Totems

Totems are unlocked at wave 8. They are held in the Totem Pouch, and obtained by Polishing Jagged Totems; Polishing them to gain a random Fighting Totem, or Refining them to get a Spirit Totem (Spirit Totems unlock at at Era 3).

Check out this guide, if you want potential tips on what Fighting Totems to use, and why.

Fighting Totems appears in the Battlefield, and are instantly used when the Wizard touch them (like Troves), giving a positive boost to the Wizard.

A Totem can be activated and used, once you unlocked a single copy of it, but you can level it as high as to level 4, with more copies (+2 copies/level 2, +3 copies/level 3, +4 copies/level 4).

Leveling up a Fighting Totem reduces its cooldown between appearances by 1 minute, with a base appearance rate of 6 minutes. You can't get extra copies of a level 4 totem (so, you'd always get copies of other totems that aren't at the max level, in that case). If you'd normally receive a copy of a level 4 Totem (whether Fighting or Spirit), it'd instead be turned into 250 Runic Essence.

You are guaranteed to find new Totems (if possible), at certain intervals, to avoid really bad luck.

There are two types of Fighting Totems: Offense and Defense types; you can only equip three of each type.

Spirit Totems are special Totems, unlocked at Era 3, that boost other parts of the game.

You can activate said Spirit Totems from the Totem Pouch, once a day. You can also level them up like Fighting Totems to boost their effects, but leveling them up but does not decrease its cooldown between uses.

Offense totems:

* Crab Totem: Damage all enemies by 40% of their current Health.
* Falcon Totem: +100% (x2.00) More Cast Speed for 10 seconds.
* Fox Totem: Give all enemies a random level 1 Elemental Status Effect. +1 status level for each 6 levels on your Staff of Knowledge.
* Komodo Totem: Execute all enemies with less than 70% Health.
* Spider Totem: Give Frailty to all enemies for 60 seconds.
* Wolf Totem: 100% (x2.00) More Damage for 10 seconds.

Defense Totems:

* Butterfly Totem: Repel all enemies away from the Wizard and nullify all enemy projectiles.
* Deer Totem: 100% (x2.00) More Movement Speed for 10 seconds.
* Frog Totem: Heal the Wizard for 3% of its Max Health per second, for 10 seconds.
* Mouse Totem: Cripple and Silence all enemies for 60 seconds.
* Owl Totem: Gain Toughness for 10 seconds.
* Rabbit Totem: Heal 20% of Max Health.

Spirit Totems Effects (at level 1):

* Stubborn Genie: Gain 4 Random Runes. (+2 more Runes, per additional level.)
* Willow Wisp: 25% (x1.25) More XP Gain until next level (of the Staff of Knowledge) is reached. (+25% XP Gain, per additional level.)
* Ancient Tree: 100% (x2.00) More Offline Gains for the next time you are Offline. (+100% Offline Gains, per additional level.)
* Talking Hat: 33% (x1.33) More Research Discount until you Enchant. (+33% Research Discount, per additional level.)
* Animated Armor: 100% Faster Reclamation Rate until Reclaiming is complete (can Activate while not reclaiming for the next time you are). (+100% Faster Reclamation Rate, per additional level.)
* Fire Spirit: 100% (x2.00) More Essence Gain for the next 1 Brews. (+1 Brew gets Essence Gain bonus, per additional level.)