recursal/Fanatic-Fandom huggingface dataset:
Go Dungeons Class Rogue

* **Sneak Attack** - If you attack an target who doesn't notice you, add an additional damage dice on your first attack.
* **Uncanny Dodge** - If you can see that you are being attacked, you can dodge to half the damage. (DEX check. must be higher than enemy's attack roll)

#### **Rogue Secondary**

* **Evasion** - If you are being attacked before your turn in a round, you can evade any attacks with no damage. (DEX check. must be higher than enemy's attack roll)
* **Archetype** - You are able to chose one archetype to define you as a Rogue.
	+ **Arcane Trickster** - You combine your stealth and agility with magic.
		- You learn **Rogue Spells**
		- You are able to disguise yourself and lie very well. Gain advantage on Deception checks.
		- **Spell Thief** - You are able to steal someone's spell.
			* The owner of the spell cannot use the spell stolen while you have it (Lasts for a few hours).
			* Can only cast once and need a long rest to gain back.
	+ **Assassin** - You hone your stealth skills to utilize in quick killing.
		- Your very first attack in combat is a critical hit, if no one has seen you yet.
		- You can read body language very well. Gain advantage on Insight checks
		- **Death Strike** - **Sneak Attack** bonus damage applies to all of your attacks
		- **Shadow Step** - You are able to teleport to any shadow present within range.
			* You roll a stealth check after performing the skill
				+ If successful, you can Shadow Step again (up to 3 times)
	+ **Blade Dancer** - You focus in the art of blades to take down opponents
		- Gain advantage on Initiative rolls and Acrobatics check
		- You can use Evasion anytime and you are able to counter attack (1 attack)
		- **Extra Attack** - You gain an extra attack.
			* You can select a different target or hold it to use another time during the round.
			* If unused until next turn, you lose the extra attack.
		- **Bonus Attack** - If you are successful in all your attack rolls, you gain another attack.
		- **Blade Master** - If you fail an attack roll, you can roll again with advantage.
			* Can only use with 1 attack.
			* Can't use in consecutive rounds.
	+ **Thief** - You use your stealth skills to collect and/or "borrow" something you may desire
		- **Gambler** - Gain advantage on Sleight of Hands and Luck check.
		- **Know-it-all** - As a thief, you know a lot of things. Gain advantage on Investigation checks on items.
		- **Super Reflex** - You can take 2 turns during the first round of any combat.
			* First turn - Your Initiative roll order
			* Second turn - You go last, before a new round begins
			* If first, you can choose to go second last or roll again
			* If last, roll Initiative again

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Go Dungeons Spells Ranger

Coming Soon.

* Verbal (V) A verbal **component** is a spoken incantation. ...
* Somatic (S) A somatic **component** is a measured and precise movement of the hand. ...

Spell Slot Restoration at rest

* Long rest - Gain full Spell Slots back
* Short rest - Gain Half of used Spell Slots back

Back to main page

http://dnd5e.wikidot.com/spells

0

Acid Splash

Friends

Minor Illusion

Poison Spray

Thorn Whip

1

Alarm

Animal Friendship

Detect Poison and Disease

Fog Cloud

Hail of Thorns

Hunter's Mark

Snare

Speak with Animals

2

Animal Messenger

Barkskin

Beast Sense

Calm Emotions

Find Traps

Pass Without Trace

Protection from Poison

See Invisibility

Web

3

Conjure Barrage

Cordon of Arrows

Dark Vision

Flame Arrows

Haste

Lightning Arrow

Wind Wall

4

Dominate Beast

Grasping Vine

5

Conjure Volley

Tree Stride

6

Wall of Thorns

7

8

Antipathy/Sympathy

9
Go Dungeons Class Mage

+ You are able to manipulate the element chosen and GM will decide on how many Spell Slot is used based on the difficulty.
	+ Spell Slots used are doubled when using a spell that is not the chosen element.
* **Spell Slot Manipulation** - During Combat, you can choose to use your action to regain up to 1d6 Spell Slots.
	+ You can choose to share this Spell Slot gained to another creature.

#### **Mage Secondary**

* Learn **Secondary Mage Spells**
* **Spell Mimicry** - You can learn any spell your ally have.
	+ Must spend a day per spell slot to fully learn
* **Grand Master** - You become very proficient with magic
	+ **Avatar** - You are able to manipulate all 4 elements.
		- Your chosen element will be easier to manipulate.
		- Reduce Spell Slot used by your chosen element by 1.
		- The non chosen elements are now at cost and not doubled.
	+ **Quick Caster** - You can cast 2 instant spells at once

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Go Dungeons Race Dragonborn

## **Dragonborn**

* *Attribute Bonus*: CHA +2, DEF +2
* *Hit Dice*: 10d10 + 10
* *Age*: 0-150
* *Size*: Varies
* *Speed*: Fast
* *Extra Skills/Traits*:
	+ **Tough Skin** - You gain a bonus of +2 AC
	+ **Dragon Breath** - You have a special skill with your breath depending on the color of your skin.
		- **Red** - Able to breath fire. Deals a lot of damage. Resistant to fire or heat damage
		- **Blue** - Able to breath water and ice, Deals damage and chance to freeze (if ice). Resistant to cold damage.
		- **Green** - Able to breath poison (gas or liquid) and acid. Immune to poison.
Coffee Maker

Fasilitas pembuat kopi ini menjadi sarana bagi Prof Sunarno untuk menyalurkan bakatnya sebagai barista perkopian. Coffee Maker ini juga menjadi sarana pelatihan kebaristaan kepada pengunjung dan penghuni sstk secara terbatas. Coffee Maker ini merupakan rancangan dari perusahaan kondang dari negara mantan penjajah Indonesia 350 tahun. Coffee Maker berjulukan cafe comfort ini memang membuat comfort setiap penghuni SSTK.

Berikut contoh kegiatan menggunakan coffe maker dengan lakon utama Sunarno
Go Dungeons Spells Bard

Coming soon,

* Verbal (V) A verbal **component** is a spoken incantation. ...
* Somatic (S) A somatic **component** is a measured and precise movement of the hand. ...

Spell Slot Restoration at rest

* Long rest - Gain full Spell Slots back
* Short rest - Gain Half of used Spell Slots back

Back to main page

http://dnd5e.wikidot.com/spells

0

Blade Ward

Friends

Guidance

Mage Hand

Minor Illusion

Poison Spray

Spare the Dying

Thunderclap (Music Clap?)

Vicious Mockery

1

Alarm

Animal Friendship

Charm Person

Color Spray

Command

Cure Wounds

Disguise Self

Dissonant Whispers

Expeditious Retreat

Faerie Fire

Feather Fall

Healing Word

Heroism

Identify

Purify Food and Drink

Sanctuary

Sense Emotion

Shield

Sleep

Speak with Animals

Sudden Awakening

Tasha's Hideous Laughter

Unearthly Chorus

2

Aid

Alter Self

Arcane Lock

Blindness/Deafness

Calm Emotions

Darkvision

Detect Thoughts

Enlarge/Reduce

Hold Person

Invisibility

Lesser Restoration

Magic Weapon

See Invisibility

Silence

Suggestion

Zone of Truth

3

Bestow Curse

Counterspell

Dispel Magic

Elemental Weapon

Fear

Haste

Mass Healing Word

Remove Curse

Revivify

Speak with Dead

Stinking Cloud

4

Banishment

Compulsion

Confusion

Death Ward

Dimension Door

Polymorph

5

Dominate Person

Greater Restoration

Mass Cure Wounds

Mislead

Modify Memory

Seeming

Teleportation Circle

6

Arcane Gate

Heal

Heroes' Feast

Mass Suggestion

Otto's Irresistible Dance

Programmed Illusion

7

Etherealness

Forcecage

Mirage Arcane

Plane Shift

Prismatic Spray

Project Image

Regenerate

Teleport

8

Demiplane

Dominate Monster

Feeblemind

Glibness

Mind Blank

Power Word: Stun

9

Foresight

Power Word: Heal

Power Word: Kill

True Polymorph
Go Dungeons Spells Mage

Coming Soon.

* Verbal (V) A verbal **component** is a spoken incantation. ...
* Somatic (S) A somatic **component** is a measured and precise movement of the hand. ...

Spell Slot Restoration at rest

* Long rest - Gain full Spell Slots back
* Short rest - Gain Half of used Spell Slots back

Back to main page

http://dnd5e.wikidot.com/spells

0

Acid Splash

Blade Ward

Control Flames

Dancing Lights

Eldritch Blast

Fire Bolt

Frostbite

Light

Mage Hand

Minor Illusion

Produce Flame

Ray of Frost

Shape Water

1

Burning Hands

Chromatic Orb

Cure Wounds

Detect Magic

Feather Fall

Fog Cloud

Hellish Rebuke

Ice Knife

Identify

Mage Armor

Magic Missile

Shield

Sleep

Sudden Awakening

Tenser's Floating Disk

Unseen Servant

2

Aganazzar's Scorcher

Alter Self

Arcane Lock

Blur

Continual Flame

Darkvision

Detect Thoughts

Enlarge/Reduce

Flame Blade

Flaming Sphere

Heat Metal

Invisibility

Levitate

Prayer of Healing

Scorching Ray

See Invisibility

Snilloc's Snowball Storm

Zone of Truth

3

Counterspell

Dispel Magic

Elemental Weapon

Fireball

Fly

Haste

Mass Healing Word

Melf's Minute Meteors

Remove Curse

Sleet Storm

Speak with Dead

Tidal Wave

Wall of Sand

Wall of Water

Water Breathing

Water Walk

4

Banishment

Confusion

Control Water

Death Ward

Dimension Door

Hallucinatory Terrain

Ice Storm

Polymorph

Stoneskin

Wall of Fire

Watery Sphere

5

Cloudkill

Cone of Cold

Flame Strike

Hold Monster

Immolation

Telekinesis

Teleportation Circle

Wall of Force

6

Arcane Gate

Disintegrate

Drawmij's Instant Summons

Flesh to Stone

Globe of Invulnerability

Heal

Otiluke's Freezing Sphere

Sunbeam

Wall of Ice

7

Delayed Blast Fireball

Finger of Death

Fire Storm

Forcecage

Mirage Arcane

Plane Shift

Project Image

Regenerate

Resurrection

Reverse Gravity

Sequester

Teleport

8

Abi-Dalzim's Horrid Wilting

Antimagic Field

Clone

Demiplane

Incendiary Cloud

Maze

Mind Blank

Sunburst

9

Imprisonment

Meteor Swarm

True Resurrection
PKD 01 HT

## HT (Hand Tranceiver)

“Kalo ada yang bilang HT itu Handy Talkie, dia belum belajar komdat!” Itu ucapan inspektur praktikum komunikasi data hari pertama yang paling aku ingat. Jadi, apa sih HT itu?

HT atau Hand Tranceiver adalah alat komunikasi yang menggunakan gelombang radio untuk mengkomunikasikan dua orang atau lebih. HT ini mampu beroperasi pada frekuensi UHF dan VHF. Masing-masing frekuensi ini memiliki kelebihan dan kekurangan. Kelebihan VHF adalah signal di udara bebas merambat lebih jauh dari pada UHF (pada power yang sama). Kelebihan UHF adalah lebih mampu menembus hambatan fisik (gedung/ beton/ tembok/ tebing/ pepohonan) daripada VHF.

Ada HT single band dan dual band. Single band artinya HT tersebut hanya bisa beroperasi di satu band frekuensi, frekuensi VHF saja atau UHF saja. Dualband artinya HT tersebut bisa beroperasi di dua band frekuensi,bisa bekerja pada frekuensi VHF atu frekuensi UHF.

HT dengan power 5 watt bisa menembus jarak lebih dari 10 km jika lokasi bagus tanpa halangan, dalam kondisi ideal. Jangkauan HT lebih banyak dipengaruhi oleh faktor external seperti posisi dan lokasi HT pemancar dan HT penerima. Dalam kondisi banyak
halangan fisik (tembok, beton, basement, bawah tanah, gedung, pepohonan, bukit/ tebing), jarak bisa sangat terbatas 50-500 m. Rata-rata power HT ukuran besar adalah 5 watt, HT ukuran kecil 2 watt dan walkie-talkie antara 0,3 hingga 0,5 watt. Semakin besar power - dalam posisi, lokasi, dan jenis antenna yang sama, maka jarak akan semakin jauh. Jarak jangkau HT tidak dipengaruhi oleh merk HT. Penggunaan antena yang lebih baik pasti akan membantu, namun sekali lagi masih dipengaruhi faktor luar seperti lokasi dan posisi kedua HT.

Beberapa cara untuk meningkatkan jangkauan HT diantaranya adalah dengan  mengatur switch setting HT ke High Power. Pastikan battery dalam kondisi penuh untuk mendapatkan daya maksimal. Dengan mencari lokasi yang lebih tinggi dan bebas hambatan (hambatan seperti tembok, pohon, gedung, bukit, kendaraan besar, pagar dll), lebih tinggi dan lebih terbuka. Hindari meletakkan HT di pinggang, terutama jika anda memakai handsfree. Posisi di pinggang adalah posisi terburuk, sedapat mungkin pindahkan ke bahu depan atau belakang. Menggunakan antena HT yang lebih baik daripada
antena standar. Hati-hati memilih antena, jika salah dapat merusak transmitter HT anda. Menggunakan fasilitas repeater untuk meningkatkan jangkauan hingga radius 20-80 km (tergantung repeater yang digunakan)

(sumber: modul PKD 01)
PKD01

## Buat Halaman Baru

* Buatlah satu halaman baru di Wiki ini mengenai apapun (perangkat, istilah, metode, apapun!) yang anda dapatkan di praktikum ini.
* Gunakan bahasa semenarik dan semenyenangkan mungkin dengan tetap mengandung faedah.
* Berilah tulisan anda tanda kategori PKD agar mudah ditemukan. Anda boleh memberikan tanda kategori lain.
* Lampirkan judul halaman yang anda buat ini pada laporan yang ditulis.

## Laporan yang Ditulis

* Tulislah laporan mengenai praktikum hari ini. Gunakanlah bahasa yang menarik sehingga asisten praktikum anda tidak malas membacanya.
* Format penulisan dan panjangnya tentunya dibebaskan, boleh seperti laporan biasa, boleh seperti jurnal, boleh seperti artikel berita, atau apapun.
* Dianjurkan menyisipkan gambar, tabel, grafis, atau apapun sekreatif anda. Berilah label pada gambar, tabel ataupun grafis yang ada sisipkan.
* Kalau boleh tulislah dengan runtut dan tidak muter-muter.

## Isinya

Konten tulisan dibebaskan bagi anda, asalkan memuat, namun tidak terbatas pada beberapa poin berikut:

## Identitas

Bentuk identitas menyesuaikan format yang anda pilih. Tidak harus, seperti cover. Indah, bebas, sopan.

Jikalau pakai cover, tidak melulu harus logo UGM, malahan dianjurkan pakai logo anda sendiri (nilai ++).

Kalau bisa, diusahakan ada nama dan nim anda. Kalau bisa. Ada.

## Tujuan

Memuat apa tujuan anda mengikuti modul praktikum ini.

Tulis saja tujuan pribadi **anda** ikut praktikum ini. Kalau memang tidak ada tujuan, anda boleh pakai tujuan yang ada di modul kok.

## Praktikum Ngapain?

Ceritakanlah dalam paragraf yang indah apa apa saja yang **anda** lakukan saat praktikum.

Uraikan pula bagaimana proses praktikum berlangsung, perangkat, istilah dan hal-hal apa yang anda rasa dibahas dalam praktikum, sedetail yang anda mau (makin detil makin ++).

Uraikan pula bagaimana **anda** mendapatkan data, jikalau memang ada data.

## Data

Tampilkanlah data yang anda dapatkan dalam bentuk yang menarik.

## Bahas bahas

Bahaslah data yang anda dapat menurut keyakinan anda masing masing. Ambil intisari cerita yang anda dapat dari data tersebut.

## Testimoni dan Saran

Ceritakan testimoni anda di praktikum ini! Berilah beberapa saran agar praktikum dapat berjalan lebih baik

## Referensi dan Sitasi

Janganlupa cantumkan sitasi pada kalimat, gambar, grafik, konten atau apapun yang bukan milik anda (milik teman anda juga bukan milik anda).

Sertakan juga daftar referensi yang anda pakai. Gunakanlah format IEEE.

## Kumpul

Jangan lupa kumpulkan laporan anda ke asprak anda dalam bentuk apapun. Melalui telegram 087738935359. Usahakan kumpulkan tidak lebih dari 3 hari dari praktikum ini (nilai ++).
Go Dungeons Class Druid

* **Shape Shifter** - You are able to shape shift to any beast that you have encountered before
	+ You can stay as a beast hours equal to your WIS modifier.
	+ You gain the STR, DEF, DEX of the beast and keep your INT, WIS and CHA.
	+ The beast's HP is an extension of your HP. When it hits 0, you return to normal form with your previous health
		- E.g If you have 1 HP as a beast and take 10 damage, you take an additional 9 damage to your real HP
	+ You can't cast spells as a beast
* You are very wise. Gain advantage on Mental Resistance roll

#### **Druid Secondary**

* **Superior Shape Shifter** - You are proficient in Shape Shifting
	+ Double the duration that you can stay as a beast
	+ You are able to choose the Attributes you keep or use from the beast
* Learn **Superior Druid Spells**
* **Druid Circle** - As a Druid, you chose a circle that you follow.
	+ **Dream** - You draw power from dreamlike realms. You can freely enter dreams mentaly or physicaly
		- **Druid Blessing** - As a bonus action, you can choose yourself or an ally to heal with their hit dice. Can't be used consecutively.
		- **Dream Cloud** - During rests, you are able to create a stationary dream cloud around you and your allies.
			* Any creature inside this cloud is invisible from the outside
			* Everyone inside the cloud gain +5 bonus on Stealth and Perception checks
			* You will know when someone is approaching the cloud
			* It vanishes when you leave the cloud
		- **Dream Path** - You can create portals that connects dream realms to reality which can teleport creatures or even some attacks
			* You can create portals equal to your WIS modifier
			* You need to at least create 2 for this to work
			* Only one can teleport at a time
	+ **Moon** - You draw power from the moon.
		- **Beast Heal** - While in beast form, as a bonus action, you can spend a Spell Slot to heal yourself for your hit dice.
		- **Magical Beast** - Your beast attacks gets added Magic damage. Add your WIS modifier to your attacks.
		- **Ultimate Shape Shifter** - You can choose to Shape Shift only specific parts of your body.
			* You can gain the STR, DEF and DEX if you want.
	+ **Land** - You draw power from the land.
		- **Natural Recovery** - You can heal every turn as a bonus action as long as there is something of nature around.
			* You heal with your hit dice
		- **Druid Spells Mastery** - You become proficient in Druid Spells
			* You add an extra damage dice to all your attack spells
			* Druid Spells cost 1 less Spell Slot to cast

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AMAKUSAGROUP

## Sekapur Sirih

Didirikan di Jogjakarta pada tahun 2004. Dalam perkembangannya,
Amakusa Group telah menghimpun sejumlah tenaga profesional dari disiplin
 instrumentasi, rekayasa maupun bidang-bidang terkait. Mereka terlatih
untuk bekerjasama dalam regu-kerja yang terpadu dengan pendekatan
komprehensif dan multi-disiplin untuk dapat menghasilkan solusi yang
optimum dalam memenuhi kebutuhan pemberi tugas dengan tetap
mempertimbangkan faktor lingkungan dan kepentingan masyarakat. Berdasar
 pengetahuan dan pengalaman terbaik mereka, tim ini bekerja merancang
sistem (instrumen), merumuskan dan menerapkan rencana pengembangan serta
 menyusun kajian komprehensif.

Jejak pengalaman kami menunjukkan bahwa kami mampu
untuk menangani proyek berskala besar, sedang maupun kecil dengan
berbagai tingkat kerumitan dan berbagai tantangan khusus. Dan, kami
telah menyelesaikan tugas-tugas tersebut sesuai dengan standar kerja
profesional.

 Lebih lanjut, kami sangat berbangga terhadap berbagai
 sayembara rancangan yang telah kami menangkan yang membuktikan
kemampuan kami dalam menjaga kompetensi akademik dan profesional kami.

### Sumber Daya

Amakusa Group didukung oleh sejumlah ahli dari
berbagai disiplin yang terkait dengan instrumentasi, rekayasa dan
perencanaan, meliputi: rancangan instrumentasi, teknik mesin, listrik,
teknik lingkungan, teknik instrumentasi medik, serta ilmu-ilmu sosial.

untuk lebih menariknya sila kunjungi http://amakusagroup.com/
Istilah-istilah Dalam Sistem Komunikasi Data Berbasis Frekuensi Radio

Antena adalah alat untuk mengirim dan menerima gelombang elektromagnetik. Fungsi antena adalah untuk mengubah sinyal listrik menjadi sinyal elektromagnetik lalu meradiasikannya (pelepasan energi elektromagnetik ke udara/ruang bebas).

SWR (Standing Wave Ratio) merupakan rasio perbandingan antara reflected power dan forward power.

Interferensi adalah interaksi antar gelombang di dalam suatu area luasan yang sama. Interferensi dapat bersifat membangun dan merusak. Bersifat membangun ika beda fase kedua gelombang sama dengan nol, sehingga gelombang baru yang terbentuk adalah penjumlahan dari kedua gelombang tersebut. Bersifat merusak jika terdapat beda fase kedua gelombang, semakin besar beda fase gelombang semakin besar juga daya rusaknya.

Rig Expert adalah alat yang digunakan untuk mengetahui kinerja/karakteristik dari sebuah kabel dan antena.

Radio Rig adalah alat komunikasi yang dapat dijadikan sebagai base station dan dapat juga dijadikan sebagai alat komunikasi bergerak (mobile station) dengan power mulai 25 watt sampai dengan 75 watt pada frekuensi VHF maupun UHF dan Dual Band.

Cross Band adalah alat yang digunakan untuk menghubungkan atau men-crosskan dua band frekuensi yang berbeda. Jika ada inputan VHF maka akan di transmit ke UHF, begitu juga sebaliknya jika ada input UHF maka akan di transmit ke VHF.

Repeater adalah alat yang berguna untuk menguatkan sinyal. Alat ini dapat meningkatkan jangkauan sehingga dapat digunakan untuk akupan wilayah yang lebih luas.

Fungsi Repeater yaitu :

1. Memperluas daya jangkau signal server
2. Mengcover berbagai wilayah minim signal
3. Memudahkan akses signal
4. Meneruskan dan memaksimalkan signal
5. Memudahkan proses pengiriman dan penerimaan data
6. Meminmalisir penggunaan kabel jaringan

Sumber :

Modul Praktikum Komunikasi Data PKD-01
Piah

Piah was a folk heroine written about in the Orisonic holy book,A Force of Will.

**"Piah wandered the dense forest of Arrazoi for two weeks. It was cold. It was dark. It was lonely. She came to many deviations in her path, and each time, chose her route at random. With snow covering all that lived, there was no way to navigate other than through many arbitrary decisions. That was, until she heard the sound of rushing water.**

**Piah followed the sound of the river crashing against its banks. She finally emerged from the forest, and came face-to-face with the mighty force of the Logical Brain. The god Ani-Tasah stood before her and welcomed her into her waters. These were not the calm, ambling waters that most found their way to. No, Piah had found a point of great power in the river, and she stared at its crushing current, uncertain of how to proceed. Ani-Tasah presented her with a small and nimble boat to navigate the waters.**

**Piah was held by Luck. She had wandered aimlessly in the forest until stumbling upon the sound of rushing water. Ani-Tasah was gracious enough to hand her a sturdy boat. Had Luck turned up its nose at her, she might have taken a different path that led her to a slow portion of the river. Ani-Tasah might have given her a shabby raft, or no boat at all. But Piah was held by Luck.**

**She stepped into her boat, and was swept forward by the force of the river. Her Will stirred within her mind - beginning the process of Anweald. Resourcefulness. She had known it would be her Will for many years, but it was now confirmed. Her mind and spirit had provided her with the ability of Resourcefulness, and Ani-Tasah had given her the power to enact change through that ability. True power. Raw power. A Force of Will."**
Go Dungeons Class Ranger

* **Animal awareness** - You are able to read the body languages of animals that are not hostile
* **Ranged Weapon Mastery** - You are proficient in ranged combat
	+ Gain a +2 attack bonus on range attacks

#### **Ranger Secondary**

* **Target Slayer** - If you hit the same target 3 times in a row, the third attack damage is doubled.
	+ The count resets after the third attack or if you attack a different target
	+ If you roll a 1 for attack rolls, it resets.
	+ If you roll a 20 for attack rolls, it counts as 2.
* **Archetype** - You are able to chose one archetype to define you as a Ranger.
	+ **Beast Master** - You gain an animal companion. Only one. You can communicate with your companion normally.
		- Your companion will have it's own stats and initiative roll
			* Consult with the GM about your companion
		- You gain advantage on Animal Handling checks
		- **Soul Bond** - You are connected with your companion by soul
			* You have a special attack with each other with bonuses
			* If you or you companion dies, one can pass half it's hit points to the other
			* Your companion's attack will count for Target Slayer except for the third attack
			* If you are being attacked and if you're companion can make it, you can call it to half the damage equally
	+ **Hunter** - You hone your skills focusing in combat
		- **Close combat** - You can choose to attack in melee range as a bonus action.
		- **Uncanny Dodge** - If you can see that you are being attacked, you can dodge to half the damage.
		- **Volley** - You are able to shoot multiple arrows at once
			* Number of arrow is equal to d4 + 1
			* Can be in different target a long as they're visible
			* Multiple arrows on 1 target will stack Target Slayer
	+ **Arcane Archer/Gunslinger** - You study magic for your advantage
		- **Curving shot** - Gain advantage on ranged attack rolls
		- Learn **Ranger Spells**
	+ **Sharpshooter** - You neva miss. Mostly.
		- **Critical Shot** - Critical rolls are 18 - 20
		- **Steady Aim** - Gain advantage on ranged attack rolls
		- **Extra Attack** - You gain an extra attack.
			* You can select a different target or hold it to use another time during the round.
			* If unused until next turn, you lose the extra attack.

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Cara menggunakan Radio Rig Icom IC 2200

Saat proses praktikum komunikasi data 01 (PKD01), salah satu yang dilakukan yaitu praktikum untuk mengatur frekuensi pada radio rig IC-2200 dan menyimpan memori serta diberi nama frekuensinya. Praktikum PKD - 01 yang ini menurutku lumayan seru saat akan memberikan nama pada frekuensinya dengan
memberikan nama yang lumayan lucu. Nah, apasih radio rig itu? Radio Rig adalah alat komunikasi yang dapat dijadikan sebagai *base* *station* dan juga dijadikan sebagai alat komunikasi bergerak (*mobile station*) dengan daya mulai 25 watt – 75 watt pada frekuensi UHF maupun VHF dan *Dual Band*. Menu – menu pada radio rig ada LOCK-SET, ANM-MONI, DUP-LOW, T SCAN-TONE, PRIO-M/CALL, dan SCAN-V/MHz.

Langkah-langkah untuk mengatur, menyimpan, dan memberi nama
frekuensi adalah sebagai berikut:

1. Tekan tombol ON pada pojok kiri atas untuk menghidupkan power radio
2. Tekan tombol V/Mhz pada paling kanan antara tombol – tombol SET, MONI, LOW, TONE, M/CALL, dan terakhir V.Mhz untuk mengatur frekuensi yang diinginkan. Misalkan pada modul disuruh untuk mencoba mengatur pada frekuensi 146.920 MHz maka putar potensiometer yang bentuknya bulat paling besar terletak di paling kanan ke angka 146.920
3. Tekan tombol S.MW yang terletak dibawah tombol ON satu kali, lalu akan keluar tulisan M dan nomor di layar LCD.
4. Putar potensiometer untuk memilih di nomor berapa frekuensi akan disimpan. Misal pada frekuensi 146.920 di simpan pada memori nomor 1
5. Tekan tombol S.MW selama tiga detik agar frekuensi yang kita atur tadi dapat tersimpan di memori channel.
6. Lalu frekuensi disimpan dengan cara tekan tombol M/CALL yang terletak di sebelah kiri tombol V/MHz untuk melihat memori channel.
7. Misalkan kita lihat di memori nomor 1 untuk frekuensi 146.920
8. Tekan MONI yang terletak kedua dari kiri selama dua detik, lalu putar potensiometer untuk memilih huruf yang akan dinamakan pada memori. Penamaan dapat menggunakan maksimal 6 huruf saja.
9. Terakhir, tekan tombol V/MHz untuk keluar.

Dengan mengikuti langkah-langkah diatas, maka kita sudah
selesai mengatur, menyimpan, dan memberi nama frekuensinya. *Yeayy* selesai. Setelah itu kita dapat mengulangi langkah – langkah tersebut untuk frekuensi yang lainnya. Oiya, jika MONI-nya tidak tertekan selama dua detik, maka rig radionya pada layar LCD akan terlihat tulisan *busy*. Jadi jangan sampai tidak tertekan selama dua detik ya. Selamat mencoba *guys*!
Go Dungeons Class Fighter

+ **Great Weapon** - If you roll less than 3 on your damage roll, you can roll again.
		- Must use the new roll even if it's lower
* **Extra Attack** - You gain an extra attack.
	+ You can select a different target or hold it to use another time during the round.
	+ If unused until next turn, you lose the extra attack.
* **Second Wind** - As a bonus action, you can heal with your hit dice. Can't be use on consecutive turns.

#### **Fighter** **Secondary**

* **Athlete** - Gain advantage on Athletic checks
* **Action Surge** - You push yourself beyond your limits are able to have 2 Actions on your turn.
	+ Can't be use on consecutive turns.
	+ Can't be used on the very first turn.
* **Archetype** - You are able to chose one archetype to define you as a Fighter
	+ **Battle Master** - You use techniques to fight the enemies
		- **Combat Superiority** - You learn more skills to help you during battle. Can't be used consecutively.
			* **Commander's Strike** - You can decide not to use one of your attacks for an ally to attack with you instead
			* **Disarming Strike** - You can attempt to disarm the target (DEX roll off)
			* **Parry** - If you are being attacked in melee range, you take half damage and can attempt to attack back.
			* **Pushing Strike** - You can attempt to push/knock your target (STR roll off)
	+ **Champion** - You hone your skills for dominance over the enemy
		- As a champion, you can choose another **Fighting Style**
		- **Improved Critical** - Your critical rolls are 18-20
		- You can choose to attack as a bonus action.
		- You can counter attack someone who hits you in melee range.

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Go Dungeons Wiki

**Welcome to the Go Dungeons Wiki! (BETA\_1.0)**Hello this page is still under construction but I have listed out the Races and Classes available for my game. Enjoy!

Attribute Calculator: https://docs.google.com/spreadsheets/d/1GSG2Fv0Ms97hfTZBA8HgkVIWnRqTjyj4EYE\_F4v0-ng/edit?usp=sharing

## **Races**

*Note: Advantage means you roll twice for something and you choose the highest number. Disadvantage means you pick the lowest.*

### **Others:**

* If there is a race that is not listed there, Consult with GM. Note: Humanoid Animals doesn't exist in the world.
* Angels and Demons also exists but these are non-playable characters (Consult with GM if you want to work something out)

## **Classes**:

You are able to choose to go Full Class by having both Primary and Secondary skills or choose to MULTI CLASS which only grants you the Primary skills of the classes chosen (max. 2)

*Note: When Multi Classing, skills with the same name does not stack.*

### **Barbarian**

*Req. 13+ STR, Main Damage Attribute: STR*

Skills Here

### **Fighter**

*Req. 13+ STR/DEX,* Main Damage Attribute: STR/DEX

Skills Here

### **Knight**

*Req. 13+ DEF,* Main Damage Attribute: STR

Skills Here

### **Rogue**

Req. 13+ DEX, *Main Damage Attribute: DEX*

Skills Here

### **Ranger**

*Req. 13+ DEX,* Main Damage Attribute: DEX

Skills Here

### **Mage**

*Req. 13+ INT,* Main Damage Attribute: INT

Skills Here

### **Druid**

*Req. 13+ WIS,* Main Damage Attribute: WIS

Skills Here

### **Bard**

*Req. 13+ CHA,* Main Damage Attribute: CHA

Skills Here
Sunarno

Sunarno adalah seorang professor, mantan kepala lab, dpa, dpkp, barista, koki, dps, dan ayah serta kakek. Biasa mengajari orang mengenai Coffee Maker di labnya di Meja Kaca. Merupakan komisaris dan pemrakarsa AMAKUSAGROUP yang kini didapuk oleh Rony Wijaya dan Memory Waruwu. Instrumen merupakan bahasa ibu keduanya.

Selain instrumen, ia menggeluti berbagai hobi macho lain seperti mengoleksi batuan akik, kolektor senjata klasik keris, pengemat dan peneliti burung, serta professional broadcaster radio amatir berpangkat Beta dengan callsign YB2YOU. Orang-orang disekitarnya menggantungkan nasibnya mengai cuaca karna memang ia adalah peramal cuaca ulung menggunakan

Sebagai seorang profesor, ia memiliki tanggung jawab mengenai riset. Beberapa riset yang pernah ia ceritakan antara lain

* Deteksi gempa dengan pemantauan level air sumur dan freon
* Tentang keris
* Kualitas kicauan burung
* Dan yang paling baru adalah collabs dengan mitra prof bo dari psychlogy
Memory Waruwu

Seorang assiten dari Sunarno yang sering kali berduet bersama Rony Wijaya dalam bermacam proyek-proyek keinstrumentasian. Seorang yang amat rapih alur pemikirannya sehingga sering kali membantu mahasiswa-mahasiswa dalam menyusun ulang alur pemikirannya.

Sering kali terlibat dalam diskusi intens di Meja Kaca untuk mematangkan penelitian-penelitian mahasiswa yang sering kali masih setengah muda.
The Missing Card

### Cover

A blacked out card of Andrew Jackson surrounded by cards of Oda Nobunaga, Jesus Christ, Mahatma Gandhi, Charlie Chaplin, Lucille Ball, Karl Marx, and Robert Ripley

**The Missing Card** is the fourth comic in the History Alive series. It gained a sequel called The Missing Card 2.

## Synopsis

When Andrew Jackson learns he doesn't have a Historicard, he goes to their headquarters to find answers.

## Plot

Andrew Jackson pushes Henry Clay, which causes him to drop his Historicards. Intrigued by them, Andrew steals Steve Jobs's computer to find his online. However, he doesn't find one, so he asks Ferdinand Magellan to tell him where the Historicard H.Q. is. Ferdinand tells him, and Andrew heads inside, talking to the Historicard team (Pablo Picasso, Frida Kahlo, Leonardo da Vinci, and Vincent van Gogh). They agree to put him on a card. A few weeks later, Andrew meets Henry again, and Henry shows Andrew the new Historicard. It's of Henry, and there's a small illustration of Andrew in the background. Andrew screams.

## Characters

* Andrew Jackson
* Henry Clay
* Steve Jobs
* Ferdinand Magellan
* Pablo Picasso
* Frida Kahlo
* Leonardo da Vinci
* Vincent van Gogh

In addition, the following characters appear on Historicards

* Oda Nobunaga
* Jesus Christ
* Mahatma Gandhi
* Charlie Chaplin
* Lucille Ball
* Karl Marx
* Robert Ripley
* Neil Armstrong
* Harriet Tubman
* J. R. R. Tolkien
* Freddie Mercury
* Stan Lee
* Stephen Hawking
* Michael Jackson
* Jackson Pollock

Andrew Johnson is also mentioned.
Disney Reality TV

## Contestants

* Mickey Mouse (from Mickey Mouse)
* Minnie Mouse (from Mickey Mouse)
* Goofy (from Mickey Mouse)
* Donald Duck (from Mickey Mouse)
* Ariel (from The Little Mermaid)
* Ursula (from The Little Mermaid)
* Peter Pan (from Peter Pan)
* Tinkerbell (from Tinkerbell)
* Jack Sparrow (from Pirates of the Caribbean)
* Nick Wilde (from Zootopia)
* Judy Hopps (from Zootopia)
* Buzz Lightyear (from Toy Story)
* Woody (from Toy Story)
* Hercules (from Hercules)
* Snow White (from Snow White and the Seven Dwarfs)
* Phineas (from Phineas and Ferb)
* Ferb (from Phineas and Ferb)
* Candace (from Phineas and Ferb)
* Dr. Doofenshmirtz (from Phineas and Ferb)
* Rapunzel (from Tangled)
* Eugene Fitzherbert (from Tangled)
* Anna (from Frozen)
* Elsa (from Frozen)
* Ralph (from Wreck-It Ralph)
Shaki

Adalah penghuni setia SSTK yang merupakan asprak dari semua praktikum yang ada di dunia. Meskipun dia sudah lulus dan sudah kuliah lagi, dia tetap setia berada dan terkadang ikut berkegiatan di meja kaca dan PSoC. Dia juga sering berkontribusi dalam proyek-proyek di lab SSTK.

Dia sering difavoritkan oleh Mahasiswa TNTF karena metode pengasprakkannya yang advans dan non konvensional.
Party Island

## Plot

Party Island is a party. The games are where you compete against your opponents. The games appear in random order. If you compete 5 games, you will get a gold medallion

## Games

### Archery

Whoever shoots the center of the target wins.

### Build Robots

Build the best robot you can. The best robot has the same color head, torso, and legs

### Cannon Blast

Whoever sinks Captain Crawfish's ship wins.

### Coconut Catch

Catch the coconuts and watch out the bombs.

### Recipe Recall

The chef is making vegetable soup. Remember the vegetables that the chef is putting in the soup

### Zombie Tag

Whoever gets turned into a zombie loses. The last one who is not turned into a zombie wins
Captain Underpants Island

Joey Nigro made the Characters.

## Characters

### Faculty

Don't forget Captain Underpants is exactly the same person as Mr Krupp (but he's hypnotized into Captain Underpants and wearing only underwear and a cape)

Don't forget Mr. Krupp's hair is actually a wig

Mr. Krupp (principal)Captain Underpants (principal)Ms. Ribble (homeroom teacher)
### Students

Don't forget Melvin Sneedly is a young evil genius

George BeardHarold HutchinsMelvin Sneedly
Animal Island

I want Animal island on Poptropica. Don't forget that the villains are the raccoon thieves.

## Plot

Everyone in Animal Island is an anthropomorphic animal. You can even talk to animals. The thieves are the raccoons. You've got to stop the raccoons.

## Species for the NPCs

* Alligator
* Bat
* Beaver
* Bear
* Cat
* Chipmunk
* Deer
* Dog
* Fox
* Gazelle
* Hedgehog
* Jaguar
* Lion
* Lizard
* Monkey
* Panda Bear
* Pig
* Rabbit
* Raccoon
* Skunk
* Squirrel
* Tanuki
* Tiger
* Turtle
* Wolf

## Cast of Characters

Chippy the SquirrelCatRabbit GirlFox with Nerdy GlassesBeaver LumberjackTanuki SkaterRaccoon Thief
Poptropica Island Ideas Wiki

**Welcome to the Poptropica Island Ideas Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Animals Island

I wish for Animals Island on Poptropica. Don't forget that the hairstyles can automatically match the player's hair color and the fur colored parts can automatically match the player's skin color. Don't forget that the villains are the raccoon thieves.

## Character Example

Take this squirrel for example, she's an anthropomorphic animal, but she usually wears no clothes. She can be either male or female (depends on the hair and eyelashes). She speaks English unlike real life animals. She can have any human personality even though she's not a human.

## Poptropican Species in Animals Island

* Human (for the player only)
* Alligator
* Anteater
* Armadillo
* Bat
* Beaver
* Cat
* Chipmunk
* Deer
* Dog
* Fox
* Gazelle
* Hedgehog
* Jaguar
* Monkey
* Panda Bear
* Pig
* Rabbit
* Raccoon
* Shark
* Skunk
* Squirrel
* Tanuki
* Tiger
* Turtle
* Wolf

## School Kids

Billy the BeaverRicky the RabbitClyde the ChipmunkRuby the BeaverSarah the Fox
Poptropica School Island

Don't forget that the villain is The Bully.

## Plot

It's time to go to school. The teachers wanna educate you. You can do subjects — which are Math, English, History, Science, Art, and Karate. You can eat the lunch you wanted at lunchtime. You've got to stop the bully.

## School Rules

* No Bullying
* No Chewing Gum
* No Entering Faculty
* No Escaping Detention
* No Looking inside other students' lockers
* No Running

## Some Dialog Quotes

* **The Bully (when you get in his way with the chocolate bar in the inventory):** Hey you, give me some of your candy!
* **The Bully (when you get in his way):** Give me something great, or else!
* **Principal Horton (when The Bully is caught taking the player's item):** Hey, no bullying in the hallways!
* **Principal Horton (when the player is caught chewing gum):** Hey, no chewing gum in the hallways!
* **Principal Horton (when the player is caught entering "School Faculty Only" rooms):** Hey, no entering faculty in the hallways!
* **Principal Horton (when the player is caught escaping detention when he/she has detention):** Hey, no escaping detention in the hallways!
* **Principal Horton (when the player is caught running in the hallways):** Hey, no running in the hallways!
* **Principal Horton (when you got detention):** You've got detention.

## Cast of Characters

### Faculty

Mrs. Bagley (Lunch Lady)Mr. CromleyMr. DodsonMs. FletcherMrs. FranklinPrincipal HortonMr. Mishu (Karate Teacher)Ms. Stone
Reality TV Junior

Reality TV Junior is a children's Reality TV.

## Contestants

AlejandroAlexArthurCarlChloeChrisClaireCodyCourtneyDakotaDanielEmilyGabrielGaryHeatherHelenIanIngridJamesJeffJessieKaylaMeganMollyNoahOliviaOscarPatrickSallyRitaThomasTimmyWyattZackZoey

## Rules for Dialog

* Be appropriate (which means no weapons, alcohol, swearing, sex, racism or violence)
* Don't forget to remove parenthesis
* Don't use curse words
* Don't use "hump" as a verb
* Joey is not a kid or a robot or a kidnapper or a gunslinger
* No lies
* Use only child friendly words

## Dialog

* **Alejandro:** (enter text here)
* **Alex:** (enter text here)
* **Arthur:** (enter text here)
* **Carl:** (enter text here)
* **Chloe:** (enter text here)
* **Chris:** (enter text here)
* **Claire:** (enter text here)
* **Cody:** (enter text here)
* **Courtney:** (enter text here)
* **Dakota:** (enter text here)
* **Daniel:** (enter text here)
* **Emily:** (enter text here)
* **Gabriel:** (enter text here)
* **Gary:** (enter text here)
* **Heather:** (enter text here)
* **Helen:** (enter text here)
* **Ian:** (enter text here)
* **Ingrid:** (enter text here)
* **James:** (enter text here)
* **Jeff:** My hair gives me good luck.
* **Jessie:** (enter text here)
* **Kayla:** (enter text here)
* **Megan:** (enter text here)
* **Molly:** (enter text here)
* **Noah:** (enter text here)
* **Olivia:** (enter text here)
* **Oscar:** (enter text here)
* **Patrick:** (enter text here)
* **Sally:** (enter text here)
* **Rita:** (enter text here)
* **Thomas:** (enter text here)
* **Timmy:** (enter text here)
* **Wyatt:** (enter text here)
* **Zack:** (enter text here)
* **Zoey:** (enter text here)
Sormena

Sormenian Flag

## Description of Peoples

Those with Sormenian heritage typically have light or platinum blonde hair, and sandy colored skin. Their hair is more coarse and either wavy or curly. Their eyes are typically lighter, though there is not a specific eye color that is more dominant.

Sormenians are usually shorter in stature and have more narrow frames.

## Notable Sormenians

* Sona Anacair
* Piah (folk heroine)
Andrew v. Teddy

**Andrew v. Teddy** is the first comic in the History Alive series.

## Synopsis

When Andrew Jackson and Theodore Roosevelt get into a fight, it's up to one man to save the day.

## Plot

George Washington convenes all the deceased presidents for a meeting. After welcoming the newest member, George H. W. Bush, Martin Van Buren raises concerns about Theodore Roosevelt, who appears to be glaring at him. Theodore corrects Martin, saying that he was actually glaring at Andrew Jackson. This causes a fight between the two, and the whole meeting is thrown into disarray. Abraham Lincoln steps up and ends the fight by pushing Franklin D. Roosevelt's wheelchair into it. After being healed by Dr. Hippocrates, Washington holds a meeting to discuss Andrew and Theodore's conduct. Several presidents complain about Andrew, but just as Washington is ready to make his ruling, John Adams points out that it's nighttime, and everyone but Washington leaves.

## Characters

* George Washington
* Thomas Jefferson (no lines)
* Abraham Lincoln
* Ronald Reagan (no lines)
* George H. W. Bush (no lines)
* Martin Van Buren
* William Henry Harrison (no lines)
* Theodore Roosevelt
* Andrew Jackson
* James A. Garfield (no lines)
* William McKinley (no lines)
* John F. Kennedy
* Franklin D. Roosevelt (no lines)
* Hippocrates
* Zachary Taylor
* Millard Fillmore (no lines)
* Lyndon B. Johnson
* Ulysses S. Grant
* John Adams

Notably, the following deceased presidents (at the time of the comics making) do not appear.

* James Madison
* James Monroe
* John Quincy Adams
* John Tyler
* James K. Polk
* Franklin Pierce
* James Buchanan
* Andrew Johnson
* Rutherford B. Hayes
* Chester A. Arthur
* Grover Cleveland
* Benjamin Harrison
* William Howard Taft
* Woodrow Wilson
* Warren G. Harding
* Calvin Coolidge
* Herbert Hoover
* Harry S. Truman
* Dwight D. Eisenhower
* Richard Nixon
* Gerald Ford

In addition, Bill Clinton's name is seen, although he is not present, because he is alive.
Game Party Island

## Minigames

* Bobbing for Apples
* Build Robots
* Coconut Catch
* Cup Stacking
* Hide and Seek
* Hoops
* Odd One Out
* Pole Vault
* Recipe Recall
* Space Shooter
* Zombie Tag

### Opponents

AliceAphroditeBritneyCarlCodyDr. HareDylanEmilyErik the RedGeorgeHadesHeatherHenry FlatbottomJeffJohnJorgeKaylaKellyLindsayMichaelMr. SilvaMyron Van BurenOliverPiñata BoyRitaSarahScheherazadeThomasTimmyYoshiZeus
Susan News

**Susan News** is a news anchor who reports on both real world and afterlife news.

## The Worst Showman

Susan reports on the closure of P. T. Barnum's circus. She later reports on P. T.'s failed attempt at a circus, and makes fun of it along with Bob Teleprompter. She and Bob make fun of P. T.

## The Missing Card 2

Susan and Bob report on Historicards: Online.

## Le Sport

Susan reports on the Tokyo 2020 Olympics being postponed.
William Howard Taft

**William Howard Taft** was the twenty-seventh president of the United States of America.

## The Worst Showman

After Karl Wallenda rejects P. T. Barnum's offer to join the circus, William hears this and wants to join, to which P. T. reluctantly obliges. During the circus, William attempts to walk a tightrope, but it breaks the moment he steps on it, causing him to fall.
Fantasy Battle Island

Fantasy Battle Island is going to be a new island on Poptropica.

## Plot

The people there lived in peace and harmony, until the day of the evil arose and released the monsters. As the world plunged into darkness, it needed a hero to discover places and battle monsters on an epic adventure in Poptropica.

## Lists

### Monsters

All the monsters can be battled, except for dragons which can be adopted as pets instead.

* Alien
* Banshee
* Cerberus
* Cyclops
* Demon
* Dragon (as a pet)
* Giant Spider
* Goblin
* Golem
* Griffin
* Hobgoblin
* Imp
* Kappa
* Medusa
* Minotaur
* Ogre
* Scorpion
* Slime
* Three Eyed Fish
* Troll
* Zombie

### Settlements

Towns in Fantasy Battle Island

* Arabian Desert
* Castleland (Madeline's hometown)
* Demon's Lair
* Elf City

### Weapons

Weapons that poptropicans use to attack monsters.

* Axe
* Bow and Arrow
* Dagger
* Frisbee
* Frying Pan
* Mace
* Spear
* Sword
* Wand
* Water Gun
* War Hammer

## Cast of Characters

### Fairies

*Fairies have pointy ears like the elves in Elf City.*

Purple FairyGreen Fairy
### Royal Family

Princess MadelineThe King (Madeline's Dad)The Queen (Madeline's Mom)Prince Phillip (Madeline's Boyfriend)
### Indifferent Characters from Shrink Ray Island

*C.J.'s parents are worried about their daughter being a demon*

C.J.'s MomC.J.'s Dad
### Common Heroes

ToddJakeMelanieJudyMichaelBobbyMariahTonyJeremyRyanAlexisLucasKimLennyKrissyAlexJamieYvetteJasonDesireeGinaMr. SilvaKelseyThief
### Some of the Monsters

Male AlienFemale AlienBansheeCerberusCyclopsGoblinKappaMinotaurScorpionMale ZombieFemale Zombie
### C.J., the Dark Demon

Dark Demon C.J. (evil)Human C.J. (reformed)

## What rating would this island have?

Well, it has mild fantasy violence, so all ages.
Le Sport

**Le Sport** is the ninth comic in the History Alive series. It was created on March 8, 2021.

## Synopsis

After the 2020 Olympics are postponed, Pierre de Coubertin seeks to make some new games.

## Plot

Pierre de Coubertin is watching the news when he learns that the 2020 Tokyo Olympics were postponed to 2021. He decides to start the Le Sport games. However, he soon finds that he's uninterested, as it's easy to predict who will win each sport. So with the help of Ludwig Guttmann, he makes a new twist: The athletes must compete in sports they know little about. Pierre and Guttmann like the new changes, but many of the athletes don't, as learned when they read the reviews.

## Characters

* Pierre de Coubertin
* Jesse Owens
* Wilt Chamberlain (no lines)
* Bobby Jones
* Ludwig Guttmann
* Jana Novotná (no lines)
* Muhammad Ali (no lines)
* Vince Lombardi (no lines)
* Babe Ruth (no lines)
* Eddie Gaedel
* Sonny Liston
* Randy Savage
* Bobby Fischer
* Seabiscuit (no lines)
* Secretariat (no lines)
* Dale Earnhardt (no lines)
Joseph McCarthy

**Joseph McCarthy** was an American senator known for his anti-Communism campaign.

## McCarthy! (ism)

Joe and J. Edgar Hoover go around hunting for suspected communists. They send Jacob Grimm, Wilhelm Grimm, Fred Rogers, Jesus Christ, and others. When Edgar raises his concerns about the Commie Jail, Joe throws his Commie-buster 5000 at him and hits the button that releases the prisoners. He and Edgar are chased by the prisoners, including Mickey Mantle and Randy Savage.