A-45

**A-45 has a similar name to an another entity.**

**This means that this entity has a similar name to a another entity from a different rooms fangame. Do not confuse them!**

## Appearance

* Base Design
* Revamp design

**A-45** manifests with the physical appearence of a offputting void-black entity, it bears a smile with heavy vertical extremities, the edges of the mouth streching up further than its eyes, the mouth has many spiked up sections, giving the mouth a rough and jagered shape, while the uppermost sections have slight bumps, the lower sections strech and stab into vicous spikey formations, with faded grey glow vividly surrouding it, the mouth is streched on the verical axis in such a way that it harbors a crazed smile, darkened glow is used as a runoff for the spiked sections of the underneath of the mouth, above the mouth and inbetween the two vertical extremes of its edges, are three squished and solid eyes, the eyes have no glow emmiting from them, instead being a solid object, where the eyes join, there are spiked formations on the underside of the connection, giving it a rough appeaence, this same effect applies to the upperside of the eyes, however in a less extreme fashion, inside the eyes are three long white strips, resembling pupils, that fade slightly into the eye with grey glow on the top and bottom of each slit, blending it further into the eyes, the leftmost pupil is accompanied by a slight dent, pushing it in a slight left direction, while the centermost and rightmost pupils do not break their unwavering stare directly at the player, on the center eye, there is a slight spike formation, however, the left and right eyes have some sort of anteni upon them, the leftmost eye contains the atena on the upper left of its design, where it pokes out from the eye, and protudes upwards, before decending back down a slight distance away, giving it a sort of arc-like formation, on the end of this atena is a bright white bulb, that drips in a small teardrop-esc formation, the bulb is a solid white, contrasting heavily from the rest of its design, the rightmost eye contains its atena on the vertical extremity of the eye, pointing up into the air above it, alike to the left atena, this right atena also droops down after distancing itself from the eye, and, once more, containing a vibrant bright white bulb, however noticably smaller than the previous bulb, the rightmost bulb also does not seem as secure as the leftmost bulb is, seemingly dangling untethered to the atena its supported by, all this together gives **A-45** a rather terrifying appearence

TBA

## Mechanic

**A-45** will summon itself to the first room of section A, that being A-0 / The lobby room, upon manifiestation, **A-45** will rapidly begin its mad dash to the current room, uncaring of whatever maybe it its way and never slowing down once during its progression, while rushing, players must conceal themselves to the embrace of whatever locker maybe nearby the endangered player, hesitation to preform this vital action will result in the vunerable player to be slaughtered by the hands of **A-45** , the colorscheme of the lockers that are available will not matter, as **A-45** itself cannot mutilate any players that have enclosed themselves to these metal structures, instead, **A-45** will breeze past the afformentioned, unbothered to attempt a search, however, **A-45** presence will not exclude you to the threats of locker checking entites like A-100, A-115, or A-170, this will mean players may have to select their hiding oppertunities carefully to not fall victim to one of these threats while **A-45** is on its attack, Upon reaching the current room, **A-45** will not despawn, but instead begin backtracking to A-0 in a twisted attempt to fool and trick any unaware players who may have taken **A-45**'s passing as a sign of safety, and instead meet their demise to the rebounding entity, after it reaches A-0, it will begin its final rush, dashing to the current room rapidly, applying all the same rules and mechanics as previously stated, before finally despawning at the current room, signalling to all active players that the threat of **A-45** is no more, for the temporary meantime before it spawns in again later in the run, and repeating the cycle all over again.

## Stratagies

* If **A-45** is belived to be approching, its best to conceal yourself to a locker of any color, excluding the threats of other entities
	+ If there is entities that check hiding spots active at the same time as **A-45**, then its best to seek shelter in a hiding spot that is in a room previous to the currently available one, to redirect the checking entities to the newly opened room, and provide safety from **A-45**
* Its important to remember that you are not safe from **A-45** until it despawns on its final rebound
* It is possible to quickly run ahead and progress further while **A-45** is backtracking, however in the earlier rooms, this technique is not advised until you are skilled enough to dodge the rapidly approching **A-45**
	+ This should be done more frequently as the game progresses, as failure to do so will result in time being wasted on the players end, a situation that is not ideal for enjoyment
* Hiding from **A-45** is the only confirmed way to survive an attack, wall-hugging will not save you from its deadly grip
* **A-45**'s speed makes it a deadly entity to come across, listening out for its ambience is adviced, and its best to not let other entities block out its sounds
	+ Entities that may do this can be VD-15, WRL-15, Or A-30, however almost any other entity can achive the same task on a lower level

## Trivia

* **A-45**, when planned was scrapped and named A-48, but after a month was readded and named **A-45** .
* **A-45** is an alien that crashlanded on the apartment
* **A-45**'s chose its form, its real form is unknown and likely able to break the minds of fellow entities
* **A-45** is canonically trans, as stated by the creator of **A-45**
* **A-45** had friends, which it lost when they escaped out the ufo that **A-45** crashlanded in, due to its lack of will to evacuate.
* **A-45** is insummonable by A-135, this is due to A-135 only summoning entities its familiar with
	+ The reason A-135 doesnt know about **A-45** well is likely due to the afformentioned's extreme speeds

## Gallery

* Regular/misc
* Event designs

**A-45s** origin image.**A-45** ingame, rebounding from the lobby room / A-0**A-45** about to kill a player

**A-45'**s design as seen in the **xmas event**, named Jolly-45