Team Tardis Incorporated: Cardass

**Team Tardis Incorporated: Cardass** is a combination of an arcade game and a collectible card game featuring the protagonists of the Team Tardis Incorporated Series.

It is played in a similar fashion to Sega's *Mushiking*, *Dinosaur King* and Bandai's *Kamen Rider Ganbarizing* games, and uses special Data Carddass cards.

## Gameplay

### Initialize

* Each play costs ￥100. After the player pays, the system will start automatically and drop a random card.
* Before selecting the game mode, player is allowed to get more cards by extra pay, up to 5 cards (￥500) per each play.
* Any special lottery for limited merchandises will also show up before the game starts.

### Teaming

* The greatest difference from Ganbaride is that the players need to swipe their cards. Unlike its predecessor, players must place 3 cards on the bottom of the sensing platform. The machine will able to load data through the ink of each card.
	+ Same as Ganbaride, CPU will give 3 characters if the player does not have enough cards and press the red button, usually Rescue Red (Team Incorporated), the titular Character and the former titular Character.
	+ Cards with same card number or character name cannot be placed duplicate. Only Battle Watchers and Yo-kai Soilders can ignore the later limitation, and Catdroids for both.
* Team up with some specific characters may trigger the title bonus to increase perimeters. The title bonus usually decided by following points:
	+ The game properties are decided by the properties of cards that are used but not the characters. For example, the same weapon use or types.
	+ The relationships, like Rescue Yellow and Hydra as brothers, Sky Fighter and Shikkokumaru as rival, or Rescue Red's Picaro-related title bonuses.
	+ The similarities, where may be design (Tsukuyomi Lady and Clock Lady's Astrolabe), experience (Cyber Sheriff Atomic and Shinken Akamaru as Swordsmen), equipment (Apollo KomaGalaxy and Uchu Warrior for space equipment users), image (Rampage Warrior and Demomaru as a military general), or ability (Ikazuchi Catboy and Kommando Mach's high speed moving).
	+ Comedies, such as Roller Ribbon NRG and Energy Rider since both "Energy" appeared.
	+ Usually title bonuses are not limited by what form the character using. However different identities may affect the bonus set, such as Rescue Red/Battle Network Black/Sky Fighter and Atom's Robo Sheriff X.

### Battle Part

* Most of rules are inherited from Ganbarizing. Players need to swipe to card to the top to stop the roulette similar to Ganbaride. In Gaim line, the Attack Points (AP) of each characters were independent and the priority of attack time will be decided by which side wins more, but it returned to calculate the combined APs after Season 3 line.
	+ Character Rush still occurs when draw, and renamed to Rising Rush. Players need to swipe their cards continuously to get attack chance.
	+ The **Fierce Attack** (ゲキレツアタック, **Gekiretsu Atakku**) can be triggered when player gets 3 Fierce icons. The design of Fierce icons was a white star in red background, and became a "G" in red background after Season 3 line. For the Yo-kai Heroes, their Fierce icons are their respective logo.
* Another different from Ganbaride is **Technical Battle** (テクニカルバトル, **Tekunicaru Batoru**). Before the attack side uses the finishing move, the part can decide the power and even the chance of defend side's support defense and counter attack. Players need to take a higher place in Technical Gauge, and the gauge speed will become faster in the event of a tie.
	+ After 4 times of draw, the attack side will win automatically.
* Execute of finishing moves need to cost a number of Rising Powers (RP), which can increase by win the AP battle or Technical, triggering Chasing Attack, Support Defense, Counter Attack or the abilities of some cards.
	+ If a finishing move is released without enough RP, the damage will decrease drastically.
	+ The maximum count of RPs can be obtained was 10. From Season 4 line, the maximum count can be increased under certain conditions.
* After players get enough **Burst Gauge**, they can active **Super Burst** to release the power of Characters. Players just need to flip the card to reverse side at the end of each round, and the Burst finishing move will execute. A special movie will play if that Character will perform a form change. Some forms of Characters will only appear in Burst side.

## Card Perimeters

The Type system are divided into 10 Types: **Attacker**アタッカー (*Atakkā*, ***Attacker**アタッカー*) (Red), **Technical** (テクニカル, *Tekunicaru*, ***Technical***) (Green), **Finisher** (フィニッシャー, **Finisshā**) (Blue), **Passion** (パッション, **Passhon**) (Orange), **Tricky** (トリッキー, **Torikkī**) (Purple), **Breaker** (ブレイカー, **Bureikā**) (Yellow), **Brave** (ブレイブ, **Bureibu**) (Deep blue), **Chain** (チェイン, **Chein**) (Pink), **Jammer** (ジャマー, **Jamā**) (Lime green) and **Mechanical** (メカニカル, *Mekanikaru*, ***Mechanical***) (Grey). Each type has their own type bonus and activate by the Super Burst.

* Type Bonuses of each types:
	+ Attacker: +1 more Fierce icon(max 4 in any circumstances) and all Fierce icons +30 AP.
	+ Technical: +3 bits in the Technical Gauge.
	+ Finisher: +1500 finishing move power. Decreases opponent's Rider Guts and supporting defense rate.
	+ Tricky: RP cost -2, -250 opponent's defense when HP higher then or same as opponent; AP+20-60 randomly when HP lower then opponent.
	+ Passion: Burst gauge increase easier and gives 2 extra RP storages. Double the increase of RP until the end of next round.
	+ Breaker: +1000 attack. Nullifies opponent's activated abilities until the end of next round.
	+ Brave: +500 attack, all icon's AP +50 and HP decreases 25%.
	+ Chain: +1000 attack, finishing move power, and triple the Type Bonus to the next Burst character.
		- If Brave type is enhanced, the HP decreasing effect will perform 3 times.
	+ Jammer: -500 opponent's defense. Nullifies opponent's Chasing Attack and Support Defence until the end of next round.
	+ Mechanical: +500 finishing move power and AP +30. Reset the speed of Technical Gauge.
	+ All: Randomly selected from above.

## Game Cards

The rarity of cards added a new category: Extra, which means this card has a different Ride Burst rather than original one. Mostly appear as Legend Rare Extra (LREX), but sometimes Normal Extra (NEX) or Campaign Extra (CPEX) will also release.

* Legend:

* #: only appear in Burst side until next release as a regular side card.
* $: only appear in Ride Burst movies and finishing moves, remain the forms unchanged.
* (C): appear as CPU enemy.
* (D): access with DX toys or data items.
* (P): access with a promotion card, usually packed with toy or food, or the prize of official tournament.
* (T): debut in "Battle with this Rider" mode until regular release.

### Season 1 Line

#### Series 1 (Season 1 Line)

* Rescue Red
* Rescue Yellow
* Digital Pink
* Kamen Rider Hydra
* Kamen Rider Sigma
	+ Kamen Rider Sigma Axel Form #
* Kamen Rider Jelly
	+ Budou Arms
	+ Orange Arms
	+ Coconut Arms #
* Rescue White
	+ Robo Sheriff X #
* Robo Sheriff Shock
* Robo Sheriff Spark
* Robo Sheriff Shallow
* Robo Sheriff Blizzard
* Robo Sheriff Eagle
* Rescue Union

#### Series 2 (Season 1 Line)

* Treasure Rescue Red
* Treasure Rescue Yellow
* Treasure Digital Pink
* Treasure Rider Hydra
* Treasure Rider Sigma
* Treasure Rider Jelly
* Kamen Rider Darkdra (Sam Lemon)
* Kamen Rider Neo-Sigma (Brett Phase)
* Kamen Rider Bujin Jelly (Elizabeth Sona)

### Season 2 Line

#### Series 1 (Season 2 Line)

* Battle Ranger Red
	+ Battle Network Black #
* Battle Ranger Black
	+ Battle Network Green #
* Battle Ranger Pink
	+ Battle Network Maroon #
* Battle Ranger Green
	+ Battle Network Red #
* Battle Ranger Blue
	+ Battle Network Blue #
* Battle Ranger Crimson
	+ Battle Network Pink #
* Battle Ranger White
	+ Battle Network White #

#### Series 2 (Season 2 Line)

* Rescue Red (Lee)
* Rescue Yellow (LoLo)
* Digital Pink (May)
* Kamen Rider Hydra (Sammy)
* Kamen Rider Sigma (Bud)
* Kamen Rider Jelly (Ellie)

### Season 3 Line

#### Series 2 (Season 3 Line)

* Battle Network Yellow
* Battle Network Fuschia
* Battle Network Violet
* Battle Network Cyan
* Battle Network Orange
* Kamen Rider Mechamettio
* Super-Neo Rescue Red (Atom)
* YSP Rescue Red

### Season 4 Line

#### Series 1 (Season 4 Line)

* Sky Fighter
	+ Sky Fighter $
* Aqua Diver
* Uchu Warrior
	+ Uchu Warrior (Armorless) (P)
* Galaxy Rider
* Rock Raider
	+ Rock Raider Magma Boost (D)
* Frost Walker
* Rescue Red (Silver)
* Rescue Red (Gold)
* Rescue Yellow (Gold)
* Kamen Rider Hydra (T)
* Digital Pink (Gold)
* Digital Pink (Silver)
* Digital Pink (Otōto)
* Kamen Rider Jelly
* Kamen Rider Jelly Shin

#### Series 2 (Season 4 Line)

* Kamen Rider Jagā
* Kamen Rider Saima
* Robo Sheriff Lily
* Robo Sheriff Marie

#### Series 4 (Season 4 Line)

* Battle Network Brown
* Battle Network Rose
* Battle Network Silver
* Battle Network Gold

### 10 Years After/20th Anniversary

#### Series 1 (10 Years After)

* Kamen Rider Hydra Survive Zwei
* Kamen Rider 215 Blaster Form Exceed
* Kamen Rider Jelly Golden Orange Arms
* Banrai Rescue Yellow
* Digital Pink Tri
* Rescue Red (10 Years After)

#### Series 2 (20th Anniversary)

* Oedo Takerunyan
* Water Ninja Yurikonyan
* Earth Ninja Shadowpyon22
* Thunder Ninja Jun'ichinyan
* Thunder Ninja KomaKenji

#### Series 3 (20th Anniversary)

* Red Tyranno Jun'ichinyan
* Blue Triceratops Shadowpyon22
* Yellow Ptera Hanamichi-hime
* Black Brachio KomaKenji
* Watanabe Hero Kouriaion
* Takeru Hayato (AbareKiller Outfit)

## Notes

* This game is based on Kamen Rider Ganbarizing.