Rutendo Tinaye Masunda

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 San Francisco Buoys**

This character's story began in the 1939 San Francisco Buoys inaugural season.

* Full Name: **Rutendo Tinaye Masunda**
* Jersey Number: **18**
* Position: **C3** • **Emergency Center** for the **San Francisco Buoys**
* Age in Chapter: **20 years old**
* Date of Birth: **May 17th, 1918**
* Modern Country of Origin: **Zimbabwe 🇿🇼**
* Career Goal: **Start At Least One Game**
* Struggle: **Team Culture**
* Alignment: **Performative Good**
* Height: **6’11” | 2.1082m**
* Weight: **262 lbs | 118.8412kg**

### Play Style: None

**Rutendo Masunda** isn't known for a distinct play style yet.

### Player Class: **None**

Rutendo isn't known for a distinct player class yet.

### Alignment: Performative Good

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Rutendo Tinaye Masunda's passion for basketball began when he stumbled upon a makeshift court in his hometown of Rusape in what is now known as Zimbabwe. He was mesmerized by the sailors who played the game, and immediately started practicing with a group of his friends. He quickly realized his natural ability to dominate the court with his towering height and athleticism.

His career motivation is to prove himself as a valuable player on the team and to eventually start at least one game. His proudest moment so far discovered would be signing with the San Francisco Buoys as a Founding Syndicate Player. He hopes to make his family and people proud by becoming a successful basketball player in the BSofA. Rutendo struggles with adjusting to the team culture and fitting in with his new teammates. He feels like an outsider and often struggles to communicate with his teammates due to cultural differences. However, his height and athleticism make him a valuable asset to the team, especially in emergency situations.

Rutendo brings a unique perspective to the team as an international player with a different cultural background. He values honesty and kindness and is always willing to help his teammates, even if it means sacrificing his playing time. He deals with the media spotlight by being honest and authentic, always speaking from the heart. Rutendo was discovered by the San Francisco Buoys during their initial scouting for the team when he played in an exhibition game in San Francisco, two days after arriving from being stowed away on a cargo ship. The Buoys were impressed by his towering height and natural athleticism, and they immediately signed him as a free agent.

## Details

* Favorite Food: Sadza with Goat Stew
* Favorite Color: Red
* Favorite Animal: Elephant
* On-Court Habit: Constantly singing traditional Zimbabwean songs during timeouts.
* Piece of Trivia: Rutendo can speak five languages fluently, including Shona, English, Spanish, French, and Chinese.
* Has a Fear Of: getting lost in a maze.
* Diet Plan/Training Regimen: traditional Zimbabwean dishes, including Sadza, a maize-based dish, and plenty of fruits and vegetables. His training regimen includes daily cardio and weightlifting exercises to improve his endurance and strength on the court.
* Pop Culture Interests: Traditional Zimbabwean music, silent action movies, and historical fiction novels.
* Love Interest: None at the moment.
* Other Professional Interest: Agriculture; studying American farming techniques.

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Floaters*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Yachts*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Malibu Yachts of Los Angeles*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Rutendo Tinaye Masunda*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access