Operation: KBOOM

This article contains SPOILERS for IEYTD3!Tread at your own risk!

It's time to save the world. Again.

**Operation:** **KBOOM** is the sixth and final mission in *I Expect You To Die 3*.

## Synopsis

The Handler's briefing is as follows:

> We followed Dr. Prism to a volcano in the South Pacific. We're seeing tremendous amounts of kinesium being transported to that volcano, enough that every agent in the world is in danger if it all becomes destabilized. This is Zor's end goal: Creating a shockwave that will blow up every piece of kinesium in the world. Dr. Prism went there to take down Zor herself, but she's not a field agent. You're the best there is, Agent Phoenix. And she needs you, whether she knows it or not. Take down Zor's facility and save the agency.
>
>

The mission begins with the player sitting one of the 3 cabins inside the facility. The player's mission is to stop the kinesium ball from causing a worldwide shockwave.

## Walkthrough

This mission will start with a brief cutscene. During the cutscene, a panel will fall off of the ceiling, revealing two gears powering four lasers that will shoot around you shortly after. You can turn off the lasers by grabbing either the screwdriver or an iron ingot and jamming it in between the gears.

The next thing that you will want to do is turn the power back on in your cabin by filling the two large reactors in front of you with lava. There is a large bucket that you are able to move using the controls on your left; the horizontal lever will move the bucket left and right, the vertical lever will move the bucket up and down, and the red button will dump the bucket. You will want to submerge the bucket into the lava to fill it all the way, and then dump the lava from the bucket into the reactors. The orange light indicators directly above the bucket controls will let you know how much lava there is in each reactor; you'll want to make sure that the lava levels reach the white arrow indicator without going over it. If it *does* go over (which will most likely happen, and Handler will comment on it), quickly drain the reactor using the blue "DRAIN" buttons; the left drain button will drain one segment of lava out of reactor A, and the right drain button will drain one segment out of reactor B. Keep in mind that the bucket is able to hold three lava segments at a time, and will therefore fill the reactors with three lava segments each time it's dumped.

Once the reactors are filled to the appropriate amount, you will then want to move your cabin forward by pressing the "up" button on the dangling handheld remote to your right; the button that you will have to press will flash green. When you press it however, the gearbox directly beside it will break apart. To fix it, you will first have to make a new central gear using the forge to your right. There are four block molds total that you can use to make things; three will already be in the drawer, and the fourth one will be on the floor, underneath the gearbox. Find the molds that would make a complete gear, align them in the drawer of the forge, and then close it. Then, put something metal in through the top (this can be an iron ingot, the old central gear, the screwdriver, literally anything so long at it's metal), and pull the red leftmost lever down. The drawer will pop back out with the new object; it will be red hot when it first comes out, so you can either wait until it cools down, or spray liquid nitrogen on it to speed up the cooling process. Take the new gear, and then place it in the gearbox. If you made a mistake making the gear, or if it doesn't fit, you can put the old object you made back into the forge and repeat the process using different block molds. Once the new central gear is put in, you will then have to rearrange the smaller cogs around it such that they can all turn freely, without interference.

If you successfully fixed the gearbox, you should now be able to press the "up" button on the remote again to move the cabin forward, behind one of the destabilizers. Take the cap off of the blue bottle of liquid nitrogen, and place it onto the red bottle of butane from the floor to make a blowtorch. Grab the welding mask that's hanging behind you, put it on, and then use the blowtorch to cut the back off of the destabilizer. Upon opening the back, you'll notice an insert for a Z-like object, which you will again have to make using the forge. Use the two blocks that have part of a "Z" on it, as well as a block with a mold for a handle, into the forge, and repeat the same process from when you had to make the central gear for the gearbox, i.e., closing the drawer, putting something metal into the forge from the top, and pulling the lever down. If done correctly, you should then be able to put this "key" into the back of the destabilizer, and turn the pipe counter-clockwise to put it offline.

After doing so, the volcano will start to erupt, causing Prism's cabin to fall. You will have to save her by moving the bucket directly underneath her (you might have to submerge the bucket all the way into the lava and get as close as you can to her) and then lifting her cabin back up. Once the cabin is lifted back up, the bucket will then snap, and fall into the lava.

After another short cutscene, Prism will then instruct you to put lava in one of the three generators to your left. Usually she'll tell you to put it to Z-01, but sometimes if there's lava already in Z-01 she may tell you to do it to Z-02 instead; instructions will also display on the monitor to the right of the generators. To fill the generator with lava, move the longer lever towards the one you want to fill, and then pull the smaller lever directly underneath it down to actually start filling it. If done correctly, a large panel will be brought out in front of you. When instructed, press the "up" button on the remote to again move the cabin forward, closer to Prism.

You will then be instructed to turn off all red lights that show up on the panel. Once that's complete, you will then have to make Prism a wrench for a bolt that she throws to you, using the forge. Just like with the gear and the "Z key," you will have to again rearrange the block molds in the drawer of the forge so that it makes a wrench, put something metal in (in this case you can even use the bolt that she gives you), and pull the lever down to make the wrench.

Once you give the wrench to her, you will again have to turn off any red lights that show up on the main panel. While you're doing this, Prism will instruct you to put half of the lava in generator Z-02, and the other half in Z-03; this will again be shown on the monitor like before. You may have to multitask between doing this and turning off the red lights on the panel at this part, but it is easier to fill up one of the generators all the way, and then fill the other generator halfway. Once this is done, continue to turn off the red lights until there are none left.

Prism will then throw a shield generator to you. Press the "down" button (which again will be flashing green) on the remote to lower yourself underneath the kinesium ball. Once you're there, open up the door in front of you, then slide the smaller red door open. This will reveal a port that you can then put the shield generator in. After doing so, more red lights will start to show up on the panel, which you will again have to turn off as they come. As you're doing this, Prism will then instruct you to put equal amounts of lava in all three generators, which you can quickly do by putting a small amount of lava in the only generator that is empty. Continue to turn off the red lights until Prism instructs you to pull the central yellow lever on the panel.

You will then be instructed to move the cabin back up, again by pressing the "up" button on the remote. Once you're back up, and once you are able to, use your telekinesis on the kinesium ball; you'll notice that doing this will cause your telekinesis to act differently, however this works to your advantage as it will allow you to select, and then grab, all three destabilizers. Keep pulling the destabilizers in until the final cutscene plays. The mission will end once this cutscene finishes.

## Souvenirs

### Don't Overflow Any Lava Reactors

Move the bucket under the B lava holder and dispense the lava into it. Put that lava into the A holder. Then fill the bucket, pour it into B, dispense one time back into the volcano, and fill the bucket again.

### Give Prism An Unconventional Wrench

Make the gear shape with the blocks, but put the handle shape at the end.

### Disarm The Lasers Without Brute Force

Right after you spawn in, grab the panel covering the gears and pull it off. Then spray the liquid nitrogen into the hole.

### Phantom Medal

The Phantom Medal can be found by dipping the bucket into a perpetual geyser of lava on the player's right. The medal will be floating on top of the lava in the bucket, and the player can grab it.

### Robot Trophy

Before using the Z tool you made to shut off the destabilizer, take the screwdriver and unscrew the lower right panel.

## Debriefing

There is no debriefing on this mission. Instead, completion will take you to the ending credits, which serves a similar purpose.

The pneumatic tube in the debriefing room contains a Volcano cake, alongside with a small cup full of liquid which poured on the volcano causes it to erupt steam and bubbling red liquid that runs down the volcano which can be eaten or eaten without pouring the cup with liquid.