recursal/Fanatic-Fandom huggingface dataset:
Medusa

* 3C607F4B-BB3C-418E-B9DB-3E56E152D50E.png
1/13
Name:
Singular: Medusa
Plural: Medusae

Notes: One of the oldest off-shoots of the Lamia species, the original Medusae were the progeny of mixed Lamia and Gorgon descent. Given how isolated from other species the Gorgon are, there are any number of theories on how this ancient combination occurred.

Of note, like the Gorgon before them, Medusae have prehensile tentacles that grow from their heads that have snake-like forms. However, they have also inherited the hair of their Lamia ancestors, meaning that Medusae have a mix of both. In an example of sexual dimorphism, male Medusae have a single bundle of tentacles from the middle of the back of their head, while females have two bundles with each, though still on the back of the head, closer to the sides of the head.

Modern Medusae retain the paralytic venom they inherited from their Gorgon ancestors. They are able to deliver doses, which trained and experienced Medusae can vary the amount at will, via fangs in their actual mouth and the 'mouths' of their prehensile snake-like head tentacles. Unlike the Gorgon, however, as they inherited the looks of their Lamia ancestors, they don't need to use this venom to capture mates. However, they find good work as security guards due to their venom and some have even worked out how to utilize it as a short-range projectile if they can't close to biting range.

Modern Medusae are known for their prideful, strong-willed personalities. As they are very few in number, which often causes many Medusae to live their entire lives without seeing another member of their species, at least outside their immediate family. Though it pained them to admit it, the Medusae recognized this all added up to low chances of surviving as a species. Though some don't care who controls the worlds they live on, a number actively sought out the Zodiac Empire due to its reputation of helping other species that were on the decline.
Loder

Potentially native to same world as the 'fire fox' pair, makes 3 pyrokinetics native to one world, but with a canine genetic structure. Loyal to a fault, they originally started as the 'protectors' to the fox pair who aren't combat oriented. This canid species enjoys work in security, body guard, et cetera. They will willingly put their own lives on the line to protect those they are loyal to and care for. However, earning their loyality is not an easy thing.
Hetunyh

Name:  Hetunyh

Binomial Nomenclature:  [i]Virus rex[/i] (Poison King)

Average Height:
Juvenile Male:  1 foot 8 inches/0.5 meters
Juvenile Female:  1 foot 4 inches/0.4 meters
"Teenage" Male:  2 feet 11 inches/0.9 meters
"Teenage" Female:  2 feet 7 inches/0.8 meters
Adult Male:  4 feet 7 inches/1.4 meters
Adult Female:  4 feet 3 inches/1.3 meters

Average Weight:
Juvenile Male:  19.8 pounds/9 kilograms
Juvenile Female:  15.4 pounds/7 kilograms
"Teenage" Male:  43 pounds/19.5 kilograms
"Teenage" Female:  44.1 pounds/20 kilograms
Adult Male:  136.7 pounds/62 kilograms
Adult Female:  132.3 pounds/60 kilograms

Notes:  Hetunyh are a strange species.  Exhibiting sexual dimorphism, male and female Hetunyh are different not just in coloration, but also in terms of physical shape.  No matter the age, male Hetunyh are purple and have more spikes than the blue females.  However, the poison secreted by female Hetunyh is more toxic than that of the males in comparison to the amount of spikes.

Though male Hetunyh tend to be more territorial than females, in part due to the poison they secrete's protection neither gender is all that normally agressive towards others.  However, when backed into a corner or any young under an adult's protection is threatened, Hetunyh can be quite viscious and savage fighters.  "Teenage" Hetunyh, particularly the males, are known as the most unpredictable of the species, no doubt due to the fact of all the hormones their bodies have started to produce.

Experts suspect the reason Hetunyh are so widely found on various worlds is due to possible Preserver action.
Lanternium Power Cell (MC)

1/2
Name:  Lanternium Power Cell

Notes:  Perhaps the earliest devised application for powdered Lanternium, these power cells have since become a common sight across the Zodiac Empire. Though some slightly different external designs exist, the internal components remain consistent throughout.

Contained within every power cell is a slurry comprised of powdered Lanternium suspended in a superconducting fluid. Rotating impeller blade mounts spin the slurry to allow the Lanternium particles to charge up. This charge is then extracted to power almost anything and everything in the Empire, with some limitations. Translucent sections allow for a visual check of the Lanternium’s glow in order to manually judge charge level.

Unfortunately, Lanternium power cells have a flaw. If a user draws the charge out unto depletion, the cell is useless until it can recharge itself. While this has its uses as a feature in some applications, others see it as a weakness. As such, scaling up with current technologies reaches a finite point where the input/output ratio is to low to be of value.

Successive generations of power cell have become more and more effective and efficient. Faster recharging, less required input, greater output....as the technologies improve, the value of these power cells increase exponentially.

Though technologies do exist to allow for immaterial based manipulation of the slurry, and some designs do make use of these, the vast majority of Lanternium power cells utilize mechanical based oscillation.
Luna’s WIP v2 Power Tree Idea

Gravity Flux I - Luna can manipulate her personal gravity to allow for the ability to travel at any angle along any surface.  As an offshoot of this, she can also angle the pull of gravity to ‘slide’ in any direction as if traveling down a slope.

At this stage, Luna can ‘flick’ a handful of small and/or light objects at targets.  She’s also able to give more force behind punches and kicks by manipulating the gravitational constant behind each strike.

Gravity Flux II - Luna has now added a form of pseudo flight to her arsenal.  By manipulating her personal gravity, she can free fall through the air.  Currently, she is limited by natural acceleration.

Luna can also now lift a larger amount of heavier and larger objects.  By controlling her gravitational field, she stores them in orbit around her until she needs them as platforms or projectiles.

She has also figured out how to lighten the force of blows by decreasing the gravity behind her strikes.

Gravity Flux III - By manipulating her personal gravity in real time, Luna is now able to properly hover.  This also gives her better control when aerial maneuvering.

Luna is now able to generate localized fields of gradient gravity.  This allows generate pseudo singularities, defensive barriers, and other areas where she can control the gravity with in.

Her gravity assisted launcher ability has also evolved to allow Luna to gather and utilize more and heavier objects as ammunition.  When combined with her compression singularity trick, she’s able to reshape projectiles as she desires.
Hitsuji

1/3
Name: Hitsuji

Notes: An ovine species, the Hitsuji are a rare example of a human-like species with animal-like features, in this case sheep-like features, that evolved seperately instead of being created in the labs of the old Holy Terran Empire or the current labs of Aku's Holy Terran Empire. Unknown prior to the fall of the old Holy Terran Empire, the Hitsuji revealed themselves to the Zodiac Empire as their envoys began filtering in to help those civilians and other non-combatants who had been injured during the retreat of the remnants.

As a people, Hitsuji are not warriors. Instead, they are more likely to be healers. Recognizing the pros to Zodiac Empire membership, namely the combined medical knowledge and technologies of all other member states, they eagerly accepted the offer to join up.

The majority of Hitsuji that serve in the Imperial Starfleet are primarily medical officers. Though there are the odd exceptions, the majority keeps to the Hitsuji's racial philosophy as a people of healers.

A rare percentage of Hitsuji take their racial obsession on healing to a whole new level. These rare Hitsuji are capable of using either their own life energies or that of more basic life around them around them to psionically heal people. Though, in the case of the latter, they take their oath of not draining things fatally seriously.

Physically, Hitsuji are visually distinct from humans and other human-like species. Their hind legs end in cloven hooves; they grow large, spiraling horns from their temples; and instead of 'human ears' on the sides of their heads, they have ovine ears. Usually, they wear their ears down and, due to the fur-like covering on their ears generally being the same coloration as their hair, their ears can easily be hidden in their hair.
Drakaina

1/10
Name: Drakaina

Notes: Though when it occurred is not known, the Drakaina species originally developed from the natural crossing of Lamia and Watatsumi genetics. No simple half-bloods, they were able to establish themselves as a distinct species. Their most distinctive feature is, oddly, a fur strip that runs down their spines, as this unexpected result of their blended D.N.A. is not a trait either parent species is known for. The cranial horns they have inherited from their Draconian ancestors have morphed into antler like structures and their cheek scales have expanded into fins, further serving to distinguish the species from its relatives.

Like their fellow Lamias, Drakaina are excellent swimmers. Unlike their relatives however, they are known for their love of swimming, meaning its not so much a surprise when people they know find them in the water. Of course, while some members of other Lamia sub-species see swimming only as a form of exercise, Drakaina like to swim to relax.

Drakaina are known for their gentle dispositions and being full of benevolence. When living on some more backwater worlds, their have been some natives, and other colonists in some cases, have come to worship Drakaina as "water gods". Though this does distress the Drakaina in question, their kind natures often allow such things to go on as it regularly brings peace to an area. However, if things start to go overboard, like blood sacrifices, there is no Drakaina that wouldn't step in to stop it. The fact Drakaina are known to travel with weather control equipment which they use as part of the whole 'water god' act to 'summon' rain as needed. Their affiliation with water is presumed to be due to their partial descent from the partially aquatic Watatsumi.

Similar to the Wurms, Drakaina have inherited the thirst for collection from their Watatsumi ancestors. However, Drakaina are not driven to the same extremes as their Wurm cousins, and are only driven to collect instead of having an obsession with information. They have been known to collect everything from stamps to round things to shiny things to stones that look like faces to anything that has stricken that particular Drakaina's fancy. Currently, Drakaina are split into two groups: those who only ever collect one type of thing their entire lives and those who move from collecting one thing to another as their whim takes them.

A closely guarded secret held by the Drakaina is that somewhere under their rear is a single 'reverse scale'. Similar to the hyper-sensitivity of a Lamia's tail tip, this scale is connected to a massive cluster of nerves in the Drakaina's body, rendering it just as sensitive. Only the most bold Drakaina have ever discussed this particular scale, and then only in private with their life-partner.

Those Drakaina that live in the Zodiac Empire often serve in planetary weather control facilities due to their long traditions of working with their own such technologies. There are also Drakaina that work alongside Shirohebi as priests and priestesses in various religious orders.
Burning Species Application Template

[box]
[size=150][b]Species Description[/b][/size]
[list][b]Name:[/b]
[b]Singular:[/b] (what do you call one of your species on their own)
[b]Plural:[/b] (what do you call a whole lot of your species)
[b]Adjective:[/b]
[b]Appearance:[/b] (If you are using a picture, please include a bit of info on how much variation in appearances there is among the species) [spoiler](Feel free to use a picture here)[/spoiler]
[b]Biology:[/b] (what is special about your species that you can't tell by looking at them?  Night vision?  Super-strength?)
[/list]

[hr][/hr][size=150][b]Background:[/b][/size]
[list][b]Homeworld[/b]:
[b]Galaxy[/b]: (Andromeda or the Milky Way?)
[b]Alignment[/b]: (Is your species a client of the Kiellar, a member of the Confederacy/Federation or none of the above?)
[b]History[/b]:(Tell us a bit about your species)
[/list][/box]
Igni

The 'fire' off-shoot, evolved after colonising a volcanic desert world. They have special organis attached to both their respiratory system and gastrointestinal track which generates chemcials that, when mixed and exposed to air, can generate flames with high heat. Some talented individuals have worked out how to do more than 'burp flames' using this.
H.M.I.S. Resurgent

1/4Name: H.M.I.S. Resurgent

Class: Finalizer

Type: Star Destroyer/Destroyer/Battlecruiser/Battleship/Carrier/Battle Carrier/Cruiser/Cruiser Carrier/Military Transport/Command Ship

Length: 2,915.81 meters

Offenses:
26x Octuple Barbette Enhanced Ma'Tak Staff Cannons
152x Heavy Enhanced Ma'Tak Staff Cannon Batteries
152x Enhanced Ma'Tak Staff Cannon Batteries
144x Enhanced Ma'Tak Staff Cannon Turrets
100x Particle Beam/Pulse Cannon Emitters
100x Beam/Pulse Disruptor Cannons
36x Burst-Fire Multi-Purpose Torpedo/Missile/Mine/Bomb/Probe/Rocket Launchers

Ammunition: Variable, based on what is loaded

Defenses:
Durasteel Armor Plating
Heavy Capital Ship Grade "Ancile" Defense System
Holo-Mimetic Hull Layer
Structural Integrity Field
Regenerative Shield System
Modifed Alterran Point-Defense Pulse Weapons
Tractor Beam Projectors
26x Ion Cannons
62x Heavy Ion Cannons

Notes: The second ship of the Finalizer class Star Destroyer and the first production model of the class, the H.M.I.S. Resurgent is one of the first ships launched by the Empire Of The Rising Sun to be equipped with the relatively new holo-mimetic hull layer. Though not defensive in nature, it will enhance the Resurgent's activities in her assigned role as furthering Rising Sun goals while working to destabilize relations between other factions at the same time.

Though still awash with the proverbial, and literal, 'new ship smell', the Resurgent's first mission has the Star Destroyer deployed to Grand System Ecumene space for an operation while bearing First Order markings alongside unmarked hulls meant to serve as escorts for the duration.
Boarding Torpedo

Name:  Boarding Torpedo

Notes:  The Marine Boarding Torpedo, or Martini shaker (Mart for short) as it is more affectionately known by members of the core, due mainly to it's somewhat abrupt and uncomfortable mode of delivery.  It seats between four and six marines and is targeted by sophisticated A.I. which both maneuvers and positions the torpedo for troop deployment.  Once attached to it's target via Magnalock latches, an extend-able conduit fitted with a plasma cutter is deployed to cut a hole into hull plating whilst sealing gel is pumped into place to create an airtight lockup to the target vessel. The Marines then deploy through the resultant conduit.
Crimgan

Name:  Crimgan

Binomial Nomenclature:  [i]Specus extraho[/i] (Cave Dragon)

Average Height:  5 feet 3 inches/1.6 meters

Average Weight:  306.4 pounds/139 kilograms

Notes:  A carrion feeder, Crimgan are viscious carnivores.  Members of this species prefer to live in underground cave systems.  This means their sense of sight, especially in daylight, is under-developed.  Crimgan primarily use their sense of taste and smell to find food.

Though not built as a hunter, a Crimgan's sharp teeth and razor claws, while highly useful for tearing through dead carrion, are extremely dangerous against live prey.  Like Komodo Dragons, Crimgan prefer method of getting food is to wound an animal during the night and let it bleed out.  When the prey is weak enough, the Crimgan drags the prey into its cave home.  Due to the stink of death and experience, most animals know to avoid caves that house Crimgan, though on some worlds a symbiotic relationship exists where dying animals intentionally go into these caves to die.

Spread out across several star systems, Preserver action is theorized as the cause for how many different places Crimgan can be found.
Ceasg

Name:  Ceasg

Homeworld:  An Domhan

Notes:  A off-shoot of the broader Ben-Varrey species, the Ceasg evolved to live in freshwater instead of the salt-waters of their cousins.  Though they have no issues visiting the oceans, they are biologically incapable of living there.  In fact, without proper preparation, akin to sunscreen for ultraviolet protection, salt-water will damage their bodily tissues, specifics vary depending on particular sub-race.
Hashmallim

1/3
Name:
Singular: Hashmal
Plural: Hashmallim

Notes: An off-shoot of the Cherubim species, Hashmallim also have two sets, for four wings total, are distinguishable from their ancestors by having the one set in the usual place as with most Fenghuang branch species but the other pair is, unlike in roughly the same place as with Cherubim, emerging from the waist to the middle of the lower back area as with the Tenshi and related species in the Etherlion Federation. These pectoral wings are used not for power or propulsion, but are more for steering, like the head wings of Harpies. This makes members of this species, especially when properly trained, even more so when natural talent is involved, some of the most acrobatic flyers in any skies.

As a species, on average, the Hashmallim culture is a hybrid of the warrior society of the Harpies and the honor bound lifestyles of the Fenghuang. This makes the average Hashmal. Though not quite rivals of the Harpies, the Hashmallim see themselves as the more 'refined' counterparts to the other Fenghuang four-winged off-shoot. To those martially skilled among them, Hashmallim prefer pole-arm, staffs, and other similar weapons as opposed to the gauntlets and boots of the Harpies.

While the average majority of Hashmallim are martially inclined, not all are. Even among those who are, as a people, they are known to be, on average, musically inclined. Though not to the same level as musically inclined Oceanids, these musical Hashmallim are widely welcome as skilled bards.
Kairyu

Name:  Kairyu

Binomial Nomenclature:  [i]Terra mare extraho[/i] (Land Sea Dragon)

Average Height:
Juvenile:  5 feet 11 inches/1.8 meters
'Teenager':  13 feet 1 inch/4 meters
Adult:  7 feet 3 inches/2.2 meters

Average Weight:
Juvenile:  7.3 pounds/3.3 kilograms
'Teenager':  36.4 pounds/16.5 kilograms
Adult:  463 pounds/210 kilograms

Notes:  A salamander like amphibian, the Kairyu species is unable to travel from the bodies of freshwater that it lives in.  Adults are very rare in the wild because it takes Kairyu 55 years to reach maturity.  Exceptional swimmers and a very strong ambush predator, a Kairyu uses its powerful legs and tail to propel themselves at prey.  They are often mistaken for taking flight when they really just jump great heights.

Scattered around on various worlds in various systems, Preserver involvement is suspected in this, wild Kairyu are still a rare sight.  The older a Kairyu grows, the more elusive they become.
Council Of Leaders

Name: Council Of Leaders

Notes: The main face of the Zodiac Empire's executive branch, the Council Of Leaders is comprised of species, sub-faction, organization, and other leaders from across the Zodiac Empire. Appointed for life, members of the Council are a mix of elected, nominated, and legacy chairs; it is all based on the individual group that is being represented and how their governments are set-up.

While the Imperial Senate usually handles day-to-day matters, the Council Of Leaders is able to overrule and/or fast-track international diplomatic matters with powers outside the Zodiac Empire. This Council is also the Empire's main face to those outside its sphere of influence. In fact, to most, the Council of Leaders is often mistaken for the sole controlling group in the Zodiac Empire's government before knowledge of groups like the Council of Elders, Imperial Senate, and others is discerned.
Bangirasu

Name:  Bangirasu

Binomial Nomenclature:  [i]Loricatus extraho[/i] (Armor Dragon)

Average Height:
Juvenile:  2 feet/0.6 meters
'Teenager':  3 feet 11 inches/1.2 meters
Adult:  6 feet 7 inches/2 meters

Average Weight:
Juvenile:  158.7 pounds/72 kilograms
'Teenager':  335.1 pounds/152 kilograms
Adult:  445.3 pounds/202 kilograms

Notes:  A marvel of the animal kingdom, the Bangirasu is currently the only known species that isn't an insect which has a pupal stage between the juvenile and adult phases of life.  These reptiles are carnivores, though their body design prevents a member of the Bangirasu species from being the fastest or most agile predators.

Spread across several worlds in multiple star systems, no doubt by Preserver action, Bangirasu prefer to live in mountainous terrain.  This allows them to compensate for their lack of speed and agility by using their bulk to corner prey animals.
Bliss Virus

Name: Bliss Virus

Notes: An off-shoot of Philter research, Bliss was originally an example of nanotechnology developed by the Terran Imperial Loyalists as a means of pacification of prisoners. A glitch in a hurriedly produced batch for a rather a recently captured group of chemically enhanced Cardassian soldiers caused the nanotech to become contagious and it quickly spread to the guards and crew of the ship. Due to the isolated nature of the outbreak, containment was rather easy.

Seeing combat applications of this accidental contagious 'mutation' to Bliss, the Terran Imperial Loyalist's scientists began work on enhancing the affect. Soon they had down to the point where, by increasing the duration from a day or so to over a week and exponentially increasing the rate of self-propagation, they had modified the nanotech into something that could pacify large areas. Not taking any chances, standard operational procedure is saturation.

However, like Bliss before it, the Bliss nanovirus requires pre-programming based on the targeted species before deployment. This renders it not a weapon of opportunity, but one that needs to be specifically pre-planned for each utilization.
Ixionidae

Name: Ixionidae

Notes: A protectorate species under the Hitsuji flag, the Ixionidae are a centauroid species that are, on average, more martially minded than their ovine hosts. As such, when the wandering Ixionidae found there way into Hitsuji territory during their search for new species to add genetic material to their own in order to strengthen their species, the Hitsuji offered the tired arrivals sanctuary and their medical support in exchange for the Ixionidae using their combat prowess to protect the, on average, non-combat minded Hitsuji.

As a civilized and cultured people, Ixionidae live chivalrous lives. Their code is almost a perfect reflection of that of medieval Europe on Terra. After joining up with the Hitsuji, the Ixionidae integrated the concept of bushido into their lives after blending with a human colony also under Hitsuji protection that was modeled after mid 19th Japan. While the older generations still are, more or less, pure followers of chivalry, younger generations are easier at adapting and combining the two.

Impressed by the human's concept of bushido, the Ixionidae latched onto incorporating more than just the culture into their own. In keeping with their original purpose for traveling in the first place, they managed to pair off female Ixionidae with male human partners. As Ixionidae D.N.A. is dominant, this proves advantageous as, without artificial intervention, Ixionidae and humans are able to procreate and produce viable off-spring. To date, only half-descent children have been produced, so it is unknown just how many generations it will take for Ixionidae genetics to be diluted to the point where off-spring will be humanoid as opposed to centauroid. Though no such off-spring yet, in theory Ixionidae should be just as easily genetically compatible with all the other species humans are.

Though they appear human from the waist up, Ixionidae do not have any human-like ears on the sides of their heads. Instead, they have a small, expressive pair of equine-like ears attached to the middle of the top of their heads. Though mobile, allowing a Ixionidae to non-verbally communicate and express emotions, they are still rather stiff and do not have the same range of motion as other species with motive ears.
Adina Bloom

Name: Adina Blum

Gender: Female

Species: 1/2 Mulian and 1/2 Human

Age: 13-years-old

Family:
Prince Ciar (Father)
Princess Butterfly (Half-Sister)

Post/Title/Status/Rank/Position:
Princess of the Imperial Family
Princess Butterfly's personal servant-slave

Notes: Born to Ciar and a Mulian pleasure slave in Nagendra collection, Adina Blum was taken from her mother by Ciar instead of left to be brought up and trained as a new member of the pleasure slave population. The Prince wanted her brought up alongside his and Warmaster Borboleta's daughter, the then one-year-old Princess Butterfly, as the pure-blood Terran girl's personal servant-slave, there at Butterfly's every beck and call.

Adina grew up knowing full well that Butterfly was her half-sister and only her mixed-descent blood kept her from having the same power that the other girl's pure-blood heritage gave her. Learning only what her masters allowed her, Adina was trained as she grew up next to Butterfly in order to best serve the girl's whims and desires. Never treated with any compassion from the young Princess, Adina knew she wasn't seen as a friend.

After mastering it, Adina was always in the background, following Butterfly as the Princess went about her business. Though she could only watch as Butterfly tortured and tormented Valeriya, the half-blood was able to use her known connection with Butterfly in order to return when the Princess and everyone else was sleeping to visit Valeriya, who taught her more about things outside what she had needed in Butterfly's service.

However, when Butterfly found out that Adina had been visiting Valeriya instead of keeping watch at her bedside if the Princess needed her at any point during the night, she punished both. It was the rage she went in over this that lead to Nagendra's transfer of Valeriya to another location outside of Butterfly's reach. However, neither forgetting or forgiving Adina in the aftermath, Butterfly's primary focus of torment became Adina.

Though Valeriya had tutored Adina on their own blood connection with each other and Lianna, they hadn't discussed how the half-blood's genetic ties to the imperial family, under Lianna's rule, would make her an equal Princess. Still, this lack of knowledge didn't stop Adina from mentally escaping to fantasy worlds where she stood alongside them as an equal when Butterfly's tormenting of the younger girl got especially unbearable.
A New WIP Boldly Post

"We're going to be partners sooner or later, and I'd expect to see you often, considering you're from the Intelligence department," Hamza answered, "and I'm from Operations... you know, managing the ship, communications, logistics, general steward job. By the way... Archer, I certainly don't mean to be rude or whatnot, but may I know what happened to your legs?"

"Its not exactly hidden," Archer resisted the urge to shrug as he didn't want to throw the pair off balance, "I got caught in an explosion," a slight glance towards where Violann was taking point, "a Kiel overloaded his pistol and the blast set off other power cells.  That was..." a pause as he worked out the math, "almost twenty years ago now.  Surgeon didn't catch all the nerve damage when removing the bone fragments."

"HELP HELP! HEY DON'T LEAVE ME BEHIND!"

Archer turned his head in the direction of the shout, it interrupting the conversation before he could respond to the part about working together, catching sight of Hamza's face as he did.

"This group hasn't exactly made any effort to be quiet," Nathan pointed out to the Operations officer, "but I do wonder if we're really moving that fast...."

He let his voice trail off as Pierre addressed the new arrival.  When the marine went to confer with Violann, Archer  studied the now quieter arrival.  It was hard to tell with the imperfect torch light, but he was pretty sure he caught sight of the distinctive reddish skin of the officer.  A slight tweak at the corner of one eye, something he could pass off as caused by the mud he hadn't fully cleaned from his face, was all that externally betrayed his reaction to the Federation native species.

"How could someone be so panicked over a VR simulation?" Archer commented off-hand as he watched Luga go running off, "He didn't even report in."

A nod of the head was his silent acknowledgement of Aula's shout about moving out.

"Whenever you're ready, partner," Nathan gave Hamza a friendly smile.
Elohim

Name: Elohim

Notes: One of the younger Fenghuang branch species, Elohim emerged due to naturally occurring hybridization between a combined population of Hashmallim and Seraphim that had established a colony together. In addition to the wing locations of Hashmallim, Elohim got the genes for a third pair of wings from their Seraphim bloodlines. However, this third pair instead, unlike the more localized area of all three pairs of a Seraphim, is located around the upper spine closer to the neck area on a Elohim.

The unique arrangement of all three pairs of wings makes properly trained, more so when natural talent is involved, potentially even more agile and maneuverability in the air than their Hashmallim ancestors. With the addition of the 'neck' wings to the inherited pectoral wings for steering, they feel this makes up for the loss of power due to now only having only one pair of main wings.

Unlike the Hashmallim, the Elohim could care less about standing in competition with the cultures of other Fenghuang off-shoots. On average, they aren't even a martial people. Still, those martially talented Elohim prefer bladed weapons like swords and axes. As a people though, they are as varied as their original Fenghuang ancestors in terms of how widely varied their culture is.
Hikari’s Modular Helmet

Owner: Hikari "Kari" "Xena" Shimizu, Daughter Of Yamato

Currently Equipped Features:

* Normal vision mode
* Infrared vision mode
* Ultraviolet vision mode
* Audiovisual recording/playback
* Audiovisual communications transceiver
* External speakers with optional voice modulation
* Thermokinetic impact protection
* Internal heads-up display (tuned for Oni vision)
* Directional compass
* Transceiver based friendly tracking system
* Transceiver based active mapping system
* Nanotechnology based chromatophores
Bacillus

Names:  Bacillus, Bacillus Methuselah, Methuselah (original name in their home reality)

Homeworld:  Terra

Notes:  In their home reality, their ancestors left Terra due to overpopulation for a colony attempt on Ares.  During the colonization process, they discovered the Bacillus and Crusnik nanomachines of ancient alien origins.  When the Bacillus nanomachines were embedded in humans, they were infected with a virus that changed them into vampires who had to feed on blood to survive.  However, after their arrival in this galaxy, they started referring to their species after the name of the nanomachines, Bacillus, in order to seperate themselves from the similarly named parasitical Methuselah from the Fenghuang's home reality.

The Bacillus Methuselah are vampire-like creatures that feed on human blood and have supernatural strength.  Bacillus Methuselah have a prolonged lifespan, superior strength, and enhanced speed.  They also have healing and regeneration abilities.

In addition to their athleticism and stamina, Bacillus Methuselah also possess varying individual powers.  Most frequently, this power manifests itself in the form of a blade that comes out of the arms, claws, or even as sharp, prehensile hair. Some Bacillus Methuselah have displayed an ability to control some elemental powers such as fire and ice.  All Bacillus Methuselah are capable of going into "haste mode" in which they can achieve incredible levels of speed for short durations by stimulating their nervous systems.  If used too long, they can become severely fatigued.

Bacillus Methuselah are created in two ways: from being born from Bacillus Methuselah parents or from a human being infected with the Bacillus virus that causes the vampire-like conditions.  Unlike vampires of myth, Bacillus Methuselah can have children and they can eat and enjoy normal food.  However, they must avoid sunlight, as it will cause the Bacillus to rapidly devour their body instead of just their red blood cells.  Also, silver can cause them serious injury and death.

Since their arrival in this galaxy, the Bacillus Methuselah have split into two main factions:  the Byzantium Empire, which has sided with the Zodiac Empire, and the Rosenkreuz Orden, which have fled Zodiac Empire controlled territory and joined up with the Holy Terran Empire, not caring about the resulting treatment as a second-class species as long as they are allowed to take part in the fighting.
Lanternium (MC)

1/52
Name:  Lanternium

Notes:  Named by ancient miners for the ability to emit a glow of seemingly various lumens with no detectable harmful effects on nearby organic matter, it wasn't long before they began using chunks of the crystals to light their excavations instead of the artificial lanterns the substance had been named for.  This made things cheaper as they no longer had to run kilometers of lights or risk fires and poisonous gas leaks;  what's more, it wasn't hard for word of mouth to spread the discovery that simply polishing the stones increased their light output and apparently re-lit them if they started to dim.

Finding their way to the outside world was accidental.  However, when the public caught wind of these stones, they became a hot commodity in both industry and fashion.  While jewelers were trying to outperform each other and themselves with integrating the glow of Lanternium into their works, the value of the glow in other applications is what made them increasingly more valuable - street lights, interior lighting, vehicle lights, and more.  Professional polishers became a widely spread position in Lanternium lit regions.

It wasn't until technology advanced enough that it was also discovered the stones generated energy outside of just the light; and that Lanternium didn't just absorb entropic energy from the environment, but also energy intentionally directed into it.  Seeing the applications for this, work began in earnest to create hardware able to harness this output.  Those early Lanternium generators weren't the most efficient, but did allow for retrofitting of all Lanternium based lights with output tech so they could be used as local power stations as well.  Vehicle mounted stones quickly became a norm, with larger vessels carrying larger stones and teams of polishers to keep them energized.

Over the millennia since, the applications for and utilization for Lanternium have increased alongside the knowledge about it.  Modern Zodiac Empire researchers now know Lanternium harnesses entropic energy, the energy of change itself; but each crystal requires 'tuning' before it is more than just a interesting source of light, generally done by cutting.  Attempts at in depth analysis fail due to every modern scanning technology known to the Empire loses quantum focus, potentially due to a, at highest, sub-atomic extension, or more, into more than the traditionally seen three-dimensions of space.  In addition, though impurities can cause different colors of Lanternium to be found, to date no known effect is caused by the impurities other than an aesthetic difference.

Of interest, it was found that Lanternium retains its abilities even when ground into a powder.  The Zodiac Empire continues research into additional applications for this form, but few have been developed so far.
Fushigibana

Name:  Fushigibana

Binomial Nomenclature:  [i]Sperma lacerta[/i] (Seed Lizard)

Average Height:
Juvenile:  2 feet 4 inches/0.7 meters
'Teenager':  3 feet 3 inches/1 meter
Adult:  6 feet 7 inches/2 meters

Average Weight:
Juvenile:  15.2 pounds/6.9 kilograms
'Teenager':  28.7 pounds/13 kilograms
Adult:  220.5 pounds/100 kilograms

Average Length:
Juvenile:  3 feet

Notes:  Members of this species enjoy an endosymbiotic relationship with a very large type of flower.  The flower reeks of death, the fumes can even be toxic and keeps large predators and competition away;  however it attracts insects which brings food for the young juveniles.

Though, like younger members of the species, adults are insectivores, they use their relationship with the symbiotic plant on their backs to produce a solar based source of food.  The plant exchanges some of the food it produces through photosynthesis into the body of the Fushigibana in exchange for a mobile platform that helps the species spread as well as protection from other animals that would otherwise eat the plant.

Though uncomformed, it is suspected Preserver action has something to do with why Fushigibana are found on so many different worlds.
Hehgu

Either an 'evolved' version of the last one or a sub-type, these are the other natural protectors of the pranksters. Due to their habit of pranking, the other species can get themselves into some very dangerous situations, so these become the 'parent' with exagurated paternal/maternal instincts to keep the others in line and out of danger. This can cause issues due to instinctual reaction over non-issues that can potentially set them off.
Bliss

Name: Bliss

Notes: An off-shoot of Philter research, Bliss was originally an example of nanotechnology developed by the Terran Imperial Loyalists as a means of pacification of prisoners. Intentionally designed as a short lived form of nanotech, Bliss nanomachines go straight for the pre-programmed section of the brain and hyper stimulate the production of dopomines and other calmness inducing hormones or their equivalent in the species in question.

Due to the built in short-life span, prisoners are usually given multiple doses of Bliss on a schedule to keep them calm and of no threat. As this means the Imperial Loyalists don't need specialized prisoner transport ships, they are able to put those resources into other projects instead.

Intentionally designed to not be as invasive or as permanent as Philter, Bliss nanomachines require a remote programming to tell them what species they are being injected into and where to go in order to do what they do best. This mandates having prior detailed bioscans of the species in question. This raises issues when prisoners of new species are required to be transported, but the Terran Imperial Loyalists still maintain a number of specialized prisoner transport vessels for such cases.
K'uik'ui

1/4
Name: K'uik'ui

Notes: Exiles from their homeworld, the K'uik'ui are a race of anatine humanoids. A mix of civilians and soldiers, the K'uik'ui population wandered through space on a mix of ships, not all of which were FTL capable. Using what FTL capable ships they had, the K'uik'ui scouted ahead of their main fleet. Unfortunately, lacking the facilities or resources to keep their hardware properly maintained, they knew they would have to settle down somewhere sooner rather than later.

Luckily, a number of K'uik'ui scouts arrived in Zodiac Empire space. Of course, being guilty of espionage, the K'uik'ui ships were chased down. Some got away, but a number were captured by Imperial Starfleet forces and their crews detained. It took some time, but eventually the situation was resolved with the K'uik'ui joining the Zodiac Empire's population. However, those in captivity were allowed to have their sentences commuted as long as they served an equivalent amount of time in community service.
Kipanya

Name: Kipanya

Notes: A naturally evolved humanoid murine species, the Kipanya are a wide spread race. Evolved mice, Kipanya are a naturally short statured species. While not as short as Moogles or Jakai, Kipanya can usually only look standard humans in early to mid teens in the eyes.

With as widely spread as their population is, the Kipanya do not have a unified civilization. Like humans, they are grouped into different ideologies in separate locations across the cosmos.

Those found in Holy Terran Empire, both original and Aku's version, are treated as expendable slaves as there are so many. In the Zodiac Empire, Kipanya are just as varied in the jobs they find as humans and some other species. In the territories of the Terran Imperial Loyalists, Kipanya were originally seen as a slave species that could be used en mass for various tasks; but, with more recent attitude changes towards integration over enslavement, Kipanya are starting to find employment in various fields, though old prejudices still remain in a lot of places.
Anunnaki

Name:  Anunnaki

Alias:
Anunna
Anunnaku
Ananaki

Notes:  An ancient species, no one is sure how long the Anunnaki have been around.  If its buried in some dark recess of Draconian records, the odds of it coming to light is slim, especially with how protective and secretive Draconians are about their collections.

An arrogant people, the Anunnaki have been inactive or at least highly secretive in their activities for so long that, for the most part, the majority of other species forgot they even existed, though some remembered them in terms of ancient myths and stories.  Unknown to the Fenghuang studying the planet at the time, the Anunnaki visited ancient Terra and interacted with primitive humans.  Not wanting to scream their presence to the Fenghuang, the Anunnaki stayed in hiding and enslaved ancient Terrans, mainly to mine for gold which is vital to Anunnaki survival, who were conditioned to worship them as gods.

Intrigued by the adaptability of human's genetic structure, the Anunnaki began using their experience in bioforming to experiment with human based artificial species.  This only intensified when humans revolted against the Anunnaki.  Not wanting to deal with humankind's independent streak, the Anunnaki abandoned ancient Terra, taking with them a number of humans to maintain a breeding stock of test subjects so they wouldn't have to return to the planet.

In the time since, the Anunnaki created the Sekirei.  The intention was to utilize the Sekirei as a slave warrior species in an aborted plan to openly conquer new territory.  However, this plan fell through when the Sekirei proved just as independent and willful as the base humans they were derived from had been.

Moving on, the Anunnaki encountered the ancestor species of the modern Lamia and Naga.  While both were evolving into sapient species on their own, the Anunnaki introduced human genetics into both.  While this affected the Lamia more than the Naga, both evolved to humanoid torsos from the waist up.  However, as the fates would have it, both the Naga and Lamia proved to powerful for the Anunnaki to control and had taken on the hated human traits of willful independence.

Still working from the shadows, with an unknown number of human slaves in their possession as well as however many successes they had in creating artificial species, the Anunnaki have always planted stories wherever they went in the cosmos in order to make them sound more powerful and capable.  For example, though this has been proved false by first hand documentation from other species, the Anunnaki planted the stories that evolved into myth about making the first humans themselves.

Currently, the Anunnaki, still prefer to operate from behind the scenes and avoid public knowledge of their existence.  In the meantime, they continue to abduct groups from various species for use as base sources of genetic material for their bioforming experimentations.
(Unknown) Class Fighter

Class:

Type: Fighter

Crew: 1 (pilot)

Dimensions:
Length: 20.6 meters (67 feet 5 inches)
Width/Beam: 13.3 meters (43 feet 7 inches)
Height/Draft: 4.3 meters (13 feet 11 inches)

Offenses:
1x 20 millimeter (0.79 inch) M61 Vulcan Cannon
Rotary Internal Payload Bay
Modular External Hardpoints

Defenses:
Multi-Hull Matrix
Modular External Hardpoints
Trans-Spatial Shields
Ablative Shield Generator

Notes:
Feitlebaum

Name: Feitlebaum

Homeworld: Yeouiju

Notes: A natural development derived from old-fashioned crossing between humans and Thowra, the Feitlebaum received a little help from the Imoogi in becoming a viable species as well as correcting issues that developed in the early mixed blood off-spring so they would be healthy and able to grow up. In time, the Feitlebaum population grew to a large enough size to be self sustaining.

Thanks to their human ancestry, Feitlebaum can easily be mistaken as them through a quick glance from a distance, However, the Thowra ancestry causes Feitlebaum to be born with a pair of pegasi-like wings, an equine-like tail, and a pair of equine-like ears. Though their hair and feather colors aren't as widely ranging in natural hues as the Thowra, the Feitlebaum also aren't unknown to use dyes.

Inheriting the height range of their human ancestors, the Feitlebaum are often taller than any Thowra relatives, even if a direct relation. However, even with larger muscles, Feitlebaum don't show any improvement in flight capabilities as their human ancestry means their anatomy isn't as compatible with flight at their size.
Ama Lamia

Name: Ama Lamia

Notes: Ama Lamia, which translates to 'Vampire Lover', is a type of human, who for whatever reason or another is immune to most Tsukuyomi abilities. As such they cannot be turned into a Tsukuyomi's slave, and Evil Eye's will have no effect. Furthermore, Tsukuyomi and Ludo who feed on one have their servitude ties with their masters broken, making them a threat to the Tsukuyomi society structure.

Unlike base humans and most other strains, Ama Lamia are known for their mental abilities. However, in most known cases, their powers were to great for them to control, forcing relatives to seal them. Though, in some cases, they can train themselves and slowly release their powers.

While, historically, this lead any Ama Lamia being hunted down and killed by those Tsukuyomi that wanted to ensure the continuation of the status quo. Luckily, enough existed that opposed such individuals that they manipulated things that a young Tsukuyomi Daywalker was able to form a relationship with an Ama Lamia. With those hunting her for her Daywalker blood, this brought him into the conflict. The combination of their efforts led to the liberation of enslaved Tsukuyomi and Ludo as well causing the deaths of, directly and indirectly, the more harmful Tsukuyomi.

With the free Ama Lamia and the Daywalker working together, they shook Tsukuyomi society to its core. Having had the rot cut out, it was hoped that the Tsukuyomi species would continue to survive. However, unforeseen was how this all had brought all three species to the attention of the Zodiac Empire. While, originally, only the Ama Lamia associated with the Daywalker was known, now that the Zodiac Empire knew what to look for, more and more Ama Lamia are being identified.