Level 2

# Level 2:”Pipe Dreams”

**Survival Difficulty: Class 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**
Level 2 is the 3rd level of the Backrooms.

## Description

**Level 2** consists of long, dim concrete maintenance hallways with steam pipes lining the walls and ceilings. Doors are rarely found; they house metal shelves and ventilation ducts. The pipes cause the heat in **Level 2** to reach immense temperatures, reportedly reaching 200 Fahrenheit (93 °C) and higher, boiling any wanderer alive. It is generally described as decrepitude compared to previous levels, with cracks in the stone surfaces and the pipes being rusted from what appears to be decades of neglect.

Occasionally, doors can lead to small rooms that may contain machinery that is connected to the pipes present throughout the level. Random items that were left by other explorers can be found on the metal shelves, providing resources for wanderers. Due to the insalubrious conditions found in **Level 2**, roaches and mice are found in the hallways. These creatures should not be eaten without proper preparation under any circumstances, due to the frequency of plagues and bacterial infections that can be caught through the consumption of these mice.

Some sections of **Level 2** are completely devoid of light, while others are only lit by alternate sources of light, such as flashlights and lamps. A notable, musty smell can be found in areas where the pipes exist. This is due to the presence of multiple different species of mold growing on the pipe walls and floors. Despite the inherent humidity, water itself is scarce, with the exception of a few small puddles scattered throughout; though, these puddles should only be used as a source of water when one has no other supply.

**Level 2** is far more dangerous than Level 1, due to the hazards mentioned above and the sheer number of entities inhabiting the level. If you come into contact with a creature in this level, it is advised that you should run immediately, as they are incredibly hostile and will kill off most victims; even those who escape may suffer serious wounds, usually hindering their ability to progress forward.

As one walks in this level, after a few days of traversing, the pipes will commonly be found with leaks; the steam being shot from these holes will heat up the tunnel, making it impossible for one to walk any further without suffering third degree burns. If one persists at this point, the tunnel will close behind them and they will be cooked alive.

## Entities

Known entities that lurk in **Level 2**are Facelings, Hounds, Smilers and Scratchers. Additional entities likely inhabit the level, however.

## Colonies and Outposts

Due to the nature of this level, colonies and outposts are unable to be established.

## Entrances and Exits

### Entrances

One of the two the only known way to enter **Level 2** is via a stairwell in Level 1. There, one can find an unlocked door that will lead to here.

### Exits

There are 2 known ways of exiting **Level 2**.

* Finding a fire exit in **Level 2** will transport one to Level 3, despite the dangers and risks.
* Entering an office-styled elevator will lead to Level 4.