recursal/Fanatic-Fandom huggingface dataset:
High-quality healing injection

## High-quality healing injection

### Weight

0.1

A **High-quality healing injection** is a medical supply item.

## Effects

* Instantly recover 200 HP
* Can be used during combat

## Locations

* Sold at black market in Eagle Town, Gobi region
* Sold at black market in Gobi Town, Gobi region
* Sold at black market in Kilgaso, Desert region
* Sold at black market in New Moon City, Desert region.
Sniper bullet

## Sniper bullet

### Weight

0.01

A **Sniper bullet** is a type of ammo used for sniper rifles.

## Weapons that use sniper bullets

* BK sniper rifle
* G43A
* M24 sniper rifle
* Mauser sniper rifle

## Locations

* Sold at black market in Border Town, Dune region.
* Sold at black market in Eaglet Camp, Dune region.
* Sold at black market in Eagle Town, Gobi region.
* Sold at black market in Gobi Town, Gobi region.
* Sold at black market in Kilgaso, Desert region.
* Sold at black market in New Moon City, Desert region.
Hector

**Hector** is a Character Trait.

## Description

### At level "C"

After inflicting critical damage to an enemy, their hit is reduced by 15% for the next 2 turns.

### At level "B"

After inflicting critical damage to an enemy, their hit is reduced by 18% for the next 2 turns.

### At level "A"

After inflicting critical damage to an enemy, their hit is reduced by 21% for the next 2 turns.

### At level "S"

After inflicting critical damage to an enemy, their hit is reduced by 25% for the next 2 turns.

## Upgrade cost

### To increase from level "A" to level "S"

* Combat (Trigger) bible - Part 1
* Combat (Trigger) bible - Part 2
Food

**Food** is a necessary resource for traveling or waiting.

## Overview

Food is needed for consumption during trips, much like water and fuel if using certain vehicles. If food runs out, the HP of each caravaneer will drop the longer the travel without food. It is also possible to "ban" certain types of food - this prevents any member of the caravan from consuming a particular kind of food.
Maxim machine gun

## Maxim machine gun

### Ammo

HMG bullet

A **Maxim machine gun** is a machine gun-type ranged weapon.

## Effect

Attack multiple targets - additional 40% damage to injured targets.

## Attacks

* Normal attack
	+ Deals 70% damage to single-row targets.
	+ Cost: 0 AP
	+ -5 Bullets
* Sweep
	+ 90% damage to single column of targets.
	+ Cost: 20 AP
	+ -10 Bullets
* Strafe
	+ 90% damage to all targets.
	+ Cost: 40 AP
	+ -15 Bullets

## Locations

* Sold at black market in Eagle Town, Gobi region.
Harass

**Harass** is a Character Trait.

## Description

### At level "C"

When dealing critical damage to an enemy target, there is a 25% chance that the target will be confused.

### At level "B"

When dealing critical damage to an enemy target, there is a 30% chance that the target will be confused.

### At level "A"

When dealing critical damage to an enemy target, there is a 35% chance that the target will be confused.

### At level "S"

When dealing critical damage to an enemy target, there is a 40% chance that the target will be confused.

## Upgrade cost

### To increase from level "A" to level "S"

* Combat (Trigger) bible - Part 1
* Combat (Trigger) bible - Part 2
Equipment manufacturing

**Equipment manufacturing** is an industry that can be first seen in the Desert region.

## Goods produced

At a primary level, Lighting device is produced.

At an intermediate level, Field tools are produced.

At an advanced level, Daily products are produced.

## Goods demanded

At a primary level, Cable is demanded.

At an intermediate level, XXXXXX is demanded.

At an advanced level, XXXXXX is demanded.
Steel body

## Steel body

### Subtype

Permanent

**Steel body** is a Character Trait.

## Description

### At level "C"

When receiving critical strike damage, reduce critical strike damage by 50%.

### At level "B"

When receiving critical strike damage, reduce critical strike damage by 65%.

### At level "A"

When receiving critical strike damage, reduce critical strike damage by 80%.

### At level "S"

When receiving critical strike damage, reduce critical strike damage by 95%.

## Upgrade cost

### To increase from level "A" to level "S"

* Combat (Permanent) bible - Part 1
* Combat (Permanent) bible - Part 2
Sniper specialization

## Sniper specialization

### Subtype

Ranged

**Sniper specialization** is a Character Trait.

## Description

### At level "C"

When equipped with sniper weapons, increase hit by 8%.

### At level "B"

When equipped with sniper weapons, increase hit by 10%.

### At level "A"

When equipped with sniper weapons, increase hit by 12%.

### At level "S"

When equipped with sniper weapons, increase hit by 14%.

## Upgrade cost

### To increase from level "A" to level "S"

* Ranged bible - Part 1
* Ranged bible - Part 2
Mauser sniper rifle

## Mauser sniper rifle

### Ammo

Sniper bullet

A **Mauser sniper rifle** is a sniper rifle-type ranged weapon.

## Effect

Single high damage - additional 40% damage to stunned targets

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -1 Bullet
* Penetration
	+ 70% damage to a single row of targets.
	+ Cost: 20 AP
	+ -1 Bullet
* Aim
	+ 200% damage to a single target.
	+ Cost: 45 AP
	+ -1 Bullet

## Locations

* Sold at black market in Border Town, Dune region
Shotgun (weapon type)

**Shotguns** are one of six types of ranged weapons.

## Effect

Hit reduction effect - additional 40% damage to injured targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -1 Bullets
* Impact
	+ 130% damage to a single target.
	+ Cost: 20 AP
	+ -2 Bullets
* Blinding
	+ 60% damage to a single column of targets which also reduces the targets' hit rate by 20%.
	+ Cost: 40 AP
	+ -2 Bullet

## Related character traits

There are several character traits that relate to shotguns:

* Range specialization: Increased damage when using any ranged weapon.
* Shotgun specialization: Increased damage when using a shotgun.
* Divine eye: Increased chance of hitting when equipped with any ranged weapon.
* Precise: Increased chance of critical strike when equipped with any ranged weapon.
Old, Not Dead!

**Old, Not Dead!** is a side quest.

## In-game description

Bring 8 units of Primary healing injection to the old bastard northeast of Tucker Village.

## How to obtain

The quest is taken when entering the Civilian Camp, located 180 km Northeast of Tucker Village.

## Walkthrough

Bring 8 Primary healing injections to the camp. The closest location to purchase them is at Border Town's black market.
Dune Civilian

**Dune Civilians** are the groups of people located in the Dune region not directly aligned with Border Town or the Hyena Gang.

## In-game description

For a long time, civilians in the Dune have been living in fear and anxiety. On one hand, the activities of Bug beasts are becoming more and more aggressive, and there are more and more injuries. The Hyena Gang's crazy behavior is deeply disturbing to stability as well. As a regional power, Border Town turned a blind eye to it. On the other hand, food and water are still not guaranteed. Originally, with the livestock farming in Sarah Village and the crops in Cactus Village, there was no problem with food and clothing. But since Sorsby came to Border Town, taxes have been increased several times. As a result, a number of people in Border Town don't have to worry about eating and drinking, but most people in the Dune are struggling with hunger. In order to survive, many people choose to flee to other zones, which causes a lack of labor and continues the cycle of poverty. If this situation continues, this zone will soon be deserted.

(Once Civilian Reputation reaches Friendship, Team Mood +6.)

## Ways to change reputation

* -100: Attack a Dune Civilian, Trader, or Antique Trader.
* +5: Assist a Dune Civilian, Trader, or Antique Trader against either Dune bandits, robbers, hyenas, or Bug beasts.
* +10: Complete the quest Happy to help
* +20: Complete the quest Famine in the Desert
* +20: Complete the quest Old, Not Dead!
Bandage

## Bandage

### Subtype

Doctor

**Bandage** is a Character Trait.

## Description

### At level "C"

After combat, heal 10% HP of one player when the doctor is part of combat.

### At level "B"

After combat, heal 13% HP of one player when the doctor is part of combat.

### At level "A"

After combat, heal 16% HP of one player when the doctor is part of combat.

### At level "S"

After combat, heal 20% HP of one player when the doctor is part of combat.

## Upgrade cost

### To increase from level "A" to level "S"

* Doctor bible - Part 1
* Doctor bible - Part 2
Lee rifle

A **Lee rifle** is a rifle-type ranged weapon.

## Effect

Reduces enemy resilience - additional 40% damage to bleeding targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -1 Bullet
* Fixed fire
	+ 130% damage to a single target.
	+ Cost: 20 AP
	+ -1 Bullet
* Browbeat
	+ 100% damage to a single target, and the target has 20% higher probability to take critical hits for 2 rounds.
	+ Cost: 40 AP
	+ -1 Bullet

## Locations

* Sold at black market in Gobi Town, Gobi region
Anger

## Anger

### Subtype

Trigger

**Anger** is a Character Trait.

## Description

### At level "C"

When your HP is less than 50%, critical strike will increase 15%.

### At level "B"

When your HP is less than 50%, critical strike will increase 18%.

### At level "A"

When your HP is less than 50%, critical strike will increase 21%.

### At level "S"

When your HP is less than 50%, critical strike will increase 25%.

## Upgrade cost

### To increase from level "A" to level "S"

* Combat (Trigger) bible - Part 1
* Combat (Trigger) bible - Part 2
Craft (quest)

**Craft** is a main quest.

## In-game description

In order to improve the financial situation of the village, Old Jack asked you to go to SanXing Village to buy Cotton, to make cloth for trade.

## How to obtain

The quest is obtained after giving Old Jack the required money to pay Cactus Village's taxes to Border Town.

## Walkthrough

Bring 20 cotton to Cactus Village. The nearest location to purchase it is in SanXing Village, but cotton purchased or produced elsewhere can also be used.
M24 sniper rifle

## M24 sniper rifle

### Ammo

Sniper bullet

An **M24 sniper rifle** is a sniper rifle-type ranged weapon.

## Effect

Single high damage - additional 40% damage to stunned targets

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -1 Bullet
* Penetration
	+ 70% damage to a single row of targets.
	+ Cost: 20 AP
	+ -1 Bullet
* Aim
	+ 200% damage to a single target.
	+ Cost: 45 AP
	+ -1 Bullet

## Locations

* Sold at black market in Eaglet Camp, Dune region
Bolt

## Bolt

### Weight

0.01

A **Bolt** is a type of ammo used for crossbows.

## Weapons that use bolts

* Mechanical crossbow
* Military crossbow
* Wooden crossbow

## Locations

* Sold at black market in Border Town, Dune region.
* Sold at black market in Eagle Town, Gobi region.
* Sold at black market in Gobi Town, Gobi region.
* Sold at black market in Kilgaso, Desert region.
* Sold at black market in New Moon City, Desert region.
Lime

## Lime

### Weight

1

**Lime** is an industry good.

## Producing industry

Quarry pit (Primary)

* BaiSha Village, Dune region.
* Dome Village, Gobi region.
* Potentially Hyland, Gobi region.
* Potentially Kangal Village, Desert region.

## Demanding industry

Mineral processing (Primary)

* Border Town, Dune region.
* Eagle Town, Gobi region.
* Potentially Pinnacle Village, Gobi region.
* Gash Oil Well, Desert region.
Bug beast Invasion

**Bug beast Invasion** is a main quest.

## In-game description

After you raised the coin you finally got the Gobi Zone Map. As you were about to leave, Bug beasts suddenly invaded Border Town and the situation is precarious. For whatever reason, you must defeat the Bug beasts.

## How to obtain

The quest is obtained after completing Buy the map.

## Walkthrough

As soon as Sorsby gets his payment, the town will be invaded by Bug beasts, lured by Bug Beast blood dumped near the town gates. A group of Bug beasts attack the player character, and they must be defeated.
Hyena Gang

**Hyena Gang** is a settlement located in the Dune region. It is led by Mark.

## Notes

* Hyena Gang is a location that cannot be directly entered. Upon walking into the location, instead of entering a "town" area, a dialogue box will pop up with the only options given being dialogue for a quest or leaving.
* Hyena Gang cannot be discovered on its own. The quest A clue to the Hyena gang must be completed for access to the location.
* If Whistleblower (Optional) is completed and Wait and see is active when turning in the quest Beat the Bug beasts, Mark will attack. Upon his defeat, the location will be destroyed.
MG specialization

## MG specialization

### Subtype

Ranged

**MG specialization** is a Character Trait.

## Description

### At level "C"

When equipped with Machine gun weapons, increase hit by 8%.

### At level "B"

When equipped with Machine gun weapons, increase hit by 10%.

### At level "A"

When equipped with Machine gun weapons, increase hit by 12%.

### At level "S"

When equipped with Machine gun weapons, increase hit by 15%.

## Upgrade cost

### To increase from level "A" to level "S"

* Ranged bible - Part 1
* Ranged bible - Part 2
Converge

**Converge** is a Character Trait.

## Description

### At level "C"

When you perform a critical strike, your critical strike increases 10% for 2 rounds - once per combat.

### At level "B"

When you perform a critical strike, your critical strike increases 13% for 2 rounds - once per combat.

### At level "A"

When you perform a critical strike, your critical strike increases 16% for 2 rounds - once per combat.

### At level "S"

When you perform a critical strike, your critical strike increases 20% for 2 rounds - once per combat.

## Upgrade cost

### To increase from level "A" to level "S"

* Combat (Trigger) bible - Part 1
* Combat (Trigger) bible - Part 2
Glass

## Glass

### Weight

0.5

**Glass** is an industry good.

## Producing industry

Mineral processing (Primary)

* Border Town, Dune region.
* Eagle Town, Gobi region.
* Potentially Pinnacle Village, Gobi region.
* Gash Oil Well, Desert region.

## Demanding industry

Winery (Advanced)

* Potentially Sarah Village, Dune region.
* Potentially Gill Village, Gobi region.
* Potentially Heindy, Desert region.
The Hyena Gang

**The Hyena Gang** is a main quest.

## In-game description

You and Reid/Anne returned to Cactus Village. During the conversation with Old Jack, Reid/Anne accidentally discovered that he knew the Hyena Gang and told you their actual location. So you decided to go to their base and find their boss Mark to ask him about the Undergrounders.

## How to obtain

The quest is obtained after speaking to Old Jack and giving him the Anti-Bug beast drug.

## Walkthrough

Travel to the location of the Hyena Gang and speak to Mark.
Steel hammer

## Steel hammer

### Weight

8

A **Steel hammer** is a hammer-type melee weapon.

## Effect

Stun effect - additional 40% damage to brownbeaten targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
* Crash
	+ 130% damage to a single target.
	+ Cost: 20 AP
* Shock
	+ Causes a single target to be stunned for 1 round.
	+ Cost: 30 AP

## Locations

* Sold at black market in Kilgaso, Desert region.
* Sold at black market in New Moon City, Desert region.
Copper wire

## Copper wire

### Weight

1

**Copper wire** is an industry good.

## In-game description

Basic raw materials for industrial products such as cables.

## Producing industry

Mineral processing (Primary)

* Border Town, Dune region.
* Eagle Town, Gobi region.
* Potentially Pinnacle Village, Gobi region.
* Gash Oil Well, Desert region.

## Demanding industry

Parts processing (Primary)

* Heindy, Desert region.
P40

A **P40** is a submachine gun-type ranged weapon.

## Effect

Speed reduction effect - additional 40% damage to bleeding targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -3 Bullets
* Rapid fire
	+ 130% damage to a single target.
	+ Cost: 20 AP
	+ -3 Bullets
* Suppress
	+ 75% damage on a single column of targets and reduces all targets' speed by 10 points for 2 rounds.
	+ Cost: 35 AP
	+ -3 Bullet

## Locations

* Sold at black market in Gobi Town, Gobi region.
Return to Cactus Village

**Return to Cactus Village** is a main quest.

## In-game description

In the conversation with Sorsby, you learned that the beak masks are a group of dealers, that you and your people are just merchandise called Undergrounders in their eyes, and the merchandise purchased by Sorsby was stolen by the Hyena Gang. You care about whether these Undergrounders are your people or not. But now you have to return to Cactus Village and give the Anti-Bug beast drugs to Old Jack.

## How to obtain

The quest is obtained after Sorsby gives the Anti-Bug beast drug.

## Walkthrough

Bring the Anti-Bug beast drug quest item from Border Town to Cactus Village.
Mace

## Mace

### Weight

6

A **Mace** is a hammer-type melee weapon.

## Effect

Stun effect - additional 40% damage to brownbeaten targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
* Crash
	+ 130% damage to a single target.
	+ Cost: 20 AP
* Shock
	+ Causes a single target to be stunned for 1 round.
	+ Cost: 30 AP

## Locations

* Reid carries one if selected as traveling companion.
* Sold at black market in Border Town, Dune region
Mechanical crossbow

A **Mechanical crossbow** is a crossbow-type ranged weapon.

## Effect

Reaction effect - additional 40% damage to stunned targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -1 Bullet
* Knowing
	+ 130% damage to a single target.
	+ Cost: 20 AP
	+ -1 Bullet
* Repeating
	+ 125% damage to a single target, and has a 45% chance to trigger action again.
	+ Cost: 40 AP
	+ -1 Bullet

## Locations

* Sold at black market in Gobi Town, Gobi region
Turt

**Turt** is a settlement located in the Gobi region.

* Cost to upgrade to intermediate industry level:
	+ 42000 Coins
	+ 105 Room materials
	+ 90 Stone
	+ 75 Fertilizer
* Cost to upgrade to advanced industry level:
	+ 156000 Coins
	+ 105 Room materials
	+ 80 Fertilizer
	+ 4 Refugee (female)

### Possible industries

Turt has one industrial base site for a potential industry (one at 100 Gobi Town Reputation).

Livestock processing

* Cost to create:
	+ 70000 Coins
	+ 120 Room materials
	+ 60 Salt
	+ 4 Mob (male)
* Cost to upgrade to intermediate industry level:
	+ 28000 Coins
	+ 120 Room materials
	+ 120 Salt
	+ 30 Light leather
* Cost to upgrade to advanced industry level:
	+ 146000 Coins
	+ 120 Room materials
	+ 30 Light leather
	+ 40 Fat
	+ 4 Refugee (male)

## Available goods

### Traveling goods

* Tuber (86)
* Bug beast meat (545)
* Water (615)
* Fuel (305)

### Industry goods

Starting goods:

* Roughage (900, then 1900 after cash crop intermediate, then 3800 after cash crop advanced)
* Cotton (800, then 1600 after cash crop intermediate, then 3200 after cash crop advanced)

Potential goods:

* Flour (800 after cash crop intermediate, then 1600 after cash crop advanced)
* Inferior soap (580 after livestock processing primary, then 1160 after livestock processing intermediate, then 2320 after livestock processing advanced)
* Leather (800 after livestock processing intermediate, then 1600 after livestock processing advanced)
* Mutated sweet grass (500 after cash crop advanced)
* Oil (600 after livestock processing primary, then 1200 after livestock processing intermediate, then 2400 after livestock processing advanced)
* Soap (1400 after livestock processing advanced)
* Sugar (1000 after cash crop intermediate, then 2000 after cash crop advanced)
* Tobacco (1000 after cash crop advanced)

## Potential demand

* Artificial flavor (after livestock processing advanced)
* Fat (after livestock processing primary)
* Light leather (after livestock processing intermediate)
* Salt (after livestock processing primary)

## Vehicles for sale

* Better handcart (2)
* Modified tricycle (1)
* Trolley (2)

## Guild

Starting market shares:

* Wildcat: 30%
* Goldbug: 0%
* Blank market: 70%
Machete

A **Machete** is a sword-type melee weapon.

## Effect

Bleeding effect - additional 40% damage to blinding targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
* Rend
	+ Causes bleeding to a single target, 80% of normal damage is dealt directly to the target's HP for 2 turns.
	+ Cost: 20 AP
* Thrust
	+ 100% damage to front and rear targets
	+ Cost: 40 AP

## Locations

* Sold at black market in Border Town, Dune region
Cash crop

## Cash crop

### Goods produced

Cotton (Primary)
Roughage (Primary)
Flour (Intermediate)
Sugar (Intermediate)
Tobacco (Advanced)
Mutated sweet grass (Advanced)

### Goods demanded

Fertilizer (Primary)

**Cash crop** is an industry first seen in the Dune region.

## Goods produced

At a primary level, Cotton and Roughage are produced.

At an intermediate level, Flour and Sugar are produced.

At an advanced level, Tobacco and Mutated sweet grass are produced.

## Goods demanded

At a primary level, Fertilizer is demanded.

## Locations

### Starting locations

* SanXing Village, Dune region - starts at primary industry level.
* Hyland, Gobi region - starts at intermediate industry level.
* Mill Village, Gobi region - starts at primary industry level.
* Turt, Gobi region - starts at primary industry level.
* Kirkuk, Desert region - starts at primary industry level.
Character Trait

**Character Traits** are different characteristics that each caravanneer has.

## Combat

As the name implies, combat traits are used during combat to assist the caravaneer during fights.

### Melee

* Axe specialization
* Hammer specialization
* Melee specialization
* Sword specialization

### Ranged

* Crossbow specialization
* MG specialization
* Range specialization
* Rifle specialization
* Shotgun specialization
* SMG specialization
* Sniper specialization

### Permanent

Permanent combat traits are always in effect during combat.

* Command
* Divine eye
* Meticulous
* Precise
* Reason
* Sharp
* Steel body
* Strong body
* Swift
* Toughness

### Trigger

Trigger combat traits only come into effect during combat after some condition has been achieved.

* Anger
* Ballistic Correction
* Base Force
* Converge
* Fury
* Harass
* Hector
* Tingle
* Thorns

## Logistics

Logistic traits are characteristics that assist the caravan outside combat.

### General

* Elite
* Finance
* March
* Thrift
* Transport
* Sneak

### Trader

* Bargain
* Diplomatic
* Transaction

### Mechanic

* Mechanical
* Overhaul
* Repair

### Doctor

* Bandage
* First Aid
* Surgery

## Exclusive

Exclusive traits are unique to certain individuals.

* Childlike Frame - Anne
* Happy Hour - Anne
* Mechanical Armor - Jimmy
* Thorny Rose - JingWei
* Unyielding - Reid
Mill Village

**Mill Village** is a settlement located in the Gobi region.

* Cost to upgrade to advanced industry level:
	+ 42000 Coins
	+ 105 Room materials
	+ 90 Stone
	+ 75 Fertilizer
* Cost to upgrade to advanced industry level:
	+ 156000 Coins
	+ 105 Room materials
	+ 80 Fertilizer
	+ 4 Refugee (female)

### Possible industries

Hyland has one industrial base site for a potential industry (one at 300 Eagle Town Reputation).

* Cost to create:

* Cost to upgrade to intermediate industry level:

* Cost to upgrade to advanced industry level:

## Available goods

### Traveling goods

* Dried wild vegetables (484)
* Rat meat (62)
* Variation corn (360)
* Water (450)
* Fuel (348)

### Industry goods

Starting goods:

* Cotton (800)
* Roughage (900)

Potential goods:

* Flour
* Mutated sweet grass
* Sugar
* Tobacco

## Guild

Starting market shares:

* Wildcat: 40%
* Blank market: 60%
Winery

**Winery** is an industry that can be first seen in the Gobi region, though it can be constructed in the Dune region.

## Goods produced

At a primary level, Local wine is produced.

At an intermediate level, Weird rum is produced.

At an advanced level, Whiskey is produced.

## Goods demanded

At a primary level, Pure water and Cement are demanded.

At an intermediate level, Mutated sweet grass is demanded.

At an advanced level, Glass is demanded.

## Locations

### Starting locations

* Gill Village, Gobi region - starts at primary industry level.
* Heindy, Desert region - starts at primary industry level.
Craft

**Craft** or **Crafting** is the act of making something out of something else.

## Overview

Crafting is an optional activity in Dust to the End. However, it can be used to upgrade a cheap item into something more expensive or useful. Doing so requires raw material(s), a tool, enough energy to perform the task, and a certain level of knowledge of how to craft an item - proficiency.

## Proficiency

Proficiency is the cumulative level of knowledge of crafting. A higher level proficiency unlocks more recipes for crafting as well as increases the crafting energy level.

Each time energy is used for crafting, the proficiency experience increases by the same amount. For example, if cloth is crafted, 5 energy is used and 5 proficiency experience points are gained.

## Energy

Energy limits the amount of crafting that can be done in a week. It resets every Monday.

### Energy level

* Starting energy: 50
* Profiency level increase: +10
* Level up (for each caravaneer): +22
Divine eye

## Divine eye

### Subtype

Permanent

**Divine eye** is a Character Trait.

## Description

### At level "C"

Increase hit by 4% when equipped with ranged weapons.

### At level "B"

Increase hit by 5% when equipped with ranged weapons.

### At level "A"

Increase hit by 6% when equipped with ranged weapons.

### At level "S"

Increases hit by 7% when equipped with ranged weapons.

## Upgrade cost

### To increase from level "A" to level "S"

* Combat (Permanent) bible - Part 1
* Combat (Permanent) bible - Part 2
Melee weapon

**Melee weapons** are one of two general varieties of weapons.

## General overview

Melee weapons, as opposed to ranged weapons, fight at close distance. In combat, this means that a character standing behind another character is invulnerable to being hit until the character standing in front is defeated first (except for certain special attacks).

There are three types of melee weapons - axes, hammers, and swords.

## Related character traits

There are several character traits that relate to melee weapons:

* Axe specialization: Increased damage when using an axe.
* Hammer specialization: Increased damage when using a hammer.
* Melee specialization: Increased damage when using any melee weapon.
* Meticulous: Increased chance of hitting when equipped with any melee weapon.
* Sharp: Increased chance of critical strike when equipped with any melee weapon.
* Sword specialization: Increased damage when using a sword.
Reid

**Reid** is one of two potential caravaneers meant to assist the main character.

## Interactions

At the beginning of the game, the main character chooses between hiring Anne and Reid. Whoever is chosen will assist the main character throughout the story while the other one will re-appear during the Lost Caravan quest.

## Character Traits

* Hammer specialization - A
* Base Force - A
* Unyielding - Exclusive

## Character Personality

* Calm
* Pessimistic
Cigarette

**Cigarette** is a good.

## Locations

* Border Town, Dune region.
* Eagle Town, Gobi region.
* Gobi Town, Gobi region.
* Kilgaso, Desert region.
* New Moon City, Desert region.

## Demanding industries

Quarry pit (Primary)

* BaiSha Village, Dune region.
* Dome Village, Gobi region.
* Potentially Hyland, Gobi region.
* Potentially Kangal Village, Desert region.

Metal mine (Primary)

* Potentially Dome Village, Gobi region.
* Kangal Village, Desert region

## Notes

* Cigarettes can be used at a tavern to bet at Blackjack or exchanged to learn the location of a nearby underground bunker.
Transaction

## Transaction

### Subtype

Trader

**Transaction** is a Character Trait.

## Description

### At level "C"

Increases the coin transaction volume of shops in the city by 35%.

### At level "B"

Increases the coin transaction volume of shops in the city by 40%.

### At level "A"

Increases the coin transaction volume of shops in the city by 55%.

### At level "S"

Increases the coin transaction volume of shops in the city by 50%.

## Upgrade cost

### To increase from level "A" to level "S"

* Trader bible - Part 1
* Trader bible - Part 2
SanXing Village

**SanXing Village** is a settlement located in the Dune region.

* Cost to upgrade to intermediate industry level:
	+ 13000 Coins
	+ 40 Room materials
	+ 35 Stone
	+ 30 Fertilizer
* Cost to upgrade to advanced industry level:
	+ 47000 Coins
	+ 40 Room materials
	+ 35 Fertilizer
	+ 2 Refugee (female)

* Roughage (350, then 700 after cash crop intermediate, then 1050 after cash crop advanced)
* Cotton (300, then 600 after cash crop intermediate, then 900 after cash crop advanced)

Potential goods:

* Flour (180 after cash crop intermediate, then 360 after cash crop advanced)
* Sugar (300 after cash crop intermediate, then 600 after cash crop advanced)
* Tobacco (300 after cash crop advanced)
* Mutated sweet grass (150 after cash crop advanced)

## Notes

SanXing Village, as well as most locations in the Dune region, has no Fuel available for sale.
HMG bullet

## HMG bullet

### Weight

0.01

An **HMG bullet** is a type of ammo used for (heavy) machine guns.

## Weapons that use HMG bullets

* Bone saw
* Maxim machine gun

## Locations

* Sold at black market in Eagle Town, Gobi region.
* Sold at black market in Gobi Town, Gobi region.
* Sold at black market in Kilgaso, Desert region.
* Sold at black market in New Moon City, Desert region.
Kangal Village

**Kangal Village** is a settlement located in the Desert region.

* Cost to upgrade to advanced industry level:
	+ 200000 Coins
	+ 130 Room materials
	+ 20 Dynamite
	+ 20 Lighting device
	+ 6 Undergrounder (male)

### Possible industries

Kangal Village has one industrial base site for potential industries (one at 100 Kilgaso Reputation).

Quarry pit

* Cost to create:
	+ 160000 Coins
	+ 120 Room materials
	+ 20 Dynamite
	+ 60 Local wine
	+ 6 Mob (male)
* Cost to upgrade to intermediate industry level:
* Cost to upgrade to advanced industry level:

Cloth weaving

* Cost to create:
	+ 175000 Coins
	+ 120 Room materials
	+ 160 Cotton
	+ 4 Mob (female)
* Cost to upgrade to intermediate industry level:
* Cost to upgrade to advanced industry level:

## Available goods

### Traveling goods

* Rat meat (120)
* Water (200)
* Fuel (1128)

### Industry goods

Starting goods:

* Copper ore (4400, then 8800 after metal mine advanced)
* Iron ore (5000, then 10000 after metal mine advanced)
* Stone (7000, then 14000 after metal mine advanced)
* Tin ore (5000, then 10000 after metal mine advanced)

Potential goods:

* Cloth
* Coal
* Cotton fiber
* Gold ore (4000 after metal mine advanced)
* Lime
* Salt
* Silica ore
* Stone
* Woven fabric

## Demand

### Starting demand

* Inferior Soap
* Cigarette
* Local wine
* Weird rum
* Whiskey
* Lighting device

### Potential demand

* Camel hair (after cloth weaving intermediate)
* Cigarette (after quarry pit primary)
* Cotton (after cloth weaving primary)
* Local wine (after quarry pit primary)
* Weird rum (after quarry pit primary)
* Whiskey (after quarry pit primary)
* Wool (after cloth weaving primary)

## Guild

Starting market shares:

* Amphisbaena: 30%
* F-Bomb: 65%
* Blank market: 5%
Broad axe

A **Broad axe** is an axe-type melee weapon.

## Effect

Injury effect - additional 40% damage to suppressed targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
* Expose armor
	+ 60% damage to a single target, and the target takes 20% more damage for 2 rounds.
	+ Cost: 20 AP
* Cleave
	+ 70% damage to a single column of targets
	+ Cost: 45 AP
Cloth weaving

**Cloth weaving** is an industry that can be first seen in the Gobi region, though it can be constructed in the Dune region.

## Goods produced

At a primary level, Cloth is produced.

At an intermediate level, Cotton fiber is produced.

At an advanced level, Woven fabric is produced.

## Goods demanded

At a primary level, Cotton and Wool are demanded.

At an intermediate level, Camel hair is demanded.

## Locations

### Starting locations

* Gobi Town, Gobi region - starts at primary industry level.

### Potential locations

* Tucker Village, Dune region.
* Kangal Village, Desert region.
Machine gun

**Machine guns**, also known as **Heavy machine guns**, **MGs**, and **HMGs** are one of six types of ranged weapons.

## Effect

Attack multiple targets - additional 40% damage to injured targets.

## Attacks

* Normal attack
	+ Deals 70% damage to single-row targets.
	+ Cost: 0 AP
	+ -5 Bullets
* Sweep
	+ 90% damage to single column of targets.
	+ Cost: 20 AP
	+ -10 Bullets
* Strafe
	+ 90% damage to all targets.
	+ Cost: 40 AP
	+ -15 Bullets

## Related character traits

There are several character traits that relate to machine guns:

* MG specialization: Increased damage when using a machine gun.
* Range specialization: Increased damage when using any ranged weapon.
* Divine eye: Increased chance of hitting when equipped with any ranged weapon.
* Precise: Increased chance of critical strike when equipped with any ranged weapon.
M1888

An **M1888** is a rifle-type ranged weapon.

## Effect

Reduces enemy resilience - additional 40% damage to bleeding targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -1 Bullet
* Fixed fire
	+ 130% damage to a single target.
	+ Cost: 20 AP
	+ -1 Bullet
* Browbeat
	+ 100% damage to a single target, and the target has 20% higher probability to take critical hits for 2 rounds.
	+ Cost: 40 AP
	+ -1 Bullet

## Locations

* Sold at black market in Border Town, Dune region
Anne

**Anne** is one of two potential caravaneers meant to assist the main character.

## Interactions

At the beginning of the game, the main character chooses between hiring Anne and Reid. Whoever is chosen will assist the main character throughout the story while the other one will re-appear during the Lost Caravan quest.

## Character Traits

* Rifle specialization - A
* Divine eye - A
* Happy Hour - Exclusive
* Childlike Frame - Exclusive

## Character Personality

* Reckless
* Sense of Justice
Steel axe

A **Steel axe** is an axe-type melee weapon.

## Effect

Injury effect - additional 40% damage to suppressed targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
* Expose armor
	+ 60% damage to a single target, and the target takes 20% more damage for 2 rounds.
	+ Cost: 20 AP
* Cleave
	+ 70% damage to a single column of targets
	+ Cost: 45 AP

## Locations

* Sold at black market in Kilgaso, Desert region.
* Sold at black market in New Moon City, Desert region.
Camel Market

**Camel Market** is a settlement located in the Desert region.

* Cost to upgrade to advanced industry level:
	+ 310000 Coins
	+ 130 Cement
	+ 60 Gold ore
	+ 60 Tin ore
	+ 6 Refugee (male)

### Possible industries

Camel Market has one industrial base site for potential industries (one at 100 New Moon City Reputation).

* Cost to create:

* Cost to upgrade to intermediate industry level:
* Cost to upgrade to advanced industry level:

* Cost to create:

* Cost to upgrade to intermediate industry level:
* Cost to upgrade to advanced industry level:

* Cost to create:

* Cost to upgrade to intermediate industry level:
* Cost to upgrade to advanced industry level:

## Available goods

### Traveling goods

* Variation corn (1564)
* Donkey meat (1240)
* Water (950)
* Fuel (1872)

### Industry goods

Starting goods:

* Copper ingot (600)
* Crude iron (2800)

Potential goods:

* Gold bar

## Demand

### Starting demand

* Iron ore
* Copper ore

### Potential demand

* Gold ore (after metal processing advanced)

## Labor market

* Mob (male) (30)
* Mob (female) (27)
* Refugee (male) (24)
* Refugee (female) (21)
* Undergrounder (male) (9)
* Undergrounder (female) (7)

## Guild

Starting market shares:

* Amphisbaena: 30%
* F-Bomb: 50%
* Blank market: 20%
Surgery

## Surgery

### Subtype

Doctor

**Surgery** is a Character Trait.

## Description

### At level "C"

The recovery speed of seriously injured teammates is increased by 20%

### At level "B"

The recovery speed of seriously injured teammates is increased by 30%

### At level "A"

The recovery speed of seriously injured teammates is increased by 40%

### At level "S"

The recovery speed of seriously injured teammates is increased by 50%

## Upgrade cost

### To increase from level "A" to level "S"

* Doctor bible - Part 1
* Doctor bible - Part 2
Finance

## Finance

### Subtype

General

**Finance** is a Character Trait.

## Description

### At level "C"

Increases the amount of coins gained after combat by 60%.

### At level "B"

Increases the amount of coins gained after combat by 80%.

### At level "A"

Increases the amount of coins gained after combat by 100%.

### At level "S"

Increases the amount of coins gained after combat by 120%.

## Upgrade cost

### To increase from level "A" to level "S"

* Logistics bible - Part 1
* Logistics bible - Part 2
Shotgun specialization

## Shotgun specialization

### Subtype

Ranged

**Shotgun specialization** is a Character Trait.

## Description

### At level "C"

When equipped with shotgun weapons, increase hit by 8%.

### At level "B"

When equipped with shotgun weapons, increase hit by 10%.

### At level "A"

When equipped with shotgun weapons, increase hit by 12%.

### At level "S"

When equipped with shotgun weapons, increase hit by 14%.

## Upgrade cost

### To increase from level "A" to level "S"

* Ranged bible - Part 1
* Ranged bible - Part 2
Hyland

**Hyland** is a settlement located in the Gobi region.

* Cost to upgrade to advanced industry level:
	+ 156000 Coins
	+ 105 Room materials
	+ 80 Fertilizer
	+ 4 Refugee (female)

### Possible industries

Hyland has one industrial base site for a potential industry (one at 100 Eagle Town Reputation).

Quarry pit

* Cost to create:
	+ 64000 Coins
	+ 90 Room materials
	+ 15 Dynamite
	+ 45 Local wine
	+ 4 Mob (male)
* Cost to upgrade to intermediate industry level:
	+ 20000 Coins
	+ 15 Dynamite
	+ 120 Local wine
* Cost to upgrade to advanced industry level:
	+ 100000 Coins
	+ 120 Room materials
	+ 15 Dynamite
	+ 15 Lighting device
	+ 6 Refugee (male)

## Available goods

### Traveling goods

* Hyena meat (364)
* Lamb (201)
* Water (344)
* Fuel (456)

### Industry goods

Starting goods:

* Cotton (1600, then 3200 after cash crop advanced)
* Flour (800, then 1600 after cash crop advanced)
* Roughage (1900, then 3800 after cash crop advanced)
* Sugar (1000, then 2000 after cash crop advanced)

Potential goods:

* Coal (980 after quarry pit intermediate)
* Lime (600 after quarry pit primary, then 1200 after quarry pit intermediate)
* Mutated sweet grass (500 after cash crop advanced)
* Salt (800 after quarry pit primary, then 1600 after quarry pit intermediate)
* Silica ore
* Stone (900 after quarry pit primary, then 1800 after quarry pit intermediate)
* Tobacco (1000 after cash crop advanced)

## Demand

### Potential demand

* Cigarette (after quarry pit primary)
* Local wine (after quarry pit primary)
* Weird rum (after quarry pit primary)
* Whiskey (after quarry pit primary)

## Guild

Starting market shares:

* Wildcat: 40%
* Blank market: 60%
Metal mine

**Metal mine** is an industry first seen in the Desert region, but can be built in the Gobi region.

## Goods produced

At a primary level, Copper ore, Iron ore, and Stone are produced.

At an intermediate level, Tin ore is produced.

At an advanced level, Gold ore is produced.

## Goods demanded

At a primary level, Cigarettes, Lighting device, and all alcohols (Local wine, Weird rum, and Whiskey) are demanded.

## Locations

### Starting locations

* Kangal Village, Desert region - starts at intermediate industry level.
Hatchet

A **Hatchet** is an axe-type melee weapon.

## Effect

Injury effect - additional 40% damage to suppressed targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
* Expose armor
	+ 60% damage to a single target, and the target takes 20% more damage for 2 rounds.
	+ Cost: 20 AP
* Cleave
	+ 70% damage to a single column of targets
	+ Cost: 45 AP

## Locations

* Sold at black market in Border Town, Dune region
Tommy submachine gun

A **Tommy submachine gun** is a submachine gun-type ranged weapon.

## Effect

Speed reduction effect - additional 40% damage to bleeding targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -3 Bullets
* Rapid fire
	+ 130% damage to a single target.
	+ Cost: 20 AP
	+ -3 Bullets
* Suppress
	+ 75% damage on a single column of targets and reduces all targets' speed by 10 points for 2 rounds.
	+ Cost: 35 AP
	+ -3 Bullet

## Locations

* Sold at black market in New Moon City, Desert region.
Water (Category)

**Water** is a necessary resource for traveling or waiting.

## Overview

Water is needed for consumption during trips, much like food and fuel if using certain vehicles. If water runs out, the HP of each caravaneer will drop the longer the travel without water. It is also possible to "ban" certain types of water - this prevents any member of the caravan from consuming a particular kind of water.
Bug Beast blood

**Bug Beast blood** is a quest item.

## In-game description

The blood of the giant worm has a foul smell. I don't know what it is for.

## Quests

* 60 are required to complete Beat the Bug beasts.

## Notes

Bug Beast blood only spawns during the quest. None can otherwise be found, and as they have very low value, only the 60 required for the quest should be kept, with any excess discarded.
Healing injection

## Healing injection

### Weight

0.1

A **Healing injection** is a medical supply item.

## Effects

* Instantly recover 140 HP
* Can be used during combat

## Locations

* Sold at black market in Border Town, Dune region.
* Sold at black market in Eaglet Camp, Dune region.
* Sold at black market in Eagle Town, Gobi region
* Sold at black market in Gobi Town, Gobi region
* Sold at black market in Kilgaso, Desert region
* Sold at black market in New Moon City, Desert region.
Патриция Ульто

**Род:** бастард рода Ульто, дальняя родственница рода Вашизу

**Философия:** архиеретик, колдунья, апостол тзинча

**Фракция:** тзинчепоклонница

**Родная планета:** Ульто Прайм, субсектор Сарлакс

**Год рождения:** 965М41

Незаконорожденная дочь губернатора Ульто Прайм, Патриция увлеклась запретным колдовством и, убив своего отца, подняла хаоситское восстание шенов и недовольных рабочих планеты. Позднее, она вместе с основной массой сторонников бежала с планеты, и высадилась на Августу Секундус, собираясь раздобыть СШК для своих целей. Пала от руки своего бывшего знакомого во время финальной атаки на форпост лояльных сил.

## Биография

**965М41** - родилась на Ульто Прайм, бастард в семье от одной из фрейлин губернатора.

**982M41** - У Губернатора рождается официальная наследница - Констанция Ульто. Патриция лишена всех титулов и больше не участвует в гонке за престолонаследие.

**994M41** - Патриция получает копию Фолианта Раздора, начинает увлекаться колдовством и создаёт общество благородных девиц, в котором устраивает чтения фолианта.

**995М41** - на планете возникают многочисленные культы, Патриция убивает своего отца, а также Констанцию Ульто руками культистов. После этого она становится губернатором планеты.

**996М41** - Патриция успешно сбегает с планеты. Отправляет Фолиант Раздора через подкупленного члена конгломерата Дюгаль на Телион-2, где он должен ее дождаться.

**999М41** - Патриция прибывает на Августу Секундус для добычи утерянного на планете СШК, но Инквизиция заманивает ее в ловушку и убивает.

## Последователи

**Клуб Благородных Девиц Ульто** - состоял из благородных дам разных сословий собирался на вечерние чтения литературы. Патриция пустила ересь в умы молодых девиц через эти чтения.

**Избранные Оком** - культ из рабочих Ульто Прайм, составивший основной костяк последователей Патриции.

**Кровавые Рубаки** - бывшая знатная гвардиия дома Ульто.

**Баржа Флота Моррис** - флагман архиеретика.

## Прочие знакомые

**Вер ван дер Ульштайн** - личный скрайб, который начал переписывать книгу, но пустил себе пулю в лоб.

**Джакомо Сандрини** - медик из госпиталя Ульто Прайм, любовник Патриции, который не впал в ересь а противостоял соей бывшей возлюбленной. убил ее силовым колом на Августе Секундус.
Weird rum

## Weird rum

### Weight

1

**Weird rum** is an industry good.

## In-game description

It really is rum. Don't mind the green glow.

## Producing industry

Winery (Intermediate)

* Potentially Sarah Village, Dune region.
* Potentially Gill Village, Gobi region.
* Potentially Heindy, Desert region.

## Demanding industry

Quarry pit (Primary)

* BaiSha Village, Dune region.
* Dome Village, Gobi region.
* Potentially Hyland, Gobi region.
* Potentially Kangal Village, Desert region.

Metal mine (Primary)

* Potentially Dome Village, Gobi region.
* Kangal Village, Desert region.
Axe

**Axes** are one of three types of melee weapons.

## Effect

Injury effect - additional 40% damage to suppressed targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
* Expose armor
	+ 60% damage to a single target, and the target takes 20% more damage for 2 rounds.
	+ Cost: 20 AP
* Cleave
	+ 70% damage to a single column of targets
	+ Cost: 45 AP

## Related character traits

There are several character traits that relate to axes:

* Axe specialization: Increased damage when using an axe.
* Melee specialization: Increased damage when using any melee weapon.
* Meticulous: Increased chance of hitting when equipped with any melee weapon.
* Sharp: Increased chance of critical strike when equipped with any melee weapon.
Hammer

**Hammers** are one of three types of melee weapons.

## Effect

Stun effect - additional 40% damage to brownbeaten targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
* Crash
	+ 130% damage to a single target.
	+ Cost: 20 AP
* Shock
	+ Causes a single target to be stunned for 1 round.
	+ Cost: 30 AP

## Related character traits

There are several character traits that relate to hammers:

* Hammer specialization: Increased damage when using a hammer.
* Melee specialization: Increased damage when using any melee weapon.
* Meticulous: Increased chance of hitting when equipped with any melee weapon.
* Sharp: Increased chance of critical strike when equipped with any melee weapon.
Big axe

A **Big axe** is an axe-type melee weapon.

## Effect

Injury effect - additional 40% damage to suppressed targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
* Expose armor
	+ 60% damage to a single target, and the target takes 20% more damage for 2 rounds.
	+ Cost: 20 AP
* Cleave
	+ 70% damage to a single column of targets
	+ Cost: 45 AP

## Locations

* Sold at black market in Eagle Town, Dune region
Crossbow specialization

## Crossbow specialization

### Subtype

Ranged

**Crossbow specialization** is a Character Trait.

## Description

### At level "C"

Increases hit by 8% when equipped with a crossbow.

### At level "B"

Increases hit by 10% when equipped with a crossbow.

### At level "A"

Increases hit by 12% when equipped with a crossbow.

### At level "S"

Increases hit by 15% when equipped with a crossbow.

## Upgrade cost

### To increase from level "A" to level "S"

* Ranged bible - Part 1
* Ranged bible - Part 2
Refugee (female)

**Refugee (female)** is a character that can be used as labor.

## In-game description

People that lost their homes due to disasters wander aimlessly in the wasteland.

## Usage

Refugee (female) can be used as a source of labor in underground bunkers.

## Locations

Labor markets in:

* BaiSha Village, Dune region
* Gobi Town, Gobi region
* Camel Market, Desert region
Copper ore

## Copper ore

### Weight

1

**Copper ore** is an industry good.

## Producing industry

Metal mine (Primary)

* Potentially Dome Village, Gobi region.
* Kangal Village, Desert region.

## Demanding industry

Metal processing (Intermediate)

* Potentially Gobi Town, Gobi region.
* Camel Market, Desert region.

Mineral processing (Primary)

* Border Town, Dune region.
* Eagle Town, Gobi region.
* Potentially Pinnacle Village, Gobi region.
* Gash Oil Well, Desert region.