Artesia

**Artesia** is a ranged intelligence hero in *Heroes of Newerth*.

## Abilities

 Target Position
 **Type** - Magic
 Fly with the winds!

* Wisps travel at 800 speed and have a lifetime of 2 seconds. While Dance of Death is active, the speed is doubled to 1600 and the lifetime is halved to 1 second.

 Target Position
 **Type** - Magic
 Fly with the winds!

* Cannot be used to heal yourself, even if you are within the impact radius.
* Wisps travel at 800 speed and have a lifetime of 2 seconds. While Dance of Death is active, the speed is doubled to 1600 and the lifetime is halved to 1 second.

 Self
While performing the Dance of Death, you will generate and fire Arcane Bolts every .4/.35/.3/.25 seconds and be able to shoot Arcane Missiles through creeps and at twice the speed.
Using abilities and items will not stop the channel but being stunned or silenced will. Activating this ability again will also stop it.
 Can't touch this...

* Artesia is Disarmed during Dance of Death.
* Rather than directly firing an Arcane Bolt at each set intervals, Dance of Death adds a charge to Arcane Bolts at those intervals and increases its rate of fire, which mean Arcane Bolts generated from Dance of Death and other spellcasts do not stack.
* After Dance of Death is cast, all your subsequent Arcane Bolts will fire at the rate matching Dance of Death's Arcane Bolt firing speed until you run out of Arcane Bolt charges, even after channeling ends.
* Fires up to 12/18/26/37 Arcane Bolts over the channel duration.

On spellcast, release 0/4/4/4/4 Arcane Bolts that seek out random ally heroes within 800 distance and deal 0/15/20/25/30 Magic Damage each.
 Free at last!

* Effectively adds 0/60/80/100/120 Magic Damage per spellcast.

On spellcast, release 0/4/4/4/4 Arcane Bolts that seek out random ally heroes within 800 distance and heal them for 0/9/12/15/18 each.
 Free at last!

* When an Arcane Bolt fires, it first checks for a valid target within radius. If there are no valid targets at the period, the Arcane Bolt does not fire and the charge is wasted.
* Effectively heals 0/36/48/60/72 Health per spellcast.

 Target Position
The Projection grants nearby allies 20/30/40 Health or Mana per second in Healing or Damage Mode, respectively. Also grants 800 clearvision.
In addition, it will mirror your Arcane Missile casts and gain charges of Arcane Bolts as you do.
Damage from Essence Projection is 100% of damage from self. The Projection dies if it gets attacked 3/4/5 times.
 Like a whisper.

* The Health restored is considered bonus Health Regeneration and not a Heal.
* When moving the Projection, the placement range is centered around Artesia's location.
* The Projection cannot be relocated if it took damage within the past 3 seconds.
* Regenerates up to 400/600/800 Health or Mana over the duration.
* With Staff of the Master, the cooldown to move the Projection increases to 6 seconds if it's placed within 2200 units of the enemy Well/Tarpit.

## Changelog

**Version 4.10.0**

* Arcane Missile Healing
	+ Healing amount increased from 40/50/60/70 to 40/50/65/80.
* Essence Projection
	+ When the projection is damaged, cooldown for repositioning the projection increased from 2 seconds to 3 seconds.
	+ Staff of the Master effect change (to pre-existing):
		- Check radius for an enemy Well (for cooldown adjustment purposes) increased from 1600 units to 2200 units.
		- Cooldown is now reduced to 60 seconds (was previously 50 seconds).

**Version 4.9.3**

* **Attack Range** is increased from 525 to 600.
* Essence Projection
	+ Relocation active ability cooldown when the  Essence Projection takes damage reduced from 5 seconds to 2 seconds.
	+ Staff of the Master effect change (to pre-existing):
		- Cooldown is now also reduced to 50 seconds.
		- While the  Essence Projection is active: relocation ability's cooldown reduced to 2 seconds.

**Version 4.8.2**

* Essence Projection
	+ Staff of the Master effect change (to pre-existing): Cast Range increased from 5000 to Global.

**Version 4.2.2**

* Arcane Missile
	+ No longer prevents neutrals camps from respawning.

**Version 4.0.0**

* **Magic Armor** increased from 5.5 to 6.
* **Armor** increased from 0.86 to 2.0.

**Version 3.9.1**

* **Base Agility** reduced from 18 to 15.
* **Agility gain** reduced from 2.0 to 1.5.
* **Base Intelligence** reduced from 26 to 25.
* **Movement speed** reduced from 300 to 295.
* Dance of Death
	+ Clearvision decreased from 1000 to 800.
* Essence Projection
	+ Clearvision decreased from 1000 to 800.
	+ Cooldown increased from 60 seconds to 70 seconds.

**Version 3.8.2**

* **Base Agility** increased from 15 to 18.
* **Agility gain** per level increased from 1 to 2.
* **Intelligence gain** per level reduced from 3 to 2.8.
* Arcane Missile
	+ Magic Damage increased from 115/135/155/175 to 125/150/175/200.
	+ Heal increased from 30/40/50/60 to 40/50/60/70.
* Dance of Death
	+ Duration increased from 3/4/5/6 seconds to 4.5/6/7.5/9 seconds.
	+ Now also grants 1000 clearvision while channeling.
	+ Arcane Missile projectiles now travel twice as fast if fired while channeling.
		- Total distance traveled still the same.
* Arcane Bolts
	+ Magic Damage per bolt increased from 8/12/16/20 to 15/20/25/30.
	+ Heal per bolt increased from 5/7/9/11 to 9/12/15/18.
	+ Cooldown reduced from 1 to 0.2 seconds.
	+ Now retains the fast bolt firing speed after Dance of Death ends until no bolts are left.
		- This applies even after casting other abilities.

**Version 3.8.0**

* Arcane Missile
	+ Cooldown rescaled from 5/4/3/2 seconds to 4/3.5/3/2.5 seconds.
	+ Damage rescaled from 100/140/180/220 to 115/135/155/175.
	+ Homing strength of missiles has been increased from 0.07 to 0.12.
	+ Explosion radius increased from 150 to 200.
	+ Mana cost rescaled from 90/95/100/105 to 80/90/100/110.
	+ This ability now has a second mode.
	+ While in Healing Mode, this ability targets allies instead of enemies, healing them for 30/40/50/60 Health. Cooldown and mana cost while in this mode are cut in half.
		- More details on how to activate this mode below.
* Dance of Death
	+ Reworked
	+ Activate to channel for up to 3/4/5/6 seconds.
	+ While channeling, you gain unit-walking and can move and use items and abilities without interrupting the channel. You are disarmed during the channel.
	+ While channeling, you gain a charge of Arcane Bolts every 0.4/0.35/0.3/0.25 seconds and allows Arcane Missile to travel through creeps.
	+ The channel stops if you get Stunned, Silenced, or use the ability again.
		- 100/110/120/130 mana cost, 10 second cooldown. Cooldown starts only after the channel stops.
* Arcane Bolts
	+ This ability is now available at the start. Releases no bolts until leveled up.
	+ Can now be activated to switch into Healing Mode. Can be swapped back and forth between its primary mode (Damage Mode) and Healing Mode.
	+ While in Healing Mode, Arcane Bolts will be fired at allies instead of enemies, healing them.
		- This changes the effects of Arcane Missile as well.
	+ Increased the amount of bolts granted for each spell cast from 2 to 4.
	+ Damage reduced from 25/40/55/70 to 8/12/16/20, Heal is 5/7/9/11.
	+ Range increased from 700 to 800.
	+ Bolts release interval decreased from 0.8 seconds to 0.4 seconds.
* Essence Projection
	+ After placement, the skill can now be activated again to move the Projection to a new location on an 8 second cooldown (25 mana cost).
		- Goes on a 5 second cooldown if the Projection takes damage.
	+ No longer global, range reduced to 800.
	+ Mana cost reduced from 200/300/400 to 150.
	+ Aura Regeneration is now separate. You now only get the Mana Regeneration (20/30/40) in Damage Mode or only Health Regeneration in Healing Mode.
	+ Aura radius increased from 600 to 900.
	+ Cooldown reduced from 90/75/60 seconds to 60 seconds.
	+ Added Staff of the Master.jpg Staff of the Master
		- Increases cast range to 5000 (both for the initial cast and the subsequent movement).

**Version 3.0.4**

* Essence Projection
	+ Cool Down decreased form 90 to 90/75/60

**Unknown**

**[Undocumented change]**
* Essence Projection
	+ Damage from 50/75/100% to 100%

## Legacy Abilities

 Self Position
 **Type** - Magic
While performing the Dance of Death, you will generate and fire Arcane Bolts every .7/.6/.5/.4 seconds.
 Can't touch this...

* Charges to Arcane Missile are removed if they are not used within 10 seconds after channeling.
* Heals up to 90/120/150/180 + 30/45/60/75% of the Intelligence and fires up to 4/5/6/7 Arcane Bolts over the channel duration.