recursal/Fanatic-Fandom huggingface dataset:
Nutty

### Friends

Carmen (his candy apple), Lolita (his lollipop), Sally (his sucker) Candace (his candy cane), Sniffles, Lammy, Mr. Pickels, Cuddles, Giggles, Toothy, Lumpy, Handy, Glory

### Enemies

Lifty and Shifty, Vanessa and Tessa, Petunia, Flaky, Caroline

### Likes

Candy and any kind of sugar, Video games, Riding his scooter, Superheroes

### Dislikes

Healthy food, Being told to share his candy

## Episodic Information

### Latest Appearance

TBD

Nutty is a side character.

## Character Bio

Nutty is a lime squirrel with a yellow diamond-shaped marking on his head and a large curled-up tail that moves when he is excited. Nutty has an addiction for candy or anything that is sugary, assuming that he has a sweet tooth. He has a big swirly lollipop, candy cane, small all-day sucker, and a candy apple stuck to his fur, which he even treats as his wardrobe. He apparently believes the candy he wears are all girls as when he refers to them individually he uses "she" and has even given them feminine names.

As a result of his huge sugar intakes, Nutty is often hyperactive and jittery, and giggles more than he talks. One drop of sugar makes him hyper to the point that he could create a tornado like a certain "Tasmanian Devil". He becomes momentarily sad after finishing his candy.

He and Lumpy are the only characters to be played by their original HTF voice actors in The Adventures of Lammy as well so far.

## Trivia

1. His dad's name is seemingly Nutjob, as when Shifty calls him this he usually says "Oh please, Nutjob was my fathers name. Just call me Nutty."
2. The name of his candy apple, Carmen, is a pun off of caramel, despite "her" being a candy apple and not a caramel apple.
	1. This is because Van mistook it as such.
Sniffles

### Friends

Nutty, Lammy, Mr. Pickels, Cuddles, Giggles, Toothy, Lumpy, Handy, Glory, Petunia, Flaky, Caroline

### Likes

Reading, Science, Comics, Nerd things, Ants

## Episodic Information

### Voice Actor

Liz Stuart (Happy Tree Friends)TBD (The Adventures of Lammy)

### Latest Appearance

TBD

Sniffles is a side character.

## Character Bio

A baby-blue anteater who is one of the most intelligent characters in the series. He is the second character introduced without a heart-shaped nose and a pair of buckteeth (the other being Lumpy). He usually likes reading, science, and math problems. He also sports a pair of glasses that are taped at the bridge and a pocket protector on his chest, even though he wears no clothes.

Sniffles' IQ has been proven to be extremely high. He has built things that are far more advanced than most of the other characters. Most of the times, however, these devices malfunction and work against him.
Lumpy

### Friends

Lammy, Mr. Pickels, Cuddles, Giggles, Toothy, Lumpy, Petunia, Flaky, Nutty, Handy, Glory, Sniffles, Caroline

### Likes

Playing his banjo, Fishing, Working, Eating

### Dislikes

People calling him stupid (even though it's true)

## Episodic Information

### Latest Appearance

TBD

Lumpy is a side character.

## Character Bio

Lumpy is a light blue anthropomorphic moose (originally a dinosaur) with a low I.Q. (intelligence quotient), teeth that appear on his nose or mouth, weird eyes, and mismatched antlers. Instead of the normal small, plump body with a large, oval head, he is taller and skinnier than the other characters and has a smaller, narrower, elongated head. He is known to care for things other than his fellow tree friends. He usually means well and is nearly always kind and friendly. But most of the time he is clumsy and extremely unintelligent. His usual catchphrases are "Mmm-hmm!" when he thinks he has solved a problem or when he is satisfied and "Ah-ha!" when he gets an idea.

Lumpy has had many occupations in many episodes, including teacher, farmer, bus driver, convenience store clerk, and police officer, only to name a few. He is often shown in tremendously incongruous situations, such as lounging lazily, shirtless, and in a hammock. He is also the tallest character so far, standing about twice as tall as all the other characters.

He and Nutty are the only characters to be played by their original HTF voice actors in The Adventures of Lammy as well so far.
Giggles

### Friends

Petunia, Lammy, Cuddles, Lumpy, Handy, Flaky, Glory, Caroline, Nutty, Sniffles, Mr. Pickels

### Enemies

Lifty and Shifty, Vanessa and Tessa, Lumpy (only sometimes), Nutty (only sometimes)

### Likes

Tea parties, Skating of any kind (except skateboarding), Caring for the environment, Gossip

## Episodic Information

### Voice Actor

Ellen Connell (Happy Tree Friends)Jocelyne Loewen (The Adventures of Lammy)

### Latest Appearance

TBD

Giggles is a main character and one of Lammy's best friends.

## Character Bio

Giggles is a pink chipmunk who has a white diamond-shaped marking on her face, a white belly marking on her torso, and wears a big red bow on her head. She has the personality of a young girl, as she enjoys frolicking through flowers, having tea parties with Petunia, ice skating, and has a shy demeanor. Her name comes from her habit of giggling often. She may have also been one of the first characters to be created, along with Cuddles and Shifty. She appears to be allergic to roses.

Giggles is a very affectionate character and is often seen hugging, kissing, and playing with the other characters. She very well could be the most popular character amongst the tree friends as she gets along with almost every character, with a few obvious exceptions like Lifty and Shifty and Vanessa and Tessa. She is best friends with Petunia, as they are often seen around each other in numerous episodes. They are also one of the few friendships who are never once appear to dislike or be even slightly annoyed by each other.

In Happy Tree Friends, she speaks in gibberish with a high pitched voice, but in this show, she sounds like Penny Ling.

## Trivia

1. Besides Lammy, she and Glory are the only two female characters who have a positive relationship with Mr. Pickels.
Mr. Pickels

* Normal
* Inanimate

### Enemies

Lifty and Shifty, Vanessa and Tessa, Petunia, Flaky, Caroline, Handy, Cuddles (on Mr. Pickels' side), Several of Lammy's dolls

### Likes

Causing trouble, Tea parties, Action movies

### Dislikes

Lammy's dolls, Being called a cucumber, The chance of losing Lammy

## Episodic Information

### Voice Actor

None (Happy Tree Friends)Rob Paulsen (The Adventures of Lammy)

### Latest Appearance

TBD

Mr. Pickels is the secondary protagonist.

## Character Bio

Mr. Pickels is a pickle who wears a top hat and has a moustache. He has the ability to turn himself inanimate though he doesn't use this often.

Mr. Pickels is mischievous and generally has a rude demeanor to anyone that isn't Lammy or anyone that he doesn't trust. He is known for his pranks that can sometimes end in a tree friend getting hurt, though this is rarely intentional. He especially hates Lammy's dolls.

In Happy Tree Friends, he lacks a voice, but in this show, he sounds like Antoine Depardieu with a deeper voice.

## Trivia

1. Cuddles constantly mistakes him for a cucumber.
2. Aside from Lammy, Glory and Giggles are the only female characters who have a positive relationship with him so far.
Petunia

Petunia is a main character and one of Lammy's best friends.

## Character Bio

Petunia is an indigo and Navy Blue skunk with a sky-blue arrow marking on her forehead, which is connected to the triangle-shaped marking on the back of her head and sky-blue lines on her long tail. She always wears a pink flower on top of her head and a pine scent car air freshener or deodorizer around her neck. Her name and species are somewhat of a parody of the character Flower from the Disney movie Bambi. She likes playing with dolls and strollers, as well as having tea parties with her friends.

She is a "neat freak" and she has OCD. She is mysophobic and takes showers five times a day as is revealed in her "Collect Them All" card, and if things are either dirty or out of their proper place, she starts to hyperventilate (even if it is somewhere other than her house or on herself). She will do anything to clean it up again.

In Happy Tree Friends, she speaks in gibberish with a high pitched voice, but in this show, she sounds like Madame Pom LeBlanc but with a higher voice.

## Trivia

1. In the original Happy Tree Friends series, she is friends with Nutty. Van changed Nutty to her enemy because she thought it would make more sense.
Handy

### Friends

Lammy, Mr. Pickels, Cuddles, Giggles, Toothy, Lumpy, Petunia, Flaky, Nutty, Glory, Sniffles, Caroline

## Episodic Information

### Voice Actor

Warren Graff (Happy Tree Friends)Jim Cummings (The Adventures of Lammy)

### Latest Appearance

TBD

Handy is a side character.

## Character Bio

Handy is an orange beaver with unexplained amputated arms (thus his name). The stumps are covered with bandages. He wears a tool belt (consisting of a hammer and a screwdriver) and a yellow worker's helmet (the typical dress of most construction workers). His dam mostly consists of tools that are operated by hand.

Despite his lack of hands, he is still capable of building many things big or small, though we never actually see him build it in the first place - it's usually off-screen. Usually, whenever he builds something for the female characters, they are pleased and often thank him by hugging him for it. His lack of hands angers him and he usually gives his trademark angry face whenever something requires hands.

In Happy Tree Friends he peaks in gibberish with a high pitched voice, but in this show, he has a Southern accent.
Shifty

Shifty is one of the main antagonists, in fact he is considered the overall main antagonist.

## Character Bio

Shifty and his brother Lifty are two green kleptomaniac raccoon identical twin brothers with dark green mask-like markings around their eyes. They frequently steal merchandise and produce from the other Happy Tree Friends (thus their names). They also hunt for treasure, ransack houses, or do anything to get rich quick. They mostly steal from Lumpy. They probably rob Lumpy so frequently because his lack of intelligence and common sense makes him an easy target.

Although they have the same gender, appearance, and personality, Shifty wears a fedora and often bosses Lifty around. They also have a trademark evil snicker. Like most siblings, Shifty argues with his brother about who is at fault it is when something goes wrong, but when trouble is afoot, they work together. Shifty has been known to betray Lifty at some points, though he grows paranoid and depressed when Lifty is missing for over five seconds.

In Happy Tree Friends he and his brother speak in gibberish with a high pitched voice, but in this show, they have Brooklyn accents.

## Trivia

1. The only character Lifty and Shifty don't steal from is Nutty because they are scared of him.
2. He is older by 60 seconds.
3. There's a running gag where Shifty constantly mistakes Lammy for a different animal.
Lifty

Lifty is one of the main antagonists, in fact he is considered the secondary antagonist.

## Character Bio

Lifty and his brother Shifty are two green kleptomaniac raccoon identical twin brothers with dark green mask-like markings around their eyes. They frequently steal merchandise and produce from the other Happy Tree Friends (thus their names). They also hunt for treasure, ransack houses, or do anything to get rich quick. They mostly steal from Lumpy. They probably rob Lumpy so frequently because his lack of intelligence and common sense makes him an easy target.

Although they have the same gender, appearance, and personality, Lifty is often the one bossed around. They also have a trademark evil snicker. Like most siblings, Lifty and Shifty argue about who is at fault when something goes wrong, but when trouble is afoot, they work together. Lifty is the "smart one" and the voice of reason of the two, though he is often ignored. He is also the mechanic.

In Happy Tree Friends, he and his brother speak in gibberish with a high pitched voice, but in this show, they have Brooklyn accents.

## Trivia

1. The only character Lifty and Shifty don't steal from is Nutty because they are scared of him.
2. He is younger by 60 seconds.
3. The creator of the wiki has a crush on him.
Elements of a Map

All SAGE engine maps share three basic components: terrain, textures, and objects (which are generally developed in that order).

Using the Worldbuilder tools, you can add, remove, raise, lower, and shape the terrain to describe the land forms of your map.

On top of the terrain, you layer textures that give the appearance of futuristic cityscapes, war-torn wastelands, or expansive outdoor environments representing any part of the world according to the game's sci-fi setting.

Finally, objects such as civilian buildings, civilians, trees, resources and tech structures are placed around your map for strategic purposes or to give your map a natural appearance.

The table below identifies map components and provides basic definitions. In the section after the table, you can learn about the global parameters you can set for your map.

* For more definitions, see the Glossary.

## Map Environmental Settings

**Map Perimeter.** A map perimeter indicates the edge of the map for AI-controlled objects. The perimeter defaults to the map size specified in the Horizontal and Vertical feet set for the map in the New Map menu and defaults to an orange color.

* To set your map perimeter, click the **Border** tool in the toolbar.
* The Orange border can only be changed by **resizing** the map, a command found under the File menu.
* You can add a new border by holding down the Shift key and left mouse button and dragging on the map. This will create a new border that can be specified in the scripting tool.
	+ Note that borders **cannot be deleted**, and should never exceed the size of the orange border.

## Global Lighting

Basic global lighting defaults to one of four main settings: Morning, Afternoon, Evening, and Night.

* To switch between these basic settings, press Ctrl + D.

More advanced users may want to tweak these default light settings. After establishing the time of day, tweak these settings for terrain and objects.

* To change global lighting settings, select GLOBAL LIGHT OPTIONS from the Edit menu.
* You can create custom shadows for individual objects, although they can be taxing on system resources.

In Global Light Options, you can modify the light source over the map.

The new color is displayed in the square.
 Sun
Changes to these positions affect the lighting on the terrain.
 Accent 1
 Accent 2
 No Cloud Factor
 MC | MR | MS
MC = Memory clear
MR = Memory restore
 Lighting Applies To
In rare cases you may want to light the terrain and the objects differently for mood but keep the position of the light source consistent.

* To restore defaults, click **RESTORE TO DEFAULT**. To close the Global Light Options window, click the X in the corner.
	+ Note that pressing this button will not clear the MS (saved memory) of the light options, so if you're unsure, press MS first, then Restore to Default, and if you're unhappy, you can use MR button to restore the settings that you saved before pressing the Restore to Default button.

Back to Getting Started | Continue to The Desktop (Interface)
Lammy

* Normal
* Bathing Suit
* Superhero Alter Ego

### Friends

Mr. Pickels, Cuddles, Giggles, Toothy, Lumpy, Petunia, Flaky, Nutty, Handy, Glory, Sniffles, Caroline

### Likes

Tea parties, Mr. Pickels, Her friends, Crocheting, Playing with dolls

### Dislikes

Lifty, Shifty, and their friends, Being interrupted

## Episodic Information

### Voice Actor

Renée T. MacDonald (Happy Tree Friends)Ashleigh Ball (The Adventures of Lammy)

### Latest Appearance

TBD

Lammy is the main protagonist.

## Character Bio

Lammy is a purple sheep with wooly white hair and tail fur who wears a wooly white sweater and a small purple bow on her hair. Her best friend is a green pickle named Mr. Pickels, who wears a top hat, has a moustache, and can be a bit violent.

Lammy seems to be a happy, cheerful, girly and kind character, with a personality mostly similar to Giggles and Petunia, as she enjoys playing with her dolls and having tea parties. Mr. Pickels, however, continuously causes mischief for characters around them. Lammy tries to stop Mr. Pickels from causing trouble.

In Happy Tree Friends, she only speaks in baa's, but in this show, she sounds like Blythe Baxter.

## Trivia

1. There's a running gag where Shifty constantly mistakes her for a different animal.
SAGE

**SAGE** (**Strategy Action Game Engine**) is a game engine used primarily for real-time strategy games developed by Westwood Studios and Electronic Arts. Earlier implementations of the engine were known as **W3D** (**Westwood 3D**) while later versions were branded **SAGE 2.0**.

## History

The first version of the engine, originally named W3D, was a major modification of the SurRender 3D engine developed by Graphics|Hybrid Graphics Ltd. Westwood first used W3D for their first-person shooter *Command & Conquer: Renegade* and their massively multiplayer online role-playing game *Earth & Beyond*.

After Westwood was dissolved by their parent company, Electronic Arts, the engine was renamed SAGE (Strategy Action Game Engine) and updated for the release of *Command & Conquer: Generals*. The rendering portion remained nearly identical to the W3D engine, but most other elements had been redesigned from the ground up. The updated SAGE engine allowed for dynamic lighting that would cast realistic shadows and reflections on most objects, as well as higher quality visual effects and a stop-motion camera feature. The SAGE engine would continue to be used by EA Los Angeles on additional titles in the *Command & Conquer* series and on the real-time strategy series *The Lord of the Rings: The Battle for Middle-earth*.

Following the release of the *Command & Conquer 3: Tiberium Wars* expansion *Kane's Wrath*, the engine underwent a large overhaul of its major systems. This new version of the engine was called SAGE 2.0 and was first used on *Command & Conquer: Red Alert 3*. Major upgrades included support for the PlayStation 3, an upgrade of the renderer to RNA (RenderWare New Architecture), complete replacement of the math library with RenderWare Math, integration of RenderWare Physics, dynamic environmental music, and numerous minor internal improvements. A common misconception was that the new engine itself was called RNA when in fact RNA only referred to the renderer. The last title to use the SAGE 2.0 engine was *Command & Conquer 4: Tiberian Twilight*.

## Games

### W3D engine

* *Earth & Beyond*
* *Command & Conquer: Renegade*
* *Command & Conquer: Tiberian Incursion* (cancelled)
* *Command & Conquer: Renegade 2* (cancelled)
* *Command & Conquer: Continuum* (cancelled)

### SAGE engine

* *Command & Conquer: Generals*
	+ *Command & Conquer: Generals – Zero Hour*
* *The Lord of the Rings: The Battle for Middle-earth*
* *The Lord of the Rings: The Battle for Middle-earth II*
	+ *The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king*
* *Command & Conquer 3: Tiberium Wars*
	+ *Command & Conquer 3: Kane's Wrath*

### SAGE 2.0 engine

* *Command & Conquer: Red Alert 3*
	+ *Command & Conquer: Red Alert 3 – Uprising*
* *Command & Conquer 4: Tiberian Twilight*
IShowSpeed

*"And who is GONNA STOP ME?!" - Speed to Haycraft before his Bossfight*

Speed in his bossfight

## Overview

iShowSpeed is a boss in TET2 and he was one of the commanders of the glitch army. Speed is one of the most powerful members of the glitch army.

## Appearance

Speed was once a normal human streamer. As a normal human, he had no incredible physical attributes, besides being faster than the average human. However, when Obama offered him the gift of glitch powers, his physique changed a lot. He went from the size of an average human, to an abnormal height of 6' 5". His body also changed, becoming far more glitched than most of the other glitch commanders. When Haycraft and the gang face Speed, the glitches had affected him so much that his body glitched away, leaving only his head. Speed wears normal human's clothes, including hoodies, T-shirts, and sweatpants.

## Personality

From all of the cutscenes and dialouge that Speed has, it is clear to see that he is the most sadistic of the glitch commanders. This is how he got the nickname, Crazyman. In multiple scenes Speed is shown to take pleasure in the pain of others. Like when he tortures Drake with memes when Haycraft and Younce attempt to rescue him. Another example is when he's given his assignment from Obama. Speed *Specifically* asked if this assignment involved killing. Obama responded with a yes, prompting Speed's excitement. His sadistic nature is shown in his boss battle with Haycraft and the gang. Through the battle, he has multiple lines of dialouge exlaining how much he wants to kill Haycraft, Younce, and especially, Drake. Speed's insanity is caused by multiple factors. Speed was already quite insane before becoming a glitch commander. But the sadistic nature of his mind was most likely because of the glitches gifted to him by Obama. These glitches were eating away at him so much that he lost most of his body.

## Abilities

Speed is one of the fastest characters in all of BingChilling Games. He was easily able to outpace Haycraft, and Younce in speed, as well as race around the entire universe in seconds to get pumped up for battle with Haycraft and the gang. Speed's stength and durability is incredible as well. He was able to take many hits from Haycraft and the gang during the boss battle. His glitch powers are also no joke, being able to do heavy damage to the team, as well as restore Speed's own health. Speed is not very intelligent, but the overwhelming sadistic and murderous nature inside of him allows him to fight like a beast anyway.

Rating: B+

## Relationships

Obama: While Speed isn't as close with Obama as some of the other glitch commanders are, Speed is still shown to have many interactions with Obama. It's also shown that Obama trusts Speed enough to entrust one of the keys to his citadel with him.

## Review

Speed is an important character in TET2 and a major antagonist.
Features

Below are some Key features of EA's World Builder.

* **Designed Like an Art Tool.** The menus, tools, and their uses are derived from desktop art tools. If you’re familiar with traditional art software programs, Worldbuilder will feel very comfortable.
* **What You See Is What You Get.** Interact with your maps through the same engine as the game. Visual toggles and camera options in World Builder allow you to position the camera anywhere over the map and to view some or all of its components at any time.
* **Many Environmental Settings.** Use textures and settings to place your map in a wide range of geographic locations with varying simulated weather conditions at any time of day.
* **Small Output.** Created maps are small enough to send to your friends who also play.
Caroline

Caroline is a side character.

## Character Bio

Caroline is red all over except for her face, which is white. She has a bushy red tail with white stripes.

Caroline is typically your average teenage girl. She is boy-crazed, drama craving, and she loves makeup and dressing up. Though she is the "mom friend", she enjoys giving advice to anyone who needs it and the other characters typically think this advice is good.

She sounds like Kelly.

## Trivia

1. She is based off of Whitney from the Animal Crossing movie.
Multiplayer Maps

Multiplayer maps can be built using World Builder for any SAGE engine game (listed below). Most multiplayer *(MP)* maps are comprised of multiple starting locations, typically taking advantage of all Unit types available to that game.

As a general rule, MP maps don't contain any kind of scripted elements or cinematics and are designed in such a way that players (and AI controlled players) can create their own unique gameplay and pacing, whereas Singleplayer maps are designed with a specific set of rules in mind, goals that need to be achieved in a certain way or timeframe and are not multi-player compatible.

Each different SAGE engine title, as listed below, have a varying number of maps, themes and design principles that were followed when they were created.

## Difference between Skirmish and Multiplayer maps

This is an often-overlooked fact of designing maps in World Builder. The difference is minimal but crucial:

Skirmish maps are made for exactly that game mode, *Skirmish*. In other words, these maps are designed for versing computer-controlled players (AI) and are not designed for multiplayer (multiple human players) specifically but can still be used as such.

Multiplayer maps are generally made for multiple human players to battle on and are generally the easiest type of mode to design maps for. Porting a multiplayer map to Skirmish is possible, but ultimately the best practice is to create for *both* game modes within the same map. In essence, design the map for MP first, and then add Skirmish elements after. E.g., adding things like zones and path-finding waypoints to better help the AI in battles. This should have no effect on human players & their play style.

## Command & Conquer Generals

Main article: *List of Command & Conquer Generals maps*

## Command & Conquer Generals: Zero Hour

Main article: *List of Command & Conquer Generals: Zero Hour maps*

## Command & Conquer 3: Tiberium Wars

Main article: *List of Command & Conquer 3: Tiberium Wars maps*

## Command & Conquer 3: Kane's Wrath

Main article: *List of Command & Conquer 3: Kane's Wrath maps*

## Command & Conquer Red Alert 3

Main article: *List of Command & Conquer Red Alert 3 maps*

## Command & Conquer Red Alert 3: Uprising

Main article: *List of Command & Conquer Red Alert 3: Uprising maps*

## Command & Conquer 4: Tiberian Twilight

Main article: *List of Command & Conquer 4: Tiberian Twilight maps*

## Lord of the Rings: Battle for Middle Earth

Main article: *List of Lord of the Rings: Battle for Middle Earth maps*

## Lord of the Rings: Battle for Middle Earth II

Main article: *List of Lord of the Rings: Battle for Middle Earth II maps*
Flaky

### Friends

Giggles, Lammy, Cuddles, Toothy, Lumpy, Handy, Flaky, Glory, Caroline, Sniffles, Petunia

### Enemies

Lifty and Shifty, Vanessa and Tessa, Nutty, Mr. Pickels

### Likes

Cooking, Being with friends, Sports, Corn Dogs

## Episodic Information

### Voice Actor

Nica Lorber (Happy Tree Friends)Andrea Libman (The Adventures of Lammy)

### Latest Appearance

TBD

Flaky is a main character and one of Lammy's best friends.

## Character Bio

Flaky is a red porcupine whose quills are full of white flake-like dandruff, thus her name. She has the identifiable personality of a very cautious and timid character. She is a bit similar to Toothy.

Flaky is often seen as a coward and very shy in many cases. However, some of Flaky's actions go against this,as she has been brave and on several occasions saved her own life. Flaky is actually one of the kindest characters on the show.

In Happy Tree Friends, she speaks in gibberish with a high pitched voice, but in this show, she sounds like Fluttershy.

## Trivia

1. She is often mistaken for a hedgehog.
2. Her original counterpart lacks eyelashes, causing debates over her gender.
3. In the original Happy Tree Friends series, she is friends with Nutty. Van changed Nutty to her enemy because she thought it would make more sense.
Singleplayer Maps

Singleplayer maps (or campaign maps), are all created in World Builder using the same set of tools and similar principles as Multiplayer maps, however, are generally heavily scripted, contain cinematics (both in-engine and triggers for FMV cutscenes), and typically take a lot longer to plan, design and test.

All SAGE engine titles cannot have custom campaign maps added into the official campaign itself and are usually only accessible via the Skirmish game mode or included in a modification (mod) of the game that was created using the MOD SDK.

Below are game-specific articles that list each Singleplayer campaign map, and Multiplayer maps included with each title.

## Command & Conquer Generals

Main article: *List of Command & Conquer Generals maps*

## Command & Conquer Generals: Zero Hour

Main article: *List of Command & Conquer Generals: Zero Hour maps*

## Command & Conquer 3: Tiberium Wars

Main article: *List of Command & Conquer 3: Tiberium Wars maps*

## Command & Conquer 3: Kane's Wrath

Main article: *List of Command & Conquer 3: Kane's Wrath maps*

## Command & Conquer Red Alert 3

Main article: *List of Command & Conquer Red Alert 3 maps*

## Command & Conquer Red Alert 3: Uprising

Main article: *List of Command & Conquer Red Alert 3: Uprising maps*

## Command & Conquer 4: Tiberian Twilight

Main article: *List of Command & Conquer 4: Tiberian Twilight maps*

## Lord of the Rings: Battle for Middle Earth

Main article: *List of Lord of the Rings: Battle for Middle Earth maps*

## Lord of the Rings: Battle for Middle Earth II

Main article: *List of Lord of the Rings: Battle for Middle Earth II maps*
Eleynor Grand

## Eleynor Grand

### Alias/es or Title :

Princess of Flowreez
Reincarnation of the Goddess of Beauty

## Social Information

### Family :

* Lanz Grand (Father)
* Unnamed Mother
* Ivy Grand (Cousin)

### Romances :

Nagisa Dragneel (Boyfriend)
Unnamed Late Lover

### Other Relations :

Airi Takagi
DéVouri Vellice
Aizreon Takagi
Nagisa Dragneel
Kousei Kozume
Luna Kiajeiss
Kairodin Silopho
Jaiyer Swiftler
Meliodas
Kohaku Shirayuki
Sakura Miragen
Kazuya Miragen
Madeleine Hepburn
Sanzu Hepburn
Yurnai Nightluna
Kanzaki
Optimizing Maps

As you build your map, it’s important to optimize periodically. It’s very easy to use Worldbuilder tools to create maps that play too slowly on even good machines. When the frame rate for the game gets too low, the gaming experience is degraded. From time to time, perform these tasks to optimize your maps for good performance on all systems.

* If you’re having problems with performance in Worldbuilder, consult the suggestions at the end of this section.

## Improving Performance in Worldbuilder

World Builder is a high-performance application that makes significant demands on system resources.

If you experience slow-downs in screen updating, try the following tips to improve performance:

### Reduce the amount of map displayed on-screen.

Worldbuilder slows down if the display area is too large. Under the View menu, select VIEW PARTIAL MAP SIZE. Choose a smaller size of map to display.

### Close all other applications.

While Worldbuilder can work when other applications including the game are open, it works better if all other applications are closed.

### Display only what needs to be displayed.

Use the View toggles to hide elements of the map that are not germane to your current task.

### Turn OFF object shadows.

The shadowing of objects can significantly impact Worldbuilder performance. To turn off shadows, deselect SHOW SHADOWS in the View menu.

### Turn OFF display of clouds.

Similarly, clouds can significantly impact Worldbuilder performance. To turn off cloud display, deselect SHOW CLOUDS in the View menu.

### Get acquainted with layers.

You can organize your map objects into layers whose display can be toggled.

### Lower window resolution.

If you set the window resolution too high, you may experience slow-downs in performance. Try lowering the window resolution through the Window menu. If the Work window becomes too small, set the screen resolution through the Windows control panel. For more info, see your Windows documentation.

### Use the default water plane.

Each map comes with one default water shape that has much less impact on performance than any custom water shapes.

### Use default object shadows.

While customizing shadows for individual objects can produce some nice effects, there are more important design tasks. Plus, this can also slow down completion speed for these more important tasks. Use customized object shadows sparingly.

### Check the amount of map displayed on-screen.

Are you displaying the entire map? To toggle display of the entire map, select SHOW ALL OF 3D MAP from the View menu.

### Watch your object counts.

As a general rule, keep the number of objects below 3000.

### Toggle OFF display of the macrotexture.

To toggle display of the macrotexture, select SHOW MACROTEXTURE from the View menu.
Chinmoku

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Chinmoku est une technique inventé par le père de Tatsuya Chinoike. Bien qu'il ne l'a pas transmis il s'agit d'une technique assez puissante pour faire évanouir ou perdre connaissance une personne

## Utilisation

Lorsque l'utilisateur s'approche très près et claque des doigts près de l'oreille cible. Ceci crée un bruit très sourd par le vent, puis une explosion il s'agit d'une technique particulièrement puissant car, à cause de l'one de chose et l'explosion qui en provoque le cerveau s'arrête temporairement pour la cible rendrant dans une phase d'évanouissement ou de perte de connaissance. Quand vous claquez, cela choque le cerveau et ils sont momentanément paralysés. Chinmoku ne dure que 5 secondes. Plus longtemps que ça, le drain de chakra devient plus puissant. Le dernier choc diffère avec tout le monde. Cela ne les affecte pas ou pendant très longtemps. Ce Jutsu fonctionne mieux lorsque la cible est en alerte élevée. Comme leur cerveau sera plus sensible. L'utilisateur peut également faire beaucoup d'autres choses comme poignarder la cible. Le lanceur peut également y amener d'autres personnes tant qu'ils les touchent.
Command & Conquer Generals

Command & Conquer Generals was the first SAGE title, and the first *Command & Conquer* title that "World Builder" was developed for.

It is loosely based on its predecessor ***FinalAlert 2 (FA2)***, which itself was based on ***FinalSun***, for *Red Alert 2* and *Tiberian Sun* respectively.

It is one of only 3 titles in the entire *Command & Conquer* and *Lord of the Rings: Battle for Middle-earth* series that comes with the game itself and is not available as a separate download. The other 2 were packaged with Battle for Middle-earth 1 and the original Red Alert with its editor, *EdWin*.
Kôton : Conductivité

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 Mudrâ

Kôton - **Conductivité** est technique crée autrefois par le Clan Hitotsuyanagi lors des guerres, pour ce battre ou bien même se défendre.

## Utilisation

L'utilisateur recouvre leurs bras d'une fine couche de Koton, rendant à une "armure invisible" elle être utilisée comme une arme pour frapper les autres ou bien contrée un adversaire et bloquer une attaques puissante en Taijutsu. Elle est aussi utilisé pour augmenter ses propres attaques, projeté devant l'utilisateur en tant que force brute pure, ou imprégné d'armes pour augmenter leur efficacité. Il a une conductivité incroyable et laisse passer à la fois la chaleur et la foudre, c'est une technique régulièrement utilisée par le clan Hitotsuyanagi.
Zeldris Liones

## Zeldris Liones

### Alias/es or Title :

The Crimson Mage
SmileVirus (Kairodin)

## Social Information

### Family :

* Rize (Adoptive Mother)
* Elizabeth Liones (Younger Sister)
* Ikigai Takagi (Adoptive Brother)

### Other Relations :

Kousei Kozume (Closest Friend)
Airi Takagi
Aizreon Takagi
Nagisa Dragneel
Luna Kiajeiss
Kairodin Silopho
Jaiyer Swiftler
Meliodas
Kohaku Shirayuki
Riku Yamazaki
Sakura Miragen
Kazuya Miragen
Eleynor Grand
Madeleine Hepburn
Sanzu Hepburn
Yurnai Nightluna
Kanzaki

## Prowess

### Powers and Abilities :

* Lightning and Thunder
* Magic Spells
* Reality Warping
Airi's Past

Summary:

Airi was born from a region called the Underworld. Her father is the Demon Lord and her mother is a wolf. Everything was at war between the Demon and Wolf Worlds. But love was not outlawed, therefore her mother, Aisaka Wolfgang, and father, Ainz Takagi, married. An unexpected conflict broke out as Aisaka was giving birth to Airi. Rize, a sorcerer, desired to take the power of the most powerful spirit animal from a mirio wolf. But Ainz discovered this and promptly assaulted Rize. Aisaka was born with the blood of a Mirio Wolf, which means she has a spirit animal within her that can defend her.

Her spirit animal was a dragon, which is the most powerful and deadly spirit animal. Everyone loathed Mirio wolves, therefore they were forbidden, but Aisaka had managed to live and no one had discovered she was part mirio wolf. Aisaka was taken during the conflict because Rize discovered she had the dragon within her. To defend herself, Aisaka instantly unleashed the dragon. Airi was safeguarded. Ainz and Aisaka confronted Rize in the bloodiest and most heartbreaking battle in history. Rize had successfully abducted and taken possession of the dragon spirit animal. Many minions and troops were killed in the underworld.

And there, Aisaka and Ainz were enraged and sought to injure Rize in the most heinous way possible. They were successful, and Rize fled. Surprisingly, Aisaka and Ainz won. When they returned to check on Airi, she has vanished. There was no sign of her. They looked all throughout the palace but couldn't find her. Aisaka and Ainz shouted out in desperation, hoping to find their daughter right away. As a result, they hired hunters to seek her. Meanwhile, remember when Rize escaped? Rize caught Airi in a basket, sobbing and shaking her head right and left. Rize had no idea it was Aisaka and Ainz's child, so she adopted and looked after her.

She named her Aislyn after her older sister. She raised her for several years and ultimately grew to adore her. She taught her the fundamentals of combat. Magic spells, as well as how to control her wolf and demon abilities. Aislyn was a successor and a powerful lady and daughter in her eyes. She treasured her and gave her dragon blood. She stored the most powerful spirit animal, a dragon, into Aislyn's blood, and Aislyn now possesses it. Rize had promised to bring Aislyn to the outer world for her 13th birthday. Aislyn had never gone out before, so she was ecstatic. Rize warned her not to leave once she returned.

Rize, on the other hand, was imprisoned and apprehended for her crimes. She was sentenced to death, which broke her heart. She never had the chance to express her love for Airi/Aislyn. Or she was never given the opportunity to tell her how much she meant to her. And as Rize was being slaughtered, Aislyn waited...and waited...and waited, but she never returned. Aislyn was now in her tower, waiting for Rize to come. Days had passed, but she had not returned. Aislyn never gave up, so she stayed and waited...But it all came to an end, and she had no choice but to venture out into the outer world in search of Rize.
Fûton - Lévitation du Dieu du Vent

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 **Autre Jutsu**

## Description

En utilisant Fûton, l'utilisateur permet utiliser cette nature pour rendre son corps devenir fluide dans l'air, lui permettant de voler superficiellement. Cependant, contrairement à ce que l'on attendrait d'une technique basée sur le vent permettant le vol, cette technique n'enveloppe pas l'utilisateur dans un torrent de vent ; il ne pousse ni ne propulse l'utilisateur. Au lieu de cela, cette technique s'apparente davantage à la dérive dans les airs qu'au vol littéral. Cela peut être considéré comme une technique de lévitation et de fluidité de l'air, bien que l'utilisateur conserve sa tangibilité.
Essentiellement, cette technique est un mode de vol basé sur le vent beaucoup plus silencieux, plus paisible et moins agressif que la plupart des autres alternatives. Il permet à l'utilisateur de dériver avec désinvolture dans les airs et de se déplacer librement, sans souffler du vent partout, un vent qui autrement devrait contrebalancer le poids de l'utilisateur.

C'est un jutsu très utile pour les mouvements occasionnels, ainsi que pour se remettre des chutes. Cependant, ce n'est pas aussi rapide qu'une véritable technique de vol basée sur le vent, qui peut potentiellement propulser les utilisateurs dans les airs à des vitesses incroyablement élevées. Cela ne veut pas dire que cette technique ne peut pas fonctionner comme une technique de vol, mais les vitesses réalisables ne sont comparables qu'à un jogging.

## Notes complémentaires

Cette technique ne nécessite pas l'utilisation de mudra et peut être activée et désactivée à volonté par l'utilisateur. En raison de sa nature douce, il nécessite un minimum de chakra pour être utilisé, cependant, maintenir ce jutsu sur une durée longue peut s'avérer quelque peu éprouvant ; la plupart des utilisateurs, même ceux qui ont de plus petites réserves de chakra, ont peu de problèmes avec le coût et la consommation de chakra de cette technique. Cette technique nécessite cependant un contrôle précis des chakras, et la formation à l'utilisation de cette technique peut prendre un certain temps.
La technique tire son nom de "Fūjin", le dieu japonais du vent.
Yuna Chinoike est une utilisatrice experte de cette technique. Après qu'une série d'événements malheureux aient endommagé ses genoux de façon irréparable, la laissant incapable de marcher ou de courir, elle a commencé à utiliser cette technique pour l'aider à se déplacer. Elle l'utilise pour effectuer des tâches banales comme flotter à l'intérieur de la maison de quelqu'un, mais peut également l'utiliser pour manœuvrer rapidement dans les airs pendant le combat. Si elle est tombée ou a été touchée pendant un combat, elle peut également utiliser ce jutsu pour effectuer une récupération.
Mode Chakra Fûton

**Cet article est la propriété de Tatsuya Yearly**

 Classification
 Classe
 Portée
 **Autre Jutsu**

Le **Mode Chakra Fûton** est l'état dans lequel entrent une utilisateurs de cette technique lorsqu'ils se couvrent de leur chakra de vent.

## Utilisation

L'utilisateur s'enveloppe d'une couche de chakra du vent qui, au lieu d'être utilisé de manière offensive, permet une polyvalence. La vitesse de l'utilisateur est considérablement augmentée en raison de la technique qui diminue considérablement la résistance de l'air et change simultanément la direction du vent autour de l'utilisateur constamment à grande vitesse ce qui lui donne une facilité a voler dans le ciel et a se déplacer dans l'air. De plus, l'utilisateur est sensible aux vibrations dans l'air cela étant ainsi les sens de l'utilisateurs.

Lors de l'utilisation, comme le mode chakra Raiton, l'utilisateur combine le ninjutsu et le taijutsu pour former le nintaijutsu une pratique très souvent utiliser par le Clan Yotsuki. Lors de l'utilisation à pleine puissance, les cheveux de l'utilisateur flottent vigoureusement dans le vent. La manière dont cette technique augmente les capacités est similaire à sa variante mode chakra Raiton sauf que cette dernière permet une puissance plus destructrice tandis que cette technique se concentre sur l'agilité. Même ainsi, la puissance brute que cette technique accorde est énorme.

Cette technique est la deuxième après sa variante mode chakra Raiton en termes de vitesse et de puissance. Bien que cette technique puisse annuler cette dernière car elle est composée de chakra de nature Fûton. Les combattants utilisent cette technique de la même manière que sa variante, mais se concentrent sur la puissance de la vitesse et la puissance accumulée par l'élan utilisé pour endommager l'adversaire. L'utilisateur peut également tirer des coups de vent concentrés et effectuer des jutsu Fûton avec facilité et à des vitesses plus élevées.
Kôton : Arsenal tournant

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 Mudrâ
 **Autre Jutsu**

Kôton - Arsenal Tournant est une technique assez puissante qui a pour but principal de détruire tout obstacle face a son utilisateurs. Elle est acutellement transmis de génération en génération au sein du clan Hitotsuyanagi .

## Utilisation

Transformant son corps en acier noir, l'utilisateur tourne à grande vitesse. En sautant vers sa cible, il projette son corps vers l'avant, prenant la forme d'une perceuse géante. Utilisant du bout de ses doigts à ses pieds pour prendre la forme d'une perceuse, l'utilisateur peut ainsi percer n'importe quelle surface solide en raison de la résistance et de l'indestructibilité de son acier.
Futton - Dragon brumeux

**Cet article est la propriété de Tatsuya Yearly**

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 Mudrâ
 **Autre Jutsu**

L'utilisateur expulse une brume acide qu'il forme en un dragon grâce au chakra Futton. L'utilisateur fera alors se diriger le dragon vers la cible visée. Ce jutsu a la capacité de faire fondre le métal ou de brûler toute personne rentrant en contact avec. Il a aussi la possibilité de former plusieurs petit dragons d'acide à la fois. Sa principale capacité de combat est d'envelopper son ennemis pour le brûler ou bien le tuer..
Bakemononokami

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 **Autre Jutsu**

Bakemononokami (化け物神, Divinité changeante ) est une technique de métamorphose avancé. Très difficile a utiliser elle était autrefois utiliser par les membres de la famille de Tatsuya avant d'être perdu au fil du temps, bien que certain livre familiale laisse quelque trace et explication de la technique.

## Utilisation

Bakemononokami est une technique qui permet à son utilisateur de se métamorphoser en n'importe quel individu dans son rayon de détection ou qu'il a déjà vu, dupliquant même sa signature de chakra, ses vêtements, ses outils. Cependant, toutes les capacités copiées sont loin du plein potentiel que son véritable propriétaire pourrait en tirer n'ayant que 10% en terme de puissance, même après avoir fouillé dans l'esprit du sujet pour en acquérir une compréhension. De plus, l'utilisateur peut parfaitement se transformer en animaux, en flore, même en objets totalement inanimés, ainsi qu'en modifier la taille, les proportions et certains attributs de son corps.
Illusion démoniaque : Technique de pacification des Lys

## Utilisation

L**' Illusion Démoniaque : Technique de pacification des Lys** est un genjutsu dans lequel l'utilisateur évoque une quantité considérable de lys araignées rouges connu sous le nom de Lycoris. Les lys se balancent doucement dans une brise apaisante, encourageant la victime à observer leur beauté. Si la victime regarde les lys araignées, elle se sentira obligée de continuer à les regarder. un sentiment soudain de calme commence à prendre le dessus.
Ce genjutsu apaise la victime, drainant sa volonté de résister et diminuant son désir de se battre ou de se disputer. Cela les rend plus conformes aux exigences de l'utilisateur et plus faciles à convaincre. Même si les victimes prennent conscience qu'elles sont piégées dans un genjutsu, elles seront découragées de se libérer en raison du sentiment de paix accablant qu'elles ressentent. Plus longtemps la victime continue à regarder les lys araignées, plus les effets du genjutsu augmenteront.

## Notes complémentaires

Bien que cette technique soit souvent comparée à des genjutsu similaires qui font dormir la victime, elle ne la rend pas somnolente. Au contraire, cette technique apaise simplement la victime, drainant sa volonté de résister. Théoriquement, il devrait être très facile de se libérer de ce genjutsu, cependant, la nature de cette technique manipule la victime pour qu'elle ne veuille pas le faire. Les victimes avec une forte volonté devraient avoir peu de mal à surmonter cet obstacle.
Bien que cette technique puisse être exécutée avec des mudra, elle peut également se manifester à l'aide d'indices sensoriels. Elle n'a pas pour but d'être mordel pour ensuite tuer son ennemis, mais plus pour préparer une diversion ou un échappatoire en cas de danger.