recursal/Fanatic-Fandom huggingface dataset:
Nardina-Saeel Taheem

1. REDIRECT Template:PlayerInfobox2

## Basic Info

Player: Dani (Solis\_artsy)

Pronouns:

* Nardina (She/They)
* Saeel (He/They)

Class: Barbarian

Race: Naga

Alignment: UNKNOWN

Living Status: Alive

Home Town: UNKNOWN

## Personal Details

Defining Traits:

* Half snake
* Switches between 2 looks to reflect their slight personality shift
* Saeel keeps one eye covered

Personality:

* Aggressive and brash

Languages: Common

### Physical Traits

Age: 19

Eye Color: UNKOWN

Hair: UNKOWN

Skin: UNKOWN

Height: "Stands" at 4'11 but 8ft counting tail
Will Walts

## Basic Information

Name: Will Walts

Pronouns: He/Him

Location Met: Fiddlefoot, North Brookridge

Session(s) Appeared in: (Mentioned Session 1)

Defining Characteristics: N/A

Social Status: Commoner

Important: Missing North Brookridge child

## Relations to Players

Relation to Players: N/A

Tasks Given: N/A

Noteable Interactions:

* N/A

## Relations to Other NPCs

* Twin brother to Jill Walts
* Son to Berthany Walts
Solmen

One never leaves Solemania the way they enter, as being the isolated kingdom they are, they had time to master the craft of conjuration meaning the kingdom is rich with teleportation, meaning, disappearing thieves, twisting rooms and the odd-minded citizens are commonplace. Solmen has its fair share of supernatural, but The Hunt is only called upon with supernatural events happening to the lords and ladies of Solemania, making a general dislike towards The Hunt from the townsfolk. Being the desolate land it is, Solmen holds many buried dungeons, kingdoms of the past, and historical secrets for whoever wants to look for it. Meaning, one may find the oddly placed resident from one of the main continents on an archaeological adventure.

## Government

* The only country within Eunoia who calls their ruling governors pharaohs, in truth, they are underneath the royal Novella line and equivalent to an appointed governor, despite the fancy name.
Phillip

Matt - Former Enemy

Ori - Friend

Enzy - Friend

Jenzy - Friend

Akita - Former Enemy

Kraxicorde - Enemy

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Phillip is the first kid that Player met.

Phillip is seen at the park exit that Player heads to. He does not talk to Player. Suddenly, the TV turns on and it's Matt. He listens to their conversation and follows Player.

Campsite:

Player and Phillip do not see any survivors. Player finds out that Matt is behind the camp. They head behind the camp to find out it was an ambush. Phillip hears that Player shot one of Matt's friends back in the Parking Lot. Matt decides to take Phillip with him. Player is resistant, but he can't do anything. Phillip goes with Matt's gang.

Security Base:

Phillip gets kidnapped and put into a damp prison cell. Player eventually opens the cell and rescues him. Matt confronts Player and shoots him in the chest, in front of Phillip. Phillip manages to escape with Player and make it to the city.

City:

Phillip had been adopted by the group to join them. When Enzy brought Player to the safe place, he finally reunited with Phillip. Player finds out his name is Phillip.

Everglades:

Phillip joins the group as they sneak into the Space Station.

Moon Base:

Phillip stays on earth with the group.

Plant:

Phillip is sitting on a bench in the intro.

Hangout:

- Before: Phillip is in a lecture with Jenzy being taught by Enzy.

- Postpone: Player helps Phillip escape the burning Hangout.

Store:

Phillip is a background character.

Penitentiary:

Player wakes up to be in a bed, with Phillip on his side. He wakes up in a damp and scary looking Prison. Suddenly, Player leaves Phillip waiting in the room. He eventually comes to collect Phillip out of the Penitentiary.

Hotel:

Phillip has settled into his room.

Aquarium:

Phillip is stuck on a crate with the rest of the group as the water rises.

Refinery:

Phillip is seen down in a kilo with the groups fighting off Akita's Zombies.

Airborne Battle:

Phillip had been kidnapped by Akita's Pilot Squadron. Player eventually killed the Pilot that had kidnapped him and ended up rescuing him.

Zeppelin:

Phillip is a background character sitting in the helicopter.

Reservoir:

Phillip helps the group invade the Reservoir.

Corrupted Metropolis:

Phillip helps the group look for supplies.

### Phillip's Kill Count

Total Kill Count
 Phillip S3
 Phillip BR
Jill Walts

## Basic Information

Name: Jill Waltz

Pronouns: She/Her

Location Met: Fiddlefoot, North Brookridge

Session(s) Appeared in: (Mentioned Session 1)

Defining Characteristics: N/A

Social Status: Commoner

Important: Missing North Brookridge child

- One of the three surviving children from the Godfrey Circus incident.

## Relations to Players

Relation to Players: N/A

Tasks Given: N/A

Noteable Interactions:

* N/A

## Relations to Other NPCs

* Twin sister to Will Waltz
* Daughter to Berthany Waltz
Wiland

A land of steampunk Vikings, afraid of the ocean, is a sorry tale in-of-itself. So some brave, and some stupid, continue the yearly sailing trip to eventually arrive at new land and get some help for the monster’s pillaging their seas, those of which, often, never return. Wiland citizens are cut off from the main powers, and a trip to Murmium warrants a 12 month long hike through snowy and icy terrain, then harsh dusty desert. Isolated, Wiland citizens developed their own ways of hunting, with steampunk weaponry attached to their spears, warhammers, and knives, everyone in Wiland is armed to the t-even the children.
Sano

* A goddess that is either depicted as either one of three gods, or a single goddess with three different faces and sides depending on the religion.
	+ She is depicted as having a devilish side, a neutral side, and an angelic side in Sanoism and the Church of the True Mother
* She is often depicted as a beautiful women with long cascading golden hair adorning a silky dress and a crown of flowers. She is viewed as an ever-seeing being of true perfection and symmetrical beauty by her followers
Ecrus

Built like an old western town was copy and pasted far too many times, Ecrus is one crowded place that some call home. While the pastures, and ranches stand outside the towns main border, given the size of the continent, a visit to town is always an adventure.
 With the stacked nature of the building, fly spells and moving platforms are used often by those magically adequate, and for the not so fortunate, ladders hang off of every building front so one can climb, even though they are rarely secured. But a certain posse that runs through the town often, the Jets, make use of steampunk based jetbacks and jet boots, either stolen from shipment trains between Astrian and Ecrus or from the unlucky inventors pack. On occasion, you’ll find a random civie who wields the same equipment, meaning there is a normal amount of air traffic, and if you don't watch your head, you might get nicked by someones cowboy boots.

## Economy

* Conducts trade, through trains and boats, with Astrian

### Corporations

* Buys products and collaborates with Ace Armatures

## Culture

* Prefers a traditional burial, but the departed’s family must wear all white during the funeral.
Penitentiary

The Penitentiary Chapter is the fourth in Sebby Season 3. It takes place in 3x4.

Characters:

Player

Sarah

Jenzy

Ori

Phillip

Deceased Officer

Deceased Prisoner #1

Deceased Prisoner #2

Deceased Prisoner #3

Player wakes up to be in a bed, with Phillip on his side. He wakes up in a damp and scary looking Prison. Suddenly, he repeats out of his mouth the letter "M." He questions why he did that, as he had no control over that action. He walks towards the abandoned Penitentiary and sees a ghost. Player gets horrified and goes into a Trauma state, not knowing what to do. He does not recognize the ghost figure. The ghost screams in the halls, "IT SPREADS." and Player goes to hide. Once again, Player blurts out another M, without control. Player starts envisioning the past being recreated. He sees that the ghost chasing him down was a police officer. He got infected by an infected Prisoner. Player starts to realize that there have been letters carved into the concrete of the Prison, making him yell out those letters. Player is looking for a way to escape the Prison, whilst being traumatized by the ghosts. Player starts getting traumatized by the whole Prison, as many prisoner ghosts start entering the Player's head. Player screams out U and sees an electric chair. He watches as a ghost gets shocked by the chair, asking to tell their family he loves them. Player starts to go insane because of the haunting ghosts and runs to try and escape the Prison. Player finds an escape hatch, leading to the roof. Player makes it to the roof then climbs down. He runs as far away from it as possible until he meets up with the group, who is waiting outside. His short-term memory kicks in and forgets about Phillip. Suddenly, he remembers he forgets Phillip and runs back into the Prison. He grabs and tells Phillip to get out of the Prison, and they both do. While heading outside, Player is stopped by the Officer Ghost. The Ghost tells Player that they are sentient and can see Player. Player goes in shock and is frozen. Suddenly, he yells at what happened.

Back: Next:

Store Hotel
Cackle Fever

* Forcing its victims to laugh so hard their jaws broke Cackle Fever surfaced a time after the creation of The Legion, a cult during King Dobermain's short ruling.
* The illness was afflicted on Astrian with the intention to sicken the royal line. King Dobermain was killed by the Cackle Fever a long time before Royal Doctors were able to learn that feeblemind had cured the afflicted.
	+ His death had been tragic and horrifying as he was kept away from the public eye towards the end due to the disfiguration of his face.
Palus

While they may not be lords, they still have a sizable amount of power in Palus as they were given power to watch over it, personally, by the King.

## Events

### Historical

* **Stuff about how it broke off from Colus**

## Culture

* Being more swampish, cremates their dead, and puts the ash in vases.
* It's believed that The Spirits of the Tame reside somewhere within the Palus swamps
Oleum

* It surfaced in Astrian, specifically, in the Cogs . An unknown illness, thought to have been caused by the intentional poisoning of the water by The Legion members after the crackdown on the cult following the death of King Dobermain and the coronation of King Hubertain.
* In an attempt to poison the water supply going up to Evolus, cultists added an altered chemical formula of the stationary oil into the water, that was mistakenly heading to citizens of the Cogs
Deriac Le'Fare

## Basic Information

Name: Deriac Le'Fare

Pronouns: He/Him

Location Met: Noxhaven, Englen

Session(s) Appeared in: Noxhaven Newspaper

Living Status: Alive

Defining Characteristics: N/A

Social Status: Commoner

Important:

* Owns Wilde's Tavern in Lower Noxhaven

* Ascribes to something similar to Motunism

## Relations To Players

Relation to Players: Friendly (runs in similar circles to Priele Winvyre)

Tasks Given: N/A

Noteable Interactions:

* N/A

## Relations With NPCs

* In a feud with Montcriff Gray over how to treat supernatural's and the threat they present
TapZzee's Grandfather

TapZzee's grandfather is TapZzee's biological grandfather, his father's father, and his mother's father-in-law.

## Personal Life

TapZzee's grandfather appears to be a millionaire, as seen in the video "When A Gamer's Millionaire Grandpa Comes Home". He hates his son (TapZzee's father) for being greedy for money. He also constantly pesters him to buy him a new IPhone or something else. However, he likes Ellie, TapZzee's mother, because she is always kind to him, and always agrees to buy anything for her. He also happens to be friends with Jeff Bezos (or "Jeffy", as he says). He never buys anything for his son. As for TapZzee, he constantly says TapZzee's school is cheap, and even threatens TapZzee's teacher to not give TapZzee any homework, to which he agrees.

He also buys any game or all games for TapZzee without any hesitation. He even buys a car for Ellie, but later dies in the car due to Ellie's horrible driving, as seen in the video "When A Gamer's Dad Becomes A Millionaire". He also prefers TapZzee over Levi and isn't as fond of Levi as he is of TapZzee.

## Trivia

* According to TapZzee's grandfather, TapZzee's grandmother died because of him.
* In the video "When A Gamer Becomes A Millionaire Part 1", there is a different stickman for TapZzee's grandfather, and appears to just be an older version of TapZzee with a walking stick. However, in the videos "When A Gamer's Millionaire Grandpa Comes Home" and "When A Gamer's Dad Becomes A Millionaire", the stickman for TapZzee's grandfather is just a bald old man with white hair. The bald old man appears to be the official stickman for TapZzee's grandfather, whereas TapZzee's older version is unofficial.
Light of Dark

* Also known as Motunism
* A religious group that believes that Motus is the balance between Euonia and Sano , and without it, the world would be in disarray.
* These type of people are more lenient to supernatural folks and more willing to help an odd stranger.
* Following this religion is very dangerous, as it goes against the crowns religious declaration and many large guild ideals. The temples that worshiped it have been destroyed or otherwise lost to the world
Euonia

* A goddess of Eunoia, and depending on your religious beliefs, either a face of Sano's or a powerful individual herself.
	+ Sanoism and Elderism respectfully
* Eunoia is depicted as either a black tree with many overarching branches, or a charcoal black face with luminescent white eyes. She's known to be gracious in all scripture regardless of religion.
* The world you now enter is dubbed in her namesake out of respect of the fabled goddess of Creation
Montcriff Gray

## Basic Information

Name: Montcriff Gray

Pronouns: He/Him

Location Met: N/A

Session(s) Appeared in: Noxhaven

Defining Characteristics: N/A

Social Status: Commoner

Important:

## Personal Details

* Anti-Supernatureals
* Owns Montcriff's Boutique in upper Noxhaven

## Relations to Players

Relation to Players: N/A

Tasks Given: N/A

Noteable Interactions:

* N/A

## Relations to Other NPCs

* In a feud with Deriac Le'Fare over the treatment of supernaturals
Sophia Morningbrew

## Extra

### Special

One of the missing North Brookridge children

## Basic Information

Name: Sophia Morningbrew

Pronouns: She/Her

Location Met: Fiddlefoot, North Brookridge

Session(s) Appeared in: (Mentioned Session 0)

Defining Characteristics: N/A

Social Status: Commoner

Important:

* One of missing North Brookridge children

## Relations to Players

Relation to Players: Neutral

Tasks Given: N/A

Noteable Interactions:

* N/A
Moon Base

The Moon Base Chapter is the finale in Sebby Season 2. It takes place in 2x12.

Characters:

Player

Matt

H-Z

Sarah

Ori

Jenzy

Enzy

Phillip

Matt leads Player to the Moon Base facility. Matt has the nuke in one of the facilities, set to launch in 15 minutes. Matt and Player find out that the Moon Base has been infiltrated and abandoned because of H-Z. Player is sent out to look all over the Moon Base to deactivate all 4 generators. Searching through facilities, he finds tools and items that will help deactivate the generators. When Player successfully deactivates the generators, he returns back to the nuke facility. Player finally presses an item in the generator, which now defused the Nuke from launch. the Nuke thruster still went on, causing the facility to set on fire. The bridge to unlock the Nuke and defuse it for good was covered in flames. Matt leads Player to a control room. Player looks in it and turns around. Behind him, he sees a familiar face, Sarah. Sarah worked for Matt in the Moon Base, and finally reunited with the Player. Player and Sarah reunite, and they set the Nuke's programming course to head to the Sun. Matt says how it's too dangerous to enter there, because of the flames. Matt offers to sacrifice himself. Player denies, but Matt still does it. Running into the bridge, Matt gets caught on fire. Matt presses the button to launch, but he falls down the railing, into the empty void. The Nuke launches, sending H-Z to burn in the sun. Player takes Sarah with him, to head back to Earth. After a day, they meet up with the group. Player introduces Sarah to the group. They have a new member now. They question what to do now, since there is nothing much to do. Ori suggests they do nothing but cherish every minute of it. Player suggests they leave to go to the Hangout, and Season 2 ends there.

Back: Next:

Spaceship & Sarah <---> Plant
The Three Moons

* The mortal realm of Eunioa initially had one moon but after The Mergance of Eunioa, the heavenly realm of Sano, and the mysterious and dangerous realm of Motus, two new moons appeared in the sky as an effect of the other two realms leaking and merging into the mortal world as well as each other.
* These two moons were discovered to have unnatural magical quality, and can have strange magical effects for any mortal soul left underneath its light for too long.

## Vetus Lux

* Known as "The Old Light"
* Vetus Lux was Eunioa’s original and only moon before the great mergence. Unlike the other moons, Vetus Lux has no magical properties due to it being originally connected to the mortal realm.

## Decorum Lux

* Known as "The Graceful Light"
* Decorum Lux was the moon of the heavenly realm of Sano. Decorum Lux is known for its crystal appearance and heavenly luminescent glow.

### Full Moon

* It is widely believed that good health and fortune come to whoever bathes in its moonlight during a full moon. However this theory has been debunked several times. Water that is caught under Decorum Lux’s moon rays, however, does gain minor healing properties and is used as a supplement throughout Eunoia

## Maledicta Lux

* Known as "The Accursed Light"
* Maledicta Lux was the moon of the mysterious realm of Motus. Maledicta lux is known for its shadowy appearance and strange glowing cracks that travel along its rocky surface. When a full moon occurs Eunoia goes into a curfew by order of the Royal Novella Family. While most change on accident after getting caught in the moon rays, some folks however, disobey this rule and sneak out in hopes of gaining the powers granted by Maledicta.

### Full Moon

* Being exposed to the light of Maledicta Lux while it is a full moon for too long can cause the risk of one contracting Lycanthropy, becoming a Werebeast

### Blood Moon

* A strange event where Maledicta Lux turns bright red. Being exposed to the light of a blood moon for too long can cause a person to contract Vampirism becoming a Vampire
Englen

Being the home of the two cities; the city of Opiia, where the main kingdom resides, and the city of Noxhaven, the social divide is more prevalent than ever as the upper class stand ladders above the lower class. Both literally and figuratively as Englen is a snowy and mountainous region and most of the higher classes manors are on the accompanying hills and cresting mountains surrounding the upper class cities. The lower class tends to operate all the establishments, with the occasional high-riser working as their boss in bigger paying establishments. The air perpetually smells of oil and ale throughout the lower levels of Noxhaven and the water is more likely to cause liver failure than the countless amounts of alcohol that thrive with the city’s bottom dwellers.

## Cities & Other Locations

* Opiia- Major City
* Noxhaven- Major City

## Economy

* The social divide in Englen is extreme with the royalty in Opiia and the poor in Noxhaven
Permanicus

Permanicus is one of two countries known as No-Man Zones by politicians, as it is a territory that essentially doesn't bow to The Crown’s laws, despite being underneath it’s ruling power. Because of this, everyone knows criminals go to Permanicus, as you essentially escape your crime anywhere else by entering those uncharted waters.

## Events

### Historical

* Declared a No-Man-Zone in ---- following ----
Prince Percy

## Basic Information

Name: Prince Percy Alastair Cassian Wells Rowan the I

Pronouns: He/Him

Location Met: N/A

Session(s) Appeared in: N/A

Defining Characteristics: N/A

Social Status: Royalty

Important:

* Crown prince of Euonia

## Personal Details

* Part of the Royal Novella Family
* Follower of Sanoism

## Relations to Players

Relation to Players: N/A

Tasks Given: N/A

Noteable Interactions:

* N/A

## Relations to Other NPCs

* Son to King Belling and Queen Macrabella
* Twin brother to Princess Dalliah
* Brothers with Princess Carmen and Prince Li'an
Colus

Colus used to be an almost highrise, victorian with a hint of innovation. But the experiments killed it slowly, starting with the environment, then the people. The remaining portions of Colus that were not tainted were split into territories between the states; Palus and Solmen, excluding Usa. Now, it is nothing but ruins- an abandoned picture frame of a previously pleasant life.

## Events

### Historical

* **Insert all the stuff about Colus falling apart during the Carmen Reign**
Lui and the Merfolk

File:Lui and The Merfolk.pdf

* A fairytale written by the famous child book author Jaszin Loracyne. The fairytale was written to teach children about the nature of Merfolk, and the potential dangers after Author Loracyne had a visit to South Brookridge
* It's taught to children of Eunoia, no matter how low you were hatched or how high you were born, you know of the nature of merfolk and their mimic-like capabilities.
The Hangout

The Hangout Chapter is the first in Sebby Season 3. It takes place in 3x2.

Characters:

Player

Enzy

Sarah

Jenzy

Ori

Phillip

- Before: Player wakes up in his bed on Christmas Eve. He heads out of his bed wearily and meets Enzy. Enzy greets him and he asks if the Player has the gifts. Player forgets what Enzy is talking about, so Enzy reminds him about the gifts. Player mentions how they're upstairs, even though he forgot. Player goes in a frantic panic and finds the gifts all over the Hangout. Player gets Phillip's baseball and places it under the tree. He walks into Ori's Greenhouse by accident. He says hi to her then leaves. He enters Enzy's room to find a wrench, what he needs to open the gate to get to the shed. Player picks up Ori's special gift and places it under the tree. Player collects Enzy's book on the way, and places it under the tree. He runs into Sarah, who is busy cooking up a Christmas dinner. Player collects Sarah's gift and places it under the tree. Player finds the bone for Jenzy and places it under the tree as well. Player counts up all the gifts for everyone and finds out it's complete. Player also added additional small gifts, such as food out of his kindness. Enzy enters the room to find Player having all gifts complete. He says how Sarah is cooking up dinner and finished teaching Phillip and Jenzy. Player has a bright idea to find a star anywhere to place on the tree. He eventually finds one and the Christmas tree is complete.

- Postpone Everyone gathers around, ready for the Christmas. Suddenly, a loud explosion came from The Hangout. Enzy and Player try to investigate the explosions, which is causing them to panic. They notice the massive destruction caused by a projectile, and they realize The Hangout is not safe anymore. They head downstairs, where there is a massive fire spreading everywhere. Player franticly runs around The Hangout to unlock items and gather anything important. Player gets to the fire extinguisher and puts out the fire, accessing the ground floor. Enzy tries unlocking the exit door, while Player runs upstairs to get everyone downstairs. Player gathers everyone's belongings and hands them to them, while they run downstairs to head outside. After everyone gets out of The Hangout, the attack stops. Player heads upstairs to grab anything. He finds a hammer and takes it. They find out it was some sort of aerial attack, ruining their base. They can't live in The Hangout anymore, and plan to leave to find a new home.

Back: Next:

Plant Store
Reservoir

The Reservoir Chapter is the tenth in Sebby Season 3. It takes place in 3x10.

Characters:

Player

Cure Guard

Watchtower Guard #1

Watchtower Guard #2

Watchtower Guard #3

Ori

Sarah

Phillip

Jenzy

After the Zeppelin chapter, the group has landed in Panama. Player sees that the Reservoir is heavily guarded, with fences everywhere. Player enters a rotted-out base and finds useful supplies to enter into the Reservoir. Player sneaks past the soldier's viewing points and enters the door of the Reservoir. He has the key and unlocks it, allowing everyone else to enter. Once the whole group is inside, Player sets out to explore the building. He enters the bridge section and finds an important key; however, it's being guarded by a massive guard. Searching all over the Reservoir, Player enters an engineering room where he finds various useful items to help him. He notices this is pumping out purified water to give to the people near the Reservoir settlement. Player finds a weapon for Jenzy to use, who runs charging towards the guard. The guard was knocked out, and Player is able to get the important key. The guard probably assaulted Doggy and is now looking for the intruders in the Reservoir. Player goes to hide behind a crate. He notices that the cure room has been opened, so he goes to guard that room. Player gives Sarah a weapon to shoot at the guard to get him out of that room. Phillip then comes charging at the guard and hits him as well, then Ori take's the final blow and knocks down the guard. The guard runs away and plans to alert the authorities. Player and Ori see it, in all their glory. The cure. They see the cure but notice there's a trap.

Back: Next:

Zeppelin Ori's Corrupted Vision
Bobathon Greg

## Basic Information

Name: Bobathon Greg

Pronouns: He/Him

Location Met: Fiddlefoot, North Brookridge

Session(s) Appeared in: Session 1

Defining Characteristics: White afro and beard,

Social Status: Commoner

Important: Owns Greg's General Goods Store

## Relations to Players

Relation to Players: Currently besties with Priele Winvyre

Tasks Given: N/A

Noteable Interactions:

* Pulled out a fainting couch to trauma dump to the party (Session 1)

## Relations to Other NPCs

* Friends with the butcher
* Friends with Tinker
* Was previously accused by Berthany Walts and Mr. Buttercup of being behind the missing children
Timeline

> ***Warning:*** This page is a work in progress, all information may not be 100% correct and this page will be frequently updated as more information is released
>
>

### The Mergence

* Takes place around **years**
* The realms of Sano and Motus merge with Eunoia thus creating the Euonia known today, with this mergence came the creation of The Three Moons and started the trail of diseases that came with it

## Bullford Reign

* **From year (whatever) to year (whatever)**
* **Period of time in which blank ruled**
* **Characterized by ----**

### Civil War (**Insert Year-)**

* **Mentioned in a lore drop on discord**
* **Add more information on later**

### Emergence of Blinding Sickness **(Insert Year)**

* Following a citizen staring at the Maledicta moon for multiple cycles the Blinding Sickness disease was created and spread to others based on sight along

### First Red Death **(Insert Year)**

* The Red Death surfaced **smth to do with vampirism**

## Carmen Reign

* Around **years** to **years**
* Rule of Queen Carmen
* Characterized by

### Rise of Diseases

* Around **years**
* From the strange powers of the new moons supernatural diseases such as
Vampires

* A supernatural creature fully turned by Vampirism

## Causes

* Being exposed to a Maledict Lux blood moon
* Being bitten by an already turned vampire

## Facts

* Vampires widely are known to be shapeshifters who usually are seen turning into bats when shifting, but did you know that younger vampires often take on the form of fruit bats when learning to shapeshift? Why this is the case is currently unknown but is being closely studied by The Hunt
* Despite being widely believed throughout Eunoia, vampires DO NOT require permission to enter a house. The belief that vampires need to be invited to enter a house has been confirmed to be a wives tale in the past by Hunt Magister Stok'er
* Vampires gain more power as they age, being able to shapeshift into stronger forms as well as gaining physical strength. The older and more powerful a vampire is, the more blood they need to consume
King Belling

## Basic Information

Name: King Belling

Pronouns: He/Him

Location Met: N/A

Session(s) Appeared in: N/A

Defining Characteristics:

Social Status: Royalty

Important:

* Ruling king of Euonia

## Personal Details

* Part of the Royal Novella Family
* Ruler and believer of Sanoism

## Relations to Players

Relation to Players: N/A

Tasks Given: N/a

Noteable Interactions:

* N/A

## Relations to Other NPCs

* Married to Queen Macrabella
* Father of Prince Li'an, Prince Percy, Princess Carmen, Princess Dalliah
Princess Dalliah

## Basic Information

Name: Princess Dalliah Laurent Lucia Beya Quinn the I

Pronouns: She/Her

Location Met: N/A

Session(s) Appeared in: N/A

Defining Characteristics:

Social Status: Royalty

Important:

* 2nd in line to the crown

## Personal Details

* Part of the Royal Novella Family
* Follower of Sanoism

## Relations to Players

Relation to Players: N/A

Tasks Given: N/A

Noteable Interactions:

* N/A

## Relations to Other NPCs

* Daughter to King Belling and Queen Macrabella
* Twin sister to Prince Percy
* Sister to Princess Carmen and Prince Li'an
Hospital

The Hospital Chapter is the fourth in Sebby Season 2. It takes place in 2x4.

Characters:

Player

Ori

Enzy

George (Mentioned)

After getting the bullet wound, Player wakes up in pain, in a hospital. Beside him is a girl. He is surprised, but the girl introduces herself. She is Ori, and she says that they're going to meet someone named George at the other side of the hospital. Player trusts her and follows her. Player looks around for items to escape with, and ventures around the Hospital. Eventually finding an object to get across the building with, Player and Ori meet a mysterious figure. Player asks where they are, and Ori says that they are in Atlanta City. Player is surprised by this, because the only reason he ever stayed in the woods was to get away from the Infected and society. Ori introduces the figure to be Enzy, who looked upset about something. Player is more worried about the fact they are in the city, so he asks if there is anywhere, they can find weapons at. Ori advises Player that they have a location for the weapons and that they are planning to head there right now. The three all go down the building to enter the city.

Back: Next:

﻿﻿﻿​﻿Security Base <---> Cinema
Circus

The Circus Chapter is the sixth in Sebby Season 2. It takes place in 2x6.

Characters:

Player

Enzy

Ori (Mentioned)

Undefined Infected

After heading down to the Circus, Enzy states that they need to look around for the supplies. Ori never specified, so Player goes to look around the Circus. After finding many supplies to open up the big surface, they had reached a supply room in the Circus. Among the supplies, there was a pistol with ammunition and food and water in the washing machines. They are about to leave, satisficed. They had retrieved the supplies quick. Suddenly, Player feels off. Enzy asks if he is ok, but Player passes out.

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﻿﻿﻿​﻿Cinema <---> Port
A page about your topic

Sebby is divided up into 3 seasons, all containing 12 episodes. There are also a few off-season bonus chapters. The following in order are:

Sebby Season 1:

1 = House

2 = School

3 = Restaurant

4 = Museum

5 = Sewers

6 = Science Chamber

7 = Clinic

8 = Town

9 = Post Office

10 = Parking Lot

11 = Airport

12 = Airplane

Sebby Season 2:

1 = Woods

2 = Campsite

3 = Security Base

4 = Hospital

5 = Cinema

6 = Circus

7 = Port

8 = City

9 = Everglades

10 = Space Center

11 = Spaceship

12 = Moon Base

Sebby Season 3:

1 = Power Plant

2 = The Hangout

3 = Store

4 = Penitentiary

5 = Hotel

6 = Aquarium

7 = Refinery

8 = Airborne Battle

9 = Zepplin

10 = Reservoir

11 = Ori's Corrupted Vision

12 = Corrupted Metropolis

Bonus:

Tear in the Past

Distorted Museum

Sarah
Museum

The Museum Chapter is the fourth episode in Sebby Season 1. It takes place in 1x4.

Characters:

Player

Sarah

Unidentified Infected

Heading through the alley, Sarah and Player see the Museum entrance. They also find a bus in the middle of the street. They go investigate the Museum to find nothing. So they change their plans to search for supplies in the Museum to start the bus running again. Sarah and Player plan to escape from the Museum by taking the bus, so they get on. Player tells Sarah about their past about them being a former bus driver before the infection. They start the bus running again and plan to head to the neighborhood.

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﻿﻿﻿​﻿Restaurant <---> Sewers
Ana

## Extra

### Special

One of the missing North Brookridge children

## Basic Information

Name: Ana (last name unknown)

Pronouns: She/Her

Location Met: Fiddlefoot, North Brookridge

Session(s) Appeared in: (Mentioned Session 0)

Defining Characteristics: N/A

Social Status: Commoner

Important:

* One of missing North Brookridge children

## Relations to Players

Relation to Players: Neutral

Tasks Given: N/A

Noteable Interactions:

* N/A
Sewers

The Sewers Chapter is the fifth episode in Sebby Season 1. It takes place in 1x5.

Characters:

Player

Sarah

Hord of Infected

William

Unknown Potato Scientist (Mentioned)

They did not put enough gas in the bus they used to escape, so it stopped working in the middle of a dead end. Sarah and Player are surrounded by a Hord of Infected, forcing them to go through the Sewer System. Sarah realizes that the Infected will come down, so she offers to stay above and fight off the Infected. Player resists but ends up going down. Player finds a way out of the Sewers and opens up a door to the Lab. He runs into a scientist yelling over the phone about how they have to infect more children. Player hides to not get caught, and he follows the scientist.

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﻿﻿﻿​﻿Museum <---> Lab
William

Matt - Friend

Akita - Friend

Player - Former Enemy/Friend

Potato Scientist - Partner

> "I have saved you from making a mistake I did."
>
>

William is the first antagonist that Player faces.

When Player managed to open the suspicious door in the sewers, he sees William on the phone with his scientist partner. He yells at the Scientist, but Player's position warps his words.

Lab:

Player confronts William. He grabs his pistol that was on the counter and fires at William. Player ensues chaos around the Lab, as he tries to find a way to escape. He breaks through many rooms and eventually comes up with an idea. Player tries to weaken the bridge, so when William was about to walk over it, it would break, causing him to fall into the unknown green liquid. William finally comes up to Player. He says how the lab was classified to only him, and that he had to kill Player. Player is about to run, but suddenly, the bridge breaks, causing Player to fall into the liquid. He passes out.

Airport:

Player manages to fight off the zombie horde and make his way to the terminal. He confronts William. William walks away deeper into the terminal.

Airplane:

After chasing William Down, Player catches him at a dead end. William explains how Player should have died back in the Lab, even though the Player didn't. William states how he is aggravated with the Player, and how he makes William sick, just like his gang did. William tries fleeing from the Player, so the Player goes to stop William. Searching around the Airplane and certain areas, Player finds a stick of dynamite. Player places down the dynamite, causing the plane to go down. While this happens, both William and Player go unconscious. Player is in a state in his mind where he is being attacked by all his memories, but he still fights through. The maps that can be seen are Airport, Sewers, Town, and Museum. Player finally wakes up and aims a pistol at William, asking him for a reason why to not shoot him. William states how Player is becoming a monster, letting anger consume him. Player lowers his weapon and realizes the truth. William explains on why he has been running away from his problems, and he explains that his gang is responsible for the Infection. William tells Player that he gives up and will walk a lonely road. Player heads into a car and drives away from the Airport.

### Quotes:

Season 1: "I have also become a monster... We're even now."
Space Station

The Space Center/Station Chapter is the tenth in Sebby Season 2. It takes place in 2x10.

Characters:

Player

Matt

Mutated Infected

Infected Soldier #1

Infected Soldier #2

Sarah (Mentioned)

Player finally finds Matt at a high elevation. Matt notices 2 Infected, and shoots them with precise accuracy, then turns away from Player. Matt says how Player's Group doesn't have a chance at surviving down there. Player refuses to believe that. Matt walks away from player and heads into the Spaceship. Player looks around the Station and finds a way to get into the Spaceship. He confronts Matt, who runs away to the top of the control room. Matt has Player at gunpoint, but Player sees an Infected. Matt tells Player to back away, but Player refuses. Matt pushes Player off the Spaceship control room, knocking him out. While doing so, he sets course to go to the Moon. Player gets up and hears Matt saying that the Hybrid of Infected could wipe out a mass population. Player tries to make one more stand but is pushed down by Matt and is knocked out unconscious.

Back: Next:

Everglades <---> Spaceship
Slimy Doom

* Found in Queen Carmen ’s rule, one of the failed attempts to cure Vampirism was to feed vampires gelatinous and disgusting brew. When fed slimes, the disease slimy doom mutated and became something anyone could get.
	+ Queen Carmen did disclose the discovery of Slimy Doom, but excluded that its origin. After this, a ton of people tried to eat slimes and a small minority of ‘slime people’ came into existence.

* Incurable
Woods

The Woods Chapter is the first in Sebby Season 2. It takes place in 2x1.

Characters:

Player

Matt (Online)

Matt's Gang (Mentioned)

Phillip

Sarah (Vision)

Taking place 5 weeks after the situation at the Airplane, Player has isolated himself in the silent Woods. Player questions if he is the only one on Earth and his mental state. Suddenly, Player heard a noise come from somewhere, with Player responding with an investigation. Player searches around the Woods to find what made that noise for a while. Player finds a Park exit, barbed with fences. Player looks around for items in a nearby crashed helicopter to find any supplies. Player eventually finds it and exits into the park. A small kid catches his eye. Player tries to converse with the child, but the child is not speaking. Out of nowhere, a poorly functioning TV activated, showing a distress call from an unknown person. The man says that he has a group and is willing to accept the Player and the child. They tell them to be armed. Suddenly, the TV turns off and they are cut off. Player and the kid decide to head down to the Campsite Lake. Player fetches an apple for the kid, but then gets haunted by Sarah vision. Player ignores this and takes off with the kid.

Back: Next:

﻿﻿﻿​﻿Airplane <---> Campsite
Kenny/Kevin

## Basic Information

Name: Kenny/Kevin

Pronouns: He/Him

Location Met: Fiddlefoot, North Brookridge

Session(s) Appeared in: Session 0

Defining Characteristics:

* Halfling child with a large forehead, freckles, and green eyes

Social Status: Commoner

Important: Is now Doc's ward

## Personal Details

* Local menace/ tourist pranker
* Interested in learning about fighting and adventuring
* Low lvl Monk

## Relations to Players

Relation to Players: Kracselish is his "master"

Tasks Given: N/A

Noteable Interactions:

* Beat the absolute crap out of Garros (Session 0)

## Relations to Other NPCs

* [Teacher] One of the only students in the schoolhouse in Fiddlefoot
* Had a crush on Ana (one of the missing Fiddlefoot kids)

## Msc Details

* The party stole his ticket to the circus
City

The City Chapter is the eighth in Sebby Season 2. It takes place in 2x8.

Characters:

Player

Enzy

Ori

Phillip

Jenzon

Matt (Mentioned)

Unknown Infected #1

The Hangout has been fought off of the attackers, but it was sealed up. Player has to search around the city for items to try and escape. He explores multiple buildings and obstacles to locate and use items. After finding the key to open the Hangout gate, Player opens the gate to find that the Infected horde had been cleared. There was only 1 infected left, but Player was unarmed. He distracted the Infected until he found a weapon in one of the buildings to defeat it. When Player enters The Hangout, he notices a lot of people are gathered around the table for a big meal. He can see Jenzon, Phillip, Ori, and Enzy. The food they are eating came from the Circus. Player notices a kid as well. The same kid Matt took in the Campsite. He was excited to see him, and Ori tells Player his name is Phillip. They are about to eat, but Player refuses the meal. Ori thinks there is something off, so she follows him. Player sees a room with computers. He notices boxes and is able to trace the location of Matt. Ori and Player find out that Matt is at a Space Station, not too far away from where they are.

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﻿﻿﻿​﻿Port <---> Everglades
Clinic

The Clinic/Spa Chapter is the seventh episode in Sebby Season 1. It takes place in 1x7.

Characters:

Player

Clair

William (Mentioned)

Player wakes up to find out he is in a sort of hospital. He wakes up and sees a person next to him. He questions her and she responds that they are at a Spa and they need to escape. Player looks around and finds supplies to escape the Spa with. After escaping, they see a Helicopter outside. Player questions where she got it from, and she replies with a confused remark. She mentions how the Infection cause has been discovered and it is now called Plague 3781 or P1, for short. Player mentions about how he saw it in the Lab and plans to stop William because he is behind the Infection. Clair mentions how they have to leave, so they head off in the Helicopter.

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﻿﻿﻿​﻿Lab <---> Town
Restaurant

The Restaurant Chapter is the third episode in Sebby Season 1. It takes place in 1x3.

Characters:

Player

Sarah

Infected Employee

Restaurant Employee Crew (Mentioned)

After the Player was saved by Sarah from the Receptionist, they talk. Sarah says about how her Restaurant Employee Crew got infected and she went to look for survivors. Player and Sarah head to the Restaurant and fight off an Infected Employee. Eventually, they get the door open and flee out of the restaurant. Sarah and Player talk about how the Infected are the same people but evil. Suddenly, he is interrupted by a sound coming from the Museum building. A glimpse of an unknown kid is seen in the window, quickly fleeing. Sarah and Player go to investigate.

Back: Next:

School <---> Museum
Airport

The Airport Chapter is the eleventh episode in Sebby Season 1. It takes place in 1x11.

Characters:

Player

Unknown Citizen #1

Unknown Citizen #2

Unknown Citizen #3

Unknown Citizen #4

10 Infected

Unknown Infected

William

After crashing into the Airport, Player gets out of the car and heads into the main terminal. Player meets a group of survivors, and they follow him into the France Terminal. They see that the terminal has been overrun by nearly a dozen Infected. Player manages to bypass all of them and manage to open the gate door, just in time. Player sees William at the gate, planning to escape. He states how he is going to stop William, and William doubts him. William heads to the Plane to try and escape. Player follows him down with him.

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﻿﻿﻿​﻿Parking Lot <---> Airplane
Lab

The Lab Chapter is the sixth episode in Sebby Season 1. It takes place in 1x6.

Characters:

Player

William

The Player witnesses what is going on in the Lab and plans to find a way up to the surface. He sneakily finds his way around the Lab and plans a trap to break the bridge leading to the outside. After looking around the lab for equipment, he ends up being confronted by William. William refused for there to be any witnesses, so he plans to attack Player. Player ends up falling into his own trap and falls down into a batch of unknown green ooze. He ends up passing out.

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﻿﻿﻿​﻿Sewers <---> Clinic
Miles G. Warren Trouble

Early Life

Miles Warren is a scientist at ESU University. Worked in Oscorp industry at the age of 28. He combined many liquids to form Goblin serum. Norman Osborn finds out about what Warren did and fires him from the company. Norman hides it in the warehouses in case they use the serum. Warren then vows to take revenge on Osborn and to create Superhumans to protect himself. He marries Martha Reilly at the age of 31. Warren got a son that named Georgie Jr. Warren's marriage is going well. His mother dies in a plane crash when his son was 5 years old. After this pain, Warren gives his son to boarding school and starts teaching at ESU. There, Warren meets amazing students Gwen Stacy, Harry Osborn, and Peter Parker. He begins teaching them about Genetic Replication and becomes Peter Parker's mentor.

First Cloning

Miles Warren establishes Warren Laboratories and conducts his first experiment. He clones himself but realizes that the Clone is a mindless failure and kills him with his bare hands. Warren must find someone strong to fulfill his vow. Warren one day, on his way to ESU, sees Spider-Man enter a street. He follows her and secretly watches her. When he takes off his mask, he realizes that he is Peter Parker's best learner. Realizing that he has found a strong man, Warren takes a strand of his hair and clones it. The clone he made attacks him and flees. Waking up after the attack, Warren aims to clone new ones instead of stopping this mess, and starts to produce clones and designs 14 Super Spiders with Peter's DNA.
Aquarium

The Aquarium Chapter is the sixth in Sebby Season 3. It takes place in 3x6.

Characters:

Player

Ori

Phillip

Sarah

Jenzy

Mary

Enzy (Mentioned)

Akita (Mentioned)

Matt (Mentioned)

Maria (Mentioned)

The whole group was sent to the aquarium by the Tiger. They were put on a crate to hold onto while being stuck in a fish tank. They are stranded with no hope, and don't know what to do. Player remembers his hammer from The Hangout and uses it to break the glass and get out of the tank. He realizes he can't jump down because it's too far and dangerous. They are now stranded in the tank. Suddenly, someone from above gets the attention from the Player. The Mouse gives the Player a plank to get across and climb down from a pipe. Player is set free, and he explores around the aquarium. He unlocks a couple of rooms to gather items to escape the aquarium. He heads up to the control balcony to confront who the mouse was. He meets face to face with the mouse and finds out it's a girl. She tells player her name is Mary. There is an area of which they can escape from which has to be unlocked. Player looks around the aquarium even more to find items to escape. Eventually finding something to open the gates of the exit, he heads downstairs. He finds a car which is out of fuel. He has an idea that he can ram into the wall, allowing them to escape. After finding fuel, he uses it to escape with Mary. They drive off onto another building, leaving them stranded from the group. Player notices they forgot the group and panics. Mary tries to change the subject. She reveals the name of the Tiger is Akita, and that he is a military official. Mary reveals she is the daughter of Matt. Player tells her how he remembered being with Matt. Mary also reveals she was the sister of Maria. Maria was another one of Matt's daughters who had died from a disease. She revealed Matt was behind P1 because of Maria. They plan to head to the refinery where they can catch a chopper.

Back: Next:

Hotel Refinery