recursal/Fanatic-Fandom huggingface dataset:
Bratty: Previous Versions

Current Version can be found here.

Bratty was added in **Beta 7.6** as a 6/5 for 7G that originally gave all cards in the enemy's hand +1 cost, making her the opposide of Lesser Dog. She also revealed the enemy's hand, but this was removed in **Beta 11.0**. **Beta 13.1** gave her -1 HP. **Beta 20.0** gave her +1 HP, but -1 ATK instead. **Beta 25.0** nerfed her further by now only increasing the cost of 4 random cards in the enemy's hand instead of all of them.

**Beta 36.1** reworked her effect. She will now increase the cost of all spells in the enemy's hand by 1, making her now more of an opposide of Clam Girl. This stayed until **Beta 55.0**, where she was reworked to an exact recreation of Trader Temmie, who was changed in the same update, as a 3/6 for 5G (so gaining -2/+1 for -2G) that would add a random spell of your soul to your hand with -1 cost at the start of every turn. However, **Beta 56.0** changed that again. Now, with +1 ATK and +1 cost, she has a Magic that shows all spells of the same cost as a random spell in your hand. You get to choose 1 and a random spell in your hand (which doesn't have to be the same one as the one that triggered the first part) gets transformed into the chosen spell. However, this effect doesn't work with spells that don't have any other same cost spells, like Load. **Beta 56.1** changed this effect to give the transformed spell -1 cost.

### Stats

ATK:

* 6 (Post Beta 7.6)
* 5 (Post Beta 20.0)
* 3 (Post Beta 55.0)
* 4 (Post Beta 56.0, Current)

HP:

* 5 (Post Beta 7.6)
* 4 (Post Beta 13.1)
* 5 (Post Beta 20.0)
* 6 (Post Beta 55.0, Current)

Cost:

* 7 (Post Beta 7.6)
* 5 (Post Beta 55.0)
* 6 (Post Beta 56.0, Current)

Abilities:

* Magic: Reveal and give +1 cost to the enemy's hand. (Post Beta 7.6)
* Magic: Give +1 cost to the enemy's hand. (Post Beta 11.0)
* Magic: Give +1 cost to 4 random cards in the enemy's hand. (Post Beta 25.0)
* Magic: Give +1 cost to all spells in the enemy's hand. (Post Beta 36.1)
* Turn start: Add a random spell of your soul to your hand with -1 cost. (Post Beta 55.0)
* Magic: Look at all spells of the same cost as a random spell in your hand.
	+ Choose 1. Turn a random spell in your hand into it. (Post Beta 56.0)
	+ Choose 1. Turn a random spell in your hand into it with -1 cost. (Post Beta 56.1, Current)

Rarity: Purple (Epic)
Doom

Doom is a common artifact.

At the start of every 12 turns, Doom will Silence and kill all monsters on the board.

## Strategy

Doom is a pretty good artifact for any stall deck. Essentially acting as a better and free Hyper Goner, Doom is only held back by the large number of turns that need to pass in order for it to trigger. Because of this long trigger, only decks that can reasonably survive until turn 12 and beyond should consider Doom. Doom can be very easily played around, both by the person using it and by the person playing against it, but generally it will favour the user of Doom. On the turn before Doom would trigger, most players will not play any monster and just save up their gold. The user of Doom can take advantage of players not spending their gold by playing Mettaton Ex to shift the advantage majorly in their favour. Doom also has some niche use in decks that rely on very specific combos to work, as the clear board can ensure certain setups. Doom is overall a good artifact for any stall decks.
Evil Blueprints: Previous Versions

Current Version can be found here.

Evil Blueprints were added in **Beta 36.0**. As a 3/4 for 4G, it had a Magic effect that lets you look at 3 random monsters with a Tribe and a cost of 10G or lower and choose 1 of them. It would then be added to your hand, but instead of its own Tribe, it had all Tribes, making it function identical to Thrashing Machine. **Beta 43.0** removed the need for the monster chosen to have a Tribe at all.

**Beta 56.0** gave it -1/-2 and -2G, leaving it at 2/2/2. Its Magic was turned simply into a Delay that added a Thrashing Machine to your hand. (Thrashing Machine was made into a Token monster in this update.) **Beta 56.1** gave it +1 HP.

### Stats

ATK:

* 3 (Post Beta 36.0)
* 2 (Post Beta 56.0, Current)

HP:

* 4 (Post Beta 36.0)
* 2 (Beta 56.0)
* 3 (Post Beta 56.1, Current)

Cost:

* 4 (Post Beta 36.0)
* 2 (Post Beta 56.0, Current)

Abilities:

* Magic: See 3 random <= 10G Tribe monsters. Choose 1.
	+ Add it to your hand with all Tribes. (Post Beta 36.0)
* Magic: See 3 random <= 10G monsters. Choose 1.
	+ Add it to your hand with all Tribes. (Post Beta 43.0)
* Delay: Add a Thrashing Machine to your hand. (Post Beta 56.0, Current)

Rarity: Blue (Rare)

### Trivia

* The Patch Notes of Beta 56.0 described its cost being reduced from 3G instead of 4G.
	+ Thrashing Machine's stats were 3/4 for 3G prior to this update.
Dogamy: Previous Versions

Current Version can be found here.

Much like the Royal Guards, Dogamy changed alongside Dogaressa. Starting with 7G, he was reduced to 6G in **Alpha 2.1**, and reduced further to 5G in **Beta 2.6**.

**Beta 6.2** dropped his HP from 8 to 7, and his Magic, which made him gain +5 ATK if you had an ally Dogaressa, was dropped to give him +4. This means that after the effect, his stats will be 7/7 instead of 8/8. **Beta 15.0** nerfed his ability further by only giving +3 ATK, and **Beta 20.0** nerfed his HP to 6, making him max out at 6/6.

**Beta 41.0** reworked the card engine, which allowed 'aura' effects to work. This resulted in him getting reworked to passively gain +2 ATK as long as you have a Dogaressa in your hand. **Beta 56.0** gave him +1 ATK, but changed his aura into a dust that gave +4 ATK randomly split among all Dogs in your hand.

### Stats

ATK:

* 3 (Pre Alpha 2.1)
* 4 (Post Beta 56.0, Current)

HP:

* 8 (Pre Beta 6.2)
* 7 (Post Beta 6.2)
* 6 (Post Beta 20.0, Current)

Cost:

* 7 (Pre Alpha 2.1)
* 6 (Post Alpha 2.1)
* 5 (Post Beta 2.6, Current)

Abilities:

* Magic: If Dogaressa is on your board, gain +5 ATK. (Pre Beta 6.2)
* Magic: If Dogaressa is on your board, gain +4 ATK. (Post Beta 6.2)
* Magic: If Dogaressa is on your board, gain +3 ATK. (Post Beta 15.0)
* Has +2 ATK while you have Dogaressa in your hand. (Post Beta 41.0)
* Dust: Give +4 ATK randomly split among all Dogs in your hand. (Post Beta 56.0, Current)

Rarity: Blue (Rare)
Ambush

## Effect

Choose a <= 10G monster from your hand. Summon it alongside a random monster from the enemy's hand and make them fight.

## Misc

### Soul type

 (BRAVERY)

Ambush was added in **Beta 42.0** as a replacement for Final Charge during the Bravery rework. It kept the same sprite.

For 6G, you can summon any monster from your hand with a cost of 10G or lower. Afterwards, an effect that works the same as Receptionist 3's is triggered, summoning a random monster from the enemy's hand onto the enemy's board.

If both monsters are summoned, yours will then attack the enemy's monster right away. If the enemy couldn't summon one, yours won't attack anything.

## Combos

Ambush is highly effective on monsters that are either high cost, or can minimize the damage taken from the trade. For example, Everyman completely negates any damage from the attack, with Sad Dragon being a close contender thanks to their Dodge. This being said, perhaps the most powerful Ambush combo is using Ambush on Mettaton NEO, essentially acting as a 6G board wipe, making it the one of most cost-effective board clears in Undercards, if not the most.
Blitz Quiz: Previous Versions

Current Version can be found here.

Blitz Quiz was added in **Beta 44.1** as a replacement for Fast Sanction. It costed 2G and would add 2 spells to your hand, each simply dealing DMG to a monster like Gaster Blaster and Punishment: Trick Question (5G for 5 DMG) and Zap Cannon (1G for 2 DMG).

**Beta 47.0** reduced its cost to 0G (making it the first free Justice spell), and now lets you choose one of the two to be added to your hand. The two spells also changed. Both are now 2G and Trick Question deals 2 DMG to a monster and lets you draw a card, while Zap Cannon deals 1 DMG and draws 2 cards. **Beta 52.1** changed Trick Question and Zap Cannon again, but kept Blitz Quiz the same.

**Beta 56.0** changed the trio again. Blitz Quiz had its cost increased by 1, but both Trick Question and Zap Cannon had their cost decreased by 1.

### Stats

SOUL Type: Justice

Cost:

* 2 (Post Beta 44.1)
* 0 (Post Beta 47.0)
* 1 (Post Beta 56.0, Current)

Effects:

* Add Trick Question and Zap Cannon to your hand. (Post Beta 44.1)
* See Trick Question and Zap Cannon. Choose one to add to your hand. (Post Beta 47.0, Current)

Rarity: Blue (Rare)
Chaos Duck

## Quacking Duckine

* Chaos Duck
* Apoca Duck

Chaos Duck and Apoca Duck were added in Beta 30.0. Previous Versions can be found here.

When used, Chaos Duck will turn an ally monster of your choice into an Apoca Duck, which has the same stats of 5/5, but has an halved cost of 4G (rounded up) compared to Chaos Duck's 7G and no effect. This is best used on cards that lack power (as a result of an enemy Toriel), a useful passive and/or Dust effect, or monsters that you received that have no use to you, like Tree.

However, due to Apoca Duck not having an effect like Charge or Haste, it is unable to attack right away. So make sure you used up the monster's attack if it has one beforehand.

## Card Skins

* Chaothic Change (by Diamaincrah)
	+ Apocad (sold seperately)
* Ready to Thrash (by Asrite)
* Big Duckie (by Jake Horror)
	+ Originally available through Summer Pack Bundle.
* Jesus Duck (by Diamaincrah)
* None. (by BlueKitty)
	+ Devil Duck (sold seperately)
Eye: Previous Versions

Current Version can be found here.

Eye was added in **Beta 23.0**. Its first change was in **Beta 26.0**, where it was turned into an Amalgamate. **Beta 40.0** gave it its first effect change, buffing it by letting you view the enemy's hand in a "Choose 1 Menu" rather than both of you seeing them scroll by one by one rather quickly (which sometimes resulted in some cards not showing at all). In this menu, you also get to choose 1 card and increase its cost by 1, making it more similar to Evil Eye.

### Stats

ATK: 5

HP: 6

Cost: 6

Abilities:

* Magic: Reveal the enemy's hand. (Post Beta 23.0)
* **[Now counts as an Amalgamate.]** (Post Beta 26.0)
* Magic: Give +1 cost to a card in the enemy's hand. (Post Beta 40.0, Current)

Rarity: White (Common)
Big Bob

Big Bob is one of the 20 cards added in **Beta 6.6**. Previous Versions can be found here.

If Big Bob survives taking damage, it will summon another Big Bob. This new Big Bob will have the normal base HP of 3, but ATK buffs on the Big Bob that summoned it will be copied over.

This card works well with HP increase cards such Force of Nature (in Kindness) or Migospel (in general) to make it easier to take damage, but not to die.

It also works extremely well with Crazy Bun. As if there are no monsters on the field besides Big Bob, Crazy Bun can do 1 damage 3 times, filling the rest of your board with Big Bobs. And as of **Beta 8.0.1**, you can use Big Bob as a counter to Heats Flamesman, as Heats now also damages the new Big Bobs once, filling your whole board with Big Bobs, too.

When facing a Justice deck, it can be used as a counter to its Passive effect as well as area spells such as Shootout and Strafe as it can multiply the Big Bob, and if you have a Nice Cream Guy or a Politics Bear you can get extremely powerful Big Bobs and Bear, respectively.

If your opponent plays one, do not use Undyne or Undyne's Spears, as it will always fill the opponents board with Big Bobs, unless you want to prevent the enemy from playing more dangerous monsters.
Big Mouth: Previous Versions

Current Versions can be seen here.

Big Mouth is a card added in **Beta 6.6**, along with 19 others. Its first change was during **Beta 7.1**, where its cost dropped from 6G to 5G. After a long time, **Beta 40.0** dropped its HP from 7 to 6 (just like Nurse Mouth's) and reworked its effect. Originally, whenever an enemy monster with a cost of 0-2G was summoned, Big Mouth would kill it instantly and full restore itself.

Now, this will only trigger at the start and end of its owner's turn. And not only will it just be a single random <= 2G monster, it can also choose one of yours. **Beta 52.1** removed its Turn start trigger, while also no longer being able to kill one of your own <= 2G monsters. However, it no longer heals itself when it kills. Instead, you restore 2 HP.

### Stats

ATK: 3

HP:

* 7 (Post Beta 6.6)
* 6 (Post Beta 40.0, Current)

Cost:

* 6 (Post Beta 6.6)
* 5 (Post Beta 7.1, Current)

Abilities:

* Whenever an enemy <= 2G monster is summoned, kill it ...
	+ to fully restore itself. (Post Beta 6.6)
* Turn start & Turn end: Kill a random <= 2G monster ...
	+ to fully restore itself. (Post Beta 40.0)
* Turn end: Kill a random enemy <= 2G monster ...
	+ to restore 2 HP to you. (Post Beta 52.1, Current)

Rarity: Blue (Rare)
Cop Undyne: Previous Versions

Current Version can be found here.

Cop Undyne was added in **Beta 54.0** as an Epic 4/5 for 7G Charge monster with the added ability of whenever she attacks a monster, half her ATK will also be dealt as DMG to the monsters adjacent to the target, rounded down. **Beta 54.1** nerfed her by instead of half her ATK, which was 2 by default, 2 DMG at any time would be dealt to them.

### Stats

ATK: 4

HP: 5

Cost: 7

Abilities:

* Charge. Whenever this attacks a monster, deal ...
	+ half its ATK as DMG to adjacent monsters (rounded down). (Beta 54.0)
	+ 2 DMG to adjacent monsters. (Post Beta 54.1, Current)

Rarity: Purple (Epic)
Event Mode

Event Mode was created as a permanent Mode in Beta 25.0 alongside the new Ranked System. This mode brings in special rules to normal games to bring out new mechanics, create complete mayhem and/or provide a bit of a challenge in deck making.

## Season 3 (October 2016)

### Frisk vs Chara

Rules: All players start in a random team. When entering a match, you will only fight someone of the other team. With each win, you will gain 1 point for your team and convert the enemy. If you lose, you lose all your points and be converted.

Reward: At the end of the event, the team with the most points win and everyone in it gain 5 Packs. Those who lost gain 2 Packs instead.

### ???

A special Gaster themed Haloween Event. Play against an opponent in a chaotic, glitch themed version of the game; hands get swapped, cards change stats, aesthetic, or even alter or disappear entirely as you try to defeat your opponent. All while under the added possibility of anyone being blasted by a Gaster Blaster at any time.

## Season 4 (November 2016)

### Treadmill

Rules: At the end of each player's turn, all monsters on the board move one space to the left or right, depending on the direction. Monsters that go over the edge will die instead.

Special card: Both players will have a special spell card, known as Invert, in their hand that allows them to change the direction of the Treadmill with each use.

## Season 24 (July 2018)

### Quick Plays

Rules: Your turn takes 10 seconds. Playing any card ends your turn.

## Season 25 (August 2018)

### Little Strength

Rules: Monsters in your deck start with 1/1.

Banned cards: Armor monsters and spells.

## Season 26 (September 2018)

### Random

This Event was based in that everything in the game was randomized created by the game itself, including the Deck, SOUL and artifacts. The Contributors would be able to play with Shiny cards.

## Season 28 (November 2018)

### Defenseless

This Event is very simple. The only rule is that no monster is able to counter-attack, meaning that direct combat will not result in DMG to the attacker.

Since Beta 30.0, this Event would simply make all monsters have Ranged.

## Season 29 (December 2018)

### Legendary

Another Randomized Event. But this time, only your deck is randomized by being replaced by random Legendary monsters. Again, Contributors will have Shiny cards.

## Season 30 (January 2019)

### Deltarune

Same rules as last time, but instead of Legendary monsters, your deck is filled with Deltarune monsters.

## Season 31 (February 2019)

### Blood Money

Players start with 100 HP. Any card they play deal their cost as DMG to the user.

## Season 32 (March 2019)

### Blitz

One rule: Turns last 15 seconds. Gotta play fast.

## Season 42(January 2020)

### Boss

Fight against an Undertale/Deltarune character and earn rewards!

Random reward at the end of the game depending on the result and the difficulty.

So far, the only boss is Sans. He dodges attacks and doesn't take damage unless they have no monsters on the field. He also places cards only when he gets hit and gets a G. Blaster every turn. He is immune to Fatigue DMG.
Bomb: Previous Versions

Current Version can be found here.

The Bomb went through some minor changes. Starting out with 0/5, it gained +1 HP in **Beta 3.2** and +1 ATK in **Beta 4.2**, leaving it at 1/6.

During this time, Bomb's effect made it deal 3 damage to all enemies when your next turn starts, killing itself in the process. **Beta 13.1** buffed this by making it deal 1 extra damage to the enemy player, and **Beta 18.1** made it deal 1 extra damage to their monsters as well, making it deal 4 damage to all enemies. This, however, was completely reverted in **Beta 22.0**, bringing it back to its Beta 4.2 version.

**Beta 32.1** brought its HP back to 5.

### Stats

ATK:

* 0 (Pre Beta 4.2)
* 1 (Post Beta 4.2, Current)

HP:

* 5 (Pre Beta 3.2)
* 6 (Post Beta 3.2)
* 5 (Post Beta 32.1, Current)

Cost: 3

Abilities:

* Start of turn: Explode to deal...
	+ 3 DMG to all enemies. (Pre Beta 13.1)
	+ 3 DMG to all enemy monsters and 4 to the enemy. (Post Beta 13.1)
	+ 4 DMG to all enemies. (Post Beta 19.0)
	+ 3 DMG to all enemies. (Post Beta 22.0, Current)

Rarity: White (Common)
Cooking Practice

**The article "Cooking Practice" is *outdated*.**
This article contains information that does not apply to the current version of Undercards. Please read with caution, and if possible, update the article.

**The article "Cooking Practice" describes *removed* content.**
This article contains information that does not apply to the current version of Undercards, and describes content that has since been removed from the game.

## Cooking Practice

* Cooking
* Spincake

## Effect

Spend up to 10G. Summon a Spincake with Base stats equal to the spent G.

## Misc

### Soul type

 (INTEGRITY)

Cooking Practice was Integrity's 1st Deltarune, 3rd Common (4th if including Fortune) and 9th overall Spell added in Beta 43.0. Prior to release, it was shown in a teaser video, where it was shown to be in need of a rework, alongside the Spincake it gave. This means they already have older versions, which can be found here (for Cooking Practice) and here (for Spincake).

Much like Golden Hit, it was a 0G spell that would spend your gold with its effect. Since Beta 53.0, however, Cooking Practice would not make you spend more than 10G at once. Like mentioned before, it would give a Spincake by doing this. The Spincake would be summoned right away and would have its base stats be set equal to the amount of G spent.

By default, Spincake was an effectless, tribeless 1/1 for 0G monster, just like Clean Rabbick. But due to the way it was summoned, these stats (almost) never have a factor during gameplay. Because of the limitation, the highest stats Spincake could have from Cooking Practice alonewas10/10/10, equal to an older version of Glyde.

Side note: If you use Cooking Practice while you have 0G, you would summon a 0/0/0 Spincake, which would die right away as a result.
EASTER EGG

This page is about some easter eggs in Undercards history.

## Royal Guard Easter Egg

If you had RG 01 and RG 02 on the field:

RG 01 will say "..." in the effect box.

RG 02 will say "Armour so hot..." in the effect box.

This easter egg no longer works, since the RGs now have a Dust effect.

## Get dunked on Easter egg

If Sans destroys Chara from the opponent hand, he will say "Get dunked on ! "

   Since Sans no longer kills cards, this sadly no longer works.

## Annoying dog/(old chara) win/lose (respectively) alt screen

If the opponent leaves the game sometimes dogsong will play and the victory will be in quotation marks. In addition to this, the screen will also display a gif of annoying dog dancing and say the opponent left the game. The example displayed is after DisbelInterGeno (AKA clicktuck) won against "sans and pap" by him leaving, probably due to a game crash or something else that isn't a surrender causing him to leave the game.

Previously, if you lost against chara's magic, or more recently, if the opponent had the genocide artifact, the screen would be covered in 9s. This has since been removed.
Elder Puzzler: Previous Versions

Current Version can be found here.

Elder Puzzler was added in **Beta 13.4** as a 6/9 for 8G with the ability to deal 3 DMG to a random enemy monster at the end of every turn, but only if it didn't attack itself (including the first turn). This ended up too strong and got minor nerfs a couple of times as a result, starting in **Beta 15.0** where its HP dropped to 8. **Beta 16.0** dropped its ATK to 5, **Beta 20.0** dropped its HP further to 7 and **Beta 22.0** reduced the DMG from its effect to 2.

After this, Elder Puzzler started receiving some buffs, starting with **Beta 34.0** increasing its ATK back to 6. **Beta 49.1** followed this by allowing its effect to trigger even if it attacked.

### Stats

ATK:

* 6 (Post Beta 13.4)
* 5 (Post Beta 16.0)
* 6 (Post Beta 34.0, Current)

HP:

* 9 (Post Beta 13.4)
* 8 (Post Beta 15.0)
* 7 (Post Beta 20.0, Current)

Cost: 8

Abilities:

* Turn end: Deal 3 DMG to a random enemy monster if it didn't attack. (Post Beta 13.4)
* Turn end: Deal 2 DMG to a random enemy monster if it didn't attack. (Post Beta 22.0)
* Turn end: Deal 2 DMG to a random enemy monster. (Post Beta 49.1, Current)

Rarity: Blue (Rare)
Crazy Bun: Previous Versions

Current Version can be found here.

Crazy Bun was added in **Beta 7.6** alongside 13 others. Its first change was in **Beta 10.2**, where its ATK was buffed from 1 to 2. **Beta 14.0** increased its cost from 2G to 3G.

### Stats

ATK:

* 1 (Post Beta 7.6)
* 2 (Post Beta 10.2, Current)

HP: 2

Cost:

* 2 (Post Beta 7.6)
* 3 (Post Beta 14.0, Current)

Ability: Magic: Deal 3 damage randomly split among all other monsters.

Rarity: White (Common)
Dark Throne: Previous Versions

Current Version can be found here.

Dark Throne was added in **Beta 39.0** sharing the same Epic Rarity and 5G 4/4 stats as Throne, as well as a Magic effect that lets you draw a specific card. While Throne stayed the same, **Beta 47.0** gave Dark Throne +1 HP (until Beta 49.0, where Throne also gained +1 HP).

### Stats

ATK: 4

HP:

* 4 (Post Beta 39.0)
* 5 (Post Beta 47.0, Current)

Cost: 5

Ability: Magic: Draw a card that didn't start in your deck.

Rarity: Purple (Epic)
Business Snail

Business Snail was added in Beta 50.0. Previous Versions can be found here.

Released alongside Snail Pen, both these Snails have stats bigger than the 1/1/1 the original 3 Snails (and the also newly released Burning Snail) have. Both also have a passive effect instead of a Magic.

In Business Snail's case, it's a 2/2/2 that passively gives +1 cost to all Snails in your hand, but also +1/+1 to all other Snails on your board, making them all at least either 2G or 2/2 themselves (as when they appear on the board, their cost returns to normal).

Since Business Snail is 2G by default, it will only gain Haste from Blue Snail and is unable to be summoned by Thundersnail or Snail Bucket. Also, it's able to be targeted by Burning Snail due to being a Snail, despite not having a Magic effect, thus failing it (even if you have one or more Snails with Magic on the board).
Bridge Seed

Bridge Seed was the 8th card revealed for Beta 13.4 on Twitter. Previous Versions can be found here. It got a little change between reveal and release, but it was only a rewording in the description. This is because the old description made it look it like it didn't count itself.

Bridge Seed works as an alternative Dummy with Taunt, 0 ATK, but a lower base HP in exchange for the ability to draw cards. It also costs +1G. When you place it, it will already gain +1 HP and you will draw a card, leaving it with 0/3.

However, this effect will be triggered again for each Bridge Seed you have on the board. Here's a chart that shows all the outcomes:

* 1st: 0/3 + 1 card
* 2nd: 0/4 + 2 cards (same stats as Dummy)
* 3rd: 0/5 + 3 cards
* 4th: 0/6 + 4 cards

The last one is only able if you used cloning cards like Cloning or Echo Flower, as you are unable to have more than 3 in your deck.

## Easter Egg

To match with Undertale, when you have 4 Bridge Seeds on the board, they all sprout. The method of them appearing on the board doesn't matter. This has no impact on gameplay (aside from the 4th Bridge Seed gaining the most HP and drawing the most cards the card is able to do if it triggered its Magic).

## Card Skins

* Purest Seed (by Diamaincrah)
	+ Includes related Easter Egg Skin (but no extra Avatar).
Fireplace

Fireplace was added in Beta 50.1. Previous Versions can be found here.

Fireplace has a combination of Transparency and Shock, an effect that triggers every time you cast a spell with a base cost of at least 2G. When doing so, Fireplace will restore 3 HP to itself.

This makes it a rather strong card. It's likely to survive on its first turn due to Transparency, and after attacking a monster with it on your next, you can use spells to heal it up. While you need to provide the healing yourself unlike Candy (which heals as much, but only at the end of your turn), you can heal it as many times as you want and whenever you want in the same turn.
Dimensional Box

Previous Versions can be found here.

The Dimensional Box was added in Beta 8.3. Since Beta 56.0, it catches an enemy monster of your choice when played. But once this card dies and is still unsilenced, the monster you caught will return to the board, if possible.

This monster is primarily used to permanently remove a card of the opponent from play, like Frisk and The Heroine, when combined with Break (in Integrity) or Igloo (in general). This is because replaying the same Box will reset its Magic and its Dust will only release the new caught monster. You can also use a Silencer like Ball Person (for even less G than Igloo), which makes it also not able to trigger its Dust and give the opponent their monster back. Transforming the Box with a card such as Red Bird is also an alternative, albeit an unconventional one. This does not count as killing the box, and has the potential of putting a much stronger monster on the board. Nacarat Jester, Coffee Man, and Chaos Duck can be used to the same effect, but are much more costly.
Coat Rack: Previous Versions

Current Version can be found here.

Coat Rack was very underwhelming when it was released in **Beta 30.0**. A 3/5 for 5G that lets you draw 2 cards is very good, but both these cards would increase their cost by 2, making it technically a 3/5 that draws 2 cards for 9G.

This was unusable, so **Beta 31.0** gave it a huge buff. While its own cost was increased to 6G, drawn spells won't increase in cost at all. And drawn monsters not only were only given a +1 in cost, they also gain +1 ATK and HP as well, similar to Final Froggit.

**Beta 50.0** gave +1/+1 to Coat Rack itself, buffing it to 4/6.

### Stats

ATK:

* 3 (Post Beta 30.0)
* 4 (Post Beta 50.0, Current)

HP:

* 5 (Post Beta 30.0)
* 6 (Post Beta 50.0, Current)

Cost:

* 5 (Post Beta 30.0)
* 6 (Post Beta 31.0, Current)

Abilities:

* Magic: Draw 2 cards. They cost 2G more. (Post Beta 30.0)
* Magic: Draw 2 cards. Drawn monsters gain +1/+1/+1. (Post Beta 31.0, Current)

Rarity: White (Common)
Ball Person: Previous Versions

Current Version can be found here.

Ball Person was added in **Beta 30.0** as a 4/4/4. **Beta 34.0** dropped both its Cost and ATK to 3. **Beta 36.1** removed its Dust of silencing all enemy monsters, leaving it with its Magic of silencing all ally monsters. **Beta 41.0** gave it a new Dust, now silencing a random enemy monster. This was removed again in **Beta 52.1**.

### Stats

ATK:

* 4 (Post Beta 30.0)
* 3 (Post Beta 34.0, Current)

HP: 4

Cost:

* 4 (Post Beta 30.0)
* 3 (Post Beta 34.0, Current)

Abilities:

* Magic: Silence all ally monsters.
	+ Dust: Silence all enemy monsters. (Post Beta 30.0)
	+ (Post Beta 36.1)
	+ Dust: Silence a random enemy monster. (Post Beta 41.0)
	+ (Post Beta 52.1, Current)

Rarity: White (Common)

## Trivia

* "Magic: Turn end" effects (better known as "Delay" on the UC Discord Server until it became official on Beta 51.0) were silenceable before Beta 31.0, which made this synergize well with Burgerpants.
	+ This was later confirmed to be a bug.
Dress Lion: Previous Versions

Current Version can be found here.

Dress Lion was added in **Beta 23.0** as a 7G 5/7 with a Turbo effect which would silence a random enemy monster. It took until **Beta 41.0** to get its first change, which gave it a Magic with the same effect (making it "Turbo & Magic").

**Beta 51.0** changed it quite a bit. It gained -3/-3/-3, reducing it to 4G 2/4. Its Turbo now gives it +1 ATK, while its Magic lets its Silence an enemy monster of your choice with an ATK equal to or less than Dress Lion's own ATK.

### Stats

ATK:

* 5 (Post Beta 23.0)
* 2 (Post Beta 51.0, Current)

HP:

* 7 (Post Beta 23.0)
* 4 (Post Beta 51.0, Current)

Cost:

* 7 (Post Beta 23.0)
* 4 (Post Beta 51.0, Current)

Abilities:

* Turbo: Silence a random enemy monster. (Post Beta 23.0)
* Turbo & Magic: Silence a random enemy monster. (Post Beta 41.0)
* Turbo: Gain +1 ATK. Magic: Silence an enemy monster with an ATK <= its own ATK. (Post Beta 51.0, Current)

Rarity: White (Common)
Everyman

Previous Versions can be found here.

## Basic

Everyman is a relatively unique monster in that it can't be hurt during its turn. This means any attacking that it does will not result in damage to Everyman.

Keep in mind that this does not work whilst defending, unlike with cards such as Mad Dummy or those with Dodge or Armor. As such, it's good to use this alongside one or two monsters with Taunt, preferably Lemon Bread.

Also keep in mind that insta-kill effects like Hyper Goner will still be able to kill it, as well as those of the likes of Asgore and Spade King if Everyman's HP meets the requirements, but not high DMG type of effects like Mettaton NEO's Dust.

Everyman is also an Amalgamate meaning that it can be added to your hand by Alphys and will cost 5G.

## Amalgamates

Since Beta 19.0, it gained a Magic effect that, since Beta 41.1, makes an exact copy of an ally Amalgamate to be added to your hand. This makes Everyman function as the all-class version of Cloning, albeit Tribe limited. This makes it a useful asset to an Amalgamate deck, for its Magic can keep your hand filled up if needed to make Lemon Bread's Magic trigger. This is most effective on Amalgamates drawn through Reaper Bird's effect, as the HP buff and Candy will be cloned over as well.

Be warned that as of Beta 42.0, it can't target another Everyman. And although the card doesn't mention it anymore, it still makes an EXACT copy.

## Card Skins

* Cruel Fate Everyman (by Jake Horror)
* Death by Butterflies (by BlueKitty)
* Butterfly Attack (by Asrite)
Cracked Table

* Cracked Table
* Tea Set

Cracked Table was added in Beta 50.1, alongside its Generated Tea Set. Previous Versions can be found here. For those of Tea Set, see here

Since Beta 53.0, Cracked Table's Magic adds a Tea Set to your hand. Tea Set's cost will either be 2G or 1G, depending on who currently has lower HP. If yours is lower, it will be 1G. If the enemy's HP is higher (or as high), it will be 2G. As such, you should avoid using this card if the enemy's HP => your HP.

Effectively, Tea Set is a very powerful spell, able to restore 4 HP to a target of your choice. And if a monster was targeted, it will gain +1/+1 on top of it.

## Card Skins

* The Spear in the Table (by Diamaincrah)
	+ Relax With Some Tea (sold seperately)
* Visit at Undyne's (by Emerald.)
	+ Only available through Undercards Tournament 2021.
Asgore's Truck

## Bergen-trück-ung

* Asgore's Truck
* Green Flower

Asgore's Truck was added in Beta 39.0.

Similar to Flower Can, one of these give you 2 Green Flowers, making this already very effective in a Plant deck. And even though Truck adds the Flowers to your hand with Magic instead of directly summoning them with Dust like Flower Can does, they are 0G monsters, so you don't have to think about money. Instead, avoid using this while having a full hand before playing it, otherwise you miss out on a Flower.

Alongside this effect, it also has Haste to be able to attack a monster right away with its 3 ATK, making it somewhat similar to Snailmobile. Truck also costs 1 less from Snailmobile and 1 more from Flower Can, at 4G. But it only has 1 HP, so it most likely dies after attacking.
Cooking Practice: Previous Versions

Current Version can be found here.

Prior to release, it and its Spincake were shown in this video. It costed 1G to choose any monster on the board, and a Spincake would be added to your hand with a Cost, ATK and HP equal to the chosen monster (making it somewhat of a simpler Echo Fish). These stats will be set as Spincake's new base stats.

This was shown too powerful, and both were reworked when they were released in **Beta 43.0**. Cooking Practice became just like Shopping and Golden Hit, a 0G spell that would spend all your current G. The Spincake is now directly summoned and will gain +1 in all stats for every 1G spent this way. However, these are not added to its Base. **Beta 52.0** gave it quite a few changes.

First, rather than stats being added to the Spincake, all 3 of its stats will be set equal to the spent cost (effectively giving it -1 HP and -1 Cost at the same cost). Second, the Spincake's new stats will be set as its new base, making Silence no longer reset it. And third, you will not spend more than 6G when using Cooking Practice, thus you will never summon a Spincake with more than 6/6/6. **Beta 53.0** increased the limit to 10G.

### Stats

SOUL Type: Integrity

Cost:

* 1 (Pre-Release)
* 0 (Post Beta 43.0, Current)

Effects:

* Choose a monster. Add a Spincake to your hand with its stats as Base. (Pre-Release)
* Spend all your G. Summon a Spincake with +1/+1/+1 for each G spent. (Post Beta 43.0)
* Spend up to 6G. Summon a Spincake with the spent G as Base stats. (Post Beta 52.0)
* Spend up to 10G. Summon a Spincake with the spent G as Base stats. (Post Beta 53.0, Current)

Rarity: White (Common)
Aaron's Secret: Previous Versions

Current version can be seen here.

Originally, this card costed 6G to double the ATK of a monster (including enemies). **Beta 2.0** decreased this to 5G, but **Beta 3.2** returned it to 6G. **Beta 5.7** changed its effect by just giving a 75% ATK bonus instead of the full 100%. Its cost was halved to 3G, though. However, the next update, **Beta 5.8**, increased that up to 5G. **Beta 6.7** decreased it to 4G.

**Beta 7.5** gave this card a complete different effect. Now, it adds +2 ATK to all of your monsters with 3 ATK or less, bringing them up to 2-5 ATK. **Beta 7.6** increased its price to 5G. **Beta 36.1** reworked its effect again. Now, for the lowest price of 2G, 3 random monsters on your board gain +1 ATK each, making this more equal to Strength.

**Beta 42.0** reworked the class as a whole. This resulted to Aaron's Secret being replaced by Double Trouble.

### Stats

SOUL Type: Bravery

Cost:

* 6 (Post Alpha 3.0)
* 5 (Post Beta 2.0)
* 6 (Post Beta 3.2)

* 3 (Beta 5.7)
* 5 (Post Beta 5.8)
* 4 (Post Beta 6.7)
* 5 (Post Beta 7.6)
* 2 (Post Beta 36.1)
* N/A (Post Beta 42.0, Current)

Effect:

* Double a monster's ATK. (Post Alpha 3.0)
* Give a monster +75% ATK. (Post Beta 5.7)
* Give all ally monsters (ATK <= 3) +2 ATK. (Post Beta 7.5)
* Give 3 different random ally monsters +1 ATK. (Post Beta 36.1)
* N/A (Post Beta 42.0, Current)

Rarity: Blue (Rare)

 Trivia

* Beta 33.0 update its image.
	+ For Bravery, it shares this with Final Charge, Froggit Trio and Rage.
	+ During Beta 35.1, it was updated again.
Bomb

Previous Versions can be found here.

Bomb has stats of 3/3/3 and burns the lowest cost non-generated card in your hand to deal 3 damage upon summoning.

## Counters

It is vulnerable to Muffet's Pet. Madjick can make the card easier to destroy, and silence will always counter this card. Be aware that your opponent can use this to their own advantage, like placing Mettaton NEO, snow Poff or the combination of Loren, Papyrus Statue and something sacrificable.
Action Figures

Action Figures were added in Beta 36.0.

When used, you have to silence a non-DT ally monster. After doing so, you add a copy of the targeted monster to your hand, but it'll also be silenced.

This card goes well with high-atttribute cards without abilities, like the old Glyde, or cards with detrimental abilities such as The Warrior or Tree.

## Card Skins

* Time for Presents (**GIF** by Virsenus)
	+ Only available through Christmas (2020) Bundle.
Endogeny: Previous Versions

Current Version can be found here.

Endogeny used to cost 7G and had the stats of 4/4. **Beta 1.6** buffed it to 5/5, but **Beta 4.8** returned it to 4/4. **Beta 5.0** gave it only +1 ATK this time, but also increased the cost to 8G. **Beta 7.2** returned that to 7G, though, while **Beta 16.0** gave it -1 ATK, returning it to its original version yet again.

**Beta 19.0** brought its cost back up to 8, but kept it at 4/4. **Beta 33.0** added Tribe icons, but it came at the cost of Endogeny's Dog Tribe, making it now only part of the Amalgamate one. **Beta 36.1** nerfed it further, this time by its first effect change. It will now reduce the cost of the returned card by 2. **Beta 41.1** allowed multiple tribes to function again, giving back its Dog Tribe.

**Beta 46.0** reworked it entirely. It now makes use of the new Synergy effect, giving +1/+1 to all Amalgamates and Dogs in your hand when played if you've played another of either Tribe beforehand in the same turn. It also gained +1 ATK, bringing it back up to 5, while its cost dropped by 3G. This gives it its lowest cost so far, being at 5 as well.

This didn't last long, as **Beta 51.0** reverted it back almost entirely with its ATK returning to 4, but its cost increasing to a new hight of 9G. Its Magic is now targetable, but it doesn't reduce the target's cost, making the Magic function exactly like Expulsion.

### Stats

ATK:

* 4 (Pre Beta 1.6)
* 5 (Post Beta 1.6)
* 4 (Post Beta 4.8)
* 5 (Post Beta 5.0)
* 4 (Post Beta 16.0)
* 5 (Post Beta 46.0)
* 4 (Post Beta 51.0, Current)

HP:

* 4 (Pre Beta 1.6)
* 5 (Post Beta 1.6)
* 4 (Post Beta 4.8, Current)

Cost:

* 7 (Pre Beta 5.0)
* 8 (Post Beta 5.0)
* 7 (Post Beta 7.2)
* 8 (Post Beta 19.0)
* 5 (Post Beta 46.0)
* 9 (Post Beta 51.0, Current)

Abilities:

* Magic: Return a random enemy monster to their hand. (Pre Beta 33.0)
* **[No longer counts as a Dog.]** (Post Beta 33.0)
* Magic: Return a random enemy monster to their hand with -2 cost. (Post Beta 36.1)
* **[Counts as a Dog again.]** (Post Beta 41.1)
* Synergy: Give all Amalgamates and Dogs in your hand +1/+1. (Post Beta 46.0)
* Magic: Return an enemy monster to their hand. (Post Beta 51.0, Current)

Rarities:

* White (Common) (Pre Beta 30.0)
* Gray (Basic) (Post Beta 30.0)
* White (Common) (Post Beta 46.0, Current)

## Trivia

* Endogeny is the first monster to lose its Basic Rarity after its introduction in Beta 30.0.
* Endogeny's loss of being a Dog is shared with Lemon Bread's loss of being a Mold.
	+ Beta 41.1 also made Reaper Bird a Frog, but it wasn't one before.
* Due to its sprite being so big, it had to be altered several times in order to fit well on the card. This wasn't done during the (big) Sprite Change updates like Betas 21.1 or 33.0, which is why they are left out on this page.
	+ Each individual group image instead shows the biggest changes between each, even if that sprite wasn't used during that particular period of time.
Explosion

## Effect

Deal 4 DMG to a monster. If it kills, deal 4 DMG to adjacent monsters.

Previous Versions can be found here.

Explosion is a Justice deck specific card.

It deals 4 damage to a monster. If it kills the monster in the process, adjacent monsters will take 3 damage. Because of this, it's wise to space out your monsters when facing Justice.

This card is best used in moments when you can maximize its use, which is around mid-game. It's also a good card to counter cards like So Sorry and Onion San. It can also kill Mad Dummy on its own.

As of Beta 58.0, this card is no longer available, and it has been replaced by Reload.
Crazy Bun

Crazy Bun is one of the 14 new cards added in Beta 7.6. Previous Versions can be found here.

This is a good early-game card with low stats, low cost, but a decent ability.

This ability is almost the same as that of Undyne or Undyne's Spears, dealing damage randomly split among monsters. But unlike the other 2, this card can also target allies.

While this is a little bit helpful in the late game for a risky cheap board clean with Asgore or Mettaton NEO, it's better used early in the game. Especially against Bravery who most of the time use cards like Ice Cap and Temmie before you even have one one the board. You can use this to get rid of them for only 3G.

Another good strategy is as followed:

1. Make sure the board is clean.
2. Place Big Bob.
3. Place this card.
4. Watch as your side of the field gets filled up with Big Bobs.

Some other combos include Bunbun, Snow Poff, Receptionist 1 and possibly MTT Fountain.
Dimensional Box: Previous versions

Current Version can be found here.

While being released in **Beta 8.3**, Dimensional Box already got changed in a few hours, during **Beta 8.3.2**, where its Cost decreased from 6G to 5G and its effect changed from killing a selected monster to just catching it, making the first of its kind to do so. This meant the chosen monster will not die, trigger a Dust effect nor enter a player's dustpile (thus not affecting the effects of other cards that function around them). The Box was also fixed to be able to summon the caught monster in its place if there was no other possible slot.

**Beta 30.0** brought its cost back to 6G and gave it the End of turn effect of instantly killing itself if it's still on the board and unsilenced. This effect was removed in **Beta 56.0**, but can no longer catch an ally monster and it gained +3/-2, going from 0/5 to 3/3.

### Stats

ATK:

* 0 (Post Beta 8.3)
* 3 (Post Beta 56.0, Current)

HP:

* 5 (Post Beta 8.3)
* 3 (Post Beta 56.0, Current)

Cost:

* 6 (Post Beta 8.3)
* 5 (Post Beta 8.3.2)
* 6 (Post Beta 30.0, Current)

Abilities:

* Magic: Kill a monster. Dust: Revive it. (Post Beta 8.3)
* Magic: Catch a monster. Dust: Release it. (Post Beta 8.3.2)
* Magic: Catch a monster. Turn end: Die. Dust: Release it. (Post Beta 30.0)
* Magic: Catch an enemy monster. Dust: Release it. (Post Beta 56.0, Current)

Rarity: Blue (Rare)
Dog Residue: Previous Versions

Current Version can be found here. Previous Versions of the Annoying Dog can be found here.

Dog Residue was originally a mill card given to the opponent by Annoying Dog with pitiful stats. Starting as a 1/1/1, **Alpha 2.0** buffed Annoying Dog by making the Residue cost 2G. This was reverted in **Beta 4.8**, only to be brought back to 2G, but also +1 HP, in **Beta 5.2**.

**Beta 56.0** reworked both card, with Dog Residue now being given to the user and gaining -1 cost (again) and +1/+1, resulting in 2/3 for a mere 1G. Dog Residue was also turned into a Dog for the first time.

### Stats

ATK:

* 1 (Pre Beta 56.0)
* 2 (Post Beta 56.0, Current)

HP:

* 1 (Pre Beta 5.2)
* 2 (Post Beta 5.2)
* 3 (Post Beta 56.0, Current)

Cost:

* 1 (Pre Alpha 2.0)
* 2 (Post Alpha 2.0)
* 1 (Post Beta 4.8)
* 2 (Post Beta 5.2)
* 1 (Post Beta 56.0, Current)

Abilities:

* N/A (Pre Beta 56.0)
* **[Now counts as a Dog.]** (Post Beta 56.0, Current)

Rarities:

* White (Common) (Pre Beta 30.0)
* Green (Token) (Post Beta 30.0, Current)
Angel Doll

Angel Doll is a card added in Season 61

Statline: 4 Cost, 4 ATK and 3 HP.

Haste. Magic: Kill an ally Dust monster. If it has a base cost of 4 or less G, summon an exact copy of it.

## Combos

There are quite a few combos, Cards like Dog Treats, Trophy, Anime Sword and Pile of Dust are all extremely powerful and good combos.
Candy Dish

Candy Dish is the 7th card revealed from the 9 out of 15 on Twitter before the release of Beta 13.4. Previous Versions can be found here.

Candy Dish, when played, can give Candy to a single monster of your choice. This helps cards that rely on longevity like Oni.

## Trivia

When it was revealed, it wasn't stated what "Candy" did. But now, it has been confirmed that monsters with Candy will restore 3 HP at the end of your turn, making them work as a better self-use version of Water Cooler.
Feast: Previous Versions

Current version can be seen here.

Originally, this card fully healed all your monsters in play for 7G. **Beta 2.0** reduced that to 5G.

**Beta 5.2** changed the effect so that now, while only healing 2 HP, it adds 2 max HP as well, making this version an all ally version of Force of Nature. This was changed to make more people play it as it was seen useless when compared to Asriel, who would also fully heal your ally monsters, but also remove KR and it would give a 4/4 monster (for the same price of 5G). **Beta 6.0** decreased its price from 5G to 4G.

**Beta 6.4** changed it enourmous. Instead of recovering and adding HP to your monsters, it now makes it so that until the end of your turn, all healing effects will do damage instead. This can be used to make cards such as Heal or Shyren that you have in your hand work like Vulkin and damage your opponent or their monsters. The next update, **Beta 6.5**, dropped its price to 2G, and **Beta 7.4** dropped it further to 1G.

**Beta 9.3** reworked it, mostly returning it to its Beta 6.0 version by making it cost 4G again and giving bonus HP to all ally monsters. But instead of +2, it gives +3, as well as an additional +1 (so +4 total) to monsters with a CURRENT HP of 3 or less (before the initial +3 is given, of course). **Beta 14.0** dropped its cost to 3G, but this was returned to 4G in **Beta 22.0**. After quite a while, **Beta 43.0** reworked it slightly, reducing the main HP boost back to +2, but those with <= 3 HP will also gain +1 ATK on top of their +1 HP (so +1/+1).

**Beta 47.0** reworked it yet again, this time bringing it back to its very first version in terms of effect, to fully restore all ally monsters. But its price has been improved heavily, being AT MOST 5G like its Beta 2.0 version. This is due to it starting at 1G, but increasing its cost by 1G for every damaged monster on your board. **Beta 50.0** switched that, by now being 4G at all times by default. However, undamaged monsters now gain +1/+1, giving it back some of its buffing powers.

### Stats

Soul Type: Kindness

Cost:

* 7 (Post Alpha 3.0)
* 5 (Post Beta 2.0)
* 4 (Post Beta 6.0)
* 2 (Post Beta 6.5)
* 1 (Post Beta 7.4)
* 4 (Post Beta 9.3)
* 3 (Post Beta 14.0)
* 4 (Post Beta 22.0)
* 1 (Post Beta 47.0)
* 4 (Post Beta 50.0, Current)

Effects:

* Fully restore all ally monsters. (Post Alpha 3.0)
* Give +2 HP to all ally monsters. (Post Beta 5.2)
* During this turn, healing effects will deal DMG instead. (Post Beta 6.4)
* Give +3 HP to all ally monsters. If HP <= 3, give an extra +1 HP. (Post Beta 9.3)
* Give +2 HP to all ally monsters. If HP <= 3, give an extra +1/+1. (Post Beta 43.0)
* Fully restore all ally monsters.
	+ Has +1 cost for each damaged ally monster. (Post Beta 47.0)
	+ Give +1/+1 to all undamaged ally monsters. (Post Beta 50.0, Current)

Rarity: Blue (Rare)