recursal/Fanatic-Fandom huggingface dataset:
Long Shot

**Long Shot** is the eighth episode of the first season of *Instinct* which was aired on May 27, 2018. It was written by Carl Flint directed by Jay Chandrasekhar.

## Summary

When a woman is shot outside a community center, Dylan and Lizzie are challenged by the mayor to solve the case in less than 24 hours to quell pressure from the media and special interest groups.

## Cast

### Main

* Alan Cumming as Professor Dylan Reinhart
* Bojana Novakovic as Detective Lizzie Needham
* Daniel Ings as Andrew Wilson
* Sharon Leal as Lt. Jasmine Gooden
* Naveen Andrews as Julian Cousins

### Recurring

* Danny Mastrogiorgio as Detective Anthony Fucci
* Alejandro Hernandez as Detective Rafael Sosa
* Stephen Rider as Officer Zack Carter
Stay Gold

**Stay Gold** is the first episode of the second season of *Instinct* which was aired on June 30, 2019. It was written by Michael Rauch and directed by Stephen Surjik.

## Summary

Dylan and Lizzie investigate the murder of a successful businesswoman who attempted to prolong the lifespan of humans. Also, Dylan and Andy look to continue their adoption search, and Detective Ryan Stock from Nebraska arrives to hunt for a potential serial killer.

## Cast

### Main

* Alan Cumming as Professor Dylan Reinhart
* Bojana Novakovic as Detective Lizzie Needham
* Daniel Ings as Andrew Wilson
* Sharon Leal as Lt. Jasmine Gooden
* Naveen Andrews as Julian Cousins

### Recurring

* Michael B. Silver as Detective Kanter Harris
* Danny Mastrogiorgio as Detective Anthony Fucci
* Stephen Rider as Zack Clark
* John Mainieri as Detective Jimmy Marino
* Travis Van Winkle as Detective Ryan Stock

### Guest

* Andrew Polk as Doug
* John LaVellle as Joel Crowley
* Jennifer Ferrin as Dr. Alexandra Becker
* Andrew Rothenberg as Ian Tucker
* Alicia Browder as Jenny
* Paul Alexander Nolan as Man – Jonathan James
* Michael Satow as Entitled Man
* Eshan Bay as Young Man
Wurm Online Fans Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Fan Page disclaimer

Wurm Online and Wurm Unlimited are games produced by Code Club AB. Wurm Online, Wurm Unlimited and Code Club AB do not endorse and are not responsible or liable for any content, products, services or information available on Wurm Wikia.

Wurm Wikia is not connected to Wurm Online nor is it the official website. Please visit the Wurm Online Official Site at www.wurmonline.com

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Bojana Novakovic

## Bojana Novaković

**Bojana Novaković**, (Serbian: Бојана Новаковић; born July 12, 1981) is a Serbian-Australian actress who recently played as Lizzie Needham on CBS series *Instinct* and she recently appeared as Biance in HBO Comedy-drama series *Shameless*.

## Background

Novaković was born on 12 July 1981 in Belgrade, SR Serbia, SFR Yugoslavia, to Serbian parents. She moved to Australia in 1988, at the age of seven. She was initially interested in becoming a social worker or doctor, but she changed her mind and decided to pursue performing arts. Novaković studied at The McDonald College in Sydney (where she was dux of 1999) and graduated from the National Institute of Dramatic Art (NIDA) with a bachelor's degree in dramatic arts in 2002. Her younger sister Valentina is also an actress, known for playing Natasha Williams in the Australian soap opera, *Neighbours*.

Novaković is known for her roles in films such as Devil (2010) and The Little Death (2014). She starred alongside Keanu Reeves and Adelaide Clemens in the drama Generation Um... and with Mel Gibson in the thriller Edge of Darkness. She appeared in the television series Shameless as Bianca. She starred in the science fiction film Beyond Skyline, a sequel to Skyline.
Finders Keepers

**Finders Keepers** is the third episode of the second season of *Instinct* which will aired on July 14, 2019. It was written by Carol Flint and directed by Lee Rose.

## Summary

Lizzie and Dylan work a case that provokes deep emotions for them when a 9-year-old boy goes missing on the eve of a judge's decision in a bitter custody battle. Also, with Dylan's help, Lizzie confronts some of her past childhood demons, and a major advancement presents itself in Dylan and Andy's adoption search.

## Cast

### Main

* Alan Cumming as Professor Dylan Reinhart
* Bojana Novakovic as Detective Lizzie Needham
* Daniel Ings as Andrew Wilson
* Sharon Leal as Lt. Jasmine Gooden
* Naveen Andrews as Julian Cousins
Season 1

**Season 1** of the crime drama series *Instinct* which was premiered on March 18 and concluded on July 1, 2018. It was consisted for 13 episodes.

## Cast

### Main

* Alan Cumming as Professor Dylan Reinhart
* Bojana Novakovic as Detective Lizzie Needham
* Daniel Ings as Andrew "Andy" Wilson
* Sharon Leal as Lt. Jasmine Gooden
* Naveen Andrews as Julian Cousins

### Recurring

* John Mainieri as Detective Jimmy Marino
* Michael B. Silver as Detective Kanter Harris
* Danny Mastrogiorgio as Detective Anthony Fucci
* Alejandro Hernandez as Detective Rafael Sosa
* Stephen Rider as Officer Zack Clark
* Whoopi Goldberg as Joan Ross

## Trivia

* On CBS and CBS All Access.
* Aired on **Sunday** at 8:00 pm.
* The series will consists of **13 episodes**.
* The series follows with former *The Good Wife* co-star Christine Baranski in *The Good Fight* on All Access.
Heartless

**Heartless** is the fifth episode of the first season of *Instinct* which was aired on April 22, 2018. It was written by Michael Rauch directed by Don Scardino.

## Summary

Dylan and Lizzie investigate the murder of a Jane Doe, but when they realize that the victim was killed by mistake, they must identify the killer’s motive and intended target before she suffers the same fate.

## Cast

### Main

* Alan Cumming as Professor Dylan Reinhart
* Bojana Novakovic as Detective Lizzie Needham
* Daniel Ings as Andy
* Sharon Leal as Lt. Jasmine Gooden
* Naveen Andrews as Julian Cousins

### Recurring

* Michael B. Harris as Detective Harris
* Alejandro Hernandez as Lorenzo Sosa
* Sarita Choudhury as Mayor Myers
* Andrew Polk as Doug the Medical Examiner
* Danny Mastrogiorgio as Big John
* Whoopi Goldberg as Joan Ross

### Guest

* JC Mackenzie as Frank Fallon
* Julia Schlaepfer as Brie Fallon
* James Saito as Akiro Sato
* Lauren E. Banks as Deidre
* Matt Walton as Dr. Damian Grant
* Jay Klaitz as Pete
* John Mainieri as House Mouse

## Background Information

### Broadcast

* This episode was aired on April 8, 2018.
Mallet

*A hammer with a thick head made entirely from wood. Normally used to bonk other wooden things together.*

This tools is part of the Carpentry tools and Leatherworking tools improvement sets. It is also used to build all wooden buildings, fences, and bridges.

## Usage

To improve with it activate the Mallet, use it on the target to open the Context menu, and choose "Hammer".

When using the improve Keybind, activate the Mallet, place the cursor over the item and press the key.

The mallet is used to make the basic Building plan for houses. To do this activate it, use it on a tile to open the context menu, and choose the appropriate option.

To build with it activate the Mallet and use it on a tile border or some kind of a unfinished construction plan. On the context menu you'll chose either "Fence>" or "Continue" depending on the step in the creation process.

The Crafting window can be used with the mallet to make various structures. To do this you simply put the mallet in one of the two boxes and the other box will be either a tile border or some kind of an unfinished construction plan (wall plan, roof plan, fence plan, bridge part).

## Notes

* The Shaft determines success chance and the Mallet head decides wood type along with the initial quality of the finish Mallet.

* Oak wood Mallets take less damage during use.

* Mallets of different Rarity have slightly faster action times.
Kelp tile

*You see a patch of kelp. The kelp is short and seem to like it here.*

*You see a patch of kelp. The kelp is medium and seem to like it here*

*You see a patch of kelp. The kelp is tall and seem to like it here.*

*You see a patch of kelp. The kelp is wild and seem to like it here.*

* Harvesting a kelp tile is done by using almost any sharp item on it and menu-choosing: Nature>Gather Kelp. It will yield Kelp inside inventory. Tools other than a Sickle or Scythe will incur a 20-quality cap penalty.

* Botany on a Kelp tile is possible. (This needs verification.)

* Digging or dredging next to any of the kelp tile's 4 corners will convert it to a dirt tile.

* Dropping dirt or sand can raise the kelp without destroying. It rases if the tile's slopes don't exceed 40. Steep slopes cause dirt to flow down to the next slope and it will continue this pattern till finding a tile whose slope is less than 40.

* Spawning of a kept tile happens at specific locations in diagonal broken lines. The locations are created with a seeded RNG algorithm. Once a kelp tile is destroyed it will spawn again if it's still dirt and given enough time. Spawning of a kelp tile requires that the northwest corner be a depth of at least 30 dirts or 3 meters below water level.
Ribbon

A sturdy iron ribbon, used to strengthen constructions like chests and barrels.

Ribbons can only be made from iron. Ribbons can usually be made from low-quality iron. This is the case because they're almost always used in multipart construction which will likely need to be improved once finished anyway.

The Brass ribbon is a different item.
Lizzie Needham

Detective **Elizabeth "Lizzie" Needham** is an NYPD detective and the main protagonist.

## Background

Elizabeth "Lizzie" Needham is a detective in the NYPD and a fan of Dr. Dylan Reinhart. She is considered to be uptight and aggressive as well as violent at times. Her mother was an alcoholic and Lizzie spent most of high school looking after her mother and sister. Her partner and fiancé Charlie Pavlik died in the line of duty, leaving her heartbroken and work being her relief. She is known to be a 'workaholic', staying at work during the night to work on a case. She can be violent towards male advances.

## Trivia

* "Stupid but Brave" - a quote she would like on her tombstone
I Heart New York

**I Heart New York** is the fourth episode of the first season of *Instinct* which was aired on April 8, 2018. It was written by Michael Rauch directed by Constantine Makris.

## Summary

a girl went to new York with her boyfriend. As they went to there hotel,the girl went in their room and went to shower,her boyfriend and a worker were having long sex.Couples days later,the girl went shopping,her boyfriend and the worker were doing sex but something else happened behind his back that he does not know about.what is going to happen...

## Cast

### Main

* Alan Cumming as Professor Dylan Reinhart
* Bojana Novakovic as Detective Lizzie Needham
* Daniel Ings as Andy
* Sharon Leal as Lt. Jasmine Gooden
* Naveen Andrews as Julian Cousins

### Recurring

* Danny Mastrogiorgio as Detective Anthony Fucci
* Michael B. Silver as Sgt. Kanter Harris
* Alejandro Hernandez as Detective Rafael Sosa
* Andrew Polk as Doug the M.E.
* Sarita Choudhury as Mayor Meyers

### Guest

* John Doman as Roger
* Jay Klaitz as Pete
* Luke Robertson as Kyle
* David Aron Damane as Conductor Johnson
* Keith Pillow as Detective Marks
* Jim Bracchitta as Donald
* Andrew Richardson as Driver
* De’adre Aziza as Ellen
* Shay Vawn as Grace
* Tommar Wilson as Ken
* Anthony Gaskins as Uni
* Kevin Porter Young as Fire Inspector
* Elliott Fullam as Young Dylan Reinhart

## Background Information

### Broadcast

* This episode was aired on April 8, 2018.
* On its first airing this episode attracted 8.1 million viewers.

### Trivia

* Despite being credited, Naveen Andrews do not appear.
* Dylan and Andy are kissing and holding hands outside of NYC.

### Quotes

Robber: I'm not a bad guy. I just...I work this line. I grab things when I can.
Dylan: You pick dead people’s pockets. Don't sell yourself short. You sound like a wonderful guy.
Dylan: I love when this happens.
Lizzie: When what happens?
Dylan: When I might be wrong. It keeps me on my toes. Maybe this is about drugs.
Lizzie: Oh, I give this burst of humility about 3 seconds.
Dylan: Except I don’t think this is about drugs.
Lizzie: Oh, 2 seconds.
Dylan: He could be the Doogie Howser of murderers... (Dahne)
Still

A still used in distilling alcohol.

## Usage

* To use the Still place undistilled alcohol in the boiler container and light its fire. Over time, and as long as its fire is still lit, distilled alcohol will be created in the condenser.
* Nothing can be placed in the condenser by the player.
* Both the condenser and boiler have the container size of 25x25x30cm and a volume of 18.75 L.
* Burn time is similar to an oven of the same quality.
* Smelting a Still is not possible. This activity requires that the Still be empty and it's not possible to remove the boiler or condenser for the still. Thus the smelt action is blocked stating the Still needs to be empty.
Rope tool

Template:InfoboxWurm

*A rope making tool, a small handheld spinning wheel with three large nails. It is made from oakenwood.*

The Rope tools is the primary creation tool for Ropemaking skill. This craft turns Wemp fibre into crafts like: Rope, Mooring rope, Cordage rope, and Bow string.

## Creation

* The shaft's wood type determines the tools wood type.
* The plank's quality in addition to Fine carpentry skill influences creation chance.

## Usage

To use the Rope tool you simply use it on some wemp fibre or use the fibre on the tool. Both r-click menu and the Crafting window can be used.

Creation chance and the overall output quality spread of created items depends on the rope tool's ql, the crafter's Ropemaking skill and difficulty of the created item.

Rope tools of different rarity slightly increase quality of crafted products.
Orc

**Orcs** are a humanoid race prevalent in Erenoth. They are brutish and savage in appearance (and often in disposition). They share a common ancestor with humans and elves, and therefore can mate and reproduce with both species. Once the most prolific of the savage races, they have dwindled over the centuries and been driven back into the wilds and dark corners of the world by entities such as the Elder Imperium, the Kasrin Empire, and the Convocation of Aeras.

Orcs are larger and broader than both humans and elves, and what they lack in cunning they more than make up for in strength and tenacity. They are resourceful, skilled in war, and in-tune with the Way.

Orcs can be found just about everywhere, being both hardy and adaptable, but there are three primary orcish settlements on Erenoth:

**Skull Ridge:** An orcish enclave in Shade Vale, located within the massive skull of the Old One. The orcs of this settlement utilize the flesh, blood, and bone of the deadly creatures they hunt, fashioning armor from the hides of mastodons and cutlasses from the forearms of sabercats.

**Winter's Wail:** An outpost of tundra orcs, built inside the ruined Kasrin castle of Willamar's Reach, located in the infinite wasteland of the Everfrost. These orcs are descended from the orcish exiles of the Age of Expansion. They are savage, relentless creatures, raiding every year past the Anvils for supplies.

**Shadow Keep:** An expansive fortress located in the Dark Roads below Erenoth, these albino orcs are greatly feared by surface-dwellers. Little is known about them.
BFG9000 Offhand (i)

The **BFG9000 Offhand (i)** is a mid-tier range offhand. It boasts a +7000 range attack and strength bonus as its only stats. It is visually and statistically identical to the BFG9000 (i). The **BFG9000 Offhand (i)** is obtainable by upgrading a BFG9000 Offhand at the emperor's chest located at ::upgrade.

 Buy

*Currently, the BFG9000 Offhand (i) can only be obtained by upgrading, or by trading with another player.*
Axe trap

Template:Infobox itemWO

*The trap is made from a strong wooden frame, and a spring that triggers a heavy axe. It is made from [wood type].*

The axe trap does physical damage to its target.

## Creation

Failure at creating will slightly damage the large nails and the plank. Failure at continuing will damage the item being added.

This trap is difficult to make. Reported chances:

* 75 carpentry, 50 ql large nails = 70% creation chance

## Usage

* Traps skills affects placement chance.
* Higher ql traps do more damage.
* It can be placed on bush, tree, tar, and marsh tiles.
Stone altar

*A stone altar, with decorations depicting famous religious events.*
A stone altar is a religious piece of furniture. It is used to Pray, hold Sermons and for Sacrificing items.

## Creating

* A character must be a follower of a god in order to make a stone altar.
* The altar's aligned god will match what the character who finished it follows.
* Stone altars can be created within the domain of another.
* Stone altar can be pushed or pulled to move it around.
Large cart

*A fairly large two wheel cart designed to be dragged by an animal.*
A large cart is vehicle for hauling goods and people. It holds more than a Small cart and less than a Wagon. It has the largest character transport capacity of one commander and up to 3 more passengers.

## Creation

* The last wood type added determines the cart's wood type.
* Minimum skill needed to craft a large cart depends on plank ql and carpentry skill. In general a better ql plank or more skill will unlock creation sooner. It does not have a hard cap for minimum skill needed to create.

### Total base materials

* 7 Shaft
* 22 Plank
* 4 Small nails
* 1 Yoke

## Locking and Permission management

Locking a cart with a small or large padlock with enable permission management. Without one none of it applies. The owner of a cart always has usage permissions for everything.

* *Driver* permission controls who can embark as commander and hitching rights.
* *Mount* permission controls who can embark as passenger.
* *Access inventory hold* permission controls who can "open" the cart and interact with its contents.
* *Manage these setting* permission controls who can change permissions. Note, the owner can never be denied permission to anything.
* *Transfer ownership* textbox is only available to the owner. Even with an unlocked cart this field is still only available to the owner.

Anyone can add a lock to a cart lacking a lock, regardless what permissions the cart has ,because permissions don't apply to unlocked carts. "Attaching locks" is a permission setting for deeds and its possible a deed may block the action.

Anyone with the key has access to all permissions even if the permission setting suggests otherwise and can remove the lock.

## Loading

A commander or passenger of the cart can Load certain large and heavy objects like a Bed or Large chest.

## Draft animals

Animals can not drag a cart over tiles where the sum of any two adjacent Tile borders exceeds 39.

### Speed

* To embark on a cart it must be at least 10 ql.
* The commander's stamina is drained during movement. This has no effect on the cart's speed or otherwise.
* Animals pulling carts move slower as the weight in the cart increases. Animals with draft traits and natural draft bonuses are designed to pull more weight and potentially pull the cart faster.

### Hitching

* Only those with "Driver" permission can hitch and unhitch animals.
* To hitch animal(s) to this cart it must be at least 10 quality.
* The hitching process consists of actively leading at least one animal, right clicking the cart to open its context menu and choosing "Hitch".
* To unhitch a single animal, embark as commander, right click the animal to open its context menu and choose "Unhitch".
* To unhitch all animals, right click the cart to open its context menu and choose "Unhitch".
* F2P can hitch but not embark as commander.
* Animals stay hitched through a server restart.
Support beam

Template:InfoboxWurm

*A wooden construction made from logs, planks and metal ribbons intended to support walls in mines.* The support beam is used to reinforce cave walls and cave floors.

## Usage

To use the beam: Activate it, use it on a Cave wall or Cave floor and choose "Reinforce".

## Creation

There is no hard cap minimum creation skill level. Creation chance and availability improve with more skill or a better ql Shaft.

The initial log mush be 24kg and the continue log can be a little as 16.8kg.

## Tips

Don't right off that the unfinished beam is only 1L. You can transport considerably more in this form then as finished in crates. 150 unfinished is 150L; Whereas, 150 finished in a Small crate would take up 1000L
Carving knife

*Made for carving, this knife has a broad blade and half a hilt.*

This carving instrument is used in woodworking crafts to carve or create various crafts. This knife is one of the five carpentry improvement tools.

## Notes

Carving knifes can be initially created at high quality, a quality up to the knife blade's quality.

This knife is very effective at destroying wooden house walls.
Fulgrim

**Fulgrim** is a small fishing village in Gwyn Tirod. It is tucked up against a rise of hills known as Telond’s Hillock. It can be found on the east bank of Loch Brunne, a large lake. In addition to its lucrative fishing trade, Fulgrim subsides on a small but productive mining industry, and enjoys frequent trade with Aldimeer, Hummock, Brook, and, occasionally, Shade Vale.

The population consists mostly of humans, hill dwarves, and stout halflings.

Fulgrim’s defensive positioning between Telond’s Hillock and Loch Brunne have spared it from the worst of the raids from G’valt and Bloodhoof Steppe. Peace is maintained by a constable and a handful of guards. A militia is mustered in times of strife.

Ten years ago, Uldar Deepdigger, a hill dwarf of Bardoth, arrived in Fulgrim to establish a church of Ilmater. Uldar claimed to have had a vision that brought him to the south, and possessed great healing powers.

Uldar was instrumental in the defeat of Temur the Undaunted, Khan of the Bloodhoof centaur tribes, during the Bloodhoof Blitz.

Worship of Ilmater has become widespread in Fulgrim since his arrival.
Saw skill

This skill determines your efficiency with a saw. Most notably, it in addition to Carpentry skill or Ship building skill (whichever is relevant to the product being created) and Saw quality determine the Output quality spread.

This skill is checked when when fighting with a saw as a weapon. Note, the damage a saw does is very low making it a doubtful weapon if your primary motive is to slay things.

## Titles

Certain skill levels unlock special titles you can display after your character's name. To change what is displayed use the Chat command "/titles".

 70
 90
 100

For a listing of all titles, see Titles.
Level

## Description

Level is Digging method which adds or removes Dirt or Sand so that tiles right next to the tile occupied by the character are flat and at the same elevation.

## Usage

To use level you must stand on a flat tile. Then, activate a Shovel and use it on one of the surrounding 8 tiles and choose level . A tile is considered flat when all four sounding Tile borders are flat.

Level will lower/raise one digging type tile corner by the equivalent of one dirt every 5 seconds.

Level will remove material to lower down a Tree tile or Bush tile but it will not add material to raise it up.

With at least 70 Digging skill you can level down a Tar tile or a Clay tile. This process will only remove material and if a single corner needs to be raised it fails. To work around this you drop dirt on the lowest corners and then level it down.

## Notes

Level produces lower quality materials on average compared to if you where using Dig.
Grooming brush

Template:Infobox itemWO

*This wooden brush is used to groom animals. Its wooden handle is lined with lots of thin, strong wemp straws. It is made from [wood type].*

The Grooming brush is used to groom various animals which combats existent or potential disease. A small sample of groomable animals includes: fowl, cattle, pigs, horses, dogs, and a couple others.

## Usage

* Grooming an animal helps to both remove Disease and prevent it from happening in the first place.

* An animal can be groomed again after one Earth hour.

* Grooming failures don't damage the brush and success do damage it.

### Grooming action

To Groom an animal you active the brush, open the Context menu on an animal and choose "Groom".

This action uses Animal husbandry skill. Grooming many animals is one of the more effective ways to train this skill up.

## Notes

* Failure to create the brush destroys 0.03 kg of wemp fibre.
* Rarity Grooming brush take less damage when being used. This damage reduction is as follows: 12.5 %, ?, ? for rare, supreme, fantastic; retrospectively.
Spell enchantment

Spell enchantments are created with priest characters. Priests worship one of the many gods. Each god has a limited selection of spells his or her followers can cast.

## Enchant Decay

Enchanted tools used to do an action will reduce in enchant power over time. For each action the enchant power could go down by one point. Reduction chance is checked once and its outcome varies based on the following metrics.

* Rarity will reduce the chance by 5 times, 10 times, and 15 times for rare, supreme, and fantastic.
* The *less enchant decay* rune will reduce the chance by 5% to 10%. It has a miniscule effect compared to rarity. Taking 5% to 10% of the tiny decay chances (2%, 1%, or less) makes little difference.
* Action times of 10 seconds or more have the same chance. Times less then 10 seconds have reduced chance. It uses a logarithmic function to determine decay chance for times between 0 and 10 seconds.

Here is a graph showing the chances for: a no bonus 50 power (blue), a no bonus 100 power (purple) and a rare 100 power (brown).
wolframalpha.com graph

1. ↑ WU code, Action class, decayEnchants()
Lye

Template:Infobox itemWO

## Description

A strong alkali solution created by leaching ash in water.

## Usage

Lye is used to convert Hide into Leather. It's also used to change Mortar into Concrete. It acts as the corrosive agent in Corrosive traps.

## Creation

Lye is a ratio creation item. You can create more then 1.0 kg in a single creation by using the ratio of 1.0 kg water to 0.10 kg Ash. For example:

* 12 kg of water, a Small barrel full, used on 1.2 kg of Ash will result in 12 kg of Lye.
* 64 kg of water, a Cauldron full, used on 6.4 kg of Ash will result in 64 kg of Lye.
Forge

Template:InfoboxWurm
*A forge made from stone bricks and clay, intended for smelting and smithing.*

## Usage

* Up to 28  Metal ores will fit inside and can be smelted into lumps.

* The forge heats metal items inside it to "glowing hot" in order to do smithing related work on them.

* Clay pottery items are turned into pottery once they are "glowing hot" for a length of time.

* Any item which can be repaired and burned , wood and cloth based items for example, will when placed in the forge start to rapidly lose quality after it reaches glowing hot. Burnable non-repair items take damage. Once an item either exceed 99.99 damage or its quality falls below 0 it is destroyed.
* Cooking in a forge adds 10 difficulty to the food item being cooked.

## Fueling

* To light the forge you need a Kindling in inventory. Then, use a Steel and flint on the forge to open its context menu and choose "Light".

* There are two ways to fuel a forge. One way is to use a fueling item on the forge and from the context menu choose "fuel". Another way is to place burnable items inside it which will fuel the forge when they are destroyed.

* 20kg of fuel is the maximum weight a fire will benefit from. You can burn as much as you want but only up to 20kg worth will count.

* Higher quality forages burn longer and takes things to glowing hot faster.
* Birchwood and Peat are a more efficient fuels. 10 kg of either is about as much as 20 kg of others.

### Burn time reports

* 74 ql forge fueled with 20 kg fuel burned for 2hr, 40min.
* 50 ql forge fueled with 20 kg fuel burned for 1hr, 57min.
* 26 ql forge fueled with 20 kg fuel burned for 49 min.

## Notes

* Forges of Rarity heat up faster and burn for longer.
* Items which can be repaired and burned loose quality instead of being damaged. This is so players can't grind repair skill by repairing items as they burn.
Small cart

*A small two wheel cart designed to be dragged by one person.*

## Usage Notes

* **Painting** a cart 6.05 kg of dye is needed.
* **Maximum drag weight** is determined by: (Body strength \* 7 - Amount of weight you're carrying) \* 10 - 60kg.
* **Locking** a small cart can be done with a  small or  large padlock and it can be managed with standard permissions.
* **Transporting** a finished small cart requires loading. It can be loaded into any vehicle with enough available space.
* **Hitching** animals to a small cart is not possible.

## Total base construction materials

* 12 x Plank
* 7 x Shaft
* 2 x Small nails

## Unfinished cart

* The unfinished stage consumes 1 unit of volume regardless of what's been added to it, just like all unfinished items. It's weight will reflect the components added to it. It's more convenient to transport a small cart in its unfinished form.
Loom

*A large wooden loom, made for weaving.*
A floor loom weaves strings and Yarn into square pieces of cloth and rugs.

## Usage

* Loom quality affects the success chance when using it to create items.
* Looms of Rarity make products with a slightly higher quality.
* Looms can be enchanted with item use enchants like WOA and COC.

## Moving

A floor loom can not be picked up. It can be loaded and moved with push-pull. A Wagon is the smallest possible vehicle to load it into.
Plank

*A three steps long wooden plank that could be used to build something. It is made from [wood type].*
A plank is a basic construction material used in many tools and structures. It is often used in the initial item creation step along with either a Shaft, Small nails, or Large nails.

## Creation

The plank's and wood scrap's wood type will be the same as the log it was cut from.
Creation success and the Output quality spread of finished planks depends on Carpentry skill, Saw quality, and Saw skill. The log's quality is the maximum a plank can be.
Saw

*A saw, good for creating and sawing planks.*

The saw is a essential woodworking tool used shape wood into uniform sized building materials. The most common is refining a Log into Planks. Other examples include Wood shingles, Yokes, and Hull planks.

## Notes

The Starter tool set saw can not be improved. Luckily its not made of birchwood, like other starter tools are, so you can't accidentally burn it up.

Saws of various Rarity will increase the quality of products produced.

Cutting trees down with a saw will give Saw tool skill. Unlike many other tools this training technique is not capped at 20 tool skill. And of course using it to create various products gives saw tool skill also.
Wood scrap

*Scrap wood, only useful for feeding fires with. It is made from [wood type].*

Wood scrap is primarily created as a byproduct of refining Trees and Logs into items used for Carpentry and Ship building. Its most common use is to combine it into about a 20 kg bundle and Fuel a fire. It also can be used to make Kindling and a Woven fence.

Wood scrap created as a byproduct has a quality equal to 10% of the log or tree it originated from. High ql scrap can be acquired from cutting down fruit trees of age shriveled or young and some very young lumber trees with high Woodcutting skill and a good Hatchet.
Cut Grass

You see a farmer's field, which would render about [farm skill dependent value] handfuls of mixed grass.

## Usage

* tedding (performing a farming action) is done to improve the tile's yield and can give Farming skill. There are three indicators that the task can be done. The mixed grass piles look disorganized instead of in a straight line, mouse hover shows "untedded" in its tooltip, and there is the event message, "It would benefit from some tedding using the rake or pitchfork.". Tedding tools are either a pitchfork or rake.
* Feeding grazing animals with a cut grass tile is possible. A freshly created cut grass tile will be eaten to dirt in one animals' grazing. Testing needed for results using later growth stages.
* large planter is incompatible with cut grass.
* Creating is done by using a scythe on a Grass tile with a grass length of at least medium length. The r-click menu is Nature>Cut grass. The action is comparatively long for an action. The tile requires no more than 8 compound slope for the tile. If the ground is not flat enough mixed grass will be harvested instead and event gives the message, "The area is too steep to dry mixed grass. You decide to collect the [farm skill dependent value] grass instead.".

## Growth stages

* Mouse hover tool tip "(Hay, wet)". Event message, "The grass smells nice and is wet to the touch."
* Mouse hover tool tip "(Hay, damp)". Event message, "The grass hasn't dried much."
* Mouse hover tool tip "(Hay, drying)". Event message, "The grass has lost it's gloss and is dry to the touch."
* Mouse hover tool tip "(Hay, halfway dried)". Event message, "The grass is quite dry and on it's way to becoming hay."
* Mouse hover tool tip "(Hay, almost dried)". Event message, "The grass is noticeably less green and on it's way to becoming hay."
* Mouse hover tool tip "(Hay, dried)". Event message, "The hay is a brilliant gold colour and ready to harvest!"

## Weather related messages

* The mixed grass happily dries in the sun.
* The mixed grass is being affected by the rain.
* The hay is waiting patiently for more sun.

Hay, wet, untedded, summerHay, wet, summerHay, damp, untedded, fallHay, damp, fall
Aburame Clan

The Aburame clan (油女一族, Aburame Ichizoku)  At birth, members of this clan are offered to a special breed of insects such as kikaichū as a nest, residing just under their host's skin. These insects will then live in symbiosis with their host from that point on. Because of this, its members are characterized by their use of

insects as weapons.

## Abilities

* One Element
* Insect Style Ninjutsu

## Cosmetics

* Brown-Black Hair
* Eye Protection
* Fair Skin

## Jutsu

Human Cocoon Technique - Rank D

Insect Clone Technique - Rank D

Insect Jamming Technique - Rank B

Insect Jar Technique - Rank C

Iron Mountain Leaning - Rank D

Parasitic Destruction Insect Technique - Rank D

Parasitic Giant Insect - Bug Bite - Rank S

Secret Technique: Insect Cocoon - Rank B

Secret Technique: Insect Gathering - Rank D

Secret Technique: Insect Sphere - Rank A

Secret Technique: Insect Tornado - Rank B

Spindle Formation - Rank C

## Hiden

(Jutsu Limited to only a Clan Head)

Jar of Poison Technique - Rank S

Poison Cloud Technique - Rank B
Dye

*Dye, used to colour clothing and items with.*

## Colors

 Green
 Blue
 White
 Black

## Creation

One kg of water or tannin is needed per each item of its counterpart. When using combined materials the amount of liquid must be increased by 1 kg for every full unit combined. Since only copper and zinc lumps can be combined, combining-creation is only possible with green and white dye.

Failing a creation destroys some weight or quality of one or both materials: copper lump by 0.1kg, cochineal by 0.5ql, woad by 0.5ql, iron lump by 0.1kg, tannin by 0.1kg, water by 0.1kg.

Dye quality is affected by both materials, Natural substances skill and the dye's difficulty. The dye producing item caps the creation quality and the liquid is the chance item. Since water is always 100 QL for all but black dye getting better quality items doesn't affect creation chance. This is the reason black is so hard to make as it's the highest difficulty and frequently the tannin is lower quality.

The color of the die is explained by it's quality.

 Green
 Blue
 White
 Black

The most effective way to get low values is to use a high quality ingredient and have high Natural substances skill for the initial creation.

## Improvement

One color spectrum, at a time, for a dye, can be changed by using one of the (cochineal-red, copper lump-green, woad-blue) color producing materials. Simply active one, use it on the other and choose "Mix" from the context menu. This can increase or lower that shades value. It will take more items to increase larger volumes of dye and visa-versa.

The maximum color something can be improved to is: 155 + the quality of the material.
The minimum color something can be reduced to is: 156 (155 + a 1ql item).

## Usage

For dyeing structures either a wall or fence of any type will take 1kg of dye.

Many items can be painted. The amount needed to dye them is the lesser of a volume and weight formulas:

* Volume / 125 or 1, whichever is bigger
* Volume / WeightInGrams \* 1000 or 1, whichever is bigger

e.g. a lamp takes ~0.06kg dye.::
(2\*20\*200) 8,000 / 125 = 64.::
8,000 / 5,000 \* 1,000 = 1600

Paint can be removed with a Metal brush.
Backpack

Template:InfoboxWurm
*A backpack made from leather with metal husks.* A backpack is used to hold things.

* All containers have a 100 item limit. Although, by nesting containers in containers it's possible to get more then that. This only work if the size metrics are smaller and there is enough volume inside a container for the other container.
* Leather items don't burn and heat transmits to the contents of leather containers. This means a backpack can be used in say a Forge to have more than 100 items inside it.
* For cooking, a backpack will either hold up to 37 Frying pans or 29 Sauce pans.
Fine fishing rod

Template:Infobox itemWO
*A long pole with a string and a hook made of iron. It is made from [wood type].*

The Fine fishing rod is an improved fishing tool that performs slightly better at catching fish than the Fishing rod. It can be used to fish from a boat or from land.

## Notes

* The fishing line can break. When this happens you can add a new line to fix it.
* Wind or ages has no effect on this tool.
* Willow wood poles take slightly less damage during fishing.
Metallurgy

```

Using two combined bundles to do creations will only use a single units worth of material. Using combined bundles will remove the problem where failures destroy some weight and make the lump too small to try again.

Alcohol spell effect will make creation more difficult. It is one point of additional difficulty for each point of Alcohol power. The creation window won't update with success chances that reflect how Alcohol power affects difficulty.

Since we can't see the 75% desired creation chance when using Alcohol, instead use https://www.dreamsleeve.org/wurm/grinder/ . Use fixed bonus (channeling) simulation. Skill is metallurgy, difficulty is diff + Alcohol power, bonus is about 0 (no tool skill and an insignificant value from Smithing skill), tool QL is chance material QL. Best skill gain is when Mean is 20.

### Skills

* Parent skill Smithing
* Body > Body strength
* Body > Body control

### Titles

* Smelter at 50 skill
* Metallurgist at 70 skill
* Master Metallurgist at 90 skill
Carpentry skill

This skill is primarily used to create wooden items,  structures, and  fences. It also determines the maximum sloped Tile border a wooden fence can be build on.

## Carpentry creation

The primary creation tools are: Saw, Carving knife, Plank, and Shaft.

## Carpentry improvement

Improvement tools are: Carving knife, File, Log, Mallet, Pelt.

## Sub skills

* Bowyery - Skill for  bows.
* Fletching - skill for  arrows.
* Fine carpentry - skill for many complex wooden  Tools,  decorations and  carts.
* Toy making - skill for  toys.
* Ship building - skill for  ship parts.

## Skill training

1. Crafting planks and shafts can be used at low skill levels. As the creation chance exceeds the 50% to 75% range the skill gains increasingly slow down. Since planks and shafts are easy to make they don't offer a challenge for very long.
2. Improve a pile of lightweight wooden items, for example a Spindle. This method can be used from 0 skill all the way to 100 skill.
3. Building and repairing wooden  structures, and  fences. Grinding with this method might consist of repeating the process of building 1x1 houses and then destroying them. This method uses significantly more wood than improving.
4. Train one of the sub skills which will give gains to parent skill, Carpentry.

Template:SkillChar

## Titles

Certain skill levels unlock special titles you can display after your character's name. To change what is displayed use the Chat command "/titles".

 70
 90
 100

For a listing of all titles, see Titles.
Log

## Description

*A log cleared of branches. Good for making planks or shafts from. It is made from [wood type].*

Logs are created from cutting down young lumber trees or cutting down at least mature age fruit Trees and by chopping up Felled trees.

They are primarily used in the creation of Shafts, Planks, Ship building lumber and last ,but not least, for Fuel.

## Log weight

Lumber trees produce the most wood and these include: Birch, Pine, Cedar, Maple, Linden, Chestnut, Walnut, Fir, Oak, Willow.

Chopping up felled trees will remove one 24 kg log per an action. When the tree is less than 48 kg the next chop up will produce one 24 kg log and another log of whatever weight is remaining in the tree. This happens because tree weights are not evenly divisible by 24.

### Cut down trees

Fruit trees include: Apple, Cherry, Lemon, Olive.

* Young lumber trees give one 1.6, 3.2 or 4.8 kg log.
* Mature lumber trees give one 11.2 kg log.
* Mature fruit trees give one 2.0 or 2.4 kg log.
* Old fruit trees give one 3.2, 3.6 (sprouting) or 4.00 kg log.
* Very old fruit trees give one 4.8 or 5.2 (sprouting) kg log.
* Overaged Fruit trees give one 5.60 kg log
Potion of acid

Template:InfoboxWurm

*A small flask containing a poisonous green smoky fluid.*

## Notes

* This Imbuing potion does not have a power. Applying a portion of any power will have the same effect of adding enchanted acid damage to the weapon. It works similar to Demise enchantments.
* It does not stack other with demise enchantments. Nor does it stack with the other two potions (fire and frost).
* For PvE the enchanted acid damage currently(11/13/2016) does nothing.
* for Epic, it's rumored to improve combat against Sorcery players using acid weakness items.
* This is not in the crafting window or the Crafting Recipes window. It can only be created by using the r-click menu command "Mix".
Chicken coop

Template:InfoboxWurm

* Only hens can be loaded into a coop which must have food and water. And it must be at least 10 quality.
* The hen capacity is coop QL / 10 + rarity (max 13 for 100ql fantastic). Rarity is a value of 1 to 3.
* Hens inside the coop count towards a deed's animal ratio.
* Hens eat and drink every 4 hours at a per hen rate of: 1 food and 250 grams of water.
* Feeder can only contain farming "seeds". Seeds are what's used to sow farm tiles and in this sense, for example, a potato or onion is a seed.
* One egg per a hen is created every 12 hours at a quality equal to the coop.
* If either the feeder or the drinker is empty on an egg poll the hens will be unloaded form the coop.
* Eggs in the egg box will not hatch when they decay.
* Egg fertility is random and is not in any way affected by rooster proximity
Account Issues

Verified Disable [Temp]- your verified status among the Community from our honor system has been disabled temporarily.

Avatar/Verify Restriction- Prevents the use of setting an Avatar including prevention of Verification of new membership.

Standby For an Officer – You are placed in the NGA holding cell until an officer can address the issue.

D.S. Entry Required – A file on a member needs to be created in the NGA Database.

Invite- You will moved to an officer's channel when one is available.

Interview requested – you have applied for a position with NGA and are awaiting an interview from an NGA Officer.

Membership file Issue – There is an issue in your database file that needs to be fixed.

Member Reprocessing – Member is a returning member and has options to pay his/her reprocessing fee. By paying a low reprocessing fee would allow the returning member all Server groups they may have had prior.

Website Requires Approval – Member has registered on the website and is awaiting approval from an officer.

No Mic- member does not have an operational Mic.
Contact Us

N.G.A® UNITED WE PLAY

Location: Toronto, Ontario, Canada

 By Phone:1 (647) 922-NINC (6462)

 Monday to Friday 5 p.m. to 10 p.m., weekends and holidays 9 a.m. to 2 a.m.

Note: Long distance charges may apply! & all times posted are in EST

Try us on Skype

By Nemesis Inc-ZenDesk:

Simply visit our Homepage and click the bottom right corner to leave a message, our agents will get your ticket instantly. Feel free to speak direct to a live agent using the same method.

By Email:

administrator@nemesis-inc.net  we'll get back to you within 5 business days but in most cases under 24hrs. For urgent matters, we recommend you call us at

1 (647) 922-NINC (6462). or email our support desk: support@nemesisinc.zendesk.com

For a fast and complete response, please give us as much detail as possible, including your N.G.A® Membership Secure Password and additional contact details. Also feel free to contact us on our Facebook fan page & don't forget to like us.

Important notes:

Don't have a N.G.A® Membership Secure Password? Speak to an officer on the official N.G.A® United We Play Teamspeak server or email to: administrator@nemesis-inc.net with the same email you used to register an account on our site for security purposes. Once your membership is secure an additional Teamspeak server group will be assigned to you. If you may have forgotten your username and or password on our site and are trying to have online chat support agents change it for you an N.G.A® Secure Password will be required.
Season 2

**Season 2** of the crime drama series *Instinct* which was premiered on June 30, 2019.

## Cast

### Main

* Alan Cumming as Professor Dylan Reinhart
* Bojana Novakovic as Detective Lizzie Needham
* Daniel Ings as Andrew "Andy" Wilson
* Sharon Leal as Lt. Jasmine Gooden
* Naveen Andrews as Julian Cousins

### Recurring

* Michael B. Silver as Detective Kanter Harris
* Danny Mastrogiorgio as Detective Anthony Fucci
* Stephen Rider as Zack Clark
* John Mainieri as Detective Jimmy Marino
* Travis Van Winkle as Detective Ryan Stock

## Trivia

* On May 12, 2018, it was renewed for a second season (along with *Criminal Minds*, *Hawaii Five-0*, *NCIS*, *NCIS: New Orleans*, *SEAL Team* and *S.W.A.T.*)
* The series has been schedule on Sunday June 30, 2019 at 9:00 pm, right before *The Good Fight*.
Load cargo

## Loading ships

* A body strength of 23 is required to load.
* Additional body strength is required to load a ship which itself also has cargo. The formula for required body strength is: **23 + ((3 \* (total ship weight / ship template weight)) - 3)**. Total ship weight is the sum of itself and its cargo.

Ship Template Weight
 Corbita | 1,400