Allison Julia Narling

* 🔰 **Lore Producer:** **Erin Summer** *[Press Pass (Season One) Supervising Producer]*
* 🔰 **Registered with PP:S1\_V2:** https://etherscan.io/tx/0x283dbf09ea70017170d0fcae98d23b55f2d08231d94165517131efed940679a2 [V2]
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): Erin Summer

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Allison Julia Narling**
* Position: **Head Coach of the 1939 Boston Potatoes**
* Age in Chapter: **34 years old**
* Date of Birth: **March 26th, 1904**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Performed Gratitude From Your Players**
* Sideline Fashion: **Linen Camping Gear**
* Alignment: **Chaotic Innocence**
* Demeanor: **Mechanic**
* Playbook: **Based**
* Character Level: **1 *- Rookie***

### Demeanor: **Mechanic**

Coach Narling was constantly tinkering with line-ups and roster organization, trying to find the perfect combination, and it rubbed players the wrong way.

### Playbook: Based

Allison Narling used a playbook that is filled with unabashed physicality and disdain for anything enjoyable about the game.

### Alignment: Chaotic Innocence

* **Chaotic** = characters who are unpredictable and may act impulsively. They do not follow any rules, have any values, or adhere to a set structure.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Allison Julia Narling was born in Dodge City, Kansas, in 1904. She grew up playing basketball on her family's farm just south of Dodge City, shooting over cows with a lot of success. Hoofing it, she quickly fell in love with the sport. Starting in 1923, as a 19-year-old mother of five, Narling began assistant coaching for several junior college teams in the Midwest before landing the head coaching job with the Boston Potatoes in the newly formed Basketball Syndicate of America (BSofA).

She was the only member of the The National Housewives' League of America with basketball coaching experience, so they hired her to coach their newly-formed team and recruit the initial roster. Coach Narling saw the sport as a machine that could be optimized and made more efficient after just thirty-eight (38) years of existence, after Naismith put up the first basket in 1891. She hired Aaron Pooh Kellog and Bella Victoria Eliza Wingate as her Assistants shortly after she was hired by the Housewives League of America, herself. Starting in September, 1938, Coach Narling and her assistants looked to put together the first-ever roster for the Boston Potatoes in time for the 1939 inaugural season.

Narling's demeanor on the sidelines was famously **Mechanic**, as she constantly tinkered with line-ups to find the best possible combination for her team to the chagrin of her players and assistants. Her Playbook was **Based**, filled with ridiculous physicality that intimidated opponents and invigorated her players, getting the most out of each player's physical abilities. In January of 1939, she felt excited and optimistic about the upcoming season with the Boston Potatoes. Coach Narling brought a unique combination of technical strategy and passionate dedication to the team atmosphere, always striving to maximize each player.

With the Boston media spotlight shining bright on the BSofA, Allison was known for dealing with the pressure with a cool and collected demeanor. They understood the importance of the media in building the popularity of the sport, but they also knew that the most important thing was the success of their team on the court. She expected a personal "thank you" from each of her players after wins, and she offered personal "I'm sorry" apologies after losses. Nobody thought it was necessary.

## Details

* Favorite Food: Homemade Spaghetti Carbonara
* Favorite Color: Lunar White
* Favorite Animal: Narwhal
* A Catchphrase or Motto They Invented: "Every win starts with a blueprint, and every blueprint starts with a team. Say 'thank you,' it's the polite thing to do."
* On-Court Habit: Allison is a woodworker. She built the bench herself, and micro-manages it's cleanliness during games.
* Piece of Trivia: She once had her shot blocked by a particularly athletic milk cow with great timing and footwork (hoofwork). The cow, Serious Jamie the Swathoof, went on to perform in county fairs around Kansas and Missouri in the mid-20s. All five of her children played at least one season in the BSofA.
* Has a Fear Of: Elevators. There was an incident in Dodge City in the late-20s. It involved a milk cow on an elevator. Serious Jamie "retired to the farm" after the incident.
* Pop Culture Interests: Dalton Flippy Cartoons
* Love Interest: Marcus Dedric Ruston, her high-school sweetheart, the father of her children, and a local artist who paints portraits.
* Hobby: Coach Narling builds all the furniture in her home with her hands.

## Fan Letter

The Press Pass (Season One) production team discovered this series of limericks from a Watertown family of Potatoes fans, written to Allison Narling shortly after she completed recruiting the roster.

### Narling, Our Darling

> There once was a coach of the Spudders,
>
>
> Her in-game outfit was like no other,
>
>
> With linen camping gear,
>
>
> She looked quite damn near
>
>
> Earth, the Potatoes' true mother.
>
>
>
>
> Coach Narling, so wise and so skilled,
>
>
> Her outfit, never ever revealed,
>
>
> Tinkers with team,
>
>
> A Mechanic supreme,
>
>
> Innocent Chaos, her heart always filled.
>
>
>
>
> There once was a Coach named Allison,
>
>
> Her Based playbook, there was so much malice in
>
>
> Shot over the cow,
>
>
> Which is not so hard now,
>
>
> She moo-dropped the Swathoof in callous sin.
>
>
>
> ~ Signed, Professor Linus O'Shouts and his three boys, hailing from Watertown, Massachusetts.
>
>

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which is determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Allison Julia Narling*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access