Formations

## General info

There are currently a total of eight different formations.

The formations are only unlocked and shown in the formation menu, once a battle is won with the formation requirements allready met.

There are two different sort of formations that impact your gameplay in their own way.

## Clan formations

These formations makes your clan charge the enemies in a specific way.

### Free for All

* Every Dwarf will run as fast as he can.

### Strenght in Numbers

* Dwarfs that are too far away from the clan centre, will slow down to regroup.

### Phalanx

* The speed of each dwarf is capped by the dwarf in front of him. The speed adjustment will be applied once at the start of the battle.

## Profession Formations

These formations are activated by having a specific lineup of Professions in your clan, multiple formations can be used at once.

### Bannerlords

* Have atleast 3 Supporters in your clan.
* The ultimate of Supporters will heal all clan members for 20% of the Supporters max health.

A formation that causes Supporters to heal much more in addition to their abilities with their banners, making them an incredibly powerful healing and buffing class. The formation can be invaluable and combined into almost any clan line-up.

Usually in any team a decision is made to either use Priests for single target healing, shielding and Last Prayer, or Bannerlords for percentual healing and additional buffs, as having both will always end up either healing too much or a lack of damage in your clan.

Bannerlords healing ONLY scales with the Supporters own max health, making STA their most important stat by far, unlike priests who's healing scales off of INT.

### Pack of Thieves

* Have atleast 3 Thieves in your clan.
* The damage of Poison increases by 10% per Thief currently in your clan.
* Max poison stacks increases by 1 per Thief.

The more Thieves in your clan, the more damage you can stack.

As Pack of Thieves is based on poison stacks and DPS, keep in mind only weapons that inflict Poison will benefit from this formation, unless the others are equipped Poison Vials.

### Ragtag

* Have all 7 Professions in your clan.
* Increase stats of all clan members by 15%

Due to the percental boost in stats, Ragtag is recommended to play mostly late to end-game as not much stats are gained using the formation on low levels.

### Crusade

* Have only Knights, Priests, Paladins and Warpriests in your clan, atleast 3 Knights and 3 Priests.
* Basic melee attacks will deal additional area damage, based on 8% of the weight of your dwarf .

The only formation that is only usable with certain professions in your clan, making it impossible to combine with other formations except for Berserkers and Burning Formation.

Crusade adds a weight-based area attack to each of your Knight, Paladin and Warpriest's attacks, vastly increasing DPS and attacking more enemies at once . As the formation is weight based, It is highly recommended to use the heaviest possible gear for the highest DPS.

### Burning Legion

* Atleast 80% of your clan has a chance to apply Burning.
* Increase chance to apply Burning by 10% and increase Burning damage by 50%.

Every team can eventually be built into a Burning Legion, wether by weapon skills, weapon passives or Veteran passives. However the best scaling will be gained in either a Mage, Archer or Thief team as they have weapons that inflict Burning without the need of commiting a veteran to it.

A mage wielding a Serpent Staff can be added for an easy DPS boost due to the Pyromania skill which increases all Burning damage.

### Wizardry

* Have atleast 5 staff users in your clan ( Priests, Mages or Warlocks ).
* All staff users have a 25% chance to instantly re-cast their ultimate after use.

Both a DPS boost for your Mages and Warlocks, while making your priests heal or shield more often. Extremely valuable for Electric Staff, Frostsinger, Benediction and Divine Staff.

### Berserkers

* Have atleast 3, two-handed melee dwarves ( Warrior, Warpriest or Reapers ) in your clan.
* All two-handed melee weapon users gain +8% chance to parry, per two-handed melee dwarf in your clan.
* All clan members gain the Berserker passive.

As all dwarves gain the Berserker veteran passive, this formation works extremely well in Eternal mode as it keeps on stacking the longer you keep the fight going. Also it gives you the opportunity to gain an extra passive with veteran dwarves.

The free parry chance is an amazing tool for killing Raid Bosses, Elite Orcs and Reaper Orcs as their high DPS often makes them suicide due to the reflect damage.

### Rangers

* Have atleast 3 Archers in your clan.
* All Archers gain jump-back, distance based on DEX rating.
* All clan members gain 25% armor penetration.

Mostly a defensive formation to keep your archers alive when being pushed back, while giving a good boost in physical DPS to everyone in your clan.