Children of Terra

Space exploration has always been the endeavour of governments, with a close eye from their military arm overseeing it, but it all changed in the years pre-expansion. Private ventures had seen the future of business in space and had the capital to see it happen. The second boom of space exploration came over a century after the first, when men left their home planet and reached space for the first time. New technological developments enable relatively easy ways to reach orbit and build more substantial off-planet facilities. For nearly half a century, humans ventured to the proximities of their homeworld, but it was the third boom that changed everything. 5 Meghna Jain, a previously unknown woman, caused shock by flying past three space stations at an impossible speed. No one was ready for the Jain Drive, much less for Meghna’s disposition to share the technology with everyone, and kick start what became known as The Great Expanse, which scattered humans across the galaxy. It took another century for the Terra government to establish military presence through what became the most crucial areas of the galaxy. Resources could never come as fast as ships were required. A new breed of military was born, and in fear of an eventual stand up against alien forces, the investment in technology research for space battles was ramped up. Until the Venghi incursion more than 200 years after the Jain Drive, no other developed civilization was ever found in the galaxy. The Terra Military’s combat experience was massively from deterring piracy and hunting alpha predators in planets chosen for colonization. Although the Venghi had more advanced technology and military power, many see the humans’ defeat due to that inexperience, which became a core belief of the Children of Terra. After the conflict that followed the Venghi incursion, the Terra Military was severely crippled, and the remaining forces scattered and cut out from the central command. By the time they had reorganised and re-established communications the Terra Government had already surrendered. A small group of highly ranked officials decided to reject those orders, regroup and look for a chance to drive out the invaders. To their shock, the Syndicate and the Mining Corporation opened business with the Venghi soon after the end of the conflict. By the time the Terra Military was ready to counter-attack, they were the last rebels still resisting the Venghi occupation. A new and unexpected leader stepped up and put back the fleet, believing that standing alone against the alien fleet’s power in a direct conflict was a lost cause. The former Terra Military became the rebel force of the new order and took the name of Children of Terra, as a beacon to all humans that wish to join them in the resistance.

Disposition: The Children of Terra (CoT) are careful in engaging into open battle, and their ships are rarely seen wandering about. They hate the Venghi and despise everyone willing to work with the aliens, but are quick to welcome those who help them either build their forces or cripple the Venghi’s. There is no middle ground for them when choosing alliances. Although extreme in their political position, the CoT can be flexible when required by their cause, and they are willing to do business with the PMC and the Syndicate when necessary.

Ship Design: The primary purpose of the CoT is military, and that is reflected on their ships. The design of the few new ships they can produce maintains the traditional Terra Military ships’ core design, which were influenced by conventional army, navy, and air force. They are scarcely decorated and built to fit as much combat power as possible. The Children of Terra fleet counts with: a great variety of attack and defence ships (Interceptors, Fighters, Gunships, Destroyers, Carriers and Battleships) and transport (Freighters and Passengers). While the Interceptors and Fighters resemble combat jets to a certain extent, the larger ships resemble naval combat ships with as many guns as can fit, but without the need for accounting for 6 water drag in the designs. The Gunships play the role of tanks, being very well armed and shielded, and doubling as bombers when attacking large ships and structures. The transport ships, either for passengers or cargo, are relatively well-armed, and of a practical design. The largest ships from the CoT are three Dreadnaughts renamed after the three civilian stations destroyed by the Venghi: Samoa, Ishimoto and Agora, and more may have been restored or built since.

#### Related Perks

* Rebel
* Star Killer
* Traitor

#### Ships

* Mi-laoshu
* Fury
* Phantom
* BadBoy
* Archimedes
* Valkyrie
* Achilles
* Hades

#### Unique Equipment

* Terran Armor
* Terran Mantle