recursal/Fanatic-Fandom huggingface dataset:
V0.9.16-17

**V0.9.16-17** of *Stormworks: Build and Rescue* was released on December 6th, 2019.

## V0.9.16-17

* Feature - Electrical Cable Anchors and Fluid Hose Anchors

These new rope logic blocks only allow one link, but can transfer Data/Electric/Fluid over the link.

* Rework - Changed rope logic node colour to black
* Rework - Accessibility palettes now use high contrast font colours for logic types
* Rework - Several small aesthetic changes for rope logic in the vehicle editor
* Rework - Reduced number of vertices on logic links (tiny performance boost in editor)

* Fix - Moved Rope Anchor to the Specialised category (from Blocks)
* Fix - Rope Anchor mirroring issues
* Fix - Vehicle freeze with very short ropes
V0.7.10

**V0.7.10** of *Stormworks: Build and Rescue* was released on June 14th, 2019.

* Feature - Updated font and localisation support for CJK characters

* Fix - Fixed logic on laser beacon component being erased when spawning vehicle
* Fix - Balance tweaks for electric motors and generators
* Fix - Tsunami state is saved and loaded correctly between games
* Fix - Monitors update when in photo mode with the game paused
* Fix - Added help text to F1 profiler/F11 gpu profiler/F2 debug rendering to make it more obvious how to hide them if accidentally opened
* Fix - Fixed flipped connectors not correctly connecting
* Fix - Fixed returning static vehicles to the workbench from the map causing player to be teleported to (0,0)
* Fix - Fixed rotors not applying forces in the correct direction when flipped
* Fix - Fixed research UI headings not having correct spacing
V0.1.12-13

**V0.1.12-13** of *Stormworks: Build and Rescue* were released on March 9, 2018.

## v0.1.13

* Feature - climb action replaces jumping when in water
* Feature - game version now included in issue submissions
* Fix - missions now give the correct rewards
* Fix - placing characters now interacts safely with physics
* Fix - default value corrected for up/down gate
* Fix - ocean floor rocks no longer clip when in view
* Fix - resolved issue spawning boats in multiplayer

## v0.1.12

* Feature - multiplayer fast travel icons are now in multiplayer
* Feature - up down gate now has sensitivity setting
* Fix - server no longer crashes when closed
* Fix - resolved crash where tiles could leave range while still loading
* Fix - tilt sensors now work correctly with mirroring
* Fix - characters work properly in multiplayer immediately after disconnecting from ladder
* Fix - vehicles reset when returned to workbench from map
* Fix - buoyancy data for vehicles now works correctly in multiplayer
* Fix - minor physics fix for characters in multiplayer
V0.4.32-33

**V0.4.32-33** of *Stormworks: Build and Rescue* was released on October 29th, 2018.

## V.04.32

* Fix - Decreased jet fuel consumption slightly

## V0.4.33

* Fix - Fixed medium battery mesh
* Fix - Fixed centre of mass of buoyancy volumes calculated incorrectly
* Fix - Strip particles line up correctly with regular particles
* Fix - Fixed parts of suspension component not rendering
* Fix - Jet engine thrust spoiler will now block all thrust at a value of 1
* Fix - Updated description for jet engine exhausts
* Fix - Added blue editor-only arrows to gearbox indicating placement direction
* Fix - Fixed custom fuel tanks having incorrect volume compared to fuel tank components
* Fix - Custom fuel tanks and fuel tank components transfer fluid at the same rate
* Fix - Fixed player occasionally exiting spawning screen when islands were still loading
* Fix - Fixed electrical links between batteries and buttons disappearing when cutting and pasting battery
* Fix - Fixed player not going into spawn screen after dying or when fast-travelling vehicles
V0.9.18-19

**V0.9.18-19** of *Stormworks: Build and Rescue* was released on December 13th, 2019.

## V0.9.18-19

* Feature - 2x1 and 2x2 Wedges

* Rework - Classic colour palette now also uses white text for dark logic types

* Fix - Winter mode incorrectly applying cold debuff outside of the arctic
* Fix - CTD when placing decorative tyres
* Fix - Updates for Arctic Mining, Fishing Community, Long Distance and Research Center mission playlists
* Fix - Numerous issues with painting including: Symmetric Painting, Symmetric Plane Fill, Plane Fill Undo and some other smaller issues
Handheld Equipment

*This article is a stub. You can help Stormworks: Build and Rescue Wiki by expanding it.*

**< Back**

 **Handheld Equipment**

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## Handheld Equipment   [ edit page ]

Handheld equipment was added in the 1.0 update, Handheld equipment is very useful and required for missions. You have 10 small equipment slots, 1 large equipment slot, and 1 body equipment slot

## Small Equipment

(fits in a 1x1 locker):

Flashlight: A basic flashlight that creates a circular beam in front of the character.

Binoculars: Allow you to zoom in farther

Night Vision Binoculars: Allow you to see in the dark at the cost of heavily decreased vision in light

Radio: Allows you to communicate between other players with a radio on the same channel

Oxygen Mask: Allows you to breathe underwater for a short period of time

First Aid Kit: Provides a heal to you, another player, or a NPC, Can be used four times

## Large Equipment

(fits in a 3x1 locker)

Fire Extinguisher: Shoots water, useful for extinguishing fires

Rope: Can be tied to Rope Anchors

Hose: Can be connected to Liquid Hose Anchors

Cable: Can be connected to Electric Connectors

Radio Signal Receiver: Can receive radio signals

Welder: Can be used to fix broken parts, cannot be used underwater

Underwater Welder: Can fix broken parts underwater, at the cost of reduced fuel capacity

Defibrillator: Can revive incapacitated players
V0.4.40-41

**V0.4.40-41** of *Stormworks: Build and Rescue* was released on November 9th, 2018.

## V0.4.40

* Feature - Added parachute component (deployable parachute for vehicles)
* Feature - Added Sliding Connector Gripper and Sliding Connector Track (new kind of connector that acts like a slider, but grippers can slide off the end and attach to tracks on other vehicles)
* Feature - Enclosed compartments are now correctly generated for inaccesible spaces (damaging the hull of a boat will cause flooding even if there is no door to access the damaged area)
* Feature - Vehicle editor move tool is persistent between spawning and returning to workbench

* Fix - Increased efficiency of underwater propellers
* Fix - Fluid height pressure no longer affects gases as much
* Fix - Fixed second input node on throttle lever continuing to work after being damaged
* Fix - Fixed clone character sometimes being visible when reconnecting to a multiplayer game
* Fix - Fixed multiple network related bugs causing multiplayer to crash
* Fix - Reworked electric system to remove circuit capacitance

## V0.4.41

* Fix - Resolved issue where electric relay and breaker stopped some vehicles spawning
V1.1.4-6

**V1.1.4-6** of *Stormworks: Build and Rescue* was released on March 5th, 2021.

## v1.1.4-6

* Feature - added AI helicopters add-on

* Fix - reduced exhaust production on modular engines
* Fix - improved modular engine passive cooling
* Fix - rendering modular engine starter belts
* Fix - updated fluid gantries
* Fix - increased air scoop pressure
* Fix - renamed torque tooltip to RPS
V1.2.25-26

**V1.2.25-26** of *Stormworks: Build and Rescue* was released on September 3rd, 2021.

## V1.2.25-26

* Feature - New Bug Tracker!

* Rework - Reverted the recent change to MP packet processing, in favor of the most responsive/performative version based on a stable connection.

* Fix - GetVehicleButton returning a number instead of bool
* Fix - Several minor crash fixes

### Addon Lua:

* Added fluid\_type to getTank data
* Added onObjectLoad(object\_id) callback
* Added onObjectUnload(object\_id) callback
Astronomy Sensor

## Overview

The Astronomy Sensor is the primary tool for navigation in space. It outputs a special format of coordinates in a composite signal. Just pointing your rocket at the moon at full throttle isn't optimal in any sense (It wastes fuel and time), so using the astronomy sensor can help getting the optimal trajectory.

## The X, Y and Z component

The Y value indicates your distance to Earth. On earth's surface, this value is approximately 0, and on the moon, it is 1.

The X and Z coordinates are also important, because you do not want to miss the moon. To arrive there, you need to roughly achieve the coordinates X=0, Y=1, Z=0.

The coordinate values generated by the astronomy sensor (found in composite channels 1, 2 and 3 respectively) are similar to GPS coordinates. Because the moon is approximately 500km above Earth, you can convert from astronomy sensor coordinates to GPS coordinates that line up with Earth coordinates.

`x = astronomy_x * 490196`

`y (altitude) = astronomy_y * 490196`

z = astronomy\_z \* 490196

### Calculating speed

You can calculate your velocity by using a delta logic gate in the Microcontroller Editor to measure the rate of change of your coordinates. **Important:** This results in a value measured in meters per tick. To convert to m/s, you simply need to multiply it by 60. You can use the Pythagorean theorem to measure your total velocity, rather than your per-axis velocity:

`speed = sqrt(velocity_x^2+velocity_y^2+velocity_z^2)`
Bedrock Edition beta 1.16.200.54

**This page documents an unreleased version.**
While there is proof of this version's existence, it was never released to the public.

## beta 1.16.200.54

### Protocol version

422

**Beta 1.16.200.54** was an unreleased beta version for Bedrock Edition 1.16.200 developed in November 5 ~ 11, 2020. This beta exists in Google Play store's database, and can be obtained from there via specific methods.
V1.3.9-10

**V1.3.9-10** of *Stormworks: Build and Rescue* was released on OCtober 29th, 2021.

## V1.3.9-10

* Feature - Addon Script Main Menu Properties
	+ Macro-like script functions that can be parsed to provide checkboxes / sliders in the New-Game Addon Selector
	+ The default AI / Weapons scripts have been updated to include a few settings

* Balance - Slightly lowered default AI spawn amounts

* Fix - Only charge for ammo for player vehicles
* Fix - Extinguishers can no longer hit unlit fires
* Fix - Halloween red eyes now only show on sharks
* Fix - Swapped mis-labelled MC timer node descriptions
* Fix - Tech tree component icons now render without opening the vehicle editor
* Fix - Parse the vehicle state when using setVehiclePos
V0.10.3-9

**V0.10.3-9** of *Stormworks: Build and Rescue* was released on February 28th, 2020.

## V0.10.3-9

* Feature - Dedicated server Authorized list

Only Authorized/Admin players can spawn vehicles and access the creative menu
Whilelisted players are automatically Authorized

* Rework - Resized several ui elements, including server list and player list
* Rework - Server now shows seed

* Balance - Buffed Arctic Outfit temperature boost

* Fix - Mission timers being updated to 0
* Fix - Crash with network compression on particularly large vehicles
* Fix - Client vehicles never loading due to packet discrepancies
* Fix - Crash when detecting null peers while spawning a new player
* Fix - Removed various unimportant and misleading logs from dedicated server console
* Fix - Server TPS varying based on machines in a state where clock accuracy is reduced
* Fix - Magall crash
* Fix - Magall not grabbing static physics
* Fix - Dedicated server not clamping setting values correctly
* Fix - Servers allowing only max\_players -1 to join
* Fix - Multiplayer shaking and sliding on vehicles
* Fix - Unlock all components on dedicated server
* Fix - Sleeping on dedicated servers
* Fix - Vehicle rendering jitter
* Fix - Nameplate rendering
* Fix - Jumping issues
* Fix - Players capsule not recognising that they are touching the ground
* Fix - Host fps display in player list always reading 60
* Fix - Player list not scrolling 100% of the time
* Fix - Door sound and water particle issues
* Fix - Admins being able to ban/kick other admins
* Fix - Environment mod object and vehicle functionality as part of missions
* Fix - Video feed sometimes persisting through connectors
* Fix - Some inconsistencies with steam rich presence
* Fix - Magall issues in multiplayer
* Fix - Survivors not taking damage
* Fix - CTD when returning a transmitting lua-video vehicle to workbench
* Fix - Loading and saving now both leave '\_' intact for game save names
* Fix - Research timers desyncing in multiplayer
* Fix - Several infrequent CTDs
* Fix - Server commands not working for local games
* Fix - Auth access to mission editor
* Fix - Crash caused by magall while a vehicle is loading
* Fix - ?save being useable on local games
* Fix - Remove mission button not sending event to server
* Fix - Client side water leaks occurring through sealed doors
* Fix - Auth list allowing addition of duplicate ids
* Fix - Other player nameplates failing to render if they reconnect
V0.1.5

**V0.1.5** of *Stormworks: Build and Rescue* was released on March 1, 2018.

## V0.1.5

* Fix - ocean floor collision now works
* Fix - crash when running out of memory
* Fix - can now type punctuation in multiplayer chat
* Fix - added call buttons to nuclear island lift (top and bottom)
* Fix - corrected key command in tutorial to toggle camera mode
* Fix - plants no longer come above water level
* Fix - corrected GPU resource leak
Stormworks Build and Rescue Wiki

Welcome to the Official *Stormworks: Build and Rescue* Wiki
The *Stormworks: Build and Rescue* compendium by the players, for the players.
We are currently maintaining 1,394 pages (351 articles).

Feel free to contribute by creating new articles or improving existing ones. Wikis are only as accurate and up-to-date as their users make them. Your contributions help everyone.

Basics

* Gamemodes
* Vehicles
* Building
* Game Mechanics
* Missions
* World
* Multiplayer
* Key Assignment
* List of all blocks

Game Mechanics

* Physics
* Fluids
* Electricity
* Logic
* Lua

Guides

* All
* Basics
* Mechanics
* Fluids
* Electricity
* Logic
* Dedicated Server
* Lua Scripts

Links

* Official site
* Official forums
* Steam
* Green Man Gaming Publishing

Video

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

News

**Upcoming - Rod Fishing Major Update! - - 2024/01/26 17:02**
**v1.9.25 - The Fixes and Improvements Update! - - 2024/01/19 17:24**
**Upcoming - Updates - - 2024/01/12 17:00**
**v1.9.23 - The Rope Pulley Update! - - 2024/01/05 17:08**
**v1.9.21 - The Variable Pitch Ship Propeller Update! - - 2023/12/22 16:47**

mw.loader.load('ext.slideboxlightshow');

About

Current version: V1.4.16
Release date: April 15th, 2022
Previous versions

Build, Plan, Rescue.
***Stormworks*** is the game where you design and pilot your own sea-rescue service, in a rich and dramatic physics playground.
Steer or fly your custom-designed, block based, programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios.
Vehicle Design.
Design vehicles by placing blocks in a rich editing suite, decorate with paint, and program the behaviour using the powerful logic system. Choose from a wide array of tools and components for designing planes, helicopters, boats, and more.
Navigate, Steer, Pilot.
Test your designs to their limit in a physics driven sandbox simulation, where your vehicles performance is a direct result of your design. Use the dial and indicator components to display feedback on the vehicles logic system, while examining your vehicle's handling, buoyancy, and stability in fierce weather.
Logistical Challenges
Embark on missions to operate your sea-rescue service. Design and deploy new vehicle designs to respond to the logistical and emergency scenarios across the open ocean, island facilities, rigs, and more.
Dramatic, Simulated World.
The day-night cycle, and dynamic weather system creates diverse environments, from calm still sunny mornings, to fierce stormy nights. Strong winds can turn the ocean simulation from gentle ripples to fierce heaving waves, all while the vehicles simulate a physically based displacement-buoyancy system.
V1.2.18-19

**V1.2.18-19** of *Stormworks: Build and Rescue* was released on August 6th, 2021.

## V1.2.18-19

* Feature - Refuelling Aircraft AI Vehicle

* Fix - MP client simulating physics without data from the server (vehicle rubber-banding)
* Fix - isInZone now correctly checks all zones with the specified name instead of returning after one check
* Fix - Magalls causing a crash when exiting from a game
* Fix - setButton and setKeypad now search by name only from their respective types
* Fix - Zones should now despawn after testing a location

* Added the following functions:

* CLOCK = server.getTime()
* CLOCK = {
	+ ["hour"] = hour (24),
	+ ["minute"] = minute (60),
	+ ["daylight\_factor"] = midday factor (0-1),
	+ ["percent"] = day\_cycle\_percent (0-1),
* }

* WEATHER = server.getWeather(transform\_matrix)

* WEATHER = {
	+ ["fog"] = fog factor (0-1),
	+ ["rain"] = rain factor (0-1),
	+ ["snow"] = snow factor (0-1),
* }

* Added .voxels field to getVehicleData

The following functions have been reworked to return a table and is\_success instead of individual parameters to make them more scalable/neat:

* data returns null if is\_success is false
* data, is\_success = getVehicleDial
* data = { value = value\_primary, value2 = value\_secondary }

* data, is\_success = getVehicleTank
* data = { value = current\_amount, capacity = capacity }

* data, is\_success = getVehicleBattery
* data = { charge = charge\_factor }

* data, is\_success = getVehicleHopper
* data = { value = current\_amount, capacity = capacity }

* data, is\_success = getVehicleSign
* data = { pos = { x, y, z } }
V0.2.2-5

**V0.2.2-5** of *Stormworks: Build and Rescue* were released on May 12, 2018.

## v0.2.5

* Fix - Fixed toggle active mission button not un-toggling
* Fix - Reset vehicle screen now visible again
* Fix - Fixed spelling in sea fort tourist mission

## v0.2.4

* Feature - Added creative mode mission spawn menu (on missions screen, singleplayer only)
* Feature - Added button in creative mode for removing a mission in the world (on mission information screen when mission is selected)
* Feature - Added button to test a mission from the editor (displays next to mission edit/delete buttons)
* Feature - Added editbox in mission editor to set playlist name
* Fix - Fixed oil rig ladder not having physics
* Fix - Fixed hole in runway on military island
* Fix - Added names to all official mission playlists
* Fix - Fixed movable objects not spawning in the correct places
* Fix - Fixed crash when destroying vehicles/objects attached to other vehicles/objects
* Fix - Improved nuclear forklift mission
* Fix - Text prompting to sleep in bed now shows when no missions are available
* Fix - Fixed player waypoint colour

## v0.2.3

* Feature - sea floor physics optimization
* Feature - oil refinery island updated
* Feature - added 2 new missions for the Sea Fort tour company
* Fix - all uploaded workshop vehicles now show in vehicle editor workshop menu
* Fix - mission objective UI state icon position fixed
* Fix - game no longer gets stuck in broken tutorial state when loading causing workbench to break
* Fix - removed placeholder missions playlist
* Fix - avoid unlocking same component twice in rewards
* Fix - carrying characters while swimming no longer has weight issues
* Fix - interacting with mirrored parts like throttle lever while mirrored now works correctly
* Fix - harness now highlights correctly
* Fix - medium sized oil rig physics corrected so vehicles won't get stuck

## v0.2.2

* Feature - objectives now shows target count on UI
* Feature - missions now spawn slower (a few per month)
* Fix - delivery zone on Skye Power Company nulcear island corrected for forklift mission
V0.10.23-25

**V0.10.23-25** of *Stormworks: Build and Rescue* was released on June 19th, 2020.

## V0.10.23-25

* Feature - 4 New Manually Operated Doors

* Fix - CTD when entering vehicle editor
* Fix - Warning signs persisting in mc editor under various circumstances
* Fix - Greatly reduced effects of multiplayer lag on particle trails
* Fix - Min/Max FPS reporting in Benchmark Mode
* Fix - Removed memory warning as some systems report their memory differently
* Fix - Interactions through all doors being blocked by invisible voxels
V0.5.2-4

**V0.5.2-4** of *Stormworks: Build and Rescue* was released on December 6th, 2018.

## V0.5.2

* Fix - fixed microcontrollers uploaded to workshop not being tagged with "microcontroller" correctly
* Fix - fixed workshop microcontrollers not showing up in-game

## V0.5.3

* Fix - fixed purchased islands becoming unpurchased after saving/loading
* Fix - increased power of train wheels by x3 and reduced power 50% when wheels are slipping/sparking
* Fix - limited some buoyancy forces to resolve "flying winch" physics issue
* Fix - possible fix for amd cards where spotlights would expand and flood the screen
* Fix - fixed misaligned mesh at one of the train tunnel entrances
* Fix - fixed issue where loading a save would re-add all movable objects and static vehicles again

## V0.5.4

* Feature - microcontroller tooltip components have some conditions for selecting when the data is visible on the tooltip
* Fix - fixed typo in microcontroller pid component where integral and proportional values were displayed the wrong way round
* Fix - fixed microcontroller equal component changing to modulo after being placed
* Fix - can now upload 6x6 microcontrollers to workshop
* Fix - plus and minus work now work for zooming camera in microcontroller editor
* Fix - fixed microcontroller internals being repeatedly duplicated in some situations (particularly when using selection grid to copy paste). if you're experiencing lag with microcontrollers, try removing and replacing them in this patch as the internals may have been duplicated exponentially)
* Fix - re-enabled taa antialiasing option
* Fix - can now select microcontroller component without first have having to deselect
V0.6.15

**V0.6.15** of *Stormworks: Build and Rescue* was released on March 29th, 2019.

* Feature - 8 new wheel components with improved physics (4 with built-in suspension, 4 without)
	+ - Suspension versions have tunable stiffness and damping
	+ - Tunable grip on all new wheels
	+ - 3 different tyre tread options that affect grip in the arctic biome
	+ - Tire radius can be customised to match most vehicle sizes

* Fix - Despawned player vehicles remain on the map and can be returned to the workbench
* Fix - Unloaded vehicles are still visible on the map in multiplayer
* Fix - Water particles no longer render in doorways when no water is being transferred between compartments
* Fix - Fixed rotor blade rotation not matching up with how they appear in the vehicle editor when spawned with vehicle damage enabled
* Fix - Other players show on the map for multiplayer host
* Fix - Player map icon uses player location instead of camera location
* Fix - Fixed microcontroller memory gate not respecting reset value after returning to workbench
* Fix - Instrument panel buttons are no longer pushable without electric in advanced mode
* Fix - Fixed graphics settings not saving/loading on MacOS
* Fix - Fixed not being able to drag hotbar items between slots in the microcontroller editor
* Fix - Gyro no longer requires 50% power to work in advanced mode
* Fix - Fixed jet engine turbines not generating electricity
V1.2.29

**V1.2.29** of *Stormworks: Build and Rescue* was released on October 1st, 2021.

## V1.2.29

* Feature - Added 5 new advanced radars

* Fix - Seats remove reliance on logic node label string checking to fix logic nodes breaking when using language packs
* Fix - Seat fix trigger description using equipment keybind instead of trigger keybind
* Fix - Seat descriptions not specifying the composite output channels for look x & look y
V1.4.15

**V1.4.15** of *Stormworks: Build and Rescue* was released on April 8th, 2022.

* Feature - Improved crash dump reporting system
* Feature - #5247 #6364 #6221 Multiplayer time dilation algorithm overhaul
* Feature - Multiplayer bandwidth optimization

* Fix - #6770 #6862 Two sided buttons now use the correct color zones and are paintable on both sides
* Fix - #6765 Door color changes after saving and reloading vehicle
* Fix - #6777 Window inverse pyramid 2x2x2 mesh offset
* Fix - #6764 Instrument panel bar and radial indicators are now unpaintable
* Fix - #6757 Door frame edge and corner component coloring not working

* Fix - #6465 #7029 Gamepad sensitivity issues on varied framerates
* Fix - Controller Axis settings getting reset
* Fix - Small inputs on controllers when leaving the dead-zone not registering correctly

* Fix - #369 Menu Audio Glitching
* Fix - #106 Clients moving while in workbench
* Fix - #1365 Rotor blades don't snap off
* Fix - #3920 Small Engine sound inaudibly quiet
* Fix - #2797 Mirrored barrel extensions for rotary canon rotate incorrectly
* Fix - #2762 Editor tooltip sometimes get stuck
* Fix - #4885 Wind sounds when submerged
* Fix - #5140 #6673 #7044 Environment sounds no longer play in editor
* Fix - #5098 Laser beacon not rendering glass/additive mesh
* Fix - #5527 Character deforming when emoting in photo mode
* Fix - Tornado wind affecting enclosed compartments
* Fix - #5235 Meteors show in editor
* Fix - #5699 Autocannon belt naming inconsistencies
* Fix - #5862 Visual glitches on HUDs
* Fix - #6082 Fuel stations pumping slowly (Updated default gantry plumbing)
* Fix - #6100 Very tall tornadoes
* Fix - #6199 Engine temperatures below absolute 0
* Fix - #6210 3x3 and 5x5 Fluid Heat Radiator (electric) missing faces
* Fix - #6211 Cost calculation is not reduced when in mirror mode and parts are deleted
* Fix - Kraken sometimes refusing to let a ship go
* Fix - Host not waiting for tiles to simulate correctly (falling through map on teleport)
* Fix - #6354 Tank wheel mesh issue
* Fix - #6571 Weather and Time of day overriding when a player joins a server

* Rework - Updated default path nodes to match the new iceberg tiles

* Addon Lua:
	+ Fix - setGameSetting can now correctly set weather\_override
	+ Fix - #6150 onVehicleDespawn happens twice
V0.3.6

**V0.3.6** of *Stormworks: Build and Rescue* was released on August 3, 2018.

* Feature - External logic links are preserved when cutting a selection with the selection grid allowing parts to be moved without having to rewire logic
* Feature - Hovered logic nodes in vehicle editor show component's custom display name if set (when available)
* Feature - Pressing F11 in vehicle editor will let you export your vehicle as a .ply 3D model file (let us know if you manage to 3D print a Stormworks vehicle!)
* Feature - Press F2 to render vehicle physics shapes for optimising performance of ships

* Fix - Fixed section plane affecting hovered logic nodes and selectable components
* Fix - Resetting copied selection grid resets rotation/flipping as well as position
* Fix - Fixed crash when uploading vehicles to workshop on Mac
V0.3.4

**V0.3.4** of *Stormworks: Build and Rescue* was released on August 10, 2018.

* Feature - Added linear suspension component
* Feature - Carried objects can be rotated by pressing [up][down][left][right]

* Fix - Fixed being able to upload single blocks to the workshop
* Fix - Improved workshop upload validation for vehicle name
* Fix - Workshop only allows a maximum of 10 tags for uploaded vehicles to reduce tag misuse
* Fix - Replaced cap on numbers in logic systems with NaN and infinity safety checks
* Fix - Keypads and throttle lever correctly check for NaN and infinity
* Fix - Fire remains at the correct magnitude after unloading/loading
* Fix - Improved fire desync in multiplayer
* Fix - Pressing [e] to drop carried object in multiplayer no longer toggles throwing behaviour
* Fix - Old suspension component now applies spring force instead of linear force
* Fix - Velocity pivot input value is in turns per second instead of radians per second
* Fix - Velocity pivot speed correctly clamped to 10 turns per second
* Fix - Large connectors reset their logic outputs correctly when disconnecting
* Fix - Volume of thunder uses environment volume
* Fix - Capacitor with charge time 0 responds to single tick input
* Fix - Fixed mirrored sliding doors not sealing when closed
* Fix - Pump power slider now work
* Fix - Fixed sometimes spawning in wall/ground when returning vehicle to workbenches on mainland
* Fix - Fixed characters not always despawning when outside maximum despawn range
V0.4.29-30

**V0.4.29-30** of *Stormworks: Build and Rescue* was released on October 19th, 2018.

## V.04.29

* Feature - Added 14 advanced modular jet engine components (advanced mode only)
	+ Small intake
	+ Large intake
	+ Basic exhaust
	+ Rotating exhaust
	+ Afterburner exhaust (can consume large amounts of fuel for increased propulsion)
	+ Small turbine
	+ Medium turbine
	+ Compressor
	+ Combustion chamber
	+ 5 duct pieces (similar to pipes but used for connecting jet engine parts)
* Feature - Added advanced jet example to the presets tab in the vehicle editor (Eurofighter)
* Feature - Added RPS limiter slider to engine property panel (from 5 to 100. Engine will ignore throttle when rps goes over the limit)
* Feature - Minor QoL improvement - save game dialog will have name of current save by default after loading a game

* Fix - Rebalanced engine temperature, propellers and rudders
* Fix - Improved the balance of aerodynamics and planes
* Fix - PID controller no longer outputs incorrect derivative value on first tick of activation
* Fix - Updated loading screen with SW logo
* Fix - Fixed immediate crash on startup in the event of corrupted save file
* Fix - Resolved some desync issues with advanced vehicles in multiplayer

## V0.4.30

* Fix - Updated Eurofighter preset with throttle management
* Fix - Rebalanced air and water propellers in non-advanced mode
* Fix - Fixed large jet intake
* Fix - Removed audio on jet compressor when there's no electric
* Fix - Increased jet fuel consumption rate
V0.6.8

**V0.6.8** of *Stormworks: Build and Rescue* was released on March 15th, 2019.

* Feature - Added Instrument Panel component (compact set of dials and buttons that can be controlled using microcontroller composite logic). Includes dial, gauge, 6 button types, 2 types of seven segment display.

* Fix - Fixed issue with saving for players using Wine
* Fix - Fixed some rail junction switches not working
* Fix - Jet engine no longer functions when missing air intake
* Fix - Increased force produced by jet engines by 2x
* Fix - Jet engine turbine generates electric
* Fix - Increased electric consumption of starter motors by 2.5x to resolve perpetual energy generation
* Fix - Fixed ocean spray particles rendering inside vehicles
* Fix - Fixed ocean foam being visible inside vehicle at some angles
* Fix - Minor changes to mission text for clarity
* Fix - Fixed crash in mission editor when deleting a location that hasn't been edited
* Fix - Mission component properties panel is now visible by default
* Fix - Fixed invisible physics on straight trainline piece that was causing damage to trains
* Fix - Improved access to rail junction signals on some islands
* Fix - Fixed doubled physics causing wheels to behave strangely on military base
V0.3.5

**V0.3.5** of *Stormworks: Build and Rescue* was released on August 13, 2018.

## v0.3.5

* Fix - Fixed workshop upload name validation not working correctly
* Fix - Workshop uploads must have a minimum of 1 tag
* Fix - Workshop uploads must have a name
* Fix - Fixed crash when picking up characters and placing characters in seats
* Fix - Fixed stair top component's square surfaces not forming seal
* Fix - Small objects no longer fly away when being picked up
V0.2.8-9

**V0.2.8-9** of *Stormworks: Build and Rescue* were released on May 25, 2018.

## v0.2.9

* Feature - Missions can repeat in career mode if there are no more missions left
* Feature - Added 2 new missions to Skye Power Company playlist
* Feature - Added Fishing Community playlist with 4 new missions
* Feature - Improved lightning effects with greater intensity and sound effects
* Feature - Added triggers to mission editor (4 new trigger events and 7 new trigger actions. Triggers can be used to create complex mission logic - trigger vehicle buttons, send messages to the player, make custom objectives, show/hide markers)
* Feature - Objectives can now have their markers hidden by default
* Feature - Objectives can now be marked as inactive until triggered
* Feature - Empty objective can now be used for showing markers on objects that are not part of a regular objective
* Feature - Collapsible UI for mission objectives in editor
* Feature - Added new objective type for missions (press vehicle buttons) for making missions that require deeper integration with vehicles
* Feature - Vehicle buttons can now be added to missions (set display name of button then parent to the vehicle with the button. Can be used in triggers and new objective)
* Feature - Added a crane to the medium oil rig
* Fix - Fixed several crashes when spawning vehicles in multiplayer
* Fix - Active mission button no longer off-screen on 4:3 aspect ratio monitors
* Fix - Fixed divide by zero in float modulo component
* Fix - Resolved some physics mesh issues on the sea fort and aircraft base islands
* Fix - Handle labels no longer display in photo mode
* Fix - Pressing tab in photo mode no longer toggles first/third person camera
* Fix - Water particles flow in correct direction when water components are mirrored
* Fix - Scrollbars work correctly when being dragged
* Fix - Minor changes to tonemapping to add more vibrance to the world
* Fix - Fixed crash when completing tutorial in creative mode
Large Rotor

## Adjustable parameters

*This article is a stub. You can help Stormworks: Build and Rescue Wiki by expanding it.*

The large rotor is the largest traditional helicopter main rotor included in Stormworks: Build and Rescue. It is usually served by a gyro to help keep your aircraft stable, and requires power from an engine.

When placing the large rotor you have an option to use positive or neutral rotor pitch. Neutral pitch is used when you want to use the rotor's collective control to ascend and descend. If you configure your rotor blades to be positive pitched, the amount of upwards force generated by the blades is always directly proportional to their rotation speed.
V1.1.13

**V1.1.13** of *Stormworks: Build and Rescue* was released on March 19th, 2021.

* Feature - AI planes - New AI and vehicle type to allow planes to roam the world of Stormworks. Addition of planes for a total of 21 plane and helicopter types.

* Rework - Minor improvements to LUA help page formatting

* Fix - Avoid helicopters grouping up at helipads
* Fix - Avoid helicopters and aircraft getting stuck on specific tasks
* Fix - Corrected move speed of aircraft when not in load range
* Fix - Reordered multiplayer data so most important vehicle information is sent first
* Fix - Fixed crash caused when vehicles occasionally fail to load
* Fix - Rotors now repair correctly when destroyed
* Fix - No longer reset AI state after loading scripts
Research

*This article is a stub. You can help Stormworks: Build and Rescue Wiki by expanding it.*

Research is a feature that only exists in the Classic game mode.

Accessing the research tree is done through the Map, default key: M

You earn research points by completing missions and finding loot crates.

Prior to starting any research, you must have a sufficient amount of points and have satisfied any prerequisites. To start a research, press the blue research button near the date. The length of in-game time to research takes varies by research. As research uses in-game time, sleeping can be used to bypass the time.
V0.1.17-18

**V0.1.17-18** of *Stormworks: Build and Rescue* was released on March 23, 2018.

## v0.1.18

* Feature - added camera mode to options menu with fixed, yaw and free options for controling vehicles in third person
* Fix - winch cables are no longer too heavy to lift
* Fix - modified memory allocation strategy for the scene to greatly reduce chance of running out of memory
* Fix - Windows version now uses extended memory address support so more memory is available to the application
* Fix - third person camera no longer collides with movable objects
* Fix - first person camera no longer jitters in multiplayer while in moving vehicle
* Fix - fallback added for creating the game window to retry in windowed mode if window creation fails
* Fix - connectors always activate as white color rather than painted color

## v0.1.17 (The Speakers and Propellers Update)

* Feature - new components: azimuth propeller, large propeller
* Feature - new components: small tyre, large tyre
* Feature - new components: foghorn, buzzer
* Feature - multiplayer now has "waiting for server" screen when server is working
* Feature - updated the tugboat vehicle asset with new components
* Fix - altitude sensor now gives accurate reading
* Fix - vehicles now consistently return to workbench using R even when their multi-bodies are unfolded larger than edit grid
* Fix - rotors no longer spin immediately when spawning
* Fix - multiplayer player positions are corrected with vehicle position corrections
* Fix - multiplayer no longer crashes when a player disconnects
* Fix - multiplayer player names now disappear when players fast travel
* Fix - resolved crash when teleporting vehicle to workbench when carrying a character
* Fix - rebalanced small propeller force
* Fix - third-person camera no longer obstructed by other vehicles
V1.1.4

**V1.1.4** of *Stormworks: Build and Rescue* was released on February 26th, 2021.

## v1.1.4

* Feature - Updates to fluid gantries
* Feature - Added exhaust tooltip to cylinders
* Balance - Reduced exhaust production
* Balance - Increase intake scoop pressure
* Balance - Increased passive cooling rate
* Fix - Engines now passively cool when holding no coolant
* Fix - Modular engine belt rendering when mirrored
* Fix - Renamed torque node labels from Power to RPS
V0.9.1-2

**V0.9.1-2** of *Stormworks: Build and Rescue* was released on October 16th, 2019.

## V0.9.1-2

* Feature - The Sawyer Isles (Mainland)
* Feature - Extended View Distance
* Feature - Trees
* Feature - Forest Fires
* Feature - Sawyer Isles Missions

* Rework - Speakers signal strength influence
* Rework - Increased raycast origin height of Phalanx Radar
* Rework - Increased engine overheat rate
* Balance - Increased cost of medium winch

* Fix - Flickering Tiles
* Fix - Return to workbench failing to capture the vehicle
* Fix - Fluid valves now use their electric
* Fix - Music volume slider interfering with Voice volume
* Fix - Audio FX now generate correctly
* Fix - Vehicle cameras not using graphics quality settings
* Fix - Editbox and Lua Editor text highlighting
* Fix - Several old mission fixes: Brilliant Fuels Oil, Research Center, Skye Power Company, Fishing Community, Arctic Search and Rescue
V1.0.34

**V1.0.34** of *Stormworks: Build and Rescue* was released on February 12th, 2021.

## v1.0.34

* Fix - Character teleportation bug (Causing twilight zoning)
* Fix - Secondary physics transforms after teleporting a vehicles hanging seat, Ski, and all wheels
* Fix - Scripts ticking while simulation is paused
* Fix - Rotor blade mesh issues
* Fix - Rotor blade angle when mirrored
* Fix - Rotor definition force, mass and cost
* Fix - Rotor counter-torque not scaling with blade count
* Fix - Phantom force after all rotors are destroyed
* Fix - Added rotors to tech tree
* Fix - Explosion fuse ignoring random time component
* Fix - Scene ticking using camera transform in place of player transform
* Fix - Custom vehicle tooltips only appearing on non-editable vehicles

### Lua Api

* Added x, y, z = getAITarget(character\_id)
* Added setVehicleShowOnMap(vehicle\_id, is\_show)
Large winch

## Connections

The large winch has a cable length of 150m.

## See also

* Small winch
* Medium winch
* Huge winch

## Version history

* V0.2.37: Fix - Added missing buoyancy data to large winch
* V0.2.1: Fix - winch slip reduced
* V0.1.32: Feature - Winches will now extend when pulled with enough force
* V0.1.27: Feature - Added heavy duty winch with 100m spool length
Compass Sensor

## Connections

Compass sensors output the direction of their forward arrow (visible in the vehicle creator) relative to north. They yield values of between 0.49999 and -0.49999.

In Lua, a compass sensor's input can converted to radians from east (for use with other trig functions) with the following code inside of onTick():

compass\_input = input.getNumber(whatever input channel)
pi2 = math.pi\*2
rads\_from\_east = math.fmod ((compass\_input+1.25)\*pi2, pi2)
V0.8.15

**V0.8.15** of *Stormworks: Build and Rescue* was released on August 17th, 2019.

## V0.8.15

* Fix - Resolved crash due to ball-and-socket joints
* Fix - Added arrows to pipe blocks
* Fix - Resolved water rendering incorrectly inside boats

## Source

* Stormworks Discord - Announcements channel (not noted in Steam Community News)
V0.10.10-11

**V0.10.10-11** of *Stormworks: Build and Rescue* was released on March 13th, 2020.

## V0.10.10-11

* Feature - Search bars for Server lists, Saves and Vehicles
* Feature - ?save can now OPTIONALLY take a savename parameter eg. ?save my\_save

* Fix - Player list now focuses correctly
* Fix - Several crashes
* Fix - Crash on despawning mission with claimed loot box
* Fix - Local multiplayer games overwriting server config
* Fix - Server overwriting config after encountering a parsing error
* Fix - Lootboxes and flares duplicating with environment mod missions
* Fix - Quick chat continuously blocking Player list
* Fix - Several crashes
* Fix - Player death upon loading a deceased NPC
Wiki/Building/Components/Decorative

*This article is a stub. You can help Stormworks: Build and Rescue Wiki by expanding it.*

< Back

 Wiki
 Building
 Components
 **Decorative**

Add Comment

## Lights

See here: Wiki/Building/Components/Decorative/Lights

## Railing

Railing Corner

Railing Corner Diagonal

Railing Curve

Railing End

Railing End Diagonal

Railing Straight

Railing Incline

Railing Straight Diagonal

Railing Middle

Railing Middle Diagonal

## Other

Tyre Large

Tyre Small

Paintable Sign

Each of the 9x9 little tiles can be colorized.

Anchor Rope
 You can connect ropes between two of these blocks.
V1.2.27-28

**V1.2.27-28** of *Stormworks: Build and Rescue* was released on September 17th, 2021.

## V1.2.27-28

* Feature - New Look-Direction output logic nodes for seats
* Feature - New Trigger seat output node and keybind

* Fix - Wind turbine elevator clipping with the floor and breaking
* Fix - HTTP requests now use 127.0.0.1 instead of localhost to support WINE/Proton users
* Fix - Small spelling issue in the tutorial

### Lua API:

server.setVehicleSeat(vehicle\_id, seat\_name, axis\_w, axis\_d, axis\_up, axis\_right, button1, button2, button3, button4, button5, button6, \*\*trigger\*\*)
V0.5.1-2

**V0.5.1-2** of *Stormworks: Build and Rescue* was released on December 5th, 2018.

## V0.5.1

* Feature - microcontroller editor
	+ A new editor for creating your own logic blocks, to minaturize all your logic
	+ Workshop support to share your controller designs
	+ New composite link containing 32 numbers and 32 on/off signals
	+ Over 40 logic gates to build micro controllers with
	+ Icon editor to create logos for your micro controllers
* Feature - trains
	+ New train wheel part
	+ 12km of track across new islands terminating at a new shipping player base
	+ 10km of road has also been added to link the new islands
* Feature - vehicles inside other vehicles compartments now use that compartments buoyancy data
* Feature - damage no longer affects vehicle parts that are closely joined together
* Feature - game save format updated to allow adding islands to existing saves without requiring starting a new game. this is a future-proofing feature and changes the save format so will reset any existing saves
* Fix - fluid filter fixed so that it doesn't display crude oil as always on
* Fix - added small internal battery to generators to regulate power and remove need for batteries between generators and electric consuming components
* Fix - damage now causes electrical and fluid connectors to dettach
* Fix - electrical relay default state now set correctly
* Fix - up/down gate now has min / max / start values

## V0.5.2

* Fix - fixed microcontrollers uploaded to workshop not being tagged with "microcontroller" correctly
* Fix - fixed workshop microcontrollers not showing up in-game
V1.4.14

**V1.4.14** of *Stormworks: Build and Rescue* was released on March 25th, 2022.

* Fix - #6405 #6369 Seats displaying wrong tooltips

* Feature - #2885 Multiple component paint colours
* Feature - #5693 Re-painted and optimized ai/mission vehicles

* Rework - #2878 Ammo drums now lose their ammo when exploding
* Rework - #502 The chat window no longer shows up over other UI
* Rework - #5514 Fish no longer spawn under island meshes
* Rework - #5257 The tutorial will now end when moving away from the starter island
* Rework - Disabling vehicle damage now also disables engine overheat effects
* Rework - Passworded servers have been pushed to the bottom of the server list
* Rework - Servers now sort by network quality
* Fix - #3472 Clients not taking damage from explosions
* Fix - Fixed some code causing weather desync (#4881 #5245 #6138 #6204 #6251)
* Fix - #4880 Wind override slider inverting its value
* Fix - #4795 Gap in rail-line near O'neill base
* Fix - #5480 Disaster Sirens now take into account tsunami travel distance
* Fix - #3087 Lowered some dock mission zones for boats with origins below the waterline
* Fix - #5818 Players lose their hair when in the seat
* Fix - Buoyancy surfaces added to the air and liquid exchanger components
* Fix - UI focus not clearing in certain situations
* Fix - #6495 #6471 Fix Kraken data for saving/multiplayer
* Fix - Ping always displaying as 0ms in multiplayer

* New packet loss network graph has been added to the F1 menu

* Addon Lua:
* Feature - #5307 Added setWeather lua function
* Rework - #715 onButtonPress() now returns the type of interaction (press/release)
* Fix - #4588 parented server.spawnFire only spawning at vehicle center
V0.6.18

**V0.6.18** of *Stormworks: Build and Rescue* was released on April 12th, 2019.

* Feature - Added Player Sensor component (detects players/NPCs within a set radius)
* Feature - Added "Occupied" logic node to all seats (outputs an on signal if someone is sat in the seat)
* Feature - Added crude oil purchase locations to the Arctic

* Fix - Fixed small window components having some incorrect/missing placement surfaces
* Fix - Trailing spaces are stripped from save file names
* Fix - Fixed clutch transmission being dependent on electrical charge
* Fix - Fixed clock hands not rendering when flipped
* Fix - Wind sensor has correct rendering in logic mode
* Fix - Wheels and spotlight can no longer turn infinitely beyond their range of motion
* Fix - Fixed paint buttons in vehicle editor not always correctly showing the current selected paint mode
* Fix - Fixed crash when removing a mission that is still spawning
* Fix - Fixed occasional crash when some objects are removed from the world
* Fix - Fixed crash when grouping components by name in inventory with a non-default language selected
* Fix - Multiple minor text/spelling corrections
* Fix - Fixed workshop upload screen not being localised when using a non-default language
* Fix - Measurement labels show when erasing components in the vehicle editor
* Fix - Improved some trainline segment tile boundaries to be less wonky
* Fix - Fixed logic nodes on microcontrollers not rendering when copied with selection grid
* Fix - Fixed flare lights not disappearing when despawning a mission
* Fix - Fixed electric links not being removed when deleting electric cable component
V0.8.32-33

**V0.8.32-33** of *Stormworks: Build and Rescue* was released on October 4th, 2019.

## V0.8.32

* Feature - Microphone Component
* Feature - 3 Speaker Components
* Feature - Audio Switchbox Microprocessor Component
* Rework - Radio Components V2 \*

* Fix - Greatly reduced effect of FOV on radar range
* Fix - Voicechat and Quickchat can now be bound to inputs other than keyboard

* + Old Radio components are now depreciated, but will still continue to work.

## V0.8.33

* Fix - Resolved issue with vehicle edit grids from v0.8.32