recursal/Fanatic-Fandom huggingface dataset:
Development Update (v.061)

* Fixes
	+ Optimized Dekan’s target priority algorithm based on volume level to improve overall behavior
	+ Fixed an issue that could cause Dekan to incorrectly target VR players
	+ Fixed an issue where the electronic disturbance phenomenon was making the headlamp audibly “click”
	+ Fixed an issue where objectives could potentially show up twice on the excavation tent monitor
	+ Fixed an issue where dying in a round below level 1 would incorrectly display player’s levels as “0” when returning to the lobby area
	+ Fixed an issue where markup from Steam names would be parsed by the game and visually alter the appearance of player names
	+ Fixed an issue with missing characters in non-English languages
	+ Fixed translation issue with the “Drop” text in the keybinding menu
	+ Added a fix that should help reduce the frequency of timeouts / crashes back to lobby for those with unstable internet connections
	+ Fixed an issue where a page from the office could potentially appear in dungeons
	+ Minor CPU performance improvement when taking a photo
	+ Fixed an issue with the standing mummy photo not counting
	+ Smoothed movement on reanimated mummies
* Changes
	+ Put some extra “life” into the reanimation phenomenon – once reanimated, mummified corpses will now roam the halls and attack the living
	+ The chance for reanimation to occur as a phenomenon has increased
	+ A new room variation has been added with more mummified corpses
	+ Further balanced tool upgrade costs and minimum player level requirements per tool / upgrade.
	+ Level 5 tools are now available for purchase for those meeting the minimum level requirements
	+ The Heka Amulet’s use cooldown has increased per level
	+ The value of objective gold piles throughout the dungeons now scales up per player in a match. This means the possible value of individual gold piles will double for two players, triple for three, etc. For example, a gold pile that would contain a base value of 20 pieces for a solo adventurer will now contain 40 for a group of two, 60 for a group of three, and 80 for a group of four.
	+ In addition to the base-value scaling, a bonus percentage is now added to the objective gold piles per additional player in a group, as follows:
		- 2 players = +5% bonus amount
		- 3 players = +10% bonus amount
		- 4 players = +15% bonus amount
		- This, as well as the change mentioned in the previous bullet above, is meant to encourage more group play, since you are guaranteed to have gold piles spawn with greater values.
	+ The following two changes have been made to empower newer explorers to utilize more equipment sooner in identifying the Mejai type:
		- The compass and Geiger counter are now default tools
		- The prices of all level 1 tools have decreased
	+ Added Russian language support
	+ Added Turkish language support
* Additional Notes (in effect as of of 9/20/21)
	+ Enabled support for Cloud Saves in Steam so game saves can be retained between devices
	+ Enabled support for GeForce NOW (may take up to a week to show up on Nvidia's platform)
Halloween Update (v.068)

* Changes
	+ A new Mejai, Talgor the Perilous, has emerged from the shadows.
		- The PDA has been updated accordingly to help identify Talgor and provide relevant research notes
		- New excavation logs have been added to the inner tomb to provide some initial lore about Talgor
	+ A new voice recognition framework has been added, which will be utilized in a variety of ways going forward.
		- You can test whether or not voice recognition is working for you by going to the main menu in the lobby and selecting Settings >> Sound >> Test Voice Recognition. For help troubleshooting any issues, please see voice-recog-help.
		- Players can now communicate with the Mejai’s spirit using Archeobay’s newest tool, the Transmitter. To use it, turn on the device and ask a simple question or request. The device will attempt to translate your message into ancient Egyptian over electronic frequencies for the spirit to understand. Depending on your message, the spirit may react by producing a phenomenon or even directly responding to you, at which point the Transmitter will also attempt to translate its message back to you. As you upgrade your Transmitter, you will have a higher chance to both successfully transmit and receive incoming messages. Note that the Mejai’s current spiritual rage may affect whether you receive a reaction or response. If you don’t receive a response right away, try again at a later time after you’ve accomplished more tasks.
	+ The voice phenomenon has been reworked to only be invoked via the new Transmitter instead of at random
* Fixes
	+ Fixed an issue where the spirit could desync its manifestation of Ouphris/Necreph if the host leaves the game mid-round
	+ Fixed localization issues with Chinese, French, and Spanish
	+ Fixed an issue where Dekan couldn’t hear player voice chat in some cases
	+ Fixed an issue where completing objectives too quickly upon dungeon entry would get ignored by the spirit’s rage mechanic
	+ Performed general stability improvements
Lore Pages

Lore Pages are collectible items that appear in a level in a manner similar to Rare Artifacts. The odds of finding one increase on larger map sizes. They will appear as a floating scroll that can be picked up, and will disappear when collected. If a player successfully completes a mission after picking up a Lore Page, it will be added to their collection, which is visible on the computer on the lore app. They will initially be unreadable hieroglyphs, requiring the player to pay 25 gold each to translate them. There are a total of 150 lore pages.
Relic of the Mejai

The  Mejai guard rare and valuable relics. Each  Mejai can guard any of the below relics during a round. Your main goal for each round is to locate and retrieve this relic and return it to the jeep.

* Eye of Ra
* Ankh of the Covenant
* Imhotep’s Bane
* Protexroe of Thebes
* Cursed Jackal General
* Totoun’s Left Bracer
* Totoun’s Right Bracer
Radar Sensor

*"Avoid getting snuck up on with this portable sensor that will alert you of movement once placed. Add-on to the Radar System." - Archeobay*

## ABOUT

The Radar Sensor works hand in hand with the Radar System, allowing archeologists in the tent to view  evidence of Radar Detection from the Radar System. Upgrading your Radar Sensor in Archeobay improves the range.

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.15.1)
Paola Resente

“*……I’m not, big……It’s just that Josh’s legs are short……*”

— Paola to Josh, Light Novel Volume 01 Chapter 2
**Paola Resente** (パオラ・レゼンテ, *Paora Rezente*?) is a Mexican operator affiliated with Galerie Berith.

She is a former actress and still has a lot of fans in the industry. She sends most of her income back to her family in her hometown.
Hotfix (v.25.8)

* Fixes
	+ Fixed an issue that prevented players on the Korean Steam client from interacting with the lobby menu to start a game
	+ Fixed a spacing issue with the language selector in the settings menu on the PDA
	+ Fixed an issue that could prevent the changing of a few particular languages from applying
Hotfix (v.15.4)

* Changes
	+ Improved zealot reaction time to torch swing for better player interactions
	+ Added logic to prevent zealots from immediately attacking if spawning too close to player
	+ Increased the potential spawn distance of zealots away from the player
	+ Enhanced the physics of the player ragdoll on death
	+ Improved gravity physics for player when falling from heights
	+ Players can now toggle number key inventory selection on or off in the Settings >> Controls >> Keyboard menu.
* Fixes
	+ Fixed an issue with Ouphris’ reaction to the amulet when the amulet is being used at an elevated location
	+ Fixed an issue with Talgor not correctly distorting night vision on the tablet
	+ Increased Talgor’s sensitivity to the volume of player voices for better recognition
	+ Upgraded OpenXR VR framework toolkit to fix visual artifact issue
	+ Fixed an issue in which the treasury door and prison door could desync between players in rare cases
	+ Fixed an issue with the photographing of the skeleton under the bridge maze due to a blocked collision
	+ Fixed an issue with collectibles dropping too high in the bridge maze room
	+ Fixed an issue with the “Gather evidence of remains” objective not appearing in the third tomb variation
	+ Fixed an issue where the level I seismometer displayed the incorrect preview image in the purchasing shop
	+ Fixed an issue with the visibility of player’s ragdolls after dying
	+ Fixed an issue with the level of detail of one of the houses in the Hidden City of the Sahara map when viewed at certain distances
	+ Fixed issue with light shine-through when in the death room
	+ Fixed a keybinding issue where ‘J’ was opening the PDA journal regardless of rebind
	+ General performance and lighting improvements
Geiger Counter

*"Detect radioactive signatures and locate their origins with this Geiger counter." - Archeobay*

## ABOUT

The Geiger Counter is a piece of equipment required to find the Radioactivity evidence, one of the 9  evidence used to discover which Mejai you are facing in the tomb. The Geiger Counter can also be used to detect Dekan the Lost when he is within proximity, but using it for that purpose can be risky, so be cautious. Upgrading the Geiger Counter in Archeobay can improve the range and sensitivity, and is included in your base kit (as of v.061 update).

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.15.1)
Hotfix (v.40.2)

* Changes
	+ Improved the Flashlight's ability to stun Ataimon
	+ Buffed Ataimon's movement speed by 20%
	+ Added logic to adjust the rotating fire trap's speed based on selected difficulty
* Fixes
	+ Removed the screen fade to black when leaving the nightmare room
	+ Raised the terrain on Nekhbet Chasm to prevent the tomb clipping through
	+ Fixed a mesh clipping issue on the Nekhbet Chasm stairs
	+ Fixed an issue causing the skybox to be visible when leaving the ritual room via portal
	+ Fixed a clipping issue with the hidden corridor on the new tomb variation
	+ Fixed an issue causing stuck AI on tomb variations #3 and #5
	+ Fixed an issue with player radar arrow color not changing on the map
	+ Fixed rogue levers spawning on the new tomb variation
	+ Fixed an issue with Rathos' enraged state not matching his enraged appearance
	+ Fixed an issue preventing the Tutorial achievement from completing until another round
	+ Fixed the ability for VR players to teleport in the sand portion of the death room
Metal Detector

*"Detect objects of metallic nature with this standard metal detector, including treasure, traps, hidden buttons, and metallic signatures caused by a Mejai's Sah form." - Archeobay*

## ABOUT

The Metal Detector is essential in finding a safe path through traps, and can be used to find a Metallic Signatures, one of the 9  evidences needed to find out which Mejai you are facing. With the Metal Detector, you can detect the Metallic Signature off of the Mejai's Sah Form. Upgrading the Metal Detector can improve the detection range and sensitivity.

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.15.1)
Snake

Found in the Temple of the Pharaoh and the Undercroft of Akar maps, the snake is a pesky enemy that roams the halls and bites any person unfortunate enough to be caught in its path. The snake begins the round hidden in a little crevice in a room themed around it. It is released once you walk over one of the pressure plates in this room, regardless if it is the correct one. This snake will begin wandering the hallways of the tomb and can cause player damage or death. As of v.15.1 the snake can be warded off with the Heka amulet and can be warded off or destroyed with the TNT (as of v.65.1).

Snakes appear as the enemy in Banishment rituals in the Temple of the Pharaoh, Undercroft of Akar, Sunken Dune Shrine, and Hidden City of the Sahara maps, sometimes alongside mummies.

The snake will change in appearance when Ophidiophobia mode if activated, changing to a dark cloud moving along the floor. It's behaviour is unchanged however.
Hotfix (v.53.3)

* Fixes
	+ Fixed an issue that resulted in a desync between players with the placement of treasure in the collection tray
	+ Fixed an issue where canopic jars would all spawn on the barrel outside of the lower level entrance instead of inside chests
	+ Fixed an issue where VR players were unable to teleport in certain areas of tombs
	+ Fixed an issue where the "Press F to turn on headlamp" message would appear even when already on
Hotfix (v.41.1)

* Changes
	+ Extended the in-game Seasonal Halloween Event until **Sunday, 11/6/22 11:59PM (local time)** to allow players additional time to unlock the seasonal cosmetic
	+ When a microphone device becomes unplugged, the available input device options will now update when seeking for a new device instead of retaining the unplugged device as an option
* Fixes
	+ Fixed an issue in which AI could become stuck at the top of stairs/ramps
	+ Fixed an issue that prevented players from changing their microphone device after starting a game
	+ Fixed a case in which players could get stuck in a reconnect loop when leaving a game
	+ Fixed a case that could result in a race condition when the round ends while in the death room after being burned as a mummy
Versions

Below you will find the patch notes published by the developers of FOREWARNED for their updates.

* January 8, 2024 -  Hotfix (v.75.6)
* January 3, 2024 -  Hotfix (v.75.5)
* December 1, 2024 -  Hotfix (v.75.4)
* November 20, 2023 -  Hotfix (v.75.3)
* October 12, 2023 -  Hotfix (v.75.2)
* October 11, 2023 -  Halloween Update (v.75.1)
* September 21, 2023 -  Hotfix (v.70.4)
* September 20, 2023 -  Hotfix (v.70.3)
* September 16, 2023 -  Hotfix (v.70.2)
* September 15, 2023 -  Development Update (v.70.1)
* June 2, 2023 -  Hotfix (v.65.6)
* May 31, 2023 -  Hotfix (v.65.5)
* May 26, 2023 -  Major Development Update (v.65.1) - Spectral Awakening
* March 6, 2023 -  Hotfix (v.53.5)
* March 2, 2023 -  Hotfix (v.53.4)
* February 27, 2023 -  Hotfix (v.53.3)
* February 24, 2023 -  Hotfix (v.53.2)
* February 21, 2023 -  Development Update (v.53.1)
* January 17, 2023 -  Hotfix (v.50.2)
* January 13, 2023 -  Development Update (v.50.1)
* December 4, 2022 -  Hotfix (v.44.2)
* December 2, 2022 -  Development Update (v.44.1)
* November 3, 2022 -  Hotfix (v.41.1)
* October 21, 2022 -  Hotfix (v.40.3)
* October 18, 2022 -  Hotfix (v.40.2)
* October 17, 2022 -  Major Development Update (v.40.1) - Abominations
* August 11, 2022 -  Hotfix (v.26.2)
* July 13, 2022 -  Development Update (v.26)
* June 20, 2022 -  Hotfix (v.25.9)
* June 18, 2022 -  Hotfix (v.25.8)
* June 17, 2022 -  Hotfix (v.25.7)
* June 06, 2022 -  Hotfix (v.25.6)
* June 03, 2022 -  Hotfix (v.25.5)
* June 02, 2022 -  Hotfix (v.25.4)
* June 02, 2022 -  Hotfix (v.25.3)
* June 02, 2022 -  Development Update (v.25.2)
* February 09, 2022 -  Hotfix (v.16.4)
* January 31, 2022 -  Development Update (v.16.1)
* January 20, 2022 -  Hotfix (v.15.4)
* January 15, 2022 -  Hotfix (v.15.3)
* January 14, 2022 -  Development Update (v.15.1)
* November 22, 2021 -  Hotfix (v.072)
* November 18, 2021 -  Development Update (v.071)
* November 07, 2021 -  Hotfix (v.070)
* November 06, 2021 -  Development Update (v.069)
* October 27, 2021 -  Halloween Update (v.068)
* October 15, 2021 -  Development Update (v.066)
* October 08, 2021 -  Major Development Update (v.063)
* September 24, 2021 -  Development Update (v.061)
* September 18, 2021 -  Hotfix (v.059)
* September 18, 2021 -  Development Update (v.058)
* September 13, 2021 -  Development Update (v.057)
* September 10, 2021 - Early Access Launch
* September 08, 2021 -  Development Update (v.054)
Hotfix (v.15.3)

* Changes
	+ Added left-handed support for VR which can be set in Settings > Controls > VR
	+ Added logic to prevent the binding of LMB to the ESC key
* Fixes
	+ Fixed an issue that caused the zealots to appear too frequently on hard/brutal difficulties
	+ Fixed an issue that would cause the torch to burn out too quickly / repeatedly
	+ Changed input system package to help mitigate “constant movement” bug
	+ Fixed an issue with a vase in the swinging chain trap room causing players to get stuck
	+ Fixed an issue that allowed VR mummies to bypass quicksand slowdown
	+ Fixed an issue that caused the third tomb variation to appear less often than variations #1 & #2
Smart Watch

*"Feeling chatty? Communicate with your team of fellow archeologists from afar with this smart watch." - Archeobay*

## ABOUT

The Smart Watch is used to communicate  evidence and other important information with fellow archeologists globally, and it is an essential part of your base kit. Clarity and range can be improved by purchasing upgrades in Archeobay.

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.15.1)
Transmitter

*"Attempt to make contact with the Mejai's spirit using this transmitter, which can translate simple questions and requests into ancient Egyptian" - Archeobay*

## ABOUT

The transmitter is an very helpful tool, used to communicate directly with the Mejai. This tool will allow you to obtain the "vocal response"  evidence during your investigation.

A user-curated list of transmitter questions can be found here

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.15.1)
Development Update (v.057)

* Fixes
	+ Fixed a bug where the VR PDA was visible in the tablet selfie camera in certain cases
	+ Fixed an issue where the results display showed Lore Pages Collected instead of Gold Collected
	+ Minor localization fixes
	+ Fixed a bug where total gold collected could go negative
	+ Fixed a bug where the VR headlamp could separate from the player, making it unusable
	+ Fixed a collision related issue causing the VR tablet functionality to break
	+ Fixed an issue preventing Windows Mixed Reality headsets and controllers from working
	+ Fixed an issue where VR player’s objectives were shown as checked off from the previous round
	+ Fixed an issue which allowed VR players to grab other players tablets
	+ Fixed an issue where the PVP setting was not being applied correctly
	+ Fixed an issue where rebinding LMB would turn the control into a toggle instead of a press (you’ll need to rebind once after downloading the patch to fix the issue)
* Changes
	+ Max frame rate capped at 300 FPS to prevent issues with high end GPUs
	+ Smartwatch global voice chat volume has been lowered by 20%
	+ Localization of the death room notes
	+ Intel Graphics white haze issue identified, see common-pc-fixes
	+ Mummy voice volume lowered temporarily until a long term solution is added (volume slider)
	+ Added option for Y-Axis mouse inversion
	+ VR tablet size increased by 15% to improve readability/useability
	+ VR tablet will now return to its position above the left shoulder when dropped
	+ Removed default binding for photo mode to avoid unwanted activation
	+ Localization framework implemented
	+ 1st pass localizations are available for the languages found below. Additional languages will be added over time.
		- French
		- German
		- Spanish
		- Italian
		- S-Chinese
		- Portuguese
		- Thai
Electronic Disturbance

## Description

The Mejai will cause  flashlights and  headlamps to fluctuate in intensity rapidly, and may cause the radio to malfunction. Technically the headlamp cannot be removed so no \*additional\* gear is needed but the headlamp will need to be on for it to work. As of  v.40.1 the mejai can also interact with the radio.

## Mejai

* Necreph the Shadow
* Rathos the Damned
* Talgor the Perilous
* Ataimon the Abominable
Reanimation

## Description

The Mejai will cause mummies to reanimate in their sarcophagi and lunge at the player. Some mummies will begin wandering the halls looking to attack.

As of  v.40.1 Mummies will now have a more realistic reaction when being burned and will no longer disappear, but instead collapse into charred remains

## Mejai

* Dekan the Lost
* Ouphris the Forgotten
* Rathos the Damned
* Talgor the Perilous
Lower Tomb

Each tomb has a lower section to it with 2 sub-levels. The first sub-level is where the puzzle to claim to Ushabti is located, and the second sub-level contains a portal to the Banishment Ritual, as well as in-game notes about how to complete the ritual. The entrance to the lower level is always located adjacent to the entrance of the tomb, however it remains closed until the player pulls the blue escape lever after guessing the Mejai.

While in the Lower Tomb, you are free to do things that would normally anger the Mejai, such as sprinting or using lights. This is because the Mejai and creatures of the tombs do not naturally wander into the Lower Tomb. There is an exception however; if the Mejai is actively tracking a player while they enter the Lower Tomb, the Mejai may follow you down as well, at which point the Mejai's regular behaviours still applies and you may need to enact proper countermeasures (*Note: despite Necreph always knowing where you are, it will not venture down unless it is trying to kill a player when they wander down)*. The Mejai, however, will not venture into the Ushabti puzzle room. They can still follow you down to the portal and even kill you while teleporting.
Drostolgur Hylar (U-2021)

Drostolgur Hylar fue un príncipe enano perteneciente al clan Hylar de Garr-a-Darak y un Segador de Tormentas. Drostolgur fallecería durante su misión de detener al hechicero Volraiq, pues sería víctima de uno de sus esbirros: Erdrin. Drostolgur sería enterrado por Morkados en las cercanías de Oroth.

## Apariencia y Personalidad

Drostolgur era un enano de pelo anaranjado y ojos color rubí. Su piel era grisácea al igual que la mayoría de enanos de Razbo. Su melena estaba cortada en una alta cresta brillante y aceitosa. Drostolgur portaba una larga barba decorada con anillos de oro y plata. Su cuerpo estaba cubierto de tatuajes ceremoniales y cicatrices.

Drostolgur solía portar una pesada armadura de escamas de bronce. Su arma favorita era un rifle arcano, el cual posteriormente cambiaría por dos mandobles, portando uno en cada mano.

Drostolgur era un hombre tosco y orgulloso, pero también sumamente inteligente. Durante su tiempo con los segadores se fue viendo un carácter más amigable y extrovertido. Durante su vejez, se volvió un hombre protector y muy preocupado por su familia.

## Historia

Drostolgur nació en Garr-a-Darak, en el Reino de Razbo, alrededor del año 932 3E. Drostolgur fue el primogénito del príncipe Kurin del clan Hylar, uno de los ocho gobernantes de la ciudad. Desde pequeño Drostolgur fue entrenado en las artes de los enanos, desde la ingeniería hasta el combate con hacha y martillo. Drostolgur destacó especialmente a la hora de crear artefactos, construyendo un rifle arcano tremendamente poderoso.

En el año 956 3E se organizó una ceremonia para presentar a los ocho herederos de los clanes. Durante esta ceremonia cada uno de los herederos debía hacer una presentación sobre su utilidad para el futuro de la ciudad. Drostolgur trató de mostrarse superior al resto de enanos al construir una máquina capaz de permitir el vuelo a un hombre. Por desgracia este aparato falló durante la presentación y estalló sobre los participantes, matando a la mitad de ellos. Doro Bruwmenn, Volorn Magner, Mordeir Harabrenn y Hofdo Dennkunt fallecieron en el acto, mientras que Dwaim Grabog perdió su brazo derecho. Debido a que su orgullo había causado la muerte de cuatro herederos, el Círculo de los Ocho Martillos decretó que Drostolgur sería condenado al exilio hasta que volviese a ser considerado digno.

Drostolgur pasó muchos años viajando por Loria y Desha, buscando trabajos como mercenario y cazarrecompensas. En el año 1012 3E encontró una oportunidad bien pagada por parte del rey de Stellung, Dietmar II. El rey había convocado a un pequeño grupo de aventureros para lidiar con la Maldición Aniquiladora que se había originado en Ghaba. Drostolgur se unió a este equipo después de que el rey le prometiese grandes riquezas.

Drostolgur caería en la batalla contra Erdrin en las Tierras Etéreas al ser empalado por la espada de este. El cuerpo de Drostolgur sería recuperado por Morkados y posteriormente enterrado en las cercanías de Oroth.
Disturbed Tombs

## Gear

**Does not require any additional gear. However the Tablet can be used to detect it.**

## Description

The Mejai will open and close sarcophagi which can be both observed and heard. As of  v.40.1 the mejai may leave scratches on the inside of sarcophagi which can be observed with the tablet

## Mejai

* Necreph the Shadow
* Rathos the Damned
* Dekan the Lost
* Ataimon the Abominable
Metallic Signature

## Description

When the sah form of the Mejai is present you can detect a metallic signature with the Metal Detector - it must be turned on in order to register.

As of  v.40.1 the mejai may create ectoplasm which can give off a metallic (or radiation) reading as evidence. The chance that the Mejai’s spirit produces ectoplasm increases the closer the player is to the spirit. When playing in a group, the chance increases even further when the team is grouped close to one another.

## Mejai

* Necreph the Shadow
* Rathos the Damned
* Ouphris the Forgotten
* Ataimon the Abominable
Torch

*"Wield fire itself with this reusable torch. Light other torches, brighten the environment, and even use it for self-defense." - Archeobay*

## ABOUT

The Torch is an vital equipment for your exploration in the tombs. The Torch provides reusable illumination for a set period of time, but it requires a lighter or another source of fire to light. Upgrading the Torch in Archeobay increases the time your Torch will stay lit for.

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.15.1)
Hotfix (v.16.4)

* Changes
	+ Improved wall textures for tomb variation #3
	+ Performed volume normalization for ambient sounds in tomb variation #3
	+ Increased the range and brightness of the flashlight tool for levels 1-3
	+ Reduced the chance for torches to extinguish when swinging for torch levels 1-4
	+ Improved in-game Czech language translations
* Fixes
	+ Fixed quicksand slowdown bypass areas
	+ Fixed an issue that could result in missing reverb effects and light bleed-through in the ruins
	+ Fixed an issue where tools would visually fall through the floor for other players when Tool Sharing was set to off
	+ Fixed an issue with Bloom/Anti-aliasing settings applying when applying Ultra preset
	+ Fixed an issue with backpack interactivity for VR players in the Cursed Sand Ruins map
Development Update (v.069)

* Changes
	+ Added Japanese and Korean language support
	+ The vision of VR players now turns black between level loads for a smoother-looking transition
* Fixes
	+ Fixed an issue where, on rare occasions, game saves could become corrupt and players were unable to progress
	+ Fixed an issue where the inner tomb timer could become desynced between different players and fire at incorrect times or prematurely
	+ Fixed item collision issues that allowed players to reach areas that should be inaccessible or accessed only through normal means
	+ Fixed an issue where items, including the relic, could become lost within the inner tomb relic sarcophagus’ pedestal stand when dropped
	+ Fixed an issue where tooltips such as “Press E to pickup” would appear at incorrect or seemingly random times
	+ Fixed an issue where VR players could pick the relic back up from the jeep after placing it
	+ Fixed the radar system’s left arrow dead zone area
	+ Fixed an issue where players radar arrows could show up underneath themselves for other players looking at them through a tablet or photo camera
	+ Fixed an issue where, despite being in a non-US lobby, after leaving a round, the lobby would visually show as “US”
	+ Fixed an issue where the radar sensor upgrades via the purchasing system would be erroneously applied to the Transmitter for French players
	+ Added logic to help mitigate an issue where the “update available” message appears on the menu despite already being on the correct version of the game
	+ Fixed an issue with abnormally shiny textures in the original tomb variation set
Inventory Belt

*With a total of nine (9) slots, this fully upgraded archaeological belt can carry you, or at least your stuff, through even the longest expeditions!*

## ABOUT

Added in  Development Update v.15.1, users can now upgrade the number of items they are able to hold in their inventory at once. With the PC default being 5 items (raised from 3 in previous versions), and has the ability to be upgraded to 9 items max.

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.15.1)
Crocodiles

Found in the Sobek Oasis Day and Night maps, the crocodile is a semi-aquatic creature that poses a danger to explorers both in and out of the water. Initially found in rooms with deep water in groups of 1-2, the crocodiles will begin to roam the tomb. Fearsome predators, the crocodiles will give chase to any archaeologist caught within its eyesight. The only way to fend off these beasts is to wave your torch at them or utilize the magic contained in the Heka amulet. TNT can be a powerful tool too to ward it off or perhaps even destroy them.

These creatures also appear as the enemies in the Banishment rituals in the Sobek Oasis Day/ Night maps.
Divining Rod

*"Let this divining rod serve as your guide while traversing the ruins. When activated, this mystical item briefly rotates towards objects of interest" - Archeobay*

## ABOUT

The Divining Rod will aid you in finding items within the tomb that may be difficult to locate. Upgrading this item will decrease the cooldown between uses and increase the speed at which it locates, as well as lengthening the time it will show an accurate directional reading.

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.25.2)
Hotfix (v.25.4)

* Fixes
	+ Fixed an issue that could cause players to fall through one of the ritual room floors
	+ Fixed an issue with the timed locked gate puzzle
	+ Fixed an issue with the animal glyph memory puzzle that could cause buttons to get stuck in a pressed-in state
	+ Fixed an issue on the outer part of the Sobek Oasis map that could allow players to glitch through the terrain
Hotfix (v.25.7)

* Changes
	+ Added logic to allow player mummies and spectators to enter the ritual portal
	+ Added a new Smoothcam option for VR players under the VR Controls menu for smoother screen capture while streaming
	+ Added a new FPS Limit menu option under Graphics settings to better control the desired framerate (60, 75, 120, 144, 240, 300). This will help with abnormally high CPU and GFX usage for higher-end systems.
	+ Added additional verbiage to the good/bad mummy portal notes for clarity
	+ Added a new note outside each tomb variation’s lower-level entrance
	+ Modified the existing ritual notes for clarity
	+ Added logic to default the game’s localization to the Steam client’s preferred language for new players
	+ Added new prompts for torch swinging when being attacked by certain creatures
	+ Added additional treasure chests in each tomb variation
	+ Keys will no longer spawn on blocks and should always be found within treasure chests
	+ Upgraded the game engine to a newer version for improved stability
* Fixes
	+ Fixed an issue that could cause the Divining Rod to stop working after the host disconnects
	+ Fixed an issue that could cause duplicate ushabti figurines to be collected instead of unique ones per banishment
	+ Fixed an issue with tomb variation #3’s prison chamber not appearing on the tomb’s upper level
	+ Fixed an issue where canopic jars could potentially fall through the map upon spawning
	+ Fixed an issue with Rathos’ material not reflecting his enraged state
	+ Fixed an issue where mummy players could be burned by flames coming from floors beneath them
	+ Fixed an issue with VR teleport areas throughout the tomb’s lower levels
	+ Fixed an issue with certain treasure chests being too high on blocks to easily see keys/grab items out of
	+ Fixed an issue where player mummy controls, especially when in VR, would not update / be applied when adjusting via the settings menu in the ruins
	+ Optimized certain particle collisions
	+ Improved several translations
Hotfix (v.50.2)

* Fixes
	+ Added a missing archway in the tomb variation #3 memory puzzle room
	+ Fixed AI pathing near the entrance to the tomb variation #2 lower level
	+ Fixed draw distance ranges on the new snake braziers
	+ Updated the Rathos model in the ritual rooms
	+ Fixed an issue allowing players to leave via the jeep even if teammates had Osiris respawns left
	+ Fixed an issue preventing photos of Ouphris being registered
	+ Fixed an issue related to the display of update messages
	+ Fixed the positioning of the collection tray table in the tutorial
	+ Fixed an issue causing push-to-talk voice chat to cut out when opening the PDA
Hard Hat

*"A sturdy helmet to protect your head from blunt forces of any kind. Comes attached with an incandescent bulb for visibility. Flashes during electronic disturbances." - Archeobay*

## ABOUT

The Hard Hat is a part of your base kit, with a lamp that provides dim illumination that can be turned on or off with [F] (default). The Hard Hat can also flicker on and off, indicating Electronic Disturbances, one of nine  evidences used to find out which Mejai you are facing. Upgrading your Hard Hat in Archeobay will provide a stronger lamp.

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.15.1)
Hotfix (v.25.6)

* Changes
	+ Changed the color of the symbol in front of the tomb's lower-level entry door from red to blue for a more intuitive connection between pulling the blue exit lever and opening the lower level door
* Fixes
	+ Fixed an issue where the ushabti puzzle reward chest’s lid would not rise up after lowering in cases when the original host leaves the game
	+ Fixed an issue that could cause Dekan to remain locked on to players returning to life via the Blessing of Osiris
	+ Fixed an issue where Dekan could remain stuck focused on items like radios even when they’ve fallen into a pit
	+ Fixed an issue with treasure chests that could cause players/items to get stuck once the lid opened
	+ Fixed a gap in the new tomb variation’s lower level that VR players could get into
	+ Fixed an issue with the specular highlights of palm trees in Sobek Oasis (night)
	+ Fixed a rare issue when respawning as a mummy player that could cause crashes
	+ Fixed an issue where the tomb’s lower level gate would open for guests upon the blue lever being pulled, despite incorrect Mejai guess
	+ Fixed an issue with counting the “recovered documents” objective towards the correct gold/XP reward in the results screen
	+ Fixed an issue where the Osiris’ Blessing Off room option would display the incorrect bonus % in the results screen
Development Update (v.058)

* Fixes
	+ Fixed a case where the VR tablet could collide with objects and not return to its socket location
	+ Fixed the issue where VR player’s rays would shoot through menu dropdowns instead of colliding
	+ Fixed an issue that could result in the interaction breaking for the VR PDA/headlamp
	+ Fixed two desync cases with hardhat lights
	+ Fixed an issue where the Mejai could spawn while the round was ending
	+ Fixed an issue with a round not ending automatically when a room host is a mummy, and the last remaining human player quits the game
	+ Fixed a bug where Necreph would get stuck in a loop playing a screaming sound and not attack the player when in close range
	+ Removed collision from pause menu
	+ Removed collision between player and smashed pottery to avoid getting stuck
	+ Translation improvements for German, Chinese, Portuguese, Italian, Spanish
	+ Metallic signature phenomenon fixed
	+ Fixed a bug where adjacent boulder traps could have incorrect trigger points
	+ Fixed a bug where PC mummy mouse/keyboard input could break after spawning in
	+ Fixed an issue where damage caused by swinging axes was too low on Brutal difficulty
* Changes:
	+ Added VR controller bind settings for actions like grabbing items, activating, global voice, sprint, and more!
	+ When a player dies, whether alone or in a full team wipe, they will still receive a small amount of XP. Note that player must be alive for a certain minimum amount of time for the three below rewards to take effect.
	+ When a player dies while in a group and chooses the good mummy path, they will:
		- receive a certain amount of XP, increased per remaining survivor, and
		- receive a very small percentage of the team’s objective gold, increased per remaining survivor.
		- *Note that will not take away from the shares of the living teammates. A minimum time alive threshold must be met here once again for both benefits.*
	+ Added Vive Cosmos support
	+ VR players seeing a bright blue screen during loading should now see a black screen
	+ VR Sprint toggle option added
	+ PC Sprint and Crouch toggle options added
	+ Various network load optimizations
	+ GPU performance improvements with Dekan the Lost
	+ Localization of purchasing system buttons
	+ Increased the range of Dekan’s footstep audio
	+ Added a glow to the jeep handle’s door for VR players to better convey how to end an excavation
Radar System

*"This advanced seismic radar technology can map out tunnels, sync with your team's smart watches, and detect movement." - Archeobay*

## ABOUT

The Radar System shows a map of the tomb you are traversing, along with arrows to indicate players currently in the tomb. The Radar System can be found in the tent. Upgrading the Radar System in Archeobay will improve coverage and map size.

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.15.1)
Hotfix (v.25.9)

* Changes
	+ Added the ability for PC players to toggle the position of the Tablet tool closer into view by pressing the secondary action key (default RMB). Note that the “selfie” mode is disabled while the Tablet is in a focused state.
* Fixes
	+ Improved the network-perspective PC player grips of the Tablet tool
	+ Fixed an issue that could cause broken interactions with the main menu
	+ Fixed an issue that caused certain text components to appear blank when the game was launched for the first time
	+ Fixed an issue that could cause repeated “New Objective Discovered” messages relating to the jail cell objective in tomb variation #3
Default Controls

## Controls

These are the default controls of the game.

PC
--

* Tooltips are present for all interactive objects that indicate how to use/interact with them. Note that tooltips themselves can be toggled on/off via the main menu (Settings>>Gameplay>>Show Tooltips)
* You can adjust your keybindings via the main menu (Settings>>Controls) While in Desert Environments Only:
* Headlamp: Default key is 'F' for keyboard (see Gamepad binding in menu)
* Smartwatch Global Voice Chat: Default key is 'Space' for keyboard, hold it down while speaking (see Gamepad binding in menu)
* Personal Digital Assistant (PDA): Default key is 'L' on keyboard. Turn pages with LMB/RMB clicks (see Gamepad bindings in menu)
* In-Game Menu: Default key is 'ESC' for keyboard. (see Gamepad binding in menu)

VR
--

* VR-specific settings can be found in the main menu (Settings>>Controls>>VR)
* Left thumbstick to move
* Sprint: push and hold left thumbstick OR the primary button on the right hand controller
* Grab object: squeeze left/right grip buttons
* Activate object: pull left/right trigger while holding the object
* Push to Talk Local Voice: Hold Primary Button on left controller While in Desert Environments Only:
* Headlamp: move controller to forehead and squeeze left or right grip buttons
* Smartwatch Global Voice Chat:
	+ Press the secondary button on the left controller
	+ Alternate: Grab smartwatch with right hand and hold right grip button
* PDA: Reach above left shoulder and grab
	+ Hold PDA with left hand, point at the screen's interface with your right, and pull the right trigger to interact
* Evil Mummy Scream: pull right trigger
* In-Game Menu: Aim right controller at Smartwatch and pull right trigger
Temple of the Pharaoh

One of the original three maps created, the Temple of the Pharaoh features a temple entrance lined with silent Pharaohs watching over its treasures.

As of v.063 The Temple of the Pharaoh level has been redesigned with its own procedurally generated map style that matches the exterior of the Temple.

* 25 new rooms, including 3 new trap rooms
* New tomb entrance
* New ambient audio track and sound effects
* Ambient light adjustments
* A new danger to watch out for, should you get too greedy
* New photo based objective
Apostat

**alias** : Le serpent infernal , grande prêtresse des ombres .

- ccccccette humain cccccce joue de toi mon ami , tue le , arrache lui la peau des ossssssssssss , oh non encore mieux fait le faire par sssssa petite famille.... -

Apostat a **baphom-eth** lors de la traque des impurs.

De l'apparence d'un serpent de 2m , **Apostat** est en fait un grand démon sheytaniste.

Le démon est surement la cause de la déchéance de **Baphom-eth.**

Le démon ne communique qu'avec le primarque en lui susurrant des idées soit folles , soit horribles et souvent les deux a la fois.

Le serpent montra une seul fois sa véritable apparence démoniaque , lors de la tentative d'assassinat de **Baphom-eth** par les **Void maws** , le démon tua deux escouades d'**Astartes** a lui seul .
Archeobay

Archeobay is a website you can use to buy and upgrade your equipment in FOREWARNED. Archeobay can be accessed at any time in the lobby by going to the small office to the left of where you spawn in, and clicking the Archeobay Icon

As you level up by gathering collectables and completing objectives, more upgrades and equipment will become available to you. This will be indicated by a sound coming from the computer and an icon showing that there are new items available for you to browse.

Utilizing Archeobay is essential to your growth as an archeologist. By purchasing new and upgraded equipment, you will be able to complete objectives easier, find  evidence more efficiently, and protect yourself against the Mejai.
Nightmare Room

*A room of complete darkness, hanging bodies, and a fast and silent enemy that only moves when you aren't observing it. Truly this room lives up to its name...*

## Description

This room only generates in the Dread Valley and Nekhbet Chasm maps and it recognizable by the fact that when near its entrance, the room interior remains darkened by a mysterious black fog that no amount of light can pierce. Upon entering, the player is transported to the true Nightmare room where they will encounter bodies hanging from hooks attached to the ceiling and the "weeping angel" style stalking enemy. The room is also caked in the black fog darkness making lights useless beyond a couple feet. A fair amount of gold will spawn in here, but no treasure, lore pages, or levers will making this room completely optional (but possibly lucrative) to tackle.

The hanging bodies can harm you if you get to close to them, as can the stalking enemy if you don't stare at them. To escape, the player must find a carpet like the ones that are all over the map and step on it which will bring them to where they entered, but this time the room is empty and the black fog is gone.

## Tips

* The Mejai will not attack you when you are inside the darkness of the room, even in its Khet form. Therefore you can be free to use and explore the room however you wish.
* The carpet will always spawn along a wall so to find it, you can hug the walls and walk the perimeter of the room.
* Once you leave the room it reverts back to a normal room, but this also means that you cannot re-enter so ensure you get all that you can/ want from it before you leave it.
* There is not one stalking enemy per level, instead there is one per player. However, only you can see the stalking enemy that is stalking you meaning other players looking at it (or where it should be) will not freeze it.
Zealots of Akar

As of  v.15.1 the Zealots of Akar have been unleashed!

The Zealots of Akar are servants of the Mejai. Cursed half-human half-beast entities that roam the tombs of the Mejai in search of intruders. Some may sport the head of a human, an alligator, or hawk, and their size can vary from human height to standing tall as the Mejai themselves.

The Zealots initially have zero presence in the tomb, slowly becoming more active the more an expedition progresses. After the archaeologists have explored enough, they may see the Zealots skulking through the halls, or peeking around corners to spy their targets. After significant progress in the tomb has been made the zealots will begin to attack, roaming the halls with a battle cry upon manifestation, though de-manifest after a short time. Should they spot an archaeologist, they will pursue them and strike with notable strength. Should the Mejai's inner tomb be opened, the Zealots will fly into a frenzy to kill whoever is inside, manifesting endlessly and searching through the tombs. Once the Mejai manifests, however, the zealots will pull a retreat, leaving matters in the hands of their masters.

Zealots can be warded off fairly easily, methods including:

* Waving a lit torch at a zealot will ward them off.
* Using a Heka Amulet to scare them away, however be warned its uses are limited.
* Explosions from TNT, though due to the timer and danger of the blast itself, this is not a reliable strategy.
Spiders

Found in the Sunken Dune Shrine and Hidden City of the Sahara maps, the spiders are the only creatures that won't directly harm the player. Instead these little creatures only make their lives more difficult by placing spider webs in doorways that require the player to burn to be able to pass. They are only released after the Inner Tomb has been opened.

The spider will change in appearance when Arachnophobia mode is enabled, turning to a dark cloud that scuttles across the ground. Their behaviour remain unchanged however.
Sah Form

Sah form is the spiritual form the Mejai takes before it is awakened. It will follow the archaeologists around, and frequently appear as a hooded, tattered-robed spectre. When it is close to you, you will hear a heartbeat sound. Care must be taken near this manifestation, as it can cause harm to anyone too close.
The Afterlife

If you die while during a round you will return as a mummy. Upon your death you will be granted two choices:

**A WORD OF CAUTION** - As a mummy you are not entirely immune to danger. While the Mejai and trap rooms can no longer damage you, your fellow archeologists can set you on fire, sending you into spectator mode. You are also able to set yourself on fire if you come in contact with a lit stationary torch. While in spectator mode you will not be able to interact with anything or speak using in-game voice chat.

A burning mummySpectator ViewMummy Vision
Hotfix (v.53.2)

* Changes
	+ Translation improvements
* Fixes
	+ Fixed an issue that caused players returning from an expedition to spawn outside of the office lobby
	+ Fixed an issue that caused tools to get knocked off the table in Cursed Sand Ruins
	+ Fixed an issue with the display of the spike trap room on the Radar System map
	+ Fixed an issue in which players could get stuck behind variation #2 ritual statues
	+ Fixed an issue in which players would get stuck after dying above the ruins in the Oasis maps
	+ Fixed an issue with the display of the inner tomb Mejai selection buttons and text
	+ Fixed an issue that could cause the Ushabti to get stuck under its chest when spawning in
	+ Fixed an issue that could prevent visual effects from displaying correctly during the Tremor phenomenon
	+ Fixed an issue with the torch in the ritual room disappearing in certain cases
	+ Fixed an issue with the Region text appearing as blank the first time players host a room
	+ Fixed an issue in which the Oasis variation's inner tomb would still flood even with the Traps Disabled modifier turned on
	+ Fixed an issue in the Temple of the Pharaoh map for VR players that caused a rogue floor from blocking the entrance to the ruins
Handheld Radio

*"Bring the tunes with you and amplify your adventures with this handheld radio. Can also be used as a sound source to distract or lure." - Archeobay*

## ABOUT

The Handheld Radio is an essential part of your kit as an explorer. The Radio can be used to make exploring the tomb more fun, or used to distract Mejai that rely on sound. Upgrading the Handheld Radio in Archeobay improves the range and volume of the rockin' tunes.

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.15.1)