Mantis/Guardians Of The Galaxy 2

## Mantis

 Healing

***In-Game Bio**: Raised in a temple by the pacifist Kree Priests of Pama, Mantis was to become the Celestial Madonna, the mother of the Celestial Messiah. Mantis is an exceptional martial artist as well as a master of meditational disciplines, giving her incredible control over her body. She also has empathic abilities allowing her to sense others' emotions and communicate with plants.*

*"I love that scruffy dog! He's so cute I'm gonna die!"*
-Mantis to Rocket, "Guardians Of The Galaxy Vol. 2" (2017)

As Ego, the Living Planet, traveled the universe in search of a Celestial offspring, he grew more tired everyday. So, in order to help him sleep, he adopted a ward named Mantis, a shy empath who could manipulate the emotions of the people she touches. She eventually joined the Guardians of the Galaxy, defeating Ego after he unveiled his plan to take over the universe.

Mantis is just a great all-around character. She deals good damage, which is what you usually find on a Blast Character, but she also has a good Dodge Rate as well i-frames on majority of her skills. Couple that with the fact that she has skills that deal good Area of Effect damage, and she can be used in basically any Game Mode.

She is, however pretty low in HP and Defense. Her Healing and Dodge Rate definitely make-up for it, but keep this in mind when building her up, so you could either pad her Defense and HP so she can be a well-rounded Character in every aspect or Min-Max by putting all upgrades on one particular Stat.

Because Mantis has everything to make a great character, Crowd Control, Area of Effect, Tanky Stats (in the form of Dodge), etc., she is one of the most versatile Characters to date, which also means you can build her almost anyway you want. You could build up Recovery Rate to take advantage of her Healing, Damage and Critical Rate/Damage to make her somewhat of a glass cannon, or you can toughen her HP and Defense. The world is your oyster with Mantis.

## Skills

Mantis' **Psychomancy** is Crowd Control, Area of Effect, and an I-Frame, so you'll want to upgrade that skill first. Afterwards, you'll want the Buff Skill **Sensing Danger**, since you will need that in PVP and one-on-one Stages. Because it isn't an I-Frame, you'll want to upgrade **Bursting Buds** last.

### Passive Skills

 **Leadership - Inspiration**

Decreases the Crowd Control Duration for all Allies by a percentage equal to 24 multiplied by Mantis' Mastery Rank.

 **Skillset Passive - Self Healing**

Recovers Mantis' health by 5% of her Max HP when her Health is below 90%.

 **Tier-2 - Celestial Madonna**

Increases the Critical Damage of all Allies by an additional 20%. This Passive also grants a 15% chance to Ignore Defense.

*If you have Mantis, advancing her to Tier-2 is incredibly worth it. Her Buff increases the damage output of the entire team. She can most definitely solo World Boss Infinity Thanos and can even boost Tier-1 Characters when using her in a team for Alliance Conquest. Her Tier-2 Passive is real simple and effective, which makes it a powerful Tier-2.*

### Active Skills

* Skill Lvl 1
* Skill Lvl 2
* Skill Lvl 3
* Skill Lvl 4
* Skill Lvl 5
* Skill Lvl 6
 **1st Skill - Bursting Buds**
Deals Energy Damage 83% of Mantis' Energy Attack plus an additional 36 Energy Damage.

Cooldown Time is 6 seconds

*Small area of effect in front of her. Separate's damage among all who are hit in the area of effect.*

 **2nd Skill - Back Leap**
Deals Physical Damage 79% of Mantis' Energy Attack plus an additional 142 Physical Damage.

Cooldown Time is 8 seconds

*Has a 2 second long i-frame.*

 **3rd Skill - Sensing Danger**
Increases the Dodge Rate of all Allies by an additional of 5% for 20 seconds

Cooldown Time is 30 seconds

*Possible to constantly refresh the buff after applying enough Skill Cooldown Reduction.*

 **4th Skill - Energy Sawtooth**
Deals Energy Damage 101% of Mantis' Energy Attack plus an additional 24 Energy Damage

Cooldown Time is 12 seconds

*Area of effect damage. Separate's damage among all who are hit in the area of effect. Has an i-frame.*

 **5th Skill - Psychomancy**
Fears enemies in an area for 3 seconds.

Increases the Critical Rate of all Allies by and additional of 5% for 1 second.

Deals Energy Damage 59% of Mantis' Energy Attack plus an additional 29 Energy Damage

Cooldown Time is 15 seconds

*Has an i-frame. Area of effect damage. Separate's damage among all who are hit in the area of effect. The area in which fear is induced last for 3 seconds. The duration of fear on an enemy will not count down unless they step out of the area.*Mantis/Guardians Of The Galaxy 2/Skill-Lvl2

Mantis/Guardians Of The Galaxy 2/Skill-Lvl3

Mantis/Guardians Of The Galaxy 2/Skill-Lvl4

Mantis/Guardians Of The Galaxy 2/Skill-Lvl5

Mantis/Guardians Of The Galaxy 2/Skill-Lvl6

## Gears

 **Attack Gear - Green Arm Pad**

Energy Attack

Ignore Defense

*Roll the 1st slot for Energy Attack Per Level. Roll the rest for Energy Attack. You don't need 2 slots to have Energy Attack Per Level.*

 **Defense Gear - Green Top**

Energy Defense

Skill Cooldown

*Because of your native Energy Defense, you'll want Physical Defense per Level on the 1st slot and then All Defense on the rest.*

 **Vitality Gear - Green Pants**

Attack Speed

Critical Damage

*HP per Level on the 1st slot then either HP, Recovery Rate, or Dodge on the rest.*

 **Buff Gear - Mantis Antenna**

Critical Rate

Movement Speed

*Roll all for Skill Cooldown. If at some point your Skill Cooldown is already 50%, perhaps roll the last 2 or remaining slots to Critical Rate/Recovery Rate.*

 **Extreme Obelisk**

Almost Anything

*Because of her flexibility, you can really put anything on her. If you're going after a specific build, here are some suggestions. Build Critical Rate/Critical Damage for an offensive build. Build MAX HP and/or Recovery Rate if you want to capitalize on her Healing. Build Dodge Rate if you want a evasive play-style. Build Ignore Dodge if you want to build for World Boss. Build Ignore Defense if you want to build for Alliance Battle.*

## Stats

* Rank-1 Lvl-1
* Rank-6 Lvl-1
* Rank-6 Lvl-60
* Mastery-6 Lvl-60
* Tier-2
* Attack Stats
* Defense Stats
* Debuff Stats
**Physical Attack:** 16

**Energy Attack:** 22

**Attack Speed:** 100.00%

**Critical Rate:** 1.00%

**Critical Damage:** 115.00%

**Ignore Defense:** 10.60%

**Ignore Dodge:** 0.00%

**Fire Damage:** 0.00%

**Cold Damage:** 0.00%

**Lightning Damage:** 0.00%

**Poison Damage:** 0.00%

**Mind Damage:** 3.00%**Physical Defense:** 15

**Energy Defense:** 15

**HP:** 115

**Recovery Rate:** 140.00%

**Dodge:** 1.00%

**Fire Resist:** 0.00%

**Cold Resist:** 0.00%

**Lightning Resist:** 0.00%

**Poison Resist:** 8.50%

**Mind Resist:** 20.00%Mantis/Guardians Of The Galaxy 2/Rank-1 Lvl-1/Debuff

Mantis/Guardians Of The Galaxy 2/Rank-6 Lvl-1

Mantis/Guardians Of The Galaxy 2/Rank-6 Lvl-60

Mantis/Guardians Of The Galaxy 2/Mastery-6 Lvl-60

Mantis/Guardians Of The Galaxy 2/Tier-2

## ISO-8

Almost Anything

*See **Extreme Obelisk**.*