recursal/Fanatic-Fandom huggingface dataset:
Fuming Gauntlet

Fuming Gauntlet is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

###  Failure

**Shove Zone & Ram Zone**

Turn to faceattacker and full move forward. All survivors in the Shove Zone are tossed aside. They suffer knockback 5 in the direction indicated by the arrows.

Place all survivors in the Ram Zone knocked down in front of the monster. It tramples them mercilessly. They each suffer 4 damage to a random hit location.

Perform Blacken.
First Story

The First Story is a story event in the Kingdom Death: Monster Core Game rule book. Following immediately after the  **Prologue**, it consists of a showdown against a White Lion with a specially-constructed AI Deck and then a Settlement Phase that uses First Day instead of a random Settlement Event. It is meant to teach the core rules of the game through gameplay and prepare players to begin a campaign.
Fling

Fling is a basic Spidicules AI card found in the Spidicules Expansion.

## Card Text

### Pick Target

* furthest threat, facing, in range
* furthest survivor, in field of view
* no target: spin

### Move & Attack Target

Perform Spawn, but place the Spiderling
on an unoccupied space adjacent to the
target. If possible, place the Spiderling
between the target and Spidicules.

Full move Spidicules away
from all threats. Then, turn to face the
most survivors.
Gloom Mehndi

Gloom Mehndi is a gear card found in the Slenderman Expansion.

## Card Text

When you depart, gain 1 Armor
 Armor to all hit locations. When you gain the Crystal Skin ability, gain the Crystal Sword Mold strange resource.

## Crafting Requirements

Gloom Mehndi may be crafted once the appropriate level of Dark Water Research has been gained.

### Cost

 Dark Water Research Level 1+ required

* 3x Organ
* 1x Dark Water

## Notes

* Unlike some of the other mehndi items, the Gloom Mehndi does not have the symbol gear keyword.
Character

**Characters** introduce new dimensions to the survivors living in the shadow of the mightiest settlements. Powerful progenitors have changed the very landscape, leaving traces that shape future settlements.

Characters explore unique quirks and idiosyncrasies that shape survivors beyond their blank slate.

## Unlocking Characters

Characters are not available for immediate use. After players defeat the Godhand in a People of the Dream Keeper campaign, they unlock Characters for subsequent campaigns in the **Epilogue** story event.

## Adding Characters

To add Characters to a new campaign, add Character (Innovation) to your game box. It is earned as a consequence of Inner Lantern.

## Building the Character Deck

The Character deck represents the best and worst of your settlement. When your settlement innovates **Character**, create the character deck using character cards from your collection.

* The deck must have a minimum of 24 cards.
* For every 1 impairment type card you may add up to 5 ability type cards to the deck.
* After constructing the deck, you may add 1 legendary ability card.

## Character Cards

**Name:** The name of the ability or impairment.

**Type:** Ability, impairment, or legendary ability.

**Rules:** The rules that immediately apply to the survivor. They can include existing abilities/impairments, attribute modifications, disorders, or new states unique to this character trait.

## Gaining Character Cards

After the settlement innovates **Character**, draw a random character card from the settlement's deck whenever a survivor is named.

When a survivor draws a character card, they gain the listed ability or impairment, recording the name and rules on their character record sheet. Then return the character card to the deck.
Grand

Gear with this keyword is a grand weapon. Survivors may gain levels of Grand Weapon Proficiency with this weapon.

## List of Grand Weapons

 Adjudicator Assassinator Calcified Juggernaut Blade Calcified Zanbato Colossal Chef's Carver Curse Hammer Death Defier Dome Buster Dragon Slayer Giant Stone Face (Gear) Giggling Scythe Grand Kingslayer Heartseeker Kingslayer Perfect Slayer Regicider Replica Flower Sword Rib Blade Royal Shield Seditioner Shadow Skleaver Skleaver Unbreakable Zanbato Usurper Zanbato
Glorious Eye

Glorious Eye is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

If the attacker has any age tokens, they suffer rewind.

Rewind: Undo the survivor's attack. Restore any wounds or persistent injuries this attack caused to the monster. Place the survivor 5 spaces away from the monster.

###  Critical Wound

The monster's eye bursts with milky ichor. An adjacent survivor gains +1 insanity and +1 survival. If they are insane, they may spend 3 survival to find deep inspiration in the taste and gain 1 random fighting art.
Giga Claws

Giga Claws is a special White Gigalion AI card found in the Vignettes of Death: White Gigalion white box expansion.

## Card Text

Whenever the monster collides with a survivor, it snags them with its hooked claws. They suffer Grab. (This does not cause a survivor to suffer Grab multiple times at once.)

When a survivor suffers Grab, roll 1d10. On a 9+, they get skewered and suffer bleed 1.
Green Faulds

Green Faulds is a rare gear card found in the Green Knight Armor Expansion.

## Card Text

+1 Evasion

 Affinity Bonus: After drawing hit locations from an attack, you may discard 1 First Strike hit location card.

## Crafting Requirements

The Green Faulds may be crafted once Choreia has been innovated. By extension of its cost and requirements, it also requires the Flower Knight, Gorm, Dung Beetle Knight, and Spidicules to have been included in the game as quarries.

### Gear Recipe

* 1x Elytra
* 1x Gormite
* 1x Scell
* 3x Lantern Bloom
Geodes

Geodes is a Lion God hunt event card found in the Lion God Expansion.

## Card Text

The landscape before the survivors is ripped to shreds. Rubble is strewn everywhere, bearing deep, silver-filled gashes. Whatever causes this destruction appears to have punched several holes in the earth itself, revealing clusters of subterranean outcroppings. All survivors may descend to:

 Mineral Gathering. - Worm Tunnels
Ghost Garters - Legs (Gear)

Ghost Garters - Legs is a pattern gear card found in the Summer Goth white box expansion.

## Card Text

Accessory

When you would wound the monster you may remove a bleeding token. Limit, once per round unless you are not wearing leg armor

## Crafting Requirements

In order to obtain the Ghost Garters - Arms, survivors must complete the requirements found on the Ghost Garters- Legs pattern card.

## See Also

* Blackstar Bikini (Gear)
* Ghost Garters - Arms (Gear)
Frustration

Frustration is a special Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

Some AI cards have the following icon:

If the monster's AI card has done no damage when you reach this icon, discard that card and perform the following:
Fur

A gear keyword. This gear is substantively crafted of thick fur.

## List of Fur Gear

 Ancient Lion Claws Beast Hunter Helm Grim Muffler (Gear) Lantern Festival Top Lion Skin Cloak Lion Slayer Cape Monster Trophy Screaming Bracers Screaming Coat Screaming Leg Warmers Sprinter Helm Vixen Tail (Gear) White Lion Boots White Lion Coat White Lion Gauntlet White Lion Helm White Lion Skirt

## Uses for Fur Gear

 Dry Lands Gaunt Fingers Golden Plate Heat Wave
Gloom Man

Gloom Man is a Slenderman AI card found in the Slenderman Expansion.

## Card Text

Survivor Status

You cannot be targeted or have the priority target token. Instead, when you move, place yourself anywhere on the showdown board. Gain +1d10 to wound attempts.

At the end of your attack, set your insanity to 0, you are knocked down. Then, flip this card to Path of Gloom.
Bone Earrings

Bone Earrings is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

At the start of the showdown, gain +2 speed and +2 strength tokens if insane and all gear in your gear grid has the bone keyword.

## Crafting Requirements

The Bone Earrings may be crafted once the Stone Circle settlement location has been built.

### Cost

* 1x Shank Bone
* 1x Bone
Flesh Fields

Flesh Fields is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Ahead, the stone faces on the ground give way to a field of man-sized, fleshy boils sprouting thick black hair. The sinuous terrain radiates moist heat. As they travel, every survivor suffers heat exhaustion, losing 1 survival.

The event revealer rolls 1d10. If any survivor has a sickle, they help clear a path by cutting back the thick, black hair. Add +4 to your roll.

 10+ | Each survivor harvests 1 hide basic resource from the flesh fields.
Fuming Scrag

Fuming Scrag is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

###  Reflex

A whistling moan erupts from the monster's armor, spewing black jets of choking smoke in your face. If the attacker has less than 6 understanding, roll 1d10. On a 3+, suffer the new perspective brain trauma.

###  Critical Wound

Glittering smoke pours in your face, painting your grimace with glowing old soot. The attacker gains the Priority Target token.
Gibbet

Gibbet is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A crude iron cage swings from the branches of a massive tree. As the survivors approach, a man calls out to them from the cage, pleading to be freed. The survivors may pass him by and suffer 1 brain event damage as the prisoner weeps and pleads. If the survivors choose to free, the event revealer rolls 1d10.

 8+ | The prisoner is grateful and follows the survivors home after the showdown. The settlement gains +1 population.
Gaze of Truth

Gaze of Truth is an advanced Butcher AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Pick Target

* closest threat, facing
* closest threat
* no target: menace

### Move & Intimidate Target

The Butcher looms over the target, mere inches from their face.

If the Butcher is adjacent to the target, roll 1d10. On a result of 3+, target suffers brain damage equal to the monster's level, is knocked down, gains +2 understanding, and gains a random disorder.
Fuming Solleret

Fuming Solleret is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

###  Wound

Full move the monster towards the attacker. If the attacker is adjacent, the monster hurls the attacker in disgust. They suffer knockback 10 away from the monster.

###  Critical Wound

Your lucky blow shakes the monster's composure. It jumps out of the fray. Full move the monster towards the farthest board edge, turn to face the attacker.
Great Kick

Great Kick is an advanced Screaming Antelope AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Pick Target

* random survivor, in blind spot
* furthest threat, in field of view, in range
* no target: graze

### Move & Attack Blind Spot

If target is adjacent, turn monster so target is in its blind spot.

### Persistent Injury

 Destroyed Hoof: The Screaming Antelope's lame limb gives out. It is knocked down.
First Aid Kit

First Aid Kit is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

On Arrival, all survivors gain + 3 survival.

: Remove 1 bleeding or negative attribute token from yourself or an adjacent survivor.

## Crafting Requirements

The First Aid Kit may be crafted once the Barber Surgeon settlement location has been built.

### Cost

* 1x Leather
* 1x Perfect Bone

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, the First Aid Kit cost 1x Leather and 2x Bone to craft.
Gibbering Haremite

Gibbering Haremite is a vermin resource found in the Pinup Easter Twilight Knight white box expansion.

## Card Text

When you gain this, unless you consume it immediately, it latches on and removes all head armor points. If this is in the settlement storage when survivors depart, add another to storage and suffer -1 population.

Consume: Archive this and roll 1d10.

 6+ | Gain +1 permanent movement.
Fist & Tooth

Fist & Tooth is a weapon always available to a survivor. The attack attributes for First & Tooth are listed on the gear grid. Survivors may gain levels of Fist & Tooth weapon proficiency with this weapon.

## Gear Keyword

Fist & Tooth is also a gear keyword found on some weapons. These weapons gain the benefits associated with Fist & Tooth Proficiency.

### List of Fist & Tooth Weapons & Abilities

 Acid Palms Brawler Armor Death Touch Metal Maw Monster Claw Style Speaker Cult Knife
Gritty Groin

File:Gritty Groin.png
A Manhunter Hit Location.

## Wound

The Manhunter stumbles in rage, dropping something to the ground.

The attacker gains the priority target token and 1 Red Vial strange resource.

## Critical Wound

You destroy the Manhunter's genitals!

Place the Mangled Groin hit location on
top of the hit location deck.

Archive this card.
Gregalope

Gregalope is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A massive Gregalope stands astride the horizon, its ancient body bloated with tumors and scar tissue. Its milky eyes catch sight of the survivors and it bounds away. Driven by sudden desire, the survivors give chase. The event revealer rolls 1d10 and adds their movement to their roll.

If any survivor has the Strategist fighting art, they may corner the Gregalope at a giant stone face instead of giving chase. If they do, end the hunt immediately. Start a showdown with a level 2 Screaming Antelope, using its setup rules. In addition, place a Giant Stone Face adjacent to the monster and give the monster the Butcher's Berserker trait card. If the survivors prevail, gain the normal showdown rewards and 3 additional Screaming Antelope resources.

 17+ | Just before it leaps out of view, the Gregalope bows its mighty horns. The experience changes the exhausted event revealer. They gain +1 permanent movement.
Goblin Guard

* Content
* Art

The Goblin Guard is a limited release resin miniature.

## Store Description

Greater intelligences may look sidelong on the festooned appearance of the Goblin Guard, but they still keep their heads down and move along without comment. The possibility that the guard carries out the wishes of the unspeakable Goblin is enough to silence even the bravest voice.

## Contents

* Resin Goblin Guard
* Hard plastic Kingdom Death 50mm base and insert
* 6" x 4" Matte art print
* Character art card

1/6
Fighter

* Content
* Art

The Fighter is a Generic resin miniature.

## Store Description

The Fighter is 2nd result of a collaboration between Adam & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of Generic Hero Classes, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

Perhaps...

the Fighter is a host to parasitic worms that regenerate her body. They make her near-immortal, pale, and her eyes yellow. The worms feed off the water and salt in her body and thus she must consume copious amounts of both to stay alive but the resulting diet keeps her body swollen, obscuring her muscular frame. Her fighting style is sloppy and agressive[*sic*], unhindered by fear of harm.

## Contents

* 1 x Resin Fighter
* 1 x Resin Scenic Base insert + Plastic Kingdom Death 30mm Base.
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.
* Character Card

1/10
Glass Mask

Glass Mask is a Crimson Crocodile fighting art card found within the Gambler's Chest Expansion.

## Card Text

When you depart, you lightly cut your ears, rub blood all over your face, and wait for it to dry. Gain +3 insanity.

If you have Face Painting, you create a seal between your glass mask and your armor. Gain an additional +3 insanity.
Glowing Blood

Glowing Blood was basic hunt event #98 found in the Kingdom Death: *Monster* Core Game 1.3. It was replaced by Bloody Eyes when the core game updated to 1.5.

## Event Text

The survivors find a trail of their quarry's blood, evidence of some horrific battle. The event revealer may taste the monster's blood. The blood brings a vision of the upcoming battle. The event revealer places a token on any space on the hunt board. If the survivors start the showdown on this space, they ambush the monster.
Roll again on the hunt event table before moving on the hunt board.

## Notes

This event erroneously directs players to "roll again on the hunt event board" instead of the hunt event table before moving forward on the hunt board.
Glorious Handed Feet

Glorious Handed Feet is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Reflex

The monster's glare pierces the survivor's puny mind, causing explosions of pain.

Turn to face the attacker and roll 1d10. If the result is higher than the attacker's Hunt XP, they suffer 1 brain damage for each age token they have.

###  Critical Wound

Gain 1 random Phoenix resource.

You smash apart the monster's foot. In triumph, you may spend 1 survival to howl and encourage all knocked down survivors.
Frozen Star

Frozen Star is a dragon trait and secret fighting art card found within the Dragon King Expansion.

## Card Text

Once per round, you may spend 1 survival to freeze a monster's brain. They gain -2 accuracy until the end of the round.

Once per round, you may spend 1 survival to freeze a survivor's brain, killing them instantly. They die.
Gorment Suit

## Affinity Bonus

Gorment Suit is a gear card found in the Gorm Expansion.

## Card Text

 Affinity Bonus: Guard: At the end of your attack, if you are standing and have a shield in your gear grid, spend 1 survival to move 3 spaces directly away from the monster and Block 1 for free.

## Crafting Requirements

The Gorment Suit may be crafted once the Gormery settlement location has been built.

### Cost

* 3x Stout Hide
* 1x Stout Kidney
Green Armor

```
 Green Helm Green Gloves Green Plate Green Faulds Green Boots
```

Green Armor is an Armor Set card found in the Green Knight Expansion.

## Card Text

Add 5 Armor
 Armor to all hit locations.

Knight's Charge: Spend  , full move in a
straight line. At the end of the movement, activate Griswaldo and attack. If you moved more than 5 spaces, this attack gains devastating 2.
Great Game Hunter (Male)

* Content
* Art

The male Great Game Hunter is a limited release resin miniature.

## Store Description

The Great Game Hunters are aristocrats, cultivated sportsmen who compete for the prestige of killing the most ferocious of monsters.

The Great Game Hunters hail from a bizarrely flourishing city. Many generations of families have survived astonishingly well, growing complacent and wealthy in the city. Beneath the worldly noble exterior of the city, inhuman forces breed intrigue and family rivalries. These hapless noblemen squabble over resources and knowledge risking their lives in competition for prestige, chasing rumors of ever more dangerous game.

## Contents

* Resin Great Game Hunter ( Male )
* Resin Kingdom Death 25mm Square Base
* 6"x4" Matte Art Print in Hard Plastic Case
* Small Art Card

1/7
Gormery

The Gormery is a settlement location found in the Gorm Expansion. It is unlocked the first time survivors defeat a Gorm.

## Craftable Gear

* Acid-Tooth Dagger
* Armor Spikes
* Black Sword
* Gaxe
* Gorment Boots
* Gorment Mask
* Gorment Sleeves
* Gorment Suit
* Gorn
* Greater Gaxe
* Knuckle Shield
* Pulse Lantern
* Regeneration Suit
* Rib Blade
* Riot Mace
Flower Witch

* Content
* Art

The Flower Witch is a limited release resin miniature.

## Store Description

The Abyssal Woods exists on the precipice of obliteration, its heavy limbs pulled inexorably towards black hole at its center. The Flower Witch flickers through the woods, tending to inscrutable tasks that keep it from swallowing itself. Her seemingly random alterations create wonder and death for foolhardy travelers.

## Contents

* 1 x Flower Witch Resin Miniature
* 1 x 50mm Plastic Kingdom Death base
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.
* Character Card

1/8
Gear Search/RightAffinity/ Green

Bone Pickaxe
Bone Sickle
First Aid Kit
Round Leather Shield
Screaming Bracers
Regeneration Suit
Cycloid Scale Shoes
Shadow Saliva Shawl
Eyepatch
Prism Mace
Green Ring
Silk Boots
Grinning Visage
Seasoned Monster Meat
Blast Sword
Dragon Boots
Regal Edge
Satchel
Brain Mint
Scout's Tunic
Power Potion
Green Boots
Green Plate
Bloodskin
Final Lantern
Big Bite Costume (Gear)
Mechanical Heart
Lantern Festival Midi
Luck's Cloak
Smog Lantern
Elder's Aegis (Gear)
Armorsmith's Tongs
Singing Boots
Singing Cap
Crimson Guard
Flower Knight Helm

## Affinity Bonus

Flower Knight Helm is a rare gear card found in the Flower Knight Expansion.

## Crafting Requirements

The Flower Knight Helm may be crafted in The Bloom People campaign by performing a Forest Run.

### Cost

* Any Faith innovation
* 2x Bone or 1x Skull
* 1x Lantern Bloom

## Card Text

+1 Accuracy.

 Affinity Bonus: While you are being attacked, the monster has -1 speed.
Cunning Forelegs

File:Cunning Forelegs.png
Cunning Forelegs is a hit location card found in the Spidicules Expansion.

## Card Text

###  Failure

If the attacker is within 2 spaces of Spidicules they suffer bash and knockback 5.

###  Wound

This reaction cannot be cancelled.

You hack off one of the Spidicules' legs! It twitches on the ground. Place this card under the Twitching Leg Pile card.
Foundlings

Foundlings is a story event in the Dragon King Expansion rule book.

## Event Text

Nominate a survivor to utter the First Words.

### First Words

The nominated survivor listens close to the Tyrant's words and gains +1 understanding. They speak to the settlement for the first time in the Tyrant's language! They can finally discuss their situation, realizing they must hunt to live. Add the White Lion to the Quarry list on the settlement record sheet.

Your settlement gains the Dragon Speech innovation. Search the innovation cards for Dragon Speech and place it face up in your play area and record it on your settlement record sheet.

Dragon Speech is your first innovation and the unique language taught to you by the Tyrant. It will spark the creation of the innovation deck.

Build the innovation deck now.

### Build the Innovation Deck

The innovation deck represents the potential cultural and technological growth of your settlement. It will grow throughout the campaign as you gain new innovations.

Find the 6 innovation cards with *language consequences* listed under their title: Ammonia, Drums, Hovel, Inner Lantern, Paint, and Symposium.

Shuffle these 6 cards together to form your settlement's innovation deck. Place it face down in the designated space on the settlement board.

Finished with their work, the settlement gathers around its Gleaming Edifice.

### Gleaming Edifice

Armed with language, the nominated survivor exalts the center of the settlement, the gleaming obsidian throne. The settlement gains the Throne settlement location.

Place the Throne face up in your play area. The Throne is the source of all innovations and further locations the settlement will develop.

The nominated survivor sits in front of the Dragon Throne in wonder. They gain the Champion's Rite fighting art and must skip the next hunt as they ponder the meaning of existence.

Check off the Skip Next Hunt box on the survivor's record sheet. They cannot be selected as a departing survivor this settlement phase.
Flower Knight

If there are no threats in the Fairy Ring, perform Bloom.

The Flower Knight is a huntable node 2 quarry monster included in the Flower Knight Expansion.

## Lore

*"In the heart of the forest dwells a delicate gardener who appreciates solitude over all things. Sadly, the dangerous flora and fauna it cultivates are desired by many. To preserve the hidden world it has created for itself, it trades its tools for a deadly blade without hesitation."*

Within the Abyssal Forest lies a hidden grove, defended from intruders by a mystical gate. Those who are able to earn the favor of the gate are welcomed at the grove by the Flower Knight. Those who have encountered the Flower Knight and the garden which it cultivates struggle to properly convey the ethereal beauty of the creature and the power that emanates from its domain.

While the Flower Knight seems to prefer its solitude within the grove, it tolerates the reverence of survivors who view it as a god. It appears that it will even allow them to take some flowers from the grove, in exchange for parts of other monsters.

However, those who come seeking to ransack the grove are greeted with the swift and deadly precision of the Flower Knights swordsmanship, working in tandem with the flora of the grove itself. The bodies of those defeated by the Flower Knight become fertilizer for the grove, while those who leave victorious tend to find themselves addicted to the grove and the plants that grow there, compelling them to return in the future.

## Story Events

* A Crone's Tale
* Showdown: Flower Knight
* The Forest Wants What It Wants
* Breakthrough
* Sense Memory

## Hunt Events

* Choking Heat
* Forest Event Horizon
* Pool of Secrets
* Shower
* Sticky Meadow
* Sudden Life
* Watched
* Whispering Leaves
* Wooly Root

## AI Cards

### Special

* Flower Knight Data Card
* Bloom
* Heart of the Woods
* Perfect Aim
* Razor Bulbs
* Set Roots

### Basic

* Appel
* Bladed Kick
* Disarm
* 2x Glissade
* Pollen Strike
* Pommel Punch
* Salute
* Stinging Breeze
* Venomous Sting

### Advanced

* Cocoon
* Continuation
* Entrancing Gaze
* Hypervigilance
* Invitation
* Majestic Onslaught
* Noxious
* One Thousand Cuts
* Vain Flourish
* Wrathful Vine Strike

### Legendary

* Attenuating Weeds
* Exterminate
* Nature Reflection

## Hit Location Cards

* Armored Back
* Delicate Knee Joint
* Delicate Shoulder Joint
* Fey Breastplate
* Fey Breeches
* Fey Helm Wings
* Fey Hilt
* Fey Sabatons
* Flowering Bustle
* 2x Furious Riposte
* Glowing Eyes
* 2x Hypnotic Deflection
* 2x Retreating Feint
* Writhing Flora
* Trap - Restless Roots

## Resources

* 3x Lantern Bloom
* Lantern Bud
* 5x Osseous Bloom
* 3x Sighing Bloom
* 2x Warbling Bloom

### Contents

See Flower Knight/Strategy

1. ↑ Flower Knight Expansion Rule Book, Showdown: Flower Knight, pg. 11
Gold Smoke Knight

Move & Attack Target

The Gold Smoke Knight is the Finale monster of the People of the Lantern campaign found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Lore

There was once a fertile land of golden grass and prideful lions. Uncounted centuries ago, a parasite took root and over time a corrupted city grew to engulf the plains. The Golden Knight, a mysterious guardian of these lands, waged a losing war against the corruption. As futile years passed, the knight’s appearance grew twisted and haggard as the land itself. It’s glorious mane fell out, replaced by angry wailing smoke billowing in its place and the Gold Smoke Knight was born.

A mantle of ash falls over the settlement. As the survivors gather, a roasting gust of cinder blazes through the crowd. The smell of singeing hair and skin stings the nostrils.

A flash of light splits the darkness, illuminating the approach shape of an enomrous knight holding a massive ornate maul. Great plumes of inky smoke pour from every gap of the knight's golden armor.

The Gold Smoke Knight speaks in an unknown language, hollow metallic words echoing from its armor. It stands at ease, awaiting challengers.

## Stat Breakdown

### Special

* Blacken
* Frustration
* Mauler
* Secondary Forge

### Basic

* Ashen Assault
* Backdraft
* Choking Smash
* Force Amplified
* Glowing Charge
* Incendiary Charge
* Savage Grab
* Scattering Strike
* Scorching Charge

### Advanced

* Ashen Blow
* Crashing Blow
* Cinder Sundering
* Combust
* Flashover
* Indiscriminate Smash
* Shuddering Smash

### Legendary

* Diaphoresis
* Shattering Blitz

## Hit Locations

* Ancient Fur Cape
* Fuming Bevor
* 2x Fuming Counter
* Fuming Couter
* Fuming Gauntlet
* Fuming Mailed Fist
* Fuming Pauldron
* Fuming Sabaton
* Fuming Scrag
* Fuming Solleret
* Fuming Vambrace
* Fuming Plackart
* 2x Maul Counter
* Mournful Mask
* Straining Gut Plate
* The Knight’s Maul
* Trap - Ashen Armageddon

## Resin Limited Release

The Gold Smoke Knight was previously released as a limited resin release and limited to 500 miniatures. Since the release of the Kingdom Death: *Monster* Core Game and the Kingdom Death: *Monster* 1.5 Update Pack, the resin miniature will no longer be released as an encore.

### Contents

* Gold Smoke Knight resin miniature
* Kingdom Death 50mm round base
* Small art insert
* 6" x 4" matte art print
* Hand-numbered certificate of authentication

## References

1. ↑ Resin Limited Release Description
2. ↑ Kingdom Death: Monster Core Rulebook, Showdown: Gold Smoke Knight, pg. 193
Fresh Kill (Basic Hunt Event)

Fresh Kill (Basic Hunt Event) is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A carpet of skittering bugs points the survivors to a freshly killed monster. The scavenging insects try to defend their dinner, but the survivors fight them to claim the prize.

Each survivor rolls 2d10 and adds their Hunt XP. The highest-scoring survivor (roll off in case of ties) slays the most vermin and wins the putrid prize for themselves. They gain 1 random basic resource and 1 random vermin resource.
Glorious Hands

Glorious Hands is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

You strike the monster's powerful digits.

###  Critical Wound

You sever a slender Phoenix finger. Gain 1 Phoenix Finger Phoenix resource.

You may spend 2 survival to heroically bellow. If you do, all non-deaf survivors gain +1 courage.
Glorious Mane

Glorious Mane is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Impervious hit locations cannot be wounded. A wound or critical wound will not remove  or defeat the monster.

###  Critical Wound

Gain the Shimmering Mane White Lion resource.

If the attacker is insane, the sheer frustration grants them power. Gain +1 strength token.
Fuming Couter

Fuming Couter is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

###  Wound

The molten metal armor creaks and bends. For the rest of this attack, the monster has -2 toughness.

###  Critical Wound

You strike so hard into the molten metal armor that it cooks your flesh as you struggle to break free.

Gain -1 strength token.
Grand Weapon Proficiency

A Weapon Proficiency card found within the Kingdom Death: *Monster* Core Game.

## Specialization

When attacking with a grand weapon,
gain +1 accuracy.

When attacking with a grand weapon
during your act, if you critically wound,
the monster is knocked down.

## Mastery

When a Grand Weapon Master perfectly hits with a grand weapon, cancel all
reactions for that attack.

All survivors gain Grand Weapon Specialization
in addition to their other weapon proficiencies.
Giant's Strain

Giant's Strain is a strain milestone card found in the Echoes of Death white box expansion.

## Card Text

### Milestone Condition

When a survivor with the Marrow Hunger impairment has a child from  Intimacy.

### Permanent Effect

Ardent splinters of bone gnaw into the survivor's brain, halting their pituitary function. The deviation is passed into their offspring.

Permanently add the Giant's Blood fighting art to your fighting art deck. The survivor's newborn child gains the Giant's Blood fighting art (choose one in case of twins).
Golden Eyed King of 1,000 Years

Custom AI Deck List| * 1x Bored
* 1x Wing Punch
* 1x The Difference Between Us
* 1x Pustule Cannons
* 1x Gouge & Feast
* 1x Ripple
* 1x Instant Wing Strike
* 2x Peck

Terrain| * Use Phoenix setup
* +1 Ore Vein terrain card
* +1 Bug Patch terrain card.

## Deployment

A Legendary Monster found within the Kingdom Death: *Monster* Core Game.

## Lore

They say that at the summit of the tallest tree, there is a
glimmer of golden light. Those who have stared into it for too
long are marked by their white hair, and claim to know how
they will die.

## Victory

* +1 Hunt XP
* +1 Weapon proficiency (if eligible)
* Level 3 Phoenix Rewards.
	+ 6x Basic Resources
	+ 9x Phoenix Monster Resources
	+ 1x Phoenix Crest
	+ 1x Black Lichen

Nominate the survivor that dealt the killing
blow. At that moment, time splits and you experience a
thousand lifetimes and a thousand deaths simultaneously. Your
veins feel as if they will burn themselves free from your skin,
and you cling desperately to a single heart beat, as you find
yourself within the cyclone of existence that howls without end.
The experience ends as abruptly as it started. All of what
happened or what will happen is gone. forgotten, and you find
yourself on your knees vomiting a thick creamy foam. The
nominated survivor gains +1,000 insanity and the King of a Thousand Battles secret fighting art.

## Defeat

* Use Phoenix defeat.
* You may not  **Run Away** from this encounter.
Gloom Bracelets

Gloom Bracelets is a gear card found in the Slenderman Expansion.

## Card Text

Accessory

When you depart, gain +2 insanity. When you suffer a severe arm injury, archive this card.

## Crafting Requirements

Gloom Bracelets may be crafted once the appropriate level of Dark Water Research has been gained.

### Cost

 Dark Water Research Level 1+ required

* 1x Bone
* 1x Lion Tail
* 1x Scrap
* 1x Dark Water
God Tantrum

God Tantrum is a basic Lion God AI card found in the Lion God Expansion.

## Card Text

Template:Relentless
Perform Heft.

The Lion God throws the terrain! Target the
furthest survivor and turn to face them.
Place the terrain tile in front of the monster
and move it directly towards the target
until it collides with them. Archive any
other impassable terrain tiles the moving
terrain passes over. Any survivors the
terrain collides with suffer 5 damage to
 hit locations, bash, and knockback 7.

If there are any threats in the monster's
field of view, reveal the next AI card.
If it is relentless, play it.
Green Charm

## Affinity Bonus

Green Charm is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

+1

 Affinity Bonus: Undeathable: If you would die, roll 1d10. On a 6+, you inexplicably survive.

## Crafting Requirements

The Green Charm may be crafted once the Barber Surgeon settlement location has been built.

### Cost

 Pottery required

* 1x Perfect Hide

## Notes

The Green Charm was crafted at the Stone Circle settlement location prior to 1.6 and formerly cost 3x organ to craft.
Glorious Soft Belly

Glorious Soft Belly is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

If the attacker has any age tokens, they suffer rewind.

Rewind: Undo the survivor's attack. Restore any wounds or persistent injuries this attack caused to the monster. Place the survivor 5 spaces away from the monster.

###  Critical Wound

 **Persistent Injury - Open Wound**
When the monster draws , roll 1d10. On a result of 1, it suffers a wound.
Finesse

A gear keyword. This gear requires finesse to use. Prior to the release of Kingdom Death: *Monster* 1.6, finesse had no interactions with rules in the game. With the release of 1.6, finesse interacts with the Polishing Lantern gear card.

## List of Gear with Finesse

 Adventure Sword Gloom Katana Griswaldo Lantern Dagger Lantern Glaive Lantern Sword Muramasa Oxidized Lantern Dagger Oxidized Lantern Glaive Oxidized Lantern Sword Oxidized Ring Whip Perfect Slayer Plated Shield (Gear) Rainbow Katana Ring Whip Steel Sword Tempered Axe (Gear) Tempered Dagger (Gear) Tempered Spear (Gear) Twilight Revolver Twilight Sword
Flesh Monolith

Flesh Monolith is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors approach a 5-sided monolith made of flesh that stretches into the darkness overhead. Limbs and faces human and bizarre protrude from all sides. The event revealer gains +1 courage and investigates.

 10+ | As the survivors draw near, they discover that this flesh monolith is actually an enormous pile of survivors' corpses, many with badly broken limbs. The pile is covered in chunks of strange, sweet-smelling viscera.

If the settlement has Graves, you ascend the heap and find 3 barely living survivors, their bodies devoid of nourishment and their eyes too sensitive for lantern light. If you return to the settlement, +3 population. These new survivors cannont depart for 2 lantern years as they need tome to recover (note this on the timeline).

Otherwise, all you manage to harvest from the pile of emaciated corpses is 2 Organ basic resources. Their skin is too soft and bones too brittle to be of any use.
Glowing Charge

Glowing Charge is a basic Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

### Pick Target

* farthest threat, in field of view, in range
* random survivor, in range
* no target: all is ash

The monster radiates with intense heat, its white-hot maul blazes through the muffled hush of the ash-choked air.
Gorm

The Gorm is a huntable node 1 quarry monster included in the Gorm Expansion.

## Lore

*"One day, great woe fell upon the settlement. Unrelenting storms raged overhead. Out of the squall, a giant beast came to gobble up the strongest and most beautiful, then wandered back into the darkness with a lonesome cry, searching for a mate."*

The Gorm travel enormous distances in their life cycles, shaping the landscapes with their enormous appetites and extreme bodily functions. Young Gorm roam the darkness devouring anything that moves (and many things that don't). During their mating season, older Gorm produces storms of incredible destruction. Ancient Gorm that have lived hundreds of lantern years will make a final solitary march to the fabled gormyards to die. The Gorm is a volatile quarry, but the complexities of its anatomy can unlock powerful tools for the settlement.

## Story Events

* Fetid Grotto
* Final March
* Melting Horror
* Showdown: Gorm
* The Approaching Storm

## Hunt Events

* Flatter Earth
* Head-Splitting Pain
* Horizon of Bones
* Itchy Palms
* Mating Fields
* Mourning Bull
* Sportsman’s Kill

## Stat Breakdown

### Special

* Ancient Tusks
* Gorm's Den
* Gormyard
* Musth

### Basic

* Aggravated Bite
* Backslap
* Body Check
* Hiccup
* Maw-Arm Toss
* Posturing Piss
* Scratch
* Strobe
* Thunder Foot
* Wallop

### Advanced

* Charge
* Eat and Run
* Flatten
* Head Thrash
* Headbutt
* Infrasonic Roar
* Rampaging
* Rear Up

### Legendary

* Ancient Bite
* Ancient Indigestion
* Ancient Light

## Hit Location Cards

* Fluorescent Lure
* Mammoth Backstrap
* Mammoth Bloated Face
* Mammoth Bulging Eye
* Mammoth Crowded Fangs
* Mammoth Distended Gut
* Mammoth Goiter
* Mammoth Hand
* Mammoth Hindgut
* Mammoth Mandible
* Mammoth Maw
* Mammoth Rear Clubfoot
* Mammoth Ridged Spine
* Mammoth Rump
* Mammoth Skull
* Mammoth Tail
* Mammoth Testes
* Mammoth Wrinkled Elbow
* Spongy Leg Bone
* Trap - Lure Paroxysm

### Resources

* Acid Gland
* 2x Dense Bone
* Gorm Brain
* Handed Skull
* 2x Jiggling Lard
* 2x Mammoth Hand
* 2x Meaty Rib
* Milky Eye
* 2x Stout Heart
* 4x Stout Hide
* 2x Stout Kidney
* Stout Vertebrae

## References

1. ↑ Gorm Expansion Rulebook, Showdown: Gorm, pg. 9
2. ↑ Gorm Expansion Rulebook, pg. 1
Frenzy

A brain trauma result. A survivor who suffers this is Frenzied until the end of the Showdown Phase. Gain +1 strength token, +1 speed token, and 1d5 insanity. Ignore the "slow" special rule on melee weapons. A frenzied survivor may not spend survival or use fighting arts, weapon specialization, or weapon mastery. A survivor may be Frenzied multiple times.
Filthy Claws

Filthy Claws is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

### Critical Wound

The monster's tough claws spark.

The impact surprises both the attacker and
the Dung Beetle Knight.

Both suffer knockback 5 directly away from each other.

If the attacker has 3+ courage, they gain +1 survival.
Fist & Tooth Proficiency

A Weapon Proficiency card found within the Kingdom Death: *Monster* Core Game.

## Specialization

You may stand (if knocked down) at the
start of the monster's turn or
the survivor's turn.

Limit, once per round.

## Mastery

While a survivor is a Fist & Tooth Master, they
gain +2 permanent accuracy and +2 permanent
strength (they receive this bonus even when
not attacking with Fist & Tooth).

All survivors gain Fist & Tooth Specialization in addition
to their other weapon proficiencies.

## See Also

* List of cards that effect Fist & Tooth attacks
Forbidden Word

Forbidden Word is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

There is a great rush of air. A booming, inhuman voice declares a single word in an unknown language. For one instant, the survivors understand.

All non-deaf survivors gain +1 understanding and suffer 1 brain event damage. If they are insane they also gain 1 random disorder.
Glorious Primary Eyes

Glorious Primary Eyes is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

(First Strike: You must roll to wound this hit location first.)

The attacker may cancel their attack.

###  Reflex

The monster stares into your future and kills all your children. Attacker suffers the destroyed genitals severe waist injury.
Glorious Arm Pit

Glorious Arm Pit is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Perform Basic Action, target the attacker.

###  Critical Wound

You damage the monster's liver, destroying a unique filtration system.

 Persistent Injury - Ruined Liver

Replace the following abilities' definitions:

Displacement: Attacker is covered in rainbow goo, and gains +1 insanity.

Materialize: The Phoenix is knocked down.

## Cards with Displacement

* Feathered Back
* Glorious Crest
First Crimson Day

First Crimson Day is a settlement event card found in the Gambler's Chest Expansion.

## Card Text

**1.** The survivors wander, drawn by a comfortable rumbling sound. They find the serene comfort in a towering sphere of snoring bodies held aloft by a massive robed figure. Within its long robes, survivors rest peacefully. On a deep, instinctual level, they know this area is safe, and make their home.

Roll 1d10 to determine your starting population.

 7+ | 10 Unnamed Survivors + Returning Survivors + archive the returning survivors Cloth and gain that many Bloody Cloth rare gear.

**2.** The First Crimson Day will not be used again this campaign. Remove it from your settlement event deck.
Gorm Climate

## Triggered by

 Gorm Climate The Approaching Storm

Gorm Climate is a settlement event card found in the Gorm Expansion.

## Card Text

The returning survivors find the settlement tormented by relentless foul weather. Add **Gorm Climate** to the next lantern year on the timeline and roll 1d10.

 4 - 7
 8 - 10
 No | The settlement struggles against the quaking ground, linking arms to brace themselves against the storm. Nominate a survivor with 0 Hunt XP. They draw strength from the settlement's determination and gain +1 courage.
Gambler's Chest Expansion

The Gambler's Chest Expansion (GCE) contains several rules, monsters, and components, as well as a new campaign utilizing them all (People of the Dream Keeper). The expansion was originally a box of miniatures, now included as Narrative Sculptures, that expanded in scope greatly between 2017 and 2023. It was developed for Kingdom Death: *Monster* during the Kingdom Death: *Monster* 1.5 Kickstarter campaign.

## List of Included Modules and Systems

* Narrative Sculptures
* Pattern & Seed Patterns
* Encounter(s)
* Scouts of Death
* Wanderer(s)
* Arc Survivors
* Characters

## List of Included Monsters

* Crimson Crocodile
* Smog Singers
* Atnas
* The King
* The Gambler
* Godhand

## Campaigns

* People of the Dream Keeper
* Monster Node System and Custom Campaigns
Fuming Plackart

Fuming Plackart is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

###  Reflex

**Shove Zone & Ram Zone**

Turn to faceattacker and full move forward. All survivors in the Shove Zone are tossed aside. They suffer knockback 5 in the direction indicated by the arrows.

Place all survivors in the Ram Zone knocked down in front of the monster. It tramples them mercilessly. They each suffer 4 damage to a random hit location.
Green Gloves

Green Gloves is a rare gear card found in the Green Knight Armor Expansion.

## Card Text

+2 Strength

 Affinity Bonus: +6 Luck attempting to wound Parry hit locations.

## Crafting Requirements

The Green Gloves may be crafted once Scrap Smelting and Albedo have been innovated. By extension of its cost and requirements, it also requires the Gorm to have been included in the game as a Quarry, and the Manhunter to have been included in the game as a Nemesis Monster.

### Gear Recipe

* 1x Hunter's Heart
* 1x Iron
* 1x Jiggling Lard
Flower Knight Expansion

### Playtesters

Zach Moroni, Scott Copeland, Zachary Barash, Stanley Adecla, Zac Clark, KD testing team

## Product Information

### Wave

2

The Flower Knight expansion is an expansion released for the Kingdom Death: *Monster* Core Game. It features the Flower Knight as a huntable quarry monster. As a denizen of the Abyssal Woods, the Flower Knight rewards luck and punishes survivors that gang up on it. Additionally it features a new campaign called The Bloom People.

## Contents

* 1x Flower Knight miniature
* Survivor gear accessories
* 23x Gear Cards
* 30x Flower Knight AI Cards
* 18x Flower Knight Hit Location Cards
* 14x Flower Knight Resource Cards
* 9x Flower Knight Hunt Event Cards
* 1x Special Hunt Event Card
* 1x Terrain Card
* 4x Terrain Tiles
* 4x Fairy Ring Sections
* 3x Disorder Cards
* 1xFighting Art Card
* 3x Secret Fighting Arts Cards
* 3x Tactics Cards
* 1x Innovation Card
* 2x Flower Knight Card Dividers

## Monster Cards

### AI Cards

* Cocoon
* Continuation
* Entrancing Gaze
* Hypervigilance
* Invitation
* Majestic Onslaught
* Noxious
* One Thousand Cuts
* Vain Flourish
* Wrathful Vine Strike
* Appel
* Bladed Kick
* Disarm
* Glissade
* Pollen Strike
* Pommel Punch
* Salute
* Stinging Breeze
* Venomous Sting

* Bloom
* Heart of the Woods
* Perfect Aim
* Razor Bulbs
* Set Roots
* Attenuating Weeds
* Exterminate
* Nature Reflection

### HL Cards

* Delicate Knee Joint
* Delicate Shoulder Joint
* Fey Breastplate
* Fey Breeches
* Fey Helm Wings
* Fey Hilt
* Fey Sabatons
* Furious Riposte
* Glowing Eyes
* Hypnotic Deflection
* Restless Roots
* Retreating Feint
* Writhing Flora

* Forest Event Horizon
* Pool of Secrets
* Shower
* Sticky Meadow
* Sudden Life
* Watched (Hunt Event)|Watched]]
* Whispering Leaves
* Wooly Root
* Lantern Bud
* Osseous Bloom
* Sighing Bloom
* Warbling Bloom

## Story Events

* A Crone's Tale
* A Warm Virus
* Breakthrough
* Necrotoxic Mistletoe
* Sense Memory
* The Forest Wants What It Wants
* Showdown: Flower Knight

## Survivor Cards

* Ghostly Beauty
* Narcissistic

* Fencing
* True Blade
* Lance Formation
* Spiral Formation
Fuming Sabaton

Fuming Sabaton is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

###  Failure

**Shove Zone & Ram Zone**

Turn to faceattacker and full move forward. All survivors in the Shove Zone are tossed aside. They suffer knockback 5 in the direction indicated by the arrows.

Place all survivors in the Ram Zone knocked down in front of the monster. It tramples them mercilessly. They each suffer 4 damage to a random hit location.