PX-4778 "Peter"

## Biography

**Name:** PX-4778

**Alias:** "Peter Xavier"

**Player:** Duarte

**Nature:** Crusader ("We die in the Dark, so Humanity may live in the Light")

**Demeanour:** Crusader

**Concept:** Space Marine

**Convention:** Void Engineers - (See Conventions)

## Description:

**Age:** 32

**Apparent Age:** 20-30

**DOB:** 07/07/1990

**Age of Empowerment:** 8

**Hair:** Brown, kept shaven.

**Eyes:** Black, cybernetically enhanced.

**Ethnicity:** North-African

**Nationality:** Stateless - Born in the PX Project Laboratory.

**Height;** 2.36m

**Weight:** 183kg

**Gender:** Male

**Appearance:** A bulk of muscle and machinery in the shape of a man. While most cybernetic implants and modifications remain hidden under the skin, the proportions are wrong: the arms are too long, the chest too broad, certain muscle groups too bulging. There's wires and tubing running just under the skin in unnatural patterns. Usually garbed in standard-issue Marine uniform, with the appropriate equipment added when on duty/on a mission.

**Appearance of Eidolon:** As-of-now unseen, but it has the form of floating, ever changing geometry, pulsing and flickering, surrounded by a variable number of rings of eyes.

## History

### Story:

PX-4778 was part of the PX project: a collaborative venture between the Progenitor and Iteration X Conventions to create biomechanical assets, to be used when a situation required more human minds instead of the rigid, if expansive, bioprogramming of HIT Marks.

A HIT Mark is a tool, a human shell. A PX Unit is a soldier. From fertilisation, a PX Unit is subject to several procedures to alter its genetic makeup, and, after birth, they start being subject to regular surgeries in order to implant cybernetic upgrades, combining the expertise of both Conventions to create a super-soldier.

The 0000 series were barely more than glorified HITs, and the 1000 series weren't properly conditioned, leading to an insurgence and mass suicide, costing the Union billions in repairing the damage. Still, the project moved on, and the 2000 series was the first stable, if underwhelming, series of PX Units. The lessons learnt from those Units led to the development of the 3000 series, which could be called the first true success of the PX project.

The PX-4000 series soon followed, with the PX-Project Amalgam eager to improve on the previous, successful design. This time, they’d create fully Enlightened Units. While they were successful in their goal, without a single Deviant or Marauder created, the combination of new mutations, new implants and being forcefully Enlightened killed most of the 4000 series, with only 165 Units surviving to adulthood. This forced Awakening, along with the small survival rate, led to the PX-4000s to be closer-knit with each other than previous series’ units. This also led to each developing its own sense of self and personality, culminating in all surviving PX-4000 Units to request being called by proper names instead of their official designation.

Only 96 PX-4000 units have survived past 30 years old, and, regardless of previous assignments, they have all been reassigned to the Void Engineers Marine Corps, and given ranks from Private up to Corporal, depending on their competencies and “post-shipping” training. With the pyrrhic success of the 4000 series, the PX project was put on hold, although there are rumours that Upper Management is discussing the approval of a 5000 series.

Surprisingly, even after all the adversities that the 4000 series has gone through, the conditioning held, and all PX-4000 Units remain loyal to the Union, taking pride in the fact that they die in the dark, so that humanity can live in the light.

### Goals/Destiny:

**Goals:** To protect humanity from the things that go "bump" in the night. To keep Reality stable and hospitable for humans.

**Destiny:** To be discovered, if any.

## Attributes

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 Dexterity

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 Stamina (Tireless)

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## (Techno)Magic without the funny little "k"

### Primal Energy

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 VS Paradox

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:

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### Spheres:

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 Dimensional Science/Spirit

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 Entropy

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### Procedures:

**Air Push / Deflect** (*Lung Modifications* - Manipulate Forces - Forces 2)

**Combat Scanner** (*Eye-Mounted Scanner* - Sense Life + EDE Scan - Life 1 + D.Science 1)

**Perception Enhancement** (*Eye-Mounted Scanner* - Immediate Spatial Perceptions - Correspondence 1)

**Repair Protocols** (*Sub-Dermal Chemical Synthesizers* - Heal Self - Life 2)

**Arc-Cannon** (*Shoulder-Mounted Lightning Cannon* - Manipulate Forces - Forces 2)

### Apparatus:

**Paradigm:** Tech Holds All The Answers (M20, p.571)

**Practice:** Cybernetic Implants (Book of Secrets, p.207-208)

**Practice:** Cybernetics (M20, p.576)

**Practice:** Hypertech (M20, p.579)

**Instruments:** Devices and Machines (M20, p.591)

**Instruments:** Nanotech (M20, p.596)

**Instruments:** Weapons (M20, p.600)

### Wonders/Devices:

(For current Mission) Quantum Echo Communicator (QEC) - (Enlightenment 1+) - (No Primordial Energy cost) - (Quantum Cellphone/Radio + Universal Translator).

(For current Mission) Plasma Core Disruptor (PCD) - (Plasma Rifle) - (Stats below)

~~(For current Mission) Subspace Harmonic Impactor (SHI) - (Energy Weapon)~~

~~(For current Mission) Vesper Exosuit Mark IV (VEM-IV) - (Combat Suit)~~

Description:
The Plasma Core Disruptor (PCD) is a high-energy, directed-energy weapon designed by the Iteration X Convention. It harnesses the raw power of plasma, often referred to as the fourth state of matter, and projects it as a focused energy beam capable of disrupting molecular structures.
Stats:
Type: Energy Weapon (Ranged)
Damage: 8 (Aggravated)
Range: 100 meters
Rate: 2 (Can fire twice in one turn)
Clip: 10 (Plasma energy cells, each cell good for one shot)
Initiative: -3 (takes some time to align and target due to high energy)
Size: 2 (Portable but heavy)
Durability: 3 (Robust and designed for harsh conditions)
Special Abilities:
Molecular Disruption: Capable of causing aggravated damage, bypassing most conventional types of armor.
Overcharge: Once per scene, the PCD can be overcharged to release a massive burst of plasma energy, doubling its damage output for one shot. However, this causes a one-round cooldown where the PCD can't be fired.

## Advantages

### Willpower:

Current/Maximum:

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### Backgrounds:

Skeletal Enhancement (M20, page 659)

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[Allows for 3-dot+ Cybernetic Enhancements and adds 2 Bruised Levels]

Rank (M20, page 321)

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 - Captain (GM Fiat)

### Experience Log:

22-3-5-4 -> 10 (subtracting Merits)
10-2-2-4 ->2 (+2nd and 3rd dots Energy Weapons +2nd Arette)
2-2->0 (Skeletal Enhancement. Is 1 dot, but costs 2 points.)
Experience: +40 (GM Fiat) - 8(2nd Correspondence) - 8(2nd Spirit) - 12(Get Academics, Medicine, Drive and Leadership) - 4(2nd Leadership and Medicine) - 4(3rd Melee) - 4(3rd Martial Arts)

### Health

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 - Clear /

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 - Lethal dmg. /

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 - Aggravated dmg.

## Possessions

### Gear (Carried):

Basic Necessities.

3 days' worth of food and water.

Few changes of clothes.

First Aid Kit.

Whatever weaponry and armour provided to him by the Corp.

(Current mission gives some Devices)

### Gear (Mission):

Standard issued equipment:

* *Portable Scanner:* A device capable of detecting magical energies, anomalies in the reality matrix, and other supernatural phenomena. It's disguised as a camera or another common device.
* *Reality Anchor:* A handheld device that can establish a small area of stable reality, grounding out Paradox effects and preventing magical alteration of the environment.
* *Data Disks:* High-density storage media for securing critical information. Can be easily destroyed to prevent data from falling into the wrong hands.
* ~~*Weapon per agent:* Any available standard issued weapon - H&K USP; Glock 17; Glock 20; Glock 22~~
* *Weapon for PX4778:* No "demo" weapons will be allowed, pick available from standard selection: **SA-80**; ~~FN FAL; M16~~ (some modifications might apply)

### Equipment (Owned):

No ownership. Everything used by PX Units is owned by whatever military/paramilitary unit they are assigned to. In this case, everything belongs to the Void Marines, Border Corps Division.

## Merits and Flaws

### Merits:

**Acute Senses** (M20, p.642-643) - Physical - 3pts. - [All five physical senses are sharper: Reduce difficulty of all Perception Rolls by 2]

**Too Tough To Die** (M20, p.644) - Physical - 5pts. - [Can SOAK Lethal dmg.]

**Huge Size** (Book of Secrets, p.38) - Physical - 4pts. - [Is a big boy. Gets an extra Bruised Level. Goes away if shapeshifted to a smaller size.]

### Flaws:

**Construct** (M20, p.647) - Social - 2.pts. - [Can't quite fit in amongst "normals". Has penalties in social rolls, determined on a case-by-case basis by the GM.]

**Expendable** (Book of Secrets, p.65) - Social - 3pts. - [Is expendable. Some higher-up might actively want him dead, sending him on suicide missions.]

**Easily Intoxicated** (Book of Secrets, p.40) - Physical - 2pts. - [Increase difficulty of Stamina Rolls to resist the effects of Drugs and Poisons by 3.]

## Affiliations / Rank

**Border Corps Division (BCD)** - Marine Corps - Captain

**The PX-Project 4000 Series Survivors** - Treated as Siblings

**The PX-Project Amalgam -** Sees them as narcissistic butchers, a blemish upon their Conventions' good names.

## Gallery

From Left to Right, the pictures represent:

1: Standard Attire/Low-Risk Station.

2: Atmospheric Deployment Gear.

3: Full Exclusion Suit (FES).