recursal/Fanatic-Fandom huggingface dataset:
Happy Frog

Happy Frog is an animatronic from Freddy Fazbear's Pizzeria Simulator. She is a light green frog with a yellow mouth and stomach, magenta eyes, and a small yellow ball sticking out of the top of her head.

## Gameplay Mechanic

Happy Frog climbs around in the overhead duct system, making her way towards the hoses that drop into the player's office. The player must use the audio lure to hold her in place; she is fooled 100% of the time by the lure, but she's immune to the effects of the heater.

## Death Screens

Happy Frog will jumpscare the player with the same sound effect as the other animatronics in Pizzeria Simulator. She has several lines of dialogue that may play over the "Game Over" screen:

* "I bet you weren't expecting me, were ya? Turn your back for one second and I'm like wazoo! Ninja skills!"
* "You and I don't get to talk as often as I'd like."
* "Everyone underestimates me, but then they turn their back and I'm like "Boo!" and they're like "Whehhh."
* "Move over, Freddy Fazbear! Happy Frog is the *new* star of the show!"
* "We've only just begun. I will never let you leave. I will never let you rest."
Bonnie (FNAF 1)

Bonnie is a purple animatronic rabbit with red eyes from the first Five Nights at Freddy's game. He stays in Pirate's Cove with Foxy the Pirate.

## Gameplay Mechanic

While Foxy tends to hide when the cameras are on Pirate's Cove, Bonnie will become more agitated and flash his blinding eyes at the camera while screaming (the sound effect from the first game), disabling the cameras for a significant amount of time. The player can tell which animatronic is looking out from Pirate's Cove by observing a little figurine on the desk - the figure will change from Bonnie to Foxy, depending on who is active.
The Music of The Sojourn (Cast Adrift)

Cast Adrift - The Music of The Sojourn

**The Music of The Sojourn** is the second episode of *Cast Adrift*, *The Sojourn*'s official behind-the-scenes podcast.

## Synopsis

Dan, Larissa, and their guest, *The Sojourn's* Composer, Sam Redfern, discuss the music of *The Sojourn* and how Sam approached writing the music for the show.

## Q&A

* Izzy the Wiki Witch of the West - "Out of all of the characters of the show, who is your favorite to compose music for?"
* AtomicSub - "Which piece of the soundtrack are you most proud of?"
* The4rcSm1th - "Is there any piece of the original soundtrack that you feel even now may have required a bit more work? This is not to say your work isn't good, but do you feel any particular piece of the track still had room for improvement?"

## Cast

* Daniel Orrett as Himself
* Larissa Thompson as Herself
* Sam Redfern as Himself

## References

1. ↑ https://youtu.be/8T7YCaoOJJs?list=TLPQMjAwMTIwMjGBnZRL5\_NZaw&t=1418
2. ↑ https://youtu.be/8T7YCaoOJJs?list=TLPQMjAwMTIwMjGBnZRL5\_NZaw&t=1464
3. ↑ https://youtu.be/8T7YCaoOJJs?list=TLPQMjAwMTIwMjGBnZRL5\_NZaw&t=1715
Old Man Consequences

Old Man Consequences is a character from FNAF World. He is an 8-bit red character with a face resembling that of a crocodile and holding a fishing rod.

## Gameplay Mechanic

Better catch a fish. When Old Man Consequences' minigame appears on screen, the player must press "C" to catch a fish, otherwise he will lock your viewing monitor for a short period of time.

## Death Screens

Old Man Consequences cannot technically kill the player, but if the player sets him to a level 1 difficulty without any other animatronics and catches a fish, they will be transported to 4th-layer-deep area from FNAF World. When the player speaks to Old Man Consequences here, he will say "Come and sit with me for while," prompting the player to press Enter. Old Man Consequences will then say, "Leave the demon to his demons. Rest your own soul. There is nothing else." The player must then exit by pressing the A and D buttons above the pond to glitch into it, completing the drowned ending from FNAF World and crashing the game.
Phone Guy

Phone Guy is a character that only makes an appearance through pre-recorded phone calls throughout the Five Nights at Freddy's series. He does not have any recorded physical description, but he speaks with a hesitant and slightly awkward tone, occasionally stuttering and seeming nervous.

## Gameplay Mechanic

Phone Guy will call the office at random, and the player will only have a brief amount of time to mute the call before a full message from one of the previous games plays, irritating the noise-sensitive animatronics. The mute button is very small and will appear in random locations across the player’s screen throughout the night.

## Death Screens

Phone Guy cannot kill the player - he can only make a nuisance of himself. His dialogue is all taken from the recorded messages in previous Five Nights at Freddy's games, which can be found here.
JJ

JJ is a hallucination in the second Five Nights at Freddy's game and is essentially a recolor of Balloon Boy. She has red eyes, blue cheeks, and a blue and purple striped propeller hat.

## Gameplay Mechanic

JJ will try to sneak in through the side vent. The player must close the vent and wait until they hear a thud from the door, indicating that she is gone. If JJ enters the office, she will laugh at you and disable all of the door controls until she leaves.

## Death Screens

JJ cannot kill the player. She can only make a nuisance of herself while she is in the office.
Ballora

Ballora is an animatronic from the Five Nights at Freddy's: Sister Location game. She's styled after a ballerina, having white skin and wearing a blue top and a purple tutu decorated with golden orbs. She has blue hair tied in a bun, blue eyelids and eyebrows, and blue pointe shoes. Ballora also has cheeks and lips painted a dark mauve and wears golden pearl-shaped earrings and a pearl tiara.

## Gameplay Mechanic

Ballora will approach the office from either the left or the right side, disabling all of the camera feeds as she moves. The player must listen to which side her music is playing from and close the corresponding door before she attacks. Closing the door quickly enough will cause her to leave.

## Death Screens

Ballora will jumpscare the player with the same sound effect as she had in the Sister Location game. She has several lines of dialogue that may play over the "Game Over" screen:

* "I could heard you. Breathing."
* "Admit it. You wanted to let me in."
* "Why do you hide inside these walls?"
* "Don't be shy."
* "These are strange circumstances... that have brought us together."
Helpy

Helpy is an animatronic from Freddy Fazbear's Pizzeria Simulator. He looks very similar to Funtime Freddy, but is much smaller and has a slightly altered color scheme.

## Gameplay Mechanic

Helpy will sometimes appear on the player's desk when they close the viewing monitor. The player must click on Helpy to make him disappear, otherwise he will jumpscare the player with an airhorn sound effect.
Union Council

The **Union Council** is the governing body of the Frontier Union. While considered a confederacy of independently-governed planets, the *de facto* seat of power and capital rests in the Union world of Teldrin.

## Composition

### 0290 PCU

* Kaito Hakim, leader of the Red Bannerets of Maiala's Rest.
* Henrik Debaan, Grand Selectman of Teldrin.
* Tacito Lemaire, Freewarden of Dalstaff.
* Arcelia Abescal, Pirate Queen of Atamara.

## References

1. ↑ The Sojourn: Worlds of Tantalus - The Frontier Union
2. ↑ The Primrose Incident | Official Lore Short | The Sojourn

Template created by XBrain130
Visual Dictionary, Edition 1

The first edition of *The Sojourn Visual Dictionary* is a Patreon-exclusive visual guide produced to promote *The Sojourn*. It emulates the style of Visual Dictionaries produced for the likes of *Star Wars* and other science fiction properties. Edition One was released on 30 July 2020 to coincide with the release of *The Sojourn* Season 1, Volume 1.

## Pages

Listed below are links to pages on this wiki related to the contents of each Visual Dictionary page. The Sojourn Team has given permission for images and non-verbatim information to be used for this and all subsequent Visual Dictionaries. Please **do not** add full pages or extracts taken word-for-word from the Dictionary to any pages on this site.

1. Cover Page
2. "The Tantalus Cluster"
	1. Morgana Galaxy
3. "Drift and Drift Gates"
	1. Drift Lane
	2. Gateforges
	3. Hadimus Gateforge
	4. Santana Starworks (Keeper's Dance Fleet Yards)
	5. Vidara Gateforge
	6. Riberite
	7. Hematite
4. "The Centrum Assembly"
	1. Stardancer Attack Fighters
	2. The *Wanderer* Platform
5. "The Frontier Union"
	1. Frontier Union Militia
	2. Tamara 'Meds' Melari
6. "The Merician Freehold"
	1. Great Merician Exile
	2. Adam Meric
	3. Merician Freelancers
	4. Tamworth *Porter*
	5. Merician Treasure Ships
	6. The Treaty of Mizudori
	7. Mathias Croft
7. "Centran Defence Force"
	1. Leander-Class Destroyer
	2. Tetrarch-Class First-Rate Ship of the Line
	3. Centran Marine Corps
	4. Centran Provost Corps
	5. Calbrook LS-31U EM Carbine
	6. Pattern 0214 Field Sword
	7. The Arasinian Commerce War
	8. Savaragi-Rota Alliance
	9. Battle of Lyrion Point
	10. Lieutenant Jasper Ravi
8. "Privateers"
	1. Letter of Marque
	2. Rogue Privateers
	3. The *Guinevere*
	4. Nightbridge Firesnap EM Semi-Automatic Handgun
	5. Calbrook DM-24 EM Marksman Rifle
	6. Captain Cassandra Farren
9. "The Frontier War"
	1. Florencia-Class Outrider
	2. Tripathia-Class Third-Rate Ship of the Line
	3. Battle of the Atamara Crossroads
	4. The Tandil Rush
10. "The Great Famine"
	1. Rations
11. "The Avalon Expedition"
	1. Avalon Expedition Fleet
	2. CDC-41-Gamma
	3. Edric's Gate
	4. Dr Sadavar Edric
	5. The Avalon Platform
	6. Elizabeth Ancelet
12. Final Page

## External Links

* *The Sojourn Visual Dictionary - Edition One* on Patreon

## References

1. ↑ Daniel Orrett gave approval for image use from the Visual Dictionaries here
Pope Pius XII

**Pope Pius XII**, born **Eugenio Pacelli**, is the reigning Supreme Pontiff of the Roman Catholic Church and Sovereign of the Papal States.

## Biography

### Early Life

**1876:** The future PopePius XII is born Eugenio Pacelli to devoutly Catholic parents Filippo and Virginia Pacelli on 2 March in Rome.

**1899:** Pacelli is ordained a priest on Easter Sunday after completing his doctoral studies in Sacred Theology at the Almo Collegio Capranica.

**1917:** Pacelli is appointed nuncio to Bavaria on 23 April and consecrated titular Archbishop of Sardis by Pope Benedict XV on 13 May.

**1918:** Pacelli is instrumental in securing the restoration of the Papal States during the negotiation of the Treaty of Nuremberg.

**1930:** Pacelli is made Cardinal-Priest of Santi Giovanni e Paolo by Pope Pius XI and appointed Cardinal Secretary of State on 7 February.

### Papacy

**1939:** Pacelli is elected Pope on his 63rd birthday following the death of Pope Pius XI on 10 February. He is crowned Pius XII on 12 March.
Nightmare Mangle

Nightmare Mangle is an animatronic from the Halloween update of the fourth Five Nights at Freddy's game. They are a nightmarish version of the Mangle from the second game, with several more rows of teeth on both heads and a decrepit, damaged appearance and yellow, red-rimmed irises and pinprick pupils.

## Gameplay Mechanic

Nightmare Mangle will approach the player from the right hall and will only attack once per night. To prevent their jumpscare, the player must purchase their plush toy from the Prize Corner. The price of the plush toys will increase with the difficulty level Nightmare Mangle is set to, and they cannot be stopped by the office door.

## Death Screens

Nightmare Mangle will jumpscare the player with the same sound effect as the other Nightmare animatronics. They don't have any dialogue that plays over the "Game Over" screen, but they will make static sounds.
Papal States

Stato della Chiesa

Flag of the Papal States

The **Papal States**, officially the **State of the Church** (Italian: *Stato della Chiesa)*, is a sovereign state located on the Italian Peninsula in southern Europe. It is bordered by the Northern Italian Republic to the north and the Kingdom of the Two Sicilies to the south. The Papal States is a sacerdotal state ruled by the Pope who is, religiously speaking, the Bishop of Rome and head of the Roman Catholic Church. The Papal States is also a founding member of the Italian Confederation.

## **History**

### **Medieval History**

**c. 756:** Following his victories over the Lombards, Frankish king Pepin the Short gifts the newly conquered Duchy of Rome to the Papacy.

**c. 781:** Charelmagne formally codifies the regions under Papal control, expanding them into parts of Lombardy, Tuscany, and Corsica.

**c. 1177:** The Treaty of Venice confirms the Independence of the Papal States after years of squabbling between Popes and Emperors.

### **Modern History**

**1798:** The territories of the Papal States are seized by RevolutionaryFrench forces and incorporated into the Cisalpine Republic. They are briefly restored in 1800 only to be annexed by Napoleon again in 1808.

**1814:** Pope Pius VII is freed from French captivity and the Congress of Vienna restores the Papal States following Napoleon's defeat.

**1870:** Rome is captured by the forces of the newly unified Kingdom of Italy, marking the beginning of a forty-eight year long period described by Pope Pius IX and his successors as being a "Prisoner in the Vatican".

**1918:** The Papal States are restored for a third time by the victorious Central Powers under the terms of the Treaty of Nuremberg. Pope Benedict XV becomes the first sovereign Pope in almost half a century.

**1951:** The Papal States joins the Northern Italian Republic and Kingdom of the Two Sicilies in establishing the Italian Confederation.
Chica

Chica is a yellow animatronic chicken with purple eyes and an orange beak. She wears a white bib bearing the slogan "LET'S EAT!!!" in bright yellow lettering and holds a small cupcake with pink frosting, a pair of eyes and two front teeth, and a single candle sticking out of the top of its frosting.

## Gameplay Mechanic

Chica spends her time in the kitchen, rattling around and knocking over pots and pans. The music box also resides in the kitchen, and while Chica doesn't seem to care whether the music box is wound up or not, she can get tired of the song that is playing. As long as she is knocking over pots and pans, Chica is content - however, if she stops making noise, she's gotten tired of the song playing, and the player only has a short window of time to change it. The player must be mindful not to change the music when Chica is happy with it, otherwise she'll leave the kitchen to attack you.

## Death Screens

Once Chica leaves the kitchen, there's no way to get her to return before she attacks the player. She will attack with the jumpscare sound effect from the first Five Nights at Freddy's game, and doesn't have any dialogue playing over the "Game Over" screen.
Russian Armed Forces

Emblem of the Russian Armed Forces

Banner of the Russian Armed Forces

### Service Branches:

Russian Ground ForcesRussian Aerospace ForcesRussian NavyStrategic Missile TroopsRussian Airborne TroopsSpecial Operations Forces

### Headquarters:

Ministry of Defence Building, Khamovniki District, Moscow

## Manpower

### Reserve Personnel:

2,572,500

The **Russian Armed Forces** (Russian: Вооруженные силы России/Vooruzhennyye sily Rossii) are the military service of the Russian Federation, established after the dissolution of the Russian Empire. On November 11 1917, the Trudoviks signed a decree establishing the Russian Ministry of Defence and placing all troops on the territory of the former Russia under Russian control. The Commander-in-Chief of the Armed Forces is the Federation Council. The Russian Armed Forces were formed in 1917.

## Service Branches

Armed forces under the Ministry of Defence are divided into:

* the three "branches of Armed Forces" (вида вооружённых сил): the Ground Forces, Aerospace Forces, and the Navy
* the two "separate troop branches" (Отдельные рода войск): the Strategic Missile Troops and the Airborne Troops
* the Logistical Support, which has a separate status of its own

There are additionally two further "separate troop branches", the National Guard and the Border Service. These retain the legal status of "Armed Forces", while falling outside of the jurisdiction of the General Staff of the Armed Forces of the Russian Federation.

## Statistics

Number of Personnel: 5,257,586

Infantry Equipment: Most common weapon is the SKS The AK-47 7.62×39mm rifle and the AKM is used by heavy infantry and higher ranking infantry. Standard sidearm is the Makarov pistol for all troops.

Anti-Tank Weapons: PTRD-41, 57mm anti-tank gun M1943 (ZiS-2), 45 mm anti-tank gun M1942 (M-42)

**Tanks:**

Light tanks: T and BT series (1,000+)

Medium Tanks: T and KV series (1,000+)

Heavy Tanks: IS and KV series (650)

Tank destroyers and assault guns: SU series (350)

Artillery: 152 mm howitzer-gun M1937 (ML-20) (6,884), 152 mm gun M1935 (Br-2) (50)

APCs: BTR-40 (950), BTR-152 (750)

Anti Aircraft Gun: 25 mm automatic air defense gun M1940 (72-K) (4,860), 85 mm air defense gun M1939 (52-K) (?)

## Air Force

The **Russian Air Force** (Russian: Российские ВВС/Rossiyskiye VVS) is a branch of the Russian Aerospace Forces. The modern Russian Air Force was originally established November 11 1917 following the creation of the Ministry of Defence; however the Russian Federation's air force can trace its lineage and traditions back to the Imperial Russian Air Service (1912–1917).

## Statistics

 Sukhoi Su-2
 Mikoyan-Gurevich MiG-17
 Tupolev Tu-2
 Yakovlev Yak-23
 Yakovlev Yak-17

 Tupolev Tu-14
 Tupolev Tu-4
 Ilyushin DB-3

 Polikarpov R-5
 Polikarpov R-Z

## Russian Navy

The **Russian Navy** (Russian: ВМС России/VMS Rossii) is the naval arm of the Russian Armed Forces. The present Russian Navy was formed in November 11 1917, succeeding the Navy of the Russian Empire.
Northern Italian Republic

Flag of the Republic

The Northern Italian Republic is a Sovereign state that holds land in the Northern areas of the Italian Peninsula, it is bordered to the south by the Papal States, and to the North, France, Switzerland, Austria, and Slovenia. The Republic itself is a Social Democracy, having elections and its citizens having part in the government itself, it is currently a member of the Italian Confederation.
Republic of Texas

Flag of the Republic of Texas, 1938 Variant

Flag of the Republic of Texas during the Second American Civil War (and the State of Texas flag during the First American Civil War)

### Successors

United States, American Imperium

The Republic of Texas was a country in North America, located in Texas. It is not releasable in the roleplay, as the American Imperium is the Empirical version of Texas.

## Brief History

As a direct result of Texian/Texan irritation in the state of Coahuila y Tejas, the Republic of Texas promptly declared its independence from Mexico in 1836 . It was admitted into the United States in 1845, joined with the Confederate States of America in 1861, rejoined the Union following the First American Civil War, and seceded in 1944 following the New Braunfels Massacre. The Republic of Texas was reformed into the American Imperium by Richard Königsberg on January 1st, 1950 as a result of his New Years Speech.
Imperial American-Mexican War

The Imperial American-Mexican War was an armed conflict between the American Imperium and Mexico, which ended in an Imperial Victory, as Mexico surrendered following the Airborne Occupation of Veracruz, an event that resulted from the encirclement of the Mexican National Guard on the border with the Imperial Syndicates, which was the first deft strike, with Veracruz being the second.

The war started on January 1st, 1950, and ended on January 29th.

Mexico ceased to exist after the war, and had been integrated into the American Imperium.
Nightmare Fredbear

Nightmare Fredbear is an animatronic from the fourth Five Nights at Freddy's game. He is a nightmarish, damaged version of Fredbear with metallic gray eyes with red irises, several rows of sharp teeth, and a small purple hat and bow-tie.

## Gameplay Mechanic

Nightmare Fredbear is invisible on the cameras and can only be seen when he reaches the left office doorway, and only his eyes are visible there. The player will hear deep laughter and will need to close the corresponding door to prevent Nightmare Fredbear from getting into the room.

## Death Screens

Nightmare Fredbear will jumpscare the player with the same sound effect as he had in the fourth game. He has several lines of dialogue that may play over the "Game Over" screen:

* "Let me put you back together, then take you apart all over again."
* "Let's see how many times you can be pulled apart."
* "I assure you, I am very real."
* "We know who our friends are, and you are not one of them."
* "This time, there is more than an illusion to fear."
Attilio Piccioni

of the Papal States

**Attilio Piccioni** is the former Prime Minister of the Papal States.

## Biography

**1892:** Attilio Piccioni is born of Umbrian and Emilian descent on 14 June in Poggio Bustone to Giorgio and Alessia Piccioni.

**1916:** After completing his legal studies at Rome's Sapienza University, Piccioni enlisted in the Italian Army, serving as a vehicle instructor.

**1919:** Following Italy's defeat in the First World War, Attilio is married and becomes one of the founding members of the Roman People's Party. He is elected to the Chamber of Deputies in the Papal States' first elections.

**1947:** Piccioni is elected National Secretary of the Roman People's Party and soon thereafter elected Prime Minister of the Papal States.

**1951:** Robbed of his majority by Forza Nazionale, a humiliated Piccioni resigns as Prime Minister and leader of the People's Party.
Democratic Kampuchea

កម្ពុជាប្រជាធិបតេយ្យ

Flag and Emblem of Democratic Kampuchea

**Kampuchea**, officially known as **Democratic Kampuchea**,is a country located in Southeast Asia. It is bordered by Thailand, Laos, and South Vietnam. The country is a one-party state, governed exclusively by the Communist Party of Kampuchea, also known as the Khmer Rouge.

## History

Phnom Penh fell to the Khmer Rouge on 17 April 1975, bringing an end to the American backed regime of Marshal Lon Nol. Sihanouk, the former King, briefly served as the country's figurehead leader until the formal proclamation of Democratic Kampuchea on 15 January 1976.

The Khmer Rouge immediately set about implementing radical reform; abolishing all forms of banking, finance, and currency, closing many schools, hospitals, and factories, and forcibly collectivizing agriculture. Under Pol Pot's leadership, the organization declared the beginning of a political "Year Zero". All major cities were evacuated; their residents relocated onto cooperative farms in the countryside. The Khmer Rouge viewed the former urban dwellers with suspicion. Branded "New People" by the organization, they were forced to perform intense manual labour. An estimated two million people, a quarter of the total population, are believed to have died during this period; many directly executed by the Khmer Rouge, others resulting from starvation, exhaustion, and disease.

Pol Pot abruptly resigned as leader of the Khmer Rouge in 1985, ostensibly due to health concerns. Khieu Samphan succeeded him as head of the party and Nuon Chea as head of government. The mass terror that had characterized the preceding decade by and large came to an end.

## Government

According to the country's constitution, Democratic Kampuchea is "a socialist state of peasants, workers, and all Kampuchean labourers." The country's only legal political party is the Communist Party of Kampuchea.

#### State Presidium

The State Presidium is Democratic Kampuchea's collective head of state. The body is responsible for representing the country at home and abroad, ratifying international treaties, and accrediting diplomats. It is headed by a Chairman and three Vice Chairmen, and its members are appointed by the People's Representative Assembly. The current Chairman of the State Presidium is Khieu Samphan, who is also General Secretary of the Communist Party of Kampuchea.

#### People's Representative Assembly

The People's Representative Assembly is the unicameral legislature of Democratic Kampuchea. It consists of 250 members, elected every five years. As per the constitution, 150 seats are reserved for representatives of the peasants, 50 for the laborers and "other working people", and 50 for the personnel of the Kampuchean Revolutionary Army. A Standing Committee, consisting of 25 members, exercises legislative functions when the chamber is not in session.
First Office

The first available office in the Ultimate Custom Night is styled after the office from Five Nights at Freddy's 1. The office has both left and right doorways, two air ducts leading into the office, a vent doorway at the top of the office, and a small vent to the player's right.

## General Layout

The office's floor has black-and-white tiling studded with colorful stars and glitter. Each of the doors have yellow-and-black striped doorframes, and a bin full of animatronic heads is visible on the player's left. There is a collage of children's drawings on the walls around the room, and an empty Freddy Fazbear head and torso is propped up on the right side of the room.

## Office Details

On the left side of the room, a poster featuring a waving Circus Baby and a Bidybab is visible on the wall, bearing the slogan "CELEBRATE!" Above the right door, there's a purple banner with the words 'LET'S PARTY!!!" in green lettering. On the right wall, there are two rather ominous-looking posters. One poster is a darkened image of the Marionette's face (possibly the Nightmarionne, given its clearly-visible white pupils), and the other has an image of a clown grinning with a speech bubble featuring maniacal laughter. The clown has bright white eyes and wears a white ruff and appears to be dancing with a grin stretching from ear to ear. Red lettering over the clown's lower body appears to read "YOU DON'T WANT TO MISS IT," although the writing is messy and somewhat unclear.
Italian Confederation

Confederazione Italiana

Flag of the Italian Confederation

The **Italian Confederation** (Italian: Confederazione Italiana) is a loose political association of states on the Italian Peninsula.

## History

**1951:** The Italian Confederation is established on 17 August with the ratification of the Treaty on Italian Confederation.

## Member States

* Northern Italian Republic
* Kingdom of the Two Sicilies
* State of the Church
Power Index Wiki

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Withered Bonnie

Withered Bonnie is a partially-destroyed version of Bonnie from the original Five Nights at Freddy's game. He is identical to the original Bonnie, but his face has been removed (leaving a gaping hole with two sets of teeth and red pinpricks for eyes) and is missing his left arm.

## Gameplay Mechanic

Withered Bonnie enters the office through a trapdoor while the player is viewing the camera monitor. He will signal his appearance with audio and visual distortions, and the player must quickly put on the Freddy Fazbear head to get him to leave.

## Death Screens

Withered Bonnie will jumpscare the player with the same sound effect as Golden Freddy. He has several lines of dialogue that may play over the "Game Over" screen:

* "Time to face the consequences of your failure."
* "Might as well face the facts, you were always destined to fail."
* "You blinked!"
* "What is this new prison? Is it me trapped, or is it you? Perhaps, it's us both."
* "I may be missing my face, but even I could see it coming."
Pelos y cabellos.

Esta técnica nos sirve para llevar a cabo una identificación de cadáveres desconocidos, desfigurados o en estado de putrefacción, ya que por medio de estos se puede determinar la especie, raza, edad, sexo, así como la región de su procedencia.

Identificación por medio del Cabello

El cabellos es un filamento delgado y delicado que nace y crece entre los poros de la piel; tiene gran importancia como indicador objetivo, pero dada su estructura y composición se pude destruir con facilidad; además, por su pequeñez pude pasar inadvertido y por su escaso peso los agentes atmosféricos lo pueden transportar hacia otro lugar.

Es necesario disponer de muestras para realizar una adecuada comparación. Los factores indispensables son los siguientes:

\* Longitud y diámetro \* Particularidades de puntas \* Presencia de tintes \* Presencia de manches de sangre para tipificar grupo sanguíneo \* Color \* Alteraciones patológicas de tipo transitorio

La identificación por medio del cabello es una opción más para establecer la individualidad de un sujeto y no sería conveniente realizar un estudio de esta naturaleza sin consultar a un perito en la materia.

Identificación por medio del pelo

Los elementos sospechosos de ser pelos deben obtenerse del lugar del hecho y a veces del propio cuerpo de la victima (por peinado del pubis en los delitos sexuales, por ejemplo), y envasarse y rotularse convenientemente.

El primer diagnostico es de identificación del pelo, diferenciándolo de fibras de otro origen (vegetales, sintéticas).

Luego será preciso establecer si es de origen animal o humano; a este respecto, las diferencias son de tipo histológico (microscópico); el laboratorio podrá brindar orientación, más que certeza.

Todas estas características morfológicas podrán utilizarse para la comparación entre pelos “levantados” del lugar del hecho y el pelo del sospechoso de la comisión del delito.
CRIMINOLOGIA HERNADEZ ACTIVIDAD5950 Wiki

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Técnicas y métodos de identificación.

OPOGRAFIA. • DACTILOSCOPIA. • ANTROPOMETRIA. • RETRATO HABLADO. • ODONTOLOGIA FORENSE. • GENETICA FORENSE. • RECONSTRUCCION CRANEO-FACIAL. • SUPERPOSICION FOTOGRAFICA CRANEO-FACIAL. • ESTUDIO ANATOMICO-HISTOLOGICO DE (cabellos, sangre, saliva, semen, sudor, orina, sangre menstrual, vomito, membranas fetales, unto sebáceo, partes humanas, liquido amniótico, rugoscopia, masa encefálica).

La identificación humana es uno de los aspectos importantes dentro de las ciencias forenses,  debido a la certeza que debe tenerse en los procesos propios en el ámbito judicial, siendo un reto el darla fehacientemente a los individuos que buscan establecerla.  El concepto en general aplicado a ciencias forenses se puede resumir como  el conjunto de características fenotípicas y genotípicas que presentan y que lo hacen único; establecer la identidad de las personas que sufrieron un hecho violento es parte de los quehaceres de los investigadores y científicos forenses toda vez que los objetivos de una necropsia constituye establecer:   a) la identidad de la persona fallecida, b) la causa y manera de muerte y el c) tiempo de muerte.
Scrap Baby

Scrap Baby is an animatronic from Freddy Fazbear's Pizzeria Simulator. She is a damaged version of Circus Baby from Sister Location, appearing much thinner and more rusted. She has a massive serrated metal claw attached to her left arm and wears a pair of metal rollerblades.

## Gameplay Mechanic

Scrap Baby will appear once during the night on the other side of the player’s desk, slumped over and looking decommissioned. There will be a shock panel sitting next to her, and the player can shock her at any time by clicking this button – however, this will drain the power by 1%, and will have no effect until she’s poised to attack. The player must then shock her in this stage to get her leave the office and not come back, otherwise she will attack the player.

## Death Screens

Scrap Baby will jumpscare the player with the same sound effect as the other Pizzeria Simulator animatronics. She has several lines of dialogue that may play over the "Game Over" screen:

* “Time for your controlled shock.”
* “Time for *your* controlled shock."
* “Let’s see how many pieces I can cut you into."
* “You won’t die, but you’ll wish you could.”
NPC Spawning

## **How to Utilize NPCs**

When spawning NPCs, there are several things that you need consider. First being the position of players, whether or not spawning NPCs in a specific location makes sense, and if it's a fair challenge.

If you want to spawn a hostile NPC, you want to do one of three things. Either spawn them not in the player's view, spawn them from a drop pod (classified as a forced spawn). Or you continue spawning from an already existing NPC group. While it's always good to not ruin a player's immersion by spawning NPCs in front of them. If you don't spawn anything at all, then the combat is short and unrewarding. If you need to spawn in front of players, get as close to the ground as possible and spawn NPCs so that players don't see the tool gun effect.

Paying attention to the position of players is also important and it ties in with fair challenge. Don't spawn NPCs where it doesn't make sense for them to be there. Make things believable and don't always overwhelm players with a lot of NPCs. Also using NPC spawners is allowed, but is generally frowned upon when you use them in events. If you do want to use it, use it for simulations or for one time traps.

#### **Allowed NPCs for Ship Simulations:**

* Combine (no striders and helicopters)
* Zombies (ant-lions included)
* B1 Training Droids

#### **Allowed NPCs for Dark Event Room:**

* Everything (but specific NPCs still require SGM permission)
* No Gunships or Dropships

#### **Recommended Health for NPCs:**

* No Lag: 300-500 HP

* With Lag: 500-700 HP

#### **Recommended Damage for NPCs:**

* No Lag: 50-100 DMG

* With Lag: 25-50 DMG
Nightmare Chica

Nightmare Chica is an animatronic from Five Nights at Freddy's 4. She is a damaged and nightmarish version of Chica from the first game, with several rows of sharp teeth, sharp claws on each hand, and a glowing red left eye with a white pupil (her right eye appears to be sightless). She holds a grimy cupcake with too many teeth and wears a tattered bib.

## Gameplay Mechanic

During the night, a pair of sharp-toothed jaws (belonging to Nightmare Chica) will start to close down over the player's field of vision. They must turn on the Power A/C quickly to prevent her from attacking.

## Death Screens

Nightmare Chica will jumpscare the player with the same sound effect as the other Nightmare animatronics. She does not have any dialogue that plays over the "Game Over" screen.
Tanatología

La Tanatología es una disciplina científica que se encarga de encontrar el sentido al proceso de la muerte,

sus ritos y significado concebido como disciplina profesional, que integra a la persona como un ser biológico, psicológico, social y espiritual para vivir en plenitud y buscar su transcendencia. También se encarga de los duelos derivados de pérdidas significativas que no tengan que ver con la muerte física o enfermos terminales.

Una definición más concreta es considerarla como “el estudio de la vida que incluye a la muerte”. Del origen griego thanatos (muerte) y logos (estudio o tratado); por tanto, el objetivo de la tanatología es proporcionar ayuda profesional al paciente con una enfermedad en etapa terminal y a sus familias, o bien a una persona que esté en viviendo algún tipo de pérdida.

Dentro del estudio de la tanatología se incluyen aspectos tales como:

* Ayudar a crear en las personas sistemas de creencias propios sobre la vida y la muerte, no como una fantasía o castigo sino como la aceptación de la muerte como un proceso natural.
* Preparar a la gente para asumir cualquier tipo de pérdida.
* Educar a tratar en forma humana e inteligente a quienes están cercanos a la muerte.
* Entender la dinámica de la pena desde un punto de vista humano, donde se acentúe la importancia de las emociones.
* Uno de los puntos más importantes dentro la tanatología es el principio de Autonomía el cual le permite al individuo tomar sus propias decisiones relacionadas con el proceso de morir o de su propia vida. La dignidad de la persona se comprende sólo a través del respecto a la libertad.

Otro de los aspectos importantes dentro de la tanatología es aprender los diferentes medios por los cuales el paciente puede tener ese principio de autonomía. Por ejemplo, pueden llevarse ciertas acciones, desde la realización de testamentos (como testamento vital o jurídico), legados, responsabilidades, o voluntades anticipadas (este último se refieren a la posibilidad que legalmente se ha establecido en algunos países en cuanto a solicitar el rechazo a la prolongación de la vida por medios innecesarios en circunstancias específicas).
Méj

**Man**

Using the person prefix m- the male infix -é- and the adult suffix -j.

## Alternative forms

* man
* hom

## Related

* mac
* maj
* múc
* múj
* méc
* moc
* moj

## Conjugation, Verbal Form

"I'm a man"
"We are men"
 2
"You're a man"
"You are men"
 3
"He is a man"
"They are men"
 4
"He is a man"
"They are men"
"Everybody is a man"

"We are men"
 2
"You are men"
 3
"They are men"
 4
"They are men"
"Everybody are men"
Nedd Bear

Nedd Bear is an animatronic from Freddy Fazbear's Pizzeria Simulator. He is a light brown bear with green eyes and wears a striped red-and-white tie, as well as a small red hat attached to the top of his head by a spring.

## Gameplay Mechanic

Nedd Bear climbs around in the overhead duct system, making his way towards the hoses leading into the player's office. The player must either use the heater to push him back or trick him with the audio lure. He is only fooled 50% of the time by the audio lure, and he is slightly faster than Pigpatch.

## Death Screens

Nedd Bear will jumpscare the player with the same sound effect as the other Pizzeria Simulator animatronics. He has several lines of dialogue that may play over the "Game Over" screen:

* "Don't you hate gettin' killed by obscure secondary characters?"
* "Stranger danger!"
* "Uh huh ho ho ho, I was just waitin' fer you to drop yer guard!"
* "Whoops! That's gonna leave a mark."
* "This is how it feels. And you get to experience it over, and over, and over again. Forever. I will never let you leave."
Shadow Bonnie

RWQFSFASXC, or **Shadow Bonnie**, is a hallucination from Five Nights at Freddy's 2. He takes the form of a shadowy Toy Bonnie, with his entire body shrouded in darkness except for a pair of bright white pupils and teeth.

## Gameplay Mechanic

RWQFSFASXC will cause the player's office to go pitch black for about ten seconds, forcing the player to listen for audio cues at the doors and the vents. There is no way to avoid him.

## Death Screens

RWQFSFASXC cannot kill the player in the Ultimate Custom Night.
Commando Droid

## **General Expectations**

For Droid Commandos, event characters should generally not talk. Their goals and objectives is to destroy everything on sight; not to make snarky remarks on what the clones are doing. If you want to use CMDOs, it should mostly only be for infiltration missions, guard duty or defending high-value objectives. General health should be anywhere from 2k-4k.
SUP Game Master Wiki

## **Welcome to the SUP Game Master Wiki**

This wiki is meant to help a Game Master understand our expectations with everything Game Master related. The intent is to help promote creativity, whilst not limiting GMs with hundreds of rules. If there is something you feel that should addressed here, please notify Farelyn.

## **GM Topics**

**Event Characters**

**Event Planning**

**Running Events**

**Story Telling**

**NPC Spawning**

**Dupe Building**

**Vehicles**

**How to Deal with VIPs**

## **Addons to Download**

#### **Props**

* Scifi Props

* SWTOR Props

#### **Addon Tools**

* Adv Dupe 2.0

* Improved Stacker
* More Materials
* No Collide World
* Particle Control
Cánd

cánd is the Cet word for "January"

## Declination

(1) not entirely true to its grammatical case; here: at a spot in time

(2) not entirely true to its grammatical case; here: until a time

(3) not entirely true to its grammatical case; here: starting from a time

(4) not entirely true to its grammatical case; here: through a time

(5) not entirely true to its grammatical case; here: near a time

(6) not entirely true to its grammatical case; here: for a time, in preparation of a time
Toy Bonnie

Toy Bonnie is a blue rabbit animatronic with green eyes and red cheeks and sports a red bow-tie. He is from the second Five Nights at Freddy's game.

## Gameplay Mechanic

Toy Bonnie will enter the office through a trapdoor to the player's right, and there is no way to prevent him from entering the office. The player must put on the Freddy Fazbear head to fool him and get him to leave. Looking directly at him will increase the effectiveness of the mask and cause him to leave you alone faster.

## Death Screens

Toy Bonnie will jumpscare the player with the same sound effect as Toy Freddy and Toy Chica. He does not have any dialogue that plays over the "Game Over" screen.
Toxicología forense.

permite la determinación de Sustancias Estupefacientes y Psicotrópicas, con el objeto de ayudar a la investigación, por ejemplo en la investigación médico-legal, interviene al establecer la causa de muerte, del envenenamiento y del uso de la droga. A través de la detección y cuantificación de las drogas de abuso (marihuana, cocaína, heroína, u otras) en muestras biológicas (sangre, orina, tejidos u otros líquidos biológicos), así como también en sustancias desconocidas encontradas en el sitio del suceso.

Es importante, realizar un **Reconocimiento Físico** a la evidencia en estudio para Determinar las Propiedades Organolépticas, tales como: aspecto, color, forma, textura, olor y sabor, mediante la utilización de los sentidos (vista, olfato, gusto y tacto), considerando las medidas de bioseguridad dependiendo del tipo de muestra a analizar y procedencia de la misma.

**Determinación de Características Físicas**, tales como: punto de fusión, punto de ebullición, grado alcohólico, densidad, punto de inflamación, viscosidad, entre otros. En aquellos casos, en los cuales se trata de evidencias, que de acuerdo a la experiencia analítica, aproximen a simple vista al experto, hacia la identificación de las mismas, se utilizará un standard de comparación como referencia analítica, realizando la determinación de las características físicas al unísono, tanto para la evidencia problema como para el estándar utilizado.

Se realizan pruebas de solubilidad, para **Determinar la Solubilidad** de la evidencia, con la finalidad de orientar acerca de la naturaleza de la misma, al combinarla con una gama de solventes inorgánicos y orgánicos cuidadosamente seleccionados,catalogando la solubilidad de la evidencia con cada solvente como: muy soluble, soluble, parcialmente soluble ó insoluble, según el resultado que se obtenga para cada caso.

Posteriormente, se realiza una marcha analítica (catiónica y aniónica), basada en reacciones químicas (generales, selectivas o específicas), utilizando diversos reactivos químicos, que se combinarán con alícuotas de la evidencia recibida, cuyo resultado positivo o negativo, permitiría al experto descartar o no ciertos elementos, iones, compuestos, entre otros, en la evidencia objeto de estudio.

Cabe destacar, que necesariamente se analizan las muestras a través de técnicas instrumentales sofisticadas, cuya selección depende de la naturaleza de la evidencia estudiada (orgánica ó inorgánica), tales como: espectrofotometría, absorción atómica, fluorescencia de rayos X, espectrometría de masas, cromatografía, microscopía electrónica de barrido por energía dispersiva de rayos x, resonancia magnética nuclear, entre otras.
Dark Force User

## **General Expectations**

If you ever wish to use a Dark Force User (DFU) in your event, there is one thing that we ask you not to do. And that is not to make your DFU edgy and anything close to cringe. In main events or ship attacks, they are generally seen more as to give a challenge to players; rather than provide a lot role-playing options. If that's something you plan to do, then it's better to let the event characters know that they shouldn't talk.

If you do plan to use DFUs for role-playing reasons, then you need to make sure that you're able to convey a serious tone. Where their introduction and part in the story makes players believe they're legitimate, and not some kind of whiny little kid. One thing a lot of people do is make weird accents when they play as DFUs, just tell them to talk normally.

Finally, if you're introducing DFUs that are not affiliated with the CIS. Then it's important to give them a backstory that can fit in the Star Wars universe.

#### **Recommended Health**

Generally you'd want to first look at how many players there are, but a good number is anywhere from 3k-5k. I would generally recommend the armour to be half of what the health is; and only give armor if it is a combative role. You don't want to add more, for health and armour otherwise it will just become a chore and not a fun experience for players. To give players a better challenge rather than making bullet sponges, add another DFU or event character.
Centrum Multinational Aerospace Institute

**The Centrum Multinational Aerospace Institute** (CeMAI) was a Centrum-based, multinational aerospace organisation, responsible for some of the cutting edge discoveries and development that lead to the application of Drift in Drift Drives and Drift Gates. Early in the 1st century PCU, a CeMAI team led by Mathew Moura developed the first successful prototype of the Drift Drive. They described the team's results in the 0003 PCU paper, "A Working Prototype of a Gravitically Accelerated Rocket Engine".
How to Deal with VIPs

## **VIP Event Characters**

VIP Plotting to Annoy GM

There's a reason why Game Masters (GM) generally want to have other GMs' help rather than VIPs. But that's not something that is always available, so at some point you're going to have figure out how to deal with a double-edged sword. Sometimes you'll have great VIPs that do everything you ask and behave. Those people are hard to come by, which then leaves you with OK or mediocre volunteers.

The first thing you don't do is complain and berate VIP volunteers in your event. It doesn't help the situation and it'll only cause more problems. Remember that if you're only a GM, there's not much you can do when it comes to warning players and then punishing them if they do something bad. If worst comes to worst you ask for an admin to come in and deal with the person. Then you make sure to name the person in the GM Discord blacklist channel if you're certain they'll continue doing similar things.

In order to make sure that VIP event characters are kept in check; you need to act professionally and mature the entire time. If you don't, then VIPs will follow your example and mess around. And then when you tell them to stop shooting each other, they'll keep doing it even if you continue screaming at them. If a situation like that occurs, you need to tell them in a calm but strict voice that if they continue to mess around and not listen, then they'll be dealt with accordingly. Which can mean them getting kicked out as an event character, or deal with an admin, etc.

Be communicative and don't go silent when people are asking questions or doing something they shouldn't be. Even if it doesn't matter to you, remember that you are held responsible for what your VIP characters do. Don't just let them run off, you need to be aware of what they're doing.

Don't ever take on too many VIP event characters unless you know you'll have GM help. It's always tempting to add as many people as you can because an event does get more interesting that way. If you haven't dealt with VIP event characters, wait a little bit before taking on that challenge.