PleuroWings

PleuroWings are a semi-closed tribe, you must get permission before you create one.

## Appearance

PleuroWings are more hydrodynamic than other dragons, with no wings and sleek, thin bodies. Their tails are similar to those of Requiem sharks, with the top lobe longer than the bottom. Their scales are neutral colors, with darker stripes. Each dragon’s stripe pattern is unique, and this is often used as a way to identify other PleuroWings. Their tail fins, ear fins, and spines can be any dull color, never bright or vibrant.

PleuroWings are named after sharks, either using the common or scientific names of a species. Some examples include: Charias (from the Great White's scientific name), Isurus (short-fin Mako scientific name)

## Behavior

PleuroWings live and hunt in small groups, made up of four to eight dragons total. These hunting groups stick together, and act as family groups. They are migratory, and travel with their hunting groups to follow their food source, which can be anything from small . These groups are usually dragons of similar ages, and might include one or two dragonets. PleuroWings have only one egg at a time, and once a dragonet becomes an adult (at seven years old) they can either stay with their parents, or go find a different group.

PleuroWings rarely surface, and when they do, they won’t stay on land for very long, as they hate being dry. Hybrids do happen, but are usually left to be raised by their non-PleuroWing parent. If a PleuroWing does come out of the water, they’re usually on their own, without the rest of their group.

## Strengths

Like actual sharks, PleuroWings can pick up on the planet’s magnetic field, which they use to navigate the open ocean. PleuroWings are very fast, and have excellent maneuverability. They are also nocturnal, mainly active at night. Some PleuroWings have tails that they can use to paralyze prey or other dragons, but it’s rare. PleuroWings also have a constant supply of teeth, and they don’t really notice when they lose one, as it will be immediately replaced. Their skeletons are made of cartilage instead of bone, giving them more flexibility and allows them to spend less energy at high speeds. They have excellent eyesight, hearing, and smell, which help them detect prey and other dragons from a far distance, although when on land, this can be a weakness, as they are fairly sensitive when compared to other dragons.

## Weaknesses

PleuroWings are nocturnal, so they don’t have very good eyesight during the day. They live in warmer areas, and they don't do very well with the cold. Their magnetic field detection will pick up anything with a magnetic field, which can disorient them. Some PleuroWings must keep moving to breathe properly, and these dragons can sleep-swim, moving without actually being awake. Sometimes this means that when a sleep-swimmer wakes up, they'll find themself far away from their group, or with another group entirely. This might not be a problem if the new group doesn't think the sleep-swimmer is a threat, but that's not always the case.

## Tribe Relationships

PleuroWings don't really interact with any other tribes, but sometimes a group will face off against SeaWings for hunting space. Since PleuroWings live in small groups, the SeaWings will usually win, and the hunting group will have to find a new area. Rarely this results in combat, as the hunting groups know their own strengths and will retreat willingly.

PleuroWings are not aggressive dragons, and will leave other tribes alone, and won't fight back unless they are threatened. Disputes between hunting groups are usually for amusement value, over small things like a landmark rock. These friendly disputes never get violent, and hunting groups won't actually ever fight each other.