The Wiccan Journal

## OFFICI**Λ**L DESCRIPTION

The **Wiccan** **Journal** is an item belonging to Kellan Xalvador. It's created by his parents, **Kieran** and **Faeryn**, and it provides a guide or spell list for the spell and incantation lessons when they were still students in Belvoire Academia of the Arcane, written in English and Astraean. Besides **spells**, the journal also includes a guide for the Tarot Deck- both upright and reversed- zodiacs, and various Wiccan symbols.

## IMPERI**Λ**S

#### DESCRIPTION

**Imperias** are the Astraean term for elemental manipulation where a mage could summon, control, and manipulate one (more than one in some cases) element of nature: **fire**, **water**, **air**, and **earth**. **Quintessence**- also called **Aether**- is the rarest element to manipulate as it is only achieved by high-ranking mages, mostly of pure-blood.

#### FIRE

Fire is one of the four classic elements along with earth, water and air, and is bound to the others through quintessence- with its incantation being "**Pyro**". Fire is an element that provides great offensive power, but little opportunities to defend oneself without causing collateral damage. Often known as *pyrokinesis*, the ability to control fire makes a mage capable of generating flames from thin air, not requiring the consumption of oxygen or combustible objects to maintain the flames. They have been seen being able to create flames and endure extreme heat and flame without being harmed. The following is a list of powers, abilities and talents that a mage manipulating fire could have:

* **Pyrokinesis** (telekinetically controlling and manipulating any fire or flame, possesses precise control over their shape, size, intensity, density, temperature, and even color)
	+ Create balls of fire
	+ Ignite large wildfires
	+ Start and extinguish fires
	+ Throw blasts of heat energy
	+ Create force fields of fire
	+ Use fire as a shield to bounce back attacks
* **Thermokinesis** (controlling and manipulating the heat including reducing heat in an immediate area)
	+ Use pure thermal energy as a defensive barrier that vaporizes all nearby projectiles
	+ Burn, scald, singe, scorch, vaporize, evaporate, and incinerate virtually any being or object by touch

* **Others**
	+ Breathe fire
	+ Absorb any amount of flame into their body harmlessly
	+ Spontaneously combust and/or engulf any portion of or all of oneself in fiery plasma without harm to oneself whatsoever
	+ Can fuse craters, holes, or openings on or through solid material, or on the ground

#### WATER

Together with fire, earth, and air, water is one of the four elements of nature and is connected to the others through quintessence- with its incantation being "**Aquam**". Every liquid-based substance may be controlled, manipulated, and manifested by a mage with great ability. This involves water, ice in any form, steam, water pressure, and other variations. Water is a mystical element, which means that it may be generated out of thin air and manipulated by a mage. The following is a list of powers, abilities and talents that a mage manipulating water could have:

* **Hydrokinesis** (creating, controlling, and manipulating water at will and molding it into a wide variety of shapes and forms)
	+ Create massive tidal waves, whirlpools, rainstorms, downpours, floods, tsunamis at will
	+ Create water out of thin air
	+ Shoot blasts of water
	+ Control and manipulate bodies of water at will
	+ Solidify water to grab objects
	+ Create force fields through water
	+ Compress liquid water allowing the sharp pressure of a knife to cut through solid objects such as wood, metal, iron, steel, rock, or crystal with ease
* **Hydro-Cryokinesis** (freezing water and all other liquids to freezing temperatures to absolute zero)
* **Hydro-Thermokinesis** (boiling water and all other liquids to scalding temperatures)
	+ Evaporate water
	+ Superheat tubs and pools
* **Cryokinesis** (creating, controlling, and manipulating ice, snow, and hail at will); has "**Cryo**" as incantation
	+ Freeze objects with solid ice
	+ Control, manipulate and redirect snow and hail
* **Others**
	+ Breathe underwater
	+ Slide and walking on water

#### AIR

Air is one of the four classical elements along with water, fire, and earth, and is bound to the others through quintessence- with its incantation being "**Aura**". Despite being light, air can be a very dangerous and lethal element when used right in combat. Although being described as very easy to manipulate and control, it allows the mage who controls it many advantages; air can choke the oxygen out of living things and lower the air to sub-zero temperatures. Nevertheless, air is the calmest and most serene of the five elements, even allowing the mage to fly gracefully. The following is a list of powers, abilities and talents that a mage manipulating water could have:

* **Aerokinesis** (manipulating aspects of air)
	+ Conjure clouds
	+ Control temperature of air
	+ Create a multitude of shapes out of air such as weapons
	+ Manipulate and control steam
	+ Greatly strengthened and amplified agility and flight
	+ Create highly destructive windstorms, whirlwinds, tornadoes and storms
	+ Manipulate and control the weather and surrounding climate at will
	+ Use wind to move objects
	+ Create large and concentrated amounts of air and focus it into a powerful blast or ball of wind
	+ Control air vortexes
	+ Asphyxiation (manipulates the flow of air aerokinetically within a person's respiratory system, extracting it from the lungs via the nostrils and mouth, and prevents any new intake of breath by forming a vortex of air around the victim, thus suffocating the victim)

#### EARTH

Earth is one of the four classical elements along with water, fire, and air, and is bound to the others through quintessence- with its incantation being "**Tellus**". A mage could manipulate anything geologic, ranging from plants and trees to minerals and rocks. Unlike other elements, though, it is more of a physical element, that is why a mage could only manipulate Earth, not manifest it- mages cannot materialize stone or plant life if they are not close to said material. The following is a list of powers, abilities and talents that a mage manipulating earth could have:

* **Geokinesis** (manipulating the movement of minerals in the earth)
	+ Set off earthquakes
	+ Tear holes in the ground
	+ Carve slabs of stone and rock from geologic sources (mountains and walls)
	+ Shift terrains
	+ Manipulate all forms of metal
	+ Create trenches
	+ Form avalanches and mudslides
	+ Levitate and throw stone
	+ Drag or sink people under the ground
* **Chlorokinesis** (controlling plants, trees, grass, and manipulate their growth and structure)
	+ Use plant life as personal weapons
	+ Summon vines from deep within the ground and use them to entangle enemies
	+ Cause flowers and other plants to bloom instantaneously
	+ Bring plants back to life

#### QUINTESSENCE

Quintessence, or **Aether**, is the fifth element that binds the four classical elements: water, fire, earth, and air together- with its incantation being "**Quintessence**" or "**Aether**". It is the strongest and most powerful element as it is the element of life and pure light. As mentioned before, it is the rarest element to manipulate as it is only achieved by high-ranking mages, mostly of pure-blood, and it allows the mage to possess a wide range of mystical abilities and talents. It unites the four elements of nature and bestow life just as easily as it can take it away with its destructive force. The mage is also granted an assortment of powerful psychic abilities and greatly strengthened physical attributes- such great power and strength placed in the wrong hands could lead to total disaster. The following is a list of powers, abilities and talents that a mage manipulating aether could have:

* **Luminokinesis** (creating and manipulating visible light)
	+ Bend light and/or shift light particles
	+ Creation, control, manipulation and shaping of light, pure light, and golden light
	+ Create balls and orbs of light, pure light, and golden light
	+ Creation, control, manipulation, and shaping of rainbow and color
* **Electrokinesis** (creating and manipulating electrical energy); has "**Electro**" as its incantation
	+ Manipulate and control all types of electrical energy
	+ Energy blasts, rays, and bursts
	+ Lightning control
	+ Create shields and force-fields of electrical energy
* **Aetherkinesis** (controling over elemental, cosmic, spiritual, transcendental and primordial forces)
	+ Life-energy manipulation (manipulating the many forms of pure life-force energy to an extreme level)
	+ Detect the presence of spirits and supernatural beings
	+ Resurrection of the spirits of the deceased if one's strength is greatly amplified
	+ Regenerative capabilities

## TRIVI**Λ**S

* All spells are in either Spanish, Italian, or Latin.
* Almost all of **Charms**' wand movements make sense if they were to be visualized:
	+ The Levitating Charm's movement guides the object upward before actually commanding that object to levitate.
	+ The Locking Charm's movement looks like a latch lock of a door.
	+ The Amplifying Charm's movement is a straight line upwards like maximizing a volume.
	+ The Protection Charm's movement is a spiral, creating a circular motion to make a protective dome around the caster.
	+ The Descending Charm's movement goes downward.
	+ The Illuminating Charm's movement is a motion one would do if they were to light a matchstick.
	+ The Memory Charm's movement makes the wand put something back into one's mind.
	+ The Forgetting Charm's movement makes the wand remove something from one's mind.
	+ The Unlocking Charm's movement looks like undoing a simple lock with a circular motion.
	+ The Silencing Charm's movement is a straight line downwards like minimizing a volume.
	+ The Teleportation Charm's movement is a high arch, pointing from point A to point B.
		- Wand movements of all spells could be used by using either hands as they could be mirrored. For instance, in the *Illuminating Charm*, the caster should move the wand quickly from left to right. If a left-handed person would do the opposite, the wand would still recognize the spell being conjured.
* *Reducto* and *Glacialis* are spells that could either be a **Charm** or a **Curse**, and the latter has different movements depending which kind of spell they are using it for- meanwhile, Reducto doesn't, and the reason for this is not known.
* **Aether Imperia** is the most powerful element by far, followed by **Earth**, and then **Water**, **Fire**, and **Air**.
	+ If a mage is skilled enough, they could summon strong earthquakes and literally create holes in the ground. Water has the most abilities behind Aether, and Fire is powerful as an element- although it's the most destructive and a mage wouldn't be able to protect themselves defensively. Air has limited abilities, though it gives the mage the ability to fly.
	+ It's unknown whether a mage could have more control with the element of the zodiac they were born under, however, the writers would want to incorporate it into the story.
* **Kath Aguinaldo**'s favorite Imperia is water (as she is a water sign), her favorite Curse is **Mindslave**, and she couldn't pick a favorite among the Charms. **Austin Dy**'s favorite Imperia is fire as this Imperia is most used by Izaiah Alnazar being a fire sign, his favorite Curse is Puppet, and his favorite Charm is Invisibility.
* Aerith could be the first user of Aether, and Kellan Xalvador is only the second.
* The most spells conjured throughout the story so far is Sapphire Chauvera, followed by Lucio Damaris, and Indirah Alnazar. The most least spells conjured is Xylon Lozano.