Obscurity, much?/Videogames

The video game industry is infamous for churning out relatively obscure games, *especially* if they're not from the big three companies (Microsoft also has its own gaming system, but that's a different story entirely).

A few restrictions on this one:

* Being pulled from online stores (Steam, the Nintendo eShop, Microsoft Store, etc.) doesn't automatically make a title a candidate for this. There needs to be solid evidence that the game didn't have a lot of players prior to the game being pulled.
* Due to the sheer amount of indie games that can undergo this trope, only mainstream titles should be documented (with the exception of legacy examples).
* With the exception of legacy examples (documented before January 1st, 2023), only games that have been out for at least two months can be documented.

The following videogame series/companies have their own pages:

* Pokémon (includes anime examples, print examples, toy-related examples, etc.)
* Jewelpet (includes examples from the whole franchise, not just the games)
* Nintendo (excluding *Pokémon* as that has its own page listed above)
* Namco (pre-merger with Bandai)
* Sega

## Consoles/peripherals/online gaming

* To the dismay of thousands of backers, the company who made the ZX Spectrum Vega+, Retro Computers Ltd, played the console up as this outside of Indiegogo itself. What happened? Legal fees, investigations, and its eventual administration (in the United Kingdom, bankruptcy only applies to individuals) and wind-up made sure only 100 "blankety-blanks" came out. Daniel Ibbertson actually made an extended KickScammers episode dedicated to the fallout caused by Retro Computers' scandal, and to make matters worse, Retro Computers was now legally prohibited from ever selling further Vega+ consoles again following Sky revoking the former's license. It *could* be an aversion, but no one outside the backers and anyone who worked for Retro Computers knew about the device until the KickScammers episode cropped up and got over 304,000 views.
* Famiclones in general that are not officially endorsed by the original hardware's developer(s) get a case of this. Can cross with Offer Void Wherever Prohibited if the Famiclone also has built-in copyrighted video games.
* The Nuon, is, according to this video, *the* most obscure video game console in the world; only 7 (eight if you count a South Korea-exclusive *Crayon Shin-chan* game) games were ever released for the system.
* According to GuruLarry's Top 10 Worst Selling Consoles list:
	+ The Commodore CDTV. This is because according to Larry, it was simply an Amiga computer repurposed into a videogame console.
	+ The Gizmondo, beyond its 25,000 sales making it unsuccessful, actually averts this... but not in a positive light. Aside from the fact that the Gizmondo can and eventually *will* melt into sticky goo, that's all we'll say about it, for obvious reasons.
	+ The Hyperscan was also this, the keyword being *was*; it took the Angry Video Game Nerd's review of it for more reviews (mainly negative) to crop up.
	+ The PV-1000 by Casio, apparently never released outside Japan, is this even in its native Japan.
	+ The Commodore C64GS. Not helped by its killer app not even working. The kicker? It was, like the CDTV mentioned above, simply an Amiga computer converted into a gaming console. 2,000 sales later, Commodore pulled the console, leading to many of the units being re-converted into computers.

## Individual games/game series

* The PlayStation Portable version of Danganronpa: Trigger Happy Havoc outside Japan due to never having been localized. Everything in the *Danganronpa* franchise *after* that, however, including the PlayStation Vita version, *Danganronpa 2*, *both* anime series, and *V3*, *were* localized.
* The *Shaman King* videogames: None of the 8 games released in Japan ever left there, and the games that *are* released in North America never got *into* Japan. As such, the games are completely obscure outside their countries of origin.
* Aside from Ultimate Muscle, Kinnikuman is this in the West.
* Kingdom Hearts: Coded is better known stateside as *Re:coded* due to the original version never leaving Japan.
* Basically any video game based on an anime series, unless it was developed in North America, because they would (usually) not leave Japan to begin with. Videogames based off of popular Weekly Shonen Jump manga are usually the only exceptions.
* Ever wonder why there are so few games not from South Korea that make it there? It's because game systems were very obscure in the country back in the 1990s and 2000s (and there was a ban on anything related to Nintendo, Sega and Sony there in the 1980s, since all three are Japanese companies). This is starting to change, though.
* The first South Park games are obscure outside North America. Ironically, they're based on a long-running Comedy Central series that became popular within the span of six episodes. The Stick of Truth and The Fractured But Whole have averted this upon release.
* Pixel Chix can actually punish you for forgetting about it for a week or so- said Pixel Chix will get disgusted and move out, thus requiring you to restart the game.
* Outside of North America, *Big Rigs: Over the Road Racing* was this until internet reviewers (the Angry Video Game Nerd included) played the game. In North America, it was always notorious for being so bad, it's good due to, on top of poor programming, being a game where the player cannot lose.
* *Dofus*: Fairly obscure outside of its native France, compared to its slightly more popular sequel *Wakfu*.
* While *Barangay 143* wasn't exactly popular worldwide per se, it at least has a cult following among some anime fans (and in the Philippines as well, considering it was made there). As for *Barangay Basketball*, the prequel, most of the show's fans have never heard of said game at the time it came out (it didn't help that the actual show the game was a prequel to didn't premiere until 2018).