The Maze Of Vents

### Description:

The **Maze of Vents** is a newly documented level in the backrooms. This level is a maze of what is written to be thousands upon thousands of vents, with an indeterminate size due to it's still highly mysterious nature. Although very few logs have been recovered, they all said the same thing. "Do not look away"

This text has been interpreted to mean that anything that leaves anything's line of sight will immediately be subject to change. Entrances can shift, walls may warp and twist, and holes and damages seem to get repaired instantaneously. According to Dietrich, any objects that you lose sight/touch of, will be teleported somewhere inside the maze.

So far, there have been three expeditions, each comprised of five people, but none have returned as of writing.

A hypothesized "Center" has been formulated, but with the ambiguity of Dietrich's log, only the return of the expeditions will be able to prove its existence. It is believed to no longer change outside of sight, and can contain holes that radiate a faint orange light. The air is said to smell and feel much better beside these holes.

The actual layout of this level appears to be an extremely thin tunnel, with vents connecting each side. It is extremely dark and claustrophobic in here and the fact that it is theorized to be impossible to leave makes it a literal hell for humans. This level is just a good example of what physical and psychological torture are like.

The Center of The Maze has been found by a wanderer known as "Liam Lopez"

### Colonies and Outposts:

Due to its mysterious reality-bending and potentially dangerous nature, there are currently no outposts in the Maze. However, some organizations plan to use this level to enter and exit any level they desire, but this method is still unreliable and poses the risk of getting lost forever in the darkness. Currently, 2 people have tried to set up this plan yet failed miserably. One is presumed missing, maybe forever, the other has been reported to have escaped yet mysteriously disappeared afterwards.

After discovery, 5 expeditions were sent into the maze, but there are many more planned to map out the maze and find any patterns on its shifting walls, and potentially how this maze is capable of bending spatial reality.

After the discovery of the Center, multiple organizations began to send out men through the dark, ever changing tunnels to find its true location in the Maze, but nobody has been lucky enough to stumble again into this room.

### Entrances and Exits:

#### Entrances:

* Any vent inside the backrooms gives you an extremely tiny chance to get stuck in this maze that bends spatial reality. This includes any level, ranging from the safe level 11 to the most dangerous negative levels.

#### Exits:

##### Exits: (Theoretical):

* Busting through the metal without anyone losing sight of it can let you exit, according to Dietrich, but it is unknown where it leads.
* ~~There is a hypothetical center of the maze, where the vents will no longer change.~~
* Actually going up to the vent entrance will lead you to the entrance you entered.

##### Exits (Real):

* Wandering far enough will lead you to The Center of The Maze. According to a wanderer known as "Liam Lopez".