recursal/Fanatic-Fandom huggingface dataset:
Obodot

**Obodot**is the starting tribe of Survivor: Negev. Their tribe color is Burnt Orange *(#D06800)*.

## Members

* Blake Strickland - Also known as Blake.
* Gabe Franzelle - Also known as Gabe.
* Jacob Womack - Also known as Jacob.
* James Probst - Also known as James.
* JJ Anderson - Also known as JJ.
* Johnny Poteet - Also known as Johnny
* Julia Woods - Also known as Julia.
* Malik Graham - Also known as Malik.

## Post-Swap

* ►Gavin Menon - Also known as Gavin.
* Jacob Womack - Also known as Jacob.
* ►Jake Ried - Also known as Jake.
* James Probst - Also known as James.
* JJ Anderson - Also known as JJ.
* ►Scott Yongchai - Also known as Scott.
Shea Honma

**Shea Honma**, also known as "Shea", is a contestant from *Survivor: Negev*.

## Profile

**Name (Age):** Shea (17)

**Tribe Designation:** Haluza

**Current Residence:** Altamonte

**Personal Claim Of Fame:** I was a Beyonce in a world full of Michelles.

**Hobbies:** I have none, that's why I'm here.

**Pet Peeves:** Nothing particular comes to mind.

**3 Words To Describe You:** Dark, Glamourous, Unstoppable.

**Survivor Contestant you are Most Like:** Everyone says I'm like Abi-Maria.

**Reason for being on Survivor:** I got bored.

**Why do you think will be Sole Survivor:** I have a delusional grandiose view of myself.

# Survivor: Negev

### Voting History

 1
Thiccacus

**Thiccacus**is the merged tribe of Survivor: Negev. Their tribe color is Light Blue *(#AFC4F3)*.

## Members

### Fake Merge

* Gavin Menon - Also known as Gavin.
* Jacob Womack - Also known as Jacob.
* Jake Ried - Also known as Jake.
* James Probst - Also known as James.
* JJ Anderson - Also known as JJ.
* Johnny Poteet - Also known as Johnny
* Julia Woods - Also known as Julia.
* Linus Silversides - Also known as Linus.
* Malik Graham - Also known as Malik.
* Scott Yongchai - Also known as Scott.

### Actual Merge

* Gavin Menon - Also known as Gavin.
* Jacob Womack - Also known as Jacob.
* Jake Ried - Also known as Jake.
* James Probst - Also known as James.
* JJ Anderson - Also known as JJ.
* Johnny Poteet - Also known as Johnny
* Linus Silversides - Also known as Linus.
* Malik Graham - Also known as Malik.
* Scott Yongchai - Also known as Scott.
Pack: Shops

Return to JSON Overview

## Shops

This section allows you to have custom shops in the shop menu of the game.

* section - This is the name of the shop.

```
"section": "Rainbow Pool"

```

* items - this is a list of things that will be sold in the shop.
	+ name - Name of item in the shop, it should be declared in the items section later.
	+ price - The price the item should be sold for.

```
"items": [

	{"name": "Item For Sale", "price": 500}

]

```

* amount - The amount of shop items in the custom shops that will be changed daily.

```
{

	"amount": 1,

	"items": [

		{"name": "item1", "price": 100, "prob":1},

		{"name": "item2", "price": 100, "prob":1},

		{"name": "item3", "price": 100, "prob":1},

		{"name": "item4", "price": 100, "prob":1}

	]

}

```
NPCs

NPC trainers frequently appear in routes. Instead of being one-shot random guys, you can encounter them multiple times and turn them into your rivals, training them and making them stronger and stronger. Tap on their sprites to see infos about them, and go near them to have a battle! No need to reach their exact position, they can see you from a distance, and once they set eyes on you they won't let you do your normal activities. There is a logic as to where they appear, and it could be useful to you... Beat them, and you'll get random rewards. The more fair the fight, the more they'll be happy, and the rewards will be better!

Monsters automatically fight and their levels, type advantages and inner
 power decide who wins. They can be tired after a fight depending on how
 they performed: if they had a flawless victory they'll probably be as
fresh as new, but if they barely won, or worse, if they lost, they're
gonna need a bit of time to recover. Anyway they also have PP (power
points), representing the number of attacks they are able to perform, so
 they become tired after using lots of attacks regardless of the
outcomes. PP slowly recover over time.
Pack Creation

Have an idea for Monsters that you'd like to hunt down? Creating a custom pack will allow you to make something that you and others can enjoy and make the exploration truly limitless!

Pages related to Pack Creation:

* Custom Pack Tutorial

Links related to Pack Creation:

* Pack Creation Tools - The tools to generate your pack, and helpful examples.
* JSON Checker - Copy and paste your JSON into this to see if there are any errors.
* Notepad++ - A text editor that can be used with your JSON.
* Sublime - Another text editor that can be used with your JSON.
Custom Pack Tutorial

Before you begin you should download the Pack Creation Tools and examine its contents. The "pack folder" contains all the necessary data of your pack, the images folder is for all your custom sprites, the "createDataPack.bat" is what you'll run to generate your pack, and the "example.json" is what you'll define monsters/item/info of your pack with.

First of all you will want to decide on a pack ID, it will be a shorter version of "packname\_authorname\_data". To shorten it you just take away any letters you can while keeping it somewhat understandable, so the final one will look something like this "pcknme\_athrnm\_data".

Once you've made your pack ID send it to (tankenka.gms@gmail.com) and wait for a response with your public and private keys (you'll use these to generate your pack).​

Below is an overview of a typical JSON within the pack, each piece of code is headed by bullet points telling what the code below it is. **Bold** titles are parts of the code that are critical for the pack to be readable by the app. Click on the bulleted headers to be taken to a page with further explanation.

*Note: If an image is cut off, click it to open it in full size.*

* **Pack Info** and Keywords

* Shops

* **Type Names**, Type TMs, and **Types**

* Items and Trainer Images

* **Monsters**

* **Families** and **Rare Families**

    Once the JSON is complete place your public and private key text files in the main pack folder (the folder with the createDataPack.bat). Run "createDataPack.bat" and if everything was done correctly, should make a usable data pack!
Baits & Posters

In the shop you find different kinds of baits. There's always the "Monster food" available which attracts all kinds of monsters. Every day there's also a special food available that attracts a certain kind of monster to your marker.

To use a bait from the shop, you'll first have to buy it and then set up a marker on your position (or you use a marker you previously set, like your home marker). Then you long tab / click on the marker and you'll be given the option to set up a bait on this marker. If you use your bait, it will take some time to attract monsters (normally about 12 hours) which is indicated by a timer on that marker. You'll have to wait until this timer counts to zero - then you'll be able to "harvest" the attracted monsters. The monsters will also stay a few hours (normally a full day) there, so you'll have enough time.

The Regional and Local Meeting Posters work in the same way, except they'll attract trainers instead of monsters (see screenshot).

So be sure to give the monsters and trainers enough time to come to your marker and then you'll be given enough time to take care of them.
How to change the Player Nickname

The Player Nickname is the identity of which players in game are recognized. There is a large variety of nicknames present in game, wheter this be assigned by the game itself; such as: "Player\_d7zphsq", or custom names assigned by Google Play like "HappyGamer14", or your own choice like: "RXY398".

Theoretically speaking, there is a total of 2.4893×1052 possible in game assigned player names, not including the translation of the word "player" in other languages.

## How to change the Player Nickname to the Account Name.

### Changing the nickname to the player's account.

Changing your nickname is very simple. Just follow these steps:

1. From the Battle of Warships menu, press the "Settings" button on the upper left corner.
2. After you click the "Settings" button, you are automatically sent to the "Game" tab. On the bottom left corner, you can see the "CONNECT" button. Press the button, and it will display a Google Play window.
3. From there, you can choose which Google Play account you will be using as your identity.

If you don't have a Google Account yet, just visit Google's Create a Google Account page and follow the directions.

Once you have made a Google Account in your device, it will appear at the Google Play window when you sign in.

### Changing the account's name.

If you wish to change your Google Play Account's name, simply follow these directions:

1. Go to Google Play Games and press the "Profile" tab.
2. Press the edit button, and from there, you can choose a replacement with your current nickname and type a new one.
3. Press the "Save" button once you're finished.

## The advantages of signing in to Google Play

When you are signed in to Google Play, all your account data will be safely stored and can be transferred to a different device that had been signed in with your account. This is very useful if you wish to tranfer to another device, since all of your previous data from your previous device will also be transfered and saved to your new device.
Haluza

Haluza **is the starting tribe of***Survivor: Negev*. Their tribe color is Forest Green *(**#****2E603B).*

## Members

* Aidan Fields - Also known as Aidan.
* Anthony Neale - Also known as Anthony.
* Gavin Menon - Also known as Gavin.
* Jake Ried - Also known as Jake.
* Linus Silversides - Also known as Linus.
* Scott Yongchai - Also known as Scott.
* Shea Honma - Also known as Shea.
* Whit Joe Ahn - Also known as Whit Joe.

## Post-Swap

* ►Blake Strickland - Also known as Blake.
* ►Johnny Poteet - Also known as Johnny.
* ►Julia Woods - Also known as Julia.
* Linus Silversides - Also known as Linus.
* ►Malik Graham - Also known as Malik.
* Shea Honma - Also known as Shea.
Pack: Type Names, Type TMs, and Types

Return to JSON Overview

## **Type Names**

This section is a list of all the monster types your pack will have in lowercase.

```
"typesNames": [

	"cool",

	"awesome"

]

```

## Type TMs

This section is a list of the names of TMs if available, and the type of move they teach.

```
"typesTMs": {

	"Cool TM": "cool",

	"Awesome TM": "awesome"

}

```

## **Types**

This section is where you'll define info of each type.

* **noAdv** - Indicates whether this type has no advantage over any other type, if true it will give this type a bit of a boost to compensate.
* **name** - The proper displayed name of the type.
* **short** - The abbreviation of the type name, typically 3 letters.
* **color** - The color the type will be represented by.

**Below color you will list all types in your pack, along with how they are affected by this type, where .5 is half damage, 1 is full, and 2 is double.**

* **badges** - A list of badges that trainers of this type can award the player with.
	+ **name** - The name of the badge.
	+ **icon** - The image the badge will be represented by.
* **tiles** - A list of images that the route map can use when the route has a family of this type.
* **items** - A list of items that any monster of this type can be carrying.
	+ id - The name of the item.
	+ prob - The odds it can appear on a wild monster.

```
"types": {

	"cool": {

		"noAdv": true,

		"name": "Cool",

		"short": "COL",

		"color": "#A8A878",

		"cool": 1,

		"awesome": .5,

		"trainers": ["I Train Cool","Cool Trainer","Trainer That is Cool"],

		"badges": [

			{"name": "Cool Badge", "icon": "coolbadge.png"},

			{"name": "Dope Badge", "icon": "dopebadge.png"},

			{"name": "Coolismo Badge", "icon": "coolismo.png"}

		],

		"tiles":["coolgrass.png", "cooldirt.png"],

		"items": [

			{"id": "Cool Item", "prob": 0.5},

			{"id": "Awesome Item", "prob": 0.1}

		]

	}

}

```
Exploration Screen

The Exploration Screen is the main screen of the game, it includes a map of the Route that shows info of it (1), location of Trainers (2), Markers (3), Hidden Items (4), your position (5), the family collection circle (6) and various options (7).

1 - In the route info you can read about the name of this location and its most inhabitant family.

2 - Trainers are shown as figures. They move around if you revisit the location later and can also appear on other routes if you fought them. When you get near them, they'll prevent you from catching new monsters, but confront you in a battle if you like.

3 - Markers are icons you can set up on your current position with a long tab on the screen. You get to choose one of many different icons. They will stay until you delete them again and can be used as personal references or to setup baits and food.

4 - If you get near an item, the radar sound will make its "beep" noise and you'll see a blue arrow that points you to the position of the item. The nearer you get, the more frequently you'll hear the beep noise, if you activated sound with the ♪ button on the bottom right of the screen. If you're close enough you'll see a white sparkle appear. Now you can send a monster to a mission for gaining this item, if your monsters are fast enough to do so. Otherwise you will have to get there yourself until you can see the item is revealed on the map. It will be collected automagically.

5 - Your position on the map is marked as a red arrow that will rotate, depending on which direction you're heading. Also there are red dots appearing on the map, marking the way you came from for a short time.

6 - This is the family collection circle you can read about later at this page.

7 - These are the available actions, depending on your location. If you're near on of the monsters on the map, then you'll be able to catch exactly this type of monster. If you're near a Trainer, you'll be able to battle him or her.

### The family collection circle

About what we call the 'family collection circle' in the top right corner, the circle is supposed to show only the common family and the rare family of the route you're in in that moment. The rare family is represented by a gold line at a small spot at the top, while the common family is shown with a black line in all the rest of the circle. If you check the image, you'll see an example showing the gold line of the legendary plus 3 black lines out of 6 possible spaces representing the caught members of that family. So you'll only see the black / golden lines for the monsters you already caught on that route (and their evolved stages). Free spaces mean, there's something left for you to find.

You can also see the family collection circle on your map view in the top right corner of the tiles. A black border means, you've got all of the common monsters in this route. If the border is white then you don't have all of them yet. The same for the centere: if it's shown in golden colour, then you caught the rare family already, if it's white then you still need to find it. If there's no circle at all, then you still need to find common and rare families there.
Johnny Poteet

**Johnny Poteet**, also known as "Johnny", is a contestant from *Survivor: Negev*.

## Profile

**Name (Age):** Johnny Mark Poteet (17)

**Tribe Designation:** Obodot

**Current Residence:** St. Louis, Missouri

**Personal Claim Of Fame:** I once wrote the adventures of Tnalp, a giant mutant plant made from being watered with Mountain Dew. He ate people. It was glorious.

**Hobbies:** World of Warcraft, Parkour Ninja, Drizzt Do'Urden, & making grilled cheese sandwiches and french fries. Mmm mmm.

**Pet Peeves:** People who walk WAY too slowly or people who speak WAY too softly.

**3 Words To Describe You:** Waste of space.

**Survivor Contestant you are Most Like:** Jake Billingsley. I dunno, we both got that weirdness about us but we still hang in there, fighting.

**Reason for being on Survivor:** I don't even know, I HATE the desert, I HATE the outdoors, I HATE having to do stuff, I HATE living life to its fullest...

**Why do you think will be Sole Survivor:** Why not? I've got the helmet of a true knight, might as well win with honor like one.
Coins & Shop

Like on 3DS, you gain coins by simply traveling. There's not a max per day, because it would be unfair when you go on long journeys, but the distance needed to gain coins constantly increases until the count starts over the next day.

In the in-game shop you can spend coins to buy catching items and evolutionary items. Daily offers change everyday, and every player sees the same items so you can even tell your friends what's up in the store today. You can also sell your items if you don't need them.

A peculiar item in the shop is the Item Grabber Boost. It extends your item grabbing range by 20+ meters, so you can get hidden items even when they appear in some private property or some house. But remember to be already as close as possible when you buy it, because the effect expires in just 1 minute!
Scott Yongchai

**Scott Yongchai**, also known as "Scott", is a contestant from *Survivor: Negev*.

## Profile

**Name (Age):** Scott (19) It says it on the top you illiterate simpleton

**Tribe Designation:** Haluza

**Current Residence:** Alone in my apartment I'm so lonely

**Personal Claim Of Fame:** Cooked a chicken breast with Pepto Bismol

**Hobbies:** Bloons Tower Defense

**Pet Peeves:** Global climate change

**3 Words To Describe You:** 4'11, Smart, Funny

**Survivor Contestant you are Most Like:** Anime

**Reason for being on Survivor:** I need a girlfriend

**Why do you think will be Sole Survivor:**  Only the survive
Pack: Monsters

Return to JSON Overview

## **Monsters**

This section is where you'll define the monsters that will be obtainable in your pack.

* **genders** - This is the probability wild monsters being male or female.

```
"genders": [87.5,12.5]

```

* **growth** - How fast it levels up, can be fast, mediumfast (moderately fast), slow, mediumslow (moderately slow), slowfast (slow and then fast, similar to erratic) and fastslow (fast and then slow, similar to fluctuating).

```
"growth": "mediumslow"

```

* genes - Probability of having one of the possible genetic traits, if there are more than one.

```
"genes": [85,15]

```

* warm - causes the eggs to hatch faster, if in party together. *Use it wisely and rarely.*

```
"warm": true

```

* **dexentry** - The text that will show in this monsters dex entry, if you allow them.

```
"dexentry": "The text for the dex."

```

* **forms** - The possible forms of this monster. Possible form conditions: "item", "gene", "gender" (0 = male/1 = female), "hour" (day/night), "season" (spring/summer/autumn/winter), "level" (intended as minimum), etc.
	+ conditions - If this is before the name parameter, this monster will have to fulfill the condition to have this form. *See bottom for example and possibilities.*
	+ **name** - Proper name of this form.
	+ **type1** - The first type of this form.
	+ type2 - The second type of this form.
	+ **power** - The general power of the monster. Can be -1 (Scarce), 0 (Basic), 1 (Great), 2 (Ultra), 3 (Extraordinary) or 4 (Legendary). This may be updated with proper differentiated stats in the future, but it'll remain usable.
	+ **icon** - The image of the monster to use with this form.
	+ iconS - The image to use with the shiny version of this form, if shinies are allowed.
	+ iconBack - Used for if monsters have a sprite of the backside, your team will use these when battling wild monsters.
	+ iconBackS - The shiny version of the backside sprite.

```
"forms": [

	{"name":"LegendaryMonster","type1":"awesome","type2":"cool","power":3,"icon":"legmon_ico.png","iconS":"legmon_s_ico.png"},

],

```

* **evolutions** - The possible evolutions of this monster. Possible evolution conditions: "level", "item", "gene", "gender" (0 = male/1 = female), "hour" (day/night), "happiness" (-2/-1/0/1/2), "traded" (true/false), etc.
	+ **id** - The ID of the monster it can evolve into.
	+ **conditions** - The requirements of this evolution.

```
"evolutions": [

	{"id": "0001monst", "conditions": {"level":18}},

]

```

### Form conditions

```
"contitions": {"item":"Awesome Item"}

```

*Possible form conditions: "item", "gene", "gender" (0 = male/1 = female), "hour" (day/night), "season" (spring/summer/autumn/winter), "level" (intended as minimum).*

### Evolution conditions

```
"conditions": {"level":18}

```

*Possible evolution conditions: "level", "item", "gene", "gender" (0 = male/1 = female), "hour" (day/night), "happiness" (-2/-1/0/1/2), "traded" (true/false).*
Monsters

Monsters are creatures that inhabit the world around you! The will change depending on which data pack you are currently using, but a lot of aspects are the same.

Imagine being a child in a monster world: you start befriending the species living around your house, and then you begin your adventure exploring the surroundings and finding new monsters to add to your squad.

Monsters are 100% catchable when they are defeated. Simple as that. They're ko, what can they do in that state?

The wild monsters you find and their levels depend on your carreer as a trainer. In further details, they depend on the level of your team and the number of badges you got in that region.

Each monster has its genetic traits and personality. Monsters in the active team have different interactions with each other depending on their personalities, and you can observe their behaviour.

Some monsters have one or more evolutions. You'll get noticed, whenever a monster is ready to change its form into the next evolution. Sometimes they require a special item for this. All evolutions are induced manually, not in the midst of battle. When the conditions are met you can evolve the monster from its own options.

Evolving monsters

A monster's options list (long click on its button in the Team screen) lets you give a nickname, assign/remove an item, check the status, evolve, and release.

Monsters automatically fight and their levels, type advantages and inner
 power decide who wins. They can be tired after a fight depending on how
 they performed: if they had a flawless victory they'll probably be as
fresh as new, but if they barely won, or worse, if they lost, they're
gonna need a bit of time to recover. Anyway they also have PP (power
points), representing the number of attacks they are able to perform, so
 they become tired after using lots of attacks regardless of the
outcomes. PP slowly recover over time.

You can find more about how battles work on the battles wiki page.

### Monsters with items

About the items found sometimes on wild monsters, the concept behind it is that if you defeat them, there a chance they'll drop their item. In case that doesn't happen, the only way to get it for sure is to catch that monster. By the way, you can't know what they're holding until you get it. So it's normal that you don't always get the item after defeating them. If the monster has not dropped its item, it will be shown with a little package. If you catch this monster, you'll also get the item (see image).

### Monsters with TMs

Sometimes, if you're lucky, when you catch a monster there's also a chance that this monster has a TM applied on it. You can then remove the TM and give it to another monster if you like.

### Shiny Monsters

You can encounter shiny versions of monsters. These have a special and unique look and are also marked by golden sparkles around their picture.

### Legendary Monsters

You can encounter legendaries if you're lucky, but only when you're already a good trainer. Once you've caught a legendary, you'll never encounter another of that same species again.
Sound

This game uses sound (e.g. for locating items on the map, even when the game is running but the phone is in standby mode). To get you ready you need to do a few things:

For SFX, be sure your phone has set the "media sound" to a decent level. Also check that the ♪ Button on the bottom right corner is green (enabled).

For music, go to preferences and choose a music folder that contains the songs you want to listen to while exploring the world.

For monster sounds, use a data pack that contains audio, you then can hear the monsters make sound while exploring or by tapping their icons.

Note: If you can't hear monster sounds, but only the "beep" noise when you're near an item on the map, then you should download a monster sound data pack and extract it into the /sounds folder on your device.
Jacob Womack

**Jacob Womack**, also known as "Jacob", is a contestant from *Survivor: Negev*.

## Profile

**Name (Age):** Jacob Womack, 14

**Tribe Designation:** Obodot

**Current Residence: High Schooler**

**Personal Claim Of Fame:** Travel Baseball All-Star

**Hobbies: Basesball.**

**Pet Peeves:** Incompetent People

**3 Words To Describe You:** Intelligent, Calm, Follower.

**Survivor Contestant you are Most Like:** Jonathan Penner

**Reason for being on Survivor:** I'm poor. I need money.

**Why do you think will be Sole Survivor:** I am very smart so I can strategize very well, and I know how to read other people.

# Survivor: Negev

## Trivia

* Jacob was the youngest contestant on Survivor: Negev.
Gyms

Every region has an established league, 8 gym leaders and 5 elites. As seen in Origins, gyms can be challenged in any order. Each gym leader uses a different team depending on how many badges you already have in that region.

Each gym leader or elite always uses a squad of 6. Enough with the easy battles, these guys should be though to beat, and you need a full team to compete with them.

Gyms can be accessed from anywhere. Every gym has its own domain, and every route is placed inside one of these domains, so you always have access to a corresponding gym. One of the 9 domains is the final league though.

The region view (accessible through the Zoom button) shows where you are (white square), the routes you've already visited (colored squares) and the ones you've yet to visit (black squares). Color of colored squares is a hint to the corresponding gym's type.
Routes

Routes are the smallest areas of land in the game that make up the Regions and Domains, each Route will be inhabited by a Family of Monsters indicated at the top of the map. The Family Monsters of the four adjacent Routes also has a smaller chance of being encountered. The circle icon at the top right of the map tells you how many monsters of the Route has been acquired by the black lines around it. The Legendary of the Route has the possibility of showing up after all the Family has been acquired, once the Legendary is caught there will be a gold curve on the top of the circle, completing the circle.
Lore Of Swordsmaster

## Level 10 : Jealosy

You were always told about the masters of martial arts as your bedtime story. Always hearing about moving the mountain, using the blade like its their limb, got you very excited.

It has become your dream to become like the ones that appeared in the story. But because your family did not have enough money, you could not go to a d

ojo & learn properly. So you decided to go & figure things out on your own. You always enjoyed using a sword.

But you did not have a master, so you had no way of knowing if this is the right way to go or ask about any specific on anything you were attempting to do.

## Level 20 : Tiger

Ever since you were young, you followed your mother to the mountain in order to gather worthawhile plants. Deep within that mountain, there resides masters of Moodang.

The mountain would have expensive plants if you get caught, they would not be happy, so you need to be extra sneaky.

One day, you went on the mountain again & encountered a giant tiger. Because of the tiger's growl, you couldn't move any limb.

You threw out everything you had & ran away as fast as you can. You were not looking at where you were going & eventually reached the cliff edge.

```
To Be Continued.

```
Battles

Besides the information about battles you can find at the NPCs, Gyms and Monsters pages, here you can learn about how the total damage in a fight is calculated roughly:

In this example the monster with level 10 won against an enemy monster with level 12. How is that possible? Depending on which type your monster's attack has, there will be a bonus or a malus on the effectivity in the current fight. So the enemy uses a fire attack against a psycho monster which applies a small malus (-5 effectivity). To calculate the total amount of damage you take 12 (monster's level) - 5 (effectivity) and get a 7. The psycho monster uses a psycho attack on the fire monster which causes no bonus or malus, so it's 10 (level) +-0. 10 > 7 so the monster with the smaller level even wins the battle.

If a monster has multiple types, then the game always will use the type with the better outcome (e.g. if the psycho monster would also have a water attack, then the water attack would be used since it would do more damage because of the effectivity agains fire).

Be aware that if you travel a lot with your monsters, they will get more satisfied which also lets you gain a bonus on their effectivity. You can find information about how satisfied a certain monster is in its status screen. So be sure to take care of your monsters as they are also your friends.

Also there's a "Power" attribute shown in a monster's info screen, that applies to battles.
Items

You can find items that are hidden on the map by walking near their location (you have to discover them). Some monsters also contain items when you encounter them. There are multiple item types (e.g. catch items, TMs, bait, ...)

To catch a monster you need to have at least one catch item (you have only a few when starting a new game). Catch items are precious here! Trainers in the anime don't throw balls at everything, and you shouldn't do it as well. Catch the ones you really like first, and establish a deep relationship with them.

Aside for the first batch initially available, additional catch items can be found in various ways:

1. By following a radar that will guide you with visual and hearing hints (blue arrows, light sparkles and beeping sounds) - (Otherwise you can just keep the game open as you travel in car/train/bike and hope to find them accidentally, but since it's a low-effort method, the faster you travel and the lower will be the accuracy).
2. By defeating npc trainers (explained below).
3. By buying them in the in-game shop.

You can find evolution-inducing items on wild monsters, you'll see a specific icon when they have them. Sometimes they drop the item as soon as they get defeated, otherwise you can catch the whole monster and therefore get its item without fail.
Gears

*Not to be confused with the appearance-only variant, **Costumes***

**Gears** are garments or armor worn by mercenaries, providing them with benefits such as Skills, Passives and Damage Reduction Percentage (BDR%).
Gears are divided into 4 main types, each with their respective button triggers: **Trinket** (AS), **Helmet** (AD), **Armor** (ASD) and **Weapon** (SD).
Each Mercenary has their own set of Gears by default, and they can be mix-matched by equipping independently from Inventory.

However, not all Gears function the same.

### **Passives**

* Perks given by being equipped, either innately or by having a specific condition met when its gauge is filled.

### **Actives**

* Performs a Skill after its gauge is completely filled, mainly over time.
* Once Skill is ready, the icon will change from the respective Gear icon to the respective Skill icon.
* After activating Skill, the gear category returns back to cooldown.
* Note that activating a Skill will consume the gauge on all Mercenaries with an active gear of the same Category.
	+ Example: Activating a Helmet Gear consumes the guage of Helmet Skill, even after swapping to another Mercenary with a different active Helmet Gear.

### **Active-Passives**

* Performs an action after its gauge is filled, gauge is usually showcased at the top-right of the Gear icon.
* This action does not affect the gauge of a Skill in the same Gears type category outside of being an action (as in recharge slower).
	+ Example: Activating a passive-active Helmet Gear does not consume the guage of Helmet Skill.
Lore Of Striker

## Level 10 : Boy

You are an orphan, born from the streets. You don't know who your parents are, & when you were born, so you had to assume your age with your looks.

Then, you were adopted by a woman who felt pity. You thought of this woman as your mother because she took you in when your real parents threw you out.

She tried her best to feed you & keep you well clothed. Because of this, she grew older a lot quicker.

## Level 20 : Strange Old Man

But regardless of your efforts, you couldn't get much money, & on top of that, she became sick.

Because you didn't have money, she couldn't get the treatment she need & died in agony while you watched, feeling hopeless.

After her funeral, you felt like you had nothing to live for. One day, as you were walking aimlessly, you saw an old man lying on the ground. You took him into your house & tried to help him back on his feet.

## Level 30 : Wanderer

But out of nowhere, the old man disappeared into thin air. You were very confused but you were also quite

happy that the old man became well enough to leave. Now that you have no one to take care of, you felt more lonely than ever.

Living as a homeless was quite harsh. You could not fit in with any group & wandered everywhere. Some time has passed, while you were passing by a mountain, you were faced with a band of bandits.

```
To Be Continued.

```

```
Note : Results Lore are not clear & therefor not written.

```
Lore Of Hazama

## Level 10 : The Void

**Quest :** You were one of the six brave heroes who saved the world before. But due to conflict of opinions, you were forced to be sealed away for ages.

You remained sealed in a void, waiting, yearning to be free. Free from this prison you've been bound to. Waiting for your rebirth.

**Result :** As time goes you even started to lose consciousness. Then, one day... You were being pulled by some unknown force & everything in you started to become blurry. Does this mean you are fading away?

## Level 20 : Rebirth

**Quest :** This is the light force of Hazama. You can feel the heat emitting on its own. "Are you awake?" As you awake a man turns his head and speaks to you. You must look at the person talking to you.

"My name is Relius Clover.
Susanoo-unit revived you."

**Result :** Whoever revived you, you are just glad that you are finally out. However it happened, someone did you a great favor by releasing you! You've been sealed away for such a long time that everything is new to you.

## Level 30 : Ouroborus

**Quest :** After adjusting to the world, your goal became clear: You must discover Ouroboros, your archenemy power. You closed your eyes and started to focus. "HAAAAAAAAAAhh!"

You focus your energy & extend your arms. From your hand the snake reaches out & breaks the rock.

**Result :** You are starting to regain strength but decided to keep it to yourself. Finally, you have regained the power. However you decided to lay low & not tell Relius Clover of this.

## Level 40 : Infiltration

**Quest :** Although you hid the power of Ouroboros, Relius Clover trusted you for your noticeable abilities. So, you were able to work at the Sky Control Centre.

You decided to obey their orders to obtain the other power of Three Mighty Gods, Amateras-unit. Of course, you are going to ditch them once you achieve it. While you are working as their intelligence, you could figure out the location of (sister who sealed you before).

**Result :** She was (sister of the person who sealed you) away & she's also very powerful. You are astonished to find out the she is the (sister of the person who sealed you). However, she possesses great power as well, leaving you to ponder on what to do.

## Level 50 : Dirty Vengeance

**Quest :** You have decided to go after the sister of who sealed you. From this quiet place in a mountain, surprisingly you found a (girl) who can help you with your desire.

Nox Nyctores.

**Result :** You approached (the boy) and dominated (his) mind. And hands (him) one of the (?). You approach the (boy) & use your power to take control over (his) mind. You gave (him) one of your Archenemies, Yukianesa.

```
To Be Continued.

```

```
Note : Words in brackets are not clear. (?) represents missing parts.

```
Backups

## How to do backups

As you know, backups are a very important thing. GPS Monster Scouter supports you in maintaining your critical data about the monsters, routes, badges, and so on. There are two ways the game creates its backup files:

- Auto backup (see the game's option menu to set up the interval - it is set up to 12 hours by default)

- Custom backup (whenever you feel like a backup should be made, you can manually start a backup from the ingame menu "backup save data")

### Be aware that there's two kinds of manual backups:

**Backup Save Data** is only for the current data pack that is in use.

**Backup All Saves** is to backup all data packs you have on your phone (if you only have one data pack on your phone then it'll do the same as Backup Save Data.

## Restoring a backup

**Warning: Be careful to only restore backups if it is really necessary! Be aware that you still might lose data or even break the game if you do one wrong step.**

If you need to travel back in time for some reason, you can easily restore a backup.

1. Check you phone's internal memory for a folder called "GPS Monster Scouter / backups" and see if you can find your backups there. Found them? Good.
2. Do a manual copy of this folder and save it somewhere else. (this is optionally and just in case something goes really wrong)
3. Uninstall GPS Monster Scouter via Google Play. Your folders should remain in their original position, since Google Play doesn't delete the game data (a custom Uninstaller tool may do!)
4. Install GPS Monster Scouter again and start the app
5. If your folder "GPS Monster Scouter / backups" was not deleted / empty and also your folder "GPS Monster Scouter / DataPacks" is still there and filled with your recent data pack, then all you need to do is click on "select datapack" in the app, confirm
6. Now the App also asks if you want to start a new adventure or **restore a backup**. Click "restore" and choose the backup file you wish to go back to
Desperado

Template:WarframeNavBox
Template:WarframeNavBox

Template:Clr

Desperado is a ranged mercenary who uses a pair of Desert Eagle to perform stylish and consecutive attacks.

— In-game Training Introduction

**Desperado** (데스페라도) is a Mercenary wielding Dual Desert Eagles on each hand, firing off bullets rapidly while constantly moving.

## Utility

* Running.
* Double Jump [Joker-Jump Animation].

## Standing Attacks

<tabber>
Two melee swings with each gun followed by frontal kick and a final axekick, launching Desperado into jump state upon hit contact.
Depending on how close Desperado is, the first melee gun swing will deal 2 hits instead of 1.
Shoots 5 projectiles from the desert eagles in rapid succession to each button press.
Gear Evolution

* Explosion range increased.
* Added jump state cast.
* Number of bombs dropped increased.
 Jin Typhoon
* Knockback increased.
* Damage increased.
 Zhuge Liang Armor
* Range increased.
* Duration increased.
* Movement Speed increased.
* Hitting airborne launches them for fall damage.
* Collision body increased. [Needs Confirmation for meaning]
Survivor: Negev

**Survivor: Negev** is the inaugural/first season of the Exodus Survivor ORG Wikia!

## Twists

**No Escape** - There will no quitting in this season, if you want to take the coward's way out, you have to tell your fellow castaways to vote you out.

**Temporary One World** - On Day 7, a fictional sandstorm caused everyone to evacuate from their camps into one temporary camp, where the opposing castaways get to communicate with each other. This lasted until Day 13, where the castaways were swapped.

**Schoolyard Swap** - On Day 13, the two with the highest scores in the last challenge got to choose which castaways to join their teams.

**Fake Merge** - On Day 19, the remaining 10 castaways were lead to believe that they finally made it to the merge, however it was revealed the merge was a fake, when the individual immunity winner actually won for their entire tribe, and the opposing tribe went to tribal council.

**Reverse Juror Removal** - There was an item that can be bought in the auction, where a person can select one of the pre-jurors to become the first member of the jury. This item was bought by James and chose Julia as the first member of the jury.

**If You F\*ck With Me, Your Dead Advantage** - On Day 28, the winner of the reward challenge receives an advantage where if that said person gets voted at tribal council, the people who voted that person will automatically sit out in the next challenge. The advantage is also transferable, meaning the winner could give it to someone else.

## Voting Table

* An underlined vote denotes a self vote.
* A ~~striked~~ out vote denotes an idol play result.

**^1** Johnny did not vote within the time limit, he was supposed to be given a self-vote, however he received immunity. Therefore, that self-vote was carried to next tribal council.

**^2** Johnny used his idol, which negated 3 votes including his own self-vote.

**^3** Gavin used his idol on JJ, which negated 3 votes.
Lore Of Iron Knight

## Level 10 : Let's become a Cadet Knight!

#### **Quest**

Because you hold the Long Iron Sword does not mean you are the master. Without Skills, you are the same as others.

Starting now, you will train like no other. Simply holding a steel sword & wearing steel armor doesn't make you a knight. If you don't have the skills to be a knight, who cares about who you are? From now on, you must practice to get more skills & bring pride upon the title of Knight.

#### **Result**

You may be new to the ways of the sword, but the promise you show astounds many!

## Level 20 : The day of the Cadet Knight

#### **Quest**

Practicing once doesn't mean you know the ways of the Long Iron Sword. It will take daily practice to be the best swordsmen in Lost Saga.

Although you may be tired from practicing, you're an apprentice whose job is to take care of the arms & armor of other knights. Hope is still alive in you, though, & you know you will make a good knight some day. Despite your exhaustion, you've begun training on your own in the moonlight every night.

#### **Result**

Hold your sword close to your heart & never let your honor waver!

## Level 30 : The Sword is a part of my body!

#### **Quest**

The Intense training starts now. Carry the sword with a clear mind, & to swing it as if it's part of you.

Become the sword, feel the sword.

Days of sword practice have begun. The most important thing in practicing sword skill is to reach the level where you can control the sword as if it was an extension of your hand. You need to protect the sword as you would to your own body & to practice harder.

#### **Result**

The weight of your armor no longer weighs you down.

```
To Be Continued.

```
Lore Of Uriel

## Level 10 : -

Uriel, along with Mikael & Lucifer were archangels controlling the flame of love. You brought destruction upon corrupted lands with your God-given sword of black flames. People referred to Uriel as the Angel Of Destruction.

Uriel came to the mortals with God's command to destroy corrupted lands & fitting the name, he brings swift judgement to those who deserve it.

Uriel comes down to the mortal realm to bring destruction to (?)

Uriel purges all countries that have become corrupt. [Now she no longer trust and humans] (?)

```
To Be Continued.

```
Lore Of F-Saber

This is the super advanced planet, named 'Hyper'. Hyper is a planet that serves the Emperor. There were the royal guards that guard the emperor & they were called 'Saber'.

Sabers are the warriors that guard the Emperor & they were trained from birth to be the (?)

#### **Result**

Sabers were in charge of protecting people. Each Saber had a different person to protect, and F-Saber took the 'F' that stands for Fighter.

## Level 20 - Bodyguard

#### **Quest**

Best Warrior on the planet.

Not too far away from the planet Hyper, there is another planet called 'Tron'. Tron & Hyper were opposed to each other from the ancient times due to their history.

#### **Result**

F-Saber was very proficient in swordsmanship so it wanted to end this long lasting war & restore the peace to the planet Hyper.

## Level 30 - Crisis of Hyper

#### **Quest**

As time passed by, F-Saber's got better & there was no one that could match the level of F-Saber. As F-Saber grew up, Tron & Hyper constantly had fights. Then, the Emperor of the planet Tron decided to go thought whatever it takes in order to take the planet Hyper down.

Warriors of Tron all went to attack the planet Hyper & because no one knew about it, they were defeated without any effort.

#### **Result**

Warriors of the planet Tron have reached the entrance of your fortress. Due to their fierce attack, the barricade soon fell.

## Level 40 - Moment of Danger

#### **Quest**

Hyper's Emperor was almost surrounded by the enemy & F-Saber fought hard to protect the Emperor.

His sword skills were definitely the best out of all the warriors but his allies fell one by one as the battle continued. In the end, only the Emperor & F-Saber were left against lots & lots of Tron's warriors, F-Saber eventually fell.

#### **Result**

. . .

F-Saber came to conscience & examined its surroundings.

```
To Be Continued.

```
Premium Iron Knight

## Origin

Premium Iron Knight is a re-skin of Default Iron Knight created by China Lost Saga, Tencent Games. This re-skin brought different textures, visual effects as well as Icons for the Mercenary.

## Acquisition

In [Korean Lost Saga], this skin is available as a Premium [Costume] in a set of [Helmet], [Armor] & [Trinket]. ([Weapon] skin is not available).

In [Laxion Lost Saga], the [Default Iron Knight] skin has been completely removed & replaced with the premium skin. Along with a few changes to the game play of the Mercenary. You can buy him directly from the shop.

* Iron Knight Artwork
* Premium Iron Knight Stance in LXLS
* Iron Knight Artwork
* Premium Iron Knight Head Icons
* Premium Iron Knight Gears & Skills Icons
1/5

- Weapon Skill Cast-time decreased
- Cast-time increased on all Hold-Attacks
- Base Damage Increased
- Base Armor Defense Increased {Needs Confirmation}
- Helmet Skill Stun-time Increased
GPS Monster Scouter Wiki

## Welcome to the GPS Monster Scouter Wiki

This Wiki is for "GPS Monster Scouter" for Android devices, discover limitless monsters, regions and routes all over the physical world on an immersive adventure!

GPS Monster Scouter is a **customizable monster catching & training game based on GPS for Android**, currently in development. It **works with any fanmade data pack** containing all the data for a set group of monster.

The basic idea is that through the game, **the entire real world is composed of regions and routes**, and every route is a **habitat for a different family of monsters**. The common sense for most mechanics was inspired by the pokémon anime, more than the games. Please keep that in mind while reading. Also, this is a game to be played while you're **outside, in a matter of seconds**. You won't find the depth of canonical pokémon games, because it would take too long to play, and because it must remain generic enough to be adaptable to non-pokémon sets. An important keyword is, **EXPLORE**. This game's goal is to encourage you exploring, going around outside and discovering new places and things.

## Where to download the game?

You can get the game only for Android at the moment from the Google Play Store here.

## How to use this wiki

At the top of this page you'll find a menu called 'navigation'. From there you'll be able to access the topics of this wiki. Please note that this wiki has some minor and major spoilers in it. We encourage you to discover the game, its inhabitants and your environment on your very own first. Look around here for hints if you're stuck on a certain topic.