The Trader

The Trader from Act 1

> You wish to trade?
>
> The Trader

**The Trader** is an NPC and boss in Act I, and an NPC in Act II and Act III.

She is an odd looking woman who trades cards for Pelts or Foils. She and the Trapper are the same person, with her seemingly being the main, calmer personality of the two.

## Act I

### Event

When encountered, the Trader will allow trading Pelts obtained from the Trapper for different cards depending on their type:

Rabbit Pelts can be exchanged for normal cards.
Wolf Pelts can be exchanged for normal cards bearing a random extra Sigil.
Golden pelts can be exchanged for Rare cards.

Pelts that are merged by the Mycologists replace all cards of their type with merged cards, even if only one of the Pelts is merged. This can allow the player to obtain large amounts of powerful cards if they purchase several Wolf or Golden Pelts and merge just one pair, however one must keep in mind so many Pelts will take up a lot of space in their deck.

If the player does not have any pelts, the trapper will chastise the player and give them 5 golden teeth.

### Boss Fight

While it is The Trapper's boss fight, the Trader takes over during Phase 2.

#### Phase 2

After defeating his first phase, the Trapper flips his mask upside-down, becoming the Trader and revealing they were **the same person this whole time**.

At the start of this phase, the Trader will play random cards with random extra Sigils in all 8 of her spaces, then after putting all Wolf Pelts played back into your hand and giving you one extra, allowing you to trade. Each Pelt can be used to obtain one of the cards, but any not traded will fight for her.

After the boss fight, just before the Leshy boss fight, if you still have pelts remaining, you can go to the trader event, and it will say that her outpost was abandoned, but "feeling respect for the strange woman" you only take what you can afford.

## Act II

The Trader stands in a storeroom in every main area. She will allow you to buy card packs, Rare cards, and cards from the respective area for Foils.

Rare cards are sold for 4 foils, the top right card is sold for 1 foil, and the other cards are sold for 2 foils.

After showing her a picture of a Pelt in Leshy's Cabin, she flips her head and becomes the Trapper, who initiates battle.

Individual cards are sold one at a time, cycling through a list of 3 cards. Here's the raw data:

* Bones
* Blood
* Energy
* Gems

Undead (Bones)

Beast (Blood)

Technology (Energy)

Magickal (Gems)

## Act III

The Trader is a disembodied hologram found in the same storeroom in P03's Factory that she could be found in during Act II. This room can be unlocked by traveling to the equivalent location in Botopia and clicking on a lock found there.

When interacting with her in the storage room, she consistently refers to herself in the first person plural (we, us, etc.). It is likely that this has to do with her alternate ego, The Trapper.

You can trade Holo Pelts found in Botopia with her for bits of lore, signified by various Tarot Cards from the Major Arcana, similar to Catarina in *The Hex*. She will accept 5 Holo Pelts before you exhaust all of their information.

The available cards are The Fool, The Empress, Death, The Devil, and The Tower.

## Kaycee's Mod

### Event

The Trader can be encountered as in Act I, albeit with the possibility of encountering her while having defeated her as early as the second location, due to the randomized order of the three bosses. As in Act I when visiting her just before the final boss, Leshy will say the challenger finds the outpost empty, but 'out of respect for the strange woman', they take only what they can afford.

### Battle

The Trader's role in Kaycee's Mod is roughly the same as in Act I. However, she can be encountered earlier, as the map order is randomized in the mode. If encountered as the first or second boss, in her phase she will fill the board with weaker cards, and only the second row of cards will have sigils.

## Quotes

### Act II

* Spoken to:
	+ "You wish to trade?"
* Spoken to in Leshy's Cabin without a picture:
	+ "You wish to trade? You don't perchance have any pelts? No? That is disappointing, but, I also accept foils."
	+ "Still no pelts?"
	+ "I accept foils... but you know my preference is pelts."
	+ "Pelts? Alas... We may still deal in lesser currencies."
* Spoken to in Leshy's Cabin with a picture:
	+ **Trader:** "You... have brought a pelt. I am pleased. Yet another turn of the skinning knife... It is time to set another trap."
	+ (Her head flips upside-down.) **Trapper:** "I smell the hare's blood on you."

### Act III

* Spoken to:
	+ "So long it has felt...since we have brushed with the soft fur of a pelt. Have you brought us some?"
* Player has a Holo Pelt:
	+ "Beautiful...exquisite holo pelt. we will now provide you with knowledge, our only remaining good. We do not know everything...but from the OLD\_DATA we have gleaned certain secrets."
* Cards:
	+ (The Fool) "The Fool. Known to some as 'Big Ear'. He did not outlive his plot. One disk among many, the OLD\_DATA travelled across the sea. Discovered, poor Barry was put to the gun."
		- *Barry Wilkinson is a name that appears in the ARG. More infomation can be found on the relevant page.*
	+ (The Empress) "The Empress. With the powers of the Triangle, Kaycee helped to create Inscryption. We know there were others, but only her name was inscribed. One of Grimora's ghouls holds her name. Of the OLD\_DATA? She discovered much."
		- *Kaycee Hobbes is a character mentioned throughout the game. More infomation can be found on the relevant page.*
	+ (Death) "We have gleaned the purpose of the Karnoffel Code...and it is terrible. The code is in the cards. And then oblivion."
	+ (The Devil) "The Devil. A curse, data so malignant that it can never be erased. His evil corrupts the disk. Corrupts all of us. He inspires the Scrybes' enmity. He created the code."
		- *In* Pony Island*, another game by Daniel Mullins, the Devil is a game designer who uses videogames to collect and store souls.*
	+ (The Tower) "The Tower. We do not fully understand the nature of Inscryption's creation. We know of a building, and of a Triangle of isoceles proportions. And of a Blue Man who visited during the creation."
		- *The "Blue Man" mentioned is likely Irving, an antagonist from* The Hex*. He is an assistant program in a game making engine called Gameworks. The triangle likely refers to the Gameworks logo.*

## Achievement

**Achivement**

Defeat them in Act I.

Give The Trader all of the holo pelts in act III