Triton Cabin

## Cabin 25

The cabin is a low sea green building with a conch shell over the door. The cabin is four modules back to back, two on either side and has four entrances. The cabin also has a slanted roof and high ceilings. The cabin can be rearranged and moved as desired; this module can be as big or small as it needs to be. More campers can fit into the same amount of space as a regular cabin with more privacy and better accommodations.

Inside it has a fountain in the middle with bunk beds to sleep on as well as the room is filled with aquatic plants. It smells a lot like the sea. There is also built-in, programmable furniture that can be collapsed, moved, and reshaped; with the snap of their fingers, the living area can be turned into a bedroom, gym, dining room, or military command centre. There is a dozen preprogramed interior-decorating schemes. A narrow staircase leans against the back wall that leads up to the lofts with two more twin beds and extra built-in storage underneath the stairs. The loft can also be used as a meeting area, game room, whatever the campers want. There are also private state-of-the-art bathrooms with large showers in the cabin.

### **Powers and abilities**

Triton is the son of Poseidon and Amphitrite as well as messenger god of the Sea and Navy as well as host of tritones.

* General Abilities
* Demigod Abilities
* Rare Abilities

* **ADHD**: Like most demigods, they often possess inborn supernatural battle reflexes and senses that they can use to analyse the fighting style of their opponent.
* **Dyslexia**: Often their brain is hard-wired for reading Ancient Greek instead of modern languages.
* **Physically enhanced:** As children of a minor god they are peak level-2x stronger, faster, more agile and durable, better senses, healing factor and reflexes than a peak mortal.
	+ **Super strength:** Females can overhead lift 800-1,600 lbs and bench-press 1,100-2,200 lbs {depending on mortal genetics, training, age and health}.Males can overhead lift 1,000-2,000 lbs and bench-press 1,500-3,000 lbs {depending on mortal genetics, training, age and health}.
	+ **Super speed:** Females are naturally very fast due to their strong leg muscles and swim 36-48 knots {depending on mortal genetics, training, age and health}. Males can run even faster though not by a lot and swim 45-60 knots.
	+ **Super agility:** They are extremely agile.
	+ **Super durability:** They are much more durable than peak humans.
	+ **Super sense's:** Their sight, smell and hearing are enhanced.
	+ **Healing factor:** They heal faster than ordinary mortals.
	+ **Super stamina:** They have enhanced stamina.
* **Dreams:** Like all demigods they can dream of actions of the past or what is happening in the present it may be presented as symbolically or literally.

- **Hydrokinesis:** They can shape, manipulate and solidify water or other aqueous liquids.
	* **Water induced abilities:** When touching water their strength, speed, agility increases as well as their mind is much more clearer.
	* **Aquatic breathing:** They can breathe underwater.
	* **Water solidification:** They can solidify water into near impenetrable constructs.
	* **Water immunity:** They are immune to water pressure.
	* **Hydro-Vitakinesis:** They can heal external wounds using water. It cannot heal stuff like bruises or broken bones.
	* **Water sense:** They can sense any form of water as well as if its salty or fresh.
	* **Hydrogenesis:** They can create water.
	* **Water cushioning:** They can cushion or lessen the impact for others hitting the sea.
	* **Cyrokinesis{Limited}:** They can control and manipulate ice though it is generally very hard for them and requires practice.
	* **Atmóskinesis:** They can control and manipulate steam this is even harder to manipulate than ice.
	* **Toxikinesis{Limited}:** They can control and manipulate aqueous poisons or venoms.
	* **Water walking:** They can walk on water.
	* **Night vision:** They can see in the dark underwater.
	* **Air bubbles:** They can create air bubbles allowing others to breathe.
	* **Dryness:** They can will themselves, others or objects to be perfectly dry underwater even allowing fire to exist underwater.
	* **Fire resistance:** They are highly resistant to fire and lava only the hottest flames bothering or burning them.

- **Watercraft manipulation:** They have the telekinetic ability to control boats and ships. They also know exactly how to work the boats and what all the parts do.
	* **Pathfinding's:** When they are in salt water, they always know their exact nautical coordinates, wherever they are (such as in water or on a ship or boat)

- **Navy training:** They have embedded navy training.

- **Zoolingausim:** They can talk to, command and understand aquatic animals.

- **Phase change:** They can turn water into ice, snow, frost or steam and vice versa.

- **Phobikinesis{Limited}:** By blowing through a conch horn/shell they can inspire fear into their enemies.

- **Mermaid form:** They can switch between legs or a fish tail.

### **General Personality Traits**

They are natural leaders as well as can be vain and possessive.

### **General Appearance**

They tend to have sea green eyes or blue eyes.

### **Tattoo**

If a child of Triton/Triton {Roman} spend a year in Camp Jupiter they get a SPQR tattoo of a conch shell with a trident dedicated to their father.