recursal/Fanatic-Fandom huggingface dataset:
Invulnerability

## Summary

**Invulnerability** is the ability to be able to be immune to harm to an extent outside of the realm of conventional durability. Invulnerable characters can completely avoid taking damage at all from certain attacks, making them much more difficult to harm and defeat. Frequently this invulnerability comes with a set of conditions for use or weaknesses that can be exploited and only omnipotent characters can be considered completely invulnerable.

Many works of fiction consider extremely durable characters invulnerable, but this ability is only to be added onto a page if it is made clear that it is more than simply high durability and is not contradicted. In addition, the nature and specifics of the character's invulnerability must be mentioned to provide context and avoid the No Limits Fallacy.

It should also be noted that invulnerability will not defend a character against someone who is infinitely stronger than them, as is the case with dimensional tier jumps.
Shattered Realms

Shattered Realms unlocks after campaign lvl 31. It is a game mode for special levels with specific requirements. They are fine places to test heroes and earn Elixir. Some Hero **Level 2 Abilities** are also unlocked by defeating these levels (listed below).

Once you begin playing, the next level will be available to you the next day. Currently there are 40 levels so completing will take a minimum of 40 days.

Elixir can only be earned once per Tier. Once you have crossed that Tier and earned the elixir, you can no longer earn it. Each level consumes 5 Energy and cannot be won back like Campaign levels.

*NOTE: all actions played count towards Achievements EXCEPT for the bandits. They do not count towards the "No Where to Hide" achievement.*

## Level Types

* **Boss Rush** - 6 waves to kill 6 bosses total. Once the boss dies, all enemies on screen die.

* **Catch Bandits** - each wave, bandits run around the screen. There are a total of 24 bandits.

* **Time Rush** - Survive 11 minutes of endless hordes of enemies.

* **Endless Buffs** - Survive 11 minutes of endless hordes of enemies that grow in strength as time increases.

* **Shrine Defense** - Defend the shrine ensuring enemies do not attack it and remove its health. TIP: healing heroes can heal the shrine.

## Individual Level Info

### **Piece of Pridefall**

Total Elixir for each map = 540. For all 5 maps = **2700**.

### **Frozen Fragment**

Total Elixir for each map = 660. For all 5 maps = **3300**.

### **Sunken Sands**

Total Elixir for each map = 780. For all 5 maps = **3900**.

### **Fallen Corruption**

Total Elixir for each map = 790. For all 5 maps = **3950**.

### **Shifted Sands**

Total Elixir for each map = 800. For all 5 maps = **4000**.

### **Tundra Plateau**

Total Elixir for each map = 810. For all 5 maps = **4050**.

### **Simmering Sands**

Total Elixir for each map = 820. For all 5 maps = **4100**.

### **Desolate Drifts**

Total Elixir for each map = 830. For all 5 maps = **4150**.
Telekinesis

## Summary

**Ability to affect physical objects via thoughts only.**

## Possible Uses

* Attack the enemy with from multiple directions, which makes it very hard to counter.
* Deny the target mobility, and fling the target way at high speeds (which will lead to a crash in the absence of flight).
* Affect the internal organs of the target (disrupt the target's biological functionality, or completely destroy the internal organ systems)
* Levitate (or even fly).
* Create telekinetic barriers.
* Strengthen the user's body, simulating superhuman physical characteristics.
* Manipulate particles at an atomic level (rare)
Resurrection

## Summary

**Resurrection** is the ability to revive oneself or others from the dead. This ability covers the resurrection of others by any means, whether it be by magic, reality warping, or other means.

## Types

* **Resuscitation:** The ability to bring back oneself or others from the brink of death or recent death. This frequently requires the revived person to have their body mostly intact.

* **Resurrection:** The ability to revive one from the dead, even if their bodies have suffered significant damage that would make it impossible for them to function, such as a crushed heart or destroyed brain.

* **Resurrection as Undead:** The ability to revive oneself or others as undead beings such as zombies or ghosts.

* **Resurrection from Nothingness:** The ability to bring someone back to life even after they've been erased from existence.

* **Self-Resurrection:** The ability to revive oneself from death but not necessarily others.
Acid Manipulation

## Summary

The ability to **create, manipulate and control acids along with acid-based characteristics.** The user can create, control and otherwise manipulate acids, controlling the causticity, where and how the acid affects the object, how much fumes it releases and so on

## Types

* Acid Bending/Control
* Acidokinesis
* Oxykinesis
* Serqekinesis

## Limitations

* May be unable to create acid, being limited to manipulating only from already existing sources.
* Control is essential, in some ways acid is even worse that fire or magma...
* User may be limited to what type of acid they can control.
* Users may be limited to what amount of acid they can control.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Their powers may be neutralized for a short time if they are exposed to a strong base.
Omnipresence

## Summary

**Omnipresence** is the property of **being present everywhere, whenever and nowhere** at the same time, referring to an unbounded presence. The ability lets you to be everywhere at once that is, at every point in space during a given instant. Some characters are Omnipresent within a single universe, while others are Omnipresent on a Multiversal or even higher scale.

Nigh-Omnipresence is when somebody is almost everywhere at once. An example of this includes being Omnipresent within a city or a planet.

Occasionally, the term is used in a limited way, such as "omnipresent in a city" or "omnipresent across the earth". While this is technically incorrect, the meaning is obvious.
Fire Manipulation

## Summary

**Fire manipulation** is, simply put, the ability to manipulate fire. While the intensity of the ability varies, this tends to be a highly destructive and powerful ability when in the right hands, though it can be hard to control. Naturally, fire can be put out by water easily, and often times, fire manipulators don't come with an immunity to their abilities.
Perception Manipulation

## Summary

**Perception Manipulation** is the ability to manipulate one's very perception, allowing them to see, hear or even feel objects that aren't present or may not even exist. Likewise, the ability can be used to amplify one's own perception to greater levels. In many ways, the ability is analogous to Mind Manipulation and both powers can overlap.

## Possible Uses

* **Vision Manipulation.** The ability to manipulate the vision of your target, allowing them to see things that aren't going on. This is the most obvious and arguably powerful application of the power, as well as the most common. An example of this power would be to make the target believe they are doing something they're not. For example, making a character perceive that they were in a battle or even making them believe they saw a loved one die before their eyes.
* **Hearing Manipulation.** The ability to manipulate what your target hears, whether it be music or voices. The difference between this and Sound Manipulation is that Sound Manipulation would allow multiple entities to hear the sound, while Hearing Manipulation is simply for a single entity.
* **Sensation Manipulation.** The ability to manipulate what one feels and touches.
* **Perception Amplification.** The ability to amplify ones perception, allowing them to see or hear much greater than average humans.

## Limitations

The most obvious limitation of the power is the fact that whatever they see isn't usually real and can't usually effect them (though some uses of this ability can in fact to do so). For example, manipulating the perception of an enemy to believe they were in the losing battle will not actually result in that.
SCP-001 (Dr. Mann Proposal)

## Summary

**SCP-001** is a circular gravel path in a wooded area. When traveled in a counter-clockwise direction, the trail is continuously uphill, even after reaching the original point. When traveled in a clockwise direction, the trail shows the same amount of uphill and downhill travel, as expected.

## Powers and Stats

**Tier:** **Varies**, At most **Low 1-C**

**Powers and Abilities:** Reality Warping, Spatial Manipulation, Conceptual Manipulation, Creation, Higher-Dimensional Manipulation

**Attack Potency:** **Varies**, At most **Low Complex Multiverse level** (Its power doesn't focus on destruction, has created every other SCP in existence up to SCP-2634)

**Speed:** **Below Average Human** (Immobile)

**Durability:** **Unknown**

**Range:** At most Low Complex Multiversal+ (Has created 6-D entities)

**Weaknesses:** It was formerly believed that it needed an outside influence in order to create SCPs, but this has since been proven false.
Antimatter

## Definition

Antimatter is the mirror image of matter, and consists of antiparticles that have the opposite charge and spin to their more prevalent counterparts.

Once equivalent ratios of matter and antimatter particles react, they are almost immediately converted into energy in a process referred to as "annihilation".

It is theorized that during the Big Bang, equal proportions of matter and antimatter were formed.

Based on this theory, the physical aspects of the Universe should not exist as it does today. However, due to reasons unknown, there currently exists more matter than antimatter.

Once thought to be a theoretical concept, antimatter can actually be found on Earth in the form of cosmic rays jettisoned from the depths of space. In reality, antimatter can be produced in nature by the decay of certain Potassium isotopes or by lightning in the midst of thunderstorms.

Mankind is researching the properties of this substance to harness its power, even succeeding in creating minute antimatter particles with the employment of the greatest of technology in scientific facilities. These facilities include Fermilab’s Tevatron particle accelerator which produced up to 15 nanograms of antimatter, CERN which created to about 1 nanogram of antimatter, and DESY in Germany which manufactured approximately 2 nanograms of positrons to date. Due to the fact that mankind does not currently have the resources to create enough antimatter for proper use, many of its potential applications have strictly been explored in fiction.

## In Fiction

The concept of antimatter and its properties are deeply rooted into fiction due to its destructive power and the mystery of its origins. In many fictitious tales, antimatter is weaponized by mankind. This is especially effective considering that even a single gram of antimatter reacting with a gram of ordinary matter would result in a 43 kilotons release of energy, which would easily destroy a town (approximately 3 times the potency of the bomb dropped on Hiroshima). However, roughly half of the energy would escape as non interacting neutrinos for a theoretical antimatter bomb. One of its many uses in fiction includes serving as fuel for ships capable of interstellar travel. It can also be used to empower human beings, giving them great control over antimatter. Alternatively, it can be conceptually embodied by deities. Sometimes normal characters, consisting of ordinary matter, can interact with antimatter objects and realms with no physical repercussions. This is usually just plot induced stupidity to ensure proper flow of control in regards to the story.
SCP-504

## Summary

**SCP-504** is a species of tomato physically and genetically identical to that of the typical commercially-grown tomato. It was recovered in Kentucky after a woman reported to the police that her farmer husband had been "murdered by his lunch". The Foundation is currently working to identify and destroy loose strains of SCP-504 in the surrounding commercial farming areas.

When a poor attempt at humor is made verbally within human hearing range of SCP-504's tomatoes, they instantly accelerate to a speed of at least 100 miles per hour (approx. 160 kilometers per hour, 45 meters per second) in the direction of the sound's source. Only mature tomatoes, separated from their vines and less than 10% rotted or chemically compromised, exhibit this effect once each. Tomatoes do not have to be physically intact, though ingested tomatoes are usually insulated enough from sound to prevent their effects before neutralization by stomach acid.

SCP-504 tomatoes seem to reach speeds relative to the inciting attempt at humor. Relevant variables seem to include corniness, humor-to-length ratio, and use of puns. Language appears irrelevant.

## Powers and Stats

**Tier:** **9-A**

**Wielders:** SCP Foundation

**Powers and Abilities:** Flight, Superhuman Speed

**Attack Potency:** **Small Building level** (Can hurt and kill people and smash machines into bits, Vaporized a computer in one instance)

**Speed:** **Subsonic** (At least 100 Mph), though can reach speeds as high as **Supersonic** depending on the joke (Has caused sonic booms, reached Mach 2 in one instance)

**Durability:** **Below Average** (That of a tomato, Is killed by it's own attack)

**Range:** Several meters

**Weaknesses:** Their ability only works once (They are destroyed once they make contact with their target), Incapable of moving if 10% rotted or chemically compromised
Memory Manipulation

## Summary

**The ability to influence memory.** Can be carried out using empathic, mental, biological, electrical or data manipulation. Furthermore the memory can be comprehended and controlled in other ways (e.g., by magic).

## Types

 File:Memory.jpg
* **Empathic manipulation** - Affecting memory through emotions. Usually very limited and allows user to erase or distort existing memories only .
* **Mental manipulation** - Affecting memory through the consciousness/mind. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories). This also includes modification of memory by controlling the electrochemical signals of the brain.
* **Biochemical manipulation** - Affecting memory through brain cells, making it possible to manage memory. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories).
* **Information manipulation** - In this case, the memory acts as a regular array of information. It can be accessed in a manner similar to accessing the hard drive of a computer.
Technological Manipulation

## Summary

**The ability which allows a greater degree of control various technical devices.** This control can be carried out at the expense of electricity or even manipulation of information, and using hacking. Additionally, there are various forms of techno-mages as well.

## Types

* **Electromagnetic manipulation** - Control technology using electricity. It may include both granular processor control or even circuit control (including reprogramming), directly manipulating a material component of the technology (i.e. controlling the metal from which the technology is made using EM fields).
* **Assimilation with the technology** - The user essentially becomes one with a technical device that allows him to become a (kind of) control loop. Normally requires a significant transformation of the user's body, and in some cases even complete abandonment of the body. Includes all cyborgs, as well as some robots (which instead of the AI ​​use a copy of the real human consciousness).
* **Information manipulation** - Control technology via direct control of software and databases. Might be at the expense of specific types of telepathy, due to a direct connection to the system (including via a network). Moreover, in a particularly advanced cases, it might directly affect on any of the information contained in the technical devices (this can be prevented by only the same information manipulations, but a higher level).
* **Control of nanobots** - Introduction of nanobots directly into a technical device, rearranging its properties or seizing control over it. Can also be used to assimilate the technology entirely (by dismantling it into atoms and molecules).
* **Techno-mage** - Manage technology by methods unknown to modern science. Might include both real magic or just extremely advanced technology, nigh-indistinguishable from magic.
Nigh-Omniscience

## Summary

Power to **know almost everything in existence**. Lesser version of Omniscience.

User knows almost everything in existence while being blocked from certain details or being limited in other ways, possibly only being able to see one timeline or universe, or have just small patches of information that are missing or blocked out. Thus allowing one to keep their sense of free will and uncertainty.

This power is also called limited Omniscience.

## Limitations

* Users knowledge is limited in certain ways/areas: they may be limited to certain areas or subjects of knowledge or lack knowledge about certain areas.
Transduality

> "*I maintain nonetheless that yin-yang dualism can be overcome. With sufficient enlightenment we can give substance to any distinction: mind without body, north without south, pleasure without pain. Remember, enlightenment is a function of willpower, not of physical strength.*"
> ― Chairman Shen Ji Yang (Sid Meiers Alpha Centauri)
>
>

## Summary

**Transduality** is defined as "transcendence in relation to duality". If we consider reality as a binary code, where the state of being is 1, and the state of non-being is 0, then a trans-dualistic being does not fit into the code itself (it can be either a code that is different from 1 and 0, or simply the lack of 1 and 0), remaining outside the realm of duality. Beyond being and non-being, regardless of yin and yang, outside of all forms of binary logic and is independent of them. Nondual/Transdual characters are usually characterized as very powerful transcendental and abstract meta-cosmic entities.

#### **Notes**

Transdualism is mainly a philosophical or theological concept. Although we can construct some non-dual mathematical and logical models, this will not allow us to actually understand non-duality, since our very thinking is based on binary principles.

In Taoist cosmology, there is a concept known as "Taiji", which is defined as the state of limitless undifferentiated potential, otherwise, the oneness before duality and the source of all duality (yin-yang). Taiji is a transdual/nondual concept.

Other major theological systems have similar concepts.

No human description can express real transduality, for our speech and reason are limited by duality (everything is or isn't, there's no in between, even the concept of "within / outside" is still based on duality), therefore, any attempt to express it in some work will only be a particular author's portrayal.

The only way to combat such an entity, is to also be outside of the "binary code" or duality, or have the capability to affect the code of the nondual being (for example if being and non-being are 1 and 0 respectively and the nondual being is "2" if the being that is "1" or "0" as the ability to affect the "2", normally via hax, then they can affect the nondual/transdual entity).
SCP-044

> "*The French civilians we encountered called it the Tarask. I don't know enough French to know what that means. I like to think it means "the work of Satan himself," because that's the only one who could have made that fucking thing.*"
>
>
>

## Summary

**SCP-044** is a howitzer, secretly manufactured in the late stages of the Second World War by Krupp engineers, personally supervised by Albert Speer, German Minister of Armaments and War Production under Adolf Hitler. SCP-044 is unique not only because of its size (251,000 kg, or 251 metric tons), but also because it fires unconventional artillery using an atypical delivery method. Rather than having a breech for loading shells, the rear of the barrel is configured into a massive air-compression chamber. Any object or pile of objects that fits may be loaded into SCP-044’s muzzle to be used as ammunition. Because of its size, SCP-044 must remain rail-mounted and requires two freight locomotives to move. When SCP-044 is fired, all matter within its barrel is ejected at a high rate of speed as a glowing red slug, proportional in size to the amount of mass loaded into the muzzle. Upon striking a solid object or the ground, the slug explodes with a yield proportional to the mass of the original ammunition, at no less than a 100% mass-to-energy conversion rate. The yield will also increase somewhat the longer the slug remains in the barrel.

## Powers and Stats

**Tier:** **Varies**, up to at least **High 6-C**

**Wielders:** SCP Foundation, Formerly Nazi Germany

**Powers and Abilities:** Matter Manipulation, Explosion Manipulation

**Attack Potency:** **Varies** (The yield of the explosion created is entirely dependent on what is being used as ammunition), up to at least **Large Island level** (Used a 8,900 kg pickup truck as ammo, which produced a slug that created an explosion with an energy output of 191 gigatons of TNT or 8e+20 joules at 100% mass-to-energy conversion rate)

**Speed:** **Sub-Human** (SCP-044 is immobile on its own, so it must remain rail-mounted and requires two freight locomotives to move)

**Durability:** **Unknown**

**Range:** Dozens of kilometers

**Weaknesses:** Low mobility
SCP-524

## Summary

**SCP-524** is a common white rabbit, of the species *Oryctolagus Cuniculus*. It can be identified by its white fur with symmetrical black markings on its body.

SCP-524 has shown the ability to be able to consume any material, regardless of edibility. It eats in the same fashion as any other member of its species, though it can eat substances that are not only inedible, but dangerous. SCP-524 has been recorded chewing through wood, steel, glass, and in one instance, several kilos of radioactive
material. SCP-524 shows no adverse effects from anything it has consumed.

Despite the obvious paradox involved, SCP-524 has been known to fully consume its own body. It begins by chewing on its tail, slowly eating up past the hind legs, and up towards its head. When it reaches up past its front legs and neck, SCP-524 somehow manages to flip its entire mouth inside-out, consuming its entire head, and disappearing completely. Roughly thirty minutes later, SCP-524 reappears near the
spot it had eaten itself, completely whole. It is essentially unharmed by the process.

## Powers and Stats

**Tier:** **10-C**

**Powers and Abilities:** Regeneration (Low-Godly), Resistance to electricity and radiation

**Attack Potency:** **Below Average Human**, its effect ignores conventional durability (Able to chew through any maretial regardless of its composition, Was able to chew through wood, steel, glass, and in one instance, several kilos of radioactive material, Chewed through several reactors in a power plant)

**Speed:** **Peak Human** (Any white rabbit can run up to 27 mph)

**Lifting Strength:** **Below Average**

**Striking Strength:** **Unknown**

**Durability:** **Below Average Human level**

**Stamina:** High (Can chew on radioactive material and electricity without any effects)

**Range:** Standard melee range

**Standard Equipment:** None

**Intelligence:** Non-Sentient

**Weaknesses:** None notable
Size Manipulation

## Summary

**The power to manipulate over the size of oneself and others**, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter their density. Usually strength and durability is proportional to the size assumed, but users may actually gain increased abilities when growing or keep their normal ones when shrinking.

## Types

* **Size Enhancement** - The user can increase the size of themselves or others to be a hulking giant, when the user grows their physical capabilities are also enhanced, allowing them to draw upon vast amounts of strength to superhuman levels.
* **Size Reduction** - The user possesses the power to reduce themselves or others down to the size and dimensions of an ant, cell or even smaller. Some users may retain or have boosted strength, weight, mass while they are at reduced size. Some users can shrink their body parts and objects as well.

## Limitations

* May be limited to changing only their own or others' size.
* May be limited to only growing, or only shrinking.
* May be limited to how large one can grow, or how small one can shrink.
* May have mental/emotional effects.
* Clothing and other equipment may not change size with the user.
* One has to be careful when becoming larger while in confined places, to avoid getting stuck/trapped inside of a building or damaging surroundings/themselves.
* In a larger size, one becomes an easier target due to their size hindering their ability to evade attacks.
* Grown/shrunken size causes problems with environment.
Probability Manipulation

## Summary

The ability to alter probability, allowing one to make the unlikely more likely to occur, and vice versa.

This can take effect in a variety of different ways; it may appear as just supernatural luck, or can be more actively used for defense to make attacks inexplicably miss - and in the same way, it can be used to make sure attacks always hit. At a high level, it can be used to make things that would be completely impossible otherwise certainties. Due to the many potential applications of such an ability, it is exceptionally versatile and its capabilities should be judged on a case by case basis. On a greater scale, it can be used to manipulate quantum probability and can reach the level of powerful Reality Warping.
Abstract Existence

## Summary

This term means that a certain character is an immaterial embodiment of a fundamental abstract concept, and is able to regenerate as long as the concept itself continues to exist.

It should be noted that simply being representative of a concept does not qualify a character for this ability, as it only applies to the ones that fulfill the above requirements.

## Possible Uses

* Omnipresence/Nigh Omniscience: Abstract entities might exist everywhere that their concept or theme resides, allowing them to be in multiple places at once.
* Non-Corporeal: Due to embodying a concept or theme, many abstract beings lack true physical forms, and are thus difficult to physically damage.
* Conceptual Manipulation: Abstract Entities might have incredible command over the theme or concept that their embody, as it is a part of their essence.
* Reliant Immortality: Due to being the embodiment of a concept or theme, an abstract entity will exist for as long as its concept does.

## Limitations

* Due to a particular concept forming an abstract entity's entire being, foes who are able to override their command over, and erase it, can destroy them permanently.
* Abstract entities recurrently strictly embody a concept up to a certain level of reality. For example, Eternity only embodies time on a local, universal scale. If the universe is destroyed, so is he.
Hyperverse

## Overview

In this wiki, a **hyperverse** is defined as a reality of a higher dimensional order than our own likely 11-dimensional multiverse. In other words, any 12-dimensional reality, realm, etc. or above is referred to as a "hyperverse" for organisational purposes, in order to differentiate concepts of this nature from standard or complex multiverse definitions.

More specifically, 12-dimensional structures vastly exceed and transcend 11-dimensional ones, but are still loosely related to them, and are the minimum requirement for a hyperverse classification or "low hyperverse". Otherwise, any uni/multiverse of a finite number of spatio-temporal dimensions greater than 12 are all classified as "hyperverses" within this wiki.

## High Hyperverse

The mathematical concept of a "Hilbert Space" is an infinite-dimensional analog of Euclidean space. Infinite-dimensional spaces of both higher and lower magnitudes are **high hyperversal**. Simply, this is an infinite space in the literal sense. Any structure infinitely superior to an infinite-dimensional hyperverse is only an infinite dimensional structure of a greater magnitude.

**Note:**

The term that we are specifically using for this wiki is likely not found in any notable work of fiction. In simple cases, the universe or multiverse can be described as being 12-dimensional or higher, and thus qualify as a "hyperverse" by our standards.

However, the term used in this wiki is not defined the same outside of this wiki. "Hyperverse" in this case comes from two words: "Hyper", which is used in mathematics to designate higher-dimensional space, and something extreme, above or beyond the usual level. As well as "verse" as a short for "universe". So it is intended as a description of a superior higher-dimensional existence, beyond conventional reality.

In other words, a hyperverse and multiverse in fiction are the same thing, however a different term was coined in order to not conflict with real-world definitions, theories, and interpretations of a multiverse, more specifically, M-Theory, String Theory, and Brane Cosmology.
Standard Format for Civilization Profiles

*Insert a Picture that represents the Civilization, preferably a banner or flag, or their Capital, or an Iconic Image in lack of a better option. Standard size is 400px aligned to the right*

> "*If you wish, you can add a quote related to the civilization whose profile you are creating*"
>
>
>

## Summary

A brief explanation and info summary of the Civilization and its history, structure, etc.

## Powers and Stats

**Tier:** The Civilization’s overall level on the Tiering System

**Civilization Type:** The Civilization’s overall level on the new "Civilization Tiering System"

**Name:** The Name of the Civilization

**Origin:** Self-explanatory, the series from which the Civilization comes from

**Classification:** Nature of the Civilization, its Government Type, etc.

**Kardashev Level:** The Civilization’s level in the Kardashev Scale

**Age:** The Civilization’s age / How long it has last, or lasted

**Population:** The Civilization’s population in numbers, either rough or precise

**Territory:** The Civilization’s territory in numbers, either rough or precise

**Technology/Abilities:** The achievements of a Civilization, technologically or otherwise, or abilities they physically possess

**Attack Potency:** The Civilization’s overall destructive power, preferably subdivided into each notable weapon

**Power Source:** The means with which the Civilization obtains the energy to sustain its technologies

**Industrial Capacity:** Rate / Capability in which the Civilization can produce its technologies and resources, typically for war

**Military Prowess:** The number of soldiers, weapons, warmachines, ships, etc. which the Civilization can employ in conflict

**Notable Individuals:** Particularly noteworthy members of the Civilization, typically its leaders

**Weaknesses:** Weaknesses / Disadvantages of the Civilization and its technology as a whole

## Gallery

If you wish, you can add a gallery containing pictures related to the civilization, its weapons, armies, leaders, etc.

## Categories

In addition to the ones listed in the Standard Format for Character Profiles page, you should always add the Civilizations category to these pages.

## Other Standard Formats

Verse Pages

Object Profiles

Character Profiles
Durability

## Introduction

**Durability** is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of **stamina**.

Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves.

For more indepth descriptions of each category, please read the **Tiering System** and **Attack Potency** pages.

## Durability Levels

**Point level**

**Line level**

**Plane level**

**Below Average**

**Human level**

**Athlete level**

**Street level**

**Wall level**

**Small Building level**

**Building level**

**Large Building level**

**City Block level**

**Multi-City Block level**

**Small Town level**

**Town level**

**Large Town level**

**Small City level**

**City level**

**Mountain level**

**Large Mountain level**

**Island level**

**Small Country level**

**Country level**

**Large Country level**

**Continent level**

**Multi-Continent level**

**Moon level**

**Small Planet level**

**Planet level**

**Large Planet level**

**Dwarf Star level**

**Small Star level**

**Star level**

**Large Star level**

**Solar System level**

**Multi-Solar System level**

**Galaxy level**

**Multi-Galaxy level**

**Universe level**

**High Universe level**

**Universe level+**

**Low Multiverse level**

**Multiverse level**

**Multiverse level+**

**High Multiverse level+**

**Complex Multiverse level**

**Hyperverse level**

**High Hyperverse level**

**Outerverse level**

**High Outerverse level**

**Absolute Infinity**

## Notes

The required durability to withstand being immersed within the heat of the Sun.

The required durability for surviving a fall from low Earth orbit.

## Other stats

* Attack Potency
* Speed
* Lifting Strength
* Striking Strength
SCP-458

## Summary

**SCP-458** is a large-sized pizza box from the pizza chain Little Caesar's, of their Hot-n-Ready variety. It is made of simple cardboard, measures 25.4 cm x 25.4 cm x 2.54 cm (10 in x 10 in x 1 in), and weighs about 20 to 20.49 grams depending on toppings. As a result of the unusual nature of SCP-458, measurement of weight is inconsistent.

What makes SCP-458 an oddity is that, while appearing to be an ordinary pizza box, when it comes into contact with human hands, it instantaneously replicates within it the holder's subconsciously preferred choice of pizza, down to the favorite sauce, cheese, crust, and topping. It is not limited to the Little Caesars brand, as pizza from all major pizza chains, as well as local and even handmade pizzas have been produced. There seems to be no limit to its ability, except that it cannot make anything but pizza, and its toppings must be edible by normal human standards. The box is also rather indestructible, as all tests to destroy or dismantle the box have proven fruitless.

It is assumed the box is semi-sentient, having at least enough telepathic or empathetic ability to sense what the holder's personal choices regarding pizza are.

## Powers and Stats

**Tier:** **Unknown**

**Wielders:** SCP Foundation

**Powers and Abilities:** Creation (Can instantly create any type of pizza based on the preferences of the person holding it with no limit to the number of pizzas it can create), Telepathy/Empathic Manipulation (Creates pizza based on the holder's subconscious preferences), Resistance to Matter Manipulation (Unaffected by SCP-073's passive organic material disintegration)

**Attack Potency:** **Unknown** (Its powers do not focus on destruction)

**Speed:** **Immobile**

**Durability:** **Unknown** (The box is described as being indestructible by the Foundation's standards, with all tests to destroy or dismantle the box being ineffective)

**Range:** Standard melee range

**Weaknesses:** Cannot make anything but pizza, Cannot create pizza with substances that are indigestible by regular human bodies
Metal Manipulation

## Summary

The ability to **manipulate metal**. Variation of Earth Manipulation.

User can create, shape and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable —they can be hammered or pressed permanently out of shape without breaking or cracking— as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).

## Possible Uses

* Create/generate/increase metallic materials.
* Shape, compress, liquefy and/or otherwise manipulate all metallic substances.
	+ Efficacy Manipulation including speed, density, hardness and/or sharpness.
	+ Polish metal.
	+ Repair metal objects.
* Ferrokinetic Constructs, including weapons/missiles, walls, armor or allies/servants.
* Metal Attacks
* Metal Detection
* Metal Dust Manipulation
* Move/lift metal at nearly any speed whether in/on a surface, air or water. One could even do this in a vacuum of space if one has a way to survive the experience.
	+ Elemental Flight using metal.
	+ Matter Surfing by riding metallic object.

## Limitations

* May be unable to create metal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May be limited to certain metals.
* Metal is affected by everything that normal metals would be, although the user is perfectly able to use their power to return the metal in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Turn brittle and shatter under extreme cold (Freezing).
	+ Can be rusted (Water Manipulation or Rust Manipulation).
* Extremely vulnerable to Electricity and Magnetism Manipulation, though some metals (such as gold) are not magnetic.
* User may be limited to manipulating the metal which makes up their bodies.
Healing

## Summary

**Ability to relieve or eliminate the symptoms and effects of any disease, pathological condition, violation of life, to normalize the disturbed vital processes, which ultimately leads to recovery and restoration of health.** This ability can be used both on oneself and on others (as opposed to regeneration).

## Types

* **Accelerating recovery** - Accelerates the natural rate of recovery of the body, allowing it to heal from even serious damage for a short time (only what would heal without external intervention in the first place). Also allows user to rid the body from impact of non-fatal poisons or diseases.
* **Healing easy injuries** - Allows user to quickly heal a wound which is not very serious, and recovery often takes place almost instantaneously, which is quite useful in combat.
* **Healing medium and heavy injuries** - Allows user to completely or almost completely heal serious injuries, from which the body can not recover on its own for a long time (months or years). This type might also include partial regeneration of organs and body parts.
* **Healing fatal injury** - Allows user to heal wounds which are fatal to an average person. Very advanced healers can heal such wounds very quickly, and in some cases, completely regenerate organs and other body parts.
Possession

## Summary

**Possession** is the ability of a character to take control of another character by entering their mind, body, or soul. It is different from mind control, as it is done internally instead of externally. Traditionally in folklore and fiction, demons and ghosts most often have this power. Possession allows for many characters to escape death by hopping from one body to another, making it difficult to kill them.

## Types

* **Mental Possession:** The user possesses the victim by entering their mind or projecting their consciousness into their body so that they can control them.
* **Physical Possession:** The user possesses the victim by entering their body and controlling them from the inside out.
* **Spiritual Possession:** The user possesses the victim by entering their body with their own soul and taking control of their actions.
Omniverse

On this wiki, we do not use the term "**Omniverse**" anymore because no source seems to agree on what it is.

**1)** The Marvel handbook defines it as all of fiction and reality combined. If this is the definition, then no fictional character can logically reach this high, as each supposedly "omnipotent" fictional entity only has influence over its own fictional continuity. Their reach stops with the copyrights for the franchise, and they certainly have no influence over our reality outside of fiction.

**2)** Other definitions of omniverse include the one given in Mark Gruenwald's Quasar series, as an infinite collection of multiverses. Given that Mark was likely the one who originally came up with the term "omniverse" in the first place, this is also certainly a very relevant definition.

Chris Claremont's New Exiles series also follows this definition

As an extra contradiction, the Marvel handbook has apparently also embraced this version of the definition on occasion.

Also, in recent comicbooks by the writer Al Ewing, Kevin Brashear, and later the superhero group the Ultimates travel outside of the Omniverse, and it seems to be used as a synonym for the regular multiverse, so Marvel does not currently treat the concept as absolute.

**3)** In addition, the Merriam-Webster dictionary defines an omniverse as a 7-dimensional universe (3 spatial and 4 temporal dimensions), Wiktionary defines it as a collection of universes, and Spore defines it as a 10-11th dimensional space.

Meaning: Alternative #1 means that an omniverse is too great a term to use to classify any character, whereas the other options mean that it is far too small to define the greatest ones.
Quantum Manipulation

The ability to manipulate Quantum matter/energy and other 4-D strings. A sub-power of Spatial Manipulation This ability can be extremely powerful based on the way the user wants to use it. It can be used to manipulate the bond of atoms on a universal scale and when higher beings use it a infinite scale. It can be used even to *Manipulate reality* And manipulate Higher Dimensions and/or Time Manipulation due to Quantum energy/matter being related to space itself. When a being masters this, it can alter Quantum foam, which can be used to manipulate everything/everyone. Weaker beings are only able to manipulate existing things, as masters of this ability can manipulate The spatial void of existence itself. And can even Create new concepts and Alter matter.

Wielders: SCP 343, The Brothers Death, Mary Nakayama
Immortality

## Summary

**Immortality** is the ability to simply not die by natural means for any number of reasons, ranging from simply having no limit to your lifespan, being able to regenerate from wounds that would normally be lethal, or being protected by a higher being, among other possible reasons. It should be noted that no Immortality is truly perfect, and no matter how much a character's immortality is hyped up within their own setting, it is very, very unlikely that they are truly completely unkillable when matched up against characters from other fictions.

## Types

**1: Eternal Life:** *Characters gifted with this type of immortality cannot die from natural causes, such as old age or conventional illness, but can be killed by unnatural causes. To clarify, this type of immortality can include both those who do not age at all, and those who still grow old, but will never die of old age. However, in the case of the latter it should be made clear that this is not just Longevity, as characters with that ability will eventually die of old age, as opposed to Eternal Life, for which dying of old age is not possible.*

**2: Resilient Immortality:** *Characters with this degree of immortality can survive injuries that would otherwise be lethal to a normal person, without needing to heal from it.*

**3: Immortality via regeneration:** *Characters with this type of immortality can simply regenerate from wounds that would normally be lethal, though its effectiveness depends on the degree of the regeneration.*

**4: Immortality via godhood, or protection from a deity:** *A character that was either granted immortality by a god, or is immortal because of its hierarchical position due to godhood, so that its divine immortality is less a power, and more treated as a consequence of its state of being as a deity.*

**5: Deathless Immortality:** *Characters who exist unbound by conventional life or death, or do not exist at all, and thus cannot be traditionally killed. Typically, abilities such as Existence Erasure are needed to destroy them.*

**6: Parasitic:** *The character is able to attain a sort of immortality by abandoning bodies whenever necessary to transfer their consciousness to another body, whether they are possessing someone else or switching to a backup body.*

**7: Undead:** *Characters who cannot die due to technically being already dead, often overlapping with other forms of immortality.*

**8: Reliant Immortality:** *The character cannot die as long as a certain being, object, or even concept exists.*

**9: Transcendental Immortality:** *Characters whose true selves exist independently from the plane where they can be killed.*

**10: Meta-Immortality:** *Entities that are not alive or dead in a conventional sense, standing outside the ordinary laws of reality, temporality, and dimensionality (of any number). If it is possible to destroy such a character, it can only be accomplished by a being of a similar or higher existence.*

* **Examples:** All 1-A characters
Status Effect Inducement

## Summary

**Status Effect** is a broad term that refers to the any number of ways one is able to hinder their opponents by inflicting a variety of ailments. This is a feature most commonly seen in video games, providing additional options by generating utility outside of sheer damage.

## Types

Some examples of status ailments include (but are not limited to):

* **Cursing:** Curses the opponent to impair them in a wide variety of ways (i.e. lowering parameters, sealing certain abilities e.t.c.).

* **Flash Freezing:** The ability to quickly freeze one's target solid to prevent their movement and retaliation.

* **Mind Manipulation:** The ability to invade and wreak havoc on their opponent's thoughts to inflict a variety of ailments, such as charming one's opponent to end their resistance, confusing them so that they attack everything in sight indiscriminately, or terrifying them into submission.
	+ **Emotional State Changing:** A more direct version of the above ability. This will allow the user to manipulate the enemy's emotional state, thereby making them infatuated, happy, angry or sad. This can be used to control the enemy, render them immobile or make them a non-threat.

* **Paralysis:** The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

* **Petrification:** Turning the target to restrain their movements if not outright kill them.

* **Poison Manipulation:** The ability to poison one's target as a means of slowly or rapidly killing them.

* **Sleep Inducement:** The ability to forcibly put one's opponent to sleep or otherwise render them unconscious.

* **Statistics Reduction:** Many characters are able to reduce their foes' strength, speed, intelligence, defenses, or other statistics and attributes in combat in order to gain an advantage in a fight.

* **Time Manipulation:** The ability to stop or slow time around one's foes to restrain them.

* **Transmutation:** Converting the target into something else (i.e. a common toad) to render them powerless.