Bedroom

ONLY USE 16:9 ASPECT RATIO FOR IMAGES IN THE GAME; GATHER EVERY SINGLE POSSIBLE EVENT THE CHARACTERS PROVIDE WITHIN

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**Bedroom** • Living Room • Office • Basement • Attic

**Bedroom Navigation**

**Overview**
History
Gallery
Strategies
Trivia

Bedroom

Memory Number:
1

Location:
Nick Cawthon's bedroom

Player Character:
Nick Cawthon

Enemies:
Ignited FreddyIgnited BonnieIgnited ChicaIgnited Foxy

Level Goal:
Survive against The IgnitedRetain sanity levels and prevent Ignited Golden Freddy/Shadow Ignited Freddy from killing the player

Location Status:
Reconstructed

**Bedroom** is the first and introductory memory in *The Joy of Creation: Story Mode*. In this memory, the player controls a young Nick Cawthon and is forced to fend off The Ignited.
At the end of the memory, the player receives their first newspaper.
In this memory:
* Ignited Freddy is the main antagonist;
* Ignited Foxy is the secondary antagonist;
* Ignited Bonnie is the tertiary antagonist;
* Ignited Chica is the quaternary antagonist.

**Appearance & Room Infrastructure**

On the bottom left corner of the bedroom is Nick Cawthon's crib, and in the far area of that is a desk supporting an interactive lamp.
To the left of the crib is a window with interactive curtains that extends beyond the length of the crib itself.
Around a distance from the crib and window are two doorways, one leading out into the hallway outside and one leading into a closet of ambiguous contents.

Cutscenes
**Prologue**
The scene fades from black and pictures the point of perspective of an adult man named Nick, who is approaching a country house of his family in a dark stormy weather.

**Nick:** *"Hmm... You really haven't changed one bit, have you? Wow...*
The individual hears his mobile phone buzzing. He picks it up out of his pocket and looks at the screen.

**Nick:** *Hmm? Tobias?"*
He accepts the call and holds the phone up to himself. The speaker makes only a minor statement.

**Tobias:** *"Hey, Nick. The house. It's yours."*
**Nick:** *"Finally, after so long! Thanks, man!*
He then disables reception and stores his phone again. He proceeds to enter the house, albeit hesitantly.

*It's been...years...decades, at least, since I've been inside this house. I lived here when I was just a kid, with my family... My mom.. My siblings... My, uh...my dad. I received a call from Tobias telling me that they were finally ready with the repairs this morning. Took them long enough... Heh. It's funny. Even after what happened, and all that time away from home, it's looks just like I remembered it to be. Was my memory that precise...? Urgh, of course, things like the furniture and photos aren't here anymore, but...hey, can't blame anybody for that, heh-heh...*
Nick sighs, solemnly.

*Right, right... I guess I'd better use that memory for something useful. I don't have the full story, nor do I know why it happened...but... I can tell you how it started. Everything else is up to you to figure out. This is the story the night I lost my home...my childhood...and almost my family. When Five Nights at Freddy's, just - ended."*
The screen abruptly ends to black.

**Opening Cutscenes**
**Cutscene 1**
The scene switches to the first-person perspective of a man waking up, deciding to stay silent until he is overcome by pressure from a long time ago.

**Scott the Anonymous man:** *"Where was he? Where did you see him?"*
**Nick (child):** *"There! There, Dad! Next to the door!"*
The Anonymous man approaches the individual, armed with a flashlight in self-defense.

**Scott the Anonymous man:** *"Uh, hello? What are you doing in our house?"*
The individual remains silent.

**Nick (child):** *"Dad? Is the stranger okay?"*
**Scott the Anonymous man:** *"Yes, yes, he's okay, don't worry. He just seems, uh...c-confused? Uh, ex-excuse me, sir, can you, tell me your name?*
He continues to hold his silence, making the family skeptical. The father sighs immediately, agitated by the lack of context.

**Scott the Anonymous man:** *Look man, if you won't talk, I'm calling the police, you can't just - barge into someone's house like this! A-Are you* hurt? Do you need any help!?"
An Anonymous woman enters the scene, inquisitive as to what's currently happening.

**Val the Anonymous woman:** *"Honey, what's going on?"*
**Scott the Anonymous man:** *"I don't know, but this man suddenly appears in our house, Nick..."*
The man's words have the higher frequencies cut out as the man from his point of view gradually has his consciousness overpowered, blurring his entire perception. Clenching his fists down, he powers himself up and expels information.

**Michael:** ***"MICHAEL!!!"***
**Scott the Anonymous man:** *"Wh...What?"*
**Michael:** *"I, uh, I mean, I, uh, um, my name, I-It's Michael. I'm, Michael, I, uh, I-- You asked me that, b-before, uhm..."*
**Nick (child):** *"Daddy, Michael kind of sounds like you!"*
**Val the Anonymous woman:** *"E-Excuse me. (Chuckles) Just what are you doing in our house? The Sun's about to go down, I...don't think you should be here..."*
**Scott the Anonymous man:** *"Yeah, I was just sayin' that, you, uh... Y-You l-- You look a little bit, roughed-up. What happened to you?"*
**Michael:** *"I, uh, I-I-I-I don't know, I...can't remember. And I'm sorry, b-but I just don't know."*
**Nick (child):** *"Michael should get up! The floor is bad... Daddy, can we help Michael? Nighttime has come and it would be bad to leave him outside..."*
**Scott the Anonymous man:** *"Um... I-I mean, I guess...? Can you - stand?"*
**Michael:** *"Uh... Uh, I think so, a-a bit, I just feel a bit...um, dizzy! Y-Yes, dizzy."*
**Scott the Anonymous man:** *"Come on, man, let me help you up.*
Scott assists Michael, approaching him and then extending a hand to offer his service before the screen fades to black.

**Cutscene 2**
In cutscene two, we have Nick narrating over how after Michael was put into the guest room he never spoke to him after that, and at the very least didn't think he looked dangerous. But then he remembers the "night of the storm" and states that there was one other time he had spoken to Michael, referring to the tutorial of the memory that happens at the beginning of the memory.

**Nick (adult):** *"After that, dad carried the stranger to our guest room. He thanked me for convincing my parents to let him rest at our house for a night. Or at least, while he collected his thoughts. After that, mom put me in bed. I can’t remember much about Michael, but I knew he wasn’t a bad* person... *Or, at least he didn’t look, you know,* dangerous. *I was young, so I guess I just didn’t* know *any better, certainly didn’t know what a* burglar *was, that's for sure. ..Um... not that I was* implying *he was, I never talked to him* again *after that. Well, except for when the storm happened. That’s when I woke up on my bed,* and I saw them."
**Phone Call**
**Michael:** "Hello, uhh, h-hello, hello? Uh, N-Nick? Uh, hey, little Nicky, it's me, Michael! A-And hey, don't say anything back to me, okay? There are monsters around that'll hear you if you do. Now, don't be scared, Nick, just listen to me and we can defeat those monsters, alright? Okay, so, these monsters might look, umm...*surreal*... D-Don't look at them too long, or you'll feel *weird* and...see creepy things! When you do, turn on your desk lamp, next to your bed; you'll feel safe there... But the more stare at the scary monsters, the worse you'll feel...
Um, uh, oh, umm-- Okay, first things first, uh, *Freddy*, uh, the fuzzy brown bear... Uh, he's at the window, Nick, uh, he'll peek inside. Close your curtains and *keep them closed* until you hear him leave, or else, he'll get inside...
Uhh, then there's *Bonnie*, the, uh, ill-tempered, big purple bunny. Uh, keep an eye on your door, he'll be there... Uhh, he's not shy *at all*, uh, he will knock on the door to let you *know* he's there. [But] once he opens the door, shut off the lights as fast as you can, Nicky...! He can't *see you well* in the dark, and, he'll leave, uh, *oh*, but make sure you're sitting down when you do that, alright? Uh...
Okay, then there's the *chicken*, umm, that one's a little bit weird, umm... Check the closets often...! Uh, if she's peeking through, make sure to *disable* the lights, uh, she doesn't want to be seen but *ignoring* her doesn't help either; if she *does* catch you with the lights on, she'll *scare you* and *stun* you. Look, I-I know this is a *lot* to take in, little Nicky, okay? Just-just, listen carefully and *try* to remember it all, *please*. Okay?
Alright, last is *Foxy*... Uh, he'll be right beneath your bed, Nick; and you'll hear *scraping* from the bottom of the crib when he's there. Uh, be watchful if you see his hook on the back of his bed, because soon enough, he'll be right there *next* to the bed... Uh, *don't* look *directly at him*, Nick. Instead, pretend to sleep... Alright, just pretend to sleep, yeah, just lie down without moving too much, look up, and close your eyes... Uh, Foxy sees eyes as if they're...*big, bright spotlights*, okay so, if you pretend to *sleep*; he won't know you're *there* anymore. But *don't open them* until you *know* he's gone, okay...?
Okay, uh, so to recap, um... *Freddy* is at the window, so if you see him peeking, close the curtains until he's gone; uh, Bonnie will knock on the door, and open it afterwards, uh, disable the lights and sit down until he leaves. *Chica* will try to stun you by scaring you, so if you see her peeking through the closet, shut off the lights and *don't* pretend to sleep, she'll think you're gone...and Foxy, will appear under your crib and move upwards, so when he's next to your bed, pretend to sleep until you hear him leave... Alright, you got all that? Alright, good, uh, listen, I have to go, little buddy, just *hang* in there, oh, they'll leave at 6 AM, I'm *sure* of it. Y-You can do this..."
**Gameplay**
The player can turn the lamp on and off, as well as sit in their crib and sleep. They can also close the curtains to ward off Ignited Freddy.
The player must also manage their sanity level. The player can check their current Sanity by glancing at the device on the wall next to the main door, which starts out **green**, but goes to **yellow**, then **orange**, and finally **red**, as Sanity decreases. Sanity maintains while looking directly at the lamp, and decreases by looking directly at the animatronics or sleeping unnecessarily. *The player cannot regain any lost sanity.* It is suggested that the player spends any downtime looking at the lamp, and should only be keeping their eyes on the lamp or the curtain. However, at around 5 A.M., the player's sanity will be reduced to the **red** state, and looking at the lamp will not bring the player back up from this state. This reflects the other memories, where an "insanity mode" activates at 5 A.M.

When the player's sanity is **orange** or lower, their vision will start to desaturate (black & white), become distorted, hear deep unsettling noises and hear high pitched ringing. They will also start to shake. The player will also start to hallucinate shadow animatronics in their bedroom, *where the most common case is the hallucination of seeing Ignited Golden Freddy right in your point of view.* These do not cause any harm but can be quite distracting to the player. Rarely, when the player's sanity remains in the **red** condition for too long without Ignited Golden Freddy taking the opportunity to kill Nick Cawthon, Shadow Ignited Freddy can jumpscare the player and end the level.

***Events***

**Ignited Freddy**
Ignited Freddy can attack as early as 12 A.M and is the most aggressive of The Ignited. He has three phases. In the first phase, he will barely be seen at all, during which his shoulder area sticks out in the bottom left side of the window. In the second phase, he will knock once on the window, signaling that he is about to begin his attack and the right side of his body is visible. In the third phase, he will be looking through the window at the player and growl. When he is in this position, the player must hold the curtains closed until they hear the growl again. Delaying or neglecting to do so will cause Ignited Freddy to enter the room and attack a few seconds later. Ignited Freddy will not enter his third phase if Ignited Bonnie has just opened the door. Once the window is open and he is inside, he resides on the opposite side of the crib until he jumpscares the player, either by waiting or by looking at him.

**Ignited Bonnie**
Ignited Bonnie will start attacking around 1 A.M. but can start as early as 12 A.M. by making his presence known before anyone else. He will knock on the player's door three times in a row. Upon the third knock, the player must quickly turn the lights off and sit in the crib before Ignited Bonnie opens the door. Failure to do so will result in Ignited Bonnie rushing into the room and jumpscaring the player. Ignited Bonnie will not finish knocking if Ignited Freddy is in his third phase. Sometimes Ignited Bonnie can attempt to trick the player by knocking twice, but not opening the door.
Once the level begins, the first remnant of activity audible to the player is Ignited Bonnie first knocking on the player's door, as opposed to Ignited Freddy knocking on the window first.

**Ignited Chica**
Ignited Chica will start attacking at 1 A.M., right after Ignited Freddy has attacked the player twice. She emerges from the closet. The noise signaling her attack is much quieter than Ignited Bonnie's, but the player can hear the closet doors creak open if they listen carefully. When she peeks out of the closet, the player must quickly turn off the lights and **not** pretend to sleep. If either of these two requirements are not met, Ignited Chica will jumpscare the player, stunning them and rendering them helpless for a few seconds. If the player's sanity is **red**, Ignited Chica's jumpscare will instead kill them.

**Ignited Foxy**
Ignited Foxy will start attacking at 2 A.M., right after Ignited Freddy has attacked the player twice, and Ignited Bonnie, and Ignited Chica have attacked the player once. He is underneath the player's crib and will make scraping noises to warn of his attack. When the player sees Ignited Foxy's hook on the crib, they must quickly sleep to make him go away. He will not attack the player unless looked at, but will never go away until the player sleeps. Another way to tell he's there is that, near the window, his hand will stretch out. The player cannot use the curtains when Ignited Foxy is in his last phase.

**Secret Newspaper**
In the bedroom, hold the curtains closed for ten seconds while Michael tutors the player on how to defend against the characters. Opening the curtains will reveal Ignited Golden Freddy staring at Nick through the window. After about 1 second, he will disappear. Then turn the light off and back on, and a newspaper article will appear as a snippet on the *CELEBRATE!* poster behind the crib. This snippet is actually a hidden piece of the newspaper article from the end of Five Nights at Freddy's 3. It details the real Scott Cawthon having waking nightmares about Bonnie sneaking into his bedroom at night for some reason.

**"Come Back"**
In order to trigger the game's first "Come Back" calling, the player must lose all of their sanity before completing the memory.
This can be accomplished via multiple methods, but one specifically can guarantee this the most, that being keeping the light on while Ignited Chica is the only one acting out as an enemy during the hour of 5 AM when their sanity is forced into the "red" condition.
Alternatively, the player can keep the desk lamp off for the entire memory and lose all their sanity earlier, supposedly at least the 1 AM to 2 AM period, and achieve the scene at a point prior to 5 AM, as no enemy is repelled via the act of keeping the desk lamp enabled when attacking the player.
Even though losing sanity is easy by itself, avoiding death as a result of losing it can be challenging. If the player sleeps while their sanity is at its lowest and Shadow Ignited Freddy was seen previously, the player must refrain from sleeping as it will trigger his attack. The character who will cause the scene to play out the most at this point is Ignited Chica, whom can be enabled to attack by simply keeping the light on while Ignited Bonnie is out of the room.
Once the player eventually manifests the scene, they will be without warning transported over onto a large bed planted far within the forest located outside the Cawthon residence that The Ignited and The Fallen originate from by the abilities of Ignited Golden Freddy. This event is a hallucination, and it is created by the demons using the image of the Freddy's franchise. When Ignited Golden Freddy finally attacks, his mugshot will appear in front of the player as "`COME BACK`" flashes on the screen a total of two times, before the screen turns black and the player's run ends.

**Audio**
The Remnants Of Joy leitmotif for Bedroom.

The diegetic ambience of Bedroom that plays in the game.