recursal/Fanatic-Fandom huggingface dataset:
Picnokinesis

Picnokinesis (*Also Known As: Density Manipulation*) is the ability to control the density of objects and people.

## Summary

The user is able to control the density of anything. Density (more precisely, the volumetric mass density; also known as specific mass), of a substance is its mass per unit volume. The symbol most often used for density is *ρ* (the lower case Greek letter rho), although the Latin letter *D* can also be used. Mathematically, density is defined as mass divided by volume, where *ρ* is the density, *m* is the mass, and *V* is the volume. In some cases (for instance, in the United States oil and gas industry), density is loosely defined as its weight per unit volume, although this is scientifically inaccurate – this quantity is more specifically called specific weight. For a pure substance the density has the same numerical value as its mass concentration. Different materials usually have different densities, and density may be relevant to buoyancy, purity and packaging. Osmium and iridium are the densest known elements at standard conditions for temperature and pressure but certain chemical compounds may be denser. Examples include becoming intangible by lowering their density, hardening skin, creating black holes by increasing the density to infinity and so on.
2018 Amber, Oklahoma Tornado

**2018 Amber, Oklahoma Tornado**

The ***2018 Amber, Oklahoma Tornado*** was a long-tracked, violent tornado that occurred on March 23, 2018. In all, 4 people died, along with 109 injuries, and $100 million (2018 USD) in damages.

The first of 3 EF4's touched down near Newcastle. As the tornado transitioned, the tornado intensified into an EF2 near Bridge Creek. Paralleling I-44, the tornado intensified into an EF4 while throwing cars off the road, causing 43 injuries. After shifting away from the interstate, the high-end EF4 hit Amber head on, resulting in 4 fatalities along with 49 injuries. After being on the ground for 15 minutes another EF4 touched down 3 miles south of it's position, along with an EF3. The EF4 continued to cause havoc, this time causing damage near Chickasha. After being on the ground for over 30 minutes, the EF4 lifted north of Cogar. In all, the Amber EF4 caused 4 fatalities along with 109 people getting injured.
Undevoured Wiki

**The continent, Pamant,** has been under the dominion of the human **Empire of Valencia** for over a thousand years. Before humanity, Pamant was ruled by an ancient and mysterious race of vampires known as **Vladacians**. During the arrival of humans, the Vladacians were at first scattered and then mysertiously vanished. In subsequent years, the church and it’s second leader, **Pope Peter the Just**, issued a decree called the **Hand of Righteousness**, forever changing the continent and it's inhabitants. Humans hunted and destroyed anything that wasn’t human; tearing down the old world and replacing it with the sigil of Valencia. Humans continue to thrive, some more so than others, and yet certain evils still endure and ancient darkness continues to move across the land.
Gremlin

**Gremlins** are small, furry, fanged creatures that are often considered pests until they over run areas due to their incredible breading prowess.

## Biology & Appearance

Gremlins can be anywhere from 2 ft - 3 ft tall and weigh between 60-125lbs. Their fur is varried, but generally salt and peper colored with dull green on their belly. Most who see them in the dark mistake them for cats as their eyes are very similar. They have four digits on their front "hands" and four digits on the "feet." They can walk upright, but prefer to crawl on all fours.

## Behavior

Gremlins are motivated by propegating their kind, food, and mischief.

## Intelligence

Most would consider Gremlin's actions similarly to wild animals, but those who study them have recognized they are clever and can often times outsmart humans.
Provinces

The Empire changed many things about the continent, not least of which was the addition of a new kind of political system. Where tribes and minature kingdoms once ruled, the Empire installed Provinces goverened by Nomarches. The provinces are connceted by rivers, railroads, highways, and rivers.

## Valencia

The oldest province AND capital city.

1. **Terrain**
	* Plains, river lands, large trees, very floral
2. **People**
	* Elite
3. **Exports**
	* Valencian Steel (Blessed Silver-Steel Alloy)
	* Moly Flowers (petals=hallucinogen, root=medicinal)
	* Valencian Wine
	* Gold
	* Silver
4. **Famous for**
	* Capitol City of Valencia
	* Schlossgarten (Pope’s Castle)
	* the Valencian Library
	* St. Micah’s Cathedral
5. **Creatures**
	* None
6. Towns/Cities
	* Valencia
	* Ansbach
	* Felsberg

## Canteri

1. **Terrain**
	* Rocky, plains
2. **People**
	* High class
3. **Exports**
	* Gold
	* Petroleum
4. **Famous for**
	* Cathedral of Roland (Ancient Home of the Roland Hightower)
	* Der Weg der St. Frieda
5. **Creatures**
	* Lycans
	* Nymphs
	* Gnomes

## Nethari

1. **Terrain**
	* Plains
2. **People**
	* Middle Class
3. **Exports**
	* Salts
	* Wheat
	* Beer
	* Wool
4. **Famous for**
	* City of Junco
	* Birthplace of the Brotherhood of Jagers
5. **Creatures**
	* Werewolves
	* Gremlins

## Marris

1. **Terrain**
	* Plains, farm lands, rolling Mountains, forests
2. **People**
	* Middle class
3. **Exports**
	* Wheat
	* Lumber
	* Beans
	* Beer
	* Wool
	* Beef
4. **Famous for**
	* Raskovnik (herb used for breaking locks)
	* Birth place of Silas Adler
5. **Creatures**
	* Werewolves
	* Gremlins
	* Strigoi
	* Dryad
	* Ghouls
	* Hag

## Salvaya

1. **Terrain**
	* Swampy, forest, hilly
2. **People**
	* Lower Middle Class
3. **Exports**
	* Soybeans
	* Rice
	* Lumber
	* Wool
4. **Famous for**
	* Dwarven ruins (Ninduhr)
	* The Statue of Dilren
	* Bay of Salvaya
5. **Creatures**
	* Strigoi
	* Dryad
	* Ghouls
	* Grell
	* Hag
	* Naiads

## Fredure

1. **Terrain**
	* Hilly, rocky, beachy
2. **People**
	* Upper Middle Class
3. **Exports**
	* Iron ore
	* Copper
	* Aluminum
	* Tin
	* Nickel
4. **Famous for**
	* Pamacocack Military Base
5. **Creatures**
	* Blights
	* Kobolds

## Ifritous

1. **Terrain**
	* Desert, high mountains
2. **People**
	* Extreme Poverty
3. **Exports**
	* Iron ore
	* Marble
	* Granite
	* Petroleum
	* Lead
	* Nickel
4. **Famous for**
	* Drego’s Cavern
	* Great Shatten Monastery
	* Vladacian Ruins
5. **Creatures**
	* Ifrit
	* Behir
How to be rich ultimate guide

# Intro

Getting the $. at the beginning may seem hard. So, I will take you from the hardest step to the easiest

### BASE flipping

what is hard about this is that it needs A LOT of time Lover fella himself could do 1 base flip an episode and he plays a lot

### Business

making shops , malls, mini games, casinos [these make very little money], grinders. It takes time, building skills and plan but it is easier than base flipping

### Selling daily keys

simple but not efficient. here is how you do it you do /daily and sell it at ah using /ah sell [price]. I highly suggest 19k IGC [in game currency] but you won't get the money fast so sell it for 18k IGC instant money or maybe a little bit slower but they will buy it.

## I need help

### what is the problem

if you have a rank please add details to this section and delete this thanks :)!

Now i know this is it is pay to win but people need to know this. When you get a rank you can do /kit [rank] and get armor and tools. now what do you do with these you sell them in ah price depends on which kit this could be used for crate armor too

### Grinding in a blaze grinder

this is the easiest way to get $$$ I use this all the time you need:

1. an excellent sword
2. nothing in you inventory except your sword [optional but could increase efficiency]

That is all! now keep on grinding until your inventory is full sell all the blaze rods to the merchant and use the exp on the enchantment table /warp runes and convert the exp to lucky gems [you can see how much exp in your right side of screen under how much money you have] sell the lucky gems on ah for 45k-50k IGC

**Item flipping**

Buy from markets items for a cheap price then sell it to the auction for more money, this could earn u alot of IGC

## UPGRADE this page

### what is the problem

if you have another way to make $ please edit this page and add it!
Telekinesis

Telekinesis (*Also Known As: Psychokinesis*) is the ability to manipulate things with one's mind.

## Summary

The user can manipulate things with one's mind. Telekinesis is an alleged psychic ability allowing a person to influence a physical system without physical interaction. Telekinesis experiments have historically been criticized for lack of proper controls and repeatability. There is no convincing evidence that telekinesis is a real phenomenon, and the topic is generally regarded as pseudoscience.
Nihilikinesis

Nihilikinesis (*Also Known As: Void Manipulation*) is the ability to control nothingness.

## Summary

The user is able to control void and nonexistence. Nothingness is a philosophical term for the general state of nonexistence, sometimes reified as a domain or dimension into which things pass when they cease to exist or out of which they may come to exist. Examples include erasing things from existence, erasing things from nonexistence, possess a personal void and so on.

**Note:** Characters such as Black Emerald Tikal Crimson have a power called Neverness Manipulation, a power just like Void Manipulation, but it affects time.
The Redeemed

## The Redeemed Church of the Father (The Redeemed or Protestants)

   **Father Luden**, a lowly priest in the Valencian Church, began to disagree with the use of what the Church called "Holy Power," claiming it was merely the same kind of magic described as "demonic horror" by the Church. Luden and his followers began calling themselves the Redeemed and began their own churches in protest to the Empire. The Empire saw them not as "redeemed," but as simple "protesters," thereby giving them the name "Protestants." These events sparked the **Wars of Protest**.

Although there is much agreement between the Redeemed and the Holy Valencian Church, there are significant differences.

### The Triad

Father Luden believed that the over-emphasis on Valencia within the Church has led it to go astray into dangerous endeavors, like "holy magics." He began his Protest by drawing his congregation back to a greater emphasis on and worship of the Father. The Redeemed do not abandon adoration of the Mother and Son, but most Redeemed theology is invested in the Father.

### The Promised Region

To end the **Wars of Protest**, the Redeemed were given their own province in the North Eastern portion of Nethari called the **Thardhir Territory.** The Redeemed believe that the territory given to them is not merely a concession from the Perpetuus, but a gift from the Father Himself.

### Relationship to Technology

The Redeemed keep their lives simple and try not to rely on modern technology. In their view, modern technology is tainted by magical influence, weakens the mind, and pulls the heart away from worship of the Father. The Redeemed are especially avoidant of any form of electricity

The only technological advances they do keep up with is weaponry.

### Prayers

"Father, Holy and Mighty, keep us from all things that cause us to stray. Guide us through the Mother's care and protect us with the Son's ferocity. Lead us towards your holy vision and keep us from the heathens. Forgive the misguided and destroy those who mislead."
Existence Erasure

Existence Erasure (*Also Known As: Destruction*) is the ability to erase anything from existence. Subset of Nihilikinesis.

## Summary

The user is able to erase anything from existence. Existence Erasure is the simple power to remove something from existence, leaving nothing behind, a level of destruction beyond incineration, vaporization, and atomization. Rather than just reducing something to its constituent parts, this ability leaves absolutely *nothing* behind. Powerful enough uses of this ability can even erase the mind and soul, if not more fundamental aspects of one's existence, such as concepts. This ability's destructive power is not absolute, and one should not assume that it can erase the soul by default. It can only be judged by what it has accomplished, and one's resistances to the ability can only be judged by the specific method by which this effect is achieved.

**Note:** Some users cannot just erase one target, but some of them can erase universes from existence.
Unikinesis

Unikinesis (*Also Known As: Universe Manipulation*) is the ability to control universes. Not to be confused with Dimensiokinesis.

## Summary

The user is able to control universes at will. The universe is all of space and time and their contents, including planets, stars, galaxies, and all other forms of matter and energy. While the spatial size of the entire universe is unknown, it is possible to measure the size of the observable universe, which is currently estimated to be 93 billion light-years in diameter. In various multiverse hypotheses, *a universe* is one of many causally disconnected constituent parts of a larger multiverse, which itself comprises all of space and time and its contents; as a consequence, ‘the universe’ and ‘the multiverse’ are synonymous in such theories. Examples include creating universes, destroying universes, resetting universes and so on.
Ability Granting

Ability Granting (*Also Known As: Power Bestowal*) is the ability to give superpowers to another. Opposite to Ability Negation.

## Summary

The user can grant people superpowers. Power Bestowal is the ability to grant others new abilities or even new forms, though generally not superior to that of the granter's. Note that just because one can grant a power to another, does not mean they can grant that same power to oneself; it must be stated that said ability can grant the user the ability as well. Sometimes it is seen as being Blessed by a deity or a higher being.
Teleportation

Teleportation (*Also Known As: Spatial Movement*) is the ability to teleport one place to another. Subset of Spatiokinesis.

## Summary

The user is able to teleport from one place to another. Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction literature, film, video games, and television. Teleportation has not yet been implemented in the real world. There is no known physical mechanism that would allow this. Frequently appearing scientific papers and media articles with the term *teleportation* typically report on so-called “quantum teleportation”, a scheme for information transfer. Some users are able to teleport between different dimensions or redirect things to another location.

**Note:** Sometimes teleportation is not just a subset of spatial manipulation, but some users can use their own powers to teleport, like Psionics for example.
2020 Auburn-Enterprise-Dothan, Alabama Tornado

**2020 Auburn-Enterprise-Dothan, Alabama Tornado**

The ***2020 Auburn-Enterprise-Dothan, Alabama Tornado*** was a deadly, destructive, and catastrophic, EF5-rated tornado that struck Auburn, Enterprise, and Dothan, Alabama on April 13, 2020. In all, 190 people were killed, along with 881 injuries, and $3.4 billion (2020 USD) in damages.
Chronoportation

Chronoportation (*Also Known As: Time Travel*) is the ability to travel through distant points in time. Subset of Chronokinesis.

## Summary

The user is able to travel through distant points in time. Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a widely recognized concept in philosophy and fiction. It is uncertain if time travel to the past is physically possible. Forward time travel, outside the usual sense of the perception of time, is an extensively observed phenomenon and well-understood within the framework of special relativity and general relativity. However, making one body advance or delay more than a few milliseconds compared to another body is not feasible with current technology. As for backward time travel, it is possible to find solutions in general relativity that allow for it, such as a rotating black hole. Traveling to an arbitrary point in spacetime has a very limited support in theoretical physics, and usually is connected only with quantum mechanics or wormholes, also known as Einstein-Rosen bridges.

**Note:** Some users are able to travel through one thing in time, in which is either the past or the future. There is another version of time travel, in which allows the user to travel through Alternate Timelines.
Noe Montblanc

Montblanc was born to a wizard conclave in the secret reaches of The Salt Lands. A changeling from birth, it was trained to infiltrate the government of Zanthier to sow chaos between the governments of Zanthier and Valentine. Montblanc showed an aptitude for combat and magecraft, and was placed by the Changelings into the Zanthiri Duskblades, an order founded during the Great War as a special forces organization designed to disrupt battles before they began. During the Detente, the Duskblades were mostly deployed as covert ops in proxy wars between the great nations, and though Montblanc completed its work with efficacy and precision, something weighed on its conscience — was the life of a changeling really worth more than the lives they destroyed through their subterfuge

Despite its reservations, Montblanc made a name for itself through its skill with a spear and its creative use of tactics to win skirmishes, and was eventually promoted to a leadership role in the Zanthiri Government. From this position, Montblanc was able to stoke the flames of conflict among the Four Worlds, losing a little of their soul with the news of every death caused by the actions of the Zanthiri government. After a years of ingratiating itself in the Zanthiri capitol, The Ark, Montblanc received a set of orders from the changelings — news of state-sponsored terrorist attacks propagated by the Valentines would soon be hitting city-nets everywhere. With instructions to spark conflict by whatever means necessary, Montblanc decided it had reached the limits of its cruelty toward these people that it considered its friends and colleagues and people on the other side of the world who had done nothing but try to protect their way of life. As the treaty between Zanthier and Avium was signed, Montblanc retired its commission and returned to The Salt Lands where it was born, hoping to hide from the changelings under their noses while it searched for a way to end their chaotic influence over the world and restore the world to peace.
Gyrokinesis

Gyrokinesis (*Also Known As: Gravity Manipulation*) is the ability to control gravity.

## Summary

The user is able to control gravity. **Gravity**, or **gravitation**, is a natural phenomenon by which all things with mass or energy—including planets, stars, galaxies, and even light—are brought toward (or *gravitate* toward) one another. On Earth, gravity gives weight to physical objects, and the Moon's gravity causes the ocean tides. The gravitational attraction of the original gaseous matter present in the Universe caused it to begin coalescing and forming stars and caused the stars to group together into galaxies, so gravity is responsible for many of the large-scale structures in the Universe. Gravity has an infinite range, although its effects become increasingly weaker as objects get further away. Examples include accelerating gravity, creating black holes, negating ones gravity to take flight and so on.
Spatiokinesis

Spatiokinesis (*Also Known As: Spatial Manipulation*) is the ability to control space.

## Summary

The user is able to control physical aspects of space. Space is the boundless three-dimensional extent in which objects and events have relative position and direction. Physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Examples include teleportation, creating portals, controlling distance, creating barriers and so on. Some users can also manipulate time, in which is called Space-Time Manipulation.
2018 Moore, Oklahoma Tornado

**2018 Moore, Oklahoma Tornado**

2018 Super Outbreak

The ***2018 Moore, Oklahoma Tornado*** was a violent and catastrophic, EF5-rated tornado that struck Moore, Oklahoma. In all, 29 people died, along with 1,205 more being injured, and $2 billion (2018 USD) in damages.

On April 30, the NWS issued a high risk as a volatile atmosphere that positioned itself over the Plains. At 2:00 PM CDT the following day, the volatile atmosphere exploded and supercells began to form and strengthen.

At 4:35 PM CDT, a funnel cloud emerged from it's base and the funnel officially touched down 2 minuted later at 4:37 PM CDT. Producing EF0 to EF1 damage a mile west of Newcastle. The tornado then became a stovepipe EF1, destroying an outhouse and tossing hay bails 100 feet.

High-end EF1 to low-end EF2 damage occurred to a bar. No injuries occurred, but the roof was ripped off the building. The tornado continued to strengthen, becoming a wedge EF3.

Tracking north-northwest into Moore, a tornado emergency was issued due to the size and strength of the tornado. Becoming a mid-range EF4, the community of Autumn Oaks was completely devastated, with all 29 people that were killed during this event occurring in this community. Another 1,197 injuries occurred as $1 billion (2018 USD) in damages occurred in the Autumn Oaks community alone.

Tracking over rural farmland, EF5 damage was rated as severe ground scouring occurred a mile southeast of Moore High School. As it approached Moore High School, 235 mph (378 km/h) winds were recorded. The high school was completely destroyed, causing $1 billion (2018 USD) in damages and injuring 8.

At 6:15 PM CDT, the tornado began to quickly weaken. Mostly EF0 to EF1 damage occurred over open farmland. Most damage occurred from damaged damaged power lines and downed trees. At 6:21 PM CDT, the tornado dissipated after killing 29, injuring 1,205, and $2 billion (2018 USD) in damages. The following day, the NWS sent multiple survey teams to survey the damage. The final rating was an EF5. The final damage path reached 31.42 miles long and 1.1 miles wide.

## Gallery

EF5 damage to a house in Moore.265px-Aerial view of 2013 Moore tornado damage.jpgAerial view of the high-end EF4 to low-end EF5 damage in the Autumn Oaks neighborhood of Moore.Severe ground scouring that was rated EF5 in southwestern Moore.The Moore, Oklahoma EF5 near peak strength.175px-EF3WedgeTornadoTaylorvilleIllinois2018.jpgThe Moore EF5 as a wedge.220px-Jarrell-tornado-Moller.pngThe Moore EF5 causing extreme ground scouring in southwestern Moore.
Chronokinesis

Chronokinesis (*Also Known As: Time Manipulation*) is the ability to control the flow of time itself.

## Summary

The user is able to control the flow of time itself. Time is the indefinite continued progress of existence and events that occur in an apparently irreversible succession from the past, through the present, into the future. Time is a component quantity of various measurements used to sequence events, to compare the duration of events or the intervals between them, and to quantify rates of change of quantities in material reality or in the conscious experience. Time is often referred to as a fourth dimension, along with three spatial dimensions. Examples include stopping time, reducing time, accelerating time, reversing time and so on. Some users can also manipulate space, in which is called Space-Time Manipulation.

**Note:** Most Time Manipulation abilities have a range of universal, but some of them have a limited range.
Laurel Dirtleaf

Laurel's father was an innkeeper near the fringes of Zanthium at the start of the Great War. Though the invention of guns proved to be a miracle for the armies of Zanthium, for the Zanthian people they ushered in a time of lawlessness and danger. Cutthroats and bandits proliferated, armed to the teeth with the deadly new weapons. Laurel's father saw his business evaporate as fewer people traveled, and those who did could simply refuse to pay; who would put their life on the line to argue with an unruly gang of "patrons" over a few silver?

Eventually, Laurel's family moved to the Lands of Salt, but Laurel never forgot the lessons he learned on the Zanthian frontier: with a gun, you could do anything. It was the great equalizer. Though Laurel himself wasn't suited to be a bandit or raider, he began training with firearms as soon as he could get his hands on one.

None of this is to say that Laurel isn't the picture of a gentle and generous halfling. He likes to smoke leaf and drink ale, and is always willing to share with those around him. He even followed in his father's footsteps opening his own inn, The Leaky Flagon, and is known throughout the region as a compassionate and consummate host. However, in the back of his mind, Laurel can't help but quiet the voice telling him to watch his back and hold his customers at arms length...
Black Hole Creation

Black Hole Creation (*Also Known As: Black Hole Projection*) is the ability to create black holes. Subset of Gyrokinesis.

## Summary

The user is able to create black holes at will. A **black hole** is a region of spacetime where gravity is so strong that nothing—no particles or even electromagnetic radiation such as light—can escape from it. The theory of general relativity predicts that a sufficiently compact mass can deform spacetime to form a black hole. The boundary of the region from which no escape is possible is called the event horizon. Although the event horizon has an enormous effect on the fate and circumstances of an object crossing it, it has no locally detectable features. In many ways, a black hole acts like an ideal black body, as it reflects no light. Moreover, quantum field theory in curved spacetime predicts that event horizons emit Hawking radiation, with the same spectrum as a black body of a temperature inversely proportional to its mass. This temperature is on the order of billionths of a kelvin for black holes of stellar mass, making it essentially impossible to observe. Some people believe that Black Holes are a gateway to other universes, as a form of BFR.
Standard

A new member of the hearts in the Erasers

First day on the job and his team gets fucking murdered... His poor dumb 9ft goliath ass is going to get beat by his mom - who by his own account is well connected within the got him the job in the first place.

He will surely report everything that's happened so far to the Erasers...
Extrasensory Perception

Extrasensory Perception (*Also Known As: ESP*) is the ability to acquire information by means independent on any known senses or previous experience.

## Summary

The user can acquire information by means independent on any of their known senses or previous experience. Extrasensory perception or ESP, also called sixth sense, includes claimed reception of information not gained through the recognized physical senses, but sensed with the mind. The term was adopted by Duke University psychologist J. B. Rhine to denote psychic abilities such as intuition, telepathy, psychometry, clairvoyance, and their trans-temporal operation as precognition or retrocognition. The user can sense life, temperature, energy, etc.
Telepathy

Telepathy (*Also Known As: Mind Reading*) is the ability to receive or transmit information with one's mind.

## Summary

The user is able to receive or transmit information with one's mind. Telepathy is the purported vicarious transmission of information from one person to another without using any known human sensory channels or physical interaction. Telepathy experiments have historically been criticized for lack of proper controls and repeatability. There is no convincing evidence that telepathy exists, and the topic is generally considered by the scientific community to be pseudoscience.
Heaven

3rd Sphere (Venus)

4th Sphere (The sun)

5th Sphere (Mars)

6th Sphere (Jupiter)

7th Sphere (Saturn)

8th Sphere (The Fixed Stars)

9th Sphere (The Primum Mobile)

10th Sphere (The Empyrean) Not A Universe

Heaven was the first part of creation that were not the Archangelsand the oldest Elder Gods. It was made=p-[.A
Gondwana Desert

The Gondwana desert is a vast desert in the southwest of the Salt Lands. Reachable by Train Lord line, it separates the Idrisid Kingdom from the Hejo state and the Kaffir Kingdom. The Gondwana remains a dangerous wilderness, despite the Train Lords best efforts to commercialize and redevelop it.

To the northeast it is bordered by the city of Fort Litch, capital of the Idrisid Kingdom.

#### Berkanin

Trade hub and portal to the western states of the Salt Lands, and connects to the western end of the Gondwana desert. Contains a diplomatic outpost and embassy where Dutchess Margrave III is stationed.

#### Jackalmen

Savage tribe of jackal-human hybrids that occupy the wilderness of the desert. Their origin is unknown, but research suggests they are the result of a recessive strain of shapeshifting traits.

#### Thom Thorum Park Plaza

The so-called mixed use development under construction by Train Lord companies near an oasis in the Gondwana desert.
Train Lords

The Train Lords are a faction of Dwarven fundamentalist who build train lines all over the continent.

Hundreds of years ago, during the chaos of the decline of magic and the rise of the technologists, they successfully waged a separatist guerrilla war against what is now Valentine and became an autonomous nation. However, they're completely uninterested in conquest. All they want to do is built masterful trains. They are single-minded and obsessed with the pursuit of the perfect train. In today's world, the nations of the continent essentially allow them free reign, since when the Train Lords arrive in your lands, they aren't there to invade, they are there to build. The Train Lords work tirelessly building rail networks (for free) but in return the trains and train lines are essentially treated as Train Lord territory, the laws of the surrounding lands don't apply on board the train.

The Train Lords accept payment in raw materials (to build more trains) from passengers, who are allowed to come and go from the train as they please so long as they can pay the fee and DO NOT disrupt the operation of the trains

The Train Lords are fanatical about the operation and timeliness of their trains, to disrupt or delay a train is one of the most heinous crimes passengers can commit.

N.B. Not great at common language.
2018 Northern Kingfisher, Oklahoma Tornado

**2018 Northern Kingfisher, Oklahoma Tornado**

The ***2018 Kingfisher, Oklahoma Tornado*** was a destructive and violent, rated high-end EF3 tornado that struck Kingfisher, Oklahoma in the early evening hours of June 21, 2018. In all, 0 deaths occurred, along with 17 injuries, and $400 million (2018 USD) in damages.
Norbu Naumenko

The Naumenko family, like many of the pre-war noble houses of the Salt Lands, did not survive the Famine. The old Naumenko estate was perched on a prominent hilltop location in the city of Kasbah's famed market district and sat directly on a potent mana well. In a different time, the Naumenko company would use the mana to fashion potions, trinkets and wands for the general public-- a much more enterprising affair than the old arcane schools of Valentine. Underpinning the family's success was a devoutness to the god Mahakala, or Fate, who was a common patron in the difficult lives of Kasbahnites. Their association with the traditional spirituality of the Salt Lands gave the magical items favor in Kasbah and became renowned for their healing properties throughout the Salt Lands.

It was a devoutness to Fate that Norbu Naumenko believed carried him through the worst years of the Famine. The industrialization of Kasbah proved disastrous for the traditional houses of Kasbah economically and socially as technologists became the prominent power in the Four Worlds. Norbu witnessed the old mana wells and leylines of Kasbah converted into Citynets and saw the death of what he saw as the soul of the city. It amazed Norbu how quickly traditional arcane knowledge lost its credibility in his city.

Norbu, the heir to the now depleted Naumenko family fortune, would leave Kasbah, following what remained of the old leylines. Norbu believes that the old arcane knowledge once held as company secrets could still be used to help the citizens of Salt Lands, especially those that did not stand to benefit from the rise of technologists.
Gods

**Worship**

Worship of gods all over the Four Worlds is as varied and unpredictable as its people and cultures. Certain cultures favor certain gods, though often worship is a personal or even private endeavor. Some gods are considered generally good and some generally evil, but even the most incorruptible priest may say a quiet prayer to The High Priestess for guidance when they feel cast out — the cruelest of killers may bask in the light of The Sun and thank her for her warmth.

**Temperance**

Considered a God of balance and neutrality, Temperance is an ancient god of the Avium. Temperance is genderless and amorphous, and depictions of the god rarely take on a physical form, instead representing it as a halo behind and enlightened figure’s head or an open doorway. Though many in Avium worship a pantheon of gods, Temperance is considered the one canon god of the Avium state. Avium state worship of Temperance tends to fixate on its relationship to truth-seeking and justice. Other prayers to Temperance are prayers to wholeness of mind, complete understanding, and revelation. Recently, worshippers have sought to reconcile the traditions of magic with the explosive rise in technological advancement through the lens of balance offered by Temperance.

Domain: Understanding, Balance, Justice

Favored Weapon: Mace

**The Sun**

The goddess of music and light, it is said that her song breathed life into the barren world. Every unexpected harmony, every smile from a handsome soldier, every lazy day in a field is a whispered prayer to The Sun. Though some may consider her sunlight harsh or her heat capricious, nobody can deny her beauty. Temples to The Sun are often informal but artfully crafted, and many of the worlds great artists and musicians (and beauties) are, in their own ephemeral way, priests and priestesses to the World’s Star.

Domain: Beauty, Light, Music

Favored Weapon: Scimitar

**The Chariot**

The Eternal March. Endless. Indefatigable. It is now, as it will always be. Progress. Foresight. Purpose. Always moving forward. Always moving on. There is no past. There are no footprints. There is this step. The next. The next. The next.

Domain: Progress, Technology, Constitution

Favored Weapon: Rifle

**High Priestess**

The Deformed Daughter! The Pale Light In the Dark! The Mother of Beasts! Daughter of the Sun! Daughter of the Chariot! The Unholy Beauty! We praise you, O Perversion! We Who Slither and Writhe, despised by the world, we love you! We hate you, Dear Priestess! Your touch is decay and life. Your favor is cursed — your beauty revolting! Shun us forever, but never leave our side!

Domain: Monsters, Outcasts, Deformity

Favored Weapon: Chain

**The Wheel of Fortune**

The Wheel teaches us that each life is a but a turn on an axis — a minuscule and insignificant stitch in the great tapestry.
Coat of Arms of the Imperium

Template:Infobox emblem
The **imperial and Royal coat of arms of the Imperium**, or the **Imperial Arms** for short, is the official coat of arms of the position of Emperor of the Predaconians with dominion over the Empire, currently Emperor Draconicus VII. These arms are used by the Emperor in his official capacity as monarch of, and thus the living representation of, the Imperium. Variants of the Imperial Arms are used by other members of the Imperial family, by the Government in connection with the administration and government of the country, and courts and legislatures across the realm.
Otto the Paladin

Otto is a Lawful Neutral paladin of The Emperor, the god of oaths and contracts. He spent most of his life as an agent for the churches Bureau of Account: the organization responsible for enforcing breaches of sanctioned contracts. Recently, political blowback from a well connected oath-breaker lost Otto his job as an agent, and he is stuck arbitrating peasant disputes from town to town on the salary of petty lords. Otto isn’t accustomed to the adventurers life, but he desperately needs coin if he is ever going to afford a lawyer skilled enough to restore his reputation.
The Erasers

The Erasers are a guild of assassins whose trademark is a playing-card tattoo on their ankle. They have a reputation for bold and brutal attacks that are guaranteed to send a message, even if they're not always successful in eliminating the target.

In keeping with the playing card motif, each of the four suites has a particular style. Diamonds for magic users, clubs for melee brutes, hearts for the "weird ones", spades for the tech heads
Gordon's Archology

Gordon's Archology, located a few hours outside of Trailhead, is the tomb of the minor wizard Gordon, one of Emilia's Firsts. It housed the Rod of Friendship and Honesty, and was protected by various "Challenges of Friendship". In general, navigation of the Tomb required teamwork and knowledge of your companions, as doors would only open after answering questions about your fellow delvers.

The Archology also served as the home for a family of medusas.
Kaffir

Kaffir is a city and kingdom in the northwest of The Salt Lands. It is on the Tzal Coast, overlooking the Bay of Prika. The town is both the seat and entirety of the Kingdom of Kaffir, and is ruled by King Brubek Kaffir, whose family has reigned for over seven centuries.

## History

Kaffir's position at the tip of the Tzal Coast once made it an essential stopover for sea traders heading to more established cities like Prika, and it was this position that ensured its acceptance into the Salt Lands Confederacy. King Braxton Kaffir, who negotiated his kingdom's acceptance into the Confederacy, was a fabled ambassador and mage, whose statue is the foremost monument in the Kaffiri Hall of Ancestors. With the development of more reliable land travel such as trains and automobiles, and improvements in shipmaking technology, it began to lose its importance in the shipping routes of The Salt Lands. By the time of the Great War, decreases in political and economic relevance along with a dearth of competent leadership had rendered Kaffir a third class city in the weakest of the Four Worlds. The Famine was especially devastating to Kaffir, given its dependence on imported crops and reliance on mining and industry to its economy. As the famine ended and the Detente began, Kaffir began its slow recovery, and as industrialization gave way to more leisure time for people, it became a relaxing spot for tourism for people from all over the Four Worlds. The current ruler, King Brubek, was an important factor in driving the city toward a proliferation of arts and artisanship, leading to a renaissance for music, theater, and the artificing of magical items in Kaffir. Some questions remain over the future of the city, as King Brubek's health declines and his only Heir, Prince Cole, seems more interested in debauchery than stewardship.

### Leadership

**King Brubek “The Easy” Kaffir**

**Crown Prince Cole Kaffir**

**Castellan Getz**

Getz is in charge of the day-to-day operations of the palace, ruling the palace and grounds with an iron fist. Getz is never late and keeps meticulous records of everything that comes in and out of the city.

**High Priest Ellie Horace**

Horace is a priest of The Wheel of Fate and the keeper of the Hall of Ancestors. She is fairly free-wheeling, and believes staunchly each life is a fickle thread in the great tapestry of fate.

**Pim Holliday**

In charge of the Holliday Factory and current advocate of the merchants guild. Holliday has a stake in making sure business is booming, and will do whatever she can to make sure that the city is doing what it can to continue growth year over year.
Werewolves

**Werewolves,** or **lycanthropes.** are humans cursed to become a horror with the ability to shapeshift into a wolf. They typically appear to be human most of the time, with hightened senses, but transform into a wolf-like beast in the full moon or at the taste of human blood.

## The Curse

Once bitten by a werewolf, there is a 95% chance that the bitten will become cursed. The Empire is unsure where the curse originated, but it does seem to be magically based and spread by a particular secretion from the gums of the werewolf. Once the secretion enters the blood stream, it attaches to the blood and begins the transformation. The ***cursed*** will feel extremely ill: body aches, fever, and virtigo. These symptoms will persist until the first full moon when the curse will cause a transformation into a single-minded, blood-thirsty wolf-like beast.

There is no cure or remedy for lycanthropsy once it has transformed for the very first time. Before a cursed human's first transformation, it is possible to reverse the curst through blood transfusions or blessing by a Priest, although these do not always work.

## Evolution

1. **Cursed**: Before a cursed human intially transforms into a werewolf, they are
2. **Wolf**: These werewolves are completely unable to control their transformations or what they do while transformed. Their beastial form looks like a normal sized wolf with bright blue eyes.
3. **Warg**: These werewolves are more in control of their their transformations and can even have a decent amount of control over their actions while transformed. This control can be achieved through experience and willpower. Their beastial form looks like an oversized and slightly deformed wolf with bright blue eyes.
4. **Lycan**: Once a warg has achieved enough control over their transformations to the point that they
5. **Wulver**: Evenutally, after many years

## Powers & Abilities

Werewolves are considered some of the most dangerous horrors known to the Empire.

1. **Beastial Strength**: Like many horrors, werewolves posses streenght that vastly outlcasses humans. The strength class of werewolves depends on where it is in it's evolution.
	* *Cursed*: can lift 1 ton
	* *Wolf*: can lift 2-5 tons
	* *Warg*: can lift 4-10 tons
	* *Lycan*: can lift 8-25 tons
	* *Wulver*: can lift 25-50 tons
## Weaknesses

While incredibly durable and nearly immortal, werewolves are not involunerable
Emilia the Second Mage

Emilia the Second Mage was a powerful sorcerer, second in command of The Magi, and founder of the Salt Lands. She was an adept orator, and always strove to find balance and compromise in her dealings. It was her Grand Compromise that unified The Magi and the native tribes of the Salt Lands into the World it is today.

### Emilia's Firsts

When Emilia first proposed the founding of a new nation state after The Magi fled what is now Valentine, many of her order mocked her idea. The few mages who sided with her became her Firsts, and are revered in the Salt Lands as brave thinkers who fought for justice and freedom. Many of them left behind elaborate tombs which housed powerful artifacts and reliquaries.
The Four Worlds Wiki

The Four Worlds
The War has ended, The Famine has receded, and the Four Worlds have entered a period of peace for the first time in hundreds of years. But is this peace only on the surface? How can a few treaties erase centuries of war and resentment between the nations of the world? Wars are still waged across board room tables, in back alley dealings, and through puppet states as each World vies for superiority. As technology improves, so too does humanity's capacity for violence. Can this world ever truly know peace-- or are the Four Worlds doomed to destroy one another?

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Isari of the Exiled

As a former member within the Council of the Exiled, Isari is well versed in the little known history of his people. This not only emboldens him to live out his faith through the warriors path, but also burns a quiet rage within him against his own people and those responsible for his exiled status.

At the height of The Famine, and the ensuing banishment, the Naturalists had already been splintered for generations. For some their greatest shame and for others their greatest pride was the atrocities committed against Valentinian capitol: The (Great) Bloom. What followed was a constant threat of terrorist attacks against all nations pursuing advances in mana and technology under the Naturalists banner. Crimes that were committed by those who were too easily led astray by faction agents vying for power on behalf of world governments. Extremists of the Old Faith were blindly baited by propaganda spread over the Roots and spurred on by changelings infiltrating their ranks. The catalyst and continuing fuel for manipulating the extremists was two fold: their shared grief at the loss of so many children and young Naturalists to the Cloud Kill and ongoing socioeconomic manipulation of Naturalist to keep them impoverished. However, amidst this ongoing sociopolitical warring the Naturalist middle class were forced into introspection at being forced to "choose a side".

In secret, a collection of Naturalist educators, warriors and artisans would meet on City Chat to discuss and debate their faith in the context of the new world. From those meetings a new interpretation of the Old Faith was born, one that was inclusive of arcania and technology and was titled "The Balance". As word began to spread of The Balance it gave many who were lost in the chaos of what was happening around them hope. Hope for a future included education, technology and peace. Members began to flood City Chats across the world and in-turn threatened the extremist factions and the governments manipulating them. As time went on more and more of The Balance's members began to disappear. They were no longer safe to practice this new interpretation of their faith in their own homes.

A small group of 4 forum administrators were nominated to travel to the Lands of Salt seeking amnesty for their people. After long negotiations and suffering a large national debt and the title of "The Exiled" the Four had agreed to take a cluster of empty cities in the desert. Here all those that could escape the extremist death squads could choose to live in peace, practice medicine and build technologies to help end the famine through nature and the use of mana.

Isari, after learning all of this could not help but feel a hatred grow within him. Who was behind all of this manipulation? Why would the Four allow their people to sold into indentured servitude? Why can't we come out of exile and take back our homes? He leaves the council to seek answers by any means necessary.
Spawn Eggs

# Intro

spawn eggs could spawn a certain mob. It can only be obtained in creative but in loverfella's server there is another way.

# Their uses

they could be used in two ways:

1. to spawn a mob by clicking the place button
2. by changing a spawner by clicking on a spawner with the place button

# How to obtain

in loverfella's server there is a shop you can go to it using /warp shop then clicking the merchant click on the spawner then click on your spawn egg of choice you must see 1 red dye and a 64 dye by clicking the 1 red dye you only one but if you click the 64 red dye you buy 64 just make sure you have the money.

you can also buy them from other players through chest shops and auction house