Kula

**[Q]**

* **Damage:** 1370  (AGI \* 22)
* **Stun time:** 1s
* **LV:** 2
* **Range:** 250
* **Cooldown:** 18s
* **Additional info:** Can be used to counterattack enemies charging at you.

**[W]**

* **Damage:** 1495 max | 249 min  (AGI \* 20)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 900
* **AOE:** 300
* **Cooldown:** 20s
* **Additional info:** Counterable. Allows the use of one additional skill for 1s. Damage depends from range to enemy.

**[W - E]**

* **Damage:** 934  (AGI \* 15)
* **Stun time:** 1s
* **LV:** 2
* **Range:** 500
* **Cooldown:** 0s
* **Additional info:** Counterable. Allows the use of one additional skill for 1s.

**[W - E - E]**

* **Damage:** 1246  (AGI \* 20)
* **Stun time:** 1s
* **LV:** 2
* **Range:** 400
* **Cooldown:** 0s

**[E]**

* **Damage:** 700  (1000)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 2000
* **Cooldown:** 11s
* **Additional info:** Projectile. Using **[R - E]** ​in 0.5s will result in 3 projectiles instead of one.

**[R]**

* **Damage:** 1246  (AGI \* 20)
* **Stun time:** 2s
* **LV:** 3
* **Range:** 400
* **Cooldown:** 18s
* **Additional info:** When this skill counters projectile it sends an LV2 **[E]**into the opposite direction. Allows the use of one additional skill for 0.5s.

**[R - R]**

* **Damage:** 700  (1000)
* **Stun time:** 1s + 2s
* **LV:** 2
* **Range:** 800
* **AOE:**150 - 300 (at the end)
* **Cooldown:** 0s
* **Additional info:** Projectile. Combo break can't cancel initial stun, but removes the later one.

**[D]**

* **Range:** 400
* **Cooldown:** 14s
* **Additional info:**Counts as teleport. Not counterable. Resets **[E]** cooldown. For 0.3s after cast reduces cast time of W to 0.05s and T to 0.1s.

**[T]**

* **Damage:** 1869  (AGi \* 10 \* 3)
* **Stun time:** 2s
* **LV:** 3
* **Range:** 600
* **AOE:**250
* **Knockback:**300
* **Cast time:**0.5s
* **Cooldown:** 32s

**[F]**

* **Damage:** 20% of max health
* **Stun time:** 5s
* **LV:** 3
* **Range:** 150
* **Cooldown:** 32s
* **Additional info:** Once enemy freezes, ice cage can be broken by **[Q]** or weakened by **[R]** and **[T]**. The damage will stack only with the former. Any LV4+ attack can also break it. (enemy or ally). In weakened state cage can be broken by any projectile or moving attack. Enemy Kula can weaken it too. Combo break can't cancel ice cage, but removes afterward stun. The cage can be used as shield, as it starts blocking lower lv skills from larger aoe than itself.

**Art**

* ①: Allows the use of **[G].**
* ②: In 1000 range reduces movement speed by 12% and attack speed by 20% of all enemies. Also do 7 (10) damage per second.
* ③: Increases **[F]** damage to 30% of max health.

**[G]**

* **Damage:** 3738  (AGI \* 60)
* **AOE damage:** 2429  (AGI \* 40)
* **Stun time:** 2s
* **Range:** 150
* **AOE:** 900
* **Cooldown:** 160s

### **Basic combos:**

1. (mid - long distance) E - W - E - E - F - Q - R - R - E - D - E - T - W
2. (close distance) E - W - E - E - F - D - Q - R - E - T

### **Tricks:**

* (**[W]** + skill) has animation skip:

1. W + T - F
2. W + Q - E - E

* **[R]** can counter in a funny way
* Ball freeze
* It is possible to do **[R]** + **[E]** + **[R - R]** if timed perfectly.

### **Animation skip:**

1. W - R - E - R - E - E - T - F - Q - D - E