Survivalism

The **Survivalism** skill is leveled through three methods:

1. Killing animals and monsters (available from **Survivalism** level 0 to **Survivalism** level 100).
2. using the **/camp** command (available from **Survivalism** level 25 to **Survivalism** level 100).
3. **Tracking** animals and monsters (available from **Survivalism** level 50 to **Survivalism** level 100).

* **Survivalism** level 0:
	+ Can only be leveled by killing animals and monsters until **Survivalism** level 25.

* **Survivalism** level 25:
	+ **/camp** command is unlocked.
		- **/camp** command summons a wooden log with a fire on top.
		- **/camp** requires 40 stamina and requires no materials.
		- **/camp** regenerates 0.5 hearts per second for a total of 15 seconds. This would mean that a player can potentially regenerate a maximum of 7.5 hearts using this method.
		- the wooden log from **/camp** can be broken with an axe to yield a wooden log. This may be a useful tip when you are in need of wooden logs.

* **Survivalism** level 50:
	+ Instant-eat foods recovers more hunger. However, the health they replenish remains the same. (View Table 1 for food values).
		- Rotten flesh does not induce hunger de-buff like is Vanilla Minecraft
	+ **/track (mobname)** command is unlocked.
		- By using this command, it allows the player to know the general direction (NORTH, EAST, SOUTH, WEST) of the mob the player is trying to track.
		- Tracking animals or monsters is guaranteed to succeed.
		- **/track** requires 25 mana and requires no materials.
		- **/track** also reveals the distance based on certain text queues:
			1. **Very Fresh:** less than 200 blocks away in the given direction.
			2. **Somewhat Fresh:** between 200 blocks and 500 blocks away in the given direction.
			3. **Not Very Fresh:** between 500 blocks and 1000 blocks away in the given direction.
			4. **Very Faint:** more than 1000 blocks away in the given direction.

* **Survivalism** level 75:
	+ The drop-rate of loot from animals and monsters is increased by approximately double.

* **Survivalism** level 100:
	+ **/track (playername)** command is unlocked.
		- By using this command, it allows the player to know the general direction (NORTH, EAST, SOUTH, WEST) of the player they are trying to track.
		- Tracking players is NOT guaranteed to succeed.
		- Tracking another player with **Survivalism** level 100 is possible with a 25% chance of successfully determining the general direction and distance of the targeted player. Thresholds are listed below presuming that Player A has **Survivalism** level 100.
			* Scenario 1: Player A: **Survivalism** level 100, Player B: **Survivalism** level 0:
				+ Player A will have a 75% chance to successfully track Player B.
			* Scenario 2: Player A: **Survivalism** level 100, Player B: **Survivalism** level 25:
				+ Player A will have a 60% chance to successfully track Player B.
			* Scenario 3: Player A: **Survivalism** level 100, Player B: **Survivalism** level 50:
				+ Player A will have a 45% chance to successfully track Player B.
			* Scenario 4: Player A: **Survivalism** level 100, Player B: **Survivalism** level 75:
				+ Player A will have a 35% chance to successfully track Player B.
			* Scenario 5: Player A: **Survivalism** level 100, Player B: **Survivalism** level 100:
				+ Player A will have a 25% chance to successfully track Player B.

* **/track** requires 25 mana and requires no materials.
* By increasing **Survivalism**, it makes it harder for other players to track you. The player being tracked will also have a chance to receive a tracking notification based on 4 different thresholds. The notification will be "**The hairs on the back of your neck stand up**." (View Table 2 for percentages per threshold).
* **/track** also reveals the distance based on certain text queues:
	1. **Very Fresh:** less than 200 blocks away in the given direction.
	2. **Somewhat Fresh:** between 200 blocks and 500 blocks away in the given direction.
	3. **Not Very Fresh:** between 500 blocks and 1000 blocks away in the given direction.
	4. **Very Faint:** more than 1000 blocks away in the given direction.

Table 1: Instant-Eat Food Values Before and After Modified by Survivalism

 Rotten Flesh
 Mushroom Soup
 Cookie

Table 2: Notification thresholds upon being tracked

 25
 50
 75
 100