> Esto te ayuda a pasar desapercibido por un puesto de guardia, lo que dificulta que los enemigos te pillen.
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<b>@#Silent move# (1):</b> Pozwala przejść niezauważenie koło posterunku strażniczego. Dzięki tej umiejętności przeciwnicy muszą się mocno starać, żeby cię złapać.
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<b>@#Silent move# (1):</b> умение, позволяющее незаметно пробраться мимо стражи. Также врагам будет труднее догонять вас.
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<b>@#Silent move# (1):</b> ti aiuta a superare un posto di guardia senza farti notare, e in questo modo sarà più difficile farti raggiungere dai nemici.
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KEY: TOOLTIP_CONFIDENCE
EN: @@
<b>@#Confidence# (1):</b> For an already charismatic person, good confidence can enable one to talk to a miser out of his fortune. It's particularly useful for getting information from people who are suspicious of you.
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<b>@#Confidence# (1) :</b> pour quelqu'un de charismatique, la confiance permet de soutirer beaucoup de choses à ses interlocuteurs. Particulièrement utile pour soutirer des informations à des personnes méfiantes.
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<b>@#Confidence# (1):</b> Wenn ein Charakter bereits über Charisma verfügt, versetzt ein gutes Selbstvertrauen ihn in die Lage, selbst einem Geizhals sein Vermögen abzuschwatzen. Selbstvertrauen ist besonders dann nützlich, wenn du aus Leuten Informationen herausholen möchtest, die dir gegenüber misstrauisch sind.
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<b>@#Confidence# (1):</b> Para una persona ya carismática, la confianza puede permitirte hablar con un tacaño de otra cosa que no sea su fortuna. Es muy útil para obtener información de personas que sospechan de ti.
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<b>@#Confidence# (1):</b> Osoba obdarzona wysoką charyzmą i pewnością siebie z łatwością nawet łysemu sprzeda grzebień. Ta umiejętność przydaje się zwłaszcza wtedy, gdy chcesz uzyskać informacje od ludzi, którzy ci nie ufają.
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<b>@#Confidence# (1):</b> человек с харизмой при высокой уверенности в себе даже скупого уговорит расстаться со всем состоянием. Этот навык особенно полезен, когда нужно выудить информацию из людей, которые вам не доверяют.
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<b>@#Confidence# (1):</b> una persona carismatica con una buona sicurezza in sé può riuscire a farsi dare soldi da un taccagno. È un'abilità molto utile per ottenere informazioni da persone che si fidano poco di te.
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KEY: TOOLTIP_SLEIGHTOFHAND
EN: @@
<b>@#Sleight of hand# (1):</b> A thieving skill that lets you perform sleight-of-hand tricks – perfect when you need to amaze those you meet.
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<b>@#Sleight of hand# (1) :</b> vous permet d'effectuer des tours de passe-passe, idéals pour impressionner les gens que vous rencontrez.
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<b>@#Sleight of hand# (1):</b> Eine für einen Dieb unerlässliche Fertigkeit. Damit kannst du jede Menge feinmotorische Tricks vollführen. Das ist genau das Richtige, wenn du jemanden beeindrucken möchtest.
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<b>@#Sleight of hand# (1):</b> Una habilidad de ladrón que te permite realizar trucos de manos, perfectos cuando necesitas sorprender a alguien nuevo.
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<b>@#Sleight of hand# (1):</b> Doliniarska umiejętność, która umożliwia wykonywanie magicznych sztuczek — idealna, gdy chcesz komuś zaimponować.
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<b>@#Sleight of hand# (1):</b> воровское искусство, с которым вы также сможете показывать фокусы — например, чтобы развлечь кого-нибудь.
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<b>@#Sleight of hand# (1):</b> Un'abilità di furto che ti permette di eseguire trucchetti di prestigio: è perfetta per stupire chi incontri.
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KEY: TOOLTIP_DEMOLITIONS
EN: @@
<b>@#Demolitions# (1):</b> Teaches you how much of an explosive substance you can use without blowing yourself up.
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<b>@#Demolitions# (1) :</b> vous apprend quelle quantité de substance explosive utiliser pour éviter de vous faire exploser.
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<b>@#Demolitions# (1):</b> Diese Fertigkeit hilft dir einzuschätzen, wie viel Sprengstoff du brauchst, um etwas in die Luft zu jagen - ohne dabei selbst mit draufzugehen.
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<b>@#Demolitions# (1):</b> Te enseña la cantidad de sustancia explosiva que puedes usar sin que te explote en la cara.
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<b>@#Demolitions# (1):</b> Dzięki tej umiejętności dowiadujesz się, ile materiałów wybuchowych użyć, żeby nie wysadzić samego siebie w powietrze.
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<b>@#Demolitions# (1):</b> с этим навыком вы будете точно знать, сколько взрывчатки можно взять, чтобы не подорваться самим.
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<b>@#Demolitions# (1):</b> ti insegna come utilizzare gli esplosivi per evitare che tu ti faccia saltare in aria con le tue mani.
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KEY: TOOLTIP_FORGERY
EN: @@
<b>@#Forgery# (1):</b> Helps you recognize or create a forged document. Someday you my just need to whip up a security pass to get by some vigilant guards.
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<b>@#Forgery# (1) :</b> aide à reconnaître ou créer un document contrefait. Une fausse carte d'accès sera peut-être un jour utile pour tromper des gardes.
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<b>@#Forgery# (1):</b> Mithilfe dieser Fertigkeit kannst du gefälschte Dokumente erkennen - oder aber herstellen. Vielleicht kommt ja irgendwann der Tag, an dem du unbedingt einen Sicherheitsausweis brauchst, um an sehr aufmerksamen Wachen vorbeizugelangen.
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<b>@#Forgery# (1):</b> Te ayuda a identificar o crear un documento falso. Algún día solo necesitarás hacer un pase de seguridad para pasar por algunos guardas atentos.
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<b>@#Forgery# (1):</b> Pomaga w szybkim rozpoznawaniu i tworzeniu podrobionych dokumentów. Może się kiedyś zdarzyć, że będziesz musiał na szybko skombinować przepustkę, żeby obejść nadgorliwego strażnika.
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<b>@#Forgery# (1):</b> этот навык позволяет распознать или изготовить поддельный документ. В один прекрасный момент вам может понадобиться внушающий доверие спецпропуск, чтобы пройти мимо бдительной стражи.
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<b>@#Forgery# (1):</b> ti aiuta a riconoscere o a creare un documento falso. In futuro potresti aver bisogno di crearti una tessera della sicurezza per superare delle guardie ben vigili.
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KEY: TOOLTIP_ALARMDISARM
EN: @@
<b>@#Alarm disarm# (1):</b> Trains you to recognize and disable alarms. If you want to get into a place without getting caught, this a good skill to have.
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<b>@#Alarm disarm# (1) :</b> vous apprend à reconnaître et désactiver des alarmes. Bien utile si vous voulez vous glisser dans un endroit sans vous faire prendre.
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<b>@#Alarm disarm# (1):</b> Mithilfe dieser Fertigkeit kannst du einen Alarm erkennen und ihn deaktivieren. Wenn du irgendwo eindringen willst, ohne dass dich jemand dabei erwischt, kommt diese Fertigkeit wie gerufen.
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<b>@#Alarm disarm# (1):</b> Te enseña a identificar e inutilizar alarmas. Si quieres entrar en un lugar sin que te atrapen, esta es una buena habilidad.
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<b>@#Alarm disarm# (1):</b> Szkolenie w zakresie rozpoznawania i dezaktywowania alarmów. Jeśli nie chcesz, żeby cię wykryto w tracie infiltracji różnych placówek, warto zainwestować w tę umiejętność.
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<b>@#Alarm disarm# (1):</b> умение распознавать и отключать системы сигнализации. Будет полезным, если вы захотите попасть куда-нибудь так, чтобы вас не поймали.
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<b>@#Alarm disarm# (1):</b> ti allena a riconoscere e disattivare gli allarmi. Se vuoi entrare in un posto senza farti notare, questa è un'abilità utile.
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KEY: TOOLTIP_BUREAUCRACY
EN: @@
<b>@#Bureaucracy# (1):</b> Even though most of civilization ended with the bomb, an inordinate number of petty bureaucrats managed to survive. This helps you deal with them so you can get when you want.
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<b>@#Bureaucracy# (1) :</b> même si le monde civilisé a en grande partie disparu avec la bombe, nombre de bureaucrates mesquins ont réussi à survivre. Cette compétence vous aide à obtenir ce que vous voulez d'eux.
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<b>@#Bureaucracy# (1):</b> Auch wenn die Zivilisation in ihrer alten Form mit der Bombe ihr Ende gefunden hat - hat erstaunlicherweise eine enorme Anzahl von pingeligen Bürokraten diesen Untergang überlebt! Diese Fertigkeit hilft dir, so mit ihnen umzugehen, dass du am Ende das bekommst, was du willst.
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<b>@#Bureaucracy# (1):</b> Aunque la mayor parte de la civilización terminó con la bomba, un número excesivo de pequeños burócratas lograron sobrevivir. Esto te ayuda a lidiar con ellos para poder conseguir lo que quieras.
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<b>@#Bureaucracy# (1):</b> Mimo że wraz z wybuchem bomby większość cywilizacji legła w gruzach, paru urzędasów zdołało ten kataklizm przetrwać. Ta umiejętność pozwala ci obchodzić się z takimi ludźmi, dzięki czemu łatwiej dostajesz to, o co prosisz.
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<b>@#Bureaucracy# (1):</b> удивительно, сколько мелких бюрократов сумели выжить, когда большая часть цивилизации погибла под бомбами. Этот навык помогает общаться с ними так, чтобы получить то, что вы хотите.
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<b>@#Bureaucracy# (1):</b> benché gran parte della civiltà sia morta per la bomba, sono sopravvissuti fin troppi burocrati gretti. Questa abilità ti aiuta a trattare con loro e a ottenere ciò che vuoi.
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KEY: TOOLTIP_BOMBDISARM
EN: @@
<b>@#Bomb disarm# (2):</b> Allows you to defuse most explosive devices.
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<b>@#Bomb disarm# (2) :</b> permet de désarmer la plupart des bombes.
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<b>@#Bomb disarm# (2):</b> Diese Fertigkeit ermöglicht dir, die meisten Sprengkörper zu entschärfen.
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<b>@#Bomb disarm# (2):</b> Te permite desactivar casi todos los dispositivos explosivos.
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<b>@#Bomb disarm# (2):</b> Umożliwia rozbrajanie większości urządzeń wybuchowych.
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<b>@#Bomb disarm# (2):</b> этот навык позволяет обезвреживать большинство взрывных устройств.
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<b>@#Bomb disarm# (2):</b> ti permette di disinnescare la maggior parte dei dispositivi esplosivi.
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KEY: TOOLTIP_MEDIC
EN: @@
<b>@#Medic# (2):</b> A vital skill that lets a character stabilize a badly-wounded comrade so he or she has a chance to recover.
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<b>@#Medic# (2) :</b> compétence clé aidant un personnage à stabiliser un allié blessé pour lui donner une chance de guérison.
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<b>@#Medic# (2):</b> Eine im wahrsten Sinn des Wortes lebenswichtige Fertigkeit, mit deren Hilfe ein Charakter einen schwer verwundeten Kameraden ausreichend stabilisieren kann, damit dieser eine Überlebenschance hat.
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<b>@#Medic# (2):</b> Una habilidad vital que permite que un personaje estabilice a un camarada gravemente herido para que pueda recuperarse.
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<b>@#Medic# (2):</b> Ważna umiejętność, pozwalająca na ustabilizowanie poważnie rannego towarzysza, dając mu szansę na wyzdrowienie.
@@

<b>@#Medic# (2):</b> жизненно важный навык, позволяющий персонажу стабилизировать состояние тяжело раненного товарища, чтобы он получил шанс выздороветь.
@@

<b>@#Medic# (2):</b> un'abilità fondamentale che permette a un personaggio di stabilizzare le condizioni di un compagno ferito gravemente, affinché possa avere una possibilità di guarire.
@@

KEY: TOOLTIP_SAFECRACK
EN: @@
<b>@#Safecrack# (2):</b> An experience practitioner of this art can open safes sealed even before the holocaust.
@@

<b>@#Safecrack# (2) :</b> un expert en la matière peut ouvrir des coffres-forts scellés même avant l'holocauste.
@@

<b>@#Safecrack# (2):</b> Jemand, der diese Kunst gut beherrscht, kann sogar die Safes öffnen, die zuletzt noch vor der Massenvernichtung verschlossen wurden.
@@

<b>@#Safecrack# (2):</b> Un profesional experto en este arte puede abrir cajas fuertes selladas hasta antes del holocausto.
@@

<b>@#Safecrack# (2):</b> Prawdziwi mistrzowie tego rzemiosła potrafią otwierać nawet sejfy zamknięte przed holokaustem.
@@

<b>@#Safecrack# (2):</b> опытный специалист в этом деле сможет открывать сейфы, которые были закрыты еще до катастрофы.
@@

<b>@#Safecrack# (2):</b> un professionista di quest'arte è in grado di aprire casseforti chiuse da prima del disastro nucleare.
@@

KEY: TOOLTIP_CRYPTOLOGY
EN: @@
<b>@#Cryptology# (2):</b> Gives you the talent to encode and decode messages. Useful in helping you determine what a password might be.
@@

<b>@#Cryptology# (2) :</b> vous permet d'encoder et de décoder des messages. Utile pour vous aider à identifier des mots de passe.
@@

<b>@#Cryptology# (2):</b> Dies verschafft dir das Talent, deine Nachrichten zu verschlüsseln, ebenso wie die Nachrichten anderer zu entschlüsseln. Das kann dann besonders hilfreich sein, wenn es darum geht, ein Passwort zu erfahren.
@@

<b>@#Cryptology# (2):</b> Te brinda el talento para codificar y decodificar mensajes. Útil para ayudarte a determinar la contraseña correcta.
@@

<b>@#Cryptology# (2):</b> Pozwala w mig zakodować i odkodować wiadomość. Użyteczna w przypadku, gdy chcesz ustalić poprawne hasło.
@@

<b>@#Cryptology# (2):</b> умение зашифровывать и расшифровывать сообщения. Пригодится, когда вам потребуется вычислить какой-нибудь пароль.
@@

<b>@#Cryptology# (2):</b> ti dona il talento di codificare e decodificare i messaggi. Risulta utile per determinare una parola d'ordine.
@@

KEY: TOOLTIP_METALLURGY
EN: @@
<b>@#Metallurgy# (2):</b> Increases your ability to spot, identify, and work with some basic metals.
@@

<b>@#Metallurgy# (2) :</b> permet de mieux déceler, identifier et travailler des métaux de base.
@@

<b>@#Metallurgy# (2):</b> Dies verbessert deine Fertigkeit, einige grundlegende Metalle zu entdecken, sie zu identifizieren und mit ihnen zu arbeiten.
@@

<b>@#Metallurgy# (2):</b> Aumenta tu capacidad de detectar, identificar y trabajar con algunos metales básicos.
@@

<b>@#Metallurgy# (2):</b> Zwiększa umiejętność dostrzegania, identyfikacji i obróbki podstawowych rodzajów metali.
@@

<b>@#Metallurgy# (2):</b> этот навык улучшает вашу способность находить и идентифицировать основные металлы, а также работать с ними.
@@

<b>@#Metallurgy# (2):</b> aumenta la tua abilità di notare, identificare e lavorare con alcuni metalli di base.
@@

KEY: TOOLTIP_COMBATSHOOTING
EN: @@
<b>@#Combat shooting#</b>: This skill was only in the MS-DOS version of the game, only available to train on character creation in the Ranger Center, and didn't have any effect in-game. I wonder what it does now?
@@

<b>@#Combat shooting#</b> : cette compétence était seulement disponible dans la version MS-DOS du jeu, lors de la création de personnage au Centre des Rangers, sans impact dans le jeu. Je me demande à quoi elle sert maintenant...
@@

<b>@#Combat shooting#</b>: Diese Fertigkeit spielte lediglich in der MS-DOS-Version des Spiels eine Rolle. Dort stand sie lediglich bei der Charaktererstellung im Ranger-Zentrum zum Üben zur Verfügung, ohne Auswirkung auf das Spiel. Ich frage mich, was diese Funktion wohl jetzt auslöst?
@@

<b>@#Combat shooting#</b>: Esta habilidad solo estaba en la versión MS-DOS del juego, disponible solo para practicar la creación de personajes en el Ranger Center, y no tuvo ningún efecto en el juego. Me pregunto qué hace ahora.
@@

<b>@#Combat shooting#</b>: Tę umiejętność stworzono specjalnie dla edycji na systemy MS-DOS i była dostępna jedynie w trakcie tworzenia postaci w Centrum Strażników. Poza tym, nie miała żadnego znaczenia w grze. Ciekawe, do czego teraz służy?
@@

<b>@#Combat shooting#</b>: этот навык, который был в версии игры для MS-DOS, можно выучить только в Рейнджерском центре при создании персонажа, но он никак не влияет на ход игры. Непонятно, что он вообще здесь делает.
@@

<b>@#Combat shooting#</b>: questa abilità era disponibile solo nella versione del gioco per MS-DOS: poteva essere ottenuta solo durante la creazione del personaggio nel Centro dei Ranger e non aveva effetti sulle dinamiche di gioco. Chissà a cosa serve ora.
@@

KEY: TOOLTIP_HELICOPTERPILOT
EN: @@
<b>@#Helicopter pilot#</b>: Gives you the ability to pilot all types of rotory wing aircraft.
@@

<b>@#Helicopter pilot#</b> : vous permet de piloter tous types d'appareils à pales rotatives.
@@

<b>@#Helicopter pilot#</b>: Lässt dich alle möglichen Flugzeuge zu fliegen, die von Rotoren angetrieben werden.
@@

<b>@#Helicopter pilot#</b>: Te brinda la capacidad de pilotar todo tipo de aeronaves de alas giratorias.
@@

<b>@#Helicopter pilot#</b>: Zapewnia ci szkolenie w zakresie pilotażu wszelakich wirnikowych statków powietrznych.
@@

<b>@#Helicopter pilot#</b>: умение пилотировать винтокрылые летательные аппараты всех типов.
@@

<b>@#Helicopter pilot#</b>: ti dona l'abilità di pilotare tutti i velivoli dotati di rotore.
@@

KEY: TOOLTIP_ELECTRONICS
EN: @@
<b>@#Electronics#</b>: Gives you the ability to utilize a variety of complex electronic equipment.
@@

<b>@#Electronics#</b> : vous permet d'utiliser du matériel électronique complexe.
@@

<b>@#Electronics#</b>: Lässt dich eine Vielzahl komplexer elektronischer Ausrüstung einzusetzen.
@@

<b>@#Electronics#</b>: Te brinda la capacidad de utilizar una variedad de equipos electrónicos complejos.
@@

<b>@#Electronics#</b>: Pozwala na korzystanie z różnych zaawansowanych urządzeń elektronicznych.
@@

<b>@#Electronics#</b>: навык, позволяющий использовать различное сложное электронное оборудование.
@@

<b>@#Electronics#</b>: ti dona l'abilità di utilizzare una serie di equipaggiamenti elettronici complessi.
@@

KEY: TOOLTIP_TOASTERREPAIR
EN: @@
<b>@#Toaster repair#</b>: Gives you the vital ability to repair toasters, and retrieve anything stuck in them. Including those really burnt crusty bits.
@@

<b>@#Toaster repair#</b> : compétence clé permettant de réparer les grille-pain et récupérer tout ce qui y est coincé. Même les petites miettes brûlées.
@@

<b>@#Toaster repair#</b>: Verschafft dir die entscheidende Fähigkeit, Toaster zu reparieren und alles herauszuholen, was darin steckengeblieben ist. Einschließlich all dieser verbrannten Krümel ...
@@

<b>@#Toaster repair#</b>: Te brinda la capacidad vital de reparar tostadoras y recuperar lo que esté atascado dentro, incluyendo esos trozos crujientes muy quemados.
@@

<b>@#Toaster repair#</b>: Ta niebywale żywotna umiejętność pozwala ci na naprawianie tosterów i wydobywanie z nich rzeczy, które mogły w nich utkwić. Włącznie z tymi spalonymi na wiór.
@@

<b>@#Toaster repair#</b>: жизненно важный навык ремонта тостеров позволяет извлекать из них все, что там застряло. В том числе настоящие горелые сухари.
@@

<b>@#Toaster repair#</b>: ti dona l'abilità fondamentale di riparare i tostapane e recuperare qualsiasi cosa ci sia rimasta incastrata dentro. E quelle croste di pane croccanti e ben cotte.
@@

KEY: TOOLTIP_DOCTOR
EN: @@
<b>@#Doctor#</b>: Gives you even more skills in healing badly-wounded comrades. Much more effective than the Medic skill.
@@

<b>@#Doctor#</b> : vous permet de soigner encore mieux vos alliés blessés. Bien plus efficace qu'Infirmier.
@@

<b>@#Doctor#</b>: Dies verschafft dir weitere Fertigkeiten bei der Heilung schwerverwundeter Kameraden. Weit effektiver als die Sanitäter-Fertigkeit!
@@

<b>@#Doctor#</b>: Te aporta aún más habilidades para curar a camaradas gravemente heridos. Mucho más efectivo que la habilidad Médico.
@@

<b>@#Doctor#</b>: Umożliwia dogłębniejsze opatrywanie poważnie rannych towarzyszy. Ta umiejętność jest skuteczniejsza od umiejętności Medyk.
@@

<b>@#Doctor#</b>: этот навык позволит вам еще лучше лечить тяжело раненных товарищей. Он гораздо эффективнее, чем навык Фельдшера.
@@

<b>@#Doctor#</b>: ti dona ancora più abilità per guarire i compagni feriti gravemente. È molto più efficace dell'abilità Medico.
@@

KEY: TOOLTIP_CLONETECH
EN: @@
<b>@#Clone tech#</b>: Gives you the knowledge required to correctly prepare, incubate and release clones.
@@

<b>@#Clone tech#</b> : vous permet de correctement préparer, faire incuber et produire des clones.
@@

<b>@#Clone tech#</b>: Dies verschafft dir das Wissen, das du brauchst, um Klone korrekt vorzubereiten, auszubrüten und loszulassen.
@@

<b>@#Clone tech#</b>: Te brinda los conocimientos necesarios para preparar, incubar y liberar clones correctamente.
@@

<b>@#Clone tech#</b>: Przekazuje ci niezbędną wiedzę do samodzielnego przygotowywania, inkubowania oraz wydawania na świat klonów.
@@

<b>@#Clone tech#</b>: с этим навыком вы сумеете правильно подготовить, инкубировать и выпустить клона.
@@

<b>@#Clone tech#</b>: ti dona la conoscenza necessaria per preparare, incubare e liberare i cloni.
@@

KEY: TOOLTIP_ENERGYWEAPON
EN: @@
<b>@#Energy weapon#</b>: Lets a character control all types of energy weapons that use power packs. Very useful for hurting enemies with high armor.
@@

<b>@#Energy weapon#</b> : permet de contrôler tous types d'armes à énergie avec une alimentation. Très utile contre les ennemis coriaces.
@@

<b>@#Energy weapon#</b>: Darüber kann ein Charakter alle Arten von Energiewaffen steuern, die Akkus verwenden. Das ist ausgesprochen nützlich, wenn es darum geht, Feinde zu verwunden, die über eine massive Panzerung verfügen
@@

<b>@#Energy weapon#</b>: Permite a un personaje controlar todo tipo de armas de energía que usan paquetes de energía. Muy útil para herir a enemigos muy protegidos.
@@

<b>@#Energy weapon#</b>: Pozwala postaci używać wszystkich rodzajów broni energetycznej, zasilanej ogniwami energetycznymi. Bardzo użyteczna umiejętność, jeśli chcesz skrzywdzić mocno opancerzonego przeciwnika.
@@

<b>@#Energy weapon#</b>: навык, позволяющий персонажу использовать любое аккумуляторное энергетическое оружие. Очень полезен, когда враги используют броню высокого класса.
@@

<b>@#Energy weapon#</b>: permette a un personaggio di controllare tutte le armi energetiche che sfruttano alimentatori. È molto utile per ferire i nemici con armatura alta.
@@

KEY: TOOLTIP_CYBORGTECH
EN: @@
<b>@#Cyborg tech#</b>: Trains the user in all aspects of cybernetics, familiarizing them with cybord technology.
@@

<b>@#Cyborg tech#</b> : forme l'utilisateur à la cybernétique, le familiarisant avec la technologie cyborg.
@@

<b>@#Cyborg tech#</b>: Schult den Benutzer in den Feinheiten der Kybernetik und macht ihn mit der Cyborg-Technologie vertraut.
@@

<b>@#Cyborg tech#</b>: Entrena al usuario en todos los aspectos de la cibernética, familiarizándolo con la tecnología cyborg.
@@

<b>@#Cyborg tech#</b>: Zapewnia szkolenie we wszystkich aspektach cybernetyki, zaznajamiając cię z technologią cyborgów.
@@

<b>@#Cyborg tech#</b>: этот навык учит пользователя разбираться во всех аспектах кибернетики, включая киберорганические технологии.
@@

<b>@#Cyborg tech#</b>: insegna a chi la utilizza tutti gli aspetti della cibernetica e lo aiuta a familiarizzare con la tecnologia cyborg.
@@

# == SKILLS ==

KEY: Brawling
EN: Brawling

KEY: Climb
EN: Climb

KEY: Clip pistol
EN: Clip pistol

KEY: Knife fight
EN: Knife fight

KEY: Pugilism
EN: Pugilism

KEY: Rifle
EN: Rifle

KEY: Swim
EN: Swim

KEY: Knife throw
EN: Knife throw

KEY: Perception
EN: Perception

KEY: Assault rifle
EN: Assault rifle

KEY: AT weapon
EN: AT weapon

KEY: SMG
EN: SMG

KEY: Acrobat
EN: Acrobat

KEY: Gamble
EN: Gamble

KEY: Picklock
EN: Picklock

KEY: Silent move
EN: Silent move

KEY: Combat shooting
EN: Combat shooting

KEY: Confidence
EN: Confidence

KEY: Sleight of hand
EN: Sleight of hand

KEY: Demolitions
EN: Demolitions

KEY: Forgery
EN: Forgery

KEY: Alarm disarm
EN: Alarm disarm

KEY: Bureaucracy
EN: Bureaucracy

KEY: Bomb disarm
EN: Bomb disarm

KEY: Medic
EN: Medic

KEY: Safecrack
EN: Safecrack

KEY: Cryptology
EN: Cryptology

KEY: Metallurgy
EN: Metallurgy

KEY: Helicopter pilot
EN: Helicopter pilot

KEY: Electronics
EN: Electronics

KEY: Toaster repair
EN: Toaster repair

KEY: Doctor
EN: Doctor

KEY: Clone tech
EN: Clone tech

KEY: Energy weapon
EN: Energy weapon

KEY: Cyborg tech
EN: Cyborg tech

# ==== ENEMY TYPES  =====

KEY: Desert Dweller
EN: Desert Dweller

KEY: Desert Dwellers
EN: Desert Dwellers

KEY: Wasteland Warrior
EN: Wasteland Warrior

KEY: Wasteland Warriors
EN: Wasteland Warriors

KEY: Radioactive Vermin
EN: Radioactive Vermin

KEY: Wild Canine
EN: Wild Canine

KEY: Wild Canines
EN: Wild Canines

KEY: Slithering Iguana
EN: Slithering Iguana

KEY: Slithering Iguanas
EN: Slithering Iguanas

KEY: Biker Scum
EN: Biker Scum

KEY: Rib Cracker
EN: Rib Cracker

KEY: Rib Crackers
EN: Rib Crackers

KEY: Cutthroat
EN: Cutthroat

KEY: Cutthroats
EN: Cutthroats

KEY: Leather Thug
EN: Leather Thug

KEY: Leather Thugs
EN: Leather Thugs

KEY: Deserter
EN: Deserter

KEY: Deserters
EN: Deserters

KEY: Gunsel
EN: Gunsel

KEY: Gunsels
EN: Gunsels

KEY: Gunman
EN: Gunman

KEY: Gunmen
EN: Gunmen

KEY: Shambler Ghoul
EN: Shambler Ghoul

KEY: Shambler Ghouls
EN: Shambler Ghouls

KEY: Ozoner
EN: Ozoner

KEY: Ozoners
EN: Ozoners

KEY: Outlaw
EN: Outlaw

KEY: Outlaws
EN: Outlaws

KEY: New Waver
EN: New Waver

KEY: New Wavers
EN: New Wavers

KEY: Punker
EN: Punker

KEY: Punkers
EN: Punkers

KEY: Bouncer
EN: Bouncer

KEY: Bouncers
EN: Bouncers

KEY: Outlander
EN: Outlander

KEY: Outlanders
EN: Outlanders

KEY: Spiker
EN: Spiker

KEY: Spikers
EN: Spikers

KEY: Rottweiler
EN: Rottweiler

KEY: Rottweilers
EN: Rottweilers

KEY: Squint
EN: Squint

KEY: Squints
EN: Squints

KEY: Clerk
EN: Clerk

KEY: Clerks
EN: Clerks

KEY: Mongrel
EN: Mongrel

KEY: Mongrels
EN: Mongrels

KEY: Mulefoot
EN: Mulefoot

KEY: Mulefoots
EN: Mulefoots

KEY: Laurie
EN: Laurie

KEY: Lauries
EN: Lauries

KEY: Housekeeper
EN: Housekeeper

KEY: Housekeepers
EN: Housekeepers

KEY: Bum
EN: Bum

KEY: Bums
EN: Bums

KEY: Madman
EN: Madman

KEY: Madmen
EN: Madmen

KEY: Marksman
EN: Marksman

KEY: Marksmen
EN: Marksmen

KEY: Pistolero
EN: Pistolero

KEY: Pistoleros
EN: Pistoleros

KEY: Guard
EN: Guard

KEY: Guards
EN: Guards

KEY: Coydog
EN: Coydog

KEY: Coydogs
EN: Coydogs

KEY: Widowmaker
EN: Widowmaker

KEY: Ugly John
EN: Ugly John

KEY: Felicia
EN: Felicia

KEY: Ace
EN: Ace

KEY: Knifer
EN: Knifer

KEY: Knifers
EN: Knifers

KEY: Huey
EN: Huey

KEY: Hueys
EN: Hueys

KEY: Dewey
EN: Dewey

KEY: Deweys
EN: Deweys

KEY: Louie
EN: Louie

KEY: Louies
EN: Louies

KEY: Mayor Pedros
EN: Mayor Pedros

KEY: MAYOR PEDROS
EN: MAYOR PEDROS

KEY: Citrine
EN: Citrine

KEY: Wacko Prisoner
EN: Wacko Prisoner

KEY: Mailed Wolf
EN: Mailed Wolf

KEY: Mailed Wolves
EN: Mailed Wolves

KEY: Iron Wolf
EN: Iron Wolf

KEY: Iron Wolves
EN: Iron Wolves

KEY: Warbot
EN: Warbot

KEY: Warbots
EN: Warbots

KEY: Large Scorparundi
EN: Large Scorparundi

KEY: Large Scorparundies
EN: Large Scorparundies

KEY: Dire Coyote
EN: Dire Coyote

KEY: Dire Coyotes
EN: Dire Coyotes

KEY: Nuke Pooch
EN: Nuke Pooch

KEY: Nuke Pooches
EN: Nuke Pooches

KEY: Gila Monitor
EN: Gila Monitor

KEY: Gila Monitors
EN: Gila Monitors

KEY: Rail Raider
EN: Rail Raider

KEY: Rail Raiders
EN: Rail Raiders

KEY: Rail Thief
EN: Rail Thief

KEY: Rail Thieves
EN: Rail Thieves

KEY: Topekan Man
EN: Topekan Man

KEY: Topekan Men
EN: Topekan Men

KEY: Topekan Woman
EN: Topekan Woman

KEY: Topekan Women
EN: Topekan Women

KEY: Topekan Child
EN: Topekan Child

KEY: Topekan Children
EN: Topekan Children

KEY: Topekan Elder
EN: Topekan Elder

KEY: Topekan Elders
EN: Topekan Elders

KEY: Baby Topeka
EN: Baby Topeka

KEY: Baby Topekas
EN: Baby Topekas

KEY: Bunny
EN: Bunny

KEY: Bunnies
EN: Bunnies

KEY: Desert Lizard
EN: Desert Lizard

KEY: Desert Lizards
EN: Desert Lizards

KEY: Rat
EN: Rat

KEY: Rats
EN: Rats

KEY: Opossum
EN: Opossum

KEY: Opossums
EN: Opossums

KEY: Prairie Dog
EN: Prairie Dog

KEY: Prairie Dogs
EN: Prairie Dogs

KEY: Harry
ALL: Harry

KEY: Deranged Farmer
EN: Deranged Farmer

KEY: Deranged Farmers
EN: Deranged Farmers

KEY: Brat
EN: Brat

KEY: Brats
EN: Brats

KEY: Chubby Kid
EN: Chubby Kid

KEY: Chubby Kids
EN: Chubby Kids

KEY: Red Ryder
EN: Red Ryder

KEY: Red Ryders
EN: Red Ryders

KEY: Rabid Dog
EN: Rabid Dog

KEY: Rabid Dogs
EN: Rabid Dogs

KEY: Spiked Mut
EN: Spiked Mutt

KEY: Spiked Muts
EN: Spiked Mutts

KEY: Bobby
ALL: Bobby

KEY: Bobbies
EN: Bobbies

KEY: Juvenile
EN: Juvenile

KEY: Juvies
EN: Juvies

KEY: Slicerdicer
EN: Slicerdicer

KEY: Slicerdicers
EN: Slicerdicers

KEY: Thug
EN: Thug

KEY: Thugs
EN: Thugs

KEY: Scavenger
EN: Scavenger

KEY: Scavengers
EN: Scavengers

KEY: Chopter
EN: Chopter

KEY: Chopters
EN: Chopters

KEY: Sniperdroid
EN: Sniperdroid

KEY: Sniperdroids
EN: Sniperdroids

KEY: Warroid Mark 1
EN: Warroid Mark 1

KEY: Warroid Mark 1s
EN: Warroid Mark 1s

KEY: Warroid Mark 2
EN: Warroid Mark 2

KEY: Warroid Mark 2s
EN: Warroid Mark 2s

KEY: Warroid Mark 3
EN: Warroid Mark 3

KEY: Warroid Mark 3s
EN: Warroid Mark 3s

KEY: Scorpitron
ALL: Scorpitron

KEY: Scorpitrons
EN: Scorpitrons

KEY: Gundroid
EN: Gundroid

KEY: Gundroids
EN: Gundroids

KEY: Cyborg Commando
EN: Cyborg Commando

KEY: Cyborg Commandos
EN: Cyborg Commandos

KEY: RadAngel
EN: RadAngel

KEY: RadAngels
EN: RadAngels

KEY: Turbo Meson Cannon
EN: Turbo Meson Cannon

KEY: Turbo Meson Cannons
EN: Turbo Meson Cannons

KEY: Master Cylinder
EN: Master Cylinder

KEY: Master Cylinders
EN: Master Cylinders

KEY: Titanium Clawer
EN: Titanium Clawer

KEY: Titanium Clawers
EN: Titanium Clawers

KEY: Vanadium Vulture
EN: Vanadium Vulture

KEY: Vanadium Vultures
EN: Vanadium Vultures

KEY: Steel Reaver
EN: Steel Reaver

KEY: Steel Reavers
EN: Steel Reavers

KEY: Silicon Sniper
EN: Silicon Sniper

KEY: Silicon Snipers
EN: Silicon Snipers

KEY: Silver Strangler
EN: Silver Strangler

KEY: Silver Stranglers
EN: Silver Stranglers

KEY: VTOL Auto-fire Robot
EN: VTOL Auto-fire Robot

KEY: VTOL Auto-fire Robots
EN: VTOL Auto-fire Robots

KEY: Threshing Crawler
EN: Threshing Crawler

KEY: Threshing Crawlers
EN: Threshing Crawlers

KEY: Laser Pod Blaster
EN: Laser Pod Blaster

KEY: Laser Pod Blasters
EN: Laser Pod Blasters

KEY: Plasma Constrictor
EN: Plasma Constrictor

KEY: Plasma Constrictors
EN: Plasma Constrictors

KEY: Laser Hypermortar
EN: Laser Hypermortar

KEY: Laser Hypermortars
EN: Laser Hypermortars

KEY: Stainless Steel Flechette rifle
EN: Stainless Steel Flechette rifle

KEY: Stainless Steel Flechette rifles
EN: Stainless Steel Flechette rifles

KEY: Mk 10 Turbo Meson Cannon
EN: Mk 10 Turbo Meson Cannon

KEY: Mk 10 Turbo Meson Cannons
EN: Mk 10 Turbo Meson Cannons

KEY: 7mm Vulcan Cannon
EN: 7mm Vulcan Cannon

KEY: 7mm Vulcan Cannons
EN: 7mm Vulcan Cannons

KEY: Life-seeking Flamethrower
EN: Life-seeking Flamethrower

KEY: Life-seeking Flamethrowers
EN: Life-seeking Flamethrowers

KEY: Sonar-targetted Proton Carbine
EN: Sonar-targetted Proton Carbine

KEY: Sonar-targetted Proton Carbines
EN: Sonar-targetted Proton Carbines

KEY: Xray Laser Projector
EN: Xray Laser Projector

KEY: Xray Laser Projectors
EN: Xray Laser Projectors

KEY: Wire-guided Anti-personel Missile
EN: Wire-guided Anti-personnel Missile

KEY: Wire-guided Anti-personel Missiles
EN: Wire-guided Anti-personnel Missiles

KEY: Gauss Needle Projector
EN: Gauss Needle Projector

KEY: Gauss Needle Projectors
EN: Gauss Needle Projectors

KEY: Killer
EN: Killer

KEY: Killers
EN: Killers

KEY: Hunter
EN: Hunter

KEY: Hunters
EN: Hunters

KEY: Xenon Laser Cannon
EN: Xenon Laser Cannon

KEY: Xenon Laser Cannons
EN: Xenon Laser Cannons

KEY: Octotron
EN: Octotron

KEY: Octotrons
EN: Octotrons

KEY: Vax
EN: Vax

KEY: Vaxes
EN: Vaxes

KEY: Fusion Octotron
EN: Fusion Octotron

KEY: Fusion Octotrons
EN: Fusion Octotrons

KEY: Particle Beam Gattlin
EN: Particle Beam Gatling

KEY: Particle Beam Gattlins
EN: Particle Beam Gatlings

KEY: Spineless Ghoul
EN: Spineless Ghoul

KEY: Spineless Ghouls
EN: Spineless Ghouls

KEY: Night Screamer
EN: Night Screamer

KEY: Night Screamers
EN: Night Screamers

KEY: Desert Scum
EN: Desert Scum

KEY: Bandit
EN: Bandit

KEY: Bandits
EN: Bandits

KEY: Biker Thug
EN: Biker Thug

KEY: Biker Thugs
EN: Biker Thugs

KEY: Base Policeman
EN: Base Policeman

KEY: Base Policemen
EN: Base Policemen

KEY: Towny
EN: Towny

KEY: Townies
EN: Townies

KEY: Mad Dog Fargo
EN: Mad Dog Fargo

KEY: Metal Maniac
EN: Metal Maniac

KEY: Spawn Wolf
EN: Spawn Wolf

KEY: Spawn Wolves
EN: Spawn Wolves

KEY: Rodento Grosso
EN: Rodento Grosso

KEY: Rodento Grossi
EN: Rodento Grossi

KEY: Spineback Puma
EN: Spineback Puma

KEY: Spineback Pumas
EN: Spineback Pumas

KEY: Shadow Panther
EN: Shadow Panther

KEY: Shadow Panthers
EN: Shadow Panthers

KEY: Carapaced Coyote
EN: Carapaced Coyote

KEY: Carapaced Coyotes
EN: Carapaced Coyotes

KEY: Humongous Coyote
EN: Humongous Coyote

KEY: Humongous Coyotes
EN: Humongous Coyotes

KEY: Spawnmaster
EN: Spawnmaster

KEY: Spawnmasters
EN: Spawnmasters

KEY: Irwin John Finster
EN: Irwin John Finster

KEY: Irwin John Finsters
EN: Irwin John Finsters

KEY: Night Terror
EN: Night Terror

KEY: Lie Spider
EN: Lie Spider

KEY: Android
EN: Android

KEY: Psychopathic Android
EN: Psychopathic Android

KEY: Finster Sinister
EN: Finster Sinister

KEY: Finster Dexter
EN: Finster Dexter

KEY: Finster Leviathan
EN: Finster Leviathan

KEY: Tronodile
EN: Tronodile

KEY: Tronodiles
EN: Tronodiles

KEY: Tazel
EN: Tazel

KEY: Tazels
EN: Tazels

KEY: Turbo Cybertrike
EN: Turbo Cybertrike

KEY: Turbo Cybertrikes
EN: Turbo Cybertrikes

KEY: Cybertrike
EN: Cybertrike

KEY: Cybertrikes
EN: Cybertrikes

KEY: Clawer Leader
EN: Clawer Leader

KEY: Clawer Leaders
EN: Clawer Leaders

KEY: Clawman
EN: Clawman

KEY: Clawmen
EN: Clawmen

KEY: Cyclon
EN: Cyclon

KEY: Cyclons
EN: Cyclons

KEY: Centron
EN: Centron

KEY: Centrons
EN: Centrons

KEY: Centron Deluxe Model
EN: Centron Deluxe Model

KEY: Centron Deluxe Models
EN: Centron Deluxe Models

KEY: Tronnosaurus
EN: Tronnosaurus

KEY: Tronnosaurs
EN: Tronnosaurs

KEY: Cyborg
EN: Cyborg

KEY: Cyborgs
EN: Cyborgs

KEY: Hexborg
EN: Hexborg

KEY: Hexborgs
EN: Hexborgs

KEY: Boa Tronstrictor
EN: Boa Tronstrictor

KEY: Boa Tronstrictors
EN: Boa Tronstrictors

KEY: New and Improved Centron
EN: New and Improved Centron

KEY: New and Improved Centrons
EN: New and Improved Centrons

KEY: Tronosaurus
ALL: @#Tronnosaurus#

KEY: Tronosaurs
ALL: @#Tronnosaurs#

KEY: Sand Bum
EN: Sand Bum

KEY: Sand Bums
EN: Sand Bums

KEY: Desert Nomad
EN: Desert Nomad

KEY: Desert Nomads
EN: Desert Nomads

KEY: Lost Soul
EN: Lost Soul

KEY: Lost Souls
EN: Lost Souls

KEY: Jerk
EN: Jerk

KEY: Jerks
EN: Jerks

KEY: Leather Jerk
EN: Leather Jerk

KEY: Leather Jerks
EN: Leather Jerks

KEY: Brass Jerk
EN: Brass Jerk

KEY: Brass Jerks
EN: Brass Jerks

KEY: Executioner
EN: Executioner

KEY: Executioners
EN: Executioners

KEY: Hobo
EN: Hobo

KEY: Glowing Slime
EN: Glowing Slime

KEY: Glowing Slimes
EN: Glowing Slimes

KEY: Sniper
EN: Sniper

KEY: Auto Laser Turret
EN: Auto Laser Turret

KEY: Bloodbeast
EN: Bloodbeast

KEY: Bloodbeasts
EN: Bloodbeasts

KEY: Blood Priest
EN: Blood Priest

KEY: Possum
EN: Possum

KEY: Possums
EN: Possums

KEY: Desert Tube
EN: Desert Tube

KEY: Desert Tubes
EN: Desert Tubes

KEY: Trash Slitherer
EN: Trash Slitherer

KEY: Trash Slitherers
EN: Trash Slitherers

KEY: Death Angler
EN: Death Angler

KEY: Death Anglers
EN: Death Anglers

KEY: Waste Worm
EN: Waste Worm

KEY: Waste Worms
EN: Waste Worms

KEY: Pit Ghoul
EN: Pit Ghoul

KEY: Pit Ghouls
EN: Pit Ghouls

KEY: Jerk Leader
EN: Jerk Leader

KEY: Gambler
EN: Gambler

KEY: Woman
EN: Woman

KEY: Vandal
EN: Vandal

KEY: Vandals
EN: Vandals

KEY: Policeman
EN: Policeman

KEY: Police
EN: Police

KEY: Auto rifle
EN: Auto rifle

KEY: Auto rifles
EN: Auto rifles

KEY: City Slicker
EN: City Slicker

KEY: Brother Raphael
EN: Brother Raphael

KEY: Brother Donatello
EN: Brother Donatello

KEY: Brother Phillip
EN: Brother Phillip

KEY: Brother Juaquin
EN: Brother Juaquin

KEY: Brother Thomas
EN: Brother Thomas

KEY: Brother Lucas
EN: Brother Lucas

KEY: Brother Goliath
EN: Brother Goliath

KEY: Sister Theodosia
EN: Sister Theodosia

KEY: Sister Lucretia
EN: Sister Lucretia

KEY: Sister Ursula
EN: Sister Ursula

KEY: Brother Anthony
EN: Brother Anthony

KEY: Brother Boris
EN: Brother Boris

KEY: Brother Nathan
EN: Brother Nathan

KEY: Brother David
EN: Brother David

KEY: Brother Akira
EN: Brother Akira

KEY: Sister Jade
EN: Sister Jade

KEY: Sister Isolde
EN: Sister Isolde

KEY: Brother Diego
EN: Brother Diego

KEY: Brother Donald
EN: Brother Donald

KEY: Sister Marie
EN: Sister Marie

KEY: Brother George
EN: Brother George

KEY: Sister Grace
EN: Sister Grace

KEY: Sister Wrath
EN: Sister Wrath

KEY: Brother Austin
EN: Brother Austin

KEY: Brother Frederick
EN: Brother Frederick

KEY: Brother Broderick
EN: Brother Broderick

KEY: Brother Dominic
EN: Brother Dominic

KEY: Brother Greg
EN: Brother Greg

KEY: Brother Weez
EN: Brother Weez

KEY: Brother Joseph
EN: Brother Joseph

KEY: Brother James
EN: Brother James

KEY: Brother Kenneth
EN: Brother Kenneth

KEY: Brother Robert
EN: Brother Robert

KEY: Brother Carl
EN: Brother Carl

KEY: Brother Richard
EN: Brother Richard

KEY: Sister June
EN: Sister June

KEY: Sister May
EN: Sister May

KEY: Sister April
EN: Sister April

KEY: Warden Nicholas
EN: Warden Nicholas

KEY: Jailer Corbett
EN: Jailer Corbett

KEY: Jailer Patrick
EN: Jailer Patrick

KEY: Brother Andrew
EN: Brother Andrew

KEY: Brother Mark
EN: Brother Mark

KEY: Brother Matthew
EN: Brother Matthew

KEY: Warden Jethro
EN: Warden Jethro

KEY: Master Bruce
EN: Master Bruce

KEY: Mistress Jennifer
EN: Mistress Jennifer

KEY: Monk Petall
EN: Monk Petall

KEY: Monk Johan
EN: Monk Johan

KEY: Mistress Krys
EN: Mistress Krys

KEY: Monk Russ
EN: Monk Russ

KEY: Master Imaro
EN: Master Imaro

KEY: Mistress Kerin
EN: Mistress Kerin

KEY: Adept Roxanne
EN: Adept Roxanne

KEY: Adept Mandisa
EN: Adept Mandisa

KEY: Priestess Elexa
EN: Priestess Elexa

KEY: Sister Faith
EN: Sister Faith

KEY: Cardinal Scott
EN: Cardinal Scott

KEY: Master Ciro
EN: Master Ciro

KEY: Adept Kate
EN: Adept Kate

KEY: Brother Nuris
EN: Brother Nuris

KEY: Master Griffin
EN: Master Griffin

KEY: Sister Tracy
EN: Sister Tracy

KEY: Adept Alina
EN: Adept Alina

KEY: Master Tomas
EN: Master Tomas

KEY: Brother Dick
EN: Brother Dick

KEY: Brother Harold
EN: Brother Harold

KEY: Master Paz
EN: Master Paz

KEY: Brother Jackson
EN: Brother Jackson

KEY: Brother Nobel
EN: Brother Nobel

KEY: Redhawk
EN: Redhawk

KEY: Meditator
EN: Meditator

KEY: Meditators
EN: Meditators

KEY: Radiation Angel
EN: Radiation Angel

KEY: Radiation Angels
EN: Radiation Angels

KEY: Acolyte
EN: Acolyte

KEY: Acolytes
EN: Acolytes

KEY: Temple Guardian
EN: Temple Guardian

KEY: Temple Guardians
EN: Temple Guardians

KEY: Nuclear Techie
EN: Nuclear Techie

KEY: Nuclear Techies
EN: Nuclear Techies

KEY: Doctors
EN: Doctors

KEY: Follower
EN: Follower

KEY: Followers
EN: Followers

KEY: Worshipper
EN: Worshipper

KEY: Worshippers
EN: Worshippers

KEY: Charmaine
ALL: Charmaine

KEY: Lunatic
EN: Lunatic

KEY: Lunatics
EN: Lunatics

KEY: Faran Brygo
ALL: Faran Brygo

KEY: Hired Gun
EN: Hired Gun

KEY: Hired Guns
EN: Hired Guns

KEY: Snipers
EN: Snipers

KEY: Mercenary
EN: Mercenary

KEY: Mercenarys
EN: Mercenarys

KEY: Bodyguard
EN: Bodyguard

KEY: Bodyguards
EN: Bodyguards

KEY: Casino Guard
EN: Casino Guard

KEY: Casino Guards
EN: Casino Guards

KEY: Gamblers
EN: Gamblers

KEY: Servant of the Mushroom Cloud
EN: Servant of the Mushroom Cloud

KEY: Servant of the Mushroom Clouds
EN: Servant of the Mushroom Clouds

KEY: Insect
EN: Insect

KEY: Insects
EN: Insects

KEY: Prostitute
EN: Prostitute

KEY: Prostitutes
EN: Prostitutes

KEY: Fat Freddy
EN: Fat Freddy

KEY: Fat Freddys
EN: Fat Freddys

KEY: Womans
EN: Womans

KEY: Combat Hacker
EN: Combat Hacker

KEY: Combat Hackers
EN: Combat Hackers

KEY: Kesa the Beggar
EN: Kesa the Beggar

KEY: Kesa the Beggars
EN: Kesa the Beggars

KEY: Covenant
EN: Covenant

KEY: Drunk
EN: Drunk

KEY: Drunks
EN: Drunks

KEY: Lady
EN: Lady

KEY: Ladies
EN: Ladies

KEY: Man
EN: Man

KEY: Men
EN: Men

KEY: Card Shark
EN: Card Shark

KEY: Card Sharks
EN: Card Sharks

KEY: Rich Dandy
EN: Rich Dandy

KEY: Rich Dandies
EN: Rich Dandies

KEY: Roving Guard
EN: Roving Guard

KEY: Roving Guards
EN: Roving Guards

KEY: Casino Thug
EN: Casino Thug

KEY: Casino Thugs
EN: Casino Thugs

KEY: Guard Leader
EN: Guard Leader

KEY: Guard Leaders
EN: Guard Leaders

KEY: Young Man
EN: Young Man

KEY: Young Men
EN: Young Men

KEY: Young Woman
EN: Young Woman

KEY: Young Women
EN: Young Women

KEY: Casino Worker
EN: Casino Worker

KEY: Casino Workers
EN: Casino Workers

KEY: Barkeep
EN: Barkeep

KEY: Barkeeps
EN: Barkeeps

KEY: Kutie
EN: Kutie

KEY: Kuties
EN: Kuties

KEY: Al
EN: Al

KEY: Als
EN: Als

KEY: Master Dalis
EN: Master Dalis

KEY: Adept Flora
EN: Adept Flora

KEY: Adept Nadine
EN: Adept Nadine

KEY: Sister Phaedra
EN: Sister Phaedra

KEY: Adept Tara
EN: Adept Tara

KEY: Sister Violet
EN: Sister Violet

KEY: Mistress Ginger
EN: Mistress Ginger

KEY: Mistress Zenobia
EN: Mistress Zenobia

KEY: Cardinal Chano
EN: Cardinal Chano

KEY: Brother Darren
EN: Brother Darren

KEY: Brother Harper
EN: Brother Harper

KEY: Brother Jude
EN: Brother Jude

KEY: Weez
ALL: Weez

KEY: Adept Dale
EN: Adept Dale

KEY: Rad Rat
EN: Rad Rat

KEY: Rad Rats
EN: Rad Rats

KEY: Cave Critter
EN: Cave Critter

KEY: Cave Critters
EN: Cave Critters

KEY: Slithering Lizard
EN: Slithering Lizard

KEY: Slithering Lizards
EN: Slithering Lizards

KEY: Naked Molerat
EN: Naked Molerat

KEY: Naked Molerats
EN: Naked Molerats

KEY: Blind Minecrawler
EN: Blind Minecrawler

KEY: Blind Minecrawlers
EN: Blind Minecrawlers

KEY: Tunnel Lizard
EN: Tunnel Lizard

KEY: Tunnel Lizards
EN: Tunnel Lizards

KEY: Shaft Slider
EN: Shaft Slider

KEY: Shaft Sliders
EN: Shaft Sliders

KEY: Shadowclaw
EN: Shadowclaw

KEY: Shadowclaws
EN: Shadowclaws

KEY: Rubble Fanger
EN: Rubble Fanger

KEY: Rubble Fangers
EN: Rubble Fangers

KEY: Dark Viper
EN: Dark Viper

KEY: Dark Vipers
EN: Dark Vipers

KEY: Little Person
EN: Little Person

KEY: Little People
EN: Little People

KEY: Undergrounder
EN: Undergrounder

KEY: Undergrounders
EN: Undergrounders

KEY: Drool
EN: Drool

KEY: Drools
EN: Drools

KEY: Gecko
EN: Gecko

KEY: Geckos
EN: Geckos

KEY: Skink
EN: Skink

KEY: Skinks
EN: Skinks

KEY: Shell Cougar
EN: Shell Cougar

KEY: Shell Cougars
EN: Shell Cougars

KEY: Scav
EN: Scav

KEY: Scavs
EN: Scavs

KEY: Glowviper
EN: Glowviper

KEY: Glowvipers
EN: Glowvipers

KEY: Dog
EN: Dog

KEY: Dogs
EN: Dogs

KEY: Pack Rat
EN: Pack Rat

KEY: Pack Rats
EN: Pack Rats

KEY: Desert Scav
EN: Desert Scav

KEY: Desert Scavs
EN: Desert Scavs

KEY: Reclaimer
EN: Reclaimer

KEY: Reclaimers
EN: Reclaimers

KEY: Women
EN: Women

KEY: Kid
EN: Kid

KEY: Kids
EN: Kids

KEY: Junk Master
EN: Junk Master

KEY: Junk Masters
EN: Junk Masters

KEY: Lizard
EN: Lizard

KEY: Lizards
EN: Lizards

# ====  ITEMS  ====

KEY: Fists
EN: Fists

KEY: Ax
EN: Ax

KEY: Axes
EN: Axes

KEY: Club
EN: Club

KEY: Clubs
EN: Clubs

KEY: Chainsaw
EN: Chainsaw

KEY: Chainsaws
EN: Chainsaws

KEY: Knife
EN: Knife

KEY: Knives
EN: Knives

KEY: Proton ax
EN: Proton ax

KEY: Proton axes
EN: Proton axes

KEY: Grenade
EN: Grenade

KEY: Grenades
EN: Grenades

KEY: Plastic explosive
EN: Plastic explosive

KEY: Plastic explosives
EN: Plastic explosives

KEY: TNT
EN: TNT

KEY: Mangler
EN: Mangler

KEY: Manglers
EN: Manglers

KEY: Sabot rocket
EN: Sabot rocket

KEY: Sabot rockets
EN: Sabot rockets

KEY: LAW rocket
EN: LAW rocket

KEY: LAW rockets
EN: LAW rockets

KEY: RPG-7
EN: RPG-7

KEY: RPG-7s
EN: RPG-7s

KEY: M1911A1 45 pistol
EN: M1911A1 45 pistol

KEY: M1911A1 45 pistols
EN: M1911A1 45 pistols

KEY: Spear
EN: Spear

KEY: Spears
EN: Spears

KEY: Throwing knife
EN: Throwing knife

KEY: Throwing knives
EN: Throwing knives

KEY: VP91Z 9mm pistol
EN: VP91Z 9mm pistol

KEY: VP91Z 9mm pistols
EN: VP91Z 9mm pistols

KEY: Flamethrower
EN: Flamethrower

KEY: Flamethrowers
EN: Flamethrowers

KEY: M17 carbine
EN: M17 carbine

KEY: M17 carbines
EN: M17 carbines

KEY: M19 rifle
EN: M19 rifle

KEY: M19 rifles
EN: M19 rifles

KEY: Mac 17 SMG
EN: Mac 17 SMG

KEY: Mac 17 SMGs
EN: Mac 17 SMGs

KEY: Uzi SMG Mark 27
EN: Uzi SMG Mark 27

KEY: Uzi SMG Mark 27s
EN: Uzi SMG Mark 27s

KEY: AK 97 assault rifle
EN: AK 97 assault rifle

KEY: AK 97 assault rifles
EN: AK 97 assault rifles

KEY: M1989A1 Nato assault rifle
EN: M1989A1 NATO AR

KEY: M1989A1 Nato assault rifles
EN: M1989A1 NATO ARs

KEY: Laser pistol
EN: Laser pistol

KEY: Laser pistols
EN: Laser pistols

KEY: Ion beamer
EN: Ion beamer

KEY: Ion beamers
EN: Ion beamers

KEY: Laser carbine
EN: Laser carbine

KEY: Laser carbines
EN: Laser carbines

KEY: Laser rifle
EN: Laser rifle

KEY: Laser rifles
EN: Laser rifles

KEY: Meson cannon
EN: Meson cannon

KEY: Meson cannons
EN: Meson cannons

KEY: 45 clip
EN: 45 clip

KEY: 45 clips
EN: 45 clips

KEY: 7.62mm clip
EN: 7.62mm clip

KEY: 7.62mm clips
EN: 7.62mm clips

KEY: 9mm clip
EN: 9mm clip

KEY: 9mm clips
EN: 9mm clips

KEY: Howitzer shell
EN: Howitzer shell

KEY: Howitzer shells
EN: Howitzer shells

KEY: Power pack
EN: Power pack

KEY: Power packs
EN: Power packs

KEY: Power armor
EN: Power armor

KEY: Power armors
EN: Power armors

KEY: Bullet proof shirt
EN: Bullet proof shirt

KEY: Bullet proof shirts
EN: Bullet proof shirts

KEY: Kevlar vest
EN: Kevlar vest

KEY: Kevlar vests
EN: Kevlar vests

KEY: Leather jacket
EN: Leather jacket

KEY: Leather jackets
EN: Leather jackets

KEY: Kevlar suit
EN: Kevlar suit

KEY: Kevlar suits
EN: Kevlar suits

KEY: Pseudo-chitin armor
EN: Pseudo-chitin armor

KEY: Pseudo-chitin armors
EN: Pseudo-chitin armors

KEY: Rad suit
EN: Rad suit

KEY: Rad suits
EN: Rad suits

KEY: Robe
EN: Robe

KEY: Robes
EN: Robes

KEY: Book
EN: Book

KEY: Books
EN: Books

KEY: Canteen
EN: Canteen

KEY: Canteens
EN: Canteens

KEY: Crowbar
EN: Crowbar

KEY: Crowbars
EN: Crowbars

KEY: Engine
EN: Engine

KEY: Engines
EN: Engines

KEY: Gas mask
EN: Gas mask

KEY: Gas masks
EN: Gas masks

KEY: Geiger counter
EN: Geiger counter

KEY: Geiger counters
EN: Geiger counters

KEY: Hand mirror
EN: Hand mirror

KEY: Hand mirrors
EN: Hand mirrors

KEY: Jug
EN: Jug

KEY: Jugs
EN: Jugs

KEY: Map
EN: Map

KEY: Maps
EN: Maps

KEY: Match
EN: Match

KEY: Matches
EN: Matches

KEY: Pick ax
EN: Pick ax

KEY: Pick axes
EN: Pick axes

KEY: Rope
EN: Rope

KEY: Ropes
EN: Ropes

KEY: Shovel
EN: Shovel

KEY: Shovels
EN: Shovels

KEY: Sledge hammer
EN: Sledge hammer

KEY: Sledge hammers
EN: Sledge hammers

KEY: Snake squeezin
EN: Snake squeezins

KEY: Snake squeezins
EN: Snake squeezins

KEY: Android head
EN: Android head

KEY: Android heads
EN: Android heads

KEY: Antitoxin
EN: Antitoxin

KEY: Antitoxins
EN: Antitoxins

KEY: Finster's head
EN: Finster's head

KEY: Finster's heads
EN: Finster's heads

KEY: Blackstar key
EN: Blackstar key

KEY: Blackstar keys
EN: Blackstar keys

KEY: Bloodstaff
EN: Bloodstaff

KEY: Bloodstaffs
EN: Bloodstaffs

KEY: Broken toaster
EN: Broken toaster

KEY: Broken toasters
EN: Broken toasters

KEY: Chemical
EN: Chemical

KEY: Chemicals
EN: Chemicals

KEY: Clone fluid
EN: Clone fluid

KEY: Clone fluids
EN: Clone fluids

KEY: Visa card
EN: Visa card

KEY: Visa cards
EN: Visa cards

KEY: Fusion cell
EN: Fusion cell

KEY: Fusion cells
EN: Fusion cells

KEY: Grazer bat fetish
EN: Grazer bat fetish

KEY: Grazer bat fetishs
EN: Grazer bat fetishes

KEY: Nova key
EN: Nova key

KEY: Nova keys
EN: Nova keys

KEY: Onyx ring
EN: Onyx ring

KEY: Onyx rings
EN: Onyx rings

KEY: Passkey
EN: Passkey

KEY: Passkeys
EN: Passkeys

KEY: Plasma coupler
EN: Plasma coupler

KEY: Plasma couplers
EN: Plasma couplers

KEY: Power converter
EN: Power converter

KEY: Power converters
EN: Power converters

KEY: Pulsar key
EN: Pulsar key

KEY: Pulsar keys
EN: Pulsar keys

KEY: Quasar key
EN: Quasar key

KEY: Quasar keys
EN: Quasar keys

KEY: Rom board
EN: Rom board

KEY: Rom boards
EN: Rom boards

KEY: Room key #18
EN: Room key #18

KEY: Room key #18s
EN: Room key #18s

KEY: Ruby ring
EN: Ruby ring

KEY: Ruby rings
EN: Ruby rings

KEY: Secpass 1
EN: Secpass 1

KEY: Secpass 1s
EN: Secpass 1s

KEY: Secpass 3
EN: Secpass 3

KEY: Secpass 3s
EN: Secpass 3s

KEY: Secpass 7
EN: Secpass 7

KEY: Secpass 7s
EN: Secpass 7s

KEY: Secpass A
EN: Secpass A

KEY: Secpass As
EN: Secpass As

KEY: Secpass B
EN: Secpass B

KEY: Secpass Bs
EN: Secpass Bs

KEY: Servo motor
EN: Servo motor

KEY: Servo motors
EN: Servo motors

KEY: Sonic key
EN: Sonic key

KEY: Sonic keys
EN: Sonic keys

KEY: Toaster
EN: Toaster

KEY: Toasters
EN: Toasters

KEY: Clay pot
EN: Clay pot

KEY: Clay pots
EN: Clay pots

KEY: Fruit
EN: Fruit

KEY: Fruits
EN: Fruits

KEY: Jewelry
EN: Jewelry

KEY: Ax[PM][PM]es[PM]
ALL: [PM]@#Ax#[PM]@#Axes#[PM]

KEY: Club[PM][PM]s[PM]
ALL: [PM]@#Club#[PM]@#Clubs#[PM]

KEY: Chainsaw[PM][PM]s[PM]
ALL: [PM]@#Chainsaw#[PM]@#Chainsaws#[PM]

KEY: Kni[PM]fe[PM]ves[PM]
ALL: [PM]@#Knife#[PM]@#Knives#[PM]

KEY: Proton ax[PM][PM]es[PM]
ALL: [PM]@#Proton ax#[PM]@#Proton axes#[PM]

KEY: Grenade[PM][PM]s[PM]
ALL: [PM]@#Grenade#[PM]@#Grenades#[PM]

KEY: Plastic explosive[PM][PM]s[PM]
ALL: [PM]@#Plastic explosive#[PM]@#Plastic explosives#[PM]

KEY: Mangler[PM][PM]s[PM]
ALL: [PM]@#Mangler#[PM]@#Manglers#[PM]

KEY: Sabot rocket[PM][PM]s[PM]
ALL: [PM]@#Sabot rocket#[PM]@#Sabot rockets#[PM]

KEY: LAW rocket[PM][PM]s[PM]
ALL: [PM]@#LAW rocket#[PM]@#LAW rockets#[PM]

KEY: RPG-7[PM][PM]s[PM]
ALL: [PM]@#RPG-7#[PM]@#RPG-7s#[PM]

KEY: M1911A1 45 pistol[PM][PM]s[PM]
ALL: [PM]@#M1911A1 45 pistol#[PM]@#M1911A1 45 pistols#[PM]

KEY: Spear[PM][PM]s[PM]
ALL: [PM]@#Spear#[PM]@#Spears#[PM]

KEY: Throwing kni[PM]fe[PM]ves[PM]
ALL: [PM]@#Throwing knife#[PM]@#Throwing knives#[PM]

KEY: VP91Z 9mm pistol[PM][PM]s[PM]
ALL: [PM]@#VP91Z 9mm pistol#[PM]@#VP91Z 9mm pistols#[PM]

KEY: Flamethrower[PM][PM]s[PM]
ALL: [PM]@#Flamethrower#[PM]@#Flamethrowers#[PM]

KEY: M17 carbine[PM][PM]s[PM]
ALL: [PM]@#M17 carbine#[PM]@#M17 carbines#[PM]

KEY: M19 rifle[PM][PM]s[PM]
ALL: [PM]@#M19 rifle#[PM]@#M19 rifles#[PM]

KEY: Red Ryder[PM][PM]s[PM]
ALL: [PM]@#Red Ryder#[PM]@#Red Ryders#[PM]

KEY: Mac 17 SMG[PM][PM]s[PM]
ALL: [PM]@#Mac 17 SMG#[PM]@#Mac 17 SMGs#[PM]

KEY: Uzi SMG Mark 27[PM][PM]s[PM]
ALL: [PM]@#Uzi SMG Mark 27#[PM]@#Uzi SMG Mark 27s#[PM]

KEY: AK 97 assault rifle[PM][PM]s[PM]
ALL: [PM]@#AK 97 assault rifle#[PM]@#AK 97 assault rifles#[PM]

KEY: M1989A1 Nato assault rifle[PM][PM]s[PM]
ALL: [PM]@#M1989A1 Nato assault rifle#[PM]@#M1989A1 Nato assault rifles#[PM]

KEY: Laser pistol[PM][PM]s[PM]
ALL: [PM]@#Laser pistol#[PM]@#Laser pistols#[PM]

KEY: Ion beamer[PM][PM]s[PM]
ALL: [PM]@#Ion beamer#[PM]@#Ion beamers#[PM]

KEY: Laser carbine[PM][PM]s[PM]
ALL: [PM]@#Laser carbine#[PM]@#Laser carbines#[PM]

KEY: Laser rifle[PM][PM]s[PM]
ALL: [PM]@#Laser rifle#[PM]@#Laser rifles#[PM]

KEY: Meson cannon[PM][PM]s[PM]
ALL: [PM]@#Meson cannon#[PM]@#Meson cannons#[PM]

KEY: 45 clip[PM][PM]s[PM]
ALL: [PM]@#45 clip#[PM]@#45 clips#[PM]

KEY: 7.62mm clip[PM][PM]s[PM]
ALL: [PM]@#7.62mm clip#[PM]@#7.62mm clips#[PM]

KEY: 9mm clip[PM][PM]s[PM]
ALL: [PM]@#9mm clip#[PM]@#9mm clips#[PM]

KEY: Howitzer shell[PM][PM]s[PM]
ALL: [PM]@#Howitzer shell#[PM]@#Howitzer shells#[PM]

KEY: Power pack[PM][PM]s[PM]
ALL: [PM]@#Power pack#[PM]@#Power packs#[PM]

KEY: Power armor[PM][PM]s[PM]
ALL: [PM]@#Power armor#[PM]@#Power armors#[PM]

KEY: Bullet proof shirt[PM][PM]s[PM]
ALL: [PM]@#Bullet proof shirt#[PM]@#Bullet proof shirts#[PM]

KEY: Kevlar vest[PM][PM]s[PM]
ALL: [PM]@#Kevlar vest#[PM]@#Kevlar vests#[PM]

KEY: Leather jacket[PM][PM]s[PM]
ALL: [PM]@#Leather jacket#[PM]@#Leather jackets#[PM]

KEY: Kevlar suit[PM][PM]s[PM]
ALL: [PM]@#Kevlar suit#[PM]@#Kevlar suits#[PM]

KEY: Pseudo-chitin armor[PM][PM]s[PM]
ALL: [PM]@#Pseudo-chitin armor#[PM]@#Pseudo-chitin armors#[PM]

KEY: Rad suit[PM][PM]s[PM]
ALL: [PM]@#Rad suit#[PM]@#Rad suits#[PM]

KEY: Robe[PM][PM]s[PM]
ALL: [PM]@#Robe#[PM]@#Robes#[PM]

KEY: Book[PM][PM]s[PM]
ALL: [PM]@#Book#[PM]@#Books#[PM]

KEY: Canteen[PM][PM]s[PM]
ALL: [PM]@#Canteen#[PM]@#Canteens#[PM]

KEY: Crowbar[PM][PM]s[PM]
ALL: [PM]@#Crowbar#[PM]@#Crowbars#[PM]

KEY: Engine[PM][PM]s[PM]
ALL: [PM]@#Engine#[PM]@#Engines#[PM]

KEY: Gas mask[PM][PM]s[PM]
ALL: [PM]@#Gas mask#[PM]@#Gas masks#[PM]

KEY: Geiger counter[PM][PM]s[PM]
ALL: [PM]@#Geiger counter#[PM]@#Geiger counters#[PM]

KEY: Hand mirror[PM][PM]s[PM]
ALL: [PM]@#Hand mirror#[PM]@#Hand mirrors#[PM]

KEY: Jug[PM][PM]s[PM]
ALL: [PM]@#Jug#[PM]@#Jugs#[PM]

KEY: Map[PM][PM]s[PM]
ALL: [PM]@#Map#[PM]@#Maps#[PM]

KEY: Match[PM][PM]es[PM]
ALL: [PM]@#Match#[PM]@#Matches#[PM]

KEY: Pick ax[PM][PM]es[PM]
ALL: [PM]@#Pick ax#[PM]@#Pick axes#[PM]

KEY: Rope[PM][PM]s[PM]
ALL: [PM]@#Rope#[PM]@#Ropes#[PM]

KEY: Shovel[PM][PM]s[PM]
ALL: [PM]@#Shovel#[PM]@#Shovels#[PM]

KEY: Sledge hammer[PM][PM]s[PM]
ALL: [PM]@#Sledge hammer#[PM]@#Sledge hammers#[PM]

KEY: Snake squeezin[PM][PM]s[PM]
ALL: [PM]@#Snake squeezin#[PM]@#Snake squeezins#[PM]

KEY: Android head[PM][PM]s[PM]
ALL: [PM]@#Android head#[PM]@#Android heads#[PM]

KEY: Antitoxin[PM][PM]s[PM]
ALL: [PM]@#Antitoxin#[PM]@#Antitoxins#[PM]

KEY: Finster's head[PM][PM]s[PM]
ALL: [PM]@#Finster's head#[PM]@#Finster's heads#[PM]

KEY: Blackstar key[PM][PM]s[PM]
ALL: [PM]@#Blackstar key#[PM]@#Blackstar keys#[PM]

KEY: Bloodstaff[PM][PM]s[PM]
ALL: [PM]@#Bloodstaff#[PM]@#Bloodstaffs#[PM]

KEY: Broken toaster[PM][PM]s[PM]
ALL: [PM]@#Broken toaster#[PM]@#Broken toasters#[PM]

KEY: Chemical[PM][PM]s[PM]
ALL: [PM]@#Chemical#[PM]@#Chemicals#[PM]

KEY: Clone fluid[PM][PM]s[PM]
ALL: [PM]@#Clone fluid#[PM]@#Clone fluids#[PM]

KEY: Visa card[PM][PM]s[PM]
ALL: [PM]@#Visa card#[PM]@#Visa cards#[PM]

KEY: Fusion cell[PM][PM]s[PM]
ALL: [PM]@#Fusion cell#[PM]@#Fusion cells#[PM]

KEY: Grazer bat fetish[PM][PM]s[PM]
ALL: [PM]@#Grazer bat fetish#[PM]@#Grazer bat fetishs#[PM]

KEY: Nova key[PM][PM]s[PM]
ALL: [PM]@#Nova key#[PM]@#Nova keys#[PM]

KEY: Onyx ring[PM][PM]s[PM]
ALL: [PM]@#Onyx ring#[PM]@#Onyx rings#[PM]

KEY: Passkey[PM][PM]s[PM]
ALL: [PM]@#Passkey#[PM]@#Passkeys#[PM]

KEY: Plasma coupler[PM][PM]s[PM]
ALL: [PM]@#Plasma coupler#[PM]@#Plasma couplers#[PM]

KEY: Power converter[PM][PM]s[PM]
ALL: [PM]@#Power converter#[PM]@#Power converters#[PM]

KEY: Pulsar key[PM][PM]s[PM]
ALL: [PM]@#Pulsar key#[PM]@#Pulsar keys#[PM]

KEY: Quasar key[PM][PM]s[PM]
ALL: [PM]@#Quasar key#[PM]@#Quasar keys#[PM]

KEY: Rom board[PM][PM]s[PM]
ALL: [PM]@#Rom board#[PM]@#Rom boards#[PM]

KEY: Room key #18[PM][PM]s[PM]
EN: [PM]Room key #18[PM]Room key #18s[PM]

KEY: Ruby ring[PM][PM]s[PM]
ALL: [PM]@#Ruby ring#[PM]@#Ruby rings#[PM]

KEY: Secpass 1[PM][PM]s[PM]
ALL: [PM]@#Secpass 1#[PM]@#Secpass 1s#[PM]

KEY: Secpass 3[PM][PM]s[PM]
ALL: [PM]@#Secpass 3#[PM]@#Secpass 3s#[PM]

KEY: Secpass 7[PM][PM]s[PM]
ALL: [PM]@#Secpass 7#[PM]@#Secpass 7s#[PM]

KEY: Secpass A[PM][PM]s[PM]
ALL: [PM]@#Secpass A#[PM]@#Secpass As#[PM]

KEY: Secpass B[PM][PM]s[PM]
ALL: [PM]@#Secpass B#[PM]@#Secpass Bs#[PM]

KEY: Servo motor[PM][PM]s[PM]
ALL: [PM]@#Servo motor#[PM]@#Servo motors#[PM]

KEY: Sonic key[PM][PM]s[PM]
ALL: [PM]@#Sonic key#[PM]@#Sonic keys#[PM]

KEY: Toaster[PM][PM]s[PM]
ALL: [PM]@#Toaster#[PM]@#Toasters#[PM]

KEY: Clay pot[PM][PM]s[PM]
ALL: [PM]@#Clay pot#[PM]@#Clay pots#[PM]

KEY: Fruit[PM][PM]s[PM]
ALL: [PM]@#Fruit#[PM]@#Fruits#[PM]

# ==== COMBAT STRINGS ====

KEY: [PN] attacks
EN: [PN] attacks

KEY: [PN] shoots
EN: [PN] shoots

KEY: [PN] triggers a burst
EN: [PN] triggers a burst

KEY: Waves of energy flash from [PN]
EN: Waves of energy flash from [PN]

KEY: [PN] rips a clip
EN: [PN] rips a clip

KEY: [PN] throws a deadly charge
EN: [PN] throws a deadly charge

KEY: [PN] launches a shell
EN: [PN] launches a shell

KEY: hits [SP]
EN: hits [SP]

KEY:  for
EN:  for

KEY: nails [SP]
EN: nails [SP]

KEY:  [PM]is[PM]are[PM] filled full of lead taking
EN:  [PM]is[PM]are[PM] filled full of lead taking

KEY: melts into [SP]
EN: melts into [SP]

KEY: shreds through [SP]
EN: shreds through [SP]

KEY: inflames [SP]
EN: inflames [SP]

KEY:  but fail[PM]s[PM][PM] to inflict any damage
EN:  but fail[PM]s[PM][PM] to inflict any damage

KEY:  drills
EN:  drills

KEY:  blazes away at
EN:  blazes away at

KEY:  sprays
EN:  sprays

KEY:  triggers a burst at
EN:  triggers a burst at

KEY:  fries
EN:  fries

KEY:  toasts
EN:  toasts

KEY:  and hits for
EN:  and hits for

KEY:  hammer[PM]s[PM][PM]
EN:  hammer[PM]s[PM][PM]

KEY:  brutally pummel[PM]s[PM][PM]
EN:  brutally pummel[PM]s[PM][PM]

KEY:  claws
EN:  claws

KEY:  thrashes
EN:  thrashes

KEY:  pounces on
EN:  pounces on

KEY:  whomps on
EN:  whomps on

KEY:  and peppers [GE]him[GE]her[GE]it[GE]
EN:  and peppers them

KEY:  and rips [GE]him[GE]her[GE]it[GE] to shreds
EN:  and rips them to shreds

KEY:  spinning [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] into a dance of death
EN:  spinning [PM]them[PM][SP] of them[PM] into a dance of death

KEY:  sending [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] to meet [PM][GE]his[GE]her[GE]its[GE][PM]their[PM] maker
EN:  sending [PM]them[PM][SP] of them[PM] to meet their maker

KEY: [PN] triggers
EN: [PN] triggers

KEY: [PN] discharges a burst
EN: [PN] discharges a burst

KEY: Sub-atomic particles burst from [PN]
EN: Sub-atomic particles burst from [PN]

KEY: [PN] fires full auto
EN: [PN] fires full auto

KEY: [PN] chucks an explosive charge
EN: [PN] chucks an explosive charge

KEY: [PN] lauches a shell
EN: [PN] launches a shell

KEY:  [PM]is[PM]are[PM] raked in a crossfire of bullets for
EN:  [PM]is[PM]are[PM] raked in a crossfire of bullets for

KEY: bores through [SP]
EN: bores through [SP]

KEY: tears a jagged rent in [SP]
EN: tears a jagged rent in [SP]

KEY:  beat[PM]s[PM][PM]
EN:  beat[PM]s[PM][PM]

KEY:  mauls
EN:  mauls

KEY:  pounds at
EN:  pounds at

KEY:  and shreds [GE]him[GE]her[GE]it[GE]
EN:  and shreds them

KEY:  reducing [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] to a thin red paste
EN:  reducing [PM]them[PM][SP] of them[PM] to a thin red paste

KEY: [PN] fires
EN: [PN] fires

KEY: [PN] burns a clip
EN: [PN] burns a clip

KEY: [PN] blasts a rocket off
EN: [PN] blasts a rocket off

KEY: irradiates [SP]
EN: irradiates [SP]

KEY: scores a dark chasm in [SP]
EN: scores a dark chasm in [SP]

KEY: incinerates [SP]
EN: incinerates [SP]

KEY:  brutalize[PM]s[PM][PM]
EN:  brutalize[PM]s[PM][PM]

KEY:  bashes
EN:  bashes

KEY:  bowls into
EN:  bowls into

KEY:  and frags [GE]him[GE]her[GE]it[GE]
EN:  and frags them

KEY:  blasting [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] into ground round
EN:  blasting [PM]them[PM][SP] of them[PM] into ground round

KEY:  exploding [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] like a blood sausage
EN:  exploding [PM]them[PM][SP] of them[PM] like a blood sausage

KEY: [PN] snaps a shot off
EN: [PN] snaps a shot off

KEY: Energy blasts pulse from [PN]
EN: Energy blasts pulse from [PN]

KEY: [PN] ignites a rocket
EN: [PN] ignites a rocket

KEY:  [PM]is[PM]are[PM] stitched full of bullets for
EN:  [PM]is[PM]are[PM] stitched full of bullets for

KEY: vaporizes [SP]
EN: vaporizes [SP]

KEY: blows a hole in [SP]
EN: blows a hole in [SP]

KEY: torches [SP]
EN: torches [SP]

KEY:  rips into
EN:  rips into

KEY:  spraying [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] into a fine red mist
EN:  spraying [PM]them[PM][SP] of them[PM] into a fine red mist

KEY:  leaving [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] in a heap of unrecognizable gore
EN:  leaving [PM]them[PM][SP] of them[PM] in a heap of unrecognizable gore

KEY: [PN] clicks a shot off
EN: [PN] clicks a shot off

KEY: [PN]'s gun lets fly
EN: [PN]'s gun lets fly

KEY: [PN] empties a clip
EN: [PN] empties a clip

KEY: [PN] hurls a handful of death
EN: [PN] hurls a handful of death

KEY: ignites [SP]
EN: ignites [SP]

KEY: drills an opening in [SP]
EN: drills an opening in [SP]

KEY: immolates [SP]
EN: immolates [SP]

KEY:  pummel[PM]s[PM][PM]
EN:  pummel[PM]s[PM][PM]

KEY:  batter[PM]s[PM][PM]
EN:  batter[PM]s[PM][PM]

KEY:  reducing [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] into an undertaker's nightmare
EN:  reducing [PM]them[PM][SP] of them[PM] into an undertaker's nightmare

KEY:  reducing [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] into a thin red paste
EN:  reducing [PM]them[PM][SP] of them[PM] into a thin red paste

KEY: Bright energy streams from [PN]
EN: Bright energy streams from [PN]

KEY: [PN] fires a rocket
EN: [PN] fires a rocket

KEY: punches a hole in [SP]
EN: punches a hole in [SP]

KEY:  wallop[PM]s[PM][PM]
EN:  wallop[PM]s[PM][PM]

KEY:  ripping [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] into a scarlet side of meat
EN:  ripping [PM]them[PM][SP] of them[PM] into a scarlet side of meat

KEY:  reducing [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] into ground round
EN:  reducing [PM]them[PM][SP] of them[PM] into ground round

KEY: [PN]'s gun spits lead
EN: [PN]'s gun spits lead

KEY:  pounds
EN:  pounds

KEY:  bursting [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] into a cloud of steel confetti
EN:  bursting [PM]them[PM][SP] of them[PM] into a cloud of steel confetti

KEY:  reducing [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] to a lump of tungsten slab
EN:  reducing [PM]them[PM][SP] of them[PM] to a lump of tungsten slab

KEY: Gobs of quarks lance out from [PN]
EN: Gobs of quarks lance out from [PN]

KEY:  bowls
EN:  bowls

KEY:  blowing [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] in a shower of sparks and smashed sprockets
EN:  blowing [PM]them[PM][SP] of them[PM] in a shower of sparks and smashed sprockets

KEY:  blasting [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] into platinum shards
EN:  blasting [PM]them[PM][SP] of them[PM] into platinum shards

KEY:  leaving [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] in a ghastly pool of 30 weight on the floor
EN:  leaving [PM]them[PM][SP] of them[PM] in a ghastly pool of 30 weight on the floor

KEY:  disintegrating [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM] into a rain of silicon dust
EN:  disintegrating [PM]them[PM][SP] of them[PM] into a rain of silicon dust

KEY: [PN] attacks
EN: [PN] attacks

KEY: nails
EN: nails

KEY: Encounter begins...\n
EN: Encounter begins...\n

KEY:  miss[PM]es[PM][PM].\n
EN: @@
 miss[PM]es[PM][PM].

KEY:  just as [PM][GE]he[GE]she[GE]it[GE][PM]they[PM] peel[PM]s[PM][PM] off a final shot
EN:  just as [PM]they[PM]they[PM] peel off a final shot

KEY: \n[PN] misses.\n\n
EN: \n[PN] misses.\n\n

KEY: Who should run?\n\n[SR][SM]Party\n[SM]Single player\n\n
EN: Who should run?\n\n[SR][SM]Party\n[SM]Single player\n\n

KEY: Shoots
EN: Shoots

KEY: \nYou see nothing special.\n\n
EN: \nYou see nothing special.\n\n

KEY: [PN] gains
EN: [PN] gains

KEY:  experience.\n\n
EN: @@
 experience.

KEY: \n[PN]'s weapon fails to detonate.\n\n
EN: \n[PN]'s weapon fails to detonate.\n\n

KEY: \n[PN]'s weapon jammed.\n\n
EN: \n[PN]'s weapon jammed.\n\n

KEY: \n[PN] runs.\n\n
EN: \n[PN] runs.\n\n

KEY: \n[PN] tries to hire
EN: \n[PN] tries to hire

KEY:  and
EN:  and

KEY:  appear[PM]s[PM][PM] at
EN:  appear[PM]s[PM][PM] at

KEY:  died!\n
EN: @@
 died!

KEY: knocks h[GM]im[GM]er[GM] unconscious
EN: knocks them unconscious

KEY: seriously wounds h[GM]im[GM]er[GM]
EN: seriously wounds them

KEY: critically wounds h[GM]im[GM]er[GM]
EN: critically wounds them

KEY: mortally wounds h[GM]im[GM]er[GM]
EN: mortally wounds them

KEY: knocks h[GM]im[GM]er[GM] comatose
EN: knocks them comatose

KEY: [PB]This party isn't on this map and isn't in battle.
EN: [PB]This party isn't on this map and isn't in battle.

KEY: , choose:\n\n[SR][SM]Run\n[SM]Use\n[SM]Hire\n[SM]Evade\n[SM]Attack\n[SM]Weapon\n[SM]Load/unjam\n\n
EN: @@
, choose:

[SR][SM]Run
[SM]Use
[SM]Hire
[SM]Evade
[SM]Attack
[SM]Weapon
[SM]Load/unjam

KEY: \nThat doesn't seem to work.\n\n
EN: \nThat doesn't seem to work.\n\n

KEY: Your weapon is jammed.\n
EN: Your weapon is jammed.\n

KEY: No one is within range.\n\n
EN: No one is within range.\n\n

KEY: \nThat doesn't seem to work.\n\n
EN: \nThat doesn't seem to work.\n\n

KEY: ...
ALL: ...

KEY: Which group?\n\n
EN: Which group?\n\n

KEY: You don't have anything.\n
EN: You don't have anything.\n

KEY: \n[PN] has no more clips.\n\n
EN: \n[PN] has no more clips.\n\n

KEY: \n[PN] has no more clips.\n
EN: \n[PN] has no more clips.\n

KEY: \n[PN]'s weapon can't be reloaded.\n\n
EN: \n[PN]'s weapon can't be reloaded.\n\n

KEY: \n[PN]'s weapon can't be reloaded.\n
EN: \n[PN]'s weapon can't be reloaded.\n

== intentionally blank in some languages ==
KEY: the
EN: the

KEY: \n[PN] disobeys you.\n\n
EN: \n[PN] disobeys you.\n\n

KEY: \n[PN] disobeys you.\n
EN: \n[PN] disobeys you.\n

KEY: [PB]Use these options?\n\n[SR][SM]Yes\n[SM]No\n\n
EN: @@
[PB]Use these options?

[SR][SM]Yes
[SM]No

KEY:  feet.\n
EN: @@
 feet.

KEY:  move[PM]s[PM][PM] to a better position.\n
EN: @@
 move[PM]s[PM][PM] to a better position.

KEY:  run[PM]s[PM][PM] away.\n
EN: @@
 run[PM]s[PM][PM] away.

KEY:  run[PM]s[PM][PM] at you.\n
EN: @@
 run[PM]s[PM][PM] at you.

KEY: Do you want them to execute a battle round?\n\n[SR][SM]Yes\n[SM]No\n\n
EN: @@
Do you want them to execute a battle round?

[SR][SM]Yes
[SM]No

KEY: Do you want to
EN: Do you want to

KEY: [PB]Reload your weapon.\n
EN: [PB]Reload your weapon.\n

KEY:  but fails.\n
EN: @@
 but fails.

KEY: \n[PN] evades.\n
EN: \n[PN] evades.\n

KEY: [PN] couldn't run.\n\n
EN: [PN] couldn't run.\n\n

KEY: [PN] couldn't run.\n
EN: [PN] couldn't run.\n

KEY:  point[PM][PM]s[PM] of damage
EN:  point[PM][PM]s[PM] of damage

KEY: .\n\n
ALL: .\n\n

KEY:  but misses.\n
EN: @@
 but misses.

KEY:  move.\n
EN: @@
 move.

KEY:  but [PN] nimbly evades.\n
EN: @@
 but [PN] nimbly evades.

KEY:  but h[GM]is[GM]er[GM]
EN:  but their

KEY:  at
EN:  at

KEY:  killing [PM][GE]him[GE]her[GE]it[GE][PM][SP] of them[PM]
EN:  killing [PM]them[PM][SP] of them[PM]

KEY:  gets hurt for
EN:  gets hurt for

== intentionally blank in some languages ==
KEY: 's
EN: 's

KEY:  armor absorbs the damage.\n
EN: @@
 armor absorbs the damage.

KEY: \n[PN] swaps equipment.\n\n
EN: \n[PN] swaps equipment.\n\n

KEY: \n[PN] reloads.\n\n
EN: \n[PN] reloads.\n\n

KEY: uses...
EN: uses...

# ===== UI =====

KEY: High Detail
EN: High Detail

KEY: Language
EN: Language

KEY: English
EN: English

KEY: French
EN: French

KEY: German
EN: German

KEY: Spanish
EN: Spanish

KEY: Polish
EN: Polish

KEY: Mute On Focus Loss
EN: Mute On Focus Loss

KEY: Skip Intro Video
ALL: @#Skip Intro#

KEY: Skip Intro
EN: Skip Intro

KEY: Continuing will overwrite your auto-save.
EN: Continuing will overwrite your auto-save.\nContinue?

KEY: NewGameConfirm
ALL: @#Continuing will overwrite your auto-save.#

KEY: \nThat doesn't seem to work.\n
EN: \nThat doesn't seem to work.\n

KEY: EXIT_STRING_MAP_1
ALL: @#Quartz#

KEY: EXIT_STRING_MAP_12
ALL: @#Las Vegas#

KEY: \nHigh rollers are always welcome at Spade's casino. Please come again.\n
ALL: @#Las Vegas#

KEY: MAXCON
EN: MAXCON

KEY: MAXCON:
EN: MAXCON:

KEY: MAXCON:
EN: MAXCON:

KEY: Maxcon
EN: Maxcon

# == UI AND MENUS ==

KEY: [PB]Radio?\n\n[SR][SM]Yes\n[SM]No\n\n
EN: [PB]Radio?\n\n[SR][SM]Yes\n[SM]No\n\n

KEY: [PB]Which player?\n\n
EN: [PB]Which player?\n\n

KEY: \n[PN] is incapacitated.\n
EN: \n[PN] is incapacitated.\n

KEY: [PB]Use:\n\n[SR][SM]Item\n[SM]Skill\n[SM]Attribute\n\n
EN: [PB]Use:\n\n[SR][SM]Item\n[SM]Skill\n[SM]Attribute\n\n

KEY: [PB]Who do you want to heal?\n\n
EN: [PB]Who do you want to heal?\n\n

KEY: You can't heal yourself.\n
EN: You can't heal yourself.\n

KEY: [PN] is beyond help.\n\n
EN: [PN] is beyond help.\n\n

KEY: [PN] is beyond help.\n
EN: [PN] is beyond help.\n

KEY: [PN] must heal over time.\n
EN: [PN] must heal over time.\n

KEY: [PN] must heal over time.\n\n
EN: [PN] must heal over time.\n\n

KEY: \nYou didn't help [PN].\n\n
EN: \nYou didn't help [PN].\n\n

KEY: \nYou didn't help [PN].\n
EN: \nYou didn't help [PN].\n

KEY: \n[PN] is improving.\n\n
EN: \n[PN] is improving.\n\n

KEY: \n[PN] is improving.\n
EN: \n[PN] is improving.\n

KEY: [PN]
ALL: [PN]

KEY: [PB]Which:\n\n[SR][SM]1) Strength\n[SM]2) IQ\n[SM]3) Luck\n[SM]4) Speed\n[SM]5) Agility\n[SM]6) Dexterity\n[SM]7) Charisma\n\n
EN: @@
[PB]Which:

[SR][SM]Strength
[SM]IQ
[SM]Luck
[SM]Speed
[SM]Agility
[SM]Dexterity
[SM]Charisma

KEY: \nNothing happens.\n\n
EN: \nNothing happens.\n\n

KEY:  takes
EN:  takes

KEY: [PB]You can't view this party.\n
EN: [PB]You can't view this party.\n

KEY: [PB]Pick a player:\n\n\n
EN: [PB]Pick a player:\n\n\n

KEY: \n[PN] can't get any.\n
EN: \n[PN] can't get any.\n

KEY: You can't carry any more.\n\n
EN: You can't carry any more.\n\n

KEY: This party is not being attacked.
EN: This party is not being attacked.

KEY: No more can disband.\n\n
EN: No more can disband.\n\n

KEY: Who wants to disband?\n\n
EN: Who wants to disband?\n\n

KEY:  has been chosen.\n
EN: @@
 has been chosen.

KEY:  is unconscious.\n
EN: @@
 is unconscious.

KEY: rips h[GM]im[GM]er[GM] to shreds
EN: rips them to shreds

== intentionally blank in some languages ==
KEY: The
EN: The

KEY: dismiss [PN] forever?\n\n
EN: dismiss [PN] forever?\n\n

KEY: bury [PN]?\n\n
EN: bury [PN]?\n\n

KEY: bury [PN]?\n
EN: bury [PN]?\n

KEY: \nNo room in roster.\n\n
EN: \nNo room in roster.\n\n

KEY: \nNo room in roster.\n
EN: \nNo room in roster.\n

KEY: Ranger
EN: Ranger

# === MORE MENUS ===

KEY: UNC
EN: UNC

KEY: Unjam?\n\n[SR][SM]Yes\n[SM]No\n
EN: Unjam?\n

KEY: Unjam?\n\n[SR][SM]Yes\n[SM]No\n\n
EN: Unjam?\n\n[SR][SM]Yes\n[SM]No\n\n

KEY: \n[PN] doesn't want to trade.\n
EN: \n[PN] doesn't want to trade.\n

KEY: \n[PN] doesn't want to trade.\n\n
EN: \n[PN] doesn't want to trade.\n\n

KEY: [PB]NAME: [PN]
EN: [PB]NAME: [PN]

KEY: SEX:
EN: SEX:

KEY: SEX:
EN: SEX:

KEY: NATIONALITY:
EN: NATIONALITY:

KEY: \nNATIONALITY: \n
EN: @@

NATIONALITY:

KEY: Reload?\n\n[SR][SM]Yes\n[SM]No\n\n
EN: Reload?\n\n[SR][SM]Yes\n[SM]No\n\n

KEY: Reload?\n\n[SR][SM]Yes\n[SM]No\n
EN: Reload?\n

KEY: Do you want to:\n\n[SR][SM]Drop\n[SM]Trade\n[SM]Equip/unequip\n\n
EN: @@
Do you want to:

[SR][SM]Drop
[SM]Trade
[SM]Equip/unequip

KEY: \n\nNo one to trade with.\n
EN: @@

No one to trade with.

KEY: Who wants it?\n\n
EN: Who wants it?\n\n

KEY: Who wants it?\n
EN: Who wants it?\n

# == NATIONALITY ==

KEY: U.S.
EN: U.S.

KEY: Russian
EN: Russian

KEY: Mexican
EN: Mexican

KEY: Indian
EN: Indian

KEY: Chinese
EN: Chinese

KEY: \n\n[PN] can't carry any more.\n
EN: \n\n[PN] can't carry any more.\n

KEY: \n\n[PN] can't carry any more.\n\n
EN: \n\n[PN] can't carry any more.\n\n

KEY: [PB]    ITEM\n\n
EN: @@
[PB]    ITEM

KEY: \nYour weapon is jammed.\n
EN: @@

Your weapon is jammed.

KEY: [PB]   LVL   SKILL\n\n
EN: @@
[PB]   LVL   SKILL
KEY: SER
EN: SER

KEY: CRTR
EN: CRT

KEY: MRT
EN: MRT

KEY: COM
EN: COM

KEY: \n[PN] raised h[GM]is[GM]er[GM]
EN: \n[PN] raised h[GM]is[GM]er[GM]

KEY:  skill to level
EN:  skill to level

KEY: \n[PN] unjammed the weapon.\n\n
EN: @@

[PN] unjammed the weapon.

KEY: \n[PN] can't unjam the weapon.\n\n
EN: \n[PN] can't unjam the weapon.\n\n

KEY: \n[PN] can't unjam the weapon.\n
EN: \n[PN] can't unjam the weapon.\n

KEY: Male
EN: Male

KEY: Female
EN: Female

KEY:  REORDER\n
EN: @@
 REORDER

KEY:  RE-ORDER\n
EN: @@
 RE-ORDER
@@
KEY: We are temporarily out of stock.\n\n
EN: We are temporarily out of stock.\n\n

KEY: We are temporarily out of stock.\n
EN: We are temporarily out of stock.\n

KEY: \n[PN] can't buy anything.\n
EN: @@

[PN] can't buy anything.

KEY: You have $
EN: You have $

KEY: \nYou don't have anything they want!\n\n
EN: @@

You don't have anything they want!

KEY: \nDo you want to:\n\n[SR][SM]Buy\n[SM]Sell\n
EN: \nDo you want to:\n\n[SR][SM]Buy\n[SM]Sell\n

KEY: PRICE  ITEM
EN:      PRICE  ITEM

KEY: Your inventory is full.\n\n
EN: @@
Your inventory is full.
KEY: That costs too much!
EN: That costs too much!

# ====  MISC  =====

KEY: Press Any Key To Continue...
EN: Press Any Key To Continue...

KEY: NAME:
EN: NAME:

KEY: ST:
EN: ST:

KEY: IQ:
EN: IQ:

KEY: LK:
EN: LK:

KEY: SP:
EN: SP:

KEY: AGL:
EN: AGL:

KEY: DEX:
EN: DEX:

KEY: CHR:
EN: CHR:

KEY: SKP:
EN: SKP:

KEY: RANK:
EN: RANK:

KEY: $:
EN: $:

KEY: Next
EN: Next

KEY: Pool
EN: Pool

KEY: Distribute
EN: Distribute

KEY: ITEM
EN: ITEM

KEY: Reorder
EN: Reorder

KEY: SKILL
EN: SKILL

KEY: Do you want to:
EN: Do you want to:

KEY: Drop
EN: Drop

KEY: Trade
EN: Trade

KEY: Please enter a name for the player
EN: Please enter a name for the player

KEY: Please select sex
EN: Please select sex

KEY: Please select nationality
EN: Please select nationality

KEY: Skill Overview
EN: Skill Overview

KEY: Reset
EN: Reset

KEY: Stats
EN: Stats

KEY: Subtitles
EN: Subtitles

KEY: Roll Again
EN: Roll Again

KEY: Enter text...
EN: Enter text...

KEY: Enter new location?
EN: Enter new location?

KEY: User
EN: User

KEY: Create
EN: Create

KEY: Play
EN: Play

KEY: MAP
EN: MAP

KEY: DEAD
EN: DEAD

KEY: Drop\nTrade\nEquip/Unequip
EN: Drop\nTrade\nEquip/Unequip

KEY: , choose:\n\n[SR][SM]Run\n[SM]Use\n[SM]Hire\n[SM]Evade\n[SM]Attack\n[SM]Weapon\n[SM]Load/unjam\n
EN: , choose:\n\n[SR][SM]Run\n[SM]Use\n[SM]Hire\n[SM]Evade\n[SM]Attack\n[SM]Weapon\n[SM]Load/unjam\n

KEY: [PB]Use these options?\n\n[SR][SM]Yes\n[SM]No\n
EN: [PB]Use these options?\n\n[SR][SM]Yes\n[SM]No\n

KEY: \n[PN] misses.\n
EN: \n[PN] misses.\n

KEY: [PB]    ITEM\n
EN: [PB]     ITEM\n

KEY: \n[PN] swaps equipment.\n
EN: \n[PN] swaps equipment.\n

# ==== TO SORT  =====

KEY: \nEnter new location?\n\n[SR][SM]Yes\n[SM]No\n
EN: \nEnter new location?\n\n[SR][SM]Yes\n[SM]No\n

KEY: [PB]Who wants loot?\n
EN: [PB]Who wants loot?\n

KEY: [PN], take an item\n    #    ITEM\n
EN: [PN], take an item\n    #    ITEM\n

KEY: \n\n"Well [PN], I would recommend:"\n[SR]
EN: \n\n"Well [PN], I would recommend:"\n[SR]

KEY: [SM]Exam $
EN: [SM]Exam $

KEY: \n[SM]Healing\n
EN: \n[SM]Healing\n

KEY: \nPRICE  ITEM\n
EN: \n       PRICE  ITEM\n

KEY: \n   IQ PTS LVL   SKILL\n
EN: \n     IQ  PTS LVL SKILL\n

KEY: Which group?\n
EN: Which group?\n

KEY: [PB]Which player?\n
EN: [PB]Which player?\n

KEY: [PB]Use:\n\n[SR][SM]Item\n[SM]Skill\n[SM]Attribute\n
EN: [PB]Use:\n\n[SR][SM]Item\n[SM]Skill\n[SM]Attribute\n

KEY: [PB]   LVL   SKILL\n
EN: [PB]    LVL   SKILL\n

KEY: Who should run?\n\n[SR][SM]Party\n[SM]Single player\n
EN: Who should run?\n\n[SR][SM]Party\n[SM]Single player\n

KEY: No one is within range.\n
EN: No one is within range.\n

KEY: CREATE
EN: CREATE

KEY: DELETE
EN: DELETE

KEY: PLAY
EN: PLAY

KEY: ST  =
EN: ST  =

KEY: IQ  =
EN: IQ  =

KEY: LK  =
EN: LK  =

KEY: SP  =
EN: SP  =

KEY: AGL =
EN: AGL =

KEY: DEX =
EN: DEX =

KEY: CHR =
EN: CHR =

KEY: SKP =
EN: SKP =

KEY: RANK:
EN: RANK:

KEY: NATIONALITY:
EN: NATIONALITY:

KEY: Enter name
EN: Enter name

KEY: Enter sex
EN: Enter sex

KEY: Enter Nationality
EN: Enter Nationality

KEY: Not enough skill points
EN: Not enough skill points

KEY: [PB]Keep this char?\n\n[SR][SM]Yes\n[SM]No\n
EN: [PB]Keep this char?\n\n[SR][SM]Yes\n[SM]No\n

KEY: \n[SM]Auto
EN: \n[SM]Auto

KEY: Do you want them to execute a battle round?\n\n[SR][SM]Yes\n[SM]No\n
EN: Do you want them to execute a battle round?\n\n[SR][SM]Yes\n[SM]No\n

KEY: Clone prep.
EN: Clone prep.

KEY: Who wants to disband?\n
EN: Who wants to disband?\n

KEY: \n\n
EN: \n\n

KEY: [PB]They aren't on this map. Are you sure you want to view them?\n\n[SR][SM]Yes\n[SM]No\n
EN: [PB]They aren't on this map. Are you sure you want to view them?\n\n[SR][SM]Yes\n[SM]No\n

KEY: You can't carry any more.\n
EN: You can't carry any more.\n

KEY:    Books
EN:    Books

KEY: Your inventory is full.\n
EN: Your inventory is full.\n

KEY: [PB]You can't view this party.\n\n
EN: [PB]You can't view this party.\n\n

# ====  RANDOM ====

KEY: Camping...
EN: Camping...

KEY: STATS\n
EN: STATS\n

KEY: MAINVIEW_STATS
EN: STATS

KEY: ITEMS\n
EN: ITEMS\n

KEY: SKILLS\n
EN: SKILLS\n

KEY: Accept
EN: Accept

KEY: STATS
EN: STATS

KEY: ITEMS
EN: ITEMS

KEY: items
EN: items

KEY: SKILLS
EN: SKILLS

KEY: STRENGTH
EN: STRENGTH

KEY: INTELLIGENCE
EN: INTELLIGENCE

KEY: LUCK
EN: LUCK

KEY: SPEED
EN: SPEED

KEY: AGILITY
EN: AGILITY

KEY: DEXTERITY
EN: DEXTERITY

KEY: CHARISMA
EN: CHARISMA

KEY: SKILL POINTS
EN: SKILL POINTS

KEY: CONSTITUTION
EN: CONSTITUTION

KEY: WALLET
EN: WALLET

KEY: SEX
EN: SEX

KEY: NATIONALITY
EN: NATIONALITY

KEY: RANK
EN: RANK

KEY: EXPERIENCE
EN: EXPERIENCE

KEY: Selected: \n
EN: Selected: \n

KEY: Selected
EN: Selected

KEY: Do you want them to execute a battle round?
EN: Do you want them to execute a battle round?

KEY: , choose:
EN: , choose:

KEY: Run
EN: Run

KEY: Use
EN: Use

KEY: Hire
EN: Hire

KEY: Evade
EN: Evade

KEY: Attack
EN: Attack

KEY: Weapon
EN: Weapon

KEY: Load/unjam
EN: Load/unjam

KEY: Who should run?
EN: Who should run?

KEY: Party
EN: Party

KEY: Single player
EN: Single player

KEY: Skill
EN: Skill

KEY: Item
EN: Item

KEY: Attribute
EN: Attribute

KEY: Which?
EN: Which?

KEY: Strength
EN: Strength

KEY: IQ
EN: IQ

KEY: Luck
EN: Luck

KEY: Speed
EN: Speed

KEY: Agility
EN: Agility

KEY: Dexterity
EN: Dexterity

KEY: Charisma
EN: Charisma

KEY: \n[PN]'s weapon can't be reloaded.\n
EN: \n[PN]'s weapon can't be reloaded.\n

KEY: Use these options?
EN: Use these options?

KEY: [PB]Pick a player:\n\n
EN: [PB]Pick a player:\n\n

KEY: Selected:
EN: Selected

KEY: None
EN: None

KEY: Radio?
EN: Radio?

KEY: Ranger Ctr.
ALL: @#Ranger Center#

KEY: Ranger Ctr.
ALL: @#Ranger Center#

KEY: promotion.
EN: promotion. \n

KEY: Buy
EN: Buy

KEY: Sell
EN: Sell

KEY: You have no diseases.\n\n
EN: You have no diseases.\n\n

KEY: Exam $
EN: Exam $

KEY: , I would recommend...
EN: , I would recommend...

KEY: Which to cure at $
EN: Which to cure at $

KEY: Well
EN: Well

KEY: Healing
EN: Healing

KEY: Healing cost $
EN: Healing cost $

KEY:  per CON point.\nYou need to heal
EN:  per CON point.\nYou need to heal

KEY:  point. You can:
EN:  point. You can:

KEY: Heal 1 point
EN: Heal 1 point

KEY: Continue
EN: Continue

KEY: doesn't need any treatment
EN: doesn't need any treatment

KEY: You are inflicted with:
EN: You are inflicted with:

KEY: Curing
EN: Curing

KEY: [PB]You have too much on your mind to learn anything.\n\n
EN: [PB]You have too much on your mind to learn anything.\n\n

KEY: Choose an attribute
EN: Choose an attribute

KEY: IQ/Skill
EN: IQ/Skill

KEY: Equip/unequip
EN: Equip/unequip

KEY: Type of shooting
EN: Type of shooting

KEY: Single
EN: Single

KEY: Burst
EN: Burst

KEY: Auto
EN: Auto

# == NEW ADDS ==

KEY: ReturnToMainMenuConfirm
EN: Are you sure you want to quit?

KEY: Animal[PM][PM]s[PM]
EN: [PM]Animal[PM]Animals[PM]

KEY: Mutant[PM][PM]s[PM]
EN: [PM]Mutant[PM]Mutants[PM]

KEY: Humanoid[PM][PM]s[PM]
EN: [PM]Humanoid[PM]Humanoids[PM]

KEY: Cyborg[PM][PM]s[PM]
EN: [PM]Cyborg[PM]Cyborgs[PM]

KEY: Robot[PM][PM]s[PM]
EN: [PM]Robot[PM]Robots[PM]

KEY: Roll again
EN: Roll again

KEY: Keep this character?
EN: Keep this character?

KEY: Enter Sex
EN: Enter Sex

KEY: ESC
EN: ESC

KEY: SUBTITLE
EN: SUBTITLE

KEY: TOOLTIPS
EN: TOOLTIPS

KEY: CONTINUE
EN: CONTINUE

KEY: UTILS
EN: UTILS

KEY: Heading
EN: Heading

KEY: Gamertag
EN: Gamertag

KEY: [PB]Reload your weapon.\n\n
EN: [PB]Reload your weapon.\n\n

KEY: \n[PN] reloads.\n
EN: \n[PN] reloads.\n

KEY: \n[PN]'s weapon jammed.\n
EN: \n[PN]'s weapon jammed.\n

KEY: Blackmarket
EN: Blackmarket

KEY: \n[PN] tries to hire \n
EN: \n[PN] tries to hire \n

KEY: No Items Available
EN: No Items Available

KEY: [PB]Who do you want to heal?\n
EN: [PB]Who do you want to heal?\n

KEY: You can't heal yourself.\n\n
EN: You can't heal yourself.\n\n

KEY: \n[PN] can't get any.\n\n
EN: \n[PN] can't get any.\n\n

KEY: \n[PN] runs.\n
EN: \n[PN] runs.\n

KEY: Voice Over
EN: Voice Over

KEY: Background Mute
EN: Background Mute

KEY: Text Speed
EN: Text Speed

KEY: Tool Tips
EN: Tool Tips

KEY: TIME PLAYED
EN: TIME PLAYED

KEY: Time Played
EN: Time Played

KEY: TIME SAVED
EN: TIME SAVED

KEY: DELETE_SAVE_CONFIRM
EN: Are you sure you want to delete {0}?

KEY: Quick Load
EN: Quick Load

KEY: Your weapon is jammed.\n\n
EN: Your weapon is jammed.\n\n

KEY: \n[PN] unjammed the weapon.\n
EN: \n[PN] unjammed the weapon.\n

KEY: No more can disband.\n
EN: No more can disband.\n

KEY: dismiss [PN] forever?\n
EN: dismiss [PN] forever?\n

KEY: Divide
EN: Divide

KEY: Close
EN: Close

KEY: POOL
EN: POOL

KEY: DIVIDE
EN: DIVIDE

KEY: HELP
EN: HELP

KEY: CLOSE
EN: CLOSE

KEY: PgUp
EN: PgUp

KEY: PgDn
EN: PgDn

KEY: REORDER
EN: REORDER

KEY: PGUP
EN: PGUP

KEY: PGDN
EN: PGDN

KEY: UP
EN: UP

KEY: DOWN
EN: DOWN

KEY: NEXT
EN: NEXT

KEY: PREVIOUS
EN: PREVIOUS

KEY: PREV
EN: PREV

KEY: SELECT
EN: SELECT

KEY: WASTELAND MANUAL
EN: WASTELAND MANUAL

KEY: MAN_GAME_CONCEPTS
EN: GAME CONCEPTS

KEY: MAN_OVERVIEW
EN: OVERVIEW

KEY: MAN_CONTROLS
EN: CONTROLS

KEY: Cash
EN: Cash

KEY: PASS_NONE_VISIBLE
EN: You currently have no passwords in your journal.

KEY: LOADINGHINT_01
EN: The maps in Wasteland vary in scale. The large desert map contains the various city maps, which, in turn, contain building maps or whole underground levels of sewers and hideouts.

KEY: LOADINGHINT_02
EN: In combat, distances may seem a bit off for the map you're on, but these are tactical distances and are valid in combat only.

KEY: LOADINGHINT_03
EN: The amount of time that each move takes is different, depending on the size of the map.

KEY: LOADINGHINT_04
EN: A party can have up to seven characters, four of whom you can create. If you don't use all of the four slots for your player characters, you can fill them with NPCs.

KEY: LOADINGHINT_05
EN: Once you pick up an item, you have to keep it or drop it. If you drop it, it will vanish into the depths of Wasteland, never to be seen again.

KEY: LOADINGHINT_06
EN: When you think you've accumulated enough experience points to warrant a promotion, you should radio back to Ranger Center to have your instructors review your accomplishments.

KEY: LOADINGHINT_07
EN: Hand-to-hand combat can only take place at a distance of 14 feet or less.

KEY: LOADINGHINT_08
EN: Area-effect weapons, like TNT, plastic explosives, and grenades are auto-loading. Each time you use one, you automatically equip another one until your supply runs out.

KEY: LOADINGHINT_09
EN: Anti-tank weapons such as LAW rockets must be re-equipped after firing.

KEY: LOADINGHINT_10
EN: Ranged combat is simultaneous. Sure, it's exciting when you burn a clip of AK-97 ammo into an onrushing horde of mutant bikers, but your excitement may diminish somewhat when you find that the mutants are returning fire with equal fervor.

KEY: LOADINGHINT_11
EN: Single fire uses one bullet per round, which is great if you're low on ammo.

KEY: LOADINGHINT_12
EN: Burst fire consumes three bullets per round and gives the shooter a slight advantage in hitting and killing their target.

KEY: LOADINGHINT_13
EN: Autofire uses up all the bullets left in the clip.

KEY: LOADINGHINT_14
EN: Death is permanent. If your characters get seriously injured, get them medical attention quickly or kiss them goodbye.

KEY: LOADINGHINT_15
EN: If a character is lightly wounded, they've taken a few hits, but are still awake and functional.

KEY: LOADINGHINT_16
EN: Characters become unconscious when their constitution dips below 1. While unconscious, they are unable to move.

KEY: LOADINGHINT_17
EN: Over time, an unconscious character will regain consciousness and heal to full health.

KEY: LOADINGHINT_18
EN: Seriously-wounded characters are in a whole different class of medical trouble. They don't heal with time - without medical help, they worsen and will die.

KEY: JAMMED
EN: JAMMED

KEY: PRESS ANY KEY TO CONTINUE
EN: PRESS ANY KEY TO CONTINUE

KEY: BEAST_NONE_VISIBLE
EN: You currently have no encounters in your journal.

KEY: No Weapon
ALL: @#Hand to Hand#

KEY: Missile Type 2
ALL: @#Missile Type 1#

KEY: Missile Type 3
ALL: @#Missile Type 1#

KEY: Auto Type 2
ALL: @#Auto Type 1#

KEY: Auto Type 3
ALL: @#Auto Type 1#

KEY: Armor Piercing Type 2
ALL: @#Armor Piercing Type 1#

KEY: Energy Weapon Type 2
ALL: @#Energy Weapon Type 1#

KEY: Energy Weapon Type 3
ALL: @#Energy Weapon Type 1#

KEY: Constitution:
EN: Constitution:

KEY: Weapon:
EN: Weapon:

KEY: XP:
EN: XP:

KEY: AC:
EN: AC:

# == NOT YET TRANSLATED ==

KEY: Hand to Hand
EN: Melee

KEY: Missile Type 1
EN: Semi-auto

KEY: Auto Type 1
EN: Automatic

KEY: Energy Weapon Type 1
EN: Energy

=== NOT USED BY ENEMIES ===
KEY: Armor Piercing Type 1
EN: Armor Piercing

=== NOT USED BY ENEMIES ===
KEY: Area Effect
EN: Area Effect

KEY: Damage:
EN: Damage:

KEY: Group Size:
EN: Group Size:

KEY: Range:
EN: Range:

KEY: Short
EN: Short

KEY: Long
EN: Long

KEY: Mid
EN: Mid

KEY: MISSIONS
EN: MISSIONS

KEY: PASSWORDS
EN: PASSWORDS

KEY: PARAGRAPHS
EN: PARAGRAPHS

KEY: MAPS
EN: MAPS

KEY: ENCOUNTERS
EN: ENCOUNTERS

KEY: Q. Emporium
EN: Quartz Emporium

KEY: PARAGRAPH_PREAMBLE
EN: PREAMBLE

KEY: Mushroom Cloud Temple
EN: Mushroom Cloud Temple

KEY: Chopper Sim.
EN: Chopper Simulator

KEY: Which Way?
EN: Which Way?

KEY: Choose Direction
EN: Choose Direction

KEY: Current Position
EN: Current Position

KEY: Back\n
EN: Back\n

KEY: Active
EN: Active

KEY: Completed
EN: Completed

KEY: Enter Text...
EN: Enter Text...

KEY: KEYBOARD
EN: KEYBOARD

KEY: BACK
EN: BACK

KEY: Back
EN: Back

KEY: ACCEPT
EN: ACCEPT

KEY: Type:
EN: Type:

KEY: Camping
EN: Camping

KEY: DAN CITRINE
ALL: DAN CITRINE

KEY:   Library
EN:   Library

KEY: LV Infirmary
EN: LV Infirmary

KEY: [---- MORE ----]
EN: [ CONTINUE ]

KEY: \n[---- MORE ----]\n
ALL: \n@#[---- MORE ----]#\n

KEY: \n[ Enter ]\n
ALL: \n@#[---- MORE ----]#\n

KEY: \n[ More ]\n
ALL: \n@#[---- MORE ----]#\n

KEY: Needles Downtown East
EN: Needles Downtown East

KEY: Needles Downtown West
EN: Needles Downtown West

KEY: Gas Station
ALL: @#\nEntering Gas station.\n#

KEY: Animal
EN: Animal

KEY: Mutant
EN: Mutant

KEY: Humanoid
EN: Humanoid

# == NOT TRANSLATED ==
KEY: Enter new name for cloned player
EN: Enter new name for cloned player:

KEY: Italian
EN: Italian

KEY: Camp Until Healed?
EN: Camp Until Healed?

KEY: Party members with conditions will not heal.
EN: Party members with conditions will not heal.

KEY: Hours
EN: Hours

KEY: Remaining
EN: Remaining

KEY: Global
EN: Global

KEY: Steps
EN: Steps

KEY: Enemies Killed
EN: Enemies Killed

KEY: Time Played (Total)
EN: Time Played (Total)

KEY: Damage Received
EN: Damage Received

KEY: Damage Dealt (Total)
EN: Damage Dealt

KEY: Damage Dealt (Ranged)
EN: Damage Dealt (Ranged)

KEY: Damage Dealt (Melee)
EN: Damage Dealt (Melee)

KEY: Damage Dealt (Energy)
EN: Damage Dealt (Energy)

KEY: Damage Dealt (Area Effect)
EN: Damage Dealt (Area Effect)

KEY: Hits
EN: Hits

KEY: Most Kills
EN: Most Kills

KEY: Most Injured
EN: Most Injured

KEY: Rangers Killed
EN: Rangers Killed

KEY: NPCs Hired
EN: NPCs Hired

KEY: Conditions Contracted
EN: Conditions Contracted

KEY: Diseases Contracted
EN: Diseases Contracted

KEY: Ranks Earned
EN: Ranks Earned

KEY: Experience
ALL: @#XP Earned#

KEY: XP Earned
EN: XP Earned

KEY: Infirmary Uses
EN: Infirmary Uses

KEY: Exams Performed
EN: Exams Performed

KEY: Items Bought
EN: Items Bought

KEY: Items Sold
EN: Items Sold

KEY: Cash Earned
EN: Cash Earned

KEY: Cash Spent
EN: Cash Spent

KEY: In the original release, you'd now be stuck! We've helpfully moved you out of the area so you can keep playing.
EN: \nIn the original release, you'd now be stuck! We've helpfully moved you out of the area so you can keep playing.\n

KEY: Language Select
EN: Language Select

KEY: On
EN: On

KEY: Off
EN: Off

KEY: ESDF Controls
EN: ESDF Controls

KEY: NUCLEAR AID
EN: NUCLEAR AID

KEY: HOLY KNOWING
EN: HOLY KNOWING

KEY: New Thoughts
EN: New Thoughts

KEY:    Market
EN:    Market

KEY: Patch em' up
EN: Patch em' up

KEY:  AG. store
EN:  AG. store

KEY: Thrift store
EN: Thrift store

KEY: Tech section
EN: Tech section

KEY: You can't trade with yourself.
EN: You can't trade with yourself.

KEY: Movie
EN: Movie

KEY: Select
EN: Select

KEY: DR. MIKE SCOT
ALL: DR. MIKE SCOTT

# ==					Additional Translations			       ==

KEY: SORT
EN: SORT

KEY: FILL
EN: FILL

KEY: CLEAR
EN: CLEAR

KEY: Sorted: Level
EN: Sorted: Level

KEY: Sorted: Inverse Level
EN: Sorted: Inverse Level

KEY: Sorted: Alphabetical
EN: Sorted: Alphabetical

KEY: Sorted: Inverse Alphabetical
EN: Sorted: Inverse Alphabetical

KEY: Sorted: Equipped
EN: Sorted: Equipped

KEY: None remaining
EN: None remaining

KEY: Nothing Selected
EN: Nothing Selected

KEY: Recording
EN: Recording

KEY: Stop
EN: Stop

KEY: Edit
EN: Edit

KEY: TRADE
EN: TRADE

KEY: Slot Available
EN: Slot Available

KEY: Slots Available
EN: Slots Available

KEY: Page
EN: Page

KEY: Page
EN: Page

KEY: of
EN: of

KEY:  of
EN:  of

KEY: RESET
EN: RESET

KEY: Record Macro
EN: Record Macro

KEY: Record input for playback
EN: Record input for playback

KEY: Recording input
EN: Recording input

KEY: Recording Macro
EN: Recording Macro {0}.

KEY: Recording stopped
EN: Recording stopped

KEY: Macro recorded.
EN: Macro recorded.

KEY: Macro canceled
EN: Macro canceled

KEY: Playing Macro #1
EN: Playing Macro #1

KEY: Playing Macro
EN: Playing Macro {0}.

KEY: Select Macro slot
EN: Select Macro slot

KEY: Use Radial to select Macro slot
EN: Use Radial to select Macro slot

KEY: Macro
EN: Macro

KEY: MacroNumber
EN: Macro {0}

KEY: Macros will play back the inputs you selected. Please Note: as gameplay content changes, macro inputs may not interact as expected due to changing character abilities, weapon selection and other factors, similar to the original release.
EN: Macros will play back the inputs you selected. Please Note: as gameplay content changes, macro inputs may not interact as expected due to changing character abilities, weapon selection and other factors, similar to the original release.

KEY: Accept Macro playback?
EN: Accept Macro playback?

KEY: Undo Macro playback?
EN: Undo Macro playback?

KEY: Macros
EN: Macros

KEY: Macro_Record
EN: RECORD

KEY: Macro_Play
EN: PLAY

KEY: Delete Macro
EN: Delete Macro

KEY: Macro_Stop
EN: Press [BTN] to stop recording

KEY: MACRO_MANUAL_TITLE
EN: MACROS

KEY: MACRO_MANUAL
EN: Macro functions condense the several key strokes needed to give certain commands into one command.\n\nTo start recording a macro, press <CTRL> and any key from F1 through to F12 simultaneously.\nA message will appear in the bottom right corner of the screen; to indicate the macro is recording.\nYou can then enter commands as normal, to store them in the macro.\nWhen you want to stop recording the macro, press <SHIFT> and <ESC> simultaneously.\n\nTo play back a macro, press <SHIFT> and the key from F1 through to F12 simultaneously, for the macro you want to play back.\n\nYou can replace a macro, by recording new commands to a macro that has been previously recorded.\nThis will delete the original macro.\n\nIf you are using a controller, holding the left trigger will open up a radial selection dialog, to handle recording and playing macros.\n\nMacros will play back the inputs you selected. Please Note: as gameplay content changes, macro inputs may not interact as expected due to changing character abilities, weapon selection and other factors, similar to the original release.\n\nFor veteran players - due to UI changes in the Remaster, the macro system works differently to the original release. Depending on the circumstances, some keypresses are bound to only triggering if you are in the same state that you were when the macro was recorded. This means you cannot record a general macro while moving around a map; that will work in combat - you have to record the macro while in an encounter!\n\nKeypresses that do not trigger anything in a particular area of combat will be ignored. So if you want to record a general attack macro that works for multiple groups, you'll need to create it when in an encounter with at least 2 enemy groups.\nFor example, when you only have 4 players in your party, with only single shot or melee weapons, if you recorded:\n- 54325325251Y\nThis would:\n- attack group 4 with player 1 (if there is a group 4)\n- attack group 3 with player 1 (if there is a group 3)\n- attack group 2 with player 1 (if there is a group 2)\n- attack group 3 with player 2 (if there is a group 3)\n- attack group 2 with player 2 (if there is a group 2)\n- attack group 2 with player 3 (if there is a group 2)\n- attack group 1 with player 4\n- confirm the attack commands

# == AUTO-ADDED LOC ENTRIES ONLY (FROM LOC_DEBUGGING DEFINE) ==

KEY: blah blah
EN: blah blah

KEY: Type: Animal\nConstitution: ???\nDamage: ???\nWeapon: Melee
EN: Type: Animal\nConstitution: ???\nDamage: ???\nWeapon: Melee

KEY: XP: ???\nAC: ???\nGroup Size: ???\nRange: ???
EN: XP: ???\nAC: ???\nGroup Size: ???\nRange: ???

KEY: End of Game
EN: End of Game

KEY: Hell Razor
EN: Hell Razor

KEY: Thrasher
EN: Thrasher

KEY: Angela Deth
EN: Angela Deth

KEY: Snake Vargas
EN: Snake Vargas

```