Mage

## *The Path of Lore*

Aelfborn
Elf
Human
Irekei
Nephilim
Shade
 **Classes**
Assassin
Bard
Channeler
Doomsayer
Fury
Necromancer
Warlock
Wizard

*Level 1*: granted Dagger
*Level 1*: granted Sorcery
*Level 1*: granted Staff
 **Attributes**
Health Bonus: 15
Mana Bonus: 20
Stamina Bonus: 1
*Granted:* +5 Base Intelligence
*Granted:* +5 Base Spirit
 **Class Weapons**
Bone Wand: 100% Staff - Sorcery
Crystal Wand: 75% Staff - Sorcery
Feather Wand: 25% Staff - Sorcery
Pale Wand: 50% Staff - Sorcery

*What is this? Another scholar who seeks Power? True power comes only from Knowledge, and that comes only from study. I can teach you many secrets, if your mind is keen enough ...*

## Powers and Abilities

### Shielding

Shielding's Power Cameo
*"Personal Armor Buff"*

**Granted**: Level 1

**Power Rank**: 1 ( Novice)

**Teachers**: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)

**Focus Skill**: Warding

**Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).

**Mana Cost**: 26 to 65 (at power ranks 1 to 40)

**Casting Time**: 4 seconds

**Recycle Time**: 0.0 seconds

**Generates Hate**: Moderate

**Power User Requirements**: Player must not be moving when he activates this power.

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: No

**Target and Range**: Self/No target

**Applies Effect(s)**: (From Power Ranks 1 to 40)

* **Duration**: 10:30 to 30:00 minutes (at power ranks 1 to 40)
* **Stackability**: Can be stacked with any spell other than itself.
* Defense Bonus: + 55 to 400 (from power rank 1 to 40)
* Crushing Resistance: + 10.25 to 30 (from power rank 1 to 40)
* Piercing Resistance: + 10.25 to 30 (from power rank 1 to 40)
* Slashing Resistance: + 10.25 to 30 (from power rank 1 to 40)
* **Dispel Tags: Buff, Effect**

### Reflection

Reflection's Power Cameo
*"Single Target Magic Damage Shield"*

*requires Warding Skill ( 36 )*

**Granted**: Level 7

**Power Rank**: 1 ( Novice)

**Teachers**: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)

**Focus Skill**: Warding

**Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).

**Mana Cost**: 13 to 52 (at power ranks 1 to 40)

**Casting Time**: 4 seconds

**Recycle Time**: 0.0 seconds

**Generates Hate**: Moderate

**Power User Requirements**: Player must not be moving when he activates this power.

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: No

**Target and Range**: Players Only (50 Units)

Can affect caster and group members.

**Applies Effect(s)**: (From Power Ranks 1 to 40)

* **Duration**: 2:04 to 5:00 minutes (at power ranks 1 to 40)
* **Stackability**:
	+ **Stack Category**: DamageShield
	+ **Stack Rank**: 0
	+ **Stack Rule**: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
* Damage Shield (Magic damage): + 5.5 to 25 (from power rank 1 to 40)
* **Dispel Tags**: DamageShield

### Mage Bolt

Mage Bolt's Power Cameo
*"Single Target Magic Damage"*

**Granted**: Level 1

**Power Rank**: 1 ( Novice)

**Teachers**: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)

**Focus Skill**: Sorcery

**Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).

**Mana Cost**: 9.48 to 28.2 (at power ranks 1 to 40)

**Casting Time**: 2.5 seconds

**Recycle Time**: 0.0 seconds

**Generates Hate**: Moderate

**Power User Requirements**: Player must not be moving when he activates this power.

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: Yes

**Target and Range**: Monsters or Players (120 Units)

Can affect caster and group members.

**Direct Damage**

* Health Damage: 5 — 12 to 16 — 39 points (from power rank 1 to 40) points of Health
* Flagged as 'Magic' damage
* **Dispel Tags**: DeBuff, Effect

### Enfeeblement

Enfeeblement's Power Cameo
*"Single Target Intelligence and Spirit Debuff"*

*requires Sorcery Skill ( 30 )*

**Granted**: Level 5

**Power Rank**: 1 ( Novice)

**Teachers**: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)

**Focus Skill**: Sorcery

**Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).

**Mana Cost**: 11 to 50 (at power ranks 1 to 40)

**Casting Time**: .02 seconds

**Recycle Time**: 5.0 seconds

**Generates Hate**: Moderate

**Power User Requirements**: Player may be moving when he activates this power.

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: No

**Target and Range**: Players Only (100 Units)

**Applies Effect(s)**: (From Power Ranks 1 to 40)

* **Duration**: 30.75 to 60 seconds (at power ranks 1 to 40)
* **Stackability**: Can be stacked with any spell other than itself.
* Intelligence Adjustment: -21 to -60 (from power rank 1 to 40)
* Spirit Adjustment: -21 to -60 (from power rank 1 to 40)
* **Dispel Tags**: DeBuff, Effect

### Blood Boil

Blood Boil's Power Cameo
*"Single Target Fire Damage Over Time"*

*requires Sorcery Skill ( 22 )*

**Granted**: Level 3

**Power Rank**: 1 ( Novice)

**Teachers**: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)

**Focus Skill**: Sorcery

**Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).

**Mana Cost**: 20.92 to 56.8 (at power ranks 1 to 40)

**Casting Time**: 3 seconds

**Recycle Time**: 0.0 seconds

**Generates Hate**: Moderate

**Power User Requirements**: Player must not be moving when he activates this power.

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: Yes

**Target and Range**: Monsters or Players (100 Units)

Can affect caster and group members.

**Does damage over time (Every 5 seconds):**

* **Duration**: :30 seconds
* **Stackability**: Can be stacked with any spell other than itself.
* Health Damage: 2 — 7 to 6 — 20 points (from power rank 1 to 40) points of Health
* Flagged as 'Fire' damage
* **Dispel Tags**: Fire

**Direct Damage**

* Health Damage: 2 — 7 to 6 — 20 points (from power rank 1 to 40) points of Health
* Flagged as 'Fire' damage

### Spectral Bonds

Spectral Bonds's Power Cameo
*"Single Target Root"*

*requires Warding Skill ( 40 )*

**Granted**: Level 9

**Power Rank**: 1 ( Novice)

**Teachers**: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)

**Focus Skill**: Warding

**Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).

**Mana Cost**: 16 to 55 (at power ranks 1 to 40)

**Casting Time**: 0.5 seconds

**Recycle Time**: 29.5 to 10 seconds (at power ranks 1 to 40)

**Generates Hate**: Moderate

**Power User Requirements**: Player must not be moving when he activates this power.

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: No

**Target and Range**: Monsters or Players (100 Units)

Can affect caster and group members.

**Removes Effect**

* Removes effect with "Flight" dispel tag.

**Applies Effect(s)**: (From Power Ranks 1 to 40)

* **Duration**: :21 to 1:00 seconds (at power ranks 1 to 40)
* **Stackability**:
	+ **Stack Category**: Root
	+ **Stack Rank**: 0
	+ **Stack Rule**: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
* Target cannot move.
* Effect ends if affected takes any damage at all.
* **Dispel Tags**: DeBuff, Effect, Root

### Weakening

Weakening's Power Cameo
*"Single Target Strength and Dexterity Debuff"*

*requires Sorcery Skill ( 30 )*

**Granted**: Level 5

**Power Rank**: 1 ( Novice)

**Teachers**: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)

**Focus Skill**: Sorcery

**Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).

**Mana Cost**: 11 to 50 (at power ranks 1 to 40)

**Casting Time**: .02 seconds

**Recycle Time**: 5.0 seconds

**Generates Hate: Moderate**
**Power User Requirements**: Player may be moving when he activates this power.

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: No

**Target and Range**: Players Only (100 Units)

**Applies Effect(s)**: (From Power Ranks 1 to 40)

* **Duration**: 30.75 to 60 seconds (at power ranks 1 to 40)
* **Stackability**: Can be stacked with any spell other than itself.
* Strength Adjustment: -21 to -60 (from power rank 1 to 40)
* Dexterity Adjustment: -21 to -60 (from power rank 1 to 40)
* **Dispel Tags**: DeBuff, Effect

### Stun

Stun's Power Cameo
*"Single Target Stun"*

*requires Warding Skill ( 36 )*

**Granted**: Level 7

**Power Rank**: 1 ( Novice)

**Teachers**: Mage Trainer (40), Master Assassin (40), Master Warlock (40), Master Wizard (40), Master Bard (40), Master Channeler (40), Master Fury (40), Master Doomsayer (40), Master Necromancer (40)

**Focus Skill**: Warding

**Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).

**Mana Cost**: 16 to 55 (at power ranks 1 to 40)

**Casting Time**: 1 seconds

**Recycle Time**: 0.0 seconds

**Generates Hate**: Moderate

**Power User Requirements**: Player must not be moving when he activates this power.

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: Yes

**Target and Range**: Monsters or Players (100 Units)

Can affect caster and group members.

**Removes Effect**

* Removes effect with "Flight" dispel tag.

**Applies Effect(s)**: (From Power Ranks 1 to 40)

* **Duration**: :09 to :27 seconds (at power ranks 1 to 40)
* **Stackability**:
	+ **Stack Category**: NoStun
	+ **Stack Rank**: 3
	+ **Stack Rule**: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
* Cannot be stunned

**Applies Effect(s)**: (From Power Ranks 1 to 40)

* **Duration**: :03 to :09 seconds (at power ranks 1 to 40)
* **Stackability**:
	+ **Stack Category**: Stun
	+ **Stack Rank**: 0
	+ **Stack Rule**: Standard (When stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
* Target cannot move.
* Target is stunned.
* **Dispel Tags**: DeBuff, Effect, Stun

### Lore of the Ancients

Lore of the Ancient's Power Cameo
*"Item Identification"*

*requires Sorcery Skill ( 22 )*

**Granted**: Level 3

**Power Rank**: 40 ( Grand Master)

**Focus Skill**: Sorcery

**Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).

**Mana Cost**: 25

**Casting Time**: 4 seconds

**Recycle Time**: 0.0 seconds

**Generates Hate**: No

**Power User Requirements**: Player must not be moving when he activates this power.

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: No

**Target and Range**: Armor, Weapons, and Jewelry (10 Units)

**Shows all hidden data on item**

### Astral Tether

Astral Tether's Power Cameo
*"Personal Recall"*

*requires Sorcery Skill ( 60 )*

**Granted**: Level 20

**Power Rank**: 40 ( Grand Master)

**Focus Skill**: Sorcery

**Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).

**Mana Cost**: 50

**Casting Time**: 7 seconds

**Recycle Time**: 300.0 seconds

**Generates Hate**: No

**Power User Requirements**: Player must not be moving when he activates this power.

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: No

*Spell cast cancelled if caster takes any damage at all while in spellcasting trance.*

**Target and Range**: Self/No target

**Target is teleported back to his bind point.**

### Lesser Mage Bolt

Lesser Mage Bolt's Power Cameo
*"Single Target Magic Damage"*

*requires Sorcery Skill ( 90 ), Mage Bolt Power ( 40 )*

**Granted**: Level 40

**Power Rank**: 0

**Teachers**: Mage Trainer (1), Master Assassin (1), Master Warlock (1), Master Wizard (1), Master Bard (1), Master Channeler (1), Master Fury (1), Master Doomsayer (1), Master Necromancer (1)

**Focus Skill**: Sorcery

**Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).

**Mana Cost**: 25 (at power rank 1)

**Casting Time**: 0.0 seconds

**Recycle Time**: 3.0 seconds

**Generates Hate**: Moderate

**Power User Requirements**: Player may use this power while moving.

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: Yes

**Target and Range**: Monsters or Players (120 Units)

Can affect caster and group members.

**Direct Damage**

* Health Damage: 6 — 8 points (from power rank 1) points of Health
* Flagged as 'Magic' damage
* **Dispel Tags**: DeBuff, Effect

### Sprint

Sprint's Power Cameo
*"Personal Movement Buff"*

**Granted**: Level 1

**Power Rank**: 40 ( Grand Master)

**Focus Skill**: None

**Flagged As**: Skill (does not cancel effects which are cancelled by spellcasting).

**Stamina Cost**: 25

**Casting Time**: 0.2 seconds

**Recycle Time**: 120.0 seconds

**Generates Hate**: No

**Power User Requirements**:

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: No

**Target and Range**: Self/No target

**Applies Effect(s):**

* **Duration**: 20 seconds
* **Stackability**: Does not stack with other Movement Buffs.
* Movement Rate: + 50%

### Traveling Stance

Traveling Stance's Power Cameo
*"Personal Movement Buff"*

**Granted**: Level 1

**Power Rank**: 40 ( Grand Master)

**Focus Skill**: None

**Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).

**Stamina Cost**: 0

**Casting Time**: 5.0 seconds

**Recycle Time**: 60.0 seconds

**Generates Hate**: No

**Power User Requirements**: Player must not be moving when activating this power.

**Mode Required**: Either Combat or Non-Combat Mode

**Requires Hit Roll**: No

**Target and Range**: Self/No target

**Applies Effect(s):**

* **Duration**: 600 seconds
* **Stackability**: Does not stack with other Movement Buffs.
* Movement Rate: + 50%
* Lowers Attack Rating and Defense by 50%
* Dispelled when a player attacks, is damaged, casts a power, or sits.
* Players under the Traveling Stance effect are immune to Immunity Powers and cannot fly.

### Kick

Kick's Power Cameo
*"Weapon Power Boost"*

*Requires: Sword Skill (30)*

* **Granted**: Level 1
* **Casting Time**: 0.2 seconds
* **Recycle Time**: 20.0 seconds
* **Generates Hate**: Moderate
* **Power User Requirements**: None
* **Mode Required**: Combat Mode Only
* **Requires Hit Roll**: No
* **Target and Range**: Self/No target
* **Stackability**: Cannot be stacked with other effects of type 'WeaponMove' (0)
* **Duration**: 10 seconds
* **On Next Combat Swing Apply Effect:**
	+ **Casting Time:** 0.2 seconds
	+ **Increase weapon damage by 10%**
	+ **Target and Range:** Self/No Target

## The Mage's Way: The Path of Lore

Knowledge is power, and the magi of the world have long understood that the key to power and mastery in this world is the true understanding of its nature. Magi are scholars and observers, always delving into the tiniest and most ancient of secrets, trying to discern the true structure of the universe and the obscure laws that govern everything within it. Knowing the nature of fire and its origins allows a mage to call fire to himself, or protect himself from a flame's capacity for harm. Magi are first and foremost masters of Lore, whose awesome powers arise from the uses they find for their arcane knowledge. There are many schools of magic in the World. To a mage, knowledge and power are ripe for the taking.

The universe is far too immense and intricate of a creation for one man (or even a host of men) to ever hope to understand completely. Hence, a mage must focus his studies and choose which forms of magic he will master. To speak of the "average" mage is a fiction, for rarely are two magi even remotely alike. Channelers devote themselves to one of the four elements, unlocking the utmost secrets of matter and its composition. Warlocks become scholars of the mind and consciousness, learning to mold and bend the will of men. There are wizards who traffic in the world of sprits, others who are masters of seeing, and still others who learn to walk unseen. Every mage learns how to manipulate natural law through arcane incantations and mixtures of rare elements: workings that the vulgar call spells.

Magi depend upon their intellects first and foremost, for without the ability to perceive, deduce, and understand they are nothing. The primacy of the mind usually leads to the abasement of the body, and most magi are weak and frail. Be warned that such is not always the case, however: there have been wizards who became master swordsmen, and the Furies of the Amazons are fierce combatants as well as weather witches.

## Patch History

### 3/25/2008

* Gave Mage-based classes the following power:

**Lesser Mage Bolt**

*"Single Target Magic Damage"*

requires Sorcery Skill ( 90 )

requires Mage Bolt Power ( 40 )

* **Granted**: Level 40
* **Power Rank**: 0
* **Teachers**: Mage Trainer (1), Master Assassin (1), Master Warlock (1), Master Wizard (1), Master Bard (1), Master Channeler (1), Master Fury (1), Master Doomsayer (1), Master Necromancer (1)
* **Focus Skill**: Sorcery
* **Flagged As**: Spell (Cancels effects which are cancelled by Spellcasting).
* **Mana Cost**: 25 (at power rank 1)
* **Casting Time**: 0.0 seconds
* **Recycle Time**: 3.0 seconds
* **Generates Hate**: Moderate
* **Power User Requirements**: Player may use this power while moving.
* **Mode Required**: Either Combat or Non-Combat Mode
* **Requires Hit Roll**: Yes
* **Target and Range**: Monsters or Players (120 Units)
* Can affect caster and group members.
* Direct Damage
	+ Health Damage: 6- 8 points (from power rank 1) points of Health
	+ Flagged as 'Magic' damage
	+ Dispel Tags: DeBuff, Effect

### 3/29/2007

* Stun has been given a 5.0 second recycle timer (this will be adjusted to 1.0 in the next update to Test)

### 9/27/2006

* Modified Shielding to have 30% Crushing, Piercing, and Slashing Resistances and +400 DCV at Power Rank 40.
* Merged the effects of Enfeeblement into Weakening which is now a -20 to -60 Strength and Dexterity Debuff with a duration of 30 to 60 seconds from Power Ranks 0 to 40. This power can be cast while moving.
* Changed Enfeeblement to be a -20 to -60 Intelligence and Spirit Debuff with a duration of 30 to 60 seconds from Power Ranks 0 to 40. This power can be cast while moving.

### 7/25/2006

* Changed the casting times on the Mage powers Spectral Bonds, Enfeeblement, and Weakening

### 11/1/2005

* Mage Stances no longer have a snare component on them.

### 3/17/2003

* Mage Defensive Stance now has Mental and Holy resistance components