Mima (Gensokyo Reloaded)

*This article is about Mima's appearance in* Touhou RP: Gensokyo Reloaded*. For the character in other contexts, see Mima.*

## Pros

* *Flight Mode* gives Mima complete freedom of the stage up to a certain height, which she can take advantage of for offensive and defensive purposes.
* The combining factors of Mima having a launcher, several Specials that cause wallbounce, useful juggling tools and *Flight Mode* make Mima highly proficient at air comboing.
* Very proficient at mixing up an opponent by virtue of it being difficult to tell if Mima is grounded on near to the ground in *Flight Mode*.
* Barring *Flare Star*, all of Mima's Specials and Spellcards can be used both while grounded and airborne.
* *Green Spread* bypassing projectiles instead of clashing with them gives Mima a lot of leverage in projectile wars as a soft-pressure option.
* *"Orreries Sun"* may take the trophy as the single best use of Power in the entire game, due to the sheer amount of advantages it grants Mima upon activation.

## Cons

* Mima lacks dedicated offensive options to aid with approach outside of her projectile counter.
* Some of the character's melee attacks are a bit lacking in the range department.
* The damage output on individual Normal and Special attacks isn't overly high, so as to compensate for Mima's comboability.
* Struggles somewhat when forced to go on the defensive, as the character can't block in *Flight Mode* and her Special reversal is a counter, which always loses to grabs.

## Movelist

### **Normals**

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60

 **P1 Power Gain** | 90

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60

 **P1 Power Gain** | 90
 **Properties** |  (Trip)

 **P1 Power Gain** | 40

 **P1 Power Gain** | 60

 **P1 Power Gain** | 90

### **Command Moves**

 **P1 Power Gain** | 80
 **Properties** | Cannot be used while *"Orreries Sun"* is active.Ground version: Aerial version: Does not make contact with opponents in hitstun or blockstun.

 **P1 Power Gain** | 80

 **P1 Power Gain** | 90

 **Guard Type** | N/A
 **P1 Power Gain** | N/A
 **Notes** | Activates *Flight Mode*. can be used while in *Flight Mode* to fly around the stage.Aerial attacks performed while in *Flight Mode* will cause Mima to stay airborne after the attack has ended.*Flight Mode* will end if  is used during it, after 10 seconds of the mode being active, if Mima is hit while in the mode, or if Mima lands on the ground.

### **Specials**

 **Hit Damage** | 80
 **P1 Power Gain** | -1000
 **Properties** | Cannot cause a K.O.

 **Notes on Frame Data** | Startup invulnerability 1f~20f.

 **Properties** | \*Projectile distance varies with button pressed.

 **Properties** | Aerial version: does not make contact with crouching opponents.

 **Properties** | Projectile launch angle varies with button pressed.

 **Properties** | Hitbox position varies with button pressed.

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 **Guard Type** | N/A
 **Properties** | Teleports behind opponent on successful counter.

### **Spell Cards**

 **P1 Power Gain** | Melee attack: -1000Projectile: 0
 **Properties** | Melee attack: \*Projectile: Melee attack: can only hit up to six times, lasts for 10 seconds.Attack becomes a projectile if    is input while the melee attack is still active.

 **P1 Power Gain** | -1000
 **Properties** | Automatically activates *Flight Mode* if the move is successful.

### **Last Words**

 **P1 Power Gain** | -3000
 **Requirements** | *"Twilight Spark"* must be selected at the beginning of the match.Attack's damage is not affected by proration.

 **P1 Power Gain** | -3000
 **Properties** | *"Flare Star"* must be selected at the beginning of the match.[  ] to charge.Attack's damage is not affected by proration.