recursal/Fanatic-Fandom huggingface dataset:
The Pinball Arcade

## Background

   **The Pinball Arcade** is a pinball video game developed by FarSight Studios (and mostly released by FarSight). The game is a simulated collection of real pinball tables originally produced and later licensed by Gottlieb, Williams, Bally, and Stern Pinball. Additional tables have been and will be published as downloadable content (DLC) each and every month.

When The Pinball Arcade was originally released for iOS devices, the price was $4 (U. S.) for four included tables. However, since then, the interface was greatly revamped, as individual tables are available for free limited demo play on Android, iOS, Kindle Fire, Ouya, PlayStation platforms, and Steam. Each demo table has a scoring threshold that will end the game if reached, although there is the option to purchase the table (or entire seasons) for free play afterwards. In addition, every month, an ad-supported select table is available for unlimited free play until the next table add-on pack is released. The table of the month is only available on Android, iOS, OS X and Steam.

## Available tables

As of late 2015, these are currently all tables that have been released for iOS and Android devices, although not all are available across all platforms.

* Big Shot
* Black Hole
* Black Knight
* Black Knight 2000
* Black Rose
* Bride of Pin-Bot
* Cactus Canyon
* Centaur
* Central Park
* Champion Pub
* Cirqus Voltaire
* Class of 1812
* Creature from the Black Lagoon
* Cue Ball Wizard
* Cyclon
* Dr. Dude
* Earthshaker
* El Dorado: City of Gold
* Elvira and the Party Monsters
* Firepower
* Fish Tales
* Flight 2000
* Funhouse
* Genie
* Gorgar
* Harley-Davidson Third Edition
* Haunted House
* High-Speed
* Jack\*Bot
* Medieval Madness
* Monster Bash
* No Good Gofers
* Party Zone
* Pin\*Bot
* Red & Ted’s Road Show
* Ripley’s Believe It or Not
* Scared Stiff
* Space Shuttle
* Star Trek the Next Generation
* Starship Troopers
* Taxi
* Tee’d Off
* Terminator 2
* The Addams Family
* The Phantom of the Opera
* Theatre of Magic
* Twilight Zone
* Victory
* Whirlwind
* White Water
* WHO dunnit
* Xenon

## Android

### Controls

* Launch ball--pull back on plunger and release or press ball launcher button
* Activate left flipper(s)--tap left side of screen
* Activate right flipper(s)--tap right side of screen

### Controls

* Launch ball--pull back on plunger and release or press ball launcher button
* Activate left flipper(s)--tap left side of screen
* Activate right flipper(s)--tap right side of screen
Copernicus Qwark's Awesomely Epic 3D Adventure Through Time & Space

**Copernicus  Qwark's Awesomely Epic 3D Adventure Through Time & Space** was an April Fools Joke surrounding

   Ratchet & Clank: All 4 One.

## Background

The April Fool's Joke stated that Captain Qwark beat up Ted Price (The Founder of Insomniac Games), and changed the name of *Ratchet & Clank: All 4 One* in order to be No.1 (Likely referencing the fact he is portrayed as cowardly and stupid in the series).
Call of Duty: Vietnam

**Call of Duty: Vietnam** was a cancelled installment in the Call of Duty series.

## Background

The game was being developed by Sledgehammer Games, and was going to be published by Activision. It was planned to be released on the Xbox 360, PlayStation 3 and the PC. It was cancelled due to Activision offering Sledgehammer Games the opportunity of working with Infinity Ward with Call of Duty: Modern Warfare 3, which they accepted.

## Gameplay

The game would of been a fully Third Person Shooter, a first for the series.

## Story

The game would of taken place during the Vietnam War, also featuring Cambodia and Laos.

**Spin-Offs:** Finest Hour *(2004)* • Roads to Victory *(2007)* • World at War: Final Fronts *(2008)* • Modern Warfare: Mobilized • Modern Warfare: Reflex Edition • Zombies • Modern Warfare 2: Force Recon *(2009)* • Black Ops Mobile • Classic *(2010)* • Black Ops Zombies • Modern Warfare 3: Defiance *(2011)* • Black Ops: Declassified *(2012)* • Online • Strike Team *(2013)* • Heroes *(2014)*
**Cancelled:** Combined Forces • Devil's Brigade • **Vietnam** • Roman Wars
8-bit Mini-Mayhem

**8-bit Mini-Mayhem** was released in 2010, shortly before Ratchet & Clank: All 4 One was released, possibly to promote it. The game was hosted online on the Internet.

## Gameplay

The player either controlsRatchet, Clank, Captain Quark or Doctor Nefarious, and must fight enemies in order to escape the level, completing the game.

## Story

The ***Fearsome Four*** has been kidnapped, and must escape the Collectors Vault, without being killed by Minions. They then destroy the Mega Turret guarding the exit, then escape.
The Black Box

**The Black Box** is a Compilation of Videogames by Valve Software. It is related to The Orange Box, but only contains

   the games newly released on that Compilation. The game was initially cancelled, but was eventually given away, with vouchers for the game being given to purchasers of certain ATI Graphics Cards.

## Included Games

### Half-Life 2: Episode Two

Half-Life 2: Episode Two is the newest installment to the Half-Life series, and was first released in the Orange Box Compilation. It continues Episode One, but the story moves away from City 17 and is instead set in the Wilderness.

### Portal

Portal is a First-Person Shooter/Puzzle hybrid, where the player has to create portals with a Portal Gun in order to complete the tests of the device.

### Team Fortress 2

Team Fortress 2 was the long awaited sequel to Team Fortress Classic. The player plays as either the *BLU*or the *RED* Faction, and fight each other with Mercenaries.
Star Wars Battlefront II (2017 Videogame)

Star Wars Battlefront II (DICE) is going to be a 3rd/1st person shooter that will be released in November 2017. Now, there is already a Battlefront II, so, in order not to look like a fool, call this one the re-make when talking with your friends about it.

Star Wars Battlefront II (DICE) is going to be a basic re-imagining of the original game back in 2005. The game will be "so much better" than the first remake, promising all of the things (or at least most) that the first (\*cough cough Shameless cash grab/failure\*) game was lacking in.

Such as:

Space Combat: Come on, it's Star Wars, for war's sake. To not have a combat game named Star Wars and not give us a game set in the stars is stupid.

Better Multiplayer: Does this mean creative servers (Anyone else thinking of trolling your YouTube followers as Jar Jar??)

All three Eras: Yes, that does mean that you can now troll your brother and friend John/Eric as an annoying Clone or Droid, or even as Palpatine, or, heck, even cut them down constantly as Kylo, Luke, or Rey! Yay!

## Confirmed Content

* First Order Characters such as:
	+ Kylo Ren
* Resistance Characters such as:
	+ Rey
	+ Poe
	+ BB-8
* Republic Characters such as:
* Yoda
* Clone Troopers

## Other Star Wars Games

* Star Wars: Force Arena
* Star Wars: Galaxy of Heroes
* Star Wars: Republic Commando
* Star Wars: Empire At War

## Other Battlefront Games

* Star Wars Battlefront (2015 Videogame)
* Star Wars Battlefront II (2005)
* Star Wars Battlefront (2004 Videogame)
Call of Cthulhu: The Wasted Land

**Call of Cthulhu: The Wasted Land** was developed by Red Wasp Design, and released in 2012 for iOS, Microsoft Windows and Android.

## Gameplay

The game is a Turned-Based RPG Game. The player must guide their character through the world and follow given objectives to advance in the story. The player can obtain Action Points to enhance statistics.

## Story

It is World War I, 1915. A British Secret Organisation called MI-47 calls Professor Brightmeer to go to France. In France, British Officer Captain Hill informs Brightmeer that he is tracking down a Cult. The Cult is being lead by Docktor Kraul, who is using stolen technology created by Herbert West and Arcane Mythos magic to create an army of undead, in order to wipe out humanity and replace it with a new Hybrid Species, part Human and Part Star Spawn of Cthulhu. Brightmeer and Hill fight through the Imperial German Army and the Undead Army, and eventually find Kaul in his Underground Lab. Kaul has made a machine to create Undead Soldiers for the Central Powers. Kaul powers a ritual to summon a complete Star Spawn. However, Brightmeer and Hill defeat the Star Spawn, foiling Kaul's plot.
Medal of Honor (1999 Videogame)

**Medal of Honor** was released in 1999 for the PlayStation, and was developed by Dreamworks Interactive.

## Background

Steven Spielberg held a meeting with Dreamworks Interactive staff, with an idea for a videogame set in World War II. It was inspired by Spielberg's son playing GoldenEye and Spielberg liking the WWII theme. Michael Giacchino composed the musical score for the game.

## Gameplay

The game is a First-Person Shooter, with the aim being to kill enemies, complete objectives and reach the end of the level.

## Story

Lieutenant Jimmy Patterson, former Pilot, was recruited into the Office of Strategic Services. His first mission with the OSS is to rescue a stranded pilot who is located in a French Town. He is then sent on a covert mission, disguised as a Wehrmacht Officer, to destroy a large railgun attacking allied forces. Again disguised, this time as a Kriegsmarine Officer, he boards a Nazi Freighter to reach a U-Boat, in order to destroy it. The OSS then sends him to Fort Schmerzen, and Patterson finds out it is a Mustard Gas facility, which leads to him flooding the area with the gas. After the Germans start producing a substance to create Atomic Weapons, Patterson is sent to the facility in Norway. His next missions is to recover stolen french art stockpiled into an Austrian Salt Mine. Patterson is then sent to Germany to find and destroy the V2 Rocket Facility before they are used against Allied Forces.
Star Wars Battlefront: Renegade Squadron

**Star Wars Battlefront: Renegade Squadron** was released in 2007 for the Playstation Portable by Rebellion Developments. It is the sequel to **Star Wars Battlefront II**.

## Gameplay

The game is a third person shooter based on the Star Wars Franchise. You play as the four factions (***Republic***, ***CIS***, ***Galactic Empire*** and the***Rebel Alliance***). In the campaign, you play as **Renegade Squadron**, a team of Rebels led by Han Solo and Col Serra, who fight against the Galactic Empire. A new feature is the ability to customize the character's appearance and weapon loadout.

## Story

*Han Solo* created the Renegade Squadron, and convinced *Commander* Col *Serra* to lead it. Their first task was to assist the evacuation of Yavin IV following the recent battle which resulted in the destruction of the Death Star. The team is then sent in space combat to retrieve an artifact near the destroyed planet of alderaan, after a skirmish with the famed Bounty Hunter, *Boba Fett*, who was working with Imperial Forces. After this, the squad rested in Ord Mantell, another Bounty Hunter, *IG-88*, attacked them while in a Cantina, and they fended him off and escaped the planet. After escaping however, they discovered that *Admiral Ackbar* was kidnapped by the Empire, and was located on a Star Destroyer near Kessel. In response, the squad flew into their and rescued him. Col Serra and Ackbar are again attacked and captured by Fett, so the squadron again rescues them from Hutt Crime Lords in the Dune Sea of the desert planet of Tatooine. However, Fett found them again in the rebel base in Boz Pity, and informed the Empire, who in turn attacked them, forcing the squad to fight them. The new rebel base in Hoth, named Echo Base, was discovered again by the Empire, and the squad defends it and assists with the evacuation of the personnall and stalled Lord Vader. The Empire again attacked them in space, and they fought Darth Vader and the Imperial Pilots, and successfully led the evacuation. In an attempt to steal vital information, they were sent to Korriban to attack Emperor Palpatine in a dangerous mission in the Valley of the Dark Lords. When the Battle of Endor starting, the squad is sent to Sullust to perform a decoy mission to lure away Stormtroopers, but they are caught and IG-88 is sent in to kill them, and they try to escape. Upon escaping, they go to Endor to assist Han Solo in breaching the Shield Generator Base, which is vital in destroying the Second Death Star.
Space Fever (Color)

## Overview

Space Fever, a Space Invaders clone, was introduced near the end of the “black and white” video game era, and **Space Fever (Color)** was released not long afterwards, in 1980 by Nintendo.

The game followed the usual Space Invaders pattern by having the aliens drop down a notch closer to the player’s laser base when they reached a screen edge, they dropped bombs at the player, players had bunkers to hide behind for protection, and there was a high-scoring flying saucer that would fly overhead during levels. However, several things made the game a bit different from the pack of Space Invaders clones.

## Basic differences

The aliens in Space Fever were pretty large and had more color as compared to the denizens that made up most other Space Invaders games. If the invaders weren’t shot straight in the center they would split into two smaller aliens. The bunkers had narrow slits up their middle, making it quicker and easier for players to shoot through them. The bonus saucers, when shot, would turn into a smaller, much quicker moving saucer (usually fleeing in the opposite direction from where it originally came from) that would be worth several hundred points if hit again. Also, the game had several brief musical pieces, such as when a credit or coin was put into the machine, when a player was hit by alien fire, a game was started, and when it ended.

### Game selection differences

The biggest difference that distanced Space Fever from any other Invaders machines was its selection of three different games to choose from to play.

* **Game A**–at times when the aliens would reach the edge of a screen, they would drop down more than one notch at a time towards the player, then sometimes they would go back up several rows
* **Game B**–the game starts off with only one vertical column of aliens; once they reached the edge of the screen, another column would appear. This would happen several times when they multiplied
* **Game C**–regular Space Invaders-type game

## Trivia

* On the original Space Fever, the graphics were different, as well as the three games, as the invaders multiply in a different manner on Game B, and on Game A, they are separated by two different groups moving in opposite directions. Each time a group reached the edge of a screen they would drop down a notch. With this constant advancing, it was monstrously difficult to clear a screen before the aliens “invaded” the player (i. e. reached the very bottom of the screen) and the game was over.
* The game is believed to have been released in a tabletop model only.
Mario Party-e

**Mario Party-e** was a series of cards released for the Game Boy Advance's e-Reader, which could open up minigames,

   to enhance the gameplay. The game was a spin-off of the Mario Party series of games.

## Gameplay

The game is played with cards, with challenge cards being able to insert into the e-Reader to open up minigames. The minigames are the only videogame element in the game, and the aim is to win the challenge it presents. Winning it presents prizes that advance the gameplay.
Brisksaber

**Brisksaber** was a free-to-play game released for Android and iOS.

## Background

The game was mainly created as an advertising promotion for Brisk, a brand of Iced Tea, and the 3D release of Star Wars Episode I: The Phantom Menace.

## Gameplay

The game mixes 2D and 3D elements in order to create a varied environment. The game puts the player battling a character from the new Star Wars Film. New Characters are unlocked by obtaining codes from Brisk bottles.
LucasArts

**LucasArts** is the company that brought you titles like Star Wars Battlefront, Star Wars Commander, adn Star Wars Racer Revenge.

## Games Produced by this Company/Publisher

* Star Wars Battlefront (2015 Videogame)
* Star Wars Battlefront (2004 Videogame)
* Star Wars: Republic Commando
* Star Wars: Attack Squadrons
* Star Wars Battlefront II (2017)
* Star Wars: Force Arena
* Star Wars: Galaxy of Heroes
Call of Duty: Combined Forces

**Call of Duty: Combined Forces** was to be the sequel to Call of Duty: Finest Hour, but was turned down by Activision.

    It was going to be developed by Spark Unlimited.

## Background

Spark Unlimited, upon completing *Finest Hour*, pitched the *Combined Forces* proposal to activision. Because the proposal was expected to cost Ten Million Dollars, and due to the Six Million Dollar budget exceedment of *Finest Hour*. The proposal also seemed more like an expansion pack as well, furthering the reasons Activision had to decline it. Activision declined the proposal, and ended their contract with Spark Unlimited.

## Gameplay

The game would of most likely been a First Person Shooter.

## Story

The game appeared to have been set in World War Two, with an American, British and Soviet Campaign.

**Spin-Offs:** Finest Hour *(2004)* • Roads to Victory *(2007)* • World at War: Final Fronts *(2008)* • Modern Warfare: Mobilized • Modern Warfare: Reflex Edition • Zombies • Modern Warfare 2: Force Recon *(2009)* • Black Ops Mobile • Classic *(2010)* • Black Ops Zombies • Modern Warfare 3: Defiance *(2011)* • Black Ops: Declassified *(2012)* • Online • Strike Team *(2013)* • Heroes *(2014)*
**Cancelled:** **Combined Forces** • Devil's Brigade • Vietnam • Roman Wars
New York! New York!

**New York! New York!** is an arcade game that pitted players defending the city of New York (which is evidenced by the onscreen rendition of the Statue of Liberty) over two stages of gameplay. It was developed by Sigma Ent. Inc. and distributed by D. Gottlieb & Co. in 1980.

## Gameplay

   The first stage involves several alien ships swarming in various attack patterns while firing down at the player’s laser base. During this stage, a special bonus target will also appear, resembling a fast-moving ferris wheel that takes several hits to be destroyed. It would encourage players to "come on! Come on!" and "hit me! Hit me!" via voice synthesis.

The second stage pits the player against one lone Leader Ship (which is comprised of the letters "UFO"), which flies around the screen shooting. If the player is able to destroy the Leader Ship then the game cycles back to the first stage.

Getting shot or rammed by any of the alien ships would cost the player a laser base and the game would end when all bases were destroyed.

## Controls

* Move ship–joystick (left/right)
* Fire–button

## Trivia

The game was released in upright and cocktail models. It was also one of the earlier arcade games to have speech synthesis.
Star Wars Battlefront: Mobile Squadrons

**Star Wars Battlefront: Mobile Squadrons** was a short-live game released in 2009. It was exclusive to Mobile Phone's, and was developed by Mikoishi. The game was cancelled a few days after its release, for unknown reasons.

## Gameplay

It is a shooter game based on the Star Wars franchise and earlier Battlefront Games. You choose to play as one of the four factions (***Galactic Republic***, ***Confederacy of Independent Systems***, ***Galactic Empire*** and ***The* Rebellion''***). Players were able to view their statistics on THQ Wireless's website.*
Five Nights at Freddy's

Five Nights at Freddy's (shortened to FNAF and pronounced as "Fuh-NAFF") is an indie made, point-and-click horror game. It was released in August of 2014, by game creator Scott Cawthon.

## Description

Night 1's Phone Call is a welcome call to the player, welcoming to uout new job at Freddy Fazzbear's Pizza.

The animatronics are pretty docile, adn will probably not attack you. Remember to check on Foxy in case he gets any ideas.

## Tips

* Bonnie will almost always try to come through the LEFT door.
* Chica attacks from the RIGHT door.
* Freddy will attack from EITHER door.
* Foxy attacls from the LEFT.

## Other games by Scott Cawthon

* Five Nights at Freddy's (Mobile)
* Five Nights at Freddy's 2
* Five Nights at Freddy's 2 (Mobile)
* Five Nights at Freddy's 3
* Five Nights at Freddy's 3 (Mobile)
* Five Nights at Freddy's 4
* Five Nights at Freddy's 4 (Mobile)
* Five Nights at Freddy's World
* Five Nights at Freddy's Sister Location
* Five Nights at Freddy's Sister Location (Mobile)
* There Is No Pause Button
CoinAge

## Background

   The player must collect as many coins as possible while avoiding enemies in a maze.

Being released on the PICO-8 medium, **CoinAge** can be played on various platforms. It was created by Demondice and was published in 2017.

## Gameplay

The player is situated in a maze with two coins, which must be collected. Once a coin is collected, another one will instantly appear elsewhere in the maze. Two coins appear onscreen maximum.

In the center of the maze is a pen, which an enemy will appear in after several seconds, then it will enter the maze. After a while, another one will appear in the pen and also enter the maze until several enemies are onscreen at once.

Enemies will move around the maze, changing their direction once they reach an opening in their path. If an enemy catches the player, they will lose a life and the difficulty level will start over (i. e. with only one enemy appearing in the pen initially). Once all lives are lost the game will end. The player can utilize four escape tunnels that appear onscreen (two running vertically and two horizontally), however, which warps them to the opposite end of a tunnel when entered.

## Controls

* Play game--x key on the title screen
* Move--arrow keys
* Pause game/reset cart--enter or p keys
Daymare Invaders

## Background

   Daymare Town is a series of escape games where the player must hunt around scenes to find, pick up and/or use various objects and mechanisms to try to unlock more areas of the game in hopes of eventually escaping the bizarre towns the player finds themselves in.

**Daymare Invaders**, an online flash game, plays pretty much like a standard Space Invaders game, just using a couple of characters and a Daymare Town-like background from the games. It was created and released by Mateusz Skutnik on February 20, 2012.

## Gameplay

This clone is pretty typical of most Space Invaders games, where the invaders move in a formation, moving down closer and closer to the player's character at the bottom and dropping bombs in the meantime. However, the difficulty level is a lot easier than the original arcade game, as the invaders don't drop nearly as many bombs. The bonus U. F. O. (now a giant that is seen briefly in Daymare Town 2) also does not come out at regular intervals like on the original, as it can be some time before it appears, then at other times two or three will come out in a row, one right after the other.

## Controls

* Move character--left/right arrow keys
* Fire--up arrow key

## Trivia

* At first when there are only very few invaders left (or if only one is left onscreen), they will not move very fast, unlike with most Space Invaders games where with the fewer invaders that are left the faster they will move. However, if the last one or two invaders are not taken out immediately, they will start moving faster and faster (and dropping more bombs) if not disposed of after a while.
* Several of the sound effects are from the original arcade game.
* The bunkers do not get refreshed after each new wave.
* An extra life is awarded with every new wave.
* The giant always makes its entrance from the right side of the screen (moving towards the left side), never from the left (moving right).
Star Wars: Republic Commando

**Star Wars: Republic Commando** was released in 2005 for the Xbox and PC, and was made by LucasArts.

## Gameplay

The game is a first person shooter, based on the Republic Commando novels. In the game, the players play as *Delta Squad*, a team of Clone Commandos. The player can issue order's, convert their starting weapon and pick up enemy weapons.

## Story

### Geonosian Campaign

﻿

Delta Squad is sent to the frontlines in the Battle of Geonosis, on a mission to execute Geonosian Leader named *Sun Fac*. After this is accomplished, they then sabotage the secret droid factory that was located beneath his base. Their next accomplishments were the destruction of an Anti-Aircraft Bunker and the stealing of Separatist Launch Codes, preventing the CIS ships from launching.

### Prosecutor Campaign

Delta squad has been sent to investigate the RAS Prosecutor, which went missing on a patrol, and upon returning, ignored all republic contact. Upon boarding the ship, they are attacked by Scavenger Droids who were sabotaging the communications onboard. In further areas, they find alien mercenaries and slavers, and kill them, and destroys their dropship. With a Trade Federation Ship on its way, they fend off waves of battle droids until reinforcements arrive, and then activate the ships defences to destroy the hostile battleship.

### Kashyyyk Campaign

Delta answers a plea from the Wookies of Kashyyyk, and rescue *General Tarrful* from the Slavers and Mercenaries. After encountering CIS *General Grievous* and his Elite Guard, they discover an alliance with the Trandoshans and the Separatists. They then destroy a supply depot and begin a key and critical battle in Kachirho. After fending off Advanced Battle Droids, they destroy the large Kachirho Bridge and secure the Citadel. After fending off many Elite and Heavy forces, they are given the order to rendezvous to leave the planet. One commando, *Sev*, does not make it, and is left to die as Orders are given not to rescue him.
3D Crazy Coaster

## Background

   In **3D Crazy Coaster**, the player controls a roller coaster, which they must manipulate it to run as fast as possible for a maximum score.

It was released in 1983 by GCE and Milton Bradley.

## Gameplay

The goal of 3D Crazy Coaster is to ride a roller coaster as fast and as far as possible. There are steep hills, right turns, left turns, as well as obstacles to avoid. More points will be earned at higher speeds, however obstacles will be more difficult to avoid. When reaching a curve, the joystick must be pushed left or right to make the passenger lean in the correct direction. For instance, if the track curves to the left, pushing the joystick to the right will keep the coaster on the rails. Leaning too far will cause the coaster to slow down, decreasing the amount of points earned. Not leaning at all or leaning in the wrong direction will cause the passenger to fall out of the coaster. More points can be earned by raising the passenger's arms by pressing button 3. However, with arms raised the passenger will be more likely to fly out of the coaster. Pressing button 4 to grab the restrainer bar just in time before the coaster makes a sharp turn or reaches a hilltop will keep the passenger from falling out.

The passenger will be thrown out of the roller coaster if their arms are raised while going through an underpass, which resembles the entrance to a tunnel. To avoid this, button four must be pressed to grab the restrainer bar.

At higher levels, obstacles such as birds and ice cream cones will start to appear. Pressing button 2 will make the passenger duck, thus avoiding such obstacles. If contact is made with a bird, the passenger will be picked up and a life will be lost. If an ice cream cone or other object hits the passenger, gameplay will be blinded for a few seconds. It should be noted that ducking will also cause the passenger to lower their arms.

Each game will have four passengers (which account for lives). If a passenger flies out of the coaster or gets knocked out by a bird, the time it takes for another passenger to appear will be lost, and the game will continue at the point where the previous passenger was lost. The game will end when all four passengers have been lost, where the score will also be displayed.

## Controls

### In-game

* Move Faster/Slower – joystick up/down
* Lean Passenger left/right – joystick left/right
* No function – button one
* Duck – button two
* Raise Arms – button three
* Grab – button four

## Trivia

* The game was programmed by Bill Hawkins, who also programmed 3D Mine Storm. The 3D Imager is needed in order to properly view the game.
* Although screenshots on the front and back of 3D Crazy Coaster's box depict gameplay perspective from behind the coaster, actual gameplay is through first person point-of-view. Other in-game differences include the lack of mountains and no curved rail extensions as well as altered use of color.
Ballerburg

**Ballerburg** is an Open-Source Strategy game released in 1987. It was developed by Eckhard Kruse, and was playable

   on the Atari ST.

## Gameplay

The player controls their Artillery Cannons of their kingdom, and must utilise them to destroy the enemies castle, kill the enemy king or wreck the enemy kingdom's economy.
Drop Zone

## Background

Defend your cannon from dynamite wielding paratroopers in this remake of an Apple classic.

**Drop Zone** was developed by Silver Dollar Games and was believed to have been released in 2013.

## Gameplay

The player controls a cannon at the bottom center of the screen. Gray helicopters fly overhead which take several hits from the cannon to destroy. If they are not destroyed quickly enough one or more paratroopers will jump out of them and start descending downwards. If they land on the ground before the player can shoot them they will make their way towards the cannon and light a stick of dynamite next to it which, once it explodes, destroys one of the player's five cannon shields (which is denoted by a number at the bottom center). Once all five shields have been destroyed the cannon is lost and the game will end.

Red helicopters also appear occasionally during a game, which move faster than gray helicopters, they will deploy up to five paratroopers very quickly (rather than usually only two at a time at most with gray helicopters) and they will descend quicker than regular paratroopers.

A clock powerup also occasionally appears during a game which, once shot, will slow down the action (except for the player's cannon/fire) until the clock disappears from the screen.

## Controls

* Move cannon--left/right on mouse
* Fire cannon--left mouse button
* Pause game--right mouse button

## Trivia

* It is assumed the "Apple classic" game this is based on is Sabotage. Paratroopers and Commando Raid also have similar gameplay, with Paratroopers also being a Sabotage clone but Commando Raid has the additions of buildings to protect, ways for them to be repaired and an extra enemy aircraft.
* There is an occasional bug where sometimes a paratrooper's chute will be destroyed, yet the paratrooper will still slowly descend downwards (in real life this would dramatically increase the speed of a falling person without their parachute), land and then proceed towards the player's cannon as usual.
Zeebo Sports Tênis

**Zeebo Sports Tênis** (Originally named **Boomerang Sports Tênis**) was released in 2009 for the Zeebo. It was

   developed by Tectoy Digital, and was only released in Brazil.

## Gameplay

The game is sports based, and is based on the sport of Tennis. The aim is to score points by hitting the ball onto the opponents area. The player can use different objects as rackets. The game originally was only playable with the Boomerang Controller, but new versions were later released, compatible with the standard controller.
Crash Twinsanity 3D

**Crash Twinsanity 3D** is a Mobile Videogame released in 2004, and was developed by Kaolink. It was based on Crash Twinsanity, released prior in the year.

## Gameplay

The player controls Crash Bandicoot, and must not allow him to be hit by obstacles and enemies, as that will cause the player to lose. The player can also make Crash fight with his traditional fighting moves. The player can also traverse on certain levels by fighting with Cortex (The Rollerbrawl) and using Cortex as a snowboard (Humili-skate).
Pokémon Uranium

**CCPokémon Uranium**was a Pokémon fangame released in 2016. The fangame is available on the PC

## Gameplay

The game plays exactly like a real Pokémon game, with the player controlling a character, and traversing through the world catching new Pokémon, beating the eight Gym Leaders, beating the Elite Four and beating the Champion. The game introduces many Fakémon, and includes a new Nuclear Type, which contains corrupted Pokémon as well as regular Pokémon.

## Story

The Player (Vitor/Natalie/Pluto) is the son of Kellyn , the top member of the Tandor Ranger Union. The players mother, Lucille was killed in a Nuclear Accident, and the father disappears, leaving the player to reside with their auntie in Moki Town. After meeting Professor Bamb'o, the Player and their rival (Theo) begin travelling Tandor to gather specimens of the Pokémon of Tandor for Bamb'o.

Later in the story, it is revealed that the players mother did not die in a nuclear accident, but used the CURIE interface and hidden in Uraynes stasis tank to survive, and the cost of her mind being terribly damaged. The Player encounters CURIE at Nuclear Plant Omicron, where she wounds Kellyn and Cameron and escapes. After tracking down CURIE to Nuclear Plant Zeta, they find their rival in a stasis tank, and CURIE battles the player with her Urayne. At the Tandor Championship Site, CURIE confronts the player, again using only Urayne, but is defeated. Her final defeat reveals her as Lucille, and is arrested by the Tandor Ranger Union.
Space Instigators

## Overview

   **Space Instigators** was created by Christopher Tumber and released by XYPE in 2002 for the Atari 2600. Rather than being just a ROM hack for the 2600 version of Space Invaders like most other modern outings, Space Instigators was actually an entirely coded creation from scratch, rather than being a hack.

The game went for a much closer look at imitating the original Space Invaders game, using the original colors of only black, white, green and orange (although this was accomplished via overlays originally), and having all four bunkers (rather than only three on the 2600 version of Space Invaders), along with having the usual gameplay of the invaders marching from side to side, dropping bombs, a high scoring U. F. O. flying overhead, etc. However, there are several differences.

## Differences

Although having more than 36 invaders like on the 2600 port of Space Invaders, this version falls short of having 55 like the arcade original Space Invaders did by 10. The game is also for one player only, the invaders move quicker/the difficulty level is higher, and the bonus U. F. O. comes out a lot more frequently and moves a lot faster. There is also a pause in between lives, which can be disrupted by pressing the fire button, and the bunkers are a lot smaller than on both the original Space Invaders and the 2600 port.

## Controls

* Move cannon–left and right on joystick
* Fire/start game/cease pause–button
WWF WrestleMania (1989 Videogame)

**WWF WrestleMania** was developed by Rare, and was released in 1989 for the Nintendo Entertainment System.

## Gameplay

The Player must choose one of the six wrestlers, and must defeat their opponent. The player can punch, perform moves off the turnbuckle, use running moves and backward moves.

### Roster

* Andre the Giant
* Bam Bam Bigelow
* Hulk Hogan
* "Macho Man" Randy Savage
* The Honky Tonk Man
* "The Million Dollar Man" Ted DiBiase
Pokémon Diamond and Jade

For the Official Pok*émon Diamond, see Pokémon Diamond and Pearl*

'*P'***okémon Diamond** and **Pokémon Jade** were released in 2002, and were knock-off versions of Keitai Denjū Telefang, a Japanese videogame released for the Game Boy Color.

## Background

The game is exactly the same as its original version, but its cover disguises itself as a Pokémon Game, likely to obtain sales. The game also adds *Engrish* (A form of English with no grammar) and lots of profanity.

## Gameplay

The player has to traverse the world and battle *Denju*, in order to obtain their phone number which can be used to control them.
Glory of Generals: The Pacific

Glory of Generals: The Pacific was released in 2013 by Easytech. It was released for the PC, iOS and Windows Mobile.

   It is set during the Pacific Campaign during World War II, as well as the war in the East, the Korean War and the Gulf War. It is the sequel to Glory of Generals.

## GameplayEdit

The player controls an army of their afflitiated Nation and General. In Campaign Mode, the player must capture certain cities, and capture enemy territory. In conquest mode, the player must defeat the enemy army on the map and conquer their cities. The player can buy various forms of infantry, Armoured and Naval Units to assist them.
Space Invaders 2002

**Space Invaders 2002** is an online remake of the arcade game Space Invaders, with pretty much just an update in graphics and very few changes from the original. It was created and published by TechRadium Studios in 2002.

## Gameplay

As per Space Invaders usual, there is a large formation of invaders over the player’s laser base. The invaders march from one side of the screen to the other; once they reach a screen edge, they drop a notch closer to the player, dropping bombs all the while. If the player gets hit by a bomb they will lose a base and the game will end once all bases are destroyed or an invader lands on the ground. The player has four bunkers to take shelter behind for cover though, as well as they can earn an extra laser base with the completion of each level.

A high-scoring U. F. O. also appears several times during a level.

## Differences from original

There are only a few minor differences from the original game, mostly in regards to updated graphics (the bunkers are multi-colored), plus the invaders will explode in a fiery death when shot. The top row of invaders are worth 40 points, rather than 30, the player can earn multiple extra bases, rather than only one, the bunkers do not get refreshed after a completed wave, and the U. F. O. comes out not on a timed scale, but intermittently, and sometimes constantly, one right after the other.

## Controls

* Move laser base–arrow keys (right/left)
* Fire–spacebar

## Trivia

* Like with the similar-titled Invaders 2002 and Daymare Invaders, the U. F. O.s appear only from the right side of the screen and move left, never appearing from the left and moving right.
* An onscreen thanks was given to Paul Neave, who was behind Space Invaders (Neave Games).
3D Imager

The **3D Imager** is a peripheral for the Vectrex. It was released in 1984, and was developed by General Consumer Electronics. The peripheral was compatible with 3D Mine Storm, 3D Crazy Coaster and 3D Narrow Escape.

## Background

The previous peripheral released by GCE for the Vectrex was the Light Pen. Due to the Video Game Crash of 1983, the 3D Imager also failed alongside the Light Pen and the Vectrex. The 3D Imager utilised Colour Wheels to give the illusion that the display of the Vectrex was in colour.
Sid Meier’s Civilization IV: Colonization

*Sid Meier’s Civilization IV: Colonization* was a rebranding of the classic Sid Meier’s Colonization (Classic, 1994-95). It heavily used the Sid Meier’s Civilization IV engine, thus the name.
This game can be bought in a bundle on Steam with all other CivIV-related content.

# Playable Nations

## England

### Playable “Leaders”

* George Washington
* John Adams
Butlerian Jihad

## Background

   The early computer games of Chase and robots (available on various platforms) involved the player facing waves of robots that were programmed to kill him. The player could only influence the robots to destroy each other, as their character had no way to shoot, nor destroy them in any other manner whatsoever. The games were turn-based, as each time the player moved, the robots would also move. Depending on the game, at times the player was able to teleport themselves to a random area on the screen in case of an emergency. If the player was caught by a robot then their character would die, if that would not end the game altogether.

**Butlerian Jihad** is a modern day remake of these games with some added features and differences. The game was developed by joshmillard and was released in 2016, which, being a part of the PICO-8 medium, can be played on various platforms.

## Story

In the year 199 B. G., the player controls humanitarian rebel Jehanne Butler, who is engaged “in an all-out war against the intelligent machines” that want to enslave humanity. Butler is “armed only with a slow-charging Holtzman shield/displacement belt” in order to try to “defeat the machine-mind scourge”.

## Gameplay

The player starts a game on a small playfield with only three robots. With every move Butler makes, the robots will also move, so she must influence them to run into each other, which will destroy them, along with if a “live” robot were to run into an already-destroyed robot, that will also obliterate the live robot. Butler can also choose not to move, skipping one or more turns and allow the robots to advance. Once all robots have been destroyed then Butler will move onto the next level -- usually with more robots -- plus the playfield will also get larger with the more levels that are cleared.

If a robot runs into Butler then the game will end, although after several levels if Butler is able to survive and destroy all the robots the game will also end. Butler also starts off every game with three shields, which will destroy any robot that comes into contact with her. An extra shield is awarded with every level that is cleared. Butler can also use the displacement effect to transport to a random onscreen area, although if a robot is within striking range when she lands at a new spot, once all robots move, the nearest robot will also move onto her space, taking up one or more of her shields or just killing Butler if she has no remaining shields.

## Controls

* Start game–Z key
* Use shield–Z key
* Move Butler–Z + arrow keys
* Skip turn–Z key (if a robot is not close enough for shield to activate)
* Activate displacement–X key
* Pause game–Enter key
SingStar

**SingStar** was released in 2004 by London Studios for the PlayStation 2. It came with Microphones that transmitted the

   players singing to the game, in order to play it properly. The game has been known to be used at Karaokes.

## Gameplay

The player can choose from a selection of songs. The player then has to sing along with the lyrics with the microphone correctly, in order to win. The player can also optionally use Playstation Eye/Eyetoy to view themselves on the screen.
Light Pen

The **Light Pen** is a peripheral for the Vectrex. It was released in 1983, and was developed and released by General

   Consumer Electronics.

The peripheral was compatible with Art Master, Melody Master and AnimAction.

## Background

   The Light Pen was revolutionary for its time, as it allowed users to draw Vector Images on the display. The device worked by using a photo-detector that detects bright spots on the monitor and feeds internal pulse-catching circuits. The device however, due to the Video Game Crash of 1983, like its parent console was a failure.
The End

## Background

   **The End** started out as an arcade game where players had to prevent space bandits from stealing their bricks and spelling out "END" on the screen. It was developed by Konami and marketed by Stern Electronics in 1980. An unofficial homebrew port would be released decades later for the Atari 2600.

## Gameplay

The player(s) control a beetle at the bottom of the screen; a mother ship is at the top. Multiple rows of space bricks make up three defense bases located below the beetle.

At the start of each level (known as an "attack"), bandits start emerging from the top of the mother ship and begin descending towards the bottom of the screen. The player can shoot them, but if they collide with them or their shots the player will lose a life and the game will end if all lives are depleted.

If a bandit makes it to a defense base, it will steal a brick and start flying back towards the top. If they are not destroyed they will place a brick near the top of the screen. If all bricks are placed then three more defense bases’ worth of bricks will replenish the spent supply. If enough bricks are placed to spell out "END" the game will end no matter how many lives in reserve the player has.

Bandits begin as all red, slightly changing directions upon their descent. Once the player has shot several of them, purple bandits start appearing, moving faster towards the blocks and usually more at a diagonal angle. The fastest ones of all are the blue and yellow bandits, making a fast, mostly straight dive for defense bases.

Starting with the second attack, bandits will begin shooting. (Note: blocks right above the mother ship denote how many bandits are left during an attack.) Some attacks are known as "chance time", which have a much fewer amount of bandits, but the majority of the bandits are the purple and blue and yellow ones. Shooting the bandits or the mother ship will also subtract bricks during these attacks.

## Atari 2600 port

The game was unofficially ported via homebrewer C-Centeno in 2019. Differences included that the bricks are located above, rather than below the player's beetle. The bandits emerge straight from center of the mother ship one by one, rather than several at a time, plus there are no indicators how many bandits are left during an attack. The enemy sprites are a lot larger than the arcade version/the onscreen ratio is a lot smaller as compared with the arcade original. The bandits also move side to side/in a slightly different manner, along with hovering/pausing briefly without diving. Fewer bandits are also onscreen at once as well.

## Controls (original)

* Move beetle (left/right only)–joystick
* Fire–button

### (Atari 2600)

* Move beetle (left/right only)–joystick
* Fire–button
Call of Duty: United Offensive

**Call of Duty: United Offensive** was an expansion pack released for Call of Duty. The expansion adds new campaigns and weapons.

## Gameplay

The game is a First Person Shooter set in World War II. The aim to to achieve the Objectives in order to reach the end of a level to complete it. The player has the ability to pick up dropped weapons, a feature that would stay in the rest of the series.

## Story

### American Campaign

During the Bastogne Campaign, Corporal Scott Riley defends Bois Jacques, and captures and secures the town of Foy. Riley later captures Noville.

### British Campaign

Sergeant James Doyle, a pilot for the Royal Air Force, gets shot down over the Netherlands. The Dutch Resistance and Major Ingrams rescue Doyle. Doyle becomes an operative for the Special Air Service, and is sent to Sicily to destroy German Weaponary.

### Soviet Campaign

A Soviet soldier, Private Yuri Petrenko, is fighting in the Battle of Kursk to defend the Soviet Trenches. During the battle, he secures Ponyri, Prok and Kharkov.

**Spin-Offs:** Finest Hour *(2004)* • Roads to Victory *(2007)* • World at War: Final Fronts *(2008)* • Modern Warfare: Mobilized • Modern Warfare: Reflex Edition • Zombies • Modern Warfare 2: Force Recon *(2009)* • Black Ops Mobile • Classic *(2010)* • Black Ops Zombies • Modern Warfare 3: Defiance *(2011)* • Black Ops: Declassified *(2012)* • Online • Strike Team *(2013)* • Heroes *(2014)*
**Cancelled:** Combined Forces • Devil's Brigade • Vietnam • Roman Wars