recursal/Fanatic-Fandom huggingface dataset:
Dukino's Mom

**Dukino's Mom** is a massive armored female skag in *Borderlands 2*. She attempts to devour her son, Dukino, in his

cavern in Lynchwood in the mission Demon Hunter.

## Appearances

* Borderlands 2
* Ultimate Vault Hunter Upgrade Pack Two: Digistruct Peak Challenge

## Notes

* **Dukino's Mom** has 168,931 hit points at level 28. At level 52 and 74 it becomes 8,300,963 and 386,054,944, respectively.
* **Dukino's Mom** will attack the bandits that appear in The Old Mine. Bandits killed in this manner will count towards the mission Hyperion Contract 873.
* Due to the level scaling in Lynchwood, **Dukino's Mom** has a variable level that scales with the characters in the game. In Normal Mode this is capped at level 32.
* Though it is quite unlikely due to the huge disparity in power, it is possible for bandits to land the killing hit on **Dukino's Mom**, preventing the mission from completing, or dropping any loot.
* **Dukino's Mom** has an increased chance to drop the Mongol.
* Scavengers in True Vault Hunter Mode near her when she dies may steal her loot drops, possibly removing a valuable Mongol, if they are left unchecked.
* **Dukino's Mom** will appear in The Raid on Digistruct Peak (at Butcher Base) at Overpower Level 6 or above.
* Dropped Logan's Gun on day 22 of Borderlands 2 $100,000 Loot Hunt.
* When fighting her, being too close will not allow the Vault Hunter's shield to be recharged, as her thundering footsteps disrupt the recharging process.
Helob

****Helob**** is a powerful Spiderant encountered in the mission, A Bug Problem. **Helob** first spawns after a sulphur sample

is removed from a deposit in Rust Common East, and will keep on respawning after the mission is completed whenever someone passes through its spawn point.

## Background

One of the deadliest spiderants, **Helob** has learned a leap attack that allows him to catch low-flying rakk and more effectively ambush prey on the ground. Reports from settlers on the incredible leaping ability of **Helob** differ radically. They range from "10 feet" to "all the way into outer space". Its actual jumping ability is generally believed to be much closer to the lower end of this reported spectrum, though no specific data exists to confirm any hypothesis at this time.

## Location

**Helob** can be found in the lowest and most right corner of Rust Commons East, southeast of The Cauldron Fast Travel. It is a gentle hill, with several other Spiderants, and two tents, both with munitions boxes and money containers.

## Trivia

* The name **Helob** is likely inspired by the giant spider Shelob in J.R.R Tolkien's Lord of The Rings. *Lob* is from the Old English word *loppe*, meaning spider; Tolkien admitted in a letter to his son that Shelob was "only 'she + lob'." **Helob** is presumed to be male
Smash-Head

**Smash-Head** is a large goliath mini-boss fought in The Fridge during the side-mission Note for Self-Person. He wields

a large Dahl sign as a makeshift shield, and uses a rocket launcher in battle, and has several Midget Boner accomplices. Even though he is a goliath, he does not rage after being shot in the head.

He is initially seen as a frozen statue in Crystal Claw Pit. Opening the Dahl chest at his feet prompts his awakening.

## Involvement

**Smash-Head** is the brother of a goliath named Crank. Marcus Kincaid sends Crank's newly bought supply of weapons to **Smash-Head** for safe keeping.

## Notes

* **Smash-Head** has an increased chance to drop Sledge's Shotgun.
Shep Sanders

**Shep Sanders** is located in the Arid Badlands at Outpost Arid Hills, near the transition point to the Arid Hills. He

stands in the metal shack leaning against a wall next to a medical vendor, where he keeps an eye on the bandits in the area.

## Background

**Shep Sanders** was once a foreman for the Dahl corporation. After Dahl pulled out of Pandora, **Shep** and his family were left behind. According to Dr. Zed, Sledge skinned **Shep's** entire family, and made a tent out of their hides. During the events between Borderlands and Borderlands 2, **Sanders** sold out New Haven's location to Hyperion, resulting in the town's destruction. In revenge for this act, Brick gouged **Shep's** eyes out and cracked his skull open, which led to Brick being banished from Sanctuary.

## Involvement

**Shep** still oversees the operation of Zephyr Substation. He will help Vault hunters gain access to Sledge as well as provide several side missions. The side missions all involve getting Zephyr Substation up and running again.

## Missions

* Sledge: The Mine Key
* Get The Flock Outta Here
* Braking Wind
* What Hit The Fan

## Appearances

* Borderlands
* Borderlands 2 (Mentioned)

## Notes

In *Borderlands 2*, during the mission 3:10 to Kaboom, the Sheriff of Lynchwood mentions that **Shep Sanders** betrayed New Haven to Hyperion, leading to its destruction. **Shep's** betrayal caused Brick murder him in a fit of rage.
Doc Mercy

**Doc Mercy** is a nomad miniboss in *Borderlands 2*.

## Involvement

**Doc Mercy** begins using an E-tech weapon and when Dr. Zed learns of bodies turning up riddled with bullet holes, but with no bullets in them, he offers a mission to uncover **Mercy's** involvement. **Doc Mercy** is none too pleased with the interference in his meat work, and doesn't hesitate to open fire.

## Notes

* **Doc Mercy's** corpse switches to that of a Nomad Torturer if the area is exited and re-entered.
* When farming **Doc Mercy**, the geyser can be taken by characters other than Krieg by standing just in front of the geyser, or driving a Runner (aimed to the left of the animal skull) through it.
* **Doc Mercy** has an increased chance of dropping the Infinity.
* **Doc Mercy** will appear in The Raid on Digistruct Peak (at Decimation Destination) at Overpower Level 4 or above.

## Trivia

* **Doc Mercy** actually has a medical degree, which Zed is not too happy about.
	+ According to Patricia Tannis during The Raid on Digistruct Peak, he also has a degree in Ass-Kickery.
* **Doc Mercy** holds the sign of Generally Hospital as a shield.
Redjack

**Redjack** is encountered in Generally Hospital zone only when you have the mission The Pack.

## Background

**Redjack** is one of four test subjects whom Dr. Ned was testing an anti-zombie antidote on. The antidote was based on skags and apparently did not work as planned. **Redjack** is red in color, hence his name.

## Strategy

He has the usual boss attacks, slam, knock back, melee. He has a fair amount of health and has the regeneration and berserk ability of all other Wereskags. He, like all four members of the pack, is weak to fire damage. When killed he will drop an Artifact. He, like all four members of The Pack, can often be seen from afar, so ranged attacks can also be effective.

## Trivia

* "**Red Jack**" was another nickname of Jack the Ripper.
* The name **Red Jack** could be a reference to the game of "Redjack: Revenge of the Brethren".
Dukino

**Dukino** is a friendly male skag with red armor plating that appears in *Borderlands 2*.

## InvolvementEdit

**Dukino** is the subject of three animal rescue missions in Lynchwood: Medicine, Food, and Shelter. He is the son of a huge skag appropriately named Dukino's Mom (which can be killed during the mission Demon Hunter after helping Dukino) and believed to be the grandson of an even bigger skag, Skagzilla, appearing in *Borderlands*.

When **Dukino** is first seen, he is a young, wounded skag sleeping in front of his tiny cell. His three missions in succession lead back through Lynchwood and finally to an old mine where he stops to sleep, with him growing considerably larger in the process.

Later acceptance of the mission Demon Hunter draws the Vault Hunters back to the old mine, now occupied by Dukino's mother. Once the Vault Hunters have dispatched the giant skag, **Dukino** somehow rewards them with the Buffalo.

## TriviaEdit

* **Dukino's** missions are based on the children's book, *If You Give a Mouse a Cookie* by Laura Numeroff and Felicia Bond.
Rakkman

**Rakkman** is a psycho who lived in a cave with rakk after the death of his parents.

**Rakkman** is located in The Fridge and is accessible after completing the mission The Cold Shoulder. He can be found by traveling through the Rats Maze, which has been opened during the mission. There is an ECHO recording found along the way which details the ravings of a man who believes himself to be the **Rakkman**, and most likely killed his own parents.

This psycho wears the corpse of a rakk as a cape and continuously claims, "I'm **Rakkman**." He is hostile as soon as he drops from the ceiling attacking with rakk-wing blades. When **Rakkman** is hurt, he will throw down a pellet in the shape of a rakk and become invisible. He reappears in a in a puff of smoke shaped like a bat, accompanied by several rakk named Pow, Bam, and Zap.

## Quotes

* *"DO I LOOK LIKE A MOP?"*
* "*WHY DO YOU WANT TO DRILL ME?!*"
* "*I.AM.**RAKKMAN**!"*
* *"SMARMY GENT CAN WE THRUST HIM?"*
* *"SWEAR TO FEET!"*
* *"The shiny moonbeams. ATE ALL MY CORNCOBS. They sliced my moms purly-purls and sent the Rakk to graze on her piano driven corpse! MY PARENTS JIGGLED AND SQUIGGLED AND I DIDNT KILL THEM I PROMISE! THEY CALLED ME INSANE. No. IM NOT INSANE I am throatscratch! I am the pants! I! AM! **RAKKMAN**!"*

## Notes

* **Rakkman** rarely drops the legendary pistol, Gunerang.
* If **Rakkman** disappears and reappears after Pow, Bam, and Zap spawn, the new rakk are named "**Rakkman's** minion".
* On rare occasions, **Rakkman** will not summon any rakk at all.

## Trivia

* **Rakkman** is a reference to the DC Comics superhero Batman.
* In True Vault Hunter Mode and Ultimate Vault Hunter Mode, he will be named "**Rakkman** **Forever**", a reference to the movie *Batman Forever*.
* The **Rakkman's** ECHO log titled "The Rakk Knight" is a reference to the 2008 film *The Dark Knight*.
* In his ECHO log, **Rakkman** refers to himself as "Throatscratch." This is a reference to Christian Bale's throaty, scratchy tone of voice for Batman in The Dark Knight trilogy.
* **Rakkman's** rakk (Pow, Bam, and Zap) reference the Batman television series, in which similar exclamations overlaid the screen during fight scenes to emphasize hits.
* During Day 9 of the Borderlands 2 $100,000 Loot Hunt, **Rakkman** could drop the Veruc.
Muscles

**Muscles** is an optional boss who spawns randomly and rarely in Thousand Cuts in *Borderlands 2*. He is primarily a

tough bruiser and has a very low chance to spawn more than once in one run.

## Strategy

**Muscles** walks slowly and has no interest in seeking cover, preferring instead to let his powerful physique endure any damage. When **he** approaches to close range he lowers his gun to the side and charges into melee range.
Bone Head

**Bone Head** is one of Sledge's underlings holed up right next to Fyrestone. He is a bandit guarding the Digistruct

## • Professional information•

### Weapon

Bone Shredder

Module for the Catch-A-Ride station in the **Bone Head's** Theft mission.

## Background

**Bernard Rickenshaw** picked up the name "**Bone Head**" at a young age for unknown reasons (he's quite intelligent and his head is absent of any bony protuberance that might warrant that name). Tired of people asking how he got his nickname, he began wearing skulls of the creatures and/or people he had killed over his face so that new acquaintances could extrapolate and answer for themselves, thus saving time.

One of Sledge's lieutenants, **Bone Head** had a long-standing rivalry with Nine-Toes. Sledge eventually grew tired of their bickering, and issued them a challenge: whoever took over Fyrestone and killed the other would prove himself worthy to become Sledge's right-hand man. **Bone Head** is also rumored to practice Voodoo.

## Notes

* He will drop the Bone Shredder upon death.
* **Bone Head** is a respawning boss, and with a brand new Bone Shredder every time.
* In *Borderlands 2*, there is a loader in **Bone Head's** former camp named Bone Head 2.0. When killed it will drop a new Bone Shredder.
Madame Von Bartlesby

**Madame Von Bartlesby** is a miniboss varkid found at Skittering Mound in the Tundra Express. **She** sends

kamikaze varkids out as an attack form, and these can be used to receive a second wind. **She** is involved in the mission You Are Cordially Invited: Party Prep.

**Madame Von Bartlesby** has the same attack patterns and damage as an Ultimate Badass Varkid, so players should be warned to bring sufficient gear when fighting her for the first time.

## Notes

* **Madame Von Bartlesby** has a chance to drop the legendary SMG Baby Maker.
* Unlike other varkids, **Madame Von Bartlesby** ***cannot*** morph into a next stage of evolution.
* Killing **Madame Von Bartlesby** without any Vault Hunters being hit by her bug bombs completes the Bug Off challenge.
* Destroying **Madame Von Bartlesby's** bug bombs counts towards the Hurly Burly challenge.
* **Madame Von Bartlesby** can be Phaselocked, although the duration of the Phaselock is lower than with common enemies.

## Trivia

* **Madame Von Bartlesby** resembles a blue tinted and much smaller Vermivorous the Invincible.
Spliter Squad

The **Splinter Group** are a clan of rats, living in the Rats Nest, whom Patricia Tannis wants murdered during the mission **Splinter Group**. The group consists of **Dan, Lee, Mick and Ralph**.

## Involvement

After pizza is left in the middle of their room to lure them into the open, they initially fight one–by–one, disappearing once their health bars are depleted by half, and then reappearing together after each has had their initial 'turn'. They all wield melee weapons, have shell–like objects strapped to their backs, and are apparently acquainted with a woman named June.

The **Splinter Group** is secretly led by Flinter, who has to be lured out via a secret puzzle in the room accessed after killing the main group, and is significantly stronger than any of the main four individually are.

## Notes

* Killing the **Splinter Group** in the order that they appear in completes the challenge Cut 'Em No Slack.

## Trivia

* The **Splinter Group** is a parody of the *Teenage Mutant Ninja Turtles*.
Séphora Baudelaire

* tuppence middleton
* tries really hard to be the perfect baudelaire daughter
	+ like she'll do anything if it advances the family's interests
* always formal + polite - *perfect* manners
* except behind people's backs she's queen of shit talking
* she's always scheming
	+ motive for everything ever
* her appearance, the way she walks, her mannerisms, even her accent changes depending on who she's talking to
* she doesn't honestly care about other people except her mother and her brother(s)
* she's such a narcissist

credit to kibeth
Taylor Kobb's Claptrap

**Taylor Kobb's Claptrap** is a non-player character in *Borderlands*. It has undergone a number of modifications to give

it a bandit-themed appearance, and its dialogue is similarly rough.

## Quotes

* *"Without a master I have two options. I can listen to you move your disgusting meat flaps... OR... I could stick an electrode up my back panel and call it paradise. I will comply with what you need, then get out of my scan range."*
Bone Head 2.0

**Bone Head 2.0** is a Hyperion loader found in what was Bone Head's encampment prior to Hyperion's takeover

of Fyrestone. The loader has claimed not only Bone Head's old haunt, but also his old habit of wearing a skull as headgear. It has significantly more health than the average loader.

## Appearances

* Borderlands 2
* Digistruct Peak Challenge

## Notes

* **Bone Head 2.0's** rare drop is a bandit SMG, the Bone Shredder.
* According to Tannis, he has a malfunction which makes him believe he is the real Bone Head.
* **Bone Head 2.0** appears in The Raid on Digistruct Peak (at Obliteration Station) as **Bone Head 3.0**.
Donkey Mong

**Donkey Mong** is a powerful bullymong located in the Eridium Blight. He can be found roaming around, but does not

have a fixed spawn location. **Donkey Mong** is brown in color and wearing a bright red tie, and has a wooden barrel strapped to his back.

## Strategy

The easiest way to find **Donkey Mong** is to go to the entrance to Ore Chasm. Enter it, then save and quit. Load the game back up and then run Northwest along the cliff. **Donkey Mong** will come out of a lone cave on the left wall of the cliff, if he has spawned. If his cave is reached and he has not yet spawned, save and quit, then continue in order to be teleported back to the Ore Chasm entrance. There is also a small chance that he may spawn down the road, from a similar looking cave, however looking here will usually attract rakk and other bullymongs. **Donkey Mong** seems to have roughly a 50% chance of spawning in this fashion.

**Donkey Mong's** most likely spawn points are:

* Southwest corner of the map, between entrances to Hero's Pass and Ore Chasm.
* Eastern edge of the map, near where the lava river ends.

## Notes

* There is an achievement/trophy for killing him, called Definitely an Italian Plumber, worth 15 Gamerscore or a bronze trophy.
* There is a badass challenge, Tie Clip, for cutting his tie without any Vault Hunters being hit by barrels. It awards 5 Badass Points.

## Trivia

* **Donkey Mong** is a reference to Nintendo's famous primate, Donkey Kong.
* **Donkey Mong** dropped the Hive on Day 17 of the Borderlands 2 $100,000 Loot Hunt.
Shorty

**Shorty** is a midget that the Vault Hunters are assigned to kill by Scooter in the optional mission, Swallowed Whole.

## Background

**Shorty** defaced one of Scooter's Catch-a-Ride systems, despite Scooter admitting he lets others and himself do it occasionally. He was hiding out in the Fridge, until he was devoured by a powerful stalker called Sinkhole.

## Involvement

Because of the stalker's very slow digestive system, **Shorty** remained alive. Sinkhole must be killed before the Vault Hunters can reach **Shorty**. **He** is visible from within Sinkhole, even when **he** is cloaked. This makes fighting Sinkhole a much easier task.

## Notes

* Once Sinkhole is dead, **Shorty** will emerge from the stalker's corpse, with an excited "I am alive!" Once he is killed, **Shorty** will groan disappointedly.
Assassin Rouf

**Assassin Rouf** is an optional boss fought during the side mission Assassinate the Assassins. **Rouf** is a Rat, has a

relatively weak shield and uses a shotgun with a laser sight as his weapon of choice. He appears in the company of two Nomad Taskmasters.

## Involvement

The Vault Hunters are tasked with killing **Rouf**, as well as his accomplices Oney, Wot, and Reeth to prevent them from discovering Lilith's whereabouts and selling it to Hyperion.

## Strategy

*Main article: Assassinate the Assassins*
## Notes

* **Rouf** has a chance to drop his unique Dog and the legendary Emperor.

## Trivia

* **Rouf's** name is an anagram of the word "four". All four assassins have names that are based on the numbers one through four.
* During Day 4, Week 1 of the Borderlands 2 $100,000 Loot Hunt, **Rouf** was guaranteed to drop the Emperor.
Assassin Wot

**Assassin Wot** is an optional boss, located within Southpaw Steam & Power, fought during the side

mission Assassinate the Assassins. He is a marauder who appears in the company of a Badass Psycho.

## Involvement

The Vault Hunters are tasked with killing **Wot**, as well as his accomplices Oney, Reeth, and Rouf to prevent them from discovering Lilith's whereabouts and selling it to Hyperion.

## Strategy

*Main article: Assassinate the Assassins*
## Quotes

* While dying
	+ I have made a *fatal error...*
	+ Beautiful... serenity...
	+ How unforeseen...
	+ It's all going blue!
	+ No, but I... I feel the wind...
	+ *My... skin...*

## Notes

* **Wot** has a chance to drop his unique Commerce and the legendary Emperor.
* **Wot** has the same voice-actor and distortions to his voice as Zer0, and says some of the same things. He has a few additional quotes, which are all said when **Wot** is dying.
Skyscraper

**Skyscraper** is a boss Drifter found in the Sunken Sea. It is slightly taller than a normal Drifter but has considerably

higher health than its normal counterpart. The side mission Drifter Lifter tasks the vault hunter with killing **Skyscraper**.

## Strategy

**Skyscraper** can be found under the broken highway span near the far edge of the map. A line intersecting the World's Largest Bullet and Thirsty the Midget's shack points in the direction of **Skyscraper's** spawn point.

Like all drifters, **Skyscraper** is extremely weak against shock damage. A Siren with maxed-out Radiance skill can take half of its health during one Phasewalk. A shock weapon is recommended if on foot. Spawning **Skyscraper** by driving past it, then using the vehicle's mounted guns to kill it will grant a low-risk kill.This is especially effective when using the Lancer APC's shock cannon, which kills normal Drifters in 1 to 2 hits, and **Skyscraper** in 4 to 5.

## Notes

* **Skyscraper** spawns at 2 levels higher than a normal Drifter, at level 45 or 55 depending on which playthrough.
* **Skyscraper** spawns regardless of whether the mission to kill it has been activated or not. If **Skyscraper** is dead and the mission "Drifter Lifter" is activated afterwards, it will still be dead and the waypoint marker will simply point at the patch of empty ground where the creature spawns. Exiting and re-entering the game will respawn the boss and allow the mission to be completed.
* **Skyscraper** has a slight chance to drop pearlescent weapons. It is a respawning boss so farming for pearlescent and weapon proficiency is possible.
* It is possible to jump onto the highway segment in a racer using NOx boost, then shooting down at **Skyscraper**.
Pimon

**Pimon** is a miniboss stalker found in the Wildlife Exploitation Preserve usually alongside the skag Tumbaa. They have been spotted spawning in different areas of the Preserve, but typically near the entrance of the Natural Selection Annex building on the east side.

## Notes

* Killing both **Pimon** and Tumbaa within ten seconds of each other completes the Ride Together, Die Together challenge worth +10 Badass Rank.
* **Pimon** was previously bugged to where he would spawn very rarely after the mission Doctor's Orders, making both completing the challenge and farming him very difficult. Tumbaa would usually appear alone among the regular enemies, without **Pimon** anywhere in the level. After the Ultimate Vault Hunter Mode Update, **Pimon** will now spawn more regularly.
* There was a bug where **Pimon** would not spawn if Swallowed Whole had been completed.
* **Pimon** resists Explosive elemental damage by 50%.
* **Pimon** has a chance to drop the legendary shield, The Transformer.

## Trivia

* **Pimon** and Tumbaa are references to the characters Timon and Pumbaa from Disney's *The Lion King.*
Assassin Reeth

**Assassin Reeth** is an optional boss, located within Southpaw Steam & Power, fought during the side

mission Assassinate the Assassins. The Vault Hunters are tasked with killing Reeth, as well as his accomplices Oney, Wot, and Rouf to prevent them from discovering Lilith's whereabouts and selling it to Hyperion.

## Appearances

* Borderlands 2
* Ultimate Vault Hunter Upgrade Pack Two: Digistruct Peak Challenge

## Strategy

*Main article: Assassinate the Assassins*
## Notes

* Reeth has a chance to drop his unique Fremington's Edge as well as the legendary Emperor.
* Unlike the usual psychos, Reeth wears no mask and has his head exposed.
Skrappy

**Skrappy** is Crazy Earl's beloved pet skag, all grown up. **Skrappy** appears to be a large variant of the Elder Skag.

## Involvement

**Skrappy** was once rescued from the bandits for their skag-fighting ring. And then **Skrappy** grew up, outgrowing his saw blade collar and becoming hostile to those who rescued him. **Skrappy** can be found just past Earl's bunker.

## Strategy

**Skrappy** "all grown up" is a significantly more powerful variant of an Elder Skag and has all of the attendant attacks. **Skrappy** can be lured into the various bandit camps and spiderant lairs around Crazy Earl's Scrapyard. If **Skrappy** draws the aggression of these enemies he will attack, and most likely *kill*, them. For strategies on how to deal with **Skrappy** see:

*Main article: Skag General Strategy*
## Notes

* Killing **Skrappy** "all grown up" has no impact on interactions with Crazy Earl.
Boom and Bewm

## Boom & Bewm

Salvador (alive)

Axton (alive)

**Boom and Bewm** are Captain Flynt's first mates. They both have a knack for explosives, hence their names. **Boom** resembles a yellow Marauder, while **Bewm** resembles a yellow Midget Shotgunner. Both are noted for carrying a high quantity of grenades.

## Involvement

**Boom and Bewn** bar the way to Captain Flynt's freighter in the mission Best Minion Ever. The only way to get through their area the first time is to capture **Boom's** turret gun, Big Bertha, and use it to destroy a gate. In order for that to happen, **Boom and Bewm** must be killed.

Once the gate has been blown away, **Boom and Bewm** will still respawn. However, the gate will remain destroyed so that they can be bypassed. Big Bertha cannot be operated again after the gate is destroyed.

## Quotes

* "Light the fuses, bitches -- I'm ready to BLOW!"

Throwing explosives
* "BOOM!"
* "BAH-OOM!"
* "***BOOM!***"
* "BAH-OWM!"
* "BIZOOM!"
* "BAHAHA-OOM!"
* "Boom, bitch!"
* "BabababaBOOM!"
* "Buh buh buh uh oh oh- Wait for it- BOOM!"

Taunting
* "Frag ya!"
* "HIIIGH explosives!"
* "Strangle ya with det. cord!"
* "Time to EXPLODE!"
* "Gonna boom you so hard..."
* "Boom, boom, BOOM!"
* "BOOM-AH!"
* "Gotta boom, gotta boom!"
* "Must BOOM!"

Aggro
* "Bewmy boom BOOM!"
* "Time to boom!"

Vault Hunter down
* "Down you boom!"
* "On your knee-booms!"
* "BOOHOHOHOOMAH!"

Vault Hunter killed
* "BOOM, BOHOHOOM, BOOM!"
* "BOOHOHOOMEY!"
* "BEWMY BOOM BOOM!"
* "BOOM, NYAH!"

Shield depleted
* "My boom shield!"
* "I'm naked!"
* "No booming shields!"
* "Lost mah shields!"
* "Where are the shields!"

In range of player grenade

* "Thanks for the boom!"
* "Boomer!"

Reaction to Gunzerking
* "Two booms!"
* "Dual booms!"
* "So much booms!"
* "Fistful of booms!"
* "Why so boom?"

DoT inflicted
* "You light my fuse!"
* "Burn boom!"
* "I'M LIT, I'M LIT!"

Dying
* "Boom Boom, go boom..."

## Notes

* **Boom and Bewm** will always drop grenade mods when killed.
* Killing **Boom and Bewm** without taking hits from Big Bertha completes the Make Boom Go Boom challenge.
* **Boom and Bewm** have a higher chance to drop the legendary-grade grenade mod Bonus Package.
* They dropped the Hornet on Day 2 of the Borderlands 2 $100,000 Loot Hunt.
* **Bewm** was featured in Tales from the Borderlands episode 1.

## Trivia

* Big Bertha (the cannon Boom rides upon) is a reference to the WWI, German Super-heavy howitzer of the same name.
* **Boom and Bewm's** names, as well as their pose during their intro scene, is a reference to professional wrestler Kofi Kingston , who takes the same pose, and whose phrase (spoken during said pose) is "boom boom."
* Until **Boom and Bewm** are met in person, they are spoken of as a single person.
Slither

****Slither**** is an optional Boss that must be killed to complete Altar Ego: Godless Monsters. It is a Scythid, blue in colour

with a pair of enormous mandibles, worshipped by a group of Bandits in the Rust Commons. He can be found in the farthest north location of The Rust Commons East.

## Strategy

**Slither** moves very fast but attacks just like a regular Scythid Crawler, even with the telegraphing pause before it attacks. It also shares the Scythid vulnerability to all forms of non-elemental damage, including damage delivered by regular melee attacks. So just keep strafing to the side and wait for it to lunge at empty air, then whip around and unload a few blasts with a good Shotgun at point-blank range, or spank it to death with melee attacks or just lure it outside of the anti-outrunner barrier and run it over for an instant kill.

The first time that **Slither** is fought for the mission, there are no other Scythids. When returning for playthrough 2.5, there are many of them. This makes the Soldier's turret much less useful regardless of upgrades, since, due to the number of enemies, it is unlikely to actually attack **Slither** itself. **Slither** is able to hide among the grass and other rubble, so it's best to use an Incendiary or Corrosive weapon, just to make him easier to locate should his small size become an issue.

## Drops

* After Playthrough 2, **Slither** will sometimes drop The Dove, which is the quest reward for Altar Ego: Godless Monsters.
* **Slither** has also been known to drop Eridian weapons on rare occasions.

## Trivia

* The name **Slither** is likely a reference to the movie "Slither" under the genre of Horror 18+, from the book of John Halkin.
* The fact that **Slither** is a Scythid Crawler is likely a joke, as the player may have thought they would fight something bigger and stronger.
D-Fault

**D-Fault** is a boss in *Claptrap's New Robot Revolution*.

## Involvement

**D-Fault** is a bandit who manages to survive the continuous attacks of the rogue Claptraps by barricading himself and his fellow bandits in a fortified encampment in Dividing Faults.

## Quotes

Intro
* *"Haha we survived the robot apocalypse! We fear nothing! Especially little shits like you! Now git off my land or prepare to default on your life!"*

Dying
* *"Gah, yah got me. Damn, I'd rather be fishing."*

## Notes

* **D-Fault** appears only for the mission Not My Fault.

## Trivia

* **D-Fault** wears a tinfoil hat, supposedly as a defence against Claptrap assimilation. This would read well with the vacuum tubes and disc antennae applied to the head of each of the assimilated. Some people who believe in aliens wear tin-foil "caps" to allegedly prevent aliens from controlling their minds.
* **He** wears armor and bears a shield that seems to be made from the parts and shells of claptraps.
* He has a fishing rod that is attached to his back with a dead fish lying on the back of the rod. When **D-Fault** is killed, one can hear him say, "I'd rather be fishing..." This is a reference to the last words spoken by criminal Jimmy Glass before he was executed (intended pun) by means of electric chair in 1987.
* His name refers to the fact that he and his gang reside in Dividing Faults and their being the last "default" bandits not yet transformed into bandit-traps.
* **D-Fault** is dubbed by a woman in the Italian version of the DLC, while in the English (and perhaps in any other languages) is dubbed with a masculine voice.
Pinky and Digit

**Pinky and Digit** are Nine-Toes's pet skags and are encountered in Nine-Toes's lair during the mission Nine-Toes: Take Him Down.

## Background

**Pinky and Digit** are Skag Pups with pieces of armor attached to their backs.

## Involvement

**Pinky and Digit** appear alongside Nine-Toes in his hideout in Skag Gully, although they will not respawn.

## Trivia

* Their names are both references to toes, continuing the theme of Nine-Toes's name and the name of the gun he drops, The Clipper.
* While their Master does respawn during playthroughs, these skags only spawn once per playthrough, a rarity for most of the game's boss-type enemies.
* These two spawn beside Nine-Toes in Mad Moxxi's Underdome.
Vulcana

**Vulcana** is a Lance Assassin squad leader dressed in black and gray armor, and wields double plasma swords in

combat.

## Involvement

**Vulcana** is the first mandatory boss encountered in *The Secret Armory of General Knoxx*. While Vault Hunters search for parts to build a Monster, a Crimson Lance assault pod will arc into T-Bone Junction and disgorge a squad of four Lance Assassins, led by **Vulcana**. These assassins have been sent to kill the Vault hunters in retaliation for shutting down previous Crimson Lance activities on Pandora.

**Vulcana's** death will trigger a communication from Athena, who then offers the Wanted: Dead! mission.

## Strategy

**Vulcana** and the other assassins are fast-moving melee units primarily, and will charge straight into melee range if they can. **Vulcana** herself is also equipped with small rocket projectiles that she will occasionally stop to fire if her target is maintaining distance. When taking heavy fire she often dives into a sideways combat roll that can whip her out of the immediate line of fire and allow her to quickly resume her pursuit to her target.

It is possible to lure **Vulcana** to Marcus Munitions, where Vault Hunters can shoot from behind the counter in relative safety. **Vulcana** seldom follows, so this becomes a safe tactic to avoid her melee attacks. In the very rare case that she does make it through, she can be lured behind the counter next to the shelf at the front. When she attempts to roll away from critical hits in this position, she will be unable to get out from behind the obstruction.

The battle can be ended quickly by first building the Monster, which can then be used to run **Vulcana** down when she stops momentarily to communicate over ECHO.

## Notes

* **Vulcana** and her companions are vulnerable to corrosive damage.
* **Vulcana** will respawn in the same position (along with her squad) if not killed when first encountered.
* Low level characters are vulnerable during battle, and a New-U next to the battle area can make escaping from a respawn difficult.

## Trivia

* **Vulcana** is named after Vulcan, the Roman god of fire.
* **Vulcana** is differentiated from most of the other assassins in that she wears no face mask. Despite this, she still has an electronically distorted voice like the others.
Sinkhole

**Sinkhole** is a stalker miniboss encountered in *Borderlands 2*. He can be found in The Fridge during the

mission Swallowed Whole. **Sinkhole** must be killed to release Shorty from his stomach so that Shorty may be killed to complete the mission.

## Notes

* On Day 8, Week 2 of the Borderlands 2 $100,000 Loot Hunt, **Sinkhole** dropped the Gub.
Mad Mel

**Mad Mel** is the dominant bandit boss of the Dahl Headlands, and is encountered driving a Monster in a circular arena.

## Background

**Mad Mel** is the leader of the bandits in the Dahl Headlands. Lucky says that Scooter has not been able to fix the Fast Travel network because the road has been blocked by **Mad Mel** and his bandits.

## Involvement

The road to New Haven goes through an arena which **Mad Mel** controls. **Mad Mel** must be defeated for the story to proceed any further.

## Quotes

"Yeah! Hahaha! Better run!" (Just before **Mad Mel** appears in the arena)

## Trivia

* **Mad Mel's** name is an amalgamation of the title of a popular post-apocalyptic movie, *Mad Max*; and the actor who portrayed the titular character of Max, Mel Gibson. The text describing the mission to kill **Mad Mel** also refers to him as a "lethal weapon behind the wheel of any vehicle;" Mel Gibson starred in the *Lethal Weapon* series of action films.
* When Helena Pierce offers a reward for killing **Mad Mel**, she says, "It's great to see someone with a brave heart willing to go out there and live dangerously." Mel Gibson played the leading role in the movie *Braveheart*, and opposite Sigourney Weaver in "The Year of Living Dangerously".
* **Mad Mel** strongly resembles Lord Humungous, the main antagonist of *Mad Max 2*. The Monster he drives also resembles the character's six-wheeled truck in the film.
* **Mad Mel** uses the character model of a badass bruiser.
* **Mad Mel** will not respawn after Playthrough 2, unlike most bosses.
Chaz

**Chaz** is an optional boss in Lockdown Palace.

## Involvement

**Chaz** is the presumed love interest of David (Mr. Shank). After Mr. Shank is killed and Athena escapes, **Chaz** will ambush Vault Hunters on their way out of the prison.

## Strategy

**Chaz** can be a dangerous opponent, as he wields the Bone Shredder, which is capable of churning out hundreds of bullets in only a few seconds. He also wears a shield, which will need to fall before incendiary attacks become effective.

The tactics for fighting **Chaz** include aiming for his head, using incendiary and corrosive damage to whittle down his health, and using cover where possible.

## Notes

* **Chaz** drops the Bone Shredder.
* Prisoners will spawn to assist him indefinitely until he is killed.
* **Chaz** is an optional boss fight, as restarting the game will return characters to T-Bone Junction to meet Athena, without having to run back through the prison.

## Trivia

* Mr. Shank tries to hide his relationship with **Chaz**. During one of the Engorge commercials, he refers to **Chaz** as "Chazmina", in an obvious attempt to hide the fact that he having a relationship with a man. He also starts to say "his" before correcting himself and saying "her name", as well as "I'm not into him!" despite all evidence to the contrary.
* Mr. Shank is sometimes referred to as David. "Chas and Dave" are a cockney pub rock group famous in Britain.
Master McCloud

**Master McCloud** is a high-ranking officer in the Crimson Lance. He is encountered at the end of a hidden passage

used to infiltrate the Crimson Fastness and is known to carry an Eridian Cannon.

## Background

**Master McCloud** sees himself as a star-hopping, interplanetary hero. Given half a chance, he will regale anyone with tales of his many exploits. This probably explains why he has been stationed on a remote dustball like Pandora, as far from the Atlas HQ as humanly possible.

## Notes

* **Master McCloud** can also deploy a Scorpio Turret.
* **Master McCloud** will drop his Eridian Cannon when he is killed. On Playthrough 2, he will drop a level 48 Eridian Cannon.
* The Crimson Fastness is unlocked along with The Backdoor upon opening Baron Flynt's chest in Playthrough 2, so it is possible to skip the fight with **McCloud** all together by simply teleporting to the Crimson Fastness instead of travelling through the Backdoor.

## Trivia

* In the Dead Haven zone of the first DLC, *The Zombie Island of Dr. Ned*, **Master McCloud's** body is propped against the northwestern door, from which the player would normally enter Old Haven.
Particle Initializers

They set the properties of particles when they are spawned to initial values. So you can define the default color particles have, opacity or initial direction they should be moving in.

* Lifetime Random
* Size Random
* Color Random
* Alpha Random
* Velocity Random
* Turbulent Velocity Random
* Rotation Random
* Angular Velocity Random
Particle Initializer Turbulent Velocity Random

Shoots the particles along a noisy stream.

* **Scale** change the size of the interval the stream can move in. Set to 2 to allow all directions.
* **Timescale** how fast the stream changes direction.
* **Offset** modifies center of the stream interval in radians.
* **Speed min** minimum velocity along stream direction.
* **Speed max** maximum velocity along stream direction.
* **Phase min** minimum time offset of the stream (noise).
* **Phase max** maximum time offset of the stream (noise).
* **Forward** normalized vector that defines forward direction of the stream.
* **Right** normalized vector that defines right direction of the stream.
* **Up** normalized vector that defines up direction of the stream.

### Audio Response Options

Use these options to scale the particle property based on the amplitude of a frequency range. If the amplitude of the selected range is below the *lower bound*, the particle property will become disabled, while reaching the *upper bound* means, that the property will be in full effect. Everything in between will scale accordingly.

* **Mode** Choose which channel to listen to. Center will use the average output of the left and right channel.
* **Exponent** Exponential scale between the lower and upper bound of the effect. 1 means no scaling, 2 means scaling towards the lower bound - 0.5 towards the upper.
* **Bounds** The lower and upper bound of the audio to listen to.
* **Frequency start** The start of frequencies to check.
* **Frequency end** The end of frequencies to check.

The frequency range is already combined into fewer bins, i.e. you can use 0 - 2 to detect bass and 13 - 15 for high tones. If you want to fully turn the effect on and off quickly according to the sound, using a high lower and upper bound is helpful to detect kicks and beats (for example 0.9 - 1.0).
Shader header common fragment

This header contains utilities that may be used in fragment shaders only.

## Functions

* **DecompressNormal** (vec4) -> vec3

Decompresses a normal map that was compiled in DXT5n format. Internally, the alpha channel is being used to increase the precision of the normal vector.

* **DecompressNormalWithMask** (vec4) -> vec4

Decompresses a normal map that was compiled in DXT5n format with a low precision alpha mask. Internally, the alpha channel is being used to increase the precision of the normal vector.

* **ConvertSampleR8** (vec4) -> float

This samples a single channel 8bit texture where the alpha channel is used in Dx9 while the red channel is used in Dx10/11 and OpenGL.

* **ConvertTexture0Format** (vec4) -> vec4

Depending on the format bound to the texture on sampler 0, this will return a greyscale image with alpha channel for RG88 format, a white image with alpha channel for R8 and a fully colored image with alpha channel for RGBA8888 format. Useful if the user is expected to be able to bind any of those formats with priority on the usability of the alpha channel.
Jackie O'Callahan

**Jackie O'Callahan** is encountered in the Generally Hospital zone only when the mission The Pack is acquired.

## Background

**Jackie O'Callahan**, a.k.a. **Father O'Callahan**, was not one of Dr. Ned's test subjects. He was hired by Jakobs to help fight the evil in Jakobs Cove. He apparently was 'nicked in the neck' when he fought Hank Reiss. His torso and legs are brown, while his head and mane are greenish-black in color. He has a large cross tied to his back.

## Involvement

* Leave It To The Professionals
* The Pack

## Strategy

**O'Callahan** has the usual boss attacks: slam, knockback, and melee, but he favors a leaping attack. He has a fair amount of health and has the regeneration and berserk ability of all other Wereskags. His weakness is his open mouth when he roars. Note that he is much stronger than other wereskags encountered on the beach.

One strategy is to keep the battlefield fixed around the hut, where skelerakk flying overhead can be used for second wind, if a Vault hunter is downed. Running in large circles may not work, as the boss moves quickly and will continually leap on prey.

## Quotes

ECHO Recordings from the mission Leave It To The Professionals:

* 1st Recording: "Oh, boy-o! The Angel give me strength! I've been demon smiting for nary on a fortnight. Still no sign from the maker of an end to this unholy ordeal. As if those who have passed coming back to life is not evil enough, I have learned of some new kind of abomination near the hospital on the hill. I fear I have another crime against nature whose arse must be kicked! And it will be me, or my name isn't **Father Jackie O'Cahallan**!"
* 2nd Recording: "The night air as chill as a she-skag's teat on a winter's morn, but it does not dampen my resolve. I've found strength in prayer, and what little whiskey I have remaining in my flask. Ah. The monster of the hospital... his arse proved to be harder to kick than rest of this rabble. He nicked me in the neck... boy-o... starting to feel strange. Hopefully, I'll last the night. At least there is a full moon to keep me company."

## Trivia

* In the first of his ECHO recordings, his name is erroneously spelled "**Father Jackie O'Cahallan**".
Gettle

**Gettle** is a Hyperion soldier found on Boot Hill during the optional mission The Good, The Bad, and the Mordecai.

## Involvement

**Gettle** is found along with Mobley, a treasure hunter intent on finding the loot stashed by Carson. Shortly after the hidden stash is unearthed, Mobley appears, and shortly thereafter, **Gettle** will appear as well. When **Gettle** appears, Mobley suggests that all of the combatants fight for the loot with a Truxican standoff.

## Notes

* **Gettle** has a chance to drop the Lyudmila
Image Effect Blur Precise

Applies a precise gaussian blur to the image. Useful to achieve better results with outline/god rays effects and similar.

This effect is expensive. Consider limiting the effect to optimize the wallpaper.

It is further recommended to only use it inside Wallpaper Engine if you make it dynamic and animated so that applying it to the raw image beforehand is not possible.

## Combos

* **Kernel size**: The size of the filter kernel. Affects performance and amount of blur.

## Textures

* **Opacity mask**: Defines where the effect is applied to the image.

## Parameters

* **Scale**: Controls the amount of blur on the X and Y axis.
Particle Operator Blending

Fades the effect of the operator in and out at specific times.

* **Blend in start** start time to begin operator influence.
* **Blend in end** operator starts to fully affect the particle.
* **Blend out start** last point in time the operator still fully affects the particle.
* **Blend out end** time the operator will completely cease to affect the particle.
Image Effect Shake

Alternates part of the image back and forth. Can be used for breath (zoom) animations as well.

## Combos

* **Noise**: Adds random movement to the effect, similar to Image Effect Foliage Sway.

## Textures

* **Flow map**: Determines the direction of the animation.
* **Flow phase**: Allows you to apply a time offset on the image to accomplish alternation between different shaking elements.

## Parameters

* **Friction**: Biases towards the inner or outer part of the animation. For example, if you have shaking grass in the wind, you usually want a bit more erratic movement, you can use this option to achieve that.
* **Speed**: How fast the shake plays.
* **Strength**: How much distance the shake animation will cover.

## Examples

   Multiple plants have been animated with a single shake by applying different color values to each of them via the *flow phase* texture.
Shader IO

Wallpaper Engine currently uses the old GLSL syntax based on **attribute**, **varying**, **uniform** and globals like **gl\_FragColor**.

* An **attribute** is a hardcoded parameter that is provided by Wallpaper Engine per vertex.
* A varying can be freely defined by you. This is what the vertex shader outputs to the pixel shader and will be linearly interpolated between adjacent vertices of a primitive.
* Final global outputs like **gl\_FragColor** are forwarded to the next stage to be immediately used for displaying the result of your shader.

# Vertex Shader

Vertex shaders for image/text layers currently only support the attributes **a\_Position** and **a\_TexCoord**.

## Input Attributes

* **a\_Position** vec3

The position in object space.

* **a\_PositionVec4** vec4
* **a\_Normal** vec3

The normal in object space.

* **a\_Tangent4** vec4

The tangent in object space with bitangent sign in w.

* **a\_TexCoord** vec2

The basic texture coordinates.

* **a\_TexCoordVec3** vec3
* **a\_TexCoordVec4** vec4
* **a\_TexCoordC1** vec2
* **a\_TexCoordVec3C1** vec3
* **a\_TexCoordVec4C1** vec4
* **a\_TexCoordC2** vec2
* **a\_TexCoordVec3C2** vec3
* **a\_TexCoordVec4C2** vec4
* **a\_TexCoordC3** vec2
* **a\_TexCoordVec3C3** vec3
* **a\_TexCoordVec4C3** vec4
* **a\_TexCoordC4** vec2
* **a\_TexCoordVec3C4** vec3
* **a\_TexCoordVec4C4** vec4
* **a\_TexCoordC5** vec2
* **a\_TexCoordVec3C5** vec3
* **a\_TexCoordVec4C5** vec4
* **a\_Color** vec4

# Fragment Shader

## Outputs

* **gl\_FragColor** vec4

The final output color for a given pixel.