recursal/Fanatic-Fandom huggingface dataset:
Gunner

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

The **Gunner** is a Tier 3 tank that evolves from the Machine Gun. It has four tiny forward facing cannons which shoot in pairs. Its bullets are the smallest in the game and thus have the lowest penetration of all - however, this is compensated for by its quick reload speed. The Gunner is weak to tanks with a lot of high-penetration bullets (such as the Twin Flank or Tri-Angle), but is very effective against low-level tanks due to their very high rate of fire.

## Statistics

 Max Health
 Body Damage
 Bullet Speed
 Bullet Penetration
 Bullet Damage
 Reload
 Movement Speed

 Gun Recoil
 Gun Range

## Strength and Weaknesses

#### Strength

* High reload
* Very high bullet speed
* Good damage

# Strategies

### As Gunner

#### Do's

* **Farm:** With low-penetrating bullets, farming is generally advised over actively fighting other tanks.
* **Pellet storm:** However, small bullets don't mean weak bullets. Gunner bullets can defeat tanks by its high reload. Also, it's a bit difficult to wipe out the bullets, since they're small and numerous.
* **Distract Enemies:** Gunner are one of the best tank to distract the enemy with, due to its perceived weakness:
	1. Flank the enemy.
	2. Engage the enemy's side or rear. Right now, they should be fighting your ally.
	3. Shoot them. They will surprised, and will focus on you, leaving them vulnerable by your ally, who can make short work of them.

#### Don'ts

* **Fight High-Tier Tanks:** The Gunner, despite its very high rate of fire, isn't well suited at hunting down strong tanks. Just defend yourself and farm for a Tier 4 tank.
* **Fight Snipers:** With their high penetration, Sniper classes can make very short work of the Gunner due to its low health stats.

### Against Gunner

#### Do

* **Bullet Storm:** Their bullets will deplete easily when your bullets hit.
* **Use High Penetration:** Most tanks can pierce through their bullets with ease, especially Sniper-class tanks, and hitting their hull through the bullet storm will be easy.
Sprayer

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

**Sprayer** - It looks similar to its Tier 2 underling, the Machine Gun. This class, however, has an extra Tier 1 Tank barrel underneath the Tier 2 Machine Gun barrel, giving the Sprayer the ability to create a cone-shape of bullets. Unlike most upgrades, the Sprayer is a Tier 4 upgrade that stems directly from the Machine Gun. Because of the double barrel, its appearance resembles the Hunter and the Predator.

## Gameplay

### Pros

* It can easily defeat many tanks like Pentashot and Booster
* It has a high recoil which can be used as a booster
* High reload and great when combined with bullet damage and penetration
* It has a great combination of spread, crowd control, and firepower.
* It one of the best tanks for fighting Factory in Sandbox.
* The only level-45-only bullet spamming tank that can reliably match Triplet in firepower, besides Auto Gunner.

### Cons

* Vulnerable to Overlord.
* Is sometimes outgunned by level 45 Twin and Machine Gun, or Auto Gunner or Triplet. Not always, though.

## Trivia

* Smasher and **Sprayer** are the only tanks that can only be upgraded to by skipping a tier.
Tri-Angle

## Description

It is a type of tank which can be upgraded from Flank Guard at level 30. It has one major cannon at the top and two smaller on the back. The Tri-Angle may seem bad but if leveled correctly it can become an excellent force to be reckoned with. It is mostly used to deal body damage to target and eventually kill tanks. It is the second fastest tank in the game, (the first being a Level 8 Tank with Movement Speed maxed) but only at close to level 30.

## Tactics

### Pros

* Great "hit and run" tank
* Rear cannon can do some knockback
* High reload
* Easy to master

### **Cons**

* Very hard to be stationary when you have to fire

### Weak against

The **Tri-Angle** will have a tough time against Triple Shots and Penta Shots due to the wide coverage of their bullets. Because of this, they should surprise them before they have tim e to set up a wall of bullets.

## Builds

### Amateur fighter : Build is 0-0-0-5-7-7-7-7

Can mix and match between bullet speed and reload, but the key is to strike fast and forcefully. Use the bullet wall your tank should create to knock out opposition by doing a flanking charge. This can kill most tanks, even rammers with enough patience in short amounts of time.

Ram
 Max Health
 Body Damage
 Bullet Speed
 Bullet Penetration
 Bullet Damage
 Reload
 Movement Speed

Very powerful but has a limited attack because your ammo is your health.

## Trivia

* The Tri-Angle is named after a polygon, the triangle.
Trap

**Trap -** or Mine(s), is one of the few speical bullet type that add lately. Traps can only be made by a Trapper-type class (Trapper, Tri-Trapper, Auto Trapper, Gunner Trapper, Overtrapper and Mega Trapper). The most unique thing about traps is that they can be stationary, have very high health, deal a lot of damage and can stay on the battlefield for a pretty long time (compared to other weaponry).

* Even though the traps of the Gunner Trapper are bigger than the small traps, they still deal the same amount of damage.
* The size of a trap also depends on the level the tank shooting it is. Since Medium and Large traps are only found in level 45 tanks, they have a fixed size, whereas the Trapper's small traps don't.
* The decay time of a trap can not be upgraded.
Skimmer

## Description

The **Skimmer** is a Tier 4 tank with a double barrel that resembles that of the Hunter, except thicker. It shoots a bullet that has two turrets on opposite sides of each other. The turrets spin around with the rest of the bullet and fire smaller bullets that do not shoot anything. The tank is the Level 45 upgrade for Destroyer along with the Hybrid, Annihilator, and Rocketeer.

The tank can be said to shoot out friendly, autospinning, autofiring flank guards instead of bullets.

## History

When it was first introduced on March 2nd, 2017, the skimmer used to shoot non-rotating bullets with two barrels at the back, one on the side, like a tri-angle without its front barrel. However, over six months later, on December 23rd, 2017, it was changed to its current version, shooting rotating flank guards, to make it more different from the rocketeer.
Machine Gun II

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Design

The Machine Gun II doesn't look anything different from its tier 2 underling the Machine Gun. It had a circular hull with a trapezoid like barrel.

## Description

The Machine Gun II was basically a buffed Machine Gun. It had improved bullet damage, bullet speed, and accuracy by having less spread. This can make you kill your target easier and not have to chase your target. Other than that functionality was exactly the same.

## Tactics

### As Machine Gun II

#### Do's

* **Stats:** As a tank with high fire-rate it's better to upgrade Reload, Bullet Damage, Bullet Speed and Bullet Penetration first.
* **Face lower tier Tanks first:** until you become strong enough, it is recommended not to take on tier 4 tanks.
* **Fire at the enemy:** always try to fire into the enemy's bullets in order to dissipate them. Also use the wider spread to your advantage and cover them from both sides while avoiding their bullets.

#### Don'ts

* **Attack snipers:** These have better penetration and thus might reach your hull despite your cloud of bullets.
* **Get into group fights:** Avoid being surrounded by multiple enemies, which will cause your inevitable death, since you can only shoot in one direction.

### Against Machine Gun:

#### Do's

* **High penetration:** Use tanks with high penetration like the Destroyer, Assassin, Ranger and Overseer branches. These can penetrate the cloud of bullets the Machine Gun creates.

#### Don'ts

* **Necromancer:** Don't use the Necromancer to attack a Machine Gun. Your squares will absorb the bullet's damage completely to later disappear, resulting in an inevitable death, unless your drones are very fast.

## Trivia

* The Machine Gun II was functionally identical to the Machine Gun, other than being a rename.
Score bar

Score Bar is the green bar that appears above your level bar. When your score increases, the green shape in the bar also lengthens. However, it is comparative. It shows the ratio between your score to the leader's score (the top user's score). When you are the leader, your bar is full, or else your bar is partly full by a percentage that depends on how much percents of the leader's score is equal to your score. Score Bar also shows on the leaderboard. However, in 2 Teams and 4 Teams the bar appears as red, blue, green, or purple, depending on which group the player is in.
Spread Shot

## Description

**Spread Shot** - looks similar to the Penta Shot but its fire rate is slower than the Penta Shot and fires eleven bullets per round. The center turret's bullet is slightly bigger and stronger than the other smaller bullets.

## Design

* Has eleven barrels positioned around the tank like that of the Penta Shot
* Its barrels are slightly shorter than the barrels of a Penta Shot.
* The bullets in the center are larger and they decrease in size as they move out toward the edges.

## Strategy

* Spread Shots can be excellent offensive and defensive units due to their wide bullet spread, virtually non-existent recoil and solid damage.
	+ **Balanced Offensive Build:** Max bullet damage, bullet penetration and reload. If you want to be tougher to kill, split remaining points between bullet speed and max health.
	+ **Glass Cannon Build:** Max bullet damage, bullet penetration, bullet speed, reload and put remaining points into movement speed. This build can very quickly top the leaderboards due to its incredible spamming ability and is incredibly overpowered. Watch out for Snipers, Streamliners and Auto-turret tanks, as their focused high-damage bullets can kill you quickly.
	+ **'The Wave' Build:** Max bullet damage, bullet penetration, reload, and movement speed, placing the remaining points into max health. This build is great for eliminating Smashers and Landmines due to its speed and incredibly wide spread of bullets, hence the nickname. The downside to this build is you won't get as many points as other builds and you can't catch faster tanks. Be careful not to get stuck between two strong tanks with this build, since your wave of bullet will only protect your front - use your speed to get out quickly and your bullet spam to block any bullets
	+ **'The Wall' Build:** Max bullet damage, penetration, reload, max health, add two point to bullet speed and the rest to movement speed. Similar to The Wave but your bullets are a bit further in front your tank, making it easier to catch faster tanks but making you a bit more vulnerable to attack.
Fallen Overlord

## Description

The Fallen Overlord is one of the five bosses, featuring very high reload. Despite its name and Drone count, it's surprisingly weak. Just upgrade Bullet Damage, Bullet Penetration, and Reload, and you're ready to go. A good strategy is to dodge or out-penetrate the Triangles, so high DPS tanks with bullet spread and/or high reload is good.
The Fallen Overlord's weaknesses are tanks that have High DPS and at least one of: Bullet spread, reload, and/or FOV. Drone size is small, and has 4 spawners

## Tanks to use

* Hunter branch
* Triple Shot branch
* Ranger
* Destroyer branch
* Sprayer

## Tanks not to use

* Any rammer
* Overseer branch
	+ An exception might be the Overlord, if you're skilled enough.

## Design

*Shares design with Overlord*, but larger and gray.

* The **hull** is a grey colored basic circle.
* The **barrels** are four small trapezium cannons on each side, that spawns disposable tiny drones.

## Trivia

* The **Fallen Overlord** does not notice Landmine tanks that have gone fully invisible.

## Changelog

* Added on August 20th

* A Fallen Overlord.
* A comparison between a Level 45 Overlord and a Fallen Overlord.
* A Fallen Overlord attacking an innocent bystander.
Mega Trapper

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

**Mega Trapper** – The Mega Trapper, like the name suggests, places Mega Traps. These are a lot bigger than the traps the Trapper shoots, about the size of a regular Blue Pentagon.

Mega Trappers are key to defending the Mothership or Dominators. One trap from these can stop a horde of Mothership drones.

## Stats

* **Pros**
	+ Highest trap Damage and Health
	+ Largest traps
* **Cons**
	+ Lowest trap reload
	+ Same trap lifespan compared to Trapper
Triple Twin

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

**Triple Twin** – It is, like the name suggests, just 3 twins equally spaced at 120° each of which one always points towards the cursor. The Triple Twin has 6 cannons in total.

## Tactics

### As Triple Twin

#### Do's

* **Focus and spread fire:** Triple Twin is the only tank that can both focus (2 guns on each) and spread (point at 3 different dirrection) their firepower. Depending on what you are dealing with, either focus or spread is more effective. Example:

-When you have to deal with 1 tank only, focus your firepower.
-When attack multi target, try to allign them in your line of fire so you can do as much damage to many enemies as possible.
#### Don'ts

* **I'm invincible:** Like the Twin Flank, Triple Twin still has weak points but they are much smaller. But that still doesn't mean you can rush straight into the battlefield.

### Against Triple Twin

#### Do's

* **Aim for their weak points:** It is possible to kill a Triple Twin even if it's raging at you. Simply aim at their weak points and shoot.
* **Suprise attack:** Many tanks can do this well, such as the Booster, Stalker or even Necromancer if well used. Because Triple Twin players got an idea in their head as: "This tank is (nearly) invincible", they might stunt or panic against sudden attack.

#### Don'ts

* **Solo warrior:** Because most Triple Twins don't have a lot of Movement Speed and absolutely no recoil, you can gather a group and destroy it before it can get away.

### Common builds

* A very effective build: 3/2/0/7/7/7/7/0 because:

-Triple Twin require a lot of firepower to withstand and counter an incoming attack.
-High health so you can take some damage without dying. Otherwise, you will die really quickly.
Sniper

## Description

**Sniper** – The Sniper has an increased field of view and faster bullet speed than that of the regular Tank. It’s a class with slower reload and greater damage and penetration.

## Base stats

Base stats represent the implicit values of the stats of the current tank, without taking account of the points assigned by the player.

The point of reference for all tanks is Tank (Tier 1).

 Max Health
 Body Damage
 Bullet Speed
 Bullet Penetration
 Bullet Damage
 Reload
 Movement Speed
 Vision Range

## Tactics

### As Sniper

#### Dos

- **Stats:**Increase reload partially to compensate for decreased reload on all sniper

- **Target weaker tanks:** Attack lower level tanks that have low reload or penentration. They will be easier to defeat. This can include other snipers depending on bullet speed and your accuracy.

#### Don'ts

-**Attack bullet spammers:** That espiecially applies if you have low bullet speed or penentration.

- **Get yourself surrounded and attacked:** This is never a good idea, and this is amplified as a sniper due to low reload

### Against a Sniper

#### Do's

**-Reload and Penentration:** Those are the best way to counter snipers, as bullet-spamming will override the snipers bullets easily

**-Drones:** Overseer-type tanks can easily use their bullets to overcome sniper bullets

#### Don'ts

**-Lack caution:** Because snipers have a higher field of view, they can notice you without you noticing them. That leaves your skill of detecting bullets to do everything, since then you can destroy or dodge them. The bullets are also give away the sniper's rough position

## Trivia

* The Sniper currently features the largest upgrade tree, with 16 possible upgrades.
Auto 5

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

The **Auto 5** is a level 45 tank that branches off the Auto 3. The **Auto 5** is similar to the Auto 3, except that it has 5 automatic turrets instead of 3, and none of them the player can control unless Left-Click is used or if Auto Fire (E) is used. You can also Right-Click (or shift) to make the auto turrets aim AWAY from the cursor. This also works with the Auto 3 tank.

## Design

The Auto 5 features a circular body with five turrets around the tank. The turrets are spaced 72° apart from each other.

## Technical

The Auto 5 has 5 cannons that are automatic and fire at all enemy tanks and mobs in its view range. Each turret has a 90° field of view, meaning only 1-3 turrets can fire at a single target. The turrets slowly spin clockwise around the tank.

## Strategies

### As **Auto 5**

* When attacking Overseers, Overlords, or Necromancers, you have to target them manually, because its cannons do not target drones automatically. Which can be done by tapping the 'E' button or clicking on the left mouse button.

* In Team Deathmatch, it is recommended to stay close to your teammates, because the Auto Tank has very little range. It is a good tank for farming (especially in the Pentagon Nest) because the player does not have to control the cannons.

* Use the auto cannons in the Pentagon Nest because some of the cannons will focus on protecting you and some farming. Don't use Auto 3 because it doesn't have enough cannons to farm nor defend.

### Against **Auto 5**

* When attacking an Auto 5, using a class that has invisibility is recommended, such as the Stalker, Landmine, or Manager. You can also overwhelm it with a lot of bullets with high Bullet Penetration.

* Since Necromancers can have a massive army of drones, the **Auto 5** can't shoot down the drones fast enough, just put your drones in front and when you get close enough, swarm them around the **Auto 5**.

* The **Auto 5** has very little range, using a Sniper class will allow you to kill the **Auto 5** without even worrying about its bullets, be careful though, the **Auto 5** can take control of its barrels if it needs to.
Domination

* An example of a running game: red is winning.
* Blue north, red north.
* Blue south, red north.

## Gameplay

* The goal is to control all 4 Dominators, large non-playable turrets located at the edges of the Pentagon Nest. The dominators are basically stationary Arena Closers with reduced Bullet Speed. \* When a team has won the game, Arena Closers will spawn to close the server.
* The Dominators start in the contested state and will attack any player nearby. However, when it is killed, it becomes controlled by the team that dealt the final blow to the contested Dominator.
* When it is part of a team, it will only target the enemy team.
* The Dominator itself and the allied team cannot damage each other.
* However, if a controlled Dominator is destroyed, it will become contested again and the cycle recommences until all Dominators are part of the same team.

## Trivia

* If a Dominator is destroyed after the arena has been closed, it will cease to exist and leave a blank empty space.
* Both teams spawn at a random corner, but Blue always at the left and Red always right.
* There doesn't seem to be a 4 team variant of the Domination gamemode. (There might be though)

## Changelog

* This is the third gamemode and was added June 5th, 2016. This was the first gamemode that could be won by either the blue or the red team.
Survival

**Survival** is a game mode added on February 15th. It is just like FFA, except the fact that players can't respawn once they are killed. When players die, they will be redirected to another server. Also, the arena shrinks upon a player's death. In addition, the Polygons gives 3x the original amount of experience. Players also level up automatically.

When first joining a Survival game, instead of directly spawning in the arena, the player have to wait for others to join in. If there are enough players, the game will start in ten seconds. Other players can still join during this countdown. When the countdown finishes, players will spawn in the arena. Other players can no longer join the server once the round has officially started. The number of the players determines the preliminary size of the arena. The more players there are, the larger the arena will be when the game starts. As players are being killed, the arena shrinks. If a player dies, they will be redirected to a different server if he/she tries to respawn, on which the new server is waiting for other new players.

When there is only one player left (after all others are killed), the arena will immediately close, and Arena Closers will spawn.

## Strategies

Similar strategies to Free For All can apply to Survival, since Survival is similar to it, except with only one life.

The Triplet and the Sprayer are two great choices for Survival. They're both somewhat easy to get to, and they are good for handling lots of tanks. Not only that, but both classes can beat almost any class that they encounter in a 1v1. Some exceptions include any skilled Overlord players.

Most Trapper classes are hard to get to in survival (even with the experience increase per polygon), thus increasing the risk of dying early in the game.

During the final stretch when there's only four or less players in the match, the player leading in score must stay in the middle and assure they don't get themselves cornered. There's no point trying to hide or flee, since the leader waypoint still exists, and opponents will still use it.

Auto tanks are great choices, as they point to where enemies are.

If there's a player who plays Overseer and is skilled as playing as one in the match, it's game over. To prevent an Overseer from unleashing, all players must kill all snipers and high-leveled tanks on sight.

## Trivia

* It is the first gamemode to have a countdown that waits for players to join.
	+ It is also currently the only mode that has a requirement to start.
* You can see the *entire* map at the end, if you survive for a while.
* It is the only gamemode in which players have only one life.
Maze

# Gameplay

**Maze mode** is a new game mode which is temporarily replacing Mothership. It has the same rules as FFA and has random walls around the place, creating a maze-like feel. We do not know if it will be permanent or not.

# Feature

* To play **Maze**, you must disable any adblockers you have on.
	+ That feature has been removed by October 23rd, 2016.
* Walls are indestructible and nothing can pass through them (except Crasher and Arena Closer bullets)
* Every server will have a different pattern of walls. This makes more variation in gameplay.
* Traps and Drones will die instantly if they hit a wall.

# Trivia

* When the **Maze mode** was first introduced, lots of things were different:
	+ Drones could go through walls.
	+ Crashers and Arena Closers couldn't go through walls.
	+ Walls were much "stickier", meaning they would tend to stop tanks when they collided with the walls.
* These rules were later changed so now:
	+ Drones cannot go through walls (there is a bug where by placing your cannon to the wall, you can pump them into it).
	+ Crashers and Arena Closers ignore walls.
	+ Walls now bounce tanks off of them.
Rocketeer

## Description

The **Rocketeer** is a Tier 4 tank with a barrel that resembles that of the Ranger, except shorter and thicker. It shoots a large bullet with a nozzle at the back that shoots out smaller bullets behind it, propelling the large bullet forwards. The tank is the Level 45 upgrade for Destroyer along with the Hybrid, Annihilator, and Skimmer.

## Trivia

* Shortly after the rocketeer's addition, the skimmer was changed to make it less like the rocketeer.
* The rocketeer is the third of three tanks to shoot bullets that shoot bullets, after the factory and the skimmer.
Tag Mode

## Description

**Tag Mode** was the 5th gamemode to be added in diep.io: on August 15th, 2016. However, it is displayed as the 4th gamemode, between the Domination and Mothership gamemode. This gamemode was already in the game a long time before August 15th, 2016, but was then removed. The goal is to all become part of one team. Actually, you will never lose in this gamemode if you look at it this way. The map decreases in size as one team starts to have the majority. Also, invisible classes don't go fully invisible in tag mode, contrary to the other gamemode. The amount of players on a server can hugely vary: sometimes, there are no more than 10 players, sometimes this number exceeds 60.

## Gameplay

The first time you spawn, you will join a random team. Then, you will have to destroy as many enemy tanks as possible, as usual. When you die, you will become part of the enemy team that killed you (if it is a polygon, you will rejoin your team), but with the same score as if you actually died. The goal is to get all players in your team, after which the arena is closed. There are also four teams instead of two: Blue, Red, Purple and Green.

## Trivia

* This gamemode was already in the game before August 15th, 2016 but was then removed.
* This is the only few gamemode that always has 4 teams.
* Arena Closers have a much easier job cleaning the arena, since it becomes very small at the end of the game.
* It is incredibly difficult to play this mode for colorblind people: purple and blue look similar for a specific kind of colorblindness, as well as red and green.
* When Tag mode added, there are several things that today Tag mode don't have:
	+ Map won't decrease in size
	+ There's only 2 teams
	+ You can't die, literally can't since other team kill you, you will become their team without dying.
	+ Invisible class will go invisible
	+ No Dominator Turret
Controls

## **(? huh ?) mouse button:** disappaer

* right mouse button to hack.
	+ Tanks that primarily use bullets will fire all their cannons, unless they are programmed to fire in a certain order.
	+ Tanks that primarily use drones will gather their drones around the cursor, or at least try to move towards the cursor as fast as possible.
* **Right mouse button:** your secondary attack.
	+ Tanks that primarily use drones will repel all their drones from the cursor, making them fly away. Depends on where you right click, they will repel in different position and direction

## Keyboard

### All Game Modes

* **W/Arrow up:** Moves tank up of the map or in the North direction.
* **A/Arrow left:** Moves tank left of the map or in the West direction.
* **S/Arrow down:** Moves tank down of the map or in the South direction.
* **D/Arrow right:** Moves tank left of the map or in the East direction.

* **Space:** This will allow your tank to shoot whichever way your mouse in pointing. Note: Pressing this with E/Auto-Fire enabled will do nothing.
* **Shift:** This will activate secondary ability of the tank if it has. For tank that control drones as their primary weapons, **Shift** will repel the drones away from the cursor

* **E:** Enables/disables auto-fire. This has the same effect as holding the left mouse button the entire time.
	+ This has no effect when using a tank that fires automatically or has no barrels, like auto-turret-only and smasher tanks.
* **C:** Enables/disables auto-spin. This will make your tank spin at 60°/sec (6 seconds for an entire round).
	+ This has no effect when using a tank that spins automatically on its own, like auto-turret-only and smasher tanks.
* **Y:** Makes the upgrade tree pop up. The longer you hold it, the larger it gets. As soon as Y is no longer pressed, it will disappear.
* **M:** This will allow you to maximize your Stats depending on which number you press. For example: M + 1 = Every time you level up, Health Regen will go up by one without you having to press 1. When the stat is full, it won't add any more. Also, when you have the Maximum Stat upgrade on, by pressing M again will stop the auto upgrading.
* **L:** Hold to see server stats, pings and server location
* **Ctrl+(=)/Ctrl+(+):** Reduce game quality
* **Ctrl+(-):** Increase game quality
* Tip: For best game quality, use 100% - 125%

### Domination

* **H:** Lets the player control a Dominator in Domination mode (don't spam)!!!. If there are no AI-controlled dominators available or it is in another gamemode, a gray message saying `"Someone has already taken that tank"` will appear.

### Sandbox

* **K:** Level up. Holding the key down will upgrade for multiple levels.
	+ This can make it hard to get to a specific level.
* **O:** Suicide.
* **\:** Change class. You will cycle through all the different classes in the game, including some AI-controlled entities (no polygon and bossess).
* **;:** ( dont work too )God mode. This will make you indestructible.
	+ God mode only works when there is 1 player online in the party.
Rammer

A **Rammer** is a tank/player with a Rammer build (Max Body Damage, Max Health, Max Regen, etc.). a rammer drives into another tank or "rams" to kill them

A rammer build consists of:

* 7 health regen
* 7 Max health
* 7 body damage
* 7 movement speed
* 5 of any other upgrades

The most common rammers are (in alphabetical order):

* Annihilator
* Booster
* Destroyer
* Landmine
* Smasher
* Spike
* Tri-Angle

## Trivia

* The Smasher, Landmine, and Spike are the only tanks designed specifically to be rammers.
Water

**Water**  is one of the Materials in Mechanic Miner.

## Where

Water is one of the first materials you'll encounter, along with Copper . It can be mined from any freshwater source, but not from the sea (since you need freshwater, not salty sea water).

## Use

Water is a fuel type material, and so it's not used to build anything. Use water to power boilers on vehicles, and make sure you carry some water with you in case your vehicle runs out of fuel.
Bomb

The Bomb is a crafted part in the Weapons category.

## Cost

* 5  Iron
* 8  Niter

## Functions and Uses

The Bomb is a fragile, single-use explosive weapon which, when detonated deals very high damage to all nearby tiles and enemies, though the damage quickly drops with range from the center of the explosion. Damage from a Bomb is sufficient to kill weaker Mobs in a single direct hit, though stronger enemies will take more. The fragile and expensive nature of Bombs usually makes them a poor choice of primary weapon, and it is often easiest to keep them in the Inventory to drop directly onto enemies in emergencies or bossfights.
List of Tier 2 Tanks

## Available Tanks

Click '**expand'** to show a list of all Tier 2 tanks, which can be acquired upon reaching level 15.

## Legend

### Tank Type

The tank's non-official class.

* **Machine Gun:** The tank has above average Reload.
* **Sniper:** The tank has above average bullet speed and FOV.
* **Standard:** The tank has one or multiple normal barrels.

### Weaponry

What the tank uses to defend itself or to attack others.

* **Barrel:** A rectangle firing circular bullets, as found on the starting Tank. Doesn't have AI.
Auto Trapper

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

# Description

**Auto Trapper** - The Auto Trapper was added in the game August 15th, 2016. It looks like the trapper, but has a Auto Gunner-like turret on top. This turret can not be controlled, as it will automatically target nearby mobs and enemies.

## Strategies

### As **Auto Trapper**

#### Do's

* **Build a wall:** One of the most well known strategies/tactics for all trapper classes:

1. Start to shoot traps/mines out on front of you to make a circle (or enough for you to put yourself in) and get inside it. It's called "**The Base**".
2. Shoot traps/mines in the direction you want, try to spray up and down rapidly in until it looks like an arc. It's called "**The Wall**".
3. Finally, the "**Wall**" is made and can protect you from incoming bullets at the opposite side of the wall. If you get flanked from behind, you just simply walk to the other side of the wall.

*Note that you can push the wall by creeping slowly while maintaining the wall by shooting traps/mines into it.*
Cable

Cable is a crafted part in the Circuits Category.

## Looks

A sleek black stretch of cable connected by color-coated metal tabs, can be seen over any structural block

## Functions and uses

Cable functions as a communicator between devices. Uses Control category items to perform control tasks. Cable illuminates when active. Connects to various items similar to Belts and Pipe, but uses a visible metal tab to display functionality. Cable can intersect and overlap. Cable does not collide with Structure blocks but does collide with terrain. Cables have no augmentations.

Used to connect Levers and other Control devices to Engines and similar Machinery to control their abilities. Cables can be used with Logic gates to make contraptions and advanced circuits.

## Connections

A valid Cable connection will be indicated by green lights on the metal tabs at either contact.

An invalid Cable connection will be indicated by red lights on the metal tabs at either contact.

Tabs that light up blue indicate Logic inputs, Orange lights indicate logic outputs.

Connection examples

## Compatible machines

### Inputs

* Balloon
* Aeolipile Engine
* Iron Engine
* Door
* Hatch
* Pressure Tank
* Hopper
* Piston
* Grappler
* Railgun
* Ballista
* Cannon
* Lamp

### Outputs

* Copper Lever
* Lever
* Advanced Lever
* Switch
* Pressure Plate

### Cross Logical

* Timer
* Converter
* Not-Gate
* And-Gate
Green Triangle

The **Green Triangle** is the third strongest Polygon in Diep.io. It gives 25000 experience and score points upon destruction and it is about 10 times stronger than a regular Triangle. The only Polygons, to be confirmed stronger, are the **Green Triangle**, the Green Pentagon, and the Alpha Pentagon. However it is still fairly weak.

## Trivia[edit | edit source]

* A Level 1 Tank will need fifthteen hits to kill a Green Triangle. This results in a reward of 500 EXP per hit, which is the higher than of the Polygons but much lower than the Alpha Pentagon.
Planks

Planks is a crafted part in the structure category.

## Functions and uses

Planks are basic building blocks which is commonly used as walls or frames on vehicles. Although Planks are more durable than most parts in Mechanic Miner, it's still one of the weakest blocks in the structure category.

## Augmentations

Planks has 3 augmentations:

* **Colorize:** Coat the Planks with a different color depending on the mixture of resources used (+0.5 of Azurite/Fuchsia/Larva Bile/Pheomelanin)
* **Reinforce**: Reinforce the Planks with Iron, making them more durable against attacks (+0.25 Iron)
* **Driftwood**: Infuse the Planks with Vaporized Aether, making them lighter than air (+0.5 V. Aetherium)
Defender

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

 Experience | 30,000

# Description

The Defender is one of the polygon bosses in diep.io. It is a combination of a Tri-Trapper and an Auto 3: it has 3 trappers and 3 auto-turrets.
It is, like any boss, very powerful: do not underestimate the Defender.
Despite having a reddish body, it shoots yellow traps and bullets.
No ramming tank can defeat it, since it has a lot more health than an average tank.

# Strategy

Because of the defensive nature of this tank, the most obvious strategy would be to max out bullet penetration and stay out of range of the traps. Auto turrets' AI are notoriously inaccurate, so they should not prove much of a threat. However, it should be said that if you don't pay attention to the bullets, you may die.

### Tanks to use

* Sniper and upgrades (not the Trapper and upgrades, rather the Overseer branch).
* Bullet spammers with very high bullet penetration and reload.

### Tanks not to use

* Trapper branch, or
* any rammer.
Copper Boiler

Copper Boiler is a crafted part in the transport category.

## Functions and uses

The Copper Boiler is the weakest (in terms of durability and power) boiler in Mechanic Miner. The Copper boiler consumes Water and Wood and can be connected to Engine, Aeolipile engine, Railgun and Piston.

## Augmentations

The Copper Boiler do not have any augmentations.
Auto 3

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

The Auto 3 is a Tier 3 upgrade that gives you 3 turrets that shoot out bullets similar to those of a Gunner. These turrets can rotate around the hull and will shoot items (players and mobs) close to it. This Tank really doesn't need any skill to use as the auto turrets will aim at a mob or players. You can aim manually with the Auto 3 by left click or pressing E for auto fire as this will move the auto turrets to what your aim after. You can also right click (shift) to make the turrets aim away from the cursor. This also works with the Auto 5 tank.
Spike

*This article is a stub. You can help Diep.io Archive Wiki by expanding it.*

## Description

The Spike is the third upgrade available from the Smasher, as of September 30th, 2016. It deals 25% more body damage than a Smasher. The shape of the Spike changes from a hexagon to a 12-pointed star. When playing the Spike, note that even with maxed out movement speed the Spike still lacks speed compared to other rammers. However, the Spike is strong against other melee tanks such as Booster and Landmine. The Spike should always be cautious when around high DPS (Twin branch and Destroyer branch) and FOV (Assassin branch) tanks.
Zinc

Rarity | Uncommon

**Zinc**  is one of the Resources in Mechanic Miner.

## Where

Zinc can first be found in the second Mine from the starting area and every other mine after it.

It can also be found in the Deep Cave.

## Use

Zinc is used to craft the first weapons, the Ballista and Spike.

It is also used to craft the Grappler to reach tops of caves and the Air Pump and Air Tether to be able to pass the Gas Biome.
Aeolipile Engine

The Aeolipile Engine is a crafted part in the Engines category.

## Functions and Uses

The Aeolipile Engine is the Engine available to the Player at the start of the game. When provided Steam from a Boiler and given control through a Wire, it can spin clockwise or counterclockwise to produce rotational energy output onto Belts. An engine not receiving control will automatically brake to counter any rotational force on it's output Belt. Stronger Boilers can allow the Aeolipile Engine to produce more torque but will not increase maximum speed, letting it cope with heavy loads better. It has much less torque and speed than the Iron Engine, but this can be useful if the player does not wish a contraption to spin at high speed.
Mechanic Miner Wiki

The Official Mechanic Miner Wiki
The Mechanic Miner reference maintained by the players.
Contribute by creating new articles or expanding on existing ones.
We currently maintaining 704 pages (99 articles).

**About Mechanic Miner**
Mechanic Miner is a 2D construction/survival game with mechanical steam-powered Machines.

You are stranded on a strange and forbidding planet, where survival is made difficult by hostile animals and plant life. From your home world you did bring a Multitool, which is able to craft any kind of machine part - provided the requisite raw Materials can be found.

Relying solely on the technology you brought, you set out to explore a whole world. You can progress through the game by acquiring new types of steam-powered technology elements, that are necessary to delve deeper into the diverse Biomes of the planet, and perhaps, ultimately, discover the means to escape.

You can construct any kind of machine of your own design - and any kind of machine can be simulated by the game's physics engine - and of course, designs can be shared with your friends.

Mechanic Miner will hit Early Access on Steam in May 2019. [Read more...]

**Wiki Links**

* Admin noticeboard
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**Quick Links**

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**The Wiki Community**

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* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Official Help Wiki**.

**Adding some content!**

* Check out a few pages and see what they look like or what the source code for a pages is to get ideas, or visit the New to moderating page to get some suggestions.

**Game Content Links**
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Bakelite

Rarity | Uncommon

**Bakelite**  is one of the Resources in Mechanic Miner.

## Where

Bakelite can be gathered by destroying Bones which can be found in the Desert.

Certain mobs which drop Protein  will also drop 1 Bakelite .

## Use

Bakelite is necessary for any kind of wiring between machinery, as Cables, advanced Levers and all logic gates require Bakelite to be crafted.

Bakelite is also used to craft the Telepathic Interface and Oil Lamp.

## Things that require Bakelite to build

### Crafting Parts

Cable
Iron Lever
Advanced Lever
Pressure Plate
Telepathic Interface

Timer
Delay
Converter
Not-Gate
And-Gate
Diode-Gate
Xor-Gate
Large Crasher

Reward | 25 points

## Description

Kamikaze triangles out to get you!
* They spawn near the Blue Pentagon Nest and are moderately fast.
* These obstacles will give chase until destroyed, acting like a kamikaze.
* It can't detect the player's position when the player is Invisible.
* Has the same health and reward as a Red Triangle.
* They spawn individually or in groups with crashers (smaller) and other large crashers.

## Strategies

* Crashers die only when bullet(s) hit them or if they die due to the players body.
* Warning: Making a Crasher run into a obstacle will: make it go around if it's the small kind or do nothing if it's a big crasher. However, it does give experience to the person that killed it (Either with body damage or bullets). So if you see some kill them and get some experience.
* Tip: If you have an Auto Gunner, the Auto Gun will shoot the large crashers. Same goes for Auto Trapper and Auto Smasher.
Belt

Belt is a crafted part in the Circuits Category.

## Looks

A faded white and shuttle grey band looped around an axis, can be seen over any structural block

## Functions and uses

Belts transfer kinetic motion generated by Engines or other moving parts. Belts can branch off each other allowing for multiple parts to be connected to one line. Unlike Couplings, Belts cannot create free moving bearings on Structures, however, Couplings with already created Bearings can support free-moving Belts. All belts are fully animated and spin with the motion of its driving force. Belts do not collide with Structures. Belts do collide with terrain.

Belts are used to power many machines that require kinetic motion. Belts are the primary transference device for kinetic energy of all motorized parts of Mechanic Miner vehicles. Bearings made with Couplings or Flux antenna can be motorized by connecting a Belt to the Bearing

### Connections

A valid connection is one where a Belt connects to the desired load and its Engine or Driving force.

An invalid connection is one where a Belt does not attach to the intended Load or its Engine.

Connection examples

## Compatible machines

#### Inputs

* Coupling (Bearing)
* Flux antenna (Bearing)
* Wooden Wheel 24"
* Wooden Wheel 36"
* Iron Wheel 48"
* Copper Wheel 48"
* Iron Wheel 84"
* Propeller
* Screw
* Air Pump
* Sawblade

#### Outputs

* Aeolipile Engine
* Iron Engine

1. ↑ the amount of power supplied by a source; the resistance of moving parts to be overcome by a motor.
Piranha

The Piranha is a hostile Mob in Mechanic Miner.

## Where

The Piranha can only be found in the marsh in the first lake you'll meet.

## Behavior

Nearing the Piranha will aggravate it, and cause it to attack you. The Piranha is fairly fast, but can only move in water, thus it will only attack the player when he's in the water.

## Drops

The Piranha will drop experience on death, and can be harvested for Fish Oil.
Diep.io Wiki

Welcome to the Official *diep.io* Wiki
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We are currently maintaining 802 pages (119 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

(When you create a Wiki account, you will be praised and receive compliments! The more the merrier! And lots of achievments!)

About *Diep.io*

**Latest Update: April 5, 2018 (View changelog)**

Diep.io is a browser-based game sensation that is taking the internet by storm. It brings the familiar gameplay features of many classic tank shooters, but with complex upgrade mechanics and multiple game modes to set it apart. *diep.io* is 100% free-to-play.

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Mobs

**Mobs** are living, moving game entities. The term "mob" is short for "mobile".. Mobs are not to be confused with Bosses.

## Spawning

Mobs come to exist by spawning in various ways. Most will spawn naturally at intervals, upon entering an area (for instance entering or exiting a cave) dependent on factors such as day/night conditions and biome, often in groups with mobs of the same variety.

Most mobs are hostile, but already by the time you reach the Desert, you'll probably have encountered the Critter, a harmless being that likes to eat machines and resources. It flees if scared, but occasionally topples you or your vehicle in its eager to retreat.

## Behavior

Mobs are subjected to the same vulnerabilities as the player, meaning that they can get hurt and be killed when stabbed, shot, bombed or similar. Mobs will usually move around according to a pattern until they spot the player - hostile mobs will give chase and try to kill the player, passive mobs will flee when spotted or attacked by the player.

Most mobs drop resources when killed, usually Protein and Bakelite.

When encountering a particularly strong mob, it's important to figure out their pattern of behavior. This will help defeating it more effectively.

## List of mobs

Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.

### Hostile mobs

Frog
Frog Leader
Wrot
Cave Squid
Bat
Hillbite
Piranha
Scorpion
Mini Roach
Swarm of bees
System Requirements

*This article is a stub. You can help Mechanic Miner Wiki by expanding it.*

The following are the minimum and recommended **System Requirements** for *Mechanic Miner*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

* OS: Windows 7, Windows 8, Windows 8.1, Windows 10 64-bit
* Processor: Core i3 2.4 Ghz
* Memory: 4 GB RAM
* Graphics: Nvidia GeForce 400 series and newer, AMD Radeon HD 5000 Series and newer
* Storage: 400 MB available space
* Additional Notes: OpenGL version: 4.4