Fates

This page will include a list of all the Fates.

If you want some strategy guides which may help you to complete the Fates, go check out the Fates Guide page.

To start a Fate, you need to be in Limbo, and select a Fate, while creating your next Wizard; the Fate options unlocks (and may be chosen in Limbo) once you reach Awakening Rank 6.

Each completed Fate will reward you with 50 Gems (with rare exceptions, such as the Era Boss Fates, and a couple Era 4 Fates), and a stat bonus, except Era Boss Fates, wherein fulfillment of those Fates for the first time, provides special rewards.

After completing a Fate, you cannot attempt to take on the fate again, until your Great Mirror is at its max Awakening Rank.

You also will not receive any Mirrors of Remembrance when a Fate is fulfilled, nor Spirit Orbs if in Era 2 or beyond.

To complete/fulfill a Fate, you just have to perform an Awakening, with the Fate active.

If you have met the requirements to select an Era Boss Fate, you'll be forced to select it, and defeat the Era Boss, in order to Awaken/Kindle, and continue progressing.

**Era 1:**

* **Fateless**: No Fate - your path is unbound.
* **Elite Forces**: Encounter 75% (x0.25) Less enemies, but enemies have 400% (x5.00) More damage and Health and drop 300% (x4.00) More Souls and Gold. Stat reward: 5% (x1.05) More Damage.
* **The Horde**: Enemies have 25% (x0.75) Less Damage and Health and drop 33% (x0.67) Less Souls and Gold, but encounter 50% (x1.50) More enemies. Stat reward: 5% (x1.05) More Gold from Enemies.
* **Synchronized Assault**: 10% (x1.10) More health, but Enemies will always attack in a synchronized fashion. Stat reward: 10% (x1.10) More Damage to Bosses.
* **Perk Fairy**: Gain 2 [Spell] Perks each (Staff of Knowledge) Level, but your [Spell] Perks are chosen for you at random. Stat reward: 5% (x1.05) More Health. (The fate's conditions can be useful for the Slow and Steady, and Shiny! Achievements.)
* **Minotaur of Chaos** **(Era Boss Fate**, unlocked at Awakening Rank 9): A dimensionally empowered beast craving your ultimate doom. It blocks your passage through Time, and must be defeated in order to Awaken. Reward: Wand of Chaos.

**Era 2:**

* **Steady Advance**: 1% (+1%) Increased Damage for each second you are in a wave (additive with itself and resets each wave), but 20% (x0.80) Less Damage. Stat reward: 5% (x1.05) More Health.
* **Shielded**: Gain a Shield every 3 seconds, but 60% (x0.40) Less Health. Stat reward: 5% (x1.05) More Souls from Enemies.
* **Turbocharged**: 50% (x1.50) More Cast Speed, but 1% Less Cast Speed for each enemy killed that wave (maximum of 50% Less Cast Speed). Stat reward: 5% (x1.05) More XP Gain. (The fate's conditions can be useful for completing the Machine Gunner Achievement.)
* **Equilibrium**: The cooldown for every Spell becomes 0.50 seconds, but the base damage of Spells is adjusted so that their starting dps remains the same. Stat reward: 5% (x1.05) More Research Cost Discount.
* **Corrupted Beast Master** **(Era Boss Fate**, unlocked at Awakening Rank 19): A hulking abomination accompanied by twisted beasts in a cage. It blocks your passage through Time, and must be defeated in order to Awaken. Reward: Lost Psalm.

**Era 3:**

* **Golden Frenzy**: 100% (x2.00) More Gold from Enemies or 300% (x4.00) Gold from Enemies if you have Funded a Research (resets upon dying), but Enemies spawn with 30 seconds of Frenzy. Stat reward: 5% (x1.05) More Gold from Enemies.
* **Extreme Personality**: Gain 2 extra Copies of the Trait chosen in Limbo, but 30% (x0.70) Less Health and Damage. Stat reward: 5% (x1.05) More Damage.
* **Polarizing Oddity**: On Even waves you have 25% (x1.25) More Damage but 20% (x0.80) Less Soul Gain. On Odd waves you have 20% (x0.80) Less Damage but 25% (x1.25) More Soul Gain. Stat reward: 5% (x1.05) More Souls from Enemies.
* **Totem War**: 50% (x1.50) More Totem Appearance Rate, but Enemies have 20% (x1.20) More Health and Damage. Stat reward: 2% (x1.02) More Totem Appearance Rate.

**Era 4:**

* **One Cast Wizard**: 900% (x10.0) More Damage, but 90% (x0.10) Less Cast Speed and Spell Acceleration effects will not work. Stat reward: 2% (x1.02) More Cast Speed.
	+ The "Rush" effect from some Spell Perks, should still work.
* **Elite Forces Extreme**: Encounter 90% (x0.10) Less Enemies, but they have 1,200% (x13.00) Damage and Health, 25% Faster Movement Speed and drop 900% (x10.0) More Souls and Gold. Stat reward: 5% (x1.05) More Damage.
* **Wizard Battle**: Gain 10% Dodge Chance, but you only encounter Enemy archers or spellcasters. Stat reward: 5% (x1.05) More Enchanting Discount.
* **Naked and Alone**: Start with 3 random Traits, but Totems cannot spawn and Runes cannot be used. 2% (x1.05) More Gold from Enemies, and 75 Gems.
* **Wizard Turret Defense**: 100% (x2.0) More Cast Speed and 30% (x1.30) More Spell Range, but the Wizard cannot move. Stat reward: 5% (x1.05) More Health, and 75 Gems.
* **World on Fire**: Enemies spawn with a Burn Status Effect that deals no Damage and lasts 10 seconds, but other Elemental Status Effects are 90% Shorter and the Wizard leaves the Chronozone at 50% Health. Stat reward: 5% (x1.05) More Souls from Enemies.