Evolutionist Quintessence: Unleashed Identity

***You can effortlessly Transform into the creature that fits your theme (and back) and gain unique abilities that differ from the Shapeshifter class. Unlike the Shapeshifter class you can only transform into 1 creature. However you gain many abilities to enhance these features.***

### Micro Form

Starting at 1st level, you can Transform into a Tiny version of the creature of your chosen Identity.

* It takes an action and 1 conv point to make this transformation. It also takes an Action, But **not** a point, to revert back to your normal form.
* You do not gain abilities of the creature, but you look exactly as it would as a Tiny version. Your Size when Transformed is tiny, you cannot make attacks while in this form
* You have advantage on Stealth Checks, and always have advantage against grapple Checks while in this form.
* You also have a miniature ability of the creature of your choosing, however this only grants a small effect you can use. For example a small fire. breath that can start fires, or a puff of dust that makes someone sneeze. Check with a GM to see if the choice made make sense.

### Evolvi-Beast Forms

Starting at 5th level, you have gained the ability to partially transform into the creature that fits your theme. It takes an action and 2 Conv Points to transform. There are 3 forms that you can transform into. They are known as Motion, Psychological, and Vigor. You can be transformed for up to 10 minutes per day. This increases by another 10 minutes at 9th level (20), and 13th Level (30)

* **Motion:** This form transforms your limbs (Or adds them) to resemble the Identity of the creature you have chosen. Choose one of the following forms to gain while in your Motion form.
	+ **Walking Point:** Your Base Speed is Increased by 15ft
	+ Jumping Point: Your *Standing Jump* height is increased by 5ft and your *Running Jump* distance is increased by 5ft
	+ **Climbing Point:** Your Climbing Speed is Increased by 15ft
	+ **Digging Point:** Your Burrow Speed is Increased by 10ft
	+ **Swimming Point:** Your Swimming Speed is Increased by 15ft
	+ **Flying Point:** Your Flying Speed is Increased by 10ft

* **Psychological:** This form Transforms your mind to have the mental Features to resemble the Identity of the Creature you have chosen. While in this form, You gain the passive ability like Speak with Animals, only for the creature you have chosen as your Identity. In addition you gain one of the following effects while in your Psychological Form.
	+ You gain 2 Inheritance Points which can be used for something under the Ability Section. This can be either 2 Abilities costing 1 point, or 1 ability costing 2 points. This must be an ability that effects of something more mental rather than physical. (Once you have chosen these abilities you cannot change them)
	+ You can Create an ability that fits the Identity of the Creature you have chosen. This must be an ability that effects of something more mental rather than physical. (Once you have created this ability you cannot change it) Check with a GM to see if the choice(s) made make sense.
	+ You can Gain 2 points to one of your Mental Scores.

* **Vigor:** This form Transforms your Body to have the Physical features to resemble the Identity of the creature you have chosen. You count as one size larger when determining your carrying capacity and the amount you can push, drag, and lift. In addition you gain one of the following effects while in your Vigor Form.
	+ You gain 2 Inheritance Points which can be used for something under the Ability Section. This can be either 2 Abilities costing 1 point, or 1 ability costing 2 points. This must be an ability that effects of something more mental rather than physical. (Once you have chosen these abilities you cannot change them)
	+ You can Create an ability that fits the Identity of the Creature you have chosen. This must be an ability that effects of something more physical rather than mental. (Once you have created this ability you cannot change it). Check with a GM to see if the choice(s) made make sense.
	+ You gain 2 Points to one of your Physical Scores.

### Enlarge/Reduce

Starting at 9th level, you gain the ability to Either Grow or Shrink in Size. This ability takes an Action and 3 Conv Points to perform. and you can only use it while in your Evolvi Form or Evolvi-Beast Form.

* Enlarge Form: As an action, you can double your size in all directions, multiplying your weight by 8. This growth increases your size to Large (Or Medium if you are Small). If there isn't enough room for you to double your size, you attain the maximum possible size in the space available. Your equipment also grows to match your new size. While enlarged, you have advantage on Strength saving throws and Strength ability checks, and you deal an extra 1d4 damage with your weapon attacks. You remain enlarged for up to 10 minutes.

* Reduce Form: As an action, you can half your size in all directions, dividing your weight by 8. This reduces your size to Small (Or Tiny if you are Small). Your equipment also Shrinks to match your new size. While reduced, you have advantage on Dexterity saving throws and Dexterity ability checks, and you gain an extra 1 point to your Natural AC. You remain reduced for 10 minutes.

### Beast Form

Starting at 13th level, you gain the ability to fully transform into the Creature that you have chosen for your Identity. This takes an action and 4 conv Points to transform.

* You look exactly like the creature
* You retain your proficiency's with weapons (Can wield them too)
* Your Physical Stats are changed to What the Creature has (Minus Unarmed Strikes, Natural Armor and HP).
* This Changes the following abilities to match your creatures Identity: Movement, Physical Ability Scores, Size, Actions, Vulnerabilities, Resistances, Immunities, and Senses.

### Rapid Forms

Starting at 17th level you can choose to transform into any of your Forms as a Bonus Action instead of an Action.

You additionally create an ability that is true to your Chosen Identity. This Ability should be an action that attacks, alters your form, or Enhances your Abilities/Traits. Using this ability should cost from 5-10 Conv points depending on how powerful it is. Check with a GM to see if the choice(s) made make sense.