Life Stages

**Life Stages** are general differentiations of what Clanfolk are capable of.

Clanfolk will potentially go through four different Life Stages during the course of the game; those that start the game as something other than Baby are considered to have already experienced that stage (and any others before their current). Different stages of life will have varied abilities and needs, along with a different number of Traits and Afflictions. Adding members of different stages depends on when the addition is being attempted; Game Creation or during play.

Animals also progress through Life in multiple stages, somewhat analogous to those experienced by Clanfolk. And they live for a shorter natural span.

Clanfolk may have a maximum life of 288 days.

# Clanfolk stages

## Baby

A Baby is the first stage of life for Clanfolk. Counting from birth a Baby will age up for 36,000 seconds (20 days) until they become a Juvenile.

Due to their age a Baby will need an older member of the clan to deal with their Needs, especially Food, Water, and Cleanliness. Typically their mother will be the one to provide for them but other members can do the required care if they have sufficient Doctor / Baby Care Priority or are on *Free Time*.
When left alone Babies will crawl around on the map, typically staying close to their mother if possible. Even if a Baby wanders into a Lake or near a Fire they will not be harmed.

#### Traits and Afflictions

The only Trait that a Baby is likely to have is the *Afraid of the Dark* trait, which reduces their mood when they are in the dark. Ensuring their sleeping spot (Baby Basket or otherwise) is lit by artificial light at nighttime; by Cooking Fire or Wall Torch for example, will serve to prevent the debuff.
When another Clanfolk member is caring for a Baby they may gain the *Carried* affliction which increases maximum Mood. (The *Carrying Baby* affliction grants a smaller Mood improvement to the caregiver.)
While nursing, a baby experiences an increase to all of their Food, Water, Social, Mood, Fun, and Care attributes. (The mother will have a reduction of Food and Water, but also experiences an increase to their Social, Mood, and Fun.)

#### Adding to the Clan

During Game Creation a Baby may be added to the Clan as a child of the non playable clan Patriarch and Matriarch. As long as at least one playable Married Couple exists they can be given a Baby in a similar way.

During game play a Married Couple may conceive a child as long as the conditions for Pregnancy are met. After gestation of 20 days the Baby will be born.

## Juvenile

A Juvenile is the second stage of life for Clanfolk. Counting from the point they become a Juvenile they have one game year (40 days) until they reach adulthood.
As a Juvenile they will be capable of doing many of the same things things an Adult can, but will be less skilled and unable to work or walk as fast.

During the regular day-to-day of colony life a Juvenile will take up tasks and Jobs like an Adult will, but their skill level will not be as high so they'll take longer to finish the task(s).

#### Traits and Afflictions

In addition to the *Afraid of the Dark* Trait that they may still have from Babyhood, Juveniles may also have Afflictions specific to their age.

* *Kid Brain* - where they will gain Experience for the Skills they are using faster than Adults will.
* *Child Labour* - Work: -3000 Max

Most other Traits and Afflictions can affect Juveniles.

#### Adding to the Clan

During Game Creation a Baby may be aged up to become a Juvenile (this will age all other members of the Clan at the same time).

During the game the only way to add a Juvenile is to wait for a Baby to grow up.

## Adult

An Adult is the third stage of life for Clanfolk, from the moment they reach the age of maturity they can spend another 128 - 192 days (3.2 - 4.8 years) before becoming a Senior. As an adult they may still be developing skills and can potentially produce offspring.

During regular colony life Adults will wake, eat, go to work, and then after a full day of work, eat once more before going to sleep.

Upon reaching adulthood members of the Clan may choose to marry, this requires a worker of the other gender with high Satisfaction. Upon getting married the couple will prefer to sleep in the same (double) bed, and if conditions are suitable the woman may experience Pregnancy.

#### Traits and Afflictions

Adults will have grown out of their *Afraid of the Dark* Trait if they had it as a Baby/Juvenile.
Aside from the youth specific Afflictions Adults may have any number of such active at the same time.

#### Adding to the Clan

During game creation Babies that have been added to the Family Tree can be aged up (along with all other members), or a single member of the Clan can be given a spouse.

During game play, in addition to waiting for young members to age up, the Clan may have single Adults marry Workers that have a high Satisfaction, adding them to the Clan and removing the need to pay them.

## Senior

A Senior is the fourth (and final) stage of life for Clanfolk, upon reaching this stage they have less than a year left of life (24-36 days).
Seniors will still manage to work as they did while Adults.

#### Traits and Afflictions

As with Adults, Seniors may have any Traits and Afflictions aside from those that are youth specific.
When they are approaching death they develop the *Death's Door* affliction which decreases their maximums for Mood, Work, and Health.

#### Adding to the Clan

During Clan Creation the only way to add Seniors is (significantly) age up members. (Or add a Spouse to an already aged member.)
While in game the members will age up from Adults.

# Animals

Most animals have similar life stages to Clanfolk; Gestation, Youth, Adult, Senior. With Seniors being little different from Adults in most areas aside from pregnancy. The gestation and general length of life differs noticeably among species.