Chains of Willful Sacrifice

**Descriptors:** Healing, Variant

**Class:** Guru, Huay, Promethean, Radiant, Vizier

**Slot:** Hands

**Saving Throw:** None

*Decorative silver chains form an intricate pattern on the back of your hands attached by rings at the end of each of your fingers and your thumb. Small needles rest inside those rings, allowing you to heal the wounds of others with a promise of pain to yourself.*

This veil is a variant of the Empath’s Chains veil.

Shaping this veil grants you the following abilities:

*•    Take Pain:* As a standard action, you may touch a willing creature and take on its pain. You may choose to heal the touched creature for any amount of HP damage they are suffering from, and you take an equal amount of damage. You cannot reduce the damage you suffer from this effect in any way, and it bypasses any temporary hit points you may be benefiting from. If this damage reduces you to below 0 hit points you immediately fall unconscious and are considered stable, even if you have remaining temporary hit points. Unlike other forms of healing, this healing does not heal equal amounts of lethal and nonlethal damage. You may choose to heal either the lethal damage, nonlethal damage, or both, taking an amount of lethal damage equal to the lethal damage healed, and nonlethal damage equal to the nonlethal damage healed. If you are immune to or cannot otherwise suffer nonlethal damage, you cannot heal it using this ability.

*•    Empath’s Resilience:* As a move action, you may grant yourself a number of temporary hit points equal to 2x your veilweaving level. These temporary hit points cannot cause the total of your temporary hit points granted by this ability + your current hit points to exceed your maximum hit points. If your current hit points would increase and cause this total to increase beyond your maximum hit points, and temporary hit points beyond that value are lost.

*•    Meditative Restoration:* By spending 10 minutes in meditation you may heal yourself for a number of hit points of damage equal to 1d8 + your veilweaving modifier.

**Essence:** For each point of essence invested in this veil the temporary hit points granted by the veil increase by 2, and the healing granted by the veil increases by 1d8. These temporary hit points count against the maximum you may have at any time using this veil.

**Chakra Bind (Hands):** Binding this veil to your Hands chakra allows you to meditate and expel injuries and conditions from yourself. Binding this veil grants you the following abilities:

•    When you use the take pain, you can also choose to suffer any conditions the target is suffering from in their place. That creature loses the chosen conditions, and you instead suffer the condition’s effects for its remaining duration. You cannot choose to take on any conditions that you would be immune to using this ability (assuming you are not immune to them). You can also use this ability to take on negative levels, ability drain, and ability damage. If you are already suffering from the same effect as the creature (such as you both being under the effects of the same spell, or suffering from the same disease) you cannot take on that effect.

•    When you use meditative restoration you you can instead meditate for 1 hour to restore yourself to full hit points.

•    When you use meditative restoration you can instead meditate for 8 hours to gain the benefits of an 8 hour rest, restore yourself to full hit points, cure any ability damage you are suffering from, and cure yourself of any negative effects you are suffering from that can be cured by successful saving throws (such as diseases, poisons, or temporary negative levels). You may mediate for the purposes of this ability as long as you can take mental actions.