recursal/Fanatic-Fandom huggingface dataset:
K1 Stryker

*"The Stryker lives up to its name by delivering precision shots in semi-auto but can also fire standard rounds in full-auto mode."* **-K1 Stryker's description**

The K1 Stryker is an assault rifle that can either fire piercing rounds (with the downside of narrowing your angle at which the player can shoot) in semi-auto or regular rounds in automatic mode. This is undeniably the best assault rifle in the game and there is an argument for it being the best weapon in the game.

The legendary skin Icy Grip was available Dec 19-28 through a login challenge. It granted crate ammo, boosting the ammo received to 30/40/45 with *built-in piercing*.

## Stats

Damage- 19,200

Fire Rate- 15 per second

Reload- 1s

Magazine Size- 32

Ammo Cap- 75

Ammo Received- 10/20/30

## Leveling

 2
 6
 9
 12
 15
 19

## Trivia

This is a Steyr AUG A1 chambered in 5.56x45mm NATO, invented in 1977 and adopted by the Austrian military as the Sturmgewehr 77.

The standard magazine capacities in real life are 30 and 42 rounds. The rifle features a progressive trigger, that is, there is a first stage to the trigger providing semi-auto fire, and past this stage there is the second stage, which provides full-auto fire. The gun in real life does not feature a fire mode selector, and the fire mode is completely determined by how far the trigger is pulled.

There is also an SMG variant which has a modified magazine well to accept 9x19mm Parabellum stick magazines. The common magazine size is 32 for this caliber, which is the in-game unit.
V.L.A.D.

The V.L.A.D., standing for Very Large Arrow Dispenser, is a harmonica-magazine harpoon launcher. Each shot pierces the target and carries it along with them to hit any targets behind for the stated damage (meaning incendiary doesn't work for collaterals). For explosive ammo, the target goes flailing backwards and explodes upon hitting the ground. The piercing effect still occurs, but the exploding effect occurs ONLY at the end.

## Stats

Damage- 42,240

Fire Rate- ~1.25s

Reload- 1.67s

Magazine Size- 5

Ammo Cap- 25

Ammo Received- 3/5/10

## Should I Max This?

For 230? parts and 75,000 silver, the player gets:

-Negligible fire rate increase

-0.083s faster reload
Shotguns

Shotguns are usually semi-automatic weapons that can innately take out multiple targets at a time. They feature a short range but make up for it in their power.

Shotguns give a 2x point multiplier in events.

 Justice M32 | 18
 S-12 Riot | 20
 ASH-20 Breacher | 20
 Brute Inferno | 20
 The Surgeon | 20
 X-12 Tyrant | 20
 Colossus | 20

```
*The Damage Shown is the actually doubled due to the innate incendiary boost
**The Reload is half of the stated amount since 2 shells are reloaded at once

```

## What Should I Boost?

Some weapons can be very niche. The Colossus and the Brute Inferno can be outclassed and are hardly useful in a lot of levels. The Tyrant and Breacher are very useful weapons throughout every level.

The Justice M32 and S-12 Riot are good pre-event weapons, but I would highly recommend either the Tyrant X-12 (if the player received the legendary skin from the 4th of July event) or the ASH-20 Breacher. The Breacher is more reliable and useful, though the long reload can be a liability.

## Notes

If a zombie is shot at point-blank (close enough for blood to splatter on the player's screen), the shotgun will deal double the listed damage. The closer the player shoot the shotgun, the more zombies the player is likely to kill. Waiting to shoot is a recommended strategy.

Some shotguns, namely the Justice, Riot, Surgeon, and Tyrant reload each shell, allowing the player to shoot instead of going through the entire reload. This will ultimately cause the reload to take longer, but may save the player's life. It should also be noted that upgrading the player's magazine size actually decreases the time to reload any one shell.

When using explosive ammo, one zombie UNHIT wedged between two zombies who are hit can kill it. The explosive damage stacks and can really help for clearing out a horde.
Redacted

*"This suppressed prototype was created for silent CQB ops, the kind that aren't supposed to exist."* **-In-game description of Redacted**

The Redacted is an event SMG that uses at least 2 bullet upon firing. It is a subpar SMG and is absolutely not worth boosting. Its events are also extremely rare.

The epic stalker skin can be purchased for 5,000 crowns, which adds a scope and drastically decreases the size of the suppressor (the gun doesn't increase in size; the camera zooms in).

## Stats

Damage- 4,608

Fire Rate- 10 per second

Reload- 1.566s

Magazine Size- 48

Ammo Cap- 144

Ammo Received- 12/26/50

## Leveling

 2
 6
 11
 16
 19

## Gallery

With Epic Stalker skin.Default skin and view.Ditto.
## Trivia

Much luck what the game alludes to, this weapon was made for silent CQB operations. The ones that aren't supposed to exist.

This weapon looks like a bulkier Magpul PDR. It shares a similar bullpup design and ergonomic handles. It also resembles other fictional weapons in popular shooter games.
K1 Stryker Event

The K1 Stryker event has a point cap of 2,000,000.

The K1 Stryker grants a consistent 5x point boost. The player should get around 253,000 points from using a maxed Stryker with no boosts.

## Levels

### Stage 1

1,462ft

The Puma should be used as fast as possible as the second horde is always partially caught up on the overpass.

2x points for pistol kills

5x points for Border Collie kills

### Stage 2

1,395ft

3x SMG

5x Bullmastiff

### Stage 3

1,270ft

2x shotgun

5x Crossbreed

### Stage 4

1,760ft

4x rifle

5x Crossbreed

### Stage 5

1,415ft

2x Special Weapon

5x German Shepard

### Stage 6

1,200ft

This level has a high zombie density and the warehouse at the side can provide the player very many kills. Zombies do spontaneously spawn, so caution should be exercised.

4x bow

5x Border Collie

## Notes

This event is 8,502 ft, which takes 9 and a half minutes during all the runs.

This is a 6-stage event and is short. It also nets the player double the silver per run, meaning this is a great event for farming silver from.

The optimal setup would be to equip explosive ammo with infinite ammo and a Puma.
PP20 Doblenkov

*"Paired with a set of high-tech night vision goggles, the silenced PP20 'Dolbenkov' enables a stealth approach and silent execution."* **-Dolbenkov's description**

The PP20 Dolbenkov is a SMG that doesn't force a burst. It also has night vision goggles which, honestly, have little use. However, the extreme magazine size and lack of burst make it mediocre magazine. No matter the player's preferences on whether this or the Apex is better, this is not better than the Fate and Fortune.

## Stats

Damage- 6,758

Fire Rate- 7.5 per second

Reload- 2.25s

Magazine Size- 88

Ammo Cap- 112

Ammo Received- 12/24/48

## Leveling

 2
 6
 11
 16
 19

## Trivia

This is a PP-19 Bizon-2-03. The game took some liberties as it actually contains a cylindrical magazine that holds 64 bullets, but it was instead made into a more boxy magazine holding 88.

Quite a bit of the design was copied from the AK-74.

This gun has AK-like iron sights but has a Kobra optic mounted on the top of the SMG.
ARC-4 Guerrilla

*"Forged in the jungle, this classic ARC shot to fame after appearing in many popular films and television shows."* **-ARC-4 Guerilla's description**

The ARC-4 Guerrilla is a fast-firing AR that does not feature a special ability. This weapon s low-tier compared to other ARs.

## Stats

Damage- 19,200

Fire Rate- 15 per second

Reload- 1.66s

Magazine Size- 25

Ammo Recieved- 10/20/30

Modes- Automatic and Semi-Automatic

## Leveling

 2
 3
 6
 9
 12
 15
 18

## Trivia

This weapon is the M16A1. In the game, it shows it having a 20-round magazine despite the in-game magazine size being 25. This gun can also be fitted with a 30-round magazine, but those were rarer during the Vietnam War.

The Guerilla (A1) cannot reach 900 RPM in real life, yet fires faster than the Battaltion (M4A1), which can.
Militia HK-5A

*"One of the most widely used assault weapons. Bring the fight to them."* **-Militia's description**

The Militia HK-5A is an assault rifle unlocked in chapter 1. It is not worth boosting as it is, simply stated, basic and subpar. If the player holds the fire button, it will fire 3 times in a burst.

The weapon has a common rarity tundra skin.

## Stats

Damage- 7,680

Fire Rate- 10 per second

Reload- 1.67s

Magazine Size- 26

Ammo Cap- 78

Ammo Received- 6/16/30

## Leveling

 2
 6
 12
 15

## Trivia

Needless to say this is based off the AK-47. The real AK-47 has 30-round magazines (60-round extended mag, 100-round drum mag). This one has only 26 for balancing reasons in the game.
Cobalt Mk. IV

*"This top secret anti-material rifle utilizes electromagnetic fields to fire armor-piercing slugs at hypersonic speeds."* **-In-game description**

The Cobalt Mk. IV is a rifle with built-in piercing ammo. It is easily the best rifle, netting the player the most kills as well as having the fastest reload.

With the release of 1.68.0, the Cobalt Mk. IV will receive a legendary skin known as "Caiman", which offers Starting Ammo. The skin can be attained with the Thanksgiving login challenge in 2023.

## Stats

Damage- 64,000

Fire Rate- ~1 per second

Reload- 1.133s

Magazine Size- 10

Ammo Cap- 40

Ammo Received- 5/10/15

## Leveling

 2
 4
 8
 12
 16
 20

## Should I Max It?

Between level 17 and 19 (costing 65k silver and 210 parts) the player gets

-About 0.25s faster reload

-A magazine that can take the largest crate

For level 20 (costing 40k silver and 120 parts) the player gets

-About 0.25s faster reload

-(Important!) As this is the best rifle, this will like be the go-to rifle for events. The max level will boost the event's trial weapon to lv20 instead of a less-handy lower level.

## Trivia

Railguns already exist and the same can be said for optics that can see through walls. Hope you didn't piss anyone off. Sleep tight :)

This is the first gun offering a legendary skin with a starting ammo boost.
The Surgeon

*"Officially branded as the Surge Compact, The Surgeon earned its nickname performing messy amputations in the backstreets. Its rapid-fire rate and wide spread are a lifesaver, but its patients seldom survive."* **-Surgeon's description**

The Surgeon is a shotgun with formidable pellet count. It is quite versatile but has the drawbacks of low ammo capacity and a small spread, especially for its pellet count. The full 15 is hardly ever used, but it can really decimate hordes in the right situations.

The X-12 Tyrant improves on the shortcomings of this shotgun and has about the same rate of events for it.

## Stats

Damage- 30,720

Pellets- 15

Fire Rate- ~2.5 per second

Reload- ~1.1-1.2 The first shell takes the longest, the second the shortest, and the third and forth have the same time in the middle.

Magazine Size- 4

Ammo Cap- 12

Ammo Received- 3/6/12

## Trivia

This shotgun is based off the Serbu Super-Shorty Shotgun.
Cartel Twins

*"Custom 9mm pistols commissioned by a legendary crime boss. Twice the fun."* **-Cartel Twins' description**

The Cartel Twins are dual pistols that are well-rounded. It is a decent weapon but is outclassed by the R77 Rapid. The Cartel Twins features the Yin Yang I, II, and III legendary skins that provide faster firing.

## Stats

Damage- 7,680

Fire Rate- ~6 per second

Reload- 1.75s

Magazine Size- 26

Ammo Cap- 52

Ammo Received- 8/14/26

## Leveling

 2
 6
 11
 16

## Trivia

These are Beretta 96s. Each pistol holds 13 rounds in game, and that is indeed an magazine capacity. However, the game model appears to have 11 round magazines in them.

These pistols are extremely popular, with about 3 and a half million produced.
X-12 Tyrant

*"This shotgun was designed as the ultimate deterrent but was deemed too powerful to enter mass production."* **-Tyrant's description**

The X-12 Tyrant is a shotgun that can fire in pairs and reloads 2 shells at a time. While this gun appears goofy, it is easily the best shotgun in the game. It can easily decimate Puma hordes with its explosive ammo and is quite fast at reloading and shooting.

This gun can be equipped with the legendary 1776 skin, which provides an explosive ammo boost. This skin makes it shoot fireworks at about the end of the range of the shotgun.

## Stats

Damage- 20,480

Pellets- 9 (could be 10). Explosive ammo makes the potential kills around 25 in the perfect circumstances.

Fire Rate- 16 frames to shoot and 27 frames for pumping (Averages at 2 rounds per second).

Reload- 2.12s

Magazine Size- 14

Ammo Cap- 28

Ammo Received- 4/8/14

## Leveling

 2
 7
 12
 17

## Trivia

This is a DP-12 shotgun firing 3" shells. This gun loads from the underside in real life and often has a handle to pump it (it *sometimes* is removed).

I'm gonna stop being professional and say this gun is entirely badass. It really is a straight-up double barreled, pump shotgun which just obliterates.
Absolution

The Absolution is a bow from the side story Initiate. It has two firing modes: auto and semi-auto. This is easily the best bow in the game and can net the player a colossal amount of points if used with explosive ammo.

Auto mode fires fast but using full auto wastes ammo as, similar to every other bow, this weapon needs time to aim. Spam tapping is viable but is still a bit wasteful. Auto mode shoves the zombie back less, allowing for easy ammo collection.

Semi-auto mode deals 4x the stated damage but drastically decreases fire rate. The fire rate is still good enough to decimate hordes with explosive ammo. The zombie is driven back more and the arrow is placed somewhere between the place it was shot and where it slid, making collection of the bolt unpredictable. There is no reason to use auto mode with explosive ammo.

The legendary skin Death's Touch was available around Halloween 2022. It provided incendiary boost and changed the skin to white on auto mode and black on semi-auto mode.

## Stats

Damage- 7,680

Fire Rate- 10 per second (auto)/~1 a second (semi-auto)

Reload- 1.47s

Magazine Size- 30

Ammo Cap- 90

Ammo Received- 6/12/18

## Leveling

 2
 4
 8
 12
 16
 20

## Trivia

This is the only weapon to allow modes to affect damage.

With the legendary skin and semi-auto, this weapon can two-shot EOD zombies.
Justice M32

*"Bring the law with you wherever you go. Slow, but hits hard over a wide area."* **-Justice's description**

The Justice M32 is a pump shotgun unlocked in chapter 2 of the Story. It superior to the Brute Double but inferior to the S-12 Riot. This gun is not worth boosting at all.

## Stats

Damage- 15,360

Fire Rate- Slightly less than 1 a second

Reload- 1.93s

Magazine Size- 5

Ammo Cap- 15

Ammo Received- 2/4/8

Pellets- At least 6 (likely a bit more)

## Gallery

Default view.Custom skin. With a Holosight and a barrel choke.Ditto.
## Trivia

This is the Mossberg 590. This shotgun holds 7 round in real life and is very popular with 11 million being sold worldwide.

There are many variants of the M500 and it can fire 3 different types of rounds (12 gauge, 20 gauge, and .410 bore).
Colossus

*"The Colossus makes up for its short range with devastating firepower. Just don't get caught while reloading."* **-Colossus' description**

The Colossus is a single-shot shotgun with massive spread and a high pellet count.

The weapon has one skin, Eggsterminator.

## Stats

Max Level- 20

Damage- 46,080

Pellets- 15

Fire Rate- ~6 per second

Reload- 1.87s

Magazine Size- 1

Ammo Cap- 12

Ammo Received- 3/5/8

## Trivia

While there isn't quite a real life equivalent of this weapon, it most certainly utilizes the breech system from the Springfield Trapdoor M1873, a single shot rifle adopted by the US Army in 19th century until the introduction of Krag-Jorgensen M1898.

While certain other rifles were used alongside the Trapdoor during its service era, the Trapdoor rifle was the formal standard of the military.

The in-game model is physically impossible, as the character loads in the can full of forks which clearly do not contain a primer or even a hole to spark the gunpowder by. And even if there was a tiny little fire hole in each can, we do not see the character load a percussion cap or any sort of material to ensure ignition while reloading, making this gun a bit of a conundrum.

This is the one of the 3 guns (the other two being the Riot and the Surgeon) which can one-shot an EOD by sheer force (of course, with incendiary ammo).
Pistols

Pistols are semi-automatic, single-shot weapons that either feature low damage with decent ammo or high damage with few ammo.

Pistols give a 2x point multiplier in events.

 G911 Enforcer | 18
 Hammerhead 357 | 18
 Cartel Twins | 20
 G911 Black Veil | 20
 R77 Rapid | 20
 Dragoon IX | 20
 Alpha and Omega | 20

## What Should I Boost?

This class overall is not going to provide the player a primary or secondary weapon if the player's goal is to just survive.

If there have been no events for pistols, the G911 Enforcer would be the best option. If there are events, then the Cartel Twins or the R77 Rapid would be the way to go. The Dragoon IX is also a solid choice if the player have VIP, as the events for it are frequent.

If going for optimal kills, the R77 Rapid ought to be the player's go-to with the occasional exception of the late stages of an apocalypse event, where zombies are frequently at 10k or 20k HP. The Dragoon IX can shine in these stages if there are clusters of zombies for its shell to get used on.
Alpha and Omega

*"Alpha and Omega. The beginning and the end. Any fight they start, they finish."* **-In-game description**

The Alpha and Omega are dual pistols and don't feature anything special; they are just simple, 30k damage pistols. This should not be used over the R77 Rapid.

Events are somewhat frequent.

## Stats

Damage- 34,560

Fire Rate- ~3 per second

Reload- 1.93s

Magazine Size- 16

Ammo Cap- 48

Ammo Received- 4/8/14

## Leveling

 2
 7
 12
 17

## Trivia

The pistols resemble the MK.23 SOCOM used by USSOCOM (US Navy SEALs). The only difference here is the lengthened slide with built-in muzzle vents than its original counterpart.
Michael Anderson

**Michael Anderson** was a shapeshifting American superhuman renowned for his work in assisting the police in the arrest of various mobsters, including the infamous Al Capone, during the crime-ridden era of Prohibition in the United States.

His deeds proved vital in changing the then negative perception the majority of Americans had regarding superhumans, paving the way for their inclusion in American society.
ASH-20 Breacher

*"Milgram developed this fully automatic combat shotgun for raiding structures in warzones. Corporal Garcia has found another use for it."* **-Breacher's description**

The ASH-20 Breacher is an automatic shotgun with a drum magazine. It is easier to argue (over the X-12 Tyrant) that this is the best shotgun in the game.

This weapon can receive a legendary skin which will give it crate ammo (crates give 24/28/36 instead of the usual 8/14/24).

## Stats

Damage- 12,800

Pellets- 7

Fire Rate- 3 per second

Reload- 3s

Magazine Size- 22

Ammo Cap- 44

Ammo Received- 8/14/24

## Leveling

 2
 6
 10
 14
 18

## Gallery

Default skin and view.With spec ops skin.3D view, spec ops skin.
Story

The story is a play mode with 7 chapters and 60 levels. Each level has 5 challenges to complete and an elite mode is unlocked when all challenges are completed. Story mode features zombies ranging from 1-14 in regular and 5-18 in elite mode.

## Features

Each chapter being completed grants the player a 20-part weapon crate and unlocks at 1 or 2 new weapons. These new weapons tend to be better as the player progresses, but they are outclassed by event weapons.

At the end of every run, the player is presented with 3 bags. One generally contains 50-200 silver, a weapon boost or two, and 3-7 weapon parts or companion treats. Two can be selected if an ad is watched and a third if 30 gold is spent.

## Chapters

For a list of chapters and each individual level, check \*\*here\*\*

The player starts out with the Defender D9, the Brute Double, the Bandit T9, and the Militia HK-5A. The Defender D9 has 5 extra parts and the Brute is built by level 2.

Chapter 2 unlocks the Justice M32

Chapter 3 unlocks the G911 Enforcer and the Predator 308

Chapter 4 unlocks the Hammerhead 357 and the Spirit DDX

Chapter 5 unlocks MT-56A Tactical and the ARC-7 Legion

Chapter 6 unlocks the Wild Spur

Chapter 7 unlocks the S-12 Riot

## Challenges

There are 5 challenges per stage and, for every 10 challenges completed, the player is rewarded 20 weapon parts. There are a total of 580 challenges, 295 in each mode, therefore 1,180 parts can be attained this way.
Spirit DDX

*"Silent, deadly, and the bolts can be reused. Requires skill."* **-In-game description**

The Spirit DDX is a sporting crossbow with an underbarrel bolt quiver, manufactured by Saltermann. The first weapon you get to unlock in Chapter 4. This weapon is somewhat abysmal and is capped at maximum level 18. Best for less populated levels that have low amount of existing zombie hordes.

It is one of the three bow weapons that do not have skins, unlike the Absolution.

## Stats

Damage: 20,480

Fire Rate: ~2 per second

Reload: ~1 second

Magazine: 1

## Trivia

Crossbows fictionally depicted in video games are silent. Unlike the ones in real life, they tend to be noisy and can startle animals that you hunt. This is only mitigated by tightening the screws and using rubber considerably or removing safety removal with different materials paired with heavier bolts.
A45 Apex

*"This compact SMG is favored by SWAT teams as it lets them change tactics as rapidly as switching fire modes."* **- A45 Apex's description**

The A45 Apex is a selective-fire SMG. It can either fire semi-auto or automatic, where it will use at least 2 bullets. This SMG is mildly different from the PP20 Dolbenkov; it features a faster reload but at the cost of a smaller magazine size.

The common skin Holly can be purchased for 1,500 crowns.

## Stats

Damage- 5,376

Fire Rate- (suspected to be) 15 per second

Reload- 1.567s

Magazine Size- 33

Ammo Cap- 99

Ammo Received- 12/24/48

## Leveling

 2
 6
 10
 14
 18

## Trivia

This is a KRISS Vector with many, many liberties taken. Instead of having a foldable stock, it extends. The magazine is too short to hold 33 rounds (the only magazine that holds 33 rounds is the 9mm extended Glock one). The foregrip is removed and the grip is stuck to the stock.

While the fire rate is the highest in the game, it still fires 15 rounds a second, same as many other faster-firing weapons. In fact, the Fate and Fortune have double the RPM.

In real life, this gun jams an insane amount, making it quite unreliable. However, it features a very innovative design. The Vector has a counterweight that negates any vertical recoil (although horizontal recoil still occurs).
Forever (Album)

## About

"Forever" is the third studio album from SS, it was released on June 22, 2022 through Santa Monica Records and recorded between March 2013 - December 2021.

## Track List

The Whole Thing (Skit) | 2:58

Sent 2 Hell N Back (Skit) | 14:49

My Reflection | 3:29

Hypnotize Me | 4:11

Want U Back | 3:45

Dancing to the Rhythm | 3:40
Hammerhead 357

*"Heavy, slow, immense stopping power. This revolver is not messing around."* **-Hammerhead 357's description**

The Hammerhead 357 is a slow but heavy-hitting pistol attained after reaching chapter 4. The weapon caps at level 18 and it not recommended to boost.

## Stats

Damage- 15,360

Fire Rate- ~1.6 per second

Reload- 2.1s

Magazine Size- 6

Ammo Cap- 18

Ammo Received- 3/6/10

## Trivia

This is the Colt Python.

Fun fact: Rick Grimes' choice throughout the entirety of The Walking Dead.
Rifles

Rifles are weapons with a long range and high damage. This is a solid class and 2 of the weapons have built-in piercing ammo.

 Wild Spur | 18
 Javelin AP51 | 20
 F300 Carbine | 20
 Cobalt Mk. IV | 20
 M5 Cuthbert | 20

## What Should I Boost?

The Predator is only worth boosting at the beginning. After the player complete events, the Cobalt Mk. IV should be boosted.

**THE F300 CARBINE IS NOT WORTH PURCHASING**

## Notes

Rifles have a higher chance to headshot a zombie.

The rifles with built-in piercing ammo pair very well with explosive and, as their ammo count is quite low, lining up a shot is ammo-efficient.
Damage

Damage is a game mechanic that quantifies the amount of HP a zombies loses. Damage is doubled for every 2 levels gained, with few exceptions.

Both ammo and damage need to be taken into account to consider the viability of a weapon. Knowing the zombie distribution per event level is also crucial and is told throughout this page. It is also explained here\*(put hyperlink when made).

## Damage Outputs

Here are some starting damages and the damage quantity it will most likely end up as. The general formula is (Starting Damage\*2^9)\*1.5

 7
 8
 9
 10
 15
 20
 30
 40
 60
 80

## Damage Exceptions

The damage listed on a weapon may not always be what it is consistently.

* The M2020 Harbinger has a chance to insta-kill any zombie
* All shotguns grant the ability to deal double damage if in point-blank range
* The legendary skin ARC-7 Legion deals double damage to targets DIRECTLY hit. Piercing allows this to happen to multiple zombies
* The K1 Stryker, in semi-auto paired with explosive ammo, can *sometimes* deal 20k damage. This is probably a bug and may only be exclusive to level 19
PhipsGames

**PhipsGames** (also known as **フィップスゲーム** or **핍스 게임**) was a Japanese-American entertainment and record label started by singer **Ariana Raykotto** in late 2019. **PhipsGames** was often backed and supported by fellow Japanese-American entertainment and record label **HPoke** (also known as **ハイチポケ**) and alot of releases were released by both, usually **PhipsGames** in Asia and **HPoke** in Europe and The USA, and later **Stupidity Studios** in Canada.
Hayward & Grant

**Hayward & Grant** is a manufacturer company in the world of Into The Dead 2. Their specialty is quite old guns, particularly those used in World War I, the American Civil War, or the Wild West.

## Products

* Brute Double (confirmed to be the sawed-off version of the Inferno?)
* Brute Inferno
* Wild Spur
* T19 Rattlesnake
* M2020 Harbinger
* Dragoon IX

## Trivia

It is inspired by the real world yet defunct Winchester Repeating Arms Company, but also a nod to the Smith & Wesson. All of the Winchester branded arms are now produced by the Olin Corporation.
Vertec

**Vertec** is a manufacturer company in the world of Into The Dead 2. It was a rich and a secretly corrupt corporation run by criminal mobs or syndicate leaders with mafia-fashion decorated weaponry, signifying their high-ranking status and wealth as a result from rising into power. Most of them have been investigated by the police from a few cases, but never mysteriously solved.

## Products

* Bandit T9
* Escorpión III
* Cartel Twins
* Fate and Fortune
* Alpha and Omega
* The Surgeon

## Trivia

It is based on the real-world Swedish manufacturer Intratec (a subsidiary firearms manufacturer of Interdynamic).
Attempted assassination of Michael Million

"*It would have been impossible for him to have known the bullet would have hit Kennedy.*"
—Jack Ruby in his statement absolving One-Shot of any blame in the death of John F. Kennedy
In 1963 veteran Lee Harvey Oswald **made an assassination attempt on the superhero One-Shot**, who was riding with the then President of the United States John F. Kennedy on a motorcade in Dallas, Texas. The initial shot from his sniper—meant for One-Shot—missed, which prompted crowds to scatter. In the chaos, Oswald made a second shot—though the sudden acceleration of the cars caused the bullet to strike Kennedy in the head, killing him. Oswald was swiftly apprehended by One-Shot, though he was murdered before he could stand trial.

In the days following, a fan of President Kennedy, Jack Ruby, murdered Oswald. He also blamed One-Shot for the death of Kennedy, though later forgave the hero while incarcerated following his murder of Oswald.
Special Weapons

Special weapons are weapons that often can get players lots of kills. Their functions vary greatly but many feature a special ability.

Special weapons give a 2x point multiplier in events.

 MGN-6 Juggernaut | 4,606
 Throwing Daggers | 40,960
 Bainbridge M14 | 11,520
 Nailbiter | 6,144
 XM-4 Titan | 69,120
 Aftershock | 18,432
 M2020 Harbinger | 5,376
 Sawtooth | 64,000
 G-8 Marauder | 64,000
 Hellfire | 20,480

```
*For more information, check the individual weapon's page

```

## What Should I Boost?

Each special weapon, for the most part, has its own purpose and can get varying kills per level.

All weapons are retrieved from side stories and events. The GL-03 Krampus, the Harbinger, and the Nailbiter are the 3 best weapons in the class. The XM4 Titan is also stupendous if the player has infinite ammo, allowing them to repeatedly rain rockets. If little resources are available, one should grind the side story for the Krampus and attain the Hellfire as the events occur twice a month.

The Sawtooth is the slowest weapon in the game and does not net the player many kills. Nor do the Throwing Knifes.

## Notes

All 3 launchers feature an elliptical blast radius (shallow, but extremely wide.) This is most noticeable on the Krampus.
Fire Rate

Fire rate is the rate of bullets that are fired. Bullets per seconds (BPS) equivalents will be provided.

Fire rate may only be as fast as you tap on a semi-auto weapon, so fire rate increases can be pointless depending on the gun.

 200
 600
 750
 800
 1000
 1200

\*These deviances are unexplainable, but they have been repeatedly checked. Fire rate does not matter beyond 600.
Divided

The Divided Side Story is a story about Lance Corporal Garcia, who has to evacuate their platoon's plane after a zombie attack. She lands and has to gather the remainder of her squad and fight through the undead in the swamp.

This side story grants ASH-20 Breacher parts and the point cap is 50,000. With the maxed Breacher, the player can expect to get about 57,000 points.

The player gets a constant 2x point boost for the ASH-20 Breacher but receives no boost for any other kills. The player also gets a squad which can unleash fire upon the zombies (rechargeable) and gets a set amount of companion saves.

## Levels

### Stage 1

955ft

This is a trial stage

### Stage 4

1,143ft

This is a trial stage

### Stage 12

1,620ft

Garcia gets into an armored vehicle with a machine gun mount. The player cannot select any weapons in this stage.

## Notes

Garcia runs 13,757ft (2.6mi) all in one day!

This event should take around 17 and a half minutes from the runs alone.
R77 Rapid

*"Rapid firepower in a concealable package, with both single shot and burst fire modes. This machine pistol has defended many world leaders."* **-R77 Rapid's description**

The R77 Rapid is a selective-firing pistol with both semi-auto and triple burst modes. This is arguably the best pistol in the game, with some leeway for the Dragoon IX on levels containing the Lumberjack zombies.

## Stats

Damage- 7,680

Fire Rate- 15 per second in burst mode. Otherwise, as fast as you can tap.

Reload- ~1.6s

Magazine Size- 30

Ammo Cap- 60

Ammo Received- 10/16/30

## Leveling

 2
 4
 6
 8
 10
 12
 14
 16
 18
 20

## Trivia

This weapon is almost certainly the Beretta 93R, which actually has about 1100 RPM while in burst mode.

It features the only skin that costs 2,000 crows, The Patriot.
Ezek

*"The Ezek's compact design revolutionized SMGs, giving you formidable firepower in the palm of your hand."* **-Ezek's description**

The Ezek is a SMG that spends at least 2 bullets per use. Its only defining attributes are its quick reload and the high ammo gain of 24 for the smallest crates.

## Stats

Damage- 5,376

Fire Rate- 15 per second

Reload- 1.2s

Magazine Size- 32

Ammo Cap- 96

Ammo Received- 24/26/48

## Leveling

 2
 6
 10
 14
 18

## Trivia

This is based off of the Uzi. This is firing from one of the supported 9mm magazines with a 32-round capacity. The real-life RPM is 600, lower than the in-game 900. The Micro Uzi can reach an RPM of 1500 (25 rounds a second!)

Hence the name "Ezek", it is derived from a Biblical name "Ezekiel".
United States

"*Word to the wise, you're fighting for the United States, son. Don't give the commies any leeway, they sure as hell won't give us any.*"
—Hudson Dowle to Adamis Edünn
The **United States of America** (**USA**), known simply as the **United States** (**US**) or **America**, is a transcontinental country primarily located in North America, consisting of 50 states as well as other territories. It was officially founded in 1776 after the end of the American Revolutionary War, and in the centuries since became a major superpower. It was also heavily involved in superhuman affairs in the aftermath of the Tunguska event, having used super soldiers in World War II and the Vietnam War.
Mao Zedong

"*The guerrilla must move amongst the people as a fish swims in the sea.*"
—A famous communist quote attributed to **Mao Zedong**, known sea-lover
Chairman **Mao Zedong** is a Chinese superhuman, communist revolutionary leader and founder of the People's Republic of China.

## Powers and abilities

* **Superhuman Physiology:** Thanks to the Tunguska particle, Mao Zedong was granted the gift of superhumanity, though he is not as innately durable as most of his superhuman brethren.
	+ **Peak Swimming:** Mao was granted the unique power of unrivalled swimming ability. He notably used this ability when the Chinese communist revolutionaries expelled the Republic of China from the country and halted their escape across the Taiwan Strait.
Shotgun Pellets

The number of shotgun pellets equates to the maximum amount of zombies that can be killed with one shot. While getting the maximum is extremely unlikely, and the spread patterns differ, this number merely shows the potential of a single shotgun shell.

## Pellet Count

Brute Double- 6

Justice M32- 6 or more

S-12 Riot- 10

ASH-20 Breacher- 7

Brute Inferno- 15

The Surgeon- 15

X-12 Tyrant- 9 or 10

Colossus- 15

ARC-12 Vanguard-

Dragoon IX-

## Firing Pattern Broken Down

Each shotgun has its own spread and targeting system. There are 4 main ones, a block, deep and thin, short and wide, and a hybrid of the previous two.

A block means a near-even "block" of zombies is hit. The shotgun, with the exception of the Tyrant, will often not move side to side while targeting and will just hit everything it can.

The Brute Inferno, The Surgeon, the X-12 Tyrant (both with and without explosive ammo), the Colossus, the ARC-12 Vanguard, and the Dragoon IX's shells follow this pattern.

A deep and thin means a rectangle, with the forward direction being longer, is made. This is unfortunately not a good firing pattern as the player have to move sideways or the zombies have to move in to effectively get kills, or to not die. This shotgun may track sideways, but not very much.

The Justice M32 is the sole weapon that has this firing pattern.

A short and wide means the shotgun fires a very broad pattern, sometimes to the very edge or off the edge of the screen, in the case of the S-12 Riot. The shotgun can most effectively get kills when there is a broad horde and suffers when zombies are in a V-shape. These weapons do not track sideways very much.

The Brute Double and the S-12 Riot follow this pattern.

The only hybrid in the game, the ASH-20 Breacher, most often follows the short and wide firing style and often does exceptionally well for clearing out hordes. However, this hybrid pattern can be a detriment. As in the aforementioned, V-shape, the ASH-20 Breacher may kill the 2 just barely covering the zombie in front of the player or kill the zombie in the very back. Both of which can lead to a grab if it is not fired in succession. The Breacher has a decent ability to target and can kill zombies on the side of the player's screen.

## Firing Patterns Visualized

Each firing pattern with appropriate depth will be down. Each 1x1 square has no real measurement, nor could it be measured. This is just a general "feel" of the weapon's depth and width when shooting. The pellet number does not need to match.

An X means a definite hit, an x means it is a 50/50 hit, meaning it may be just in or just out of range, and no letter means it will not hit. The bottom row is the closest to the player and the player is in the middle.

#### Brute Inferno

 X
 X
 X

#### The Surgeon

 x
 x

#### X-12 Tyrant (with explosive ammo then without)

 X
 X
 X

 x
 x

#### Colossus

 X
 X
 X

#### Dragoon IX Shell

 x
 x
Chechen Campaign

## Major Events

Combatants| * Ichkeria
* Mujahideen in Chechnya
* Ukrainian National Assembly
* Grey Wolves
* Loyalist opposition

Commanders| * Zelimkhan Yandarbiyev
* Aslan Maskhadov
* Abdul Halim Sadulayev
* Ibn al-Khattab
* Abu al-Walid
* Shamil Basayev
* Vladimir Putin
* Igor Sergeyev
* Anatoly Kvashnin
* Viktor Kasantev

Casualties| * 5,600 soldiers
	+ 200,000 civilians

The **Chechen Campaign** was a war of independence fought by the Chechen Republic of Ichkeria against the Russian Federation from December 11 1994 to August 23 1995. Following a lack of recognition from Russia after the fall of the Soviet Union, Chechen nationalists had grown frustrated with their rulers, and, after a coup attempt sponsored by the secret intelligence of the Russian Federation, all out war broke out in the region.

The Russian government called the conflict a "campaign," a nomenclature the rest of the world adopted after Russia's victory, though several western news outlets had previously declared it a war. The Russian victory was achieved when, in a desperate move from Ichkeria, the Chechen military commander, the superhuman Shamil Basayev, blew himself up, and subsequently much of Grozny.

The death of Shamil Basayev is the most destructive superhuman event publicly known, although the bombings of Hiroshima and Nagasaki hold the actual record. Rodion Novikov was the most famous superhuman from Russia, and played a huge part in the war, being an attractive face for the propaganda effort, but crucial in combat due to his bulletproof skin.

Although Russian estimates put the casualties a lot lower, one count totaling seven-thousand and eighty three military deaths, more unbiased sources claim up to twelve thousand Russian troops died.

## History

### Aftermath

The rapid dominance strategy of the Russian Federation brought massive destruction to the region, and the explosion in Grozny left a massive part of the largest city in ruin. A puppet government was quickly installed, which has been working hard on rebuilding Chechnya all the while portraying the Russian Federation as a caretaker.

Those still willing to fight fled to the mountains alongside the Mujahideen volunteers, who would begin an insurgency in the neighboring republic of Dagestan.
Custom

**Custom** refers to locally manufactured products made by various engineers, technicians, and blacksmiths. It specializes in making custom-made weapons against infected.

## Products

* V.L.A.D.
* Aftershock
* Absolution
* Nailbiter
* Hellfire
* Colossus
* Sawtooth
* Throwing Daggers

## Trivia

Most known manufacturers in the side stories or events are currently unknown and remains unconfirmed if they are still alive, but the group itself is still active. Mabel is the only known maker of the Aftershock.
Dragoon IX

*"A rare vintage calvary revolver with a separate barrel for firing a shotgun shell. Famously used in a civil war."* **-Dragoon IX's description**

The Dragoon IX is a revolver featuring a special ability to fire a shotgun shell. The spread of the shell is quite large and has a high capacity for kills. This is arguably the best pistol when it a level has many clusters of zombies with 10k or 20k health.

## Stats

Damage- 30,720

Fire Rate- 3 per second

Reload- 1.93s

Magazine Size- 9

Ammo Cap- 27

Ammo Received- 5/9/15

## Trivia

This is the LeMat Pinfire Revolver.

This weapon was briefly used by the military between 1861-1865. The famous civil war referenced in the tooltip was the American Civil War. Less than a thousand of these revolvers were used by the Confederates.
Delacon

"*Well, our esteemed Deputy Director, and Director, have the CIA's interests at heart. So do I.*"
—**Delacon** to Agent Steel
Agent **Delacon** is a high-ranking Intelligence officer for the Central Intelligence Agency. A staunch loyalist of the United States and an influential supporter of superhumans in the United States military, Delacon has furthered the CIA's interests across the globe, leading operations primarily in Russia and Vietnam by 1969.

## Biography

### Cold War

By 1969, during the Cold War, Agent Delacon was recognized to be a senior agent of the CIA, and held much authority over operations all around the globe, primarily in opposition to the Soviet Union and the Viet Cong, answering primarily to the Deputy Director and Director of the CIA.

Around June in 1969, Delacon was one of the agents who organized the mission to hunt down and kill the Vietnamese superhuman Massgrave, who has been discovered and subsequently labeled a grave threat to the United States' interests in the Vietnam War, thanks to intelligence reports gathered in the region. On orders from Agent Hudson Dowle, the Rolling Thunders, a superhuman task-force based in Vietnam, were sent to undertake the mission.

Around the same time, Delacon also helped organize and bankroll a propaganda film; the first superhuman to land on the Moon. Staring in the picture was popular American superhero and actor One-Shot, who met Delacon on set. A week after the shoot, One-Shot was ordered to arrive in the Kennedy Space Center, fly to the atmosphere and return hours later, all as an act to further cement proof of the project. This was all done as a smokescreen in the Space Race between the United States and the Soviet Union.
M5 Cuthbert

*"Although its original war is long past, the M5 Cuthbert still has a lot of killing potential left in it."* **-Cuthbert's description**

The M5 Cuthbert is a semi-automatic rifle that features a rifle grenade. The player starts out with the rifle grenade and retrieves one more per ammo crate. The cap for the grenades is one at a time. Placing the rifle grenade on the gun takes time (~3 seconds) and the grenade can either be taken off manually (~2 seconds) or swapping the weapon (much faster). The rifle grenade has approximately the same blast radius as the GL-03 Krampus and one-shots every zombie.

Its availability is quite low as only players who achieve 3 million points in the events can get 150 parts, otherwise players have to buy 50 parts for $10 USD or what little rewards they may get from the leaderboards.

## Stats

Damage- 34,560

Fire Rate- ~2 per second

Reload- ~0.9 seconds

Magazine Size- 8

Ammo Cap- 40

Ammo Received- 5/10/15

## Is It Worth The Hype?

The relative fire rate, reload, damage, ammo received, and ammo cap are all quite similar or the same between the M5 Cuthbert and the Cobalt Mk. IV. The main difference is whether or not the Cobalt's piercing ammo or the Cuthbert's cluster grenade is more valuable. One the one hand, the Cobalt can kill armored zombies and each shot can easily be worth 2-4 kills if the player has skill. However, the Cuthbert is powerful at even low levels and can instantly wipe out a huge swath of land in front of the player, although at a cost of time.

Let's assume the Cobalt can get 2.5 kills on average in the Cuthbert can wipe out 25 zombies at once. Assuming this, the Cobalt (from start + 2 10 ammo crates for 30 ammo total) gets 75 kills. Assuming the same with the Cuthbert, it gets 105 kills.

This debate is further spiced as the Cobalt will soon be able to get permanent starting ammo with its new Legendary skin, which may make the Cobalt's kills increase by 50 and become 125.

[Editor's Note]: To be frank, the Cuthbert's kill count was a number I pulled out of my ass, I need to do more thorough testing but I'm assuming it's being used on a Puma horde or other significant cluster of zombies. I personally think they're somewhat equal-ish, but I suspect the Cobalt will end up better after the legendary skin, which is unfortunate considering how hard it is to get parts for the Cuthbert.

## Trivia

The M5 Cuthbert is based off of the M1 Garand, which was the American-made semi-automatic rifle for WWII.

The M1 Garand is approximately the 14th most produced firearm in the world at around 8 million produced.

The M1 Garand fires .30-06 Springfield, which is often used to determine whether or not armor plates are rated at IV (four).

The M7 was a 22 mm rifle grenade attachment used with the M1 Garand during WWII and the Korean War. What's being launched is the M9 rifle grenade.

This gun is the fastest gun to reload that is not a single-shot weapon.
Augustine Washington Sr

Augustine "Gus" Washington Sr Is The Son Of Lawrence Washington Sr And Mildred Warner , He Is Also The Father Of President Washington, He Was Born On November 12 1694 In Bridges Creek, Westmoreland, Virginia, Augustine Was 4 Years Old When His Father Died, His Mother Remarried And Moved Her Family To England, Where She Died, In 1715, Augustine Married Jane Butler, The Young Couple Settled On The Bridges Creek Property And Had 4 Children, Only Two Lived To Adulthood,In 1723 He Hired A Local Contractor To Build A House Which Was Completed In 1726, After Janes Death In 1728, Augustine Married Mary Ball In 1731, And The Couple Had 5 Children, In The Mid 1730's He Worked In The Military And Was A Politician, Augustine Died On April 12 1743 In The Ferry Farm When George Was Just 11, His Cause Of Death Was A Chill When A Sudden Downpour Of Rain While Riding His Horse
Sawtooth

*"This saw blade launcher was custom made to take on the apocalypse. She made it further than most."* -**In-game description**

The Sawtooth is a sawblade launcher. It can hit collaterals as the blade "drifts" into the path of zombies. This gun is absolutely atrocious due to the insanely slow fire rate, the reload actually being more than doubled due to waiting for the firing animation to finish, and the low amount of ammo from crates. The saw also breaks on a zombie if the zombie is not killed by it, making it unusable in a horde of EOD zombies.

## Stats

Damage- 64,000

Fire Rate- Takes 2 seconds to shoot again OR reload.

Reload- 1.93s

Magazine Size- 5

Ammo Cap- 12

Ammo Received- 3/5/10

## Leveling

 2
 9
 16

## Trivia

This is the only gun in the game where firing takes longer than reloading. This gun also has the slowest fire rate in the game and, inadvertently, the slowest reload.

This is the only gun to deal 64,000 damage but is unable to kill armored zombies. The absolution can also two-shot armored zombies.
Orka

**Orina Bugayeva**, also known as **Orka**, is a psychic agent of the GPI, a rogue Soviet agency dedicated to researching the untapped potential of the human mind.

Having undergone the GPI's mind-altering medical procedures, Orka was granted powers of psychokinesis and precognition, though they did not come without cost; the experimental nature of the operation resulted in her losing function of her eyes. While her telekinetic powers and four other senses still allow her to navigate her surroundings, she becomes basically blind when she must focus her abilities on a single target.