recursal/Fanatic-Fandom huggingface dataset:
Vulpine

The small city of Vulpine is the last hub of civilization before the Masonfare Byway splits North and South.

## General Information

### Guard Unit

Militia of the Joint Settlements of the FoxwoodsVerdant Cause

## Location Information

### Points of Interest

* Fox Den
* Mayoral Patch
* Old District
* Silver Spur Saloon
* Sparkfields
* Sternhammer's
* Vulpine General
* Vulpine Square

## Societal Information

### Races

* 33% Halfling
* 17% Gnome
* 15% Human
* 15% Dwarf
* 10% Half-Elf
* 10% Other

## Description

Vulpine serves as both home to its citizens whose primary livelihood comes from cultivating the land and raising cattle, as well as active pit stop a couple days travel out from the metropolis of Whitlaw. The heart of this small city is nestled close to the vast Highpine Forest*,* which the locals refer to as the Fox Woods, amongst the rolling hill lands and spreading out is a network of ranches; ranches which sprawl more than 10 miles out from the city. With easy access to the Masonfare Roadway it is renowned for its warm hospitality and annual rodeo. Buildings and structures are primary made of lumber from the vast forest and clays gathers from the numerous crystal water rivers.
In Search of a Brainstorm

"In Search of a Brainstorm" is the 136th episode of the Materia D&D Crass Menagerie campaign. With the storm outside Carver mostly under control, the Menagerie seek out assistance in taking care of it for good and look to take care of a few other things as well.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin *(in absentia)*
* Khaaros
* Roque
* Sej Ivesaach
Scoot Ultramarine

He is a *Marion* that has leaved in Carver for over 500 years, and the entrepreneur that started the Dusty Pick.

## Appearance

The alloys that make up his exterior are of a heavily browned, Damascus golden color. The joints and muscle definition points appear to be of braided black cables. Their head is smooth, with some cracks indicating damage, with no nose but grate like section in its place. The eyes are perfectly rounded blue tinted glass that look as if back lit. When focusing his gaze it was been mentioned that there is a camera shutter-like mechanism being his eyes.

## History

It was revealed that Scoot has been living in Carver since the start of the Gem Rush some 575ish years ago.

While the Crass Menagerie where introduced to Scoot for the first time by Willem Gritmire he agreed to grant them a work contract to investigate to the recently Uncovered Portion of the mines.

Later after the Menagerie had uncovered that *Mimics* were active in the mines the returned to Scoot to interrogate him on the matter. It was here that Scoot revealed that he was around then the Mimics were first appeared in Carver though admitted that he had forgotten about this event (this gap in memory is hint at being do either to his age or as a result to damage he had suffered in the past). Scoot explains to the Menagerie that some 400 year ago that one evening as the sun was dropping below the horizon that a swirling cloud of purple and green below from the Snoring Mountain. That evening the sounds of heavy hail, and thunder were heard. Once morning came, the people of Carver were greeted to the countless dead birds and insects that had fallen from the sky, foaming at the mouth and with cloudy eyes. Additionally, debris from military supplies carts had come crashing from the sky (as the Braggarts War continued to rage). Days later mysterious maulings were reported as well as a number of deaths. It was then uncovered after months that mimics were the cause of this, and surmised that mimics came from the supply carts that fell from the sky.

Additionally, Scoot informed the Crass Menagerie that over decades the people of Carver set practices in place to protect themselves from the mimics and even learned to communicate with these monstrosities. The Tephra Trustees are noted with the having forged an agreement and contract with the Mimics to remain in the mines and keep dangerous creatures at bay.
Into the Dragon's Maw

"Into the Dragon's Maw" is the 130th episode of the Materia D&D Crass Menagerie campaign. Having caught out a Carver spy keeping tabs on the Menagerie, they soon learn that many others have them in their sights and are ready to pounce.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin *(in absentia)*
* Khaaros
* Roque
* Sej Ivesaach
Wizards or Lizards?

"Wizards or Lizards?" is the 143rd episode of the Materia D&D Crass Menagerie campaign. After discovering a nasty trap protecting a fake teleportation circle, the Menagerie continues their search under Whitlaw but finds a hidden city with peculiar connections.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin
* Khaaros
* Roque
* Sej Ivesaach
Variant Rules: Crass Menagerie

The Crass Menagerie campaign uses a number of "variant rules" as defined in D&D 5th Edition.

## Milestone Experience

This campaign does not use accumulated experience points to determine character leveling, instead the DM determines when leveling occurs and all of the characters present level simultaneously.

## Feats

Whenever a character would otherwise receive an Ability Score Improvement when leveling they may instead choose a Feat. Note that this campaign uses the updated Materia Feats system instead.

## Flanking

Any time a Player Character is directly across from an ally while adjacent to an enemy, they are considered to be flanking the enemy which grants them advantage on their attacks.

## Encumbrance

As defined in the Player's Handbook, a Player Character becomes encumbered when they carry more than 5 times their Strength score in pounds of equipment, reducing their speed by 10ft. When they carry more than 10 times their Strength score, they become heavily encumbered, reducing their speed by 20 ft and they have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution
Trial By Fire

"Trial By Fire" is the 147th episode of the Materia D&D Crass Menagerie campaign. Descending into the oubliette below the Temple of the Beacon, the Menagerie and friends are greeted with an exhausting trial for them to prove themselves.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell (partially in absentia)
* Khaaros (in absentia)
* Roque
* Sej Ivesaach
* Cielo Chaand
* Branzth Erdran Nukh
Brothers Gritmire

They are 4 dwarven brothers that are currently living in Carver.

## Brothers

All the brothers are of average stature for male dwarves, have wrinkled faces and heads of fuzzy hair.

**Grimm Gritmire.** He has sky-blue colored eyes. His fuzzy hair is naturally split down the middle left and right. Onyx-black on the left and Honey-blond on the right in color. While working in the Uncovered Portion of the mines his arm was mauled by a mimic in the form of a pick-axe. His brothers rushed him to the Tents for medical attention.

**Palmer Gritmire.** He has squinty eyes. His fuzzy hair that is starting to gray, but not to the extent as his twin brother Willem.

**Smiley Gritmire.** He has amber colored eyes. His fuzzy hair is a warm golden color. Smiley is often the most friendly of the brothers, if not sarcastically in doing so.

**Willem Gritmire.** He is the oldest of the Gritmire brothers, and twin to Palmer. He has squinty eyes. His fuzzy hair is heavily grayed, and this is implied to be due to the stress caused by his brothers. After being rescued by the Menagerie when they found him surrounded by 4 thugs being him into the muddy ground of the Soot Flats, he escorted them back to his "bar." Willem is a member of the Agronomist Guild and has been stationed in Carver to survey and check the potency of the dirty and soil being excavated from the Snoring Mountain. He brought his 3 brother's with him to Carver to help keep them out of trouble and give them a steady job.
Cooking Up a Legend

"Cooking Up a Legend" is the 116th episode of the Materia D&D Crass Menagerie campaign. With the trials completed, the Menagerie leaves a lasting impression with the tribe of kobolds in the Snoring Mountain as they prepare for the next leg of their journey.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin
* Khaaros
* Roque
* Sej Ivesaach
Tephra Trustees

The Tephra Trustees are a collection of families and groups that hold some power in Carver. They are known to reside within the Tephra Shelf.

## Appearance

The crest of the Tephra Trustees is seen, repeated around the entirety of the Glittering Walls enclosing the Tephra Shelf. The Trustee Crest is a shallow cut gem with Dwarven runes around it. There are 5 runes, each of which is the phonetic reading of the Trustee family names.

## Members

There are 5 Families indicated on the Trustee Crest.

**Estra.**

**Ichi.**

**Loran.**

**Solomen.**

**Ulta.**
Work Bites

"Work Bites" is the 107th episode of the Materia D&D Crass Menagerie campaign. The Menagerie tries to find their way into the Snoring Mountain of Carver and inadvertently make a strange discovery about the injuries befalling the workers of the mines.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin
* Khaaros
* Roque
* Sej Ivesaach
Sej Ivesaach

Sej Ivesaach is a Loxodon Cleric and a member of the Crass Menagerie.

## Description

Medium to Large stature, but a runt in consideration to other Loxodon kind. Adorned in saintly golden loose-fitting attire, (think East Indian Dancer in reference) He wears a newly crafted priestly tunic that is light and airy as a top, but elegant in trim, and has religious embellishments like in the mid back advertising his sanctity to all. His pants are loose and genie like, with magical imbued patches that remove to produce many tricks and things. Not only gold in color completely, with vivid colors throughout. Porcelain delicate looking skin, with subtle blue / purple tones that comes out at night. Three golden earrings on each giant floppy ears. 6 feet 7 in height. Dark blue eyes that pierce sharp contrast to the rest of him. Full eyelashes and bushy eyebrows unmanicured. Eloquent in poise and delicate in stature. Not too bulbous or stomachy, as Loxodon could usually be. His top just got partially destroyed (by the rust touch of Davis), and he will be going with a new Tunic soon perhaps, depending on what he can find. But he will certainly not budge on adorning himself in the like of same East Indian influence. He has a circlet that is fitted to his head quite naturally. It has the depiction of a setting sun that centers itself delicately upon the middle of his forehead. Proud of standing out in a crowd when he is far from home.

## Biography

Surya is his homelands proverbial Patron Deity, of the Sun and is the most prominent deity in his homeland. He is an altar boy that grew up with the decadence of an entire religion behind him as his kin are important figures to this belief system that governs his home. A used to be sheltered off potent cleric devout prodigy of the Sun itself who struck out in secret, a while ago. Still loves his homeland and does everything he can for it from afar.
Thricen Day Dawns

"Thricen Day Dawns" is the 145th episode of the Materia D&D Crass Menagerie campaign. The Menagerie and some new allies help thwart a late-night attack on Westgreen.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Khaaros
* Roque
* Sej Ivesaach
* Cielo Chaand
* Branzth Erdran Nukh

## Trivia

* This is the first episode where a player plays two characters for the entire episode (Sej Ivesaach and Cielo Chaand)
Gatherhome

Gatherhome, established 44 BBT

The town of Gatherhome itself is a rather quaint and small town that mostly serves as a central location that serves as a hub for a large expanse of surrounding homesteads, ranches, and farms. It has just about everything one could need, but suffers for choice quite a bit. Travel here is relatively infrequent as it is not located on any main hub roads or near any other large city centers or hubs, yet the town has persevered for over 300 years.

There are a number of established families in Gatherhome who often serve as pivotal roles in both the city government and some of the more notable businesses in town.
The Keepers of the Mountain

"The Keepers of the Mountain" is the 123rd episode of the Materia D&D Crass Menagerie campaign. After interrupting a dark ritual and rescuing one of their own, the Menagerie seek a reprieve outside the Despoiler of Virtue's lair.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin
* Khaaros (in absentia)
* Roque
* Sej Ivesaach
What Feeds The Greed

"What Feeds The Greed" is the 124th episode of the Materia D&D Crass Menagerie campaign. With the Despoiler of Virtue gone, what remains is to learn the source of her power and deal with it.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin
* Khaaros (in absentia)
* Roque
* Sej Ivesaach

## Notes

- There was a week off between this episode and the last due to the previous weekend's July 4th holiday complicating schedules.
Light It Up

"Light It Up" is the 114th episode of the Materia D&D Crass Menagerie campaign. With the assistance of the kobolds, the Menagerie has begun their trials as they delve into the Snoring Mountain once again, this time with confidence that they're on the right path.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin (in absentia)
* Khaaros
* Roque
* Sej Ivesaach
Family Reunions

"Family Reunions" is the 133rd episode of the Materia D&D Crass Menagerie campaign. Maxim Loran slips through the Menagerie's fingers but he can't have gone far. The Menagerie seeks him out and runs into some familiar faces.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin *(in absentia)*
* Khaaros
* Roque
* Sej Ivesaach
The Forge

"The Forge" is the 118th episode of the Materia D&D Crass Menagerie campaign. Having reactivated the forges and connected with the spirit of Agni within, Davis and the Menagerie have to fight for the forging of a special weapon.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin
* Khaaros
* Roque
* Sej Ivesaach
Graykraul

The **Graykraul Mountains** rise from the dense surrounding forests and are home to the three, dominantly Goliath tribes of the *Ence*, *Huln*, and *Vash*.

## **Description**

The Graykraul Mountains, or Graykrauls for short, are a series of mountains, cliffs and valleys within the Foxwoods to the south east of Vulpine. The area has no notable city but rather the tribal holdings of the Tribe of the Kraulweyr. The populous of this area settle near the tallest peaks, large bluffs and river cut valleys.

The mountains are home to a number of plants and animals; most noteably billygoats, mountain rams, lynx, *Basilisks* and *Hell Hounds*.
Trouble Brewing at the (Not) Bar

"Trouble Brewing at the (Not) Bar" is the 129th episode of the Materia D&D Crass Menagerie campaign. With the Candlelighters as allies, the Menagerie tries to work out how to get more information on the Tefra Shelf trustees and use it against them.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin *(in absentia)*
* Khaaros
* Roque
* Sej Ivesaach
Greenhill

Greenhill is a rugged village built upon the many hills of are found in lands south of Whitlaw, and is the first town that someone traveling down the South Masonfare Byway would come across. It cropped up a simple fishing outpost long ago taking advantage of the various fish runs that would occur in the crystal clear waters of the River Sly coming from the Graykraul mountains. Due to its location near the woods and the river Green Hill fortified itself over the decades against the ogres, beasts, and other threats that would emerge from the forest to the east. Now the watch towers stretch from the walls of the village to the boarders of the forests.

The surrounding lands to the west of Greenhill are peppered with many windmills atop the numerous hills to help with milling grains, pressing river plant usually for medicinal purposes, grind oyster shells, sawing wood, pump the bellows for forges, and more.

A surprisingly busy Adventure's League hall is located in center of town, with it's Superintendent Sebastien 'Ceb' Debs. Navori Ray and Meeker Smithcast both have strong ties to the Adventure's League and as a result have some good friends there.

## Architecture

As Greenhill would build and expand the various buildings would differ greatly, mostly constructed for function over form. The city itself is not known for being particularly easy to navigate as the roads would twist and turn and even disappear. Alleys pop out of nowhere, fingers form the River Sly cut unimpeded and no truth districts exist.
Carver

About 400-500 years ago the discovery of extensive pockets of precious gems, most notably diamonds, and minerals were found by the miners who worked the *Snoring Mountain.* The quality of these gems were awe inspiring and difficult to ignore, and quickly word got out of the discovery. Eager folk from across the continent, braved the Braggarts War that had raged for over half a millennium, came with shovel and pick and the dreams of riches. Carver went through a boom of rapid expansion as mining guilds and independent individuals alike were all able to find dazzling gemstones.

After a few hundred years of uninhibited mining the city at the northern face of the *Snoring Mountain* unfortunately began to see the veins produce less and less. The mountain would continue to be ravaged as the greed and hunger for wealth made people unwilling to accept the signs. The diamond rush was coming to an end, Carver's splendor was fading, and it no longer could sustain itself. Now a few folks still work the mines, gathering what little gems they can, and entrepreneurial individuals mine and sell the rich soil to the farmers in the area and hope to sell beyond *the Harvest Reach.*

Tales of the Monastic Foragemasters are all but rumor in the modern days. Their practice and expertise was established long before the gem rush, but sadly could not withstand the increscent greed of other and were driven out of their homes and mountain forges. Ironically, the products produced by these smiths and craftsmen were valued higher than most of the gems and precious metals pulled from the mountain.
You're Menagerie

"You're Menagerie" is the 149th episode of the Materia D&D Crass Menagerie campaign. Sej takes permanent residence in the Sunlit Spire while the Menagerie, with its newest members, take to the Open Planes to help evacuate the dig sites there.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Khaaros
* Roque
* Sej Ivesaach (departed)
* Cielo Chaand
* Branzth Erdran Nukh
Mischief, Memories, and Mayhem (In No Particular Order)

"Mischief, Memories, and Mayhem (In No Particular Order)" is the 106th episode of the Materia D&D Crass Menagerie campaign. The Menagerie moves ahead as planned to Carver, in search of information about Hearthguard.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin
* Khaaros
* Roque
* Sej Ivesaach

### Returning

* Meeker
* Navori
* Weatherbys
* Baxter
Fruits of Their Labor

"Fruits of Their Labor" is the 125th episode of the Materia D&D Crass Menagerie campaign. The mysterious tree atop the dragon's hoard provides more questions than answers, and the Menagerie collects their spoils and seek help to unravel the tree's mysteries.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin (in absentia)
* Khaaros
* Roque
* Sej Ivesaach
By Any Other Name

"By Any Other Name" is the 144th episode of the Materia D&D Crass Menagerie campaign. The Menagerie heads west to the Open Planes, making new acquaintances along the way.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin (departed)
* Khaaros
* Roque
* Sej Ivesaach
* Cielo Chaand (joined)
* Branzth Erdran Nukh (joined)
Jenny

Plantilla:Infobox character

**Jenny** era una reportera antes de aterrizar en la isla Tinker y una de las 5 supervivientes con las que empiezas el juego. Jenny parece ser afroamericana o india debido a la naturaleza de su piel.

#### Estadísticas

Como reportera, Jenny empieza con pocas habilidades de combate y búsqueda de comida y con habilidades decentes de exploración y construcción.

### **Evento de sentimiento de incompetencia**

Como reportera, Jenny se siente incompetente en comparación con el resto de los supervivientes, lo que te confía durante el primer momento del juego.

Durante este momento, puedes optar por aconsejarle una de las tres opciones, en primer lugar, puedes pedirle que se esfuerce más, en segundo lugar puedes intentar enseñarle nuevas habilidades o en tercer lugar preguntarle por su interés. Las dos primeras opciones pueden hacer que Jenny se sienta un poco mejor, pero no ofrecen ningún aumento de las estadísticas.

Sin embargo, si le preguntas por sus intereses, te dirá que, como reportera, está interesada principalmente en organizar, investigar y contar historias. Si eliges Organizar, el Forraje de Jenny aumentará en 3. Si eliges Investigar, aumentará la Construcción de Jenny en 3. Por último, elegir Contar historias inspira al resto a trabajar más duro, aumentando a su vez las habilidades de todos en 1 (aunque en el cuaderno de bitácora dice que sólo afectará a Explorar, Construir y Forrajear inicialmente, en realidad aumenta todas las habilidades).
Ryuuji Sakuma

Ryuji Sakuma es un estudiante que actualmente asiste a la escuela secundaria Sakura. Su salón de clases es la Clase1-1.

## Apariencia

Ryuji tiene cabello castaño con ojos rasgados y pupilas pequeñas. Viste un uniforme escolar masculino normal y lleva una bolsa azul. Su peinado es el número 2 en la sección de peinados de chico. Es un poco más alto que la mayoría de los otros chicos de su clase.

## Rutina

7:30: Ryuji aparece frente a su casa y camina hacia la preparatoria Sakura.

8:40-9:40: Ryuji va a su asiento y estudia Kanji

9:40-10:40: Ryuji se queda en su salón de clases y estudia inglés

10:40-11:40: Ryuji sale del salón de clases y camina hacia el patio de la escuela, luego cambia a su clase de educación física. uniforme y carreras para clases de maratón

11:40-12:30: Ryuji camina hacia el gimnasio y se cambia de ropa por ropa de ballet, luego gira para Ballet

12:30-13:10 (1:10 p. m.): Ryuji camina hacia su salón de clases y almuerza

13:10-14:10 (1:10-2:10 p. m.): Ryuji va a la sala de economía doméstica y cocina rape

14:10-15:00 (2:10-3 PM): Ryuji va a la sala de PC y usa la computadora

5:00-17:00 (3-5 p. m.): Ryuji regresa a su salón de clases para buscar su bolso, luego va a la piscina para ir al club de natación.

17:00-18:00 (5-6 p. m.): Ryuji nada hacia el frente de la piscina, sale y corre hacia su casa, luego desaparece

18:00-7:30 (6 p. m.- 7:30 a. m.): si todavía está en la escuela, simplemente desaparecerá y no se lo verá hasta las 7:30 (a menos que lo llames)
Aoi Miyanami

Aoi Miyanami (宮 波 葵) es una de las estudiantes que actualmente asiste a la escuela secundaria Sakura. Su salón de clases es 1-1.

## Estado

Si tu juegas como Rina Tamaki, eres conocido de Aoi. Ella te saludará con un "¡Hola!" o con un "Buenos días"

Pero si juegas como Taiga Yuki, Aoi actuará como un extraño para ti.

Si juegas como Cat Butler Robot y te familiarizas con Aoi, ella te saludará con "¿Por qué está el gato aquí?", "¡Hola, gatito!" y "¡Aléjate!"

Si Aoi es testigo de que un personaje ataca a otro personaje, dirá "¡Quitaté!" y atacará al personaje que inició el ataque.

En las lecciones deportivas, si Aoi es testigo de que un personaje ataca a otro, dirá "¡Ayudaaa!" y entrara en posición de agacharse y denunciar al atacante a la policía o correr a la sala de profesores y agacharse en la esquina.

## Su Apariencia

Aoi tiene el pelo azul peinado en una cola de caballo y tiene ojos azules. Viste un uniforme femenino delgado y lleva un bolso azul. Su peinado es el número 1 en la selección de peinados de chicas.

## Rutina

7:30: Aoi sale de su casa y camina a la escuela secundaria Sakura.

8: 40-9: 40: Aoi va a su asiento y estudia Kanji

9: 40-10: 40: Aoi se queda en su salón de clases y estudia inglés

Aoi stats.png

10: 40-11: 40: Aoi sale del aula y camina hacia el patio de la escuela, luego cambia a su educación física. uniforme y carreras para las lecciones de maratón

11: 40-12: 30: Aoi camina al gimnasio y se cambia de ropa por ropa de ballet, luego gira para ballet

12: 30-13: 10 (1:10 PM): Aoi camina hacia su salón de clases y almuerza

13: 10-14: 10 (1: 10-2: 10 PM): Aoi va a la sala de Economía Doméstica y cocina rape

14: 10-15: 00 (2: 10-3 PM): Aoi va a la sala de PC y usa la computadora

5: 00-17: 00 (3-5 PM): Aoi regresa a su salón de clases para buscar su bolso, luego va a la pista para el club de atletismo, se cambia de ropa por un uniforme de atletismo y corre para practicar en la pista.

17: 00-18: 00 (5-6 PM): Aoi se cambia de ropa su uniforme escolar y se va a casa, luego desaparece.

18: 00-7: 30 (6:00 p. M. A 7:30 a. M.): Si todavía está en la escuela, desaparecerá y no la verán hasta las 7:30 a. M. (A menos que la llame)

## Curiosidades

La casa de Aoi es la única casa NPC a la que el jugador puede ingresar actualmente, sin embargo, ella nunca estará adentro.

La casa de Aoi está a la derecha de la casa de Tom y Syu Tachibana.

Aoi también aparece en Game Asset Studio, junto con Taichi Aijima.

Aoi es la única estudiante que puede atacar a los personajes que comenzaron la pelea. Sin embargo, aunque Aoi técnicamente no es la única mujer que puede atacar a cualquier personaje que haya comenzado la pelea, ella huirá y le dirá a la policía durante la Lección Deportiva si es testigo de personajes atacando a otros personajes.

Su casa puede ser ingresada por el jugador.
Elves on the Shelf

"Elves on the Shelf" is the 131st episode of the Materia D&D Crass Menagerie campaign. The Menagerie hatch a plot to pry into the inner workings of the Loran clan of the Tefra Shelf, but then what?

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin *(in absentia)*
* Khaaros *(in absentia)*
* Roque
* Sej Ivesaach
Coppersky

## Appearence

Coppersky is a long-furred mottled dark ginger she-cat with white paws, tail-tip, and amber eyes

## Personality

Coppersky values family the most. In conversations, she is friendly, firey, and a thinker. She is guided by her head, often rational and calm. She is alert, disciplined, absentminded, determined, smart and loyal. Coppersky is of average intelligence, which reflects in her decisions, skills and conversations. She hates being the center of attention, but also hates being ignored. Even though Coppersky almost always wants a peaceful solution, she almost never speaks up in public. She will talk about it to friends and her mate though.

## Family

Mother: Russetsong (deceased)

Father: Snakeheart (alive)

Sister: Venus (alive)

Brother: Mottlepaw (deceased)

Mate: Patchtail (alive)

## Backstory

She was born to Russetsong and Snakeheart in ShadowClan along with her sister and Mottlekit. She was close to both of her parents and littermates, and befrined Patchkit and Snowkit.

She was apprenticed as Copperpaw. Her brother and mother died, and her sister left. She became very depressed, but fell in love with Patchpaw when he comforted her.

She became Coppersky and became mates with Patchtail.

## Names

Kit: Copperkit

Apprentice: Copperpaw

Warrior: Coppersky

## Other

Mentor: unknown

Apprentices: None

Age: 20 Moons

Sexuality: straight

## Trivia

If she and Patchtail had kits, they would called Breezekit and Grasskit

She was almost a light ginger-and-white mottled

## Art

Mistakes:

She is more mottled

Her underbelly is white, not creamish
Betty

Plantilla:Infobox character
**Betty** is an unlockable character that you can get after you connected your Facebook account to your Tinker Island account.

Once you have done so all your friends will start popping up, around the island. It will also unlock a beehive location on your Tinker Island map.

In order to get this character, it requires you to have at least 3 friends on the island. The reason is because it requires 3 special parts which are the Drone Bee, Queen Bee and the King Bee. Only one special part can be found in a friend's area.

Betty as a worker bee and unlike most of the animal characters in the game, Betty has the ability to build (Maybe due to the fact that bees can build bee hives) making her one of the few animals that can do everything that a human can do.

**Otras imágenes de Betty Betty**
Bosque de isla mech

Explora: Tiempo: Comida Costo:
∞ 04:15 -30

El mensajero te lleva hacia el bosque. "sólo ve directo hacia adelante y te encontrarás con ellos " , te dice. luego, retorna havi el poblado

TU: ¡HAGÁMOSLO!

Hay un camino que te lleva más profundamente dontia del bosque. Puedes escuchar a los leñadores an la distancia
TU: CAMINAR HACIA EL SONIDO

Luegos de un rato notas que el sonido ahora providel lado derecho del camino
TU: HACER UN GIRO A LA DERECHA.

Haces un guri y el sonido se escucha mas fuerte. llegas a una bifurcación en el camino

```
IR HACIA LA IZQUIERDA

```

```
 Los sonidos se vuelven mas estruendosos,confirmando que estas en el camino correcto
  2.Puedes ver las siluetas en la distancia. ¡los leñadores!
   CORRE HACIA ELLOS.
    A medida que te acercas hacia los leñadores, gritan y señalan algo detras de ti
     DARTE LA VUELTA
      Te volteas para ver a un árbol empezar a moverse
       1. ¡ESO NO ES UN ÁRBOL!
           Un Treant se te acerca ade una forma amenazante
            1. ¡ATACALO
            2. ?HABLALE!
               Saludas al Treant giganta y esperas tu respuesta.
                 1. ¡ESPERALA!
                  "ESTAS PARRAS  SON UN FESTÍN" dice finalmente el Trent, señalando a los leñadored
                     AYUDARLO
                       "Hicimos lo correcro" dice el Treant mientras los leñaoders aplauden. "Cosas buenas suceden cuando trabajamos juntos " dice uno de ellos.
                          ES CIERTO.
                            Ayudas a cardar al leñador lastimado del bosque xon el resto del equipo detrás de ti
                                VOLVER HACIA EL POBLADO

                 2. ¡TARDARAN UNA ETERNIDAD!
       2. ¡EL ARBOL SE ESTA MOVIENDO
       3. ¡VE A BUSCAR LA CAMARA!

```

```
TU:IR HACIA LA DERECHA

```
Keela

Plantilla:Infobox character Keela es un personaje desbloqueable que se puede encontrar durante los primeros puntos del juego.Keela es la contrapartida de Kagan que se desbloquea durante las últimas partes del juego. Al ser un lobo, Keela no puede construir nada como la mayoría de los personajes animales del juego. Sin embargo, es buena en el combate y en la búsqueda de comida cuando comienzas el juego con ella.

#### Cómo atar al lobo

Al principio del juego, cuando estés explorando la Guarida, tendrás la opción de atar a un lobo en el juego. Si eliges atar al lobo, reclutarás a Keela en tu lista de supervivientes como una fiel loba domesticada.

#### Jugar con Keela

Durante la parte central del juego, cuando estés explorando la hebra, Keela, se acercará a ti y te lamerá la mano mostrándote que quiere jugar contigo y podrás elegir uno de los tres juegos, Go Find, Jogging o Wrestle.

Si eliges jugar a buscar con ella, aumentará las habilidades de Keela de Exploración y Forraje en 2 cada una. Si eliges Jogging, aumentará permanentemente la salud máxima de Keela en 40. Por último, si eliges luchar con ella, aumentará sus habilidades de combate en 7,
BABY ZOE/ZOE

Plantilla:Infobox characterBaby Zoe will appear when Mary and Oliver have both been together in the Love Nest.

She can be built from the Building menu, and the girl Zoe joins you team.

 Archivo:Zoe Baby.png
Eventually, she upgrades to adult Zoe.

Hoy es un día de celebración, ¡es el cumpleaños de Zoe! Todos los supervivientes se reúnen para felicitarla.

Se ha convertido en adulta, en un miembro productivo e igualitario de vuestra pequeña comunidad isleña.

Zoe ha sido mejorada. [Impresionante]
Adam

Plantilla:Infobox characterAdam is found in the Palms, passed out. He urgently needs his medicine. It takes 6 h to completely heal him.

Adam dejará su grupo varias veces. Si es posible, colóquelo dentro de un mech antes de que ocurra, así mantendrás sus estadísticas. El mech permanece funcional y mantiene sus estadísticas (incluyendo las de Adam) mientras no cambies los pilotos.

The first time Adam will leave at the pines. He will later be found at the same place.

La segunda vez se irá en el brushland. Se reunirá con su grupo después de explorar completamente el refuge. (el refugio es la sexta ubicación después del matorral que sigue la historia)
Wiki tinker island en español

**¡Bienvenidos a Wiki Tinker island en español!**
Estás abandonado en una ISLA TROPICAL . Conviértete en el líder de SUPERVIVIENTES en este PARAÍSO perdido . Llévelos a la AVENTURA de su vida: construya una base, explore misterios o busque tesoros. Cuando la isla te HABLA , ¿responderás?

## MAPA INTERACTIVO / SOBREVIVIENTES /**P Y R OFICIALES | EVENTOS | LUGARES**

Somos una comunidad web colaborativa sobre Tinker island en español en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Lost and Not Found

Lost and Not Found is the second segment of an episode of Little Clowns of Happytown.

## Synopsis

Hiccup and Pranky are running for class president and one-up each other to see who will be a better president. Mr. Pickleherring tells them to hurry onto the bus with the other Little Clowns to get ready for their field trip to Mount Clowny National Park. On the bus, Mr. Pickleherring goes over the rules for the trip as Hiccup and Pranky are arguing. Once they arrive at Mount Clowny National Park, the park ranger teaches them the most important lesson for any situation: S.T.O.P- Stay put, Think, Observe, and Plan. Hiccup and Pranky are not paying attention as they compete to see who will be a better class president. Mr. Pickleherring tells them it's important to pay attention to the park ranger, and Hiccup and Pranky assure him they have been listening. The park ranger leads the clowns away but Hiccup and Pranky are left behind still arguing about who is the best president, causing them to get lost. On the other side of the park, Big Top, Blooper, Tickles, and Mr. Pickleherring realize that Hiccup and Pranky are lost and the park ranger tries to figure out a plan to find them. Hiccup and Pranky go around in circles and come across a cave where they accidentally wake up a bear. They escape to a log when it goes after them and scares it away by disguising the log as a scary face. Inside the log, Hiccup and Pranky fall off a cliff into a mud puddle and scare each other when they are covered with mud. They race out of the log and are happy to see each other, but then worry they will never find their way back. At the Ranger's Station, the park ranger assures the Little Clowns that they will search for Hiccup and Pranky in her helicopter. Hiccup and Pranky remind themselves of the S.T.O.P. plan, convinced it will help the Little Clowns, Mr. Pickleherring, and the park ranger find them. Pranky uses a pie plate to reflect light from the sun and Hiccup spells out "S.O.S" with logs. The Little Clowns and the park ranger spot the signals and rescue them, relieved that they are safe. At Clown School, the Little Clowns learn what to do if they are ever in trouble until Hiccup and Pranky argue about who is the better class president all over again. Big Top reminds them that they would both be good presidents if they worked together.

## Characters Appearing

Big Top

Badum-Bump

Hiccup

Tickles

Pranky

Blooper

Rover

Mr. Pickleherring

Park Ranger

Park Ranger's Helpers

Bear

## Trivia

* The first and only episode not to feature Awful Bebad, Geek, and Whiner.
Bear

Plantilla:Infobox character**Bear** es un personaje desbloqueable durante la mitad del juego. Para conseguir a Bear como personaje en tu equipo tienes que sobornar a Bear o devolverle su knife.

### **Stats**

Bear is an all rounded character with equal stats throughout. He is decent in everything he does due to the fact that he was a former SAS and probably well trained in various arts during his days in the army.

### **Getting Bear to Join Your Team**

After exploring a certain area, you will Unlock Bear's Hidden Hut in the forest. Bear will then ask you for a favour stating that if you were able to find his knife, he will join your team

Bear's knife is an item that is found in either the Valley or the Swamp.It adds 7 Explore,Forage,Build and Combat to the character you decided to equip. Once you have Bear's knife send a character to explore Bear's hidden hut and he will ask you whether you have his knife or not. Then you will have 3 options,

1. Bribe him for 200 gems
2. Leave
3. Return Bear's knife

Si eliges sobornarlo o devolverle su cuchillo, Bear se unirá a tu equipo de supervivientes.
EVENTOS

**Los eventos** son tareas que solo se pueden realizar durante un período determinado. Otorgan recompensas especiales que incluyen supervivientes y equipos únicos.

Los eventos se llevan a cabo en un lugar separado. Suele ser una isla extra. Las islas del evento permanecen en el mapa después del evento, pero no hay ubicaciones para explorar.

Las ubicaciones del evento hasta ahora:

* Cementerio  : Evento de Halloween,  ubicado al este de Duna.
* Winter Island  : Evento de Winter Island, ubicado al sur de la  playa .
* Holiday Island: Holiday Elf Event, ubicado al sur de la costa .
* [1]Isla de las Ruinas del Castillo : ubicada al oeste de las Tierras Altas .

Los eventos pueden venir con un diseño especial, por ejemplo, la piel de zombi para los supervivientes humanos durante el evento de Halloween y los suéteres navideños durante el evento de invierno .

Durante algunos eventos, un personaje puede volar por la pantalla que puedes tocar para obtener gemas u objetos especiales. Estos incluyen Cupido en el Evento del Día de San Valentín de 2017 , Pterodactyl en el Evento de Halloween de 2017 y Santa en el Evento de Invierno de 2017 .

PÁGINAS DE TENDENCIA
Hidden Under the City

"Hidden Under the City" is the 142nd episode of the Materia D&D Crass Menagerie campaign. The Menagerie is searching for a rumored teleportation circle under Whitlaw, but learns that some powerful magic can be difficult to track down.

## Featured Characters

### Adventuring Party

* Allegretto
* Davis Cantrell
* Dregnar Bearkin
* Khaaros
* Roque
* Sej Ivesaach
Stand Up To Monsters

**Stand Up To Monsters** is a song from the Little Clowns of Happytown episode "Too Scared To Laugh", sung by Mr. Pickleherring and The Little Clowns. They sing it when, thanks to Awful Bebad, monsters have invaded Happytown, and Mr. Pickleherring teaches the Little Clowns never to give in to their fears and learn how to conquer them.

## Lyrics

**Mr. Pickleherring:** If scary monsters make you shout

Yikes! Oh, no! Look out!

Here's a way to make amends

Remember, monsters aren't real

Not like banana peels

Scary stuff is just pretend

Scary monsters never laugh

'Cause when they hear a happy laugh

They run away and disappear

**Mr. Pickleherring and The Little Clowns:** Stand up to monsters

**Mr. Pickleherring:** You can clown them all away

**Mr. Pickleherring and The Little Clowns:** Stand up to monsters

**Mr. Pickleherring:** And you'll never be afraid

**Mr. Pickleherring and The Little Clowns:** Stand up to monsters

**Mr. Pickleherring:** Laugh at them and you'll see

Stand up to monsters

**Mr. Pickleherring and The Little Clowns:** Happy thoughts will make them leave

Stand up to monsters
Life Skills

## Description

There is a Life Skill system that you can develop in Rise Online World. This system can be used to craft new items or simply gain some extra buffs. You can see these abilities under two headings as Gathering and Professions. Gathering are abilities that you can develop using gathering items in certain areas of all maps. Professions, on the other hand, can be defined as a 'job' where you can produce new items with the materials you collect, depending on Gathering.
Riseonlineworld Wiki

## **Welcome to the Rise Online World Wiki!**

 Rise Online World NA/EU encyclopedia that anyone can edit!

We're a collaborative community website about Riseonlineworld that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fumie Futaba

Fumie Futaba ( 二葉 フミエ) es una de las estudiantes femeninas de Sakura High School. Su clase es Clase 1-1

## Apariencia

Fumie tiene cabello castaño atado en dos coletas y ojos azules. Viste un uniforme femenino delgado y lleva una bolsa rosa.

## Rutina

* 7:30: Fumie sale de su casa y camina hacia la preparatoria Sakura.
* 8:40-9:40: Fumie va a su asiento y estudia Kanji
* 9:40-10:40: Fumie se queda en su salón de clases y estudia inglés
* 10:40-11:40: Fumie sale del salón de clases y camina hacia el patio de la escuela, luego cambia a su clase de educación física. uniforme y carreras para clases de maratón
* 11:40-12:30: Fumie camina hacia el gimnasio y se cambia de ropa por ropa de ballet, luego gira para Ballet
* 12:30-13:10 (1:10 p. m.): Fumie camina hacia su salón de clases y almuerza
* 13:10-14:10 (1:10-14:10): Fumie va a la sala de economía doméstica y cocina rape
* 14:10-15:00 (2:10-3 PM): Fumie va a la sala de computadoras y usa la computadora
* 15:00-17:00 (3-5 p. m.): Fumie va a su salón de clases a buscar su bolso, luego va al salón de té para el club de la ceremonia del té.

## Curiosidades

* Fumie es la única miembro del Club de ceremonia de té.
Campin' Campin', Clowny Campin'

**Campin' Campin', Clowny Campin'** is a song from the Little Clowns of Happytown episode "New Dad, No Dad ", sung by Hiccup assisted by the other Little Clowns and the kids attending the Father/Kid Campout. They sing it when arriving at the campout and setting up camp.

## Lyrics

**Hiccup (spoken):** Hey, everybody! Let's get (hiccup) campin'!

**Big Top, Tickles, Pranky, Blooper, and Kids:** Campin' campin'

**HIccup:** Come on along

**Big Top, Tickles, Pranky, Blooper, and Kids:** Clowny campin'

**HIccup:** And sing our song

**Big Top, Tickles, Pranky, Blooper, and Kids:** Campin' campin'

**HIccup:** Everyone!

**Hiccup, Big Top, Tickles, Pranky, Blooper, and Kids:** Watch out

Here we come

**Hiccup:** When clowns go campin'

It's always big fun

You won't believe

The way we get things done

Fishin' and hikin'

We're gonna explore

Doin' things the way

They haven't been done before

**Big Top, Tickles, Pranky, Blooper, and Kids:** Campin' campin'

**HIccup:** Let's set up the tent

**Big Top, Tickles, Pranky, Blooper, and Kids:** Clowny campin'

**HIccup:** That's not what I meant

**Big Top, Tickles, Pranky, Blooper, and Kids:** Campin' campin'

**HIccup:** In our own way

When clowns go campin'

**Hiccup, Big Top, Tickles, Pranky, Blooper, and Kids:** It's a clowny good day

Okay!
Norika Kano

Norika Kano es una de las estudiantes femeninas de Sakura High School.

## Apariencia

Norika tiene cabello castaño y ojos azules. Viste un uniforme femenino delgado y lleva un bolso azul. Su peinado es el número 8 en la selección de peinados para chicas.

## Rutina

7:30: Norika sale de su casa y camina hacia la preparatoria Sakura.

8:40-9:40: Norika va a su asiento y estudia Kanji

9:40-10:40: Norika se queda en su salón de clases y estudia inglés

10:40-11:40: Norika sale de su salón de clases y camina hacia el patio de la escuela, luego cambia a su clase de educación física. uniforme y carreras para clases de maratón

11:40-12:30: Norika camina hacia el gimnasio y se cambia la ropa por ropa de ballet, luego gira para Ballet

12:30-13:10 (1:10 p. m.): Norika camina hacia su salón de clases y almuerza

13:10-14:10 (13:10-14:10): Norika va a la sala de economía doméstica y cocina rape

14:10-15:00 (2:10-3 PM): Norika va a la sala de computadoras y usa la computadora

15:00-17:00 (3-5 p. m.): Norika va a su salón de clases a buscar su bolso, luego va a la piscina para el club de natación.

17:00-18:00 (5-6 p. m.): Norika nada hasta el frente de la piscina, sale y corre hacia su casa, luego desaparece

18:00-19:30 (6 p. m.- 7:30 a. m.): si todavía está en la escuela, simplemente desaparecerá y no se la verá hasta las 7:30 a. m. (a menos que la llames)
Maki Shiroyama

Maki Shiroyama (城山マキ) es una de las estudiantes que actualmente asiste a Sakura High School. Su salón de clases es la Clase 1-1.

## Apariencia

Maki tiene cabello morado y ojos azules con anteojos morados. Viste un uniforme femenino delgado y lleva un bolso rosa. Su peinado es el número 20 en la selección de peinados de chica.

## Rutina

7:30: Maki sale de su apartamento y camina hacia Sakura High School.

8:40-9:40: Maki va a su asiento y estudia Kanji

9:40-10:40: Maki se queda en su salón de clases y estudia inglés

10:40-11:40: Maki sale del salón de clases y camina hacia el patio de la escuela, luego cambia a su clase de educación física. uniforme y carreras para clases de maratón

11:40-12:30: Maki camina hacia el gimnasio y se cambia de ropa por ropa de ballet, luego gira para Ballet

12:30-13:10 (1:10 p. m.): Maki camina hacia su salón de clases y almuerza

13:10-14:10 (1:10-14:10): Maki va a la sala de economía doméstica y cocina rape

14:10-15:00 (2:10-3:00 p. m.): Maki va a la sala de computadoras y usa la computadora

15:00-17:30 (3:00-5:30 p. m.): Maki se dirige al Consejo Estudiantil y toma notas hasta que finaliza el horario del club.

## Curiosidades

* Maki vive en el apartamento de lujo junto con Ritsuo Baba, Sae Shibamura, Ryoto Saijo, Rumi Minoura, Shizu Maihama, Ken Ishiwatari, Junta Shinohara y Sumi Sarashina.
* Ella parece ser la única persona dentro de la escuela que tiene este peinado en particular