Combat Training Guide

## Introduction

Welcome the the Ancient's Reborn combat guide created by the wiki team and the community. This guide will focus on many aspects of training combat like what monsters to kill for the fastest experience or AP and also what monsters are best for afk.

Since it is the most common and is the best known combat choice, this guide will be based heavily on sword and shield builds. However, this shouldn't discourage hammer or axe builds to try the same guide, it just might not be the same.

We will start from the beginning levels right off of Crab Claw Island and show you the ropes on combat training. This guide is by far not the most efficient but it should help give you an idea of what to do.

## Beginning

This section will focus primarily on what monsters you should kill and how you should focus your stat builds. Please remember that you can always socket gems into your equipment to aid you against specific monsters. Also, your equipment will degrade over time and you should keep an eye out for its durability so that they do not break during combat.

Warning: If you are to die to a monster you will lose 10% experience in every single combat skill. If you die to a player you will lose Ancient Points.

## Levels 1-5

You will start off your journey in Farmoon and for the first levels this will be where you will train combat. To begin you have a few choices for what you can kill but you want to try and focus on what will give you the most money so that you can buy Armour. You can kill scarecrows if you want but it would be best to stick to Froggers. Go and kill your first few Froggers to earn enough money to buy your desired weapon type. All weapon types will require a total of 400c to purchase which will equal roughly 14 Frog Skins. As soon as you get this you should purchase your equipment. For the first five levels it is okay to level Strength, Dexterity, and Defence at the same time so which through them to get them to level 5 each. This should get you to level 5 combat. However, you might want to focus dexterity later on.

## Levels 5-10

By now you should have enough money to have almost a full set of Armour or the full set. We can now move on to stronger and higher level monsters as we will have increased attack and defense. We will now start to try and focus our build around Dexterity in order to get the best overall bonuses. Now we will still keep the same idea with the skill levels. We will try and get them all to level 10 equally. Keep in mind that the way you level up your stats will make training faster or slower but will make you require more or less food. Focusing defense will be slower but you will save more food.

Warning: Monsters will now begin to have an aggressive tendency and depending on where they are located or what type of monster they are they will attack within range. This applies but is not limited to monsters within a Skull Zone.

## Levels 10-20

Once you've reached level 10 you will have enough money to purchase Iron Equipment. From this point on you will be a lot tankier and will be able to take on monsters a few levels higher than you. In this guide we will focus on a PVM (Player Vs. Monster) build where defense will be our primary focus. A generally accepted end goal is to reach 125 strength, 80 dexterity, and 180 defense. However, the ratio at which you train the skills should not be proportional to your end build. The way i like to set up my build is to have a ratio of .5:1:2 which means that you will level according to your dexterity. For example, if you reach a dex level of 20 then your strength should be 10 and your defense should be 40. Then if your dex is 50 then your strength should be 25 and you defense should be 100.

Building your character this way will help with being tankier allowing for you to train against mobs that are way higher level than you are, preferably 10 level higher.

 12-14
 15-18
 15-20
 18-20