Brig Greeble

Brig "Borgleton" Greeble

## Summary & Background

Played by Nils, Brig "Borgleton" Greeble is a Aasimar The Fiend Pact of the Chain Warlock.

Link to Brig Greeble's D&D Beyond Character Sheet.

Brig had a pretty average upbringing, being taught right from wrong and how typical genassi behave. His life had been so structured that he had no comfort outside the guidance and direction of another.

He turned to the life of an apostle in hopes it would quench his thirst for security, only to find that this way of living made his insecurities worse. Any thought or action that would possibly be seen as a slight against the “proper path” gave him great hesitation. This lead Brig to question not just his apostle training, but everything he has been taught his entire life.

Brig began to search for any tangible higher power that could provide him with insight and knowledge he craved for the true right path. His search eventually brought him towards extraplanar entities and their boons gifted to disciples.

In his attempts to reach out to any of these entities, he eventually made contact with something brimming with energy and power, one knowledgeable beyond doubt to grant Brig’s wish for guidance to the path he so desired.

As they communicated, he quickly came to realize it’s world view was drastically different, as it viewed the worlds annihilation as a way to cleanse impurity and keep the world intact. For it to strike a deal with Brig, the entity wanted to use Brig as his avatar to bring destruction to the world.

Being enamored by this feeling that which he desired was so close within his grasp, but not willing to give up his humanity for the entity's insane ideals, he deceivingly agreed to the being’s demands, secretly hiding his true intentions to gain power until he could contest it’s might and strike out on his own.

Being a creature of great power, it thought that Brig’s heart was faltering, so to begin the initiation to their dark pact, the entity wanted Brig to cause chaos once a day in a way of his choosing to prove he was worthy of sharing in it’s power.

## Current Eldritch Invocations

* Fiendish Vigor
* Agonizing Blast

## Current Spells List

1. Hellish Rebuke
2. Protection from Good and Evil

## Current Known Spells

1. Illusory Script
2. Protection from Good and Evil
3. Hellish Rebuke

## Story Summary

Through his travels, he eventually comes across Equuleus, who he finds interesting because of their drastically different views on life. Wanting company, the two begin to travel together in search of adventure, bringing themselves to somehow attain the companionship of Reffins. Their travels eventually bring the trio to the north side of Tauriel and into the mountain town of Vorgshire, where they uncovered a devious plot from the mayor and a new invading Troll. Convincing the goblins to help them, together they slew the Troll. He and his companions helped foster a symbiotic relationship between the local goblins and the citizens of Vorgshire. He earns the affection of Catherine, the mayor's ex-wife in the time during the events at Vorgshire. Shortly after their well earned rest, they receive an invitation to meet with Prince Strahd in the land of Barovia to help him gain prominence. During the night they all have a dream and wake to a blank card within their grasp.

Wanting to continue their journeys, they agree and follow the road north into the land, quickly becoming lost. Meeting the hunter Davish, he escorts them to the Vistani Settlement nearby and they quickly get a small lay of the land from Stanimir, who's the patriarch of this caravan. He drinks and dances with them and tells of stories, a mad mage, and their backstory with Strahd, and hints that they should visit Madam Eva.

Heeding his advice, they are ushered in by her and have their fortune read, with the cards they received the previous night revealing themselves. Brig's card is revealed to be The Broken One Card. Afterwards, preparing to return to the bonfire, Brig sleeps next to the fire, only to be tempted by his entity during the night to steal from the Vistani. Pretending to go to use the bathroom, he sneaks around the southern wagon away from Radka, and manages to pilfer a gold pouch. In the morning, the crew leaves the encampment and get lost once again, stumbling across Davish who again escorts them out of the woods. They come across a few abandoned buildings, one of which is a barn that Brig destroys, nearly collapsing it on the trio, making sure that his patron has had it's share of destruction for the day. Shortly after, they run into a pair of children outside a building, exclaiming that their parents are within the house with a monster.

Entering, they search the house and ascend the stairway to find an aggressive animated armor, defeating it soundly. Progressing further, they find clues to the true history of the house through the form of journals of Gustav and Elizabeth Durst in the master bed, and the suicide note clutched in the body of the master of the house, Gustav Durst. They eventually come to find the bones of the children and the Nursemaid Anya, which they return to Anya and Brig let's himself be possessed by Thornboldt Durst in order to gain his trust, so that they may rest their bones in the crypt downstairs in the basement.

Brig then goes with the group to slay a Grick in the dining hall, to which they return to the sleeping chambers and rest. During his sleep, he is visited by his patron entity, to which it finally reveals not only it's name but it's face. He is Dagoth. When he awakens, Brig is more empowered by his entity. They move down again to which Brig triggers a trapped pitfall but manages to leap across in time without falling in. Regrouping, they continue to explore the basement and encounter a couple ghouls and a handful of zombies, to which they dispatch but not before Reffins is injured. Brig manages to stabilize Reffins with one of his own healing potions.

They move south to the dining chambers and fight a Grick, to which Equuleus feels sorry for thinking that they slayed a creature just defending it's nest. She prays for it and then follows the group to a chamber with beds and rests. During her rest she dreams of being back in Ado Vandor, training with her master. When she awakens, she remembers how to use her Ki, unlocking it by remembering the lessons Grandmaster Kane taught her. When everyone awakens, they continue southward and encounter a couple ghouls and a handful of zombies, to which they dispatch but not before Reffins is injured. Brig takes a potion of healing off his body and stabilizes him Reffins.

Moving forward, the group head downstairs while Laila refused to head down, whimpering at the top of the staircase. Reffins, not wanting to leave Laila, returns and continues to explore the basement. Equuleus and Brig alone go down to check the nearby area. Brig goes to each little niche and identifies each little item in the wall. Grabbing a few items, they notice Reffins is upstairs, they leave and go to rejoin him. Finding him in a room with a wooden statue of a pale gaunt faced man, exclaiming to Equuleus that he would like the orb. As Equuleus goes to fetch the orb, the other two get ready for some sort of attack, while they all notice when she does touch the smokey gray orb, a shadow coalesces along the ground from a skeleton in the corner and forms into a tall form. Three Shadow figures appear and are dealt with, as they continue to search the floor together, finding a bigger room that they discern to be for someone more important. As they go to search the room, the wall crumbles slightly as a ghastly figure emerges.

They quickly take down the ghast as Equuleus temporarily faints from the ghast's breath, as Laila alerts the group to approaching danger, a couple of ghouls and a zombie appear. They manage to take them down fairly quickly, making a wriggling worm of the zombie. Brig jumps on the table in the middle of the room and gets bit in the calves hard enough to cause him to faint. He's brought back with Equuleus pilfering the healing potion off his body, and once it's all quiet they all hear a whisper coming from the room which the ghast came from.

They go in and investigate the voice, finding a Whispering Cloak that Reffins takes and discovering a second piece to the smokey grey orb, to which Brig reveals is a Driftglobe, an item originating from his homeworld. They continue down into the basement and enter a sacrificial chamber with a stone dais and altar in the middle of the murky room. Here in this room the chanting has stopped until Equuleus steps on stone dais, to which they start chanting "One Must Die!", as thirteen apparitions appear around the room. As they investigate further, Equuleus steps off and the chanting once again changes, prompting a mound of flesh and refuse to take form in the southern corner of the room.

Making their stand on top of the stone dais, the group engage the shambling monstrosity, as it clumsily makes its way forward towards them. It swallows Brig, and he's unable to do much so he resolves himself to make funny noises within the mound of flesh.

Equuleus stumbles inwards as well, and spots a baby corpse at the core, to which she relays the information to Brig. Brig spots it as well with Equuleus's help and blasts a path open towards it for Equuleus to make her move. She moves forward and grabs the baby and begins to sing a lullaby which dissolves the fleshmound, ending the deadly encounter.

With the baby turned to a pile of bones, they ascend again, making their way to the foot of the stairs towards the attic. Here they encounter Nursemaid Anya once again, having felt a disturbance emanate from the basement. Handing over the baby bones, baby Walter takes ethereal form and they fade away cooing and giggling together.

Reaching the top of the stairs, they are met with a very different house, as the windows all brick up, the doors are changed into scything blades, and the room is quickly filling with deadly poisonous smoke. Brig opts to spend most of his time attempting to break the windows, to little success on the top floor, and begins to follow the other two down the stairs.

Opting not to take the traditional route, he blasts a hole open in the wall releasing a swarm of rats that follows and attacks him. He makes his way to the third floor balcony window and has a deadly fight with the rats in a race against time from the clouds and a large approaching monster.

He manages to slay all the rats and crack open a hole within the window, and narrowly escapes off the balcony, as a giant hand goes to grapple him. Just before it grabs him, Thorn and Rose appear and halt the hand, allowing Thorn to lower him to safely to the ground and meet with his other two companions. As they relax, they notice Davish is next to them looking at the house in astonishment as it catches fire.

After a brief moment to catch their breath, Davish urges the group to follow him through the woods away from the burning house, as it will attract monsters of the night. Finding a clearing a few minutes off trail, they rest as Davish stays up to watch. During the rest, Brig has a vision of the destruction of his Aasimar hometown, with Dagoth in full view, ecstatic of the view. He gifts Brig an imp, then wakes from his vision with imp in tow.

Morning breaks and they get back onto the road as Davish departs again. The temperature slowly drops as they near the snowy town of Krezk. They aren't welcome here, as the guards seem to be wary of strangers. Brig uses his imp to play some childish pranks, and the guards throw down a crudely drawn map for the party to use. If they want entry, they would have to check on their scouts and shipments of wine from the Wizards of Wine Winery to the south.

Following the map, the group eventually make it to a clearing where Brig unsuccessfully hides and is engaged upon by Twig and Needle Blights. Easily dispatching them, they go to move on when a man emerges from the treeline and ushers them over. He introduces himself as Adrian Martikov, acting lead of the Martikov Family and owners of the Wizards of Wine Winery. More family members emerge from the treeline as he explains that his father Davian stayed behind so that the group could escape and were being pursued by these blights.

He shows them to an overlook and introduces the winery exterior to the group. The children and other members point out what they can spot are blights guarding the exterior. Brig then takes this time to use his imp familiar to explore the interior, before he dismisses it after being caught. They then decide to go forth when Dag Tomescu, a member of the Martikov group, suggests a plan for them to use a decoy to lure the perimeter guards away. He and Adrian go back and forth about volunteering themselves as decoy until Brig convinces Elvir Martikov, Adrian's younger brother, to be the decoy. Reffins and Brig start calling Elvir, Uki Guk.

With that, Elvir, Adrian, and our trio head towards the winery and set up an ambush spot in a clearing.

Brig sends his imp with Elvir to ensure his success, and with the party they manage to ambush and slay several groups of blights and hide their bodies.

## Key Events

* Partook in the slaying of T the Troll in the Village of Vorgshire (During Session 0)
* Managed to create a symbiotic relationship between the goblins of Vorgshire and the citizens of Vorgshire (Session 0)
* Ventured into the Mists of Barovia (Session 1)
* Helped lay Rose and Thorn to rest (Session 3)
* Returned Anya's bones to her (Session 3)
* Dreamt and learned of his entity patron, Dagoth (Session 4)
* Blasted a path free for Equuleus to grapple the baby at the core of the fleshmound, to which allowed her to end the encounter (Session 8)
* Returned baby Walter's bones to his mother Nursemaid Anya (Session 8)
* Escaped the Durst Manor (Session 8)
* Chose Pact of the Chain (Session 8.5)

## Notable Items

* The Broken One Card
* 1x Scroll of Spiritual Weapon

## Notable Feats

* Cleared a path to the core by blasting the baby corpse in the core of the fleshmound (Session 8)

## Notable Quotes

* "Mmmm, the staircase is in the dollhouse." - When Rosavalda pointed out a hint for where they could find the way down to the basement in Durst Manor. (Session 3)
* "We know what happened between you and Jig-gaspacho, or whatever his name is." - Attempting to help Anya remember about Gustav.
* Floats through the wall "HELLO do you have time to talk about our lord and savior Jesus Christ!?"
* "Why don't we kill the dog?"

## Notable Kills

* T the Troll in the goblin cave of Vorgshire (Session 0)
* 1x Zombie inside the Durst Manor Basement (Session 4)
* Swarm of Rats (Session 8)
* 1x Twig Blight (Session 9), 3x (Session 11)
* 1x Needle Blight (Session 9), 3x (Session 11)

Imp Familiar Kills

* 2x Twig Blights (Session 9), 1x (Session 11)

## Trivia

* Is often the knowledgeable one of the group, frequently relaying information on items