recursal/Fanatic-Fandom huggingface dataset:
Aasimar

**Aasimars**, also known as Angel Bloods, are medium sized humanoids that carry a spark of the Upper Planes within their soul, their purpose being to serve as champions of the Gods. They are typically born to human parents but descend from celestial beings are or infused with divine power.

## Traits

Aasimar live longer than regular Humans, living up to 160 years, however they still mature at the same rate. They tend to look similar to Humans but have an otherworldly appearance or defining feature which distinguishes them.

Those that haven't turned to evil have a link to a celestial being, usually a Deva, who provides guidance through dreams, visions, prophecies or feelings. The celestial being is not omniscient but can provide insight into fighting some potent evils it knows about, typically guide the Aasimar toward principles of law and goodness. These dreams help shape an Aasimar, granting a sense of destiny and a desire for righteousness.

Despite their celestial origin, Aasimar are mortal and possess free will. Most follow their ordained path but some grow to see their abilities as a curse. These disaffected Aasimar are content to turn away from the world but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing.

Evil aasimar make deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic and their angelic guides abandon them.

Even aasimar wholly dedicated to good sometimes feel torn between two worlds. The angels that guide them see the world from a distant perch. An Aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible.

## Sub-Types

There are three main subraces of Aasimar, it is possible for them to transform from one to another, generally reflecting the Aasimar's disposition.

### Protector Aasimar

Protector Aasimar are driven to protect others and face down threats in the service of good. They are often wise and can grow glowing, magical wings for a brief period of time each day allowing them to fly.

### Scourage Aasimar

Scourge Aasimar are usually hardy and feel an intense need to destroy all that is evil. They are filled with radiant energy that they can unleash upon others but this energy burns enemies, allies and themselves alike.

### Fallen Aasimar

Fallen Aasimar are typically strong beings that often come into contact with evil influences, turning their nature towards darkness. Like Protector Aasimar they can also manifest wings, however these are flightless and featherless, their only purpose being to scare others and drain their life force.

## History

**Aasimars** are commonly born in Illastria, which has the highest density of Humans to whom they are typically born to. However due to the hostile, prejudice nature of Illastria many migrate to regions that are more tolerant of them such as the The Heartlands who readily accept of all races.
King Anthar of Hallensur

King Anthar is a young male fairy and the current reigning King of Hallensur.

After the murder of his Mother, the Queen of Hallensur, and the theft of the Accords, he enlisted the help of [Group Name] to bring the criminals to justice.

## **Description**

### **Appearance**

Anthar is an adult male of Fey ancestry, which his refined, youthful appearance can be attributed to. He inherited his Mother's golden wavy hair and blue eyes.

He wears a collection of shimmering gold armour over a pure white tunic. His armour is light and fit for a King being highly detailed and eloborate. He wears a matching white cape with an intricate trim over his shoulders.

### **Personality**

Anthar is a well mannered and pure King. He is warm and benevolent towards his citizens, always willing to take the time to talk them as shown with Alysane Aleron. He is determined to carry on his Mother's will, being an advocate for peace, and intends to work towards solidifying Abbethan as a harmonious continent.

## **Biography**

### **Pre-Campaign**

King Anthar had previous dealings with Alysane Aleron due to her presence in Hallensur. The King first became aware of the young Aasimar from her brief stint in the Hallensur City Guard. However it wasn't until she gained a reputation for regularly helping the city folk, that the King opted to meet her personally out of gratitude.

### **The Queen's Departure (1x1)**

Upon discovering the Queen had been murdered and the Accords - the sacred peace treaty between Illastria and Yizuna - had been stolen, the King sent ravens to all reaches of the continent of Abbethan. The flock of ravens dropped sending stones allowing the King to call for aid, catching the attention of many adventurers including Alysane Aleron, Marina Veash, Jethro Darksnow, Gertrude Deschner and Bogmaðr Helvig.

At the royal palace, the unlikely adventurers were addressed by the King and asked to investigate the two crimes against the crown, providing them access to the Queen's private quarters, where her body was found, and the royal vault, where the Accords had been stolen from.

Once the group of heroes had finished their investigation, they relayed the findings to King Anthar. In support of their investigation, he provided them with a **Carrier Raven Marking** so that they could send messages to him free of charge, transport to follow their first solid lead in Opportan, a **Royal Grant** to allow them passage anywhere across Abbethan and a place to rest for the night so that they could begin their long journey at dawn.

He also graciously promised them a hefty reward should they bring the criminals to justice, 500 gold for finding the Queen's killer and 1000 gold to find the Accords.
Hallas Omatar

Hallas Omatar is an adolescent elven male and the son of the current Leader of Elves in Illastria. As [Leader Name's] eldest son, he sometimes takes his father's place in Elven Leader affairs.

## **Description**

### **Appearance**

Hallas is a fairly tall and slender young elf. He has thick, slightly curly, dark-brown hair, neatly parted and brushed back leaving the front section falling loosely over his face. He has light, bright skin and a structured but youthful face. His eyes are a deep brown.

His clothes consist of high collared white shirt and a black tailored overcoat with gold detailing.

### **Personality**

Little is known about Hallas', however it is noted that due to his age he can be somewhat naïve and susceptible to flattery as shown by his first meeting with Marina Veash. As an aristocrat and son of [Leader Name], he is highly educated and well read, if not slightly arrogant and smug. He carries himself well and gives off an expensive air.

## **Biography**

### **The Queen's Departure (1x1)**

The [group name] briefly encountered Hallas when they arrived at Hallensur Palace. Marina Veash personally introduced herself to the young elf by bowing and kissing the back of his hand, a move which disguised her real motive of stealing the ring off his finger.
Brigantia

**Brigantia** is the Goddess of Rivers and Livestock and is one of three Gods which make up the Lifeforce Three. She was raised on the milk of a creature of the otherworld, a white, red-eared cow. She is the protector of flocks of geese and herds of cattle, seeing that they flourish to help feed her hungry worshippers.

## History

**Brigantia**, along with the other Gods of the Lifeforce Three, wanting to bring the world to its simplest form, built the continent of Abbethan and created it's three main races: Elves, Humans and Dwarves. Due to these feats, they soon became known as the Lifeforce of the Land. They lived in unity wanting what was best for the people they had created, letting them live in harmony or separately.

Some people of Abbethan believe that The Heartlands was the last sign of hope given to the continent from the Lifeforce Three, before they disappeared shortly after the rise of the dark ages.

## Abilities

**Brigantia** has dominion over the rivers allowing her to use their waters for therapeutic purposes.
Math Mathonwy

**Math Mathonwy** is the God of Magic and is one of three Gods which make up the Hateful Three.

The God is known to be selfish, liking to keep his magic for his own purposes like keeping his family in check, rarely casting spells for the good of his followers.

He seldom sends his avatar into the realm without a specific goal in mind and rarely involves himself with the affairs of mortals unless there is magical experimentation involved, as he continues his constant search of new magic. Knowing this, mortals sometimes attempt to trick his avatar into action, later on suffering him wrath once their treachery is uncovered.

When possible, he insists on having his feet rest in a maiden's lap. He doesn't tolerate mistreatment of his maidens and doesn't abide by treachery on their part. Those that have betrayed his trust have felt his wrath vented upon them.

## History

**Math Mathonwy**, along with the other Gods of the Hateful Three were the last Gods to arrive on the continent. When they found their way to the realm, they brought along with them their own twisted turn on everything.

They gave the people thoughts of war and rage, gifting them with the power of magic which lead to an influx of arcana seeping into the land. Ever since their arrival, Abbethan has been in a perpetual state of war with no end in sight for the people trying to bring peace to the land.

## Abilities

**Math Mathonwy** uses his magic to increase his own attributes to their maximum capability. He is able to hear anything spoken in the breeze, anywhere in the world.

He carries with him a Rod of Power, which can turn any being touched by it into a permeant pool of water, and a Bowl of Superchange, which gives him the ability to change himself into any kind of creature, retaining their physical abilities.

As a God, he has the power to grant wishes but refuses to do so more than three times a year, for fear of the other Gods taking notice.
Rick’s 2010 Hyundai Tucson

Rick's 2010 Hyundai Tucson was mainly used as a method of transportation for Rick, Carl, and sometimes C. It was used after The Ban was zombified, and was only present in the Dixon Headspaces, as it exploded after Rick tried to end Carl after Rick found out that his son had become friends with The Man.
Queen of Hallensur

Queen \_ was a female fairy and the Queen Mother of King Anthar. She was the former reigning Queen of Hallensur before passing the throne to her son, Anthar.

Prior to the events of Campaign Two, she was brutally murdered in her chambers by a group of unknown assailants, leading King Anthar to call for aid across Abbethan. Her death was the trigger event for [group name] to band together after answering the call for aid. [Group name] went on to investigate her murder in exchange for the King's promise of 500 gold.

## **Description**

### **Appearance**

Queen \_ was a middle-aged woman of Fey ancestry. Despite her age she had a youthful appearance as is common for fairies.

Similar to her son, King Anthar, she has golden, wavy hair and clear blue eyes. Her hair is worn loose and long, falling past the bottom of her back.

### **Personality**

Little is known of the Queen's personality. She was noted to be a benevolent, brave Queen who excelled in combat as shown when she partook in battles prior to the events of Campaign Two.

## **Biography**

### **The Queen's Departure (1x1)**

The Queen was found murdered the same night that the Accords - the sacred peace treaty between Illastria and Yizuna - had been stolen. She was found with a snapped arrow plunged into her heart.

Upon hearing of his Mother's murder, King Anthar, sent ravens to all reaches of the continent of Abbethan. The flock of ravens dropped sending stones allowing the King to call for aid, catching the attention of many adventurers including Alysane Aleron, Marina Veash, Jethro Darksnow, Gertrude Deschner and Bogmaðr Helvig.

At the royal palace, the unlikely adventurers were addressed by the King and asked to investigate his Mother's murder, allowing them access to her private chambers. It was here that they discovered her will. It detailed that her son, Anthar, was to receive her red ruby dagger that the group had found. It also asked that he protect the peace between Illastria and Yizuna, and ensure that the horrors of Shokuta never happen again. The final part of the will was written in fairy and was undecipherable by the group. They also discovered that the Queen was not murdered in her quarters but rather her private connecting privy, where she had struggled and died before the assailants moved her body to her quarters.

The group also spoke with one of her hand maidens, a young Cleric named Abigail, who witnessed 3 assailants, one of which was an undead Minotaur wielding a war hammer.

After retiring from their investigation, the group relayed their findings to King Anthar who commissioned them to find his Mother's murderers in return for 500 gold. Not knowing who to trust, the group decided not to notify the King of the will but did mention that they had found a red ruby dagger. The King explained it to be a magic weapon that turns from a dagger to a greatsword when the fairy incantation is spoken. Marina Veash lied to the King, saying they had left the dagger where they had found it, however, she had taken it with her.
Shokuta

A close-up map of Shokuta.

**Shokuta** is the region with the most natural resources. It is covered in the slums of the refugees of the wars of past and is now run by multiple criminal empires and gangs wanting to take control of the area.

Considered the underworld of the continent this Southern region has a lot of illicit dealings with the other two main regions, in turn making them the prime target of their tests. Explosions have been known to go off to the people; it's nothing new.

The region was originally home to all the different kinds of Genasi as all the elements were free in the South of the region for all to explore. Until 30 years ago when Illastria took some experimental Magitek from Yizuna causing a ripple effect. When the damage was initially assessed it appeared that nothing had changed, until they went further afield. There they found the huts and tribes of the Genasi living away from the main cities, all of them dead from the effects. Illastria were quick to pin the blame on Yizuna as it was their technology.

In the present day, the most common race is unknown. Rumours suggest some of the Genasi did not die but instead mutated into Harengons, Tabaxis and more.

## Main Areas

* Blindport
* Curseburn
* Elderstorm
* Farwatch
* Fayfalls
* Grimelight
* Kindor
* Oakensummit
* Pearllight
* Silvermaw
* Whaleshield

## Notable Characters

* Jethro Darksnow
* Marina Veash
Jethro Darksnow

* Age 75
* Age 25

* Lvl 2
* Lvl 3
* Lvl 4
* Lvl 5

Jethro is an Aasimar Evocation Wizard and an Enforcer for The Devil's Company.

## **Description**

#### **Appearance**

Jethro is a middle-aged Aasimar, standing at 6 feet 2 inches tall with broad shoulders giving him an imposing presence.

His celestial heritage expresses itself through a powerful white hue from his left eye. This was once present in both his eyes, however, Jethro lost his right eye during a confrontation he had in his later life. In its place now sits a transparent orb, covered by a blacked-out monocle.

Jethro dresses in a very high-class manner, wearing a long black trench coat with deep red trim. Brandishing two golden pins on his collar, one on each side, engraved with the sigil of his Organisation. Beneath that, he wears a dark grey three-piece suit with a red cravat around his neck, tucked into his waistcoat.

#### **Personality**

Jethro's childhood spent at the New Haven Home turned him into a calm and calculating man, despite him having a firey rage inside him that could be unleashed should he be pushed far enough. His adoptive father also ensured that he maintained a level of decorum when in public, to ensure he treated others with respect, encouraging him to be treated with that same respect.

## **Biography**

#### **Early Life**

Jethro was born to human parents in the city of Opportan. Jethro’s celestial heritage became immediately obvious, with his eyes giving off a strong white hue. His pure-blood Human parents were disgusted by his impure nature and elected to give up the child. With Opportan’s pure-blood prejudiced nature, the baby Jethro was then banished by the people of Illastria and sent to the New Haven Home, a foster home in Hallensur.

Despite being surrounded by other different species, Jethro was still bullied extensively by the other children due to how rare Aasimars are. Jethro was not a strong child, as such, he was forced to become more intelligent in the fights he took, knowing that he could not win all-out brawls against his bullies.
Oghma

**Oghma** is the God of Speech and Writing and is one of four Gods which make up the Resourceful Four. He represents knowledge in it's most supreme, raw form - the idea. Those faithful to Oghma spread knowledge and literacy as widely as possible, believing minds should never be shackled by ignorance. As such, follows of Oghma tend to oppose those who foster deceit, trickery and ignorance.

## History

**Oghma**, along with the other Gods of the Resourceful Four appeared after the Lifeforce Three bringing new races and knowledge of all kinds to the realm. They helped further the civilisations into the future ages by providing tools to the people.

Yizuna wanted to use these tools to breathe new life into their land, being able to use magitek items, airships and other items of traversal besides horse and cart, thus becoming more technologically advanced compared to the West of Abbethan.

## Abilities

**Oghma** has the ability to charm anyone who hears his avatar speak. He was known to use all schools of arcane magic, particularly abjuration and divination. He also possessed psionic powers and ESP allowing him to read the minds of creatures up to 160 metres away and also sense any idea or type of creative expression anywhere in the world.

The Lord of Knowledge could answer any question put to him, but would take him a little while to research more advanced topics.

The God could also see the true names of all non-divine creatures which allowed him to control or kill them if he so wished.
Goibhniu

**Goibhniu** is the God of Smiths and Healing and is one of four Gods which make up the Resourceful Four. Smiths were once thought to have magical powers of charm and healing bestowed upon them by **Gobihniu**.

## History

**Goibhniu**, along with the other Gods of the Resourceful Four appeared after the Lifeforce Three bringing new races and knowledge of all kinds to the realm. They helped further the civilisations into the future ages by providing tools to the people.

Yizuna wanted to use these tools to breathe new life into their land, being able to use magitek items, airships and other items of traversal besides horse and cart, thus becoming more technologically advanced compared to the West of Abbethan.

## Abilities

**Goibhniu** was impervious to harm from all types of physical weaponry. However, his main attribute was his tremendous smithing skill, creating armour and weapons few could rival. The weapons he forged never missed their target and could be used to attempt impossible strikes. These weapons were only forged for other deities.

For mortals he favoured, he could craft special amulets with specific spells in mind, such as nullifying it or reflecting it back upon the caster.
Lugh

**Lugh** is the God of Arts, Travel and Commerce and is one of four Gods which make up the Resourceful Four. He is also sometimes referred to as the God of Excellence, reputed as being the inventor and patron of the arts, but also an expert in sorcery, history, craftsmanship, story telling and heroism.

## History

**Lugh**, along with the other Gods of the Resourceful Four appeared after the Lifeforce Three bringing new races and knowledge of all kinds to the realm. They helped further the civilisations into the future ages by providing tools to the people.

Yizuna wanted to use these tools to breathe new life into their land, being able to use magitek items, airships and other items of traversal besides horse and cart, thus becoming more technologically advanced compared to the West of Abbethan.

## Abilities

**Lugh** is able to control endeavours in the arts and crafts which he is familiar with. He can also control or influence all forms of travel and commerce. He can turn night to day and day to night at will.

His avatar is immune to control, paralysation and petrification. He is a powerful user of druidic magic and had the unique ability to mimic a skill or attribute of any being he had met, doing so excellently.

The God is also known to be a formidable warrior, armoured with a great spear and a sling.
The Rêve High Incident

On August 16, 2006, in Rêve High where the incident took place, Teacher Mrs. Bootiebottom Rock Hard Shart was giving out her grade packets to her class, and one of her students, Gretchen Ecclefechen Ketchen Lechon started ripping up her grade folder to get into the inside with her teeth, her classmates said that her teeth were "very crusty musty dusty fusty and smelt like rotten slime with fleas in it." and she finally got to her paper, which was covered in her drool. She then saw all the ones she had on it and then started gobbling it all up and making dog noises, she then started to jump onto her teacher and started roaring and making dog noises, sharting waste and having diarrhea all over her teacher and then started spitting into the teacher's eyeballs, right in front of her classmates.

The event was so insane one of the school's biggest nerds had to call the FBI, but then Gretchen started throwing up giant fireballs on all the walls of the classroom, and everyone was screaming in fear and terror as it happened. Then, the FBI finally came to the classroom to detain Gretchen, but then Gretchen fought back and ate their hair up and threw up hair balls onto them which covered the FBI agents in hair ball drool on to them.

The witnesses tried to escape the school and warn everyone in the school about the incident, and one of the witnesses tried to dial 911 and also called a firetruck to come, the police and the firetruck came, the firetruck (tried to) washed all the spreading wildfire, and the police then rescued all of the witnesses trapped inside the school and then detained Gretchen.

## After the incident

Shortly after the incident, Gretchen got expelled and got sent to jail for a sentence of eight years imprisonment for arson, Mrs. Bootiebottom had to be hospitalized, and Rêve High closed for three full months. After the school reopened, everything was back to normal. A kid which was one of Gretchen's classmates failed to escape the fire, and had to be hospitalized, thankfully the kid survived, but he got a third-degree burn on his left arm, and he had to use a breather device since he isn't breathing very well, he was also absent for a month.
Волшебная ветвь

**Волшебная ветвь** — это оружие призыва, которое можно найти в сундуках снежных пещер. Он вызывает маленьких снеговиков, которые бросают снежки во врагов. Поскольку призывы действуют на расстоянии, это может сделать его очень эффективным оружием призыва против быстро движущихся целей, где другие призывы могут не догнать их.

Волшебная ветвь
El Umbral

**El Umbral** es una taberna que sirve como base secreta de la Secta del Cruce. Está ubicada en un callejón de Alberia, en Novaria.

## Descripción

El Umbral se encuentra en una callejuela escondida y poco transitada de Alberia, alejada de las rutas principales y oculta por una arquitectura antigua y sombría. Su ubicación hace que solo lo encuentren cuando lo están buscando.

La puerta es una de madera muy discreta, con pequeños símbolos dibujados por uno de los Fundadores, que evitan visitas no deseadas y que registran todas las entradas y salidas. No tiene señales ni rótulos obvios, solo un cartel encima de la puerta que dice el nombre del local. Está completamente iluminado por velas tenues de colores cálidos, que proyectan sombras prominentes en las paredes. Está envuelto por un espeso olor a incienso y a café.

Todos los muebles son de madera oscura y rígida, dispuestos en círculos muy privados alrededor del lugar. Ofrecen secretismo a las diferentes personas del lugar, sobre todo a los miembros de la secta. En los armarios hay algunos pergaminos antiguos, libros de envueltos de cuero y algunos artefactos mágicos a los que solo un grupo selecto de gente tiene acceso.

## Empleados

* Valeria Aman - es la cara visible de la Secta en el local. La mayoría de nuevos iniciados pasan por ella antes de su formación, gracias a que ella puede ver sus intenciones y el futuro que tienen en la organización.
* Selene Grimsoul - es una espía que se dedica a espiar encubiertamente las conversaciones de los clientes para que nada se salga de los planes y no se comprometa la seguridad de la Secta.
* Thalara Nucte - es la guardia de la entrada del local. Se asegura de que no entren desconocidos que puedan perjudicar la privacidad.
* Dorian Vela - es bartender del local. Elabora y sirve las bebidas que se venden allí.
* Navius Sablehart - es el cocinero. Es muy bueno creando platillos. Fuera de trabajar allí, no tiene relación ninguna con la Secta.
* Sylara Moonshadow - es la camarera. No colabora directamente con la Secta.

## Menú

 Bayada | 9 gobos
 Chispona | 19 gobos
The Unlikelies Wiki

**Welcome to the The Unlikelies Wiki!**
A community detailing the characters and events of Conor's first Dungeons & Dragons campaign.

## Main Characters

Alysane AleronBogmaðr HelvigGertrude DeschnerJethro DarksnowMarina Veash
## Main Regions

AbbethanThe HeartlandsIllastriaShokuta YizunaClassified Zone
## Notable NPCs

King Anthar of HallensurQueen of HallensurHallas OmatarTristan AllsonRegnar Shortsboar
Tariq Flarro

**Tariq Flarro** es el herrero de Crexulek.

## Biografía

Tariq nació en Crexulek. Era el hijo de Izar y Enif, dos herreros que provenían de Nefar. Desde niño era un apasionado de la forja y se formó para convertirse en herrero como sus padres. Cuando estos envejecieron él se hizo cargo de la Herrería Flarro, la herrería de sus padres en su pueblo.
Necesse Вики

**Добро пожаловать на Necesse Вики!**
Это онлайн-энциклопедия о **Necesse Вики**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

Necesse — это приключенческая исследовательская игра-песочница, в которой вы развиваете своего персонажа и поселение, сражаясь, занимаясь добычей полезных ископаемых, исследуя, занимаясь ремеслом, ловя рыбу, торгуя и т. д. Мир сгенерирован процедурно и происходит на небольших островах, каждый со своим биомом, системой пещер, врагами и добычей.

В настоящее время Necesse доступна в раннем доступе Steam с регулярными обновлениями. Вы можете играть в одиночку или пригласить друзей с масштабируемыми боссами. Также возможно размещение собственного выделенного сервера.

Экипировка

## Навигация

ОружиеОружиеБроняАксессуары

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
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* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Arktruos de Sktelia

**Arktruos de Sktelia** (n. 776 - f. 822) fue un rey del reino de Thalassia.

## Biografía

Nació en el seno de la familia real de Thalassia, siendo el sobrino de la reina Vaknaria de Jurnek por parte materna. Fue educado por las institutrices más habilidosas e inteligentes del reino, haciendo que fuera versado desde niño en varios idiomas, algunos incluso que dejaron de utilizarse hacía siglos.

Al llegar a la adultez estudió leyes en la universidad de Oknel. Al salir formó parte del Consejo de Tritones no solo por su parentesco con la reina sino también por sus extensos conocimientos en las leyes de su país. Cuando su tía falleció él se convirtió en rey, ya que ella nunca tuvo hijos.

Se casó con Aklanema de Lyrkos y con ella tuvo veinte hijos. Su matrimonio llevó a la unificación de Thalassia con el reino que Aklanema gobernaba, Avalora.

Además de esa unión, fue quien creó algunas de las relaciones internacionales prosperas que su reino sigue teniendo hasta el día de hoy, como con Novaria o Lydor. Esas relaciones eran principalmente comerciales, ya que Thalassia era el centro del transporte marítimo debido a su extensa costa. También hizo tratados de protección con Sylvestria y Aurelia a cambio de materias primas, ya que esos reinos eran muy pequeños y no tenían un gran ejército.

Falleció en el 822 por un problema del corazón y fue sucedido por su primogénita, Ilanema de Sktelia y Lyrkos.

## Etimología

El nombre "Arktruos" viene de la estrella "Arcturus" (Arturo en español), la tercera más brillante después de Sirio y Canopo.
Delta Airlines

Delta Airlines is a huge airborne transportation system spanning all across the United States. It was used to transport Damien, Jesse, and C to Michigan to hang out with Dave, more specifically to go to Dave's Cafe, and is also actively used once weekly by Damien to go see his father, who lives in Ohio.
Damien Fox

Damien Fox (previously known as Damien Reedus) is a recurring male character in every headspace besides Level 399. He is currently residing in the Generational Headspaces with his family, C Davidson, Jamie Fox, and Michael Fox. He was born on June 15th of a year that fluctuates based on the timeline of the headspace that he is in. He is currently raising two children while simultaneously being married to Michael, who partially lives in British Columbia, Canada, with his parents, William Fox and Phyllis Fox. However, Michael and Damien make due with the fact that he is not always in the US, and are doing fine regardless of it.
Deg'droth

**Deg'droth** es un demonio de la mitología nóvara. Simboliza el caos y el poder en estado puro.

## Biografía

Se cree que Deg'droth surgió en la nada más absoluta y por puro aburrimiento creó el universo. Después de tal logro se volvió arrogante, por lo que intentó tomar el poder de todas las criaturas que había creado. Sin embargo, no se dio cuenta del poder que albergaban los Aurelis, unas de sus primeras creaciones. Estos le sellaron en una vasija y posteriormente la destruyeron con él dentro, matándolo.

## Apariencia

Es un demonio que mide 3,12 metros de altura. Tiene forma principalmente humanoide, a excepción de su cabeza, similar a la de un ciervo. Tiene cuernos como los del ciervo, pero con forma circular sobre su cabeza. Tiene el pelaje completamente negro, junto con unos ojos amarillos brillantes.
JustJared.com

JustJared.com is an internet website owned by Jared Dunkelburger.  He previously used to post about his "life stories" and various other things.  He rated and advertised his father, The Man's book, The website has been rated a 0/5 by critics, and has been made fun of by thousands of people.  Nobody likes the website, and numerous people send him death threats for creating it every day.
Brandon

Brandon is a recurring male character from the Traditional Headspaces. He was close friends with Cory as the two went to school together, along with Terrance when they were younger. He worked at target for a short amount of time before standing up to a customer who was being inherently disrespectful, resulting in him getting fired by the manager. He was apart of The Ass Busters vs The Samurai Rivalry, and offered up his house as a safety net while hiding away from IDashie and IMavAttack.
Rick and Carl's house

Rick's house is a small, one story ranch style home located in the outskirts of Atlanta, Georgia.  It consists of 2 bedrooms, and 1 bathroom.  His dining room is often the meeting location for his family (blood and not) when serious topics need to be discussed.  It is a known fact that the Man lives next door.  There is a headspace of just Rick's house, but the Man is still located next door.  Shifters often say that his house is "oddly familiar" and those who visit have even made claims of the residence being 'haunted', as well as many other unnerving labels, such as "creepy" "off" and "weird".   Many other labels have been stamped onto the house.

The house has a basement, laundry room, living room, dining room, 2 bedrooms, 1 bathroom, as well as a kitchen.  Shifters say it is fit for living in, aside from the Stalker living next door.
Agatha Valerian

**Agatha Valerian** es la fundadora original de la Secta del Cruce.

## Biografía

### Infancia

Nacida en Faldor, era hija de dos brujos, ambos considerados débiles por los suyos. Era casi invisible para ellos, lo que la necesidad constante de ser especial y poder destacar respecto al resto. Lo consiguió, gracias a que era mucho más poderosa que sus padres. En el momento que obtuvo esa atención la rechazó, ya que se dio cuenta de que no podría tener suficiente.

### Círculo de Devotos

Siempre se interesó mucho por las artes prohibidas, aunque desde un punto de vista académico y no práctico. Acabó llamando la atención de un miembro del Círculo de Devotos, un grupo de estudiosos de las artes oscuras que tenían muchas más fuentes de las que ella podría conseguir con el poco dinero que tenía. Rápidamente, se adaptó al grupo y con el tiempo llegó a ser un miembro importante. Investigó muy a fondo los rituales de vida y acabó siendo una fiel a Deg'droth

### Secta del Cruce

La devoción al demonio Deg'droth llegó a tal extremo que llegó a la conclusión de que para conseguir todo el conocimiento que podía, debía revivirlo.
Chirumiru

*Note: This article features a fanon Tacky's World version of either something fictional, a meme, or an existing character, thing, or whatever. That means the content of this article is **NOT REAL**, to avoid spreading misinformation online. If you are looking for the actual page, go here.*    Chirumiru is a neurologically tested milk product invented by Cirno Fumo herself, on March 17, 2009. It is said to make your brain stronger (ITS TRUE!!!!!).

## Reception

Almost if not all reviews are positive, since it tastes good and is also good not just for the Nervous System, but also even the whole Skeletal System, even for the lactose intolerant (It has no lactose, that's why)! Heck, even the Vegan Teacher approved of it since it isn't made from cows, but rather melting ice into water and adding the powder in it (the powder isnt made from cows!). There was even one time one very specific Olympic Mascot every reader of this article knows used Chirumiru for cereal milk (HE POURED THE MILK BEFORE THE CEREAL) and became a black belt at Capoeira instantly. There was so many good reviews that Cirno Fumo made it really expensive so it could be fair (no one gave a sh about it lmao).

## Gallery

Promotional art for ChirumiruA glass of Chirumiru.
## Trivia

* Morinaga's Chirumiru doesnt really exist in Tacky's World unlike the real world, so Cirno Fumo's Chirumiru is the Tacky's World equivalent of Morinaga's Chirumiru, ironically...
* The Chirumiru was originally going to be made with Misty Lake water, but it was replaced with the melting ice method since it was easier and Cirno Fumo didnt want to get in trouble.
* The cost to buy is 149,400¥ due to it being overpowered for the brain, and the cost to sell is 224,160¥.
Оружие

**Оружие**

Содержание

1. Ближний бой
	1. Мечи
	2. Двуручные мечи
	3. Копья
	4. Глефы
	5. Бумеранги
	6. Прочее
2. Дальний бой
	1. Луки
	2. Большие луки
	3. Пушки
3. Магическое оружие
	1. Посохи
	2. Книги
	3. Прочее
4. Призывное оружие
	1. Оружие занимающее слоты для питомцев
	2. Оружие не занимающее слоты для питомцев
5. Остальное
	1. Метательное
	2. Взрывное

используется для борьбы с врагами в игре. Есть несколько различных типов на выбор в зависимости от вашего стиля игры.
Valeria Aman

**Valeria Aman** es una miembro de la Secta del Cruce. Es una ninfa con un poder poco común para los suyos: la videncia.

## Biografía

Valeria era hija de una ninfa y un sátiro. Creció en un pequeño pueblo de Novaria llamado Veridian junto a su familia. Siempre tuvo mucho interés en lo místico, prefiriendo eso que jugar con otros niños. Eso forjó una actitud más reservada. Además, su madre cayó enferma cuando era pequeña y al estar su padre trabajando ella fue quien tuvo que cuidarla.

De niña descubrió que podía saber las intenciones de las personas muy claramente y acabó fascinada y horrorizada por ese hecho. Buscó respuestas a todo en los demás y cuando no lo encontró se dedicó a investigar en gran cantidad de libros de la biblioteca de su ciudad.

Cuando creció escuchó rumores de una organización llamada "La Secta del Cruce", que buscaban revivir a un demonio nóvaro para que él les diera todos sus conocimientos y sabiduría. Muy interesada en ello, fue a donde los rumores decían que era la sede del grupo y conoció a uno de sus fundadores, Thaddeus, quien percibió en ella un poder impresionante y le invitó a unirse a alguna de las reuniones.

Acabó siendo uno de los miembros más importantes de la misma gracias a su poder y participaba activamente en los esfuerzos del grupo en revivir a Deg'droth.

## Apariencia física

Valeria tiene el cabello castaño oscuro muy largo y completamente liso. Acostumbra a llevarlo suelto. Sus ojos son de un tono verde acuoso y tienen un brillo especial. Su piel es morena, con un tono casi lila, que casi parece irradiar luz. Sus rasgos son delicados, con una nariz fina y de arqueado puente y labios finos. Es de estatura promedio y de contextura delgada. Suele vestir con ropa blanca y de telas ligeras.

## Etimología

El nombre "Valeria" es de origen latino y se deriva de la palabra "valere", que significa "ser fuerte" o "valiente". Podría interpretarse como "aquella que posee fuerza".
Gleno Cavinder

**Gleno Cavinder** es un hombre lobo que se intentó llevar el crédito de la misión a la que fue con sus amigos Valorm y Ozulus.

## Biografía

Fue junto a dos amigos suyos a matar a un dragón por una misión. Cuando volvieron a la Taberna del Cruce a buscar otra, intentó llevarse todo el crédito.

## Personalidad

> "No te preocupes, dudo que llegados a este punto alguien crea sus historias" — Liya Hert a Valorm y Ozulus, sobre Gleno
>
>

Tiene una reputación de mentiroso, hasta el punto en que ya nadie le cree cuando cuenta sus batallitas.
Maven Clughe

**Maven Clughe** es un lhóstir que pertenece a la Secta del Cruce. Es un mercenario que se encarga de matar a los desertores.

## Biografía

Maven es el hijo de dos Lhóstir puros en un pueblo muy recluido de Mythos. Por ello tuvo pocas relaciones amistosas durante gran parte de su infancia y adolescencia. Se desconoce exactamente porqué decidió convertirse en mercenario, aunque se sospecha que por su propia sed de sangre.

## Etimología

Maven es un nombre de género neutro hebreo que significa "el que entiende". También se usa para describir a un experto o conocedor de un tema.
Faldor

**Faldor** es uno de los nueve grandes reinos de Hermadil. Toda su superficie está cubierta de bosques, ríos y montañas, donde hay una diversidad inmensa de flora. Debido a esa diversidad, muchos de sus habitantes conocen remedios naturales en los que se utilizan esas plantas. Su capital es Sylvanthal.

Está gobernado por la Casa de Virel, cuya actual cabeza es Elysia Luminara de VIrel.

Se sitúa al noroeste del continente y tiene frontera con Thalassia y Sylvestria al este, con Zorin al sur y con Ebonia y Aetheria al norte.

## Geografía

El reino es casi enteramente montañoso, lleno de hermosas montañas y cordilleras.
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Círculo de Devotos

### Intenciones

Investigar demonios y dioses de diferentes culturas, además de magia oscura y rituales.

### Afiliación

* Sociedad del Conocimiento
* Secta del Cruce

### Enemigos

Sociedad de los Espejos Rotos

El **Círculo de Devotos** es una organización no gubernamental que se dedica a investigar mitos y rituales. En el Castillo de la Luna, su sede, ubicada en Mythos, se encuentran todos los documentos e investigaciones, así como se hacen reuniones entre los miembros.

## Historia

El Círculo de Devotos fue fundado por Ifratus Humel poco después de la fundación del reino de Mythos. Él, junto a otros miembros, registraban los mitos de su reino y guardaban dichos papiros en su castillo, que se considera la sede de la organización. Con el tiempo se empezaron a registrar también los mitos de otros reinos gracias a miembros que venían de todas partes de Hermadil, hasta que en la actualidad toman nota de todos los mitos que hay a nivel continental.
John Coulder

"John Coulder" real name being David Gueller, also known as the "The Crack Man" was a main antagonist of every headspace known after Generation 6 before being killed by Rick and eaten by a car.  He escaped as a Resurrected Introject of the B type.  He was known for terrorizing the residents at 331 Walnut Street, Atlanta Georgia, and also for stealing and creating a Crack Child (Frank "Frankie" Norman Mark Damien David Williams-Gueller-Reedus).

 File:Crack Man's True Identity.png  His presence was identified by an unknown pair of footsteps, unlike any footsteps anyone had ever heard of.  He left behind a Crack Trail, who he then forced his child to eat, so he could walk free with zero evidence.  He was initially invisible, and stood at 7 feet tall.

## Powers & Weaknesses

He could cause power and cable outages.  He also liked to turn invisible.

However, he would become visible when scared.  Just like the opposite of the Crack Kid.

## Death

The Crack Man is dead as of current, but before death, he was in a permanent state of rest in a run down Tractor on the outskirts of Atlanta, Georgia, near Rick and Carl's house.  He was forced into the Tractor by accident when he was walking on the side of the road, and Carl accidentally hit him without even seeing him because he was invisible at the time.  An image of his true identity flashed on the Ban's monitor, as Rick had installed an automatic image capturing device because he knew Carl liked to run people over, and wanted to save anybody he knew.  His full name and date of birth (01/17/78) flashed on the screen  as well. Carl immediately ran off the side of the road, and into a field.  He lost control of the Ban as Rick C was inside panicking.  Rick C latched onto the side of the engine as Carl ran straight into a Tractor, forcing the Crack Man into the Tractor's engine before he could even see Rick C.  Carl immediately whipped the Ban into reverse, and drove away as fast as possible.
Eltanin Stargaze

**Eltanin Stargaze de Keno** es un tritón de origen thalassio. Pertenece a dos familias nobles de su país y desciende de la realeza, al igual que muchos aristócratas.

## Biografía

Eltanin nació como cuarto hijo de siete de un matrimonio arreglado entre nobles. Vivió una infancia dura, llena de expectativas y restricciones por su estatus. Desde niño estuvo prometido al segundo hijo de la reina, Froko de Gena, a quien apenas conocía.

Durante su adolescencia empezó a revelarse, negándose a utilizar las ropas que le asignaban para en su lugar utilizar las más masculinas, pertenecientes a sus hermanos mayores. Ahí fue cuando descubrió su identidad y la ocultó todo lo que pudo. Empezó también a escuchar lo que decían los nobles y sus guardias en sus fiestas, y entonces escuchó rumores sobre una secta que intentaban revivir un demonio.

Ya a inicios de su adultez decidió escapar de su casa sin origen fijo, y llegó hasta un pueblo llamado Crexulek, donde se encontraba la Taberna del Cruce.
Hijos de Arktruos de Sktelia y Aklanema de Lyrkos

Los hijos de Arktruos de Sktelia y Aklanema de Lyrkos son un grupo de 20 individuos que nacieron del matrimonio de los monarcas de Thalassia y Avalora.

Sus nombres son los siguientes:

* Ilanema de Sktelia y Lyrkos - reina heredera de Thalassia. Se casó con Frynko y con él tuvo un único hijo: Grenka.
* Dakend de Sktelia y Lyrkos
* Jokel de Sktelia y Lyrkos
* Makte de Sktelia y Lyrkos
* Alkana de Sktelia y Lyrkos
* Santenol de Sktelia y Lyrkos
* Patre de Sktelia y Lyrkos
* Viktoria de Sktelia y Lyrkos - antepasada de Eltanin Stargaze.
* Kenesa de Sktelia y Lyrkos
* Lenara de Sktelia y Lyrkos
* Eirika de Sktelia y Lyrkos
* Gaker de Sktelia y Lyrkos
* Biognomo de Sktelia y Lyrkos
* Hoko de Sktelia y Lyrkos
* Tidal de Sktelia y Lyrkos
* Noken de Sktelia y Lyrkos
* Xenof de Sktelia y Lyrkos
* Carkem de Sktelia y Lyrkos
* Rafale de Sktelia y Lyrkos
* Ferk de Sktelia y Lyrkos
Nefar

El **Imperio de Nefar** es uno de los nueve grandes reinos de Hermandil. Es completamente desierto y de clima muy cálido. Su capital es Xyvaris, la segunda ciudad más grande después de Ariona. Está ubicada en el gran Desierto de Nefar.

Está gobernado por un emperador, actualmente es Solaris III de Vaterra. Hace frontera con Hestia, Arvandor, Zorin, Novaria, Seraphia y Mythos.

## Toponomía

El nombre de Nefar proviene de una antigua leyenda del imperio. Cuenta que, antes de que el desierto fuera un lugar habitable, hubo un hombre misterioso llamado Nefar, y es considerado un guardián y protector del desierto. Se dice que después de que empezara a vivir allí, empezó a aumentar la población del país.

## Geografía

Nefar es un enorme imperio situado en un gigantesco desierto llamado desierto de Nefar. Hay poca vegetación, escasas cantidades de agua y una temperatura árida, que se vuelve gélida durante la noche, además de un clima muy seco. Hay un puñado de oasis en el desierto.

## Historia

Se dice que el reino fue fundado por un hombre llamado Amel, el primer emperador.
Seraphina Moonlily

**Seraphina Moonlily** es una de las fundadoras de la Secta del Cruce. Es un hada del bosque con origen en Faldor, en el centro del reino.

## Biografía

### Infancia

Nació como la hija de una aventura de su padre, Calico, con su madre, Rain, que era una mujer pobre que trabajaba de profesora en una escuela infantil. Su madre no estaba casada, pero su padre si lo estaba, y el resto de sus hijos ya eran adultos.

No conoció a la mayoría de su familia, pero entre estos estaban sus abuelos paternos, con quienes tenía una muy buena relación. Con el resto no tenía ningún tipo de conexión, ya que la consideraban simplemente la hija bastarda de su padre.

### Juventud

Debido al trabajo de su madre siempre tuvo mucho interés por el conocimiento académico. Por ello investigaba gran cantidad de temas y acabó encontrándose con la Sociedad del Conocimiento, con quienes colaboraría activamente con su conocimiento.

A raíz de la misma tuvo relación con algunos miembros del Círculo de Devotos, un grupo dentro de dicha sociedad que investigaban mitos y ritos antiguos.

Poco después, sus abuelos fallecieron y le dejaron una parte de su herencia, para horror e ira del resto de su familia. No consideraban que fuera digna de las propiedades por ser una bastarda.

### Adultez

Acabó enamorándose de un miembro del Círculo de Devotos, el brujo Magnus Stormrider, y se casaron. Esa relación hizo que conviviera con los allegados de su marido, entre ellos los miembros de la que después sería la Secta del Cruce. Fue una de las fundadoras de la misma junto con Magnus.