recursal/Fanatic-Fandom huggingface dataset:
Siege of Inara

**Siege of Inara** was a two day siege to retake castle Inara from the dragonborn during the Dragon Conquest.

## Forces

kingdom of Valand

Dragonstone Empire

## Commanders

Captain Racnok zirac

Lord Wayne of horn Hill

## Strength

4,000

10,000

## Casualties

Total

189

## Background

Hearing of the fall of Inara, decided retake the Castle from the dragonborn as it was positioned alongside the main supply route for evey dragon born army west of "the steppe", Taking 4,000 warriors Captain Racnok zirac preceded to occupy it.

## Battle

Arriving just after dawn Lord Wayne of horn Hill ordered the construction of a a battering ram all the while skirmishing with the dragonborn within the castle, once the battering ram had been finished, the valish began the first attack while pushing up the battery ram towards the main gate as the Archers suppressed The dragonborn defenders on top of the wall as the quickest and smallest of the vallish army placed large water balloons full of oil on the porculiss after which they were set alight with the archers insuring that the fire could not be put out by the defenders. The fire was able to weaken the main Gates enough for when the battering ram attacked on the next day the gate was weakened enough to break allow in besieging army break into the castle who then took no prisoners.

###

###
Rangers of the East

The **Rangers of the East** are a group of Wild Elves and Half-Elves who guard the regions between Aranor and the Feywild. They roam the Mountains of Menros, the woods of Weirwood Forest, and as far north as the borders of Lorothgar, protecting the western world from wild beasts and the fairy-folk. They are in possession of Elkris, one of the Runeblades.
Tabaxi

The **Tabaxi** are a race of feline humanoids native to the tropical island of Thibis.

## Biology and appearance

They have spotted or striped fur pelts that range in colour from light yellow to brownish red and are tall and slender. .

## Society and culture

Tabaxi dwell in tropical jungles on the island of Thibis and the archipelago of Saltstead. Most live in small villages made up of mud huts. As a society, they from clans, with the larger clans becoming tribes. Tabaxi are experts at guerrilla warfare due to being great hunters combining quick stealthy movements with natural camouflage to surprise their enemy. They are clever and organized, often driving prey into an ambush.
Republic of Ilia

The **Republic of Ilia** is a maritime power built on trade.

The area has been inhabited since humans first sailed to Aranor.

## Government

The Republic is run by an elected *council of eight*, members of the council are called *overseers* with two observers called *defenders* who oversee the armed forces and law enforcement. All villages and hamlets belong to a certain town which then elects a governor who manage issues that relate directly to the town and can veto decisions made by the overseers on a local level. This ensures that the council of eight will remain fair.

### Council members

#### O*verseers*

Court speaker Regus

Councillor Bruce Rutland

## Geography

### Flora and fauna

Ilia has a wide diversity that is due in large part to the geographical position of the Ilian peninsula between the two oceans potatoes, legumes, strawberries, apples, wheat and barley.

## Economy

### Exports

Cereal grain and tin are Ilia's traditional agricultural export. The Republic of Ilia has a significant shipbuilding and maintenance industry as well as shipping goods a round the world.

## History

### Founding of Ilia

Founded after the first humans sailed across the sea from the southern continent of Urenos.

#### Leontini trade wars

The Leontini trade wars were a series of three wars fought between Ilia and Kategar.

### Republic

After the death of emperor Leon the sixth, the empire was split in to two separate kingdoms each ruled by one of his two sons. three generations later king Alonso abdicated forming the republic.

## Culture

The people of Ilia are considered clever and industrious, as well as educated and well-spoken. Placing faith in hard work, education, and discipline, they are known for their strong sense of law and government.as well as also making for shrewd diplomats and traders. In general, Ilians prefer free trade and diplomacy over most other things.

### National emblem

The national emblem of the republic is a trident with the colours blue and white (representing the sea and sea foam respectively) and grey (for the tin mines).

### Festivals and holidays

A few notable holidays and festivals are customary in Ilia such as the Harvest Carnival.

## Military

### Army

Ilian army contains of only two regiments, the 1st *balistarii* regiment who act as mainly border guards and the 3rd "lucius" halbard regiment who act as ceremonial honour guards. When in war time they mainly hire sell-swords

### Navy

The Ilian Navy is the 2nd largest naval fleet in the world, numbering 61 warships. Ilia is also known to hire sellsails and privateers to protect trade routes in times of war the 2nd "*Marius"* marine regiment is a regiment within the lilan Navy responsible for conducting amphibious warfare by utilizing naval platforms and resources. And are also in charge of providing protection for naval vessels and key Ilian naval bases on land.
Elendir

**Elendir** was the coastal realm of the Sun Elves before the Dark Ages. During the Dark Ages, the Elves fled to their refuge behind the secret falls of Lorifir.

## History

Elendir was built shortly after the end of the Great War of the Gods. It was during the Dark Ages, when it was overrun with Demons and many were killed, including the King and Queen. The surviving Elves fled to the Feywild and took refuge behind the falls of Lorifir.

## Etymology

Elendir means "The Sunrise Cliffs" from the Elvish *elendos* (dawn) and *endir* (cliff).
Redstone

**Redstone** is a natural material native to The Reach. Known for generating heat and light, it is one of the most valuable resources in the north, vital for growing crops throughout the year.

## History

Found in small quantities before the unification. It wasn't until the building of the Frozen Keep that large veins was found and later mined. It has never been exported out of the Reach.

## Uses

Vital to the agriculture, It is also used to in keeping buildings warm in winter.
Saskia Vanthis

**Saskia Vanthis** is a Sun Elf and daughter of the Lady of Lorifir. She currently wields Surya, one of the legendary Runeblades.

## Biography

Saskia was born in Lorifir hidden behind the secret waterfalls found in the southern parts of the Feywild. She was born as all Sun Elves in Zenith.

After the loss of their father in the Battle of Wilting Grove, the Lady of Lorifir wanted to ensure that her daughter Serelia would be prepared and her people would remain protected. Even though Serelia and Saskia had a close bond, as they got older Serelia became more involved in the duties as future warden. This caused them to spend less and less time together causing their relationship to weaken and for Saskia to become alienated from her family.

Her mother was a very wise person who knew how to act in crisis and was a great leader for her people. She showed Saskia the ways around plants and animals, sparking her connection to nature. She learnt how to find natural solutions for many things by using from plants to fungus to even certain types of soils, how to pick berries at the perfect moment. She taught her to cast spells and to speak Sylvan and Common as well as be able to communicate simple ideas to animals.

Her father was a huge part of her life. He taught her to play music and to roll down hills, even to climb the waterfall cliffs with water rushing down splashing them as they went. He taught her to find traces in the most unlikely of places, and to listen to the sound of nature to sense movement around us. She learnt to use a siren, both for shooting and for playing sweet songs. He was good friends with Ivellios, the boat maker, who became an uncle to her and the person to talk to when what she wanted was to be with her father. He was the only one she told before leaving and he provided her with a backpack filled with things for the journey and a boat to lead her to wherever she may go.

She often enjoys making jewelry from all kinds of materials: flowers, scrap metal from the blacksmith, vines from trees, leftover fabric, pieces she finds in Ivellios's workshop... She also likes to draw, particularly things she learns like an echinacea flower with its properties next to it or an annotated diagram of a boat or the poster to an upcoming carnival.

## Physical appearance

Saskia is around 5"9 . She has almond eyes which are the color of spring leaves.

Her wavy, silver hair is long and falls down to her hips. It is held away from her face most of the time with a hair clip that was gifted to her by her grandmother.

She wears a corset made of leather with engraved flowers and plants and has matching boots. She has rings on all of her fingers and a choker made of leather. She usually wears dresses with layered skirts that reflect the shape of leaves and off the shoulder necklines. Peering through you can see freckles on her shoulder and some areas of her neck as well as along her nose and cheekbones.

She will often be seen with flowers in her bag, behind her ears or worn as a flower crown. She may carry these in her small bag or in her leather backpack which has 2 pockets in the front that have a sun each.
Asteria

**Asteria** is a longsword that belongs to the kings and queens of The Reach. The Silver Queen is the current wielder of the sword. It is one of the Runeblades, and was gifted to Leofric by the High Elves of Mindos after he defeated the Fomorians. The runes were etched with Skyglass and the sword could shine with all the brightness of Mindos, vanquishing any darkness of the world. But ever since the High Elves disappeared and cast a spell to nullify all Skyglass, the enchantment faded.

## Description

Asteria brings stillness and silence. It is a cold and dull metal bearing a lack of a brightness that once shone.
Disciples

The **Discipiles** are a small force maintained by the Church of Dragonstone that are responsible for the safety of The Deacon, including the security of Driákonos Palace.

## History

First formed after the Dragon Conquest to hunt down the remaining loyalists to the Dragon King Krzáal.

## Uniform

The order wears full plate armour with pale white cloth shirt underneath.

## Banner

The banner of the Disciples is a white dragon on a black background with red edges. The dragon symbolizes their devotion to the church and their faith.
Kategari rebellion

## Forces

Yûn

Azture

Kategar rebels

## Commanders

H

F

U

## Strength

Yûn:8,000 immortals

2,000 slave hunters

15 armed slaver ships

7 warships

Kategar Rebellion:20,000 (early)

3 captured warships (early)

500,000 supporters (late)45,000 fighters (late)

Azture: 800

## Casualties

Yûn:7,000 immortals

2,598 slave hunters

1,200 slavers

NAVAL

6 armed slaver ships sunk

```
3 Armed slaver ships captured
```
9 sellsails ships captured

13 sellsails ships sunk

Kategar Rebellion: 12,000 killed

5,000 enslaved

4 ships sunk

Azture: 200 killed 8 soldiers enslaved2 trade ships captured40 citizens enslaved

the rebellion started with

## fall of kategar

the rebels stormed Zanetti's walls and attacked the Yûnish army, who responded by fighting back fiercely in streets, in alleys, and on rooftops two hours of fighting rebel army won the battle, although the Yûnish were able to retreat in good order the Zadie Palace was stormed at night. While small parties scaled over the walls,the main force breaks through the main gate with a ram. three weeks later rebel ships began to raid Yun coastline, sinking or capturing ships and raiding villages and towns freeing slaves who later joined the rebels.

## battle of the delta

seeking revenge for the fall of kategar the masters of Yun sent 8,000 Immortals believing the rebellion was small and only located in and near the city of kategar the immortals were not marching in combat formation having neglected to send out reconnaissance parties ahead
Shadowdale

**Shadowdale** is a town situated in a dark valley in the Moaning Mountains. Although it is officially part of the Kingdom of Frankia, it is largely autonomous and, due to its seclusion in the remote mountains, has its own culture and dialect. The people are often referred to as Dalish, distinguishing them from the rest of the Frankish people. The community is governed by the **Marquis**.
Purple Lotus Flower

The **Purple Lotus Flower** grows in very specific mangrove conditions. When consumed, the flower provides the user with spiritual journey, and some mystics have claimed access to the Spirit World.

Eiji Date was given a seed by a Firbolg he met in the forest during his time away from the party. He has planted the mangrove in a stream in a small woods a day's ride from Greystone, where he buried the bodies of Stephan the Fletcher, and Arthur Rat, the half-beast bartender from the Greystone slums, who were both killed during the Battle for Greystone.
Wanderers of the Southern Sand

The **Wanderers of the Southern Sand** are nomads who roam the Sighing Desert. They are a seclusive, spiritual people who rarely come in contact with the rest of civilization. Their population is unknown, and they are known to live and travel mostly in small groups, though there are those who seek their own path, alone.

A nomad is born with no name; instead they are allowed to choose their own when they come of age. Often, however, they are further referred to by where they were born, for example Ismo of Redrock.
Krzáal

**Krzáal the Dragon King** was a red dragon and Lord of the Dragon Isles. He led the Dragonborn across the Smouldering Sea in their conquest of Aranor. He was slain by a squire wielding the Sword Of Ashes in the Battle of the Eastern Sea Road. His bodyguards were said to have fought for three hours to reclaim his body. Legends say that his body was entombed on a hidden island that can only be found during a Blue Moon.
Vincent Greyback

**Vincent Greyback** (or simply **Greyback**), formely known as **Vincent Adoran,** is the guard-dog of the Adoran Mansion grounds. He is the older brother of Master Nilus and the father of Mathias and Orelios.

## Biography

### Early life

As the eldest of Cynthia's children, he was the heir of the Adoran Family.

## Personality

Mathias often speaks of Vincent as once being charming, witty and emotional. It was the latter that led Varys to turning him into a chimera, leaving Nilus to become the next head of the family.

Now, Greyback is an angry, empty and loyal beast. The only times he was seen to be calm was in the presence of his wife Altheia or his sons Mathias and Orelios. Since the passing of Altheia, he remains anxious and unsettled even around Mathias.
1st balistarii regiment

The 1st "balistarii*"* regiment acts a border guards as well as ceremonial role. Initially equipped with slow-loading crossbows they later changed to heavy quick loading crossbows earning their nickname the "*balistarii*".

## Formation

### Roles

Due to the regiment being used as border guards they are rarely seen in the city of Ilia

## History

Formed during the 2nd leontini war with Kategar by patriotic volunteers where they took part in the battle of Miliana that defeated the Kategan rear guard. The regiment has remained in service acting as border security.
RNN Atilius

the **RNN Atilius** is a war galleon and is part of the Ilian Navy, the ship carries 30 cannons.

## History

Built in portum Arsenal the ship soon became a part of the home fleets 2nd flotilla. the Atilius was docked in Ilia to be part of the fireworks display during the Summer Carnival Raid when it was burned by the pirates as they escaped.
Dragonfeet

***Spoiler Warning:** Plot and/or ending details follow.*

## Appearances

### Games:

Opaque, Not Blind

**Dragonfeet** is a Feu Noir buck.

## Kin

**Sister:**

Twigheart: Living as of Opaque, Not Blind
**Mate:**

Berrybranch: Living as of Opaque, Not Blind
## Quotes

**Speaker**: "*First quote*"

**Second speaker**: "*Second quote*"

—Description *Game*,

## Gallery

PuredDew's testAddressing purity testTalking about the outer warrens
Charles the Turner

**Charles the Turner** is a famous cartographer.

## Biography

### Early life

Born in Pertho Harbour in The Reach. Son of a sea trader growing up watching the few ships entering and leaving he dreamed of exploring and mapping the world.

### studying at the University

Once he became of age he booked passage to the city of Palinor where he began learning cartography at the University. After finishing 5th in his class he then began traveling to improve upon his skills and the current maps used by traders.
Skyglass

**Skyglass** was a mineral found in High Rock, used for its magical properties. They were fragments broken off from the heart of Mindos, the Star in the Sea. As the world fell into chaos, and seeing the danger of others gaining the power of this mineral, the High Elves cast a spell to nullify the power of every shard, turning them into nothing but stardust. Shortly after the fall of Nurathorm, they used the remaining light of the star the shards had come from to create the Wayward Mist and vanish from the world.

## Etymology

Celamin from Elvish *cela* (sky) and *min* (glass).
Saltfurr

The **Saltfurr** are a tribe of sea-faring merchant Tabaxi.

## History

The name was born when one of the best captains to sail the seas, a young smug Tabaxi alchemist named Gfuru, realized his fur had become salty and coarse. They were a nomadic tribe until Gfuru built a settlement on a small archipelago in the Crystal Waters west of Thibis. He named the island Saltstead.

## Notable Saltfurr

Gfuru Saltfurr

Goro Saltfurr

Tora Saltfurr
Taking of Mullion

## Forces

Kategar

Ilian Privateers

## Strength

kategar army:3,000

katergar navy:

10 warship 30 trade ships

6 ships600 privateers

Ilian army:500 men

## Casualties

946 killed155 wounded

6 ships captured600 killed

325 killed250 surrendered

the **taking of mullion** was the opening battle of the second leotini war. 5 years after the end of the first leotini war the kingdom of kategar suffered from pirate raids from privateers from mullion who where protected by the *treaty of Gaul* after a raid on the port of zanetti, king salan ordered any person court doing pirating to be killed without trial as well as the retaking of mullion, a former kategari naval base turned pirate stronghold.

## Battle

Secretly landing the ground forces on the south western coastline of the island at night.

at dawn commodore Cole moved the fleet near the entrance of the harbour which forced the garrison to rise the harbour chain effectively blockading it and preventing escape, during the night the kategari army quietly position itself in to three groups: one to attack the harbour, another to attack the fortress north of the harbour and finally one to attack the harbour chain after which the fleet would enter and support the attack on the fortress.

Two hours after dawn the army attacked, the attack on the harbour chain quick having complete surprise however while the other two were first successful they suffered heavy losses to words the end of the battle.
Borderlands

The **Borderlands** is the region between The Reach and the Kingdom of Frankia, with a huge forest in the center. East of the forest, there is road that runs from north to south between the two kingdoms. For hundreds of years the Borderlands were a common battleground between Frankia and the Reach until the last 300 years when both nations singed the **Pact of Ice**.
Battle of Wilting Grove

The **Battle of Wilting Grove** took place in the Wilting Grove in the Feywild. It was caused by the Seelie Court taking action against the Unseelie Court when they began tainting the grove. They were trying to siphon the life force of the forest to use it for reasons that are unknown.

Zadius Vanthis led the battle and fought amongst Elves of Lorifir, Satyrs and Firbolgs. They won the battle and the enemies retreated but many lives were lost including that of Zadius Vanthis and the rot had already begun to spread.
Drugs

Other than alcohol and tobacco, the following drugs can be found across the continent (usually through underground networks):

### Sugar

Commonly found in Valand. It's a sticky white substance that's refined from a tree resin. Sugar factories can be found downtown in Greystone. Sugar is highly addictive, and causes the users to have stained white teeth.

### Paradise

A new drug synthesized in alchemical laboratories. The drug has come out of the Commonwealth and it causes the user to have an out of body experience of euphoria.

### Spice

A root that grows in the arid regions of Urenos. Spice is a mild hallucinogenic that provides users with a state of relaxation. It also lowers body temperature, so is widely taken during the hot summer months in Yûn.

### Fly Agaric

These mushrooms are sometimes used by the Totem Warriors of The Reach prior to battle.
Pertho Harbour

**Pertho Harbour** is the chief trading port within The Reach and is the second largest settlement in the kingdom after the capital. It also contains the kingdoms shipbuilding yards and acts as a home for the Frozen Fleet. The settlement is ruled by a jarl.

## locations

### Port

Is where the trade ships dock. The rose of winter brothel is just outside the port.

## History

Built during the reign of King Lothar in 420 BDC to act as supply base and shipbuilding yard for the newly formed navy it slowly become the main trade centre for the reach due to its natural deep harbour.
Theatre and Opera House

The **Theatre** **and Opera House** is nestled within the heart of Ilia, owned by Mafia Don Moxie Malone. It hosts a variety of performance arts ranging from burlesque shows to heart-wrenching operas. On occasion, the building has been used to host the Underground Auction bi-annual event.

The theatre stands as a grand testament to both opulence and underworld intrigue. The theatre's exterior is adorned with ornate, gilded decorations, reminiscent of a bygone era. Upon entering, guests find themselves in a lavishly decorated lobby with an aroma of cedar and fragrant pot-pourri. Crimson carpets line the floor, leading to a grand staircase adorned with golden railings. Chandeliers overhead exude a soft radiance, reflecting off the polished marble surfaces. The scent of exotic perfumes and aged whiskey permeates the air.

The grand theatre hall boasts tiered plush seating adorned with deep burgundy velvet, providing an air of luxury and exclusivity.
Britannia

**Britannia** is an island located off the shore of Frankia, in the Black Sea. The people are ruled by the Emperor-King. The country is highly industrialized, and the sky is blotted out by pollution from the steel mills and refineries. The capital is full of insane baroque architecture with grotesque statues and spires.

## Geography

Most of Britannia is urban with narrow alleyways and underground tunnels where the lower class live, to account for the overpopulation. The Black Bridge is the largest bridge in the world, taking a whole day to cross, and is the only land access to the country.

## Culture

Britannia is militarist and imperialist. It is compulsory for all males to enter military service. Slaves and women are used for domestic work (farming, mining), the first minister is in charge of supporting the army and ensuring the Emperor-King is informed. Much of the Britannian population have a fanatical belief in the emperor King and his divine right to rule the world.

## Military

The armed forces of Britannia are organised by a hierarchy. At the top is the Emperor-King. Below him is the Grand Marshal, who commands six other Marshals, each with his own army of approximately 20,000 men. The armies are further split into Legions of 2000 men commanded by Captains. The **First Legion** protects the Emperor-King and as such never leaves Britannia. Not much is known about Britannian naval forces except that it is the only navy to exclusively use steamships. Black is the exclusive colour of the Britannian military.
High Rock

**High Rock** **(Mindos)** is the island home of the High Elves. The island lies in its own pocket dimension tucked away in the Weeping Waters, concealed by the Wayward Mist. A blue light ever shines in the realm of Mindos.

## History

High Rock was first settled by the High Elves when an Elven prince saw a falling star land in the sea. He used its light to navigate through the night, and there settled on the island star they named Mindos. The elves soon learned of the arcane properties of the star that had fallen, and named the broken fragments Skyglass.

After the conjunction, they used the remaining light of the star to cast a spell on the island, concealing it with an enchanted mist. The High Elves have not been seen since.

## Etymology

Mindos means "Star in the Sea" from the Elvish *Min'een Lir* (God of the Seas) and *celedos* (star).
Lord Ivan

**Lord Ivan**,commonly known as **The Black Dog**, is the Grand Marshal of Britannia, commander of The First Legion. He is second in command of all military affairs within Britannia, reporting directly to the Emperor-King himself.

## Personality

A disciplined, efficient, ruthless and merciless commander. He takes no particular pleasure in killing, but he will do what he must to serve his empire. His banner is the Dog, for a dog is the most loyal of servants.
Timeline

The following is an *incomplete* timeline of events in the Crimson Stone universe.

## The Dawn of the World

Creation of the Elves.

Great War Of The Gods and the forging of the Runeblades.

Fall of the Grey Elves.

Creation of the other races.

## The Dawn of Mankind

Founding of Yunyu, Yûn and Azture.

War of the Three Kings and forging of Giliad's Hammer.

Founding of Nurathorm.

Athena Storm Silverhand

The defeat of the Fomorians and the founding of The Reach.

## The Dark Ages (over 400 years)

Destruction of Nurathorm, Vorn and Elendir.

Casting of the Wayward Mist and concealment of High Rock.

The Long Migration.

The Elves flee to the East.

Enun is sent down from Heaven and summons the Great Flood, ending the Dark Ages

## The New Age

670 BDC founding of Kategar

576 - 316 BDC Yûn and Azture begin centuries of war over the Kategan Delta.

591 BDC slaves fleeing enslavement cross the Aegir Ocean becoming the second wave of human migration.

483 - 50 BDC The Ilian Empire.

264 - 146 BDC Leontini trade wars

245 BDC The **Ilian Empire** recognises the independence of Halflington declaring it a protectorate.

100 - 50 BDC fall of the Ilian Empire and founding of Valand, Britannia and Frankia and the Republic of Ilia.

7 BDC - 1 BDC the Dragon Conquest.

### The Age of the Commonwealth

0 ADC Establishment of the Church of Dragonstone. Signing of the Treaty of Palinor.

0 - 16 ADC Rebuilding of Palinor. Formation of the Commonwealth.

8 ADC First silver scrim is minted.

11 - 17 ADC The Great Famine.

42 ADC University of Palinor is established.

418 ADC War of the Red Waters

510 ADC Kyouren Civil War

#### Current game timeline

602 ADC Britannia invades Frankia.

603 ADC Summer carnival raid in Ilia.
Slavery

**Slavery** is a system under which people are treated as property to be bought and sold, and are forced to perform various kinds of work. Slaves are typically held against their will. People can become slaves when they are captured as prisoners in war or raids, and some are even sold into slavery by their parents if they are poor and cannot afford them. Others are born into slavery, as the children of other slaves.

## Bed slave

Bed slaves are train to keep their master's bed 'warm' so that when the slave-master was ready to have sex with them, they would be readily available. bed slaves are trained during childhood, Most have little or no hope of escaping this way of life, aside from suicide, and are crushed by the abuse and despair they endure.

## Thralls

a thrall is a bound servant, usely a criminal sentenced for a period of time under the believe you earn what you oue. (if a person steals a piece of bread then they would serve 4 weeks under the Baker they stole from)

Any children of thralls born conceded are free and are allowed to be raised by their parents.

## Legality

slavery is forbidden by law in the republic of Ilia, the Reach and the Commonwealth.

Valand does not have slaves , however they do keep thralls who slaves in all but name,any child born by thalls are free people. Thalls are usually criminals.

Azture has a small slave population. Slaves are used for labor too harsh for azturian hands.

Kategar
Duke Alistair

Alaric Aenar(father)[deceased under suspicious circumstances]

**Duke Alistair Aenar** is a noble of Valand and the ruler of Temré, the largest region in the country. His family are distant cousins to the Royal Bloodline, and have been ruling over the Dukedom since the founding of the country. He is currently on the run, after being summoned to the capital, Greystone, to be put on trial for the assassination attempt on the Queen's life.

Duke Alistair is a charismatic and cunning leader, known for his military prowess and strategic mind. He has a loyal following in his dukedom and many of his people are fiercely loyal to him. He is seen as a just ruler who puts the needs of his people first.

## Biography

### Early life

Alistair won his first tourney while still a squire. When he was fifteen, he and his tutor accompanied Sir Clayton and Sir Lawson in their campaign against bandits within the barony of Ramshorn. Alistair fought bravely against a fallen Knight, although he was not the one to kill him, and saved the life of Sir Clayton from two of the outlaws who attacked from behind. As a reward, Alistair was knighted by him.

### Knighthood

Two years after being knighted, Alistair reorganized the Knights of Temré to help protect the Dukedom.

### Becoming Duke of Temré

When his father died, falling off a cliff while fishing, young Sir Alistair became the new Duke at the age of 22, quickly showing his skill as both a military leader and a politician.

## Personality

Duke Alistair is a fierce warrior and a tactical genius. He is both a political leader and a leader in battle, often riding and fighting alongside his friend sir Robert Steel the commander of the Knights of Temré.
Guest Right

**Guest Right** is a sacred law of hospitality, practiced in the Reach. The words "the guest shall be welcomed with bread, salt and heart" are a common saying that the Reachmen live by. So long as the guest is under the hosts roof the guest is protected.

## Trivia

A traditional Albanian way of honoring guests dating back to the Bronze Age. Nowadays it is not commonly practiced during daily life.
Eldritch Manor

**Eldritch Manor** is the estate that serves as the headquarters to the Eldritch Knights. It is an old mansion in Palinor with overgrown gardens, protected by short walls and black iron palisades connecting stone pillars.

## Description

The oldest looking and least maintained building on the street. Large and looming. A low wall with a gothic style black iron fence surrounds the property, a hedge of overgrown cypress pushing itself through the bars, blocking the view to the garden. A hundred feet in, the worn brown bricks of the manor, perhaps once red in days gone, stand proud like a city guard reaching his retirement. Gargoyles and baroque designs define the time of construction. A post-war culture of uncertainty, distrust, and superstition.

A stone path where snow seems to have refused to fall leading to the front door. Here and there, thick roots have broken through the slabs of stone, wild hardy weeds poking out from the gaps, strangling each other for light. The windows are barred shut. A dark door that looks almost more like stone than wood blocks the entrance beneath an angular archway, protected on either side by a gargoyle ready to stop any intruder. Two iron rings in the mouth of wolf, its eyes speak of wisdom and secrecy.

Dark interior. The accumulation of a thousand years worth of knowledge, an attempt to reconstruct the orders’ past. Great fireplace, and large faded painting above the mantelpiece.

## Cellar

A glass display case, covered in dust, with a scabbard inside. Old metal, completely rusted, parts of it flaked off completely.

## Groundskeeper

A thin elderly man with hawk-like features dressed in thick grey robes, his eyes old and tired, but not betraying a light of keen wit.
High Elves

The **High Elves** are a sub-group of Elves that live on High Rock. They are also called the **Star Elves** or the **Blue Elves**. They have not been seen since the Elder Days when they used the remaining light of Mindos to cast a spell upon their home, concealing it with an enchanted mist known to the world as the Wayward Mist.

## History

An Elven prince sailing the southern oceans saw a star falling from the sky. He and his people followed the light to an island and settled there, naming it *Mindos*. They became known as the High Elves.

During the days of Nurathorm, they traded with the rest of the world and gave council to those in need. They aided the dwarves of Vorn in the creation of Giliad's Hammer, the weapon that defeated the Red Bull.
Vizago

**Vizago** is a Tiefling merchant and con-man. He sells stolen and counterfeit goods.

## Biography

Not much is known of Vizago what little is known is widely considered Urban legend due to the fact that he is known to exaggerate his own stories. He once sold Giovanni a rock for 250 gold, claiming it was an Ioun Stone of Protection.
Viktor Saliente

**Viktor Saliente** is a Tabaxi from Saltstead who is hired as a guard to important merchant vessels. He ratted out Tora Saltfurr for practicing Alchemy after it was outlawed by Goro Saltfurr, resulting in his eventual exile.

Excerpt from Tora's diary:

> "The treacherous snake that got me exiled from Saltstead. Snitched on me to Goro for practising and studying alchemy. We were rivals in the Sailing and Fishery Academy and both fought for Francois' attention, since we both looked up to him and saw him as an older brother.
>
>
> He has worked his way up to a captain of his own Saltsteadian ship, now working to guard the fishing boats of Saltstead. However, he may sometimes be given missions outside of Saltstead for trade and such or to seek help from other factions against the pirates terrorizing his lands. So he also serves as a diplomat of sorts.
>
>
>
> He doesn't quite look down upon Francois' choices the same way Tora does. However, the only thing they may both agree on is that he did lose his way and how sad it is that he is working against Saltstead's interests, and only for his own. He also, however, lumps Tora on the same boat as Francois, since Tora was exiled, he sees him as well as a traitor to Saltstead. He may have believed Tora studying alchemy was deeply wrong under Goro's rule, however, he definitely did it more out of spite to get Tora out of his way. Victor believes Saltstead's ways are the reality we must accept now. We are surviving, there is no time for dreams from a past fargone."
>
>
Halflings

**Halflings** are a race of humanoids that live in the west of Aranor.

## Society and culture

Most Halflings enjoyed farming, food, ales, parties and the giving and receiving of presents. They were usually friendly and happy-go-lucky, although they were often weary of other races. Halflings prefer a quiet, normal, and peaceful life.
Thibis

**Thibis** is a tropical island south of the Great Plains, homeland of the Tabaxi.

Every 70 years, hordes of giant locusts hatch beneath the compact sand in the dry center of the island, causing great devastation as they swarm across the island eating every last blade of grass and crop right down to the ground.

Thibis was once famous for its artificers, and with the refinement of Sparkpowder by D'jango Powderfinger, together with the ingenious smithing of Gun Hammerpaw, a terrible killing device was invented, named after it's inventor, Gun. Such inventions were part of the cause, and used in, the War of the Red Waters.
Kategar

**Kategar** is a human nation and port city that sits in a delta on the northern coast of Urenos. The Kingdom is famous for its wines, and the capital is well known for its network of canals. A few miles west, a port was built in the Bay of Gold to cope with maritime traffic and the size of larger vessels.

## History

### Origin

Kategar was once ruled by Yûn, however many hundreds of years ago, a Rebellion that escalated to full-blown war between the rebels who received military aid from Azture and Yûn. The Rebellion won and their descendants have been farming the lands on the northern coast of Urenos ever since.

### Leontini trade wars

Kategar has fought three wars over trade rights.

## Government

As Kategar is a kingdom the head of state is a king, with a prime minister as head of the parliament, a hold over from the rule of Yûn.

Bredas

## Culture

The people of Kategar are considered a passionate and fiery people, and have more relaxed views on sexual morality than other parts of the world.

## Economy

Kategar is famous for its vineyards which produce a variety of wines.

### Exports

Wine, olives, lemons, oranges, figs, dates and hemp,Gold

kategar is one of the largest on dwarfen gold producers in the world

## Military

### Navy

Royal Kategan Navy is the 3rd largest in the world with 56 ships and is the oldest.

### Army

Army is 14,000 strong and is made-up of light cavalry and light infantry all of whom are volunteers.
Great War Of The Gods

The Red Bull was called from across the horizon by its master, Ahriman,
to aid in the war. It killed many elves, impaling them with its flaming horns.
When the Chaos gods were defeated, the Gods of Law debated as to what should be
done with the bull. A shepherd overheard, and offered to tame it. The bull was
spared, left free to roam and graze on the Great Plains. But the gods were
tricked. The shepherd was a servant of Ahriman, and wore a shroud to conceal
his identity.

Some of the elves fought in the war against the servants of Chaos, while
others fled east across the sea. Those who fled and hid in the shadow of war
have since been called the Drow. In their fear and anguish, they became
corrupted by the very thing from which they tried to escape.

Many years later, some of the elves decided to sail
east to reunite with their kin, while the others stayed in Elendir. They became
known as the Gold Elves, or Sun Elves. Of the ones who left, some decided to
settle on an island called Marazion. The rest continued east discovering a new
continent, and a great city built by the Grey Elves. But the citizens had grown
paranoid and insane, and did not trust the newcomers, inviting them in only to
murder them in their sleep and capture their king as ransom in the war they
thought was still going on. Some of the elves escaped and sailed back to
Marazion. The elves who had settled on Marazion sailed with the wounded back to
the continent in the East to help free the king. There was a battle and the
Drow lost, retreating to the northern woods and beneath the mountains in the
underdark. The elves decided to burn the Drow city leaving the memory of their
fallen kin in ash. Some decided to rebuild elsewhere, and the city of Quia
Cylinthis came to be. These elves became known as the Silver Elves, or Moon
Elves. Others concluded that the isolation that comes from such a way of life
is dangerous, and they instead decided to live free and wild, to stay in touch
with the outside world. They became the Green Elves, or Wild Elves.
Dwarves

The **Dwarves** are a race of humanoids that live in the eastern parts of Aranor.

## History

Born in the mountains of the Highlands, there they built the great kingdom of Vorn. Masters of both magic and crafts, they were a civilization of great technology that prospered for thousands of years until the destruction of Vorn and the death of its King. With no place to call their home, the dwarves were wary of the wild and feral Dvergar clans and migrated west to build the first settlements in the Obsidian Mountains.

Soon after, they created Ordgar, meaning "New City" in Old Dwarvish. The city was to perpetuate the values of Vorn where knowledge, craft, magic and alchemy were at the center of their culture. Over the next hundred years Ordgar was destroyed and rebuilt two times due to attacks from the demons of the Dark Ages.

On the third destruction it was decided that they would abandon the pursuit of knowledge in favour of warfare, so they could better protect themselves against the terrors of the world. The study of magic was outlawed, and a paradigm shift to the life of the warrior took place.

They rebuilt their city a third and final time, renaming it Düngar (meaning "Strong City"), with an emphasis on towers and barracks rather than libraries and laboratories. Thus they lived through the Dark Ages; their secrets forgotten, their blades sharpened. Once the roads were safe to travel once more, Düngar began trade with the rest of the world, soon to realize they were at a disadvantage having no way to protect themselves against the magics of the world. And so any who practiced magic or bore with them a magical item would be imprisoned or executed.

The King's brother believed this to be folly, that they should instead re-learn what they had forgotten over the centuries, rebuild the libraries, seek out the broken fragments of the runestones and attempt to put the pieces back together and rediscover the magics and crafts of old. But the King did not listen and so his brother, along with the clans that supported him, left the Obsidian Mountains and began the **Long Migration**. Two years later, they settled in the Copper Slopes and established the Kingdom of Deen Morith.

During the Dragon Conquest, the dwarves of Deen Morith called for aid from their kin in Düngar, but their plea was not answered, and the dwarves of the North shut themselves off from the rest of the world.

## Biology and appearance

Short, stocky, strong with thick facial hair. Most dwarfs become expert smiths, warriors and stonemasons.

## Society and culture

Dwarves are a warrior race and expert smiths. Dwarves usually worship the mountain god Moradin, whom they believe is their creator. According to their legends, Moradin fashioned the dwarves into a likeness of himself.

## Known clans

* Clan Barrelhelm
* Clan Umber
Dark Ages

The **Dark Ages** was a period of over 400 years, during which the world was shadowed by clouds and plagued with Demons that would ravage through the night. Demons and disease caused most of the population to die out, and many civilizations fell to ruin, including the coastal city of the Sun Elves, Elendir, the Dwarven halls of Vorn, and the great kingdom of Nurathorm, which was said to be the first to fall and whose memory has since faded to myth. The Dark Ages ended just over 2000 years ago when Enun came down from Heaven and led his Warrior-Priests against the Demons, driving them back into shadow and summoning the Great Flood that washed away the sins of the world.
Wayward Mist

The **Wayward Mist** is an ever-present mist that hangs over the Weeping Waters. The mist is enchanted, and those who attempt to sail through the mist end up lost forever. It is also called the **Fog of the Forsaken**, or the **Mist of the Damned**. It was created by a spell cast by the High Elves of Mindos to conceal their home from the terrors of the world.
Dragonstone

**Dragonstone** is the name given to both the peninsula that extends from the south-east of Aranor into the Smouldering Sea, and the fortress city built there that serves as the capital of the Dragonborn nation. The city of Dragonstone is also referred to as Dragonheart to distinguish between it and the surrounding lands.

## History

The Dragonborn first settlement after landing on this volcanic peninsula at the start of the new age. Two years after being settled the Dragonborn attacked the city-state of Espya marking the beginning of the Dragon Conquest. Led by the Dragon King Krzáal, the Dragonborn sailed their warships from the Dragon Isles to conquer Aranor.

## Politics & Religion

The Church of Dragonstone is the highest governmental body in the nation and is often used to refer to the nation itself. The Church is overseen by a council of elders led by the Driákonos, commonly referred to by foreigners as "**the** **Deacon**".

## Geography

### Locations

Th'on Dak Temple in the crater of the volcano. It serves as the most holy place in Dragonstone.

## Trade

### Exports

Metalwork forged from the fires of Kha'dol Th'un, and Heartfire brandy. As well as small amounts of sparkpowder.
Goro Saltfurr

**Goro Saltfurr** was a Tabaxi leader of the archipelago settlement of Saltstead. He is most famous for banning the practice of Alchemy after the War of the Red Waters over 100 years ago, where his home was at war with the Tabaxi homeland of Thibis, who had succumbed to the deceit and manipulation of the Ice Dragon Stygeros.

After an explosion in Saltstead, caused by a young meddling Tora Saltfurr who had been teaching himself Alchemy in secret, Goro banished his own great-grandson to uphold his vow and law to protect their home from the dangers of Alchemy.
Temré

**Temré** is a city and dukedom on the west coast of Valand, ruled by Duke Alistair of House Aenar. It is the largest city in the country, a great trading harbour built during the three Kings period. Unlike many in Valand, the citizens of Temré live peacefully amongst non-humans due to many Halflings either living there of using the port to trade with the outside world, mainly the Reach and Britannia .
Feywild

The **Feywild** is the name given to the eastern part of the world. Vast and wild, covered in forests, swamps, hills and plains where the grass grows as tall as trees. World Trees and the Fairy Folk are found exclusively in these vast lands. The Fey creatures who live here can roughly be categorized in two groups, the Seelie Court and the Unseelie Court.

## Locations

* Lorifir
* Valnir
* Quia Cylinthis
* Faded Woods
* Deeproot Grotto
* The Golden Fields
* Wilting Grove
* Shadowfell
* Moonshadow Lake
* The Duskwood
* The Twilight
* The Nightmare Realm
Gfuru Saltfurr

**Gfuru Saltfurr** was a famous sea-faring merchant alchemist, known to be one of the smuggest Tabaxi to have lived. He founded the Saltfurr tribe and helped build the settlement of Saltstead on the archipelago west of the Tabaxi homeland Thibis. Before then, him and his tribe were sea-faring nomads.
Baelnar Barrelhelm

Dwarven Bard. Black braided beard, green and blue shirt.

## Biography

### Early life

Born in Deen Morith, Baelnar didn't consider himself a great singer he's only experience was what's the occasional song and the local tavern it was only with the death of his great uncle bloin barrelhelm who was commander of the gates, that he took singing or seriously learning from the numerous Bards before wishing to explore the world looking for inspiration.

## Songs

### The Four Heroes

“The people of Bleakhaven, farmers half-tall

Cheesmakers, lumberjacks, shepherds and all

Good folk they are, good sheep do they rear

Not those you’d want to live in such fear

When their fathers and sons, husbands and wives

Disappeared while working the fields outside

Over the Misty Moors a dark fog hung

Thicker than most, an evil had come

So a farmers boy rode out on his horse

To seek the aid of a friendly force

Ambushed he was, by highwaymen crooks

But the bandits lives were the ones that were took

As four brave heroes were then passing by

And heard the Halfling boy let out a cry

They saved his life and he told them his tale

And so they rode north to the village so pale

The heroes ventured into the moors

And there they found the dark evil source

The Duskroot Willow, an ancient tree

Corrupted by a hag who lived there beneath

She fed it the lives of the poor farmers wives

Husbands and fathers and children alike

But thanks to the heroes the hag has been slain

And the Duskroot Willow stands healthy again"
Urenos

**Urenos**, commonly known in the west as the **Holy Lands**, is a continent south-west of Aranor. It holds the oldest human cities in the world, Yûn being the oldest confirmed. The continent extends south into the Sighing Desert and the Red Mountains. The few who have ever crossed the desert and the mountain range say there is nothing but arid wilderness on the other side.