recursal/Fanatic-Fandom huggingface dataset:
Silverpine Forest

**Silverpine Forest**, or simply **Silverpine**, is a vast, ancient forest that runs along Lordaeron's rugged western coast. The land ranges from fairly flat to hilly, and is nestled among even taller mountains. Gilneas borders the forest to the south, the Hillsbrad Foothills to the southeast, while Tirisfal Glades lays to the north. Lordamere Lake serves as Silverpine's eastern border.

Silverpine Forest is the edge of the Forsaken homeland, and the southernmost point where effects of the undead plague can be seen in the plant life. This woodland is haunted and wild, characterized by its tall, silver-barked pines towering over grassy knolls. The forest is eerily silent save for the occasional unnatural howling echoing among the trees. Mossy overhangs shiver in the cold breeze, and the trees are all sickly or dying.  Dilapidated farmsteads and abandoned mines dot the land, home now to the darker denizens of the woods.

Forsaken control the northern forest and that region serves as the staging area for their armies that march into the besieged kingdom of Gilneas. What remains of the human population retains control of the southern forest, but they are desperate and their forces thinly stretched. Since the fall of the Greymane Wall and the spread of the worgen curse, the Gilneas Liberation Front has decided to strike back at the Forsaken after their first invasion, openly fighting against their oppressors.

Though the territory belongs to the Forsaken, their claim was disputed by the wizards of Dalaran, Gilneans and the raised Gilnean noblemen that now have entrenched themselves along with the Scourge remnants in the Baron Silverlaine's former fortress, the Shadowfang Keep.
Uldum

The region of Uldum was once a vast jungle, dotted with pristine lakes and waterfalls. During the ordering of Azeroth, Highkeeper Ra and his followers — the anubisaths, the tol'vir and the mogu — installed the Forge of Origination in Uldum. The Forge would regulate the rhythms of the earth and fortify the world-soul's form, but would also be able to completely reoriginate the planet in case of systemic corruption. After installing the Forge, Ra assigned some of the tol'vir and anubisaths to watch over the region, while he and the rest of his followers continued west to establish the prison of Ahn'Qiraj to house the defeated Old God C'Thun.

Centuries later, Ra was imprisoned by Lei Shen, the Thunder King, who used the Highkeeper's powers to become the first emperor of the mogu empire. Learning from Ra of the demise of the Pantheon, Lei Shen declared that he would carry on the work of the titans and led an army of his mogu warriors and Zandalari allies into Uldum, seeking to claim the Forge of Origination — believing it to hold the secrets of eternal life. The tol'vir knew they could not defeat the Thunder King and his armies in battle, and so instead turned to another tactic. While some of the tol'vir remained outside the fortress to hold off the invading armies, the ones inside activated the Forge. They knew that using the weapon to its full potential would wipe out all life on the planet, and so instead had configured it to only scour the nearby land. Waves of energy erupted from the Forge, bathing the surrounding lands in the powers of uncreation and instantly killing Lei Shen and his entire army; however, it also devastated the surrounding lands, turning Uldum into a barren desert. The surviving tol'vir then worked to ensure that no one would ever attempt to claim Uldum again, and shrouded the mountain passes leading into the region with magic, sealing the land off from the eyes of mortals.

## Geography

It remains shrouded from the eyes of mortals, before the Cataclysm.
Species

## THE NIGHT WARRIORS

a night warrior

> "*The Night Warriors do not flee the battlefield - they march. They march to their deaths"*
>
>

The Night Warriors are the wolven species created by the goddess of the night, Setcilja to protect the fauna and flora from monsters and creatures of an ancient evil. Setcilja's children were at least twice the size of a common wolf and had thrice as strong jaws and hard skin. They are loyal to their mother and the royal family of house Eiwar, (Ei-wah = servant) who deputize for the goddess on earth.

## KCHATTA

humanoid cats

Kchattar or Kchatta, are cat-like southern creatures. They are considered one of the best herb healers in the world, although they mostly keep their herbs and healing techniques to themselves.  Kchatta is generally prideful, arrogant, and materialistic. Some would say they consider every race to be lesser than them, but they would not say it to your face. They are good liars, thieves, smugglers, and crooks.
Isle of Quel'danas

The **Isle of Quel'Danas** (also known as the **Sunwell Isle** or simply **Quel'Danas**) is an island mass north of the Eastern Kingdoms. The island's highlights include the Sunwell Plateau, the site of the sacred Sunwell from which Kil'jaeden was summoned; Magisters' Terrace, the place Kael'thas Sunstrider made his final stand before his death; and Sun's Reach, a town reclaimed by a combination of Aldor and Scryers forces known as the Shattered Sun Offensive.
Azuremyst Isle

Azuremyst Isle is one of the two main islands that make up the Azuremyst Isles. Remaining mostly untouched by sapient races until recently, the land has changed a great deal due to the recent crash of a draenei inter-dimensional generation ship. Powerful and ominous crystals dot the lands, and energy storms ripple through the sky. The draenei capital city, the Exodar, is built around their crashed ship in the western part of Azuremyst Isle.

Evidence that parts of the crashed ship are tainting and mutating the natural flora and fauna of the island has become apparent. The draenei are working to halt and if possible reverse these mutations as soon as possible, to restore the natural beauty and health of the island.

## Exodar

***The Exodar*** (pronounced EX-o-dar) is the draenei's enchanted capital city located on Azuremyst Isle. It is a dimensional ship satellite structure of the dimensional fortress known as Tempest Keep that crashed on Azeroth. Like other dimensional ships, the Exodar was able to transcend dimensions, and warp time itself but that is no longer the case since the ship is apparently beyond repair and now acts solely as the new home of the draenei on Azeroth.

## History

Very little history is known of Azuremyst Isle and the surrounding islands. The night elves once populated the isles in large numbers. Ancient night elven ruins predating the Great Sundering are found scattered about both Azuremyst and Bloodmyst, most of them now inhabited by vile naga. The remains of an elvish city can be seen at what is now Wrathscale Point on southwestern Azuremyst. When the draenei arrived, the night elves had mostly abandoned these islands in favor of mainland Kalimdor. On the southern Silvermyst Isle, a dock and house of night elf architecture marks the dwelling of a family of night elves who made their home here. This settlement was later destroyed by deranged moonkin and murlocs. Valaar's Berth is a small harbor operated by the night elves, connecting Azuremyst Isle to the mainland of Kalimdor.

Not visited often by the night elves and tauren of Kalimdor due to their out-of-the-way location, the isles' indigenous creatures have been left to their own devices over the centuries. Several tribes of furbolgs live on the island, including the Bristlelimb and the Stillpine. Due to being so far removed from their cousins in Kalimdor, some of these furbolgs have remained uncorrupted, though they have recently been driven out of their ancestral holdings. Owlbeasts inhabit the eastern Ammen Vale, as well as Silvermyst Isle. Siltfin murlocs inhabit the western shores of both Azuremyst and Silvermyst isles.

The island suffered extensive damage during the crash landing of the Exodar, affecting and mutating its wildlife.
Charles Written

## General description

Charles Written is a straight male, he assisted [redacted] in creating the henshin. Charles has brown hair, brown eyes, and a skin tone between neutral and white.

## History

Charles was born in southern Canada, four minutes after his twin Andrea was born. Him and his family moved to Paris France when he was two, then moved to Colorado in United states, when he was four.  He was hired as an assistant by [redacted] when he was 18. Charles became infected when he saw his twin Andrea “accidentally” infecting herself, and reacted by taking a leftover obsidian shard and hair dye then putting it into a henshin transforming substance container, and putting it on himself, becoming the first Altro.
Faction Template

This should be a quick summary regarding your Guild/Faction's design, appearance, and a short description of important information you believe others should know at first glance. Goals and aspirations fit well in here.

## Description

*This is the place for a general overview of the custom faction being written about.*

## Members

*Here, you can list members and ranks within your guild:*

### The Grand Marshal

* **Mister Leader** - This is just a place to put a short description.

### Officers

* **Officer A** - This is just a place to put a short description.
* **Officer B** - This is just a place to put a short description.

### Members

* **Member A** - This is just a place to put a short description.

## History

Here, you can write up the history of your faction/guild, and consistently update it with new information as your guild develops through roleplay.

## Affiliations

This is the place to account for the various factions that this faction has relations with and the stories behind them. Both Allies as well as Enemies can fit in this section.

### Allies

* **Ally A** - A short description of the relationship with this faction as an ally.
* **Ally B** - A short description of the relationship with this faction as an ally.

### Rivals

* **Rival A** - A short description of a rival faction that may have contention with yours.

### Enemies

* **Enemy A** - A short description of an antagonist faction that your faction is hostile with directly.

## Location

*A description of the location of your faction's main base with key information should be summarized here. You can add additional information, such as guards, or how to enter here as well.*

## Misc. Information

This is a place where you can add bullet points about random information related to your guild.
Atlas of Azeroth and Beyond

The World of Warcraft is host to multiple large continents, planets and planes.

For a completely interactive Atlas of Azeroth, you can check out resources like https://www.azerothatlas.net/ which provide a completely interactive map that includes topology of Azeroth made in the Unity Engine. For Chronicles specific Zones and Lore- please see to the pages below. These pages started with the server's launch timeline, pre-Cataclysm, and will be updated as the server moves along and events change the zones therein.

Here is a list of the different regions and the zones within the planes and planets that make up Chronicles WoW, and World of Warcraft at large:

## Eastern Kingdoms

Arathi Highlands

Badlands

Blasted Lands

Burning Steppes

Deadwind Pass

Dun Morogh

Duskwood

Eastern Plaguelands

Elwynn Forest

Eversong Woods

Ghostlands

Gilneas

Hillsbrad Foothills

Hinterlands

Isle of Quel'danas

Loch Modan

Redridge Mountains

Searing Gorge

Silverpine Forest

Stranglethorn Vale

Swamp of Sorrows

Tirisfal Glades

Tol Barad

Twilight Highlands

Western Plaguelands

Westfall

Wetlands

## Kalimdor

Ashenvale

Azshara

Azuremyst Isle

Bloodmyst

Darkshore

Desolace

Durotar

Dustwallow Marsh

Felwood

Feralas

Moonglade

Mount Hyjal

Mulgore

Northern Barrens

Silithus

Southern Barrens

Stonetalon Mountains

Tanaris

Teldrassil

Thousand Needles

Uldum

Un'goro Crater

Winterspring

## Northrend

Borean Tundra

Crystalsong Forest

Dragonblight

Grizzly Hills

Howling Fjord

Icecrown

Sholazar Basin

Storm Peaks

Wintergrasp

Zul'drak

## Pandaria

Dread Wastes

Isle of Giants

Isle of Thunder

Jade Forest

Krasarang Wilds

Kun-Lai Summit

Timeless Isle

Townlong Steppes

Vale of Eternal Blossoms

Valley of Four winds

Veiled Stair

## Broken Isles

Azsuna

Broken Shore

Highmountain

Stormheim

Suramar

Val'sharah

## Kul Tiras

Drustvar

Mechagon

Stormsong Valley

Tiragarde Sound

## Zandalar

Nazmir

Vol'dun

Zuldazar

## Planets and Planes

Argus

Draenor

Firelands

Helheim

Mardum

Outland

Shadowlands

## Miscellaneous

Dalaran

Deepholm

Kezan

Lost Isles

Maelstrom

Nazjatar

Wandering Isle
Netherstorm

**The Netherstorm** is a region of northeastern Outland consisting of multiple large land fragments and shards of rock floating in the Twisting Nether. It was previously known as **Farahlon** (or the **Fields** or **Plains** **of Farahlon**), a lush island in the Barrier Sea of beautiful forests and a verdant open range east of Gorgrond, until it was broken during the sundering of Draenor.

The Netherstorm is now locked in a constant magical storm bleeding from the Twisting Nether, further deteriorating the land. Magical lightning arcs within a thick haze of violet cloud and bands of pure magical energy wrap their way across the sky. Some of its wild creatures include nether rays, mana wyrms, and colossi.
Zangarmarsh

**Zangarmarsh**, once known as the **Zangar Sea**, is a hauntingly beautiful swamp covered with a forest of giant mushrooms. Though largely teeming with life, sections of the swamp have begun to die of late, and the sapient fungi of the region seek help in returning it to life. This zone is located in Outland to the west of Hellfire Peninsula.

The marshes are the home of myriad varieties of predatory invertebrates and flora, including fungal giants, sporebats, and spore walkers.
Azshara

Azshara is located in northeastern Kalimdor, east of Ashenvale, south of Winterspring, and north of Durotar. It is a beautiful coastal area cloaked in eternal autumn. The trees and other flora are tinged in brilliant oranges and reds, and nearer the coast, great cliffs and sandy beaches line the ocean. The region's inhabitants can make life hard for the nature lover, however. Enraged ghosts, vicious satyr, stalking naga and ferocious wildlife can quickly put an end to those who venture too far from the road.

A shattered stretch of coastline on Kalimdor's northeast, Azshara was once the greatest night elf metropolis. The city fell millennia ago in the War of the Ancients, but a few ragged buildings perch on the cliffs overlooking similar ruins among the coral. Much of the city of Azshara fell into the ocean. The Horde has established a small outpost, Grim Ulang, in the area, but naga are a constant danger.

## History

Before the Great Sundering, this shattered stretch of coast along Kalimdor's northern border was once a part of the night elven capital of Zin-Azshari; then came the demons' expulsion from the world. The land was rent asunder and the sea thundered in, making the region into a watery grave and leaving nought but ruins of the once great city. The night elves who survived named this region — once glorious, now nothing but a shattered relic — Azshara, after their queen who was driven mad by demonic influence. Since that time, this place of rocky islands, jagged cliffs, and coral-choked seas has given birth to many tales.

Some night elves suggest that not all of the demons were banished, lurking even now beneath the glittering waters of the Coral Sea and awaiting the time to strike back. Others claim that Queen Azshara was not drowned, but transformed into a hideous aquatic thing who will someday lead her accursed followers to retake the surface world. A few whisper that the Dark Portal that first brought the demons to Azeroth yet remains and rests under the sea waiting for someone to reopen it. Still others assert that the ancient Sundering awakened something that dwelled in the deepest part of the ocean, something that will eventually burst forth in a tidal wave of destruction. Whatever the truth, night elves agree that the region is cursed.
Hinterlands

**The Hinterlands**, located in the eastern part of Lordaeron, is probably most notable for the Wildhammer dwarves who make their residence at Aerie Peak in the west. The Wildhammers have always been staunch allies of the Alliance. It is from the Hinterlands that these dwarves find and tame their world-renowned gryphons. The Razorbeak gryphons roam wild in this region.

Also in the Hinterlands is one of the last remaining settlements of the high elves in Lordaeron at the Quel'Danil Lodge.

The Hinterlands are also home to a large population of forest trolls, which are divided into three separate tribes. The Revantusk tribe is the only one that has declared sides in the Horde-Alliance conflict and support the Warchief of the Horde. The Vilebranch tribe holds residence in the massive troll city of Jintha'Alor as well as the Altar of Zul while the Witherbark tribe holds the smallest influence, hailing from the temples of Shadra'Alor.

In the northern part of the region is the ancient, massive tree, Seradane where the agents of the Green dragonflight have been corrupted. A massive portal on the side of the tree connects the servants of the Aspect Ysera to her own realm, the Emerald Dream.
Tanner Harding

*"Rust and ruin. That's all you can find here anymore. Such a shame."*

Insert summary of character here.

## Description

This should be a physical description of your character. Try to keep it to their traits, but if they have a notable way of dressing or presenting themselves, that would also go here.

## Personality

Give us a taste of their personality. How they act, the way they think. This should be used to provide people a general idea of what to expect from your character.

## Background

This area is best summarized into small paragraphs, split into different sub-headings for notable portions of their life:

### Childhood

Here you can give a brief summary of how they were raised.

### Notable Event 2

Another simple summary, giving the necessary details of their backstory and the relevance of this plot point.

## Abilities

Here you can list any interesting or notable abilities your character has.

**Ability Type:** Describe the general ability, such as martial prowess or a type of magic.

* **Ability Specifics:** Perhaps as a pyromancer they excel in concussive explosions? That would be a specific to note here.
* **Ability Specifics 2:** They may also utilize pyromancy to drain heat from enemies, using that to empower their spells. That could also be listed as another specific here.

**Ability Type 2:** Describe the general ability, such as another martial skill or different type of magic they use.

* **Ability Specifics:** See previous.
* **Ability Specifics 2:** See previous.

## Home

This can be a simple description of their current living situation. Perhaps they're nomadic? Do they travel via wagon? Do you have a shop you'd like to advertise and link here? Offering teleport information is optional.

## Companions

Any notable relations with other characters or non-player characters can be noted here. You can also link their wiki pages to this!

## Quotes

Have a particular response you're proud of? Post a quote and a short context description!

## Notes and Trivia

* Any little notes that don't fit in the above sections should be posted here.
Ashenvale

**Ashenvale**, also known as **Ashenvale Forest**, is a wilderness region south of Darkshore and Felwood, west of Azshara, and north of the Stonetalon Mountains and the Barrens. It is the ancestral homeland of the night elves, who remain in control of several holdings through the zone, including Astranaar, Maestra's Post, Silverwing Grove, and the Shrine of Aessina. The Horde has more recently established a settlement in the eastern part of the woods — Splintertree Post — as well as a smaller camp on the western beach — Zoram'gar Outpost — along with several Warsong camps situated from Kargathia Keep all through the southeast to the Mor'shan Rampart in the far south, and also captured and deforested Silverwind Refuge. The area is heavily populated with furbolgs, satyr, and wild creatures such as spiders, wolves, and bears. The region is quite large, and running from the Zoram Strand to the Warsong Lumber Camp is quite an undertaking.

## Rares

###### Mugglefin - Alive

The head of the murloc Saltspittle Tribe resides in Lake Falathim, utilising their diseased weapons and murloc kin to their advantage. After a somewhat successful raid on Silverwind Refuge, Mugglefin developed a grudge on Lana Darksorrow after she struck him in the back with a shadowbolt.
Dragonblight

The **Dragonblight**, also called the **Great Dragonblight**, is a great dragon graveyard valley, located in southern Northrend. The entrance to the nerubian kingdom of Azjol-Nerub can be found in the mid-west part, while the mysterious Wyrmrest Temple resides in the middle. The magnataur village of Bloodmar is here also, as well as the ruined taunka capital of Icemist Village, and the nerubian conclave of Sundered Monolith. The Forsaken base of Venomspite, as well as the human stronghold of Wintergarde Keep are located to the east. The Scourge citadel of Naxxramas is floating in the skies above Wintergarde. The western road leads to the Borean Tundra, while a broken path leads up to Crystalsong Forest in the north. In the north-west, up in the mountains, lies the abandoned Titan hold of Wintergrasp and to the east is the Grizzly Hills.
Cayla Brightsword

Insert summary of character here.

## Description

The placid face of a porcelain doll, clad in the weathered, battle-worn trappings of a warrior. Cayla exudes a sort of serenity that betrays the rugged, rough-and-tumble apparel she wears.

Though already a contradictory visage by that appearance alone, perhaps the most striking thing about her are the bandages wrapped around the length of her arms, lightly caked in patches of a deep, dark brown.

## Personality

Give us a taste of their personality. How they act, the way they think. This should be used to provide people a general idea of what to expect from your character.

## Background

This area is best summarized into small paragraphs, split into different sub-headings for notable portions of their life:

### Childhood

Here you can give a brief summary of how they were raised.

### Notable Event 2

Another simple summary, giving the necessary details of their backstory and the relevance of this plot point.

## Abilities

   **Ability Type:** The Bright Sword

* There is power in selflessness and sacrifice, and no devout adherent knows this better than Cayla herself. By shedding most of her lifeblood, she can imbue a singular strike of her weapon with divine energies. In this way, she can unleash unparalleled devastation—but this leaves her beyond wounded afterwards.

## Home

This can be a simple description of their current living situation. Perhaps they're nomadic? Do they travel via wagon? Do you have a shop you'd like to advertise and link here? Offering teleport information is optional.

## Companions

Any notable relations with other characters or non-player characters can be noted here. You can also link their wiki pages to this!

## Quotes

Have a particular response you're proud of? Post a quote and a short context description!

## Notes and Trivia

* Any little notes that don't fit in the above sections should be posted here.
Elyreithel Lunawrath

## Trivia

- Elyreithel Lunawrath is a minor character and a Commanding Officer redesigned for the purposes of military engagement scenarios on the side of the Grand Alliance; she debuted on a former server prior as an Adventurer type of character instead, but that trope was cut from this version of the character;

wip
Navar

Navar is a Vulpera Shaman! She was formerly Warlock and Shadowmage, and apprentice to Akale Felscorn. Navar was broken free of the bonds of her birth and now wanders seeking artifacts and powers to claim for her own.

## Navar

### Affiliation

Twilight Hammer (Formerly), Argent Crusade

### Occupation

Warlock & ShadowmageJewelcrafting & Enchanting

## Description

Navar is an orange furred Vulpera with heterochromatic eyes. One eye is blue, the other is mostly orange, with a small segment of blue in the inside corner. She has a lean athletic build, concealed by the fur. Dark markings drop down around her muzzle like tears, and a small black mark off of the corner of her left eye. Her coat has spots, and grades down to a darker coloration down towards both sets of claws. Her tail and fur have a white highlight.

## Personality

Navar can best be described as lost. Her years of neglect and abuse has made it difficult for her to differentiate between who she is, and who she pretends to be for the sake of those around her. Around most, she will find a way to blend in. However around her few friends, she has made strides to being her own person.

Navar is a kind soul with a fire for the things that make her and her chosen family happy! Where once contempt for life sat, a desire to help and keep those around her safe has taken place! This is not without flaws, as she often neglects herself for the sake of others now. Something that, to herself, is deserved for her past actions.

## Abilities

Here you can list any interesting or notable abilities your character has.

**Ability Type:** Describe the general ability, such as martial prowess or a type of magic.

* **Ability Specifics:** Perhaps as a pyromancer they excel in concussive explosions? That would be a specific to note here.
* **Ability Specifics 2:** They may also utilize pyromancy to drain heat from enemies, using that to empower their spells. That could also be listed as another specific here.

**Ability Type 2:** Describe the general ability, such as another martial skill or different type of magic they use.

* **Ability Specifics:** See previous.
* **Ability Specifics 2:** See previous.

## Home

This can be a simple description of their current living situation. Perhaps they're nomadic? Do they travel via wagon? Do you have a shop you'd like to advertise and link here? Offering teleport information is optional.

## Companions

Any notable relations with other characters or non-player characters can be noted here. You can also link their wiki pages to this!

## Quotes

Have a particular response you're proud of? Post a quote and a short context description!

## Notes and Trivia

* Any little notes that don't fit in the above sections should be posted here.
Ursa Totemic class

# RPG Class: Ursa Totemic

### Description

"Ursa totemics are the biggest, meanest and most feral of furbolgs. They tower above humans and orcs, and can snap elven necks with single paw swipes. They are immensely strong and tough, and focus on improving their natural, bearlike natures." - Alliance Player's Guide, Pg. 65

The ursa totemic furbolgs are a rare breed of furbolg, born with a deep connection to the emerald dream, and Ursoc and Ursol specifically. Their strength is unparalleled, and they are more than a match for even feral worgen packs on their own. These mightiest of furbolgs tend to hold positions of leadership among their society, and garner much religious respect from the shaman and druids of their clans and tribes. They may also act as hunters for furbolg tribes, taking on kodo, and thunder lizards on their own.

It is unknown why some furbolgs are born with this blessing from Ursoc and Ursol, but the ursa totemics themselves believe that they are chosen to fight great battles in the name of the twin demigod bears. With their deep connection to the dream, these furbolgs are capable of supernatural feats. Lifting, carrying, and fighting things much larger than themselves. They truly embody all of the aspects of the bear, and are feared by any would-be Horde or Alliance incursion into furbolg territory.

### Powers and Abilities

Ursa totemics have the following innate abilities, that grow as the primal instincts and ferocity of the totemic grows:

* Massively increased senses compared to even normal furbolgs.
* Capable of growing to nearly twice the size of normal furbolgs.
* Drastically more physically powerful than regular furbolg warriors.

Ursa totemics are the furbolg variant of a berserker. These massive beasts are capable of outputting massive amounts of damage on a large group of people, while suffering little in return. Walking walls of muscle and power, the claws of a totemic furbolg are the only weapon they need, capable of crushing warriors even in steel armor beneath their might, and slash those who dare face a totemic unarmored apart.

These most primal of furbolgs embrace their primal instincts when fighting, and can enter into a blood rage. Coupled with their incredibly durable hides, once an ursa totemic has entered a rage, most experienced adventurers know it is better to retreat and let it calm down before approaching again. Many are easily surprised by the speed at which these gargantuan furbolgs can move, and most unprepared for the sheer blood lust displayed by the totemics during battle.

[Mastery] Those furbolgs who have deeply attuned themselves with their primal instincts become more solitary, and spend much of their time asleep. In doing so, their bond with the emerald dream is empowered, and they are granted a passive regeneration effect that can restore even limbs within a week. Furthermore, the senses of the totemic are increased drastically once this boon has been received.

### Notes and Other Information

Ursa totemics are restricted to Furbolgs only.

One can either be born as an ursa totemic, or be granted a blessing by Ursoc or Ursol to become an ursa totemic.
Elliot Caldwell

Elliot Caldwell is a young priest from the City of Gilneas, born to a family of merchants located inside the Merchant Quarter. From a young age he pursued the path of a priest at the behest of his family, being the youngest of the family. Elliot struggled with the mercantile nature of his family and was instead schooled by the family's Lordaeronian Priest. He continues to be a disciple of the light, seeking to avoid combat as much as he can. Instead choosing to tend to the ones in need of his services as a Priest more so than a Warrior.

## Elliot Caldwell

### Relatives

Abraham Caldwell (father)
Cassandra Caldwell (mother)
Thomas Caldwell (sibling)
Erina Caldwell (sibling)
Dallin Caldwell (sibling)

## Description

A shorter than average young, blonde man with green eyes, often clad in the clothes of a Gilnean Merchant. He seeks to present himself through proper gilnean etiquette, yet his heritage as a merchant makes itself known to the nobility of Gilneas, carrying what appears to be an unused one-handed mace with barely a scratch on it, the sigil of his family resting at the end of it.

## Personality

Give us a taste of their personality. How they act, the way they think. This should be used to provide people a general idea of what to expect from your character.

## Background

This area is best summarized into small paragraphs, split into different sub-headings for notable portions of their life:

### Childhood

Here you can give a brief summary of how they were raised.

### Notable Event 2

Another simple summary, giving the necessary details of their backstory and the relevance of this plot point.

## Abilities

Here you can list any interesting or notable abilities your character has.

**Ability Type:** Describe the general ability, such as martial prowess or a type of magic.

* **Ability Specifics:** Perhaps as a pyromancer they excel in concussive explosions? That would be a specific to note here.
* **Ability Specifics 2:** They may also utilize pyromancy to drain heat from enemies, using that to empower their spells. That could also be listed as another specific here.

**Ability Type 2:** Describe the general ability, such as another martial skill or different type of magic they use.

* **Ability Specifics:** See previous.
* **Ability Specifics 2:** See previous.

## Home

This can be a simple description of their current living situation. Perhaps they're nomadic? Do they travel via wagon? Do you have a shop you'd like to advertise and link here? Offering teleport information is optional.

## Companions

Any notable relations with other characters or non-player characters can be noted here. You can also link their wiki pages to this!

## Quotes

Have a particular response you're proud of? Post a quote and a short context description!

## Notes and Trivia

* Any little notes that don't fit in the above sections should be posted here.
Wetlands

The **Wetlands** is a large, wet region below Stonewrought Dam and north of Loch Modan, covered with small rivers, lakes, and ponds. Bordered on three sides by mountains, the Wetlands are open to the ocean to the west. Adventurers seeking a route to the Wetlands must either come through sieged Dun Algaz from Loch Modan or cross the damaged Thandol Span from Arathi Highlands.

The Wetlands is a vast, cold swamp. Mists cloak the ground, and the overcast sky makes the land a uniform gray. Many Ironforge strongholds once stood in this region, but war has reduced them to rubble. Wild creatures, murlocs and orcs of Dragonmaw Clan now control the land. The main bastion of Alliance's power in the region, the Menethil Harbor, has partially sunk and flooded due to irregular tectonic activity caused by the Shattering. The night elves also maintain a small holdout in the eastern parts, the Greenwarden's Grove - home to the fabled Rethiel the Greenwarden.
Omniforce

The energy the Host could cultivate is the very essence of the Omniverse which is created by God.

All the universe contains this energy, which is also called the Omniforce.

But not any living thing can use it as they will just explode, as they cannot hold the sheer amount of purity and power present in it.

The Omniforce is above all energy in the Omniverse as it also governs the Law of Space, Time, Creation and Destruction.

The spiritual energy present in this world called the Aura is just like a very weaker version or a byproduct of the Omniforce.

This energy can only be used by certain beings who God has allowed access to.

Users of Omniforce allowed by the God:

* Arceus
* Dialga - Authority over Time
* Palkia - Authority over Space
* Giratina - Authority over Anti-Matter
* Julian
Julian/Abilities

## Abilities

* Resonance (Obtained Ch 20, Awakened Ch 172)
	+ Allows the user to connect with his Pokémon with their soul and mind. As both the mind and soul resonate with each other, the user is able to supply an endless amount of Omniforce to his Pokémon and increasing his power.
	+ Used with following Pokémon:
		- Infernape (Ch 172)
* Omniforce Manipulation (Ch 43)
	+ Control over Omniforce Energy in body and soul at will
	+ Manipulation of Spiritual Energy
		- Telekinesis - Invisible Hand
	+ Ability to talk to Pokémons and understand what they are saying
	+ Telepathy with Pokémon
	+ Increase in Strength
	+ Strengthening of Soul
Kezan

The **Isle of Kezan** (pronounced "KEH-zawn") located in the South Seas is the tropical homeland of the goblins. Their capital of Undermine is located beneath the island, deep in the bowels of Mount Kajaro. Thanks to Kezan's prominence as a mercantile hub, it's been divided into dozens of districts by the trade princes, who view every inch of land as an opportunity waiting to be converted into gold and silver. Kezan's tropical palms are bisected with miles of roadway, and even the beaches are beginning to be paved over by goblin ambitions. Nature eventually reclaimed the island of Kezan as the massive Mount Kajaro erupted with the Cataclysm, flooding the island with searing lava and sending tidal recoil sweeping through Kezan's harbors.

The Trade Princes reside here, as does Mogul Razdunk, the founder and ruler of the Venture Company, and Director Riddlevox, the leader of the goblin Tinkers' Union.
Removed Content

**Disclaimer: some removed content may not be here due to the “dont spoil” rule**

## Unused Experiment Names

Henshin: the task, this was a suggestion by Soog

Thanatophobia, as it is the fear of death and was removed due to the horror stereotype associated with phobias in titles

## Unused Experiment ideas

Ground hog experiment: Testing day was originally going to be the exact opposite of what it is now, in that you would wake up in the bed every time something went wrong and you would have to find the right series of choices to escape.

## Removed weapons

there currently aren’t any removed weapons at this stage in development, so there isn’t anything here.

## Removed map parts

The initial map design had more vents, shorter hallways, and the standard containment cells where in a different orientation.

there was initially going to be only one henshin stasis containment room and it was going to have plain white walls and be much more thin, about 1.5 times the width of an average school hallway, it’s obvious why this was changed

## Removed interactions

there currently aren’t any major interactions at this stage in development, so there isn’t anything here.

## Removed henshin

There was intended to be hand sanitizer based hensin inspired by the soap squirrels In kaiju paradise, but was removed due to it seeming to be a ripoff version.

There was an idea for an illusion henshin for about five seconds, it was hypothetically going to be able to create copies of itself.

## Removed NPCs/Removed NPC details

Before the name Tom was decided, the initial ally NPC was going to be female.
Crystalsong Forest

**Crystalsong Forest**, also known as **Crystal Song Woods** and originally called **Moonsong**, is a landlocked region in the middle of Northrend. The region opens up to Dragonblight to the south, Zul'drak to the east and the Storm Peaks to the north. A large wall erected by the scourge blocks direct passage to Icecrown to the west. Before the Sundering, Highborne night elves lived in Crystalsong Forest and protected its trees with powerful sorcery. Today blood elves and high elves fight over the Highborne ruins.
Tecxt

## General description

TECXT are small partially organic chips implanted in the brain, they have the ability to run simulations, control tiredness, and display messages to the person in which it has been implanted. They are only given to test subjects assigned to more major experiments as to avoid having too many sentient AI.

## Name origin

The name TECXT is an acronym for Technologically Educated Cybernetic Xenotransplant Testers
MultiplayerMode

## General information.

Multiplayer mode happens after most endings, the player gets put into a map with others that got the same ending. There is no way to switch endings, and thus no way to switch multiplayer maps

## Maps

the multiplayer maps are separate sub-rooms that are based on whatever ending it is. For example: if in the ending the player is infected, the player would be infected in the multiplayer room

## NPCs/interactive objects

There aren't any NPCs or interactive objects in the multiplayer rooms.
Altro

## General description

Altro are henshin with green fur and blue markings. Their voice is distorted in a different way than most other henshin, excluding its counterpart Proxa. It gets faster depending on the amount of light it is exposed to, when in complete darkness it can hardly move. Altro emit a small green-blue glow. When around its counterpart Proxa, Altro are stronger and faster, allowing them to enter darker areas without being slowed down.

## The first one

The first Altro was Charles Written, an assistant to the creator of the henshin. Charles is the twin of Andrea Written, the first Proxa.

## Name origin

The name Altro is an alteration of the word alternate, this was the decided name because of how different they are from normal humans or even other henshin.
Vertigo

## General description

Vertigo are henshin with brown fur and dark grey markings. They have upside down facial features and twisted ears. Vertigo have been confused for monkeys, though they are actually more fox-like. They have the ability to stick to most surfaces.

## The first one

The first Vertigo was Murphy Heathers, a scientist diagnosed with schizophrenia, because no massive, sentient AI creating, testing facility is complete without one.

## Name origin

The name Vertigo comes from the word vertigo, The intense sensation of dizziness from being too high or changing velocity too quickly.
Carly Susgoose

## General description

Carly Susgoose is a semi-bisexual female, she was a visual designer and artist for Crystalline innovations. She has brown hair, blue eyes, and skin of a neutral tone.

## Relations

Carly has no relations within Crystalline innovations.

## History

Carly was born in Paris France, and was raised by a single mother who taught her art. When she was 16, she moved to America where she was hired into crystalline innovations a year later. She became infected when Charles accidentally spilled the henshin transformation substance into a bowl of candy without noticing, which Carly later ingested, becoming the first Carlei
Tom

Image

**Subject Description**

Subject 4266 is a straight male named Tom.  He has a generally neutral attitude and personality.  He was not intended to be included in this experiment.

### Subject History

Tom was born in a small town in Pennsylvania, he is an only child. He was hired as a problem solver and test subject due to his slightly above average IQ.  On the day of the experiment He slept in his usual room forgetting that he was told to sleep and an open room. maintenance blocked off the area for the experiment, forgetting to check for others.

`{retrieve failed files}`

`{loading files…}`

However, due to the security breach on said day, the air was filled with anesthesia causing chemicals after everyone evacuated to prevent further breaches
Kesshō

## General description

Kesshō are henshin with navy fur, they have glowing teal Crystals around their shoulder and upper back. The Crystals glow because inside of them there is a radioactive chemical. The Crystals are extremely hard, so radioactive spills from them is not a concern.

## The first one

The first Kesshō was Henry Thinking. His job was to grow the radioactive Crystals because of their almost indestructible properties.

## Name origin

The name Kesshō comes from the Japanese translation of Crystal.
Partial

## Duration

lasts until the player’s health becomes zero, if so they become infected

otherwise, it ends and they stay human if they go through a human only field

## Changes

### Health changes

The players health becomes 2/3 of whatever it was just before they were given the effect

### Speed changes

A random number is generated, the resulting number will determine the players speed

### Visual changes

Inverted fog, the player can hardly see right in front of them but can see anything outside of that distance perfectly

### Damage receiving changes

If you are partial you can take damage from both humans and henshin.

### Other effect interactions

upon becoming partial all other effects are removed

Henshin cannot receive this effect
Testing day Wiki

**Testing day Wiki**
Subject4268

Devs/helpers

The facility
The Henshin

Tom

**This is not a game.**

You get one chance… One life… One goal, you have to [message failed to load].  You Have been given the ability to effect every single person on earth, its about what you do, but not just you.  You are not the only person on earth.  You are not the only one that can make decisions.  You are not the only one that can remember.  You are not the only one that fears, that has feelings.
    In this experiment You are given choices.  Every choice you make is final and you will have to take every consequence, every side effect.  There is no failure, there is no redo.

## Important articles

Placeholder[[]]PlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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* Rules of this wiki
Mount Hyjal

**Mount Hyjal** is a mountain located in Northern Kalimdor. It is unavailable before the events of Cataclysm. For years, Mount Hyjal and the wounded World Tree, Nordrassil, remained cut off from the rest of Azeroth. Sealed away within a protective field of dense foliage by Malfurion Stormrage, Nordrassil slowly recovered from the devastation of the Third War, when Malfurion called upon the tree's power to destroy the archdemon Archimonde and repel the forces of the Burning Legion and the Scourge. With the impending Cataclysm that scarred its glades and craggy mountainside, the World Tree's well-being was threatened once more.
Borean Tundra

The **Borean Tundra** (pronounced *BOHR-ian*, not *boh-REHH-an*) is located in the far southwestern edge of Northrend, and is the home of the tuskarr and blue dragons. The Undead Scourge and the naga also inhabit the region. Important landmarks include the tuskarr capital of Kaskala and the Riplash Ruins. Coldarra is an island just off the western coast. The Alliance base of Valiance Hold connects the region to Stormwind, while the Horde base of Warsong Hold connects the Horde to Orgrimmar. To the north of the Tundra lies Sholazar Basin, while the eastern path leads to the Dragonblight.
A

A

* Current
* EPIC S2 (old)-previous
* Epic Mayhem

**A** is a male contestant from Camp E.P.I.C old Season Two, who debuted in "Three Entire Months...Again". He's played by the user "AdienTheOne".

He's one of the contestants in old Season Two that were created by an user, not by Angel.

A was originally going to appear in the cancelled show, Epic Mayhem, and he was most likely going to be one of the contestants competing.

## **Appearance**

He appears to be a green, shiny, plastic figure of the english letter "A" . He has both arms and legs.

## **Kills**

* Total kills: 0.

* None, by far.

## **Deaths**

* Total deaths: 0.

* None, by far.

Click here to view A's gallery.
Sanpōru

## General description

The Sanpōru is a weapon, it consists of two torch like endings on a short red pole with gas tubes and a gas container, it can be lit/unlit by pressing a button.

## Stats

The Sanpōru does 20 damage normally, or 30 when lit

This weapon has 40 durability, and looses one durability every two seconds its lit.

## Damage effects

The Sanpōru gives the burning effect to the one attacked if it is currently in the lit state

## Visual effects

While in the lit state the Sanpōru has both its ends on fire.

## How to get it

The Sanpōru can be crafted with a thick metal pole, a rubber tube, and a small fuel canister
Niji

## General description

Niji are henshin with chaotic rainbow fur. Niji have eyes that fade through the colors of the rainbow slowly, when their eyes are red they are unimaginably strong, while hardly being able to attack when green.

## The first one

The first Niji was Kylie Telling, a writer and spellchecker.

## Name origin

The name Niji comes from translating rainbow to Japanese.

`{Load recent Employee comments}`

`{Loading}`

Charlie Grey:

My least favorite part of being a writer for this stupid company is that i have to explain the names. Like, rainbow, void, Seriously?
Chloe

## Overview

First met Julian during his stay at Celadon City for his Pokémon Gym battle.

## Appearance

A beautiful lady with brown eyes and red hair. She wore a red tight fitting bodycon dress which displayed her perfect curves and large breast pretty nicely.

## Pokémon

* Salamence
* Starly (Ch 205) -> Staraptor (Ch 385)
* Anorith (Ch 213)
Carlei

## General description

Carlei are henshin with hard, thick fur. They are mostly pink with white stripes all over their body. A result of this is that they look like a popular candy. Carlei are slightly smaller than other henshin

## The first one

The first Carlei was Carly Susgoose, a designer and artist. Before she became henshin, She looked similar to the Written twins, the first Altro and Proxa. Carly never had a father figure.

## Name origin

The name Carlei comes from changing the last few letters of the original name.