recursal/Fanatic-Fandom huggingface dataset:
Legendäre Waffen

Diese Seite behandelt alle Waffen, die während der Geschichte von Zemla eine gewisse Historische Bedeutsamkeit erhielten, oder auf andere Arten verewigt wurden. Die meisten von ihnen bestehen aus seltenen Materialien, die sie sehr stark haltbar machen. Die meisten von ihnen zeichnen sich vor allem daraus aus, dass die Geschichtsschreibung, oder ihre Besitzer, ihnen Namen gaben.

## Schwerter

* Himmelsbringer, das Schwert der Schwarzsternkompanie, gegründet von Allister Seliwern. Bestehend aus Schwarzsilber
* Dämonentod, das Schwert von König Abentaton, dem letzten König von Zatakula, besteht aus Schwarzsilber. Später umbenannt zu: Frieden
* Treue, das Schwert von Ghotart dem Getreuen, wurde über 2 Jahrhunderte neu und umgeschmiedet, verrostete schließlich allerdings.
* Klagebrecher, das Dynastieschwert der Vortasam Dynastie, nach ihrem Fall wurde dieses Schwert verloren.
* Schnitter, das Duellschwert von Ilani von Wassergrab, befindet sich seit Jahrhunderten in einem Solanischen Museum.
* Wyvernträne, das Schwert der Korgazendynastie, mit der sie angeblich viele Drachen und Wyvern getötet haben sollen. Es wurde während der Herrschaft Wardens IV. gestohlen.
* Blutrebe, das Familienschwert der Sintavierdynastie, das älteste Schwert der Welt, angeblich über 5000 Jahre alt, seitdem nie gerostet, da es aus einer Mischung aus Schwarzsilber und Sternenstahl besteht.
* Königsschlächter, Schwert der legendären Prinzessin T'Chiriya, ging später über an die Mandrakor Dynastie, wurde dann zu: ,,Ordnung'' umbenannt.
* Fluch, Schwert von Kratela Schmerzensdorn, später an die Atrasandynastie übergegangen. Nach dem Fall der Atrasans von den Mandrakors in einem Museum ausgestellt. Geschmiedet aus Grün-Schwarzem Sternenstahl.
* Nordlicht, Renaiisance Rapier der Tikro Dynastie, mehr Schau als nützlich.
* Sinneswandler, Schwert des Ritters Regis Farlaan
* Phoenixkralle, Schwert von Veran I. ging an seinen Sohn Warden über, danach an dessen Bruder, ging in sekundärer Linie den Kaisern verloren.
* Treue, das Schwert von Krea Karmun

(Diese Liste ist unvollständig)

## Fernkampfwaffen

* Richter, der Bogen von Gulerius Atrasanus. Von seinen Nachfolgern verkauft. Unbekannt was danach damit passierte.
* Schätzchen, das Scharfschützengewehr von Kaliya.

(Diese Liste ist unvollständig)

## Dolche u. Messer

Schicksal, der Dolch von Herzogin Zomyra der Blutigen. Eingraviert ist die Inschrift: ,,Der Zweck heiligt die Mittel''
Hair Control

**Hair Control** is an ability that enables the user to grow the user's hair to a desired or limited length.

## Description

The user can make their hair move and use it to hold/manipulate objects like a limb, to attack opponents. The user possesses unusually resilient hair that is impervious to any harm or damage. Essentially, it cannot be cut or teared other ways than finding ways to nullify their indestructibility.

## Limitations

* Hair can be relatively fragile and flammable.
Telepathy

**Telepathy** is an ability which allows the user to sense the thoughts of others.

## Description

The user can sense the thoughts of other people, usually hearing them like ordinary speech, but possibly by other senses such as sight. Usually, they sense the surface thoughts (including other mental communications), but they can also learn to push farther into subconscious and memories.

## Limitations

* Does not work on mindless beings (corpses, animated objects, robots).
* May be limited to a certain range to work, including touch only.
* May be limited to one target at a time.
* May not be able to read impulsive actions.
* May get overwhelmed by too many thoughts, especially the ones which are too complicated.
* The more intense the thought, the louder it sounds to the user.
Puppet Master

**Pupper Master** is a ability which allows the user to control the minds of others.

## Description

The user can control the minds of others, including their thoughts, perceptions, memories, emotions and personality. Depending on the user's skill and power, this can range from a trance-like state very similar to hypnosis, to the target being completely subject to the user's control. A skilled user may be able to control the minds of multiple people simultaneously. The target(s) can be placed in a semi-conscious state, where they may have no recollection of any actions that they perform while under the user's control.

## Limitations

* Dispelling their life force or knocking them out can release their control.
* May be limited to a certain range to work, including touch only.
* May be limited to a certain number of targets at a time.
* May not be able to make a person do something against their nature.
* May wear off over time if not reinforced.
* May not be able to remove implanted information, but can suppress or nullify them by implanting other information instead.
* May limit the victim's intelligence and abilities.
Nightmare

**Nightmare** is an ability which allows user to conjure dark energy.

## Description

User can create, shape and manipulate dark energy, usually drawn from inter-dimensional or other similar sources. It can be channeled to a variety of effects as an absence of light, a solid, gaseous and or liquid substance that can be shaped/manifested in various ways. Dark energy focuses on direct, destructive and violently outward directed aspects of the spectrum. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons

## Limitations

* May have to be in sync with darkness, whether their own or the source of their power.
* May become affected/corrupted through extended exposure.
Kampfläufer

Kampfläufer sind in der Welt von Zemla eine gepanzerte Kampfeinheit, die, gemeinsam mit Panzern, die gepanzerten Streitkräfte verschiedener Armeen des Kontinents ausfüllen.

## Aussehen

Die meisten Kampfläufer oder Mechanische Läufer (Kurz: Mechs) haben Zwei Beine. Je nach Klasse des Mechs sind diese Beine entweder sehr dick oder sehr dünn. Mechs tragen ihren Motor meistens hinten, um ihn aus dem Schussfeld zu heben. Je nach Klasse des Mechs wird jener Motor mit Öl oder Ätheriat betrieben, um bei der Leistungsfähigkeit von Panzern mit zu halten.

### Bewaffnung

Mechs können eine vielfältige Bewaffnung tragen, die meisten sind mit Maschinengewehren bewaffnet, jedoch können auch Luftabwehrgeschütze, Granatwerfer, Panzerbrechende Kanonen, Raketen oder Flammenwerfer auf die Mech-Körper angebracht werden.

### Panzerung

Die Panzerung der Machs kann in vielen Fällen nicht so stark sein, wie bei richtigen Panzern, da sie mittels ihrer Beine ein gewisses Maximalgewicht haben, dass der Motor bei noch annehmbaren Geschwindigkeiten befördern kann. Die meisten Panzerungen betragen daher um die 20 bis 40 Millimeter.

## Der 1. Weltkrieg

Im ersten Weltkrieg von Zemla wurden diese Mechs zum ersten mal im großen Stil eingesetzt. Sie trugen große Artillerie, wurden für logistische Zwecke verwendet und wurden auch gegen die ersten Flugzeuge eingesetzt. In der Belagerung von Zillius im Jahr 366 wurden insgesamt über 400 Mechs auf Seiten der Koalition und Tarsentas eingesetzt.
Animation

**Animation** is an ability to give life to inanimate objects.

## Description

The user can give life to inanimate objects/substances, animating them to move on their own accord out of the user’s control; however, they do seem to work in tandem to their animator.

## Limitations

* May be limited on how long the object stays animated.
* May be limited to animating objects without controlling them.
* May have to give specific orders or program the target, which cannot deviate from them.
* May have to keep various levels of attention to the target, without which it will either continue to follow the last orders, start acting erratically or simply stop completely.
Bubble

**Bubble** is an ability which allows the user to project powerful fields of manipulated energy.

## Description

User can create a shield, wall, barrier, dome, or a field formed from energy, elements, the environment, or by manipulating smaller items to form a greater whole. The shields typically take on a spherical or flat shape centered on or around the user. Some users can generate a thin force-field around their body. Force-Field are capable to blocking attacks (including physical attacks) or even reflecting them. Force-Fields are also used as containment to imprison others.

Force-fields aren't usually impenetrable and can be removed by energy drain or extreme force. Some users are also able to throw shields away from themselves or to catch things with them, while other users may be able to create them into any shape. Other users are able to shrink their force field and use it as an force field projectile for offensive and defensive purposes.

## Limitations

* May be limited to the size/shape/duration of their barriers.
* May not be able to maintain barriers under stress.
* Attacks on the barriers may cause equivalent damage to the user's mind or body.
* May require concentration.
* Some targets may not be held in or contained by barriers.
* Some targets may be immune to barrier restrictions.
* Airtight barriers may cause asphyxiation from prolonged use.
* May only be able to block certain types of attacks.
Vision

**Vision** is a rare ability allows the user to perceive the future seconds or minutes before the event takes place.

## Description

The user is able to see into a short-term future if usually only seconds or minutes worth. While useless for long predictions, it does give several practical advantages. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.

## Limitations

* Can cause great strain to the user's mind.
* May require being in a trance, asleep or unconscious to see the future.
* Foretelling may be an involuntary action happening unexpectedly.
* May only be able to see destiny, being unable to change events.
* May only be able to see probability, meaning the future they see may not come to pass or be different in some aspects.
* Visions may be more similar to dreams, difficult to remember, or decipher.
* May be behave like a reverse memory, wherein the nearest futures or most important future events are the most vivid.
* May be limited by how far into the future they can see.
* May be uncontrollable and unpredictable.
* May only be able to see a certain aspect of the future.
Golans und Deimenas

## Name

Golans und Deimenas sind die Bezeichnungen für die beiden Arten von Riesen die es auf der Welt Zemlas gibt. Die Namen stammen jeweils von den beiden bekanntesten Riesen dieser Art. ,,Golan dem Starken'' und ,,Akidara Deimean''. Deimenen sind dabei die weibliche Bezeichnung und Golans die männliche. Beide Arten von Riesen gibt es jeweils nur auf einem Kontinent. Interessanterweise gibt es nur menschliche Varianten dieser Riesen und keine anderen.

## Deimenas

Deimenas sind die weiblichen Riesen die auf Virolant lebten und schließlich nach Valasar migrierten. Sie versklavten zur Fortpflanzung die Männer in der Region und begannen schließlich auch sich selbst zu versklaven, zumindest die kleineren von ihnen. Anders als die männlichen Riesen wurden bei den Deimenas Unterschiede in ihrer Größe gemacht. Die meisten waren zwischen 3 und 4 Metern groß. Solche wurden später als Arbeiterinnen eingesetzt. 5-6 Meter große Deimenen waren normalerweise Kriegerinnen oder eine Art von Adel. 7-8 Meter sind meistens Königinnen oder sehr hohe Adelige. Diese Deimenas sind die dominantesten. Es gab jedoch mal eine Deimena, welche unglaubliche 16 Meter groß wurde und alle übrigen Deimenischen Königinnen übergehen konnte. Bildlich gesprochen. Akidara Deimean war die größte Frau aller Legenden und vermutlich der Geschichte an sich.

Sie würde später die Deimenas nach Valasar bringen und dort einen Krieg mit den Urzeitlichen Zwergen, Den Golans und so ziemlich allem anderen beginnen was es dort gab.
Weather Forecast

**Weather Forecast** is a rare and strong ability that enables the user to generate and manipulate cold and ice. This ability is generally used to project streams or blasts of intense cold intended to freeze targets.

## Description

Users can create, shape, move, control, interact and manipulate ice, water frozen into a solid state. Ice appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, thus allowing users to gain control over multiped varied strcutures and environements. This might extend to manipulating the cold by reducing the kinetic energy of atoms using ice.

The most common uses for this ability is freezing water in the users surroundings into solid ice, usually shaped as spikes to pierce enemies. Another use is immediately turning enemies to ice, freezing them to death. Users can also shape ice under their feet to move more quickly due to the decreased friction. For defensive purposes, users can create and shape ice to protect themselves from incoming attacks, both in close and far range.

## Limitations

* As the temperature of ice is severely below that of a human's, excessive use of the ability may cause detrimental issues like frostbite.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
* May be unable to create ice, being limited to manipulating only from already existing sources.
* The creation of ice may depend on the amount of moisture available; dry areas could make this difficult or impossible.
Astra (comic)

**ASTRA** is a webcomic written and illustrated by Javelin. The story is set in a world where currently most of the human population has gained supernatural abilities, in which a young girl named Astra who enters a prestigious school where every student possesses all kinds of special powers.

## Characters

* Astra Holland, the main protagonist who is shy and mostly subject to bullying.
* Zero Quinn, a gothic boy who greatly enjoys mocking all of his fellow students.
* Michelle Cheng, an Asian-American student who is skilled in martial arts.
Sunshine

**Sunshine** is an ability which allows user to generate light.

## Description

The user can draw light form the air and focus it into a beam attack. The user can amplify the magnitude of light and create blinding flashes of light. The user can gather light together to make a light source. The user can focus light to burn though objects.

## Limitations

* May have limits of the radius, brightness and/or range.
* May be overwhelmed by intense levels of darkness.
Duplicate

**Duplicate** is an ability which allows the user to replicate oneself.

## Description

User can instantly and perfectly replicate themselves numerous times, while usually being able to recombine the clones. Most users have both of these abilities, copying their clothes/equipment along with their body. Original user will normally be able to maintain control over all copies. In case of living/sentient clones, mental/physical properties are exactly the same as the original one's, although each copy will have different experiences and may gain independent personalities over time.

## Limiations

* May be limited to replicating oneself, others or objects.
* May have to stay in close proximity to the user.
* There may be a limit to the number of replicates user can have at a time.
* Replicates may have individual personalities that may go cross-purpose to the original.
* Infection or damage to a copy may return to the user upon assimilation.
* Concentration may be required to maintain copies.
* Pain or struggle to the original may cause the copies to become distressed as well.
* If there are problems with the copying process, then the duplicates may have physical or mental setbacks.
* Users may require a certain amount of energy or stamina to maintain their clones and once they run out, the duplicates may disappear.
* If a duplicate dies or becomes injured, the pain may be inflicted on the original.
* Dismissing a replicate may be a hard or complicated process, some may stay until they run out of energy or are destroyed.
* May be clearly fake, with a pixel sort of look or another obvious difference.
* Replicates may be temporary.
* Keeping the clones in existence may drain energy from the user.
Sound Wave

**Sound Wave** is an ability to release waves of pure energy.

## Description

The user can release waves of energy and use them to damage, push, bind and harm people. They can send energy through any form of matter creating ruptures, and create a pulse of energy that can go through anything, and depending on what the user wants, it can either be harmful or harmless.

## Limitations

* Power can be reflected back.
* If too much energy is used all at once, users will be exhausted.
Heal

**Heal** is an ability which allows the user to heal anything.

## Description

The users can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.

## Limitations

* Can’t raise the dead, but as long as there's even a hint of life left, healing is possible.
* Healing may not be permanent.
* May be limited to healing either oneself or others.
* May only be able to heal non-fatal wounds.
* May have a limited range, including touch only.
* May be limited to healing only certain types of wounds or diseases.
* May not work on permanent injuries or abnormal injuries that cannot be treated.
* May not occur automatically, thus preventing the users from healing injuries by reflex.
* May be painful for the recipient of the healing.
* Certain methods may require delicate control when healing, otherwise, it may cause cellular damage.
* May cause the healer's body to deteriorate.
Location

**Location** is an ability which allows the user to track the whereabouts of people or objects by focusing on them.

## Description

The user can use sense and locate other people and/or objects by focusing on them, allowing them to find their location and sense their environment. This power works most effectively in finding missing people, as the user can sense the whereabouts of his target and point out the direction and distance between them.

## Limitations

* May be easily blocked by supernatural means.
* May take time to locate target.
* May require a connection to target, such as hair or blood.
Sweet Dreams

**Sweet Dreams** is an ability to induce sleep.

## Description

User can cause organisms to fall asleep, whether instantaneously or more naturally. The user can make people fall asleep by telling them or put them in a sleep-like trance, making them dream of their greatest fantasies or experience their worst nightmares.

## Limitations

* Like normal sleep, may only be temporary.
Sonic Scream

**Sonic Scream** is an ability to emit highly enhanced scream of a high amplitude.

## Description

Users can generate an extremely powerful scream of high amplitude for a variety of purposes from their vocal cord and mouth, typically for offensive purposes, like causing destruction. The attack usually manifests as a destructive stream or a destructive wave of sonic energy and can only destroy anything in front of the user unless they turn around, moving the scream in the process. Normally whenever the user screams, it requires them to be extremely loud and have a perfect aim. Once the user starts, they can't stop until all the energy is released. The user can also direct their screams over large distances and even send them at specific targets, only affecting the enemy without affecting their allies.

## Limitations

* Sonic waves can be reflected off certain objects, like mirrors.
* Sound requires a medium to travel through, such as air, ground or water, though it can be virtually anything.
* May not have hearing or vocal protection, making use of this ability painful.
* Flow of sound waves often cause accidental destruction to nearby objects.
* May cause unintentional harm to distant targets, including beings with sensitive hearing.
* Damage to the vocal cord may render this power useless.
Muscle Memory

**Muscle Memory** is an ability to enhance one’s physical strength.

## Description

The user can enhance their physical strength so that they can reach high level mastery and control instantaneously, even reach a level of strength that is usually beyond their limits alone. Users cannot steal or give power, only enhance the ones their targets already have. The user can surround themselves in an aura of strength, which allows them to become stronger, lift more, hit harder and more, making them a destructive force to be reckoned with.

## Limitations

* May damage the environment/other people without meaning or noticing.
* May be limited to certain limbs.
* May have limited durability, thus the user can still be harmed by certain means.
* Strength may not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints might snap.
* There may be a limit to how strong a user can become before it's dangerous for themselves to use.
Creation

**Creation** is an ability to instantly create matter from nothing.

## Description

User can create a variety of items from their body. This ability allows user to materialize imaginary objects and beings at will. This power is channeled through both the mind and the hands and triggered by focus or imagination.

## Limitations

* May be limited by raw power and imagination.
* May need to know how an object works in order to create it fully functional.
* Process may not be instantaneous, especially when large objects are being created.
* May require knowledge of chemistry and biology.
* May be limited on what they can create.
Angel Wings

**Angel Wings** is an ability which allows the user to manifest wings.

## Description

The user has or is able to manifest wings that grow or are attached to the body allowing flight. They may also protect from rear attacks or detach and re-grow for quick getaways.

## Limitations

* May not be able to retract the wings.
* May suffer from cold or altitude sickness unless the users have adapting skills to the changes in altitude.
* Dependent on the user's physical abilities, stamina, and strength.
* The user's wings may not be built for flying, instead only for gliding.
* Needs enough thrust and lift, so the size/condition of wings and the thickness of air are obvious problems to overcome.
* Because of the size of the wings needed, has to have enough room for both the lift-off and flight itself, not to mention enough speed to avoid stalling.
* Flight-ceiling depends of both the density of air needed to fly and breath, and how cold-resistant the user is.
* Some wings can be damaged or destroyed, causing user to lose the ability to fly efficiently, stay airborne, or render them unable to fly altogether.
* Depending on the user, may expend energy if they need to flap the wings, either when taking off, flying, or landing.
* Damage or destruction to wings may be injury similar to that of other limbs, leading to pain, bleeding, and infection.
* May cause pain/harm to the user when wings develop from their back.
Lightning

**Lightning** is an ability to create and project electricity and lightning.

## Description

The user can create, shape and manipulate electricity, a form of energy resulting from the movement of charged particles, allowing control over electric fields, all charge carriers, and electronics. One could eventually grow to manipulate the weather and create thunderstorms.

## Usage

* **Electric Shock:** The user can release extreme electrical current to destroy almost anything, causing extreme amounts of heat and paralysis in living beings.
* **Electrical Beam Emission:** The user can produce and project beams of concentrated electricity, which can shock or cause electrocution, pierce through almost anything, or create destructive explosions upon impact. Unlike simple electrical blasts, these beams do not flicker, but instead travel in a straight line at high speed; they can also flow like water, allowing them to be guided.
* **Electricity Defense:** The user possesses defensive skills that are enhanced by electrical powers.
* **Electrokinetic Combat:** The user is able to utilize electricity manipulation with physical combat, granting them impressive offensive capabilities, while sometimes leaving their defensive abilities somewhat lacking.
* **Electronic Disruption:** The user can disrupt electronic signals, causing cell phones and other electrical appliances to work erratically, or fail completely.
* **Electrical Enhanced Condition:** The user can enhance their physical and mental attributes using electricity to stimulate the nerves. They are able to jump extraordinary distances due to the increase in strength or react faster due to the mental amplification.
* **Lightning Bolt Projection:** The user can summon lightning bolts from the sky or project them from their hands, using them to pierce and/or severely burn their opponents even to the point of death. Unlike normal bolts of lightning, they could use them as concussive or even piercing forces, which could be strong enough to affect even greater beings of strength and durability.
* **Prevalent Discharge:** The user is capable of discharging destructive electrical energy that flows through the air negating all resistance that may be received from air or space.
* **Super Electric Charge:** The user of this ability can increase the power of their electrical energy when on great or intense emotions like by becoming extremely angry, thereby releasing currents of electricity through the body and increasing their strength.

## Limitations

* May be unable to create electricity, being limited to manipulating only from already existing sources.
* Electricity may be redirected by certain materials.
* A strong enough magnetic force/source may be beneficial or a hindrance.
* May be limited only to the path of least resistance.
* May have to find electrical sources of power in order to recharge.
Ability

**Ability** is a special force possessed by many individuals throughout the world and a person who possesses an ability is called an **ability user.** But the exactly reason and origin of their existence remains unknown. It is likely that their origin is through evolution or even ancient genetic experiments. Along with being unique to each user, these abilities are sorted into multiple categories. The source of an individual's power is stated to be drawn from one's will, beliefs, and experience.

## Ability Types

* **Elemental-Type:** Powers related to manipulating elements.
* **Physical-Type:** Powers that are integrated to the user's body.
* **Mental-Type:** Powers that are involved with or manipulate the mental capabilities.
* **Manipulation-Type:** Powers that manipulate, shape and create.
* **Transportation-Type:** Powers that are mainly used for transportation.
Telekinesis

**Telekinesis** is an ability to move objects as well as individuals with the mind.

## Description

The user the ability to control matter or another aspect of a physical system with the ‘mind’ or through other non-physical means. Commonly, the most basic and fundamental trait is to move or otherwise interact with objects both from a distance and without physical contact.

As the ability is connected to the mind of the user, it can either be activated and controlled through conscious effort and concentration, through willpower and emotions of a particular level of intensity, or through achieving a state of discipline and serenity. In some cases, the ability can respond to the user’s thoughts, ideas and whims, making it far easier to activate but potentially more difficult to control. Moreover, these aspects of the user's mind and mental capacity at large can affect the accuracy, precision, range, and strength of their ability, as well as the subsequent limitation.

Users can use telekinetic abilities through physical contact rather than remotely, allowing them to manipulate anything through tactile interactions. User's body is considered an "object", so they can telekinetically control it. They can move their own body regardless of its current state, create a force field to protect themselves from gunfire, explosions, etc, increase their condition. The user can telekinetically push themselves through the air to achieve flight. The user has excellent interactions with their own body, able to resist manipulation from most external sources.

## Limitations

* May only be capable of moving objects they could physically move.
* Might be unable or only able to move certain objects.
* May be able to affect only targets that they can physically perceive or that are within a certain range and distance from them.
* May only be able to manipulate targets of a certain number, size, or weight at once.
* User may not be able to affect objects above a certain momentum or that are already moving.
* An opponent with greater physical strength than the user's mental strength may break free, or even be immune to the ability altogether.
* Might be weakened, nullified or interrupted by stress, fear, distractions, disbelief, lack of confidence, and willpower, etc.
* Might be linked to or unwittingly triggered by emotions, thoughts, dreams, causing the user to be unable to control or possibly even access their ability.
* May require intense amounts of concentration, focus, and mental effort to use properly, preventing the user from being able to perform other tasks at the same time, to the point where the user may be completely unable to move while using the ability.
* User may not have control over the speed of which the target moves.
* Might be physically or psychologically fatiguing, straining, or even crippling for the user, with the user either bleeding from the nose or eyes, falling unconscious, entering a coma, or even dying from the mental effort of using the ability.
Red Dragon

**Red Dragon** is an ability which allows to create and manipulate fire at will.

## Description

Users can create, shape, control, generate and manipulate every form/type of fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. The user can also completely control the the temperature of the fire at will.

## Limitations

* Initially, this power may be difficult to control. Firestarters can accidentally set things on fire when experiencing strong emotions, such as fear or anger.
Alexon Drakmir

**Alexon Drakmir** (\*30 nGSf in Kasa (Patalia); †222 nGSf in Kristallfort) war ein zatakulanischer und drakonischer Magier, Mentomantiker und Hofbeamter.

## Leben

Alexon wurde 30 nGSF in Kasa auf dem Anwesen der Drakmir-Familie geboren.

Die ersten Jahre seines Lebens sind nicht sonderlich spannend. Mit 3 schnitt er sich beim Spielen im Garten an einem scharfkantigen Stein. Dieser entpuppte sich als Vireniumerz. Die Amme von Alexon wurde jedoch ob ihrer Unfähigkeit entlassen. Alexon wurde schwer krank und erblindete für ein Jahr lang.

35 nGSF ging Alexon in die Obhut des Magistrats über, da er in diesem Jahr das erste Mal Mentomantische Magie, wenn auch nur primitiv und kaum bemerkbar anwendete. Im Magistrat wurde Drakmir zum Mentomantiker ausgebildet. Er beschloss irgendwann Hofmagier zu werden und studierte in Eigenregie Staatskunde und Verwaltungspraxis. Alexon verwendete etliche Jahre zum Studium von Mentomantik, Staatskunde, Verwaltungspraxis, Anatomie,Tierkunde, Pflanzenkunde, Militärhistorie und Architektur.
Portal

**Portal** is an ability to create portals for transport between two non-adjacent locations.

## Description

User can open a hole in the universe connecting two non-adjacent locations. This may be done in a very neat manner, such as connecting two doorways in the universe, or it may be done very sloppily like breaking a rift in the space-time continuum. This is another form of teleportation, the user can create a portal that also allows them to teleport alongside people or direct their attacks.

## Limitations

* Portals may become unstable.
* Portals may lead to a different yet dangourous location
* May have limits for the distance, number and/or size of the portals.
* User may not always have the power to close the open portal, allowing others to also gain access.
* Some portals require manual closing behind them. If left open, enemies may freely travel through and follow the user..
* If the user wishes to travel to a certain area, cell block, neighborhood, city, state, region, country, town, village, or even a planet, that said place would be unavailable due to the portal being shut down.
Whirlwind

**Whirlwind** is an ability to create wind and to manipulate its movement.

## Description

Users can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds surrounding the planet Earth that is retained by Earth's gravity, and possibly wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.

## Limitations

* Ineffective in a vacuum: atmosphere must be present.
* Variations in air-pressure may complicate things for beginners.
Elastic

**Elastic** is an ability to stretch one's limbs independently of one's own body.

## Description

The user can stretch their limbs to great lengths. This ability allows the user to extend their limbs to faraway areas to strike opponents at a distance and defeat long-range attackers.

## Limitations

* May have a limit on how far they can stretch.
* May have to use kinetic force, such as punching or kicking, or even getting punched or kicked, in order to stretch.
* May be more vulnerable against piercing or cutting attacks.
* Coldness can stiffen the elasticity.
Inner Beast

**Inner Beast** is an ability which allows the user to summon animals.

## Description

The user can summon animals from other places or worlds for a variety of reasons such as support. They can command, understand, evolve, merge with, possess with all forms of animal life. Weaker users can only influence their behavior, commanding them to do their bidding.

## Limitations

* May be limited to a particular number of targets at any given time.
* May cause backlash, where the animals exact revenge on the user after they regain their free will.
* Users may be only able to control certain types of animals.
* Users may be limited on how many animals or how long they can control them.
Близнецы

### Способности

Бессмертие, воскрешение, различные виды манипуляций реальностью, внепричинность, экстрасенсорное восприятие, телепатия, невидимость, огромный размер, сверхчеловеческая память

### Экипировка

Плеть и меч

**Близнецы** - боги, пришедшие в Блаженную Аркнийскую Империю столетия назад. Они шли по Империи и несли своё слово. Они дали людям и аркнам уделы, указали, как нужно жить, рассказали о том, что ждет каждого после смерти. Их слова записал ученик Старшего - Изатис.

Близнецы есть **Закон**, **Воля** и **Любовь**.

## Старший

   **Старший** - божество, олицетворяющее понятие Любви. Он вооружен плетью, подобной той, которой бьют простолюдинов во время причастия. Обычно на него смотрят с гораздо меньшим страхом, чем на его младшего брата. Когда священник призывает к Силе Старшего, Божественная Магия сосредотачивается на заживлении ран или даже опьянении.

## Младший

**Младший** - божество, олицетворяющее понятие Закона. Он вооружен мечом, который во время своего причастия целуют дворяне. Его обычно считают наиболее суровым и беспощадным из Близнецов, потому опасаются. Призывая к Силе Младшего, священник может сковывать своих врагов и обездвиживать их.
Глория

**Глория** - единоутробная сестра главного героя. Головная боль благородной половины семейства, вечная бунтарка против порядков. Поэтесса (но вынуждена скрывать это от окружающих, ибо по Уделу не положено) и жертва притеснений со стороны Грегора, ненавидящего её за «позор семьи», и Стефана, который в глубине души хорошо к ней относится, но практически не проявляет этого, ибо «сколько можно постоянно бунтовать и напоминать окружающем о позоре семьи Бранте?».

## Интересные факты

В переменных игры значится как **Глория Моретти**
Корнелий Темпест

**Корнелий Темпест** - брат Императора, лидер фракции реформаторов, Великий Канцлер Империи. В ходе игры будет смещен со своего поста фракцией реакционеров.

Из официального артбука игры можно узнать, что:

*"Изначально вместо Гая Темпеста в сюжете должен был играть бóльшую роль его брат Корнелий. Однако Корнелий и его трагическое превращение в палача всей Империи все же остались за кадром истории господина Бранте."*
Ordo Exilium

Ruled by no single man, the Ordo Exilium (Order of Banishment) was governed by a voting body of 12 Lords, each holding their own Sanctum. Currently less than half remain. The remaining 5 Lords now each carry a heavier burden on their shoulders, as they now have greater threats to face, in addition to having less assistance and manpower than in the past.

Members of the order have made it through generations by operating covertly, the order only showing its hand when the time was right. Though in recent times, many would-be enemies of the order have become more “active”, and it is believed that they have managed to exterminate the vast majority of the order west of Murcia. It is not known if any have survived, as no attempts of communication have been successful, and none of the remaining Lords are willing to waste what resources they have to lose more of the order.

The order is aware of many plots by the demons, such as The Hosts provoking a war between the “protectors” of Magribayah and the city itself, the Shadow Lords of Leng whom are all either demon worshippers or actual demons, and much more recently, Mara, the first demon, attempting to enter back into the material plane in addition to have a “hook” if the initial plan doesn’t work.
Perfect Crime

**Perfect Crime** is an ability which allows user to phase through physical matter.

## Description

The user is able to move through solid objects and ignore most physical effects in their way, exact means how this is done vary between slipping partially into other dimensions, being able to make their own particles move between other particles, being non-physical being of energy, vibrating their molecules into a new quantum frequency, etc. Regardless the user is able to ignore most attacks, physical dangers, and gravity. The user can also fuse objects into people making it intangible/untouchable and unreachable.

## Limitations

* May need to hold their breath while inside solid objects.
* Some materials/effects may be un-passable.
	+ May be affected by energy or mystical effects.
* Some may only be able to allow physical attacks to phase through their bodies.
* May only be able to phase certain parts of the body.
* May be able to be harmed by other intangibility users.
	+ Other intangible users may counter phase the user.
* May be limited to either solids, liquids, gases, or something else.
* May need to hold their breath while intangible as air could pass right through them.
* May fling out of whatever planet or object that they are on as they even pass through gravity.
Roles of the Order

Every member of the order is an expert in their own right, and as is tradition, they have been gifted with a Brand to mark themselves as part of the order, enhance their existing abilities, and to provide a way to cover up member activity, as a branded body will Disintegrate upon death.

**Inquisitors**- Brand of Finding- Known as “Inquisitors”, these individuals that receive the Brand of Finding are those that have been shown to have great skill in operating individually, in addition to being some of the most all-around resourceful members. Inquisitors are often sent on mission alone, with objectives such as seeking information, hunting down a target, or even assassinations. When in the field, they will acquire assistance as they see fit, usually through mercenaries. Rarely though, will they inform their help of the true purpose of their mission.

**Whisperers**- Brand of Handling- Known as “Whisperers”, these individuals that receive the Brand of Handling are those that have been shown to have great skill in connecting with animals and the natural world, almost at a primal level. Whisperers are those that will breed and raise the strongest horses, ravens, etc. and keep them loyal to the order. Some members have been known to even coax or commune with beasts and monstrosities of lesser intelligence, and even fewer Whisperers have the advanced ability to Awaken plants and wildlife, who will also work on behalf of the order.

**Craftsmen**- Brand of Making- Known as “Craftsmen”, these individuals that receive the Brand of Making are those that have been shown to have a skill of creation and tinkering like no other. Using the finest tools, in addition to techniques dating back thousands of years thought by most to be lost to time, the Craftsmen maintain and create the equipment and devices used by the order.

**Heralds**- Brand of Passage- Known as “Heralds”, these individuals that receive the Brand of Passage are the messengers of the order. They are able to move quietly and reliably to get from point A to B to relay orders and directives between agents and safehouses. While there are plenty of methods to send information without the need to be in person, it is imperative that said information is not intercepted, and the Heralds make it so. There are also many Heralds throughout the continent seeded in important cities, doing nothing but picking up rumors, hear-say, and observing. They do not actively seek out information, only knowing where to be to pick up on the rumor mill. These members live seemingly normal lives in the cities which they inhabit.

**Knights**- Brand of Sentinel- Known as “Knights”, these soldiers have extensive experience and training fighting their eternal foe, among many others. Chosen to be Knights due to their innate psychic prowess, their abilities with both mind and blade were honed to near perfection. These Psi Warriors are rarely seen outside of the few remaining sanctums, instead remaining as the elite last line of defense in case of attack. Only when deemed absolutely necessary would the Lord of the sanctum give the order for the Knights to venture out.
Ordo Exilium Wiki

**Ordo Exilium Wiki**

Throughout the history of Sosine, there have been many constant threats to both its people, and the continent itself. In the Great Beyond, one of many realms lingering outside of the material plane, lie the demons.

The oldest demonic invasion to be recorded happened roughly 3000 years ago, and after said invasion, a group of like-minded individuals realized that the struggles of race, politics, trade, diplomacy, etc. would be all for naught if the demons were allowed back into the world. They banded together to create an order, Ordo Exilium, to combat the greatest extra-planar threats assailing the material plane.  This now ancient order would be one of the greatest assets to all citizens of Sosine, acting in the shadows of society, working as a precision instrument to banish those not from the material plane back to where they came from.

## Important articles

* Roles of the Order
* Remaining known Sanctums
* Allies
* Enemies/ Unknowns
* Liber Exsilii
* Exitum

*Need help building out this community?*

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Грегор Бранте

**Грегор Бранте** - дед главного героя, первый из семьи Бранте, кто стал дворянином. Непримиримый, жестокий, соблюдающий дворянские традиции и этикет. Он поступил в Императорский Университет в Этерне, после его окончания сменил Удел и начал работать в Префектуре Анизотти. Он блюдет свой Удел и требует того же от всех. Даже от своих внуков. Он сделал многое, чтобы привести свою семью к дворянству, и ненавидит мещан в своем доме до глубины души. Даже после смерти он продолжает донимать родню своими претензиями, хотя по идее должен был давно уже быть на Сияющем Столпе.
Октавия Миланид

**Октавия Миланид** - дочь герцога Магры, потенциальный любовный интерес господина Бранте на Пути Дворянина (тот может либо стать её фаворитом/игрушкой для плотских утех, либо убедить вести отношения с принцессой на равных). Одна из самых красивых женщин Империи и одна из самых могущественных. Состоит в тайном дворянском обществе, члены которого проводят ритуалы Ла-Тари.

## Отношения

### Господин Бранте

Октавия поначалу реагирует на простолюдина так, как и следовало ожидать от аркнийки. Первая встреча с Октавией происходит у фонтана в Анизотти в детском возрасте, когда она роняет свой платок. После этого выбор главного героя решит, запомнит ли она его или нет, что даст больше возможностей в дальнейшем на Пути Дворянина. Ее отношения с Бранте в конечном итоге зависят от этого решения. Важно отметить, что Октавия - аркнийка, которая, как и большинство ее родственников, считает, что люди намного ниже ее, и считает, что каждый должен чтить древнии традиции и чтить свой Удел. Прохождение, в котором господин Бранте поддерживает эти идеалы, позволят извлечь больше из отношений с ней.

### Остальные персонажи

Неизвестно точно, каковы ее отношения с другими людьми. Как и положено аркнийке, она скрытна и часто не раскрывает все карты. Ее отношения с отцом довольно напряженные. Он часто использует ее в качестве пешки, чтобы запугивать людей, используя ее вместо себя на важных мероприятиях и встречах для того, чтобы подчеркнуть свою позицию по определенным вопросам. Точно так же и она будет использовать его власть и влияние, чтобы получить то, чего она хочет, отправляя письма, выдавая себя за него, или выступая от его имени без разрешения. Как правило, она рассматривает своего отца как одну из причин, по которой она чувствует себя настолько захваченной своими обязательствами перед благородным обществом и Рекой Крови.
Жанна

**Жанна** - потенциальный любовный интерес Господина Бранте на Пути Священника.

## Биография

Жанна - уроженка Анизотти, потерявшая родителей в настолько молодом возрасте, что не помнит их. С юных лет служила в церкви, став послушницей и помогая своему дяде-священнику. Также становится ярой адепткой Старой Веры, отучившись на священницу в Духовной Семинарии Этерны, после чего была назначена отцом Ульрихом на должность инквизитора и вместе с ним и Бранте вернулась в родной город проверять донос отца Леннарта в отношении Кассия.

Если Бранте становиться послушним учеником Ультриха, он (по его приказу) убьет Жанну в храме до того как она получить доказательства о ереси Ульриха.