Rogues

#### **Dagger Throw**

The user throws a dagger towards an opponent, dealing low damage. (15 damage with all daggers) While this appears to be impractical, it can combat tag enemies if it hits or flies near them, keeping them from logging. And while it's weak, it's still a (and thief's only) ranged option. When you and your enemy are spaced, don't hesitate to use a dagger throw. (you can also kill the dragon with this if you're going solo dragon slayer.) This immediately knocks opponents who use the imperial system.

#### **Triple Dagger Throw**

Throw 3 daggers in a 45° arc. Does not proc enchant. This does 45 damage if all daggers hit, but each dagger on its own does 15 damage. Goes through mana shield. (10 second cooldown).

#### **Lethality**

The user tosses their dagger in the air then grabs it and performs a horizontal slash. Upon hit, the target is hit multiple times and the user is teleported behind the target. (Relative to the user position, if you are to the right of the target, you end up to its left). If the target is below 30 HP, they will be instantly killed without being knocked. Lethality's damage is not multiplied by backstabbing. Deals around 20 damage. (30 seconds cooldown)

#### **Bane**

Activating this automatically equips your dagger and you perform a fist M1 attack. Attacking the user closest to you with dagger M1 will sometimes (around a 60% chance) teleport you to them, dealing damage and pressure. (10 second duration, 25 seconds cooldown)

#### **Pickpocket**

Pickpocket has an M1 and M2. M1 is pickpocket, where the user steals 3 silver from whoever is touched by it. However, the user whose silver is being stolen hears the sound of being pick-pocketed, and you are likely to be caught. If the target has less than 3 silver, it steals all of their remaining silver. The M2 is trinket steal, which allows you to steal any trinket off of someone (if they have more than one of the same trinket, it steals the entire stack). Phoenix Downs, Rift Gems, and Ice Essences can be stolen as well, but other artifacts cannot. You are guaranteed an artifact steal if they have one and they use miles.

#### **Lock Manipulation**

Allows you to unlock any locked door, or lock any door for 6,4 seconds. Cannot lockpick chaotic doors, only lock them. You cannot use this ability while your leg is broken. Often used to escape jail cells, and to lock up those who like the imperial system.

#### **Agility**

Temporarily increases movement and attack speed for all weapons so you can quickly kill those who use miles as a measurement. The end of the buff is signaled with a blue flash on your character. 30 second cooldown. rogues automatically get Agility when buying a dagger. Agility's duration is increased upon becoming a Spy or Assassin.

#### **Stealth**

The user becomes slightly transparent for around 20 seconds so you can sneak up on those who use miles as a measurement. Stealth can be used without a dagger, but the duration will only be for around 13 seconds. Upon become a Spy or Assassin, Stealth makes you much more transparent than the Rogue. (Stealth as a baseclass thief is laughable, you are still very visible. ~~It could be used to hide your name~~ (it doesnt hide your name) and it MIGHT help if it is dark. Also, if you are underwater and use Stealth, you are completely invisible to anyone who is above the water's surface, since it reflects light. You can still be seen by anyone who is underneath the water's surface.) this ability will also slow you down, don't know by how much but its noticeable, if you go stealth then use agility then the stealth negates the agility.

### **Passive**

#### **Buffed Agility**

The movement speed and attack speed bonus of Agility is increased.

## Strengths

* Agility is useful for approaching or escaping people, and lets you do better combos due to the increased attack speed.
* Agility's attack speed buff does apply to fists, increasing your fist M1 combo speed.
* Lock Manipulation is useful to get into important locations with locked doors
* Pickpocket can be used to gather cash for cheap items such as meat, assuming that you won't get caught.
* 3 out of 5 skills are still available without a dagger, giving some utility tools.
* Stealth can be used to safely pass through populated areas. It can also be used to ambush someone and start a Bane combo without the target seeing you if you're an Assassin. Stealth can also be used to sneak up on someone and easily Interrogate them if you're a Spy.
* Stealth is very useful for staying hidden in water, as it completely makes anybody outside of the water see you as completely invisible, the only exception is that if they are in the water with you, you are visible.
* Stealth can also be used to try and get behind an enemy without them noticing, for extra backstab damage.
* Once a stronger class, you can use pickpocket to see if players you have knocked have given you all their silver, by pickpocketing them when they get up, allowing you to take all of a players silver.
* Lock Manipulation can be used in a jail cell to escape if you have been put in one.
* Rogues can gank people left and right.
* People who use the metric system have a huge advantage against people who use the imperial system, so all the gaia dwellers will start crying if you use this class.
* The improved agility makes catching opponents and keeping them within combos even easier than it was prior.
* Bane can be used to effortlessly attack someone, without concerning themselves with actually getting close to initiate combos.
* Lethality can end the battle quickly and can be used to dispatch enemies quickly if you do not have enough time to finish them off normally.

## Weaknesses

* Pickpocket can easily be heard, meaning you will often be noticed every time you do it.
* Out of all base classes thief is by far the worst for fighting as agility is the only ability that will be useful.
* Dagger throw is rather weak, unless you hit someone who uses miles as a measurement (Dagger throw enchant proc was removed).
* Trinket steal takes a few seconds to use and is very noticeable because your arm goes back and forth when you use it.
* If you’re fighting near Sentinel, your opponent has a very high chance of jumping into water because daggers are essentially useless in water. (Unless they have bane, which Thief doesn't)
* Bane is useless if the target manages to evade you during its 10 second duration. Doing high damage combos requires Bane, and your damage potential is very limited if you cannot land hits on the target.
* Lethality's instant-killing nature is not as useful on high-health targets as it can only execute those with below 30 HP. Even getting a high-health target to Lethality's insta-kill range will be difficult due to the dagger's low damage.