recursal/Fanatic-Fandom huggingface dataset:
Total Drama Back on the Island Episode 2, Fun Time in the Spring Time

## Challenge Time

Teams have to go through a spring field with bees and hornets chasing after them, they have to find a special Chris Maclean medal which they get to keep after finding it. Tyler somehow takes forever in the Springfield and Gwen wind it for the Out and About Tigers.

 However, Sierra annoys everyone by saying, “Guys, Cody did all the work, you should be more like him, you should have worked harder, Not you Cody of course.”

 2 alliance were formed, an alliance to vote out Tyler and an Allince to vote out Sierra.

## Bonfire Ceremony

Chris mentions “There are only 6 marshmallows left on this plate, if you don’t receive a marshmallo, then you’re out. Walk the dock of shame and catch the boat of Losers, and get the **HECK** out of here!”

The First Marshmellow goes to.. Noah! Followed by Duncan, Harold, Owen and lastly Cody.

**BOTTOM 2: Tyler and Sierra**

The final marshmallow goes tooooooooo......

SIERRA!!!
Fae

* There are two types of fae: those that are born, and those that are made. Those that are born are more powerful, eldritch in appearance: and far more capable in taking on glamours to masque their appearance. Those that are made are people who have lost their name. Both are essentially immortal: unless slaughtered by hunters, they will not die from old age or illness.
* Changelings are all born fae: exchanged for human children and raised as such. The human children are sometimes eaten, other times kept in servitude. There are rare stories of their return. Changelings often seek out their fae heritage however, and it is not uncommon to see them in liminal places in the guise of humanity. Changelings raised by humans often prefer to assume the form of the child they replaced. They have more leeway in terms of how strictly they need to abide to the laws that govern the fae, (such as being able to choose whether or not to take a name if they overhear it in person) and typical wards have less effect on them, though are still painful or repulsive.
* "Without lie, let, lien," is the only phrase that assures that a gift or favour has been given without the expectation of something in exchange. Most fae highly value manners and politeness: erring on the side of overly formal speech is a safe bet. Saying thank you is an acknowledgement of debt to the fae- and should be avoided. Instead, showing appreciation for a gift without saying thank you is safer.
* The fae are incapable of lying. They are however, free to use trickery to their advantage: and lie by omission.
* Classical wards apply to them: running water, salt, iron, rowan, St John's Warts flowers, and various sacred herbs. Sandalwood has a soporific effect on the fae. They can be appeased through traditional offerings such as bread and milk and honey.
* Deal brokering - they are bound to obey the rules around the deal, and are capable of superhuman feats in exchanges. If a deal is broken, they will employ violence until they feel retribution has been paid. The fae are sly, and prone to striking up deals whenever the fancy strikes.
* Taking a name - removing someone's sense of self, their identity: this name must be one that they truly identify with and feel like personifies them. It doesn't necessarily need to be a legal name, or even a given one: nicknames also count. It must be exchanged in person- written mediums don't count for the exchange. While it is possible to return a name: the longer the duration it has been separated, the more dire the consequences.
Laelia Miranda

**Laelia Miranda** is a secondary PC Cast member. She is a human with the power of repulsion control.

She is a physics professor at the University of Toronto and a Doctor in Particle Physics. She hasn't been in any D&D sessions as of yet, appearing only on ventposts and private chats, most of them with her cousin and bartender friend, Dante LeBlanc.

She currently has no affiliation to any major factions, and lives with her wife, normie Delilah Milford.
Sessions

These are Dungeons and Dragons (DND) sessions hosted over Discord. Typically run time goes from 8pm to 1-2am on every Saturday. The sessions do not necessarily fit together in a linear fashion, but all events that transpire in them are canonical to the universe. Events that occur may crop up in the in character news channel, or on in universe forums like gotnerfed (a forum that documents the aftermath of superpowered battles in the city).

Players are assigned the basic stats (DEX, STRENGTH, WISDOM, CHARISMA, INTELLIGENCE) and an extra stat (POWER). The stats mean what they do in typical games of DND, with dexterity being most commonly used for dodging attacks and player action order in battle. Intelligence is used for information checks on characters, items, places, etc that the players encounter, as well as for random item drops. Items received in these do carry over from session to session, with exceptions made at the game master's discretion.

The stats are on a 1 - 5 system, with 3 being average ability and 5 being olympian levels of accomplishment. Power is based on not the strength of the actual superpower or ability, but the degree of control the player has over their powers. Health points are assigned on a blood based scale, determined by the character's height, weight, age, and overall fitness. Typically, teenagers and young adults of average stature are in the higher ends of the teens to early twenties. Twenty five to thirty is common for adults or particularly tall players, whereas anything higher than thirty five to forty is the upper limit.

Players roll the corresponding stat added to a d20 roll to see if they are able to carry out the action, and then usually a d6 for damage. A d10 or d20 may possibly be used if the player scored particularly well or nat 20'd. A nat 1 or critical failure results in consequences- often catastrophic failure. The exception tends to be with INT rolls, as the player will simply not notice anything of particular note in the area. Failed CHAR rolls will drastically impact NPC's opinions of PC's, which does carry over between and beyond sessions.
Elijah O'Brien

Elijah O'Brien is a vet at the Toronto Zoo. He specializes in large animal care, particularly the big cats. One of them is named Benji the Bengal Tiger, and the two are very close. Elijah often brings his lunch on his breaks to eat near Benji's enclosure, and will play chess by himself in view of the cat: it's common to see Benji stretched out on the ground, tail thwapping and watching Elijah explain what he's doing.

Elijah is a member of the mafia, but generally seen as incompetent, as he is too mild mannered to be expected to carry out violence and has a power ill suited to being an in field agent. He is mostly around just to provide them easy access in and out of the network of subway like tunnels in the zoo, as well as a public facing source of good PR.

Elijah's power is a calming aura. It is a passive effect, and he is unable to weaponize it, soothing those around him. Personal proximity within a 50km radius is enough, though the effect is more prominent the closer someone gets to Elijah. This is a part of why he readily gets along with the animals he sees at the zoo. It does not, however, work on himself- Elijah is anxious and highstrung when around people, preferring to be left alone with the animals and following the rote routines of caring for them. People who have a natural resilience (being telepaths themselves or trained) or wards against telepathic powers are not affected by his aura.

He has a very soft spot for young or injured animals, as seen when he rescued a kitten from a fountain in the mall and splinted it's paw.
Kamon Bellerose

Kamon Bellerose is a Troll, specifically an incarnation of Kanaya Maryam. Someone with the powers to summon via writing created their own living, breathing clone of Kanaya to nefarious ends. She eventually escaped this and took on the alias Kamon Bellerose, a name which she feels much closer to than Kanaya Maryam. Kamon was taken in by Adora and the cathedral, where she continues to live in secret. A glamour was cast over her to prevent her from being outed as a troll to the general populace.

Kamon was first met during the Strast Party Session, where she briefly conversed with Kazuma Tsukkon, the first person to discover Kamon's true nature.

Kamon fully revealed herself during the Elon Mecha Session, where she was impaled by an attack robot and the entire party was able to see her jade blood. She had also at this point stepped through the glamour-dispelling circle at the center of the gardens. Kamon only took being impaled as a minor inconvenience, tearing the offending blade arms off of the machine and then pulling them out of herself to brandish them as weapons.

## Trivia

It is said that if Kamon were to ever meet Rachel Vacare, the Vast Glub would be unleashed and doom all of humanity.
258

258 is an immense amount of damage dealt by tangible illusionist Val Fontaine to eraser Rachel Vacare during the Breakfast Planning Session. It has now become synonymous with body horroring and/or otherwise nerfing people.

258ing, as an action, is generally performed by NPCs, which tend to have the most overpowered powers and to be able to deal the most damage. Most of these attacks end up on the r/gotnerfed subreddit as they are usually incredibly spectacular.

More extreme damages have been dealt, such as 836 points, dealt by Tripwire as he accidentally *tripped* over his own forcefield during the Summoner's Summary Session, and 1424 points, dealt by Rachel to a power sealer who kidnapped her friend and teleporter Kazuma Tsukkon during the Kazuma's Kidnapping Session. However, 258 has remained an staple of this kind of damage dealing as it was one of the first instances of heavy body horror writing on the Timeline.
Adrien Haywood

### Relatives

??? Haywood - Adrien's biological father.??? Haywood - Adrien's biological mother.

Adrien Haywood was first encountered by the players during the Daedalus run, as he had been one of the people with psychic powers who had been affected during the run due to a beacon's signal. He had collapsed into a bush during a face painting event for an event hosted by the Aquarium, during the middle of playing hide and seek.

He was rescued by the players, and promptly put into an ambulance and carted off to the hospital, making a full recovery after the players killed Simon and destroyed the beacon he revealed was a prototype for technology meant to render psychics (such as telepaths and telekinetics, the most common type of abilities in universe) powerless.

Adrien was later spotted again during the Amplification session, in the hotel's parking lot alongside a crowd. He and his father had been going to get cookies from a nearby bakery, which is a weekly tradition for the two. He was rescued thanks to Benny and Mercury's intervention, and Rosana Lynwood returned him to his father.

## Relationships

### Adrien's Father

Adrien's father has recently been divorced, and has primary custody and caretaking duties of Adrien as a single father. He is doting, and terrified about raising his son in the city, working to move away from the safety net of his family so as to keep Adrien safe.

He keeps Adrien in the dark about the dangers of the Ingrams, and tries to give him as normal of a childhood as he can: taking him for daddy and son fieldtrip days to children's events in the city, playing in the parks, and so forth when he has the opportunity to. Adrien thinks that his dad is the 'best dad in the whole wide world, that's why I got him a #1 dad mug!' and adores him.

Adrien's father is also on good terms with Val Fontaine, who he credits with saving his son during the Amplifcation session as Val's hard light shields had contained the chaos and allowed quick resolution. He teared up and thanked Val profusely with a hand on his shoulder. Because of this, Adrien thinks that Val is a pretty nice grownup.
Character list

## Player Cast

Robin Amaryll

Andi Coventry

Charlize Lee

Rachel Vacare

Kazuma Tsukkon

Angel Carter

Melody

Lui Han Tao

Adelaine Ables

Bailey Lancaster

Beau Babineaux

Taylor Scott

Honey Margaux

Claudia Tran

Leon

Darrius Sergius Gravois "Paea"

Vira Steely

Emile Joshua Tran

Mercury "Faultline" Rodriguez

## Ingram Mafia NPCs

Ingrams (General)

Val Fontaine

Bo Lawrence

Terry Ingram

Augustine Ingram

Ichabod Ingram

Frank Barber

Courtney Clayton

Joshua Cantwell

Dominick Cannon

Caleb Carr

Sinead Ingram

Dustin Lawrence

Melanie Chapman

Elijah O'Brien

Mika Stiltner

Elba Woodworth

Brodie Barber

The Auditors

404

Scarlet Renata

Sophia Rhodes

Rosana Lynwood

Diamond Clem

Caroline Richardson

## Russian Mafia NPCs

Benedek Milovanovic

Russian Mob

NS

## ODArg and Foxtrot

Fae

Odalie Fairchild

Oda (Elliot / Tito)

Matteo Bianchi

Amadeo

## Misc. NPCS

Alexei Greer

June Parker

Louise Michelle Price

Lizard Mayonaise Price

Adrien Haywood

Darin Cross

Flora Hunter

Derrick Settler

Martine Souza

Nova Fran

Chandra Urbane

Rhea Galloway
Owo

He is a sadistic mothewfuckew who made someonye impewsonyate Vaw's dead sistew, aftew a twagic incident which weft him twaumatized, and made him faww so deep into denyiaw that he can't see the vewy cwystaw-cweaw cwues that this is nyothing but a cwuew and viwe scam to keep him in Ingwam's wwetched supewpeopwe dowwhouse.
A sad excuse fow a human being who towtuwes and manyipuwates peopwe to keep wunnying his owganyized cwime empiwe, which is howding the entiwe city in a asphyxiating chokehowd. He who has caused suffewing unspeakabwe suffewing and stwife fow mewe gweed.
That is Augustinye Ingwam fow you.
Kolyan Indirovich

A picture of a corpse would be in bad taste.

Kolyan Indirovich is a character in Half Damage and "The Curse of Strahd" module by Wizards of the Coast.

In Half Damage he is a character in the popular show "The Curse of Strahd" whose personality changes depending on whether he is on or off-air.

## On-Air

Kolyan was the old Burgomaster of the Town of Barovia. He was the father of Ireena and Ismark, as well as the husband to Saryam. He died before the Heroes reached Barovia in a werewolf attack.

## Off-Air

...he's probably still dead my boys, I'm not gonna lie.
Joshua Cantwell

### Relatives

"Major" - His boss. Seems to be stoically respectful of him.??? Cantwell - His niece.

## Biographical Information

### Occupation

Head of the Toronto PD, Media correspondent for the Toronto PD.

## DnD Statistics

### Moral alignment

Neutral Good

Joshua Cantwell is a police officer. He is the current figurehead of the Toronto Police District, and often shows up on the scene of disturbances in the city to represent them to the media, as well as conducting front line investigations.

He has the ability to control time, mostly using it to stop or slow down targets in field, as well as projectiles thrown or shot his way. He is very competent, although rarely jumps into the fray, preferring to leave it to other mafia members to handle.

Although the timeline is unclear, at some point Joshua cut a deal with Augustine Ingram. In exchange for the corruption of the Toronto PD, turning a blind eye to mafia shenanigans and covering up crime scenes, Augustine offered the Ingram's protection of the city as a whole (avoiding undue chaos, and snuffing out competing criminals) and to bankroll the PD. Joshua held out until it seemed inevitable that he would have to cave in or else face the downfall of Toronto, and tiredly agreed.

Joshua is often exhausted, and subdued when the players encounter him. Joshua keeps to himself for the most part, only speaking when spoken to, and often to Val Fontaine rather than his partner Bo or other members of the mafia. He drives a blue Ford truck, and this is often loaned to the mafia.

His desk at the police headquarters is often messy, a slew of paperwork and mountain of coffee cups. He keeps pictures of a dark haired girl, identified as his niece during the Park Ransom Session. He is similar to a father figure to her- having never married or fathered children himself. He does not speak about her.
Benedek Milovanovic

The leader of Strast. Joined the party during the Fanfic Bullshit Session, and has since then become a major figure in several events. Has a penchant for becoming a father figure to anyone even remotely younger then him. Has almost no powers, however a powerful Fae known as NS is unfailingly loyal to him.
Riefi Vallakovich

...hopefully we're making him proud.

Riefi Vallakovich is an NPC in Half Damage and "The Curse of Strahd" module by Wizards of the Coast.

In Half Damage he plays a character in the popular show "The Curse of Strahd" whose personality changes depending on whether he is on or off-air.

He is a character created so that Ismay could make a dumb joke about McDonalds, Burgermasters and do a Guy Fieri impression.

He is the husband of Lydia Vallakovich and father of Victor Vallakovich.

## On-Air

Riefi is the Burgermaster for Vallaki. It's due to his influence that the town has a festival every week. He's a happy-go-lucky guy who is super-psyched to see the Heroes.
NS

> *"All I want to see is what happens when a good man in a bad situation is suddenly given the tools to reverse his situation."*
>
>

NS
--

### Powers

All abilities a fae should have plus some control over shadows.

## DnD Statistics

### Power

4

NS is an old and powerful fae with some unusual hobbies. At an unspecified point in time, NS willingly gave away its service to Benny through a rather generously worded arrangement. NS has said that it does this often to people in terrible situations, as it has a particular interest in stories where powerless people are suddenly given all too much power.
Les cortèges du mariage

Redaction1

sujet: les cortèges durant les mariages constituent de plus en plus un danger social. Tu écris un article à un journal dans le souci de sensibiliser la population sur cette pratique.

Dans le cadre de la sensibilisation de la population ; j'adresse cet article au journal "le ségovien" pour relater les danger causés par les cortège du mariage.

Aujourd'hui; les cortèges durant les mariages constituent un danger à savoir:

- Le non respect de la circulation qui se manifeste par l'utilisation illicite des voies de passage.

- Les emboutillages provoqué par les voitures et les motocyclisytes et les spectateurs qui occupent les rues dans le souci de prouver les joies devant les mariés.

- Les accidents de circulation qui sont provoqués par les java dans la circulation par les jeunes.

Souvent même dans les quartiers où se trouve le mariage, les voisins sont empêchés à cause des manifestants.

Les cortèges durant les mirages ne sont pas bons, car ça peut occasionner les accidents de circulation.

sou
Odaism community

## Welcome to the (Completely Fictitious I Swear Officer) Church of Odaism!

Hello, stranger! If you don't know what this is already, you probably shouldn't. This is just a knowledge base for a little roleplaying campaign between friends!

**WARNING:** This narrative universe deals with heavy topics such as sexual assault, body horror, gruesome clinical details, unreality, existentialism and family issues, between many others. If you decide to continue onwards, please, keep this in mind.

I guess that's all. Bye.

## Describe your topic

> *"Write a description about your topic. Let your readers know what your topic is about and add some general information about it."*
>
>

I will not.
Claudia Tran

### Relatives

Richard Tran - Father, deceased.Lydia Tran - Mother, estranged.Theodore Tran - Half brother.Janice Tran - Half sister.Emile Joshua Tran - Maternal Cousin. Maxie - Pet dogSunny - Family dogHeather Tran - Paternal Cousin.Michael Tran - Paternal Uncle.Baby Lucy - Paternal Niece. Henri Tran - Maternal CousinSammi Tran - Maternal Cousin Lucille Tran - Maternal Great Aunt
Scarlet Renata

Scarlet Renata was first (and last) encountered by the players during Ichabod's Birthday Session. She was in the middle of killing Flora Hunter, having removed her planchette tattoo. Darin Cross killed her after rolling a Nat 20, obliterating her body into a fine, red spray after endangering his best friend Flora. Renata was cocky, brash, and cruel: having been kicking and drawing out the process of offing Flora. She apparently was most often assigned to the red rooms. It was later discovered she had been tutored under Dominick Cannon alongside Val Fontaine, until Dominick's assignment overseas, at which time her tutelage was under Terry Ingram, with whom she shared many personality traits.

## Relationships

### Val Fontaine

Val often speaks of Renata in the context of their having joined the mafia and trained together during the same timespan, as they shared Dominick Cannon as a mentor. He was not overly touchy feely with Renata, but enjoyed her friendship and working alongside her nonetheless. Bo has noted that Val was always Dominick's favourite out of the three of them. He recounts them going out on the town together often, and lovingly speaks of the big ski trip to a resort they had gone on together when Dominic unexpectedly came to visit after a trip to a national space agency, much to his delight.

He recounts Renata as a spitfire, a strong personality, a helluva woman, and wanted to introduce Robin to her, as he considers Renata an important part of his history. He is not aware she is dead, and is under the impression she has just been assigned out of town as of 10/19/2018.
Magic in Feothrice

There are several means of using magic in Feothrice.

## Born with Magic

Those born with magic have a god as an ancestor. All elves and tieflings (and their half-bred offspring) are inherently magical.

**Wizards** are those born with magic who pursue the study of magic and seek to understand how to most accurately conjure spells.

**Sorcerers** are magic users who do not study to the degree of wizards. If they study at all, it is not through an establishment like the Frampton School of Magic. Their spells are often emotion-based and conjured on a whim. They often learn new spells through trial and error, as opposed to books and classes like wizards.

## Granted Magic

Gods can give individuals magic. This magic is not passed on to future generations unless so assigned by the gods.

**Clerics** are granted magic by gods when they are deemed worthy of helping people.

**Druids** are granted magic by gods when they are deemed worthy of helping the natural world, such as animals or the planet.

**Warlocks** are granted magic by gods through pacts.

## Magical Items

Anyone can wield and use most magical items, unless they were created with stipulations otherwise. Items with spell charges can be used by those not born or blessed with magic.
Rat 20

RAT 20 or “rats” is a saying originating from the Ingram Bookstore Session. Andi Coventry had rolled to summon rats in the fight against Ichabod Ingram’s shadow monsters and Rhys rolled a 20 (or “nat 20” as it is commonly called in DnD culture). Ellie chimed in with a pun of “RAT 20” and the term “rats” became synonymous with rolling perfectly (no matter what the roll was for).

Perp later drew a group picture (as seen on the wiki background) with Andi’s **Rat 20**.
Consequences

Consequences is a very important game mechanic on the Odaism universe and a core teological dogma within the Church of Odaism.

   Consequences are the concept by which every action taken has far-reaching ramifications on the narrative. The flow of Cause and Effect is a strong driver of the plot on the Odaism universe, even moreso than on normal human affairs. Members of the Church of Odaism are ingrained with the concept of Consequences since their very indictment into the Church.

All players and characters are subject to Consequences for their actions, and as such have to thread very carefully. Each action leads to an unparseable number of Consequences down the line, and the slow accretion of tiny nudges in certain directions by the Characters push the narrative down certain paths.

No one character nor player can comprehend the true scope of Consequences until they have long seen their aftermath. It is a concept that can only truly be studied a posteriori. And as such, it is strongly suggested by all High Cardinals of the Church to exercise extreme precautions. Lest they invoke the fury of Oda and their mastery over Consequence.
Vakish

Vakish is an uncharacteristically arid city of Lifyn with scorching heat and sandy or rocky ground, making it difficult for plant life to grow within the city. In the rich volcanic soil beneath the Trembling Peaks, madder (which produces a red dye) is grown and harvested in great numbers, making Vakish one of the trinity of cities which produce the three dyes for which Lifyn is known best. The Dragonborn not only export the roots of the madder plant, but they consume it to add luster to their red scales.

Vakish is home mostly to Dragonborns, but all the sentient races found in Annwyn do business there.

The Dragonborn general Rathkul from Omnym, at the age of only fifteen, was granted the land upon which Vakish now sits when his army was overtaken by King Nelson’s army thirty-five years ago. This was done in hopes that Dragonborn and the races of Annwyn could one day find peace. Now fifty, the ruler has been planning an inside attack against Annwyn since his arrival.

Rathkul’s forces are made up of every guard in Vakish. He has recently sought the aid of a mysterious Tiefling called Vassago who has promised to help Rathkul overtake Nelson’s throne in exchange for a seat at Rathkul’s side in power as a magical advisor to the Dragonborn army. Naturally, as these things go, Vassago has no intention of letting Rathkul live once Nelson is killed. Vassago plots to overthrow Vakish and while Rathkul is away, and to soon thereafter claim Nelson’s throne from Rathkul for himself. Vassago’s eventual goal is domination of Annwyn for Tieflings.

Rathkul is very skilled in battle and knows some fire-based magic, as most Dragonborn do.

### Flag of Vakish

The city's flag features the madder plant, the roots of which produce the red dye which Vakish most heavily exports. As the city was a gift to General Rathkul of the enemy Dragonborn army of Omnym, the flag also features a dragon in homage of the population's draconic lineage.
Vassago's Army

Over the past few decades, a tiefling-driven evil was stirring throughout Annwyn. A tiefling mage called Vassago believed all other races inferior and unworthy of progression. Tieflings tend to be looked down upon by other races, as they are the offspring of fiends and have devilish features.

An army of tieflings rose at Vassago's hands and their skills in magic under his tutelage improve every day. Thousands of tieflings (nearly all of those residing on Annwyn) joined the regime and swore loyalty to the cause. Most of them lived and trained in hidden bases in all the major cities of Annwyn, waiting for an inevitable attack on the continent's leaders.

The army has several members who are also agents of Morrow's Claw, a criminal organization specializing in political espionage.

#### Notable members

**Damaia** the head general of Vassago's Army.

**Ty** was the communications expert for the army. He is a blue tiefling and enjoys smutty romance novels. He is captured by two deserters of Vassago's Army and forced to give information about hideout whereabouts.

**Garr** was the leader of the Vakish branch of Morrow's Claw who converted several members to side with Vassago's Army and purchased tiefling slaves from the thriving slave trade in Vakish, convincing them to join the cause.

**Clay** specialized in intel, particularly via his work with Morrow's Claw. When Ayden Ashwind cast Zone of Truth on him, Clay killed himself to avoid giving out any information about Vassago's Army.

**Edith** was the weapon's expert who took charge of the Vakish Morrow's Claw after Garr was killed. She was working with Lord Rathkul, mayor of Vakish, supplying him with weapons for his Dragonborn army which secretly opposed King Nelson and joined Vassago's Army.

Vassago found alliance with the Dragonborns of Vakish who also sought the downfall of Annwyn. It came to pass that Vassago had no intention to granting land or power to the Dragonborns or any other race as promised.

## Vassago

Not much is known about the tiefling leader himself. It can be assumed that he suffered the prejudice of the Emortalis races.

## Dajjal

The tiefling Dajjal joined Vassago's army at a young age when human villagers killed the boy's human mother. Dajjal trained for over a decade with Vassago, being trained in magic and watching the army grow steadily. When Dajjal refused an order to kill an innocent, his lover Damaia was ordered to kill him. She stabbed Dajjal with a knife, purposefully sparing him, supposedly leaving him for dead. Vassago believed her ruse and Dajjal was left to get his revenge in the future.
Kidd Devonshire

## Home life

Kidd Benedict Devonshire (or Kidd Wizard) is the only child of Welestia and Rufus Devonshire. He grew up in a very wealthy home, raised mostly by nannies and his butler Watson who enjoyed the boy's company. Kidd was unloved by his parents and was sent to board at the Frampton School of Magic despite living in the same town. Kidd showed amazing skill in all classes of available magic at the school and impressed his professors and Headmistress Valera. He devoured books and scrolls and quickly became more promising in magical talent than even the most senior students. It was at the school that he befriended Fern, a tiefling girl studying conjuration magic.

## Runaway

Growing tired of rules and mistreatment, Kidd sought freedom. He ran away from Frampton, leaving his parents and the school. His parents searched indolently for him for a year without finding him.

Kidd settled in the forest on the banks opposite of Hartfjord. Having no friends, Kidd created awakened bushes to keep him company. While Kidd was away, his awakened bushes attacked four sleeping travelers. The adventurers defeated the plants and were scolded by Kidd. Without giving them much information, the boy came to know the party's names as Ayden Ashwind, Dajjal, and Loowee, never learning the name of the fourth party-member who was sleeping by the time Kidd arrived. The group gave the boy a cooked deer as an apology before he left to find a new place to make new bush friends.

The following day, Kidd saved the party from an arrest at the Emerald Eyes Farm by teleporting them away from the Hartfjord Police.

When Ashwind, Dajjal, and Loowee arrived in Frampton, they learned of the Devonshire family and Kidd's reputation at the school. After weeks of traveling, the party met Kidd once more in Glowerwood where even such a powerful wizard was trapped within the enchanted forest. After finding a way out, Dajjal revealed to Kidd that Rufus Devonshire had recently been murdered and Kidd teleported away in emotional calamity.

Kidd was later called upon by the travelers to aid them in saving Fern from Vassago's Army, a tiefling regime that sought to overtake all other races. After rescuing Fern, Kidd agreed to fight the tiefling army alongside the adventuring party.

## Lineage

Jettison Crow is Kidd's ancestor from 32 generations (~800 years) ago.

It was prophesied that an ancestor of Jettison’s with the marks of the father shall be granted the school and will be responsible for protecting Frampton. The new ruler will have final say over The Trusted (the council of 5 which rule the city) and their decisions. He or she is to have a soft heart for those in need and a generous love for all who live in and visit Frampton.
Some stupid thing about golems

It all started with some alchemist guy who created 2 golems one fo fire and one of ice. they fuck him the fuck up and they escape. the alchemist is pissed so he hires some guy with wings instead of arms to guy capture them. he fails horribly and gets him captured like an idiot. he wants to get paid by the alchemist for his work but the alchemist is a dick and says no. the guy tells the alchemist where the golems are and wants to get paid for that instead. he got paid with a free blast to the face from the automaton the alchemist also made. the alchemist goes to kill the golems but he fails but he put up a fight. some wizard guy got attacked by some huge fucker but the wizard kills him and then he flies off the cliff. he sees a bloddy alchemist and asks what tf happened. the alchemist, being a dick, says 2 golems attacked him for no reason and says that he'd pay the wizard to go kill them. the wizard is skeptical and says he'd think about it. after that the alchemist goes to a base somewhere in siberia to steal a thing to help him kill the golems. the guardian of this siberian place fucks him up for breaking in. after that failed the wizard told the alchemist about a guy who might be willing to help. the alchemist goes to this guy who immediatly goes to attack the golems. the guy manages to capture one of them.
Plot

Half Damage is a podcast based on the Dungeons & Dragons module, Curse of Strahd, an adventure published by Wizards of the Coast.

The Heroes (Sauree, Poncho, Camilla and Fang) must work their way throughout the pocket-dimension of Barovia, gaining allies, items, and knowledge that will help them defeat Strahd - the vampire overlord of Barovia.

## Half Damage vs. Curse of Strahd

Half Damage enters the world of Barvoia as written in Curse of Strahd, including elements of the flavor text, characters, locations, situations and overall plot.

However, in the Half Damage universe, "The Curse of Strahd" is a broadcasted show that sometimes relies on reality show elements, including bringing in adventurers from out of Barovia to interact with the actors in the show, which is how the Player Characters find themselves in Barovia.

Furthermore, most of the characters as detailed in Curse of Strahd have two sides to them: their on-air personalities and their off-air personalities.

## Synopsis

Camilla, Poncho and Sauree began in their home of Willowweep in the Half & Half Café. They signed a contract to find their lost friend, Fang, and were transported to the pocket dimension of Barovia where they found her.

Together they traveled to the Town of Barovia where they discovered that they were on a show entitled "The Curse of Strahd" and met its main antagonist, Strahd.

They helped Ismark to bury his father, so that his sister Ireena would agree to leave the Town of Barovia. He worried that she was in danger as Strahd was obsessed with her. At the church they met Father Donovan and his vampire-spawn son Doru.

After the funeral, they set out through the woods and ran into Madam Eva at the Tser Pool encampment where they got a prophecy of how to defeat Strahd.

They had set designers help them to scale a mountain, only to find Strahd, who insisted on taking Fang's wolf pelt, and one of Poncho's memories. After fighting gargoyles, they found that Ireena was, in fact, a gifted fighter who used to be the stunt double of a woman named Tatyana, however she was not allowed to say any more.

After getting to Vallaki, the heroes were invited to the Burgermaster's mansion where they met Riefi Vallakovich and his son Victor. They learned that the town would be having a renaming ceremony and festival in two days time. During the night, Fang learned that her father has become catatonic, and her mother is missing and presumed dead since she was taken from Willowweep.
Derrick Settler

Derrick is a security guard first encountered during the Daedalus Session. He does general security gigs around the city, notably at the Royal Ontario Museum and Ripley's Aquarium.

He is a mild tempered man, who attempts to de-escalate situations through cajoling, gentle urging, and soothing instructions rather than reaching for his baton or sidearm. He takes his job rather seriously, even though he is quite lax when it comes to handling suspects.

His wife has passed recently, and he is deeply sensitive over the subject, getting gruff and terse. He is a speedster, and has very quick reflex and reaction time as well as being fast while moving.
Butcher

Butcher is a Profession in MultiCraft:Legends

**Butcher's Kit:**

Every profession starts a player off with their chosen profession's kit. Each kit has starter items specific to a profession and a total of 5 bars of gold, for a total of 45 GPs, that can be used to trade with NPCs and other players. A Butcher is a player with the ability to prepare raw and cooked meats for themselves and other players. Items found in the Butcher kit are specific to the profession.

Included in the Butcher's kit are the following items:

1. Beef
2. Chicken
3. Rabbit
4. Bone
5. Gold Bars

**Quests:**

Each profession has a long quest line with complex items needed to beat it. There are 3 parts to the main quest for each profession, and each main part has roughly ten steps per part. The Professions quests begin by speaking with NPC Devin outside the Prancing Pony. Players must select the item that pertains to their chosen profession to begin. Below are the known quests for this profession:

1. Going Ham: Part 1
	1. head to the guild register and speak with Lyn; she asks you to craft a pan (bucket) and bring it to her for inspection

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MultiCraft: Legends Wiki

MultiCraft: legends is part of the MultiCraft Server network. This server is based around heavy economic trading between players as well as a serious PvE tiered floor system. This server has pulled its inspiration mainly from Sword Art Online and Diablo and a dash of Ready Player One to create a uniquely different way of playing an MMORPG server.

## Quests

One objective of the game is to complete quests. You need specific items in order to finish quests. You can get these items through trading, or your Profession's kit can supply specific items. Each profession has a long quest line with complex items needed to beat it.

Aside from quests specific to professions, there are a number of general quests that players can accept that are not specific to profession. Talk to Devin and other NPCs to gain Quests.
## Professions

You can choose one profession at the start of the game. It decides your kit that has unique items not obtainable by other kits. These kit items can be obtained every three hours. Each profession also has complex multi-step quests that you get by talking to Devin. The professions are: Alchemist, Baker, Butcher, Engineer, Forager, Jeweler, Smithy, and Tailor.

## Guilds

Guilds are a group that you can invite and boot players from. Guilds have Guild buffs, a Guild bank, and you can buy a Guild home with GP (Gold Pieces).

## Gold Pieces

Gold Pieces are the main currency in this game. They are the total amount of Gold Nuggets in your inventory. You can get these through trading, killing mobs or gambling in the Casino. NPC Merchants can only take Gold Pieces in their trades. Gold does NOT need to be carried on your person, it can be stored in your enderchest and is still accessed when making purchases or paying rent.

Gold Pieces can be stored in three ways. Blocks (81 gp) Ingots (9 gp) and Nuggets (1 gp)

Submit Photos of the MultiCraft: Legends server below!
Frampton Academy of Magic

Frampton hosts a school of wizardry which boasts students of all ages and skill sets. It is simply called the Frampton Academy of Magic. Most students choose to undertake one school of magic from a list of seven of the traditional schools. Necromancy, however, is strictly forbidden and rebuked. Students who excel with certain schools are awarded pins to wear proudly.

The following expertise receive the following pins:

* Abjuration: a sword pin
* Conjuration: a fire pin
* Divination: a spyglass pin
* Enchantment: a heart pin
* Evocation: a star pin
* Illusion: a cloud pin
* Transmutation: a mouse pin

## Jettison Crow

The founder of the Frampton Academy of Magic was Jettison Crow, an extremely powerful and courageous (albeit arrogant) wizard. Eight hundred years ago, he single-handedly vanquished a dragon which had plagued the Trembling Peaks. Once the land was safe, Framptinians settled into the foothills around Lake Frampton. As homage to Jettison, the people built a school so they too might be taught magic to protect themselves from future evils.

In each dormitory hangs a tapestry with the Psalm of Jettison, a poem written to remind students of the guidance Crow provides even after his passing.

Beneath the school lies a scriptorium wherein The Trusted and Crow would study and write. Within it are scrolls relaying a prophecy foreseen by The Trusted that the school and Frampton will return to the hands of the Crow family line when the 32nd generation down Jettison’s line comes to pass:

After 32 generations of potentially greatness have passed, one marked with the sins of the father shall be appointed headmaster and shall rule over the City of Frampton. The just and kind nature of this descendant shall not be taken into question, for it is hereby foretold that this descendant of Jettison Crow shall be soft in heart, quick to action, brave in the face of evil, and wise beyond the years of any elder.

## Notable students

Kidd Devonshire attended the academy briefly before running away. He later learned he was the heir to Frampton and the school and became a co-headmaster beside Headmistress Valera.

Fern is a tiefling girl studying conjuration magic at the school. She used to walk herself from an hour across town but now is walked each weekday by her parents who are professors.
Trades

**Trades with NPC shops**

After having chosen a profession, players are deposited into a small courtyard. This courtyard has some hidden shops to the right, behind the bank. These are the NPC shops where players can trade gold pieces (GPs), the game's main currency, for items.

To conduct a trade with an NPC, the player must click on the NPC with nothing in their hand. This will engage the NPC.

Once the NPC is engaged, a menu will come up with an item in the first slot of the item bar. Hover over the item to see prices and click on it to begin the transaction.

When the item is clicked, text will appear on the screen asking the player if they would like to trade, and then offer options. Tap on the "T" key to open the chat, make a selection using the numbers or options indicated, and tap the "Enter" key to conclude the transaction.

This is a good way to gather some resources early in the game, but be aware that these NPC shops will only sell to a player once per day. It is also worth noting that players have limited funds in the beginning, so it would be wise to explore trades with other players for competitive prices.

**Trades with other players**

It is not a good idea to simply "throw" items at other players. This could lead to other players stealing and this server will not reimburse cheated players for their items. To this end, a secure trading system has been devised.

To engage another player in a trade, a player must crouch ("shift" key) then click on the player with whom the transaction will be made. This will bring up an item menu that has been divided with iron bars in a cross formation. The left side is one's own side of the transaction and the right side is the player one has engaged. Beneath the horizontal line of iron bars, on the left side, are the players options for trade.

To trade with GPs, drag a GP from its location on the bar, not from your inventory, and place it in the upper left quadrant. That is one single GP for trade. To increase the amount (+1), left click on the GP beneath the fence. This should update the quantity of the GP in the trade square (above the fence). Hover over the GP in the trade square to confirm the desired quantity as it currently is not otherwise indicated with a white number in the bottom left of the item, like you would normally see when stacking items.

When the desired payment had been confirmed, click on the green wool to show the other party that you are ready to trade.

(TBC - jessrubi) Back to main page
Baker

Baker is a Profession in MultiCraft: Legends

**Baker's Kit:**

Every profession starts a player off with their chosen profession's kit. Each kit has starter items specific to a profession and a total of 5 bars of gold, for a total of 45 GPs, that can be used to trade with NPCs and other players.

Included in the Baker's kit are the following items:

1. Wheat
2. Sugar cane
3. Eggs
4. Gold bars

**Quests:**

Each profession has a long quest line with complex items needed to beat it. There are 3 parts to the main quest for each profession, and each main part has roughly ten steps per part. The Professions quests begin by speaking with NPC Devin outside the Prancing Pony. Players must select the item that pertains to their chosen profession to begin. Below are the known quests for this profession:

1. Rise of the Baker
	1. Speak to Devin and visit Baker's guild; Acquire Bucket

(WIP)

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Ilie

Art by caiosantosart

Ilie is one of the behind-the-scenes workers on the show "Curse of Strahd".

She was one of the three set designers the Heroes met, along with her co-workers, San and Trin.

Ilie has "suggestion" cast on her by Sauree, causing her to think that it would be a great idea to create a more "Candyland" vibe to Barovia.

While walking through the Svalich Woods, they noticed signs of candy dotted about, probably due to Ilie's influence.
Total Drama Back on the Island Episode 7, On Top of Spagetti

## Challenge Time

In this challenge, people will have to make a dish of spaghetti, Overall, Lindsay wins immunity and everyone else is up for grabs.

## Bonefire Ceremony

Lindsay has the first marshmallow since she ha immunity. Next marshmallow goes too... TYLER, Noah, Owen, Bridgette, Gwen and Duncan.

## Bottom 2

**Cody and Alejandro.**

Final marshmallow goes to......

**CODY!!**
Flora Hunter

Flora was first seen during the Ichabod's Birthday Party session, having been held up in one of the red rooms. Scarlet Renata had been about to kill her, having stripped her of her planchette tattoo in a pre cursor to eliminating Hunter, but she escaped with the aid of the playable cast.

She is far more sensitive than Darin, and a little scatterbrained in panic: though she is quick to recover and think on her feet as to how to best apply her powers to a dire situation.

She and Darin were later seen during the Radiowaves Session as they were caught up in the amplified power rampage across the city. Flora's powers did not cause many issues, however, as they aren't offensive in nature.

She works as a barista at a Starbucks not too far from the hotel's parking lot, and has been keeping a low profile ever since she and Darin escaped the Ingrams. They are saving money to leave the city.

## Relationships

### Darin Cross

Darin is Flora's best friend, and the two are inseparable. She went back for him, and begged the players to rescue Darin despite the danger posed with Renata being on the hunt for her.

Similar to the syncing process used by the Ingrams, Flora's powers complement Darin's, and together the two are a force of nature. He relies heavily on her ability in order to aim and gauge when to throw up shields, and she relies on him for any attacks that are offensive in nature.

They are both currently saving up to leave Toronto.
Victor Vallakovich

Art by LoranDeSore on Deviantart

Victor Vallakovich is an NPC in Half Damage and "The Curse of Strahd" module by Wizards of the Coast.

In Half Damage he plays a character in the popular show "The Curse of Strahd" whose personality changes depending on whether he is on or off-air.

He is the son of Riefi and Lydia Vallakovich.

## On-Air

Victor rivals Fang in his emo-kid ways. He is disillusioned by Barovia as a whole and his father in particular.

During Flavor Fest, he attempted to teleport out of Barovia, but having messed up his circle, the end effect was being turned to ash.

## Off-Air

Victor seems the same on as off-air. As a teenager, he is not beholden to the same rules as everyone else.