MR 96

The **MR 96** is a French revolver featured in Critical Ops.

## Description

The MR 96 is the most powerful pistol of the game, dealing the highest damage per shot out of any other pistol and all of the SMGs. It also has high accuracy over long ranges, with only slight dropoff in damage. This weapon penetrates armor with ease at close and medium ranges but suffers from a small drop in velocity at longer ranges (because it uses pistol rounds). This weapon holds six rounds in its cylinder, making it the smallest capacity for a pistol.

The weaknesses of this weapon is its slow fire rate to compensate its damage and its limited capacity. It also has a fairly slow reload time and a high price of $600 (expensive for a pistol). This weapon is typically a two-shot kill at close ranges but can be three if the user's accuracy is poor or if firing over long ranges. However, a headshot is always a fatal one-shot kill and that's why this weapon is a favourite for experienced players as it can 1-tap. With high damage, accuracy, and penetration, the MR 96 is ideal for heavily protected enemies wearing Kevlar. However, it requires some skill to use it in close ranges when going against fully-automatic weapons and pistols with higher fire rates, like the XD .45 and GSR 1911.

## Guide

### Strategies

Use this in long-range firefights, as the slow rate of fire will put you at a disadvantage. Note that a single headshot is fatal at long distances. It makes a good secondary to sniper rifles and assault rifles, as you can finish off players you injure with your primary weapon. Always remember that switching to your secondary is faster than reloading. Try not to get caught in close range firefights, as this weapon's slow rate of fire, limited capacity, and slow reload will more than likely get you badly injured or killed.

The weapon is easily paired with the MP5 due to the former‘s long-range effectiveness and high damage and the latter’s high rate of fire and very short pull delay. This can be used to effectively figure a pocket sniper configuration, especially in Defuse games.

### Counter-Strategies

Take advantage of the slow fire rate by moving in patterns, such as strafing. Once the user has to reload, begin firing. Also, beware at longer ranges. Do not expose yourself until your enemy has fired six shots, or has used all of their rounds killing your teammates. At close ranges, listen for the click of the hammer falling on an empty chamber, then the sound of the user starting to reload. Use this opportunity to rush your opponent and eliminate them before they can reload.

### Weapon Countering by Class

#### Pistols & SMGs

As this gun has the highest damage of all the pistols, it is difficult to engage an opponent who is armed with this using another handgun. The GSR 1911 (Range) and Dual MTX (fire rate and capacity) are the most effective. The Deagle is about on par with this weapon, but deals slightly less damage with considerably more recoil.

As for the SMGs, most of them will beat this gun up-close, but at longer ranges the poor accuracy of most SMGs (and the downright awful accuracy of the P90) will grant an easy victory to the opponent.

#### Assault rifles

Assault rifles will beat this weapon at close to medium ranges easily, with the AK-47 and SG 551 being most effective at said distance. At longer range, this revolver has the upper hand in terms of damage, but the HK417 and AUG, with high ranged capability, will outgun it with automatic fire.

#### Shotguns

Shotguns are designed for close-range combat and close-range combat only. The MR-96 is the opposite of that. Any battle between a shotgun and this weapon will be partisan and quick. If you must engage an enemy using this with a shotgun, use the Super 90 to outclass them in fire rate, and change profile frequently (i.e. jumping and crouching) to make life as difficult as possible for them.

#### Sniper rifles

This gun is essentially a pocket sniper without a scope function, dealing damage about on par with the TRG-22 with superior fire rate. A close range battle, unless the opponent is a decent no-scoper, will be a battle of fire rates, and with the crosshairs, the MR user has the definite advantage.

At longer ranges, these battles will turn into a race for the sniper to position the scope or the MR user to land a headshot.

## Trivia

* It is based on a modified Manurhin-MR-73 .357 magnum revolver, a French design utilized by the GIGN Counter-Terrorist organization that is portrayed in Critical Ops.