Luriel

> *Lore of: **Lasta-Tir***
>
>

> Y'know... flying's awesome. Soaring through the sky, without anything able to stop you? People **kill** for that! They want just a taste of what some creatures can do by nature. Me? I'm special: everyone in the world struggles to fly, but **my** wings are boundless.
>
> ― **Luriel** to **Taranai**

**Luriel Urorro** is one of the members of Raze and the person currently holding authority over **Hecate**. Being born into House Urorro, they were expected to be the best at what they did and were considered *special*, which ultimately became their root word. They ran away from home not long after, stealing Hecate from Tor in the process, and eventually joining Raze.

## Appearance

Luriel is a shorter-than-average (145 cm / 4ft 9in) 15 year old young teenager. Their overall appearance is androgynous, even for a 15 year old, and they go to great lengths to hide their own gender. They can be interpreted to be both a boy as well as a girl.

Regarding clothes, they enjoy wearing loose, thin, but stacked shirts of various designs, usually with revealed shoulders or visible tank top straps. Their preferred leggings are torn jeans, regardless of length, and rarely wearing cargo pants and cargo shorts. Most of their clothing is dotted around with tiny reflective circles, stickers, and drawings, making them look much more sparkly and idol-like than normal clothes. The same cannot be said for their skin, which is smooth, light, and pale. The one exception is one or two occasional small and temporary cheek tattoos.

**Hair:** Their hair is primarily a slightly more intense than normal shade of sunflower blonde, but has a texture reminiscent of a starry sky, without the dark colors, as well as some white highlights around it, making it look much more sparkly and shiny than it actually is.

**Eyes:** The same colors and textures as Luriel's hair apply to their eyes, with the key difference being their pupil, which is shaped like a 6 pointed star.

## Personality

On the outside, Luriel is extroverted, very active, and playful. They like acting slightly more childish than their age, enjoy making small talk, tend to have a problem with interrupting people, and seem willing to engage in any conversation, no matter what circumstances they might find themselves in. This can sometimes be perceived as annoying, and Luriel **does** get upset (both saddened and irritated) when they are told as such, but these traits are also what allow them to quickly recover from situations like those. Even so, Luriel isn't necessarily friendly; their eager playfulness is exteriorized even towards their enemies in a much more condescending and pitiful manner. They seem to think that their victory, or at least their non-defeat, is a given, and that they "allow" their enemies to go against them, as if every conflict is but a game to them.

Their condescending side exists due to a much more subtle, unseen aspect of their personality: even though they act playful and inoffensive, they are, in fact, uncharacteristically sly and shrewd, being able to both spot and follow ways to get what they want through their own abilities as well as saying and/or doing the correct things.

In spite of that, they are also airheaded and forgetful, which somewhat keeps their more megalomaniacal tendencies in check.

Lastly, what seems to be a deeply internalized need to be different and better than everyone else sits at the root of their personality, and, mixing with their shrewdness and playful nature, gives birth to their subtly egotistical attitude. A loss or things not going according to plan usually causes them immense distress, which they almost always internalize and release at another time.

## History

Luriel dislikes speaking much about their past, but what's known is that, as a member of House Urorro, many things were expected of them. It's implied that they went through some sort of experience, maybe even a continued attitude, that cemented their self-centered worldview and caused them to act the way they do, even though they're more than likely unaware of it. This is because of their root word: **special**, which they formed a bond with due to it always being used to refer to them while reinforcing everyone else's expectations of them.

After an indeterminate amount of time, they ran away from home for reasons unknown. They spent those days mostly exploring every part of Caro Bel, using their ability to easily live a temporarily good life, until they ran out of new places to explore. As such, they took to illegally entering unauthorized areas. It was in one of those areas where they found a deactivated Hecate, and overheard a person lamenting over how she wouldn't activate, even though her systems were flawless, and leaving shortly after. Using their ability, Luriel activated Hecate, who was, from then on, constrained into going along with their wishes.

They joined Raze after meeting Akrasia and Apophis while flying with Hecate over the dense forest surrounding Caro Bel and the cliff it's built under and into, and consequently losing their first battle ever. Though they felt a slurry of negative emotions, Apophis proved to be understanding of them and their situation, showing a more empathetic and caring side that Akrasia hadn't seen much of before. That new, unknown emotion they felt when being comforted is what made them acknowledge Apophis as their leader.

## Abilities & Combat

**Overall Abilities:** Luriel's physical capabilities are lower than average. While they aren't unable to walk long distances, most teenagers their age are somewhat faster and stronger than them. Instead, they rely on their other strengths to give them an edge in battle and social situations.

**Root word: *Special*:** Luriel's magical ability. Through their childlike interpretation of the word "special", their power allows them to warp the laws of reality in such a way that they become able to accomplish what they or anyone else considers difficult to achieve or impossible, no matter what that might be. This could range from something as menial as opening an extremely tightly sealed jar to something as baffling as suplexing a building. No matter what, as long as Luriel understands that the action in question is impossible or very difficult, they will be able to accomplish it.

**Hecate:** Being affected by Luriel's ability, Hecate is linked with Luriel. This link is magical in nature, and isn't telepathic. Rather, Hecate automatically understands what Luriel's intentions are, and acts accordingly. The key aspect here is that Hecate isn't obligated to **obey** Luriel's orders, but is instead obligated to **not go against** Luriel's ends. This subtle difference allows Hecate to use her own judgement and figure out solutions in her own way, which are valid even if they aren't what Luriel expected. Due to that, she also retains a good level of autonomy.

**Shrewdness:** If their forgetfulness doesn't get in the way, Luriel displays a keen sense of situational analysis, allowing them to quickly grasp their own situation, and, if possible, deduce the strengths and weaknesses of an enemy, as well as think of an adequate way of turning the tide in their favor or outright winning.

**Weaknesses:**

* Regarding **Special**:
	+ Their ability hinges on their **perception.** This means that their ability cannot activate unless they understand that something is difficult or impossible. If they don't think about it in the first place, or if they aren't made aware of it, reality will not be warped. For example:
		- *"It's impossible for a kid to stop a raging bull."*
			* While dodging a raging bull, if Luriel thinks of that fact, or if someone else makes Luriel aware of that fact, they are able to activate their ability and easily stop the bull in its tracks. If that fact **doesn't** pop in their head and **no one** makes them aware of that fact, they will **not** be able to stop the bull in its tracks.
	+ Luriel must **actively keep track** of what laws they've broken. Due to their forgetful nature, the effects of their ability are almost always temporary. The only known permanent application of their ability, i.e. the only broken law they never lose track of, is their authority over Hecate. This weakness is only made more prominent by the simple fact that people don't know what they forget.
	+ Due to its magical nature, this ability can be dispelled by magic-cancelling items, creatures, spells, or Ka'arokrii crystals. Moreover, because the ability is abstract both in concept and in execution, direct contact with Ka'arokrii crystals **anywhere** on Luriel's body will instantly cancel all of their broken laws, **including** their authority over Hecate, as well as causing soulburn at the point of contact.
		- Objects affected by Luriel's ability are **not** freed from it upon contact with Ka'arokrii crystals. This means that, for example, Hecate **is** **able** to touch Ka'arokrii crystals without having her link with Luriel be dispelled.
* **Sunsick:** Like all duaclan, direct exposure to sunlight severely weakens them to the point of barely being able to stand. This **can** be countered by using their ability, but, like all broken rules, Luriel must keep track of it or risk becoming weak to sunlight again, and consequently too weak to think about breaking the rule again.
* Their airheaded and forgetful nature can be detrimental to their missions or fights.
* Even though they're part of Raze, they are still a teenager, and as such can be somewhat influenced by the right words, both in a positive sense as well as in a negative one.

## Relationships

### Finlei Urorro and Altreo Urorro

Luriel doesn't like talking about their mother and father, instead expressing disdain over them and what they thought of them. Even so, rarely, Luriel shows a few signs of homesickness. Those times are few and far between, and the one to snap Luriel out of their melancholy is almost always Hecate.

### Hecate

Luriel sees Hecate in two ways, firstly as their most treasured belonging and secondly as their best friend.

They display a form of attachment to Hecate similar to a highly prized object with much personal value, like an expensive phone or an old, limited edition plush toy. While they treat Hecate with care and childlike love, they don't appear to be heavily invested in who or what Hecate is, oftentimes relegating her role to that of a very useful tool, but nothing more.

However, at times, their internalized emotions and anxieties cause their metaphorical mask to crack slightly, forcing them to acknowledge that Hecate is much more than their property, and that they appreciate her staying by their side, regardless of their ability. These unaddressed emotions are also the reason why they subconsciously allow Hecate her own autonomy. Even though they can easily do so, they have yet to ask Hecate for her actual name, instead opting to give her the choice of when and whether or not to say it.

### Taranai

Luriel and Taranai are close with each other. While Taranai likes them for their active and talkative personality that constantly feeds her curiosity, Luriel likes her because of her tendency to associate them with a family member, which brings them a large amount of comfort. If possible, Luriel will stay around Taranai for as long as they can.

### Vanvaruua

Luriel and Vanvaruua rarely interact, and as such have no notable quirks with their relationship. Luriel does tend to think of Vanvaruua more as a tool than as an individual, but they can still work together in a fight.

### Akrasia

Luriel and Akrasia's relationship is somewhat mutually antagonistic, in the sense that neither can stand the other much. On one hand, Akrasia despises Luriel's overreliance on their ability and Hecate, arguing that they cannot accomplish anything once someone or something deprives them of what makes them different, and also considers Luriel a weakling novice who shouldn't be a part of Raze at best and a downright dead weight at worst. On the other hand, Luriel is of the opinion that Akrasia's principles are his and his alone, while taking their usually condescending and pitiful attitude towards him, oftentimes teasing him and purposefully using vague phrasings so as to not directly challenge him to a fight.

Even so, both of them are keenly aware of each other's strengths, weaknesses, and fighting style, and are able to cooperate very well in a fight.

### Apophis

Luriel sees Apophis as the mother they never had, as well as a model for what they want to be like when they become an adult. Her widely varied personality, equal amounts assertive and ruthless and equal amounts empathetic and compassionate, acts as a beacon of hope for Luriel's conflicted emotions, urging them to use their powers for a concrete goal instead of simply living for themself.

On top of that, Apophis' borderline godly skills in battle, coupled with the fact that Luriel had only tasted defeat at her hands, instantly elevated her to the top of Luriel's list of people who warrant their respect.

Sometimes, when in private, Apophis and Luriel will act more like mother and child than master and student. Being bothered during those times is very irritating to Luriel, who treasures those times.

## Trivia

* Luriel often refers to people using playful and cute nicknames, only calling them by their actual name in serious situations.
	+ Because Luriel was the one who gave Hecate her current name, whenever she is brought up, they use both "Hecate" as well as "Heca-tan" in equal amounts.
	+ The one exception to this is Apophis, for whom they never use a nickname.
* Luriel likes drawing, and customizes their clothes themself.
* Luriel enjoys sleeping high above the ground, in hammocks, bunk beds, or anything that doesn't directly touch the floor. Sometimes, that also means sleeping on Hecate.
* Luriel's favorite desserts are trifles.
* Because Luriel is a duaclan and not many people know their face, they're able to freely enter and exit duaclan towns and cities.
* Luriel often uses their ability to play around. Their favorite activity is to use the sentence *"It's impossible for Luriel to be bouncy."* to make themself bounce like a basketball when crashing into surfaces.