recursal/Fanatic-Fandom huggingface dataset:
Gup

Gup is one of the main characters in KiwiBirdz Part 3. She joined the server 20xx. Gup has always wanted to protect the weaker and not give up because it was easier, even if this meant her reputation was bad. Little did she know how much she stressed her poor brother, or that people looked down on him just as much as her for her behavior.

## Description

Gup is a short Dalmatian hybrid who learned consequences too late. In her town. When Gup was a baby, she would have blackouts whenever her emotions get too strong. What she does in these blackouts is typically violent, meaning if anyone ever picked on Syd or she saw her brother getting treated unfairly she was going to do something about it. In her town, she was known as the punk little kid whose parents needed to teach her a lesson, but if they had looked a little farther they would've seen someone who was willing to put their life on the line for anyone who couldn't protect themselves.

## Personality

Gup could also use her dog features to her advantage seeing as that it gave her heightened senses which include a crazy high sense of smell, seeing at night, higher hearing, and is good at reading people. However, Gup has always been the quiet type and has no interest in getting involved with people's petty drama unless it turns dangerous or affects someone she cares deeply about. One day she was at school whenever she smelled a nearby fire, when she saw where it was it was Syd's house. Instantly she blacked out, whatever happened she would never know. Her brother Bear saw the scene and drug Gup out of the city, rushing back in to help with the fire. Syd was out of town this day, but when she came back she saw Gup in the middle of the ruins holding Bear's corpse. They fled the scene, and on the way Syd found a fix for Gup's rage. They vowed to keep both the meds and events to themselves, for safety of the two.
146 AW

**146 AW** was a year that took place after the Withdrawal. It is considered part of the Age of Abandonment.

## Events

### Armies

* The First Liberation Army is created.
* The Second Liberation Army is created.
* The Third Liberation Army is created.
* Princess Radchava's Warband is created.

### Battles

* Battle of Slaryma
* Battle of Yegork
* First Battle of Machayya
* Siege of Toscov

### Conflicts

* Start of the War of the Fifteen Princes

### Deaths

* Anton I, Prince of Ozach - Died in Battle
* Iosif Tupystin - Died in Battle

### Events

* Savon II becomes the new Prince of Ozach
* Krighal Prince Woldar takes Kovka
1214 AW

**1214 AW** was a year that took place after the Withdrawal. It is considered part of the Age of Republics.

## Events

### Deaths

* Golir Kannas - Beheaded
* Oguth Khai - Beheaded
* Ulto V, Count of Red Skull - Executed by Firing Qquad
* Zorkha Zeleri - Beheaded

### Events

* Iar III becomes Count of Red Skull.
* Kabhir Arnek takes control of Cadurica.
* Kurazach Tolagame takes control of Tenovah.
* The Protectorate of Kirchenstau is abolished.
* The Stratocracy of Kirchenstau is founded.

### Organisations

* The Sixth Desert Lord Hegemony is destroyed.
1228 AW

**1228 AW** was a year that took place after the Withdrawal. It is considered part of the Age of Republics.

## Events

### Conflicts

* Start of the Second Fühlgartian Civil War.
* Start of the Second Kirchenstauer Civil War.

### Deaths

* Lyxis the Blind - Magical Explosion
* Rylli the Siren - Magical Explosion

### Events

* The Duchy of Redlyre declares independence from the Kingdom of Wyrsia.
* High Dragonguard Rhitix becomes the new leader of the Draconic Guard.

### Organisations

* The Azure Sky Movement is founded.
* The Provisional Government of Fühlgart is founded in Torstadt.
Fox Eye

The **Fox Eye** is an ocular ability gifted down the blood line of the Zenko clan. The Fox Eye was originally gifted to **Kiyoshi Zenko** by **Hayami**, the fox Goddess, on an agreement to use the ability to protect the fox's sacred land.

## Acquisition

When the user strengthens their spiritual connection to Hayami, most commonly through meditation, they gain the ability to awaken their Fox Eye, transforming the appearance of the eye to mimic that of a fox's as well as changing the user's eye color.

Upon first acquiring the Fox Eye, it is common that the user experiences a sensory overload often providing more of a hindrance at first. It is only through both consistent use of the Fox Eye and strengthening their spiritual connection does the wielder increase their proficiency with the ability. Strengthening one's spiritual connection also enables wielders a more prolonged use of the ability. Using the ability for an extensive period of time without ending proves to drain one's stamina and exact a heavy physical toll upon the user, sometimes exhausting them to the point of being immobile if overdone.

## Abilities

The Fox Eye grants the user dramatically heightened senses, increasing their sight, hearing, smell, taste, and touch. This, in turn, allows the wielder to have increased abilities that branch off of their senses such as increased reaction time. The ability also grants the user a random element to channel, the amount of these elements are currently unknown but some of the most common being:

**Fire**, **Water**, **Earth**, and **Air**.

While some more rare ones are:

**Lightning**, **Ice**, and **Metal**.

How exactly elements are dictated to be assigned to a person is unknown, however it is believed it is determined by one's character and personality traits and shows no pattern.
BDA-Preis Bayern

Der BDA-Preis Bayern ist ein Architekturpreis „für beispielgebende baukünstlerische Leistungen“ in Bayern.

## Preisvergabe

Der Bund Deutscher Architektinnen und Architekten (BDA) Landesverband Bayern lobt seit 1967 den «BDA Preis Bayern» aus. Der BDA Preis Bayern ist ein Ehrenpreis. Die prämierten Arbeiten werden für den Bundespreis, die Große Nike, nominiert.

Der BDA-Preis Bayern wird vom Bund Deutscher Architekten, Landesverband Bayern vergeben. „Der Preis kann einem Bauwerk, einer Gebäudegruppe oder einer städtebaulichen Anlage zuerkannt werden, deren Fertigstellung vom Zeitpunkt der Auslobung nicht länger als vier Jahre zurückliegen darf.“ Die Besonderheit des Preises, der auch für bemerkenswerte architekturtheoretische oder experimentelle Architektur vergeben werden kann, ist die Auszeichnung der beteiligten Architekten und der Bauherren „für ihr gemeinsames Werk“.

## Preisträger

### 1985

Jury: Friedrich Achleitner, Ulrich Conrads, Eckhard Gerber, Jannos Politis
 Utz Peter Strehle | Jugendpsychiatrische Abteilung d. Heckscher-Klinik
 Josef Karg und Hubert Schraud
 Franz Göger, Schonungen
 Architektengemeinschaft SV: Peter C. von Seidlein, Fischer, Claus Winkler, Effinger

### 1995

Jury: Mirjana Markovic, Pierre de Meuron, Gerhard Spangenberg, Wolfgang Bachmann
 Uwe Kiessler
 Webler und Geissler
Ice Princess Folklore

The Ice Princess and the Fox is a folklore referenced frequently by Sleepy. It is traditionally written in a "Winter language", (Void language, though that is unknown to them) and typically follows the adventures of the Ice Princess (or *jéghercegnő*) as well as the Fox (*roka).*

## Folklore

The first time this folklore story is referenced is in the book Sleepy wrote for the server members right before the Bridge Confrontation, titled **1365.87.2412.** Since the text was written in Winter, Tohu translated it for the other members.

**1365.87.2412**
Egyszer volt, hol nem volt, volt egyszer egy jeghercegno. minden megvolt amit csak kerhetett, de szomoru hercegno volt. Szegeny jeghercegno azt hitte, orokre erre az eletre van itelve, de az mind megaltozott amikor a sapadt telihold alatt, egy olyan tuzes szoru roka latogatta meg, mint a nap. Ellopta a vilagtol, es megmutatta neki a birtokaban levo hatalmat. uj utjukon, a jeghercegno boldognak erezte magat! tudta, hogy a tobbiek aggodni fognak erte, de lassan, ahogy telt az ido, rajott, hogy senki sem keresi, ezert abbahagyta a tordest. mert nem minden tortenetnek lehet boldog vege.
Once upon a time, there was an ice princess. She had everything she could have asked for, but she was a sad princess. Poor ice princess believed that she was forever doomed to this life, but that all changed when under the full moonlight, a fox with fiery fur as bright as the sun greeted her. He stole her from the world, and showed her the power she possessed. On their journey, the ice princess was finally happy! she knew that the others would being to worry for her, but as time passed, she began to realize that no one was looking for her, so she stopped caring. for not every story can have a happy ending

The next time the text was used was by Almos. T**he End of Chaos** is a book that Sleepy had given to Tohu to detail to him her struggle with Almos. The book is otherwise normal, but on the 66th page, a reference to the Ice Princess folklore is written in Winter.

**The End of Chaos**
-almos
-almos

Currently the last time Sleepy has written about the folklore was in her book **Winterland Poems** for Cam. She had pre-written the book to him in case anything had ever happened to her.

**Winterland Poems**
Mert nem minden tortenetnek lehet boldog vege.
Because not every story can have a happy ending.

This is last time the folklore has been referenced by Sleepy, and this is also the last piece she had given to Cam and Tohu before she vanished.
652 AW

**652 AW** was a year that took place after the Withdrawal. It is considered part of the Age of Kingdoms.

## Events

### Events

* Can I becomes Count of Red Skull.
* Edward III of Wyrsia is deposed.
* House Cille is founded.
* The Order of the Red Dove loses control over the Kingdom of Wyrsia.
* Red Skull County is created.
* Zachary I becomes King of Wyrsia.
1202 AW

**1202 AW** was a year that took place after the Withdrawal. It is considered part of the Age of Republics.

## Events

### Births

* Andreas van Corberg
* Crown Prince Aleksos of Llendus

### Deaths

* Ausilio I of Daletia - Poisoned
* Sisenna IV of Daletia - Executed

### Events

* Chrysanthus II becomes Emperor of Daletia.
* Sisenna IV becomes Emperor of Daletia.
1206 AW

**1206 AW** was a year that took place after the Withdrawal. It is considered part of the Age of Republics.

## Events

### Births

* Jing He
* Skypriestess Ix'a

### Conflicts

* The Dog-Orchestral War ends.
* The Steppe Rebellion starts.

### Events

* The Khanate of Agumia is founded.
* The Sons of Shylia join the Crestian Syndicate.

### Organisations

* The Great Orchestra is destroyed.
* The Redcloaks are founded.
* The Sons of Shylia are founded.
Battle of Hanwoode (940 AW)

The **Battle of Hanwoode**, also known as the **Hanwoode Incident**, was the opening battle of the Red Skull Rebellion in 940 AW. Four days prior, Count Mochan I, having completed his coup by assassinating his own father, invaded the Duchy of Redlyre in a bid for both independence and to capture his brother Cheron, who had fled to Redlyre before he had been killed.

Mochan met his first resistance at the village of Hanwoode, encountering the larger Army of Redlyre under the direct control of Redlyrian Duke Dordos I. What followed was a series of small skirmishes on the outskirts of town, though neither side got a direct upper hand. Eventually, the Red Skull abandoned their attack on Hanwoode, marking the end of the short battle.

What followed was a period of inactivity lasting 23 years. Both sides deployed their forces widely, leaving a large yet thinly manned frontline. Despite a numerical advantage, the Redlyrians were unable to launch an offensive as the Red Skull had fortified their positions and littered the area with traps. Most scouts who braved Red Skull territory did not return. The rebellion was, effectively, reduced to occassional border skirmishes.

Despite repeated requests, royal assistance never came for the Redlyrians. This was thanks to a period of instability surrounding the Wyrsian throne. The short-reigning King Wilfred I was too busy fighting political battles with his ministers. He was deposed by his younger brother, Gerald II, in 941 AW, who considered the Red Skull Rebellion a local matter to be solved by Dordos. Gerald died unexpectedly of illness in 953 AW, leaving his five-year-old son, Henry IV, as the would-be Wyrsian monarch. However, it would be Gerlad's Llendan wife, Maria, who launched a masterful diplomatic play that saw her rapidly move up the ranks from queen dowager to regent to the reigning queen of Wyrsia in a move that saw her own son removed from the line of succession until her death in 994 AW.

After stabilising her rule for a decade, Maria I's attention shifted towards Red Skull County in 963 AW. Finally, royal assistance came to the Duchy of Redlyre, as four other armies were summoned and sent to reinforce the Redlyrian forces. With an overwhelming numerical advantage, the rebellion would be crushed swiftly and brutally. The Army of the Red Skull defected in droves and was reorganised under Cheron, who began actively fighting his brother alongside the Wyrsians. The situation for Mochan I and his loyalists began rapidly deteriorating, which resulted in the disastrous Battle of Cnoc Iar that crushed any hopes for a rebel victory.
650 AW

**650 AW** was a year that took place after the Withdrawal. It is considered the first year of the Age of Kingdoms.

## Events

### Armies

* Can's Warband is raised and disbanded.
* Garlog's Warband is raised and destroyed in battle.
* The Army of Cnoc Cain is destroyed in battle.
* The Faerian Warband is raised and destroyed in battle.
* Wintermane's Expeditionary Force is disbanded.

### Battles

* Battle of Cnoc Iar
* Battle of Cynda's Creek
* Battle of Fioll
* Battle of Taragha
* Battle of Torenlegh
* Second Battle of Taragha
* Siege of Cnoc Cain

### Deaths

* Astos II of Great Skull - Killed in Battle
* Garlog Annuhin - Killed in Battle
* Larkhel Faeskull - Killed in Battle

### Events

* Can Cille surrenders to Zachary Mitthel.
* Enyon I becomes the disputed King of Great Skull.
* Great Skull is annexed by the Kingdom of Wyrsia.
* Start of the Great Skull Migration
* Zachary Mitthel captures Cnoc Kirne without resistance.
Empire of Hrek

The **Empire of Hrek**, alternatively the **Empire of the Hreki** or the **Hreki Empire**, is a neutral Dra Kh Lozz country in Nuj Tarrok and the most populous state in Enselonde. Founded in the wake of the Draconic Exodus by escaping Dra Kh Lozz slaves, the Hrek became the dominant power in Nuj Tarrok in the wake of the defeat of the Archangel Foracas. Since then, they have crowned themselves rulers over Nuj Tarrok as decreed by the God of Order, Anir, and rapidly expanded, conquering all other Dra Kh Lozz empires on the continent.

However, the Hrek never unified Nuj Tarrok, as they faced resistance from the Dragons. While much smaller in numbers, the Dragons have enough destructive capability to go toe to toe with the Dra Kh Lozz. As a result, the Hreki have been locked in a state of constant warfare with the Dragon Empire of Kortis for over a thousand years in what has collectively become known as the Wars of the Two Scales.

The Hrek are neutral towards the Krighal Vitna City-State of Point Mikhail on their western border, treating them with disinterest at most. While they care little for diplomatically cooperating with the Krighal, the Hrek aren't outright hostile to them.
House Annuhin

**House Annuhin** is a noble house ruling over Green Skull and the Third Union of Clans. Originating from Great Skull, House Annuhin are the descendants of Annuh of Kainiya, a legendary Human Freeman rebel leader instrumental in overthrowing the Freehold of Kainiya and transforming the old Hyllidan city of Kainiya into its modern-day Cnoc Cain.

House Annuhin rose to prominence under Kan Annuhin in 365 AW, who sparked the Great Skull Civil War, overthrowing King Kunag I of House Kirne and placing himself onto the throne of Great Skull. His descendants would rule over Great Skull for nearly three centuries before the Wyrsian Invasion of Great Skull in 650 AW. King Astos II, the last (undisputed) king of Great Skull died in the conflict, and the tribal kingdom was conquered, leading to the Great Skull Migration.

Despite the loss of the kingdom, House Annuhin retained its prominence during the migration under Enyon I of Green Skull, founding the tribe of Green Skull in the northeastern Tribelands where their people remain to this day. House Annuhin have remained in control of Green Skull and, recently, the Third Union of Clans for centuries and are considered one of the oldest Human houses still in power.

## Notable Members

* Annuh of Kainiya - Founder
* Kan "the Usurper" - First Annuhin King of Great Skull
* Astos "the Unwavering" - Last King of Great Skull
* Enyon I of Green Skull - Founder of Green Skull
* Enyon VI & I of Green Skull - Current House Head
Cian I, Countess of Red Skull

**Cian I of Red Skull**, born **Cian Cille**, was a Wyrsian noblewoman who served as the Countess of Red Skull and leader of the Red Skull people from 788 AW until her death in 820 AW. Cian was not originally intended to become a countess. However, when her older brother, Ulto III, died childless the position passed to her unexpectedly.

As a countess, Cian I was devoted to maintaining the Red Skull identity. At the time, the Red Skull people were increasingly adopting Wyrsian cultural practices, which Cian was firmly critical of. Her insistence on this policy laid the foundations for the modern Red Skull identity: integrated with the Wyrsians yet nonetheless independent. Cian I died at the age of 81 and was succeeded by her son, Fenmore I.
Artule I, Prince of Arkhalesk

**Artule Volkiva** was an Arkhaleskian-born soldier who later served as the seventh Prince of Arkhalesk for the Golden Empire of Toscov. He ruled from 38 AW until his death in 53 AW.

Artule was the son of Kaziuf Volkiva, the dreaded traitor and kinslayer, and the second Prince of Arkhalesk. Artule was 29 years old when Kaziuf took the Principality for himself. When he was deposed 4 years later in 26 AW, Artule became an obvious target and briefly went into hiding. When it became apparent that Yukus meant him no ill will, he went out of hiding and became an officer under his great-uncle.

Artule remained in the military of Arkhalesk after the death of Yukus. However, when Onma I was poisoned by his brother Okus, the Principality was thrown into a revolt by Onma's son, Ki. After some deliberation, Artule ultimately joined Ki's rebellion. Together, they overthrew and killed Okus, with Ki becoming the 6th Prince of Arkhalesk.

However, Ki was no ruler, and he knew this himself. Instead, he voluntarily abdicated and offered the Principality to Artule. Artule accepted, becoming the 7th Prince of Arkhalesk, finally ending the instability surrounding the Principality . Artule's rule was peaceful, and he set about to make Arkhalesk prosper after the chaos that had gripped it. His reign was largely successful, and he died in 53 AW of natural causes. The Principality passed to his son, Ikovon, without trouble.
Backswording

**Backswording**, **Backdaggering**, or – rarely – **Backspearing** is a unique fighting style developed by the Naerisi where the user wields their sword, dagger, or spear backwards, pointing the tip of their weapons behind them. It is a defensive fighting style where the user will bait his opponent into attacking first and will then suddenly strike in a deadly counterattack.

It sacrifices the reach and thrusting power of the sword and dagger yet gains better slashing power. An experienced Naerisi backsworder can find an opening and immediately slash their opponent's throat in one fell swoop, sidestep them, and then stab them in the back all in the span of a couple seconds.

Backspearing, on the other hand, has far fewer benefits and is usually used alongside a shield. It allows for better thrusts from above, yet its lack of range and manoeuvrability make the downsides rarely worth the benefits. It is therefore the least common usage of backswording.

Backswording is almost entirely used by Naerisi, due to their relatively loose wrists, allowing them to slash faster than other races could. Other races have been known to use the technique, though their slashes are usually much slower than a Naerisi's and they may injure or even break their wrists if they do it incorrectly.
Army of Wyrgate (Kingdom of Wyrsia)

The **Army of Wyrgate** was a ducal retinue belonging to the Duchy of Wyrgate in the Kingdom of Wyrsia. It was founded after a sweeping wave of military reforms introduced in the 520s AW. Thanks to Wyrgate's close proximity to the Green Grove to the east, the force had a significant number of Faerians mixed in with the Human soldiers.

The Army of Wyrgate was largely destroyed in the early stages of the Great War. It had sustained extreme losses in the Battle of Stavia and, after the Battle of the Green Grove, was crushed in a bold yet fatal attempt to retake Wyrgate. What scattered survivors remained made their way to Woodhall, where they were sent north to the Wyrsian Wintersong Colony. Tragedy struck once more when Liam Ashfrey, the colony's governor, betrayed the kingdom and joined the Republicans. What little troops made it off the frozen continent and reached Redwall were incorporated with other military remnants into the Army for the Liberation of Wyrsia in 1213 AW.

## Generals

* Gaethar Kovahl - Fourth Fühlgartian-Wyrsian War and Red Skull Rebellion
6 AW

**6 AW** was a year that took place after the Withdrawal. It is considered part of the Age of Abandonment.

## Events

### Events

* Anir Withdraws himself inside the Halls of Justice.
* Onir Withdraws himself inside an unknown location.
* Piqumi Withdraws herself inside Piqumi's Palace.

### Organisation

* The Order of the Golden Cliffs is founded.
Fenmore II, Count of Red Skull

**Fenmore II of Red Skull**, born **Fenmore Cille**, was a Wyrsian nobleman who served as the Count of Red Skull and leader of the Red Skull people from 847 AW until his death in 867 AW. Fenmore II was militaristic and expanded the Army of the Red Skull created by his father, Fenmore I. Controversially, he launched a couple undeclared border skirmishes with the neighbouring Freehold of Hykkfjord. He died of natural causes at the age of 69 and was succeeded by his son, Iar II.
Bloodbeak Harpy Clan

The **Bloodbeak Harpy Clan** is a clan of Harpies primarily based in the Kingdom of Amagoi, although some outposts exist in the Yratessia and Legionary Daletia. The Bloodbeaks are one of the oldest Harpy clans that remain, as they were one of the original groups that fled their native Gemstone Islands during the Harpy Migration.

The Bloodbeak Harpies take their name from their extreme aggression towards outsiders. More than once, they have drawn the ire of larger kingdoms after attacking one too many lost traders or explorers. However, the Bloodbeaks are largely unmatched in combat and have carved out a sizeable portion of land for themselves and their offspring.

The Bloodbeaks have ruled from the Temaya Phis'ala, their ancient capital, for over a thousand years. It has been attacked and destroyed a few times by Dragons, Sallanthians, and Amagoians alike, but it has never been truly conquered, for the Bloodbeaks will often fight to the death over territory.

The Bloodbeaks rule over the Red Sands Harpy Clan, which operates in the territory of the Desert Lords. The Red Sands Clan was initially founded to attack Sapphire Inquisition in the area during the Darkest Decade. After the Darkest Decade ended, they simply refused to leave afterward, finding the area suitable for a new colony. The Red Sands' loyalty to the Bloodbeaks is shaky at times, but they remain a subject under the older clan.

## Notable Members

* **Bloodbeak Matron Occyra**, matron of the Bloodbeak clan.
* Pridehunter Ni'ion, lord of the Bloodbeak Pridehunters, left hand of Occyra.
* Skypriestess Ix'a, head of the Bloodbeak Skypriests, right hand of Occyra.
Dumbass (Dogs of Whitecrest)

**Dumbass** is a Crestian fighter and criminal who is a member of the Dogs of Whitecrest and the personal bodyguard and friend of its leader, Sebastiaan Kenven. He joined the Dogs shortly after the conclusion of the Dog-Orchestral War.

Dumbass is a nickname granted by the Dogs; his real name is unknown. He received the name after mistaking Kenven for Edmond Heyer upon meeting him, despite the two looking nothing alike. However, the man has seemingly embraced the humiliating nickname and doesn't shy away from self-deprecating humour. This has made him well-liked amongst his fellow Dogs.
Green Grove

**The Green Grove**, recently called the **Grey Grove**, is a large area of woods and nature in the North created by the Goddess of Life, Nyara. It served as the barrier between her Divine Seal, the Great Tree of Nyara, and the outside world. However, besides being a nature reserve, the Grove also served as a refuge for non-Humans and was the home of large-scale Faerian civilization.

However, the Green Grove has been the site of war despite its peaceful nature. The forest was attacked by the Sapphire Inquisition during the Darkest Decade, resulting in the Battle of the Green Grove in 1008 AW. Ultimately, Nyara intervened and slaughtered the Inquisition forces invading her Grove and killing those under her protection. During the fighting, she granted sentience to and seriously enhanced many of the bears, deer, foxes, and wolves of the forest, who became the Four Races of Nyara, who since also call the Grove their home.

The Grove would be attacked a second time by the Republic of Fühlgart during the Republican-Wyrsian War. Since the Darkest Decade, the Grove had been off-limits to Human armies, but the Fühlgartians had a trick up their sleeves: The God of Storms, Syarus. To make matters worse for the inhabitants of the Grove, Syarus carried the Godslayer's Blade, reforged after the Gemstone Wars. In the resulting Battle of the Green Grove, most of the forest would burn to the ground, its Faerian cities would crumble to dust, and Nyara would be killed. Many survivors fled into neighbouring Wyrsia, though some remained behind to rebuild.

The Green Grove has recently been resettled by an expedition of all races led by Nivhael Laetien and William Ryker. Together, they founded the Kingom of the Green Grove and began to rebuild the ruined cities. With the death of Nyara, however, the borders of the Green Grove have been poorly enforced, and the area has been flooded with poachers and illegal woodcutters, though many do eventually face justice from either the Kingdom or the smaller racial tribes inhabiting the Grove.
Golden Princes (Golden Empire of Toscov)

Flag used by the Golden Princes.

**The Golden Princes** were one of the five factions of the War of the Fifteen Princes in the Golden Empire of Toscov from 146 AW until their dissolution in 150 AW. Led by Princess Radchava and Prince Gradimr, the Golden Princes swore loyalty to the Empire as a whole, just not to Emperor Ludimik II. They operated out of Machayya, which became a major military target for the Rebels and the site of four battles. Ultimately, both Radchava and Gradimr died in seperate battles in 150 AW, leading to the collapse of the faction. Most of its members would later join the Imperial Princes or lay down their weapons.

## Members

* Golden Princess Radchava †
* Golden Prince Gradimr †

## Forces

* Grand Restoration Army
* Machayya Defense Army
* Peacekeeper Force
* Prince Gradimr's Warband
* Princess Radchava's Warband
* Volunteer Fleet
Army of Survival (Krighal Princes)

The **Army of Survival** was a Krighal Vitna rebel force that became prominent during the War of the Fifteen Princes. They swore allegiance to the larger alliance of Krighal Princes. They were a mobile force that roamed the Blue Forest's edges, famous for its ambushes and rapid attacks.

Led by Vaskah Savin, a former lieutenant of the Golden Army turned Krighal shortly before the civil war, Savin did not take his ostracism well and immediately revolted against the Empire in 144 AW, founding the Army of Survival with others like him. Skirmishing with forces even while outnumbered, the Army of Survival was infamously slippery and became a headache for both Budimiv I and Ludimik II.

Imperial forces became terrified of Savin after the Battle of Slaryma, where Prince Anton I of Ozach and his Princely Army were massacred in a hail of arrows. Skirmishes continued even after the collapse of the Krighal Princes in 149 AW, though Savin would finally be cornered at the Battle of Kinekin in 151 AW. In the resulting battle, the Army of Survival was wiped out by Imperial Prince Deslov, and Savin was killed.

After the battle, Zsemyon Surikolsky, a commander in charge of a smaller separate force, rallied what survivors escaped Kinekin and continued resistance until 159 AW. However, this was under his own banner, not that of the Army of Survival.

## Battles

* War of the Fifteen Princes
	+ Battle of Slaryma
	+ Battle of Kinekin

## Members

* Vaskah Savin - Leader
* Zsemyon Surikolsky - Commander
Barra I, Count of Red Skull

**Barra I of Red Skull**, born **Barra Cille**, was a Wyrsian nobleman who served as the Count of Red Skull and leader of the Red Skull people from 902 AW until his death in 921 AW. A famous hunter, Barra I constructed many hunting lodges throughout his territory during his reign. He was ultimately wounded by a charging boar in 921 AW and later died of infection, being succeeded by his son Ulto IV.
Greihill Keep

***“**For centuries, Greihill Keep was a symbol of the League's oppression. Our occupation of the structure sends a powerful message to would-be tyrants across the world, then,**”***
— Annemiek van Corberg

**Greihill Keep** is a small castle located in Whitecrest's Military District. Initially built in the 6th-century AW, Greihill Keep was built on the – at the time – outskirts of the city, serving as a defensive fortification. However, as Whitecrest grew, Greihill Keep rapidly lost its military importance.

Instead, the castle was remodelled into a prison fort by Kart Haertman in the latter half of the 7th-century AW. Greihill Keep became the main place to house enemies of the League of Whitecrest, with an execution ground being constructed in the castle courtyard.

The castle changed hands three times during the War for Whitecrest, each time damaging it further. Initially belonging to the League of Whitecrest, who used the keep to imprison Syndicate leader Edmond Heyer, it was captured and damaged by the Red Serfs, only to be lost to the Fühlgartians, then recently retaken by the Red Serfs once more.

In its current state, Greihill Keep is in disrepair, with bits and pieces falling off the structures every day. Despite a small Red Serf garrison that occupies the castle, Alexander van Corberg has stated that he has no plans to repair the keep. The old dungeons underneath the structure itself serve as the base of operations for Annemiek van Corberg, the spymaster of the Red Serfs, who has de-facto control over the castle.
Irilil I, Princess of Arkhalesk

**Irilil Volkiva** was a Toscovish noblewoman who served as the 11th Princess of Arkhalesk. At the age of sixteen, she usurped her uncle, Gavre, and later executed him, taking the Principality for herself. Extremely clever, Irilil knew how to keep internal threats docile and exert influence throughout the Empire. However, her life was cut short when she contracted the Second Plague of Ihyll, commonly known as Shadowrot.

She ultimately died childless in 113 AW, and, somewhat ironically, the Principality passed to Vissil Volkiva, the son of the late Prince Gavre, whom Irilil had overthrown.
Brythan Cainley

### Oddities

Brythan is described as being a giant and imposing man, towering over almost everyone.

## Combat

### Favored Weapon

Spear

**Brythan Cainley** was a Redlyrian knight and noble until his death in 340 AW. He is the founder of House Cainley, who would later become the ruling house of Wyrsia.

## Biography

Little is known about Brythan's early life. He was born to a family of farmers outside of Redlyre, growing to an impressive height in his teenage years. He would end up volunteering for the Redlyrian levy at the age of nineteen, where his size and strength from plowing the fields gave him an extensive advantage.

On a routine inspection in 310 AW, the Redlyrian duke, Gilbert I, took notice of the giant soldier. He had Brythan moved to Redlyre Keep, where he would serve as a personal bodyguard to the duke. This decision would pay off in 314 AW. While on a hunt in the forest, Gilbert came under attack by a group of outlaws, being injured in the fight. Brythan leaped in, taking down four bandits and causing the rest to flee for their lives. Once Gilbert had recovered, he had his savior knighted.

Brythan, now the founder and head of House Cainley, spent the rest of his life adventuring and carefully crafting the future of his house. He sent the riches he earned to his parents and siblings while also starting a family of his own. Tales of Brythan traveling across the Mage-Duchy fighting outlaws and protecting the common folk spread like wildfire.

Ultimately, he was ambushed by a group of bandits seeking revenge for an earlier attack. Brythan was alone on the road and eventually died in the skirmish, but not before taking a dozen attackers with him to the grave. This final act of bitter determination cemented the tale of Brythan Cainley into something of a local legend inside the borders of Redlyre. However, much of his legend has been eclipsed by the misdeeds of his later descendants.

## Career

Mage-Duchy of Redlyre

* Soldier (308-310 AW)
* Bodyguard (310-314 AW)
* Roaming Knight (314-340 AW)

## Personality

Brythan could be considered a shining example of chivalry. Surviving tales about him portray him as a just and noble knight, constantly going out of his way to defend the helpless. When he was not protecting the peasantry, he always looked after his family, both in and outside his house.

## Relationships

* **Gilbert I of Redlyre** - Brythan and Gilbert developed something of a friendship over the years, becoming as close as a duke and an 'upjumped peasant' could be. As a free knight, Brythan continued to defend Gilbert whenever he had the chance. Ultimately, the duke would die of old age in 323 AW, which upset Brythan greatly.
Fylkir Timper

**Fylkir Timper** is a Crestian criminal and leader of the Common District Fighters.

Timper is a controversial figure in Whitecrest. Many have formed an opinion about him, and few of them are positive. Born in 1163 AW and abandoned as a baby in the slums of the Eastern Districts, Fylkir grew up amongst the ranks of the Dogs of Whitecrest. He killed his first opponent in the arena at the age of sixteen, a Lupusian whose corpse he skinned and turned into a fur cloak. Henceforth, he was nicknamed "Wolf" by the Dogs, who commonly gave members nicknames instead of using people's actual names.

An extremely violent fighter, Timper became relatively well-respected amongst the Dogs, though he never aimed for leadership as he enjoyed the grunt work. In 1197 AW, Sebastiaan Kenven rose to become the Dogs' leader. A reformist seeking a less violent path for the Dogs and closer cooperation with other Eastern Gangs, Sebastiaan Kenven infuriated many hardliners amongst the Dogs, including Fylkir. Many challenged Sebastiaan in the ring, though he killed all his challengers.

In 1198 AW, when it became clear that Kenven would join the proposed Crestian Syndicate, Fylkir Timper led a revolt against him alongside the remaining hardliners. Roughly a quarter of the Dogs split off from the main group, forming the Common District Fighters under Timper. Now a gang leader himself, Timper immediately began skirmishing with the recently established Syndicate.

The Common District Fighters hung back during the Second Purge of Whitecrest, resuming their struggle after the League of Whitecrest had cleared. They most frequently fought against the Dogs, though they did clash with other Syndicate members at times. As a result, the Syndicate viewed Fylkir Timper as a major annoyance, though they were busy fighting against Floris Gill's Great Orchestra at the time. Ultimately, they couldn't be bothered to take out Timper as his influence was largely limited to a small area.

In the coming years, Timper slowly began to fade into obscurity. While he still skirmished with the Dogs, Dirtcloaks, or the Crow Street Gang, nobody really cared about him. The Syndicate had discovered Timper's weak point: his ego. By simply ignoring him, he would throw fits against his own people out of frustration, causing disunity amongst the Common District Fighters.

In the wake of the Fall of Whitecrest and the Syndicate's conquest of the City-State, they began to modernise. One of the modernisation focuses was getting rid of rogue gangs: including Fylkir Timper's. He was given an ultimatum to adopt a more peaceful stance and to immediately stop charging protection money, hosting street fights, and attacking civilians. With the only option besides accepting being attacked from all sides, Fylkir reluctantly agreed, causing many of his men to rejoin the Dogs.

As Fylkir's gang collapses around him, his anger issues grow worse by the day as a result. All the while, the Dogs, Red Serfs, and Dirtcloaks all watch him carefully, waiting for the instant he steps out of line to finally rid Whitecrest of Timper for good.
Common District (Whitecrest)

## Common District

The **Common District** is one of the three Eastern Districts of Whitecrest. It is the seventh district of the city to be constructed. While a decent area unlike any Western District at first, the Common District was flooded by non-Human refugees during the Darkest Decade. To accommodate, it was filled with small, dirty, and sprawling housing, and the area rapidly deteriorated into a slum, much like the neighbouring Innyrian and Red Districts.

The Common District became neglected by the League of Whitecrest. From 1150 AW onwards, the bridges between the Eastern and Western Districts were closed, and the Common District fell to criminality. A multitude of gangs arose after 1150 AW, the most notable being the Dogs of Whitecrest at first. Eventually, their territory was partially overtaken by the Dirtcloaks under Edmond Heyer, the benevolent benefactor of the Common District and eventual leader of the Crestian Syndicate.

With the Syndicate's recent victory in the War for Whitecrest, plans to improve the lives of those in the Eastern Districts have begun being implemented. This includes the Common District, which has recently begun seeing renovations, tearing down old slums and replacing them with proper housing and services for the people.

## Locations

* Bridgekeepers' Warehouse
* Crow Street
* Dirtcloak Keep
* The Dog Pit
House Fioccus

**House Fioccus** was a short-lived Daletian noble house that arose during the late Daletian Dark Age. It was founded by Ausilio Fioccus, a peasant turned Imperial Guard when he was knighted by Emperor Flavo I. House Fioccus gained control over the Empire from 1194 AW onwards with Ausilio's ascension to the throne after the Siege of Vigesna.

Ausilio was poisoned in 1202 AW, after which his young and unprepared son, Sisenna IV, became Emperor. He found himself overthrown and beheaded later that year by Chrysanthus Ulixes, after which House Fioccus ceased to exist.

## Former Members

* Ausilio I of Daletia
* Sisenna IV of Daletia
Anti-Krighal Watchmen (Golden Empire of Toscov)

The **Anti-Krighal Watchmen** was a paramilitary group operating throughout the Eastland under the Golden Empire of Toscov, created after the first outbreak of the Sixth Plague of Ihyll. Called the **Beasthunters** back in those days, they defended small settlements from attacks from the roaming packs of Krighal Taresh with mixed success. They were funded and sponsored by Emperor Budimiv I which led to their numbers soaring. Under Moritsz Domokov, they remained loyal to the Imperial Princes during the War of the Fifteen Princes and were subsequently rewarded for their loyalty after the war with Zenadov Castle.

Over the coming centuries, however, the Beasthunters became increasingly obsolete as the number of Krighal decreased throughout the Eastland, limited mostly to the Principality of Kovka. This led them to lose their government funding, relying on donations from villages as their numbers began steadily declining. The organisation was renamed the Anti-Krighal Watchmen, though there were very few Krighal attacks to defend against. The number of Krighal Taresh attacks on travellers and villages shrunk until there were only a handful of incidents throughout the entire 7th century AW.

As a result, Emperor Yudemian I issued a decree disbanding the obsolete Watchmen in 690 AW. The group's leader, Vitya Galkid, refused to adhere to this decree. With a group of loyalists, he retreated into Zenadov Castle and resisted the imperial attempts to retake it. Zenadov was not deemed to be worth the effort to besiege and it was simply razed to the ground by sappers and pyromancers, leaving only rubble and a shattered legacy.

## Leaders

* Moritsz Domokov - War of the Fifteen Princes
* Vitya Galkid - Last
Alex Oakfield

**Alex Oakfield** is a Wyrsian scout serving in the Army for the Liberation of Wyrsia. He is the son of the ALW's general, Oliver Oakfield.

## Biography

Alex Oakfield was born in Thrawmoore in 1207 AW. Subsequently, he was but a mere child when the Great War broke out in 1211 AW. While fleeing from Thrawmoore to Woodhall, he was separated from his mother and younger brother, Lathar, but managed to escape in a caravan of helpful strangers.

It can be said that Alex grew up in the army, always accompanying his father, Oliver Oakfield, who has served as the head of the Army for the Liberation of Wyrsia (ALW) since its creation in 1213 AW. He first saw combat at the age of seventeen, joining the ALW in their fight alongside the Grey Kingdom of Weckstein. He played no role in the liberation of Woodhall Island or Serpent Island in 1227 AW, and was a reservist during the invasion of the Protectorate of Woodhall in 1228 AW.

Alex serves in the ongoing Wyrsian Civil War, partaking in the Battle of Sunfort. It was here that, after capturing a set of orders, he learned that Lathar is the captain of an entire Fühlgartian company, a fact he is yet to share with his father.

## Career

Kingdom of Wyrsia

* ALW Recruit (1224-1227 AW)
* ALW Scout (1227 AW-)

## Military Career

* Great War
	+ War for Weckstein
		- First Battle of Appesberg - Stalemate
		- Second Battle of Appesberg - Stalemate
* Wyrsian Civil War
	+ Battle of Sunfort - Ongoing

## Awards

* Service Medal - Kingdom of Wyrsia
* Great War Service Medal - Kingdom of Wyrsia
* Homefront Medal - Kingdom of Wyrsia

## Personality

Whereas Oliver Oakfield is described as remarkably kind and cheerful, Alex could be considered the polar opposite. He has a cold personality and cares little for comradery. Perhaps this is why he chose to be a scout: to be as alone as possible.

## Relationships

* **Oliver Oakfield** - It goes without saying that Alex is close with his father. While Oliver has little time to socialize, with the ongoing Wyrsian Civil War taking up most of his time, he still has a close bond with his son.

* **Lathar Oakfield** - Losing a brother is devastating, especially at a young age. However, Lathar is not only still alive, but he is also fighting for the enemy! Alex is conflicted on what to do when it comes to Lathar, but the fact that he hasn't defected the first chance he got would indicate that he is loyal to the Republican cause. Alex loved his brother, but he hates Republicans more than anything.
Edward V of Wyrsia

**Edward V of Wyrsia**, born **Edward Mitthel**, was the King of Wyrsia between 830 and 840 AW. A natural-born bureaucrat, he grew up in Woodhall and entered the administration as a relatively young prince. He served as a lawgiver, an advisor, and an investigator, looking into corruption at a ducal level. Edward was not a soldier and did not participate in the Second Fühlgartian-Wyrsian War.

He was crowned Edward V in 830 AW after the death of his brother, Virgil I. As a monarch, he focused on integrating Wyrsia's recently acquired island territories into the kingdom. He also secured funding for the development of the Woodhall Island Colony. Edward V died in 840 AW from natural causes and was succeeded by Hayden I.
Kaziuf I, Prince of Arkhalesk

**Kaziuf Volkiva**, often called **Kaziuf the Traitor**, was an Arkhaleskian warrior who later became the Principality of Arkhalesk under the Golden Empire of Toscov between 22 and 26 AW.

Kaziuf grew up in his older brother Kusma's shadow. Like Kusma, Kaziuf survived the destruction of his native Volkiv by Inyne during the Starslaughter despite severe burns. The brothers later moved in with their uncle Yukus, who lived near Arkhalesk.

The pair later embarked on a trading ship as stowaways, reaching the South and joining a militia under Sho the Qiuan in a desperate bid to retake modern-day Rytow. The resulting Siege of Ryta would end in failure, with Sho dying. The two brothers, now stranded on the continent, turned to banditry, frequently skirmishing with Nytalyrian patrols.

Once they had enough loot, the bandits hijacked a ship, sailed back to the Eastland, then split, with the two brothers returning to their native Volkiv, with Kusma eventually appointed as headman of the village after spending most of his portion of the loot rebuilding it. When the Human Kingdom of Toscov conquered the area and formed the Golden Empire of Toscov, Kusma was quick to switch sides and was ultimately made the Prince of Arkhalesk.

However, while Kaziuf rose through the social ranks alongside his brother, he was always viewed as the lesser of the two brothers. His jealousy and anger quietly built increased until finally, in late 22 AW, he challenged Kusma to a duel for the Principality. Kaziuf ultimately defeated Kusma when he drew first blood. The fight was supposed to end there, but Kaziuf drove his sword through his brother even though the duel had already ended, killing him in front of dozens of witnesses.

When Kaziuf ascended to the throne of the Principality, it should be no surprise then that he wasn't very much liked by the Principality's inner circle. In fact, most had been hand-picked by Kusma, so they immediately started plotting to appoint the two brothers' uncle, Yukus, as the new Prince.

Kazluf spent most of his reign idle, not doing all that much, as he began to settle into his daily court routine, oblivious to the schemes going on. Ultimately, by 26 AW, he was deposed and replaced by Yukus. The deposed Kazluf returned to Volkiv, where he began recruiting a militia. He rebelled in late 27 AW but was defeated and killed in a skirmish in early 28 AW.
Free Princes (Golden Empire of Toscov)

Flag used by the Free Princes.

**The Free Princes** were one of the five factions of the War of the Fifteen Princes in the Golden Empire of Toscov from 146 AW until their dissolution in 152 AW. Led by Prince Borklaw, the Free Princes sought total autonomy from the whims and wishes of the Imperial government in Toscov, making it a desirable faction to join for rogue bureaucrats and nobles seeking to expand their influence. They allied themselves with the Rebel Princes and were noteworthy for allowing Krighal Vitna in their ranks.

In the wake of the Fourth Battle of Machayya, the Rebel Princes had run out of steam, and the Free Princes became the main rebelling force opposing the Imperial Princes. However, severely outnumbered, Prince Borklaw was repeatedly driven back until being forced into his headquarters at Vozhirishia. The city was besieged in 152 AW, falling shortly before the end of the year. With Borklaw dead and Vozhirishia captured, the Free Princes fell to disunity, with its surviving members flocking to the ranks of Rebel Prince Zhincis or, surprisingly, even the Krighal remnants despite Krighal Prince Woldar being responsible for Sobieryna's death.

## Members

* Free Prince Borklaw †
* Free Princess Sobieryna †

## Forces

* Army of Vozhirishia
* Barons' Army
* Free Peasants' Army
* Prince Borklaw's Warband
* Princess Sobieryna's Warband