Hojo (Bloodline)

## Hojo History

Coming forth from Far Eastern Tea Country, the Hojo was once a thriving clan that oversaw much of the coastal region with a kind and fair eye. Although their origins are not entirely clear, according to various chronicles the Hojo were once common only to the Far Eastern sea region and in some circles believed to be..almost alien? For unknown reasons, the Hojo had at one point in their history formed a severe summoning pact with the squids of the area. The ultimate result at the time appeared to be a permanent fusion between the family members and the ivory cephalopods. Thusly the reason for a number of their current known traits: beautiful pale skin, silken hair, and above all else, their odd ability to form and release various inks from their body. However, it is apparent that as time passed the effects of the fusion have lessened. The current age Hojo clan members have begun to resemble more and more their old humanoid selves, and are typically only able to generate and release ink from their mouths. It seems it is only a matter of time before their unique abilities utterly fade from the world. The Hojo themselves are broken into three distinctive castes. The Endai, The Shimizu, and the Korimizu. The Long Armed, Clear Water, and Cold Water translated respectively. The Hojo themselves are spread far and wide through several islands dotted around the ocean if not coastal villages. Many of which as stated are located in the eastern seas off the land of tea.

While not always the case Endai Hojo seem to carry the largest amount of strangeness to them. When the term 'alien' like comes up it is often the Endai that is being referred to. Their arms naturally extend without requiring any chakra or hand signs. More often than not their grasp on what is and isn't socially acceptable in the world is up in the air. Airheadedness, quirks and often a poor sense of direction and questionable moral compass usually describes the Endai Hojo. Often bringing into question their very being as an individual and likely leaving people they meet confused if not intrigued.

Shimizu Hojo are typically the pinnacle of clear-minded. A fierce juxtaposition to their other two castes. Many are either incredibly laid back individuals, vacant, or blunt. At times, however, deathly serious. In a sense, the Shimizu Hojo are very 'go with the flow' types of people overall. They are the representation of the calm of the ocean. As a result of their typical genetics, Shimizu Hojo typically tend to be the more intelligent of the Hojo by birth sometimes this manifests as arrogance or cockiness and a superiority complex towards other castes.

Korimizu Hojo, however, is often the representation of the raging sea and the shifting tides. There is a fierce balancing act between the types of Korimizu Hojo. Some are remorseless, brutish, brash, and brazen. While others are cold, reserved, and seek the recesses of isolation only to strangle anyone that gets close. The spectrum of emotion revolving around the Korimizu is about as expansive as their adaptability. If there's a Hojo living somewhere in the desert as opposed to near the sea its typically a Korimizu. They often relish in competitions with one another and other clans and of the Hojo are the most likely to converse with other villages outside the coastal regions.

The three sects of Hojo, for the most part, are now unified. However, older Hojo recall the days of the "Progeny Wars". A war long ago among the three Hojo sects in which each sect was attempting to assume their superiority to the other. Many Hojo blame the thinning of the Hojo's genetics from their ancient pact due to the "Progeny Wars" some have even had their biases and prejudices carry over to the future generations. It isn't uncommon for a Shimizu to make the statement "Ah, look a freakish endai." or a Korimizu saying. "Well if isn't another pompous Shimizu."

## Restrictions & Traits

* All Hojo must have Suiton [ Water ] as one of their chakra elements.
* The Hojo clans [Ink Stained] status can be kai'd however, only hot boiling water may remove the actual stains or subsequently a really hot shower. Kai Cost = Blends Base Rank + 20 Chakra Per Tier. Hot boiling water, removes [Ink Stained] status attached to a technique regardless of rank unless otherwise stated.
* The Hojo are not affected by the adhesive of their own inks and cannot suffer the [Ink-Stained] status from their own Ink Blends
* The Hojo can dismiss the [Tier] effects of their inks with a single hand sign but the colored stains remain.
* Hojo ink is treated as [Suiton] for determining rank superiority and disadvantage unless otherwise stated.
* All primary members of the Hojo Clan are automatically contracted to the Cephalopod Summons of the Daedalus and are able to summon them once they learn the summoning technique. Must travel to the Daedalus to become a sage of which all Hojo inherently know the location of. If you sign any other contract then you lose access to the Cephalopods and typically are branded a 'heathen' amongst other more traditional Hojo and the Cephalopods themselves.

## The Hojo Lineages

▱▰▱• All Hojo treat any technique with or involving [Tentacles] as a bloodline technique.

▱▰▱• Endai Ika [ Far Reaching Squid ]: As if cracking a whip, the Hojo clan member is able to outstretch his/her natural arms up to 10 yards (30 Feet).

▱▰▱• Shimizu Ika [ Clear Water Squid ]: Members of the Shimizu Hojo typically favor intellect above the physical aspects of the squid. You may apply Hojo Ink properties to Suiton jutsu by paying 10 additional chakra per rank of the technique you wish to convert and the cost of the blend. The [Ink-Stained] Tier Follows Typical Rank to Tier Progression. However, the overall rank of the converted jutsu is [1] less due to dilution. I.e Mixing a B-rank Suiton tech with an Ink Blend results in a C-rank Tech.

▱▰▱• Kōrimizu Ika [ Cold Water Squid ]: The Hojo clan member carries the blood and cold tolerance of the giant squid. They can achieve an [8] in [Endurance] regardless of class. They do not require a technique to breathe underwater and are also uninhibited within natural water.

## Bloodline Attributes

**▱▰▱ Thick Limbs |** Use of extra limbs with Taijutsu cost [5] less per rank to perform, the Hojo gains an additional Taijustu style.

**▱▰▱ Runny Spit |** If a technique would apply at least [Tier-1] [Ink Stained] it instead applies the next Tier of [Ink Stained it would otherwise apply. The rank of the technique, in this case, is treated as one less. {min E}

**▱▰▱ Mega Mix |** When using Twin Blend, the Hojo may apply a third blend to the mix for the appropriate cost this also takes an additional activation.

## The Hojo Inking Methods

**▰ Inking Method | Rank : Null**

Inking Methods are the unique ways a Hojo applies their Ink with the intent to apply the [Ink-Stained] status. The method Itself consumes only the amount of Chakra the method is blended with, and does not consume an activation. However, in exchange for this utility, the method is only as strong as the blend used in conjunction with it or the unique method being utilized. All Inking Methods aside [Blot Spit] Require [1

1] Post to Learn and Must be Learned in Order.

**▰ Inking Method - Blot Spit | Rank : Null**

The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they will spit out the ink in a spherical lump the size of an average human skull. Known by default.

Applies [Tier-X] [Ink Stained]

**▰ Inking Method - Cluster Spit | Rank : Null**

The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they will spit out a quartet or multitude of ink bulbs in a single shot much like that of a shotgun. This exchanges potency for power. In exchange for applying only [Tier-1] of an inks detrimental effects, the clustered shotgun-like spray can launch a person back 2m per rank of the blend it was used in conjunction with. It's also quite painful. The Hojo can also control the recoil to launch themselves. {Treated simultaneously as an evasive technique equal to the rank of the blend used - doing so requires two activations but simultaneously dodges an opponents attack and then counter-attacks with the Cluster Spit}

**▰ Inking Method - Fountain Spit | Rank : Null**

The Hojo clan member concentrates a large amount of chakra and releases the ink produced skyward causing a rain of small individual ink pellets. Doing so doubles the amount of chakra used for the Blend(s). Fountain spit has the capability of covering an expanse the size of a district {thread} if used at it's full potential. Dispersal of these pellets, however, is rather slow. This inking method dilutes the [Rank] of the Blend it's being used with by [4]{Minimum E}. Because of how slow this method is it consumes 2 Offensive Activation's.{Typical usage is for creating inky terrain, buffing/debuffing small clustered groups, or damaging large areas to a degree with higher ranking blends that can survive the severe dilution, if the pellets are spread like a typical rain applies [No-Tier] if the rain is concentrated [Tier-X] is applied to a concentrated area within the thread and the [Rank] Penalty for Dilution is lessened to only [1] the Tier is based on the this lowered rank. The targeted area must be within sight. A concentrated area is roughly 10x10 square feet.

**▰ Inking Method - Sticky Fingers | Rank : Null**

The Hojo clan member will build up ink within their mouth, but rather than spit it out, will allow it to leak through their body until it reaches the tips of the fingers. Using a basic surge of chakra, they will press the ink out of their pores allowing it to line their inner palms and fist. Each slap, punch, or grab with an inked limb applies a blend's correspondent Tier. This can be applied to other limbs for the same results as long as the skin and pores are exposed. This inking method is sustained by paying 1/2 the corresponding blend cost. Changing a blend requires the full cost of that blend be paid before the sustain cost applies again but otherwise in typical fashion does not consume an activation to do so.

**▰ Inking Method - Stream Spit | Rank : Null**

The Hojo clan member will build up ink within their mouth, causing their cheeks to expand and roughly double in size. After further preparing the ink technique, they can pressurize the blend before letting loose a powerful string of ink. Although linear, ink fired in this method is often far more precise, swift, and potent, possessing more potential than a typical Blot Spit. Applying [Tier-2] [Ink Stained] when connecting, Skips Constricting Blends and Corrosive Blends Setting Periods. ( Pressurization costs [5] chakra & an activation. Increasing by [5] per pressurization thereafter, I.e 5 nets [Tier-2] 10 nets [Tier-3], 15 nets [Tier-4]. This increases the [Tier] effectiveness by [1] per pressurization {This does not increase the Blends actual rank i.e Blinding Blind would remain E when determining Collisions, however, if it hits the Blend is treated as E+[Tier-X]. Ultimately the method of applying higher Tier's with weaker attacks.

**▰ Inking Method - Spiral Spit | Rank : Null**

The ink will undergo alteration, however, rather than changing from its original black color, it will take the shape of a sharp twisted cone. The blend, will rotate in the air, acting as a drill. The cone may be sustained for half the blend cost, applying a consistent increase of [Tier] at a consistent rank of application. Ideally used to apply pressure to a single area.

## [Ink-Stained] Introduction

### Unique Status: [Ink-Stained]

* The Effects of The [Ink Stained] Status Effect varies from Blend to Blend. Each Tier of a particular Stained Status Effect causes the Kai Cost of the Blend to Increase by [20] Chakra. Aside from this, the techniques apply a typical Tier to Rank.

### Decay

* The [Ink Stained] Status effect decreases by [1]-Tier every [2] posts unless the target is subjected to the same [Ink Stained] Status Effect Again.

### Weakness

* All Hojo Blends when coming into contact with boiling water will lose their inherent effects. Dousing oneself in it will be immensely painful and often less worth it than simply performing a kai but the option is there. Boiling water can also be used as a cautionary defense against it before it comes into contact with a target thus alleviating it of its detriments. However, this is a well guarded Hojo secret. If the rank of a Hojo technique that would apply a Tier of [Ink Stained] is still superior to the defending boiling water the attack will still inflict damage but not apply a Tier of its status.

## [Awakened Heritage] Introduction

The Three Sects of the Hojo clan upon reaching the pinnacle of their ability will gain the ability to tap into their Ancient Lineage. This is not unlike a sage mode aside from the fact that the chakra they use when awakening their lineage isn't drawn from any particular source but is a conversion of their own chakra via the bloodline itself and the heritage tied to it hearkening back to a time before their bloodline became so diluted over the years. The Hojo unlocks the ability to tap into their lineage after mastering all their bloodline techniques and achieving an S-ranked Body. What Techniques the Hojo has access to is entirely determined by their heritage. A PA may not be used to add additional Hojo heritages even in the event that one's parents come from two separate heritages.

**▰ Awakened Heritage | Rank S+**

Every Hojo is rooted in a heritage what that heritage is often dependent on the attribute they were born with. Upon mastery of all Hojo techniques and an additional [5] posts of training made exclusively to tap into one's Heritage the Hojo is awarded with a form of advanced state of being which toes the line between animal sage modes, comparably not unlike the Hoshigake's Sage Mode. From there a Hojo may passively activate their heritage and with it gain the abilities provided by said Heritage. However, tapping into this otherwise ancient natural power is extremely exhausting. The Hojo may convert upon an activation any amount of [Chakra] he has naturally into a separate pool of which they can then use to perform their Heritage Techniques. Its to be noted that when the Hojo's Heritage state ends the Chakra used to enter the state is treated as if it were lost. The state has a maximum duration of [8] posts but may be ended early. The aesthetic features of a state may be assumed at will and maintained indefinitely however, the user will be unable to have access to any of said states techniques. Techniques all use converted Heritage Chakra. Heritage Chakra may not be converted once the Heritage State is assumed for combat making this a risky but at times rewarding maneuver.

## Endai Heritage: {The Eldritch Abyss}

Those who were born into the Endai line of Hojo have their ancestors date back to a primal beginning. Subsisting off what the darkest depths have to offer. Some say that the Endai heritage to some degree was alien and consisted of creatures and tentacled beings that were far flung from the now natural squid and octopi we know today. When someone of the Endai Heritage has awakened their heritage they will typically assume something of an alien or monstrous state of being i.e pitch black skin, bulging eyes, a lack of normal human appendages etc. What an individual appears like in their state is up to them but overall the Endai heritages awakening will typically always be unsettling.

### Abilities

* **Unfathomed Arms of the Squid:** For the duration of having activated their Heritage the Hojo may produce their extra limbs from any part of their body. Additionally, by paying a [ B ] rank amount of chakra from said heritage pool and spending an activation they may continue to reproduce limbs exceeding the six limit. These limbs die when the user runs out of Chakra from the pool dedicated to their heritage.

* **Abberant Nature:** For the duration of having activated their heritage the Hojo may use the [Arms of the Squid] regenerative ability as many times as they like, this no longer requires one undisturbed post of concentration but a single activation. Moreover, the pain detriment is also ignored. Additionally, by invoking the same disadvantages as normal, as long as the head is severed and not entirely destroyed, the user may regenerate a new head before their consciousness fades from the old head.

* **Chaotic Chakra:** The user's Chakra becomes tainted and corrupt, not unlike corrupted nature chakra this chakra when making contact with objects will cause strange unnatural occurrences. These occurrences extend to making things blink out of existence briefly, makings things adopt the image of being static or blurry, and simply making reality seem well, unreal. (See [Corrupted Touch] for details) Sensors that try and discern what the amount of this chakra or its type are immediately struck with a headache and find incomprehensibly alien, unable to determine its amount. This emulates the effects of Tier 4 Jamming and Insanity very briefly in flavor for a short flash but not enough to have any bearing in combat aside its indiscernible nature.)

### Heritage Techniques:

**▰ Abyssal Gateway | Rank S+ | Activated Passive**

The Hojo may use their [Arms of the Squid] ability to rather reproduce a limb on their body reproduce a limb within an instance of their own ink as if some form of otherworldly gateway to some alien dimension. The limb is respectively fully controlled by the user in all aspects.

**▰ Corrupted Touch | Rank X | Activated Passive**

Anything the Hojo touches in his current state will subject to having its Chakra corrupted. In the case of sages, a single touch will make a [ B ] rank amount of Sage chakra unusable, this effect stackable. In the case of Jinchuuriki, a single touch will prevent the Jinchuuriki's tailed beast from regenerating chakra. In the case of non-sages, this corrupted chakra will either begin to induce sage-like petrification or begin to warp the location by twisting and flaying it. Alternatively, the touch has a number of effects nonprevalent in combat. Small to medium-sized Immobile non-chakra inanimate objects when touched may vanish momentarily [1 post], they may gain mouths or several eyes that scream and look around rapidly, or even adopt unreal features that make an individual question if the object in question is even real. Damage can be inflicted via touch with these varying result by paying an X-amount of Heritage Chakra causing horrendous disfigurements. However, all such effects and disfigurements end when the Heritage state concludes.

**▰ Writhing Mass | Rank S+**

The Hojo will envelop themselves within their own limbs and tentacles. They will essentially take on the appearance of a cacoon of tentacles. The tentacles then pulsate with their chaotic chakra. While this consumes all the Hojo's activations in this post all attacks ultimately fail to land and are 'consumed' by the writhing mass. This technique has a cooldown period of [2] posts. Techniques consumed via Wirthing Mass are then added to the Strength of [Rebuttal of the Old Ones]. Techniques 'consumed' by the technique if having elemental properties will typically be reflexive in a Hojo's skin color or other aberrant like features. I.e Absorbing enough wind chakra the Hojo's form starts to appear wispy. {Writhing Mass can only be used if the Hojo is actively not being attacked beforehand. It's designed to be a deterrent and counter as opposed to a flat defense.}

**▰ Rebuttal of the Old Ones | Rank X | (See Description)**

Techniques that were 'consumed' by [Writhing Mass] will be released all at once via an explosive shockwave centered around the Hojo. The Shockwave carries all the elemental properties, and status effect inducing properties of the technique(s) that struck it if any. If it only absorbed non-elemental blows the shockwave remains simply kinetic. The release of this shockwave will additionally cause Tier 2 Vertigo to all that hear it as it sounds like the booming of indiscernible languages. Total the resource of all attacks received after using [Writhing Mass] for the overall rank and strength of the ability. The shockwave extends 100-ft per rank of technique(s) 'consumed'.

## Shimizu Heritage: {The Water of Life}

Those who were born into the Shimizu line of Hojo have their ancestors date back to a beginning of life as we know it. The age-old homage that all creatures once originated from the sea. The concepts of birth and creation through the gifts of nature, time and good fortune. They emphasize the Hojo's bond with the ocean and by proxy the serene nature of the ocean. When someone of the Shimizu heritage awakens they begin to look more squid-like in nature. Often assuming larger eyes, paler, and slicker skin. The form is often soft looking and almost angelic in a sense if not wispy and ghostlike. In a sense the Shimizu were not wrong in the belief that they were to be assumed as the 'superior' Hojo in the progeny wars.

### Abilities

* **Tidal Bearing:** For the duration of having activated their Heritage the Hojo's Suiton and Inkblends are not subject to their respective weaknesses. This also includes its boil weakness.

* **Serene Nature:** For the duration of having activated their heritage the Hojo is capable of being unaffected by genjutsu that would otherwise induce a compulsion or enchantment via an automatic response system that triggers when under such effects. This response deducts an equivalent rank amount of heritage chakra to immediately nullify the effects of said genjutsu before it takes hold. The Shimizu can opt-out of doing so but would be influenced by the genjutsu as normal. Their mind like a steel trap is calm and unable to be angered. The Hojo may turn any of their three activations into 3 Defensive or 3 Offensive as opposed to the limited 2 of each.

* **Purifying Chakra:**Chakra converted into the Heritage's Pool becomes pure and untaintable. The Hojo is immune to suffering from poisons and disease among other status effects that affect the body functioning similarly to Serene nature an automatic deduction is made from the Hojo's heritage chakra to counteract the statuses. {E} For Tier 1, {C} For Tier 2, {B} For Tier 3 and {S} For Tier 4. Their touch can also ease those suffering from the same afflictions using water as the conduit. It may also provide immunity to sage petrification and cure it. (See [Purified Touch] for details)

### Heritage Techniques

**▰ Cleansing Tide | Rank Null | Activated Passive**

The Hojo's Ink Blends that provide benefits such as buffs additionally whilst active on an ally prevent and protect from physical status effects{prevent, however, will not cure any currently ongoing}. Moreover when the Hojo Korabo's their ink with Suiton that Suiton can now be freely manipulated while carrying the full potency of the Hojo's Ink Blend.

**▰ Purified Touch | Rank X | Activated Passive**

By spending an X-amount of Heritage Chakra the Shimizu can cure any ongoing status effect on either themselves or an ally in correlation to the costs seen in [Purifying Chakra] through touch. Water may be used as a conduit and fulfill the abilities touch requirements.

**▰ Tranquil Waters | Rank S+**

The Hojo will produce a massive wave of water spanning an amount equatable to the tidal wave technique. Rather than wash individuals away, it will instead Immerse them in water. Those immersed in the Tranquil Waters recover from all status ailments afflicting them and will receive a Kai equivalent to the rank of this technique.

**▰ Wave Mastery | Rank X | (See Description)**

Once every other post, if an opponent uses a technique that has the Suiton affinity the Hojo can assume command over the technique by paying the cost of the technique and thusly turning it against the caster without consuming an activation to do so. When using the Water Manipulation Ninjutsu freely manipulated water is instead fully treated as if it were [Spiritual] rather than [Simple] during interactions.

## Korimizu Heritage: {The Shifting Tide}

Those who were born into the Korimizu line of Hojo have their ancestors date back to the ever-shifting and ever-changing world and waters around them. The concepts of evolution, and adapting to one's environs i.e the nautilus's shells, the ability to camouflage oneself. When one of the Korimizu Heritage awakens their skin will more often than not become bioluminescent and constantly shift colors. The body at times will also appear to seamlessly contort as if being an invertebrate.

### Abilities

* **Shifting Waters:** For the duration of having activated their Heritage the Hojo may swim through any liquid substance unimpeded and unaffected by the liquid contents as their body adapts to the substance. I.e the Hojo may swim through natural(non-chakra) oil,lava,acid,sewage,hot water,cold water, etc. Without difficulty. Additionally, the Hojo's extra limbs gain the ability to alter their shape at will to fulfill requirements for weapon bukijutsu i.e the limbs transform into a limb with a sword end.

* **Adaptive Nature:** Whenever a Hojo of the Korimizu Lineage is struck with a technique, that specific technique type Katon, Suiton, Simple, Complex, etc has its rank reduced by [1] if struck by the same type of technique again. The Hojo may opt to keep this defense or change it out upon the next hit received. After obtaining a specific resistance that resistance persists for the duration of the heritage form but only [1] may be active at a time requiring a [Defensive] action to change. {Does not stack}

* **Adaptive Chakra:** The Korimizu may alter the properties of their chakra so that it may register in whatever way they desire to sensors. This may be perceived as jinchurikki chakra, corrupted, sage, or even none at all. They may even assume the chakra signature of another person if they have made physical contact with that person at least once in their lifetime.

### Heritage Techniques

**▰ Evolving Blend | Rank X | Activated Passive**

For the duration of the awakened Heritage. When a Hojo's Ink Blend has made contact, the Hojo may spend an [Offensive Activation] and pay the blends cost again to have the Blend move into the next Tier. Additionally, the Hojo's Ink Blend Kai cost is increased by [20].

**▰ Adpative Camouflage | Rank Null | Activated Passive**

Anything the Hojo touches he can assume the color or shape of, this functions similar to he Henge technique, however, it does not cost anything to use or maintain, additional sensors are unable to discern the Hojo's whereabouts if they remain immobile. Scent among other such details are also lost. However, as soon as the Hojo moves this protection is lost until immobile again. Is best combined with the Korimizu's Inherent Adaptive Chakra ability.

**▰ Adaptive Impulse | Rank Null | Activated Passive**

The Hojo may alter the {element} of any technique he or she is capable of producing themself by paying [10] chakra per rank, thus sparing it from the effects of counterbalancing and still maintaining its utility. Status effects caused by said jutsu are lost in the process and instead swapped with the status effect of the corresponding element. I.e Turning Fireball into Wind Ball will induce Vertigo rather than burn. The Hojo still requires the affinity to be able to change the element of a technique in this matter. It can be noted this effect may also apply to tai/bukijutsu.

**▰ Pinnacle Of Evolution | Rank S+ | (See Description)**

For the remaining duration of the Hojo's awakened Heritage, they become immune to poisons and status effects adapting to them in real-time. Their statistics cannot be lowered below their current passives. Once every two posts the Hojo can receive an attack reducing its effective rank to nothing for a [Defensive] action. This still requires an S+ amount of Heritage Chakra, once to activate the Pinnacle of Evolution state and again to use the nullification ability, however.

## Hojo Ink Blends / Techniques

### **E-Rank**

**▰ Blinding Blend 001 | Rank {X}**

The most basic form of Hojo ink.

* [Ink-Stained]
* [Tier-1]: [Tier-1] Blindness
* [Tier-2]: [Tier-2] Blindness
* [Tier-3]: [Tier-3] Blindness
* [Tier-4]: [Tier-4] Blindness

**▰ Bleaching Blend 007 | Rank {X}**

The user produces an ink that removes the color from the coated subject resulting in it being black and white until washed off. This technique can be blended if Twin Blend 050 has been learned to remove the color descriptors on the ink it's blended with. At higher tiers, it is capable of stripping more than just color.

* [Tier-1]: Removes the color from a Hojo Ink Blend, or an individual/object.
* [Tier-2]: Additionally, removes the color from chakra manifestations such as auras and chakra based creations.
* [Tier-3]: Additionally, removes the color and scent of an individual.
* [Tier-4]: Additionally, removes the ability to detect an individual's chakra.

### **D-Rank**

**▰ Slippery Blend 009 | Rank {X}**

The ink will undergo minor alteration, causing it to become a clear transparent goldenrod color. This blend makes the subject of the effects of the ink slippery. As such it is capable of loosening an individual's grip. Since Hojo are immune to their own adhesives this slippery ink does not stick to them and instead allows them to glide across it or slip right out of an opponent's hands...or the vise versa. Walking on the slippery blend equates to walking on slick oil. Likewise, if the user becomes disarmed themselves, should slippery blend come into contact with the item in question, there would be difficulty in holding it.

* [Ink-Stained]
* [Tier-1]: Grappling techniques are treated as [1-rank] less effective against the affected. Affected must pay a D-rank amount of stamina or become disarmed or trip if atop the blend losing an activation.
* [Tier-2]: Grappling techniques are treated as [2-ranks] less effective. Affected must pay a B-rank amount of stamina or become disarmed or trip if atop the blend losing an activation.
* [Tier-3]: Grappling techniques are treated as [2-ranks] less effective. Affected must pay an S-rank amount of stamina or become disarmed or trip if atop the blend losing an activation.
* [Tier-4]: Grappling techniques are treated as [2-ranks] less effective. Disrupts the [Water Walking Technique]. Affected becomes disarmed or trip if atop the blend losing an activation. Maintaining balance here on is difficult. The target cannot assume stances and evasive techniques have their cost increased by [1-rank]

**▰ Taffy Blend 013 | Rank: {X}**

The ink will undergo minor alteration, causing it to become a deep pink color. This ink has very elastic and adhesive properties, binding those it comes in contact with. Its stickiness and elasticity rivals that of gum and taffy making it a good bonding agent but also making struggling at times worse by spreading it.

* [Ink-Stained]
* [Tier-1]: Reduces [Speed] and [Agility] ► [-1]
* [Tier-2]: Reduces [Speed] and [Agility] ► [-2]
* [Tier-3]: Reduces [Speed] and [Agility] ► [-4], [Prevents Handsigns]
* [Tier-4]: Reduces [Speed] and [Agility] ► [-6], [Prevents Somatic Movements Involving Arms & Legs]

### **C-Rank**

▰ Enfeebling Blend 018 | Rank: {X}

The ink will undergo alteration, causing it to become a navy blue color. This ink is capable of reducing the muscle strength of the afflicted by siphoning their physical energy. As thus, one is able to completely exhaust their opponent with successive shots. [Bypasses DR Reduction Immunity]

* [Ink-Stained]
* [Tier-1]: Reduces [Strength] and [Endurance] ► [-1], [Stamina Drain: 10 Per Post]
* [Tier-2]: Reduces [Strength] and [Endurance] ► [-2], [Stamina Drain: 20 Per Post]
* [Tier-3]: Reduces [Strength] and [Endurance] ► [-4], [Stamina Drain: 40 Per Post]
* [Tier-4]: Reduces [Strength] and [Endurance] ► [-6], [Stamina Drain: 60 Per Post]

**▰ Moth Blend 024 | Rank: {X}**

The ink will undergo alteration, causing it to become a forest green color. This ink is capable of burning through cloth and leather materials but has no effect on the skin. Higher Tiers Will Damage stronger objects ultimately objects damaged become unusable until repaired. Reduces weapon/armor effectiveness by 1-rank at [2] posts or lower remaining. This technique does not function on living tissue and is ineffective against techniques made primarily of chakra until [Tier-4].

* [Ink-Stained]
* [Tier-1]: Affects [Very Light], [Light Armors], [Small Projectiles], [Small Weapons]. Destroys them over the course of [4] posts or makes them inoperable.
* [Tier-2]: Affects [Medium Armors], [Medium Weapons], [Medium Projectiles]. Destroys them over the course of [4] posts or makes them inoperable. Tier-1 Effects occur in [3] posts.
* [Tier-3]: Affects [Heavy Armors], [Large Weapons], [Large Projectiles]. Destroys them over the course of [4] posts or makes them inoperable. Tier-2 Effects occur in [3] posts. Tier-1 Effects occur in [2] posts.
* [Tier-4]: Affects [Custom Armors], [Custom Weapons], and [Custom Items]. Can Affect Chakra constructs and techniques in collisions. Destroys them over the course of [4] posts or makes them inoperable. Tier-3 Effects occur in [3] posts. Tier-2 Effects occur in [2] posts. Tier-1 Effects occur in the following post. Chakra constructs are instead put up for collision normally.

**▰ Searing Blend 026 | Rank: {X}**

The ink will undergo alteration, causing it to become a crimson red color. This ink horribly increases the sensitivity of the nerve receptors in the skin, causing any stimuli that would befall the afflicted area to feel excruciatingly worse or excruciatingly sensitive i.e ticklish or easily irritated. Of course, this ink must make contact with the skin. [Idle-Pain Leve] is the amount of pain found in the flavor text of the respective status [Pain Release] located in [Genjutsu].

* [Ink-Stained]
* [Tier-1]: The Affected loses [1-Activation] if receiving an unguarded attack. [Idle Pain Level-Constant Tier 1]
* [Tier-2]: The Affected loses [1-Activation] if having sustained any injury.[Idle Pain Level-Constant Tier 2]
* [Tier-3]: The Affected loses [1-Activation] regardless of injury due to sensory overload.[Idle Pain Level-Constant Tier 3]
* [Tier-4]: The Affected loses [2-Activations] if receiving an attack. The Affected loses [1-Activation] regardless of injury due to sensory overload. [Idle Pain Level-Constant Tier 3, Tip of Constant Tier 4]

### B-Rank

**▰ Ceremonial Blend 032 | B-{X}**

The ink will undergo great alteration, causing it to become a deep purple color. This ink is applied to the Hojo clan member or an ally, rather than an opponent. The ink increases the muscle endurance of the person it is applied to by 50%, allowing excelled physical maneuvering. However, because it is composed mainly of chakra, it does not last very long [4 Posts]. Blending with this ink is required for a Hojo to be affected by their own adhesives. Grants [4 Stats] which can be redistributed accordingly to any of the 4 Categories. Up to [12 Stats] at S+. Duration decreases by [1] for each rank above [ B ]. The Highest increase takes priority and this does not stack. May be sustained past its duration by paying half the cost. Allies must be [Ink-Stained] again. These increases do not allow an individual to exceed their cap.

* [Ink-Stained]
* [No-Tier]

**▰ Mending Blend 038 | Rank: {X}**

The ink will undergo alteration changing from it's original black color to a salmon pink. The blend provides a regenerative coating. The coating slowly seeps into injuries mending them. Multiple applications do not accelerate healing. Injuries recovered are only temporarily treated. The ink forms a 'false skin' which acts as a form of 'band-aid' for open wounds. The 'false skin' degrades after four posts causing wounds to reopen. This is not a healing jutsu but a preventative measure. It is often combined with Ceremonial Blend used after the Hojo has lost a limb to prevent from bleeding out while attempting to regenerate a new one or get medical treatment. Needless to say this has no effect on heavy bruising or broken bones. After [4] posts wounds begin to re-open starting with the smaller wounds.

* [Ink-Stained]
* [Tier-1]: Temporarily Heals [D-B Rank] Slashing or Piercing wounds cumulatively Over the Course of [4] Posts
* [Tier-2]: Temporarily Heals [D-A Rank] Slashing or Piercing wounds cumulatively Over the Course of [5] Posts
* [Tier-3]: Temporarily Heals [D-S Rank] Slashing or Piercing wounds cumulatively Over the Course of [6] Posts
* [Tier-4]: Temporarily Heals [D-S+ Rank] Slashing or Piercing wounds cumulatively Over the Course of [7] Posts

**▰ Piercing Blend 044 | Rank: {X}**

The ink will undergo alteration, however, rather than changing from its original black color, it will take the shape of a thin long needle. When fired with a projectile spit, it has the potential to cut through most defenses. The use of this blend will consistently wear down barriers and defensive techniques forcing a change of pace if not eventually break through it entirely. If combined with sticky fingers sharp ink talons form at the fingers which can be used to apply pressure or be thrown respectively. Combines incredibly well with the Spiral Spit Inking Metho and the latter mentioned. Note: Affects only applies in collisions with techniques of the {=}-rank or higher. i.e A B-attack hits a A-barrier. It is now a D-barrier.

* [Ink-Stained]
* [Tier-1]: [Reduces a Barrier Or Same Defending Technique by 1-rank]
* [Tier-2]: [Reduces a Barrier Or Same Defending Technique by 2-ranks]
* [Tier-3]: [Reduces a Barrier Or Same Defending Technique by 3-ranks]
* [Tier-4]: [Penetrates a Barrier Or Defending Technique]

### A-Rank

**▰ Twin Blend 069 | Rank Null {A-Training}**

A simple yet delicate mixing art which requires a vast amount of training to master, while preventing the loss of any potency. The Hojo clan member will cook two different ink blends within their mouth, resulting in the next ink attack to hold both properties. The Rank of this Blend is the highest of the two Blends.

* [Requires 5 Posts to Learn]

**▰ Corrosive Blend 074 | Rank {X}**

The ink will undergo alteration, causing it to become a lime green color. When this ink comes into contact with skin, it spreads out to cover as much area as possible. After flattening itself, the ink will then begin to bubble and hiss, slowly eating away at the flesh of its victim. Prolonged exposure to this ink typically results in total skin loss and possibly more if not dealt with quickly and as early as possible. This blend has no effect on inorganic matter.

* [Ink-Stained]
* [Setting Period]: Has a 1 Post Setting Period before the Tier-X effect occurs unless otherwise stated.
* [Tier-1]: Affects Upper Layer of Skin. On the following post causes irritation, significant burning sensations.
* [Tier-2]: Affects Dermis. On the following post causes skin and flesh to melt.
* [Tier-3]: Affects Muscle. On the following post causes muscles to melt and tear.
* [Tier-4]: Affects Bone. On the following post causes bone to melt and warp. Destroys on the cellular level.

**▰ Constricting Blend 077 | Rank {X}**

The ink will undergo alteration, however, rather than changing from its original black color, it will take on a "wrap/blanket and bind" characteristic. When this ink makes contact with any surface, it will begin to stretch and reel itself around the object. After entrapping its target, the ink will begin to bind and tighten, acting as if a boa constrictor; crushing bones and most anything else, to be honest. Higher Tiers include the effects of the lower tiers as the blend is more responsive and erratic.

* [Ink Stained]
* [Setting Period]: Has a 1 Post Setting Period before the Tier-X effect occurs unless otherwise stated.
* [Tier-1]: Causes stable fractures. Wraps and ensnares. The target is treated as if they are grappled.
* [Tier-2]: Causes oblique fractures. Tightens and Constricts. Envelops and Spreads. On the following post affected cannot perform [Somatic] gestures or [Handsigns].
* [Tier-3]: Causes comminuted fractures. Spreads, compresses and tightens. On the following post negates [Speed] if the lower body is ensnared. Negates [Agility] if the upper body is Ensnared. Negates [Speed], and [Agility] if a target is completely ensnared.
* [Tier-4]: Causes severe compound fractures. Affected is effectively for the most part crushed. i.e similar to the sand burial technique under immense pressure but more visceral. This ignores [Endurance]. Ends Constricting Blend.

**▰ Iron Blend 081 | Rank {X}**

The ink will undergo alteration, causing it to become a murky gray color. Unlike other blends, this ink is both moldable and durable, allowing the user to stretch it into various weaves. Because of these characteristics, the ink is most commonly spat into the hands and then spread wide to form a powerful shield. Iron Blend's forms are only limited to the individual's imagination. However, nothing is sentient. Objects made decay and turn into an ink puddle after its [2] posts pass unless otherwise stated. Requiring either to sustain the creation by mixing it with a fresher iron blend or create a new one. When using a Iron Blend creation in tandem with a technique the technique used in conjunction is treated as the rank of Iron Blend for collisions but the Iron Blend construct is not destroyed in collisions less than the rank used to create it. Iron Blend constructs, if Twin Blended can apply the associated [Tiers] of the [Ink-Stained] blend it was mixed with.

* [Ink-Stained]
* [No-Tier]

### S-Rank

**▰ Elemental Blend 088 | Rank S | Training**

[Once learned, Elemental blend does not consume chakra. Elemental blend instead consumes an activation to apply the listed effect to the ink blend it's being used with. The elemental properties only as strong as the blend it is used with. It also takes up the second slot of Twin Blend.]

The ink will undergo alteration, instead of an alteration in color it adopts the traits of one of many elemental affinities. However, the element is determined by the users chakra natures and only one is applicable per use.

* Raiton: Electrifies all ink and typical shots {This treats the ink as Raiton for determining elemental superiority and disadvantage}
* Futon: Ink blends can be emitted in gaseous form or transition from liquid to gaseous on contact. {[Tiers] in this instance are applied at a rate per [2] [Activations] spent in the cloud, blown away by a technique that produces some force of equivalent rank}
* Katon: Ignite all ink blends and makes it hot enough to rival magma.{This treats the ink as Katon for determining elemental superiority and disadvantage and nullifies the boiling water weakness}
* Doton: Ink blends can be emitted as solid forms or transition from liquid to solid on contact. {This method prevents decay but also nullifies its ability to apply further [Tiers]}
* Suiton: Allows partial manipulation of projectile inking method in mid-flight. (i.e causing them to veer to a particular direction slightly. Also allows one to manipulate the density of said methods either increasing {Tier} by [1] or refusing to do so for a greater amount of control. {This method essentially allows an increase in applied tiers or allows one to freely manipulate their inks trajectories by maintaining a hand sign. Note: This does not allow the manipulation of the ink itself just the direction and speed of the forward momentum produced by the method}

**▰ Penultimate Blend 100 | Rank S**

The ink will undergo alteration, causing it to become a rainbow of color. This blend Allows a Hojo to fuse any number of blends together for their costs similar to twin blend. Multiple instances of the same Blend will increase said Blends Rank. The rank of this blend is equivalent to the highest blend [+X Ranks, however many blends were added to the mix.] Because of the Penultimate Blend being the Ultimate in Hojo Blending skills it consumes all the Hojo's activations that turn to prepare, so...you better make that one shot count.

**▰ Many Arms of the Squid | Rank E-S**

As the Hojo cultivated and developed the realization that multiple crude arms could instead prove just as an effective tool for preserving their extensible limbs came to light. However, these extra limbs were intentionally made imperfect as they were easier and less excruciating to produce. They bear even more of a resemblance to their pacted brethren in the sense that limbs produced this way do not have digits and are instead nubs not unlike tentacles.

* This Technique can be trained up only to the user's maximum body rank. It can then be retrained at each body rank increase the number of limbs.
* Each Rank of [ Many Arms of the Squid ] confers an extra appendage that may extend from one's back, sides, or neck. The appendage is retractable capable of hiding within the body and may extend up to 10 yards away from the body. This appendage however, cannot form hand signs.
* If an appendage is lost, the only way to recover it is with the Hojo technique [ Arms of the Squid ] which makes them just as precious as one's current limbs.
* The appendages, for the most part, can be considered tentacles, these appendages feel pain as any other appendage, these appendages have a unique benefit of being treated as [ Whips ] for whip oriented Bukijutsu.
* These appendages are severely disadvantaged using taijutsu that requires, hands, fists, or great feats of physical strength resulting in [-2 Rank Detriment] to the technique it's used in conjunction with.
* Using these appendages with Taijutsu that grapple confers a [+1 Rank Bonus] to the grapple and sustaining the grapple.
* These appendages can be used in conjunction with Hojo clan [ Sticky Fingers ]
* Limbs Available:
	+ [1]- E rank
	+ [2]- D rank
	+ [3]- C rank
	+ [4]- B rank
	+ [5]- A rank
	+ [6]- S rank
	+ [Special] - S+ rank : The option of allowing the limbs to grow actual hands at their ends becomes possible. These hand can thus do things such as throw shuriken and form hand signs. The Taijutsu penalty for not having hands are negated. Training is required for each individual limb one wishes to have a hand. If the limb with the hand is lost, when/if it is restored the training to reattain a hand on that limb, must be done again. These extra limbs do not grant extra activation's. If only the hand is lost, Many arms of the squid can restore it. Requires [5] posts of training per limb and [5] posts per hand if hands are attainable.

**▰ Arms of the Squid | Rank : S**

As the years of their fusion summoning swept by, the early Hojo began to realize that possessing arms that could stretch great distances was both a great power, and an incredible weakness. Those who became flustered in combat, or simply overpowered, were often delimbed. To a normal ninja this commonly led to death, but to a Hojo, losing his arms was as good as losing his head. In order to combat such weakness, the Hojo took inspiration from the very beasts they pacted. By making use of an incredible amount of chakra, and self-inducing excruciating pain, one could regenerate lost limbs, so long as the greater socket remains (shoulder for arms, waist for legs). It is not entirely clear if this feat can be mimicked or produced by other methods, but is is very apparent that the act is highly sought after.

* Can only be used four [4] times per battle.
* Requires one [1] undisturbed post of concentration. Implied to be all activation's if used in combat
* Inflicts severe pain at the regeneration point. -1 Activation on the following post
* Cannot regenerate head.