recursal/Fanatic-Fandom huggingface dataset:
Sky

*Half of Sky is left blank? How am I ever going to finish my essey on Sky"**Seems like Mariam isn't happy about this page being unfinished. You can help Mariam and JJTC's Canon Storylines Wiki by finishing it.*

Sky is a female stick figure and is one of the Main sticking to have appeared in the whole of JJTC's scratch career.

## Appearance

### Stickfigure

In her 1.0 design, just like her other sticklings around her, she had a white face with a sky-blue outline on her body. However, her 1.0 design didn't stay consistent with proportions, and limbs and heads would become longer or shorter, and size or thickness would vary a lot.

In her 2.0 design, just like the other Sticklings that were in 2.0, she had a sky-blue face and sky-blue limbs. She always had a slight smirk, and her eyes were the standard female eyes for 2.0 Sticklings, except that her eye color was sky-blue.

In her 3.0 design, just like the other sticklings in the 3.0 design, it looked exactly like the 1.0 design, but instead of using the draw tool, it used shape tools. It also had portions that stayed consistent in this design.
Tiem 2 sMaZh

**This is the April Fools TTS, if you want the Normal TTS, go to Time to Smash!.**

tiem 2 sMaZh is the April Fools version of Time to Smash! made by Erich Nguyen.

## Episodes

* tiem 2 sMaZh ~ A FONE
* tiem 2 sMaZh ~ gAmiNg mOuSe (pAd...)

## Trivia

* Usually, all the episodes of tiem 2 sMaZh is on April 1st, meaning its an April Fools special.
Landmark

**Landmark** buildings are public, civic buildings placed to serve the population of the city. All of them provide a variety of benefits (typically variable increases and major resource supply in the late game) and unlock additional functionality.

## Policies

* Neighbourhood Council
* City hall
* City Council

## Food services

* Minimarket
* Local market
* Fish market

## Finances

* Bank
* Small bank

## Multipurpose

* Mall
* Repair shop
* Hardware shop
* Supermarket

## Healthcare

* Clinic
* Hospital

## Endgame resources

* + Food research center
	+ Advanced food research center
	+ Advanced energy research center
	+ Top research center
Orange

Orange is a male stick figure and one of the main sticklings to have appeared in JJTC's scratch career.

## Orange

* V3
* V2

## Personality

Orange is a very unintelligent stickling that is almost like the thing that he named after, an orange... He speaks broken sentences that have even the most broken grammar rules and only talks words that a toddler would know; he seems to be behind the average for sure, but he is for some reason in the same stream as anyone else, which makes some people spread rumors that he isn't actually stupid or dumb and instead only portrays that as a façade for his "real self", who is actually intelligent and probably above average, although many claim that only a stupid fool would believe that.

## Appearance

### Stickfigure

He has a white face with an orange outline on his body in his 1.0 design, just like his other sticklings around him, but his 1.0 design didn't stay consistent with portions, and limbs and heads would become longer or shorter, and size or thickness would vary a lot. During this era, he used to have a normal face when his personality wasn't defined yet, but after his personality was defined, his face changed to have his mouth almost at the same level as his eyes.

He had an orange face and orange limbs in her 2.0 design, just like the other Sticklings in 2.0, he mostly stuck out his tongue and had a derpy look on his face, he used the standard male eyes for 2.0 Sticklings except that his eye colour was orange.

In his 3.0 design, just like his other Sticklings in the 3.0 design. It looked exactly like the 1.0 design, but instead of using the draw tool, it used shape tools; it also had portions that stayed consistent in this design. His face is different from the rest as his eyes are smaller and his mouth is wider

### Human

In his human form, he is wearing the standard Stickling jacket in orange, along with light brown shorts and sneakers. He has light orange hair that is messy, small dots for eyes, and a wide smile.

## Backstory

So far, no known storyline was given for him but in the future, he may be given one.

Anyways, here´s a unofficial backstory of Orange stickling. Orange was drawn by its creator JJTC and soon came to life as with many sticklings but unlike the other sticklings, he was unintelligent and dumb and was disowned by its creator and began making its own life, when he was given its own home and whatever he thinks he should have. later when it was revealed he was in stream as in other sticklings, some people began to share rumors of him being actually intelligent and above average although many people disregard this, saying only a stupid fool would think that.
Phlox

*Half of Phlox is left blank? How am I ever going to finish my essey on Phlox"**Seems like Mariam isn't happy about this page being unfinished. You can help Mariam and JJTC's Canon Storylines Wiki by finishing it.*
Pholox is a Agender Stickfigure and is a supporting character that is part of "The Purple Friend Group".
Faculty of Arts and Letters

### Cost

Template:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:Resources

## Environment requirements

### Buildings

1 University in a 10 square radius
0 **Faculty of Arts and Letters** in a 10 square radius
0 Advanced faculty of Arts and Letters in a 10 square radius

## Effects

### Resources

Template:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:Resources

## Upgrades

### Upgrades to

Advanced faculty of Arts and Letters

**Faculty of Arts and Letters** is a buildable building in *Urbek*.
Utah and Navada Zakharova

Utala and Nervona (or their nicknames, Utah and Navada) (Last names: Zakharova) (Утала и Нервона Захарова) are a set of twins aged around 16 that attends Costal Marshswanmassing High School. They are known to be quite smart and intelligent with Utah wanting to be a Zoologist/Marine Biologist while Navada wanting to be a Scientist.

## Trivia

* Both Utah and Navada are named after US States
* They are both Russian-Ukrainian
Red bridge

*A beautiful bridge for a beautiful city.*

**Red bridge** functions similar to roads, however it can only be built on water tiles.

## Trivia

* There are only 3 types of bridges available in the game. The other two being Wooden bridge and Grey bridge.
	+ There is no relevant difference between the bridges other than their appearance.
Faculty of Philosophy

### Cost

Template:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:Resources

## Environment requirements

### Buildings

1 University in a 10 square radius
0 **Faculty of Philosophy** in a 10 square radius
0 Advanced faculty of Philosophy in a 10 square radius

## Effects

### Resources

Template:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:Resources

## Upgrades

### Upgrades to

Advanced faculty of Philosophy

**Faculty of Philosophy** is a buildable building in *Urbek*.

## Description

Science and ideas to build a better society
Biomass dryer

### Cost

Template:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:Resources

## Environment requirements

### Buildings

1 Sawmill in a 2 square radius
0 **Biomass dryer** in a 5 square radius

## Effects

### Resources

Template:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:Resources

### Storage provided

Template:Resources

**Biomass dryer** is a buildable building in *Urbek*.
Character Elimination Gone Wrong

*WAIT! Character Elimination Gone Wrong is Cancelled?!"**Unfortunate, Character Elimination Gone Wrong has been confirmed to be cancelled and has a high chance of remaining that way (unless if it's adopted by another person). May it Rest in Peace...*

Character Elimination Gone Wrong (or shortened to C.E.G.W) was a show created by JJTC. But after its first episode, the show was canceled because JJTC didn't have any motivation for the show, but the show was rebooted and is currently in production.

## Plot

Not much can be said about the plot as it only had one finished episode, but it can be assumed from the first episode that it was going to be a parody of "Character Elimination Shows," with instead a killer romping around the island and the people on the island trying to escape or capture the killer. This show had voting in which you could pick who to protect and who to kill which Google Forms.

## Development

Only one episode was created with the second episode being incomplete in which JJTC desided to not release for public viewing on his main channal

### Reboot

JJTC mentioned in his alternate channel that he would be making a reboot of this show, but he hasn't said anything more public about the reboot.
Food services

**Food services** is a local variable representing access to various sources of cuisine. This isn't merely food, but various articles of food!

## Related buildings

Landmark civic buildings
* Minimarket, the baseline building. Taps into the food supply.
* Fish market and local market, for selling locally sourced food, so it provides the services without taxing the general food supply.
* Supermarket, provides food services, but requires goods.
* Mall, a huge behemoth of consumerism that provides plenty of food services, but affects connectivity.

Houses
* 5-storey mixed residential-commercial use, its green variant, and 8-storey mixed office-commercial use provide food services as well.
List of Scrapped/Unseen Characters

*How am I meant to write an essay about List of Scrapped/Unseen Characters if there is little to no information about List of Scrapped/Unseen Characters?!"**Seems like Mariam isn't happy about this page being a stub. You can help Mariam and JJTC's Canon Storylines Wiki by expanding it.*

This page is dedicated to characters that have either appered in a video that was never offically released, mentioned by characters or planned but later scrapped from a series. They may be used in future videos but as of right now, they don't have a major appearance.

## Scrapped Characters

Characters that were fully scrapped and never had been created or seen.

## Unseen Characters

Characters that had a designed and was supossed to be featured in an offically released video but the video was never finished, remanes priveted or unlisted

## Unofficially Seen Characters

Notable Characters that were featured briefly as a stockholder character but no offical design was made for them, regardless if the video was shown publicly or not.

Jodie Walker (Daughter)
Jodie Walker (Daughter)

## Mention Characters

Characters name was revealed but there physical apperance is never shown, regardless if the video was shown publicly or not.

In "Charlie Throws a Slumber Party", Rebecca mentioned that she had a child
Offices

**Offices** is a local variable representing presence of office spaces. It's the single hardest variable to raise, as it requires the holy grail...

## Related buildings

* 8-storey mixed office-commercial use buildings. Making these buildings will provide offices, and these in turn will unlock access to high level research facilities.
JJTC's Canon Storylines Wiki

**Welcome to the JJTC's Canon Storylines Wiki!**This wiki is dedicated to all content relating to JJTheCreatorJTE134 which will include major and minor characters, series, locations, and more! Feel free to contribute to the wiki in any way, from fixing any minor mistakes to even making entire pages. This wiki is only for JJTC-related content, and any pages on it that are unrelated to JJTC will be removed or moved to another wiki.
**Here are the rules for this wiki. Wiki Rules**

To contribute to this wiki, you must have an account and be at least 13 (or 16 in the European Economic Area).

## Context

### Sticklings

These are the 55 sticklings that are known

* White
* Timberwolf
* Silver
* Grey
* Battleship
* Jet
* Black
* Salmon
* Coral
* Red
* Cardinal
* Blood
* Maroon
* Peach
* Sunset
* Orange
* Amber
* Chestnut
* Brown
* Unmellow
* Mellow
* Yellow
* Xanthic
* Gold
* Olive
* Fern
* Aquamarine
* Green
* Avocado
* Mint
* Military
* Sky
* Icy
* Keppel
* Teal
* Viridian
* Uranus
* Periwinkle
* Blue
* Ultramarine
* Navy
* Midnight
* Mauve
* Lavander
* Purple
* Phlox
* Violet
* Aubergine
* Pink
* Cherry Blossom
* Magenta
* Telemagenta
* Plum
* Palatinate

### Humans

* Alaya Bela
* Karen Umbra
* Summer O'Mell

### Series

* KLC gets Grounded
* Yellow Gets Grounded
* Character Elimination Gone Wrong
* Unnamed Show Reboot
* The Life of the TS Oc's
* Unnamed Elimination Show

### Universes

#### JJTCverse/GoAniVerse

* Antendova
	+ Suyncaster City
		- UMMS
		- Colour Groups Lodge
	+ Vyocity (JJTCverse)

#### Deathverse

* Caedes Island
* Vyocity (Deathverse)
Gold

*How am I meant to write an essay about Gold if there is little to no information about Gold?!"**Seems like Mariam isn't happy about this page being a stub. You can help Mariam and JJTC's Canon Storylines Wiki by expanding it.*

Gold is a Male Stickfigure and is a supporting character that is part of "The Yellow Friend Group".
RM1 of UMMS (Ian Sorey’s Class)

RM1 is a seniors class located in Upper Marshswanmassing Middle School (UMMS) with there being around 16 students with them being taught by Mr. Sorey. The class has an equal ratio of Females to Males (1:1) meaning that there are 8 males and 8 females in this class, with all of them being in there senior year (Year 8 - 9). This was the second class to be created for the school, just after RM10 who starred in the KLC Gets Grounded series, they serve as potental supporting characters.

## Inhabits

### Female

* Oreo Crisky
* Maya Lakha
* Ruby Hobbs
* Hannah Hoffman
* Haylee Middlefig
* Sandy Middlefig
* Kiki Maxwell
* Sandra Markiki

### Male

* Aventurine Barbra
* Blaze Blair
* Chester Cheesta
* Larry Harrison
* Danny Maxwell
* Q.K Smith
* Samual Tocan
* Jett Young

## Trivia

* Haylee and Sandy are both sisters
	+ Sandy is the Oldest while Haylee is the Youngest
* Some of the characters, names and more are based on things or puns
	+ Ian Sorey is a pun on the phrase "I'm Sorry".
	+ Both Haylee and Sandy's last name, "Middlefig" are a pun on the phrase "Middle Finger".
	+ Oreo, Chester and Samual are all based on food items
		- However, Chester and Samual are also based on the foods mascots
			* Oreo is based on Oreos
			* Chester is based on Cheetos aswell as its mascot, Chester Cheetah
			* Smaula is based on Fruitloops aswell as it's mascot, Toucan Sam
	+ Both Jett and Aventurine are based on gemstones
		- Jett is based the gemstone, Jet
		- Aventurine is based on the gemstone, Aventurine
	+ QK's name is based on the country UK
Parks

**Parks** are the primary source of Green areas and leisure in the early game and a major contributor to the happiness of your citizens. Note that not all parks are created equal!

## List

* Pond
* Statue
* Park
* Paved area
* Floral park
* Lateral park
* Nice park
* Graveled area
* Main square
* Sq. condominium
* Cool square
¡Allá tú!

***¡Allá tú!*** era un concurso de televisión transmitido por Telecinco entre los años 2004 y 2008, y otra vez desde hace 2023; y por Cuatro en 2011. Presentado por Jesús Vázquez y basado en el formato internacional popular, ***Deal or No Deal*** (español: *Trato o no trato*). Los concursantes en el programa escogieron de 22 cajas, y cada contenía un premio entre 0,01 € hasta 600.000 €, que era eliminado del show.

## Formato

El programa consistía en 22 cajas que representaron diversas cantidades de dinero. Sin saber a que cantidad corresponde cada caja, el concursante escoge uno, el cual se supone contiene el premio máximo. Luego el participante va abriendo cajas uno por uno para saber el valor que representaban. Mientras ocurre eso el concursante puede recibir ofertas de la "banca", la cual desea comprar su propia caja por el menor valor posible, el cual depende de las cantidades que queden. El concursante puede aceptar la oferta o seguir abriendo cajas. Como ambos (el concursante y la banca) desconocen el valor de su caja, puede que el concursante haga muy buen negocio al vender a un buen precio una caja que puede contener cifras mínimas (0,01 €). Si opta por seguir abriendo cajas y estas corresponden a cifras menores, aumentará el valor de la oferta de la banca.

Hay solo dos rutas para que el concursante gane el premio mayor:

* Elegir al comienzo la caja correcta y nunca aceptar una oferta de la banca.
* Mantener la opción del premio máximo hasta que queden solo 2 cajas y cambiarla por el suyo.

### Caja 23

En la versión de Cuatro, hará una veintitercera caja, que contenía nada, 30.000 €, 60.000 €, 120.000 €, o una segunda chanca de los 300.000 €.

## Cantidades de dinero

**Nota:** Entre 2005 y 2008, el bote mejorado era compartido entre el jugador y uno que llamó a un nombre. En 2006, un episodio especial fue transmitido por Telecinco, basado en la versión estadounidense, con un premio de 1.000.000 €, con el título *¡Allá tú! La noche de los 2.000.000 €*: se llamó "2.000.000 €" porque hará dos concursantes en el episodio, en vez de uno.

## Ganador

El programa tuviera un sólo ganador: Gilbert Trilles, de Tarragona, que ganó el mejor bote de 600.000 €, y lo compartió con uno que llamó al número de telefóno del programa, en el año 2007. Él rechazó su última oferta de 240.000 €, con los premios de los 1.500 € y 600.000 € en el juego.

En 25 de julio, 2011, María del Carmen Bonilla, de Asturias, ganó 300.000 €.
Farms

**Farms** is a catch-all category for all buildings producing food, starting from farmland and ending with mighty food processors.

## List of buildings

* Basic farms
	+ Field
	+ Scarecrows
	+ Farm House
	+ Tenant farmer
	+ Landlord's house (Modern grain silo)
	+ Grain silo
	+ Orchard
* Industrial farming
	+ Farm shed
	+ Food plant
	+ Fruit processor
Wealthy suburb house

## Environment requirements

### Needs

15 Residents in a 3 square radius
1 Food services in a 6 square radius
3 Leisure in a 6 square radius
1 Education in a 8 square radius
0 Pollution in a 5 square radius

## Effects

### Resources

Template:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:Resources

### Variables

10 Residents
 13 Happiness

## Upgrades

### Upgrades to

Religious neighborhood

**Wealthy suburb house** is a medium-density type of upgraded house.

## Description

These inhabitants have a good quality of life, as good as those in the villas
Light Novel Volume 1

## Volume 1

* Yunagi
* Kihiro Yuzuki

## Title

### English

A Record of the Strongest Onmyōji's Reincarnation to Another World: These Monsters Are Too Weak Compared to My Youkai

### Rōmaji

*Saikyō Onmyōji no Isekai Tenseiki: Geboku no Yōkai-domo ni Kurabete Monsutā ga Yowasugirunda ga*

## Volume Infomation

### Illustrator

* Shiso (Old), Kihiro Yuzuki (Current)
* Yunagi (New Edition)

### Cover Character(s)

* Seika Lamprogue
* Efa
* Amu (New Edition)

### Release Date

* July 31, 2019 (Old Edition)
* July 29, 2022 (New Edition)

### Imprint

* M Novels (Kihiro Yuzuki)
* Monster Bunko (Yunagi)

The first volume of the *Saikyou Onmyouji no Isekai Tenseiki* light novel series.

## Characters

In order of appearance:
Tools

**Tools** is a local variable representing access to hardware for work.

## Related buildings

Landmark civic buildings
* Repair shop, provides tools, but reduces leisure.
* Hardware shop, provides tools, but takes up space.
* Mall, a behemoth of commerce. Reduces connectivity.

Houses
* 5-storey mixed residential-commercial use, its green variant, and 8-storey mixed office-commercial use provide tools as well.
Faculty of Education

### Cost

Template:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:Resources

## Environment requirements

### Buildings

1 University in a 10 square radius
0 **Faculty of Education** in a 10 square radius
0 Advanced faculty of Education in a 10 square radius

## Effects

### Resources

Template:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:Resources

## Upgrades

### Upgrades to

Advanced faculty of Education

**Faculty of Education** is a buildable building in *Urbek*.
Biome

**Biome** is a crucial factor in Urbek City Builder. Players choose the biome at the beginning of a game and each has it's own difficulties.

## Temperate

"The best map to start with, you will learn the basics of the game. Natural resources abound on this map. You will have the basic buildings available."

## Desert

*"Food is hard to obtain in the desert. You will have to build wells to have an agricolture that hardly produces any food, although near the rivers the productivity is much higher. You won't find wood here, instead you will have to build quarries to get stone."*

**To Unlock: You need to win the Temperate biome first.**

## Archipelago

*"A group of scattered islands with little space for agricolture, but ideal for fishing. You can't build bridges between them so you'll need ferries.*

*Boost tourism by making beaches, thermal springs and coastal districts. But beware, finding wood will not be so easy."*

**To Unlock: You need to win the Temperate biome first.**

## Valdivian rainforest

*"A dense impenetrable forest prevents you from expanding your city, you can't cut it down with the bulldozer tool, instead, it will take a lot of work for your lumberjacks to gain ground on the forest.*

*You won't find iron or other metals, so you'll have to make do exclusively with wood."*

**To Unlock: You need to win the Desert and Archipelago biome first.**

## Ruins

*"A city once existed on this site. But something happened and the fields became infertile and the forests died. The only way to get resources will be to recycle what the ancients left behind."*

**To Unlock: You need to win the Valdivian forest biome first.**

## Trivia

The released **Urbek City Builder Prologue**  already let players enjoy the Temperate biome.
Particulate matter filter

### Cost

Template:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:Resources

## Environment requirements

### Buildings

1 Heavy coal plant in a 2 square radius
0 **Particulate matter filter** in a 5 square radius

## Effects

### Resources

Template:ResourcesTemplate:ResourcesTemplate:Resources

### Variables

-8 Pollution

**Particulate matter filter** is a buildable building in *Urbek*.
Markets in parks

### Effect

(Nice) parks produce 0.25 of food services, increase their food consumption by 50 and unskilled labour by 10. But decrease their leisure and green area values by 0.1

**Markets in parks** is a level 1 policy in *Urbek*.

## Description

By holding fairs in your parks, they will function as mini-markets (4 parks would be equivalent to one mini-market), but their park function will be reduced.
Food

**Food** is a type of resource.

## Production

Food is the single most basic resource in the game, and the most basic element necessary for your city to grow. While food production in the early game is as easy as plopping down a couple of fields and ensuring you have spare work to match, in the late game, especially as your city expands, it becomes a major exercise in clever planning - fields can't support a city of fifty thousand.

## Related buildings and policies

* Field, the most basic unit. Converts work to food.

Low-intensity farming branch
* Farm House, add-on to fields that produces additional food, converting work and skilled work to food.
* Tenant farmers and landlord's house, two buildings that are related to some of the historic methods of exploiting peasants to produce food.
* Grain silo (Modern grain silo), a high-level upgrade for Farm Houses, providing additional production of food on top of them. Can be upgraded to a modern grain silo with Warehouses (but precludes any orchards).

Industrial farming branch
* Farm shed, a late-game addition that produces a tremendous amount of food, but requires a road nearby and generates pollution, degrading nearby city areas.
* Food plant, an endgame building that builds on farm sheds. Produces a ton of food, but consumes a lot of power, all three types of work, and science.

Fruit branch
* Orchard, produces fruit in a clean and inexpensive manner as long as there is no pollution nearby.
* Fruit processor, a slightly less productive and far less resource-intensive version of the food plant, but requires a ton of orchards nearby.

High-tech branch
* Food research center and Advanced food research center, unlocked very late, both of these are effecively providing a massive amount of food to the city, but require a substantial amount of science and the coveted offices.

## Strategy

* Farming for the most part is the art of planning and making efficient use of available space. Completely rebuilding a farming system is frequently a very good idea, to make better use of available areas: For example, once food plants are available, it's a good idea to go ahead and completely remake the available area so that you have the requisite three sheds. Remember that multiple food plants can use the same sheds, so it's possible to place them out quite efficiently!

## See Also

Work
Skilled
H. skilled
Wood
Iron
Coal
Energy
Steel
Goods
Science
Grey bridge

*The best bridge you could have, for now.*

**Grey bridge** functions similar to roads, however it can only be built on water tiles.

## Trivia

* There are only 3 types of bridges available in the game. The other two being Wooden bridge and Red bridge.
	+ There is no relevant difference between the bridges other than their appearance.
Airport

*Commercial flights for more complex commerce to emerge.*

## Details

### **○** Cost

Template:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:Resources

### **―** Consumption

Template:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:ResourcesTemplate:Resources

### **‹** Needs

* 0 or less Residents in a 5 radius
* No **Airport** in a 10 radius

### » Buildable

in Roads

**Airport** is a structure that provides the starting point for an aerial transportation system.

## About

It can only be built in sparsely populated areas.

It needs to have an Airport runway within 3 tiles radius.

## Trivia

* It is required to construct 8-storey mixed office-commercial use buildings.
Night life

**Night life** is both a global and local variable representing how the city or neighbourhood can PARTAAAAAAAAY. Also a building category.

## Related buildings

Night life
The eponymous category includes:

* Anarchist bar
* Wine bar
* Village bar (Village bar 2-storey)
* Urban bar
* Cabaret

Faith
* Chapels and churches provide night life if you mandate PARTY by declaring the Cult of Bacchus.
Making a new game

A player can start a **new game** by clicking on the "New Game" option. When they do that, they are given a menu with various options for the world.

Some of the options include:

* Difficulty [automatically displayed based on the map options chosen]
* Name of the city
* Biome
* Map size [small (50x50), medium (80x80), large (120x120), or giant (240x240)]
* Starting resources [low, standard, high, sandbox mode (everything unlocked)]
* Sea [inland, coastal, one island, islands]
* River [no river, small stream, river, mighty river, lagoons]
* Types of terrain [No snow, no desert]
* Mods [use activated mods or not]
Industry

**Industry** is a large category encompassing all the different methods of producing resources for your city.

## Basic buildings

* Sawmill
* Lumbercamp
* Factory
* Goods factory
* Lumberjack cabin
* Coal mine
* Iron mine
* Watermill
* Dock
* Warehouses
* Steelworks
* Coal plant
* Lumberjack house
* Heavy iron mine
* Heavy steelworks
* Heavy coal plant

## Advanced buildings

* Biomass stockpile
* Coal stockpile
* Wind turbine
* Particulate matter filter
* Open pit coal mine
* Open pit iron ore mine
* deep iron mine
* Iron logistics module
* Nuclear power plant
* Solar plant
* Biomass dryer
* Solar transformer
* Open pit coal technological mine
Plum

*Half of Plum is left blank? How am I ever going to finish my essey on Plum"**Seems like Mariam isn't happy about this page being unfinished. You can help Mariam and JJTC's Canon Storylines Wiki by finishing it.*
Plum is a male Stickfigure and is a supporting character that is part of "The Pink Friend Group".
Urbek City Builder

## System requirements

**Minimum:*** OS: Windows 7 64 Bit / Windows 8 64 Bit / Windows 10 64 Bit
* Processor: Intel Core i5-2500k or equivalent
* Memory: 4 GB RAM
* Graphics: NVIDIA GeForce GTX 770 2GB or equivalent
* DirectX: Version 11
* Storage: 2 GB available space

**Recommended:**

* OS: Windows 10 64bit
* Processor: Intel Core i5-4590 or equivalent
* Memory: 8 GB RAM
* Graphics: NVIDIA GeForce GTX 960 4GB or equivalent
* DirectX: Version 11
* Storage: 2 GB available space

***Urbek City Builder*** is a city building game developed by Estudios Kremlinois and published by RockGame S.A.. The game received its 1.0 release on Steam for Windows on 13 July 2022. Before that, it had a free prologue/demo.

## Features

### Neighbourhoods

Cities are composed of neighbourhoods, which are influenced by their environment and available services.

### Resource Management

There is no money in Urbek. Instead, resources such as food, work, coal, and energy are needed to build out a city. Natural resources such as wood must be managed so they do not run out before they can be replaced.

### Education

Education is required to generate skilled work, unlock more advanced buildings, and generate science.

### Organic Growth

Neighbourhoods grow from wooden huts and small village houses into higher density buildings as their different needs are met. In densely populated areas with basic services, multi-storey buildings will start to appear, while sparsely populated green spaces will spawn villas and mansions.

## DLCs

* Defend the City
* Trains

## See Also

* Making a new game
* Steam Achievements
* Game Path Achievements
Factor X

**Factor X** fue la versión española del formato británico *The X Factor*. Fue producido por Grundy y emitido por Cuatro, durante las dos primeras ediciones, entre 2007 y 2008. En su tercera edición, en 2018, se emitió en Telecinco.

El objetivo del programa es descubrir nuevos talentos musicales. El ganador del concurso obtiene un contrato discográfico con Sony Music.

## Formato

Tras superar los pre-cástines y los cástines que se emiten en TV aparentemente como primer casting, los participantes que acceden al concurso se dividen en tres grupos en las dos primeras ediciones y en cuatro grupos en la tercera: chicos menores de 24 años, chicas menores de 24, mayores de 25 años y grupos. Los artistas de cada grupo son apadrinados por un tutor, que también ejerce de jurado en las galas semanales, siendo el público a través del tele-voto quien elige la permanecía en el programa y el ganador.

## Temporadas

* *Factor X 2007*
* *Factor X 2008*
* *Factor X 2018*
5-storey residential building

## Effects

### Resources

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### Variables

60 Residents
 12 Happiness

## Upgrades

### Upgrades to

5-storey mixed residential-commercial use

**5-storey residential building** is a high-density type of upgraded house.

## Description

These residents prefer not to be so close to the city centre, but not so far away either.
Road

*Necessary to connect your inhabitants.*

**Road** tiles cost no resources to build or maintain and will automatically connect to any horizontally or vertically adjacent roads already placed.

New roads must be connected into the existing road network.

## About

Available in all types of biomes.

Bus stop and Subway station can be placed on roads to provide Connectivity.
Mixed use commercial-residential

## Effects

### Resources

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### Variables

36 Residents
 12 Happiness
2 Retail

## Upgrades

### Upgrades to

5-storey mixed residential-commercial use

**Mixed use commercial-residential** is a mixed-high-density type of upgraded house.

## Description

Produces retail that is useful for larger residential buildings
Farm shed

## Construction

### Unlock

7000 Population
5 Residents

### Cost

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## Environment requirements

### Buildings

0 **Farm shed** in a 6 square radius
20 Farm in a 4 square radius

## Effects

### Resources

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### Variables

5 Pollution

**Farm shed** is a buildable building in *Urbek*.

## Description

With fertilisers and machinery, we will increase food production
Green 5-storey mixed residential-commercial use

## Effects

### Resources

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### Variables

72 Residents
 14 Happiness
1 Food services
1 Tools
5 Retail

## Upgrades

### Upgrades to

8-storey mixed office-commercial use

**Green 5-storey mixed residential-commercial use** is a mixed-high-density type of upgraded house.

## Description

The city looks better with a bit of greenery
Faculty of Engineering

### Cost

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## Environment requirements

### Buildings

1 University in a 10 square radius
0 **Faculty of Engineering** in a 10 square radius
0 Advanced faculty of Engineering in a 10 square radius

## Effects

### Resources

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## Upgrades

### Upgrades to

Advanced faculty of Engineering

**Faculty of Engineering** is a buildable building in *Urbek*.

## Description

With these solar panels, you produce a little bit of energy
Biomass stockpile

### Cost

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## Environment requirements

### Buildings

1 Heavy coal plant in a 2 square radius
0 **Biomass stockpile** in a 5 square radius

## Effects

### Resources

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### Storage provided

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**Biomass stockpile** is a buildable building in *Urbek*.

## Description

Let's not throw away the waste from the forestry industry.
Buildings

Buildings in Urbek City Builder vary in size and shape and their function. There are also various upgrades for many buildings available, that use or need resources, so the right conditions are met to make them appear.

* Places to live for the Population are placed with the Housing tab. The earliest building is Wooden hut. Upgrades of it depend on the neighbourhood around it.

* Buildings should be connected by Roads. For rivers, one can place Bridges to connect roads.

* Important buildings in a young settlement are Lumbercamp, Lumberjack cabin and Fields.

## Types of buildings

* Village bar 2-storey
* Abandoned
* Ambulance
* Botes
* Avion
* Warehouse
* Lumbercamp
* Farm
* Abandoned farm
* Pumpkin field
* Football pitch plus
* Advanced faculty of Arts and Letters
* Advanced faculty of Botany
* Advanced faculty of Science
* Advanced faculty of Education
* Advanced faculty of Philosophy
* Advanced faculty of Engineering
* Advanced faculty of Mathematics
* Advanced university restaurant
* Haunted house
* Lumberjack cabin
* Lumberjack house
* 2-storey bookshop
* Open pit coal technological mine
* Heavy iron mine
* Watermill
* Fenced multisport court
* Wealthy suburb house
* Heavy steelworks
* Modern grain silo
* Heavy coal plant

Adding houses next to certain areas result in mixed settlements, which differ in their appearance:

* Fisherman house
* Iron miners' house
* Coal miners' house
* Lumberjack house
Pollution

**Pollution** is a local variable representing support for industrial-scale endeavors.

## Summary

* Pollution is a side effect of industrialization. Any high-intensity production, warehouses, factory buildings, and so on generate pollution, which negatively affects houses. Basically, any source of pollution will turn your city into shantytowns. Apparently, Urbekites are unlike humans and won't put up with bad living conditions.
Resources

**Resources** are crucial for the city development in Urbek City Builder.

## List of resources

RecursoComida.pngFoodRecursoTrabajo0.pngWorkRecursoTrabajo1.pngSkilled Work (From School)RecursoTrabajo2.pngHigher Skilled WorkRecursoMadera.pngWoodRecursoHierro.pngIron (resource found on the map as Iron Ore, needed for Iron mineRecursoCarbon.pngCoal (produce from Coal mine, used in Coal plantRecursoEnergia.pngEnergyRecursoAcero.pngSteel (produce from Steelworks)RecursoBienes.pngGoods (produce from Goods factoryRecursoBiomasa.pngRecursoCiencia.pngOil
5-storey mixed residential-commercial use

## Effects

### Resources

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### Variables

72 Residents
 12 Happiness
1 Food services
1 Tools
5 Retail

## Upgrades

### Upgrades to

8-storey mixed office-commercial use

**5-storey mixed residential-commercial use** is a mixed-high-density type of upgraded house.

## Description

Supermarkets are no longer necessary, here you can find everything.
Faith

**Faith** is both a global and local variable tracking the city's or neighbourhood's piety and devotion to the gods. It's not mutually exclusive with self-organization, so you can have a Christo-syndicalist city if you so choose (but that will prevent the spawning of religious neighborhoods).

## Related buildings

The eponymous category doubles as a source of leisure and includes:

* Chapel
* Church
* Cemetery
* Cathedral

With the Cult of Bacchus, all buildings also provide Night life. You can also turn them into minimarkets (with Purveyor chapels) or demand offerings, boosting food production at the expense of happiness.
Faculty of Botany

### Cost

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## Environment requirements

### Buildings

1 University in a 10 square radius
0 **Faculty of Botany** in a 10 square radius
0 Advanced faculty of Botany in a 10 square radius

## Effects

### Resources

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## Upgrades

### Upgrades to

Advanced faculty of Botany

**Faculty of Botany** is a buildable building in *Urbek*.

## Description

Needed to build advanced food production buildings
Green areas

**Green areas** is both a global and local variable representing how green is the city or neighbourhood.

They are a must for any green variants of houses, which have reduced food and energy requirements.

## Related buildings

Parks
* Every park provides a variable number of green areas.

Landmark civics
* Anarchist commune provides a single point of green areas

Education
* Campus park provides another two points of green areas.
Culture

**Culture** is both a global and local variable representing the city's or neighbourhood's refinement, greatly tied to the building category. In general, think of culture as the superstructure to education's base.

## Related buildings

The eponymous category includes:

* Library
* Sculpture (also necessary for spawning artist neighborhoods)
* Bookshop
* Self-managed bookstore (also providing self-organization)
* Museum
The Fallen Star

# **CAST**

**DM**: Wombat

Sun Khai: Buck

Talie: Caleigh

Ludwigg: Chris

Chance Ficklebrass: Nikki

Aaron Sandwalker: Thomas

Cassiopiea Daydreamer: Tae

# **SESSIONS**

The Fallen Star 0: Session zero for our new campaign, The Fallen Star.

The Fallen Star 1: A group of acquaintances become fast friends as they journey into the wood less travelled. Upon their return the group enjoys a wild night fueled by a trippy experience.

The Fallen Star 2: The party moves past the palisades as they venture beyond the statue in hopes of answers of its creation. Along the way they are confronted by a large metal machine who is seemingly up to no good.

The Fallen Star 3: The party delves deep into the strange vault beneath the ground. Where they face the most terrifying of beasts - Technical Difficulties. Do your best to enjoy this absolute something of a session. ft Burt.

The Fallen Star 4:
Happiness

**Happiness** is both a global and local variable.

Depending on the happiness level, the game unlocks a variety of different features, like building upgrades.

For example, the Mansion, an upgrade of the Villa, needs 10 Happiness to unlock.

* To ensure more happiness, the players must see to the needs of their population. A well fed population is a good start.
Airport runway

*An airport without a runway would be useless.*

## Details

### **○** Cost

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### **―** Consumption

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### **‹** Needs

* 0 or less Residents in a 5 radius
* 1 or more Airport in a 3 radius

### » Buildable

in Roads

**Airport Runway** is a place where planes arrive and it must be built within 3 tiles of an Airport.

## Trivia

* It is required to construct 8-storey mixed office-commercial use buildings.
Logistics

**Logistics** is a local variable representing support for industrial-scale endeavors.

## Related buildings

Industry
* Warehouses provide a single point of logistics each. They are the only way of ensuring proper logistical support and are necessary to upgrade basic mines, silos, and power plants into their improved variants. At the same time, logistics must be balanced against pollution, since that cripples urban development.
University restaurant

### Cost

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## Environment requirements

### Buildings

1 University in a 10 square radius
0 **University restaurant** in a 10 square radius
0 Advanced university restaurant in a 10 square radius

## Effects

### Resources

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## Upgrades

### Upgrades to

Advanced university restaurant

**University restaurant** is a buildable building in *Urbek*.

## Description

Scientists and students eat and discuss here
Houses

Your citizens need to work somewhere and this is where **houses** come into play. Housing is plopped down as buildable plots, which later develop independently, based on nearby material conditions. Housing continuously evolves, however, and is best described as a family tree.

## Overview

Housing is essential to making the city into something more than a mix of wooden huts and farming fields. Most of the low-density branches produce work or skilled work at first, but to get a proper city center going, you require mixed use properties, which have very steep requirements - but also provide immense returns.

Note that it supplies run out, your city can and will shut down, turning into a patchwork of abandoned buildings. Note that there are two distinct types of housing, regular and social. Social housing is for the less well-off citizens, and is meant primarily for supplying work and skilled work.
Connectivity

**Connectivity** is a local variable that represents the quality of transportation in the neighourhood.

Low connectivity hampers the development of the city and will prevent the emergence of more advanced housing or worse - cause housing to devolve to parking lots, as people are forced to use cars to commute, rather than comfortable mass transit.

## Related buildings

* Parking lot, which develops if you neglect connecting the city properly. Wastes housing space and is generally horrifically problematic to get rid of.

Roads
* Bus stop, provides a quick boost to connectivity (+4).
* Subway station, excellent late game connectivity increase (+10). Requires Metro Hub.
Education

**Education** is a local variable representing access to education for citizens of your city and a building category providing that access. Only public buildings can provide education, after all.

Note that while buildings provide education (except for the university, which generates Science), they do not produce the specific resources, merely store it. The resources all come from housing.

## Related buildings

Basic
* School, provides education and stores skilled work.
* High school, provides education and stores high skilled work.

* University, provides Science and green areas. Also allows for building faculties:
	+ Faculty of Arts and Letters
	+ Faculty of Botany
	+ Faculty of Science
	+ Faculty of Education
	+ Faculty of Philosophy
	+ Faculty of Engineering
	+ Faculty of Mathematics
	+ Campus park
	+ University restaurant
	+ University sports centre
* Each of the faculties might not seem great on its own, but they can be upgraded, at which point they start giving incredible returns - in particular, by unlocking research landmark civic buildings, which are late-game resource generation.
Advanced energy research center

## Construction

### Cost

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## Environment requirements

### Buildings

0 **Advanced energy research center** in a 8 square radius
1 Advanced faculty of Engineering in a 0 square radius

## Effects

### Resources

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### Variables

4 Offices

**Advanced energy research center** is a buildable building in *Urbek*.

## Description

With this idea, energy production will increase a lot.
Markets in football pitches

### Effect

(Nice) football pitches produce 1 of food services, increase their food consumption by 200 and unskilled labour by 40. But decrease their sports values by 0.2

**Markets in football pitches** is a level 1 policy in *Urbek*.

## Description

By holding fairs in your football pitches, they will function as mini-markets, but their function as sport and leisure will be reduced.
Lumberjack house

## Construction

### Unlock

600 Population
2 Residents

## Environment requirements

### Buildings

1 Lumbercamp in a 3 square radius
0 Lumberjack cabin in a 3 square radius

## Effects

### Resources

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### Storage provided

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**Lumberjack house** is a building in *Urbek*.

## Description

Lumberjack house produces more energy than the lumberjack cabin,
but needs houses nearby
Faculty of Mathematics

### Cost

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## Environment requirements

### Buildings

1 University in a 10 square radius
0 **Faculty of Mathematics** in a 10 square radius
0 Advanced faculty of Mathematics in a 10 square radius

## Effects

### Resources

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## Upgrades

### Upgrades to

Advanced faculty of Mathematics

**Faculty of Mathematics** is a buildable building in *Urbek*.
12-storey building

## Effects

### Resources

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### Variables

120 Residents
 12 Happiness

## Upgrades

### Upgrades to

5-storey mixed residential-commercial use

**12-storey building** is a high-density type of upgraded house.

## Description

A large building for demanding inhabitants, but no more comfortable than smaller buildings.
Sawmill

## Construction

### Unlock

3800 Population
6 Residents

### Cost

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## Environment requirements

### Needs

4 Logistics in a 4 square radius
8 Residents in a 4 square radius

## Effects

### Resources

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### Storage provided

Template:Resources

**Sawmill** is a buildable building in *Urbek*.

## Description

Produces a lot of wood, although it cuts down trees more quickly
Self-organization

**Self-organization** is both a global and local variable, a principle of anarchism and left-wing thought in general, where the people will spontaneously create order out of chaos and self-govern. It can be thought as a general reflection of how left-leaning is the city in Urbek.

It is mutually-exclusive with religious neighborhoods and police stations.

## Related buildings

Housing
* Rebel house

Buildable
* Anarchist bar
* Anarchist commune
* School (with Anarchist education)
* Self-managed bookstore