recursal/Fanatic-Fandom huggingface dataset:
Jeem Adventures

"EXPERIENCE THE WORLD JEEM LIVES IN WITH THIS 3RD PERSON ACTION RPG GAME, CAN YOU SAVE CYNTHIA BEFORE ITS TOO LATE?"

Jeem Adventures is an Adventure, Roleplay, RPG game, Developed by Nintendo for the Wii. it was released in Japan by Sega, in North America by Atlus West, and in Europe and Australia by Nintendo in 17th November 2007, the Story centers around a young boy named Jeem, trying to live his average poor life playing xbox 360 games in Arizona, when all of a sudden his Cynthia isn't in the kitchen making his sandwich, it is his goal in the game to find his Cynthia again, Cleaning cat shit along the way, including the strange closet in Jeems room with a demon inside, will you save Cynthia from the depths of Arizona?
Smudge

*This article contains **spoilers** for the upcoming pilot episode: **Into the Wild - Part 1**. Please proceed at your own discretion.*

## Credits

### Character designers:

@flamingjup
@outkorp

### Voice actor:

MacLeod Andrews

**Smudge** is a minor character in *WCAnimated* and a kittypet. He is voiced by MacLeod Andrews and will make his first debut in the pilot episode: Into the Wild - Part 1.

## Personality

Smudge is a sweet, friendly tomkit. Though well-meaning, he is very cautious and gullible, believing all the fantastical stories from the neighborhood cats. As Rusty’s best friend, he never holds back from giving his opinion— even if Rusty is more than determined to ignore it.
## Trivia

### Interesting facts

* Smudge's voice actor—MacLeod Andrews—is the official main series audiobook narrator for the *Warriors* series.

## Gallery

### Animations

#### Gifs

*NOTE: Due to the high resolution of the GIF files below, some devices may have trouble displaying them as intended. To view the animations properly, simply click on the files or open them in a new tab.*

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Revealed in the first casting call
2. ↑ 2.0 2.1 2.2 Revealed on the official design sheet for **Smudge**
3. ↑ 3.0 3.1 Revealed in the first casting call results
4. ↑ Revealed on amazon.com
Tigerclaw

*This article contains **spoilers** for the upcoming pilot episode: **Into the Wild - Part 1**. Please proceed at your own discretion.*

## Credits

### Voice actor:

Kevin Urban

**Tigerclaw** is a lead character of *WCAnimated* and a warrior of ThunderClan. He is voiced by Kevin Urban and will make his first debut in the pilot episode: *Into the Wild - Part 1*.

## Appearance

### Description

Tigerclaw is a lighter brown tom with darker tabby markings on his back and face. His tail is thick, and is the same darker color as his tabby markings. He has a thick ring of lighter-colored fur around his neck, following all the way to his underbelly. His muzzle is also a lighter color, housing a thick scar over his nose. His ears are nicked in a V-shape and tipped with darker brown fur. His amber eyes are surrounded by a slightly darker color than the rest of his pelt.

## Personality

Tigerclaw is fierce, stubborn, and full of ambition. He stops at nothing to protect his Clan and his reputation in it.
## Gallery

### Animations

#### Gifs

*NOTE: Due to the high resolution of the GIF files below, some devices may have trouble displaying them as intended. To view the animations properly, simply click on the files or open them in a new tab.*

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Revealed in the second casting call
2. ↑ 2.0 2.1 2.2 Revealed on the official design sheet for **Tigerclaw**
3. ↑ Revealed in the second casting call results
Into the Wild - Part 1

*This article contains **spoilers** for the upcoming pilot episode: ****Into the Wild - Part 1****. Please proceed at your own discretion.*

**This article is in reference to content that has yet to be released.**
*All content included on this page should be **factual** and **sourced**. Speculations are inappropriate for this article.*

## Episode guide

### Next:

N/A

***Into the Wild - Part 1*** is the pilot episode of *WCAnimated*.

## Character list

* Firepaw
* Smudge
* Graypaw
* Spottedleaf
* Lionheart
* Bluestar
* Whitestorm
* Longtail
* Ravenpaw
* Tigerclaw
* Sandpaw
* Dustpaw
* Yellowfang

## Gallery

### Teasers and sneak peaks

Second official teaser for *WCAnimated* celebrating the 19th anniversary of *Warriors*
Single shot sneak peak of the pilot celebrating the 20th anniversary of *Warriors*

## See also

* Casting Call (Round 1)
* Casting Call (Round 2)
* Casting Call (Round 3)

## External links

* *WARRIORS: INTO THE WILD* - *WCAnimated* Teaser Trailer on YouTube (backup link)
* FIRE ALONE - *WCAnimated: INTO THE WILD* Teaser Trailer on YouTube (backup link)
* Into the Gorse Tunnel - *WCAnimated* Shot Breakdown on YouTube (backup link)

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Revealed in the first casting call
2. ↑ Revealed by Showtune on the 50k Sub QNA Livestream
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Revealed in the second casting call
Graypaw

*This article contains **spoilers** for the upcoming pilot episode: **Into the Wild - Part 1**. Please proceed at your own discretion.*

## Credits

### Voice actor:

Grant Paulsen

**Graypaw** is a lead character of *WCAnimated* and an apprentice of ThunderClan. He is voiced by Grant Paulsen and will make his first debut in the pilot episode: *Into the Wild - Part 1*.

## Personality

Graypaw is fun-loving and a jokester, and more importantly, a dependable friend always there when he's needed most. Graypaw is passionate, easygoing, and proud to be a ThunderClan cat.
## Trivia

### Interesting facts

* In the results of the first casting call, Chris Stuff was originally picked to voice Graypaw, but was later re-cast to Grant Paulsen for unknown reasons.

## Gallery

### Official artwork

*See more*

Casting call icon of GraypawCasting call result illustration of GraypawRe-casted result illustration of GraypawGraypaw on the *WCAnimated* posterFirepaw, Ravenpaw, and Graypaw on the remade gorse tunnel bannerThe main cast on the 2022 holiday artwork

### Animations

#### Gifs

*NOTE: Due to the high resolution of the GIF files below, some devices may have trouble displaying them as intended. To view the animations properly, simply click on the files or open them in a new tab.*

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Revealed in the first casting call
2. ↑ Revealed in the 2021 LGBTQIA+ pride series
3. ↑ 3.0 3.1 Revealed on the official design sheet for **Graypaw**
4. ↑ 4.0 4.1 Revealed on twitter.com (backup link) (screenshot)
Wii U

The Wii U is a home video game console developed by Nintendo as the successor to the Wii.

## Wii U

### Successor

Nintendo Switch

Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.

The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible with all Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social networking service which allowed users to share content in game-specific communities.

Response to the Wii U was mixed. It was praised for its innovative GamePad controller, improvements to online functionality over the Wii, backwards compatibility with Wii software and peripherals, and price; however, it was criticized for its user interface and functionality, and the GamePad's short battery life. It had low sales, primarily credited to a weak lineup of launch games, limited third-party support, and poor marketing including the lack of distinguishing the unique functionality of the GamePad from just being a tablet device for the Wii. Wii U production ended in January 2017. On March 3, 2017, Nintendo released its successor, the Nintendo Switch, which retained and refined concepts introduced with the Wii U.
War of Romans

"The fight for the Slovenian Region is on!"

War of Romans is a Grand strategy war game released for the Nintendo Gamecube in 20th May 2002

## Story

The year is 2034, a Cold war has begun over the contested territories of the Slovenian Region, owned by the Holy Roman Empire, but claimed by the Kingdom of Bosnia, two nations that are willing to fight for their land, How will you win the war and claim Slovenia as your own?
Krakee (Cricket)

The Krakee are the only tribe among the Akhah to spend their entire lives living underground. Their favorite pastime is exploring and digging up the secrets hidden deep beneath the Sacred Forest.

They are renowned for their intelligence and psychic abilities. Due to their military prowess, the Krakee are the only tribe to tread openly into the territories of other tribes.

With the ability to tame many types of Ika, it is even rumored that the Krakee Chief owns a Moong.

However, to this day, no one has been able to uncover the secrets hidden by them.

The Krakee's weakness is said to be the bond between a member and their Ika.
Sub Tower

### General Information

* The Sub Tower is a ranged Tower that attacks opposing troops and can attack both air and ground units.
* Sub Towers are classified as buildings and because of this, they will be directly targeted by troops like Burrier, Taradae and Formidator.
* Each player has a pair of Sub Towers on their respective side of the map, one on the left and one on the right of the Main Tower.
* Destroying an opposing Sub Tower awards a player a Star and grants the player additional territory across the bridge where cards can be cast upon.
* The level of your Towers is equivalent to the Hero in that position.
* The Sub Tower's hitpoints and damage are increased by roughly +8% per level when upgrading from level 1 to level 9 and roughly +10% per level from level 10 to level 15. For example, a level 3 Deadly Blossom will take 17.2% of the health of a level 3 Sub Tower while a maxed Deadly Blossom will take 19.5% of the health of a maxed Sub Tower.
* The Sub Towers' attack speed can be increased by Berserk Beast like all other offensive buildings and troops.
* The Sub Towers have an attack range that is 20% longer and a hit speed that is 10% faster than the Main Tower, however, their projectiles are slightly slower.
GameCube

EU: May 3, 2002

AU: May 17, 2002

Homeland

GameCube online functionality

The **GameCube** is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include *Super Smash Bros. Melee*, *Luigi's Mansion*, *Super Mario Sunshine*, *Metroid Prime*, *Mario Kart: Double Dash*, *Pikmin*, *Pikmin 2,* *The Legend of Zelda: The Wind Waker*, *Chibi-Robo!*, and *Animal Crossing*.

Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM cartridges, supplemented by writable memory cards for saved games. Unlike its competitors, it is solely focused on gaming and does not play mass media like DVD or CD. The console supports limited online gaming for a few games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable for exclusive in-game features using the handheld as a second screen and controller. The GameCube supports e-Reader cards to unlock special features in a few games. The Game Boy Player add-on runs Game Boy, Game Boy Color, and Game Boy Advance cartridge games.

Reception of the GameCube was mixed. It was praised for its controller and extensive library of high-quality games, but was criticized for its exterior design and lack of multimedia features. Nintendo sold 21.74 million GameCube units worldwide, much fewer than anticipated, and discontinued it in 2007. It was succeeded by the Wii; the first model launched in November 2006 with full backward compatibility with GameCube games and accessories.
Tremor

> Seismic violently shakes the ground in an area. It also deals damage 3 times to the enemies.
>
>

The Tremor is a Legendary card. It is an area damage spell with a radius of 3.5 tiles, slowing and lightly harming ground troops while inflicting massive damage to most buildings. An Tremor card costs 3 Oom to deploy.

## Strategy

* Since the Tremor does massive damage to most buildings, it can be a good Oom Trade against structures, as it is more cost-effective than a Ook Blast or Deadly Blossom.
* The Tremor deals the third most Tower damage in the game for its Oom cost, less than a Deadly Blossom and a Light Burst, but compensates for its lower cost, making it good to use in spell cycle decks.
* It is generally not a good idea to use it on defense due to its low troop damage, but in a pinch the 50% slowdown effect can prevent the opponent's push from decimating the Tower. The 50% slow effect does not stack with the slow from the Burrier, and the Numbing Boulder.
* Against the Altar of Fury, Tremor combined with a Thunderous Spark can severely cripple, if not take out the defensive building entirely.
* It is also a great blanket counter to win condition building cards Altar of Mortal, though you will need something else to take them out fully or distract their targeting.
* An Tremor is able to damage a Altar of Shock even if it has been concealed, making it one of the most efficient ways to eliminate the building at a positive Oom trade.

## **Statistics**

 3
Formidator
NIEUWE SERIE: KERST SURVIVAL MET ROLE PLAY!

## samenvatting

Wouter en Maïsha verwelkomen de kijkers bij een nieuwe serie als de kerstman ze stoort en ze wil vermoorden, als de kerstman weg is beland Wouter in het water en krijgt damage. Ze zagen de kerstman naar de zon gaan en zien een huisje, het werd donker dus ze zeiden dat ze de volgende (minecraft)dag naar het huisje gaan en gaan hun eigen huisje maken.

De volgende (minecraft)dag gaan ze naar het andere eiland met een brug en gaan ze naar het huisje en vinden Elfje die vertelt dat de kerstman een drankje heeft gekregen die hem slecht maakte van iemand in zwart gekleed die de hele tijd kerstliedjes zong en dat ze het tegengif naar de kerstman moeten brengen, en dat Professor Gekkio daarbij kan helpen. ze halen Elfjes huis leeg en vinden een boekje waarin Elfje vertelt dat hij over het hele eiland briefjes heeft verspreid en dat ze naar de mijn moeten om sterker te worden en dat ze misschien ook gevaarlijke monsters vinden

de (minecraft)dag daarna zijn Wouter en Maïsha weer thuis en maken ze een mijn in hun huis en graaft Wouter een pad en maken ze armor en wapens zodat ze naar de andere mijn kunnen en dat gaan ze doen in de volgende aflevering.

## Characters

### hoofdpersonages

* Wouter
* Maïsha

### andere personages

* De Kerstman
* Elfje
* Professor Gekkio (genoemd)

## Locaties

### Meestal

* Noordpool
* Eiland Wouter en Maïsha Kerst Survival 1
* Hoofdeiland Kerst Survival 1

### deze aflevering

* Huisje Wouter en Maisha Kerst Survival 1
* Elfjes huisje
* Mijn 1 Kerst Survival 1
* Mijn 2 Kerst Survival 1 (genoemd)
Earning $OKG Tokens

**Play-to-Earn / Game-Fi Incentives.** $OKG also acts as an economic incentive which will be distributed to encourage users to exert efforts towards contribution and participation in the ecosystem on the Ookeenga Platform, thereby creating a mutually beneficial system where every participant is fairly compensated for its efforts. $OKG are an integral and indispensable part of the Ookeenga Platform, because without $OKG, there would be no incentive for users to expend resources to participate in activities or provide services for the benefit of the entire ecosystem on the Ookeenga Platform. Given that additional $OKG will be awarded to a user based only on its actual usage, activity and efforts made on the Ookeenga Platform and/or proportionate to the frequency and volume of transactions, users of the Ookeenga Platform and/or holders of $OKG which did not actively participate will not receive any $OKG incentives.

In particular, $OKG tokens can be earned in the following ways:

* Participating in Special events

* Participating in and doing well in Tournaments

* Acquiring Land and farming on such Land

* Staking (as mentioned above)
Burrier

> Do you want a tough tank? Do you want to deal with AOE damage? Do you want to slow down the enemy?
> You want too much, but just one Burrier is enough.
>
>

The Burrier is a building targeting, melee troop with moderate hitpoints and very low damage. The Burrier is a cheap mini-tank that explodes when defeated, dealing slight area death damage, while additionally slowing down anything nearby for 1 second. An Burrier card costs 2 Oom to deploy.

## Strategy

* The Burrier's death damage is enough to one-shot Alck. When combined with a Numbing Boulder, he can fully defeat Glairon, Tuboc, Hastee or Ranged Armok.
* The Burrier can be placed at the bridge along with a unit behind him. This will allow the Burrier to tank for the unit, and then slow nearby troops upon death.
* The Burrier can be used defensively as a slowing tank for any attacking troops and buildings. When the Burrier is played 2 tiles from the river but in the opposite lane, melee troops will chase the Burrier to the other lane giving the player and their Towers more time to defeat the troops. This is called 'kiting'. He is especially effective against slow-moving troops, as they will take a long time to catch up to the Burrier and be pulled into the other lane, all while being chipped down by the Sub Towers.
	+ This tactic also works against dual-lane attacks. Placing the Burrier on the center can force the troops on one lane to unite with the troops in the other lane, making it easier for area attackers to counter them.
* To counter ranged troops like the Hymedae, placing the Burrier directly on top of the troop is more beneficial, as he slows down the troop after he dies, allowing the tower to finish them off.
* The Burrier can be paired with ground troops such as the Punch Box to defeat swarms that were deployed to execute the troop.
* He can be used with cheap, fast troops such as Glairon to deal high damage to a Tower.
* The Burrier is a good counter to the Ghost Tribe as he can both distract the clones and one-shot them with his large area damage upon death.
* The Burrier should generally not be used to attack solo, as his damage is very low. He is much more effectively used to tank for other troops, especially glass cannons.
* As he is the cheapest mini-tank, he can be an addition to cycle decks, which usually lack high hitpoint units.
* Due to his low cost, he is disposable. While defending, his death explosion can slow down surrounding troops. During attacks, he can tank for a while and slow down surrounding troops. In addition, he can be used as a Light Burst rod, due to his high hitpoints, and possibly saving another more valuable troop such as a Hymedae or Voyan.

## Statistics

Range: Tuboc
Mage: Orac
Air: Hastee
Spell: Altar of Shock, Altar of Stone, Altar of Detonator, Altar of Fury
Breeding Process

Step 1: Go to OKG platform > Choose **Breeding**

Step 2: **Select the Heroes** that you want to be used for breeding

Step 3: Click **Breed**

Step 4: **Sign on the metamask** to complete the process

When the transaction is completed, the new standard cocoons is minted and you may check your NFT at your Inventory.
Genesis Cocoon

#### What Are Ookeenga Genesis Cocoons?

* A cocoon contains a baby hero inside. When fully grown, the hero will break out and be ready for battles.
* Genesis Heroes are granted unique power and benefits compared to Standard Heroes.
* Owning Genesis Heroes gives more in-game privileges & exclusive early-access benefits
* Players will need 3 Heroes to participate in the battle

In addition to existing features, Ookeenga Genesis Cocoons can yield 3️⃣EXCLUSIVE benefits:

* Each Genesis Hero hatched from Genesis Cocoon can generate 1 $OKG token everyday for 2 consecutive years.
* Genesis Cocoons will serve as your entrance pass to all future projects of the Ookeenga franchise.
* Proud owners of Genesis Heroes will be entitled to exclusive privileges to contribute in future developments of the entire Ookeenga ecosystem as we progress (IN DEVELOPMENT).

#### Genesis Heroes vs. Standard Heroes

Genesis Cocoons give birth to exclusive Genesis Heroes. Not only are the Genesis Heroes the original NFT of Ookeenga, they also have unique powers and benefits.

Standard Heroes are the second generation of Ookeenga NFT, derived from breeding Genesis Heroes.
Azzax

> Regular archers lose one arrow for each minion. Krakee archers lose one arrow per horde. We call it wisdom.
>
>

The Azzax is a fast, single-target, long-ranged troop with low hitpoints and moderate splash damage. A Azzax card costs 3 Oom to deploy.

## Strategy

* She has the exact same amount of hitpoints as a single Cokoum. Anything that would one-shot an Cokoum, like a bunch of Piercing Rain, would also one-shot a Azzax. However, since the Azzax only has a count of 1 and deals higher concentrated damage, many one-on-one interactions differ.
* The impact of the firework does not deal damage; rather, it is that all 5 pieces of shrapnel spawn clumped together, creating that illusion. This means that against shielded units, not as much of her damage is wasted, since each piece of shrapnel is an individual hit.
* Players should be careful when deploying her. If their opponent plays a card 4 tiles in front of their Main Tower and 2 tiles away from their Sub Tower, the Azzax's shrapnel will cause a Main's Tower activation with most units. This works especially well with Very Fast moving troops because they will dodge her attack, taking no damage while the Sub Tower slowly takes down the Azzax. With that in mind, Azzax shouldn't be used on offense; rather, a defensive powerhouse.
	+ The Luna is another good unit to pull this off, because she will regenerate the damage caused by the Azzax, due to her passive healing.
	+ Most spirits/cycle cards are good to pull this technique, due to their speed being fast enough to avoid the Azzax from damaging them if deployed at the right time.
	+ Naturally, if the opponent is using a Azzax, the player can employ this same tactic.
	+ Since activating the Main Tower is a relatively simple technique, it's not advised to use her in decks that suffer heavily against an activated Main Tower.
* When she shoots, she pushes herself back by 1.5 tiles. Players should keep this in mind when they are positioning her to attack, as her repeated recoil may cause her to switch to the other lane. At the same time however, this makes her effective at kiting grounded troops for a short while, and depending on which troop it is, she can fully counter them with the assistance of the Towers as they cross the bridge.
	+ Against a Punch Box, place her on the fourth tile from the bridge, staggered slightly into the other lane.
	+ Against Tornadator, place her in an area near the middle of the board. She will do considerable damage to the Tornadator, but they will need to be distracted to fully finish them off. If done correctly, the Azzax player is netted a plus-two positive Oom trade.
* When using spells to finish off a Azzax, the player should be especially mindful of any other units on the map that she could attack, possibly causing their spells to miss due to her speed and recoil effect.

## Statistics

Ranger: Cokoum, Tuboc, Azzax
Melee: Alck
Tank: Taradae, Teetoum, Burrier
Spell: Thunderous Spark, Crashing Chunk
Matching System

Players with equivalent elo rank will be searched and selected.

Rule 1: In order to make the PvP matches more competitive, we’ve set our matchmaking system to prioritize matching players of the same rank.

Rule 2: Prioritize selecting non-repeating opponents. If the second queue has only 1 opponent from the last match, players will be matched one rank above or below. If there is no one within rank +/-1 rank, the system will choose the opponent who has fought in rank.

Rule 3: If the system can’t find any opponents, there will be a pop-up showing that there’s no suitable opponent.

**-> In the other words, the matchmaking system will base on your rank to find the opponent.**
Tuboc

> Too weak for melee? Too small to defend? Then spit in your opponent's face.
>
>

The Tuboc is a card that spawns 3 very fast single-target, medium-ranged Antuk with low hitpoints and low damage. A Tuboc card costs 2 Oom to deploy.

## Strategy

* Tuboc provides anti-air and ground distraction for a cheap cost, but they will be defeated by any damaging spell beside the Frigid Fever Spell. Being overly reliant on them to defend or distract pushes can backfire if the opponent spells them immediately. The player should be aware of when the opponent can or can't quickly defeat Tuboc on their side of the arena.
* Mini tanks pair well with Tuboc, protecting them from splash troops.
* Compared to other cheap swarms like Alck, Tuboc can stall for a longer period of time, as their range allows them to stay in place instead of approaching the unit intended for distraction.
* Due to their low Oom cost, Tuboc are easily disposable. In fact, Tuboc, with the help of the two Towers, can take out enemy. The player should place the Tuboc in the center of their side. When the enemy attacks the Tuboc, the second Tower will also attack the enemy.
* Tuboc are decent support behind higher hitpoint troops. They can deal considerable damage to defending units and buildings, and are less susceptible to splash troops behind a tank due to their range.
* When playing Tuboc at the bridge for chip damage, the player can place them in the bypass placement for ground troop. This will result in the second Tuboc to throw an extra spear before dying to the Sub Tower. Do be aware that doing so gives the opponent more time to react. Even if the opponent reacts to them in time, it will still allow the player to scout the opponent's deck based on what card they used to counter the Tuboc.

## Statistics

Tank: Burrier, Teetoum
Piercing Rain

> The hero shoots multiple arrows into the sky, creating a rain of arrows that deal massive damage.
>
>

The Piercing Rain is a Rare card. It is an area damage spell with a very wide radius and low-moderate damage that quickly launches three volleys in a row. An Piercing Rain card costs 3 Oom to deploy.

## Strategy

* Piercing Rain are extremely effective against large swarms of low health troops such as the Mezaa or Tuboc. They cost 1 more Oom than Thunderous Spark, but they have a larger area of effect and also deal more damage, being able to fully defeat Hastee up to five levels higher than themselves.
* The spell can be used to finish off buildings that are extremely low on hitpoints. However, this is generally discouraged unless another vulnerable unit is played in the area so that it isn't a negative Oom and value trade.
* Even though Piercing Rain has a short but noticeable travel time, its large area of effect means it is unlikely to completely miss any target. The separate volleys give the spell a slight area denial effect and allow the spell to be played preemptively to instantly destroy any swarms played, making it useful in supporting single-targeting units like the Punch Box.
* An effective tactic is to deploy less valuable swarm cards to bait an opponent into using their Piercing Rain on them, and then deploying more threatening swarm cards like the Goblin Barrel or Mezaa when the spell is out of their hand. However, if the opponent has other area damage spells or troops, such as the Thunderous Spark, Ook Blast, or Voyan, this may simply end up feeding them several positive Oom trades, so these counters should also be baited out or the player should only deploy their more threatening swarms when the opponent does not have enough Oom to deploy a counter.
* This card is very similar to Crashing Chunk in function with certain differences. While the Piercing Rain card is more expensive, it has the ability to damage air troops and hits a larger area, dealing more damage if all three waves hit the target(s). However, Piercing Rain doesn't have the knockback or the unique rectangular radius that Crashing Chunk does.
* A full burst of Piercing Rain eliminates a Peppa 2 levels higher and a Orac, a Azzax, and Cokoum up to 1 level higher, as well as equally leveled Guards. Two volleys eliminate Hastee, Tuboc, Glairon, while a single volley is enough to take out Alck.
* Piercing Rain is a hard counter against Ghost Tribe. It's multiple attacking waves will wipe out the Ghost Tribed units as well as any possible death spawns from them, though certain Ghost Tribed Troops will avoid being defeated.
* Piercing Rain may cripple some other fragile units, While it will not defeat them alone, it will bring them low enough so that using other spells like Thunderous Spark will finish them off. However, this results in a negative Oom trade, so make sure that you hit additional units with them with either spell.

## **Statistics**

Taradae
Formidator
 0,1
Tokenomics

Ookeenga has two fungible tokens that fuel all operations: OKG and KAB.

* $OKG: OKG is the governance and utility token. It has a fixed supply

* $KAB: Tokens received from game activities with no supply limit. Players can trade $KAB to receive $OKG. $KAB is used in most game features such as breeding heroes, enhancing items, crafting equipment, etc.
Ekkric

> Have you heard Krakee's duet?
> It is a mix of the sound of arrows fired from the air and the groans of enemies.
>
>

The Ekkric is a card that spawns 2 frail flying troops with moderate area damage. A Ekkric costs 4 Oom to deploy.

## Strategy

* They are weak to units that target air and out-range them, especially those that can deal area damage. They are usually easily destroyed when played alone. However, on defense, they are able to do quite a bit of damage to enemy troops before dying, so it is usually a neutral Oom trade. Make sure that their placement is slightly staggered so that they do not take too much damage, allowing for a possible counterattack.
* Since the Ekkric come in a pair, they can one-shot Mezaa and Hastee will usually be able to counter them if given enough distance to attack.
* Their high damage per second as a pair and their low hitpoints makes them effective at baiting spells. Ook Blast will one-shot them, and Venomous Bite will fully defeat them if they are kept in its radius for most of its duration. The Flying Prison will allow the Sub Tower to one-shot each Ekkric given all units are equivalently leveled. Deadly Blossom and Light Burst are less common, however, and are not advisable to be used against them alone in the first place due to their high Oom cost, which makes these spells both negative Oom trades, with the former being even less advisable because of the Ekkric' high movement speed and the Blossom's slow travel time.
* Because of the way their staggered deploy time works, placing the Ekkric closer to the center of the Arena will result in the Ekkric that is further from the attacking unit to be targeted. After defending, they will counterattack with the healthier Ekkric tanking for the other one, which will result in more damage overall.

## Statistics

Melee: Glairon
Air: Ekkric, Mezaa
Tank: Burrier
Spell: Razor vortex, Thunderous Spark, Crashing Chunk
Numbing Boulder

> Roll a giant earth ball at the enemy. Deals damage, knocks back, and reduces speed and attack speed of enemy.
>
>

The Numbing Boulder is a Common card. It is an area of effect spell that deals very low damage in a 2.5 tile radius. This spell slows all enemies within its radius for 2.5 seconds and will push back all but the heaviest of troops. A Numbing Boulder card costs 2 Oom to deploy.

## Strategy

* The Numbing Boulder is a 2 Oom utility card that is an effective finisher against low hitpoint troops.
* This card excels at disrupting enemy pushes by knocking them back and slowing them down briefly, giving the defending player extra time to attack or defend. However, this is not to be confused with a stun, as the Numbing Boulder will not reset an Altar of Fury.
* Its knockback effect is the same as that of Ook Blast; it is a true stun that resets the attack animations of small to medium sized troops. This is in contrast to a normal stun such as that of the Thunderous Spark, which stalls attack animations but does not reset them.
* Since it can be deployed anywhere in the arena and moves decently fast, the Numbing Boulder can force a troop close to the center of the arena to switch lanes, possibly hampering the opponent's future plays.
* The Numbing Boulder can mitigate a majority of stray damage from frail, lone support troops like a Hymedae for a positive Oom trade. Time the Boulder so that it lands right as the enemy troop is about to attack to reduce the damage taken as much as possible.
* The Numbing Boulder's knockback mechanic can be used to force enemy troops into favourable positions.
* With proper timing, the Numbing Boulder can also be an effective support on offense, destroying low hitpoint troops and knocking back and slowing down other incoming troops.
* The Numbing Boulder is comparable to the Thunderous Spark. Both deal the same amount of damage, but the Numbing Boulder offers a slower projectile that deals knockback and slowdown, while the Thunderous Spark has instant damage and a stun to reset enemy charges.
	+ This means a prediction Boulder on offense is often more effective than a prediction Thunderous Spark would be, as the travel time of the Boulder is much less relevant in this scenario.
	+ Since the Boulder deals knockback and has a circular area of effect, it is harder to use with Ook Blast as the knockback from one spell may cause the other to miss. The player should make sure to have both of them in hand, and deploy each one of them long after the other one hits its intended target.
	+ It is better at keeping troops inside a Venomous Bite than Thunderous Spark is, thanks to the knockback and slow effect.
Docker

> Slow, persistent and tough. A typical warrior of Muu's race, bringing with them all their strengths.
>
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The Docker is a single-target, melee troop with moderately high hitpoints and moderate damage and only attacks grounded units. A Docker card costs 3 Oom to deploy.

## Strategy

* Bearing high health, Docker has a good statline for his cost, and being able to survive a single hit from all damaging spells at equal levels. He is able to act as a Light Burst rod to protect weaker troops on defense, like a Hymedae.
* The Docker is quite weak to air troops, as he is unable to target them and does not move quickly. For example,Hastee can easily defend against a Docker for a low Oom investment.
* The Docker's merely average hit speed and his inability to hit multiple targets makes him somewhat weak to swarms. However, since his damage per hit is high enough to one shot Glairon, swarms with a lower troop count should be placed further away from him so that less of them get eliminated during the deploy time and can counterpush.
* The Docker has enough health and damage along with a low enough cost to counter low hitpoint or low damage support troops like a Hymedae. With the help of a Tower, the Docker can neutralize several 1-on-1
* A Docker can be used to bait the enemy's swarms or tank counter, allowing a more threatening tank like a Formidator to have an easier time on offense.
* He can be supported with Alck, Glairon, or Tuboc to quickly deal high damage on offense or defense. If the opponent tries to eliminate one of the two units, the overall cheap cost of the combo often gives the player enough time to back up the other one. When defending against this push, area damage and air troops are the most efficient way to clean it up.
* A lone Docker will deal great damage to a Sub Tower by himself, taking around half of its health before being defeated. Cheap troops like Alck can pull him towards the center and negate most of his damage.
* The Docker can be substituted with the Punch Box, Teetoum or Burrier . The main advantages of the Docker compared to the rest of those cards is his low Oom cost for the amount of hitpoints that he has and his decent damage per second.
* The Docker paired with Cokoum can replicate the effect of the Armok for a slightly more expensive cost. However, the Cokoum have more hitpoints than the Ranged Armok, allowing them to survive an equal level Crashing Chunk, and their lower individual costs allow the player to defend more efficiently to several attacks (i.e, they are not forced to overcommit with 6 Oom to a single attack, like with the Armok' 5 Oom cost).

## Statistics

Mage : Orac
Ranger: Peppa
Mage: Voyan
Ranger: Tuboc, Cokoum, Azzax, Hymedae, Peppa

Air: Hastee, Ekkric, Tempa
Medium (1.2)
Montak (Moth)

>

Out of the 5 Akhah races, the Montak have the shortest lifespan. Their maturation also remains the most arduous, but their elegance is beyond compare in all of the Sacred Forest.

During their larval stage, a Montak is completely defenseless, so they are raised in a common area and protected by adults until fully evolved.

The Montak's source of sustenance is tree sap, which is why Kaban granted them phytokinesis in the Great Evolution.

They can use vines to entangle, thorns to sting, and poison flowers to discombobulate. When combined with their intrinsic flight, these abilities help them prevail in every battle taking place throughout the damp forests.

However, without the advantage of terrain, they become easy prey, especially with the Antuk's ability to use lightning.
Mantah (Mantis)

As the most belligerent of five Ahkah tribes, even before the Great Evolution, rarely did anyone dare to go up against the Mantah.

Their sharp blades, combined with innate attack and movement techniques, have turned hunting into an art.

The Mantah tradition is brutal; the females usually devour the males after mating.

Granted the power of aerokinesis by Kaban, their soaring blades became a nightmare for the Aheka during the GREAT PURGE.

The only way to gain the upper hand against the Mantah is to fly higher above them.
Ookeenga Token

Ookeenga Token (OKG) is a BEP-20 fungible protocol token of the Ookeenga Platform, being a transferable representation of attributed governance and utility functions specified in the protocol/code of the Ookeenga Platform, and which is designed to be used solely as an interoperable utility token thereon. OKG holders will be able to earn $OKG rewards when they stake their tokens, play the game, and participate in key governance votes. Players will also be able to earn $OKG when they engage in various activities within the game.

Our key goal is to:

**Reward** players for playing the Ookeenga game and supporting the Ookeenga Platform.

**Decentralize** the ownership and governance of Ookeenga.

We also introduce the **Community Treasury**, which will begin to receive revenues generated by the Ookeenga Platform. It is envisaged that this treasury will be governed by $OKG stakers eventually to be applied towards platform and community development activities when the network becomes sufficiently decentralized and provided always that such transition towards a decentralised, self-governing DAO is done in a legally compliant manner, in particular ensuring that $OKG is not deemed in any circumstances to be a security or equity-like interest.

**The Treasury** receives inflows from:

* NFT marketplace transaction fees.

* The OKG portion of the breeding fee.

More streams will be added in the future from tournament entry fees, licensing fees… and potentially other future opportunities.
Altar of Detonator

> A shrine is shaped like a fireball, when the enemy enters the range, the shrine will fire a small fireball toward the target.
>
>

The Altar of Detonator is a Epic card. It is a building with moderately high health and moderate splash damage, targeting exclusively ground foes. When destroyed, it drops a bomb which explodes after a slight delay and damages all troops in its area of effect. The Altar of Detonator costs 4 Oom to deploy.

## Strategy

* The Altar of Detonator deals identical damage per hit and similar damage per second to the Orac, so it is effective at dealing with all grounded swarms or clumped up troops. Since it is a building, it is better than a Orac at stalling tanks like a Formidator.
* The Altar of Detonator can be effectively placed in the radius of the player's Tower. It will attract most enemy troops, and any opposing offensive troops attacking the Altar of Detonator will also be targeted by the defending the Sub Tower.
* Even though the Altar of Detonator cannot hit air troops, sending them in alone to try and take down a Altar of Detonator is ill-advised, as they will also have to bear the attacks of one or both of the opponent's Sub Towers in addition to any countermeasures the opponent deploys.
	+ If waiting for its lifetime to drain naturally is not an option, cards that can outrange the building like a Peppa are more effective since they will not be in range of the opponent's towers.
	+ Ranged air troops are also very effective against a lone Altar of Detonator, as their range is long enough so that they are generally safe from the Sub Towers.
* The Altar of Detonator can be used to counter Tornadator for a positive Oomtrade. However, if the Tornadator are overleveled, the defender would also need to play another card (e.g. Alck) to distract and effectively countee them.
* The Altar of Detonator's high health means that if timed correctly, the Altar of Detonator can take out a Taradae despite its somewhat low damage per second. This may be ineffective against a Taradae that's supported with back-end units unless they are ground swarms.
* Altar of Detonators are also capable of distracting and/or destroying troops that have moderate hitpoints, like the Punch Box and the Docker, thanks to its high health pool. It can also take out low to moderate hitpoint ranged troops, such as the Voyan, Hymedae, and the Orannoran. With assistance of the tower, the Altar of Detonator can even defeat high hitpoint troops such as the Teetoum or Wize.
* The Altar of Detonator synergizes well with Razor Vortex. The Razor Vortex can not only clump up all troops in an incoming push so that the Altar of Detonator can hit all of them, but it can also be used to pull units into the Altar of Detonator's death bomb.
* Very rarely, the Altar of Detonator can be used offensively to attack troops that are next to the Towers if one of them has been destroyed. The Altar of Detonator has an attack radius large enough that it can hit troops whose hitboxes are touching the Towers and hit the Towers simultaneously.
Muu (Beetle)

The Muu reside in the rotten tree trunks below. They are tenacious, sturdy, and slow.

Proud of their belief in being the most judicious tribe among the Ahkah, the Muu prefer using their muscles to dominate their opponents.

With the power of geokinesis given by Kaban, they have managed to maximize their melee combat potential. This, in turn, hampers their ability to leap and run.

However, it is almost impossible to break through a Muu's solid exoskeleton.

Their only weakness is the lack of means to attack and defend from afar.
Orannoran

> Old antuk and larva ants are a perfect combination of wisdom and numbers. The smooth blend of melee and ranged combat.
>
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Orannoran is an area damage, medium-ranged troop with moderate hitpoints and moderately low damage output. Every 7 seconds, Orannoran will passively summon a group of 4 Alck surrounding him which are the same level as himself. However, him first wave of Alck will spawn 1 second after he is deployed. A Orannoran card costs 5 Oom to deploy.

## Strategy

* Since Orannoran has a low health to Oom ratio and a low damage output, he should be placed far behind high hitpoint troops so that he can have more time to summon him Alck and provide offensive support. To defend a push like this, it is best to destroy Orannoran first with a spell or area damage troop, leaving the tank with no support and making it easier.
* Him first Alck spawn has a notable delay. This means that against fast moving troops, the Alck may not spawn in time to protect him on reaction.
* Orannoran is very vulnerable without him Alck, due to him health and damage being very low for him cost. That's why it's recommended to place Orannoran at a distance when countering any troop, so that he has more time to spawn Alck, preventing them from reach him
* Placing Orannoran behind the Main Tower will have 1 of the Alck spawn in the othim lane. This can discourage the opponent from attacking that lane due to the single Alck's defensive presence.
* When Orannoran is Ghost Tribe, him clone will also spawn Ghost Alck. If the opponent lacks a spell or proper area damage unit, this will often overwhelm them and destroy their tower in seconds.
* Area damage units are the most reliable counters to Orannoran, as they will make quick work of Orannoran and him spawns and be able to counterattack afterwards.
* It is not recommended to spawn Orannoran next to the player's Tower if the opponent has highly damage spell cards since they can take out Orannoran and damage the Tower at the same time, dealing a good amount of tower damage for just 1 extra Oom.
	+ To work around this, the player can play Orannoran in the othim lane to split their overall spell damage, or they can play him closer to the river and deny their opponent of any opportunity for spell damage on their tower.
* He is still threatening to a Sub Tower despite him low health pool thanks to him Alck spawns being able to quickly whittle down a tower in the time that He is tanking for them.
* Underneath the effect of a Berserk Beast spell, Orannoran will not only move and attack faster, but He will also spawn Alck slightly faster. Those Alck will also benefit from the Berserk Beast spell, making him a more valuable troop to use Berserk Beast on and more likely to result in a snowball effect on a counterattack.
* Razor Vortex can help counter a Orannoran. It will defeat him Alck and nullify him range advantage at the same time. This can allow high-damage, slow attackers to destroy Orannoran in one strike thanks to the spell defeating the swarm and weakening Orannoran himself

## Orannoran Attributes

Tank: Formidator