July 21st, 2021 Patch

## Tech Lab Update

* **New skins added**
	+ Seaside Eva (Live2D Animated Skin)
	+ Seaside Chloe
	+ Seaside Yuki

(These items will be available for purchase starting from the maintainence completion date July 21st, 2021 ~ August 4th, 2021. Visit Mystery PC/Mileage Shop to obtain the Tech Lab products.)

(\*Remaining Mileage will automatically change to Gems upon update\*)

* **New Theme and Deco Items**
	+ New background theme and new decoration items added related to ‘Summer Escape’

* **In-game Search Effect Items**
	+ Summer Night Fireflies(Limited)
	+ Tequila Sunrise
	+ Summer Watermelon

## New Character Release

* A new character, Aiden has been released.
* **Aiden Release**
	+ Hitman Aiden (Skin)
	+ Aiden’s Research Journal (Except Interview)
	+ Aiden Character and Live2D Skin integrated pack will be on sale for a limited period

\*From now on, the skin integrated pack released with the new characters will include a non Live2D skin.

## New Tournament Items Added

* New Items will be added to the Tournament Shop.
* **New Monologue added**
	+ Nicky’s Monologue

## New Item in the PvE Shop

* A new item will be added to the PvE Shop.

* **New Skin Added**
	+ Enraged Bernice

## Voice Packs Added

* Two new voice packs will be added for sale

* **Newly added voice packs**
	+ Seaside Alex
	+ Seaside Cathy

## New Theme Collection Added

* 2 New theme collections will be added to the game

* **New added collections:**
	+ 2018 THE HOODLUMS
	+ 2019 Summer Splash

## Research Results Adjustments

* Healing Cell
	+ Normal Result: Inflammatory Response Restrainment
		- HP Recovery when resting: +2

* Ultra-vibration
	+ Special Result: Ultra-vibration Resonance
		- Armor penetration rate when HP is above 50%: +9%

* Environmental Variable
	+ Special Result: EV-Type 1 CU
		- Grants one random item among Dress/Dress Shirt/Bishop’s Cassock at the start of a match → Dress/Bikini/Bishop’s Cassock

## New Research Results Added

* The new Research Result aims to improve the survivability

* **Special Research Result: Rapid Remodeling (Cooldown: 80secs)**
	+ Activates Enhanced Remodeling that restores 50% of the damage received on each attack for the next 2secs. (If no recovery occurs, the cooldown is reduced by 80%)
	+ **Normal result 1:**
		- Body Reinforcement: Character's basic armor enhanced by 20%
		- Cloth Assimilation: Total item's armor enhanced by 3%
	+ **Normal Result 2:**
		- Adaptive Prominence: The character's attack is permanently enhanced by +0.3 each time health is recovered with Rapid Remodeling.
		- Cell Membrane Protection: The character's armor is permanently enhanced by +1 each time health is recovered with Rapid Remodeling.

## Aptitude Rework

* The following aptitude has been reworked.

* **Ammo Supply**
	+ Naming: Ammo Supply/Reinforcement
	+ Effect: Gains supplies to make the weapon in use fully reloaded. The next 3 bullets become FMJ bullets, enhanced with +10% armor penetration.

## PvP

* **Supply Request Added**
* The new feature will allow requesting some ingredients or recovery items during the game, after surviving a certain amount of time.

* Drone Appearance Time
	+ 6 minutes after the beginning of the game (available for 180secs).
	+ 11:30 minutes after the beginning of the game (available for 180secs).

* Concerned Game Mode
	+ Individual Match (Normal/Rank/Single/Private/Tournament)

## Dulled/Defected/Broken weapon system rework

* The existing ‘dulled weapon’ and ‘broken weapons’ system has been reworked, and the weapon enhancement system has been adapted to match the changes.

* **New Terminology**
	+ Dulled → Damaged

* **Weapons that can get damaged (Dulled)**
	+ Blade, Blade/Stab → All weapons except for Thrown weapons.

* **Weapon destruction process**
	+ Normal Weapon → Weapon damaged (-1) → Weapon damaged (-2) → Weapon defected → Weapon destroyed

* **Probability for each state**
	+ Normal (0): PRD 7%
	+ Damaged (-1): PRD 7%
	+ Damaged (-2): PRD 2% (Short-distance) / 1% (Long-distance)
	+ Defected: PRD 2% (Short-distance) / 1% (Long-distance)
	+ Broken

* **Change of mechanic for Gun/Bow weapons with no ammo**
	+ The rule of Gun/Bow weapons having 10x chances to get destroyed has been removed

* **Change in enhancement items, and new enhancement items added**
	+ Meteorsteel: Prevent your weapon from being damaged/defected/broken for the next 30 times you perform an attack.
	+ Whetstone: Blade, Stab, Blade/Stab - Recovers a damaged weapon 1 time.
	+ Nail: Hand, Blunt - Recovers a damaged weapon 1 time.
	+ Oil: Gun, Bow - Recovers a damaged weapon 1 time.

## Gunshot Sound mechanic rework

* The sound of gunshots is no longer heard all over the island.
* Areas notifying the sound of gunshots: entire map → Adjacent Areas

## Characters

* **Fiora**
	+ Weapon Polishing (Classic Match)
		- The effect that protected the weapon from damage/destruction 1 time has been removed (Fiora’s Touch effect icon has been removed)
		- The effect granting +2 attack bonus to the crafted weapon remains, but the bonus can be removed if the weapon gets damaged.

* **Hart**
	+ Dissonance (Classic Match)
		- Additional damage inflicted based on the state of the enemy’s weapon
		- Weapon damaged (-1): additional damage +3
		- Weapon damaged (-2): additional damage +6
		- Defected weapon: breaks the weapon (No change made)

* **Adela**
	+ Promotion (Classic and Team Match)
		- Number of stacks required: 3/10/35/70 → 3/10/35/90

* **Sua**
	+ Reading/Pabulum
		- Change has been made so that the sound effect of Reading is also displayed when using Palabulum

* **Echion**
	+ Interview Added

* **Laura**
	+ Casing the Joint (Classic and Team Match)
		- Cooldown: 60Secs → 30 Secs
		- Additional damage bonus based on the enemy’s items: 1/2/2/3/5 → 1/2/3/4/5

* **Lenox**
	+ The content of her interview has been modified.

## Items

* **Sword Stopper**
	+ Dull Blade effect removed
	+ New effect: Damage from short-range weapons: -2%

* **Oil**
	+ Category: Ingredients → Enhance

## Item’s Skills Rework

* The following item’s skills have been reworked

* **Destruction Immunity (Tachyon Blade/Monkey King Bar/Kelte/Sharanga/Chimera's Cry/Durendal mk2)**
	+ \*Can't get damaged/defected/destroyed

* **Optical Weapon**
	+ The weapon cannot get destroyed (can be damaged/defected).

* **Spartoi (King Black Mamba/Queen Death Adder/ Black Mamba/ Death Adder/ Viper)**
	+ The effects granted when using the Whetstone have been removed.

## Item’s Skills Deleted

* The following item’s skills have been deleted temporarily deleted following the broken weapon rework. A revised version of the skin will be added later.
	+ **Hungry Blade (Dáinsleif)**
	+ **Heartdrinker (Red Muffler)**
	+ **Starlight (Meteor Gauntlet)**

## PvE

* **New Characters Added**
* The following characters can now be selected
	+ Shoichi
	+ Rio
	+ Nadine

## PvE Characters

* **Sissela**
	+ Sissela starts the game with the maximum number of Pain stacks.

## New Item's Skills added

* Skills have been added to the following items. Some skills might differ with the PVP mode.

* **The Great Lu Bu (Sky Piercer)**
	+ +10% attack when HP is lower than 50%

* **Stormwind (Banana Leaf Fan)**
	+ Every 5th turn, deals 20% skill damage to all enemies.

* **Trophy Hunting (Bone Crusher)**
	+ gains 1~3 weapon(s) if the last hit killed the enemy.

* **BOOM! (High Explosive Grenade/ Grand Hand Cannon/ Shatter Shell Gauntlet)**
	+ Every 3rd card used, grants (10 + Character level) skill damage.

* **Devil's Shot (Devil's Marksman)**
	+ Every 2nd card used, performs a crit attack reduced by 120%.

## New Synthetic Test Subject’s skills added

* Synthetic Test Subjects now have different skills based on their type.

## New Enraged Test Subject Added

* Enraged Bernice has been added to the PvE mode.

## PvE Mode – UI/UX enhancement

* Some features have been improved to provide players better gaming experience.

* **Environment Notification Added**
	+ Noise/Scream/Gunshot notification will be displayed at a fixed probability based on the enemy’s actions on the searching screen.

* **Tutorial Added (Lobby/In-game)**
	+ PvE Lobby – basic tutorial
	+ PvE In-game – basic tutorial

* **Difficulty adjustments**
	+ Hard mode: More time will be available for combat preparation.

* **The issue of the Pop-up window closing automatically when finding multiple items has been improved.**
	+ The window will not be closed automatically when finding multiple items and canceling an item replacement.

* **The way cards are arranged has been improved.**
	+ Cards will be sorted and displayed based on the order of the characters in the team and the type of skills.

## Bugfixes

* **PvP**
	+ The issue that caused the UI of some cards and buttons of the menu to disappear after using a recovery item and switching to cards has been fixed.
* **PvE**
	+ The issue of item images being widely displayed has been fixed.
	+ The mistake in the text being displayed every turn after using Adriana’s Arson skill has been fixed (1/1/1 -> 1/2/3)
	+ Enraged Zahir’s chance to obtain the card ‘Damnation’ has been revised as follows: 10% -> 40%)
	+ The error in Enraged Chiara's ‘Shrine of Corruption’ skill description has been fixed (during 2 turns -> during 1 turn).