Astral Paladins

**This article, Astral Paladins, was written by CthulhuChan. It may be linked to any page without asking for the author's permission.**

## Astral Paladins

Astral Paladins armorial with Chapter iconography.

A newly inducted Astral Paladins Primaris Space Marine assigned to the 2nd Company, 7th Battleline Squad. Note: Use of a modified relic Mk 3 'Iron' pattern helm.

## Space Marine Chapter

### **Allegiance**

Imperium of Man
(*Fedelitas Totalis*)

### **Successor of**

Imperial Fists
(Rogal Dorn lineage.)

### **Specialty**

Line-Breaker Attacks, Planetary Suppression and Pacification, Armoured and High-Intensity Warfare, Siege Warfare.

### Successor Chapter(s)

None

The **Astral Paladins** are a Loyalist 3rd Founding Successor Chapter of the stoic Imperial Fists. The Astral Paladins formed with a focus on defensive tactics and long-range combat. The Astral Paladins were given a large amount of relic Mark 3 "Iron" pattern power armor upon their inception. The chapter took pride in their relic pattern battle-plate and revered it. Maintaining this precious gift from the Emperor was deemed extremely important. Due to the defensive static style of combat and a focus on - "No brother gets left behind" - the Astral Paladins rarely lose any of this relic armour and will often go to great lengths to recover these suits of armour from the fallen on the field of battle. Due to having much of it's founding armor, every Battle-Brother has at least a Mk 3 Helmet. The Astral Paladins have a close working relationship with the Astra Militarum and often spend a large amount of time fighting alongside these mortal Imperial forces.

## Chapter History

The Astral Paladins were created during the dawn of the 32nd Millennium during the Third Founding. After their founding the Chapter was stationed in the Jemia System. Here, they have continued to stand watch over the system's eight planets surrounding the star of Jamia.

### Era Indomitus

When the Astral Paladins received their Primaris Marine reinforcements, they were welcomed with open arms. They were all issued "new" modified Mk 3 helmets to cement their bond as Battle-Brothers with their Firsborn brethren.

## Notable Campaigns

* **Kilandros Crusade (271-276.M41)** - In the 270.M41, the Mad Skullz Orks of the planet Kilandros and surrounding systems formed into WAAAGH! Golrag. WAAAGH! Golrag was large enough to not only devastate the Celtic Sector in the Segmentum Ultima, the home sector of the Iron Spears Chapter, but seven other nearby sectors as well. That was not all, as in 271.M41 the Imperium launched a reconnaissance strike on WAAAGH! Golrag's "capital world" of Kilandros and discovered the Orks were attempting to convert their homeworld's moon into a mobile fortress they dubbed 'Da Great Rok'. The Orks planed to use 'Da Great Rok' as the flagship that would lead WAAAGH! Golrag in an assault on Terra itself. To combat this threat, the Imperium deployed a fighting force consisting of numerous Imperial Guard Regiments, at least three Titan Legions, and several notable Chapters of the Adeptus Astartes including; Ultramarines, Blood Angels, Imperial Fists, Space Wolves, Salamanders, Black Templars, Storm Wardens, Blood Ravens, Iron Spears, Charnel Brethren, Death Templars, Angels of Salvation, Mordekaisers, Holy Hospitallers, Sons of Odin, Knights of Guilliman, Penitent Knights, Astral Paladins, Steel Crusaders, Storm Riders, and the Corvus Legion. The Imperium believed that such a large force they would easily be able to smash through the planets held by the Mad Skullz Klan, however this was not the case as the Ork WAAAGH! was far larger than initially believed. After five years Imperial forces finally arrived at the Kilandros System and attacked 'Da Great Rok'. Though while Imperial forces failed in their initial plan to disable the thrust system using meltabombs, the Astartes of the Storm Riders and the Corvus Legion managed to gain control of the area around the primary power generator and rigged it with manually activated incendiary devices. The Imperial forces were ordered to withdraw so that the power generator may be detonated. By then however, many Iron Spears had fallen victim to the Red Thirst, ignoring the order to withdraw and instead focused on personally slaughtering every Ork present, inspiring the Death Templars to do the same. It was left to the more "level-headed" Chapters such as the Angels of Salvation to successfully reign in the frenzied Iron Spears and forcibly remove them from the battlefield. It was through this that the Angels of Salvation earned the respect of the Iron Spears, something that could not be said for many sons of the Lion. Chieftain Thoore of the Iron Spears, having had his honor stained in a previous engagement, elected to stay behind with the detonator alongside a small group of other Marines while the other Imperial forces escaped in order to restore dignity to his name. The destruction of the primary power generator not only successfully destroyed "Da Great Roks" machinery, but also created massive tectonic upheavals that killed all the Orks on the planetoid. Despite their victory, the Imperium was once again unable to eliminate the Ork presence on Kilandros and the surrounding systems. The Imperium once again turned to conducting periodic raids in order to limit the Ork population and prevent further Ork expansion.

## Chapter Homeworld

The Astral Paladins homeworld is a medieval world called Jemia 4, located in the Jemia System. Jemia is slightly larger than Holy Terra and looks like it did during its pre-industrial revolution. This planet possesses five large contents. Four of these are settled by a medieval-tech level human settlers. The fifth continent is reserved for Chapter training/tactics. The population is roughly 200 million. The Astral Paladins look over this planet as stewards and govern minimally, allowing local governments to take care of most tasks.

### Chapter Recruitment

The Chapter hosts yearly tournaments in every population-dense area on Jemia 4 for recruitment. The Astral Paladin Astartes dawn medieval suits of steel armor when at these public events and at the end of the tournament Battle-Brothers will spar with those deemed worthy.

If these possible recruits satisfy the Battle-Brothers they willingly go with the Chapter as recruits. These recruits are deemed heroes and are celebrated. A reward is given to the boys' families. The reward is often a currency or some sign of wealth. These boys are never seen again by there families. These boys are taken to the forbidden content for further testing. They will then be sent into a bombed-out landscape full of trenches and obstacles. These recruits then have to survive for 1 month in these conditions. Those who survive then begin the process of becoming a Battle-Brother.

### Fortress-Monastery

The Tower of Justice stands in the middle of the forbidden continent. It is built in the style of an ancient Holy Terran castle. It is made from some of the strongest materials found in the Imperium. In the center of the castle is a large single tower. The skulls of heroes of the Chapter are kept here. Located behind the skulls are tapestries of the likeness of these heroes and a depiction of their legenary deeds.

### The Jamia System

This system consists of one yellow star -the same size as Terra's sun - and eight planets. Three of the planets are habitable, three are gas giants, one is dead rock used for mining, and one is a molten lava planet. Jamia 1 is a lava planet made out of rock, metal, and toxic chemicals all of which are molten and far too dangerous to be used. Jamia 2 is a mining world - a lifeless rock that is used for mining and refining. It exports metals to nearby planets and systems for production for the Imperium. Jamia 3 is an agri-world. Jamia 4 is the Space Marine chapter home world of the Astral Paladins. The only people who are allowed to come or go from the planet are members of the Astral Paladins. Anyone else who tries to enter is shot down if they try to land anywhere but the Tower of Justice. Jamia 5 is a hive world that is under constant threat from mutants, heretics, and Orks. The Astral Paladins keep a company planetside at all times for a rapid response. Jamia 6-8 are gas giants.

## Chapter Appearance

### Chapter Colours

The Astral Paladins primarily wear white coloured battle-plate, with the exception of the helmet, armorial insets and both poleyns (knee guards). The Aquila or Imperialis on the plastron (chest guard), as well as the shoulder pauldron trim is gold in colour. A white coloured, open-faced squad specialty symbol is stenciled on the right armorial which indicates a battle-brother's assigned squad specialty (Battleline, Fire Support, Close Support, Veteran or Command). A small white coloured roman numeral is stenciled on the right armorial's inset, indicates a battle-brother's assigned squad. A larger white coloured roman numeral stenciled on the left poleyn indicates a battle-brother's assign company.

### Chapter Badge

The Astral Paladins Chapter badge consists of a white coloured Mark III helm, centered over a white coloured, four-pointed star. Behind these two symbols is a pair of black coloured crossed swords.

## Notable Quotes

### About the Astral Paladins

[Source]

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage

[Source]

## Gallery

Astral Paladins Firstborn Astartes of the 8th Company, 6th Close Support Squad.An Astral Paladins Sergeant assigned to the 2nd Company, 4th Fire Support Squad.