recursal/Fanatic-Fandom huggingface dataset:
LongShy

## Summary

LongShy is more know as God of shyness is a powerful god in the world of shyness. Lives in Dragon's Den (a secret world known only by dragons). Longshy lie on his age because he erased his own memory (see LongShy(True form) page) to forget what he does.

## Appearance

LongShy is a dragon noodle that measures 1m95, he is dark purple, purple with yellow eyes.

## Powers and stats

**Tier** : high 7-B without magic, 2-A while lazy, 0 with full power

**Name** : LongShy, World-eater, God of shyness

Origin : Dragon's den

Gender : Male

Age : 3456, unknown

Classification : God, dragon

Powers and abilities :

* Superhuman characteristics
* Space magic mastery
* Life magic mastery
* Creation magic mastery
* Elemental magic mastery
* Infinite reactivity
* Master of mind manipulation
* Grow/Shrink magic mastery
* Instant regeneration
* Cloning magic mastery
* Elements invulnerability
* Life manipulation invulnerability
* Mind manipulation invulnerability
* Physics damage invulnerability
* Telepathy
* Overpowered, able to erase someone with a snap of his fingers
* Flight
* Teleportation
* Manipulate his speed to infinite
* see future

Attack potency: wall level without magic, Boundless level with magic

Speed : hypersonic without magic, infinite speed with magic

Lifting strength : athletic human

Striking strength : wall level without magic, high Outerverse level with magic

Durability : high hyperverse level

Stamina : Almost infinite (can fight for 100 years without being tired)

Range : Boundless

Equipment : nothing

Intelligence : Extraordinary Genius, stupid in combat (too lazy to think in combat)

Weakness : Lazy

Notable Attacks/techniques :

* Black hole, planet, stars, galaxy, world creation (able to create what does he want and manipulate the size with no limit)
* Gravity manipulation
* Resurrection
* "E.R.A.S.E" (a ray that erases the affected person)
* Creation (create everything he wants)
* E.A.T (grow to eat a galaxy)
* "Copy" (copy the enemy ability)
* Rule of the shyness (disappear and get forget by everyone)
* unknown
World of Dragons

Dragons are majestic and powerful creatures endowed with cosmic powers and extraordinary abilities. They possess shimmering scales, imposing wings, and imposing physical attributes that vary in size and color, reflecting the diversity among dragons.

Characteristics:

`Cosmic Powers: Dragons wield cosmic powers such as elemental control, energy manipulation, and the ability to influence reality.
Dragonic Dimension: They've created a distinct realm known as the "Draconic Dimension," where dragons once resided. They can freely travel between this dimension and the "World of Shyness."
Diversity: The dragon race is diverse, comprising different types and sizes, each with its unique attributes, powers, and preferences.
Ancient Wisdom: Dragons are often associated with ancient wisdom and possess profound knowledge of the universe's mysteries.`

Habitat:

Dragons may reside both in their Draconic Dimension and in the "World of Shyness." The Draconic Dimension is a realm where dragons have built citadels and majestic landscapes suited to their nature.

Relations with Other Races:

Dragons occasionally interact with other races in the "World of Shyness" but often maintain their own domain, acting as vigilant protectors of their dimension and the universe. Dragons represent a powerful and mysterious race, guardians of ancient knowledge capable of freely interacting between their dimension and the primary world of "World of Shyness."

Drahgorath is the sovereign of dragons, revered for his wisdom and immeasurable power. He embodies the unity and protection of the dragon race.

Drahgorath possesses phenomenal power, representing the quintessence of dragon strength, as well as masterful mastery of cosmic powers.

Drakara, Guardian of the Draconic Dimension:

Drakara is the vigilant guardian of the Draconic Dimension, overseeing the safety and stability of their realm.

Drakara possesses imposing strength and great magical mastery, determinedly protecting their dimension.

Pyrrhia, the Sage of the Draconic Council:

Pyrrhia is respected for her wisdom and wise counsel. She presides over the Draconic Council, aiding in maintaining harmony among dragons.

Pyrrhia is a prudent adviser and holds intense magic, contributing to guiding the dragons in crucial decisions.
Shynterra

Shynterra is a world of astonishing diversity, where each area is a unique kingdom, home to creatures, cultures and mysteries unique to their respective inhabitants.

## Geographic areas

Forest Glow Forests: Huge lush forests, inhabited by the Shadow Elves, where the vegetation is composed of trees with shimmering leaves and where the magic of shadow reigns.

Sparkling Crystal Mountains: A majestic mountain range, the kingdom of the Crystal Dwarves, dotted with brilliant crystals and gem mines with dazzling reflections.

The Heavens of Ethereal Veils: Vast expanses of heaven where the Veiled Fairies evolve, hidden behind shimmering veils and sailing through winds and clouds.

Ethereal Misty Valleys: Valleys covered with mist and mystical energy, the domain of the Ethereal Sylphids, where the connection with energy flows is palpable.

The Lunar Lands of the Lycans: Lunar and mysterious lands, inhabited by the Lunar Lycans, where the magic of the moon and metamorphoses is omnipresent.

The Aquatic Depths Kelpies: The vast oceans where the Aquatic Kelpies reign, taking the appearance of water horses and keeping the secrets of the sea depths.

## Notable points

Lost Knowledge Tower: A colossal structure in the Sparkling Crystal Mountains, where ancestral knowledge is preserved, guarded by the Crystal Dwarves.

The City of Eternal Winds: A celestial city in the Heavens of Ethereal Veils, where the Veiled Fairies reside and where the magic of the winds is studied and mastered.

The Sanctuary of Mystical Energy: A sacred place hidden in the heart of the Ethereal Misty Valleys, where the Ethereal Sylphs meditate and channel the mystical flows.

The Terrier of the Eternal Moon: A hideout hidden in the Lunar Lands of the Lycans, where these beings transform and meditate under the glow of the moon.

   The Ocean City of Kelpies: An elegant and mysterious underwater city, where the Aquatic Kelpies protect the secrets of the oceans.
Drakara

## Summary

**Drakara** is the vigilant guardian of the Draconic Dimension, overseeing the safety and stability of their realm.

**Drakara** possesses imposing strength and great magical mastery, determinedly protecting their dimension.

## Powers and stats

**Tier** : 1-C

**Name** : **Drakara**, Guardian of the Draconic Dimension

* Superhuman characteristics
* Space magic mastery
* Life magic mastery
* Creation magic mastery
* Elemental magic mastery
* Infinite reactivity
* Master of mind manipulation
* Grow/Shrink magic mastery
* Instant regeneration
* Cloning magic mastery
* Elements invulnerability
* Life manipulation invulnerability
* Mind manipulation invulnerability
* Physics damage invulnerability
* Telepathy
* Overpowered, able to erase someone with a snap of his fingers
* Flight
* Teleportation
* Manipulate his speed to infinite
* see future

Attack potency: wall level without magic, hyperverse level with magic

Speed : hypersonic without magic, infinite speed with magic

Lifting strength : athletic human

Striking strength : wall level without magic, high hyperverse level with magic

Durability : high hyperverse level

Stamina : Almost infinite (can fight for 100 years without being tired)

Range : Boundless

Equipment : nothing

Intelligence : Extraordinary Genius, stupid in combat (too lazy to think in combat)

Weakness : Lazy

Notable Attacks/techniques :

* Black hole, planet, stars, galaxy, world creation (able to create what does he want and manipulate the size with no limit)
* Gravity manipulation
* Resurrection
* "E.R.A.S.E" (a ray that erases the affected person)
* Creation (create everything he wants)
* E.A.T (grow to eat a galaxy)
* "Copy" (copy the enemy ability)
* Rule of the shyness (disappear and get forget by everyone)
* unknown
Sparkling Crystal Mountains

## Description

   Dazzling Crystals: The mountains are dotted with sparkling crystals of various sizes and colors, diffusing a dazzling light.

   Elaborate Forges: The Dwarves have built impressive forges in the mountains where they work crystal and precious metals to create magical objects and enchanted weapons.

   Cave Networks: The mountains are hollowed out of vast networks of interconnected caverns, home to the Dwarves and containing mineral riches.

   Temples of the Ancestors: Ancestral temples are scattered in the heights of the mountains, where the Dwarves honor their ancestors and preserve traditions.

## The Crystal Dwarf Way of Life

   Magic Crafts: They excel in making magical items, from enchanted crystals to reinforced armor, using techniques inherited from generations.

   Stone Worship: Dwarves worship crystals and gems, believing in their protective power and beneficial influence on their civilization.

   Solidarity and Loyalty: They value loyalty to their clan and their king, working together to protect their mountains and wealth.

   Deep Dwellers: Some Dwarves live in the depths of the mountains, mastering the art of crystallization and cave magic.
Карандаш

Карандаш - это инструмент, который использовал Огонь S чтобы "написать" в Вымышленной Книге каждое живое существо, каждый элемент и материю сущего, всё-всё-всё. Огонь S наложил заклинание на этот карандаш и теперь только он может его поднять. Ни одно космическое и абстрактное (и какое-бы то ни было) существо не способно этого сделать, иначе будет отправлено в Беспространство и стёрто из существования.
Kajin

## Summary

Kajin, the God of Fire, wields the intense and relentless power of flames. He embodies the essence of heat, capable of conjuring and controlling infernos, lava, and all forms of fiery manifestations. His presence is marked by the fierce radiance and searing heat that he commands.

## Powers and stats

**Tier** : High 1-C

**Name** : Kajin

* Superhuman characteristics
* Space magic mastery
* Life magic mastery
* Creation magic mastery
* Elemental magic mastery
* Infinite reactivity
* Master of mind manipulation
* Grow/Shrink magic mastery
* Instant regeneration
* Cloning magic mastery
* Elements invulnerability
* Life manipulation invulnerability
* Mind manipulation invulnerability
* Physics damage invulnerability
* Telepathy
* Overpowered, able to erase someone with a snap of his fingers
* Flight
* Teleportation
* Manipulate his speed to infinite
* see future

Attack potency: wall level without magic, hyperverse level with magic

Speed : hypersonic without magic, infinite speed with magic

Lifting strength : athletic human

Striking strength : wall level without magic, high hyperverse level with magic

Durability : high hyperverse level

Stamina : Almost infinite (can fight for 100 years without being tired)

Range : Boundless

Equipment : nothing

Intelligence : Extraordinary Genius, stupid in combat (too lazy to think in combat)

Weakness : Lazy

Notable Attacks/techniques :

* Black hole, planet, stars, galaxy, world creation (able to create what does he want and manipulate the size with no limit)
* Gravity manipulation
* Resurrection
* "E.R.A.S.E" (a ray that erases the affected person)
* Creation (create everything he wants)
* E.A.T (grow to eat a galaxy)
* "Copy" (copy the enemy ability)
* Rule of the shyness (disappear and get forget by everyone)
* unknown
Ansatsusha

## Summary

Known for unparalleled mastery in the arts of assassination, Ansatsusha possesses abilities such as invisibility, the capacity to deal cutting blows from long distances (reaching even across multiple galaxies), teleportation, and the manipulation of a formidable scythe. He is widely acknowledged as the very embodiment of death itself.

His authority over the Guardians of Balance extends beyond his proficiency in assassination. He is respected for his strategy and wisdom, making crucial decisions to maintain equilibrium among the different races and forces in the "World of Shyness." His presence can be intimidating as he represents the unavoidable aspects of destiny and justice.

Ansatsusha serves as a guide for the Guardians of Balance, ensuring their mission is accomplished while maintaining relative harmony among the existing powers. He embodies the duality between life and death, representing the delicate balance prevailing in this world.

## Powers and stats

**Tier** : High 1-A

**Name** : Ansatsusha

Origin : unknow

Gender : male

Age : unknow (older than 2000 years)

Classification : God, Death

Powers and abilities :

* Superhuman characteristics
* Mastery in the arts of assassination
* Elemental magic mastery
* Infinite reactivity
* Master of mind manipulation
* Instant regeneration
* Cloning magic mastery
* Elements invulnerability
* Mind manipulation invulnerability
* Telepathy
* Teleportation
* Manipulate his speed
* see future

Attack potency: wall level without magic, hyperverse level with magic

Speed : hypersonic without magic, infinite speed with magic

Lifting strength : athletic human

Striking strength : wall level without magic, high hyperverse level with magic

Durability : high hyperverse level

Stamina : Almost infinite (can fight for 100 years without being tired)

Range : Boundless

Equipment : nothing

Intelligence : Extraordinary Genius, stupid in combat (too lazy to think in combat)

Weakness : Lazy

Notable Attacks/techniques :

* Black hole, planet, stars, galaxy, world creation (able to create what does he want and manipulate the size with no limit)
* Gravity manipulation
* Resurrection
* "E.R.A.S.E" (a ray that erases the affected person)
* Creation (create everything he wants)
* E.A.T (grow to eat a galaxy)
* "Copy" (copy the enemy ability)
* Rule of the shyness (disappear and get forget by everyone)
* unknown
Shadow Elves

Army:

   The Shadow Elves have erected a mystical kingdom in the heart of the dark forests, a place where trees seem to whisper ancient secrets and where the magic of shadow is woven into every leaf and blade of grass.

They established a complex social structure, with an army led by a warrior of unparalleled power.

This warrior, known as Elathan Sombrecoeur, is the undisputed leader of the army of the Shadow Elves.

His reputation is legendary, his mastery of the arts of war surpassing all others.

His deep shyness is shrouded in a veil of mystery, as few people have had the chance to see him outside the battlefield.

Elathan Sombrecoeur embodies the quintessence of strength and mastery of shadow magic.

His army consists of elves trained in the arts of camouflage, espionage and stealth magic.

They wield enchanted bows, move silently through darkness and are able to manipulate shadows to surprise and defeat their enemies.

The land of the Shadow Elves is a mixture of natural and magical architecture, where houses are woven into the branches of ancient trees and winding rivers are dotted with bioluminescent gleams.

Protected by the mystical powers of the inhabitants and by the army led by Elathan Sombrecoeur, this country often remains hidden from the eyes of foreigners, hidden by magical illusions and concealment enchantments.
Pokémon Spirit Guide Wiki

**Welcome to the Pokémon Spirit Guide Wiki!**
This is the official wiki for the Pokémon Fan Game "Pokémon Spirit" made by IrisPlays and OzomaLP. This game is being made with the Pokémon Essentials engine.

## Important articles

The Baranta Region

Main Characters

Your Rivals

The Spirit Transformation

Evolution Methodes

Hidden Machines

Team Old Amber
Drahgorath

## Summary

sovereign of dragons, revered for his wisdom and immeasurable power. He embodies the unity and protection of the dragon race.

**Drahgorath** possesses phenomenal power, representing the quintessence of dragon strength, as well as masterful mastery of cosmic powers.

## Powers and stats

**Tier** : High 1-C

**Name** : **Drahgorath**, the Sovereign of Dragons

* Superhuman characteristics
* Space magic mastery
* Life magic mastery
* Creation magic mastery
* Elemental magic mastery
* Infinite reactivity
* Master of mind manipulation
* Grow/Shrink magic mastery
* Instant regeneration
* Cloning magic mastery
* Elements invulnerability
* Life manipulation invulnerability
* Mind manipulation invulnerability
* Physics damage invulnerability
* Telepathy
* Overpowered, able to erase someone with a snap of his fingers
* Flight
* Teleportation
* Manipulate his speed to infinite
* see future

Attack potency: wall level without magic, hyperverse level with magic

Speed : hypersonic without magic, infinite speed with magic

Lifting strength : athletic human

Striking strength : wall level without magic, high hyperverse level with magic

Durability : high hyperverse level

Stamina : Almost infinite (can fight for 100 years without being tired)

Range : Boundless

Equipment : nothing

Intelligence : Extraordinary Genius, stupid in combat (too lazy to think in combat)

Weakness : Lazy

Notable Attacks/techniques :

* Black hole, planet, stars, galaxy, world creation (able to create what does he want and manipulate the size with no limit)
* Gravity manipulation
* Resurrection
* "E.R.A.S.E" (a ray that erases the affected person)
* Creation (create everything he wants)
* E.A.T (grow to eat a galaxy)
* "Copy" (copy the enemy ability)
* Rule of the shyness (disappear and get forget by everyone)
* unknown
Hidden Machines

##### Hidden Machines (HMs) in Pokémon Spirit

Hidden Machines, commonly abbreviated as HMs, are a unique set of moves with special attributes that can be employed in the overworld once a Trainer obtains their first badge. These versatile abilities have a direct impact on the surroundings, enabling players to overcome obstacles, such as cutting down obstructive trees, traversing bodies of water, shifting boulders, and scaling massive stones. While HMs are entirely optional for the main campaign of Pokémon Spirit, they can also prove advantageous in battles. Locating these HMs can be a rewarding challenge, often involving intricate puzzles. Below is a comprehensive list of where each HM can be found and some helpful tips on how to obtain them.

##### Cut

Cut can be found on Route 6. You'll need to find a small path trough the dense forest to find the some of the lumberjack. Once you found him, he'll ask you to find a special Tyrogue in the northern Part of Route 6. So you might have to venture back a little. The Tyrogue will be visible on the overworld. Defeat it and it will follow you to the house of the lumberjack.

##### Flash

Flash can be found inside the Power Plant on Route 8. Just talk to one of the guys inside and he'll ask you for some help. Once you've helped him, he will reward you with the HM for Flash.

##### Surf

Surf can be found in Mizu City. You'll need to talk to the local Gym Leader after obtaining your fifth badge. He'll be waiting for you at the beach. Once you've passed his test, you'll obtain the HM for Surf.

##### Fly

Fly can be found on multiple occasions throughout the game. Currently, you may only find it in Kaze City after obtaining four badges. Talk to the scientist with the camera and he'll ask you to show him some specific Pokémon. After doing so, you will be rewarded with the HM for Fly.

##### Rock Smash

Rock Smash can be found inside the Notice Cave on Route 23. Just talk to the Ruin Maniac inside and... you'll see for yourself.

##### Whirlstorm

Whirlstorm can be found in the Northern Dragon Reservoir. Talk to the old Lady near the entrance and prepare for a little tour throughout the Northern Dragon Reservoir. Find all hidden notes and you'll be rewarded with the HM for Whirlstorm.

##### Meltbeam

Meltbeam may be found inside the Desert Temple north of Suna City. A Beduin next to the Temple will give you a good advice on how to approach the riddle.

##### General

HMs are valuable tools that not only enrich the exploration aspect of your journey but can also provide strategic advantages in battles. As you venture through the Baranta Region, keep an eye out for these hidden gems, as their discovery may open up new horizons and opportunities for you and your Pokémon.
Main Characters

In the vibrant world of the Baranta Region, players have the unique opportunity to choose their own adventure by stepping into the shoes of one of three diverse and captivating protagonists. This innovative feature allows each player to select the character that resonates most with them, adding a personalized touch to their journey.

##### Atlas

Atlas, a teenage boy with dark skin and a friendly demeanor, is the embodiment of kindness and adventure. His characteristic brown hair and signature fanny pack symbolize his practicality, while his ever-present headphones hint at his love for music and exploration. With a fit physique, Atlas is always prepared to overcome any challenge in his path.

##### Karma

Karma, a teenage girl with light skin, exudes elegance and style wherever she goes. Her brown hair and penchant for wearing a purse perfectly complement her chic aura, and her signature Cat-Ear hat adds a touch of whimsy to her sophisticated look. Karma's fashion-forward approach to life reflects her appreciation for beauty and aesthetics.

##### Spirit

Spirit, a non-binary teenager with pale skin and unconventional green hair, is the embodiment of a laid-back and carefree lifestyle. Their unique choice of eccentric clothing and signature backpack, along with the cappy they often sport, speaks to their non-conformist spirit. Spirit's relaxed attitude and open-mindedness make them an ideal choice for players seeking a more easygoing adventure.
Your Rivals

##### The Role of a Rival in a Pokémon Game

In the world of Pokémon games, a "Rival" serves as a recurring character who plays a crucial role in a Trainer's journey. Rivals are more than just fellow trainers; they provide a unique dynamic to the storyline and gameplay. They embody the competitive spirit and diverse personalities that players encounter throughout their adventure.

##### Your Two Rivals

In the Baranta Region, your journey is marked by two distinct Rivals who add depth and challenge to your quest. Your first Rival is Caesar, a long-time neighbor who, despite your childhood history, didn't always get along with you. Caesar's distinctive traits include a penchant for puns related to Pokémon and a propensity for drawing peculiar comparisons. His ultimate goal is to become the greatest Trainer and surpass all others by a considerable margin. Caesar further intensifies the rivalry by choosing the starter Pokémon that has a type advantage against your choice.

Your second Rival, Mary, hails from Central and is the daughter of the renowned inventor and scientist, Dalia Chie. She exudes an air of superiority and often disrespects those she deems beneath her. However, Mary possesses a strong sense of justice and takes immediate action in times of trouble, demonstrating her complex character. She enjoys being the center of attention and chooses the starter Pokémon that is weak against your selection.

##### Encounters

Encounters with your Rivals, Caesar and Mary, take place at various locations throughout your journey in the Baranta Region, including Mirai City, Route 3, Suna City, Ryu City, Route 9/Route 14, and, fittingly, the heart of the region, Central. These encounters add excitement and depth to your adventure as you navigate the challenges of becoming a Pokémon Champion in this vibrant and dynamic region.
Ecumebrise

## Summary

A Lord of the Abyss known for his mastery of sea currents and his ability to summon storms or calm choppy waters. It is respected for its control over ocean forces.

## Powers and stats

**Tier** : 6-C

**Name** : Ecumebrise

* Superhuman characteristics
* Space magic mastery
* Life magic mastery
* Creation magic mastery
* Elemental magic mastery
* Infinite reactivity
* Master of mind manipulation
* Grow/Shrink magic mastery
* Instant regeneration
* Cloning magic mastery
* Elements invulnerability
* Life manipulation invulnerability
* Mind manipulation invulnerability
* Physics damage invulnerability
* Telepathy
* Overpowered, able to erase someone with a snap of his fingers
* Flight
* Teleportation
* Manipulate his speed to infinite
* see future

Attack potency: wall level without magic, hyperverse level with magic

Speed : hypersonic without magic, infinite speed with magic

Lifting strength : athletic human

Striking strength : wall level without magic, high hyperverse level with magic

Durability : high hyperverse level

Stamina : Almost infinite (can fight for 100 years without being tired)

Range : Boundless

Equipment : nothing

Intelligence : Extraordinary Genius, stupid in combat (too lazy to think in combat)

Weakness : Lazy

Notable Attacks/techniques :

* Black hole, planet, stars, galaxy, world creation (able to create what does he want and manipulate the size with no limit)
* Gravity manipulation
* Resurrection
* "E.R.A.S.E" (a ray that erases the affected person)
* Creation (create everything he wants)
* E.A.T (grow to eat a galaxy)
* "Copy" (copy the enemy ability)
* Rule of the shyness (disappear and get forget by everyone)
* unknown
Ryu

## Summary

Ryu, the Dragon God, commands the might and wisdom of the dragon race. As their leader, he embodies their cosmic power and ancient knowledge, overseeing and protecting their kind.

## Powers and stats

**Tier** : 1-A

**Name** : Ryu, Dragon god

Origin : Dragon's den

Gender : Male

Age : ~3000

Classification : Dragon, God

Powers and abilities :

* Superhuman characteristics
* Creation magic mastery
* Elemental magic mastery
* Grow/Shrink magic mastery
* Elements invulnerability
* Life manipulation invulnerability
* Telepathy
* Flight
* see future

Attack potency: wall level without magic, hyperverse level with magic

Speed : hypersonic without magic, infinite speed with magic

Lifting strength : athletic human

Striking strength : wall level without magic, high hyperverse level with magic

Durability : high hyperverse level

Stamina : Almost infinite (can fight for 100 years without being tired)

Range : Boundless

Equipment : nothing

Intelligence : Extraordinary Genius, stupid in combat (too lazy to think in combat)

Weakness : Lazy

Notable Attacks/techniques :

* Black hole, planet, stars, galaxy, world creation (able to create what does he want and manipulate the size with no limit)
* Gravity manipulation
* Resurrection
* "E.R.A.S.E" (a ray that erases the affected person)
* Creation (create everything he wants)
* E.A.T (grow to eat a galaxy)
* "Copy" (copy the enemy ability)
* Rule of the shyness (disappear and get forget by everyone)
* unknown
Ye Zhi-Qui

## Appearance

He looks like a more than forty years old middle aged man. In appearance he is considered handsome, with combed hair exceedingly bright all over, wearing a moon white Spirit Master gown even more exceptionally exquisite, embroidered with a silver colored design, twinkling radiantly as he moved.

## Spirit Transformation

Following spirit transformation his four limbs simultaneously contracted by one third, his back swelling, bearing a huge shell.

## Personality

He is arrogant and confident although at the same time cautious.

## Plot

He arrives at a restaurant with seven of his students on his way to the **Star Dou Forest.** He encounters the Shrek Seven Devils (Shrek Academy South) and is provoked into a fight after his students are made unable to compete against them, due to Shrek Seven Devil's higher spirit power.

In order to save face for his Academy, he asks the Shrek Academy's teacher to come face him. The challenge is instead taken up by the Shrek Seven Devils who start battling him. Mid way between the battle Zhao Wuji comes and tells the Shrek Seven Devils to go to sleep. When Ye Zhi-Qui confronts him, Zhao Wuji without even using his Spirit Power, beats him, cracking his shell.

## Fighting Style

Ye Zhi-Qui has a defensive spirit, with offensive capabilities, with his offensive strikes revolving mainly about releasing a dense cold air to freeze his opponents.

## Spirit

### **Black Tortoise**

* Type: Beast Spirit

Effects* His four limbs simultaneously contracted by one third, his back swelling, unexpectedly bearing a huge shell.
 **1st Spirit Ring*** Name: **Black Tortoise Protective Form**

Effects* His body rapidly rotating half a turn, revealing the tortoise shell on his back.
* Increases defense.

Spirit Ring* Origin: Unknown
* Age: 10+ years
 **2nd Spirit Ring*** Name: **Black Water Freezing**

Effects* A black light like a river released ghastly cold air.

Spirit Ring* Origin: Unknown
* Age: 100+ years
 **3rd Spirit Ring*** Name: **Black Water Surge**

Effects* A black cold stream spit directly towards the opponents.

Spirit Ring* Origin: Unknown
* Age: 100+ years
* Color: **Yellow**
The Baranta Region

The Baranta Region is a sprawling and expansive landmass renowned for its diverse landscapes and vibrant communities. This region encompasses a variety of terrains, making it a captivating destination for adventurers and Pokémon enthusiasts alike.

##### Geography

The Baranta Region is home to a network of 30 distinct Routes, each offering its own unique challenges and opportunities for exploration. Spread across these routes are 22 bustling Cities, where people from all walks of life come together to live, work, and celebrate their love for Pokémon.

##### Giant Themed Areas

One of the region's most distinctive features is the presence of eight expansive thematic areas, accessible from different Routes. These areas bear a resemblance to the Wild Area in the Galar Region, but each showcases a singular, captivating theme. From lush forests to arid deserts, these thematic areas provide a wide array of Pokémon habitats and challenges.

##### Hidden Routes

Intriguingly, the Baranta Region conceals a multitude of hidden routes that can only be discovered through the use of Hidden Machines. These secretive paths offer surprises, rare Pokémon encounters, and untold adventures for those intrepid enough to seek them out.

##### Central, the Regional Capital

At the heart of the Baranta Region stands its magnificent capital, Central. This bustling city serves as the political, economic, and cultural hub of the region, offering a rich tapestry of experiences for its residents and visitors. From grandiose landmarks to diverse shopping districts, Central is a place where the past and present harmoniously coexist.

In conclusion, the Baranta Region is a land of discovery and excitement, with its numerous Routes, Cities, themed areas, hidden routes, and the captivating Central city at its core. It is a world waiting to be explored and cherished by trainers and adventurers seeking new horizons and Pokémon to capture.
Hellfire Phoenix Clan

## Description

The Hellfire Phoenix Clan is an extremely powerful Bird-type Demonic Beast clan, currently living in a crater located south of **Sky Island**.

**Huang Ying** is also known as the **Goddess of Hellfire Phoenix**, she is the one who created the Hellfire Phoenix Clan from her blood essence before leaving Sky Island and coming to the **Eternal Heaven Realm**.

Hellfire Phoenix is a race with a special way of reproduction. Every five years, 10 Hellfire Phoenix eggs will be created below the Hellfire Volcano. Each Hellfire Phoenix will use its fire to surround the egg and the egg will absorb that fire as nutrients until they hatch.

Females of the Hellfire Phoenix clan can completely get pregnant in the normal way, but it will not keep the Hellfire Phoenix's bloodline intact. Like when Huang Nu became pregnant with Huo Zitian's child, their daughter did not have the bloodline of a pure Hellfire Phoenix.

Hellfire Phoenix females are often very arrogant and do not accept their men as weaker than themselves, which is why the Hellfire Phoenix chooses to breed that way.

## Clansmen

### Head

* **Huang Ying** (Left from Sky Island and coming to the Eternal Heaven Realm)
* Huang Shan (Huang Nu's father and former head, he gave all his cultivation power to Huang Nu after his death)
* **Huang Nu** (Current ruler)
Mirai

Mirai, your humble starting town, is a serene and peaceful place, boasting seven welcoming houses you can explore. This tranquil town has a distinctive allure, primarily due to the ancient shrine rumored to be the dwelling place of Celebi, though no one has ever witnessed this mythical presence. Whispers in the town suggest that a peculiar figure wearing a mysterious mask tampered with the shrine just a few weeks ago, adding to the air of intrigue that surrounds Mirai. The town's name, "Mirai," signifies "future," hinting at the adventures that await you as a budding Pokémon Trainer.

##### Your Starter Pokémon

As you emerge from your own home, you are greeted by the warm and welcoming Professor May Sakura. Accompanying her is Mary, one of your determined rivals. They present you with the enticing opportunity to embark on your Pokémon journey and assist Miss Sakura in her research. You will have the privilege of selecting your very first Pokémon from one of these three options.

Upon making your choice, it's time to test your mettle, as your rivals are eager for a battle. Caesar will select a Pokémon with a type advantage against yours, while Mary will graciously accept the disadvantage. Both rival trainers field Pokémon at Level 5, ready to engage in a friendly bout.

##### The Helpful Ranger

Your journey will eventually lead you back to Mirai, where you have a mission to locate the kind Ranger, as per a request from a girl. The Ranger can be found resting on a bench, savoring a well-deserved day off and offering his assistance when needed.
Erebus

## Summary

Although he embodies darkness, Erebus is not malicious.

He works alongside Longshy to protect the deepest secrets of shyness and magic, ensuring their balance in the world.

## Powers and stats

**Tier** : 5-A

**Name** : **Erebus, the Guardian of Darkness**

* Superhuman characteristics
* Space magic mastery
* Life magic mastery
* Creation magic mastery
* Elemental magic mastery
* Infinite reactivity
* Master of mind manipulation
* Grow/Shrink magic mastery
* Instant regeneration
* Cloning magic mastery
* Elements invulnerability
* Life manipulation invulnerability
* Mind manipulation invulnerability
* Physics damage invulnerability
* Telepathy
* Overpowered, able to erase someone with a snap of his fingers
* Flight
* Teleportation
* Manipulate his speed to infinite
* see future

Attack potency: wall level without magic, hyperverse level with magic

Speed : hypersonic without magic, infinite speed with magic

Lifting strength : athletic human

Striking strength : wall level without magic, high hyperverse level with magic

Durability : high hyperverse level

Stamina : Almost infinite (can fight for 100 years without being tired)

Range : Boundless

Equipment : nothing

Intelligence : Extraordinary Genius, stupid in combat (too lazy to think in combat)

Weakness : Lazy

Notable Attacks/techniques :

* Black hole, planet, stars, galaxy, world creation (able to create what does he want and manipulate the size with no limit)
* Gravity manipulation
* Resurrection
* "E.R.A.S.E" (a ray that erases the affected person)
* Creation (create everything he wants)
* E.A.T (grow to eat a galaxy)
* "Copy" (copy the enemy ability)
* Rule of the shyness (disappear and get forget by everyone)
* unknown
Voilecristal

## Summary

As a member of the esteemed Guardians, Voilecristal is an essential figure within the realm of the Veiled Fairies. Possessing a profound understanding of the delicate balance between the hidden fairy world and the external realms, Voilecristal plays a crucial role in maintaining the tranquility and secrecy of his domain. His expertise lies in the intricate magic of crystalline illusions, weaving veils of mystique and protection around the fairy kingdom. Voilecristal's serene demeanor belies his unwavering dedication and formidable magical prowess. His abilities to channel the essence of crystal magic contribute significantly to the preservation of the Veiled Fairies' way of life, making his an invaluable member of the Guardians.

## Powers and stats

**Tier** : 7-A

**Name** : Voilecristal

* Superhuman characteristics
* Space magic mastery
* Life magic mastery
* Creation magic mastery
* Elemental magic mastery
* Infinite reactivity
* Master of mind manipulation
* Grow/Shrink magic mastery
* Instant regeneration
* Cloning magic mastery
* Elements invulnerability
* Life manipulation invulnerability
* Mind manipulation invulnerability
* Physics damage invulnerability
* Telepathy
* Overpowered, able to erase someone with a snap of his fingers
* Flight
* Teleportation
* Manipulate his speed to infinite
* see future

Attack potency: wall level without magic, hyperverse level with magic

Speed : hypersonic without magic, infinite speed with magic

Lifting strength : athletic human

Striking strength : wall level without magic, high hyperverse level with magic

Durability : high hyperverse level

Stamina : Almost infinite (can fight for 100 years without being tired)

Range : Boundless

Equipment : nothing

Intelligence : Extraordinary Genius, stupid in combat (too lazy to think in combat)

Weakness : Lazy

Notable Attacks/techniques :

* Black hole, planet, stars, galaxy, world creation (able to create what does he want and manipulate the size with no limit)
* Gravity manipulation
* Resurrection
* "E.R.A.S.E" (a ray that erases the affected person)
* Creation (create everything he wants)
* E.A.T (grow to eat a galaxy)
* "Copy" (copy the enemy ability)
* Rule of the shyness (disappear and get forget by everyone)
* unknown
Shi Nian

## Appearance

He is a man, sixty years old with a deep voice.

## Personality

He is an extremely shrewd person. He cannot be easily provoked and makes calculated decisions. He will not hesitate to use any means to create advantageous situations for himself. He is a very cruel person who enjoys torturing people within his spirit dreams.

## Fighting Style

Shi Nian does not fight his opponents directly but rather uses his spirit Brutal Dream to effectively cause illusions on the minds of his opponents to slowly destroy them in a sadistic way.

## Spirit

### **Brutal Dream**

 **7th Spirit Ring*** Name: **Nightmare**

Effects* Hallucinations of ones worst fears.

Spirit Ring* Origin: Unknown
* Age: 10,000+ years
* Color: **Black**

## Spirit Bones

1. Skull Bone : Unknown

Shi Nian contained a Skull Bone which was dropped following his death. Its effects are unknown.
Douluo Continent

Douluo Continent is the third largest continent on Planet Earth-159052 and it also possesses the second largest technology in the world. The continent currently has five empires in existence and is called the Five Great Empires:

* **Spirit Empire**
* **Star Dou Empire**
* **Heaven Dou Empire**
* **Dou Ling Empire**
* **Heaven Spirit Empire**
Zhao Wuji

## Personality

Zhao Wuji is a short-tempered and arrogant person.

## Appearance

Zhao Wuji is very tall and rugged-looking in the manhwa, but extremely short and overly muscular in the donghwa. He has broad shoulders and wears a sleeveless jacket. Although his expression is usually sour, he has been known to make more amiable faces when around those close to him.

## Fighting Style

Zhao Wuji relies on his tyrannical defense and strong attack power to fight his opponents. He specializes in close combat and makes up against agility types using gravity control and position tracing.

## Spirit

### **Vigorous Vajra Bear**

* Type: Beast Spirit

 **1st Spirit Ring*** Name: **Motionless Bright King Body**

Effects* Increases body defense.
* Emitting a golden light wave.

Spirit Ring* Origin: Unknown
* Age: 300+ years
 **2nd Spirit Ring*** Name: **Vigorous Vajra Palm**

Effects* Palm shaped energy blast.

Spirit Ring* Origin: Unknown
* Age: 600+ years
 **3rd Spirit Ring*** Name: **Gravity Increase**

Effects* Increases gravity. Even though his gravity strengthening ability isn’t true gravity control, unable to weaken gravity, his present strength is still enough to strengthen gravity by ten times.

Spirit Ring* Origin: Unknown
* Age: 1,000+ years
 **4th Spirit Ring*** Name: **Position Trace**

Effects* Target lock.

Spirit Ring* Origin: Unknown
* Age: 3,000+ years
 **5th Spirit Ring*** Name: **Gravity Crush**

Effects* Produces immense sound pressure on target.

Spirit Ring* Origin: Unknown
* Age: 10,000+ years
 **7th Spirit Ring*** Name: **Spirit Avatar Vigorous Vajra Bear**

Effects* Transforms into a giant bear with height surpassing 5 meters.
* Uses the other rings at 150% capacity for 30 minutes.
* Increases defense by 200%.

Spirit Ring* Origin: Unknown
* Age: 30,000+ years
* Color: **Black**
Dark Crescent Blade

## Description

The **Dark Crescent Blade** is a large double-sided blade with a dark black body. It is of the agile attack type as it itself is a martial spirit possessing the attribute of extreme speed and in addition, it also possesses strong attack ability.

* **Crescent Wave:** Dark Crescent Blade's signature attack is Cresent Wave, which appears as a Crimson energy wave that the user can throw at his enemies with enough force to wipe them out. "Crescent Blade! Cresent Wave!" is the call of her attack.
Yun Ying/Abilities

## Martial Soul

### Nine-Flame Divine Phoenix Spear

**Effects**
* Materializes a long spear,
* ?
* ?

**Effects**
**Spirit Ring**
* Origin: Unknown
* Age: 1000+ years
* Colour: **Purple**

**Effects**
**Spirit Ring**
Origin

* Unknown
* Age: 5000+ years
* Colour: **Purple**

**Effects**
**Spirit Ring**
Origin

* Unknown
* Age: 10.000+ years
* Colour: **Black**

**Effects**
**Soul Ring**
Origin

* Age: 50,000+ Years,
* Color: **Black**

**Effects**
**Soul Ring**
Origin

* Age: 100,000+ Years
* Color: **Red**
Miteer Family

Heaven Spirit Empire’s richest family. Their networks were definitely impressive and some rumors even claimed that the Miteer family had close ties with Heaven Spirit Empire’s royalty.

## Description

The Miteer clan is one of the three large clans of the **Heavenly Soul Empire**. It has a long history and a strong foundation. Even the **Nine Treasure Glazed Tile Clan** from **Heaven Dou Empire** is undoubtedly just a rich but uncouth clan when compared to them.

### Elders

* **Chun Yan** (Limit Douluo - Rank 99)
* (Hyper Douluo - Rank 98)
* (Hyper Douluo - Rank 97)
Shunkan

## Summary

Shunkan, the God of Teleportation, commands the arcane ability to manipulate space, effortlessly summoning portals to transport objects across vast distances. His mastery over teleportation magic grants him unparalleled control over the realm of spatial manipulation.

## Powers and stats

**Tier** : 1-A

**Name** : Shunkan, god of teleportation

Origin : unknow

Gender : Male

Age : +2000 years old

Classification : angel

Powers and abilities :

* Superhuman characteristics
* Space magic mastery
* Creation magic mastery
* Infinite reactivity
* Cloning magic mastery
* Elements invulnerability
* Flight
* Teleportation
* see future

Attack potency: wall level without magic, hyperverse level with magic

Speed : hypersonic without magic, infinite speed with magic

Lifting strength : athletic human

Striking strength : wall level without magic, high hyperverse level with magic

Durability : high hyperverse level

Stamina : Almost infinite (can fight for 100 years without being tired)

Range : Boundless

Equipment : nothing

Intelligence : Extraordinary Genius, stupid in combat (too lazy to think in combat)

Weakness : Lazy

Notable Attacks/techniques :

* Black hole, planet, stars, galaxy, world creation (able to create what does he want and manipulate the size with no limit)
* Gravity manipulation
* Resurrection
* "E.R.A.S.E" (a ray that erases the affected person)
* Creation (create everything he wants)
* E.A.T (grow to eat a galaxy)
* "Copy" (copy the enemy ability)
* Rule of the shyness (disappear and get forget by everyone)
* unknown
Huang Jin Xu

Huang Jinxu, the Heavenfiend Douluo is the protector of the **Eastern Star Luo Empire**.

## History

Huang Jinxu, the Heavenfiend Douluo joined the Eastern Star Luo Empire instead. The Heavenfiend Douluo’s martial soul is extremely special – he uses the stars in the skies above as his own martial soul. Legend has it that there was a star that was especially bright on the day he was born. His martial soul was automatically awakened after his birth. On the same night, his mother died from losing too much blood, and his father passed away when he was eight years old. After this, his friends also died one by one. It was later discovered that his martial soul was the Heavenfiend Lonestar that targeted his family and friends. Because of this, he is destined to be alone for the rest of his life. The Heavenfiend Lonestar martial soul caused him to lose his family, but at the same time, it gave him great power. It’s been claimed that he cultivated without a master, and that everything he knows is self-taught. He has continued his journey alone over the years, and eventually attained the title of Heavenfiend. He’s around sixty years old this year, and he is around Rank 91 or 92. However, it’s been said that star power of the Heavenfiend Lonestar enables him to hold his own against a Rank 95 Transcendent Douluo.
Feng Liangyu

**Feng Liangyu** is one of the Divine Beasts living hidden in the Alfheim Forest of the **Elven Continent**.

## Appearance

### Human Form

In human form, Feng Liangyu has a height of 168 cm. She has waist-length green hair and golden eyes, and the long golden horn on her forehead remains intact.

## Personality

As a troublesome nap lover, she is a free and uncontrolled character who refuses to help if she's not in the mood (especially if it's battle). Although her laziness usually leads her to avoid battle, once her blood starts to boil she enjoys flinging herself at the enemy with a sharp kick.

Feng Liangyu is very kind and caring towards other Spirit beasts, and at the same time she is also very caring and obedient to her older sister.
Chao Tianxiang

**Chao Tianxiang** is **Meng Yiran**'s grandmother and Meng Shu's wife. Together with her husband, they created the famous **Unrivaled Dragon Serpent**.

## Appearance

Chao Tianxiang being an old lady has a full head of white hair combed very neatly. There are more than a few wrinkles on her face signifying her age but the skin color is rosy like a baby’s. She has a pair of eyes bright and shiny. She uses her 3 meter long Serpent Cane held in her right hand.

## Personality

She is good natured, calm, calculating and fair. She is very confident and loves her granddaughter dearly.
Chun Yan

**Chun Yan** is one of the founders of **Miteer Auction House** and is currently an elder of the **Miteer Family**, she is also **Chun Wu**'s mother.

## Appearance

Chun Yan is a voluptuous woman with large breasts and slightly wide hips. She has a scar on her left shoulder and another one in her forehead (which is usually covered by her bangs), alongside a small mole under her left eye. She is a rather tall woman, being just as tall as most men.

Her outfit mostly consists of a very revealing Chinese dress that draws attention to her breasts and legs. She also wears a pair of earrings, black shoes, black thigh high socks and metal knee pads. She has dark hair and light eyes, her long hair is tied into a ponytail by a piece of cloth.

## Personality

Chun Yan is a somewhat irritable woman but at the same time very caring for the people around her, she cannot hide her anger when she sees how nobles treat commoners like trash. She is even willing to kill nobles to protect commoners, which is why the people of **Heavenly Soul City** love her so much.

As a mother, Chun Yan is very caring and pampers her daughter, but she is also strict when necessary. She loved Huo Yun'er's two children (Huo Yuling and Huo Zitian) very much and treated them very well. At first, her feelings for Huo Zitian were more like a mother's feelings for her child, but under Huo Yun'er's influence, it turned into male-female feelings.
Xue Yin/Abilities

## Spirit

### ;

**Effects**
* M

Effects
* D

Spirit Ring
* Origin: **Dark Demon Wolf**
* Age: 695 Years (Initial) **→**
* Color: **Yellow** (Initial) **→**

Effects
* It

Spirit Ring
Effects

Spirit Ring
Effects

Spirit Ring
* Origin:
* Age: 20,000+ years
* Color: **Black**

Effects

Spirit Ring
* Origin:
* Age: 50,000+ years
* Color: **Black**

Effects

Spirit Ring
* Origin:
* Age: 100,000+ years
* Color: **Red**

Effects

Spirit Ring
* Origin:
* Age: 150,000+ years
* Color: **Red**