recursal/Fanatic-Fandom huggingface dataset:
Babyface

Babyface was a supporting character in Pumpkin Night.

His real name is Shingo and he was an abnormally large man who lived with his mother until he accidently killed her shocking him what he had done he was sent into an asylum where Sae experimented on and abused him becoming Babyface. He was used to dispatch Naoko and she tricks him into helping him by pretending to be his mother and having him kill the staff fleeing Naoko before revealing otherwise. Being enraged, he attacks Naoko again and nearly succeeds in killing her until she calls out his real name and pleads to be put down, calming him down and releasing her; the sudden circumstances baffle the observers, some of whom believe it was the communicating with the dead that lead to her knowing of Babyface's real name. He ends up not only befriending Naoko but also ends up fighting alongside her, breaking down the gated doors leading to Kazuya's cell. When Kazuya came to attack Naoko under the brainwashing program, he pokes both of Babyface's eyes out (his right one being gouged out), knocking him down. While Naoko and Kazuya were struggling with each other, Babyface notices a spirit behind them, lending credence to the idea that he can sense and see ghosts besides that of his mother. After the couple stopped fighting, he ends up helping them both by taking on the PMC unit sent to kill everyone there as part of a cover up with his brute strength, ripping a soldier in half and smashing some by the heads. Then after they left the clinc, he moves in with Naoko and others to her remote home in Okinawa, where he becomes of help cooking food.

During the battle with another unit sent to kill the group at the house by Larry, he once again becomes of help by using a minigun with ease upon the soldiers, even wacking one directly and shooting him in the air to messy results. He then also helped out Naoko with the laser drones by using an RPG-7 with Ryuichi, destroying large numbers of them. However, when the missiles were sent to the area around the house, Babyface gets hit directly in the front by one, killing him instantly, with his head flying away and Naoko, having dodged the blast, noticing his remains (and revealing what he looked like under the mask) and mourning him greatly.

Being very large and with superhuman strength, he was not very bright and has an immature personality, more so than Naoko.
Billboard

## Episode Guide

**Billboard** is the 15th episode of Season 3 of Lore Olympus and is the 221st episode overall. It was released on December 4, 2022.

## Synopsis

> *Persephone shows Hades around her apartment, and Hades decides to be open with Persephone about working together in the Underworld. The couple talks about entering the next stage of their relationship.*
>
>
> Characters
> ----------
>
>
> *By order of appearance and/or mention*
>
>
>
> * Hades
> * Persephone
> * Poseidon (mentioned)
> * Kronos (mentioned)
> * Demeter (mentioned)
> * Thanatos (mentioned)
>
>
> Summary
> -------
>
>
> TBA
>
>

>
> Trivia
> ------
>
>
>
CEO of Farms

Larry Hamdi is the Main antagonist of Pumpkin Night part 3.

He is the leader of the large multinational corporation, Farms.

He is the benefactor of the Kuroki family and is indirectly responsible for the fall of Naoko Kirino and her transformation into Pumpkin Night.

He masterminds the attack on Naoko's beach house in Okinawa, of which lead to casualties on both sides. He displays a narcissistic show off personality like as if he's a celebrity on television. And he has an electronic chip in his brain that can lead to orders being sent in a matter of nanoseconds.
Lizardfolk

Description

## Lizardfolk Culture

Use Lithuanian names.

## Lizardfolk Traits

* **Ability Score Increase:** Your Constitution score increases by 2, and your Wisdom score increases by 1.
* **Speed:** Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
* **Bite:** Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

* **Natural Armor:** You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC.

* **Hungry Jaws:** In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.

* **Languages:** Common and Grung.
Pumpkin night Wiki

**WELCOME**

Welcome to the Pumpkin Night Wiki, an encyclopedic resource of everything about the manga series *Pumpkin Night*, founded on November 11, 2018!

This wiki is under heavy work in progress. Feel free to add pages and such!

**WHAT IS PUMPKIN NIGHT?**

***Pumpkin Night*** is a horror manga by Masaya Hokazono and Seima Taniguchi.

The manga follows a deranged girl who adopts the name "Pumpkin Night" when she escapes from a mental hospital by killing all the nurses and patients. She goes out in the world, seeking bloody vengeance against a group of teenagers who played a prank on her and ruined her life back in middle school.

Read more

**NAVIGATION**

Characters

**HOCUS POCUS!**

The Pumpkin Night Wiki is featured in a Halloween-themed editing event! See what you can do to help the wiki by checking out our to-do list:

* New wordmark
* New background
* Character page content seeding
* Manga hub page creation

**Randomizer**

Want to be surprised? Click the "ROLL THE DICE" button to land on a random page that you may have thought that never existed in this wiki before.

**ROLL THE DICE**

**Discussions**

Do you like Pumpkin Night? Do you want to talk about this manga series? Or do you simply want to share some fanart, fanmade videos or other media? Click "JOIN THE DISCUSSION" to talk with the community!

**JOIN THE DISCUSSION**
Yoshimoto

# About

**Yoshimoto** was a support character in Pumpkin Night, with a somewhat important role.

Yoshimoto played the role of **Matsui'**s partner throughout the manga, especially after **Hayawaka**'s absence after Part 1**.**

He accompanies Matsui as he goes to **Yuki** for help with hacking, though he doesn't play a huge part during the situation. He is used as a getaway driver once the trio gets targeted.

After the unofficial family's arrival on the island, the group gets attacked. Yoshimoto doesn't make a big appearance until he brings **Naoko** sandwhiches. Soon after, he gets shot in the eye which leads to his death, leaving Matsui completely and utterly devastated.

## Personality

Yoshimoto is shown to be easily startled and overly emotional at times, which makes him an amazing target for Yuki's mocking.

He's submissive to Matsui's commands, shown during the get-away scene.
Arrow of Yondu

Hey there, rat!

## Description

A bronze arrow that has a simple, angular design; though it has shapes on one end vaguely reminiscent of fletching, it is not notched, and therefore cannot be fired from a bow.

## Qualities

You can use a bonus action to toss this magic arrow into the air and speak the command word. When you do so, the arrow begins to hover. While the arrow hovers, you can use an action to cause it to fly up to 80 feet without moving more than 40 feet away from you and make up to four ranged attacks. The arrow can move through hostile creature's spaces, and can make these attacks only on creatures that share a space with it. The arrow uses your ranged attack roll; on a hit, its attacks deal piercing damage equal to 1d8 + your Dexterity modifier.
The arrow ceases to hover if you grasp it or move more than 40 feet away from it.

You have +2 to attack and damage rolls made with this arrow.

## Lore

The Arrow of Yondu was created by the Warriors of the Blue Rat, a large mercenary order that operated in Sovenia and Lomland hundreds of years ago. It was said to contain the soul of their founder, Yondu, and is a deadly weapon.
Shifting Sword

The Shifting Sword is a sword able to disguise itself and to modify itself.

## Description

In its base form, the Shifting Sword appears to be a small shortsword.

## Qualities

You gain +2 bonus to damage and attack rolls when wielding this weapon.

As a bonus action, you may shift the form of the blade to another bladed weapon. Refer to the table.

 Longsword
 Shortsword
 Estoc
 Dagger
 Misericorde

You may also transform the blade into any medium object. However, the blade cannot transform into any other weapon, and if the blade is used to attack, it transforms into its base form, a dagger.
Artkinband

The Artkinband is the symbol of the Heir of Artkin, imbued with ice magic.

## Description

The ring is a mithril ring set with a large, icy blue gem. It is unnaturally cold to the touch.

## Qualities

When first worn, the ring is automatically attuned. When worn, the ring would slowly turn the wielder to ice, decreasing their Constitution modifier by 1 every long rest. Every two long rests, the wielder takes their player level x their Constitution modifier in Cold damage, and their hit point maximum is reduced by the same number. When worn by the true heir of Artkin, the curse is negated.
The user may cast Ice Knife and Snilloc's Snowball Swarm as 3rd level spells using Constitution as their spellcasting ability, at wiill.

## Lore

The Artkinband is the symbol of the heir to Kingdom of Eregalia, a client state of the Elvish Empire. Five hundred years before the start of the campaign, Artkin Iceaxe declared independence for the humans in the north of Sovenia, around the Bay of Kings. He had a ring created from the essence of a fallen Winter God, cursing it to slowly kill any other than the true heir of his kingdom. With its power restored, the ring was said to control fragments of the god's former power.
Phynaster's Ring

Phynaster's Ring is a magical ring.

## Description

A silver ring with three emeralds radiating magic.

## Qualities

You have resistance to lightning and poison damage, and advantage against the Poisoned condition.

## Lore

Phynaster was the pseudonym of an elf well versed in poisons. He created a ring able to give him an unnatural resistance to poison.
Centaur

Centaurs lives in the Sylvan Wood, with some tribes living in southern Caelion and Western Sovenia.

Recommended Classes: Barbarian, Cleric, Druid, Fighter, Monk, Ranger

## Centaur Culture

Centaur culture is centered around love for parents and homesickness, a longing for the place where one grew up. Centaurs have a lot of epic heroes from the ancient time. Hospitality is so important in centaur culture that it is traditionally taken for granted.

* Common Names (Male): Aelius, Gaius, Horatius, Julius, Marius
* Common Names (Female): Flavia, Hilaria, Laura, Marcella, Valeria

## Centaur Traits

* **Ability Score Increase:** Your Strength score increases by 2, and your Wisdom score increases by 1.
* **Size:** Your size is Medium, yet you tower over most other humanoids.
* **Speed:** Your base walking speed is 40 feet.
* **Type:** Your creature type is fey, rather than humanoid.
* **Charge:** If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

* **Hooves:** Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with a hoof, the target takes bludgeoning damage equal to 1d4 + your Strength modifier.

* **Equine Build:** You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your hooves, so each foot of movement costs you 4 extra feet instead of the normal 1.

* **Languages:** You can speak, read, and write Common and Sylvan.
Halfling

Halflings are the diminuitive cousins of Humans. When the Kingdom of Sovenia was carved out of the ruins of the Elvish Empire, the Halflings signed a treaty with the Humans to remain sovereign over the middle south of Alysia, known as Lom's Land or Lomland, for the Shirriff who signed the treaty with Staffbreaker.

## Halfling Culture

Halflings are a peaceful people. Organized in large communities heavily steeped in pastoral tradition, the Halfling's life is full of socialization, drinking, and smoking their famous leaf. **Lightfoots** mainly work the fields, brew wheat beers, and raise livestock. **Fallowhides** are the premier hunters of game in Lomland, smoking meats and learning the intricate arts of herbalism. **Stouts** gather along the rivers, making breads with their large windmills and brewing massive amounts of white wine to be stored in their subterranean river-caves.

## Halfling Traits

* **Ability Score Increase**: Your Dexterity score increases by 2.
* **Size**: Small.
* **Speed**: 25 feet.
* **Lucky:** When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

* **Halfling Nimbleness:** You can move through the space of any creature that is of a size larger than yours.
* **Languages**: You can speak, read, and write Common and Halfling.

### Lightfoot

* **Ability Score Increase**: Your Wisdom score increases by 1.
* ***Naturally Stealthy***. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

### Fallowhide

* **Ability Score Increase**: Your Constitution score increases by 1.
* ***Deft Dodger.*** You know how to slip through a fight when things get hairy. You can take a Disengage or a Dash action as a bonus action on each of your turns.

### Stout

* **Ability Score Increase**: Your Strength score increases by 1.
* ***Good Racer***. Your base walking speed is 30 feet. In addition, you are proficient in the Athletics skill.
Anulus Spiritus

The Anulus Spiritus is also known as the Ring of the Guardian.

## Description

A golden ring with a large ruby, engraved with Old Elvish runes.

## Qualities

While wearing this ring, you are immune to magic that allows other
creatures to read your thoughts, determine your location, determine whether you are lying, know
your alignment, or know your creature type. Creatures can telepathically
 communicate with you only if you allow it.

You have resistance to nonmagical damage while you wear this armor.
Additionally, you can use an action to make yourself immune to
nonmagical damage for 10 minutes or until you are no longer wearing the ring. Once this special action is used, it can't be used again until
the next dawn.

If you wearing the ring and fail a saving throw against an
enchantment spell that targets only you, you can turn your failed save
into a successful one. You can't use this property of the ring again
until the next dawn. If you succeed on a save against an enchantment
spell that targets only you, with or without the ring's intervention, you can turn the
 spell back on its caster as if you had cast the spell.

You can use an action to cause the ring to become invisible until
 you use another action to make it visible, until you remove the ring,
or until you die.

## Lore

The Anulus Spiritus was created by the Elvish Emperor's artisans for himself. It allowed him to inspire troops on the battlefield more effectively, as well as perhaps playing a key role in his duel with the Fire Drake Ahenobarbus. When the Emperor fell in battle, the ring was lost to history.
Order of the Dying Star

### Motto

Sine spes, sine arbitum, sine praemium (Without Hope, Without Witness, Without Reward)

## Hierarchy

### Mission

To guard the timelines and universes as we are called to do.

### Est. membership

~30

The Order of the Dying Star is a secret organization dedicated to protecting the multiverse by the will of Cerendon, the god of magic and time.

## History

**The Order of the Dying Star** were the universe's greatest defenders, having saved the cosmos hundred of times, becoming a great legend
across the whole universe.
Факсул

ЭТА СТАТЬЯ НУЖДАЕТСЯ В ДОРАБОТКЕ!

Факсул = 200! = 78865786736479050355236321393218506229513597768717326329474253324435944996340334292030428401198462390417721213891963883025764279024263710506192662495282993111346285727076331723739698894392244562145166424025403329186413122742829485327752424240757390324032125740557956866022603190417032406235170085879617892222278962370389737472000000000000000000000000000000000000000000000000

Числа на основе факсула:

Килофаксул = ((200!)!)

Мегафаксула = (((200!)!)!)

Гигафаксула = ((((200!)!)!)!)

Терафаксула = (((((200!)!)!)!)!)

Петафаксула = ((((((200!)!)!)!)!)!)

И так далее по приставкам СИ.
Gnome

Considered by many to be the descendants of some unholy dwarf-elf communion, the gnomes maintain that they are indeed a separate race from either and the Halflings, thank you very much. Gnomes have never had a state of their own, and live in harmony with their Halfling neighbors in Lomland. Highly eccentric by Halfling standards, they nonetheless enjoy the nigh-Dwarvish industrialism that churns out clocks and mills and all the things that keep the peaceful pastorialism of Halfling society humming. Deeply concerned with their self identity and the importance of knowledge above all else, gnomes are indeed a unique race.

## Gnomish Culture

Gnomes are a mysterious bunch, not in their ways but in their origins. Nonetheless, they are most similar in culture to Halflings and Dwarves. They prize themselves on their artisanal grasp of mechanics while preferring to remain inside their ever growing communties rather than going on any damned adventure. They are structured in large family clans based on occupation, with each gnomish village having almost everything a Gnome would need to survive and to be happy. The Gnomes have taken up the habit of smoking the Halfling's Leaf, common in the region of Lomland.

* Common Names (Male): Aike, Aldert, Dieuwert, Heike, Joris, Lubbert, Pitter, Siemen, Tjeerd
* Common Names (Female): Antje, Fenna, Imke, Ime, Jeltje, Lys, Marja, Minke, Nienke

## Gnome Traits

* **Ability Score Increase**: Your Intelligence score increases by 2, and one score of your choice increases by +1.
* **Size**: Small
* **Speed**: 25 feet.
* **Darkvision**: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

* **Gnome Cunning**: You have advantage on all saving throws against magic.
* **Gnome Adaptation**: You may choose to have either the Halfling's *Halfling Nimbleness* or the Elf's *Elvish Longevity*.
* **Languages**: You can speak, read, and write Common and Gnomish.
Ring of Sovereignty

The Rings of Sovereignty were given to four rulers by the great wizard Fornir. They are required to gain the Wand of the Sage.

## Description

The Rings of Sovereignty appear as simple gold bands that magically resize to fit the wearer.

## Qualities

While wearing and attuned to one ring, a score of your choosing changes to a 27. If any of your scores are already equal to or greater than the ring’s score, the item has no effect on you. In addition, you must be of the specified race to gain the benefits below. Otherwise, you gain merely a +2 bonus to checks and saving throws against full blooded members of that species.

* ***The Ring of Human Sovereignty***. The wielder has advantage on all checks and saving throws made against full-blooded humans. This ring may be worn by Changelings, Halflings, Humans, and Tritons.
* ***The Ring of Elvish Sovereignty***. The wielder has advantage on all checks and saving throws made against full-blooded elves. This ring may be worn by Centaurs, Elves, and Fairies.
* ***The Ring of Dwarvish Sovereignty***. The wielder has advantage on all checks and saving throws made against full-blooded dwarves. This ring may be worn by Dwarves, Goblins, and Orcs.
* ***The Ring of Giant Sovereignty***. The wielder has advantage on all checks and saving throws made against full-blooded giants and giantkin. This ring may be worn by Giantkin and Grimlock.

## Lore

1. The Ring of Human Sovereignty was given to the grandson of the Staffbreaker for reinstituting Bruxaria by royal charter. That ring is held by King Priamus.
2. The Ring of Elvish Sovereignty was given to The Keeper, in exchange for allowing Fornir to place a Keystone in his realm.
3. The Ring of Dwarvish Sovereignty was given by Olm, the Great Slaver and King of the Mithril Pass. This ring fell into the hands of The Tribunal, and is now held by Caius Vesperatus, the High Tribune.
4. The Ring of Giant Sovereignty was given to The Horned King, the leader of Esivantaka.
Human

Humans are caught in the middle: are they industrious like Dwarves? As curious as Gnomes? Wise as elves? No one is ever sure. Humans broke the Elvish Empire, broke the Iron Wall to traverse into the Mire and beyond, mingled with Halflings and Goblins alike, and are as diverse as they come. In particular, the Humans of Sovenia, heirs of Staffbreaker, occupy a dominant role in Alysian affairs. But for how long?

## Human Culture

Human culture is reactive to the other races that they live amongst, but by and large they are organized in a feudal society with a king ruling from the capital of Sovenia. Humans take the names of the cultures around them, so feel free to use Welsh, Scottish, German, Frisian, or even English or Irish names and naming schemes.

## Human Traits

* **Ability Score Increase:** Your ability scores each increase by 1.
* **Size:** Medium.
* **Speed:** 30 feet.
* **Ingenuity**: You gain one additional language, tool, or skill proficiency of your choice.
* **Drop of Inhumanity**. Choose one other humanoid. Depending on which one you choose, you gain a bonus.
	+ **Dwarvish Ancestry**: If, when you are rolling hit die when you gain a level, you roll a 1, you may roll again but must use the new roll.
	+ **Elvish Ancestry**: You have advantage on saves against being charmed.
	+ **Fey Ancestry**: You take three-quarter damage from radiant damage, rounded up to the nearest point. For instance, if an enemy deals 12 Radiant damage to you, you only take 9 damage.
	+ **Giant Ancestry**: When you take damage, you can use your reaction to roll a d6. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you

finish a short or long rest.

* **Goblinoid Ancestry**: You deal extra damage to larger creatures equal to your proficiency bonus. Once you use this trait, you can't use it again until you finish a short or long rest.
* **Gnomish Ancestry**: You gain a bonus to your magical saving throws equal to half your Wisdom, Intelligence, or Charisma modifier, your choice.
* **Halfling Ancestry**: You have advantage on saves against being frightened.
* **Triton Ancestry**: You have a swimming speed equal to your walking speed.

* **Languages:** You can speak, read, and write Common and one extra language of your choice.
Tomb of Fornir

## Inner Chamber

#### Crypt

A DC 15 Comprehension check and knowledge (or a dictionary of) Old Common is enough to crack the cipher of the plinth underneath the sage that reveal the steps one must take to fully embrace its power and lower the impenetrable shield around Fornir's corpse.

1. For mine tomb thy hand to broach
2. Thou must be armed with golden four
3. If thou willst upon mine wand encroach
4. Thou shalt on bands ichor pour
5. Near aura, so it shall be
6. Not by selfishness, t'is for thee

#### Fornir's Ritual

First, you must gather the Four Rings of Sovereignty which were given to four great rulers by Fornir. This detail is found after a successful DC 20 History check, being told this, or . Then, you must identify ichor as the blood of the gods (DC 10 Religion), which one must get simply from either a god or other divine creature. Piecing it together, you must bring together the four rings, pour ichor over them near the barrier to receive the reward.

A DC 15 Religion check identifies a ritual to temporarily summon a divine spirit. If there is someone able to cast it, they should be able to go to either The Headmaster or Father Coulson to receive Commune, though they may be curious why you'd need such a spell. Otherwise, the party must go to them to ask them to Commune, to recieve the ichor.

If The Headmaster learns of this quest, he will admonish the party for desecrating the man's tomb and will only proceed with a DC 15 Persuasion check. If Father Coulson learns of the quest, he will instead ask for the relic himself in order to destroy it, as no power such as the Wand of the Sage was ever meant for mortal hands.

Once the items have been gathered and the ritual done, each party member must succeed on a DC 25 Charisma save, consecutively On a success, they are incapacitated, blind, and deafened. Non full-spellcasters automatically succeed on the roll. On a failure, they are asked who they wish to sacrifice for this great reward. Only someone who answers 'Myself' or 'No One' will be considered and will lift the effect off of everyone, receiving the Wand. If there are none who or a majority of them answer in this way, the wand is not attuned to anyone and the condition is lifted.
ЧИСЛА ЗА ПРЕДЕЛАМИ ВСЕЛЕННОЙ

ВОТ ЧИСЛА:Квадримиллиллион 10^12003 Квинмиллиллион 10^15003 Секстимиллиллион 10^18003 Септимиллиллион 10^21003 Октимиллиллион 10^24003 Нонимиллиллион 10^27003 Мириллион 10^30003 Центимиллиллион 10^300003 Милиамилиаиллион 10^3000003
Фемтиллион 10^3000000000000003
Аттиллион 10^300000000000000003
Йоктиллион 10^ 3000000000000000000000000003
Вециллион 1000↑(1+10↑30)
Мециллион 10^3000000000000000000000000000000003
Икосиллион 10^(3\*10^63+3)
Warlock's Ring

The Warlock's Ring is a prestigious fixture in any wizard's arsenal.

## Qualities

While wearing this ring, you can use your reaction to absorb a spell that↵ is targeting only you and not with an area of effect. The absorbed ↵spell's effect is canceled, and the spell's energy—not the spell ↵itself—is stored in the ring. The energy has the same level as the spell ↵when it was cast. The ring can absorb and store up to 50 levels of energy↵ over the course of its existence. Once the ring absorbs 50 levels of ↵energy, it can't absorb more. If you are targeted by a spell that the ↵ring can't store, the ring has no effect on that spell.☃☃↵When you become attuned to the ring, you know how many levels of energy ↵the ring has absorbed over the course of its existence, and how many ↵levels of spell energy it currently has stored.

If you are a spellcaster holding the ring, you can convert energy stored ↵in it into spell slots to cast spells you have prepared or know. You can↵ create spell slots only of a level equal to or lower than your own ↵spell slots, up to a maximum of 5th level. You use the stored levels in ↵place of your slots, but otherwise cast the spell as normal. For ↵example, you can use 3 levels stored in the ring as a 3rd level spell ↵slot.

A newly found ring has 1d10 levels of spell energy stored in it already. A ring that can no longer absorb spell energy and has no energy remaining
becomes nonmagical.
Grimlock

Description

## Grimlock Culture

Use Marathi names.

## Grimlock Traits

* **Ability Score Increase**: Your Strength increases by 2 and your Wisdom by 1.
* **Size**: Medium.
* **Speed**: 25 feet. Your speed is not reduced by wearing heavy armor.
* **Blindsight:** Your species has no eyes, and has developed a natural form of echolocation. You can 'see' up to 60 feet. While walking or searching, you cannot perform the verbal components of spells. Grimlocks can’t use its blindsight while deafened and unable to smell. You are immune to the Blinded condition, naturally.
* **Keen Smell and Hearing*.*** Grimlocks have advantage on checks that rely on smell and hearing.
* ***Stone Camouflage.*** The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
* **Languages**: You can speak, read, and write Common and Dwarvish.
Grippli

Description

## Grippli Culture

Most gripplis are primitive hunter gatherers, living on large insects
 and fish found near their treetop homes, and are unconcerned about
events outside their swamps. The rare grippli who leaves the safety of
the swamp tends to be a ranger or alchemist seeking to trade for metals
and gems.

Use Ukranian names.

## Grippli Traits

* **Ability Score Increase**: Your Dexterity score increases by 2, and your Constitution score increases by 1.
* **Size**: Small.
* **Speed**: 25 feet.
* **Darkvision**: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

* **Poison Glands**: Any creature that grapples the grippli or otherwise comes into direct contact with the grippli’s skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grippli can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

* **Amphibious*.*** The grippli can breathe air and water.
* **Grippli Constitution**: You are immune to poison and to the poisoned condition.
* **Languages**: You can speak, read, and write Common and Grung.
Seeing Stone

Seeing Stones are some of the most premiere magical artifacts.

## Description

An immaculate sphere, a form of crystal ball. It is a ball of swirling twilight that, when attuned, parts to reveal both the distant past, other parts of the world, and allows one to communicate between other seeing stones or powerful beings.

## Qualities

You may cast Contact Other Plane, Clairvoyance (without a sensor), and Pool of Deeds through this artifact at will.

Requires Attunement.

## Lore

The Seeing Stones were created by a powerful Elvish enchanter, Feanor, using a material from another plane. Originally able to communicate solely between the other Seeing Stones he created, he eventually discovered the method of interdimensional sight. However, the experience led him on the path to godhood, where he was then able to greater facilitate the powers of his earthly artifacts.
Spectacles of Truesight

The Spectacles of Truesight are the personal artifact of David of Kells, a member of the Order of the Dying Star.

## Description

A pair of scissor glasses with one blue lens and one red.

## Qualities

While wearing these glasses, you gain Truesight equal to your Darkvision, and have a minimum of 30 ft. Darkvision.

## Lore

The Spectacles of Truesight were created by a mage desperate to escape an illusory maze.
Elfblade

### Modifiers

+1 to damage and attack rolls, ignores resistance and immunity to slashing damage.

This enchantment can be found on any weapon that deals slashing damage and is not multi-use.

While attuned to this blade, you gain +1 to damage and attack rolls and ignore resistances to slashing damage. This weapon glows blue, emanating dim light within 5 feet, when there are evil-aligned creatures within half a mile. In addition, a weapon with this quality can be used as a magical focus for ranged spells, imparting the +1 modifier.
A Tree

## Episode Guide

**A Tree** is the tenth episode of Season 2 of Lore Olympus and the 125th episode overall. It was released on October 4th, 2020.

## Synopsis

> *Zeus does reconnaissance. Hermes discovers that the secret is out.*
>
>

## Characters

*By order of appearance and/or mention*

* Zeus
* Hermes
* Artemis
* Apollo
* Thanatos
* Minthe
* Eros
* Hades
Anulus Custodi

The Anulus Custodi is also known as the Ring of the Protector.

## Description

A brass ring with a small blue sapphire, engraved with Old Elvish runes.

## Lore

The Anulus Custodi was created by the Elvish Emperor's artisans for the office of the High Priest, who oversaw religious ceremony throughout the Empire. When the Empire fell, the Anulus fell into the hands of the Ringlord Darvis the Cruel, who severed it from the last High Priest's finger.

## Qualities

While wearing this ring, you are immune to magic that allows other
creatures to read your thoughts, determine your location, determine whether you are lying, know
your alignment, or know your creature type. Creatures can telepathically
 communicate with you only if you allow it.

While wearing this ring, you have advantage
 on saving throws against any spell that targets only you (not in an
area of effect). In addition, if you roll a 15 or above for the save and the
spell is 7th level or lower, the spell has no effect on you and instead
targets the caster, using the slot level, spell save DC, attack bonus,
and spellcasting ability of the caster.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
Volendrung

Volendrung was, curiously, a Halfling maul.

## Description

Volendrung is an obscenely large hammer with the glowing image of an red eye on both sides of the business end.

## Qualities

You have +2 to Damage and Attack rolls while wielding this weapon.

This maul absorbs the energy of your foes and gives it to you. On a successful attack with this maul, your target gains disadvantage on its next attack roll, saving throw, or ability check it makes within the next minute. Additionally, you gain advantage on your next attack roll, saving throw, or ability check you make within the next minute.

## Lore

Sherriff Lom, the founder of Lomland, bore Volendrung in his battles against the elves.
Baculum Imperator

The Baculum is a symbol of Elvish nationalism, as both a symbol of the Gods' favor and of the Church.

## Description

A long staff set with an ornate silver and onyx top

## Qualities

You have +2 to Damage and Attack Rolls while using this staff.

When attuned, you gain an extra spell slot whose level is equal to their Charisma modifier. If you are unable to cast magic, you may add half of your proficiency modifier to your Charisma skills.

Requires Attunement.

## Lore

The Baculum Imperator was originally carried by the Alta Lictor, the highest office in the Church of Alysia. After the Alta Lictor title was subsumed into the roles of the Emperor, the Baculum became to be known as the Baculum Imperator. After the fall of the Elvish Empire at the hands of the Staffbreaker, the Baculum was granted by the king's heirs to the presiding Archprior of the Church, whose office has used the staff in official ceremonies ever since, though without invoking its magical qualities.
Episode 6

**Episode 6** is the sixth released episode of ***Light and Shadow*** by **Hee Won**.

## **Summary**

**Eli** think suspiciously of **Edna** and tries to throw her off. He mentions his statement, that he will not help a barren land, since he has his soldiers, their family and Edna to take care of. Edna cautiously thought of the situation, and have decided to do what her heart wants. She asks for the date of their wedding, and make it happen quickly, as she only needs a justification and authority as the Duke's wife— the Duchess title. They went on their journey to find a church, which has a few people waiting for them, unknowingly.

## **Characters**

*Characters are listed in order of appearance:*

* Edna
* Eli/Hayden McGregor
* Villagers (don't know all the names)
Yuki Ogita

**Yuki Ogita** is a supporting character in Part 2 of Pumpkin Night, however the ending of chapter 86 hints at a more antagonistic role in the future for Yuki Ogita, although it's revealed to be the Farms military unit that would be Yuki's target rather than starting a full on World War itself.

He is a insane fan of the Pumpkin Night and a hacker who in the dark web worships her like an Idoru. Matsui meets up with him with his partner to hack into the Hirayama Clinic and agrees that he should meet up with Naoko. He helps out Naoko by using the lights as a guide in the hallways and prevents toxic gas from being used on her and Shingo. He then reveals from the hacked info that she and Kazuya were part of a experimentation program to make super soldiers and that Kazuya was brainwashed by Sae to kill Naoko. He broadcasts the whole battle between the two on the dark web and treats it like a show of sorts. He picks up on Sae calling in Farms's military unit to kill everyone in the clinic, including Ayumi, who has become the first causality, as well as witnessing Sae killing her own staff with her pistol, disgusting him greatly. He also mentions Farms's role in the Hirayama Clinic as well as their influence on international government and military affairs and Sae being a member of said organization. Then suddenly Farms somehow tracked down his location and attacked the house with support by an attack helicopter with the right side of his mansion destroyed.

However, he, Matsui, and Matsui's partner fled the chaos in Matsui's car, with the copter pursuing them; he manages to foil the copter by hacking into its system via a leak by a Naoko sympathizer in the US Army's ranks, causing the copter to not only lose the ability to fire its weapons but also stop working and crashes. When the trio got to the clinic, the surviving inmates were outside along with Naoko, Kazuya, and Shingo, and there Yuki filmed the people to help expose the human experimentation program and the government connections to it. Later on, he has become an unofficial family member at Naoko's remote Okinawa house but when the group was having dinner he went out shopping at a more remote destination where he meets up with a US Army member, George, to buy RPG-7s and remarks about starting "the Third World War" when asked, possibly referring to fighting Farms with destructive means.
Episode 2

**Episode 2** is the second released episode of ***Light and Shadow*** by **Hee Won**.

## **Summary**

**Edna** arrives at the Duke's castle in Westfield. Edna remembers her lessons with **Anna**. After noticing that Edna finally did what noble women should properly do, Anna stare at a mirror, thinking that her decisions are right, and she shouldn't be a mere commoner's bride, instead, Anna thought she should be the next Queen of Ulswald. **Eli** notices his bride's carriage arriving, as Edna was about to go out, she remembers what Anna said, and sat still waiting for her soon-to-be husband. Eli guided his bride out of the carriage and to her chamber. He thought about a woman's scent and how h forgot about it when he's on the battlefield. Eli comes to Edna's chamber, as Edna prepare's for her bath.

## **Characters**

*Characters are listed in order of appearance:*

* Eli/Hayden McGregor
* Edna
* Anna (past flashback)
* Cayden McGregor (brief appearance)
Draaka

The southernmost realm, the realm of Draaka, is a hot, dry grassland with sparse woodlands and the beginnings of deserts at the most southerly points of Alysia. While comparatively hostile to the northern lands of Lomland, the history is nevertheless rich and fascinating. Draaka is blessed by plentiful freshwater in the form of groundwater providing stable means for agriculture which in areas of Lomland and Sovenia are largely limited to the large, slow flowing rivers of the Cnarr and Soht respectively. There is also paradoxically extreme volcanic activity, giving rise to deadlands, geysers, and gently sloping volcanoes.

There are few hills and mountains other than the *Vulkaan* or volcanoes, allowing the free travel of goods and people from one end of the realm to the other. However, as wells and reservoirs dry up, the stone buildings of Draaka are left behind, giving plentiful yet small ruins for adventurers to explore. In addition, the unique proximity to the supposed Media Mundi or Middle of the earth provides a tantalizing opportunity to explore, as well as hosting unique and precious wildlife.

The realm is divided into seven countries, each with their own government and traditions.

Naming Conventions: Yiddish, Hebrew, Afrikaans

Races: Dragonborn, Human, Halfling, Orc, Water Elf, Triton
Prismatic Band

The Prismatic Band is the personal product of Wilhelmnus Herdill's tenure at Schloss Hochgarten's school of enchanting.

## Description

Prismatic Band is a silver ring set with a large onyx.

## Qualities

While attuned and wearing this ring, the user is immune to radiant and psychic damage, and the wielder may make an Arcana check against the caster's Spell Save DC to reflect any spell that deals radiant or psychic damage back to them. If they are immune or resistant to radiant and or psychic damage, the reflected damage is instead dealt in Force damage.
Changeling

Wherever humans can be found, there are changelings; the question is whether their presence is known.Changelings are born to one of two paths. A few are raised in stable communities where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever knowing another like themselves.

## Changeling Culture

Changelings adapt the names of the species around them, taking the first
syllable of the names and perhaps adding a suffix or prefix.

## Changeling Traits

* **Ability Score Increase:** Your Charisma score increases by 2, and your choice of Dexterity or Intelligence increases by 1.
* **Size:** Medium.
* **Speed:** 30 feet.
* **Change Appearance:** As an action, you can transform into any humanoid of your size, or back into your true form. However, your equipment does not change with you. If you die, you revert to your natural appearance. You have advantage on Deception checks to pass your changed self off as genuine.

* **Unsettling Visage:** You can use your reaction to impose disadvantage on an attack roll a creature you can see makes against you. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals the fact that you're a shapeshifter to any creature within 30 feet that can see you. Once you use this trait, you must finish a short or long rest before you can use it again.

* ***Read Thoughts.*** You magically read the surface thoughts of one creature within 60 ft. of you. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, you can continue reading its thoughts, as long as your concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, you have advantage on Wisdom and Charisma checks against the target.

* **Languages:** You can speak, read, and write Common and two other languages of your choice.
Key of Dimension

## Spoilers!

### Wielder

Wilhelmnus Herdill, Patrik Trittam, Ionus Petrus, Thomas Bakerton, Pierre d'Agineaux, Colin Bakerfield, Sylvester von Brandt, Paulu of Dukehaven, Jens ven Hart, Críostoir Eglwys, David of Kells, Matthias Schmidt, Peter Whithead, Judith Weissacker

The key!

## Description

The key appears to be a wedge shaped implement, with a carved rune of a constellation on the back, and the sigil of the Order of the Dying Star on the other side.

## Qualities

As a bonus action, one may use this key to unlock the Chest of the Dying Star.
As an action, may put the key into any door or similar object to open a portal to the Sanctum of the Box or to the previous location that the key was used in. This property may only be used once per long rest.

## Lore

The constellation is representative of Cerendon, the imperial god of time and magic. The sigil is linked to a priesthood that worshipped Cerendon's relics.
Farms

Farms ([Farms]) is a multi-national company based in Geneva, Switzerland that deals with technology publicly and experimentation with animals and humans secretly. It is said that the organization controls 80% of the world's military and government matters as well as the fact that Sae Kuroki is a member of said organization; their leader is Larry Hamdi.

During the events of Part 2, they sent a unit into the Hirayama Clinic to kill everyone there, including Naoko and Kazuya. There the whole unit wiped out entirely at the hands of Kazuya and Shingo, leading to Sae giving up just when she was about to order a missile launch upon the facility from a naval unit thanks to the "ghost" of Naruto convincing her to do so. After the battle at the clinic, the experimentation program was exposed thanks to the efforts of Yuki who filmed the incident and afterwards, massive protests and riots erupted at the outrage from the nature of the conspiracy around the world. All of which would lead to Yuki planning to start "WWIII" against the organization, starting with purchasing RPGs from a US Army member who is a sympathizer to the Pumpkin Night.

The corporation seems to be founded 5 years prior to the start of Part 3. As of part 3 they become the main villains against pumpkin night and her allies

## Trivia

Their logo seems to be an amalgamation of various social media and delivery services, including Facebook and Amazon.

Their military forces appear to use NATO equipment, namely with the assault rifle being based on the Daewoo K2C1, along with TPz Fuchs APCs and AH-64 attack copters, along a navy of their own, though they might be separate military units on a payroll. The bulk of said forces seems to come from the USA, financially of course, and that they have special drones that can shoot special bullets that cut through like laser.
Tzirka

Tzirka are star-shaped artifacts able to trap individuals even of extreme power.

## Description

Tzirka appear as large red jewels set in golden stars.

## Lore

According to legend, Tzirka are artifacts of Feanor's design, able to trap even a god. They aided him in his final quest to perfect the Seeing Stones.

## Qualities

After completing a 1 minute ritual, you may target an individual with a soul that can see Tzirka. The target is imprisoned inside Tzirka. Time ceases to flow for it, and it doesn't grow older. Nothing can pass through, even by means of teleportation or planar travel. The gemstone can’t be cut or broken while the spell remains in effect. You may only have one creature inside the gem at a time. If you complete the ritual again to target another individual, the imprisoned soul is released to a safe space within 30 ft. of you.
Corona Imperator

The Corona Imperator is part of the legacy of the former Elvish Empire.

## Description

A circlet that appears to be a laurel wreath made of pure starlight.

## Qualities

The circlet has 20 charges, and regains 2d8 +4 charges at dawn.

You may cast Crown of Stars as a 9th level spell (9 Charges), Wall of Light as a 5th level spell (5 Charges), Banishment (4 Charges), Detect Evil and Good (at will), Command (DC 18, at will), and Sacred Flame as a 17th level spellcaster would at will.

Requires Attunement

## Lore

The corona was created by the first Elvish Emperor to mark him and his descendants as the heirs to the gods of Alysia. It finds recent reuse in the Sovenian Royal family, where it is used for coronations.
Let Down

## Episode Guide

**Let Down** is the seventy first episode of Season 1 of Lore Olympus. It was released on August 11, 2019.

## Synopsis

> *Back in the present, Hades invites Minthe over for a romantic dinner date.*
>
>

## Characters

*By order of appearance and/or mention*

* Persephone
* Hades
* Minthe
* Russell
* Cerberus
* Big John
* Kronos (When He says: "Of course she doesn't want to be around you you're just like me.")