recursal/Fanatic-Fandom huggingface dataset:
Bumble

A postcard from the town of Bumble

> "*WELCO-E TO BUM---*"
> ― Dilapidated Welcome Sign
>
>

**The Town of Bumble** is a run down town with a crypt at the center of it. Legends state that whoever is brave enough to enter the crypt can find what is needed to save the town.

The Guild spends just over three weeks in this town before being banned from ever returning by pitchfork and torch wielding villagers.
Hunger of Hadar

*3rd-level conjuration*

* **Casting Time**: 1 action
* **Range**: 150 feet
* **Components**: V, S, M (a pickled octopus tentacle)
* **Duration**: Concentration, up to 1 minute

You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded.

The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherwordly tentacles rub against it.
Horatio

**Horatio** is the owner of the mask and costume shop in Rutherglen, and the lover (and soon-to-be fiancé) of Amelia Hawthorne. The Oxventure Guild comes across him manacled in a set of stocks, after having been accused of stealing The Emerald Tear by Giles Hawthorne.

Horatio bequeaths his house key to the guild to go to his costume shop, after agreeing to help him clear his name, to get masks and costumes for The Hawthorne Masquerade Ball.

Unfortunately, the shop does not have officially licensed Oxventure Guild masks, but does carry knock-offs such as "Green man", "Prunes The Hate Wizard" and "Crubazon The Pyrate".
Hawthorne Heights Valet

The **Hawthorne Heights Valet** was formerly the valet of the Hawthorne Estate during the fantastic Masquerade Ball. For the most part his fate was left unknown after Dob  lied to the doorman  about the him stealing from the guests.
However, near the end of the adventure, we do come to learn of his fate as he is seen manacled to a set of stocks next to Horatio's. After he was broken out of said stocks, he was last seen tearing through the streets in a stolen carriage, possibly heading far away from Rutherglen.
Aenglanth

## WARNING: Non canon information follows.

The information in this article is non canon and purely the opinion of one or more of the editors.

**Aenglanth** is the country of which the kingdom of G'eth resides.

## Editor's Note:

* The name assumes the kingdom of G'eth is based around England. But, taking cues from the Oxventurers renaming, England has been changed into Aenglanth, which sounds different, but close enough, to England, especially in spelling.  *- Jocose Sonta*
Flannery The Jester

Stock photo used.

**Flannery the Jester** met the Guild on the side of the road heading into Inkwater.

He is part of a band of traveling minstrels headed by Lady Fyengeh. He opts for smiling and over-exaggerated body movements rather than make copious amount of jokes.

While initially talkative, he soon fell silent not only because of the looming Order but also Corazón's intimidating attitude towards him. The pirate took an automatic dislike to the man and spent a great deal of his time complaining about him, threatening to shoot him, and blatantly wanting to cause him bodily harm.

## Trivia:

* Flannery, along with Alfred and Iron, is one of the handful of NPCs compulsively adopted by Dob.
* Flannery is quite attentive to an individual's energy levels, and endeavors himself to match it to a complementary degree.
* Despite his horror at the sight of the "Meatgrinder" Merilwen and Corazón created, Flannery seems to have no problem with dead, or horribly maimed people. Jovially prancing around a group of heavily mangled knights, and even wearing an intestine as a scarf.
* With Flannery being a jester that is first met beside a broken down mode of transportation, it is possible he is a reference to Cicero from The Elder Scrolls V: Skyrim.
M. Channail

Image of a gnome from World of Warcraft

**M. Channail** is a relatively poor druid, who uses his rubbish skills to produce dangerous potions and sell them as Miracle Cure-All elixirs.

Ever since The Oxventure Guild shut down his shoddy elixir business he's been monitoring their adventures and plotting his eventual vengeance on them.

At some point, he began a logging operation while searching for the Dark Heart, but his operation was again foiled.

He met his end during the events of Plunder Siege, being incinerated by Egbert's flame breath, after being struck with Hideous Laughter and Vicious Mockery.

Afterwards, he was supposedly responsible for the events of Bad Chair Day. It is not clear whether Channail survived, started this before his death, or was not involved whatsoever.

## Trivia:

* M. Channail was the campaign's first major boss.
* He has taken a vow of celibacy, as stated in a confrontation with Corazón.
* Is allegedly deceased after the events of All Crim's Night.
* The name "M. Channail" is based off of Mike Channell's name.
Mending

*Transmutation cantrip*

* **Casting Time**: 1 minute
* **Range**: Touch
* **Components**: V, S, M (two lodestones)
* **Duration**: Instantaneous

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Barbarian

**Barbarians** are mighty warriors who rely on their strength and incredible toughness, characterized by a bestial rage empowered either by ancestral totems and nature spirits or an inner passion for violence. Barbarians are less versatile than fighters but are tougher and capable of dealing heavy damage to their foes much more quickly.
Corazon’s Investigation Notes

Corazon’s investigation notes are notes taken during the guild's trip to Mistmire as they are interviewing the apothecary owner.

He writes the following down as she speaks:

* In shop
* Man
* Friendly
* Poisons
* The Pale Tincture (kills your insides in twenty-four hours??)
* Notorious
* Strange accent
* Roguish
Message

*Transmutation cantrip*

* **Casting Time**: 1 action
* **Range**: 120 feet
* **Components**: V, S, M (a short piece of copper wire)
* **Duration**: 1 round

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
Kobold

**Kobolds** are a race of crafty, yet relatively stupid, industrious small humanoid-creatures. They are noted for their skill at building traps and preparing ambushes, and distilling illegally made moonshine. They tend to dwell in mines and caves.

A group of kobolds appears as the mains villains during 9th oxventure's adventure: Brawl of the Wild.

## Description

A kobold has a reptilian humanoid form, standing between 2' and 2'6" (60cm – 75cm) tall, weighing 35 to 45 pounds (16 – 20kg), with scaled skin between reddish brown and black in color and burnt orange to red eyes. Their legs are sinewy and digitigrade. They have long, clawed fingers and a jaw like a crocodile. small white or tan horns protruds from their head, and they have rat-like tails. They tend to often smell of wet dog and stagnant water. Kobolds like to to wear red or orange garments, which are usually ragged.
Hertfordshire

**Hertfordshire** is the home city of Lord Milquetoast and the former home city of Percival Milquetoast, they resided in a smaller village known as Abelforth, home of the Milquetoast Manor.

## Behind The Scenes Trivia:

* Hertfordshire is the name of a real county in England, this and Abelforth were blurted out on the spot by Andy during A Spot of Bother.
Lady Fyengeh

"Oh good day, you're here to help us."

> "*My name is Lady Fyengeh. F-Y-E-N-G-E-H. Fyengeh.*"
> ― Lady Fyengeh
>
>

**Lady Fyengeh** is the troupe leader of traveling minstrels.

They tour the Kingdom in their absolutely massive, and intricate omnibus.

Her employee, Flannery The Jester asked the guild for help finding the Lady's wheels of gold, which were later revealed to be made of steel.

Married to Chauncey of the Dragon D’Or.

### Trivia:

* Her name is a butchered form of "venga" as in Venga Boys or Venga Bus.
* There is a character that has a similar name in Oxventure: Blades in The Dark
Arcane Trickster

> "*Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.*"
>
>
>

### Spellcasting:

When you reach 3rd level, you augment your martial prowess with the ability to cast spells.

#### Cantrips.

You learn three cantrips: Mage Hand and two other cantrips of your choice from the wizard spell list. You learn another wizard cantrip of your choice at 10th level.

#### Spell Slots.

The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Charm Person and have a 1st-level and a 2nd-level spell slot available, you can cast Charm Person using either slot.

#### Spells Known of 1st Level and Higher.

You know three 1st-level wizard spells of your choice, two of which you must choose from the enchantment and illusion spells on the wizard spell list.

The Spells Known column of the Arcane Trickster Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an enchantment or illusion spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an enchantment or illusion spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.

#### Spellcasting Ability.

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier
Charm Person

*1st-level enchantment*

* **Casting Time**: 1 action
* **Range**: 30 feet
* **Components**: V S
* **Duration**: 1 hour

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

**At Higher Levels:** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Mistmire Apothecary

**The Mistmire Apothecary** is a tiefling woman who was robbed by Jaques Darkfall when he came into her shop asking questions about poison, she was suspicious of his intentions so she refused to sell to him, he attacked her and stole the ingredients for a horrible poison known only as The Pale Tincture.
Blade Ward

*Abjuration cantrip*

* **Casting Time**: 1 action
* **Range**: Self
* **Components**: V, S
* **Duration**: 1 round

You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Half-Orc

**Half-orcs** are humanoids born of both human and orc ancestry by a multitude of means. Having the combined physical power of their orcish ancestors with the agility of their humans ones, half-orcs are formidable individuals. Though they are often shunned in both human and orcish society for different reasons, half-orcs have proven themselves from time to time as worthy heroes and dangerous villains. Their existence implie an interesting back story that most would not like to dwell on.

## **Notables Half-Orcs**

* Dob
* Goodbad the Badgood
Crit Dice Rolls

Crit Dice Rolls, or Critical Dice Rolls, occur when a player rolls either a 20 or a 1 on a D20 die. When this occurs, the player either accomplishes an impressive feat or utterly fails a task.

Crit Dice Rolls (Season 1)

Crit Dice Rolls (Season 2)

Crit Dice Rolls (Orbpocalypse Saga)

Crit Dice Rolls (2021-2022 Specials)
Ladsenkaldyr

**Ladsenkaldyr**  is an ancient deity who was imprisoned long ago, only to resurface when a group of cultists chant over its watery grave.

## Description

Little is known about the Stag God, except that it was an ancient god who was long ago imprisoned at the bottom of the ocean. It appears as a giant rotten Stag, so big its antlers can hold the ribcage of a Blue Whale, but it is unknown if it always looked like this.

The followers of Ladsenkaldyr appear to have a great font of wealth in order to finance their many expeditions.
Bismuth

**Bismuth The Crone** is an old lady who lives in Necropolis on Sea and tends to the graveyard, burying the bodies of people who failed the manor challenge.

She is strangely pretty lively and excitable for her age, for reasons that are unknown.

Bismuth is also the landlady of the pub called The Bloody Gills.

Her brother was revealed to be Bromine.

## Trivia:

* She seems to have a strange fascination with the Oxventurers, from uncomfortably touching Merilwen's hair to tying up Corazón (mentioned only).
* Bismuth appears to have a hatred for puns.

## Behind The Scenes Trivia

* As of "Peak Performance" Bismuth has accompanied the Guild on two adventures after her introductory scenario, so she could be considered an unoffical member of the Guild, or at least a guild ally, such as Alfred Strangetide
* She is shown to be comically frail, with Johnny rolling dice to determine if any of her fingers detach.
Luke Westaway

**Luke Westaway** is one of the hosts, writers and editors for Outsidextra. He plays Dob.

## Biography:

Luke Westaway lives in London and works at Outsidextra with Ellen Rose, formerly having worked as a tech presenter for CNET. He is also a musician.

## Trivia:

* Formerly a senior editor at CNET and writer/ presenter of *Adventures in Tech*.
* Has an Album entitled "Short Songs With Long Titles"
* Can play piano, ukulele, guitar, bass and drums.
* Luke is left-handed.
* Is the tallest member of Outside Xbox and Outside Xtra.

## Gallery:

Luke Westaway at the Game of Thrones Exhibition London 2015Luke's album coverLuke live with CNET as a tech editor (2014)Dressed as sniper Luigi.
Barnaby "The Butcher" Fortescue III

Barnaby "The Butcher" Fortescue III is a member the Blades in the Dark guild. He's part of the the bourgeoisie of Volesport, and only joined the life of crime because, in his own words, "it sounds like a bit of a lark".

He is played by Mike Channell.

## Biography

He comes from a rich family. Arrogant, flaunting his money at everyone, he is however a good-natured man who loves to drink with people from all social ranks and can talk his way out of (or into) most situations. Because of his family's position and money, doesn't take any danger seriously.

The only thing that seems capable of scaring him is the though of his reputation being slandered.

One of his friend is named Chappy.

## Appearance

Barnaby is dark haired and clean shaven. He wears a dark suit, with a white shirt, beige vest and white pants.

Along the heists he has lost two coats - one thrown out of a window by Edvard in Dead Man's Debt, the other ruined by seawater in Ironhook's Bounty - which he is quite pissed about.

## Trivia

* He is a Slide, meaning "subtle manipulator and a spy", as such the player (Mike) earns XP by addressing a challenge with deception or influence.
* His leisure time is indulging in vice, such as gambling and drinking. One time where he over indulged, he told his drinking companion about his criminal activities, which brought heat on the group.
* Barnaby has on multiple occasions mentioned that he is fond of alcohol, and has considered dropping it, but not for long.
* Barnaby is very self centered and selfish, putting the rest of the group in an awkward position when he was kidnapped, having seriously considered leaving it go and only relenting when they realized he was the one who knew where the money was.
* He treats servants (and others) with a kind of disdain
* Edvard has openly spoken about his distrust of Barnaby
* He overly values his reputation
* Does not remember getting kidnapped and assumes it was him getting drunk with the rest of the gang
Calm Emotions

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
Floyd Mulvihill

Floyd in Cars

**Floyd Mulvihill** is a former Piston Cup racer who debuted in 2005 and retired in 2016. He was sponsored Gasprin. After his retirement, he was replaced by next-generation racer Richie Gunzit.

## History

In *Cars*, Floyd is seen racing at the Motor Speedway of the South. He is passed by Lightning McQueen by using a tilt technique to squeeze through the space between Floyd and the wall. Floyd is later involved in the accident caused by Chick Hicks, during which he is hit by Slider Petrolski. In The *World of Cars Online*, Floyd was one of the racers that competed against the player at the Big Heartland Speedway, along with Rusty Cornfuel and Ruby "Easy" Oaks. Floyd returns in *Cars 3*, competing in the 2016 Piston Cup Season. But when the next-generation rookie racers begin performing much better than the veteran racers, Floyd retires and Gasprin replaces him with a next-generation racer named Richie Gunzit.

## Appearances

* *Cars*
* *The World Of Cars Online*
* *Cars 3*

## Other facts

* Floyd got a major body change in *Cars 3*.
Henry The Humpback Whale

**Henry** is a humpback whale that helped Merilwen and the others during A Spot of Bother, by significantly bumping The Joyful Damnation, leaving the crew busy with repairing and bailing the water out of the ship.

During the end of their anticlimactic fight with the then Captain Panniers, Henry, despite being a baleen whale, promptly rose out of the water just to swallow and eat Captain Paniaz.
Katie's Hovel

Gross-ly lavish, ain't it?

**Katie's Hovel** is locatedin the shadier districts of Tanner's Folly. It is noted to be of poor, yet livable conditions.

The Oxventure Guild were lead to this place when they were trying to trick Katie into giving them the pearl.

## Trivia:

* Katie sleeps in a corner of her hovel under a dirty blanket.
* Her hovel has a secret compartment underneath the floorboards.
Ellen Rose

**Ellen Rose** is one of the hosts, writers and editors for Outsidextra, she plays Merilwen.

## Biography

Ellen Rose is a youtuber, game journalist and one of the host of Outside Xtra

Before starting her game journalism career, Ellen posted her own personal vlogs, gaming and life related topics on her youtube channel, as well as let's play style videos. She was eventually hired by Xbox On to work there for a year before she was hired on to work with Luke Westaway for Outside Xtra.

## Trivia:

* Ellen was formerly a host on *Xbox On*.
* Ellen wrote and sang the song *Let You In* which features on Marc Straight's 2018 album *iamheaven.*
* Used to teach street dancing at University.
* Ellen has Arachnophobia.
* Is the youngest member of the Oxboxtra team.
* Ellen first appeared on Outside Xbox before being hired on for Outside Xtra, joining Andy in a Let's Play of *Rise of the Tomb Raider*
* In May 2015, Ellen went viral as pictures of her attending the MCM London Comic Con dressed as Kimmy Schmidt were covered by Kotaku, Fashionably Geek, and several other websites.
* Ellen has her own personal YouTube Channel where she posts videos of her vlogs, .

## References:

1. ↑ https://twitter.com/icklenellierose/status/1069893245675675650
2. ↑ https://www.youtube.com/watch?v=gU5gcum9Pl4 https://www.youtube.com/watch?v=Uk8eLPyRvx8
Lilith

Lilith Cappellanaga is a member the Blades in the Dark guild. She is a young scholar doing her thesis on Volesport's ghosts, and has joined a life of crime to get money to pay toward her studies and also study ghost from up close.

She is played by Ellen Rose.

## Biography

She is from a fairly noble family from overseas and has transferred in Volesport to study and look into ghosts, and do her dissertation on them. Since she is a Whisper, she is able to communicate with them, which is why she chose that line of work. She is trying to fend for herself and support herself financially.

She is a discreet, mysterious but kind woman. For example, when she locked a man in a crate, she put snacks with him because she felt bad; when she encountered the ghost of a little girl, she accompanied her to an old toy museum.

## Appearance

She is a pale woman whose hair are hidden by the hood of her long dark-purple coat. The inner lining of it are a lighter purple. She wears a light lime scarf matching the book attached on her belt. She has dark pants and high boots.

## Trivia

She is a Whisper, an arcane adept and channeler, meaning she will get more XP when she addresses a challenge with knowledge or arcane power.

Because she helped Fin, the little ghost girl is now obsessed with her.
Zillah

Zillah Bruseau is a member the Blades in the Dark guild. She is an ex- prize-fighter of some renown, extremely muscular and quite quick to violence. She joined a life of crime because she has a large family to support financially, and crime seemed to be a way to make money by hitting people, but where all the money would go to her instead of the managers of prize-fights.

She is played by Jane Douglas.

## Biography

She comes from a large family.

She was a prize-fighter for numerous years and amassed some fame, and met Marlene, Daphne and other fighters there. She left the Prize-fighting circles under mysterious circumstances, possibly because she was tired of the corruption in it.

According to her own words, she is quite amiable outside of a fight but quite bloodthirsty inside of a fight. Barnaby admits to be terrified of her all the time.

She tries not to kill people if she can avoid it.

## Appearance

She quite muscular, has dark hair in a ponytail, and she wears a black sleeveless top, large beige pants, high boots and leather gloves, with lot of belts on her outfit.

## Trivia

She is a Cutter, a dangerous and intimidating fighter : she will earn more XP when she addresses a challenge with violence or coercion.

Her vice is stupor, which she indulges in understand fight rings. She overindulges at one point and puts good Tommy Punchliker in a minor coma, bringing heat to the gang.
Spell Thief

*Rogue Arcane Trickster Ability*

At 17th level, you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster.

Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell's effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn't need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can't cast that spell until the 8 hours have passed.

Once you use this feature, you can't use it again until you finish a long rest.
Jimmy Cables

**Jimmy Cables** was a stock race car, that around the late 2010s, was a racing driver who competed in the Piston Cup Racing Series for the Intersection team with the number 00.

## History

Jimmy Cables was a stock race car that lived in the United States. He was a racing driver who, around the late 2010s, competed in the Piston Cup Racing Series for the Intersection team with number 00. In the midseason, with the rise of popularity of the high-tech next-generation series of race cars, that had better achievements on the tracks, Cables stopped competing in the Piston Cup and got replaced with Flip Dover.

## Physical description

Cables was an Axxelo Fission EA stock race car with Lightyear racing tyres. He had a magenta livery with white 2 white stripes on each of his sides, that were shaped like roads. He had the Intersection logo on his hood, boot and backs of his sides and white number 00 on his sides and the roof. He has stickers imitating lamps. His eyes were green. He also had black hubcaps.

## Trivia

* Racing number 00 was also used by: Flip Dover, Arvy Motorhome and Zed. Additionally, number 0 was used by: Cagey, Fearless, Fluffy, Ghost, Hubs, Jet, Lonely, Nacho, Ned, Sassy, Sonny, Sky, Viper and Wacky.
* In *Cars 3* he had magenta livery, however his diecast toy model was red.
	+ His die-cast model was mostly likely based off of his concept art for the film.
Milquetoast Manor

The Milquetoast Manor in all its glory.

**Milquetoast Manor** is a manor located in or around Hertfordshire, in the kingdom of G'eth, and is presumed to be quite the massive estate.

It is owned by Lord Milquetoast, and the home of a multitude of servants.

## Trivia:

* It is said that Lord Milquetoast owns fifteen horses which usually roam the premises.
* There is also quite a bit of land near the estate
* Once the childhood home of Percival Milquetoast before he ran away.

## Gallery:

The GardensDrawing RoomReading RoomMore of the gardens
Evil Egbert

> "*I was grown in a vat for ze war.*"
> ― Evil Egbert
>
>

**Evil Egbert** was a clone of Egbert that appeared in *Rolling in the Deep*. He was the first of Liliana’s otherberts the OXventurers encountered.

He was born with the ability to speak Common (although with a French accent, or whatever the G’eth analogue of a French accent is) and an instinctive desire to fight, but no affiliation. In his own words, “I do not know who I am serving. I just love to fight.”

(The name “Evil Egbert” is never used in the episode. It’s used here in analogy with Evil Dob.)
Captain Milquetoast

**Captain Milquetoast** was a pirate that died two hundred years prior to the adventures of the Guild.

## History

Not much is known of the Captain beyond his rowdy ways and potentially being the best pirate of his day. He founded Necropolis on Sea and built a mansion on the land.

While on his death bed, he asked his son to carry on the family business, but his son ignored his dying wish to pursue a life as a merchant, causing a curse to fall upon the mansion which killed the son and caused the Captain's ghost to become bound to the mansion for over a hundred years.

In current times the curse had become something of a myth, or legend, used as a challenge to see who could survive the night and win the property, The guild stayed here one night and helped to lift the curse, presumably leaving Captain Milquetoast able to go on to the afterlife.
Boathouse Five

Stock image of what Boathouse #5 would look like.

**Boathouse #5** is where the guild decided to trap Corazón's old crew.

Though, in hindsight, they should've taken into account that it is a Boathouse.

Located in the docks of Casterfalls.

## Trivia

* Boathouse #5's name comes from the song **Mambo No. 5 (A Little Bit of...)** by Lou Bega
Alfred Strangetide

**Alfred Strangetide** is a scholar that lives in Tanner's Folly, and a frequenter of alehouses.

The Oxventure Guild first meet Alfred in a tavern with an "Adventurers Wanted" sign hung over the side of his table, requesting aid to retrieve a very powerful relic from a dangerous tomb.

Despite the fact that Alfred has the appearance and personality of a small child, the Guild doesn't seem to think it's bizarre.

## Appears In

* An Orcward Encounter (Introduction/Debut)
* A Fishmas Carol
* Silent Knight

## Trivia

* Alfred has two PhDs.
* Alfred is extremely fond of rusks.
* Upon his first encounter with the Guild, they couldn't remember his name, leading to his plethora of aliases.
* Alfred had no desire to share his papoose with Iron, leading him to be sternly scolded by Dob.
Bromine

Bromine is an old, wizened wizard who runs the Speed Quest. He employs The Guild in order to rid a nearby settlement of a creature that is stealing out of their bins.

He is the brother of Bismuth.

## Trivia:

* He and Bismuth share a lot of similarities, including that they are both incredibly old and can both transform into vehicles (Bismuth can turn into a jet, and Bromine a truck).
* He states that he is fine with people calling him Brom, but only his sister, Bismuth, can call him Bro.

## Behind The Scenes Trivia:

Johnny revealed that he is Bismuth's brother in the Youtube video of Fast and Furriest.
Ethelfrith the Builder

**Ethelfrith the Builder** was a builder of legend, and presumably the original owner of the fine hammer needed to save the town of Bumble.

He was the son of a stone maker/worker and was so beloved by his workers that they intended on continuing his legacy after his death, contacting a powerful warlock to draw up some sort of contract, ignoring all warnings from said warlock about this.

That being said, the contract stipulates that anyone speaking to them must be extremely specific in what they want.
Liliana

**Liliana** is a Drow woman who is obsessed with conquering G'eth.

## Personality

Liliana seems to be a very snooty person, who hates it when her work and her plans are interrupted or foiled. She takes great joy in seeing her work succeed and finds it amusing when people grovel at her feet.

## Synopsis

Not much is known about her background, but Liliana is obsessed with building an army of Super Soldiers to conquer G'eth. Her first attempt to build this army was to organize kidnappings of magic users to drain them of their magical powers, or to sell of their interesting organs for unknown purposes, and pump it into her artificially made soldiers. This process drained people so much that they'd end up as husks within a few months.

When the Guild was drugged, kidnapped and thrown in her prison, she stole Egbert's kidney. The Guild managed to break out of their cages, with the help of one of her guards, and destroy her magic collecting vat. She managed to escape with Egbert's kidney, much to Egbert's dismay.

She used Egbert’s stolen kidney to create, with various degrees of success, an army of cloned, dragonborn super-soldiers. The Oxveturers discovered one of her cloning facilities in the Cave Without Incident, guarded by a Troll, and accidentally hatched one of the clones. The guild destroyed that batch of clones with the help of some Grell and the pale tincture. When Egbert found out about Liliana’s plan to clone him, he deemed it a “terrible mistake”.

With her plans foiled twice by the same people, Liliana had an inspiration. Why not create a syrum and inject it into people, in order to speed up the process? She then set up a cult in a cave near Humberdale, where they worshipped her as "The Blessed Lady". She then ordered them to kidnapped the towns folk to convert them, and those who didn't join the cult were kept as test subjects for when the "great work" was completed. One day, the cult contacted her via a scrying pool. She didn't get to ask why they contacted her, because she spotted the Guild in the cave. She tried to order the cultist to kill the Guild, but the water in the scying pool was destroyed before she could finish her command. The facility was then destroyed by the cultists under the order of the guild.

## Appearance

Liliana is a tall, dark skinned Drow woman with long black hair and green eyes. She wears long dark purple robes and a green amulet that let's her teleport seemingly anywhere.

## Appears In

* Spell Check
* Out of Order Part III
* Ship Happens (Mentioned)
* Rolling in the Deep (Mentioned)
* Sect Appeal
* Bone 2 Pick
* Tower Rangers
* Gnome Alone
* Chart Of Darkness
* Sail Of The Century
* The Orbpocolypse Saga
* Bride or Die (Mentioned)

## Trivia

* She has a strange amulet that appears to let her teleport from place to place.
* She appears to have the ability to scry and watch the guild's actions as she does this at the end of Out of Order.
Druid

**Druids** are primal spellcasters of considerable power and versatility, who gain their power through being at one with nature or through a connection to a powerful deity or nature spirit. Guardians of the wilderness, druids see themselves less as masters of the natural order and more as an extension of its will.

## **Notable Druids**

* Merilwen
* M. Channail
* Steven The Evil Druid
* Beron
Beast Sense

*2nd-level divination*

* **Casting Time:** 1 action (Ritual)
* **Range**: Touch
* **Components**: S
* **Duration**: Conc. Up to 1 hour

A willing beast becomes your eyes and ears while the spell lasts. You can no longer perceive your own senses, becoming blind and deaf, but your perception through the beast includes any special senses the beast may have. You may end the spell early using your action to regain your own senses.
Necropolis Manor

**The Necropolis Manor** is the manor that sits atop a hill in Necropolis on Sea, it is very old and very haunted, the guild is tasked with spending a night there to complete the challenge, if they win, they get the deed to the manor.

The interior seems to be as expected and the grouting is terrible, as noted by Dob and Egbert when they misunderstood "unfinished business" to mean that the manor's interior was incomplete.

It is incredibly haunted and littered with ghost activity in every room, it is also cursed due to Corazon's ancestors shedding the family legacy of piratry to live different lives or to have families. The curse stipulates that none but a true Milquetoast pirate can survive to own the house, anyone else dies through the night.

This manor is now owned by the guild after completing the challenge to stay overnight.

## Notable Residents

* Captain Milquetoast (formerly)
* Henry Charles Fauntleroy Stripworth Colquhoun The Third At Your Service (formerly)
* Chad (formerly)
* The Oxventure Guild
* Bismuth
Book of Shadows

The Book of Shadows strapped to Prudence's hip.

A **Book of Shadows** is a book containing religious texts and instructions for magical rituals.

The Book of Shadows is primarily a warlock or witch's diary. It contains notes on experiments, information she or he's picked up along the way, incantations, hexes, correspondences, chants, traditions, and moreover, it is where he or she records spells, recipes and thoughts and dreams, it is in essence ones very own, unique, personalized and sacred grimoire, an ever evolving, encyclopedia, how-to guide, recipe book and personal journal.

In families of Hereditary traditions, The Book of Shadows may be passed down through generations and contain messages of wisdom.
Dissolve Bones

**Dissolve Bones** is a non-spell Corazon tried to invent in a moment of panic when the skeleton's started coming out of the crypt ground in Bumble. Unfortunately the spell either doesn't work, or Corazon was unable to cast such a spell.

## Behind The Scenes Trivia

* This action by Andy earned him a disadvantage on his future rolls, though this was negated by Johnny later giving him inspiration for a well placed joke.
Evil Dob

"And standing beside Dob... is Dob."

**Evil-Dob**, true to his name, is an evil doppelganger of Dob.

He came into existence when Dob handled a cursed chalice during the guild's trip to Tanner's Folly.

Evil Dob has a deeper voice than the regular Dob, and strange eyes that crackle with eldritch energy.

## Trivia:

* Evil-Dob is the only boss so far that managed to knock one of them unconscious.
* Prudence, going against her usual response to a boss fight, opts to speak with Evil-Dob in infernal. Even trying to charm him to a date.
* Even though Prudence failed to charm Evil-Dob, he still liked her enough to prioritize her death last.
Cyrus The Hermit

*"He named her Prudence because he thought it was a funny name for a devil baby. He wasn't very nice." - Jane, The Oxventure Begins*

## Cyrus The Hermit

### Afilliation

* Guild of Hermits
* Zargon the Returner

## Character Information

### Class

Warlock

Cyrus is a Warlock Hermit who worships Zargon the Returner, and the adopted father of Prudence. He was a member of the Guild of Hermits and was training Prudence as a warlock apprentice.

He was murdered by Prudence when he "got in her way" of her plan to worship Cthulhu. His head was picked up by another hermit who sought out Prudence for her to pay back her debt to the Guild of Hermit.
Katie Delacour

> "*I'm not looking to get mugged. So you either bring me the gold, or you die.*"
> ― Katie Delacour
>
>

**Katie Delacour** is a thief living in the poorer districts in Tanner's Folly. She and her crew got into some trouble when they nicked a cursed pearl from the underground temple of The Cult of The Sea Mother.

Katie is tricked by the guild into thinking she'll get money in return for the pearl she stole but not only does the guild not pay her, Dob slams a papier-mâché pearl over her head.

## Appears In:

* A Fishmas Carol
* The Orbpocalypse Saga
* Tome Sweet Tome
* Battle for Bardcon
* Bride or Die
Crown of Madness

*2nd-level* *Enchantment*

* **Casting time**: 1 Action
* **Range**: 120 feet
* **Components**: V, S
* **Duration**: Concentration, up to 1 minute

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and madness glows in its eyes.

The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
Disguise Self

*1st level illusion*

* **Casting Time**: 1 action
* **Range**: Self
* **Target**: Self
* **Components**: V, S
* **Duration**: 1 hour

You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
Chicken

The Chicken was found in a woman's home in Casterfalls after she asked for help from the guild and explained that her husband was missing, Corazon gets annoyed at this chicken and punts it across the room which makes Merilwen quite cross with him for a while.

It is revealed through Merilwen's communication with the animal that he was the woman's missing husband, and was turned into a chicken after downing a mysterious elixir he got from the market.
Entangle

*1st-level conjuration*

* **Casting Time:** 1 action
* **Range:** 90 feet
* **Components:** V, S
* **Duration:** Concentration, up to 1 minute

Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured plants wilt away.
Minor Illusion

*Illusion cantrip*

* **Casting Time**: 1 action
* **Range**: 30 feet
* **Components**: S, M (a bit of fleece)
* **Duration**: 1 minute

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Acrobatics

"Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips." - D&D 5E PHB
Kasimir

Kasimir Jones is a member the Blades in the Dark guild. He describes himself "as a criminal born and bred, good at that and not much else". He is a secretive man with connections to a lot of underground big players in the city, and access to information on all things illegal.

He is played by Johnny Chiodini.

## Biography

Very little is known about him. He suffered an injury at his leg some time in the past. Because of his greying hair, it can be inferred that he is of some age.

He is a man of few words, and he seems to have his own set of morals. He has a special ability which creates a magical contract between him and another person, to make sure both keep their part of their bargain; as such, it can be inferred that he values his word. He is not above hitting people if that will be useful to him.

He also seems to like creating fires as a distraction.

## Appearance

Kasimir has very short ,almost buzzcut black hair graying at the temples, and a large black and grey bread. He wears a very large leather coat over a green top, black pants and worn leather boots. His left leg is in a mechanical cast with gears and levers, to help him walk without pain, and he specifically mentions his knee doesn't work properly. He can pull a lever to disconnect to cast, in order to be more agile or discreet, but that hurts his leg. At all time he has with him a cane which is classified as unusual weapon.

## Trivia

He plays a Spider, "a devious mastermind", which means he earns more xp if he addresses a challenge with calculation or conspiracy.

His "leisure time" is taking care of his leg and its cast. He used this to work on finding a better doctor for the group, by having consults about it and slyly bringing up doing surgery on the down-low.

After The Cab-Con Caper, he has connection with the Gondoliers.
Detect Magic

*1st level divination (ritual)*

* **Casting Time**: 1 action
* **Range**: Self
* **Target**: Self
* **Components**: V, S
* **Duration**: Concentration, up to 10 minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.