The Unknown

Original concept by 831338JG

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New Chapter: Outlast

Killer name: The Unknown

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The Walrider is a mysterious entity, the cause of deformations in the patients.

Attributes:
Height: Pyramid head height

Terror radius: 32 m

Movement: 155% (105% when night vision cameras are being used on you)

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Story:

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In 2009, the Murkoff corporation, a seemingly harmless organization conducting charity, opened Mount Massive asylum, home for the criminally insane. Unknown to the rest of the world, they had much darker intentions. Through the research of former Nazi scientist Dr. Rudolf Wernicke, Murkoff discovered how to turn human cells into nanomachine factories by breaking down the human mind until only madness and hatred for mankind remained. However, this had catastrophic results. 1 day, after a power outage, the patients were released and the asylum became theirs. They served under their god, the Walrider, a being made purely of nanomachines and the deadliest entity the world had ever known was born.

However, the Walrider needs a host to properly function. And eventually, the Walrider ran out of hosts to use thanks to the efforts of the inhabitants. In a last ditch effort for survival, it attempted to latch on to a dying patient, but the mans life could not be saved. Its body about to by destroyed, the Walrider was swept up in a fog, its body at peace again. It heard a voice call out to it from the fog. It called itself the entity and it offered it a deal. Serve and kill for it and be given all the hosts it needed. It couldn't help but oblige.

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Description:

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A ghostly killer, able to brutalize survivors with its power, **Murkoff's puppet.**Withits3perks**, You can't hide, darkest mind**and **the one they fear,**it can mentally break down survivors, depriving them of any chance for survival.

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Power: **Murkoff's puppet**

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Description: Use the nanomachines within you to dash across the field, murdering survivors with ease.

**Bind**: Start the trial as a survivor, copying the look of whichever survivor you choose. Just before the trial begins, you see the perks of all survivors. When copying a survivor, you also copy their perks. You can work on gens, heal and sabotage. Working on gens regresses gens just as fast as working on gens progresses them, healing for one health state afflicts a survivor with the broken status effect, and sabotaging renders a hook invulnerable to sabotaging for 180 seconds. Additionally, the auras of any survivor in what would be your terror radius are revealed to you. When holding the active ability button for 2 seconds, during which your character model glows bright green, warning other survivors, rush forward in a lunge as fast as demo's slash that goes as far as pig's ambush. On contact, the survivor that the**bind lunge** connected with is downed, the Unknown is reverted to the killer state and Bind has a 30 second cooldown. When binding again, you spawn where-ever there are no survivors. Hold the grab button for a brief moment to bind. When rebinding, you can choose which survivor you wish to copy.

**GoPro**: Around the map in chests, survivors will find night vision GoPro cameras. Press the active ability button to use these. These cameras replace flashlights and any add ons the survivors use on flashlights apply to these cameras. Additionally, any flashlight repellent killer perks, such as lightborn, shadow lover, and franklins demise, all apply to these cameras. However, lightborn and shadow lover do not negate the GoPro's natural effect, but do prevent being blinded. While the GoPro is on, when directly pointed at the Unknown, its movement speed is reduced to 105%. While a camera is being used on the Unknown, the cameras battery will start to decrease, and after 8 seconds straight of using it, will need to have a knew battery put in. Night vision cameras come with 3 batteries and finding extras for that camera is impossible. Reloading a battery afflicts a survivor with exhaustion for 60/50/40 seconds depending on the level of the perks they're using. If they have an exhaustion perk, that perks level will dictate the severity of the exhaustion. If they do not, the effect is defaulted to 60 seconds. Press the power button as a survivor to reload. While the Unknown is in the Bind state, GoPros do nothing. Finally, after a chest has been opened and a night vision camera has been found, that chest will be replaced by another chest somewhere else in the map.

**Nano Lunge:**While in the killer state, hold the power button and then press the attack button to lunge forward in an attack just as fast as your bind lunge, but with half the range. This attack injures a survivor on contact and the speed is unaffected by GoPros. This attack can break pallets.

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**Perks:**

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**'You can't hide':**You know exactly how to sniff out prey hiding in the shadows. When survivors go into lockers, they are afflicted with the broken status effect for 40/50/60 seconds and, if they're in your terror radius, scream, revealing a snapshot of where they were like infectious fright or static blast. This has a cooldown of 30/20/10 seconds.

**Darkest mind:**When you were created, you fed off the madness of the criminally insane, so you know how to break a mans sanity to nothing. For every hit on a survivor, you gain a token. For each token, survivors see hallucinations of the killer more frequently. These hallucinations can only be seen by the survivor and the hallucinations emit their own terror radius's. By default, these hallucinations spawn every 35 seconds. Each token, up to a maximum of 4/6/8, decreases the timer by 1/2/4 seconds.

**The one they fear:**Thefear humans have always felt for you is incomprehensible, and you use that to your advantage now. While crouched in the your terror radius, survivors breathing sounds are increased by 30/40/50%. If they are injured, then the sounds are increased to 55/65/75%.

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Mori

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Go inside the survivor and rip them apart from the inside out.

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Survivor: Miles Upshur

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Story:

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Being an investigative journalist, Miles Upshur always delved into the stories most of colleagues would never dare take. One day, he found the story that would break those he considered his worst enemies. The Murkoff corporation. Little did Miles know that he'd just invited himself to a intimate tour of hell on Earth. He witnessed horrible things, men with broken minds, murderers, rapists, truly hell. Miles was hunted throughout Mount Massive Asylum, home for the criminally insane with little hope of escape. Until he did. Without his life.

Believing himself dead, Miles awoke in a strange place. His chest ached slightly, his breathing heavy. As he looked around at got his bearings, shivers ran down his spine. He was back in the asylum. A cold wind ran through, making the hairs on his neck and arms stand. He knew he wasn't alone. Something, or some*one,* was watching him.

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Perks:

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**Slippery and silent:**While you were never a fighter, you know how to hide. When in a locker, your aura is completely removed from the killer's vision regardless of any perks or abilities they may be using. Additionally, if while in a locker, the killer opens a locker, all of their perks and abilities have 5/7/9 increased seconds on their default cooldown. Their abilities and perks must go through their full cooldown for this perks curse to be lifted. This perk has a 60/50/40 seconds cooldown.

**Catch me:**The darkness is where you hide and you punish those who try to take you away from your safe place. When grabbed from a locker by the killer, instantly gain 30/40/50% wiggle process. Additionally, the killers movement speed while carrying you from a locker is reduced by 5/7/10% and your wiggle efficiency is increased by 30//40/50%. Successfully escaping from the killers grasp using this perk afflicts you with the exhausted status effect for 60/50/40 seconds.

**In the dark:**You'velearned the hard way that moving silently is the way to survive. While crouching, crows will not be disturbed. Also, your breathing sounds are decreased by 60/80/100%.

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Map: Mount Massive Asylum

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