Gnilon

## About

Gnilon is an imp worshiper of Cazic-Thule, who was brought to this world by a necromancer named Noling during a fight with Mithanel Marr paladins. Having no memory of his past he eventually found a home among the goblins of Fluxkiki. There he put his ability to speak many languages to work assisting the goblins with transactions with other races. Eventually he fled the city when Barty Bearstorm led an attack on it because of the murder of his son by a goblin. He then ended up in the Capital City of The Empire, where his talents in necromancy led the head cultist in the Cazic-Thule church to get him a place in the adventuring college. It was there that he met the other people who would found the Legion of Dööm. He is one of the founding members of the Wingmen and has place of worship in his tower. Though his status as a Lord grants him higher authority than a large percentage of the country's population, he is one of the quickest to address his title and favor himself higher than those around (or below) him.

## Persona/Characteristics

* Has a tendency to display overconfidence regarding most given situations where danger is even an obvious possibility.

* Tries to see things with his religious view; constant looking for the opportunity to cause fear, torture, pain, misery or sacrifice.

* Anger regarding others to a fault, which is often strengthened by the nay-saying and finger-pointing of those around him.

* Unafraid to speak his mind, whatever the situation or his stance may be.
* Respects the military, but is not morally governed by it; always looking for an opportunity to further his worship of Cazic-Thule

## Views Regarding Allies

* Beaks: Awesome drinking friend.

* Jayce: Powerful, wishes he would stop whining about everything and be a leader.

* Jarrett: He's a badass. Uses his fame to get what he wants.

* Shilana: Religious enemy turned 'you scratch my back, I'll scratch yours' scenario.

* Rika: She's a thief, wishes she would stop searching for gold and be a leader.
* Ric'p'od: Put a ring on it.

## Skills

### Active

Leech Life (Dark, Magic, Offensive) Lv.5

-Ranged health drain on enemy, bestow health to ally

Raise Dead (Dark, Magic, Offensive) Lv.1

-Raise fallen creature to fight in battle

Talk to Dead (Dark, Magic, Utility) Lv.3

-Open up a line of communication in the Void with a dead creature

Drain Attack (Dark, Physical, Offensive) Lv.1

-Damage dealt to an enemy drains their attack to bolster my own

Cruel Mark (Dark, Physical, Offensive) Lv.1

-Deal dark damage to an enemy with the curse that if they die they are raised from the dead

Sacrificial Darkness (Dark, Utility) Lv.1

-Deal damage to self to bolster my dark magic skill during battle

Field Sacrifice (Dark, Utility) Lv.1

-Perform a five-minute sacrificial ritual to bolster dark magic

Fear (Intimidate, Offensive) Lv.1

-Ranged group of enemies may miss turn

Intimidate Minor (Intimidate, Offensive) Religious Gift

-Attempt to intimidate lesser souls to flee

Bloody Dispel (Arcana, Utility) Lv.1

-Wound self in order to dispel magic

Harm Touch (Physical, Offensive) Lv.1

-Instant attack based on max HP

Pierce (Physical, Weapon Skill, Offensive)

-Hit a line of two targets

Resurrection (Magic, Utility) Lv.1

-Bring someone back from the dead at a great cost

Dark Cover (Dark Magic, Defensive) Lv.1

-Cover a damage for an ally by taking it yourself

Nightmare (Dark Magic, Utility) Lv.1

-Cause a possibly created nightmare

Flight (Physical, Movement) Lv.2

-Take flight for a short period of time

Consume (Physical, Utility) Lv.1

-Drink a potion as a minor action

Hellgate (Dark Magic, Offensive) Learned

-AoE from self deal damage and absorbing health

Dark Reroll (Physical, Utility)

-Hurt self to allow a reroll

Alarm (Utility) Learned

-Make a 40 foot area have an trigger an alarm.

Purify Food & Drink (Utility) Learned

-Purify 1 meal x religion level

Speak with Animals (Utility) Learned

-Talk with Animals for 1 min x religion level

Remove Sense (Debuff) Divine Gift

-Eliminate a sense from a target

### Passive

Ancient Lore Lv.1

-Knowledge of long-ago happenings and history

Arcana Lv.7

-Knowledge of things magical in nature

Archery Lv.1

-Improves skill with bows

Athletics Lv.4

-Improves physical strength

Dark Critical Magic Lv.2

-Dark offensive spells have a (5\*Lv)% chance to deal double damage

Dark Magic Lv.3 (+3 Equipment Modifier, +1 Room Modifier)

-Boosts power for necrotic spells

Dwarvish Trained

-Can speak, read and write dwarvish

Evil Language Lv.6

-Knowledge of evil and dark-race languages

Geography Lv.4

-Knowledge of lands, cities and inhabitants

Initiative Lv.0 (+2 Equipment Modifier)

-Speed in turn order

Intimidate Lv. 10

-Ability to scare others

Knockout Lv.1

-Ability to cause unconsciousness rather than death

Levitation (Racial Ability)

-Ability to levitate or safe fall due to wings

Magic Defensive Lv.0 (+1 Equipment Modifier)

-Defensive die roll is increased by (Lv) amount against magic-based damage

Magic Item Proficiency Lv.1

-Gives (Lv) number of extra 'Misc.' equipment slots

Magical Accuracy Lv.2

-Allows (Lv) number of dice rerolls for missed magic-based attacks/damage

Medium Armor (Shadow Knight Ability)

-Can wear medium armor

Religion Lv.12

-Knowledge of things religious in nature

Two-Handed Proficiency Lv.1

-Increased accuracy with two-handed weapons

Yachting Lv.2

-Ability to sail a large boat