Cliff-Notes/Court Wizard

## Court Wizard, Event Notes

### Three Part Prologue

a) Antimei and Alurra lived near Tolindir, in a croft beneath an outcropping that later becomes the City of Vanador. Years earlier, Alurra’s eyes were burned by a goblin shaman’s spell, her last sight was of her parents being led away in ropes. Alurra had grown to become a powerful brown mage, able to bi-locate into any animal. Antimei shared that thirty years earlier she developed a powerful and rare talent for prophecy. After giving a prophecy that led to a vision of the goddess Ishi, she decided to sacrifice her life for a higher purpose. Fear of the dreaded Censorate drove Antimei to leave her husband and three children in Inmar and escape to the distant Wilderlands. She gives many prophecies to Alurra in the form of stories, Antimei also collects her prophecies in the form of poetry, writing them into a book disguised as Alkan poetry translations.

b) In far Vorone, once fair, now in fallen estate lived Dowager Baroness Amandice. She had many liaisons with the noblemen at the court of Alshar. That was until, Amandice seduced the young heir to the Alshari throne, Lenguin. She became his lover; until she fell pregnant and Lenguin married Enora. Amandice told society that the young boy, Gydion, was the son of her maid. When Lenguin eventually returned to Vorone, Duchess Enora unofficially banished Amandice from the court. When Gydion was seven years old, he was sent to Castal to be squires to a tournament knight. After many years and much effort, Amandice organized a meeting with Lenguin, until he went to war and died. As a final act, she invoked the goddess Ishi giving herself over to possession, and to her surprise, Ishi accepted.

c) Ishi, Goddess of Love and Beauty, possessed the body of Amandice, styling herself as Lady Pleasure. She then set about building the Hall of Flowers, the foremost whorehouse in Vorone and all the Wilderlands. Ishi left no detail to chance, she educated and trained her maidens with all the knowledge and etiquette one would expect in ladies of the court. To protect her enterprise, she poisons a corrupt constable and sees off Master Luthar the chief of the Rat Crew, with the threat of revealing his darkest secrets.

### The Restoration

1. After their recent marriage and trip to Sevendor, Penny and Arborn arrive at Vorone to support Duke Anguin in his restoration of the Duchy of Alshar.

2. The Arcane Orders underwrite the loans for the restoration through the Temple of Ifnia, Penny has a responsibility to develop strong political ties to Alshar and monitor their investment.

3. Anguin exerts his authority to open the gates of Vorone. His Ducal party enters and secures the palace. He executes the Castali Puppet, Baron Edmarin for ruining his city.

4. Penny secures the treasury, the palace prisons, and the office of Lands and Estates. Protecting coin, prisoner, and deed. She takes residence in Minalan’s Spellmonger’s Hall, his property claimed after the fall of Boval Vale.

## Sir Vemas

Constable of Vorone

5. Sir Vemas the newly appointed constable, reports on the Rat Crew and secures Penny’s allegiance against them, Anguin and Angrial formerly task Penny with using Kulin’s law to destroy the Rat Crew.

6. Anguin secures Viscountess Threanas in the position of Minister of Treasure. As a long-standing member of the Alshari court, she lends legitimacy to the restoration.

7. Working from Spellmonger’s Hall, Sir Vemas and Penny plan their operation to remove the Rat threat from the City of Vorone. Arborn is assigned to help secure the lands in the regions surrounding Vorone.

8. Using several disguises, Penny reconnoiters the Market District.  She identifies several activities of the Rat Crew and the challenge they present to raising tax revenues for the Duke.  She and Vemas scheme to remove the Rats and their influence.  Penny lays a rumor about a rival group called the Woodsmen to start the subterfuge.

9. Thinradel instructs Penny on the responsibilities of the Court Wizard’s office. Salgo enlists Penny to help gain Marcadine’s fealty for the new regime.

10. Penny’s mandate includes bringing magic to the people, to fulfill this she prioritizes setting up the Mirror Array to allow communications across the Kingdom. Penny helps Vemas intensify the pressure against the Rat Crew by providing animal masks and enchantment to the Woodsmen.

11. In response to their downturn the Rat Crew organize destructive riots across Vorone and the refugee camps. Penny, with the help of Everkeen, adeptly advises Salgo on where to place his troops to quell the worst.

12. The peers of the realm gather for council, Azar and Astyral attend, reporting the goblins have been suspiciously quiet. Anguin deftly speaks with his nobles, gaining the fealty of all in attendance.

### Court Wizard's Office

13. Penny tours her new office in the Palace with the help of Bircei. She contemplates the blue magic she has used against the Rat Crew, the risks, and the bodies piling up.

14. Alurra meets Penny for the first time informing her, that she will be her new apprentice. Vemas and Penny set out to ambush the Rats and walk into a trap. With guidance from prophecy, Alurra contrives to rescue her new Mistress. She both, leaves word for Arborn to bring help, and using her beastmastery, she brings dogs from across the city to a timely rescue.

15. Antimei’s letter to Penny explains her talent for prophecy and Alurra’s talent for beastmastery. Arborn reports a sighting of Ameras, the heir to the Aronin of Amadia, and reveals the existence of the secret vault. Arborn shares his concerns about more advanced undead.

16. During Court, Anguin sentenced Sire Marthanth to death for treason, because of the man’s vitriol against Anguin, he was burned to death on the spot by Azar. Lady Pleasure arrives at court and successfully asks to hold the new Spring Wild Flower Festival.

17. Penny uses Everkeen to put some ‘arcane order’ into her new rooms as Azar and Astyral come for a meeting, they share the new undead foes are called Draugen. Penny contemplates the intelligence about Isily haunting Sevendor. Penny notes, that Antimei’s prophecy about Wythland came true, she decides to accept Antimei’s request and takes Alurra as her new apprentice.

18. Arborn brings the Kasari Wood Owls, a ruthless group of six Kasari fighters to help Penny. She has them support the Woodsmen in their evening hunting sessions against the Rat Crew.

19. Penny learns that the Ladies' weekly Tea Meeting is an important source of intelligence for Court politics. Penny takes Alurra to the House of Flowers to confront Amandice's apparent use of subtle magic, she discovers Ishi incarnate. Minalan dismisses her concerns.

### A Goddess Revealed

20. The Duke expresses his desire for Magelords to repopulate the decimated northlands. He asks Penny for a demonstration to his Court to show why magic and the magi are beneficial to the duchy. Penny finishes arrangements with Planus to smuggle Iron out and Wheat into Vorone.

21. Ishi's maidens infiltrate the Palace of Vorone and begin liaisons with everyone from guardsmen to the Duke himself, with hardly any of the girls suffering from Ishi's curse. Salgo consults Penny on the Third Commando's request to work for the Duke.

22. Penny drops forty tons of grain into the Duke's silos foiling an extortion plot from the Grain Merchants, firmly demonstrating to the whole Alshari Court why the magi are powerful allies.

## Luthar

Late Rat Chief

23. Ishi's maidens reveal the treachery of some southern-born courtiers; the Rat Crew Chief, Luthar is also named, although innocent of this crime, if he professes his innocence, his cross-examination under a truth-tell spell, will reveal his many other crimes against Alshar; all conspirators are sentenced to death.

24. Penny speaks mind to mind to Minalan a second time and demands he helps control the goddess at court, He agrees to attend the Spring Ball.

25. When Countess Shirlin (agent of Queen Grendine, sent to get Anguin a wife) attends a Ladies Tea Meeting, she tries to take control. Instead, she galvanizes Penny, Lady Pleasure, Threanas, and all the ladies of the Court, vehemently against her.

26. Arborn provides a further update about meeting Ithalia, a new sighting of Ameras, and a near-deadly fight against a powerful, magic-using, and highly intelligent undead being.

27. Penny discovers Alya has been bewitched and notices Min’s strange reaction. Minalan secures Ishi’s support, she promises ‘after the ball’ she will be obedient to Penny’s direction. Min and Alya return to Sevendor.

### Ishi’s night

28. Ishi casts a divinely powered spell across Vorone, causing all but virgins and deviants to be given over to their most lustful desires, the plague of passions lasts for days. It produces masses of life energy that Ishi uses to protect Vorone from Undead invaders. The spell followed Min and Alya to Sevendor, curing Alya and affecting the Vales for a single night.

29. After two days of intense intimacy Penny and Arborn regain their free will. They find their way through orgies to the House of Flowers. Ishi explains the threat from the undead, the pair head to the crypts of Murvos to confront them would be invaders.

30. Ocajon explains he is Nemovorti and gets impressed by Everkeen. He defeats Penny and Arborn when Prikiven uses an annulment sphere.

31. Ishi revives the couple, enchanting a scimitar for Penny and Spear for Arborn. Working together, the three slay Ocajon and slice off Prikiven's hand. Unfortunately just before they can question the goblin he escapes through the ways.

32. Penny learns the secretive fifth ‘Rat’ gang is made up of Korbal’s agents, manipulating the Rat Crew. While she managed to stop the immediate threat, many of the Rat Crew escape taking Luther with them.

33. Father Amus holds an ecumenical council to help Vorone recover. Anguin seeks Penny’s council on the Third Commando. Penny promotes pairing the men with the many maidens currently available. Shirlin shies away from Court after her many days of debauchery.

34. The Alshari High Magi proudly attend the Conclave in Castal. Carmella, with Rumel’s help, agrees to build Vorone’s new castle. The goblins chose this moment to launch multiple attacks across the Wilderlands.

35. Gareth teaches the Ways spell to everyone possessing one of the Seven stones. With so many magi now able to use the ways, they are able to effect a quick response to the threat.

36. With Alshar under attack. Penny became the head of the magical corps. Working with Terleman and adeptly supported by Everkeen, she coordinates an exemplary defense. Anguin rides out with his gentleman of the Third Commando. Terl accepts the role of Military Attaché to Penny.

37. Alya summons her magical allies, including Penny, to help deal with Isily’s treachery. They embark on the first Magewar in centuries. While they were victorious, Alya was left maimed, plunging the Spellmonger into despair.

38. Ishi wishes to honor Penny with a banquet. The House of Flowers is flourishing, the tax revenues have been noted at Court. Threnny and Lady Pleasure become allies. Shirlin tries to force her mission, she utterly fails when Anguin swears to the gods, not to marry until his realm is fully restored.

### Penny’s Mother

39. Ishi decides to make life difficult for Penny and she knows the Court Wizard has a contentious relationship with her mother; using her banquet as a pretext, Ishi invites the matriarch to Vorone.

40. Arborn, Penny, and her mother, Amendra, have a high-stakes dinner together. Fortunately for Penny, Bircei provides adept service, helping her navigate the evening with as little drama as possible.

41. After Minalan turns up in a drunken stupor, the Palace is attacked by three Nemovorti and a host of Draugen. Realizing they want to kidnap Alurra, Penny uses Everkeen to send her apprentice to safety through the ways.

42. With Warmaster in hand, Terleman is able to contend with one of the Nemovorti. Penny and Vemas find themselves outmatched. Knowing Ishi sees all acts of love and passion, Penny kisses Vemas, summoning the goddess. Ishi arrives prepared to fight, wearing her good jewels. The battle is won shortly after.

43. Penny reports to Anguin about the attack and her suspicions that the mid-summer raids were a feint to help hunt Alurra. She also reveals all the rebel courtiers were taken by the Nemovorti. Anguin orders Penny to secure Alurra.

44. Amendra arrives, disturbed by the attack. After realizing the danger her daughter faces, she tries to convince Penny not to go, Penny placates her by enchanting two hairpins. One she will keep, while Amendra gives the other to Arborn. He will be able to track his wife wherever she goes. Penny plunges into the ways to find her apprentice.

### Antimei’s Croft

45. Penny uses the ways to find Alurra. She ends up at Antimei’s Croft, they discuss Alurra’s prophecy and Alurra’s education. Penny shows the hedgewitch the library stones, which will allow Alurra to read books without recourse to sight.

46. Antimei drugs Penny, she borrows her irionite and lays a complex enchantment into one of the library stones. She creates the Prophecy Stone, designed to reveal key prophecies to Penny at key moments in the future.

47. Penny decides not to kill Antimei when she comes round and is reunited with Alurra. Vanador, the City of Magi is prophesied. Bezmiol attempts to steal the prophecies but is confounded by Penny until Arborn is able to slay his body.

48. Amendra came with Arborn and Ithalia to rescue Penny. Penny confronts Ithalia about her realization that Shereul and Korbal are the fault of the Enshadowed a faction of the Alka Alon. Penny demands a more fair partnership between the races.

49. Penny gets an update, mind to mind from Terl. Anguin and the Warmagi lead reprisal attacks against the goblins. Penny and her party enjoy some rest and relaxation.

50. Penny: the Mother, Alurra: the Maid, and Amendra: the Crone, accidentally complete a ritual to summon Trygg All-Mother. Penny learns she is pregnant. Trygg promises to take Antimei back to Inmar, that she may live in peace, with her family.

51. Trygg takes steps to check the power Ishi has raised, without compromising the good done. Penny introduces Gydion to Anguin, his bastard half-brother by Amandice, breaking the spell Ishi had over the Duke. Ishi reluctantly agrees to match her maidens to their ideal husbands.

### Arcane Council

52. The magi gather in Vorone to discuss recent events. Penny explains the new threat from the undead.

53. Tyn and Ron confirm they have also fought Korbal’s forces. They reveal the Censorate has designs on Farise. That Rardine has been kidnapped by Korbal, they have the Spider, who sold her. Minalan tells everyone their next step is to take the fight to Korbal in Olum Seheri.

54. Ron and Tyn also announce they have emptied the vaults of the Brotherhood, crippling their operation. They are giving two million ounces of gold to Anguin. Penny notes they have single-handedly saved Anguin’s duchy.

55. Alurra tells Penny she is having triplets. Penny passes the first prophecy from the Prophecy Stone to Minalan; “Drink the Mead”, before passing out.

56. A dragon attack on Vorone destroys the palace and kills many. The dragon was stopped when Ron and Tyn are ordered to slay the beast, against the odds they do.

57. Penny goes back to the Croft to get Antimei’s book of prophecy, Trygg meets her there and explains Motherhood will provide Penny with her most cherished memories, and be the thing Penny is most proud of in her life.

## Dramatis Personae

Pentandra, (Penny or Pen) anna Benurvial, Alshari Ducal Court Wizard, Former Steward of the Arcane Orders, Lady of Fairoaks, Lady of Wythland, Baroness of Vanador

Arborn, her husband, Alshari Ducal Master of Wood, Kasari Captain, Rank of Raptor, Baron of Lotanz

Alurra, her apprentice, talented brown mage

Planus, her cousin, Practical Adept, Arcane Merchant

Amendra anna Benurvial, her mother, Lady,

Orsirio, her father, Practical Adept

Cartelendra, her sister, Lady

Perin, Maid, her personal maid

Everkeen, her magical baculus

Antimei, Witch of Wilderlands, Prophetess

Minalan, The Spellmonger, Baron of Sevendor, Head of the Arcane Orders

Alya, Baroness of Sevendor

Jerics, Lieutenant, Kasari Ranger

Zuska, Kasari Maid

### Ishi’s Entourage

Ishi, Narasi Goddess of Love, Sex and Beauty, Lady Pleasure

Amandice, Dowager Baroness, former Fair Maid of Lamar, earthly Avatar of Ishi

Elspeth, Maid, Personal Assistant to Ishi

Candice, Goody, Matron and Cook at the House of Flowers

Inda, Maid in the House of Flowers

Lega, Maid in the House of Flowers

Aubrum, Maid in the House of Flowers

Andrette, Maid in the House of Flowers

Liset, Maid in the House of Flowers

### Alshari Ducal Court

Anguin, His Grace Duke of Alshar, Count of Falas, Baron of many holdings

Gydion, Sir, half-brother of Anguin

Amus, Landfather, High Priest of Huin, Personal Advisor to Anguin

Salgo, Count, Ducal Warlord

Angrial, Count, Prime Minister of Alshar

Saltia, Coinsister, Temple of Ifnia

Threanas, Viscountess, Coastlord, Minister of Treasure

Jodas, Lawfather, Minister of Justice

Antinon, Sir, the Ducal Chamberlain

Gedlail, Lord, Minister of Lands and Estates

Lonsel, Sire, Ducal Reeve

Masten, Sealord, Master of Works

Bertine, Lady, Ducal Court Secretary

Lasmet, Lady, Mistress of Tariffs and Tribute

Grenvaden, Sire of Inmar, Lord Avener

Dovei, Sir, Master of Hall

Muros, Viscount, Master of Wave

Landine, Lady of Fetes

Esmara, Lady of the Court

Lenguin, former Duke of Alshar, late father of Anguin

Enora, former Duchess of Alshar, late mother of Anguin

Peshta, Lady in service of Duchess Enora

Chaldan, late Sealord Baron, built the original Hall of Flowers

### Ducal Court Staff

Vemas, Sir, Constable of Vorone

Bircei, Assistant Castellan of Vorone Palace

Randaw, Ancient of the Vorone Guard, promoted to Lieutenant

Pram, Knight Steward of Vorone

Enrei, Sir, former Palace Castellan

Mincar, Sir, recommended for new Palace Castellan

Barasei, Churl, failed interview screening

Darsta, “Lady”, failed interview screening

Maref, Lieutenant of the Vorone Guard

### Ducal Court Traitors

Edmarin, Baron, Castali Puppet Steward of Vorone

Jenerard, Count, former Lord of the Coasts

Garay, Lord of Hardstone

Bestus, Sir, Lord Purveyor of the Palace

Martricia, Lady of Falas

Luthar, see Rat Crew

### Court Wizard’s Staff

Harrel, late spellmonger from north of Tudry, Head of the Mirror Array Station. Killed in Nemovorti raid.

Thanguin, former Censor, Arcane Enforcement and Investigator, Troubleshooter

Dirmar, Master, Secretary, Aide to the Court Wizard

Sastine, Mistress, Archivist

Unnamed, Minister of Examinations

Lacnei, Mirror Array Attendant, former Spellmonger

### The Rat Crew

Camron, Lord, AKA Master Luthar, clandestine Chief of the Rat Crew: Vorone‘s branch of the Brotherhood of the Rat

Merimange, Master, the Spider of the Brotherhood of the Rat

Opilio, the knife, Gang Leader in the Market Ward

Ransung Bloodfinger, Gang Leader in the Docks District

Harl, the Huntsman, former Wilderlord, Gang leader in the Refugee Camps

Jarek Blackcloak, Gang Leader in the Palace district

### Woodsmen’ Alter Egos

Andolos, of Northwood, Ancient

Carastan, the Cooper, Thug

Dalls, the Housebreaker

Fen, the Quick, a Pickpocket

Mastril, Ironhand

Hanrei, the (ironically) Handsome

Tolgan, Falconeye

### Nemovorti and Associates

Korbal, Demon god of the Mindens, Olum Danishan (gurvani for Necromancer)

Ocajon, the Herald of Korbal

Bezmiol, the Scholar, the Fifth Warden of Korbal

Raz-Ruziel, the Great Hunter

Kalburz, the Putrid

Prikiven, Gurvan agent of Sheruel the Dead God Assigned to Vorone

Shereul, The Dead God

Oruzar, Alkan who crafted the weirwood staff that became Everkeen

### High Magi

Thinradel, Magelord, former Alshari Court Wizard

Terleman, Magelord, Head of the Horkan Order, Military Attaché to the Alshari Ducal Court Wizard

Astyral, Lord Steward of Tudry, Military Governor of Tudry, Commander in the Horkan Order

Azar, Baron of Megelin, Commander in the Horkan Order

Carmella, Magelord, Marshal of Alshar, Head of the Hessian Order

Wenek, Baron of the Pearwoods

Ormar, the Alchemist

Landrik, Magelord of Honeyhall

Gareth, Master, Retainer of the Spellmonger

Dara, Lady, the Hawkmaiden

Rondal, Magelord, Retainer of The Spellmonger

Tyndal, Magelord, Retainer of The Spellmonger

Cormoran, Magelord, Master Weaponsmith

Bendonal, Magelord of Megelin

Dranus, Court Wizard of Sevendor

Lorcus, Magelord of Amel Wood, Agent of the Spellmonger

Taren, Magelord, Thaumaturge and Warmage

Sandoval (Sandy), Magelord

Mavone, Magelord

Sarakeem, Magelord, Archer Warmage

Genthil, Penny’s Protégé, Steward of the Arcane Orders

Isily, Baroness of Greenflower, Shadowmage, retired from The Family. Left in vegetive state after the magewar.

Dunselen, late Baron of Greenflower, Head of the Order of Tarkarine

Lady Mask, Noutha Venaren

### Sevendor Council

Banamor, Lord Mayor of Sevendor

Olmeg, the Green, Magelord of Hollyburrow

Enchanters of the Bouleuterion

Cei, Sire, Magelord of Boval Village, Magelord of Cargwenyn, Castellan of Sevendor

Fes, Sir, Assistant Castellan of Sevendor

### Alshari Wilderlords

Marcadine, Count of Preshar, First Warden of the North

Daranal, Baron, former Spymaster

Mishet, Baron, stripped of his lands, disgraced traitor to the goblins

Restobuin, Baron

Rei, Baron, Gained new Vorone’ estates

Burshara, Baroness

Steldru, Baron, Gained new Vorone’ estates

Dasion, Baron, Owner of Sawmills

Garway, Lord of Lotanz, Lord of Osbury Keep, sentenced to the Iron Band

Sirs Helden, Oacei, and Sire Gand, sentenced to the the Iron Band

Marfanth, Lord of Duers, Executed for Treason

Lincei, late Baron, abandonded liege Lord of Marfanth

Culyn, late Sire, Murdered by Marfanth

Fismar, late Lord of Prin’s Landing, knight who died at Vorone

Koucey, Sire, former Lord of Boval Vale

### The Third Commando

Kersal, Sir, Master or Arms, Formerly Squires to Sire Kalastor of Dunnex.

Holsar, Sir, the Mendacious, Acting Grand Captain

Arscei, Sir, of Elderbloom, Quartermaster of the Corps

Beverel, Ancient, Senior Trooper’s Steward, Company Scribe

### The Royal Family and Associates

Shirlin, Dowager Countess, Agent of the Queen

Grendine, Queen of Castalshar

Rard, King of Castalshar, leige lord of Duke Anguine

Tavard, Duke of Castal, Prince Heir of Castalshar

Rardine, Princess of Castalshar

Maronina, Lady, daughter of Count Harle of Lemey, Queen’s choice of wife for Anguin

### Deities

Ishi, see Ishi’s entourage

Trygg, All Mother, Narasi Goddess of Motherhood.

Kulin, God of Horsemanship and Thieves

Greftor, Minor God of Artisans

Briga, Goddess of Fire

Murvos, God, Keeper of the Dead

Brona, Goddess, Lady of Sorrows

Duin, God of War

Huin, God of the Grain

Orvatas, Father God of the Sky

Ifnia, Goddess of Luck

Luin, God of Law and Order

Herus, God of Travellers

Tanta and Osana, goddesses

### Alon

Ithalia, Alka Alon Emissary to Humanity

Rumel, Malkas Alon, Stonemason and Builder

Gurkarl, Free gurvan with a prophecy about him.

Ameras, Heir to the Aronin of Amadia

Aronin, late of Amadia

### Animals

Widdy, Antimei’s cat

Sir Fluffy Tail, Alurra’s palace cat

Lucky, Alurra’s Raven

Little Arborn, Alurra’s Court Wizard chamber’ mouse