recursal/Fanatic-Fandom huggingface dataset:
Daily Quests

Daily Quests are a feature in Cosmos Quest, in which players can complete 8 individual missions - and 1 mission for completing all 8 individual missions - in exchange for rewards. Daily Quests are accessible by pressing the calendar icon on the left side of the screen, which appears for as long as there are available Daily Quests or Login rewards to interact with.

### Daily Quests and rewards

The individual missions with corresponding rewards are as follows:

Once all individual 8 missions are completed, players can claim 50 Universe Marbles for the mission "Complete all Daily Quests".

### Notes

* The mission to "Receive presents from 3 visitors" used to be to "Build 100 buildings". That was changed with version 1.5.9 on 22 October, 2019.
Roman Soldier

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

-20% damage taken . A buff that lowers it's own damage received by 20% until dispelled. This skill occurs once when the battle starts. This skill affects this hero.

### Skill 2

Pierce 1 for 60% DamageDeals damage to 1 enemies behind the first target. Each takes 60% of the Damage the previous took. This skill occurs on every attack of the hero.

### Skill 3

-10% damage taken . A buff that lowers the whole team damage received by 10% until dispelled. This skill occurs once when the battle starts.This skill affects the ally team.

The Roman Soldier is a Hero in Cosmos Quest.

### Notes

* Roman Soldier was buffed on 17 June, 2020.
Undying device

The Undying device is an **Equip** in Cosmos Quest. It is considered a top tier Equip.

### Strategy

The Undying device can be particularly useful for ensuring kills in various circumstances. It is often seen used on Orb Summoner whose on-death debuff (2nd skill) applies before Undying device triggers and increases damage taken by 50%.
Oracle

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

Heal for 5% health. This skill recovers the whole team health by 5% of its target's maximum health. This skill occurs every turn, regardless of the position of the hero. This skill affects the ally team.

### Skill 2

-20% atk, 2 Turn/s. A debuff that lowers its targets' attack damage by 20% for 2 Turn/s. This skill occurs on every attack of the hero. This skill affects the front line enemy.

### Skill 3

Dispell debuffs.. Remove the whole team debuffs. This skill occurs once when the hero dies. This skill affects the ally team.

The Oracle is a Hero in Cosmos Quest capable of healing allies every turn.

### Description

Their visions and mystical powers made them leaders leader of their people.
Age of Discovery

4th era of cosmos quest. Appears to be based on the era from 1450-1700

Succeeds the Medieval Age, and Precedes the industrial Age

## Trivia

The Age of Discovery, spanning from the late 15th to the early 17th centuries, was a transformative period in history. It was marked by unprecedented maritime exploration and expansion, primarily driven by European powers. Explorers like Christopher Columbus, Vasco da Gama, and Ferdinand Magellan embarked on perilous journeys, charting previously unknown lands and establishing global trade networks. This era led to the Columbian Exchange, facilitating the exchange of goods, cultures, and ideas between the Old World and the New World. While it fueled economic growth and cultural exchange, it also brought about colonization, exploitation, and the displacement of indigenous peoples. The Age of Discovery ultimately reshaped the world, expanding horizons and laying the foundations for the modern globalized society we know today.

### Generators

1. Blast Furnace. Invented in 14th century
2. Oxe. Domesticated 4000 BC
3. Great Watermills
4. Great Windmills
5. Steam Engines. Invented in 1665
Catapult

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

20% atk. An attack that causes its targets' to take 20% of atk in Damage. This skill occurs every turn, regardless of the position of the hero. This skill affects a random enemy.

### Skill 2

+5% damage taken, 2 Turn/s. A debuff that increases its targets' damage received by 5% for 2 Turn/s. This skill occurs every turn. This skill affects the front line enemy.

### Skill 3

-1% damage taken. A buff that lowers it's own damage received by 1% until dispelled. This skill occurs every turn. This skill affects this hero.

The Catapult is a Hero in Cosmos Quest.
Expansive Poison

### Item flavor

It spreads everywhere. There is no salvation. Full planets were devastated by this poison.

## Effect

### Description

Poisons all the enemy team for X% atk Damage for Y turns.

### Bronze stats

Poisons all the enemy team for 2.5% atk Damage for 2 turns.

### Silver stats

Poisons all the enemy team for 5% atk Damage for 2 turns.

### Gold stats

Poisons all the enemy team for 5% atk Damage for 3 turns.

### Diamond stats

Poisons all the enemy team for 10% atk Damage for 3 turns.

### Cosmic stats

Poisons all the enemy team for 10% atk Damage for 4 turns.

## Items used to upgrade

### Diamond to cosmic

1 Awesomium

Expansive Poison is an Equip in Cosmos Quest.

### Notes

* Poison bypasses Armour.
* Although the description does not mention it, Expansive Poison triggers on *death*.
Murk

Murk is a town that was never meant to be, but some of the poorest people from Meepo could not use magic or afford to live there anymore, so they moved out and went up the lake to the swamp to live. After a while so many moved there that it started to get added to maps making it a town.

The town now stands as one of the poorest towns in the Kingdom of white. All the buildings in Murk are built on legs so that the swamp does not flood the town, the roads are often always made and covered in mud.
Cyborg

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

Stun. . A debuff causes its targets' to be unable to attack for a turn. This skill occurs every two attacks of the hero. This skill affects the front line enemy.

### Skill 2

-5% damage taken. A buff that lowers the whole team damage received by 5% until dispelled. This skill occurs on every attack of the hero. This skill affects the ally team.

### Skill 3

+10% atk, 5 Turn/s. A buff that increases the whole team attack damage by 10% for 5 Turn/s. This skill occurs once when the hero dies. This skill affects the ally team.

The Cyborg is a Hero in Cosmos Quest.

### Strategy

The Cyborg is a particularly viable front line hero for defending. That is because the Cyborg's 2nd skill (Armour buff) stacks additively and is applied to its entire ally team on every attack, and because the Cyborg stuns on every 2nd attack. Equipped with Excalibur as a front-line defender, attackers may be forced to attack with a line-up that can kill the Cyborg quickly before it stacks multiple Armour buffs and triggers Excalibur.

When placed further down the line-up, the Cyborg benefits from being equipped with the Holy Grail, as that may allow the Cyborg to stay alive long enough to stack multiple Armour buffs. It is possible to stack Armour up to a -90% damage reduction.
Changelogs

### 2020-07-02 // Quality of life improvements and bug fixing

* Doing a long press in the titan portrait in a battle results in incorrect data for skills and attack.
* On the battle simulator of our servers, the enemy debuffs are calculated and removed at the start of the turn, but in the client they get removed at the end. This may cause confusion.
* If you use multiple time travels, next time you go to the screen that same quantity appears, but on pressing Use you use only one.
* Add decimals to the alliances war damage dealt bar
* **Showing all hero skills** (regardless of ascension) when tapping on the "?" icon on the hero info panel.
* Fixed a bug that made the "?" on conquest team selection disappear if you fight in the Void Gate before.
* Alliance chat doesn't start on the bottom automatically.

### 2020-06-22 // Minor changes and bug fixing

* The **remove debuffs** skill of the **Royal Guard** is done every turn instead of on every attack. This makes much more sense as now the hero removes the Attack Down debuffs before attacking.
* **Fixed a bug** that didn't give players rewards for the **second star on conquests** under certain conditions.
* Fixed DoT (poison). Now it doesn't get affected at all by armor up or armor down.

### 2020-06-16 // Version 2.1.3 (android) / 2.1.4 (iOS)

* Fixed the floating blueprint bug.
* Fixed a bug where some weird screen effects were showing after battles.
* Sorting by hero now sorts by hero, and then by level and promotion.
* Players can now use multiple time travels at once.
* Players can now select “Fight max” on Extra Conquest, except for the Extra Conquest of the last era unlocked.
* Damage caused to Titans on Void Gate and Warp Station will be shown at the end of the battle.
* Expected rewards when defeating a Titan will be shown on the Void Gate.
* Elements from the Officer Shop at the alliance market will have a confirmation panel to avoid buying things by mistake.
* Changed extra conquests drop tables. Material and blueprint chances are higher depending on the era of the extra conquest. Gold materials now appear too. Hero and equipment chances are reduced from 7% to 5% and from 14% to 10% respectively.

### 2020-03-11 // Version 2.0.4

* Added a new era.
* The number of equips of a type equipped on heroes are now shown on the equip info.
* The chat button now vibrates if there are new messages
* Fixed bug that made a claimable mail not show the red indicator if it was read and not claimed.
* Fixed bug that showed the mail notification when the user didn’t have any mail to read.
* Fixed bug that showed an incorrect amount of population to win on projects under certain conditions.
* Resized the error fixing panel on tablets and iPads.
* Changed conditions to do a Big Crunch (only requirement now is being on era 2 or greater). Tutorial big crunch requires now x1.5
* Heroes are now ordered when removing them from teams in the team selection screens.
* Added a button in settings to open a browser screen with the game wiki (this wiki).
* A Reply button appear on messages sent by users, so 1on1 communication will be possible.
Heroes and Inventory

Heroes and inventory refers Heroes, Resources, Equipments, Orbs and Other items.

## Heroes

**Heroes**are the main battle units of Cosmos Quest.

## Resources

**Resources**are items used to purchase, gain access to or upgrade Items, Heroes, features and Titans. These include Universe Marbles (currency), Blueprints, Omegas, Population, Prana gems, Arena Tickets, Materials, Loyalty Badges and Onium.

## Equipments

**Equipments** are items that can be equipped to Heroes to improve their stats or give them new skills.

## Orbs

**Orbs** are loot boxes containing Heroes, Equipments, Universe Marbles and Other items. Orbs are available for free, for purchase and through Tournaments.

## Other items

Other items are items, which are neither Resources, Equipments or Orbs.
Alliances

Alliances is a system in Cosmos Quest, in which players can become allies and make use of Alliance specific mechanics. Alliances, which are accessible through the Nexus, become available once a player reaches Era 5. Players can either create a new Alliance at the cost of 2.000 Universe Marbles or join an existing one. To join an existing Alliance, a player's request to join must be accepted by a leader or officer of that Alliance. Requests can only be made to Alliances with available slots for new allies.

There are seven Alliance Buildings.

### Alliance Market

The Alliance Market is a shop in which Alliance members, officers and leaders can spend Loyalty Badges and Onium for various items, including the Alliance Market exclusives Demonic Sword and Orb Summoner.

The Alliance Market contains the Member Shop, the Officer Shop and the Trading Post. For more information on the Alliance Market, see the **main article on the Alliance Market**.

 7
 9
 10

### Barracks

The Barracks dictate the number of allies an Alliance can have. At base level, an Alliance can have a maximum of 11 allies, including the Alliance leader. The Barracks can then be upgraded to increase the possible number of allies. Each Barracks level increases the cap by 1.

Within the Barracks, leaders can promote, demote and remove allies, as well as change the message of the day (MOTD) and portrait of the Alliance. The option to delete the Alliance is also available from the Barracks. Any player can also leave the Alliance via the Barracks. Loyalty Badges are not lost upon leaving an Alliance.

The Barracks list all allies, along with the amount of Onium that their donations have provided the Alliance with, as well as all requests to join the Alliance.

### Chaos Vortex

The Chaos Vortex is the primary source of Loyalty Badges and Onium in Cosmos Quest. Players can donate Population or Blueprints and receive Loyalty Badges in return, which players can spend in the Alliance Market Member Shop. Every donation also provides the Alliance with Onium, which Alliance leaders and officers can spend to upgrade buildings or purchase items in the Alliance Market Officer Shop.

The Chaos Vortex can be leveled up to unlock more donation options.

### Laboratory

The Laboratory allows Alliances to spend Onium to investigate battle technologies that increase attack powers and health in two scenarios; (1) when attacking Titans in the Void Gate and (2) when defending and attacking in Alliance Wars. Each Laboratory level increases the max investigation level by 2.

### Titans

The Titans (building) facilitates the purchase of Titans (battle units) with Titan shards and allows Alliances to level up Titans using Onium.

### Void Gate

In the Void Gate, Alliance members can spend warps to attack Titans. Each spent warp takes hours to replenish. Both the number of maximum warps available and the amount of hours taken to replenish each warp depends on the level of the Void Gate.

The level of the Void Gate also dictates the max level of the Alliance Titan. Each Void Gate level increases the max level of an Alliance's Titan by 10.
Sergeant

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

-20% damage taken. A buff that lowers it's own damage received by 20% until dispelled. This skill occurs once when the battle starts. This skill affects this hero.

### Skill 2

+20% atk. A buff that increases it's own attack damage by 20% until dispelled. This skill occurs once when the battle starts. This skill affects this hero.

### Skill 3

Dispell debuffs.. Remove it's own debuffs. This skill occurs on every attack of the hero. This skill affects this hero.

The Sergeant is a Hero in Cosmos Quest.
Cannon

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

20% atk. An attack that causes its targets' to take 20% of atk in Damage. This skill occurs on every attack of the hero. This skill affects the front line enemy.

### Skill 2

Pierce 2 for 25% DamageDeals damage to 2 enemies behind the first target. Each takes 25% of the Damage the previous took. This skill occurs on every attack of the hero.

### Skill 3

25% atk. An attack that causes the whole team to take 25% of atk in Damage. This skill occurs once when the hero dies. This skill affects the enemy team.

The Cannon is a Hero in Cosmos Quest.
Sniper

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

### Flavor text

Poses little treat to close fighters but give it time and it will disrupt a whole army.

## Skills

### Skill 1

Pierce 4 for 110% DamageDeals damage to 4 enemies behind the first target. Each takes 110% of the Damage the previous took. This skill occurs on every attack of the hero.

### Skill 2

+80% atk, 2 Turn/s. A buff that increases it's own attack damage by 80% for 2 Turn/s. This skill occurs on every attack of the hero. This skill affects this hero.

### Skill 3

150% atk. An attack that causes its targets' to take 150% of attack in Damage. This skill occurs once when the hero dies. This skill affects the front line enemy.

The Sniper is a Hero in Cosmos Quest.

### Description

Poses little treat to close fighters but give it time and it will disrupt a whole army.

### Strategy

Because the Sniper's Pierce damage (skill 1) deals progressively more damage the more targets it hits, the Sniper is best used near or at the front line when invading other players to hit as many enemy Heroes as possible. It may be beneficial to place the Sniper behind another Hero equipped with a Carnage Bomb to increase damage dealt.

The Sniper is very versatile and at Ascension 5, its on-death damage skill is likely to secure at least 1 kill in any encounter.

Due to its low stats, players may find the Sniper weak at lower levels. However, due to how stats are calcuated, and due to the Sniper unlocking potent skills at Ascension levels 3 and 5, the Sniper is anything but weak at higher levels.

### Notes

* Sniper was nerfed on May 11, 2020. The on-death damage was reduced from 200% to 150% and became Skill 3. The attack buff was reduced from +100% to +80% and became Skill 2.
Passive items

There are currently two types of Passive items in Cosmos Quest.

### Energy Multiplier

   The Energy Multiplier passively increases your Energy production by an amount equal to the base amount. For example, if you have 1 Energy Multiplier, you have a 2x Energy gain. If you have 7 Multipliers, you have an 8x Energy gain.

### Population Multiplier

The Population Multiplier passively increases the Population you gain from Projects by an amount equal to the base amount. For example, if you have 1 Population Multiplier, you have a 2x Population gain from Projects. If you have 7 Population Multipliers, you have an 8x Population gain from Projects.

*Example:*

   The "Housing" Project provides a base value of 200 Population. At 219 Population Multipliers, the player receives 44000 Population from claiming the "Housing" Project, which equals 220 times the base amount of 200 from the "Housing" Project.

### Acquisition

The main source for acquiring Energy Multipliers and Population Multipliers are Orbs, namely Elite Orbs, Legendary Orbs, Superior Orbs, Tournament Orbs and Weekly Orbs.

#### Other acquisition methods

Energy Multipliers and Population Multipliers can be purchased in the Alliance Market officer shop for 80 and 200 Onium respectively. When purchased, all members of the Alliance receive a Multiplier.

**Login rewards**, which reset every 28 days (4 weeks), reward 1 Energy Multiplier on the 21st day and 1 Population Multiplier on the 28th day.

Permanently unlocking the Project Manager in the Shop provides 2 Population Multipliers as a bonus.
Tank

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

-15% damage taken. A buff that lowers it's own damage received by 15% until dispelled. This skill occurs once when the battle starts. This skill affects this hero.

### Skill 2

Pierce 2 for 50% DamageDeals damage to 2 enemies behind the first target. Each takes 50% of the Damage the previous took. This skill occurs on every attack of the hero.

### Skill 3

+5% atk. A buff that increases it's own attack damage by 5% until dispelled. This skill occurs once when the battle starts. This skill affects this hero.

The Tank is a Hero in Cosmos Quest.
Goshenite

**Goshenite Faceta-8995 Corte-9998** (criado em 2 de janeiro de 2014) é um Gem de Homeworld que antigamente fazia parte da Corte Paragon da Glamour Authority, quando decidiu se juntar as Rebeldes que serviam as Prism Rebels após perceber o que Ultimate Paragon estava fazendo. Depois que Paragon foi derrotada, Goshenite retornou ao seu cargo antigo.

## Personalidade

Goshenite demonstrava ser fiel a o que estava fazendo, sendo contra Diamante Paragon.

## História

Goshenite foi criado para servir Diamante Paragon, sendo criado em 2 de janeiro de 2014. No entanto, após a expulsão das outras Diamantes, Goshenite percebeu o que Paragon estava fazendo e decidiu se juntar aos Rebeldes na finalidade de derrotar Diamante Paragon, morando temporariamente no Buraco Negro.

### O Novo Mundo

Goshenite foi a Tokyo com o fim de se encontrar com as Diamantes que lideravam o local, no entanto se surpreendeu ao se encontrar com Bixbite e acabaram tramando uma luta, que fez com que fossem levados para o Mundo dos Espelhos.

## Relações

### Diamante Paragon

Goshenite antigamente fazia parte de sua corte, mas quando viu as atitudes que Paragon estava tomando após expulsar as outras Diamantes, decidiu se aliar as Prism Rebels na finalidade de derrotá-la, a odiando. Ele ficou feliz depois que soube que ela foi derrotada.

### Bixbite

Anteriormente se contra-atacaram depois que se encontraram no Canto dos Espelhos e foram teleportados para outro ambiente. No entanto, a medida que se conheciam melhor, começaram a pegar carinho um pelo outro para tentar sair do local que ali se encontravam, no final marcando uma saída com sorvete.

## Curiosidades

* Ele foi uma das demais Gems que ficaram ao lado das Prism Rebels no combate contra Ultimate Paragon.
	+ Curiosamente ele foi uma das únicas Gems a não participar da Guerra Gem que ocasionou a petrificação de Diamante Paragon.
Hero Unsummoning

The Hero unsummoning is a system in Cosmos Quest that allows players to "recycle" their unused heroes in exchange for Prana Gems.

### Unlock

The Hero Unsummoning system is unlocked at era 3.

### Usage

When you tap on the Hero Unsummoning button at the end of your hero list, a screen like the team selection screens appear. Double tap any of your heroes to set them in the unsummon pool. When you press the green button, all those heroes will disappear forever (their equipments will remain in your inventory) and you will obtain Prana Gems.

### Limitations

You can unsummon any hero that has not been ascended. You can unsummon heroes of any rarity and obtain more Prana Gems for rarer heroes. If you try to unsummon a Gold or greater hero, a confirmation message will appear.

### Rewards

You get Prana Gems for every hero, and a different quantity depending on the rarity of that hero:

* **Bronze**: 5 Prana Gems
* **Silver**: 20 Prana Gems
* **Gold**: 90 Prana Gems
* **Diamond**: 370 Prana Gems
* **Cosmic**: 1500 Prana Gems

## Notes

* The Hero Unsummoning feature was added with version 1.5.13 on 12 December, 2019.
Projects

Projects are a feature in Cosmos Quest, in which players can collect **Population** at different intervals, with Population rewards depending on the Project. Projects are accessible through the Heroes > Projects screen.

Projects are initiated automatically and players can easily claim Population rewards by pressing the "CLAIM ALL" button whenever they log in.

### Project interaction with Other items

Projects are affected by Other items, i.e. Automation items, Passive items and Usable items.

#### The Project Manager

The **Project Manager** automatically claims projects, even when offline.

#### Population Multipliers

Each **Population Multiplier** a player possesses increases the Population received from all projects by 1x the base Population reward. Once a player has many Population Multipliers, *Projects* become the main source of Population.

#### Usable items

**Usable items** that fast forward in time (time travel) also affect the timer in relation to Projects. Players looking to gain Population quickly can make use of time travel to claim Projects right away.
Sources of Prana gems

In Cosmos Quest there are multiple sources of Prana gems. Some sources consistently provide Prana gems, whereas other sources only have a chance to provide Prana gems.

### Guaranteed sources of Prana gems

#### The Infinity Tower

The **Infinity Tower** provides 60 Prana gems *daily* if you are able to complete all 100 levels of the Infinity Tower. This arguably makes the Infinity Tower the best source of Prana gems in the game.

Completing the Infinity Tower daily provides 1680 Prana gems after four weeks. That is not taking into account the Elite Orbs also received, which have a chance to provide Prana gems as well.

#### Daily Quests

The **Daily Quest** of opening an orb rewards 5 Prana gems.

Doing the Daily Quest of opening an orb daily provides 140 Prana gems after four weeks.

#### Login rewards

Collecting **Login rewards** provide 5/10/15/20 Prana gems on days 4/11/18/25 respectively.

Collecting all login rewards provides 50 Prana gems after four weeks.

#### The Weekly Nexus League

The Weekly Nexus League rewards participants with 15-100 Prana gems every week. All competitors receive at least 15 Prana gems at the end of the week. A higher placement in the weekly leaderboards will reward more Prana gems:

* Top 1 receives 100 Prana gems
* Top 2 receives 90 Prana gems
* Top 3 receives 80 Prana gems
* Top 4-10 receive 50 Prana gems
* Top 11-100 receive 40 Prana gems
* Top 101-1000 receive 25 Prana gems
* The rest receive 15 Prana gems

To participate in the Weekly Nexus League, players must perform at least one **invasion** during that week.

Partaking in the Weekly Nexus League every week provides 60-400 Prana gems after four weeks.

#### Hero Unsummoning

**Hero Unsummoning** provides 5, 20, 90, 370 or 1500 Prana gems respectively for unsummoning a Hero of Bronze, Silver, Gold, Diamond or Cosmic rarity.

Because unsummoned heroes are lost, this method of gaining Prana gems is considered costly.

However, Loyalty Badges can be converted into Prana Gems by unsummoning Orb Summoners purchased from the Alliance Market:

 Gold
 Diamond
 Cosmic

#### Tournaments

Arenas and Battlegrounds reward some Prana gems regardless of placement. Battlegrounds that cost more Universe Marbles to partake in reward more Prana gems.

#### The Shop

The in-game Shop contains multiple bundles that include varying amounts - up to 200 - of Prana gems.

### Potential sources of Prana gems

#### Orbs

Some **orbs** have a chance to reward Prana gems:

* The Superior Orb has a chance to reward 10 Prana gems.
* The Legendary Orb has a chance to reward 20 Prana gems.
* The Elite Orb has a chance to reward 20 Prana gems.
* The Weekly Orb has a chance to reward 50 Prana gems.
Pilot

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

Pierce 4 for 40% DamageDeals damage to 4 enemies behind the first target. Each takes 40% of the Damage the previous took. This skill occurs on every attack of the hero.

### Skill 2

80% atk. An attack that causes the whole team to take 80% of atk in Damage. This skill occurs every two attacks of the hero. This skill affects the enemy team.

### Skill 3

+20% atk. A buff that increases it's own attack damage by 20% until dispelled. This skill occurs once when the battle starts. This skill affects this hero.

The Pilot is a Hero in Cosmos Quest.
Telepath

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

-25% atk, 3 Turn/s. A debuff that lowers its targets' attack damage by 25% for 3 Turn/s. This skill occurs on every attack of the hero. This skill affects the front line enemy.

### Skill 2

Dispell buffs.. Remove its targets' buffs. This skill occurs on every attack of the hero. This skill affects the front line enemy.

### Skill 3

-60% damage taken , 2 Turn/s. A buff that lowers the whole team damage received by 60% for 2 Turn/s. This skill occurs once when the hero dies. This skill affects the ally team.

The Telepath is a Hero in Cosmos Quest.
Leque da Diamante Mística

**Leque da Diamante Mística** é uma arma invocável da Diamante Mística.

## Aparência

O leque tem diversas borboletas e o fundo dele é rosa, o leque também é colorido com diversas cores ao redor.

## Habilidades

O leque da Diamante Mística tem habilidades normais.

## Donos

### Diamante Mística

Diamante Mística até então é a primeira e a atual dona do Leque, criado por ele mesmo.
Aztec

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

100% atk. An attack that causes its targets' to take 100% of atk in Damage. This skill occurs every two attacks of the hero. This skill affects the front line enemy.

### Skill 2

Heal for 10% health. This skill recovers it's own health by 10% of its target's maximum health. This skill occurs on every attack of the hero. This skill affects this hero.

### Skill 3

Cleanse debuffs. Removes debuffs from team. This skill occurs every two attacks of the hero. This skill affects the ally team.

The Aztec is a Hero in Cosmos Quest.
Infected

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

Heal for 10% health. This skill recovers it's own health by 10% of its target's maximum health. This skill occurs on every attack of the hero. This skill affects this hero.

### Skill 2

20% atk DoT, 3 Turn/s. A debuff causes its targets' to take 20% of atk in damage every turn for 3 Turn/s. This skill occurs on every attack of the hero. This skill affects the front line enemy.

### Skill 3

Stun. . A debuff causes its targets' to be unable to attack for a turn. This skill occurs every two attacks of the hero. This skill affects the front line enemy.
Orb Summoner

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

Pierce 3 for 30% DamageDeals damage to 3 enemies behind the first target. Each takes 30% of the Damage the previous took. This skill occurs every turn, regardless of the position of the hero.

### Skill 2

+50% damage taken , 1 Turn/s. A debuff that increases its targets' damage received by 50% for 1 Turn/s. This skill occurs once when the hero dies. This skill affects the front line enemy.

### Skill 3

+100% atk. A buff that increases it's own attack damage by 100% until dispelled. This skill occurs once when the battle starts. This skill affects this hero.

## Orb Summoner

The Orb Summoner is a Hero in Cosmos Quest. It is only available in the Alliance Market **Member Shop** for a price of 5 Loyalty Badges for an Orb Summoner of Silver rarity.

Players will need a total of 4 x 4 x 4 = 64 Orb Summoners of Silver Rarity to make one Orb Summoner of Cosmic rarity. As such, the price for a Cosmic Orb Summoner is 64 x 5 = 320 Loyalty Badges.

### Notes

* Introduced with version 2.1.0 along with the Alliance system.
Corsair

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

-10% atk, 3 Turn/s. A debuff that lowers its targets' attack damage by 10% for 3 Turn/s. This skill occurs on every attack of the hero. This skill affects the front line enemy.

### Skill 2

50% atk DoT, 1 Turn/s. A debuff causes its targets' to take 50% of atk in damage for 1 Turn/s. This skill occurs on every attack of the hero. This skill affects the front line enemy.

### Skill 3

50% atk. An attack that causes the whole team to take 50% of atk in Damage. This skill occurs once when the hero dies. This skill affects the enemy team.
Hacker

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

+30% damage taken, 1 Turn/s. A debuff that increases its targets' damage received by 30% for 1 Turn/s. This skill occurs on every attack of the hero. This skill affects the front line enemy.

### Skill 2

-30% atk, 1 Turn/s. A debuff that lowers its targets' attack damage by 30% for 1 Turn/s. This skill occurs on every attack of the hero. This skill affects the front line enemy.

### Skill 3

Stun. . A debuff causes its targets' to be unable to attack for a turn. This skill occurs every two attacks of the hero. This skill affects the front line enemy.

The Hacker is a Hero in Cosmos Quest.
Black Hole Cannon

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

10% atk. An attack that causes the whole team to take 10% of atk in Damage. This skill occurs on every attack of the hero. This skill affects the enemy team.

### Skill 2

20% atk. An attack that causes the whole team to take 20% of atk in Damage. This skill occurs once when the hero dies. This skill affects the enemy team.

### Skill 3

+10% damage taken, 5 Turn/s. A debuff that increases the whole team damage received by 10% for 5 Turn/s. This skill occurs once when the hero dies. This skill affects the enemy team.

The Black Hole Cannon is a Hero in Cosmos Quest.
Infinity Tower

## The Infinity Tower

The Infinity Tower is a PvE (Player versus Environment) system in Cosmos Quest, found in the Quest>Infinity Tower screen, in which players can attempt to beat up to 100 floors daily for rewards.

Defensive line-ups in the Infinity Tower change every 24 hours, and because of that, players may experience not being able to reach a floor that they were able to reach the day before. For late-game players, however, all the 100 floors of the Infinity Tower are easily beaten.

### Fights

Players will be able to see enemy teams before attacking, allowing them to prepare their attacking line-up of Heroes appropriately. A victory provides a reward whereas a defeat provides nothing. Victories also cause players to progress to the next level of the Infinity Tower.

Players can also choose to fight multiple levels at a time. This function will allow players to quickly skip forward to the first level that their attacking line-up cannot beat. Using this function does not affect rewards received. Beating 100 levels individually does not provide more rewards than beating 100 levels at once.

Players do not need Warps to fight in the Infinity Tower and there are no consequences to losing fights. As such, players are free to attempt beating levels in the Infinity Tower as often as they'd like.

### Rewards

The Infinity Tower provides a special, one-time reward for beating a floor for the first time, most notably a Diamond Hero for beating floor 99. Furthermore, the Infinity Tower provides a daily reward for every floor beaten, regardless of how many times it has been beaten before.

#### Notes on rewards

The Infinity Tower is the single best source for Prana gems in Cosmos Quest. If players complete the Infinity Tower every day, they will have at least 1680 Prana gems after four weeks from the Infinity Tower alone. Elite Orbs received may also contain Prana gems.

Completing all 100 floors in day will provide the following daily rewards:

* 90 Blueprints
* 114.500 Population
* 1 Arena Ticket
* 2 Time Glitches
* 2 Time Anomalies
* 1 Time Rift
* 29 random Silver Materials
* 18 random Gold Materials
* 2 Bronze Equipments
* 2 Silver Equipments
* **1 Gold Equipment**
* **150 Universe Marbles**
* **60 Prana gems**
* 1 Basic Orb
* 1 Superior Orb
* 1 Legendary Orb
* **1 Elite Orb**
Item and resources systems

## Daily Quests

Daily Quests are a feature in Cosmos Quest, in which players can complete individual missions in exchange for rewards.

## Expeditions

Expeditions are a feature in Cosmos Quest, in which players can send Heroes on 1/4/12 hour Expeditions for rewards.

## Hero Unsummoning

Hero unsummoning is a system in Cosmos Quest that allows players to "recycle" their unused heroes in exchange for Prana Gems.

## Login rewards

From Login rewards, players can get a reward daily.

## Projects

Projects are a feature in Cosmos Quest, in which players can collect Population at different intervals.

## Redemption codes

The Redemption code system is used to type in temporary codes in exchange for rewards.

## Shop

The Shop in Cosmos Quest offers in-game microtransactions as well as free Orbs.
Santa Hat

## Effect

### Description

Gives a small chance of obtaining Orbs on expeditions. The greater the rank of the hat, the better orbs obtained.

### Bronze stats

Gives a 0.5% chance of obtaining a Free Orb on expeditions.

### Silver stats

Gives a 0.5% chance of obtaining a Basic Orb on expeditions.

### Gold stats

Gives a 0.5% chance of obtaining a Superior Orb on expeditions.

### Diamond stats

Gives a 1% chance of obtaining a Legendary Orb on expeditions.

### Cosmic stats

Gives a 2% chance of obtaining an Elite Orb on expeditions.

## Items used to upgrade

### Diamond to cosmic

1 Meteorite Shard

The Santa Hat is an **Equip** in Cosmos Quest. Together with the **Heartbeat Radar**, the Santa Hat is one of two Equips that affect rewards received from **Expeditions**.

The Santa Hat was obtainable during the **2019 Christmas event**.

### Strategy

The Santa Hat is arguably the best Equip for a Hero to wear during Expeditions, as the rewards outweigh the rewards provided by the Heartbeat Radar and no other Equip affects Expedition rewards. Because of that it's advisable to always equip Heroes with Santa Hats before going on Expeditions with them.

### Notes

The chances to obtain an **Orb** from the Santa Hat are tripled (3x) for 4-hour Expeditions and sextupled (6x) for 12-hour Expeditions.

Unlike other Expedition rewards, Hero level does not affect the effects of the Santa Hat.
Alliance Market

The Alliance Market is a shop in which **Alliance** members, officers and leaders can spend Loyalty Badges and Onium for various items and upgrades.

The Alliance Market contains the Member Shop, the Officer Shop and the Trading Post.

### Member Shop

The Member Shop contains items available for purchase with Loyalty Badges. The Member Shop is accessible to all members. Items are gradually unlocked by upgrading the Market building with Onium.

### Officer Shop

The Officer Shop contains items available for purchase with Onium. These items can be purchased by Alliance Leaders and Officers and are given to all Alliance members once purchased. Items are gradually unlocked by upgrading the Market building with Onium.

#### List of items and pricing

 Energy Multiplier | 80 Onium
 Population Multiplier | 200 Onium

### Trading Post

The Trading Post provides Alliance members with the option to ask for presents and give presents. Giving presents rewards Loyalty Badges.

Players can ask for a present once every 24 hours and it is recommended to do so whenever possible. Even items of little value, such as Silver Materials, provide Loyalty Badges when gifted.

 Heroes | 5

Note that when requesting Heroes, any Hero received will be level 1, Ascension 1 and of Bronze rarity, regardless of Promotion, Ascension or rarity prior to receiving.
Demolition Man

Ascension 1

Ascension 2

Ascension 3

Ascension 4

Ascension 5

## Skills

### Skill 1

20% atk. An attack that causes its targets' to take 20% of atk in Damage. This skill occurs every turn, regardless of the position of the hero. This skill affects the front line enemy.

### Skill 2

50% atk. An attack that causes the whole team to take 50% of atk in Damage. This skill occurs on every attack of the hero. This skill affects the enemy team.

### Skill 3

70% atk. An attack that causes its targets' to take 70% of atk in Damage. This skill occurs once when the hero dies. This skill affects the front line enemy.

The Demolition Man is a Hero in Cosmos Quest.

### Description

It flings dynamite, even while outside its turn !
Laboratory

The Laboratory allows Alliances to spend Onium to increase attack powers and health in two scenarios; (1) when attacking Titans in the Void Gate and (2) when defending and attacking in Alliance Wars. Each Laboratory level raises the maximum level for every *investigation* by 2.

Investigations include the battle technologies Weapon enhancement, Team tactics and Force-Field generator.

### Team tactics

These upgrades apply to Heroes as well as Alliance Titans.

### Force-Field generator

Because Alliance Titans do not have health, these upgrades do not apply to Titans.
Modern Age

Appears to be based on the Era between 1920 and 2020

Precedes the Information Age and Succeeds the Industrial Age

## Trivia

The Modern Age from 1920 to 2020 witnessed a remarkable transformation of society, marked by profound political, technological, and cultural shifts. The aftermath of World War I saw the Roaring Twenties, a period of social and cultural experimentation, but it was followed by the Great Depression, a global economic crisis. World War II reshaped the world order, leading to the Cold War between the United States and the Soviet Union. The mid-20th century brought about significant advancements in technology, including the development of the atomic bomb, the space race, and the rise of the computer age. The civil rights movement, women's liberation, and anti-war protests were pivotal in challenging societal norms and fostering greater equality. Globalization accelerated in the latter half of the century, with the growth of multinational corporations and the internet revolutionizing communication and commerce. However, this period also witnessed environmental challenges, such as climate change and mass extinction.

## Generators

1. Petrol Furnace. Invented in the 1880s
2. Blue collar workers. Evolves into Computer workers
3. Hydroelectric dam. Invented in 1870s
4. Wind turbines. Invented in 1887
5. Combustion Engine. Invented in 1889. Evolves into Jet engine: invented 1939
Alien Visitors

Alien Visitors appear on the World screen regularly. Players are notified of their presence by a distinct sound as well as an icon of an alien head appearing of the left side of the World screen.

### Mechanics

Alien Visitors will appear somewhere on the World screen. Players may have to scroll up or down to find them. However, pressing the alien head icon on the left side of the World screen will navigate the player to the Alien Visitor.

Once located, Alien Visitors can be pressed for a reward, after which they will quickly disappear into a portal. Within 3 minutes, a new Alien Visitor appear.

### Rewards

Alien Visitors always provide a reward when pressed. The rewards consist of Population, Universe Marbles or Blueprints.

Players can get up 50 Universe Marbles from an Alien Visitor, although rewards decrease for every subsequent reward received. That is until reward values are reset again at midnight GMT.

Pressing 3 Alien Visitors is also one of the Daily Quests and rewards 1 Time Glitch. Its completion is also required for players to claim the daily 50 Universe Marbles reward.

### Notes

Navigating away from the World screen after pressing an Alien Visitor, but before the Alien Visitor has disappeared into its portal, will prevent new Alien Visitors from visiting. Because of that it is recommended to wait for the Alien Visitor to fully disappear before navigating away from the World screen.
Palanquim de Diamante Vermelho

O **Palaquim de Diamante Vermelho** é um cômodo móvel utilizado por Diamante Vermelho. Ele é brevemente usado pela Pérola Vermelha quando foi procurar pela Rubi Estrela.

## Descrição

O Palanquim de Diamante Vermelho é um grande Palanquim construído no fim da Era 1 pelas Gems construtoras e acabou sendo esquecido pelas Gems. Ele só acabou sendo usado na Era 3 quando Diamante Vermelho se lembrou do Palanquim que pediu.

O Palanquim é um objeto móvel bastante rápido e ágil, utilizado muitas vezes para carregar a Diamante Vermelho até os lugares imperiais. No interior do Palanquim, há um trono na qual se senta a Diamante Vermelho. Dentro está emoldurado o antigo símbolo da Era 1.

Embora o Palanquim é utilizado por ela, ela quase nunca o usa de verdade. Raramente utiliza ele nos lugares em que frequenta.
Industrial Age

Era 5 of cosmos quest. Appears to be based on the era from 1750-1920

Succeds the Age of Discovery and precedes the Modern Age

## Trivia

The Industrial Age, which began in the late 18th century and extended into the 19th and 20th centuries, marked a monumental shift in human history. It was characterized by the widespread use of mechanization and steam power, transforming economies from agrarian to industrial. Key innovations like the steam engine, mechanized textile production, and the assembly line revolutionized manufacturing and transportation. This era brought about urbanization on an unprecedented scale, as people flocked to cities in search of work in factories and mills. While it spurred remarkable technological advancements and economic growth, the Industrial Age also gave rise to significant social and environmental challenges, including labor exploitation, pollution, and class disparities. It laid the foundation for the modern industrialized world and set the stage for subsequent waves of technological innovation and societal change.

## Generators

1. Coal Furnace: Invented 1709
2. Factory Workers
3. Electric Dam. Invented late 19th century
4. Wind Pump
5. Improved Steam Engine
Skills

Every hero have 3 skills, and most equips give heroes an additional skill.

A skill is composed by an Effect (what the skill does), a Scope (to whom) and a Trigger (when the skill is activated).

### Effects

#### Attack Up

Adds an extra % attack to the hero’s attack.

#### Armor Up

Adds an extra % of defense (damage reduction) to the hero.

#### Armor Down

The hero receives extra % damage from any source.

#### Cleanse debuffs

Removes all debuffs from the hero/s (debuffs are DoT, ArmorDown, AttackDown…)

#### Cleanse buffs

Removes all buffs from the hero/s (buffs are ArmorUp, AttackUp…)

#### Heal

Heals the health of a hero in a specific percent of their max health up to their max health.

#### DoT

Causes extra damage every turn for a set number of turns (unaffected by Armor).

#### Pierce

Causes damage to next heroes besides the first. Usually every subsequent attack causes less damage, with the current exception of sniper.

### Scopes

#### Self

Affects the hero responsible of the skill

#### Foe

Affects the current front line enemy hero

#### Team

Affects all the ally / enemy team, depending on effect (good effect: ally, bad effect: enemy)

### Triggers

#### On Attack

The skills occur on every attack of the hero. (No trigger icon means On Attack).

#### On Battle Start

The skill occurs when starting the battle, wherever the hero is in the team.

#### On Turn Start

The skill occurs every turn, regardless of the position of the hero (it doesn’t need to be in front).

### Trigger priorities

The following bullet list describes the order of skills that players can expect in a fight.

* Defenders go before attackers.
* Skills that trigger "On Battle Start" trigger before skills with any other trigger type. For example, the Royal Guard's skill 2 (+30% atk buff on battle start) triggers before its skill 1 (dispel debuffs every turn (On Turn Start)).
* If multiple Heroes have skills that trigger "On Battle Start", the Hero closest to the front line goes first, 2nd closest goes 2nd and so on.
* If a single Hero has multiple skills of the same trigger type, Skill 1 will go before Skill 2, which will go before Skill 3. For example, the Brigand's skill 1 (deal damage to front enemy on battle start) triggers before its 2nd skill (+5% atk buff on battle start), which triggers before its 3rd skill (deal damage to enemy team on battle start). In this context, Equipments are considered "Skill 4", which is why a Serrated Blade equipped to a Brigand will trigger after the Brigand's third skill (deal damage to the enemy team on battle start). That is also the reason why an Undying Device on an Orb Summoner will trigger after the Orb Summoner's Skill 2 (+50% damage taken debuff "On Death") triggers.
* Skills that trigger "On Turn Start" trigger after skills that trigger "On battle start" but before any other skills.
* Skills that trigger "On Attack" trigger after skills that trigger "On Turn Start" but before skills that trigger "On 2nd Attack", which trigger before skills that trigger "On 3rd Attack".
* Poison damage is calculated after the above mentioned trigger types have triggered.
Redemption codes

Introduced with patch 2.1.0 was the Redemption code system, in which players can type in specific codes to receive rewards. Redemption codes are made available by the developers, who will publish them on the official Cosmos Quest Facebook site.

To use Redemption codes, press the "REDEEM CODE" button under Shop > Special Offers.
Tier List

The following tier lists may be somewhat subjective and are heavily influenced by the current meta. The tier lists reflect max rarity/level, i.e. Cosmic 100 Heroes and Cosmic Equipments.

## Equipment Tier List (work in progress)

Holy Grail
Undying Device
Serrated Blade
Stun Gun
Energy Six-Shooter
Gold Paliatite
Carnage Bomb
 A
The Helmet
Energy Pistol
Leprechaun's Medkit
Bionic Arm
Snake Venom

### Notes

* In the table above, Equipments with a Premium equivalent have been placed one tier below their Premium equivalent.
* Heartbeat Radar is D tier because Santa Hat will always be the preferred choice.