Solace

An outpost rebuilt primarily for trade, and a place of rest.

* Dawn
* Rainy Night
* Clear Night

## Overview

Nestled by a picturesque lake, Solace offers a diverse array of amenities, including free-range farms, complimentary housing, a vibrant tavern, an active harbor, bees, an alchemy lab, a blacksmith, cozy nooks, ample storage, an excessive amount of lumens, and some beautiful flora. The economy relies primarily on the mines, tourism, and the animal product exports. Efforts are ongoing to build more facilities, such as boats, at least 1 shop, a library, a clinic, a post office, a church (maybe), etc (we don't have most of those yet). If you join, you can have a part in determining the towns future, and (if you want to) help build and/or run any of those services (just let me know).

## Rules

#### In Character

1. **General Vibes.** This town is a place of peace and quiet. Don't go starting a bid for world domination, don't steal the moon, just generally don't do things that will draw the ire of other groups. On that note, while there is no curfew, try to avoid detonating explosives, playing music, or generally being loud, past about 10pm or so.
2. **Trade and Commerce.** If you want to trade with other lands, talk to the harbourmaster (unrelated, we're hiring) first, as they'll generally be able to advise on that, and ensure the quality of goods, along with reasonable pricing.
3. **Maintenance.** Residents are responsible for maintaining their domiciles and the town as a whole. If the bar roof caves in again, fix it, don't just leave it for others to deal with.
4. **Magic Usage.** Magic is fine, and generally encouraged within the borders for personal use and entertainment. However, any potentially hazardous or destructive magic should be done beyond the town limits. Also, try to avoid messing up the lanterns again.

#### Out Of Character

1. **Communicate.** This one really only applies for things that'll affect other members, but as that's a fair bit, it's pretty important. So, for things that'll affect other people, such as using a substantial amount of resources, or building something in a main thoroughfare, it's generally a good idea tell others what you're planning first.
2. **Et cetera.** Aside from that, the rules on the discord are just as relevant as ever.

## History/Timeline

Some stuff has happened, the town is doing fine, but it would be cool to do lore with other towns, so feel free to message 'sahir\_' on discord to do inter-town lore (or even regular lore)

Abandoned Town is discovered by Finn, and due to high area potential for trade, they start fixing it up in late 102 AAE. (Sep '23 OOC)

Town reconstruction finishes, mid 103 AAE. (Oct '23 OOC)

Havamal becomes town patron mid-late 103 AAE. (Nov '23 OOC)

Casino owner Hearts has a vacation in the town, late 103 AAE. (Nov '23 OOC)

Wyston Eskil joins the town late 103 AAE. (Nov '23 OOC)

Jacques Estarone joins the town later 103 AAE. (Nov '23 OOC)

Asher joins the town even later 103 AAE. (Dec '23 OOC)

## Members

- Finn Solis - Current leader

- Havamal - Patron, Bartender

- Wyston Eskil - Dock and Construction worker

- Jacques Estarone - Resource Gatherer and Fisher

- Asher - Mine foreman