Nobility and Factions

**Introduction**

Helioscraft uses the Factions plugin developed by Cayorion. Unlike most servers we do not use this as a plugin everyone has full access to but instead a way of keeping nobility entertaining for roleplayers. Normal players can not create a faction but instead must grow their power until they are offered the 'Leader' Rank or apply to it and are accepted.

**Nobility**

Nobility is the holding of titles and cities within the New World Empire. Those with these titles have access to many things like social gatherings, minimal law immunity and a faction for them to use to claim a limited amount of land. When we say they have law immunity we mean In-character laws, no player or staff member have server rule immunity . Nobles are allowed to carry weapons in the capital and any other city that the laws allow this. Nobles can make laws within their faction or city that characters must follow as well as rules that players must follow. Most laws will not effect gameplay at all. while as a player this will not affect you, you should remember that it effects your character and their opinion of their ruler should follow suit.

**Vassals**

Vassals are nobles who are ruled under another noble. Each noble has their own title but some hold titles that are granted to others to keep the strain off them. If you are a vassal your land and yourself are under the laws passed by your liege. Every noble is technically a vassal under the kingdom and the council and must follow the laws set by them. Similarly if your liege makes a law, you must follow them. While being a vassal tends to give you less power it will give you more protection as well as a stronger ally.

* Tax laws: Raise or lower the amount of taxes that citiz ens must pay, what businesses must pay,and what cathedrals must pay. Remember that tax money is an important part of your faction and title.
* Weapon carry laws: Allow characters to carry weapons depending on social status
* Noble authority: How much authority you have over your vassals and thier lands.
* Magic and race laws: what races are allowed in your land and what they can do as well as what magic can be used
* More laws are allowed and you are encouraged to make them and report them to @CountSictor or any other noble manager.

**Laws**

each citizen, corporation, vassal, and
cathedral must pay.
of their wages, nobility are taxed ten percent
Churches are not taxed at all. Corporations are
taxed by 15 percent. A liege or noble can
 weapon Carry
Laws
weapon and which weapons they can
carry. your liege will always be allowed
to carry a weapon in your land
in the capital. This is the default however
nobles can change it in their lands so only
they can carry weapons or everyone
 Liege authority
authority you have. Every noble
starts with Medium crown authority.
**Low Liege authority** - gives
your vassals full reign over
their landed titles and the only
power you have over a title is
your personal titles. you can
still raise the levies in your
vassals lands but you can
not change their laws.
**Medium Liege Authority** - Any
law passed that affects your vassal
must be voted on by them and if at
least 51% of your vassals must vote
to pass the law for it to pass.
**High Liege Authority**- You have
almost full control of your vassals
laws. You can pass laws without
their consent but they can make
a petition to have a law vetoed
and if 90% of them vote to veto
it, they can.
**Full Liege Authority** - You can
pass laws yourself with no
confirmation from your vassals.
The only way vassals can veto a
law is to start a rebellion and win.
so the council votes on laws but the other
nobles do not. They can make a petition to have a
 Race Laws
what races are not allowed in your
city and what races can hold property.
This can be changed allow any race
citizenship or no race citizenship but
keep in mind that you can only tax
citizens.
Citizen races tend tobe able to own
land, rise to nobility and be allowed
to use magic where others can't.
non citizens are races that are
considered immigrants or just
non citizens. while these races tend
to be able to own property, they only
pay taxes on that property. they
however have limited rights.
Slave races have no rights and can
be taken as slaves.
These laws include the penalty of
murder, theft and other such crimes
against a certain race.
* Human
* Elf
* Dwarf

Current non-citizens
* Mai - animal people
* Fae'iel

Current slave races
* Dri'va
* Arvatas -shadow
* people

Lieges can make all races
citizens in the eyes of their
 Magic Laws
allowed and what magics are not
allowed.
the magic academy..Lieges can change this law
 Curse Laws
your land, whether is be possession,
vampirism or lycanism.
possession or vampirism but if you are a Lycan and
 Penalty Laws
law.
imprisoned until you pay taxes.
**Weapon carry laws-** if you are caught with
a weapon illegally,you will be imprisoned
for three weeks
**Race laws-** If a non citizen commits a
crime against a citizen they go to prison
for three weeks and if a citizen commits a
crime against a non citizen they
will go to prison for three days. If a slave race
commits a crime at all, they will be committed
into slavery and if they are a slave their master
will be charged. If a citizen commits a crime
against a citizen or a non citizen commits a
crime against a non citizen they will be held in
prison for a week.
**Magic laws-** any illegal magic use results in
burning at the stake.
**Curse laws-** Any illegal curse or failure to
register results in burning at the stake

**The Council**

The council is made up of several nobles who pass laws for the entirety of the kingdom. These members tend to be their own lieges, ruling over their lands and vassals. These council members are unaffected by any law passed in land outside of the capital or other council member lands. These council members are the highest members of the noble chain, their titles being Lord or Lady.

**Titles**

Titles are what makes you a noble. Landed titles are what give you the most power and what gives you, the player, the Leader Rank. Honorary titles are granted for different reasons by different people and don't give you as much power. Each landed title allows you to claim 50 chunks. Each ten chunks equal a city, three cities equal a county, and two counties equal a duchy. Honorary titles that grant you a Landed titles do not add to your landed titles. (ex: if you are an Earl who becomes a Lord you will have 12 landed titles, not 17.If you are a Grand Duke and become a lord you will have 16 landed titles)

Existing Landed Titles

Titles
 Duke/Duchess
Titles
 Sovereign Count/
Countess
Titles
 Count/Countess
Titles
 Earl
Titles
 Baron/Baroness
Titles

 Existing Honorary Titles

 Esquire
 Squire
 knight

**War, Rebellions, and Exploration**

To go to War with another Noble you need to go to a council member and work on a decleration of war. This also involves an application process with a noble manager. It is recommended that you go to one of the council members that are noble managers like Damon Sictor (CountSictor) Rebellions are an application as well though do not require In character interaction however for a successful rebellion you need to gather an army and allies or the person you are rebelling against will easily defeat you.

Exploration requires a hearing with the Council to grant you a permit and supplies. Upon you being approved for it the noble managers will use their complex roll system to determine what happens and if you are granted the land.

Current Nobles

A list of current Noble families and their titles. Remember to never metagame this information!

 Beauchamp
 Drachenara
(10 landed titles)