recursal/Fanatic-Fandom huggingface dataset:
Twinclaw Disciple

Last updated 30/12/2022 For other takes on Twinclaw Disciple see
Ayumi's Twinclaw Disciple (OR-RAF) F
and/or HellHades' Twinclaw Disciple 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +15%
Lvl. 7: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Cooldown -1
Warcaster

Last updated 1/11/2022 For other takes on Warcaster see
Ayumi's Warcaster (BL-ESV) B
and/or HellHades' Warcaster 3.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +5%

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +15%
Lvl. 5 Cooldown -1

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1

 Faction Wars | ★★★★★

 Arena Offense | ★★★★★

 Spider’s Den | ★★★★✰

 Void Keep | ★★★★✰
Throatcutter

Last updated 21/01/2023 For other takes on Throatcutter see
Ayumi's Throatcutter (OR-UAS) F
and/or HellHades' Throatcutter 0.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Damage +10%
Lvl. 7 Damage +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Vergis

Last updated 8/12/2022 For other takes on Vergis see
Ayumi's Vergis (HE-EDS) A
and/or HellHades' Vergis 3.5

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%

  Continuous Heal+

Lvl. 2 Cooldown -1

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1

Vergis getting his "Second Wind" in the Classic Arena - Just part of what makes him a formidable Arena Nemesis
Trunda Giltmallet

Last updated 3/01/2023 For other takes on Trunda Giltmallet see
Ayumi's Trunda Giltmallet (DW-LAM) A
and/or HellHades' Trunda Giltmallet 4.5

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Damage +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%

  Stun

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%

Trunda Giltmallet is a Legendary Magic Affinity and a good nuker
If you have Trunda make her level 60 because she can put a stun debuff and a HP reduction debuff.

Trunda is a rough champion to be with but if you put Stun on her it will make a good thing for her stun.
Tracker

Last updated 16/01/2023 For other takes on Tracker see
Ayumi's Tracker (OR-UAF) F
and/or HellHades' Tracker 1.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Buff/Debuff Chance +5%
Lvl. 7: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%
Lvl. 6: Buff/Debuff Chance +5%
Lvl. 7: Buff/Debuff Chance +5%
Lvl. 8: Cooldown -1
Too Awesome To Die

* Champion has a 100% chance of completely blocking 1 hit, decreasing the damage on the target to zero. This champion will receive that damage instead. The chance decreases to 50% if the attacker is a Boss. Does not work if the attack on the ally was an AoE attack. Whenever an enemy is healed, heals this champion by 20% of that heal.
Yoshi the Drunkard

Last updated 3/01/2023 For other takes on Yoshi the Drunkard see
Ayumi's Yoshi the Drunkard (SK-LSF) B
and/or HellHades' Yoshi the Drunkard 3.5

## Yoshi the Drunkard

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

20

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

  Decrease ACC

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +15%
Lvl. 7: Cooldown -1

  Increase ACC

Lvl. 2: Buff/Debuff Chance +10%
Lvl. 3: Buff/Debuff Chance +15%
Lvl. 4: Cooldown -1
Lvl. 5: Cooldown -1
Veteran

Last updated 5/01/2023 For other takes on Veteran see
Ayumi's Veteran (OR-RDV) B
and/or HellHades' Veteran 2.5

Has a 35% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +15%
Lvl. 6 Buff/Debuff Chance 10%

Places a 30% [Increase C.RATE] buff on all allies for 3 turns if the target is killed.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%
Lvl. 6 Damage +15%

Has a 50% chance of placing a [Block Buffs] debuff for 1 turn.

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Cooldown -1
Turvold

Last updated 11/01/2023 For other takes on Turvold see
Ayumi's Turvold (BA-LAV) S
and/or HellHades' Turvold 3.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +10%

  Increase ATK+
 Increase C.RATE+

Lvl. 2 Cooldown -1

Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1
Lvl. 5 Damage +10%
Lvl. 6 Cooldown -1
Yakarl the Scourge

Last updated 11/01/2023 For other takes on Yakarl the Scourge see
Ayumi's Yakarl the Scourge (BA-LAV) B
and/or HellHades' Yakarl the Scourge 4.0

* Even as a young warrior, Yakarl was renowned for his strength, courage, and luck. He made a name for himself in daring forays across the coast of Aravia, razing and pillaging small settlements only to escape with rich plunder before the Elven forces rallied to retaliate.

Clad in ornate armor of black steel, gold, and hoarfrost, Yakarl strides through the hurricane of battle like an ice giant of the Old Norr myths. But then an old skald traveling through his land told him of the legendary Axe of Allwinter an ancient weapon forged by the hand of Brimir himself. Yakarl swore to obtain it.

To his astonishment, Yakarl eventually learned that to obtain that artifact, Yakarl had to swear his life into the service of Goddess Lumaya and fight as her Champion against the forces of Darkness that threatened Teleria. To learn the entire tale Read on...
Windtalker

Last updated 6/01/2023 For other takes on Windtalker see
Ayumi's Windtalker (SW-USM) A
and/or HellHades' Windtalker 0.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +10%

Lvl. 2 Heal +10%
Lvl. 3 Heal +10%
Lvl. 4 Cooldown -1
Lvl. 5 Heal +10%
Lvl. 6 Heal +10%
Lvl. 7 Cooldown -1
Warden

Last updated 7/11/2022 For other takes on Warden see
Ayumi's Warden (DE-EDS) B
and/or HellHades' Warden 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Buff/Debuff Chance +20%
Lvl. 7 Damage +10%
Lvl. 8 Buff/Debuff Chance +20%

Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
  Decrease ATK

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Damage +10%
Lvl. 7 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1
Lvl. 7 Cooldown -1
Uncommon

* Uncommon is the fourth highest level of quality below Legendary, Epic & Rare
* Uncommon Artifacts are the highest quality found as loot in all "non-boss" stages
* Uncommon Artifacts start with one substat visible and with a primary stat that peaks lower than Legendaries, Epics & Rares do but better than Common Artifacts will.
* Uncommon Champions start with a Rank of 2 stars and normally result from less about 24.4% of all summonings from  Mystery Shards
The Deadlands

*This article...Heck! Pretty much this entire website, is a stub. You can help Raid: Shadow Legends Wiki by expanding it.*
## The Deadlands

   Chapter 9 - The Deadlands

the hot,barren dead lands were littered with ruins that bore witness to a nursed wild time when this land was fertile  - before the brimstone Dragon came and scorched the Earth. After three days of fighting rabid beasts and Barbarian patrols, the company at last came to the Ancient Temple of Lumya, Now the destination of a dark ritual. Folk of every race were being driven in droves by barbarians through the Great temple gates to the sound of a deep, throbbing drone.

The company announced to the multitude that Bad-el-Kazar was dead. But to their horror, as the incantation to Siroth resumed, they realized The Souls of the congregation were still corrupted. It was then that the Arbiter appeared with news from the Knights of the Sacred order. They were assembling at Godfrey's Crossing in a final bid to destroy the demon Priests of the hallowed Halls. "Go forth and make haste Brave Champions," she intoned, "I will stay and purify these Souls!"

* The Deadlands are the home of The Barbarians of Hark'han. These barbarians are opportunists - ever eager to offer their mercenary services to the highest bidder. When the servants of the Corruption first came to the East with their dragon, they quickly made a pact granting them control of the region that they now patrol as The Deadlands.

* Battles here drop Destroy Gear
	+ Stages 1-6 will drop common and uncommon varieties
	+ Stage 7 may drop slightly higher quality.
	+ Normal Drops are in the 1-3 Star range
	+ Hard Drops are in the 2-4 Star range
	+ Brutal Drops are in the 3-5 Star range
	+ Nightmare Drops are in the 3-6 Star range

## Farmable Champions

* In addition to the possible rewards of Silver,and Mystery Shards, there's also the possibility of any of the following champions joining your team. As fierce warriors, any of these champions make great additions to early stage teams.
	+ Warmaiden - (Rare) Required for fusing Justiciar; who in turn is required for fusing Relickeeper. She's also not a bad Arena fighter in her own right and her Crumbling Blast (A3 Skill) caries an AoE Decrease Defense debuff that allows your team to deal more damage in many situations.
	+ Berserker - (Rare)
	+ Outlander- (Uncommon)
	+ Spiritwalker - (Uncommon)
	+ Shieldguard - (Uncommon)
	+ Outrider - (Uncommon) As a farmable uncommon, this guy is easy to skill up and with damage multipliers of 5 & 7.7 on his A1 and A2 attacks, this guy can be an awesome damage dealer in his own right.
* Duplicates of Warmaiden & Berserker can also be used in pairs as  Barbarian Guardians
Warchief

Last updated 16/02/2023 For other takes on Warchief see
Ayumi's Warchief (SW-LDF) B
and/or HellHades' Warchief 3.0

## 6\* Ascended Stats

### ACC

10

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +10%

Places a [Provoke] debuff for 3 turns.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Damage +10%
Lvl. 6 Damage +10%
Lvl. 7 Cooldown -1

DEF increases by 10% for each dead ally.
Uncommon Champion

## Uncommon Champions

* Uncommon Champions are a cut above common champions.
* They generally start with high base stats
* Most have also mastered a second skill with a small few having even mastered a third.
* While most of these will become Fodder There are a few that are  Keepers, worthy of further development in their own right.
Towering Titan

Last updated 1/11/2022 For other takes on Towering Titan see
Ayumi's Towering Titan (OT-EHV) B
and/or HellHades' Towering Titan 2.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1

  Increase DEF+
 Continuous Heal+

Lvl. 2 Shield +5%
Lvl. 3 Shield +5%
Lvl. 4 Shield +10%
Lvl. 5 Shield +10%
Lvl. 6 Cooldown -1

[Only available when **Cagebreaker** **is on the same team**. If multiple Cagebreakers are on the same team, this Champion will only transfer damage from one of them]
Ursala the Mourner

Last updated 8/12/2022 For other takes on Ursala the Mourner see
Ayumi's Ursala the Mourner (BL-ESV) S
and/or HellHades' Ursala The Mourner 4.0

## 6\* Ascended Stats

### ACC

15

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%

  Decrease ATK

Lvl.2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%
Lvl. 7: Buff/Debuff Chance +5%
Lvl. 8: Buff/Debuff Chance +10%
Lvl. 9: Cooldown -1

  Increase DEF

Lvl. 2: Cooldown -1

 Faction Wars | ★★★★★

 Arena Offense | ★★★★★

 Spider’s Den | ★★★★★

 Void Keep | ★★★★★
Vogoth

Last updated 6/01/2023 For other takes on Vogoth see
Ayumi's Vogoth (UH-EHS) A
and/or HellHades' Vogoth 4.5

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%

  Provoke

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%
Lvl. 7: Cooldown -1

Lvl. 2: Buff/Debuff Chance +10%
Lvl. 3: Buff/Debuff Chance +10%
Lvl. 4: Buff/Debuff Chance +10%
Totem

Last updated 16/01/2023 For other takes on Totem see
Ayumi's Totem (OR-RSS) F
and/or HellHades' Totem 1.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Damage +10%
Lvl. 6 Buff/Debuff Chance +5%

Has a 50% chance of removing 1 random buff from the target.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Cooldown -1
Urogrim

Last updated 8/12/2022 For other takes on Urogrim see
Ayumi's Urogrim (OT-ESV) A
and/or HellHades' Urogrim 4.0

## 6\* Ascended Stats

### ACC

15

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance +10%

Lvl. 2 Heal +5%
Lvl. 3 Heal +5%
Lvl. 4 Heal +5%
Lvl. 5 Cooldown -1
Lvl. 6 Cooldown -1

  Poison

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
The Market

* The market opens with just x slots but it can be expanded
* Slots at the market are alternately available for Silver and gems
* Daily Quests include one for a purchase at the market. The reward is 5000 Silver 100 player XP and 5 Classic Arena Coins
* Offerings at all market slots are refreshed every hour.
* Perhaps the best deal to appear regularly at the market is an  Ancient Shard for 200,000 Silver. One should always try to have that much readily available in case one comes available.
Teshada

Last updated 16/02/2023 For other takes on Teshada see
Ayumi's Teshada (BA-EDF) B
and/or HellHades' Teshada 2.5

## Teshada

### Obtained

 Ancient Shard
  Sacred Shard

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Damage +10%

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Cooldown -1

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Tier Lists

Raid: Shadow Legends is a character based strategy RPG that sees your selection of champions face off against monsters and other champions in a fight for victory. With a huge roster of champions to choose from, you’ll need to know who to keep and who to discard as you gather more champions to your side.

Thankfully we’re here to help you dispel any confusion you might have. Our Raid: Shadow Legends 2020 tier list helps you separate the best champions from the crowd. It doesn’t matter if they’re legendary, epic, or rare – our list focuses on the best champions out there and helps you make informed decisions on which champions to put into battle.

Raid: Shadow Legends Updated Tier Lists
Underpriest Brogni

Last updated 6/12/2022 For other takes on Underpriest Brogni see
Ayumi's Underpriest Brogni (DW-LSM) S
and/or HellHades' Underpriest Brogni 5.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Buff/Debuff Chance +5%

Lvl. 2: Damage +10%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Cooldown -1

  Block Debuffs
 Increase ATK

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Warchanter

Last updated 18/02/2023 For other takes on Warchanter see
Ayumi's Warchanter (OR-UHM) B
and/or HellHades' Warchanter 1.0

## Warchanter

### Obtained

 Mystery Shard -or-  The Market 49,000 -or- Tilshire

## 6\* Ascended Stats

### ACC

0

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%

Has a 25% chance of placing a 25% [Decrease ATK] debuff for 1 turn.
  Decrease ATK

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1
Lvl. 7 Damage +10%
The Forge

Back to The Bastion

* **The Forge** is where players who've reached level 30 can craft artifacts either for sale or to meet specific needs

### Required Forge Materials

* Each Artifact crafted requires
	+ Magisteel
	+ 1 or 2 other Forge Materials that vary based on the Artifact Set being created.

### Optional Forge Materials

* It's also possible to use optional charms of four types:
	+ Rank Charms - If present, these increase the likelihood that the output will be of the higher star rank of the resulting artifact.
		- Without a charm, artifacts with an upper range of 4,5,& 6 stars are are likely to generate artifacts of the higher level are 40, 35 & 25% respectively. With a charm the percentage odds of getting the upper level item is doubled.
	+ Rarity Charms - If present, these increase the likelihood that the output will be of a higher rarity.
		- Legendary items may result without using a rarity charm but it is much more likely when the rarity charm is used.
		- Without a charm, the odds of getting a Rare, Epic or Legendary artifact are 67.5%, 25.0% & 7.5%. With the charm the upper two percentages are doubled.
	+ Substat Charm Substat Charms - These double the likelihood that that the output will contain the desired substat
		- Without a Substat charm, the odds of any of the possible substats is equally likely.

## Forgeable Artifact Sets

* The artifact sets that may be crafted in the forge include:
	+ Swift Parry Set
	+ Deflection Set
	+ Resilience Set Resilience Set
	+ Perception Set Perception Set
	+ Affinitybreaker Set Affinitybreaker Set
	+ Untouchable Set Untouchable Set
	+ Fatal Set Fatal Set
	+ Frostbite Set Frostbite Set
	+ Bloodthirst Set Bloodthirst Set
	+ Guardian Set Guardian Set
Wanderer

Last updated 1/11/2022 For other takes on Wanderer see
Ayumi's Wanderer (DE-RAS) C
and/or HellHades' Wanderer 1.5

* Wanderer isn't great on his own but he IS required for the fusion of Erinyes who in turn is required for the fusion of Rhazin Scarhide

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Damage +5%
Lvl. 5 Buff/Debuff Chance +5%
Lvl. 6 Damage +10%
Lvl. 7 Buff/Debuff Chance +10%

Decreases the target's Turn Meter by 10% if this attack is critical.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Cooldown -1

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%
Lvl. 5 Cooldown -1
Ultimate Galek

Last updated 18/02/2023 For other takes on Ultimate Galek see
Ayumi's Ultimate Galek (OR-EAM) B
and/or HellHades' Ultimate Galek 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

  HP Burn

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Cooldown -1
Lvl. 5: Cooldown -1

Lvl. 2: Cooldown -1
Versulf the Grim

Last updated 28/12/2022 For other takes on Versulf the Grim see
Ayumi's Versulf the Grim (KR-LHF) B
and/or HellHades' Versulf the Grim 3.5

## Versulf the Grim

### Obtained

 Ancient Shard,
  Sacred Shard,
& Jul 2021 Fragment Fusion

## 6\* Ascended Stats

### ACC

10

  Provoke

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1

  Increase DEF

Lvl. 2 Cooldown -1
Lvl. 3 Cooldown -1
Tormin the Cold

For other takes on Tormin the Cold see
Ayumi's Tormin the Cold (DW-LDV)
and/or HellHades' Tormin the Cold

  Freeze

Lvl. 2: Buff/Debuff Chance +5%
Lvl. 3: Buff/Debuff Chance +5%

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Cooldown -1

  Block Debuffs
 Heal Reduction
 Provoke
Lvl. 2: Buff/Debuff Chance +10%
Lvl. 3: Buff/Debuff Chance +10%

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%
Valla

Last updated 5/12/2022 For other takes on Valla see
Ayumi's Valla (BA-EDS) C
and/or HellHades' Valla 3.0

## 6\* Ascended Stats

### ACC

0

* Can be a bit outperfomed by the RARE Warmaiden

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Cooldown -1

  Shield

Lvl. 2: Cooldown -1
Venus

Last updated 24/12/2022 For other takes on Venus see
Ayumi's Venus (SO-LSV)
and/or HellHades' Venus 4.5

Not surprisingly has a synergy with Cupidus

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%

  Decrease DEF+

Lvl. 2 Damage +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Cooldown -1

[Only available when **Cupidus** **is on the same team**]
Tomin the Cold

Tormin the Cold was a cold dwarf and decide to make his hous out of snow and Ice

You should use him for Arena, Campaign,Faction Wars,Magic Keep,Spider,Minotaur,Dragon,Ice Golem,Void Keep and Force Keep
Don't Use him for Spirit Keep,Fire Knight and Clan Boss

Skills

##### **Rimefire**

Attacks all enemies. Has a 15% chance of placing a [Freeze] debuff for 1 turn.

Instantly activates this Skill whenever an enemy under both a [Freeze] and a [HP Burn] debuff takes damage from the [HP Burn] debuff.

Damage based on: [DEF]
- Lvl. 2: Buff/Debuff Chance +5%

- Lvl. 3: Buff/Debuff Chance +5%

##### **Iceberg Crush** (Cooldown: 4)

Removes all buffs from a target enemy, then attacks the target 2 times. Steals all buffs instead if the target is under a [Freeze] debuff.

Will ignore DEF if the target is under both a [Freeze] and a [HP Burn] debuff.

Damage based on: [DEF]

**Upgrades:**

- Lvl. 2: Damage +10%

- Lvl. 3: Damage +10%

- Lvl. 4: Cooldown -1

##### **Blizzard Rage** (Cooldown: 4)

Attacks all enemies. Places a [Block Buffs] debuff and a 100% [Heal Reduction] debuff for 2 turns on enemies under [Freeze] debuffs.

Has a 60% chance of placing a [Provoke] debuff for 1 turn on enemies not under [Freeze] debuffs.

Decreases the cooldown of 1 random Skill of each ally by 1 turn for every enemy attacked under both a [Freeze] and a [HP Burn] debuff.

Damage based on: [DEF]

**Upgrades:**

- Lvl. 2: Buff/Debuff Chance +5%

- Lvl. 3: Buff/Debuff Chance +5%

##### **Wintry Wind** (Cooldown: 8) (Passive)

[Passive Effect]

Has a 20% chance of placing a [Freeze] debuff on the enemy each time they receive a buff, get healed, or have their Turn Meter filled. The 20% chance applies up to twice per enemy turn (once for buffs, once for Turn Meter fills) in cases where an enemy receives multiple of these effects at the same time. Does not work with effects from Artifact Sets, Turn Meter filling effects from Masteries, healing, or those buffs or effects that take place at the start of a Round.

[Active Effect]

Revives this Champion to 100% HP when killed and placed a [Freeze] debuff on this Champion for 1 turn.

**Upgrades:**

- Lvl. 2: Cooldown -1

- Lvl. 3: Cooldown -1

- Lvl. 4: Buff/Debuff Chance +5%

- Lvl. 4: Buff/Debuff Chance +5%
English Football League

The **English Football League** (**EFL**) is a league competition featuring professional association football clubs from England and Wales. Founded in 1888 as the **[English] Football League**, the league is the oldest such competition in world football. It was the top-level football league in England from its foundation until 1992, when the top 22 clubs split away to form the Premier League.
Wurlim Frostking

Last updated 28/11/2022 For other takes on Wurlim Frostking see
Ayumi's Wurlim Frostking (KR-LDV) B
and/or HellHades' Wurlim Frostking 3.5

## 6\* Ascended Stats

### ACC

20

  Freeze

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%

  Decrease C.DMG

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1

  Strengthen

Lvl. 2: Cooldown -1
Lvl. 3: Cooldown -1
Toragi the Frog

Last updated 14/12/2022 For other takes on Toragi the Frog see
Ayumi's Toragi the Frog (SK-EHM) A
and/or HellHades' Toragi the Frog 4.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Buff/Debuff Chance +5%
Lvl. 5: Buff/Debuff Chance +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Cooldown -1

  Shield
 Ally Protection

Lvl. 2: Heal +5%
Lvl. 3: Heal +10%
Lvl. 4: Shield +10%
Lvl. 5: Cooldown -1
Lvl. 6: Cooldown -1
Venomage

For another take on Venomage see Ayumi's Venomage (LZ-ESM)

## 6\* Ascended Stats

### ACC

15

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff chance +5%
Lvl. 5 Buff/Debuff chance +10%

  Decrease DEF

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff chance +10%
Lvl. 4 Buff/Debuff chance +15%
Lvl. 5 Cooldown -1

  Heal Reduction

Lvl. 2 Damage + 10%
Lvl. 3 Buff/Debuff chance +10%
Lvl. 4 Buff/Debuff chance +15%
Lvl. 5 Cooldown -1
Zavia

Last updated 3/10/2022 For another take on Zavia see
Ayumi's Zavia (DE-LAF)
or HellHades Zavia

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%

Enemies killed by this skill cannot be revived.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +10%

Applies a [Debuff Spread] effect, taking 4 random debuffs from the target and placing them on all enemies.
[Only available when **Belanor is on the same team**]
Vizier Ovelis

Last updated 11/02/2023 For other takes on Vizier Ovelis see
Ayumi's Vizier Ovelis (DE-LAF) B
and/or HellHades' Vizier Ovelis 3.5

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +10

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +15%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Cooldown -1
English Football League Wiki

This is an experimental wiki utilizing the icon images on the category pages. So it has flipped the traditional wiki system and built around the category pages instead of article pages. The article pages are the teams which feed into the relevant league each season via the category system included in the infobox. It is based on the Community Builder system that uses infobox data to generate tables.

https://upload.wikimedia.org/wikipedia/en/3/37/EFL\_Championship.png
Championship 2017/18 champions Wolverhampton Wanderers, joined by Cardiff City and Fulham were promoted to Premier League 2018/19‏. They were replaced by Swansea City, Stoke City and West Bromwich Albion relegated from Premier League 2017/18.

League One 2017/18 champions Wigan Athletic, joined by Blackburn Rovers and Rotherham United were promoted, replacing Barnsley, Burton Albion and Sunderland relegated to League One 2018/19.
Umbral Enchantress

Last updated 8/12/2022 For other takes on Umbral Enchantress see
Ayumi's Umbral Enchantress (DS-EDV)
and/or HellHades' Umbral Enchantress

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +5%
Lvl. 5: Damage +5%

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%

  Provoke
 Unkillable

Lvl. 2: Damage +10%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +10%
Tyrant Ixlimor

Last updated 15/01/2023 For other takes on Tyrant Ixlimor see
Ayumi's Tyrant Ixlimor (DS-LHM) A
and/or HellHades' Tyrant lxlimor 4

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Damage +5%
Lvl. 4: Damage +10%

Lvl. 2: Damage +5%
Lvl. 3: Damage +10%
Lvl. 4: Buff/Debuff Chance +10%
Lvl. 5: Buff/Debuff Chance +15%
Lvl. 6: Cooldown -1

  Ally Protection

Lvl. 2: Cooldown -1
Warlord

Last updated 25/11/2022 For other takes on Warlord see
Ayumi's Warlord (OR-LSV) S
and/or HellHades' Warlord 5.0

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff chance +5%
Lvl. 5 Buff/Debuff chance +10%

Places a [Shield] buff equal to this Champion's MAX HP on all allies for 2 turns.
  Shield

Lvl. 2 Cooldown -1

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1
Ox

Last updated 4/11/2022 For other takes on Ox see
Ayumi's Ox (BA-RAV) C
and/or HellHades' Ox 1.5

Ox
--

* It's NOT that Ox is a terrible champion... He's an OK Void amongst so many awesome Void Champions, He's a Barbarian Attack champion amongst so many great Barbarian Attack Champions. Sol is a pretty dim star in comparison to the others. Same goes for Ox, despite the tough looks and the pithy name.

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +10%

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +5%
Lvl. 4 Buff/Debuff Chance +5%
Lvl. 5 Buff/Debuff Chance +10%

Has a 50% chance of placing [Block Cooldown Skills] debuff for 2 turns.

Lvl. 2 Buff/Debuff Chance +5%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Cooldown -1
Oblivion

## Oblivion Eye

(Phase 3)

The **Oblivion** is a superhardmode boss.

It consists of 2 stages (the eye stage and the skulls stage)

The eye stage has 3 phases:

* Eye Phase1
	+ Oblivion Eye charges at the player, ocassionally shooting Oblivion Fireballs, which explode after several seconds (or near the player - proximity fuzed). The explosion doesn't destroy any tiles.
* Eye Phase2
	+ Oblivion Eye starts spewing Oblivion Flames everywhere, then charges rapidly at the player.

* Eye Phase3
	+ Insane Rapid Charges, drips Oblivion Flames when accelerating.

And the skulls phase has 2 main stages (before and after one of the skulls is killed):

* Heads Phase1
	+ WIP
* Heads Phase2 (after one of the heads is killed)
	+ The remaining head becomes quicker.
	+ WIP
Removed Vanilla Things

Terraria Reworked changes and removes a lot of (mostly endgame) Vanilla items, NPCs and other.

## List of removed items:

* All Hardmode pickaxes, axes and hammers (drills only from this point on)
* Eternia crystals/stands.
* Katana
* Gatligator
* All wooden armors

## List of removed NPCs:

* Duke Fishron
* Golem
* Lunatic Cultist
* Celestial Pillars
* Moon Lord

## List of removed Structures:

* Lihzahrd Temple
* Spider caves
Shields

* Shields will ALWAYS have DEF as their primary stat
* Shields CAN only ever have 8 of the 10 remaining stats as substats. Shields never have ATK or ATK%
* Despite the generic sword icon, Shields in Raid:Shadow Legends come in a wide variety of styles.
* No matter what style of shield selected, the in-game animations and what Shields the champions are shown to be wielding remain the same.
* The REAL important aspects are the stats and bonuses
Hellcastle

The Hellcastle will be a large structure generated in the underworld, near the Jungle biome.

It walls will consist of the Impervious Bricks, with entrances blocked by Resistant Wood, meaning that you need to enter superhardmode beforehand.

The loot from the Hellcastle (namely the Instantanium Drill) is needed for further progression in the mod, as it's the only tool able to mine later superhardmode ores, such as Caesium Ore, Oblivion Ore and Berserker Ore.

It's also the place where you will summon mods final boss - The Jörmungandr.
Siegebreaker

Last updated 21/01/2023 For other takes on Siegebreaker see
Ayumi's Siegebreaker (OT-RAS) F
and/or HellHades' Siegebreaker 1.5

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5%
Lvl. 6 Damage +5%

Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +10%
Lvl. 6 Cooldown -1

Lvl. 2 Damage +10%
Lvl. 3 Buff/Debuff Chance +10%
Lvl. 4 Buff/Debuff Chance +15%
Lvl. 5 Cooldown -1
Evil-Good Biome Combo

The **Evil-Good biome combo** is what's defining your playthrough. There are 3 to choose from:

* Corruption and Hallow
* Crimson and Perennity
* Cessation and Persistence

## Corruption - Hallow:

This biome combo is the most "classic". Somewhat resembling Terraria in it's earlier days.

## Cessation - Persistence:

This is the completely fresh and new playthrough. Different from anything you've seen before.

It's also the recommended first playthrough for beginners.
Caesium Ore

'Reacts to the light'

The **Caesium Ore** can be found in the Jungle after the Wall of Flesh has been defeated. Hovewer 230% pickaxe power (Instantanium Drill or better) is required to mine it.

A Caesium Forge is required to smelt it.

## Trivia:

Technically it's just a resprited Chlorophyte (and requires 30% more pick power).
Archer Emblem

25% increased ranged damage

The **Archer Emblem** is an early-superhardmode item, available right after The Rail has been defeated.

It's a direct upgrade to the Ranger Emblem, retrieved right after entering "normal" hardmode.

## Trivia:

Despite of the name implying use of bows, the Archer Emblem increases the damage of all ranged weapons.
J'havv

J'havv is a town in Arkandria. It is a starting point for the heroes, and it's population is around 180 people strong, located in the Canterlands.

The village contains a 2 small trading centers which can be used for trading in food, basic items.

The village has been put on lockdown, with guards at every exit.

It is currently under the control of Chief Z'jk, a lackey of King Bjaadhe.

There are roads leading north, east and west. A winding river leads from the central town down to the south-east, and to the south you can see a cave leading away from the path to Chief Z'jk's Manor. To the north-west lies a mountain range, and on the eastern edge a mountain that towers above the others, jutting towards the sky at a impossibly sheer angle.
Milo

Milo is a halfling Rogue in Arkandria. When King Bjaadhe invaded, a fleet of pirates from across the Crooked Sea attacks his crew. He was the only survivor.

Someday, he hopes for a new ship to sail and take revenge on them.

He enjoys sailing ships and he can make friends over a pint of ale.

His incredible sleight of hand means that he usually can't help but steal a few coins out of the pockets of passers-by, or leave a small trinket in the open.

## Stats

Strength:6, Dexterity:17, Constitution:9, Intelligence:15, Wisdom:13, Charisma:12

Speed: 25ft, HP:7, Armor Class: 16, 5+ Initiative, 13PP

Hit dice: 1d8

## Items

A club, 50ft silk rope, rabbit foot, common clothes, rapier, shortbow (20 arrows), Pack (Explorer), Armor (leather), two daggers, thieves tool, spell book, rations (8), compass, map of J'havv

24-GP 0-SP 5-CP

Played by user: t.shires
Adrik

Adrik is a dwarf Paladin in Arkandri from the Dwarven Ranges. In the Dwarven Ranges, he became a highly ranked military officer. He is a hard-worker and obeys authority, putting down his life for his soldiers many a time, though he is haunted by the experiences he has had in war. He has little respect for those who are not skilled in combat

He can speak both Dwarvish and the common tongue. He is proficient in melee weapons.

## Stats

Strength:16, Dexterity:11, Constitution:18, Intelligence:12, Wisdom:17, Charisma:10

Speed: 25ft, HP:14, +0 Initiative

Player by user: (n.a)
Dungeons and Dragons World SKC Wiki

## Dungeons and Dragons

This is a private wiki detailing the history, creatures and lands of the worlds created for our Dungeons and Dragons game nights.

## Games

Game 1 - Adventures through Arkandria

Game 2 - Empires of Rosseros

Game 3 -

## Players

World 1 - Adrik, Milo, Yjerglasokvia, Citt'ay

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Wizarding Spire

The Wizarding Spire was a place for all people to go and be healed by the Wizard who resided there. After King Bjaadhe took over Arkandria, the spire was abandoned and left to rot. Magic still lingers in the walls, allowing skeletons to rise and protect the loot in the dungeon below.

In Session 1, Milo and Adrik looted the spire, and then after opening a cursed chest, left it to crumble into rubble.
Arkandria

Arkandria is the world in which the D&D game: Adventures through Arkandria is played out.

## Places

Towns: J'havv

Regions: Dwarven Ranges, Canterlands, Vheerh, Sot'hai, Fraglands, G'gothra, Bjaadhelands, Quarn

Outer Regions: Shadowlands, Crooked Sea

Players: Adrick, Milo, Yjerglasokvia

Characters: King Bjaadhe, Chief Z'jk

Enemy types: Guards

Inhabitants: Humans, Dwarves, Dragon-born, Halflings, Pirates

Buildings: Wizarding Spire, Chief Z'jk's Manor

Landforms/Forests:
Reno

## Reno, The City of Madness

Reno sits just past the Tahoe National Forest. It is said it can be seen from miles away due to the blast of spotlights and magically cast fireworks that are launched into the sky on a daily basis. Though fantastical entertainment can be found here, it has also been know as the city of madness. Its undying king, known to be able to bring the dead back to life has a court of magicians that study magic, and find ways to utilize it. One of those ways is capturing and enslaving lesser demons. This city is the only known place where demons and sentient kind live in peace with one another.

## People of Note

The Undying King: Known simply by his "stage name" he is a powerful magician and the sole ruler of Reno. He is erratic and has a love for flare and drama. He has wizards battle to the death in order to gain favor in his court. If he is entertained well enough, he may even bring the loser back to life to prove themselves again.
Religion/cults

## Beliefs

Church of God: Classic Abrahamic tradition. They believe that the sins on peoples' hands are the act of God, and to leave this hell ridden world is to reach zero and die. The capital of the church is on the other side of the continent, but most major cities have temples/churches dedicated to the cause. Paladins have the ability to forgive sins based off of work done for the church. Work such as slaying demons, construction, or joining the church is common tasks to gain their blessings.

Church of the Earth: In a Pagan mythos, they believe the Earth has set the debts on each person related to not only the morality of how you treat others but how you protect the Earth as well.
Debt of their soul

## What is known

All people at some point in their lives receive a debt on the back of their hand. Some are born with it, most develop it throughout their youth, but in the end, everyone has some by the time they're an adult. From there, a majority of people do what they can to purge them of this soul debt. People have tried to burn the mark and disfigure it in other ways, but the only solution to lose one's number has been to cut their hand off. Burns and other disfigurements heal exceptionally well, but people without their hand are treated as though they have countless sins. Even without their hand, the number sits in their head taunting them in the subconscious. Although the numbers can climb for obscure things, there are a few sins that will always gain numbers on the back of one's hand:

1. Murder (purposeful intent)
2. Sexually based crimes
3. Thievery from those who have less than you
4. Having a child (this one is usually a 50/50 shot to both the mother and father)

In the same vein, there are a few things that always lower your debt

1. slaying demons
2. helping those who can't help themselves
3. Rebuilding society
4. sowing the Earth

The numbers don't count up and down by one. Some debts are heavier than others, and great acts may need to be performed to alleviate them.

## Culture of the debt

A majority of people hold between 20-40 sins.

People who are in the low teens or lower as an adult tend to be more trusted than those in the normal spectrum.

Those close to 100 are usually not trusted and are generally not given high ranking jobs

people above 150 are ostracized from society. They are banished to the wilds, the church may make a deal with them, or they do what they can to redeem themselves.
Yosemite

## History

Yosemite is a secluded mountainous area east of the San-Fran area. The area started being protected by the unknown forces but after a simple 20 years of building up a city, the protections faded, and the city was swarmed by demons. Thankfully, the city was mining the mountain for resources and was able to retreat into the mines. Since then, the city has become completely subterranean. Due to the city being so close nit, and paranoid of social conflicts, people may only live in the mountain if they have under 20 sins. Those who don't meet that requirement must live in the shadow of the mountain under the constant threat of attack.

## People of Note

Alexandria Martinez- She lives inside of the mountain, but advocates for the needs of those who live in the mountain's shadow. She believes that the constant danger of the area outside of the community often drives people to do to things they normally wouldn't do. She is often scrutinized for her headstrong desire to open up the community to more people, but she also has to balance that with not wanting to be cast out, as her family lives inside the mountain.
Gardens of Babylon

## History

As one of the first bastions of safety from the apocalypse, this city is centered around the sequoia national forest. A city built in the canopy of the enormous sequoia was not only a natural barrier to the demons on the ground, but the fertile soil leads to the first source of agriculture in the new age. Today, the trees hold thousands as the canopy stretches miles across the forest.

## People of note

Alexis Mangrove: Current leader of the canopy. Magic over plants and vegetation. It is well known the health of the forest comes before her people. She has ~30 sins on the back of her palm. Believes the Druic ways of redemption.

Falk Lunadream: Leader of the farmer's union. while Alexis controls the canopy above, he claims to be the cities foundation. Well-liked, but he knows he's not nearly powerful, or intelligent enough to fend off the suburbs of the canopy as Alexis does. He supports the city in ways that Alexis cannot. he wears gloves over his hand and is ashamed of his sin count. It is not known what the number is.

Lloyd Peters: Lives in the city. He's a descendant of one of the park rangers in the area and tries to patrol and protect the surrounding area from those who might hurt the forest. However, he's not very threatening or good at what he does and inadvertently makes situations worse. His heart is in the right place, but it's a wonder that he hasn't been killed by exiles that wander around the area, demons, or himself.
United States of Redemption Wiki

## Welcome to Redemption

There are not many who remember the old world. Books that were told of its glory and might reads like fiction while books on Elves, Dwarves, and demons are commonly taught in school. Hell erupted from the ground devouring the living and the fragile societies that lived on it. No one knew it was coming. No one could prepare for such a nightmare on biblical proportions. When humanity thought itself as dead, there were beacons of hope and light.

After a couple of generations of surviving an apocalypse, humanity has found supernatural protection on sacred lands throughout the Earth. Some are cities, some are deep in nature, and others are in places so mundane, no one would think it was special if it weren't for the calamity. Followers of The Church believe it is God that made these sacred sites. Places for humans to ask for forgiveness and pass on into eternal glory. Some say it's the Earth and she is trying to guide her children back to the old ways. Others believe it is simply the demons finding another way to cause torment and suffering. Some people, through the power of technology and magic, created their own defenses and fight with demons and undead every day.

Life if a struggle and everyone has a debt of their soul to pay. Although there are cities that would be considered thriving, their foundations are on the faith that these protections, that aren't even understood, will hold. Either way, people hold these thoughts back and deep into their minds. There is far too much to do to survive today, then worry about the "what ifs" of tomorrow.

## Core pages

Major Cities

Character relations

Towns/small cities Players interacted in

NPCs players interacted with

Religion/cults
Character relations

## Florian's Bonds (Lee)

\_\_\_\_(TJ's Character) is woefully misinformed about the world. I will teach them all that I can.

I am writing an account of the fate of \_\_\_\_'s (Amir's character) quest for purification.

(Chelsea's character) trusted me with a secret that I have sworn to keep. I am waiting to see how it plays out.

## T.J's Bonds

Corey and I have a con running (selling something snake oil style)

Lee is trying to convince me that being evil is no way to live

Running a con to steal from Amir because the family looks rich

## Chelsea's Bonds

Elliana is handling herself better in fights now, she is growing.

Sulfur is kinda spooky but comes through in a fight.

Cassius got us cursed and I don't know how to respond.

I don't understand Florian or their motives.

The paladin makes Riley nervous so I will be aware.

## Mr. Peck's Bonds

Lee: Owes me their life even if they won't admit it

Taylor: Con

Chelsea: Hired in the past, traveling with for protection now

Stewart: I'm pretty sure I saw his face in the flames once, probably a prophecy of my clan/cult

Amir: Princess. Merch. ($$$)
San Franmento

## History

Originally a place obliterated by the Apocalypse, the people of the California coast came together in a coalition to take back the city, and more importantly, the navy ships that float in the harbor. Securing the two Aircraft carriers and dozen other military ships not only supplied military might and a structure for people to live on, but two nuclear-powered energy sources which have been wired to provide electricity to the region. With a few magical upgrades, these reactors are predicted to provide a basic level of electricity for at least another 500 years or until more nuclear fuel is found. Due to being a city that has no magical protections, they are under constant siege from unearthly forces. The military is the strongest political faction and rules under its hierarchy. To gain access in the safest regions in the city for yourself and family, you must commit yourself to military service. Some joking call the area, "New North Korea" after the dictatorship that took place in the early 21st century.

## People of Note

Fleet Admiral Jemura: highest ranking military officer in the city and acting leader. Principled leader and by the books. It is well known that his philosophy on maintaining control in these times is wiping out all forces of evil and chaos. This is not limited to demons. His greatest achievement as a climbing officer was wiping out the corruption in the higher ranks that some histories classify as a coup. He exposed the leaders in the ranks, including the elected president, in all sorts of unforgivable acts. After his coup, he took the seat of president and immediately renamed it Commander in Chief as a reminder of what this city was built on. He has ruled this city for nearly two decades.
Staff

## **Dragon Ball Rage Wiki Staff**

These are the current staff members for the Dragon Ball Rage Wiki. Please note that this list may be outdated. **Most of these staff members are not actually IN GAME staff, so we cannot help you with stats or anything related in game.**

* **ElementsGuy101** (Anime Human#1992) - **Founder**
* **Dogocob** (「 Zen 」#0902) - **Bureaucrat**
* **Deeeno** (Dayno#4522) - **Bureaucrat**
* **IAmaPersonthatExists** (IAmaPersonthatExists#0403) - **Administrator**
* **Miltonar13** (N/A) - **Administrator**
* **Kolambuss** (d0nk#5684) - **Content Moderator**
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Ursine Icecrusher

Last updated 26/12/2022 For other takes on Ursine Icecrusher see
Ayumi's Ursine Icecrusher (SW-EDF) C
and/or HellHades' Ursine Icecrusher 2.0

## 6\* Ascended Stats

### ACC

0

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +5%
Lvl. 6: Damage +10%
Lvl. 7: Buff/Debuff Chance +10%

Lvl. 2: Damage +5%
Lvl. 3: Buff/Debuff Chance +5%
Lvl. 4: Damage +5%
Lvl. 5: Buff/Debuff Chance +10%
Lvl. 6: Buff/Debuff Chance +10%
Lvl. 7: Cooldown -1