recursal/Fanatic-Fandom huggingface dataset:
Coco Bandicoot (Crash Bandicoot Series Character)

Coco Bandicoot As She Appears Coco Bandicoot Has Extremely Long Light Pale Blonde Downward Slanted Ponytailed Hair With An Light Pale Gray Outlined Swirly Updo Front Hair And Two Light Pale Blonde Light Chocolate Brown Outlined Side Hairs Coco Bandicoot Has Light Pale Orange Light Chocolate Brown Outlined Diagonal Upward Ears Coco Bandicoot Has Light Black Parentheses Arched Eyebrows Coco Bandicoot Has Large Black Diagonal Lemon Shaped Eyelids With Three And Two Black Upward Eyelashes Coco Bandicoot Wore Light White Lenses With Light Pale Turquoise Blue Eyes Coco Bandicoot Has An Wide Light Tan Muzzle With An Small Black Nose And An Light Gray Slanted Right Mouth Coco Bandicoot Wore An Light White And Light Pale Hot Pink Tanktop With Two Light Pale Hot Pink Light Brown Straps Showing Her Huge Light Tan Light Black Outlined Downward Boobs Sticking Downward From The Tanktop Sticking Out From The Sides Of The Tanktop And Light Pale Orange Light Tan Chested Light Brown Outlined Hourglass Shaped Stomach With An Small Black Paper Football Shaped Belly Button Coco Bandicoot Wore Long Light Denim Sky Blue Jeans With An Wide Pale Black Belt With An Small Light Silver Black Outlined Rectangle Showing Her Two Huge Circle Firm Asses Sticking Backwards Out Of The Jeans Coco Bandicoot Wore Light Pale Pink And White Shoes With Two Light Black Lines Coco Bandicoot Has Long Light Pale Orange Light Brown Outlined Arms And Light Brown Outlined Fingers Coco Bandicoot Has An Dark Brown Outlined Rectangular Curved Neck With Two Dark Brown Slanted Lines Coco Bandicoot Wore An Small Light Pale Black Wristband On Her Right Arm With An Small Light Pale Purple Dot

## Coco Bandicoot's Crash Bandicoot Biography

Coco Bandicoot's Family Coco Bandicoot, Dorothy Bandicoot, Elise Bandicoot, Emily Bandicoot, Fuchsia Bandicoot And Holly Bandicoot Liz Bandicoot's Family Liz Bandicoot, Erin Bandicoot, Erica Bandicoot, Alice Bandicoot, Alicia Bandicoot, Amber Bandicoot And Serena Bandicoot Isabella Bandicoot's Family Isabella Bandicoot, Annabelle Bandicoot, Andrea Bandicoot, Carla Bandicoot And Bethany Bandicoot Megumi Bandicoot's Family Megumi Bandicoot, Tawna Bandicoot, Nikki Bandicoot, Crystal Bandicoot, Bonnie Bandicoot, Tiffany Bandicoot And Angelica Bandicoot Coco Bandicoot's Friends Bianca Bandicoot, Allison Bandicoot, Claire Bandicoot, Julie Bandicoot, Molly Bandicoot And Ruby Bandicoot Coco Bandicoot Must Defeat The Evil Dr Neo Cortex Once More To Save The Wumpa Islands Using The Moves She Has Coco Bandicoot Also Has To Rescue Tawna Bandicoot As Seen In Coco Bandicoot (1996) Where Dr Neo Cortex And Those Pesky Komodo Bros Attempt To Experiment On Tawna Bandicoot
Blue Yellow Gladiator Box

File:I00728.png
## Description

"This Gladiator gift box is bathed in gleaming blue and yellow light. It seems to glow." Open to receive one of the following items: Jaunty Sprite Snowman Hat, Cute Chick Hat, Pirate's Cutlass The above may be limited time or permanent versions. Sweet Milk Chocolate, Hazelnut Love Chocolate Crispy Chocolate Wafer, Crisp Caramel Chocolate Strawberry Jump Candy, Spoiled Chili Candy Clam Toothpaste Candy, Magic Stone: Prismatic Lord Grade A Attack Upgrade Scroll, Grade A Defense Upgrade Scroll
Ancient Talent Blueprint: Precise Casting 3

File:I00387.png
## Description

```
Finished Product: Ancient Talent: Precise Casting 3 Effects: Magic Critical Hit +7% Hit +16 Required Ingredients: Mutated Earth Platinum Fragment x120 Mutated Adhesive x1 You can find a local alchemist to produce it for you

```

## Obtained

 * Cult General Ifu
* Elder Bania
* Cult Battalion Commander Dak
Ancient Talent Blueprint: Living Shadow 3

File:I00387.png
## Description

```
Finished Product: Ancient Talent: Living Shadow 3 Effects: Dark resistance +20 Evade +12 Required Ingredients: Mutated Star Platinum Fragment x150 Mutated Adhesive x1 You can find a local alchemist to produce it for you

```

## Obtained

 * Royal Colonel Clark
* Royal Colonel Alba
* Royal Lieutenant Aurier
Ancient Talent Blueprint: Dark Chain 3

File:I00387.png
## Description

```
Finished Product: Ancient Talent: Dark Chain 3 Effects: Dark resistance +30 21% chance for standard attacks to inflict double damage Required Ingredients: Mutated Moon Platinum Fragment x180 Mutated Adhesive x1 You can find a local alchemist to produce it for you

```

## Obtained

 * «Fear's Root» Asmod
* «Death's Touch» Macabrus
* «Chaotic Cultist» Desdemonus
* «Chaotic Cultist» Desdemonus
Blueprint: Gate of Purgatory 6

File:I00387.png
## Description

```
Finished Product: Talent: Gate of Purgatory 6 Effects: Hellhound or Cerberus summoning skill level +5. Hell Demon, High Hell Demon, and Hell Fiend duration +50 sec (Applicable for skills Lv71 and above) Required Ingredients: Mutated Sun Platinum Fragment x120 Mutated Adhesive x1 You can find a local alchemist to produce it for you

```
Ancient Talent Blueprint: True Impact 3

File:I00387.png
## Description

```
Finished Product: Ancient Talent: True Impact 3 Effects: Strike of Truth and Truth Assault damage +35% Required Ingredients: Mutated Moon Platinum Fragment x180 Mutated Adhesive x1 You can find a local alchemist to produce it for you

```

## Obtained

 * Cult General Ifu
* Elder Bania
* Cult Battalion Commander Dak
Archer's Soul Chaps

File:A30013.png
## Description

"An ancient Archer's soul rests in this equipment. As your level increases, this set will grow with you, coupling the Archer's strength with your own." This equipment can achieve a maximum level of 30. Note: When inspecting Legacy Gear worn by other players, the stats displayed are adjusted in accordance with the viewer's own level.

 File:A30013.png
## Description

"An ancient archer's soul resides inside this gear. Along with your level upgrade, this gear will also give you different abilities; you will gain the archer's experience and intelligence." This blue gear can achieve a maximum level of 30. Note: When inspecting Legacy Gear worn by other players, the stats displayed are adjusted in accordance with the viewer's own level.
Lenzo Palatinus

**Lenzo Palatinus** is an ex-army general and head of the Arsenale's manufacturing efforts. Currently busy building a prototype airship at Florian's command. He hopes that once he has completed the project, which is nearing its final stage, he will be made the new admiral of Fabulon's Skyfleet. His first mission: to blow that Montivan upstart Petro out of the sea.
Knome

The knomes are believed by many to be a small, cannibalistic race of technological scavengers. However, they are in fact a small, civilized race of technological borrowers, who boast a particular aptitude for seagoing and mercantilism. The belief that the knomes are cannibalistic dates back to a centuries old lie spread by those who felt inferior to the perceived wealth and power of the knomes. The capital City State of the Greater Knome Kingdoms is Do'no Jet.
The Fundamentalist Church of Kay’el the Latter-Day God is a knomish fringe religion.
Ancient Talent Blueprint: Battler's Calling 3

File:I00387.png
## Description

```
Finished Product: Ancient Talent: Battler's Calling 3 Effects: Max HP +8% STR +25 Required Ingredients: Mutated Moon Platinum Fragment x180 Mutated Adhesive x1 You can find a local alchemist to produce it for you

```

## Obtained

 * Occult Beastman Defender
* Occult Beastman Defender
* «Fear's Root» Asmod
* «Swallowed Hope» Statue Knight
* «Death's Touch» Macabrus
* «Chaotic Cultist» Desdemonus
* «Chaotic Cultist» Desdemonus
Ancient Talent Blueprint: Eagle's Frenzy 3

File:I00387.png
## Description

```
Finished Product: Ancient Talent: Eagle's Frenzy 3 Effects: Shackling Feather Dart, Confined Arrow damage +26% Required Ingredients: Mutated Sun Platinum Fragment x180 Mutated Adhesive x1 You can find a local alchemist to produce it for you

```

## Obtained

 * Mercenary Leader Clauza
* Mecha Soldier AKB49
* Mercenary Division Head Klaus
Mercedes

**Mercedes** is Fabulon's emperor Florian’s favorite and currently sole consort, a nice girl from an upstanding Montivan family. Unlike other court concubines, she did not begin her career on Pleasure Island but as a midshipman at sea. When Florian was tossed over the side of the Cagna Regina in a squall, she dived overboard and fished his listless form from the waves. She now has an unusual amount of power at court, but is actually relatively generous with her authority. Her main duty is handling the administration of the city while her emperor is away. Her fierce activism and judicious use of the Home Guard has made her one of Consul Snario’s least favorite people.
Imladris

**Inhabitants**

**Imladris** is the main city in the kingdom of Balannor, and home to the cave elves. The city was founded soon after the Contact Apocalypse, as the necromantic hordes drove the elves to safe haven underground. Only recently have the elves begun to emerge from their deep dwelling home to re-connect with the outside world.
Mossacre

**Mossacre**, originally Moss Acre, is an uninhabited ruin in the Needlewood, the dense and haunted forest lying on the north of Port Florian. The borough was lost to an unknown horror, something so awful that the governor at the time dug a canal between the port and the forest and posted a brigade at the bridge at all times. It is still uninhabited to this day.
Forneus

**Forneus** is a squid demon. It makes the squid people that haven't been named or quite placed yet.

In the time of the Contact Apocalypse, cohorts included Vepar, Gamigan, Tuvries, Crocell, and Goap. At that time, they were among the demons that set about to destroy Seatopia. Forneus was, originally, just an ordinary demon. Through uncertain means, it corrupted the Creation Apparatus of a remote Seatopian dome. Somehow, this process transformed Forneus as well. For unclear reasons, it ceased open hostilities and retreated into the dome. Merging with the Apparatus, based on Gaean power, tied Forneus more to the world of Bil Jacksonia than to the Fel.
Montiva

Montiva

Montiva is a client state of Fabulon. Known for its use of the bright orange acacia wood, Montiva is a lush jungle island hidden on the edge of the Southern Ocean. Beware of the mountain though, as it spews lava!

The population of Montiva far outstrips its landmass. Instead of colonizing other lands, Montiva turned to a novel solution: boats. The majority of Montiva's population lives on board a massive fleet of ships, which are as much the nation as the original island itself.
Chernya

Chernya, better known as **the Pit**, is a nation in the mountains. It is inhabited by the Porcine (colloquially, pigs). It was recently annexed by Fabulon, under the direct orders of Florian Fortunato, in order to secure a port with access to the river and a labor force to construct Fort Atlas. Lord Bigot lead the operation and is the most hated man in the nation.

After years of oppression, the porcine have thrown off Bigot's rule. This revolution was sparked by the Occupy Atlas protest, in which a brace group of porcine took up residence in the Eye of Atlas. When those protesters were violently slaughtered, the revolution turnes bloody. The warehouse that Fabulon had built in the pit was firebombed. Fort Atlas, now less of a priority than when it was founded, found itself unable to stop the porcine from reclaiming their territory. With the city of the Pit devasted, the capitol has moved to Swinostok.

To the south is the neutral nation of Treetopia, the home of the owls. While uninvolved, the owls are sympathetic to the plight of the Chernyan people.

## History

Long ago, Old Chernya was a thriving empire of Pigmen. However, in their arrogance, they did what they should not have. For the first time, they connected the mortal world with the Netherworld. The resulting events are termed the Contact Apocalypse. The Pigmen were consumed by the Fel energies of the Nether. To this day, their zombified remains populate the realm. The Fel exploded into the mortal world like a vacuum had been punctured. The city of Old Cheryna was blasted into the sky, leaving only a pit behind. The surface world became plagued by the undead. The Apocalypse was ended when Kahm'rhon sacrificed himself to the Netherworld, creating a balance between the nether and the mortal realm.

They believe in a messianic figure referred to as Piggy Stardust.
Archangel's Soul Bracers

File:A40031.png
## Description

"The soul of an ancient Archangel resides within this item. As your level increases, his experience and wisdom will bestow different abilities on this item." Grows to at least the equivalent of Lv 100 blue gear. Note: When inspecting Legacy Gear worn by other players, the stats displayed correspond to the viewer's level.
City of Fabulon

The **City of Fabulon** is, naturally, the capitol of Fabulon. It is home to the emperor, the senate, most of the nobility, and at least half of the empire’s population; potentially even more if counting the attendant lands that lie outside the walls. It has grown fitfully over the centuries--the oldest buildings are several thousand years old but were built by a tottering parade of extinct societies, none of which called themselves Fabulon or intended to create it. In its modern form, the city has existed mostly unchanged for about a century. It consists of seven distinct districts: the Wharf District, Midtown, the Sweeps, the Neck, the Old City, the Arsenale, and Tidewater.

## Districts

### The Wharf

The Wharf is one of the more modern districts, built under the orders of Fabio Forunato in an effort to revitalize the empire’s flailing nautical economy. Today it is a thriving port, where travelers from all over the empire rub shoulders.

### Midtown

The city’s largest commercial district, Midtown is a warm and bright district with wide streets that encourage the hustle and bustle of trade. Open storefronts beckon citizens to sample the finest wares the middle class can enjoy.

### The Sweeps

The Sweeps is the more populous of Fabulon’s two slums. Here they say you can get anything for a price, though most people just prefer to steal it.

### The Neck

A narrow district in between the two slums, the Neck is mainly dominated by shady folk from all classes. It is a subdued and not especially welcoming place.

### The Old City

As its name suggest, this district is the oldest, dating back thousands of years before Fabulon was an empire. Little original architecture remains; only the senate building and some of the clanhouses on the hills are truly ancient. However, the people who live in the Old City are proud and regal, even those of more diminished means.

### The Arsenale

The military and manufacturing district. Little of interest to visitors goes on here.

### Tidewater

Tidewater is a wretched place to live. The lesser slum of Fabulon, it is frequently washed out by high water and rebuilt, each time poorer than the last. Emperor Florian recently knocked down the only desirable area, the Hilltop, in order to build his dread fortress Castle Id, further immiserating the people of Tidewater.
Bauchllain

The **Bauchllain** were an ancient tribe of humans in the area of modern Fabulon. At that time it was a more diverse area, with trolls, knomes, and fairies living side-by-side. Humans steadily took over; one tribe, the Bauchllain, constructed a rude rocky palisade on an old stone ring overlooking the Great Forest. This fortress would become, in subsequent centuries, the Senate Building. They eventually came to control the entire area, naming their domain Faugh Bauchllain.
Velvet Armigers

The **Velvet Armigers** are an old Fabulon order that has always been the emperor's personal arm of the state. They answer only to the king and are honorbound to follow his orders no matter how awful. They operate out of a shadowy, many-storied building that overlooks the Senate called the Velvet Manse.
The VA is a well-known group and members, though not famous, are not expected to be secret about their identities or jobs. The reason most of them aren't don’t become prominent is that they often come from very modest means, and just aren't people that anyone really cares about anyway. They do keep quiet about the particulars of each contract--the details of these state-sanction kills remain a state secret at all times.

* Laszlo Hieronymus
* Antonio Stanzi
* Lope Dagarasso
* Anicia Fresca
Ancient Talent Blueprint: Staff Expert 3

File:I00387.png
## Description

```
Finished Product: Ancient Talent: Staff Expert 3 Effects: Magic Attack +17% when staff is equipped Required Ingredients: Mutated Earth Platinum Fragment x120 Mutated Adhesive x1 You can find a local alchemist to produce it for you

```

## Obtained

 * Mercenary Leader Clauza
* Mecha Soldier AKB49
* Mercenary Division Head Klaus
Reece City Police Department

> *RCPD redirects here. For the associated city, see Reece City*
>
>

   The ***Reece City Police Department*** (or RCPD) is a faction of peace officers that operate within Reece City. Not much is known about their members and staff. The only public information known about the RCPD is that Reece himself is the head detective, and has been as long as the city has existed.

Reece's detective style has been described as "unhinged" and "loose cannon," yet judging by the city's crime rate, his methods are effective.
Sullius Snario

**Consul Sullius Snario** is the first consul of the senate. Traditionally, the first consul of the senate is the one who calls meetings, proposes legislation, and speaks for the committee when addressing the emperor. Sullius, a noble with significant landholdings outside of the city, has greater ambitions. In the emperor's frequent absences, Snario has moved to consolidate the senate's power over the Field army and Imperial levies, as a response to the emperor's tightening hold on the navy and Special Projects. He is opposed at every turn by the wily Mercedes, governor in all but name, and his eye has begun to turn outside Fabulon for help.
Contact Apocalypse

The **Contact Apocalypse** was a dire event that occurred 10,000 years before present day. The northern rivals of the Seatopians, Chernaya, created a portal to the netherverse but lost control of the experiment. Their capitol, possibly the grandest city in the world at the time, was blown to ether in an instant. Pieces of the shattered city soared across the world intact, but where Chernaya had been was only a ravaged pit. Out of it came a plague on the world, Fel, which destroyed or drove away every ancient empire.

The Seatopians retreated beneath the waves, abandoning their former colonies.

The Contact Apocalypse ended when Khamron, the human world shaper and king of the benevolent Celestial Empire, led a desperate crusade into the heart of the nether. He sacrificed himself to stop the invasion, and he and his closest lieutenants sealed themselves into a tomb to prevent themselves from ever escaping in case they became corrupted. The incursions stopped, but the war continued for many years, with remaining demon armies still fighting or fleeing.
Port Florian

The Lighthouse and fleet of Port Florian

**Port Florian** is city of Fabulon. It is known for its impressive fleet of ships.

The port mainly processes imports and exports going north from the Capital and Montiva, and going south from Nywald, Bordaeron, Under-town, and Fort Atlas. A great deal of surplus washes out at this harbor and the people have gotten relatively rich from that castoff. In addition, it is the warm water port for the armada and the location of the great drydock. Administration of Port Florian falls to the Honorable Judge Jacapo di Illuminati, of Fabulon's high council. He is regarded as by far the most timid and ineffectual of the council.

 The Port is dominated by Fort Sumptuous. Despite its name, this building is more ornamental castle than military structure, and is primarily used as the imperial residence when Florian deigns to visit, which is exceedingly rare. Built on the Judge’s orders to please Florian, it replaced an aged, and much more militarily useful, keep. It in fact retains an extensive dungeon structure build for that keep quite by accident. The Honorable Judge is ignorant of this fact and is entirely unaware that there is a rather unpleasant seeming order of Caretakers living within it. These Caretakers are none too happy about the situation, and have taken to dereliction of duty, silently plundering the wealth that comes through the city. People in the capital mark the discrepancies up to the Judge’s incompetence, which is not entirely inaccurate.

Another notable landmark in Port Florian is the Unnamed Horse Memorial Bridge, in honor of the Lord of Donojet's unnamed horse who died in the river, quickly followed by its owner.

* Judge Jacapo di Illuminati
* Petro la Vaquetta
* Captain Sargasso
Jacamel di Illuminati

**Jacamel di Illuminati** is the younger brother to Jacapo. As Chief Inquisitor, he is subordinate in rank to Jacapo, the Justice, but spends much more time in the Hall of Judgment than his brother does. Jacamel and the other inquisitors stalk through the city, swathed in featureless head-to-toe robes. As they also sport dark, beady little goggles, it's impossible to tell when one of them is watching you or not. As such, the mere presence of inquisitors is often enough to dampen crime in a sector, though their broad powers of torture and detention also help.
Porcine

The Porcine, almost universally referred to as **Pigs**, are a quadrupedal sentient species. Despite their high-class intelligent, their non-humanoid body shape means that most species treat them as unremarkable animals. Fabulon notoriously uses the Porcine as both slave labor force and food source. The same was true of the Pigmen, in the days of Old Chernya.

They believe in a god named Piggy Stardust, but his existence is apocryphal.
Tolero

**Tolero** is a port of Fabulon, led by Ontonio Galsci. Tolero, unlike the other ports of Fabulon, is not a trading hub. It lies in a craggy crescent harbor with unusual tides--it is relatively easy to sail out of, but very difficult to navigate a ship in. What this means is that the port is dedicated to constructing Fabulon's war fleets, which are assembled and launched but are not expected to ever return (at least to this port). The tides prevent anyone else from sailing in and disrupting operations. In command of the build crews is Ontonio Galsci, a bad-tempered noble from the capitol who dispenses justice at the long end of the lash.
Swinostok

**Swinostok** is the defacto capitol of Chernya. Formerly, it was considered part of the City of Chernya; while the Pit was the capitol proper, Swinostok was the more slummy suburban area. With the destruction of the Pit, Swinostok has become considered a city in its own right. It is neither the most powerful nor best constructed city in the nation. It's declaration as capitol is entirely motivated by pride.

Swinostok used to be considered part of the Capitol City of Chernya, the city of the Pit. It was the poor area, a sort-of-suburban slum.
When Fabulon dismantled the Pit, Swinostok was transformed from being the outskirts of a city to a city in and of itself.
Lord Bigot, having crushed the native government, installed a puppet regime of collaborator porcs, and helped them gain control by investing (pitifully) in the Infrastructure of Swinostok.
Piotr Chomskovich (name not final) lead the attack that burned Fabulon's Pit Port to the ground. Seeing the flames, the army of Fabulon rushed out of their holdings in Swinostok. This, of course, was the plan; Piotr's freedom fighters seized the city. The puppet regime, being incredibly pathetic without Fabulon's support, was easily displaced.
The surviving collaborator caste is immensely unpopular within Chernya, as you can imagine. They are also, naturally, host to the highest number of half-porcs, contributing to that race's poor reputation. But it is worth noting that Fabulon was not much more popular among this younger generation of collaborators than it was among the general populace.
Today, Swinostok is neither Chernya's largest city, nor its most beautiful. It is considered capital due to a spirit of defiance.
Senator Struff

**Senator Struff** is the senator who represents the small Knome community who live primarily in Tidewater. Struff is the only politically-inclined member of his commune, and so is elected over and over despite possessing no redeeming political or social qualities. He is little more than a puppet, having no interest in his people's welfare and happily ignoring their needs in return for favors from the emperor.
Adventuring Band (First Campaign)

`*This page includes content from the Dungeons and Dragons campaign, which is set in a world similar yet distinct in many ways.*`

The as-of-yet unnamed **adventuring band** was formed near Williven, when a group of strangers encountered a wounded soldier and requested aid against a band of creatures. As of yet, they are not a formal group.

## Members

* Cowan, human paladin
* Erbag Lamar Martho of Olerpob, knome rogue
* Anora, elf Ranger
	+ Her panther familiar
* Muininen Arthens, half-elf druid
* Elden of Kay’el, knome wizard

### Associates

* Devondra, court magician
* Lord and Lady Williven
* Luche, Fabulonian spy
Do'no Jet

The main castle

Do'no Jet is the oldest and main City state of the Knome Kingdoms, located in the Eastern part of the main continent. A great wall was built around the city to protect the citizenry from the impending doom befalling the land during the Contact Apocalypse.

The Kingdom is known for their wide range of wares available in the main city market and the city's many stores and shops. The majority of these wares are locally sourced, produced in the surrounding villages. What cannot be grown or made locally is brought to the city by the southeastern rail line or by boat. The city hosts a large port and shipyard capable of building and docking several of the largest mercantile vessels ever built. Much of the commerce of the Greater Knome Kingdoms is sea-based. Do'no Jet is the main hub of trade in the knome merchant community which dominates the three eastern seas.

Do'no Jet boasts a rich and colorful history dating back centuries. It is believed that the first king of Do'no Jet, Kay'el the Magnificent, built much of the kingdom by hand with nothing but simple iron tools. After the cities completion, the lesser Goddess Celian granted Kay'el the powers of the Gods. He used these powers to travel throughout the land and across the three eastern seas seeding the land he found with knomes to build his empire. It was during this time that the Contact Apocalypse occurred, and the great wall was built. He also engineered the construction of the island Kingdoms of Ray'dol Jet and Em'hes Jet, the northern canal, and the great tower on the rock after the actions of Kahm'rhon restored peace to the land. After completing these labors, Kay'el renounced his powers and returned to his people to live among them once more as a mortal. He lived out his remaining days ruling from his throne in Do'no Jet.

The main keep of Do'no Jet has seen many additions through the centuries, but has remained the residence of the reigning monarch of the Greater Knome Kingdoms since the founding of the Kay'el Dynasty.

Due to restored fear brought about by recent incursions of ice in the north and south and fire to the west and the fall of Em'hes Jet, mercantile trade and travel between neighboring kingdoms has slowed. However, the knomes, being a headstrong and somewhat greedy people, have continued their business while tightening their borders.
Bishop Bilious Porfundio

**Bishop Bilious Porfundio** is the grotesquely corpulent head bishop of Fabulon’s Church of the Light Spirit. A seedy and corrupt individual, he is actually aware of the desecration of Kamran’s tomb in the nether, but has been plied with so much gold and wine that he is nearly insensible to anything but the next page of the scripture that his pawns dutifully shuffle in front of him. He has a fully-stocked private apartment on Pleasure Island and is listed as a permanent resident on his tax forms.
Sedriz

**Sedriz** is a port of Fabulon, led by
Governor Melzi. Sedriz is a filthy but thriving port to the far northeast of Fabulon, but it wasn't always so. Once it was an elegant vacation spot for wealthy nobles, and much of the fine red-roofed architecture still remains. Ever since the smugglers in the Wharf of Fabulon were driven out, however, they congregated in this city and turned it into a den of thieves. Governor Melzi is not an evil woman, but due to the lack of support from Fabluon she has had to take matters into her own hands. Sedriz is always in a state of near-warfare between her burly mercenaries, the pirate crews in the water taverns, and the suffering but opportunistic citizens who turn to smuggling by the day. The police are lead by Inspector Bruné, a harried lawman charged with keeping the peace in this backwater. Every time a body washes in with the sour, polluted seawater, Bruné and his two constables are set off on another fruitless chase. Ultimately justice is never served, because the vast majority of the murders are committed by Eidi's mercenary thugs.
Hadrian Bigot

**Lord Hadrian Bigot** is the best fighter in all of Fabulon, and the leader of Fort Atlas and thus Venture Station.

When the time came to send an expedition into the treacherous mountains to conquer Chernya, Lord Bigot not only volunteered but managed to subdue the isolated nation with less than fifty soldiers. Conveniently, he did not inform anyone that by this time the porcs were so devolved they nearly lived on four legs. As a living legend, Bigot's heinous actions since have largely been excused. Also, no one can argue with results: Fort Atlas is one of the strongest settlements in the Empire, and growing all the time. In fact, Bigot is beginning to reckon that his city's military might could soon rival the capitol's, not to mention their monopoly on Fel energy. Every day his plan for dominance inches nearer, and he is not to be satisfied with only taking over the empire.
Pleasure Island

Pleasure Island is the unofficial name of the red light district of the City of Fabulon. Located outside the obvious limits of the city, it appears from the outside to be a prison entitled "the Halls of Justice". Regulars includ many Fabulon officials, who travel through a tunnel of love in the basement of the Halls of Judgment.

## Brothels

* BEauties of Ballanor
* Club Erasure
* Medical Bay
* the Montivan Rose
* Storyville
* The Nether Regions
* the Phallic tower
* The Tiki Tiki Tiki Tiki Tiki bar
* the Bathhouse(?)
Wharfmaster Nicci

Wharfmaster **Nicci** is in charge of the wharf of Fabulon, which has sprawled out so much over the past few years that it became necessary to appoint somebody to oversee operations. Unluckily for that man, this mainly meant shutting down the robust smuggling operations that had sprung up to coordinate distribution in absence of other leadership. Plagued by petty vandalism and mean-spirited pranks, Nicci often finds himself taking long vacations for his health, only to return to find that the Wharf has slid back into indigence in his absence.
Fundamentalist Church of Kay’el the Latter-Day God

The **Fundamentalist Church of Kay’el the Latter-Day God** is an ancient knomish religion. A hardline take of the Knomish worship of Kay'el, it asserts his supremacy as most powerful amongst all gods, and therefore knomish supremacy on the land. In the view of the Church, Kay'el views all life beyond knomes as "animals". This ultra-literalist reading of the words of Kay'el are combined with words approving the raising of livestock to create liturgical support for the Church's practice of cannibalism.

The Church was officially founded by Bishop Rigdon Lorin of Oler’plob, who refused to bring his local religious chapter in line with the Creed of Nica'jet during the reign of King Kay’el Sumahry called together the First Council of Nica’jet. Lorin preached that Kay'el was born a god, and only left the mortal plane when the knomes began to disappoint him. Lorin implied he had been granted visions by Kay'el, a claim later to be repeated by his successors. In time, it became generally accepted amongst believers that the Bishop of Oler’plob speaks directly with Kay’el, and is his voice on the mortal plane.

Under Lorin, the village of Oler’plob transitioned formed the basis of a distinct church, and eventually a new clan: Clan Olerplob. Over the many, tensions between Oler’plob and the Knomish Kingdoms escalated. Oler’plob was destroyed in an unpunished act of sectarian violence. The Fundamentalist community spread across the Knomish Kingdoms, but refused to disband.

In time, a thinned Fundamentalist community was reunited by a young, charismatic new leader: Bishop Alpheus of Olerplob. Alpheus brought the communities of Fundamentalists together, with a grand plan to re-establish Oler’plob. Soon, however, they fell back into conflict with the Crown. The King of Dono’jet issued an Edict of Expulsion, and the Fundamentalist Church of Kay’el the Latter-Day God was forced out of the Knomish Kingdoms.

They moved North, to the Varroral Mountains within the borders of Kalyria. There, they carved out a hidden compound. They named it Oler’jet, under the pretense of being the start of a new, true Knomish kingdom. Whether this was the only compound they founded is as of yet unclear.

In time, the compound was raided by a mysterious band of warriors. What remains of it, and the Church itself, is at this time unknown.

Followers of the Church are colloquially called "Olerites".
Brie

**Brie** is a town to the north of the Celestial Empire, and ambiguously part of its territory. It is formed by a community of former members of the Empire who put themselves under the tutelage of the Birch Clan of Strigikin, learning the ways of Gaea. This began the community known as Mhend, which is based out of Brie. The humans, becoming lax in the ways of Gaea, had a falling out with the Owls over the harvesting of trees, and they left long ago for Uone. While Brie remains a scenic area, the great birch groves that once housed the owls are all but vanished.
Rufino

**Rufino** is the elderly caretaker of the City of Fabulon's catacombs, a stooped and quiet old man who never leaves his charges. Since the catacombs are used as something of a superhighway for the Velvet Armigers to move about and out of the city, he is one of their primary confidants. He is actually the previous emperor, Fabio, not in fact dead but under the influence of a drug that has made him forget who he is. His job requires so much solitude that even his old associates do not recognize him. Florian is aware of his true identity, having placed him there, as is Antonio Stanzi, the smartest of the Armigers. Both keep this information to themselves.
Carla Cercci

**Carla Cercci** was Florian’s first concubine and the mother of his eldest son Lucio. Roughly ten years his senior and more than a match for the flighty emperor, this noblewoman long ago tired of Florian and has since served as official and unofficial mistress to a succession of powerful Fabulese influence brokers. Lucio “the Fantastic” is an unrepentant hoodlum who rarely recognizes that he entirely owes his status and titles to her machinations, but Carla is determined to install him on the throne regardless. Once his inheritance is secure, she has promised herself, she can begin to feel disappointed. In an odd twist on courtly politicking, she is also a fond friend of the earnest young Mercedes, despite their history with Florian and their considerable age gap.
Fort Atlas

Weight of Atlas

**Fort Atlas** is the Northern-most city of Fabulon. Ruled by Lord Bigot, the stronghold was built on the back of labor of oppressed Porcine from Chernya.

Within the projects division of the city lies the first entrance to Venture Station. This is, in fact, the true reason the city was built: to cannibalize the technology of Old Chernya.

Below is an image of the legendary garden that lies in the Eye of Atlas.
2789

**33ª Flota de la UEE, Ala-C, SS LightHammer**

**CUADERNO DE BITÁCORA DEL OE (Oficial Ejecutivo) - 5.29.2789**

**06:12 :** Reunión de oficiales. Repasamos las actualizaciones del COMSEC desde las seis horas precedentes. Nada alarmante. Informe de disparo de armas en un Clase Reaper en el Sistema Kiel. Un cañón de cubierta falló tras un un error de la computadora. No hubo impacto. Localmente, nuestro Espejo mantuvo la posición.

**07:24 :** Me presenté para el servicio. El Comandante sigue ocupado con el Error. Realizó un amplio diagnóstico del sistema y verificó los grupos de armas. Todo verde en los paneles. Observé a nuestro Espejo hacer simulacros de vuelo, parecían simulaciones de despliegue rápido en la parte alta de la atmósfera.

**11:15 :** Nills (de Comunicaciones) tenía pinta de que se estaba poniendo enfermo. Todo estaba tranquilo así que lo mandé a la Enfermería. Su 2º era un sustituto más que capaz.

**12:32 :** Finalmente tuve la oportunidad de tomar el rancho. Parecía que el aburrimiento se estaba apoderando de la tripulación. Algunos temperamentos salieron a pasear hoy en el Comedor. Se lo transmitiré al Comandante y trataré de encontrar soluciones posibles para aliviar algo de estrés.

**15:34 :** No sé por dónde empezar. Estaba trabajando en la evaluación del Portanaves Xi’An en mi combat-sim cuando Shaw (Coms) me alertó de las noticias en el Espectro. Me volví hacia los monitores del puente, al parecer el Senador Akari de Terra, independientemente, negoció un tratado con los Xi’An. Se supone que entra en vigor a las 19:00 (LST).

Las Coms Inter-sistema se activaron. La gente pensó que era una broma. ¿Sería posible que algunos Activistas hubieran hackeado las NewsOrgs? No sería la primera vez. No deberíamos hacer honor a éste tratado, ¿correcto? ¿Deberíamos arrestar a Akari por traición? Las noticias no llegarían a la Tierra en días así que nadie supo qué hacer. Estaba tan estupefacto como todos los demás así que se lo notifiqué al Comandante que inmediatamente se presentó en el puente.

**16:20 :** Todo el mundo seguía volando a ciegas. Todas las naves estaban en máxima alerta. Pendientes de cualquier agresión por parte de nuestro Espejo. De momento nada. Todo esto podría ser una treta Xi’An. No me extrañaría que los Slinks intentarán hacer algo así de elaborado.

**19:02 :** Nuestro Espejo Xi’An retiró sus patrullas de cazas, desactivó sus armas y se retiró.

**Supongo que estamos en… ¿paz?**
Special Projects

**Special Projects** is a Fabulous science division dedicated to research into the netherworld. Heretical in the extreme, and utterly without conscience, it is led by Dr. Gravitas. In contrast to his co-director, Lord Bigot, almost nothing is publicly known about Dr. Gravitas. A vast Special Projects base is located deep underneath Fort Atlas, and Venture Station falls under their purview as well.

It was Special Project's scientists that finally succeeded in reactivating the ancient Chernyan portals. Searching for the source of the nether’s power, they broke open the nine seals on Kamran’s tomb. Monstrously altered in death by Fel, Kamran destroyed the entire excavation brigade and fled, and Fel corruption began to manifest in the world. Special Projects denies any responsibility for this.
Herald

# Comuniquémonos

No dejéis que las líneas utilitarias o la silueta vertical os engañen. El Herald es mitad pura velocidad y mitad sistema de computadoras de altisíma tecnología, lo que le convierte en el corredor de información inaugural de Drake.

Aunque el Herald tiene más aspecto de escarabajo cabreado que ágil nave de carreras, es muy, muy rápida. De hecho, Drake ha diseñado una nave espacial que es casi más motor que nave. Los pilotos informan que llevar un Herald a máxima velocidad es un poco como atarte a un cohete. Al contrario que las naves de carreras tradicionales, el Herald aprecia la velocidad por encima de la maniobrabilidad porque fue diseñada para interceptar, proteger y transportar información sensible de una manera tan efectiva como fuese posible.

Aunque fabricar una nave de mensajería de alta tecnología puede parecer algo inusual para Drake, estad tranquilos de que el Herald tiene su lugar junto a la Caterpillar, Cutlass, Buccaneer y Dragonfly. Aunque está diseñada para ser utilizada estríctamente como una rápida nave de transporte de datos, los completos sistemas de computadoras que se encuentran a bordo del Herald pueden ser utilizados para propósitos más oscuros.

# Descubre la Herald de Drake

Un libreto de los Servicios de Mensajería FTL, una de las compañías que usa orgullosamente el Herald en el verso, está disponible para aquellos que busquen más información acerca de esta escurridiza nave.

VISITA LA HERALD EN LA WEB OFICIAL DE RSI

VISITA LA HERALD EN LA TIENDA DE RSI

LEE EL MANUAL
BilJacksonia Wiki

## Welcome to the BilJacksonia Wiki

The Smithcraft Server Lore. Bil Jacksonia.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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El último vuelo de los Seraphim

**Resumen:** Este corto relato tiene como protagonistas a los pilotos de Seraphim Securities, una compañía mercenaria formada a partir de ex-veteranos del Escuadrón 42 que habían servido en la Escuadrilla Seraphim. En esta historia en particular, son contratados por el Doctor Tom Harroway para que defienda su estación minera de Harron III del ataque del Azote, una banda de piratas liderada por el cruel Oren Vik.

**Fecha de Publicación:** Del 25 de Enero al de 2013.

**Capítulos:** 01,02 y 03.

**Género: Acción.**

**Es de interés si…**

- Te interesa la carrera de Mercenario.

- Quieres ver el sistema Elysium, Vega, Tiber o Garron

- Quieres ver en acción naves como la Constellation, la Hornet o la Cutlass.

- Te gusta tener de villanos a los piratas.

- Quieres tener una primera experiencia con el Escuadrón 42.
2872

**Archivos de la NewsOrg New United**

**Publicado: 3.5.2872**

**“Synthworld”**

**Por Peter Marx**

Estamos en el umbral del progreso. Ese era el estado de ánimo esta mañana en el Senado cuando el Imperator hizo el anuncio. El gobierno desveló finalmente el Proyecto Arcángel, del cual habían corrido rumores por los circuitos de noticias durante semanas.

En pocas palabras, el Proyecto Arcángel es una iniciativa liderada por la UEE para, literalmente, construir un planeta desde cero. La Humanidad por fin encontró una solución que soslayaba el complicado campo de minas moral de la terraformación. Ya no sería necesario transformar planetas preexistentes. Ahora podemos construirlos. Aunque la tecnología no está completada, los científicos creen que podrán ser capaces de intentar la construcción de un mundo prototipo durante nuestras vidas.

Las implicaciones de este logro han reverberado por las esferas científicas, políticas, e incluso sociales. Incluso el Emperador Xi’An Kray incluso hizo una declaración, “Es muy alentador. Mi pueblo observará el desarrollo del proyecto con gran interés”.
Velestovik

The plains of **Velestovik** has held many names over the eons. Once they were among the most contested lands in all the world. When Old Chernya conquered them and gave them the name Velestovik, nobody would have thought the name would last for the next ten thousand years.

When the Contact Apocalypse occurred, those millennia of bloodshed were made manifest. When the forces of the Fel made their way into this land, they found a virtual treasure trove of corpses to animate. Velestovik fell overnight, and soon became the heart of the Fel lands.

After the Sealing, Velestovik remained deeply tainted. Common wisdom became to avoid it, and so this once hotly contested area became an abandoned no mans land.

The lingering Fel mutated the local lifeforms, producing flora, fauna and fungi unique to the world. Some even say there is a species of sentient plants, making their home within the lost ruins.

Whether caused by the Fel or simple plate tectonics, Velestovik has begun to sink and sunder in recent centuries. Some of the ruins have sunk into a swamp. Some speculate that the Dire Forge, a tower which drew magma directly from within the earth, destabilized the region. That's just rumor, far as anybody knows.
F7C S Hornet Ghost

A través de una combinación de motores de baja emisión y tecnología de Armadura de Vacío capaz de difuminar escaneos, la **F7C-S Ghost** está construída para el piloto que quiere mantener un bajo perfil. La Ghost es capaz de escurrirse a través de los más ardientes observadores para cumplir cualquier meta que necesites conseguir. No te preocupes, no preguntaremos.

## Equipamiento de serie

 Motor principal
 Impulsores de maniobra
 Escudos
 Fijas
 Móviles
 Pilones
 Torreta no tripulada
 Torreta tripulada
 Clase 6
 Clase 7
 Clase 8
 Clase 9
 Otros

## Ver también

* F7A Hornet
* F7C Hornet
* F7C M Super Hornet
* F7C R Hornet Tracker

## Enlaces externos

* Web de RSI
* Folleto
350r

La combinación de una planta de energía Gangleri BP 707 Standard con el fuselaje de una 300i rediseñada para admitir los impulsores gemelos Hammer Propulsion HM 4.3 hacen de la **350r** la nave personal más rápida que alguna vez poseerás.

## Equipamiento de serie

 Motor principal
 Impulsores de maniobra
 Escudos
 Fijas
 Móviles
 Pilones
 Torreta no tripulada
 Torreta tripulada
 Clase 6
 Clase 7
 Clase 8
 Clase 9
 Otros

## Ver también

* 300i
* 315p
* 325a

## Enlaces externos

* Web de RSI
* Folleto
Fora

Fora es, por falta de una descripción mejor, un sistema pirata conocido en el espacio de la UEE: el único de su clase. Hogar de Hyperion, un polvoriento planeta de avanzada, Fora ha evolucionado en una zona segura en medio de un área del espacio repleta de Forasteros y banu. Piratas, contrabandistas y gente peor llaman este sitio su hogar y son en gran medida ignorados por la guarnición de policía local.

Problemas con el terraformado dejaron el mundo sumido en perpetuas tormentas de polvo de HiperArcilla. Este material cubre prácticamente cualquier superficie y tiene un contenido de sílice tan bajo que es inútil para propósitos de minería. Hyperion dispone de una única zona de aterrizaje, Shoel, y ninguna exportación práctica. Si estás huyendo de alguien, sin embargo, es un buen lugar donde esconderse: las recompensas raras veces llegan hasta esta zona del espacio.

Los demás mundos del sistema están completamente muertos, aunque resultan un buen lugar donde esconderse para naves espaciales más grandes. Fore posee un punto adicional de interés: probablemente sea la zona más segura por la que entrar en espacio banu sin ser detectado. Como resultado, es probable que encuentres un montón de contrabandistas dentro de este sistema.. así como el ocasional equipo de operaciones especiales de la UEE.
Eealus

Eealus es la principal reserva natural del Imperio Xi’An. La política Xi’An establece que haya cuatro reservas naturales planetarias repartidas por todo el imperio (las localizaciones de dos de ellas se mantienen en secreto, otra está designada “para casos de emergencia”, y Eealus es la “principal”). El planeta fue desarrollado desde el principio para servir como un gigantesco zoo/terrario y alberga ejemplares de todas y cada una de las especies que pueden encontrarse dentro de la esfera de influencia de los Xi’An. A pesar de la naturaleza planificada del mundo (como suele suceder en la mayoría de los mundos Xi’An) sigue siendo un lugar realmente hermoso.

Eealus importa comida y una gran cantidad de otros recursos naturales para poder mantener los ecosistemas artificiales necesarios para reproducir todos los mundos Xi’An en un único planeta. Para los menos escrupulosos, hay un mercado negro para aquellos que deseen adquirir especies robadas de Eealus.

Tened en cuenta que los Xi’An NO se toman nada bien cualquier intento de importar especies de otros mundos sin su permiso. Una plaga de flo-mascotas que sufrieron hace unos cuantos años hizo que sus patrullas aduaneras adoptaran de forma permanente una política de disparar primero y no hacer preguntas después.

Para aquellos humanos que no estén interesados en las vastas riquezas culturales de un imperio antiquísimo, Eealus es también famoso por ser el lugar donde se rodó el primer video musical de la estrella pop Xandi.