Chapter 1

Begin of the game, the Glade of Dawn.

**Chapter 1** of The Outbound Ghost starts after a video introduction, that is telling the background story of the Outbound Ghost, and lasts all the way up until escaping Soggy Swamp.

The Protagonist awakens in the Glade of Dawn as a ghost. This arrival is soon discovered by other ghosts from Outbound: Michael, Mary and their dog Cori. Michael is skeptical about the newcomer and torn between fear of the possible serial killer and a lot of curiosity. They eventually reveal themselves to the Protagonist, who turns out to suffer from Amnesia. The other ghosts know another Amnesiac with the name of Adrian. Both can see the Figments. Adrian can be met in his house, is extremely stressed out and runs away from them, so a wild pursuit begins, that leads them to Southern Outskirts.

There, new trouble awaits. Mary wants the Protagonist to talk to Frank, but then his granddaughter Shirley runs away into the Cave of Delusions, so it's up to the Protagonist to prove themselves to Frank.

Frank agrees to join the Protagonist on his mission and both explore the Cave and eventually can enter the Mansion of Delusions, where they find Shirley.

After the problem with Shirley is solved, she joins the group to find Adrian. At the entrance of Outbound Trail, they almost can grab Adrian, but he pushes the Protagonist and Shirley over a cliff and escapes again.

After this event, the game follows the adventure of the Protagonist and Shirley in the swamp. On their way, they can find a cave entrance, but Shirley is reluctant to enter. They can only move on and will reach a mysterious flower field with a pillar with a potion on it. This flask is out of range to be reached, so there is not much to do, but to move on. In a campsite they will meet Lori and Craig who are looking for a friend called Bill. They mention the flask pillar, and are convinced the bottle is the chance to get their friend back. Lori has the idea, now that they are four, they could easily reach the flask. However, after arriving again at the flask pillar location, the bottle is gone. Lori is convinced Shirley and the Protagonist took it. The shy Craig confronts them, but they realise someone else must have done it. Lori and Craig then mention the Scare of the Swamp, a mysterious creature that seems to watch their steps.

The group must move on and they enter the Soggy Cave. On their way, Craig overcomes his fear of heights. Deeper in the cave, the group runs into the Scare, which turns out to be Craig's Grandpa Ernest. An emotional dialogue follows, where they can talk about their Burdens and finally ascend. Lori stays with the Protagonist and Shirley.

## Characters

* Protagonist
* Mary
* Michael
* Cori
* Adrian
* Frank
* Shirley
* Jerry
* Bill
* Lori
* Craig
* "The Scare"

## Apparitions

* Sneaky Apparition
* Magical Apparition
* Armored Apparition
* Armstrong Apparition
* Sanguine Apparition (Miniboss)
* Mushroom Duo (Miniboss)

## Locations

* Glade of Dawn
* Eris' Forest
* Strand Beach
* Strand Cave
* Outbound Southern Outskirts
* Cave of Delusions
* Mansion of Delusions
* Soggy Swamp

* Players can unlock the figments Corruption and Marvel.