Removed Content

Removed content is a blanket term for any item, skill, enemy, equipable, feature, etc. that was originally tested or added into older games, and later removed or marked as "REDACTED" in the system for any reason by the developer.

(This section will add on old items to the removed content list. I actually thought there was a list already written on here, but I guess I remembered incorrectly.)

## Items

### Usable Items

(Here is where any healing, harming, upgrade, or ultimately a consumable item might be. Drops are included as well, since you could "use" them by selling them.)

**Spell Books**: Spell books were books you could use to manually learn certain skills or abilities. This bypassed level-learned skills/abilities. This has since been replaced by a skill store.

### Equipped Items

(This section is where weapons, armor, accessories, or any other equipment might be listed that was removed.)

### Key Items

(This would be where old deleted key items would be. This includes actual keys, of course.

* **Cipher Books:** These books supposedly deciphered a Caesar Cipher message one letter per book. If the player had **Book A**, it automatically deciphered the letter “**A**” so that it appeared as “**D**” in a message or dialogue box, and so on.

## Characters

(This is where any old deleted characters would be, or old designs listed.)

* Mr. Tot's character sprite is named "Blaize". The name difference could mark Mr. Tot's original name before Tot was chosen for the final name.
* Mayfield's outfit drafts in the files of *Dawn of the New Hour* showed the early designs of her character, but was redesigned in 2021.
* A character "Finley" was found in the game's files, but no scenes were made with them. They were replaced by a new character in the database sometime in early 2021.

## Worlds and Locations

* **Map 36/44/54/53:** these maps were small stone island platforms in water. Jumping into certain water events on the map would transfer you to small ice caverns with chests in them. This heavily resembled the concept of Rising Falls from *Kingdom Hearts*.

## Common Events

The following is a list of common events listed in the database that are marked off as unusable, redacted, or marked for deletion.

* "Teleportation Event": this event was usable in older versions of the game, before it was retitled as Dawn of the New Hour. It was used to bring an airship to the player's location if that player was on the field. It was blocked from usage within buildings, with a "There's a time and place for everything! This isn't one of those times." message showing if the player tried.
* "Dremlin": this key event was usable within older versions of the game, namely The Beginning demo and early versions of Dawn of the New Hour. It allowed the player to teleport to a dream realm, which acted as a developer tool room. It had several features, including access to all items, battle tests, max money tests, processing tests, and more.
* "Random Chest": this event was the rough concept of the Random Chest minigame, which was later retitled Daily Chance and was rewritten to have its own menu. This redacted event wrote out the minigame as completely text-based, rather than using a script or menu. The shopkeepers had quotes to specific prizes. As an example, they would wish you luck on your next try if you had gotten potions, or praise the player on gaining an elixir before questioning the other shopkeeper if he was the one to offer that as a reward or not.
* "Ring Redacted": this seems to be an early concept of the Ring event. The player can press the "R" button and get a different effect with each character. In this early concept, only Blake's character has their reaction.
* "(old\_): this redacted event acted as a location check for when the player returned to the Gateway from a Save Point. Newer versions of the Gateway forces the player to select a location from a list, but older versions allowed the player to simply walk out of the Gateway into the last place they had entered from. Due to lore reasons, this idea was scrapped, but the code remains.

## Other

(this is where anything altered or removed that doesn't follow the above categories would go.)

* **Caesar Cipher:** This was a was a hidden unimplemented language code found within Update 1.5 of *Dawn of the New Hour - DEMO Version*. The Caesar Cipher was worked on within the *DEMO Version*as a cipher of a **“3”-letter difference**.

## Trivia and Notes

* Removed content might be included in later games, according to the Developer.
	+ As an example, the redacted Random Chest minigame might make a return as something different, yet mix the text-based feature with a faux menu.

*"Now that I have a better concept of graphic menu designs and how to utilize text boxes, essentially I could rework this one day in another game. Scripting is easier, but if I wanted to go the 'less scripting' route, I could do that."*