recursal/Fanatic-Fandom huggingface dataset:
Level archives

Level archives, otherwise known as level -2.1 Is a sublevel of -2, It is a class 3 level being filled with entities, its half-safe, half-unsafe and secure. It takes place in an abandoned animation studio, bigger then regular animation studios, you spawn directly in the pitching room which has two water bottles next to you (and that amount increases by 2 per wanderer in here) and is cramped, the rest of the rooms are fine but with a few things tampered with and all paper has the name "Alice" cutting off the last 5 sentences on that paper. The entities here are ink blobs, netrual entities that will only attack if you tamper with any cutouts of them they leave behind, those cutouts are actually their poop and if you do tamper with those cutouts, the ink blob that made it will latch onto one of your legs and start eating your body, they are easily killable because you only need to step on them several times, the other entity here is "machine", an ink producing machine that has a soul trapped inside of it, trying to get you to free the soul, the machine can be damaged by bullets or even property of the animation studio but it hasnt been broken yet... it also has an exit door but is barricaded.
To enter this level, you must find a random paintbrush or paper on level -2, to exit this level, you can either damage machine or bust down the barricaded exit door.
The freezer (entity 962)

## Overview

The freezer is normally neutral, but if threathened, it will freeze parts of your body.

The freeze can range from 4 minutes, to 6 years.

Befriending the freezer will send you to a random, empty cabin.

The freezer does not melt from fires inside cabins.

Anything the freezer's hand touches will cover in ice. (Exception: People and cabin fires.)

### Apperance

The freezer is a humanoid Entity. the freezer looks like a person, but covered in ice and snow.

The freezer has no face.

## Strategy

### Do:

* Befriend the freezer;
* Tell the freezer to help you.

### Don't:

* Threaten the freezer;
* Attempt to burn it;

Doing so will make the Freezer freeze you.

## Location

Freezers live in cold levels, and appear when the temperature is under -25 ºC outside. (They don't mind cabin temperatures.)
Level 6072

-Unsecure

-High Entity Count

### Entities

Facelings, Smilers, Partygoers, Dullers, Insanities, Sixarms, Charlie, Crawlings, Ravagers, Antidullers, CageMites, Crystal Enemy, Entity 56, Betraylall, Windows and Entity 61 all live here. Partygoers in this level have an effect that make them not attack you if you have sugar on you, so if you want to keep your life, bring sweets. Other notes include the friendship hell effect, which will make Dullers and Antidullers work together to kill you, and Charlie can scare away any entity in this level, with the exception of Entity 56, Entity 61, Crystal Enemy, and Smilers.

## Bases and Outposts

Drugdealer Score Gang: They will give you a special kind of Almond Water, that can let you view this level normally, without the constant brain-damage of rainbow-inversion. M E G has been trying to research this special Almond Water, but D.S.G (Drugdealer Score Gang) refuses to share, or speak about it to M E G. They will invite wanderers, but they have a strict policy to feed rotten foods to Smilers on Sunday, as it leads D.S.G to believe Smilers will spare them if they do.

MEG Base Rainbow Discovery Horror: ~100 people live here, and find food from other levels and deliver it here. They live in one of the bathroom rooms in the rainbow hell of level 6072, being the safest places in level 6072, as there is the same layout in each one, unlike the halls. Inside each bathroom, there is a heater on low plugged into an electrical plug, with a sink unable to be turned off pouring out Super Almond Water, but switches to Liquid Pain for 5 seconds, every ten minutes. The bathtub is always filled with hot water, so if you get stuck in this level, if you find this MEG base, you can still love a sort-of Frontrooms inspired backrooms life.

## Entrances

If you noclip while playing any old-school video game, you will get sent here with Mega Man V music playing in the background.

Another more common way to enter is to complete the first 11 backrooms levels in order (0-10).

This is not recommended, but possible. Escape (= nuf level to be teleported here.

## Exits

Explore the hallways without dying for 30 years.

Find one of the two Exits, these will be clearly labeled, and use actually working windows, but the window entity could break these, and replace them at any moment.

Die Desperate in this level and you will be sent to Level Rush

Paint a room to be normal and fall asleep and you will be teleported to The Crimson Forest
Suheda

This is a Japanese monster named Suheda. It stays on the backroom level 0. When a person finds Suheda, it will eat the person who found it. Suheda always angry .

1.Habits:It enjoys running zigzag.

2. Behaviors:It likes to eat humans.

3.Habitat:The backroom level 0.

In the backroom level 0 Suheda will appear only when human happy 100%
Level 94

## Description

Level 94 resembles a bar. This bar looks like a regular bar at first, but really it is cursed. Be careful too, if you venture

nearby screaming or some sound of glass breaking, stay away, it is an Insanity getting more drunk. Insanities love to camp here, even though they are already driven insane. Also, it is possible to order almond water here, but it is not confirmed to be safe. There is all sorts of wine here, although just like the almond water, it is not known to be safe or dangerous yet. u/jbakes21 found this place on 5/15/2020 12:42 PM PST. This level is very safe as long as you don't follow all the drunk sounds. Insanities can also be very vulnerable to even the smallest bits of alcohol.

## Colonies & Outposts

"The Instarunks" are insane drunk people, the biggest group found so far in the bar.

* made of 29 people
* used to be 33, but 4 died from OD of alcohol
* are not open to trading
* hostile, will kill anything that lives in their path
* stays in level 94 forever

## Entrances & Exits

To enter, you need to go to a bar in Level 11, or go to a place that sells wine in Level 33. To exit, go back out a door or the way you came from. (You can noclip again as well)
Omnirooms Level 2

**Class OVerCLocK:**

* INSTAZONE¿
* NIL¿
* ENTITY LAIR++

Trualspiders are big green spiders which are fast and dangerous, since when it attacks you will pass out after 1 minute. If you see spider webs then be careful. What to do: move slowy, keep looking at it and make distance. What NOT to do: try to kill it, if you do so, the spider will run to you.

Berealms are shadowy human figures that appear when you are going fast. They can fly. They will try to stop you, so try to dodge them. What to do: its recommended to dodge them, while keeping speed, because they will follow you quickly. What NOT to do; attacking them, this will make things worse. They cannot be hurt and do alot of sounds like "Shhhh", "Die", "Turn around" and screams.

Quickscreams are an very quick entitiy, they look like a face of a person screaming, they have white skin color and emit an strange fog. They go running at high speeds while doing loud sounds. What to do: if you hear heavy glass breaking, hide in a closet or under a bed immediately. What NOT to do: try to stop them or block their way.

## Entrances & Exits

### > ENTRANCES

Noclip trough any door. (0.0001%)
Exit Omnirooms Level 1. (75%)
Hide on a closet for 1 hour. (100%)

### > EXITS

Find a door that emits red light (0.1% chance to appear in any room), which will bring you to the level 69
Get to room 666 and escape from {REDACTED} bringing you to Omnirooms Level 3.
Noclip on room 255(75%) or 333(90%), bringing you to level 1000.
The End

The End is a trap room to make people think they escaped The Backrooms. Many people know its a trap and tell others to avoid it at all cost. Accounts say that they went in there not knowing it was a trap and regretting it afterward. Getting trapped in here results in several different possible outcomes:

* Traps you there
* Can send you to a random level, negative levels included
* An Entity being summoned in the room.
* You're sent to a fake reality where you're still haunted by the Backrooms
* The End resembles a giant empty library, similar to a library it has small computer systems strewn across it. Theoretically if you go to a certain desktop and run HHui889.exe you will teleport to The Hub.
Level Normalcy

**Survival difficulty: Class 1?**

- unsafe

- Secure

- Low entities count and mental hazards

## **Level Normalcy: The Abandoned Exit**

This level looks like an abandoned factory with the ceiling only being blocked by an few pipes letting sunlight go inside.the longer you stay the more you fell scared of going outside until you want to join the entitys and will enter an meaty part of the level and become an random entity.
A Guide to Culture

## Overview

As towns expand and increase in size, an excellent way to stand out or develop more specialized equipment is through developing a Culture. Town Culture is a core feature of every large town and is highly recommended to develop in order to benefit your town. It allows for items and even ships to be highly specialized in favor of what your town does. Cultures, however, take a lot of effort to develop and require a cooperative town dedicated to the idea.

### Cultural Roles

In order to advance specific features of your culture, players must take up Cultural Roles to develop those features. For example, a Naval Planner creates a Naval Doctrine for their town and designs ships specific to their culture.

### Cultural Centers

Buildings necessary to developing their culture are called Cultural Centers. These buildings define the town's lore, customs, etc. in addition to allowing for their culture to produce meaningful items and equipment that may help them in trade or in conquest. The first building a town should build is the Great Library. This building defines the culture in detail and allows for other buildings to be fully fleshed out.

From there, a town can build a Monument, a building made by the town's Architect(s). It is highly recommended to build these to allow for the construction of the Homeland Trade Center and Central Dockyard. Trade Centers allow for a town to purchase building blocks and some (but highly limited) materials from NPCs with shops suited to their culture's homeland. For example, an NPC may sell andesite since their homeland was a land full of andesite.

Central Dockyards allow for the town to develop ships customized to the town's strategies with ships. For example, a town highly based on trade may develop ships better for trade at the cost of being less combat-suitable since they don't war as often. However, a Naval Planner is required to make custom ships.
Second Imperium

The **Second Imperium**, also known as the **Kaeyuki faction**, the **Amatukaze faction** or simply **The Imperium** was a Universal Union splinter group formed early into the Universal Union Civil War by Council Member Shitara Kaeyuki and her second in command, Grand Admiral Taji Amatukaze. Unlike other UU Splinter groups that only fielded pre-existing designs and had no plan of replacing them, Shitara had selected the planet of **Exegol** to be the faction's homeworld, not just due to it's hard to reach nature, but also due to a time dilation effect discovered on and near the planet. The Second Imperium used this to their advantage and used this time dilation to build new classes of warships in days. The faction had also pioneered the tech that would soon be used by the Mechanical Army Program and the artificial bodies that Shitara and Taji now inhabit.

Upon contact being made with Council Member Samuel Edward Deven's own Universal Union Reborn faction, the two allied and combined their fleet power. Together they began to retake what had rightfully belonged to the Universal Union.

The event they are the most infamous for is the Destruction of the Hosnian System, where the Dreadnought *Sovereign* employed a powerful type of Superlaser to destroy an entire solar system in one fell shot.
Level 37.3: Naval Battle

## About Level 37.3

Level 37.3, or Naval Battle, is a vast ocean which contain naval vessels from the pre-dreadnought to WW2 era (1892-1945). This ocean is about twice the size of the Pacific Ocean and its deepest point is 150% deeper than the Mariana Trench. Level 37.3 has a survival difficulty of 4, meaning it is VERY unsafe, but secure and has a medium entity count. The ships here are all completed, which implies that the Washington Naval Treaty never happened, so... alternate timeline?

## Entities that occupy level 37.3

The entity that I hinted at earlier is a hostile type of faceling that wears naval clothes (as the level IS themed to water, after all...), and MULTIPLE of these facelings can occupy the ships on the other side of level 37.3. There is also another type of entity that lives here, and these are called the Islands. These islands are very passive and can sometimes contain ports where ships will be docked. These ports may appear on some islands and may not appear on others.

## Colonies and Outposts

Due to the nature and layout of level 37.3, establishing an outpost or colony here is impossible, though there is an Atlantis-type remnant of a colony that had 100 to 150 people and spoke in a language wanderers wouldn't understand (maybe some form of Atlantean. Who knows?). There were also 3 attempts by M.E.G to establish an outpost, all of which ended in failure because it is a water level and there isn't enough land to establish one.

## Entrances and exits

There are 2 confirmed entrances to level 37.3 and 1 confirmed exit from level 37.3. The first of 2 entrances is by playing the World of Warships arcade for anywhere from 30 to 45 minutes on level 3999, and you will likely end up on an island with a port. The other way to enter level 37.3 is by interacting with random naval memorabilia on any level, and you will be on an allied ship. The only exit from level 37.3 is by finding the lost colony of [REDACTED] (Because I don't know the name of it, it's being redacted.) and you will be sent to the Poolrooms.
Military Uniforms

Military uniforms can be accessed by doing "/cos" and right-clicking the yellow square at the top left corner. From there, you can toggle the slots by left-clicking the corresponding slots. There are currently two uniforms:

* Infantry Set
* Durin Infantry Set

### Uniform Strategies

Uniforms are an excellent way to identify your peers. They also are excellent ways to hide what armor you have.

## How to make a Uniform

Uniforms are nation uniforms and not town uniforms, meaning you must be part of a powerful nation. From there, you can create a helmet on your own with *Blockbench* or any other 3d model-making program. After making the model and texture used for it (One texture max for the helmet. Apply it to all your faces on the texture). Keep in mind this should be designed as a block/item model since this replaces the Phantom Membrane texture. The model should also have realistic proportions when worn, held, etc.

Once your nation has approved of a design and completed the model, please send the model (in .json format) and the texture.
Axolitems

Axolitems are items which use axolotls as its primary ingredient to form equipment. There are currently six Axolitems and their recipes can be found in "/recipes". Axolitems have netherite-tier properties, making them some of the strongest tools in Islands.

### Axolhead

The Axolhead is an item useful for harvesting copper in the seafloor in the Mangroves. Instead of a quick drop in hunger, players can actually gain saturation in the water. In addition, Axolhead wearers have Dolphin's Grace and Conduit Power while also being provided with Weakness III and Slowness II. Additionally, the player will temporarily gain an immediate hunger effect after taking off the helmet, meaning it is wise for players to only take it off only when necessary and when the player has a full hunger bar.

### The Crafting Process

 The core ingredient is, as expected, axolotls. These mobs are found roaming the Mangroves in the far East and can be captured with a bucket of water. From there, the player must boil the axolotl (in the mangrove biome). Boiled axolotl can be eaten or turned into dust by placing it in a crafting menu with a cobblestone block. Four Axoldust can be further combined with an iron block to make the iconic Axolingot.
Cultural Roles

Cultural Roles are roles players may take to help advance their culture. These roles vary wildly but all work together to create a great and in-depth lore. In addition, these roles serve as the backbone of all custom items a town may produce. Players may take more than one role, however only a few selective roles may have more than one player fulfilling that role.

### Architect

Architects are the primary builders of a town and develop the town's build theme/style. All monuments must be built by Architects. A town is allowed as many architects as they want.

### Diplomat

In order to keep external affairs in a town's favor, they may attain a diplomat capable of representing their town to other nations. Mayors may be too busy to do the diplomacy or may prefer to give it to someone more talented in the act. However, there can only be one diplomat per 5 players.

### Librarian

This player is highly invested into the lore and their role is to develop and preserve it through the town's Great Library.

### Naval Planner

Players with this role bear the responsibility of advancing a Naval Doctrine suitable for their culture. They also design their culture's ships, which can be obtained at the town's Central Dockyard. The only obtainable Tier 5 ships are from these players. Only one Naval Planner may be recognized by the server. However Naval Planners also bear the great responsibility of creating their ship's own textures. Until a comprehensive guide is introduced for making customized ships, this role is only cosmetic.
Religions

Religions are a core part of a town's culture. They serve as some of the most influential aspects that drive towns through diplomacy, war, and peace.

## Perks of Religions

By following specific requirements, a town can gain specific perks. A town should follow an official religion and make their worship clear. **Keep in mind a WIKI article for their religion is required for all of these perks.**

The sacrifice ceremony will require a chest in the official place of worship in the town for the religion. After depositing the items required for the sacrifice, the players involved in the ritual should publicly praise their god. Ideally this is done while staff are on, as their purpose is also as mediums between the gods and average players. If the results aren't showing up as quickly as it should to fully happen, messaging a staff member to check in with their god may be appropriate.

### Spawners

A zombie spawner is obtainable for players who decide to please their deity by sacrificing the following:

* 64 Iron Blocks
* 6 Gold Blocks
* 64 Rotten Flesh
* 1 Emerald
* 1 Copper Block

**One Spawner Per Town. You cannot share spawners!**
Level 4006

## Undecidial

*Level 4006 was Undocumented for The Backrooms. It was A Series Of 2 areas. It was Class 0.*

### Area 1

*Area 1 was a Grassfill Defintion of Any Darkness. They are being Death or Safe.*

Any environmental Hazards was not Reported.

> Don't believe You.
>
>

### Area 2

*No reported scenes. Only both Investment. Area 2 was A House. The Enterside was Normal But actually have Manipulated Many Peoples.*

L

## Entrances & Exits

The Undocumented Level was Dangerous. ALL ENTRANCES & EXIT HAVE BEEN DELETED TO MAKE IT SAFE.
Naval Doctrines

The basic Shipwright provides ships that lean towards a multi-purpose role. Although some ships/items will excel better in specific fields, for the most part these NPCs provide ships that fit a broad range with little specialization. However, advanced cultures can specialize into specific doctrines that help their town excel in their town's specialization. Naval Doctrines allow a town's ship to specialize into a specific strategy. In order to obtain an NPC selling ships following a doctrine, a town must build a Central Dockyard.

### Multi-Purpose

The most common doctrine, these ships are capable of fulfilling both trade and combat roles. As a result of their broad capabilities, they do not excel in a specific role. These ships serve well as relatively cheap ships that can fit multiple roles on a whim when needed without the additional costs of extra ships.

### Blockader

Advanced by the Dirakia, this battle doctrine specializes into slow but well-armed ships with good turn speed for its armament. Their goal is to not pursue ships but rather to keep them at bay. They fit well for towns with a home-field advantage that wish to prevent foreign powers from dominating their front door. However, if a foreign blockader can make it to this town then it's a fair game and the winner takes all.

## Theoretical Doctrines

To clarify, theoretical doctrines are not yet in Islands but have been conceived in the past and gained some momentum. Creating a theoretical doctrine is the first step into manifesting this doctrine into reality. Once a Military Center is created, the town's naval doctrine will be recognized as a theoretical doctrine until the Central Dockyard is built. Once a Shipwright sells a ship with the Naval Doctrine, it is a fully recognized Naval Doctrine that is no longer just theoretical.

### Theoretical: High Maneuverability

By tossing cannons on most designs, innovating steering technology with better rudders, and providing a lighter frame, these ships can easily evade combat and weave in and out of tight spaces. In order to compensate for a lack of protection, these ships have excellent rams.

### Theoretical: Redstone Engines

The Aleqi region is rich in redstone, allowing engineers to tap into the full potential of redstone. Although expensive, redstone engines allow for good maneuverability (and even the ability to go backwards!) at the cost of space on the ship. The concept originated from Polidon but was never able to be fully tested due to no large sources of redstone in the North and South. With the introduction of Tyro, however, continued testing for this engine is possible.

### Theoretical: Large Cargo

Through maximizing cargo space at all costs, these ships are excellent for trading. Although these extra slots in this ship allow for maximized profits each trip, they are incredibly vulnerable at the costs they make for these increases cargo holds.
Entity 61

This entity is neutral, do not anger it. Pictures cannot be taken as reasoned why as below.

### DO's:

Avoid this entity

If you do encounter this entity, become it's friend if you want to see the Frontrooms again.

Mention Partygoers in any conversation, if you don't, they will become angry and they will turn you into liquid pain after killing you. Just make sure to mention those dangerous Partygoers.

### DONT's:

Take any photos. You will instantly be sent into (= nuf level. No info is listed about this level so it will be explained in the extra notes.

Make loud sounds. Entity 61 will get scared and send you back to Level 0.

## Extra Notes

(= nuf level is a level exactly like Level Fun =), but with 835,900 times more Partygoers. Essentially, "parties" No images exist of this entity, and no-one is brave enough to draw a picture.
Survival

Survival is one of four servers that really makes Barbercraft what it is. Here on this page, you can find a list of things you may need help with.

1. AdvancedEnchantments
2. Chat color
3. Chat feelings
4. Chest shop
5. CrazyAuctions (AH)
6. DailyRewards
7. EpicRename
8. InfinityStones
9. Jobs
10. LibsDisguises
11. LWC (Lock plugin)
12. Marriage
13. McMMO
14. Minepacks (/bp)
15. MyCommand
16. NoOneFishing
17. PersonalFilter
18. PlayerWarps
19. Quests
20. RealisticSeasons
21. SilkSpawners
22. Slimefun (DyedBackpacks, ExoticGarden, Hotbar Pets, Lucky Blocks, Ore Chunks)
23. TimeVote
24. Towny
25. UltimateCatcher
26. UltimateKits
27. VotingPlugin
Level ∆ "Path to the End"

Path to the End Warning:

This Page Contains Images that is insufferable for kids. If you Have symptoms like

### - Phobia Of Hallways

Please Close this pages as soon!

   **Path to the End -**

Difficulty: 0/5

Safe

Secure

No Entities

This is a long corridor leading to the exit to the real world (30%), and/or to level 3999 (79%). There are windows behind which there is only white emptiness. To reach the end of the level you will need to walk 900 meters, walking will take 3.5 hours to get there, and running will take 50 minutes to get there. If you stay at the level for a long time, there will be a rain of black liquid outside the window. You can drink it because the black liquid contains vitamin B6 and C3. This is a mysterious level, there is complete silence here except for the rain, the corridor is straight and without rooms, but if you go back you can enter a random negative Backrooms level.
The Cannon Triangle

The Cannon Triangle is the Mantic (mountains), Noric (snows), and Aleqi (savannas) regions. It gained this name by being the area most important for the production of guns and cannons.

Redstone is a core ingredient in making cannons and guns.

Iron is used for making guns, cannons, and ammo. Without iron to provide ammunition, a town is helpless with using Muskets.

Coal is the utmost important ingredient for combat as it serves as the lifeline of ammuntion by being able to craft gunpowder. Gunpowder can be crafted with 2 coal and 1 redstone.

### National Strategies

In order to provide an effective national army, a nation should focus on obtaining a town in this region. Being able to produce their own resources here allows them to not be blocked from critical resources if they cannot trade for it. In addition, it allows for easily accumulation of these resources with a town focusing on this specific corner of the map.
Loot

Gun Types Are: AR, Shotgun, SMG, Pistol, Sniper, Launcher, Hybrid, and Mythic.

Consumable Types Are: Explosive, Healing, Supplies, and Special. Rarities are Common (Brown), Rare (Blue), Epic (Yellow), and Legendary (Neon Pink).

Assault Rifle: Has a 30 bullet meg, and each shot does 20-35 damage. Headshot 40. You can only find these as Rare and Epic.

Scoped Assault Rifle: 30 bullet meg, and each shot does 30-40 damage. Headshot 50. You can only find these as Epic and Legendary.

AK-47: 40 bullet meg, and each shot does 40-45 damage. Headshot 50. You can only find these as Legendary.

Pump Shotgun: 4 bullet meg, and each shot does 50-70 damage. Headshot 80-85. You can only find these as Rare.

Rampage: 6 bullet meg, and each shot does 65-80 damage. Headshot 90. You can only find these as Epic and Legendary.

Suppressed SMG: 70 bullet meg, and each shot does 5-17 damage. Headshot 20. You can only find these as Common and Rare.

Mini SMG: 50 bullet meg, and each shot does 8-17 damage. Headshot 24. You can only find these as Common.

Rifle: 1 bullet meg, and each shot does 60-80 damage. Headshot 90-105. You can only find these as Epic.

Scoped Rifle: 2 bullet meg, and each shot does 70-90 damage. Headshot 105-130. You can only find these as Legendary.

RPG: 1 rocket meg, and splash does 95-120. Direct hit does 130-195. You can only find these as Rare.

Double Barrel Impact Launcher: 2 grenade meg, and splash does 80-105, and direct hit does 170. You can only find these as Legendary.

Drum Sniper: 10 bullet meg, each shot does 40-95. Headshot 125. You can only find these as Rare and Epic.

Impact Grenade: Found in stacks of 1. Can stack up to 3. Splash does 50-65. Direct hit does 80-102.

Med Kit: Found in stacks of 1. Can stack up to 4. Takes 5 seconds to heal. Heals 100 health.

Med Wrap: Found in stacks of 1. Can stack up to 15. Takes 1 second to heal. Heals 15 health. Can only heal up to 70 health.

Forcefield Batteries: Found in stacks of 1. Can stack up to 10. Takes 1.5 seconds to heal. Charges 10 Forcefield Power.

Supply Drop Markers: Found in stacks of 1. Can stack up to 2. Takes 3 seconds to use. Drops down a supply drop.

Drone: Found in stacks of 1. Can stack up to 1. Takes 1.5 seconds to use. You can pilot the drone around to scout out areas, and all enemies that are seen by the drone are marked on the map.

Drone Bomb: Found in stacks of 1. Can stack up to 1. Takes 2 seconds to use. You can pilot the drone around to find enemies and blow them up with the drone bomb.

Highload Revolver: 8 bullet meg, and each shot does 120-170. Headshot 300. You can only find these as Mythic.

Underhand Laser Cannon: 150 plasma meg, and does 100 per second. Headshot 20. You can only find this gun in a random location, in random matches. This is a mythic.

Power Battery: Found in stacks of 1. Can stack up to 5. Can craft them into Common, Rare, Epic, Legendary guns.
Patch 008

**Early Access Patch 008 - January 16, 2019**

This patch addresses several issues reported by players following our first Major Update. We're continuing to monitor feedback and expect to make further adjustments this week.

## Level Design & Environments

* Fixed transition to Hydra's chamber sometimes not playing
* Other minor fixes to various chambers

## Voice & Narrative

* Fixed a Chaos event that had the wrong content; other minor changes
* Voiceover timing improvements in 'Perfect Clear' encounter

## Bug Fixes

* Fixed Chaos Boons sometimes showing incorrectly in Boon Info
* Fix to Chaos' **Caustic** curse showing incorrect icon
* Fixed an issue where Megagorgon sometimes got stuck in terrain
* Fixed an issue where Record Time was not tracked correctly
* **Ocean's Bounty (Poseidon)**: fixed interaction with Darkness
* **Engulfing Vortex (Ares)**: fix to an erroneous description
* Fixed an issue scrolling the Codex pages with controller
* Minor text changes
* Fixed an issue where music sometimes did not play in boss battles
* Other minor fixes and improvements

## Quote of the Patch

> The death of Achilles filled the army with dismay, and they buried him with Patroclus in the White Isle, mixing the bones of the two together.
>
> The Library (Apollodorus; J. G. Frazer translation)
Level K-P

Level K-P is an area that parts just look the jungle but thats where you "spawn" at. the area is big. when you go back but deeper you'll see the void. the endless void of the sky. It's like the end of a sever map. but without people.. unless what people think. theres an Anonymous creature that's there. you know what it's your end when the bushes shake. only 1 scientist has gotten far to get to this level.. this one is a rare. a level that the others haven't gotten before.. there's a park in the middle of the place. It's a kids park. It looks abandoned.. now. about the anonymous creature. let's call it the roach. It's a creature with 6 legs. plus human flesh. 20 eyes, on head and back. It has a mouth on the belly and legs. It runs at 50 mph. The noises it makes sounds like dogs mixed with cows. hope to god when running away from this thing. just hope you're more faster..
Patch 024

Early Access Patch 024 - June 14, 2019
This small patch contains a few additional fixes and improvements before we move on to building out the next Major Update, slated for early August. What lies beyond Elysium? Find out then!

## Weapons & Powers

* Eternal Spear: reduced damage of Spin Attack (rolling back yesterday's change, which introduced new issues)

## Boons & Blessings

* Positive Outlook (Dionysus): reduced benefit from Poms of Power

## Daedalus Hammer Upgrades

* Massive Spin (Spear): reduced damage (it is still greater than before the last change)

## Foes & Encounters

* 'Trial of the Gods': reduced damage of foes blessed by Aphrodite, Artemis, and Dionysus

## Miscellaneous

* Gameplay timer now pauses during the brief outro sequence after the Minotaur mini-boss fight

## Bug Fixes

* Additional fixes to some rare crashes
* Fixed an issue where Piercing attacks did not always apply Boon effects against shield-bearing foes
* Fixed an issue where the effect of Empowering Nova (Daedalus - Blade) did not expire consistently
* Fixed an issue with Flurry Blade (Daedalus - Blade) sometimes attacking an extra time unexpectedly
* Fixed an issue where Doom visual effects could linger onscreen during the boss-defeated presentation
* Other minor fixes

## Quote of the Patch

> Hermes I call, whom Fate decrees to dwell in the dire path which leads to deepest hell
>
> The Hymns of Orpheus - "To Hermes Khthonios" (T. Taylor translation)

*Note: You should see v0.18357 in-game once you have the update.*
阿喀琉斯

这是一个未完成的页面，快帮我们完善它吧。

**阿喀琉斯**（英文：*Achilles*）是一位在特洛伊战争中为世人所知的半神。他因他在战争中的力量与他的近乎毫发无伤而闻名。在他被帕里斯射中脚后跟而受到致命伤之后，他的暗魂来到了冥界，他在这里受哈迪斯雇佣来训练年轻的扎格列欧斯战斗与进行军事训练，作为交换，哈迪斯允许他的爱人普特洛克勒斯留在至福乐土。从他被雇佣开始，阿喀琉斯就在扎格列欧斯面对哈迪斯的残酷待遇时作为支持与鼓励的源泉。

阿喀琉斯撰写了手稿中的所有内容，他将这些东西交给扎格列欧斯，来为扎格提供冥界与奥林匹斯诸神的信息。

## 角色特征与性格

尽管他是一个著名的希腊英雄，阿喀琉斯却非常谦逊。与忒修斯不同，他并不为自己赢得名声的行为感到骄傲。他似乎满足于守卫冥王圣殿的左侧与教导扎格列欧斯。

## 好感度

在你第三次尝试逃脱后，你可以与他对话来获得手稿。

如果交付他蜜露，阿喀琉斯会赠予你密尔弥冬护腕。他交付他六瓶蜜露后，你将不能交付任何礼物给他，直到你完成对他的回报之后。完你之后你可以交付他仙酒，第一次交付时，他会回赠安托斯伴偶。

阿喀琉斯的好感度上限有 9 颗心，需要 6 瓶蜜露和 3 瓶仙酒。

### 委托

作为命运清单的一部分，阿喀琉斯的委托涉及找到让他和他的终身伴侣普特洛克勒斯团聚的方法。在扎格列欧斯与他们两人的关系都更加亲密后，普特洛克勒斯会让扎格给阿喀琉斯捎个信——「背水一战」。在听到这个之后，阿喀琉斯会回忆起他最后一次听到这句话的时候。之后，他会请扎格列欧斯修改他和哈迪斯的契约以让他可以进入至福乐土与普特洛克勒斯相见。在扎格列欧斯通过倪克斯的帮助下找到契约之后，可以在圣殿承包商处花费 5  来完成阿喀琉斯的愿望。他将前往至福乐土，之后扎格列欧斯可以在普特洛克勒斯的房间见到他。

在他回到冥王圣殿之后，他的好感度将解锁，并可以交付他仙酒。他后续的逃脱行动中，他可能会前往普特洛克勒斯的房间。

## 手稿条目

“*……我没有理由用我过去的故事取悦你。我尽我所能与世界上许多最优秀的人勇敢地并肩作战，这就足够了。我送走了许多人，之后他们又派了许多人到这里来，现在，我们终于都是同道中人了。我很幸运，这所圣殿的主人怜悯我，将我从至福乐土无边的孤寂中解救出来，让我更接近往生前的生活，而且还有差事可做。只是，在这里，我思绪烦乱，我的生活不完整，我感到孤独。这里可没有往生前我可以向他吐露心声的那位朋友。他就在这个领地的某个地方，但我认为，属于我们的时代早已结束。然而，我生前曾犯下过错误……那么多的错误！不过我在想，我会不会犯下另一个大错呢？无限的生命在等待着我，有了这无限的时间……真的有什么事情是不可能为之的吗？身为凡人的时候，有限的生命既限制了我们的成就，也促成了我们的举动。而现在，我总是在犹豫不决。*”

## 人际关系

扎格列欧斯：扎格列欧斯是阿喀琉斯的被保护者与学生。阿喀琉斯给予扎格的逃脱行动全力支持，通过给予扎格手稿来帮助他。

哈迪斯：哈迪斯是阿喀琉斯的雇主。但是阿喀琉斯私下帮助扎格列欧斯的逃脱行动忤逆了哈迪斯。

普特洛克勒斯：普特洛克勒斯是阿喀琉斯在凡间的爱人。阿喀琉斯与哈迪斯签订了一份契约来保证普特洛克勒斯可以留在至福乐土。

画廊
--

人设图与阿喀琉斯结下不解之缘后的图标
仙酒

**仙酒**（英文：*Ambrosia*）是一种具有货币功能的手工制品，它们可以在冥界被取得。和钻石与泰坦之血一样，它们是击败 Boss 后的奖励资源。仙酒主要用于赠予和扎格列欧斯建立深刻关系的角色。大多角色最终都可以被赠予仙酒。但是，有一些角色除外：石头、哈迪斯和不能赠予蜜露的角色。小部分角色会在收到来自扎格列欧斯的第一份仙酒后回赠伴偶。

仙酒也可以用来升级伴偶，来增加伴偶在每次逃脱行动的可用次数。此外，仙酒还可以从圣殿承包商处购买「妩媚」和「洪亮」两个主题背景。

一共需要 10 个仙酒在资源总监处升级头衔。

## 手稿条目

“*……凡人们如果不想饿死，食物和水是必需的。而奥林匹斯众神就没有这种苦恼，并目他们只会在传统活动和宴会时才会消耗这些东西。他们能尝遍全世界所有的美味佳肴，不过他们最偏爱其中一种。它非常稀有，只有深入到我们这个地方，才能找到。大家都说仙酒的味道很难形容。有人说它的味道跟喝它的人有关，喝它的人会尝到自己所能想象的最可口的味道。还有人说，只有做到无私奉献，它就能发挥出蕴藏的力量。*”

## 仙酒的用途

仙酒可以用于：

* 增加主角与其他角色的好感度（将所有人的好感度升满需要 56 ）；
* 升级冥府伴偶（升满每个伴偶需要各 10 ，所有伴偶共需 60 ）；
* 从圣殿承包商处购买**妩媚主题背景**和**洪亮主题背景**（各需 15  和 10 ，共 25 ）；
* 在资源总监处升级头衔（共需 10  与其他资源）。

升满所有的伴偶、加满所有角色的好感度、获得资源总监的所有头衔（不需要仙酒的除外）并购买妩媚和洪亮主题共需要 151 。

## 获得仙酒

* 仙酒的主要来源是击败忒修斯与阿斯忒里俄斯后得到的奖励。（所有武器从 0 至 20 热各 21 ，共 126 ）；
* 完成命运清单上的部分预言（68 ）；
* 用 2  与残魂商人交换（有时也会出现在限时优惠，可用 10 交换）；
* 用鲈鱼与头厨交换（参见钓鱼）。

击败 Boss 和完成预言可获得共 194 。
Patch 001

**Early Access Patch 001 - December 7th, 2018**

* Fixes for startup crashes for some users.
* Fixes for a handful of rare crashes during gameplay.
* Fix for Mirror of Night tooltips sometimes not appearing.
* Fix for possible client lock-up in the Controls menu.
* Fix for Alt+F4 not working in some contexts.
* Various text fixes for non-English languages.
* Various cosmetic fixes like Room Rewards being obscured in Asphodel.

## Quote of the Patch

> And there, in all their order, are the sources and ends of gloomy earth and misty Tartarus and the unfruitful sea and starry heaven, loathsome and dank, which even the gods abhor.
>
> Theogony (Hesiod; H. G Evelyn-White translation)
Patches

This page contains a history of all patch notes for Hades.

## Patch History

* Patch 056 - July 27, 2021
* Patch 055 - April 21, 2021
* Patch 054 - April 1, 2021
* Patch 053 - February 2, 2021
* Patch 052 - December 1, 2020
* Patch 051 - October 27, 2020
* Patch 050 - October 13, 2020
* Patch 049 - October 2, 2020
* Patch 048 (v1.0 Launch) - September 17, 2020
* Patch 047 - July 2, 2020
* Patch 046 - June 30, 2020
* Patch 045 - June 26, 2020
* Patch 044 (Blood Price) - June 23, 2020
* Patch 043 - March 24, 2020
* Patch 042 - March 17, 2020
* Patch 041 - March 11, 2020
* Patch 040 (Nighty Night) - March 10, 2020
* Patch 039 - January 28, 2020
* Patch 038 - January 24, 2020
* Patch 037 - January 22, 2020
* Patch 036 (Long Winter) - January 21, 2020
* Patch 035 - December 17, 2019
* Patch 034 - December 12, 2019
* Patch 033 - December 6, 2019
* Patch 032 (Welcome to Hell) - December 3, 2019
* Patch 031 - October 17, 2019
* Patch 030 - October 15, 2019
* Patch 029 - October 10, 2019
* Patch 028 (Superstar) - October 8th, 2019
* Patch 027 - August 13th, 2019
* Patch 026 - August 8th, 2019
* Patch 025 (Big Bad) - August 6th, 2019
* Patch 024 - June 14th, 2019
* Patch 023 - June 13th, 2019
* Patch 022 (High Speed) - June 11th, 2019
* Patch 021 - May 16th, 2019
* Patch 020 - May 13th, 2019
* Patch 019 - May 9th, 2019
* Patch 018 (Beefy) - May 7th, 2019
* Patch 017 - March 19th, 2019
* Patch 016 - March 14th, 2019
* Patch 015 (MDK) - March 12th, 2019
* Patch 014 - February 15th, 2019
* Patch 013 - February 14th, 2019
* Patch 012 - February 13th, 2019
* Patch 011 (Good Times) - February 12th, 2019
* Patch 010 - January 13th, 2019
* Patch 009 - January 18th, 2019
* Patch 008 - January 16th, 2019
* Patch 007 (Chaos) - January 15th, 2019
* Patch 006 - December 17th, 2018
* Patch 005 - December 14th, 2018
* Patch 004 - December 13th, 2018
* Patch 003 - December 10th, 2018
* Patch 002 - December 8th, 2018
* Patch 001 - December 7th, 2018
Level 4465

# Level 4465-The Sussy Baka (Joke Level)

## Description

Level 4465 Also Known As The Sussy Baka Is An Class 5 Level Is Like Level 0 But More Smaller And The Only Entity Here Is The Among This Level Have Chance Of Survival 35% What Makes This Level Dangerous Is Because The Among Can Teleport And Clone Himself The Among Clone Can Paralyze Person Instantly The Person That Paralyzed Is Paralyze For 10 Seconds And The Clone Will Bring You To The Among And The Among Will Open His Mouth And Eat You Alive Most People Can't Escape This Level Because Of The Among Eat Them The Clone Can Clone Itself Like The Among

## Entrances

-Run Into Red The Wall In Level The End.

-Pick Up Among Us Red Plushie In Level 0

-FInd An Among Us Picture In Level ! (Run For Your Live)

-Saying Among Us 10 Times And Run Into Any Walls.

## Exits

-Find An Blue Wall And Run Into It

-Find Glitch Wall And Run Fast As Possible If You Not Run As The Same Speed As Your Limit You Will Instantly Get Teleport To The Among
Patch 006

**Early Access Patch 006 - December 17, 2018**

This patch has several balance changes and fixes to issues reported by players. We'll keep monitoring, though this is likely our last one till after the holidays, as we gear up for our first major content update in January!

## Balance - Boons & Upgrades

* **Life Drinker (Daedalus - Blade)**: Removed from the game (this had a variety of bugs and balance issues; we will fix or replace it later).
* **Divine Flourish (Athena)**: Slightly increased damage.
* **Sure Footing (Athena)**: Normalized base power level.
* **Curse of Vengeance (Ares)**: Reduced time until damage dealt.
* **Blade Dash (Ares)**: Slightly increased damage, reduced duration.
* **Heartbreak Strike (Aphrodite)**: Reduced damage bonus.
* **Heartbreak Flourish (Aphrodite)**: Reduced damage bonus.
* **Sweet Surrender (Aphrodite)**: Normalized base power level.

## Balance - Keepsakes & Items

* **Bone Hourglass (Charon)**: Slightly reduced effect duration.
* **Cyclops Jerky (Well)**: Reduced power level.

## Miscellaneous

* Text clarifications and name changes to some **Zeus** Boons.
* Text clarification to **Cthonic Coin Purse (Hypnos)**.
* Improvements to German and Polish menu localization.

## Bug Fixes

* Fixed a save-related crash experienced by players after many runs.
* **Quick Temper (Mirror)** was applying more damage than indicated.

## Quote of the Patch

> Like a shooting star Athena flashed across the earth,
> plunging down in the midst of both camped forces.
>
> The Iliad (Homer; R. Fagles translation)
Patch 056

*Editor's Note: Unlike past patch notes, this patch does not have a number. It is called Patch 056 in order to preserve naming conventions.*

**Post-Launch Patch - July 2021**

This small patch has some final touches on localized text, as well as this brief update from our team: With some months having passed since our **v1.0 Launch Update**, we're soon going to remove the **Patch Notes** section from the Main Menu, and also remove the **F10** bug-reporting feature *(of course you may still contact us via Discord or email if you encounter any bugs)*. We feel these changes will help reflect the fact that our **Early Access** development phase has been complete for some time. We are humbled and grateful for the incredible support so many players have shown ***Hades***, and our team is excited to press on and figure out what's next. Thank you very much for playing,

***~ Supergiant Games***

## Miscellaneous

* Various fixes and improvements to localized text in different languages
* Added several more names to Special Thanks in the Credits

## Bug Fixes

* Fixed a rare issue where the final Zeus affinity event would not unlock
* Other minor fixes

## Quote of the Patch

> Farewell now, you dwellers in Olympus, and you island continents, and the salt sea between.
>
> Theogony (Hesiod; M. L. West translation)

**Note: You should see v1.38177 (or later) in-game once you have the update.**
Patch 021

**Early Access Patch 021 - May 16, 2019**

This small patch makes additional fine-tuning to Elysium as we switch over to working on June's Major Update, as well as bigger tasks on our Roadmap. Thank you very much for playing, and until the next one!!

## General Gameplay

* Increased how much health must be sacrificed to enter Chaos Gates

## Weapons & Powers

* Dash: canceling out of your Dash with an attack now cancels the brief remaining period of invincibility
* Stygian Blade: fixed an issue where the Dash Attack could make you slide farther than expected

## Boons & Blessings

* Black Metal (Ares): reduced bonuses from higher rarity levels
* Different League (Aphrodite): reduced base power level

## Foes & Encounters

* Exalted Greatshield: slightly reduced speed of ranged projectile; Elite variant appears slightly less often; now correctly blocks during idle pose with shield up
* Exalted Strongbow: slightly reduced target acquisition range; slightly reduced duration of retreats
* Nemean Chariot: increased move speed and rotation speed while in its attack mode
* The Minotaur: slightly increased health (it is still less than before the last change); reduced the health total at which you defeat him in the mini-boss fight; reduced his health loss from this in the boss fight
* Theseus: slightly increased health (it is still less than before the last change)

## Level Design & Environments

* Adjusted camera in most Elysium chambers so you can see more of the surroundings
* Adjusted camera in the Tartarus mini-boss so you can see more of the surroundings
* Other minor fixes and improvements

## Art & Visual FX

* Improved visual effect for Eternal Spear Spin Attack
* Improved visual effects for when Theseus and the Minotaur are defeated
* Updated art for Exalted Soul weapons
* Updated texture for Nemean Chariot weapons

## Music & SFX

* Increased loudness of sound when Exalted Strongbows and Theseus are targeting you; added sound when they are about to fire
* Added sounds when Theseus and the Minotaur are defeated
* Minor improvements to the Elysium music piece introduced in the previous update

## Voice & Narrative

* Added another new conversation branch with the Fallen Warrior
* Minor fixes to some narrative events
* Tuning to some contextual voice events

## Bug Fixes

* Fixed a rare issue where players could not proceed after clearing the Minotaur mini-boss encounter
* Fixed an issue where the low-health sound effect would play again after entering a chamber
* Fixed an issue where the Rail Bombard special was not contributing to the weapon's Codex unlocks
* Other minor fixes

## Quote of the Patch

> Though the dead forget their dead in the House of Death, I will remember, even there, my dear companion.
>
> The Iliad (Homer; R. Fagles translation)

*Note: You should see v0.17446 in-game once you have the update.*
Level 1443

Level 1443

This level is a place that the person inside has spent time in the frontrooms before noclipping. Every induvidual person has their own view on the level. No two real people can meet in the level. It will just be you. But, there are also entities that resemble people that the person in the level cares about or has seen. It will be normal like in the frontrooms tricking the person in there thinking that they left the backrooms. Later the person will experience schizophrenia. The "People" that they care about will start to become more disturbing and will slowly turn into common entities in the backrooms. The person will pass out from fear watching their loved ones turning into entities.

The person will later wake up in a blank room with no windows. A few people that are loved ones of the person are tied up. The person would have to kill the "people" with them pleading for the person not to do that. The person would know that they are entities. A documented way that a person had the kill the entities is putting them all into a big oven and burning them to death. The way you have to kill them is random but is always gruesome. This is one of the biggest mental draining levels. After you kill all of them you will be transported to level 1445,
Patch 003

**Early Access Patch 003 - December 10, 2018**

This patch addresses technical issues reported by some players and streamlines our patch process. Expect another patch with more gameplay and balance changes later this week!

## Presentation & UI

* Patch Notes now have a 'New!' indicator between updates.

## Bug Fixes

* Fix to a rare crash during Trials of the Gods.
* Fixes to several other rare crashes.

## KNOWN ISSUES

* Opening the Codex while changing rooms causes problems (FIXED).
* Controller issues (FIXED).
* Issues where Zag is hidden by objects (FIXED).
* 4K support has issues. Please play at 1440 or 1080! (FIXED).

## Quote of the Patch

> Never, never again shall I return from Hades,
> once you have given me the soothing rites of fire.'
>
> The Iliad (Homer; R. Fagles translation)
Adelia

**Adelia** is an urban spelunker and serves as Buttercup's Urban Exploration teacher.

### Romance

In order to successfully Romance Adelia by the end of the game, Buttercup must have:

* The "Prefers to stand out from the crowd" Preference
* A mischief stat greater than 200
* A law stat greater than 50
* Committed at least one Burglary
Patch 013

Early Access Patch 013 - Feb. 14, 2018

This patch includes balance changes to several boons and upgrades, as well as fixes to a number of issues reported by players this week.

## Balance - Boons & Upgrades

* Lightning Strike (Zeus): reduced damage
* Tipsy Shot (Dionysus): reduced damage
* Premium Vintage (Dionysus): reduced rarity scaling

## Balance - Daedalus Hammer

* Flurry Fire (Rail): reduced max. ammo increase
* Spread Fire (Rail): reduced power level
* Exploding Launcher (Spear): reduced power level

## Art & Visual FX

* Adjustments to Chamber Reward previews on Infernal Gates
* Other minor visual improvements

## Menus & UI

* Tenebrous Veil (Pact) has improved presentation for locked choices
* Minor adjustments to Victory Screen

## Bug Fixes

* Fixes to Blight Wine damage stacking
* Fixes to several minor cosmetic issues
* Fix to being able to Gift and talk to characters simultaneously
* Fix to an issue exiting to Main menu during a Survival encounter
* Fix to speaking indicator on Skelly when he has nothing to say
* Fix to 'Talk' prompt briefly appearing after conversations
* Other minor fixes
* Minor text changes

## Quote of the Patch

> Unhappy labour after labour shall await him, each more baleful than that which went before.
>
> Lycophron (Aratus; A. W. & G. R. Mair translation)

You should see V0.14081 In-Game once you have the update