Alloyman

## Appearance

**Alloyman** is a human with a head of a sheet of tinfoil and a villain suit, adorned with blue accents. He has tinfoil claws and talons. The "sheet" of the tinfoil can be retracted or extended like some form of tongue; Alloyman is able to eat and drink this way, putting the substance on the sheet and retracting it. Alloyman can also tear up the sheet in order to look more intimidating, if he so desires.

## Personality

Alloyman is pretty much the typical low-wage worker. He aspires to bigger things, but can't seem to escape the rut of his job- partly because he doesn't do anything about it. He's of pretty average intelligence, but does have his brighter moments- and his dumber ones, to balance it out. He's a bit socially awkward- not actively disassociating or hesitant to engage, but just not great at it in the moment when he's not familiar with somebody. He's quite easy to clown on because of this- people aren't hesitant to make jokes at his expense at all.

On the villain front, Alloyman really doesn't take it seriously; the news claims he's one, so he kind of accepts it, but doesn't go out of his way to do anything villainous himself. As for how Alloyman goes out in public, people are just Pretty Stupid™- if he has the sheet retracted, people don't recognize him. As such, when in public, he doesn't extend the sheet out unless eating and drinking, in which cases it's usually out for brief enough period of times for it to not register to observers.

When Alloyman senses a copy of Footloose nearby, however, his nature changes entirely. He goes from normal guy to instinct-driven animal, using his powers to get to and secure the copy by any means necessary. Alloyman does not consider casualties when doing this- one-track, animalistic mind- but there typically aren't any. Once he reaches the copy, he doesn't return to his normal state until he's safe and alone- and, again, will do anything to get away.

## History

Alloyman was, at one point, a very normal person- working a low-wage job at Pizza Man Pizza as a cashier, with a shabby but adequate house to his name. He's also a high school dropout. Fun!

One day, Alloyman accidentally put tinfoil in the microwave with his pulled pork while preparing dinner at his house. The microwave exploded, and his whole house burnt to the ground. With only the foundations of the house remaining, still engulfed in flames, Alloyman rose from the smoke, now donning the tinfoil head, alongside his powers. No, there's no semi-logical explanation for this. He doesn't care as much about his house as his childhood copy of Footloose, however- which also burns. Alloyman is homeless from this point on.

At some point, during his first Footloose episode, he was stopped by Sylvie before he could make it to the copy. She captured him and brought him back to her house for an attempted "interrogation" (she has no idea what she's doing), and Alloyman has absolutely no idea what happened. This cycle continues a couple times, and the two slowly become friends- even if Sylvie has to deal with the occasional Footloose episode.

## Relations and Affiliations

**Sylvie** - A friend of Alloyman's after enough time. The two enjoy hanging out together, and Sylvie supplies him with some food and shelter (she always offers both, but he's not always in a literal position to accept).

**Jeff** - Alloyman's coworker. They've been great friends for years.

## Abilities and Weapons

Alloyman is a pretty mid-level combatant, having unconventional attacks along with traditional ones while also maintaining a very hit-and-run, dodge-heavy formula. He has superhuman durability.

* Footloose Sense - Alloyman can detect copies of Footloose within a 200-foot radius of him, and this instantly sends him into animal mode. If enough copies are in this area, Alloyman will instead get highly overstimulated, tensing up and not being able to act.
* Claws - Alloyman's primary method of melee combat is through scraping and swiping with his tinfoil claws. This also enables him to climb softer walls, though hard surfaces won't work out.
* Sheet Whip - Alloyman can use his "sheet" as a whip of sorts, almost like the tongue of a Greninja or a Lizalfos. This has pretty solid range, but, expectedly, is only a bit damaging.
* Tinfoil Bubble - Alloyman can encase his opponents in a bubble of durable tinfoil. This is basically used to buy time or set up for something, but Alloyman can also change the size of it at will and also suffocate the opposition in it if need be. This can be done from any range.
* Microwave Explosion - Alloyman can blow up any microwave within a 100-foot radius of him with his mind. Enough said.
* Gliding - Alloyman is able to use his tinfoil "sheet" as a glider cape of sorts, gliding through the air while holding it on his back. This exclusively works for gliding, however; he can't gain height.

## Trivia

* Alloyman was created as a joke as part of a session of Discord's Spellcast, where the challenge was to create a character with the five words you used.
	+ The five words Alloyman was created with were **harp**, **flee**, **how**, **knob**, and **alloy**.
		- Essentially all of these were lost as Sean doodled concepts of him mid-game, aside from the "alloy" part, which was also just simplified to tinfoil. Oops.
	+ Alloyman's name also comes from this play session, where Sean joked about "Alloyman" being a word (as it was able to be arranged with the letters provided). This immediately stuck.
* Alloyman's first concept sketches had him in a much more metallic suit of armor, as opposed to the more generic supervillain-y one he wears now.
* Alloyman's favorite food is habaneros.

## Gallery

An outdated image of Alloyman's design.Alloyman with his sheet retracted.The first MS Paint doodle of Alloyman, mid-Spellcast game.