recursal/Fanatic-Fandom huggingface dataset:
Exp. Update 0.18.01

Exp. Update 0.18.01 is an update for Stranded Deep released on November 8, 2016.

There’s a lot of fixes in this build, particularly for **Custom Maps**. The loading process for Custom Maps is a bit different to the way normal procedural maps load. Objects for normal procedural maps need to be either generated for the first time or loaded back from a previous save. When an object gets generated for the first time it initializes everything it needs to and then that state gets saved. Objects in Custom Maps are technically always loaded in so they weren’t getting initialized properly. This problem has been fixed and now object’s physics will initialize properly and things like fruit and loot should all be generated properly too. We also fixed a regression where Custom Map objects were saved with a -100 vertical offset.

We’ve added a new dialogue when you select New Game to choose if you want to use your existing world or create a new random world. This dialogue won’t show on a fresh install as the game creates a new world first up if there isn’t one present. It also won’t show after you’ve manually created a new world in the Cartographer in the same session as the game assumes you want to use the new world you just created.

We finally nailed the floating bird's bug. This was related to large changes we had to make to physics objects to support the new progressive loading. Please keep us posted if you notice any other anomalies like this.

## Bug Fixes

* Fixed **Custom Map** objects not loading correctly.
* Fixed **Custom Maps** loading physics objects incorrectly.
* Fixed **Custom Map** objects being saved with 100 unit vertical offset regression.
* Fixed chance of getting stuck in menus when a dialogue window would obscure another dialogue.
* Fixed **Bird** physics not initializing on load game causing incorrect behavior (floating, stuck, etc).
* Fixed **Lantern** LOD material missing glow.
* Fixed missing **Boat Motor** mesh.
* Fixed missing **Moon** mesh and material drawing over clouds.
* Fixed missing **Fire-Starting Stick** material regression.
* Fixed dynamic Terrain Billboards not unsubscribing from zone owner when pooled, causing some distant billboards to turn off incorrectly.

## Changes

* Added a dialogue to select existing or random world on New Game.
* Changed Main Menu to default back to the Cartographer menu after leaving the Map Editor.
* Changed collision layers for building to allow placing on terrain details like rocks (use with caution).
* Changed collision layers so animals now avoid large cliff rocks.
* Reduced overhead for detection of a Custom Map when loading a zone’s objects.
Exp. Update 0.45.03

Exp. Update 0.45.03 is an update for Stranded Deep released on June 14, 2018.

## Bug Fixes

* Fixed paused audio sources **Audio** causing clipping.
* Fixed **Highlighting** effect not being affected by AA.
* Fixed **Aloe Salve** not removing sunstroke status effect.
* Fixed **Farming Plot** interaction displaying “Hold to Plant” when occupied.
* Fixed **Shipping Containers** not spawning.

## Changes

* Added new **Cliff** material textures.
* Added new **Forest** terrain texture.
* Added **Color Profile** graphics setting.
* Added **Seagull** ‘soaring’ behaviour.
* Improved **Selecting** accuracy for controllers.
* Improved **Underwater** visuals.
* Improved **Highlighting** effect performance.
* Improved **Loading** error handling.
* Improved **Island Generation** loading times.
* Changed **Island Generation**. Newly generated Island are much larger with more r-alistic terrain.
* Disabled **Fire Lighting** if campfire fuel empty.

## New Content

* Added new **Underwater Coral**.
* Added new **Shoreline Seaweed**.
* Added new **Island Bush**.
* Added new **Island Tree Foliage**.
* Added new **Fire Lighting** sounds.
* Added new **Speargun** sfx.
* Added new **Bow** sfx.
* Added new **Metal Door** opening and closing sfx.

## Dev Notes

* Reduced CPU overhead for **Physics** objects that run in fixed time step.
Exp. Update 0.75.00

Exp. Update 0.75.00 is an update for Stranded Deep released on December 2, 2020.

This build features new Save Slots, bug fixes, and polish.

Save game data has moved from:
`%USERPROFILE%\Documents\Stranded Deep\`
to:
`%USERPROFILE%\AppData\LocalLow\Beam Team Games\Stranded Deep\`

The game will notify you and attempt to import your existing save data. If you experience any issues during the migration process, please see the guide for more information:
(guide not included here)

### New Features

* Added new **Save Game Slots!**
...including a new menu option to change the active slot. Save game data is no longer tied to a user id as some account services can run in offline mode with no user info available. Save game data is now stored in slot folders: Slot0, Slot1, etc.

### Changes

* Changed **Save Game** location.
* Removed GTA style loading game sequence.
* Added "Day X" screen when loading game.
* Improved **Furniture** placement.

### Bug Fixes

* Fixed P2 unable to navigate main menu controls in local co-op.
* Fixed **Main Menu** showing previous user stats even when a save file was not loaded.
* Fixed not being able to open the Pause Menu when operating vehicles. Please note this requires resetting input settings to "Defaults".
* Fixed **Loading Screen** changing color between Boot and Main Menu scene.
* Fixed **Leaderboards** list not focusing active leaderboard button when scrolling.
* Fixed **Foliage Spawner** losing track of player if travelling too fast.
* Fixed **Raft** pieces causing existing Rafts to explode if crafting cancelled.
* Fixed **Rafts** falling through other Rafts when crafting a new Raft piece.
* Fixed **Sea Anchor** able to deploy when overturned.
* Fixed **Giant Grouper** being caught in fishing trap.
* Fixed small **Fish** clipping through players hands when held.
* Fixed **Crabs** in inventory not loading back in dead pose.
* Fixed not being able to place **Water Bottles**.
* Fixed not being able to rotate some **Craftables** when placing, ie: Shelter, Furniture, etc.
* Fixed being able to place **Furniture** inside the terrain.
* Fixed **Player** arms being invisible when riding along in a Raft.
* Fixed **Player** getting stuck on Shipwreck #4.
* Fixed **Watch** not loading for a knocked-out player.
* Fixed **Torch** halo/visual artefacts in local co-op.

### Dev Notes

* Improved **Foliage Spawner** generation performance.
Crude Spear

The **Crude Spear** is a craftable tool item found in ***Stranded Deep***.

## Gameplay

The Crude Spear is a craftable weapon allowing the player to injure and kill crabs and larger animals by either stabbing or throwing, the latter at lesser effectiveness than with a Refined Spear.

Crude Spears deal the same amount of damage as Arrows, but stack lower. As such, they occupy more inventory slots whenever hunting an animal which requires more than two stacks of Crude Spears to kill (like Sharks). Conversely, however, since the crafting of Crude Spears does not require Stone Tools, they are less costly in production and a more tolerable loss whenever broken or unretrievable.

Crude Spears will break if shot into hard surfaces like rock or steel.

Unlike the Fishing Spear, however, it cannot be used to hunt fish by stabbing.

## Trivia

* Despite the fact that the Crude Spear possesses the same amount of durability and deals equal stab stamage as the Fishing Spear and deals more damage than the latter when thrown, it is still described as a "crude tool", whereas the Fishing Spear is decribed as "refined".
Wellspring Cascade

**Wellspring Cascade** is a location in *Bastard's Wound*.

## Background

Located in the highest levels of the Oldwalls, this pool is formed by water flowing into the ancient structure from the mountains above. The chamber surrounding it is open to the sky.

## Points of interest

* This is a large, open area, dominated by the pools of water welling up on top of the Oldwalls before cascading into the Wound below.

## Characters

* Reef-Talon, Jaspos, and Wagstaff (depending on your decisions): Present for the decision.
Guide and Tips

## Overview

The mission is simple. Survive. You've crash landed into a series of Pacific islands, none of them very large, so you must keep moving in order to survive in their sparse resources. This guide is by no means complete, and you should add to it!

### Your Very First Island

Naturally after the crash you board the life boat and make your way to the closest island you find. To do this, equip the paddle you find in the raft and move to the outside edge of the raft to begin paddling with the Left Mouse Button. Look around and see if there's anything on your initial island. The game is procedurally generated so loot will be relatively random. Swim out if you dare, bright spots of disturbed water indicate some sort of loot beneath the waves. Your first encounter with a shark will no doubt be terrifying, hopefully someone adds to the guide later with how to properly deal with them.

### Start Crafting

A more thorough Crafting page will be added very soon! For now, stuff that makes sense is usually doable. In order to make a campfire all you need is 5 Sticks. Sticks can be found lying around or can be harvested from trees. To harvest sticks from trees all you have to do is hit it enough times with an axe/machete. To make a Crude Axe all you need is a Stick, a Rock, and some Lashing/Rope.

### Durability

Durability means your tools can break after a long period of use. Check their durability by looking at the item's Durability Gauge in your inventory.

## Hotkeys

Right click and hold to drag something without picking it up, very useful considering you have very limited inventory at the start of the game.

Shift = Sprint/Fast swim

F = check health/hunger/thirst

Q = drop whatever you're holding

Ctrl = crouch

E = pick up/interact
Air Tank

The **Air Tank** is a material and tool item found in ***Stranded Deep***.

## Gameplay

Air Tanks can be found in crates or lockers contained within Shipwrecks. It will grant the user a fresh breath of air whenever used. Air Tanks are necessary for when the player explores deeper depths; attempting to dive too deep for too long will result in less time to return to the surface to breathe before drowning. Once an Air Tank's three uses are exhausted, it cannot be refilled, but it can still be used for crafting a Speargun.

## Trivia

* Prior to 0.03.00, each tank could only be used once before exhaustion. The air tank can be used a total of three times.
Farming

**Farming plots** are used to grow certain crops.

In order to plant a crop, you must have a Crude Hoe in your inventory (you don't have to be holding it in your hand). After the crop is planted, it must be watered to grow. The individual plots start with one water level. You can use one of the water storage items to water a crop up to its maximum capacity. If a plot has its water reduced to zero, the plant will die. One the water level reaches zero, you can no longer water the plot without removing the dead crop. However, if it rains while you are within range of the plot, it will replenish the water supply and the crop will eventually be revived.

It takes about 2-3 days for a plant to become fully grown, after which it can be collected. **Farming plots** must be placed on the ground; they cannot be placed on structures. It requires a Crude Hoe to place farming plots as well as the materials. The following **farming plots** are available for the player to use:

## Plots

* Wood Farming Plot - Holds 4 Waters
* Plank Farming Plot - Holds 8 Waters
* Corrugated Farming Plot - Holds 8 Waters
* Crude Hoe is required for farming

## Items that can be planted

You can grow the following items in **farming plots**

* Aloe
* Ajuga
* Kura
* Pipi
* Potatoes
* Quwawa
* Wavulavula
* Yuccatree.png

Yucca\_fruit

## Items that can water farming plots

* Coconut Flask - Holds 1 Water
* Leather Waterskin - Holds 3 Water
* Water Bottle - Holds 5 Water

## Items that can be crafted from farming

* Aloe - Helps prevent sunburn
* Antidote - Cures poison
* Aloe Salve - Cures sunstroke and helps prevent sunburn
* Shark Repellent - Keeps sharks away for 12 hours
* Breath Boost - Provides a breath boost of about 50% for 3 in game hours.
* Gauze - Gauze will stop bleeding when used. It has the same effects as bandages.
* Fuel - Used to power motors of rafts or gyrocopters when used with a fuel still.
Exp. Update 0.25.00

Exp. Update 0.25.00 is an update for Stranded Deep released on March 1, 2017.

This build features an all-new crafting resource – Clay! There’s also a completely new building tier, 2 new crafting stations and more!

In this update, we’ve introduced a new Clay resource. This has opened up a few more crafting possibilities and helps with our goal to move towards everything being craftable in the game instead of only being able to find some critical items as loot. As a result, buckets have been replaced with the new Clay Water Bottle. The Steel tier has been replaced with a new Clay Brick tier. As awesome as the Steel tier might have looked SD is not a game like Rust, you never really needed to craft a Steel bunker... It also raised legitimate questions as to how a player would remove and transport huge chunks of steel and affix them! Yes, we still have Shipping Container Doors but they’re awesome. We still needed a top tier for progression so now the top tier is Clay Bricks. We’ve found the Clay Bricks actually feels more solid and homey than the Steel anyway which is good. The Water Distiller has been made obsolete and we’ve increased the collection rate of the Solar Still as well as fixing a small bug which had been increasing collection times of the still. We’re changing things up with the water collections side of things so bear with us while we make adjustments.

We have to emphasize that we’re not actually focusing on building at the moment. It’s more a result of getting smaller systems out of the way as we can while we work on the bigger more time-consuming systems. The next update will feature the new roofing system.

## Bug Fixes

* Fixed **Water Still** resetting timer when re-entering an island causing much longer waits.
* Fixed **Shipwrecks** not spawning on Small Islands.

## Changes

* Added Hammer mechanics to **Tutorial**.
* Added shadows to **Crafting Ghost** for better sense of placement depth.
* Increased **Solar Still** collection rate to every 2 game hours.
* Replaced **Buckets** with new **Clay Water Bottle**.
* Replaced **Steel** building tier with new Clay building tier.

## New Features

* New **Building Tier – Clay Bricks**!
	+ The Steel building tier did not fit the survival theme of Stranded Deep so it has been replaced with a Clay Brick tier. Clay can be found on islands and turned into Bricks with a Furnace and Brick station. Clay will be better introduced into the world later in development after testing.
* New **Clay** resource item!
* New **Clay Water Bottle** item!
* New **Clay Bricks** building item!
* New **Brick Foundation** building item!
* New **Brick Floor** building item!
* New **Brick Wall** building item!
* New **Brick Half Wall** building item!
* New **Brick Windowed Wall** building item!
* New **Brick Arch** building item!
* New **Brick** station!
* New **Furnace** station!
* New **Great White Shark** animal!
Developer Console

The Developer Console can accessed by pressing pressing the `\` key. It can be used to find system information, determine the number of frames per second, and see other graphics settings. You can also enable the full developer console to allow the spawning of in-game items.

## Regular Commands

* **help list** - Lists all available command prompts.
* **help [*(Command Name)*]** - Displays the specified command prompt's help page.
* **clear** - Clears the console.
* **dev.capturemode [true|false]** - Toggle capture mode (is this supposed to save a video capture?)
* **dev.components.camera.reflections [true|false]** - Toggle lighting settings related to fog
* **dev.log.clear** - Clear the developer log.
* **dev.log.dump** - Dump the developer log to %DESKTOP%\Log.txt.
* **dev.log.view** - Show the developer log in the console.
* **fps [true|false]** - Toggles the game's frames-per-second counter.
* **options list** - Display the current graphics related settings.
* **system** - Display information about your system, such as OS and graphics card details.

## Hidden Commands

* **dev.console true** - Allow access to the extended dev console by pressing the **`\`** key (or the last key on the right just above return button if azerty keyboard). From this menu, you can spawn any item in the game by selecting it from the list, then clicking Create Prefab.
* **dev.god** - Toggles the player's 'fly' mode. Care should be taken when using this command, as the player flies very fast and can get injured from falling when deactivating the command. It is recommended to get close to the ground, pause the game, then turn the command off before resuming. You can use the *run* and *crouch* keys to speed up or slow down the flying.
* **dev.time 0-24** - Set the time of day by the hour using 24-hour format (0=12am, 23=11pm). It will not automatically change to the next day if you specify an hour earlier than the current time.
Marlin

The **Marlin** is one of the many Threats in the world of Stranded Deep.

## Summary

The **Marlin** will **charge** you and attempt to slash your character with their long bill, causing serious bleeding. They will also try to turn over your Life Boat by ramming it. It is a large fish, a bit smaller than the Tiger Sharks, and are also **hostile**. An attack can be prevented by simply looking at them, as they will swim away if you do so. Marlins will rarely be found around buoys.

 *Initial release: added*

```
0.01 hotfix: No longer disappear when killed

```
Exp. Update 0.29.00

Exp. Update 0.29.00 is an update for Stranded Deep released on May 4, 2017.

This build features new **Player Effects**, **Plank Station**, **Leather Waterskin** and more!

The new **Plank Station** is a craftable station that allows you to craft Planks from Logs by a process called riving. There’s a new **Leather Waterskin** which fits nicely between Coconuts and Clay Waterbottles. There’s also new **Player Status Effects**; You are now affected directly by the elements. You can get Sunburn by going extended periods without shelter or shade. Likewise, at night you will get Cold if you don’t have a Camp Fire to keep you warm. Effects like Sunburn and Cold are pre-cursors to more serious illnesses. You won’t experience any immediate negative side effects from these effects but they serve as a warning. Cold will develop into the Flu which will persist for a few game hours even after you are warm again, draining various vitals. Similarly, Sunburn will develop into Heatstroke. It will be important to manage your vitals during those game hours if you contract these effects. There’s different visual and audio cues for each effect and the Watch will also beep if you contract a new status effect. The Watch also displays your current status effects on a third screen, just in case you’ve missed the audio and visual cues. These effect will be incorporated more fully with building tiers in a future update where lower tiers will offer less protection from the elements.

There’s also a new feature that has been sorely missing – a **Game Over** screen. It will display the cause of death and days survived before returning to the main screen. We’ve also added a proper death animation to make it more obvious also.

## Changes

* Changed **Watch** to display the player’s status effects on additional screen.
* Changed **Sail** and **Motor** placement to use rotating keys.
* Increased **Clay Waterbottle** servings from 4 to 5.
* Added new **Main Menu** soundtrack.

## New Features

* New **Plank Station**!
* New **Leather Waterskin** item!
* New **Player Effects**!
* New **Game Over Screen**.
* New **Death animation**.
Exp. Update 0.32.00

Exp. Update 0.32.00 is an update for Stranded Deep released on June 21, 2017.

We’ve changed the shoreline generation going forward in this build. Previously generated islands have very bumpy underwater areas and the larger waves will create unpleasant visual artefacts on these areas! It is also possible that your previously saved islands will re-generate slightly different.

## Changes

* Updated **Weather Events** to save and load state correctly.
* Reduced required attempts to start a **Camp Fire**.
* Changed **Crafting** to only use items in the area in front of you.
* Changed **Watch** to display the player’s status effects on additional screen.
* Changed **Sail** and **Motor** placement to use rotating keys.
* Increased **Clay Waterbottle** servings from 4 to 5.
* Added new **Main Menu** soundtrack.
* Added **Inventory** functionality to display health, durability or servings.
* Changed **Walls**, **Arches**, **Doors**, etc to allow 180 degree rotation when placing.
* Updated **Icons** in Crafting menus.

## Bug Fixes

* Fixed not being able to pick up **Logs** after saving.
* Fixed **Ocean** colors changing incorrectly when weather event assigned but not active.
* Fixed **Mouse Sensitivity** resetting when drawing a weapon.
* Fixed **Clay Foundation** collider interfering with Steps placement.
* Fixed being able to craft building combos without Hammer, Hoe, etc.
* Fixed not being able to place **Hooks** and **Shelves** from the previous build.

## New Features

* New **Quick Crafting** menu!
	+ To open the new Quick Crafting menu press and hold the crafting menu key [C] for a short moment, similar to the interacting mechanic. The Quick Crafting menu won’t display if you don’t have any craftable combinations from the materials in front of you or in your backpack. If you press the crafting key [C] once without holding it, it will open the regular crafting menu.
	+ Similar to the large crafting menu, the Quick Crafting menu uses any tools in your hands to enable and prioritize combinations shown. For eg: if you have a Hammer equipped, the Quick Crafting menu will display any available building combinations first. Likewise, if you have a Hoe equipped farming combinations will be displayed first and so on.
* New **Storm Weather Effect**!
	+ With lightning and large ocean waves!
* New **Plank Station**!
	+ To craft planks by riving logs.
* New **Leather Waterskin** item!
* New **Player Effects**!
	+ Sunburn, Heatstroke, Cold, Flu. These are long-term effects, not meant to annoy, but definitely there. Adds feedback with sounds effects and animations…
	+ This will be incorporated more fully with building tiers in a future update. Offer less protection from the elements.
* New **Game Over Screen**.
* New **Death animation**.
* New **New Day Notifications**!
* New **Damage Indicators**!
	+ Subtle damage indicators to help visualize where the damage is coming from.
* New **Container** name stencils!
	+ When containers are renamed it now shows their name as a themed stencil on the side of the container for easier object organization.
Exp. Update 0.26.00

Exp. Update 0.26.00 is an update for Stranded Deep released on March 15, 2017.

This build features the new Roof Building System! The new Roof system is the final piece to constructing an authentic looking island hut! There’s two new types of roofing – Wood/Thatched and Clay/Brick. There’s 4 different roof pieces available so you can fill in most designs. We’ll get a guide up soon showing some examples of the different possibilities. Don’t forget that you can rotate building pieces with the Q and E keys when placing. It will be important to remember to use these keys so you can place roof pieces in the correct orientation with all the different placement possibilities. These keys can also be reassigned in the input settings.

We’ve removed the Structural Support mechanics in this build. From a developer perspective it is rewarding and cool for us to create a realistic structural support system but overall it has seemed rather unnecessary in the game. Contrary to popular belief, Stranded Deep is not intended to be a building simulator. We’ve found that players who don’t want to create unrealistic floating structures generally don’t. Those that want to build floating houses are doing no harm either. The final nail in the coffin was that the structural support system confuses and frustrates a lot of players. We get regular emails about failed placements with us pointing them to the guide. So starting from this build we’ve removed all structural support. The only minor structural support that remains is that doors on archways need to be removed before destroying the archway.

The next build will feature a new tool and a new way to gather some resources!

## Bug Fixes

* Fixed occupied or invalid building connectors blocking valid connectors behind when placing.

## Changes

* Removed **Structural Support**.
* Changed **Steps** placement to use rotating keys.
* Moved **Wedge Foundations** and **Wedge Floors** into Foundations and Floors crafting categories.

## New Features

* New **Roof** building system!
* New **Wood Roof Middle** building piece!
* New **Wood Roof Corner** building piece!
* New **Wood Roof Wedge Corner** building piece!
* New **Wood Roof Cap** building piece!
* New **Clay Roof Middle** building piece!
* New **Clay Roof Corner** building piece!
* New **Clay Roof Wedge Corner** building piece!
* New **Clay Roof Cap** building piece!
Aloe Vera

Stats

The Aloe Vera plant is a natural remedy used to cure a Sunburn immediately. When combined with a Coconut it can be crafted into an Aloe Salve to prevent Sunburn from happening for a few game hours.

The plants spawn randomly with usually only one per island. They can be identified by a blossomed, single red flower. As of version 0.37.02, once plucked, they do not regrow and must be scouted for on additional islands or they can be farmed to create a stockpile.
Exp. Update 0.67.00

Exp. Update 0.67.00 is an update for Stranded Deep released on January 6, 2020.

* Fixed some **Status Effects** text missing beginning of term, ie: Shark Repellent, Breath Boost, etc.
* Fixed **Intro** scene displaying oxygen bar.
* Fixed **Player** camera not following characters when skinning underwater.
* Fixed incorrect notification displaying for **Bird Trap**.
* Fixed **Snake** material not dither fading when skinned.
* Fixed **Raft Canopy** crafting ingredients missing cloth.
* Fixed **Moon** missing mesh.

### Changes

* Changed buoyant objects, like **Rafts**, to not be destroyed when out of range. However, objects will be lost if not retrieved during the session.

### New Features

* Added new **Permadeath** game mode!
* Added new hat for **Hard** mode players.
* Added new craftable **Light Hook** to allow attaching lights to custom rafts.
Exp. Update 0.29.01

Exp. Update 0.29.01 is an update for Stranded Deep released on May 10, 2017.

## Changes

* Increased **Player Effect** times.
* Changed Player to not get **Cold** when in a form of Shelter.
* Adjusted **Leather Waterskin** materials.

## Bug Fixes

* Fixed getting **Cold** if weather event scheduled for later on in the day.
* Fixed **Camp Fire** collider radius interfering with other items.
* Fixed **Roof Cap** collider not allowing placement.
* Fixed collision missing from underneath **Clay Foundations**.
* Fixed **Farming Plot** display name growing.
* Fixed missing audio for cutting **Foliage**.
Exp. Update 0.23.00

Exp. Update 0.23.00 is an update for Stranded Deep released on December 30, 2016.

The mechanics are very simple and fast – if you’re looking at a container, press [Tab] to open it to display a similar radial style menu as the backpack inventory. The basic radial mechanics are the same as the inventory, except now you will see a small backpack at the bottom that you can click on to toggle between your backpack and the storage container and vice-versa. Clicking on items in either ‘container’ will transfer the item to the other container. Most containers will be able to be picked up, but containers cannot store other containers.

The new **Wood Crate** in this build replaces previous loot containers. We will be expanding on this with craftable storage like woven baskets and a few more types of containers that you can find by exploring.

## Changes

* Changed to not freeze movement when opening inventory.

## Bug Fixes

* Fixed **Dragging** not using current clicked position making dragging more difficult than it should be.
* Fixed animal **Ragdoll** bones only saving position not physics related data, ie: stop Sharks flying when loaded. This fix is not retroactive but will take effect after your next save.
* Fixed projectiles interfering with **Ragdoll** physics when killed.
* Fixed floating **Containers** when loading a Custom Map.

## New Features

* New **Storage Menu**!
* New **Wood Crate** storage container!
Exp. Hotfix 0.04.E7

Exp. Hotfix 0.04.E7 is an update for Stranded Deep released on July 28, 2015.

This update is to bring the experimental branch up to the same version as the stable branch. The current build on the experimental branch is now 0.04.E7.

I've included the changelog below for those keeping track of bugs in the forum's experimental bug reports section.

## Exp. Update 0.04.E7

### Bug Fixes

* **Physics** – Fixed a problem where users running at high framerates would experience issues with the rendering outrunning the physics engine. This had been the cause of multiple problems, including dragging not working and being launched from rafts unexpectedly.

## Exp. Update 0.04.E6

### Bug Fixes

* **Menu** – Fixed black menu screen for users with integrated Intel HD graphics.
* **Raft** – Fixed raft launching into the air during biome transitions and general stability.
* **Sea Forts** – Fixed a bug with Sea Fort generation.
* **Sharks** – Adjusted shark behavior to flee from out of reach targets to prevent exploiting on island shorelines.
* **Options** – Changed default graphics settings to ‘Medium’ instead of ‘High’ so users with low-end systems don’t get caught out from not checking their settings.
* **Ambient Occlusion** – Adjusted quality settings for default presets.
* **World Seed Dialogue** – Fixed incorrect input text field character limits for entering a world seed.
* **Other** – Fixed god mode.

### Notes

* **Performance** – If you’re having performance issues with the new update, please turn off ‘Ambient Occlusion’. Also, check you’re not using the ‘SMAA’ option under your ‘Antialiasing’ settings. Both of these effects are designed for higher-end systems.
* **UI** – Removed OSX Yosemite warning when loading.

### Known Issues

* **Radeon GPUs** – We’re aware of a bug that seems to only affect users with Radeon GPU’s running under OSX. This includes garbled textures, black artifacts, flickering lights, etc. We’re looking into this and hope to have it fixed asap.

## Exp. Update 0.04.E5

### Bug Fixes

* **Sea Forts** – Fixed climbing ladders.
* **Sea Forts** – Adjusted incorrect spawn rate from 100% back to 15%.
* **Player** – Fixed arm shader not receiving ambient light.
* **Trees** – Fixed climbing hacks.
* **Sharks** – Fixed player clipping through sharks.
* **Shadows** – Fixed flickering cloud shadows at sunset.
* **Reflection Probes** – Removed sky reflection probe for the moment. There are still some internal bugs in Unity’s implementation related to enabling and disabling other cameras in the scene stopping probes updating which has been \* causing incorrect and distracting reflections.
* **Intro** – Fixed clipping through trolley cart in a plane crash.
* **Input** – Fixed mouse sensitivity appearing as an incorrect value on first open of Input menu settings.
* **Input** – Adjusted mouse smoothness default to 0.2.
Update Hotfix 0.11.H2

Update Hotfix 0.11.H2 is an update for Stranded Deep released on March 23, 2016.

## Changes

* Remove disabling menu when on a vehicle.
* Changed minimum supported save file version to 0.09.

## Bug Fixes

* Fixed **Smoker** and **Spit** losing reference to their Camp Fire on reloading and being destroyed.
* Fixed crafting menu losing focus when clicking outside of the menu.
* Fixed **Shark Meat** spoiling even when smoked.
* Fixed decals not loading back incorrect positions on shore, in farming plots, etc.
* Fixed time elapsing in Map Editor.
Exp. Update 0.42.04

Exp. Update 0.42.04 is an update for Stranded Deep released on April 5, 2018.

## Bug Fixes

* Fixed **Audio SFX** cutting out or playing intermittently.
* Fixed **Crab** ambient audio persisting when killed.
* Fixed **Farming Plots** not reloading crop name.
* Fixed missing **Diarrhoea** sounds.
* Fixed **Footsteps** playing when sailing.
* Fixed **Rafts** being pushed or launched by player.
* Fixed **Construction Wedge** pieces not allowing proper placement.
* Fixed **Gyrocopter** flying at wrong angles.
* Fixed **Buoyant** objects not getting cleaned up properly.

## Dev Notes

* Changed **Player** audio to use new Audio system.
* Changed **Player** footsteps audio to use new Audio system.
* Changed **Player** status effects to use new Audio system.
* Changed **Player** speech to use new Audio system.
* Changed **Boss** audio to use new Audio system.
* Changed **Audio** system to cull single FX out of range of listener.
* Changed **Audio** system to pause/resume persistent FX based on range to listener.
Crude Axe

The **Crude Axe** is a craftable tool item found in ***Stranded Deep***.

## Gameplay

The Crude Axe is a craftable item allowing the player to harvest resources (like Sticks from Palm Tree Logs or Small Pine Trees) and injure animals.

## Building

Crude Axes cannot be used to build structures. However, like Stone Tools and Refined Knives, Axes, and Picks, they can be used to destroy structures.

## Update History

 Exp. Update 0.40.00 | New
 Update 0.15.00 | New
 Update 0.15.00 | Change
 Update 0.01.00 | New
Exp. Update 0.68.00

Exp. Update 0.68.00 is an update for Stranded Deep released on January 29, 2020.

### Bug Fixes

* Fixed **Grouper Fish** not dither fading when skinned.
* Fixed **Light Hook** not following position correctly.
* Fixed **Crafting Ghost** not being visible underwater.
* Fixed **Crafting** not using smallest material stack first. This would leave unmerged stacks in your backpack on occasion…
* Changed "Hunter of The High Seas" **Achievement** to achieve when boss creature killed, not when trophy crafted. Previously, trophies could be crafted on custom islands = no achievement.
* Fixed **Dialogue** window message text not using correct font.
* Fixed receiving fall damage when jumping out of water after a high fall.

### Changes

* Added better **Unicode/Cyrillic** font support for foreign localizations.
* Added animation to **Boat Motor**.
* Changed held item to hide when climbing.
* Restored **Distant Plane** visual effect.

### New Features

* Added official **French**, **Italian**, **German**, **Spanish** and **Russian** localizations!
Please note, there are a few newer terms that are not localized which will be addressed shortly.
Antidote

The **Antidote** is a craftable consumable item found in ***Stranded Deep***.

## Gameplay

Antidote is a craftable consumable used to cure Poison. It requires Pipi to craft which can be found on most islands. There is sometimes 1-2 on each island. Pipi is difficult to see. Pipi can be farmed in a garden, which is highly recommended to allow for more **antidotes** to be created when required.

## Trivia

* Poison use to be cured with antibiotics, however they were removed from the game in update ?
* Antidote used to require 2 Pipi plants but was changed to just 1 making it much easier to craft.

## Update History

[[1]]
[Items]
Exp. Update 0.34.00

Exp. Update 0.34.00 is an update for Stranded Deep released on August 7, 2017.

This build adds an additional **Mission**! We’ll be continuing to focus on the new mission system on the experimental branch until it’s ready to push to the stable branch. We’ve changed how missions get saved and loaded in this build so if you’ve visited or saved on a mission zone previously, there’s a good chance it won’t load back correctly in this build. We’ve also added a new save point next to the mission trigger.

The recently added player effects have been adjusted in this build. Players didn’t seem to be aware that the ‘Sunburn’ and ‘Cold’ pre-cursor effects were warning signs and didn’t have any immediate effect. So we’ve now rolled them all into single effects – Flu and Heatstroke.

## Changes

* Added **Save Point** to Mission location.
* Added **Double-tap** functionality to lock forward movement when W key double tapped.
* Added simple **Oxygen UI** when underwater.
* Adjusted **Sunburn** and Cold player status effects.
* Reduced **Crab** attack radius.
* Replaced **Bed** with new **Sleeping Bag**.

## Bug Fixes

* Fixed any objects created by a generation helper spawner, not billboarding, ie: **Sea Forts**, **Mission Markers**, etc.

## New Features

* Added new **Megalodon Mission**!
* Added **Sleeping Bag** craftable item!
	+ Replaces the **Bed**. Please note there is a ‘no-mans’ land area between islands where you won’t be able to save.
Tarp

Stats

The **Tarp** was a collectable item used in crafting.

## Gameplay

Tarps could be found along the shoreline on islands or in crates. It was used to construct building walls and other items. The tarp was combined with Cloth to simplify collection and crafting.

## Crafting

The tarp is no longer used for crafting. It has been combined with Cloth.

## Building

Tarps could be used to create Tarp Walls and the Water Still, but has since been replaced by Cloth.
Exp. Update 0.45.04

Exp. Update 0.45.04 is an update for Stranded Deep released on June 25, 2018.

## Bug Fixes

* Fixed missing **Fire Lighting** sounds.

## Changes

* Changed **Campfire** to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire-spit.

## New Content

* Added new **Shark Encounter** soundtrack.
* Added new **Tube Corals**.
* Added new **Table Corals**.
* Added new **Fan Corals**.
* Added new **Brain Coral**.
* Added new **Staghorn Coral**.
* Added new **Sea Clam**.
* Added new **Sea Cucumber**.
* Added new **Starfish**.
* Added new **Poisonous Starfish**.

## Dev Notes

* Optimized AI state machines with slower time steps.
* Added dev console commands to debug ‘fog’ issue in recent build.
	+ devtools.components.camera.reflections false
	+ devtools.components.camera.colorgrading false
Bandage

Stats

The **Bandage** is a medical item found in Stranded Deep. Bandages can be found hidden inside cabinets contained within shipwrecks. Once acquired, the player can use it to stop the bleeding effect. Each roll of bandage can be used only once.

## Version History

 0.21.00 | Restored Bandage crafting combination temporarily to ‘Tools’ crafting subcategory.

## Trivia

* Como outros Yt itens de saque, apesar de passar um considerável tempo dentro de naufrágios subaquáticos, o curativo consegue permanecer quase completamente bem preservado, a ponto de ainda ser considerado totalmente capaz de parar qualquer sangramento adicional das feridas do jogador.
Exp. Update 0.72.00

Exp. Update 0.72.00 is an update for Stranded Deep released on July 15, 2020.

This build features the new **Big World!**

The new bigger world is twice the size of the previous world with more randomly positioned islands (no more fixed 5x5 grid).
The game will upgrade your existing world and save data to the new big world format. The upgrade is not destructive so you can roll back to the previous release and continue playing. The upgrade will backup your old save file and add a “\_LEGACY” suffix to its file name. If you want to roll back you will just need to delete the newer upgraded save file and then remove the legacy suffix from your old save file. If something does go wrong during the upgrade process, please post a bug report so we can diagnose and fix the problem.

As always, we hope everyone is safe and healthy. It’s nice to think that Stranded Deep might provide a fun distraction for people during all of this craziness. Have fun :)

### Changes

* Changed end game **Aircraft** parts to be craftable instead of rewarded.
* Added very short delay to **Dropping** items from Inventory. This helps to prevent accidentally dropping your held item..
* Added Unicode/Cyrillic support to player speech **Subtitles**.

### Bug Fixes

* Significantly reduced time to verify save files.
* Fixed **Cartographer** delay before displaying loading dialogue.
* Changed **World Barrier** visuals.
* Improved **Impostors**. Changed zone objects to load from the outer edges first.
Note: Some billboards might not load in as intended until the zone is resaved by either leaving the zone or saving and reloading the game.
* Fixed some **Foliage** remaining semi-dithered (faded) after loading a zone.
* Fixed Crab ambient **Audio** SFX playing on load when stored in inventory.
* Fixed **Watch** vital icons not continuing to flash after dismissing initial warning.
* Fixed **Roofs** not showing construction meter.

### Known Issues

* **Shadow Flickering** is present on very far islands. We have a fix in the works that will be patched shortly…
Exp. Hotfix 0.05.E4

Exp. Hotfix 0.05.E4 is an update for Stranded Deep released on November 13, 2015.

## Bug Fixes

* Fixed a large bug since initial release with large object collections reducing FPS dramatically.
* Fixed building objects not saving.
* Fixed medical objects not saving.
* Fixed rocks not splitting into rock shards.
* Fixed prop objects (big rocks, etc) displaying names on HUD.
* Fixed fish not spawning properly from incorrect biomes.
* Fixed animals not spawning properly from incorrect biomes.
* Fixed player starting with a paddle in the inventory.
* Fixed bug with crafting leaving objects in inventory after using them.
* Fixed missing items in wall cabinets.
* Fixed a bug where crosshair options were not taking effect.

## Changes

* Removed materials re\*appearing in front of you when canceling a construction.
* Changed placing distances for various crafting items.
* Changed ambient lighting intensity.
* Added large trees to procedurally generated islands.
* Added a terrain smoothing pass for procedural islands (also available in map editor).
* Adjusted player walking speed from 3 to 4
* Adjusted player sprint speed from 5 to 6.5
* Adjusted player crouch speed from 1.5 to 2
* Adjusted player jump height from 4 to 5

## Dev Notes

* Disabled the Escape key to exit menus temporarily while new UI is being finished.
Great White Shark

**Great White Shark** is one of the Threats in the world of Stranded Deep'

## Summary

Bigger than its counterpart, the Tiger Shark.
The great white shark lives in deep ocean biomes such as **Deep Sea**, and **Barren**. They are often seen swimming around **Buoys**.
Note that they can sometimes flip your Life Boat/Raft if you are not careful.

 *Initial release: added*

```
0.01 hotfix: No longer disappear when killed
0.02: Now stick to the bottom of the ocean, and are more aggressive. Land sharks fixed.

```
Crude Bow

The **Crude Bow** is a craftable tool item found in ***Stranded Deep***.

## Gameplay

The Crude Bow is a craftable weapon allowing the player to hunt animals by shooting Arrows.

The Crude Bow is incompatible with Speargun Arrows.

## Trivia

* The Crude Bow is the only Crude item that does not have a Refined counterpart in the Crude/Refined tool paradigm.

## Update History

 Update 0.15.00 | Change
 Update 0.13.00 | New
 Update 0.13.00 | New
Exp. Update 0.43.00

Exp. Update 0.43.00 is an update for Stranded Deep released on April 19, 2018.

This update features new **Traps**, including a new **Fish Trap** and **Bird Snare**!

The **Fish Trap** is back! The new Fish Trap does not require bait but does require assembling once placed in the water. Dismantle the Fish Trap and drag it to a new location to catch different species of fish. It is a slower alternative to Rod and Spear fishing so can take a few hours to catch something.

The **Bird Snare** allows you to catch seagulls whilst you’re doing other activities. The snare triggers when a seagull lands on it and can then be collected and skinned.
The Water Still has been adjusted to a more realistic design. You will now have to place foliage such as Palm Fronds and Fibrous Leaves into the bottom compartment while the top section will collect the evaporated droplets. This setup works similar to the Fuel Still Boiler.

There’s also a new **Ocean Current** feature where all buoyant objects are affected by and move with the current. Rafts will automatically move at the ocean current speed which is approximately 1 knot. Sails will move rafts at the wind speed if raised, approximately 4-5 knots. It is possible to lose floating objects if you let them sail off into the horizon. This is where the recent addition of the Sea Anchor may come in handy!

## Bug Fixes

* Fixed **Player** camera not initializing position immediately when created.

## Changes

* Added **Hunting** crafting menu category.
* Changed **Solar Still** to require Palm Fronds.

## New Features

* Added new **Fish Trap**!
* Added new **Bird Snare**!
* Added new **Water Still**!
* Added **Ocean Current**!
Exp. Update 0.33.00

Exp. Update 0.33.00 is an update for Stranded Deep released on July 20, 2017.

This build features new **Missions**!

There is only a single mission in this experimental update for testing the core mechanics, however, there are a variety of missions in the works and they will all eventually tie into the end-game scenario.

You will need to generate a new world to generate a mission tile which appears as a skull in the Cartographer. Mission areas in the world are identified by a specific structure – a Sea Fort at the moment. You will find a mission pin-board somewhere within the Sea Fort. Interacting with the pin-board will show you details of the mission and allow you to accept or decline the mission. If you accept the mission and leave the zone, you will fail the mission. Missions can be failed and reattempted as many times as needed.

You will also notice a new panel in your crafting menu – the Story panel. Here you will find and unlock special combinations upon completing missions or story related objectives.
Please note, the Sea Fort mission marker is not billboarding currently. This will be fixed before the new missions are released on the stable branch.

We would suggest stocking up on spears and bandages for the new mission!

## Changes

* Added new **Crab** attack behavior. Crabs now do damage.
* Changed **Bandages** to restore 2 bars of health when healing Bleeding status effect.
* Reduced **Weather** frequency from 70% to 35%.

## Bug Fixes

* Fixed **Dialogue Window** audio sources not being assigned to UI mixer channel.
* Fixed Intro scene **Audio** sources not being controlled by audio mixer and settings.
* Fixed **Audio** sliders not immediately updating when slider value changed.
* Fixed **Audio** settings not being applied to main menu start.
* Fixed **Player Footsteps** audio not controlled by effects audio setting.
* Fixed incorrect icon for **Clay Roof Wedge** in crafting menu.
* Fixed being able to pick up un-cut **Logs**.
* Fixed a possible cause of **Smoker** bugs.

## New Features

* New **Missions**!
* New **Trophies**!
	+ Unlock and collect special trophies for completing difficult missions.