recursal/Fanatic-Fandom huggingface dataset:
Incarnation of Destruction

**Incarnation of Destruction** is Destroyer's Dimension Rift mission in Marvel Future Fight.

## Description

Loki has stolen Asgard's most formidable weapon, the Destroyer. We have to stop him before it advances on Asgard.

## Mission List

* Incarnation of Destruction #1 (Recommended 10 - 19 LV)
* Incarnation of Destruction #2 (Recommended 20 - 29 LV)
* Incarnation of Destruction #3 (Recommended 30 - 39 LV)
* Incarnation of Destruction #4 (Recommended 40 - 49 LV)
* Incarnation of Destruction #5 (Recommended 50 - 59 LV)

## Villains

#### Mobs

* Frost Giant Raider (Combat) X 2
* Frost Giant Destroyer (Combat)

#### Boss

* Destroyer (Universal)

```
TARGET: VILLAIN
Reflect Energy Damage 1%

```

## Item Rewards

* Biometrics: Destroyer
* Generator: Poison
* Loki, Agent of Asgard #17 cover pieces
* Dimension Debris
Phyla-Vell

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
 Phyla-Vell, a heroine from another universe, escaped from her universe during an incident known as the Infinity Wars. While exploring her new realm, she received a suggestion from Star-Lord to join Guardians of the Galaxy. Now, as a member of the Guardians, she fights for peace in the universe with her Quantum Sword in hand!

 Energy Attack (**+20:** 752)
 Energy Defense (**+20:** 666)
 HP (**+20:** 2689)
 Critical Rate (**+20:** 1122)
Recovery Rate (**+20:** 507)

 *Applies to: All Allies*
 *Applies to: Self*
*Super Armor, All Defense +30% ↑*
*Reflects 25% of Energy Damage received. (Up to 25% of Max Attack).*
 *Applies to: Universal Types*
*+30% increase of All Attacks.*
*Increases Skill Damage by 25% and increases Bonus Damage by 15%*
 *Applies to: Enemies*
*Deals 10% Bleed damage every 1 sec. Removes Elasticity. (3 Sec.)*
*Energy Damage 42% of Energy Attack*
*Additional 29 Energy Damage*
 *Applies to: Enemies*
*Bind (1 Sec.)*
*-1.5% decrease of All Defenses (Stacks up to -15%, ignores immunity) (5 Sec.)*
*Applies to: Self*
*50% chance for Immunity to All Damage. (4 Sec.)*
*Increases Attack by +11% for each 1% of damage taken. (8 Sec.)*
*Accumulates 100% of True Damage regardless of Defense and Dodge Rate stats.*
*The total true damage accumulated cannot exceed 15% of HP. (8 Sec.)*
*Energy Damage 75% of Energy Attack*
*Additional 142 Energy Damage*
 *Applies to: Enemies*
*Stun (3 Sec.)*
*Energy Damage 53% of Energy Attack*
*Additional 24 Energy Damage*
Cooldown Time: 11 seconds
 *Applies to: Enemies*
*Deals 10% Bleed damage every 1 sec. Removes Elasticity. (4 Sec.)*
*Bind (2 Sec.)*
*-3% decrease of All Defenses. (Stack up to -30%, ignores immunity) (5 Sec.)*
*Invincible (5 Sec.)*
*Increases All Attacks by +15%, All Defenses by +1% (6 Sec.), and All Speeds by +1%. (6 Sec.)*
*Energy Damage 88% of Energy Attack*
*Additional 29 Energy Damage*
Cooldown Time: 71 seconds
 *Applies to: Enemies*
*Decrease All Speeds by -10%. (3 Sec.)*
*Stun (1 Sec.)*
*Applies to: Self*
*3% recovery of MAX HP (2 Sec.)*
*Invincible (4 Sec.)*
*Increases All Attacks by +10%, All Defenses by +10% (6 Sec.), All Speeds by +1% (6 Sec.)*
*Energy Damage 101% of Energy Attack*
*Additional 36 Energy Damage*
Cooldown Time: 16 seconds
Required Rank:

*All Attack ↑ +5.2%*
*Ignore Defense 5.0%*
*Max HP ↑ +4.8%*
**X 2 Bonuses:**

*Energy Attack ↑ +5.4%*
*Critical Damage ↑ +4.8%*
*Movement Speed ↑ +4.8%*
**X 2 Bonuses:**

*All Attack ↑ +5.2%*
*Ignore Defense 5.0%*
*Max HP ↑ +4.8%*
**X 2 Bonuses:**

*All Attack ↑ +5.3%*
*Attack Speed ↑ +4.7%*
*Dodge ↑ +4.9%*
**X 2 Bonuses:**

*Critical Damage ↑ +5.0%*
*Attack Speed ↑ +4.7%*
*Dodge ↑ +4.9%*
**X 2 Bonuses:**

*Energy Attack ↑ +5.4%*

*All Attack ↑ +5.2%*

*Energy Attack ↑ +5.3%*

*Critical Rate ↑ +4.9%*
*Recovery Rate ↑ +4.9%*
Gambit

* Modern
* Excalibur

* Info
* Gear
* Skills
* Uniform
* Team Bonus
* Striker

 Applies to: Self
 Applies to: Self
 Remy LeBeau -- also known as Gambit -- is a charming master thief and member of the X-Men. In addition to being skilled with a bo staff, he is able to charge any inanimate object with kinetic energy, causing them to explode.

 Energy Attack (**+20:** 756)
 Physical Defense (**+20:** 656)
 Critical Damage (**+20:** 1146)
 Critical Rate (**+20:** 1128)
Recovery Rate (**+20:** 507)

 *Applies to: All Allies*
 *Applies to: Self*
*Critical Damage increases by +30%.*
 *Apply to: Self*
*Increases Skill damage by 32% and increases Bonus Damage by 15%.*
*Increases Chain Hit by 20% when attacking.*
*Increases Guaranteed Critical Rate by +30%.*
 *Applies to: Enemies*
*Stun (2 Sec.)*
*Energy Damage 146% of Energy Attack*
*Additional 142 Energy Damage*
**Has a chance to counterattack when attacked.**
 *Applies to: Enemies*
*Stun (2 Sec.)*
*Decreases All Speeds by -5%. (3 Sec.)*
*Energy Damage 45% of Energy Attack*
*Additional 48 Energy Damage*
 *Apply to: Enemies*
*Deals 10% Bleed damage every 1 Sec. (5 Sec.)*
*Fear (4 Sec.)*
*Energy Damage 110% of Energy Attack*
*Additional 21 Energy Damage*
**Move using the V-Pad while using a Skill.**
Cooldown Time: 11 seconds
 *Apply to: Enemies*
*Fracture (10 Sec.)*
*Energy Damage 45% of Energy Attack*
*Additional 29 Energy Damage*
Cooldown Time: 12 seconds
 *Apply to: Enemies*
*-25% decrease of All Defenses. (Stacks up to -60%)(10 Sec.)*
*Apply to: Self*
*5% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect. (5 Sec.)*
*Increases All Attacks by +20%, All Speed by +5%, Critical Rate by +20, removes Incapacitation. (5 Sec.)*
*Energy Damage 50% of Energy Attack*
*Additional 15 Energy Damage*
**Move using the V-Pad while using a Skill.**
Cooldown Time: 13 seconds
 *Apply to: Enemies*
*Deals 30% Bleed damage every 1 sec. Removes Elasicity (3 Sec.)*
*Stun (2 Sec.)*
*Apply to: Self*
*Critical Rate increase by +35%. (10 Sec.)*
*Critical Damage increase by +35%. (10 Sec.)*
*Ignores target's Dodge Rate by 70%. (10 Sec.)*
*Invincible (8 Sec.)*
*Removes all Debuffs. (7 Sec.)*
*Increases damage by 35% for 1 attack(s). (10 Sec.)*
*Increases All Attacks by +25%, All Defenses by +25%. (40 Sec.)*
*Energy Damage 55% of Energy Attack*
*Additional 1067 Energy Damage*
Cooldown Time: 60 seconds
Required Hero Rank: **Potential Level: Awaken**

 *Activation Rate: when skill Card Storm is used*
**Applies to: Self**
+15% recovery of MAX HP (1 Sec)

*Attack Speed ↑ +4.9%*
*Movement Speed ↑ +4.9%*

*All Attack ↑ +5.4%*
*Attack Speed ↑ +4.8%*

*Movement Speed ↑ +4.9%*
*Dodge ↑ +4.9%*

*Attack Speed↑ +5.0%*
*Max HP ↑ +5.2%*
*All Attack ↑ +5.0%*
**X 2 Bonuses:**

*Energy Attack ↑ +5.4%*
*Physical Defense ↑ +5.1%*
*Max HP ↑ +5.1%*
**X 2 Bonuses:**

*Energy Attack ↑ +5.4%*

*Energy Attack ↑ +5.2%*

*Attack Speed ↑ +5.0%*

*Physical Attack ↑ +5.2%*

*All Attack ↑ +5.3%*

*Critical Rate ↑ +5.1%*

*Dodge ↑ +5.1%*

*Critical Rate ↑ +4.9%*

*All Attack ↑ +5.3%*
*Attack Speed ↑ +4.7%*
Kingpin

* Modern
* Secret Wars: Armor Wars
* Winter Criminal

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
 **Secret Wars Uniform Only**
 Wilson Fisk, New York's kingpin of crime, is as cunning as he is brutal. One of the Marvel Universe's most powerful and feared crime lords, he will stop at nothing until the city is under his thumb

 Physical Attack (**+20:** 744)
 Physical Defense (**+20:** 663)
 Critical Damage (**+20:** 1134)
 Defense Penetration (**+20:** 1038)
Skill Cooldown (**+20:** 501)

 *Apply to: All team members*
 *Apply to: Self*
*Physical Attack +5%*
 *Apply to: Self*
*10% increase to all attack and defense of summoned characters*
*25% increase to HP, and 10% duration increase of summoned characters*
*25% increase to to Skill Damage, 20% increase to bonus damage*
*All damage received reduced by +20%*
 *59% Physical Damage, Add Physical Damage 48*
Ranged, 3 Hit.
 *186% Physical Damage, Add Physical Damage 142*
Melee, 1 Hit, Small AOE, Jump to target.
 *91% Physical Damage, Add Physical Damage 71*
Melee, 3 Hit.
Cooldown Time: 7 seconds
 *52% Physical Damage, Add Physical Damage 48*
*Apply to: Enemy*
*Stun (3 Sec.)*
Melee, 4 Hit, Strafes around target, Dashes into target.
Cooldown Time: 12 seconds
 *Apply to: Self*
*Summon an illusion that has 60% of summoner's stats (10 Sec.)*
Summons 5 illusions - 1 Hand Chief, 2 Hand Ninja, 2 Hand Elite.
Cooldown Time: 20 seconds
 *130% Physical Damage, Add Physical Damage 142*
*Apply to: Enemies*
*Deals 30% Bleed damage every 1 sec. Removes Elasticity. (4 Sec.)*
*Silence (4 Sec.)*
*Paralysis (Ignores immunity) (8 Sec.)*
*Decreases all Basic Defenses by -10%. (Stack up to -65%, ignores immunity) (8 Sec.)*
*Apply to: Self*
*Invincible (8 Sec.)*
*Increases all basic Attacks by +50%. (10 Sec.)*
Required Rank: **Tier-3 Advancement**

*Critical Damage ↑ +5.0%*
*Critical Damage ↑ +4.9%%*

*All Attack ↑ +5.2%*
*Physical Defence ↑ +5.2%*

*All Defense ↑ +5.4%*
*Max HP ↑ +5.2%*
*Critical Rate ↑ +4.9%*
**X 2 Bonuses:**

*All Attack ↑ +6.1%*
*All Defense ↑ +6.1%*
*Max HP ↑ +6.1%*
**X 2 Bonuses:**

*All Attack ↑ +5.1%*
*Critical Damage ↑ +5.1%*

*All Attack ↑ +4.8%*
*Critical Damage ↑ +4.4%*

*All Attack ↑ +5.5%*
*Cooldown Duration ↓ 5.1%*
*Attack Speed ↑ +4.9%*
**X 2 Bonuses:**

*Cooldown Duration ↓ 5.1%*
*Ignore Defense 5.1%*

*Physical Attack ↑ +5.4%*

*All Attack ↑ +5.2%*

*Physical Attack ↑ +5.3%*

*All Defense ↑ +5.4%*

*Critical Rate ↑ +4.9%*

*Max HP ↑ +4.9%*
*Dodge ↑ +5%*
Hawkeye

* Avengers
* Age of Ultron
* Civil War
* Classic
* Endgame
* Hawkeye

* Info
* Gear
* Skills
* Uniform
* Team Bonus
* Striker

Critical Damage +5%
 Raised as sharpshooting circus attraction, Clint Barton is an expert archer with near-perfect accuracy, keen eyesight, and expectional reflexes. After witnessing Iron Man in action, Hawkeye was inspired to employ his archery skills in fighting crime as a costume super hero.

Defense Penetration (**+20:** 573)

Range +2m
Apply to: Self
52% increase to Skill Damage, 40% increase to bonus damage (5 Sec.)
Reset ALL Skill's Cooldown
Cooldown Time: 10 seconds
 *86% Physical Damage, Add Physical Damage 71*
Ranged, 2x 5 Hit Spread.
 *113% Physical Damage, Add Physical Damage 142*
(If used in Melee) Melee, 1 Hit, Jumps away from target.
Ranged, 6 Hit.
 *147% Physical Damage, Add Physical Damage 142*
Ranged, 3 Hit, Large AOE, Pushback.
Cooldown Time: 8 seconds
 *147% Physical Damage, Add Physical Damage 142*
*Apply to: Enemy*
*Stun (3 Sec.)*
Ranged, 1 Hit, Line AOE, Piercing.
Cooldown Time: 9 seconds
 *163% Physical Damage, Add Physical Damage 142*
Ranged, Multi Small AOE over a Large AOE.
Cooldown Time: 13 seconds
 *120% Physical Damage, Add Physical Damage 12*
Apply to: Enemmies
Deals 40% Burn damage every 1 sec. (3 Sec.)
Deals 40% Bleed damage every 1 sec. Removes Elasticity. (3 Sec.)
Freeze (4 Sec.)
Paralysis (Ignores immunity) (4 Sec.)
Decreases all Basic Defenses by -10%. (Stack up to -70%, ignores immunity) (7 Sec.)
Apply to: Self
Invincible (8 Sec.)
Accumulates 10% of true damage dealt to enemy regardless of Defense and Dodge Rate.
The total accumulated true damage canno pass 10000. (8 Sec.)
+1% Increase of ALL BASIC ATTACKS each 1% Accumulated Damage proportional to max accumulated Damage. (8 Sec.)
Required Rank: **Tier-3 Advancement**

Apply to: Enemy
Stun (1 Sec.)
Apply to: Enemy
Stun (1 Sec.)
Increases the no. of projectiles for skill, Piercing Arrow.
Apply to: Enemy
Stun (1 Sec.)
Applies to: Enemy
Changes effects of skill, Refocus Shot
Applies to: Self
* Increases Chain Hit damage by 20% when attacking
* Guard Break Immunity

Activation Rate: when skill (Regular Attacks Excluded) is used
Applies to: Self
* 100% chance to increase Critical Damage by 50% on Critical Attacks (7 Sec)
Omega Red

Modern

### Bio

Once known as Arkady Rossovich, Omega Red was born of a super soldier program similar to the one that made Captain America. Tentacles made of Carbonadium, a flexible man-made alloy similar to Adamantium, were implanted inside the Omega Red's arms. However, in order to stabilize Omega Red's state, he needs either a Carbonadium synthesizer or to drain the life force of others, which has led him into many a conflict with Wolverine and other X-Men.
Luna Snow

* Modern
* Andromeda Suit
* Lifestyle Series 1
* Light Sirius Armor
* Summer Lilac

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Apply to: Self
Immunity to CHILL effect.
 Apply to: Self
 When A.I.M. ambushed a Stark Industries party where aspiring singer Seol Hee was performing, her attempts to defend the partygoers caused A.I.M. agents to lock her in a storage freezer. During her escape, she knocked over the contents of an energy experiment, exposing her to elements that granted her ice powers which she then used to defeat A.I.M. Her heroic actions made her an overnight sensation, and she continues to use her talent and powers under the name "Luna Snow" -- part time pop star, part-time Super Hero.

 All Attack (**+20:** 808)
 All Defense (**+20:** 702)
 Attack Speed (**+20:** 1194)
 Ignore Defense (**+20:** 1217)
Dodge (**+20:** 597)

 *Apply to: All team members*
*All Speed +1%*
*5% chance to become immune to Cold Damage.*
 *Activation Rate: 30% rate when Dancing Sensation skill is used*
*Apply to: Self*
*Resets Cooldown for skill, Ardent Performance.*
*Acquires the following effect for 3 sec.*
*Activation Rate: when Ardent Performance skill is used*
*Apply to: Self*
*Resets Cooldown for skill, Dark and Light.*
Cooldown: 5 second
 *Apply to: Self*
*Increases Skill Damage by 25% and increases Bonus Damage by 15%.*
*40% chance to become immune to Fire Damage.*
*Increase Cold Damage +30%*
 Melee, 2 Hit. 2% HP.
 *80% Cold Damage, Add Cold Damage 37*
Ranged, 12 Hit, Split, Long iframe.
 *79% Cold Damage, Add Cold Damage 30*
*Apply to: Enemy*
*It deals 30% Chill damage every 1 Sec (3 Sec.)*
*Freeze (4 Sec.)*
Ranged, 12 Hit, Line AOE.
 *80% Cold Damage, Add Cold Damage 30*
*Apply to: Enemy*
*It deals 30% Chill damage every 1 Sec (5 Sec.)*
Ranged, 6 Hit, Pushback, long iframe.
Ranged, 10 Hit, on nearby enemies.
Cooldown Time: 13 seconds
 *115% Cold Damage, Add Cold Damage 146*
*Apply to: Enemy*
*Entice (5 Sec.)*
*It deals 45% Chill damage every 1 Sec (5 Sec.)*
*Apply to: Self*
*15% recovery of MAX HP (1 Sec.)*
Ranged, 5 Hit, Large AOE.
Ranged, 4 Hit, Large AOE.
Cooldown Time: 16 seconds
 *88% Cold Damage, Add Cold Damage 19*
*Apply to: Enemy*
*Freeze (2 Sec.)*
*Apply to: Self*
*15% recovery of MAX HP (1 Sec.)*
*Immune to All Damage (5 Sec.)*
Ranged, 9 Hit, Large AOE, draws in nearby enemies.
Cooldown Time: 16 seconds
 *80% Cold Damage, Add Cold Damage 37*
*Apply to: Enemies*
*Freeze (1 Sec.)*
*Apply to: Self*
*80% chance to penetrate with BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect. (6 Sec.)*
*7% recovery of MAX HP. (1 Sec.)*
*Accumulates 10% of true damage dealt to enemy regardless of Defense and Dodge Rate.*
*The total accumulated true damage cannot pass 10000. (6 Sec.)*
*100% chance for Immunity to All Damage. (6 Sec.)*
*+1% Increase of ALL ATKS each 1% Accumulated Damage proportional to max accumulated Damage. (6 Sec.)*
Required Rank: **Tier-3 Advancement**
Gamora

* Guardians of the Galaxy
* All-New, All-Different
* Guardians of the Galaxy 2
* Requiem
* Guardians of the Galaxy 3

* Info
* Gear
* Skills
* Uniform
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
Critical Damage +5%
 Gamora was adopted by the villainous Thanos and raised as an assassin. However, she turned on her adopted father and now uses her abilities to help those who cannot help themselves. Gamora now travels with the Guardians of the Galaxy and is known as the Most Dangerous Woman in the Universe.

 Physical Attack (**+20:** 712)
 Physical Defense (**+20:** 617)
 Critical Damage (**+20:** 1110)
 HP (**+20:** 2381)
Recovery Rate (**+20:** 561)

 *Apply to: Speed Type Hero*
 *Activate Ratio: while attacking with 5% rate*
*Apply to: Enemy*
*Deals 30% Bleed damage every 1 Sec. (5 Sec.)*
:
Deals 30% Bleed damage every 1 sec (5 Sec.)
 *Apply to: Self*
*Guaranteed Dodge +35% Increase*
*42% increase to Skill Damage, 30% increase to bonus damage*
 *113% Physical Damage, Add Physical Damage 142*
Ranged, 3 Hit, Split, Strafe around target.
Melee, 1 Hit, Dashes to target.
Cooldown Time: 6 seconds
:
Ranged, 2x 3 Hit Split, Strafe around target.
 *31% Physical Damage, Add Physical Damage 29*
Melee, 8 Hit, Small AOE, Strafes around target.
 *28% Physical Damage, Add Physical Damage 24*
Melee, 12 Hit.
Cooldown Time: 9 seconds
 *49% Physical Damage, Add Physical Damage 36*
Melee, 4 Hit, Small AOE.
Melee, 3 Hit.
Cooldown Time: 10 seconds
 *60% Physical Damage, Add Physical Damage 142*
Melee, 11 Hit, Small AOE, Dashes amongst enemies.
Cooldown Time: 16 seconds
 *Applies to: Enemies*
*Bind (3 Sec.)*
*Paralysis (Ignores immunity) (3 Sec.)*
*Decreases all Basic Defenses by -5%. (Stack up to -50%, ignores immunity) (10 Sec.)*
*Applies to: Self*
*Critical Rate increases by +35%. (10 Sec.)*
*Critical Damage increases by +35%. (10 Sec.)*
*Ignores target's Dodge Rate by 70%. (10 Sec.)*
*Invincible (8 Sec.)*
*Removes All debuffs. (7 Sec.)*
*Increases basic damage by 50% for 1 attack(s). (10 Sec.)*
*Increases all Basic Attacks by +25%, Basic Defenses by +25%. (40 Sec.)*
*Physical Damage 125% of Physical Attack*
*Additional 30 Physical Damage*
Cooldown Time: 60 seconds
Required Rank: **Potential Level: Awaken**

Changes effects of skill, Battle Cry
Changes effects of skill, Most Dangerous Woman
Applies to: Self
* Critical Damage increases by +25%
* Increases Guaranteed Dodge Rate by +35%
Challenge

In Challenge tab, you can choose to play Legendary Battle, World Boss, Shadowland and Dimension Rift.

## Legendary Battle

In Legendary Battle, you can recreate memorable scenes inspired by the Marvel Cinematic Universe and get bonus rewards by clearing stages.

## World Boss

World Boss are the End Game content of *MFF*. You need at least 1-3 6\* heroes to participate in them. They are hard in the beginning, but with the right combination of heroes and team soon you'll be a pro at finishing them. It is advisable to use high level geared heroes with good ISO-8 sets and team to have a better chance at World Boss.

## Shadowland

In Shadowland, fight your way to the top and collect various rewards.

## Dimension Rift

In Dimension Rift, clear it on higher difficulties to get awesome rewards.
Phil Coulson

* Marvel's Agents of S.H.I.E.L.D.
* A.O.S. Season 3

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
 S.H.I.E.L.D. Director Phil Coulson is back, protecting the world from the shadows with his team of elite agents. Since taking over as director for Nick Fury, Coulson has confronted Hydra foes, the appearance of Inhumans, and even a civil war within S.H.I.E.L.D. But through it all, Coulson still beleives that his team of agents can make a difference, no matter the odds.

 Energy Attack (**+20:** 744)
 Energy Defense (**+20:** 596)
 Critical Rate (**+20:** 1098)
 Skill Cooldown (**+20:** 1098)
Dodge (**+20:** 561)

 *Apply to: Heroes Allies*
*Activate Ratio: while Critical Attacking*
*Skill CoolTime 5% (10 Sec.)*
 *Apply to: Self*
*Increase Striker Rate by 50%*
*Reduce Striker Cooldown by 50%*
 *Apply to: Hero Allies*
*Decreases damage received from SUPER VILLAIN-Type Characters by 15%*
*Increases damage dealt to SUPER VILLAIN-Type Characters by 45%*
*Increases Guaranteed Critical Rate by +20%*
 *38% Physical Damage, Add Physical Damage 45*
Ranged, 3 Hit, 3 Spread, Back away from target.
 *24% Energy Damage, Add Energy Damage 135*
Melee, 1 Hit, Jumps to target.
Ranged, 3 Hits, Jumps away from target.
 *Apply to: Self*
*Summon an illusion that has 80% of summoner's stats. (10 Sec.)*
Strafes to side.
Cooldown Time: 15 seconds
 *167% Energy Damage, Add Energy Damage 27*
Ranged, 5 Hit, Line AOE, Slowly strafes around target.
Cooldown Time: 18 seconds
 *Apply to: Self*
*Guard against 5 Hits (2 Sec.)*
*Summon an illusion that has 140% of summoner's stats. (15 Sec.)*
Cooldown Time: 20 seconds
Required Rank:

*All Attack ↑ +5.4%*
*Crowd Control Time ↓ 4.8%*
*Max HP ↑ +5.1%*
**X 2 Bonuses:**

*All Attack ↑ +5.4%*
*Critical Rate ↑ +5.0%*

*All Attack ↑ +5.4%*
*All Defense ↑ +5.3%*

*Energy Attack ↑ +5.4%*

*All Attack ↑ +5.4%*

*Critical Rate ↑ +5.4%*

*Energy Attack ↑ +5.1%*

*Crowd Control Time ↓ 4.8%*

*All Defense ↑ +4.7%*

*Ignore Defense 4.9%*

*All Attack ↑ +4.9%*

*All Defense ↑ +5.1%*

*Critical Rate ↑ +5%*

*All Attack ↑ +4.9%*

*All Defense ↑ +5%*
*Max HP ↑ +5%*
Goliath

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Applies to: Self
 Applies to: Self
 Brilliant scientist Bill Foster began his career as Dr. Hank Pym's lab assistant, but would soon become a Super Hero in his own right. He synthesized Pym Particles to give himself the ability to grow in size, replicating the powers of his former employer and mentor.

 Physical Attack (**+20:** 760)
 Physical Defense (**+20:** 638)
 Critical Damage (**+20:** 1110)
 Critical Rate (**+20:** 1098)
Ignore Defense (**+20:** 519)

 *Apply to: All Allies*
 *Apply to: Self*
*Super Armor, All Defenses +10%. ↑*
 *Apply to: Self*
*Decreases all damage receive by +30%.*
*Increases Skill damage by +32% and increases Bonus Damage by 15%.*
 *Apply to: Enemies*
*Stun (2 Sec.)*
*Physical Damage 105% of Physical Attack.*
*Additional 142 Damage.*
 *Apply to: Self*
*Increases Character Size by +30% and All Speed, All Attacks by +15%. (5 Sec.)*
*Physical Damage 70% of Physical Attack.*
*Additional 142 Damage.*
 *Apply to: Enemies*
*Stun (2 Sec.)*
*Physical Damage 176% of Physical Attack.*
*Additional 142 Damage.*
Cooldown Time: 10 seconds
 *Applies to: Enemies*
*-2% decrease of All Defenses. (Stack up to -35%) (7 Sec.)*
*Stun (3 Sec.)*
*Physical Damage 171% of Physical Attack.*
*Additional 142 Damage.*
Cooldown Time: 14 seconds
 *Apply to: Enemies*
*Stun (2 Sec.)*
*Applies to: Self*
*Increase All Attacks by +5%, All Defenses by +5% (6 Sec.), and All Speeds by +5%. (6 Sec.)*
*Invincible (4 Sec.)*
*Physical Damage 161% of Physical Attack.*
*Additional 71 Damage.*
Cooldown Time: 16 seconds
Required Hero Rank:

*Energy Defense ↑ +5.2%*
*Crowd Control Time ↓ 4.7%*
*Max HP ↑ +5.1%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.4%*
*Attack Speed ↑ +4.8%*

*Cooldown Duration ↓ 4.9%*
*Ignore Defense 4.7%*

*Physical Attack ↑ +5.4%*

*Attack Speed ↑ +4.9%*
*Cooldown Duration ↓ 4.7%*
Arena

The Arena contains five battle arena missions; Timeline Battle, Otherworld Battle, Alliance Battle, Alliance Tournament and Alliance Conquest.

## Timeline Battle

Player versus Player. Three Heroes each, you compete for points to increase your rank.

## Otherworld Battle

Participate in Arenas with other players and acquire Warrior Memento.

## Alliance Battle

Alliance versus Alliance. Each Alliance member chooses three Heroes to go against enemies and a boss to gain points and rewards.

## Alliance Tournament

Top 20 Alliances battle against each other in the elimination rounds competition.

## Alliance Conquest

Alliance versus Alliance. Three alliances compete against each others in the territory domination-type battles.
Destroyer

* Classic
* Prometheus

* Info
* Gear
* Skills
* Uniform
* Team Bonus
* Striker

 **Classic Uniform only**
Apply to: Self
 **Prometheus Uniform only**
Apply to: Self
Fire Resist +10%
 Initially created by Odin as a weapon to protect Asgard, the Destroyer fell into Loki's hands and was animated into a killing machine possessing superhuman strength and energy manipulation abilities.

 Energy Attack (**+20:** 728)
 Energy Defense (**+20:** 652)
 Dodge (**+20:** 1026)
 Critical Rate (**+20:** 1062)
Defense Penetration (**+20:** 525)

 *Apply to: All team members*
 *Apply to: Self*
*+50% decrease to received Energy Damage*
 *Apply to: Self*
*Reflect 100% of Received Energy Damage (Up to Max Attack 100%)*
 *Apply to: Self*
*All Speed +10%*
*25% increase to Skill Damage, 25% increase to bonus damage*
**Enhances effect of skill, Odin's Enchantment**:
*+65% decrease to received Energy Damage*
 *38% Energy Damage, Add Energy Damage 30*
*Apply to: Enemy*
*It deals 30% Burn damage every 1 Sec. (5 Sec.)*
Ranged, 5 Hit, Line AOE.
 *43% Physical Damage, Add Physical Damage 37*
Dashes into target, 3 Hit, Pushback.
Melee, 1 Hit, Small AOE.
 *144% Energy Damage, Add Energy Damage 146*
*Apply to Enemy*
*Stun (3 Sec.)*
Ranged, 1 Hit, Small AOE.
Cooldown Time: 10 seconds
 *112% Fire Damage, Add Fire Damage 73*
*Apply to: Enemy*
*It deals 30% Burn damage every 1 Sec. (5 Sec.)*
Ranged, 1 Hit, Large AOE.
Cooldown Time: 13 seconds
Required Rank:

 Activation Rate: 30% chance when attacking
Apply to: Self
Increases Damage by 170% for 2 attack(s) (10 Sec.)

*All Defense ↑ +5.1%*
*Max HP ↑ +4.8%*

*All Attack ↑ +5.0%*
*Critical Rate ↑ +4.4%*

*Attack Speed ↑ +5.0%*
*Recovery Rate ↑ +5.0%*

*Dodge ↑ +4.8%*
*Critical Rate ↑ +4.9%*

*Energy Attack ↑ +5.4%*

*Energy Defense ↑ +5.2%*

*All Attack ↑ +5.0%*

*All Attack ↑ +4.8%*
*Critical Rate ↑ +4.7%*
*Critical Damage ↑ +4.8%*
Characters & Uniforms Timeline: Game Version 1.0.0 - 1.9.5

**Date: March 2015 - Feburary 2016**

* 1.9.5
* 1.9.0
* 1.8.0
* 1.7.0
* 1.6.0
* 1.5.0
* 1.4.0
* 1.3.0
* 1.2.5
* 1.2.0
* 1.1.0
* 1.0.0

*All-New, All-Different*
     Ms. Marvel (Kamala Khan)
*All-New, All-Different*
     Thor (Jane Foster)
*All-New, All-Different*

*Ultimate*
     Luke Cage
*All-New, All-Different*
     Star-Lord
*Space Armor*

*Totally Awesome Hulk*

*All-New, All-Different*
     Drax
*All-New, All-Different*
     Hulk
*World War Hulk*
     Loki
*Lady Loki*
     Rocket Raccoon
*All-New, All-Different*

*All-New, All-Different*
     Spider-Gwen
*All-New, All-Different*
     Spider-Man (Miles Morales)
*All-New, All-Different*

*Modern*

*Marvel Studios' Agents of S.H.I.E.L.D. (Quake)*
     Daredevil
*Devil of Hell's Kitchen*
     Doctor Octopus
*Superior Spider-Man*
     Iron Fist
*New Avengers*

*Modern*
     Lash
*Marvel Studios' Agents of S.H.I.E.L.D.*
     Warwolf
*The Howling Commandos of S.H.I.E.L.D.*

*Claws*
     Blade
*70's Classic*
     Ghost Rider
*70's Classic*
     Lash
*Modern*
     M.O.D.O.K.
*SPIDOC*
     Punisher
*Noir*

*Marvel Studios' Agents of S.H.I.E.L.D.*
     Deathlok
*Marvel Studios' Agents of S.H.I.E.L.D.*
     Lincoln Campbell
*Marvel Studios' Agents of S.H.I.E.L.D.*
     Phil Coulson
*Marvel Studios' Agents of S.H.I.E.L.D.*
     Sif
*Marvel Studios' Agents of S.H.I.E.L.D.*

*Modern*
     Deathlok
*Modern*
     Mockingbird
*Marvel Studios' Agents of S.H.I.E.L.D.*

*Secret Wars: A-Force*
     Sister Grimm
*Secret Wars: A-Force*
     Singularity
*Secret Wars: A-Force*

*Modern*
     Giant-Man
*Modern*
     Red Hulk
*Modern*
     Wasp
*Modern*
     Yellowjacket
*Marvel Studios' Ant-Man*

*Marvel Studios' Ant-Man*
     Giant-Man
*Modern*

*All-New Captain America*
     War Machine
*Iron Patriot*

*Avengers: Age of Ultron*
Consumable

Some items can be used for extra effect.

## Clear Tickets

These tickets can be used once you have 3 starred a mission. They allow you to automatically complete that mission, but still consume energy and boost points.

Chapters 11 and up missions require 2 tickets per clear instead of the usual 1.

## Experience Chips

Experience Chips can be used to increase a Hero's experience, raising their level. They come in 5 levels, each giving a different amount of experience.

* Level 1: 150 EXP
* Level 2: 360 EXP
* Level 3: 675 EXP
* Level 4: 900 EXP
* Level 5: 30000 EXP

### Uniform Experience Chips

Used to get ready for uniform upgrades. So far they have only been obtained through purchasing certain packages in-store or Check-In events.

They also appear to come in 5 levels.

* Level 1: 100 EXP
* Level 2: 240 EXP
* Level 3: 470 EXP
* Level 4: 940 EXP
* Level 5: 2350 EXP

## Character Advancement Tickets

### Rank Up Ticket

These tickets can be used to rank up a Hero's star (e.g. 1 → 2). They exist individually for each rank, however, meaning you must have a 5 Star Rank Up to advance a 4 Star character to rank 5.

This type of ticket can be used to rank up a character to the specified level (the # of stars specified on the ticket) from the previous rank only. It basically adds the total number of bios required to reach the next level (2-Star-20, 3-Star-40, 4-Star-80, 5-Star-160, 6-Star-320) to their current total. For instance, if you have a 5-Star Rank up ticket, you can only use it on a character that is currently at 4-Stars. And if that character already has 23/160 bios, after you use the ticket they will now be 5-star and have 23/320 bios.

There are also Mega Rank Up tickets, which allow to you upgrade a character of any rank to 6 Star. Any extra bios will not be retained.

### Mastery Ticket

These tickets can be used to increase a Hero's mastery (e.g. 1 → 2). They work similarly to Rank Up tickets and also have a Mega Mastery version to upgrade a character of any rank to 6 Star.

### Tier-2 Advancement Ticket

These tickets can be used to advance a Hero to Tier-2 without consuming any materials. The Hero is still required to be level 60, fully ranked, and mastered, with all gear at level 20.

### Tier-2 Mega Advancement Ticket

These tickets can be used to advance any Rank 6 Hero to Tier-2 without consuming the upgrade materials and has no requirements for mastery, level, or gears. On advancement to Tier-2, the Hero will be at level 60 with full mastery and level 20 gear in addition to Tier-2.

Tier-2 Mega Advancement tickets are normally only acquirable with real money, or sometimes event tokens that come from real money purchases.

### Type Enhance Ticket

These tickets can be used to enhance a Type Enhancement Level character that realized their potential to another level (e.g. Level 0 to Level 1 by using Stage 1 Type Enhance Ticket or Level 0 to Level 2 by using Stage 2 Advanced Type Enhance Ticket). Cannot be used on a natural Tier 2, 3 character.
Fantomex

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Apply to: Self
Critical Damage +5%
 Apply to: Self
 Developed by the Weapon Plus program, Fantomex is an artificially-evolved, technologically advanced mutant. His enhanced systems and cunning skills in misdirection make him a highly effective operative. His primary nervous system is a detachable techno-organism named E.V.A.

 Physical Attack (**+20:** 756)
 Physical Defense (**+20:** 656)
 HP (**+20:** 2689)
 Skill Cooldown (**+20:** 1128)
Ignore Defense (**+20:** 507)

 *Applies to: All Allies*
 *Activation Rate: when HP is below 99%*
*Applies to: Self*
*Increases Mind Resist by +50%. (2 Sec.)*
*Super Armor, All Defenses +5% ↑ (2 Sec.)*
*3% recovery of MAX HP. (1 Sec.)*
Cooldown Time: 2 seconds
 *Apply to: Self*
*Increases damage dealt to MUTANT Characters by 65%.*
**Enhances effect of skills, Weapon XIII**
 *Physical Damage 51% of Physical Attack.*
*Additional 15 Physical Damage*

 *Physical Damage 120% of Physical Attack.*
*Additional 142 Physical Damage*
 *Applies to: Enemies*
*Stun (2 Sec.)*
*Applies to: Self*
*Increases All Attacks by +5%, All Speed by +5%, and Critical Rate by +5%, removes Incapacitation. (4 Sec.)*
*Physical Damage 70% of Physical Attack.*
*Additional 15 Physical Damage*
Cooldown Time: 12 seconds
 *Applies to: Enemies*
*Mind Control (2 Sec.)*
*Stun (3 Sec.)*
*Physical Damage 188% of Physical Attack.*
*Additional 48 Physical Damage*
Cooldown Time: 14 seconds
 *Applies to: Enemies*
*Bind (3 Sec.)*
*-2.5% decreases of All Defenses. (Stacks up to -25%) (10 Sec.)*
*Applies to: Self*
*Increases All Attacks by +5%, All Defenses by +5% (5 Sec.), and All Speeds by +1%.(5 Sec.)*
*Physical Damage 85% of Physical Attack.*
*Additional 48 Physical Damage*
Cooldown Time: 16 seconds
Required Hero Rank:

*All Attack ↑ +5.4%*
*Dodge ↑ +4.9%*
*Crowd Control Time ↓ 4.7%*
**X 2 Bonuses:**

*Cooldown Duration ↓ 5.0%*
*Critical Rate ↑ +4.9%*
*Movement Speed ↑ +4.7%*
**X 2 Bonuses:**

*All Attack ↑ +5.2%*
*Attack Speed ↑ +4.9%*
*Ignore Defense 4.8%*
**X 2 Bonuses:**

*All Attack ↑ +5.4%*
*All Defense ↑ +5.2%*

*All Attack ↑ +5.4%*
*Critical Rate ↑ +4.8%*
*Attack Speed ↑ +4.8%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.2%*
*Attack Speed ↑ +4.9%*
*Recovery Rate ↑ +4.8%*
**X 2 Bonuses:**

*Critical Rate ↑ +5.1%*

*Moovement Speed ↑ +5.0%*

*Attack Speed ↑ +5.0%*

*Dodge ↑ +5.1%*

*All Defense ↑ +5.2%*

*Dodge ↑ +5.0%*
*Cooldown Duration ↓ 4.7%*
Son of Ultron

**Son of Ultron** is Vision's Dimension Rift mission in Marvel Future Fight.

## Description

Ultron has a new and devastating pawn: The Vision, who has taken over the consciousness of the human-hating Ultron Minions. We need to find a way to restore his nobility and identity.

## Mission List

* Son of Ultron #1 (Recommended 10 - 19 LV)
* Son of Ultron #2 (Recommended 20 - 29 LV)
* Son of Ultron #3 (Recommended 30 - 39 LV)
* Son of Ultron #4 (Recommended 40 - 49 LV)
* Son of Ultron #5 (Recommended 50 - 59 LV)

## Villains

* Ultron Assaulter (Blast)
* Ultron Minion (Speed)
* Ultron Drone Type (Combat)
* Ultron Protector (Blast)

## Boss

* Vision (Blast)

```
TARGET: VILLAIN
20% Rate Physical Damage Immune

```

## Item Rewards

* Biometrics: Vision
* Generator: Mind
* Marvel Zombies #2 covers
* Dimension Debris
Dimension Rift

Open Dimension Rifts that have a different theme each round to acquire rewards such as Exclusive Passive Skill Artifacts. Reach 100% progress with your Alliance and friends.

### How to play

Dimension Rift can be opened and entered through the banner from the main lobby screen or through the challenge tab.

* The participation time and number of participants of an opened Dimension Rift is limited.
* Each Agent can only open one dungeon for each round regardless of difficulty and grade.
* Agents can request to join a Dimension Rift opened by another Agent up to 2 times in a round.
* The available round changes by 15:00 (UTC+0) / 7:00 (PST) every day. Agents can participate in a maximum of 3 Dimension Rifts for each round.
* The available join requests count does not decrease when battling in a Dimension Rift that you have opened yourself.

### Grade

Dimension Rifts have a grade of Normal - Mythical.

* Collect <Dimension Rift Summon Stone> of each grade to open a Dimension Rift.
* Each Dimension Rift round can be opened once, and the Normal grade can be opened for free.
* Dimension Rift Summon Stones can be acquired from Dimension Rift clear rewards, or by combining / dismantling materials.

### Theme

The Dimension Rift themes that can be opened differ by round. Please check the schedule for details.

* The Dimension Rift currently has themes 1-7.
* Agents can select the difficulty when opening a Dimension Rift, but the theme that can be opened for each round is set.

### Participation

If there is a Dimension Rift opened by yourself, a friend, or an Alliance member, tap the enter button to participate after selecting your heroes and difficulty.

* Agents can choose 3 heroes as a team, and can control 1 hero. The Auto Play function is also available.
* The progress point and rewards that can be acquired differ by difficulty.

### Rewards

You can acquire the following rewards by clearing Dimension Rift.

**[Progress]:** Clear stages to acquire progress points.

* Progress points will no longer be acquired after reaching the maximum amount of points.

**[First Clear Reward]:** Receive rewards by clearing each difficulty for the first time.

**[Clear Reward]:** Acquire Uniforms, hero EXP, Artifacts, and Dimension Rift Summon Stones.

**[Progress Reward]:** Agents with 1 or more progress point in the Dimension Rift will receive the reward.

* The reward will be sent to your Inbox after reaching 100% progress for a Dimension Rift.

**[MVP Reward]:** MVP rewards will be given to Agents who contributed the most in a Dimension Rift. Selection criteria: Acquire a total of 20 or more progress points, and rank 1st among the Agents who reached the required points.

* Rewards will be sent to your Inbox after the Dimension Rift reaches 100% progress.

**[Daily Progress Completion Reward]:** Receive rewards based on progress completion count each day.

* After reaching 100% progress, Agents have to tap the reward icon to receive the reward.
Daily Mission

## Overview

Daily Missions can be accessed under the "Mission" screen upon entering the game.

There are three types of Daily Missions categories, each containing their own rewards. These three categories are

1. ISO-8 & Norn Stones
2. Gold & EXP Chip
3. M'Kraan Shard

Each category of Daily Mission has four Rankings with recommended character levels, ranging from 10-60.

Quarterly updates introduce new types of Daily Missions with different enemies and bosses.

Daily Missions can only be completed twice, unless daily entry is refilled. Daily refills are limited to 2 per account.

In Game V5.5.0 update, Special Mission has been canceled and merged with Daily Mission, Villain Siege, and Dimension Rift. All of them were replaced by a new game mode call Dimension Mission.

## Missions

#### ISO-8 & Norn Stones

**Outlaws in the City #1-4**

Enemies:

* A.I.M. Commander

* A.I.M. Range Soldier
* Hydra War Machine (Rank #4 only)
* (Boss) Doctor Octopus
* Potential random Dimension Shifter

Single Clear Reward (With boost points):

* 129,408 Gold
* 5-15 Nimble ISO-8
* 1-5 Chaotic ISO-8
* 5-10 Norn Stones
* 600 account XP
* 100 alliance store XP
* (If Dimension Shifter Arrives) Bonus biometrics

All rewards are double if both entries are used.

#### Gold & EXP Chips

**Bandits of Squirrel #1-4**

Enemies:

* Giant Demon
* Rotten Demon
* Thug
* Demon Warrior (Rank #3-4 only)
* (Boss) Squirrel Girl
* Potential random Dimension Shifter

Single Clear Reward (With boost points):

* 268,660 Gold
* 20-50 LV.5 EXP Chips
* 600 account XP
* 100 alliance store XP
* (If Dimension Shifter Arrives) Bonus biometrics

All rewards are double if both entries are used.

#### M'Kraan Shard

**Rogue Ambush #1-4**

Enemies:

* Chorus Sentry
* Spider Bot
* Alpha Primitives
* (Boss) Rogue
* Potential random Dimension Shifter

Single Clear Reward (With boost points):

* 129,408 Gold
* 20-30 M'Kraan Shards
* 600 account XP
* 100 alliance store XP
* (If Dimension Shifter Arrives) Bonus biometrics

All rewards are double if both entries are used.

## Suggestions

It is suggested to use boost points when clearing Daily Mission stages, as there is a nearly 20% reward increase if they are consumed upon clear.

In addition, it is best to clear mainly the Gold & EXP chip category of Daily Missions, unless in desperate need of other materials. The rewards from each other category can be easily farmed by other means. However, for newer players the LV.5 EXP chips are quite valuable for quickly advancing character levels. Gold is also a premium currency, and the approximately 107% reward increase when compared to both other categories makes it the optimal choice.

The S.H.I.E.L.D. Special Support Package can also be purchased from the Mission Shop, which offers one free entry refill daily, potentially quadrupling your total rewards for each mission cleared.

Based on play testing and RNG stats, the likelihood of encountering a friendly or enemy Dimension Shifter is a 1-in-42 chance, which is 2.38%, making it all but meaningless to run the missions manually. If you have sufficient Clear Tickets, it is best to simply clear these missions to save time.
Crossbones

* Captain America: Civil War
* Modern
* Secret Empire

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Critical Damage +5%
 A feared mercenary and one of Captain America's mose persistent enemies, Crossbones is a world-class hand-to-hand fighterwith extensive experience in street-fighting, martial arts, and military combat techniques.

 Physical Attack (**+20:** 816)
 Physical Defense (**+20:** 716)
 Critical Damage (**+20:** 1194)
 HP (**+20:** 2830)
Dodge (**+20:** 597)

 *Apply to: All team members*
 *Activation Rate: 45% rare when dealing critical attack*
*Apply to: Enemy*
*Stun (2 sec.)*
Cooldown Time: 10 seconds
 *Apply to: Self*
*Increases Guaranteed Critical Rate by +30%*
*Increases Guaranteed Dodge by +10%*
*Increases Critical Damage +35%*
**Enhances effect of skill, Hydra Stun**:
Activation Rate: when dealing Critical Attack
Stun (2 Sec.)
Physical Attack +15%
Cooldown: 7 seconds
 *128% Physical Damage, Add Physical Damage 135*
Melee, 2 Hit, Pushback.
 *115% Physical Damage, Add Physical Damage 135*
*Apply to: Enemy*
*Deals 10% Bleed damage every 1 Sec. (5 Sec.)*
Melee, 2 Hit, Dash through target.
Melee, 1 Hit, Small AOE.
:
Changes to Mercenary Slash.
Deals 10% Bleed damage every 1 Sec. (5 Sec.)
Melee, 2 Hit, Dash through target.
 *97% Physical Damage, Add Physical Damage 135*
Melee, 4 Hit, Pushback, Strafes around target.
Short I-frame at end.
Cooldown Time: 12 seconds
 *58% Physical Damage, Add Physical Damage 27*
Ranged, 6 Hit, Strafes around target.
Ranged, 3 Hit, Small AOE, Strafes around target.
Cooldown Time: 14 seconds
 *185% Physical Damage, Add Physical Damage 135*
*Apply to Enemy*
*Deals 30% Bleed damage every 1 Sec. (7 Sec.)*
Melee, 2 Hit, Dashes into target, Launches enemy into air.
:
Changes to Light Em' Up.
81% Physical Damage, Add Physical Damage 17
Increases Super Armor and All Defense by +20%
Deals 30% Burn damage every 1 Sec. (3 Sec.)
Ranged, 7 Hit, Line AOE, Slowly moves forward.
Ranged, 6 Hit, Small AOE.
Cooldown Time: 13 seconds
Required Rank:

*All Attack ↑ +5.4%*
*Ignore Defense 4.8%*
*Dodge ↑ +4.8%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.3%*
*Attacks Speed ↑ +4.7%*
*Critical Damage ↑ +4.9%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.4%*
*Critical Damage ↑ +4.9%*
*Critical Rate ↑ +4.7%*
**X 2 Bonuses:**

*Cooldown Duration ↓ 4.9%*
*Dodge ↑ +4.9%*
*Movement Speed ↑ +4.7%*
**X 2 Bonuses:**

*Attack Speed ↑ +4.9%*
*Critical Damage ↑ +4.9%*
*Critical Rate ↑ +4.7%*
**X 2 Bonuses:**

*Critical Rate ↑ +5.0%*

*Attack Speed ↑ +5.0%*

*Physical Defense ↑ +5.2%*

*Attack Speed ↑ +4.9%*

*All Attack ↑ +5.2%*

*All Defense ↑ +5.3%*

*Attack Speed ↑ +4.9%*

*All Attack ↑ +5.2%*

*All Attack ↑ +5.5%*
*All Defense ↑ +5.5%*
Fallen Legend

**Fallen Legend** is Captain America's Dimension Rift mission in Marvel Future Fight.

## Description

We have located a rift through which a twisted, villainous version of Captain America has emerged, and Loki is doing his best to form an alliance with him. We have to stop him, and fast.

## Mission List

* Fallen Legend #1 (Recommended 10 - 19 LV)
* Fallen Legend #2 (Recommended 20 - 29 LV)
* Fallen Legend #3 (Recommended 30 - 39 LV)
* Fallen Legend #4 (Recommended 40 - 49 LV)
* Fallen Legend #5 (Recommended 50 - 59 LV)

## Villains

### Mobs

* S.H.I.E.L.D. Agent (Speed)
* S.H.I.E.L.D. Spy (Combat)
* S.H.I.E.L.D. Mandroid Mk.1 Melee Type (Combat)

### Boss

* Captain America (Combat)

```
TARGET:HERO

```

## Item Rewards

* Biometrics: Captain America
* Booster: Critical Damage
* 1872 #1 cover pieces
* Dimension Debris
Red Guardian

* Modern
* Black Widow

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Applies to: Self
 Applies to: Self
 Alexi Shostakov was an incredible pilot in the Soviet Union, catching the notice of the KGB. The organization arranged a wedding between him and Natasha Romanov, the famed Black Widow. However, after futhering his devotion to his country, Alexei took on the title of Red Guardian, a direct counter to Captain America, and ended his marriage. A man devoted to country above all else, Red Guardian succeeds in any mission where the fate of Russia is on the line.

 Physical Attack (**+20:** 752)
 Energy Defense (**+20:** 666)
 Ignore Defense (**+20:** 1146)
 HP (**+20:** 2633)
Dodge (**+20:** 507)

 *Applies to: Villain Allies*
 *Applies to: Self*
*Super Armor, All Defenses +25% ↑*
 *Applies to: Self*
*Ignores target's Dodge Rate by +40%*
*Increases Skill damage by 30% and increases Bonus Damage by 20%.*
 *Physical Damage 50% of Physical Attack.*
*Additional 48 Physical Damage.*
 *Physical Damage 65% of Physical Attack.*
*Additional 48 Physical Damage.*
 *Applies to: Self*
*85% chance for Immunity to All Damage. (5 Sec.)*
*Physical Damage 79% of Physical Attack.*
*Additional 48 Physical Damage.*
Cooldown Time: 12 seconds
 *Applies to: Enemies*
*-10% decrease of All Defenses. (Stack up to -20%, ignores immunity) (5 Sec.)*
*Physical Damage 60% of Physical Attack.*
*Additional 29 Physical Damage.*
Cooldown Time: 14 seconds
 *Applies to: Enemies*
*Stun (2 Sec.)*
*Applies to: Self*
*Ignores target's Dodge Rate by 50%. (3 Sec.)*
*50% chance to penetrate with BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect. (3 Sec.)*
*Increases All Attacks by +30%, All Defenses by +30% (10 Sec.), and All Speeds by +1%. (10 Sec.)*
*Physical Damage 103% of Physical Attack.*
*Additional 142 Physical Damage.*
Cooldown Time: 15 seconds
 *Applies to: Enemies*
*Deals 45% Burn damage every 1 sec. (3 Sec.)*
*Deals 45% Shock damage every 1 sec. (3 Sec.)*
*Stun (3 Sec.)*
*-3% decrease of All Defenses. (Stack up to -50%, ignores immunity) (8 Sec.)*
*Applies to: Self*
*Increases All Attacks by +20%, All Defenses by +20%. (40 Sec.)*
*Physical Damage 130% of Physical Attack.*
*Additional 29 Physical Damage.*
Cooldown Time: 60 seconds
Required Hero Rank: **Potential Level: Awaken**

*Physical Attack ↑ +5.3%*
*All Defense ↑ +5.0%*
*Max HP ↑ +5.2%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.1%*
*Attack Speed ↑ +4.8%*
*Movement Speed ↑ +4.8%*
**X 2 Bonuses:**

*Physical Attack ↑ +5.2%*
*Critical Rate ↑ +4.9%*

*All Attack ↑ +5.3%*
*Ignore Defense 4.7%*

*Physical Attack ↑ +5.4%*
*Critical Damage ↑ +4.8%*

*Physical Attack ↑ +5.4%*
*Dodge ↑ +4.9%*
*Cooldown Duration ↓ 4.7%*
**X 2 Bonuses:**

*All Attack ↑ +5.3%*
*Attack Speed ↑ +4.7%*
*Max HP ↑ +5.2%*
**X 2 Bonuses:**

*All Defense ↑ +5.4%*

*Critical Rate ↑ +5.0%*

*Physical Attack ↑ +5.2%*

*Dodge ↑ +5.0%*
*Movement Speed ↑ +4.7%*
Materials

Materials can be obtained or bought from various locations:

* Story (ST)
* Dimension Mission (DM)
* Dispatch Mission (DP)
* Epic Quest (EQ)
* Heroic Quest (HQ)
* Legendary Battle (LB)
* World Boss (WB)
* Shadowland (SL)
* Timeline Survival (TS)
* Dimension Rift (DR)
* Alliance Battle (AB)
* Multiverse Invasion (MI)
* Giant Boss Raid (GBR)
* World Event (WE)

List of Material items found in the Inventory:

* Gear Up Kit
* Dimension Debris
* Component Pack
* Stark-Branded Blueprint
* Uniform Upgrade Kit
* Norn Stone of Strength
* Norn Stone of Energy
* Norn Stone of Brilliance
* Norn Stone of Omnipotence
* Norn Stone of Chaos
* Rank 1-6 Black Anti-Matter
* M'kraan Shard
* Phoenix Feather
* M'kraan Crystal
* Titan's Record (Combat, Blast, Speed, Universal)
* Cosmic Cube Fragment
* Essence of Dimension
* Titan Component Pack
* Grade 1-6 Combat Enchantment Kit
* Grade 1-6 Blast Enhancement Kit
* Grade 1-6 Speed Enhancement Kit
* Grade 1-6 Universal Enhancement Kit
* Awakening Crystal
* Mandalay Gem Fragment
* Story Fragment (Normal, Ultimate)
* Story Fragment Chest (Normal, Ultimate)
* C.T.P. Reforging Core
* Card Crafting Cube
* Rank 2-6 Cosmic Cube
* Celestial Essence
* Book of the Vishanti (Combat, Blast, Speed, Universal)
* Life Seed
* Carbonadium
* Soul of the Faltine
Mantis

* Guardians of the Galaxy 2
* Guardians of the Galaxy 3

* Info
* Gear
* Skills
* Team Bonus
* Striker

 Apply to: Self
 Apply to: Self
 Raised in a temple by the pacifist Kree Priests of Pama, Mantis was to become the Celestial Madonna, the mother of the Celestial Messiah. Mantis is an exceptional martial artist as well as a master of meditational disciplines, giving her incredible control over her body. She also has empathic abilities allowing her to sense others' emotions and communicate with plants.

 Energy Attack (**+20:** 780)
 Energy Defense (**+20:** 666)
 Attack Speed (**+20:** 1170)
 Critical Rate (**+20:** 1134)
Movement Speed (**+20:** 519)

 *Apply to: All team members*
 *Activation Rate: when HP is below 90%*
*Apply to: Self*
*Recovers by 5% of MAX HP (3 Sec.)*
 *Apply to: Team*
*Increases Critical Damage by +20%*
*15% Ignore Defense*
 *83% Energy Damage, Add Energy Damage 36*
Ranged, 4 Hit, Small AOE.
 *79% Physical Damage, Add Physical Damage 142*
Melee, 5 Hit, Jump into air.
 *Apply to Self*
*Dodge +5% (20 Sec.)*
Cooldown Time: 30 seconds
 *101% Energy Damage, Add Energy Damage 24*
Dashes to target, 6 Hits, Small AOE, Jump into air.
Ranged, 5 Hit, Small AOE.
Cooldown Time: 12 seconds
 *59% Energy Damage, Add Energy Damage 29*
*Apply to: Team*
*Fear (5 Sec.)*
*Apply to: Team*
*Critical Rate +5% (3 Sec.)*
Ranged, 8 Hit, Split, Jump into air.
Cooldown Time: 15 seconds
Required Rank:

*Critical Rate ↑ +4.8%*
*Critical Damage ↑ +4.8%*
*Attack Speed ↑ +4.8%*
**X 2 Bonuses:**

*All Attack ↑ +5.2%*
*Physical Defense ↑ +5.1%*

*Critical Rate ↑ +4.9%*
*Energy Attack ↑ +5.2%*
*All Defense ↑ +5.0%*
**X 2 Bonuses:**

*Energy Attack ↑ +5.2%*

*All Attack ↑ +5.1%*

*Energy Defense ↑ +5.4%*

*All Defense ↑ +5.1%*

*Energy Attack ↑ +5.3%*

*Ignore Defense ↑ +5.0%*
*All Defense ↑ +5.1%*