recursal/Fanatic-Fandom huggingface dataset:
Kagemaru

Kagemaru, the immortal shadow, is the legendary master of the Asakura ninja clan. This incredible fighter has come to the old continent, for the first time in his life, to establish contact for his clan with the organizations fighting for supremacy there.

### Dark Wanderer Optional Leader Prowler Mystic — Lv. 55 (small base)

**Summoner Level:** 1
**Affinity:** Dark

**Innate Abilities:** Ranged Attack 12 Inches
**Shadow Warrior:** When Kagemaru makes a Basic Attack, if he is Hidden he isn’t revealed as usual and remains Hidden.

**oo — Stealth (Subterfuge, Effect)**
Kagemaru becomes Hidden. **Upkeep: o**

**oo — Tenchu (Subterfuge, Attack)**
+5 Attack / +4 Damage. This Attack can only be used if Kagemaru is Hidden.

**ooo — Kage (Subterfuge, Dodge, Escape)**
+1 Defense. If Kagemaru successfully Dodges, he can automatically Escape from combat, move up to 8 inches, and become Hidden.

**oooo — Kirin (Ki, Charge)**
+5 Attack.

### Master Shinobi

**Optional Leader:** You may choose to use this skill card when Kagemaru is in your party. If you do, Kagemaru gains +5 levels, has the abilities on this card, and is a Leader.
**Kurohagane Sword:** Kagemaru uses his Secondary Attack Attribute for all Attacks.
**Master Shinobi:** Kagemaru’s Party can include up to two more Shinobi than is normally allowed by their level limit.
**Elite Shinobi:** The Cost of Shinobi included in Kagemaru’s Party is decreased by 5 levels. This reductions is applied only for figuring the Shinobi’s cost to include in the Party.
Saint Hazael

Hazael, the predestined girl, is the only person in the almost thousand years of Abel history that has been declared a saint
even before being born. She came into the world marked by one of the prophecies of Grimoire, who foretold centuries ago that Hazael’s powers would be indispensable in the darkest moments of the Church. The Saint has an innate talent for invocation and she is capable of calling sacred creatures with the same simplicity that others breathe. She does not possess intrinsic knowledge of rituals, nor does she need it; elements respond to her as though they where her old friends.

### Licht Kirche Kämpfer/Mystiker - St. 55+

**Beschwörungsstufe:** 2 **Zugehörigkeit:** Licht
**Automatische Fähigkeiten:** Flug

**oooo - Heiliger Sturmangriff (Ki, Sturmangriff)**
+2 Schaden. Heiliger Sturm verursacht Wurf.

**oo - Exorzismus (Magie, Effekt)**
Ein gegnerischer Charakter der Dunkelheit innerhalb von Hazael Kontrollzone verliert 6 Lebenspunkte. Effekt 14. **Limit:** Einmal pro Runde.

**oo - Geflügelter Hurrikan (Ki, Effekt)**
Alle gegnerischen Charaktere mit kleiner Basis im Nahkampfkontakt mit Hazael werden 2 Zoll bewegt. Hazaels Spieler entscheidet die Richtung der Bewegung wie beim Stoßen.

**oo - Schildmauer (Magie, Ausweichen)**
+3 Ausweichen. Hazael bekommt bis zum Ende der Runde +2 Rüstung.
Azriel

The name of the Inquisitor Azriel has become legend among the ranks of the 13th Cardinal's agents. Gifted with skills only equal to his malice toward anyone who defies the Abel's Church, this dark hunter travels throughout Gaia killing his master's enemies without regret or pity.

### Dunkelheit Kirche Kämpfer - St. 50

**ooo - Die Hölle heraufbeschwören (Ki, Angriff)**
+5 Angriff.

**oo - Versprochene Schmerzen (Ki, Angriff, Reagierend)**
+5 Angriff. Versprochene Schmerzen kann nur in dem Moment benutzt werden, in dem Azriel Schaden von einem feindlichen Modell erhält. Dieses feindliche Modell muss Ziel dieser Attacke sein.

**ooo - Flügel der Sünde (Ki, Angriff)**
+6 Angriff. Wenn Flügel der Sünde Schaden verursacht, erhält das Zielmodell Verhängnis Stufe 2. Effekt 15. Um diese Fähigkeit zu nutzen, muss Azriel 6 oder weniger Lebenspunkte haben.
Ecology of the Higher Powers

The gods or Estelar are pandimensional beings of tremendous power and influence. They have been gifted an Elan Synderes known as a Divine Spark from Aion and Adrasteia, which mortals call the Elder High Gods. This Divine Spark grants them tremendous power and a host of abilities to execute their dominion over an aspect of creation. The original number of the gods has been lost in antiquity, we do know each held a single portfolio to oversee a specific purpose of reality. They are the arbiters of this Dominion and the control of the domain . Ideas, emotions, races of creatures, schools of magic, and other topics related to mortal existence could all become part of a deity's domain.

The Estelar were not the Elder High Gods first creations. That fell to the Primogen. Primogen are beings whose very existence forces realty to adhere to The Purpose.They do not oversee, or manage, nor collect souls or have an Elan Synderes. They simply are, and by being, the very metaphysical world takes shape and exists. At some point the Primogen became anharmonic with the Elder Gods Purpose and tried to usper their power. The Estelar were created, and together the Elder Gods and Estelar imprisoned the Primogen. No one knows where or how this happened. The Gods were then set to their task and thus, the Elder Gods did depart.

Many Ages passed. During the previous age to this one, what mortals call the Gods War, many gods perished and their Domains were folded into or claimed by the current patheon. What became of their Elan Synderes, or how the Domains passed to others is unknown. We do not even know if there are lost or unclaimed domains to this day. Some believe that the elevation of the Saints is The Purpose restoring the original hierarchy that was created by the Elder Gods, and one day, they will become full deities in their own right.

**Tiers of the Greater Beings**

**The Elan Synderes**

**Mortal Souls**

**Primogen**

**Heart of Darkness**
Sylvain

Die Menschen von Gaïa wissen nicht dass noch andere humanoide Rassen oder gar das Übernatürliche existieren. Die letzten Fragmente an Wissen sind über die Jahrhunderte zu Märchen und Sagen verkommen.
Selbst die Organisation Samael ist unbekannt (selbst für andere geheime Organisationen).
Nichts desto trotz werde ich euch nach und nach die anderen Rassen die auch auf Gaïa wandeln vorstellen.
Ebenso wird es einen kurzen Absatz zu den jeweiligen Nephilim geben, den Menschen, die mit der Seele einer der alten Rassen geboren wurden.

Fangen wir also mit der an, von der die meisten schon was gehört haben: **Die Sylvain**

Ein Mensch würde die Sylvain, sollte er je einen zu GEsicht bekommen, als Elfen bezeichnen. Wie die Elfen aus den Märchen Gaïas sind die Sylvain von großem Wuchs und besitzen einen schönen Körperbau. Die am weitesten verbreitete Haarfarbe ist blond, während die Farbe der Augen jede erdenkliche sein kann. Das markanteste merkmal jedoch dürften die spitz zulaufenden Ohren sein.
Ihre biologische Uhr tickt ungefähr 100mal langsamer als die eines Menschen, somit ist ein 300 Jahre alter Sylvain mit einem 30 jährigen Menschen zu vergleichen.
Durch ihre Langlebigkeit geprägt sind sie eine Rasse die Probleme gerne aussitzt, sich selber lösen lassen. Auch ist Beständigkeit etwas was sie schätzen, und man kann sie nicht gerade als eine kriegerische Rasse bezeichnen (was aber nicht heißt dass sie sich nicht verteidigen können wenn es sein muss).
Jeder Sylvain beherrscht Magie und sieht sie als selbstverständlich an, sogar als Lebensgrundlage. Nur in seltenen Fällen werden Elfen geboren die keine Magie beherrschen, sie sind Ausgestoßene ihrer eigenen Kultur, da die Sylvain der Meinung sind, dass diese „Dunkelelfen“ keine vollständige Seele haben.
Die Sylvain sind stark mit dem Licht verbunden und vielleicht sogar C’iels liebste Rasse die je Gaïa betreten hat.

**Nephilim:**
Unter den Nephilim sind die Sylvain die mit der größten Anzahl. Wie ihre Ahnen, beherrscht auch jeder Sylvain-Nephilim die Magie.
Nach einer normalen Kindheit setzt ihr Alterungsprozess in ihren besten Jahren aus bis sie ca. das 80. Lebensjahr erreichen. Erst dann werden sie allmählich alt, womit die meisten Sylvain-Nephilim mehr als 100 Jahre alt werden.
Wie die richtigen Sylvain besitzen auch die Nephilim einen schönen Körperwuchs, und bei so manchem haben sogar die Ohren eine leicht geformte Spitze.
Goethia

Goethia is the most modern of the Combat Gears developed by Wissenchaft.
Using the science of the Lost Logias, this artifact of destruction is capable of
devastating entire armies with its powerful technomagic weapons.

### Neutral Wissenschaft Warrior/Mystic — Lv. 50+ (medium base)

**Innate Abilities:** Ranged Attack (16 inches), Flight, Immunity (Poison), Damage Resistance.
**Homing Lasers:** Goethia's Ranged Attacks do not require Line of Sight. If Goethia cannot draw Line of Sight to a target, then it applies the penalty for Hard Cover to its Attack. This ability may not be used to target Hidden Units.

**ooo — Goethe (Magic, Ranged Attack)**
Distance (12 inches), +1 Attack / +1 Damage. If this Attack hits its target, then all Characters within 2 inches of the target also suffer the Attack. Goethe is not affected by the Homing Lasers rule.

**ooo — Calamity Rain (Magic, Ranged Attack)**
Distance (16 inches). Goethia makes three consecutive Ranged Attacks. Each Attack must target a different unit, or it cannot be made. **Limit:** Once per game.

#### Pilot

**Gear:** A Gear cannot have Advantage cards associated and you must select a Pilot for it. The cost of the Pilot is added to the Gear's Level. The Pilot selected for a Gear determines the number of Actions Points it will recover per Turn and may give additional abilities.
**Unique Pilot:** The same Pilot cannot be selected more than once in the same party, regardless of the Gear he is in.
**Technomagical Powered Armor:** You can take any number of Goethia Gears in your party, as long as you follow the Unique Pilot rule.

**Valeria Strauss — Lv. +10**
**Recharge: ooo**
**Innate Abilities:** Advanced Deployment.
**Indomitable:** Goethia increases its Speed by 2 inches.

**Frederick Mausser — Lv. +15**
**Recharge: ooo**
**Marksmanship:** Goethia obtains +1 Attack to its Ranged Attacks.
**Aimed Shot:** If Goethia doesn't use any Movement during its activation, it gets +1 Attack to its Ranged Attacks that Turn. This bonus stacks with Marksmanship.

**Edgard Ivanesku — Lv. +0**
**Recharge: oo**
Geschichte

*Wie konnten wir vergessen?*

*Immer wenn ich diese Erzählung beginne,*

*unsere Geschichte, dann kommt mir diese Frage in den Sinn. Und selbst*

*jetzt, an der Schwelle eines neuen Jahrtausends, habe ich keine*

*Antwort parat. Wir verloren alles. In einem Augenblick*

*wurde uns alles genommen, was uns gehörte, und wir wurden in die*

*Dunkelheit der Grenzen unseres eigenen Wissens gestoßen. Wie Tränen in einem*

*Meer der Geschichte bewegten wir uns entlang eines unsicheren*

*Pfades, ahnungslos ob unseres Zustands, während die Welt, die wir*

*erschaffen hatten, um uns auseinanderbrach. War dies unsere Strafe? Oder unsere Erlösung?*

## DIE ZEIT DES CHAOS

Aus der Sicht der Menschheit ist die

Geschichtsschreibung vor dem Erscheinen des Messias verwirrend und

ungenau. Dies ist vor allem die Schuld der Kirche und Tol Raukos, die alle

Informationen zerstörten, von denen die Leute nichts wissen sollten.

Dennoch sind, durch sorgfältige mündliche Überlieferung und die geheime

Arbeit bestimmter Historiker, einige Bruchstücke dieser vergangenen Ära

erhalten geblieben. Die Ursprünge der langen Ära, die als Zeit

des Chaos' bekannt ist, sind unbekannt. Die meisten Quellen

stimmen darin überein, dass es in Folge eines apokalyptischen Konflikts

begann, der als Krieg der Dunkelheit bezeichnet wird. Nur wenige

Aussagen existieren über die Zeit vor mehr als zehntausend Jahren vor

dem Erscheinen Abels. Fest steht nur, dass es sich um einen außerordentlich

langen Zeitraum handelte, der den Aufstieg und Fall vieler

großer Reiche sah. Tatsächlich haben viele heutige Kulturen von Gaia ihren

Ursprung in diesen langen Jahrhunderten des Chaos '. Diese Ära war angefiillt mit unvorstellbaren

Wundern ebenso wie mit fürchterlichem Grauen. Die Menschheit

wandelte Seite an Seite mit Wesen, die heute nur noch als

Märchengestalten gelten. Jedes Land hat seine eigenen Legenden über das Ende

jenes Zeitalters; darunter die Mythen von Holst in den nördlichen Mooren,

die Verkündung von EI-Eyad in den brennenden Wüstensanden oder

das Verschwinden des Ewigen Kaisers im fernen Varja. Doch diese Geschichten sollen ein andermal

erzählt werden.

## DAS ERSCHEINEN DES MESSIAS

Es begab sich, dass in der Zeit der Verwirrung

und des Chaos' einer erschien, der alles veränderte. Aus der

Finsternis der Geschichte erwuchs ein Kind, das uns eine neue Bestimmung zeigen

würde, von der wir nie geträumt hatten; ein schlichtes Kind, das

kurz darauf die Grundfesten der Welt erschüttern würde. Trotz seiner

bescheidenen Herkunft würden selbst die mächtigsten Könige und Kaiser vor

ihm niederknien. Heute ist er unter vielen Namen bekannt, doch der

erste, unter dem wir ihn kannten, war Abel.
Team Lords Of The Abyss

**Type:** Plot.
**Characters:** Deadmoon, Jerome & Hel.

Deadmoon, Jerome and Hel form a Team and receive the following special abilities:

* **Hel's Additional Abilities**

**Shadow Step:** Hel gains Advanced Deployment and Infiltration.
**Combination Attack:** If Hel is engaged in hand-to-hand combat with the same unit as Jerome she gains +1 Attack and +1 Defense against that enemy.

* **Jerome's Additional Abilities**

**Shadow Step:** Jerome gains Advanced Deployment.
**Blood Bond:** If Hel dies, Jerome may be removed from play in her place. When this ability is used Hel recovers all her lost Life Points.
**Combination Attack:** If Jerome is engaged in hand-to-hand with the same unit as Helhe gains +1 Attack and +1 Defense against that enemy.

* **Deadmoon's Additional Abilities**

**Shadow Step:** Deadmoon gains Advanced Deployment and Infiltration.
**Zone of Darkness:** Hel and Jerome benefit from the effects of Shadow of the Moon if they are within 4 Inches of Deadmoon. That is, no enemy unit farther than 6 Inches from Deadmoon has line of sight with them.
Team Kujaku & Takanosuke

**Type:** Plot
**Characters:** Kujaku Hime and Takanosuke

Kujaku Hime and Takanosuke form a Team. While both stay in play, they gain the following special skills:

* **Takanosuke's Additional Skill**

**o — Guardian (Special, Reactive)**
Takanosuke is able to interchange his actual position with Kujaku Hime at any time if she is within his Control Zone. This skill may be used even if she is the target of an Attack, Charge or negative Effect. Guardian may not be activated if Takanosuke is engaged in Hand-to-hand combat with an enemy unit.
**Limit:** 1 per turn.

* **Kujaku Hime's Additional Skill**

**Kage Combo:** Immediately following a Kage Shuriken attack from Takanosuke, Kujaku Hime may execute a single offensive action (Attack, Charge, or Special Offensive Ability) against the same target as a Reactive Action. The action cost of the executed attack remains the same.
Cordelia Rosalind

With Cordelia’s enhanced senses and armed with the latest Wissenchaft technology, she is the best sniper throughout all of Gaïa.

### Dark Wissenschaft Prowler — Lv. 45 (small base)

**Innate Abilities:** Advanced Deployment, Cordelia may have two Advantage Cards attached to her.

**oo — Stealth (Subterfuge, Effect)**
Cordelia becomes Hidden. **Upkeep: o**

**oo — Dark Sniper (Subterfuge, Ranged Attack)**
Distance (20 inches). +1 Attack / +4 Damage / -2 Armor. This skill can only be used if Cordelia is Hidden.

**ooo — Hollow Bullet (Subterfuge, Ranged Attack)**
Distance (20 inches). +4 Attack / +4 Damage / -4 Armor. This skill can only be used if Cordelia is Hidden.

**ooo — Vortex Shot (Magic, Ranged Attack)**
Distance (16 inches). +2 Attack / +5 Damage. If this Attack hits the target, all units within 2 inches of the target character also suffer the Attack.

### Solomon's Logias

**Optical Camouflage:** Cordelia does not lose her Hidden status while using Dark Sniper or Hollow Bullet if she is not within an enemy unit's Control Zone.

**Energy Overdrive:** Cordelia may only do one Ranged Attack per Turn, even if she obtains enough Action Points to attack more than once.

**Stealth Attacks:** Dark Sniper and Hollow Bullet attacks can not be intercepted by the Shield maneuver.
Type-012 Hunter

The Hunters are powerful, beastly, necromantic weapons made by Black Sun. They are a deadly combination of strength, brutality, and supernatural speed.

### Neutral Black Sun Prowler Undead — Lv. 35+

**Influence:** 1 **Uncontrollable:** 9+
**Availability:** Type-012s aren’t unique and you may include 1 for every 150 levels available to your party.
**Innate Ability:** Damage Resistance.
**Modified Claws and Jaws:** Attack made by the Type-012 ignore 1 point of the target's armor.
**Dead Eyes:** The Type-012 gets +1 to its Seek rolls.
**Regeneration:** The Type-012 recovers 3 Life Points at the beginning of each Recovery Phase.
**Primary Rabies:** Whenever the Type-012 takes Damage, it must make an Uncontrollable check.
**Berserker:** While out of control, the Type-012 gets +1 Attack and +1 Damage.

**ooo — Coil (Ki, Charge)**
+2 Damage, This attack causes Throw. While the Type-012 is out of control, it will always use this Charge instead of the Basic Charge.

### Modifications

A Type-012: Hunter may be given one of the following upgrades, increasing their basic Level by the amount noted:

**Type-012a: Viper — Level: +5**
Whenever an attack made by the Type-012a deals damage, its target suffers Poison Lv. 2. Effect 17.

**Type-012b: Deathseeker — Level: +5**
The Type-012b gets Open Movement and doesn’t require Line of Sight to declare a Charge against an enemy Unit.

**Type-012c: Regenerating — Level: +5**
The Type-012c recover 6 LP instead of 3 at the beginning of each Recovery Phase.

**Type-013: Advance Hunter — Level: +10**
The Type-013 recovers an additional Action Point per turn, and no longer has the Primary Rabies ability.

In addition to one of the above options, the Type-012 may also be given the following upgrade, increasing their basic Level by the amount noted:

**Final Protocol — Level: +5**
When the LP of the Type-012 reaches 0 or less, remove it from the game as normal and replace it with a marker the same size as it base. At the beginning of the next Action Phase, before any Character is activated, make an attack (6 ATT / 6 DAM) that effects all Units within 3 inches of the marker. Remove the marker after the attack is resolved.
Sophia Ilmora

Sophia is the last descendant of the legendary Sage Calandra Ilmora and like her ancestor, she is gifted with one of the most brilliant minds of Gaïa. Bored with her tedious studies, she has decided to wander the world looking for things that awaken her interest.

### Neutral Wanderer Prowler — Lv. 35 (small base)

**ooo — Organization (Subterfuge, Reactive)**
One friendly unit inside Sophia's Control Zone recovers one Action Point.

**oo — Offensive Analysis (Subterfuge, Reactive)**
One friendly unit inside Sophia's Control Zone obtains +2 to its Attack until the end of the turn. This skill can only be used once per turn on the same character.

**oo — Defensive Analysis (Subterfuge, Reactive)**
One friendly unit inside Sophia's Control Zone obtains +2 to its Defense until the end of the turn. This skill can only be used once per turn on the same character.
Damaris

Damaris' appearance hides the dark side of this Church Saint.

**oo — Dark Power (Magic, Effect)**
A unit within Damaris' Control Zone gets +2 Attack until the end of the turn and Doom Lv. 1. Effect 16 (only if used on enemy). **Limit:** Once per turn.

**oo — Spirit Link (Magic, Effect, Reactive)**
When a friendly unit within Damaris' Control Zone is destroyed, you may use this ability to have them remain in play until the end of the turn instead of being removed immediately. The destroyed unit gets Intangible and can't be damaged in anyway or removed from the game until the end of the turn.

**o — Life Link (Magic, Effect, Reactive)**
When a friendly unit within Damaris' Control Zone is destroyed, another friendly unit, also in Damaris' Control Zone, recovers 1 LP for every 5 levels of the destroyed character.

**o — Death Link (Magic, Effect, Reactive)**
When a friendly unit within Damaris' Control Zone is destroyed, all enemy units within Damaris' Control Zone each take 5 damage. Effect 15.
Legion

There is no greater power in Samael than the Dark Wyrm Legion Ramses, the ancient Stygian emperor who merged his soul with one of the seven Dragons of Gaira. No power can match him. No enemy, mortal or immortal, can stand in his way. He is, without doubt, the greatest of the Fallen Angels.

### Dark Samael Leader Warrior — Lv. 100 (large base)

**Innate Abilities:** Damage Resistance, Immunity (Blind, Doom and Paralyzed) and Flight.
**Dragon:** Legion cannot be associated with Advantage Cards.
**Unstoppable:** Legion can leave Hand-to-hand Combat without having to have successfully used an Escape action previously. This skill only works against enemy units with smaller base than Legion's.
**Destroyer:** Before Legion makes a basic Attack, choose whether it will either affect all units that are within 2 inches of him, or cause Throw.

**oo — Gaira Chains (Special Effect)**
An enemy unit within Legion's Control Zone suffers Paralyzed Lv. 2. Effect 15. **Limit:** Once per turn.

**ooooo — Vortex Nova (Ki, Ranged Attack)**
+1 Attack. Draw a straight line between Legion and a point on the board that he has Line of Sight to within 24 inches of him. Units that are touched by the line are attacked by Vortex Nova. Vortex Nova causes Throw.

### Wyrm of Darkness

**Disaster:** Put a Disaster token on Legion for every 10 points of damage he has suffered.

**oo — Prelude to Destruction (Magic, Effect)**
Put a Disaster on Legion. **Limit:** Once per turn.

**oo — Catastrophe (Special Effect, Reactive)**
Catastrophe affects every unit on the board other than Legion, including Hidden ones. The effect of this ability depends on the number of Disaster tokens spent.

* 1 token — Disgrace: Positive State tokens are removed.
* 2 tokens — Eternal Darkness: Control Zones are reduced by 2 inches and Ranged Attacks have their Distance reduced by 4 inches until the end of the turn. This ability can only be used during the Upkeep Phase.
* 3 tokens — Wings of Shadow: Units suffer -2 Defence -2 Armor until the end of the turn. This ability can only be used during the Upkeep Phase.
* 4 tokens — Doom: Units suffer Doom Lv. 1. No Resistance rolls allowed.
* 5 tokens — The End: Units lose 4 LP. This loss cannot reduce a unit below 1 LP. This ability can only be used during the Upkeep Phase.
Veronica

In her own words, Veronica Cortes is the best thief in Gaïa, and nothing is going to stop her to prove it to everyone. Gaining inhuman physical skill through The Process and an incomparable six sense, her subterfuge skills are simply beyond the imagination of anyone.

### Neutral Wissenschaft Prowler — Lv. 30 (small base)

**Equipment:** Veronica may have two Advantage Cards attached to her.
**Instinct:** Any enemy unit in base contact with Veronica must reveal its Advantage Cards.

**oo — Stealth (Subterfuge, Effect)**
Veronica becomes Hidden. **Upkeep: o**

**oo — Forgetful Kiss (Subterfuge, Attack)**
+4 Attack / +3 Damage. This skill can only be used if Veronica is Hidden.

**ooo — Deadly Dance (Subterfuge, Attack)**
Veronica may make up to two attacks against the same target.

### Princess of Thieves

**oo — Master Theft (Subterfuge, Effect)**
Veronica may take one Equipment Card from any enemy unit in base contact with her. This skill allows her to surpass the number Advantage Cards she has associated with her in the beginning of the game. If she can not use the stolen card because it is limited to one Archetype or Faction, she stores it. **Difficulty:** 4+

**o — Assignation (Subterfuge, Effect)**
Veronica may give an Equipment Card she is in possession of to a friendly unit in her Control Zone. This skill can not allow a character to surpass its Advantage Card limit.
Saint Astraega

Saint Astraega is the youngest person ever sanctified by the church. Often called the Saint Child, her control over the Tarot Arcana gives her unprecedented powers in assisting her companions in battle.

### Licht Kirche Mystiker - St. 40

**oo - Die Hohepriesterin (Magie, Effekt)**
Entferne zwei negative Status-Marken von einem freundlichen Charakter in Astraegas Kontrollzone.

**ooo - Die Enthaltsamkeit (Magie, Effekt)**
Ein freundlicher Charakter in Astraegas Kontrollzone erhält 1W10 Lebenspunkte zurück.

**oooo - Die Welt (Magie, Effekt)**
Ein freundlicher Charakter in Astraegas Kontrollzone wird bis zum Ende der Runde immun gegen allen Schaden. Diese Fähigkeit verhindert nicht den Lebenspunkteverlust durch Opfer.

**oooo Der Stern (Magie, Effekt, Reagierend)**
Diese Fähigkeit verhindert bis zu 10 Schadenspunkte eines einzelnen Angriffs gegen einen freundlichen Charakter in Astraegas Kontrollzone.
Harry (H220)

Harry or H220 is a Main character in Vicrailz

## Bio

Harry or Heavy Harry Remembers getting Built in Newport in 1941 and getting trained to haul the Overland but during his testing they shipped him to Albruy, He remembers seeing NSW loco's there and started to talk to a D57 goods Engine. he holds alot of Respect to everyone but can be Hot headed

He is based on H220 a steam train that is Preserved in the ARHS Museum In newport

## Appearences

1. Episode 2: Bernie And the Veloity
2. Episode 3: The Wedding Charter

## Trivia

* He was going to be voiced by Powerswap Papryus but was later recasted to Victor Tanzig
* in real life he is right next to Arthur in the Museum
* he was a Original 2013 Character
Die Insel Varja

Die beiden Länder Lannet und Shivat haben sich schon früher immer stark von der Außenwelt isoliert. Mehrmals gab

es Versuche sich unabhängig zu erklären, Versuche die vom geeinten Kaiserreich stets verhindert wurden. Nun, wo so viele Nationen das Kaiserreich verlassen haben, scheint der richtige Zeitpunkt gekommen zu sein, und beide Länder haben sich unabhängig voneinander vom Thron in Erzengel losgesagt.
Die Kultur besitzt kaum Einflüsse vom Festland und nur wenige Menschen sprechen Latein.
Die Grenze zwischen beiden Ländern wird von einem Gebirge gebildet, dessen Durchquerung wegen mangelnder Straßen und Pässe Wochen dauern kann.

#### Lannet

Der Norden Varjas lebt primär vom Fischen und Handel mit Phaion, sind doch Produkte und gerade Waffen aus

Lannet auf ganz Gaïa heiß begehrt.
Nichts desto trotz sind die Menschen Lannets sehr misstrauisch gegenüber Fremden aus dem Westen.
Die Menschen sind in zwei Kasten unterteilt, dem Adel und den Bauern. Die Adeligen (die auch allesamt einem der Samurai Clans angehören) sind die einzigen die Im Lande Waffen tragen dürfen.
Das Christentum ist hier kaum bekannt, dafür aber ein Glaube namens Shukyokami der den Glauben an Naturgeister, sogenannte Kamis beinhaltet. Alle Kamis sind Kinder des großen Kamis Varja.
Obwohl Lannet nur ein kleines land ist, beherbergt es doch eine erstaunlich große Anzahl an Menschen, die in den dicht bevölkerten Städten und Dörfern leben.
Der Herrscher des Landes ist Kaiser Akira Tachibana der über die fünf großen Clans gebietet. Für alle militärischen Belange des Landes, steht ihm ein Shogun zur Seite.

#### Shivat

Die Länderein im Süden Varjas sind fruchtbar und meist mit Nassreis, Sojabohnen oder Gewürzen bestellt. Ebenso

wie in Lannet ist man auch im Süden gegenüber Menschen vom Kontinent wenig tolerant, auch wenn die Abschottung nicht ganz so stark ist wie im Norden der Insel. Auch hier ist Shukyokami anscheinend die einzig bekannte Religion, auch wenn man einige wenige Bräuche vom Kaiserreich übernommen hat.
Das Land wird vom Goldenen Palast in Shan Lu aus zentral regiert, während die Adeligen der einzelnen Gebiete nur wenig Macht über ihre Ländereien haben.
Shivat ist auch das Geburtsland der meisten Kampfsportarten, und noch immer liegt im Gebirge das Kloster Maishen. Der größte Kampfsporttempel Gaïas. Alle 5 Jahre wird hier das große Kampsportturnier abgehalten dessen Ruf auf beiden Kontinenten weit bekannt ist.
Team Cerberus Division

**Type:** Plot
**Characters:** Daniella, Vayl, and Janus.

Daniella, Vayl and Janus form a Team and receive the following special abilities;

* **Janus' Additional Abilities**

**Team Leader:** Janus gains Critical Mastery.

* **Daniella's Additional Abilities**

**Team Snipe:** Daniella does not suffer the -1 for Ranged Attacks against an enemy unit engaged in Hand-to-Hand combat with either Janus or Vayl.

* **Vayl's Additional Abilities**

**Time Step:** During Vayl's activation he may place a Lv. 1 Slow counter on any Cerberus Division member in his Control Zone to place a Lv 1 Haste counter on another team member. The unit Vayl places the Haste counter on must be in his Control Zone and cannot be the one that got the Slow Counter.

**Daniella's Guardian:** Vayl gains Advanced Deployment.
Kane (K163)

Kane or K163 is the Central character and is the Narrator.

## Bio

Kane was Built back in the 40's when Steam was king and is known for his always positive views but he is not used to the modern era.

He also believes that Diesels have a point, somtimes...

He is based on A VR K class 2-8-0 from 1941 Numbered K163, which is now preserved in Moorooduc Victoria.

## Appearances

Episodes

* Episode One: The Runaway
* Episode Two: Berine And the V'locity
* Episode Three: The Wedding Charter

## Trivia

* he was going to be in the Original Vicrailz from 2013
* he was also going to to be in a book VRIM
* he is named after the Movie Citizen Kane
* the Creator has driven the locomotive
Team Saint Council

**Type:** Plot
**Characters:** Saint Evangeline and Saint Astraega

Evangeline and Astraega form a team and receive the following special abilities:

**Holy Essence:** If at the beginning of the Recovery Phase Evangeline and Astraega are still both in play, one of them can recover an additional Action Point.

* Evangeline's Additional Abilities:

**Holy Aura:** Evangeline's Control Zone increases by 2 inches.
**Superior Healing:** Evangeline's Healing Skill recovers 8 LP instead of 5.

* Astraega's Additional Abilities:

**Holy Aura:** Astraega's Control Zone is increased by 2 inches.
Caroline (C503)

Caroline or C503 is a Main character for Vicrailz

## Bio

Caroline is the main Freight loco for the Burra Burra railway and has the Highest horse power out of all the Diesels Combined, otherwise she may act boastful but she still respects Opinoins

Her Basis is a VR C class #503

## Appearences

1. Episode 1: The runaway
2. Episode 2: Bernie and the Velocity
3. Episode 3: The Wedding Charter (doesn't speak)

## Trivia

* she was going to be voiced by Time share but was recasted by a TTS voice
* she was added in after the creator got a C class model
The Runaway

The Runaway is the 1st episode in the series.

## Plot

Tommy the T class is a Reliable Locomotive when he has to get some Wool and send it to Melbourne*.*

He then meets up with Arthur who's Firebox was on fire had failed with the commuter train, When Kane Burts on to the screen and correct the line.

When the Air lines collapse, he rockets out of Control nearly hitting Robert A VR DERM, when he entered the Yard he manages to stop in time.

## Appearances

* 1st Appearance of Tommy
* 1st Appearence of Bernie
* 1st Appearance of Kane
* 1st Appearance of Robert
* 1st Appearance of Rodney

## Notes

* the Scrpit written in 2013 featured a Death, and was about a different loco (H220 at the time)
* the Titles had some early/Place holders Time Share Was playing a F class 2-4-2 tank then a M class she was later recasted as Caroline the C class and Trainz ELD78 was going to Play Harry
* Kane's model was in 2 differnet locactions when fliming
* Does not Feature Lighting Striker as Berine
* it was going feature Time share but I edited her due to her having Surgery
* the series was moved to another route after this
* Marice then became Caroline (C503)
* Trainz ELD78 later quit the series
Arthur (A2 995)

Arthur (A2 995) is a Medium Express loco for Vicrailz

## Bio

Arthur is sometimes boastful when he and 184 other A2 class locomotives used to haul expresses in Victoria until he was withdrawn

He sometimes hauls commuter trains and on rare occasions he would pull the express much to Bernie's Dismay

He is based on a VR A2 class 995 which is now preserved in the ARHS Railway museum

## Appearences

1. Episode one: The Runaway
2. Episode two: Bernie and the Velocity (doesn't speak)
3. Episode three: The wedding charter (doesn't speak)

## Trivia

1. one of the New Charaters added into Vicrailz after the creator traveled behind the Running A2, A2 986 he remembered the bark of the loco and fell in love with the A2
2. his Number keeps changing due to the creator forgetting the number
Tommy (T334)

**Tommy (T334)** is a Main Charater for Vicrailz.

He is voiced by Mrps T334 (the creator).

## Bio

Tommy is one of the Many of the T classes Built for the VR back in the 50's but he has had a lot of Experience with freight trains and the occasional passenger trains.

## Appearances

* Episode 1: The Runaway (main Character)
* Episode 2: Bernie and The Veloicty *(does not speak)*
* Episode 4: The Wedding Charter

## Trivia:

* It's the creator's favorite diesel locomotive.
* T334 was painted pink in 1987
* in Episodes 1, 2 & 3 his model was NSWGR46class'es model (which is on the DLS) it was later a Aus trainz Division model
Rabbitfur

"How can an entire clan go away?"

-Rabbitfur when Redstar announces that SkyClan departed in New Moon: Chapter 1

Rabbitfur is a gray tabby tom with a lighter muzzle and forepaws, plus he has dark copper eyes

## Appearances

### New Moon

Rabbitfur is first seen when Redstar meows about SkyClan leaving the forest and Rabbitfur pipes up saying how can an entire clan go away.
Bloompaw

“I knew it right when I heard the shriek that Redstar died.”

-Bloompaw after Redstar's death in New Moon: Chapter 2

Bloompaw is a gray tabby tom with yellow eyes

## Apprearances

### New Moon

Bloompaw comments on Seedpelt's yowl coming from the leader's den saying he thinks that Redstar died. Later, Bloompaw's statement then comes true when Seedpelt says so.

Bloompaw comes out of the apprentice's den along with his brother as they hear Seedstar's call. Bloompaw then says that how can the moon do anything with darkness when it is so bright.
Deerdapple

"What does the prophecy say?"

-Deerdapple when Seedstar mentions the prophecy in New Moon: Chapter 4

Deerdapple is a gray and black tabby she-cat

## Appearances

### New Moon

After Crowtail speaks to Moonkit, she is then mentioned by Crowtail saying he is going to speak with with her. Later, she hears Seedstar mention the prophecy, and then Deerdapple asks what did the prophecy say. Seedstar then replies saying that only when the moon is at it's height is when it can stop all darkness.
Grey

Grey Rhodes is a living shield. Protecting innocent lives is all that matters to him. A former agent of the Inquisition, legendary for his cold-blooded ruthlessness, he left that position to join the Knights of the Holy Order. Now, in penance for the lives he snuffed out, he has vowed to protect the innocent multitudes.

### Light Church Warrior — Lv. 40 (small base)

**Exaltation:** If at least one friendly Unit within Grey's Control Zone is below half of their starting Life Points, he gets +1 Attack and +1 Defense.
**Guardian:**Grey can Intercept a Charge or Ranged Attack from up to 4 inches away.
**The Promise:**Grey cannot destroy enemy Units. If any of his Attacks would reduce an enemy Unit to having less than 1 LP, it is left with 1 LP instead.

**ooo — Final Protection (Ki, Effect, Reactive)**
Activate this ability at the end of the Maintenance phase. For the rest of the Turn Grey can Dodge for free.

**oo — Lightning Retribution (Ki, Attack, Reactive)**
Attack +5. This Attack can only be used when an enemy Unit engaged with Grey makes an Attack against a friendly Unit other than Grey. This Attack is made after the enemy Unit rolls for its own attack.

**o — My life for Thine (Subterfuge, Effect, Reactive)**
When a friendly Unit within Grey's Control Zone is reduced to 0 or less Life Points, you may remove Grey from the game as a casualty to return the friendly unit to 1 life point.
Vicrailz Wiki

## Introduction to Vicrailz Wiki

Hello everyone and Welcome to the Vicrailz wiki

## Welcome to the Wiki

This Series Was started in April of 2017 but had it's Routes in 2013, This series had them become Dormant until 2017 when it was re-started

This then Became the main series on Mrps T334's Channel, Replacing the woodhead Chronicles,

## What is Vicrailz?

Vicrailz is set in Western Victoria and Eastern South Australia around this Fictional railway called "The Burra Burra Railway" in the modern day (Creative License when used) with a Squad of locomoties of the VR and SAR they go around delivering Cargo and Passengers, but most times they do it with 4th wall breaking, they also have to deal with Pacific National who want them to be out of service.

## Inspirations

* San Juan Trainz
* Melbourne Chornicles
* Rails of Highland Valley
* Cajon Railz
Gorsekit

“Birdflight can stay in ThunderClan with her kits, Swiftstar may have chased out SkyClan, but we must not let kits die.”

-Kestrelwing talking about Gorsekit and his sister in New Moon: Prolouge

Gorsekit is a dark tabby tom with amber eyes

## Appearances

### New Moon

Although unnamed, in the prologue he is mention by Birdflight saying he and his sister may not survive the journey. Gorsekit and his sister are then seen by Moonkit at their mother's belly.

Gorsekit is later seen being watched by Thrushkit as he moves around in his den.
Hempire Cup Strains

## **Monthly Strains**

Each month, players competing in the Hempire Cup are also competing in the Top Strains Monthly challenge. The player whose winning cup entry was also the highest for that strain type for the month receives a plant in their strain category (Sativa, Indica or Hybrid), for the entire month.

## **Group Strains**

These change a bit more frequently and are different for most players. The winning entry from the current race wins the space for their strain category, but it's only grown by the players who were in the same race as that winner.
Spottedkit

“Birdflight can stay in ThunderClan with her kits, Swiftstar may have chased out SkyClan, but we must not let kits die.”

-Kestrelwing talking about Spottedkit and Gorsekit in New Moon: Prolouge

Spottedkit is a dappled tortoiseshell she-cat with amber eyes

## Appearances

### New Moon

Although unnamed, Birdflight says that she can't take her kits on the journey. Later, Spottedkit and her brother are seen at their mother's belly.

Later, Spottedkit is being watched by Thrushkit as she moves around in her den.
Rodney (R761)

Rodney or R761 is a Main Character in Vicrailz

## Bio

Rodney is a Massive R class who acts pompus and claims he is the jewell of the Burra Burra railway (which is wrong)

Otherwise he is mainly assgined to Freight trains which he hates

he is based in a VR R class loco #761

## Appearences

1. Episode 1: The Runaway
2. Episode 3: The Wedding charter

## Trivia

* he is named after a Prominent driver in the steam world
* the creator has ridden behind him several times
The Light of the Moon Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
List of characters

This is a list of all characters who appear in *Super Phantom Cat 2* (*SPC2*) or *Super Phantom Cat* (*SPC*). For the backstory of any character on this list, see Story.

Note that any occurrences of "???" in this table indicate that no one who can obtain the designated value that the "???" is a substitute for has added it, so feel free to add the value if you can obtain it.
Weed on Wheels (WoW)

## **Level Required**

This entire page needs to be updated after updates to the game have changed the mechanics. Everything below is no longer relevant.

## **Trade**

Weed on Wheels is the location where you can sell products to in-game customers. Here you can either fill orders, or delete the current order and wait for a new order. If you choose to delete an order, there is a cool down period of 15 minutes before a new order arrives.

A player starts with only a handful of slots, but more can be added by purchasing them with diamonds.

If you are short on cash try filling the higher dollar valued orders, if you are trying to level up you may prefer the higher XP orders. There are many varying strategies, finding the one that works for you is key.

## **Prize Cases**

Every few days, players are given the opportunity to win cases in Weed on Wheels. In order to win, you must complete a set number of trades in a 24 hour period.

### *Cases are awarded after completing:*

1. First Case = 50 trades
2. Second Case = 120 trades + the previous 50 trades = 170 trades total required
3. Third Case = I personally haven't achieved the second case, if anyone knows the reqs for a third case, if one exists, please post :)
Thrushkit

“But I want to play with you and I think Featherkit doesn’t like me.”

-Thrushkit wanting Moonkit to play with him in New Moon: Chapter 1

Thrushkit is a light brown tabby tom with pale green eyes

## Appearances

### New Moon

Thrushkit is first seen when he is staring at Moonkit while she sleeps. Moonkit then wakes up and shoves him off. Moonkit asks him why he did that and he says he wanted somebody to play with him because he thinks Featherkit does not like him. Moonkit then agrees to play with him so she decides to play Pretend Hunting. Thrushkit decides he will be a warrior while Moonkit is a rabbit. Thushkit stalks and tries to pounce on Moonkit, but he misses and hits a pile of leaves instead. Moonkit though surprised by his stalking skills at such a young age. Thrushkit then says he's not the youngest anymore and noticing Moonkit's confused face, he shows her what he means.

Thrushkit is later mentioned by Featherkit saying she should not go to bed at the same time as him.

*More Coming Soon*
Factories

## **Grandma's House**

**RECIPES @ GRANDMA'S**
5 minutes
 Marshmellow (2)
 **2** | Chocolate (2)
10 Afghani
15 minutes
12 Hindu Kush
20 minutes
24 minutes
30 Nails
15 Cement
9 Steel
12h 00m
Level 40

## **Bakery**

**RECIPES @ BAKERY**
6 Skunk
20 minutes
12 Afghani
 Dank Donuts (2)
8 Northern Lights
 **2** | Brownie (4)
12 Hindu Kush
1 hour
12 G13 Haze
2 hours
$125,000
15 Planks
11 Bricks
3 Steel
16h 00m
 **4** | Cake (4)
15 G13 Haze
4 hours

## **Oil Factory**

**RECIPES @ OIL FACTORY**
8 minutes
10 Northern Lights
20 minutes
12 Sour Diesel
24 minutes
20 Planks
13 Bricks
5 Steel
20h 00m
 **4** | BH Oil (2)
15 Sour Diesel
30 minutes

## **Cannabis Factory**

**RECIPES @ CANNABIS FACTORY**
8 Chemdawg
45 minutes
10 Hindu Kush
1 hour 30 minutes
4 Haze
3 hours
25 Planks
15 Bricks
7 Steel
1d 00h
 **4** | Shatter (4)
15 Jack Herer
6 hours
Global Market

## **Trade**

This is where one can purchase items for upgrades or extra products to complete deals with customers. Additionally, products you sell in the Dispensary appear here to be sold to other players.

The Global Market contains random players product, there isn't a way to search for a particular product, nor player. While you have the option to refresh the market, doing so specifically searching for another player will only cause frustration; however, refreshing can improve your odds of finding specific items.

The Market refreshes every 5 minutes, so if you don't find what you are looking for the first time, keep checking back. You may also refresh the Market by watching video ads or by spending

diamonds.
Net Worth

## What is Net Worth?

Net Worth is a stat that represents the amount of total accumulative money earned, as well as net worth points collected from upgrading buildings, and statues found in each neighbourhood.

After a player reaches certain milestones in Net Worth points, they will be rewarded with items ranging from fertiliser and diamonds, to extremely rare finds like golden keys.

## How to earn Net Worth:

Net Worth is earned from a variety of sources in Hempire.

Every $2 earned in cash rewards the player with 1 point of Net Worth, no matter where the cash comes from.

Net Worth is earned from building new buildings, alongside upgrading said buildings and other structures (such as lights or air conditioning). Net Worth earned from upgrading or building is given as a set amount of points specific to the upgrade level itself.

Statues in neighbourhoods that the player has cleared of rubbish will allow the user to collect Net Worth every 2 hours. Buying trees, bushes, cars and other decorations will add to the amount of Net Worth collected from statues. An interesting thing to note is that the amount earned from one statue will be the same at every other statue, giving the player up to a total of 5 different Net Worth sources every 2 hours.

## FAQ:

General questions and information can generally be found in the café in-game.

Is Net Worth worth collecting?

(editors note: I am only level 28 and currently sitting at 1.4 million Net Worth) Net Worth is a stat that isn’t normally of a priority higher than upgrading, growing, breeding, etc. However, the rewards that Net Worth gives can be of high worth to the player, especially in the case of diamonds and golden keys.
Hempire Cup

The Hempire Cup is a tiered competition in which you can create your own strain to be used in game if you win. The top players of each Cup win a Common Gem which is used to move on to the next tier of the competition, other prizes include elusive Keys, Strain Icons, Epic Buds, and other prizes depending upon where one places. If you do not receive a common gem, you will remain in your current tier. Each higher tier has better prize options than the previous tier.

## **Tiers**

There are three ranks per Tier.

* Bronze III - Bronze I
* Silver III - Silver I
* Gold III - Gold I
* Platinum III - Platinum I
* Diamond III - Diamond I
* Legendary III - Legendary I

## **Advancing To Next Rank/Tier**

In order to move forward in the competition you must collect Common Gems. Each Rank requires a different amount, following this format: Bronze Tier 3 - 1 gem, Bronze Tier 2 - 2 gems, Bronze Tier 1 - 3 gems. The same goes for Silver through Diamond.

The amount of gems you can win depends upon which position you wind up in after the race. You remain in the same Tier/Rank until you have collected sufficient gems for entry into the next Tier/Rank.

## **Cup Strain Buds**

Each player receives 18 Cup Strain Buds to use during the Hempire Cup. A player must breed these 18 Strain Buds with Epic Buds and/or Legendary Buds in the Lab to improve the quality of the Cup Strain Bud. You can also win additional Cup Strain Buds by completing Weed on Wheels orders.

## **Epic Buds**

Epic Buds can be obtained by harvesting your plants or by purchasing them in the Global Market. Epic Buds have a Golden Leaf and cost more than traditional Buds. The more you improve the quality of your regular Buds, the more frequently Epics will drop during harvest, and the improved Epics will have a higher impact on on your Cup Strain Bud.

## **Legendary Buds**

Legendary Buds can be won occasionally in either from completing City Hall Tasks, or Street Deals, as well as be purchased in the Legendary Greenhouse.

Using more than 5-6 Legendary Buds during the Cup tends to be pointless and a waste of diamonds. They are most useful once you've hit 2000 quality points. If you carefully select your Epic Buds, you can do very well. Keep in mind, the more you improve your regular Buds, the better their Epics will help in competition.