recursal/Fanatic-Fandom huggingface dataset:
The Suicide Squad

**Information**

The Suicide Squad is an upcoming film directed by James Gunn and serves as a sequel/reboot to David Ayer's Suicide Squad.

It stars John Cena as Christopher Smith/Peacemaker, Pete Davidson as Dick Hertz/Blackguard, Margot Robbie as Harley Quinn, Idris Alba as Robert DuBois/Bloodsport, Steve Agee as John Economos and the onset actor for King Shark, Sylvestor Stallone as Nanaue/King Shark, David Dasmalchian as Polka-Dot Man, Daniela Melchior as Ratcatcher 2, Flula Borg as Javelin, Mayling Ng as Mongal, Michael Rooker as Savant, Sean Gunn as Weasel, Nathan Fillion as T.D.K.

## **Story**

Five years after The Battle of Midway City the Suicide Squad is assembled again to fight the Maltese Army after their general Silvio Luna was controlled by the Alien Starfish Starro who landed on earth in World war II, he was later captured by the Nazis and placed in one of their outposts in Corto Maltese called Jotenheim years later it escaped and infected most of the Maltese population turning them into Starro drones, thus forcing The United States Government to launch Task Force X into Corto Maltese

## **Trivia**

This film was directed by James Gunn after Warner Bros. after they tried to make 2016's Suicide Squad more like James Gunn's Guardians of The Galaxy.
Library

* Library
* Library Painted

The Library is one of many Buildings that can be placed in the Apprentice's Towns. It's a large one-story business with a vaulted roof. Inside are several reading nooks and bookshelves. There is nothing for the Apprentice to purchase in the Library, and only a couple of active hotspots that generate humourous messages.

The Library can have up to three Residents as workers, but only one slot is unlocked at first. The Library is available from the start, and no blueprint is required before building it (although the initial Essence requirement might be challenging).

The Library can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are green and the skirting is blue. There are four Token slots to fill, to modify other building properties.

## Notes

* The NPC Pallas won't appear until the first Library has been built somewhere on Alaria. As of January 2022, a Library must be built in Meadow Quarters in order for Pallas to appear, but a future update is expected to correct this.

Interior of the Library
Alchemy

**Alchemy** is the art of shaping the Song of Myora and using it to craft all manner of items and artifacts. Only the Aerum appear to have the ability to perform Alchemy, and while it is very powerful, overusing it causes an imbalance in the Harmony of the Evertree, eventually resulting in the breaking of the **Song** and the arrival of The Withering. Alchemy plays a central role in Grow: Song of the Evertree as the players take on the role of the Apprentice, the last Everheart Alchemist.

The Apprentice uses Alchemy in two ways: to break down items into their most basic form, known as Essence, which is then used by the Apprentice to craft new World Seeds, which can be planted in the boughs of the Evertree, restoring the flow of Myora and eventually, repairing the Song and the Evertree itself.

Alchemy helped Alaria prosper before the devastation, and Coppertop firmely believes that it will be Alchemy that will restore it again.

## Trivia

* Book and Coppertop are products of Alchemy.
Pond

Pond

*For the bodies of water which spontaneously occur on Worlds planted by the Apprentice, see Terrain Feature.*

The Pond is one of many Buildings that can be placed in the Apprentice's Towns. It's a simple, non-interactive decoration, composed of a rock-lined pool surrounded by a small hillock of grass.

The Pond has no slots for workers, nor are there any customization options. The Pond is not available at the start, and the blueprint must be unlocked by collecting 25 Weeds and catching 25 Fish.

## Notes

* Placing a Pond will increase harmony in the District by a small amount.
Nightwing

**Information**

For the upcoming film of the same name see "Nightwing"

Richard John "Dick" Grayson is the former Robin and is currently the Vigilante Nightwing in Blüdhaven.

**Real Name**

Richard John "Dick" Grayson

**Affiliation**

Batman (formerly), Blüdhaven Police Department.

**Appeared in**

Batman V Superman: Dawn of justice (mentioned), Justice League (mentioned), Nightwing (unreleased)

**Played by**

Not Cast

## **Biography**

### **Origins**

Richard John "Dick" Grayson was born in 1990 to world famous acrobats Mary and John Grayson, they were killed in 2000 after the assassin Tony Zucco burned their trapeze rope with hydrochloric acid, therefore killing them.

#### **Becoming the first Robin**

After the incident in 2000 Billionaire playboy Bruce Wayne promptly adopted the boy and trained him to become the first Robin.

Dick developed many enemies such as The Riddler, Killer Croc, The Penguin, Ratcatcher, Catwoman, Two-Face, Poison Ivy and The Joker.

But also many allies such as Barbara and James Gordon.

##### **Leaving Bruce**

In 2008 Dick got fed up with Bruce Wayne's methods and left to move to Blüdhaven to start with university.

Later in 2012 he became a detective working for the Blüdhaven Police Department.

##### Becoming Nightwing

Also in 2012 he became the vigilante Nightwing and he vowed to protect the city.

## **Relationships**

**Family**

1.John Grayson †-Father

2.Mary Grayson †-Mother

3.Bruce Wayne/Batman-Adoptive Father

4.Thomas Wayne-Adoptive Grandfather

5.Martha Wayne-Adoptive Grandmother

6.Jason Todd/Robin-Adoptive Brother

7.Trina Todd †-Adoptive brother's mother

8.Joseph Todd †-Adoptive brother's mother

**Allies Enemies**

1.Barbara Gordon/Batgirl-coworker 1.The Joker-Adoptive Brother's killer

2.James Gordon-coworker 2.The Riddler-Adoptive Brother's kidnapper

3.George Haly-former boss 3.Tony Zucco-parents killer

4.Boston Brand/Deadman-former coworker 4.Slade Wilson/Deathstroke-Attempted murderer

5.Atlas the Strongman-former coworker

6.Tommy The Elephant-former coworker

7.Tim Drake-coworker

## **Trivia**

This version of Nightwing is not yet cast for Chris McKay's Nightwing tough there are rumored castings.

Such as Steven Yeung, Zac Efron, John Boyega, Kit Harrington, Drake Bell, Taron Edgerton and Joseph Gordon-Levitt who previously played the character in the Dark Knight trilogy.
Veiled

The **Veiled** are one of the known races of the Cosmos in Grow: Song of the Evertree. They are uncommon visitors to Alaria, but seem quite eager to move in and help out. The Veiled do not appear to have any special relationship to the Evertree or the Song of Myora.

Veiled are known to appear in at least two genders with very slight physical differences between them. The Veiled, as a monoculture, are extremely secretive about their physical identities. They wear long, bulky robes and use highly decorated wooden masks to obscure their faces. They have no visible hair, and their skin is pure white.

    Their legs appear to have mild *genu recurvatum* compared to normal humans, almost giving the appearance of digitigrade legs, however, their ankles and feet are in the normal position for otherwise plantigrade bipeds. Other than this unusual feature, the Veiled do not have any obvious physical differences from the other Younglings.

## Culture

The Veiled value knowledge, technology, and order, as well as family and cultural traditions. They are governed by a group of Elders who strictly supervise law and order. Despite being curious and outgoing, the Veiled are incredibly protective of their own identities, feeling that to be their most prized possession. Their masks represent their outward identity, being decorated with items of great personal and familial significance. When a Veiled child is born, they are given a gem from their parents' masks. When they come of age, they fashion their own mask. Only familial relatives are allowed to see each other's faces. One of the most serious crimes a Veiled can commit against another is to see a non-relative without their mask on. Veiled who have committed crimes are stripped of their identity by having all decorations removed from their masks. They are then known as *Faceless* and must spend an unknown amount of time serving penance for their crimes.

There are only a couple of noteworthy Veiled the Apprentice meets during the game.

* Flora - A Princess of the Veiled who will not appear unless a Temple is built. She and her companion, Aeric, are on pilgrimage, and they have been assigned by their elders to look into the recovery of Alaria, and what happened to cause The Withering.

* Aeric - A Faceless (his mask has no gems because he committed a crime in the past and is trying to redeem himself).

## Notes

* Veiled robes are unique and unavailable to wear by the Apprentice or other non-Veiled Younglings. Likewise, the Veiled are unable to wear any other Clothing pieces, despite occasionally making requests for them. The **Veiled Leggings** were mistakenly made available to Apprentices at game launch, but this error was corrected in the Care and Prosperity Update.

Flora, a Veiled Priestess.Aeric, a Faceless member of the Veiled.Random member of the Veiled.Two Veiled walking together.
Ranch

* Ranch
* Ranch Painted

The Ranch is one of many Buildings that can be placed in the Apprentice's Towns. It's the largest building (by area it takes up), and it is composed of an open corral enclosed by a wooden split-rail fence. There's a large barn in the back, with an attached silo and hen house, all of which start out red, but none of which have accessible interiors. There is nothing for the Apprentice to purchase in the Ranch, and only a couple of active hotspots that generate humourous messages.

The Ranch can have up to four Residents as workers, but only one slot is unlocked at first. The Ranch is not available at the start and the blueprint must be unlocked by building 3 Community Gardens and befriending 3 Critters.

The Ranch can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are green and the skirting is blue. (Note that the buildings start out a slightly different shade of red than if the red Wallpaper is used). There are four Token slots to fill to modify other building properties.

The Ranch has a special purpose, and that is to serve as another display area for adopted Critters. To add a Critter to a staffed Ranch, the Apprentice must go to any Nature Reserve and select the "Manage Critters" option, then cancel twice to get to the District selection menu, from which the Apprentice can choose the District with the Ranch in it and add up to one large and one small Critter.
Elderkin

Elderkin, the oldest Everkin

**Elderkin** is the oldest, and probably the wisest, of all Everkin, so old he was there when the Aerum first landed on Alaria.

When the Song of Myora was shattered and the Evertree told his people to take the last Song Fragment and save themselves to protect the fragment until hope arrived. The Apprentice, in healing the Evertree, proved to the Everkin that it was time to return. The Elderkin meets with the Apprentice and provides some Tools and advice, then later on, escorts the Apprentice into the Treeheart Chamber to help them return the first Song Fragment.

Elderkin can usually be found in the middle of the Where-Ever village.
Robin's Suit

**Information**

The Robin suit was a tactical combat suit designed to look like The Batsuit but with a bird design it was used by Dick Grayson and Jason Todd in their time as Robin.

**Status**

Not used

**Owner(s)**

Dick Grayson (formerly) Jason Todd † (formerly)

**Creation**

The Robin suit was made by Bruce Wayne and Alfred Pennyworth, it was designed by Dick Grayson.

**Creator(s)**

Bruce Wayne, Alfred Pennyworth and Dick Grayson

**Appearances**

Batman V Superman: Dawn of Justice, Zack Snyder's Justice League

**User(s)**

Dick Grayson (formerly) Jason Todd † (formerly)

**Location**

The Batcave, the Glasshouse, Gotham City, New Jersey, United States of America, Earth, The Milky Way, Multiverse
Flower Shop

* Flower Shop
* Flower Shop Painted

The Flower Shop is one of many Buildings that can be placed in the Apprentice's Towns. It is a 1-story business with a vaulted ceiling. The interior of the Flower Shop is that of a successful small horticulture business, with a sales counter in the back, and numerous flower displays all over the shop. A small side room serves as a prep area. There are several active hotspots that generate humourous messages or small amounts of Myora. When staffed, a small table in the corner has 4 Tokens or other Consumable items for sale, selected from the following:

* Iron Key - 60 Myora
* Gold Key - 150 Myora
* Alchemy Battery - 150 Myora
* Now Hiring Token - 75 Myora
* Rapid Expansion Token - 150 Myora
* Three's a Crowd - 150 Myora
* Ancient Coin (Signa) - 50 Myora
* Ancient Coin (Firus) - 100 Myora

(There is a random chance for each item offered to be on sale that day, in that one shop, for 20% off.)

The Flower Shop can have up to two Residents as employees, but only one slot is unlocked at first. As it is required to progress the initial plot, the Flower Shop is available as soon as the Apprentice is able to build Buildings.

The Flower Shop can be customized in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are green and the skirting is blue. There are four Token slots to fill, and one of 3 front decorations or 5 roof decorations can be added for extra flavour (see gallery below). This is the only building besides the residences that can have 2 Flower Boxes attached; however, the second flowerbox is unique to Flower Shops, with five different cosmetic options as shown below in the image gallery.

Interior of the Flower ShopWind Chimes front decorationHappy Flowers roof decorationEmpty Wheelbarrow flowerbox decorationFlower Bed Wheelbarrow flowerbox decorationNarrow Flower Bed flowerbox decorationStacked Flower Beds flowerbox decorationWide Flower Bed flowerbox decoration
Leapgates

The **Leapgates** are small doors hidden throughout several Districts of Alaria, providing a network of shortcuts which the Apprentice can use to rapidly travel vast distances without use of Kazumi or the Districts' Everkin Doors.

Entering one of the Leapgate doors takes the Apprentice to a hub pocket dimension that can be exited through any of the other Leapgates, though the destination district must first be freed from The Withering to be accessible from the pocket dimension.

While no written record exists to explain the nature of the Leapgates, the physics-defying method of travel and Everkin iconography within the hub suggest that Everkin were the creators of this miniature transportation network. This hypothesis is also supported by the small size of the doors themselves and similar architectural style to buildings found throughout Where-Ever.

Note that while not all districts may have a Leapgate (as of the Care and Prosperity update), the distribution of exits still allows most districts to be reached quickly.

## Locations

**SPOILERS AHEAD**
The Leapgate door is hidden past stone-like Evertree roots near a smattering of trees.
Follow the the rocky edge of the canyon into the waterfall.
The Leapgate door is located within a Cave directly behind the falls.
Follow the hidden path to its end to find the Forest Leapgate door.
Drop down the south face of the stone island and find this Leapgate entrance tucked around the corner.
The path will wind around the edge, ending at a Chest and the Leapgate door.
2. Meadow Quarters
3. Plains District
4. River Precinct
5. Mountainside Ward
Treeheart Chamber

The **Treeheart Chamber** is a special Vault within the Alchemist's Grotto. It is the center of the Evertree, and this special chamber is where the Song of Myora once resided, before the Song was shattered and the Fragments scattered about Alaria. Once, long ago, the Aerum, especially the Everheart Alchemists would visit the chamber to commune with the Tree and the Song, but after the Song was shattered and The Withering took hold, no one could enter and the Chamber was lost.

The Everkin, guardians of the Tree's heart, were given the final fragment of the Song, to protect it until such time as hope had returned. That hope is in the form of the Apprentice, who must locate the missing fragments and place them all in the Treeheart Chamber.

The chamber itself is a very large, underground chamber, nestled among the roots of Evertree, while the heart of the Evertree hangs high above the platform where the Apprentice first arrives. The platform is made of white and grey stones, with a waterfall running amongst the low interior walls of the chamber. Eight pedestals are arranged about the platform, awaiting the placement of the Fragments of the shattered Song of Myora.

As the Apprentice collects Song Fragments, they must return to the Treeheart Chamber to place each on a pedestal. Doing so pushes back The Withering, and causes the Evertree to experience a sudden surge of growth (which has the side effect of unlocking additional Seed Planters for additional World Seeds). The Evertree will then speak to the Apprentice in the form of memories.
Ancients

The **Ancients** were the oldest beings known to exist in the Cosmos. They existed before anything else, even the Evertree and the incredibly long-lived Mycela, wandering the Cosmos until the Sky Father called them all together. With combined voices, they sang the Seed into being that would grow into the Evertree. They created stars to nourish the Evertree, then placed the Song of Myora in its heart, to grow new Worlds and spread life throughout the Cosmos. When they saw that it thrived, the Ancients departed.

No one knows what has happened to them since. (But if you see them, be sure to let Book know.)

## Known Ancients

Few remember even the names of Ancients. The Sky Father was one who brought the rest of the Ancients together. Observance Days are meant to honour the Sky Father.

Possible other Ancients:

* The great Sky Beetle
* The great Cosmic Salmon
* The Sky-Maiden - (*Although the Sky-Maiden is mentioned as an alternate name for the Lykora, none of the lore within the game indicates the Lykora are anything more than creature-level intelligence.*)
Temple

* Temple
* Temple Painted

The Temple is one of many Buildings that can be placed in the Apprentice's Towns. It's a multi-level building, with two sets of stairs going up, one to a landing and the other to the top tier of the building, where an open-sided pagoda-like temple is found. There are small pools of water flanking the stairs on the middle level. The center of the temple has a golden ark-like altar, topped with a tall spike.

There are two counters on the outer edge of the top tier, with items the Apprentice can purchase: a random assortment of 4 different Resident Tokens, which can include anything from name changes to skill modifiers to complete skill overhauls. These products only appear if the shop is staffed, and the available stock will refresh and change randomly every day. Around the Temple, there are also a couple of active hotspots that generate interesting messages.

The Temple can have up to four Residents as workers, but only one slot is unlocked at first. The Temple blueprint is not available at the start, and won't even show up until the Plains District is unlocked, at which point, the blueprint will show up in the Goals listing. To unlock the blueprint, the Apprentice must place the Plains District Song Fragment in the Treeheart Chamber.

The Temple can be customized by painting the roof, walls and skirting with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are blue and the skirting is green. Note that the skirting here is the middle section instead of the bottom. There are four Token slots to fill to modify other building properties.

## Notes

* The NPCs Flora and Aeric won't appear until the first Temple has been built somewhere on Alaria.

The altar of the Temple.
Le Sorcier des Ténèbres

Le Sorcier des Ténèbres est le tout 1er épisode de l'Anime, dont le suivant est Les Ombres de Sorciéro.

Synopsis

Dans cet épisode, Lara, sa sœur Laurina, sa mère la Reine Laurina VI et l'Escadron d'Arkensius rencontrèrent Sorciéro, un Ombruskô descendant de Shadduw. Ce dernier a dessein de plonger le continent d'Arkensius dans les Ténèbres éternelles avec sa Magie Noire. Ceci est le début d'une nouvelle lutte contre un nouveau adversaire voulant détruire le Cycle Légendaire.

Histoire

À venir...

Personnages

**Protagonistes**

Lara

Laurina

Reine Laurina VI

Dafina

Chigho

Jones

Myéline

Nosirrius

Lillania

Huri

Izzy

Meena

Gukko

Zilvur

**Mentions**

Roi Harry

Skelemogon

Féline Divine (Légende)

Tangiblé Skelet

Mistiquos

**Antagonistes**

Sorciéro

Soldats de Sorciéro

Dark Wing

**Autres**

Flammarius

Solminia

Thündrøs

Shaydia

Ondine

Munhiia

Constellyia

Shadduw

Icytiara

Dragoshkos

Bistoriqos

Peghasius

Al Licornia

Flohccon

Gramoirre

Wingo Plumo

Narcovius

Spirifanto

Desesandy

Juleka (monture de Lara)

Distributions

À venir...

Notes

1. Dans cet épisode, on apprend la Légende de la Féline Divine, une Légende d'Arkensius racontant l'histoire de la 20ème Légende du Passé.
2. Zilvur fait une mineure apparence à la fin de l'épisode.
3. Les couleurs des Légendes du Passé dans la Légende de la Féline Divine sont plus foncées que leurs couleurs normales.
Aeric

Aeric, the Faceless Veiled

*"Not many would vouch for... someone in my position."*

Aeric is one of five Romance option characters in Grow: Song of the Evertree. He is a Faceless Veiled who accompanies Flora (NPC) on her pilgrimage. A man of few words, he is atoning for a crime he committed by accident when he was very young. As a child, his family was poor, his father was gone and his mother was sick, so he was scavenging for food scraps when he unknowingly entered the property of Flora's family. She was playing alone without her mask on and he happened to see her face, which is considered a terrible crime in the Veiled society. Her family took pity on him, however, and indentured him to their daughter as a guard rather than leave him in jail. Unfortunately, his mother died while he was in jail, a fact he feels terrible about. He has traveled with Flora ever since then, but his mind is always on atonement.

Aeric will not appear until the first Temple has been built, at which time, both he and Flora will appear and ask for housing and a job at the Temple. Most of their initial dialogue is together, until the Apprentice chooses one or the other to romance.

"Kazumi! Not on the-- Awww, you're gonna break it again..."*This article is full of spoilers. We cannot guarantee all spoilers are hidden, so proceed with caution!*
## Romancing Aeric

Romancing Aeric is one of the more difficult things to do in Grow, as the dialogue options always seem to push the Apprentice towards Flora. Being protective of Aeric and speaking to him first and asking about him will brighten him up enough to consider a way to be freed from his atonement. Eventually, however, he convinces Flora to review the contract he is under, and they both realize that all he has to do is find his purpose.     If the Apprentice has been kind and protective of Aeric, he will say that the Apprentice is his purpose, and Flora will free him from his contract and restore the gems to his mask. Aeric will thank the Apprentice, then a few days later, ask the Apprentice to meet him by the lake in Meadow Quarters, where he will confess his deep feelings and ask the Apprentice to share his most treasured gift - to look upon, and touch, his face. The seen immediately cuts to black, and the time is advanced another day, after which, Aeric no longer expresses anything more than thanks to the Apprentice.
Sickle

A handy tool for cutting things!

The **Sickle** is a handy tool for cutting things.

It is one of the first tools the Apprentice receives from Book and Coppertop.

## Usage

It is used to cut Grass and Withering grass on Worlds. The Withering grass can appear as a single bunch of brown-and-purple grass with glowing tips, or two or three bunches can be clustered together. When cut, the Withering grass will spawn a small amount of Myora, but does not drop any other Resources.

Grass always appears in clumps of three, and when harvested with the Sickle, yields one Fodder per clump and (sometimes) a single Grass Seed.
Coppertop

**Coppertop** is one of the two artificial constructs who act as mentors to the Apprentice through the course of Grow: Song of the Evertree, the other being Book. Coppertop is formed from an enormous golden alembic filled with a cloudy dark blue and green swirling liquid, with faint white lights forming eyes and a mouth with pointed fangs. Coppertop sits in a large nook in the back of Alchemy House in Alchemist's Grotto, and is incapable of movement, although they have considered the possibility of wheels.

Coppertop is the Apprentice's gateway to alchemical processes, allowing the Apprentice to break down almost anything in their inventory into component Essence or to use the Essence they have to craft new World Seeds. The Apprentice can only access Coppertop via the interface in Alchemy House, by walking up to Coppertop and selecting "Interact" then choosing "Alchemy." After unlocking the abilities, the Apprentice can choose either "Extract" to create Essences by breaking objects down into their base components, or "Create Seed" to create a new World Seed.

## Notes

* Book and Coppertop are the only other members of the Everheart Alchemists guild, but are not alchemists in their own right, being constructs created through alchemy.

* According to Elderkin, the eldest and wisest of the Everkin, Book and Coppertop were preceded by Scroll and Cauldron, who themselves were preceded by Carving and Jug - who Elderkin found to be down-to-earth characters, what with being made of clay...

* Coppertop is extremely reticent about whether their consciousness resides in the glass container or the liquid within.
Diner

* Diner
* Diner Painted

The Diner is one of many Buildings that can be placed in the player's Towns. It's a one-story business that resembles a American kitschy 50's-era diner, with neon light decorations inside, along with multiple tables and booths, a jukebox and even a small kitchen area in the back. There are a few active hotspots that generate humourous messages. There is nothing for the Apprentice to purchase in the Diner, but various Residents will walk in, sit down at a table, and make eating noises.

The Diner can have up to two Residents as workers, but only one slot is unlocked at first. The Diner is not available at the start and the blueprint must be unlocked by unlocking two Districts (Meadow Quarters counts as the first), and then getting the Plains District to 50% Harmony.

The Diner can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are green and the skirting is blue. (Note that there are many parts of the Diner that start out red and cannot be repainted). There are four Token slots to fill, and additional neon signs can be added to the exterior on top or on the door for added kitsch (see gallery below).

Interior of the DinerDiner front neon decorationDiner Roof Neon Sign decoration
Lion des Flammes

Le Lion des Flammes est à la fois une Classe et une Race qui apparaît uniquement dans Les Légendes d'Arkensius: Les Pierres Divines. Il est considéré tel que le Roi des Mistiquos, tout comme le lion est le roi des animaux.

Aperçu

Le Lion des Flammes est un Mistiquo à la Magie élevée, dont ses flammes peuvent brûler ses adversaires. Cependant, sa Défense et sa Vitesse dont très faibles.

Apparence

Tout comme le lion du monde réel, le Lion des Flammes est un grand félin ayant une crinière et des griffes au bout de ses pattes. Contrairement à l'animal, le Lion des Flammes est de couleur rouge-orange et non orange-brun, et des flammes composent sa crinière et le bout de sa queue. Des flammes apparaissent également du côté de ses jambes.

Lions des Flammes Notables

•Fierus, le Roi des Mistiquos.
Romance

**Romance** is a side-element of Grow: Song of the Evertree. Through special romance plotlines, the Apprentice can get to know and become very close with five different Residents, learning more about them (and in some cases, about their cultures). Only one Resident can be taken to the final conclusion of the romance plotline during each playthrough; the other four can instead become "good friends" and share a special friendship cutscene rather than a cutscene culminating their romance.

Each plotline begins with the Apprentice meeting the Resident after completing the necessary pre-requisites for them to come to Alaria. Each encounter with that Resident gives the Apprentice opportunities to further their relationship by selecting positive, affirming options — or they can be cold and stand-offish, keeping their friendship cool.

Although there are five eligible characters for romance, only one can be taken to the conclusion of their romance plotline (the other four will have one final friendship-confession cutscene after another NPC is chosen as the one to romance). These five characters are also special characters who cannot have their clothing or appearance modified by the Apprentice giving them gifts. When inspecting these characters, instead of seeing stars for their happiness level, there are pink hearts(), representing how happy they are with the Apprentice. As the romance plotlines progress, the hearts get filled in. Once a romance character has been taken all the way to five hearts (which will turn red as well), they are considered "in a relationship" with the Apprentice, and romance is no longer possible with the other four.

Note that the final dialogue option to push the Apprentice's romance choice to "love" instead of "like" is marked in the User Interface with a double heart icon (). Once a double-heart icon in dialogue with a romance character is selected, this will disable the romance questlines for the other four. However, the Apprentice can still *talk* to the other four and initiate their romance dialogues — the difference is that, while this might appear to progress the romance, it doesn't complete any quests, and a few game-days later, the non-romanced characters will have friendship-confession cutscenes with the Apprentice.

The chosen romantic interest's confesssion of their romantic interest in the Apprentice in a special cutscene is the culmination of the on-screen romance; there is no physical contact depicted in-game, and no further overtures will be made by whichever character (if any) for whom the Apprentice chose the dialogue option marked by the double-heart icon. Warmer greetings when the Apprentice engages them in dialogue after the romantic-confession cutscene are the extent of the romantic interest's expression of that interest.

The following characters are eligible for romance:

* Aeric
* Arralyn
* Flora
* Oleander
* Pallas
Book

**Book** is one of the two artificial constructs who act as mentors to the Apprentice through the course of Grow: Song of the Evertree. Book is a large, white hardback with gold binding, yellow decoupage leaves with golden stems decorating the cover, and an anthropomorphic face embedded in the cover, complete with eyes that have large white, wing-like lashes, white eyebrows, a slit for a mouth, a swoosh of white hair at the top, and wrinkles to indicate a chin and doublechin. A set of round-framed glasses rest on the face, attached to the side of the cover with a string of pearls. Book sits on a stand in a small, curved nook full of regular books, inside of Alchemy House in Alchemist's Grotto.

Book performs the function of records-keeper for the Everheart Alchemists guild, which is currently composed of Book, Coppertop and the Apprentice. Book can be accessed (after a certain point early on in the Main Plotline), by pressing B on keyboard or the right direction pad on PC Controller. This can be done whether or not the Apprentice is in the Alchemy House. Accessing Book will allow the Apprentice to review their Goals, any open Districts or currently active Quests.

## Notes

* Book and Coppertop are the only other members of the Everheart Alchemists guild, but are not alchemists in their own right, being constructs created through alchemy.

* According to Elderkin, the eldest and wisest of the Everkin, Book and Coppertop were preceded by Scroll and Cauldron, who themselves were preceded by Carving and Jug - who Elderkin found to be down-to-earth characters, what with being made of clay...
Journals

**Journals** are long-forgotten books scattered across Alaria, detailing lore of events from before the beginning of the game.

Each of the thirteen Journals contains one entry written by anonymous people living in Alaria during the spread of The Withering. Many journal entries discuss The Withering's destructive blight and their opinions about it, though other entries simply document life in Alaria prior to the calamity.

While Journals can appear open or closed, they can be read in either state. The Journals described here are distinct from the Old Notebooks found in Alchemist's Abandoned Workspaces.

## Journal Locations and Entries

"Kazumi! Not on the-- Awww, you're gonna break it again..."*This article is full of spoilers. We cannot guarantee all spoilers are hidden, so proceed with caution!*

## Gallery

An open journal, its pages covered in unintelligible writing and drawingsA closed journal, who knows what secrets lie within?!
Grow: Song of the Evertree

**Grow: Song of the Evertree** is a casual fantasy exploration and world-building game created by the Australian studio Prideful Sloth and published by 505 Games.

## About

Players take on the role of the last Everheart alchemist and must take care of the Evertree, which was once the source of all life in the Cosmos. The central task of the players in *Grow* is to repair the Song of Myora, repair the Evertree and create new worlds, all while making new friends, finding and adopting pets, rebuilding Alaria and much more.

### System Requirements

The minimum and recommended system requirements for the PC versions are as follows:
Template:System Requirements

## Soundtrack

The music for "Grow - Song of the Evertree" was composed by Kevin Penkin.

## External links & Social Media

* Discord
* Official site
* Prideful Sloth
* Grow on Facebook
* 505 Games

## Sources

1. ↑ Animenewsnetwork.com interview with Kevin Penkin
Song Fragments

Song Fragments are part of the Song of Myora. Each fragment is a voice of the Ancients, who originally sang the Song of Myora. They must be collected and placed in the Treeheart Chamber to reunify the song, which will help grow the Evertree and push back The Withering.

The first Song Fragment is given to the Apprentice by Elderkin when the Everheart Chamber is unlocked after the first world is completed. After that, the remaining Song Fragments are found in Vaults.

#### Fragments

* Fragment of Creation - Initial fragment given by Elderkin
* Fragment of Awareness - Found in the Vault of Searching in the Meadow Quarters
* Fragment of Discovering - Found in the Vault of Arriving in the Plains District
* Fragment of Thriving - Found in the Vault of Thriving located in the Forest Region
* Fragment of Warning - Found in the Vault of Warning in the Island Locale
* Fragment of Shattering - Found in the Vault of Tricking in the River Precinct
* Fragment of Abandoning - Found in the Vault of Withering in the Valley Province
* Fragment of Restoration - Found in the Vault of Renewal in the Mountainside Ward

Fragment of CreationFragment of AwarenessFragment of DiscoveringFragment of ThrivingFragment of WarningFragment of ShatteringFragment of AbandoningFragment of Restoration
Terrains de combat

Terrains normaux (toutes les Unités, exceptée Unité Marine et Unité Aqua-Terrestre)

Plaine

Savane

Sol

Pont

Désert

Plage

Escalier(s)\*

\*Ce terrain ne peut pas être franchi/traversé par la Cavalerie ou le Cavalier en Armure.

Terrains d'eau (Unité Volante, Unité Marine et Unité Aqua-Terrestre)

Lac

Rivière/Canal

Mer/Océan

Terrains de vol (Unité Volante uniquement)

Falaise

Canyon

Ciel/Vide

Terrains dangereux (Unité Volante uniquement)

Magma (Lave)

Marais Toxique

Piège

Roches

Autres Terrains

Mur

Porte (à ouvrir avec une Clé ou un Crochet)

Statue

Boue

Forêt

Forêt Dense

Montagne

Colline
Camera

The **Camera** is a tool that allows the Apprentice to enter Photo Mode.

Available in the tool kit with different lenses and angles.
[It can be accessed by pressing P on the PC]

**Photo Mode** is a menu within Grow: Song of the Evertree which allows the Apprentice to take more carefully-composed screenshots. Photo Mode comprises a variety of functions and features, detailed below.

Photo Mode is initially disabled during the tutorial section at the beginning of the game, though regular screenshots can still be taken during this time using the native key or button for the platform in use: F12 on PC keyboard, for example.

After the Apprentice has finished their second day of tending to their first World and returned to the Alchemy House, a cutscene of Book and Coppertop talking about all the marvelous things the Apprentice has witnessed and how nice it be to have some photos to commemorate these events. The Apprentice is then guided through taking their first picture with the Camera, unlocking photo mode for general use.

As before, once the shot is composed as preferred, use the native key or button for your platform to take the screenshot.

Photo Mode
* Image Grading
Bistan

The **Bistan** are one of the known races of the Cosmos in Grow: Song of the Evertree. They are uncommon visitors to Alaria, but seem quite eager to move in and help out. The Bistan do not appear to have any special relationship to the Evertree or the Song of Myora.

Bistan are known to appear in at least two genders with mild distinct physical differences between them. They are covered in fur, which can be long in some areas, and comes in many different vibrant colours. They have large, floppy ears with tufts of fur on the sides of their face, and dark circles surrounding their bright neon-coloured cat-like eyes. They also have a large fluffy tail, that matches the colour of the hair on their head. Their face is generally a lighter colour than the rest of their fur, which makes the dark circles around their eyes stand out even more. They can start with a limited set of Hair Styles or Facial Hair that the Apprentice can wear, and they will start with a simple Hair Dye that complements their fur colour. Giving a Bistan Resident some Hair Dye will change both their head and tail fur colour.

Bistan are also able to wear any Clothing, Hair Style or Facial Hair that the Apprentice and other Residents can wear, including Hats, Contacts and Glasses.

## Culture

Little is known about the Bistan, as the only one the Apprentice meets is rather obsessed with learning, and does not spend much time talking about themselves.

There is only one noteworthy Bistan the Apprentice meets during the game.

* Pallas - a history-obsessed studious Bistan, who is also very sensitive about his tails and ears.

There are also some interesting, but inconsequential visitors that the Apprentice can bump into.

* Hoyt Couture - A fashion-obsessed Bistan who wants to get to the Tailor.
* Larry Lilac - a Bistan boardgame enthusiast.

A rainbow of Bistan.A Bistan with Dyed Hair (and Tail).Hoyt Couture, the Fashionista.Pallas, the Historian.
Kathleen

Kathleen, the first Resident

**Kathleen** is the first Resident to arrive in the Meadow Quarters after the Dock has been cleared of The Withering vines. Intended as a tutorial, Kathleen provides the opportunity for Book and Coppertop to teach the Apprentice how build Buildings and assign Residents to them. Once the Building tutorial is complete, Kathleen becomes a normal Resident and can be renamed, given new clothing or hair, or even removed from her house and occupation.

Unlike most special characters, Kathleen is not a Romance option.
Attaques Magiques

Les Attaques Magiques sont des Attaques que les Légendes du Passé (excepté Dragoshkos, Bistoriqos, Peghasius et Al Licornia) ou les Descendant(e)s Légendaires peuvent utiliser pour attaquer leur adversaire grâce à leurs Pierres Magiques correspondantes.

Certaines des Attaques Magiques sont inspirées des Armes Légendaires.

Attaques Magiques

(À venir...)
Fauna

**Fauna** in Grow: Song of the Evertree encompasses any of the animal life found in Alaria or on Worlds crafted by the Apprentice. Fauna can take many different appearances, especially in different Biomes, but not all Fauna in the game is interactive.

## Birds

**Birds** appear in the sky over Alaria, the Where-Ever, and the various Worlds created by the Apprentice. At times they are barely visible as distant specks, while more often their shapes and sometimes even their colours can be discerned. Birds will not ever seem to either fly close enough that the Apprentice can get a good look, however (but a clever Apprentice can still get a better look using Photo Mode). Birds are never found on the ground.

## Critters

   **Critters** are any of the large or small four-legged creatures found in Where-Ever and on the Worlds crafted by the Apprentice. They can be tamed over time and even adopted and placed into various facilities around Alaria for later admiration and cuddles. For more detailed information, see Critters.

## Fish

    **Fish** can be found in just about any body of water in Alaria, Where-Ever or on Worlds crafted by the Apprentice. They can be caught using a Fishing Rod, and then sold or placed into any Nature Reserve in Alaria. (*Do not place Fish into Coppertop, he's not an aquarium!*) For more detailed information, see Fish.

## Insects

    **Insects** are the multi-legged (and sometimes winged) creatures crawling and flying around Alaria, Where-Ever or on Worlds crafted by the Apprentice. Although very skittish, they can be caught by sneaking up on them with a Bug Net, and then sold or placed into any Nature Reserve in Alaria. For more detailed information, see Insects.

## Lykora

    The **Lykora** is an enormous whale-like creature that flies around Alaria, singing a plaintive wordless song. Never landing, always flying, the Sky-Maiden, as she's also called, has long been thought of as Alaria's protector, and she certainly keeps the peace in the skies about the world of the Evertree. For more detailed information, see Lykora.

## Mount

    The Apprentice's flying mount is a four-legged, four-winged, fuzzy creature with horns and a long tail whose default name is ***Kazumi***. The Mount has a special bond with the Apprentice allowing it to be called with a whistle whenever the Apprentice needs a ride into the boughs of the Evertree or elsewhere in Alaria. It is possible to rename the mount when the Apprentice and the mount first encounter one another, but it cannot be changed after that point. For more information about the mount, see Kazumi.

## Younglings

    **Younglings** refers to any of the sentient creatures found within the game. Many of them will interact with the Apprentice, and some are critical to assisting the Apprentice save the Evertree. For more information on the various races of beings who populate Alaria, see Younglings.
Meadow Quarters

**Meadow Quarters** is the name of the first District unlocked and the first Town the Apprentice must rebuild. The District is located just south of Alchemist's Grotto and accessible to it through the main gate. The District stretches far up and around to the west against the ruins of Alaria built against the trunk of the Evertree, and borders the Forest Region to the west, the Island Locale to the south, and the Plains District to the east.

## Locations

The Meadow Quarters district is known to include six noted locations, and is also home to six *secret* locations as well. There are two Caves, a Vault and a Nature Reserve. Many Chests, including locked Iron and Gold ones, are scattered about, as well as several Journals detailing lore of events from before the beginning of the game.

Meadow Quarters' noted locations consist of:

 Astrof's Lookout
 Barnaby's Fishing Spot
 Vault of Searching | To the West-Northwest of town, across the covered bridge and up a series of bouncy mushrooms and ledges

"Kazumi! Not on the-- Awww, you're gonna break it again..."*This article is full of spoilers. We cannot guarantee all spoilers are hidden, so proceed with caution!*

**Secret locations in Meadow Quarters**

 Game of Stones
 Leapgate | From the Town Square, head north-northeast up to the raised buildable area.
 Prospector's Ridge
 River Cache
 Secret Work-In-Progress Area
 Additionally, there are two known caves - one of which has a puzzle to solve, involving jumping on buttons in the correct order (the order is shown in the form of lights in another part of the cave). The other cave has an Alchemist's Table.

## Town

The Town of Meadow Quarters is located due south of Alchemists Grotto. The usual Dock and Town Square can be found (with the Dock immediately adjacent to the south side of the Town Square). The Everkin Door is located due west of the Town Square. Additionally, there are four other blockers to be removed:

* Repair the Airship Dock - 0  to remove.
* Clear Small Rock Pile - Northwest of the Town Square, costs 180  to remove.
* Clear Large Rock Pile - Southwest of the Town Square, costs 180  to remove.
* The Withering - Northeast of the Town Square, costs 270  to remove.
* Clear Ruins - Due West of the Town Square, costs 540  to remove.

### Harmony

The following tasks are available on the Town's Harmony Stone to assist in increasing Town Harmony. It is not necessary to complete all six tasks if Harmony is achieved in other ways (meeting Resident's needs, for example). After achieving 100% Harmony and singing to the Harmony Stone, the Plains District is the next one unlocked.

 Variety - Have x/6 unique buildings built

 Reclamation - Remove x/3 blockers from the District

 Beautification - Customise x/4 buildings 2 times

 Decorator - Place x/10 Decorations around town

 Town Size - Have x/12 residents in town

 Guardian - Complete x/2 resident requests
Lucky Box

A **Lucky Box** is a prize machine-type arcade game that can be found as a random drop from Chests or other Lucky Boxes. The Apprentice can collect and place these machines in front of any General Store, whether or not it is staffed, and play each one once per day. It costs one Ancient Coin to play, either Signa or Firus, depending on the box - see the table below. The rewards can range from Keys and Alchemical Batteries to Clothing or Hair items, and even more Lucky Boxes. There are also three of the rarer Lucky Boxes scattered about Alaria, hidden in out-of-the-way areas.

## Notes

* In the source code, these machines are referred to as "Gacha Machines" - which refers to the *gashapon* toy vending model that took off in Japan in the 2010s, eventually spanning the globe (as "blind box" or "random mystery" toys), and even spreading into the virtual world. Players spend virtual currency on these Gacha games to receive random in-game loot. It's only a coincidence that it sounds like "Gotcha!".
* All of the Lucky Boxes have a chance to drop keys and batteries, but each box colour drops other items as well, from hats, to hair, to clothing. Each box has a very small chance to drop the next rarest box in the list (Blue can drop Pink, Pink can drop Green, etc). Black is the rarest, however and only drops town and building decorations in addition to the more common keys and batteries.