Questing

Types of Adventures:

* **Quests** - Story-based adventures, generally more engaging than the other types of quests. Some quests are short, while others may span several sessions and parties.
* **Hunts** are repeatable quests for Hatchlings where death is still possible and a medium amount of XP is awarded. Hunts also award gold, but generally no magic items. Although these quests are great for quick XP, we recommend them only as a last resort and we encourage you to schedule quests from the job board instead if you can.
* **Graveyards** are repeatable quests for Hatchlings with no chance of death and lower XP. They are great for practicing your new character, getting comfortable with Avrae, and getting some quick XP. Graveyards do not award gold.

## Quests on the Job Board

* **Available quests are posted up on Quest Board forum, under the Job Board category.** You can filter quests by tag, such as status (e.g. Open, Scheduling), Rank, and DM.
* **You can join the interest list for a posting by clicking on the Follow button at the right**. Until the DM opens up the quest for scheduling, *you may not write messages in the post.*
* Once the DM is ready to run the quest, they will ping @everyone in the post and request that players set up scheduling. At this time, players on the interest list may post and comment on the quest post.
	+ Set up a when2meet or a whenisgood with times on the #DM-schedules
	+ Coordinate with the DM and players to set up a time.

* **When you sign up for a quest, you must actively participate and arrive on time, barring valid reasons.** Communicate with your DM about being late or not showing up. Failure to show up to quests repeatedly, or frequent non-participation, may result in various penalties up to and including redistribution of rewards, being removed from questlines, and/or strikes. See our Ground rules for more information on our moderation policy.

## Hunts and Graveyards

Hunts and graveyards are more 'on demand'. To set up a hunt or graveyard:

* Ping your role (@Hatchling Anyone want to run a graveyard?)
* Assemble 3-5 players.
* Ping the @Hunts (Ad Hoc) role to see if a DM is available to run your hunt or graveyard.

## In-Session

### Getting Ready to Adventure

At an agreed time, the DM will usually ask the group to gather in a channel seperate to the day-to-day goings-on of the Mark (Though, sometimes jobs may start within the Mark). Please try to finish any conversations with other players in other channels and make your character's way there.

### Avrae

We use the bot Avrae to run combat, request skill checks and other such stuff. Check out the Avrae Reference page for help on how to use the bot.

## When you win (or lose)

At the end of your combat, your DM will post in `#xp-and-loot` your groups gains. You can add these to your character's tracking with `!xp <num>` and `!coins <num>`

### Loot and Gold

Gold rewards are yours to keep on a per character basis. This means that if 500 gp each is given as a reward, each player receives 500 gp.

In addition, items (magical and otherwise) may be given as loot. As a party, you can discuss what you will do with loot in #character-discussion. **Any items are sold for half price (see our Magical Item Prices spreadsheet), including magical items, and the final total of additional gold reward is split evenly among the party**. You must post what you sell in #player-economics.

Note: taking an item does not mean you get less gold during the selling process or the gold rewards process. *If you wish*, you may offer up some gold to split amongst your party as a result of you taking an item, but **it is entirely voluntary**.

We want players to not feel punished in the gold department for taking a piece of loot. The best way to think of this is thinking of loot and gold as completely separate things: all the gold reward, including gold reward from sold items, is split evenly amongst the party, and items are handed out separately and their value does not come into play if they are used/claimed.

#### Example Loot Workflow:

500 gp per player, Cloak of Protection, +1 longsword, 5 healing potions.

1. Each player first receives 500gp.
2. The party of five players decides that Player A will keep the Cloak of Protection and each player will take a potion.
3. The +1 longsword is sold for half price (500/2 = 250) and 250/5 = 50 gp additional gold reward goes to each player.
4. A representative for the quest will post "Selling +1 longsword, 250gp - 50gp each to ..." and list the players in #player-economics.

### Death

Although PC death is not incredibly common on the server, it is always a possibility.

1. Diamonds of 500g or higher rarity are not sold.
2. Diamonds of 500g or higher rarity are occasionally available as loot.
3. Diamonds can be acquired through OOC rolls, once immediately after a death and then every 30 days afterwards.

You can find more detailed rules on the Resurrection page.

### Heroic Chronicles

Heroic Chronicle rewards are available for story quests and generally not available for hunts or graveyards. If this reward is available, the DM will ping the group and will ask who would like to write it. Chronicles are worth 10% extra XP and gold reward.