The Prison

[All Prison lore/RP control is handled by admin Martiannn#8789!]

## Interior

Tartarus' interior is heavily armored with blast doors lining narrow, steel-plated hallways. Prisoners incarcerated inside Tartarus are heavily restrained, sitting down restrained on a large, high-tech chair with a full-body straitjacket. Though nominally a prison, the facility effectively serves as a dumping ground for individuals who threaten or have threatened public safety to a drastic extent. Regardless of sentencing status, these individuals are incarcerated and heavily monitored in Tartarus. People with a wide range of Quirks are locked within its walls and divided up among six cell blocks, depending on the danger their Quirks represent and the severity of their cases. The more dangerous the individual, the deeper they’re kept within the prison. The deepest level of the prison is B10, located 500 meters below sea level. Recently, the privatization/purchase of Tartarus has led to the swift construction of B10-Omega, the current deepest and most secretive area of the prison.

## Security

Sensors are continuously monitoring the vital functions of prisoners, reacting to even the slightest sign of unusual behavior or attempting to activate a Quirk. The aforementioned sensors are also connected to four ceiling-mounted, automated machine guns that will fire on the prisoner if they suddenly move or have thoughts of activating their Quirk. Tartarus guards also monitor prisoners in a room with several screens displaying the inside of cells, where they are alerted to movement and speaking from prisoners. Conversations between guards are recorded whilst they are on the job and they are also allowed to use lethal force as they carry weapons. In the event of a cell breakout, guards are allowed to open fire on prisoners should they resist recapture.

The prison has visiting rooms where visitors can speak to prisoners from the opposite side of a glass window. These rooms are set up so the prison guards can observe and monitor conversations between prisoners and visitors. These rooms are equipped with a microphone to talk to a visitor, and computers that can detect and display a prisoner's brainwaves, which informs guards of their state of mind during a conversation with a visitor.

## B10-Omega Extension Branch

The B10-Omega Extension Branch, or simply the “Omega Branch”, is a newly constructed wing. This is the lowest level reserved for the most dangerous and volatile individuals, those whose powers pose an immediate threat to others…or at least that’s what they want you to believe. Here, it essentially functions as a different prison all together, with a different management system and rules. Unlike the upper levels, everything in the Omega Branch is fully run and dictated by “The Administrator.” Inmates of a particular interest are gathered here, forced to perform various acts and illegal activity ranging from simple talent shows to straight up death games. They are classified into "grades" depending on both their quirk, mental, and physical capabilities. Grade 10s are the lowest of all grades, with Grade 1s being the most dangerous and thus the most interesting for the Administrator.

Prisoners who successfully perform their tasks are rewarded with a prison currency called “T-bucks”. T bucks can be used to purchase items or objects to customize one’s cells as well as equipment for future fights or jobs issued by the Administrator. Such shows for the administrator are mostly held in an area known informally as the “Circle”. This is an open arena, 600 meters in diameter. Around the Omega Branch, one can find various recreational zones and luxury areas, though the use of t-bucks is required to enter most of these. The only ones that are free are the main garden area and the aquarium.

The security of Omega Branch is mainly handled by a specialized security team known as “Pandora’s Box”, a highly trained kill team armed with access to both firearms and quirk enhancers, tasked with subduing any unwanted activity and neutralizing rowdy prisoners. This quirk side of their training is mostly unshown, however, due to the presence of the local quirk dampening field. Aiding Pandora’s Box are various automatons and regular armed security guards. Automated sentry turrets, laser traps, and electric fences can also be activated at seemingly almost every corner of the Omega Branch. There are also “handlers”, scientists and quirk researchers tasked with examining and experimenting on inmates to further knowledge in quirk science and find out what makes the prisoners tick.

Beneath B10-Omega is what seems to be an older, abandoned wing of Tartarus. This area is mostly dead and abandoned, unmaintained and left to rot by the current and previous management of Tartarus.

## Prisoners

Louis Huett - Grade 4 - Owned by Daubs

Ichise Togu - Grade 6 - Owned by Viru

Victor Bilchivitz - Grade 7 - Owned by Aristoratt