Gosp

**Gosp** is a character and companion in INSOMNIA: The Ark. He is one of the soldiers stationed at the Vulture's Nest.

## Background

He was born in Kator, town of dumpers at the Junkyard; such a piss hole that the Reservation would seem like "Carguun Valley" in comparison. He managed to get out of there, was detained at the border and handed over to Guardianship Service, ending up in the military training center. Was the best fighter as per his own words, although discipline wasn't his strongest point. The iron patience of coaches and their "well-established blows" made him the man he's today. Ended up in the Supreme School of the Ordinate and got the citizenship. He had the choice to continue sweeping the base areas by the Urb Gate or risk his life at the Near Range. He tends to lazily stroll around the place. He likes the Nest, preferring it to Urb as while there you luck out in food and pleasantries, here you can have fun if you "take pleasure in violence".

## Interactions

He can share his troubled past with KZ0012, who may choose to help him with it.

## Description from Team Page

If you look into Gosp's personal file, you will have a hard time finding his characteristics among the write-ups and court notices: "Many years of experience creating diversions. Good combat skills at medium range. Recommended for assignments in the Near Range." Gosp is a Helot—Junkyard immigrants who have found ways to be of use to Urb. Gosp could have made himself a very impressive career, if it weren't for his inability to compromise, which burnt the bridge leading to the top tiers of the career ladder.

## Available Skills

Health
HP +30
The most important thing for a soldier is decent rations and deep sleep. Being in good health will help Gosp endure the hardships of service.
Grenadier
Gosp can even make explosive devices from what he finds in a kitchen. He knows everything about fragmentation grenades and will share this experience when difficulties arise.
In the shadows
Stealth +2 Affects group leader
Life experience in the Junkyard gave Gosp invaluable knowledge: the more discreet you are, the more likely you will stay alive. If you entrust Gosp with commanding a secret operation, the chances of its success are [noticeably] higher.
Submachine gun
Damage gunshots +15%
Gosp always shows up in the right place at the right time; a couple rounds of fire and the enemy that tried to flank you from the rear is dead. Improving his weapon will allow Gosp to fire more effectively.
Trickster
Defense gunshots +5% Affects group leader
Gosp thinks the best way to get out of a fight alive is to avoid it in the first place. He evades enemy attacks so cleverly that you begin to involuntarily imitate him.
Thief
Lockpicking +1 Affects group leader
You probably shouldn't trust the rumors that Gosp in his youth was the most promising thief in Near Range, but if somebody in the barracks can't open a lock, everyone knows who to call. When you have a burglary problem, just leave it to Gosp
Gear
Armor +40
Defense close combat +20%
Defense gunshots +20%
Defense explosion +20%
Defense fire +10%
Defense plasma +10%
The well-trained soldier never goes to work without an armored vest and helmet. Improved gear gives Gosp extra protection.
Extra pack
Max weight +8 Affects group leader
A real friend is always ready to offer a hand. You can give Gosp part of your gear, freeing up space in your pack.
Tirelessness
Stamina +20 Affects group leader
Soldiers in the Tyrang Division participate in operations on rough terrain. Gosp handles heavy marches very well—he can teach you how to become more resilient.
## Trivia

* His background and choice of equipment is consistent with his description on the Team Page as a Helot.