Tiering System

## Introduction

The following is a comprehensive overview of the hierarchical system which this wiki utilizes in order to properly categorize and index fictional characters, entities, and objects based on the scale of their feats, and the varying scopes which they can affect or create/destroy. However, it should always be kept in mind that, although Destructive Capacity and Area of Effect are some of the most primary ways to qualify for a particular tier, they are not the only ones. For instance, harming a character with a certain level of Durability also allows another character to qualify for the corresponding tier.

Furthermore, it should be noted that characters from a higher tier are not necessarily invincible to entities of lower tiers, as certain powers and abilities can potentially bypass the difference in strength entirely, allowing the latter to contend with, or overpower such characters. See this page for more information.

It is also important to know that the difference between the lowest and highest bounds of a given tier is extremely variable and can be absolutely massive in scale. Hence, being far stronger than a character that belongs to a certain tier does not necessarily qualify one for a higher rating.

## The Scale

### Tier 11: Infinitesimal

No joule value available. This tier pertains to characters or objects that can create/destroy or affect the whole structure of a lower-dimensional universe, or lower layers/levels of reality. Please note that existing as a drawing or being made of data/information is not to be ranked at this tier, as such beings are still 3-dimensional, but on an incredibly small scale.

This tier is broken into the following sub-tiers:

#### 11-C: Low Hypoverse level

Characters or objects that demonstrate power equivalent to destroying/creating a 0-D level construct of any size, or three levels of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality. This tier also includes characters who are vastly below this level, and all characters beneath this tier’s requirements in any significant way will still be at this tier.

#### 11-B: Hypoverse level

Characters or objects that demonstrate power equivalent to destroying/creating an existentially inferior 1-D level construct of any size, or two levels of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality.

#### 11-A: High Hypoverse level

Characters or objects that demonstrate power equivalent to destroying/creating existentially inferior 2-D level constructs of any size, or 1 level of infinity/degree of reality/fiction transcendence or similar beneath a 3-D reality.

### Tier 10: Human

#### 10-C: Below Average Human level

Characters or objects capable of exerting force comparable to humans who are below the average norm in terms of strength, such as small children or infirm people, as well as smaller animals such as cats and dogs.

#### 10-B: Human level

Characters or objects capable of exerting force comparable to that of regular humans, such as teenagers or unathletic adults.

#### 10-A: Athlete level

Characters or objects capable of exerting force comparable to that of more athletic humans, such as trained fighters or generally physically fit individuals.

### Tier 9: Superhuman

#### 9-C: Street level

Characters or objects that stand at the threshold of human strength and capabilities, represented by Olympic level athletes or rigorously trained martial artists, as well as larger animals.

It is important to note that, despite being named "Street level", this tier has nothing to do with actually affecting an entire street, with the name being more of a reference to street fighters as portrayed in martial arts movies and the like.

#### 9-B: Wall level

Characters or objects that can destroy or significantly damage extremely resistant materials such as stone, metal or steel, as well as similarly resistant parts of constructions such as structural boulders and walls.

#### 9-A: Small Building level

Characters or objects capable of destroying rooms or entire small constructions such as houses or more modest buildings.

### Tier 8: Urban

#### 8-C: Building level

Characters or objects that can destroy medium-sized buildings and constructions, such as large factories or large complexes such as supermarkets.

#### High 8-C: Large Building level

Characters or objects that can destroy large buildings such as skyscrapers.

#### 8-B: City Block level

Characters or objects that can destroy urban city blocks or equivalent areas of space.

#### 8-A: Multi-City Block level

Characters or objects that can destroy multiple urban city blocks or equivalent areas of space.

### Tier 7: Nuclear

#### Low 7-C: Small Town level

Characters or objects that can destroy a small town or settlement, or those who can easily harm characters with small town level durability.

#### 7-C: Town level

Characters or objects that can destroy a town, or those who can easily harm characters with town level durability.

#### High 7-C: Large Town level

Characters or objects that can destroy a large town, or those who can easily harm characters with large town level durability.

#### Low 7-B: Small City level

Characters or objects that can destroy a small city, or those who can easily harm characters with small city level durability.

#### 7-B: City level

Characters or objects that can destroy a city, or those who can easily harm characters with city level durability.

#### 7-A: Mountain level

Characters or objects that can destroy a mountain, or those who can easily harm characters with mountain level durability.

#### High 7-A: Large Mountain level

Characters or objects that can destroy a large mountain, or those who can easily harm characters with large mountain level durability.

### Tier 6: Tectonic

#### 6-C: Island level

Characters or objects that can destroy an island, or those who can easily harm characters with island level durability.

#### High 6-C: Large Island level

Characters or objects that can destroy a large island, or those who can easily harm characters with large island level durability.

#### Low 6-B: Small Country level

Characters or objects that can destroy a small country, or those who can easily harm characters with small country level durability.

#### 6-B: Country level

Characters or objects that can destroy a country, or those who can easily harm characters with country level durability.

#### High 6-B: Large Country level

Characters or objects that can destroy a large country, or those who can easily harm characters with large country level durability.

#### 6-A: Continent level

Characters or objects that can destroy a continent or those who can easily harm characters with continent level durability.

#### High 6-A: Multi-Continent level

Characters or objects that can destroy multiple continents or those who can easily harm characters with multi-continent level durability.

### Tier 5: Planetary

#### 5-C: Moon level

Characters or objects that can destroy a moon, or an astrological object of similar proportion.

#### Low 5-B: Small Planet level

Characters or objects that can destroy a small planet or those who can easily harm characters with small planet level durability.

#### 5-B: Planet level

Characters or objects that can create/destroy a planet.

#### 5-A: Large Planet level

Characters or objects that can create/destroy large ice giants such as Uranus and Neptune.

#### High 5-A: Dwarf Star level

Characters or objects that can create/destroy very small stars.

### Tier 4: Stellar

#### Low 4-C: Small Star level

Characters or objects that can create/destroy small stars.

#### 4-C: Star level

Characters or objects that can create/destroy a star.

#### High 4-C: Large Star level

Characters or objects that can create/destroy a large star.

#### 4-B: Star System level

Characters or objects that can create/destroy a star system.

#### 4-A: Multi-Star System level

Characters or objects that can create/destroy multiple star systems.

### Tier 3: Cosmic

This tier is broken into the following sub-tiers:

#### 3-C: Galaxy level

Characters or objects capable of creating and/or destroying a galaxy, when the space between celestial bodies is taken into account, as opposed to merely the matter encompassed by them.

#### 3-B: Multi-Galaxy level

Characters or objects capable of creating and/or destroy multiple galaxies when the space between celestial objects is taken into account as well.

#### 3-A: Universe level

Characters or objects that can create or destroy all celestial bodies within a finite 3-D space at least equivalent in size to the observable universe via an omnidirectional explosion that covers the entire space, alternately create or significantly affect a 3-D universe or a pocket dimension of comparable size, which does not involve the destruction and/or creation of space-time.

#### High 3-A: High Universe level

Characters or objects that demonstrate an infinite amount of energy on a 3-D scale, such as creating or destroying infinite mass, or those who can affect an infinite 3-D space. This extends to an infinite number of finite or infinite-sized 3-D universes or pocket dimensions when not accounting for any higher dimensions or time. Large numbers of infinite 3-D universes, unless causally closed from one another by a separate spacetime or existence, only count for a higher level of this tier. Being “infinitely” stronger than this level, unless uncountably so, does not qualify for any higher tier.

### Tier 2: Multiversal

#### Low 2-C: Universe level+

Characters or objects that are capable of significantly affecting, creating, and/or destroying an area of space qualitatively larger than an infinitely-sized 3-dimensional space. Common fictional examples of spaces representing such sizes are space-time continuums (the entire past, present and future of 3-dimensional space) of a universal scale. However, it can be more generally fulfilled by any 4-dimensional space that is either:

**A)** Equivalent to a large extra dimensional space. That is, a higher-dimensional "bulk" space which embeds lower-dimensional ones (Such as our universe) as subsets of itself, whose dimensions are not microscopic / compactified.

**B)** Portrayed as completely transcending lower-dimensional objects and spaces in the setting of a given work of fiction.

#### 2-C: Low Multiverse level

Characters or objects that can significantly affect, create and/or destroy small multiverses which can be comprised of several separate space-time continuums ranging anywhere from two to a thousand, or equivalents.

#### 2-B: Multiverse level

Characters or objects that can significantly affect, create and/or destroy larger multiverses which comprise from 1001 to any higher finite amount of separate space-time continuums.

#### 2-A: Multiverse level+

Characters or objects that are capable of significantly affecting, creating and/or destroying a countably infinite number of separate space-time continuums.

### Tier 1: Extradimensional

Characters or objects that can significantly affect spaces of qualitatively greater sizes than ordinary universal models and spaces, usually represented in fiction by higher levels or states of existence (Or "levels of infinity", as referred below) which trivialize everything below them into insignificance, normally by perceiving them as akin to fictional constructs or something infinitesimal.

#### Low 1-C: Low Complex Multiverse level

Characters or objects that can universally affect, create and/or destroy spaces whose size corresponds to one to two higher levels of infinity greater than a standard universal model (**Low 2-C** structures, in plain English.) In terms of "dimensional" scale, this can be equated to 5 and 6-dimensional real coordinate spaces (R ^ 5 to R ^ 6)

#### 1-C: Complex Multiverse level

Characters or objects that can universally affect, create and/or destroy spaces whose size corresponds to three to five higher levels of infinity greater than a standard universal model. In terms of "dimensional" scale, this can be equated to 7 and 9-dimensional real coordinate spaces (R ^ 7 to R ^ 9)

#### High 1-C: High Complex Multiverse level

Characters or objects that can universally affect, create and/or destroy spaces whose size corresponds to six to seven higher levels of infinity greater than a standard universal model. In terms of "dimensional" scale, this can be equated to 10 and 11-dimensional real coordinate spaces (R ^ 10 to R ^ 11)

#### Low 1-B: Megaverse level

Characters or objects that can universally affect, create and/or destroy spaces whose size corresponds from eight to nine higher levels of infinity above a standard universal model. In terms of "dimensional" size, this can be equated to 12 and 13-dimensional real coordinate spaces (R ^ 12 to R ^ 13)

#### 1-B: High Megaverse level

Characters or objects that can universally affect, create and/or destroy spaces whose size corresponds from 10 to any higher finite number of levels of infinity above a standard universal model. In terms of "dimensional" size, this can be equated to 14-dimensional real coordinate spaces and up (R ^ 14 and up)

#### High 1-B: Hyperverse level

Characters or objects that can universally affect, create and/or destroy structures whose size is equivalent to a countably infinite number of qualitative sizes above a universal model, usually represented in fiction by endless hierarchies of layers of existence, each succeeding one completely trivializing the previous into insignificance, or more generally a space with countably infinite dimensions.

### 1-A: Transcendent

Characters or objects that functionally transcend the rest of the Tiering System. These characters are completely transcendent to even those that have absolute power over a single infinite hierarchy of levels of infinity.

#### Low 1-A: Low Outerverse level

Characters or objects that can affect structures with a number of dimensions greater than the set of natural numbers, meaning in simple terms that the number of dimensions is aleph-1 (An uncountably infinite number, assumed to be the cardinality of the real numbers themselves), and therefore that such objects fully exceed **High 1-B** structures, which have only a countably infinite number of dimensions. More information on the concept is available on this page.

Note that, if the **High 1-B** structure in question is a hierarchy of levels of existence, then simply being at the top of such a hierarchy does not qualify a character for this tier without more context, and an additional layer added on top of the "infinity-th" level of this hierarchy is likewise not enough. To qualify as an equivalent of the above description, they need to surpass the hierarchy as a whole, and not simply be on another level within it.

#### 1-A: Outerverse level

Characters or objects that can affect structures with a number of dimensions equal to the cardinal aleph-2, which in practical terms also equals a level that completely exceeds **Low 1-A** structures to the same degree that they exceed **High 1-B** and below. This can be extrapolated to larger cardinal numbers as well, such as aleph-3, aleph-4, and so on, and works in much the same way as **1-C** and **1-B** in that regard. Characters that stand an infinite number of steps above baseline **1-A** are to have a **+** modifier in their Attack Potency section (**Outerverse level+**).

#### High 1-A: High Outerverse level

Characters or objects that can affect structures that are larger than what the logical framework defining **1-A** and below can allow, and as such exceed any possible number of levels contained in the previous tiers, including an infinite or uncountably infinite number. Practically speaking, this would be something completely unreachable to any **1-A** hierarchies.

A concrete example of such a structure would be an inaccessible cardinal, which in simple terms is a number so large that it cannot be reached ("accessed") by smaller numbers, and as such has to be "assumed" to exist in order to be made sense of or defined in a formal context (Unlike the standard aleph numbers, which can be straightforwardly put together using the building blocks of set theory). Even just the amount of infinite cardinals between the first inaccessible cardinal and aleph-2 (Which defines **1-A**) is greater than cardinals such as aleph-0, aleph-1, aleph-2, aleph-3, etc., and even many aleph numbers whose index is an infinite ordinal. More information on the concept is available on this page.

### Tier 0: Boundless

Characters or objects that can affect structures which completely exceed the logical foundations of **High 1-A**, much like it exceeds the ones defining **1-A** and below, meaning that all possible levels of **High 1-A** are exceeded, even an infinite or uncountably amount of such levels. This tier has no endpoint, and can be extended to any higher level just like the ones above.

Being "omnipotent" or any similar reasoning is not nearly enough to reach this tier on its own; however, such statements can be used as supporting evidence in conjunction with more substantial information.

## **Notes**

**Note 1:**

Because the distance between any given number of universes embedded in higher-dimensional / higher-order spaces is currently unknowable, it is impossible to quantify the numerical gap between each one of the subtiers in Tier 2. As such, it is not allowed to upgrade such a character based solely on multipliers. For example, someone twice as strong as a Low 2-C character would still be Low 2-C, and someone infinitely more powerful than a 2-C would not be 2-A.

**Note 2:**

The term "Hyperverse" comes from two words: "hyper," which is used in mathematics to designate higher-dimensional space, and something extreme, above or beyond the usual level. As well as "verse" as a short for "universe". So it is intended as a description of a superior existence beyond conventional reality.

Similarly, "Hypoverse" is derived from "hypo", which is used as a suffix to mean being "under", "lesser than", or "below" something. Furthermore, it is the literary inverse of "hyper", which makes it a fitting complement to the existing terminology.

**Note 3:**

Keep in mind that certain tiers do not necessarily correspond to the destruction of their namesakes in any meaningful fashion. This is because the minimum requirements for these tiers are arbitrary values.

Here is a list of the tiers in question:

* **8-C: Building level** (0.25 tons-2 tons)
* **High 8-C: Large Building level** (2 tons-11 tons)
* **8-B: City Block level** (11 tons-100 tons)
* **8-A: Multi-City Block level** (100 tons-1 kiloton)
* **Low 7-C: Small Town level** (1 kiloton-5.8 kilotons)
* **7-C: Town level** (5.8 kilotons-100 kilotons)
* **High 7-C: Large Town level** (100 kilotons-1 megatons)
* **Low 7-B: Small City level** (1 megatons-6.3 megatons)
* **7-A: Mountain level** (100 megatons-1 gigaton)
* **High 7-A: Large Mountain level** (1 gigaton-4.3 gigatons)
* **High 6-C: Large Island level** (100 gigatons-1 teraton)
* **Low 6-B: Small Country level** (1 teraton-7 teratons)
* **High 6-B: Large Country level** (100 teratons-760 teratons)

Tiers between **9-A** and **3-B**, even those which do correspond with their namesakes, should not be assigned unless there are accepted calculations, multipliers, and/or reliably stated precise Joule values that correspond with those ratings, as many verses can have their own context result in these feats being above or below their namesakes. The exceptions are that the lower borders of **5-B**, **4-C**, **4-B**, **4-A**, **3-C**, and **3-B** can be considered standard calculations for destroying a planet, a star, a star system, two or more star systems, a galaxy, and two or more galaxies respectively, and adding those tiers based on those specific feats is allowed.

## See also

* Tiering System Explanation Page
* Tiering System FAQ

## Other Statistics

* Attack Potency
* Speed
* Lifting Strength
* Striking Strength
* Durability
* Range
* Intelligence
* Stamina

## Footnotes

1. ↑ 1.0 1.1 1.2 1.3 1.4 "Significantly affect" is here used as an umbrella term for feats that don't involve direct creation or destruction but are comparable to them in power, such as warping and distorting the entirety of the structure in question, sustaining its existence with energy, merging the structure with another one, etc.