Megaman.EXE

> *This article is about Megaman.EXE's appearance in Super Smash Bros. for Nintendo Switch. For other uses, see Megaman.*
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## Character Statistics

### Has a Tether

No

**Megaman.EXE** (メガマン, *Rockman.EXE*), is a playable starting character in Super Smash Bros for Switch, being from the MEGAMAN series, specifically from the Battle Network spin offs. He was confirmed along with various other GBA based characters to celebrate it's anniversary.

Megaman.EXE is based off of his appearances in his games, and more specifically, his design from the Battle Network anime. His moveset is pulled from the various attacks he uses in the games.

## Attributes

EXE is a outlier compared to the other members of his series. He is quicker than the classic characters, yet slower than the X characters. He is also notably taller than Classic Megaman, but has a lighter weight. He is a lot like Fox, in fact, most of his stats are similar to Fox's as well.

EXE is a character centered around improvisation and spacing. As a homage to his home series, Megaman.EXE gains special attacks each time he is spawned into the game, either by KO, at the beginning of a match, or until all of his Battle Chips are used. His usability depends on what he is given and what the player can make of it.

## Moveset

### Ground Attacks

#### Normal

* **Neutral Attack**: Similarly to Megaman, Exe's shoots forwards, sending small pellets towards the enemy. He can shoot these in a rapid fire sucession, and the move very quickly. The pellets do no knockback, and is used for pressure and easy damage. It should be noted that this attack can't be stale, and won't count to Megaman.EXE's stale moves. 1%
* **Forward Tilt**: SImilar to Jab, but Megaman will move forwards. 1%
* **Up Tilt**: Swipes his chain pipe in the air, similar to Toon Link's up tilt, but faster and can link into itself. 9% (Pipe), 6% (Chain)
* **Down Tilt**: Extends his chain pipe forwards. 10% (Pipe), 7% (Chain)
* **Dash Attack**: Goemon swings his Yo-Yo forward then backward, this move has very good range. 12% (Forward), 13% (Backward)

#### Smash Attacks Edit

* **Forward Smash**: Goemon does a strong headbutt. This pushes him slightly forward after the move. 11 -> 18%
* **Up Smash**: Goemon throws a big heavy bomb into the air. The movement of the bomb is almost always vertical but there is a varying amount of random horizontal movement. The bomb has high base knockback but average knockback scaling though its angles it hits at can sometimes make the opponent not sure where to DI for relatively early kills. Charging the up smash does not increase its power, but it increases the speed in which the bomb is fired, making it go higher. The bomb explodes if it makes contact with a ceiling, an opponent, a wall, or the ground no matter what direction its moving in. It can also damage Goemon, but it gives him half of the damage and knockback. 15 -> 24% (Bomb explosion), 7.5% -> 12% (To Goemon)
* **Down Smash**: Goemon stretches his arms out of both sides of his body while holding two smaller bombs. They explode after the move is performed. The down smash has no vertical knockback, making it useful against heavyweights and/or characters with short horizontal recoveries (i.e. Ganondorf or Marth). The player can actually hit with both bombs if the opponent is in the middle. 13 -> 20%

#### Other attacks Edit

* **Floor Attack (Front)**: Goemon swings his Yo-Yo backwards and then forwards.7%, 8%
* **Floor Attack (Back)**: Same has front attack. 8%, 7%
* **Floor Attack (Trip)**: Goemon swings his Yo-Yo around himself. 8% (Weakens to 4%)
* **Ledge Attack**: Climbs back onto the stage and kicks forwards. 10%
* **Ledge Attack (100%)**: Slowly gets up and kicks. 8%

### Aerial Attacks Edit

* **Neutral aerial** - Goemon does a double swipe of the pipe, first in front then behind. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Minimal starting lag makes this a useful move out of a short hop.
* **Forward aerial** – Goemon thrusts his pipe several times in-front of him.
* **Back aerial** - Goemon takes out his pet tiger Kotora and makes him bite behind him. Hits multiple times and has great horizontal reach with a large hitbox.
* **Up aerial** – Goemon spins in a drill upwards. Goemon's body is surrounded by blue fiery lines. Inflicts 11% if all hits connect.
* **Down aerial** - A stall-then-fall aerial. Goemon shoots downward foot-first. His foot is surrounded by a blue fiery effect. It can meteor smash.

### Grabs and Throws Edit

* **Grab**: Grabs forwards with his hand.
* **Pummel**: Headbutts the opponent, pretty quick. 2%
* **Forward Throw**: Pushes the opponent forwards. Leads the opponent into a flipping state at 67% for most characters, but can't link into anything without prediction. 7%
* **Back Throw**: Swings and throws the opponent behind him. 12%
* **Up Throw**: Uppercuts the opponent into the air. Sends the opponent in a juggle state for more combos. 13%
* **Down Throw**: Stomps down onto the opponent. Can link into many other attacks or into a chain grab. 6%