Patch Notes (Version Changes - FATE Roleplay System)

## Version 1.1 Update

### **General**

* **Recommended** Dice to be used with the **FATE SYSTEM** is **D12**, unless otherwise stated.

* **Skill Descriptions** will added to the wiki explaining every different skill and how it is used.

### **Fate Point Regeneration**

* Fate points now regenerate. You will now gain 1 FATE point every 3 turns **regardless of Career Choice**.

### **Ability Changes**

* ***"Energy Charge" (Khydallan Racial Ability)** -* This ability will grant the player **1 FATE point per turn** instead of 1 every 3 turns.

## Version 1.2 Update

### **Critical Hits**

* **CRITICAL HITS** have been **REWORKED. ANY SKILL CHECK EXCEEDING A TOTAL OF 12 IS AUTOMATICALLY CONSIDERED A CRITICAL HIT IF SUCCESSFUL**.
* **CRITICAL HITS EFFECTS HAVE BEEN CHANGED** - Player can now **CHOOSE** between **TAKING ANOTHER TURN** or **DOING FLAT DOUBLE DAMAGE** **ON CRITICAL HIT**.

### **Fate Point Rename**

* **Fate Points are now also considered "ENERGY"**. This name change is to help players understand how **FATE POINTS OPERATE** in this system.

### **Ability Changes**

* **(NEW RACIAL ABILITY) - ANDROID -** *"Enhanced Strength" -* **PASSIVE:** Gains an **INSTANT SUCCESS** on any **FIGHT** or **PHYSICAL STRENGTH** skill outside of **COMBAT**.
* **(NEW RACIAL ABILITY) - SYMPHONY -** *"Purposeful Balance" - **PASSIVE:** Gain **+1** to **ATHLETICS** and **+1** to **FIGHT**.*
* **(NEW RACIAL ABILITY) - HOLOGRAM -** *"Tinker, Tenor, Doctor, Spy" -* **PASSIVE**: Gain **+2** to **ANY SKILL CHECK** that **INVOLVES COMPUTERS**. **IMMUNITY to ALL PHYSICAL ATTACKS**.

## Version 1.3 Update

### **Experience Levels**

* **Ship Levels** have been introduced.
* **Career Points** have been renamed **EXPERIENCE POINTS**.
* **Main Character** status will be given to every character that has attended **10 or more** roleplays aboard a specific ship.
* **Main Characters** can now accrue **EXPERIENCE POINTS** even when **MISSING** a roleplay.
* **SHIP LEVELS** increase after **5 CONSECUTIVE ROLEPLAYS (STARTING SHIP LEVEL IS 1)**
* When a **SHIP LEVEL** increases **ALL MAIN CHARACTERS GAIN EXP LEVELS BASED ON THE SHIP LEVEL**.
* The **COMMANDING OFFICER** is **RESPONSIBLE** for making sure the **SHIP LEVEL** is tracked.
* **Each Ship will start at 1 EXP**.

### **EX Special Traits**

* **EX SPECIAL TRAITS** are specific traits that **ONLY SPECIFIC SPECIES** can acquire. These traits are usually limited to specific species due to plot reasons or balancing. If you have a qualifying character species, you can equip the **EX SPECIAL TRAIT** rather then the standard one. More to be released soon.
	+ **(NEW EX SPECIAL TRAIT) SWORDMASTER - *Riposte* -** **PASSIVE:** When engaged in **MELEE COMBAT** with an enemy, gain +1 Physique for each enemy within **MELEE RANGE**. This ability includes **TEMPORARY HITPOINTS +1 FOR EACH ENEMY IN MELEE RANGE**.
	+ **(NEW EX SPECIAL TRAIT) PREACHER - *Faith of the Heart -* PASSIVE:** When taking **LEATHAL DAMAGE**, roll a **D12**, if the result is **10, 11 or 12**. **PERSIST BEYOND DEATH**, gaining **INVINCIBILITY** for **3 TURNS** and **+5** to **SHOOT** or **FIGHT**. (**Player's Choice**). Character will then **DIE** after effect has expended.
	+ **(NEW EX SPECIAL TRAIT) CONDUIT - *Counterspell* - ACTIVE: SACRIFICE ALL HP, SKIP ENEMY TEAM TURN** and **INFLICT DEATH STATUS CONDITION TO ONE ENEMY. (INTERVENTION) (OPG)**

## Version 1.4 Update

### **Critical Hits**

* **CRITICAL HITS** have been **REWORKED.** Critical Hits can now **ONLY OCCUR** when rolling **EXACTLY** **12** with 1 **D12**.
* **CRITICAL HITS** will now only either;
	+ **MELEE WEAPONS:** Provide a **FLAT DAMAGE INCREASE** of **+1 BONUS DAMAGE**
	+ **RANGED WEAPONS:** **APPLY ENERGY TYPE CRITICAL EFFECTS**. (LISTED HERE)
	+ **NON COMBAT ROLES:** **APPLY A CRITICAL SUCCESS EFFECT BASED ON TYPE OF ROLL**.

### Weapons

* A new **WEAPONS** page has been added to the wiki.
* Weapons are split into two categories, **MELEE WEAPONS** and **RANGED WEAPONS**.