TFL/Star System

These are not all the star systems that humans and aliens have encountered or explored. Instead, these are the most important systems in the Fringe. There are numerous brown dwarf systems of little interest to anyone, and many of the largest and hottest stars have T-K points within their coronas and are thus unreachable. There are also additional star systems and star nations beyond the Fringe, but they are far enough way to be beyond the concerns of most Fringers.

See also the Star Map.

Very high traffic systems see 50 or more commercial Starships entering and leaving the system per day.
High traffic systems see 20 or more commercial Starships entering and leaving the system per day.
Normal traffic systems see 5 or more commercial Starships entering and leaving the system per day.
Low traffic systems see 4 or fewer commercial Starships entering and leaving the system per day.
No traffic systems less than 1 commercial Starships entering and leaving the system per week.

# Multi-System Star Nations

## Celestial Dragon Empire

Cargo and freight entering or leaving the CDE must be carried on CDE flagged hulls.

Hampton Tides at (-5,11)
Low traffic armory, luxury habitat, manufactory, and trading hub system.
Population 750 million
Kaze-oku at (-9,18)
Factory, luxury habitat, pharmacy, and trading hub system.
Population 2.25 billion
Keiyo at (-2,4)
Habitat, refinery, and shipyard system.
Population 1.5 billion
Madderly's Star at (-3,-2)
Artisan craft, factory, electronics factory, manufactory, and shipyard system.
Population 1.75 billion
Neu Aachens at (-8,5)
Artisan craft, factory, manufactory, and refinery system.
Population 1.25 billion
New Menlo at (-20,8)
Armory, factory, habitat, luxury habitat, and shipyard system.
Population 1.75 billion
Starvail at (-21,15)
Artisan craft, luxury habitat, military depot, and trading hub system.
Population 1.05 billion
Tianguo at (-14,12)
Luxury habitat, military depot, pharmacy, and shipyard system.
CDE capital, population 2.5 billion
## Confederated Stars of Ursa

Individual systems often have unusual restrictions on trade goods.

Algolthor at (10,4)
Manufactory and refinery system.
Population 1.2 billion
Cassidine at (-1,9)
Armory, luxury habitat, and manufactory system.
Population 1.9 billion
Cats-Eye at (1,3)
Habitat and mining system.
Population 1.6 billion
Dixon's Star at (6,10)
Low traffic factory and shipyard system.
Population 600 million
Fromeltar (Eta Sigma Ursa Alpha) at (7,17)
Manufactory system.
An unexceptional manufacturing system.
Theseus at (14,12)
Armory, artisan craft, habitat, mining, and trading hub system.
Population 2.6 billion, currently hosting the rotating CSU capital.
The Pale at (6,24)
Habitat and pharmacy system.
Population 1.6 billion
Venture (Delta Chi Lynx}} at (1,13)
Luxury habitat, manufactory, and trading hub.
One of the nicest systems in the Fringe for human life, Venture III has coastal enclaves of some of the richest business leaders. The current religiously conservative government has outlawed life-extension medical technologies and is widely believed to be doomed in the next elections.
## Continuance Protective Concordance

1000% tariff on imported goods that are not brought in by CPC carriers.

Blaog-delt at (1,-3)
High traffic armory, mining, and refinery system.
population 4 billion
Breep beert (Sagittarius Alpha Alpha) at (3,-11)
Factory and military depot system.
Cheub-bap at (3,2)
Very high traffic armory, luxury habitat, manufactory, refinery, and trading hub system.
UASN capital; Population 11 billion
Gruna-garu at (7,-4)
Low traffic factory, habitat, and refinery system.
Population 750 million
Ishau-brud at (-1,-18)
Habitat, luxury habitat, and military depot system.
Population 2.5 billion
## Duncan Independence

No restrictions on normally illegal drugs or weapon sales.

Friedman Star (Chi Ceti B) at (-22,-16)
Factory, habitat, manufactory, shipyard, and trading hub system.
The capital system of the Duncan Independence, and headquarters of the Free Traders Association.
Hayek Star (Chi Ceta A) at (-22,-17)
Low traffic artisan craft, electronics factory, and mining system.
A Duncanite mining colony around the other star in the Chi Ceti binary, notable for selling radioactives cheaply.
## Liberty Alliance

The Liberty Alliance charges at 25% tariff on refined chemicals coming from the CPC and has a number of state owned monopolies that produce overly expensive goods.

Burke Star at (16,-15)
Electronics factory, military depot, mining, pharmacy, and trading hub system.
Population 2 billion
Daze IHN at (11,-9)
Armory, factory, luxury habitat, refinery, and trading hub system.
Population 1.1 billion
Rand Star at (7,-16)
Electronics factory and luxury habitat system.
Population 1.4 billion
## Vrazskla-z Authority

10% tariff on imported goods with spotty enforcement.

Bruzvliz at (-8,-8)
Very high traffic electronics factory, habitat, luxury habitat, manufactory, and shipyard system.
The finance capital of the Authority and to some extent of the Fringe, Bruzvliz is infamous for the density of fast couriers traveling to and from it, bringing the latest financial data.
Kazekaz at (-7,-2)
High traffic armory, artisan craft, and electronics factory system.
Population 2.6 billion
Kizkur at (-8,-19)
Electronics factory, military depot, shipyard, and trading hub system.
Population 1.9 billion
Korsigar (Nu Ceti) at (-2,-7)
Factory system.
A primarily human system, known for its industrial equipment factories. Rho Ceti Kun clans control the primary settlements but there is a low level guerilla war going on in the backcountry.
Rosetta (Rho Ceti) at (-4,-10)
Very high traffic artisanal craft, habitat, mining, shipyard, and trading hub system
The homeworld of the Kun Clans, who are slowly rebelling against the moribund Vraz bureaucracy, mostly by conquering other worlds with the Authority.
Timeon at (-14,1)
Armory and manufactory system.
Population 1.8 billion
Voz-z at (-13,-25)
Mining and pharmacy system.
Population 1.9 billion
Zlraazaz at (-14,-6)
Factory, military depot, and refinery system.
Population 2.1 billion
Zrivlu at (-10,-13)
Very high traffic luxury habitat and military depot system.
Zrivlu is the Authority capital and its primary military shipyard. Although most of its trade is handled via long service contracts with huge bulk freighters, tramp freighters can get semi-official pseudo-smuggling jobs to backfill shortfalls and emergencies.
Zrizluz at (-15,-17)
Artisan craft, habitat, pharmacy, and refinery system.
Population 2.5 billion

# Independent Worlds

Haven (Eta Lambda Canes Venatici) at (17,14)
Low traffic habitat, pharmacy, and mining system.
A red star with no habitable planets, Haven is the sole system in the Quaddie Freespace.
Lenin's Star at (25,-26)
No traffic system with minimal mining activity.
Lenin's Star is a human settled system, off the main trade routes, ruled by the neo-Communist Collective of Rodina.
New Panama (Star System) at (0,0)
Habitat, mining, and shipyard system.
New Panama is a Star System and Star Nation located between the CSU, the CDE, and an unnamed alien nation. It takes advantage of its location and the restrictive trade policies of some of its neighbors to be a useful transshipment point.
Osedi (Omnicron Omnicron Ceti) at (-3,-15)
Low traffic artisan craft, electronics factory, habitat, and mining system.
A semi-independent human colony with several Varasa settlements; the Authority won't let it join the CSU or CDE nor let the Varasa fully absorb it.
Seelluggue (Tau Ceti) at (-19,22)
High traffic habitat, luxury habitat, and trading hub system.
Selluggue is the home system of the Slugs and sole system in the Seelluggue Organization, notable for being hidden in a Hyperspace nebula and being a Pirate haven and Black market for all kinds of goods.
Butes Leash (Tau Bootes) at (-20,-13)
A Pirate haven that preys on the Duncan Independence and has been destroyed repeatedly.
Cheng Stone (Beta Gamma Leo) at (-1,18)
A Pirate haven with favorable ether currents for attacks on the CSU, believed to be sponsored by the CDE.