recursal/Fanatic-Fandom huggingface dataset:
Harmonica

**Once you've beaten the game at least once**, you can re-open your save after the credits and meet final requisites to collect this Item. You can also start a new save and access this item at any point after Homecoming.

### Description

*I wish I listened when he was trying to teach me to play.*

On pick-up: *Harmonica!*

*...*

*I wish I paid more attention when Dad taught me how to play it.*

### Effects

* *Open Zaegul's Secret Shop;* Within Tidal Mines, Interact with the Mysterious Formation of rocks in the Lower East Wing.
* *Remember a Tune;* Complete the Reflective Crypt puzzle dungeon, Interact with the Mirror at the very end to remember the tune.

### Requisite

*Clear Setting Moon or Prodigal Sun;* Defeat Bolivar at the Lighthouse.

### Location

*Pa's House;* Found Right of the Boot Shop and Library~ In the Second Floor bedroom, Check the nightstand next to the Top Right bed.

### Type

Once you complete the game once, you can access this Item from the current or a new file.

This is a Quest Item required for completing the Reunion Post Game side quest.

It will also open the way to Zaegul's Secret Shop within the Tidal Mines.
Tedra

* Portrait
* In-game

An aspiring Chef, hopes to run Wren out of town soon enough; Tedra is a Colorless Void NPC that serves functions for Feats, Items, and Lore. She will always be located in her Home at the Left Center of Colorless Void.

### **Species and Marital Status**

I guess Cyclops aren't so big after all...

### **Key Items**

*Forbidden Cookbook & Kelp Rolls;* Item Requisites for the Trader quest.

### **Key Quests**

*Trader;* participate in the exchange of goods for this quest.

*Storytime;* provides a story for this unmarked quest.
Nightmare Bolivar

Nightmare Bolivar has a Slightly More Complex Attack Cycle than his previous form;

### Attacks

Lance Attack; Quickly Dashing Forward with his Sword pointed out.

Dance of Blades; Bolivar Travels **Randomly** along the walls of the Stage with a Spinning Sword Attack.

Crescent Moon; Release **MANY** Radial Spread Shots of Crescent Moons.

### HP & Weakness

Bolivar has a total of **32 HP**.

He is Vulnerable to Damage after ever attack completes. You can deal damage anytime between his separate attacks.

The Dance of Blades attack always heads to a corner from it's starting phase. If you are hugging the walls, you could get caught. Dread hand is helpful, but your spawn point is on the South Wall, so be sure you don't spawn directly ahead of the attack either. Getting and Keeping yourself in the center of the stage is bests for avoiding damage from this Attack. You cannot damage Bolivar during this attack.

### Rewards

*Continue Stage Eight*

- Defeating Nightmare Bolivar here will allow you to proceed to the second half of the Eighth Stage, which ends at the Final Stage of Daemon's Dive.
Cleated Boots

The reward for completing Infiltrator; The Cleated Boots are a wearable piece of Equipment providing static augments to your player status. They Add +1 to your overall damage and allow you to walk along Ice without spinning. You'll have to earn Grant's trust if you want to get your feet in them.

### Description

These will help me deal more damage and ignore ice.

On pick-up: *Cleated Boots! I should talk to Tess about these.*

### Effects

* **Adds One point to Base Damage (+1)**; Allowing great footing for more forceful blows, this will give you a swift edge on most enemies and Bosses. For example, and with the addition of utilizing your loot from the Cursed Grave; Combining the Boots (+1), a Strength Potion (+1), and the Blessed Pickaxe (+1) gives a damage output of **4**; killing some Bosses in a few shots.
* **Ignores Ice**; Breeze through those Ice puzzles with ease; this piece of equipment can be acquired before ever encountering Ice, therefore allowing those who simply can't stand it... to walk it instead. Remember you can purchase a Spiced Ham to replace your Winged Boots Running effect.

### Requisite

#### Earning Grant's Trust

*Cursed Bones;* found in the Boneyard, requires the Rust Knuckle to reach.

*Cursed Pickaxe;* found in the Cursed Grave, bring the Cursed Bones to Father Xavier to open.

*Infiltrator;* once you collect the Cursed Pickaxe, Speak to Grant, the Grant to begin the quest.
*Grant's Interrogation;* answer a series of questions correctly ~ **N Y N Y** ~ to enter Bandit's Hideout I.

*Clear Bandit's Hideout I;* to acquire the Boots from Grant.

#### Consequence of a Bad Joke

*If you Fail Grant's Interrogation* and jokingly tell him you are a Spy or something, he will take you seriously; Knocking you out and running out of Town with Oakley. This Closes Oakley's Shop. As a fail-safe; you can speak to Diana in her Ring Shop once you clear Nightfall. Diana will vouch for you and let Grant know you were just making a joke. The next day, you can find Grant & Oakley in their default positions again. Interact with Grant again for another chance at the Boots; after a silent apology.

### Location

*Gravedigger's Place;* For the Interrogation The Gravedigger will invite you into his home after your help at the Bandit's Hideout I. During this Cutscene, you will be given the Boots by Grant automatically.

### Type

This is a piece of Equipment that provides a static augmentation to the player status.

Equipped by Visiting Tess at the Boot Shop.

### Map Location

**RED :::** Grant's Default Positions & Home

**BLUE :::** Diana's Ring Shop.
George Something Vs Anonymous Something

This is the first ever storyline that is ever recorded in the history of Hood Gang Network, their feud/rivalry was not a deadly one they basically just fought over who had control over the Hood Gang Network Channel. Eventually George Defeated Anonymous\_Something by getting help from a mysterious person who hasn't made an appearance ever, Because of this fight George\_something is now the Leader of the Hood Gang Network
Debtless

**Debtless** is a Feat, which when achieved alongside Marriage, will cause a unique twist to the Final Battle.

Paying back the Gold that Oran stole from his Parents will reward you this Feat; there are **2** ways to do this, but no true directive or quest to do this.

### Requisite

*400 Gold;* Collect at least 400 Gold to pay back what you stole.

*Climbing Gear;* Used to Reach your Parent's House.

### Reward

If you pair this Feat with any Marriage Feat;

*Witness the True End;* A Special Boss Fight against Var, and a special credits scene.

### Type

This and Getting Married is necessary to witness the **True End** of the Main Story.

This is not necessary to Beat the Game, however it changes the End Battle and following scenes.

Completing the steps below will award you the **Debtless** feat.

### Steps to Complete

#### Act One; Nightfall

* Carry through 3 different conversations with Pa Darrow on 3 different days.
* Interact with Pa again after the Third Conversation to see a Y/N Prompt for paying the debt.

#### Act Two or Post Game

* If you did not pay your debts in Act One, you have another chance.
* Purchase Climbing Gear from Hackett.
* Head to your Parent's House at the Top Center of Vann's Point;
* With 400 Gold in pocket, interact with the **Left side Nightstand** and repay your debts.

#### Pot of Gold Locations

* Boneyard; 2 yields
* Dry Fountain; 1 yield
* Castle Vann; 1 yield
* Magma Heart 1 yield
* Time Out I; 1 yield
* Cursed Grave; 2 yields
* Crystal Caves; 7 yields
* Bjerg Castle; 4 yields
* Haunted Hall; 1 yield
* Crocasino Backrooms; 7 yields
* Pirate's Pier; 5 yields

#### Pot of Gold Alternatives

There are Alternative Ways for collecting Gold; assuming Drops are not Disabled.

* Increase chance of general Object & Enemy Drops with Lucky Boots & Luck Potion.
* Play a Round in the Mining Mini Game; Equip the Magnet Ring for faster collection.
* Play any of the Crocasino Games, or Siska's Target Practice.
* Help Tara Marry Ashwood for a **200 Gold** pay out.
* Sell extra Gift Items to Zaegul.

### Map Location

**RED**: Pot of Gold Locations.

**GREEN**: Pa Darrow's Default Locations.

**BLUE** : Hackett's Default Locations; for reaching Parent's House.
Bone Mage

Bone Mages is a Stationary, Transparent enemy; contacting them with the player sprite will not deal you Damage. They have a One Time Spell that will turn them Invisible & Invulnerable when you get close to them. They Fire Projectiles, but only in cardinal directions.

### HP & Weakness

Bone Mages have **6 HP** total.

They are vulnerable to all damage types. However, if you are too close, they will Disappear and you will be unable to damage them until you are far enough for them to reappear.

Using your Area of Effect Skill; the Pickaxe's Charged Swing, you can reach the Bone Mage before they disappear.

Using the Lariat will cancel their Disappearing Spell and allow for Close Combat.

### Drops

Bone Mages will drop Gold.

Frequency of Drops depend on your Luck Stat.
Items

Each Item in the game serves a function in both the game, and it's Lore. Oran will usually comment about any Item you pick up, sometimes giving subtle clues. You can also check the Items in the menu for a short description; some descriptions give functional information, some give hints and lore, and some are rather ambiguous.

There are several Classifications of Items, including Equipment, Upgrades, Gifts, Smithing Materials, Colors, Blessings, Buffs, and several non-collection & non-inventory items. Some serve to improve the players skill, others to progress certain quests. A lot of these Items require the collection/completion of other items/quests for retrieval. Many of them are unexpectedly easy, and others take more effort, and sometimes the Game Mode changes if, when, or where they're available.

When checking these pages, you will see matching requisites for certain items. For example, the Blessings can be collected in a unique fashion. Once you acquire the Empowered Hand Upgrade, certain paths that have been blocked by illusory walls are now open; among other changes. There is no required order for collecting 4 of the 5 blessings, and so their pages share similar information. If you are familiar with the requisites from one Blessing, you are likely half-way there for the next, so do not fret, you don't have to complete these requisites again.

###

### **Page One**

Rust Knuckle

Dread Hand

Lariat

Pickaxe

Blessed Pickaxe

Cleated Boots

Anchor Greaves

Winged Boots

Old Recipe

Rare Seeds

Herb Pouch

Coin of Crowl

Tidal Gem

Lumen Beetle

Cup of Coffee

Tattered Cape

Ball of Yarn

Slime Soap

Serpent Bracelet

Carrot Cake

Hunting Bow

Down Pillow

Giant's Monocle

Forbidden Cookbook

Kelp Rolls

Bossy Key

Hallowed Key

Rusty Key

Gator Key

Bunny Key

Grove Mushroom

Frozen Thorn

Luminous Crystal

Fury Heart

Shattered Soul

Drowned Ore

Shaedrite

Miasmic Extract

Lost Shipment

Broken Sword

Crest Fragments

Cursed Bones

### **Page Two**

Harmonica

Bone Key

Lucky Boots

Bolt Anchor

Cursed Pickaxe

Bandana

Climbing Gear

Daemon's Key

Stindle's Map

Prison Key

Flare Knuckle

Empowered Hand

Weapon Chain

Boots of Graile

Eye of Veritus

Life Blessing

Light Blessing

Storm Blessing

Earth Blessing

Water Blessing

Slumbering Soul

Frozen Heart

Red Crystal

Sunset Painting

Holy Relic

Wedding Ring

Old Hairpin

Ora Moa

Dusty Key

Eerie Mask

Divine Key

Painting

Silver Mirror

Silvered Scarf

Ice Key

Illusion Ring

Golem Ring

Magnet Ring

Spiked Ring

Hearth Ring

Daemon's Ring

Ring of Kings

### **Miscellaneous**

Old Boots

Heart Ore

Rocket Boots

Wedding Rings

Normal Key

Crystal Key

Pot of Gold

Red's Take Out

Late Book

Quinlan's Boots

Stain Remover

Crossbow Stock

Bounty Request

Ink Shipment

Birth Records

Vann's Sword

Frozen Cream

### **Buffs**

Smoked Salmon

Spiced Ham

Frostberry Cobbler

Strength Potion

Luck Potion

Fall Feather

Nightmare Urchin

Dream Sundae

Boon

Lovely Meal
Drowned Ore

Is that rust? Looks drenched, but it's dry as a bone. Bolivar said the souls of dead sailors live inside it. Yeah right... An item necessary for progressing the Main story line and Clearing Nightfall.

### Description

*This rusty colored metal looks wet despite being bone dry.*

On pick-up: *Drowned Ore! This will be a great material... I think. Is that rust?*

### Requisite

*Rusty Key;* acquired from Mariana after completing the first Arena Challenge.

*Equipment;* Pickaxe & Dread Hand are required to Clear the Tidal Mines.

*Lariat;* use the equipment you have to reach this Item within the Tidal Mines.

*Clear Tidal Mines;* Enter and clear this dungeon, & Defeat the Tidal Frog.

### Location

*Tidal Mines;* After collecting the Rusty Key from the first trial of Mariana's Arena, head East back towards Pa's House. South of Pa's House, take the stairs to the Beach Front. Head East and Cross the Bridge over the Falls. Interact with the **Keyhole** on the right side of the Red Crane. This will raise the Lift and allow you to enter the mines.

### Type

This is 1 of 4 Materials used for Bolivar's Sword smithing.

This is a Quest Item required for obtaining the Hallowed Key and Clearing Nightfall.
Park

The Park is part of **Vann's Point** Exterior. Different Scenes and Characters will be seen through here during your playthrough.

The Cursed Realm will be open after Clearing Act Two with Altars active and Clearing the Shadowed Feat.

### Requisites

*Cursed Realm;* Must Clear Daemon's Dive and Defiant feats to unlock.

### Type

*Exterior;* part of the Vann's Point Overworld.

### Related NPCs

*Lynn;* scenes in Lynn's Marriage Steps will be found here.

*Kir Hasa;* default position here after returning the Ora Moa to her.

*Mariana;* default position here if you are Married to her.

*Blue Hooded Figure;* found inside the Cursed Realm.
Silver Mirror

"Looks Expensive". Ashwood's mother's mirror. He mentioned not having anything to remember her by.

One of the Four Stolen Items necessary for acquiring the Sunset Painting from Lynn.

### Description

*A mirror precious to Ashwood that was stolen by the Grelin.*

On pick-up: *A silver mirror! This looks expensive.*

### Requisite

*Clear Nightfall;* Return to Vann's Point from Howling Bjerg.

*Hunt Grelin;* search for the Grelin enemy within the dungeons of Vann's Point. Grelin have a tendency to steal, and therefore have unique drops. Killing enough of them will grant you all 4 of the items you need. Raising your Luck status will increase the likelihood that the Grelin will drop these unique collectibles over gold drops. However, there is already a high likelihood they will drop without augments to luck. Those found in Mariana's Arena and Pirate's Pier are single time appearances.

*Talks with Ashwood;* return this item to Ashwood at his Mansion.

### Location

*Grelin;* These Greater Enemies are located in the Magma Heart, Waterfall Cave, Pirate's Pier, and Mariana's Arena. You can choose just one of these locations to acquire all drops necessary, or collect them throughout your journey and turn them is as you please.

### Type

This is 1 of 4 items for obtaining the Sunset Painting, a color for Color Correction or Collection.

This is also an item precious to Ashwood, and so may hint at a bit of Lore.

### Map Location

**RED** ::: Locations of Grelin.

**BLUE** ::: Owner of stolen Grelin drops.
Boots of Graile

The boots of a legendary guide. Tess kept these in great condition. The Boots of Graile are a wearable piece of Equipment providing static augments to your player status. They Combine all other boot augments into one. **Once you've beaten the game at least once**, you can re-open your save after the credits and meet final requisites to collect this item. You can also start a new save and access this item at any point after clearing Act One.

### Description

*Boots of a legendary guide. I miss you Dad.*

On pick-up: *Boots of Graile!*

*Dad...*

### Effects

* **Combines all boot augments (excluding the Rocket Boots)**
* Gives sprinting speed
* Ignores both ice & spikes
* Occasionally negates incoming damage
* Increases damage by **1**
* Increases luck by %100
* Allows entry to Kaelum's Mausoleum

### Requisite

*Beat the game once;* clear the Lighthouse through Setting Moon or Prodigal Sun.

*Clear One Small Favor* quest, or purchase the Winged Boots from Zaegul's Secret Shop,

*Alternative;* activating Curses or using Story Skip starts you with Winged Boots.

*Infiltrator;* convince Grant you're not a spy & agree to be his spy.

*Trader;* bring Lost Shipment to Tess & exchange goods with Colorless Void NPCs

*Lucky Boots;* see dungeon page for requisites to open Crocasino Backrooms.

*Hair Pin;* open the Haunted Hall with the Bone Key & defeat the Killer boss.
*Talks with Tess;* interact with Tess with all the above items to receive the **Boots of Graile**.

### Location

*Boot Shop;* Left of Pa's House; enter the Boot Shop and speak with Tess once you've acquired all other boots.

### Type

Once you complete the game once, you can access this item from the current or a new file.

This is a piece of equipment that provides a static augmentation to the player status.

Equipped by visiting Tess at the Boot Shop.
Pot of Gold

There are numerous Pots of Gold found inside Dungeons of the game world.

If you've completed the game once before; you can defile the Altar to Zolei to remove gold and item drops from the game~ Making the **Pot of Gold** one of the few ways left to collect money. Let's say that is the case for the following information.

### Effect

* Casino Games; **10 Gold** Buy-In for each
* Mariana's Arena Trials in Act Two; **50 Gold per session**.
* A Gift Item for Mariana; **100 Gold** can be given repeatedly.
* Golem Ring's Power; **10 Gold** per use.
* Open the Eye Door, Humble; Requires At Least **1 Gold**.
* Progress Tara's Marriage Steps in Act Two; **700 Gold** Requisite.
* Pay your Debts; **400 Gold** Requisite.
* Purchase Item's from any of the Shops; Costs Vary.
* Earn the Definitely Rigged Feat by playing the Slots for the first time.
* Earn the Jackpot Feat if you Hit the Gold Cap of **999** during a Crocasino Mini Game.

### Requisite

*All Equipment;* acquiring all Basic Equipment is necessary to reach all Pots.

*Quest Progression;* advancing the Main Story Line is needed to reach all Pots.

### Locations

Boneyard; 2 yields

Dry Fountain; 1 yield

Castle Vann; 1 yield

Magma Heart 1 yield

Time Out I; 1 yield

Cursed Grave; 2 yields

Crystal Caves; 7 yields

Bjerg Castle; 4 yields

Haunted Hall; 1 yield

Crocasino Backrooms; 7 yields

Pirate's Pier; 5 yields

### Item Alternative

There are other ways for collecting Gold; assuming Drops are not Disabled.

* Increase chance of general Object & Enemy Drops with Lucky Boots & Luck Potion.
* Play a Round in the Mining Mini Game; Equip the Magnet Ring for faster collection.
* Play any of the Three Crocasino Games, or Siska's Target Practice.
* Help Tara Marry Ashwood for a **200 Gold** pay out.
* Sell extra Gift Items to Zaegul when at his Shop or at the Dock's Warehouse.
Phil

* Portrait
* In-game

Phil is an NPC that plays his own small role, but mostly troubled having found several holes dug into the ground all around Vann's Point.

An Easter Egg NPC with a side quest that has no direct reward, Phil's positions will be conditional upon your interaction with him.

### Species & Marital Status

Not Much is known about Phil;

But he sure respects nature.

### Phil's Peace of Mind

* Phil's shows up in the below positions only by chance;
* Carry through 6 Conversations with Phil to finalize the steps.
* The Locations are **Marked in Red on the Map**.
* You can find a special NPC Easter Egg at 2nd floor of Red's Inn during this quest.
Tidal Gem

This is a Gift Item for Caroline.

*...*

*More for the rock collection I guess.*

On pick-up: Tidal Gem. More for the rock collection I guess.

#### Chests

*Bjerg Castle;* a Tidal Gem can be found inside a chest in the first room of this dungeon.

#### Drops

*Breakable Rocks & Boulders;* Anywhere you see a breakable rock or boulder, you have a chance to get a Gem.

Rock Crab locations; Tidal Mines & Ducts, Dry Fountain, Howling Bjerg, Daemon's Dive

### Requisite

*Luck;* There is always a chance that breaking a rock or killing a Rock Crab will drop a Tidal Gem. The higher your Luck is, the more frequent they will appear.

### Type

*Gift;* Giving this to Caroline will provide you with some additional dialogue with the character.

### Map Location

Tidal Gems are found by breaking the Rocks and Boulders that sit everywhere in Vann's Point.
Quests

The Quests you see below are aligned with the **Feats** found in the Title Screen Menu. Quests will be separated between Main Game, Post Game, and others;

Marriage Feats cannot be reached until you have Cleared **Act One** of the game. **Post Game Feats** cannot be reached until you have reached the Credits of the **Main Game** Once. There are quests that do not have Feats; these are listed as **Unmarked**.

The **Steps to Complete** each Feat will be listed on each page as succinctly as possible. Unmarked Quests do not have their own unlocked feats. Aura's *Elite Feats* & Cera & Bera's *Color Challenges* are also not included in the game's normal feats, but have their own in-game rewards.

### **Main Story Feats**

Homecoming

Nightfall

Color Correction

Setting Moon

Debtless

Prodigal Sun

### **Equipment Feats**

One Small Favor

Infiltrator

Trader

Inheritance

Not Rust

Dreader Hand

### **Marriage Feats**

Keaton

Caroline

River

Lynn

Oakley

Mariana

Tess

Tara

Kir Hasa

Siska

### **Post Game Story Feats**

Hugh's Wingman

Ashwood's Tamed

Small Town Hero

Colorless

Masked

Reunion

Hero's Rest

Shadowed

### **Unmarked Quests**

Phil's Peace of Mind

Xavier's Blessing

Ashwood's Dinner Party

Color Collection

Storytime

Kaelum's Mausoleum

Bera & Cera's Color Challenges

Aura's Elite Feats

Aoife's Tree Stumps

### **Challenge Feats**

Champion

Tough Month

Minimalist

Hearty

Definitely Rigged

Jackpot

Defiant

Heretic

Chaos
Sheriff Vann

* Portrait
* In-game

Son of Richard Vann Sr., Grandchild to Sir Oswin Vann. Of course, Sheriff knows about the money you stole, and encourages you to spend time with Pa & Hugh. Sheriff Vann is a Unique NPC that serves many different functions for Feats and Lore. As the name suggests, he's always on the lookout for trouble.

### **Species and Marital Status**

Not much is known about Vann, except for his Family's rough history.

### **Key Items**

*Vann's Sword;* a non-inventory Item as part of Small Town Hero.

### **Key Quests**

*Homecoming & Nightfall;* a vital participant in these quests.

*Debtless & Wingman & Small Town Hero;* indirectly hints towards these quests during Nightfall.

### **Map Location**

**RED :::** *Default Positions*

Morning - At the Docks

Afternoon - South of Ashwood's Mansion.

Dusk - Outside Castle Vann walls.

Night - In front of Castle Vann Gates.

**BLUE :::** *Extra Cut-Scenes*
Lighthouse; Scene with Amadeus

Field South of Castle Vann; Scene with Hugh & Siska
Rat Potion

The Rat Potion follows a Randomized Movement Cycle; Rolling in Diagonal lines, Moving in Random Directions, and is conditionally Invulnerable to Damage.

### Attacks

Roll Over; If you make contact with the Rat Potion, you will take damage.

Rock Slide; If the Rat Potion makes contact with a Wall, **Rocks & Exploding Barrels** will fall from the ceiling onto random points of the stage.

In the Polar Points of the Stage are Spiked Balls. These are the only Objects in the room that will deal damage to the Rat Potion. The Rust Knuckle is Necessary to Knock the Rat Potion into these Spiked Balls.

After each time the Rat Potion takes damage, Pillars ahead of the spiked balls will randomly Open or Close, possibly blocking the way. There will always be one Open set of Spike Balls during an Attack Cycle.

### HP & Weakness

Rat Potion has a total of **5 HP**.

Consistent Movement is a good start to avoiding all falling obstacles.

Keeping at least 2 Polar Points in view is good for determining what direction to Punch the Rat Potion towards. More often then not, the Eastern Most set of Spiked Balls is Open.

This enemy does not directly target you; it's movement is entirely random. Given that, you can use endurance to your advantage. Stay defensive, and there's a good enough chance that Rat Potion will roll into the spike walls on their own.

### Rewards

*Miasmic Extract*

- An Item Requisite for Clearing Nightfall.
Old Mines

The Old Mine is an introductory Dungeon to display a few mechanics of the game, and grant you the main weapon of the game.

### Reward

*Iron Pickaxe;* your main weapon, found in the East Wing.

### Loot

*Coin of Crowl;* a special collectable that cannot be sold or traded.

### Secret Areas

Expand to see Location.

    *A Little Deeper*

- To enter this area, you must first obtain the Rust Knuckle.

- Head south from the Pickaxe chest, break through the path, climb down the ladder.

- Lariat across the water and find the Coin of Crowl in the Chest.
Slime Soap

Ah, this yarn is perfect for knitting warmies for various appendages. Of course, the only appropriate trade would be a bar of **Slime Soap**. Yup.

### Requisite

*Ball of Yarn;* Deliver this to **Mynir** at his bar to obtain the Slime Soap.

### Location

    *Mynir's Bar;* At the very bottom right corner of the void map. Look for the frothy mug sign.

### Type

This is a quest item required for completing the Trader side quest.
Crocasino Vault

The Crocasino Vault is the fourth official Dungeon you will enter in the game. You can enter and complete this dungeon once you've acquired the Rust Knuckle.

### Requisites

*Rust Knuckle;* to move the **Broken Slots** blocking entry to the Vault.

### Eye Door

*Doorcas* is lonely; Release Caroline from her Cell to open the way.

### Reward

*Heart Ore;* There is 1 Heart Ore found inside this dungeon.

*Broken Sword;* Reward for Defeating Boss; 1 of 4 Smithing Materials for Bolivar.

### Loot

*Coin of Crowl;* is a special collectable, and cannot be sold or traded.

*Bunny Key;* Used to unlock the Left of the two Jail cells in the Crocasino Vault Area.

*Gator Key;* If you're captured, this key will unlock Cell that you end up in.

### Boss

*Vault Guardian;* 12 HP, vulnerability window will open between attack patterns; look for fatigued state.

### Secret Areas

Expand to see Location.

    *Lore Room*

- Get yourself Captured, head One Room left of the Jail Cell area;

- Breakable Wall on the southwest corner of the room.

- Inside is a Chest containing a Coin of Crowl

### Lore

Expand to see Readable Text.

*Secret Room: **Object Response***

Tar-Pit; "Is that tar? ... Did something just move in it?"

Countertop; "These bones aren't... Are these human?"

Cages; "Thankfully, there's no one inside."
Roanoke

* Portrait
* In-game

Caroline said we'll find him in the Secret Dock; but it's her Dad's Dock? When you meet him, he says he hasn't seen you since you were a toddler; asks if you're still being good to Keaton. Did Roanoke know the Grailes? At least he's on our side as far as Revulan goes.

Roanoke is a Post Game NPC that serves different functions for Feats, Items, and a bit of Lore. Roanoke's Default Positions are always within the Secret Dock at the Beach Front.

### **Species and Marital Status**

A Human **Pirate** who's Sailed with Caroline's Dad;

Whoever that is...?

### **Key Items**

*Stindle's Map;* Roanoke will take you to Pirate's Pier with this Map.

### **Key Quests**

*Small Town Hero;* participates in some aspects of the Small Town Hero.

*Hero's Rest;* your entry point back to Pirate's Pier during the Hero's Rest quest.

### **Map Location**

You will only find Roanoke in the Secret Dock during and after Small Town Hero.
Magma Heart

Magma Heart is the Seventh official Dungeon you will enter in the game. Completing this dungeon is needed to collect all Colors. This will be one of the 2 dungeons that Colorgrave directs you to collect Colors from. You can complete this dungeon before clearing Nightfall.

### Quest Giver

*Colorgrave;* directs you to the Mountain for an enthralling color.

### Requisites

*All equipment;* Pickaxe, Dread Hand, Lariat, Rust Knuckle

### Eye Door

*Mant;* wants only to be left in silence. Good thing you are a Silent Protag.

### Reward

*Heart Ore;* There are 2 Heart Ore within this Dungeon.

*Fury Heart;* awarded for defeating the boss; 1 of 5 Colors for Colorgrave.

### Loot

*Coin of Crowl is a special collectable, and cannot be sold or traded.*
*Lumen Beetles are used as a gift item for River, and can be sold to Zaegul.*
*Rare Seeds are used as a gift item for Lynn, and can be sold to Zaegul.*
*Grelin Unique Drops;* Holy Relic, Silver Mirror, Wedding Ring, Painting.

### Boss

*Loomagnos;* 12 HP, use Fireballs & Turning Mirrors to Stun, attack with Pickaxe While Stunned. You can also use Rust Knuckle to Stun during separate attack phases.

### Secret Areas

Expand to see Location.

    *Lore Room*

- Breakable Wall found on the far left end of the second room in the Dungeon.

- Chest containing a Coin of Crowl.

    *Magma Heart Veins*

- A Post Game Dungeon; See Magma Heart Veins for details.

### Lore

Expand to see Readable Text.

*Lore Room: **Object Response***

Stone Slab; "who carved this here"

Anvil; "An anvil? Who's insane enough to work in here?"

Empty Chest; "I wonder what was kept in here."
Ring Shop

Diana's Ring Shop is located within one of the Ships found at Vann's Point Docks; West of Red's Inn, South of the Arena. This is the place you will go to  **equip any new Rings** you find along your journey.

You must collect these rings yourself for them to be available in the shop. Desired Ring will replace your currently equipped Ring.

### Requisites

*Nightfall;* Return to Vann's Point from Howling Bjerg.

### Items

#### Illusion Ring

* Renders player invisible when not taking action
* Found inside an invisible chest within the Time Out I

#### Golem Ring

* Surround player in a protective Rock when standing still.
* Costs 10 Gold for every Absorbed Attack.
* Found inside a normal chest in the Crystal Caves

#### Magnet Ring

* Pulls dropped gold and items to Oran from anywhere within the rooms perimeter.
* Found through the Crystal Key Challenge within Siska's Workshop.

#### Spiked Ring

* Adds +1 to overall damage.
* Found in a normal chest at Pirate's Pier exterior.

#### Daemon's Ring

* Occasionally Surrounds player in a protective Barrier.
* Rewarded after completing Daemon's Dive.

#### Hearth Ring

* Reduces Cost of some shop items.
* Rewarded after reaching score cap in the Fishing mini game.

#### Ring of Kings

* Impress upon Revulan and earn the Storm Blessing.
* Found after completing puzzle area of Pirate's Pier interior.
Normal Key

The Normal Key is a Collectible Item allowing access to the numerous rooms of most dungeons in the game. They are spread throughout the dungeons themselves. For every Normal Lock within a Dungeon, there is a Chest with a Normal Key, but there are other ways to get these Keys.

### Requisite

*All Equipment & Quest Progression;* All discoverable Normal Keys are spread throughout the various Dungeons of the game. Therefore, basic progression of the Main Questline is required to reach all of them.

*Harmonica & 60 Gold;* Once you find the Harmonica in Pa's House; They can be purchased from Zaegul in his Shop. Head to the Tidal Mines, and go into the bottom Right entryway of the room ahead of the foyer. Use the Harmonica here to Reveal the Shop.

### Location

*Most Dungeons;* While there are dungeons that need no keys or have their own unique keys; Most dungeons will have Chests within them Containing Normal Keys necessary for Clearing the Dungeon. Any dungeon with Normal Locks will have Keys to Match them.

*Extra Key~ Tidal Mines;* From the Eye Door Room of the Mines, enter the Soutwest doorway. Inside is a chest with Normal Key. This key unlocks a room that contains a Old Recipe and a Heart Ore; and so this Key is not required for clearing the dungeon. You can carry it elsewhere.

*Extra Key~ Crocasino Backrooms;* Secret Room found from the Foyer; 2 rooms North, 1 room West. Breakable Wall on the South edge of the room. Inside is a chest with Normal Key. This key has no matching lock; and so this Key is not required for clearing the dungeon. You can use it whenever you like.

*Zaegul's Secret Shop;* After clearing Setting Moon once, you can grab the Harmonica from Pa's House and head to the Tidal Mines to open the Shop. Keys are purchasable here for 60 Gold each.

### Type

This is a Collectible Item necessary for opening rooms within Most Dungeons.

### Map Location

Normal Keys are located in most Dungeons of the Game,

However, It can be Purchased at Zaegul's Secret Shop in the Tidal Mines.
Lost Shipment

The Lost Shipment is a Quest item for the completion of the Quest Trader. Delivering it to Tess, which can be done at any point in the game after the introduction, is the first trade in the steps to complete it.

### Description

*A crate from Estarosa for Tess.*

*It smells great.*

On pickup:

*Lost shipment! Wasn't Tess looking for this?*

### Requisite

*Clear Homecoming;* Once you return to Pa's House from the Scene in Red's Inn, the Door to the Dock's Warehouse will be Open. If you have beaten the game once before, you can use the Blue Hooded Figure to pass the introduction, which will also unlock the Door.

### Location

*Dock's Warehouse;* It is the First Building you see on the Upper Right when you start a new Game; Just Left of Red's Inn. Find the Shipment in the back right end of the Warehouse.

### Type

This is a Quest item for starting the Trader side quest.
Eye of Veritus

After defeating the Ram Wraith there is a path leading to a **glowing chained rock face**. The good miner you are, you take a whack with your Pickaxe and a disembodied voice cries out.

With the chain broken, an eye falls out. The Dread Hand pulls you into the ground and absorbs the eye. Your Dread Hand is now the Empowered Hand, allowing you to create and warp to a manifested shadow self.

**Once you've beaten the game at least once**, you can re-open your save after the credits and meet final requisites to collect this item. The Eye of Veritus is an item which will automatically upgrade your Dread Hand to the Empowered Hand.

### Description

*I only had it for a moment before the hand absorbed it...*

On pick-up: *Shadow's Eye! Wait, an eye fell out? Gross.*

### Effect

* A quest item required for **upgrading the Dread Hand**
* Once you defeat Ram Wraith of the Crypt, you will be awarded the **Eye of Veritus**.
* This will automatically upgrade your Dread Hand to the Empowered Hand.
* You can now create a shadow-self and use it as an alternative warp point (charged skill).
* See Empowered Hand for new effects.

### Requisite

*Beat the game once;* clear Setting Moon or Prodigal Sun.

*Talks with Kir Hasa;* until she requests you recover the Ora Moa from Crocodile.

*Siska's Workshop;* if Hugh was kidnapped before Talks with Kir, he has to be rescued first.

*Crocodile's contract;* interact with Croc and agree to sign his contract. This opens Crocasino Backrooms.

*Dusty Key;* interact again after signing to acquire the **Dusty Key**.

*Castle Vann Crypt;* Defeat the Ram Wraith inside to be rewarded the **Eye of Veritus**.

### Location

*Castle Vann Crypt;* with the Dusty Key in pocket, head north from Pa's House, up the stairs and lean northwest. Up the double stairs and passed the Castle Vann gates. Stay forward through the dungeon foyer and, if you've already completed the Castle Vann dungeon, through the Eye Door room. Once you reach the room where Sir Oswin Vann's Coffin sits, cut right and unlock the door found right of the coffin.
Loomagnos

Loomagnos is a Unique Boss Battle found in Magma Heart dungeon; and is Conditionally Invulnerable to Damage. It will Move along a Horizontal Path; Tracking your Position from above. As it travels it will release different attacks depending on your position.

### Attacks

Flame Wall; A Column of Fire will cut down the stage in a straight line.

Short Range Jab; If you are Close Enough to Loomagnos, it will throw short Jabs at you until you back away.

Long Range Punch; Alternating between One or Both Fists, Loomagnos will charge and release a Long Ranged Punch that travels down a vertical line to the South wall of the stage.

At certain intervals, Loomagnos will shake loose some Boulders that will fall from the ceiling. Also, when the Fists hit the South Wall, Boulders will fall from the ceiling.

### HP & Weakness

Loomagnos has a total of **12 HP**; and is Conditionally Invulnerable to Damage.

Within the room are rotating wedges and a respawning Flame Ball. Turning the wedges and Bouncing the Flame Ball towards Loomagnos is necessary for Breaking its Invulnerability. Each time you hit Loomagnos with a Flame Ball, you will both Deal Damage, and Stun him; leaving a short duration of vulnerability to other damage types.

During Loomagnos' Long Ranged Punch Attacks;

He will be Vulnerable to **Stun by Rust Knuckle**.

When Loomagnos' Fists move away from its body, Punch its Open Shoulders to **Stun** him. If Loomagnos Attacks with Both Fists, its whole body will be Vulnerable to Stun.

### Rewards

*Fury Heart*

- **1 of 5 Colors**; An Item Requisite for Clearing Color Correction.
Siska

* Portrait
* In-game

The Town's Mad Mechanic, but there aren't many machines around here. Siska seems to be... known by most everyone in town. Known to be trouble for Vann & Hugh. She mentioned something about Red Crystals? Siska is one of the characters that can be romanced.

### **Species and Marital Status**

Siska is Single and Available.

You can help Siska marry Hugh through the Wingman quest.

### **Key Items**

*Coin of Crowl & Magnet Ring;* found within Siska's Workshop

*Rocket Boots and Siska's Wedding Ring*— Obtained by marrying Siska and found inside Pa's House.

### **Key Quests**

*Kaelum's Mausoleum;* Siska's Workshop holds a Coin of Crowl.

*Hugh's Wingman;* one of two Characters trying to romance Hugh.

### **Marriage Path; Act 1**

#### On the Look Out

* Optional Pre-stage : Sheriff Vann & Hugh seem weary of Siska's return.
* With Shaedrite, walk to Open Field South of Castle Vann Gates.
* Here you will get a Cut Scene for the anticipated arrival of Siska.

### **Marriage Path; Post Game**

#### Different Musical Tastes

* 1 : Sheriff's Place; Find a cutscene here with **Siska** pestering Hugh.
* 2 : Red's Inn; Find a cutscene here during one of Keaton's Songs.

#### Ashwood's Dinner Party

* This is a Prerequisite to continue; the next steps.
* Talk with Hugh again for the Invitation to the Party.
* Find the **3 main clues**; Kitchen Fireplace, Left-Side Bed & Nightstand in Servants Quarters.
* Accuse the Butler, then share your clues with Hugh. This ends the Party.

#### The Workshop

* 3 : Red's Inn Door Interaction - Siska nabs Hugh.
* 4 : Northwest area from Graveyard or from Castle Vann walls - Enter Siska's Workshop.
* Defeat Siska - Auto Event - Cut Scene with Hugh & Return Home.

#### Apologies & Manners

* 5 : Sheriff's Place - Hugh's Apology
* 6 : Sheriff's Place - Siska's Metamorphosis
* 7 : Siska Interaction - Conversation about Siska's budding social life.
* 8 : Siska Interaction - Conversation about Siska learning Manners from Lynn.
* 9 : Siska Interaction - Conversation about Siska's plan to Apologize.

#### Well Oiled Machine

* 10: Red's Inn Door Interaction - the Apology cut scene.
* 11: Pa's House Door Interaction - Siska cooks for you.
* 12: Siska Interaction - Confession
* 13: **Proposal**

#### Hugh's Wingman

After the **6th Stage** you can advance stages to marry Hugh & Siska instead. See Wingman for info.

### **NPC Locations**

Siska does not take her default positions until you Clear Her Workshop Dungeon.

Clear Weather

Morning - 2nd Floor of Sheriff's Place

Afternoon - 1st Floor of Sheriff's Place

Dusk - Just Ahead of Castle Vann Stairs

Night - 2nd Floor of Sheriff's Place

Rain or Snow

Anytime - Inside Sheriff's Place
Sheriff's Place

## Sheriff's Place

### Related NPCs

Sheriff Vann
Deputy Hugh
Tara
Caroline
Siska
River
Kir Hasa
Phil

### Type

Sheriff's Department
Residence

The Sheriff's Department is a Focal Point for several Quests.

This is also the Residence of both Sheriff Vann and his deputy, Hugh.

### Type

*Residence;* The town's Sheriff's Depot & home to Hugh & Sheriff Vann.

### Related NPCs

*Sheriff Vann & Deputy Hugh;*The Authority Figures of Vann's Point.

*Siska & Caroline;* find Scenes for Hugh's Wingman here.

*Kir Hasa, River, Siska, Tara;* find Scenes for Marriage steps.

*Phil;* Phil's Peace of Mind unmarked side quest finalizes here.
Flying Nipper

Flying Nippers are **airborne** mobs that will not fall into pitfalls or be completely crushed by objects. They attack you Directly; rhythmically hopping space to space towards you. There is a pause between each hop where you can run past them safely.

### HP & Weakness

Flying Nippers have **3 HP** total.

They are vulnerable to all damage types.

The Lariat will pull them towards you;

As a Flying type; Pulling them over an object or wall **will not** kill them.

### Drops

Flying Nippers will drop Gold.

Frequency of Drops depend on your Luck Stat.
Blessed Pickaxe

"LUXEN~!" exclaimed Xavier as he blessed the Cursed Pickaxe. Incredible, he can really use Raem's Light to break curses. The Blessed Pickaxe is a main weapon Upgrade, awarded for and automatically equipped for completing the unmarked side quest Xavier's Blessing, which Increases the player's total damage output by **1**.

### Description

*A pick blessed by Raem. Whatever good that does...*

On pick-up: *Blessed Pickaxe! I bet this will do some serious damage!*

### Effects

* **Increase Base Damage by 1**; This Upgrade gives you the edge on all the minor enemies of the game, and a good advantage on bosses. For example, with the Blessed Pickaxe (+1) and Strength Potion (+1), your damage increases to **3**; killing any non-invulnerable Lesser enemy in two shots.

### Requisite

*Cursed Bones;* found in the Boneyard, requires the Rust Knuckle to reach.

*Cursed Pickaxe;* found in the Cursed Grave, bring the Cursed Bones to Father Xavier to open.

*Xavier's Blessing;* bring the Cursed Pickaxe to Father Xavier and he will **use Raem's Light to Bless it** .

*Alternative;* Purchased at Zaegul's Secret Shop for 300 Gold.

### Location

*Cursed Grave;* holding the unusable Cursed Pickaxe, you will be brought to the entrance automatically through interacting with Father Xavier. You can always find it in the Bottom Right section of the Graveyard.

*Church of Raem;* The Cursed Pickaxe made usable by Father Xavier when brought to the Church; Head North from Pa's House and East before the flight of stairs. The Church is at your twelve.

*Zaegul's Secret Shop;* found inside the Tidal Mines, accessible after at least clearing Setting Moon, you can collect the Harmonica & open the way from Post Game or a New Game + . Inside, purchase a Rust Knuckle for 100 Gold.

### Type

This is an Upgrade for your Main Pickaxe Weapon.

### Map Locations

**BLUE :::** Location of the Cursed Bones; the Boneyard Dungeon

**GREEN :::** Father Xavier & Grant the Gravedigger Locations

**RED :::** Cursed Grave Location

**PINK :::** Zaegul's Secret Shop
Blue Hooded Figure

* Portrait
* In-game

Ever the ominous one. The Blue Hooded Figure, affectionately and otherwise covertly named "Skipper" for this particular page~ is a Unique NPC that serves many functions for Feats, Items, and Lore. **Once you've Beaten the Game** Skipper will show up next to Pa's House upon starting a **New Game +** . You might find them wandering around Vann's Point in Post Game too.

### **Species and Marital Status**

Much is Unknown about the Blue Hooded Figure;

Although, she mentions missing Her Daughters.

### **Key Items**

*Eerie Mask & Life Blessing;* part of the Masked Quest.

### **Key Quests**

*Altar Feats;* participates in Defiant, Chaos, Heretic.

*Curse Challenges* participates in Elite & Color Vault Feats regarding Curses.

*Masked;* bring this figure the Eerie Mask to start this quest.

*Hero's Rest* defeating Armadel for the Life Blessing is required for this quest.

### New Game +

#### Skipping the Intro

* Sitting to the Left of your Pa's House during the introduction of every new game; you can interact with the Blue Hooded Figure and enter the Altars Realm. From here, Interacting with the Blue Figure again will take you back to Vann's Point after Homecoming scenes.

#### Altars & Curses

* You will always skip the intro anytime you leave one of the Blue Hooded Figures dwellings, but you have the choice to increase gameplay difficulty before you do. After Setting Moon, you are able to Defile Altars of the Gods and incite their Wrath during your new play through. After Defiant and Shadowed, you can take on the Curses and instill their corruption into your play time as well. You will find the Blue Hooded Figure in both of these places, waiting for your request to return to Vann's Point.

### Post Game; Masked

#### Talks with **Skipper**; Eerie Mask

* After you've Cleared Dreader Hand, you will find the Blue Figure wandering the Vann's Point Exterior.
* There are 6 different positions for 6 different Conversations
* Head to the Entrance of the Boneyard dungeon and Talk with them;
* Be sure to agree to giving Her the Eerie Mask on this First Conversation.

#### Talks with the **Skipper**; Who Are You?

* Head to your Parent's House using the Climbing Gear and Interact with the *Blue Hooded Figure*
* Head to the Entrance of the Lighthouse dungeon and Interact with the *Blue Hooded Figure*
* Make your way to the Entrance of the Waterfall Cave and Interact with the *Blue Hooded Figure*
* Head to the Entrance to the Boneyard dungeon again and Interact with the *Blue Hooded Figure*
* Head to your Parent's House again and Interact with the *Blue Hooded Figure*
* This will start a new event~ see Masked for additional information.

### **Map Location**

**RED :::** Masked Conversation positions

**BLUE :::** New Game + / Altars Realm / Skipper

**GREEN :::** New Game + / Curses Realm / Portal