recursal/Fanatic-Fandom huggingface dataset:
Railing Rider

*Do you like rails? If ya do hit me up at the pub in Rookie Harbor - Beginners Arc.*

*A Man in Rookie Harbor challenged you to beat his challenge. Go ride those railings and show him what you got!*

###  Rewards

 200

 100

Veggie Sticks x6

**Railing Rider** is a level 1 quest given by SkaterBoi in Rookie Harbor - Beginners Arc.

## Tasks

1. *Ride the railings near the Rookie Harbor Teleporter*
	* It is possible to jump over most paths at full speed, which is often easier than walking around them.
2. *Talk to that Rad Dude at Beginner's Arc*

**Completion Message**
You rode those railings like a pro, man!
Red Eyed Bovine

## Drops

The **Red Eyed Bovine** is an organic enemy in CrossWorlds. They can be encountered in Autumn's Rise and Bergen Trail.

## Appearance

The Red Eyed Bovine is a large, four-legged creature with prominent bull horns. It is mainly covered in shaggy dark gray fur, except for its head area, which has thick armored plates colored gray with red markings. Its entirely gray coloration differentiates it from its weaker counterpart, the Mad Bovine, which is mainly brown.

## Combat

During combat, the Red Eyed Bovine slowly follows Lea around, taking care to always face her. It has two attacks that it uses. The first is a ground stomp that can be used with no warning; it generates a powerful short-range shockwave that can damage the player even if they are on a higher ledge. Its second attack is a charge, and is made clear by it pawing the ground beforehand. It charges in a straight line until it either hits the player for substantial damage, or runs slightly past them. If the Red Eyed Bovine runs into an obstacle while charging, it will be knocked out and immobilized for a substantial period of time. Both attacks disrupt shielding.

The Red Eyed Bovine is nearly invulnerable to damage from the front, and resistant to VRPs from all directions.

## Strategies

Due to the Red Eyed Bovine's damage resistance from the front, and since it turns to face Lea, typical attacking is of little use against them. The main strategy to fight them involves standing in front of a wall and Dashing away from their charge attack, causing them to hit the wall and knock themselves out. The player is then free to use Melee attacks to deal substantial damage from behind. It is also feasible, particularly for low-level players, to lead them to charge into water, removing 10% of their health each time. Be sure to keep your distance from non-stunned Bovines, as their stomp attack can be used with next to no warning.

Other party members can greatly simplify the strategy of fighting Bovines, since they can only face one person at a time, leaving the other free to attack from behind.

Due to the special strategies required to defeat them, facing Red Eyed Bovines with other enemies can be a challenging task. For inexperienced players, the best option will be to run; the slower Bovine will quickly fall behind and lose aggression. Alternative strategies are to quickly kill the Red Eyed Bovine with Combat Arts that bypass defense, or lead it to stun itself and concentrate on the other enemies while it is stunned. For multiple Bovines, try to separate them using their charge attack, so that you can deal damage to one before the other has the chance to reach you and use its stomp attack.

## Locations

Autumn's Rise

* Pathway 3 (x6 during Intensive Tree Care quest)
* Old Observatory (x1)
* Pathway 5 (x2) (x5 during Bull Grab quest)
* Pathway 6 (x2)
* Pathway 7 (x1)
* Ending Pathway (x1)

Bergen Trail

* Rising Path 1 (x1)
* Off Road 2 (x2)

## Development Notes

The Red Eyed Bovine was introduced along with Autumn's Rise in the first version of the Demo. It has appeared in all subsequent versions of the game except the Shortened Demo.
Items

**Items** are game abstractions that can be collected in CrossWorlds. They display properties of both Instant Matter and virtual concepts, and likely switch between the two depending on the situation. Consumables are stated to be Instant Matter when eaten, and (in a removed quest) Jet was able to physically use the Key Pieces to unlock the Autumn's Rise Observatory. However, the player can hold any number of items but only 99 of each type, and equipped items explicitly modify stats without actually being worn, explaining why they don't affect appearance (unless a specific setting that Lea doesn't have access to is active).

There are several different types of items. Consumables can be eaten to restore health or to give temporary powerups. Equipment, including Arms, Head, Torso and Legs-type items can be equipped to increase combat stats and modifiers, with the player being able to equip two Arms and a single item of each other type at a time. Trade items are used in the trading system, and Valuables serve quest-related purposes. Add-Ons either activate special in-game effects, or apply cosmetic changes.

Due to length, details on each item have been split into subpages, sorted by item type. All items in the game are also listed below.

## Equipment

*Main articles: Items/Arms, Items/Head, Items/Torso, Items/Legs*

## Trade Items

*Main articles: Items/Trade (Common Drops), Items/Trade (Other)*

## Unobtainable Items

Due to CrossCode's long period of Early Access, numerous items existed in previous versions of the game but are not available in the current version. Most of these have since been overwritten or moved in the game code, so that old save files containing them would have them replaced with a different item, but a few can still exist in-game without modding.
Round and Round

*A game tester near the end of Autumn's Rise has asked you to take part in a game test. Help him verify this parkour course. However if you leave the map, your progress is lost!*

###  Rewards

 250

 2000

Sandwich, Hi-Sandwich, Chef Sandwich

**Round and Round** is a level 9 quest given by a Game Tester at Autumn's Rise - Pathway 6.

This quest is a prerequisite of Round and Round 2.

## Tasks

* Test out the Parkour by stepping on the first marker in Autumn's Rise
* *Pass through each marker as they appear until you complete the course. Note that if you fall down early you will need to restart, as there is no way to climb back to the upper levels without leaving the map.*
Rockin' Hillkat

## Drops

The **Rockin' Hillkat** is an organic enemy in CrossWorlds. It can be encountered in Autumn's Rise.

## Appearance

The Rockin' Hillkat is a small, brown-furred creature looking out from a hole in the ground. It wears bright green headphones to distinguish it from its stronger counterpart, the Flamin' Hillkat, which wears red headphones. It will stay in one place, headbanging to music, until engaged in combat.

## Combat

The Hillkat will try to fight from a distance and will burrow when approached, when the line between it and its target is obstructed and sometimes after attacks. It attacks by throwing a rock directly at its target, but it can sometimes charge up, flashing red, for a different attack. It is possible to stun a Hillkat by hitting it with a charged Ball while it is charging, or to get close, so it interrupts the charge to burrow and escape. If the Hillkat finishes to charge, ti will burrow and emerge below its target with a powerful uppercut.

They are completely immune to knockback and are often able to escape stun-lock situations.

## Strategies

Do not bother going for melee, instead focus on ranged combat. Most of the times, simply moving while far away and shooting willbe enough, but, as it is difficult to damage Hillkats during typical gameplay, it will often be beneficial to wait until they charge their attack, stun them, then attack with melee or Combat Arts while they are stunned. When hit, even with a normal Ball, they dive underground, making it possible to greatly reduce the ranged attacks they can deal. Fighting large groups of Hillkats is difficult, as a charged Ball is needed to stun, and the other Hillkat's ranged attacks can disrupt your charging. In these circumstances, hitting the Hillkats with Combat Arts when they charge their attack and then dashing away from the resulting attack may be the best way to whittle down their numbers.

When fighting Hillkats and Hedgehags together, it is recommended to kill the Hedgehags first, as they attack you directly, leaving them much more open to quick destruction than the evasive Hillkats. Hillkats and Bovines can be a deadly combination, due to their respective time-consuming defeat strategies. If you aren't at a sufficient level to deal with either of them quickly, it may be necessary to lose the Bovines, which are slower and have no ranged abilities, by fleeing or jumping to an island. The two can then be dealt with much easier individually.If this is impossible, lead the Bovine to stun itself, and aggress the Hillkat during the following respite period.

## Locations

Autumn's Rise
Pathway 1: x1
???: x7
Quiet Passage 1: x3
Pathway 2: x1
Pathway 3: x4
Off Road 1: x2 respawning, plus 2 fought as part of the Digging for Data sidequest
Off Road 2: x5
Obelisk Lake: x3
Pathway 4: x2
## Trivia

* The Rockin' Hillkat was introduced along with Autumn's Rise in the first version of the Demo. It has appeared in all subsequent versions of the game except the Shortened Demo.
Illegal Floating Turret

## Drops

None

The **Illegal Floating Turret** is a mechanical enemy in CrossWorlds. They can be found in Rookie Harbor during the quest Wet Work and the DLC quest Wetter Work.

## Appearance

The Illegal Floating Turret is a cylindrical turret with a cannon on its front, a thruster on its base and an angry expression on its hatch.

## Combat

It can aim and shoot a red ball at the player, or a yellow ball directly at the support turret which, if it lands, stuns it, all while advancing from right to left of the screen. There are 2 ways it can be broken: by shooting it with the support turret, or by shooting it with a charged ball while its aiming towards it. Turrets can also spawn with a shield that can be destroyed by the support turret.

## Strategies

They will be accompanied by Illegal Floating Bombers, so using Throw Arts is recommended in case your firepower isn’t enough to take all the enemies down before they destroy your turret or get through the screen.

## Location(s)

**Rookie Harbor**

* Ocean Patrol (x16 during Wave 1 and x14 during Wave 2) (only during Wet Work quest)
* Ocean Patrol Again (x11) (only during Wetter Work quest)
* Ocean Patrol Boss (only during Wetter Work quest)

## Gallery

* A flock of turrets getting up to mischief.
Items/Trade (Common Drops)

Due to length, the Trade Items page has been split. This page lists all Trade items that are primarily obtained from respawning Enemies and Botanics, and do not require Area Boosters. Other Trade items can be found on the Items/Trade (Other) page.

## Temple Mine

* Used for trades
* Sell for 30 credits
* Find x3 in chest in Temple Mine - Elevator U1
* Dropped by Fleazer, Flintzer, Flamezer and Experienced Fleazer
 Metal GearsJust gears made out of metal, yepp. | * Need x3 for quest Heating the Hermit
* Used for trades
* Sell for 65 credits
* Dropped by Carritrich, Kamikatze, Digmo, Infected Digmo
* Reward x2 for the Filthy Frobbits quest in Bergen Village
* Reward x3 for the Explosive Debugging quest in Bergen Village
 Blue OrbYou can hear something buzzing inside. | * Used for trades
* Sell for 150 credits
* Dropped by Fleazer, Flintzer, Flamezer, Experienced Fleazer, Kamikatze, Infected Digmo
* Reward x2 for the Explosive Debugging quest in Bergen Village
* Destroy Omega Egg Pots in the Temple Mine

## Vermillion Wasteland

* Sell for 555 credits
 Elemental DNAA DNA shaped spiral that cycles slowly through the color spectrum. | * Used for trades
* Sell for 750 credits
* Dropped by Heat Virus, Cold Virus

## So'najiz Temple

* Sell for 1375 credits
* Find x3 in bronze chest in Zir'vitar Temple - Haunted Waves (1F)
* Dropped by Ocubepus
* Reward x3 for quest High Crating
* Trade

Steel Comb × 2
Glowing Sphere × 3
 Sea DiscSadly you have no means to access the mass of information stored on this weird object. | * Used for trades.
* Sell for 1550 credits
* Dropped by Blue Ray
* Reward x2 for quest An Original Idea
* Trade

Power Spinach
Elder Wood × 2
Virus Root × 2
Powerplant

## Drops

The **Powerplant** is an abstract enemy in CrossCode. They can be found in Zir'vitar Temple and Grand Krys'kajo.

## Appearance

Powerplant looks like a normal pink flower when passive, and will reveal an angry expression when approached. Its main body is a mass of electric energy and its roots allow it to stand up. When it attacks, it will reveal 2 big, brawny electric arms.

## Combat

Powerplant can punch the floor to launch itself into the air and attempt to squash the player, or rather use its fists to hit them directly. Both attacks use the Shock element and hit in an area around them. Balls do little damage to Powerplant.

## Strategies

Keeping your distance will allow you to dodge most of its attacks, but since balls aren't as effective against this enemy, melee attacks are necessary to take them out. Just dodge out of the way whenever its arms appear and you should be safe.

## Locations

**Zir'vitar Temple**

* Power Plants (x3)
* Nature Vs. Technic (x2) / (x3 on first visit)
* Endurance of Waves (x3) / (x2 on first visit)

**Grand Krys'kajo**

* Mana Trees (x3, non-respawning)
* Sticky Roots (x4, non-respawning)
* East Branch (x6, non-respawning)

## Gallery

* Powerplant in its dormant state.
* Two of them, ready to attack.
* Attacking with its fists.
Radical Hedgehag

## Drops

The **Radical Hedgehag** is an organic enemy in CrossWorlds. They can be encountered in Autumn's Fall.

## Appearance

The Radical Hedgehag is a small, four-legged creature with dark grey skin and a back covered in black spines with red spines forming a stripe.

## Combat

It can attack by doing a spin-dash twice, which can be countered, or by bouncing on top of the player. In the end, they are just stronger Old Hedgehags.

## Strategies

The same strategies available against Old Hedgehags apply to this enemy. Since they don't require any special tactics to be defeated, it might be a good idea to dispatch of them first, but they don't need to be prioritized if there are stronger enemies around, for example, Fallflies.

## Locations

**Autumn's Fall**

* Village Remains (x3)
* Pillar Isle (x8)
* Ancient Center (x8)
* Ruined Path (x2)
* Southern Exit (x5)
* Secluded Path (x7)
* Great Lake (x11)
* Lake Cave 1 (x2)
* Lake Cave 3 (x7)

Only during the **Points of Power** quest:
* Village Remains (x11)

Only during the **Chase of the Hologram Frobbit** quest:
* Great Lake (x5)

During both the original Para Island Raid and the Raid Rematch in A New Home:
* Para Island 2 (x4)
* Para Island 3 (x7)

**Rhombus Square**
Only during the DLC-exclusive quest **Lost and On the Run**:
* South Arch (x3)

## Gallery

* Spin dashing.
* Bouncing.
* Getting countered. Such interesting creatures.
Quickmenu

The **Quickmenu** is a feature in CrossCode that is unlocked during the Rhombus Dungeon. It is a small menu that holds some easy-access functions. Unlike the main Character Menu, it can be used during combat. In addition to its features, the Quickmenu is useful as an easy pause during combat that does not overly obscure the screen. It's also possible to change Element Modes while in Quickmenu, making it easier to solve timed puzzles that require multiple elements.

The default key to open the Quickmenu is Left Trigger (controller) or Shift (keyboard). An option is available to switch between holding and pressing the button.

## Consumable Items

Consumable items can only be used through the Quickmenu, where they appear in a list, with items marked as favorites in the Inventory showing up at the top of the list. After using an item, there is a 10-second cooldown before another item can be used; outside of combat, this is shortened to 1 second.

## Seeker Sense

Seeker Sense is an observation skill activated through the Quickmenu. It provides an easily-accessible summary of an enemy's stats, and is frequently helpful in finding hidden items during Quests. It can also reveal the names of other players, and often reveals hidden humorous notes about objects in the area.

## Map Menu

The map menu can be opened through the Quickmenu. This is a quicker way to access it than going through the Character Menu, and also allows Lea to teleport away from combat.

## Party Behavior

The behavior of your party members can be modified through three settings accessible through the Quickmenu.

* Target: Controls whether your party members attack the same enemies that you're attacking, different enemies, or any enemies randomly.
* Behavior: Controls whether the party members attack the enemies, don't attack but dodge constantly, or hang back and don't draw aggro.
* Combat Arts: Controls whether the party members use combat arts rarely and save their SP for weakened enemies, use combat arts frequently, or never use combat arts.
Picat

## Drops

None

The **Picat** is an organic enemy in CrossWorlds. They can be encountered in Gaia's Garden during the Riches with Fridges quest.

## Appearance

Picats are feline creatures of roughly the size of real world cats. Their fur is colored yellow and is surrounded by a electrostatic aura while its tail is white, shaped like a lightning bolt and is made of pure electricity.

## Combat

It behaves the same way as a regular Shokat, except for the fact that it attacks on sight rather than being passive. It dodges most attacks until it either charges electricity and dashes towards the player to hit them with its tail, or stays in place while surrounded with a purple aura. Hitting it enough with ranged attacks such as Balls will break it, making it stationary and causing it to pull the player towards itself to deal massive contact damage. It also deals contact damage naturally, but it is way lower than how much it does when it pulls.

During the quest Picats are exclusively found in, the player must break them and activate special cages with Shock to capture them. The lower a Picat's health, the faster they get captured. If a free, non-broken Picat sees another one getting captured, it approaches the vitcim and hits it with its tail to push it away so it doesn't get caught.

## Strategies

 Ki Thrust is effective at dispersing Picats and affecting them with  Mark. Despite this, Melee combat can be dangerous because of their high speed and damage, so Balls are prefered. Only keep alive the amount of Picats you actually need to complete the quest, the others will just be an obstacle in your path.

## Locations

**Gaia's Garden**
Only during the **Riches with Fridges** quest.
* Lost Lookout (Infinite, x2 at a time)
* Infested Marches South (Infinite, x3 at a time)

## Gallery

* Tail Whip.
* A Picat trapped inside a cage.
* A free Picat about to save its friend (with brute force).

## Trivia

* This enemy is a reference to Pikachu from the Pokémon series. The capture mechanism is also a reference to it.
* The Picats found in the game are level 60 and 61, while the Monster Fibula shows its stats at level 63.
Rookie Cup

The Rookie Cup is the first Arena Cup in the game. While it is rated as one of the easiest, and is fairly simple to complete, obtaining a high score on this cup can be very difficult. It contains most of the common enemies found around the game.

**Description:** A cup suited best for all newcomers to the Rhombus Arena.
**Arena Coins:** 13500
**Level:** 55
**Difficulty:**
**Unlock method:** Unlocked by default.
The cup consists of 9 rounds:

## Arena Coin Rewards

* A Bronze Medal gives 200 Arena Coins
* A Silver Medal gives 300 Arena Coins
* A Gold Medal gives 500 Arena Coins
* The Rush Mode Bronze Medal gives 900 Arena Coins
* The Rush Mode Silver Medal gives 1350 Arena Coins
* The Rush Mode Gold Medal gives 2250 Arena Coins
Items/Legs

This page is a list of the Legs-type Items in CrossCode.

## DLC Items

These items require the A New Home DLC to obtain.

Most of the DLC equipment are Ascended, meaning that their core Stats (MaxHP, ATK, DEF and FOC) scale with the player's level. The stats given here are for a player at level 75.

## Removed Items

These items could be found in older versions of the game, but are not obtainable in the current version.

 LV48Holiday Boots (Legs)Take out the presents before putting in feet! |  MAXHP +500 DEF +27 FOC +37 Keeper +10% Item Booster +10%* Cannot be sold.
Removed Content/Quests

This page provides details on Early Access quests that have since been removed from the game.

## The Old Observatory

In versions prior to 0.6.0, Captain Jet would offer players a quest to unlock access to the Autumn's Rise Observatory.

* 2500 Credits
* Bring the Pieces back to the Captain at the Old Observatory

## Hunting and Collecting Quests

Sixteen generic quests requiring the player to defeat enemies or collect items were originally obtainable in the Rookie Harbor Seeker Hub. These were removed in v0.9.5, as their overly grindy nature gave a bad first impression of the game.

* 250 Credits

* 420 Credits

* 850 Credits

* 850 Credits

* 930 Credits

* 1170 Credits

* 1210 Credits

* 1490 Credits

* 1250 Credits
	+ Season Apples are dropped by the Apple Shrub destructibles
	+ Twilight Dews are dropped by the Cattail destructibles

* 2500 Credits
	+ Bear Cicadas are dropped by the Apple Shrub destructibles, particularly the rare ones
	+ Azure Dragonflys are dropped by the Cattail destructibles, particularly the rare ones

* 1700 Credits
	+ Metal Needles are dropped by Hedgehags and Old Hedgehags
	+ Bovine Skins are dropped by Mad Bovines and Red Eyed Bovines

* 1800 Credits
	+ Raw Meats are dropped at high rank by Mad Bovines, Red Eyed Bovines and Horny Goats
		- If you're having difficulty collecting these, several can also be found in a chest in Bergen Trail

* 2600 Credits
	+ Feather Leafs are dropped by the Fir Cone Plant destructibles
	+ Pike Woods are dropped by the Thorn Bush destructibles

* 3100 Credits
	+ Rusty Bits are dropped by the Fir Cone Plant destructibles
	+ Winter Thorns are dropped by the Thorn Bush destructibles, particularly the rare ones

* 3800 Credits
	+ Frozen Tears are dropped by the Fir Cone Plant destructibles, particularly the rare ones
	+ Frosted Carrots are dropped by Karottos, or White Frobbits at high rank

* 5000 Credits
	+ Diabolic Horns are dropped by Horny Goats

## Training with the Master

The quest Training with the Master originally had four subquests. The two additional subquests were placeholders, without an associated training course, and were ultimately removed from the game with the full release.
Items/Consumables

This page is a list of the Consumable-type Items in CrossCode.

Consumable items are used to heal Lea or give her temporary combat buffs. They can be used through the Quickmenu. All consumables have a use animation, although some are longer than others. Players must time their use of consumables carefully, as taking damage during the animation interrupts it. Only two item's worth of buffs can be active at a time, although this number can be increased via the Appetite modifier; using items past this limit will overwrite existing buffs. Two items that share a stat/modifier also cannot have their buffs active at the same time, and one will overwrite the other. There is a cooldown between using consumables of 10 second in battle or 1 second out of battle.

## DLC Items

These items require the A New Home DLC to obtain.

 FOC +20% Bouncer +35%* Use Time -25%
* Used for Trading
* Sell for 650 credits
 Goat CheeseSharp cheese, independently produced by skilled goats. | * Duration: 70 sec

 Brawler +20%* Sell for 2250 credits
 Goat MilkHealthy milk, independently produced by skilled goats. | * Duration: 70 sec

 Shooter +20%* Sell for 2250 credits
* Reward for the Wrath of Goat quest in Bergen Village x4

## Removed Items

These items could be found in older versions of the game, but are not obtainable in the current version.

 Raw SteakHard to chew but contains the power of raging Bovines. | * Duration: 20 sec

 ATK +10% DEF +10%* Sell for 125 credits
Shokat

## Drops

The **Shokat** is an organic enemy in CrossWorlds. They can be found in Gaia's Garden, Zir'vitar Temple and Grand Krys'kajo.

## Appearance

Shokats are feline creatures of roughly the size of real world cats. They have pink fur and a white tail. Close examination will show that the tail is actually an arc of electric energy and their entire fur is surrounded by an electrostatic aura.

Wild specimen are known to close up to passersby, even when they are completely stranger to them. They like to purr and pretend to be harmless, but getting close is highly discouraged, as their fur is of a strong electric charge and harmful on direct contact. Even the sound of their purr is accompanied by a static crackle.

## Combat

The Shokat is passive and slowly gets close to the player so it can do little contact damage with its electrostatic fur. When engaged in combat, it dodges most attacks until it either charges electricity and dashes towards the player to hit them with its tail, or stays in place while surrounded with a purple aura. Hitting it enough with ranged attacks such as Balls will break it, making it stationary and causing it to pull the player towards itself to deal massive contact damage.

In the Tropical Chill quest, Shokats will always be aggresive towards both the player and Tourist Karottos.

## Strategies

Shokats are extremely fast in combat. This and the fact that body contact is harmful makes Melee combat extremely dangerous, especially when they pull you in. It is best to keep your distance and break them so they don't dodge your attacks.

Another strategy requires a high defense and  Pin Body. Once a Shokat starts pulling, you must use your shield and guard its static aura, dealing massive damage to it while taking little to none yourself. However, one must be wary that the shield can break while doing this. One can also utilize  Guard Sphere or  Icy Bastion as a substitute for your shield so it doesn't break.

## Locations

**Gaia's Garden**

* Crossroad (x1)
* Splitting Stumps (x9)
* Clinging River (x3)
* Ringing River (x3)
* Old Timber (x7)
* Tying Greens (x2)
* Peridot Approach (x2)
* Vr'da Vil North (x4)
* Calm Backyard (x2)
* Lost Lookout (x6)
* Infested Marshes South (x5)
* Infested Marshes North (x5)
* Seared Lake (x8)

Only during the **Tropical Chill** quest.
* Chilled Den (x11)

**Zir'vitar Temple**

* Power Plants (x2, non-respawning)

**Grand Krys'kajo**

* West Branch (x12, non-respawning)

## Gallery

* Stream art.
* Concept art.
* Tail attack from a boosted specimen.
* Charging electricity.
* The consequences of getting pulled in by a Shokat.
* Receiving a discharge from  Plasma Spike.

## Trivia

* "Shokat" is a portmanteau between the words shock and cat. It may also be a reference to Schrödinger's Cat.
Rooting for Power

*Water samples hint at some infection in the Western part of Gaia's Garden. You will need to find infected plants to eradicate it. Remember your Analysis!*

###  Rewards

 300

 20900

Echo Roll x5
Glow Pear x7

Power Spinach x4

**Rooting for Power** is a level 47 quest given by Claude Reynes at Basin Keep - Gaia's Gardeners HQ. Completion of Lakeside Escort and Zir'vitar and So'najiz Temples are prerequisites of this quest.

## Tasks

* Defeat the Amperys scattered around western Gaia's Garden
	+ Amperys are disguised as purple flower buds but will aggro if shot or if approached
	+ Seeker sense may be used to tell Amperys are located in the same area as Lea and the direction they are in, look for the purple targeting icons on the edges of the screen
* Report back to Claude Reynes
* Defeat Buff Bloomy
* Report back to Claude Reynes
Items/Trade/Items by Location

The remaining items are categorized below, roughly by the main location each item can be obtained in.

### Rookie Harbor

* Sell for 250 credits

Royal Hive
Ripe Apples × 3
Spice Set
 Creation GemCreated only once when a galaxy is formed. | * Used for trades

Parched Leaves × 20
Sunset Dew × 10
Wolf Cicada × 5
 Hungry SalmonThe innate power of this small fish seems to be sealed by a need for food. | * Used for trades

### Bergen Village

Rusty Bits × 10
Purple Ore Lump × 10
Polished Mic
 Perfect KarrotIt's perfect. | * None.

### Temple Mine

* Used for trades
* Sell for 30 credits
* Find x3 in chest in Temple Mine - Elevator U1
* Dropped by Fleazer, Flintzer, Flamezer and Experienced Fleazer
 Metal GearsJust gears made out of metal, yepp. | * Need x3 for quest Heating the Hermit
* Used for trades
* Sell for 65 credits
* Dropped by Carritrich, Kamikatze, Digmo, Infected Digmo
* Reward x2 for the Filthy Frobbits quest in Bergen Village
* Reward x3 for the Explosive Debugging quest in Bergen Village
 Blue OrbYou can hear something buzzing inside. | * Used for trades
* Sell for 150 credits
* Dropped by Fleazer, Flintzer, Flamezer, Experienced Fleazer, Kamikatze, Infected Digmo
* Reward x2 for the Explosive Debugging quest in Bergen Village
* Destroy Omega Egg Pots in the Temple Mine

### Vermillion Wasteland

* Sell for 555 credits
 Elemental DNAA DNA shaped spiral that cycles slowly through the color spectrum. | * Used for trades
* Sell for 750 credits
* Dropped by Heat Virus, Cold Virus

### Basin Keep

 Geta WoodWood from an ancient tree. | * Used for trades

### So'najiz Temple

* Sell for 1375 credits
* Find x3 in bronze chest in Zir'vitar Temple - Haunted Waves (1F)
* Dropped by Ocubepus
* Reward x3 for quest High Crating
* Trade

Steel Comb × 2
Glowing Sphere × 3
 Sea DiscSadly you have no means to access the mass of information stored on this weird object. | * Used for trades.
* Sell for 1550 credits
* Dropped by Blue Ray
* Reward x2 for quest An Original Idea
* Trade

Power Spinach
Elder Wood × 2
Virus Root × 2
Shad

The **Shad** are an alien race in the CrossWorlds MMO. They are the descendants of the Ancients and the native inhabitants of Shadoon.

## Appearance

The Shad are often described as bird aliens due to their appearance. They have beaks and feathery faces, and many of them have some form of hair or long feathers on the top of their head. The females have small horns, which seem to grow larger with age, while the males instead have spikes coming from their eyebrows. Their skin and feathers are typically various shades of green, brown and purple. They have clawed hands and feet, and naturally stand slightly crouched.

## History

Although the Shad are descended from the Ancients, they have lost the use of their technology. Initial interactions between humans and Shad were hostile, due to the humans being intent on harvesting Shadoon's resources against the Shad's wishes. However, after the start of Operation Trackwalker, relationships between the two races improved. Trading between the two races is now common, with humans providing the Shad with technology in return for their experience with Shadoon and their limited knowledge of the Ancients' technologies. The largest Shad village seen so far, Ba'kii Kum, even has a sizeable human population.

## Language

The Shad have their own language, although it is not seen much in-game except in place names (Ba'kii Kum, Faj'ro, Vr'da Vil, Zir'vitar, So'najiz, Krys'kajo). Most Shad are able to speak English, although they typically do so with very poor grammar.

## Villages

Shad tend to live in isolated villages close to nature. So far, two such villages have been seen. Ba'kii Kum is a large regional hub in the desert with a strong human presence which has brought advanced technology. Vr'da Vil, by contrast, is small and insular due to the village's distrust of humans over a past incident. Both villages are governed by an elder female, known as the Eldress, which may be standard for Shad villages.

## Notable Shad

See the NPC page for a list of notable Shad NPCs.

## Gallery

* The Ba'kii Kum Eldress
* Kney'tehab, a Shad entrepreneur from Ba'kii Kum
* Ey'leet, a Shad inventor from Ba'kii Kum
* The Vr'da Vil Eldress
* K'tara, granddaughter of the Vr'da Vil Eldress
* Shad generic NPC portraits
* The original Shad portraits
* Sprites of Shad NPCs
Petty Crime Hunter

*There have been problems with pickpockets on the market. - Rookie Harbor Guard HQ*

*You talked with the captain of the Rookie Harbor Guard and decided to help them out a bit. One of the city guards needs some reinforcements.*

###  Rewards

 300

 400

Hi-Sandwich x3, Just Water x3

**Petty Crime Hunter** is a level 6 quest given by Sgt. Brassler in Rookie Harbor Guard HQ. Starting the Faction Introduction quest is a prerequisite for this quest.

This is the first quest in the Rookie Harbor Guard quest chain. Completing it is required to begin the second quest, Smuggle Trouble.

## Tasks

* Talk to the guard near Seeker-HUB
* Find the thief near the park in central Rookie Harbor
* Find out where the thief went. Maybe someone saw him?
* *A man to the southwest of the fountain will tell you where he went. You can ignore him and find the thief yourself, though.*
* Find the thief in the dead-end in southern Rookie Harbor.
* Find out where the thief went... again
* *Talk to the man, who is now at the entrance to the dead-end alley*
* Find the thief in Autumn's Rise
* *He's in Pathway 1, on the ledge to the northeast*
* Defeat the two Hedgehags
* Talk to the thief again
* Report back to Sgt. Brassler in the Rookie Harbor Guard HQ

## Completion Message

You were finally able to catch the elusive thief after rescuing him from the wildlife. Hopefully he learnt his lesson by now.
Rob0ck

## Drops

The **Rob0ck** is a mechanical enemy in CrossWorlds. They can be found in Zir'vitar Temple and Gaia's Garden.

## Appearance

A Rob0ck is a bipedal robot. Its body is shaped like the third part of a sphere and is colored black with purple stripes. At first sight, its head, which is small and is shaped like a sphere with a beak, seems to be embedded into its body, but it can stretch its neck like a spring to attack its enemies. Its arms are bent forward and are grey with a purple circular connection between the thinner section that is connected to the body and the larger part that it can flip whenever it fires a lightning strike.

## Combat

Every attack it does is Shock-based. Before attacking, its body gets covered in white light and bolts of electricity surround it. Its basic attack is getting close to the player and pecking them two times. Its other attack is charging a lightning strike and firing it at the player. This is indicated by a red crosshair appearing over them and a dotted line connecting both the target and the Rob0ck. Using any Wave Teleporter, even if it is in front of the enemy's line of sight, will confuse it and leave it vulnerable to being broken with a single Melee hit or charged Ball.

## Strategies

To dodge its basic attack, Dash out of the way when it stretches its neck upwards. In case you fail to teleport when you are being threatened with the lightning strike, the red crosshair will get progressively smaller before the Rob0ck shoots. Dash when the crosshair's arrows get so close they touch each other.

## Locations

**Zir'vitar Temple**

* Trial of Transmit (x2) / (x3 on first visit)
* Nature Vs. Technic (x1) / (x2 on first visit)
* Hoodwink (x3, non-respawning)
* Endurance of Waves (x11, non-respawning)
* Irritating Transmit (x3) / (x4 on first visit)

**Grand Krys'kajo**

* Trial of Trios (x7, non-respawning)

## Gallery

* Pecking.
* Firing a lightning strike.
* Confused after Lea teleported.
Savegame

CrossCode has two save systems. The old system (before 0.8.2) stores all saves in localstorage. Due to size limitations this was changed to a file-based save system. This new system stores save data in the `cc.save` file.

Version 0.8.2 has a savegame bug on MacOS and Linux. The Windows exclusive Environment variable `appdata` is used. Version 0.8.2-2 replaced this with `nw.App.dataPath`.

## Savefile and Localstorage format

```
{
  "slots": [
    {savestring_slot1},
    {savestring_slot2},
    ...,
    {savestring_slotX}
  ],
  "autoSlot": {savestring},
  "globals": {savestring},
  "lastSlot": {slot_number}
}

```

Example:

```
{
  "slots": [
    "[-!_0_!-]U2FsdGVkX1+K8a2HlAKS...5329sQ69bTU5quQ0UGjIt6DG45kxwJZD",
    "[-!_0_!-]U2FsdGVkX1/sl4dQyBgHx...jbIn4tmVHPt0ZCxi9ElniMHI13xGxQk",
    "[-!_0_!-]U2FsdGVkX19zOTWR9ynkq...HZczzbAOZZuyviB4nzTKAdqYcaBEbIU"
  ],
  "autoSlot": "[-!_0_!-]U2FsdGVkX19qIZAUL2kZ...Ox8t/0yfkRouUdgaCFWrMT8jup",
  "globals": "[-!_0_!-]U2FsdGVkX19YItQieykUU...xuFzHg4oeyhlJRR5/CRA/NBE8o",
  "lastSlot": 0
}

```

## Savestring

A savestring containing the actual save data. Every String starts with `[-!_0_!-]` and is base64 encoded. The decoded result is a AES-256 (CBC mode) encrypted JSON. The password used to encrypt and decrypt the data has been known since May 2016 and can be found in the source code of the editors below.

The game is using CryptoJS to encrypt and decrypt the data.

There are multiple ways to decrypt a Savestring:

Encrypt: `openssl enc -e -base64 -A -aes-256-cbc -md md5 -pass pass:"{password}"`
 `CryptoJS` | Remove `[-!_0_!-]` from the String
Encrypt: `CryptoJS.AES.encrypt({savejson},{password})`
 Decryptor/Editor from RegalMedia
 `Editor from Streetclaw` | Download (savegameEdit.html)

## Import and Export Savestrings

The menu to import and export Savestrings can be opened by pressing F10. Imported saves will be stored on the last savegame slot.

## Switch version savegame differences

A key change between the PC and Switch savegames is the latter being saved in plaintext.

Instances of multiple language data have mostly been replaced with just the one chosen language.
Raphael Luiz Vega

Fun-loving player of CrossWorlds

**Raphael Luiz Vega**, nickname **Buggy**, is a member of the First Scholars. He is of the Triblader class.

## Appearance

Buggy has spiky white hair, a tuft of it covering one of his gray-blue eyes. His skin is of a light-brown color. He wears a dark suit with green sleeves and legs and other green highlights, such as the triangles on his chest. He also sports a metallic headband with triangular pieces on each side of his head that cover his ears.

## Personality

Buggy is a cheerful, fun-loving character who likes to joke around, often on the detriment of the people around him. This is apparent when he teases Emilie of her fear of bugs, or when he jokingly points out that Lukas is "bringing in the girls like usual" when he introduces Lea and Emilie to the First Scholars. He always laughs at his own jests out loud. As his name suggests, Buggy loves bugs.

## Relationships

Buggy seems to be friends with the members of the First Scholars. He has a little brother.

## Role in CrossCode

Buggy is first introduced when Lukas brings Lea and Emilie to the First Scholars HQ. He meets them on the ground floor, informing Lukas that Linda is awaiting on the second floor. He refers to Lea and Emilie as "newbies". During the quiz that all new members of the First Scholars must go through, Linda is struggling to think of a final multiple-choice answer and Buggy suggests Cream Puffs. He is met many more times during scenes involving the First Scholars, but he doesn't play a particularly large role, except during the raid in which he is the Column Tackler.

## Gallery

* Buggy's in-game portrait
* Buggy's in-game sprite

## Trivia

* After using DL to talk to Buggy after Grand Krys'Kajo, he'll give you 3 Golden Bars to make up the for the joke that he made in poor taste.
Peng King Dakara

## Drops

The **Peng King Dakara** is an organic boss in CrossWorlds. He can be found in Bergen Trail and defeating him rewards the player with a Chest containing the LV01Broken Shield required to complete the quest A Promise Is a Promise 2.

## Appearance

Peng King Dakara is a large, flightless bird that resembles a penguin. His body is covered in black feathers, white ones over his belly and green patterns around his back and neck, contrary to the blue ones that Pengpengs have. He has beady, black eyes, along with an orange beak and orange feet. He also wears a burgundy hoodie, a backwards red cap and has a black microphone that he pulls out to beatbox.

## Combat

This boss stays on its stage, away from the player's reach. The arena he is fought in has an icy, slippery floor. He fights by summoning Pengpengs which he commands with songs that make them do different kinds of attacks. The player must defeat all of them to make him angry and jump off his safe place. If he stays to long off his stage or the player triggers his next phase, he jumps back and summons more Pengpengs. His minions attack normally if he isn't giving a command, and he never gives commands while off his stage.

**Phase 1**

* Summons four Pengpengs. They always spawn from the upper corners of the arena and enter by sliding in, hitting the player if they are too close.
* Sings and covers himself with a green aura. At least two Pengepengs also get covered by it and slide towards the player faster than normal while also dealing Wave damage.
* Sings and covers himself with a blue aura. It affects at least two Pengpengs and makes them throw a single, more powerful snowball than usual.
* Summons three Pengpengs when he gets off his stage.
* While he is fighting directly, he can throw three snowballs in a row. They are stronger than the normal snowballs thrown by Pengpengs.

**Phase 2**

* Summons eight Pengpengs when he gets on stage.
* His green song has the same effect. The blue one, however, gets replaced by a red one that affects a maximum of ten Pengpengs and makes each of them throw up to three powerful snowballs in a row.
* Summons six Pengpengs when he gets off stage.
* When off stage, he can throw three powerful snowballs just like before, or cover himself in a green aura and slide for a really long time, bouncing off the walls until he stops.

## Strategies

* Avoid the snowballs as much as possible because they can inflict  Chill very quickly.
* Dash Combat Arts like  Azure Strike and  Crimson Strike can be used to easily change directions on the icy floor and take out multiple Pengpengs at once.
* Defeat all the Pengpengs before he gets back on stage because they will acumulate. Up to seven can be fought at the same time in phase 1 and fourteen in phase 2.

## Locations

**Bergen Trail**

* Pengpeng's Den

## Gallery

* Peng King Dakara singing.
* A horde of Pengpengs bombarding Lea.
* Wave slide.

## Trivia

* He can use the Wave element, which is unlocked in the penultimate area of the game, despite being one of the earliest bosses in it.
Smuggle Trouble

*Illegal shipments going through our harbor need to be found and stopped! - Rookie Harbor Guard HQ*

*Unauthorized shipments of illegal weaponry have been arriving in Rookie Harbor lately! Go to Beginner's Arc and investigate!*

###  Rewards

 300

 800

LV17Battered Fist, Sweet Berry Tea x2

**Smuggle Trouble** is a level 13 quest given by Sgt. Brassler at Rookie Harbor Guard HQ. This quest is only available after reaching Bergen Trail.

Smuggle Trouble is the second quest in the Rookie Harbor Guard quest chain. The Petty Crime Hunter quest is a prerequisite for this quest, which is a prerequisite for the quest Wet Work.

## Tasks

* Talk to Guard Officer Cedric at Beginner's Arc
* Find a suspicious crate at the Beginners Arc and check its contents
* *Use your Seeker Sense to find the crate in the northeast of the area*
* Defeat the Illegal Rhombus Turrets
* *One turret will spawn.*
* Find the shady looking dockworker
* Defeat the Illegal Rhombus Turrets and go after Sober Frank
* *Three turrets will spawn.*
* Defeat the Illegal Rhombus Turrets and go after Sober Frank again
* *Three more turrets, now on top of some crates with limited space to dodge.*
* Defeat the Illegal Rhombus Turrets and finally catch Sober Frank
* *Two turrets, and then four more after those are defeated.*
* Report back to Sgt. Brassler in the Rookie Harbor Guard HQ

## Completion Message

You solved the case, caught the evildoer and prevented the turrets from being used for evil deeds.
Rookie Team Cup

The Rookie Team Cup is an Arena cup. This cup is a version of the Rookie Cup that allows you to bring your teammates.

**Description:** A team cup suited best for all newcomers to the Rhombus Arena.
**Arena Coins:** 13500
**Level:** 55
**Difficulty:**
**Rounds:** 9
**Unlock method:** Unlocked by default.

## Arena Coin Rewards

* A Bronze Medal gives 200 Arena Coins
* A Silver Medal gives 300 Arena Coins
* A Gold Medal gives 500 Arena Coins
* The Rush Mode Bronze Medal gives 900 Arena Coins
* The Rush Mode Silver Medal gives 1350 Arena Coins
* The Rush Mode Gold Medal gives 2250 Arena Coins
Salty Detox

*There have been reports of strange energy and attacks on travelers at the entrance to Basin Keep. You have to investigate and cleanse the issue.*

###  Rewards

 400

 44544

   × 2

The Last Straw
Core Stone ×7
Ember Sack ×3

**Salty Detox** is a level 68 quest given by Claude Reynes at Basin Keep - Gaia's Gardeners HQ. Completion of Rooting for Power as well as the installation of A New Home are prerequisites of this quest.

## Tasks

* Investigate the anomalies at the outside entrance of Basin Keep
* Talk to Linde on the Isle of Legend in Azure Archipelago
* Talk to Linde again and escort her while she searches the area for the energy concentration
* Talk to Linde again to start collecting the powerful salt
* Report back to Claude Reynes in Gaia's Gardeners HQ
* Return to the outside entrance of Basin Keep to pacify the toxic ghost with Linde
* Report back to Claude Reynes in the Gaia's Gardeners HQ again
Steamy Challenge

*The Brewing Machine of the Baki Bazaar Union is running smoothly but its true potential is still unknown. You should try to aspire new heights in quality.*

###  Rewards

 200

 7777

Brewing Kit: Crab x2

**Steamy Challenge** is a level 33 elite quest given by Ryda at Ba'kii Kum - Distillery. Completion of Steamy Booze is a prerequisite of this quest.

## Tasks

* Start the brewing process and reach a quality-rating of at least 4.500
* Report back to Ryda
Spheromancer

**Spheromancer**s are a class in CrossWorlds. They are associated with circles and the color red. They represent the Virtue of balance.

Spheromancers became quite rare since the class is not usually taken by a lot of players. Many consider the class as too weak or too challenging since players need to combine every tool in their arsenal to progress efficiently instead of having a clear focus.

## Class Description

Spheromancers were the only class available when CrossWorlds was first released, with all other classes being added in subsequent updates. Due to this, Spheromancers are a highly balanced hybrid class with no clear analogue in a traditional class system. Their combat style is based primarily on ranged combat using Balls, but they are also capable of adapting their build to a wide range of combat techniques. Despite their versatility, the difficulty of specialization and the simplicity of Spheromancer armor design has caused this class to become very unpopular, and they are currently quite an uncommon sight. Their weapon of choice is the chakram.

All spheromancers seem to wear clothes with the color red or crimson.

## Minor Spheromancers

Many other players of CrossWorlds can be encountered during the game. Many of the more notable ones, including quest-givers and recurring characters, can be found on the Minor Characters page.

* Geeklich: Found at the entrance of Ba'kii Kum.

## Gallery

* The Spheromancer symbol
* Spheromancer sprites used in CrossCode