Rodrigue Tristan Chausson

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Minnesota Menace**

This character's story began in the 1939 Minnesota Menace inaugural season.

* Full Name: **Rodrigue Tristan Chausson**
* Jersey Number: **12**
* Chapter History: **#1 • 1939 🏀**
* Position: **C2** • **Off-Pine Center** for the **Minnesota Menace**
* Age in Chapter: **19 years old**
* Date of Birth: **June 17th, 1919**
* Modern Country of Origin: **Haiti 🇭🇹**
* Career Goal: **Legendary Passer**
* Struggle: **Boats**
* Alignment: **Contrarian Innocence**
* Height: **6' 11" | 2.1082m**
* Weight: **216 lbs | 97.97595kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Rodrigue Chausson didn't develop a ***Play Style*** in time for the Genesis 1939 Season.

### Player Class: **None**

Chausson didn't earn a ***Player Class*** in time for the Genesis 1939 Season.

### Alignment: **Contrarian Innocence**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Rodrigue Tristan Chausson was born on June 17th, 1919, in Saint-Michel-de-l'Atalaye, Haiti. He and his two sisters hailed from a coastal town where boats were a way of life, and the sea was an ever-present backdrop. Rodrigue had a natural talent for basketball from a young age, but his curiosity led him to see the sport differently. Growing up, Rodrigue's parents, Jean-Paul and Wideline Chausson, worked as fisherfolk. They navigated the perilous waters with skill and courage, but their son had other dreams, having fallen out of boats many times as a toddler.

His fascination with basketball began when he discovered a deflated basketball floating in the sea next to him at the age of four. Determined to figure out how it worked, he filled it with air and taught himself the basics of the game. After the United States invaded Haiti, Jean-Paul and Wideline immigrated to Saint Paul, Minnesota, where Jean's brother Porthos had moved 10 years previous.

Rodrigue wanted to become a legendary passer. He believed that passing the ball was a way to connect with others and bring about change on the court. His proudest moment was a street ball game in Saint Paul which he achieved 20 assists (or so he claimed), showcasing his ability to prioritize teamwork over personal glory. Despite growing up in a fishing community, he developed a severe fear of boats, avoiding them at all costs. This peculiar phobia was often the source of jokes and somewhat traumatic ribbing from his teammates.

In the team, Rodrigue brought a unique quality of seeing basketball as a tool for breaking conventions and fostering cooperation. He often challenged the team's strategies and encouraged creative plays, much to the amusement of his teammates. The media spotlight was a challenge for Rodrigue, as he spoke English with a thick accent. His treatment led him to view the world through a different lens. He often gave unexpected and poetic answers to reporters' questions.

Rodrigue's discovery by the Minnesota Menace happened when he stumbled upon a local basketball tournament on the boardwalk. Observing his unique playing style, Head Coach Cheyanne Karns was captivated by his approach to the game, and offered him a try out for the Menace. Rodrigue flashed and dazzled with his passing, and team management signed him a few weeks before Media Day and Fan Fest in 1939.

## Details

* Favorite Food: Mango and Fried Plantain
* Favorite Color: Coral Pink
* Favorite Animal: Pelican
* On-Court Habit: Rodrigue would pass the ball by bouncing it off other parts of his body not normally used for passing.
* Piece of Trivia: In a street game in Saint Paul, Rodrique once accidentally made a threebuchet by ricocheting a pass off an opponent's head.
* Has a Fear Of: Any Boat
* Diet Plan/Training Regimen: Rodrigue's diet was heavy on tropical fruits and seafood, and he trained by juggling rocks he'd find by rivers and lakes.
* Pop Culture Interests: Haitian Folk Music and Playing the Accordion
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Cloud Formations

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Minnesota Menace*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The St. Paul Yoopers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Rodrigue Tristan Chausson*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access