Droid Disabling Blasters

* **Source:** Imperial Sourcebook (pg. 122-123), Arms and Equipment Guide (pg. 20-21)

### DEMP Gun

* **Type:** Personal anti-droid electromagnetic pulse weapon
* **Model:** Merr-Sonn DEMP Gun
* **Scale:** Character
* **Skill:** Blaster
* **Ammo:** 10
* **Cost:** 500cr
* **Availability:** 2, R
* **Range:** 3-10/30/120
* **Damage:** 2D (setting 1), 3 (setting 2), 4D (setting 3)
* **Source:** Imperial Sourcebook (pg. 122-123), Arms and Equipment Guide (pg. 20-21)

### Droid Disabler

* **Type:** Droid ionizer
* **Model:** Felebreck Electrical Defense Systems Droid Disabler
* **Scale:** Character
* **Skill:** Blaster
* **Ammo:** 5; uses standard power packs
* **Cost:** 700cr (power pack: 25cr)
* **Availability:** 3
* **Range:** 0-5/7/10
* **Damage:** 4D (ionization)
* **Source:** Galladinium’s Fantastic Technology (pg. 77), Lord of the Expanse - Sector Guide (pg. 45), Arms and Equipment Guide (pg. 20)

### Ion Gun Pistol

* **Type:** Ion gun
* **Model:** Generic Ion Pistol
* **Scale:** Character
* **Skill:** Blaster: ion pistol
* **Ammo:** 30
* **Cost:** 250cr (power pack: 25cr)
* **Availability:** 2, R
* **Fire Rate:** 1
* **Range:** 3-8/16/24
* **Damage:** 4D (ionization)
* **Game Notes:** Ion guns fire streams of energy that wreak havoc on electrical systems, and they are usually employed against droids, light vehicles, and some types of equipment. When used normally, an ion gun fries a droid’s circuits and internal components, inflicting lethal damage. If set to “stun” it works much the same as a blaster set on stun works against organic opponents. A droid stunned in such a way is out of commission for 2D minutes. An ion gun’s blast has no effect on organic targets, unless such targets have cybernetic replacements.
* **Source:** d20 Core Rulebook (pg. 137)

### Ion Gun Rifle

* **Type:** Ion gun
* **Model:** Generic Ion Rifle
* **Scale:** Character
* **Skill:** Blaster: ion rifle
* **Ammo:** 30
* **Cost:** 800cr (power pack: 25cr)
* **Availability:** 2, R
* **Fire Rate:** 1
* **Range:** 3-30/60/90
* **Damage:** 4D+2 (ionization)
* **Game Notes:** Aside from somewhat higher damage and increased range, an ion rifle works in much the same way as an ion pistol (see Ion Gun Pistol).
* **Source:** d20 Core Rulebook (pg. 137)

### Jawa Ionization Gun

* **Type:** Jury-rigged electromagnetic pulse weapon
* **Model:** Jawa Ionization Blaster
* **Scale:** Character
* **Skill:** Blaster: ionization gun
* **Cost:** Not available for sale
* **Availability:** 4
* **Range:** 3-4/8/12
* **Damage:** 5D (affects droids only)
* **Game Notes:** Affects droids only. Calculate damage for knockout purposes only. No permanent damage occurs. User adds 1D to *blaster* skill.
* **Source:** Cracken’s Rebel Field Guide (pg. 73), Arms and Equipment Guide (pg. 20)

### Mandroxan Droid Disabler

* **Type:** Anti-droid weapon
* **Model:** Mandroxan Exports Defense Weapon EDWX-843
* **Scale:** Character
* **Skill:** Blaster
* **Ammo:** 10
* **Cost:** 10,000cr (black market)
* **Availability:** 4, X
* **Range:** 5-10/30/50
* **Damage:** 6D (stun damage); +1D for each hit after first
* **Game Notes:** When hit, droids suffer a -1D to skill and attribute rolls for the next three rounds if the target is *stunned*; otherwise the droid is rendered “unconscious” as per the “Stun Damage” rules. While no permanent damage is done, a diagnostic overhaul and power-up will be required to reactivate the droid.
* **Source:** Galaxy Guide 11: Criminal Organizations (pg. 83-84), Gundark’s Fantastic Technology (pg. 107-108)