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Cartoon Network: Universe Wiki

**Welcome to the Cartoon Network: Universe Wiki!**
A fan made idea for a open world Cartoon Network game.

We're a collaborative community website about Cartoon Network: Universe that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Total Drama All Stars

## Overview

Total Drama Island is the fifth season in the Total Drama series. feature only returning campers this season featured 16 out of a possible 28 eligible past houseguests to return for a another chance at winning. This season was shortly announced after the conclusion of Total Drama Island. This season is most memorable for N/A and unique set of cast members. This season ended with N/A beating N/A by a vote of ???-???-???

## **Background**

### **Development**

The season was officially announced June 25th, nothing major was revealed initially aside from the All Stars Poll.

### **Casting**

Since this was an All-Star season, only veterans were let back into the house, but there were no applications for campers to sign up and participate in the season with. Instead, production issued "Notable Campers" from past seasons, who would have a shot at competing again. with many decision we decided to not put ALL Notable Campers in the All Stars Candidate Poll.

## **Twists**

* **N/A -**
* **N/A -**
* **N/A -**

## Campers

* Contestants
* Angels
* Devils
*****Total Drama All Stars*****

 **WINNER**

 **RUNNER-UP**

 **Jury:Brita**

 **Jury:Tanya**

 **Jury:Brita**

 **Jury:Tanya**

 **Jury:Brita**

 **Jury:Brita**

 **Jury:Brita**

 **Jury:Tanya**

 **Jury:Tanya**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

***Angelic Angels***

***Demonic Devils***
Picea abies Megastrobilus

**Picea abies Megastrobilus** (in Latin: **Conifer cone of Norway spruce**) - it's a symbol directly associated with Sightless Highland Franchise.

## Apperance

It is, as the name suggests, just a green (unopened) Conifer cone. In most cases, it is shown from above. In the middle (which is strange) is what looks like a small white flower.

## Background

here is a belief according to which it should be considered that if a Conifer cone falls at your feet, then it is worth considering that higher powers have turned their attention to you. In addition, if a male carries a Conifer cone in his pocket with him, then this means that he will be lucky with the replenishment of the family (meaning children).

Please note that this Conifer cone is green. And the closed scales of the Conifer cones signal that the weather will be inclement.

## Using

At the moment, the image of a green Conifer cone "from above" angle is used on one of "shdemo" game project's posters. Concretely, it's just a vector image of a Conifer cone with "handwritten" lettering in white lowercase letters: sh-team shdemo.

## Trivia

* Concept of the same "shdemo"'s poster, from the placement of letters to angle of image, pays homage to "Exciter" (2001) by Depeche Mode.
* The original image of the cone, presented at the very beginning of the page, has not been officially published in full (on the poster it is cut off to fit in a square). This file was submitted by the artist (**Braitsh**) specifically for the wiki.
Kylde Shempton

> *Young man! You wait, do not rush so with the words!*
>
> Kylde speaking to Jameson Saunders

**Kylde Shempton** - a hereditary aristocrat who lives on his estate, living out his last days in almost complete solitude. In his estate, in addition to himself, lives his valet Robert Erich, with whom Mr. Shempton constantly entered into controversy over every little thing (this proves that the owner of the house had a disgusting character).

His son, *Edwin "DeFarst" D'Borsky*, leaving his father's house, decided to change his surname, so do not rack your brains over the fact that father and son have different surnames. Nothing is known about the rest of Mr. Shempton's family, or how he treated his son (although there are hints in the game that make it clear that he was a rather harsh father towards little Edwin).

Jameson first communicates with him through the threshold of his study (with an order from Mr. Shemton not to enter the room), and later, having already finished with family's secret, he can be found sitting on his knees in the middle of guestroom (but he does not reveal his face, being dressed in a cloak with a hood).

## Trivia

* Note that Jameson speaks to Mr. Shempton through the threshold, not through the closed door. This was done for the sake of originality, albeit for the sake of it and you have to sacrifice logic.
* Mr. Shempton is wearing an all black cloak with a hood that hides his face. This is completely atypical clothes for an aristocrat in years, don't you think? Well, do not forget the fact that Jameson becomes more and more entangled in what is happening in the course of the game's plot, he has serious problems with logic, and therefore such a strange costume of Mr. Shempton may indicate that Jameson's inflamed subconscious, which, if to think so, creates all these images, quite calmly admits such an appearance.
* The costume itself is a reference to Cabal's Cultist from Blood (1997).
Jameson 9

> *Don't forget about this number*
>
> Tagline

**Jameson 9** (*Jameson Nine*) refers to the main scenario of Jameson's Door game project. It has its own name, because in addition to it there are a lot of other variants of the script & storyline, and in order to avoid confusion, each scenario has its own name, and the one that is relevant at the moment is no exception.

## Name

**Jameson** refers to the main protagonist, *Jameson Saunders,* and **nine** (*9*) is the number indicating that he is the *ninth* of his generation.

## Meaning

>
> **Spoiler warning:** *Plot and/or ending details follow.*
>
>
>
>

Jameson Saunders marks his family in the ninth generation, and this is important, because his family is cursed that the tenth generation is destined to be the last (in other words, the next member of the family after Jameson will not leave offspring in order to pass to the next generation).

The nuance is that in fact the remaining 8 representatives of the family (before Jameson) were killed by violent death, but, as the future will show, Virdie Erdoytes-Grassfield - little girl, who adopted by Jameson will eventually start a family and die of old age, which can be interpreted as the fact that there is no curse on didn't really exist, just gibberish of W.S. Hargrove (who gives a description of this theory during the game).

## Jameson's Door (SH-Demo)

As a matter of fact, **Jameson 9** is the name of the game's current storyline, which you can find on its own page.

## Trivia

* The name of the theory is a reference to mystical thriller Jennifer 8, the Bruce Robinson's attempt to establish himself in Hollywood.
Bage Ginser

> *Poor child... How to keep him alive? He's so young... My lord...*
>
> Rahas Ginser about her stepson

**Bage Ginser** is a character in *Jameson's Door (SH-Demo)*. He is a seven year old boy. Appears only in "Jameson's Door" as a character of the third plan - without actually appearing in the gameplay, the player learns about his in the stories of other characters. This is his first and last appearance in Sightless Highland Franchise.

Throughout the course of the game, we learn about how difficult it was for him to live after the death of his father.

## Appearance

Since we never see Bage live, the only thing that can be said for sure is that he is an seven-year-old boy who, after the death of his father, suddenly fell ill with a fever and eventually died.

## Personality

He was the son of Calbo Ginser. He was only two years old when his father was killed by his great uncle. And if up to this moment Bage was a completely healthy and strong baby, who showed hope of making a brilliant career as an athlete in the future, then after a family tragedy he changed dramatically and by the age of seven he had grown into an extremely sick and gloomy boy, for whose life all those who were afraid of him knew (except perhaps for his playmates, who teased and - albeit in moderation - mocked him). He soon died of some kind of fever.

## *Jameson's Door*

He does not appear in the game itself, but Jameson Saunders learns about his fate from Edwin Deforest when he decides to tell the protagonist the story of "the most daring incident that has ever happened in this town."

## Quotes

* *"Oh, this kid... He would be a great football player, I guess...* [Edwin, telling Jameson about him]*"*
* *"I don't know why he got sick. Apparently, there was some kind of mental trauma associated with the death of his dad.* [Edwin, telling Jameson about him]*"*
* *"Looks like his stepmother didn't know how to properly care for children, because in the end the kid died, that's how it is!* [Edwin, telling Jameson about him]*"*

## Trivia

* His name was obtained by rearranging the letters in the name "Gabe Singer".
Glaze Ice Horn Dragon

**NO.** 2756

**GENDER** Male

**LEVEL** Advanced

**TYPE** Boss

**ELEMENT** Ice Dragon

**STRENGTH** 130

**ATTACK** 73

**DEFENSE** 92

**SPECIAL ATTACK** 121

**SPECIAL DEFENSE** 92

**SPEED** 111

**TOTAL** 619

Glaze Ice Horn Dragon (琉璃冰角龙, Liú lí bīng jiǎo lóng) is one of the seven dragons of the Dragon Vein, which bred in the frozen glaze of the far north. The demonized form is Demonized Ice Horn Dragon (魔化冰角龙, Mó huà bīng jiǎo lóng) .

Abilities

Diving Header（冲顶）

Resolution（果断）

Condensing Sphere（冰凝球）

Cold Current（寒流）

Fatal Dragon Claw（致命龙爪）

Ice Cone Sting（冰锥刺）

Dragon Ferocity（龙威）

Freezing Shockwave（寒冰震荡波）

Cold Snow Violent Rage（寒雪暴怒）

Dragon's Earth Shaking（龙撼大地）

Long-distance Congelation（千里冰封）

Ice Dragon Wing Slash（冰龙翼斩）

Dragon Region Abysm（龙域深寒）

Glazed Ice Crystal（琉璃冰晶）

Ice Dragon Roaring（冰龙咆哮）

Ice Crystal Cold Region Lock（冰晶寒域锁）

Ice Dragon Storm Breaking（冰龙暴风破）
Rahas Ginser

> *Sorry, but I'm too old for this.*
>
> Rahas Ginser about the offer to join the parent group

**Rahas Ginser** is a character in *Jameson's Door (SH-Demo)*. She is a middle-aged woman. Appears only in "Jameson's Door" as a character of the third plan - without actually appearing in the gameplay, the player learns about her in the stories of other characters. This is her first and last appearance in Sightless Highland Franchise.

Throughout the course of the game, we learn about how hard it is for her to care for her sick stepson.

## Appearance

Since we never see Rahas live, the only thing that can be said for sure is that she is an elderly woman with a weak but stubborn character (the latter comes from the fact that she tried to maintain the health of her sick stepson with all her might),

## Personality

She is the second wife of Calbo Ginser, from whom, in fact, he took his new surname (before that, he had the surname Daldre). Rahas Ginser, unlike the first wife of the pharmacist, loved children and showed herself from an excellent side as a stepmother to her husband's son, who she inherited from his first marriage.
The death of Calbo Ginser was her greatest loss, and she did not even marry a second time, instead she was left alone with her stepson, constantly taking care of him and his suddenly deteriorating health in particular. The parents of her stepson's classmates suggested that she join a club where they discuss new methods of education, but Rahas did not agree, because she adhered to old beliefs and did not like innovations in principle. However, having failed to cure Bage Ginser of a fever and having lost him when he was seven years old, Mrs. Ginser, who had barely survived the death of her husband before, could not stand it and fell into depression, and, one day, crossing the road right in front of her deserted house, was crushed by a truck.

## *Jameson's Door*

She does not appear in the game itself, but Jameson Saunders learns about her fate from Edwin Deforest when he decides to tell the protagonist the story of "the most daring incident that has ever happened in this town."

## Quotes

* *"She was insecure as hell. But her tenacity would be the envy of any donkey!*[Edwin, telling Jameson about her]*"*
* *"I saw her. Her stern was awesome, be sure! But she didn't want to sleep with any man when her fat hubby was coaxed by his brother... Stupid girl, what can you do...*[Edwin, telling Jameson about her]*"*
* *"Her stepson died, and this madam had no choice but to come to terms with the fact that she was left alone in this world. But she did not suffer for long - once crossing the road, she was crushed by a wheelbarrow! God's got a sick sense of humor...*[Edwin, telling Jameson about her]*"*

## Trivia

* Her name was obtained by rearranging the letters in the name "Sarah Singer".
* Apparently, Edwin Deforest would not mind using her sexually, but either she resisted him, or he felt sorry for her, but according to Edwin, Rahas remained faithful to she's late husband.
The J's Room

> *Why are the doors in my apartment is locked?*
>
> First commentary of Jameson Saunders in "Jameson's Door" game

This is the apartment where lives Jameson Saunders, the protagonist of "Jameson's Door" game project.

## Backstory

This apartment first appears at the end of "Jameson's Tale". The main character settles into it, only after arriving at "Calm Glade". There is actually no exact location of this apartment. During the game, the player visits this apartment in completely different places of the city, but at the same time it always retains common features - the location of walls, objects (with rare differences), only the walls (wallpaper) change.

## Jameson's Tale

Little is known about this apartment. In fact, only in 5 scenes of the comic, and there is not much focus on the setting and similar details.

## Jameson's Door

The game actually starts at Jameson's apartment. In the beginning, she doesn't have wallpaper on the walls - instead, it's just green darkened paint. The doors to the toilet and bathroom are locked (the first will open soon), the key to the front door should be found.

After a long walk around the city, Jameson again finds himself in this apartment, entering a completely different building on the other side of the city. It differs from the one in the beginning. Its walls are covered in bloody veins, and there is also a strange yellow glow in the rooms. These changes are probably caused by the fact that the whole world at this moment is transformed into a nightmare version.

And finally, after the end of the game, Jameson and little Virdie move to a completely different town, where they rents a room in a motel, and of course, this number one to one is like an apartment that the player has met before, with the only difference that the walls are pink wallpaper and no demonic presence.

## Jameson's Daughter

In fact, this is the apartment as it appears at the end of "Jameson's Door" game project. It is located in the same motel in another city (whose name remains a mystery). It is home to Jameson and his adopted daughter, Virdie.

## Trivia

* This apartment has similarities with the standard Khrushchyovka that are common in the territory of the former Soviet Union.
* In fact, the door that is mentioned in the title of "Jameson's Door" game project is the same door that connects the bedroom to the corridor in this apartment.
* There is a small nook in this apartment, right in the bedroom. The player is never allowed to enter there.
* Initially, the toilet and bath were to be combined. This was then revised in favor of separate rooms for a variety of reasons.
* The whole apartment has only two windows - in the dining room and in the bedroom.
* In fact, there were always two beds in the bedroom, just before her third appearance, rags were lying on the second bed.
* The apartment is the first location conceived for the "Jameson's Door" game project.
Jameson's Tale

> *It all begins in a provincial town in a time similar to the 1920s, where discontent grew more and more among the citizens...*
>
> First line in comic's script

**Jameson's Tale** - comic that is the backstory of Jameson Saunders, the protagonist of "Jameson's Door", and also a prequel to this game project. This comic will cover the time before birth until the actual start of the game.

## Plot

The action takes place in different periods of time and in completely different cities.

It all starts somewhere in the 1920s. Jameson is about to be born, but just at this time in the city where his parents - workers lived, a "dangerous situation" is brewing. Jameson's father, by the will of fate, is involved in a terrorist act, which consists in blowing up a building. The "council" was supposed to take place in some shed under the leadership of Mannerdof, but just during this a detachment of gendarmes attacks them, and the criminals can only self-destruct (by blowing up a weapon with which they were supposed to blow up a valuable object). Jameson's father, as the only survivor found at the site of the council of criminals, is thrown into prison, where, under the guise of interrogation, they lash with whips (it is assumed that he actually dies in prison). At the same time, Jameson is born, but he and his mother have to leave their hometown in order to avoid punishment by the authorities (because from that moment they are relatives of a political criminal).

Jameson spends his childhood and adolescence in this city exactly before he enters the local institute. It was there that he was secretly recruited by Jareth as a reciter of objectionable speeches to the people. After 4 such rallies, Jareth and Jameson are stopped by government agents, but the main character escapes from them on the train, on which he arrives at Calm Glade - the scene of the "Jameson's Door" game project.

Jameson actually changes his passport (we do not know his name before), and also changes his clothes for the familiar to us. After that, he remains to live in this city, getting a job as a school teacher. So it was until they reached 40 years old...

## Trivia

* In fact, with the advent of this comic, the real problem of the annual chronology has arisen due to the short remark "It all begins in a provincial town *in a time similar to the 1920s*...". Initially, the plot was supposed to take place completely outside of time, without an explicit explanation of time periods.
* The title of this comic is actually a blatant reference to a well-known indie game.
* In fact, excerpts from this comic are planned to be used in "Jameson's Door" game project as flashbacks.
* The plot is inspired by David Lean's films "Doctor Zhivago" and "Ryan's Daughter" of 1965 and 1970 years respectively.
Calm Glade The Comic Book (canceled)

> *Attention-attention! Mr. News is with you again! J.S.'s Emergency Escape right on your TV-screens!!*
>
> Phrase by Mister News

**Calm Glade *The Comic Book*** - this is a comic that was supposed to contain 10 issues (+1 was a bonus). It was canceled because the authors did not want to involve someone outside in its creation, but at the same time the only artist on the team - **Nikita "Bratish" Kuplinov** - was not sure that he would be able to cope with such a task.

## More Information

Comic was supposed to be fun enough. Its purpose was to be not a horror story, but a funny story that, in addition to presenting the uniqal story, would ridicule one well-known video game franchise (whose name we will not give here).

One of the features would be the costumes and general features of the characters that would copy (but not completely, of course) the characters from the famous franchise, the names that would be inspired by them (if it was not possible to simply reversal/add letters), BUT not the behavior - characters would be very different from the inspirers in this case.

## Issues

1. Prologue & Hurrying Beginning
2. This Town Not Living...
3. There Danger Are Here!
4. Not Important, but Necessary Tales
5. Noble Feeling & Terrible Fiend
6. Unseen Endurance of J.S.
7. Stories from A Dark Blood Past
8. Looking for Keys to Mysteries
9. A Curtain is Burnt
10. Requiem & Epilogue
11. Utopia? Wait A Moment... [Bonus]

## Plot and Characters

In fact, the writer never had a clear plot. There were only ideas that would have been completed to the end if the artist had the skills to translate them into a picture, but it was precisely because of the last factor that the project was canceled.

However, something has been done. For example, the main character is actually the same as in the current project (the differences were mainly in his position in society, family relations and, of course, biography).

Apart from him, text-sketches were made for 3 other characters. Two of them would be men, one would be a woman (the protagonist's wife).

In addition, there were supposed to be minor characters that would appear once per issue. For example, at the end, a cruel joke would be made on one prominent developer, who, in a fit of furious envy, would lay hands on himself. In addition, sometimes a certain reporter (with the speaking name **Mister News**) had to appear, who would make jokes about the actual actions of the rest of the characters.

Monsters would be relegated to the background, they appear only in a couple of issues in the role of "decoration" rather than "active character"

The main character would have to communicate with the reader, breaking through the fourth wall (**Mister News** was just telling jokes, not addressing the reader personally).

In general, it was a rather strange idea, since it would not have had a serious and dramatic, mostly humor, understandable only to those who know "length-&-breadth" of one well-known franchise.
Staff

Since the **Sightless Highland** franchise, firstly, is a non-profit independent project, and secondly, it includes both games and books, comics, etc., it is impossible to say for sure the exact staff of its participants. Only the founder, **Vitaly "RaudoKyubu" Ivolginsky**, is absolutely accurate.

**Therefore, below will be listed in order those people who have contributed to the project at the moment.**

*Nikita "Bratish" Kuplinov* - general artist, a bit of a programmer.

*Raimund "RiROBOT`s" Clement* - composer and foley-maker.
King Darkness Wing

**NO.** 3364

**GENDER** Male

**LEVEL** Advanced

**TYPE** Boss

**ELEMENT** Flying and Dark

**STRENGTH** 162

**ATTACK** 130

**DEFENSE** 99

**SPECIAL ATTACK** 70

**SPECIAL DEFENSE** 98

**SPEED** 126

**TOTAL** 685

King Darkness Wing (暗翼魂王, Àn yì hún wáng) is one of the White Soul Makers. He is also the second of the Four Soul Makers, with a pair of dark wings, moves as fast as the wind and attacks fiercely. The super evolutionary form is Soul Maker·Dark Winged Shadow (魂王·暗翼影) .

Abilities

Bitter Hitting（痛击）

Darkness Light（黑光）

Wing Spreading（展翅）

Refreshing Sensation（神清气爽）

Poisonous Claw（剧毒之爪）

Night Solitary Walking（暗夜独行）

Unshrinking Belief（坚定信念）

Whirlwind Protection（旋风护体）

Pecking（啄击）

Netherworld Pursuit（幽冥追击）

Darkness Descending（黑暗降临）

Rapid Phantom（迅捷魔影）

Soul Funeral Bell（灵魂丧钟）

Evil Purification（邪恶净化）

Shadow Region Domination（影域主宰）

Scarlet Soul Striking Wing（猩红追魂翼）

Void Nether Spirit Lock（幽空冥灵锁）
Jameson's Door - Game Design Document

> *Whatever game genre you choose for your game, I would just like you to keep the core game design aspects of it in mind as you're creating the game and its mechanics.*
>
> Quote from document

**Jameson's Door - *Game Design Document*** is a .docx document authored by **Orange\_Swirl** (aka **lilsiahman2001**), creation date - June 3, 2021.

## About

The document is written in two languages ​​- in English and Russian. The original text is in English, Russian translation was made using Yandex.Translate.

Most of the inscriptions in Russian are located as a subscript, and only a letter from the author of the document (a letter to the developers) is located separately after the table.

The document consists of three parts - a table that lists the people involved in the project, followed by a Letter to the developers and at the very end of the document a page of concept art.

Participants were listed (excluding the author of the project) - 11. It is interesting that in the columns Sound Designers, Project friend and Advisors there is a dash.

There are 2 concepts in the document - despite the fact that formally there are three of them, the first two are the same image, only with a different zoom.

The document is now very outdated, as it contains people who are no longer involved in the project in the list of participants, and it also contains very little concept art. In addition, for game design, it contains practically no information about the project itself. It is now of exceptional historical value as the first attempt to fit the philosophy of the Jameson's Door project into a single document.

## Gallery

Below you can see what this document looks like:
Dumpter

this is where the wiki is located and written, here the trash which doesnt go into the bio-reactors is stored, along with so many dumpsters ( a whole lot! ) ady sleeps in one of them and we have to bring him into the base at night so the moon vultures dont steal his moon wallet (very rude!) we also use the dumpsters as escape pods for the elites as theyre comfier and cheaper
Luke Jackson

## History

### Origins

**When being born 1996 Luke was a mutant. When being born it activated his Pyrokinesis Manipulation, Luke would go around the setting things on fire such as flowers or his toys. It got to the point where his parents called the government for help only to have Jean Grey pick the young kid up and bring him to the Mansion. Luke would go on to master his abilities until a day where he had great stress, seeing one of his fellow class mates leap into the pool to suffocate themselves would do this to a teenage boy. After leaping in and pulling the kid out he would end up suffocating himself only to have Jean give him CPR after he had fallen onto his back. He’s felt a sisterly connection to Jean ever since.**

## Personality

**Luke is often quick to act and impatient due to his mutations and his sense of humor. He has a fast-paced manner of speaking and acting. Due to disabilities his hands shake causing him to not be able to write or draw at times.**

## Powers and Abilities

### Powers:

#### **Pyrokinesis:**

**Fire Flight- Using this ability Luke can fly, glide and/or levitate through manipulation of fire. They can fly at varying speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short burst of flight**

**Burning- With this Luke can Metals, they can heat up parts of objects, and the whole object itself leaving only a pile of ashes.**

**Fire Manipulation- Luke can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire.**

#### **Health Manipulation:**

**Regeneration Bestowal- Luke can grant other beings limited regeneration. In other words, they recreate lost or damaged tissues (Two Hours), or damaged organs and limbs in ten hours.**

**Regeneration Manipulation- Luke can control the various attributes of the regeneration process, such as the rate and parts to regenerate, and whether the regeneration would even take place. (Takes as long to regenerate as Regeneration Bestowal)**

### Abilities:

**Expert Martial Artist- Luke is trained in Aikido and Brazilian Jiu-Jitsu**

## Weaknesses:

### **Pyrokinesis:**

**If Luke is without Oxygen he will not be able to use his ability.**

### **Health Manipulation:**

#### **Wound Transferal:**

**If Luke heals others too much on missions or stresses himself out too much it will drain his life force and he will need to rest. While swapping wounds he will receive theirs (cuts, gunshots but nothing too major).**
Elderand Wiki

**Welcome to the Elderand Wiki!**

The Elderand Wiki is dedicated to the upcoming Lovecraftian action rpg game Elderand.

We're a collaborative community website about Elderand that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

We are currently maintaining 240 pages (16 articles)!

Recent changes | New pages | Missing pages

 About **Elderand** is a story-driven 2D single-player action RPG with astounding pixel-art created by Mantra and Sinergia Games hailing from Brazil. Players join a Lovecraft inspired world full with dangerous monsters to fight and treasures to find. Elderand has the main focus on skill-based combat and comes with a huge set of various worlds and items to discover. To quote the developers: *"Elderand is a love letter to Castlevania with modern elements."*
Elderand is scheduled for a 2022 release on Windows and was announced at the Guerrilla Collective.

Join the developers on the Elderand Discord Channel and on facebook:

 Important articles
Player Character Skills Weapons Relics Potions

 Video

```

```

Released by Graffiti Games, publisher of Elderand.

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Elderand
Graffiti Games

 Wiki Community *Need help building out this community?*
* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mist Break (canceled)

> *Doom-like first person shooter in the Silent Hill style*
>
> Brief summary from the authors themselves

**Mist Break** - was the primary concept for the game in **Sightless Highlands** franchise.

The game was supposed to be built on GZDoom - a free fork of the original Doom 1993 engine, source code for which was released in 1999 under the GPL license, thanks to which fans created many free variations of it (GZDoom is the most popular of them).

It was planned that it will be released on Android and PC (Windows, Linux).

## More Information

This early project had its own characteristics, which more than completely depended on the limitations of the GZDoom engine. First and most important was the palette constraint. All sprites had to have a 256-color indexed palette, and in addition, all assets had to be sized to fit a 320x200 screen resolution, which entailed the characteristic "pixel art" style.

Other than that, the only camera mode should have been in first person. The rest of the gameplay would also would not be different from standard shooter. In fact, it was not a standalone game, but a mod for Doom, which would not require a copy of the original game to run (you essentially just had to download the engine separately and load the project resources separately, and you could start playing).

Due to the problematic building of levels on the GZDoom (which does not allow making floor above floor and the banal restriction on 2D sprites, and not 3D models), the game had to be phantasharmonic, in which the real world could hardly be (meaning real-style buildings, rooms, etc.)
Weapons

**Weapons** are a crucial element in Elderand so the Player Character can safely travel the worlds. Players got several weapon options in the game and can choose from melee to ranged weapons. It is also possible to use magical attacks. As additional protection and to block attacks the players also can equip Shields.

Weapon quality and value varies.
Elderand

## System requirements

Minimum:* **OS:** Windows 7 32bit
* **Processor:** Intel Core 2 Duo E7500 2.93 GHz / AMD Athlon 64 X2 Dual Core Processor 5600+ 2.9GHz
* **Memory:** 2 GB RAM
* **Graphics:** NVIDIA GeForce 9600 GT/ AMD Radeon HD 6450
* **DirectX:** Version 11
* **Storage:** 1 GB available space
* **Sound Card:** Windows Compatible Sound card

****Elderand**** - "The Mercenary's tale" - is a story-driven 2D single-player action RPG with astounding pixel-art created by Mantra and Sinergia Games hailing from Brazil. Players join a Lovecraft inspired world full with dangerous monsters to fight and treasures to find. Elderand has the main focus on skill-based combat and comes with a huge set of various worlds and items to discover. To quote the developers: *"Elderand is a love letter to Castlevania with modern elements."*

Elderand is scheduled for a 2022 release on Windows and was announced at the Guerrilla Collective.

Join the developers on the Elderand Discord Channel!

## Game features

* Skill-based combat
* Treasures and Loot
* Exploration

## Awards

* **Gamepolitan awards** - won best game and best game design.

## Official

* Elderand
* Sinergia Studios

## Additional information

Ancine, the Brazilian national agency, supported the game in 2018 with a 250k investment.

## Sources

1. ↑ Steam
2. ↑ Press release
Player Character

**Player Character** in Elderand is a mercenary who travels the various dangerous worlds.

## Customization

Players have several options to customize the character's look and can adjust the appearance, skin color and hair color.

* Appearance: The players can choose between a female, male and bearded veteran fighter.
* Skin color: Three options
* Hair color: Four options, blonde, red, brown or black

## Stats

* HP - Health Points

Defines how fast an enemy can bring the player down. This can be increased and restored.
* MP -
* SP -

* Vitality -
* Strenght -
* Dexterity -
* Wisdom -

* ATK -
* Magic ATK -
* Defense -
* Critical Chance -

## Equipment

The player character also has a lot of equipment options:

* Weapon 1
* Weapon 2
* Sub Weapon
* Arrow
* Armor
* Shield
* Accessory 1
* Accessory 2
* Potion 1
* Potion 2

Players can view all of this in the Equipment menu together with stats and also can call details about their weapons. There, they also can see how much Gold they own.

## Sources

1. ↑ Released gif by the developer in a tweet
Henry Lance-Queen

### Relatives

Moria Queen (Paternal Grandmother; Deceased)Robert Queen (Paternal Grandfather; Deceased)

Larry Lance (Maternal Grandfather; Deceased)

Dinah Drake (Maternal Grandmother; Deceased)

Oliver Queen (Father)

Dinah Laurel Lance (Mother)

## History

### Birth

Born on 11/12/44 to Oliver Queen & Dinah Laurel Lance, his father disappeared after a few months after his birth for a mission leaving him to be raised by his mother alone.

### Age 1-3

After his father had left Henry was in his mothers care, she worked long hours but this did not stop the woman from giving her son tender care whenever she could and giving him gifts as well. He recalls on snowdays that he and his mother would sit inside watching "The Backyard Agains". They would drink Hot Chocolate, or anything else to make them feel warm on the insides while eating cookies and other snacks as they enjoyed there day inside.

### Age of Four

The loving tenderness continued on until his fourth birthday, the kid didn't have many friends so he was alone and was fine with that as his mother was all he really needed. Upon hearing a knock on the door his mother would go and open it before stepping between the partially opened door and her son while talking. It was his father, returning home to spend time with them. And this is when it all began, where his training began.

### Fourteen Year Time Jump

In the fourteen years of training that Henry had, he was nearly close to his father to hitting targets, his mother had also trained him how to use weapons other than a bow in case of trouble which could possibly happen and soon would. When out on a mission with his parents, they would run into the Wilson Family. Well, Slade, and his son Grant Wilson. Both of them had been in a fight for so long that it had seemed that they were on equal levels. That was at least until Slade had kicked Henry off the ledge of the skyscraper which they currently resided in which caused Henry to be brought to the year 2022 somehow via a portal.

## Personality

Due to living with his mother Noah is rather kind and loving, though he is also shy and quiet due to the many years he had spent in training with both of his parents and while learning to master the bow. Henry is a cynical person with a sarcastic very deadpan sense of humor, With a bit of bent moral compass as despite this he does have a strong sense of right and wrong having no problem with helping people get freed from many different things.

## Abilities

**Archery**

**Disguise**

**Gadgetry**

**Martial Arts Training: Aikido, Tae Kwon Do, Mauy Tai**

**Weaponry**

**Investigation**

**Peak Human Condition**
Potions

**Potions** are crucial to survive in the harsh worlds of Elderand. Depending on their skills and how good they can defend themselves, the players will need more or less potions. Potions can be used to either enhance abilities or to simply refresh lost energy.

## List of Potions

* Small Healing Potion
* Large Healing Potion
* Small Mana Potion
* Large Mana Potion
* Glimpse Potion
* Might Potion
* Vigor Potion
Jiro Yamada

## Basic Info

### Relatives

Ichiro Yamada (brother)Saburo Yamada (brother)

Rei Amayado (father)

## Songs

### Solo

* This Means War (センセンフコク)

* School of IKB

### Group

* IKEBUKURO WEST GAME PARK
	+ IKEBUKURO WEST GAME PARK (Boyz Sunshine Remix)

* EZ DO RAP
* Good Morning, Ikebukuro (おはようイケブクロ)
* Counterfeit Busters
* RUN THIS CITY
* 3 Seconds Killer
* Re:start!!!

### All Stars

* Division Rap Battle
	+ Division Rap Battle+

* Division Battle Anthem
	+ Division Battle Anthem+
* Hoodstar
* Alternative Rap Battle
* Survival of the Illest
* SUMMIT OF DIVISIONS
* Rhyme Anima
* Bonds (絆)
* Rhyme Anima's Mixtape
* Fight 4 Your Pride
* Glory Or Dust

### Rap Battle

* WAR WAR WAR
* D.R.B Rhyme Anima -1st Battle- Buster Bros!!! VS MAD TRIGGER CREW
* \* Joy For Struggle

### Other

* BB's City
* Gimme The Mic
Avoraiights Total Drama Simulators Wiki

## Avoraiights Total Drama Series

Welcome to a very unique experience where campers will be stranded in a location and will vote off their campers to have the chance to win a cash prize of 1,000,000 Dollars!

* TD4
* TD3
* TD2
* TD1
***Total Drama Island***
Template:TD4 Homepage Updater

***Total Drama World Tour***

***Total Drama Action***

***Total Drama Pahkitew Island***
Benjamin Joseph Parker (Spider-Man 2040/2050)

## Benjamin Joseph Parker (Spider-Man 2040/2050)

### Aliases

Spider-Man
Spectacular Spider-Man

### Relatives

Peter Parker I (paternal great grandfather, presumed deceased)
Ann Parker (paternal great grandmother, presumed deceased)

William Fitzpatrick (paternal great grandfather, deceased)

Richard Parker (paternal grandfather, deceased)

Mary Parker (paternal grandmother, deceased)

Philip Watson (maternal grandfather)

Madeline Watson (maternal grandmother, deceased)

Gayle Watson-Byrnes (Maternal Aunt)

Kaine Parker (Paternal Uncle)

Ben Reilly (Paternal Uncle)
Total Drama Island

## Overview

Total Drama Island is the fourth season in the Total Drama series. This season was shortly announced after the conclusion of Total Drama World Tour. This season is most memorable for N/A and unique set of cast members. This season ended with N/A beating N/A by a vote of ???-???-???

## **Background**

### **Development**

The season was officially announced June 22nd, nothing major was revealed initially aside from casting information.

### **Casting**

We chosen 19 campers to be chosen for this season, for a chance to win $1,000,000. After a few minutes after the cast reveal, it was announced that Venus Would enter the season as the Audience's Pick

## **Twists**

* **Safety Tiki -** These tikis work like any idol, if one uses it on a specific camper, they will be voided of all votes.
* **America's Player -** This season featured a new twist labelled as "America's Player", one of the campers were told that they were the America's Player and that they would have to deliver messages to the camp every week. If the Player happened to make it past 6 Eliminations they would receive 5'000 Dollars However, the Spy Venus, was eliminated right after her 9th Marshmallow Ceremony.

## Campers

* Contestants
* Swapped Toucans
* Toucans
* Swapped Iguanas
* Iguanas
*****Total Drama Island*****

 **WINNER**

 **RUNNER-UP**

 **2ND RUNNER-UP**

 **Jury:Michelle**

 **Jury:Brita**

 **Jury:Michelle**

 **Jury:Brita**

 **Jury:Castor**

 **Jury:Brita**

 **Jury:Castor**

 **Jury:Castor**

 **Jury:Castor**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

***Terrorizing Toucans***

 **MERGE**

 **MERGE**

 **MERGE**

 **MERGE**

 **MERGE**

 **OUT**

 **OUT**

***Terrorizing Toucans***

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **OUT**

 **OUT**

 **OUT**

 **OUT**

***Illuminating Iguanas***

 **MERGE**

 **MERGE**

 **MERGE**

 **MERGE**

 **MERGE**

 **MERGE**

***Illuminating Iguanas***

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **TEAM SWAP**

 **OUT**

 **OUT**
Ryan Baker

## History

### Early Life

Ryan was born to two unknown parents in Smallville until one day when a meteor shower hit Earth (Also known as Superman landing on Earth with Kryptonite) and would then kill his parents and infecting his body with the kryptonite via gas which would come into play later on in his life. After adapting to these changes Child Protective Services would then call his Aunt and Uncle whom lived in Metropolis to take care of him and they would soon do this.

#### Life In Metropolis

Upon moving to Metropolis the young boy would soon find out that his new family was on the lower part of the middle class meaning that they were almost always at work causing him to not only start to fail his classes but also lash out for attention, this included while he was at elementary school. On a day where Dr. Anthony Ivo and Lex Luthor had been touring the school Ryan had started to beat a kid up before throwing him into a locker, he was then escorted to the dean/principal's office and would get suspended as this was his fourteenth fight this week, and after being kicked off school property would get approached by a 'caring' Lex Luthor with an offer.

Ditch everything he had cared about and inflict as much damage as possible or go back home to his aunt and uncle. After hearing his options he gladly took and would then be transported to Ivo Labratories where he would be monitored and tested (as he was at the age of 15). The testing would begin with how fast the man could run, as well as avoiding projectiles that would kill him if he were hit by them.
Strawberry Trifle

*Serves 8*

**Ingredients**

8 Boudoir biscuits or sponge fingers

1 Tablespoon Gin

**Jelly**

450g Fresh strawberries, quartered

125g Caster Sugar

180ml Elderflower cordial, mixed with 70ml Water to make 250ml

6 Sheets of Leaf gelatine

**Custard**

300ml Double cream

Seeds from ½ vanilla pod

3 Large Egg yolks

30g Caster sugar

**Macerated Strawberries**

25g Caster sugar

250g Strawberries, halved if large

1 Tablespoon good-quality Balsamic glaze

2 fresh Basil leaves, chopped

**Decoration**
Freeze-dried strawberries (optional)

Fresh basil sprigs or leaves, shredded (optional)

**Method**

**1** To make the jelly, put the strawberries into a pan with the sugar and 1 tablespoon of water. Cover and cook gently until soft, about 8 minutes. Pour into a blender and blitz until smooth (or use a stick blender in the pan). Rest a sieve over a bowl, spoon in the strawberry mixture, then stir with a wooden spoon to extract the puréed juice.

**2** Weigh out 250ml of this juice and mix with the diluted elderflower cordial, reserving the remaining strawberry juice to use for soaking the boudoir biscuits. Place the gelatine leaves in a small bowl of cold water and leave for about 3-5 minutes, until softened.

**3** Meanwhile, pour the strawberry and cordial mix into a saucepan, and bring to the boil. Remove from the heat. Squeeze out out the gelatine and add to the saucepan, whisking well until it is completely dissolved. Pour the jelly into a large glass bowl or divide among individual glasses, then leave to set in the fridge for at least 3 hours.

**4** To make the custard, pour the cream into a saucepan, add the vanilla and bring to the boil over a medium heat. Put the egg yolks and sugar into a heatproof bowl, and stir using a spatula.

**5** Pour half of the cream onto the egg-yolk mix, stirring constantly, the return the mixture to the remaining cream in the pan, stirring as you go. Cook gently, stirring continuously, until the custard is thickened enough to coat the back of a wooden spoon (65-75ºC); do not let it boil. Pour into a bowl, the cool quickly in the fridge.

**6** Meanwhile, put the caster sugar into a large bowl and add 25ml of water. Stir to help dissolve the sugar. Stir in the strawberries, balsamic glaze and basil, then leave to macerate for about 30 minutes.

**7** To assemble the trifle, sit the boudoir biscuits on top of the jelly in a single layer, breaking to fit if using individual glasses. Mix the reserved strawberry juice with the gin and pour evenly over the biscuits. Transfer the bowl or glasses to the fridge to chill briefly.

**8** Pour the cold custard over the soaked biscuits to cover them evenly. Return to the fridge until you’re ready to decorate the top.

**9** To serve, strain the macerated strawberries and spoon over the custard. Decorate with freeze-dried strawberries and basil, if you like.
Rules

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