Guilds

The guilds in Evacrest were originally founded and formed by the two parties which accompanied the Legendary Knight and Demon Lord. Their intents were to instill their ideals upon Evacrest and combat one another. A thousand years later in the present, however, their rivalry faintly persists with how different each of their ideals are. Today, both Guilds remain as friendly rivals, the span of a thousand years have reduced their rivalry from violence and war to working together to keep the peace of Evacrest. Some members and Evacrestians are more traditional and set in their belief of ‘taking sides’.
The King of Plutonia, the largest Kingdom in Evacrest, is said to have approved of both guilds and willingly allowed both guilds to have authoritative freedom so long as no trouble is brought to the many other Kingdoms; that of which, may or may not have a problem with the existence of these two factions.

So why join a guild?

Why not? Heroes and Villains alike have sprouted from both guilds. You could be presented with opportunities you never thought you'd be able to find elsewhere. The only thing separating a personal Hero and Villain is who you sympathize with. Resources and accommodations would be provided and funded by your guild, it would make things far more interesting and beneficial for those who wish to travel with ease. **In return, you are asked to complete Guild missions/raids and events.**

Think of the money! The fame! The guild rep points!

So?

What kind of Story will you write?

## Phericio

Protectors of the day, the guild of Phericio was founded by a group of highly skilled and just nomads who travelled alongside the Princess Knight a thousand years ago. The guild was formed and approved by the many Kingdoms of Evacrest, as the guild members are thought to be valiant knights ready to serve and protect the peace. They are the guards you rely on, the ones you look for in your time of need!! People of all races are allowed to apply for the guild but only a select few are chosen and blessed with both guild titles and guild perks.

Guild members are required to have a tattoo of the emblem infused with magic on a certain part of their body. It doesn't matter where, as long as you're comfortable flashing it when needed. Please keep it PG-16. The tattoo is often given to those who've pledged loyalty and are proven to be trustworthy. People often address the tattoo as ‘Her Majesty's Blessing’. The tattoo cannot be easily removed as it has magical properties. However it's not impossible through certain means.

### Guild Tattoo

* Guild Masters are required to have the edges of their tattoos lined in white gold whereas Veterans, high ranked officials, and members who have proven themselves worthy will have their tattoos lined in warm gold. It is an immense honour with plenty of perks worth mentioning.
* The tattoos will always share the shape of the Pherician Emblem, but may come in colour, may be void of colour (linework), completely filled in with matte black, browns, or grays to better fit your aesthetic. **If it is not visible on your Character Application, please include where it is in the Trivia!**

## Centheria

The Demon Lord's loyal dark knights are said to have founded the guild with their hearts full of grief. To them, the Lord was an irreplaceable comrade. To hear the townsfolk speak ill of his name only infuriated them. It was misinformation. Was it not him who freed their lives of potentially horrible destinies? The guild, despite its history and misconceptions, is highly revered and seen as an elite force, they do good only when they think it's right. Easily neck and neck with Phericio. Though the way things are handled may be unorthodox, people of all races are allowed to apply for the guild but only a select few are chosen and blessed with both a guild title and guild perks.

Guild members are required to have a gem infused with magic marked in the middle of their forehead. The small gemstone is often given to those who've pledged loyalty and are proven to be trustworthy. People often address the gem as His Highness' Curse. The gem cannot be removed as it has magical properties. However it's not impossible through certain means. It can be easily hidden with one’s hair or with a hat for convenience's sake.

The Guild Master's Gem is said to be hidden for it glows an eerie crimson with pressure enough to paralyse the unprepared. Veterans, high ranked officials, and members who have proven themselves worthy have pure silver gems whereas regular members are dotted with an obsidian black gemstone.

### Guild Gemstone

* The Guild Master's Gem is said to be hidden for it glows an eerie crimson with pressure enough to paralyse the unprepared. Veterans, high ranked officials, and members who have proven themselves worthy have pure silver gems whereas regular members are dotted with an obsidian black gemstone.
* These Gemstones may temporarily ‘disappear’ while the individual is asleep or when the individual is purposefully relaxing to allow a comfortable rest. Go to your branch guild today to patch in this change!
* The gemstone can come in various BASIC shapes. (circular, square, triangle, oval, teardrops). **The most common and the default design is the ‘four point diamond’.****If it is not visible on your Character Application, please include it’s behind your character’s hair/headgear in the Trivia!**

## Guild Perks

### Starting Guild Perks

Guild Perks will unlock for **INDIVIDUAL** Characters who have reaches that Rank. **For example,**if you have a Rank 13 Primary Character, you unlock all the Perks [Blessing/Curse, Skeleton Retainer, Mentor, Alter Ego Glamour] because they’re Rank 13. However, if your Secondary Playable Character (Not NPC!) is only rank 12, they will not be able to access the Rank 13 perk.

#### Phericio & Centheria [Respected Status (IC)]

This is status among townsfolk, bandits, and monsters alike. You are respected and recognized by people; often given special treatment for being a guild member alone. Depending on your rank, people will look up to you and/or look for you for help.

### Guild Specific Perks

#### Phericio

[RANK 3 Unlock] Her Majesty's Blessing

The tattoo serves as a summoning circle attuned to only you! Your weapon may be summoned from magically activating your tattoo. A string of light can be pulled from your tattoo which materializes into your weapon. Remember to activate it again when storing your weapon. or you'd just stab yourself.

* **Note:** If under clothing, the tattoo will light up through any armour. Weapons may phase through clothing/armour before they have materialized.
* **Note: You gain the tattoo when joining the guild, you must have it on your application when applying! You just can't use it until Rank 3.**

#### Centheria

[RANK 3 Unlock] His Highness' Curse

The gem serves as an inventory space attuned only to you! It allows you to project a small pocket or ‘inventory’ space in front of your eyes. You may store 1-3 small items in your gem inventory. Don't try to fit a piano in there, it won't work.

* **Note:** If under clothing, the gem will light up through any armour. Items may phase through as a projection until it is 'pulled out' of one's inventory.**\*\***
* **Note: You gain the gem when joining the guild, you must have it on your application when applying! You just can't use it until Rank 3.**

## Regular Guild Perks

#### [RANK 7 Unlock] Mentor

**Note: The IC perk and the OOC perk does not entirely correlate with each other. The IC perk unlocks possible prompts for your character to take on a higher authority in your RPs, while the OOC perk will function as a way for you to make a Secondary Character without having to start all over again from Rank 1.**

**IC Perk:** You sure are getting up there in the ranks, huh? Well, we have just the thing for you! More responsibility! Yep! Your Character will be tasked (IC) to either train, look after, or distribute quests for new recruits. Yes, you’ve come far enough to take newbies under your wing and be in charge! (Senpai!)

**OOC** Perk: If you wish to make a second/another PLAYABLE Character and not an NPC, your Secondary/New Playable Character will be HALF of your [**Mentor**] Character’s current rank with HALF the Guild Rep as well.

**For example,** if your first PQ character reaches Rank 20 and then you decide to make a Secondary Character, your Secondary Character will be Rank 10. If you choose to make a Secondary Playable Character while your Primary character is Rank 7, your Secondary Character will be Rank 3 with an extra Evacrest Fragment as compensation- as a way to evenly split the odd number rank. Uneven Guild Rep will be rounded up. (i.e. 31 Guild Rep divided in half is 15.5, which will be rounded up to 16 instead.) This does not mean your Primary Character’s Rank and Guild Rep are lost or demoted, this only means your Secondary Character will not be subjected to starting all over again from Rank 1. This works in reverse as well. If your Secondary Playable Character is Rank 7 and above, and you decide to kill off or replace your Primary Character, your NEW Primary Character will receive half of your Secondary’s Rank & Rep because your Secondary Character earns the [**Mentor**] perk at Rank 7!

**In addition, if your Secondary/New Playable Character is approved into the group, you will receive double Evacrest Fragments for every Quest or Event reward to help your Primary and Secondary Characters’ growth to be balanced. (Though who you want to pump those fragments into is up to you). Guild Rep will be automatically distributed in full to both Primary and Secondary OCs upon a quest's completion. You will not receive this Evacrest Fragment bonus without Two Playable Characters.**

* **Note:** Your Primary Character Ranking up is separate and will not Rank your Secondary OC up as well and vice versa.
* **Note:** Your Secondary/New Character must be approved and officially accepted into the group in order for the ‘Double Evacrest Fragment’ perk to take effect. All Characters will share an inventory in the vault as it is YOUR inventory.
* **Note:** The [**Mentor**] Perk applies to Playable (Primary and Secondary) Characters ONLY. There is no way for NPCs to gain rank. If members wish to switch an NPC to an AVAILABLE Playable Character Slot, [**Mentor**] will go into effect providing the sole PC they have, has the perk. However, if members wish to switch an NPC and Playable Character around, it will be a full Rank and Rep transfer from that PC to the NPC.
* **Please Read the [How To Join Page] for more information regarding NPC and Secondary creation! Please NOTE THE GROUP if you have any further concerns! Or you may reach us at the #help-desk!**

#### [RANK 9 Unlock] Skeleton Retainer

No one asked for it! Absolutely no one! And yet, you get your very own Skeleton Retainer! You have Conductor R.D. to thank for so graciously providing a Skeleton service. These Skeleton Golems do not belong to you, but you may put in a request through your Guild’s Holo-Screen for the nearest Guild Sanctioned Skeleton to come running with anything you need! (If they are nearby). How do you access a ‘holo-screen’? Simple! Activate your Tattoo or Gemstone with your magic and a ‘magic holographic projection screen’ will appear in front of you!

These Skeletons can bring you refreshments, snacks, weapons, your belongings. They can hold onto your things, help you carry and put away your luggage, help you guide your horse away, anything! **You can make them do anything useful that’s not inherently awful or combat related!**

* **Note:** Skeletons may vary in shape and size. Some skeletons are crunchier than others. **Yes, their bones are indeed, crunchy.**
* **Note:** You may only call upon the power of these skeletons twice a day with a Singular (Goal) each time. There are some places the skeleton(s) may not be able to reach, this will only make them walk around in circles for fifteen minutes before leaving.
* **Note:** Any permanent damage to these skeletons will result in a pricey fine based on your Guild Income. (IC and not OOC, we will not fine you for real, your vault will be left untouched.)

#### [RANK 13 Unlock] Alter Ego Glamour

Designed by the famous ‘Baduls Hedus’ of Valkaia, Fashion Designer and surprisingly, a magitech developer, the ‘Alter Ego Glamour’ was developed as a prototype for better disguises during short Guild Recon Missions. This command spell, once imbued to one’s Tattoo or Gemstone, would allow the individual to take on an ‘Alter Ego’. An appearance which does not resemble their own. With a touch and a sprinkle of intent onto your tattoo or gemstone, you will be immersed from top to bottom in a layer of magic, immediately transforming you into your Alter Ego!

* **Note**: This is a disguise tool! What is your Character’s ‘Alter Ego’? You may fill in an ‘Alter Ego’ Meme (Coming Soon!). An ‘Alter Ego’ may be subjected to change at will or at any time. No [**Appearance Edit**] from the shop required. The general rule is, **you can EDIT things about yourself to be different, but you cannot remove any appendages or parts of yourself. The whole point is to make yourself unrecognizable but still functional.**
**Example**: You cannot go from a winged Valthos to a non-winged Valthos. But you can change the appearance of your wings! Your tail will still be there, but you can change how your tail looks. As an Ailluin, your plants will remain in place wherever they are, but you may add to it or change how it looks. Your gemstone/tattoo will remain on you at all costs.
* **What you can edit:** Clothing, Hair Colour, Hair Length and Style, Eye Colour, Facial Features, Scars, Tattoos.
* **What you cannot edit:** Height, Weight, Build, Skintone
* **Alter Egos are completely functional with interactive feel. It’s a tangible illusion which only lasts for an hour. After it is used, it goes into a full two day cooldown. (In any official RP, the timeout for this will be dictated by Mods, but it is up to you in personal RPs.)**

## Guild Ranking & Status

#### ♕ Guildmaster ♕

{Title Unobtainable}

Revered if not Respected, the Guildmaster has the final say on a lot of Guild-related issues. Though they might have full authoritative power, Guild Leaders are often looked at with expectations to accommodate everyone and listen to third party opinions before directly making an important decision. They work alongside Plutonian royalty and those in power within other kingdoms. They're the ones organizing everything from ties with other kingdoms, clashes of interests, and funding. Not to mention, the Guild Leaders are intellectual as they are strong.

#### ♔ Veterans ♔

 {LOCKED; Limited}

Requirements: ??? quests completed & Consent & Prominent Main Story Involvement.
Veterans are those outstanding enough to be selected, their actions and decisions have brought the guild and their peers fortune. Their hard work and devotion will finally be rewarded and noticed by both their guildmates and leader.

OOC: Veterans are allowed/expected to pitch and moderate their own mini group events. Members may host their own group rps and mini events but those held by Veterans and approved by the Admins of the group may allow for Material and larger Gold bonuses. Secrecy is expected. You will not be able to disclose certain OOC things to those beneath your rank.

IC: Congratulations! You've made it into the big leagues. You're allowed into restricted areas you weren't allowed to enter before, and you may attend meetings involving the Guildmaster(s). Veteran Quests and Bonuses will be open to you. Who knows what's in store for a big-shot like you.

#### ♣ Senior Officer ♣

{Title Obtainable}
Requirements: RANK 15+

Senior Officers, role models, you name it. They've been devoted and diligent to their cause. Senior Officers are expected to lead Parties and Units, expected to take charge when no one higher up is able to.

Finally, it's the promotion you've been waiting for! You won't have to be bossed around too much any longer. Whether its choosing to be excluded from training drills, choosing to lead, or helping your Veterans with grunt work, you're finally there. This is where most people peak!

OOC+IC: You are now able to enter certain restricted areas. You aren't an expendable soldier, so expect higher expectations and the watchful eyes of your Guild Leader/Veterans. You might just be due for another promotion in the future. Senior Officer + Veteran exclusive decisions may be open to you in future quests/events.

#### ♠ Officer ♠

{Title Obtainable}
Requirements: RANK 9 +

Hard work pays off. From participation and through such tenacity, you're awarded with a slight bit of authority. You can boss those within the lower ranks around a little, hehe. Do be responsible. Sentry + Officer exclusive decisions may be open to you in future quests/events

#### ♥ Sentry ♥

{Title Obtainable}
Requirements: RANK 3 +

You're starting to get a little stronger... Your good deeds do not go unnoticed. People are starting to either warm up to you, acknowledge your strength, or both!

#### ♦ Recruit ♦

{Default Title}

This is the title everyone starts out as. Congratulations! You've been accepted into the guild.

#### ✂ Pawn ✂

{Title Obtainable; Limited}

**Requirements:** Make an NPC from the [**Occultist**] Path

Pawns on a chessboard for a greater cause. Some of you are criminals, some of you are civilians.

#### Demotion

 {Locked}

"You may be forgiven, but your actions will not be forgotten."

Demotion will only be a possibility the higher up in the ranks you are. The more power and responsibility you have, the easier it is to lose it. Mistakes happen, and simple mistakes will be overlooked.

OOC: Decency, tact, and kindness is expected of people within the group. There will be no demotion unless there is a legitimate reason to demote someone. Please refer to the Rules, FAQ and a **Future Veteran's Page** for more information regarding Demotion.

## Switching Guilds

Yes, it is entirely possible to switch guilds. Please refer to the Shop for more details. A 'Relic of Change' will be required for your character to switch alliances. Be warned that there may be penalties involving switching sides.
Most likely a Perk penalty. You might also receive a permanent status effect. Note that you can only switch your alliance once.

Your rank, materials, money, etc will transfer over unless you choose against it for an IC reason.