recursal/Fanatic-Fandom huggingface dataset:
Gold nugget

*For other articles with related titles, see Gold (disambiguation).*

**Gold nuggets** are rare resources in *UD*.

## Obtaining

### Natural generation

Gold nuggets have a small chance of being obtained when any type of rock (except gem rock) is broken with a sledgehammer or any other suitable tool. It is obtained most commonly from soft rocks.

They can also be obtained from gold ores, or occasionally from inside treasure chests.

### Crafting

The player can also convert golden ingots into gold nuggets via crafting.

Golden ingot x1
**Gold nugget** x16

### Other

Mr. Bones will sometimes give gold nuggets as a prize for winning his minigame.

## Usage

### Selling

Each gold nugget can be sold at the shop machine for $380.

### Upgrading

Gold nuggets are required to upgrade the pickaxe at the upgrade machine.

### Melting

Gold nuggets can be turned into gold ingots at a furnace.

**Gold nugget**
Golden ingot

### Crafting

Gold nuggets are also used in multiple crafting recipes.

## See Also

* UD
* Coin
Flashlight

3D rendering of the flashlight from BIWx3.

The **Flashlight** is a mechanic found in BIWx3, Suddenly Darkness, This G is D F'ever and Path to Something or Road to Someone.

## Usage

In all games that include the flashlight, it can be turned on or off by pressing the F key. It is usually necessary to properly play the game, as many areas are dark and it is impossible to see otherwise.

In Suddenly Darkness, it shines in front of the player.

In This G is D F'ever and Path to Something or Road to Someone, it shines light towards the mouse cursor.

In BIWx3, it also shines light in front of the player, but has a slightly different mechanic. It can still be turned on or off by pressing F, but the player can also press T to toggle the brightness of the flashlight. If the brightness is on, the beam will be significantly brighter, however the battery level will decrease much faster than it normally would. If the battery level reaches zero, the flashlight can no longer be used.

## Gallery

Images of the flashlight being used.

In *Suddenly Darkness* (from player's point of view)In *Suddenly Darkness* (from different point of view, using debug camera)In *This G is D F'ever*In *Path to Something or Road to Someone*In *BIWx3* (brightness off)In *BIWx3* (brightness on)
## See Also

* Suddenly Darkness
* BIWx3
* This G is D F'ever
* Path to Something or Road to Someone
Gregory

**Gregory** is a minor Easter egg character found in the Math Level of *Advanced Education with Viktor Strobovski*.

## Description

Gregory has a long brown beard, a pale face and very mauve skin and appears to be starving due to his body. He seems to be squatting or sitting cross-legged.

## Spawns

Sometimes, Gregory will spawn in the small garden outside the cafeteria, sitting in front of one of the lockers. He doesn't do anything except stare at the protagonist. He will appear and disappear at random intervals.

## Gallery

Gregory as seen through the Cafeteria window.High-quality image of Gregory.
## References

Article by MrDrNose on the disbanded offical wiki.

## See Also

* Cafeteria
* Gardens
* List of characters in AEwVS

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Ghost

* AEwVS
* UDgame
* BIWx3

**Ghost** is a mysterious character in *Advanced Education with Viktor Strobovski*.

## Appearance

Ghost is a large figure, similar in shape to a tarwill, except without a mask. Her entire body is bright blue, and she constantly emits a faint glow. She has two large, glowing, white eyes and a very thin white mouth.

## Behavior

As Ghost is a supernatural entity, she cannot exist near anperfysium, so while she is in the Panacea PAP Station she turns into a pile of ectoplasm. If Angell brings the pile of ectoplasm away from the Station, Ghost will emerge in her true form.

This function hasn't yet been implemented, however, so currently she can only be found in a bonus level, where she does not move or interact with the protagonist in any way.

## See Also

* Ectoplasm
* Panacea PAP Station

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**

## Game Info

### Appears in

*UDgame*

The **Ghost** is a minor entity within *UDgame*.

## Description

This is a short, pitch black humanoid figure with white eyes.

## Behaviour

The Ghost will randomly appear in the middle of intersections within the dungeon. It will stand in place until the player gets close to it, at which point it will suddenly lurch towards them at a speed faster than their running speed. Once it inevitably reaches the player, it will drain 1 of their health, and disappear.

It does not pose much of a threat, as it only drains 1 HP, and it disappears immediately after. It mainly exists to startle the player, similarly to Grandma from *Advanced Education with Viktor Strobovski*.

## Trivia

* This used to be a purely decorative entity that would disappear when the player approached it. It was changed to its current behavior in demo version 121.
	+ In the official changelog for this version, MrDrNose describes this behavior as "eats your ass and kills your soul".

## See Also

* UDgame

 **Passive**
 **Animals**
 **Boltrix**

## Game Info

### Voice

N/A

The **Ghost** is a minor enemy encountered in BIWx3.

## Description

They appear to be basic body figures with broad shoulders and round heads, except they are entirely black, making them appear like shadows.

## Behaviour

(Note: This may not be entirely correct, but this is what I have gathered from my experience with them.)

The Ghost has a chance of appearing when the player opens a door. When it spawns, it will begin to move towards the protagonist at a very quick pace. Once it catches the player, the screen will briefly be darkened, and the flashlight's battery meter will be significantly decreased. The Ghost will disappear after that.

It's unknown if there is a way to escape it, or cause it to lose track of the player.

## See Also

* BIWx3

 **Not Encountered**
Fish (item)

* Raw
* Cooked

**Fish** are common resource/food items in *gd*.

## Obtaining

One raw fish is dropped when a fish is killed and picked up by the player.

## Usage

### Selling

Raw fish can be sold at the shop machine for $300 each, and cooked fish can be sold for $350 each.

### Cooking

Fish can also be cooked using a furnace. Cooked fish can be eaten to restore stamina, health and hunger.

**Fish**
**Cooked fish**

### Crafting

Raw fish are also one of the items required to craft Alex's egg.

Piss stone x3
Flesh x1
Sausage x3
Milk x2
**Fish** x8
Coin x69
Corn x1
Opened canned bread x2
Energy drink x10
Enamel x2
Leech x3
Bat x4
Poison gland x2
Spidr legs x4
Egg? x1

## See Also

* gd
* Fish (creature)
Circuit Cube (character)

*For other articles with related titles, see Cube (disambiguation).*

* 5HP
* 4HP
* 3HP
* 2HP
* 1HP

**Circuit Cube** is the main protagonist and titular character of *Circuit Cube*.

## Description

Circuit Cube is a small, pixelated cube seemingly made of bright green, motherboard-like surfaces. It has a screen at its front which acts as its face, and a health meter to the right of this screen.

Its facial expression, and the colour of its face, change depending on how much health it has remaining.

## Behaviour

When the player presses Space, Circuit Cube will begin to move in one direction by rotating itself. It will continue to move in the same direction until it cannot move any further, or until it reaches the goal square. Certain devices can be used to alter the movement of the Circuit Cube, such as direction changers, elevators, pushers, or teleporters.

It also has a "health" system; if it touches a laser, it will lose 1 health point. Its current health can be seen on the small screen to the right of its face. If it loses all of its health, it will stop moving and the level will restart. Being caught in an explosion will cause it to lose all of its health immediately.

## Gallery

See here for a collection of images and/or videos related to **Circuit Cube (character)**.
Furniture

**Furniture** is an interactive object within MrDrNose's unfinished game, *gd*.

## Description

Various items of furniture. Most of them are made of wood and metal, however some are also made of gold and glass.

## Variants

There are 7 types of furniture.

**Furniture****Wardrobe****Bedside table****Dresser****Golden table****Cabinet****Chair**
## Locations

### Natural generation

When the game begins, a chair will be placed in the player's home by default. There is also a certain room in the Dungeon where many types of furniture can naturally spawn, though this room is somewhat rare.

### Crafting

Furniture can also be crafted at the combine machine.

Wood x15
Nut x5
Bolt x5

Wood x30
Nut x10
Bolt x10

Wood x20
Nut x7
Bolt x7

Wood x25
Nut x6
Bolt x6

Wood 10
Nut x4
Bolt x4
Gold nugget x4

Wood x15
Nut x5
Bolt x5
Gold nugget x2
Glass x5

Wood x10
Nut x4
Bolt x4
Cotton x5
**Chair** x1

## Usage

Furniture mostly serves as decoration. It can be moved around using the object claw or object backpack, allowing the player to place it anywhere in their home.

If the player wants to get rid of a piece of furniture, they can chop it up using the axe, which will produce wood. Furniture can also be burnt down using the flamethrower, which will produce ash.

## See Also

* gd
* Home
* Axe
Just coin silver

*For other articles with related titles, see Coin (disambiguation).*

* Main Game
* BOFU

**Just coin silver** is an item exclusive to *Alex Basics in Biology and Zoology*.

## Spawns

This item can be found commonly on classroom desks.

## Usage

By itself, this item has no use. However, when used on a vending machine, it will disappear from the inventory and be replaced with a soda. This item has no other use.

## See Also

* Just coin gold
* Alex Basics in Biology and Zoology

 **Edible**
 **Defensive**
 **Keys**
 **Misc.**
Fiberglass

## Fiberglass

### Sell price

$120

**Fiberglass** is a craftable resource in *gd*.

## Description

These are sets of two rectangular fiberglass sheets.

## Obtaining

The only way to obtain this item is by processing glass in a combine machine.

Glass x1
**Fiberglass** x1

## Usage

### Selling

Fiberglass can be sold at the shop machine for $120 apiece.

### Crafting

This item is used in multiple crafting recipes.

Copper nugget x2
Aluminium nugget x2
**Fiberglass** x2
Epoxy resin x1

Epoxy resin x1
Empty PCB x1

Copper sample x1
Aluminium sample x1
**Fiberglass** x2

Copper component x1
Aluminium sample x1
**Fiberglass** x2

Copper sample x1
Aluminium component x1
**Fiberglass** x2

Copper component x1
Aluminium component x1
**Fiberglass** x2

Titanium part big x1
Titanium part medium x2
Titanium part small x5
Epoxy resin x1
**Fiberglass** x10
Nut x5
Bolt x5

Epoxy resin x1
Space cargo x1

## See Also

* gd
* Glass
Hypercube

*For other articles with related titles, see Cube (disambiguation).*

The **Hypercube** is the second level of "CUBE" Unreal. It is currently unfinished, and only exists as a preview level currently.

## Description

This level is based off of the second movie in the series.

The Hypercube is much like Cube I, although its rooms are much bigger and are always colored white. There also currently aren't any traps in this level, or any other kind of obstacles, though this is planned to be added later. Instead of hatches, there are doors that only need to be interacted with once to open.

## See Also

* Cube I
* Cube Zero
* "CUBE" Unreal
Funny

Joke Content*This article/section contains memes or joke content within the game, most of which isn't likely to be canon. Adding screenshots of the content in-game is recommended in order to avoid ambiguity.*

## Funny

### Sell price

$-1000000

**"Funny"** is a minor joke item in *UD*.

## Description

This is an item made of one rough piece of enstatite and two refined pieces of hypersthene, placed to look like a... yeah.

## Obtaining

This can be made via crafting.

Precious hypersthene x2
Rough enstatite x1
**Funny** x1

## Usage

As this item is merely a joke, it cannot be used in any crafting recipes, and selling it will actually cause the player to lose a million dollars. Because of this, there is really no reason to craft it, unless the player wants to put it on display because of how funny it is.

## See Also

* UD
* Crafting/UDgame
* Gemstones
Grenes

**Grenes** is one of the Pofins within the Boltrix minigame in *gd*.

## Appearance

Grenes is unique, in that their outline changes color rapidly between every different color of the rainbow.

## Behavior

Grenes can be selected and launched from the Slingshot like any other Pofin. After they hit the ground, their movement can be controlled by pressing WASD. This works in a similar way to Kvinn.

## Sounds

 **Passive**
 **Animals**
 **Boltrix**
Acid (disambiguation)

Disambiguation*There are multiple articles associated with the title **Acid**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Acid (item): A rare item, used to melt wooden planks.
	+ Acid (liquid): Liquid acid found in some levels of the game.
* In *gd*:
	+ Acid (item): An item that can be purchased from the shop, which is used to fuel the chemic machine.
Handhelded lamp

The **Handhelded lamp** is an extremely important item only found in the Panacea PAP Station of *Advanced Education with Viktor Strobovski*.

## Description

It is a bulb that has been inserted into a lamp handle, and can now be carried around by the handle.

## Usage

While Angell is holding this item, it will emit a bright light from its bulb. This is almost necessary for progressing in the Panacea PAP Station, as the level is extremely dark.

## Crafting

Lamp handle + Bulb
**Handhelded lamp**

## See Also

* Lamp handle
* Bulb
Fortune cookie

The **Fortune cookie** is a minor item found in the Math and Language levels of *Advanced Education with Viktor Strobovski*.

## Spawns

When the level starts, the fortune cookie will spawn on one of the classroom desks at random. There is only one fortune cookie per run.

## Usage

When the fortune cookie is used, an overlay appears on the screen. It shows a note being taken out of the fortune cookie, which reads "お前はもう死んでいる".

Angell can then press "OK" to hide the overlay and go back to the game. This can be done multiple times, as the fortune cookie doesn't disappear from the inventory when used.

Notably, if Angell opens the fortune cookie while she is walking, she will then be locked in a walking cycle, and will continue to walk in the same direction she was previously walking in until she presses "OK". Doing this grants the player the "Walking Luck" achievement.

## Trivia

* The fortune cookie's message is pronounced "omae wa mou shindeiru", which translates to "you are already dead". It's a common reference to the "Hokuto no Ken" anime.

## Gallery

The fortune cookie's message.A fortune cookie with legs, used for the "Walking Luck" achievement icon.

## See Also

* Achievements
* List of Math Level items
Fresh flesh

**Fresh flesh** is an item obtained in the Language Level of *Advanced Education with Viktor Strobovski*.

## Description

They appear similar to the regular flesh items, except they are much redder and have been cut very recently.

## Obtaining

These are dropped when a sharp item is used on Freek-a-del'ka.

## Usage

This item works exactly the same as the regular flesh items - it can be eaten, but it induces nausea when eaten.

## Videos

AEwVS Test boss fight 🍝🍝🍝Video revealing the item's existence.

## See Also

* Freek-a-del'ka
* Flesh
Good cake

*For other articles with related titles, see Cake (disambiguation).*

**Good cake** is an item exclusive to "CUBE" Unreal. Currently, it is only found in the Hypercube.

## Description

It is a freshly baked cake, possibly a bundt cake or something similar, with chocolate icing and powdered sugar on top.

## Spawns

One of these spawns at the beginning of the Hypercube level.

## Usage

When used, the protagonist will eat the cake, replenishing the hunger bar and also a small amount of the thirst bar. It acts in the same way as the Good bread, but it can be used 5 times before it disappears (as opposed to just 3).

## See Also

* Good bread
* "CUBE" Unreal

 **Medical**
 **Misc.**
Incubus

Removed Content*This article's content has been mostly or completely removed from the game in a previous update. The information here is kept for archival purposes.*

## Game Info

### Appears in

*Advanced Education with Viktor Strobovski*

### Voice

N/A

**Incubus** was apparently a character who appeared in Alpha 0.0.2a of *Advanced Education with Viktor Strobovski*.

## Description

According to an article MrDrNose wrote on the disbanded "official" *AEwVS* wiki, Incubus was a secret character similar in appearance to an angel. Nothing else about it is known, and MrDrNose himself no longer remembers anything about it, so it's likely that it will remain unknown forever.

## References

Article on the official wiki
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"so, what was incubus? i still don't know anything about it and i'm curious"* — Atoshi

*"I don't remember too lmao "* — MrDrNose, November 14, 2020

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Furnace

The **Furnace** is an interactive object in *UD*. It was added in UDD11.

## Location

This can be found in the corner of one of the possible rooms.

## Usage

The furnace can be interacted with to open the furnace menu.

To use the furnace, the player must first fuel it. This can be done by dragging one of the fuel items listed below onto the space labeled "TO FUEL". This will increase the furnace's fuel level by a certain amount, depending on the type of fuel used. Then, the player can drag the item(s) that they want to melt onto the space labeled "TO MELT", and the item(s) will begin melting. Once items are done melting, they can be taken out of the furnace by clicking on them.

The melting process can be made quicker by upgrading the furnace's level. This can be done by using a heat cell on the furnace; each heat cell added will increase the furnace level by 0.2.

## Fuels

This is a list of items that can be used as fuel for the furnace.

## Recipes

This is a list of possible items that can be melted with the furnace, and what they will produce.

## See Also

* gd
* Rocks
* Smoothstone

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Evaporator

The **Evaporator** is an item in *Advanced Education with Viktor Strobovski* that will be added to The Conservatory in the future. Currently, it can only be found in untitled55. It is part of Heisenberg's secret lab.

## Description

It appears to be a small glass evaporating dish, used in chemistry to evaporate liquid solutions to a more concentrated, moistureless form.

## Usage

Angell can use the eyedropper to take a substance from a flask and transfer it to an evaporator. After a short time, the substance will turn into a dried substance.

## See Also

* Heisenberg's secret lab
* Eyedropper
* Dried substance
Fidilektriki

**Fidilektriki** are creatures encountered in the *Panacea PAP Station* in *Advanced Education with Viktor Strobovski*.

## Appearance

Fidilektriki are thin, snake-like beings with spherical heads. They come in various colours and lengths. They are very easy to spot, as they constantly glow and can be seen even with no lighting.

## Role

According to MrDrNose, these are not robots, and they were not created by Diefthyntis. Instead, they are "anomalies" that appear as a result of the large amounts of electricity and life crystals in the Station.

## Variants

Fidilektriki currently appear in 3 variants, each with a differing amount of "health", with the health being the amount of times it needs to hit the lightning rod. Blue ones have no trail, and need to hit the rod once. Pink ones have a medium trail, and need to hit the rod 3 or 5 times. Green ones have a very long trail. There is a unique green Fidilektriki in the map untitled56, which has an extremely long trail.

## Behaviour

Multiple bright pink Fidilektriki can be found in one of the later sections of the Station, where the protagonist must balance across cables to get to the other side. They roam in the pit of water at the bottom of the section.

If one of them sees Angell, it will begin to chase her, slithering across the ground quickly like a snake. If it reaches Angell, it will bite her, electrocuting her and killing her instantly. They are very dangerous and should be avoided at all costs.

However, if Angell has a lightning rod, she can use it on a Fidilektriki when it gets close to her by holding down right click. Doing this will cause the Fidilektriki to become shorter every time it makes contact with Angell. Keep in mind that you are invulnerable while facing the Fidilektriki with the lightning rod deployed, so make sure you know where it is at all times. If Angell manages to shrink it completely, it will die, turning purple for a short moment, then exploding, producing sharp bolts, life crystal shards and silicon balls. This will also add 1 charge to the lightning rod, no matter the size it was originally.

## Trivia

* The name "Fidilektriki" means "Phytoelectric" in Greek.

## Gallery

Three purple Fidilektriki chasing the protagonist.The very long Fidelektriki, found in untitled56.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

See the full thread here.

## See Also

* Small life crystal
* Sharp bolt
* Small silicon ball
* Electricity
* Panacea PAP Station

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Itms.umap

**"itms"** is one of the available bonus levels in *Advanced Education with Viktor Strobovski*. It costs 30 DCoins to unlock.

## Description

Angell spawns on an extremely long platform. A short distance away from this platform is a large line of items, containing every item in the game. However, the only item that can actually be accessed is the donut box; all other items are protected by an invisible barrier.

At the end of the platform, there is another section, containing one of most of the game's main characters (although most of them are not active), and in older versions Freek-a-del'ka was there too. There are also some random map parts and objects.

The giant clock from the Red Forest can also be seen if the protagonist looks up. When it strikes twelve, the Watcher will whisper his premonition and the game will crash. However, since the sky clock was changed to start at 11/ in Alpha 0.18, the game will crash after about a minute, not giving enough time to explore the map.

## Function

In older versions, the protagonist could blast themselves over the invisible barrier with the Happiness Gun, or fly over it using the Teleportation necklace and obtain any item in the game this way.

However, in 0.17, multiple precautions were made to make sure this is not possible:

* The invisible barrier was made much taller.
* The order of the items is now randomized each time the level starts.
* None of the items (except the donut box) can be picked up (3D items can still be picked up due to a glitch).

## Gallery

Various characters on the platform, with Freek-a-del'ka before she was removed from the level.
## See Also

* Red Forest
* Sky clock

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Food

*For other articles with related titles, see Food (disambiguation).*

**Food**, also known as **Loops**, are an item in *Advanced Education with Viktor Strobovski* that can be obtained in the History Level and the Panacea PAP Station.

## Description

They appear to be singular Froot Loops, except much larger and "more like donuts" to avoid copyright. They come in six colours, which are identical to the colours that regular Froot Loops come in.

This food is eaten by the slugs contained within the Station.

## Spawns

These can be obtained infinitely from food piles.

## Usage

Angell can eat these, however they don't seem to restore any stamina. If Angell holds one of these near a slug, the slug will begin to follow her, attempting to eat it out of her hand. A slug can be fed by using this item on the slug, but can be done only once.

## Gallery

Screenshot revealing its item name.A large pile of loops.A pipe filled with loops.
## Sprites

Blue foodPurple foodGreen foodOrange foodYellow foodRed food
## Trivia

* This is a reference to the "lööps" meme.

## See Also

* Food piles
* Pipes
* Slugs
* Panacea PAP Station
Juice

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Juice

* World
* Inventory

### Effects

Unknown

**Juice** is an item in *Suddenly Darkness*.

## Description

It is a small, bright blue juice box with a grey straw sticking out of the top. There is an illustration of a cherry on the front, suggesting that it is cherry juice.

## See Also

* Suddenly Darkness
Finger

* Main Game
* BOFU

The **Finger** is an item exclusive to *Alex Basics in Biology and Zoology*.

## Spawns

When the level starts, it spawns at a random location in the school.

## Usage

The purpose of this item, if it even has one, is unknown. Multiple players have stated that this item causes an alternate ending, however the same ending seems to occur regardless of what the player does with the finger. It's possible that this is just for decoration and/or shock value.

## See Also

* Alex Basics in Biology and Zoology

 **Edible**
 **Defensive**
 **Keys**
 **Misc.**
Fridge

Content Warning*This article contains material that may not be suitable for some viewers.*
*Material in question: **Graphic images of mutilated bodies***

## Fridge

### Inhabitants

None

The **Fridge** is a location in the Math Level of *Advanced Education with Viktor Strobovski*.

## Location

The entrance to this room is located at the back of the cafeteria, directly next to the Kitchen. It requires the Red door key to open.

## Description

The fridge is much larger than the kitchen, and the walls and floor seem to be comprised of rusted metal, instead of the same surface as the rest of the Cafeteria. Hanging from the ceiling is many heavily-mutilated corpses, which block the protagonist's view. In one corner of the room there are two tables containing some bloodied tools. In another corner, behind the hanging corpses, there are two Tarwill masks next to a pile of clothes. In this room, the protagonist can find:

* Hamon.
* A donut.
* One DCoin.
* The previously mentioned Tarwill masks and Clothes.
* One of the Impetuosity gem shards.

Be careful in this room, however, as there is no ventilation and many rotting corpses that emit harmful gases.

## See Also

* Cafeteria
* Kitchen
* Math Locations

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Flash

*For the status effect in UD of the same name, see here.*

**Flashes** are important defensive items found in the Language and (in older versions) History level of *Advanced Education with Viktor Strobovski*.

## Spawns

### Language Level

Flashes will occasionally spawn either in classrooms or in trash bins. A total of two can always be found hidden in the server room. However, they can also be crafted by combining four different components:

* **Armstrong's mixture**: Made by combining red phosphorus and bertholete salt, which can both be found in random classrooms.
* **Flash powder**, which is found in a random classroom or trash bin.
* A **Small cardboard tube**, which is found in a random classroom.
* A **Small metallic ring**, which is found in a random classroom.

### History Level

It's currently unknown where flashes can be found in this level, since they are no longer in the location they were previously.

## Usage

Flashes are extremely useful to Angell, as they are one of the few items that can be used to defend against Marzia or Alice. When used, flashes are thrown a short distance in front of the protagonist. If they hit a wall, floor, character or other object, they will explode upon impact, creating a loud bang and a bright white flash.

If Marzia is caught in this explosion, she will scream in fright, and run to the janitor's closet to clean up. Because of this, it can be considered the Language Level counterpart to the moist chocolate muffin, however Marzia will speed up with each flash thrown at her.

If Alice is caught in the explosion, she will disappear, and re-emerge when the clock strikes twelve.

A flash can optionally be combined with a metal plate, a piezoelement and a soldering iron to turn it into a flash mine, which does the same, but is placed instead of being thrown, and activates whenever a character or the player steps on it.

There is an alternative to the flash, named Light Joint. It explodes when crafted with a lighter, and instead of being thrown, it explodes at the protagonist's location. Though it's worse than the flash, it has a cheaper crafting recipe.

## Crafting

Armstrong's mixture + Flash powder + Small cardboard tube + Small metallic ring

Metal plate + **Flash** + Piezoelement + Wireless soldering-iron

Wireless soldering-iron + Flash mine

## Sprites

High quality version used when the flash is thrown (with resolution being reduced in-game).

## See Also

* Flash mine
* Marzia V.
* Alice Freudenmacher
* List of defensive items
* List of Language Level items
* List of History Level items
Great Eye

**Great Eyes** are unknown special items in *Advanced Education with Viktor Strobovski*. They are found in the Language Level.

## Description

They are large, spherical eyeballs with red irises. When not in the protagonist's inventory, they have a full 3D model. However, even outside the inventory they will always stare directly at the protagonist.

These appear to be the same eyes that are attached to Ormichanikardia. Looking in the game files confirms this. It's unknown what the significance of this is, or if there even is any significance.

## Spawns

Two of these can be found in a collapsed section of the Language Level. They require a tool such as the Happiness Gun or a teleportation necklace to obtain.

## Usage

These items do not currently have a use, and are only for decoration. They can still be stored in the artifact belt.

## See Also

* Ormichanikardia
* List of items in AEwVS
* Advanced Education with Viktor Strobovski
Flour

## Flour

### Sell price

$200

**Flour** is a food production resource in *gd*.

## Obtaining

Flour is made by grinding up wheat seeds via crafting.

Smoothstone x1
Wheat seeds x3

Smoothstone x1
**Flour** x1

## Usage

### Selling

Each pile of flour can be sold at the shop machine for $200.

### Crafting

Flour can also be used to craft regular dough.

Bottle with boiling water x1
**Flour** x3

Dough (bun) x1
Empty bottle x1

## See Also

* gd
* Dough
* Wheat
Good cookie

The **Good cookie** is an item in "CUBE" Unreal. It hasn't currently been found in-game, but its files have been found in the game files.

## Description

It appears to be a freshly baked chocolate chip cookie, similar to the cookies found in AEwVS.

## Usage

What exactly this item does is unknown, but it's assumed that it is an edible item, like the good bread, good cake and good loaf.

 **Medical**
 **Misc.**
Immortality necklace

The **Immortality necklace** is a very rare necklace in *Advanced Education with Viktor Strobovski*.

## Obtaining

This item can be obtained by combining a Curative gem with an empty necklace. The Empty Necklace is obtained by defeating Freek-a-del'ka, however the Curative gem can only be obtained in untitled38, which costs 970 DCoins.

## Usage

Like any other necklace, the immortality necklace can be worn by Angell. While it is being worn, Angell will experience a number of effects:

* Her blood bar will regenerate extremely quickly.
* The maximum height Angell can fall from without dying increases.

## Trivia

* Before Alpha 0.27.0.4, crafting items required holding the needed items, because of which crafting this item was somewhat dangerous due to the major blood loss inflicted when holding the Curative gem.

## See also

* Necklaces
* Curative gem
* Blood
Grass pile

**Grass piles** are common items in *gd*.

## Description

Small piles of freshly-cut grass and other weeds.

Sugar beet x1

Sugar beet root x1
**Grass pile** x1

**Grass pile** x2
Hay x1

### Fuel

This item is one of the few items that can be used to fuel the furnace. However, it is by far the least effective fuel item, only adding 0.2 fuel for each pile.

## See Also

* gd
* Weeds
* Hay
Geode

**Geodes** are usable items in *UD*.

## Description

In reality, geodes are hollow volcanic or sedimentary rocks, which have large amounts of minerals (including crystals) inside them.

## Obtaining

Geodes can rarely be obtained when any type of rock (except moon and mars rock) is broken using any suitable tool.

## Usage

Geodes can be broken in order to obtain their contents. To do this, the player must have a chisel in their inventory (no other tool will work). Then, the player can hold the geode in their hand and right click multiple times until the geode finally breaks and its contents are deposited into the inventory. Each attempt to break it reduces the chisel's durability by 1.

A geode can contain many different items, mostly gemstones and other crystals.

## See Also

* UD
* Rocks
* Chisel
Fountains

*For the interactive fixtures, see Drinking fountains.*

* Current
* Old

**Fountains** are decorative objects that are exclusive to the History Level of *Advanced Education with Viktor Strobovski*.

## Locations

One is found outside the welcome room, and three more are found in the fountain room.

## Description

They are large fountains with intricate 3D models. Each one has an unusual shape at its top. Some of them contain water.

## See Also

* History Level
* Water
Holder

The **Holder** is an item in *Advanced Education with Viktor Strobovski* that will be added to The Conservatory in the future. Currently, it can only be found in untitled55. It is part of Heisenberg's secret lab.

## Description

This is an adjustable stand, with a black, rectangular base and a rod at one end. Attached to the rod is a hook, which a flask can be placed onto.

## Usage

Angell can place the burner on the base of the holder, then use a match to light it. She can then place a cylinder flask, triangle flask or a bubble flask onto the holder above the burner in order to boil it.

## See Also

* Heisenberg's secret lab
* Burner
Gravity fields

**Gravity fields** are objects in *Advanced Education with Viktor Strobovski*. They are exclusively found in the Panacea PAP Station.

## Description

Gravity fields are large, pink surfaces, seemingly made of a liquid-like substance. One of them is found at the beginning of the level, and some smaller ones are placed over some unfinished areas that the player isn't intended to be able to access yet.

## Function

Angell cannot pass through gravity fields, however other characters such as the Kavotia can. The only way to pass through a gravity field is by solving the power block and deactivating it.

## See Also

* Panacea PAP Station
* Power block
Iron ore

**Iron ore** is one of the many mineral resources in *UD*.

## Description

The iron is usually found in the form of magnetite, hematite, goethite, limonite, or siderite. Some iron meteorites are thought to have originated from accreted bodies 10,000km in diameter or larger. The origin of iron can be ultimately traced to formation through nuclear fusion in stars. Although iron is the fourth-most abundant element in the Earth's crust.

## Obtaining

This has a chance of being obtained after any type of rock (except gem rock) is broken with a sledgehammer or other suitable tool. Iron ore can also sometimes be found inside treasure chests.

## Usage

### Selling

Iron ore can be sold at the sell machine for $35 apiece.

### Melting

This item can be melted in the furnace to turn it into multiple iron nuggets.

**Iron ore**
Iron nugget

## See Also

* UD
* Iron nugget
Hydrogen engine

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Hydrogen engine

### Sell price

$60000

**Wires** are a craftable resource in *gd*.

## Description

This is a hydrogen engine, a complex engine which consumes hydrogen and produces energy.

## Usage

A hydrogen engine is required to make the segway pad at the combine machine.

Plastic x5
Rubber x1
Small iron ingot x3
Copper nugget x2
Aluminium ingot x1
Silicium x1
Wires x10
**Hydrogen engine** x1
Bolt x8
Nut x8
Segway pad x1

## See Also

* gd
* Segway parts
Guide book

**Guide books** are important items in *gd*.

## Description

Old books that contain guides to making various items.

## Obtaining

These can be found randomly on bookshelves, mostly in the library.

## Usage

Guide books are the only way to unlock certain advanced crafting recipes. There are currently eight different guide books, and when each one is used, it will unlock multiple recipes related to the guide book's subject.

The eight guide books currently in the game are:

* "1000 and 1 gemstones": Contains recipes for refining gemstones and lunar sapphires.
* "Cooking recipe book": Contains recipes related to food and drink production, such as cooking, baking and coffee making.
* "Tools and weaponry": Contains recipes for crafting special tools and weapons.
* "Survival or make it by yourself": Contains recipes that generally assist with survival or allow the player to make new things out of common resources.
* "Botanica": Contains recipes related to plants and other organic matter.
* "Circuits and electronics": Contains recipes related to electronics and other electronic components.
* "WarpBox manual": Contains recipes for tiles.
* "Manual furniture assembly (unnecessary parts included)": Contains recipes for crafting special furniture objects.

## See Also

* gd
* Crafting
Diesel fuel

**Diesel fuel** is a minor decorational item in *Advanced Education with Viktor Strobovski*. It can only be found in the Math Level and Language Level.

## Spawns

This item is found on the racks of the supply closets, along with many other bottle-like items, such as Acid and Bottle with manure.

## Usage

This item doesn't have a use. However, it is on the blacklist, so if the Head Teacher sees Angell holding it, she will send her to the punishment room.

## See Also

* Decorational Items
* Supply closet
Galaxy crystals

*For other articles with related titles, see Crystal (disambiguation).*

**Galaxy crystals** are unknown objects that exist within the universe of *Advanced Education with Viktor Strobovski*. They currently have not been added to the game, but they have been shown on MrDrNose's YouTube channel. They are one of the three known types of crystal, the others being the life crystals and the staff crystals.

## Description

Galaxy crystals are transparent, purple crystals. They have bright pink glows emitting from their center.

## Properties

According to MrDrNose, these are just "random crystals" that he made as a test. However, they do exist in the AEwVS universe. It's unknown if they have any special properties, as they haven't appeared in-game yet.

## Videos

Galaxy Crystal LoopHigh-quality loop of a galaxy crystal.
## References

1. ↑ Discord thread about the types of crystals
Fossilhounds

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **Fossilhound in Voices of the Void***

## Fossilhounds

* UDgame
* VotV

## Game Info

### Added in

Demo v22

**Fossilhounds** are common hostile entities within *UDgame*.

## Appearance

They are small, dog-like creatures, seemingly made of old, fossilized bones. Through unknown means, these bones are able to move around as if they were still part of a living dog.

## Behaviour

Fossilhounds will sometimes appear from large holes in the dungeon walls, floor or ceiling, and wander around the dungeon randomly. If the player approaches a Fossilhound, it will begin to run towards them slightly slower than their running speed. It is very difficult to make the Fossilhound lose track of the player after it has seen them. If a Fossilhound reaches the player, it will bite them, causing them to lose 1HP, and inflicting the blood loss effect on them.

The player can defend against Fossilhounds by using a weapon, such as an axe, knife or bow. However, the player cannot attack a Fossilhound while it is biting them. If the player manages to hit the Fossilhound enough times, it will collapse on the ground and die.

While Fossilhounds are very dangerous, defeating them is an effective way to earn money, as their corpses can be harvested with a knife to obtain multiple fossils. These fossils can then be sold at the shop machine for various amounts of money.

## Tips

* Fossilhounds are flammable, so setting them on fire with a tool such as a match or flamethrower will also damage them.
* A rockdrill or hard rockdrill can also be used against a Fossilhound. Doing this will damage the Fossilhound constantly, not giving it any chance to move towards the player. This can be very effective at defeating them, however it drains a lot of the drill's durability, and rockdrills are very expensive to buy or repair.
* Fossilhounds can usually be detected from a fair distance away by the sound of their footsteps. It's recommended to listen out for their footsteps to avoid running into one accidentally.

## Gallery

See here for a collection of images and/or videos related to **Fossilhounds**.
## Trivia

* Fossilhounds can be grabbed and dragged around using an object claw. They can also be put into an object backpack.

## See Also

* UDgame
* Voices of the Void
* Fossil

 **Passive**
 **Animals**
 **Boltrix**
Coin (item)

*For other articles with related titles, see Coin (disambiguation).*
* UD
* AEwVS

**Coins** are important items in *UD*.

## Description

These are small coins made of pure gold, with an unknown symbol on them.

## Obtaining

### Natural generation

These rarely spawn inside, or at the entrance to, specific rooms. There is also a small chance of obtaining this when a moon rock or mars rock is broken. They can also be obtained from treasure chests.

### Crafting

Coins can also be crafted by the player.

Gold nugget x1
**Coin** x4
Aurum sample x1
**Coin** x30

## Usage

### As currency

Coins are primarily used as alternative currency to plain money. They are the main currency used by the Plague Trader, so it is recommended for the player to keep any coins they find in case they encounter him.

### Crafting

Coins are also one of the materials required to craft Alex's egg.

Piss stone x3
Flesh x1
Sausage x3
Milk x2
Fish x8
**Coin** x69
Corn x1
Opened canned bread x2
Energy drink x10
Enamel x2
Leech x3
Bat x4
Poison gland x2
Spidr legs x4
Egg? x1

## See Also

* UD
* Gold nugget

Removed Content*This article's content has been mostly or completely removed from the game in a previous update. The information here is kept for archival purposes.*

## coin

### Source

Test Maps
Presents

### Removed in

0.16

The **coin**, also called the **old coin**, was an unknown item in *Advanced Education with Viktor Strobovski*.

## Spawns

It could only be obtained in Untitled2 or from presents.

## Description

It was a metallic, possibly rusted circular coin with an unusual pattern on it.

## Usage

It doesn't do anything when used, and cannot be used on vending machines, so it likely does nothing.

## See Also

* Coins
* Test Maps
Hurdy-gurdy

The **Hurdy-gurdy** is an unobtainable musical item in *gd*.

## Description

This is a hurdy-gurdy, a mechanical string instrument that produces sound via a hand-cranked wheel rubbing against the strings.

According to the item's in-game description, this hurdy-gurdy has "unknown powers".

## Obtaining

Currently, this item can only be obtained by using the secret cheat menu.

## Usage

When the hurdy-gurdy is used, it will bring up a menu showing a small section of a music sheet. The player can write and play short sections of music using this.

In the hurdy-gurdy menu, the player can press the 0-9 number keys to switch between 10 different notes. Then, the player can hold the Enter key to play the note they have currently selected, adding it to the sheet. Once the player has finished writing their short piece of music, they can press the up arrow key to play it again, or the down key to clear the sheet.

There is currently no purpose to this item, and it can't be obtained legitimately yet. MrDrNose says he just added this as a fun thing that could be added to the game at some point, or deleted.
Garnet

**Garnet** is one of the many mineral resources in *gd*.

## Description

Garnets are a group of silicate minerals that have been used since the Bronze Age as gemstones and abrasives. All species of garnets possess similar physical properties and crystal forms, but differ in chemical composition. The different species are pyrope, almandine, spessartine, grossular, uvarovite and andradite.

## Obtaining

This has a small chance of being obtained when any type of rock (except moon rock) is broken with a sledgehammer or other suitable tool. It can also be obtained from geodes.

## Usage

### Selling

Garnets can be sold at the sell machine for $380 each.

### Melting

This item can also be melted in the furnace.

**Garnet**
Rough ruby

## See Also

* gd
* Rough ruby
Fruit

**fruit [wip]** is an unused item in *Advanced Education with Viktor Strobovski*. Apparently, it is still a work in progress, and will likely be added to the game in the future. Currently, it can only be found in test maps.

## Usage

The item can be eaten by Marzia, but has no unique effect on her.

## See Also

* Unimplemented Items
* Test Maps
Ioxero

**Ioxero** is one of the Pofins within the Boltrix minigame in *gd*.

## Appearance

Ioxero's outline is dark blue. Their appearance is similar to a bomb, as they have a "fuse" on the top of their head.

## Behavior

Ioxero can be selected and launched from the Slingshot like any other Pofin. If the player presses right click after Ioxero has been launched, they will explode into ones and zeroes and disappear.

## Trivia

* Ioxero's ability may be based off the black bird from Angry Birds.

 **Passive**
 **Animals**
 **Boltrix**
Hay pillow

*For other articles with related titles, see Hay (disambiguation).*

The **Hay pillow** is a decorative item item found in the History Level of *Advanced Education with Viktor Strobovski*.

## Description

It appears to be a cylindrical bundle of hay, which is apparently intended to be used as a pillow.

## Spawns

The hay pillow spawns inside one of the rooms on the third story of the level, among many other items such as the Mobile phone and Newspaper.

## See Also

* History Items
* Decorational Items
Fire landmine (item)

*For the object form, see Fire landmine (object).*

**Fire landmines** are somewhat rare placeable items in *gd*.

## Obtaining

### Natural generation

These can be obtained by defusing fire landmines found naturally on the floor of the dungeon. This can be done using a glove.

### Crafting

Optionally, they can also be crafted manually by the player.

Rusty gear x1
Rusty gear medium x1
Rusty gear small x1
Rusty bolt and nut x3
Gunpowder x3
Sulfur x3
Silicium x1
**Fire landmine** x1

## Usage

### Selling

These can be sold at the shop machine for $1000 each.

### Placing

They can also be placed on the ground again by using them, turning them back into armed, functioning fire landmines.

### Crafting

Optionally, they can also be disassembled via crafting.

**Fire landmine** x1

Rusty gear x1
Rusty gear medium x1
Rusty gear small x1
Rusty bolt and nut x3
Gunpowder x3
Sulfur x3
Silicium x1

## See Also

* gd
* Fire landmine (object)