Warlock Subclass: Archon's Pact

In the shadowy world where eldritch forces intertwine with mortal desires, a rare breed of warlocks treads a unique path known as the Archon Pact. These enigmatic individuals have transcended the traditional roles of warlock and patron, ascending to the very heights of power as they take on the mantle of a patron themselves. In this intricate dance of power and intrigue, they form mystic contracts with beings from both the mortal realm and beyond, wielding the authority to bestow boons and blessings upon their allies and enforce oaths upon their foes.

The Archon Pact warlock is not a mere servant of a patron but an embodiment of their will. The magic coursing through their veins is infused with the authority of binding pacts, granting them unparalleled abilities to forge agreements with other creatures and bestow temporary powers upon those who seek their favor.

As an Archon Pact warlock, you become a master negotiator and manipulator of the unseen forces that govern the multiverse. Armed with an expanded spell list, you gain access to spells that revolve around shaping contracts, bending the wills of others, and influencing the very fabric of agreements.

At the heart of your power lies the "Arcane Contract" feature, allowing you to craft mystical agreements that bind multiple parties together. Through this remarkable ability, you have the capacity to grant potent abilities or powers to your allies, forging alliances that can turn the tide of battle or unlock new opportunities in their pursuits.

Beyond the art of contract-making, your own pact with your patron continues to evolve. At the pinnacle of your abilities, you achieve "Patron's Ascent," becoming a being of commanding presence, immune to charms, and capable of extending the reach of your telepathic influence to great distances.

However, with such power comes the burden of responsibility. The consequences of broken contracts can be severe, invoking the wrath of patrons or triggering intricate magical repercussions. Striking a balance between upholding your own interests and fulfilling your contractual obligations demands finesse and discernment.

As you walk the path of the Archon Pact warlock, you weave the intricate tapestry of power, forging bonds and agreements that shape the destiny of those around you. Embrace the authority of a patron and the freedom to grant abilities as you navigate the treacherous landscape of ambition, trust, and the shadows where deals are made and destinies sealed.

#### Expanded Spell List

At level 1, The Archon Pact, lets you choose from an expanded spell list when you learn warlock spells. These spells are themed around making contracts, manipulating agreements, and harnessing the power of your patrons.

1st Level: Command, Compelled Duel

2nd Level: Suggestion, Zone of Truth

3rd Level: Tongues, Glyph of Warding

4th Level: Charm Monster, Dominate Beast

5th Level: Geas, Modify Memory

#### Pact of Accord

At level 1, You gain proficiency in Persuasion and Deception skills, and you can communicate with creatures you don't understand using your telepathy granted by your Otherworldly Patron feature.

#### Arcane Contract

At 6th level, you gain the ability to create magical contracts that can enforce pacts. As an action, you can write a contract that binds two parties to specific terms. Both parties must willingly sign the contract. While the contract is active, the involved parties gain a temporary ability or power based on the terms agreed upon. This contract lasts for a duration you specify, and both parties are aware of its remaining duration. You are able to make number of contracts = CHA Modifier.

To determine the ability or power granted by the contract, follow these steps:

1. Choose a Beneficiary: The Archon Pact warlock selects one creature involved in the contract to be the beneficiary. This could be the warlock themselves, the other party, or even a third creature if the contract is more complex.
2. Determine the Ability: The Archon Pact warlock can choose one ability or power to grant to the beneficiary. This ability should be thematically appropriate and subject to the DM's approval. Examples include:
	* Advantage on a specific skill check or saving throw.
	* The ability to cast a specific spell once without expending a spell slot.
	* Resistance to a particular damage type.
	* A limited-use ability, such as gaining the ability to fly for a short duration.
3. Agreement Terms: The Archon Pact warlock and the beneficiary must agree on the terms of the contract, including the duration of the pact and any specific conditions or limitations.
4. Contract Duration: The duration of the contract can range from minutes to days, depending on the agreement reached during the role-playing interaction.
5. Binding Nature: Once the contract is signed, breaking it may have consequences. These consequences could involve incurring the displeasure of the Archon Pact warlock's patron or suffering some other magical penalty.

#### Binding Mastery

At 10th level, your mastery over magical contracts and pacts reaches new heights. You gain the ability to wield the power of your patron to bind and restrain your enemies.

As an action, you can choose one creature you can see within 60 feet of you and attempt to bind it magically. The target must make a Wisdom saving throw against your warlock spell save DC. On a failed save, the creature is magically restrained by invisible ethereal chains for 1 minute. While restrained in this manner, the creature's speed becomes 0, and it cannot teleport or use abilities that would allow it to move between planes. The creature can make a new saving throw at the end of each of its turns, ending the restraint on a success.

Once you use this feature, you can't use it again until you finish a short or long rest.

#### Archon's Ascendency

At 14th level, your connection with your patron reaches its pinnacle, allowing you to undergo a temporary metamorphosis into an Archon-like form. Once per long rest, you can activate Archon's Ascendance as a bonus action, channeling the essence of your patron to transform for 1 minute.

During Archon's Ascendance, you gain the following benefits:

* You gain a flying speed equal to your walking speed, and you can hover.
* You have advantage on all Charisma-based ability checks and saving throws.
* You gain resistance to all damage.
* When you cast a spell, the target has disadvantage on any saving throw it makes against the spell.

You can use this once and it resets at dawn