Free Mantis Cruisers

The Free Mantis cruisers are the product of the Free Mantis working in close alliance with the Federation, and thus have a diverse set of crew and weaponry. They appear on page 7.

## **Layout A**

*The Free Mantis work in close relation with the Federation, and as such their ships can host a wide range of crew and weaponry.*

* Default Name: Bejerot
* Starting Crew: 2 Free Mantis, 1 Human Medic, 1 Engi
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (1)
	+ Mind Control (1)
	+ Piloting (1)
	+ Sensors (1)
* Starting Augments
	+ Synthesized Pheromones
	+ Energy Shield Bypass [X]
* Starting Resources
	+ 10
* Slots: 4 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Oh, I did not realise your ship was of Free Mantis origins. I didn't predict what valuable allies they would be, but I suppose it makes sense, with Mantis being such excellent fighters."* **(SHIP\_FREEMANTIS)**

### **Unlock**

* Travel to the prized hunting grounds of the Free Mantis and save a Free Mantis revolutionary from the clutches of the Hive to unlock this ship... OR defeat the flagship with any Hive Cruisers.

## **Layout B**

*While building this ship, the designers ran low on budget while trying to fit in a Cloaking system. Now, it only has room for a smaller Teleporter, so you must use stealth to protect yourself before you can send in more crew.*

* Default Name: Nightshade
* Starting Crew: 1 Engi, 1 Free Mantis Warlord, 1 Free Mantis
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (3)
	+ Oxygen (1)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (2)
	+ Cloaking (2)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ 'Pegasus' Burst Missiles
* Starting Augments
	+ Synthesized Pheromones
	+ Energy Shield Bypass [X]
* Starting Resources
	+ 10
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Oh, I did not realise your ship was of Free Mantis origins. I didn't predict what valuable allies they would be, but I suppose it makes sense, with Mantis being such excellent fighters."* **(SHIP\_FREEMANTIS)**

### **Unlock**

* Get to Sector 5 with the Free Mantis Cruiser Type A to unlock this ship.

## **Layout C**

*This ship is equipped with a Zoltan Shield in return for its Shield Bypass. However, it lacks in reactor power to properly sustain its systems.*

* Default Name: Cristatus
* Starting Crew: 2 Free Mantis, 1 Duskbringer Martyr
* Starting Reactor: 4
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (3)
	+ Clonebay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
	+ Battery (1)
* Starting Weapons
	+ Zoltan Deleter
	+ Laser Chainger
* Starting Augments
	+ Synthesized Pheromones
	+ Zoltan Shield
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Oh, I did not realise your ship was of Free Mantis origins. I didn't predict what valuable allies they would be, but I suppose it makes sense, with Mantis being such excellent fighters."* **(SHIP\_FREEMANTIS)**

### **Unlock**

* Get to Sector 5 with the Free Mantis Cruiser Type B or beat the game with the Free Mantis Cruiser Type A to unlock this ship.