Climbing Gear

* **Game Notes:** Use of the boots and gloves together enhances *climbing* by +1D. If used separately, they enhance *climbing* by +1
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 35)

### Climbsuit

* **Type:** Climbing suit
* **Model:** AyellixeKrongbing Textiles Climbsuit
* **Cost:** 350cr
* **Availability:** 2
* **Game Notes:** Adds +2D to *climbing*.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 35), Arms and Equipment Guide (pg. 40)

### Fibra-Rope

* **Model:** Standard Fibra-Rope
* **Cost:** 10cr per 25 meters
* **Availability:** 1
* **Game Notes:** Can resist up to 750kg of force before breaking.
* **Source:** Gundark’s Fantastic Technology (pg. 76), Tales of the Jedi Companion (pg. 122)

### Grappling Gun

* **Type:** Grappling gun
* **Model:** Zone Control Grappling Gun
* **Skill:** Firearms
* **Cost:** 1,000cr
* **Availability:** 2
* **Range:** 3-25/50/200 meters
* **Damage:** 3D+1
* **Game Notes:** Moderate *firearms* difficulty to grapple a suitable support, Difficult to grapple a specific support. Winch can reel the user up at a rate of 20 meters per round.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 36)

### Gyro-Grappler

* **Model:** Standard Gyro-Grappler
* **Cost:** 15cr
* **Availability:** 1
* **Game Notes:** The gyro-grappler has built-in micro thrusters that activate upon throwing, propelling the device forward in the intended direction. All *climbing* skill rolls have a bonus of +1D for characters employing a gyro-grappler in their ascent.
* **Source:** Gundark’s Fantastic Technology (pg. 81), Tales of the Jedi Companion (pg. 122)

### Kashyy Vine

* **Type:** Organic rope
* **Cost:** Not available for sale
* **Availability:** 2
* **Game Notes:** These vines are used as ropes and cables. They are generally 1 to 4 cm thick, and take damage like any living thing (in other words, they have wound levels like characters do). A Kashyy vine has a *Strength* dice rating equal to its thickness in cm plus one (for example, a vine three centimeters thick has a *Strength* rating of 4D). This rating is used to resist damage that is applied to the vine. If left attached to a tree, or if soaked in the proper nutrients for at least 8 hours a day, the vines will heal one wound level a day. If a cut vine is not soaked for longer than a week, its *Strength* dice drop by half and it will no longer be capable of healing naturally.

### Line Master TLG

* **Type:** Grappling device
* **Model:** Line Master Tube-Launched Grapple (TLG)
* **Skill:** Missile weapons
* **Cost:** 800cr
* **Availability:** 2, R
* **Game Notes:** An Easy missile weapons roll is required to fire the grapple on target. When the handgrip is used to fire the grapple on target. When the handgrip is used to fee slide down the line, the motorized winch can pull a full load up the line with a move of 2.
* **Source:** Gundark’s Fantastic Technology (pg. 81), Operation: Elrood (pg. 85-86)

### Power Pitons

* **Type:** Climbing aid
* **Model:** MTS 56T Power Pitons
* **Skill:** Climbing, Dexterity (to maneuver for use)
* **Cost:** 300cr
* **Availability:** 2
* **Game Notes:** Using a set of power pitons (all four) adds +2D bonus to *climbing* rolls with an Easy *Dexterity* roll. If only two pitons are used (just foot or hand pitons), the bonus is reduced to +1D.
* **Source:** Lords of the Expanse - Sector Guide (pg. 47-48)

### Repulsorlift Grappling Gun

* **Type:** Repulsor grappling gun
* **Model:** Zone Control Repulsor Grappling Gun
* **Skill:** Firearms
* **Cost:** 1,200cr (gun), 1,000cr (wrist)
* **Availability:** 2
* **Game Notes:** Can be operated as a normal grappling gun, or operator can fire the gun normally and then control the rate of ascent and direction of the repulsor-grappling hook via a thumb-operated joystick built into the gun. Hook’s charge will only last 30 seconds. Gun version makes 10 launchings on a standard blaster power pack, and stores 200 meters of molecularly reinforced line. Automatic winch pulls the owner at 20 meters per second and supports 200 kg. Wrist version makes 5 launchings on a hold-out blaster power pack, and stores 100 meters of line. Ascends at 10 meters per second and supports 150 kg.
* **Source:** Galladinium’s Fantastic Technology (pg. 55)

### Syntherope

* **Type:** Synthetic fiber line
* **Model:** SureGrip Climbing Syntherope
* **Cost:** 5cr
* **Availability:** 2
* **Game Notes:** 20 meters. Can support 500kg. Using rope adds +1D to *climbing* (+2D to *climbing* if treated with FrictionGrip).
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 36), Arms and Equipment Guide (pg. 96)

### Syntherope Dispenser

* **Type:** Synthetic fiber line
* **Model:** Standard Syntherope Dispensor
* **Cost:** 2cr
* **Availability:** 1
* **Game Notes:** Supports up to 500kg of weight
* **Source:** Rulebook (pg.228)

### Tree-Claw

* **Type:** Climbing claw
* **Model:** Nosaurian Tree-Claw
* **Skill:** Climbing
* **Cost:** 100cr (pair)
* **Availability:** 2
* **Game Notes:** A pair of tree-claws grant their wearer a +1D bonus to *climbing* rolls.
* **Source:** Coruscant and the Core Worlds (pg. 115-116)

### Verti-Go Line Thrower

* **Type:** Line thrower and climber
* **Model:** Susax Verti-Go Climbing System
* **Skill:** Missile weapons
* **Ammo:** 1 projectile rod, assorted grappler heads, 150-meters of line
* **Cost:** 400cr
* **Availability:** 2
* **Range:** 10-150 meters
* **Damage:** 4D+2
* **Game Notes:** The normal rate of ascent for the climbing motor is six meters per second for a normal human with gear. The secondary switch climbs at 12 meters per second but is three times as noisy (reduce *Perception* difficulty to spot climber by two levels).
* **Source:** Gundark’s Fantastic Technology (pg. 83)