recursal/Fanatic-Fandom huggingface dataset:
Sea captain's sweater

* Item
* Icon

**Sea captain's sweater** is a special clothing item that can be worn on the player's body. Sea captain's sweater can be purchased at Mr. Kit's Clothes and is only available while Captain Billweather Snout's story quest #4 is active. It is visually identical to the more expensive and randomly available sea captain's uniform.

Sea captain's sweater comes in only one color and matches with sea captain's hat.

## Use

Sea captain's sweater is used in one of Captain Billweather Snout's story quest and disappears when the player hands in the quest; however, the player can keep the sweater if they purchase more than one of it. One sea captain's sweater is available for sale at Mr. Kit's every day Valentina's quest is active, so it is possible to get more than one.

Sea captain's sweater is stored in the tent closet and can be worn by the player. Deluxe mayor's tophat cannot be sold.

## Version history

* 2.1.0: Changed sort order in the tent closet.
* 1.8.0: Introduced clothing tags for style.
F.A.Q.

## Maximum trade amount received until you authenticate your account

If on Steam, restart the game to load the newest patch.

If on a web browser, login via Steam on Web - the save is separate.

## Why aren't all my resources showing up when trying to Sell in the Player Trade?

If you are auto selling it via the Trade Center, you won't be able to use the amount stored in Trade Center for Player Trade.

## Everything stopped, nothing is happening, no more dots are moving

If your fuel is negative  with none left in storage, you may have temporarily deadlocked yourself due to a fuel deficit.

## Offline Earnings

There is no IP checking. However, offline earning will only be generated after getting the time from the server - using a VPN might interfere with that.

The Central Bank  shows how much offline earning and for how long.

## City Bonus

* *"Free level ..."* means a production facility has been placed on the map with the given level in a predetermined location.
* *"Start with level ..."* means the specified special building has had an upgrade immediately set to the specified level.
* *"... are unlocked"* for which resources or structures have been immediately unlocked after starting a new city.
* *"... have 2x capacity"* for which production facilities have 2x input and 2x output.
* *"... have 2x productivity"* for which production facilities have 1x input and 2x output.
* *"... have 2x output"* for which production facilities have no input and 2x output (e.g. Raw Resource Facilities).

## Mobile Version Vs. Steam Version

The mobile version is always several updates behind the Steam version, this is due to 1) the game being updated nearly every day, and 2) the approval process for mobile takes time.

Due to these version differences, **it is not possible to transfer saves between the two**.

A list of differences will not be maintained due to how frequent the updates are. To see the differences, visit the Industry Idle's changelog.
Local market price

This is the method used to calculate the local market prices

1. A random seed is generated which determines the local market price of your T0 resources. The range depends on the percentage of that resource in your city. So a city with 20% iron will have a lower iron price than a city with 10% iron.
2. The price of T1 products is determined by taking the price of their inputs, adding a multiplier for being higher tier, and then moving that number up or down based on an amount of 'volatility'.
3. The price of T2 products is the same thing: price of inputs, plus markup, +/- volatility So this is why you can end up with situations where a product made from X and Y is actually cheaper on the market than product X up at the top end

Because you could have the volatility of all the inputs going into X being high, and all the inputs going into Y being low, so when you figure out the price of the product made from both, if its volatility goes low, you could end up above Y but below X

Which also means that the possible range of price for products gets bigger and bigger as you move up the tiers. Something made out of Iron and Coal can only swing so much. If they're both high, or both low that's basically your range.

But something like Space Station, which has 3 inputs which each have 3 or 4 inputs which have 3 or 4 inputs etc etc, the -possible- range of value for the product is HUGE even if -most of the time- you end up pretty average, because some inputs go high, some go low, and they mostly trend towards the average

the local market price and stock rating derive from the same random seed, but they're not related. You can have high prices and low stock rating, or high prices and high stock rating etc

There's no way to determine the actual min and max price for any product, there are no built in fixed numbers. The best you could do is get the highest and lowest price observed at reset, but the range is very different for each city too

The highest price observed for internet in toulouse will be very different than in detroit etc

any time a new product or products gets added into the game, it changes all the ranges of price for everything
Logistics Department

The **Logistics Department** is the main hub for fuel options and information.

## Transportation Overview

The Fuel Wiki page outlines the 3 available fuel types: Petrol, Natural Gas, and Batteries. The dropdown allows changing the global fuel storage to the selected resource type to be consumed by all production facilities when transporting resources.

**Fuel Economy** displays the relative measure of fuel efficiency, approximately how much fuel is required to move a resource a kilometer extrapolated, for the chosen fuel type. Fuel types with lower values result in a better fuel economy per unit of fuel. Fuel efficiency is covered in the Fuel Wiki page.

The **green line graph** displays total fuel storage of the selected fuel type over the last minute. The Y axis is truncated to better show a shift over time.

**Battery In Storage** displays the amount of global fuel storage.

The **red line graph** displays the change in the amount of stored fuel on a tick by tick basis. Values above the median line reflect a surplus of fuel being stored and below for deficits.

Below the red line graph are values for **surplus**, **production**, and **consumption** of fuel.

## Fuel Cost Table

The **Fuel Cost Table** lists the top 20 resource transportation routes that take the longest time to transport, typically a byproduct of worse fuel efficiency.

Clicking on the left side highlights the output production facility and clicking on the right side highlights the destination's input production facility.

Mitigating large fuel costs from long resource transportation times can be achieved by utilizing the Warehouse.
Resource Booster

The **Resource Booster** is a unique supporting facility that receives input of Science to give a bonus percentage multiplier on output for all adjacent raw resource production facilities. Resource Boosters do not affect Resource Explorers.

### Input

Resource Boosters are the only building that has input and output that scales linearly. The input (Science) and output (percent bonus) ignore level multiplier every 10 levels and Production Multiplier Swiss Upgrade, and is only affected by tile and adjacency bonuses. For example a level 20 Resource Booster provides 200% boost with 0% tile modifier and no adjaceny, versus all other production facilities would scale to 600 at level 20.

For each Resource Booster built, the Science input required for each Resource Booster increases, similar to Policies in the Policy Center.

### Supply Chain Booster

The Resource Booster gains an additional feature when the Supply Chain Booster (SCB) Policy is activated that allows it to also apply its percentage boost to nearby factories that meet the conditions at the cost of requiring double power usage and Science input.

For each working raw resource production facility that is adjacent to a working SCB, the SCB will boost the highest leveled production facility that contains an input of that raw resource production facility. The target factory must only have raw resources inputs, which can be found under Power Facilities and T1 Production Facilities. The boost affects input, output, and power usage equally.

The example image to the right shows a SCB has an adjacent Coal Mine, which outputs Coal, is successfully boosting an adjacent Steel Mill, which inputs Coal. The Steel Mill could also be placed adjacent to a SCB that is boosting an Iron Mine as Iron is also an input to Steel Mills.

A SCB that is boosting 2 raw resource production facilities will select 2 applicable factories to boost, providing the full percentage boost to both factories, and so on with 3.

2 SCBs that are are touch the same, single raw resource production facility will each select an applicable production facility to boost.

If multiple applicable production facilities are adjacent to a SCB, the highest level production facility will be preferred. If multiple same-level production facilities occur then it is chosen randomly. The chosen production facility never changes unless the conditions change, for example leveling or removing a production facility.
Central Bank

The **Central Bank** contains various information about the Market, current city valuation, and Offline Earning.

## Wallstreet

* **Market Cap** is the total market value of the current city.
* **Building Valuation** is the total value of all structures including building permits and upgrades.
* **Resource Valuation** is total value of all resources in storage, including held cash.

The city market cap is calculated by adding the building valuation and resource valuation and multiplying it by the stock rating:

```
(buildingValuation + resourceValuation) * stockRating
```

Swiss money  for the city is calculated by the following formula:

```
cubeRoot(((buildingValuation + resourcesValuation) * stockRating) / 1,000,000)
```

To calculate the inverse, or the Market Cap needed to earn a desired amount of Swiss money, use the following formula:

```
cube(desiredSwiss) * 1,000,000 * ((buildingValuation + resourcesValuation) * stockRating)
```

Because the formula is cubic, while 1B Market Cap is 10 Swiss money it takes 1T Market Cap to gain 100 Swiss money, **not** 10B or 100B.

For those not familiar:

```
cube(desiredSwiss) = desiredSwiss * desiredSwiss * desiredSwiss
```

**Stock Rating** is a random multiplier ranged between 0.5 and 1.5. The multiplier is updated each market cycle and is the same for all players, except for players in Hong Kong, which resets every hour rather than every two hours. The multiplier can be converted to percentage as outlined below:

 Underperform
 Hold
 Outperform
 Buy

Combining the formula and table, it is best to Cash In when the highest building and resource valuation can be reached and the stock rating is indicated as Buy.
Note: Stock Rating does not determine resource pricing in Trade Center.

Because the cubic root is outside of the stock rating, if a stock rating were to double (e.g. 0.6 -> 1.2) that does not equate to double the Swiss money earned. Example:

`cubeRoot((45,000,000 * 0.6) / 1,000,000) = 3 Swiss money`

`cubeRoot((45,000,000 * 1.2) / 1,000,000) = 3.8 Swiss money`

## Offline Earning

The **Offline Earning** rate is calculated from Market Cap and **Overnight Interest Rate**. The value displayed in the Central Bank includes the interest rate. After the **Offline Earning Time** threshold is met due to being offline for at least the specified amount of time no more offline cash will be accrued.

Overnight Interest Rate is calculated from price, production surplus, Auto Sell Capacity and Concurrency, and Stock Rating.

Only cash  is earned from offline earning. Resources, Research Points, Culture Points, Auto Sell, etc are paused until returned online.
Warehouse

The **Warehouse** is a unique buildable structure that is neither a production facility nor special building, however does have a power usage that increases for every input route configured. By default it is locked until Researched at the Research Lab.

## Input Routes

The Warehouse can configure transportation **input routes** to receive input from other production facilities. The Warehouse has a total **input capacity** that is divided equally across all input routes, limiting each route to its route input capacity. There is no output capacity or output routes and the resources stored in the Warehouse behave the same as the Trade Center's Freight Warehouse and storage at any production facility.

Upgrading the Warehouse increases the total input capacity, which is distributed equally to each route input capacity, the same as any of production facility input/output.

 40 | 20000/s

## Fuel Discount

The input transporation receives a fuel discount.

Upgrading the Warehouse increases the Fuel Save Discount, where each level increase has diminishing returns.

 40 | 26.6%

## Tips

1. As the Warehouse's fuel discount only applies to input, it is best to place Warehouses next to the destination of the input resources resulting in a large input distance to the Warehouse and short output distance from the Warehouse. The longer input distance will have a greater fuel cost that will be reduced by the fuel discount.
2. Warehouses excel at regulating throughput to be consistent. Several input routes of varying rates will be output from the Warehouse in steady intervals, providing consistency to for example Power Facilities input.
Wholesale Center

The **Wholesale Center** display the current Market News and manages periodic Orders that expire.

## Market News

**Market News** adds **3** different modifiers that apply either a buff or debuff to the specified resource type. The modifiers change every 2 hours on market reset, or 1 hour for Hong Kong[DLC].

Each of the 3 modifiers have a unique scope:

* **Global** - Applies to everyone
* **Map Specific** - Every city gets a different modifier
* **Only You** - A modifier specific to each player

When a resource type is specified in a news, for "input" it applies to all production facilities that receive that resource type as input, and for "output" it applies to all production facilities that output the specified resource type.

There are 6 types of modifiers that can occur at any scope:

* Buffs
	+ Output Increased - Increases output capacity, same input capacity
	+ Input Decreased - Lowers input capacity, same output capacity
* Debuffs
	+ Output Decreased - Decreases output capacity, same input capacity
	+ Input Increased - Increases input capacity, same output capacity
* Other Modifiers
	+ Increased input and output - Increases both output and input capacity
	+ Decreased input and output - Decreases both output and input capacity

80% of all Market News are buffs to production. A modifier can range from **5-20%.**

## Orders

Every 4 minutes, or 2 minutes with the World's Fair Policy activated, an **Order** will appear in the Wholesale Center listing 1-6 resources that need to exist in any storage on the map before the order can be Filled to earn the Reward's Cash , Policy Points, and Research Points displayed.

The resources listed consist of either raw resources or output of production facilities that have been researched in the Research Lab. If the Wholesale Partners Policy is active then the listed resources are limited to only resources being actively produced, given 8 or more resource types are being produced.

The amount of reach resource are scaled in relation to resource production, not Market Cap. The rewards are scaled to match the order size.

After an order is received it will expire after 3 to 10 minutes if not Filled or Passed. Once expired the order will be unlisted, deleted, and no longer available to be filled. When passed the selected order will immediately be expired.

There are no limits to the amount of active orders available in the Wholesale Center.
Special Buildings

A **special building** is any structure that is pre-existing on the map when a new city is started. Special buildings are not able to be moved or sold, are always placed in the same location, and count for 9/20 of the free building permits.

## Swiss Shop

The Swiss Shop features the Swiss Bank, Swiss Upgrades, and Start In A New City. Swiss money  and Swiss upgrades persist between resets when starting in a new city.

## Wholesale Center

The Wholesale Center features the Market News and periodic Orders which exchanges a specified amount of resources in exchange for a reward in Cash , Policy Points, and Research Points. By default, the orders occur every 4 minutes, expire in 3-10 minutes, and can be Passed or Filled at any time before expiration. It's also home to Market News, game modifiers that reset with Crowdfunding (00:00 UTC).

## Central Bank

The Central Bank features Wallstreet and Offline Earning summaries. Wallstreet outlines the player's current Market Cap, Building Valuation, Resource Valuation, and Stock Rating. Offline Earning outlines the player's current Overnight Interest Rate, Offline Earning, and Offline Earning Time.

## Research Lab

The Research Lab features Science input, Research Point output & storage, and the Researches that are available to unlock Production Facilities that have had all required lower-tier resources researched.

## Headquarters

The Headquarters contains numerous features:

* Player's can change their name and flag icon
* View unlockable Achievements
* View the Leaderboard
* Highlight structures for a few types of queries
* View the Build Queue and Max Builders
* Number of Building Permits and ability to buy more
* Settings
* Purchased Expansion Packs
* View and restore Steam Cloud Backups
* Credits and game version

## Trade Center

The Trade Center features Player Trading, Auto Sell, Input Strategy, and Freight Warehouse storage.

## Statistics Bureau

The Statistics Bureau features the Power Grid and dynamic Statistics Dashboard to view available resources and their input, output and storage.

## Policy Center

The Policy Center features Culture input, Policy Point output & storage, and the Policies that are available and their status.

## Logistics Department

The Logistics Department features the Transportation Overview detailing the Chosen Fuel Type , Fuel Economy, Fuel Storage, Production Facilities resource transportation costs, and which resources have free resource transportation cost.
Action and Adventure

Action and adventure books constantly have you on the edge of your seat with excitement, as your fave main character repeatedly finds themselves in high stakes situations. The protagonist has an ultimate goal to achieve and is always put in risky, often dangerous situations. This genre typically crosses over with others like mystery, crime, sci-fi, and fantasy. Examples below.

* The Hobbit
* Harry Potter
* Hunger Games
* Hatchet
* Last Kids On Earth
* Lord of the Rings

Most Action and Adventure novels are themed around a main character, sometimes with additional side characters.

# How do I make my story an Action and Adventure story?

First of all, you need to make your character... is it going to be brave? Or maybe it's a coward? Maybe it's just generally weird? You can choose.

Then, you need something that makes the reader be on the edge of their chair at all times... a villain, perhaps. Maybe it's their destiny to save the world? Remember, good pieces of writing make the reader connect to the characters.

Now, there is normally something that holds back the hero/heroine... something that makes them frustrated. Maybe the villain is always one step ahead of them? Maybe they're not allowed to save the world because they have homework? Like I said, you choose. Anything is possible.

## How do I develop a Villain?

To start with, you need to choose what they're going to be like. Evil? Mad? Maybe just... lonely?

Once you've chosen that, you can develop a backstory for them... something that makes them do what they do.

Then they're going to need an advantage. Maybe they're magic? Maybe they can see the future?

> Anything is possible.
>
>

They'll need a character arc as well, something that makes the hero/heroine feel sorry for them...

Maybe they start off evil, then turn good... then turn evil again?

## Ok, now how do I make my Hero or Heroine?

It's a bit like making a villain really, just don't make them evil...

Make sure the Hero/Heroine connects to the reader more then the villain...

# Now you have the base of you're Action & Adventure story!

> -This page was written by Don'tFeedTheDucks aka Aiko, if you have any further questions just ask on my MW!
>
>
Headquarters

The **Headquarters** contains no *necessary* features. It acts as a Settings menu and can display various information such as the player Leaderboard and current city's Building Permits costs.

## Player Customization

The current customizable features are the player display name (used in chat and the Leaderboard) and player flag (displayed next to chat messages).

## Achievements

The full list of **Achievements** can be viewed on the Achievements Wiki Page.

## Leaderboard

The **Leaderboard** contains tables of players with the highest statistics in each category. Players who have Opted-Out of the Leaderboard are not displayed.

## Building Permits

To build a new structure a **building permit** is required, however they are automatically purchased if a building is placed that exceeds the build permit amount. At the start of a new city there are 20 free building permits given. The exponential formula for building permit costs per permit number is:

```
initialPermitCost * 1.05 ^ ( permitNumber - 20) / permitDividerMultiplier
```

The `initialPermitCost` is calculated from the average market value of raw resources of the city, meaning that the base permit cost changes per city and per market reset.

An table of examples of building permit costs of various initial building permit costs:

## Expansion Packs

There is currently 1 Expansion Pack DLC available:

* Unlocks exclusive Cities, Production Facilities, and Policies
* Increases the limit of active Player Trades at one time from 2 to 4
* Reduces Player Trade cooldown from every 10 seconds to 5 seconds
* Adds a few color theme presets
* Allows hiding of **Headquarters**' Discord banner link

## Tips

* As Building Permits fluctuate with market resets, sometimes it can be ideal to bulk purchase Building Permits when the `initialPermitCost` is determined to be minimal.

## Trivia

* Building Permits used to not be automatically purchased and were required to be manually purchased if all permits were used.
First Minister of Aling

Logo of the First Minister of Aling

The First Minister of Aling is the head of government in the state of Aling, Concadia. The Government of Aling follows the Westminster system, with the Parliament of Aling acting as the legislature. The First Minister is appointed by the Governor of Aling, and holds their office by virtue of maintaining the confidence of the Aling House of Representatives, the lower house of Parliament.

The current First Minister is the Rt Hon Graham Smith MSP, leader of the Aling Conservative Party, who assumed office on 4 May 2030. Smith replaced Joseph Cooper as First Minister on 4 May 2030 after the Conservatives won the state election.
Research Lab

The **Research Lab** manages available Research and acts as a special production facility that converts Science into Research Points

## Science & Research Point

A few production facilities output **Science** that gets transported to the Research Center at no fuel cost to be converted into **Research Points** with no power cost. The default conversion is 100/s Science into 10/s Research Points.

The Reserach Lab can be upgraded to increase input and output capacity like any of other production facility.

## Researches

All Tier 1 production facilities and above as well as resource input Power Facilities are locked until researched, where they become available to build on an unoccupied tile.

For a production facility to be researched it will require Research Points and each input resource \* 1,000.
Example: Steel Mills require **20x** Iron and **10x** Coal as input, therefore to research Steel Mill 20,000 Iron, 10,000 Coal and a varying amount of Research Points are required.

The amount of research points required depends on local input prices and it changes every two hours (1 hour for Hong Kong)
Industry Idle Wiki

**Welcome to the *Industry Idle* Wiki!**
*the **Industry Idle** guide and information source written and maintained by the community.*

Welcome to ***Industry Idle Wiki***, a community-maintained encyclopedia about Fish Pond Studio's 2021 ***Industry Idle*** and all of its related media. We currently maintain a total of **177 articles** and **290 images** since April 2nd 2021, for a total of **3,469 edits**.

Click here to play Industry Idle online for free!

Feel free to login and help contribute to our wiki by creating new pages, uploading images, or editing existing articles.
Relic ash

StubThis article or section is a stub. You can help Cozy Grove Wiki by expanding it.
**Relic ash** is a processed crafting material.

Relic ash can be obtained by burning any relic in Flamey, or by selling animals to any store that buys items from the player.

## Uses

Relic ash is used in crafting and upgrading tools.

One relic ash can be donated to Captain Billweather Snout's collection in exchange for 10 .
Statistics Bureau

The **Statistics Bureau** shows information regarding production, deficits, storage, and run out time for all resources that have been acquired in that city.

## Power Grid

The **Power Grid** displays the following information about Power:

* **Power Surplus** is how much excess power is being generated every tick. This value is displayed in the line graph with a history of the last minute. The Y axis of the graph is truncated to better display a subtle shift over a long period of time.

* **Power Supply** is the total amount of power being generated by all Power Facilities.

* **Power Bank** is the total amount of power stored in Power Banks.

## Resource Table

The **Resource Table** lists a breakdown of all resources available, either by default or have been unlocked after being researched. The information provided in the Resource Table excludes production changes from the Market News. In addition, it includes special resources such as fuel, Culture & Policy Point, and Science & Research Point.

Utilizing the resource table is vital to solving deficits and maximizing through-put, efficiency, and economy.

The table can be **sorted by** 4 categories:

* **Run Out** - Amount of time until the resource is depleted from all storage
* **Deficit** - Total delta quantity being produced every tick
* **Storage** - Amount stored in all storage structures
* **Name** - Alphabetically by language selected

The run out category highlights which resources that need to be addressed the quickest or else necessary input to production facilities may not be satisfied after storage is empty.

The deficit category shows which production facilities need to be created or upgraded to meet the input demands of other facilities. Creating a new or upgrading the highest tier cascades down to its lower input resources which would be revealed by the table to fix the new deficits created.

The toggle for **Show Theoretical Input/Output Capacity** instead displays what all production facilities' sum inputs would require if they were active and had 100% input. Without this activated, facilities that are shut down or do not have their input requirement mets would either not consistently & properly display on the table or would fluctuate per tick.

The **Out-In** column can highlight structures that use the selected resource. Clicking on the left blue text (525.6 above) highlights all production facilities that are outputing this resource and clicking the right blue text (470 above) highlights all facilities that use this resource as an input.
Fuel

**Fuel**  is a special resource that does not need to be transported. Fuel is consumed by any production facility when it needs to transport any resource to a destination.

There are currently 3 types of resources that can be used as fuel: Petrol, Natural Gas, Battery, and Maple Syrup (Vancouver [DLC] exclusive). The default fuel resource selected is Petrol. The selected fuel resource can be changed at any time in the Logistics Department.

While a fuel resource, such as Petrol, can be transported, bought, and sold it only needs to exist in any storage structure to count as fuel. It is globally shared instantaneously by all production facilities, meaning that all production facilities are able to consume the required amount of fuel necessary to transport its resource to its destination as long as the selected fuel resource in available in any storage.

## Transportation Costs

Transporting resources requires fuel. The amount of fuel consumed increases with both quantity and distance at a logarithmic rate. To simplify: to maximize fuel save it is best to have larger quantities per cycle the longer the distance. Fuel save is significantly more efficient at 1-3 units of distance by the orders of magnitudes when compared against higher than 3 units of distance.

The graph above can be explained in such that the higher the Y value, the better the fuel efficiency due to more resources being transported per unit of fuel. To achieve a higher Y value then a higher X value is required meaning more resources per transportation payload.

To summarize, 1-3 units of distance is most optimal. If longer distances are required then it is more optimal to either increase production cycles or focus upgrades on a single production facility to maximize resource transportation payloads. Increasing production cycles can potentially have short-term adverse affects to the input/output of other production facilities.

## Negative Fuel

When a fuel deficit occurs with no fuel remaining in storage all production facilities will stop all output transportation. This can cascade when for example the selected fuel resource is Petrol as Oil is no longer able to be transported to a Oil Refinery to make more fuel, Petrol. This deadlock can be stopped by either temporarily switching the selected fuel resource to another resource that exists in storage or to buy more of the selected fuel resource from the Trade Center or Player Trade.
Ministry of Business, Energy and Industry

### Child Agencies

The Ministry for Business, Energy and Industry is a government department of the Federal Republic of Concadia. It was formed following a merger between the Ministry for Business and the Ministry for Energy and Industrial Strategy.

## Ministers

 Sen. The Rt Hon Julia Brown
 The Hon Jack Kennedy MP
 Sen. The Hon Lisa Jackson
 The Hon Richard Plowman MP

## Responsibilities

The Ministry has responsibility for:

* Business
* Industrial Strategy
* Energy production
* Climate Change
* Green Growth
* Scientific Research
* Worker Cooperatives
Detective and Mystery

The plot always revolves around a crime of sorts that must be solved—or foiled—by the protagonists. Examples below.

* Nancy drew
* Chasing Vermeer
* Spy school
* From the Mixed-up Files of Mr. Basil E. Frankweiler
* A to Z Mysteries

* MMU

# Now I know the basics... how do I develop a crime-solving character?

Normally, it's a duo that solves cases.

First of all, choose which one you want to focus on. The Sherlock? The Watson? Make sure both characters are different, so that it doesn't get boring.

Of course, the Watson can be interesting too. You can write their different experiences, and their emotions.

Before starting, find out who did it. Find out what clues you're going to give the readers.

Make sure all the suspects have good motives... and make sure to grow their alibis.

Well, if you're writing a detective novel the characters are smart... cunning. They should know only to watch people with motives, but still be open to other possibilities. Maybe 2 people did it? Maybe it was staged? Maybe there was no crime at all...

# Ok, now how do I develop the culprit?

Well, if it's too evil it doesn't really... engulf you.

Villains that do things for the thrill of being mean doesn't connect to readers emotionally...

This character has a reason for what it's done. Maybe it was bullied as a kid? Maybe it was betrayed by it's best friend? Maybe it's just lonely?

You can choose. ANYTHING. **Anything is possible as long as you write it down.**

It's up to you.

-This page was written by Don'tFeedTheDucks aka Aiko! If you have any further questions, stop by on my MW!
Writer Club Wiki

**Welcome to the Writer Club Wiki!**
Welcome to the place where you can post stories, comics and anything related to that. We don't have many members so the more we get the better! Remember once a week we will host a story contest and the winner will have their story featured! Have fun and enjoy!

We currently have 0 active users and we have had a total of 311 edits on the wiki.

We're a collaborative community website about writing that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## News!

We are re-booting the wiki so we have many mods open. Contact ScribbleDaDragon or Don'tFeedTheDucks if you want to join!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Science Fiction (sci-fi)

Though they're often thought of in the same vein as fantasy, what distinguishes science fiction stories is that they lean heavily on themes of technology and future science. You'll find apocalyptic and dystopian novels in the sci-fi genre as well. Examples below.

* The City of Ember
* Ender's Game
* Space Case
* Dragon Pearl
* Escape to Witch Mountain
What is this wiki about?

This wiki started on wof wiki (link here) when one of my non-wof related fanfics were deleted! Then I decided to make a wiki for fanfics and stories. I have a passion for writing and the fact you are here means you enjoy it too (or you are here to read them). This wiki is still growing so anything you do helps.
Aling

Flag

Coat of Arms

Aling is a state in the east of the Federal Republic of Concadia. It borders Alridminia to the south west, Herhowenia to the east, Stanham to the north east, Yeorough to the north and Witlebland and Balnia to the west. Aling's capital is Bramburh. As of 2030, the state's population is nearly 2.9 million, making it the 9th most populous state. Just over half of the population (1.5 million) live in the Bramburh area. The demonym for inhabitants of Aling is Alingian.

## History

Aling was formed following federation in 1636. It existed as a federal Administrative Territory from 1636 until 1690, when the Administrative Council passed the Aling State Constitution. Like all the original states, the administrative functions of the state were handled federally until a new state constitution was drafted and passed by the Administrative Council. Aling was the 6th state to gain independence of the Federal Government in 1690.

## Government

*Main Articles: Aling State Government | Parliament of Aling*

Executive authority is constitutionally vested in the Governor of Aling, however most of that authority is transferred to the First Minister and other Cabinet Ministers upon their appointment. The Governor is the representative of the President of Concadia and is appointed by them. The current Governor is His Excellency Peter Irving. The Governor will appoint the leader of the political party which can gain the confidence of the House of Representatives to be the First Minister. Unlike at the federal level, the First Minister is granted the power to appoint and dismiss Ministers without the permission of the Governor, however those Ministers are more accountable to the State Parliament as either House can table a motion of no confidence in any Minister. The current First Minister is the Right Honourable Graham Smith MSP.

### Constitution

The form of government used by Aling is described in the State Constitution passed in 1690.
The Honourable

The prefix The Honourable, abbreviated to The Hon, Hon or Hon'ble, is an honourific style used before the names of certain individuals in Concadia.

## Government

In Government, the use of 'The Honourable' signifies a person's position as a member of an advisory council in one of the States, Provinces or the CCT. The style is awarded to those who sit on the executive councils of the sub-federal divisions, and as such is used by members of the state cabinet and MPs and Senators.

For example, the State Secretary for Justice in Stanham is styled the Honourable because they are a member of the Executive Committee of Stanham.

MPs and Senators are styled as such due to their positions as representatives of the state at the federal level, and so are entitled to be informed on all happenings of the state.

Members of sub-federal legislatures who are not part of the government are not entitled to use the honourific, except in specific circumstances.

The Leader of the Opposition in all sub-federal legislatures is a member of the state executive council, and so can use the prefix.

Members of sub-federal legislatures who have served for exceptionally long periods of time may be granted the style as recognition for their service to the people.

The style is also used when referring to certain collective groups. The sub-federal legislatures are officially 'honourable'. For example, 'The Honourable Parliament of the State of Stanham', or 'The Honourable Congress of the Concadian Capital Territory'. Whilst the bodies may use the style, it does not entitle those who are members of them to use it.

## Judicial

When speaking to members of the judiciary, they are reffered to as 'Your Honour', however that is not an indicator as to whether that judge uses the style. Judges who sit on appeals courts and higher are entitled to use the style.
2030 Federal General Election

The 2030 Concadian Federal General Election was held on Thursday 2 May 2030 to elect members to the 66th Parliament of Concadia. The election had been called following the dissolution of the 65th Parliament by the President. All 550 seats in the House of Commons (lower house) and 144 seats in the House of Senators (upper house) were up for election.

The election resulted in the defeat of the George Davis Conservative government by Oliver Slaughter's Socialist Labour Party, ending 6 years of Conservative rule. The SLP won 272 seats in the House of Commons, not enough to form a majority government, but the Conservatives lost seats to other smaller parties, allowing the SLP to form a coalition government with the Green Party.

The SLP/Green coalition government won a total of 288 seats, giving the government a majority of 26 seats. An arrangement was also negotiated with the 2 Communist Party MPs who promised to support the government where they could.

The electoral system of Concadia enforces compulsory voting and uses the proportional system of mixed-member proportional for elections to the House of Commons and single-transferable vote for elections to the House of Senators. The election was administered by the Federal Bureau of Elections.

Whilst a loss was expected for the Conservatives, the scale of the loss was unexpected, with the Conservatives losing votes to smaller parties as well as the SLP. Most commentators expected the Conservatives to win enough seats to be able to form a coalition with the Liberals, with that being seen as the most likely outcome. An SLP lead government was certainly a possibility however most commentators expected it to be at least a 3 party coalition.

On election night, as the scale of the Conservative defeat became apparent, party leader and Prime Minister George Davis announced his intention to resign but remain in Parliament as a backbench MP. The announcement triggered a leadership election within the Conservative Party.
List of Concadian Flags

This is a list of all flags currently in use within the Federal Republic of Concadia. These include national flags, sub-federal flags, city and town flags and any other flags officially recognised by the National Vexillology Authority.

## Current national flag

The national flag of Concadia in its current form has been in use since 1832. The original flag was designed prior to federation, with the blue symbolising the ocean surrounding the country and recognising the importance of the ocean to the culture of Concadia historically. The white represents the peace brought about through the unification of the states into the federal republic. The red represents the blood of those who died both in the revolution and for those who may give their lives for the protection of the nation. The modern iteration of the flag includes a yellow star within the red square. This has a number of meanings. The most obvious would be the links to left-wing politics and socialist and communist ideology. It is also intended to represent the hope of a prosperous future for the people of Concadia. There are some who also believe that the similarities between the 5 pointed star and a pentagram is purposeful, with it representing the occult peoples of Concadia.
Oliver Slaughter

## The Right Honourable

MP
--

Official portrait, 2030

Oliver William Slaughter (born 15 June 2004) is a Concadian politician serving as Prime Minister of the Federal Republic of Concadia since May 2030 and Leader of the Socialist Labour Party since April 2030. They were Leader of the Opposition from April 2030-May 2030, the Stanham State Secretary of Labour from 2025-2027, State Secretary of Education from 2024-2025 and MSP for Inchford from 2024-2027. They have served as the Member of Parliament for Leigheston Central since 2027.

## Incumbent

### President

HE Joseph Cable [5 May - 4 September]HE President Catherine Jones [4 September -]

## Styles

Mx. Oliver Slaughter 2004-2021, 2022-2023

Mx. Oliver Slaughter MYP 2021-2022

Councillor Oliver Slaughter 2023-2024

Mx. Oliver Slaughter MSP 2024

The Honourable Oliver Slaughter MSP 2024-2027

The Honourable Oliver Slaughter MP 2027-2030

The Right Honourable Oliver Slaughter MP 2030-present
Chief Minister of the Concadian Capital Territory

Logo of the Chief Minister

The Chief Minister of the Concadian Capital Territory is the head of government of the Concadian Capital Territory. The leader of the largest party in the House of Assembly is appointed as Chief Minister. The Chief Minister is elected by the members of the House of Assembly and is formally appointed to the position by the Governor.

The Chief Minister is a member of the National Cabinet and chairs the CCT Local Government Forum.

As leader of the area containing the majority of Federal Government buildings and agencies, the Chief Minister has frequent meetings with the Prime Minister and the Federal Secretary of the Interior.

Because of the political nature of the role of Territorial Governor, the Chief Minister exercises much more power over appointments than other heads of government. The Chief Minister is able to appoint Ministers without approval by the Governor, however this power is counteracted by the ability of Congress to vote no confidence in individual Ministers, as well as the government as a whole.

Upon election by the House of Assembly, the Chief Minister is appointed to the Executive Council and styled *The Right Honourable*. They also become the president pro tempore of the CCT Administrative Council (the territorial equivalent of the Executive Council).

The current Chief Minister is the Rt Hon Olivia Baker AM of the Socialist Labour Party, who assumed office on 5 May 2027 when the previous Chief Minister lost his seat in the Assembly elections.
Big Brother 2

**Big Brother 2** is the 2nd season of Bryce's Big Brother.

## Twists & Changes

* **Battle Of The Block:** For the first few weeks of the game, 2 HOHs would be crowned, and would nominate two houseguests each. Those nominees would battle against each other for safety, and dethroning the HOH who nominated them

## Houseguests

 **Winner**

 **Runner-Up**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Jury**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**
Leigheston

Flag

Leigheston is the capital and largest city of the state of Stanham.

## Administration

### Local Government

The administration of Leigheston is coordinated by the Leigheston Metropolitan Authority. The LMA consists of 2 elected components: the Mayor of Leigheston, who has executive powers, and the Leigheston General Assembly, which has legislative powers. The headquarters of the LMA is City Hall. Since 2028, the Mayor of Leigheston has been Monique Burrows, the first woman of colour to hold the post. The LGA has a number of committees which oversee the operations of the mayoralty. The chairs of these committees form the Mayor's Cabinet. Therefore, the Mayoral Cabinet is cross-party.

Oversight of city-wide fire, medical and policing services is conducted by the LMA through committees of the LGA. Leigheston has its own fire and rescue service (Leigheston Fire Service), ambulance service (Leigheston Division of the People's Health Service) and police service (Leigheston Capital Police).

### State Government

Leigheston is the seat of the Stanham State Government, with all government ministries being located in the city along with the state legislature. It is home to the official residences of the Governor and the Statesminister. Leigheston is represented in the Stanham House of Representatives by 18 MSPs.

### Federal Government

At the federal level, Leigheston is represented by 7 MPs in the House of Commons, with Leigheston Central being the seat of the incumbent Prime Minister, Oliver Slaughter.
Stone accessorized end table

* Common
* Uncommon
* Rare
* Ultra rare
* Epic
* Legendary
* Mythical
* Icon

**Stone accessorized end table** is a natural decoration the player can place anywhere on the island or inside their tent.

Stone accessorized end table exists in seven varieties, each with a color difference: common, uncommon, rare, ultra rare, epic, legendary, and mythical.

When placed, stone accessorized end table raises the heart meter of nearby pets and plants that like natural decor.

## Obtaining

Stone accessorized end table can be randomly purchased from Kit's Canteen, Decor and More, or Pandam's Popup Shop or crafted by Jeremy Gruffle once the player learns the recipe.

The crafting recipe for stone accessorized end table can be randomly obtained from fishing or completing daily quests for the bears.

## Version history

* 1.8.0: Unique variety renamed to mythical.
Politics

The Federal Republic of Concadia is a federal semi-presidential parliamentary constitutional democratic republic in which the President, currently Catherine Jones, is the head of state, and the Prime Minister of the Federal Republic of Concadia, currently Oliver Slaughter, is the head of government. Executive power is exercised by the Concadia government. Legislative power is vested in the two chambers of the Federal Parliament of Concadia, the House of Commons and the House of Senators. The judiciary is separate from the executive and legislature. The highest court in the land is the Supreme Court of Concadia. The federal government shares sovereignty with the states, provinces and territory.

The Concadian political system is a two party system. Since the 1860s, the two dominant parties have been the Conservative Party and the Socialist Labour Party. Before this, the were no clear dominant parties, with the Liberals and the Republicans often coming out on top, but not exclusively. Since the Parliament Act 1936, minority and coalition governments have become more common, as seats in the chamber started to be awarded to smaller parties due to mixed-member proportional.