Glory

## Overview

The main incremental reward your character earns over time. Glory can be found in personal improvement (Experience), being known (Renown), or through influential means (Credibility).

**Credibility** is the ability of your character to get things done. Whether this is representative of their monetary resources, force of personality, or ability to call upon favors, Credibility measures how well they can obtain the means necessary to achieve goals. Credibility will also be the currency used for trading in the game’s auction house, crafting, and maintaining your base.

Enemy rank is also taken into account when earning rewards as well as the reward value of defeating a ranked enemy will adjust to your character's level. Rewards will become reduced by each level of the enemy below your own. This reward reduction will eventually hit 0 if they enemy in question is below at least 5 or more levels than you. However, rewards will increase if the enemy you are facing is above your character’s level, but its important to be careful when doing this as higher level enemies pose more of a threat to your character.

## Glory While Soloing

When soloing missions or content, the player will earn a majority of the Glory that is to be earned while attempting to complete that mission. However, if you are to encounter another player who is attacking the same enemy as you and it gets defeated, then the Glory is split amongst the two or more players and they both earn a chance at any dropped rewards. The Glory value of the target will also get shared based on the percentage of damage dealt to the enemy.

## Glory Among Teams

Players will be able to form a group of 8 people in order to engage in content. When in a group, the Glory or reward earned for defeating an enemy is split among each group member. Groups will receive a multiplier to their bonus based on size to offset the division of rewards. Additional team bonuses are applied based on the number of Superteam members and League members you are grouped with. All characters in a group will also have their level adjusted to that of the group leader’s. Higher level characters are brought down to match the group leader’s while lower level characters are adjusted to one level below. Rewards will then be based on your character’s adjusted level and the overall mission difficulty.

## Mission Completion Rewards

Mission Completion rewards will also be divided into Experience, Renown, and Credibility. You, as a player, will be able to adjust the overall level of missions, making them easier by one level, or by increasing the difficulty by up to five levels. This is an ability granted to the group or team leader as explained above and not only will Completion rewards be adjusted based on the difficulty, but mission rewards will also scale based on certain mission-specific Achievements.

Mission Achievements can include things like a bonus for remaining undefeated, defeating every enemy, using stealth to complete the objective, not using Reserves, or not using any non-mission specific temporary powers. Certain missions, such as those that end a Series (or connected string of missions) will yield an additional bonus.

## Looting

As explained previously, rewards are gauged based on defeat of the enemy and no "looting" is required. The higher the enemy rank defeated, the higher chance for a drop. Items will then drop according to their rarity. Rarity ranges from Simple (common) to Very Complex (very rare).