Hades

## Dominion

Hades is the King of the Underworld, as well as the God of the Dead and Riches.

## General Traits

Many would describe Hades' kids as being socially isolated loners. They seem comfortable on their own and often don't seem incredibly extroverted. Additionally, children of Hades tend to be night owls and might have a tendency to be a paler group as a result, giving them a slightly ghostly look. While they typically don't enjoy being forced into positions of leadership, these demigods are usually capable of organizing and leading a group. Their father is the King of the Underworld, after all. Hades' children are most often comfortable in darkness and rarely are bothered by being underground, but tend to be afraid of heights, storms, water, and pockets of space underground that are located directly under large bodies of water. This is because of the rivalry that exists between Hades and his two brothers, Zeus and Poseidon.

## Abilities

### All

* **Death Sense:** Sense when death is near, find one's way to a dying individual, become aware of how close someone is to dying, and potentially predict when an event will certainly result in death. Also have an increased awareness of the lives of those one has a strong connection with.
* **Elevation Effect:** Increased energy and strength at lower elevations, but decreased energy and strength at higher elevations and underwater.
* **King's Rally:** Spread battle fervor to allies, rallying them behind you as a leader and providing extra energy, strength, and purpose to them.
* **Sacred Vocalist:** Speak to and understand bulls, owls, rams, sheep, and snakes.
* **Terra Sense:** Sense the composition of soils and rocks, including all minerals and organic material.
* **Umbravision:** See perfectly in complete darkness and take no eye damage from being in complete darkness for extended periods of time.

### Common

* **Crystallokinesis:** Summon and manipulate minerals.
* **Dominance:** Bend the will of others to make them obey one's commands, but have the victim remain aware of what's happening and retain their memories afterwards.
* **Divine Punishment:** Cause an intended target to feel immense searing pain.
* **Haunting:** Be able to curse others to be haunted by restless spirits that haven't passed or enable specific spirits to return to haunt those who wronged them.
* **Judgment:** Sense when others have broken any rules set by governing bodies or moral and ethical standards set by oneself and be able to force them to admit their guilt to receive punishment. If the individual is able to resist admitting their guilt, cause their feelings of guilt to continuously intensify, even for the most minor of infractions.
* **Mistiokinesis:** Summon and manipulate the Mist, or the magical barrier separating the mortal and mythological realms, as well as be able to vanish into it. Also be able to temporarily craft seemingly very real, physical objects from it, known as Mistforms.
* **Resurrection:** Raise and control the dead, including both summoning armies of soulless puppets and speaking to souls of specific spirits.
* **Soul Sight:** Perceive the souls of others, allowing one to ascertain certain traits, strengths, weaknesses, emotions, and how close the souls might be to death.
* **Terrakinesis:** Summon and manipulate the ground and rocks.
* **Umbrakinesis:** Summon and manipulate shadows and darkness, and also be able to Shadow Travel, or move long distances by travelling through shadows.

### Uncommon

* **Cryokinesis:** Summon and manipulate ice and frost.
* **Fortune Finder:** Sense, summon, manipulate, and sometimes even create money, gemstones, treasures, and other sources of wealth and currency. Also be able to curse them such that others who possess or steal them suffer from various misfortunes.
* **Hellhound Summoning:** Summon and communicate with massive black dogs from the Underworld, known as Hellhounds, but be responsible for maintaining control over them.
* **Living Shade:** Animate one's shadow and enable it to physically interact with others, usually complete with its own personality.
* **Specter:** Turn into a ghost and have all of the associated abilities, including willful Intangibility, Inaudibility, Invisibility, Levitation, Possession, and all others.
* **Voidwalker:** Open a pocket dimension of shadows that can be manipulated at will and cause one's shadow to become animated without the use of Living Shade, but only be able to exit where one entered.

### Rare

* **Bone Puppeteering:** Be able to control the bones inside the skeletal system of living creatures.
* **Magmakinesis:** Summon and manipulate magma and lava.
* **Metallokinesis:** Summon and manipulate metals through the earthen impurities inside them, but may not work on purer metals as a result.
* **Necrosis:** Cause necrosis, or rapid decaying and death of living cells, usually through physical contact.
* **Sacred Shifting:** Turn into any variety of bull, owl, ram, sheep, or snake.
* **Terra Shifting:** Turn all or part of one's body into ground or rock.
* **Umbra Shifting:** Turn all or part of one's body into shadows.