Derok Dranf

* Vega
* Daemon
* Aasimar

### Main Campaign(s)

*Deals in the Dark*, *Maw of Abbadon*, *Duality of Dragons*, *Meaning in Madness*, *Heart of Tyre*, *Tyre's End*, *The End Game*

### Guest Appearances

*Shadow of Tyre*, *Soul of Tyre*,
*Shattered Crowns Season 2: Episode 10*
*Death and Debts: Episode 11*
*Otikata's Curse: Episode 07*

**Derok Dranf**, previously known as **Rivitah** and **Lord Antonius Volnaris** (sometimes misspelled as Volnarus), is a player character in *Heart of Tyre*. He is played by ScottJund.

## Description

### Appearance

*Deals in the Dark* Ep. 1*Maw of Abbadon* Ep. 1 (Artist) *Duality of Dragons* Ep. 1 (Artist) *Heart of Tyre* Ep. 10 (Artist) *Heart of Tyre* Ep. 23 (Artist)

## History

### Background

While existing as a Vega known as Derok Dranf, he lived in Krazax with his sister. On one fateful day to be, paladins of Glory took his sister deep into the mines, committing atrocities to her. Derok witnesses the aftermath and their deaths by his hand.

The god of blood and wounds, Crowley, grants Derok his form as a daemon after looking at the sheer slaughter. Soon banished to the depths of Abbadon by the Seven, Derok was adopted by an influential family. Through blood shed, Derok takes his place as the prince of Abbadon chosen by Crowley himself, taking the name Antonius Volnaris.

On one of his conquests, Antonius was lost to the rift, losing his memories and his daemon form. In the Rift, he wakes up as an Aasimar, taking up the name Rivitah. Looking for money and other means of survival, he travels to Bleak in search of a Mr. Knuckles.

### *After The End Game*

After the Enemy was defeated, Derok retires to a floating city, a "castle in the sky", otherwise known as The Floating Island of Bastion, created by TOPS.

## Character Information

### Abilities

#### Vega Abilities

* +2 to 2 stats of your choice
* Craftsman Blessing
	+ Proficiency with every artisan tool.
* Time Stolen
	+ Whenever rolling a death saving throw, on a roll of 15 or higher, heal 1 hit point.
* Equipment Master
	+ Gains one additional attunement slot.

#### Sorcerer Abilities

* Sorcerous Origin: Wild Magic
	+ Wild Magic Surge
		- In Verum, Wild Magic Surge are rolled with a different system and different tables when the circumstances meets it. In one such cases while fighting Hoto, the wild magic effected the whole world in a series of rolls that are not made public. In other cases while Derok is in the Indigo Trials, there is a known limit (4 leveled spells) before the Wild Magic Surge is rolled.
	+ Tides of Chaos
	+ Bend Luck
* Font of Magic (12 Sorcery points)
* Metamagic
	+ Quickened Spell
		- In Verum, with this metamagic option, you are allowed to cast two leveled spell in one turn. Usually, you are only allowed to cast one leveled spell per turn. This rule is only applicable to Sorcerers who picked Quickened Spell as their metamagic option, other spellcasters are still bound by the same rule.
	+ Twinned Spell
	+ Heightened Spell

#### Sorcerer Spells

As a level 12 Sorcerer, Derok Dranf knows twelve spells and six cantrips from the Sorcerer Spells list. He can replace one of the spells he knows for another as he gain a level in the Sorcerer class.

##### Cantrips

* *Fire Bolt*
* *Message*
* *Prestidigitation*
* *Chill Touch*
* *Light*
* *Green-Flame Blade*

##### 1st level

* *Magic Missile*
* *Chaos Bolt*
* *Shield*
* *Jump*

##### 2nd level

* *Misty Step*
* *Hold Person*

##### 3rd level

* *Fireball*
* *Haste*
* *Tongues*

##### 4th level

* *Dimension Door*
* *Blight*

##### 5th level

* *Animate Objects*
* *Hold Monster*
* ~~*Synaptic Static*~~

##### 6th level

* *Disintegrate*
* ~~*Scatter*~~

#### Special Abilities

* Cardinal of the Seven
	+ Derok are more resistant to the corrupting effects of the Violet. He gains advantage on saving throws to specific violet effects on him. He may also discuss forbidden knowledge to the masses with reduced ill-effects. Information is to be gathered from Translators.

* Onyx Armor
	+ Mage Armor cast by Derok changes to AC 17.

* Harlot
	+ Whenever Derok would damage an enemy, he can move away from them without provoking an opportunity attack.

### Notable Items

#### Dragon Staff

* This Staff provides a +2 do Strength and Constitution

#### Scepter of the Silent Watchman

* +1 AC
* Advantage on Perception checks
* The wielder of this Scepter may use any spell with the silent metamagic.

#### Mind Blank Signet

* This amulet provides advantage against saving throws that affect Derok's mind with compulsion, madness or control.

#### Vestment of Darkness

* +1 AC
* +1 to spell attack rolls

#### Demon Control Rod

* Once per long rest, Derok can summon a Demon Servant to fight for you.

#### Taladoni Amulet

* You may negate one use of Wild Magic once per long rest.

#### Annihilation Hammer

Derok's original hammer from 7 Years 7 Days. It has 22 confirmed Seven kills.

Soulbound (Derok Dramf), Covenant of the Cardinal.

* This is a +3 Maul that deals an extra 5d6 Necrotic Damage
* At the start of each combat, Derok may choose a spell. Whenever he attacks with this weapon, he may cast the stored spell. Additionally, he may expend two sorcery points to not use a spell slot for that spell. Casting a spell in this way removes the additional 5d6 necrotic damage on hit.
* When Derok critically hits with this hammer, he regains 2 Sorcery points.
* The hammer scales with Derok's spellcasting ability, Charisma.
* In *Tyre's End*, Derok enhanced his Annihilation Hammer with a Shard of Oblivion.
	+ The hammer can now fire its damage as a projectile to an enemy within 30 feet, dealing Force damage instead of Necrotic Damage.

### Former Abilities

* Darkvision
* Celestial Resistance
* Celestial Legacy
* Aphotic Crown
	+ Derok may activate this ability as an action and it lasts for 1 minutes and once used it cannot be used again until you complete a long rest. At the start of Derok's turn, all enemies within 15ft take 2d6 necrotic damage. All allies in this aura are healed 2d6 hit points.
* Doom Herald
	+ As an action, Derok may pick a single enemy he can see to make a Wisdom saving throw (DC 21). If they fail, that enemy has disadvantage on all rolls for the next 3 rounds.
* Aphotic Armaments
	+ Derok's Eldritch Blasts now resemble black spears, they deal their damage in d12s instead of d10.
* Wings of Burden
	+ For 1 minute, Derok may activate his wings which grant him 60 feet of flight. This also activates an aura that deals 2d6 poison damage against enemies within 15 feet.
* Daemonic Blast
	+ Derok gains the Eldritch Blast cantrip. It deals necrotic damage instead of force damage.

## References

1. ↑ Tweet by @Sanji\_chwan
2. ↑ Arrie Thompson's Artstation
3. ↑ Ken Ha's Artstation
4. ↑ Ken Ha's Artstation
5. ↑ Shrine of Sin: Episode 07
6. ↑ Shattered Crowns Season 2: Episode 10