128

Return to Custom Maps

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<briefing>
You were high in some drug and befriended a zombie friend...
Start the game already. No one is going to read this!

 by Connectflashdots
 someguy
</briefing>
<script>
 <state name="start">
 <action type="move-map" arg="44 45"/>
 <action type="horde" arg="1 38 41"/>
 <action type="horde" arg="1 38 49"/>
 <action type="horde" arg="1 49 41"/>
 <action type="horde" arg="1 49 49"/>
 <action type="move-map" arg="44 45"/>
 <edge type="zombie-horde-begin" next="start1"/>
 </state>
 <state name="start1" posX="44" posY="45">
 <action type="move-map" arg="44 45"/>
 <text>Zombie: Hey lets play tag.
You: Huh uh sure
Zombie: Me and a few guys are it
You: Okay...</text>
 <action type="move-map" arg="44 45"/>
 <edge type="select-nothing" next="start1"/>
 <edge type="start-build-sniper" next="start1"/>
 <edge type="start-build-barricade" next="start1"/>
 <edge type="start-build-workshop" next="start1"/>
 <edge type="start-build-depot" next="start1"/>
 <edge type="build-sniper" next="start1"/>
 <edge type="build-barricade" next="start1"/>
 <edge type="build-workshop" next="start1"/>
 <edge type="build-depot" next="start1"/>
 <next/>
 <edge type="click-next" next="start2"/>
 </state>
 <state name="start2" posX="43" posY="66">
 <text>you: how is this fair?
Zombie: It is fair cause it is fair.
You: I will show you what's fair </text>
 <action type="move-map" arg="43 66"/>
 <edge type="select-depot" next="start3"/>
 </state>
 <state name="start3">
 <text>You: alright gang lets show them whats fair(who are these people anyway)
also I should not build anything in the middle area where pacman is or I will have more enemies</text>
 <edge type="build-depot" next="objective1"/>
 <edge type="zombie-horde-end" next="zombieloop"/>
 </state>
 <state name="objective1">
 <text>Objective 1: Destroy All The Bridges</text>

 <edge type="build-barricade" next="secretaspot" offsetX="18" offsetY="44" limitX="20" limitY="46"/>
 <edge type="build-barricade" next="secretbspot" offsetX="67" offsetY="44" limitX="69" limitY="46"/>

 <edge type="build-sniper" next="chat" offsetX="7" offsetY="34" limitX="20" limitY="56"/>
 <edge type="build-barricade" next="chat" offsetX="7" offsetY="34" limitX="20" limitY="56"/>
 <edge type="build-workshop" next="chat" offsetX="7" offsetY="34" limitX="20" limitY="56"/>
 <edge type="build-depot" next="chat" offsetX="7" offsetY="34" limitX="20" limitY="56"/>

 <edge type="build-sniper" next="chat" offsetX="67" offsetY="34" limitX="80" limitY="56"/>
 <edge type="build-barricade" next="chat" offsetX="67" offsetY="34" limitX="80" limitY="56"/>
 <edge type="build-workshop" next="chat" offsetX="67" offsetY="34" limitX="80" limitY="56"/>
 <edge type="build-depot" next="chat" offsetX="67" offsetY="34" limitX="80" limitY="56"/>

 <edge type="zombie-horde-end" next="zombieloop"/>

 <edge type="build-sniper" next="moreenemies" offsetX="37" offsetY="40" limitX="50" limitY="50"/>
 <edge type="build-barricade" next="moreenemies" offsetX="37" offsetY="40" limitX="50" limitY="50"/>
 <edge type="build-workshop" next="moreenemies" offsetX="37" offsetY="40" limitX="50" limitY="50"/>
 <edge type="build-depot" next="moreenemies" offsetX="37" offsetY="40" limitX="50" limitY="50"/>

 <edge type="bridge-clear" next="objective2"/>
 </state>

 <state name="secretaspot">
 <text>Objective 1: Destroy All The Bridges</text>
 <edge type="build-barricade" next="secretbspot" offsetX="67" offsetY="44" limitX="69" limitY="46"/>
 <edge type="select-barricade" next="secretspot" offsetX="67" offsetY="44" limitX="69" limitY="46"/>
 <edge type="zombie-horde-end" next="zombieloop"/>
 </state>
 <state name="secretbspot">
 <text>Objective 1: Destroy All The Bridges</text>
 <edge type="build-barricade" next="secretaspot" offsetX="18" offsetY="44" limitX="20" limitY="46"/>
 <edge type="select-barricade" next="secretspot" offsetX="18" offsetY="44" limitX="20" limitY="46"/>
 <edge type="zombie-horde-end" next="zombieloop"/>
 </state>
 <state name="secretspot">
 <text>Is there a reason why you would build barricade on these spots and hope something happens?... well keep this in mind. When the zombie ask to play tag with you again say yes. and most importantly never lower your guard</text>
 <next/>
 <edge type="click-next" next="objective1"/>
 <edge type="zombie-horde-end" next="zombieloop"/>
 </state>

 <state name="chat">
 <text>you: I am very concerned with the layout of this city or maybe I am in a dream ... the bullets on this pile looks important for another mission</text>

 <edge type="select-nothing" next="objective1"/>
 <edge type="start-build-sniper" next="objective1"/>
 <edge type="start-build-barricade" next="objective1"/>
 <edge type="start-build-workshop" next="objective1"/>
 <edge type="start-build-depot" next="objective1"/>
 <edge type="build-sniper" next="objective1"/>
 <edge type="build-barricade" next="objective1"/>
 <edge type="build-workshop" next="objective1"/>
 <edge type="build-depot" next="objective1"/>
 <edge type="zombie-horde-end" next="zombieloop"/>
 </state>

 <state name="zombieloop">
 <action type="horde" arg="1 38 41"/>
 <action type="horde" arg="1 38 49"/>
 <action type="horde" arg="1 49 41"/>
 <action type="horde" arg="1 49 49"/>
 <edge type="zombie-horde-begin" next="objective1"/>
 <edge type="bridge-clear" next="objective2"/>
 </state>

 <state name="moreenemies">
 <action type="horde" arg="1 38 41"/>
 <action type="horde" arg="1 38 42"/>
 <action type="horde" arg="1 38 43"/>
 <action type="horde" arg="1 38 44"/>
 <action type="horde" arg="1 38 45"/>
 <action type="horde" arg="1 38 46"/>
 <action type="horde" arg="1 38 47"/>
 <action type="horde" arg="1 38 48"/>
 <action type="horde" arg="1 38 49"/>
 <action type="horde" arg="1 39 41"/>
 <action type="horde" arg="1 39 42"/>
 <action type="horde" arg="1 39 43"/>
 <action type="horde" arg="1 39 44"/>
 <action type="horde" arg="1 39 45"/>
 <action type="horde" arg="1 39 46"/>
 <action type="horde" arg="1 39 47"/>
 <action type="horde" arg="1 39 48"/>
 <action type="horde" arg="1 39 49"/>
 <action type="horde" arg="1 40 41"/>
 <action type="horde" arg="1 40 42"/>
 <action type="horde" arg="1 40 43"/>
 <action type="horde" arg="1 40 44"/>
 <action type="horde" arg="1 40 45"/>
 <action type="horde" arg="1 40 46"/>
 <action type="horde" arg="1 40 47"/>
 <action type="horde" arg="1 40 48"/>
 <action type="horde" arg="1 40 49"/>
 <action type="horde" arg="1 41 41"/>
 <action type="horde" arg="1 41 42"/>
 <action type="horde" arg="1 41 43"/>
 <action type="horde" arg="1 41 44"/>
 <action type="horde" arg="1 41 45"/>
 <action type="horde" arg="1 41 46"/>
 <action type="horde" arg="1 41 47"/>
 <action type="horde" arg="1 41 48"/>
 <action type="horde" arg="1 41 49"/>
 <action type="horde" arg="1 42 41"/>
 <action type="horde" arg="1 42 42"/>
 <action type="horde" arg="1 42 43"/>
 <action type="horde" arg="1 42 44"/>
 <action type="horde" arg="1 42 45"/>
 <action type="horde" arg="1 42 46"/>
 <action type="horde" arg="1 42 47"/>
 <action type="horde" arg="1 42 48"/>
 <action type="horde" arg="1 42 49"/>
 <action type="horde" arg="1 43 41"/>
 <action type="horde" arg="1 43 42"/>
 <action type="horde" arg="1 43 43"/>
 <action type="horde" arg="1 43 44"/>
 <action type="horde" arg="1 43 45"/>
 <action type="horde" arg="1 43 46"/>
 <action type="horde" arg="1 43 47"/>
 <action type="horde" arg="1 43 48"/>
 <action type="horde" arg="1 43 49"/>
 <action type="horde" arg="1 44 41"/>
 <action type="horde" arg="1 44 42"/>
 <action type="horde" arg="1 44 43"/>
 <action type="horde" arg="1 44 44"/>
 <action type="horde" arg="1 44 45"/>
 <action type="horde" arg="1 44 46"/>
 <action type="horde" arg="1 44 47"/>
 <action type="horde" arg="1 44 48"/>
 <action type="horde" arg="1 44 49"/>
 <action type="horde" arg="1 45 41"/>
 <action type="horde" arg="1 45 42"/>
 <action type="horde" arg="1 45 43"/>
 <action type="horde" arg="1 45 44"/>
 <action type="horde" arg="1 45 45"/>
 <action type="horde" arg="1 45 46"/>
 <action type="horde" arg="1 45 47"/>
 <action type="horde" arg="1 45 48"/>
 <action type="horde" arg="1 45 49"/>
 <action type="horde" arg="1 46 41"/>
 <action type="horde" arg="1 46 42"/>
 <action type="horde" arg="1 46 43"/>
 <action type="horde" arg="1 46 44"/>
 <action type="horde" arg="1 46 45"/>
 <action type="horde" arg="1 46 46"/>
 <action type="horde" arg="1 46 47"/>
 <action type="horde" arg="1 46 48"/>
 <action type="horde" arg="1 46 49"/>
 <action type="horde" arg="1 47 41"/>
 <action type="horde" arg="1 47 42"/>
 <action type="horde" arg="1 47 43"/>
 <action type="horde" arg="1 47 44"/>
 <action type="horde" arg="1 47 45"/>
 <action type="horde" arg="1 47 46"/>
 <action type="horde" arg="1 47 47"/>
 <action type="horde" arg="1 47 48"/>
 <action type="horde" arg="1 47 49"/>
 <action type="horde" arg="1 48 41"/>
 <action type="horde" arg="1 48 42"/>
 <action type="horde" arg="1 48 43"/>
 <action type="horde" arg="1 48 44"/>
 <action type="horde" arg="1 48 45"/>
 <action type="horde" arg="1 48 46"/>
 <action type="horde" arg="1 48 47"/>
 <action type="horde" arg="1 48 48"/>
 <action type="horde" arg="1 48 49"/>
 <action type="horde" arg="1 49 41"/>
 <action type="horde" arg="1 49 42"/>
 <action type="horde" arg="1 49 43"/>
 <action type="horde" arg="1 49 44"/>
 <action type="horde" arg="1 49 45"/>
 <action type="horde" arg="1 49 46"/>
 <action type="horde" arg="1 49 47"/>
 <action type="horde" arg="1 49 48"/>
 <action type="horde" arg="1 49 49"/>
 <edge type="zombie-horde-end" next="zombieloop"/>
 </state>
 <state name="objective2" posX="19" posY="45">
 <text>Objective 2: Build A Depot Here Remember To Defend This
You: I should not build anything in the middle area where pacman is or I will have more enemies</text>
 <edge type="build-depot" next="objective2.1" offsetX="18" offsetY="44" limitX="20" limitY="46"/>

 <edge type="build-sniper" next="moreenemies" offsetX="37" offsetY="40" limitX="50" limitY="50"/>
 <edge type="build-barricade" next="moreenemies" offsetX="37" offsetY="40" limitX="50" limitY="50"/>
 <edge type="build-workshop" next="moreenemies" offsetX="37" offsetY="40" limitX="50" limitY="50"/>
 <edge type="build-depot" next="moreenemies" offsetX="37" offsetY="40" limitX="50" limitY="50"/>

 </state>
 <state name="objective2.1" posX="68" posY="45">
 <text>Objective 2: Build A Depot Here And Defend This
You: I should not build anything in the middle area where pacman is or I will have more enemies</text>
 <edge type="build-depot" next="objective3" offsetX="67" offsetY="44" limitX="69" limitY="46"/>

 <edge type="build-sniper" next="moreenemies" offsetX="37" offsetY="40" limitX="50" limitY="50"/>
 <edge type="build-barricade" next="moreenemies" offsetX="37" offsetY="40" limitX="50" limitY="50"/>
 <edge type="build-workshop" next="moreenemies" offsetX="37" offsetY="40" limitX="50" limitY="50"/>
 <edge type="build-depot" next="moreenemies" offsetX="37" offsetY="40" limitX="50" limitY="50"/>

 </state>
 <state name="objective3">
 <text>Objective 3: Defend The Two Depots - Wave 1
You: I should not build anything in the middle area where pacman is or I will have more enemies</text>
 <action type="horde" arg="20 38 41"/>
 <action type="horde" arg="20 38 49"/>
 <action type="horde" arg="20 49 41"/>
 <action type="horde" arg="20 49 49"/>
 <edge type="zombie-horde-end" next="zombieloop2"/>
 </state>
 <state name="zombieloop2">
 <text>Objective 3: Defend The Two Depots - Wave 2
You: I should not build anything in the middle area where pacman is or I will have more enemies</text>
 <action type="horde" arg="20 38 41"/>
 <action type="horde" arg="20 38 49"/>
 <action type="horde" arg="20 49 41"/>
 <action type="horde" arg="20 49 49"/>
 <edge type="zombie-horde-end" next="objective4"/>
 </state>
 <state name="objective4" posX="48" posY="45">
 <text>Zombie: Do you want to play again? Build me a tower anywhere if you do not wish to play. Otherwise build me a depot here for yes</text>
 <edge type="start-build-sniper" next="moreenemies"/>
 <edge type="build-depot" next="zombieplaying" offsetX="47" offsetY="44" limitX="49" limitY="46"/>
 </state>
 <state name="zombieplaying">
 <action type="horde" arg="1 38 41"/>
 <action type="horde" arg="1 38 49"/>
 <action type="horde" arg="1 49 41"/>
 <action type="horde" arg="1 49 49"/>
 <edge type="zombie-clear" next="zombieplaying1"/>
 <edge type="start-build-sniper" next="moreenemies"/>
 </state>
 <state name="zombieplaying1">
 <text>Zombie: Hey you cheated you have sniper towers I said to build them if you don't want to play</text>
 <next/>
 <edge type="click-next" next="zombieplaying2"/>
 </state>
 <state name="zombieplaying2">
 <text>You: I didn't build anything they were always there. you mad bruh?
Zombie: \*walks away grumbling\*</text>
 <next/>
 <edge type="click-next" next="zombieplaying3"/>
 </state>
 <state name="zombieplaying3">
 <text>You: This concludes Pacman map I hope you enjoy this game
press the blue button to finish this map

Developed By: someguy(afflication with Youtube), and Connectflashdots(afflication with Fandom)</text>
 <next/>
 <edge type="click-next" next="win"/>
 </state>
 <state name="win">
 <action type="win">
 <arg>
Thank you for playing viewers and/or players. Please visit:
https://shattered-colony.fandom.com/wiki/Shattered\_colony\_Wiki

someguy's channel
https://www.youtube.com/channel/UCpoT1MbLu2UkS7ThJakN-sg

We also have a discord channel we hope to be part of the community.

 by Connectflashdots
 someguy
 </arg>
 </action>
 </state>