recursal/Fanatic-Fandom huggingface dataset:
Macromedia Flash Lite

**Macromedia Flash Lite**, later renamed to **Adobe Flash Lite**, was a lightweight Flash-based runtime engine that was developed by Macromedia for mobile devices running BREW, i-mode, and Symbian.

## Product history

* **Macromedia Flash Lite 1** was created by Macromedia and first released in 2003 for NTT DoCoMo's i-mode devices. It later supported Symbian and gained early adoption by Japanese carriers.
* **Macromedia Flash Lite 2** was released on January 3, 2006 by Adobe Systems, which had just acquired Macromedia in December 2005. It added support for Binary Runtime Environment for Wireless (BREW) 2006.
* **Adobe Flash Lite 3** was released on October 1, 2007 and added support for Windows Mobile 5.0. Flash Lite had been installed and shipped in over 800 million mobile devices by September 11, 2008.
* **Adobe Flash Lite 4** was the final release and only supported a limited number of Symbian^3 devices. Flash Lite had largely been superseded by Adobe AIR in 2010.

## References

1. ↑ Macromedia delivers Flash Lite 1.1, Macromedia. 2004-06-28. Archived 2004-06-30.
2. ↑ New Flash Technology From Adobe Enables High-Impact User Experiences For Consumer Devices, Adobe Systems. 2006-01-03. Archived 2006-01-06.
3. ↑ Adobe Completes Acquisition of Macromedia, Adobe Systems. 2005-12-05. Archived 2005-12-07.
4. ↑ Flash Lite 2.1 for BREW devices, Adobe Systems. Archived 2006-10-28.
5. ↑ Adobe Launches Flash Lite 3, Adobe Systems. 2007-10-01. Archived 2007-10-11.
6. ↑ Flash Lite, Adobe Systems. Archived 2010-08-07.
7. ↑ Flash and GPU Acceleration: Nvidia and Adobe comment by Kshitij Sobti, Digit. 2010-08-30.

## External links

* Macromedia Flash Lite 2 at Macromedia (archived 2006-01-04)
	+ Macromedia Flash Lite 1.1 (archived 2004-06-30, 2004-10-30)
	+ Macromedia Flash Lite (1.0) (archived 2003-08-07, 2004-06-26)
* Adobe Flash Lite at Adobe
	+ Flash Lite | FAQ
	+ Flash Lite | Version comparison
		- Adobe Flash Lite 3/ 3.1 (archived 2007-10-02 / 2009-02-17)
		- Flash Lite 2/ 2.1 (archived 2006-05-03 / 2006-06-14)
* Developing Flash Lite 4 Applications (PDF) by Adobe Systems (2011-03-22)
* Adobe Flash Lite at the Adobe Wiki
* Adobe Flash Lite at Wikipedia
Sōlis

**Sōlis** was a software developer that created Pathway, an early enterprise learning management system that later became Macromedia Pathware.

## History

Sōlis was based in San Mateo, California and was acquired by Macromedia on October 3, 1997. Pathway was rebranded as Pathware Attain and became part of the Macromedia Attain Enterprise Learning System. In 2000, Pathware was acquired by Lotus Software.

## References

1. ↑ Effective October 3, 1997 Solis was acquired by Macromedia., Sōlis. Archived 1997-10-11.
2. ↑ Macromedia buys training firm, CNET. Accessed 1997-10-08.
3. ↑ The Macromedia Attain Enterprise Learning System by Joseph Ganci, Authorware.com. Accessed 2019-11-03.
4. ↑ About Lotus Pathware, Macromedia. Archived 2000-08-23.

## External links

* Sōlis official site (archived 1997-10-11, 1996-12-27)
* Solis Inc at Manta
* Sōlis at the Adobe Wiki
Macromedia eLearning Suite 2004

**Macromedia eLearning Suite 2004** is a web learning software suite that was released by Macromedia in late 2003. It superseded eLearning Suite and was replaced by Adobe eLearning Suite after Adobe Systems' acquisition of Macromedia.

## Applications

* Macromedia Authorware 7
* Macromedia Flash MX 2004
* Macromedia Dreamweaver MX 2004

## External links

* Macromedia eLearning Suite 2004 at Macromedia (archived 2003-12-04)
* Macromedia eLearning Suite 2004 at the Adobe Wiki
Macromedia Fireworks MX

**Macromedia Fireworks MX** is a version of Fireworks that was released by Macromedia on May 29, 2002. It was also available as part of Macromedia Studio MX.

## References

1. ↑ Macromedia Fireworks MX now available, Macromedia. 2002-05-29. Archived 2002-06-11.
2. ↑ Macromedia Studio MX now available, Macromedia. 2002-05-29. Archived 2002-06-04.

## External links

* Macromedia Fireworks MX at Macromedia (archived 2002-06-04)
* Macromedia Fireworks MX at the Adobe Wiki
Macromedia User Conference 1999

The **1999 Macromedia International User Conference** (**UCON '99**) was held May 25 to 27, 1999 by Macromedia at the Moscone Center in San Francisco, California. The theme was "Add Life to the Web".

## Events

Tom Jermoluk, CEO of @Home Network and Marc Andreessen, CTO of America Online were originally scheduled to speak, but the keynote address ended up being presented by Macromedia CEO Rob Burgess and president of products Norm Meyrowitz. Macromedia Flash 4 and Shockmachine were announced the day before the conference on May 24 and launched during the following summer.

22 finalists for the "Made With Macromedia People's Choice Awards" were presented in 16 categories for projects developed with Macromedia applications. Voting was held at the conference and the winners were announced on June 3, 1999.

## References

1. ↑ 1.0 1.1 1999 Macromedia International User Conference, Macromedia. 1999-04-26. Archived 1999-05-08.
2. ↑ Macromedia unveils future of website design and production at UCON '99, Macromedia. 1999-05-25. Archived 1999-11-05.
3. ↑ Webcast - Opening Keynote Address, Macromedia. 1999-05-25. Archived 2000-04-12.
4. ↑ Macromedia debuts Flash 4 for distinctive, full-screen web experiences, Macromedia. 1999-05-24. Archived 1999-10-18.
5. ↑ Macromedia's Shockwave.com unveils Shockwave Remote and Shockmachine, Macromedia. 1999-05-24. Archived 1999-10-09.
6. ↑ Macromedia Issues Call for Entries for Prestigious People's Choice Awards, Macromedia. 1998-11. Archived 1999-02-21.
7. ↑ Macromedia announces winners of annual People's Choice Awards, Macromedia. 1998-06-03. Archived 1999-10-09.

## External links

* UCON Live '99 at Macromedia (archived 1999-10-13)
Macromedia Fireworks MX 2004

**Macromedia Fireworks MX 2004** is a version of Fireworks that was released by Macromedia. It was also packaged with Macromedia Studio MX 2004.

## Legacy activation

Adobe Systems, which had acquired Macromedia in December 2005, disabled the activation server for legacy Macromedia products on December 15, 2012. Users who wish to activate Fireworks MX 2004 after this date will need to follow this procedure.

## References

1. ↑ Adobe Completes Acquisition of Macromedia, Adobe Systems. 2005-12-05. Archived 2005-12-07.
2. ↑ Activation error | Macromedia branded products, Adobe Systems. Archived 2013-10-10.

## External links

* Macromedia Fireworks MX 2004 at Macromedia (archived 2003-12-05)
* Macromedia Fireworks MX 2004 at the Adobe Wiki
Macromedia Web World

**Macromedia Web World** was a series of conferences that were held in Seattle and San Francisco to discuss solutions for web development with software applications from Macromedia.

Thunder Lizards Events and Fawcette Technical Publications organized the event, which was first held June 19-23, 2000 in Seattle, Washington. The final conference in San Francisco, California was postponed from September 17-20, 2001 to January 15-18 2002, due to the September 11 attacks. Keynote speakers included Kevin Lynch and Jeremy Allaire of Macromedia.

## References

1. ↑ Macromedia Web World is Postponed. by James E. Fawcette, Macromedia Web World. Archived 2001-10-02.
2. ↑ IT trade shows are canceled, postponed, Computer World, IDG. 2001-09-14.
3. ↑ 3.0 3.1 New Dates Announced: January 15-18, 2002!, Macromedia Web World. Archived 2003-08-06.

## See also

* Dreamweaver Conference, held November 13-14, 2000.
* Macromedia DevCon, formerly Allaire Developer Conference, held annually from 1999 to 2002.
* Macromedia MAX, held annually from 2003 to 2005.

## External links

* Macromedia Web World at DevX (archived 2001-07-01)
* Macromedia Web World at Thunder Lizard Productions (archived 2000-08-17)
* Macromedia Web World at the Adobe Wiki
Tim Mott

**Timothy J. Mott** is an American entrepreneur who co-founded Macromedia in July 1992 with Bud Colligan.

Mott previously worked at Xerox PARC where he worked with Larry Tesler on creating graphical user interface concepts such as cut-and-paste. He later became a founding member of Electronic Arts. Mott was CEO of MacroMind-Paracomp when it merged with Authorware Inc., to form Macromedia. He served as the first CEO of Macromedia and stepped down on January 1, 1993 to spend more time with his family. He remained as chairman of the board until 1994.

## References

1. ↑ 1.0 1.1 Merger builds multimedia powerhouse by Jeannette Borzo, *InfoWorld*. 1992-03-09.
2. ↑ Chapter 1 – The Mouse and the Desktop by Bill Moggridge, *Designing Interactions*. 2007-10-01
3. ↑ 3.0 3.1 Macromind Proposes Media Format by Paul Worthington, *InfoWorld*, p.5. 1990-11-05.
4. ↑ But pressure to go public still remains by Jon Swartz, *MacWEEK* vol.7 no.2. 1993-01-01.
5. ↑ Marc Canter with Memories of Scoble, Winer and The Internet of Things by Luke Lefler, The New Stack. 2014-11-18.

## External links

* Timothy Mott at Crunchbase
* Timothy Mott at NNDB
* Timothy Mott at PitchBook
* Tim Mott at the Adobe Wiki
Stefan van As

**Stefan van As** is a Dutch software engineer who worked for Macromedia and Adobe.

## Education

Van As received a B.Sc. in technical business administration in 1996 from Hogeschool Utrecht in the Netherlands.

## Career

### Macromedia

Van As joined Macromedia in August 1991 and worked on Authorware 5.2 to 7. He also worked on Macromedia Dreamweaver 4 along with CourseBuilder and Learning Site Command extensions for it. Van As left the company in October 2001.

### After Macromedia

As a consultant for Nick Bradbury, Van As wrote an extension for Macromedia Dreamweaver MX that allowed TopStyle to be used as a dedicated CSS editor. After Macromedia was acquired by Adobe Systems in December 2005, van As provided consulting services for Adobe India's engineers based in Bangalore.

In December 2008, Van As acquired the rights to the TopStyle editor from Bradbury and NewsGator Technologies and continued development on it through 2016. Van As was the winner of the 2016 Cool App Contest for his development of 1Password for Windows, which he wrote in Delphi.

## References

1. ↑ 1.0 1.1 1.2 ANN: TopStyle Acquired by Stefan van As by Nick Bradbury. 2008-12-09.
2. ↑ Adobe Completes Acquisition of Macromedia, Adobe Systems. 2005-12-05. Archived 2005-12-07.
3. ↑ TopStyle Pro and TopStyle Lite by Nick Bradbury, TypePad. 2003-11-20.
4. ↑ 1Password for Windows is the 1st Winner of the Cool App Contest by Jim McKeeth, Embarcadero. 2016-05-25.

## External links

* Authorware extensions by Stefan van As (archived 2004-06-14)
* Macromedia Dreamweaver and UltraDev learning Extensions at Macromedia (archived 2001-05-07)
* Stefan van As at GitHub
* Stefan van As at LinkedIn
* Stefan van As at Medium
* Stefan van As at Stack Overflow
Macromedia European User Conference 1996

The first **Macromedia European User Conference** (**UCON EURO '96**) was held December 4 to 6, **1996** by Reed Exhibitions on behalf of Macromedia at the RAI Amsterdam Convention Centre in Amsterdam, Netherlands. It shared the same theme as the U.S. conference, which was "Shocking Your World".

## References

1. ↑ Macromedia in 1996, Web Design Museum. 1996-10-26.
2. ↑ Macromedia European User Conference and Exposition 1998, Macromedia Europe. Archived 1998-01-24.

## External links

* 1996 Macromedia European User Conference at Macromedia (archived 1996-10-26)
Macromedia Graphic Design Studio

**Macromedia Graphic Design Studio** is an early "Studio" software suite that was released by Macromedia for Windows and Macintosh on March 27, 1995. It was superseded by FreeHand Graphics Studio on February 26, 1996.

## Applications

* Macromedia FreeHand 5.0
* MacroModel 1.5
* Macromedia Fontographer 4.1
* Fractal Design Painter 3.1

## References

1. ↑ Macromedia Shipping the Graphic Design Studio for Windows and Macintosh, Macromedia. 1995-03-27. Archived 1999-09-09.
2. ↑ Graphic Design Studio by Macromedia, *PC Magazine*, Special Insert Catalog, p.66. 1995-12-05.
3. ↑ Macromedia Ships the FreeHand Graphics Studio Version 2.0 and Announces Special Promotional Pricing, Macromedia. 1996-02-26. Archived 1999-08-20.

## External links

* Macromedia Graphic Design Studio at the Adobe Wiki
Macromedia RoboHelp Office X5

**Macromedia RoboHelp Office X5** was the eleventh major version of the RoboHelp Office suite, and the first to be released by Macromedia in early 2004 for business users of RoboHelp X5.

Macromedia RoboHelp Office Pro X5 was a server-based version for enterprise users.

## Product history

After eHelp was acquired by Macromedia on October 24, 2003, RoboHelp Office X4 was superseded by Macromedia RoboHelp Office X5. In December 2005, Macromedia was acquired by Adobe Systems, which continued development and released Adobe RoboHelp 6 in January 2007.

## References

1. ↑ Macromedia RoboHelp Office Pro X5, Macromedia. Archived 2004-02-03.
2. ↑ Macromedia to acquire eHelp, ActionScript. 2003-10-24. Archived 2006-12-15.
3. ↑ RoboHelp, eHelp Corporation. Archived 2003-06-08.
4. ↑ Adobe Completes Acquisition of Macromedia, Adobe Systems. 2005-12-05. Archived 2005-12-07.
5. ↑ Adobe RoboHelp 6, Adobe Systems. Archived 2007-01-16.

## External links

* RoboHelp Office X5 at a glance at Macromedia (archived 2004-06-09)
	+ Macromedia RoboHelp Office Pro X5 (archived 2004-02-03)
* Macromedia RoboHelp Office X5 at the Adobe Wiki
Glimmer

The Glimmer is an ECD Frigate with a couple of twists. It comes with a built in oh Shi button that activates when you hit <30% armor. This will give you invulnerability for 6.8 seconds and activates stealth. If your energy is stable you can then continue to exist stealthed and escape unscathed. This ability can be triggered once every 180 seconds.

It's special device drains energy and applies damage over time so long as the beam is connected (limitation by distance.)

It is unlike most ECD ships as it favours Lasers over Blasters.

This ship also has an affinity to area propulsion disruption fields. Highly recommended in large pvp battles for a guaranteed activation and evasion.

Also a great ship for encounters and wormholes due to its energy recovery and panic passive.
Laser

> Weapon grade lasers have not been used for battle within the atmosphere for long. However, within space, large battleships are able to provide an unlimited energy supply for this weapon.
>
> When engaging a target, the laser projects a beam of heat at extremely high temperature to ionize the target, causing substantial damage over time until the target is destroyed.
>
>

—In Game Description

Lasers are a type of weapon in Second Galaxy. A signature weapon for Oracle Empire ships and sometimes used on Economic Community of Dawn ships, it is known for its high damage and its ability to ramp up damage the longer it stays on its target.

Per activation, it fires a laser beam the target, while the Dual counterparts shoot two laser beams.

## Damage

As stated in the Laser Crystal <<should we have a separate page for ammo or expand on this page/subheader?>>  ammo description, the laser's damage is split up as follows:

* 10% Electromagnetic
* 20% Kinetic
* 70% Thermal

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Macromedia PowerApplets

**Macromedia PowerApplets** are a collection of web components authored in Java and Shockwave that were provided by Macromedia to help developers create dynamic multimedia web pages with visual impact without complex programming.

The PowerApplets were bundled with Macromedia Backstage Designer Plus and as part of Backstage Desktop Studio and Enterprise Studio. Macromedia also released Macromedia AppletAce to visually configure and test the PowerApplets.

## Applets

* **Animator** animates an image or image sequence across a display area using a simple set of animation paths.
* **Banners** displays a series of one or more moving messages within an area on a web page.
* **Bullets** allows the display one of two kinds of Java-animated markers on a web page - bullets or separators.
* **Charts** displays data in one of four bar chart formats on a web page.
* **Imagemap** can highlight or replace art in hot regions on an imagemap.
* **Icons** displays a collection of useful animated objects for web pages.

## References

1. ↑ PowerApplets Info, Macromedia. Archived 1996-10-27.
2. ↑ Backstage Designer Plus by Amarendra Singh, *PC Magazine*, p.120-130. 1996-09-10.
3. ↑ Macromedia launches Backstage web development line, *Computer Business Review*. 1996-06-27.
4. ↑ Briefs, *Design Week*. 1996-08-16.

## External links

* Macromedia PowerApplets at Macromedia (archived 1996-10-27)
	+ PowerApplets Developers Center (archived 1996-10-27)
* Macromedia PowerApplets at the Adobe Wiki

### Articles

* Java served without the code at CNET (1996-07-17)
Macromedia Fireworks 3

**Macromedia Fireworks 3** is the third major version of Fireworks, released by Macromedia on December 9, 1999.

It was also included in the following suites:

* Macromedia Web Design Studio (versions 1 and 2)
* Macromedia Dreamweaver 3 Fireworks 3 Studio
* Macromedia Dreamweaver UltraDev Fireworks 3 Studio

## References

1. ↑ Macromedia ships Macromedia Dreamweaver 3 Fireworks 3 Studio, Macromedia. 1999-12-09. Archived 2000-02-29.

## External links

* Macromedia Fireworks 3 at Macromedia (archived 2000-08-15, 2000-08-29)
	+ Hot new features in Fireworks 3 (archived 2000-03-02)
* Macromedia Fireworks 3 at the Adobe Wiki
RoboHELP Office 2000

**RoboHELP Office 2000** was the sixth major version of the RoboHelp Office suite, released by Blue Sky Software in 1999 for business users of RoboHELP 2000, which was not available separately. It superseded RoboHELP Office 7 and was succeeded by RoboHelp Office 9. Blue Sky Software renamed itself to eHelp Corporation in April 2000.

## References

1. ↑ eHelp Corporation official site. Archived 2000-05-11.
2. ↑ Blue Sky Software, Worldwide Leader in User Assistance Software, Emerges with New Name, *eHelp Corporation*., Business Wire. 2000-04-04. Archived 2017-02-26.

## External links

* RoboHELP Office 2000 at Blue Sky Software (archived 1999-10-06)
* RoboHELP Office 2000 at eHelp Corporation (archived 2000-05-11)
* RoboHELP Office 2000 at the Adobe Wiki
Macromedia Dreamweaver 3

**Macromedia Dreamweaver 3** is the third major release of Dreamweaver by Macromedia, released for Macintosh and Windows on December 9, 1999. It was also included as part of Macromedia Dreamweaver 3 Fireworks 3 Studio. An advanced version was released in 2000 as Dreamweaver UltraDev 1.

## References

1. ↑ Macromedia ships Macromedia Dreamweaver 3 Fireworks 3 Studio, Macromedia. 1999-12-09. Archived 2000-02-29.
2. ↑ Macromedia announces the Dreamweaver 3 Fireworks 3 Studio, Macromedia. 1999-11-08. Archived 1999-11-27.
3. ↑ Macromedia introduces Dreamweaver UltraDev, Macromedia. 2000-05-08. Archived 2000-06-19.

## External links

* Dreamweaver 3 at Macromedia (archived 2000-03-05)
	+ Macromedia Dreamweaver UltraDev (archived 2000-08-15)
* Macromedia Dreamweaver 3 at the Adobe Wiki
Macromedia Director 4

**Macromedia Director 4** is the fourth major version of the Director multimedia authoring environment, which was announced on February 28, 1994 by Macromedia. It was also bundled as part of Director Multimedia Studio, which shipped in February 1995.

## Product history

* **Version 4.0** for Macintosh shipped on March 31, 1994.
* **Version 4.0.1** for Power Macintosh is released in late April.
* **Version 4.0.3** for Windows was announced on June 6, 1994 and shipped on August 15, 1994.
* **Version 4.0.4** for Pentium-based Windows computers shipped on April 24, 1995.

## References

1. ↑ 1.0 1.1 Macromedia Announces Director 4.0, Macromedia. 1994-02-28. Archived 1999-11-11.
2. ↑ Macromedia Announces Director Multimedia Studio--Windows and Macintosh, Macromedia. 1995-02-06. Archived 1999-09-09.
3. ↑ 3.0 3.1 An Unofficial Brief History of Director by Luke Wigley, Lingo Workshop. 2017-01-27.
4. ↑ Macromedia Introduces Director 4.0 For Windows, Macromedia. 1994-06-06. Archived 1999-11-10.
5. ↑ Macromedia Ships Director 4.0 for Windows, Macromedia. 1994-08-15. Archived 1999-09-09.
6. ↑ Macromedia Announces Director Upgrade Optimized for Pentium-Class Computers, Macromedia. 1994-08-15. Archived 1999-09-09.

## External links

* Macromedia Director 4 at the Adobe Wiki
Ship Hangar

The ship hangar is where you keep and view your ships. It is accessed via the menu button. It can only be accessed at the player base.

Slots to store more ships in the hangar are unlocked via player level.

If a player wants to keep a ship but has no more hangar slots, the ship can be packaged. Packaging strips the ship of all equipment and empties the hold. A ship must also be packaged before it can be sold on the market. Packaging a ship moves it to the warehouse.
Macromedia Flash 3

**Macromedia Flash 3** is the third major release of Flash, released by Macromedia on May 12, 1998. It was also included as part of Macromedia's Design in Motion Suite.

## Features

Flash 3 included Aftershock, a utility to prepare Flash content for the web, generating any needed HTML and JavaScipt code.

## References

1. ↑ Macromedia Ships Flash 3, Macromedia. 1998-05-12. Archived 1999-10-09.
2. ↑ Lesson 6: Putting it all together by Macromedia, *Macromedia Flash Curriculum Guide* p.33. 1998.

## External links

* Macromedia Flash 3 product info at Macromedia (archived 1998-06-12)
* Macromedia Flash 3.0 at the Web Design Museum
* Macromedia Flash 3 at the Adobe Wiki
Macromedia Flash Lite 2

**Macromedia Flash Lite 2** is a version of the Flash Lite runtime engine that was originally developed by Macromedia and released by Adobe Systems for Symbian-based (and later BREW) mobile devices.

## Product history

* **Flash Lite 2.0** was released on January 3, 2006 and supported Flash Player 7 content.
* **Flash Lite 2.1** added support for Binary Runtime Environment for Wireless (BREW) in Fall 2006. Public beta testing began on July 3, 2006.

## References

1. ↑ New Flash Technology From Adobe Enables High-Impact User Experiences For Consumer Devices, Adobe Systems. 2006-01-03. Archived 2006-01-06.
2. ↑ Flash Lite 2.1 for BREW devices, Adobe Systems. Archived 2006-10-28.
3. ↑ Flash Lite for BREW devices, Adobe Systems. Archived 2006-07-03.

## External links

* Flash Lite | Version comparison at Adobe
	+ Flash Lite 2 (archived 2006-05-03)
	+ Flash Lite 2.1 (archived 2006-06-14)
		- Flash Lite 2.1 for BREW devices (archived 2006-10-28)
* Macromedia Flash Lite 2 at Macromedia (archived 2006-01-04)
* Macromedia Flash Lite 2 at the Adobe Wiki
Implant

An **Implant** is an item that can be installed on your character to increase your stats. There is a slot for different parts of the brain, for example, the Temporal Lobe.

## Types

Different types of implants can be installed in different parts of the brain.

### Parietal Lobe

The Parietal Lobe is focused on weapon damage bonuses, and to a lesser extent, velocity. Different implants will affect different weapon types, such as lasers, missiles and artillery. There are two slots for the Parietal Lobe.

### Occipital Lobe

The Occipital Lobe works the same as the Parietal Lobe, except it focuses on velocity. There are two slots for the Occipital Lobe.

### Temporal Lobe

The Temporal Lobe focuses on your Shields. There are two slots for the temporal lobe.
Quests

Quests are the various guided activities a player can partake in. Quests are divided into the following types.

* Encounter
* Scanner
* Rep
* Exploration
* Wormhole
* Mining
* Bounty
* Pilot Business

 While none of these activities are necessarily started through the Quests screen, it does create a single location to select the activities from, and shows potential rewards for these activities. Using the "Go" button on any of the quests guides you to starting the quest by following a series of on screen prompts.

Also on this screen shows player progress towards the maximum amount of Quest EXP a pilot can gain in a day.

At the bottom of the Quest screen is the Galactic Pts measure. Galactic Points are earned by completing quests, and unlock rewards at various stages.
Weapon

Ships  in *Second Galaxy* can be equipped with a variety of weapons. Each nation is known for one or two weapon types in which ships have license or special bonus buffs to those weapons. There are a total of 591 different useable weapon variations: 169 Blasters, 169 Lasers, 85 Missile Launchers, and 168 Railguns. A full list can be found here: http://us-news.zlongame.com/sgweapon/index.jhtml

## List of Weapon Types

* Blaster
* Laser
* Launcher
* Railgun

## Weapon Attributes

Weapons have a number of attributes which affect their operation:

### Combat

* **Damage Type** may be EM, Kinetic or Thermal. The type of damage inflicted by a weapon depends on the ammo used.
* **Damage Per Cycle** is the amount of damage dealt in a single hit to an unprotected target.
* **Cooldown** is the amount of time that it takes the weapon to ready to fire again.
* **Range** is an effective distance to the target. Range is determined by being sniper weapons or combat weapons (sniper or combat ammo in the case of missiles).
* **Crit Rate** is the percentage chance of critical hits.
* **Precision** is a weapon's accuracy against a stationary target.
* **Tracking Speed** is a weapon's accuracy against an orbiting target.
* **Activation Cost** is the minimum energy needed to fire the weapon.

### Other

* **Ammo Capacity** is the amount of ammo that a weapon can hold. When all ammo is depleted from the weapon, it will reload ammo from the ship's cargo space if applicable.
* **Volume** is the space the weapon takes up in a ship's cargo space or base  warehouse.
* **Processor** is the amount of processor the weapon takes up.
* **Power** is the amount of power the weapon takes up.

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Economic Community of Dawn

The **Economic Community of Dawn** is a nation in *Second Galaxy*.

*"In the principle of mutually beneficial cooperation, the marginalized Dawnese united and built the Economic Community of Dawn (ECD). Governed by plutocrats, ECD now has exceeded all of its counterparts in the measurement of wealth and became the keeper of the current new galactic order."*

The ECD has a sleek yellow and white ship style

History:

[From what I gather from sub-plots and reputation quests, there was some kind of war, and it was at the conclusion of this war that ECD became the dominant faction in the galaxy. Unfortunately, there is not a way to re-read old dialogues, so I can't give the details.] Note: There were four major Galactic Wars over two thousand years. The Neo European Federation is actually dominant, and established the Great Council. ECD pays for everything, and has eyes everywhere. See the Galactic History Section for more details.

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Macromedia RoboHelp X5

**Macromedia RoboHelp X5** was a version of RoboHelp that was distributed by Macromedia.

## Product history

eHelp Corporation developed and released predecessors RoboHelp X3 and X4. eHelp was acquired by Macromedia on October 24, 2003. In December 2005, Macromedia was acquired by Adobe Systems, which continued development and released Adobe RoboHelp 6 in January 2007.

## Features

* FrameMaker
* HTML
* Microsoft Word
* PDF
* XML
* Other help projects
* FlashHelp
* JavaHelp
* HTML
* HTML Help (Microsoft)
* Microsoft WinHelp
* Microsoft Word
* Oracle Help
* PDF
* WebHelp
* XML

## References

1. ↑ RoboHelp Family, eHelp Corporation. Archived 2002-10-17.
2. ↑ RoboHelp, eHelp Corporation. Archived 2003-06-08.
3. ↑ Macromedia to acquire eHelp, ActionScript. 2003-10-24. Archived 2006-12-15.
4. ↑ Adobe Completes Acquisition of Macromedia, Adobe Systems. 2005-12-05. Archived 2005-12-07.
5. ↑ Adobe RoboHelp 6, Adobe Systems. Archived 2007-01-16.

## See also

* Macromedia RoboDemo 5
* Macromedia RoboInfo 5

## External links

* Macromedia RoboHelp X5 at Macromedia (archived 2004-06-09)
* Macromedia RoboHelp X5 at Adobe (archived 2006-05-02)
* RoboHelp X5 at eHelp Corporation (archived 2004-03-21)
* Macromedia RoboHelp X5 at the Adobe Wiki
Macromedia Flash Basic 8

**Macromedia Flash Basic 8** is one of the the last versions of the Flash authoring system to be released under the Macromedia name.

## Features

Released in September 2005, the basic version includes core features to allow beginners to design simple motion graphics and interactivity. It contains a subset of the features in Macromedia Flash Professional 8.

## Product history

After Adobe Systems' acquisition of Macromedia in December 2005, the professional version was succeeded by Adobe Flash CS3 Professional in Adobe Creative Suite 3, which was released in April 2007. The basic version was discontinued and replaced by a discounted educational version of Flash CS3 Professional.

### End of support

On December 15, 2012, the activation server for legacy Macromedia products was shut down. Adobe provided a procedure to activate older applications from Macromedia Studio MX 2004, but not for applications from Macromedia Studio 8.

## References

1. ↑ Macromedia Flash Basic, Macromedia. 2005-08-10.
2. ↑ Adobe Completes Acquisition of Macromedia, Adobe Systems. 2005-12-05. Archived 2005-12-07.
3. ↑ Adobe Flash CS3 Professional for education, Adobe Systems. Archived 2007-04-07.
4. ↑ Activation error | Macromedia branded products, Adobe Systems. Archived 2013-10-10.
5. ↑ Macromedia Studio 8 activation by markw92963157 / Jeff\_A\_Wright, Adobe Support Community. 2017-02-16 / 2017-02-17.

## External links

* Macromedia Flash Basic 8 at Macromedia (archived 2005-08-10)
* Macromedia Flash Basic 8 at the Adobe Wiki
WinHelp Office 5

**WinHelp Office 5** was the third major version of the WinHelp Office suite, released by Blue Sky Software in late 1997 for business users of RoboHELP 5. It superseded WinHelp Office 4.

## Version 5.5

The next update of WinHelp Office was renamed to **RoboHELP Office 5.5**, which began shipping on March 16, 1998. The suite also included RoboHTML. It was later succeeded by RoboHELP Office 6.

## References

1. ↑ What's the difference between RoboHELP and WinHelp Office?, Blue Sky Software. Archived 1997-12-10.
2. ↑ RoboHELP Office 5.5 Replaces Award-Winning WinHelp Office Suite, Blue Sky Software. Archived 1998-04-21.
3. ↑ RoboHELP Office 5.5 - Die komplette Hilfe-Dokumentations-Lösung (German) by Blue Sky Software, Austria Press Agency Originaltext-Service. 1998-03-16.
4. ↑ What's the difference between RoboHELP and RoboHELP Office?, Blue Sky Software. Archived 1998-04-21.

## External links

* WinHelp Office 5 at Blue Sky Software (archived 1997-12-10)
	+ RoboHELP Office (5.5) (archived 1998-04-21)
* WinHelp Office 5 at the Adobe Wiki
Oracle Empire

The **Oracle Empire** is a nation in *Second Galaxy*. It is based around the religious tenements of the Oracalite Deus Faith, with 3 main counterparts within the Empire itself. Their ancestor is the Running Man players and others who fought against Charming Gold during the Dark war 2020-2030. During the bombardment of solar system the great-great grandson of Running Man players boarded the space ship along with elite humans from all over the world. the color scheme is yellow and white.

https://youtu.be/EAjpQtoJdu0
This Video is an introduction to some of the ships of the Oracle Empire

## Government

The Empire is directly controlled by the Emperor alone, but if he were to be deposed or to die, he would be replaced with somebody from an Emperor candidate family such as the Ayyub family. The ancestor of Ayyub Family is Manus and others.

The Yunas Goverenate is a section of the OE, which makes it's own laws and rules itself. The leader is Arnar Yunus. It answers only to the empire. It serves as a buffer between the Emperor and the Hm-nTr Court.

The Hm-nTr court is the highest court of the faith that the OE centres around. It is controlled by the Pontifex.

### Military

The military has a standard structure of Admirals all the way down to Rookies. However, the grand commander of the armies holds what is called "The Blade of Thorns" and it can only be awarded by the Hm-nTr court. The Blade of Liu is awarded to soldiers who graduated from academy. The Blade of Liu is awarded by HmnTr court and Emperor.

## Ships

The OE focuses on long-range lasers, which use Crystal charges to power themselves. Ranges can vary from as little as 8KM to as large as 43KM, even larger with modifiers. They deal high constant damage, and are good at taking out tough opponents, but on smaller craft the charges are wasted (more on the stats: (Weapon)).

The ships themselves aren't very fast, but shields are reasonably tanky. They offer moderate processor and power capacities.

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Prosecutor

**Prosecutor** is a class of Battlecruiser operated by the Neo-Europa Federation. It is initially equipped with a Particle Cannon. Its stats are: 465 **ATK**, 23.4km **range**, 9104 **Energy**, 37109 **DEF**, and 329m/s **Velocity**.

The **Prosecutor** battlecruiser has enormous electronic compatibility and good sustainability which grants reliable support for teammates on the battlefield and gives it an edge when fighting alongside firepower ships.

The **Prosecutor** was already born during the States Period [710 AGE - 890 AGE] early Galactic War IV.

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Railgun

> The basic physics of railguns are simple enough that even kids believe they can craft their own railgun toys. There was a time when people believed that simply putting together a longer gun pipe, thicker coil and more intense current can increase its firepower.
>
> However, complex environments seemed to penalize the liability of those bulky designs. Due to their complexity, circuit overload is likely to occur and fatal accidentals may follow. As the technology develops, various liability issues have been resolved by balancing its size and power.
>
>

—In Game Description

Railguns are a type of weapon in Second Galaxy. A signature weapon for Republic of Svarus ships and sometimes used on Oracle Empire ships, it is known for its extreme range (longest in the game, by a lot) and moderate damage.

Per activation, it fire a single bolt at the target, while the Dual counterparts shoot two bolts with a delay in between.

## Damage

As stated in the Railgun Charge <<should we have a separate page for ammo or expand on this page/subheader?>>  ammo description, the railgun's damage is split up as follows:

* 25% Electromagnetic
* 75% Kinetic
* 0% Thermal

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Twilight

The Twilight is a Tier 3 ECD Frigate with a couple of twists. It comes with a built in oh Shi button that activates when you hit <30% armor. This will give you invulnerability for 6.8 seconds and activates stealth. If your energy is stable you can then continue to exist stealthed and escape unscathed. This ability can be triggered once every 180 seconds.

It's special device drains energy and applies damage over time so long as the beam is connected (limitation b

y distance.) 16km Range over 9 seconds with a total of 1440 damage and 675 energy return.

It is unlike most ECD ships as it favours Lasers over Blasters.

This ship also has an affinity to area propulsion disruption fields. Unlike the Glimmer and Rainbow its particular bonuses to it's interference range is increased by a further 10% which gets you more interference for your buck. Glimmer 50%, Rainbow 60% and Twilight 70%.

Highly recommended in large pvp battles for a guaranteed activation and evasion.

Also a great ship for encounters and wormholes due to its energy recovery and panic passive.
Attributes and Skills

The player's character has four attributes which allow them to operate their ship more effectively. Initial attributes are affected by your chosen career. Reaching a certain attribute stat is also a prerequisite for a number of related skills.

Attribute points can be reset and redistributed with the use of the Synaptic Regulator item. The Synaptic Regulator also resets your skills and refunds the credits  used.

Shameless promotion: I created an academy calculator. It’ll help you plan out your attributes and your academy skills without the risk of doing it in-game. I hardly have any of the numbers right now but I’m hoping that people can edit it with the right numbers. I’d like your thoughts and your support in filling out the missing stats. https://docs.google.com/document/d/1TwWd1bFOxuycgZSm5TxGKQKqQmOd72-sxAcRvrDbeqY/edit?usp=sharing

If a better or web version is created or if we feel the promotion is unneeded, feel free to remove my above link.

## Gaining Attributes

### Initial Attributes

Initial attributes are affected by your chosen career. They will not be refunded when using the Synaptic Regulator <<needs proof but i think it works this way>>. The initial attributes are as follows:

 Scientist
 Engineer
 Explorer

### Level Up Attributes

You gain +1 to all attributes at levels 2-7 (total of +6). Additionally, you gain 4 unallotted attribute points for every level beginning at level 8.

## Skill Trees

Each skill has three tiers, ELEM (elementary), INT (intermediate), and ADV (advanced). Each tier consists of 10 levels. To level a skill, you must have the prerequisite character level, attribute level, and credits. Additionally, INT skills require ELEM lv10, and ADV skills requires INT lv10.

**Note**: leveling up a skill does **NOT** consume attribute points.

### Ship Piloting

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Missile Launcher

> The missile is will acclaimed for its high damage and long flight range. It was popular from the day it was invented. Apart from its cured trajectory and insufficient firing efficiency, this weapon is almost impeccable. It's almost impossible for ships to sustain continuous missile damage. Each missile will explode on target and burst into a magnificent flame causing a spectacular sight wowed by a true soldier.
>
>

—In Game Description

Missile Launchers are a type of weapon in Second Galaxy. A signature weapon for Neo-Europa Federation ships and sometimes used on Republic of Svarus ships, it is known for its more balanced damage distribution than other weapons and ability to change range depending on its ammo (missile launchers have no combat or sniper counterparts, only ammo does).

Per activation, it fires a volley of missiles at the target with the amount depending on the Dual or Quad variants <<number of missiles fired depends on weapon rank and tier>>.

## Damage

As stated in the Missiles <<should we have a separate page for ammo or expand on this page/subheader?>>  ammo description, the missile launcher's damage is split up as follows:

* 0% Electromagnetic
* 60% Kinetic
* 40% Thermal

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Steve Capps

**Stephen David Capps** is the creator of SoundEdit.

## Education

Capps received a B.S. in computer science from the Rochester Institute of Technology in 1980.

## Career

Capps started working at Xerox in Rochester, New York while still a student in the late 1970s.

### Apple Computer

Capps joined Apple Computer in 1981 and became part of the Lisa development team, where he focused on printing. In January 1983, Steve Jobs recruited Capps into the Macintosh team. In November 1983, he helped Bruce Horn complete work on the original Finder before the first Macintosh 128K shipped. He also collaborated on the original release of ResEdit. The team showed their appreciation by declaring a "Steve Capps Day" and dressing up as Capps in a white shirt and cut-off jeans.

In 1985, Capps took a leave of absence to live in Paris, where he independently developed audio applications for the Mac, such as SoundEdit, which he sold to Farallon Computing and was later acquired by MacroMind-Paracomp.

Capps returned to Apple in 1987 and joined the Newton development team. He became chief architect and his work on Newton OS 2.0 helped revitalize the platform. In mid 1994, Capps was designated an Apple Fellow for his work.

### After Apple

In June 1996, Capps joined Microsoft's internet division, where he became a user interface architect on Internet Explorer. At Macworld Expo Boston in August 1997, Steve Jobs announced a 5-year deal with Microsoft in which Internet Explorer would become the default browser for the Mac. Capps left Microsoft in 2001.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Steve Capps, OneDotO. Accessed 2020-08-07.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Newton Hall of Fame by Douglas Luckie, Michigan State Palmtop User Group. Archived 1998-12-06.
3. ↑ Steve Capps Day, Folklore. 1983-12.
4. ↑ Highlights from the MacWorld Expo, U-M Computing News, Vol.3, No.4, The University of Michigan Computing Center. 1988-02-15.
5. ↑ Macromind announces products, acquires Farallon software by Jeanette Borzo, *InfoWorld*, p.13. 1991-11-18.
6. ↑ Top Apple Engineers Steven Capps and Walter Smith Join Microsoft’s Internet Division, Microsoft. 1996-06-24.
7. ↑ Microsoft's relationship with Apple by Christoph Dernbach, Mac History. 2011-01-30.

## External links

* Steve Capps at the Computer History Museum
* Steve Capps at Computer Hope
* Steve Capps at Folklore
* Steve Capps at the Apple Wiki
* Steve Capps at Wikipedia
Macromedia CourseBuilder for Dreamweaver

**Macromedia CourseBuilder for Dreamweaver** is an extension to Dreamweaver 3 or 4 for creating web-based learning content and interactive web pages that can be delivered across multiple platforms and browsers.

## Product history

CourseBuilder for Dreamweaver was released in December 1999, superseding Macromedia Attain Objects for Dreamweaver.

It was later provided for free to owners of Macromedia Web Learning Studio.

## References

1. ↑ Macromedia announces CourseBuilder for Dreamweaver, the solution for authoring web-native learning content, Macromedia. 1999-12-01. Archived 2000-02-29.
2. ↑ Macromedia Announces New Web Learning Studio by Macromedia, *WhatTheyThink*. 2000-11-16.

## External links

* E-business executive solutions at Macromedia (archived 2000-08-23)
	+ Macromedia CourseBuilder for Dreamweaver (archived 2000-06-17)
		- Macromedia CourseBuilder for Dreamweaver features (archived 2000-08-22)
	+ Web Learning Product Info (archived 2000-05-23)
* Macromedia CourseBuilder for Dreamweaver at the Adobe Wiki
Cerberus

**Cerberus** is a class of Battleship operated by the Neo-Europa Federation. It is initially equipped with a Missile Launcher. Its Tactical Position is Assault.

The Cerberus has formidable firepower, which is qualified for assaults in medium and large battles. It is considered the most outstanding battleship, and is the pride of the Neo-Europan Navy. The prototype was created during the Enlightened Aston period [406 AGE - 562 AGE] of the Second Titan Empire.

It is said that in 458 AGE, the Spartan rebels, who traveled along the known border of the universe, were forced to once again retreat into deep space after facing the Empire that had just re-stabilized itself. In deep space, they studied some transportable fortresses that had been abandoned by a mysterious civilization, and developed the Cerberus battleship by improving and applying tactical components.

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Nation

Human civilization in *Second Galaxy* is divided into five nations, each with its own unique ship designs. Players must choose a nation when starting the game but you are not limited to only ships from that nation. Your selected nation will be determine your main story locations (although the main story will be the same for any nation). The main story tutorials may require you to put and modify certain nation-related ships in your hanger, but you are not required to use or keep it.

The nations are:

* Neo-Europa Federation
* Economic Community of Dawn
* Oracle Empire
* Republic of Svarus
* United Solar Systems of Hygara

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Second Galaxy Wiki

**Welcome to the Second Galaxy Wiki!**
**A collaborative encyclopedia about *Second Galaxy* that anyone can edit!**

Wikis like this one depend on readers like you getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

***Second Galaxy*** is an online multiplayer game for PC, Android, and iOS devices. It combines elements of RPG and SLG, incorporating space exploration real-time intergalactic combat in a vast simulated universe spanning 1,000 light years, 4,961 solar system, and 50,000 stars.

**Main Topics**

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

## External Links

* Second Galaxy website
* Second Galaxy Youtube channel
* Second Galaxy Discord server
Macromedia Dreamweaver MX 2004

**Macromedia Dreamweaver MX 2004** (release 7) is a version of Dreamweaver that was developed by Macromedia. It was also available as part of Macromedia Studio MX 2004 and Macromedia eLearning Suite 2004. The last stable update is version 7.0.1.

It included a version of Macromedia HomeSite+ to support application development with Macromedia ColdFusion MX 6.1.

## Legacy activation

Adobe Systems, which had acquired Macromedia in December 2005, disabled the activation server for legacy Macromedia products on December 15, 2012. Users who wish to activate Dreamweaver MX 2004 after this date will need to follow this procedure.

## References

1. ↑ Macromedia HomeSite 5.5, Macromedia. Archived 2004-06-09
2. ↑ Adobe Completes Acquisition of Macromedia, Adobe Systems. 2005-12-05. Archived 2005-12-07.
3. ↑ Activation error | Macromedia branded products, Adobe Systems. Archived 2013-10-10.

## External links

* Macromedia Dreamweaver MX 2004 at Macromedia (archived 2003-10-08)
* Dreamweaver MX 2004 and 7.0.1 Release Notes at Adobe
	+ Error: Unable to activate | Macromedia products
* Macromedia Dreamweaver MX 2004 at the Adobe Wiki
Encounter

Encounters are reoccurring OPS that are accessed through the System Navigation screen.

Encounters can be initiated by clicking the Encounter button in a System map. The Encounter button displays the number of free Encounter Probes available, as well as a timer counting down to when the next free probe is given to the player. A free probe is given every 8 hours based on the server time. If all free probes are exhausted, the player can use an Encounter Probe from their inventory which may be purchased or earned.

Once an Encounter Probe is used, the probe will scan the system and populate three Encounter missions. The player can accept the missions or use another probe to create a fresh list of missions. There is a short story dialogue when the player selects a mission before it is accepted. Once accepted, the mission is added to the player's Overview queue. Once in the Overview, players can complete or forfeit the missions at will, and another probe can be used to populate more missions without overriding the ones already accepted.

Many of the missions have continuing story lines and reappearing characters that play out in sequels, indicated in the mission name. If several missions are chosen in the same story line, it does not matter what order the missions are done in, and the story lines have no effect on the player, factions, or other NPCs. Encounters may be of story missions that have already been completed.

Rewards are varied and can include experience points, corps intelligence, galactic points, credits, equipment, blueprints, and resources. It appears the biggest determining factors in potential rewards are the system Economic Effects, and Encounter level. If the system has a red Economic Effect, the game will prompt you with a warning before you launching the Encounter Probe. Some encounters will have [Great Reward] in the name, which appears to add an extra drop item to the rewards list. You do not need to return to a station to complete the Encounters or receive the rewards, allowing you to execute multiple encounters without docking as long as your ship class is admitted.