The Pagoda: Floors 1-10

**Dungeon Floor:** Smooth Stone

**Temperature:** Very Cold

**Illumination:** Dark

**c:** A tile mosaic covers the floor

**e:** Fire Trap (6d6 damage)

**i:** A swarm of crawling insects covers the floor

**m:** Razor Wire Trap (6d6 damage)

**n:** Acid Trap (6d6 damage)

**r:** An acrid odor fills the corridor

**2:** 1 x Gelatinous Cube

**3:** 2 x Carnivorous Ape

**4:** 2 x Cockatrice

**5:** 2 x Giant Spider

**6:** 2 x Carnivorous Ape

*West Entry #2:* Secret Stuck Simple Wooden Door

Ⓢ The door is concealed within a mosaic of ghoulish carnage

**Room Features:** A tile labyrinth covers the floor, and a stack of water-filled barrels stands against the north wall

### Room #2

*West Entry:* Iron Portcullis

*East Entry:* Secret Unlocked Good Wooden Door

Ⓢ A bookcase and concealed door pivots smoothly

*South Entry:* Unlocked Good Wooden Door

**Room Features:** An enchanted pool in the east side of the room summons a water elemental to serve whomever drinks from it (but only once), and a mural of geometric patterns covers the ceiling

### Room #3

*West Entry:* Secret Unlocked Simple Wooden Door

Ⓢ The door is concealed behind a tapestry of legendary monsters

**Room Features:** A chute falls into the room from above, and mysterious levers and mechanisms cover the north and east walls

**Trap:** Falling Block Trap (4d6 damage)

### Room #4

*South Entry:* Trapped Iron Portcullis

Ⓣ Acid Trap (6d6 damage)

**Room Features:** Burning torches in iron sconces line the east and west walls, and a warped holy symbol lies in the west side of the room

### Room #5

*West Entry:* Wooden Portcullis (stuck)

*East Entry #1:* Stuck Good Wooden Door (slides to one side)

*East Entry #2:* Locked Simple Wooden Door (good lock, -10% to open)

*East Entry #3:* Stuck Iron Door

**Room Features:** The floor is covered in perfect hexagonal tiles, and a pile of trash lies in the north-east corner of the room

**Monster:** 1 x Shrieker

### Room #6

*North Entry:* Stuck Good Wooden Door

*East Entry #1:* Wooden Portcullis

*East Entry #2:* Secret Stuck Strong Wooden Door

Ⓢ The door is located near the ceiling and concealed behind a tapestry of ancient mythology

→ Leads to room #10, inhabited by 4 x Piercer

*South Entry:* Secret Stuck Good Wooden Door (slides to one side)

Ⓢ The door is concealed behind a statue of an elemental salamander, and opened by setting it aflame

**Room Features:** An unidentifiable odor fills the room, and a pile of rotting wood lies in the center of the room

**Monster:** 1 x Boring Beetle

### Room #7

*South Entry:* Wooden Portcullis

**Room Features:** A ruined siege weapon sits in the south side of the room, and several pieces of rotten bread are scattered throughout the room

### Room #8

*East Entry #1:* Archway

→ Leads to room #9

*East Entry #2:* Stuck Simple Wooden Door (slides to one side)

**Room Features:** A narrow pit covered by iron bars lies in the center of the room, and someone has scrawled "Death comes on silent wings" in draconic script on the east wall

**Monster:** 9 x Giant Rat

**Treasure:** 4500 ep, 6000 cp; hoard total 2280 gp

### Room #9

*North Entry #1:* Archway

*North Entry #2:* Locked Iron Door (wizard lock)

*West Entry:* Archway

→ Leads to room #8, inhabited by 9 x Giant Rat

*South Entry:* Locked Simple Wooden Door (superior lock, -20% to open)

→ Leads to room #12

**Room Features:** A narrow pit covered by iron bars lies in the north-west corner of the room, and a circle of tall stones stands in the center of the room

### Room #10

*North Entry #1:* Archway

*North Entry #2:* Unlocked Good Wooden Door

→ Leads to room #11

*West Entry:* Secret Stuck Strong Wooden Door

Ⓢ The door is located near the ceiling and concealed behind a tapestry of ancient mythology

→ Leads to room #6, inhabited by 1 x Boring Beetle

*South Entry #1:* Locked Simple Wooden Door (superior lock, -20% to open) (slides to one side)

*South Entry #2:* Locked Strong Wooden Door (superior lock, -20% to open)

*South Entry #3:* Locked Strong Wooden Door (wizard lock)

**Room Features:** Someone has scrawled "Laisa died here" on the north wall, and a dagger hilt lies in the south-east corner of the room

**Monster:** 4 x Piercer

**Treasure:** 6000 sp, 6000 cp; hoard total 330 gp

### Room #11

*West Entry:* Unlocked Stone Door

*East Entry:* Trapped and Locked Good Wooden Door (common lock)

Ⓣ Sleep Gas Trap

*South Entry:* Unlocked Good Wooden Door

→ Leads to room #10, inhabited by 4 x Piercer

**Room Features:** Several square holes are cut into the east wall, and a pair of boots lies in the east side of the room

*Hidden Treasure:* Hidden Locked Good Wooden Chest (common lock)

Aquamarine (500 gp), Bloodstone (50 gp), Blue Quartz (10 gp), Chrysoberyl (100 gp), Deep Blue Spinel (500 gp), Fiery Yellow Corundum (1000 gp), Freshwater Pearl (10 gp), Golden Yellow Topaz (500 gp), Jacinth (5000 gp), Jade (100 gp), Jet (100 gp), Moss Agate (10 gp), 2 x Obsidian (10 gp), Onyx (50 gp), Red-brown Spinel (100 gp), 2 x Rhodochrosite (10 gp), 3 x Violet Garnet (500 gp); hoard total 9570 gp

### Room #12

*North Entry:* Locked Simple Wooden Door (superior lock, -20% to open)

→ Leads to room #9

*East Entry:* Secret Locked Strong Wooden Door (superior lock, -20% to open)

Ⓢ The door is concealed within the mouth of a gargantuan skull carved from stone

**Room Features:** A forge and anvil sit in the west side of the room, and several rotten apples are scattered throughout the room

### Room #13

*East Entry:* Unlocked Good Wooden Door

**Room Features:** A narrow shaft descends from the room into a natural cavern below, and a charred club lies in the north-east corner of the room

### Room #14

*North Entry:* Trapped and Stuck Simple Wooden Door

Ⓣ Spear Trap (1d8 damage)

*West Entry:* Stuck Simple Wooden Door

**Room Features:** A stone dais sits in the north-west corner of the room, and a tile labyrinth covers the floor

**Monster:** 1 x Minotaur

**Treasure:** 1500 gp, 6000 cp; hoard total 1530 gp

### Room #15

*North Entry:* Archway

**Room Features:** The walls have been engraved with incoherent labyrinths, and ghostly music can be faintly heard near the west wall

### Room #16

*North Entry:* Wooden Portcullis

*South Entry:* Stuck Simple Wooden Door

**Room Features:** A chute descends from the room into a natural cavern below, and someone has scrawled "The green dragon is not a dragon" on the north wall

### Room #17

*West Entry:* Stuck Strong Wooden Door

**Room Features:** Someone has scrawled "The line of Virtue shall be hidden until the moon is crowned and the Bridge of Coins is broken" on the east wall, and the scent of ozone fills the room

### Room #18

*North Entry:* Trapped and Unlocked Strong Wooden Door

Ⓣ Contact Poison Trap (onset immediate, save or die)

**Room Features:** A tapestry of geometric patterns hangs from the north wall, and someone has scrawled "Iccan died here, her shield broken" on the east wall

### Room #19

*North Entry:* Unlocked Good Wooden Door

*South Entry:* Trapped and Stuck Strong Wooden Door

Ⓣ Fire Trap (6d6 damage)

**Room Features:** A tile labyrinth covers the floor, and an overwhelming stench fills the west side of the room

### Room #20

*North Entry:* Stuck Strong Wooden Door

**Room Features:** Someone has scrawled "The Wands of Coabluff looted this place" on the west wall, and sporadic knocking fills the room

### General

**Dungeon Walls:** Masonry

**Dungeon Floor:** Hewn Stone (difficult to run)

**Temperature:** Warm

**Illumination:** Shadowy (phosphorescent fungus or candles every 20 ft.)

### Corridors

**a:** A metallic odor fills the corridor

**c:** Falling Ceiling Trap (save or die)

**e:** Cobwebs fill the corridor

**i:** Poison Dart Trap (1d4 damage plus poison; onset immediate, save or 60 damage)

**m:** Several square holes are cut into the walls here

**n:** Someone has scrawled "golden, golden" here

**r:** Sleep Gas Trap

**s:** Arrow Trap (1d6 damage)

**u:** Spiked Pit Trap (10', 2d6 damage)

**v:** Sporadic knocking fills the corridor

**w:** Acid Trap (6d6 damage)

### Wandering Monsters

**1:** 1 x Subterranean Lizard, bloodied and fleeing a more powerful enemy

**2:** 2 x Carrion Crawler, returning to their lair with plunder

**3:** 1 x Trapper, lost and desperate

**4:** 2 x Gargoyle, returning to their lair with plunder

**5:** 5 x Hobgoblin, actively patrolling their territory

**6:** Yellow Mold, scavenging for food and treasure

### Room #1

*North Entry:* Stuck Good Wooden Door (magically reinforced)

*West Entry :* Archway

→ Leads to room #16

East Entry #1: *Unlocked Simple Wooden Door*
→ Leads to room #21

*East Entry #2:* Stuck Strong Wooden Door

**Room Features:** A large kiln and coal bin sit in the north-east corner of the room, and mournful weeping can be heard in the center of the room

**Trap:** Net Trap

### Room #2

*North Entry:* Stuck Good Wooden Door (slides down)

*East Entry:* Unlocked Good Wooden Door

→ Leads to room #17

*South Entry:* Unlocked Strong Wooden Door (slides to one side)

**Room Features:** An iron sarcophagus sits in the south-east corner of the room, and a corroded key lies in the west side of the room

**Monster:** 5 x Blink Dog

### Room #3

*West Entry:* Unlocked Stone Door

→ Leads to room #14, inhabited by Yellow Mold

*East Entry:* Stuck Good Wooden Door (slides up)

→ Leads to room #23

*South Entry:* Unlocked Simple Wooden Door

**Room Features:** A simple fireplace sits against the north wall, and a pile of rotten apples lies in the south-east corner of the room

### Room #4

*West Entry:* Archway

*South Entry:* Stuck Strong Wooden Door

**Room Features:** A circle of tall stones stands in the south-west corner of the room, and several pieces of rotten leather are scattered throughout the room

### Room #5

*North Entry:* Archway

*East Entry:* Archway

→ Leads to room #13

*South Entry #1:* Unlocked Simple Wooden Door

→ Leads to room #18

*South Entry #2:* Unlocked Simple Wooden Door

**Room Features:** A toppled statue lies in the south-west corner of the room, and a pile of bent copper coins lies in the west side of the room

**Monster:** 1 x Hill Giant

**Treasure:** 4500 ep, 6000 cp; hoard total 2280 gp

### Room #6

*North Entry:* Archway

→ Leads to room #23

*East Entry:* Archway

*South Entry #1:* Stuck Stone Door

*South Entry #2:* Stuck Good Wooden Door

→ Leads to room #19

**Room Features:** A tapestry of ghoulish carnage hangs from the west wall, and skeletons hang from chains and manacles against the south and west walls

### Room #7

*North Entry:* Stuck Simple Wooden Door

→ Leads to room #18

*West Entry:* Unlocked Simple Wooden Door

*East Entry:* Archway

→ Leads to room #13

*South Entry:* Stuck Iron Door

→ Leads to room #20, inhabited by 8 x Orc

**Room Features:** A toppled statue lies in the north side of the room, and someone has scrawled "They ate Wilgotha" on the east wall

**Monster:** 1 x Umber Hulk

*Treasure: '*1500 gp, 6000 sp; hoard total 1800 gp

### Room #8

*West Entry:* Stuck Good Wooden Door

→ Leads to room #12

*South Entry:* Archway

**Room Features:** A well lies in the center of the room, and someone has scrawled "Mind the gap" on the east wall

### Room #9

*East Entry:* Stuck Iron Door

*South Entry:* Archway

**Room Features:** The room has a high domed ceiling, and a carved stone statue stands in the north-west corner of the room

**Monster:** 1 x Giant Lizard

**Treasure:** 600 pp, 1500 gp; hoard total 4500 gp

### Room #10

*North Entry:* Stuck Good Wooden Door

*South Entry #1:* Stuck Stone Door

*South Entry #2:* Archway

**Room Features:** A mural of a legendary battle covers the ceiling, and a wooden ladder rests against the east wall

**Monster:** 2 x Subterranean Lizard

**Treasure:** 6000 cp; hoard total 30 gp

### Room #11

*East Entry:* Stuck Simple Wooden Door

**Room Features:** A fountain decorated with six gargoyles sits in the east side of the room, and an acrid odor fills the room

**Monster:** 1 x Ghost

**Treasure:** 6000 sp, 6000 cp; hoard total 330 gp

### Room #12

*West Entry:* Unlocked Simple Wooden Door

*East Entry:* Stuck Good Wooden Door

→ Leads to room #8
*South Entry #1:* Stuck Good Wooden Door

*South Entry #2:* Stuck Good Wooden Door

→ Leads to room #21

*Room Features: '*A stair ascends to a balcony hanging from the east wall, and someone has scrawled "Don't lose your head" in blood on the south wall

### Room #13

*West Entry #1:* Archway

→ Leads to room #5, inhabited by 1 x Hill Giant

*West Entry #2:* Archway

→ Leads to room #7, inhabited by 1 x Umber Hulk

*East Entry #1:* Stuck Good Wooden Door

*East Entry #2:* Unlocked Good Wooden Door (slides up)

*South Entry:* Stuck Good Wooden Door

→ Leads to room #20, inhabited by 8 x Orc

**Room Features:** A forge and anvil sit in the south-east corner of the room, and someone has scrawled "Elient died here, not quick enough" on the south wall

### Room #14

*East Entry:* Unlocked Stone Door

→ Leads to room #3

*South Entry #1:* Unlocked Good Wooden Door

*South Entry #2:* Unlocked Strong Wooden Door

**Room Features:** Numerous pillars line the north and west walls, and the floor is covered with claw marks

**Monster:** Yellow Mold

### Room #15

*North Entry:* Archway

*South Entry:* Stuck Stone Door

**Room Features:** Someone has scrawled an arrow pointing up on the south wall, and the ceiling is covered with cracks

### Room #16

*North Entry:* Stuck Good Wooden Door

*East Entry #1:* Stuck Simple Wooden Door

*East Entry #2:* Archway

→ Leads to room #1

**Room Features:** A narrow ledge runs along the north and west walls, and the north and east walls have been engraved with alien glyphs

**Trap:** Falling Ceiling Trap (save or die)

### Room #17

*North Entry:* Unlocked Good Wooden Door

*West Entry #1:* Stuck Simple Wooden Door

*West Entry #2:* Unlocked Good Wooden Door

→ Leads to room #2, inhabited by 5 x Blink Dog

**Room Features:** The floor is covered in square tiles, alternating white and black, and someone has scrawled "This paladin is dead" in draconic script on the west wall

### Room #18

*North Entry:* Unlocked Simple Wooden Door

→ Leads to room #5, inhabited by 1 x Hill Giant

*West Entry:* Stuck Simple Wooden Door

*South Entry:* Stuck Simple Wooden Door

→ Leads to room #7, inhabited by 1 x Umber Hulk

**Room Features:** A tapestry of vile acts hangs from the west wall, and someone has scrawled "Trespassers will be flayed alive" in orcish runes on the north wall

### Room #19

*North Entry:* Stuck Good Wooden Door

→ Leads to room #6

*West Entry:* Unlocked Iron Door

**Room Features:** A rotting odor fills the west side of the room, and a pile of empty flasks lies in the south-east corner of the room

### Room #20

*North Entry #1:* Stuck Iron Door

→ Leads to room #7, inhabited by 1 x Umber Hulk

*North Entry #2:* Stuck Good Wooden Door

→ Leads to room #13

**Room Features:** A well lies in the east side of the room, and several pieces of blood-soaked clothing are scattered throughout the room

**Monster:** 8 x Orc

**Treasure:** 600 pp, 1500 gp; hoard total 4500 gp

### Room #21

*North Entry:* Stuck Good Wooden Door

→ Leads to room #12

*West Entry:* Unlocked Simple Wooden Door

→ Leads to room #1

*East Entry #1:* Unlocked Strong Wooden Door

*East Entry #2:* Stuck Strong Wooden Door (slides to one side)

**Room Features:** A large demonic idol with ruby eyes sits in the east side of the room, and ghostly music fills the room

### Room #22

*North Entry:* Stuck Simple Wooden Door

**Room Features:** A sloped pit lined with iron spikes lies in the south side of the room, and a faded and torn tapestry hangs from the north wall

**Monster:** 1 x Shadow

**Treasure:** 4500 ep; Leather Armor +1 (human size) (2000 gp); hoard total 4250 gp

### Room #23

*North Entry:* Stuck Simple Wooden Door

*West Entry:* Stuck Good Wooden Door (slides up)

→ Leads to room #3

*South Entry:* Archway

→ Leads to room #6

**Room Features:** The floor is covered in perfect hexagonal tiles, and the scent of urine fills the south side of the room

### General

**Dungeon Walls:** Masonry

**Dungeon Floor:** Flagstone

**Temperature:** Cool

**Illumination:** Shadowy (phosphorescent fungus or candles every 20 ft.)

### Corridors

**a:** Razor Wire Trap (6d6 damage)

**c:** A fountain of water sits in an alcove here

**e:** Spear Trap (1d8 damage)

**i:** Withered corpses are nailed to the corridor walls

**m:** Withered corpses are nailed to the corridor walls

**n:** A narrow shaft descends from the corridor into a plundered tomb below

**r:** Falling Block Trap (5d6 damage)

**s:** Someone has scrawled "I'd rather be at the Drunken Jester" here

### Wandering Monsters

**1:** 3 x Huge Spider, returning to their lair with plunder

**2:** 1 x Giant Spider, hunting for food

**3:** 10 x Gnome, investigating a strange noise

**4:** 1 x Giant Constrictor Snake, wandering senselessly

**5:** 3 x NPC and 6 x Henchmen, consumed by disease and madness

**6:** 1 x Giant Poisonous Snake, investigating a strange noise

### Room #1

*North Entry:* Archway

*West Entry #1:* Archway

→ Leads to room #19, inhabited by 5 x Hobgoblin

*West Entry #2:* Stuck Strong Wooden Door

→ Leads to room #20, inhabited by 4 x Ghast

**Room Features:** A chute descends from the room into a natural cavern below, and someone has scrawled "Watch out for elves" in goblin runes on the east wall

### Room #2

*East Entry #1:* Stuck Simple Wooden Door

→ Leads to room #18

*East Entry #2:* Archway

→ Leads to room #21, inhabited by 3 x Giant Toad

**Room Features:** A magical shrine in the south side of the room summons an air elemental to serve whomever offers a prayer (but only once), and a faded and torn tapestry hangs from the west wall

### Room #3

*North Entry:* Stuck Simple Wooden Door

*West Entry #1:* Unlocked Simple Wooden Door

→ Leads to room #22
*West Entry #2:* Unlocked Good Wooden Door

→ Leads to room #17, inhabited by 2 x Minotaur

*South Entry:* Unlocked Strong Wooden Door

**Room Features:** The floor is covered with stone rubble, and a rusted chain shirt lies in the north-west corner of the room

### Room #4

*North Entry:* Stuck Simple Wooden Door

*East Entry:* Stuck Strong Wooden Door

→ Leads to room #16

**Room Features:** A tapestry of arcane patterns hangs from the east wall, and a shallow pool of water lies in the north-west corner of the room

**Trap:** Poison Gas Trap (onset 2d4 rounds, save or die)

### Room #5

*South Entry:* Stuck Good Wooden Door

**Room Features:** The floor is covered in square tiles, alternating white and black, and the ceiling is covered with cracks

### Room #6

*North Entry #1:* Archway

*North Entry #2:* Stuck Simple Wooden Door (slides up)

**Room Features:** A narrow ledge runs along the north and west walls, and a large kiln and coal bin sit in the south-east corner of the room

**Trap:** Falling Block Trap (4d6 damage)

### Room #7

*North Entry:* Stuck Simple Wooden Door

*East Entry:* Archway

**Room Features:** A ladder ascends to a balcony hanging from the north wall, and the floor is covered with bones

**Hidden Treasure:** Hidden Unlocked Good Wooden Chest

6000 cp; hoard total 30 gp

### Room #8

*North Entry:* Archway
*West Entry:* Stuck Strong Wooden Door

*South Entry:* Unlocked Simple Wooden Door

**Room Features:** The floor is covered in perfect hexagonal tiles, and mysterious levers and mechanisms cover the north and west walls

### Room #9

*North Entry:* Stuck Strong Wooden Door

**Room Features:** A simple fireplace sits against the west wall, and a metallic odor fills the room

**Monster:** 1 x Giant Spitting Snake

**Treasure:** 6000 cp; hoard total 30 gp

### Room #10

*West Entry:* Unlocked Good Wooden Door

→ Leads to room #27

*East Entry:* Unlocked Strong Wooden Door

*South Entry:* Archway

**Room Features:** A briny odor fills the north side of the room, and a pile of iron blobs lies in the west side of the room

### Room #11

*West Entry:* Stuck Simple Wooden Door

*East Entry:* Stuck Iron Door

→ Leads to room #24, inhabited by 1 x Giant Spider

*South Entry:* Stuck Simple Wooden Door (slides down)

**Room Features:** A stone dais sits in the north side of the room, and lit candles are scattered across the floor

### Room #12

*North Entry #1:* Stuck Simple Wooden Door

*North Entry #2:* Archway

*West Entry:* Unlocked Strong Wooden Door

→ Leads to room #25

**Room Features:** A tile mosaic of ancient mythology covers the floor, and burning torches in iron sconces line the east and west walls

**Hidden Treasure:** Hidden Locked Simple Wooden Chest (common lock)

6000 cp; hoard total 30 gp

### Room #13

*North Entry:* Stuck Good Wooden Door

*East Entry:* Stuck Strong Wooden Door

*South Entry #1:* Archway

*South Entry #2:* Stuck Strong Wooden Door

**Room Features:** A circle of tall stones stands in the south-east corner of the room, and ghostly wailing can be faintly heard near the north wall

### Room #14

*South Entry:* Stuck Simple Wooden Door

→ Leads to room #18

**Room Features:** A group of monstrous faces have been carved into the north wall, and someone has scrawled "The Angels of Ameris killed fifteen orcs here" on the east wall

### Room #15

*North Entry:* Stuck Strong Wooden Door (slides to one side)

→ Leads to room #18

*West Entry #1:* Stuck Simple Wooden Door

*West Entry #2:* Stuck Strong Wooden Door

*East Entry #1:* Archway

*East Entry #2:* Unlocked Simple Wooden Door (slides down)

*East Entry #3:* Unlocked Strong Wooden Door

*East Entry #4:* Unlocked Simple Wooden Door

→ Leads to room #22

*South Entry:* Unlocked Iron Door

→ Leads to room #16

**Room Features:** A wooden ladder rests against the west wall, and a shallow pool of quicksilver lies in the west side of the room

### Room #16

*North Entry #1:* Archway

→ Leads to room #23

*North Entry #2:* Unlocked Iron Door

→ Leads to room #15

*West Entry:* Stuck Strong Wooden Door

→ Leads to room #4

**Room Features:** Someone has scrawled "Abandon all hope" on the south wall, and a warped door lies in the north-west corner of the room

**Hidden Treasure:** idden Trapped and Locked Iron Chest (common lock)

Contact Poison Trap (onset 1d4 rounds, save or 40 damage)

600 pp; hoard total 3000 gp

### Room #17

*West Entry:* Stuck Simple Wooden Door

*East Entry:* Unlocked Good Wooden Door

→ Leads to room #3

*South Entry:* Archway

**Room Features:** A shallow pit lies in the west side of the room, and someone has scrawled "Bend the pin to reset the trap" on the east wall

**Monster:** 2 x Minotaur

### Room #18

*North Entry:* Stuck Simple Wooden Door

→ Leads to room #14

*West Entry:* Stuck Simple Wooden Door

→ Leads to room #2

*South Entry:* Stuck Strong Wooden Door (slides to one side)

→ Leads to room #15

**Room Features:** A wooden platform hangs over a deep pit in the west side of the room, and numerous humanoid skulls are scattered throughout the room

### Room #19

*North Entry:* Stuck Strong Wooden Door

*East Entry:* Archway

→ Leads to room #1

*South Entry:* Unlocked Good Wooden Door

→ Leads to room #20, inhabited by 4 x Ghast

**Room Features:** A thumping sound fills the room, and a rusted chain shirt lies in the south-east corner of the room

**Monster:** 5 x Hobgoblin

### Room #20

*North Entry:* Unlocked Good Wooden Door

→ Leads to room #19, inhabited by 5 x Hobgoblin

*East Entry:* Stuck Strong Wooden Door

→ Leads to room #1

*South Entry:* Archway

**Room Features:** A narrow shaft descends from the room into a natural cavern below, and numerous humanoid skulls are scattered throughout the room

**Monster:** 4 x Ghast

### Room #21

*West Entry:* Archway

→ Leads to room #2

*South Entry:* Stuck Stone Door

**Room Features:** A narrow ledge runs along the south and west walls, and several pieces of rotten leather are scattered throughout the room

**Monster:** 3 x Giant Toad

### Room #22

*West Entry:* Unlocked Simple Wooden Door

→ Leads to room #15

*East Entry:* Unlocked Simple Wooden Door

→ Leads to room #3

**Room Features:** A rope ascends to a wooden platform in the north-west corner of the room, and someone has scrawled a demonic face on the east wall

### Room #23

*North Entry:* Stuck Stone Door

*South Entry:* Archway

→ Leads to room #16

**Room Features:** Several alcoves are cut into the north and south walls, and the north and east walls are covered with veins of metal

### Room #24

*West Entry:* Stuck Iron Door

→ Leads to room #11

*East Entry:* Unlocked Good Wooden Door

**Room Features:** A mural of arcane patterns covers the ceiling, and a wooden ladder rests against the west wall

**Monster:** 1 x Giant Spider

### Room #25

*West Entry:* Stuck Good Wooden Door

*East Entry:* Unlocked Strong Wooden Door

→ Leads to room #12

**Room Features:** A stream of acid flows along a channel in the floor, and a tile mosaic of arcane patterns covers the floor

### Room #26

*North Entry:* Stuck Strong Wooden Door

*West Entry:* Unlocked Strong Wooden Door

**Room Features:** The room has a high domed ceiling, and a forge and anvil sit in the east side of the room

### Room #27

*North Entry:* Stuck Good Wooden Door

*East Entry:* Unlocked Good Wooden Door

→ Leads to room #10

**Room Features:** An altar of evil sits in the center of the room, and someone has scrawled "The Forlorn Temple shall be destroyed when the Seal of Dweomers fails and the Golden Scepter is broken" on the north wall

### General

**Dungeon Walls:** Masonry

**Dungeon Floor:** Smooth Stone

**Temperature:** Average

**Illumination:** Shadowy (phosphorescent fungus or candles every 20 ft.)

### Corridors

**a:** A crater has been blasted into the floor

**c:** Water drips from the ceiling

**e:** Poison Gas Trap (onset 2d4 rounds, save or 60 damage)

**i:** A large demonic idol with ruby eyes sits in an alcove here

**m:** Part of the ceiling has collapsed into the corridor

### Wandering Monsters

**1:** 1 x Gray Ooze, scouting from another part of the dungeon

**2:** 3 x Poisonous Toad, trying to lure the party into an ambush

**3:** 1 x 6-headed Hydra, hunting for food

**4:** 3 x Troll, scavenging for food and treasure

**5:** 4 x Blink Dog, bloodied and fleeing a more powerful enemy

**6:** 1 x Giant Spitting Snake, lost and desperate

### Room #1

*North Entry:* Stuck Good Wooden Door

*West Entry:* Archway

**Room Features:** A circle of tall stones stands in the south-east corner of the room, and someone has scrawled "Mila stands here, slain by a basilisk" on the east wall

### Room #2

*North Entry #1:* Archway

*North Entry #2:* Stuck Iron Door

*West Entry:* Stuck Good Wooden Door

**Room Features:** A faded and torn tapestry hangs from the west wall, and a large demonic idol with ruby eyes sits in the south side of the room

### Room #3

*East Entry:* Stuck Strong Wooden Door (slides to one side)

**Room Features:** A stone stair ascends towards the east wall, and a group of monstrous faces have been carved into the east wall

### Room #4

*East Entry #1:* Unlocked Iron Door (slides up)

*East Entry #2:* Stuck Strong Wooden Door

*South Entry:* Stuck Strong Wooden Door (magically reinforced)

**Room Features:** A large demonic idol with ruby eyes sits in the north-west corner of the room, and a briny odor fills the north-west corner of the room

**Trap:** Net Trap

### Room #5

*North Entry:* Stuck Good Wooden Door

*South Entry:* Stuck Simple Wooden Door

**Room Features:** A fountain decorated with six gargoyles sits in the north-east corner of the room, and a corpse lies in front of an open chest in the north side of the room

### Room #6

*North Entry #1:* Stuck Good Wooden Door

*North Entry #2:* Stuck Simple Wooden Door

*North Entry #3:* Stuck Good Wooden Door

*West Entry:* Archway

→ Leads to room #18
*South Entry:* Stuck Simple Wooden Door

**Room Features:** The floor is covered in square tiles, alternating white and black, and someone has scrawled "The Dragons of Arlordbekkr killed ten goblins here" on the south wall

### Room #7

*North Entry:* Stuck Stone Door

*East Entry #1:* Archway

→ Leads to room #15
*East Entry #2:* Archway

*East Entry #3:* Stuck Iron Door (slides to one side)

*South Entry:* Unlocked Strong Wooden Door

**Room Features:** A ladder ascends to a balcony hanging from the east wall, and someone has scrawled "black, azure, silver" on the south wall

### Room #8

*North Entry #1:* Unlocked Strong Wooden Door

*North Entry #2:* Stuck Stone Door

*West Entry:* Stuck Simple Wooden Door

**Room Features:** A chute falls into the room from above, and someone has scrawled "Sharpen thy blade and ready thy shield" on the north wall

### Room #9

*South Entry:* Stuck Simple Wooden Door

**Room Features:** A stone stair ascends towards the west wall, and the sound of drums can be faintly heard near the north wall

**Monster:** 1 x Su-monster

**Treasure:** 4500 ep; Ring of Weakness (1000 gp); hoard total 3250 gp

### Room #10

*West Entry:* Archway

**Room Features:** A wooden ladder rests against the north wall, and someone has scrawled "The maiden is cursed" on the north wall

### Room #11

*West Entry:* Unlocked Simple Wooden Door

→ Leads to room #12

*South Entry:* Stuck Strong Wooden Door

**Room Features:** Someone has scrawled a large X on the west wall, and the scent of ozone fills the room

### Room #12

*East Entry:* Unlocked Simple Wooden Door

→ Leads to room #11

*South Entry:* Stuck Simple Wooden Door

**Room Features:** A tile labyrinth covers the floor, and someone has scrawled "The Obsidian Orb is broken" on the west wall

### Room #13

*North Entry:* Stuck Simple Wooden Door

*West Entry:* Unlocked Simple Wooden Door

→ Leads to room #14, inhabited by 1 x Boring Beetle

*East Entry:* Archway

**Room Features:** A narrow shaft descends from the room into a natural cavern below, and a pile of bent copper coins lies in the north-east corner of the room

### Room #14

*North Entry:* Archway

*East Entry:* Unlocked Simple Wooden Door

→ Leads to room #13

**Room Features:** A stone stair ascends towards the west wall, and someone has scrawled "The Marauders of Frafeld killed five trolls here" on the west wall

**Monster:** 1 x Boring Beetle

### Room #15

*West Entry:* Archway

→ Leads to room #7

**Room Features:** A stone dais sits in the south-west corner of the room, and a group of draconic faces have been carved into the west wall

### Room #16

*North Entry #1:* Stuck Strong Wooden Door (slides to one side)

*North Entry #2:* Stuck Stone Door

*South Entry:* Unlocked Simple Wooden Door

**Room Features:** A toppled statue lies in the east side of the room, and someone has scrawled "Sharpen thy blade and ready thy shield" on the east wall

### Room #17

*North Entry:* Unlocked Strong Wooden Door

**Room Features:** A narrow shaft falls into the room from above, and a large demonic idol with ruby eyes sits in the center of the room

### Room #18

*North Entry:* Stuck Stone Door

*West Entry:* Unlocked Simple Wooden Door

*East Entry:* Archway

→ Leads to room #6

**Room Features:** A well lies in the east side of the room, and a pile of wax blobs lies in the south side of the room

### General

**Dungeon Walls:** Masonry

**Dungeon Floor:** Natural Stone (move at half speed, can't run)

**Temperature:** Very Hot

**Illumination:** Average (shadowy in corridors, lamps or torches in most rooms)

### Corridors

**a:** A chute descends from the corridor into a magical cyst below

**c:** A tile labyrinth covers the floor

### Wandering Monsters

**1:** 2 x Subterranean Lizard, wandering senselessly

**2:** 1 x 5-headed Hydra, lost and desperate

**3:** 2 x NPC and 7 x Henchmen, searching for an object stolen from their lair

**4:** 5 x NPC and 4 x Henchmen, wandering senselessly

**5:** 1 x Gray Ooze, bloodied and fleeing a more powerful enemy

**6:** 3 x Doppelganger, wandering senselessly

### Room #1

*North Entry #1:* Stuck Iron Door (slides down)

*North Entry #2:* Unlocked Strong Wooden Door (magically reinforced)

*East Entry:* Stuck Iron Door

**Room Features:** A tile mosaic of a god of shadows covers the floor, and someone has scrawled "The Scarred Oak shall be lost when the light comes to lifeless eyes" on the north wall

### Room #2

*North Entry:* Stuck Simple Wooden Door

*South Entry:* Unlocked Simple Wooden Door

**Room Features:** A magical mural on the west wall can be used as a portal to any known location within the dungeon, and a rusted chain shirt lies in the center of the room

**Monster:** 4 x Fire Beetle

### Room #3

*North Entry:* Stuck Simple Wooden Door

*South Entry #1:* Archway

*South Entry #2:* Unlocked Good Wooden Door

→ Leads to room #15

**Room Features:** Someone has scrawled "Stay low" in goblin runes on the east wall, and an iron chain hangs from the ceiling in the north side of the room

**Treasure:** Locked Good Wooden Chest (common lock)

4500 ep; hoard total 2250 gp

### Room #4

*North Entry:* Archway

**Room Features:** A magical mirror on the south wall answers simple questions about the dungeon (yes/no), and a group of demonic faces have been carved into the south wall

### Room #5

*West Entry:* Unlocked Simple Wooden Door

→ Leads to room #12

*East Entry #1:* Unlocked Simple Wooden Door

*East Entry #2:* Unlocked Strong Wooden Door

→ Leads to room #17

**Room Features:** A ladder ascends to a catwalk hanging between the north and south walls, and an iron chandelier hangs from the ceiling in the west side of the room

**Trap:** Elevator Room Trap (rises 2 levels)

### Room #6

*West Entry:* Stuck Strong Wooden Door

*East Entry:* Stuck Strong Wooden Door (slides down)

→ Leads to room #11, inhabited by 3 x NPC and 6 x Henchmen

**Room Features:** Someone has scrawled "six, three, five" in draconic script on the east wall, and a shattered sword lies in the south-east corner of the room

**Monster:** 12 x Giant Centipede

**Treasure:**

### Room #7

*West Entry:* Unlocked Good Wooden Door

→ Leads to room #10

*East Entry:* Archway

→ Leads to room #17

*South Entry:* Stuck Simple Wooden Door

**Room Features:** Several iron cages are scattered throughout the room, and the floor is covered with dead insects

### Room #8

*East Entry:* Stuck Simple Wooden Door

→ Leads to room #9

*South Entry:* Unlocked Good Wooden Door

**Room Features:** A magical shrine in the north side of the room grants greater intelligence (for one hour) to whomever sacrifices a gemstone upon it, and a cube of solid stone stands in the north side of the room

### Room #9

*North Entry:* Stuck Iron Door

→ Leads to room #11, inhabited by 3 x NPC and 6 x Henchmen

*West Entry:* Stuck Simple Wooden Door

→ Leads to room #8

*East Entry:* Unlocked Simple Wooden Door

*South Entry #1:* Stuck Simple Wooden Door

→ Leads to room #14

*South Entry #2:* Archway

**Room Features:** A stone dais sits in the east side of the room, and the scent of urine fills the room

### Room #10

*North Entry:* Stuck Strong Wooden Door

→ Leads to room #12

*East Entry #1:* Stuck Simple Wooden Door

*East Entry #2:* Unlocked Good Wooden Door

→ Leads to room #7

*South Entry #1:* Unlocked Strong Wooden Door

*South Entry #2:* Unlocked Strong Wooden Door (slides down)

*South Entry #3:* Stuck Simple Wooden Door

*South Entry #4:* Stuck Good Wooden Door

→ Leads to room #13, inhabited by 2 x Wraith

**Room Features:** Someone has scrawled "Upon the seventh day of the White Spring, in the Valley of Illusions, the Warden of Chariots shall be murdered" on the west wall, and several candles are scattered throughout the room

### Room #11

*North Entry:* Unlocked Strong Wooden Door

→ Leads to room #16

*West Entry #1:* Stuck Simple Wooden Door

*West Entry #2:* Stuck Strong Wooden Door (slides down)

→ Leads to room #6, inhabited by 12 x Giant Centipede

*West Entry #3:* Stuck Good Wooden Door

*West Entry #4:* Stuck Strong Wooden Door

*East Entry:* Stuck Good Wooden Door (slides down)

*South Entry:* Stuck Iron Door

→ Leads to room #9

**Room Features:** A tile labyrinth covers the floor, and someone has scrawled "For the glory of the Wyrm Duchess" in orcish runes on the north wall

**Monster:** 3 x NPC and 6 x Henchmen

Walde: Male Human, 12th-level Paladin, LG. Walde is rugged in appearance, with blonde hair and brown eyes. He wears banded mail and wields a military fork. Walde frequently uses uncommon words incorrectly.

Wealda: Male Human, 12th-level Magic-User, NG. Wealda has thin black hair and large amber eyes, and a magical tattoo on his arm. He wears simple clothing and wields a quarterstaff and darts. Wealda is pious and foolish.

Wine: Male Human, 10th-level Fighter, NG. Wine has white hair and hazel eyes. He wears banded mail and wields a glaive-guisarme. Wine compulsively counts things.

### Room #12

*North Entry #1:* Stuck Good Wooden Door (magically reinforced)

*North Entry #2:* Stuck Good Wooden Door

*East Entry #1:* Unlocked Good Wooden Door

*East Entry #2:* Unlocked Simple Wooden Door

→ Leads to room #5

*East Entry #3:* Stuck Good Wooden Door

*East Entry #4:* Stuck Simple Wooden Door

*South Entry:* Stuck Strong Wooden Door

→ Leads to room #10

**Room Features:** A fountain of water sits against the south wall, and a rusted amulet lies in the north side of the room

### Room #13

*North Entry:* Stuck Good Wooden Door

→ Leads to room #10

*South Entry:* Stuck Strong Wooden Door

**Room Features:** An overwhelming stench fills the center of the room, and several candles are scattered throughout the room

**Monster:** 2 x Wraith

**Treasure:**

### Room #14

*North Entry:* Stuck Simple Wooden Door

→ Leads to room #9

*West Entry:* Stuck Simple Wooden Door

→ Leads to room #22, inhabited by 2 x Owlbear

*East Entry:* Unlocked Simple Wooden Door

*South Entry:* Stuck Simple Wooden Door

**Room Features:** Spirals of yellow stones cover the floor, and a clanking sound fills the room

### Room #15

*North Entry #1:* Unlocked Good Wooden Door

→ Leads to room #3

*North Entry #2:* Unlocked Good Wooden Door

**Room Features:** The floor is covered in square tiles, alternating white and black, and a pile of spoiled meat lies in the north-west corner of the room

### Room #16

*West Entry:* Unlocked Simple Wooden Door

→ Leads to room #20

*East Entry:* Stuck Good Wooden Door (magically reinforced)

*South Entry:* Unlocked Strong Wooden Door

→ Leads to room #11, inhabited by 3 x NPC and 6 x Henchmen

**Room Features:** The room has a high domed ceiling, and a faded and torn tapestry hangs from the east wall

### Room #17

*West Entry #1:* Unlocked Strong Wooden Door

→ Leads to room #5

*West Entry #2:* Stuck Good Wooden Door

*West Entry #3:* Archway

→ Leads to room #7

*East Entry #1:* Archway

*East Entry #2:* Unlocked Simple Wooden Door

*South Entry:* Unlocked Strong Wooden Door

**Room Features:** Part of the ceiling has collapsed into the room, and the floor is covered in square tiles, alternating white and black

**Treasure:** Invisible Locked Iron Chest (superior lock)

Gold ring set with gems (6000 gp), Silver pendant set with gems (3000 gp), Wrought Platinum crown (1700 gp), Wrought gold brooch (700 gp), Wrought silver and gold crown (200 gp), Wrought silver crown (1000 gp); hoard total 12600 gp

### Room #18

*North Entry #1:* Stuck Good Wooden Door

*North Entry #2:* Stuck Strong Wooden Door

*West Entry:* Stuck Good Wooden Door

→ Leads to room #21

*East Entry:* Unlocked Good Wooden Door

→ Leads to room #20

**Room Features:** A magical mirror on the south wall answers questions with lies and falsehoods, and a stone dais and throne sits in the south side of the room

### Room #19

*North Entry:* Stuck Good Wooden Door

*East Entry:* Stuck Simple Wooden Door

→ Leads to room #22, inhabited by 2 x Owlbear

*South Entry #1:* Archway

*South Entry #2:* Archway

**Room Features:** Part of the north wall has collapsed into the room, and the north and west walls are covered with scorch marks

### Room #20

*North Entry:* Stuck Strong Wooden Door

*West Entry:* Unlocked Good Wooden Door

→ Leads to room #18

*East Entry:* Unlocked Simple Wooden Door

→ Leads to room #16

*South Entry:* Stuck Stone Door

**Room Features:** A toppled statue lies in the west side of the room, and a pile of rotting wood lies in the north-east corner of the room

### Room #21

*North Entry:* Unlocked Good Wooden Door

*East Entry:* Stuck Good Wooden Door

→ Leads to room #18

*South Entry:* Unlocked Good Wooden Door

**Room Features:** Someone has scrawled "Trespassers will be flayed alive" in orcish runes on the south wall, and a sour odor fills the east side of the room

### Room #22

*North Entry:* Unlocked Good Wooden Door

*West Entry:* Stuck Simple Wooden Door

→ Leads to room #19

*East Entry:* Stuck Simple Wooden Door

→ Leads to room #14

**Room Features:** Skeletons hang from chains and manacles against the north wall, and someone has scrawled "No secret door here" in orcish runes on the west wall

**Monster:** 2 x Owlbear

**Treasure:**

### Room #23

*North Entry:* Stuck Good Wooden Door

*West Entry:* Stuck Stone Door

**Room Features:** Someone has scrawled "Run away!" on the west wall, and the ceiling is covered with cracks

### General

**Dungeon Walls:** Masonry

**Dungeon Floor:** Hewn Stone (difficult to run)

**Temperature:** Warm

**Illumination:** Dark (individual creatures may carry lights)

### Corridors

**a:** A tapping sound fills the corridor

**c:** The sound of footsteps fills the corridor

**e:** Numerous pillars line the corridor

**i:**  A large demonic idol with ruby eyes sits in an alcove here

### Wandering Monsters

**1:** 1 x 10-headed Hydra, scouting from another part of the dungeon

**2:** 2 x Carnivorous Ape, scavenging for food and treasure

**3:** 3 x Carnivorous Ape, scouting from another part of the dungeon

**4:** 1 x 16-headed Hydra, investigating a strange noise

**5:** 1 x Werebear, bloodied and fleeing a more powerful enemy

**6:** 1 x Young Blue Dragon, actively patrolling their territory

### Room #1

*West Entry #1:* Unlocked Good Wooden Door

*West Entry #2:* Unlocked Simple Wooden Door

*West Entry #3:* Unlocked Strong Wooden Door

*South Entry #1:* Archway

*South Entry #2:* Archway

**Room Features:** The floor is covered in square tiles, alternating white and black, and jagged steel blades project from cracks in the walls

### Room #2

*East Entry #1:* Unlocked Good Wooden Door

*East Entry #2:* Stuck Simple Wooden Door

→ Leads to room #13

*South Entry #1:* Stuck Simple Wooden Door

*South Entry #2:* Stuck Simple Wooden Door

**Room Features:** A sloped pit lined with iron spikes lies in the center of the room, and someone has scrawled "one, four" on the west wall

### Room #3

*West Entry #1:* Unlocked Simple Wooden Door

→ Leads to room #16, inhabited by 1 x 7-headed Hydra

*West Entry #2:* Unlocked Simple Wooden Door

*West Entry #3:* Archway

*West Entry #4:* Stuck Simple Wooden Door

*East Entry #1:* Stuck Simple Wooden Door

*East Entry #2:* Stuck Stone Door

**Room Features:** Ghostly music fills the room, and a sundered club lies in the south-west corner of the room

### Room #4

*North Entry:* Unlocked Iron Door

*West Entry #1:* Unlocked Good Wooden Door

*West Entry #2:* Archway

*West Entry #3:* Unlocked Strong Wooden Door

*East Entry #1:* Unlocked Simple Wooden Door

*East Entry #2:* Unlocked Strong Wooden Door

**Room Features:** Part of the south wall has collapsed into the room, and a faded and torn tapestry hangs from the east wall

**Monster:** 1 x 6-headed Hydra

### Room #5

*North Entry #1:* Archway

*North Entry #2:* Stuck Strong Wooden Door

**Room Features:** Someone has scrawled "This paladin is dead" in draconic script on the north wall, and the ceiling is covered with needle-like stalactites

### Room #6

*East Entry:* Archway

**Room Features:** A faded and torn tapestry hangs from the south wall, and several pieces of spoiled meat are scattered throughout the room

**Monster:** 3 x NPC and 6 x Henchmen

Elean: Female Human, 9th-level Illusionist, N. Elean has thin gray hair and large gray eyes. She wears modest garments and wields a quarterstaff and dagger. Elean is thoughtful and hardworking.

Mary Yournet: Female Human, 10th-level Fighter, N. Mary is slender, with red hair and soft hazel eyes. She wears plate mail and wields a military pick and heavy crossbow. Mary dislikes having people behind her.

Phera: Female Human, 8th-level Magic-User, CN. Phera is overweight, with blonde hair and green eyes. She wears modest garments and wields a quarterstaff and dagger. Phera compulsively collects small objects.

**Treasure:** : 600 pp; Gold earrings set with gems (5000 gp), Jade brooch (2200 gp), Platinum ring set with gems (8000 gp), Silver necklace set with gems (6000 gp), Wrought gold bracelet (500 gp), Wrought silver and gold brooch (300 gp); hoard total 25000 gp

### Room #7

*West Entry:* Unlocked Simple Wooden Door (slides up)

*East Entry:* Unlocked Simple Wooden Door

→ Leads to room #8, inhabited by 1 x Giant Spider

**Room Features:** Several square holes are cut into the north and south walls, and someone has scrawled "Abandon all hope" on the north wall

**Monster:** 7 x Giant Centipede

**Treasure:** : 1500 gp; hoard total 1500 gp

### Room #8

*West Entry:* Unlocked Simple Wooden Door

→ Leads to room #7, inhabited by 7 x Giant Centipede

*East Entry:* Archway

**Room Features:** A simple fireplace sits against the south wall, and a pile of corroded iron spikes lies in the south-east corner of the room

**Monster:** 1 x Giant Spider

**Treasure:** : 600 pp, 6000 sp; hoard total 3300 gp

### Room #9

*North Entry:* Stuck Strong Wooden Door

→ Leads to room #11

*West Entry:* Unlocked Simple Wooden Door

**Room Features:** A magical mural on the east wall can be used to scry upon any known individual within the dungeon, and a stone dais and throne sits in the south side of the room

### Room #10

*North Entry:* Stuck Good Wooden Door

→ Leads to room #12

*West Entry #1:* Stuck Strong Wooden Door

*West Entry #2:* Unlocked Strong Wooden Door

**Room Features:** A set of demonic war masks hangs on the south wall, and several iron cages are scattered throughout the room

**Hidden Treasure:** Hidden Trapped and Unlocked Iron Chest

**Trap:**
6000 cp; hoard total 30 gp

### Room #11

*North Entry #1:* Archway

*North Entry #2:* Stuck Strong Wooden Door (slides up)

*West Entry #1:* Archway

*West Entry #2:* Unlocked Strong Wooden Door

*East Entry:* Archway

*South Entry:* Stuck Strong Wooden Door

→ Leads to room #9

**Room Features:** A group of demonic faces have been carved into the north wall, and several iron cages are scattered throughout the room

### Room #12

*West Entry #1:* Archway

*West Entry #2:* Archway

*East Entry #1:* Stuck Good Wooden Door

*East Entry #2:* Stuck Simple Wooden Door

*South Entry:* Stuck Good Wooden Door

→ Leads to room #10

**Room Features:** The floor is covered in perfect hexagonal tiles, and several iron cages are scattered throughout the room

### Room #13

*West Entry:* Stuck Simple Wooden Door

→ Leads to room #2

*South Entry:* Stuck Simple Wooden Door

**Room Features:** A stone stair ascends towards the east wall, and several wax blobs are scattered throughout the room

### Room #14

*West Entry:* Stuck Simple Wooden Door (slides to one side)

**Room Features:** A scratching sound can be faintly heard near the south wall, and a rusted sword lies in the east side of the room

### Room #15

*North Entry:* Archway

*West Entry:* Archway

**Room Features:** Several alcoves are cut into the north wall, and ghostly music fills the room

### Room #16

*West Entry:* Stuck Strong Wooden Door (slides to one side)

*East Entry:* Unlocked Simple Wooden Door

→ Leads to room #3

*South Entry #1:* Unlocked Simple Wooden Door

*South Entry #2:* Stuck Simple Wooden Door

**Room Features:** The scent of urine fills the south-east corner of the room, and several pieces of torn paper are scattered throughout the room

**Monster:** 1 x 7-headed Hydra

**Treasure:** : 6000 sp, 6000 cp; hoard total 330 gp

### General

**Dungeon Walls:** Masonry

**Dungeon Floor:** Uneven Flagstone (difficult to run)

**Temperature:** Very Cold

**Illumination:** Shadowy (phosphorescent fungus or candles every 20 ft.)

### Corridors

**a:** An overwhelming stench fills the corridor

**c:** The floor is covered with fungus

**e:** Acid Trap (6d6 damage)

**i:** The walls here have been engraved with geometric patterns

**m:** Someone has scrawled "iron, iron, golden, black, white" here

**n:** Falling Ceiling Trap (save or die)

### Wandering Monsters

**1:** 1 x Phase Spider, lost and desperate

**2:** 2 x Carnivorous Ape, investigating a strange noise

**3:** 1 x Carnivorous Ape, hunting for food

**4:** 1 x 6-headed Pyrohydra, lost and desperate

**5:** 1 x Mind Flayer, actively patrolling their territory

**6:** 1 x Subterranean Lizard, tracking the party

### Room #1

*North Entry:* Unlocked Strong Wooden Door

→ Leads to room #15, inhabited by 1 x Wyvern

**Room Features:** A chute descends from the room into a magical cyst below, and a fountain of water sits against the west wall

**Monster:** Yellow Mold

**Treasure:** : 6000 cp; Flail +1 (4000 gp); hoard total 4030 gp

### Room #2

*North Entry:* Stuck Simple Wooden Door

→ Leads to room #16

*West Entry:* Archway

→ Leads to room #10

*East Entry:* Stuck Simple Wooden Door

*South Entry:* Unlocked Simple Wooden Door

**Room Features:** A ladder ascends to a catwalk hanging between the north and south walls, and a wooden ladder rests against the west wall

### Room #3

*North Entry #1:* Unlocked Strong Wooden Door (slides to one side)

*North Entry #2:* Stuck Simple Wooden Door

*West Entry:* Archway

**Room Features:** A balcony hangs from the west wall, and jagged steel blades project from cracks in the north and south walls

**Monster:** 1 x Ice Toad

### Room #4

*North Entry:* Stuck Good Wooden Door

*West Entry:* Archway

→ Leads to room #10

*South Entry:* Stuck Simple Wooden Door (slides to one side)

→ Leads to room #14

**Room Features:** A stack of crates filled with rocks stands against the east wall, and someone has scrawled "Ran out of swords" in blood on the east wall

### Room #5

*West Entry #1:* Stuck Strong Wooden Door

*West Entry #2:* Stuck Good Wooden Door

*West Entry #3:* Stuck Simple Wooden Door

*East Entry:* Stuck Strong Wooden Door

*South Entry:* Stuck Iron Door

**Room Features:** A stone ramp ascends towards the west wall, and a large demonic idol with ruby eyes sits in the center of the room

### Room #6

*West Entry:* Archway

→ Leads to room #12, inhabited by 1 x Spectre

*East Entry:* Stuck Strong Wooden Door

*South Entry:* Stuck Simple Wooden Door

**Room Features:** Several square holes are cut into the ceiling and floor, and someone has scrawled "Beware the light" on the east wall

**Monster:** 3 x Carnivorous Ape

**Treasure:** : 1500 gp, 6000 cp; hoard total 1530 gp

### Room #7

*North Entry:* Archway

*West Entry #1:* Stuck Simple Wooden Door

*West Entry #2:* Stuck Strong Wooden Door

*West Entry #3:* Archway

**Room Features:** An iron brazier and lantern sit in the south-east corner of the room, and someone has scrawled "The Legion of the Golden Thorn killed two trolls here" on the east wall

### Room #8

*North Entry #1:* Archway

*North Entry #2:* Unlocked Simple Wooden Door

*North Entry #3:* Stuck Iron Door

*North Entry #4:* Archway

*West Entry:* Archway

**Room Features:** A tile labyrinth covers the floor, and someone has scrawled a fell symbol on the west wall

**Monster:** 1 x Carnivorous Ape

### Room #9

*North Entry:* Archway

*West Entry:* Archway

→ Leads to room #13, inhabited by Yellow Mold

**Room Features:** Several alcoves are cut into the east and west walls, and the walls are covered with slime

### Room #10

*North Entry:* Stuck Simple Wooden Door

*West Entry #1:* Stuck Simple Wooden Door (slides up)

*West Entry #2:* Archway

→ Leads to room #17

*West Entry #3:* Archway

*East Entry #1:* Archway

→ Leads to room #4

*East Entry #2:* Stuck Simple Wooden Door

→ Leads to room #14

*East Entry #3:* Archway

→ Leads to room #16

*East Entry #4:* Archway

→ Leads to room #2

*South Entry:* Stuck Stone Door

**Room Features:** The floor is covered in perfect hexagonal tiles, and several pieces of rotten leather are scattered throughout the room

### Room #11

*West Entry:* Archway

*South Entry:* Unlocked Good Wooden Door

**Room Features:** Someone has scrawled "The green dragon is not a dragon" on the west wall, and the scent of smoke fills the north-west corner of the room

### Room #12

*East Entry:* Archway

→ Leads to room #6, inhabited by 3 x Carnivorous Ape

*South Entry:* Stuck Strong Wooden Door

**Room Features:** A ladder ascends to a balcony hanging from the north wall, and someone has scrawled "Don't lose your head" in goblin runes on the north wall

**Monster:** 1 x Spectre

### Room #13

*West Entry:* Stuck Strong Wooden Door

*East Entry:* Archway

→ Leads to room #9

*South Entry:* Unlocked Simple Wooden Door

→ Leads to room #15, inhabited by 1 x Wyvern

**Room Features:** Burning torches in iron sconces line the east and west walls, and someone has scrawled "The Company of the Crimson Bear killed eight ghouls here" on the north wall

**Monster:** Yellow Mold

**Treasure:** : 6000 sp; hoard total 300 gp

### Room #14

*North Entry:* Stuck Simple Wooden Door (slides to one side)

→ Leads to room #4

*West Entry:* Stuck Simple Wooden Door

→ Leads to room #10

**Room Features:** The room has a high domed ceiling, and spirals of white stones cover the floor

### Room #15

*North Entry:* Unlocked Simple Wooden Door

→ Leads to room #13, inhabited by Yellow Mold

*South Entry #1:* Unlocked Good Wooden Door

*South Entry #2:* Unlocked Strong Wooden Door

→ Leads to room #1, inhabited by Yellow Mold

**Room Features:** A tapestry of vile acts hangs from the north wall, and someone has scrawled "It's a trap" on the north wall

**Monster:** 1 x Wyvern

**Treasure:** : 6000 cp; hoard total 30 gp

### Room #16

*West Entry:* Archway

→ Leads to room #10

*South Entry #1:* Stuck Simple Wooden Door

→ Leads to room #2

*South Entry #2:* Stuck Strong Wooden Door

**Room Features:** Someone has scrawled "The Swords of Kellilundr looted this place" on the east wall, and the floor is covered with claw marks

### Room #17

*North Entry:* Archway

*East Entry:* Archway

→ Leads to room #10

*South Entry:* Stuck Strong Wooden Door

**Room Features:** A stone ramp ascends towards the west wall, and the floor is covered with scorch marks

### General

**Dungeon Walls:** Natural Stone

**Dungeon Floor:** Flagstone

**Temperature:** Cool

**Illumination:** Average (shadowy in corridors, lamps or torches in most rooms)

### Corridors

**a:** Net Trap

**c:** Someone has scrawled "There is no way out" here

### Wandering Monsters

**1:** 22 x Giant Rat, tracking the party

**2:** 2 x Subterranean Lizard, wielding bizarre eldritch powers

**3:** 2 x Werewolf, hunting for food

**4:** 3 x NPC and 6 x Henchmen, wielding bizarre eldritch powers

**5:** 3 x Giant Ant, hunting for food

**6:** 17 x Giant Rat, hunting for food

### Room #1

*North Entry:* Stuck Strong Wooden Door

→ Leads to room #8

*West Entry #1:* Archway

*West Entry #2:* Stuck Good Wooden Door

*East Entry:* Stuck Stone Door

*South Entry:* Stuck Simple Wooden Door

→ Leads to room #10

**Room Features:** A wooden platform hangs over a deep pit in the south-east corner of the room, and a rusted chain shirt lies in the north-east corner of the room

### Room #2

*North Entry:* Unlocked Strong Wooden Door (magically reinforced)

→ Leads to room #7

*West Entry:* Stuck Good Wooden Door (slides up)

*South Entry:* Stuck Good Wooden Door

→ Leads to room #9

**Room Features:** A shallow pit lies in the north side of the room, and someone has scrawled "Save yourself, kill the others" in blood on the west wall

### Room #3

*West Entry:* Stuck Simple Wooden Door

*East Entry:* Stuck Stone Door

**Room Features:** A shallow pool of acid lies in the north-west corner of the room, and several corroded iron spikes are scattered throughout the room

### Room #4

*East Entry:* Unlocked Simple Wooden Door

**Room Features:** Someone has scrawled "The Swords of Zirakzir killed eleven ghouls here" on the north wall, and several broken arrows are scattered throughout the room

### Room #5

*West Entry:* Stuck Stone Door

*South Entry:* Archway

→ Leads to room #7

**Room Features:** A group of demonic faces have been carved into the south wall, and an iron chandelier hangs from the ceiling in the west side of the room

**Trap:** Blinding Gas Trap

### Room #6

*South Entry:* Unlocked Strong Wooden Door

→ Leads to room #8

**Room Features:** A cube of solid stone stands in the north-west corner of the room, and a dagger hilt lies in the north-east corner of the room

### Room #7

*North Entry #1:* Archway

→ Leads to room #5

*North Entry #2:* Stuck Simple Wooden Door

*North Entry #3:* Archway

*South Entry #1:* Unlocked Strong Wooden Door (magically reinforced)

→ Leads to room #2

*South Entry #2:* Archway

**Room Features:** A magical statue in the north-west corner of the room answers questions with lies and falsehoods, and a stone sarcophagus sits in the south-west corner of the room

**Hidden Treasure:** Locked Strong Wooden Chest (superior lock)

6000 sp; hoard total 300 gp

### Room #8

*North Entry #1:* Stuck Simple Wooden Door (slides up)

*North Entry #2:* Unlocked Strong Wooden Door

→ Leads to room #6

*North Entry #3:* Stuck Simple Wooden Door

*West Entry:* Unlocked Simple Wooden Door

→ Leads to room #14, inhabited by 1 x Amphisbaena Snake

*South Entry #1:* Unlocked Good Wooden Door

*South Entry #2:* Stuck Strong Wooden Door

→ Leads to room #1

**Room Features:** A well lies in the east side of the room, and a cold spot can be felt in the north side of the room

### Room #9

*North Entry:* Stuck Good Wooden Door

→ Leads to room #2

*East Entry:* Stuck Simple Wooden Door

→ Leads to room #11, inhabited by 1 x 6-headed Hydra

*South Entry:* Stuck Strong Wooden Door

**Room Features:** The scent of smoke fills the room, and a dagger hilt lies in the south-west corner of the room

### Room #10

*North Entry:* Stuck Simple Wooden Door

→ Leads to room #1

*West Entry:* Stuck Iron Door

→ Leads to room #12

**Room Features:** A magical statue in the north side of the room answers simple questions about the dungeon (points directions), and a sundered helm lies in the north side of the room

### Room #11

*West Entry #1:* Unlocked Strong Wooden Door

*West Entry #2:* Stuck Simple Wooden Door

→ Leads to room #9

**Room Features:** A balcony hangs from the east wall, and the floor is covered in square tiles, alternating white and black

**Monster:** 1 x 6-headed Hydra

**Treasure:** : 6000 sp; hoard total 300 gp

### Room #12

*North Entry:* Stuck Simple Wooden Door

*West Entry #1:* Stuck Good Wooden Door

*West Entry #2:* Stuck Good Wooden Door

*East Entry #1:* Archway

*East Entry #2:* Stuck Iron Door

→ Leads to room #10

*South Entry #1:* Unlocked Good Wooden Door

*South Entry #2:* Archway

→ Leads to room #21

**Room Features:** A mural of geometric patterns covers the ceiling, and several headless statues are scattered throughout the room

### Room #13

*North Entry #1:* Unlocked Good Wooden Door

→ Leads to room #20

*North Entry #2:* Stuck Simple Wooden Door

→ Leads to room #15

*South Entry:* Stuck Good Wooden Door

→ Leads to room #18

**Room Features:** Someone has scrawled "This paladin is dead" on the north wall, and rusting iron spikes line the west wall

**Monster:** 2 x Troll

### Room #14

*North Entry #1:* Stuck Strong Wooden Door

→ Leads to room #15

*North Entry #2:* Unlocked Good Wooden Door

*North Entry #3:* Unlocked Good Wooden Door

→ Leads to room #19

*West Entry:* Stuck Simple Wooden Door (slides to one side)

*East Entry #1:* Unlocked Simple Wooden Door

→ Leads to room #8

*East Entry #2:* Unlocked Simple Wooden Door

*South Entry:* Unlocked Simple Wooden Door

→ Leads to room #17

**Room Features:** Various torture devices are scattered throughout the room, and flickering wisps of flame fill the south-east corner of the room

**Monster:** 1 x Amphisbaena Snake

### Room #15

*North Entry:* Archway

*West Entry:* Stuck Simple Wooden Door

*South Entry #1:* Stuck Simple Wooden Door

→ Leads to room #13, inhabited by 2 x Troll

*South Entry #2:* Stuck Strong Wooden Door

*South Entry #3:* Stuck Strong Wooden Door

→ Leads to room #14, inhabited by 1 x Amphisbaena Snake

**Room Features:** A faded and torn tapestry hangs from the west wall, and a pile of rotten apples lies in the east side of the room

### Room #16

*North Entry:* Stuck Simple Wooden Door

**Room Features:** A balcony hangs from the north wall, and a large kiln and coal bin sit in the north-east corner of the room

**Monster:** 4 x Shrieker

**Treasure:** : 1500 gp, 6000 sp; hoard total 1800 gp

### Room #17

*North Entry:* Unlocked Simple Wooden Door

→ Leads to room #14, inhabited by 1 x Amphisbaena Snake

*West Entry:* Stuck Strong Wooden Door

*East Entry:* Unlocked Good Wooden Door

**Room Features:** Several square holes are cut into the ceiling and floor, and several corpses are impaled upon iron spikes on the ceiling

### Room #18

*North Entry:* Stuck Good Wooden Door

→ Leads to room #13, inhabited by 2 x Troll

**Room Features:** A fountain decorated with five water-breathing dragon heads sits in the center of the room, and an acrid odor fills the room

### Room #19

*West Entry:* Stuck Good Wooden Door

*East Entry:* Stuck Simple Wooden Door (magically reinforced)

*South Entry:* Unlocked Good Wooden Door

→ Leads to room #14, inhabited by 1 x Amphisbaena Snake

**Room Features:** A rotting odor fills the north-west corner of the room, and a ruined gauntlet lies in the north-east corner of the room

### Room #20

*West Entry #1:* Archway

*West Entry #2:* Archway

*South Entry:* Unlocked Good Wooden Door

→ Leads to room #13, inhabited by 2 x Troll

**Room Features:** Moaning can be faintly heard near the north wall, and a sundered mace lies in the south side of the room

**Hidden Treasure:** Invisible Trapped and Locked Iron Chest (good lock)

**Trap:**
6000 sp; hoard total 300 gp

### Room #21

*North Entry:* Archway

→ Leads to room #12

*East Entry:* Stuck Strong Wooden Door

**Room Features:** Burning torches in iron sconces line the south and west walls, and clouds of flying insects fill the center of the room

### Room #22

*North Entry:* Stuck Simple Wooden Door

*West Entry:* Unlocked Strong Wooden Door

*East Entry:* Stuck Stone Door

**Room Features:** A forge and anvil sit in the east side of the room, and the north and west walls are covered with scorch marks

**Hidden Treasure:** Invisible Locked Good Wooden Chest (good lock)

600 pp; hoard total 3000 gp

### General

**Dungeon Walls:** Hewn Stone

**Dungeon Floor:** Uneven Flagstone (difficult to run)

**Temperature:** Average

**Illumination:** Dark (individual creatures may carry lights)

### Corridors

**a:** A chute falls into the corridor from above

**c:** Several alcoves are cut into the walls here

**e:** Burning torches in iron sconces line the corridor

### Wandering Monsters

**1:** 1 x Trapper, lost and desperate

**2:** 1 x 7-headed Hydra, bloodied and fleeing a more powerful enemy

**3:** 3 x NPC and 6 x Henchmen, consumed by disease and madness

**4:** 1 x Gargoyle, lost and desperate

**5:** 3 x Troll, hunting for food

**6:** 1 x Giant Constrictor Snake, searching for an object stolen from their lair

### Room #1

*West Entry:* Archway

*East Entry:* Stuck Good Wooden Door

→ Leads to room #9

*South Entry:* Archway

→ Leads to room #19

**Room Features:** A stone ramp ascends towards the south wall, and someone has scrawled "Run away!" on the east wall

**Monster:** 1 x Wyvern

**Treasure:** : 600 pp, 4500 ep; hoard total 5250 gp

### Room #2

*North Entry #1:* Unlocked Simple Wooden Door

*North Entry #2:* Stuck Simple Wooden Door

→ Leads to room #22

*South Entry:* Stuck Strong Wooden Door

→ Leads to room #20, inhabited by 1 x Very Young Silver Dragon

**Room Features:** A narrow shaft falls into the room from above, and lit candles are scattered across the floor

**Monster:** 1 x Trapper

### Room #3

*North Entry:* Stuck Good Wooden Door (slides up)

*West Entry:* Archway

*East Entry:* Unlocked Simple Wooden Door

→ Leads to room #20, inhabited by 1 x Very Young Silver Dragon

*South Entry #1:* Archway

*South Entry #2:* Archway

→ Leads to room #14

**Room Features:** Part of the ceiling has collapsed into the room, and several pieces of rotting wood are scattered throughout the room

### Room #4

*West Entry:* Stuck Good Wooden Door

→ Leads to room #19

*East Entry:* Unlocked Simple Wooden Door

**Room Features:** A chute descends from the room into a plundered tomb below, and a faded and torn tapestry hangs from the east wall

**Trap:** Poison Dart Trap (1d4 damage plus poison; onset 2d4 rounds, save or 60 damage)

### Room #5

*North Entry:* Stuck Strong Wooden Door

→ Leads to room #12

*West Entry:* Stuck Simple Wooden Door

*East Entry:* Stuck Strong Wooden Door

→ Leads to room #22

*South Entry:* Unlocked Good Wooden Door

**Room Features:** Someone has scrawled "The Council of the Blessed Crown killed three goblins here" on the south wall, and a pile of barrel staves lies in the north side of the room

### Room #6

*North Entry #1:* Stuck Good Wooden Door

→ Leads to room #11

*North Entry #2:* Unlocked Good Wooden Door

*West Entry:* Unlocked Simple Wooden Door (slides up)

→ Leads to room #21

*South Entry:* Unlocked Stone Door

**Room Features:** A shallow pit lies in the south side of the room, and a dagger hilt lies in the west side of the room

### Room #7

*North Entry:* Unlocked Simple Wooden Door

→ Leads to room #10

*West Entry:* Stuck Simple Wooden Door

→ Leads to room #16, inhabited by 2 x NPC and 7 x Henchmen

*East Entry:* Unlocked Simple Wooden Door

→ Leads to room #15

**Room Features:** A fountain of water sits against the west wall, and a corroded iron key hangs from a hook on the north and west walls

### Room #8

*East Entry:* Archway

→ Leads to room #17

*South Entry #1:* Unlocked Simple Wooden Door

→ Leads to room #9

*South Entry #2:* Unlocked Strong Wooden Door

→ Leads to room #10

**Room Features:** A set of demonic war masks hangs on the east wall, and a broken hammer lies in the south-east corner of the room

### Room #9

*North Entry:* Unlocked Simple Wooden Door

→ Leads to room #8

*West Entry:* Stuck Good Wooden Door

→ Leads to room #1, inhabited by 1 x Wyvern

*South Entry:* Stuck Simple Wooden Door

→ Leads to room #16, inhabited by 2 x NPC and 7 x Henchmen

**Room Features:** Ghostly music can be heard in the center of the room, and a broken spear lies in the south side of the room

### Room #10

*North Entry:* Unlocked Strong Wooden Door

→ Leads to room #8

*South Entry #1:* Unlocked Simple Wooden Door

→ Leads to room #7

*South Entry #2:* Stuck Strong Wooden Door

→ Leads to room #15

*South Entry #3:* Archway

**Room Features:** A group of draconic faces have been carved into the west wall, and the floor is covered with scorch marks

### Room #11

*West Entry:* Stuck Stone Door

*East Entry:* Stuck Strong Wooden Door

*South Entry:* Stuck Good Wooden Door

→ Leads to room #6

**Room Features:** A stone ramp ascends towards the north wall, and a large demonic idol with ruby eyes sits in the north-east corner of the room

### Room #12

*East Entry #1:* Archway

*East Entry #2:* Archway

→ Leads to room #22

*South Entry:* Stuck Strong Wooden Door

→ Leads to room #5

**Room Features:** The ceiling is covered with bloodstains, and a pile of rotten fruit lies in the south-east corner of the room

### Room #13

*West Entry #1:* Stuck Good Wooden Door (slides to one side)

→ Leads to room #19

*West Entry #2:* Unlocked Stone Door

**Room Features:** A ruined siege weapon sits in the center of the room, and several pieces of rotten fruit are scattered throughout the room

### Room #14

*North Entry:* Archway

→ Leads to room #3

*East Entry #1:* Stuck Simple Wooden Door

→ Leads to room #20, inhabited by 1 x Very Young Silver Dragon

*East Entry #2:* Stuck Simple Wooden Door

**Room Features:** A set of demonic war masks hangs on the west wall, and the ceiling is covered with cobwebs

### Room #15

*North Entry:* Stuck Strong Wooden Door

→ Leads to room #10

*West Entry:* Unlocked Simple Wooden Door

→ Leads to room #7

*East Entry:* Stuck Iron Door

*South Entry:* Archway

**Room Features:** A balcony hangs from the north wall, and spirals of gray stones cover the floor

### Room #16

*North Entry:* Stuck Simple Wooden Door

→ Leads to room #9

*West Entry:* Stuck Good Wooden Door

*East Entry:* Stuck Simple Wooden Door

→ Leads to room #7

*South Entry #1:* Unlocked Strong Wooden Door (magically reinforced)

*South Entry #2:* Unlocked Strong Wooden Door

**Room Features:** A stream of water flows along a channel in the floor, and a tapestry of a legendary battle hangs from the east wall

**Monster:** 2 x NPC and 7 x Henchmen

Rihtne: Male Human, 8th-level Cleric, CN. Rihtne is tall, with short golden hair and green eyes. He wears plate mail and wields a hammer. Rihtne is disorganized and corrupt.

Sarrey: Female Human, 7th-level Fighter, N. Sarrey is exceptionally beautiful, with blonde hair and green eyes. She wears plate mail and wields a broad sword and shield. Sarrey is haunted by the ghost of someone she killed.

**Treasure:** : 4500 ep; Ring Mail +1 (elf size) (2500 gp); hoard total 4750 gp

### Room #17

*West Entry:* Archway

→ Leads to room #8

*East Entry:* Unlocked Simple Wooden Door

**Room Features:** A group of monstrous faces have been carved into the south wall, and someone has scrawled "In the Labyrinth of Nightmares, when the light comes to lifeless eyes, the Throne of Bells shall be restored" on the north wall

### Room #18

*West Entry #1:* Stuck Simple Wooden Door

*West Entry #2:* Stuck Good Wooden Door

**Room Features:** The ceiling is covered with bloodstains, and a pierced breastplate lies in the north-west corner of the room

### Room #19

*North Entry #1:* Archway

*North Entry #2:* Archway

→ Leads to room #1, inhabited by 1 x Wyvern

*East Entry #1:* Archway

*East Entry #2:* Archway

*East Entry #3:* Stuck Good Wooden Door

→ Leads to room #4

*East Entry #4:* Stuck Good Wooden Door (slides to one side)

→ Leads to room #13

*South Entry:* Archway

**Room Features:** A shallow pit lies in the south-east corner of the room, and spirals of white stones cover the floor

**Hidden Treasure:** Trapped and Locked Strong Wooden Chest (good lock)

**Trap:**
Magic-User Scroll (Detect Invisibility) (600 gp); hoard total 600 gp

### Room #20

*North Entry #1:* Stuck Strong Wooden Door

**Trap:**
*North Entry #2:* Unlocked Simple Wooden Door

*West Entry #1:* Stuck Strong Wooden Door

*West Entry #2:* Unlocked Simple Wooden Door

→ Leads to room #3

*West Entry #3:* Stuck Simple Wooden Door

→ Leads to room #14

*South Entry:* Archway

**Room Features:** A tapestry of ghoulish carnage hangs from the north wall, and a pile of rotten bread lies in the south-east corner of the room

**Monster:** 1 x Very Young Silver Dragon

**Treasure:** : 4500 ep, 6000 sp; hoard total 2550 gp

### Room #21

*North Entry:* Stuck Simple Wooden Door

*East Entry #1:* Unlocked Simple Wooden Door (slides up)

→ Leads to room #6

*East Entry #2:* Archway

**Room Features:** A shallow pit lies in the north-west corner of the room, and someone has scrawled "Hanero was here" on the south wall

### Room #22

*North Entry:* Archway

*West Entry #1:* Archway

→ Leads to room #12

*West Entry #2:* Stuck Strong Wooden Door

→ Leads to room #5

*West Entry #3:* Unlocked Simple Wooden Door

*West Entry #4:* Stuck Simple Wooden Door

*South Entry #1:* Stuck Simple Wooden Door

**Trap:**
*South Entry #2:* Stuck Strong Wooden Door

**Room Features:** A large demonic idol with ruby eyes sits in the south-east corner of the room, and someone has scrawled "Theniga was here" on the east wall

**Trap:** Poison Gas Trap (onset immediate, save or 60 damage)

### General

**Dungeon Walls:** Natural Stone

**Dungeon Floor:** Flagstone

**Temperature:** Cool

**Illumination:** Average (shadowy in corridors, lamps or torches in most rooms)

### Corridors

**a:** Acid Trap (6d6 damage)

**c:** Spear Trap (1d8 damage)

**e:** A rustling noise fills the corridor

**i:** Several alcoves are cut into the walls here

**m:** An acrid odor fills the corridor

**n:** Poison Arrow Trap (1d6 damage plus poison; onset immediate, save or 60 damage)

**r:** A narrow shaft falls into the corridor from above

### Wandering Monsters

**1:** 1 x Young Green Dragon, consumed by disease and madness

**2:** 3 x Huge Spider, returning to their lair with plunder

**3:** 1 x Giant Constrictor Snake, investigating a strange noise

**4:** 2 x Manticore, actively patrolling their territory

**5:** 1 x Lurker Above, bloodied and fleeing a more powerful enemy

**6:** 1 x Boring Beetle, trying to lure the party into an ambush

### Room #1

*North Entry:* Archway

**Room Features:** A wooden platform hangs over a deep pit in the north side of the room, and a wooden ladder rests against the west wall

### Room #2

*North Entry:* Stuck Strong Wooden Door

*East Entry:* Unlocked Simple Wooden Door

*South Entry:* Unlocked Good Wooden Door

**Room Features:** A spinning wheel and simple cabinet sit in the north-west corner of the room, and an overwhelming stench fills the center of the room

### Room #3

*North Entry:* Archway

**Room Features:** Part of the ceiling has collapsed into the room, and a clicking noise can be faintly heard near the south wall

### Room #4

*West Entry:* Archway

**Room Features:** A narrow ledge runs along the south and east walls, and a carved stone statue stands in the west side of the room

### Room #5

*West Entry:* Stuck Good Wooden Door

*East Entry:* Unlocked Good Wooden Door

*South Entry:* Stuck Good Wooden Door

→ Leads to room #11, inhabited by Yellow Mold

**Room Features:** Lit candles are scattered across the floor, and the floor is covered with fungus

### Room #6

*West Entry #1:* Stuck Strong Wooden Door

*West Entry #2:* Stuck Stone Door

*West Entry #3:* Archway

→ Leads to room #21, inhabited by 1 x Werewolf

**Room Features:** A chute descends from the room into a magical cyst below, and someone has scrawled "The gold is cursed" in dwarvish runes on the north wall

**Trap:** Teleporter Trap

### Room #7

*West Entry #1:* Stuck Strong Wooden Door (slides up)

*West Entry #2:* Archway

*East Entry:* Unlocked Strong Wooden Door

→ Leads to room #20

**Room Features:** A fountain decorated with screaming faces sits in the north-east corner of the room, and someone has scrawled "Don't lose your head" on the south wall

### Room #8

*West Entry:* Unlocked Simple Wooden Door

→ Leads to room #20

*East Entry #1:* Stuck Strong Wooden Door

*East Entry #2:* Unlocked Simple Wooden Door

**Room Features:** Several square holes are cut into the ceiling and floor, and several pieces of torn paper are scattered throughout the room

### Room #9

*North Entry:* Archway

*West Entry:* Unlocked Good Wooden Door (slides to one side)

→ Leads to room #13

**Room Features:** A magical pool in the north side of the room summons a water elemental to serve whomever drinks from it (but only once), and a large kiln and coal bin sit in the south-west corner of the room

### Room #10

*East Entry:* Archway

**Room Features:** A stone stair ascends towards the east wall, and a carved stone statue stands in the north side of the room

**Hidden Treasure:** Hidden Unlocked Strong Wooden Chest

4500 ep; hoard total 2250 gp

### Room #11

*North Entry #1:* Stuck Strong Wooden Door

*North Entry #2:* Stuck Good Wooden Door

→ Leads to room #5

*South Entry:* Archway

**Room Features:** A fountain of water sits against the west wall, and someone has scrawled a diagram of a mechanical trap on the east wall

**Monster:** Yellow Mold

### Room #12

*East Entry:* Stuck Simple Wooden Door

→ Leads to room #14, inhabited by 1 x Ice Toad

**Room Features:** A putrid odor fills the room, and a sundered helm lies in the center of the room

**Hidden Treasure:** Hidden Trapped and Locked Strong Wooden Chest (superior lock)

Acid Trap (6d6 damage)
6000 sp; hoard total 300 gp

### Room #13

*East Entry:* Unlocked Good Wooden Door (slides to one side)

→ Leads to room #9

*South Entry #1:* Archway

*South Entry #2:* Stuck Strong Wooden Door

**Room Features:** Someone has scrawled an arrow pointing right on the west wall, and the walls are covered with sword cuts

### Room #14

*North Entry #1:* Stuck Stone Door

*North Entry #2:* Archway

*North Entry #3:* Stuck Good Wooden Door

*West Entry #1:* Stuck Simple Wooden Door

→ Leads to room #12

*West Entry #2:* Stuck Strong Wooden Door

*South Entry #1:* Unlocked Strong Wooden Door (magically reinforced)

*South Entry #2:* Archway

*South Entry #3:* Archway

*South Entry #4:* Unlocked Strong Wooden Door

**Room Features:** An iron chandelier hangs from the ceiling in the north side of the room, and a pile of empty bottles lies in the north side of the room

**Monster:** 1 x Ice Toad

### Room #15

*North Entry:* Unlocked Strong Wooden Door

→ Leads to room #21, inhabited by 1 x Werewolf

*East Entry #1:* Unlocked Good Wooden Door

*East Entry #2:* Stuck Stone Door

*South Entry:* Unlocked Strong Wooden Door

→ Leads to room #20

**Room Features:** A magical shrine of a goddess of thieves in the north-west corner of the room heals all wounds of whomever offers a prayer (but only once), and someone has scrawled "Death comes on silent wings" in draconic script on the west wall

### Room #16

*West Entry:* Archway

*East Entry:* Archway

**Room Features:** Laughter can be faintly heard near the north wall, and a rusted breastplate lies in the north side of the room

### Room #17

*West Entry #1:* Stuck Iron Door

*West Entry #2:* Stuck Simple Wooden Door

**Room Features:** A crude bookcase and workbench sit in the west side of the room, and a crushed helm lies in the south side of the room

### Room #18

*North Entry:* Stuck Good Wooden Door

**Room Features:** Several alcoves are cut into the north and south walls, and someone has scrawled "Bend the pin to reset the trap" on the north wall

### Room #19

*West Entry:* Stuck Strong Wooden Door

*East Entry:* Archway

**Room Features:** A set of demonic war masks hangs on the south wall, and a pair of dice lies in the south side of the room

### Room #20

*North Entry:* Unlocked Strong Wooden Door

→ Leads to room #15

*West Entry #1:* Archway

*West Entry #2:* Unlocked Strong Wooden Door

→ Leads to room #7

*East Entry #1:* Stuck Strong Wooden Door

*East Entry #2:* Unlocked Simple Wooden Door

→ Leads to room #8

**Room Features:** Various torture devices are scattered throughout the room, and the ceiling is covered with bloodstains

### Room #21

*East Entry:* Archway

→ Leads to room #6

*South Entry:* Unlocked Strong Wooden Door

→ Leads to room #15

**Room Features:** A forge and anvil sit in the north-east corner of the room, and the ceiling is covered with scorch marks

**Monster:** 1 x Werewolf