Fours Users

**Overview**

*This faction immerses the player in the struggle between the light and dark side of the fours. As you play the faction, cards give a choice between antagonism, destruction, and devastation OR protection, movement, power, and draw. Each decision moves you along the path toward mastery of the dark side or the light side as you move a slider along a mat called "Choose Your Side." Different positions unlock an ability that can be used at the cost of a reset back to zero as though you begin the journey anew with a new padawan. The most powerful abilities are unlocked on the "Fours." Which path will you choose?*

**General**

**Details**

* Name: Fours Users
* Author: Lonan
* Complexity: 3.5/5
* Version: 5?
* Last Updated: 7/26/23

**Breakdown**

This faction has the typical structure of one 5 power minion, two 4 power minions, three 3 power minions, and four 2 power minions. This makes a total printed power of 30 power or 3 average power per minion. The actions exist in two double features and the rest as single feature actions. The actions are classified as follows:

* 3x Play on Base Actions: 2x Anger or Clarity, 1x Yield to Disgruntlement
* 1x Play on Minion Action: 1x Fours Ghosts
* 6x Standard Actions: 2x Switch Sides, 1x Do It Or Not, 1x Lightning Or Mind Trick, 1x Take Care of Younglings, 1x Fours Push or Choke

**Choose Your Side Mat (TLC Titan-Like-Card):**

Special: Once per turn you may use one of the abilities on your Fours Path between 1 and your current position, then move the Fours Slider towards 0 by the value of that ability.

-4: Before a base scores, you may destroy one of your minions to reduce other players’ VP at the scoring base by 1 VP.

-3: Once per turn, you may add the printed power of any minion you destroy to another minion at its base until the end of your turn.

-2: You may place two +1 power counters on one of your minions after the first time you destroy a minion in a turn.

-1: Before a base scores, you may give a minion there -1 power until the start of your turn.

0: (Blank)

1: Before a base scores, you may give a minion there +1 power until the start of your turn.

2: You may place two +1 power counters on one of your minions after it moves.

3: You may play an extra minion of power 3 or less before you use an ability that moves the slider right.

4: Before a base scores, you may move one of your minions from there to increase the VP reward for one of the placements there by 1 VP until the end of the turn.

**Cards**

**Minions**

**1x Chosen One (5):** Talent: Destroy a minion of power 2 or less here and move the slider left OR Give another one of your minions here +2 power until the end of the turn.

**2x Master (4):** Cancel a minion's ability until the start of your turn and move the slider left OR your other cards here cannot be affected by other players' cards until the start of your turn and move the slider right.

**3x Apprentice (3):** Talent: Give a minion here -1 power until the end of your turn and move the slider left OR Move the slider to the right, then if the slider is on the light side, move this minion to another base.

**4x Youngling (2):** Move the slider right or left.  If the slider is at least 2 deviations left, you may choose another player to discard a card.  If the slider is at least 2 deviations to the right, you may draw a card.

**Actions**

**2x Switch Sides:** Move your slider to the opposite side an equal number of deviations from zero.  You may play an extra action.

**2x Anger Or Clarity:** Play on a base. Ongoing: If your slider is on the dark side, you may place two +1 power counters on one of your minions here after each time you destroy a minion here. Talent: If your slider is on the light side, move one of your minions to or from here.

**1x Do It Or Not:** Destroy a minion with equal or less power than one on your minions there and move the slider left OR draw cards equal to the number of minions you have at a base and move the slider to the right.

**1x Lightning Or Mind Trick:** Destroy a minion with equal or less power than the number of deviations toward the dark side. Add power equal to the destroyed minion to one of your minions there until the end of the turn and move the slider left OR Take control of a minion with equal or less power than the number of deviations toward the light side until the end of the turn  and move the slider right.

**1x Take Care of Younglings:** Choose a base. Destroy all minions there of power 2 or less and move the slider left OR Give all your minions there of power 2 or less +2 power until the end of the turn and move the slider right.

**1x Fours Push Or Choke:** Choose another player’s minion of power 5 or less to not contribute to its owner’s power until the start of your turn and move the slider left OR move up to two minions controlled by other players from one base to another and move the slider right.

**1x Yield to Disgruntlement:** Play on a base. Ongoing: After you destroy a minion here you may add its printed power to one of your minions here until the end of the turn.

**1x Fours Ghosts:** Play on a minion. Ongoing: After the first time you move a minion to or from here, you may shuffle a card from your discard pile into your deck.

**Bases**

**(22) Shadows of the Republic (4 2 1):** Once per turn after you play a minion here, you may destroy a minion here of power 2 or less and add its power to one of your minions here until the end of the turn.

**(16) Jedi Training Grounds (3 2 1):** Once per turn, you may move one of your minions to or from here.