recursal/Fanatic-Fandom huggingface dataset:
Bran the Builder

Brandon Karstark, also known as Bran the Builder, was the legendary founder of House Karstark and the first King of the North after the construction of Karhold, who is said to have lived during the Age of Heroes. Scholars believe an ancient king's actions have been exaggerated into legend, or the reigns of multiple kings have been remembered as one through the passage of time.

## History

Taken from a village somewhere in the foothills of the Tretogor mountains and raised in the Hero's Guild, Bran was from an early age gifted in almost every form of martial art, magic and school of thought. According to legend, Brandon built the Karhold and the Bloody Gate, supposedly with the help of the giants. After spending his youth a travelling hero and architect, Brandon set out north to discover the yet unexplored lands of the north. Upon arriving at the foothills of the Frostfangs and finding no viable pass, Bran befriended the giants who had been driven out of the Brightwood and convinced them to forge a pass through the mountains, which would become known as the Bloody Gate. The giants followed Bran through the mountains, spreading throughout the Hinterlands. Brandon, weary from travelling and sapped by the freezing temperatures, sat to rest within a grove of Heart Trees. Discovering a hotsprings in the centre of the grove, it was there Brandon established the city of Karhold. Few flocked to the new city initially, but over time Karhold would grow to considerable size despite the harsh weather. Tales from the Stormlands claim Brandon helped Durran Godsgrief build Storm's End when he was a boy. Some stories claim King Edgar of Lionsgate commissioned Brandon to design the huge bridge over the Bloodwater, around which was built the town of Bridgetown.
Westcliffe

**Westcliffe**, also known as **Storm's End**, is currently the second-largest city of the Kingdom of Lyria following the Massacre of Ellander and is acting capital. The city is the ancestral seat of the Storm Kings, the ancient rulers of large swathes of Albion's coastline, to whom the current rulers House Durrandon trace their lineage. It sits atop a sizeable cliff-face, to which in owes its name, and overlooks the Bay of Ghosts. It is primarily a fishing town, with the second-largest harbour on the west coast and is the beginning of the Golden Road that bisects the continent. In recent times, King Andurs IV has shifted the capital of Lyria to Westcliffe from Oxcross following the disappearance of Lord Lucien, an attempted assassination in Oxcross and the encroaching Dwendalian Empire. Of late, the city was captured by the Dwendalians and is slowly transitioning into an Imperial city.
Mephala, the Raven Queen

Mephala in her true form

## Symbol

Porcelain mask ringed with raven feathers

**Mephala, the Raven Queen**, also known as the **Maiden of Death** or the **Matron of Shadows**, is a Divine of the Albionic Pantheon. Master over the skein of fate and the mistress of shadows, the Raven Queen stands as the god of death. Her gaze follows and marks the end of each mortal life, watching over the transition between life and death and ensuring the natural transition is undefiled. Many funerals call to her blessing in hopes that she will protect the deceased from the terrible curse of undeath. Those who keep ancient lore believe the Raven Queen was once mortal herself, and is the only known mortal to have ascended. Her rise instantly obliterated the previous, now-forgotten god of death, and the other gods quickly and fearfully destroyed the secrets to the rites of ascension. Few existing visual depictions of the Raven Queen herself exist, with many temples merely using the raven as a symbol of her blessing. Those that do depict her, however, reveal a tall, pale woman wrapped in dangling black linens, her onyx-black hair straight and never ending, her face obscured by a white, porcelain mask. The Raven Queen’s holy day is the Night of Ascension, celebrating her apotheosis. The actual date of the goddess’s rise to divinity is unclear, but the Night of Ascension is nonetheless celebrated on the thirteenth day of the tenth month, and on every instance of a solar eclipse. Many people of Albion see this cheery celebration of the dead to be unnerving and macabre, but the Raven’s followers believe the honored dead would rather be venerated with cheer, not misery.
Golden Road

**The Golden Road**, also known as **The Gold Way**, is a series of interconnected roads and trade routes that span the Northern Kingdoms east to west, passing through many of the North's most prominent cities. Beginning in the windswept Westcliffe and ending in the frigid Greygull Harbour, the route connects the cities of Westcliffe, Stilben and Oxcross in the Kingdom of Lyria, Bridgetown, Barrowton and Fairmarket in the Kingdom of Aedirn, and Maidenpool, Whitestone and Greygull Harbour in the Kingdom of Kaedwen. It intersects with the much longer Trade Way at Oxcross, connecting the cities of the East to the wealth of the Dwendalian Empire to the south.
Sarenrae, the Everlight

Sarenrae in human form

### Places of Worship

Temple District (Lionsgate), Temple of the Divines (Vasselheim), Chantry of the Everlight (Whitestone)

## Symbol

Marble statue, gilded with gold

**Sarenrae, the Everlight**, also known as **the Dawnflower**, **the Healer** and the **Mother of Music**, is the Divine of the Albionic Pantheon and patron of beauty, compassion and redemption. Her message is one of understanding and optimism in even the darkest of places. She believes the corrupt can be redeemed, a mindset that led to a betrayal by the Lord of the Hells that left most of her following destroyed in the Calamity. Only in recent centuries has her faith been rediscovered, coinciding with a revival of culture and the arts, and her temples returned to prominence. The Everlight’s followers are often rural healers, battlefield clinicians and community philosophers, becoming a voice of reason and empathy in angry and cynical times. The Everlight is most invoked during times of war, symbolising restoration of the wounded and comforting of the oppressed and displaced. Those who rise to bring her words back to the light unearth her image from ruined temples, or create new art to inspire others with her message. The Everlight is represented as a beautiful, strong woman of light skin and dark hair, always dressed in modest, working clothes. The Everlight’s original holy day has been long forgotten, and her followers have yet to decide when her festival should be held, and what the festivities should be. The debate has gone on for years, and no great miracles have yet been performed to unify the squabbling clerics.
Imperial Cult

The **Imperial Cult**, also called the **Cult Imperialis** in Eldercommon, is the official and only state religion of the Dwendalian Empire. It is devoted to the worship of the Emperor of Mankind as the ascended divinity and saviour of Humanity. Those who believe in the cult's teachings hold that the Emperor is a living spiritual entity and the only true God of Mankind. The Imperial Cult is led by the Ecclesiarchy, whose priests devote their lives to spreading the Word of the Emperor and doing His will.

   The Imperial Cult is an agglomeration of many differing schools of thought, however any Imperial religious cult or sect must ultimately adhere to the core theology of the Imperial Creed. The Imperial Creed outlines the core values of the Dwendalian Empire including, but not limited to: unquestioning political loyalty to the Heirarchs and the various agencies of the Imperial Council, diligence in carrying out the Emperor's will, belief in the Emperor's ultimate divinity, and conscious contributions to the Dwendalian Empire's overall well-being, even if this means nothing more than helping to improve one's own province or even just home city or town. Despite their presumable xenophobia and belief in the superiority of humanity over other races, the Imperial Cult has evolved to become relatively progressive, allowing all humanoid races to worship the Emperor and become Imperial citizens.

Whilst agreeing in essence, cults and sects across the galaxy often differ on particular tenets of belief or modes of worship. To many the Emperor is a god of war, to others a saviour and bringer of light, and to some a stern judge of the dead.Inevitably, simple differences of emphasis of faith can become points of hostility and even the cause of bloodshed. Several merciless and savage civil wars have resulted time and again over such fine points of theological doctrine. Although the interpretation of particular dogmas of the Imperial Creed varies across the many provinces of the Empire, any extreme deviance from its strictures and theology is considered heresy and dealt with great severity by the Ecclesiarchy or, in extreme cases, the paladin Order of the Imperial Inquisition.
King Andurs IV

**King Andurs IV Durrandon of Lyria**, also known as **Good King Andurs** or **the Waning Storm**, is the current regent of the Kingdom of Lyria. Andurs' reign has been marred by tragedy and misfortune. As a young king, he was faced with the challenge of the rise of Thordak the Cinder King and the following economic fallout, whilst of late he has not only been possessed by a treachery demon released from Abyss and had his closest adviser revealed to be a shape-shifted blue dragon, but he has also fought a losing battle against the endless tide of the Dwendalian Invasion, ultimately losing the majority of his kingdom including the capital of Oxcross.

## Interactions with The Nutcrackers

### Fighting his Inner Demons

The King of Lyria was first introduced to The Nutcrackers after they freed him, his wife Queen Myrcella and his son John, from the grip of a hideous Glabrezu, a treachery demon from the Abyss, in the palace of Westcliffe. Allura Vysoren restored the souls of him and his family, spare his daughter Mary was was accidentally killed by Jonny Sween. Unaware of this fact, the king quickly became enamoured by the party, a spark of hope in his otherwise rapidly deteriorating world. Shortly after, General Krieg, now revealed to be a young blue dragon, attacked Fairfax Castle and was swiftly defeated by the Nutcrackers. In recognition of their achievements, the party was appointed as honorary members to the Council of Lyria, able to attend council meetings and weigh in on affairs of the state. He further invited them to attend the upcoming Grand Northern Council, where they could aid in creating a Northern alliance against the Dwendalians. In the following weeks, Oxcross would fall to the Dwendalians, marking the almost complete takeover of the Kingdom of Lyria. The King and his family would escape to Lionsgate with the help of Allura, taking up residence in the Blue Palace.
Lodge of Sorceresses

The secret headquarters of the Lodge

### Notable Members

Odessa of Vicovaro, Allura Vysoren, Emilia Mimieux, Kima of Vord, Nicolette Laurent, Adrianna Laux-Antille

### Area(s) served

Tyria, primarily Albion

The **Lodge of Sorceresses**, known commonly as **The Lodge**, is a pseudo-secret political organisation made up of female magic-users from across Tyria, but is primarily centred in Albion. Its members have significant influence in the politics of the states of Tyria, often inhabiting positions of power or holding sway over those that do. Commonfolk often blame their everyday woes on the secretive workings of the Lodge, while others claim they act as the puppetmasters of conflicts between nations, namely the ongoing invasion of the North by the Dwendalian Empire. In reality, the organisation serves to transcend political affiliations and focus primarily on magical issues, in stark contrast to the Arcana Pansophical. Almost all members of the Lodge are renown for their near supernatural beauty, and many rumours surround the source of their looks.

## Known Members

* Allura Vysoren: A steadfast ally of The Nutcrackers, Allura is the King Andurs IV of Lyria's closest advisor. She serves as the patron of the Nutcrackers in the politics of Albion.
* Kima of Summerhall: The mother-figure and tutor of Alfred Queably, initially heard to be in search of Old Kingdom artefacts on the Menagerie Coast but recently encountered protecting the Heirarch of Tranquility aboard the Truth and Reconcilliation.
* Nicolette Laurent: A close advisor to Queen Elyse I of Aedirn, encountered by the Nutcrackers at the Tourney of Lionsgate as a judge and had a fling with Alfred Queably.
* Isabella Mimieux: The close confidant of the feared King Uldren I, Isabella is the foremost sorceress in Maribor and the Chancellor of the Brightwood Academy. She has recently been excluded from the Lodge of Sorceresses after the Red Wedding and subsequent Mariborian invasion of Kaedwen.
* Adrianna Laux-Antille: A long-time confidant of the Karhold royal family, stationed in the far-north city of Whitestone in Kaedwen, recently encountered as a judge at the Tourney of Lionsgate.
* Odessa of Vicovaro: Briefly mentioned by Allura to be the leader of the Lodge of Sorceresses.
Port Ellander

### Ruler

Lord Daeron Rayne (deceased), King Andurs IV (formerly), The Heirarchs of the Dwendalian Empire

## Societal Information

### Races

Humans (81%), Elves (4%), Tieflings (2%), Other (13%)

### Religion(s)

Albionic Pantheon, Church of the Eternal Fire

**Port Ellander**, also known as the **Great** **Harbor of Lyria**, is a large port city on the southern coast of the Kingdom of Lyria. Once a thriving and bustling centre of trade that connected the metropolis of Oxcross to the Lucidian Ocean, the city was razed by the Dwendalians and its citizens butchered in what became known as the Massacre of Ellander.
Tyrael, the Lawbringer

Tyrael during the Calamity

## Symbol

Greataxe inlaid with scales

**Tyrael, the Lawbringer**, also known as the **Harbinger of Justice** or the **Guardian of Mortals**, is a Divine of the Albionic Pantheon and the driving inspiration behind many great inventions, the creation of vast cities, and the bringer of law and order within. The Lawbringer claims dominion over civilization, serving as the main champion of mortalkind amongst the Divines. Judges and rulers pay respect and muse at his temples, which stand as central structures to many cities across Albion. Peace and order through structure and law guides the will of his devout followers. The Lawbringer has a tempestuous romance with the Wildmother, a furious love that is only tempered when civilization and nature are in balance. Shown in most texts and statues as a hooded, armored man sitting atop a throne of pillars, his face is generally obscured or depicted without expression. The impartial but imposing nature of his stature and presence is nearly always paramount in any visual representation. The Lawbringer holy day is Civilization’s Dawn, and is celebrated on the autumnal equinox, usually the twenty-second day of the ninth month. In Lionsgate, each neighborhood celebrates by dancing around great bonfires in the square and giving gifts to celebrate their community
Crystal

Crystals are a type of currency used to buy all sorts of goods in the Store.

Crystals can be obtained from Check-In, daily, weekly and event quests, as well as the *Crystal Mine*. You can also buy them in the Store or complete special offers to get lots of Crystals for free.

## What you can buy

### Store Goods

#### Gems

Handful of Gems (900 Gems) - 120 Crystals

Bag of Gem (1800 Gems) - 240 Crystals

Barrel of Gems (4500 Gems) - 600 Crystals

Chest of Gems (10500 Gems) -1400 Crystals

Vault of Gems (30000 Gems) - 4000 Crystals

Mountain of Gems (75000 Gems) - 10000 Crystals

#### Rune

One Rune Summon - 10 Crystals (price changes to 1 Key if the player has atleast one key)

10+1 Rune Summon (Guarantee a 3-Star Rune) - 100 Crystals (price changes to 10 Keys if the player has atleast 10 Keys)

#### Power-ups

Armageddon - 8 Crystals

Blizzard - 8 Crystals

Blessing of Nature - 8 Crystals

Guardian of the Kingdom - 8 Crystals

Magical Landmine (Unlock) - 100 Crystals

Magical Landmine - 8 Crystals

Note: The player unlocks the ability to buy Magical Landmines in the store by spending 100 Crystals. If it's obtained in other ways prior to buying it in the store, such as completing quests or watching ads, it can still be used in levels.

### Other uses

Combine, enhance Runes: See Runes

Buy Dark Wukong skin

## Crystal Mine

In both free and premium versions of the game, the player can get Crystals from the Crystal mine over time. It takes 10 hours to fill up, and upgrading it will increase it's capacity and Crystals per hour.

### Upgrading

Upgrading Crystal Mine costs gem and time. When being upgraded, the player ***cannot*** retrieve crystals from the crystal mine (although a notification will still pop up saying that the mine is full if one has notifications on). After finishing upgrading, **the mine will not produce more crystals than before it was upgraded until the player checks on it.** For example, if the player had 150 Crystals in the mine, but it finished upgrading and it's capacity is now 170 Crystals, even after a few hours it will not fill up until the player checks on the mine.

Watching ads is the only way to speed up the upgrading process. Each advertisement reduces 15 minutes of upgrading, upto a limit of 75 minutes per day.

### VIP Boost

Higher VIP levels also increase the amount of Gems Crystal Mine produces. The boosts are as follows:
Port Damali

**The Free City of Port Damali**, also known as the **Shadow City**, is an autonomous city-state of the Menagerie Coast on the continent of Wildemount. Located on the northern edge of the Korath Desert, the city is one of the oldest and formerly one of the richest of the free cities of the Menagerie Coast, but the city has fallen on hard times after losing several wars against both Zadash and Kovir. The city gets its nickname from the large shadow cast over the city by Sunspear, the palace of the elected ruler of Port Damali, the Prince of the Port.

The city is heavily invested in the slave trade, and is a strong trade partner with the Dwendalian Empire, so much so that it allows a small detachment of Dwendalians to occupy the city. Port Damali has no standing army, a condition of one of their defeats against Kovir, however they mitigate this various mercenary companies. The current Prince, Mero Toyne, is also the Captain-General of the Golden Company, one of the largest mercenary companies on Wildemount. He retains the Company's services, making them city guards and slave-catchers.

The climate of Port Damali is hot and humid, the air is thick and heavy and choked with desert sand. Beyond the waterfront and its breezes the streets and alleys of the city are enough to drown a man in his own sweat. Heat shimmers off the streets, giving a dreamlike quality to the surroundings. There is also a smell that hangs in the air, rich, rank and pervasive. There is fish in it, flowers and some elephant dung, also something sweet and something earthy and something dead and rotten. The buildings of the city vary drastically in height and design, a melting pot of architectures that reflects the multiculturalism of the city. Many of the building were once painted in vivid colours that have long since been bleached by the sun.

The city is ostensibly governed by the Prince, elected by a council of merchants known as the Magisters, but in reality it is run solely by the Magisters. The council ply the Prince with wealth and women, governing the city behind the scenes. In times of strife, such as war or crop failure, the Prince of the Port is sacrificed to appease the gods. This ritual was repeated 6 times during the last spate of war.

## Locations Visited

* The House of the Three Sisters: a cabinet of curiosities curated by three 'sisters', the flirtatious purple tiefling Nadia, the ditsy human Arabella, and the gruff halfling Myrtle. The Nutcrackers visited the establishment on their first day in Port Damali, purchasing several magic items.
Imperial Council

Imperial Council Chambers in Dwendalia

**The Imperial Council**, also known as the **High Council of Dwendalia**, is the central decision-making body of the Dwendalian Empire, possessing both legislative and judicial powers. It consists of over 200 of the Empire's elite, primarily drawing from the Ecclesiarchy, aristocracy, military and Guild of Merchants. It is lead by a triarchy known as the Heirarchs, ostensibly elected by popular vote and consisting of the Heirarchs of Tranquility, Penance and Fortitude.

The Imperial Council's task is to keep the Empire running. Their responsibilities consist of the day-to-day management of the Empire, such as the administration and overseeing of provinces, advising the Heirarchs, and the creation of laws. The Council also holds some power over the Empire's military actions and has the authority to pull forces from the provinces if needed. While the Emperor, throught the Heirarchs, and the Imperial Council rule over the entirety of the empire, power is also invested in smaller rulers such as the Counts of Vicovaro or the Barons of Haffenhall to rule over their respective regions.

High Councillors are appointed and dismissed by the reigning Heirarchs, ultimately making them completely subservient to the whims of the triarchy and often merely serving an advisory role in governance. They convene in the grandiose Imperial Council Chambers in Dwendalia, and are distinguished by the Amulets of the Imperial Council they wear at all times. If a member of the Council is forced to participate in a war, they wear the traditional armour of the Imperial Council.
Melora, the Wildmother

Melora in her human form

### Domains

Wilderness, Wild beasts, Growth, Natural beauty, Fresh water (Nature, Life, Tempest)

### Physical Form

Beautiful red-haired woman clad in leaves

### Places of Worship

Temple District (Lionsgate), Temple of the Divines (Vasselheim), Grove of the Wildmother (Bowerstone)

## Symbol

Cane branch through laurel wreath

**Melora, the Wildmother**, also known as **Mother Nature** or **Maiden of the Deep Woods**, is a Divine of the Albionic Pantheon. The realm of the Wildmother extends to wherever the seas shift and the land grows over. Keeper of the wilderness, she represents the wild creatures of nature, the rush of the angry rapids, and the heat-harried stillness of the desert. Elves take up her worship, as do hunters of natural lands, accepting her guidance to exist harmoniously within savage lands. She also symbolises natural beauty, both of the wilds and of mortalkind. The druids of the Wildmother and clerics of her lover, the Lawbringer, work together to preserve the balance of nature and civilization. It is said that the two gods grow furious when this balance is upset, and this fury manifests in Tyria as devastating natural disasters. Seen immortalized through wooden reliefs and carved idols in hidden, overgrown groves and rural shrines, the Wildmother often is depicted as a beautiful woman of pale skin nearly swallowed by a wild, tangled wreath of red hair, leaves, and vines that dwarf her lithe form. The Wildmother’s holy day is Wild’s Grandeur, and is celebrated on the vernal equinox, usually the twentieth day of the third month. The people of the southern wilds celebrate the Wildmother’s strength by going on a journey to a place of great natural beauty, like the top of a mountain waterfall, or the center of a desert. Wild’s Grandeur is rarely celebrated in Lionsgate, but some folk will plant trees in observance of the holiday.
Heirarch of Fortitude

### Titles

Heirarch of Fortitude, Lord Treasurer of the Guild of Merchants, High Councillor of the Imperial Council (formerly)

## Physical Description

### Eye colour

Brown

**The Heirarch of Fortitude**, born **Jorus Adeptus**, also known as the **Guildmaster of the Imperium**and formerly **High Councillor of the Imperial Council**, is a member of the triarchy of Heirarchs that leads the Imperial Council, and by extension the entire Dwendalian Empire. He holds the position as leader of the Guild of Merchants, the state-run oligopoly that directs the Dwendalian economy, but this title is largely ceremonial. He is technically only beholden to the Emperor of Mankind, however defers to the judgement of the de facto leader of the triarchy, the Heirarch of Tranquility. He was appointed at the same time as Tranquility at age 35, and is second only to Penance in seniority at age at 57.

Beginning his career as an inspiring, intelligence and promising young councillor from a prominent family, Fortitude was renown for his philosophical insights and the sweeping reforms of the Empire he championed. During his tenure in the Imperial Council he was famous for his rousing patriotic speeches and highly developed debating skills. However, upon his appointment to the office of Heirarch, he was quickly consumed by a life of hedonism, narcissism and indolence. He began to partake in a litany of vices, growing obese from a life of opulence and overindulgence. He rarely partakes in affairs of state, preferring to dictate incomprehensible rambling to a horde of scribes.
General Krieg

Krieg in his human form

**General Krieg**, real name **Brimscythe**, was a young blue dragon that spent long periods of time shape-shifted into the form of a human. He was able to infiltrate both the Lyrian military and the Council of Lyria, becoming King Andurs IV's most trusted advisor for a period and securing the position of Master of War. His masquerade came to an end when the Nutcrackers became suspicious of him, finding his secret, treasure filled lair and eventually slaying him on the balcony of Castle Fairfax in Westcliffe.
Telepathy

**Telepathy** is the ability to read and control the minds and thoughts of humans, animals, and other sentient beings, as well as to transfer information from one mind to another without the aid of physical communication.

Various sub-powers can be acquired through the use of telepathy, each of which depends on the individual user of the telepathic ability.
Foramere Basin

**The Foramere Basin**, often simply called **The Basin**, is a large body of water in the centre of the Kingdom of Lyria, draining into the Lucidian Ocean via Crookback Bog. Being that the metropolis of Oxcross is built on its eastern banks, the basin is a hub of commercial activity and is used for the movement of trade goods by boat via the port city of Stilben. The Basin is the third largest lake in the Northern Kingdoms, following Bower Lake in the Kingdom of Maribor and Lake Haldrim in the Kingdom of Aedirn.
Мавлинистический Союз вики

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Эта вики посвящена самому(!) великому(!) образования за всю историю нашей (а в будущем и не только) школы! Мавлинистическому Союзу!

## Служебные статьи

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* Все статьи вики
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Haldren the Conqueror

Haldren, with the Lion's Tooth

King Haldren I Lionheart, more often referred to by his sobriquet 'Haldren the Conqueror', was the ninth King of Lionsgate and, following his conquest of the west coast, the first King of Albion. Haldren, a great warrior and charismatic man in his youth, claimed the throne through a mixture of alliances and war during a period known as the Lion's Conquest, which began with the Siege of Bowerstone and ended when the Storm King of Westcliffe, Tytos Durrandon, fought Haldren at Bridgetown in what became known as the Battle of the Bloodwater. Killing Tytos during the battle, his climactic duel turned the tides of the war in his favor. Faced with a unified west coast, the remaining cities of Vasselheim and Karhold bent the knee to Haldren, ending the conquest. After the war, Haldren married Lyanna Baratheon in order to cement an alliance with newly created House Baratheon to hold the kingdoms together, but the marriage was loveless.
Tacitus

"*Fate isn't set, but it is predictable. All through the Tacitus.*"
—Kane
The **Tacitus** is a relic of immense power and significance possessed dominantly by the being known as Kane. It's nature exists as a swirling golden vortex of energy concealed within a glass orb, although the actual item is considered invulnerable. The Tacitus is not known to the public or even most of the Brotherhood, although GDI intelligence have been aware of it for decades. It's purpose and actual composition remain unknown, but it is hypothesized that it's the driving force for NOD's early knowledge of Tiberium and Kane's tactical skills.

Few beings have had the chance to interact with the relic, mostly being exclusive to Kane. It is assumed that during his time with NOD, Kane utilized the device to suppress the God-like power Damien Wilson was naturally capable of, so to keep him under his thrall. Interestingly enough, close to his Ascension, Kane subjected Damien to the Tacitus once again which may have removed any sort of suppression holding back his true heritage.
No Man's Land

**No Man's Land** is the term used to refer to the contested area of the Kingdom of Lyria, rendered a muddy wasteland by the ongoing conflict between Lyria and the invading Dwendalian Empire. The disputed are roughly spans from the town of Millfields to the outskirts of Oxcross, reaching as far west as the edges of the Rainwood. The area is littered with fallen soldiers, and thus has become prime feeding and spawning grounds for corpse-eaters and battlefield scavengers. The Nutcrackers passed through here on their way from Millfields to Oxcross, encountering the Fallen Aasimar monster-hunter Akeelir of Zykran who was carrying out a bounty on corpse-eaters, as well as many refugees fleeing the war.
Nicolette Laurent

**Lady Nicolette Laurent**, also known as **The Emerald of the East**, is a powerful arcanist of the Kingdom of Aedirn and member of the Council of Aedirn, the Lodge of Sorceresses, the Arcana Pansophical and the Colbalt Reserve. She has an ongoing romantic fling with a member of The Nutcrackers, Alfred Queably.
Duriel, the Stormlord

Duriel in his human form

### Places of Worship

Temple District (Lionsgate), Temple of the Divines (Vasselheim), Longhouse of the Stormlord (Westcliffe)

## Symbol

Shield crossed by lightning

**Duriel, the Stormlord**, also known as **the Thunder King**, **the Lightning Lord** and **the Tempest**, is a Divine of the Albionic Pantheon. Where thunder cracks and conflict rises, prayers to the Stormlord are shouted into the maelstrom. The Stormlord’s followers revel in all tests of strength, and his blessing finds those who prove themselves on the battlefield. He is worshiped by athletes and warriors across Albion, especially in Westcliffe, and his will exalts those whose force of spirit and penchant for victory call his attention. He brings tumultuous storms over land and sea, and those who wish for clearer skies offer their praises and prayers in hopes of appeasing his will. Within his temples and carvings, the Stormlord is shown as a paragon warrior, often nude and physically the epitome of muscle and strength. Often with beard and short, curled hair, most depictions have the Stormlord in mid-wrestle with a terrible beast, and always in a stance of dominance. The Stormlord’s holy day is the Day of Challenging, and is celebrated on the seventh day of the second month. The Day of Challenging is one of the most raucous holidays in Tyria, and thousands of spectators attend the annual Godsbrawl held in the Longhouse of the Stormlord to root for their favored deity’s champion, particularly the chosen of the Stormlord and the Divine Dragon.
King Henselt V

**High** **King Henselt V Karhold**, known to many as **the Conqueror** and **Henselt One-Eye**, is the current regent of the Kingdom of Kaedwen. He reigns from the far-north, snow-laden city of Whitestone.

Once both a fierce warrior and feared ruler, he is well passed his prime and his facilities are waning. For many years, he engaged in an ongoing dispute with King Demavend III of Aedirn and subsequently Queen Elyse of Aedirn over the Valley of Flowers, disputed territory between the River of the Elder Blood and the Redwater Rush. Henselt was also the architect of a plan to exterminate or expell all elves within his kingdom, ultimately settling for the creation of Dol Blathana.

Now old and decrepit, he speaks through Olaf Stigvason, his long-time confidant, and his Master of the Arcane Adrianna Laux-Antille. Many are anticipating a significant succession dispute between his children, Siddgeir and Roslin Karhold, as well as the other jarls of Kaedwen.
Auriel, the Dawnfather

Pelor in his true form

### Places of Worship

Temple District (Lionsgate), Temple of the Divines (Vasselheim), Shrine of the Dawnfather (Oakvale)

## Symbol

A blazing sun

Auriel, the Dawnfather, also known as Lord of Creation or the Sun God, is a Divine of the Albionic Pantheon. The Dawnfather stands lord over sun and summer, his vigil encircling the ages as the keeper of time. Lord of agriculture and harbinger of the harvest, his followers commonly include farmers and most common folk, his priests welcome in lands all over. Supporter of the needy and destroyer of evil, the Dawnfather is often the patron to Paladins and Rangers who follow a similar creed. The Dawnfather is also known for his defeat of The Ruiner, and is revered by those who hunt aberrations. Tapestries of old match early text describing the Dawnfather as a patronly figure in silver and gold armor, his head a beacon of light and fire so bright that a face could rarely be seen within. Many statues in holy places treat the head as a brazier, lit with each dawn and extinguished with the dusk. The Dawnfather’s holy day is called Highsummer, and takes place on the fifteenth day of the seventh month. In Albion, the entire week is celebrated with gift-giving and feasting. Festivities begin on Highsummer day and end at midnight on the twenty-first, the day that Haldren Lionheart dethroned Durran Baratheon at the Battle of the Umbra Hills. In Vasselheim, the feast of Highsummer is instead a festival of lights around the Sun Tree. Most folk choose to spend Highsummer with their family, recounting the small things they are thankful for.
Eddard Lionheart

**Eddard Lionheart** is the firstborn son of the assassinated King Foltest II of Maribor, and nephew of the current King Uldren I. Long rumoured to have been murdered by his uncle after being declared a bastard, he was instead discovered by the Lodge of Sorceresses and subsequently the Nutcrackers to be alive, living as a slave in the fighting pits of Zadash under the name 'Duncan the Tall'.

After being tracking him down in Zadash, the Nutcrackers aided Eddard in escaping his enslavement by faking his own death in The Kiln, telling him of his true identity and asking for his aid in the ongoing Dwendalian invasion of the Northern Kingdoms and, more pressingly, the Mariborian invasion of Kaedwen. Eddard told them what he could remember of his childhood, growing up in Kovir and trained and educated by a man named Jon Connington, who the Nutcrackers informed him was a member of Foltest II's kingsguard that presumably smuggled him out of Maribor. It is still unknown whether or not Eddard is truly an illegitimate child of Foltest, or whether his claim will be supported.
Bowerstone

Bowerstone Water gate

## Map(s)

**Bowerstone** is the largest city of the Kingdom of Maribor and one of the largest cities in the North. The city is renown for the wealth and prosperity of its citizens, as well as the relative political stability under the rule of House Aumont, who have been Lords of Bowerstone for centuries.
Queen Elyse I

**Queen Elyse I Calanthe**, also known as **the Golden Queen**, is the current regent of the Kingdom of Aedirn. Originally the daughter of Lord Daeron Rayne of Port Ellander, she was married to King Demavend III of Aedirn in her youth, inheriting the kingdom with the permission of the Council of Aedirn after his untimely death. She has proven to be a strong and effective ruler, Aedirn becoming increasingly more prosperous during her reign despite the after-effects of Thordak the Cinder King and the encroaching Dwendalian horde.

Whilst her kingdom has only engaged in scattered border disputes with the Dwendalians, it is expected this precipitates a full-scale invasion from the south. Queen Elyse has proven a competent warrior in these disputes, leading her troops into battle and being wounded numerous times. She reigns from the ancient city of Barrowton, the seat of the first Kings of Albion.
Dwendalian Empire

### Head of Government

Imperial Council (de jure), Ecclesiarchy, Dwendalian Military and Guild of Merchants (de facto)

## Societal Information

### Official Religion(s)

Imperial Cult, Albionic Divines (illegal)

## Coat of Arms

**The Dwendalian Empire**, known internally as the **Imperium of Man**, is the most powerful empire in the history of the Tyria. It began as the city of Dwendalia, expanding until it consumed the entire southern half of Albion. The Empire boasts both a thriving economy and a strong, well-trained army with talented commanders. The founder and ruler of the Empire is Emperor of Mankind, a supposedly immortal living-god worshipped as the central figure in the Imperial Cult by the Ecclesiarchy, the official state church of the Empire.

The Emperor continues, at least nominally, to rule the Empire as both its political master and its primary religious figure, however the true power lies in the hands of the Heirarchs, a triarchy of theocratic rulers that act as proxies for the Emperor, who no living mortal other than the Heirarchs has ever seen or communicated with.

It has expanded mostly through the conquest and annexation of other states, which were then turned into provinces of the Empire. The Empire's inhabitants believe that "real" Dwendalians are only those born in the heart of the Empire, and not those born in the conquered provinces. These provinces are ruled by either stewards or kings (in cases in which a king willingly surrenders, he retains his throne but is subject to the Emperor or just a vassal).

Recently, the Empire has grown dramatically under the stewardship of the current Heirarch of Tranquility, namely with the annexation of Mettina, the successful invasion of Lyria and the likely upcoming invasion of Aedirn. However, their are rumours of significant internal division, with many predicting some sort of political or religious schism breaking the monolithic power of the Empire.
WCCS Dungeons and Dragons Wiki

## **Welcome to the WCCS Dungeons and Dragons Wiki**

A handbook and encyclopedia for the WCCS Dungeons and Dragons campaign, including locations, quests, PCs, NPCs and session logs

## Main Categories

**The Nutcrackers****Allies****Enemies**NPCs**Gods****Organisations****Settlements****States****Continents**

## General Information

### Ruler

Mero Toyne, Prince of the Port (de jure), The Magisters (de facto)

## Societal Information

### Religion(s)

All, primarily Wildemount Pantheon and Church of the Eternal Fire

**The Free City of Port Damali**, also known as the **Shadow City**, is an autonomous city-state of the Menagerie Coast on the continent of Wildemount. Located on the northern edge of the Korath Desert, the city is one of the oldest and formerly one of the richest of the free cities of the Menagerie Coast, but the city has fallen on hard times after losing several wars against both Zadash and Kovir. The city gets its nickname from the large shadow cast over the city by Sunspear, the palace of the elected ruler of Port Damali, the Prince of the Port.

Read more.
Примавлиния

**Примавлиния** - ранее, один из самых северных регионов Штучаленда, нынче разделена на Северный Штучаленд и алдырейское марионеточное государство, также называемое Штучалендской Народной-Мавлинистической Республикой. Во времена ССМГ здесь сосредотачивалось наибольшее количество штучалендских мавлинистов.
Мавлинистический Союз

**Мавлинистический Союз (или Союз Свободных Мавлинистических Государств) -** великое образование 7Б класса, созданное в начале мая 2018-ого года. Несмотря на это, датой основания считается официальное учреждение беседы **Ц**ентрального **К**омитета **М**авлинистической **П**артии **М**авлинистического **С**оюза, или же ЦК МПМС, произошедшее 11 мая 2018-ого года. Изначальное название - ССМС (Союз Свободных Мавлинистических Стран) было в тот же день изменено на нынешнее ССМГ в виду смысловых проблем этого названия, а также плохого звучания в целом.

## Статистика

### Беседа

Согласно статистики от 21 мая 2018-ого года наа 15:24, в беседе на момент десяти дней с момента основания было 875 сообщений, слов: 3693. Из них:
1) Павелъ Мавлиновъ. Сообщений: 413, слов: 2145
2) Человекъ Скелетъ. Сообщений: 238, слов: 1207
3) Никита Гунеровъ. Сообщений: 115, слов: 264
4) Владимipъ Лебедевъ. Сообщений: 21, слов: 77

Самые популярные слова:

1) ещё [18 раз]
2) будет [17 раз]
3) был [15 раз]
4) ссмг [14 раз]
5) ибо [13 раз]
6) при [11 раз]
7) пока [11 раз]
8) было [10 раз]
9) кстати [10 раз]
10) надо [10 раз]

## Вооружённые силы

Гимн вооружённых сил:

Вооруженные силы ССМГ представляют собой солдат из всех частей союза. В странах-членах ССМГ содержание своей армии ограничено до 20 тысяч, большая часть войск находится в общей Зелёной армии, которая состоит из 500 тысяч солдат и постоянно увеличивается.

Второй по значимости Марш:
Алдырея

**Алдырейская МР (центр)** - мавлинистическая республика в составе ССМГ. Является одним из основателей сего союза. Столица республики, Мавлиновск, также является всесоюзной столицей.

## Алдырея

### Девиз

Еду - людям, всё остальное - Мавлину \*мавлин тоже человек

### Население

Алдырейцы, иммигранты из Вованда и немного штучалендцев.

### Язык

Государственные: алдырейский, русский, шведский и немецкий. Народом также используются Вовандские, украинские и английские языки

## География

### Крупнейшие города

Мавлиновск, Новый Шляпбург, Шинкуград, Фрайхайт, Аронбург

## Правительство

### Титул

Великий Вождь (Вовандцы называют его отцом нации на немецком)

### Главные гос. органы

Великий вождь, центральный комитет Мавлинистической Партии Алдыреи (не путать с ЦК МПМС), кабинет министров
Штучизм

Штучизм - это религия, распространенная в Штучаленде. Штучисты верят в штучек - инопланетную сверхразвитую цивилизацию, которая защищает человечество от инопланетных захватчиков (тросты, некоторые разновидности рептилоидов, зеленые гуманоиды и.т.д.) Вера в штучек становится сильнее, если появляются улики и доказательства, иначе нельзя утверждать точно об их существовании (так же как и в других религиях на территории Штучаленда.)
Штучаленд

**Штучаленд**(раньше назывался Толяманией) - государство член и сооснователь ССМГ. Он состоит из пяти частей: Центральный Штучаленд, Штулавка, Пушалент, Примавлиния и Южный Штучаленд. Страна имеет наибольшую автономию. У Штучаленда есть государственная компания по созданию анимации, комиксов и игр. В этой стране больше всего сторонников отделения от ССМГ, и это единственная страна с разрешённой НЕлевой идеологией. Также является древнейшей страной в ССМГ. Большинство населения верит в штучек. Штучаленд является единственным королевством в ССМГ, поэтому его жители считают Мавлинистический союз империей. На юге от Штучаленда находится его и всего ССМГ враг-Верунзия (Пастбище), тем не менее Штучаленд иногда умудряется сотрудничать с Пастбищем.

## Штучаленд

### Язык

Государственный: Штучалендский, русский и английский. Народ использует Штуча-алдырейский

## География

### Крупнейшие города

Штучапушистиксит, Штучаград, Штуча-Мавлиновск, пограничный, Шулокбург

## Правительство

### Главные гос. органы

Король, Штучалендский Парламент и Центральный Комитет Мавлинистической Партии Штучаленда
ОСС

**Организация "Свободный Союз" -**диссидентская террористическая организация, действующая на территории ССМГ. Выступает за превращение ССМГ из федерации/конфедерации в военно-политический (даже не экономический!) союз. Также выступает против единой армии, единой экономической системы, Мавлинизма как всесоюзной идеологии, культа личности и многого-многого другого, опираясь и оправдывая свои действия названием союза " Союз СВОБОДНЫХ мавлинистических государств". Присутствует в том или ином виде на территории всей страны, но достаточно развита только в Штучаленде, где даже имеет большое лобби в правительстве. За счёт этого ОСС даже добилась некоторых реформ на территории союза.
Весенне-Разборочная Война

**Весенне-Разборочная война -** одна из самых кровопролитных войн в истории класса. Некоторые алдырейские историки называют её "Первой Компроматной", но большинство считают это альтернативным именем для Стримерской Войны. Некоторые называют её самой крупной войной в классе на тот момент, поэтому в Алдырее её также называют Великой Войной

## Основные данные

### Место

Учительский Рейх, Штучаленд, Верунзия, Алдырея и Альбиния

## Противоборствующие силы

### Участники конфликта

С одной стороны: карательные отряды учителей, Альбиния и Алдырея. С другой: Штучаленд и Верунзия.

### Силы стороны 1

Учительский Рейх: 500000 солдат; Альбиния: 50000 солдат; Алдырея - 100000 солдат

### Силы стороны 2

Штучаленд - 350000 солдат; Верунзия - 150000 солдат

## Итоги

### Результат

Белый мир, но с пересом в сторону АнтиВерунзийской Коалиции

### Последствия

Распад Первой Штучалендской Империи, новая эпоха классной геополитики.

### Потери стороны 1

Учителя: 50000 солдат, Альбиния:60000 солдат, Алдырея: 90000 солдат

### Потери стороны 2

Штучаленд: 270000 солдат, Верунзия - 20000 солдат

## Предыстория

### Обстановка в Штучаленде

Штучаленд, казалось, находился на пике могущества. После ранних инвестиций Алдыреи, победы в вероломной Стримерской Войне и испытания грязевых бомб, после выплат репараций... Штучаленд был непобедим. Кроме того, он создал альянс с тогда ещё не полностью изолированной, но ненавидимой миром и мощной Верунзией. После этого было объявлено о создании Первой Штучалендской Империи.

### Верунзия

Верунзия также была в хорошем положении. Хоть она и испытывала проблемы со всем классом, но её спонсировали учителя. Войска, безумные в битвах, запугивали весь мир. После заключения альянса с Штучалендом, находившимся под царствованием Толи I, ситуация лишь ухудшилась в отрицательную сторону. Была сформирована Первая Штучалендская Империя, в результате чего целые две мощнейшие страны доставали весь цивилизованный мир.

### Алдырея

Алдырея переживала мощные сотрясения. После Стримерской Войны общество было одновременно запугано вероятностью новой войны, но также и хотело реванша.
Штуч кино

Штуч Кино (в прошлом - Shtuch Film) - штучалендская дочерняя кинокомпания Штучаэликсюра, поддерживаемая Алдыреей. Развивается в основном благодаря Алдырее, так как в Штучаленде киноискусству уделяется куда меньше внимания, чем анимации.

## Проекты

### Невыпущенные

* Хроники: Мавлин пробует Доктор Пеппер
* Несколько частей бега ЖП

### Выпущенные

* Дворник-Таджик-Русский-Полицейский
* Бег ЖП 1-3
Nepharim

**Nepharim** (Elvish, "green/forest/tree sap-rim"), or **Wood Elves**, hail from the province of Brightwood (North-West part of Albion). Rejecting the formalities of the civilized world, the Nepharim discarded lavish living for a life in the wilderness, among nature, the trees, and animals. Living by the Green Pact, which they made with the deity S'lve in return for his patronage, their culture is vastly different from that of common Elves. Their settlements are actually located in the branches and the trunks of the giant ancient trees that litter the forests of Brightwood. They decorate their bodies to resemble their forest surroundings. Because of this, many view them as barbarians. Despite their infamy, they are known to be extremely agile and quick. Their nimbleness serves them best in any art involving thievery. Many are well respected archers, due to their inherent mastery of the bow.