Forget Me Not

<- Back to Setups

### Code

Copy to clipboard 1624413356a1b1596420536a7b7a1b51a1b1611988688a1b65a1b1610841973a1b1557626901a1b31a1b62a1b1540783473a1

1624413356a1b1596420536a7b7a1b51a1b1611988688a1b65a1b1610841973a1b1557626901a1b31a1b62a1b1540783473a1

A fun, alignment reveal setup where Town and Mafia both desperate want Amnesiac to side with them

### Town Roles

Bruiser (x7), Cop, Crier, Fall Guy, Hangman, Medic

### Non-Default Settings

Night (No Kill Night 1), Reveal Alignment Only

## Description & Optimal Play

I made this setup because I was interested in the Amnesiac and alignment reveal interaction.

The Town's "Villagers" are Bruisers. When hit, they bleed out the day and die at the end of it. However, there is one Villager that is actually the Fall Guy. Mafia (meeting and non-meeting) know who the Fall Guy is, and can play around the Fall Guy in many different ways. Some of my suggestions would be softing to the Mad Bomber, killing the Fall Guy to make Town think a Power Role died, and getting Fall Guy condemned so Town thinks that Mafia died.

Cop cannot find Godfather or Amnesiac. Sided checks are scum, except for the poor Fall Guy. Please note that Cop WILL be able to find Amnesiac as sided if they have converted into a Mafia or Fall Guy.

Crier serves as an uncced Power Role who can provide some guidance in an Alignment Reveal set up. It will be obvious when the Crier has died.

Hangman can prevent a Town member from being condemned by activating their power. However, they will die with the Mafia-aligned member or Amnesiac that has been condemned, if they save wrongly. It might be best to claim after use so that you cannot be CC'ed later in the game.

Medic should try to predict who will be nightkilled.

Headhunter should be trying to look for Bruisers. It's beneficial for the scum team to kill Power Roles, as they die instantly - Town will know that a PR has died as their death is instant.

Night (No Kill Night 1) allows both Cop and Headhunter to check someone. Medic should NOT use. Anyone Quack selects is useless.

Quack exists to prevent Amnesiac from town siding.

Mad Bomber in this setup can be used in a lot of fun ways. Whoever they blow up is instant, Bruiser or not. They cannot see their team so there is a risk that they blow up their teammate. They should be 100% certain that they are blowing up Town before doing so. CCing a cop claim/claiming Cop and then blowing the CC up would be fun, then Town doesn't know who the real Cop is. Blowing up the Fall Guy is a sure thing, but a bit boring. They can also kill the hangman's save (100% Town).

Amnesiac can only convert when someone has died. This means it is imperative they survive day one or they have 0% win con. After the day one condemn, they can decide whether they want to wait until more deaths to convert, or convert right away. Bear in mind that if you do not convert you cannot win the game.

*Setup creator's note: Hi I am terrible with mathematics but I have run this setup a lot and it works fine! I think mafia have a lot of space to lie about bleeding in MYLO/CYLO situations and town shouldn't trust bleeding claims in critical. Good luck & have fun and I look forward to seeing how you guys play!*

## Trivia

* The original name for this setup was fuhgeddaboudit but everyone hated it for some reason
* This is the first and only setup wangalang has made to finally feature Mad Bomber
* This is wangalang's second setup using Revenants/Bruisers as villagers, after Con, Con & Don