recursal/Fanatic-Fandom huggingface dataset:
Lore's House

Lore's house is a small, two-story wooden house in a forest. It seems to be the only structure in the area and has nothing around it besides The Forest. Additionally, a few trees around Lore's house seem to be cut down.

## Sublocations

1. Lore's Room
2. Hallway
3. Living Room
4. Kitchen
5. Outside
6. The Forest

1/3
## Lore's Room

*This section refers to the room physically present in Lore's House. You may be looking for the room which you return to after saving the game, Bedhead.*

A fairly ordinary bedroom with wooden furniture and multiple drips from a leaky roof. The game begins here, and the player is warped back here when choosing to rest after saving in a Ledger, or when loading a saved game.

The room also serves as an indication of the player's progress in the game. As the player progresses through the story and makes key choices, items related to those choices will appear on display around the room. Check Lore's Room (Save Room) for more information on that topic.

​

## Hallway

The one hallway in Lore’s house, loosely decorated with various paintings and a dead plant. Raindrops can be seen dripping from the rooftop. Lore’s and his dad’s rooms are present in this hallway.

​

## Living Room

The living room of Lore’s house. It is littered with socks and opened liquid cans.

​​​​​​​​

## Kitchen

The kitchen of Lore's house is really filthy, with stains everywhere. On the right you have the trash bin, to the north are the fridge microwave and sink, which is full of socks and to the left are the toaster. In the middle-right of the room is Baron's bowl, where Baron will sit right next to it when feeding him on the first day.

​​​​​​​​

## Outside

On the outside of Lore's house is a small grass field surrounded by forest. Down from the house are the trashcan and the axe.

​​​​​​​​

## The Forest

The surrounding forest consists of 3 rooms. On the first room, there is a pathway with many stumps and a Ledger set before a log you can walk through. On the second room, there is a simple log puzzle and in the final room the player faces the very first enemy of the game, Barghest.

### Exits

* The very first pathway to the south leads to Outside

## Trivia

* The horse painting in the  Hallway and the toaster in the  Kitchen are references to Pirate Software's last game, Champions of Breakfast.
* According to Thor, this area is shaped like a heart.

## Media

What is likely Lore's Father's room glows violet on the Darksider PathViolet light from Lore's Father's room on the Darksider PathThe Forest
Windup Gizmo

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Text

### Obtaining Text

*Alright, see you soon!*

**Windup Gizmo** is a secret Collectible found in the first area of the Trial Between Worlds. To find Windup Gizmo, the player must walk offscreen to the left before pushing the left pillar into place.
Socks

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Text

### Obtaining Text

*Different for each sock*

**Socks** are Collectible items found throughout Heartbound's main storyline. The Socks, which can be found in most locations in the game, are always accompanied by flavor text describing the condition or location in which you found the sock, with such examples as "You found a sock reading a book. Smart!". Nearly all of the text follows this pattern of a short quip followed by an adjective or noun complementing the situation. The presence of the socks stems from the developer, Thor, and his childhood experiences of leaving dirty socks in unexpected places. As the socks are collected, they appear in the Saveroom in a small pile either at the footboard of the bed, or in the corner by the window *(depending on the version of the game you choose to play.)* The total number of socks in the game is []. Below you'll find a list of all Socks in the game as well as where to find them.

## Locations

* The Animus sock found in the Snake Tank in Avocado's Home is currently unobtainable due to the game not yet including a path back to her house from Mossback Farm, where you find the replacement sock. It is also unclear whether there are 4 or 5 socks in Animus as upon current completion of the chapter, the sock pile disappears, rendering you without any indication as to whether the sock at Mossback Farm is a collectable item.

As the player collects them, socks from each world form their own piles in the South West Corner of Bedhead, each sporting their own distinct sprite colours and growing in size for each individual sock obtained. There are 4 different sprites to signify how many you have collected. Socks obtained from Lore's House, The Spine and Darkworld all appear a dirty plain off-white, Socks from The Tower appear a vibrant red and white and socks from Animus appear as a warm light orange-yellow and off-white.

Single Plain SockSingle Red SockFull Pile Of Socks From Lore's House, The Spine & DarkworldFull Pile Of Socks From The Tower
G8r

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## G8r

* Official Art
* Sprite

## Character Info

### First Appearance

Tower F1
Server Room

**G8r** is the Defensive Security of The Tower. Located in the Server Room on Floor 1, he can be found working on the servers.

## Appearance

**G8r** has several small spikes running down the length of his body. His snout ends in a curved with two white nostrils. While his jaw reaches back to just below his eyes, showing off only a fraction of its white interior from behind its jagged teeth like sides. His eyes are squinted and looking opposite to where they're facing. His arms hang out in front of him with the elbows bending down. He also wears a fedora.

## Personality

**G8r** is a hard worker who is usually always busy. He can be mischievous at times to get his own way, such as when he hid Phish's ducks for him to 'shut up about them'. G8r also is shown to not like others who gain praise for their work which is seen when he acts sarcastic to Lore with words like *fantastic* and *extra special*, where the text is also displayed as multi-coloured with G8r's emotion-less face staying the same. He then asks Lore to retrieve a **singular** sticky note although upon returning, is called *ridiculous* to then be sent off as *too skilled*, again with the multicolor text. From this G8r seems to be jealous with Lore, in a way, as all other jobs he has done had gained him a sort of praise.

 Data Bank Description

**Designation:** G8r
**Role:** Defensive Security
**Term:** Lifetime
**Description:**
A cynical worker created to defend The Tower from external influences. Has experienced increasing entropy due to proximity with Designation Phish. Future iterations will be put in isolation to improve productivity.

**Manufacturing Requirements:**

1 Faceless
1 Salty Lemon

## References

1. ↑ *It took all morning to hide those ducks. Now he's never going to shut up about them.* - In-game quote from G8r, after the player retrieves all the ducks for Phish
Shortstack

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Shortstack

* Official Art
* Sprite

## Character Info

### First Appearance

Tower F2
The Watercooler Cafe

**Shortstack** is the Gym Management of The Tower. Briefly in The Watercooler Cafe on Floor 2 before zooming off. Later they are found getting **RIPPED** in the Gym.

## Appearance

Shortstack is a small black mushroom with a white spotted cap. In addition to wearing red glasses without lenses, they also wear a red bowtie.

## Personality

Shortstack has high ambition for their job as Gym Management. They maintain an aggressive demeanor and a tendency to refer to people as *Nerd*. Despite their size, they're extremely strong and agile.

## Data Bank Description

**Designation:** Shortstack
**Role:** Gym Management
**Term:** Lifetime
**Description:**
A high ambition worker created to oversee and manage physical excercise routines. Current iterations does not grant beneficial information to The Tower. Repurpose materials during next cycle.

**Manufacturing Requirements:**

1 Ambitious Faceless
1 Egg
Trapper

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Trapper

* Official Art
* Sprite

## Character Info

### First Appearance

Tower F2
Gym

**Trapper** is the Passive Manager of The Tower. Located in the Gym on Floor 2, he can be found working out alongside his buddy Chomper.

## Appearance

Trapper is a black pitcher plant-like creature with four red stripes in the middle of his torso. His only eye sits on the roof of his mouth.

## Personality

Trapper is empathetic and understanding of others. His best friend and workout buddy is Chomper, who he looks up to.

## Data Bank Description

**Designation:** Trapper
**Role:** Passive Manager
**Term:** Lifetime
**Description:**
A middle manager designed to inspire other workers through understanding and empathy. Current iteration spends its time with Designation Chomper in an endless feedback loop. Split subjects during next cycle. Repurpose materials if issue persists.

**Manufacturing Requirements:**

1 Faceless
1 Pitcher Plant
Lore's Room

> **This article is a disambiguation page for Lore's Room**
> The following is a list of links to pages that might share the same title.
>
> Please follow one of the disambiguation links below or search to find the page you were looking for. If a link on a page or internal link led you here, please change the link to point directly to the intended article.
>
>
>
>

* Lore's Room (Lore's House)
	+ Lore's Room as the room physically present in Lore's House at the beginning of the game.
* Lore's Room (Save Room)
	+ Lore's Room as the location you are teleported to after interacting with a Ledger.
Carli Thistle

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Character Info

### Relationships

Cirsi Thistle (Sister)
Aster Thistle (Mother)

### First Appearance

Animus

**Carli Thistle** is a sister to Cirsi and one of the sweetest members of the village. She is exceptionally shy and prefers to stay indoors. Many months ago her mother's life was cut short in a terrible accident, and she hasn't left the house since. Cirsi takes care of her and keeps her away from the other villagers.

## Appearance

Carli is mostly gray. Her muzzle is white, with a bit of muted brown near her amber eyes. The tips of her muted brown ears are a light pink, which is the same color as her nose. She wears a green tank top and a yellow sunflower in front of her ear.

## Trivia

* Carli's name comes from the Carline Thistle.
Lore's Father

* Official Art
* Sprite

**Lore's Father** is explored as a cruel character in Lore's life through the use of glitching text and Baron's text "It's okay, maybe he's in a good mood today?" in Chapter 1; however, he is later provided a character arc in Chapter 2 where he protects Lore from The Boss (the Darksider version of Lore's Mother) and is revealed to be a victim of spousal abuse.

## Personality

Lore's Father is explored as a cruel character in Lore's life through the use of glitching kind-to-cruel text and Baron's text prior to the player meeting him for the first time "It's okay, maybe he's in a good mood today?" in Chapter 1. However, he is later provided with a character arc in Chapter 2 where he protects Lore from The Boss and is revealed to be a victim of spousal abuse and in-fact protecting Lore in a flashback played before The Boss battle.

This is a complete 180° from what is shown in Chapter 1 where players are initially led to believe both his parents are abusers through the shifting kind-to-cruel text "Hey kiddo, the kitchen trash is overflowing. Go take it out would you?" to "Hey moron, the kitchen trash is overflowing. Go take it out."

As of the current story available, it is uncertain whether this initial introduction to Lore's dad was an accurate representation of his character or a Darksider corruption of Lore's perspective, changing reality. It is also probable that this Darksider perspective of Lore's is rooted in his own personal resentments towards his father as a result of living with his alcoholic mother and feeling betrayed and unsafe. Alternatively, it is also probable that Lore's father is in a power chain of abuse where his wife will degrade him and in turn he will degrade his son due to not being able to stand up to her. In this scenario, Lore's dad is both an abuser and abuser by proxy for his wife, framing the events of The Tower to be his realisation that he should have stood up to The Boss sooner instead of engaging in the power chain of abuse against Lore. As a result, it can be considered his Character arc.

## Appearance

Lore's father wears square-shaped glasses and a button-up shirt. He also appears to have a full beard.

While in the tower Lore's father's appearance changes. His gray shirt becomes red with a white tie and his lower half is visible showing black pants with a gray belt. In addition, his glasses lenses change to red and black with a white diagonal stripe dividing them.

## Data Bank Description

**Designation:** ~~The Boss~~ A Useless Worker
**Role:** ~~Executive~~ Meaningless
**Term:** ~~Lifetime~~ Minimal
**Description:**
~~The executive administrator of The Tower. Cannot be repurposed for materials.~~ A waste of resources. Repurpose during next cycle.

**Manufacturing Requirements:**

~~1 Faceless~~ 1 Actual Garbage
~~1 Memory of Family~~
## Gallery

HiddenNeutralNeutral (Office)Angry (Office)Sad (Office)Surprise (Office)Neutral (Older Sprite)Official Art
## Trivia

* His text box is the first to "glitch" in the game.
* His room's outside window is illuminated with a dark purple light when on the Darksider Path.
Ledger

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

**Ledgers** are used to save your progress and are found throughout the game.

When found, they appear as a closed book.

After saving, you will have the ability to rest and return to Lore's Room.

Each Ledger has unique text.
Boss Room

> This section or article contains spoilers about Heartbound's content or story.

**Back**

Here you can find The Boss and her subsequent battle. It is made up of a desk, a chair, and several monitors used for watching the Shades.

## Characters

* The Boss
* Lore's Father
* OSCar

## Combat

Instead of the combat seen with the Barghest, the boss tests the player by replaying 4 of their choices on previous path changing acts. If you answer the choice honestly, The Boss will be damaged, if not, you will be damaged. Her dialogue is different depending on what choice the player originally chose and she'll always say the opposite of what you did. Here is the Choice list given:

1."*Feeding the Poor thing garbage while he pleaded with you.*"or"*You'll give me the love and affection I deserve? Just like you did for him?*" (Flashback to feeding Baron in Lore's House)
Choice: Viking Feast or Garbage

2."*You stole from a poor old man.*" *or* "*You could have stolen from that poor old man. Yet you didn't.*" (Flashback to taking the apple in Binder's Home)
Choice: No or Yes

3."*You killed him. You murdered your best friend.*" or "*In his final moments. You let him live.*" (Flashback to finishing off the Barghest)
Choice: Attacked or Missed

4."*How about when you... murdered... Joe?*" (Flashback to behind Joe in The Pool)
Choice: Absolutely not. or What's wrong with a little murder?

## Dialogue

- Show / Hide -

> This section or article contains spoilers about Heartbound's content or story.

The Boss

*Glitch text*: "*Miss me, moron?*"

"*Miss me, kiddo?*"
Lore

"*...*"
The Boss

*Glitch text*: "*Coming all this way to grovel at my feet.*"

"*Coming all this way to see me.*"
Lore

"*No...*"
The Boss

*Glitch text*: "*Get other here already, brat.*"

"*Is something wrong, sweetie?*"
Lore

"*It's not real...*"
"*You can't be real...*"
Lore's Father

"*LEAVE THE BOY ALONE!!!*"
The Boss

"*Nobody speaks to me in that way.*"
Lore

"*Dad...?*"
The Boss

*Glitch text*: "*He got what he deserved*"

"*He's just having a time out, honey.*"
Lore

"*What have you done...?*"
"*I won't let you do this.*"
"*No more lies.*" (glowbringer)
"*You're done for.*" (darksider)
The Boss

"*we're not fighting on your terms.*"
"*I am the BOSS here... not you.*"
Lore

"*JUST STOP!!!*"
The Boss

"*Or what?*"
Lore

"*Or...*"
The Boss

"*Or you'll hurt me just like you hurt him?*"

*Dialog continues around the players choices in the Combat section*
Small Dog Figurine

## Text

### Obtaining Text

A small dog figurine sits solemnly in a glass display nestled between the books. Staring at the figurine you are overcome with a sudden and intense loneliness...

The **Small Dog Figurine** is a Collectible found within The Spine. Upon collecting it your health is increased. Adding 1 Health in pajamas and 2 for the Sweater.
Binder's Apple

**Binder's Apple** is a Collectible found in The Spine. Upon interacting with it, Binder will yell at Lore.

*"HEY! That's private..."*
If the player interacts with the chest a second time, they are given the choice to steal the apple. If collected, the player's Fear will increase. If the player chooses to not steal the apple, the option is not given again.
Basil's Home

> This section or article contains spoilers about Heartbound's content or story.

### Intended Use

unknown

This is a unknown location in Animus. . . somewhere.

Home or Hideaway of Basil.

Only currently accessible by altering the save file.

Entering the room, even in this way, will unlock the Hidden Hideaway achievement.

Also, I had nothing to do with finding this.

## Entering

To enter this place (the only way we now for now), you must change the save file's second line from whatever it says to "animus\_basil".

You can edit the save file in Notepad.

To get to your save file, press the Windows key + r and type into the prompt "appdata". From there, follow this path **[AppData/local/Heartbound/heartbound\_save7.thor]** in the Windows Explorer Tab and then just edit it.

## References

* Steam achievement guide by Phantom, helped by many
Supply Room

This room is accessible by entering the far left room from Tower F0.

## Interaction Map

​​​​

* Yellow: Interactive Objects
* Green: Obtainable Objects
* Blue: Exits / Doors
* Orange: Interactive NPC

## Object Dialog

- Show / Hide -

Cabinets

"*Documents describing an extensive neural network. There is a heart drawn across the page.*"
"*There are hundreds of data sheets in here. All of them detail results from different tests called cycles.*"
Boxs

"*Hastily scrawled plans to escape The Tower by... taking a leap of faith?*"
"*It´s full of old photos. All of them are marked ´REPURPOSE´ in large red letters.*"
Shelf

"*This shelf is covered in supplies. It won´t share! How shelfish.*" or "*Theres a brightly colored sticker on here. It says ´Remember to be shelf aware!´*"
BlogClan Testing Wiki

## Welcome to the Wiki

Welcome to the BlogClan 2 Wikia! This wiki was created by Flowerstream after the inactivity of the old wiki and it's been up and running ever since. BlogClan is a website by Kate Cary, one of the authors of the Warriors series. This wiki contains information about the blog and its members, a variety of fanfictions, roleplays, projects and more! Have fun!

**Please check out the Wiki Rules before you post anything and the Chat Rules before joining chat.**

There's a variety of activities on the wiki, one of the favorites being the roleplay.  If you head on over to the Main Roleplays Board, you can hop right in. Any side or minor roleplays not involved in the main one are here. The Main Roleplay Allegiances can be found here, and the roleplay rules here.  There are also fanfiction contests and other activities that occur frequently, so watch for that!

Feel free to start editing the info pages, such as BlogClan pages and Trailing Stars, along with your own fursona pages! Fanfiction pages are also welcomed.  You can create a new page with the page button on the header.

Today it's Tuesday, January 30 and it's 15:29. Currently, there are 18 articles on BlogClan Testing Wiki ... and counting!

**If you have any questions, concerns, or need any help, please ask Flo, Shiv or Flame!**

(Credit for the logo goes to Juni, AKA WaterWitch555, and the wiki theme was designed by Willowlight, AKA Willowlight7)

## Latest Activity

**•News•**

**•Featured Fanfics•**
Gym

This room is accessible by entering the bottom right room of Tower F2.

## Interaction Map

​​​

* Yellow: Interactive Objects
* Green: Obtainable Objects
* Blue: Exits / Doors
* Orange: Interactive NPC

## Object Dialog

- Show / Hide -

Lockers

"*The locker stands sockless before you. It seems lonely.*"
"*This locker is locked. Guess it takes its job seriously.*"
"*There´s an old red combination lock on it. Someone carved a ´C´ into the knob. It won´t open.*"
"*It´s full of hundreds of pairs of round glasses. They don´t even have lenses.*"
"*There´s a smooth metallic object in here. It´s the back of the locker.*"
"*It´s smashed closed and can´t be opened. It looks like it took hundreds of tiny punches.*"
Fern

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Fern

* Official Art
* Sprite
* (Crown) Sprite

## Character Info

### Relationships

Avocado (Friend)
Rhode (Friend)

### First Appearance

Animus

A deer possessing a singularly dominant personality. **Fern** appears to care nothing for the opinions of others and is very confident in herself. This confidence, however, is just a mask she uses to hide her immense self-doubt and worry. Most of her days are spent with Avocado reading hundreds of books aloud for the mole to transcribe. Because of her internal turmoil, Fern is entirely unaware of Rhode's interest.

## Appearance

Fern appears to be mostly light brown and white. Her muzzle and underbelly are white while her nose and the rest of her is brown.

There are a few spots on her face that are a light brown. There are also a few of these spots on her neck. The insides of her ears are pink and have tufts of white fur in them, while the outsides of her ears are also white.

The flowers on her neck and head are orange and yellow in an alternating pattern. This applies to both the strings of flowers on her neck and head.

Fern has light brown eyes, the top of which is more prominent than the bottom.

## No crown face animations

- Show / Hide -

NeutralAngrySuspiciousReally suspiciousSurprisedMunchHappyHappy cryingGoofyConfusedShySadReally sadNervousCrazedBlushHiddenShadow

## Crown face animations

- Show / Hide -

(Crown) Neutral(Crown) Angry(Crown) Suspicious(Crown) Really suspicious(Crown) Surprised(Crown) Munch(Crown) HappyHappy crying(Crown) Goofy(Crown) Confused(Crown) Shy(Crown) Sad(Crown) Really sad(Crown) Nervous(Crown) Crazed(Crown) Blush(Crown) Hidden(Crown) Shadow

## Other

- Show / Hide -

Kickstarter
Emelio

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Emelio

* Official Art
* Sprite

## Character Info

### First Appearance

Animus

A gruff and no-nonsense blacksmith that builds all of the tools that keep the farm running. A strong believer in the primals, **Emelio** does everything he can to be productive and neutral in all aspects of his life. He's a very good friend of the Mossbacks and spends a lot of time talking to them.

## Appearance

Emilio is mostly brown, with a few tufts of white on his head and in his ears. He wears red goggles and red suspenders as his clothing, which is slightly more vibrant than his eyes. His muzzle is mostly a dark brown with light stripes on it, with the tip being light brown and having a pink 'x' shaped scar in the center. His shell has a similar pattern to his muzzle, and his skin is also brown with a lighter underbelly.

## Gallery

NeutralAngryConfusedFervorHappySolemnSadHiddenShadowKickstarter
Sweater

The **Sweater** is the first Armor available to the player. The Sweater is obtained by interacting with the dresser in Lore's Room.

Although Baron insists that you take the Sweater, attempting to leave Lore's Room 3 times will allow you to leave without it. This isn't very useful unless the player is speedrunning, where having less Health allows you to die faster in the Barghest's tutorial fight.

## Media

The DresserLore without SweaterLore with Sweater
## Trivia

* The Sweater is inspired by a sweater Thor wore in his childhood.
Nekane

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Character Info

### First Appearance

The Tower

**Nekane** is a hidden character in The Tower.

## Trivia

* Nekane is a character created by one of the Kickstarter backers.

## Gallery

NeutralNervousMore nervousReally nervousPleasedSuspiciousReally suspicious

1. ↑ https://www.kickstarter.com/projects/piratesoftware/heartbound
Emelio's Home

This is where Emelio lives.

## Sublocations

1/1
1. The House

## The House

Emelio's house is built into a cave, with many of the features like furniture adopting this rock theme.

### Exits

* Door at the bottom: Leads to the desert.

### Interactive Objects

* Shrine
* Slab of bedrock
* Firefly jar
* Tools
* Minerals
* Colored rocks (on the shelf)
* Leftover parts
* Forge
* Anvil
* Unfinished projects

## Interaction Maps

The House

* Yellow: Interactive Objects
* Green: Obtainable Objects
* Blue: Exits / Doors
* Orange: Interactive NPC
Sheldon Mossback

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Sheldon Mossback

* Official Art
* Sprite

## Character Info

### Relationships

Shelly (Wife)
Ramul (Adopt. Son)

### First Appearance

Animus

An old snapping turtle, the owner of Mossback Farms, and husband to Shelly Mossback, Sheldon is a strong believer in Misery. He denounces Mania and sticks to his ways claiming that the earth provides for those with a routine and persistence. He dislikes the direction that his adopted son Ramul's life is going in and voices this frequently and vehemently.

## Appearance

Sheldon is an old green snapping turtle that wears what appears to be a checkered, button-up shirt with suspenders and a bolo tie. Sheldon is muted green with dark green spots. His shell is a similar color. Sheldon's underbelly is a light gray that darkens at the mouth.

## Gallery

NeutralAngrySurprisedShockedHiddenKickstarter
Frog Pond

The pond is surrounded by dense forests, except for the small island connected by the bridge, which has two trees which, under the right circumstances, can connect to the land on the left allowing the player to get to enter the Animus Vapor Cave. The pond is covered in various forms of debris, varying from sticks and lily pads to tiny green frogs.

## Exits

* Bridge: Leads to Cirsi's Place.
* Island on the left: Leads to Vapor Cave. Can only be accessed if the player's computer clock is 20:08.
Cirsi Thistle

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Cirsi Thistle

* Official Art
* Sprite

## Character Info

### Relationships

Carli Thistle (Sister)
Aster Thistle (Mother)

### First Appearance

Animus

One of the most down-to-earth possums around, **Cirsi** serves as the village alchemist. Her tinctures and tonics help the crops grow and bring others back from the brink in times of sickness. She describes the villagers as "a bunch of downright animals" and is never afraid to say how she really feels about things even if it's not the most popular opinion. She spends much of her day creating new alchemical tinctures and taking care of her sister Carli.

## Appearance

Cirsi is mostly muted brown, white, and gray. Her muzzle is mostly white, with muted gray under her eyes, which are brown. Compared to her sister Carli, her teeth are more noticeable. There is much more fur around Cirsi's neck than there is around Carli's. On the tip of one of Cirsi's ears, there seems to be a bit of skin that has been ripped out. On the other ear, an earring is present. Cirsi also has a piece of cloth wrapped around her forehead.

## Gallery

NeutralAngrySilhouetteShockedSadHappyConfusedKickstarterCirsi and Ramuloficial art
## Trivia

* Cirsi's name comes from the Cirsium Thistle.
Trial Between Worlds

The **Trial Between Worlds** is a location in Heartbound accessible only through the grandfather clock in The Spine.

The Trial Between Worlds consists of 5 rooms; 3 puzzle rooms, 1 item room, and one secret room. The look of this place is described as decrepit and falling apart.

The rooms all follow the same general design formula. There is a central stone platform on which there is a puzzle or walkway. Surrounding this stone platform is a shifting backdrop of colors, shapes, and stars.

The Trial Between Worlds is the third location in Heartbound's Act 1. It contains three puzzles of increasing difficulty, that consist of lasers and movable columns that are used to divert the route of the laser.

## Sublocations

1. Puzzle Room 1
2. Puzzle Room 2
3. Puzzle Room 3
4. Final Room
5. Secret Room

## Puzzle Room 1

The player can solve the puzzle by moving both columns align the visible path and then activating the switches.

The columns near the exit read:

"It must be sealed away..."

"There is power within it...".

## Puzzle Room 2

The puzzle can be solved by using the switches in the following order (from left-to-right):

4th > 1st > 2nd

Note that using the third switch will damage the first purple column which will prevent the player from reading its text.

The columns near the exit read:

"The guardians must protect it..."

"The power is too great...".

"We must obtain it..."

"Bend the power to our will...".

## Puzzle Room 3

In order to solve the puzzle:

1. Move the bottom column along the path.
2. Deactivate the switch to the right.
3. Move the top column along the path.
4. Reactivate the switch to the right.
5. And finally, activate the switch to the left.

The columns near the exit read:

"We will keep them safe with it...".

"We will save them from its power...".

## Final Room

Upon completion of all the puzzles, Lore will be confronted by The Artifact, which will disrupt the connection between Lore and Binder, and ultimately send Lore to the Dark World.
This item room contains The Artifact on a pedestal that glows both yellow and purple. A cutscene occurs before it can be determined what the pedestal says.

## Secret Room

The secret room contains a wind-up cat on a pedestal that glows both yellow and purple. When interacted it'll say: "Want me to come with you?" making the player choose either yes or no. Upon saying yes, the cat fades away and says: "Alright, see you soon!" before appearing in Lore's Room. Reject its offer and it will disappear with a different message: "Well that's not very nice", doing this will cause it not to follow you.

The pedestal does not say anything.

## Trivia

* The cat in the  Secret Room is called Gizmo, which is one of  Thor's cats in real life.
Mailshroom

This room is accessible by entering the bottom right room from Tower F1.

Note that when you first enter the room, the room will be all black with only mushrooms illuminating. When you click on the light switch you will enter a cut-scene.

## Interaction Map

​​​​​​

* Yellow: Interactive Objects
* Green: Obtainable Objects
* Blue: Exits / Doors
* Orange: Interactive NPC

## Object Dialog

- Show / Hide -

Mail bin

"*Filled with letters from the employees. The cart is bolted to the floor.*"
Cabinet

"*This cabinet is a little cramped. There´s not mushroom in here.*"
Printer

"*The ink cartridge is empty. Time to throw out the printer and buy a new one.*"
Monitor

"*The screen is dark and unresponsive.*" After OScar has left the Mailshroom.
Door

"*The door rattles but won´t budge.*" Before meeting with Binder.
Pool Pal Paul

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Character Info

### First Appearance

Tower F2
The Pool

**Pool Pal Paul** is the Garbage Collection of The Tower. Located in The Pool on Floor 2, they can be found waiting for their next meal.

## Appearance

Pool Pal Paul is a black blob with red eyes and a mouth. They are constantly bobbing up and down on the pool´s surface.

Paul may in-fact be the pool itself.

## Personality

Pool Pal Paul is a very happy and very hungry smiley blob.

## Data Bank Description

**Designation:** Pool Pal Paul
**Role:** Garbage Collection
**Term:** Lifetime
**Description:**
A low intelligence worker created to remove unwanted material from The Tower. Multiple subjects may be kept in close proximity under high levels of compression. Subject generates positive memories when fed digestible materials.

**Manufacturing Requirements:**

3 Faceless
1 Cup of Coffee
Fern and Rhode's Home

This is the home of Fern and Rhode.

## Sublocations

1/1
1. The House

## The House

The House is a small and primarily wooden. Either side are small beds while in the centre there is a table, the wall surrounding commandeers shelves which feature flowers and pots.

### Exits

* Door at the bottom: Leads to the outside.

### Interactive Objects

* Bags of Fertiliser
* Potted Flowers
* Eggs
* Flower
* Cards

## Interaction Maps

The House

* Yellow: Interactive Objects
* Green: Obtainable Objects
* Blue: Exits / Doors
* Orange: Interactive NPC
Ash Kalos

Pikachu Tipo:Electrico Desde:Pikachu Ataques: Impactrueno,Atk.Rapido,Cola Ferrea,Bola Voltio

Greninja Tipo:Agua Siniestro Desde:Froakie Ataques: Shuriken De Agua,Corte.Haz Aereo,Doble Equipo

Talonflame Tipo:Fuego Volador Desde:Fletching Ataques: Nitro Carga,Ala De Acero,Ave Brava

Hawlucha/Tipo:Lucha Volador/Desde:Hawlucha/Ataques: Golpe Karate,Plancha Voladora,Patada De Salto Alto,Tijera X

Goodra Tipo:Dragon Desde:Goomy Ataques: Danza Lluvia,Pulso Dragon.Rayo Hielo,Venganza

Noivern Tipo:Dragon Volador Desde:Huevo Ataques: Supersonico,Acrobata,Estruendo,Garra Dragon
Ramul Mossback

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Ramul Mossback

* Official Art
* Sprite

## Character Info

### Relationships

Remé (Boyfriend)
Shelly (Adopt. Mother)
Sheldon (Adopt. Father)

### First Appearance

Animus

**Ramul** is a quick-witted and quick-footed rabbit who serves as the mailman in Animus. If you ever need a message delivered before you finish writing it, Ramul is the guy you need to see. His adoptive mother and father are Shelly and Sheldon Mossback. Sheldon dislikes Ramul's line of work and wishes that Ramul would slow down and do "real work" on the family farm. Ramul and Remé have been dating for a while but try to keep it low-key.

## Appearance

Ramul is a light gray rabbit with patches of lighter gray surrounding around his eyes, ears, muzzle, underbelly, and tail. He has brown eyes, a light pink nose, and elongated front teeth, typical of a rabbit. Ramul wears brown steampunk goggles with a golden rim, a yellow bandana, and a plain maroon t-shirt.

## Trivia

* Ramul is named after Bradie Shaye *Rehmel*.
* Ramul's goggles were made by Emelio.
* Ramul dots his U's when writing in Guardian Glyphs to make them look like paw prints.

## Gallery

NeutralHappyAngrySadScaredShySneakySquintHiddenKickstarter
## References

1. ↑ Twitch
2. ↑ Twitch
3. ↑ Twitch
4. ↑ Twitch
Новый супергерой

**Новый супергерой** - девятая серия сериала Ben 10 Minecraft

## Сюжет

Бен, Гвен и Дедушка Макс идут на поиски пришельцов для Омнитрикса. Они разделяются. Бен идёт к озеру, и появляется Челюсти. Бен говорит ему, чтоб тот забрал его в Омнитрикс. Но тот не соглашается, надсмехивается над Беном и уходит, говоря что у него ничего не выйдет, уходя снова в воду.

Бен злится и пытается превратиться в Силача, но у того не выходит. Но тот превращается в Алмаза и идёт к Челюсти. Между ними начинается битва. Благодаря способностям быстро плавать на воде, Челюсти побеждает Алмаза. Бен скрывается в кустах и думает как победить Челюсти. Он придумывает

   план. В конце концов он манит его в яму. Алмаз закрывает поток воды, чтобы тот не выбрался. Челюсти начинает задыхаться, а Бен уходит. Челюсти соглашается, чтоб он был в Омнитриксе.

Бен разблокировает нового супергероя - Челюсти. Он узнает об его способностям плавать и дышать под водой. Позже он находит Гвен и дедушку, показывая им нового супергероя. Они все вместе идут домой.

## События

* Бен разблокировал нового Супергероя - Челюсти
* Бен теперь ищет остальных супергероев

## Персонажи

* Бен
* Гвен
* Дедушка Макс

## Пришельцы Омнитрикса

* Алмаз
* Челюсти *(Первое появление)(2х)*

## Интересные факты

* В серии мы видели, что у Алмаза есть ещё одна способность, создавать изумрудные блоки, когда он хотел закрыть поток воды.
Remé

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Remé

* Official Art
* Sprite

## Character Info

### First Appearance

Animus

As the grand conspiracy theorist of the village, **Remé** is always up on the latest rumors and regards himself as the go-to source for news before it's news. He has an uncanny ability to detect vibrations in the ground and can hear others speaking from a great distance away. Remé is constantly cold in the generally chilly environment and wears winter clothing year-round. Ramul and Remé have been dating for a while but try to keep it low-key.

## Appearance

Remé is a tan snake with a light underbelly. He has a brown mask-like marking on his face and long strips of brown coloration separating his underbelly from the rest of his body. His eyes are a dark amber-brown with narrow pupils. Remé wears no clothing aside from his blue winter cap and his blue and maroon scarf.
Tower F0

**Back**

**Tower F0** is a floor beneath the entrance to The Tower. It can be accessed through the exit door in the Mailshroom. In order to unlock the door, the player must first encounter Binder by drinking the water from the sink in the Janitor's Closet. Originally, the player's Curiosity value also had be high. This can be accomplished by speaking to Shades and opening / interacting with various objects around F1 like drawers, signs, and desk objects, but is no longer required.

The Floor serves as the Hall Of Records & Human Resources for Tower Corp. It has several server racks and info on all of Tower Corp.'s employees.

"This Heartbeat can be heard through out floor 0"

## Characters

* Inky
* Mycel

## Sublocations

1. Floor 0
2. Inhumane Resources Department
3. Supply Room

1/3
## Main Lobby

Compared to every other area found in The Tower, Floor 0 has no music playing in the background. The only sound is the beats from the Heart found in the centre of the room. Around it are wires which lead in and out of servers found across this area, with each labelled with a number or letter. Although the player is not able to interact with the Heart itself, they can use the console found in front of it. Where it contain information about all the characters found in this world.

​​

## Inhumane Resources Department

This is a narrow, small room which only contains a desk where Mycel is seated.

​​

## Supply Room

The Supply Room is, again, small yet where the room contains boxes, documents and boxes of documents. Here you can find Inky standing in-front of a shelf.

​​​

## Object Dialog

- Show / Hide -

The severs are listed from first to last placed going counter clockwise starting at the middle left from the center of the room

"*Tower Corp Brand Neural Network: 3*"
"*Tower Corp Brand Neural Network: 7*"
"*Tower Corp Brand Neural Network: 4*"
"*Tower Corp Brand Neural Network: 4*"
"*Tower Corp Brand Neural Network: 7*"
"*Tower Corp Brand Neural Network: 9*"
"*Tower Corp Brand Neural Network: 5*"
"*Tower Corp Brand Neural Network: 4*"
"*Tower Corp Brand Neural Network: 5*"
"*Tower Corp Brand Neural Network: 2*"
"*Tower Corp Brand Neural Network: d*"
"*Tower Corp Brand Neural Network: 9*"
"*Tower Corp Brand Neural Network: 7*"
"*Tower Corp Brand Neural Network: 59*"
"*Tower Corp Brand Neural Network: 6a*"
"*Tower Corp Brand Neural Network: 7*"
"*Tower Corp Brand Neural Network: 7*"
"*Tower Corp Brand Neural Network: 1*"
"*Tower Corp Brand Neural Network: 5*"
"*Tower Corp Brand Neural Network: 6*"
Скелеты

**Скелеты**- раса скелетообразных монстров.

## Способности

Скелеты имеют лук, с помощью которого они стреляют в врагов. Главная способность заключается в том, что стрелы у скелетов - бесконечные.

Скелеты имеют иммунитет к яду.

## История

* Впервые скелеты появляются в серии Время Героев, где вместе с расой криперов атаковали деревню жителей. Были побеждены Силачом, Человеком огнём, и Алмазом
Faceless

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Character Info

### First Appearance

Tower F1

**The Faceless**, also known as **Shades** are the Menial Workers of The Tower. Located on Floor 1 and Floor 2, they can be found working in their cubicles.

## Appearance

The Faceless are slightly transparent black ghost-like creatures. They have long arms that end in an almost claw-like hand with three fingers. Each Shade wears a red bowtie right below the white-rimmed hole they all have for a face.

Two of the Faceless don't wear a bowtie, instead one of them wears a red summer shirt while the other wears a red hat with a triangle on the front. Both of them are on Floor 1.

## Personality

Happy and wholesome thoughts fill their heads and improve their productivity. Made without free will, they stand happily working in their confinded cubicles until they have the ambition to do something better.

## Data Bank Description

**Destination:** The Faceless
**Role:** Menial Worker
**Term:** Lifetime
**Description:**
Expendable workers created to perform low level jobs. Free will removed and replaced with happy wholesome thoughts to promote productivity. Subject must be kept isolated for the duration of their term. Role can be improved only when subject displays elevated levels of ambition.

**Manufacturing Requirements:**

1 Positive Memory
## Gallery

NormalHat
Normal Front ViewSummer Shirt Back ViewCap Front ViewNormal Back ViewCap Back View
Server Room

This room is accessible by entering the bottom left room from Tower F1. Noted to have good music, the player must complete two mini games to complete their work here.

### Exits

* Floor path: Leads to Main Floor 1 Lobby

### Characters

* G8r
* Phish
* OScar

## The Mini Game

The player is first sent to Phish who asks you to collect ducks hidden by G8r throughout Tower F1. After reporting back with all the ducks, G8r tells you to get a sticky note from cubicle 3A.

After finding the ducks then retrieving the sticky note, the mini game is complete and OScar will give the player a new assignment.

### Duck Locations

**Duck 1** is found between 5c and 6c behind the water machine
**Duck 2** is found in the Boardroom, under the right corner of the table
**Duck 3** is found on the wall at 4c, opposite the entrance
**Duck 4** is found in the doorway of 5A, on the third layer
**Duck 5** is found on the left before the elevator

The final Goose is only accessible after finding all other ducks. It is found on an unpaved area of the main lobby, which is found near the entrance of the Boardroom. You will need to hug the wall on the top to find the gap and from here it will take you to a little island where the Goose is found.

## Interaction Map

* Yellow: Interactive Objects
* Green: Obtainable Objects
* Blue: Exits / Doors
* Orange: Interactive NPC

## Object Dialog

- Show / Hide -

> This section or article contains spoilers about Heartbound's content or story.

Server racks

"*A rack of blink blanks.*"
"*A rack of blinkity blanks.*"
"*A rack of blinky blanks.*"
"*A rack of blank blonks.*"
"*A rack of blankity blonks.*"
"*A rack of blanky blonks.*"
"*A rack of blonk blinks.*"
"*A rack of blonkity blinks.*"
"*A rack of blonky blinks.*"
"*A rack... nid...?*"
"*A rack of... ribs?*"
After going though all the server rack dialog OScar will yell at Lore to stop looking at them.

Monitor

"*The screen is dark and unresponsive.*" After OScar has left the Server room.

## Media

### Gallery

Duck 1Duck 2Duck 3Duck 4Duck 5GooseSticky Note
Miscellaneous Animus areas.

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

This page is for areas in Animus that may not belong on other pages and aren't big enough to warrant their own page.

## Sublocations

1/3

## Corridor

The corridor is a connection point between Cirsi's yard and the crossroads. North being Cirsi's yard and south being the crossroads.

### Exits

* North leads to Cirsi's yard.
* South leads to the crossroads.

## Crossroads

The crossroad is a connection point between various locations. North leading to the corridor, east leading to Binder's Clock Home, south leading to the three-way, and west leading to Mossback Farm.

### Exits

* North leads to the corridor.
* East leads to Binder's Clock Home.
* South leads to the three-way.
* West leads to Mossback Farm.

## Three-way

The three-way is a connection point between three locations, these being the crossroads to the North, wast being Reme and Ramul's Home, and west leading to the Desert.

### Exits

* North leads to the crossroads.
* East leads to Reme and Ramul's home.
* West leads to the desert.

## Interaction Maps

CorridorCrossroadsThree-way

* Yellow: Interactive Objects
* Green: Obtainable Objects
* Blue: Exits / Doors
* Orange: Interactive NPC
Muus

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

## Character Info

### First Appearance

Muspelheim

**Muus** is a character introduced in Muspelheim.

## Trivia

* Muus is able to shapeshift their arms.
* Muus is the second tallest character in *Heartbound*, second only to Snifl.
* Muus enjoys card games, to the point of using cards to fight Lore.
Janitor's Closet

This room is accessible by entering the middle right room from Tower F1.

Note that when interacting with the sink and you are given the option to drink from it. If you do drink from the sink, the screen will go black where you find your self wandering in the void. Here you can meet Binder in his Vulture Form where he asks you if you have The Artifact.

## Interaction Map

​​​​

* Yellow: Interactive Objects
* Green: Obtainable Objects
* Blue: Exits / Doors
* Orange: Interactive NPC

## Object Dialog

- Show / Hide -

Sink

"*Drink the... water?*"
No: "*How about... no.*"
This seems fine: "*It taste like it looks... Wait... This was a mistake...*"
"*It won´t turn on.*" After meeting with Binder.
With Ducks: "*The ducks shudder at the sight of the dark liquid.*"
Sticky note: "*You look too ridiculous to operate a sink.*"
Shelf

"*Toilet paper? This place doesn´t even have a bathroom...*"
Bin

"*It´s full of something nasty.*"
Animus

> This section or article is a stub. You can help Heartbound Wiki by expanding it.

> This section or article contains spoilers about Heartbound's content or story.

**Animus**, or Act 3, is one of the three locations Lore gets transported after defeating the Barghest and confronting The Artifact in the Dark World, or after completing the previous location the player choose.

Animus has an autumnal theme and has a functioning day and night cycle that goes for twenty-four minutes before looping. All of the inhabitants of this world are talking animals that have routines that'll keep the village in balance.

## Characters

AvocadoFile:Carli face neutral.gifCarliCirsiEmelio

FernManiaMiseryFile:Phil face neutral.gifPhil
RamulRemeRhodeFile:Seto face neutral.gifSeto

SheldonShellyMiranda
## Sublocationsa

1. Cirsi's Place
2. Frog Pong
3. Vapor Cave
4. Mossback Farm
5. Avocado's Home
6. Fern and Rhode's Home
7. The Iron Mines
8. Emelio's Home
9. Reme and Ramul's Home
10. Binder's Clock Home