recursal/Fanatic-Fandom huggingface dataset:
Charlton Automatic Rifle

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## Charlton Automatic Rifle

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Small Ammo Pouches

Small ammo pouches are equipment that can be taken in the inventory slot of soldiers. They cost one bronze weapon order. Small ammo pouches do not usually provide a meaningful increase in ammunition, but they provide a step up in ammo that allows you to stay in a firefight longer and thus acquire more experience.

Ammo pouches do not increase the amount of ammunition carried for heavy weapons except for Machine guns, nor do they increase the amount of pistol ammo carried.
MP 43/1

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## MP 43/1

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Panzerfaust 100

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## Panzerfaust 100

### Campaign(s)

Invasion of Normandy
Battle of Tunisia

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Lee-Enfield No.4 Mk. I

> "Enfield No. 4 with the most accurate barrels were sent to the factories of Holland & Holland for conversion into sniper rifles."
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> - Game Description

## Statistics

### Max Ammo Carried

30 rounds (3 Magazines)
40 rounds SAP (4 Magazines)
60 rounds LAP (6 Magazines)

## **Overview**

**Lee Enfield No.4 Mk.I** is a British bolt-action rifle for the Invasion of Normandy and Battle of Tunisia campaigns.

This weapon retained the better features of the SMLE, but the changes were made to the receiver, bolt, stock, sights, barrel, nose cap and to the bayonet. The No. 4's receiver was strengthened and squared off; requiring less milling and simplifying manufacture.

A simple one-piece charger bridge to accept five-round stripper clips was fitted into grooves on the top of the receiver, as opposed to the No. 1's rounded bridge. The SMLE's nose-cap was discarded in favor of a later milled stamped, front reinforcing band and a simplified sight guard; The No. 4 had a heavier free-floating barrel.

The Lee is a fast bolt-action rifle with a magazine capable of holding 10 bullets, loading 2 clips when emptied completely. This gives it an edge over other bolt-action rifles as this weapon has a faster rechamber speed and larger magazine over them.

###  **Pros**

* Low shot dispersion.
* Fast rechamber speed.
* Fast bullet cycle speed.
* Large magazine reserves.
* Does not de-magnify when rechambering the bolt while aiming down the sight.

###  **Cons**

* Due to being a Bolt-Action, this weapon is less effective in close quarter encounters.
* This variant is not capable of mounting a Bayonet due to the Sniper Scope mount installed.

## **Statistics**

### **Upgrade Module**

 **2nd Upgrade** | 8
 **3rd Upgrade** | 16
-20% Shot Deviation
Sniper

**Snipers** carry **Bolt-Action Rifles**, **Semi-Automatic Rifles**, or **Select-Fire Rifles** as a scoped primary or **not**.

 Moscow
 Berlin
 Stalingrad

## **Stats**

### **Tier I**

* -2 Vitality
* +3 Weapon Handling
* +2 Speed
* +14% maximum jump height

### **Tier II**

* -2 Vitality
* +4 Weapon Handling
* +2 Speed
* +35% breath holding time while aiming

### **Tier III**

* -2 Vitality
* +6 Weapon Handling
* +2 Speed
* +4.8% firearm reload speed

## **Perks**

#### **Vitality (Heart)**

* (Cost: 0) +100 stamina regeneration speed
* (Cost: 3) +100% breath holding time while aiming
* (Cost: 4) -50% effect of head-shaking caused by nearby explosions
* (Cost: 5) +100% health regeneration out of combat
* (Cost: 7) +100% stamina
* (Cost: 8) +200% health restored by med pack
* (Cost: 11) -80% aim stability with firearms after receiving damage
* (Cost: 16) +35% vitality

#### **Weapon Handling (Fist)**

* (Cost: 0) +50 firearms changing speed
* (Cost: 2) +15% speed of decreasing of the shot spread after quick turning and -25% shot spread
* (Cost: 4) +100% melee weapon damage
* (Cost: 6) +50% throwing range of grenades
* (Cost: 8) +12% firearm reload speed
* (Cost: 10) Greater chance to get in a downed state on taking fatal damage and 50% bleed out timer
* (Cost: 12) +12% firing rate when using bolt-action rifles
* (Cost: 14) -40% fireman vertical recoil while standing
* (Cost: 16) -30% horizontal recoil while standing

#### **Speed (Boot)**

* (Cost: 0) +150% speed of changing pose
* (Cost: 3) +60% movement speed while crawling or crouching
* (Cost: 6) +10% run speed
* (Cost: 7) +100% climbing speed
* (Cost: 8) +75% med pack usage speed
* (Cost: 12) +20% weapon aim speed
* (Cost: 16) +15% sprint speed

## Trivia

* **Sniper** squads can fit a total of 5 soldiers of a fixed total of 3 snipers being forced into the squad.
* Engineer, or a Radio Operator can be added for the **first** troop squad upgrade.
* AT Gunner, or Assaulter can be added for the **second** troop squad upgrade.
Riflemen

**Riflemen** can only carry **Bolt-Action Rifles**, **Semi-Automatic Rifles**, or **Select-Fire Rifles** as a primary.

Currently, **Riflemen** are the only solders capable of using Rifles mounted with Grenade Launchers.

 Moscow

## **Stats**

### **Tier I**

* +1 Vitality
* -1 Weapon Handling
* +1 Speed
* +10.5% speed of decreasing of the shot spread after quick turning

### **Tier II**

* +2 Vitality
* +2 Weapon Handling
* +2 Speed
* +5.3% sprint speed

### **Tier III**

* +3 Vitality
* +3 Weapon Handling
* +3 Speed
* +15% med pack usage speed

## **Perks**

#### **Vitality (Heart)**

* (Cost: 0) +100 stamina regeneration speed
* (Cost: 3) +100% breath holding time while aiming
* (Cost: 4) -50% effect of head-shaking caused by nearby explosions
* (Cost: 5) +100% health regeneration out of combat
* (Cost: 7) +100% stamina
* (Cost: 8) +200% health restored by med pack
* (Cost: 11) -80% aim stability with firearms after receiving damage
* (Cost: 16) +35% vitality

#### **Weapon Handling (Fist)**

* (Cost: 0) +50 firearms changing speed
* (Cost: 2) +15% speed of decreasing of the shot spread after quick turning and -25% shot spread
* (Cost: 4) +100% melee weapon damage
* (Cost: 6) +50% throwing range of grenades
* (Cost: 8) +12% firearm reload speed
* (Cost: 10) Greater chance to get in a downed state on taking fatal damage and 50% bleed out timer
* (Cost: 12) +12% firing rate when using bolt-action rifles
* (Cost: 14) -40% fireman vertical recoil while standing
* (Cost: 16) -30% horizontal recoil while standing

#### **Speed (Boot)**

* (Cost: 0) +150% speed of changing pose
* (Cost: 3) +60% movement speed while crawling or crouching
* (Cost: 6) +10% run speed
* (Cost: 7) +100% climbing speed
* (Cost: 8) +75% med pack usage speed
* (Cost: 12) +20% weapon aim speed
* (Cost: 16) +15% sprint speed

## Trivia

* **Riflemen** squads can fit a total of 9 soldiers of a fixed total of 6 riflemen being forced into the squad.
* Sniper, Engineer, or a Radio Operator can be added for the **first** troop squad upgrade.
* AT Gunner, Engineer, or a Radio Operator can be added for the **second** troop squad upgrade.
* Assaulter or a Machine Gunner can be added for the **third** troop squad upgrade.
Webley Mk. VI

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The Webley Mk. VI was the final iteration of a family of British revolvers that saw service from the late 1800's to the 1960s. The Webley Mk. VI first emerged as an innovation during World War I, and would continue to see production until 1926. In post war service they were often used by police forces of former British colonies such as Hong Kong and Ireland.

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Removed

## Squads

### Guardsman

This was a squad type in the Closed Beta tests for the Battle of Berlin in May 2020. It was a redundant Assaulter squad and was removed as a result.

### Shotgunner

This was a squad type in the Closed Beta tests for the Invasion of Normandy in January 2021. Darkflow moved all shotguns to Assault and removed this.

### Commander

This was a squad type that never made it into any Closed Alpha or Beta tests. Sparse information can be found when data mining the game files.

## Weapons

**StG 44**

**Federov Avtomat**

**RD-44**

**Maxim Tokarev**

**RPzB. 43 Panzerschreck**

**RPzB. 54 Panzerschreck**

**RPzB. 54/I Panzerschreck**

**Captured Panzerschreck**

**Sniper Kar98k Kriegsmodell**

**MP 35**

**MkB 42 (H) (no scope)**

**Thompson 1928A1 (100 round drum)**

**Thompson M21/28 (100 round drum)**

**M1A2 Carbine**

**M9 Bazooka**

**Browning Auto 5**

**Mauser C96 Mod. 712**

**Thompson M1921AC**

**Dreyse M1907**

**Leuchtpistole 34**

#### **Hidden**

* **StG 44 Rail**
* **StG 45 (M)**
* **MG 15**
* **Chatellerault M2429**
* **PPSh German**
* **Suomi Kp 31**
* **Suomi Kp 31 SJR**
* **Ithaca 37**
* **Lanchester (50 rounds)**
* **Thompson 1928A1 (box mag)**
* **Sholokhov antitank rifle**
* **M1A1 Carbine**
* **M1A1 Bazooka**
* **Colt Walker**
* **Colt Monitor**
* **Leuchtpistole 42**
* **Kampfpistole**
* **Lahti saloranta M26**
* **1941 Johnson LMG**
* **G40K**
* **Danuvia 39**
* **Danuvia 43M**
* **Browning M1919A6**
* **Mounted Browning M1919A4**
* **Mounted Maxim**
* **Mounted MG34**
* **Astra 300**
* **UD M42**
* **AN/M2 Stinger**
* **M1903A3 Springfield**
* **M1A1 Flamethrower**
* **Winchester model 1912 trench**
* **SKT-40**
* **Wz. 35 Anti Tank Rifle**
* **FG 42 III**
* **Breda PG**

## Vehicles

### Allies

GAZ-AAA (4M)

GAZ-AAA (DShK)

ISU-152

T-34-57 (1943)

T-34-85 (S-53)

KV-1 (1939)

KV-2 (1939)

IS-2 (1944)

ZiS-30

M18 GMC

M8 LAC

M8 HMC

M4A3E2 76 (W)

### Axis

Jagdpanzer 38(t)

Jagdpanther

Panzer III L

Panzer IV C

Panzer IV/70(V)

StuG III A

15cm sIG 33 B Sfl
The Hyde Model 35

> "SMG designed by George Hyde, the future creator of the M3 Grease Gun."
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> - In-Game Description

The **Hyde Model 35** is an American Submachine Gun part of the Normandy Allies' arsenal. It was the further development of the Hyde Model 33. It was found to have a number of significant advantages over the Thompson, but also some durability problems. The problems could probably have been addressed, but Hyde had already moved on to a better iteration.

## Overview

The **Hyde Model 35** performs well. With clean sights, low recoil, and a fine rate of fire that triumphs an MP 40. It works on a 2 magazine system, similar to the MP40/I, with 1.3 seconds in between reloads. The weapon gets outshined by other weaponry of its kind, however. Because it has a slower reload amongst the SMG category and low muzzle velocity you not only end up having to lead your shots even at closer ranges, but your shots may not have enough bullets to adjust before needing to reload.

### **Pros**

* Clean sights.
* Low recoil.

### Cons

* Low magazine capacity.
* Low muzzle velocity.

## Statistics

**Muzzle Velocity** - 265m/sec

**Rate of Fire** - ~560 Shots Per Minute

**Vertical Recoil -** 23

**Horizontal Recoil -** 9

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Radio Operator

* (Cost: 2) +15% speed of decreasing of the shot spread after quick turning and -25% shot spread
* (Cost: 4) +100% melee weapon damage
* (Cost: 6) +50% throwing range of grenades
* (Cost: 8) +12% firearm reload speed
* (Cost: 10) Greater chance to get in a downed state on taking fatal damage and 50% bleed out timer
* (Cost: 12) +12% firing rate when using bolt-action rifles
* (Cost: 14) -40% fireman vertical recoil while standing
* (Cost: 16) -30% horizontal recoil while standing

#### **Speed (Boot)**

* (Cost: 0) +150% speed of changing pose
* (Cost: 3) +60% movement speed while crawling or crouching
* (Cost: 6) +10% run speed
* (Cost: 7) +100% climbing speed
* (Cost: 8) +75% med pack usage speed
* (Cost: 12) +20% weapon aim speed
* (Cost: 16) +15% sprint speed
Mosin M91 Suppressed

> "M91 rifle fitted with the Mitin Brothers suppressor (BraMit device.)"
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The **Mosin M91 rifle with supressor** is a Russian Bolt-Action Rifle part of the Moscow Allies' arsenal.

## Overview

### **Pros**

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).
* Suppressed-hard to hear farther than 10 meters; AI have a harder time locating the user.
	+ Muzzle flash is also negated.

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations due to slow firerate and lack of Bayonet mount.
* Subpar muzzle velocity.

## Statistics

### **Upgrade Module**

[**NOTICE** - This gun comes fully upgraded]

 **2nd Upgrade** | N/A
 **3rd Upgrade** | N/A
-20% Shot Deviation

## Notes

* Suppressed weapon. Damage is reduced by 20%
Springfield 1903 Air Service

> "A modification of the M1903 with an enlarged magazine and a lightweight forend."
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## Springfield M1903 Air Service

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer

## Statistics

### Max Ammo Carried

50 rounds (10 Clips)
75 rounds SAP (15 Clips)
100 rounds LAP (20 Clips)

## **Overview**

This weapon behaves identical to the Springfield M1903 in that the only difference is the 25 round magazine. This is a weapon that is apart of the Battle of Normandy campaign as one of the three 2016 founder rifles.

**Springfield M1903 Air Service** is an American Bolt-Action Rifle that is more interesting, unusual, and rare. These conversions of the Springfield M1903 were developed by Springfield Armory in early 1918 as a pilot’s survival rifle which to be used in case one crash landed in enemy lines.

The modifications included cutting down the stock and hand guard to reduce weight, adding a fixed 25-round box magazine, eliminating of the sling swivels, and simplifying the rear sight to a 100-yard notch. The large fixed magazine was chosen because a pilot would not be carrying extra ammo. All the ammo he would have needed was stored in the rifle.

### **Pros**

* Low shot dispersion.
* Very high magazine capacity.
* Large amount of reserve ammo.
* Capable at taking down targets in typical combat ranges in one hit.
* With Large Ammo Pouches, this weapon gains a massive amount of reserve ammo.

### **Cons**

* Due to being a Bolt-Action, this weapon is less effective in close quarter encounters.

## **Statistics**

### **Upgrade Module**

 **Upgrade 2** | 16
 **Upgrade 3** | 32
-20% Shot Deviation
Rider

* (Cost: 2) +15% speed of decreasing of the shot spread after quick turning and -25% shot spread
* (Cost: 4) +100% melee weapon damage
* (Cost: 6) +50% throwing range of grenades
* (Cost: 8) +12% firearm reload speed
* (Cost: 10) Greater chance to get in a downed state on taking fatal damage and 50% bleed out timer
* (Cost: 12) +12% firing rate when using bolt-action rifles
* (Cost: 14) -40% fireman vertical recoil while standing
* (Cost: 16) -30% horizontal recoil while standing

#### **Speed (Boot)**

* (Cost: 0) +150% speed of changing pose
* (Cost: 3) +60% movement speed while crawling or crouching
* (Cost: 6) +10% run speed
* (Cost: 7) +100% climbing speed
* (Cost: 8) +75% med pack usage speed
* (Cost: 12) +20% weapon aim speed
* (Cost: 16) +15% sprint speed
Winchester M1895

> "The development of famous lever action rifles chambered for a central use pointed cartridge with smokeless powder."
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> - In Game Description

For the **Mannlicher M1895** see here.

## Winchester M1895

### Campaign(s)

Battle of Moscow
Battle of Stalingrad

### Obtained

Level 13 (Moscow)
Level 3  Battle of Stalingrad

### Price

2 Silver Weapon Orders (Moscow)
1 Silver Weapon Order (Stalingrad)

### Weapon Class

Rifleman
Flametrooper
 Radio Operator
 Mortarman
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Lever-Action

The **Winchester M1895** is an American **Lever-Action Rifle** part of the Moscow Allies' arsenal. While Remington struck a deal to develop Mosin-Nagants, Winchester caught a deal to make M1895s for the Airforce and Police units, but also found themselves in the hands of soldiers outside the country. During World War 2, the Winchester would be called upon again to help fight the advancing Axis Forces into Russia.

## Overview

The **Winchester M1895** is the fastest firing manual-action weapon in the game in the game due to its lever action system, and hits as hard as other Mosin's do. Hitting with a hard bullet of the Mosin, fast-firing, and fast reload makes it the most respectable weapon you can have.

The **Winchester M1895** is a menace to deal with and a godsend to have. Unlocked at level 13 makes it pretty accessible and easy to settle onto your troops in the team. The M1895 drops people easily, and its sights are easy to work with. This weapon ends up becoming your best friend against anyone unfortunate enough to run into your path.

### Pros

* Capable at taking down targets in typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations due to lack of Bayonet mount.
Panzerfaust 60

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## Panzerfaust 60

### Campaign(s)

Invasion of Normandy
Battle of Tunisia

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
TOZ-B

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## TOZ-B

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
PzB-38

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## PzB-38

### Campaign(s)

Invasion of Normandy
Battle of Tunisia

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Tanker

* (Cost: 2) +15% speed of decreasing of the shot spread after quick turning and -25% shot spread
* (Cost: 4) +100% melee weapon damage
* (Cost: 6) +50% throwing range of grenades
* (Cost: 8) +12% firearm reload speed
* (Cost: 10) Greater chance to get in a downed state on taking fatal damage and 50% bleed out timer
* (Cost: 12) +12% firing rate when using bolt-action rifles
* (Cost: 14) -40% fireman vertical recoil while standing
* (Cost: 16) -30% horizontal recoil while standing

#### **Speed (Boot)**

* (Cost: 0) +150% speed of changing pose
* (Cost: 3) +60% movement speed while crawling or crouching
* (Cost: 6) +10% run speed
* (Cost: 7) +100% climbing speed
* (Cost: 8) +75% med pack usage speed
* (Cost: 12) +20% weapon aim speed
* (Cost: 16) +15% sprint speed
PPD 40

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## PPD 40

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Swamps of Reviers (Conquest)

**Swamps of Reviers (Conquest)** is a Conquest map in the Normandy Campaign. This is an optional path in the Ruins of Vaux Invasion map. Taking place in a shallow swamp, the map features wide open flats, along with border forests and very little cover. Because of this, vehicles and long range engagements dominate on this map.

**Map Description**

Swamps of Reviers is a three point Conquest map. Similar to most other Conquest maps, Swamps of Reviers features easy access to both the B point and either the A or C point from spawn. The north spawn has quick access to the C point, whereas the south spawn has quick access to the A point.

Swamps of Reviers focuses very heavily on long range engagements. This allows bolt action rifles and sniper rifles to dominate. Due to the movement penalty occurred from going through the swamp water, it's recommended to try and avoid the open water. Tanks and planes dominate on this map due to the open nature of the map, long sight lines and lack of both buildings and cover. With the exception to around the points, there are very few opportunities for close range fighting.

**A Point**

A Point is the Farmhouse. This is a dual floored house with one medium sized room on both floors. There are a few bits of cover in the capture zone radius outside the Farmhouse, but most of the cover in the area comes from the few buildings outside. There is also a watchtower that can act as either a sniping perch or a spotting point.

**B Point**

B Point is the Artillery Piece. This point is a circle hole with an artillery piece in the centre. There is very little cover, with the only exception being the artillery piece in the centre of the hole. This offers cover from the other side of the hole, but lacks cover from flanking troops, which given the angle of the artillery piece and the spawn positions is a common danger. This combined with the open nature of the point leaves it dangerously exposed to grenades, tanks and aircraft.

**C Point**

C Point is the Bunker. This is a two floored bunker. The bottom floor contains a single room, which can be accessed from the door in the bunker, or a hole in the roof. There is also a ladder that leads to the second floor. The second floor can also be accessed from climbing or by a side point by the hole in the bottom floor's roof. The top floor features several MG42s that overlook multiple different directions. These include the B point, the North side's spawn, the doorway to the bunker's bottom floor and the A point.
Walther PPK

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## Walther PPK

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
SKS 31

> "Developed in 1941 by Sergei Simonov, it is a semi-auto carbine chambered for 7.62x54mmR rifle cartridge with an integral 5 round magazine. The SKS-31 was much lighter than the Tokarev rifle, and also showed good results in terms of durability and accuracy."
>
> - In-Game Description

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mosin-Nagant action

The **SKS-31** is a Russian Semi-Automatic Rifle part of the Berlin Allies' arsenal. In the early ’40s, arms designers in the Soviet Union were tasked to develop a carbine version of the SVT-40. However, Simonov decided to make a carbine based on his SVS rifle design that was the contender of Tokarev’s rifle. As a result, Simonov submitted to these trials a carbine called SVS-53. Although the SVS-53 carbine showed a poor performance when tested in harsh environmental conditions and had breakages of minor parts, the design concept itself impressed the military officials and if further improved it could make a successful carbine design. In April of 1941, he came up the SKS-30 and SKS-31. Both rifles had mostly identical design with the exception of magazine design and capacity. The SKS-30 was fed from a 10-round en-bloc that was inserted from the bottom of the rifle and the SKS-31 was fed from the top via stripper clips and had a 5-round magazine capacity. Testing of these two rifles showed that bottom en-bloc feeding was a troublesome process compared to the magazine change of the SVT-40 and even compared to the top stripper clip loading method. The result of this initial testing was the decision made in favor of the SKS-31, it was very light and accurate, but it suffered from malfunctions, was very loud, had harsh recoil and an excessive muzzle flash.

## Overview

The **SKS-31** is one of the weaker Semi-auto rifles. Sporting an integral 5 round magazine, long reload time, and Damage Module equivalent to that of the Armaguerra Mod. 39 in a campaign where weapons like the AVS 36 and the DPM are unlocked at an early level, The SKS-31 does not show much promise when compared to the other Semi autos in Berlin. This weapon is very niche. It is fun to use, but it doesn't perform practically even compared to the Axis premium counterpart, the Kbsp wz. 38.

### **Pros**

* Respectable shot dispersion (Shared with all Semi-Automatic Rifles).
* Able to tack on CQB engagements, not being as punishing as Bolt-Action rifles due its nature.

### Cons

* 5 round magazine capacity.
* Slow reload for its magazine size.
* Incapable of mounting a Bayonet.

## Statistics

**Muzzle Velocity** - 775m/sec

**Rate of Fire** - ~210 Shots Per Minute

**Vertical Recoil -** 69

**Horizontal Recoil -** 24

### Upgrade Module

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-15% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Битва за Берлин

This is the decisive battle of the Second World War, during which the forces of the Soviet Union besieged Berlin. Almost all Germans stood up for their country in the so-called "Volkssturm". The Battle of Berlin took place between April and May 1945 and was a disaster with reflection between the German and Soviet armies.

### Maps

The locations in the Battle for Berlin are mostly urban environments, but there are scenarios with the progress of the train, where the map looks like a village along the railway.

List of maps:

Railway bridge

Ministerial Garden
ZH 29

> "Czechoslovakian interwar self-loading rifle with a horizontal tilting-bolt, which caused the barrel to be at angle to the receiver."
>
> - In-Game Description

## ZH-29

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer

## Statistics

### Max Ammo Carried

30 rounds (3 Magazines)
40 rounds SAP (4 Magazines)
60 rounds LAP (6 Magazines)

## Miscellaneous

### Action

Gas-Operation

The **ZH-29** is a Czechslovakian Semi-Automatic Rifle part of the Moscow Axis' arsenal. It was one of the earliest practical and reliable semi-automatic rifles available, but it wasn't mass produced. It was tested by a number of countries(Even the United-States) but none of them adopted it. It was a long-stroke gas piston operated rifle with a tilting bolt which actually pivoted sideways into the left side of the receiver to lock. This design choice led to some unusual geometry to the gun, as the barrel is mounted at an angle to the receiver, so as to be perpendicular to the breech face when the bolt is in its locked position. The only stamped parts on it are the buttplate, mag body, and mag floorplate, everything else is a machined part. Unfortunately, this carried over into the rifle’s price, which explain its limited commercial success.

## Overview

The **ZH-29** proves itself to be an upgrade over the Gewehr 41, using a detachable magazine than that of the integral clip-fed only magazine that the G41, which cuts down reload speed immensly. The Gun has open sights works and a reload faster than others within the category. The ZH-29 is shows that it outperforms the SVT 38, the only drawback of the ZH-29 would be a rather high vertical recoil, only two digits behind the Gewehr 43. The ZH-29 does not compare to the Soviet Counterpart, the AVS 36, where the AVS holds 15 bullet magazines, automatic-fire feature, and vertical recoil. To be clear, **this weapon is not a Select-Fire Rifle**. Due to the Semi-Auto nerf, the rate of fire was brought from a theoretical 400-480 down to a 200-240 while the AVS was not affected due to being a Select-fire.

### Pros

* Capable of mounting a bayonet, mitigating the risks being out of Ammo of within close-ranged situations.
* Respectable shot dispersion (Shared with all Semi-Automatic Rifles).
* Able to tack on CQB engagements, not being as punishing as Bolt-Action rifles due to its nature.
* Fast reload.

### Cons

* Strong Horizontal recoil, making this gun hard to handle at first.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~190 Shots Per Minute

**Vertical Recoil -** 82

**Horizontal Recoil -** 26

### Upgrade Module

 **2nd Upgrade** | 32
-15% Vertical Recoil
 **3rd Upgrade** | 65
-15% Shot Deviation
Sten Mk. III

> "Variant of Sten SMG with welded reciever."
>
> - In-Game Description

The **Sten Mk III** is a British Submachine Gun part of the Tunisia Allies' arsenal. The Sten was developed with the design of the Lanchester, being made out of Stamped metal and replacing the wooden stock for a simple wireframe "loop" stock or a Tubular "T" stock (In which case, these Mk IIIs use the "T" stock).

## Overview

The **Sten Mk III** performs as well as the Sten Mk. II, firing slightly faster, have less horizontal recoil, and a faster reload. The Sten still a capable weapon but is still affected by the same issues of the Mk. II, though to a lesser extent.

The **Sten Mk. III** doesn't perform much better than the previous model. While with a lesser recoil value, it still has just a strong of a kick as the Mk. II making it only ever-so-slightly better at attempting to engage units at longer ranges, though the chance is too menial to say the results will be different.

### **Pros**

* Average Shot Dispersion.
* Respectable Iron sights.

### Cons

* Strong Horizontal recoil; tends to wiggle when firing full auto.

## Statistics

**Muzzle Velocity** - 370m/sec

**Rate of Fire** - ~530 Shots Per Minute

**Vertical Recoil -** 16

**Horizontal Recoil -** 16

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Пещерная деревня Кахиф

**Пещерная деревня Кахиф -** это карта Invasion, представленная в Битве за Тунис. На этой карте атакующей армией может быть как Ось, так и Союзники. Отличительная среда карты - это множественные желобы, в стенах которых находятся впадины, а дорогой, ведущей вниз являются ступеньки. Каждая точка на карте находится в желобах

### Описание карты

Данная локация является уникальной из-за большого количества впадин. Локация на нулевом уровне - это обычно одноэтажные дома. Также карта содержит в себе несколько скал, которые могут быть прекрасной точкой для стрельбы из снайперской винтовки, что позволяет обороняющейся стороне эффективно снижать натиск атаки. Каждая точка находится в определённой впадине, поэтому достаточно легко догадаться, что будет следующей целью.

### Точки

Почти все точки проявляются в одном и том же виде: глубокие и большие впадины с комнатами в качестве укрытий, в которую ведёт круговая лестница в половину диаметра впадины. Также в качестве выхода и входа может предстать:

А) Деревянная лестница. Это не очень хороший вариант выхода из впадины и тем более для входа. Пока будет происходить подъём, солдат становится уязвимым для атак со всех сторон на длительное время, без возможности ответного огня. Также из-за не осторожности можно просто упасть.

Б) Тоннели. В одну из пяти точек ведёт тоннель, добраться до которого можно через здание белого цвета. Этот путь становится очень популярен у атакующей стороны, поэтому защитникам следует хорошо блокировать этот путь.
Winchester Model 1912

> "..."
>
> - In-Game Description

## Winchester Model 1912

### Campaign(s)

Invasion of Normandy
Battle of Tunisia

### Price

1 Silver Order (Tunisia)2 Silver Orders (Normandy)

### Weapon Class

Assaulter
Engineer
Rider

## Statistics

### Max Ammo Carried

18 rounds (3 Magazines)
24 rounds SAP (4 Magazines)
36 rounds LAP (6 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
VG 1-5

> "..."
>
> - In-Game Description

## VG 1-5

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Vz. 24

> "One of the variations in the design of the Mauser 98 rifle, but with a shorter barrel and a straight botlt handle."
>
> - In-Game Description

## Vz. 24

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mauser-Action

The **Vz. 24** is a captured Czechslovakian Bolt-Action Rifle part of the Moscow Axis' arsenal. It was built off the designs of the Gewehr 98, developed into a carbine and having a different handle.

## Overview

The **Vz. 24** is one of the more basic Bolt-Actions, only sporting a slightly faster reload that's a digit slower than the Gewehr 33. The weapon hits with more power with a fire rate just as well as most of the Soviet rifles.

The **Vz. 24** doesn't perform perform different from any bolt-action, just falling off the average performance of bolt-action rifles. It does, however, hit harder than other bolt actions and suffers less drop-off. The **Vz. 24** doesn't share the sight hood and slightly lower front sight which can throw people who used the previous rifles off.

### Pros

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. It can potentially mount a Bayonet for added close range capability.

## Statistics

**Muzzle Velocity** - 760m/sec

**Rate of Fire** - ~58 Shots Per Minute

**Vertical Recoil -** 96

**Horizontal Recoil -** 24

### Upgrade Module

 **2nd Upgrade** | 8
 **3rd Upgrade** | 16
-20% Shot Deviation
TT

> "..."
>
> - In-Game Description

TT
--

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Su-2 (M-82)

> "Su-2 (M-82) - Soviet light bomber of the Second World War with the M-82 engine."
>
> In-game Description.

## Miscellaneous

### Producer

Sukhoi

The Sukhoi Su-2 (M-82) is a Level 10 Full-Access attacker aircraft available in the Battle of Stalingrad campaign. It has a decent payload of 4 FAB-100s, which are able to, with practice, take out any tank of the Axis forces. Its offensive armament is easily outcompeted by any Allied fighter, and its defensive armament provides moderate protection against planes approaching from the rear. Being an attacker, the aircraft's maneuverability (although better than that of the IL-2) is not the best, so be very alert of enemy aircraft.

### Weaponry

 **Statistics** | ShkAS: 3,400 rounds, 1,800 shots/min
1,800 shots/min
Pedersen Rifle

> "A self-loading rifle with a Lever-delayed action. It was considered as a candidate for adoption by the American and British armies. Chambered for the .276 Pedersen cartridge."
>
> - In-Game Description

 For the **M1903 Springfield** Modified with a **Pedersen Device**, See here.

## Pedersen Rifle

### Campaign(s)

Invasion of Normandy
Invasion of Tunisia

### Price

1 Golden Weapon Order or 750 Enlisted Gold

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer

## Statistics

### Max Ammo Carried

30 rounds (6 Clips)
40 rounds SAP (8 Clips)
60 rounds LAP (12 Clips)

## Miscellaneous

### Action

Toggle-delayed blowback

The **Pedersen Rifle(T1E3 Rifle)** is an American Semi-Automatic Rifle part of the Normandy Allies and Tunisia Allies' arsenals. Designed by John Pedersen, it was made in small numbers for testing by the U.S Army during the 1920s as part of a program to standardize and adopt a replacement for the M1903 Springfield. Although it was rated for a time as the most likely candidate for standardization and adoption, the .30 caliber M1 Garand was chosen instead.

## Overview

The **Pedersen Rifle** contends with the M1 Garand, sporting a slower reload but better recoil control, it is a nice rifle to use before unlocking the M1 Garand for everyone and can still be used after unlocking it since just like the Johnson M1941, it holds two more bullets than the Garand.

### **Pros**

* Respectable shot dispersion (Shared with all Semi-Automatic Rifles).
* Able to tack on CQB engagements, not being as punishing as Bolt-Action rifles due to it's nature.

### **Cons**

* Only capable of bringing 2 at a time. (Shared with all Gold Order Weapons.) (Transferrable between campaigns.)
* Incapable of mounting a Bayonet

## Statistics

**Muzzle Velocity** - 840m/sec

**Rate of Fire** - ~210 Shots Per Minute

**Vertical Recoil -** 62

**Horizontal Recoil -** 25

### Upgrade Module

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-15% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
ZK 383

> "..."
>
> - In-Game Description

## ZK 383

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Walther PP

> "..."
>
> - In-Game Description

## Walther PP

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Springfield M1903A1

> "In this modification, for the convenience of the shooter, the shape of the butt grip has been changed, the bayonet lug has been removed, and the places for mounting the optics have been prepared."
>
> - Game Description

## Springfield M1903A1

### Campaign(s)

Invasion of Normandy
Battle of Tunisia

### Price

1 Silver Weapon Order (Normandy, Tunisia)

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## **Overview**

**Springfield M1903A1** is an American bolt-action rifle for the Invasion of Normandy and Battle of Tunisia campaigns.

This modification featured a stock change, from a straight stock to a pistol grip type stock (Type C stock); The pistol grip stock was conducive to improved marksmanship. This weapon is an average rifle all around as it is capable of taking out any enemy without many issues. It bares little, if any, difference than the M1903.

This sniper was given an 8x Unertl scope as the weapon rechambers slower as than many other Bolt-Action snipers later down the progression line.

### **Pros**

* Low shot dispersion.
* Capable at taking down targets in typical combat ranges in one hit.
* Less drop-off allows the user to be effective at ranges of 300 meters and below.

### **Cons**

* Due to being a Bolt-Action, this weapon is less effective in close quarter encounters.
* This variant is not capable of mounting a Bayonet either due to the Sniper Scope mount.
* There is no way to look down the iron sights when the scope is mounted for this rifle.

## **Statistics**

### **Upgrade Module**

 **2nd Upgrade** | 8
 **3rd Upgrade** | 16
-20% Shot Deviation
Ross Mk. III

> "Adaptation of a rifle for sports shooting for the military needs of the Canadian Army. The Mk. III Modification was a work on the errors of the first Militarized versions of the rifle, mainly expressed in insufficient reliability."
>
> - Game Description

## Ross Mk. III Rifle

### Weapon Class

RIfleman
 Flametrooper
 Radio Operator
 Mortarman
Engineer
 AT Gunner

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## **Overview**

**Ross Mk. III** is a Canadian straight-pull rifle for the **Invasion of Normandy** campaign.

This weapon was highly successful in target shooting before World War I but the close chamber tolerances, the lack of primary extractions, and the length made the Mk. III unsuitable for the conditions of trench warfare, exacerbated by the often poor quality ammunition issued.

The Ross was brought back into limited service with the Royal Navy, the Home Guard, and coastal defense units during World War II. The most notable action the Ross rifle saw was being used in the Allied operations on Spitsbergen due to a lack of equipment and supplies by German bombing.

### **Pros**

* Low shot dispersion.
* Fast rechamber speed.
* One of, if not, the cleanest iron sights of the game.
* Does not de-magnify when rechambering the bolt while aiming down the sight.

### **Cons**

* Inability to attach a bayonet to the weapon.
* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations due to lack of Bayonet mount.

## **Statistics**

###  **Upgrade Module**

 **2nd Upgrade** | 8
 **3rd Upgrade** | 16
-20% Shot Deviation

## **Gallery**

Iron SightsFirst personDropped (Rip Soldier)Third person Model (Left Side)Third person Model (Right side)
Schmeisser MK36.III

> "..."
>
> - In-Game Description

## Schmeisser MK36.III

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Walther P38

> "..."
>
> - In-Game Description

## Walther P38

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Mosin M1907 Carbine

> "Carbine variant of Mosin-Nagant 1891 rifle for the second line troops."
>
> - In-Game Description

The **Mosin M1907 carbine** is a Russian Bolt-Action Rifle part of the Moscow Allies' arsenal. It was 289 mm shorter and 0.95 kg lighter than the M1891, this variant was excellent for cavalry, engineers, signalers, and artillerymen. It was stocked nearly to the front sight and therefore did not take a bayonet.

## Overview

The **Mosin M1907 Carbine** is the starter of Moscow. It's a weaker hitting Mosin that shares a damage module with the Mosin M1938 Carbine.

The **Mosin M1907** does well for a starter rifle, though for a slower reload speed it has better recoil and muzzle velocity than the Gewehr 33/40. Swapping it for a another Mosin is advised as they have better damage capabilities.

### **Pros**

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations due to slow firerate and lack of Bayonet mount.

## Statistics

### **Upgrade Module**

 **2nd Upgrade** | 4
 **3rd Upgrade** | 8
-20% Shot Deviation
TK 1926

> "..."
>
> - In-Game Description

## TK 1926

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
ZB 26

> "..."
>
> - In-Game Description

## ZB 26

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation