recursal/Fanatic-Fandom huggingface dataset:
Newbie/Quick-start Reference

*Disclaimer: The game is changing at a daily and sometimes hourly rate. There are a lot of quality of life changes on this server that will differ from old UO, and the devs are working towards moving away from Aria mechanics and into traditional UO mechanics that everyone is familiar with.*

**Character Creation**

* Each of the templates provides 30 skill points in a handful of appropriate skills for that template.
* No custom template options at the moment (if you're familiar with UO, it allowed you to distribute your points across skills as you wanted)

* You can visit Deckard Cain in most towns to buy skill training books, which cost 300gp and will raise your skill to 30 after you Use the book from your backpack.
* You have to wait 7 days to delete a fresh character.
* Skill gains do not slow down as you get closer to 700, so skill up whatever you want first.

**First Day**

* You start off in Haven, a small town that has a combination of NPC merchants, PC merchants, and it's very own public Rune Library (on the east side, by the water).
* There is a Moongate just south/south-west of town if you want to start your adventures in another city.
	+ If you stay, there are lizardmen west of town to get the rust off.
* To buy a horse, find a stables (in most towns) and click on the horse to purchase.
* There are 4 dungeons: Ruin, Deception, Corruption, Contempt. You can find their entrances on the LoU Map.
	+ Beware of PKs once your Young player status wears off. While young, you won't be PKed and your items will return to you if you die.
	+ Young status will fall off when you hit 100 in any skill or if you reach a total of 300 skills, or play for 10 hours.
* There are stables outside every dungeon. With few exceptions for the more obscure entrances.
* The area of Wind requires 75 magery to enter. For more information on it's whereabouts, seek out a book at Stimwalt's Mage Shop in Haven.
* Use the Search feature in Discord liberally to research! Many good questions and answers in there.
* You have 2 abilities per weapon type (hotkeys: Q and E) which are currently fairly powerful but do not grant you weaponskill gains upon use. Note: Some of these skills will be removed in the future.
* Treasure Hunting requires Cartography and a way to Pick Lock. Lock Picking skill is the obvious choice here, but Magery can pick lower tier chests.
* Crafting: You currently can't sell player made items to vendors, with the exception of the "training" items that each craft has on the last tab within the crafting menu.
* Macros: Are allowed, check out the macros channel in Discord for help. Common tolls are AutoHotKey, JitBit Macro.
* All runes and Recall scrolls are blessed. There are also Rune Bags/Boxes you can buy that are blessed. You can move the container to your hotbar to quickly open and access the runes.
* Just like UO, if you die you need to find a healer or rez shrine. When you're a ghost, you'll see these on the map (and a blue indicator on the mini map pointing to their location)
* Gems can be sold to vendors and are a great way to build up your gold stack. Be sure to save them!
* Spoilers: LoU Dungeon Maps
Blueprint Multiplayer 09: Options Graph

## Info

### License

Free

* (01:29) - Checking for a Save Game
* (09:37) - Setting up the Player Name Text
* (13:36) - Inside the Save Game Check
* (18:29) - Setting up the Load Game
* (21:16) - Cycling through the Avatars
* (26:33) - Binding Properties
* (31:36) - Testing

## Settings used

* ESlate Visibility
* Game Instance functionality
* Does Save Game Exist
* Player Setting Save
* Break Struct
* Create Save Game Object
True Photorealism in Real-Time (GDC 2017)

## Info

### License

Free

* Hi Res Reflection
* Hi Precision Vertex Normal
* Reference from real-world car
* Lighting scenario paint spheres
* Accurately calibrated reference image
* Car configurator
* Remove mesh optimization when importing
* Cubemap was reduced in resolution as an optimization
* Dual normal
* Automotive material pack

## Settings used

* Reflection Capture Resolution: 1024
* GBuffer format: High precision normals
* Use high precision tangent basis: off
* Clear coat enable second normal: on
* BottonLayerNormal node
Rares, Paragons and Artifacts

Rares:

* The world is littered with spawns. Many of these spawns have either obvious or secret bosses, minibosses or things called champions/minichamps.
* Most, if not all, boss type spawns have a small chance to drop a unique item. Things such as artifact shields/armor, special colored dye tubs or blessed utility items.
* Farming in a particular spot for an unspecified amount of time can net you a rare spawn. For instance killing a large a mount of youngling monsters might net you a guardian spawn in order to stop the slaughter.

Paragon:

* Paragon monsters have a small chance to spawn in place of the normal mob and are a more powerful version of their counterpart. They'll be colored gold and have a paragon tag under their name.
* Paragon monsters drop Paragon chests. The chests are locked and correspond with the lock picking difficulty on chests from treasure hunting. These chests can look mundane or extremely unique - great for decoration.

Artifacts:

* Artifacts usually have unique properties and combinations not found on normal items.
* Artifacts have a small chance to be part of the loot a treasure chest produces.
* As stated above most artifacts are attached to boss-type spawns and can be farmed.
Blueprint Multiplayer 16: Player Card Setup

Here we work on the Connected Player Widget Blueprint (individual player cards) that appears when the player connects to a lobby. The will allow us to display each player’s name, selected avatar and selected character inside our Lobby Menu. By the end, we test out to ensure our functionality is working.

## Settings used

* Create save game object
* Load game
2D in Unreal - Getting Started With Paper2D

## Info

### License

Free

* 2D Lighting, Post process
* Materials + normal maps
* Empty level
* Specular 0, Roughness 0
* Tile set, collision
* Tile map, layer, material
* Flipbooks
* Tone mappers, Color Grade LUT
* AI navigation, nav mesh

## Settings used

* 2D Side Scroller
* Compression settings: userinterface2d
* Mip Gen Settings: nomipmaps
* Sprite actions: apply paper2d texture settings
* Paper2D Content, DefaultSpriteMaterial
* Forward Shading: on
* Min Screen Radius for Lights: 0
* Extract sprites, Create flipbook
* Orthographic mode
Content-Driven Multipass Rendering in UE4 (GDC 2017)

* Multipass
* Drawing materials directly to render targets
* Using scene capture actors
* Material Instance Dynamic
* Sphere mask to local renedering
* Painting direction of the mouse, velocity, flow map
* Volume painting
* Volume ray marching
* Mesh paint
* Including/excluding shader offsets
* Positional UV map material
* Decal style projection
* Dynamic character HitMask
* Apply damage to character dynamically
* Caustic rendering techniques, refraction
* Scatter vs Gather
* Gerstner Wave
* Gather renderer, scan line rendering
* GPU parallelism, parallel rendering
* Storing to a flipbook, composit to an atlas
* Chromatic abberation
* Integrating ripple solver
* Fluid simulation, flowmaps
* Velocity advection simulations
* Divergence, measure inflow vs outflow at each cell
* Poisson pressure equations
* Temperature buoyancy
* Voronoi for particulate shape, seeding color and temperature
* Rendering simulation to flipbook

## Settings used

* Draw material to render target
* EncodeVolumeCoordinates
* Absolute world position
* Allow negative emission
* WorldPositionBehindTranslucency
* InverseTransformMatrix
* ConstantBiasScale
* Curl noise

## References

* http://www.cse.chalmers.se/edu/year/2013/course/TDA361/refractionvector.pdf
* https://developer.nvidia.com/gpugems/GPUGems/gpugems\_pref01.html
* https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn
* http://www.heathershrewsbury.com/dreu2010/wp-content/uploads/2010/07/FlowVisualizationUsingMovingTextures.pdf
* http://shaderbits.com/blog/creating-volumetric-ray-marcher
Blueprint Multiplayer 19: Kick Player Setup

In this video we create the layout of the Kick Player option for the server settings menu as well as provide the script for actually kicking a player out of the lobby menu and returning them to the Main Menu. This requires us to create a menu of all connected players (minus the server) and populate late a “kick list” in which we can select from.
Getting Started with C++ (Live Training)

## Info

### License

Free

* Header h files and source cpp files
* H file is the description
* Cpp is the functionality
* Comments are used as tooltips.
* Pure nodes = no execute pin
* Blueprint library, static functions
* Pointers and memory
* Garbage collection
* Constructor
* CDO Class default object
* Static variables
* Inheritance
* Casting
* Include only the header files you need to improve compile times

## Settings used

* Enable/Disable Visual Assist
* UCLASS, UPROPERTY, UFUNCTION
* BlueprintCallable, BlueprintImplementable, BlueprintPure
* Super
Blueprint Multiplayer 02: Project Setup

## Info

### License

Free

* Third person template with starter content
* Importing characters
* (01:31) - Importing assets from the Marketplace
* (04:06) - Creating assets
* (06:17) - Inside the Characters folder
* (07:45) - Creating child Blueprints
* (09:19) - Inside the Gameplay folder
* (11:14) - Player Starts and creating the arenas
* (12:51) - Creating the Lobby, Travel and MainMenu maps
* (14:53) - Creating the UI assets
* (17:58) - Inside the Project Settings
* (19:02) - Setting up the Animation Blueprint
* (21:00) - Cleaning up
* (22:21) - Updating the Skeletal Meshes

## Settings used

* GameInstance blueprint
* SaveGame
* PlayerInfo struct
* Child Blueprint Class
* Game Mode blueprint
* Player Controller blueprint
* Player Start
* Game Instance Class
* Transition Map
* Server Default Map
* Retarget Manager > Select Rig > Humanoid
* Retarget Anim Blueprints > Duplicate Anim Blueprints and Retarget

## Links

* https://www.unrealengine.com/marketplace/infinity-blade-characters?prox=1
Blueprint Multiplayer 03: Game Instance

## Info

### License

Free

* (00:44) - Main Menu, Host Game Menu, Server Menu, Options Menu
* (08:31) - Launch Lobby
* (10:40) - Replication
* (11:37) - Show Loading Screen
* (12:07) - Create Session
* (13:37) - Creating a macro
* (15:14) - Joining a Match
* (17:24) - Error Handling
* (19:46) - Network Errors and Travel Errors
* (24:18) - Destroy Session
* (25:53) - Inside the Level Blueprint
* Get player controller index for multiplayer
* Custom event inputs

## Settings used

* Create widget, add to viewport, isvalid
* Replication: Replicated
* Public Connections: Max Players
* Open Level, level name: lobby, options: listen
* Add Macro: DisplayErrorMessage
* Show Loading Screen
* Join Session
* Search Result: Session to join
* Event NetworkError, Event TravelError
* ENetworkFailure, ETravelFailure
* Net Error to String
* Destroy Session
Blueprint Nativization (Feature Highlight)

* Not all blueprints need to be nativized
* Makes functions perform more efficiently
* Generate C++ cpp files source code out of blueprints
* Don't nativize data-only-blueprints
* Regular animation blueprints aren't benefitted

## Settings used

* Session frontend
* Profiler > Load
* Game Thread
* Class settings
* Nativize
* Packaging
* Blueprint Nativization Method, Inclusive, Exclusive
* List of Blueprint assets to nativize
* Engine.ini, kismet, bNativizeCodeGenerationTool = true, File > Developer > Generate native code in blueprint editor
UE4 C++ beginner tutorial

## Info

### License

Free

* 00:15 : Create new C++ Project with UE4
* 01:09 : C++ Solution in Visual Studio 2015 Community
* 03:05 : Create a new C++ class for an Actor
* 03:54 : The Actor Class (cpp, and header file)
* 05:43 : Add a UStaticMeshComponent to the C++ class and a UProperty
* 06:52 : Use the C++ Actor in the UE4 Scene
Lighting Techniques and Guides 2: Dynamic Lighting (Live Training)

## Info

### License

Free

* Lighting
* Distance fields
	+ DF texture resolution
	+ Holes in shadow
	+ Soft shadow artifacts
* Dynamic AO settings
* Cascading shadow maps
* Distance Field AO
* Light functions
* IES profiles
	+ Static lighting
	+ Without shadow casting
* Particle lights
* Optimization
	+ Have low poly model cast the shadow
* Shadow caching
* Day/night
	+ How many objects the light touches
	+ Increase culling radius
	+ Reduce mass shadow casters
* Console commands
* Post process volume

## Settings used

* Visualize, Mesh distancefields
* Distance Field Resolution Scale
* Directional lights: Ray start offset depth scale
* Distance Field Bias
* RayTraced DistanceField Shadows: on
* Dynamic Shadow Distance MovableLight
* Generate Distance Field as twosided
* Shadow Physics Asset
* Capsule indirect shadow
* Contact shadow length
* Light function material
* Occlusion max distance, Occlusion tint
* IES Texture
* Allow static lighting: off
* Force no precomputed lighting
* Maximum number of csm cascades to render
* Num dynamic stadow cascades
* Distribution exponent
* Far shadow distance
* r.Shadow.MaxResolution and r.Shadow.MinResolution
* r.ShadowFadeResolution
* r.Shadow.DistanceScale
* r.Shadow.RadiusThreshold
* r.Shadow.CSM.MaxCascades
* r.ShadowQuality
* r.LightFunctionQuality
* r.ParticleLightQuality
* r.DistanceFieldShadowing
* r.DistanceFieldAO
* Hidden shadow
* Affect Distance Field Lighting
* Cast Dynamic Shadow
UE4 Animation and Physics Technical Showcase (GDC 2017)

### Personnel

Tom Sarkanen, James Golding, Martin Wilson, Benn Gallagher, Ori Cohen, Vladimir Mastilovic

### License

Free

In this GDC 2017 session, members of the Unreal Engine 4 development team demonstrate several exciting upcoming animation and physics features for the engine. These include new workflows for previewing and editing animation, new tools for creating physics simulations with improved quality and performance, and other ways to improve the quality of digital characters. Our goal is to allow teams of all sizes to easily make cutting-edge, engaging experiences!

As part of this showcase, 3Lateral presents Gene Splicer, its novel approach to parametric modeling of avatars embedded in Unreal Engine, which is both a production and runtime solution for democratizing high-end character rigs. Gene Splicer evaluates the appropriate rig for the animated avatar created by user, and this all happens in milliseconds. This solution is based on a database of scanned people, and through this database approach we're generating truly unique characters with appropriate facial gestures for their anatomy, while keeping the ability to use the same animation across the created population. This technology is not just high-quality, but is also highly optimized for both high-end cinematics and VR applications.

* Pick actor in the level
* Creating an animation with IK and FK
* Pose driver
* Live Link
* APEX vs new Clothing pipeline
* Rigid body simulation, PhysX

## Settings used

* Control Rig Sequence
Roll

With a roll, we mean a virtual dice roll.

They are used to factor the chance element, which usually applies during combat, into Raka's rolling system.

> Roll where it makes sense. If someone is tied up, you don't have to roll. Prisoner may try to resist and get out.
>
>
>
> * Remember how to change rolls\*
>
>
> /roll, by default is d20
>
>
>
>
> /roll 6, turns the roll to a d6
>
>

Using the /roll command on the server will roll a virtual dice with a result between 1 and 20

Rolling a 1 is also called a natural one, and often means guaranteed failure.

Rolling a 20 is often called a natural twenty, or a critical twenty, and often means a guaranteed succes.

Using the /roll command followed by a number will return a number between 1 and the specified number.

For example "/roll 6" will return a number between 1 and 6.
Unreal Videos

Unreal Videos is a wiki that contains tutorials, lectures, and speeches about Unreal Engine 4. The pages on the site are intended to have keywords about the contents of the video which makes it easier for the users to find content with a specific topic or techniques utilized. The topics are also divided into levels of difficulty.

Before posting, read the Video Page Guidelines.

## Topics

* AI
* Animation
* Blueprint
* Effects
* Landscape
* Level Editing
* Levels
* Lighting
* LOD
* Materials
* Mobile
* Networking
* Optimization
* Paper2D
* Particle Systems
* Persona
* Physics
* Post-Processing
* Procedural Generation
* Programming
* Rendering
* User Interface
* VR

## Experience Levels

* Beginner
* Intermediate
* Advanced
* Expert

## TODO

* Topics covered in video
* Settings, nodes, etc. used in video
* List of questions asked in Q&A
* Timecodes to questions and topics
* Pages for video series that list all included videos
Werewolf

Werewolf is a separate race in Karuta . They have their own line of stats and skills in Raka's system

## Basic stats

These are the basic skills any werewolf character starts out with

## Bloodmoon

Add 1 to Strength if you are a bloodmoon werewolf.

## Alpha

Add 2 to Strength and 1 to Toughness if you are one of the 3 alpha wolves

## Werewolf Aggression

When seeing a non-werewolf, a werewolf must roll a d6. If rolling a 1, they will attack the non-werewolf

## Madness of the Moon

When on a full moon, a werewolf must attack any non-werewolf seen. No exceptions.

## Fury of the Wolf

Due to their speed, they are capable of performing 2 actions (attack + attack + move). This means that in a single turn of combat they may attack twice.

They may also attack once, and move twice. Or even move 3 times per turn.

But they are not allowed to attack 3 times per turn.
Morikhan

Morikhan is one of the races in Karuta. They have their own line of stats and skills in Raka's system

## Basic stats

These are the basic skills any morikhan character starts out with:

## Poisoned Edge

If a wound is inflicted on an enemy, roll d3. On the roll of a one, then the wound is poisoned. This means after every strike made by an enemy, they must roll a d3. If a 1, then they take the loss of 1 WS. If a +2, then they don't take damage that round. When/if they reach 0 WS, Poison ceases to apply.

## Poison Pouch

The Morikhan can select from a series of poisons that range from reducing different stats. While the default poison affects the ability to swing a sword, other poisons can be applied to the poison blade that can reduce different status, such as Range Skill, Magic Skill, Toughness, and Strength. In order to apply this poison, it requires a turn to apply. Poison must be on the blade for the reducing affect.
Wood elf

Wood elf is one of the races in Karuta. They have their own line of stats and skills in Raka's system

## Basic stats

These are the basic skills any wood elf character starts out with:

## Evasion

When attempting to hit an elf character they may elect to evade a strike, this means that they may roll to dodge. This is a roll with a +6 and merely needs to be higher than the roll for hitting. Upon successful evade, they may move up to 6 blocks away so that they may use ranged attacks.

## Unparalleled Speed

When an enemy attempts to use a bow or magic against an elf, the wood elf is able to predict the shot and move quickly to evade. This means that an elf player may roll 3 d6 and keep the highest two result. Add 6 to the result.
Skill Check

> When fighting the first roll serves to measure your ability to hit the target. In a fight, it is often difficult to even hit your enemy, let alone wound them. Battles are frantic and down right chaotic.
>
>

## Melee

Before rolling, make sure you are standing within range of the target.

Roll 20 and add your Weapon Skill to that.

When you roll a 1 your attack automatically fails, regardless how high your weapon skill is.

If the result is 10 or higher you'll hit your target, unless it's countered.

After all that, determine the damage.

## Bow

Remember that you have to be at least 6 blocks away to use a ranged attack. And that your taget is actually in your line of sight.

Roll 20 and add your Range Skill to that.

When you roll a 1 your attack automatically fails, regardless how high your range skill is.

If the result is 10 or higher you'll hit your target and can continue with determining the damage.
Armor modification

The armor modification is a number given by the type of armor and enchants the player is wearing. It is added to your base Toughness given by your race.

This is only for what is the piece of armor that makes up the majority of the armor. If two sets are even (i.e 2 iron pieces and 2 diamond piece) that armor confers the higher defense options. Moreover, the armor enchantment must be on the higher defense item in order to be applied to the defense of the armor. These stats do not stack. So each diamond piece with enchants do not add to the defense. If you have three iron armor and one diamond armor, iron armor is used as the modification and only the strongest enchanted piece of armor from the iron armor applies.

## Material Bonus

 Gold
 Chain
 Iron
 Diamond

## Enchantment Bonus

 Prot 3 or 4
 Prot 5 or higher
Tikin

Map of Tikin

The village of Tikin, also known as Tiki, is one of the largest villages in the Republic of Ellos with a population of about 1500. Many prefer living in Valley Rock but because Tiki is nearer a river it creates a lot more trade. This makes Tikin more popular for merchants and craftsmen looking to sell goods.

Tikin has a large town square with lots of merchants usually. Colorful stands with beautiful wares for sell. Another interesting place is the Baylon crypt. Baylon was the founder of the Tikin and lived over 2000 years ago. His crypt is still in good condition thanks to the protection the village folk has given it. The crypt is located under the small south tower. In the crypt there is an old passage leading downwards but it leads to a dead end. Rumor has it that there is a big underground network connecting Tikin with the catacombs of Valley Rock that was used to safely transport goods and wares before the Golden Marauders offered their protection on the roads from monsters between the settlements. Rumor also has it that it can still be accessed from a secret passage under the Tiki Bridge and that there is a portal to the Plane of Shadows hiding down there. Other has it that a powerful lich is still down there but was trapped there by powerful wizards and that is why the underground tunnels were sealed of so no one could go down there and release the lich back into the world.
Melee Attack

A melee attack is an attack made with a sword, axe,scythe or anything you want to straight-up hit someone with.

## Skill check

When fighting the first roll serves to measure your ability to hit the target. In a fight, it is often difficult to even hit your enemy, let alone wound them.

☀Before rolling, make sure you are standing within melee range of the target.

Roll 20 and add your Weapon Skill to that.

When you roll a 1 your attack automatically fails, regardless how high your weapon skill is.

If the result is 10 or higher you'll hit your target.

After all that, determine the damage.

## Attack counters

The target can opt to use following techniques to prevent the attack from actually hitting them.

* Parry
* Elven Evasion

## Damage

The damage is calculated by the diffrence between the attacker's Strength a,d the Defendant's toughness added to a roll by both parties.
Nakhari

Nakhari is one of the races in Karuta. They have their own line of stats and skills in Raka's system

## Basic stats

These are the basic skills any nakhari character starts out with:

## Feel no pain

When taking a wound, the Ishtari may roll a d6. With a roll of 4+, the wound may be ignored. This ony applies to one wound. If enough damage is dealt to inflict 2 wounds, only one can be negated with this skill.

## Blessing of Nakha

When in a fight, a nakhari may roll a d2. On a 2, all opponents is "blinded" from the Light of Nakha. This renders all Skill checks for hitting a target rendered down to 0 with no bonuses able to be used. This may only be used once in battle.

## Scythe Fighter

When determining the strength of a weapon, the type of strength modifications are equal to that of the same type of sword. (Diamond sword= Diamond hoe).
Vampire

Vampire is one of the races in Karuta. They have their own line of stats and skills in Raka's system

## Basic stats

These are the basic skills any vampire character starts out with:

## Vampyric Bite

When fighting, a vampire may attempt to heal using their enemy's blood. This means that on a mellee attack roll of 15+ they may remove a 1HP from their enemy and restore their own. The ability to hit is reduced by -1 WS for every piece of armor the enemy has.
Vampyr

Vampyr is one of the races in Karuta. They have their own line of stats and skills in Raka's system

## Basic stats

These are the basic skills any vampyr character starts out with:

## Vampyric Bite

When fighting, a vampire may attempt to heal using their enemy's blood. This means that on a mellee attack roll of 15+ they may remove a 1HP from their enemy and restore their own. The ability to hit is reduced by -1 WS for every piece of armor the enemy has.
Ishtari

Ishtari is one of the races in Karuta. They have their own line of stats and skills in Raka's system

## Basic stats

These are the basic skills any Ishtari character starts out with:

## Feel no pain

When taking a wound, the Ishtari may roll a d6. With a roll of 5+, the wound may be ignored. This ony applies to one wound. If enough damage is dealt to inflict 2 wounds, only one can be negated with this skill.

## They Shall Endure

When they have reached 0 HP, they may roll a d6. On a 5+, they may be able to continue to fight at HP 0. Should they receive another wound, they may again use this ability, but the roll required will be 6+. If they receive another wound after that, then they will no longer be able to use this ability and will die.

## Scythe Fighter

When determining the strength of a weapon, the type of strength modifications are equal to that of the same type of sword. (Diamond sword= Diamond hoe).
Raka's rolling Wiki

## Welcome to the Raka's rolling Wiki

This wiki's purpose is to help clarifying the default rolling system (aka Raka's rolling system) used in combat on the Thronecraft minecraft server.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Human

Human is one of the races in Karuta. They have their own line of stats and skills in Raka's system

## Basic stats

These are the basic skills any human character starts out with:

## Human Stubbornness

 If on 1 HP, a human can use this ability to Double all stats (excluding HP), to make a single attack against his foe. However, by doing so, he will tire and have to roll a d2 to find out if he is able to keep standing or pass out. (you may opt to pass out if you would like).

As long as the human remains conscious and on 1 HP, he can continue using this skill.
Veterinary

Veterinary acts as a healing skill for tameable creatures, like Healing with Anatomy, Veterinary is complimented with Animal Lore.

In order to heal a player pet, the user need only use a bandage and target the player's pet, this will heal the pet gradually over a few seconds, cure poison or resurrect a dead pet.

At 60 Veterinary and 60 Animal Lore poison becomes curable

at 80 Veterinary and 80 Animal Lore players can resurrect dead pets.

 See Also

Animal Taming

Animal Lore

Tameables
Cartography and Treasure Maps

## Cartography - Crafting Information

You can craft blank scrolls with a cartographer's pen.

## Treasure Hunting Information

Treasure maps are obtained from many higher-end monsters throughout the world, and also from Fishing, Dungeon Treasure Chests, and Paragon Treasure Chests.

To decode a map it requires use of the Cartography skill. To dig up a treasure chest, you need a shovel.

There are 5 levels of difficulty for the treasure maps and each requiring higher skill than the other.

When you try to decipher the map, it will give you a general region for where the treasure is buried. It's up to you to seek out the general region on the map and determine the area. Once you've located the general region/area it is in, you can study the map and it will begin to reveal how close you are from the treasure and give you a direction to travel. Continue to "study" the map until it says that it's nearby.

At this point you can begin using a shovel to dig around and try to find it. When you shovel the ground around you, it will take several tries usually to find the exact spot that the chest is buried. Some maps have higher accuracy, and others were drawn by complete drunks and the chest could be drawn a few meters off. Don't give up! Keep trying!

Once you've dug up the treasure, it will spawn locked, and a group of monsters will appear to protect the loot. It's your job to kill the monsters and pick the lock in order to get to the loot.

Additional Notes:

* You can only have 1 treasure map in your main backpack when attempting to locate/dig them up; keep others in a pouch, and the one you're working with in your back pack
* Maps do not lose durability and destroy after too many attempts like it does on official-server
* Treasure chests will decay after 1 hour from being dug up
* Monsters will have a chance to spawn every time you loot an item
* Treasure chest locations rarely will end up inside of a rock or another unpassable area; we're currently working to improve.
* Chests are trapped and there's no way (yet) to avoid the damage they deal.
Tameables

Some creatures on Legends Of Ultima can be tamed by players who have sufficient skill as indicated in the table below.

## Special Notes

**Mount** = Creature can be used as a mount;

**Pack** = Creature can be used to store items;

**Forge** = Creature can be used as forge.

## List of Tameable Creatures

\*Info was obtained by examining the creatures with a Magnifying Glass.

## See Also

Animal Lore

Animal Taming

Pets

Veterinary
Animal Taming

## Training

**LoU Taming Guide**

Tamer is one of, if not the strongest PvE template on Legends of Ultima. It's taken from Ultima Online and, while not 100% implemented yet (we don't have pet loyalty and feeding at this point, and all pets are bonded by default), and sometimes riddled by pathing and AI problems, it beats every other skill line easily in performance.

Tamers come in various flavors.

You need 3 skills as core:

- Animal Taming determines what you can tame

- Veterinary determines how much you heal for

- Animal Lore is needed for cure and resurrect (and to some degree, what you can tame - it will also be necessary to control again in the near future).

You will want one way to heal yourself, be that Healing (with Anatomy) or Magery (good enough standalone). You might want to go full defense now with Parry and weapon skill. Or you choose support with bard skills: Music and Peace for easier taming, Discord for a strong debuff, Provo for additional crowd control. If you chose Healing as your selfheal, you'll already have Healing/Anatomy in your build, which you can use for Archery with tactics as last skill.

Here's what to tame and when (this list is not complete, there's much more out there):

* 0-30: Trainer

* 30-40: Chicken (farm by Magincia)

* 40-50: Dogs in Ocllo, Dire Wolf Pup

* 50-60: Baby Dragons in Southern Hills (these also make good first adventuring pets for when you're sick of taming monsters)

* 60-70: Grizzly Bear, Giant Spider, Dread Spider, Noxious Beetle, Vile Sewers Viper

* 70-80: Scorpion, Swamp Wyvern, Viper, Hell Hound Pup, Nightmare

* 75-85: Warg, Dire Bear, Noxious Giant Beetle

* 80-90: Emperor Scorpion, Dire Wolf, Drake, Wyvern, Hell Hound

* 90-95: Vicious Bat, Cave Wyvern, Noxious Titan Beetle

* 95-100: Cu Sidhe, Ophidian Scout, Royal Guard Viper

For the custom macro use **trytame**

## See Also

Animal Lore

Pets

Tameables

Veterinary
Provocation

aka. Provocation

Provocation is one of four bard skills in LoU along with Discord, Music and Peacemaking.

Provocation allows the bard to play enticing music angering the first targeted animal/monster to attack the second targeted animal/monster.

Targets will continue to attack each other until either creature dies or the bard leaves the area/screen.

Training:

Note it is worth training Music to around the 70-80 mark before attempting to train peacemaking

Make a custom /provo macro and drag to hot key and activate
Meditation

Meditation

Currently gives bonuses to mana regeneration in two forms. Every 10 skill points gives .1 passive mana regeneration and a full 1.0 mana regeneration when activating the meditation/focus skill.

Stacks with cloth armor for passive regeneration but will always take your Mediation skill into account when activating.

Example: If you have 2.5 mana regen passively with cloth on and 50 skill points into meditation you will only regen 5 per second and not 7.5.
Getting Started with Level Streaming (Live Training)

## Info

### License

Free

* Streaming levels loaded dynamically
* Persistent content such as lighting
* Persistent and streaming levels
* Level streaming volume
	+ Which levels need to be loaded?
* CPU works when unloading a level
* Streaming levels to let several people work on different aspects of a level

## Settings used

* Levels browser
* Summons level details
* Level coloration
* Streaming method: always loaded
* Load/Unload Stream Level
* Load level instance
* Stat Memory

## Q&A

* What are the best ways to set up level loading / streaming for VR?
Weapon Modification

The weapon modification is a number given by the type of weapon and enchants the player's weapon has.

## Melee Weapons

These modifiers are added to your base Strength given by your race.

(+3 against
 Gold
 Iron
 Diamond

Additional to weapon is enchantment.

 2 or higher

## Bows

Bows by default are a strength hit equal to the power and punch on the bow. Ranged attacks made by a bow are not able to use racial stats for the bow, but the enchantments are the only determination of strength. Moreover, they may also exceed +10 limit.
Legends of Ultima Wiki

## Welcome to the Legends of Ultima Wiki

THIS PAGE IS NO LONGER MAINTAINED. PLEASE SEE OUR OFFICIAL WIKI ON GAMEPEDIA.

Welcome to the wiki pages of Legends of Ultima.
We are a community shard of the game Legends of Aria, running a full conversion mod inspired heavily by Ultima Online.

We're not limited to any specific era. Be advised that the world is undergoing daily changes (sometimes hourly!) as new features are added and bugs are squashed. Exciting times! See the Patch Notes for recent updates.

For upcoming changes check out our Planned Features.

## Skills in Legends of Ultima

Bowcraft/FletchingCampingCarpentryCartography
Discord
Evaluating IntelligenceFishingForensic EvaluationHealingHidingInscription
LockpickingLumberjackMace Fighting
Magery
Musicianship
Peace

## Guides

 Rares, Paragons and Artifacts |  | 4/13/2018

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Fishing

Raises Intelligence.

Fishing the deep seas seeking the sunken treasure of times past is what some find mind numbing and exhilarating at the same time. It is a task not many are suited to handle.

Fish types

**Lootables**

Skill Needed to fish up 75

Fishing Net

Round Pillow

Square Pillow

Fishing Shirt

Fishing Pants

Bracelet

Necklace

Paintings(5 styles)

**Creatures**

> *::Sea Serpent::*
>
>

Skill Needed to fish up 75
Loot = Gold Fishing Rob, Gold Aether Fish, Fishing Net, Fishing Shirt, Fishing Pants, 3,500+ Gold

> *::Murlock::*
>
>

Kill Needed to fish up 75
Loot = None

> *::Sea Crab::*
>
>

Skill Needed to fish up 75

Loot = None
Blueprint Multiplayer 15: Lobby Game Mode

Marching onward we start working on our Lobby Game Mode scripting which handles when a player connects to or leaves the lobby, updating the lobby information, kicking players from the lobby, changing map settings, launching the lobby to our selected map, determining which characters are available for selection in the Character Select screen and more.

* Blueprint node alignment

## Settings used

* Switch has authority
* Event OnPostLogin
* Possess
* servertravel
* Use seamless travel
Beasts of the Southern Wild

***Beasts of the Southern Wild*** is a 2012 American drama film

## Synopsis

Faced with both her hot-tempered father's fading health and melting ice-caps that flood her ramshackle bayou community and unleash ancient aurochs, six-year-old Hushpuppy must learn the ways of courage and love.

## Plot

As a storm approaches a southern Louisiana bayou community called the "Bathtub" (a community cut off from the rest of the world by a levee), six-year-old Hushpuppy and her ailing, hot-tempered father Wink are optimistic about their life and their future. The children in school are being taught by Miss Bathsheba about nature and the release of prehistoric aurochs from the melting ice caps. At home, Hushpuppy fends for herself while her father is missing. When he returns, he is wearing a hospital gown and bracelet. They argue, and when Hushpuppy returns to her house, she deliberately sets it on fire. A chase ensues between the two, and she ends up getting slapped by Wink. When she retaliates by punching him in the chest, Wink collapses. Hushpuppy, realizing the damage she has caused, runs for help only to find her father missing when she returns.

Meanwhile, in the Arctic, the frozen aurochs in an ice shelf start drifting into the ocean.

Many of the Bathtub residents flee an approaching storm. Wink reappears, staggering along the side of the road; he finds Hushpuppy and takes her home to start barricading before the storm hits. In an effort to make his daughter feel better, Wink attempts to scare off the storm by firing a rifle at the clouds. The next day, the two tour the devastation and connect with surviving residents.

The Bathtub residents celebrate the end of the storm and make plans to rebuild their community, but the environment is damaged because the salt water surge from the storm has contaminated the fresh water supply. Wink hatches a plan to drain the water away by destroying the levee. He and a small group of friends plant dynamite and blow a hole in the wall using an alligator gar, and the water recedes. Authorities arrive and enforce a mandatory evacuation order, removing the residents of the Bathtub to an emergency shelter. Wink receives surgery, but it is too late to restore his health. At the first opportunity, the evacuees escape back to their homes.

Aware of her father’s condition, Hushpuppy searches for her absent mother. She and her friends swim to a boat, which takes them to a floating bar known as the Elysian Fields. Hushpuppy meets a cook who may be her mother, though the woman doesn't recognize her. The cook says that the girl can stay with her if she wants, but Hushpuppy says she needs to go home. Hushpuppy and her friends return home where she confronts the aurochs. As the aurochs leave, Hushpuppy returns home. She says her last goodbyes to the dying Wink, listening to his last heartbeat. She sets his funeral pyre ablaze, standing together with the remaining residents of the Bathtub.
Blueprint Multiplayer 18: Game Settings Graph

Continuing with the Game Settings, we start scripting the menu so that the server (and only the server) can make changes to the map and map times for the potential game. Those changes are reflected from the server to all connected clients so they can see the updates well and we test this by the end of the video.
Magery

Magery

Casts spells. Full spellbooks can made by player inscribers.

Summons do not currently rely on evaluating intelligence for damage.

Invisibility can start a stealth check and will allow you to begin stealth-walking as long as the "Cannot hide" bar is cooled down.

Magic trap spell can be cast on a container in your inventory. Opening it will cause a small amount of damage and remove paralysis.

Mind blast can potentially do bonus damage to extra "stupid" NPCs/Mobs.

Training:

Without Magic Resist

0-30 - Buy from Skill trainer

30-75 - Cast Reveal/Invisibility on self

75-100 - Cast Resurrect on another players ghost or cast Summon Water Elemental
Pets

## Patch Notes

February 13, 2018

* Renaming your pets works again.

February 16, 2018

* Pack Beetle properly stores items again that are dropped directly on beetle into the backpack. (If your beetle ate any of your items, they are still stored inside it, have a GM use /opencont to grab them for you.).

February 19, 2018

* Pet control-requirements formula reverted to Prior-to-CB1 to resolve issues with controlling pets, including:
	+ Transferring high end pets to low-end tamers;
	+ Not being able to control Tinkering Summons when skill required is met;
	+ Animal Lore is no longer factored into controlling pets (until further notice);
	+ Young tamers should also see an increase in the chance of taming lower end creatures;
* Animal Lore (via Magnifying Glass) now shows skills window again.

February 20, 2018

* Cu Sidhe should now correctly heal themselves (for a small amount, it will need more healing skill);
* Pets cast again. Not exactly rapidfire, but the functionality is back and we'll improve it later.

February 21, 2018

* Taming/Using Bard skills while hiding is no longer possible (this was never intentional);
* Ethereal mounts will no longer stay behind when you die and they can no longer be summoned in dungeons;
* Bandages can no longer be used to heal any targets except players and pets;
* Dead pets no longer count against your pet slots. Their corpse will still decay after 60 minutes;
* Mag Glass will now reveal the Taming skill & the Pet Slots required to tame targeted animals/beings;
* Pet skill cap has been disabled (experimental feature, please report back if pets now gain past 700).

February 22, 2018

* Dragon STR reduced a bit;
* Dread War Horse min STR buffed.

February 23, 2018

* Tinkering Golems no longer says "Too many pets to control" when trying to summon a golem with 1 pet active (including mount);
* Tinkering Golems are no longer aggressive when first summoned to prevent Guards from whacking them;
* Pet casting is temporarily disabled while we sort out some issues with it.

February 26, 2018

* Black Widow has been changed: HP \/, Str \/, Attack \/, Dex /\, Armor /\, Runspeed /\, Attack Speed /\.

February 27, 2018

* Summoned Daemon Armor /\;
* Horses at Stables in Haven should be useable now.

March 8, 2018

* Probably fixed the bug that made your pet turn around and come back to you after 3 steps. Probably not. It should now do this after 7 steps instead, but who knows;
* Experiment successful, so we increased the pet send-in range to 12;
* There are now several spawn points for the Dread War Horse all over the world. However, they are now a *rare spawn* with a low percentage to pop up instead of the Nightmares and Black Horses they share the spawn point with;
* The magnifying glass will now work properly on any tamable creatures for Animal Lore. (effective immediately).

 See Also

Animal Lore

Animal Taming

Tameables

Veterinary
Musicianship

**Musicianship**

aka. Music.

Musicianship is a prerequisite skill for the Bard skills Discordance, Provocation, Peacemaking.

Whenever you perform one of those actions, Musicianship is being checked first and you will progress to the skill checks of these skills.

To Specify which skill to use under /custom use the commands:

* peace
* provoke
* discordance

Note: you don't need the / in the command line.

Training:

Equip a flute to a hotkey or make a custom /music macro and activate it
Peace

aka. Peacemaking

Peacemaking is one of four bard skills in LoU along with Discord, Music and Provocation.

Peacemaking allows the bard to play calming music pacifying the targeted animal/monster for a duration of 30(?) seconds.

Currently there is no area of effect peace ability and is limited to single targets, multiple targets however can be pacified at once. Boss creatures are immune to peacemaking.

Training:

Note it is worth training Music to around the 70-80 mark before attempting to train peacemaking

Make a custom /peace macro and drag to hot key and activate
Homefront

***Homefront*** is a 2013 American action thriller film.

## Synopsis

A former DEA agent moves his family to a quiet town, where he soon tangles with a local meth druglord.

## Plot

Two years after the raids of a gang's meth lab where his cover was broken, former DEA Agent Phil Broker and his daughter Maddy have moved to a small Louisiana town where Maddy's deceased mother grew up. Maddy gets into a schoolyard fight with a bully named Teddy Klum; when Broker comes to the school, Teddy's hostile father, Jimmy, picks a fight with him and loses. Cassie Klum later asks her brother, a drug dealer named Gator Bodine (James Franco), to scare Broker.

Broker fights off a few of Gator's thugs at a gas station when they threaten him. While he and Maddy later go horseback riding, Gator breaks into their house. He deduces from old personnel files that Broker was the undercover cop responsible for the arrest of Danny T in the raid two years earlier. Hoping to get a wider distribution for the drugs he manufactures, Gator tips off Danny T, who sends members of his gang to kill Broker.

Broker finds Gator's meth lab and sabotages it. He is captured and tortured by the same thugs he fought off earlier, but manages to fight them off and escape. As he and Maddy are preparing to leave, the gang members arrive. One of the gang members goes to the barn and engages in a fight with Teedo and almost beats Teedo but Teedo kills the gang member with a pitch folk. In the scuffle, Broker manages to kill most of the gang members and Maddy is kidnapped, but not before she calls the police. She uses her cell phone to call her dad and, from her descriptions, Broker realizes that she has been taken to Gator's meth lab.

Cassie arrives at Gator's warehouse with news of the gunfight. When she discovers Maddy there, she accidentally sets off the booby trap that Broker has set up. The lab and much of the warehouse explode, and Gator watches his business go up in flames. A scuffle ensues and Gator shoots Cassie before fleeing with Maddy in his truck. Broker chases him in a police cruiser until they find themselves stuck on a bridge closed off by the sheriff. Broker beats up Gator badly, stopping short of shooting him in front of the police when he notices his daughter watching.

Gator is arrested and Broker later visits Danny T in prison, letting him know that he will be around when Danny T is eventually released.
Animal Lore

Animal Lore is used in conjunction with Animal Taming to determine the
tamers level of control over a tameable creature, viewing skill levels and
determining the level of healing from Veterinary.

When a magnifying glass is used
on a tameable by a player with sufficient Animal Lore skill, the player is able
to see how much taming is required, how many pet slots are needed and a list of
the animals skill levels.

Three methods can be used to train Animal Lore, two passive and one active.

It’ll rise passively when the player is training Animal Taming and
Veterinary or alternatively it can be actively trained by using a magnifying
glass on a tameable creature.

## Patch Notes

March 8, 2018

* The magnifying glass will now work properly on any tamable creatures for Animal Lore. (effective immediately);

 See Also

Animal Taming

Pets

Tameables

Veterinary
New Life

***New Life*** is a 2016 Romantic drama film.

## Synopsis

Ben met Ava at age seven standing in his driveway. As the two journey together through the seasons of life, a tragedy occurs that leaves their entire future in jeopardy.

## Plot

Benjamin Morton's life changed forever the day he met the little girl next door. Ava was and always would be the girl of his dreams. From the innocence of a childhood friendship, through adolescent attraction, their love strengthens and grows. When life takes a turn neither of them expected, their entire future is called into question.

To be added....