recursal/Fanatic-Fandom huggingface dataset:
Secodontosaurus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

While its jaws are most specialized for snapping up fish, the amphibious *Secodontosaurus* can also use its slender snout for precise wounding attacks on larger predators.

## Hybrids

 ┗━ |  | **Secodontosaurus*** Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1.5x damage
* Ability Cooldown: 2
* Bypass Armor

## Resistances

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 50%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 75%

* Resist strength: 100%

## Availability

*Secodontosaurus* spawns in the wild.
Panthera

Profile

 **Up-to date as of version: 3.3**
## About

One of four lethal atrociraptors bred to kill on command, Panthera is swift enough to pursue a speeding motorcycle across long distances-- and deadly enough to take out whoever may be riding it!

## Possible Hybrids

 ┗━ |  | **Panthera*** Require: Level
* Cost: x DNA

## Stats by Level

[ Click here to view stats ]
Remove Positive Effects

Remove Positive Effects Abilities remove positive effects currently bestowed upon enemy.

Here is a list of the known available Abilities with **Remove All Positive Effects** effect in the game:

* Deal 1x damage
* Remove Positive Effects

* Deal 1.5x damage
* Ability Cooldown: 1
* Remove Positive Effects

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Remove Positive Effects

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Remove Positive Effects
* On Revenge: No Delay.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* When Secure: Target All Opponents: Nullify.
* When Secure: Distract 50% for 2 turns, 4 attacks.
* Threatened State: NoCat
* When Threatened: Target All Opponents: Nullify.
* When Threatened: Distract 75% for 2 turns, 4 attacks.

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Target Team: Cleanse all negative effects.
* Target All Opponents: Nullify all positive effects.

* Deal NO damage
* Nullify all positive effects.

* Nullify opponent's positive efects after swapping in
* Unable to swap for 1 turn
Nullifying Minion (Glyptoceras Boss)

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying:

 Glyptoceras Boss

## Abilities

* Deal 1x damage
* Remove Positive Effects

* Deal 1.5x damage
* Ability Cooldown: 1
* Remove Positive Effects

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act first
* Target’s damage is reduced 50% for 2 turns, 3 attacks.

## Resistances

*This creature has no Resistances.*
Shield Minion (Gorgotrebax Boss)

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying:

 Gorgotrebax Boss

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 2x damage
* Ability Cooldown: 1
* Target’s speed is reduced 50% for 2 turns

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Self: Self: Taunt, lasting 1 turn
* Self: Team: 50% Shields for 2 attacks, lasting 2 turns

## Resistances

* Resist strength: 50%

* Resist strength: 100%
Megistotherium

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Watch out for **Megistotherium**! This carnivore was one of the most tenacious predators to inhabit Africa during the Miocene. Its size rivals the modern Grizzly Bear, and its teeth marks have been found defacing Mastodon fossils, proving that size did not matter when it came to hunting.

## Possible Hybrids

 ┗━ |  | Doedicurus* Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1.5x damage
* Ability Cooldown: 2
* Bypass Armor

* Deal 40% Max HP damage
* Ability Cooldown: 1
* Target: Highest HP: remove Shields
* Target: Bypass Armor.

* Deal NO damage
* If opponent tries to Swap Out, Swap Prevent for 1 turn.

## Stats by Level

[ Click here to view stats ]
Nodopatosaurus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The wide feet of this hybrid allow it to tread looser turf than other Apatosaurs. This helps it get to food others can't reach, an unexpected specialization caused by its hybridization.

## Creation Tree

 ┗━ |  | Apatosaurus* Require: Level 10
* Cost: 200x DNA

## Possible Hybrids

 ┗━ |  | Amargasaurus* Require: Level 15
* Cost: 200x DNA

 ┗━ |  | Giraffatitan* Require: Level 15
* Cost: 200x DNA

 ┗━ |  | Stegosaurus* Require: Level 15
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 1x damage
* Ability Cooldown: 2
* Target: All Opponents: reduce speed 50%, lasting 2 turns

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Taunt for 1 turn.

* Deal 1x damage
* Ability Cooldown: 1
* 50% shield for 2 turns, 4 attacks.
* Taunt for 1 turn.

## Resistances

* Resist strength: 50%

* Resist strength: 50%

* Resist strength: 50%

## Trivia

* This creature was given the Pinning Strike ability in version 1.3.
* As of version 1.3, this creature now has a Counter-Attack ability.
* From versions Version 1.4 to Version 2.6, *Nodopatosaurus* was the only known creature that has 3 different hybrids, however, in Version 2.7, Inostrancevia was given a third hybrid.
Rinchenia

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

*Rinchenia* had an agile frame equipped for stalking prey, and a crest on its skull that might have been used to attract mates.

## Possible Hybrids

 ┗━ |  | **Rinchenia*** Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Gain 75% chance to dodge for 1 turn, 2 attacks.
* Self: Increase critical hit chance by 30% for 2 turns, 2 attacks.
* Target: Lowest Hp: Reduce damage 25% for 2 turns, 4 attacks.

* Deal NO damage
* This ability will Act First.
* Act first.
* Cleanse.
* Gain 100% chance to dodge 66.7% of damage for 1 turn, 2 attacks.
* Speedup 10% for 2 turns.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Automatic Swap

## Resistances

* Resist strength: 100%

* Resist strength: 100%

## Trivia

* This was one of three creatures introduced as Continental Creatures, the other two being Stegoceras and Struthiomimus.
	+ Rinchenia is currently only found in the Middle East and Asia.
Mt. Sibo

Medal

## Incubator Creatures

Apatosaurus

Meiolania

Monolophosaurus

Mt. Sibo is the second proper arena in the game (not including Training Grounds).

## Appearance

The arena itself appears to be near the erupting volcano on the island of Isla Nublar. The still-smoking volcano can be seen not too far in the distance, while lava flows around the area, burning the vegetation and ground nearby.
Megalotops

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Unlike other giant ground sloths, *Megalotops* lives alone in deeply wooded areas. Unique species of moss and algae grow in the under-fur of this mysterious creature, which blossoms into beautiful flowers once their seeds reach the forest floor.

## Creation Tree

 ┗━ |  | Nasutoceratops* Require: Level 10
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction and DoT.
* Target: Lowest HP: Remove Damage, Critical and Speed Increase.
* Target: Precise. Vulnerable for 2 turns, 1 attack.
* Target: Reduce damage by 50% for 1 turn, 2 attacks. Reduce Critical Hit Chance by 100% for 1 turn, 2 attacks.

* Deal 1.5x damage
* Ability Cooldown: 2
* Target: Highest Damage: Reduce Damage by 50% for 2 turns, 4 attacks.

* Deal NO damage
* This ability will Act First.
* Act first.
* 75% chance to dodge 67% of damage for 4 attacks, 2 turns.
* Increase speed 30% for 2 turns.
* Target Highest Damage: Distract 50% for 2 attacks, 1 turn.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Self: Increase Speed by 10% for 1 turn(s).
* Self: 75% chance to Dodge by 66.7& for 1 turns, 1 attacks.
* Target: Highest Damage: Reduce Damage by 50% for 2 turns, 4 attacks.
* Target: Bypass Dodge.

* Deal NO damage
* When Secure: 100% chance to Stun target for 1 turn.
* When Secure: Unable to swap for 2 turns.
* Threatened State: 50%
* When Threatened: 33.4% chance to Stun target for 1 turn.
* When Threatened: Unable to swap for 2 turns.

* Deal 1x damage
* Bypass Armor

* Deal NO damage
* If opponent tries to Swap Out, Increase Speed by 30% for 2 turns.
* Increase Crit Chance by 50% for 2 turns, 2 attacks.
* 75% chance to Dodge by 66.7% for 1 turn, 2 attacks.
* Reduce opponent's damage by 50% for 1 turn, 2 attacks.

## Resistances

* Resist strength: 75%

* Resist strength: 33%
Postimetrodon

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The sail of the *Dimetrodon* makes this long-legged crocodilian more conspicuous than the *Postosuchus*. The creature has been known to cache its prey underwater for later feeding.

## Creation Tree

 ┗━ |  | Dimetrodon* Require: Level 10
* Cost: 50x DNA

## Possible Hybrids

 ┗━ |  | **Postimetrodon*** Require: Level 15
* Cost: 50x DNA

 ┗━ |  | Rexy* Require: Level
* Cost: x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1x damage
* Ability Cooldown: 3
* Target: Team: Increase damage 50% for 2 turns, 2 attacks.

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal NO damage
* Ability Cooldown: 3
* This ability will Act First.
* Cleanse.
* Heal 1.5x

## Resistances

* Resist strength: 50%

* Resist strength: 50%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%
Scorpios Rex Boss

Profile

 **Up-to date as of version: 3.3**
## Abilities

* Round 1
* Round 2
* Round 3

* Deal 2x damage
* Target: 75% chance to Stun for 1 turn.
* Target: Reduce damage 50% for 2 turns, 4 attacks.

* Deal NO damage
* This ability will Act First.
* Self: 75% chance to dodge 67% of damage for 2 attacks, 1 turns.
* Self: Increase speed 50% for 2 turns.
* Target: Highest Damage: Distract 50% for 2 attacks, 1 turn.

* Deal 2x damage
* Ability Cooldown: 1
* Bypass Cloak and Evasive abilities
* Reduce target's damage 50% for 1 turn

* Deal 1.5x damage
* Self: Cleanse DoT.
* Target: All Opponents: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal NO damage
* This ability will Act First.
* Self: Increase Speed 30% for 2 turns.
* Self: Increase critical hit chance 50% for 2 turns, 2 attacks.
* Self: 75% chance to Dodge by 66.7% for 2 turns, 2 attacks.
* Target: Reduce Damage by 50% for 1 turn, 2 attacks.

* Deal 1.5x damage
* Target: All Opponents: Reduce Damage 50% for 2 turns, 4 attacks.
* Target: DoT 25% for 2 turns.

* Deal 1x damage
* Target: All Opponents: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 2x damage
* Ability Cooldown: 1
* Bypass Cloak and Evasive abilities
* Reduce target's damage 50% for 1 turn

* Deal 1.5x damage
* Target: Highest Damage: 75% chance to Stun.
* Target: DoT 33.4% for 3 turns.

* Deal NO damage
* This ability will Act First.
* Self: Increase Speed 30% for 2 turns.
* Self: Increase critical hit chance 50% for 2 turns, 2 attacks.
* Self: 75% chance to Dodge by 66.7% for 2 turns, 2 attacks.
* Target: Reduce Damage by 50% for 1 turn, 2 attacks.

* Deal 2x damage
* Self: Cleanse DoT.
* Target: Highest Damage: Nullify damage increase and crit increase.
* Target: Damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.

* Deal 1x damage
* Self: Increase speed by 10% for 1 turn.
* Self: 75% chance to Dodge by 66.7% for 1 turn, 4 attacks.
* Target: All Opponents: Reduce damage by 50% for 1 turns, 2 attacks.
* Target: All Opponents: Bypass Dodge.

## Resistances

* Resist strength: 50%

* Resist strength: 80%

* Resist strength: 45%

* Resist strength: 80%

* Resist strength: 60%

* Resist strength: 75%

* Resist strength: 45%

## Raid Restrictions

* Only LEGENDARY rarity and below are allowed in this Raid.
* Creature levels are capped at level 20.
* Stat boosts are capped at 10/10/10.
Marsupial Lion

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

This ancient carnivorous marsupial is most closely related to modern-day kangaroos and koalas, not lions. Its semi-opposable first digit and strong limbs make the creature, also known as *Thylacoleo carnifex*, an excellent climber. It uses this skill to ambush its prey, leaping from branches onto their backs.

## Possible Hybrids

 ┗━ |  | **Marsupial Lion*** Require: Level 10
* Cost: 50x DNA

 ┗━ |  | **Marsupial Lion*** Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 33.4% Max HP damage
* Target: Highest HP: remove Shields
* Target: Bypass Armor.

* Deal 60% Max HP damage
* Ability Delay: 1
* Ability Cooldown: 1
* Target: Highest HP: Break Shields. Bypass Armor

* Deal NO damage
* This ability will Act First.
* Act first
* Dodge 75% 1 turn, 2 attacks
* Increase Critical Hit Chance +50% for 2 turns, 2 attacks

* Deal 0.5x damage
* No special effects.

## Resistances

* Resist strength: 100%

* Resist strength: 50%

## Stats by Level

[ Click here to view stats ]
Monomimus

* Profile
* Alt

## About

This swift hybrid is more aggressive than the *Gallimimus* it resembles. It can use its impressive cranial crest for communication and intimidation in battle.

## Creation Tree

 ┗━ |  | Gallimimus* Require: Level 15
* Cost: 500x DNA

## Possible Hybrids

 ┗━ |  | Darwinopterus* Require: Level 20
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Target damage reduced 50% for 2 turns

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Act first
* Target’s damage is reduced 100% for 1 turn, 2 attacks

* Deal NO damage
* Ability Cooldown: 4
* This ability will Act First.
* Act first.
* Gain 50% chance to Dodge direct damage for 3 turn.

## Resistances

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 75%

## Stats by Level

[ Click here to view stats ]
Shield Minion (Haast Maximus Boss)

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying:

 Haast Maximus Boss

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 2x damage
* Ability Cooldown: 1
* Target’s speed is reduced 50% for 2 turns

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Self: Self: Taunt, lasting 1 turn
* Self: Team: 50% Shields for 2 attacks, lasting 2 turns

## Resistances

* Resist strength: 50%

* Resist strength: 100%
Megistocurus

Profile

 **Up-to date as of version: 3.3**
## About

The hybrid ***Megistocurus*** is more playful and nurturing than its hybrid parent Megistotherium. This creature has even been observed by DPG members rolling around in playful 'somersault' behaviour with other pack members!

## Creation Tree

 ┗━ |  | Doedicurus* Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal NO damage
* Ability Cooldown: 1
* Self: Team: 50% Shields for 2 attacks, lasting 2 turns

* Deal 40% Max HP damage
* Ability Delay: 1
* Ability Cooldown: 2
* Self: Shield 50% for 1 turn.
* Target: Highest HP: Destroy shields. Bypass Armor.

* Destroy shields, bypass Armor, and deal 1x damage after swapping in.
* Cannot Swap for next 2 turns.

* Deal NO damage
* If opponent tries to Swap Out, Swap Prevent for 1 turn.

## Resistances

* Resist strength: 50%

* Resist strength: 75%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 100%
Ovilophomoloch

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The fancifully feathered *Ovilophomoloch* does not headbutt for dominance like its hybrid parent *Stygimoloch GEN 2*. Instead, this vibrantly coloured creature [1]competes in synchronized dancing displays! That means the larger and brighter an *Ovilophomoloch*'s feathers, the more authority it has within its brood!

## Creation Tree

 ┗━ |  | Stygimoloch GEN 2* Require: Level 15
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Gain 75% chance to dodge for 1 turn, 2 attacks.
* Self: Increase critical hit chance by 30% for 2 turns, 2 attacks.
* Target: Lowest Hp: Reduce damage 25% for 2 turns, 4 attacks.

* Deal 1.5x damage
* Ability Cooldown: 2
* When Secure: Target Self: Increase Crit Chance by 100% for this turn.
* When Secure: Target Highest Damage: Reduce Damage by 50% for 1 turn, 2 attacks.
* Threatened State: 50%
* When Threatened: Target Self: Increase Crit Chance by 100% for this turn.
* When Threatened: Target Highest Damage: Reduce Damage by 100% for 1 turn, 2 attacks.

* Deal 1.5x damage
* Self: Cleanse DoT.
* Target: All Opponents: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Self: Shield by 50% for 2 turns, 1 attack.
* Self: Automatic Swap
* Target: Highest Damage: Reduce damage by 50% for 2 turns, 1 attack.

* Deal NO damage
* If opponent tries to Swap Out, increase Crit Chance by 100% for 2 turns, 1 attack.

## Resistances

* Resist strength: 100%

* Resist strength: 50%
Monolophosaurus

*Not to be confused with Monolophosaurus GEN 2.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The crest on the skull of *Monolophosaurus* isn't for combat. It's a display structure meant to attract members of its own species.

## Possible Hybrids

 ┗━ |  | Stegoceratops* Require: Level 15
* Cost: 50x DNA

 ┗━ |  | Gallimimus* Require: Level 15
* Cost: 500x DNA

 ┗━ |  | Purutaurus* Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Target damage reduced 50% for 2 turns

* Deal 1.5x damage
* Ability Cooldown: 1
* Target highest damage: damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.
* Cleanse DoT.
* Nullify damage increase and crit increase

## Trivia

* This creature was given the Distracting Rampage ability in the Worldwide Release version.
Phorurex Boss

Profile

 **Up-to date as of version: 3.3**
## Abilities

* Round 1
* Round 2
* Round 3

* Deal 40% Max HP damage
* Break Shields.
* 75% chance to Stun for 1 turn.

* Deal NO damage
* This ability will Act First.
* Cleanse.
* Increase speed 10% for 2 turns.
* Increase Critical Hit chance 100% for 1 attack, lasting 2 turns.
* 100% chance to Dodge 66.7% of damage for 2 attacks, lasting 1 turn.

* Deal 1x damage
* Self: Cleanse DoT and Vulnerable.
* Target: All Opponents: Bypass Armor.
* Target: Reduce Damage by 50% for 2 attacks, 1 turn.

* Deal 2x damage
* Self: Cleanse DoT.
* Target: Highest Damage: Nullify damage increase and crit increase.
* Target: Damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.

* Deal 1x damage
* Self: Cleanse DoT and Vulnerable.
* Target: All Opponents: Bypass Armor.
* Target: Reduce Damage by 50% for 2 attacks, 1 turn.

* Deal Secure: 1.5x; Threatened: 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* When Secure: Self: Invincible for 2 turns, 8 attacks.
* When Secure: Highest Damage: Break Shields. Bypass Armor.
* When Secure: DoT 25% for 2 turns.
* When Secure: 75% chance to Stun for 1 turn.
* Threatened State: 50% Total HP
* When Threatened: Self: Invincible for 1 turn, 4 attacks.
* When Threatened: Highest Damage: Break Shields. Bypass Armor.
* When Threatened: DoT 33.4% for 2 turns.
* When Threatened: 75% chance to Stun for 1 turn.

* Deal NO damage
* This ability will Act First.
* Cleanse.
* Increase speed 10% for 2 turns.
* Increase Critical Hit chance 100% for 1 attack, lasting 2 turns.
* 100% chance to Dodge 66.7% of damage for 2 attacks, lasting 1 turn.

* Deal 40% Max HP damage
* This ability will Act First.
* Break Shields.
* 75% chance to Stun for 1 turn.

* Deal 1x damage
* Self: Cleanse DoT and Vulnerable.
* Target: All Opponents: Bypass Armor.
* Target: Reduce Damage by 50% for 2 attacks, 1 turn.

* Deal Secure: 1.5x; Threatened: 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* When Secure: Self: Invincible for 2 turns, 8 attacks.
* When Secure: Highest Damage: Break Shields. Bypass Armor.
* When Secure: DoT 25% for 2 turns.
* When Secure: 75% chance to Stun for 1 turn.
* Threatened State: 50% Total HP
* When Threatened: Self: Invincible for 1 turn, 4 attacks.
* When Threatened: Highest Damage: Break Shields. Bypass Armor.
* When Threatened: DoT 33.4% for 2 turns.
* When Threatened: 75% chance to Stun for 1 turn.

* Deal NO damage
* This ability will Act First.
* Cleanse.
* Increase speed 10% for 2 turns.
* Increase Critical Hit chance 100% for 1 attack, lasting 2 turns.
* 100% chance to Dodge 66.7% of damage for 2 attacks, lasting 1 turn.

## Resistances

* Resist strength: 75%

* Resist strength: 80%

* Resist strength: 50%

* Resist strength: 90%

* Resist strength: 25%

* Resist strength: 100%

* Resist strength: 25%

## Raid Restrictions

* Only UNIQUE rarity and below are allowed in this Raid.
* Creature levels are capped at level 25.
* Stat boosts are capped at 15/15/15.
Quick-Use Abilities

Abilities (also known as moves or attacks) are actions a Creature can perform in battle.
There are several types of Abilities in the game:

* **Quick-Use Abilities**
* Charged Abilities
* Counter-Attack Abilities
* Swap-In Abilities
* Swap-Out Abilities
* On-Escape Abilities
* Priority Abilities
* Alert Abilities
* Discontinued Abilities

## Quick-Use Abilities.

These moves are usable every turn with no cooldown times or delayed usage.
Usually, they are lesser moves and rely entirely on the creature's damage stat.
Mammotherium Boss

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**

## Abilities

* Round 1
* Round 2

* Deal 1x damage
* Self: Cleanse Distraction
* Self: Increase damage 50% for 4 attacks, lasting 4 turns
* Target: All Opponents: Attack.

* Deal NO damage
* Self: Cleanse all negative effects.
* Self: Shield 50% for 4 attacks, lasting this turn.
* Target: All Opponents: Reduce speed by 50% for 2 turns.

* Deal 2x damage
* Self: Increase damage 50% for 4 attacks, lasting 4 turns.
* Target: Highest HP: Remove Shields, Dodge and Cloak.
* Target: Highest HP: Bypass Armor. Attack.

* Deal NO damage
* This ability will Act First.
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x
* Shield 50% for 1 turn, 4 attacks.

* Deal 1x damage
* Self: Cleanse Distraction
* Self: Increase damage 50% for 4 attacks, lasting 4 turns
* Target: All Opponents: Attack.

* Deal NO damage
* Self: Cleanse all negative effects.
* Self: Shield 50% for 4 attacks, lasting this turn.
* Target: All Opponents: Reduce speed by 50% for 2 turns.

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal NO damage
* This ability will Act First.
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x
* Shield 50% for 1 turn, 4 attacks.

## Resistances

* Resist strength: 70%

* Resist strength: 80%

* Resist strength: 50%

* Resist strength: 80%

## Raid Restrictions

* Only LEGENDARY rarity and below are allowed in this Raid.
* Creature levels are capped at level 20.
* Stat boosts are capped at 10/10/10.
Pterovexus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

This pterosaur superhybrid got the name 'vex' for its mischievous nature. Its high intelligence and speed make it hard to catch, and even harder to keep contained!

## Creation Tree

 ┗━ |  | Darwinopterus* Require: Level 20
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Target cannot swap this turn, next 2 turns

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* Self: Automatic Swap.
* Target: Highest HP: DoT 20% of target's max HP for 3 turns.

* Deal 1.5x damage
* Ability Cooldown: 1
* Remove Positive Effects

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse DoT.
* Target: Highest Damage: Nullify damage increase and crit increase.
* Target: Damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.

* Deal NO damage
* Reduce damage 50% for 1 turn, 2 attacks.
* Swap Prevent for 1 turn.

* DoT 0.25x target's max HP for 2 turns after swapping in
* Unable to swap for 2 turns

* Deal 1x damage
* If opponent tries to Swap Out, gain 75% chance to dodge 66.7% of damage for 1 turn, 1 attack. Attack.

## Resistances

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 50%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

## Stats by Level

[ Click here to view stats ]
Parasauthops Boss

Profile

 **Up-to date as of version: 3.3**
## Abilities

* Round 1
* Round 2
* Round 3

* Deal 1.5x damage
* Self: Cleanse DoT.
* Target: At Random: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 1.5x damage
* Self: Cleanse Distraction
* Target: Highest Speed: Remove Dodge, Cloak and Speed Increase
* Target: Highest Speed: Vulnerable for 2 turns, 1 attack.
* On Revenge: Target All Opponents.

* Deal NO damage
* This ability will Act First.
* Self: Team: Cleanse.
* Self: Team: Heal 1.5x.
* Self: Team: Shield by 50% for 2 turns, 4 attacks.

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal NO damage
* This passive ability is Raid-Exclusive.
* Self: Heal 0.3x.

* Deal 1.5x damage
* Self: Cleanse Vulnerable
* Target: All Opponents: Remove Taunt. Break Shields.
* Target: All Opponents: Bypass Armor.

* Deal NO damage
* This ability will Act First.
* Self: Team: Cleanse.
* Self: Team: Heal 1.5x.
* Self: Team: Shield by 50% for 2 turns, 4 attacks.

* Deal 1.5x damage
* Self: Cleanse DoT.
* Target: All Opponents: Nullify damage increase and crit increase.
* Target: Damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.
* On Revenge: Target Highest Damage. Attack 1x.

* Deal 2x damage
* Self: Cleanse Distraction
* Target: Fastest: remove Dodge, Cloak and Speed Increase
* Target: Vulnerable for 2 turns, 2 attacks.

* Deal NO damage
* This passive ability is Raid-Exclusive.
* Self: Heal 0.3x.

* Deal NO damage
* Self: Team: Cleanse.
* Self: Team: Heal 2x.
* Self: Team: Shield by 50% for 2 turns, 4 attacks.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: Fastest: Remove Dodge, Cloak and Speed Increase
* Target: Vulnerable for 2 turns, 1 attack.
* On Revenge: No Delay.
* Target All Opponents.

* Deal 1.5x damage
* Self: Cleanse Vulnerable
* Target: All Opponents: Remove Taunt. Break Shields.
* Target: All Opponents: Bypass Armor.

* Deal 1x damage
* Self: Cleanse DoT.
* Target: At Random: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal NO damage
* This passive ability is Raid-Exclusive.
* Self: Heal 0.3x.

## Resistances

* Resist strength: 80%

* Resist strength: 75%

* Resist strength: 80%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 35%

## Raid Restrictions

* Only UNIQUE rarity and below are allowed in this Raid.
* Creature levels are capped at level 25.
* Stat boosts are capped at 15/15/15.
Scorpios rex GEN 2

*Not to be confused with Scorpios rex.*

*Not to be confused with Scorpios rex GEN 3.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Little is known about the full capabilities of the *Scorpios rex GEN 2* or the powers of its venom. Records on the hybrid's creation have been bizarrely erased... Whatever it was, the genetic variations seem to have also given this creature its eerie grey hue...

## Creation Tree

 ┗━ |  | Monolophosaurus GEN 2* Require: Level 10
* Cost: 200x DNA

## Possible Hybrids

 ┗━ |  | Gorgosaurus* Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 1x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Automatic Swap

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1.5x damage
* Ability Cooldown: 2
* Target: 75% chance to Stun for 1 turn.
* Target: Reduce damage 50% for 2 turns, 4 attacks.

* Deal NO damage
* Self: Speedup 30% for 2 turns.
* Self: 75% chance to Dodge for 2 turns, 2 attacks.
* Self: Unable to swap for 2 turns.
* Target: Reduce damage 50% for 2 turns, 2 attacks.

## Resistances

* Resist strength: 75%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 25%
Shield Minion (Scorpios Rex Boss)

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying

 Scorpios Rex Boss

## Abilities

* Deal 1x damage
* Ability Cooldown: 1
* 50% shield for 2 turns, 4 attacks.
* Taunt for 1 turn.

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Self: Self: Taunt, lasting 1 turn
* Self: Team: 50% Shields for 2 attacks, lasting 2 turns

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Self: Shield by 100% for this turn, 4 attacks.
* Self: Taunt for 1 turn.

## Resistances

*This creature has no Resistances.*
Procerathomimus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

*Procerathomimus* is a swift, stalking carnivore. The creature's green hue helps it camouflage in lush environments, while the strong legs it inherited from the Proceratosaurus make it an excellent sprinter.

## Creation Tree

 ┗━ |  | Proceratosaurus* Require: Level 10
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Target damage reduced 50% for 2 turns

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Act first
* Target’s damage is reduced 100% for 1 turn, 2 attacks

* Deal NO damage
* Ability Cooldown: 4
* This ability will Act First.
* Act first.
* Gain 50% chance to Dodge direct damage for 3 turn.

* Deal NO damage
* Nullify all positive effects.

* Nullify opponent's positive efects after swapping in
* Unable to swap for 1 turn

## Resistances

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 75%

* Resist strength: 75%

## Availability

*Procerathomimus* spawns globally on Tuesdays.
Shattering Minion (Hadros Lux Boss)

## Stats

###  Critical

20%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying:

 Hadros Lux Boss

## Abilities

* Deal 1x damage
* Destroy shields
* Bypass Armor

* Deal 1.5x damage
* Ability Cooldown: 1
* Destroy shields
* Bypass Armor

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Target: Highest HP: Destroy Shields and Taunt
* Target: Highest HP: Bypass Armor

## Resistances

*This creature has no Resistances.*
Raid-Exclusive Abilities

Abilities (also known as moves or attacks) are actions a creature can perform in battle. There are several types of Abilities in the game:

* Quick-Use Abilities
* Charged Abilities
* Counter-Attack Abilities
* Swap-In Abilities
* Swap-Out Abilities
* On-Escape Abilities
* Priority Abilities
* Alert Abilities
* **Raid-Exclusive Abilities**
* Discontinued Abilities

## Raid Exclusive Abilities

As their name suggests, these abilities are only used by Raid Bosses. While there could be a chance for these abilities to appear in the arena, and used by commonplace Creatures, as of now these abilities are strictly exclusive to Raids. As they follow a set pattern, it is unsure if these moves have Delay or Cooldown periods, however judging by Group Cunning Impact they seem to have none. All Random-target moves are classed under this umbrella term.
Meiolania Boss

Profile

 **Up-to date as of version: 3.3**
## Abilities

* Round 1
* Round 2

* Deal 1x damage
* Target: All Opponents: Vulnerable for 1 turn, 2 attacks.

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 3x damage
* Ability Delay: 2
* Ability Cooldown: 1
* Self: Taunt, lasting 1 turn
* Target: Highest HP: Precise attack

* Deal 1.5x damage
* Ability Cooldown: 1
* Target: Highest HP: Vulnerable 50% for 2 turns, 2 attacks.

* Deal 1x damage
* Self: Cleanse Distraction
* Target: All Opponents: decrease Speed 50%, lasting 1 turn
* Target: All Opponents: Precise Attack, Vulnerable for 1 attack, lasting 2 turns

* Deal 3x damage
* Target: All Opponents: Precise attack.

## Resistances

* Resist strength: 70%

* Resist strength: 50%

* Resist strength: 70%

* Resist strength: 80%

* Resist strength: 100%

* Resist strength: 100%

## Raid Restrictions

* Only RARE rarity and below are allowed in this Raid.
* Creature levels are capped at level 10.
* Stat Boosts are capped at 0/0/0.
Scaphognathus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

*Scaphognathus* is physically similar to another small pterosaur: Rhamphorhynchus. However, many experts believe that while the prehistoric Rhamphorhynchus was nocturnal, *Scaphognathus* was most active during the day. This allowed it to exploit different food sources than other pterosaurs its size. More research is required to determine whether Jurassic World's clones share this distinction.

## Possible Hybrids

 ┗━ |  | **Scaphognathus*** Require: Level 10
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* No special effect

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* Self: Automatic Swap.
* Target: Highest HP: DoT 20% of target's max HP for 3 turns.

* Deal NO damage
* Ability Cooldown: 3
* This ability will Act First.
* Cleanse.
* Heal 1.5x

* DoT 0.25x target's max HP for 2 turns after swapping in
* Unable to swap for 2 turns

* Deal NO damage
* If opponent tries to Swap Out, Swap Prevent for 1 turn.

## Availability

*Scaphognathus* spawns in the wild.
Owen Grady

Owen Grady is one of the main protagonists in the Jurassic World movies.

He is an animal behaviour expert and has a special bond with the Velociraptors he trains.

The pack of raptors he is closest to in the movies consists of Blue, Charlie, Delta and Echo.

In the movie, Jurassic World, he assists Claire Dearing and others in stopping the Indominus Rex after it escapes from its enclosure.

In the game, Jurassic World: Alive, Owen appears in the tutorial. Additionally, an image of Owen appears on the warning that the player will see if they are travelling too fast.

## External Links

Owen Grady on the official Jurassic World website

Owen Grady on The Jurassic Wiki

Owen Grady on Wikipedia
Scorpios rex GEN 3

*Not to be confused with Scorpios rex.*

*Not to be confused with Scorpios rex GEN 2.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Almost nothing is known of the mysterious Scorpios rex GEN 3 or the initial genetic processes used to create her. It is said that, like the original Scorpios rex, this Unique hybrid is drawn to bright light and heat... sometimes skulking in the shadows just beyond the light's limits.

## Creation Tree

 ┗━ |  | Gorgosaurus* Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Self: 75% chance to Dodge for 1 turn, 2 attacks.
* Self: Speedup 30% for 2 turns.
* Self: Crit Increase 50%
* Target: Reduce damage 50% for 1 turn, 2 attacks.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse DoT.
* Target: Highest Damage: Nullify damage increase and crit increase.
* Target: Damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.

* Deal 1.5x damage
* Ability Cooldown: 3
* Target: Highest Damage: 75% chance to Stun.
* Target: DoT 33.4% for 3 turns.

* Deal NO damage
* This ability will Act First.
* Self: Speedup 30% for 2 turns. Crit Increase 50% for 2 turns, 2 attacks.
* Self: 75% chance to Dodge for 2 turns, 2 attacks.
* Self: Unable to Swap for 2 turns.
* Target: Reduce damage 50% for 1 turns, 2 attacks.

## Resistances

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 50%

* Resist strength: 50%

## Trivia

* As of version 2.8, Scorpius Rex GEN 3 is the only creature that has a GEN 3.
* Along with Grypolyth, Compsocaulus and Indotaurus, this unique creature is made of an epic and a rare.
Parasaurolophus Lux

*Not to be confused with Hadros Lux.*

*Not to be confused with Parasaurolophus.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The epiphet "lux" , meaning light, was given to creatures who carry the luminosity trait. This trait can be difficult to detect from DNA samples, and so the most common way to distinguish a *Parasaurolophus Lux* is to observe it at night.

## Possible Hybrids

* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Target Team: Cleanse all negative effects.

* Deal NO damage
* Ability Cooldown: 2
* Cleanse
* Target Team: Heal 1x

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Act First.
* Cleanse
* Target Team: Heal 1.5x

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: Fastest: remove Dodge, Cloak and Speed Increase
* Target: Vulnerable for 2 turns, 1 attack.

* Deal NO damage
* Self: Heal 6% of max HP.

## Trivia

* Parasaurolophus Lux is the first *non-hybrid* Legendary in the game, the second one is Rexy.
	+ They are also the only Legendary creatures to be able to be encountered in the wild.
* This creature appears to be based on the bioluminescent Parasaurolophus in the Jurassic World: Camp CretaceousTV series.
* This creature has two models, depending on the time of the day. When it was first introduced, they made it a night-only spawn, thus the bioluminescent purple could shine; currently, however, it is an all-day spawn.
Nublar Jungle

Medal

## Incubator Creatures

Tarbosaurus

Spinosaurus

Pyroraptor

Nublar Jungle is the fourth proper arena in the game (not including Training Grounds).

## Appearance

The arena itself appears to be a sort of outpost in the middle of the jungle. As expected in a jungle, most of the arena contains trees and other vegetation. A truck of some sort can be seen in the background. This battle appears to occur at night, and so the headlights from the truck and more than one large light brighten up the area.
Megalonyx Boss

Profile

 **Up-to date as of version: 3.3**
## Abilities

* Round 1
* Round 2

* Deal NO damage
* This ability will Act First.
* Self: Increase Speed 30% for 2 turns.
* Self: Increase critical hit chance 50% for 2 turns, 2 attacks.
* Self: 75% chance to Dodge by 66.7% for 2 turns, 2 attacks.
* Target: Reduce Damage by 50% for 1 turn, 2 attacks.

* Deal 1x damage
* Target: All Opponents: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal NO damage
* This ability will Act First.
* Self: 75% chance to dodge 67% of damage for 2 attacks, 1 turns.
* Self: Increase speed 50% for 2 turns.
* Target: Highest Damage: Distract 50% for 2 attacks, 1 turn.

* Deal 1.5x damage
* Ability Cooldown: 2
* Self: Increase speed by 10% for 1 turn.
* Self: 75% chance to Dodge by 66.7% for 1 turn, 1 attack.
* Target: All Opponents: Reduce damage by 50% for 2 turns, 4 attacks.
* Target: All Opponents: Bypass Dodge.

* Deal 1x damage
* No special effect

* Deal NO damage
* This ability will Act First.
* Self: 75% chance to dodge 67% of damage for 2 attacks, 1 turns.
* Self: Increase speed 50% for 2 turns.
* Target: Highest Damage: Distract 50% for 2 attacks, 1 turn.

* Deal 1.5x damage
* Self: Cleanse DoT.
* Target: All Opponents: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal NO damage
* This ability will Act First.
* Self: Increase Speed 30% for 2 turns.
* Self: Increase critical hit chance 50% for 2 turns, 2 attacks.
* Self: 75% chance to Dodge by 66.7% for 2 turns, 2 attacks.
* Target: Reduce Damage by 50% for 1 turn, 2 attacks.

* Deal 2x damage
* Self: Increase Speed by 10% for 1 turn(s).
* Self: 75% chance to Dodge by 66.7& for 1 turns, 1 attacks.
* Target: Highest Damage: Reduce Damage by 50% for 2 turns, 4 attacks.
* Target: Bypass Dodge.

* Deal 1x damage
* No special effect

## Resistances

* Resist strength: 90%

* Resist strength: 50%

* Resist strength: 85%

* Resist strength: 100%

* Resist strength: 90%

* Resist strength: 50%

## Raid Restrictions

* Only RARE rarity and below are allowed in this Raid.
* Creature levels are capped at level 10.
* Stat Boosts are capped at 0/0/0.
Purrolyth

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

If you've ever had nightmares of crocodiles that could run on two legs, they just came true. This hybrid brings all the strength and aggressiveness of the Purussaurus to a speedy theropod frame.

## Creation Tree

 ┗━ |  | Lythronax* Require: Level 5
* Cost: 50x DNA

## Hybrids

 ┗━ |  | **Purrolyth*** Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Destroy shields
* Bypass Armor

* Deal 1x damage
* Ability Cooldown: 3
* Damage increased +50% for 3 turns

* Deal NO damage
* Ability Cooldown: 3
* This ability will Act First.
* Cleanse.
* Heal 1.5x

* Deal 1x damage
* Ability Cooldown: 2
* 50% shield for 2 turns, 2 attacks.

* Deal 25% Max HP damage
* Destroy Shields.
* Bypass Armor.

* Deal NO damage
* If opponent tries to Swap Out, Swap Prevent for 1 turn.

## Availability

*Purrolyth* spawns globally on Saturdays.

## Trivia

* *Purrolyth* was announced for the game for version 1.5.
* *Purrolyth* is the only rare hybrid which has a unique hybrid.
Volunteer Guide

## **Welcome to our Wiki!**

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**Remember our Policies!** Please take note of the General Policies and Article Styling Policies!

Only use **official sources**!

Major sources include the game's code and the patch notes (albeit, if you've seen update 2.3's patch notes pre-edit, slightly unreliable)

Do
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Priority Abilities

Abilities (also known as moves or attacks) are actions a Creature can perform in battle.
There are several types of Abilities in the game:

* Quick-Use Abilities
* Charged Abilities
* Counter-Attack Abilities
* Swap-In Abilities
* Swap-Out Abilities
* On-Escape Abilities
* **Priority Abilities**
* Alert Abilities
* Discontinued Abilities

## Priority Abilities.

**Priority Abilities** ignore Creature's speed as they have priority over all other abilities. Creature's speed may come into play again, if both you and your opponent use **Priority Ability** in the same round, then the creature with higher speed will perform its' ability first.
Stygidaryx

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

In the wild, *Stygidaryx* can be observed engaging in aerial headbutt duels high above the treetops! The weighted skulls and tomahawk shaped bodies of these skyborne brawlers also help them deliver brutal hits on ground-level adversaries.

## Creation Tree

 ┗━ |  | Stygimoloch GEN 2* Require: Level 20
* Cost: 2000x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal Secure: 1.5X. Threatened: 1X damage
* Ability Cooldown: 1
* When Secure: Lowest HP: Bypass Armor.
* When Secure: DoT 15% of target's max HP for 3 turns.
* When Threatened: Lowest HP: Bypass Armor.
* When Threatened: DoT 30% of target's max HP for 3 turns.
* When Threatened: Self: Automatic Swap

* Deal NO damage
* Ability Cooldown: 2
* DoT 0.25x of target's max HP per turn for 2 turns.
* Automatic Swap.
* Cleanse.

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 3
* This ability will Act First.
* Target Team: Shield 100% for 2 turns, 1 attack.

* Deal 1x damage
* Remove Dodge and Cloak.
* Bypass Armor.

* Self: 100% Shields for 2 attacks, lasting 1 turn after Swap In
* Self: Taunt, lasting this turn
* Self: Unable to Swap, lasting 2 turns

* Deal NO damage
* If opponent tries to Swap Out, Swap Prevent for 1 turn.

## Resistances

* Resist strength: 100%

* Resist strength: 100%
Triceratops

*Not to be confused with Triceratops GEN 2.*

* Profile
* Alt

## About

Despite being a herbivore, the *Triceratops* is quite aggressive. These Ceratopsians frequently lock horns, leaving visible scratches and lesions on the sides of their bony frills.

## Possible Hybrids

 ┗━ |  | Stegosaurus* Require: Level 10
* Cost: 200x DNA

 ┗━ |  | **Triceratops*** Require: Level
* Cost: x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x
* Shield 50% for this turn, 8 attacks.

* Deal 1x damage
* Ability Delay: 1
* Ability Cooldown: 3
* 75% chance to Stun for 1 turn

* Deal 1x damage
* 66% chance to Stun for 1 turn.
* Bypass armor.
* Unable to Swap for 2 turns.

## Trivia

* *Triceratops* appears on the official loading screen artwork of the game, alongside *Parasaurolophus*, *T-Rex* and *Pteranodon*.
* *Triceratops* also appears as an official mascot for the kids section of the DPG.

## Media

DPG mascot for kidsOfficial artwork