Taking care of your Doge

* Your doge has multiple stats that are kept track of in meters.
* The meters are listed below, along with how to take care of them.

### Health

* Health is portrayed as a small red meter that appears just above the hunger meter.
* It displays your doges current HP and how long the bar is depends on your doges max HP.

## Shown Stats

* There are other stats listed under the bars, these are:

### Happiness

* Happiness starts at 100% and for the first few days will remain above 50% at all times.
* After day three, happiness can reach 0%.
* If happiness is below 50%, your doge will refuse to be cleaned, will only eat food if below 25 hunger and after being unhappy for long enough will slowly become more aggressive.
* You can pet your doge with a click to increase happiness by 2%.
* Petting is disabled if your bond is below -20.
* If your bond isn't negative, it's happiness will decrease slower when you're in the house with it.

### Loneliness

* Loneliness will start at 0% and can go up to a max of 100%.
* It will increase when there are no players or other doges in the house.
* It decreases if there are players or other doges in close proximity.
* If at 100%, the doges aggression will begin to increase and it's bond will slowly go down.
* Bond cannot go below 0 due to loneliness.
* Loneliness will go up slower and not cause aggression if your bond is above 100.

### Cleanliness

* Cleanliness starts at 100% and goes down over time.
* When at 0%, your doges happiness will decrease quicker.
* If at 0% while happiness is also at 0%, your doges bond will begin to decrease slowly.

## Hidden Stats

* The below stats cannot be viewed, but have effects on gameplay that can be used to recognize at what value these stats are.

### Bond

* Bond measures your relationship with your doge and starts at 10.

#### Effects on gameplay

* Your doges happiness decreases slower if you're in the house with it as long as bond is zero or above.
* You can only pet your doge if bond is above -20.
* Higher bond increases how willing your doge is to learn tricks.

#### How to increase

* Petting your doge will once per day increase bond by one.
* Feeding/watering your doge increases bond by one.
* Buying things that specifically are for your doge1 (such as the doge bed) increases bond by one.
* Giving your doge any type of doge toy increases bond by five, this only applies once per day.

#### How to decrease

* If happiness and cleanliness are below zero, your doge will begin to lose bond.
* Bond is decreased if you attack your doge in any way, the bond lost is calculated with the following formula:

⌊
(
d
a
m
a
g
e

/

5
−
(
b
o
n
d

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3
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)

{\displaystyle \lfloor(damage / 5 - ( bond / 3 ))}

### Aggression

* Aggression starts at zero and is increased through various means.
* When over 50, every 25 aggression gained increases the chance your doge will bite you when pet by 1%.
* Happiness will become harder to increase when a doge is above 35 aggression.
* Earning bond will decrease aggression at a ratio of 10b:1a but is limited to -10 aggression per day.
* Aggression cannot be lowered below zero.

Keep in mind: More stats and ways to change the stats will most likely be added in the future, as the game is in still alpha.

## How to manage a doge's stats

To make sure your doge is in top condition, you must:

* Feed it doge food to keep its hunger from reaching 0%.
* Give it water to prevent dehydration.
* Pet it and give it doge toys to increase happiness and stave off loneliness.
* Be fast when doing things outside of the house to prevent your doge from becoming lonely.
* Clean your doge semi-regularly to prevent it from becoming dirty.

1Does not include types of doge food or doge toys.