recursal/Fanatic-Fandom huggingface dataset:
IPS

Internet Protocol Suite

set of communications protocols used on the internet

Known as TCP/IP for the two original protocols in the suite

talks about how end to end data should be packetized, addressed, transmitted, routed, and received

sorted into four layers:

* link layer: communication methods for data that remains within a single network segment (MAC addresses, etc) (layers 1 and 2 of the OSI)
* internet layer: connecting independent networks (IP addressing) (layer 3 of the OSI)
* transport layer: handling host to host communications (error control, segmentation, flow control, congestion control, application addressing - port numbers) (TCP, UDP, SCTP, RTP happen here)
* application layer: process to process for applications (HTTP, HTTPS, FTP, SMTP, DHCP)
Gruffham

"Change is the law of life. And those who look only to the past or present are certain to miss the future."

Emily mentioned Gruffham used to be military and was a firned of his dad from their army days.

Has a son named Dominic.

## Trivia

* The quote in his profile is from John F. Kennedy.
* Has a Netscape Email address according to Emily.
* Does not like tech, (from forum) - "I'll ask at our next club meeting but it won't be for a while, Miriam is going on vacation and Paul is as well (though I think Mimi will be back sooner), and Gruff hates the forum (he's sent me no fewer than three emails about it)."
* Has been running the club for a long time according to Emily, "Oh, man, this is actually a kind of funny (and embarrassing!) story. So back in what must have been 2015, looking at the licenses for this "club", there was a bit of a dispute between Gruffham and another guy who actually doesn't live in Edison any more, I don't think. Gruffham's run ETARC single-handedly for as long as I've been aware, and it's been the only radio club in Edison for longer than that-- but this argument resulted the other guy trying to start a competing club or something! I'll admit, Gruffham can be a little... rough around the edges, but it was a total overreaction and really just petty childish garbage. So he registered a callsign under his club name (which is one word off from ours ).

ETARC doesn't have a club license, mostly because it's a lot of liability for whoever's name is actually on the thing. And as far as I know, Gruffham and the other guy made up and the other "radio club" disbanded, probably in early 2016. Really you've just come across evidence of a very old and very overblown quarrel amongst hams"

* Really does not like tech/interacting according to Emily when asked about getting Guffman to post more, "I'll see if I can hassle him into it. He's not a big fan of them to start with, and now that we've got a lot of... "newcomers", you could say, he's even less keen!"
Electi

The Electi, or the First Elves, are the source from which all other elven cultures can trace their lineage. Upon a series of islands to the west of the mainland, the Electi have built titanic cities that sprawl skyward. Their islands are deceptively small, for they serve as supports rather than traditional foundations. Colossal bridges span the miles between each island, with each bridge serving as an entire city.

For the entirety of their history, the Electi have been obsessed with the notion of origination and the role of the Creator. They believe themselves to be the chosen ones of the Creator and the rightful inheritors of all otherworldly artifacts. Their motivations for colonization and expansion can inevitably be traced back to this guiding principle.
HELEN

* Greece
* Ruined lands of the first superpower to attempt space exploration
* The original leader of the Isolated until they were wiped out in a cataclysmic launch failure
* Inspiration for the Black Triumvirate, who proceed with much more caution
* The Black Triumvirate is made up of the three most influential members of the Isolationists after HELEN
Silvestris

The Silvestris, or the Boreal Elves, are an isolated people that dwell in the frozen forests to the north. Founded by Electi that were dissatisfied with the restrictive doctrines, the Silvestris choose to worship the Creator by immersing themselves within his creations. By becoming one with nature, they believe that they can prove themselves worthy of the Creator's gifts.

However, extensive disagreements exist within the Silvestris. They are hardly monolithic, with dozens of separate belief groups in dozens of collectives. These settlements are spread across vast swathes of land and would be easy to divide and conquer if it were not for their potent terrain advantage.
TLS

Transport Layer Security

replaced SSL

Provides privacy and data integrity when transporting data across a network

Configuration is what matters - can be configured securely or insecurely

Uses symmetric encryption to establish a secure channel - shared secret at the start of the session (TLS Handshake protocol). Server and client negotiate the details of what algorithm and keys will be used

Every message transmitted includes a message integrity check using a message authentication code

2 parts:

TLS record protocol

TLS handshake protocol
PKE

Public Key Encryption

aka asymmetric cryptography

Any cryptography that uses pairs of keys: the public key that's out there to be picked up by anyone, and the private key known only to the owner.

Provides Authentication and Encryption

Anyone can encrypt something using the public key but only the owner can decrypt it using their private key

Public key encryption of data doesn't rely on a private channel to pass keys

Public keys are used in TLS, S/MIME, PGP, and GPG.

Some public key algorithms provide key distribution and secrecy (Diffie-Hellman Key Exchange), some provide digital signatiures (DSA) and some do both (RSA)

This is where we get the whole Alice and Bob thing going on
X.509

Cryptographic standard that defines format of public key certificates.

Used in TLS/SSL, which is the basis for HTTPS.

Contains a public key and an identity.

Can be signed by a CA (Certificate Authority) or self-signed.

Specifies revocation lists

Certificate

* version number
* serial number
* signature algorithm IS
* issuer name
* validity period (not before, not after)
* subject name
* subject public key info (algorithm and key)
* issuer unique identifier (optional)
* subject unique identifier (optional)
* extensions (optional)

Certificate signature algorithm

Certificate Signature

Root certificates are anything representing a certificate authority, which is anything that's self-signed. End of the validation trust chain.
RAT

Remote Access Trojan

Lets a remote operator control a system as though they had physical access

(sort of like desktop sharing and remote administration, only evil)

Notable examples:

* Back Orifice
* NetBus
* iControl
* PoisonIvy
* Sub Seven
* Beast Trojan
* Bifrost
* Blackshades
* DarkComet
* LANfiltrator
* OptixPro
Symmetric

algorithms that use the same key for encryption of plaintext as they do for decryption of cyphertext.

Keys represent a shared secret

Requirement that both parties have the same key is the main pain in the arse compared to PKE (also known as Asymmetric Key Encryption, AKE)

Symmetric uses either stream of block cyphers

* stream cyphers encrypt bytes one at a time
* block cyphers encrypt a chunk of bits and encrypt them as a unit, padding the plaintext so it's a multiple of the block size.

Examples:

Twofish, Serpent, AES, Blowfish, CAST5, RC4, 3DES, Skipjack, Safer+/++, and IDEA
Dagorath

Dagorath, also known as the Demon Prince of Destruction, is one of the Dark Gods, directly opposed to the Gods of Light and Life.

Long ago, this dark entity was sealed in the pits of the Abyss, as punishment for leading the incursion to topple the Gods of Light and Life, an event that now is known as The Searing. His ideals are grasped by few mortal men, but it is often understood that he seeks the destruction of all life, especially that which is considered good and holy.

## Appearance

When depicted, he is often portrayed as a large, looming, obsidian-skinned humanoid, with a giant chest bulking with muscle. From his shoulders sprout dark, batlike wings, and his legs end in goat's hooves. Wicked, curled horns jut out from his head.

## Cult

Offering only the promise of destruction, cultists of Dagorath are often desperate souls, wishing to see their own suffering projected onto others. Some seek him out for the power he is said to grant his followers, acting as his agents on the Material Plane.

They seek to cause harm to all other lifeforms where they can, all the while trying to seek ways to release their master from the dephts in which he is sealed. Some claim to have visions of the Dark God, giving them instructions and directing them them to do terrible deeds.
Heroes and Generals

Heroes & Generals ist ein Online-Kriegsspiel mit mehreren Spielemodi, die von unterschiedlichen Blickwinkeln aus spielbar sind. Sei der Held auf dem Schlachtfeld, oder der Offizier, der die taktischen Entscheidungen trifft, um die Schlacht zu gewinnen, oder aber der General, der die Strategie ganzer Divisionen bestimmt - oder sei ein anderes militärisches Glied in der Befehlskette.
Der Verlauf des Krieges wird von den Handlungen und Entscheidungen jedes einzelnen Spielers auf dem Schlachtfeld beeinflusst. Spiele mit den 3 verschiedenen Nationen Deutschland, Amerika, oder die Sowjetunuion .
Glyphs

The symbols on the bottom of the Wakingtitan website are known as glyphs due to the name they were given in the source code of the page.

They have been discussed on the ETARC Forum where someone started a topic discussion and once again called them glyphs and Emily has been joining in the conversation. One mention connected them potentially to a Lovecraft language.

## Glyphs

The glyphs are located at the bottom of the screen. There are five per "page", with a total of 15 currently visible. There is a 16th located in the middle of the sigils (the triangles of the hexagons).

(image made by ETARC forum user Dolnor)

### Middle glyph

The middle glyph only appeared on the website on the 8th of June. Unlike the other glyphs no puzzle is needed to unlock it. Interesting enough in the webpage code this is marked as the Third Glyph.

## Emily Warren's Glyph Thoughts

Emily posted to the ETARC forum her potential interpretations

Okay, so here's what I think... Take these with a big grain of salt, I'm told I have an active imagination

Set 1

1) a turtle! But actually it does look more like a sunrise or sunset, over water.

2) triforce, duh.

3) at first I thought it was an airplane, but the wings are too far back. So it's a space shuttle.

4) looks like maybe a tipi?

5) either a blimp or a whale. I'm leaning towards blimp.

Set 2

1) a boat

2) hot air balloon

3) the moon, maybe? Also sort of reminds me of an archer, in an abstract way.

4) this kinda looks like ogham, to me.

5) I think this one is referring to the present moment. It looks like the hexagon on the wakingtitan.com homepage right now, and there's a marker in the zone we've got access to.

Set 3

1) beetle

2) dragonfly

3) vortex

4) bird

5) two people talking to each other

## Other Elements of the Waking Titan website

### Sigils

The triangles that are part of the hexagon are known as sigils in the page source code.
There seem to be 6 of them

* Sigil - Top Left Triangle - Activated on the 3rd of June unlocked on the 8th
* Sigil - Top Right Triangle - Activated on the 8th of June unlocked on the 10th
* Sigil - Middle Right Triangle - Activated on the 10th of June unlocked on the 17th
* Sigil - Bottom Right Triangle - Activated on the 17th of June unlocked on the 24th
* Sigil - Bottom Left Triangle - Not active yet
* Sigil - Middle Left Triangle - Not active yet

### Restart button

The Restart icon is located upper right of screen . It allows the user to reset all progress made in unlocking glyphs and sigils.

Clicking it takes user to Restart screen
1903 Pocket Hammerless

## Einleitung

Die 1903 Pocket Hammerless ist eine von den Amerikanern genutzte Taschenpistole.

## Einführungsdatum

Die 1903 Pocket Hammerless wurde mit dem Update 1.07 Care Package einge am 22.05.2017 Released.

## Sonstige Infos

Das Magazin fasst bis zu 8 Kugeln des Kalibers .32 ACP und hat eine Feuerrate von 240 Schuss pro Minute. Sie wurde in den von 1903 - 1945 Hergestellt.
1.07 Care Package Update

Vorlage:Infobox Item

## Was ist neu?

Jede Nation erhielt eine neue Handfeuerwaffe.

* Deutscheland erhielt die Beretta M1934.

* Amerika erhielt die 1903 Pocket Hammerless .

* Die Sowjetunion erhielt die Korowin TK.

Nahkampf-Angriff beim Sprinten, ohne langsamer zu werden.

Die Aufklärungsfahrzeuge erhielten eine neue Abdeckung.

Es wurde ein neues Sound Occlusion System eingefügt, mit dem der Sound realistischer wirkt.

## Was wurde verbessert?

* Die Animation für das Auswerfen der Patronenhülsen wurde verbessert und es sieht nun realistischer aus.

* Der Verbandskasten wurde verbessert.
* Man sieht die Unterschiede zwischen rennen und sprinten besser.
Donegal Quarry

Donegal Quarry is a dwarven digging operation near Oaksby village in Tristan's Hills. Here they mine the natural limestone for use as decorative building material. It is operated by two hill dwarf brothers, Lyron and Damon Donegal. About a dozen workers remove the soft stone from the hillside, and then cut it into slabs for transport.

In the month Goldmoon of 863 AA, the quarry was beset by a group of Undead that arose from it's depths. A group of unsuspecting adventurers was thrown together when Lyron traveled to Oaksby in search of help. They quickly disposed of the skeletons and zombies, but found a dark secret hidden in the quarry.
Karabiner 98 kurz

## Allgemein

Der Karabiner 98 kurz ist ein deutsches Repetiergewehr in Heroes and Generals. Das Magazin fasst 5 Schuss und muss nach jedem abgefeuerten Schuss repetiert werden, weshalb es nur eine langsame Feuerrate besitzt.

Es wird mit der "Infanterieangriff" Spange Rang 5 Freigeschaltet

## Vor- und Nachteile

Vorteile:

-- Hoher Schaden (kann auf über 100% Schaden modifiziert werden)

-- Hohe Präzision

-- Hohe Reichweite

Nachteile:

-- Geringe Magazinkapazität

-- Muss nach jedem Schuss Repetiert werden

-- Gegner mit "Schwer geschützt Silber" brauchen immer zwei treffer (ausser Kopf)
Antonino Girolamo

> *"May the work of my hands bring joy to the hands that may play them and the ears that may listen to them." ~Antonino Girolamo*
>
>

This violin maker and expert luthier resides in his small apartment and workshop on the lower part of Jorazel's boulevard in Si-Tahna, where he still practices his craft after all these years.

 History

## Personal Information

### Appearance

Girolamo appears as an elderly human man, slightly bent over by old age. A happy, round face greets you. A ring of short, white hair adorns his otherwise bald head. Calluses on his hands betray a lifetime of hard work, and crow's feet by his eyes betray a lifetime of smiling. He dresses in a plain attire, and small, half-moon spectacles rest on the tip of his nose.

### Personality

A jolly man despite his old age. Girolamo lives for his work, and what influence it has on others. Gladly he listens to the sound of his own instruments. He can hear the journey they have made through the world, the people they have made smile.

### Powers and Abilities

Besides his frail physique, he is still an expert craftsman. His way with chisel, saw and file is as magic, and the quality of his work is sought after by bards and nobles across Aenín.
Zariel

At first sight Zariel is only an adviser. Rodolfo di Cammarano is a bulky-chested, tall, dressed-in-black human with flowing black hair. He has a presence around him, and dominates the room. He works well as a distraction, and Zariel has set him up as a puppet-Weavemaster. Only a select few individuals know that he is not, in fact, the leader of the sect in Gellarney. It is Zariel who oversees the daily goings-on of The Weave in the port city, and is the real Weavemaster of Gellarney Port.

The Weave has a relatively small presence in the capital of Merryville. However, it is strategically important enough and it's harbor is large, so of course the Weave has some say. Gellarney is often the first point of entrance of any goods into the county, whether by road or by sea, so Zariel is a busy woman.

## Appearance

Zariel is a small dark-red tiefling, who can easily be overlooked. She wears a simple tunic of dark green, black and gold, which flows into a black dress. Upon closer inspection she appears to be quite young.

## Personality

Zariel is young, especially for a Weavemaster, and she had to climb up the hard way. She is a smuggler and fence by trade, and even now hasn't abandoned her roots.

She has an iron personality. If she wants something she gets it, and she won't take no for an answer. However, she also knows how to stay perfectly calm and collected, and won't let anyone be the better of her. This is how she has survived this long, and it is also extremely valuable in negotiations. She also knows not to trust anyone directly, and she keeps a knife in her boot at all times.
Kirsten Barrasso

Angepasste Armierung

Nur wenige Menschen haben mehr Zeit im Weltraum verbracht als Kirsten Barrasso. Nach ihrer zweiten Tour an Bord der ISS-2 stellte die IASA sie als Beraterin ein. Ihre Lektionen über das Überleben im Weltraum waren für das Daedalus-Ingenieursteam bei den Vorbereitungen auf den Testflug und den zukünftigen Betrieb mit einem 16-köpfigen Team von größtem Nutzen. Aufgrund einer kürzlichen Krebsdiagnose kommt sie für diesen jedoch nicht in Betracht. Ein letzter Einsatz wurde ihr allerdings bewilligt.

*"Wer braucht schon den weiten Himmel, wenn er die Sterne haben kann? Ich ergreife jede Gelegenheit, dorthin zurückzukommen, wo ich hingehöre."*
Nikolay Lebedev

Ungezieferspray

Nur wenige waren in diesem Jahrhundert so unentbehrlich für die Wissenschaft wie Professor Lebedev, auch wenn sein Name außerhalb von Geheimlaboren und Regierungseinrichtungen unbekannt ist. Als Forschungsleiter beim Daedalus-Sprungantrieb ist er endlich in einer Position, in der sein Können gewürdigt wird. Trotz seines fortgeschrittenen Alters hat er verlangt, an der Mission teilzunehmen, damit er seine lebenslange Erfahrung und seine Führungsqualitäten im Falle von Schwierigkeiten unter Beweis stellen kann.

*"Der nächste kleine Schritt für die Menschheit wird unser großer Sprung, dafür werde ich schon sorgen."*
Mauser C96

## Einleitung

Die Mauser C96, auch C96, wurde im ersten und zweiten Weltkrieg genutzt. Im zweiten Weltkrieg wurde sie jedoch eher von Militärkraftfahrern und Bandenkampf-Verbänden hinter der Front geführt.

Sie wird mit der "Handfeuer" Spange Rang 5 Freigeschaltet.

## Sonstige Infos

Das Magazin kann bis zu 6, 10, oder 20 Kugeln mit sich führen. Das Kaliber der Waffe war 7,63mm, oder 9mm.

9mm Parabellum

DMW Fuchs

Wulff Engel

Wulff Faust

Feld - Angepasste Zielhilfe

Matchzielhilfe

Im Feld angepasster Abzug

Stecher

Matchabzug

Schwerer Schlagbolzen, Pistole

Leichte Feder, Pistole

Harte Feder, Pistole

Leichter Schlagbolzen, Pistole

Lauf aus Stahl

Verchromter Lauf
Simon Castillo

Bergungs-Set

Mr. Castillo ist Vizepräsident der Abteilung für kommerzielle Entwicklung der Schiaparelli Bergbaugruppe, unserem größten Partner im privaten Sektor und zweitgrößte Firma des Sonnensystems. Ihre Finanzierung ermöglichte die Entwicklung und Konstruktion des Daedalus-Prototypen. Mr. Castillo hat entschieden, dass er persönlich vor Ort sein sollte, um zu sehen, was eine Milliardeninvestition in diesem neuen Raumfahrtzeitalter ermöglicht - und um eine unmittelbare Ausbeutung neuer Güter in die Wege leiten zu können.

*"Für Zitate stehe ich nicht zur Verfügung. Fragen Sie meine Assistentin."*
Alessandra Iacovelli

Alessandras Werkzeugkiste

Dr. Alessandra Iacovelli ist Leiterin der für den KNOSSOS-Antrieb verantwortlichen IASA-Ingenieursabteilung. Dieser sorgt dafür, dass die Rückreisezeit vom Mars in Tagen und nicht in Wochen gemessen wird. Im Gegensatz zu den anderen Kandidaten hat sie keinerlei Interesse daran, das Schiff überhaupt zu betreten. Die IASA hält ihre Anwesenheit an Bord jedoch für notwendig, vor allem nach ihren jüngsten Bedenken zur magnetischen Subraumnavigation des Sprungantriebs.

*"Nein, nein, das ist bestimmt in Ordnung. Wirklich. Das wären noch nie dagewesene gravitative Kräfte. Die Wahrscheinlichkeit ist astronomisch gering. Aber wir sind im Weltraum - ist da nicht alles astronomisch?"*
Miriam Wagner

Notfall-Sender

Miriam trat der IASA ursprünglich als Physikerin bei und arbeitete an Halbleitertechnologie, die Bestandteil unseres Scanner-Arrays wurde. Vor Kurzem übernahm sie die Führung unserer Kampagne "Der Weltraum Ist Für Alle", die vor einer Zukunft warnt, in der nur noch Wissenschaftler zu den Sternen hinaufsehen. Sie hat viel Zeit damit verbracht, andere für die Mission der IASA zu begeistern und den gemeinsamen Traum zu verbreiten.

*"Die Erde wird immer unsere Mutter sein, aber alle Kinder müssen irgendwann das Nest verlassen. Wir werden nie erwachsen sein, wenn wir nicht beweisen, dass wir unseren eigenen Weg im Universum finden können."*

## Trivia

* Miriam Wagner ist inspiriert von Andreas Suika's Frau (Gründer & Creative-Director von Daedalic Studio West)
Benoit Verdier

### Beschreibung

Benoits Pillen. Beschriftet mit "Ärztlich verordnet für Benoit". Unterschrieben von "Dr. B. Verdier".

Benoit Verdier (Doktortitel aus Platzgründen ausgelassen) erregte Aufmerksamkeit als einer der jüngsten Nobelpreisträger. Trotz - oder gerade wegen - seines Rufes, alles andere als einfach zu sein, verbrachte er das letzte Jahrzehnt in mehreren renommierten Positionen. Dann fand er zu Professor Lebedev - einem der wenigen Forschen, den er respektiert. Man ist sich einig: wenn irgendein irdischer Intellekt bereit für das Unmögliche ist, so ist das Verdier. Vielleicht findet er dann endlich seine eigene Spezies da draußen.

*"Das Universum ist Mathematik. Und ich bin sein Meister."*
The Disturbed Division-Training Days

«TDD Training Page»
«The Training Days/Countdown»

{**Now these are important to The Disturbed Division }**

«Why This is Important»

**These help show how many days are left for felines**

**It helps keep track of how much training and experience is achieved.**

**Felines may add days- if they feel it is needed.**

**I {Ruin} am allowed to add days if you are to be punished.**

«Prodigy Countdown»

**- *There are 21 days until Prodigies are made Redeemers-***

«Youth Countdown»

- ***There are 14 in real life days until Youths are made Prodigies-***
The Long Journey Home Wiki

## Willkommen im deutschen The Long Journey Home Wiki

Das erste deutsche Wiki zu dem Spiel The Long Journey Home aus dem Hause des Daedalic Studio West.

## Das Spiel

   **Es gibt viele Planeten im Universum - aber nur einen nennen wir Heimat.**
Es sollte eigentlich nur ein kurzer Testlauf werden – ein harmloser Ausflug nach Alpha Centauri und zurück. Aber als beim ersten bemannten Lichtsprung der Menschheit etwas schiefgeht, findest Du Dich gemeinsam mit Deiner wild zusammengewürfelten Crew auf der anderen Seite der Galaxie wieder. Jetzt seid ihr ganz auf euch gestellt und der einzige Weg zurück führt durch die unbekannten Weiten des Alls.

Forme Allianzen mit fremdartigen Aliens, von den noblen Rittern von Wolphax bis hin zu den unberechenbaren Ilitza. Nutze die unterschiedlichen Fähigkeiten Deiner Crew, ob Archäologie, Technik oder Diplomatie. Führe Verhandlungen und triff schwierige Entscheidungen, die das Universum für immer verändern werden. Tu alles, was nötig ist, um zu überleben. Dein wichtigstes Ziel: bringe Deine Crewmitglieder zurück zu ihren Freunden und Familien.*
1/14The Long Journey Home vereint eine offene Welt voller Nebel, Sternsysteme, Planeten und Anomalien mit den Geschichten und Quests beliebter RPGs. Begleitest Du den einsamen, gestrandeten Glukkt zurück in seine Heimat? Oder lieferst Du ihn an Deine neuen Sklavenhändler-Freunde aus, um die Belohnung in Brennstoff, Medizin oder dringend nötige Reparaturen zu stecken? Du musst Entscheidungen treffen - und mit den Folgen leben – in einem pulsierenden Universum, das sein Gesicht mit jeder neuen Reise verändert.
**Ein Ziel. Unendliche Abenteuer.**

Wohin wird dich die Reise führen?
Royal Army of Aenín

The Royal Army of Aenín, also called the King's Army, is the main military body of the Kingdom of Aenín. Its main goal is to protect the citizens of the Kingdom from threats outside, as well as inside. Each county has its own way of enlisting soldiers. Some only keep the minimum of soldiers employed, while others actively seek to further build their ranks. The King holds the right of conscription, and may call on every county to give up some of their young men if the need arises.

## Structure

### Leadership

The Army is led formally by King Thanebrand II the Great, who holds 'Supreme General of the Royal Army' as one of his many titles. In reality the army is run by a council of High Generals who have the ultimate say in military matters.

Under them are the various generals, who each control a different section of the military forces. Sometimes counts also possess the rank of general.

### Dawnwarrior

The title of Dawnwarrior is an honorary title for the King's personal guard. They are traditionally tasked with protecting the King and his Royal Palace, and in the past only the most elite soldiers would be granted this title. As the city of Si-Tahna grew around the Royal Palace, more guards were needed, and the strict prerequisites for joining were lowered. Now most of the common city-guards are common peasant sons.

Still, the title holds some prestige for most soldiers not from the city. Sometimes the old military traditions are honored and soldiers who have proven themselves in other counties are given the opportunity to travel to Si-Tahna and be granted the title as well. Generally these warriors are given a station above that of the peasants who just guard the city.

### The King's Navy

Another important branch of the Royal Army is the King's Navy. They are tasked with controlling the vast waters of the Aegaic Ocean, and protecting merchant ships and coastal towns from pirates and other threats.

## Locations of Importance

In the hills of Upper Xarahad, near the summit of the Stormhill sits an impenetrable fortress. Built to withstand a massive siege, Stormhill Keep is the home to the better part of the King's Army. Under General Brotoris' thumb, the soldiers train and spend their time in the service of the King.

The port city of Mykenai on the Seven Isles is home to the King's Navy. A mighty fort stands atop a hill just outside the city, able to withstand a massive naval assault.
Hedina

The Bay of Habdulla lays before you, a welcoming sight after a week at sea. At the mouth of a river a port awaits you, and you know a moment of relief as your eyes set on the city of Hedina.

Hedina is the second-largest city of Chara county, after the capital, Jar'el. The city is the largest trade center of the South. East of the walls is its port built of large sandstone piers that jut out into the water. Here you find the large frigates and triremes that use the Ocean as a means of transport, as well as small boats with large sails that sail up the river, called *dhow*. Here the Camel Riders of Lower Chara will come here to pick up said goods, and transport them in long caravans further inland.

The city is ruled by the Chairman of the Southern Federation, the body that governs all the trade in the southern waters. Hence the city is a plutocracy, though they owe loyalty to the Count of Chara.
Siobhan Hartigan

Kristallschädel

Dr. Siobhan Hartigan wurde uns wärmstens von unseren Sponsoren beim Minerva-Konsortium empfohlen. Sie verbrachte Ihr ganzes Leben auf einigen der gefährlichsten Grabungsstellen. Ihre Methoden wurden oft als "umstritten" bezeichnet. Es besteht jedoch kein Zweifel daran, dass Hartigan die beste Wahl ist, wenn es darum geht, die Geheimnisse von Alpha Centauri ans Licht zu bringen.

*"Diebstahl? Grabräuberei? Ach, komm schon. Archäologie ist die Geschichte unserer Welt - unser gemeinsames Geburtsrecht. Wie können wir es wagen, dieses an Banausen zu verschwenden, die Geschichte nur für sich allein haben wollen?"*
Schiff

Alle Schiffe für die Daedalus-7 Mission sind als Vorbereitung auf zukünftige Missionen für Langzeit-Erforschung umgerüstet.

Alle aufgelisteten Schiffe haben folgende Komponenten verbaut.

## Komponenten

### Schiffsantrieb

Dieses Modul kontrolliert den Treibstoffverbrauch, Sprungantriebs-Reichweite und den Exotische-Materie-Sammler.
### Schiffsraffinerie

Dieses Modul enthält Mineral-, Metall- und Gasumwandler.
### Schiffsscanner

Dieses Modul kontrolliert das planetare Scanner-Array zur Erkennung von Leben, Wetter und Ressourcen.
### Schiaparelli-Bergbaulaser

Spitzen-Marstechnologie für kostengünstigen, effizienten Astroidenbergbau.
The Disturbed Division Wiki

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**Wiki Stats**

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Prince of Fools

Hyrsam, the Prince of Fools, is an ancient and most powerful being, who uses his magic as archlord of the Faewilds... for absolute f\*cking chaos.

One of the oldest beings on Aenín, he roams the wild places of the world in search of nothing but entertainment. He avoids cities and civilization, preferring to revel in the beauty and unchecked savagery of nature. Wherever he treads, the cloven hoofprints he leaves behind sprout new saplings and untold flowers. Thus he spreads his maddening wildness through all of Aenín.

He is a being without worry or care. He has no fears, for everyone that he encounters is either driven mad by him or joins with him in his revelry.

## Appearance

He often appears as a three meter tall satyr with giant curled horns, but can change this appearance at will.

In his preferred form, only the shaggy goat-fur of his hindquarters and a long, billowing green cloak protect some sense of modesty. His horns are large and shiny, sprouting from the top of his head and curving down between his long, light-brown hair. A curly goatee forks into two strands below his chin. His eyes are of solid color, everchanging between dark greens and browns to crisp autumn orange to the darkest of grays. He sometimes wears an enchanted side-satchel on his journeys, and often has either a fiddle or long reed pipes in his hands.

## Cult and Followers

Over his long existence he has gathered somewhat of a cult around him, consisting mostly of satyrs and maenads, but also of some people that have sought him out and some people that have just encountered him and never left.

Everyone that seeks out the Prince of Folly seeks some form of entertainment. Some want to revel in the never-ending party that Hyrsam allegedly is. Others are hermits seeking to reject society as he does. Others still are just plain bored. But every being that follows him, or was granted power by him, only has one goal in their lives: to bring about as much chaos as they possibly can.
Woven Moonlight

Woven Moonlight is the collective name of certain fabrics made by the elves, with the properties of being extremely light, yet durable.

It is recognised by its characteristic semi-translucent appearance and resistance to normal cutting tools. Special sets of scissors and needles need to be utilized to work with the material. Merchants who trade in it have high prices. Known to be beautiful as well as practical, it is much sought after by the nobles of Aenín.

Many styles of Woven Moonlight exist and although isn't a universal way of crafting it, regional patterns occur. Elves who learn the secret are rare, and they guard it carefully.
OC pages

Written below are the list of Original Character Pages created by our members. They are listed corresponding to their current condition, whether they be living or deceased. All Characters shown must have had an association to The Disturbed Division in order to be listed.

### Living OC's -

* Ruin's Oc Page
* Kawa
* Osamu ⌘
Hugo Radcliffe

Hugo Radcliffe is the Weavemaster of Dunric. He is a smuggler who oversees the operations of the Weave northward into the Eastlands, and import of illegal goods from those lands to the coast and more Weave-controlled territories.

## Appearance

Hugo is a male human of medium build, with a large swab of curly brown hair, shaved sides. A goatee adorns his chin. His left eye is covered with an eye-patch, and across his right cheek is a deep, nasty-looking scar that never properly healed. He wears mostly black, but higher quality fabrics than the common thieves of his guild. A large spider of silver and ruby is pinned to his cloak, and he wears many silver rings.

## Personality

Hugo Radcliffe is an expert negotiator and as cunning as he is shrewd, and looks for his and his guild's benefit in every situation. He is no stranger to extortion, but values honesty in his subordinates and appreciates an individual's merit.
Penpahg D'Ahn

Penpahg D'Ahn is the island where the Grung live, small humanoid creatures that much resemble poisonous frogs. Its name in the Grung language literally means 'Home Island'.

## Location

It is located somewhere east and a little north of the Seven Isles of Thrai in the Aegaic Ocean, but its precise bearings are known only to the Grung.

## Features

Most of the island is a dense, swamp-like jungle, with many pools of water the Grung need to survive. Here the frog-people have built their primitive villages in the trees. They hop from branch to branch and have a good vantage point on predators or other hostiles.

The north side of the island is covered in barren, rocky mountains, with dark caves running through them. Nothing grows here, and the Grung fear to venture near them. Dark creatures roam wild through the caverns.

## Inhabitants

The Grung are a strange and primitive race, and their culture and traditions are little studied and even less understood.

### Nal'too'mar

The island is ruled by Nal'too'mar, a gold Grung. All other Grung are subservient to this 'mayor' of sorts.

### Jr'myeh

Born to two red Grung and raised by his caretakers Ki’nar and Pler’tnar (blue Grung), Jr'myeh was blamed after failing to look out for rain (it hadn't rained in a week). He was sent away from the island to go find a way to regulate the rainfalls on the island. He went out on a small raft to go find where the rain came from, but was soon picked up by a pirate crew and joined them instead.
Orval McAllister

Professor Orval McAllister is a bit of an oddball. He is the resident conjuration professor at the Academy for Improved Sciences in Si-Tahna. He is loved by his students,

## Personal Information

### Appearance

Before you you see a very small, unintimidating man, hidden in the many folds of his robes like an owl in his feathers. He wears long blue woolen fabrics with many folds, and a lot of blue and grey scarves. A roundish head sticks out of the top, a blue floppy hat on it and small, birdlike legs poke out from underneath. On his shoulder is a strange shoulderpad, with something like a t-shaped gnarled stick that sticks out of the folds. Once he summons his familiar, Solomon, the owl sits on this birdrest.

### Personality

Orval is a bit of an absendminded professor sometimes, yet he always means well for his students (or sometimes, travel companions). He is very intelligent, but easily distracted by fascinating magic. He likes teaching at the Academy, and is loved by his students. Yet he also delights in the discovery of new magic, and often travels around in exploration.

### Powers and Abilities

Orval is a very capable wizard. He might seem odd at first glance, but he is a very formidable opponent. He has been studying magic for a long time, and has a lot of experience teaching it too.

## Bonds

### Solomon

The owl familiar is never far from Orval's side. He can most of the time be found on the professor's shoulder, looking curiously at students, or something interesting the professor is studying. He likes treats and being scratched, but ruffles his feathers at nasty smells and mean people.
The Burly Bear

The Burly Bear, the most infamous of taverns, and also the secret headquarters of the Brawler's League.

Located in Taragai Park, Si-Tahna's gambling district, this large tavern features a big circular pit meant for staging the League's fights. A metal railing decorated with numerous spoils from previous Brawlers prevents anyone not participating from falling into this so-called "Blood Pit". From here onlookers can cheer on their favorite champion. During tournaments numerous bookies with notepads and trays meant for betting money walk among the crowd, shouting odds and stats of champions.

When there is no tournament going on The Burly Bear passes as a normal tavern, selling the nastiest ale to the few of its guests, though there are not many of those.
Kawa

## *Opening*

Hello, I'm Kawa Of The Disturbed Division. I hope you like my page- I'm still working on it :,3

## ***Kawa***

### ***Basic Information***

Rank

 Themesong: | "It took me by surprise"
 Breed: | Russainblue X calico

###

### **Family/acquaintances**

#### ***Family:***

***~***

***Mother: Unknown***

***Father: Unknown***

***Siblings: Ruin***

***Mate: None***

**Crush: Hoshi**

***Kits: None***

#### ***Friends:***

* Ruin
* Purge(deceased)
* Kain
* Lotus
* Fox
* Hoshi
* Sacrafice

#### ***Enemies:***

* ***Rival Clans***
* ***None***

### Overall Looks

A Russian Blue tom with heavily torn ears and scarred face. His pelt is fluffy and covered in scars. One of his eyes are completly gone, with other thickly clawed up, deep scars across the one eye he has left-though they do no good. His eyes used to be a green-blue color; but now the color is hardly visible under the thick scars on his right eye. his under belly and paws are a cream color, as well as the tip of his tail, the rest of his pelt is a blue-grey color.

(MASSIVE WIP)
Bolton Fiske

Bolton Fiske is a human pirate and adventurer.

## Backstory

Bolton grew up on the island of Xanthos at the edges of the main city of the island, Piraeos. His father Wyman Fiske, an ex-sailor, made his riches on the high seas before retiring here with his wife Lily. Although Wyman always insisted that his money was lawfully earned he does have a large number of scars on him, suggesting ‘other’ business (maybe someone would recognize the Fiske family name).

Adventure, however, sits in Bolton's blood. He would frequently roam around the less inhabited parts of the island, eventually gaining him his parrot partner, Keky, who follows him to this day and shares his knack for getting out of trouble.

He left home to make a sailor on the high seas, looking for adventure and fortune. At first, he joined a trading ship, which he kept sailing with until the ship's first stop on their journey. There, he quickly got involved in the world of piracy with the help of Alford 'the Fool' Morley, a sailor who ‘earned his salt’ in the trade. He not only got Bolton set up into his first pirate crew but also further strengthened his pirate resolve with tales of adventure and riches. As well as many trips to bars and taverns, during which both drinks and money flowed richly.

During his first few years, Bolton quickly jumped between ships and crews meeting many colorful figures and other freebooters, losing contact with Alford along the way (before he could ever figure out where he got that nickname from). During this time he discovered his skill (and love) for guns, frequently taking up positions as a gunner or ranged skirmisher with his two personal pistols, *Thunder*, and *Kyke* (not to be confused with his parrot’s name).

He eventually wound up serving as a gunner and later the master gunner on the ship the *Wind Raider*, after being recruited by the first mate Farnley Newberry during an evening where Bolton's purse emptied itself even quicker than normal.
Drassfell Forest

Sweeping through the land is a vast woodland called Drassfell. Encompassing most of mainland Aenín, it continues from the Mountains of Madness in the north and flows down until it meets the Anadurna in the south.

## Locations

### The Southern Counties

On the banks of the Anadurna the trees are beech, poplar and willow. The counties of Belóna and Princetown lie at the edge of the woodland expanse, only partially obscured by the canopy. The simple countryfolk stay away from the treacherous woods, but the nobles have villas and mansions stowed away among the trees.

### The Northern Counties

The forest sweeps all the way to Korgarok, Radomir, and mountainous Ythorr, where the sturdy pines and firs withstand the northern weather. These three counties are ruled by three brothers, Eric, Knut and Tor, sons of the hero Olav who rid the land of many evils. The people of the North are as sturdy as the trees they cut for a living. The weather, combined with this hard work, has shaped the Korgans, Radomans and Thorrians into mighty warriors, although not they are not warlike in nature.

### Drassfell County

In the middle of the land, Drassfell County encompasses the bulk of the woods. Numerous rivers and streams make the underground into a nasty swamp, where travellers may tread the treacherous ground carefully or drown. At its heart there stand trees as thick as the main road to the Royal Palace, and as tall as its towers. Although it is one of the largest is in the land, this county is sparsely inhabited. Its count is as odd as the land he lives in, Lord Tempus, an old recluse who lives in the middle of the precarious forest.

### The Faewilds

It is in these woods that the mysterious Fae live, or the faeries as they are called in this tongue. They are a small, but powerful people. A single faery is no taller than the hand of a maiden, but the colonies they live in often occupy the entirety of one Drassfell tree.
Sylvanion

Thousands of years ago, when the forest was but small, less than half as big as it is now, there were beautiful cities, all over the North. They were places of grandeur where ancient beings dwelt. The High Elves of yore. Their renown stretched far and wide, their magical prowess unrivaled to this day. Their kingdom was named Sylvanion and it stretched from the mountains outward for many miles.

## Downfall

This day, nothing remains but ruins. Due to some forgotten calamity their entire civilization was wiped out. Only legends remain. These legends say the magic prowess of the Elves, in their hubris, created their own downfall. They speak of a ritual seeking to control the very fabric of existence. Every elf in Sylvanion was called to their largest capital, Thar Amunora, to partake in the ritual and provide their magical strength. However, the nature of this world was not to be tempered with. The arcane attempt failed so miserably that every elf in the city was instantly destroyed, along with Thar Amunora itself. This ritual, whatever it was, could be felt all over Aenín. Some even say it was the gods themselves who intervened.

Regardless, their once beautiful capitals now lie broken and scattered between the valleys of the Mountains of Madness, harboring only foul entities. Their ancient road that was widely used by all peoples has fallen into disuse, reclaimed by the forest.

## Elves this day

The elves of the current age are called the Wood Elves and, though they share in origin, they are nothing like the High Elves of yore. They are not a people of grand cities and proud displays, preferring to keep to the woods and stay out of the business of the world.

Not all of the High Elves are gone, though. Through some lucky event, or fortunate foresight, there were elves that did not come to Thar Amunora that day. Their descendants, though few in number, continue to live in the world of Aenín. Most of them live as wanderers of the world, while others seek the company of their Wood Elf cousins. However, most of them try to hide their true nature as High Elf, out of shame for the hubris of their ancestors.
Taurunn

You passed through the halfling town of Applegarden not but one-and-a-half weeks ago. Passing between the verdant branches of the Great Green Road your feet carry you. Your head wanders to the green tree tops and the light that shines through them, tinging the forest with almost a magical hue. Between the leaves a door appears, inviting you with a welcoming light.

This Elven city is the capital of Taurell county, hidden away in the forest by both mundane and magical means.

## Location & Layout

Taurunn lies beneath the shelter of the trees in Drassfell Forest. Situated along the Great Green Road it is a safe haven for those who know of its location. It is hidden from the eyes of simple travelers by a combination of clever camouflaging and powerful spells the elves have crafted.

Like most elven cities, Taurunn does not sport a perimeter wall, preferring to be open to nature. It does have a protective barrier around it, which uses both illusory and protective magic to camouflage and protect the city. At first glance you might not realize you left the forest, but once you inspect clearer you will find that those are indeed paths leading you between trees, and those weird, lumpy trees are in fact tall and graceful Elven buildings, built into the tall Drassfell trees.

The buildings in Taurunn are tall and graceful, like most elven buildings. Most of them are built high in the trees, with slender bridges of rope and wood attached between them. Here and there trees have arches at the bottom that give way to graceful spiraling staircases, going around trunks of trees to give access to these canopy-abodes. The Elves have a technique of magical construction, which they call Singing. It is not so much construction as it is guiding and hastening the tree as it grows with magic, forming it into arches, buttresses, roofs and doorways of still living wood.
Odyssa

Odyssa is the county before the Aegaic Ocean. It is bordered by Tristan's Hills in the east, the Ocean in the south and the Silver Run in the north. It is a great hub of trade, with large cities on the Coast of Wonders. The capital Ismarus lies in the ideal location on the east banks of the mouth of the Great River. Many humans call this land home.

The Thera mountains form a solid spine through the southern landscape. Its tailbone extends into the seaside slopes of Odyssa, where they form a friendly horizon. Here lies Rhûn, a great stronghold that the Dwarves have settled in the southern counties.
Silver Willow

The Silver Willow is a slender tree native to Shimmervale Forest, a tall subspecies of the willow. It inspired the name of that forest, being easily recognizable with its long, hanging branches and silvery leaves that seem to shimmer in sun- or moonlight. The wood from the Silver Willow is a beautiful silvery grey. Called silverwood by the Elves, it is a popular construction material among them. Their city of Ithildris is built with much of it.

It is difficult to fell a Silver Willow, for they only grow in Shimmervale Forest and are protected by its Dryads. One needs to appeal to the Dryad of a Willow before asking permission to cut it down. This makes Silverwood a rare and sought after material.