The Spirit Master

Fill the grave, broken sound, turning earth, the corpses shall abound

Master of spirits, of souls in plight, poison of death, to quiet the light

items that are often used by a spirit master: *Black spellballs , a small bell, a Talisman cloth that is unique to the caster, Black ribbon, dark gray ribbon, "dead adventurers" tanadrops*

**Talisman cloths are a strip of cloth that is unique to each caster: Talisman cloths are typically 2-3 inches wide and 8 inches long** they can be trimmed painted or decorated as the caster deems fit

#### **First circle TanaCaster**

**Feign** **Death** 1 Tana band to cast

**Time to learn**: 1 week

**type**: Touch [Self Only]

**Items needed:** none

**What it does**: allows the player to feign their own death, while “dead” they cannot be killed and must remain motionless and lay down on the field if the character moves of their own will then the Tana is broken, Tana lasts until movement is seen

**Incant:** "*Feign to the world, The grasping of eternal darkness, protect my form as I wander your halls, seeking only to watch, from the realm of the living, I feign my death and hold to my form from the realm of shadows and silence, Feign death"*

**Speak with the dead** Time to learn: 1 week

**Tana type:** self only

**Items Needed**: a small bell of choice that you ring right before you speak to the dead and you ring it as soon as you end the Tana

**What it does**: Allows you to speak with one who is dead, the Tana disperses if the conversation is interrupted by one who is living.

**Incant:** *"Speak with the dead, Speak to the passed, of loved ones and enemies, speak to what was, of Information and duties, give to me what i request, oh spirit of the dead and i shall release you once more among the lost and the last, Speak with the dead"*

**Dispel** **Magic** 2 Tana band to cast

**Time to learn:** 2 weeks

**Tana type**: Touch

**Items Needed**:none

**What it does:** Cancels Tana, enchantments (on persons or weapons), and magical effects (on persons and weapons) must be recast for each target or tana being dispersed. **Incant**: *"Dispel by touch, and undo the truths, release the Tana, knotted all loose, let the shadows play and devour,to eat their fill and leave the bower, undo the rune, the mark, the tana true and this I dispel"*

**Shadow** **Wraith**- 2 Tana band to cast

**Time to learn**: 2 week

**Tana type**: Touch

**Items Needed**: talisman cloth tied or anchored to the wraith in some way

**What it does**: Raises a Shadow servant from a dead body to obey the caster, control over a shadow wraith can be given to another player However a shadow Wraith only has One hitpoint total with no armor and no Tana abilities, Shadow wraiths are able to run. a Shadow wraith is under the control of the caster and will follow direction to the letter, if the directions given are unclear the wraith may go rampant or stand stationary without acting based on the commands wording **Incant**: *“Shadow wraith, mine by command, come to my fold, weak as a soul, your shadow is mine, dark and wispy, your task is this, Protect or carry, do as I wish, O Shadow Wraith”*

#### **Second Circle Tana Caster- Journeyman**

**Shadow** **Drive** 3 Tana band to cast

**Time to learn**: 3 week

**Spell type:** Touch

**Items Needed**: Dark gray Ribbon to tie around the casters forehead as they travel

**What it does:** Allows the player to travel through the shadows For ten seconds, cannot be used while carrying game items (in order to activate the spell you must tie a black ribbon around your head to symbolize that you are in the shadow world While in the shadow world you cannot be attacked or healed) player is not invisible and can be followed **Incant**: *I call to the guide of the deep, Midnight as dark as pitch, driven to the shadows, please guide my form as I pass through the veil and enter the world between, my shadow as I am, fleeting through the light, Wandering like a soul, with each step bringing me back, to the realm of light. Shadow drive*

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**Corpse** **skin**- 3 Tana band to cast

**Time to learn**: 3 weeks

**Spell type**: Touch [Self Only]

**Items Required:** none

**What it does:** at the last life of a player they may cast this spell, this spell disfigures their skin into one who resembles the dead and causes the effect immunity to melee for 5 minutes however poisons and spells that cause damage are instant death, additionally the Caster suffers the Slowing effect and is unable to run while disfigured

**incant:** Skin of the corpse, bound to the soil, I seek refuge from the blades of man, I call for the disfigurement of mine skin in exchange for the defense against the blade and sword, i seek protection from the hammer, the thorn, and mace it is too, my form shall be slow but for a reprieve, Corpse skin

**Summon** **Spirit of the bones** 4 Tana band to cast

**Time to learn:** 4 week

**Spell type**: Touch

**Items Needed**: talisman cloth that is tied or anchored to the summon

**What it does:**- Allows a necromancer to raise a dead skeleton/player to fight for them until the skeleton player is destroyed (skeleton cannot use thrown weapons unless they sacrifice the limb that is throwing the item, is immune to poison, Fear and confusion and can continue to be animated by the spell with missing limbs or as a potato, damage must be taken accordingly, decapitation or a shot to the torso (cutting in half) is death to the skeleton Skeletons cannot run, talk or relay verbal messages, a skeleton is under the control of the caster and will follow direction to the letter, if the directions given are unclear the skeleton may go rampant or stand stationary without acting based on the commands wording **Incant**: *"I Summon the spirit of the bones, Come from the past, you who are of history and tale, I summon you oh skeleton, into the land of the living, crawl forth from your grave and serve me creature of bones, and by mine will, shall you be reborn, Summon The spirit of the Bones"*

**Puppet** 4 Tana band to cast

**Time to learn**: 4 weeks

**Spell type**: Touch

**Items Needed**: black spelball

**What it does**: Steals the control over one undead monster to do the casters bidding until creature dies or is dispelled. Can be used to steal Undead from other Necromancers Incant: *"My will calls for a Puppet, O tormented soul, wrenched from your eternal sleep by another, shall you now fall to the darkness of my will, Defy the nature of creation and death, Be bound to me, your arms and legs are that of my own, your body wretched as it is, will obey my Every Command, My dead puppet"*

##### Third circle Tanacaster [Adept]

**break the bones** 5 Tana bands to cast

**Time to learn:** 5 weeks

**Spell type:** ranged

**Items Needed:** black spellball

**What it does:** renders an opponents limb useless but does not count towards the loss of the limb, the limb cannot be healed but will be restored at the next respawn [spellball must make contact with the limb to count] if the opponent is hit in the chest they will be unable to "breathe well due to broken ribs" and will be afflicted with a incurable slowing

**Incant**: Break the bones and charm the mind, cast not to kill but to maim, break, and bind. gather forth to my palm of dark, of shadows flare and darkness there, strength of the dwarves , toss of stone, bruise not the flesh, nor cut to bleed, Break the bones and charm the mind, cast not to kill but to maim, break, and bind. gather forth to my palm of dark, of shadows flare and darkness fell , toss of stone, bruise not the flesh, cause the limb to fall to their side. Break the bones

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**GloomChill** 5 Tana bands to cast

**Time to learn:** 5 weeks

**Spell type:** Applied

**Items Needed:** dark gray ribbon with the effect noted on it, 1 water drop

**What it does:** equipped to a weapon gloomchill only activates once the target is being healed with tana, it will then corrupt the healing done and turn that heal into an additional point of direct damage taken, thus killing the target, the target can avoid this by keeping healed via potives or items that heal, lasts on the target until death

**Incant**:

**soul heal** 6 Tana bands to cast

**Time to learn:** 6 weeks

**Spell type:** touch

**Items Needed:** shadow drop

**What it does:** uses the soul of a dead body that has recently perished in the last few minutes to heal you or an ally from a negative status effect, if a vindicator is healed this way they lose the ability to cast tana until they have meditated for at least 1 minute to expel the dark tana. The adventurers soul that was used to heal someone starts out their next respawn missing a limb of choice

**Incant**: Soul healing in grief, Swallowed by Anger consumed by sorrow, I hear your soul thirsting for salvation, come let me take that from you, give up the fragment that binds you to this land, Heal this one with your sacrifice of anger, grief and madness, be granted slumber free from the chains and may a limb of your choice be the carrier of your woes, sacrificed and used to heal and save another, Soul Heal

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**Presence of Death** 6 Tana bands to cast

**Time to learn:** 6 weeks

**Spell type: self only**

**Items** **Needed**: 2 ounces of bonemeal 1 toxic drop

**What it does:** fears any living player that enters within 5 feet of the caster, The undead are immune to this fear and are attracted to it instead and may chase the caster for better or worse based on if they are allied or an enemy, tana lasts for one life and cannot be removed by the caster except by casting dispel on themselves[which can be interrupted by the undead/as normal]

**Incant**: Presence of Death and Tears of Blood, herald the Blessing of decapitation, The Corrupted sanctity of the Blessed Maiden, Her wails and tears Predict your plight, Fearing now, flee from my sight, Flee forth as the Maiden cries, Flee from the Blades of Lies, Wails of fear, the Dead deny, The deads Delight, your mind at bay, hence forth until you are far from mine sight, Presence of death

--**Guardian Spirit** 7 Tana bands to cast

**Time to learn:** 7 weeks

**Spell type:** Touch/Applied

**Items Needed:** for a Heyl-nin you need 2 Light Drops,a water drop and a white talisman cloth to tie to the Heyl-nin. for a Khar-nij you need two shadow drops, a spellsword drop and a Black talisman cloth to tie to the Khar-nij

**What it does:** [Dual Effect] Summons a Heyl-nin OR a Khar-nij to follow and help a target of your choosing [ there must be a corpse or a lingering spirit nearby to use this tana] A Heyl-nin has the ability to heal or Purify a target a total of 5 times before disappearing, A Kharnij has a 5 point Armor bubble and the khar-nij will vanish once this bubble is gone, if the protected target dies the spell is dispersed, guardian spirit can be used to help an ally or ones self but will refuse to help an enemy even if ordered to

**Incant**: *"Summon the Guardian, Of the Heyl or the Kharn, The end has come to a halt for you, but it is not forever, The cycle of life and death, of Maraldus and Talisma, and of the Aspect you Serve, your duties are not complete, your tasks unfinished, But here through Mine tana may you rise again, like a flower blooming in the cold soil of the north, Come spirit to the land of the living, Serve me oh creature of the Aspects, and by mine will, shall you be reborn, Summon The Guardian Spirit"*

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**Soul pact** 7 Tana bands to cast

**Time to learn:** 7 weeks

**Spell type: ranged/ touch**

**Items Needed: 2 shadow drops**

**What it does:** Create a pact with a willing Tanacaster, as long as you have the reserves of tana that caster can use your remaining tana as if it were theirs, that caster also gains a 3 point bubble and the ability to battlecast their own tana without interruption, however you must sit down and remain in place to keep the link active, if you get up, are killed, or are injured the tana ends [tip: as this tana consumes 7 tanabands to cast, to make this tana more effective, utilize spirit shards, tana gem or potives to keep your tana up and usable for the other caster]

**Incant**:

##### Fourth circle Tanacaster [Mastery]

**Spiritbomb** 8 Tana bands to cast

**Time to learn:** 8 weeks

**Spell type:** touch [ summons only]

**Items Needed:** black ribbon with red markings tied to the summon, shadow drop, 2 fire drops

**What it does:** turns one of your summons into a walking bomb that detonates upon being killed, at the explosion it will deal 2 damage to anyone within 5 ft of the summon, damage is dealt to armor first

**Incant**:

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**Soul Summon** 8 Tana bands to cast[may be changed]

**Time to learn:** 8 weeks

**Spell type: touch**

**Items Needed: a talisman looking cloth, 2 shadow drops**

**What it does:** summons the soul back into a dead body, the undead will act very listless however they will have all of their former abilities and gear as if they were alive and the summon can use any limited bloodline abilities as if they had not used them yet for the day/ any tana they have available to them, This undead is treated as a higher tier undead and can use any weapons, and while it has to listen/follow the commands of the Spirit master that summoned it, it can make it's own decisions and react accordingly in battle or to heal. SOUL SUMMON CAN ONLY BE USED ON THE SAME TARGET ONCE A DAY OTHERWISE IT WILL FAIL so if another spirit master has used soul summon on a target that day that will still count, in the case of a failed summon the tana will be used up anyways. , the tana ends if the caster dies, or the tana is interrupted by another's ability, tana etc. [the black ribbon is tied onto the summoned target to mark them as undead

**Incant**: I who am beyond the path of light, calls upon thou who rests within the deepest dark, by my calling, I shall draw you from those depths, To display your power and might, comforth [insert the targets character name] and be bound to me in this life after, seek not against me but by my will you shall go against mine enemies, and aide mine allies as i see fit you shall do, Soul summon [repeat slowly and twice]

**corpse** **poison** 9 Tana bands to cast

**Time to learn:** 9 weeks

**Spell type: touch/applied**

**Items Needed: 1 poison potive, 2 shadow drops 1 earth drop a Black ribbon and a cloth to "apply" the poison to your weapon**

**What it does:** initially applied to a weapon it infects the injured target/opponent with corpse poison, if the target dies they will come back after a 15 count as a Un-owned undead and will attack anyone that is nearby until they are subdued or killed, if the affected undead manages to wound anyone before being killed, that person will also be afflicted with corpse poison, and the same will happen to them, if they die they will respawn after a 15 count as an undead that is covered in corpse poison, thus it is contagious and can be cured only by the use of the potive affliction heal or by purifying the living target that is infected with the corpse poison [to stop the spread in the undead just kill them off and they will respawn back as their normal selves, the corpses can also be "destroyed" before they "respawn" to stop the spread] the black ribbon is tied to the weapon to note that it is poisoned

**Incant**:

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**Spiritual "Poison" Fountain** 9 Tana bands to cast[may be changed]

**Time to learn:** 9 weeks

**Spell type: ranged**

**Items Needed: 2 poison potives a shadow drop and the body of a dead tanacaster that is at least journeyman rank**

**What it does:** Collects the natural tana of the world into the body of the dead tanacaster, any Ally or enemy Tanacaster that meditates or comes near the corpse while missing any tana will regain their lost tana immediately, however this tana is filled with negative energy of the dead if the casters try to use the energy they will find themselves poisoned until all of the tana regained this way is used, or purified for each bands worth that was gained, lasts until 5 targets have been poisoned or refilled fully with tana [Spiritmasters are not affected by the poison]

Incant:

#### **Master of the Spirits and Darkness**

**The Forgotten Army** 10 Tana bands to cast

**Time to learn:** 10 weeks

**Spell type:** Ranged

**Items Needed:** Potive of poison, 4 shadow drops, 1 ounce bonemeal, 2 spirit shards

**What it does:** resurrects every deceased player on the field as a skeleton under the control of the caster, all undead will automatically gather around the caster and obey the casters will, undead resurrected in this manner cannot run,

**Incant**: *I call upon the Forgotten Army, Hailing From the depths of Hell. Let the bodies of the fallen Rise, and gain their revenge upon the the living, Let the wrath of the cold hearted, fuel their souls to kill, Rise my puppets and claim what is mine! Rise my Army! and be Forgotten no more!*

*I call Upon you From the depths of hell. let the bodies of the fallen rise and gain their revenge upon the the living, Let the wrath of the hearted fuel your killing, Rise my puppets and claim what is mine! Rise My Forgotten Army [repeated twice] [Incantation submitted by Lord Asgrim the Banished]*

**Spiritual urn** 10 Tana bands to cast

**Time to learn:** 10 weeks

**Spell type: self only**

**Items Needed:** an ornate box filled with ash, a tana gem and 4 ounces of bonemeal, one ounce used for each direction.

**What it does:** you place your spirit within the box, and then you must put the box somewhere on the field, it must be able to be seen from at least two angles and cannot be placed in a way that is unable to be reached or obtained by other adventurers, once done and the tana is active you cannot die, you will be immune to all but fourth circle tana,you are immune to any profession based skills,weapons and potives, and any limbs lost will heal after one minute has passed, the only way to kill you is for someone to find the box and dump the contents in front of you, at that point your form becomes mortal and takes on the brittle status effect where the next point of damage taken is immediate death. even if you respawn, for the rest of the day you will have the brittle status effect

**Incant**:

**Soul link**

**time to learn:** none

**spell type**: touch

**Items needed:** a Soul summoned Undead, and a talisman cloth that is attached to the soul summon and whatever the tana that the spiritmaster is trying to cast requires

**Requirement for Obtaining**: The Spirit master must have every single other tana mastered from apprentice to mastery in order to gain this tana no exceptions!

**What it does:** Allows the Spirit master to use ONE of the summons skills or Tana as if it were the casters own, the caster must have what that skill requires if it requires items or a certain action, if the summon dies then the caster loses the ability to use the skill, if the summon dies while the caster is in the middle of casting it is treated as an interrupt and the tana applied is lost, the summon can continue to use their tana as normal, **Master rank skills or abilities are unable to be used by the spiritmaster, this tana must be cast in addition each time the spirit master wants to use a specific skill of the summon, this tana uses double the summons tana requirements in order to use a summons tana/ability ,** so if you want to use a apprentice tana that takes 2 tana normally you will pay 4 bands to cast it from your summons grimoire, Bloodlines are equivalent to their level starting=apprentice, mid=Journeyman high= adept for tana cost

**Incant**: "\_"