Updates/Version History

#### Update 4.1

TRAINING IS FASTER: Tap Struggle training is now easier, and Flow training has been re-balanced to be more than twice as fast. In addition, all training has been re-balanced slightly to be faster.

VOLUME CONTROLS: Find them in the new Settings menu along with links to social media -- join the Discord and subreddit to get help, discuss features, report bugs or just hang out!

NEW CONTENT: Your new sensei, Gut Blender Master, awaits in the icy mountain slopes. Defeat him and he might train you and teach you the Gut Blender attack!

NEW SECRET MECHANIC: An additional secret mechanic has been added! More for cheeky fun than anything, although it can be used to get some extra gold now and then if you discover it!

COLLECTIONS BUFF: Increased bonus exp for completed Collections from 5% to 10% CHAT IMPROVEMENTS: Longer chat messages allowed. Your name will now show in a different colour. + Various bug fixes

#### Update 4.13

- Added "Stats" screen so you can see your meditation count, boss kills, current XP/GOLD multiplier calculations etc. You can find the stats screen in the Scrolls tab of the menu, by clicking the "View Stats" button on the bottom right side.

- It is no longer possible to exit the combat stage once you have engaged combat with a boss. The boss will pursue you aggressively. Fight to the death!

- Gut Blender charge time has been reduced to make it more feasible in fights against hard AI bosses. It also now only starts the cooldown if the hit connects successfully with an enemy.

- Wave Fist stamina cost has had another pass of rebalancing, now with stamina cost being reduced a lot and effectiveness being reduced a little bit. The stun time when hitting enemies is a tiny bit longer, so you can pull off successful combos more often. Enemies now have a slightly variable reaction speed so they're also a bit less likely to block perfectly during the window between hits.

- Cunning enemy AI has been improved -- they are now capable of reflecting your energy blasts if they're careful with the timing. Don't forget, if they reflect your blast, you can reflect it right back at them!

- Enemies now respect move cooldowns, except for the masters and the Necromancer -- they have no cooldown on their respective moves.

- Most of Sensei's dialogue in the gym is now skippable, as long as it doesn't start while you're currently in a tapping struggle. You will no longer be able to upgrade the gym while he is in the middle of giving a speech (but you can tap to speed it up).

- Fixed a number of different bugs that caused gym progress to get stuck at 99%

... plus a plethora of other fixes for bugs and network issues!

#### Update 4.21.17

- Neuro-adaptive pills now double the speed of shadowboxing!

- Neuro-adaptive pills have been buffed from 1.2x XP bonus to 1.5x

- Beastmaster Overcharge has been reworked!:

* Cost has been reduced from 120 DT to 95 DT to make it more accessible and worthwhile

* Bonus increased from 2.5x to 4x
* Can now be used once per HOUR instead of once per meditation
* Some UI changes to the button, and clear notifications when Overcharge is ready to use. This will include your Codex/Beastmaster menu items glowing blue when Overcharge is available.
* It also now won't unlock until you complete BM 10 entries (because before that it's a total waste of DT).

- AP respec has been buffed -- the tethering limitation has changed from 2x to 5x, meaning it's possible to use a much wider spread of Achievement Points. This is to make the respec function more desirable as part of an optimal run.

- Stats Screen changes:

* All "power" numbers are now shown as whole figures rather than rounded, to prevent confusion calculating zenkais
* Added "time since last power nap" for QoL

- Removed the "you have been reported" message in chat. Was causing more drama and stress than it was solving.

- Using combos in the main hallway/training area no longer causes you to move forward, so you can shadowbox anywhere instead of against a wall

- Collection Power has been renamed to Hoarding Problem. I didn't know what CP stood for when I wrote that and it caused a lot of uncomfortable conversations in chat, so I hope you'll all lovingly adopt the new term, which is abbreviated to HORP because it sounds like a dog throwing up and because HP was also already taken.

- The Alleyway lightning flash effect has been completely reworked so as to not cause people to go blind