Slash

Slash is an 11 year old Kenku, bound to a piece Spear of Thriambos. Through this connection, they are able to cast spells and weave illusions of impressive accuracy. Recently, they have forayed into Bardistry, learning the tricks of the trade under Dr. Hal Ethy.

## Appearance

Slash is most similar to an American Crow, with deep black feathers across their body. Their eyes are usually yellow, partially obscured by hexagonal glasses. A diagonal scar is easily visible across the middle of their face, traversing from just under the right eye down to the left side of their beak.

Most of the time, they wear a deep red/maroon waistcoat, and light brown shorts. They also wear a Cloak Of Elvenkind, a gift from Aplontis on their 11th birthday. They wear no shoes, but often wrap their legs and feet in cloth when adventuring to protect from the elements.

Slash is also semi-permanently attached to the golden bracer on their right arm, which contains the consciousness of their patron, Secare (previously Shard). A dual gemmed arcane rod is also often attached to their belt, with one gem being red while the other is blue.

### Adventuring Gear

When heading out on a guild mission, Slash adds to their relatively sparse attire with items collected during their adventuring

* Ringmail of Rime: A frosty set of light chainmail, offering resistance to the cold and temporarily freezing the wearer when on the verge of death.
* Starsteel Bracer: Enchanted (and cursed) by Virtue, this item improves Slash's resistance to ranged assault.
* Argo's Ring: Providing a boost to Slash's avoidance of grappling, as well as a situation boon which changes each day
* Dream Ring: A ring gifted by the Sandman, it provides a repository of low level spells for Slash to use
* R̵̺͘e̷͓̐ḑ̶͛ả̵͕c̷͎̿t̵̩͝e̵͠ͅd̴͍̆:̶̨͗ ̷̙̄R̵̖̔ȩ̴͗d̵͙̄a̸͓͗c̵̲̐t̶̰̑ẻ̷̙d̴̩̍

### Changing Eye Colour

Slash's eye colour glows different shades depending on the magic they are using. This can offer an insight into what sort of magic is coming your way.

 Gold
 Red
 TBD
 Silver

## Backstory

### Early Life

Slash was born to a kenku family, a pair of entertainers. They lived a relatively peaceful life until one fateful day when they ran afoul of a band of goblins. Slash was able to escape, but now was alone in the world. Soon after the tragedy, another band of entertainers came upon him, and took pity, allowing him to travel with them until Craig's Creek. While they stop for supplies, Slash manages to run away from them, fading away into the backstreets of the town.

He spends some years roaming the streets of the town, performing tricks to earn coins from passersby. Older children, sons of people in the towns, would come past and bully the street children, and Slash would attempt to protect them, as much to save the young'uns as to vent his anger at the world. These attempts usually failed, much to the amusement of the boys.

#### Mavis

His life would change when he encounters an elderly woman while sitting on the side of the road. She reminds them of feelings long forgotten, and so they begin to surreptitiously follow her around the town, watching her go about her days. Unfortunately, someone was also watching them. One day, the town boys corner Slash, who is unable to escape despite their nimble movements. Beaten severely, he limps to the old woman's house, for she is an apothecary, and skilled at healing. She takes him in, and nurses him back to health.

Seeing that the child would likely die sooner rather than later, and knowing that she herself would soon be too frail for the more active tasks that her duty required, she takes him in, allowing him to stay at her house in return for helping her with any physically demanding tasks. This woman is Mavis Levens, and the child stays with her for many years. Over time, he opens up to her, beginning to see her as more than a stranger, but perhaps a parent. The relationship is not one sided, however, as Mavis notices the child's pain and anger, and teaches him methods to calm, to channel their abilities into productive or enjoyable hobbies. This culminates in Mavis' eventual adoption of the child, who takes up the name Bubble as an homage to her and her practice.

#### Training as an Oathkeeper

Bubble eventually begins training under Mavis as an apprentice Oathkeeper, the syndicate of doctors that operate around the continent of Titanicus. Bubble's incredible memory, nimble fingers and innate ability to copy means that his practical procedures are executed with almost flawless precision. However, he often struggles with the theoretical side of the practice, with anything that they have not seen directly causing hesitancy and confusion. When they try out for the Oathkeeper Exam for the first time, it is this inflexibility that makes them fail.

### The Fall

One day, the pair are tending to a long term patient. Mavis notes that they are out of a herb, and sends Bubble to get some more. On the way, he comes across those same bullies from so long ago, still doing their thang. Bubble can't help himself, and tells the boys to stop. The boys are distracted, and the young child escapes. The boys remember Bubble, and they chase after him, trying to finish what they started all those years ago. They run all the way to a cave, where Bubble finds the spear.

It offers him power, the ability to protect himself. He backs away, afraid, when the boys catch up to Bubble and pull out knives, slashing Bubble's face. In a panic, he grabs the spear, and all goes dark.

When he comes to, the boys are all cut up and bleeding. Terrified, he tries to drop the spear, but he can't. He hears shouting, and runs from the cave, running to the one place he knows he’ll be safe.

Mavis sees her boy covered in blood, holding the bloodied spear, and she can't believe her eyes. She looks horrified. Bubble tells her what happened and she tells him to stay and face the music. He thinks he’ll just hide out here. He sleeps for a while, but wakes up in the night. He is terrified of the consequences, of being taken away from Mavis. He grabs his pack, and the medicine pouch that Mavis made for him, and runs instead.

The spear guides him to the guild. In order to disguise their identity from the guards that must be coming for him, he changes his name. The cut on his face is a symbol of the sudden shattering of his life. He remembers the pain. More specifically, he remembers the sound...

## Notable Events At The Guild

### The Deception Childe

Slash was able to fool Hal into thinking they were qualified, a choice with brought big consequences when Vermillys, the head of the Oathkeeper Syndicate, showed up. They were on the verge of firing Hal, before Slash took the fall and acted as if this was all according to a diabolical scheme, convincing Vermillys that Hal was not to blame. Slash lost all privileges.

### The Ornithopter

Slash and Hal build an ornithopter and have fun times

### Alephone's Blessing

Overrun with guilt due to unknown recent events, Slash is brought to Alephone's notice through a spar

### Hero of The Feywilds

Slash is researching what went wrong in the Feywilds. This crusade was originally out of spite at Chronicle, who Slash was told was the cause of the Kenku's misfortunes. However, upon meeting them in a dream, Slash wasn't so sure. They began trying to figure out what had truly happened.

### Searching for The Ninesmith

Since early in their stay at the guild, Slash has been searching for more information on the Ninesmith, as the creator of Secare, in order to discover how to remove him. This search was given more importance when Virtue told Slash that their connection would eventually lead to Slash's death.