The Alien

An Invasive Killer, able to create mass panic from one individual to the next with its perfect genetics.

Its personnel perks On the Prowl, Isolating Paranoia, and Hex: Stowaway create moments of disappearance as survivors try to uncover your location as you go in for the kill.

## Power: A Perfect Organism

The Alien is a threat that lurks in the darkest crevices, peaking around the corner and setting up ambushes when least expected.

### Ovomorphs

At the start of the Trial, The Alien has 4 Ovomorph Tokens. When next to a Generator, Chest, Totem, Exit Gate, or Locker press the power button to place an Ovomorph Trap. When a survivor completes an action with a Trapped object a Ovomorph will spawn right behind them and release a Facehugger and gives The Alien a Token back.

#### Facehuggers

When a Facehugger attaches itself to a survivor, the survivor is Blinded and Incapacitated for as long as its on them. Survivors can rid themselves of Facehuggers by holding the Remove Facehugger action. Other survivors can help remove Facehuggers at double the speed. Once a Facehugger is removed, The Alien receives a Loud noise notification and the survivor who had a Facehugger attached to them start a Incubation timer.

#### Incubation Meter

A survivor who was just rid of a Facehugger will be infected with a Chestburster and have a limited amount of time before the Chestburster fully gestates and bursts out the survivors chest, killing them. While under the effects of a Chestburster, the survivor will gain negative progress and effects as the Chestburster gestates. At 30% of the gestation period, The survivor gains a 50% heal penalty. At 50%, they gain a 65% repair penalty. At 80%, the survivor is permanently Incapacitated. At 90%, The survivor will fall occasionally collapse to the ground for a few seconds. At 95%, the survivor can push back the Incubation meter by 10 seconds by hitting extremely difficult skill checks. And at 100%, The survivor will collapse and the Chestburster will emerge.

#### Medpod Stations

Scattered around the Map, 4 Medpod stations are placed. A survivor can use Medpod stations to rid themselves of Chestbursters or can use it become healthy for a quick duration. However, after a Medpod is used it is Disabled and cannot be used until restarted by survivors. Other survivors can help restart Medpods faster. The Alien will see the aura of all disabled Medpods and can break Active Medpods. Survivors cannot see the Aura of Medpods unless there Incubation meter is at 50%.

### Skulk

Press the power button to activate Skulk. Once active The Alien is Undetectable and moves at 4.2 m/s. While Skulking, tapping the secondary power button will cause the Alien to Crawl. While Crawling the Alien moves at 4.9 m/s and can climb up walls, ceilings, and over windows. While Skulk is active, The Alien cannot attack normally, Instead The Alien can activate Maiming Sting or Evicerate.

#### Special Attack: Maiming Sting

While Crawling, Pressing the attack button will cause the Alien to lunge its jagged tail forward, injuring and survivor and giving them a deep wound. Upon using Maiming Sting twice, Skulk will be put on cooldown.

#### Special Attack: Evicerate

Pressing the attack button while standing upright will cause the Alien to move at 8.5 m/s. If any survivor was to make any contact with the Alien, they will take damage. Evicerate will end Skulk upon bumping into an object or stayed active for too long, putting it on cooldown.

## Base Power Stats

* *Trapped Items make wet wriggling sounds when close to completed.*
* *Incubation Timer is 150 seconds.*
* *+7% Incubation every 5 seconds.*
* *Remove Facehugger Action is 15 seconds.*
* *Other survivors can preform remove Facehugger for 5 seconds.*
* *Restart Medpod Action is 20 seconds.*
* *3 survivors can restart a Medpod.*
* *While 2 survivors Restart a Medpod it is 16 seconds.*
* *While 3 survivors Restart a Medpod it is 12 seconds.*
* *Maiming Sting has a range of 12 meters.*
* *Movement speed while climbing on walls is 4.6 m/s.*

## Personal Perks

### On the Prowl

The prey is venerable in a state of safety.

After Vaulting a window, You are Undetectable for 15/20/25 seconds. On the Prowl goes on a 30 second cooldown.

*"I can't lie to you about your chances, but... you have my sympathies." - Ash*

### Isolating Paranoia

The thought of you being anywhere is enough to make anyone loose focus of there surroundings.

When a survivor completes an action by themselves, They are Oblivious for 60 seconds. The effect will end faster by 5/4/3% while within 16 meters of another survivor.

*"I admire its purity. A survivor, unclouded by conscience, remorse, or delusions of morality." - Ash.*

### Hex: Stowaway

A Hex that roots itself in mystery, that clings to you while you are silent and cunning.

After Hooking a survivor, Hex: Stowaway makes you Undetectable for 30 seconds.

While Undetectable by any means, You gain a 0.5/1/1.5% movement speed bonus.

Survivors hooked will become cursed by Hex: Stowaway.

The effects persist if the related Hex totem is standing.

*"You still don't understand what you're dealing with do you? Perfect organism. It's structural perfection is matched only by its hostility." - Ash.*