Idea groups

Version: M&T 2.60.03

Number of idea groups increase by 1 at the following administrative tech levels:

* 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56

## Administrative groups

### **Administrative**

  Mercenary Hiring
  Army Administration
  Fortification Maintenance
**Unlocks: Empire, Expansion**
**Part of unlocking: Global Empire**
  Naval Administration
  Stable Prices
  State Organisation
  Bonus
**+2** Number of states

### **Asceticism**

Catholic, Coptic, Orthodox, Gnostic, Hinduism
  Interfaith Dialogue
  Religious Settlements
  Monastic Diversity
  Missionary Work
  Devotion
  Fraternities
  Bonus
**+5%** Rural goods produced modifier

### **Bureaucracy**

  Adaptability
  Citizen Service
  Ethics
**Unlocks: Empire**
  Civil Service
  Integration
  Centralised Control
  Bonus
**+1** Possible advisors

### **Economic**

  Tax Agency
  Secure Trade Routes | **-10%** Construction cost
  Real Economy
**Unlocks: Engineering**
  Production Rights
**+10%** Urban production power
  National Bank
  Smithian Economy
  Bonus

### **Empire**

  Greatness
  Imperial Governors
  Magistrate
  Bureau of the Interior
  Ministry of War
  I Am the Emperor!
  Bonus

### **Engineering**

  Improved Gunpowder
  Naval Construction
  Multi-Role Artillery
  Surveyor Corps
  Unified Construction Plans
  Systemized Manufactoring Methods
  Bonus
**+20%** Fort defense

### **Expansion**

  Colonists
  Private Colony Charters
  Faster Colonists | **+33%** Colonial range
  Intrepid Mariners
  Tough Colonists
  Bring Civilization
**+0.25** Trade company province trade value
  Bonus
**+2** Colonists

\* If your technology group is Western, you only need Dip tech 20.

### **Global Empire**

  Colonial Race
  Small World
  National Arsenal
  Viceroys
  Colonial Threats
  Promise of the New World
**+10%** Colonial nation production efficiency
  Bonus
**+50** Global settler increase

\* If your technology group is Western, you only need Admin tech 20. Non-western AI nations need Admin tech 28.

### **Innovative**

  Formalized Naval Corps
  Optimism
  Scientific Revolution
**Unlocks: Representative**
  Formalized Officer Corps
  Dynamic Court
  Free Subjects
  Bonus

### **Popular Religion**

**+2** Max promoted cultures
  Evangelism
  Reliquaries
  Pilgrimage
  Flexible Theology
  Faith healing
  Messiahs
  Bonus
**+15%** Religious unity

### **Prophecy**

  Prophecy
  Divine Intercessions
  Holy Warriors
  Augury
  Sacrifices
  Monuments
  Bonus
**-1** Interest per annum

### **Scholasticism**

  Itinerant Preachers
  Religious Law
  Religious Advisors
  Clerical Teaching
  Ecceleistical Judiciary
  Scriptural Tradition
  Bonus

### **State Religion**

  Religious Traditions
  Holy Orders
  Crusades
  Divine Right
  Just War
  Chosen People
  Bonus
**+6%** Recover navy morale speed

## Diplomatic groups

### **Aristocracy**

 International Nobility
 Local Nobility
 Noble Resilience
**Unlocks: Empire**
  Noble Knights
  Serfdom
 Noble Officers
**+5%** Administrative efficiency
  Bonus
**-10%** Liberty desire in subjects

### **Culture**

**+0.33** Yearly legitimacy/horde unity/devotion/republican tradition
  Educated Court
  Court of Novelties
  Scientific Encouragement
  Educated Ruler
  Luxury Tax
  Open Mind
  Bonus
**-0.5%** Prestige decay

### **Diplomatic**

  War Cabinet
  Diplomatic Corps
  Influential Diplomats
**Unlocks: Eminence, Influence**
**Part of unlocking: Empire**
  Foreign Embassies
  Department of Foreign Affairs
  Benevolence
  Bonus

### **Eminence**

  Imperial Ambitions
  Fair Cause
  Additional Diplomats
  Diplomatic Cover
  Experienced Diplomats
  Additional relations
  Bonus

### **Espionage**

  Additional Loyalists Recruitment
**-10%** Liberty desire in subjects
  Claim Fabrication
**-33%** Cost to fabricate claims
  Agent Training
**-0.15** Yearly corruption
  False Flag Operation
  Informants
  Counterespionage
  Bonus
**-10%** Advisor cost

### **Exploration**

**+1** Leaders without upkeep
  Oversees Exploration
  Colonial Ventures
  Land of Opportunity
**Part of unlocking: Global Empire**
  Naval Expeditions
  Exploration Navies
  Global Empire
**+5%** Colonial nation population growth
  Bonus
**+2** Colonists

\* If your technology group is Western, you only need Admin tech 16.

### **Free Trade**

  Web of Trade Contracts
  Exchange of Customs
  Joint Stock Companies
  Supply Meets Demand
  Overseas Merchants
  Targeted Imports
  Bonus
**+10%** Trade efficiency

### **Humanist**

  Local Traditions
**-0.05** Monthly autonomy change
  Indirect Rule
  Cultural Ties
  Humanist Ecumenism
  Benevolent Tolerance
  Religious Relativism
  Bonus

### **Influence**

  State Propaganda
  Diplomatic Influence
  Influence Beyond Our Borders
  Tribute System
  Marcher Lords
  The Art of Influence
**+20%** Spy network construction
**-15%** Subject stability increase interval
  Bonus

### **Mercantilism**

  Trade Practice Regulations
  Market Day
  Subsidized Economy
  Controlled Fairs
  Economic Advisor
  Staple Right
  Bonus
**-10%** Institution embracement cost

### **Merchant Marine**

  Convoy
  Fore-and-aft Rigged Vessels
  Transportation Companies
  Privateers
  Experienced Navigators
  Private Shipbuilding Incentives
**+20%** Ship trade power
  Bonus
**+1** Leaders without upkeep

### **Plutocracy**

  Competitive Merchants
  Resilient State
  Tradition of Payment
  Pragmatism
  Free Merchants
  Popular Support
  Bonus
**-20%** Reduce inflation cost
**-0.10** Yearly corruption

### **Representative**

  Honour Culture
  Self Governance
  Free Assembly
  Right of Petition
  Diversity
  Representation
**-15%** Stability increase interval
  Bonus

\* If your government is a Republic, you only need Admin tech 24.

### **Trade**

  Shrewd Commerce Practices
  Merchant Adventures
  Free Trade
**Unlocks: Free Trade,**
**Mercantilism, Merchant Marine**
**Part of unlocking: Global Empire**
  Trade Manipulation
  Additional Merchants
  Fast Negotiations
  Bonus
**-20%** Light ship cost

## Military groups

### **Fortification**

  Defensive Mentality
  Fortification System
  Homeland
  Hit-and-Run Tactics
  Army at Peace
  Temporary Fortifications
  Bonus
**+15%** Siege ability

### **Grand Army**

  Big Army, Small Cost
  Military Enthusiasm
  Military Dignity
  Quick Reinforcements
  Swarm Tactics
  Regimental Honours
  Bonus
**+33%** National supply limit modifier

### **Grand Fleet**

  Naval Standardization
  Grand Navy
  Port Recruitment
  Auxiliary Vessels
  Naval Glory
  Ships Penny
  Bonus
**-10%** Morale hit when losing a ship

### **Leadership**

  Combat Manoeuvre
  Leadership
  Siege Master
  Combat Leaders
  Military Culture
  Proud to Serve
  Bonus

### **Logistic**

  Improved Siege Techniques
  Supply Trains
  Coastal Harassment
  Engineer Corps
  Fast Shipyards
  Improved Foraging
**+10%** Land-based communication efficiency
**+25%** National supply limit modifier
  Bonus
**+10%** Artillery combat ability

### **Mercenary**

  Mercenary Recruitment
  Dogs of War
  Benefits for Mercenaries
  Mercenary Calm
  Specialized Training
  Mercenary Levies
  Bonus

### **Naval**

  Sheltered Ports
**Unlocks: Naval Leadership, Naval Quality, Grand Fleet**
**Part of unlocking: Expansion, Exploration, Global Empire, Merchant Marine**
  Boarding Parties
**+15%** National sailors modifier
  Naval Cadets
  Naval Fighting Instructions
  Seahawks
  Press Gangs
**-75%** Naval barrage cost
  Bonus
**-25%** Naval attrition

### **Naval Leadership**

  Chained Cannonballs
  Flagships
  Improved Charting Techniques
  Naval Culture
  Grapeshot Supported Boarding
  A Leader to Follow
  Bonus

### **Naval Quality**

  Naval Drill
  Good Quality Wood
  Improved Rams
  Oak Forests for Ships
  Excellent Shipwrights
  Superior Seamanship
  Bonus
**+15%** Light ship combat ability

### **Professional Army**

  Military Treaties
  Formal Military Education
  War Veterans
  Military Reserve Force
  In Field Fortification
  Cannon Support
  Bonus

### **Quality**

  War College
  Victorious Army
  Massed Battery
**Part of unlocking: Professional Army**
  Military Drill
  Our Walls Will Not Fall
  A Disciplined Army
  Bonus
**+10%** Cavalry combat ability

### **Quantity**

  Manufactured Uniforms
  Enforced Service
  Military Horse Breeding
**Part of unlocking: Grand Army**
  Mass Leadership
  Military Parades
  Victory Behind Numbers
  Bonus

### **Standing Army**

  Forced Conscription
  Military Culture
  Levy System
**Part of unlocking: Grand Army, Professional Army**
  National Enthusiasm
  Expanded Supply Trains
  National Conscripts
  Bonus