Version 0.7166

Version 0.7166 was released on 13th April 2016

# Build Notes

Greetings Admirals!

Thank you for your continued feedback on the Battlefleet Gothic: Armada beta. Your reports on technical issues and balance have been fantastic for helping us iron out the game.

We've just updated the Beta with a new patch:

Battlefleet Gothic: Armada Patch note Build 0.7166

## Features

* Eldars are now available!
* Added French/German/Spanish localization.
* Planetary assault game mode is now available.

## Bug Fix

* Fixed a bug that didn’t showed the Skill gained through the Mechanicus Favor as a Favor Skill.
* Fixed various bugs affecting the new Insubordination gameplay mechanic.
* Fixed a bug identifying ships at the start of a game without reason.
* Fixed a random multiplayer crash.
* Fixed a bug forbidding scrolling during briefings.
* Fixed a bug affecting some small elements’ trails.
* Fixed a bug affecting the Port Maw Camera locking up if a Priority mission was accessible.
* Fixed a bug affecting the Port Maw Tutorial if the player saves and load the save between the end of Test of Faith and it.
* Fixed a bug affecting Imperial navy favoured ship that could still insubordinate.
* Fixed various bugs affecting Texts.
* Fixed a crash provoked by the Defence Turrets of a ship.
* Fixed a bug in the Disengagement Skills cooldown.
* Fixed some visual bugs on the Chaos favours.
* Fixed a bug allowing to End Turn just as a briefing is launched.
* Fixed a bug causing the Chaos Transport Ships to only fire on their left.
* Fixed a bug making the planets disappear in planetary assault.
* Fixed a bug affecting Eldar Holofields on a mission’s initialization.
* Fixed a bug affecting the Ordnances positions.
* Fixed a bug affecting the auto-deploy feature in Recovery missions.
* Fixed a bug affecting the Defence turrets FX.
* Fixed a bug causing the Imperial Transport ships to have the Auto-destruct capacity.
* Fixed various bugs affecting the Auto-Deploy feature.
* Fixed a visual bug causing the “Augur Probe” FX to be deactivated if it was launched off-screen behind the camera.
* Fixed a bug that switched the bindings for “Lightning Strike” and “Boarding” Skills.
* Fixed a bug affecting the Navigators’ variables in its tooltip.
* Fixed a bug allowing the player to see and set the auto-launch on allied and enemy ships.
* Fixed a bug allowing the second ship in “Test of Faith” mission to suffer critical damages causing a blocking situation.
* Fixed a bug causing the end dialogues of the “Test of Faith” mission to be played two times.
* Fixed various bug affecting camera transitions and roll overs.
* Fixed a bug causing a renamed ship to lose its given surname if it is repaired.
* Fixed a bug on convoy causing the wrong values to show in the objectives.
* Fixed a bug causing the Cruiser Slot at the end of the Port Maw Tutorial to stay locked.
* Fixed two bugs affecting the Multiplayer Lobby if the Host left it: It resulted either in a crash, or the Host hadn’t any “Back” button to leave the Lobby.
* Fixed a bug causing ordnances trails to be excessively long if they spawned behind the camera.
* Fixed a bug causing the ships’ levels to not be visible for the guest in multiplayer.
* Fixed a bug forbidding the “Wind of change” chaos favor skill to work with the “Enhanced battle bridge” Upgrade.
* Changed the font used to write Tooltips titles, as the last one caused bugs.
* Fixed a bug caused by the Thrusters which desynchronized the Guest.
* Fixed a bug which caused the upper right button in the docks (“To battle”) to have a reduced hitbox.
* Fixed a bug allowing the ships with “Enhanced battle bridge” to still use their special orders while warping out.
* Fixed a bug causing the Port Maw tutorial to not be functional after loading a save between it and the end of the mission “Test of Faith”.
* Fixed a bug affecting the saves.
* Fixed a bug causing the escape menu to not pause the dialogues in action.
* Fixed a bug causing a destroyed Space Station to have the correct wreckages.
* Fixed a bug affecting the missions’ names in the Battle Report. They appeared as not existing.
* Fixed a bug preventing the Main Menu music from looping.
* Fixed a crash occurring in Port Maw.
* Fixed a bug causing a Defender in Assassination Multiplayer that was the guest to not see the message indicating the target ship above it.
* Fixed a bug affecting the briefing if the player closed it and switched between subsystems, preventing the briefing from closing.
* Fixed a bug that caused some skills used on invalid targets to have their cooldowns launched anyway.
* Fixed a bug that deployed ships under the game’s plane if they were automatically deployed after reaching the time limit.
* Fixed a bug that prevented the Guest in multiplayer to use auto-deploy multiple times.
* Fixed a bug that prevented the enemy ship to warp out in the “Test of Faith”mission.
* Fixed a bug that caused a player to lose control of his ship without reason for several seconds.
* Fixed a bug affecting the Recapitulations of players in the pregame.
* Fixed a crash occurring when a traktor Kannon was used and involving the defence turrets of the ship.
* Added a protection to prevent the Bombardment timer to return a negative value.
* Fix of the game launching in window mode and in background at the first launch.
* Fix of an issue on the side weaponry’s tooltips on the client side which doesn’t display the right value when an upgrades influence it.
* Fix of an issue which display substitute ships on the Port-maw of the host player when this player doesn’t close the game properly. (i.e. Alt-F4)
* Fix of an issue in the pre-game panel, when the player adds a ship to his fleet it was considered with the status “crew in replacement”.
* Fix of the variable “Number of attacks per bomber” which displayed 2 instead of 1.
* Fix of the freeze of the game when the player hit Alt+F4 during a matinee.

## GUI

* Anchors modifications provided to numerous elements to avoid distortion despite the resolution or the language.
* New partitioning of the cinematic subtitles.
* Polishing provided to numerous GUI Elements.
* “Enhanced Battle Bridge” Upgrade has a new Icon.
* “Belt Armor” has a new Icon.
* New In-Game field to viewFavour Icons.
* “Loyalty” (now named “Loyal”) Attribute Icon added.
* Some buttons and texts have been moved.
* “Daemonic Lightning Strike” Chaos favour Skill, “Terminator Lightning Strike” Imperium favour Skill, and “Space Marines” Imperium favour Upgrade Reworked.
* Modifications of the Credits, adding the Localization teams.
* Space added between “Skill Slot” and the Number in the Shipyard.
* Many anchors modified to avoid texts problems such as cuts and resolution scale.
* Modifications on the Ship’s name on the stat panel. It now features the tonnage, the model of the ship and the name.
* Fonts modified to include the ñ in certain places.
* Changed fonts in various screens (Pregame, Port Maw, etc…)
* Switch of two upgrade icons in the Ork docks: “Annuver bridge” and “grot messengers”
* Corrections on the Stellar map, Port Maw subsector done.
* Improvements on the Ork GUI Texture.
* Size of the red circle indicating a mission in the stellar map modified.
* Elements on the battle report resized to avoid resolution loss.
* Rework of the numeric life bar indication in the GUI to gain more visibility.
* Icon for seditious forces added.
* All the weapons that are used through skills aren’t shown in the ship’s weapon recapitulation. The Skills Icons will still indicate the presence of said weapons.
* Fix of the “custom game” button which was disabled if the player didn’t have a campaign save.
* Suppression of the background picture on the “options panel “.

## Optimisation

* Improved ship overlays (buttons above the ships for contextual actions).
* Replacement of the videos in the Main Menu Background.
* Ships now have different-sized “no-deploy” ranges depending on its class.
* Ships do not use their Auto-launched bombs on too fast ships anymore. They now wait for the target to reach lower speeds to place them as correctly as possible.
* Reactor sounds of ship engines suppressed from the dock scenes.
* The “Load Save” Button in the main menu is now deactivated if no save is available.
* Credits Button now available in the Main Menu.
* The Eldar are now available.

## Graphics

* Improvements to Orks Textures.
* Rework of the asteroid fields.
* Rework of the Lightning Strike FX for Chaos and Imperium.
* Added moving and interactive elements in all factions docks to add more life to the scene.
* The Heavy Missile Pod Turret and Missile Pod Turret now has different aspects depending on the Chaos favours.
* Rework of the Celestial bodies (Mining Station, Comm-Sat Relay, Imperial Outpost).
* New environmental preset “Ice” created.
* FX in Gas clouds slowed.
* Light cruisers imperium textures improved.
* Fix of various captain portrait.
* Add of a new Chaos captain portrait.
* Ork’s head of the skill “Waaaaagh” is now two sided.

## Ergonomy

* Favour Icons now visible in the In-Game ship recapitulation.
* Informations systems on subsectors’ menaces has been added.
* Missions with timed objectives now have an objective indicating the timer:
* Recovery and Assassination mission: Time before the “Warp Jump”/ ”Enter the Webway” Skill is available.
* Planetary assault: Time before the next bombardment mission starts.
* Validation panels in case of a loading, saving, or rewriting of a save added.
* All In-Game mission objectives added.
* If a player disconnects in the Multiplayer Lobby, all players are now sent back to their docks with an error message indicating what happened.
* Slight modification in colliders, which will slightly impact ramming physics.
* Alt+F4 now accounted for. Effects will vary depending on where it is used:
* In most places, it will quit the game.
* In Deployment phase, it is now deactivated.
* In mission, it will be considered as a capitulation, with all the habitual drawbacks.
* In Multiplayer it’ll also quit the current mission for all players.
* In the docks in multiplayer, it will save your profile, then quit the game.
* New Focus logo at the launch of the game.
* Players in a group finishing a mission will stay in group afterwards.
* Collision detection of certain elements improved to facilitate the IA avoidance of said elements.
* Charging a save from the main menu won’t trigger the message asking you if you are sure.

## Gameplay

* The minimum amount of Line ships for a given mission is now “1 per whole 300 fleet points” slices.
* Fleet points given to the IA in Campaign mode reworked, it now has -15% in Easy, -5% in Normal, +5% in Hard, and +15% in Heroic.
* Nova Cannon modified:
* Precision modified to be a bit more average:
* It is now more precise at long range than before.
* It is now more imprecise at close range than before.
* The Nova Cannon now takes 3 seconds to fire instead of 2.
* Feedback added on the landing location of the attack during the firing time.
* Transport ships are now accessible in the factions’ docks. They can be fit with Upgrades like Escort ships, but cannot be added to a fleet in the pregame.
* The chances of a Cruiser Clash mission are now up to 40%. The 60% left is a random between all mission pool except for the cruiser clash)
* Traktor Kannon’s effect duration reworked from 3 seconds to 1 second, hence tracking upon a lesser distance.
* Defence platforms and Space stations now deal twice the damages they did before in case of ramming.
* In Space Station Assault, the Space Station’s position has been moved backward, and the Defender now have the same number of Fleetpoints than the attacker.
* IA Fleetpoints in Campaign have been improved.

## Texts

* Many texts added & edited.
* The Tooltip for the Dorsal Zzap Turret on Orks Battle Cruisers and Battleships now show its true arc of fire (270°)
* Texts adjustments on numerous places to avoid cutted text.
* Numerous text corrections and modifications.
* Add of the “Games Workshop” logo on the credits.
* Fix of the font on the ship recapitulative cards.
* Localization of the back button on the Credits panel.
* Localization of the IA panels for the custom game.