Abilities

**Abilities** are a special type of Subsystem which grants special powers to the ship possessing them. Once chosen on level-up, abilities can be assigned to the right mouse button or to the Space or Q keys using the pairs of arrows found in the lower-right corner of the screen.

Unlike passive subsystems, abilities may not always be able to receive stars on all stats. Stats which cannot be enhanced with stars are denoted by a padlock symbol on the left side.

## Gemeter Abilities

### Hull Abilities

The Gemeter series has no hull abilities.

### Armament Abilities

####  Long Dash

Dash in your moving direction. Unlocked for all Gemeter ships once 30,000 SP has been collected with one or more Gemeter SX ships.

Ability Stats
 Charges
 Dash Force

####  Rush Dash

Dash in your moving direction while providing a short period of invincibility. Unlocked for Gemeter SX and DX ships once 20,000 SP has been collected with one Gemeter SX.

Ability Stats
 Charges
 Invincibility time
 Dash Force

### Computer Abilities

####  Rafale

Fire at high rate while draining your energy. (Maintain button to use) Always unlocked for all Gemeter ships. Bullet appearances are not altered by the activation of Rafale.

Ability Stats
 Fire Rate
 Energy Cost
 Ability Cooldown

####  Weakening Rafale

Fire "Solid resistance debuff" bullets at high rate while draining your energy. (Maintain button to use) Unlocked for Gemeter DX ships once 35,000 Credits have been collected with one or more Gemeter DX ships. Weakening Rafale's resistance-reducing bullets are purple in color.

Ability Stats
 Fire Rate
 Energy Cost
 Duration debuff
 Debuff Solid
 Debuff Explo
 Debuff Elec
 Ability Cooldown

####  Gluon Rafale

Fire "enemy-slowing" bullets at high rate while draining your energy. (Maintain button to use) Unlocked for Gemeter SX and DX ships once 10,000 Credits have been collected with one or more Gemeter SX ships. Gluon Rafale's enemy-slowing bullets are green in color.

Ability Stats
 Fire Rate
 Energy Cost
 Duration debuff
 Debuff Speed
 Ability Cooldown

### Generator Abilities

####  Shield Matrix

Transform all shield resistances to Solid resistance, with an additional bonus. (Can be switched ON or OFF) Unlocked for all Gemeter ships once 500 deviant enemies have been destroyed with one or more Gemeter R ships.

Ability Stats
 Reserved Energy

####  Shield Deflux

Transfer 50% of shield recharge to energy recharge. (Can be switched ON or OFF) Unlocked for Gemeter SX and DX ships once 1,500 enemies in T4 or harder systems have been destroyed with one or more Gemeter SX ships.

Ability Stats

### Engine Abilities

####  Power Siege

Temporarily immobilize your ship to greatly increase its damage. Unlocked for Gemeter SX and DX ships once 600 deviant enemies in T4 or harder systems have been destroyed with one or more Gemeter SX ships. A small orange circle appears around the Gemeter while Power Siege is in effect.

Ability Stats
 All Damage
 Fire Rate
 Critical Chance
 Effect Duration
 Ability Cooldown

####  Electric Siege

Temporarily immobilize your ship to greatly increase its damage and convert it to Electric. Unlocked for all Gemeter ships once 400 deviant enemies in T4 or harder systems have been destroyed with one Gemeter DX. A small blue electric circle appears around the Gemeter while Electric Siege is in effect, and electric bullets fired during Electric Siege are blue in color.

Ability Stats
 All Damage
 Fire Rate
 Critical Chance
 Effect Duration
 Ability Cooldown

## Astrolax Abilities

### Hull Abilities

####  Big Silence

Clear all bullets around you in a large radius. Unlocked for all Astrolax ships once 240,000 DNA has been collected with one Astrolax 500mg. A large purple circle appears briefly on activation.

Ability Stats
 Ability Cooldown
 Charges

####  Silence Hole

Clear all bullets around you in a small radius. Unlocked for Astrolax 2g ships once 1,600,000 DNA has been collected with one Astrolax 2g. A small purple circle appears briefly on activation.

Ability Stats
 Ability Cooldown
 Charges

### Armament Abilities

The Astrolax series has no armament abilities.

### Computer Abilities

####  Structure Wave

Instantly convert all your energy into structure for you and players around you. Always unlocked for all Astrolax ships. A small red circle appears briefly on activation.

Ability Stats
 Effect Radius
 Ability Cooldown

####  Shield Wave

Instantly convert all your energy into shield for you and players around you. Unlocked for Astrolax 2g ships once 25,000 Credits have been collected with one or more Astrolax 2g ships. A small blue circle appears briefly on activation.

Ability Stats
 Effect Radius
 Ability Cooldown

####  Mixed Wave

Instantly convert all your energy into structure and shield for you and players around you. Unlocked for all Astrolax ships once 7,000 Credits have been collected with one or more Astrolax 1g ships. A large red circle appears briefly on activation.

Ability Stats
 Energy->Shield Conversion
 Effect Radius
 Ability Cooldown

### Generator Abilities

####  S-Link

Link to a nearby player and greatly boost their shield recharge and solid damage. (Maintain button to use) Unlocked for all Astrolax ships once 250 champion enemies have been destroyed with one or more Astrolax 500mg ships. An orange line connects the Astrolax to its target while S-Link is active, and enemies killed or damaged by the target drop DNA for the Astrolax as well as for itself.

####  Y-Link

Link to a nearby player and greatly boost their energy recharge and electric damage. (Maintain button to use) Unlocked for Astrolax 1g and 2g ships once 1,200 enemies in T4 and harder systems have been destroyed with one or more Astrolax 1g ships. A purple line connects the Astrolax to its target while Y-Link is active, and enemies killed or damaged by the target drop DNA for the Astrolax as well as for itself.

### Engine Abilities

####  Shield Zone

Create a temporary zone that boost shield regeneration. Unlocked for Astrolax 1g and 2g ships once 350 deviant enemies in T4 and harder systems have been destroyed with one or more Astrolax 1g ships. When deployed, the zone appears as a persistent version of a Shield Wave.

Ability Stats
 All Shield Resistances
 Zone Radius
 Zone Duration
 Ability Cooldown

####  Structure Zone

Create a temporary zone of structure restoration. Unlocked for all Astrolax ships once 300 deviant enemies in T4 and harder systems have been destroyed with one Astrolax 2g. When deployed, the zone appears as a persistent version of a Structure Wave.

Ability Stats
 All Shield Resistances
 Zone Radius
 Zone Duration
 Ability Cooldown