recursal/Fanatic-Fandom huggingface dataset:
Dione

Aerial view of Dione Military Complex

Originally a poor, suburban backwater world that relied heavily on importing resources from neighboring worlds, Dione was initially terraformed and settled in the late 2150s by immigrants from Earth. For a century, Dione remained a sparsely populated residential world with low wages and a low cost of living. During the Solar Civil War, the Rebellion established its largest regional military presence on Dione and built a sprawling military facility on the northern pole. Throughout the 9 years of conflict, the complex on Dione grew and grew. When the war ended, construction of the facility was not halted - on the contrary, it was expanded until it covered nearly half the moon. Residents who lived in the way were forcefully relocated to the other side of the world, and huge swaths of undisturbed natural land were carved out to make room for underground quarters and hangars. In 2176, the Republic founded the Space Armada Naval Academy inside the Dione Military Complex, where it has remained the ROT's most prestigious officer school. The base is garrisoned by several billion soldiers at any given time, who are frequently rotated out into other stations. Millions of officer candidates travel to Dione each year to compete in the rigorous admissions examination, while the soldiers there are required to participate in war games, drills and simulations in order to help teach leadership skills, tactics and strategy to prospective commanders.
Artificial Gravity

Purpose-built Gravity Generator on-board an orbital Space Station

One of the most important applications of warp technology ever discovered, the solar system could not have been colonized without the help of artificial Gravity Generators. A Gravity Generator is a specially-constructed Negaton Drive designed to project a warp field around a point in space in order to increase its mass and density. In space, Gravity Generators use air or some other inert gas as a medium, and most space stations and large space ships have a single gravity core at the bottom center of the vessel. Smaller space ships usually have their Gravity Generators built into their Negaton Drives in order to save on internal space, which is often at a premium. On planets and moons, which already have their own gravitational fields, Gravity Generators are spread out along the surface and carefully target the center of the celestial body's mass in order to increase perceived gravity to exactly 1G, mimicking the gravitational force felt on Earth.
JAR-18 Sidearm

Side-view of JAR-18 Sidearm

A modern update of the 21st century 'Government' redesign of the popular M1911A1, first fielded during the Second World War. The JAR-18 is a faithful reproduction, capable of using the same magazines as an older 1911, but made of superior materials and able to use .45 +C ammo. It is the cheapest +C-capable firearm in mass-production today, and enjoys widespread use due to its reliability, low cost and thin vertical profile, which makes it well-suited to being carried concealed.
Backstab

## Description

You're an accomplished ambusher and know how to take an enemy down quickly while unnoticed. Whether you're hiding in the shadows, skulking in a side-alley or blending in with a crowd, you can attack and then slip away before you're caught.

## Effects

Backstabbing does not actually have to be a stab - it could be a slash or raking attack as well, but it must always use a knife and target the torso. When you use Backstab, you spend 2 Stamina and 2 AP. Make a normal Knife attack. If you use Backstab while Sneaking, the attack deals double damage and automatically inflicts a critical wound, or two critical wounds if you roll a Critical Attack. Additionally, using Backstab does not force the character to stop Sneaking.

Backstab can also be used during open combat against opponents that your character is Flanking. If used against a Flanked opponent, Backstab instead deals additional damage equal to your **AGI** score and does not automatically inflict a Critical Wound.
Multi-Throw

## Description

You have achieved the ability to throw multiple weapons at once using a single throwing limb, a feat usually reserved for fictional ninjas and comic book assassins.

## Effects

When you use Multi-Throw, you spend 6 Stamina and 2 AP. You then designate a 90° cone emanating from your character, equal in length to the effective Range of their Throwing attack. You make up to four Throwing attacks simultaneously against enemies that are visible and within the cone. You may target one enemy with four attacks, two with two attacks, two with one attack and a third with two, or four with one attack each.
Professor Roundland

Professor Roundland is a plump older Gnome woman that runs the curio Relics & Rarities.

Professor Roundland was one of the original editors on the renowned 'Compendium of Curiosities', a book containing information on rare and ancient items. She is one of the few people in the world with a first edition of the book.

Upon completion of the book, she began to notice terrible events and occurrences across the realm. With help from some adventurers she formed the R&R Brigade.

With the agreement of the rest of the R&R brigade, she hired the party to investigate the strange goings on at Benthem Manor.
Luna

Surface of Luna City

Colonized originally by corporations in the 2030s, Luna has been a hotbed of technological innovation for nearly three centuries. For the first hundred years of its existence, the colony on the moon was inside a habitable arcology in the shape of a dome. With the development of extremely fast and efficient terraforming methods in 2129, the landscape of Luna was quickly altered. Due to the lack of any atmosphere, the terraformation process was smooth and easy. In the centuries to come, Luna continued to be built up until the entire moon was covered in a planetary ecumenopolis, which has come to be known as Luna City. Although much smaller and with a far lesser population than the planet it orbits, Luna is still one of the most important colonies in the Federation. It is the birthplace of the Neo-Earth Directorate, the headquarters of Future Forward Corporation, and remains the center of technological discovery in Sol. Though no part of Luna City is as impoverished and chaotic as the Earth's underground levels, it still has a great deal of wealth disparity, with the rich living in towering structures that stretch into the sky and the poor relegated to old, dilapidated buildings in slums that have been ill-maintained for decades. Luna has only a single orbital elevator leading to a space dock in geosynchronous orbit.
Drowned 1

## Profile

**Name**: Drowned 1

**Type**: Human

**Gender**: Male

**Age**: 18-40

**Weight**: 100-250lbs

**Height**: 5'0" to 7'0"

**Build**: Light

**Eye Color**: Varies

**Hair Color / Style**: Varies

**Quirks**: Varies

**Distinguishing Marks**: Varies

### History

Varies, but Drowned footsoldiers always have decreased stats. They have two less starting Skill Points than normal characters, only two Advantages total, and *must* be both a Wanted Criminal and a Drug Addict.

## Traits

### Advantages

Weapon Training (Knives), Jack of All Trades

## Abilities

 Backstab | 2
 Knife Dance | 5
Fly Catcher

## Description

Your ability to catch objects that are hurtling through the air is second to none, some might even call it preternatural. Snatching a fly out of the air would be effortless for you.

## Effects

Whenever an enemy makes a Throwing Attack against you, you may spend 1 OA and 4 Stamina to automatically catch the thrown weapon or object, interrupting their attack. You may then choose to spend another 1 OA and 4 Stamina to immediately make a Throwing Attack against the original enemy that targeted you using the weapon object that you caught. Alternatively, you can drop the weapon at your feet or hold onto it, which costs nothing. Dropping or holding the item is *not* recommended if the item in question is a grenade or other explosive.
Instant Draw Cut

## Description

You have obtained the ability to make a draw cut instantly, just like Lichtenhauer. Draw cuts are a swordfighting technique most often used while weapons are *bound*, or locked together in combat, wherein one does not swing their weapon into the enemy, but instead draws its edge across their flesh. They were often seen in official duels during the middle ages, especially between heavily armored knights, but few know how to perform them now.

## Effects

When you make an Instant Draw Cut, you spend 2 Stamina and 1 AP. You make a normal attack against an adjacent enemy, dealing half damage. If the enemy you target attacked you with a melee weapon within the last round, you add your Weapon Specialty (*Swords*) to your penetration and they must roll VIG against your attack or begin **Bleeding**.
Phobos

Phobos Base entrance with Mars in background

A miniature colony that is entirely populated by military personnel. Phobos was colonized long after Mars, its very small size and irregular shape making it ill suited to any such efforts. The inside of the moon is hollowed out in order to make room for a large hangar bay and multipurpose military facility in its interior, with entrances set deeply into its craters and spaced across its surface. This humongous military complex is usually referred to as Phobos Base. Phobos Base is used as a staging area for military operations, a garrison to defend the planet it orbits, and a launch site for interplanetary ballistic missiles. Although its actual population hovers around one and a half million, there are over ten million troops officially stationed at Phobos Base, with most of them assigned to space patrols at any given time.
Europa

Streets of Europa

One of Jupiter's three icey moons, Europa was first colonized in the 2140s following its terraformation into a habitable world. Europa is the wealthiest moon in Jupiter's orbit and the second most heavily colonized. It is a hub of commerce, media creation and trade, with most corporate interests in the Jupiter system keeping their headquarters and manufacturing facilities there. Europa has four space elevators, one on each hemisphere, which are connected to separate docking stations in orbit. It is also the location of the independently owned Starmade Shipyards, widely considered to be the most skilled spaceship manufacturer in the solar system. Like most of Sol's heavily colonized worlds, the city on Europa spans the entire moon; unlike other ecumenopolises, however, Europa has very little homelessness and no slums. This is primarily because of gentrification and concerted efforts by wealthy residents to price out the poor, although there have been government-funded programs to help priced-out residents relocate to other moons. This, combined with the fact that Europa is the center of the Federation's entertainment industry and the location of most HoloVid shoots have led to the moon being nicknamed "Sol's Beverly Hills."
Enceladus

Cassini City, Capitol of Enceladus with Saturn and Titan in background

A mostly rural world covered with vast oceans and sprawling plains, Enceladus is one of the most recent settled worlds to reach completion of the terraforming process. Settlement of Enceladus began during the late 2260s, after control of the territory was ceded to the Republic of Titan and the government began funding colonization. A single small metropolitan area was constructed on the moon's equator, given the name Cassini City in honor of the 17th century astronomer, and was used as a hub for trade and transportation until the terraformation was complete. When the rest of the moon was finally made habitable, the Republic declared a land grant and began freely giving away territory to citizens who signed contracts stating that they would use that land to produce food. The population of Cassini City began to slowly migrate across the moon's surface, establishing farms, orchards, fisheries, and pastures that now cover most of the planet. Enceladus is the Republic's primary food producing world, with an agricultural output capable of feeding almost the entire Saturn system on its own. Due to its specialized, labor-specific population many orders of magnitude smaller than any industrialized world, Enceladus has very little wealth inequality.
Earth2308 Wiki

## Introduction

Earth 2308 is a pulp, space science fiction roleplaying game set in a gritty, hyperreal future, where conspiracies abound, decadence is behind every corner, and human lives hold little value. Humanity has spread across the solar system, and brought all of its problems with it, ushering in an era of interstellar struggle.

To read about the game and setting, click the links on the navbar.
NPC - PTU Officer

## Profile

**Name**: Police Tactical Unit Officer/SWAT Team Member

**Type**: Human

**Gender**: Variable

**Age**: Late 20s to Early 30s

**Weight**: Variable

**Height**: Variable

**Build**: Medium

**Eye Color**: Variable

**Hair Color / Style**: Dependent on department standards, buzz cuts are normal.

**Quirks**: Rarely seen with donuts.

**Distinguishing Marks**: Usually none, tattoos rare.

### History

A Police Tactical Unit (PTU), also known as SWAT (Special Weapons and Tactics), is a law enforcement unit that utilizes specialized or military-grade equipment and tactics. The military police equivalent are called Special Reaction Teams (SRT). These personnel are highly trained and typically well funded by their departments, and usually well disciplined. PTUs are deployed to handle highly dangerous scenarios and other crises that require more and better protected firepower than what normal policemen can bring to bear.

The average PTU officer is an experienced member of the police force, still young and in their athletic prime. Many members are ex-military or reservists as well.

### NPC Behavior

The average PTU Officer is a veteran combatant and part of a much larger team, and they should behave as such. As civilian police, they are less likely to use liberal amounts of automatic cover fire, and might switch up the order of shooting and asking. The situations they are deployed in require great force, and usually call for dynamic entry. They storm the building from multiple entrances, including breaching walls or rappelling down from the roof through windows, throwing flashbangs, and rushing into close range to subdue the stunned hostile. In most scenarios, this is more than enough to overwhelm their opponents. In firefights, they take cover where available, and use suppressing fire to fix the enemy in place while the rest of their team executes flanking maneuvers. When confronted with superior numbers or firepower, they call for backup, stalling or withdrawing as their commander sees necessary.

This NPC template lists several equipped weapons, but users should not assume that an individual PTU Officer is carrying all of them at once. Their equipment should make sense for their deployment: a situation with many hostages would dissuade the police from taking buckshot and explosives, for example. Generally, PTU Officers will be wielding their Combat Submachineguns or Assault Rifles. The former are much preferred for their line of work, but it's not uncommon for police departments to save money by buying outdated surplus rifles and skimping on ammo.

## Traits

### Advantages

Unarmed Combat - Reversal, Takedown, Bare Blocking

Weapon Training - Clubs, Handguns, Thrown

Weapon Training - Rifles, Shotguns, Submachine Guns

Improved Toughness

Improved Attribute - SEN

Improved Attribute - PHY

Improved Attribute - AGI
JAR-99 'Molskalenko' Sniper Rifle

Diagonal side-view of JAR-99 'Molskalenko'

An original design for a bolt-action sniper rifle, not based on any previous models. Created by Jameson Industries' prodigal head engineer, Aleksei Molskalenko and named after him. The JAR-99 'Molskalenko' is the only manually-worked rifle capable of firing +C rounds, and is highly regarded as one of the most accurate firearms in existence, only beaten out by the UEFN's M103 EMR and 'Spartan' anti-material gun. Chambered in the high-powered 7.62x54r cartridge, the JAR-99 'Molskalenko' has greater range than its primary competitor, the Titan Aerospace, GmbH TAC-20 'Precision' Rifle, in addition to slightly greater accuracy and penetrating power. Its main drawback is its lower rate of fire, owing to the lack of a semi-automatic action; however, this has other benefits, such as improved durability, a lower chance of jamming, improved precision over multiple shots due to a lack of barrel drift and easier clearing of malfunctions.
Wall Jump

## Description

You are a learned practitioner of the ages old skill of getting from one place to another as fast as possible. As part of that knowledge, you know how to gain height without needing to run up a staircase or ride a vehicle or an elevator. You can leap from one wall to another, back and forth until you reach the top - just don't exhaust yourself before you get there, or something *bad* could happen.

## Effects

When you use Wall Jump, you spend 2 Stamina. You also spend 1 AP if you use Wall Jump while in combat. You make a Jump roll during which you may treat vertical surfaces as valid landing zones. You can use Wall Jump repeatedly in order to gain height so long as the surfaces you are jumping between are close enough together.

You must continue Wall Jumping as long as you are "standing" on a vertical surface. If you pause for more than 2 seconds or make another action, you immediately lose your footing and fall.
Infrastructure

The litany of large-scale, industrial technologies which are responsible for supporting the framework of human civilization. From mass-transit to information dissemination, weather control to space travel, these are the most important technologies in Solar society, without which it would be impossible for humans to survive and thrive in the reaches of space.

## Core Technologies

* Warp Gate
* Artificial Gravity
* Biogenesis
* Terraformation
* Drone Fabricator

## Transit Technologies

* Vaccuum Tube Lift
* Magrail
* Passenger Spaceliner
* Passenger Drone Vehicle

## Information Technologies

* The Universal Network
* Solar Communications Matrix
* Artificially Intelligent Administration

## Resource Technologies

* Vertical Farm
* Nanofactory
* Artificial Geothermic Generator
* Solar Power Network
Saturn

Saturn and its regular moons

Sol's second largest gas giant, with the most moons of any planet in the solar system. The colonization of Saturn's moons began in the 2150s, after the settlement of Ganymede. Of Saturn's many moons, only the regular moons were colonized by settlers, while the irregular moons are used mostly as mines or small space bases. This includes Mimas, Enceladus, Rhea, Dione, Tethys, Lapetus, and Titan, the birthplace of the Rebellion that led to the Solar Civil War. Since the 2250s, the Saturn system has been under the control of the Republic of Titan, which formed its capital on Saturn's most heavily populated moon.
Barrier Buster

## Description

You've learned how to destroy barriers and breach doors with a shotgun using normal slugs and buckshot, though you can't help the possibility of lead backsplash or overpenetration. There is a good reason breaching shells were invented, but it doesn't matter if what you're trying to breach is right in front of a hostile's face.

## Effect

When you use Barrier Buster, you spend 2 Stamina and 2 AP and use **2** shotgun shells. You may pick between one of the two following effects:

* **Breach**: You automatically break open a sealed or locked door as long as it is soft enough to be destroyed small arms. You must be adjacent to the door to do this, and roll a 1d6. If you roll under a 4, the door is penetrated and you must make an Attack against anyone standing on the opposite side.
* **Bust**: You destroy an object an enemy is using for Cover as long as it is soft enough to be destroyed by small arms. You make two Attacks against the enemy, but deal no damage and do not make a targeting roll. As long as both attacks hit, you may destroy any Light Cover they are hiding behind, or reduce any other type of Cover by one step. Total Cover becomes Heavy Cover, Heavy Cover becomes Medium Cover and so on.
Reaction Shot

### Type

Weapon Ability (Archery, Handguns, Submachineguns, Shotguns, Rifles, Heavy Weapons)

## Description

You've grown familiar enough with your chosen weapon to use it without having to consider how it works, and you know how to lay down a field of fire. You can now shoot at enemies reflexively in many situations.

## Effects

When you want to use Reaction Shot, you first declare a field of fire - a 90° cone of space that extends outward from your character at a length equal to their weapon's effective Range. Declaring your field of fire costs nothing and always occurs at the end of your turn. Until your next turn, you may spend 1 OA at any time during another character's turn to make a single normal Attack or 2 OA to make a Burst Fire or Automatic Attack against a character that Moves or Attacks within your field of fire at a -2d6 penalty to hit, which stacks with the accuracy penalty from Recoil.
Mercury

Mercury in retrograde orbit

The innermost planet of the Solar system, Mercury is the only planet in Sol that has no permanent population. Due to the planet's material composition, its magnetic field causes severe interference with instruments and its proximity to the sun makes terraformation extremely difficult. During the age of expansion, when mankind was spreading through Sol assisted by new technologies, Mercury was explored as a potential terraforming candidate, but the colonization effort fell apart quickly for the aforementioned reasons and it has not been attempted again. The lone, small planet has drifted through space ever since, an empty rock devoid of life.
Spread Shot

## Description

You're good enough with a bow to let off three shots at once, although it takes longer to prepare than a single shot. Anyone who hasn't seen Lord of the Rings is sure to be blown away by your Archery acumen!

## Effects

When you use Spread Shot, you spend 2 Stamina and 3 AP. You then designate a 90° cone emanating from your character, equal in length to the effective Range of their Archery attack. You make up to three Archery attacks simultaneously against enemies that are visible and within the cone. You may target one enemy with three attacks, one enemy with two attacks and a second enemy with one attack, or three enemies with one attack each.
Find the Gap

## Description

You have reached the pinnacle of skill at fighting in open combat with a knife or dagger. You know how to find the opening in an opponent's armor and strike with pinpoint precision every time.

## Effects

Find the Gap is a passive Ability, not a special action. When you obtain Find the Gap, you permanently increase the Penetration of all Knife attacks you make by an amount equal to your AGI score. This amount cannot exceed 6.
Safety Roll

## Description

You have become an expert at using the time-honored technique of rolling out after a fall to spread the force across the ground and prevent yourself from being injured. Although there is a limi to the height at which a safety roll can protect you, it will save a bone or even a life if used properly.

## Effects

When you use Safety Roll, you spend 6 stamina and 1 OA. Make an AGI roll. If you succeed, you take no damage from falling. Every 10' you fall before you hit the ground increases the Roll Difficulty of performing a Safety Roll by 1 die, and it is not possible to do a Safety Roll to avoid falling damage if you land on a very uneven surface (such as a pit of spikes) or a surface-tense liquid.
Equipment

Aside from weapons and armor, the most important items in any player's arsenal are their **Equipment**. Equipment includes everything useful that *is not* a weapon, armor or vehicle. This ranges from electronics and support items like grapnels to medical kits and drugs, or even the raw materials used for crafting.

### Equipment Statistics

* **Name**: What the item is called.
* **Requirements**: Prerequisites to use the item; usually Skills, sometimes Advantages. N/A means no requirement is necessary. Uses abbreviated Skill names, such as Engineering -> Eng. Written as: Req
* **Size**: Size of the item. This is analogous to character size. Items can be Small, Medium, Large or Huge. Abbreviated as: S, M, L, H. Each size has a different set size value, which is used to determine how many items you can fit inside of a container.
	+ Small items fit in pockets and pouches. They have a size of 0.1.
	+ Medium items fit in backpacks and satchels and on belts. They have a size of 1.
	+ Large items can only be carried in bulky duffel bags and other heavy containers, or strapped to you. They have a size of 3.
	+ Huge items cannot be stored by a character and must be transported by hand or with a vehicle. They have a size of 8.
* **AP**: Cost in AP to use the item in action mode. A cost of 0 is free, a cost of N/A means the item cannot be used in action mode.
* **Cost**: Price of the item in Credits.
* **Description**: Written description of the item and its uses.

### Tools

Tools are an engineer's bread and butter, the means by which they are able to have all sorts of influence over the physical world. In addition to the specific uses each tool has, everything from walls and floors to machines, electronics or even weapons and armor can be built, crafted and modified as long as one has all of the necessary tools.

### Materials

###
Ronald McDonald

*Not to be confused with the real name of Qwertyxp2000 (see Ron Zhang)*

**Ronald McDonald** is a character who first appeared in the episode "Ronald McDonald makes everyone obese". He is portrayed as a deceptive clown who makes everyone obese (hence the concept of deceptive advertising), disguising his intent to obesify everyone with free publicity via free Happy Meals (containing an average of 2500 kilojoules of energy content (2.5 megabytes of random access memory)), a tactic not yet done by conventional clowns.
Locations

## Major Colonies

The many important populated moons and planets in the Solar System. In addition to the primary settled worlds, there are myriad of small colonized asteroids, irregular moons and space stations throughout every planetary system in Sol.

* Mercury
* Venus
* Earth
	+ Luna
* Mars
	+ Phobos
* Jupiter
	+ Europa
	+ Ganymede
	+ Io
	+ Callisto

* Saturn
	+ Titan
	+ Enceladus
	+ Dione
	+ Mimas
	+ Lapetus
	+ Tethys
	+ Rhea

* Uranus
	+ Ariel
	+ Umbriel
	+ Titania
	+ Oberon
* Neptune
	+ Triton
	+ Nereid
* Pluto

## Space Stations

* Euterpe Station
* Calliope Station
* Apollo Station
* Erato Station
* Terpsichore Station
* Melpomene Station

## Star Systems

* Sol
* Barnard's Star
* Alpha Centauri
* Sirius
* Procyon
* Wolf 359
* 61 Cygni
* Epsilon Eridani
* Theta Cassiopiae
* Tau Ceti
* OEVAXY IG-Y D0
* HD 27985
* R Leporis
M112A4 ‘Spartan’ Anti-Material Gun

A ludicrously powerful handheld anti-armor weapon designed to fire 15.2mm armor-piercing, fin-stabilized, discarding-sabot rounds. Similar to the ancient 20th century Steyr IWS 2000, the Spartan’s barrel assembly is engineered to recede into the frame upon firing in order to absorb recoil, much like a tank cannon. Like its predecessor, it uses a bullpup layout. It is one of the most lethal infantry weapons ever created, capable of defeating medium armored vehicles and mechs, with a range of over 10 kilometers in an earth-like atmosphere. Able to be a equipped with a variety of specialized munitions, including cluster rounds for taking out infantry, EMP rounds for disabling electronics, incendiary rounds, and extremely expensive UAP (Ultra Armor-Piercing) ammunition that uses a core made from Hyperdiamond Composite.
Type 83 Sniper Rifle

Side-view of Type 83 Sniper Rifle with optional integrated silencer accessory.

The Type 83 Sniper Rifle is an expensive Kawasaki-made weapon that usually finds itself in the hands of mercenaries and corporate paramilitaries. It is extremely accurate and powerful, using the proprietary .422 Magnum Flechette +C cartridge. Type 83 Sniper Rifles are more expensive to use than those chambered for common calibers, but make up for it with their performance. The .422 Magnum Flechette cartridge is designed for maximum ballistic coefficient, granting it incredible firing range. In an atmosphere, the Type 83 has been described as being effective "across three horizons." To deal with the need for unbelievable precision at such ranges, the .422 Magnum Flechette round is fitted with a computer-assisted sabot with fins that makes minor corrections in flight. The guided rounds can be linked to targeting systems and designated to target specific coordinates, heat signatures, laser pointers, homing or radio signals, etc. To prevent triangulation of firing origins, the sabot is designed to discard immediately before impact. These features, along with the optional integrated silencer model, make the Type 83 a favorite of corporate assassins and syndicate hitmen all over Sol.
Swift Reload

## Description

You know how to reload your weapon far quicker than the average combatant. This goes for when you are inserting a fresh magazine or for when you load rounds one at a time.

## Effects

You may use this Ability to instantly **Reload** a Bow, Handgun, or magazine-fed Shotgun. When you do, you spend 1 Stamina, but you only use 1 AP. As Bows normally take 1 AP to reload, using Swift Reload with a Bow takes **0** AP instead, only requiring a single point of stamina to be spent.

Revolvers, handcannons, and all shotguns except magazine-fed Auto Shotguns normally require 1 AP to be spent for each round you load into the weapon. When you use Swift Reload, you may load 3 rounds for 1 AP instead.
Mk 19 Modular Machinegun

Diagonal view of Mk 19 MMG

An extremely robust general-purpose machinegun chambered for the 6.5x39mm +C cartridge, and designed to be easily modified. Unlike the UEF’s M55 SSW, which must be reconfigured between missions in a safe environment, the Mk 19 is capable of being stripped on the fly. Parts of the frame, barrel, receiver, stock and trigger assembly are all easily changed out in the field, allowing the Mk 19’s operator to customize their weapon for different situations during drawn out engagements. Most frequently, the stock and barrel are replaced when the operator goes between an outdoor and indoor environment. The standard Mk 19 comes with a 24″ barrel, an unmagnified telescopic sight, a skeleton stock, a bipod, and a 200 round drum magazine holding a linkless belt. Also available are smaller 100-round box magazines which can be switched out more easily.
Flying Sidekick

## Description

Most people think of Flying Sidekicks as a fun and dramatic martial arts technique, but one that is veritably useless in actual combat and primarily intended for demonstration. You are not one of those people. When you use the technique, you channel the likes of legendary Flying Sidekicker Bruce Lee, striking hard enough to cause immense damage if you hit.

## Effects

In order to use Flying Sidekick, you must first move at least 10' in a single direction, without turning or slowing down. When you use Flying Sidekick, you spend 8 Stamina and 2 AP. You make an attack with a 1 die penalty to hit, but which deals double damage and has its effective Penetration increased by 1. If the attack hits, the enemy must roll PHY against your Attack roll to resist being knocked **Prone** and you end your turn adjacent to the enemy you attacked on the side you ran at them from. If the attack misses, you end your turn adjacent to them on the opposite side.
Organizations

The various governmental and non-governmental entities that have large degrees of influence over society, culture or politics in Sol.

## Governments

* United Earth Federation
* Republic of Titan
* Outer Planets Alliance

## Institutes & Ministries

* United Earth Federation Navy Defense Research Agency
* Republic of Titan Defense Research Institute
* Ministry of Space Development & Colonial Affairs (ROT)
* Ministry of Welfare & Finance (ROT)
* Ministry of Justice & Home Affairs (ROT)
* International Relations Ministry (ROT)
* Planetary Management Bureau (UEF)
* Board of Space Immigration (UEF)
* Committee on Criminal Justice (UEF)
* Department of Extrastellar Relations (UEF)

## Militaries

* United Earth Federation Navy
* Republic of Titan Space Armada
* Outer Planets Colonial Defense Militia

## Paramilitaries

* Hydra PMC
* Goliath PMC
* Steele's Silverbacks PMC
* Blackrock Defense Contractors PMC
* Freelancers PMC
* Corporate Contractors

## Police Forces

* Terrestrial Police Department (UEF)
* Ground Police Force (ROT)
* International Space Marshalls
* Regional Police

## Corporations - The Big Five

* Future Forward Corporation
* Jameson Manufacturing
* Kawasaki Heavy Industries
* Megatech Ind.
* Titan Aerospace, GmbH
Combat Environmentalist

## Description

You're an expert at using the environment to your advantage in a fight. You know how to use various objects, buildings and terrain features to your benefit. You can kick off a wall and right into someone's face, leap off a high point and land on someone's head without injuring yourself, superman punch somebody after throwing yourself over a railing and more.

## Effects

When you use Combat Environmentalist, you spend 4 Stamina and 2 AP. You make a normal attack against an enemy after performing a Wall Run, Jump, or other athletic or acrobatic feat. The attack deals extra damage equal to your Unarmed Combat Skill and inflicts the **Stunned** condition.

If you use Combat Environmentalist to fall off a high point and land on an enemy, the falling damage that would be dealt to you is dealt to them instead, but you lose 1 Stamina after you land for every 10' you fall. If you would lose enough Stamina to be knocked **Unconscious** when you land, you take the same amount of damage as the enemy.
TAC-8 Submachine Gun

Side-view of TAC-8 Submachine Gun with stock collapsed and extended

A rare example of a +C-capable firearm using a cartridge designed for Personal Defense Weapons. The TAC-8 is small, light, simple to wield and incredibly cheap for a fully-automatic +C-capable weapon. It comes with an integrated collapsible stock and a foregrip which also acts as a part of the trigger guard. Notably, it has a much shorter effective range and inferior accuracy and damage potential compared to its competitors, but makes up for it with a large magazine capacity, improved armor and hard-cover penetration over other pistol-caliber weapons, vastly reduced recoil and an extremely high rate of fire. The TAC-8 is primarily designed for use as a defensive weapon by vehicle and mecha pilots, or non-infantry personnel on-board space ships.
Wild Haymaker

## Description

Maybe you've got a lead bar in your glove, maybe you've got one hell of an arm, or maybe you've just watched a lot of boxing HoloVids, but it can't be denied that you've got a knockout punch that could put down a grizzly bear. Rocky Balboa would be jealous.

## Effects

When you use Wild Haymaker, you spend 5 Stamina and 2 AP. You make an Unarmed Attack against an enemy and the attack must be a Called Shot. If the enemy takes damage to any hit zone but the head from your attack, they must roll VIG against your Attack dice or become **Dazed**. If they take damage to the head, they must roll VIG or become knocked **Unconscious**.
Parabolic Prodigy

## Description

You are very well versed at providing long range supporting fire, and you know how to use "plunging fire" to hit enemies at extreme distances that would normally be out of range. You can even use this tactic to change the area affected by your attacks by landing your shots at exceedingly perfect angles.

## Effects

When you use Parabolic Prodigy, you spend 4 Stamina and 3 AP. You can extend the range of all Heavy Weapons by 1/2 their base range, as well as influence the area they impact. When you make attacks this way, they have the following affects:

* **Heavy Machineguns** no longer target a single enemy, adjacent enemies and those in between at plunging fire ranges. Instead, they can target any enemies with a 100' Circle, but at a 2 dice penalty to accuracy and -1 penalty to Penetration.
* **Flamethrowers** have their area of effect changed into a 20' Circle, unless they are using Agent W (Green) or an Aerosol Gas as ammunition. Agent W (Green) has its area of effect changed into a 60' by 20' Oval. Aerosol Gasses cannot be used for plunging fire.
* **Rocket Launchers** *halve* the results of their Attack Rolls at plunging fire distances. Homing missiles do not gain a bonus to their lock-on range, but are not affected by the penalty either.
* **Grenade Launchers** suffer a 2 dice penalty to accuracy at plunging fire ranges.
* **Mortars** fire in high-arcing parabolic trajectories by default and thus gain no penalty or benefit from Parabolic Prodigy.
Halfsword Thrust

## Description

You have learned the ancient and venerable skill of Half-Swording, which involves grasping the middle of your sword and using both hands to deliver a spear-like thrust. Despite its age, Half-Swording remains a highly effective technique for penetrating body armor, although it is generally recommended not to attempt it with an active vibroblade.

## Effects

When you use Halfsword Thrust, you spend 3 Stamina and 2 AP. Make a Sword attack. The attack deals only half damage, but has its Penetration and accuracy increased by your AGI score.
Mk 12 ‘Viper’ Sidearm

Side-view of 'Viper'

A highly unique weapon that borrows elements of underwater weapons and flechette guns from the 21st century. Although primarily designed to be used in a vacuum, the Viper is just as effective in an atmosphere. It has a guard around the trigger which extends from the bottom of the magazine well to the bottom of the slide, and has a roughly textured, rounded barrel shroud. A recoil dampening rod is embedded in the frame underneath the barrel, and a HUD-compatible targeting laser is mounted beneath the muzzle. The gun loads from a cylindrical spiral-type stacked magazine with a 12 round capacity, using cartridges of +C propellant to fire long, fin-stabilized darts made of tungsten at extremely high velocity. These darts are able to achieve speeds high enough to penetrate hardsuits, light vehicle armor, and even the armored shells of the Krut. In addition, low-velocity variants of the Viper cartridge are available, which are extremely effective at defeating ballistic gelatin armor. The Viper earned its name from the use of highly caustic, poison-coated ammunition by Special Forces on the front lines.
Shoot to Wound

## Description

Some consider it incredibly inhumane, while others simply think of it as a stupid and ineffective tact, but you've managed to make an art out of using your shotgun to inflict crippling wounds rather than to kill. The unpredictable nature of gunshot wounds normally makes it likely to cause lethal injuries even when attempting not to, but you know how to make sure your targets live on to suffer the consequences of their wounds.

## Effects

When you use Shoot to Wound, you spend 4 Stamina and 2 AP. You make an Attack against an enemy in range that is visible to you. This attack **must** be a Called Shot. This attack deals half damage to the enemy, but causes the struck hit zone to become **Crippled**.
Jupiter

Sunrise over Jupiter

The first of the gas giants whose planetary systems were colonized by humans in Sol, Jupiter has been a place of intense interest from even before the Warp War. With many moons that made excellent candidates for terraformation and a great wealth of natural resources both in orbit and within Jupiter's atmosphere itself, colonizing Jupiter's planetary system was a dream of humanity since the first space shuttle left Earth's atmosphere. Initially, a single space station was built in Jupiter's orbit, called Euterpe Station, an enormous multi-level platform of spinning discs which was first constructed and then abandoned in the late 21st century following the start of the Warp War. During the 2130s, during humanity's great expansion across the solar system, Euterpe Station was recolonized and altered significantly to generate gravity using negaton drives. The station was then used as a base during the terraformation of Jupiter's Galilean moons. By the 2200s, the Jupiter system had become one of the most important regions in Sol, both politically and economically, and it has remained so ever since.
Einhander

## Description

Your training with Submachineguns has reached the point where you can fire them accurately even when you're holding them in just one hand. This can be used to fire one-handed out of car windows or gun ports, to expose less of oneself when attacking from Cover, or even to dual-wield your Submachineguns and blast through your enemies with blazing guns akimbo.

## Effects

Einhander is a passive Ability, not a special Action. As long as you have Einhander unlocked, you no longer suffer a two dice penalty for using a two-handed Submachinegun in one hand. Additionally, when you are wielding a Mini Submachinegun, you no longer take a penalty to accuracy when firing the weapon with your off hand.
M55 SSW (Squad Support Weapon)

With and without tripod mount

Ostensibly similar to most 21st century machine guns, the M55 is unique among military-grade firearms in that it uses a cartridge developed specifically for the 24th century as opposed to one converted from an existing caliber. Chambered for the powerful 9.3x68mm +C cartridge, the M55 is a large machine gun with a carrying handle on the top, a blocky handguard and a detachable ventilated barrel shroud.  It is designed to be compatible with various types of magazines, and can be modified to suit different roles. The trigger and safety assembly are ambidextrous, making it popular among left-handed shooters. The standard M55 SSW comes equipped with a bipod, a large belt-box magazine that carries up to 140 rounds, a 2x magnified rifle optical sight, and a 24” barrel. There are two common M55 variants. The first, the M55A2 SPM (Special Purpose Machinegun) has a much shorter 17.5” barrel with an integrated suppressor, a foregrip instead of a bipod, and a red collimator sight. In addition, it carries a 70-round drum magazine rather than a belt-box. Finally, the M55A3 GPMG (General Purpose Machinegun) variant is designed for use on emplacements and vehicles. It has a long 29.5” precision barrel, a heavy muzzle brake, a tripod, and a 2-10x magnified marksman’s optical sight. Normally, the M55A3 is fed from linkless ammunition belts. In addition, it comes with a butterfly-style grip and trigger assembly, which can easily be swapped out for the original grip and trigger assembly on the fly, in case the gun needs to be moved. The 9.3x55mm +C rounds impact with a similar amount of energy to the much older 14.5x114mm anti-material cartridge.
HG98 Shotgun

Front-angle side-view of HG98 Shotgun

The very first +C-capable shotgun, developed alongside Future Forward Corporation's original line of +C firearms. It is a manually-operated, pump-action shotgun with an integrated folding foregrip and a top-mounted rail. The HG98 was heavily influenced by the a design of the 21st century Keltec KSG shotgun, utilizing two separate underbarrel tube magazines and a switch to allow the operator to quickly change between the next loaded ammunition type on the fly. There are ports on either side along each underbarrel tube for ejecting spent cartridges, which come with mudflaps to keep the gun's internals clean. Since its development, the HG98 has been mostly obsolesced by newer firearms, such as the 'Buster' and 'Porcupine' military shotguns; however, the HG98 remains a much cheaper option, and is also sold to consumers.
Mars

Martian landscape from orbit

The very first terraformed world in Sol, which had been undergoing terraformation efforts even prior to humanity's mass expansion across the solar system. Mars was colonized by and for the ultra wealthy, and has the smallest population of any colonized planet despite being larger than most others by area. Due to its small population, Mars has no orbital elevators and most large space ships that visit Mars must rely on atmospheric transport shuttles going to and fro from docking stations in orbit. Unlike other worlds in Sol, Mars was intentionally left underdeveloped and less industrialized. There are over 100 metropolitan areas on Mars with suburbs sprawling out around them, but they are not contiguous. There are many large rural regions in between them, and while most Martians live in the cities or suburbs, the richest of the rich live in castle-like estates far from civilization. Despite its small population and ludicrously high cost of living, Mars is a very popular vacation destination, and its population fluctuates by hundreds of millions each month as tourists come and go. It is a green paradise, Sol's only Eden.
Desperate Savior

## Description

You can't stand seeing your patients die, especially when they're suffering in agony on the battlefield. When someone is under your care, you will try absolutely every possible solution to heal their injuries, infections or diseases. Nothing is off the table; you never slow down, you never give up. As long as you're still breathing, you'll risk it all if it means just one life saved.

## Effects

When you use Desperate Savior, you spend 8 Willpower. You also spend 3 AP if you use Desperate Savior while in Action Mode. You may activate either of the two following effects:

* **Move** a character who is in Critical Condition in order to get them out of harm's way. You can move them up to a distance equal to half your Speed, and neither you nor the target provoke interrupts while doing so.
* **Revive** a character who has died within the last 2 minutes (equivalent to 20 rounds in Action Mode) using CPR, as long as their head is intact and they have suffered less than 20 Critical Wounds. Suffers a 2 dice penalty compared to using a defibrillator or a heart shot. When you do so, you provoke interrupts from nearby hostile characters.
Dance and play toys

4 characters Vista, Vienna, Sienna, And lights
2020 Version has 4 buttons, Story, Song, Play and Party the Windows Lights version came out in 2021 It Takes 3 AA batteries
2022 version has 5 buttons, Story, Song, Play, Party and Repeat what you say It has A usb-C Rechargeable Battery

This Toy is Made By sing star
Hyperdiamond Composite

Hyperdiamond crystal molecular lattice

An advanced material created by Future Forward Corporation in the mid 22nd century. Hyperdiamond Composite is a synthetic 'molecular alloy,' consisting of Hyperdiamond nanorod molecules 'hooked' to carbon nanotubes with nanoscopic strands of graphene. It is by far the strongest material known to man, over ten times harder than a Hyperdiamond on the Vickers hardness scale, while retaining enough ductility to absorb the impact of a nuclear explosion. It is extremely rare and expensive due to the difficult, time-consuming and laborious manufacturing process, so most Hyperdiamond Composite winds up being sold to the UEF, ROT or one of the Big 5 megacorporations. Its primary use is as armor for vehicles, most famously used by the flagship of the UEFN, the UEFS Heracles; however, it is also sometimes employed as the core penetrating rod for AP ammunition, or in rare cases, to fortify high-value structures, or as a laboratory component.
Mk6.Mod3 ‘Porcupine’ Shotgun

Side-view of 'Porcupine'

A smoothbore, automatic self-loading shotgun. It is a bullpup design, with a magazine well located in the rear, in front of the buttstock. It has a rounded, smooth barrel shroud with vented slots on the sides, and a slim vertical profile. The Porcupine is designed with the use of tungsten flechette shells in mind, but is capable of firing any and all 12 gauge shotgun cartridges, with or without +C ammunition. What makes the Porcupine unique is the use of electronic ignition in a shotgun, which allows the firing mechanism to take up less room in the receiver. As a result, it is able to use proprietary double-stacked box magazines that fit up to 20 12-gauge shotgun shells. It can also fire from an ammunition belt, and belt boxes that fit into the magazine well carry up to 70 rounds. It has a far higher rate of fire than most shotguns, with much greater lethality at range due to the velocity of +C projectiles. The Porcupine earned its nickname from the flechette shells it most commonly uses.