Wet Bandits

12th December 2022

## Adventurers Attending

* Todon
* Fizz
* Creak
* Nykykon

## Mission Notes

Arriving at the guild hall, Beefington informed our adventurers of some burglaries in the village of Arigdon, a short journey from Otha’s Rest.

Speaking to the locals, they discovered that houses were being robbed in the night and were being left drenched in water by some likely bandits pouring water down the chimneys.

Setting up to stake out the town as night fell, our adventurers caught sight of two roguish looking characters pouring water down yet another Arigdon house chimney, before accidentally alerting them to their presence. Attempting to flee the scene, one of them appeared to be shot dead, while the other received a sharp bolt through the knee from Todon. It was at this point that Fizz began attaching manacles to the culprits as one attempted to feed the other a potion, Fizz managed to steal the potion and deceive Marv into thinking he'd fed it to Hank by casting cure wounds.

Having apprehended and questioned the culprits they discovered the reason they'd been stealing was to provide offerings to a suspicious house in the forest which had trapped and detained some of their friends.

After attempting to converse with the house to no effect, it was agreed by all to use some of the already stolen loot to place in the bronze statue dish outside the house as an offering to the house in order for the main door to open. At which point an eye revealed itself from the house's window and absorbing the loot, opened its door.

Stepping inside the well appointed house they entered into the lobby to find a box with a crank handle and after trying to dismantle it, they began to turn the handle. Hearing a plinky yuletide tune, which revealed a sparkly fairy, who kissing Fizz on the nose, despite him trying to eat her, granted the party 1 temporary hit point.

Traversing the house, they discovered a room with shallow water on the floor and an electric orb that hovered above it. Meanwhile Fizz got his foot stuck in some tar and began being shot at by a grandfather clock, but not before improvising a lasso with which to pull a lever and return the clock to merely telling the time.

After some slip and sliding in the next room, whose floor was greasy, Todon entered the following room to have tar poured from a height all over him, before Nykky pushed past and leapt through the room avoiding being pushed by the fan onto the spikes.

Entering into the far room, they found a man huddled in the corner of the room transfixed on something. Discovering a shiny purple bauble in his hands, after some attempts to take it from him, he was finally bonked on the head and incapacitated, before being dragged to the front door and tied up. Our adventurers pocketing the bauble.

Venturing back into the wet room, with some manoeuvring and the odd electric shock everyone made it through to its adjacent room to find it filled with yet another hostage and a bunch of spiders. Making quick work of the tiny spiders, they were left to battle with the larger mother spider who took a big bite into Creak, before a number of arrows finally dispatched it. Unlocking a number of chests in the rooms they found some items.

Heading upstairs, they freed a man from a magnetic wall, by finding a switch to turn it off, laid a carpet over some replicating boulders, helping a man to crawl over them, deciphered a floor puzzle to traverse into an adjacent room where Todon convinced some bees to relax allowing another man to escape. Finally they entered into a darkened room to dispatch a spectre, saving another soul. With 6 saved they headed to the basement, to see if they could find the other 2.

Using some rope to drop into the cellar, they found another man trapped in a gelatinous cube, which they turned into Swiss cheese, freeing the man and another crank handle box, which upon turning became a more ominous toothy clown. Setting him on fire and filling it with arrows they managed to free the last man trapped inside, making a total of 8.

Now free from the house, unfortunately they'd fallen into the lawful good hands of Fizz and despite no longer being hostages, the gang of thieves were now on their way to one of the guilds jails to be processed.

Some days later some guards were sent to check on the house, to find it was no longer there.

## Loot

* Fizz
* 1 x Potion of healing (regular)
* 1 x custom item - improvised weapon - an oil flask with a mechanical flint trigger. The item essentially works as a small flamethrower. As an action you can trigger the item to produce a 5ft flame that deals 1d4+2 fire damage. The item has 5 charges before it must be refilled with a flask of oil.
* Everyone Else
* 1 x bauble of wonder (cursed)
* 1 x boots of false tracks
* 1 x Feather token
* 1 x candle of the deep
* 1 x staff of flowers
* 1 x shield of expression