Fairy Godmother

* Normal
* Upgrade

**Fairy Godmother** is a character card. She is a 4/4 that, while she is alive, gives your Good characters +2 Health this brawl whenever a Good character dies.

## Strategy

**Fairy Godmother** is clearly at her best on boards which are all Good, as her ability scales twice with the number of Good characters you have - each Good character is both one more giver, and one more recipient of, her ability. (Mathematically, her ability scales quadratically with the number of Good characters). On all-Good boards, **Fairy Godmother** is quite powerful on-curve, providing +42 Health to your board under normal conditions. Ways to summon more Good characters, like Princess Peep or Baby Bear, can help you get even more Health.

Given the nature of her ability, **Fairy Godmother** should be in the back row, preferably position 7, as she wants to stay alive as long as possible for her ability to have its maximum use.

However, the way her ability scales limits your build options significantly. **Fairy Godmother** becomes substantially worse for each character on your board that isn't Good. In addition, having a board of all Good characters is risky. They tend to favor Health over Attack already - which **Fairy Godmother** only increases. Lacking Attack is often worse than lacking Health, since low-Attack boards are susceptible to blowout losses if they're behind - the extra Health doesn't help them much against a board that's ahead of them.

(As an example of this, consider a 5/1 Character vs. a 1/5. The 5/1 gets a draw versus both a 1/1 and a 5/5, whereas the 1/5 beats a 1/1 but loses to a 5/5 - and even a 1/20 will lose to a 5/5).

In addition, all-Good character boards lack endgame options (Good Boy being the exception, which is found much later into the game than **Fairy Godmother**). Even in a board full of all Good characters when you pick up **Fairy Godmother**, you'll often want to add non-Good characters to the board, and **Fairy Godmother** becomes substantially worse for each character on your board that isn't Good.

To mitigate the imbalance between Attack and Health on **Fairy Godmother** boards, try to find other ways to help your board hit hard enough. Treasures that boost Attack like Ring of Rage and Sting are particularly good with **Fairy Godmother**. Attack is especially important for your back line, as they will get lots of Health before they die and need Attack to fully capitalize. Buffing **Fairy Godmother**'s own Attack, e.g. with Burning Palm, is actually quite good for this reason, as she tends to want to be in the back.

Though it isn't Good, Darkwood Creeper might be worth playing anyway as its ability complements **Fairy Godmother** well, providing Attack scaling while **Fairy Godmother** allows your characters to survive attacks so they can benefit from it. If you can cast Beauty's Influence on Darkwood Creeper, this works even better.

Characters with abilities that activate when they survive damage, like Trojan Donkey and The Nutcracker, perform particularly well when placed in the back line with **Fairy Godmother**. Lancelot can also be greatly helped in his Quest by putting him in the back line.

All in all, **Fairy Godmother** is a character that is very situational and risky, but there are certain scenarios where she can shine.

## Notes

* **Fairy Godmother**'s own death will distribute health among any remaining alive Good characters.

## Gallery

*Fairy Godmother* card art*Fairy Godmother* card art before September 13, 2022
## History

 October 18, 2021 | Old: 3/3 -> New: 4/4
 July 5, 2021 | Old: 2/2 -> New: 3/3
 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.