Azmodan

Title
 Role
 Franchise

**Azmodan**, the Lord of Sin, is a Ranged Assassin Hero from the *Diablo* universe. The Lord of Sin rules over a densely populated land of hell where both the greatest joys and despair, and the deepest depravities can be experienced. But it is never enough for Azmodan, who has set his eyes on the realm of Sanctuary.

Azmodan is a Summoner who can also deal high damage from far away.

## Background

 This section concerns content exclusive to *Diablo* universe.

Azmodan, the Lord and Aspect of Sin, is one of the four Lesser Evils which make up the seven Great Evils and was born from one of the seven heads of the great dragon Tathamet at the beginning of time. After the events of the Sin War, Azmodan, together with Belial, banished the Three to Sanctuary when they realized the Three were planning to break the pact Hell had made with Heaven. This began the time known as the Dark Exile. Shortly thereafter, a civil war broke out between the two Lesser Evils, which Azmodan quickly won. He has ruled Hell for the last 300 years to this day. He is also the ruler of the Realm of Sin in the Burning Hells.

During the Black Soulstone cinematic first revealed at Blizzcon 2011, it is revealed that it is Azmodan who is invading Sanctuary during the events of Diablo III. The reason is because he seeks the Black Soulstone, with which he intends to become *"The Prime Evil"*.

## Gameplay

Azmodan is a Summoner that revels in long-range assaults and sieging. His abnormally large Health pool makes him difficult to take down despite limited mobility. Demon Lieutenant allows Azmodan to improve their immediate lane presence, or apply pressure to distant lanes, thanks to the Ability's global cast range.

### Strengths

* Outstanding sieging and waveclearing capabilities
* Split-Pushing
* Large Health pool
* High damage dealing potential

### Weaknesses

* Large and relatively immobile; easy to body block
* Very vulnerable to interruption
* Limited team fight utility

## Abilities

*See **Data page** for a table of scaled values at key levels.*

D
Demon Lieutenant
 Cooldown: 60 seconds
Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds.

Usable while Channeling All Shall Burn.

**Type:** Summon**Targeting:** Unit target**Cast time:** Instant**Range:** Global

* Can be cast while casting and channeling the following Abilities: *Globe of Annihilation*, *All Shall Burn*, *Demonic Invasion*.
* Does not dismount.

**Demon Lieutenant****Type:** Active**Scaling:** 4.00% (damage & Health)**Targeting:** Automatic**Health:** 593**Basic Attack damage:** 41**Attack speed:** 1.0**Attack range:** 2.0**Movement Speed:** 3.25**Unit radius:** 0.75**Sight radius:** 7**Leash radius:** -

* A Demon Lieutenant is unable to move or attack during its spawn duration.

**Demonic Smite****Type:** Instant kill**Affects:** Enemy Minions**Targeting:** Unit target**Cast time:** Instant**Range:** 7.5**Missile speed:** 35**First use delay:** 1.5 seconds

Q
Globe Of Annihilation
70 Mana Cooldown: 10 seconds
Shoot a globe of destruction, dealing 176 damage on impact.

❢ Quest: Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation.

❢ Reward: Each stack of Annihilation increases the damage of Globe of Annihilation by 1, up to 400.

**Type:** Spell Damage / Bonus damage (quest)**Scaling:** 4.00% / -**Affects:** Enemies / Ability**Targeting:** Point target**Properties:** Area of Effect, Self-castable**Cast time:** 0.5625 + 0.125 seconds**Range:** 30**Area of Effect:** Circle**Radius:** 4.0**Missile speed:** 18 ... 26

* Azmodan is able to cast *Summon Demon Warrior*, *Demon Lieutenant* and *Tide of Sin* while casting this Ability.

W
Summon Demon Warrior
25 Mana Cooldown: 10 seconds
Spawn a Demon Warrior that marches forward. Warriors deal 35 damage per Attack and 18 damage to nearby enemies every second. Lasts for 10 seconds.

Usable while Channeling All Shall Burn.

**Type:** Summon**Targeting:** Point target**Cast time:** Instant**Range:** 1.5

* Can be cast while casting and channeling the following Abilities: *Globe of Annihilation*, *All Shall Burn*, *Demonic Invasion*.

**Demon Warrior****Type:** Active**Scaling:** 4.00% (damage & Health)**Targeting:** Automatic**Health:** 435**Basic Attack damage:** 35**Attack speed:** 1.0**Attack range:** 1.0**Movement Speed:** 3.6015**Sight radius:** 7**Leash radius:** -**Unit radius:** 0.75**Duration:** 11.5 seconds**Spawn time:** 1 second

* A Demon Warrior is immobile, Invulnerable, and unable to move or attack during its spawn duration, though it may still block skillshots, negating them entirely during this time.
**Demon Warrior Damage Aura****Type:** Spell Damage**Scaling:** 4.00%**Affects:** Enemies**Properties:** Area of Effect**Area of Effect:** Circle**Radius:** 1.5**Tickrate:** 2.0 per second**Damage per tick:** 9

E
All Shall Burn
25 Mana Cooldown: 6 / 1.0 seconds
Channel a beam of death on an enemy, dealing 128 damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 340 damage to the target.

Azmodan's Movement Speed is reduced by 30% while Channeling.

**Type:** Spell Damage**Scaling:** 4.00%**Affects:** Enemies**Targeting:** Unit target**Properties:** Mobile channel**Cast time:** 0.5 + CH + 0 seconds**Range:**
- Cast: 6
- Active: 8.25**Tickrate:** 4.0 per second (x10)**Damage per tick:** 32

* The channel is interrupted if the target moves outside the active range.
* Can be reactivated after 1 second to end its effect early. Does not grant full duration benefits if interrupted in this way.
* Azmodan is able to cast *Summon Demon Warrior*, *Demon Lieutenant*, *Demonic Invasion* and *Tide of Sin* while casting and channeling this Ability.

R
Demonic Invasion
60 Mana Cooldown: 100 seconds
Rain a small army of Demonic Grunts down on enemies, dealing 85 damage per impact. Grunts deal 39 damage, have 750 Health and last up to 10 seconds. When Grunts die they explode, dealing 40 damage to nearby enemies, doubled against enemy Heroes.

Usable while Channeling All Shall Burn.

**Type:** Spell Damage / Summon**Scaling:** 4.00%**Affects:** Enemies**Targeting:** Point target**Properties:** Area of Effect, Self-castable**Cast time:** 0 + 0.5 seconds**Range:** 13.5**Radius:**
- Spawn area: 2.8 (1
- Impact: 1.5

* 1)Spawns a total of 8 Demonic Grunts, one every 0.125 seconds, in a randomized order to predetermined locations within 2.5 radius. Each spawn location has a randomized offset with 8 possible locations within 0.3125 radius.
* Azmodan is able to cast *Summon Demon Warrior* and *Demon Lieutenant* while casting this Ability.

**Demonic Grunt****Type:** Active**Scaling:** 4.00% (damage & Health)**Targeting:** Automatic**Health:** 750**Basic Attack damage:** 39**Attack speed:** 1.0**Attack range:** 1.0**Movement Speed:** 4.875**Unit radius:** 0.6875**Sight radius:** 7.0**Leash radius:** -**Explosion radius:** 2.0

* Demonic Grunts lose 75 (+4%/level) Health per second, causing any damage dealt to them to also reduce their duration.

R
Tide of Sin
100 Mana Cooldown: 20 seconds
Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage.

Usable while Channeling All Shall Burn.

**Type:** Offensive damage modifier**Affects:** Ability**Targeting:** No target**Cast time:** Instant

* Stacks additively with other offensive damage modifiers affecting *Globe of Annihilation*'s damage.
* Can be cast while casting and channeling *Globe of Annihilation* and *All Shall Burn*.

## Talents

1

Greed
Globe of Annihilation deals 15% more damage to non-Heroic targets.

❢ Quest: After gaining 200 Annihilation, increase the range of All Shall Burn by 25% and Demon Warriors gain 20% Attack Speed and Movement Speed.

**Type:** Offensive damage modifier / Status effect**Affects:** Ability / Demon Warriors**Properties:** Attack Speed, Movement Speed**Bonus cast range:** 1.5**Bonus active range:** 1.5

Gluttony
Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 4.

❢ Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.

Wrath
Basic Attacks against Heroes under 75% Health grant 1 Annihilation.

❢ Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan's next Basic Attack against them within 3 seconds by 85% of the amount of Annihilation he has.

**Type:** Bonus damage**Scaling:** -**Affects:** Self**Properties:** Attack Modifier (Heroes)

* Annihilation is gained before the Basic Attack damage is dealt, increasing its damage if the Quest is complete and the Basic Attack would also be empowered by it.

4

Army of Hell
Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.

Hellforged Armor
Demon Warriors and Lieutenants gain 20 Armor and last 4 seconds longer.

**Type:** Defensive damage modifier**Affects:** Demon Warriors & Lieutenants**Properties:** Armor

Battleborn
Reduce the Mana cost of Summon Demon Warrior from 25 to 20. Azmodan's Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.75 seconds and Demon Lieutenant by 1.5 seconds.

**Properties:** Attack Modifier, Cooldown reduction

7

Art of Chaos
If Globe of Annihilation hits 2 or more Heroes, restore 40 Mana and gain an extra 4 Annihilation.

Bombardment
After casting Globe of Annihilation, Azmodan's Basic Attacks within the next 4 seconds have an additional 1.5 range and can hit 3 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grants 1 Annihilation.

**Type:** Physical Damage**Scaling:** -**Affects:** Enemies**Properties:** Attack Modifier, Bounce**Radius:** 3.0

* The additional targets hit can grant stacks for the *Wrath* talent and receive its bonus damage, and also grant cooldown reduction for the *Battleborn* talent.
* Annihilation is gained before the Basic Attack damage is dealt (increasing its damage if *Wrath*'s Quest is complete and the Basic Attacks would also be empowered by it).

Master of Destruction
If All Shall Burn's channel kills or lasts its full duration, All Shall Burn's final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.

**Type:** Spell Damage**Scaling:** -**Affects:** Enemies**Properties:** Splash**Radius:** 3.5

* Also triggers if the target dies to any other source of damage than *All Shall Burn* while its channel is active.
* The target enemy does not take additional area damage, but grants Annihilation stacks if it is a Hero.

10

Demonic Invasion
Cooldown: 100 seconds

Rain a small army of Demonic Grunts down on enemies, dealing 85 damage per impact. Grunts deal 39 damage, have 750 Health and last up to 10 seconds. When Grunts die they explode, dealing 40 damage to nearby enemies, doubled against enemy Heroes.

Usable while Channeling All Shall Burn.

Tide of Sin
Cooldown: 20 seconds

Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage.

Usable while Channeling All Shall Burn.

13

Brutish Vanguard
Demon Warriors and Lieutenants gain 25% increased Health. Demon Warriors Slow nearby enemies by 20%.

**Type:** Bonus Health / Crowd control**Scaling:** -**Affects:** Demon Warriors & Lieutenants / Enemies**Properties:** Area of Effect, Slow**Slow duration:** 0.5625 seconds

Cydaea's Kiss
Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn's Channel kills or lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.

**Type:** Healing**Scaling:** -**Affects:** Self

* Reduces periodic damage ticks by 2. Damage per tick remains unchanged, lowering the total damage of the Ability.
* Also triggers if the target dies to any other source of damage than *All Shall Burn* while its channel is active.

Chain of Command
The cooldown of Demon Lieutenants' Demonic Smite is reduced by 2 seconds and they grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan’s summoned Demons.

**Type:** Offensive damage modifier**Affects:** Allied Minions, Mercenaries & Azmodan's Summons**Radius:** 7.0

* Does not increase the damage of Demon Lieutenant itself, but two Demon Lieutenants can potentially increase the damage of each other.
* Does not stack with itself.
* Stacks additively with other offensive damage modifiers affecting the target units' damage output.

16

Total Annihilation
Globe of Annihilation damages Heroes for an additional 4% of their maximum Health.

**Type:** Spell Damage**Scaling:** -**Affects:** Enemy Heroes**Properties:** Percent damage

Hell Rift
If All Shall Burn Channels for its full duration or kills the target, a Demon Warrior is summoned at the target's location and all Demon Warriors deal 75% increased damage for 5 seconds.

**Type:** Summon / Offensive damage modifier**Affects:** Demon Warriors

* Also triggers if the target dies to any other source of damage than *All Shall Burn* while its channel is active.
* Affects both the Basic Attack damage and the burn aura damage of Demon Warriors.
* Stacks additively with other offensive damage modifiers affecting Demon Warriors' damage output.

Trample
Cooldown: 20 seconds

Activate to charge a short distance, dealing 275 damage and Slowing enemies caught in the path by 60% for 1.25 seconds.

**Type:** Spell Damage, Crowd control / Movement: Dash**Scaling:** 4.00%**Affects:** Enemies / Self**Targeting:** Point target**Properties:** Clamping, Skillshot, Slow**Cast time:** Instant**Range:** 6.0**Hitbox:** 2.5 x 2.5**Missile speed:** 14

20

Siegebreaker
Azmodan’s Demons deal 40% increased damage to Structures.

**Type:** Offensive damage modifier**Affects:** Azmodan's Summons

* Stacks additively with other damage modifiers affecting target units' damage output.

Black Pool
Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, up to 15, and take 56 damage per second.

**Type:** Spell Damage / Defensive damage modifier**Scaling:** 4.00%**Affects:** Enemies / Enemy Heroes**Properties:** Area of Effect**Area of Effect:** Circle**Radius:** 4.0**Tickrate:**
- Armor reduction: 8.0 per second (x40)
- Damage: 4.0 per second (x20)**Damage per tick:** 14

* Stacks additively with itself, but not with other negative Armor effects. Other defensive damage modifiers may stack.

Pride
After gaining 400 Annihilation, the area of Globe of Annihilation is increased by 15% and it deals 125 additional damage.

**Type:** Bonus damage**Scaling:** -**Affects:** Ability**Bonus radius:** 0.6

* Increases radius by 15%, so the area is actually increased by 32%.

Sin's Grasp
All Shall Burn Slows enemy Heroes by 15% during its Channel. If All Shall Burn Channels for its full duration or kills an enemy Hero, its cooldown is reduced by 50%, and the target is Slowed by 50% for 2.5 seconds.

**Type:** Crowd control, Cooldown reduction**Affects:** Enemy Heroes**Properties:** Slow

* Also triggers if the target dies to any other source of damage than *All Shall Burn* while its channel is active.
* A full duration channel only triggers these effects if the target is an enemy Hero.

## Builds and guides

**Icy Veins Azmodan Guide**

**Azmodan Community Build Guides @ HeroesFire**

**Azmodan Community Build Guides @ Heroes Hearth**

## Quotes

*Main articles:* Azmodan/Quotes, Azmodan/Quotes/Azmodunk

## Trivia

* Azmodan was mentioned in *Diablo* (December 1996), but did not make an in-game appearance until *Diablo III* (May 2012).
* Azmodan is voiced by David Sobolov.
* Azmodan was one of the three heroes revealed at Gamescom 2014.
* Azmodan is the largest assassin hero in the game.
* Azmodan is one of four demons in the game, the others being Diablo, The Butcher, and Mephisto.
* One of Azmodan's gag quotes ("Nephalems and Woozles") refers to "Heffalumps and Woozles" from the Disney short, *Winnie the Pooh and the Blustery Day* (December 1968).
* Despite being classified as a 'Lesser Evil', Azmodan is extremely powerful and has long warred with Diablo for dominance over the Burning Hells. Their rivalry eventually led Azmodan to stage a successful *coup d'etat* against Diablo, ending in Diablo's exile from the Burning Hells and beginning the events of the original *Diablo* game.
* Azmodan was designed to match his reputation as a masterful (although overconfident) military commander and tactician of Hell. Although he went through many iterations on his individual abilities, Azmodan stayed a specialist hero during development. The developers made sure he would focus on pushing down enemy forts with summoned units, bombarding enemies from afar with siege abilities, or conscripting mercenary camps. They wanted to do Azmodan the justice of being powerful in his own right, strength that a true Lord of Hell would deserve. In *Heroes of the Storm*, Azmodan is certainly able to wade into the thick of battle himself: he's got more health than any other specialist currently, and his All Shall Burn ability is excellent for focused damage on enemy heroes and structures. Obviously Azmodan prefers going into battle with an army of minions and mercenaries at his back, but whatever the situation, he won't be going down without a fight.
* Due to his size, Azmodan is limited to mounts he can stand on (such as Blackheart's Doubloon, Champion's Nexagon, Championship Banner, Hearthstone Card, Magic Carpet, Star Chariot, and Void Speeder).
* Azmodan's "Azmodunk" skin originates from *Heroes* tournaments. People commented that Azmodan was "dunking" on the enemy, as his fireball looked like a big basketball, and he hurled it like he was throwing a three-pointer. The nickname was coined, and the community desire for a skin was noticed by the developers. The developers found a place in their skin development cycle, and created the Azmodunk skin.

## Gallery

### General

* Azmodan's artwork
* Azmodan, shown at BlizzCon 2013
* The Blizzard DOTA models of Azmodan and various other heroes
* Azmodan's army besieges a town.

### Abilities

* Q: Globe Of Annihilation
* W: Summon Demon Warrior
* E: All Shall Burn
* R1: Tide of Sin
* R2: Demonic Invasion

### Azmodunk

* Artwork for the Azmodunk skin.
* Portrait for the Azmodunk skin.
* Q: Globe Of Annihilation
* W: Summon Demon Warrior
* E: All Shall Burn
* R1: Black Pool
* R2: Demonic Invasion

## References

1. ↑ 2013-11-09, Heroes Skin Showcase - Heroes of the Storm - Blizzcon 2013. *YouTube*, accessed on 2013-12-01
2. ↑ 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). *YouTube*, accessed on 2011-11-07
3. ↑ http://www.youtube.com/watch?v=nlhWqmVeDno
4. ↑ 4.0 4.1 Legendary Skin: Azmodunk
5. ↑ The Voices of Diablo III, Part One
6. ↑ 2014-08-13, New Heroes Revealed at Gamescom 2014, accessed on 2014-08-13
7. ↑ Developer Insights: Azmodan Tells All
8. ↑ *Forging Worlds: Stories Behind the Art of Blizzard Entertainment*, p.g. 180
9. ↑ Rule the Court with Azmodunk

## External links

* Developer Insights: Azmodan Tells All
* Azmodan Hero Week
* Azmodan - Heroes of the Storm
* Azmodan Balance Changelog - Heroes Patch Notes
* Azmodan - Diablo Wiki
* Azmodan Sound Files

  **Melee Assassins**
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