Murdaw (Fiend)

Fiend Class Key can be obtained from Legendary Murdaw (DQ6 Part 1 or Heavenly Golden Dragon) and Giga-Legendary Murdaw, and Legendary/Fiend Final Battle! Footsteps of Zenithia

Legendary (DQ6 Part 2)

Giga-Legendary

Murdaw
 Sizz
 Normal
 Fire Breath
 Normal

* **Phase 1**
	+ **Threshold Skills (Bar Breaks) (Murdaw)**
		- Green to Yellow: **Lightning Crash** (All: Physical Zap: ~500 DMG)
		- Yellow to Red: **Lightning Crash** (All: Physical Zap: ~500 DMG)
	+ **Regular Attacks (Murdaw)**
		- **Normal Attack** (Single: Physical: *~140 DMG*)
		- **Bewitching Eyes** (Single: Sleep)
		- **Lightning** (Single: Physical Zap: *~440 DMG*)
		- **Call Servants** (Single: summon Harmour) (used when a Prickly Prankster is defeated)
	+ **Skill Gauge Moves (Murdaw)**
		- **C-C-Cold Breath** (All: Ice Breath: *~390 DMG*)
		- **Kasap** (All: Defense Down 1 step (20%))
		- **Dazzleflash** (All: Blind)
	+ Murdaw will randomly use **Normal Attack**, **Bewitching Eyes**, or **Lightning** every turn
	+ Murdaw will use **C-C-Cold Breath** > **Kasap** > **C-C-Cold Breath** > **Kasap** or **Dazzleflash** > **C-C-Cold Breath** > **Dazzleflash** > **C-C-Cold Breath** for Skill Gauge Moves
	+ **Regular Attacks (Prickly Prankster)**
		- **Normal Attack** (Single: Physical: *~120 DMG*)
	+ **Skill Gauge Moves (Prickly Prankster)**
		- **Gust Slash** (Single: Physical: *~200 DMG*)
		- **Envenomating Slash** (Single: Physical: *~200 DMG* + Venom)
	+ **Regular Attacks (Harmour)**
		- **Normal Attack** (Single: Physical: 2x *~180 DMG* + Stun)
* **Phase 2**
	+ **Threshold Skills (Bar Breaks) (Murdaw)**
		- Green to Yellow: **Dreamlord's Miasma** (All: Dark Breath: *~300 DMG* + Poison + Sleep + Defence and Agility Down 1 step (20%))
		- Yellow to Red: **Rage** (Self: Remove Debuffs + Defence up 2 step (40%))
		- Yellow to Red: **Dreamlord's Miasma** (All: Dark Breath: *~300 DMG* + Poison + Sleep + Defence and Agility Down 1 step (20%))
	+ **Regular Attacks (Murdaw)**
		- **Forgetfulness Spell** (All: Job Abilitys Sealed State) (Interrupt)
		- **Normal Attack** (Single: Physical: *~200 DMG*)
		- **Additional Attack** (Single: Physical: *~200 DMG*) (Interrupt)
		- **Bewitching Eyes** (Single: Sleep) (Interrupt)
		- **Lightning** (Single: Physical Zap: *~440 DMG*)
	+ **Skill Gauge Moves (Murdaw)**
		- **Dazzleflash** (All: Blind)
		- **Frigid Wave** (All: Dispels Buffs)
		- **C-C-Cold Breath** (All: Ice Breath: *~400 DMG*)
		- **Dreamlord's Thunder** (All: Physical Zap: *~460 DMG* + Shock State)
		- **Scorch** (All: Fire Breath: *~400 DMG*)
	+ Murdaw will use **Forgetfulness Spell** at the start of Phase 2
	+ Murdaw will use randomly use **Normal Attack**, **Bewitching Eyes**, or **Lightning** each turn, he will also use **Additional Attack** every ??? actions (Party + Enemy)
	+ Murdaw will use his Skill Gauge Moves randomly

**Strategy**

* **Phase 1**
	+ First action taken should be Defend, until you can get buffs up, Murdaw and his helpers will deal a ton of DMG
	+ In case you decided to use Dancer Job with Dodge Gear, make sure to use Dodgy Elixir at the start of the battle and then use Dodge ability when its up
	+ Do NOT defeat Prickly Prankster at all!!!! Otherwise he will summon Harmour and in addition to having Stun on their **Normal Attack**s, they will also attack 2x as well. So it is recommended to aim only for Murdaw!
	+ Prickly Pranksters are susceptible to Sleep, so you can try to use that to keep them from dealing DMG, alternatively, if you have a ton of All DMG, you could decide to try to go the route of killing them and killing the Harmours faster then Murdaw can re-summon them
	+ Try to avoid using up your Revivify Stones in Phase 1, his Phase 2 will be more deadly and if you still have Revivify Stone up, you can rush through his final Bar Break without having to worry about wiping and burst DMG him to death
	+ Make sure the party has Agility Up 2 Steps before entering Phase 2, **Forgetfulness Spell** will reduce Agility by 2 Steps and will seal job abilities, additionally too, make sure to use any relevant job abilities (Battle Buddy, High Sea Shanty) before Phase 2
* **Phase 2**
	+ Make sure to keep Agility up at all times and to counter his Agility Down with some form of Accelerate
	+ If the party gets hit with **Frigid Wave**, make sure to focus on rebuffing the party first, primarily Breath > Defence > Agility > Attack in terms of priority, his breath and physical attacks will be instant death otherwise
	+ If you go the dancer setup route, be aware there will be luck factor in this phase, since you will have your dodge ability sealed for the beginning and he can inflict sleep
	+ Make sure to rely on combo chains to do maximum DMG to Murdaw
	+ You should most likely use a Yggdrasil Dew after **Dreamlord's Thunder**, especially if its a situation where healing options get eaten up by Shock State
	+ Make sure items are ready to be used to cure sleep from Murdaw's Bar Breaks, since it has a high frequency of landing Sleep
	+ Make sure you have everything you need and high HP when you get ready to enter the Red Health Bar and try to defeat him at once when he enters it
	+ If you have a Rubiss Fan user, it is highly advised that they use the skill on the highest Damage Dealer and have that person echo break the final Bar Break for maximum DMG, especially if you use physical damage dealers since **Rage** will increase his Defence

**Fiend Clear video by GateofDestiny**:https://www.youtube.com/watch?v=Om1gyPZvJlU&t=0s&ab\_channel=GateOfDestiny

Mission Rewards
 Defeat the boss using a Skillful Finish
 Clear the quest without dying

First Clear Rewards

Recommended Food

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists