Noo-Noo

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 Species
 Starting area

**Noo-Noo** is an easter egg/hallucination in *Five Nights at Tubbyland*.

#### Normal Nights

Noo-Noo seems to be very similar to his show counterpart, as a blue cylindrical vacuum cleaner with a black tube connected to a nozzle, except for some small details. His vacuum mouth has a set of sharp teeth. The little brush-like object by the front of his head is also missing, which was a mistake by the game's creator.

Prior to the revamp, he was a much darker blue, and his eyes were farther apart and black with tiny white dots. Curiously, the inside of his hose was colored red in an eerily similar fashion to a mouth, and it is currently unknown why this aspect of the design was retconned in the revamp and later entries. His teeth also seemed more like rectangular cubes, and appeared to be beveled at the tip as opposed to being completely sharp. His jumpscare before the revamp also implies that he has the ability to contract and expand his teeth, as they seem to be a lot more angled and sharp than in the Kitchen and the Office.

As of version 2.0 of the revamp, Noo-Noo sports his appearance from the second game, although his appearance from version 1.0 is still used on the title screen and in his jumpscare.

#### Dream Night

Plush Noo-Noo in Dream Night (prior to version 2.0 of the revamp) is much smaller than the regular Noo-Noo, and has a much more simplified appearance.

### Behavior

Noo-Noo has a rare chance to appear in the Office when the Camera Monitor is lowered. This can occur regardless if the door is closed or not. The only other indication of his appearance is the lights flickering inside the Office alongside him appearing in the left corner. The Monitor must be brought up to get rid of him. If this does not occur, Noo-Noo will kill the player accompanied by the game being forcibly closed.

Prior to the revamp, Noo-Noo had to be spotted in the Kitchen in order for him to be summoned, and he would kill the player a lot quicker.

#### Technical Behavior

Noo-Noo will have a 1/2666 chance to appear at any random millisecond when the animation of putting down the Camera Monitor plays. The game will then check if the Monitor has not been brought up if Noo-Noo is visible in the Office for at least 6.66 seconds. If this condition is met, Noo-Noo's jumpscare will occur, and the game will close. This can be easily avoided by bringing up the Monitor quickly (as stated above).

Prior to the revamp, Noo-Noo had to be triggered in the Kitchen camera first in order for him to appear. The chances of his appearance also became more and more common the higher the night number. Other than this, he behaves identically to his revamp counterpart, except he kills you in 4.08 seconds instead.

### Trivia

* Noo-Noo's behaviour in this game is reminiscent of Golden Freddy from *Five Nights at Freddy's*.
* The sound Noo-Noo makes in the Office is a reversed, slowed down version of the 911 call found here.
* The teeth in his demo jumpscare are slightly smaller, blockier and less distorted.
* The game's creator, Clicky, had claimed that she forgot to add Noo-Noo's brush on his head. In the 6/20 cutscene in *Five Nights at Tubbyland 2* however, one can see the original unmodified Noo-Noo, so perhaps the brush was a modification like the teeth added to him.
	+ In old versions of the second game, Noo-Noo appears to have both the brush and teeth along with possessed eyes, even though it is said that his teeth were a modification when he was stolen. This was changed in the Thanksgiving update where he sports his appearance from version 1.0 of the first game's revamp as a blue silhouette.
* Noo-Noo's unedited scream from this game is the sound of a whale, as said by Clicky on Twitter.
* Prior to the revamp, Noo-Noo's body and nozzle color is different when he is in the Office. According to Clicky, this is due to "hallucination magic". His full body image from the pre-revamp is also partially transparent, unlike his other appearances.
* According to Clicky, the reason why Noo-Noo's eyes look weird in his jumpscare is a bit of hinting toward Noo-Noo's true purpose as a weapon (as revealed in the third game).
* Prior to version 2.0 of the revamp:
	+ When walking into the right wall of the Kitchen in the minigame, a secret screen can be seen with Noo-Noo alongside what appears to be Employee #3, with the text "The green eyes". Additionally, the Noo-Noo sprite quickly blinks and disappears when you enter the Kitchen. The reason for this is unknown.
	+ PTLD-93 replaces Noo-Noo's jumpscare when completing the minigame.
	+ In version 1.0.0, Noo-Noo's pre-revamp jumpscare will play 6 milliseconds after setting the A.I. on Custom Night to 6/6/6. This oversight was fixed in version 1.0.1 where it was replaced by PTLD-93's jumpscare.
	+ If you stay in the main menu too long, Noo-Noo will jumpscare you and forcibly close your game. This can also happen in the pre-revamp and demo.
* In the 2.0 Update, Noo-Noo's jumpscare was edited, with him now having no pupils and the jumpscare being more sharpened.

 Species
 Starting area

**Noo-Noo** is an antagonist in *Five Nights at Tubbyland 2*.

### Appearance

Unlike in the first game, Noo-Noo looks normal, with the exception of the eyes and his teeth. He is a blue cylindrical vacuum with a black brush attachment on top of his head, two pop out eyes connected by tubes, and a large black tube with an opening on the end functioning as the vacuum with two sets of teeth to help suck up solid objects. The bottom is a half-cylinder underneath the main body to travel around on.

### Behavior

Noo-Noo starts off in Noo-Noo's Kitchen, and will stay there until his music box begins playing, which means that he will start his cleaning soon. Unlike the other animatronics, and like Tinky Winky 2.0, Noo-Noo will not be stalled by the Smoke Machine because, as stated by the phone guy, his programming allows him to see through smoke in the event of a fire, allowing Noo-Noo to lead customers to safety. The only way to stop Noo-Noo is to use the Toggle Transmissions button to cancel his actions. About 30 is needed to deactivate him. If this is not done, Noo-Noo will leave the Kitchen and kill the player shortly.

### Trivia

* Unlike the first game, Noo-Noo in this game does not close the game when he jumpscares you.
	+ However, if the player sets all A.I. levels to six in the Custom Night menu and tries to start the night, Noo-Noo in his third game appearance will jumpscare the player and close their game.
* It is explained by Employee #3 that when the animatronics catch you, they have Noo-Noo vacuum you up, and put you in the trash. This is lethal due to the teeth in his mouth.
* Inside of Noo-Noo is Employee #3's dead corpse, meaning that this is the same Noo-Noo from the first game.
* On Night 5, before the phone guy can finish his message, a strangle garbling sound occurs. If played right and decoded correctly, you will get a surprise message from Employee #3's spirit. Some may think this garble was made by Noo-Noo, but it is not.
* The sound of Noo-Noo's music box from this game is a jack-in-the-box playing the tune of Merry Widow Waltz.
* In early versions of the game, Noo-Noo's A.I. was incredibly active, making the game very difficult. This was later nerfed in version 1.22.
	+ He was again nerfed in the Thanksgiving Update, giving a lot more time to be deactivated and only occasionally activating, twice a night at most.
* Prior to the Thanksgiving Update, there is a random chance when starting the game a secret Noo-Noo screen will appear showing Employee #3 pouring out of Noo-Noo.
	+ This was replaced by a secret screen with a distorted version of Po's face.
* His unedited scream is that of a vacuum turning off.
* If the player clicks Noo-Noo in the Custom Night menu, he will say "Rawr" in a text-to-speech voice.
* The CEO of Tubbyland is the reason nobody found out about the corpses inside Noo-Noo.
	+ Noo-Noo's "original function" had also been used by the CEO in the past.
	+ The horrors inside Noo-Noo are only found out shortly after the events of the second game, as the CEO is murdered by PTLD-93.

 Species
 Starting area

**Noo-Noo** is an antagonist in *Five Nights at Tubbyland 3: The End Game*.

### Appearance

Noo-Noo is a blue cylindrical vacuum cleaner with two pop out eyes connected by tubes, a black vacuum brush at the front on top of his head, a half cylinder under the main body for mobility, and a black tube connected to a nozzle for cleaning, like before. Unlike before, he has four/five sets of bloody, sharp teeth, and many holes and rust all over his body. The inside of him contains the flesh, blood, organs, and head of Employee #3.

### Behavior

Noo-Noo starts in Spare Props, and has two stages there. He will move to the Props Hall, Original Props, the Ventilation Hall, the Parts Hall, and the Main Hall. When he gets to the Parts Hall and the Main Hall, he will move to the right or left doors, respectively, and make a scrubbing noise as well as a perpetual loud sound while he is at the door. If the player fails to close the door, then Noo-Noo will attack the player, but will not kill them - instead, he will disable the cameras, equipment, lights, and power regeneration, leaving the player incredibly helpless and vulnerable for a somewhat long time. Once he leaves the Office, either after being fended off or after entering it, he will return to his active state in Spare Props.

### Trivia

* In version 1.0.4, Noo-Noo was made to make a sound while he is at the door, and is no longer able to skip the doorway or teleport to the other door right after appearing in the other one. The sound he makes comes from the left or right side of the speaker/headphones, depending on which door he is in.
* A frame of his jumpscare may not be in order, this is most likely a mistake by the creator.

 Species

**Noo-Noo** was to be an antagonist in the cancelled *TubbyLand Return*.

### Appearance

Noo-Noo has a very strange design in this game. He completely lacks his bottom part, leaving a huge hole with many wires pouring out. Instead of moving around on the ground, he has two large holes on his sides with more wires pouring out of each, which would have been used to hang from the ceiling. Like usual, his body is blue with a black vacuum hose protruding from his front, with several sets of large amounts of teeth in the nozzle, and a brush on top of his head. His eyes are attached to flexible tubes rather than simple rods, allowing for eye movement.

### Behavior

It is completely unknown what he would have done in the game, due to development not reaching that far.

### Trivia

* Other than the version from *Five Nights at Tubbyland* prior to the revamp, this is the only version of Noo-Noo with a completely unique model.
* Noo-Noo in this game appears as if he would have moved around similarly to Mangle from *Five Nights at Freddy's 2*, as they both seem to hang from the ceiling.

* Act 1
* Act 2

 Species
 Starting area

**Noo-Noo** makes his 7-year return in *The TubbyLand Archives: Act 1*.

### Appearance

Noo-Noo has an updated model much like the rest of the animatronics in this game. He is a blue cylindrical vacuum cleaner with a black tube connected to a nozzle. His vacuum mouth has a set of sharp teeth, and he has glowing pinkish-red eyes. He also has a black brush at the top-center of his body, much like his counterparts from the second and third games.

### Behavior

#### Normal Nights

In The Office, when looking at the right, the player is able to see Noo-Noo hiding behind the curtains in the Closet. This is part of his mechanic. Whenever the player hides inside the Closet, they won't be able to see Noo-Noo, but instead, a distorted music box will start to play, and will get louder if the player hides for an extended period of time. It will slowly get quiet once they leave their hiding spot, and will not play anymore unless they hide again. Hiding for too long will cause Noo-Noo to kill the player.

#### Night X

Noo-Noo has a prominent role in Night X, and is the player's only defense mechanism to save themselves from PTLD. The player is able to move Noo-Noo around the map on the top left via buttons on a control/remote panel to their bottom right, with arrows to click to lead Noo-Noo to their wanted destination (the room's name he is currently in can be seen on the Noo-Noo System Status on the top right). On the middle of the arrows is a button to activate his music box. It cannot be played when Noo-Noo is moving and he cannot move when it is playing. The music box has limited power, as seen on the Noo-Noo System Status, and will regenerate when not currently in use or when it runs out of power, at which it cannot be used until it regenerates past 25%.

Noo-Noo's music box is useful, as it can attract PTLD around the map, especially to lure him out of the Party Room, so that he won't kill the player by entering the Basement. However, if both Noo-Noo and PTLD are in the same room together, PTLD will attack Noo-Noo and drain his health by 25%. This is also seen in the Noo-Noo System Status. If he reaches 0% (it takes 4 hits for him to be destroyed), the player is completely defenseless, as Noo-Noo is no longer helpful.

### Trivia

* Unlike the original game, when the player dies, they are vacuumed up by Noo-Noo as opposed to being stuffed inside the Tubby Toaster.
* If the player selects the quit game button on the menu screen, there is a 1/10 chance that the screen will cut to Noo-Noo's vacuum with someone inside.
	+ Before version 2.0, however, this could be triggered if the player stays on the title screen for too long.
* The sound of Noo-Noo's music box is an edited version of the one from the third game of the original trilogy that plays when you beat the Custom Night with any or all of the animatronics set to a value other than 20.

 Species

**Noo-Noo** (known by his codename **The Presence**) is an upcoming antagonist in *The TubbyLand Archives: Act 2*.

## Five Nights at Tubbyland

### Noo-Noo

Noo-Noo in the Title screen.Po looking close at the player in the Title screen, then switching to Noo-Noo.Noo-Noo in the Kitchen. Note that he sports his second game appearance.Noo-Noo's texture in the Office.Noo-Noo's jumpscare.Noo-Noo in the Office prior to version 2.0 of the revamp.Noo-Noo's texture in the Office prior to version 2.0 of the revamp.Noo-Noo's jumpscare prior to version 2.0 of the revamp.Noo-Noo in the Kitchen prior to the revamp.Noo-Noo in the Office prior to the revamp.Noo-Noo's texture in the Office prior to the revamp.Noo-Noo's jumpscare prior to the revamp.Noo-Noo's minigame sprite facing left.Ditto, but facing downwards.Noo-Noo's minigame sprite prior to version 2.0 of the revamp.Ditto, but disappearing.Noo-Noo's minigame sprite prior to the revamp.The Noo-Noo plush in The Office, from Dream Night.The Noo-Noo plush's texture in The Office.The plush version of Noo-Noo's jumpscare.The secret screen found when walking into the right wall of the minigame Kitchen prior to version 2.0 of the revamp.Ditto, but brightened.Noo-Noo's jumpscare from the demo, used when staying in the main menu for too long.The silhouette of Noo-Noo in the cutscene after beating 6/20 mode in Custom Night from *Five Nights at Tubbyland 2*.
## Five Nights at Tubbyland 2

### Noo-Noo

Noo-Noo from the Title screen.Noo-Noo in Noo-Noo's Kitchen.Noo-Noo getting ready to go to The Office.An unused texture of Noo-Noo in The Office.Noo-Noo's jumpscare.The silhouette of Noo-Noo in the cutscene after beating 6/20 mode.Noo-Noo's jumpscare in the secret cutscene.Noo-Noo's jumpscare in the secret cutscene prior to the Thanksgiving update.The secret screen of Employee #3's corpse pouring out of Noo-Noo prior to the Thanksgiving update.Noo-Noo activated in Noo-Noo's Kitchen with no eyes, from Nightmare Night.Noo-Noo's killscreen, from Nightmare Night.Noo-Noo's jumpscare brightened. Note Employee #3's head is visible inside him.Noo-Noo from the Game Over screen.Noo-Noo's jumpscare from Custom Night, when hovering the cursor over the start button after setting all A.I. levels to 6.
## Five Nights at Tubbyland 3: The End Game

### Noo-Noo

Noo-Noo in Spare Props.Noo-Noo getting ready to leave Spare Props.Noo-Noo in the Ventilation Hall.Noo-Noo in the Props Hall.Noo-Noo in Original Props.Noo-Noo in the Main Hall.Noo-Noo in the Parts Hall. Note the two shiny eyes seen through a hole in his body.Noo-Noo at the left doorway.Noo-Noo at the right doorway.Noo-Noo's jumpscare.Noo-Noo in the ending screen when choosing "Free Yourself".Noo-Noo alongside Old Po in the ending screen when choosing "Accept Your Fate".Noo-Noo's page from the Instruction Manual.Noo-Noo's texture from the Instruction Manual.Noo-Noo's page background from the Instruction Manual.Noo-Noo at the left doorway, from the beta.Noo-Noo at the right doorway, from the beta.Noo-Noo hidden at the end of the Props Hall in the Game Over screen.Some frames of Noo-Noo's jumpscare brightened, showing Employee #3's head visible inside him.Noo-Noo in the Parts Hall brightened and zoomed in to see Employee #3's corpse.
## TubbyLand Return

### Noo-Noo

Noo-Noo's behind the scenes render, with only his inner endoskeleton.Noo-Noo's behind the scenes render, with only his blue body.Noo-Noo's behind the scenes render, with empty eye sockets and the basis of the brush.Noo-Noo's behind the scenes render, only missing wires and the hair on the brush.Noo-Noo's behind the scenes render, fully complete.
## The TubbyLand Archives

### Noo-Noo

Noo-Noo's jumpscare.Ditto, but with the lights off.Parker Anderson inside Noo-Noo from the Game Over screen.The secret screen of Employee 03 inside Noo-Noo.Noo-Noo and PTLD in one of the Game Over screens for Night X.Ditto.Ditto.Noo-Noo in the extras menu.Ditto, but spinning.A hallucination of Noo-Noo that appears during All-Max in Custom Custard.

## Non-Game

### Five Nights at Tubbyland

Noo-Noo's full body image prior to the revamp.The full body Noo-Noo plush.Regular Noo-Noo in the old incident cutscene.An image of the repaired tubbybots in the poster found around the restaurant. Notice Noo-Noo out of order behind the tubbybots.A Noo-Noo toy from an old version of an image from Clicky's DeviantArt.All the tubbybots saying bye-bye in an image from Clicky's DeviantArt.Textless version of the previous image.All of the tubbybots saying "SEE YOU LATER" in an image from Clicky's DeviantArt. Note that Tinky Winky has been replaced with Tinky Winky from *TubbyLand Return*.Textless image of most tubbybots in an image from Clicky's DeviantArt. Strangely, the *Five Nights at Tubbyland* tubbybots (including the ones from the demo) are gone, and the rest of the characters now have black eyes with white pupils.
### Five Nights at Tubbyland 2

Noo-Noo's full body image.Noo-Noo from the game's GameJolt banner.Noo-Noo from the game's trailer.Noo-Noo and Po 2.0 from the third game's trailer.Noo-Noo from the third game's trailer.All the tubbybots saying bye-bye in an image from Clicky's DeviantArt.Textless version of the previous image.All of the tubbybots saying "SEE YOU LATER" in an image from Clicky's DeviantArt. Note that Tinky Winky has been replaced with Tinky Winky from *TubbyLand Return*.Textless image of most tubbybots in an image from Clicky's DeviantArt. Strangely, the *Five Nights at Tubbyland* tubbybots (including the ones from the demo) are gone, and the rest of the characters now have black eyes with white pupils.
### Five Nights at Tubbyland 3: The End Game

Noo-Noo's full body image.Noo-Noo from the game's GameJolt banner.An image of PTLD-93 riding Noo-Noo from Clicky's DeviantArt.An image from Clicky's DeviantArt showing Noo-Noo in a *first game* style jumpscare. This image was used in the second game when setting the AI levels to 6 in the Custom Night menu and starting the night.Employee #3 inside Noo-Noo from Clicky's DeviantArt.A slightly smoother version of Noo-Noo's jumpscare from a video Clicky posted.All the tubbybots saying bye-bye in an image from Clicky's DeviantArt.Textless version of the previous image.All of the tubbybots saying "SEE YOU LATER" in an image from Clicky's DeviantArt. Note that Tinky Winky has been replaced with Tinky Winky from *TubbyLand Return*.Textless image of most tubbybots in an image from Clicky's DeviantArt. Strangely, the *Five Nights at Tubbyland* tubbybots (including the ones from the demo) are gone, and the rest of the characters now have black eyes with white pupils.
### TubbyLand Return

Animation showing off Noo-Noo's IK (inverse kinematics) rig.
### The TubbyLand Archives

#### Act 1

Noo-Noo from the game's GameJolt banner.Noo-Noo in the game's official poster.Noo-Noo in a teaser for the game.Noo-Noo in the raw version of the game's second teaser.Early version of Noo-Noo's teaser.Ditto.An image of PTLD riding Noo-Noo.Noo-Noo and the other tubbybots in the header from the official Discord server.A behind the scenes image of Noo-Noo and the other tubbybots in the header from the official Discord server.An early version of Noo-Noo's model.Noo-Noo in the left doorway from one of his scrapped mechanics.Ditto.Ditto.Ditto.Ditto.Ditto.

## Five Nights at Tubbyland 2

### Noo-Noo

Warning: This sound file is loud!

Warning: This sound file is loud!

## The TubbyLand Archives

### Noo-Noo

Warning: This sound file is loud!