Dragonborn

### Distinctions

Physically and mentally strong, Capable of using *dragon breath*, Rapid growth, Crusaders

**Dragonians**, known as **Dragonborn** in the common tongue, are a race of Dragon-kin created by the deity Reyim to fight as soldiers against the enemies of Tenno.

## Description

Standing on average around 1.88 to 2.07 metres, dragonians are tall creatures with a massive weight to match, commonly possessing a mass of 99 to 220 kilograms. Their feet end in three strong talon-like claws with a fourth claw in the back of the heel, their hands are similar to their feet with three claws and a clawed thumb instead of a rear claw. A dragonians's head features a stump snout, a thick brow, and a reptilian frill on their cheeks and ears. On the back of the head, the dragonians have a crest of hornlike scales which form a type of hair similar in looks to a humans dreadlocks. Their eyes are often red or gold in hue, although other colours are also possible.

Dragonians resemble in many ways what their nicknames suggest: an humanoid dragon. Dragonians exhibit many draconic features, including hide covered in thick scales, a large muscular body, and the capacity to spew forth a mana filled breath. The colour of a dragonians scales correspond to the type of dragon they are related to: White scales for a frost dragon, bronze for a bronze dragon, etc. Their scales are typically at their thickest around the dragonians forearms, lower legs, feet, shoulders, and thighs, with a very fine leathery covering over the rest of the body.

Like their fellow dragon-kin the dragons and kobolds, dragonians are often mistaken for reptiles, but they are in fact warm-blooded creatures. In fact, the internal body temperature of the dragonians is a few degrees warmer than that of most warmblooded creatures, being so hot as to seem feverish to the human touch. While this might seems disadvantageous for any other creature, the lack of hair and large mouth allowed the dragonians to displace their body heat at an very high rate, allowing them to life comfortably in even the coldest climates while remaining no more vulnerable to high heats than humans.

## Life-cycle

An elderly dragonian is as vital and strong as any other healthy dragonian, but around their eightieth year of a dragonian will finally begin to feel the burden of lost ages. As their lives reach to an end, a dragonian begin to lose the colour of their scales, which turns them into what is often called a grey scale, and eventually rot away into a shell of their former self. At first the old dragonian's begin to sense that their vitality is slipping away from them. No longer can they raise their claws like they used to be able to. Then their scales start to loose their bright colours, until they are dull and grey. Then they start to loose their apatite, slowly eating less until their bodies thin and shrivelled up. Their sight begins to fade and their eyes get clouded. After all this the Dragonian will breaths his final breath.

Once a dragonian sees another dragonian bear the telltale signs of grey scale they take of their hats or open their helmets, and take a deep bow. In their eyes the old one must have lived a long and gloriously life, one long enough to become a grey scale. The lost of such a strong and wise dragonian must be mourned as the legions of Reyim are about to lose a valuable member. The grey scale themselves often begin to wonder why the gods create such a dreadful limit on ones life, but assure themselves in the thought that surely this is part of the grand design.

## Abilities

Dragonians have a number of abilities that set them apart. Dragonians are both stronger and more charismatic than the typical humanoid, traits inherited from their draconic relatives. Dragonians are also quite durable and when injured have an inner strength that can push them to accomplish even more than when they were at their best. Dragonians also are immune to certain types of damage, depending on their heritage. Most potent of all is a dragonian's breath weapon, which, like that of a dragon, varied in nature, depending on the dragonian's draconic heritage.

Some dragonians have learned additional abilities. For instance, dragonians can learn to modify their dragon breath, acquiring two or more additional damage types. Others learn to even mix one or more elements together to create a composite breath weapon. Some dragonians learn how to unleash the zeal of the Dragon flight, which gives gravely injured dragonians the resolve to get back on their feet and keep fighting for a little longer.

## Psychology

Dragonians are a well-known for their dedication to honour as they still perceive themselves as divine soldiers, even though the gods have left. To a dragonian, honour is more than just a word : it is more important than their life itself and cowardice is not simply a undesirable trait among dragonian but a behaviour worthy of ritual suicide.

This honourable attitude partly springs from the dragonians view of self-improvement. The draconic nature of the dragonians means that they feel emotions more passionately than humans. Dragonians place great value on the individual skill of a person. Failing at a task is disgraceful to them and as a result they can sometimes push themselves to unhealthy extremes in order to complete their goals. This aspect of their behaviour means few of dragonians like to lay back and lazy around, always striving to become the masters of a particular skill and to become better. Those other races who view life in a similar fashion to them are viewed with great respect amongst the dragonians and as a result most dragonian adventurers came to their way of life through an desire to prove themselves to world and to win respect from their brethren.

More so than other races, dragonians often wear their hearts on their sleeves, typically hiding neither their anger nor joy from their peers. They are enthusiastic about life, particularly success, and sulking on failure only last a little while before their disappointment changes into a strong new drive for improvement. Only a handful of dragonians actually demonstrate traits that can be considered timid or reserved. Trust is a major factor in the lives of a dragonians and each dragonian expects others to be just as open and forthcoming with them as the dragonian is to them.

Perhaps paradoxically, given the often rigid conditions of their societies, dragonians have a strong sense of independence and self-worth. Most dragonians, however, do not view this as a need to break away from society as individuals of other humanoid races would, but rather a reason to shape society for the better through their own unique strengths and weaknesses. Dragonians believe that they are responsible for those around them, with the wellness of the group ultimately reflecting on the talents of the individual. In this way, the successes and failures of each dragonian are the successes and failures of the group they associate with. The success of the collective is the success but one, in the eye of the dragonians, still needs to keep a sense of self and retain individuality. Ultimately, dragonians do keep themselves accountable for their and their allies chooses as it surely was the poor counselling of the dragonian and his poor judgement which concluded in this failure.

## Names

**Male names**: Aksan, Bahasar, Castag, Donaar, Eshack, Fromang, Grameth, Heskan, Iska, Jashaq, Krator, Lingqi, Medrash, Nadarr, Oqoq, Panyeet, Quezar, Rhogar, Shamash, Tarhun, Urang, Vangh, Wa-Tirr, Xevier, Yzii, Zhaitan

**Female names**: Akra, Biri, Canna, Daár, Enga, Fari, Gander, Harann, Ilar, Jher, Kava, Lorinn, Miax, Nala, Oehna, Qini, Raiann, Sora, Thava, Udjit, Vrada, Wleqe, Xanat, Yshma, Zonji

**Neutral names**: Rey, Perra

## Ingame-statistics

Your draconic heritage manifests in a variety of traits you share with other dragonborn.
***Ability Score Increase.*** You can increase one of your ability scores by 2, and another one by 1. These increases can’t raise a score above 20.
***Draconic Ancestry.*** You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
***Breath Weapon.*** You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your con modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

After you use your breath weapon, you can't use it again until you complete a short or long rest.
***Damage Resistance.*** You have resistance to the damage type associated with your draconic ancestry.
***Languages.*** You can speak, read, and write Common and Kin tongue. Kin tongue is the language shared between the three different breeds of dragon-kin believed to be gifted to them by their patron goddess Reyim. Young dragonborn diligently study kin tongue so they might read the ancient scriptures of the Reyimic faith and learn its passed down wisdom.