Level 69

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**Survival Difficulty: Class Deadzone**
»⠀Numerous Hazards
»⠀Strictly Uninhabitable
»⠀Presence of Lethal Entities

Level 69 is the 70th level of the Schoolrooms

## Description

Level 69, also known as Oppositism resembles a sentient photonegative mirrored school with multiple stages that is extremely unstable and consisting of multiple hostile level-exclusive entities. This is the first stage, the stage also known as stage 0.

Stage 0 consists of unstable parts and multiple hostile level-exclusive entities that make the level extremely dangerous and unsafe to enter. Its photonegative appearance can sometimes cause mental hazards to the brain, such as losing sanity and forgetting small things. Another effect of the photonegative level materials is when touched, it could sometimes be unstable and "glitch." When something "glitches" the glitch could sometimes warp part of something such as someone's feet, which will result in a very painful experience. However, it can be recognized since it emits a glitchy glow, such as sometimes warping to blue, red, and green. Oppositism will try to take someone's memories for unknown means, as the level itself doesn't interact with the wanderer in any physical or mental way. The only entity in this level is a blue fog that'll vaporize and glitch things to the touch. Information about the fog is unknown due to the fact that any people that have encountered it has gone insane or have died.

Images cannot be taken in this level, as some mysterious force will take the camera and melt it into the floors or walls of the stage, and then do the same thing to the one who took the picture. The hallways of this stage sometimes warp, causing the appearance of the level to change, but still stay photonegative. The level is extremely difficult to escape, as one has to survive for 5 Frontrooms days to be allowed free from the level. The hallways also goes on forever, making it impossible to find any exit. There are windows, but if touched, then the wanderer will instantly melt into the floors of the level due to unknown substances on the window. The classrooms of the level are just normal classrooms, except photonegative and more deadly. Constantly lethal glitching chairs are common in the level, and if interacted with, will disappear along with the person who touched it. The fate of the person is unknown, so it isn't recommend to touch any chairs in the level.

## Colonies and Outposts

Due to the nature of the level, no colonies and outposts can be established.

## Discovery

It is unknown how the level was founded...

# Entrances

* The only known way to enter is try to "cheat" by noclipping to escape a level or wishing to enter a [REDACTED INFORMATION]

# Exits

* One way to exit is to successfully escape from Stage 3, or [REDACTED]

Do not interact with any entities in the level, as it will result in fatality or multiple serious injuries.

* Stage 1: The Playgrounds of Shadows
* Stage 2: Unending Broken Bus
* Stage 3: Kindergarten Infestation

5
5

**Survival Difficulty: Class 5**
»⠀Unsafe
»⠀Unsecure
»⠀Entity Infestation

Stage 1 is the 2nd stage of Oppositism

## Description

Stage 1 resembles the outside of a school, with a possible length of infinity. It looks like multiple hills with playgrounds in wrong positions.

There are multiple playgrounds in this level, with most of them being out of place and resembling most memories on the playground from the wanderers. This level is infested with a shadowy entity that is referred to "The Duplicating Sleep Paralysis Demon" or "TDSPD." However, the entity has the name as this as it will freeze their prey when looked at and will slowly and painfully remove every single organ in the body until there are only bones left. However this entity can be avoided, as you can either keep looking down, or shine a flashlight at the entity for it to disappear. The entity also will try to duplicate itself to have a higher chance to capture and consume the prey, so at all costs do not look in any direction except up or down. The entity will teleport when the prey is successfully captured and paralyzed. If the prey isn't paralyzed, the entity will try to flee because if hit with something it will die. However, the entity will revive from a location that is far enough from the wanderer so that they can escape.

The playgrounds are safe to enter and touch, but are extremely addicting and nostalgic. The playgrounds will try to lure you in so that the TDSPD will have time locating the wanderer and killing him. The level is also extremely unsafe and unstable, as sometimes parts of the level will fall into the abyss and cause multiple "glitches." The glitches are the same ones that Stage 0 has but are less common and dangerous. The playgrounds also have a anomalous effect of sometimes making the wanderer forget and remember after a while. For some strange reason, there are no houses or other type of buildings except the playground and this is strange because there are signs that sometimes say "garage sale" or "house on sale." Everything in the level are unbreakable, and there are no known food sources other than the grass. (why)

Exits in this level are extremely common, but do not try to enter any at all costs as it will send one into the abyss of the level.

## Colonies and Outposts

Due to the nature of the level, no colonies or outposts can be established.

# Entrances

* Successfully survive 5 days in Stage 0
* Break a window with a rock in Stage 0

# Exits

* Escape into a bus to enter Stage 2
* ***Cheat***

🕱
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**Survival Difficulty: Class Deadzone**
»⠀Numerous Hazards
»⠀Strictly Uninhabitable
»⠀Presence of Lethal Entities

Stage 2 is the 3rd stage of Oppositism

## Description

Stage 2 consists of multiple materials that are used to make buses and consists of students, teachers, and a single principal. There is also a new mineral/material that is called "Rockite." The level also resembles a photonegative glitchy bus infested with children and adults.

Stage 2 is probably the most entity infested stage, as it contains about 1,350 students, 90 teachers, and a single principal. The entities in the level differ as they are infected with the "azure fog disease" that only works on entities. This disease makes them much more stronger and hostile, and also giving new abilities such as lunging, stretching, and in rare cases, teleporting. The students can only have one ability, while the teachers has 3 varying abilities. However, the principal is somewhat part of the level, giving the ability to warp the level and create illusions that will trick wanderers into killing themselves. The entities are killable, and parts of the level can be destroyed. But the entities will regenerate and come back when a new wanderer enters the level. The parts of the level that are destroyed will lead to the void, so do not attempt to escape by jumping into the abyss below.

The bus is not infinite, as a couple miles after the principal, one will see the driver's seat. The door next to it is stuck and any attempts of using Rockite will not be successful. The only way to exit in the final area, is to start the bus by pressing a power button, and start driving. For some reason, children who enter this stage will be forced into one of the front seats, and a mysterious force will start driving on its own. After a few hours of driving, the driver/force will crash into a school seemly out of nowhere and they will be ejected. The entities will grow passive once the bus starts driving, and will act normal and look normal except for their voices. It is recommended to put a seatbelt on, since one can literally be flung into the abyss by crashing into the bus window as the bus is going at a unrealistic speed.

Rockite is uncommon and rare in the level, as it resembles a normal rock instead of the glitchy variant of the bus. It can be used to break any windows in the bus, and successfully escape without needing to face the principal of this stage or sometimes even the teachers. It cannot be harmed or warped in any manner, yet it disappears right after use.

## Colonies and Outposts

Due to the nature of the level, no colonies or outposts can be established.

# Exits

* Get to the driver seat and drive/autodrive to enter Stage 3
* Break a window to enter Stage 3
* ***Cheat***

🕱
🕱

**Survival Difficulty: Class Deadzone**
»⠀Numerous Hazards
»⠀Strictly Uninhabitable
»⠀Presence of Lethal Entities

Stage 3 is the 4th stage of Oppositism

## Description

Stage 3 is a picture/painting infested place consisting of infinite playgrounds and classrooms along with unbreakable and unclimbable gates to nowhere.

Stage 3 resembles a kindergarten that stretches beyond what one can currently see, and is picture/painting infested. Even though it is considered a deadzone, it is also a stable level with food that is edible and the only one with food and resources. However what makes this place deadly isn't its environment, but the paintings and pictures themselves. Their intelligence is very high and uncanny, making them extremely hard to escape if they planned for your death and decay. Their way of killing people are based off their paintings, and the more realistic they are, the more stronger, smarter, better they get. They also have abilities that are based on their appearance and their frame. If there is no frame, the painting can soak into the walls nearby, causing a fungus-like infection. If there is a frame, they are limited to some abilities and cannot soak into the walls nearby causing a fungus-like infection. If the frame is wood, it only limits a single ability, spread into the walls nearby. If its a iron or steel or coal, it limits to only one ability. However if gold or rockite, it is completely harmless and friendly as it doesn't know what prey even is.

Paintings/Pictures with iron, steel, coal, gold, and rockite cannot be destroyed and harmed in any manner. However a one without frame or a one with wood can be destroyed and harmed, and are extremely easy to destroy. There are a few options. Fire, ripping, stabbing, shredding, or putting it in water. Water will not kill it, but make it extremely easy to kill. It is also not recommended to rip or shred it, and it requires holding and the painting might make one who holds it inside the painting. If one wants to hold it, then just soak it in water. However, if it is a painting that isn't made out of paper, just set it on fire. If there aren't any fire sources nearby, just stab it or punch a hole in it. The paintings/pictures do have blood, and it is made out of ink and another substance. However it disappears after interacting with anything except paper.

It isn't recommended to escape by breaking windows and climbing out, as it'll only lead one back to Stage 1.

## Colonies and Outposts

Due to the nature of the level, no colonies or outposts can be established.

# Entrances

* Crash the bus into the kindergarten(requires the driver's seat)
* Jump out a window

# Exits

* Find the lost and found
* Commit mass genocide on the pictures/paintings
* ***Cheat***

**Forgotten Voids**
**》Lost**
**》Left**
**》Where lost things end up**
Stage ? is the forgotten stage of Level 69

## Description

Lost yet Left is a enigmatic stage in Level 69 and is forgotten due to the entrances to this stage that makes it almost impossible.

Lost yet Left is a level filled with things that noclipped and was never seen again in the frontrooms. It is full of food, water, and resources that can help one live. However, due to its properties it isn't safe to be here, as one will be slowly forgotten in time and disappear, never to be seen again. However, if one accidently "cheated," the stage will help the wanderer for a while, and then finally after a long time will teleport one to the level they wanted to go to. This level is also full of memories and forgotten past lives, and will slowly deprive one's sanity. It is unsafe to try to cheat again, as it will lead one to nothingness, and the forgotten part of the void. It is unknown what happens if one is forgotten and disappears, and guesses assume that they just disappear from reality, never to be seen again in the Frontrooms, or even any universes.

There are no entities here, except for the level itself and a few pets that disappeared in the Frontrooms and Backrooms. The level itself seems to be expanding every single time someone disappears or fades from reality, and when the level takes memories and places them back. The level will resemble random places such as offices, bedrooms, and even bathrooms. However, they're not real, as if trying to destroy the stage, the parts one would like to destroy will disappear and reappear as one tries. There are also no colonies, outposts, logs, files, or anything. Everything in this level is forgotten in time.

One will have to try to cheat to enter this stage, yet it's nearly impossible to cheat in this level due to its immense "anti-cheat" system that prevents anyone from noclipping. It is not recommended to try to cheat in this level due to its unknown properties and how everything disappears right after a few years.

ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ
***Creations made from the true fragments of faces***

***Memories of the rooms shall unite them in place***

***A collaboration between two universes that are lost in space..... will bring forth the gate***

***Only one will remain victorious to open the Eden's forest.***

***A time of teamwork, a period of chaos.***

***Only shall one will acknowledge the true reality***