Version 0.96.3

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*This article may contain some inaccuracies regarding the Super Major Update*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*This article may contain some inaccuracies regarding the Super Major Update*"

## Features

* Added Super Dog Breeds: Pitbull, Samoyed, and German Shepherd
* New Game Mode: S.A.W. vs Rebellion (32v32)
* Super Super Animal Pass Season 0
* New progression system
	+ S.A.W. Shop
	+ Cackling Carl's Cart
	+ Weekly challenges added
* New Carl Coins currency added
* Daily and Weekly Challenges now show up in the Paws Menu
* Added  Rebel Caches that can be found around the map. When opened, they will drop a Rare or Epic weapon or   T3 Armor, as well as some  Super Tape or  Health Juice.
* Added animated damage numbers when an enemy is hit, including armor hits and poison damage. They can be toggled on or off in settings.
* Player markers on the map & minimap now face the direction that the player is looking.
* High Ping Mode introduced.

## Changes

* All versions coalesced into a single free-to-play version with other game versions changed to DLC.
	+ Super Free Edition is now the base game.
	+ Full version became the Super Edition.
	+ Founder's Edition remains unchanged.
* The majority of the endgame Delivery Mole items were moved to Cackling Carl's Cart to reduce the randomness of earning items.
* New interface and scenery for the menus.
* All challenges provide EXP rather than items.
* Item Trade-Up feature was removed. All existing duplicate items are automatically converted into  **Carl Coins**.
* Super Serum rewards after matches are no longer random, instead 0.45 Super Serum is rewarded per minute survived (rounded). If player get more than one kill in the match, they will be rewarded with 1 bonus Super Serum.
* Super Serum reward for leveling up has been increased from 3 to 5.
* Super Milestones are no longer automatically granted at the end of the round and now must be claimed in the Milestones tab.
* Collisions between Super Animals have been added (does not apply to teammates). Super Animals will also collide with  Giant Emus and  Hamster Balls while on foot.
* Minimap fades when mousing over it.
* "Sparrow Hits In One Match" Super Milestone requirement lowered from 5/15/25 to 5/10/20 hits.
* Creep zoom is maintained during creep roll. Players can no longer creep zoom on  Giant Emus or in  Hamster Balls.
* Added a 0.25s block on shooting after exiting a  Hamster Ball (matches the same block on exiting  Giant Emus).
* Pressing reload while holding a charged bow will cancel the charge.
* Super Skunk Vial changed to now increase movement speed in the skunk gas and skunk bombs by 25%, and reduce their damage by 10% rather than applying poison damage to melee attacks.
* Downed Super Animals can now eat nearby  Banana Peels to replenish downed state health if they have a  Banana Forker equipped.
* Bots will occasionally pick up   T1 Armor.
* The  Shotgun,  JAG-7,  Pistol, and  SMG had their bullet range reduced since they were stripping armor too easily at long ranges.
* Bow & Sparrow as well as the  Sparrow Launcher received a significant damage buff.
* The  Magnum breaks 2 ticks now, but has had clip size reduced to 6.
* Max carried  Grenades is now 4.
* Night Mode chance has increased from 5% to 9%. It now includes more environmental lighting.

## Fixes

* Can now ping campfires, coconuts, mole crates, and rebel caches.

## References

1. ↑ https://steamcommunity.com/games/843380/announcements/detail/2934619953213800656