recursal/Fanatic-Fandom huggingface dataset:
Snorkel Zombie

*Snorkel zombies can swim underwater.*

### Almanac Description

*His mask is useless for breathing - it only serves as face protection. That's what the mask is, that's what the point of the mask is.*

**Snorkel Zombie** is the first special zombie introduced in Big Wave Beach in *Fallen*. Snorkel Zombie is able to submerge and progress underwater in the ocean, avoiding most attacks, submerging once a plant is reached or the shoreline is reached, allowing all attacks to hit.

## Strategies

Especially when the water is farther down the line, Snorkel can be dangerous when underestimated. If snorkel is allowed to reach the end of the water line that is very far down the lawn without being damaged, it is essentially like having a 350 HP zombie spawning far into your defense. Prioritize Tangle Kelps against Snorkel Zombies. They can also be damaged by splash damage, though splash damage by plants are usually hard to control.
Jetpack Zombie

*Boosts to float over all but the tallest plant barriers.*

### Almanac Description

*Unfortunately the technology for hovering high enough to avoid Pea shots isn't here yet. Shipments are projected to arrive next month.*

**Jetpack Zombie** is a zombie in *Fallen* that appears in Far Future. Jetpack Zombie can boost over all plants except for tall barriers such as Tall-nut and Infi-nut's force field. He is vulnerable to Hurrikale as he will be blown away from the lawn instantly.

## Encounters

7-5, 7-6, 7-7, 7-8, 7-10, 7-Ω, Tookoff, Sandbox

## Strategies

Jetpack Zombie shares most of Seagull Zombie's strength and weaknesses, and can for the most part be dealt with the same way. However, he can fly over Wall-nuts in addition to the low plants Seagull Zombies fly over. If stalling them is wished, it is necessary to use a Tall-nut or the Infi-nut's Plant Food upgrade, as they are the only things the Jetpack Zombie actually eats. They are quick, but they are not bulky. That makes it so that Repeater and plants with similar power can deal with them in low numbers. In larger numbers, Laser Beans and Melon-pults can deal with them. Also, Snapdragon is a great choice, as he attacks all zombies in his area, and the Jetpack Zombie does not eat plants, so a few of them will easily deal with any amount of Jetpack Zombies.
Iceberg Lettuce

*Iceberg Lettuces freeze a zombie when stepped on.*

**Is immune to frost**

**Just because they're the youngest in the ice plant family, doesn't mean they're the weakest. I mean, look at how adorable they are - if you reject them from your plant deck just because they're a small plant, you're insane.**

**Iceberg Lettuce** is a Staller class plant in *Fallen* that is obtained after beating 1-7. It will freeze and chill the first zombie that steps on it, destroying itself in the process. It is the first plant that costs 0 sun unlocked by the player.

When fed with Plant Food, Iceberg Lettuce freezes every zombie onscreen for some time. It does not affect flying zombies, though.

## Strategies

Iceberg Lettuce allows the player to delay a single zombie, giving them time to produce sun to purchase additional plants. It can also be used to stun tough zombies in place, allowing more time for the plants to deal damage before the threat can move to near the plants. In Ancient Egypt, Iceberg Lettuce is able to put out Explorer Zombies' torches. It can also freeze a whole line of Camel Zombies, if it managed to freeze any zombie in the line. However, Iceberg Lettuce should not be used in tandem with fire-based plants such as Snapdragon and Pepper-pult, as they will thaw frozen zombies and render Iceberg Lettuce useless. Avoid using this plant in Frostbite Caves, as it only slows zombies in this world instead of freezing them, making plants like Stunion and Stallia more optimal choices.
Snapdragon

*Snapdragons breathe fire that causes damage in 6 adjacent tiles.*

**Is immune to frost**

**Warms nearby plants**

**No one can ever agree on whether if Snapdragon is a fire plant or not. Some call him a fire plant wannabe, while others think he's deserving of the praise. Whatever it is, Snapdragon is tired of these arguments about him. "ONE more time I hear about this... I am going to SNAP!" Snapdragon comments.**

**Snapdragon** can be unlocked after completing 2-1 in *Fallen*. Snapdragons breathe heavy fire in the 3x2 tile area in front of it.

When fed with Plant Food, Snapdragon breathes fire in a 3x3 area and deals huge damage to all zombies inside.

## Strategies

Snapdragon is essentially a heavy melee plant. While he doesn't usually succeed by himself, especially if high-health zombies like Buckethead Zombies are in the level, in groups, they can still do a lot of damage. It's also good at space saving, as it targets the two lanes adjacent to the one it is on. Snapdragon's shots also burn, meaning if zombies with grid items like surfboards and tents are killed, the items will be eliminated instead of dropped like normal. However, note that if Snapdragons happen to attack Explorer Zombies that already had their flames extinguished, their flames will be re-ignited and they can burn plants again.

If Snapdragon's can keep zombies in place, they can deal a lot of damage to them. This can be effective when using a stunning plant that isn't an ice plant such as Stunion or stalling them by using high-health plants like Wall-nuts or Endurians.However, Snapdragons are not recommended to be paired with certain chilling/freezing plants such as Snow Pea and Winter Melon, as Snapdragon's fire will remove the freeze/chill that any zombies have.
Survival

**Survival** is a mode in every worlds where the player is tasked to survive continuous waves of zombies. It was designed to be similar with Survival mode in PvZ1. However, the PvZ2 code doesn't provide access to switch seed packet before finishing the level, except if the level was restarted. Due to that fact, Survival is redesigned as an extremely long level that lasts for a total of 50 waves in *Fallen*. After completing the level, the player will receive a Money Bag.

Besides the standard Survival type, Survival comes in three other different variants. Those are Survival: Hyperspeed, Survival: Deflation, and Survive: Last Stand. In Survival: Hyperspeed, every single wave will have the Hyperspeed ambush. Meanwhile Survival: Deflation's gimmick is that the player would receive a large amount of starting sun at the start of the level but will receive no sun anymore. Finally, in Survival: Last Stand, the total waves are decreased, but the player are now not allowed to bring Producer class plants.

## Strategies

* When it comes to Survival levels, one golden rule is that you must always sustain your powerhouse for the entire game. There'll be a point where your defenses will bite more than they can chew so try to use a trump-card when necessary (i.e. Thyme Warp for full wave staller).
* The zombies' health in Survival levels will be increased as the level progresses. From that fact, try to bring the Heaviest plant you can get.
* Last but not least, the level will also be more spammy, as you progressed throughout the level. Therefore, it is advised to pick some attackers who could damage multiple zombies at once, such as the Winter Melon.
Thyme Warp

*Thyme Warps rewind time in a 3x3 area, warping zombies back where they started, but restores their health.*

## Almanac statistics

### Unlocked by Beating

10-9

**Thyme Warps are famously and infamously known for being mysterious, wielding physics-breaking prowess, having infinite comprehension of time, as well as having their reputation completely ruined because of their astronomically large ego, as well as constantly playing tricks and causing mischief among not just plants, but any living creature they see. Over the centuries, primordial plants have came together and banished Thyme Warp into their little disco palace, stuck in a time loop in Neon Mixtape Tour, until they were recently finally found in Dr Zomboss's hands. Whether or not they have learnt their lesson remains to be seen.**

**Thyme Warp** is a Staller class plant that is obtained after beating 10-9. When planted, he will send zombies in his effective radius back to the starting area (right of the 9th column), including Swashbuckler Zombies who have not yet landed.

## Strategies

The fact that he sends zombies back to start and the ability to remove all kind of effect on them make him a very good support plant. Combined with a fairly fast recharge for an instant-use plant, Thyme Warp will be one of your best staller in many level. Thyme Warp pairs really well with crowd-control plant as he will clump up the zombies, making them vulnerable to splash damage, his best friends are Cherry Bomb and other crowd-controlling plants.

Note that rewound zombies would have their health restored, so DO NOT use him to rewind zombies that only needs a little more damage to defeat them, else all of your effort of defeating them will become nothing. It's recommended to use Thyme Warp to warp backline zombies like Wizard Zombies, Octo Zombies and Shield Zombies, as they will restore least health possible, also because Thyme Warp take 8 seconds to warp zombies, this will create opportunity for your offense to damage the front without getting affected by the backline, and quickly destroy them.
Endurian

*Endurians are defensive plants that deal damage to zombies attacking them.*

**When talking to Endurian, other plants thank him for being the tough, strong defensive plant which he is. Behind him though, they often argue about Endurian's... piquancy. No one can ever bring up a conversation about Endurian without an endless war of his taste and smell. It's not like they're ever going to eat him anyways, why do they even bother?**

**Endurian** is a Defence class plant in *Fallen*, obtained in 6-9. He is a defensive plant similar to Wall-nut, but he also damages zombies that are close to him by using the spikes he has every second, similar to Spikeweed.

When fed with Plant Food, Endurian gains armor with spikes on both sides that shields it.

## Strategies

Aloe is a very helpful companion as it further sharpens Endurian's main strength. Combining this combo and Endurian can attack forever and eventually kill the zombie(s) eating him. However, this strategy doesn't work if there is 4 or 5 zombies eating him, as Aloe will not be able to keep up with the constant depletion on Endurian's health. Stallia is also a good option for this, as she will decrease the zombie's eating speed allowing him to deal more damage to them. Iceberg Lettuce and Stunion can also be used as they can allow the zombie next to him to take damage from Endurian without losing more health by being bitten.

Endurian is a good plant to use against Jester Zombies as they do not shoot projectiles and will damage him with his spikes. However, it is a very bad idea to use Endurian against Explorer Zombie and Barrel Roller Zombie as they can easily outrange Endurian. Punk Zombie can move it without being affected by the spikes so the player should be aware of them too.
Spring Bean

*Spring Beans bounce back 1 zombie that gets too close, or into water if nearby, then sleeps forever.*

## Almanac statistics

### Special

pushes zombies back, or into nearby water in Pirate Seas

### Unlocked by Beating

9-7

**Spring Bean was interviewed to ask for what he would like to add for his almanac entry, but he was too lazy to give an answer.**

**Spring Bean** is yet another Staller class plant in Jurassic Marsh, unlocked after beating 9-7 in *Fallen*. He will bounce back a single zombie that steps on him, then fall asleep permanently where he will be ineffective. In Pirate Seas, he will bounce them into water if nearby instead.

When fed with Plant Food, Spring Bean bounces all zombies back while resetting his sleep schedule.

## Strategies

Spring Bean can stall a single zombie with a low sun cost, making him an excellent tool in the early game. While other plants that deal with single zombies will outright destroy them instead such as Potato Mine or Squash, this could be unfavored as the next wave will immediately arrive, potentially overwhelming your defense (or lack thereof). Though a consistent weakness with Spring Bean is his near uselessness against hordes. He can only bounce one zombie at a time, so even a pair of zombies can destroy him easily.
0-2

## **0-2: Sunny-side**

**Sunny-side**, also known as **0-2**, is the second level of Player's House in *Fallen*. After completing the level, the player unlocks Wall-nut.

## Dialogue

### Intro

Tutorial: Each plant has a class assigned to them. Sunflower here is in the Producer class!

Tutorial: Try to plant at least 5 sunflowers!

Tutorial: Most regular levels are designed with 5 sunflowers in mind, so if you want a challenge, try restricting yourself to that.

Tutorial: Of course, if you're having trouble, you can always plant more!

## Tips

* This level introduces the second class to the game, Producer class which is Sunflower, your first Producer class plant. As always, Sunflower is here so you don't you have to rely on falling suns to build the defense.
* A simple and easy level to beat as long as you follow the tutorial.
Kernel-pult

*Kernel-pults fling corn kernels and butter at zombies.*

**Being a waiter in a restaurant called "Fish & Butter", Kernel-pult meets all kinds of plants every day. Not to mention that he gets paid with a lot of money and a few extra tips.**

**Kernel-pult** is a Staller class plant unlocked after 4-3 in *Fallen*. Kernel-pults randomly fling either lightly damaging corn kernels or stunning butter pats at zombies, one zombie at a time. Kernel-pult has a 50% chance to lob butter with the tradeoff being a decrease in butter stun duration, overall making his stunning more consistent.

When fed with Plant Food, Kernel-pult hits every target on the board with butter, which deals damage and stuns targets for 3 seconds. Zombies that are affected by butter will then get slow down for 20 seconds.

## Strategies

Kernel-pult stands out for its ability to stun, as well as dishing out moderate lobbed-shot damage. It is especially useful against threats like Barrel Roller Zombies or even Gargantuars.

Due to the increased stun chance, having two rows of Kernel-pults can be pretty good both for early game and late game to stall a medium horde of zombies; combined with a good attacker can be great at stalling and damaging zombies. A few Kernel-pults on the same lane can stall a single high-health zombie for an extremely long time to give other plants time to kill it. This higher chance to lob butter also makes Kernel-pult a much more reliable counter for the zombies that it can instantly kill.

Avoid using Kernel-pult as the main damager in a level that requires splash damage to control the crowd, or levels that have Jester Zombies, otherwise your Kernel-pults will be overwhelmed or get attacked by the reflected projectile from Jester Zombie. Instead, it can either be paired with another main damage dealer, or possibly with other Staller class plants to give you even more time.
Ra Zombie

*Special sun-controlling zombie who somehow manages to find themselves in otherwise really hard levels.*

## Almanac statistics

### Special

Steals sun, drops 150 sun if defeated within 20 seconds

## In-game statistics

### Almanac Description

*Ra Zombie feels like a charity stealer. He gives sun, but also steals sun. What a great guy.*

**Ra Zombie** is the first special zombie encountered in Ancient Egypt in *Fallen*. He will attempt to steal the player's sun by using his staff to attract the sun on the lawn. When Ra Zombie is defeated, he will release all the sun he has accumulated. Additionally, Ra Zombie drops 150 sun if defeated within 20 seconds.

## Encounters

1-2, 1-4, 1-6, 1-7, 1-Ω, 2-2, 6-8, 7-7, 8-8, 10-9, ECR-2

## Strategies

Just like a regular zombie, the Ra Zombie is very simple to defeat. The only threat he poses to you is his ability to steal sun, which can be easily countered by picking them up before they're absorbed.

Rather than simply defeating him, you should always try to defeat him within the 20 second time limit to obtain the extra sun. At the beginning of the level, the extra sun is most useful to you, yet the toughest to obtain from. It is usually better to prioritise adding extra attacking plants to a row containing a Ra, rather than spreading offensive plants in each lane equally. If Ra is being shielded by another zombie, it's sometimes wise to use an instant to obtain the sun quickly - especially if Ras are grouped together.

Levels containing Ras often have high ramping. Sun provided by Ras help you afford expensive plants in order to handle the higher ramp, hence bringing heavy plants to levels containing Ra is often a good idea.
Robo-Cone Zombie

*The armour-plated cone offers phenomenal protection for its pilot.*

### Almanac Description

*Nope, the zombie engineers haven't gotten to making a Robo-Bucket yet. They're still trying to figure out why a Robo-Garg only has 400 more HP than a Robo-Cone. And before you ask for their exact HP, I shall not say :)*

**Robo-Cone Zombie** is a mechanized walker that appears in Far Future. Its health can withstand an attack from a single instant-kill plant. This zombie has one of the highest toughness in *Fallen*, being barely behind most Gargantuars.

## Strategies

Robo-Cone Zombie is a very high-health zombie. Very strong single-target damage is required in order to defeat them. In addition, having some support that can stall the Robo-Cone Zombie is also important, especially when facing multiple Robo-Cones at once.

Stalling plants such as Stallia and E.M.Peach will help give your defense the little extra time it needs to bring them down. While instas can be used, this zombie is capable of sponging them, so plants like Cherry Bomb and Jalapeno should be used carefully.

Although it struggles against hordes of zombies, Citron can be a good source of consistent damage against stray Robo-Cone Zombies.
Ghost Pepper

*Ghost Peppers haunt zombies that pass by and explode after a minute.*

**Ghost Pepper and Haunter Zombie are always in a constant arms-race against each other to out-haunt one another. The battles are often close and fierce, but Ghost Pepper always wins because of the 'small cute innocent looking ghost girl' cliche.**

**Ghost Pepper** is a Magic class plant in *Fallen* obtained in 10-5. She attacks by haunting all zombies in her lane, dealing steady and continuous damage. 60 seconds after she attacks, she will explode and do 600 damage to zombies in a 3x3 area around her. She can also be planted on water.

When fed with Plant Food, Ghost Pepper haunts all zombies in a 4x3 area, dealing huge damage, and resetting her timer.

## Strategies

Compared to other instant-use plants, Ghost Pepper trades overall firepower and area of effect for increased damage-dealing duration and general ease of use. Therefore, she will find more use in aiding other offensive plants against high priority, but low health targets such as Wizard Zombies, Octo Zombies and Turquoise Skull Zombies, rather than high health zombies like Gargantuars. Given it can hit every zombie in the lane on every tile, as well as the not very fast recharge, lane control is recommended with this.

Ghost Pepper is a highly valuable asset for the player in Big Wave Beach. Not only can she be placed on water tiles without the help of Lily Pad, but she is resistant to most of the local zombies as Surfer Zombie and Octo Zombie will not attempt to target Ghost Pepper She is also highly useful in Dark Ages, especially against Wizard Zombies, as she is one of the few plants that cannot be transmuted by them.
Prestige Layer

The prestige layer is when you reset your previous progress for Layer Coins (LC) (based on layer (layer 10 (K) or higher))). You can use Layer Coins to spend upgrades that boosts your progress.

The Restack upgrade formula cost
 2nd upgrade
 3rd upgrade
 4th upgrade
 5th upgrade
 6th upgrade

## Upgrades

#### Permanent upgrades

All Restack upgrades
 The Layer Exponential Factor increases over time
 All Upgrade Effects are stronger (including Tree upgrades)
 All Power Generators are stronger
 "Increase your Aleph gain" Upgrade scales better
 The Layer Exponential Factor is higher
Breakdancer Zombie

*Kicks zombies forward when transported by the power of rap.*

**Breakdancer Zombie** is a zombie encountered in Neon Mixtape Tour. During the rap jam, when any kind of zombies get close to it, it will start to spin, then kicking them forward 1.5 tiles.

## Encounters

10-7, 10-8, 10-9, 10-10, No (Neon Mixtape Tour)

## Strategies

Breakdancer Zombies are a huge threat, not by itself but by how well it works with other zombies. However Breakdancer Zombies have a few weaknesses. First of all, it has a really low toughness so high DPS plants/combos like Repeater and Torchwood and so can potentially destroy the Breakdancer Zombie before it pushes a zombie. Primal Peashooter could be another one of its foils, considering Primal Peashooter can effectively destroy a Breakdancer combo. Piercing plants like Laser Bean could also work as these plants can kill both the Breakdancer Zombie and the zombie it's pushing forward.
Threepeater

*Threepeaters shoot peas in three lanes.*

**Threepeater had waited for Overcooked's release for forever, and when it finally came out, it unfortunately turned out local play was limited to only be available for 2 players. The rightmost head will always be stuck with a controller.**

**Threepeater** is a Shooter class plant in *Fallen* obtainable after 4-9. Threepeater shoots peas in three lanes: the one in which it is planted, the lane above it, and the lane below it. If a Threepeater is planted on the top or bottom row, it will only shoot peas in two lanes instead of the usual three due to no lanes being above or below its position. Its attack is triggered when a zombie or tombstone appears anywhere in any one of the three lanes.

When fed with Plant Food, Threepeater shoots a wide spread volley of peas in front of it.

## Strategies

Since Threepeater can cover three lanes at once, but has a high price, you need some way to deal with zombies while accumulating sun to plant it. You could stall with plants like Potato Mine while collecting as much sun as possible, or use cheap plants like Peashooter. Threepeater is very space-efficient, so it is useful for long levels. It can deal extremely high damage when combined with Torchwood.
Pianist Zombie

*His rolling piano crushes plants while his music causes dancing zombies to switch lanes.*

## Almanac statistics

### Weakness

piano breaks when Spikeweeds or Spikerocks are crushed

## In-game statistics

### Almanac Description

*When Pianist Zombie got paid to make some music, he didn't expect the zombies to dance to it. Such a banger for his first song.*

**Pianist Zombie** is a Wild West zombie found in *Fallen*. He rolls over plants, doing great damage and killing most quickly and causes all Cowboy Zombies, Conehead Cowboys and Buckethead Cowboys on the screen to dance and change lanes every few seconds. He instantly dies if he encounters a Spikeweed, Spikerock, or Cactus (when in the ground).

## Strategies

Spikeweed, Spikerock, and Cactus can instantly kill a pianist at the cost of sacrificing themselves. Despite being a ground plant, Celery Stalker shouldn't be placed in front of it because it will simply crush it like every other plant.
Winter Melon

*Winter Melons lob chilly melons which do heavy damage and slows groups of zombies, but they fire half as fast as Melon-pults.*

## Almanac statistics

### Price from Shop

30,000

**Is immune to frost**

**Winter Melon likes working part-time with Iceberg Lettuce and Hurrikale in Snow Pea's Ice Cream shop. Together, they make the most delicious and ice-cold snacks that you could ever imagine. Iceberg does the freezing, Hurrikale keeps the customers cool, and Winter Melon makes those delicious frozen treats with Snow Pea. They would've invited Missile Toe and Cold Snapdragon too, but Missile Toe"s missiles kept destroying equipment. And well, Cold Snapdragon is a dragon. Would be cool, but would also scare the little kids away.**

**Winter Melon** is a Staller class plant in *Fallen*. His melon projectile chills zombies in a 3x3 area, can bypass obstructions such as the tombstones in Ancient Egypt and Dark Ages, and is capable of extinguishing Explorer Zombie's torch, as well as Prospector Zombie's dynamite.

When fed with Plant Food, Winter Melon launches giant frozen melons at all zombies.

## Strategies

Winter Melon is a heavy support plant that can deal with huge crowds by planting him on lanes 2 and 4 far in the back. Due to his recharge time, it's not recommended to bring him as your only firepower. Instead, you should bring him other attacking plants like his brother, Melon-pult for extra support while he is recharging, with the exception of fire plants as having chill on all zombies is always helpful. A column of Winter Melons backed with support can destroy weak zombies and even dent stronger ones.
Unnamed or Unseen Characters

The following is a list of unseen or unnamed characters in *The Walking Dead X Call of Duty Zombies*. They are grouped by families or groups of survivors and roughly in order of first appearances.

Key

* A character with an "Unknown" status was alive when last seen, but was injured, lost, or unsecured since.
Endless

**Endless** is a set of endless levels in *Fallen*. Endless Zones will increase difficulty as the player progresses. There are three variants of Endless, those are: Endless Pyramid (the standard endless zone), Ambition Butte (where every level comes with an additional objective), and All Out Challenge (where the player starts the endless zone with all the plants available).
Litter Poncho

*Fast, contain no RNG unlike Poncho.*

### Almanac Description

*Litter Poncho once used to be a runner. He didn't eat very much since he pretty much ran outside a lot. That's why he has a small stomach.*

**Litter Poncho** is a special zombie in *Fallen* that appears in Wild West. Unlike in the vanilla version, Litter Poncho is guaranteed to be ungrated but moves faster than before. Litter Poncho can also sometimes appears alongside fake Ghoul Ponchos.
Jurassic Rockpuncher

*Jurassic Rockpuncher pummels plants with rocks tied to his hands.*

### Almanac Description

*Jurassic Rockpuncher is confused why he was named this way, despite being unable to punch rocks.*

**Jurassic Rockpuncher** is a zombie in *Fallen* that appears in Jurassic Marsh. He uses the rocks tied to his hands to crush plants, destroying them instantly. This also causes the tile under the destroyed plant to become scorched, making that tile temporarily unplantable for 120 seconds. Jurassic Rockpuncher is immune to Primal Peashooter's knockback effect.

## Strategies

Long-ranged attacking plants are the preferred way to handle them, especially Laser Bean as they can target all zombies at once in their lane. You may also have to rely on Banana Launcher or Winter Melon to deal more damage to them. Chomper is also a good choice as they can devour him instantly.
Far Future

**Far Future** is the seventh world in *Fallen*. It contains 5 plants, 13 zombies to fight, and 10 adventure levels. The world consists of 1 Omega level, 1 Softlock level, 1 Survival level - Survival: Deflation and 1 Veteran level - Tookoff.

## Levels

### Survival: Deflation

Survival: Deflation - LC

Survival: Deflation - WW

Survival: Deflation - PS

Survival: Deflation - DAs

Survival: Deflation - FBC

Survival: Deflation - FF

Survival: Deflation - BWB

Survival: Deflation - JM

Survival: Deflation - NMT

       Dinosaurs:
Marigold

*Marigolds give you coin rewards in Zen Garden.*

**Due to her ability to produce more coins than her sprouts cost, Marigolds have been widely sought after by lawn owners worldwide. You think that this would cause massive amounts of inflation, but fortunately for the economy, due to the zombie invasion there's only 2 humans left alive. Unfortunately one of these remaining survivors still charges the other for seeds and plant wear.**

**Marigold** is a plant found only in Zen Garden. She requires time to grow completely (though this can be skipped at any point by using gems) after watering her once. She grants you 1500 coins afterwards and then disappears, leaving room to plant another sprout.
Dinosaurs

**Dinosaurs** are found in Jurassic Marsh. There are 3 types and they each interact with zombies differently, but all have in common that they will try to send zombies quickly into your defense. Plants cannot defeat dinosaurs.

## Tyrannosaurus Rex

The Tyrannosaurus Rex is a green dinosaur that stays about the last column. When a zombie approaches it, T. Rex will roar and all scare the zombies in its lane to have 5x speed and eat speed. Zombies will be neutralized of this condition if they interact with a new plant, or temporarily if they are affected by any slowing effect such as chilling.

Tyrannosaurus Rex can be found in 9-2, 9-3, 9-4, 9-9 and 9-10.

## Raptor

The Raptor is a blue dinosaur that idles between columns 5 and 9, and will kick a zombie in front of it a few tiles forward.

Raptor can be found in 9-6, 9-8, 9-9 and 9-10.

## Pterodactyl

The Pterodactyl is a teal pterosaur that idles in the last column. It will grab a random zombie and divert it to the opposite side. Pterodactyl can only carry Jurassic Zombie, Jurassic Conehead, Jurassic Buckethead and Jurassic Rockpuncher. It will not carry Jurassic Imp or Jurassic Gargantuar.

Pterodactyl can be found in 9-7, 9-8 and 9-10.
Characters

The following is a complete pictorial list of the characters in *The Walking Dead X Call of Duty Zombies*. They are grouped by families or groups of survivors and roughly in order of first appearances.

Key

* A character with an "Unknown" status was alive when last seen, but was injured, lost, or unsecured since.
Spore-shroom

*Spore-shrooms fire spores that create new Spore-shrooms out of defeated zombies. They cost 175 sun during the night.*

## Almanac statistics

### Sun Cost

Day: 225
Night: 175

### Unlocked by Beating

10-1

**Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication. Duplication.**

**Spore-shroom** is a Magic class plant unlocked in Neon Mixtape Tour by beating 10-1 in *Fallen*. He shoots spores at zombies which, if the spore destroys a zombie and the tile it occupies is empty, will spawn a new Spore-shroom on said tile.

When fed with Plant Food, Spore-shroom fires huge spores that deal damage to all targeted zombies.

## Strategies

Spore-shroom's greatest strength is its cost-effectiveness: a single Spore-shroom can not only hold off early zombies, but also increase the firepower for that lane by spawning in more Spore-shrooms. Additionally, it can kill Bug Zombies without making them drop their rider similarly to Bonk Choy, which can be helpful in certain levels. The downside to this strength is that in order to work properly, a Spore-shroom must deliver the final attack to destroy a zombie in order to spawn another Spore-shroom. This means that the less Spore-shrooms you use in favor of other offensive plants, the less likely they will destroy zombies and spawn more Spore-shrooms, rendering its upside obsolete.

This plant is really helpful in levels with don't spend more than X sun objectives as you can get multiple Spore-shrooms for the price of one in a lane. Inversely, it is a poor choice for don't lose more than X plants levels as the spawned Spore-shrooms count as lost plants. Because of higher zombie density, a Spore-shroom can be spawned in front of a zombie horde, putting it in immediate danger.
Dodo Rider Zombie

*Dodo bird with an imp rider. The dodo can flap and jump over barricades as well as troublesome plants.*

## Almanac statistics

### Special

Can fly over Slider Tiles and plants other than Tall-nut, always flies over attacker and defence class plants

## In-game statistics

### Almanac Description

*birb.*

**Dodo Rider Zombie** is a Frostbite Caves zombie encountered in *Fallen*. The Dodo Rider Zombie will glide whenever he encounters certain plants, like Wall-nuts or Spikeweeds, or a slider. Otherwise, he will proceed normally.

## Encounters

Summoned by Troglobites, 6-3, 6-4, 6-6, 6-7, 6-9, 6-10, 6-Ω, Frozen Den

## Strategies

Other than flying over slider tiles and avoiding ground plants, treat this zombie as a fast, slightly less bulky Conehead Zombie.
Snow Pea

*Snow Peas fire frozen peas making zombies advance slowly, but they fire peas half as fast as regular peashooters*

## Almanac statistics

### Special

chills zombie on impact, slowing them down to 60% their usual speed

### Unlocked by Beating

1-5

**Is immune to frost**

**Snow Pea opened an Ice Cream shop called "Snowp Creamy". Everyone loves his ice cream, and wonders what his ingredients are. "It's a secret!" said Snowp.**

**Snow Pea** is the first Stalling class plant in *Fallen* unlocked after beating 1-5. He shoots icy peas that slow down zombies. He is also able to extinguish Explorer Zombie's torches and Prospector Zombie's dynamite.

When fed with Plant Food, Snow Pea chills all zombies in the row he is planted on for 3 seconds and fires a barrage of frozen peas.

## Strategies

Snow Pea is great support plant that are capable of stalling, with the others being Kernel-pult and Sap-fling. These plants are incredibly useful as they are capable of slowing down the entire pace of the level, giving you time to comprehend whatever is going on. Exclusively for Snow Pea, it is the only plant in this group that has the traits of a straight-shot plant. This allows it to help your other offensive plants quickly destroy obstacles like tombstones, tents, or octopi, while being not efficient against zombies like Barrel Roller Zombies. In addition, Snow Pea is not effective when used with fire-based plants, yet is still a good counter to Explorer Zombie and Prospector Zombie, although it might need support from other plants if the Zombies appear in large amounts and are clumped up. Keep this in mind when you are considering whether to use Snow Pea or other plants of this type.

Snow Pea is great at being an early game staller if mixed well with the use of actual early game plants (Potato Mine, Squash, etc.), as it can not only defeat early Basic Zombies, it can also help you take out certain dangerous zombies on its own, such as Explorer Zombie or Punk Zombie. If the level is not quite rushed in the requirement of firepower, try to have a Snow Pea in every lane, and you will get more comfortable with the level for the rest of the battle. Only a single column of Snow Peas should be used in any level however, as additional columns will not provide any more suppression capability while costing more sun. Similar to other plants in the group, not only will the zombies' speed be slowed down, but their abilities as well. During late game, it is capable of supporting other offensive plants, from cheap ones like Spore-shroom or Repeater, to heavy plants like Melon-pult. It will also give you time to afford the sun needed to plant these expensive plants.
Haunter Zombie

### Special

Slowly haunt plants in a 7x1 area when he detects a plant, including ground plants

### Weakness

Can't detect low ground plants, cannot detect plants less than a tile away

## In-game statistics

### Almanac Description

*Haunter Zombie was locked up by the Zombie King eons ago for his misdeeds. He managed to break out of his cage, though it cost him his life - and more importantly, his dignity. Unfortunately for him he was wrapped in a blanket when locked up and now has to wander in his embarrassing puny blanket skirt for all eternity. He's super self-conscious about it, do not even think about bringing this up to him, he will absolutely demolish you (then proceed to cry in a corner).*

**Haunter Zombie** is the second special zombie encountered in Dark Ages in *Fallen*. When he detects a plant one tile away from him, in front or behind, he will do area damage to all plants in a 7x1 area.
Magma Slime Zombie

*Slimes are sticky, oddly-shaped hostile mobs that spawn in particular locations, or in swamp biomes.*

## Almanac statistics

### Special

immune to poison and all forms of slow and stun, and takes half fire damage
speeds up zombies to their right, removing chill and freeze, and overriding stall and sap
often appears in groups

## In-game statistics

### Almanac Description

*Magma Slime Zombies aren't actually zombies. They are physical manifestations of the swamp's magical prowess, allowing the dirt, rocks, and goo in the nearby mountains to gain consciousness and work alongside other zombies to hunt for brains. They're simple-minded creatures who rely on gobbling others to sustain themselves. They're also meat lovers... apparently?*

**Magma Slime Zombie** is a special custom zombie in *Fallen*. They are immune to poison and all forms of slow and stun, and takes half fire damage. But more importantly, Magma Slime Zombie speeds up zombies to their right, removing chill and freeze, and overriding stall and sap. These quick zombies are a threat to the players.
Squash

*Squashes will smash the first zombie that gets close.*

**Squash is a solitary plant. He likes playing alone, especially at midnight. He can squash everything to his heart's desire without people noticing, aka RIP cockroaches, bedbugs, ants, etc...**

**Squash** is yet another Attacker class plant unlocked in Lost City by beating 2-7. He waits until a zombie gets close and then he smashes him. His smash deals damage to all zombies in that area.

When fed with Plant Food, Squash jumps and squashes to random tiles, then returns to where it was planted, squashing any zombies in that tile along.

## Strategies

Squash is therefore useful against powerful single-threats, as despite his mediocre recharge he does massive damage on-demand quickly. Squash is also highly accurate and will not miss his target once locked on, so against lane-switching zombies, he can be extremely effective. Furthermore, his attack is not fire-based, meaning that despite inflicting less damage than incendiary instant kills, he is still practical with ice-based strategies.
Infi-nut

*Infi-nuts are weaker than Wall-nuts, but they can regain full health quickly when they're not being eaten, or slowly when defeated*

## Almanac statistics

### Regen Time

Damage: 3
Death: 60

### Special

regenerates to full health quickly when not being eaten, or slowly after being defeated

### Unlocked by Beating

7-9

**Infi-nut is having an existential crisis. 'Am I a plant? Or am I a machine? Am I real? Am I the hologram or am I the machine creating the hologram? Why is a hologram planted through a seed packet? Out of everything a hologram can display, why nut?' (He answered his last question by himself there.)**

**Infi-nut** is a Defence class plant in *Fallen* obtained after beating 7-9. He is weaker than Wall-nuts, but they can regain full health quickly when they're not being eaten. After being destroyed, there is a long wait time before he regenerates to full health.

When fed with Plant Food, Infi-nut spawns a 1x5 heavy duty force field with 10000 HP that protects every plant behind it, blocking all kind of zombies and force all zombies that cannot eat plants to damage it.

## Strategies

Infi-nut's role is similar to Wall-nut: as a buffer layer between offensive plants and zombies. Compared to Wall-nut, Infi-nut can regenerate its health without the usage of Plant Food or Wall-nut First Aid and therefore requires less maintenance. Infi-nut is a useful plant in Last Stand. This is because he can regenerate health and save the player's sun for other offensive plants, as said earlier.

Infi-nut should not be used at all in Jurassic Marsh as many Dinosaurs' abilities can render the plant useless. Raptor can kick or fling zombies past the plant, even with his force field. Pterodactyl can bring zombies to the back, allowing them to ignore the force field. On the other hand, Explorer Zombies can burn the projector as well as the Infi-nut, preventing him from coming back. However, the force field of Infi-nut's Plant Food effect cannot be burnt by Explorer Zombies, but rather force them to eat while holding the torch.
Spikerock

*Spikerocks destroy multiple rolling zombies and damage zombies that walk over them.*

## Almanac statistics

### Special

can't be eaten by zombies, can take three hits from rolling zombies and gargs

### Unlocked by Beating

4-7

**...is this even a plant?**

**Spikerock** is a plant in *Fallen*, obtained after beating 4-7. He does more damage than Spikeweed and can be punctured/smashed up to three times. He is a passive attacking plant, dealing high damage to any zombie that walks on him. Since the Spikerock attacks from below, he bypasses shields.

When fed with Plant Food, Spikerock creates a barrage of spikes across the lane that drags zombies near him while damaging them.

## Strategies

Spikerock is very useful for levels where you have to not let zombies trample the flowers, as planting them on the flowers will make it so that the zombies can't trample the flowers. However, the flowers have to be on the tile for this to work, instead of being in between columns. The same thing occurs with Spikeweed, Celery Stalker, and Cactus.

Pairing Spikerock with Staller class plants like Snow Pea or Sap-fling can provide a great damage increase to Spikerock, because zombies will be walking over them for twice the amount of time. Kernel-pult can also be a good option because of his stun. Using other immobilizing plants like Stunion, Chili Bean and Iceberg Lettuce, then planting Spikerock under the affected zombies is also very effective. Planting defensive plants behind Spikerock is another good idea, as zombies will stop to eat the defensive plant while taking damage from the Spikerock.

In Pirate Seas, Spikerock can stop Imp Cannons on planks from detonating. However, it is not advised to bring him when Gargantuar Pirates or Barrel Roller Zombies come in greater concentrations. In Neon Mixtape Tour, Spikerock is a good choice against Punk Zombies and Glitter Zombies, since they all have low health and can get whittled down by Spikerock quite easily.
Sunflower

*Sunflowers produce sun every 30 seconds. Try having at least 5 on the lawn at all times!*

## Almanac statistics

### Unlocked by Beating

0-2

**"Sun in the Field" is Sunflower's 2nd mini album, containing 7 songs. She spent most of the time practicing her voice to get on the show with her title song called "Darkest Hour".**

**Sunflower** is the second plant and the player's first Producer class plant in *Fallen*, which will be received in 0-2. She produces 50 sun after every 30 seconds, allowing the player to plant additional plants with ease.

When fed with Plant Food, Sunflower will instantly produces a burst of sun.

## Strategies

This is an extremely important and effective plant in any part of the game. Having enough Sunflowers will allow the player to gather sufficient sun and as a result plant additional offensive plants to fend off the hordes of zombies more easily. As a general rule, one or two columns of Sunflowers will be good enough for most levels, and though it is recommended to plant as many Sunflowers as you can, be sure to protect some of your Sunflowers so you can ensure a safe late game.

The player might get used to the strategy of planting Sunflowers in front of their offensive plants. This grants safety to your more expensive units, which can help the player in a pinch. In order to effectively set up Sunflowers in early game, the player will need the aid of cheap stalling plants and instant-kill plants, namely Iceberg Lettuce and Potato Mine at the beginning or Squash after you have obtained it. This will help stall for time as it prevents the next wave from being skipped too early, and also helps avoid having to spend too much sun for offensive plants. The player should save as much sun as they can to plant very expensive offensive plants, which will be seen often in the game. Planting your Sunflowers to the left is not the worst idea, but in longer levels it is recommended to slowly move them right by planting another column of Sunflowers in front, then replacing the back ones with offensive plants. A lot of ambush attacks will occur in the middle of the lawn, so most likely you will only lose Sunflowers but not any offensive plants, allowing you to defeat the zombies and slowly replant your Sunflowers.
Stallia

*Stallias knockback and slow down zombies in a 3x3 area with a puff of perfume.*

## Almanac statistics

### Usage

single use, activates when zombie is close

### Special

knockbacks and slows nearby zombies in 3x3 area

### Unlocked by Beating

2-9

**Stallia is a yoga teacher. She's usually sleepy in her class, and that's what other students study too. "She helps me when to calm down, and when to slow time." said her students.**

**Stallia** is a Staller class plant obtained in 2-9 in *Fallen*. She is a single-use plant but not instant. She will knock zombies back and slow down them in a 3x3 area only if they make contact with her.

When fed with Plant Food, Stallia slows all zombies on screen.

## Strategies

Her ability to knock zombies back and slow down them without interrupted by fire-based attack makes her a solid Staller class plants in the whole game. Try to clump up enemies before using Stallia, then leave them with Explosive class plants like Cherry Bomb to quickly neutralize the threat.
Cabbage-pult

*Cabbage-pults hurl cabbages at the enemy.*

**Cabbage-pult has turned down Celery Stalker's job application multiple times. "Its celery (salary) is too short," Cabbage-pult says, shaking his head. "I ain't gonna respond to such cabbage."**

**Cabbage-pult** is a plant in *Fallen* available after completing 1-1. The cabbage projectile is capable of bypassing grid items such as the tombstones in Ancient Egypt and Dark Ages as well as certain types of shields employed by the zombies and hitting flying zombies like Jetpack Zombies, which can avoid some types of projectiles.

When fed with Plant Food, Cabbage-pult hits every target on the board with giant cabbages.

## Strategies

Cabbage-pult is generally more useful as a starting plant compared to Peashooter due to it being able to bypass obstacles such as tombstones in Ancient Egypt. Cabbage-pults can also be a good starter plant in the Pirate Seas, as they can defeat Barrel Roller Zombies without destroying the barrel first, with Kernel-pult as an alternative. However, note that if you need to destroy grid items, e.g. Tombstones continuously spawning throughout the level, high amounts of Imp Porter tents, Octo Zombies' octopi etc., lobbed-shot plants are not recommended as straight-shot plants will attack those before handling the zombie waves, which may be preferable in some cases.