recursal/Fanatic-Fandom huggingface dataset:
Lakarian

Lakarian

(TOI-700)

Bandorian Protectorate

Distance from Sol 101.3 ly

System civilian population 885,349,038

Ascension 06 28 23 Declination -65 34 46

Stars in system (single-star system)

TOI-700, 0.41 solar masses, 0.42 solar radii, metallicity -0.07 Fe/H, spectral class M2 V

Non-CHZ planets

Epheshoth (Lakarian 1), unknown Earth masses, 1.04 Earth radii, orbital period 9.98 days, semi-major axis 0.07 AU, orbital eccentricity 0.08, equilibrium temperature 417 K, uninhabited

Dontesh (Lakarian 2), unknown Earth masses, 2.65 Earth radii, orbital period 16.05 days, semi-major axis 0.09 AU, orbital eccentricity 0.08, equilibrium temperature 356 K, uninhabited

Non-CHZ moons

Serumar (Lakarian 2 b), 0.03 Earth masses, 0.15 Earth radii, equilibrium temperature 350 K, uninhabited

CHZ planets

Benvlage (Lakarian 3), unknown Earth masses, 1.14 Earth radii, orbital period 37.42 days, semi-major axis 0.16 AU, orbital eccentricity 0.11, equilibrium temperature 269 K, population 851,297,364

CHZ moons (none)

## History

### Colonization Period

Lakarian was originally colonized by the Bandorian Protectorate in 2931.

### Bandorian Period

Lakarian grew to become a major center of diplomacy and research under Protectorate rule. It was mostly peaceful, with no major fleet battles taking place here, and large Duskhan forces assembling in the system helped to secure it against UEO raids.

### 4025 Guide to the Universe

Lakarian is a major hub for the Duskhan League, with seven total major bases in the system. It is also a major research center, with a total of 33 different research institutions based here. Lakarian is a major population center as well, so the jump gate area is usually pretty crowded, especially on days when diplomatic convoys are entering or leaving the system. The system has no Starconnect hub, since its interfactional security rating has been reduced due to the presence of large numbers of Kroll ships, mainly around the Duskhan bases. Lakarian is named after a Bandorian militia commander (Arman Lakarian) in the Second War of Sol who led a counterattack against UN forces after a massacre on Mars in which over 700 Bandorian civilians were killed by UN troops; in the end, the UN lost an estimated 1,500 troops to Lakarian's militia. The Protectorate has placed the Lakarian system on the list of systems that are most important to the Protectorate's diplomatic efforts. Lakarian has no major industrial sector, but has a fairly large commerce sector and some agriculture. The system is quite safe, although the large number of Kroll ships may be disconcerting to some pilots; they are mainly concentrated around the Duskhan bases in the system, but are a relatively common sight on all the major spacelanes.
Earth

Earth is the third major planet/dwarf planet in the Sol star system. It is an inhabited rocky planet with one major inhabited moon, Luna. Earth is the human homeworld and the location of the capitol of the United Nations. It was also the location of the capitol of the Asgardian Alliance until they moved their capitol to the Asgard star system on 9 September 2204.
Firewing (starship)

## History

The Firewing was designed, unlike many other ships, entirely for the civilian market; Mystic Drive Yards were trying to create a ship that would give them a major portion of the bounty hunter market. It was advertised for its high DPS, but actually came up somewhat short in that department, as its designers opted for a more balanced loadout that would still give the ship a high DPS, but would cut down on manufacturing costs, reducing the selling price needed to make a profit. Deals were attempted with Seldar Industries and Brock Industries to reduce the costs of manufacturing missile launchers, and at one point Mystic Drive Yards even asked for a custom missile launcher design, but in the end the decision was made to use a combination of two Talon 5 missile launchers and a standard HV missile launcher. The Firewing was a slight sales success, with 40,000 units sold in all territories in its first 50 years on the civilian market. It was not ordered by the Protectorate Navy, but the Santonian Order ordered 800 units, the Duskhan League 200 units, and the navy of the Union of Human Workers ordered 200 units. The Firewing units were mostly decommissioned by 4200.

## Overview

The Firewing is heavily advertised for its DPS; however, with its stock weaponry it doesn't have a DPS anywhere near as high as some other ships; this is because of the type of weapons that come with the stock Firewing. When fully upgraded, a Firewing can exceed an Eliminator for maximum DPS. The Firewing can be put to a wide variety of uses, and it is moderately more versatile compared to the more durable Eliminator. It has superior handling and a very good range. The Firewing's AI support and secondary stock equipments are slightly better than those on the Eliminator, despite the fact that the Firewing is an older design.

### Weapons Emplacements

3 heavy pylons, 2 light pylons, 1 ultra MP fwd

Stock DPS Rating: 155,000

 Afterburner 2
 Afterburner 3

Date of Release: 3980

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 15

Advanced Sensor Array

Comm Relay

Bounty Informer

Stealth Package

ECM 3

Repair System 3

Heat Shielding

Atmospheric Drive

Fuel Scoops

Plasma Collector/Recycler

TBA Escape Pod Collector

TBA UCP Collector

UCP/Asteroid Scanner

Tactical Combat AI Computer

ADVSNA HUD option

Squadron Telemetry Datalink

### Equipped Weapons

2x Seldar Industries Talon 5 missile launchers fwd

1x Brock Industries Standard HV Missile Launcher fwd

1x Brock Industries Battle Disruptor Cannon fwd

2x Seldar Industries Foxhound missile
Drug Trafficking Prevention Agency

The Drug Trafficking Prevention Agency, or DTPA as it is often called, is a neutral organization based in human space whose purpose is to prevent drug trafficking. It was founded in 3692 in the Sol star system, and has bases in numerous systems throughout human-occupied space. The DTPA is commonly called in by system governors or even private citizens who suspect a drug trafficking operation is going on in their area; one of their most well-known raids occurred in the Deseridex star system, where they captured over ten billion credits' worth of illegal drugs and over 150 UEO members involved in the trafficking operation. Despite the organization's work being similar to that of the Cobra Strikers, they carried out thorough research on the targets to make sure there was enough evidence to support an arrest operation, as well as making sure to cause minimal collateral damage, with no civilians killed directly by DTPA forces, although some civilians were killed during DTPA operations by the drug traffickers. DTPA operatives also routinely carry out sabotage missions against UEO cartels in even the most lawless systems such as New Cov. The DTPA had an estimated 6,000 operatives and 150 ships in the year 4000. In addition to its armed operatives and navy, in 4000 the DTPA employed at least 200 additional personnel, with yearly salaries estimated at between 30,000 and 180,000 credits, who were primarily required to promote anti-drug narratives and shut down sites with drug-related content on the Hypernet, as well as censoring media that presented drug use in a positive light, such as music, cinema, or books. Most of the censored media was entirely removed from general access on the Hypernet. The DTPA had content censoring agreements with the Bandorian Protectorate and United Nations. It also signed an agreement with the Asgardian Alliance, but this was generally considered void due to the Alliance's limited to non-existent enforcement of the conditions imposed on them in the agreement. Several Hypernet providers in Bandorian space also had censorship agreements with the DTPA, including pushing anti-drug ads on search engines and mandatory anti-drug ads before users could view media on some sectors of the Hypernet. The Alliance of Independent Settlements negotiated censorship agreements on an individual system basis, with each system's local government deciding whether or not to do this.
Incubus (G5)

## History

The Incubus was the fifth ship in the Ghost-series of designs manufactured by Spirit Shipyards. It was originally designed as a stealth minelayer, as with the rest of the ships in the series, with some additional capability as a multi-role ship. Critics of the design noted its relatively large size compared to the previous ships in the series, which they said would cause problems with its handling, as well as its ability to effectively perform the role of a stealth minelayer; the ship was also criticized for having only one mine rack despite its relatively large hull size. The sales campaign attracted much attention once the details of the ship's stock weaponry were released, especially from bounty hunters. A combination of devastating thermolasers and powerful plasma cannons, both anti-armor weapons, made this ship very appealing to pilots needing to destroy, rather than disable, enemy ships. It was also popular as a multi-role ship. Unfortunately, problems with the ship's engines and maneuvering systems caused recalls several times, even though the designers tried to iron out the problems with them before release. It was still very popular, selling 250,000 units in its first 50 years on the civilian market. The Protectorate Navy ordered 8,000 units of a modified version for use as stealth minelayers, and an additional 40,000 units of a separate modified version for use as fighters. The UHW Navy also ordered 8,000 units as fighters and minelayers.

## Overview

The Incubus is a terrifiying opponent, with a high enough DPS to destroy even the most powerful of non-capital defensive tanks with usually a single firing run. It has superb anti-armor DPS. Its speed and handling are mediocre, and its range is fairly short. It does come with a wide variety of stock equipments, although its lack of scavenger equipment makes it slightly less useful. Its minelaying capability increases the strength of its already outstanding offensive capabilities. Its generous cargo capacity for its size means that it can also be used for trading in dangerous systems.

### Weapons Emplacements

2 ultra MPs fwd, 6 heavy MPs fwd, 4 heavy MPs aft, 1 mine rack aft, 6 light pylons

Stock DPS Rating: 327,000

 Afterburner 2
 Afterburner 3

Date of Release: 4012

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 7

Advanced Combat Scanner

Comm Relay

Fuel Scoops

Plasma Collector/Recycler

Threat Assessor

ECM 2

Repair System 1

Stealth Package

Type-2 Cloaking Device

### Equipped Weapons

2x Decius Rapidfire AP Thermolaser Cannon fwd.

6x Brock Industries High Power Rapidfire Plasma Pulse Cannon fwd.

4x Brock Industries High Power Rapidfire Plasma Pulse Cannon aft

6x Brock Industries Seeker missile
Falkniss

Falkniss

(HD 20367)

Alliance of Independent Settlements

Distance from Sol 88 ly

System civilian population 567,835,401

Ascension 03 17 40 Declination +31 07 37

Stars in system (single-star system)

HD 20367, 1.04 solar masses, 1.18 solar radii, metallicity +0.1 Fe/H, spectral class G0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Xonumerth (Falkniss 1), 340 Earth masses, unknown Earth radii, orbital period 500 days, semi-major axis 1.25 AU, orbital eccentricity 0.23, equilibrium temperature 262 K, uninhabited

CHZ moons

Chanvipra (Falkniss 1 b), 1.34 Earth masses, 1.24 Earth radii, equilibrium temperature 262 K, population 567,495,839

## History

### Colonization Period

Falkniss was first colonized by a United Nations colonization project in 3480. It broke away from the UN during the Empire-Union War and became an independent system on 15 April 3500.

### Independent Period

From 15 April 3500, Falkniss was an independent system, answering to no interstellar faction. Due to the ongoing war, the UN made no effort to suppress the rebellion in Falkniss, and a total of seven capital ships and 80 subcapital ships fell into the hands of the rebels. On 4 March 3516, the Falkniss local government became one of the eleven founding members of the Alliance of Independent Settlements.

### AIS Period

Falkniss was mostly peaceful under AIS control, with no major battles taking place. By 3600, it had already become a fairly large industrial hub, and the population growth rate at the time was among the highest of all the AIS systems. However, the population peaked at 647 million in the 3950 census, and fell steadily from then, reaching a nadir of 512 million in the 4075 census; it began to climb again slowly afterwards. Crime was a major problem during this time, but crime rates fell starting in 4100.

### 4025 Guide to the Universe

Falkniss is an AIS industrial powerhouse, with multiple major factories of UAP Shipyards, Ursa Systems, Ceres Space, Albedo Shipyards Inc, UHW Shipyards and Indiron Shipyards. It is also fairly high population and is in a good strategic location, meaning that the AISN inevitably has a base here with naval shipyards, repair facilities, and information processing centers. This system is fairly safe, but like most AIS systems has the usual amount of UEO activity in the system. This system has a medium-sized asteroid belt orbiting between 3.5 and 5.0 AU from the system's star. Starconnect has a hub here since the system is a good location for a hub and has a reasonable security situation for an AIS system. Chanvipra, the system's sole inhabited moon, has a thick atmosphere, making its surface quite dark; however, despite the low level of light on the surface, many plants grow there, including enough edible species to sustain Chanvipra's human population of over 500 million citizens. The animals on the moon are specially adapted to the lower light level, and native humans here are also adapted to some degree. Tourists and other visitors to Chanvipra are advised to purchase specialized goggles for night vision or make adjustments to their implants before arriving.
Decimator (starship)

## History

The Decimator was originally designed to be a replacement for the Hornet Spirit stealth interceptor squadrons in use by the AISN from 3850 to 4017, the release date of the Decimator. It had radical new design elements which increased its stealth capabilities, including the armor flaps hiding the engine exhaust output and the capability to turn off its transponder. The Decimator was optimized for first-strike capability, as well as hit-and-run attacks against single targets. The Decimator-AC, a version with two heavy pylons instead of the four light pylons, was meant for use against capital ships, and had slightly increased turnrate. The base Decimator was unfortunately very popular with UEO pilots, who would steal the ships when they were in dock at stations or spaceports and add them to the UEO's fleets. The AISN, while it did not give official numbers of Decimator orders, was believed to have at least 10,000 units in service from 4017 until 4500. The Decimator was also highly popular on the civilian market, selling over 40,000 units in its first 100 years on the market.

## Overview

Everything about the Decimator is optimized for missions requiring you to approach the target without alerting them of your presence, unstealth close to the target and deliver a stunning amount of damage, then restealth and leave the area quickly. A common tactic of successful Decimator pilots is to attack as quickly as possible, then restealth and leave the area before their enemies recover from the shock of their sudden attack. Despite the fact that the Decimator can be potentially used in a number of different roles, it is really only good when used as a fast-attack stealth interceptor. It is also very weak defensively, decreasing its usefulness as an escort.

### Weapons Emplacements

4 ultra MPs fwd, 4 light pylons

Stock DPS Rating: 64,000

 Afterburner 2
 Afterburner 3

Date of Release: 4017

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 8

Advanced Combat Scanner

Encrypted Comm Relay

Threat Assessor

Bounty Informer

Anomaly Detector/Analyser

UCP/Asteroid Scanner

Fuel Scoops

TBA Escape Pod Collector

TBA UCP Collector

Tactical Combat AI Computer

Chameleon Systems Advanced Stealth/Cloaking System

ECM 3

Repair System 3

Comm Jammer

Seldar Industries Rapidfire Missile Salvo Launch System

### Equipped Weapons

4x Brock Industries Pluton Shell Cannon fwd

4x Seldar Industries Foxhound missile
Ixia Prime

Ixia Prime

(HD 142245)

Asgardian Alliance

Distance from Sol 356 ly

System security rating 3/5

System civilian population 7,598,902

Number of assigned police squadrons: 16

Number of assigned naval squadrons: 4

System jump gate coordinates 39572961

Ascension 15 52 56 Declination +15 25 50

Stars in system (single-star system)

HD 142245, 1.69 solar masses, 5.2 solar radii, metallicity +0.23 Fe/H, spectral class A

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Ixia Prime (planet) (Ixia Prime), 604 Earth masses, unknown Earth radii, orbital period 1299 days, semi-major axis 2.77 AU, orbital eccentricity 0.00, equilibrium temperature 293 K, uninhabited

CHZ moons

Kicruathea (Ixia Prime b), 1.27 Earth masses, 1.2 Earth radii, equilibrium temperature 290 K, population 3,571,431

Elmyke (Ixia Prime c), 1.19 Earth masses, 1.13 Earth radii, equilibrium temperature 285 K, population 4,020,590

Jump Gate Station: Level 13, distance from jump gate 0.7 AU

System Details

Ixia Prime is a very deceptive system; despite the star’s high metallicity, there is very little effective, productive industry in the system; despite the acceptable security rating, the system is very dangerous; despite the star’s high spectral class, it emits fairly low levels of radiation. This system has minor factories of Eclipse Shipyards and Macdona Shipyards, so you can get good prices for ship system modules here. Mining is not a major industry in Ixia Prime, as the system has very few asteroids. Pirates tend to lurk in the areas around the outer stations, since many of the stationmasters in this system are in league with the pirates and their masters in the UEO. The system is not a major tourist destination, as the moons’ climates are hot but they are unremarkable otherwise, and there are no other really big tourist draws in the system. Ixia Prime is an example of a colony that originally did quite well but then began to fail; under the leadership of Alfred Johnson, the current governor, the system has begun upgrading its police and system defense forces heavily in a belated attempt to drive the pirates out. Johnson and many of the citizens want to leave the Asgardian Alliance and join the Bandorian Protectorate, but they do not yet have the two-thirds majority required to do this in Asgardian systems. The long trip from the jump gate to the jump gate station is one of the most dangerous trips you will probably ever make, as pirate squadrons lurk all along the route lying in wait for clean ships, which are immediately attacked. Convoys are often formed to go to this system just like in New Cov, Narkrist and other very dangerous systems. In 4026 the governor will take another vote on whether to join the Protectorate and leave the Alliance.
Korshkov

Korshkov

(HAT-P-44)

Bandorian Protectorate

Distance from Sol 1220 ly

System security rating 3/5

System civilian population 6,128,274

Number of assigned police squadrons: 20

Number of assigned naval squadrons: 5

System jump gate coordinates 11220562; note that this system has an accelerator jump gate

Ascension 14 12 35 Declination +47 00 53

Stars in system (single-star system)

HAT-P-44, 0.94 solar masses, 0.98 solar radii, metallicity +0.33 Fe/H, spectral class K0

Non-CHZ planets

Roneinia (Korshkov 1), 125 Earth masses, 14.0 Earth radii, orbital period unknown, semi-major axis 0.05 AU, orbital eccentricity 0.07, equilibrium temperature 1126 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Nolloturn (Korshkov 2), 509 Earth masses, unknown Earth radii, orbital period 220 days, semi-major axis 0.7 AU, orbital eccentricity unknown, equilibrium temperature 276.4 K, uninhabited

CHZ moons

Likroxir (Korshkov 2 b), 1.25 Earth masses, 1.15 Earth radii, equilibrium temperature 276 K, population 6,029,555

Jump Gate Station: Level 15, distance from jump gate 0.21 AU

System Details

Korshkov is a powerful Bandorian industrial system, with major factories of New Severodvinsk Shipyards, Spirit Shipyards, Mystic Drive Yards, Brock Industries, Albedo Shipyards Inc., and Seldar Industries. This system is reasonably safe despite its low security rating, which comes from the massive amounts of Kroll ships that go through the system and use it as a stopover on their inbound trading routes. Many UEO ships attempt to get into the system, but they are quickly destroyed by Bandorian bounty hunters as soon as they are discovered. This system has an Anchorage-class major naval shipyard orbiting close to the star to use the background radiation to hide the activities going on at the shipyard. This could mean that this shipyard is used as a testing center for new ships.
Hinshi

Hinshi

(EPIC 201465501/K2-9)

Asgardian Alliance

Distance from Sol 359 ly

System security rating 2/5

System civilian population 22,584,869

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 03594122

Ascension 11 45 07 Declination +00 00 19

Stars in system (single-star system)

EPIC 201465501/K2-9, 0.3 solar masses, 0.31 solar radii, metallicity -0.2 Fe/H, spectral class M2.5 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Rishigun (Hinshi 1), 4.09 Earth masses, 2.2 Earth radii, orbital period 18.45 days, semi-major axis 0.09 AU, orbital eccentricity unknown, equilibrium temperature 262.6 K, population 22,375,638

CHZ moons

Uyarman (Hinshi 1 b), 1.2 Earth masses, 1.08 Earth radii, equilibrium temperature 240 K, uninhabited

Miohines (Hinshi 1 c), 1.01 Earth masses, 1.0 Earth radii, equilibrium temperature 235 K, uninhabited

Phurucury (Hinshi 1 d), 0.89 Earth masses, 0.9 Earth radii, equilibrium temperature 238 K, uninhabited

Trisacury (Hinshi 1 e), 0.75 Earth masses, 0.8 Earth radii, equilibrium temperature 236 K, uninhabited

Gnadury (Hinshi 1 f), 0.63 Earth masses, 0.76 Earth radii, equilibrium temperature 234 K, uninhabited

Bondury (Hinshi 1 g), 0.11 Earth masses, 0.49 Earth radii, equilibrium temperature 220 K, uninhabited

Jump Gate Station: Level 15, distance from jump gate 0.02 AU

System Details

Hinshi is an unsafe system with many hidden pirate bases, as well as Renegade hideouts and facilities of companies engaged in illegal research or manufacturing. It has many moons orbiting its single planet, and these are covered in simple habitat dome bases with landing areas nearby for incoming ships to unload supplies. These habitats are almost all controlled by the UEO, although a few are controlled by paramilitary organizations and Bandorian mercenaries. Given the heavy pirate forces in this system, you should come here with a powerful ship with multiple escorts; Black Bear Class Interceptors seem to work quite well against the pirates in this system, although Scorpion class heavy multi-role ships might be a good option to consider if you don’t want to have to bring in escorts. There is no asteroid belt in this system, but there are many small planetoids in the outer areas of the system. Many pirate and Renegade capital ships are located in various parts of this system, and it is rumored to be the location of several UEO shipbuilding labs engaged in constructing dreadnought size class ships for the UEO. Many unfortunate traders have come into this system only to be destroyed by heavily armed UEO squadrons on their way out to attack security forces in other systems or on UEO missions.
IK-340

## History

The IK-340 was designed as a civilian escort fighter for convoys. It was built fairly cheaply, with a manufacturing cost of 35,000 credits, so it was a very profitable ship for Brock Industries. The IK-340 had no major problems with equipment or system failures, and the feedback from customers was mostly positive. Some pilots reported that the ship felt underpowered, and many doubted that it actually performed according to the turnrate specifications, as it felt like it turned significantly slower than the 12 radians stated in the ship's official stats. The IK-340 was a moderate sales success, with over 75,000 units sold in its first 50 years on the civilian market, in addition to 800 units ordered by the UHW Navy as patrol ships.

## Overview

Despite the fact that it is a fairly recent design, the IK-340 is already beginning to become obsolescent. Its weaponry and DPS are decent given its small size, but for the price there are a few better options. It does have relatively good handling, and its shields are somewhat good for its size, age, and powerplant. In a tactical sense, the IK-340 can be used in a variety of situations. It is commonly used as an atmospheric shuttle, as it is known for its remarkable handling in a normal habitable atmosphere. Its weapons layout is very helpful when fighting more maneuverable ships, but the light MP is not usually useful.

### Weapons Emplacements

1 ultra MP fwd, 2 heavy MPs fwd, 3 light pylons, 1 light MP oblique fwd, 1 ultra MP aft

Stock DPS Rating: 11,000

 Afterburner 2
 Afterburner 3

Date of Release: 3986

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 7

Advanced Combat Scanner

Comm Relay

Bounty Informer

ECM 1

Plasma Collector/Recycler

Heat Shielding

Atmospheric Drive

TBA UCP Collector

Armored Fuel Tanks, Damage Resistance +250

1x Solace-class Escape Pod

### Equipped Weapons

2x Brock Industries Ultra Disruptor Cannon (1 fwd, 1 aft)

2x Brock Industries High Power Rapidfire Plasma Pulse Cannon fwd

2x Brock Industries Ion Pulse Cannon (1 oblique fwd port, 1 oblique fwd stbd)

3x Seldar Industries SHARD missile
Hradona

Hradona

(BD-08 2823)

Bandorian Protectorate

Distance from Sol 139 ly

System security rating 4/5

System civilian population 15,713,475

Number of assigned police squadrons: 20

Number of assigned naval squadrons: 5

System jump gate coordinates 11493627

Ascension 10 00 48 Declination -09 31 00

Stars in system (single-star system)

BD-08 2823, 0.74 solar masses, unknown solar radii, metallicity -0.07 Fe/H, spectral class K3 V

Non-CHZ planets

Truvanope (Hradona 1), 14 Earth masses, unknown Earth radii, orbital period 5.6 days, semi-major axis 0.06 AU, orbital eccentricity 0.15, equilibrium temperature 706.7 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Soanope (Hradona 2), 105 Earth masses, unknown Earth radii, orbital period 237.6 days, semi-major axis 0.68 AU, orbital eccentricity 0.19, equilibrium temperature 203 K, uninhabited

CHZ moons

Valnoarilia (Hradona 2 b), 1.28 Earth masses, 1.2 Earth radii, equilibrium temperature 270 K, population 7,368,201

Vinviovis (Hradona 2 c), 1.1 Earth masses, 1.03 Earth radii, equilibrium temperature 275 K, population 8,003,562

Jump Gate Station: Level 13, distance from jump gate 0.15 AU

System Details

Hradona is an unremarkable system. It has no major manufacturers or mining companies, largely due to the fact that this system has no major asteroid belts and only a few scattered asteroids and planetoids (other than the two major planets, of course). There are several known Bandorian execution chamber launch points in this system, as well as a major penal colony (Penal Colony Four) on Valnoarilia. For this reason, prisoner transport ships are a fairly common sight in this system. Hradona is not the only Bandorian system with a major penal colony, however. It is rated second in terms of the number of executions that take place every year on Execution Day, a day where all the prisoners who were sentenced to death in the previous year are executed. This takes place on October 9 (Galactic Standard Time). Piracy is relatively uncommon in Hradona due to the increased military and police presence. Trading in this system is often chaotic, with prices rarely being consistent even from day to day. Near Execution Day, prices for all radioactive materials skyrocket, so it is a good idea to always check the Galactic Standard Time when you are near Hradona and other Bandorian systems with penal colonies. This is because the way Bandorian officials execute prisoners is to fill the hollow walls of Bandorian execution pods with radioactive waste materials, then place several prisoners inside each pod and launch the pods into space. The hulls of the pods are not equipped with any form of radiation shielding, so the prisoners are quickly irradiated and die. Near Execution Day, tourists wanting to see the executions are willing to pay higher prices for passage to systems with executions taking place.
League of Asteroid Belt Settlements

The League of Asteroid Belt Settlements was an alliance for mutual defense and resource sharing between colonies in the Sol system's asteroid belt; this alliance was first founded on 24 January 2059. At first this alliance was only between colonies in the Sol system's asteroid belt; then it was expanded to include the League of Kuiper Belt Settlements, which was officially integrated into the League of Asteroid Belt Settlements on 19 December 2079 after a period of independence lasting only 14 years. Once interstellar colonies became more common, many colonies on asteroids or small planetoids in other star systems applied for membership in the League of Asteroid Belt Settlements; once the leaders of the LABS saw that this would be a good way of expanding their influence, they accepted all colonies that applied for membership. The LABS was an unofficial ally of the rebels during the First War of Sol and the First Interstellar War, providing supplies and a few ships as well as scouting operations against UN forces, mostly in the Sol system, although an LABS colony in Kapetyn also provided some critical support in breaking the UN blockade there during the First Interstellar War. During the Second Interstellar War, the League was nominally neutral, but once the Empire had been founded they provided noticeable support in the form of supplies or raw materials. The LABS has several allegiant manufacturers and subgroup organizations; its two major ship manufacturers as of 1 January 4025 are Albedo Shipyards Inc and Ceres Space. Most of the LABS operations are concentrated on mining, which makes up 90% of its income; most of the remaining 10% comes from conducting recon and scouting operations for the Bandorian Protectorate. The LABS is a democracy with a president elected by a body of elected officials every ten years.
Hornet Mk2

## History

In 4000, the AISN requested for UAP Shipyards to create an updated, modernized version of the Hornet Mk1. 8 years later, the Hornet Mk2 was released to the public, although UAP Shipyards had been delivering orders to the AISN since 4003. The Hornet Mk2 was designed with the same hull proportions as the Mk1, allowing for existing Mk1 hulls to be quickly and relatively cheaply upgraded to Mk2 standard. On its official release, the Hornet Mk2 proved immensely popular, with over 25,000 units pre-ordered. The AISN ordered an estimated 20,000 units, and the Asgardian Defense Forces ordered 10,000 units. On the civilian market, the Hornet Mk2 sold over 250,000 units in its first 50 years on the market, topping its predecessor. An estimated 100,000 Hornet Mk1 units were converted to Mk2 standard during the same time. The Hornet Mk2 was also used as an atmospheric fighter by many defense forces, including the UN Air Force, the Protectorate Air Force, the AISAF, and the Asgardian Defense Forces. An estimated total of 35,000 units were purchased altogether for atmospheric combat forces in the starship's first 50 years on the market.

## Overview

Marketed as simply "an upgraded, modernized version of the classic Hornet" the Hornet Mk2 is produced in vast numbers; many Hornet Mk1/Interceptor/Spirit (naval stealth version of the original Hornet) hulls are easily converted to Hornet Mk2 standards every day. The Hornet Mk2 has proved surprisingly popular on the Asgardian spacecraft market. 10,000 Hornet Mk2 were sold to the Asgardian Defense Force. Despite the claims of major improvements, the Hornet Mk2 is only slightly better than the original ship in most areas. One notable improvement is its atmospheric performance. The changes to the weapons layout help quite a bit as well.

### Weapons Emplacements

3 ultra MPs fwd, 1 ultra MP aft, 4 light pylons, 1 heavy pylon

Stock DPS Rating: 56,000

 Afterburner 2
 Afterburner 3

Date of Release: 4008

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 8

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 2

Repair System 2

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

Heat Shielding

Atmospheric Drive

Stealth Package

Armored Fuel Tanks, Damage Resistance +300

1x Solace-class Escape Pod

### Equipped Weapons

4x Brock Industries Ultra Disruptor Cannon (3 fwd, 1 aft)

4x Seldar Industries Foxhound missile

1x Brock Industries Standard HV Missile Launcher fwd.
Mervala

Mervala

(HD 38858)

Alliance of Independent Settlements

Distance from Sol 49.6 ly

System security rating 4/5

System civilian population 1,318,964,281

Number of assigned police squadrons: 48

Number of assigned naval squadrons: 12

System jump gate coordinates 10496108 (Gate 1), 10496109 (Gate 2)

Ascension 05 48 35 Declination -04 05 41

Stars in system (single-star system)

HD 38858, unknown solar masses, unknown solar radii, metallicity -0.27 Fe/H, spectral class G4 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Vurilia (Mervala 1), 30.5 Earth masses, unknown Earth radii, orbital period 407 days, semi-major axis 1.04 AU, orbital eccentricity 0.27, equilibrium temperature 237 K, uninhabited

CHZ moons

Chohines (Mervala 1 b), 1.34 Earth masses, 1.25 Earth radii, equilibrium temperature 252 K, population 463,299,807

Vicopra (Mervala 1 c), 1.27 Earth masses, 1.19 Earth radii, equilibrium temperature 250 K, population 403,794,368

Bricorilia (Mervala 1 d), 1.14 Earth masses, 1.06 Earth radii, equilibrium temperature 252 K, population 439,543,711

Jump Gate Station: Level 15, distance from jump gate 0.32 AU (Gate 1), Level 15, distance from jump gate 0.3 AU (Gate 2)

System Details

Mervala is an example of a broken down system that has been extensively refurbished, with a new jump gate to ease outbound traffic congestion and a fully revamped system defense force; the ships in the system's defense force have been upgraded to Sabre Mk5, although some Decimator squadrons have also been assigned to this system. There is a Starconnect hub in this system as it is an extensive business center, and there are some tourist attractions on Vicopra, such as its beaches and mountain resorts. This system is a major factory location for UAP Shipyards, and some other minor manufacturers also have factories in this system; Mervala is noted for having many of its factories on space stations near its asteroid belt; while its asteroid belt is not very rich in metals, there are many gemstones, which can be used to trade for metals from trading convoys coming into the system. This system is generally fairly safe, but there are a few spots that are dangerous, such as the spacelanes between the asteroid belt and the main stations. You should have at least a Conqueror in this system preferably with multiple good escorts. Some of the pirates in this system are more well-armed than normal pirates, so you should upgrade your ship's armor and shields.
Lunokhod

## History

The Lunokhod started out as a design for a racing ship, using ion engine technology mixed with a standard STL drive design. Its spartan interior design, strange handling characteristics, and great potential for modification made it a favorite with younger pilots. It was also the smallest ship on the civilian market with a probe launch bay for a long time. The probe launch bay could also be expanded at the cost of reducing the cargo bay's size. The interior, despite its bare-minimum styling and decor, was quite roomy and by default had a small passenger berth with sleeping space for two people. The ship only required one person to fly and operate, however. The design was meant to give decent fuel efficiency, but was otherwise quite basic; the hull was designed to be very light, and even normal engine use put it under heavy stress. The Lunokhod was used heavily by researchers and companies deploying probes in deep space. It proved quite popular overall on the civilian market, selling over 280,000 units in its first 50 years there. The LABS Navy placed an order for 1,600 units to be used as light probe carriers in 3813.

## Overview

The Lunokhod is one of the most iconic single-man research ship designs of all time, known mainly for its probe bay and the unique scream of its STL drive. Originally intended as a racer or fighter-interceptor, the Lunokhod became the ship of choice for missions that involved deploying a research probe or satellite after a short flight from a mothership; its operational use was only limited by its short range and somewhat weak hull. Even afterburners can cause extreme hull stress when in use on this little ship. The raspy main engine is based off ion engine technology to a certain extent, and accelerates much more slowly than you would expect from a racing ship. This ship has very strange handling in space, but handles quite well in most atmospheres.

### Weapons Emplacements

2 heavy MPs fwd, 1 ultra MP fwd, 1 ultra MP aft, 2 heavy pylons

Stock DPS Rating: 1,000

 Afterburner 2
 Afterburner 3

Date of Release: 3800

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 5

Base Scanner

Comm Relay

Fuel Scoops

ECM 1

Probe Launch Bay (capacity is 25 PLBUs)

TBA UCP Collector

### Equipped Weapons

1x Ursa Systems Javelin fwd.

1x Brock Industries Ultra Laser Cannon aft

2x Brock Industries Pluton Torpedo Mk2
Joseph Colburn

Joseph Colburn was a politician and naval veteran who was allegiant to the Alliance of Independent Settlements. He was born in the Aldebaran star system on 14 August 3950 and died on 9 November 4033. His most notable achievement was being elected as governor of the Kranthos star system for eight consecutive terms, from 4000 when it was first colonized until 4032, when he did not run for reelection due to health concerns. Acting on his suggestions, the AISN began construction on a naval shipyard in the system during his sixth term as governor, and it was named after him when it was completed in 4035. At the time of his death, the colony had grown to a population of nearly 8,000 citizens.
Krogwar

Krogwar

(HD 37124)

Asgardian Alliance

Distance from Sol 107.6 ly

System security rating 3/5

System civilian population 2,776,408

Number of assigned police squadrons: 28

Number of assigned naval squadrons: 7

System jump gate coordinates 14073172

Ascension 05 37 02 Declination +20 43 50

Stars in system (single-star system)

HD 37124, 0.83 solar masses, 0.82 solar radii, metallicity -0.44 Fe/H, spectral class G4 V

Non-CHZ planets

Phazarus (Krogwar 2), 207 Earth masses, unknown Earth radii, orbital period 886 days, semi-major axis 1.71 AU, orbital eccentricity 0.13, equilibrium temperature 171 K, uninhabited

Rolvao (Krogwar 3), 221 Earth masses, unknown Earth radii, orbital period 1862 days, semi-major axis 2.81 AU, orbital eccentricity 0.16, equilibrium temperature 133.5 K, uninhabited

Non-CHZ moons

Gaphouhiri (Krogwar 2 b), 0.9 Earth masses, 0.98 Earth radii, equilibrium temperature 190 K, population 195,605

Ochulara (Krogwar 2 c), 0.75 Earth masses, 0.9 Earth radii, equilibrium temperature 192 K, population 156,187

CHZ planets

Pupra (Krogwar 1), 215 Earth masses, unknown Earth radii, orbital period 154.4 days, semi-major axis 0.53 AU, orbital eccentricity 0.05, equilibrium temperature 307 K, uninhabited

CHZ moons

Lomorilia (Krogwar 1 b), 1.09 Earth masses, 1.04 Earth radii, equilibrium temperature 300 K, population 2,294,703

Jump Gate Station: Level 14, distance from jump gate 0.13 AU

System Details

Krogwar is a major center of gas mining in the Asgardian Alliance; almost 25% of all Asgardian gas mining operations take place here. Eclipse Shipyards and Macdona Shipyards both have factories here; although the spacelanes in this system are not as safe as in Bandorian systems, they are better than most of the systems in the Asgardian Alliance. The Asgardian Defense Force has a minor base here with several of the new ADF fleet carriers based there. A weapons testing center is located in the outer regions of this system; this area is restricted space, and you must have a permit or be a member of the Knights of the Golden Circle to enter this area. Most of the piracy in Krogwar takes place on the spacelanes between the jump gate and the stations near the star. If you come to this system and you want to go to the inner stations, you should have at least a Conqueror, and probably several escorts as well. Asgardian Defense Force capital ships are a common sight in Krogwar, as this system is a supply center for them; the pacifist Asgardian government is displeased about this situation, but the sensible portion of the Alliance seem to have gained the upper hand in policy making, since the ADF is being upgraded for the first time in several hundred years, with new bases being established and ship production being increased.
Hinachok

Hinachok

(HD 103949)

Bandorian Protectorate

Distance from Sol 86.5 ly

System civilian population 247,398,521

Ascension 11 58 12 Declination -23 55 26

Stars in system (single-star system)

HD 103949, 0.77 solar masses, unknown solar radii, metallicity unknown, spectral class K3 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Fendokon (Hinachok 1), 11 Earth masses, unknown Earth radii, orbital period 120.9 days, semi-major axis 0.44 AU, orbital eccentricity 0.19, equilibrium temperature unknown, uninhabited

CHZ moons

Iskork (Hinachok 1 b), 0.57 Earth masses, 0.29 Earth radii, equilibrium temperature 275 K, population 243,150,628

## History

### Colonization Period

Hinachok was first colonized by the Galactic Empire in 2573. The initial colonist force consisted of 250,000 citizens in five massive colony ships, escorted by several Imperial Navy destroyers and a fleet of warp-capable transports and support ships carrying supplies. The convoy started out from the Mystic star system on 1 December 2572 and reached Hinachok on 1 May 2573.

### Imperial Period

Hinachok was relatively peaceful under Imperial rule, with the only exception being several battles during the Empire-Union War. After the fall of the Empire Hinachok's local government declared allegiance to the Bandorian Protectorate, which sent a squadron of ships to guard the system. During the Imperial period, Hinachok became a major center of manufacturing and industry.

### Bandorian Period

After the fall of the Empire, the Protectorate took control of Hinachok following its local governor's declaration of allegiance to the Protectorate. A squadron consisting of a battlecruiser, two heavy cruisers, and four destroyers was sent to assist the system defense forces in guarding the system from possible Union attacks.

### 4025 Guide to the Universe

Hinachok is a large, successful center of manufacturing. It has factories of Spirit Shipyards, Mystic Drive Yards, Brock Industries, UHW Shipyards, and Ceres Space. Hinachok is also the location of a Santonian Order base, and has a large naval shipyard (Torov-class) orbiting at 6.0 AU from the star. It has an accelerator jump gate, allowing travel within 25,000 light-years of the system. Hinachok is a major hub for transport in the Protectorate, with locations of Xian Starlines and Starconnect in the system. The system is quite safe, and has a major commerce market, including a vibrant and growing agricultural sector, as most shipbuilding is done in space in Hinachok. Pirates are virtually nonexistent in this system, most who try to get in are quickly destroyed by the system defense forces.
Manzati

Manzati

(HD 28254)

Bandorian Protectorate

Distance from Sol 183.3 ly

System security rating 4/5

System civilian population 27,655,839

Number of assigned police squadrons: 40

Number of assigned naval squadrons: 10

System jump gate coordinates 01833415; note that this system has an accelerator jump gate

Ascension 04 24 51 Declination -50 37 20

Stars in system (single-star system)

HD 28254, 1.06 solar masses, 1.48 solar radii, metallicity +0.36 Fe/H, spectral class G1 IV

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Zibatov (Manzati 1), 369 Earth masses, unknown Earth radii, orbital period 1116 days, semi-major axis 2.15 AU, orbital eccentricity 0.81, equilibrium temperature 207.3 K, uninhabited

CHZ moons

Galruiturn (Manzati 1 b), 1.49 Earth masses, 1.36 Earth radii, equilibrium temperature 250 K, population 27,612,952

Jump Gate Station: Level 15, distance from jump gate 0.75 AU

System Details

Manzati is a powerful industrial hub and a medium population Bandorian system. It produces many of the most powerful turrets used by the Bandorian Navy in the Brock Industries factories throughout the system. While this system has several major factories of Brock Industries, it also has major factories of Spirit Shipyards, New Severodvinsk Shipyards, Bandoria Stardrive, UHW Shipyards, and Mystic Drive Yards. The Santonian Order and Duskhan League both have bases in this system, and Kroll ships are a fairly common sight in this system, as the Kroll bring in vast amounts of trade goods from their systems to trade for Bandorian weaponry and metals, especially gold, which the Kroll seem to use in very high quantities; no one knows what they use it for specifically. However, the Kroll also use standard metals such as neutronium, platinum, and titanium, so whatever they use gold for, it is not the only metal that they use.
Dekonsil

Dekonsil is the second and last major planet in the Deraedon star system. It is a tidally locked rocky planet with one moon. Dekonsil has a relatively thin atmosphere, and in some areas of the planet, a light breathing apparatus is needed. The soil is rich in nitrogen and many of the citizens are farmers. In the cities, where the planet's only spaceports are located, there is a high crime rate; many UEO bosses live in the cities here, making it quite unsafe to live in them. Farmers are often attacked by UEO gangs riding through the countryside in LHS (low-height speeders) or hover vehicles. Occasionally Bandorian bounty hunters come to this planet to hunt UEO members. The government of the system disapproves of the Bandorian "raids" as they are called, but it is so bureaucratic, inefficient, and corrupt that there is little they can do to stop them- just as they do nothing to stop the UEO gangs from terrorizing the cities and occasionally scavenging the countryside. Convoys of ships carrying supplies are generally forced to land in the cities' spaceports by UEO "enforcers", but some manage to slip past and land in hastily constructed landing pads near farmer's markets instead; these random meetings are the only way for most of the farmers to get supplies.

## Tidal lock showcase

Dekonsil, as mentioned before, is tidally locked; most of the major cities are in the terminator zone, although a few are in the light side. Most of the light side is covered by farmland, though a few small deserts and mountain ranges break up the terrain somewhat.