recursal/Fanatic-Fandom huggingface dataset:
Hibiscus Meow

**Hibiscus Meow** is a Meowable from the first assortment of Purrista Girls.

## Appearance

Hibiscus Meow is a dark pink with a blue left ear, face, front paws, back paws, and stripes on a tail. Their stomach is white and their whiskers are black. They have blue eyes with two small eyelashes and a defined inner corner.
Jennipurr Joe

Jennipurr's Art

**Jennipurr Joe** is a female kitten from the first assortment of Purrista Girls. She is a bit lazy and loves to relax.

## Appearance

Jennipurr is a pink kitten with a white stomach, snout, and a white-tipped tail. She has blonde and pink hair with curly bangs and a braided updo on the back of her head. Her eyes are blue with thin eyelashes. Her nose and lips are light pink. Her eyebrows and whiskers are a plum color.

Her default outfit is a yellow shawl that drapes over her shoulders. She also wears a fluffy blue skirt. She has pink sneakers with white toes and socks that are bunched up just under her knees. Her socks are yellow and blue.

## Website Info

This leisure lover lives to put her paws up and chillax. She relishes in good food, good friends, and good cat naps. There is no place for stress in her world and she keeps everyone around her calm and cool.
Season One

**Season One** is the first season of the tv series, Seventh Hill. The series follows the story of talented students discovering their true purpose in life as performers. The first season premieres in 2020.

## Series Summary

The series revolves around aspiring singer Jenni Horne, a teenager who attends a performing arts high school called Brewster High School where she along with potential students, Zachary Barrow, Samara Shea, Gia Hoo, James Bailey, Yasmin Brunner, and Ava Rhodes get specialized training that often leads to success in fine arts, music, and the entertainment industry.

## Cast

### MAIN

* Jenni Horne (episode 1-5)
* Michael Beckett (episode 1-4)
* Zachary Barrow (episode 1-5)
* Samara Shea (episode 1-5)
* Gia Hoo (episode 1,3-5)
* Ava Rhodes (episode 1-5)
* Danny Hanes (episode 1-5)
* Khalil Simmons (episode 1-3)

### SUPPORTING

* Annie Housley (episode 1-2,5)
* Nuihar Lamont (episode 1-2,5)
* James Bailey (episode 1-5)
* Yasmin Brunner (episode 5)
* Frank Horne (episode 1)
* Julian Simmons (episode 2)
* Raphael Jones (episode 4)
* Sofia Bjrengson (episode 1,4)
* Morgan Fyres (episode 1,3-4)
* Cassandra Goth (episode 1,4-5)

## Episodes

Go the DistanceBest MatchPilotThe CafeWeekend Night
Wanna Be Free

## Lyrics

**Jenni:**

Living for weekends

Wishing I could take

A break from this world

Running on a hampster wheel

But searching for something I can feel

I just wanna be a lost girl

And fly

Take a breath

Feel my wings spread

Levitate above the ground

And make eye contact with clouds

Now I’m rising

I’m soaring

Above it

It all, I just wanna be

Free

(Finally finally, finally)

Wanna be free

(Finally finally, finally)

Wanna be free

(Finally finally, finally)

Wanna be free

(Finally finally, finally)

Always daydreaming

Never imagined

I’d lose my spark

Living in this crazy time

Putting back the pieces of my mind

I know how to run from the dark

And fly

Take a breath

Feel my wings spread

Levitate above the ground

And make eye contact with clouds

Now I’m rising

I’m soaring

Above it

It all, I just wanna be

Free

(Finally finally, finally)

Wanna be free

(Finally finally, finally)

Wanna be free

(Finally finally, finally)

Wanna be free

(Finally finally, finally)

(A bird’s eye view)

Higher, I gotta go higher

(A bird’s eye view)

I’m rising

I’m soaring

Above it

It all, I just wanna be

Free

(Finally finally, finally)

Wanna be free

(Finally finally, finally)

Wanna be free

(Finally finally, finally)

Wanna be free

(Finally finally, finally)

Battle Scars (All U Gonna Get)
Going Harder

**Wanna Be Free**
Dreaming Wide Awake

Sad and Lonely Road
Home Again
Isolda Gaillard

To say that Isolda is an eccentric would fall short of actually describing her. Often keeping to herself, she is almost always paying attention to something else in her peripheral vision. Yet, paradoxically, she is often fully aware of lectures and conversations around her. Her two passions are stars and birds, and she's never too far from a telescope or sketchbook to view them.
Jasmint Joe

Jasmint's Art

***Jasmint Joe*** is a female kitten from the second assortment of Purrista Girls. She is an outdoor kitten.

## Appearance

Jasmint is a light gray kitten with a white muzzle, her ears are pointed with a cyan color. Her hair is long and purple; her eyelashes are evergreen. Her eyes are light blue and she wears a sky pink eyeshadow. Her nose and lipstick are dark pink.

Her default outfit is a light green vest, a pink top, and a fluffy skirt with three colors; white, lavender, and purple. She wears laced up beige boots.

## Website Info

*This kitty loves the outdoors! She's the happiest when she is outside and in nature, either on a summer sunrise hike or swooshing down the ski slopes in winter. And no matter what time of the year is, she will always enjoy bird watching at the park.*

*Favorite Drink: Mint Juliette*
Catalina Creme

Catalina's Art

***Catalina Creme***is a female kitten from the second assortment of Purrista Girls. She is a ballerina.

## Appearance

Catalina is a pink cat with a white muzzle, both her eyelashes and hair are cyan. She has a dark pink nose and wears red lipstick.

Her default outfit is a purple leotard, a pink sparkly tutu, white and blue socks, and blue sneakers.

## Website Info

*This feline prances her way through the day! She prefers to plie and releve than to cat-walk. As a ballerina, she is graceful and always light on her paws. If she's not serving drinks at the Catfe, she's in her tutu and tights at the ballet studio.*

*Favorite Drink: Nut Butter 'n Jelly Shake*
Updates - C5 - Monsters

Monsters with unique battle characteristics have been added in accordance with player level increases and other improvements to the game.

The monsters can have the following new abilities when fighting within any of the hunting grounds:

* May use a Healing Potion in the middle of a battle.
* May use counter-skills to attack when being attacked with certain skills.
* May summon a distant attacking player to them.
* May pick up dropped items on the ground at certain time intervals.

Monsters that present many different abilities based on various battle situations have also been added.

### **Raid Boss Monsters**

The abilities of a raid boss monster has increased overall, and the rewards have also increased.

Just like the raid bosses, boss-ranked monsters (i.e., Ant Queen, Core, Orfen, and Zaken) and their monster followers now use petrification or silence when they are attacked by players 9 or more levels higher, or if they are using skills.

Raid monsters have been added to the newly added territories in Chronicle 5.

### **Frintezza**

Frintezza, the son of Baium of Elmoreden, has been added as a new boss monster.

Frintezza was granted eternal life from a devil, and he presents a unique battle style and characteristic than that of any other existing boss monster.

**Location and Entry**

Frintezza resides in the last tomb beyond a secret wall that is connected to the Imperial Tomb. In order to enter, players must satisfy the entry conditions through a related quest that begins with the Nameless Spirit within the Four Sepulchers.

A minimum of four parties may enter; five parties at most can enter. These parties must be organized through a command channel and the command channel leader must possess Frintezza's Magic Force Field Removal Scroll.

**The Last Imperial Tomb**

The Last Imperial Tomb is made up of a long passageway and a room where Frintezza resides. In the passageway connected to Frintezza’s room, you can gain many items that will be useful in your battle with Frintezza.

### **Life Crystals**

Rewards from the raid monsters have been diversified, and a new process of item assembly has been added.

Many different kinds of Life Crystals may be acquired from hunting raid monsters at level 40 and above. These crystals can be assembled through an Adventure Guild or the Adventure Guild Manager to create C Grade, B Grade, and A Grade items (weapons, armor, accessories, hair accessories, etc.).

When a clan that owns a castle hunts a certain raid monster, an Adventure Guild Manager who can assemble A-grade weapons and armor appears in a castle town that is owned by the clan. Certain Life Crystals, dropped by raid monsters, may be changed to the Life Crystal necessary for assembling A-grade weapons and armor through an Adventure Guild Manager.

You may also gamble by trading a Life Crystal for other items with an Adventure Guild NPC.

```
Source : http://legacy.lineage2.com/news/chronicle5\_07.html

```
Erik Wilhelm

Originally born in Switzerland, Erik spent his early years travelling with his family from country to country. A natural wanderer at heart, mixed with easygoing guidelines set by his parents, Erik comes off as laid back and carefree. He only recently started attending St. Dymphna's and already a peculiar group of people have taken notice of his appearance. He can often be found wandering the school campus at all hours.
Purrissa Lee

Purrissa's Art

**Purrissa Lee** is a female kitten from the first assortment of Purrista Girls. She's a singer.

## Appearance

Purrissa is a white kitten. She has long, magenta hair in a ponytail with locks framing her face. Her eyes are green with thin eyelashes with orange eyeshadow. Her nose is a light pink and her lips are a slightly darker shade of pink. Her eyebrows and whiskers are both pink.

Her default outfit is a purple and pink spotted, fluffy dress with a yellow, striped infinity scarf. Her shoes are purple flats with magenta ankle straps with kitten ears.

## Website Info

She's happiest when she's singing and making meow-sic. The only things comparable to her delicious voice are her homemade tea biscuits. This paw-pular kitty is really the cat's meow.
Missing Stars Related Links

## Official Links

* Somnova Studios
* Missing-Stars.net
* Missing Stars download page on itch.io
* Somnova Studios Developer Blog
* Official Discord Server
* Somnova Twitter
* Art Gallery
* Forum
* Arcadia on itch.io
* Surkea on itch.io

## Unofficial Links

Note: These are unoffical links, not moderated or maintained by Somnova Studios.

* Missing Stars Subreddit
* Missing Stars on VNDB.org
Greed Domain

***"Greed, for lack of a better word, is good."* All creatures desire. Weather it be the desire for basic needs of survival, or for wealth and opulence greater than all their kin. A Cleric of the greed domain stokes this desire within all beings. Some Greed Clerics whisper words of want so that they too can benefit, growing rich on the backs of others. Others feel that greed is a natural force in all creatures and that stroking it pushes them to their greatest potential.**

**Greed Domain Spells**

* 1st. Detect Magic, Distort Value
* 3rd. Nystul's Magic Aura, Locate Object
* 5th. Incite Greed, Fast Friends
* 7th. Compulsion, Charm Monster
* 9th. Geas, Dominate Person

**Bonus Proficiencies**

When you choose this domain at 1st level, you gain proficiency with thieves tools.

**Bestow upon me**

When a spell is cast within 30 feet, and you can see the source of the casting, you may have the caster make a wisdom save. If they fail they change the target of the spell to you if you are in range of the spell and you are a valid target. If the caster is immune to charm effects they are also immune to this ability. This ability does not conifer knowledge of the spell being cast.

You may use this ability 1+ wis modifier per long rest.

**Channel Divinity: Hearts Desire**

At 2nd level You produce your holy symbol and choose a point within 30 feet. All creatures within 10 feet of that point make a Wisdom saving throw or see an illusion of their hearts greatest desire at the point chosen. A creature that fails must spend its movement trying to move toward the chosen location. Once the creature reaches the location it will defend that location, possibly causing multiple creatures to fight over the location at the DM's discretion. The effect last 1 minute. The targets can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**Greed's Blessing**

At 6th level, whenever you cast a spell using a spell slot that heals a creature or grants a creature temporary hit points, you are healed an amount of hit points equal to your Wisdom modifier. Similarly whenever a creature casts a spell using a spell slot that heals you or grants you temporary hit points you gain an additional amount of hit points equal to your Wisdom modifier.

**Divine Strike**

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

**Feeding Frenzy**

At Starting at 17th level the range of Hearts Desire changes to 60ft and the area of effect increases to a 20ft radius. In addition creatures affected by the ability are whipped into a frenzy. They have disadvantage on wisdom saving throws and will accept bodily harm to reach the target, at the DM's discretion.

**Limitless Bounty**

Also at 17th level you may attune to three additional magic items
Tabbytha Fluffins

Tabbytha's Art

**Kitty Purrcino** is a female kitten from the first assortment of Purrista Girls. She's a social butterfly.

## Appearance

Tabbytha is a white kitten. She has light pink hair with pigtails. Her eyes are yellow with thin eyelashes and red eyeshadow. Her nose and lips are both light pink. Her eyebrows and whiskers are pink.

Her default outfit is a purple shirt with a knot tied at her waist. She has a yellow and pink fluffy skirt. Her shoes are blue boots with yellow soles.

## Website Info

Talkative and super outgoing, she's a social butterfly who knows everycat. Her phone is always blowing up with calls, texts, and meow-memes from friends old and new. If you can't find her in the Catfe, she's probably at the hottest concert or event.
The Frontier

The Frontier, or *Rama la Nihayat Laha (راما لا نهايات لها)* as it is known in local tongue, is a massive desert stretching from sea to sea. The northern areas of *Rama* are rock and scrub slowly giving way to Forest. To the south lies miles of dune sand until it hits the Crudisbarrak in the South

### Geography

The frontier is in a rain shadow from the Crudisbarrak Mountains making the climate arid and dry. The Atrian plate subducts under the Virdian Plate creating the mountains, as well as the great Rama Fault or *Sadae Kabir* (صدع كبير) in which resides the Rift City or *Madinat Alwurud مدينة الورود.* Most of the Frontier is rolling dunes of shifting sand doted by hidden oasis's. In the north the Virdian Plate and the Myrcian Plate are separating from each other creating a rift Valley in which lies *Albawa'abat Alsharqua* (البوابات الشرقية), The City of Glass.

### Religion:

Religion isn't given much prominence in Rama. Most religions are tolerated and can have places of worship as long as they pay homage to the local Sultan. A few cities in Rama have a Sultan that worships a specific deity and so impose their religion on their subjects. There are two concepts however that effect the lives of every citizen. Thirst and Fate. So much so that these concepts are worshiped after a fashion.

### Cities:

*Albawa'abat Alsharqua (البوابات الشرقية),* The City of Glass -

*Madinat Alwurud (مدينة الورود),* The City of Roses *-* Built into the wall of the great fault *Sadae Kabir* (صدع كبير) it is fed
Missing Stars Wiki

**Welcome to the Missing Stars Wiki!**
The Missing Stars Wiki is a fanmade non-profit encyclopedia for the visual novel, "Missing Stars".

Missing Stars is a freeware visual novel project that aims to depict mental disorders and the people who live with them in a realistic, but sensitive and respectful light. After a certain incident that left him traumatized, Erik Wilhelm transfers in to Privatgymnasium St. Dymphna, a special Viennese school for teenagers living with psychological disorders, where he meets a colorful cast of characters that will turn his formerly uneventful life upside down.

Mental disorders affect almost one-quarter of the global population, with many millions of individuals lacking access to proper facilities and medication. They can affect anyone at any time, at any age, from any walk of life.

We created Missing Stars partly due to our desire to increase public understanding of mental disorders and their impact even in our own little ways, and also because we want to tell a story that's honest, heartfelt, and most importantly, human.

We sincerely hope that you will enjoy our hard work and dedication in making this project possible.

poggers bruh

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Jeanne Lefevre

A student tutor, Jeanne does her best to help students learn the ins and outs of mathematics and various sciences. She provides ample detail in her notes and in her lessons - far more than some people might be comfortable with. Insatiably curious about subjects that interest her, she often spends hours in the library or on her laptop learning everything she needs to know. She also runs the Astronomy Club with Isolda.
Annaliese Koell

The quiet sort, Annaliese is always listening to music on her questionably expensive headphones. What genre she listens to the most has yet to be figured out, as she tends to avoid people in general. Her preference for baggy clothing is to maximize comfort and to keep her bundled up while at school.
Ursus

Ursus is the God of strength and competition in the Myrcian Pantheon. He is depicted as a man in perfect physical condition often clothed only in the skin of an Owlbear. It is believed that Ursus actually existed at one point and beat so many foes he achieved godhood.

### Myth Story

Once there was a woman named Minerva who desperately wanted a son. Everyday she would pray to Exeter for protection and to Luna for a son. One night Luna came to her in a dream and told her to carve a son from stone and so she did. She found a large river stone and carved a baby from it. But the baby was just stone and Minerva despaired. That night a horrible beast came creeping into her farm. Clothed in night, it steeled into her room and posed to strike her dead and eat her. Exiter struck the stone babe with a lightning bolt and the babe sprang to his feet. With one great punch the boy killed the beast where it stood. Minerva wept with joy for she now had a son.

The boy was named Ursus and was as strong as the gods. He grew quickly and within a year had grown to an adult. He helped clear his mother's land and till new fields. He saw a vast desert next to his mothers land and decided to plow it. For ten days and ten nights he pulled the plow through the rocky earth. Then when he was finished he deverted the great river into the plowed fields, flooding them with nutrients and water. Thus the Palesian Fields were created.
Sofiya Petrovna Volkova

Like her twin sister, Sofiya is friendly and vivacious, but unlike Natalya is much more level-headed and grounded in reality. Despite being the younger twin, she's the one responsible for keeping watch over her ditzy sister, which often proves harder than it might look at first glance. Beautiful, intelligent, and a supreme cook to top all that, she strives to be the perfect sister for Natalya to look up to.
Updates - C3 - Skills & Magic

**Skills & Magic**

**1. New Skills**

**2. Additional Skills per Class/Level**

**3. Change in Skill Effects**

* For the spells Totem Spirit Wolf, Totem Spirit Bear, Totem Spirit Puma, Totem Spirit Ogre, and Totem Spirit Bison, the duration has been shortened to 2 minutes. Reuse time and MP consumption have been reduced by 1/5.
* Vitalize can cure poisons and wounds up to level 9.
* An Overlord's clan defense magic effect now extends to alliance members.
* The attack range of Curse Gloom was increased.
* Energy-charging skills cannot be cast if the amount of energy charged is already at its maximum.
* Drain Energy, Vampiric Touch, Curse Death Link and Vampiric Claw are now classified as magic with the attribute of Darkness.
* Skills like Final Frenzy, Final Fortress, and Totem Spirit Bison, that require HP to be below a certain level to take effect, have had their HP threshold increased.
* The effect and HP restriction for Curse Death Link, in which the lower the HP is, the more damage increases, was adjusted upwards.
* When another character's song/dance is in effect, if a song or dance skill is used, the amount of MP used increases. Also, originally, the MP use-increase was not dependent on whether or not a dance and song was already in effect. Now, if a dance effect is already in place and a song skill is used, the amount of MP used increases.
* The success rates of Mortal Blow, Deadly Blow, and Backstab skills were adjusted so as not to be affected by the skills that increase critical rates. MP costs of such skills were reduced.
* The Toggle skill was adjusted to consume MP when it is operated.
* When using the skill Transfer Pain, if the damage to be delivered is greater than the summon's health, the full damage will be delivered to the summoner instead, so that the summon will not die because of the Transfer Pain skill.
* Mana Regeneration's effect has been increased.
* In the past, critical damage-raising buffs and passive skills would have the critical power not be affected by the target's defense stat. From now on, increased critical power will be influenced by a target's defense. Critical attack skills, likewise, are affected by the target's defense.
* The additional effects from overlapping of various buffs and passive skills that raise the critical rate have been lowered slightly.

**4. Several skills and magic's casting action and graphical effects have been changed.**

**5. Due to the addition of skill, the required SP quantity by class/level was changed.**

```
Source : http://legacy.lineage2.com/news/chronicle3\_07.html

```
Updates - C2 - Skills Magic Actions

**Skills, Magic, Actions**

**Skills, Magic, Actions**

1. **New skills have been added for each class.**

2. **There are 74 levels that have been set as skill steps that can be learned for each class.**

3. **Changes to existing skills**

A. The Over-hit function was added to magic attacks also. Magic for which over-hit is possible is indicated as such in skill description.
B. Speed is reduced by 40% when using Silent Move.
C. The effectiveness of Accuracy was weakened.
D. Damage from Mortal Blow is increased when cast with Death Whisper.
E. When a PC hits a PC that has been stunned, the probability of the stun being released has been increased. However, no change has been made for when an NPC hits a PC, when a PC hits an NPC, or when an NPC hits an NPC.
F. When a PC has been put to sleep and is then damaged with poison or bleeding, the sleeping condition is removed. However, sleep is not removed for NPCs.
G. The casting distances for Stun Shot and Double Shot have been increased.
H. The power of levels 13, 14 and 15 for Power Smash and of Greater Heal have been increased.
I. The MP consumption for the following skills has been increased:
War Cry - level 2, Regeneration - level 2, Bandage - level 2, Frenzy - level 2, Seal of Gloom - levels 1 and 2, Blazing Skin - level 2, Party Recall - level 2, Decrease Weight - level 3, Power Smash - levels 13, 14 and 15.
J. The MP consumption rates for the following skills have been reduced.
MP consumption was reduced to 2/3 the previous level for Guts - levels 2 and 3, Servitor Magic Shield - level 1, Servitor Physical Shield - levels 1, 2 and 3, Servitor Haste – level 1, and buffs regarding clan members.
K. The casting time and duration for the following skills have been reduced.
Power Break, Hex, Howl, Surrender to Fire, Curse Weakness, Wind Shackle, Curse Chaos, Surrender to Earth, Surrender to Poison, Surrender to Water, Surrender to Wind, Curse Gloom, Seal of Chaos, Sanctuary, Seal of Winter.
L. Extreme damage (four times more than ordinary damage) can now appear at an extremely low probability with magic too.
M. A failure probability was included in cancellation magic. The relatively higher the level of magic that a target has been cast with, the higher the probability of failure.
N. A failure probability was included in Fake Death skill. There is a certain chance of failure when using the skill.

**4. Additions and changes in PC actions**

A. Social actions of clapping, dancing, and sorrow were added.

B. The sitting/standing action time was reduced.

C. Swimming motion was added.

D. If a strider is summoned, the “riding” action is activated.

E. Sitting on the throne in an owned castle is possible. If a character targets the throne and clicks the Sit button in the Action window, the character sits in the seat.

F. Personal manufacture action was added for the Dwarven race.

G. Evaluation action was added. See the Evaluation of Others section for details.

```
Source : http://legacy.lineage2.com/news/chronicle2\_06.html

```
Tik Tok Podcast Ep: 4 - Jaydin and Ella

## Plot:

Welcome to our 4th Podcast! We have "Jaydin Cooper" from "Tik Tok" interview "Ella Grace"; while "Jarrett Blandin" is the Recording Crew. Julia loves the Podcast. Collin and Hannah and Jacob and Mack dance.

## Cast:

* Jaydin Cooper as Host
* Ella Grace as Guest (3)
* Jarrett Blandin as Recording Crew

## Soundtrack:

1. We Own the Summer Theme Song
2. Instrumental Music
Crudisbarack

The Crudisbarack form the wall between the north and south. In these harsh stone halls the Dwarven Clans of MorHan have flourished and grown into a mighty empire.

### Religion

The Dwarves have their own creation myth, Called the History of the Dwarves, which can contradict the established myths of Rune. These contradictions have lead to conflicts in the past.
Akupara

Álvaro Fernández - Beast of Burden

Akupara are giant tortoises that are used as pack animals in Myrcia. A little slow , akupara have been known to haul entire cities worth of goods on their backs. There is a saying that “the Gates of Myrcia would fall to a single dedicated Akupara, if you gave him a few years.” Akupara live for hundreds of years. Old Uanui, now pet of House Ithillóth, is said to be over 900 years old, and does little but sleep. Akupara have been known to grow to monstrous sizes, with the breeds in west tending to grow larger than those in the east. Most, however, are about 9’ to 10’ long, stand over 6ft tall and weigh 1500lbs to 3000lbs.
Updates - C3 - Pet & Servitor

**Pet & Servitor**

**1. Wyvern**

* The lord of the castle can ride a Wyvern freely throughout the sky.
* Wyverns can only be ridden by speaking with the wyvern manager at the uppermost floors of the castle.
* To ride a wyvern, one must be in strider-riding mode.
* To ride a wyvern, B-grade crystals are required.
* Wyverns, like other pets, need to be continuously fed (with wyvern food). If they are not fed, they will be forcibly unsummoned and players will be returned to the closest village.
* While riding a Wyvern, you may not attack any monsters. But you may use the wyvern's special breath attack skill to attack other players.
* You cannot pick up items while astride a wyvern, and characters cannot use skills.
* When /mount is used, wyverns will promptly disappear. When the wyvern is unsummoned in mid-air, falling damage can be applied - so beware!
* When riding wyverns into special regions, like the top floor of the Tower of Insolence, where one cannot go under normal circumstances, dismounting is not allowed.
* When riding a wyvern, if a castle lord changes, the player will be forcibly unmounted.

**2.** When summoning, the total amount of crystals required for summoning will not be used upfront. Only some portion is consumed at this time; as time passes, more of the crystals will be used, so that the total number of crystals will be used by the end of a complete summoning. The amount of required crystals and summon duration is the same as before.

**3.** Pets and summons had been classified as humanoids and have been fixed to properly match their species' true classification.

**4.** Pets took penalties based on its master's level, but now pets will receive penalties independently of its master's level.

**5.** If pet food is in the pet's inventory and its hunger gauge falls below 55%, it will automatically consume food to increase its hunger gauge.

```
Source : http://legacy.lineage2.com/news/chronicle3\_08.html

```
Updates - Interlude - Primeval Isle

### **Primeval Isle**

The Primeval Isle, an island full of unknown creatures, has been added to the south of Rune Township. It can be reached by ferry from Rune Harbor, or by swimming.

The island is for hunting by the highest levels of players.

Players can take on monsters to increase the level of a Soul Crystal (stage 11 and 12), a clan reputation quest, and a quest to find a new ingredient for an A Grade Weapon. These new quests are described under Quests below.

The Boss Monster is a beast known as Sailren. In order to enter Sailren’s lair, you must take on the “Attack Sailren!” quest.

You can obtain Blue, Green and Red Primitive Crystals by hunting monsters. Primitive Crystals can be used to add 50,000, 100,000 or 200,000 points to your SP.

The Tyrannosaurus can go into a frenzy during battle. Use of the Trap skill during frenzy makes them easier for hunting. This is described below.

An NPC located at the Primeval Isle Wharf will revive a dead party member to your location for a fee. He can summon all of your dead party members.

Escaping from the Primeval Isle area will lead to the Primeval Isle Wharf.

The Primeval Isle Wharf area is a peaceful zone.

**Trapping System**

A trap skill that greatly decreases the attack strength of the Primeval Isle’s Tyrannosaurus has been added.

Use of this skill requires the Elrokian Trap and Capture Stones.

Once you complete the Elrokian Hunters quest, which begins near the Primeval Isle Wharf area, you can obtain the Elrokian Trap as a reward.

Capture Stones can be purchased from the NPC who is located on remote island south of the Primeval Isle. (If you accidentally delete the Trap that you obtained from the quest, you can purchase another one from the NPC.)

```
Source : http://legacy.lineage2.com/news/interlude\_04.html

```
Darkness Domain

***Clerics of Darkness know the power that lies in the cover of night. It can cover our sins and blind our enemies. Some clerics of darkness wish to cover the land with evil and gloom. Others view it as a practical means of hiding them selves and their deeds. Still others embrace the darkness to learn what it holds and to know there is nothing hidden than cannot be found.***

**Darkness Domain Spells**

* 1st. Cause Fear, Sleep
* 3rd. Darkness, Silence
* 5th. Nondetection, Fear
* 7th. Shadow of Moil, Greater Invisibility
* 9th. Mislead, Far Step

**Bonus Proficiencies**

You gain proficiency in the stealth skill and martial weapons.

**Blessed by the Darkness**

Your eyes are blessed, allowing you to see through the deepest gloom. You have darkvision with no maximum range; you can see in dim light as if it were bright light and in darkness as if it were dim light. In addition you also require half as much sleep at night.

**Channel Divinity: Veil of Darkness**

Starting at 2nd level, you can use an action to present the holy symbol and evoke the name of your deity, conjuring a magical veil that banishes light in a 30 ft area. As an action, you present your holy symbol, and any magical light in this area is dispelled as per dispel magic and any mundane light source in this area is put out.

**Channel Divinity: Cloak of Darkness**

When you reach 6th level, as an action, you can use your Channel Divinity to choose yourself or a willing creature you can see within 10 feet of you. If the chosen creature is in an area of dim light or darkness, it turns invisible for 1 hour or until it moves out to an area of bright light or takes an action, a bonus action, or a reaction.

**Divine Strike**

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage. When you reach 14th level, the extra damage increases to 2d8.

**One with the Darkness**

By 17th level, while you are in the area of darkness, you can use the Cloak of Darkness feature on yourself without expending a Channel Divinity use. Additionally, while you are in the area of dim light or darkness, you can use a bonus action to teleport into an unoccupied you can see within 30 feet of you, which also should be in dim light or darkness.
Entmark

Entmark is a mountainous landlocked country located south of the Crudusbarrak. Entmark has a relatively small population for the region, but are known as great politicians and philosophers. They control much of the trade between Hex-Mark and the rest of the continent and as a result have grown quite rich.
Ecclesia

Deo Gloria

Ecclesia is a temperate plain ruled over by a Monotheistic Theocracy. The Holy Emperor is the undisputed leader of the state appointed by a counsel of Bishops and chosen by God. All people are supported by and supports the church. There is little tolerance for alternate viewpoints in Ecclesia, to the point that clerics deny the existence of "Heathen Gods" and of the planes.
Gadazorri

## Gadazzori

https://www.pinterest.com/seanmyr/fantasy/

## The Displaced

Legend says the Gadazorri were once like other Dwarves. They mined riches from their mountain homes and made peerless jewelry and fine things. But then came the cataclysm and their home fell beneath the waves.

According to lore when the great dragon Cerulean fell, thousands of Dwarves drowned in their mountain homes. The few that survived took to floating homes called Adobe and began to use their cunning to build the great City Ships of the Gadazorri. Huge ships holding entire clans of Gadazorri on city sized sailing vessels. Since then Gadazorri have lived a hard life on the sea, their ships sailing from place to place, without a home port. Often ports cannot support the economic weight of a city ship docking and are left stripped of resources. As a result Gadazorri are often disliked by local regency's.

However none have traveled more of Rune than the Gadazorri and their merchants have become the most revered in the world. The merchant kings of the Gadazorri rule the waves of the Endless sea and the dwarvish love of gold runs strong in thier veins.
Travel Domain

**Some say that exploration is one of the basic needs of sentient beings. Clerics of the Travel Domain certainly believe this and believe that exploration and learning are necessary in the proper adherence to their faith. They set their feet toward the Horizon and aim to catch the rising sun! Most Clerics of the travel domain are missionaries of the faith and spread the word of their deity. Still others seek to teach others of a greater world to spark wanderlust.**

### **Travel Domain Spells**

* 1st. Comprehend Languages, Longstrider
* 3rd. Misty Step, Find Steed
* 5th. Fly, Water Walk
* 7th. Dimension Door, Freedom of Movement
* 9th. Far Step, Teleportation circle

### **Bonus Skills**

When you choose this domain at 1st level, you gain the Campfire cantrip if you don't already know it. Also at 1st level you are proficient with navigator’s tools and one type of vehicle.

### **Traveler's Blessing**

Also at 1st level when you cast a spell on to a willing creature, their base land speed is increased by 10ft for the duration of the spell. A target can only have Traveler's blessing at a time. Traveler's blessing doesn't stack with any spell that increases the speed of a creature.

### **Channel Divinity: Road Less Traveled**

Starting at 2nd level, you can use an action to present the holy symbol and evoke the name of your deity and give yourself a climbing, burrowing, or swimming speed for 1 hour or until you use this feature again.

### **Through the Air**

At 6th level *Road Less Traveled* can also give a flying speed and can be used on yourself our on a touched creature.

### **Potent Spellcasting**

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

### **Extraplanar Traveler**

Starting at 17th level, you may open an extraplanar Gate once per week. This functions Identically to the Gate Spell without expending material components nor a spell slot.
The Grass Sea

The Myrcian Grass sea is a temperate grasslands that makes up the central landmass of the Myrcian continent. Foreigners are often struck by the sheer vastness of the the endless plains. Often those who venture into the plains never venture out again and while the plains team with life, very few can survive among the arid grass. There are a few tribal groups who eak out a living among the grass including the Pediáda centaurs who rarely interact with outsiders.
Sol

Sol is the God of the Sun and the Bringer of light in the Myrcian Pantheon. He is often depicted as a bearded middle aged man with hair of fire carrying a spear of light and wearing robes or glowing armor. As a Bringer, Sol is one of the three main gods of the Myrcian pantheon. He is Lawful Good and his domains include Life, Light, and Protection.

## Myth Story

In the beginning Lilith, Goddess of Darkness ruled over the “land before rune.” Her many children writhed and slithered across the ground, living in darkness. There was nothing in the darkness, but then, in a great blast, Sol was born. He bathed the land that was in light. Scarred, the children of Lilith scattered and hid, but Lilith, having never seen his like before, grew smitten with Sol’s light. Sol looked upon Lilith, and loved her. He reached out with his spear of light and carved upon her the face of Rune, creating for her children land separated from the sea where they could live and bask in the light. Sol reached into Lilith and drew forth Freya, Goddess of Nature to tend to the life of the land and sea. The children of Lilith grew strong and danced and played in the light. Soon they grew rambunctious and Lilith birthed the greatest of her creations, Bahamut, king of dragons, to bring order to the world.

For a time they were happy. But eventually Sol grew tired and slept against Lilith. Darkness returned and the children grew frightened and angry. They pleaded with Bahamut and Freya to return the light. Together they awoke Lilith who woke Sol and the light returned. Sol grew angry at having been awakened, and threatened to destroy what had been created but Lilith calmed him and instead he split himself in twain and pulled forth Luna who would keep watch while Sol slept. All was well and Sol laid back down to sleep, but Sol did not sleep. He watched Luna as she danced across the sky. Her soft light brought joy to the children and it caught the attention of Sol.

Sol would watch Luna while he rested and during the day he watched her while she slept. Eventually Sol approached Luna and asked her to dance with him in the sky. Luna agreed and the beauty of their dance shone upon the world lighting all of Lilith’s children. From this dance came humanity, and the other races of the world. All rejoiced, save Lilith who grew jealous and angry.

Lilith lashed out at Sol, splattering his blood upon Rune, and from his blood rose Volk, the God of Death. Sol took Luna and rose into the sky to escape the vengeful Lilith. But lilith took Sol’s blood, reached out, and wiped the blood on Luna tieing her to the darkness. ensuring that Sol and Luna could never be together. Then she turned to her children and bid them feast upon the blood of man and so it was. Resigned to his grim mantle, Volk reached out at started to guide their souls to the afterlife.

Furious he could not be with Luna and at the death of his children he hurled his spear into the ground and where the molten rock poured out it formed Exiter, God of Honor who fought back the darkness and taught humanity to defend it self from the children of Lilith. Sol returned to the Sky to forever chase Luna across the sky.
Aristrocrat

The Aristrocrat is the "Sneakster" role from the mainline Kingdom Succession Games. Primarily revolving around using voting based abilities to gain the upper hand. Formerly, it was the Lost Heir, but was renamed to Aristrocrat in Kingdom Succession 5.

## Abilities

### Kingdom Succession 3/Kingdom Succession 4

* Convince-Challenge Phase-Switch a challenge.
* Royal Favor-Demonic contract but will not let you win against Demon in a duel, or Prophet in a test. 1 charge.
* Bribe-Voting Phase-Vote steal. 2 Charges
* Forged Vote-Extra vote
* Survivor-One use autovest.

### Kingdom Succession 5/Kingdom Succession 6

* Royal Favor-Demonic contract but will not let you win against Demon in a duel, or Prophet in a test. 1 charge.
* Bribe-Vote steal. **2** Charges
* Forged Vote-Extra vote
* Luxury Life-Starting prize.

## Trivia

* The Aristrocrat, for the most part, is the Executioner and Princess from the original.
Myths & History - Episode 14: Beleth and the Ivory Tower

The kingdom of Elmoreden was home to the Ivory Tower, an institution for learning magic. The mages working within the Ivory Tower labored to recover, study, and improve upon the magic of the ancient giants. The magical prowess of the tower's scholars was great, and at one time their influence in the kingdom was near that of the Elmoreden emperor.

Among those from the Ivory Tower was Beleth, the strongest mage of all and one of the greatest geniuses to ever walk the earth. He became obsessed with the magic of the giants and managed to acquire nearly all of their strengths. But the power of the giants was a cursed power unfit for humans, and having attained it, Beleth's ambition and thirst for control grew rampant. Alarmed, the kingdom and the mages of the Ivory Tower combined forces to rid themselves of Beleth. But Beleth held extreme strength and power in the dark arts.

Finally, the Ivory Tower magicians used forbidden black magic to succeed in suppressing Beleth's powers just enough to trap and seal him in the dungeons below the tower. Yet despite the knights and magician's guarding the seal, Beleth succeeded in breaking the seal and escaping. He fled to Hellbound Island to recover his strength and continue in his ambition to conquer the land.

The black magic cast to trap Beleth had another lasting effect. The southern portions of the region now known as Gludio were laid waste by the black magic, and many humans were killed when the spells were cast. The kingdom blamed this on Beleth and spread the word that Beleth was a devil among men.

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Source : http://legacy.lineage2.com/background/legends14.html

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Heilong

Shǒudū

### Races

Human, Dragonborn, Elf, Half-Elf, Tiefling, Aarokocra, Hobgoblin, Eladrin, Harengon, Kenku, Lizard Folk, Tortle, Yuan-ti, Shifter, Loxodon

### Alignment

Lawful Evil

Heilong is a huge country made up of several prefectures. Each prefecture is held together with a feudal bureaucracy ruled by a feudal lord that swears fealty to the imperial Emperor in Shoudu. Each individual prefecture is giving leeway in its governance, as long as tithes are paid, leading to a great deal of cultural variance between prefectures. One such Prefecture is Taipan.
Rune oculus

By NASA / SwRI / MSSS / Gerald Eichstädt / Seán Doran - [1], Public Domain, https://commons.wikimedia.org/w/index.php?curid=60968237

### Location

Southeastern Rune

The Rune Oculous is a persistent high-pressure region in the atmosphere of Rune, producing an anticyclonic storm. This persistent storm is located between the Continent of Pullus and Tempus over the Bay of Swords. The storm often gives birth to powerful elementals and is a powerful magical focal point. Sailors stay away from the event horizon, where the storm becomes truly powerful, choosing instead to sail around the horn of Pullus instead of trying to skirt the storm.
Dwindling

The dwindling is the great curse that effected Virdia when Argentumryu fell. Argentumryu was considered a scholar among the great Dragons, perhaps the wisest of all of them. As the population of Virdia ages they begin to loose their mental faculties. This can manifest as a form of demensia or worse a form of madness. As a result many who live here view their lives as fleeting and their days as numbered.
Myrcian pantheon

### Bringers

The Bingers are the elder gods of Rune. They Bring their respective Domains into the world. Sol the Bringer of Light, Liltith the Bringer of Night, and Volk the Bringer of Death. There are temples devoted to each god found in almost every town.

Bringers - Elder Gods
 Volk - Bringer of Death
 Lillith - Bringer of Night

### Keepers

Keepers are intermidiate gods and are often tasked with keeping an aspect of the greater gods. Often they are represented by the thing them selves. Often temples to a keeper are attached to the temple of an elder god or chapels are found in places associated with the God.

### Wills

Wills are more like saints than gods and worship of them is often more than praise in passing. For instance it is common to praise Nuvolari for victory in battle or competition, but odd to worship her in a temple. Shrines to wills tend to be common however found in cupboards or corners around Myrcia.
Ratus Faber

Tinker, SteamPunk Rat by lizspit

## "Every city has rats, only Myrcia's rats have a city

### Eyes in the Dark

Rattus Faber are the name for the strange rats native to Myrcian cities. Also called "Moon Rats" These rat folk live in almost every nook and cranny of the city. At young ages they are almost indistinguishable from normal rats, though you might see one with a hat or cloak scurrying underfoot. As they age they get larger and smarter, learning the "longshanks" language.

However Rattus Faber rarely, if ever, trust big folk, often running when addressed. A trait learned from traps and felines when they were young. Often dismissed by the common folk, having an in with Ratus Faber communities is considered a powerful skill among the knowledgeable or those of ill repute.

### Ratus Faber Names

Rattus Faber rarely have names, referring instead to each other by their job or distinguishing mark often obtained when they were young. Scout, Fixer, Scratch, Scar, Whitey, Notch, or Ma would be common.

### Ratus Faber Traits

Your Ratus Faber character has the following racial traits.

* **Ability Score Increase.** Your Dexterity score increases by 2 and your Intelligence increases by 1.
* **Age** Ratus faber rarely die of natural causes, usually only living a few years past maturity. They reach maturity very quickly; within one to two years, but don't achieve human like sentience until they are 8 to 10 years old. Ratus Faber who do survive their formative years acquire more and more humanlike traits. By the time they are 40 they are considered venerable, often grow white streaks in their fur, and are rarely seen by the eyes of men. Some say that Rattus Faber don't really die at all and just get older and wiser.
* **Alignment** Rattus Faber tend toward Chaotic alignments. Almost all Ratus Faber have learned the necessity of self reliance
* **Size** Ratus Faber are usually larger than regular rats, but not by a lot. When they stand they can be 1' to 2' Tall. Your size is Tiny
* **Speed** Your base walking speed is 30ft
* **Languages** You can speak, read and write Common. Also Rattus Faber can speak with all rodent kind through a shared language called Rattus.
* **Nimble** Ratus Faber can move through the space of any creature larger than themself and fit through any hole they can get their head through.
* **Darkvision** You are used to dark areas, and your eyes have adjusted to such. You can see in dim light within 60 feet of you as if it were bright light, and darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
* **Keen Smell** You have advantage on Wisdom (Perception) checks that rely on smell.
* **Survivor** You gain resistance to poison damage and can eat rotten food with no ill effect.