Divine Magic

Divine magic is drawn from extraplanar sources, the user
aligns their mind, body and actions with the philosophical values attributed to
that plane and as the link becomes more pronounced the amount of energy that
can be drawn increases as well.

There are many different planes to draw from often called
"Spheres" Each one is ruled and populated by an extra planar entity
that is created from the raw energy abundant in those planes.

The most common ways to achieve these alignments is to focus
on a religious text, Saint, Holy Symbol or religious leader and follows the
tenets therein, sometimes different spheres can require opposing focuses, It is
entirely up to the individual to justify and reconcile these differences in
their own mind

**Subdiaconate:** A subdiaconate has 5
skill ranks in a sphere and has demonstrated it as a virtue on multiple
occasions

**Diaconate:** A Diaconate has 10 skill
ranks in a sphere and encourages their virtue in others

**Presbyterate:** A Presbyterate has 15
skill ranks in a sphere and has instructed at least ten others in the sphere to
share its experience

**Episcopate:** An Episcopate has at least
20 skill ranks in a sphere and has communed with an outsider embodying their
sphere

**Area of effect: One**
Creature

**Duration: 4 + Freedom**
Ranks

**Save/Defence: None**

**Resistance: N/A**

The touched creature gains +1 to movement and all slow effects
effects are removed, In addition the target may move through difficult terrain
at no penalty.

**Subdiaconate:** Movement increased by
2

**Diaconate:** Movement increased by 3

**Presbyterate:** Oppose slow effects at
10+skill

**Episcopate:** Remove all Shackles, Restraints.

**Area of effect:**
Touched Creature

**Duration: 4 +**
Retribution ranks

**Save/Defence: None**

**Resistance: N/A**

Any enemy that strikes your target suffers  1 damage for each damage dice they roll
against you.

**Subdiaconate:** 2 damage per dice
rolled

**Diaconate:** Targeted Spells directed at
you also deal 2 damage

**Presbyterate:** Controlled creatures
now damage their owner

**Episcopate:** On death deal your
retribution skill in damage

### Deception

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 +**
Deception ranks

**Save/Defence: None**

**Resistance: N/A**

The target gains advantage on all diplomatic rolls for the
spells duration.

**Subdiaconate:** Target may add their
charisma modifier twice

**Diaconate:** Advantage on Disguise rolls

**Presbyterate:** Opponents must mind
save DC10+skill or forget the conversation they just had

**Episcopate:** Target can use diplomacy to
plant false memories

### Fortune

**Range: Touch**

**Area of effect:**
Touched Creature

**Duration: 4 + Fortune**
ranks

**Save/Defence: None**

**Resistance: N/A**

Any 1’s rolled by the target for any check become 20 for the
spells duration.

**Subdiaconate:** The target may re-roll
any damage dice that roll a 1.

**Diaconate:** Any 1’s rolled for
damage become the maximum result instead.

**Presbyterate:** Your critical
multiplier increases by 2.

**Episcopate:** Any 2’s rolled for the
spells duration becomes 20’s instead.

### Curiosity

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: 4 +**
Curiosity ranks

**Save/Defence: Soul DC**
10 + Curiosity ranks.

**Resistance: N/A**

Target must make a soul save or reveal their AC and DR
scores

**Subdiaconate:**Also reveals weapon skills

**Diaconate:** Also reveals
resistances

**Presbyterate:** Also reveals saving
throws

**Episcopate:** Also reveals skills

### Righteous

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 +**
Righteous ranks

**Save/Defence: None**

**Resistance: N/A**

The target gains a +4 to all attack rolls against Undead and
Demons.

**Subdiaconate:** Gain an additional
damage dice

**Diaconate:**gain +4 to saves against effects from
Undead & demons

**Presbyterate:** Immune to critical
hits from undead & demons

**Episcopate:** Threat range increased
by 3 against undead & demons

### Honour

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: 4 + Honour**
ranks

**Save/Defence: Soul DC**
10 + Honour ranks.

**Resistance: N/A**

If the spell is successful you enter into a duel with your
opponent, You both gain a +5 bonus to AC and DR against anyone other than your
honour target and receive a -5 penalty to any action not directed at your
target.

**Subdiaconate:** Cannot use missile
weapons against others outside the duel

**Diaconate:** Disadvantage for
either party to attack outside the duel

**Presbyterate:** +4 to saves against
anyone outside the duel

**Episcopate:** +10DR against anyone
outside the duel

### Generosity

**Range: Line of sight**

**Area of effect: One**
Creature other than yourself

**Duration: 4 +**
Generosity ranks

**Save/Defence: None**

**Resistance: N/A**

Any spells the target casts for this spells duration have
their effects increased by 2 levels in the relevant skills.

**Subdiaconate:** spells increase by 4 levels

**Diaconate:** + spells gain advantage to hit

**Presbyterate:** + opponents get
disadvantage to resist

**Episcopate:** Next spell is maximised

### Temperance

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: 4 +**
Temperance ranks

**Save/Defence: None**

**Resistance: N/A**

Any attack that would be fatal is instead reduced by an
amount equal to your skill in temperance.

**Subdiaconate:** If an effect would
reduce your constitution to less than 1 it reduces it to 1 instead

**Diaconate:** Any single attack that
would deal more than 20 damage deals 20 instead for the spells duration.

**Presbyterate:** When an enemy attacks
you multiple times you get +2 to DR for each attack they have taken beyond the
first

**Episcopate:** If your target would die
they are reduced to 0 HP instead and your spell ends

### Peace

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 + Peace**
ranks

**Save/Defence: Soul DC**
10 + Peace ranks.

**Resistance: N/A**

Anyone attempting to take an offensive action against you
must make a soul save before doing so, If they fail they may choose to take an
action against someone else instead, This spell is immediately cancelled if you
take any offensive action or use a spell on an ally.

**Subdiaconate:** If they fail they lose
their action

**Diaconate:** AOE cannot be used
against you without a soul save

**Presbyterate:** soul save becomes 5
harder

**Episcopate:** You may use spells on
allies

### Positive

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 +**
Positive ranks

**Save/Defence: None**

**Resistance: N/A**

The target regenerates 1 HP per round for the spells
duration.

**Subdiaconate:** Regenerate 2hp

**Diaconate:** Regenerate 3hp

**Presbyterate:** Regenerate 4hp

**Episcopate:** regenerate 5HP

### Blessing

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 +**
Blessing ranks

**Save/Defence: None**

**Resistance: N/A**

The target gains +2 on their next skill check or ability
check as long as it is taken within the spells duration.

**Subdiaconate:** also gain advantage

**Diaconate:** Critical success on a
19 or 20

**Presbyterate: 1 is not an auto-fail while under this effect**

**Episcopate:** If you fail you gain
advantage on all defensive rolls related to failure

### Healing

**Range: Touch**

**Area of effect: One**
Creature

**Duration: Instant**

**Save/Defence: None**

**Resistance: N/A**

Heal the target for 1HP per rank in healing instantly.

**Subdiaconate:** Range = 6

**Diaconate:** Range = 12

**Presbyterate:** Can now heal negative
energy

**Episcopate:** 2 targets

### Calm

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: 4 + Calm**
ranks

**Save/Defence: None**

**Resistance: N/A**

Remove all confusion effects and remove insanity penalties
for the spells duration

**Subdiaconate:**  +2 to reflex saves

**Diaconate:** Any confusion effects
must oppose the spells power to take effect.

**Presbyterate:**  +4 to reflex saves

**Episcopate:** The target may end this spell
to automatically pass a reflex save.

### Hope

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: 4 + Hope**
ranks

**Save/Defence: None.**

**Resistance: N/A**

The next time you would fail a saving throw during this
spells effect you may re-roll

**Subdiaconate:**  +2 to saves on re-rolls

**Diaconate:** get 2 re-rolls

**Presbyterate:** +4 to saves on
re-rolls

**Episcopate:** get 3 re-rolls

### Creation

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 +**
Creation ranks

**Save/Defence: None.**

**Resistance: N/A**

Grant the touched creature of objects a pool of temporary
hitpoints equal to your creation skill, these hitpoints will always be the
first to expire when you are damaged and cannot be restored by healing effects.

**Subdiaconate:** hp = 2x creation

**Diaconate:** hp = 3 x creation

**Presbyterate:**  hp = 4 x creation

**Episcopate:**  hp = 5 x creation

### Growth

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 + Growth**
ranks

**Save/Defence: None**

**Resistance: N/A**

Remove all damage over time effects from the target.

**Subdiaconate:**  +2 to body saves

**Diaconate:**Damage over time effects must oppose
this spells power to take effect

**Presbyterate:**  +4 to body saves

**Episcopate:** The target may end this
spell to auto pass a body save.

### Joy

**Range: Touch**

**Area of effect: One Creature**

**Duration: 4 + Joy**
ranks

**Save/Defence: None**

**Resistance: N/A**

Restore any ability score damage the target has suffered.

**Subdiaconate:**  +2 to soul saves

**Diaconate:**  Ability drain effects must oppose this spells
power to take effect

**Presbyterate:**  +4 to soul saves

**Episcopate:**  The target may end this spell to auto pass a
soul save

### Courage

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 + Courage**
ranks

**Save/Defence: None**

**Resistance: N/A**

Remove all fear effects from the target a

**Subdiaconate:**+2 to Mind saves

**Diaconate:** Any fear effects must
oppose this spells power to take effect

**Presbyterate:**  +4 to mind saves

**Episcopate:** The target may end this
spell to auto pass a mind save.

### Order

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: Instant**

**Save/Defence: Soul DC**
10 + Order ranks.

**Resistance: N/A**

Target must make a soul save or you control their next
action, You may only have them use skills you are aware they have.

**Subdiaconate:** You may use any arcane
spells the target posesses

**Diaconate:** You may use and divine
or channelling abilities the target possesses

**Presbyterate:** You may use any
special abilities the target posesses

**Episcopate:** If you use a spell or
ability the target gets disadvantage to use that ability for the rest of combat

### Guardian

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 +**
Guardian ranks

**Save/Defence: None**

**Resistance: N/A**

For the spells duration you take half the damage that your
target would suffer, if you would take enough damage to reduce your health
below 0 it gets reduced to 0 instead and the spells effect ends, one person may
not have more than a single guardian

Spell active on them

**Subdiaconate:**You may choose to take on status effects
of your target

**Diaconate:** You may take on
negative spell effects of your target

**Presbyterate:** Your target may use
your saving throws in place of their own during the spells effect

**Episcopate:**  You may choose to take any amount of damage in
place of your target.

### War

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 + War**
ranks

**Save/Defence: None**

**Resistance: N/A**

The target gains advantage on the next single melee attack
for the spells duration

**Subdiaconate:** Includes martial
skills

**Diaconate:** If you strike your
target the effect continues for the next attack this round

**Presbyterate:** Gain an additional
damage dice on any attacks with advantage

**Episcopate:** Threat range improved by 3 on attacks with advantage

### Knowledge

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 +**
Knowledge ranks

**Save/Defence: None**

**Resistance: N/A**

The target gains a +4 bonus and advantage to all knowledge
checks for the spells duration.

**Subdiaconate:** You get one question
about your subject

**Diaconate:** You get two questions
about your subject

**Presbyterate:** You get 3 questions
about your subject

**Episcopate:** You get 4 questions about
your subject

### Balance

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 + Balance**
ranks

**Save/Defence: None**

**Resistance: N/A**

The next time your target rolls a number below 10 on a 20
sided dice other than 1 that number becomes 10.

**Subdiaconate:** Any rolls of 1 also
become 10

**Diaconate:** Next 2 rolls

**Presbyterate:**  Natural rolls of 10 become criticals

**Episcopate:** Next 3 rolls

### Hate

**Range: Line of Sight**

**Area of effect: One**
Creature

**Duration: Instant**

**Save/Defence: Soul DC**
10 + Hate ranks.

**Resistance: N/A**

When a target is afflicted by the hate sphere it causes all
allies of the caster within weapons range to roll a free melee attack against
the target.

**Subdiaconate:**Attacks using the hate skill have 1 better
threat range

**Diaconate:** Attacks using hate
have 1 better critical multiplier

**Presbyterate:** Attacks using hate have
advantage

**Episcopate:** If the first attack hits a
second attack may be made

### Sorrow

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: 4 + Sorrow**
ranks

**Save/Defence: Soul DC**
10 + Sorrow ranks.

**Resistance: N/A**

The target must make a soul save or suffer a -4 penalty to
AC for the spells duration.

**Subdiaconate:**2 targets

**Diaconate:**-6 to AC

**Presbyterate:** 3 targets

**Episcopate:**   -8 to AC

### Destruction

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: 4 +**
Destruction ranks

**Save/Defence: Soul DC**
10 + Destruction ranks.

**Resistance: N/A**

The target must make a soul save or suffer a -4 penalty to
DR for the spells duration.

**Subdiaconate:** 2 targets

**Diaconate:**-6 to DR

**Presbyterate:**  3 targets

**Episcopate:**  -8 to DR

### Rage

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 + Rage**
ranks

**Save/Defence: None**

**Resistance: N/A**

The targets minimum damage is increased by 2.

**Subdiaconate:**minimum damage on critical hits
increased to 2 per dice

**Diaconate:**Minimum damage increased by 3

**Presbyterate**: minimum damage on
critical hits reduced to 3 per dice

**Episcopate:** if you roll a maximum
result on a damage dice you may roll an additional dice

### Terror

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: Instant**

**Save/Defence: Soul DC**
10 + Terror ranks.

**Resistance: N/A**

Target must make a soul save or move to the next fear state.

**Subdiaconate:**While afraid the target gains disadvantage
to attack you

**Diaconate:** While afraid you gain
advantage against your target

**Presbyterate:** +1 to save DC for each
feared creature

**Episcopate:**  While afraid target gains disadvantage on
saving throws

### Ambition

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: Instant**

**Save/Defence: Soul DC**
10 + Ambition ranks.

**Resistance: N/A**

Target must make a soul save or Reveal HP, Sanity and saving
throws.

**Subdiaconate:** duration increased to
1 per rank in ambition

**Diaconate:** If your HP is higher than
your targets they gain disadvantage to attack you

**Presbyterate:**  3 targets

**Episcopate:** If your HP is higher than
your targets they get disadvantage on saving throws

### Negative

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 +**
Negative ranks

**Save/Defence: DR**

**Resistance: N/A**

The next melee attack the target makes within the spells
duration deals an amount of negative energy damage equal to your Negative ranks
on each hit, this effect stacks on top of their normal damage modifier and can
be reduced by damage reduction, The negative damage will always deal a minimum
of 1 additional damage.

**Subdiaconate:** The negative energy
can now not be healed by normal means

**Diaconate:** The negative energy is
no longer reduced by DR

**Presbyterate:** Lasts for 2 attacks

**Episcopate:** Lasts until you miss a
melee attack or the duration expires

### Lust

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: 4 + Lust**
ranks

**Save/Defence: Soul DC**
10 + Lust ranks.

**Resistance: N/A**

The target must make a soul save or make all move actions in
your direction for the spells duration, The target may still attack your allies
but will get a -5 to all offensive rolls made against you, The target may manoeuvre
around obstacles and will not intentionally cause themselves harm to reach you.

**Subdiaconate:**You no longer count as an enemy for the
targets effects and abilities

**Diaconate:** The target gets
disadvantage to attack you

**Presbyterate:** Any active spells the
target has end

**Episcopate:** The target cannot attack
you for the spells duration.

### Anguish

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: 4 + Anguish**
ranks

**Save/Defence: Soul DC**
10 + Anguish ranks.

**Resistance: N/A**

The target must make a soul save or have all their
resistances reduced by 4 for the spells duration

**Subdiaconate:** Reduce resistances by
6

**Diaconate:** Reduce resistances by
8

**Presbyterate:** Reduce resistance by
10

**Episcopate:** Reduce resistances to
lowest resistance

### Domination

**Range: Line of sight**

**Area of effect: One**
Creature +1 per 5 ranks in domination

**Duration: 1 round**

**Save/Defence: Soul DC**
10 + Domination ranks.

**Resistance: N/A**

Your targets must each make a soul save or follow a single
word command you scream at them, this command does not have to be in a language
they understand as the magic will compel them to obey, it does however have to
be a very clear command that is easy to obey like “Sleep” ”Flee” ”Halt”
Ättack”, any effect will only last a single round

**Subdiaconate:** the target gets -2
against any further domination attempts

**Diaconate:** can now be two words

**Presbyterate:** Target gets
disadvantage against further domination attempts

**Episcopate:** Affects all enemies that
hear the command

### Cruelty

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 + Cruelty**
ranks

**Save/Defence: None**

**Resistance: N/A**

When your target hits an enemy in melee combat they regain
1Hp for the spells duration.

**Subdiaconate:** regain 2 hp per hit.

**Diaconate:** regain equal to
cruelty ranks when they kill an enemy.

**Presbyterate:** Regain 3 hp per hit

**Episcopate:** attacks now drain hp
instead of just restoring

### Greed

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: Special**

**Save/Defence: Soul DC**
10 + Greed ranks.

**Resistance: N/A**

The target must make a soul save or you may transfer a
magical effect from them to yourself, If they fail the save they must reveal
the nature of all magical effects on them.

**Subdiaconate:** You may transfer an
additional magical effect

**Diaconate:** If the target has more
HP than you then you drain your greed skill in HP

**Presbyterate:** If the target has not
used a minor action this round they lose that action and you gain a minor
action

**Episcopate:** You transfer all
beneficial effects

### Might

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: 4 + Might**
ranks

**Save/Defence: Soul DC**
10 + Strength ranks.

**Resistance: N/A**

This spell can be used in 2 ways, it can be used to increase
a targets strength by 2 which does not provoke a saving throw or to reduce
their strength by 2 which will require a soul save.

**Subdiaconate:** Effect increased to 4
or minus 4

**Diaconate**: Advantage on
strength checks

**Presbyterate:** Effect increased to 6
or minus 6

**Episcopate:** Any effects that would
reduce the targets strength must oppose this spell first

### Agility

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: 4 + Agility**
ranks

**Save/Defence: Soul DC**
10 + Agility ranks.

**Resistance: N/A**

This spell can be used in 2 ways, it can grant a +2 bonus to
your targets dexterity or a -2 penalty which will require a soul saving throw
to resist

**Subdiaconate:** Effect increased to 4
or minus 4

**Diaconate**: Advantage on
Dexterity checks

**Presbyterate:** Effect increased to 6
or minus 6

**Episcopate:** Any effects that would
reduce the targets dexterity must oppose this spell first

### Tyranny

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 + Tyranny**
(Special)

**Save/Defence: Soul DC**
10 + Tyranny ranks.

**Resistance: N/A**

Your target makes a soul save or you drain HP equal to your
tyranny skill.

**Subdiaconate:** If the target has
less HP than you instead drain 2 hp per point in tyranny

**Diaconate:** if this effect would
reduce your target to 0 or less HP they instead have their HP set to your
tyranny skill and fall under your control for the spells duration.

**Presbyterate:** You gain a +2 bonus to
this effect for each enemy Tyrannized during the same combat

**Episcopate:** You can cast tyranny
through anyone under your command

### Profane

**Range: Line of sight**

**Area of effect: One**
Creature

**Duration: 4 + Profane**
ranks

**Save/Defence: Soul DC**
10 + Profane ranks.

**Resistance: N/A**

Any bonuses the target gains from a single magical effect
instead become negatives.

**Subdiaconate:** This effect includes
additional effects added during the spells effect

**Diaconate:**  This spell now includes a second effect

**Presbyterate:**  All positive effects on the target end when
this spell does

**Episcopate:** This spell includes all
effects on the target

### Fortitude

**Range: Touch**

**Area of effect: One**
Creature

**Duration: 4 +**
Fortitude ranks

**Save/Defence: Soul DC**
10 + Fortitude ranks.

**Resistance: N/A**

This spell can be used in 2 ways, It can either grant a +2
bonus to constitution or a -2 penalty to constitution which will require a soul
saving throw.

**Subdiaconate:** Effect increased to 4
or minus 4

**Diaconate**: Advantage on
Constitution checks

**Presbyterate:** Effect increased to 6
or minus 6

**Episcopate:** Any effects that would
reduce the targets Constitution must oppose this spell first