Merits

These Merits can be taken by anyone from any book!

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

For specific tradition based Merits please look here: [pending]

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

**Title:** Info

## Vampire Flaws

For specific Clan based Merit please look here: [pending]

### **Homebrew**

**Rose Poison (1pt.):** Connected to your core is a forgotten lore of the Kindred. You cannot abide the smell of roses, and the smallest taint of its scent will drive you from a room. If in contact your skin feels irritated like a painful allergic reaction but does no damage.

**Broken Food Chain (3pt):** You fall victim to the use of Dominate even by those of a worse generation than you. Any ability that revolves around you being mentally controlled are at lower difficulty depending on the situation. Direct eye contact is a -2 difficulty where everything else is -1.

**Mage Embraced (2pt - J embraces only)** When a Nephandi wants to bring death to the table, they do it by creating a spawn of the Wyrm. You have a pretty bad start and even though everyone is doing what they can to help, you didn't get a good handout like others. It could be because of your clan but be honest, you're probably not worth giving attention too. This flaw hinders social interactions not only with your clan, but older Kindred of the city. You are not anyone special, and you need to work twice as hard to get others to accept you.

**Blood Donor (1-3pt Approval Only - Optional):** Your blood was stolen by a Nephandi mage and their minions. You don’t know how, and you don’t know why they chose you, but it happened. This gained the attention of the Tremere within the city which lead many of the circle to wonder if you were trying to disguise a proper embrace. Once word got out you had a childe via a mage embrace, people started to wonder if it was really you.

* 1 Points: You know your blood was taken; but nothing has shown up yet.
* 3 Points: Your blood was used to sire a childe, there is a slight stigma surrounding you.

(Game wise, this also allows people to bring in new characters if desired. Being contacted that you were a blood donor in a way to sire and allows for the option of getting a foot quickly in the door for interactions. )

**Across The Threshold (2 or 4pt):** Whether by quirk of your blood, or a psychometric condition from old mythology, you are unable to enter a private property without an invitation. This does not include public properties, and once invited into a property (by anybody in the property at the time, whether the owner of the property, a guest there or even a fellow kindred breaking in), the invitation stands for every subsequent visit.

* At 2 points you can still attempt to enter by passing a willpower check (failure means you cannot cross the threshold a botch causes a aggravated damage and crippling pain to the vampire).
* At 4pts you cannot enter uninvited no matter what, and being forced into an uninvited property causes aggravated damage and intense pain to the vampire.

### **General**

**Title:** Info

**Title:** Info

**Title:** Info

### **Anarch**

**Peacemaker (2pt):** You have a reputation for having a good head on your shoulders and the honor to keep your word no matter what. As a result, your allies and sectmates ask you to mediate their disputes, even with other sects. This Merit allows your character to use her reputation as leverage to keep the peace during tense situations. Reduce the difficulty of all social rolls to keep the peace or to mediate honestly between factions (even other sects) by 2.

**Prized Patch (2pt):** You belong to an Anarch gang with a violent, effective, or otherwise impressive reputation. The history of the gang might extend a hundred years before you were born, but so long as you hold membership and wear the colors of your crew, other Anarchs naturally tend to respect you. Some may even occasionally perform minor tasks for you to try to curry favor with the others. When your membership is known, reduce the difficulty of all Manipulation rolls with other Anarchs by 2 unless a given Anarch has a historical animosity with your gang.

**Soapbox (3pt):** You have some sort of special forum (a zine, a secure blog, a well-known podcast, or a social media account with a lot of followers) that allows your Anarch to express an opinion and have said opinion spread widely. The Soapbox Merit represents a social delivery mechanism that can influence Kindred outside of your character’s normal social circle or class. Reduce the difficulty of Expression and Subterfuge rolls by 2 difficulty when dealing with vampires who read the Soapbox.

**Sugar Daddy/Mommy (3pt)** You have a personal relationship with a high-ranking member of a different sect. You may invoke your Sugar Daddy/Mommy’s name to lower the difficulty of Manipulation rolls by 2 against members of that sect when attempting to smooth out problems or acquire minor favors. Of course, the Sugar Daddy/Mommy may expect similar treatment in kind, and is unlikely to look favorably on any behavior that impugns whatever status he may have.

## Werewolf Merits

For specific Tribe, Breed, and Auspice based Merits please look here: [pending]

### **Homebrew**

**Title:** Info

**Title:** Info

### **General**

**Title:** Info

**Title:** Info

**Title:** Info

## Wraith Merits

### **Homebrew**

**Title:** Info

**Title:** Info

### **General**

**Title:** Info

**Title:** Info

**Title:** Info

### **Supernatural**

**Title:** Info

 **Rules** | Backgrounds • Flaws • **Merits**