List of Bloons

*"This is weird!"*This article is about a canon part of a *Plants vs. Zombies* or *Bloons TD* game, though this page contains fanon. Editors should be careful in distinguishing canon from fanon while developing any half-fanon page.
The following is a list of Bloons in the Bloons Tower Defence Franchise.

## Red Bloon

The most basic and simple Bloon, it always appears starting from Round 1. It takes only one hit to pop and does not contain any additional Bloons.

## Blue Bloon

Typically appearing starting from Round 3, the Blue Bloon takes one hit to pop and contains one Red Bloon. It moves at a speed of 1.3 relative to the Red Bloon.

## Green Bloon

They generally start appearing on Round 6. A Green Bloon takes 1 hit to pop and contains 1 Blue Bloon. It moves at a speed of 1.8 relative to the Red Bloon.

## Purple Bloon

This Fanon Bloon made its debut in Bloons TD 6. It first appears on Round 8, takes one hit to pop and contains one Red Bloon and one Blue Bloon. It moves at a speed of 2.0 relative to the Red Bloon.

In the canon version of Bloons TD 6, a Purple Bloon did appear, starting from Round 25. This bloon moves at a speed of 3.0 relative to the Red Bloon, and is immune to a multitude of attacks. It contains 2 Pink Bloons.

In Bloons TD 8, the Purple Bloon went back to its behaviour in the fanon BTD6, while the Purple Bloon in the canon BTD6 (or BTD7, by this fangame's logic) was reworked into the Glass Bloon.

## Yelow Bloon

The Yellow Bloons are typically found first on Round 11. They take one hit to pop and contain one Green Bloon. To moves at a speed of 3.3 relative to the Red Bloon.

## Orange Bloon

Once again making a debut in the fanon Bloons TD 6, this Fanon Bloons first appears in Round 12. It takes one hit to pop and contains one Red Bloon and one Yellow Bloon, moving at a speed of 1.8 relative to the Red Bloon. Some sources also say it is immune to Glue, but this is not the case.

## Pink Bloon

First appearing in BTD4, they start coming on Round 15. It takes one hit to pop and contains one Yellow Bloon. They move at a speed of 3.5 relative to the Red Bloon, the fastest of all Bloons.

## Regen Bloon

This one isn't really a Bloon, but is considered a "subset" of Bloons appearing starting from BTD5. Yellow Regen Bloons first appear on Round 17. They are different from other Bloons as they regenerate layers over time.

## Black Bloon

In the original games, it first appears on Round 26. This was changed in BTD4 to Round 20. They take one hit to pop and contain two Yellows or, from BTD4, two Pinks. They move at a speed of 1.8 relative to the Red Bloon and are immune to explosives.

## White Bloon

In the first BTD, it first appeared on Round 41. This was changed to 22 in the newer games. It takes one hit to pop and contains two Yellows or, from BTD4, two Pinks. They move at a speed of 2.0 relative to the Red Bloon and cannot be frozen.

## Camo Bloon

In BTD4, it was a unique Bloon that could only be popped by certain towers, first appearing on Round 24. It took one hit to pop and contained two Pink Bloons.

In BTD5 and all subsequent games, Camo Bloons are instead a subtype of bloon that can only be popped by certain towers. Similarly to Regen Bloons, they otherwise have the same properties as their normal counterpart. Green Camo Bloons start coming on Round 24.

## Zebra Bloon

In BTD4, its debut game, it first appears on Round 25 - this was later changed to Round 26 in BTD5. It takes one hit to pop and contains one Black Bloon and one White Bloon. To moves at a speed of 1.8 relative to the Red Bloon.

## Lead Bloon

First appearing in BTD2, it originally starting coming on Round 20 - this was later changed to Round 28. It cannot be popped by sharp objects. After one hit, it releases two Black Bloons. It moves at a speed of 1.0 relative to the Red Bloon.

## Rubber Bloon

These Fanon Bloons first appear on Round 30 in the fanon BTD6. They can only be popped by sharp objects - everything else will bounce off. After one hit, the rubber bursts to reveal two White Bloons. It moves at a speed of 2.0 relative to the Red Bloon.

Some beta coding shows that the Rubber Bloon may have ended up being called the ILB (Meaning Imposter Lead Bloon) or Anti-Lead Bloon. The Rubber Bloon was decided on to represent the Rubber Blocks in the original Bloons Game.

## Rainbow Bloon

In BTD2 and BTD3, the Rainbow Bloon infamously appears on Round 12 - this was later changed to Round 35 in BTD4. The Rainbow Bloon takes one hit to pop and contains either two Blacks and two Whites, or two Zebra Bloons, depending on the game. It moves at a speed of 2.5 relative to the Red Bloon.

## Glass Bloon

This Bloon debuted in Bloons Super Monkey 2. Immune to energy weapons, this Bloon reveals two Zebra Bloons when popped.

In BTD8, the Glass Bloon makes an appearance. It is immune to fiery and magical attacks, and like before, contains two Zebra Bloons. Its speed is yet to be announced.

## Ceramic Bloon

They first appear in BTD3, originally on Round 31 but on Round 40 in the later games. After ten hits, the Ceramic Bloon reveals two Rainbow Bloons. It moves at a speed of 2.6 relative to the Red Bloon.

## Fortified Bloon

This one isn't really a Bloon, but is considered a "subset" of Bloons appearing starting from the canon BTD6. Lead Fortified Bloons first appear on Round 45. A Fortified Bloon has twice as much health as its normal Bloon type, save for Fortified Leads which have four times as much health. Only Lead, Ceramic and MOAB-class Bloons can have this property in this game.

It's worth noting that Fortified MOAB-class Bloons will contain fortified child Bloons.

## M.O.A.B.

*Main Article: M.O.A.B. (Massive Ornary Air Blimp)*

The Massive Ornary Air Blimp is a Bloon first seen in BTD3, making its debut on Round 37. In BTD4, however, this was changed to Round 46, and in the fanon Bloons TD 6 it was again changed to Round 50. In the canon Bloons TD 6, it first appears on Round 40. It takes 200 hits to pop and contains four Ceramic Bloons. It moves at a speed of 1.0 relative to the Red Bloon.

## SUPA-MOAB

*Main Article: SUPA-MOAB*

The Sun Upturning Powerful Aerodynamic Massive Ornary Air Blimp is a Fanon Bloon which first appears in BTD6. It first appears on Round 60, takes 300 hits to pop and contains five Ceramic Bloons. It moves at a speed of 1.3 relative to the Red Bloon.

It was originally going to be called the Sun Utility Peculiar Ascension Massive Ornary Air Blimp.

## B.F.B.

First appearing in BTD4, the Brutal Floating Behemoth typically appears starting from Round 60, although in the fanon Bloons TD 6, it appears starting from Round 65. It takes 700 hits to pop and contains four MOABs. It moves at a speed of 0.5 relative to the Red Bloon.

## SUPA-BFB

*Main Article: SUPA-BFB*

The Sun Upturning Powerful Aerodynamic Brutal Floating Behemoth is a Fanon Bloon, first appearing on Round 75 in BTD6. It takes 900 hits to pop and contains four SUPA-MOABs. It moves at a speed of 1.0 relative to the Red Bloon.

It was originally going to be called the Sun Utility Peculiar Ascension Brutal Floating Behemoth.

## Z.O.M.G.

*Main Article: ZOMG (Zepplin Of Mighty Gargantuaness)*

The Zepplin of Mighty Gargantuaness is first appears in BTD5, on Round 85. In the canon BTD6, it instead debuts on Round 80. It takes 4000 hits to pop and contains four BFBs, and sports several resistances to various abilities. In the fanon BTD6, it was nerfed to have 3000 Health and some of its immunities were removed. It moves at a speed of 0.2 relative to the Red Bloon.

## DDT

The Dark Dirigible Titan made its debut in Bloons Monkey City. It also appears in fanon BTD6 starting from Round 88. In the canon BTD6, it first appears on Round 90, followed by 9 on Round 95, and the first fortified DDTs appear on Round 99. DDTs will always come out in waves of 3. It takes 350 hits (400 hits in both the canon and fanon BTD6) to pop and contains six Camo Regen Ceramics (four in the canon BTD6), and sports the properties of Camo, Lead and Black Bloons, with a speed of 3.5 relative to the Red Bloon.

## SUPA-ZOMG

*Main Article: SUPA-ZOMG*

The Sun Upturning Powerful Aerodynamic Zeppelin of Mighty Gargantuaness made its debut in BTD6, appearing starting from Round 92. After 4000 hits, it bursts to release four SUPA-BFBs. It has all of the normal ZOMG's immunities as well, and moves at a speed of 0.5.

It was originally going to be called the Sun Utility Peculiar Ascension Zeppelin of Mighty Gargantuaness.

## BAD

*Main Article: BAD*

The Big Airship of Doom first appeared in the canon BTD6, making its debut on Round 100. It takes 20000 hits to pop, and contains two ZOMGs and three DDTs. This Bloon moves at a speed of 0.2, the same as a ZOMG.

## KING MOAB

*Main Article: Killer Interlocking Never-Ending Gigantic Massively Overpowered Aerial Bloon (KING MOAB)*

The Killer Interlocking Never-Ending Gigantic Massively Overpowered Aerial Bloon is the strongest Bloon in the Fanon BTD6. KING MOAB takes 15000 hits to pop and contains four ZOMGs. He first appears on Round 100 and later in every 100th round of Freeplay, and a Token is earned for defeating him. This Bloon has a speed of only 0.05.

## Gold Bloon

Introduced in Bloons Super Monkey 2, this Bloon will fly about wildly when attacked, releasing large amounts of Gold Blops. After enough hits, it drops a power-up.

It also appears in the Fanon Bloons TD 6, in which it appears on round 5-7 and every 6-7 rounds after that. It takes five hits to pop, giving ten cash with each hit. When defeated, it gives a little Monkey Money to the player.

## ? Bloon

Introduced in Bloons Super Monkey 2, this Bloon gives a power-up when defeated. In the Fanon BTD6, it appears on every round (save for rounds which only feature MOAB-class Bloons), appearing as another Bloon. Once popped, it gives a random tower type a slight boost - each tower type can receive a maximum of three ? Bloon boosts.