Early Access 0.9.4

**Early Access 0.9.4** is the 55th patch to be released for Temtem since its Early Access release.

## Balance

### Temtem

* #036 – Nidrasil
	+ Depress has been removed from its move pool.

### Techniques

* Soil Steam
	+ STA cost increased from ~~21~~ ⇒ 25.
* Toxic Ink
	+ Damage reduced from ~~80~~ ⇒ 65.
	+ *Toxic Ink has always been an emblematic Technique for Toxic type teams. By reducing its damage we believe it’ll still be a powerful Tech due to the Poison ticks it applies, but this might open the door to new Techs and strategies being employed by Toxic teams.*
* Leech
	+ Healing reduced from ~~30%~~ ⇒ 25%.
	+ Damage reduced from ~~30%~~ ⇒ 25%.
* Leech (Synergy)
	+ STA cost increased from ~~17~~ ⇒ 20.
* Perfect Jab
	+ STA cost increased from ~~19~~ ⇒ 23.
	+ *Perfect Jab is going to continue being a very useful Technique against teams on the defensive side, but we’ve upped the STA cost to reduce its oppressiveness in these match-ups.*
* Humiliating Slap
	+ Damage increased from ~~80~~ ⇒ 90.
	+ DEF Stages decrease reduced from ~~2~~ ⇒ 1.
	+ *Like Perfect Jab, this Tech is very effective against defensive teams, as well as a working counterpart to defense buffs. Since it’s a Neutral Tech with a lot of distribution in the game, we’re focusing on lowering the impact in the buff department and equalizing its damage so it doesn’t fall out of the move pools of the Tems that currently employ it.*
* Sharpening
	+ ATK Stages raise increased from ~~1~~ ⇒ 2.

### Traits

* Arcane Wrap
	+ Damage reduction reduced from ~~30%~~ ⇒ 20%.
* Parrier
	+ Damage reduction reduced from ~~30%~~ ⇒ 20%.
* Trance
	+ SPATK stages reduced from ~~3~~ ⇒ 2.
	+ SPDEF stages reduced from ~~3~~ ⇒ 2.
	+ Regenerating turns reduced from ~~4~~ ⇒ 3.
* Contagious
	+ Poison turns reduced from ~~2~~ ⇒ 1.
* Confined
	+ DEF Stages raise increased from ~~1~~ ⇒ 2.
	+ SPDEF Stages raise increased from ~~1~~ ⇒ 2.

### Gears

* Chamomile
	+ 0.9.3 changes have been reverted.
	+ Its current effect is: when entering the battlefield, the holder gets the Immunity condition for 2 turns, and all its Stage changes are removed.
	+ *After seeing the “success” of the Chamomile change, we’ve been made clear that its previous effect was the key point in many playstyles and counters, so we’re turning back on our decision, while still lowering the amount of Immunity turns, to in the end subtly adjust its power level.*

## Fixes

* Fixed an issue where the Simplified Chinese translation was being overwritten by Traditional Chinese. Apologies to all our Chinese players who might’ve been confused!
* Fixed that Eggs’ portraits would change to the previous Temtem in the squad when a Player release another Temtem while said egg opened.
* Fixed a tree that was getting in front of the camera while a rival Temtem in the slot A used Stone Ball on the Player’s Temtem in slot B while fighting in Meadowdale’s battlezone.
* Fixed Mawmense getting in front of the camera if a Player’s Temtem in slot A used Turbine.
* 👥Fixed Cerneaf’s empty space above hooves.
* 👥Fixed Anahir’s model clipping issue.
* 👥Fixed the texture of a lava waterfall inside Anak Volcano.
* Fixed types referenced as characters in some dialogues
* Fixed different characters being referenced as locations in various NPC dialogues.
* Fixed Lochburg College Reception’s dialogue having an option for the Player where they could ask for the Professor even after finishing the main story.
* Fixed Guilmaster Jatziri talking about repairing the Narwhal in a point of the story when the Narwhal was already repaired.
* Fixed Carlos’ dialogue talking about having to defeat Percival when the Player had already defeated him.
* Fixed Miyako being referenced as a character instead of a location in one of Satoru’s dialogues.
* Fixed a wrong NPC reference in a Zulia’s dialogue.
* Fixed Cromlech Vendor’s dialogues being swapped.
* Fixed Tokatl talking about Tlaloc as his brother instead of as his sister.
* Fixed a typo in the drowning cinematic.
* Fixed the Customization settings header was not being properly translated into other languages.

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