The Pirate's Daughter

## Our adventurers began in their respective stories

Zhong huffed as he breathlessly climbed through the wilderness, leaves crunching beneath his feet as he searched for his mother, Jia. Eating "red boys" and adopting a small street child.

Oskar, also known as Argus, abundant costumes in tow, enjoyed the sea breeze as his adoptive tiefling mother sailed him to his next performance. Scantily dancing with jesters and receiving meager applause.

Sybil used her small form to slide between the bustling crowds of The Port, yoinking a coin purse or two in the process. A newly stolen necklace in hand, working her way into a tavern, looking for work as a seamstress.

Keeper stomped along the cobbled road, his metal body clanging and rattling as he searched for any sign of his family. Discovering the bounty on his head and the dangers of the world he thought he knew from his windows.

## On that fateful day, the travelers met.

In the tavern along the side of the ocean inlet within The Port of Amaryllis...

Suddenly, someone burst through the doors of the tavern, racing for cover, as the doors swing open wide there is a sudden wave of noise, people yelling and screaming from the street, followed by a rushing sound, more people clamber into the tavern, pushing and shoving, and soon people begin climbing atop tables and benches to keep their feet dry, as there is now about a foot of water rushing over the floor of the tavern, flooding the building in a small tidal wave.

The many people race outside to see a large ship barrel down the canal coming from the bay, rushing, unmanned at top speeds. It's wake pushing over the reinforced sea wall, and lapping onto the road and into the adjacent buildings, flooding everything within a block. It sails past them all, standing on the street watching in awe, before it slams into the bridge that stretches across the channel. Wood cracks and splinters, pieces fly off into oblivion and the ship is brought to an abrupt halt, wedged halfway into the bridge.

With little questioning the four along with other passerby's and patrons of the tavern climb aboard. Finding an eager pig in the hold of the ship they set it free, only to follow it to a hat rack with a very ostentatious floppy black leather hat. Upon placing it on the pig, a transformation occurred, turning the squealing pink pig into a rather angry blue and purple tiefling woman Argus recognizes as his mom, Bridgette. Upon talking with those aboard most discovered a common thread amongst themselves, a missing woman. A mother, a sister, even a stripper. After some discussion the newly formed crew set sail, after they removed the ship, Bertha, from the bridge.

Joining our four adventurers are younger people. Thibin a half-elf boy aged ten, and Amaryllis, named for the town in which our party meets, a 16 year old dwarven girl, daughter to the Governor. Amaryllis is accompanied by her personal guard Udumbra. Together they set sail, following the crystal cartography ball, a crystal ball that shows the live events of a location when placed over it on a map. A short time later they run along one of the first of the larger islands that make up the Isle of Ophelia, for which Amaryllis's missing sister Ophelia is named after.

As the adventurers neared their destination, they skirted too close to the territory of the Leviathan, a tentacled beast attacked their ship and it's crew, knocking the armour heavy Udumbra unconscious in the waves below, only to be saved by Argus who dived in after her, freeing her from her golden regalia. With minimal damage to the ship and crew, and calamari for days, the voyage begins anew.

The crew begins to connect their stories, the missing peoples and their distinguishing features. After the long voyage through the night Bridgette drops anchor just off the shore of the small island, which appears to just be a raised sand bank with a single palm tree.

Following a breakfast filled with secret spilling Bridgette becomes antsy, pulling Argus aside and revealing that Ospar The Pirate, Formerly known as Ospar The Mountain, is his Father, making Ophelia and Amaryllis his half-sisters.

As the crew begins to exit the ship to explore the island they have run upon, Udumbra and Thibin stay aboard, under the belief it is safer for the small child and the personal guard would be most helpful fixing the minor damage to the ship. The rest of the group trudge through the shallow waters onto the sandy shore. As they get closer they see a small wooden chest, buried halfway into the sand. It's Argus who opens and sticks a hand into the chest, before slumping to the ground. Dead.

Argus finds themselves in darkness. It shifts into a blinding white light that turns a sickly blue green glow. As their vision returns and the glow subsides, they find themselves aboard a ship, bobbing, creaking, alone. After being welcomed by Davy Jones himself, Argus realizes, he dead as hell. He is told, **"You may chose one item, and release it into the surface world, as a symbol of your safe passage into the afterlife. If you have trouble making a decision, chose the one that shines the most, then jump over the side of the ship to join everyone else".** Unimpressed by the options, the more notable of which are a phallic pig statue and a medallion that reads "Loose lips sink ships", Argus adds a costume of his own to the pile of items. Before choosing a book of maps, writing over top the map for The Port of Amaryllis.

**"Bridgette and Co. Hey I'm super dead, and I'm stuck in Davy Jones' locker here. Help please it's super gross and dirty, there's no bananas, the clothes are gross, there's some cool stuff though. I will wait because if I jump overboard I will be dead forever. But I think you guys can help me. Good luck, thanks, Argus. P.S. see you soon hopefully"**

Meanwhile in the land of the living. They throw a twenty minute funeral for Argus, Bridgette is clearly annoyed at the situation driven by the metal boy Keeper. As they look about for a moment they find the book and discover Argus' message. Upon further exploration of the island they meet a small Gnome man. Keeper recognizes this man from the market near the bay in The Port. The small gnome offers life for the dead friend, in return he wants to hear a secret. In hopes of saving their new friend, Sybil tells the gnomish man of how she got her sister arrested, allowing her to take the fall for her actions and now she has gone missing. The gnome enjoys the secret laughing maniacally before he slips away into the shrubbery, and the crew hear a deafening crack from the ship. They turn back to see the mast collapsing in on itself and the body of the ship, snap in half, sinking into the ocean. Thibin and Udumbra, no where to be seen.

As this happens Argus' body begins to stir and they are suddenly, alive. And from the ocean rises two objects. A small pig statuette and a medallion.

As the crew sleeps on the shore, Keeper receives a message. Keeper turns on the crew. Attempting to drag Amaryllis into the ocean. After a scuffle involving a siren they discover to be a missing girl from Bridgette's harem of performers, the group sets sail again looking to end this nightmare. Except, they're down a ship.

After a short exchange that kills Bridgette, she comes riding up from the ocean floor, in the ship Argus found himself on, the Flying Dutchman, commandeered by Bridgette. And soon they are sailing, before coming along the slow moving Osprey, captained by Ophelia.

**Standing at the helm of the ship is many people.**

**The large crowd contains pirates and sailors of varying degrees of decomposition, some even skeletal, standing erect with swords and guns drawn. One of whom wearing a very flamboyant orange thong and pasties. All of their eyes are glowing a sickening but familiar blue green. Along the banister at the helm of the ship, are two women wearing lingerie. A small halfling girl. An older woman, adorned with gears and brass. A tall human woman of Asian decent. At the wheel stands a young girl of about sixteen with blonde hair turned a sickly green, all with the same glowing eyes and aggressive demeanor. The elf guard you all once new stands on the stairs that lead to the helm. The only movement in the crowd is the sight of a young half elf boy pushing his way from behind the legs of the undead crew, with his great axe raised.**