Server Settings, Rates, and Modifications

**Primary Rates**

* Level Cap - 20,000,000
* Experience - 10x
* Luminance - 25x
* Spell Durations (Players Only) - 20x
* Monster Trophy Drops - 10x
* Loot Quality - 10x
* Quest Timers - Reduced by 90%
* Skill Credits - 1 Skill Credit every 5 levels past level 275.
* 6 Simultaneous Account Sessions

**Primary Modifications**

* Tier 9 Loot - "Endgame" loot with dramatically increased stats. All Tier 9 Loot can roll as set pieces and with Luminance ratings.
	+ Available from the following locations:
		- Arwic Legendary Chests
		- Bak'tshay Hive
		- Tufa Hive Invasion
		- Fort Tethana Hive Invasion
		- Forgotten Isle
		- Halls of the Eidolon
		- Decimator Den
		- Nevius Passage
* Heroic Gear - Difficult to obtain, top-end Tier 9 Loot that levels up in a similar manner to Rare items. All Heroic Items are part of either the Heroic Destroyer or Heroic Protector item sets. Each level gained by a Heroic item grants 1 of the following bonuses at random:
	+ 1 Vitality
	+ 1 Damage Rating
	+ 1 Damage Resistance Rating
	+ 1 Critical Damage Rating
	+ Melee Defense %
	+ Missile Defense %
	+ Magic Defense %
* Tinkering - All tinker-able items can **be Tinked 10 times, but at a 20% increase**. Values of the following Salvage have been increased:

 Steel
 Green Garnet
 Mahogany

* Level 8 Creature Spells - Buff for 50,000 of the appropriate skill or attribute.
* Set Bonuses - 5-piece set bonuses (Adept, Hearty, Wise, etc.) grant a bonus of 25,000 for the appropriate spell.
	+ *Ex., Equipping 5 pieces of Adept gear will grant the following:*

 Master Enchanter's Creature Aptitude
 Master Theurge's Life Magic Aptitude
 Master Shadow's Void Magic Aptitude
 Master Warlock's War Magic Aptitude

* Aetheria Bonuses - Equipping and leveling up Level 5 Aetheria grants significantly increased bonuses for each level of Sigil acquired.
* Cloak Bonuses - Maxed level 5 cloaks grant a buff of 25,000 to the appropriate skill.
* War/Void Damage - Scales up with your Skill level, just like Melee and Missile Weapons already had.
* Summoning - Pets scale up with your Endurance and spawn with additional Strength, Coordination, and HP.
* Specialization Cap Removed - Use excess Skill Credits to specialize all available skills.

**Custom Commands**

* /raise (str, end, coord, quick, focus, self) XXX - Raises the specified attribute by XXX amount. Each point raised costs 17b XP, or exactly one level worth of experience. Plan your attributes carefull!
	+ *Ex., "/raise str 10" will raise your Strength attribute by 10 points, for the cost of 170b XP (17b x 10).*
* /raise (Destruction, Invulnerability, Glory, Temperance) XXX - Raises the specified **Luminance Augmentation** by XXX amount. Each point raised costs 500k Luminance.
	+ *Ex., "/raise Invulnerability 10" will raise your Damage Resistance rating by 10, for the cost of 5m Luminance (500,000 x 10).*
* /usesc (str, end, coord, quick, focus, self) XXX - Raises the specified attribute by XXX amount. Each point raised costs 10 Skill Credits.
	+ *Ex., "/usesc str 10" will raise your Strength attribute by 10 points, for the cost of 100 Skill Credits (10 x 10).*
* /usesc (Destruction, Invulnerability, Glory, Temperance) XXX - Raises the specified **Luminance Augmentation** by XXX amount. Each point raised costs 100 Skill Credits.
	+ *Ex., "/usesc Invulnerability 10" will raise your Damage Resistance rating by 10, for the cost of 1000 Skill Credits (100 x 10).*