262.0

**Released** - July 14, 2017

* TheCenter and PGMs now use TheIsland's alpha spawner arrays.
* TheCenter lightning light flashes now stop after it has rained!
* New Achievement: TheCenter Guardians Achievement for defeating its bosses
* Dragon boss no longer present on TheCenter
* Center Boss damage reduced by 33% versus TheIsland bosses
* Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty.
* Primitive+: Pachyrhino and Lystro are now tameable with Bug Repellant and Rare Flowers respectively
* Primitive+: Primitve pick axe and torch should now persist after logging out
* Primitive+: Battle Axe and Viking Axe blueprints now work in the grindstone
* Primitive+: Crash fix for flying over an Explorer Note.
* [Console] No longer crash if generating a PGM after loading TheIsland.
* Improved TheCenter Lava
* Troodon food has increased
* Sounds have been added to the UI Radial Menu
* The implant has been locked to the first slot of inventories
* Leeches have been added to the Swamp Cave
* Significantly reduced the number of Arthros in Swamp Cave
* Improved MoveTo attack trace, should be easier to select smaller targets now.
* When teleporting to player pos via tether, the teleportee now gains a +2 z offset
* Stonepick Melee attacking while running no longer stops the run toggle on controller
* Volume of crouch-prone in-out increased by 45%
* [Console] PGM no longer ooms after initial generation
* New commands to see where Dinos are when hibernated, as well as teleport to the nearest hibernated creature. "cheat hiwarp raptor\_character\_bp\_c" and "cheat hibernationreport raptor\_character\_bp\_c"
* Fixed a potential lighting issue when leaving the Broodmother Arena
* Fixed some super-bright water reflections
* Increased the capsule size of Pteranodon to make sure it can't fit thru player sized door frames
* Fixed character creation screen cursor not displaying in Primitive+
* Improved Troodon low-poly
* TheCenter now has Obelisk amb sounds ala TheIsland
* No longer missing the option to delete individual player dedicated saves for maps
* Placement Rotation indicator now appears with controller
* Fixed a case where Right Trigger would punch forever
* Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM)
* Correctly focusing on engrams when tabbing between Engram and Inventory UI
* A whole bunch of split-screen bugs were resolved!
* Fixed a case where the UI would focus drop all after placing an item into the quick slot
* Fixed a fog of war exploit in SP
* Fixed ATV not saving
* R. and SG. commands no longer work in console shipping environments
* ATV: RB should toggle first person as when riding a dino, RT should honk horn
* Fixed a case where Megalania couldn't climb Destructible Rocks -- perhaps just on console?
* FPV hands now enter a special 'dragging' anim pose when dragging a body
* When there are no additional element items to load into the weapon, Tek Rifle icon text should say "0%" (or whatever %), not "0% +"
* Torches on dino saddles now scare away Troodons.
* Fixed a case where Corpse Locator did not work reliably while underwater.
* Fixed an issue where certain engrams weren't learnable (e.g The Campfire)
* Removed difficulty strings from PGM spawn points
* Fixed a case where Extended H player hud label for tribes would be cut off
* 25 more element to build Tek Generator
* Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins
* Slightly louder & farther atten human death sound
* We now display dino entry icon next to "you have tamed" notification
* Reduced Dolphin tamed run speed by 15%
* Fixed an issue with low quality Beaver Dams
* Night Vision Goggles drain 20% slower (last longer)
* Tek Rifle and Explosives damage foliage
* Increase Explorer Note unlocked volume by 5%
* No longer play time transitions when the player has no pawn.
* Added special corner icon on "skin" items to tell them apart from regular items.
* Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out.
* Fixed a case where remote inventories were not transferring to the appropriate folder.
* Gigas are no longer able to gather wood by eating snow trees in the snow biome.
* Fixed Cave spawns on TheCenter
* Accessing a Bee Hive no longer provides health
* LT and RT Functionality swapped for Painting
* Boss Arena teleporter pads and obelisk pads are correctly colourized.
* Obelisk laser beam is now aligned with the terminal center.
* Sand looks darker, wetter, and shinier where appropriate (more for console)
* Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go
* Cave lighting improved on Carno Island
* Tek Jepack superboost ("takeoff") sound has been changed to make it sound more like a jetpack
* Removed the drop shadow from the right hud icons
* Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog
* Changed title on "Tame Groups" panel to "Tame Ordering Groups" and will now display an asterisk next to the active groups button label text
* Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad
* Fixed case where some loading tips would be cut off.
* Tribe Log increased on Console
* Now buttons which are selected appear brighter on the Main Menu's Help menu.
* Engram label texts are not modulating by the UI panel alpha (thus aren't fading out with the rest of the UI)
* When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you "Create New Survivor" saying "Warning: This will destroy your previous Survivor, are you sure you wish to proceed?"
* Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter
* Center burned tree LODs have been improved
* Improved LODs for various trees, twigs, branches, stumps, etc.
* Fixed a case where female face texture may have been lower rez (perhaps console only?)
* The level up animation on the Mammoth no longer causes the player to become a gymnast.
* Dolphins don't spawn in underwater caves
* Fixed a case where the Alpha Buff wouldn't display on underwater creatures.
* Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep.
* Tapejara Tek Saddle now has a torch socket
* Made sure TheCenter prevents flyers in its key caves
* Eliminated any bigfoot ground shakes
* TheCenter now has combat biome appropriate music (ala TheIsland)
* TheCenter now has wind and ambience SFX in the boss area
* Wild beehives are no longer affected by the StructureResistanceMultiplier
* Yuty now has a faster rotation rate when in melee attack range (see the Rex)
* TekCave Purlovias now have a 65% chance to be underground (previously was 50%)
* Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it's found you.
* After Alpha Ascension, you should have access to the Rex Bionic Costume. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Costume.
* Wyverns should now teleport to the Manticore Arena.
* Female now have a status suffocation-enter and suffocation-leave sounds
* Boss Arena Cooldowns are eliminated in Single Player
* There is now a "This Weapon Can't be Used Here" prevention volume HUD notification in appropriate areas (e.g boss arenas)
* There is now a 25% chance of fog with any rain!
* More Eels, Trilobites, and Eurypterids in underwater overworld
* Decreased implant open/close volume by 20%
* Reduced Slingshot fire vol by 10%
* Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there.
* Removed non-iceberg Kairuku spawns on TheIsland
* Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6
* Baby Wyverns no longer consume too much milk.
* Analog stick panning of 3D Painting Preview is no longer step-based (for precision)
* Fixed case where Gorilla LOD would be on low/fur would vanish from a distance.
* Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players.
* Gorilla Boss punch sounds adjusted.
* Pegomastax attack SFX are no longer vicious sounding.
* ORP Dinos should no longer have AI's and thus not be particularly useful in boss fight.
* Fixed a case where TheCenter would have no atmospheric fog.
* SP no longer has a massive slowdown until respawning when suiciding
* Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing 'N' on keyboard control
* Hesperornis no longer teleports/pops back up to the surface after diving.
* Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!)
* TheCenter Night has been made darker
* SP: Hair grows 20% slower
* Transfer-all sound increased by 33%
* Minimum draw distance increased by 10%
* If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that <NAME> is dead.
* Dragon Player spawn adjusted slightly
* Fixed a case where Wandering Fish would cluster in corner
* FPS no longer dips when you painting yourself
* All HUB UI will be auto-closed when there is no player character (Previously Explorer Note UI that was opened would persist through respawns)