Changelog

This page collects all changelogs of *Colt Canyon* updates and lists upcoming confirmed and unconfirmed features.

Previous changelogs can be found in steam announcements or on the Colt Canyon Discord server.

## Current version

All platforms should be on the same version. If a new update has been released it can take up to a few days for the update to be available on all platforms for all players. Usually updates are released for all platforms at once, but the PC version gets unstable pre-release versions and faster hotfixes.

* **Windows:**
	+ **Stable (Steam & GOG): Version 1.2.1.3**
	+ **Unstable (Steam & GOG): Version 1.2.1.3**
	+ **Other platforms (Epic etc.): Version 1.2.1.2**
* **Nintendo Switch: Version 1.2.1.3**
* **Xbox: Version 1.2.1.2**
* **PlayStation: Version 1.2.1.3**

## Most recent update

#### Version 1.2.1.3

*Released: January 5, 2023*

* Fixed solid level borders not being restored in loaded levels

#### Version 1.2.1.2

*Released: December 15, 2022*

* Made some bandits slightly more accurate and more aggressive
* Fixed ambushes not being a thing
* Fixed shadows sometimes not being visible
* Fixed a bug where pausing the game during level generation breaks the run
* Xbox: Fixed saves not loading when you have the partner as companion
* PC: Fixed 'objectlist' command

## Previous versions

#### Version 1.2.1.1

*Released: October 5, 2022*

* Small balancing tweaks to medic merchant
* Made shields slightly less common
* No longer counting new no permadeath game overs for average run length/progress stat
* Blood weapons take slightly less health to use
* "Damage taken" stat is now multiplied by 2 just like damage indicators, to prevent <1 values
* Split "runs failed" stat into "permadeath fails" and in brackets "no permadeath" fails (only for new runs)
* No longer allowing retry after successful rescue on game over screen (you completed the game, no need to retry)
* Fixed invisible game over screen bug that was present on some devices
* Fixed companion shields not being saved
* Fixed old saves not being auto-loaded
* Fixed crash when killing merchants
* Fixed a bug where players would get duplicated
* Fixed decals sometimes disappearing when tabbing out
* Fixed a memory leak related to pausing the game
* Fixed background not being blurred on all devices
* Fixed a bug where grass, shadows and decals would not be restored when re-entering a level
* Fixed a bug where the HUD transparency didnt work as expected
* Fixed a bug with shop pricing
* Fixed a crash related to incendiary barrel
* Fixed character rescue stat not increasing when savegame was loaded during B-Levels
* Fixed a bug with the bandit boss shield
* Fixed pause menu allowed to be opened when on game over screen
* Fixed save being possible while on game over screen
* Fixed a minor issue with seed input on consoles
* Fixed some blood weapons reloading despite it killing you
* Fixed upgrade icons on game over screen not being centered when having a lot of upgrades
* Fixed explosive bullets explosions not being positioned correctly
* Fixed blood weapon save reload exploit
* Fixed merchants sometimes having no grass nearby

Revision 11:
* Fixed saves not loading correctly when you have the partner as companion

#### Version 1.2.1.0

*Released: August 23, 2022*

* Added run setting to disable permadeath, by allowing to restore the last save instead of deleting the savegame on death
* Added quick save and load keys on PC (F5 & F6) when having permadeath disabled
* No longer allowing 50% boss health, enemy attention nor 150% health drops without disabling achievements, but you can disable permadeath without disabling achievements now
* Tweaked some UI elements
* Decreased movement bonus enemies get in loops
* Reduced amount of elite enemies in loops
* Increased coyote base damage
* Decreased reload times / cooldown times of a bunch of guns
* Increased damage of explosive weapons
* Slightly decreased accuracy, shield damage, active reload period and penetration power of arrow weapons
* 20% of all arrows previously reusable with Premium Arrows upgrade will no longer be reusable
* Decreased bonus damage of Premium Arrows upgrade and no longer granting bonus damage to throwables
* Reduced amount of weapon crates in loops, but slightly increased regular crate amount
* Fixed instance references not being restored correctly
	+ This fixes a bunch of savegame issues, for example prisoners not being in their coffins or horses not being tied to poles
* Fixed movement history not being part of savegames
* Fixed weapons in crates not being loaded from savegame
* Fixed some sprite placement issues on the game over screen
* Fixed enemies being duplicated when following to different level
* Fixed issues where a loaded level is treated as a different level while still loading, causing stuff like green locked crates showing up in area one
* Fixed companion weapon ammo duplication glitch
* Fixed upgrade titles glitching into each other in pause menu
* Fixed some issues with scrolling menus

Revision 9:
* Fixed menu background blur not being used on some systems
* Fixed decals sometimes disappearing

Revision 10:
* Fixed crash when killing merchants

#### Version 1.2.0.1

*Released: July 20, 2022*

* Slightly nerfed fast reload upgrade
* Rebalanced some area 2 enemies
* Slightly buffed bandit snipers
* Slightly reduced player knockback when hit by heavy weapons
* Fixed a crash preventing some players from starting new runs
* Fixed guns not creating any particles when fired
* Fixed remapped trigger button not being saved
* Fixed throwing knives missing collision
* Fixed player in savegames not loading correctly when game crashed during level generation
* Fixed crashes/glitches when loading/saving a savegame while already loading or saving something else
* Fixed pause menu saying save and quit instead of just quit in prologue level
* Fixed weapon break particles visual issues
* Fixed penetrating arrows duplicating visually
* Fixed Pistolero achievement
* Fixed cliff decals not being restored
* Fixed beartraps sometimes causing savegames to not load correctly
* Corrupted savegames shouldnt crash the game anymore
* Various other fixes

#### Version 1.2.0.0

*Released: July 1, 2022*

* Save game support! To save progress in a run and continue later.
* Switched to a new engine version (Important to be able to continue updating and supporting the game)
* User progress is not backwards compatible! (If upgrading to 1.2 do not go back to 1.1 or you might lose progress)

Balancing changes:
* Adjusted bullet logic for shell weapons (shotguns), also buffed some of the shotguns in general, like the pumpgun, and adjusted damage values and falloff distances for all shell weapons
* Buffed most throw weapons and reduced their melee cooldown but decreased melee damage
* Slightly reduced health of bear boss and bandit boss and slightly increased slaver boss' health
* Increased explosion size of explosive weapons
* Increased amount of items found in loops
* Reduced revolving rifle reload speed
* Buffed Eagle's bow reload speed but nerfed bonus damage
* Nerfed Fox' bow reload speed
* Buffed Taco's tnt reload speed but nerfed bonus damage
* Allowed enemy attention 50% without disabling achievements
* Spawning less new containers if player already has a lot of ammo
* Made ammo cheaper to buy from merchants
* Companions bleed out slower and can no longer bleed out in boss levels (they can still be executed)
* Loot in all locked crate now scales with level (before only the locked weapon crate scaled with progress)
* Slightly reduced elite power in looped runs
* Reduced attention range of elites
* Made it impossible for enemies to spot you unless they are visible on screen
* Increased health or attack speed of some bandit types
* Its no longer possible to keep companions when looping, except for Flint
* Made ambushes much less likely to occur after first level

Other changes:
* Added indicator in character selection when all loadouts for a character are unlocked
* No longer removing loaded ammo that cant be turned back into ammo when weapon is replaced
* Dead prisoners will no longer drop medicine
* Added a way to unlock the unique revolver again and added some ammo to its loadout (Die just before reaching your partner, but in a looped run)
* You can now visit the main menu before starting the prologue
* Disabled damage indicator in tutorial level
* Disabled weapon level indicator when swapping with empty slot
* Weapon level indicator now highlighting if same weapon but durability is better than equipped durability
* Changed the input system causing some custom key mapping to possibly become invalid
* Persistent levels now utilize the save game system so reduce memory usage (they are loaded from disk now)
* Various command prompt changes to support new engine features
* Fixed boss corpses fading before dropping their loot
* You can now go back in menus using RMB
* Fixed active reload being impossible to fail in first half on some weapons
* Fixed some objects being displayed incorrectly on game over screen
* Fixed level 4+ elites not having circle indicator
* Fixed crosshair animation missing if no weapon equipped
* Fixed a special case where buying a shop item would fail
* Various minor visual changes/fixes/tweaks

#### Version 1.1.1.1

*Released: February 14, 2022*

* Slightly reduced amount of enemies in B levels
* Dodge rolls will now save characters from being on fire
* Buffed some melee weapon stats
* Dynamite Bandits will not throw dynamite when they are not on screen
* Fixed a rare graphical glitch with vertical fences
* Nerfed movement speed of some elite enemies
* Made it easier to avoid killing dogs
* Disabled explosion blur on consoles
* Improved explosion performance slightly
* High contrast player indicator now uses color of player one
* PC: Improved scripting support and command prompt capabilites
* Fixed secondary melee key binding not being saved
* Fixed back button in keybindings being at wrong spot
* Fixed main menu discord hint not working
* Fixed bisons in ambushes count as innocent
* Fixed dynamite bandit game over screen display
* Minor translation fixes

#### Version 1.1.1.0

*Released: December 17, 2021*

* Reinforced Shields Upgrade will also affect companion shields now
* Run Settings: Allowed enemy attention of 75%, Health Drops of 150% and boss health of 50% without disabling achievements
* Taco now deals bonus damage with tnt weapons
* Made ambushes less likely when you rescue the prisoner and when there has been an ambush recently
* Made marksman rifle spawn later
* Increased buckshot range
* Increased machete damage
* Increased pike damage
* Increased thrown heavy spear damage
* Increased bison health slightly and even more in loops
* Increased repeater, half auto bow and crossbow fire rate
* Increased various other rifle reload times and adjusted some damage values
* Made war axe more rare
* Increased blood weapon drop rate and made them start show up earlier in a loop
* Removed experimental weapons from regular weapon crates
* Adjusted some weapon durability values
* Modified some english texts
* No longer aborting reload when trying active reload too late, only aborting after failing active reload once and trying again
* Companions level up slightly slower
* Companions will take slightly longer before learning to dodge
* Now counting loop as rescue for OG Squad achievement
* Small nerf to Big Bear attack speed in looped runs
* Nerfed final boss in loops
* Increased amount of elite enemies in loops
* Decreased amount of health dropped by elites in loops
* Slightly reduced damage of final boss weapon in loops
* Slightly reduced amount of health crates
* Companions can no longer hurt prisoners
* Made hitting arrow traps with bullets more reliable
* Adjusted aggression distance on bisons
* Slightly reduced amount of shield drops
* Reduced chance of getting companion upgrade, especially in loops
* Increased size of some heavy gun bullets
* Decreased burning sfx volume
* Reduced default game volumes
* Placed some additional bear traps in bear boss level
* Reduced time that bear trap takes to open
* Reduced minimum enemy spawn distance in loops
* Nerfed companion behavior with volley guns
* PlayStation: Fixed damage indicators missing
* PlayStation: Fixed particles and shadows missing when revisiting levels
* PC: Moved mouse lock from graphics to keyboard settings
* PC: Fixed some developer console issues
* PC: Fixed aspect ratio settings sometimes being locked
* PC: Implemented custom variable sytem for developer console
* Fixed some visuals on the explosive carriage
* Fixed Mom's Flint Rifle Loadout being a secret
* Fixed crosshair being drawn over reload button hint
* Fixed some run settings having 50% steps instead of 25%
* Fixed bison and merchant sometimes not counting as innocent
* Fixed upgrades sometimes showing up multiple times in the same pool
* Fixed received damage setting not being applied to dash damage
* Fixed dash knockback being too strong
* Fixed wildnis scum hitbox
* Fixed enemies not reacting to their shield being hit
* Fixed weapon becoming invisible when swapping with companions
* Other minor fixes

#### Version 1.1.0.0

*Released: October 12, 2021*

* Melee Combat Overhaul!
	+ All weapons now have additional melee stats that influence melee damage, cooldown and much more, even stuff like how many targets can be hit with a single attack
	+ Enemies (especially late-game enemies) will still try to block melee attacks but some weapons will be harder to block
	+ Throwable weapons will have a much stronger focus on melee combat and should only be thrown if no longer needed or when fighting enemies you don't want to get close to
	+ NPC melee still works as before to not increase combat complexity too much, but they will sometimes drop melee weapons now
	+ Throwable weapons now have actual durability that is displayed in the HUD
* Added active reloading to make reloading more exciting
* Added over 50 new weapons, including various melee weapons and special late game guns
	+ Added Blood Weapons, legendary blood-colored weapons only found in very late game, that use your life force to boost their power
* Increased the maximum ammo you can carry and adjusted Max Ammo Upgrades
* Added 7 new upgrades, most of them related to ammo and increasing either the inventory ammo capacity or the amount of ammo you will find
* Shield Overhaul!
	+ Shields will protect from melee damage, but also only when attacked from the front
	+ You can now carry more than one shield but it only has 2 hp
	+ If a shield breaks and you got backup shields a new shield will be equipped
	+ More ways to get and find shields
* You can now choose between 5 instead of 4 upgrades

Other changes:
* Added indicator to help players decide whether a weapon on the ground might be stronger than the one equipped
	+ Weapons that are stronger will be highlighted with a blood-coloured outline/glow around the weapon name when interacting
	+ The indicator only takes the weapon you are currently holding into account, not the one on your back
* Added a couple of gamepad-compatible cheats
* Added seperate interface settings menu, moved some game settings there
* Added auto reload option to game settings
* Added received damage mulitplicator run setting (also influences companions)
* Changed the color of the fletching on arrows to improve visibility
* Added Aspect Ratio Setting (PC Only)
* Improved Crosshair (improved visibility) and added more crosshair settings
* Showing equipment of enemy that killed you on game over screen
* Swapped main melee key and secondary melee key
* Adjusted some weapon cooldowns (throwables in particular)
* Adjusted some weapon stats (throwables in particular)
* Adjusted floor texture to give everything a bit more contrast against it
* Enemies will start attacking faster if you are getting close to them
* Enemies in first stage no longer receive extra melee damage
* First boss changes: Reduced health by 5hp
* Second boss changes: Increased health, slightly reduced health scaling with player amount/loop, slightly adjusted movement, Loop changes: reduced dash damage but buffed movement and cooldown and placed toxic plants in the level
* Final boss changes: Increased the amount of containers in the level and increased the time between final boss attacks, slightly increased his health and decreased penetration power of his gatling gun, Loop changes: More shield health and more resistant to explosives
* Tweaked melee combat target detection algorithm to make aiming in melee combat more important
* Added slowdown after melee attacks
* Reduced movement speed with throwable weapons equipped a little bit
* Resupply can now show up and be selected up to three times per run
* Resupply no longer full restocks dynamite if a dynamite weapon is equpped, instead it only grants 2 dynamite
* Tweaked arrow ammo sprites
* Enemies will try harder to hold some distance from you, especially high-level enemies
* Tweaked Scythe, its also now called Combat Scythe
* Added new enemy type to first area in loops
* Added a new locked crate type that contains shields
* Merchants will now also sometimes sell shields
* Adjusted big knife upgrade
* Improved upgrade generation
* Updated some playable character stats (especially in regards to melee combat)
* Reduced fast reload upgrade reload speed boost but added active reload upgrade as part of it
* Made throwables more rare in big crates but allowed weapon crates to sometimes drop em
* Hostile dogs can now lose interest in you if there are no human enemies also chasing you and they are too far away from their spawn
* Decreased enemy ammo drops if player has a lot of ammo
* Player now always marked if using color blindness mode
* Increased amount of loot in first level
* Reduced destructible dodge damage
* Free tnt upgrade and companionr rest can be chosen up to 3 times
* Tweaked companion armor upgrade
* Increased capacity that max ammo 2 and max ammo 3 adds for light rounds
* Added an extra ammo drop to locked crates
* Reduced amount of cacti in area 3 cactus fields
* Companions will now also get some short invincibility after being hit by a gatling gun round, just like players
* Human companions will now learn to dodge over time
* Fixed some item drops being unreachable because they drop outside of level
* New upgrade icon color backgrounds
* Increased trap blink frequency and contrast
* Companions can no longer use throwables (didnt make sense before, with the melee overhaul it would make it even more complicated)
* Added new icons for loadouts with special boni that will make it less cryptic whats special about the loadout, no more "!?"
* Adjusted some loadouts to use some of the new weapons
* Replaced improved auto rifle with high-cap auto rifle
* Replaced Improved Slug Gun with Multi-Cylinder Revolver (we already had slug repeater)
* Fixed "Mom" not having reloadskill of 10 despite being more skilled than "Fox"
* Changes to some weapon sprites
* Weapon drops will now lay on their side if the weapon is higher than it is wide
* Tweaked some weapon animations
* Tweaked some partner stats (made them more agile)
* Increased alertness indicator contrast
* Slightly increased the chance of enemies dropping their weapon and the amount of ammo in those guns
* Added interaction to prisoners in coffins to help with the rescue
* Adjusted a whole bunch of weapon and character stats
* Slightly increased the amount of ammo dropped in later levels
* Melee enemies will sometimes drop a melee weapon
* New Blur Shader
* Increased amount of weapon crates
* Minor HUD adjustments
* Made bears and bisons resistant to toxic plants
* Increased health of carried explosive barrels
* Reduced strength of boss health scaling with additional players and looping
* Reduced strength of enemy health scaling in advaned loops
* Scorpions and snakes are no longer scaling their health in advanced loops
* Scorpions and snakes have a longer cooldown between attacks
* Increased enemy skill in loops
* Reduced amount of health dropped by elites in loops
* Added some more high-level bandits to looped bandit stage
* The dog is slightly more approachable
* Slight adjustments to auto reloading
* Removed language setting on console version (use system language instead)
* Added command prompt command to toggle menu paper sway animation
* Various changes and additions to command prompt, including basic scripting/modding support

Fixes:
* Fixed player sometimes getting stuck in walls
* Fixed companions aiming in weird directions while walking
* Fixed some cover not spawning in final boss level
* Fixed characters sometimes not being kicked in the air by knockback
* Fixed some wrong weapon stats like float damage values
* Fixed coop shared ammo not working correctly
* Fixed merchants not reacting to trades
* Fixed enemies sometimes attacking while player is still frozen
* Fixed issues with the enemy skill run setting
* Fixed various issues where the player might get stuck
* Fixed an issue where npcs will stop moving
* Fixed bullets dealing critical damage to shields of unaware enemies
* Fixed dynamite sometimes not destroying objects if not in view
* Fixed a bug where reload hints were not showing up
* Fixed an issue where it was possible to move through solid objects
* Fixed a bunch of memory-related issues
* Fixed various minor bugs and possible crashes

#### Version 1.0.2.0

*Released: December 23, 2020*

* Added Run Customization/Difficulty Options! (Including starting as Looped Run)
	+ You can find the difficulty settings in the character selection screen on the top left (the gears symbol)
* Added more variation to the level generator
* More interface text is now being influenced by HUD scaling
* Nerfed stronger tnt upgrade
* Buffed explosive weapons
* Fixed companions using throwable weapons
* Partner levels up faster, normal companions slightly slower
* Fixed some translation issues
* Reduced Air Rifle Reloading Times
* Gave Taco more Dynamite
* Olaf now has the highest max health of all characters
* Added experimental autoreload command
* Reduced damage dynamite deals on enemies but made the damage drop off more forgiving
* Increased ammo hud display contrast and added markers to make it even more clear what ammo your weapons use
* Changed Menu toggle labeling
* Adjusted some shop prices
* Increased enemy count and ammo drops in first loop
* Adjusted weapon drop chances to increase the variety of weapons dropped
* Made enemies in loops slower and gave them more ammo drops
* Shell weapons will destroy shields faster
* Decreased Rifle Bandit health
* Final boss health equals its shield health now (making this boss easier overall)
* No longer need a rescue to unlock 1250 total kills reward
* Adjusted loadouts that start you with limited health containers to only reduce starting health instead
* Adjusted some other playable character stats to buff some characters
* Increased Max Health of One Eye and Chain by one
* Showing run seed in pause screen now
* Saving some more stats in the background for future updates
* Decreased high-level elite enemies shield health
* Added some new dualshock input icons
* Fixed final boss not going into second phase despite having shield
* Elites don't spot you as easily anymore
* Decreased conspicuity of some of the playable characters
* Fixed, balanced and tweaked various other minor stuff

#### Version 1.0.1.7

*Released: September 2, 2020*

* Added new interaction to native rock
* Added 4 new rare weapons
* Fixed a bug that made companions take too long to attack after leveling up a bunch of times
* Made companions level up slightly slower
* Changed Shadow Walker Achievement: You only have to reach the third area now (instead of your partner) without having been spotted by human enemies
* Slightly adjusted some ammo drop rates
* Rebalanced enemy counts slightly
* Reduced first boss health a bit and made his attacks less frequent
* Reduced second boss health a bit and made his attacks slightly less frequent
* Made final boss a bit easier to handle
* Fixed PlayStation Controllers not being detected in coop
* Added Polish translation
* Updated existing translations
* Added Wiki Hint
* Tweaked, rebalanced and fixed some other minor stuff

For previous changelogs please check steam or discord.