Zenitsu Agatsuma

**Zenitsu Agatsuma** ( *Agatsuma Zen'itsu***?**) is a Demon Slayer and member of the Demon Slayer Corps. He is a traveling companion of Tanjiro Kamado and one of the main protagonists of *Demon Slayer: Kimetsu no Yaiba*.

## Abilities

* Awake/Normal
* Sleeping/Ultimate

### Thunder Breathing First Form: Thunderclap and Flash

* **Ability:** Point Target
* **Affects:** Enemy Units
* **Damage Type:** Physical
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Mana Cost:**70 / 80 / 90 / 100
* **Cooldown:** 12
	+ ***With Talent:***

Zenitsu dashes forward and slashes with incredible speed, attacking all enemies along the path. The first enemy hero he hits is mini-stunned, receiving a critical strike based on his attack. Deals a **50%** critical strike based on bonus damage to secondary targets. Deals **50%** against female heroes. Bonus damage is added when hitting heroes. Has True Strike.

Zenitsu gains Cowardly Attitude stacks after using this ability.

* **Range:** 800
* **Bonus Damage:** 50 / 100 / 140 / 180
* **Critical Damage:** 110%
* **Stun Duration:** 0.6
* **Cowardly Attitude Stacks Gain:** 1

*The only technique Zenitsu is able to use, but it has yet to show it true strength.*

### Thunder Breathing?

* **Ability:** Passive
* **Affects:** Enemy Units
* **Damage Type:** Physical
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Mana Cost:**100
* **Cooldown:** 4

Zenitsu emits thunder on his next hit, releasing a bolt of electricity that leaps between **4** targets within a **1200** radius, dealing damage to each. Lightning proc pierces evasion. Passively increases the agility and movement speed of Zenitsu.

Zenitsu gains Cowardly Attitude stacks after attacking with this ability.

* **Bonus Agility:** 11% / 14% / 17% / 20%
* **Bonus Move Speed:** 15 / 30 / 40 / 55
* **Bolt Damage:** 50 / 100 / 150 / 200
* **Cowardly Attitude Stacks Gain:** 1

*\*breath\* each girl has 2 boobs, 1 behind and 2 thighs!*

### Enhanced Sense of Hearing

* **Ability:** Passive
* **Affects:** Enemy Units
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes

Provides vision of enemies moving within range. Works against invisible units for 50% of the radius.

* **Radius:** 500 / 750 / 1000 / 1250

*Zenitsu was born with a heightened sense of hearing, allowing him to detect danger from even the faintest of sounds.*

### Cowardly Attitude

* **Ability:** Passive
* **Affects:** Allied Units
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Cooldown:** 30

Each time Zenitsu or a nearby allied hero gets damage, he gains a Cowardly Attitude stack. After **4** stacks, Zenitsu moves at increased speed towards the fountain, cannot be slowed and takes extra **50%** damage. Allies within a 500 radius will get slowed **30%** for **4** seconds. Passively reduces the attack damage of Zenitsu.

Cowardly Attitude has a 11% chance to automatically cast [I SLEEP] upon reaching max stacks.

* **Stack Duration:** 12
* **Max Stacks:** 4
* **Haste Duration:** 4
* **Haste Speed:** 700

*Guess I'll die... TAAAANJIRO!!!!!*

### I Sleep

* **Learnable at levels 6 / 12 / 18**
* **Ability:** No Target
* **Affects:** Enemy Units
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Cannot be Dispelled
* **Mana Cost:** 370
* **Cooldown:** 110

Zenitsu falls asleep in one of three stages of sleep, increasing his speed, and disarming him when [I SLEEP] is active, while granting him new abilities. Most of negative buffs will also be removed.

**LEVEL 1 Light Sleep -** TRUE Thunderclap and Flash: upgrades Thunderclap and Flash to a stronger version which also reduces armor.

**LEVEL 2 Deep Sleep -** Perfection Archiver: grants Zenitsu with bonus damage based on current agility.

**LEVEL 3 Active Brain -** God Speed: allows Zenitsu to blink and use electric shield.

*Everybody gangsta until Zenitsu closes his eyes.*

DISPEL TYPE: Basic Dispel

* **Flash Bonus Damage:** 220
* **Flash Bonus Critical Damage:** 220%
* **Bonus MS:** 40% / 60% / 80%
* **Projectile Avoid Chance:** 40%
* **Reach Mana for Awake:** 0
* **Fixed Duration before autoawake** 15 / 20 / 25

### True Thunder Breathing First Form: Thunderclap and Flash

* **Can only be used during [I SLEEP]**
* **Ability:** Point Target
* **Affects:** Enemy Units
* **Damage Type:** Physical
* **Pierces Spell Immunity:** No
* **Dispellable:** Cannot be dispelled
* **Mana Cost:** 275

Zenitsu rushes forward and performs several quick slash with lightning speed, attacking all enemies along the path. The first enemy hero he hits is mini-stunned, receiving double critical strike based on his increased attack, and decreases its armor by **9**. Deals a **50%** double critical strike based on bonus damage to secondary targets. Bonus damage is added when hitting heroes. Has True Strike.

Using this ability will end the duration of [I SLEEP] early.

* **Range:** 1200
* **Bonus Damage:** 220
* **Critical Damage:** 220%
* **Stun Duration:** 0.6

*Unable to use any other techniques, Zenitsu has honed his one very thing to its upmost limit.*

### God Speed

* **Can only be used during [I SLEEP] level 3**
* **Ability:** Point Target
* **Affects:** Enemy Units
* **Damage Type:** Physical
* **Pierces Spell Immunity:** No
* **Dispellable:** Cannot be dispelled
* **Cooldown:** 1
* **Mana Cost:** 100

After blinking, properties of matter is created at Zenitsu's original location, sucking all nearby enemies and slowing them with a powerful lightning. Passively increases the agility and movement speed of Zenitsu.

* **Bonus Agility:** 20%
* **Bonus Move Speed:** 20 / 35 / 45 / 60
* **Range:** 950
* **Max Charges:** 2
* **Health Cost:** 30%
* **Pull Radius:** 700
* **Slow Duration Enemy:** 2.5
* **Movement Slow:** 40%
* **Decrease Magic Resistance:** 50%

*Zenitsu supasses everything with the speed of a God, but he can only use it twice a day.*

### Perfection Archiver

* **Can only be used during [I SLEEP] level 2/3**
* **Ability:** No Target
* **Affects:** Enemy Heroes
* **Damage Type:** Magical
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Cooldown:** 4

After a successful channel, Zenitsu prepares for his next assault. With each continuous dash on the map, Zenitsu gains increased attack damage and agility. Its mana cost is **7%** of Zenitsu's max mana. Using this ability at **4** stacks will end the duration of [I SLEEP] early. Grants Zenitsu with bonus damage based on Zenitsu's current agility.

Provides increased vision of enemies moving within range. Works against invisible units for 50% of the radius.

* **Radius:** 1000 / 1250 / 1500 / 1750
* **Max Stacks:** 4
* **Agi Damage Mult:** 2
* **Bonus Damage per Stack:** 80
* **Bonus Agility per Stack:** 10
* **Bonus Damage from MS:** 60%

*Forging 1 skill 10,000 times to achieve perfection.*

### Dash

* **Can only be used during [I SLEEP]**
* **Ability:** No Target
* **Affects:** Allied Units
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Manacost:** 100
* **Cooldown:** 3

Zenitsu dashes forward in the direction he is facing. Removes certain types of negative buffs on cast.

DISPEL TYPE: Basic Dispel

* **Distance:** 400

*\*Zenitsu sleep\* Why do I hear boss music?*

### Awaken

* **Ability:** No Target
* **Affects:** Allied Units
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Cannot be Dispelled
* **Cooldown:** 3

Zenitsu opens his eyes, returning to his base form. Refreshes cooldowns of all basic spells currently on cooldown. Casting this ability immediately after [I SLEEP] sets [I SLEEP] cooldown to **7** seconds.

DISPEL TYPE: Basic Dispel.

*Someone killed you?*
### Talents

 +40% Perfection Archiver damage from ms
 +25% Cooldown Reduction
 +150 bonus damage for TRUE Thunderclap

## Guides

### Zenitsu Guide - by DefinitelyNotChito

Red Stone, Octarine, Assault Cuirass, Solar Crest (situational), Manta upgrades (situational), BKB upgrades (situational), BoT2, Grail, Refresher, Dagon (situational), Ethereal Blade (situational)

Get skill 1 at first, then Max skill 2 , then 1, got ult if you can, always KS early game, hit someone nearby the dying one so your 2nd skill (chain lighting like)will kill it, or just charge with 1st skill.

Always target enemy that have the lowest armor, dont target someone like Crazy Diamond. For talent lvl 10 it up to your play style, for me i go left one, the rest of it take left course talent.

Use ult to find enemies, if you not find them in 4sec or so revert back (use the ult again, so the CD will only 7sec iirc) if you find ur target, kill em all immediately (Charge E, , use Solar Crest on them if you have it,use Grail and BKB if you have it, then E 6times then Q, Etheral+Dagon if you have it) and tp back.

Im still noob at this game, if other veterans have some opinion, please speak up im all ears

### Mini Zenitsu Guide - by Acting Strange

for 2x5 I Normally get 20+ Kills even when my teammate leaves for no reason, maybe because they think zen is bad? Idk i either come 2nd or 3rd when im alone always a win when im with someone

Max Q and W First item BOT 2+ wind lace then Harmon, then red stone, ethereal, octarine, dagon if you're having difficulties killing someone for early

Switch out Dagon for Divine and go lost vayne for harmon

You max Q and W to try to make up any early game kills, because you need 10 or 2nd level of ulti to start doing anything, if you abuse heightened senses when you get it with Harmon you can easily pick up some Q kills if you constantly hide behind trees, they will keep taking harmon damage until they're low enough to be 1shot with Q if you're really ahead you can just ethereal them and let harmon finish them off

Use R to pick up any easy kills in teamfights, and always look for runes early to get ahead, although mid is a priority zenitsu gets pushed out of mid too easily by being hit so if you ever notice bounty or exp rune go grab it, you have travels and W gives you bonus movement speed you're incredibly fast and can get to anywhere also considering his Q is a ministun you can steal almost any time if u time it well enough