Lyndi Stillwell

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TW: Unethical surgical practices, live medical experimentation, technological bodily implants, abusive institutional practices, lack of autonomy, dehumanization of a semi-sentient and sentient person, existentialism

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## Physical

### Fashion

Vintage fashion, especially clothing with a 60s mod vibe or subtle hits of 80s glam. Bright, bold colors, a fan of hats and novelty shirts. Shoes that turn into roller skates (plus an impressive roller skate collection. Basically whatever fits her fancy.

### Other

Eyes take on an electronic glow when certain modes of vision are initiated: pupils turn red in thermal vision; green pupils for night vision; violet for electromagnetic; her irises glow blue when her powers are activated and heightened emotions can also trigger ocular changes; she wears specialized contacts to hide this. Invisible but UV reactive “tattoos” on her wrists that read: Living Neural Database (left) and 00001 (right).

Sometimes gives off vague Uncanny Valley vibes.

## Personality

### Traits

Kind, caring, very curious to the point it leads her to trouble, perpetually lonely, somewhat socially awkward but mostly has an upbeat, can-do attitude. Naïve, but not unintelligent. Fiercely loyal to friends. Optimistic, bubbly, imaginative, uncertain but determined.

### Likes

Music, singing, dancing, roller skating, bright colors, candy and baked goods, vintage fashion, exploring, meeting new people and making friends, books, nature, animals, learning, trying new things, adventure

### Dislikes

Bullies, solitary confinement, the sound of power tools, Grim Reapers, being called a robot, not being treated like a person, being tricked, authority figures, being strapped down, people in lab coats, being called stupid/having her intelligence questioned, being denied her autonomy

### Strengths

Honest, compassionate, empathetic, glass half full, eager to learn, good listener, always tries to give people a chance, likes to help others, non-judgmental, always tries to do what she feels is right, perceptive, warmhearted, resilient, willing to befriend anyone and everyone.

### Weaknesses

Naive, sometimes lacks realistic discernment, can get carried away by her emotions, wears her heart on her sleeve, people-pleasing, surprisingly morally gray, sometimes gullible, overly idealistic, inquisitive to the point of being a nuisance, headstrong

### Astrology

Pisces / Rabbit

> *“Isn’t it splendid to think of all the things there are to find out about? It just makes me feel glad to be alive–it’s such an interesting world. It wouldn’t be half so interesting if we know all about everything would it?” – Lucy Maud Montgomery; Anne of Green Gables*
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## Supernatural Status

* Modified Sentient Android.
* Born supernatural rather than turned.
* Lyndi is a resident of Cedargrove, the non-supernatural city. She was brought there with Marion Tregennis. She has no particular feelings about it, she's just excited to get to participate in society as a person.
* She has specialized contacts to hide her occasionally glowy eyes.
* She is not known to be connected to any Subplots or Legends.

### Abilities

Holography – can make/project realistic looking holograms to convey messages, share data or create illusory distractions.

Calm Emotions – can emit barely audible theta waves to have a calming effect on others, especially in situations of heightened emotions

Enhanced Android Physiology – includes enhanced durability, strength, agility, organ regeneration and the ability to reattach limbs, long lifespan/does not biologically age. She can go prolonged periods without sustenance, but requires regular sleep; impervious to human ailments.

Shocking Grasp – grabbing onto a target, she administers a controlled electric shock.

Vision modes: regular, night, thermal, electromagnetic.

Pain Blocking – Can temporarily turn off her pain receptors to temporarily endure excessive amounts of pain.

Photon Blasts – can launch beams or projectiles of energy at targets from her hands

### Weaknesses

Susceptible to supernatural ailments and injuries that inhibit her regenerative healing.

Her regenerative healing is not immediate and while it is significantly faster than a baseline human’s, it still takes time to complete.

Views the world through rose-colored glasses and is overly trusting, which leaves her at risk of being manipulated, harmed or led astray.

Caveat to Pain Blocking – she can only keep her pain receptors off for 2 to 3 hours at a time. Once they reactivate, she will feel all of the pain of any injuries sustained.

Her brain is a biological brain, but with a specialized neural implant (ie: computer chip) at its core. The implant has been programmed with a "kill switch" of sorts, which if activated, would inhibit Lyndi's emotions and autonomy. The kill switch is activated by flashing its unique code into her eyes. If this is done to her, Lyndi could theoretically be made to commit violence against others against her will.

Electric and some psionic attacks can short-circuit her neural implant and regeneration receptors, which will automatically initiate putting her into temporary stasis as a self protective measure. This is akin to a baseline human being rendered unconscious. Her eyes could also theoretically be short-circuited, rendering her temporarily blind.

Due to her emotional, excitable nature, it might prove difficult for her to hide her Supernatural nature for long.

She has never used her Photon Blast ability so might be hindered in her ability to initiate and use it effectively.

So extremely traumatized by her time in Specularis that most of her pre-sentience memories have been blocked out. If triggered, it would likely lead to a breakdown.

## Background

### History

Lyndi doesn't have a true birthday so much as an anniversary of waking up in a supernatural laboratory. Originating from the liminal realm, Specularis, she began her existence as product number LND-1. She is one of only 20 Modified Sentient Androids which were bioengineered by Grim Reaper scientists for their headquarters, TACHYON. These particular androids were created for purpose of organ harvesting and medical experimentation. For 15 years, she existed merely to be experimented on and her organs harvested and regenerated in perpetuity; wash, rinse, repeat.

When the project was officially abandoned, LND-1 was reprogrammed to work various service jobs for the Reapers, such as: librarian, nurse, and counselor. Due to her semi-sentience, she continued to override her programming, proving too inquisitive and perceptive for the comfort of TACHYON's management team. Thus, she and the other Modified Sentient Androids were put in stasis and retired to storage. There she sat, collecting dust in the dark with her "siblings'' for decades. Enter Marion.

In 2014, disgraced Reaper Neuroscientist Marion Tregennis was hatching a plan to resume her illegal experiments pertaining to soul transference and leave Specularis completely. Secretly recollecting the several androids she had previously been in charge of, her new work began. LND-1, now affectionately dubbed "Lyndi," was her first project. Lyndi's neural implant (aka: computer chip) was replaced with a new, far less inhibiting one that allowed for the full range of independent thought, personality and cognition. Then, in 2015, a human soul was successfully transferred into her, thereby granting her full sentience and true life. She spent the next year under Marion's tutelage and assisting the rogue Reaper in her preparations to flee the realm, which they did in 2016.

Brought by Marion to Cedargrove, WA, Lyndi has been passed of as Marion's personal android assistant. Which technically isn't a lie, but her benefactor seems to have neglected to inform the people of the SRI that she has a soul and no longer has any actual programming. The person looking over the paperwork didn't seem to view her as much of a threat so much as a glorified secretary-bot, which Lyndi tries to not be offended by because in the end, it all worked out.

Now she gets to live in a big pink house, where she has her first ever room just for her and a whole town full of interesting people to explore! It's taken her awhile to prove to Marion that she can handle solo-outings, but finally that's an exciting new thing she gets to do as she learns how to be her own independent person. As long as she stays out of trouble and keeps the Secret, what could go wrong?

### Motivations and Goals

Find purpose and a sense of belonging, experience as much as life has to offer, figure out who she is as a person, keep the Secret, make friends, help others.

### Relationships with other Characters

Marion Tregennis - helped create her and also gave her sentience.

## Living Situation

### Home

Lyndi lives in Marion's Pepto-Bismol pink mansion in Old Cedargrove, at the edge of the forest. Excited to have her own space for the first time, Lyndi takes a maximalist approach to decorating.

Much like the rest of the house, her room has an eclectic mix of retro-futurism as it's accidental theme. It's full of bright bold colors, especially her favorites of orange and pink, and random trinkets and collections scattered throughout. Her prized possessions are her keyboard piano and all of her books.

### Never Leaves Home Without

Sunglasses, pocket notebook and mini pen, old lady purse candies (you know the ones), bandaids.

## Plotting

### Desired Ships/Plots

Friendships for sure! Found-family or other characters being antagonistic/hostile towards her are always fun. Romance is tentatively fine but requires a lot of chemistry and patience. I love plots that allow her to explore what it means to be a person, challenge her moral compass and test her loyalties.

### Where to Encounter Lyndi

Marion’s house, wandering around Cedargrove (including potentially the forest) to explore.