Police

> **"*To Protect and Serve*"** **- as said on the ACPD car**
>
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Cop Car, SWAT Van and Tank in the Freedom City.

**Police** is the primary law enforcement agency of the Payback 2 universe. Their main task is to protect citizens.

## Description, Behavior & Wanted Levels

1. **Cops**: Cops use police cars and patrol the streets. They use Pistols, and arrive at 1st and above wanted levels. They pose little threat to the player at the first wanted level, as they just try to arrest them. In higher levels, they will try to run them over. For some reason, after about a half minute, if they'll be careful enough, going around while being visible will just result in ignore from the police. Police officers simply go away after they stop chasing the player and never return to their vehicles. If a police car was occupied when the wanted level reached zero, it simply turns off sirens and continues driving on street just like an patrolling car at an average speed.
2. **SWAT**: The ‘Special Weapons And Tactics’ uses SWAT Vans, much sturdier vehicles but slower than Police Cars. Originally, they used Police SUVs, before the v2.93 update. They arrive at 3rd and above wanted levels.
3. **Military**: Military units are often deployed without a vehicle, but some are deployed in Tanks. They use Shotguns. However, military units will deployed at 4 stars and above without vehicle and military will be deployed in a Tank at 6 stars.
4. **Barricades**: Barricades are placed by the cops after the 3rd wanted level. They're painted with orange stripes and have flashing lights. Barricades spawn offscreen on roads alongside a few policeman/SWAT members/military soldier. They serve little use than to block civilian vehicles.

Cops will visibly pull out their weapons, if the player is wanted. However, they do not shoot until the player's wanted level increases. If the player has 2 or 3 stars, then the cops will slowly shoot at the player, if the player has 4 stars or above, then the cops will shoot at a higher rate at the player. Tanks will always shoot the player whenever they are wanted, even if they have only 1 star.

### Wanted Level Triggers

* Harming a person. ('Grievious Body Harm')
* Killing a person. ('Murder one')
* Shooting a weapon in a public area. (‘Firearm offence’)
* Hijacking a occupied vehicle. (‘Carjacking’)
* Destroying a vehicle that was previously occupied by a police officer. (‘Count of criminal damage’)
* Destroying a vehicle that was previously occupied by a pedestrian. (‘Murder one’)
* Ramming into a occupied vehicle at high speed with another vehicle. (‘Shunt N' Bump’)

Continously repeating these crimes (excluding Carjacking and Shunt n' Bump) will increase the wanted level.

### Wanted Level Chart

* T = True
* F = False
* N/A = Removed/No Longer Available

 3
 4
 5
 6

### Notes

* The player's wanted level does not increase if they keep hijacking (carjacking) occupied vehicles when they are already wanted.
* Any crime related to injuring/killing a Player or AI Player will not result in wanted level.

## Trivia

* Just like the original GTA, cops will say what crimes you commited after being arrested.
* There is a patched glitch where if you would hijack an enemy's or your ally's vehicle while it is being driven, you could instantly lose your wanted level.
* Strangely, Police never uses boats or helicopters, even that boats have a Police livery.
* Ironically, Police vehicles sometimes may accidentally run over pedestrian NPCs in pursuit of the player.
* Autoturrets will begin firing at police units in their vicinity if their player is Wanted.

## Gallery

Military unit attacking the player.A SWAT unit (left) using a Shotgun and a Cop (right) using a Pistol attacking the player.A Tank attacking the player.Cop Car and a Barricade.SWAT Van and a Barricade.Old Version Police Vehicles and Barricades.