Mary "Goldshot" Abitha Lewden

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Prudence Myrna Day**
* Jersey Number: **13**
* Position: **PF1** • **Starting Power Forward** for the **Columbus Dutch**
* Age in Chapter: **22 years old**
* Date of Birth: **February 20th, 1916**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Goldshot**
* Career Goal: **Be in a Hollywood Movie**
* Struggle: **Lack of Resources**
* Alignment: **Performative Neutral**
* Height: **6' 9" | 2.0574m**
* Weight: **204 lbs | 92.53284kg**

### Play Style: **Hollow Tooth**

**Mary "Goldshot" Lewden** is an incredibly precise passer of the basketball.

### Player Class: **Goldshot**

Mary Lewden is famously such a good shooter from anywhere on the basketball court, she was one of the first players to have a defensive scheme built around her impact. She was given the legendary nickname "**Goldshot**" for her accuracy, and it has become one of the more coveted Player Classes in BSofA history.

### Alignment: **Performative Neutral**

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Mary Abitha Lewden grew up in Ashland, Ohio, and was always tall for her age. She was inspired to play basketball after watching her brother play in high school. Despite facing financial challenges, Mary was determined to pursue her dream of playing professionally after hearing of such a miracle in late 1938. She worked hard to hone her skills and caught the attention of the coaching staff from the Columbus Dutch, who signed her as a free agent. Mary was motivated her love of the game and the desire to be the best player she can be. Her proudest moment so far discovered was making the starting lineup for the Columbus Dutch. She is grateful for the opportunity to play professionally and to be a part of the BSofA's inaugural season.

Mary brings a unique skill set to the team as a player who can pass the ball with incredible precision. She also has a great shooting ability, which forces the opposing team to focus their defense around her. Mary is a team player who always puts the needs of her teammates above her own. As a Performative Neutral, Mary understands the importance of image and reputation in the BSofA. She deals with the media spotlight by always presenting herself in a positive light and never giving into negative press.

Mary was discovered by the Columbus Dutch during their initial scouting for the team when she was playing in a local street ball game in Columbus without any shoes on. She caught the eye of the Slacks (John and Christa) with her height and her impressive passing / shooting skills.

## Details

* Favorite Food: Macaroni and Cheese
* Favorite Color: Purple
* Favorite Animal: Basset Hound
* On-Court Habit: Mary wears a sporting hair bow while playing and does a pre-game routine where she uses fishing poles to stretch her arms and legs.
* Piece of Trivia: Mary Lewden's family came to Ashland, Ohio, on the Underground Railroad, escaping human enslavement.
* Has a Fear Of: wasps
* Diet Plan/Training Regimen: "The Gold Standard Diet" includes lean proteins, vegetables, and whole grains. Mary's training regimen includes weight lifting, cardio, and drills to improve her passing accuracy and shooting ability.
* Pop Culture Interests: Loves classic Hollywood movies and music from the 1930s
* Love Interest: None yet discovered
* Other Professional Interest: Acting

## Fan Letter

The Press Pass (Season One) production team discovered this letter from an Avon Lake couple, huge fans of the Dutch, written to Mary Lewden shortly after she earned his Official BSofA Nickname as "Goldshot."

### Goldshot, Not Silver

> Here comes Goldshot, on a spree
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> A Power Forward with incredible accuracy
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> Her passes hit their mark, precise as a Hollow Tooth
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> She'll make shots anywhere, from the court to the ticket booth
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> Go Goldshot, Go Goldshot, our secret weapon
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> With a Hollow Tooth Style, fans must be in heaven
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> Mary Lewden, Ms. Goldshot, the BSofA legend
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> She'll pull up on ya, and end all your brethren
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> A Performative Neutral, she knows how to fit
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> She knows what to say, when to stand, when to sit
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> Cool under pressure, no cracks under strain
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> Her shots keep fans coming again and again
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> Wood holds up Pisces, no flaws in our logic
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> Goldshot could shoot a caboose through a sprocket
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> Goldshot fears wasps, but she doesn't fear buzz
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> Mary Lewden, a shooter, like there never was!
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> ~ Signed, Petyr Yancy Fields and his dear wife Patty Veronica Fields of Avon Lake, Ohio.
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## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Mary "Goldshot" Abitha Lewden*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access