Tangle Kelp

*Tangle Kelp are aquatic plants that pull the first zombie that nears them underwater.*

## In-game statistics

### Codename alias

tanglekelp

**Tangle Kelp likes to go deep. He majored in philosophy. Grab a root beer with him, and he'll go on and on about Nietzsche's "Thus Spoke Zucchini" or hold forth on Kant's "Critique of Petunia Reason." It's cool and all, but sometimes you just want to keep the conversation light. Sometimes you just want to talk about the temperature of the water.**

**Tangle Kelp** is a plant in *Plants vs. Zombies 2: Reflourished* and the second plant obtained in Big Wave Beach. He is unlocked at Big Wave Beach - Day 6.

Tangle Kelp drags the first zombie that makes contact with him underwater, killing the zombie and vanishing after. If he targets a Gargantuar or a Scuba Zombie, that zombie will take 200 damage instead of being dragged.

## Almanac entry

**Tangle Kelp**

Tangle Kelp are aquatic plants that pull the first zombie that nears them underwater.

Usage: single use, on contact

Tangle Kelp likes to go deep. He majored in philosophy. Grab a root beer with him, and he'll go on and on about Nietzsche's "Thus Spoke Zucchini" or hold forth on Kant's "Critique of Petunia Reason." It's cool and all, but sometimes you just want to keep the conversation light. Sometimes you just want to talk about the temperature of the water.

## Plant Food effect

When fed with Plant Food, Tangle Kelp will stretch his leaves and pull up to five random zombies underwater. While Gargantuars can be targeted by Tangle Kelp, they will only take 200 damage instead of being killed instantly.

## Strategies

With a low cost, fast-recharging capability to instantly defeat zombies, Tangle Kelp is built to alleviate the struggle in weathering the most dangerous tidings of Big Wave Beach. Thanks to being water-bound, he can be used to quickly dispatch many of the toughest zombies within the world, ranging from speedy Surfer Zombies to disruptive Fisherman Zombies. Plus, some of his closest land-bound comparisons, including Shadow Peashooter, Grimrose and Shadow-shroom, are either too expensive, too sluggish in recharge or too damage-dependent to compete with his level of efficiency in instantly dispatching singular zombies.

However, using Tangle Kelp frequently also requires a healthy level of sun production, as his total cost can quickly add up over several plantings. As such, one must mind the possibility of holding back on fully utilising his fast recharge, or should consider using stronger sun production tactics to provide funds for more Tangle Kelps. There are also some potential hazards for Tangle Kelp: If planted near the tide line, the tide may go low and destroy the plant; meanwhile, Gargantuars take a fairly small amount of damage when slapped by Tangle Kelp, mostly wasting the plant.

Since Tangle Kelp only targets one zombie at a time, he can be more difficult to use against tight zombie groups. Be wary of using Tangle Kelp in groups that contain low health zombies, and be sure to plant Tangle Kelp in a range that can dodge undesirable targets.

## Balance changes

### Initial launch

* ▲ -15 second recharge
* ▼ Damage: 400-> 200
* ▼ +25 sun