Wyn Moros

* Wyn Moros
* Wyn (old)

### Relatives

Liam Moros, human father (alive); Wynandria Moonleaf-Moros, wood elf mother (alive); Wylvar Moros, half-elf brother (alive); Wynfry Moros, half-elf sister (alive)

### Occupation

Circus Performer (on extended leave); Charlatan

## Physical description

### Eye color

Brown

**Wyn Moros** is a human wizard from the Republic of Luxengrand (born 389 P.A.). A talented wizard from a young age, Wyn studied under his mother for several years before seeking additional knowledge through alternative channels. During his career, Wyn received the ire of a criminal organization calling themselves the Taxmen, and has been on the run for several months, using a variety of illusions to deceive and mislead his pursuers. As these dangerous forces close in on him, Wyn has sought out the party's help to deliver him from this unsavory lot, using fortune-telling gifts he learned from his mother. With their help, he may yet get away from them - and maybe put them away for good.

## History

### Childhood

Born to the human Liam Moros and the wood elf diviner Wynandria Moonleaf-Moros, Wyn is the second son in a family of traveling performers. He and his siblings led a life of constant transit as their parents ran a caravan of misfit entertainers across the Republic of Luxengrand, collectively known as Moonleaf's and Moros's Traveling Circus. Wynandria taught Wyn almost everything she knew about wizardry, educating him on fundamental arcane principles and allowing him to explore the various schools of magic at his pace and leisure. Meanwhile, Liam managed the shows and events, drawing in crowds with a combination of shrewd business practice and showmanship. Wyn's older brother, Wylvar, proved a talented acrobat and musician that got on Wyn's nerves just as much as his younger brother got on his own. Meanwhile, his inventive little sister, Wynfry, clung to Wyn and joined him in tormenting Wylvar, who often had hit coming whenever it seemed like he needed to be taken down a peg or two.

Life for the Moros family was not easy, but it was exciting. The circus attracted, and continues to attract, strange characters wherever it goes, and it brings excitement to every town and city it travels to, whether from its shows or its scandals. More often than not, the circus would be forced to leave a town due to the antics of one of its members, usually either Liam or Wylvar, that would end up provoking the ire of important people. After waiting for the heat to die down, the circus would stop into a town once more, bringing in customers until the next bit of drama.

At a young age, Wyn developed a potent wasting sickness that caused his left arm to wither from necrosis. Through a stroke of good fortune, the Moros's were able to procure the services of a changeling cleric known as Tairis, who was able to cure the disease but failed to save Wyn's arm. Tairis proved a capable inventor, however, and was able to create a prosthetic arm for the young half-elf, which they helped Wyn maintain and replace as he grew up.

### Wyn the Charlatan

Using his mother's teachings and adopting some of the tricks he picked up from his father and brother, Wyn took to the magical school of illusion and employed it in some of the circus's shows. Now a full-fledged performer, he might have been able to keep a career with his family creating spectacles of light and sound; however, Wyn strived for more. There was an entire realm for him to explore, and though the circus traveled long and far, he had only seen a small fraction of what the Republic, let alone the continent, had to offer. To know the world better, he decided he would continue his arcane education at one of the Republic's universities, then set out on his own. For years, a seed of adventure germinated within his heart, until he witnessed an injustice that pushed him to finally leave the circus.

While stopping outside the capital city of Veltear, a human art dealer named Arkell Volker confronted Tairis, claiming they had stolen a crate of artwork from a wagon he was transporting into town. The priest was eventually exonerated, but the weeks of incarceration left them scarred and besmirched the reputation of the circus. Deciding he could knock two birds with one stone, Wyn concocted a plan to humiliate the aristocrat while gaining the funds needed to attend the Dragon Soul Academy, one of the most prestigious arcane institutions in the Republic of Luxengrand.

Disguising himself in the spitting image of the art dealer (save for his metallic arm, a mistake resulting from his inexperience with the *disguise self* spell), Wyn approached a notorious orc loan shark named Baltar Blackfist for a generous sum of gold, claiming he needed the money to put his son through the Academy. Baltar jumped at the chance to earn a fortune in interest payments and readily approved the loan, which Wyn used to enter the Academy under the alias of Yorm Inton. The amateur wizard knew that his ruse would not last long; thus, over the following weeks, Wyn used his loan to purchase as many books and scrolls on spellcraft that he could from the Academy's scriptorium, then fled the city. By the time Wyn collected what he was looking for and reached the city's gates, news had already spread of a group of thugs barging into Mister Volker's art exhibition demanding payment, and the ensuing argument that erupted between their orc boss and the now-embarassed art dealer.

Now on the run from Blackfist and his notorious Taxmen, Wyn has moved from town-to-town evading the loan shark and Arkell Volker, who has formed a temporary alliance with the orc to exact revenge on the young wizard. Fearing his family's safety, Wyn has elected to stay away from the circus until he can shake off his pursuers, all while continuing his arcane studies as he travels throughout Rhealis.

### Joining the Party

Until two months past, Wyn was able to keep his identity a secret from Blackfist and Volker; however, after entering the city of Port Dairwane, the illusionist found himself pursued by the Taxmen, who discovered his identity after looking for "some punk with a metal left arm." Wyn took refuge in a dockside warehouse, using illusions to produce the sounds and appearances of explosions to lead his pursuers off his trail, to little avail. Luckily for him, he was discovered by the adventurers Elendar, Ginny, and Nix moments before the Taxmen closed in on their location. Thanks to their combined efforts, the party eluded the thugs and led one of their members to arrest by Dairwane's City Watch.

Wyn has since traveled with the party on-and-off, partnering with the evoker Haskillian Sunhawk to study magic and share spells together. After several weeks of staying with the Elven Trio of adventurers, Wyn received an ominous vision of a cataclysmic event that threatens to destroy the world. Since then, he has rejoined the party, traveling with the heroes Ginny, Opal, Quinn, Subject 06, and Vincent.

## Description

### Appearance

Wyn inherits the pale-copper skin of his elven mother and the messy brown hair of his human father. While he has a moderate build seen among half-elves his age, he struggles somewhat with motor functions as a consequence of the wasting sickness from his childhood. He wears brown robes with leather gloves, covering the prosthetic left arm which he normally conceals beneath the sleeve. Visibly meek and nervous, Wyn never presents himself as a threat to others, an image which serves him well when avoiding trouble and sneakily casting spells.

### Equipment

Like most wizards, Wyn needs little in the way of armor and weapons, carrying only the essentials for travel and an assortment of magical items and reagents. He primarily casts spells through a magic-infused grimoire, which serves both as his spellbook and arcane focus. As a backup, he still keeps his old spellbook, a ragged collection of papers barely held together in a worn, leather cover.

In addition, Wyn carries a *helm of telepathy*, a headpiece through which he can read the thoughts of other creatures. The wizard has employed this item to good effect when prying information from stubborn prisoners, particularly from cultists of the Golden Fist Army.

### Abilities

As an illusionist wizard, Wyn specializes in illusions, though such a focus does not preclude him from employing other schools of magic.

#### Spellcasting

Wyn favors the use of the *major image* and *silent image* spells to confound enemies, conjuring distractions and false hazards to control the flow of battle, or to otherwise influence people. When forced to harm other creatures, he can fall back on his *ray of frost* and *shocking grasp* spells to hinder imminent threats; should the opposition prove too dangerous for mere cantrips, he can conjure a chilling *ice storm* to entrench the enemy in a blizzard, or *animate objects* to make new allies to overwhelm creatures. In addition to all this, Wyn has put his ability to *counterspell* enemy spellcasters to great effect, turning the tide of a battle by foiling an otherwise-disastrous spell that might have decimated the party.

#### Divination

Drawing on his mother's teachings, Wyn has a gift for divination which he uses to cast the *divination* spell each day, with which he determines the best course of action that will ensure the party's safety. These visions vary in how clear and how cryptic they are, but Wyn is usually able to parse their meanings well enough to act on them. Whatever visions are produced, he can replicate them for others to see, letting him also consult his allies for their own interpretations of his visions.

### Personality

A nervous yet curious wizard, Wyn struggles to maintain his composure in front of assertive or excited people. Despite this, Wyn is able to perform well under pressure, escaping from difficult situations through misdirection in conversation or with magic, and using those same tricks to mislead crowds and marks for his occasional scams. He refuses to scam people that have not harmed others, unless a situation demands he acquire something through unscrupulous means.

While he wants to learn all he can about magic and the world, Wyn values his family above all else. If they are ever put in danger, he is certain that he will do whatever it takes to save them.

## Inter-Party Relationships

### Elendar

Elendar worries that Wyn, like Quinn, may be too young to be adventuring out to dangerous locales like their own party. After successfully escorting Elendar's old friend, Lanie, from the wilderness of Seran Seldaris, his estimation of Wyn has likely improved. Now, the only thing he needs to worry about is Haskillian potentially blowing up Wyn - or vice versa.

### Ginny

Ginny seems to enjoy Wyn's company, speaking to the half-elf as a casual acquaintance. She treats the young wizard almost as a child warranting protection, though the valkyrie, like the rest of the party, trusts in his abilities as an adventurer.

### Nix

Nix appears to be bemused by Wyn, especially after learning how he provoked a group of loan sharks to chase him throughout the Republic.

### Opal

Opal cares for Wyn like a younger friend, taking exception to Haskillian's overbearing and controlling behavior towards the half-elf. She ensures that Wyn, like the rest of the party, is treated fairly, and punishes anyone that tries to take advantage of him with a verbal lashing.

### Quinn

Quinn and Wyn speak to each other as equals, likely due to their proximity in age. The two proved capable strategists while planning out their defenses against a siege from the Golden Fist cultists, and their abilities complement each other to keep the battlefield controlled while maintaining distance from the enemy.

### Subject 06

Having only traveled with each other for a day, Subject 06 and Wyn have had little opportunity to learn about each other. Wyn seems nervous around the dhampir, especially given the circumstances of their first meeting.

### Vincent

Like Quinn, Vincent speaks to Wyn as an equal, respecting his arcane skills to divine danger and identify magical threats, both of which greatly aided the party in shaking pursuing Golden Fists cultists off of their trail.

## Out-of-Party Relationships

### Haskillian Sunhawk

Haskillian and Wyn have spent a good deal of time together studying magic and comparing notes from their spellbooks. Although Haskillian views himself as Wyn's mentor, Wyn is almost certainly the superior wizard between them, though the illusionist is reluctant to let the evoker know this. Whenever Wyn goes out adventuring with the party, Haskillian prepares more "lessons" for his "apprentice", eager for his return.

## Goals

[To be filled out by the player as desired]

## Achievements

* Scammed a wealthy art dealer and a notorious criminal for thousands of gold pieces.
* Took part in defeating Lord Roldeas Rhogan, leader of the Golden Fist Army and council member of the New Gods.
* Defended a train car full of passengers from a varcolac by himself (bullywugs notwithstanding).

## Trivia

* Wyn's family members, with the exception of Liam, have names that start with 'Wy-'. Because this trend starts on his mother Wynandria's side, it is unknown yet whether or not he has other elven relatives that follow this naming trend.
* Despite being classified as a wizard spell for Wyn, the *divination* spell is not on the wizard spell list.