recursal/Fanatic-Fandom huggingface dataset:
Power Modification

## Summary

**Power Modification** is the ability to alter or modify the very nature of an ability. On one hand, this allows the user to put a target as a disadvantage by making the ability unfit with their fighting style, self-damaging, restrictive or a bad match for the user’s own powers; or, on the other hand, to help the target by making their ability more suited to a given situation, remove negative side-effects of the original ability or

However, merely upgrading or downgrading a power does not qualify for this ability, since it doesn’t alter it in essence. The same is true in the case of Fusionism, since the resulting ability would be its own thing rather than an actual change in the previous power’s nature.

## Users

* Hansode Shiranui (Medaka Box)
* Most moves that change a Pokémon ability or type (Pokémon)
* Effects that overwrite other card effects (Yu-Gi-Oh)

## Limitations

* Some users might only be able to change a target’s ability up to a certain level or with specific restrictions.
* Some users might not be able to control self-power modification done as a consequence of their Reactive Adaptation
Power Nullification

* Power Nullification
* Power Negation

## Summary

**Power Nullification** is the ability to simply nullify the powers and abilities of others or to negate their effects, which can be used both offensively, to bypass a character's defenses; or defensively, to protect the user from attacks.

This ability is separated in two categories; **Power Nullification**, which directly prevents the activation of an ability and revert its already active effects and **Power Negation**, which negates an attack or an ability for a specific interaction.

For example, an user of **Power Nullification** would protect itself from magical attacks and spells by directly preventing the other from using magic, while someone with **Power Negation** would negate the attacks and spells' effects themselves.

Another instance would be in the case of Regeneration. An user of **Power Nullification** would just cancel the other character's ability to regenerate while an user of **Power Negation** would just make wounds that can't be healed without preventing the other character from regenerating from different attacks.

Overcoming one's Resistance, Regeneration or overcoming any kind of powers through higher potency or loopholes don't qualify for this ability. If there's no statement of the character using this ability, they most likely don't have it.

## Types

**1. Power Nullification:** The ability to prevent someone from using their powers or to revert their effects by blocking their activations. This ability can also be described as "sealing" the powers of a target, or can go as far as to erase their target's ability.

* Users: Shota Aizawa (My Hero Academia), Ancient Gear Golem (Yu-Gi-Oh)

**2. Power Negation:** The ability to negate an attack or an ability's effect for a specific interaction, sometimes allowing it to do things **Power Nullification** can't such as dispelling already established curses. Unlike the first type, which focus on the common activation factor of a character's ability, this one directly interacts with the ability's effect, giving birth to countless sub-types such as **Phasing Negation**, **Regeneration Negation**, **Fluid Physiology Negation**, **Resistance Negation** etc...

* Users: Ash Blossom & Joyous Spring (Yu-Gi-Oh), Medea (Fate) through her Noble Phantasm Rule Breaker

## Limitations

* While both applications can overcome a character's Resistance, targets with a resistance to this particular ability may be unaffected by their effects.
* The user may only be able to nullify or negate a specific kind of ability, which can vary in function of its nature or in function of the way it manifests itself.
* This ability might prove useless against characters whose abilities come from their mere physical strength and body structure.
Power Copying

* 1
* 2

## Summary

**Power Copying** is the ability to accurately reproduce someone else’s ability or skills with minimum speed. This allows the user to easily gain a new power, which can be used to defeat a present opponent or just strengthens their pre-existing skillset.

The level at which they can copy the ability might vary from user to user. Most are able to make an exact replica equal to that of the opponent, while some may only have access to a weaker version of it, or, at the opposite, gain an enhanced version of the original.
The user may also be able to copy not only power and skills, but also the target’s appearance.

To qualify for this ability, the user must be able to gain the copied power or skill without any form of training, usually right after seeing an ability being used or after defeating their user’s. Merely learning it through time and effort or reproducing it in appearance only do not count.

## Users

* Amazo (DC Comics)
* Garou (One Punch Man)
* John Doe (Unordinary)

## Limitations

* The user might only be able to copy a specific kind of power, such as martial arts or a technique that allows the user to use a certain ability in a new way.
* Copying an ability doesn’t ensure that the user will be able to instantly master it, especially in the case of supernatural ones.
* The copied ability might only be available for a certain amount of time or under certain conditions, making the user lose it and forcing them to copy it again.
* Some users may have to discard their own powers in order to copy the target’s, or may not be able to handle more than a certain amount of replicated abilities.
Non-Physical Interaction

## Summary

**Non-Physical Interaction** refers to the ability to interact with beings who possess Intangible Existence, allowing the user to make physical contact and possibly cause harm to them.

Note that while the user can harm intangible beings, they aren't necessarily able to hit their immaterial essence through their physical body. Being shown to be able to do so, however, grants the user Durability Bypassing.

## Types

**1. Spiritual Interaction:** The ability to hit beings who exist as spiritual creatures, under the form of souls and ghosts, classified as Intangible Existence type 1.

* Users: Monsters (Undertale), Gut’s Dragon Slayer (Berserk)

**2. Abstract Interaction:** The ability to hit beings who exist as an abstraction, which can be a mere idea or a more specific concept, classified as Intangible Existence type 2.

* Users: Radion-based weapons (DC Comics)

**3. Non-Existence Interaction:** The ability to hit beings who paradoxically 'exist', yet lack any identifiable traits of existence and are instead defined by their lack of features, classified as Intangible Existence type 3.

* Users: Okita Alter (Fate series) through her Noble Phantasm Absolute Sword-Endless Three-Stage

## Limitations

* Being able to hit one specific type of Intangible Existence doesn't mean the user can affect the others in any way, although they can stack all 3 types should they display the ability to do so.

* A character having this ability shouldn't be assumed to be able to harm the intangible aspect of a physical person directly without feats of doing so, in which case it also falls under Durability Bypassing.
Count Dracula (Christopher Lee)

**Count Dracula**, or just **Dracula**, is the titular main antagonist of the Hammer series of *Dracula* films starting with the 1958 horror film *Horror of Dracula*.

He is based on the character from the Bram Stoker novel. He is an evil vampire who preys on humans and rules the dead. He is often killed, but comes back to life several times. He is the archenemy of Johnathan Harker and Dr. Abraham Van Hellsing.

## Personality

Dracula was a brutal and sadistic vampire who took pleasure in killing people and would often kill his victims in extremely brutal ways.

Despite that, it was often his cruelty that was his downfall. Because of him trying to extend his victims suffering rather than just killing them right away, it gave them opportunities to escape.

He also doesn't care for his servants, torturing and abusing them for failing to kill his enemies. ﻿This shows he is truly selfish and pitiless.
Improved Villains Wiki

**Welcome to the Improved Villains Wiki!**
People who are into fictional villains and antagonists of any kind.

We're a collaborative community website about Improved Villains that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Unconventional Durability

## Summary

**Unconventional Durability** is the ability to withstand direct damage that bypass conventional durability, the one given by the body's exterior; by having other aspects of the self able to take on attacks to a certain extent, usually comparable to the character's regular durability.

This kind of durability especially comes into play when a character with Non-Physical Interaction is able to ignore your physical form to directly harm the intangible part of your being or when a character specializes in targeting your pressure points and internal organs.

Other kinds of Durability Bypassing require some form of Resistance to be tanked.

## Types

**1. Internal Durability:** The ability to withstand attacks which don't target the outside of the body, but rather the usually weaker, internal organs and pressure points it is made of as if they were regular ones.

* Users: Heart (Hokuto no Ken)

**2. Ethereal Durability:** The ability to withstand attacks which target the soul or other abstract elements of one's self as if they were physical ones.

* Users: Frisk (Undertale)

## Limitations

* Just like with conventional durability, all types only can tank damage up to a certain level of power.
* Having one type of unconventional durability doesn't prevent the user from taking damage or dying because of attacks that would require another type.
Bombing of the Baba-Grill Government Building in 980

Were you looking for Bombing of the Baba-Grill Government Building in 967?

The Bombing of the Baba-Grill Government Building in 980 was heavily inspired by the Bombing of the Baba-Grill Government Building in 967. It was done by Karena Parfait on 2nd January 980, a day before the bombing in 967. 1 person died and 6 were injured. Parfait was executed on February 9th, 980.
Fluid Physiology

## Summary

**Fluid Physiology** is the ability to turn into or to have a body that acts as a fluid; that is, a tangible material that continuously deforms (flows) under an applied external force.

This allows the user to make most physical attacks trivial, since they merely disperse them instead of truly damaging them, allowing them to reform. It also gives a certain level of body control which wouldn't be possible with a body made of common solid matter.

To qualify for this ability, the user's body must either be under a state of matter that isn't solid (liquid, gas, and plasma) which qualifies as fluid, or under a form that is considered to act as one, which includes granular material such as sand or light itself.

The most commonly found body materials are the elements of nature, although it can also include liquids such as blood, mystical substances such as slime or raw unidentified energy.

## Users

* Logia users (One Piece)
* Juvia Lockser (Fairy Tail)
* Sandman (Marvel)

## Limitations

* The user will still be damaged by an attack that can target the smaller particles that make up their body, in which case they won't be able to disperse themselves.
* The user can be made easier to hit or rendered unable to act by putting them in a small container, in which case they won't have enough space to disperse themselves.
* The user may have natural weaknesses linked to the substance their body is made of, such as fire being extinguished by water or by a lack of air.
Audrey Travels-Tao

Audrey Mayflower (born Audrey Travels-Tao) was the 3rd president of Toeland. She was preceded by Akari-Jane R. Thornbury and succeded by Liberty L.L Thornbury.

## Audrey Mayflower (Travels-Tao)

### Relatives

* Lilac F. Mayflower
* Clarabelle V. Mayflower
* Baba-Ghorl Mayflower (children)
* Alexander Mayflower (spouse)
* Larry Travels-Tao (father)
* Moonstone Travels-Tao (Thornbury) (mother)
Reactive Adaptation

## Summary

**Reactive Adaptation** is the ability to overcome adverse situations and environments by developing new attributes which can translate to bodily changes or the acquisition of new abilities and resistances.

The main difference with real-life adaptation is that this evolution isn’t the result of natural selection, but an actual change in the individual meant to respond to a present need.

Do note that most users only react or evolve in a specific way, and rarely can adapt to everything in every way possible.

As such, characters with this ability should be considered to be able to adapt against things similar to what they were shown to in their work, but not towards things which are too different or concepts inexistent in their series.

## Users

* Doomsday (DC Comics)
* Heracles (Fate) with God Hand
* Askin Nakk Le Vaar (Bleach)

## Limitations

* Users of this ability may take more or less time to adapt to a threat, giving the opponent time to take them down before the change.
* The adaptation granted through this ability may prove to be temporary.
* The ability might not trigger against threats the user doesn’t perceive as threatening or hidden threats.
Influencing

## Summary

**Influencing** is the ability to manipulate other individuals through some form of charm, charisma, or pressure expressed through their looks, behavior, nature and one's social environment. It can take many forms, such as persuasion, obedience, leadership, or pressure usually used to get a specific action to be done by the target.

While it isn't always combat applicable, this skill can be used in indirect ways, such as buying time, grilling someone for information, destabilising the opponent or making them surrender.

A common portrayal of such ability can be through the idea of an "aura" or a "mental image" given by the character, which may make others instantly feel at ease with them or be directly warned of their dangerousness and unconventional nature, whether it is truly coming from the user or is something made up by the others' perception.

## Types

**1. Charm/Charisma:** The user possesses a natural charm or charisma, which he can use to persuade others, manipulate them, or get what they want by flattering them, attracting them through their looks/appearance or by behaving in a way that would soften an opponent's guard.

* Users Frisk (Undertale), Servants (Fate) with the Charisma skill

**2. Repulsive influence**: The user's appearance or behavior is nearly offensive and can be used to scare, annoy or disgust others, possibly making them surrender or confusing them.

* Users: Chizome Akaguro (My Hero Academia), Kenshiro (Hokuto no Ken)

**3. Alien Mentality**: The character mentality is so off compared to the norm that they can confuse others or make it so that they don't want to deal with them. It may not be voluntary, and their particular mindset may also make them very unlikely to be affected by the other types as a result.

* Users: Misogi Kumagawa (Medaka Box), Kenji Setou (Katawa Shoujo), Nagito Komaeda (Danganronpa)

**Type 4. Fame:** The character falling under this category don't need any skills, since their influence come from their fame , which can be justified or something totally made up by others; however this form is only limited to character who actually know about their fame, which mean that it may be totally ineffective against some strangers.

* Users: King (One-Punch Man), Mister Satan (Dragon Ball)

**5. Social position:** The character is at a place on the social ladder which enables them to influence someone through their position. In the case of a ruler or royalty, they can use their position to pressure the target or to force them into obedience. On the other hand, seemingly poor or weak people may try to appeal to pity and compassion instead. Note that such a position can also be faked and can be associated with other types of social influencing.

* Users: Celestial Dragons (One Piece), Monaca Towa (Danganronpa)

## Limitations

* Beings with no sort of emotions may be immune to this ability.
* Type 2 and 3 users may have trouble controlling this aspect of them, possibly making it a liability in case they want to hide their nature.
* Type 4 and 5 may be useless against those who come from a very different culture or those who don't care about one's standing.
Toeland Wiki

**Welcome to the Toeland Wiki!**
We're a collaborative community website about Toeland that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
William

**William** is a deuteragonist in "A Tale Dark & Grimm". He is one of the three ravens who tell the story of Hansel and Gretel, and eventually helps the children when fighting the dragon despite the fact that no interference is supposed to occur.

## Physical Appearance

When he was human, he [expand].

As a raven, he has scaly blackish-blueish feathers with an orange beak and orange legs and feet. He is the tallest of the ravens.

## Personality

### William

He is serious, focused, and dedicated, especially when narrating. He can be very dramatic and theatrical at times, and later becomes more frantic when the story has caught up with the present as he doesn't know what will happen next.

## Abilities

He is capable of flying thanks to his wings, and is able to speak to humans which helps him tell fairy tales.

## Relationships

### Hansel and Gretel

Like the others, he cares about the children's well beings, which is shown when he and Jacob sacrifice their chance of becoming humans again and save the two from getting killed.

### Jacob

William and Jacob have been good friends ever since they both worked for the King when they were humans.

## Trivia

* William was named after Wilhelm Grimm, one of the brothers who wrote the original Hansel & Gretel fairytale.
* In the book, the ravens did not have names. They were just referred to as The Three Ravens, with William being the first.
Checkpoints

Checkpoints are spawn points in times of failure. They are all over the game and can be destroyed for loot. They can then be repaired by giving them the same amount of loot they gave you.

An activated checkpointAn unactivated checkpointA destroyed checkpoint
## Waypoints

Waypoints are like checkpoints but they cannot be destroyed and will allow you to travel between all discovered waypoints.
Headless Horseman (Folklore)

The **Headless Horseman** appears in many stories from European folklore. In America, the image was popularized by Washington Irving's short story *The Legend of Sleepy Hollow*. Since then, the Horseman has appeared in many movie adaptations. The most wildly excepted image of this ghostly figure is a man dressed in black who rides atop a black horse and carries a jack-o'-lantern under his arm which serves as his primary weapon though he can also be seen carrying an ax or sword.

## Biography

### American Folklore

In Irving's short story, the Headless Horseman was a Hessian soldier in the American Revolutionary War who was killed in battle when a cannonball knocked off his head and has since been a spirit. He won't cross the church bridge. The story climaxes with his famous pursuit of Ichabod Crane, who disappears mysteriously from Sleepy Hollow. It is strongly implied, however, that the Horseman was Ichabod's love rival Brom Bones in disguise.

### Celtic folklore

The Irish dullahan or dulachán ("dark man") is a headless spirit, usually riding a black horse and carrying his head under one arm (or holding it high to see at great distance). He wields a whip made from a human corpse's spine. When the dullahan stops riding, a death occurs. The dullahan calls out a name, at which point the named person immediately perishes. In another version, he is the headless driver of a black carriage. A similar figure, the *gan ceann* ("without a head") can be frightened away by wearing a gold object or casting one in his path.

The most prominent Scottish tale of the headless horseman concerns a man named Ewen decapitated in a clan battle at Glen Cainnir on the Isle of Mull. The battle denied him any chance to be a chieftain, and both he and his horse are headless in accounts of his haunting of the area.

In the Walt Disney film *Darby O'Gill and the Little People*, a headless dullahan appears driving the coisté bodhar, or Death Coach, which carries souls to the afterlife.

### English Folklore

*Sir Gawain and the Green Knight* is a Middle English poem that utilizes a decapitation myth. In this medieval story, the Green Knight rides into King Arthur's court and dares any knight to behead him with his own ax. After he is beheaded, the Knight simply picks his head up and rides back out carrying it.

### German folklore

The German Legends of the Brothers Grimm (*Deutsche Sagen*) recount two German folk tales of a headless horseman.

One is set near Dresden in eastern Germany. In this tale, a woman from Dresden goes out early one Sunday morning to gather acorns in a forest. At a place called "Lost Waters", she hears a hunting horn. When she hears it again, she turns around she sees a headless man in a long gray coat sitting on a gray horse.

In another German tale, set in Braunschweig, a headless horseman called "the wild huntsman" blows a horn which warns hunters not to ride the next day, because they will meet with an accident.

In some German versions of the headless horseman, he seeks out the perpetrators of capital crimes. In others, he has a pack of black hounds with tongues of fire.
Carol D-D. Cadel

## Carol Dawn-Dalyn Cadel

Carol Dawn-Dalyn Cadel (also known as Queen Carol I) was the first ruler from the Cadel house.

## Birth

Carol was born to a book writer, Christy Brandenburg, and a model, Ayaka Akane Cadel; on the 18th of August, 1051. Cadel was born in the Kleeville Town Hospital. She was baptised into Toeism on the 23rd of July, 1052.

## Early life

Carol grew up in Kleeville, on St. Lauryn Street. Not much else is known.
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains' cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Stats

**Stats** are the seven factors that determine how Xeromon perform in Combat. These stats affect damage calculations, turn order, and various other aspect of battle.

## Stats

The seven stats are HP, STA, PATK, PDEF, MATK, MDEF, and SPD

## Stat Values

#### Base Stats

The base stats for each species is unique and can not be changed aside from Evolution.
Stradlater

Stradlater is the main antagonist in J.D. Sallinger novel The Catcher In The Rey and it's film adaptation. He is Holden Caulfield's archenemy and roomate at Pency Prep. His presence in the novel serves to highlight some of Holden’s psychological issues, and particularly his unspoken issues with sexuality. First and foremost, Stradlater strikes Holden as a “hotshot,” which in his lexicon is another word for “phony.”

## Role

On the other hand, sex is definitely Stradlater's forte. His technique is coercion. As far as sex goes, Stradlater is the opposite of Holden. We get to see this contrast play out over Jane; look at how each of them think and talk about her. Holden focuses on the emotional, on their friendship, on Jane's unique qualities as a person. Stradlater doesn't even know her name. All he's concerned about is the fact that she only signed out until 9:30pm. If we were Holden, we'd be worried about this date, too.
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate words for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Ејс Соренсен

**Ејс Соренсен** је женски пилот која изводи вратоломије и Скајин узор. Она је спасена од Скај у "Куце спасавају Ејс".

## Биографија

Ејс, као предходно поменута,је професионални пилот која изводи вратоломије , Она лети у малом авиону којем је дала име Амелија,која je уништена (касније поправљена) у "Куце спасавају Ејс" . Она је такође вешта у ходању на крилу,коју је урадила док је Скај летела у њеном авиону.

У "Куце спасавају рођенданско изненађење" , она је добила ауто за њен рођендан. Ауто је у истим бојама као Амелија, и непознато је ако је она дала име ауту.

## Личност

У серији, Ејс је показана да буде лепа/добра и одважна тинејџерка. Она је показана да буде неустрашива, али била је забринута кад њен авион Амелија буде уништена. Она је била веома захвална Патролним шапама после њен авион је поправњен, и показала је захвалност тако што је дозволила Скај да га вози.

## Изглед

Ејс има белу кожу са пегицама, кафене очи и наранџасту црвену косу у две кикице , која је покривена са плавом пилотском капом ,која је слична Скајина. Она носи плаву кошуљу са жутом ознаком чина на рукаву са стране, и такође носи кафени падобран на њеним леђима. Она носи црвене панталоне и плаве патике/ципеле такође.
Spider-Man and Static Shock: Twin-Verse Version 2.0 Wiki

**Welcome to the Spider-Man and Static Shock: Twin-Verse Version 2.0 Wiki!**
The Spider-Man and Static Shock Universe Database is a wiki full can edit, full of characters, comic books. anime, and movies!

We're a collaborative community website about Spider-Man and Static Shock: Twin-Verse Version 2.0 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Television Serbia Wiki

**Welcome to the Television Serbia Wiki!**
We're a collaborative community website about Television Serbia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location span over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Xeromon (creatures)

The following is a list of Xeromon that will appear in the game. Currently there are no Xeromon to view, but there are plans for over 100 Xeromon to be added!

## Characteristics

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Clairvoyance

## Summary

**Clairvoyance** is the ability to see and hear a target or situation in places the user’s senses aren’t able to reach, such as a different time period or in a faraway place, as if they were present. At high potency, the user’s ability can even reach alternate timelines and possibilities.

Note that merely having Enhanced Senses that allows the user to hear things from afar or being able to determine an outcome or visualize a past scene through deductions and body language doesn’t count as this ability, the latter’s case being mere intelligence or skill feats.

Characters with all 3 types are often considered to be omniscient, being able to virtually know everything.

## Types

**1. Precognition:** The ability to see into the future. While not restricted to it, users of this ability usually are divided into those who can see the very near-future and those who can predict upcoming events. The former mostly use their power to escape incoming dangers or to aid them in combat by predicting the opponent’s actions, allowing them to react accordingly; while the latter mostly use it as divination to learn about catastrophes or to see how one’s life and death will unfold. Another common, albeit very limited version of this type is the ability to know the time of one’s own death.

* Users: Spiderman (Marvel), Shulk (Xenoblade), Yhwach (Bleach)

**2. Retrocognition:** The ability to see in the past. Unlike type 1, there isn’t much of a distinction between those who can see far into the past and those who can see relatively recent events. It allows the user to gain information on past events as if they were here, which can be useful in terms of knowledge but can also help tracking a target or find out its whereabouts by seeing which path it took or what happened to it.

* Users: Donatello Versus (Jojo’s Bizarre Adventure),  Trace (Homestuck), Ada (Boruto)

**3. Remote viewing:** The ability to see present events happening in faraway places or outside the reach of the user’s senses. It allows its user to see past obstacles or effectively search and check on a target which can be useful to avoid traps or to learn about an opponent’s plan.

* Users: Merlin (Fate), Palutena (Kid Icarus) Old Kai (Dragon Ball),

## Limitations

* Type 1 users might find their ability useless against targets which are simply too fast for them, since they won’t be able to react accordingly even if they see their future moves.
* All types might be restricted to a specific viewpoint, possibly leaving out some important information.
* Some users might only be able to use this ability through the use of a medium such as tarot cards or a crystal ball.
* The clarity of the information might depend on the user, with some only seeing brief scenes or cryptic messages and imagery.
* Some users might not be able to see events that predate their birth or happen past their death.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to be protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role, or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Алекс Портер

### Occupation

Становник Залива Пустоловина, Унук од Г.Портера, Глава/Главни Мини Патролним шапама

## Appearances

### Debut

Куце спасавају морске корњаче

**Алекс Портер** је млади дечак који живи у Залив Пустоловина. Он је Г.Портеров унук.

## Биографија

Алекс је млади дечак предвидео да има пет или шест година. Због његових година , Алекс не слуша или обраћује пажњу то много и може бити описан као нестрпљив. Алекс воли школу виђено у "Куце спасавају први дан школе".

Алекс покушава да формира његов непрофесионални спасилачки тим у "Куце спасавају Алексове мини Патролне шапе" јер он не може да се придружи Патролним шапама од себе . Састоји се од њега, Кали, Чикилета, Мали Хукач,
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults, and corresponds to the terms girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth, yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Shanyu

**Shanyu** is the only town in the hellish island of Springsquest. It is protected from the fire and monsters by stars placed in the town by various plasma nomads. The architecture consists of buildings in the shape of castles made out of black stone bricks.

## Important Events

* **Origar's Star.** Shanyu was unliveable due to it being in such a horrible place, until a plasma nomad named Origar created a protective star in Shanyu, which has made the town a liveable and even pleasant place.
Caius

**Caius** was one of Origar's sons and a great fighter. He was raised by a family in Port Huey, which was visiting Karda Agi. His family would rarely be home and spent most of their time fishing or trading in other islands, which made Caius into a quite, shy person. He didin't know about his biological father or his brother, so he had no reason to think that he had powers. He spent most of his time working out and loved fighting. Eventually, he moved out of Huey and moved in to Karda Agi, where he joined an Illegal underground fighting club. One day, the club was raided by soldiers and many of the fighters were arrested, so Caius had to run away. He went to the dessert, where he started a new fighting club, him and his new club members build the Dessert Arena and made the Dessert Fighting Club official. He fell in love with one of the members that helped build the arena, and had a daughter named Arya.
Port Huey

**Port Huey** is the trade centre of Springsquest and a great spot for fishermen. It was started by an old man named Charles Huey, when he came there to fish. He set up a camp and stayed there for a few days. He would return there very often, so other fishermen also set up camp there and started fishing with him. The more fishermen came and went, the more this camp became a town. The architecture consists of greenish roofs, white wooden walls and some darker wood around the edges.

## Important Events

* **The SS Huey.** Shortly after the death of Charles Huey, the engineers of Port Huey started constructing a huge ship in his honour. After about two years, the SS Huey was ready to go into the open sea. The ship was meant to deliver some cargo and a few dozen people to another island, but it was never seen again after being sent out to sea.
* **The Great War.** The great war, started by Hankala, was mainly just Hankala and Karda Agi fighting over control over Port Huey. The war ended in Woolhope making Huey independent again.
The Supernova

**The Supernova** was a supernova caused by the Plasma Star when it crashed into the Spring Lake. The supernova killed most of the remaining Plasma Nomads and left the rest of Springsquest unharmed. The plasma nomads were almost immortal, but legend says that they got their powers from the stars, so a star dying was the thing that ended them.
Flavia

**Flavia** was a true air nomad, spending most of her life on Spring mountain in the sky dojo, not fighting, but meditating and learning to use the wind. She was the daughter of Tegan. Unlike her brother, Haldorr, she went looking for her father when she was still young, and found him much quicker than Haldorr. When her father saw her, he attacked her, but she didin't want to fight. She managed to escape, but was left with a scar on her face. That was when she decided to move to Spring mountain and started her spiritual path as an air nomad.

## POWER

* Flavia can use all basic air nomad abilities, like strong gusts of wind and changing the winds direction.
A Main Character

**Origar** was a powerful plasma nomad who lived for hundreds of years. Origar's star was the very first protective star placed in Shanyu before it was even a town. He created the star to protect himself while camping in Frydor, but decided to keep it there to protect the town. Origar fell in love with a young woman from Karda Agi and they got married. They managed to have a child, but Origar's wife died while giving birth, causing Origar to abandon his child and spend the rest of his days meditating in the plasma nomad dungeons. He died of old age during meditation.
The Great War

## **The First Attack**

On the first day, Hankala's army set up camp in front of Karda Agi, being afraid of getting attacked, Karda Agi prepared their soldiers for defense and completely closed the town down. After a few days Hankala launched a full on attack on Port Huey, which made Karda Agi confused. After a very short fight, Port Huey was captured. In an attempt to stop Hankala, Karda Agi had to attack through Woolhope to reach Huey. Karda Agi and Hankala were fighting for Huey for a few days, when Karda Agi lost and had to retreat.

## Woolhope and Karda Agi

In a desperate attempt to save Huey, Karda Agi offered a peace treaty to Woolhope and Woolhope accepted. With Karda Agi's and Woolhope's armies combined, they pushed Hankala out of Huey, but they didin't celebrate for long, because of disagreements between the leaders of Woolhope and Karda Agi. Woolhope wanted to make Port Huey independent again, while Karda Agi wanted to take it for themselves. Karda Agi destroyed the peace treaty and attacked Woolhope, but didin't capture it, instead they just left it weaker.

## The Red Night

With Woolhope weakened and Hankala nowhere to be seen, Karda Agi declared Port Huey as part of the Karda Agi nation, but that did not last long. One night, Hankala attacked, much stronger than before. The fight between Karda Agi and Hankala only lasted one night, but it was the most devastating event in Karda Agi history. Many people, soldiers and civilians died, some were just stabbed or shot, but others were burned alive. This event was named The Red Night. After hours of fighting, Karda Agi seemed to have defeated Hankala, so Hankala retreated, but so did Karda Agi, because they were devastated from the many horrific deaths. Hankala could've attacked again, but Haldorr, the leader of Hankala's army, entered a rage and burned half of his army and many buildings in Hankala down. Karda Agi didin't want to attack again because of fear and Hankala's army was completely gone, so Woolhope helped free Port Huey. Huey is free to this day.
Arya

**Arya** was a talented fighting teacher born to Caius. From a very young age, Arya was taught how to fight by her father. She would come to all of his father's duels and even fight for money in the arena herself, until one day, a duel went wrong and her father was accidentally killed. After the incident, Arya ran away from home and started living in an abandoned hut in the dessert, training every day. Some people passing by saw her train and asked if she could train them, which is how she became a teacher. Every month or so, Arya would go to Hankala and look for people wanting to train, she would then spend all of her time training the group, until letting them leave and getting more people from Hankala. After years of being a teacher, and becoming a better fighter herself, she was ready to face the man who killed her father. She went to the arena and watched the matches, waiting for the killer to come. One day, she saw the man placing a bet on himself, ready to duel. She entered the arena as his opponent. While many believed that the death of Caius was an honest accident, Arya believed that the man killed her father, so that he wouldn't lose more money in duels against him. The duel started, and in just a few short minutes, the man was defeated. Arya didin't kill him, as that would've been immoral, instead, having authority in the arena thanks to her father, she banned the man from the arena forever.

## POWER

* Arya is a very talented fighter, she can dodge attacks easily and deliver devastating blows.