recursal/Fanatic-Fandom huggingface dataset:
Mr. Door

Mr. Door is believed to be a former elder of the Abraham Family who went missing. Mr. Door has been driving members of his family to insanity through his pleas for help. When they reach the ears of the Abraham Family members, they turn into Ravings that cause Beyonders of the family to go berserk and lose control. He is of the Apprentice Pathway and a sequence 1 Beyonder.
Inscribed Steel Sword

The Inscribed Steel Sword is a Beyonder Weapon with purifying and warding effects.

## History

It was sold during a Beyonder gathering held by Isengard Stanton.

## Powers & Abilities

It comes with purifying and evil warding effects. It’s the nemesis of Water Ghosts, Wraiths, Zombies, and other undead creatures. It can still be used for another three years.
Mag-2-Ray

Ranged weapon modification

Changes the weapon's damage type to N-ray.

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> A rare modification that infuses the magazine and its ammo with N-rays.
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The **Mag-2-Ray** is a ranged weapon modification that fits into the weapon's magazine slot.

## Description

This modification changes the weapon's damage type to N-ray. However, it also reduces the weapon's damage by 50%.
Artificial Death

**Artificial Death** is an artificial man made god created by the Numinous Episcopate based on the knowledge left behind by the Salinger before he passed away at the hands of the seven Gods.

The original goal of the project is to revive the Death God. Though they failed in reviving the Death God, the Numinous Episcopate manage to create an artificial god. This artificial Death has no sense of self and can only answer ritualistic prayers mechanically. But it comes with a downside, it also actively prevents high-sequence death beyonders from advancing higher. It will interfere in the advancement of any high-sequence death beyonders, making them lose control.

The artificial god is made from the Uniqueness of the Death pathway along with half of Azik Eggers's soul.

## Destruction

Azik Eggers and Klein unknowingly explored the tomb where the Artificial Death is, resulting in the attempted fusion of both half of Azik Eggers' soul and starting the Death God's revival. But the Evernight Goddess prevented the resurrection of the Death God by appearing at the last minute and absorbing the uniqueness of the Death pathway. Henceforth, Death is now one of the authorities of the Evernight Goddess.
Audrey Hall/Relationships

Tarot Club

Audrey is the only daughter of a noble house. She is one of the richest heiresses in Loen Kingdom. She lives in the country's capital, Backlund. Audrey long dreamed of becoming a Beyonder. She joined the Tarot club via an antique mirror, which shattered after her first summoning.

Due to her connections, Audrey is Klein's most reliable supplier of Emperor Roselle's diary pages. She is also Klein's shield for asking for information. Being even more naive and impulsive than Klein, she can always counted to ask the questions he doesn't dare. Audrey arranged at her first Tarot Club to trade with The Hanged Man for the Spectator potion.

 Susie

Audrey's dog Susie accidentally ate her first attempt at mixing the Spectator potion. After a few days of suspicious behavior, the golden retriever developed Beyonder powers along with (to Audrey's chagrin) near-human sentience and the ability to speak.
Demoness Sect

The Demoness Sect started as the Demoness Family in the Fourth Epoch. Back then, they had very few members, and their beliefs were passed down through their bloodlines. Plus, they would kill the fathers of their children and abandon the baby boys. Hence, all the members were female. Later on they started recruiting non-blood related people into the fold, turning the Demoness Family into the Demoness Sect.

The Demoness sect worship the Primordial Demoness. They believe that this secret existence is the true inheritor of the Creator. They believe that She was born out of the Chaos and was the earliest to be born from the Creator’s body. She is also the ultimate Ender that ends everything.

The Demoness sect is widely believed to have founded the Theosophy Order.

## Notable Members

* Trissy
* Madam Sharon
Derrick Berg

**Derrick Berg** is a teenager that lives in Silver City which resides in the Land Abandoned By The Gods. Its is known to be called the Silver Kingdom in the past according to the vampire's history.

He is following the Sun Pathway with information about the past eras of gods which the current era people do not know about. He also provides the club with exotic materials which would prove difficult to procure in the current era.

## Personality

Derrick Berg is a naive and honest person. Because of his youthfulness, he is not particularly cunning, leading him to be taken advantage of by Alger during Tarot Club interactions. He is inexperienced with navigating complex political and social situations, often leaking valuable information for free that he could have sold for a good price.

Honest and eager, Derrick always strives to do the right thing. He wants to become the sun and restore sunlight back to his home.
Fire Seed

### Downside

more likely to lose your possessions, temporarily lose an ability when using the gloves

### First Novel Appearance

V3C130

The Fire Seed is a Sealed Artifact with the ability to steal abilities, making it similar to the Blood Vessel Thief. Klein bought it from Leonard to remove the mental pollution of the All Black Eye. Its power resembles the Marauder Pathway's sequence 6 Prometheus.

## Appearance

They look like red gloves. They have the ability to change colors.

## History

Emlyn, under the order of Klein, bought it from Leonard.

## Powers and Abilities

### Power

It can enhance the user’s charm, making his words very convincing.

It can steal a Beyonder ability of the target within 50 meters. The more you understand the target, the easier it is to steal. The more ignorant, the more random and the more dependent on luck it will be. When the target's sequence is higher than 6, there is a possibility of failure. The higher the sequence, the higher the probability of failure. Furthermore, you can only steal from the same target once every 12 hours.

After successful stealing an ability, the original target loses that extraordinary ability, and must spend at least 12 hours to recover, while the user can skillfully use it for about 10 minutes.

### Downside

First, when wearing it, there is significant probability that the user will lose some of his carried items.

Second, after using it, one of his Beyonder abilities will be lost for at least 12 hours, but there will only be one in this time range. In other words, even if you use it multiple times, you will only lose one ability.
Kings of Angels

The original creator had multiple angels serving him, among them were 8 Kings of Angels who were considered to be the leaders of the other angels.

## **The 8 Kings of Angels**

#### **Darkness Angel Sasrir**

The leader of the 8 Kings of Angels. He is one of the three founders of Redemption Rose. Said to be the closest to the ancient sun god.

#### **Amon Angel of Time Amon**

Angel of Time Amon is of the Marauder Pathway. He is one of the sons of the Ancient Sun God.

#### **Ouroboros Angel of Fate Ouroboros**

Angel of Fate Ouroboros is of the Wheel of Fortune Pathway. He is one of the three founders of Redemption Rose.

#### **Fantasy Angel Adam/Angel of Imagination Adam**

Fantasy Angel Adam or Angel of Imagination is of the Visionary Pathway. He is the leader of the Twilight Hermit Order.

#### **Red Angel Medici**

Red Angel Medici is of the Red Priest Pathway. He is one of the three founders of Redemption Rose, but was killed by Arista Tudor.

#### **Pure Bright Angel/White Angel**

The Pure White Angel is of the Sun Pathway and is suspected to now be the Eternal Blazing Sun.

#### **Wind Angel**

The Wind Angel is of the Tyrant Pathway and is suspected to now be the Lord of Storms.

#### **Wisdom Angel**

The Wisdom Angel is of the Reader Pathway and is suspected to now be the God of Knowledge and Wisdom.
Church of the God of Combat

The Church of the God of Combat was founded in the 3rd Epoch. They helped humanity through the Cataclysmic Era.

This Organisations is in control of the Warrior Pathway and is one of the 7 orthodox churches.

It is the state religion of the Feysac Empire. No other religions are allowed to proselytized there.

## Characteristics

The Church of the God of Combat's members are more heavily male, discouraging females and gender equality. Its members tend to like combat and killing.
Dunn Smith

Former Captain of the Tingen City division of the Nighthawk.

Dunn Smith was the one who recruited Klein Moretti to join the Nighthawk.

## Appearance

Dunn Smith looks to be a man in his thirties, with light brown hair, a straight nose, and sharp gray eyes. Klein Moretti described his eyes as "like a lake in an ancient forest that no one visited, gave him an indescribable sense of depth".

## Personality

Dunn Smith is well-known for having a bad memory, though later it has been revealed that it was actually a side-effect of his chosen pathway. In the first volume of the series, his bad memory was the source of much humour.

## Quotes

* "We are guardians, but also a bunch of miserable wretches that are constantly fighting against threats and madness."

1. ↑ Chapter 209
Hand of Fear

### Main Abilities

charms the target, distorts actions and intentions, causes others to want to obey, reduces accuracy of enemy attacks

### Downside

user becomes dishonest and corrupt; user becomes confused when worn for too long

### First Novel Appearance

V4C97

Hand of Fear is a Sealed Artifact crafted by an Artisan using a main material for the sequence 5 Mentor of Confusion. It has various abilities of sequences 7, 6, 5 from the Dark Emperor Pathway.

## Appearance

It looks like a long black glove made of gauze.

## History

It was formed by an Artisan that Alger Wilson knows using a main material for the sequence 5 Mentor of Confusion.

Audrey Hall bought it from Klein originally as a gift for Count Hall, but then ended up using it for herself.

## Powers and Abilities

**Power**

Hand of Fear has 4 abilities.

* Charming Bribe: By giving the target an item, the target will have positive emotions and intentions toward them, such that they will no longer want to attack them. If the conditions are right, there is even a small probability that the target will attack his companions and allies instead.
* Distortion: Through twisting the words, actions, and intentions of their target, they can produce "order", restraining their target's abilities and preventing them from achieving their goals.
* Confusion: They can make the target or a specific location "confused", such that they will easily make mistakes with their attacks, making them difficult to land.
* They can display a sense of great majesty, causing others to want to lower their bodies and obey them.

**Downside**

The wearer's thoughts will gradually become more dishonest and corrupt. They will always want to take shortcuts, carry out conspiracies, and do things by disgraceful means.

After wearing for more than 3 minutes, the users will be in a state of confusion.
Eternal Dream

"Number: 37.

"Name: Dream of Eternity.

"Danger Grade: 2. Dangerous. It has to be used with care and moderation. It can only be applied for operations that require three or more people, a deacon, or diocese bishop.

"Security classification: Bishop, Team Captain, and above.

"Sealing Method: Place in boiling water.

"Description: It has the appearance of a heart. It's black in color, feels ice-cold to the touch, and is filled with holes, often making a sound like a flute.

"This item originates from a primitive tribe in West Balam of the Southern Continent. They have spirit warlocks as their leaders and are nocturnal.

"A Loen army company conquered the tribe, received the object they revered on the altar, and in the week that followed, there were cases of soldiers acting abnormally, going mad, committing suicide, and so on.

"Research shows that as long as one comes into contact with this item, they will enter a long dream. If not woken up by someone else, one will forever remain in that illusory world. On the surface, they would appear frustrated, fearful, and confused. One's mental and biological states will gradually change.

"The researchers who were awakened were still unable to tell the difference between reality and dreams for a long time, which led to a series of tragic events, including, but not limited to, expressing love to their superiors, kissing the mouth of a venomous snake, suffering from depression, undressing and running naked, and attempting to bathe in boiling water… If they weren't transferred to another city, the only possible outcomes would be madness and suicide.

"This item can be used, causing all creatures within the target's surroundings to fall into the same dream… The user can choose the target to a certain extent and excluded companions… The effective radius is a maximum of fifty meters. Beyond that would burden the user tremendously, dealing severe mental damage… The user will enter a state of being unable to distinguish reality from dreams after the matter, and will have to leave the city where 2-37 is located for any chance of recovery.

"Many examples (see Appendix) show that even without contact, this item can affect the surrounding population greatly unless it's placed in boiling water…

"Appendix: 1. It is similar to the effects of a Nightmare from the Evernight pathway, but it's more prominent and uncontrollable.

"2. Example 1: A Keeper once forgot to add charcoal, causing the fire to go out and the temperature of the boiling water to drop. He soon had an abnormal reaction, and he was suspected to be dreaming of a beloved girl of his. He began to make a passionate confession to his glove, and tried to engage in relation beyond that of friendship with it;

"Example 2…"
Master Key

The Master Key is a sealed artifact of unknown grade that used to be in Klein's possession, but has since been destroyed. It gives the user the ability to pass through walls and open any lock, similar to the Apprentice Pathway's sequence 9 Apprentice.

## Appearance

Its spirituality is completely restrained. When it’s not being used, Beyonders cannot see any difference between it and a normal key.

## History

When an Antigonus family member was seeking to become a Beyonder, he took the starting sequence potion for the Apprentice Pathway, but then immediately lost control as a result of the Antigonus family curse. The remnant Beyonder Characteristic was tainted and became the Master Key.

Bishop Utravasky somehow acquired it and then gave it to Klein as a reward for helping him defeat his mental problems. However, in a bid to stop the resurrection of the True Creator, Klein threw it into the resurrection altar, purifying it and causing it to revert back to a normal Beyonder Characteristic.

## Powers and Abilities

**Power**

It can help you open any lock which doesn’t contain mystical powers, as well as a small number of locks that are augmented with Beyonder effects. And in a place without any locks or doors, it can open a passageway that doesn’t belong to reality. The premise is that there are no restrictions by Beyonder powers and the barriers aren’t too thick.

**Downside**

It causes users to get lost. This can be counteracted with the use of divination.
Dragon of Imagination Ankewelt

The Dragon of Imagination Ankewelt is one of the ancient gods from the 2nd Epoch. He was a sequence 0 god of the Dreamer Pathway. According to the History of the World, he and the rest of the dragons were formed from the brain of the Original Creator.

Only the Forsaken Land still believes in the Dragon of Imagination Ankewelt. He, along with the other ancient gods all lost their godhood after the Original Creator reclaimed his "authority" from the ancient gods. Moreover, the rest of the world has already forgotten his existence.

The Dragon of Imagination Ankewelt had a son named Dragon of Nightmares Aleshoud.
Darkwill

Darkwill is a sequence 8 Beyonder of the Moon Pathway and a member of the Life School of Thought. He is Roy King's disciple. He owns a Beyonder owl of Visionary Pathway named 'Mr. Harry'.

## Appearance

He was in his thirties, with black hair and brown eyes. His face was round and his body chubby.

## Personally

He's bad mouth, liked to use sarcasm.

The reason why he became an Apothecary was he wanted to make medicines that makes him last longer. He is obsessed with Mummy powder.

## History

Darkwill first appeared in Volume 1, when Klein heard his name as a good apothecary and suspected him being a Beyonder.

Klein first met Darkwill at the gathering held by Old Mister Eye of Wisdom in Backlund and had recognized him at a circus when he acts as the Beast Tamer. Klein in Gehrman Sparrow's identity met him again at his tiny herb store near the Red Theater in Bayam.

When Darkwill learned that Roy King was arrested, he remembers a clue in his teacher lastest letter. A clue is related to a Die of Probability. Roy King entrusted Darkwill to carefully bring the die to Oravi Island and hand it to Ricciardo, Roy King's teacher.

However, because of an accident, the Die of Probability broke away from the seal before that. Darkwill decided to hires Gehrman Sparrow as a bodyguard escort and protect him from its influences as he traveled to deliver it to Oravi Island.
City of Silver

The **City of Silver** is situated in the Land Abandoned By The Gods and is covered by constant lighting strikes to differentiate time when the lighting is most active is day and when it slows down it's night many of the Beyonder inhabitants are of Combat Pathways to better protect the City. The City is under a curse that forces people to kill their family to prevent them from turning into monsters. It is the home to Derrick Berg.
Door of Death

The Door of Death is a sealed artifact with the power to kill whomever walks through it.

## Appearance

Its appearance was like a normal wooden door. It could change its appearance and disguise itself into pre-existing doors.

## History

Dunn offered the Door of Death to Klein as a possible weapon against the evil spawn of the True Creator at the end of Volume 1. Klein refused because he thought it was inferior to the Blood Vessel Thief.

## Powers and Abilities

**Power**

Any living thing that passed through it would die instantly. No High-Sequence Beyonder had ever participated in the test.

**Downside**

It possessed living traits and constantly attempted to escape. If the user made any mistakes, he would lose control of it. Then, he would need to be careful and not pass through any door near him. He would have to try to wait at the original spot for help or break through a wall to escape
Antigonus Family

## History

During the Solomon Dynasty in the Fourth Epoch, although the Antigonus family was considered an illustrious part of the aristocracy, they didn't do anything very memorable until they supported the establishment of the Tudor Empire. They then stood right in the middle of the stage of Northern Continent.

### Destruction

After the War of the Four Sovereigns, the Blood Emperor from the Tudor Empire perished. They fell from the top of their pedestal and are now hunted by the seven gods. The Antigonus family was destroyed at the hands of the Church of the Evernight Goddess.

## Trivia

* Two adjectives that appear repetitively in the descriptions of the Antigonus family, and those are "strange" and "terrifying." (in reference to their powers as Beyonders of the Fool Pathway)
Luck Enhancement Ritual

Luck Enhancement Ritual is a ritual that Zhou Mingrui found written at the beginning of a thread-bound book titled ‘Quintessential Divination and Arcane Arts of the Qin and Han Dynasty’.

## Ritual Performance

Place four portions of the staple food in the four corners of a room. They could be placed on furniture such as tables and cupboards. Then, standing in the middle of a room, and step forward went in a counter-clockwise direction in the shape of a square.

the first step, chant *“Blessings Stem From The Immortal Lord of Heaven and Earth.”*

The second step, *“Blessings Stem From The Sky Lord of Heaven and Earth.”*

The third step, *“Blessings Stem From The Exalted Thearch of Heaven and Earth.”*

At the fourth step, *“Blessings Stem From The Celestial Worthy of Heaven and Earth.”*

After the four steps were taken, returned back to the original spot, close the eyes and wait five minutes. Only then would the ritual be considered complete.

### Result

When Zhou Mingrui made the luck enhancement ritual on the earth, he transmigrated into Klein Moretti.

And after tried to return to the earth through the same ritual, he heard the mysterious murmurings that almost drove him crazy during the ritual, then entered a mysterious space, The Gray Fog. When returned to the real world, four black dots form a small square appeared on the back of his hand, faded and disappeared. Klein doesn’t need to prepare the food and can do the ritual and chants immediately, like a shortcut of the ritual.

Afterward, when Klein learned the mysticism, he analyzed this ritual with ritualistic magic knowledge, he found this ritual has a problem. Since there was nothing in the ritual that described the goal of enhancing his luck, hence this luck enhancement ritual was incomplete or else the entity has no way of knowing what the so-called luck enhancement ritual is asking for, and can only do as they see fit.
Audrey Hall

**Audrey Hall** is a Beyonder who follows the Dreamer Pathway. She is the daughter of a noble family in Backlund, and part of the Tarot Club. She is Currently a member of the Psychology Alchemists. She owns a golden haired dog names Susie who mistakenly drank a beyonder's potion and gained the ability to speak.

## Appearance

Audrey is a young lady with virid eyes emerald green and smooth blonde hair, as beautiful as an angel. She is known as Backlund's most dazzling gem.

 Personality

Audrey appears young and naive, but actually knows quite a bit and intelligent. She is compassionate towards the suffering of the poor inhabitants of Backlund, and convinces her family to pass legislation to amend worker's conditions. She also joins a charity to provide the means for poor students to seek education.

## Background

Audrey is a noble child born of Earl Hall and Caitlin Hall set foot in the world of mysticism after she was pulled in to the world of The Gray Fog by Klein during the meeting she made a trade with Alger she would give ghost shark blood for the Dreamer Pathway formula. After she got the formula she was distracted by her maid and her dog Susie drank the potion.
Anthony Stevenson

Anthony Stevenson is one of the thirteen archbishops of the Church of the Evernight Goddess, the person in charge of the Backlund diocese, Saint Samuel Cathedral. He is a demi-god in the Sleepless Pathway.

## Appearance

He was an old man with deeply recessed eyes, wear a black and red archbishop’s robe and a five Evernight Sacred Emblem on his chest. He had an extremely clean appearance.
Bansy Harbor

**Bansy Harbor** occupied by the Loen Kingdom Amy 300 years ago. Located in the Sonia Sea. It's on the way between the Pritz Harbor to Bayam sea road, about 120 nautical miles from Damir Harbor. Weather here is always unstable, So it referred to as the Weather Museum.

300-400 years ago, it was called Binsy Town. Later, due to its pronunciation and other factors, it gradually evolved into Bansy.

The evil spirit in Backlund’s underground relic had once mentioned that one of the founders of Rose Redemption, the former King of Angels, Medici, and his descendants live in Binsy Town.

When Klein arrived at Bansy Harbor, An old custom in Bansy Harbor was revived. Some of the inhabitants became heretics, and even a bishop of the Church of the Lord of Storms was corrupted and purified by Klein. Bansy Harbor was closed since then.

## Background

According to the tombs and murals excavated on the island, the natives here seem to have a tradition of cannibalism.

This island experiences intense weather changes, making it often encounter earthquakes, storms, and heavy fog; thus, the natives experience disasters time and time again. In order to survive, they began worshiping a God of Weather they created for themselves. Every year, they would hold four rituals. The rituals involve killing chosen worshippers as they shared in the blood and flesh before burying the worshippers’ heads in the sacrificial altar.

However, this continued until the Church of the Lord of Storms built a cathedral here and sent a bishop. A similar tradition has long since been replaced by the Storm’s sacrificial ritual, and the original language of the natives has also disappeared.

## Trivia

* There are two unique customs in Bansy Harbor. One is to close the door tightly on nights with heavy fog or huge changes in weather. They don’t head out or respond to any knocking.
Cattleya

Cattleya is one of the Seven Pirate Admirals and is of the Mystery Pryer Pathway. She leads "The Stars" Pirate, and her ship is named "The Future". She was an apprentice/subordinate of "Mystic Queen" Bernadette Gustav. After being expelled from Bernadette Gustav's fleet, she joined Moses Ascetic Order. She was driven to insanity by the Unorthodox God behind the Moses Ascetic Order - the "Hidden Sage". While enduring tremendous pain, she was pulled into the grey fog by Klein and become one member of the Tarot Club.
Duke Negan

**Pallas Negan** is the current Duke of Negan. He is Prime Minister Aguesid Negan's brother and the main supporter of the Conservative Party. He is one of the richest and most powerful aristocrats in the country with the largest land apart from the royal family. He is a truly important figure in the Loen Kingdom.

Duke Negan also a Sequence 6 Beyonder in Adjudicator Pathway. He is a staunch follower of the Lord of Storms, and he is a key figure in the influence the Church of the Lord of Storms has on politics.

Although he was under tremendous amounts of protection from his Beyonder bodyguard and Archbishop of the Church of the Lord of Storms, He has been assassinated in the hand of Desire Apostle; Jason Beria. According to the spirit of Desire Apostle, this is a commission from Twilight Hermit Order for the sake of a so-called “historical process”.

## Appearance

He preferred to wear a military uniform on formal occasions, in remembrance of his decades of illustrious service while in the military.
Augustus Family

Augustus family is one of the angel families from Trunsoest Empire. After the catastrophe destroyed the Trunsoest Empire, they establish the Loen Kingdom and become a royal family since then. They control the Adjudicator Pathway of the Night Emperor.

## Member

* William VI (deceased) — the former king, his title is the Might-wielder.
* Prince Edessak (deceased)
* George III — The current king of Loen Kingdom. Suspected to be the mastermind of The Great Smog of Backlund incident.

## Trivia

* Since the founding of the kingdom, the Augustus family had always believed in the Lord of Storms.
* Coat of Arms: “Sword of Judgment” Two swords, each with a ruby crown at the handle, were pointing vertically down.
Angel of Secret

Appearance: A beautiful woman wearing the traditional robe and a black hood. She has an emotionless face, a pair of deep black but lacking spiritism eyes.

Name: Angel of Secret.

Grade: "0". Extremely dangerous, most important and most confidential. They are not to be inquired, disseminated, described, or spied.

Accessible Levels: Pope, Team A researchers, and the Archbishop responsible for the Backlund. When the Archbishop moves away from the Backlund, must use Sealed Artifact 1-28 to wipe away the memories related to 0-17.

Sealing Method: Combination of Sealed Artifact 1-29 and 1-80.

Description: "This is not an item"

Warning: "God can't be exploited"

Appendix 1: "This Sealed Artifact appeared first time in the Quaternary Period, Pale age, the specific year, unknown, specific date, unknown, specific location, unknown."

Appendix 2: "Records showed that "God" had been awakened five times.

Appendix 3: "Under the "God can't be exploited" pre-requirement, it had been confirmed that 0-17 can be served as a vessel for Goddess (Evernight Goddess) 's befalling.
Blood and dishonor

> longing for the past
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> not seeing its fatal flaws
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> your time is long gone
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> *- Hino Yuu*
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During their first task, the Wardens of the Past stumbled across a massive trove of World War II memorabilia and weaponry in the flat of the previously thought innocent would be shooter.

### Progress

* They reported the stash of weaponry to the Court of Serene Silence, more specifically the Bloody Blades Sentai.
	+ A day later it was gone, whether taken by the Bloody Blades Sentai or someone else is unclear so far
* Not even a day later, an unnamed Demon eradicated another cell and then proceeded to steal the sabotaged van of the Wardens of the Past to remove the evidence of Bakemono left over. It crashed and the host died however.
* When the Wardens of the Past looked through the remains in the Mirror Lands, they were able to save two tainted Wolf Spirits.

### Presumptions and conjectures

* These two cells weren't the only ones in Kyoto
* While some among their number are Bakemono, most are just racist and nationalist humans
* They may be funded by someone with more supernatural prowess
Languages

There are multiple languages used exclusively among Beyonders. Different from normal languages such as Feysac or Loen, these languages have mystical power that can be used in rituals, activating charms, and to activate certain Beyonder abilities. To be a powerful Beyonder, one must master multiple of these languages, as certain effects will only work when using certain languages.

## List of Languages

### **Ancient Hermes**

Similar to the Ancient Dragon language, Ancient Elf language, the effect of this language is direct and effective. Ancient Hermes language can be used for unprotected sacrifice and pray. The guiding word can be used as the beginning of the ceremony. It is the extraordinary language that Hermes created, based on Jotun and Dragonese.

### **Hermes**

Because the Ancient Hermes language is direct and effective, lacking the necessary concealment and protection, it is easy for users to be in danger, so it is improved to contemporary Hermes. In the circle of Beyonder, Hermes language is the knowledge that must be mastered.

### **Elvish**

An ancient language that has the mystery of sacrifice, pray, and spellcasting. Can shake the natural forces. Every word is rich in meaning and the sentences are very short.

### **Dragonese**

An ancient language, it has the mystery of sacrifice, pray and casting. Can shake the natural forces.

### **Jotun**

A giant language, it has the mystery of sacrifice, pray and casting. Can shake the natural forces. OnlyCity of Silver still used this language.

### **Ancient Feysac**

The common language in the Fourth Epoch. It is also the root language of all the contemporary languages of the current era, which derived from Giant Language. Can not use the natural forces.

The Northern Continent languages, such as Loen, Feysac and Intis, all derived from the branch of ancient Feysac language.

This language has been varying and mutating throughout years, and therefore it is possible to identify its origin based on the derivacation. For example, one type of Ancient Feysac was recognized as the characteristics of Solomon Empire; language of Rorsted Archipelago also originated from Ancient Feysac.

### **Dutan**

The language used by East and West Balam in the Southern Continent, similar to the ancient Feysac language. Klein felt that Dutan and Ancient Feysac, although belong to different language system, are very similar in many ways, as if they came from the same origin, but not Giant Language.
Forsaken Land of the Gods

The Forsaken Land was formed after the Ancient Sun God was Betrayed and His body was "eaten" by the Pure Bright Angel (Eternal Blazing Sun), Wind Angel (Lord of Storms), Wisdom Angel (God of Knowledge and Wisdom) and a black baby. The Forsaken Land is rich in resources not easily found in the other two Continents and has a large amount of lost history. The remaining humans are in the City of Silver. The Forsaken Land is very hard to reach and prevents the Churches from reaching so far only the Aurora Order can reach it. It is covered by lighting clouds and no sun shines the way to tell day from night is by the frequency of the lightning strikes.
Broken Ring

The **Broken Ring** is a Sealed Artifact that gives the user increased stealing ability. Its abilities resemble the Marauder Pathway's sequence 9 Marauder.

## Appearance

It looks like grayish white tweezers inlaid with two finger bones.

## History

Cattleya sold this to Klein after Klein expressed interest in a low sequence Marauder Pathway sealed artifact.

## Powers and Abilities

### Power

The user will gain increased wrist and finger stability and nimbleness, allowing you to more easily steal things without being detected.

### Downside

While wearing the ring, You will be inclined to steal.
Chapter 01

## Summary

This chapter began with the introduction of the protagonist Zhou Mingrui who is experiencing an extreme acute pain in his head. Initially he lacked the strength move. however, After contemplating his current condition and the severity of his wound and the influence it will have on his life( work) he slowly gained the strength to move. With the newly found strength,Zhou Mingrui observed his surrounding, and his horrified by the lack of familiarity and the eeriness of the scene before him. His fright resulted in a spike of pain due to his abrupt respond. The spike of pain calmed him down and allow him to carefully observe his surroundings again. He noticed the difference in his appearance and with the knowledge of his lack of familiarity with his surrounding, came up with the conclusion that he had transmigrated. This resulted in him panicking once again. After calming down he was able to slowing garner the memory of the owner of his current body. The owner of his current body is called Klein Moretti. Klein Morett was a citizen of the Northern Continent's Leon Kingdom that resiside in Awwa Country in the City of Tingen. His father is a sergent inn the Royal army and His mother is a devotee to the Evernight Goddness. He has an older brother and a younger sister. Him and his sister shares the same bedroom apartment. After recollecting the memory of his new body, Zhou Mingrui noticed an open notebook on the table in his room. He translated the information written on the open page of the note book. He was terrified by the translation but soon calmed down. Zhou Mingrui noticed a blooding handprint at the side of his bed. The new detailed that he lerned forced Zhuo Mingrui to examine himself again. This time he noticed the grotesque wound on his head.
Alger Wilson

**Alger Wilson** is a Beyonder who follows the Tyrant Pathway. He belongs to Church of Lord of Storms and the captain of the Blue Avenger. He is calm, experienced, and has ambitions to usurp power inside the church. He secreted promoted to rank 5 without the knowledge of the Church of Lord of Storms, and currently aims to become an angel.

He is part of the Tarot Club, where he takes on the pseudonym of the Hanged Man.

## **Appearance**

He has dark blue hair, and is of mixed race.

## History

Alger was pulled into the Tarot Club by Klein. He has used it as a means to gain more power, trading information and ingredients through his various channels at sea.
May Van Noy

>
> “
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> They are hunters. Badass ones, at that.
>
>
>
>
>
> „
> —Nyoka on the Van Noys
>

**May Van Noy** is a member of the Iconoclasts who is encountered near Terra One Publications.

## Player interactions

### Related quests

* Pay for the Printer: Zora Blackwood asks the Stranger to find May and August Van Noy and bring them back to Amber Heights safely. The Van Noys can be convinced to help with securing the printing press.
Ian Wright

A fifteen or sixteen years old boy, who seem mature and calm than his age. Ian is an orphan and very good at observation. He has entrusted Sherlock Moriarty with a case of the disappearance of Detective Zreal, who turns out to be a Feysac Empire's spy, and Ian was his informant. He was involved in the huge spy conspiracy conflict between Intis intelligence and MI9 over the third-generation difference machine manuscripts. That's made Klein a little hard time.

Afterward, Ian went to Pritz Harbor for two months, then return to Backlund. Recently he works as a black-market arms dealer and intelligence peddler at Bravehearts Bar.

## Appearance

He inherited bright red eyes from his deceased father. For his career as a dealer, he dressed in an old overcoat, brown bowler hat and deliberately stuck two whiskers above his mouth to make himself look older.
Band of Light Ring

Band of Light Ring is a Sealed Artifact that makes the wearer can summon blinding light and use several spells in the Sun domain.

## History

Fors Wall found it at Mr. A's gathering when she sought for mystical items or Beyonder weapons in the Sun domain as the World's request. But the owner set the price at 9000 pounds, so Klein refused.

## Powers and Abilities

**Power**

It can make the wearer an Envoy of Light, an attendant of the Sun. They will be immune to various diseases and wield sacred powers. The wearer can summon blinding light and use several spells in the Sun domain. It can purify all dead spirits in a fifty-meter radius. It is the nemesis of such creatures.

If the wearer is acknowledged by the ring, they will be enhanced; otherwise, they will be weakened.

**Downside**

If the wearer utilizes it too often, they will slowly become a believer of the Eternal Blazing Sun and slowly defend the doctrines and praise the Sun from the bottom of their hearts.
Melissa Moretti

**Melissa Moretti** is the youngest Moretti sibling, and a civilian. She does not believe in the occult and is unaware of her brother Klein's activity as a Beyonder and Nighthawk. She loves her two brothers both very much and tries hard to save money.

## Appearance

Her face was thin and slightly pale, her skin remained lustrous as it exuded the vibes of a young girl.

## Personality

Melissa is frugal and highly rational. She is an aspiring mechanical engineer and is very self-conscious about the sacrifices her eldest brother Benson has made in order to support her studies. She frequently skips on small comforts like taking the bus or eating at restaurants in order to save pocket change. This sometimes leads to friction with Klein, who is more inclined to spend freely and enjoy life as it comes. Klein must constantly convince her that it is important to keep up appearances as they move upwards into middle-class society.

Melissa is a follower of the Goddess like her siblings, but claims she doesn't believe in the supernatural. She is convinced that there is a logical and scientific explanation behind every phenomena.

Melissa is very observant. She briefly becomes suspicious of Klein's job after he behaves oddly at her friend Selena's birthday party (where, unbeknownst to the guests, Klein is forced to perform an impromptu exorcism), but continued to buy Klein's explanations.

After Klein's "death", she and Benson use the compensation money to move to Backlund.
Emlyn White

**Emlyn White** is a vampire of the Moon Pathway, and a priest in the Harvest Church.

## Personality

Prideful by nature, he is lead by his elders to believe he was chosen by Lilith to save the sanguines. He regarded himself as the savior of vampires, although in reality the elders could have picked anyone else instead. He is rich and spent ridiculous amounts of money for his collection of dolls. He does not like to venture outside, preferring to tend to his dolls at home.
Jahn Kottman

Jahn Kottman is the Church of the Lord of StormsCardinal, the Archbishop of Rorsted Sea, a high-ranking deacon of the Mandated Punishers, and the true ruler of the Beyonder world in the archipelago. He is a Sequence 3 Sea King of the Tyrant Pathway.

He is the one who suppresses Sea God Kalvetua’s madness before it's killed by Klein.

## Appearance

He appeared to be in his forties with a face with a firm and deep lines. He had a pair of deep blue eyes, and his hair of the same color was twice as thick as a normal person’s. They were like small worms or tentacles. His accentuated muscles filled with loose Storm priest robes.
Fors Wall/Abilities

## Apprentice Pathway Abilities

**Sequence 9: Apprentice**

* These Beyonders' abilities are rather strange. It can only be confirmed that this is the originating pathway of a mage.
* Open Gate: They can pass through obstacles and other solid objects.

**Sequence 8: Trickmaster**

* The corresponding Beyonders wield all kinds of strange but relatively weak spells.
	+ Fog: Creates fog.
	+ Wind: Creates a light wind.
	+ Light: Creates light.
	+ Freeze: Freezes the target.
	+ Slip: Makes the ground beneath the target slippery.
	+ Electric Shock: Shocks the target.

**Sequence 7: Astrologer**

* They have powerful divination abilities through the use of stars and crystal balls.
	+ By overlapping two people's appearances, even if they are disguised, the Astrologer can determine if whether or not the two are the same person.
	+ They can interfere with outside divination.
Creeping Hunger

**Creeping Hunger** is a powerful sealed artifact with the power to copy Beyonder abilities through the souls it has stored within. It is similar in power to the Secrets Supplicant Pathway's sequence 5 Shepherd.

## Appearance

Creeping Hunger can take on two appearances: a glove, or transparent. When it is transparent, it is invisible, revealing the bare hand underneath. It's true form is that of a glove.

## History

Originally wielded by Rear Admiral Hurricane Qilangos, it was taken by Azik Eggers after killing Qilangos and then sealed through his Death Pathway demigod abilities. After using it to regain some of his memories, Azik bequeathed it to Klein, who is now the present owner.

## Powers and Abilities

**Power**

Creeping Hunger allows the user to use the stored souls' Beyonder abilities. Each soul can randomly have 1-3 abilities each. It takes 1 second to switch between souls.

**Downside**

Before being sealed, Creeping Hunger consumed one soul per day, requiring the user's soul if there were no other souls to be eaten. After being sealed by Mr. Azik, it only requires a soul to be consumed when it is used.
Horamick Haydn

Horamick Haydn is the archbishop of the Church of the God of Steam and Machinery at Backlund diocese and was a member of the Divine Council. He's also a very famous scientist, a distinguished professor of physics at Backlund University. He is a demi-god of the Savant Pathway.

He is a person who led the Machinery Hivemind to explore the Amon family's underground tomb in Backlund personally using his machine life body to lead the way.

## Appearance

An old man in white priest robes and a cleric cap. His face was unusually kind, and his expression was calm and gentle.
Mother Earth

Mother Earth is the sequence 0 god of the Planter Pathway. She arose during the 3rd Epoch and helped humanity through the Cataclysmic Era. She founded the Church of Mother Earth, which she now leads as their god.

## Appearance

She appears as a plump and beautiful lady, with ears of wheat growing from her feet, and she is surrounded by spring water. Her dress seems to flutter, and embedded in it, there are different herbs and flowers, as well as the depiction of different animals. She appears tall and sacred.

In her arms is an adorable infant in swaddling clothes.
God of Knowledge and Wisdom

The God of Knowledge and Wisdom is the sequence 0 god of the Reader Pathway and the god of the Church of the God of Knowledge and Wisdom. He awoke at the end of the 2nd Epoch and helped humanity through the Cataclysm during the 3rd Epoch.

According to the legend, he was formed from 1/3 off the spirit of the Original Creator.

He is rumored to be the former Angel of Wisdom, one of the 8 Angel Kings. He rebelled against the Ancient Sun God along with the Pure White Angel and the Angel of Wind.

## Appearance

He appears as a hooded elder holding a book and the omniscient eye, with only his mouth, wrinkles, and long white beard exposed.
Blood Vessel Thief

The Blood Vessel Thief is a grade 2 sealed artifact currently in the possession of the Church of Evernight. First used by Leonard to fight the True Creator's evil spawn in Tingen City, it gives the user the ability to steal a target's abilities and use them himself, similar to the Marauder Pathway's sequence 6 Prometheus.

## Appearance

It looks like a thick, stiffened blood vessel.

## Powers and Abilities

**Power**

The most important trait of 2-105 was that the person wearing it would have the chance to steal an ability from a target within a specific range. Even High-Sequence Beyonders could be robbed of their abilities, but the probability was smaller.

Within a ten-minute time period, the person who was robbed would lose the corresponding ability while the person who wore the item would be able to use the ability skillfully. Ten minutes later, the ability would vanish, and the person who was robbed would need to wait a couple of days to recover.

**Downside**

Anyone who touched it, regardless of whether they were protected or not, would have their life stolen. In the beginning, it wouldn’t be obvious. But, if one didn’t break contact with it, the effects would be visible half an hour later. A Sequence 5 heretic held onto it for two hours. He turned from a brawny man in his thirties into a hunched old man who had loose skin, thin white hair, and missing teeth.
Cattleya/Abilities

**Sequence 9: Mystery Pryer**

* The corresponding Beyonders have a comprehensive but rudimentary understanding and grasp of magic, witchcraft, astrology, and other mystical knowledge.
* They also know a fair number of magical rituals, but they can easily sense certain existences that hide among matter. Therefore, they have to be careful and show respect to their powers as a Beyonder.

**Sequence 5: Horoscope Master**

* They will receive a great increase in their ability to sense hidden existences. Everything within a range of several dozen meters will be visible to them, allowing them to detect invisible spiritual beings, see through bodies and walls, and see the mental body directly.
Ince Zangwill

**Ince Zangwill** is a former archbishop in Church of Evernight. A Gatekeeper who failed in his promotion. He defected fron the church with Sealed Artifact 0-08.

Originally belonging to the Pathway of Death, he switched to the Pathway of Night after stealing Saint Selena's ashes.

## Appearance

His hair was dark blonde and his pupils were so blue that it was nearly black. He had a high nose and his lips were tightly pursed. His facial features were like a classic sculpture without any wrinkles. The most striking characteristic was that he was blind in one eye.
Leonard Mitchell/Abilities

**Sequence 9: Sleepless**

* The corresponding Beyonder can see through the darkness even without any lights.
* The deeper into the night, the more powerful they become.
* They only need to sleep 2-4 hours a day.

**Sequence 8: Midnight Poet**

* These Beyonders can cast spells, but must recite a poem related to the night or the goddess.
* They can put people to sleep by reciting a poem.

**Sequence 7: Nightmare**

* They can invade the dreams of others to interrogate them.
* They can forcefully pull people into dreams.

**Sequence 6: Soul Assurer**

* Can pacify others' spirits through singing, suppressing their enemies' desires, moods, and thoughts, freezing them in place and preventing them from acting.