recursal/Fanatic-Fandom huggingface dataset:
Chromatic Dragon

## Lore

Neither the Gloridax or the Khymians will admit it, but the Chromatic Dragon is believed to be the product of Silver Shield genetic experiments gone incredibly wrong. With five heads, each a different element, the Dragon will never have peace. The Chromatic Dragon fights will all its rage, pounding harder than any of the Dragons.

## Details

 Gold Foil Burn Value | 150,000 DEC per BCX
Horny Toad

## Lore

When the Horny Toad puffs up and fills itself with air, razor-sharp spines protrude in every direction from its body. This amazing defense helps make sure the toads are not eaten as snacks. They also urinate uncontrollably when frightened, an attribute repulsive enough to save their lives quite frequently.
Brighton Bloom

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Lore

Brighton was an eccentric young man of Shimmer City, the capital of Khymeria. He was always seen as a strange character among the Khymian summoners. In the best times, his peers thought he was simply a distraction from their important studies. In the worst times, his fellow summoners doubted and belittled Brighton’s abilities. They were also put off by the way birds always landed on his hands and shoulders. After just two years studying at the Shimmer summoning school, Brighton decided to leave Khymeria. His loyalty was available to the highest bidder, and that is where the Dragons came in.

The Gloridax cared not for Brighton’s strange idiosyncrasies; what mattered to them was his skills as a summoner. Furthermore, in Gloridax eyes oneness with birds has long been considered a sign of divinity. Brighton’s attraction to birds was quickly noticed by Suam Khepri, Empress of the United Gloridax, who assigned a team of aerial sorcerers to properly train the young man. When Brighton emerged from that training, he could grant the power of flight to any monster under his summoning control.

## Stats

 1
 2
 3
 4
 5
 6
 7
 8

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
Lensmaster

## Lore

Luxono, The Khymian Lensmaster carries a special understanding of light. In fact he is the protector of ancient secrets whose significance even he underestimates. He can bend and manipulate rays of light to nearly any purpose. Luxono’s weapons include mirrors, lenses, prisms, jewels and gems, all of which he carries in a large satchel at his hip. In battle, the Lensmaster hangs quietly back, making his powers useful by phasing through enemy shields and creating blinding illusions to confuse his opponents. The Lensmaster longs for a son of his own to whom he can pass his valuable knowledge, but he must first find a Khymian mate.
Goblin Shaman

## Lore

Goblins are everywhere in the Burning Lands, but they are all larger and stronger than the Goblins of Anumün. The Goblin Shaman of the Smoldering Forest are especially skilled in slowing and weakening their enemies with enchantments. Many of them can hypnotize with a simple gaze from their blood-red eyes.

## Details

 Gold Foil Burn Value | 1,500 DEC per BCX
Kralus

## Lore

The flying tiger known as Kralus is the Angels’ messenger who has always delivered Khymian children at the beginning of their lives to the couples who would raise them. The name of Kralus has always brought joy to the people of Khymeria, for his coming has always brought a new Khymian child. But hidden within the ΛZMΛRÉ Dice is the secret to summoning Kralus to battle.
Living Lava

## Lore

Not all lava is alive; most of the time, it responds to gravity as expected. But the stuff that comes from the very core of the Molten Mountains... There's just something special about it.

## Strategy

**Super Sneak**: All melee monsters in this rule have the ability sneak. Living lava's shield is a good backline protector in this rule since it halves all incoming melee damage from the back.

**Close Up and Personal**: Again, Magic cannot be used in this ruleset so Living Lava's shield makes it a super useful tank that can stand up to a lot of hits.

 Weaknesses

**Back to Basics:** Living Lava loses its shield ability in the rule, and combined with its low speed, makes it little more than a glorified meat shield.

 Miscellaneous
 Silver
 Weaknesses
 Miscellaneous
Season 53 Stats
* 7.04% Usage Rate
 Gold
 Weaknesses
 Miscellaneous
Season 53 Stats
* 2.95% Usage Rate
 Diamond/Champion

 Weaknesses
 Miscellaneous
Season 53 Stats
* 2.40% Usage Rate
* 51.71% Win Rate
Corpse Fiend

## Lore

*Within the Realm of Chaos resides Uul, an eldritch dark god that has consumed countless realities.*

It is this ancient entity of madness and despair that Silus of the Rift called upon to fulfill his plans of conquest. What Silus offered was of great interest to Uul: to feed upon The Source. To taste mana from the Well which had been forever beyond its enormous reach.

And so the elder god of a thousand screaming worlds gazed upon a single point of pure, primal energy, its power a familiar echo of the creation of All. When Silus opened the Gateway, Uul knew that its enormity could never pass through the revealed portal, however that did not mean it could not make its presence known in the world beyond.

The Shade of Uul took shape within the Splinterlands, and gave unto Silus a horrific gift. By twisting and corrupting the six primary elements of magic, a brood of Fiends was created, each a grotesque representation of a different form of magic. Fueled by the power of Uul, the Fiends are a nightmare to behold.

It is said to gaze upon a Fiend is to stare into the face of utter Hopelessness and know that the End has come.
Soyuz Rechipopyl

**Soyuz Rechipopyl** is a Yeon professional football club based in Rechipopyl, Rechipopyl County that plays in the Yeon Championship, the top flight of Yeon football.

## History

Soyuz Rechipopyl was one of the founding clubs of the Yeon Championship, the top flight of the Yeon football league system. They were also invited to the inaugural season of the Fadian Cup, in which they were eliminated in the Group stage after finishing 3rd in Group H.

## Honours

Soyuz Rechipopyl has yet to win a major honour.

## League History

**1956–present** – *Yeon Championship (I)*

## Continental Competitions

Soyuz Rechipopyl was invited to the inaugural Fadian Cup.
Hugo Strongsword

## Lore

They say that Hugo was born with a sword in one hand, which he guided through the birth canal with such innate precision that the first life he saved was his own mother’s. Instead of crying as a newborn, the first sound he uttered was a mighty roar that made all monster flesh crawl for miles and miles around. The monsters knew that they wouldn’t have long until the hero had grown large enough to guide them all to inescapable doom.

The tall tale of Hugo’s birth could in fact be true, for he is a human born of a woman in Lyveria of the Earth Splinter, even though he lives in Khymeria. He is one of the rare inhabitants of the Life Splinter who has migrated there and been accepted by both the locals and the Order of the Silver Shield. At first when he inquired about knighthood, Strongsword was laughed at by the entire Cloudgard training yard. Within a few short minutes, once he had bested two dozen Knights in casual pugilistic combat, they stopped laughing. The sergeant on duty petitioned the Defender of Truth to grant Hugo Strongsword a special dispensation from the Kymian birth prerequisite, and before the sun had set that very day, Hugo was knighted into the ranks of the Order. Ever since, he has held an impeccable battle record and after only three years as a Knight, he was chosen to represent the Life Splinter in Moxian Gladiator combat.
Ettin Spearman

## Lore

The Ettin are a tribe of mutated primitives in the Burning Lands. Many of them have two heads, an extra limb or an inexplicable tail, but they are all freakishly strong. They dig holes for fun, and they communicate with a completely indecipherable series of grunts and moans. Burning Lands scholars are not even sure that the Ettin understand \*each other\*. The Ettin are very observant however of when they are being made fun of or ridiculed for their idiocy. They are a sensitive people.
Dragon Spirit

## Lore

A twisted spell was recently discovered by the Dragon mages, and now ghostly hybrids known only as Dragon Spirits are roaming the skies. Despite the best efforts of Gloridax egg care, the rate of egg failures has skyrocketed as the Splinterlands has been stricken with the Burn. The mages began their experiments hoping that they could salvage something of the Dragon that might have been. But when they perform these wild spells on failed eggs, they are not saving the Dragon’s life, but trapping it in spirit form and cursing it to wander the Splinterlands instead of having a chance with the next egg. The Dragon Spirits (fully aware of their situation) are ruthlessly resentful of everyone living, especially Dragons.
Kulu Swimhunter

## Lore

Kulu Swimhunters are members of a race of squid-like creatures that hunt in packs. They use their multiple tentacles to wield all manner of projectiles, to include spears, coral, and even fish. They are very aggressive and are known to traverse oceans, lakes, and rivers, killing for sport and leaving a trail of destruction in their wake. They do not value gold or glory and will ally themselves with whoever promises the greatest opportunity to hunt and kill.
Azmare Harpoonist

## Lore

A true Harpoonist is one with his harpoon. He never misses, he never lets go of a catch, and he will descend into the coldest, darkest depths to retrieve it. It is presumed that all Harpoonists are highly skilled at harpooning, so the quality of a Harpoonist is mostly determined by the size and complexity of his Harpoon. Harpooning is a rather shallow profession.
FAQ

#### I purchased a Spellbook. How long should it take to arrive?

* Wait 15 minutes. If your spellbook purchase still hasn't been confirmed you can leave an inquiry in the #tech-support discord channel. You can post a transaction ID or any proof of payment to speed things up.

#### Why was collection power implemented?

* To restrict low level accounts like : bronze level collection or level 1 cards from reaching higher leagues
* To lower down the rate at which the reward cards were being printed
* To have collection power specific tournaments in order to stop weaker decks from spamming higher league tournaments

#### Why does game allow bots to play?

* To shorten the time for finding opponents
* Bot accounts have also invested in cards like any other human player.

#### Why can't I transfer credits?

* Credits were introduced for legal reasons.
* They are pegged at 1$ = 1000 credits.
* More information can be found HERE.

#### Why can't we un-combine cards?

* Combining a card is like removing that card from existence.
* Combing results into reduction of supply of that card.
* Since the card gets burned after combining, it cannot be un-combined.

#### Why can't I pick my username?

* You need to buy a spellbook in order to pick a username.
* Incase you closed the window where you were supposed to pick a name after buying spellbook, just refresh the screen.

#### Can I purchase a Spellbook with Crypo?

* Yes. Any of the following.
	+ HIVE
	+ STEEM
	+ TRON (TRX)
	+ Bitcoin (BTC)
	+ Litecoin (LTC)
	+ Ether (ETH)
	+ Dai Stablecoin (DAI)
	+ WAX (WAXP)
	+ EOS (EOS)
	+ Basic Attention Token (BAT)
	+ Enjin Coin (ENJ)
	+ Uniswap (UNI)
	+ SAND (SAND)
	+ GALA (GALA)
	+ GAME (GAME)
	+ LeoFinance (LEO)
	+ Electroneum (ETN)
	+ Steem Dollars (SBD)
	+ Hive Dollars (HBD)
	+ Bitcoin Cash (BCH)
	+ KuCoin Shares (KCS)

Find Useful Links Related To Splinterlands HERE.

* https://splinterlands.com/?p=faq
* https://peakd.com/splinterlands/@blackheart1/a-guide-to-explore-splinterlands-with-faqs
* https://peakd.com/splinterlands/@blackheart1/a-guide-to-explore-splinterlands-with-faqs-part-2
Medusa

## Lore

Every water-breather in ΛZMΛRÉ knows that Gorgons live in their waters. A simple trip to the ocean floor reveals the statues of the unfortunate Merfolk who crossed the path of a Gorgon. Medusa is the only Gorgon to reveal herself to others without turning them to stone. At least they have a choice.

## Details

 Gold Foil Burn Value | 6,000 DEC per BCX
Goblin Firemage

## Lore

The rugged goblins of the Burning Lands have embraced many types of craft and skill that are outside the awareness of their cousins in Anumün, including the conjuring arts. The majority of these fire goblins live in the vast northern region known as the Smoldering Forest, along with 90% of the continent's vegetation. There are entire societies of goblins there that never leave the shelter of the forests, creating everything they need to survive using the delicate but chaotic combination of growth and fire. One of these large groups calls themselves the Viridi - “that which continues to grow.” The Viridi have masterful sciences and industries of their own, about which the Anumün goblins of Gobson know nothing. Their people thrive in peace, reach for intellectual greatness and expand the limits of what is possible.

One of the most esteemed and mysterious positions among the Viridi is that of Firemage. Over their intensive twenty year studies, these mages learn to extract the greatest quantities of fire mana for their spells from deep within the Planet while expending only a small amount of energy. Within the Viridi, their magic is used to power engines, maintain perpetual furnaces, even to prolong goblin life and comfort the sick. They are also the only members of the Viridi that venture beyond the boundaries of the Smoldering Forest and explore the Splinterlands. Several years ago, a small group of Goblin Firemages was discovered by a Torch scout party defending themselves in the Ashlands against a band of wild trolls. The scouts watched as the Firemages vaporized all five of the towering trolls without breaking a sweat. Now Firemages are considered some of the deadliest warriors in the Burning Lands.
Djinn Oshannus

## Lore

Dawn of the Djinn 3 of 4 - The Djinn are angry at the way they were tricked by the Planet, but also appreciative that they can now enjoy this limited freedom, each trapped by natural forces. The Djinn possess powerful ancient magic of their own, which is now charged into the force of one element for each of them. The ancient demons of war are an awkward bunch to be chosen as a planetary defensive force, but they are also impressively capable of the job. As long as they are bound by the Planet, they will do its bidding. Whatever their would-be choices and allegiances, they will fight against the Chaos Legion to protect the sixth mana gate.
Kobold Bruiser

## Lore

Like most races in the Burning Lands, Kobolds enjoy competitive sports. In special caves called wrestlehuts, Kobold Wrestlers meet regularly to spar with one another and practice their techniques. For these Kobolds, size doesn't matter; they are happy to wrestle with monsters five or six times bigger than them if the challenge arises, and they are likely to win. Although they enjoy the sport, Kobolds never gamble.
Octopider

## Lore

You may be thinking, “A spider already has eight legs… Why Octopider?” For one thing, the Octopider is much larger than a spider, closer to the size of an octopus. It’s legs, although they can scurry like a spider, are actually the tentacles of an octopus. In fact, this monstrosity has nearly all the most terrifying features of both spiders and octopi. The Octopider can move easily in water or on land. Whenever threatened, the Octopider disappears into an inky, venomous cloud. They say the Octopider was a grotesque creation of the Gorlodon, a famed monstrous dark sorcerer of the deep water.
Beatrix Ironhand

## Lore

Known for standing her ground despite any odds, this royal daughter detests being called a princess but takes her position very seriously. Beatrix leads the Maglarian defense forces when needed and spends most of her days training in the ancient boomerang arts of her people. Originally, boomerangs were used to catch unruly mountain goats and other small hillside creatures, but they were elevated to the status of epic weaponry when the Goblins attempted their historic invasion of Maglar, some 200 years ago.
Halfling Alchemist

## Lore

Where did the Halflings come from? Did they sail from across the Outers, did they dig up through the ground, or did they simply fall from the sky? No one knows for certain; the Halflings have been less than forthcoming when answering questions of their past. Instead, their focus is always on the future, a future that is ruled by halves.

There seem to be only hundreds of Halflings in total, but with them came an uncanny amount of gold. Their tools are gold, their armor is gold, even Halfling paper is a form of gold. But the halflings do not believe in currency; what they cannot make or take, they simply do without. The most powerful among the Halflings are the Alchemists.

Halfling Alchemists practice a delicate art that they call Aether Shen. In this process, objects (usually weapons) are broken down using alchemical magic to a smaller version of their previous selves. When used as a spell in battle, Aether Shen is incredibly destructive, but when used to enhance the power of an object, it can also do amazing things. The great central truth of Halfling Alchemy is that when halved correctly, any object (or person) can become exponentially more powerful.
Enchanted Pixie

## Lore

When a strange glowing meteorite crashed into the Swamps of the Living Moss, the heliostones buried in the mud reacted with a magical burst of creation. In a huge frenzy of light and noise, thousands of tiny flying creatures emerged from the swamps and scattered about the Splinterlands. The time of Pixies had begun.

## Details

 Burn Rate for Gold Foil
Minotaur Warlord

## Lore

For hundreds of years, the Minotaurs who inhabit the Giant Grasslands of Primordia have been a simple, tribal race. They have survived on the grasses that surround them and the Dinosaurs they have hunted. Lately, as they have encountered Elves attempting to migrate from Anumün, some Minotaur Chiefs have learned magic. With new abilities, they have developed new ambition, and the Minotaur Warlords may quickly become a powerful force in the Splinterlands.
Ferexia General

## Lore

The united Ferexia of the Burning Lands have the most powerful military in the Splinterlands. Generals, as the highest ranking officer, are privy to nearly all the secrets and strategies of the Torch. The standards of the Ferexia army are so high that in its whole history, no one has ever achieved the highest rank of Admiral.
Minotaur Warrior

## Lore

The Minotaurs are the only people in Anumün rugged enough to inhabit the Giant Grasslands of Primordia, where the Dinosaurs roam. They live in wandering tribes, sleeping in hide tents and hunting Rexxies for their meat, clothing and weapons. Minotaur spears are longer than they seem.

## Details

 Gold Foil Burn Value | 1,500 DEC per BCX
Electric Eels

## Lore

Eels have always been an excellent source of food for the Uman inhabitants of the Archipelago of ΛZMΛRÉ. They are easy to catch and quite delectable when properly seared. Unfortunately, a Fisherman can never tell if an Eel is electric or not… until it’s too late. When summoned to tournament battle, Electric Eels show amazing skills of cooperation, with precisely coordinated movement and their infamous Targeted Groupshock technique.
Frozen Soldier

## Lore

The Frost Giant keeps a personal Guard of ΛZMΛRÉ warriors, known as Frozen Soldiers. Using his ancient Giant magic, he strengthened these men and empowered them to withstand the horrific cold of the Frozen Hell of ΛZMΛRÉ. Their frozen shields are the strongest in the land.

## Details

 Gold Foil Burn Value | 6,000 DEC per BCX
Naga Warrior

## Lore

The Naga of ΛZMΛRÉ are a brutal and savage people. Many of their ways are perceived as taboo, revolting, and disturbing to outsiders, such as their custom of eating the dead. The Naga Warriors (especially the females) are known for fighting to the absolute, bitter, bloody end.

## Details

 Gold Foil Burn Value | 30,000 DEC per BCX
Chain Golem

## Lore

The screech of metal on metal was deafening as the golem's gears first started turning. Archmage Arius cackled in delight. He's alive! He's alive!!! Arius encoded one message before turning the golem loose upon the world: "My brother must die... find him and slay him. Only then will I release your soul back into the void." The golem stood, grabbed a morningstar from the wall, and lumbered loudly into the night with the blood curse and his metal prison heavy on his mind.
Cursed Windeku

## Lore

Cursed Windeku are nightmarish creatures that live in the deepest and darkest woods. They hunt at night, stalking their prey before attacking with their claws, while their thorn-like horns and natural healing ability provide an excellent defense,. They exude a pungent pheromone that reduces the reaction time of their victims, often allowing the Windeku to begin devouring them before they are dead. While these lifeless creatures may appear animalistic, they are highly intelligent. They have heeded the call put forth by the Lord of Darkness. Their thirst for blood is now focused on the Chaos Legion.
Earthquake

### Description

Monsters without flight ability will be hit with 2 melee damage after every round ends.

### Strategy

* Using Monsters with Flying ability or Heal ability is the trick for this rule set. But if you are unable to choose such monsters then read the points below.
* First round damage: if the mana limit is high then try to include monsters that have high HP and high damage and can attack from anywhere.
* High HP: higher HP will make you last longer in battle. Don't keep heal units up front. Endure as long as you can.
* Shield: This has a very important role now. More shield means more rounds to survive earthquake.
* Using Brighton Bloom Summoner can help a lot in this rule set. Pro Tip : use this summoner to give Flying ability to monsters with heal.
* Note: don't be tempted to use flight monsters in the front. Keep them for later when the earthquake has done enough damage to both sides. But if you have a lot of flight monsters then this battle is for you.
* Always be on the lookout for Back to Basics. This will remove flying from your monsters. In this case the earthquake will hit no matter what, unless you are using a Summoner that gives flying. Best way to win in this is to have high HP monsters at the last position.
Holy Protection

### Strategy

* This gives all monsters Divine Shield, ignoring the first hit. Monsters that normally have this ability do not get it twice.
* The trick to win in this rule set is to have a full line up and use monsters with blast and double strike abilities.
* Higher the number of monster you use, more number of attacks you will be able to take. Thus, try to fill all 6 slots of your line up.
* Blast ability will be able to remove divine shield of more than one monster in first attack.
* Double strike ability will remove divine shield in first hit and and deal damage to enemy in the next.
* Pro Tip : Use a monster or summoner that has Resurrect ability to use this rule set at its maximum potential.
Mermaid Healer

## Lore

The Merfolk Healers of ΛZMΛRÉ are experts at the removal of curses. In the Water District of Anenon, several of these healing masters make their services available to Air-Breathers, who are happy to travel extreme distances and to pay the exorbitant prices. When summoned to battle, Mermaid Healers provide precise, targeted healing and powerful moral support.
Naga Windmaster

## Lore

Since they are an amphibious people, Naga of the Water Splinter generally prefer to live under the waves, where life is decidedly easier to control. Still, some of the most rebellious of the gilled have decided to make their homes in the open air. These Wind Naga have taken a special interest in the air itself, which they find easier to manipulate with their magic than the waters below. Some of the Wind Naga have developed strong magical abilities that harness the powers of the wind and air. They are one of the only forces in the Splinterlands that can halt a Dragon in flight. They are known as Naga Windmasters.
Hardy Stonefish

## Lore

To the untrained eye a Hardy Stonefish is nearly invisible when at rest on the ocean floor. This solitary creature is at home in deep water or in shallow pools. Their thick rough scales make the stonefish indistinguishable from chunks of coral or a large boulder but when they attack, very few survive. They can grow up to six feet in length and are wide and strong. Hardy Stonefish attack by slamming their rock-like skulls into their opponent, dealing crushing damage. Anyone who tries to battle this dread aquatic beast will find themselves surprised by the toughness of their scales, making their armor difficult to penetrate.
Lyanna Natura

## Details

 Edition
 Burn Rate for Gold Foil

## Lore

After the Magi of the Forest, Lyanna is the greatest summoner from Anumün. She has many powers in addition to summoning, including her ability to communicate clearly with animals. She is married to Aggrodius Lightbringer, and they live together in Draykh-Nahka with their two daughters, Kiara and Talia. Lyanna lives a busy and high-profile life, very different from her simple past on the Lyverian countryside.

## Stats

 1
 2
 3
 4
 5
 6
 7
 8

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
Hero Of Beyond

## Lore

*The Splinterlands are fairly accustomed to unforeseen arrivals of new guests, especially in light of the recent mass migrations from the other side of the world, where a tremendous and terrible nameless conflict expands ever nearer to the Splinters. Still, some newcomers make greater impressions than others. One such newcomer is a handsome caped visitor that quickly became known as the Hero of Beyond. When he descended into the Life Splinter, the Khymians who witnessed his coming were incredibly afraid, and with good reason.*
*The Hero arrived on the Day of Light, a solemn remembrance day for the tragedy of Khymia’s Obliteration of Light so many years ago. During the Obliteration (a necessary evil to rid the land of hordes of invading Ferexia), all living creatures vanished in pillars of light from the surface of Khymeria. Only those who took shelter underground escaped this fate, and the Obliteration is the reason that there are so few animals living in the Splinter today. On the remembrance Day of Light, Kymians gather in silent meditation throughout the streets of Shimmer City. When the Hero of Beyond descended, the people witnessed a blinding orb of light falling slowly from the sky. Many of them ran from the city in terror, thinking that another Obliteration was upon them and scrambling for the caves.*

*Instead of tragedy on that day, Khymeria gained a great hero. The powerful glowing-eyed young man, named Darius Roan, has professed his loyalty to the planet and sworn an oath of protection to the Splinterlands. He says his destiny has finally called him home, to the place that will host the last stand of the universe against the brutal forces of chaos.*

*The Hero of Beyond draws his innate strength and abilities from an exotic and otherworldly form of sorcery called Blockchain, the driving force of the world from which he came. As he submitted to the Gloridax masters his likeness to be made into a card, they questioned him about the nature of his powers. He chuckled heroically, posed for his drawing and replied: “Soon the whole universe will know the power of Blockchain.”*
Obsidian

## Lore

The fearsome woman now known as Obsidian grew up in the remote village of Stonebluff as the last remaining Earth mage. Each year, Earth elementalists went off to compete in the contest, leaving Obsidian to train the next generation of warriors. She wished to join the contest of champions, but the village elders advised her against it, saying she needed to stay behind and focus on training others to use Earth magic.

She grew resentful of the way she was treated, knowing she was better than previous mages before her. So, she planned her revenge. In a mine near the village, she taught classes on Earth magic and gained the trust of her students. Her teachings were strenuous and those who could not follow techniques were punished, forced to magically hold obsidian above their heads until it fell on them. She eventually learned to use obsidian to enhance the powers of others. And there was one apprentice she took under her wing. Someone who carried equal anger in his heart. She amplified his abilities in combat practice against other students, making him stronger and more ferocious than his opponents.

The village sat at the bottom of a cliff in the Tower Mountains where frequent rock slides occurred. Not a problem for mages gifted in Earth magic, but Obsidian and her apprentice no longer cared for the village. She saw it as an opportunity to leave behind her old life and find a challenge worthy of her power.

She sent her apprentice to cause a massive rock avalanche. Standing at a distance, she used her power to amplify his own. Her other students rushed to stop it, but they were not up to the task. Not against such raw power. The rocks and debris fell, covering her home, leaving it a ruined field of boulders and dust. She and her apprentice were the only survivors. Word spread of the disaster in the mountains and only whispers remained of Stonebluff.

Obsidian walked away with her head held high knowing she had proven them all wrong. She and her apprentice vanished across the sea and made their way from town to town. They heard of the terror of the Chaos Legion and followed their wake of destruction until they caught the attention of Silas of the Rift. To show off their power, she amplified her apprentice's magic to control and torture Silas' enemies. Silas made Obsidian a close advisor, a tool used to gain information through cruelty.

## Stats

 1
 2
 3
 4
 5
 6
 7
 8

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.

Battle Links
Fungus Fiend

## Lore

*Through a deal with Uul, a cosmic dark god that thrives in chaos, Silas facilitated his infiltration of the Splinterlands. Uul provided him with power and resources. But the gateway between the realms was not large enough for Uul to cross over in his entirety. Instead, he manifested as the terrifying Shade of Uul. From there, he twisted the primal elemental energies of the Splinterlands. In so doing, he birthed the Fiends: corrupted and dark versions of the elements infected by chaos. The Fiends spread their terror far across the Splinterlands. As each city fell to the Chaos Legion, tales of the Fiends spread. It was said to gaze upon them was to see death itself.*

*The Fungus Fiend is a master of the underworlds and thrives within caverns, deep inside swamps, or even within the hollowed-out trunks of great trees. It is able to burrow underground and bursts forth to attack its unsuspecting prey. Its spores emit gases that slow its enemies' reflexes and reaction time. While it can burrow incredibly fast and orients its movement by sensing tremors around it, it is less agile once above ground.*
Krash Wanderford

## Lore

Krash Wanderford may have the outward appearance of a human, but anyone who knows him can see that he is a canine at heart. He grew up on the open fields of the Burning Lands among the cult of Pyromaniacs. Even these fanatics, who are known for their savagery, were unable to control Wanderford as a youth, who preferred to spend his time running with the Cerberus of the Ashlands. Although the mutated dogs never let humans anywhere near them, they welcomed the peculiar Krash into their midst and he spent many years growing with them and learning from them.
Elemental Phoenix

## Lore

At night in the Burning Lands, the great Elemental Phoenix can be seen gliding high overhead from nearly anywhere outside. The massive bird of flame is a silent but watchful protector of the Ferexia. According to legend, the Phoenix has been killed on multiple occasions, but always comes back in times of Ferexia need.

## Details

 Gold Foil Burn Value | 150,000 DEC per BCX
Ice Pixie

## Lore

The temperature of Azmaré’s Frozen Hell has been gradually but steadily increasing for the last ten years, since the salt sickness has taken hold there. The Ice Shelf itself is not in any imminent danger of melting, nor is the Palace of the Frost Giant, but new, mischievous creatures of the ice have been emerging from the melted cracks. These Ice Pixies have apparently been frozen for many lifetimes, simply awaiting a warmer season to make their escape. Once free, Ice Pixies play like warp speed children throughout the Splinterlands, making a real mess of the natural world.

## Lore

The temperature of Azmaré’s Frozen Hell has been gradually but steadily increasing for the last ten years, since the salt sickness has taken hold there. The Ice Shelf itself is not in any imminent danger of melting, nor is the Palace of the Frost Giant, but new, mischievous creatures of the ice have been emerging from the melted cracks. These Ice Pixies have apparently been frozen for many lifetimes, simply awaiting a warmer season to make their escape. Once free, Ice Pixies play like warp speed children throughout the Splinterlands, making a real mess of the natural world.
Battle Orca

## Lore

There are many Orcas in the Splinterlands, but only a small group of them has been captured from the deep, tamed, trained, and made into Battle Orcas. They are controlled by Prince Kaspar, the estranged brother of the Baby Prince Julian of the Gloridax. Kaspar moved to the Water Splinter from his life of luxury in Draykh-Nahka many years ago, seeing a Splinter in which true power and control could be found. With his growing army of Battle Orcas, Prince Kaspar now controls most of the northern coast of Azmaré.
Khmer Princess

## Lore

Once, on the other side of the world, a great Empire thrived known as Khmer. After generations of great losses from a horrific and indescribable enemy, the Khmer were forced to abandon their home and relinquish their Empire. The small numbers that remain of the Khmer have traveled the Outer Ocean on tecnologically advanced ships, the first in the Splinterlands to make use of combustion engines. The magic of the Khmer is also powered by fire, which explains why they have chosen the Burning Lands to make their new home. They are ruled by Princess Sipha; not only is she the only among her seven sisters that survived the wars, but she is the fiercest Khmer warrior. She has very little to prove, but she will do whatever it takes to ensure the survival of her Khmer people.
Crypt Beetle

## Lore

Any explorers that delve too deeply into the crypts, mausoleums, and necropolises of the world will find a foe they are unprepared for. Not undead, not liches, and not other monsters that can be found in the deep. Instead, tales are told of the crypt beetles. Enormous insects that are found feeding on the corpses within. Most explorers think they are a mere nuisance and will try to scare them away from whatever tomb they are choosing to rob.

But things don't end well for those explorers. These large beetles will defend themselves and their food aggressively. And any explorer that makes it back out alive will have impressive scars to show from the crypt beetle's bite.
Jini Guise

## Lore

Jini comes originally from the small Anumün village of Palavan, where superstition and sorcery are the traditional ways of life. She left the village at fourteen however and began traveling around the Splinter and learning different ways from different people. She is very guarded about the details of that period in her life, as if to understand her background would reveal her Gladiatorial secrets. It may indeed, for the rumors say that she spent a few years during this time under the tutelage of an infamous goblin engineer named Porguak Flib. Flib has entirely denied these allegations, probably because it is forbidden for goblin scientists to share engineering secrets with outsiders (especially humans). Jini Guise never looked back at her childhood home of Palavan, but instead traveled at the age of twenty to Praetoria, where she now competes as a Gladiator. Now that Jini is making a name for herself in Moxian combat, forces all over the Splinterlands are attempting to uncover her secret techniques and methods. There are even bets and pools of incredibly high value running as various Splintral players race to learn Jini’s secrets.

Not all the Gladiators in the Moxian arena are strong. With no restrictive rules in place, there are some who use technology, ingenuity and other creative wiles to achieve advantage against their opponents. Jini Guise is one of the most mysterious of these, especially because she has no impressive weapon of her own. She rarely reveals her tricks, but when she is approached by an enemy within striking distance, she becomes a blur of smoke and a cacophony of metal on metal can be heard. When the smoke has cleared, nine times in ten Jini stands victorious over a slashed up enemy, having revealed none of her secrets. It has been observed that some of her tricks are literally up her sleeves. She is well known for the sparkling and loose flowing robes she wears to battle. Audience members from just the right angle can sometimes catch a glimpse of blades and gears beneath the sleeves of Jini’s robes.

## Details

 Gold Foil Burn Value | 50000 DEC per BCX
Giant Squid

## Lore

Although there are far larger monsters in the oceans, Giant Squids are some of the most ruthless. They leave trails of corrosive ink wherever they go, and they enjoy toying with their prey before killing and eating it. Luckily for otherwise vulnerable water-breathers, the moaning cry of the Giant Squids announces their arrival for miles in every direction.
Heavy Hitters

### Strategy

* Observe the difference between Stun and Knock Out Abilities. This rule set gives Knock Out ability to all monsters.
* To use this rule set to its full potential, try including a monster with Stun ability in your line up.
* There is a 50% chance that your monster with Stun ability will be able to stun enemy monster, but if successful, all your monsters will deal double damage to that stunned opponent. So make sure your attacks are not scattered ad are focused on the stunned monster.
Magi Of The Forest

## Lore

Despite his youthful appearance, the Magi of the Forest is one of the oldest beings in the land. He is the Spirit of the Forest’s messenger to all her people. The Magi travels, writes, teaches, and does whatever he can to promote unification of the Splinterlands. When summoned to battle he brings a robust magic attack.

## Details

 Edition
 Gold Foil Burn Value | 30,000 DEC per BCX
Animated Corpse

## Lore

A fledgling Dark Eternal is also known as an Animated Corpse. Emerging from the Tar Pits of Creation in the Southern Waste of Mortis, each fledgling must first shed what remains of its mortal flesh. While in decay, the Animated Corpses are placed on the front lines to speed their transition.

## Details

 Gold Foil Burn Value | 1,500 DEC per BCX
Nightmare

## Lore

On the darkest nights in Mortis, the great Nightmare herd can be seen from a hundred miles away, lighting up the Death Splinter’s hazy sky as they burn for evermore. Their story is one of anguish and endless suffering, but also of hope and salvation. A Death sorcerer named Foglip Kraven who has long since passed to the Dark Eternity is the one who first discovered that living animals can be enlisted to the Death Splinter. Before his passing nearly 500 years ago, Kraven was responsible for the saving of the herd, one of the only heroic acts in all Dark Eternal history.
The 200 year period known as the Peaceful Crusades was not always peaceful. In fact, many of the bloodiest battles ever fought in the Splinterlands were fought during this time, as the Lord of Darkness tried desperately to bring great numbers of the living into the dark. One such battle in 275 A.S. has been remembered as the Battle for Lyveria’s soul. In this battle, the walls of Lyveria were almost brought to rubble, but the Dark Lord’s forces were ultimately held back until they retreated. The weapons Lyveria employed were especially savage; they catapulted huge masses of fuel and tar, which exploded in flame wherever they landed. Tragically, a herd of wild horses was caught on the hillside in the all-devouring flames. They did not die immediately but stampeded off toward the mountains, screaming in pain and flaming rage.

The herd was intercepted by Foglip Kraven himself who swooped in on the back of his mighty battle drake. Moved by the suffering of the herd and not willing to let their souls perish without dark salvation, Foglip used the greatest of his dark magic power to enlist the soul of each and every horse in the herd. Then one by one, they fell dead to the ground. Moments later in faraway Mortis, a herd of flaming horses emerged kicking and neighing from the Tarpits of Creation. Since the birth of the Nightmares, their run across the Wastes of Mortis has never ceased.
Goblin Chariot

## Lore

While many Gobson inventions are far from perfected, the Goblins there have truly mastered the wheel and the gear. Chariots are an easy way for a single Goblin to pull at least six others into battle. They can also be pulled by goats and other beasts, but Goblins have always preferred using \*Goblin Power\* when they can.
Ancient Lich

## Lore

Long before the Splintering, in the ancient world of magic, there lived a greedy King called Kiro the Collector. In those times, the land now known as Mortis was a green and thriving jungle full of an even greater variety of creatures than live in the Jungles of ΛZMΛRÉ today. Deep in the Jungle of Hilopa, Kiro’s palace sat, defended naturally by venomous predators and carnivorous plants. There were at the time two other kingdoms in the jungle realm. The names of those kingdoms have been lost to history, but the three were locked in brutal wars with one another for hundreds of years.
Kiro was the strongest of the three kings that ruled the jungle realm. When his forces attacked, they took not only prisoners, but as many weapons, crafts and wares as they could carry. Kiro was obsessed with bringing home the treasures of those he defeated. He was so obsessed that most of his workforce spent their time constructing crude warehouses and silos to store all the king’s belongings. This is how Kiro became known as the Collector.

When Kiro grew old, he became afraid for his treasures, not knowing who would watch over them when he was gone. He let down his guard and allowed the whispers of one of his attendants to influence his thoughts. The attendant’s name was Vikor. Although Kiro did not know it, Vikor was a leader in dark sorcery of the highest degree. In the last years of King Kiro’s life (at Vikor’s suggestion) he completely gave himself over to the darkness. At this time there were no such thing as Dark Eternals, and the Lord of Darkness had not yet taken his name.

At the side of Kiro’s deathbed, Vikor performed an ancient forbidden ritual of magic. The old greedy king was granted a twisted form of eternal life. He died as normal and his body was set to be cremated on a jungle pyre. Kiro’s flesh burned away, but while the bones remained intact, his body leapt to life and out of the flames. Because of the spells born of dark sorcery and the old king’s greed, he could not die. Kiro felt powerful and immortal, knowing that he could protect his treasures for the rest of time and continue to rule.

Thousands of years later as he wanders the wastelands of Mortis with nothing but his magic, his old bones shudder to think how wrong he was back then.
Crustacean King

## Lore

The intelligent Crustaceans of ΛZMΛRÉ are the result of ancient genetic experiments. They became too smart to be contained, escaped from their bondage and developed their own city on the edge of the Dark Water. Led by the Crustacean King, they farm the vast kelp fields of ΛZMΛRÉ.

## Details

 Gold Foil Burn Value | 1,500 DEC per BCX
Gelatinous Cube

## Lore

One night when the moons were full, the renegades of the \*Lunta Kalna\* performed a secret and powerful ritual. Their ceremony called forth forces of wind, rain and hail; for the first time ever in recorded history, there was a \*hailstorm\* in Draykh-Nahka. Except it wasn’t only hail that fell from the sky that night. There were also a small number of strange Cubes that seemed to be \*alive\*. They have the look of ice, but upon contact with most objects, the surface of the Cube turns to jelly and \*absorbs\* the object, rather noisily. It is assumed that this is how the Cubes eat. When attacked, Gelatinous Cubes can make their outer shell as hard as solid ice for a short time. They can also alter their size to some degree, swelling up and increasing their power, depending on how much they have absorbed that day.

## Details

 Burn Rate Gold Foil

## Strategy

This is where you would describe the ideal Mana Pool, gametype or lineup to pair with a Gelatinous Cube.

Level 1-5: An excellent choice for absorbing damage. Works well in 2nd position in the ruleset 'Target Practice'.

Level 6-10: Pairing a 'Cleanse' monster with Gelatinous Cube is usually a good idea since 'Stun' and 'Affliction' are probably the main counters to GC once it gains the 'Healing' ability.
Albatross

## Lore

Albatross have recently migrated from the other side of the world. They have a mejestic beauty that stuns onlookers who see them fly by. In battle, they use their long beaks as sabres and their razor-sharp wing feathers to slice at their enemies. The Pirates of Azmaré hold strong superstition that anyone who kills an Albatross will be doomed to a lifetime of bad luck, but still sometimes a fight must be made, for the Pirates’ own defense.
Equal Opportunity

### Description

All monsters will attack from any position (range monsters cannot attack from position 1) and will target the enemy Monster with the lowest health

### Strategy

* Speed and HP management is the trick here.
* Higher speed will let you target enemy's low HP Monster first, opening the way for your slower monsters to deal damage to higher HP enemy monsters.
* You need to keep track of your monsters' HP. Since lower HP monsters will be targeted first, keep them in front.
* Monsters who have two attack types should always be preferred.
Insidious Warlock

## Lore

Insidious Warlocks are a faction of the Chaos Legion specialized in death magic. Wherever they go, there is a cold chill and the shadows seem somehow darker. They speak to each other in their own language. To anyone listening, the words sound like hisses, smoky and venomous. It is said on moonless nights they gather to conduct their rituals.

When they are called upon by Chaos Legion leadership, they step out of the darkness and take on an active role in battle. They can be seen directing Chaos Legion forces and coordinating large arcane attacks. With their uniform dark robes and faces shrouded in the shadow of hoods, they are frightening for anyone to behold.
Fallen Specter

## Lore

They don’t always go away. A Dark Eternal soul is already corrupted beyond the salvation of the living, so to all outside the land of Mortis, they are lost. Even when a Dark Eternal is defeated or destroyed in combat, there is often left a remnant, a flicker of the soul that once was. Sometimes these Specters, clinging to their anger, retain certain physical powers in this realm. The most powerful Fallen Specters are chilling sights to behold when they are called to tournament battle at Mount Mox
Naga Assassin

## Lore

The most important unspoken agreements among the doers of shady deeds throughout Draykh-Nahka are “stay on your own territory,” and “call a Naga Assassin for your dirty work.” Naga come in many different varieties, sizes and cultures depending on where they live. No matter how well they fit into cities and societies, naga always have a certain ruthless edge left over from the recent wild roots of their people. The desert naga of Draykh-Nahka are especially strong and skilled at killing.
Naga Assassins are so quick and deadly at their work that there is rarely a need for a fight. They simply slither in unnoticed, plunging a quiet knife into the most vulnerable place on their victim.