Zagan The Golden Blooded Robot

*This towering, half-gold scorpion-like construct makes tortured shrieks as it moves, its metallic weapons thrumming with otherworldly energy.*

## Zagan CR 30

**Source** *Inner Sea Bestiary pg. 43**(Amazon)*

**XP** 76,800

unique Half-celestial annihilator robot

NG Colossal outsider (augmented construct, *good,*mythic, robot)

**Init** +6; **Senses** darkvision 120 ft., low-light vision,*detect good*, *detect law*, see in darkness, *true seeing,* tremorsense 60 ft.; Perception +58

**Aura** seductive presence (180 ft., DC 43),*holy aura*(DC 33),**Aura** *magic circle against evil*

### Defense

**AC** 31, touch 9, flat-footed 28 (+2 Dex, +1 dodge, +22 natural, –6 size)

**hp** 774 (36d10+576); force field (680 hp, regeneration 30 (evil, deific or mythic))

**Fort** +32, **Ref** +37, **Will** +35

**Defensive Abilities** hardness 20, supernatural cunning; **DR** 20/cold iron, epic and lawful; **Immune** ability damage and drain, aging, bleed, charm and compulsion effects, cold, construct traits, death effects, disease, electricity, energy drain, mind-affecting effects, negative levels, fire, maze, paralysis, permanent wounds, petrification, poison, polymorph; **Resist** acid 30; **SR** 41

**Speed** 50 ft., climb 50 ft.; booster jets

**Melee** 2  +6  *holy*claws +54 (2d6+12/19–20)

**Ranged** 2 +6 *evil-outsider bane* integrated chain guns +43 (8d6/x4)

**Space** 20 ft., **Reach** 20 ft.
**Special Attacks** combined arms, plasma lance, suppressing fire, cruel shot, domination, energy drain, sneak attack +4d6,mythic power (10/day, surge +1d12)

**Spell-Like Abilities** (CL 30th)

Constant—*detect good*, *detect law*, *freedom of movement*, *tongues*, *speak with animals*, *true seeing*, *holy aura* (DC 33)

At will—*astral projection*, *blasphemy* (DC 32), *chaos hammer* (DC 29), *deeper darkness*, *unnatural lust* (DC 34), *spiritual weapon*,*mage’s sword*, *greater dispel magic*, *greater teleport*, *power word blind*, *telekinesis* (DC 30), *shapechange*, quickened *unnatural lust'***(DC 34)**

3/day—*finger of death* (DC 32), quickened *mass suggestion* (DC 31), summon demons, *symbol of death* (DC 33),*maze*, summon demons, summon minotaurs

1/day—*soul bind* (DC 34), *time stop*, *wail of the banshee* (DC 34)

**Spell-Like Abilities** (CL 30th)

At will—*detect evil*, *light*

3/day—*cure light wounds*, *protection from evil, holy aura**,*****hallow**

1/day—*aid*, *bless*, *cure moderate wounds*, *greater teleport*(within its territory\*), *neutralize poison, holy smite*, *removedisease**,**dispel evil, holy word**,**mass charm monster, summon monster IX***(celestials only),***resurrection*

### Statistics

**Str** 60, **Dex** 60, **Con** —, **Int** 60, **Wis** 55, **Cha** 53

**Base Atk** +20; **CMB** +36 ; **CMD** 53 (61 vs. trip)

**Feats** Combat Expertise, Combat Reflexes, Deadly Aim, Dodge, Great Fortitude, Improved Critical (chain gun), Improved Initiative, Mobility, Skill Focus (Acrobatics), Weapon Focus (chain gun)

**Skills** Acrobatics +58 (+66 when jumping), Climb +40, Intimidate +35, Perception +24, Sense Motive +24

**Languages** all languages; *speak with animals*; telepathy 300 ft.;*tongues*

**SQ** change shape (any animal, magical beast or minotaur; greater polymorph), language mastery

### Ecology

**Environment** any good-aligned plane or Numeria

**Organization** solitary

**Treasure** none

### Special Abilities

**Booster Jets (Ex)** As a swift action up to 10 times per hour, an annihilator robot can gain a fly speed of 60 feet (good maneuverability) for a duration of 1 minute.

**Chain Guns (Ex)** These advanced firearms have a range increment of 200 feet, automatically reload as a free action, and never misfire. An annihilator’s core can process scrap metal into new ammunition, effectively giving the annihilator infinite ammo with these weapons.

**Combined Arms (Ex)**When taking a full attack action, an annihilator can attack with melee and ranged integrated weapons simultaneously.

**Plasma Lance (Ex)**As a standard action once every 3 rounds, an annihilator may fire a 120-foot-long line of plasma from its tail. All creatures in this area take 20d6 points of plasma damage (Reflex DC 22 halves). The save DC is Intelligence-based.

**Suppressing Fire (Ex)** As a standard action, an annihilator can use its chain guns to fire in a 100-foot cone. When it does so, it makes a single chain gun attack against every target in this area.

**Cruel Shot (Ex)** Zagan is adept at making ranged attacks to strike cruel shots that deal significant and humiliating damage. Zagan adds it's Charisma bonus to all damage dealt by ranged weapons.

**Domination (Su)** As a standard action, Zagan can crush a foe’s will. The target must be visible to Nocticula and within 120 feet. It must succeed at a DC 43 Will save or fall instantly under Nocticula’s influence as *dominate monster* (CL 30th). If she uses domination against a humanoid creature, she may instead choose to use the ability as a swift action, and it functions as *dominate person*. As long as the target is under this effect, it gains a +4 profane bonus on all saving throws against targets other than Nocticula.

**Energy Drain (Su)** Zagan’s energy drain functions identically to that of a succubus (*Pathfinder RPG Bestiary* 68), except that it drains 2 levels when it uses this ability against mythic creatures or 1d6+4 levels against non-mythic creatures.

**Seductive Presence (Su)** Unlike most demon lords, Nocticula does not possess a frightful presence ability. Rather, she has a seductive presence that she can activate as a free action whenever she speaks or uses a spell-like ability. Anyone within 180 feet who fails a DC 43 Fortitude save loses any immunity to mind-affecting effects, charm effects, and compulsion effects, and becomes fascinated by Nocticula for 5d4 rounds. A creature affected by a mind-affecting effect while within this aura remains affected even after leaving Nocticula’s seductive presence. Creatures that succeed at this saving throw are immune to this ability for 24 hours. The save DC is Charisma-based.

**Language Mastery (Ex)** Zagan can speak, read and understand all languages.

**Scroll Use (Ex)** Zagan can cast spells from any scroll as if he possessed the spell on a spell list. Spells it casts from scrolls always resolve at caster level 27th.

**Summon Minotaurs (Sp)** Zagan can summon half-fiend minotaurs, labyrinth minotaurs and mythic minotaurs as if casting a *summon monster*spell. He can summon eight half-fiend minotaurs three times per day and four mythic minotaurs or one labyrinth minotaur once per day. This ability functions as a swift action, but otherwise works like the summon universal monster rule with 100% chance of success and counts as a 9th-level spell effect.

**Supernatural Cunning (Su)** Zagan is never caught flat-footed and gains a +8 bonus on initiative checks. In addition, it’s immune to *maze*spells and can never become lost. Zagan always knows the shortest, most direct route through any maze. After spending 1 minute in any maze, Zagan understands its entire layout implicitly and can teleport to any location using his *greater teleport*spell-like ability.