recursal/Fanatic-Fandom huggingface dataset:
Haiti declares war on Italy

Declares the article 35 of the Constitution: Declares the message of the President of the Haitian Republic to the Permanent Committee of the National Assembly on 12 December 1941.

Declares the authorization grants by the Permanent Committee of the National Assembly of the Head of the Executive Power to declare war on Italy.

Declares the existences of the strong solidarity between Haiti and the Mysticons requires the Haitian Republic to take the actions necessary by the current circumstances.

Declares the peaceful relations are no longer possibles between the Haitian Republic and Italy which have provokes the state of war on the Mysticons.

Declares the attitudes of the totalitarian State constitutes the threat to the lasting peace of the continent since the war, declared war on Italy.

The Decree

The Article 1 - The Haitian Republic is in the state of war on Italy.
Pollux

## Personality (WIP)

### Goals

Keep an eye on Lunar (ongoing)Teach Lunar his powers (ongoing)Experience earth things (ongoing)

Pollux is seen to have an outgoing, bubbly personality. she seems to be interested in nearly everything, from rocks, to pizza. she's quite excitable and seems to be bad at cues, as seen when she chases Lunar around in her debut episode. she's also caring towards people she likes, shown when she was hanging out with Earth and when she was defending Lunar.

## Appearance (WIP)

### VrChat (On Earth)

On earth, Pollux's skin is dark blue fading down into yellow on her face, arms, and legs. Her eyes are dark blue, with large while pupils. Her hair is mostly dark blue, with a mix of yellow and light blue towards the top, and wavy in a way that looks like clouds with stars scattered in it. Her hair also covers her right eye. Her dress as dark blue fading into light blue with brownish orange sleeves, and has half of the Gemini constellation on it, and a blue scarf that matches the blue patch on her dress.

### VrChat (In Space)

Pollux’s appearance in space is very similar to her model on earth, with the only differences being the colors. Her hair is now fully blue insted of being yellow fading to blue, and so are her arms. She is brighter and glowier in space then on earth. Her legs are now light turquoise and her pupil is now light blue. Her dress is now light blue with blue sleeves insted of brown, and a dark blue patch that has half of the Gemini constellation on it.

### Thumbnail Design

Pollux's design in thumbnails is very similar to her earth VRChat appearance. Her skin is dark blue fading into yellow on her face, arms, and legs. Her eyes are solid white, and has yellow and dark blue hair with stars in it. Her dress is still light blue, but now has brownish orange sleeves.

### Thumbnail Art

The thumbnail art is once again drawn by Megluvyoutube (Ayy-imma-ninja on tumblr, twitter, and youtube) she looks practically the same as her VrChat model on earth, only more cartoonish and expensive, alongside her arms legs and hair glowing due to it being art.

## Quotes

* "Los Vegos"
* "You're preaching to the quire lady!"

## Trivia

* The star on Pollux's dress resembles the half of the Gemini Constellation associated with one of it's brightest stars, Pollux.
Lunar and earth wiki= Wiki

**Welcome to The Lunar and Earth Show**
We're a collaborative community website about Lunar and earth wiki= that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
## Characters

### Nebula

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Level 3

##### **Description:**

This level consists of a small abandoned village in the middle of hills. The village is inside a small valley completely fenced in, If one climbs up the hills, they will find themselves on the opposite of the valley, capable of looking at their own back. The village consists of fifty four stone houses, all of them seeming quite well mantained, with people living in it. There is no electricity, but there are is a well of almond water within the village. The village has a normal day night cycle, and is very dangerous during the night.

The habitants of the village are entities, but they look and behave as people for the most part (Entity 3.1). The valley offer animals and plants to substain them, and are safe to eat by regular humans. Every night, the Black Wolf (Entity 3.2), which looks like a normal villager during the day, turns into a black wolf, and hunts anyone that is outside of the houses.

###### **Entrances and Exits:**

The level may be entered on level 1 through a wooden door that brings out a faint smell of rosemary, level 2's exit, and level 23 by a stone hut resembling one of the village's huts. On level 1 the door is locked and may only be unlocked with a key found on level 6, and makes people enter the level through one of the house's doors. If someone enters through the level 23 entrance, as soon as they enter the hut they can see level 3 through the window, although level 23 is still behind the door. When the door is closed and opened again, level 3 is now the one behind.

The level may be exited in one of two ways: by breaking through a window of the house that contains the entrance from level 1 or level 23, taking you to level 3.1, or by defeating the Black Wolf, placing its head on the top of the church tower and then coming down the stairs, taking people to level 4, with a 10% chance of taking people to level 8 instead. After the entity is killed, it comes back to life after the head has fully rotten.
Classifications

Classifications are used to distinguish the Types of Levels.

#### **Ability**

Ability classifications determine the types of skills each player can use on the levels. They have the name of greek letters, and are usually indicative of a type of skill, such as tech, magic, etc.

General: skills that can be used in any level.

Alpha: skill concerning

**Other Informations**

NULL: a level where it is impossible to utilise internet.
Albaniaball

**Este artículo es una desambiguación de Albaniaball**

La lista de abajo contiene enlaces a páginas que pueden tener el mismo título.

Por favor, sigue uno de los enlaces de desambiguación de abajo o usa la búsqueda de páginas para encontrar la página que estás buscando si no se encuentra aquí. Si te condujo aquí un enlace interno, puede que sea necesario cambiar el enlace para que apunte directamente al artículo correcto.
Backrooms&Baleful Wiki

**Welcome to the Backrooms&Baleful Wiki!**
A fan version of the Backrooms for a D&D world

We're a collaborative community website about Backrooms&Baleful that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Castor

## Personality (WIP)

Castor seems to be mainly monotonous, keeping calm when asked questions by Earth and Lunar. he doesn't usually show emotion in his voice or how he acts. however, he does seem to be willing to care, as shown by the fact he decided to teach Lunar how to use his powers.

## Appearance (WIP)

**VRchat (On Earth)**

Their VrChat model looks similar to their sisters, with poofy hair that covers one of his eyes and what appears to be a scarf. His arms are yellow fading into blue, while his legs are plain yellow. He has blue eyes. He also wears a dress with a dark blue patch on it that has half of the Gemini constellations, and brown shorts. He has stated that his sister Pollux has picked this outfit.

## Quotes

* ”What is ‘Los Vegos’?”
* ”They’ve captured stars?”
* "It's the most efficient way to grab somebody's attention."
* "I'd prefer it if you were less of a snarky [bleep]"

## Trivia

* The star on Castor's shirt resembles the half of the Gemini Constellation associated with one of it's brightest stars, Castor.
Fan Music Wiki

We are a user-run community site devoted to creating the definitive fan music encyclopedia, encompassing all aspects fan music and related topics.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Forgor

## Appearance

Forgor has a simple design. He is a blue and white eraser with two eyes and two black legs to walk on.

## Background

Forgor was a code created by the Creator to make Earth forget anything bad that he had done, so that Earth would always believe him to be a good man. As of recent though, it seems that Forgor has started wiping bigger time frames of whenever someone even mentions Creator. Causing Earth to panic from gaps in her memories.

Forgor didn't always look like an eraser, but his appearance apparently changed in Earth's head because in there everything is "cuteified"

## Skills and Abilities

Abilities:

* **Erase Memories:** Forgor has the abilities to erase any of Earth's memories.

Skills:

Unkown

## Quotes

* "Everything in here is cuteified."
* "I'm not tryin' to be rude man, It's just how the cookie crumbles, you know what I mean?"
Nebula

**Nebula** is a secondary character in the Judgement Day universe and is first mentioned in the first volume of the story, Survivors. He is a Superhuman and is following in the footsteps of Solar Flare, though he was the third amongst them to make their appearance coming after Deceleration.

## History

Not much is known about Nebula and his history other than that he was the third of the Second Generation of Heroes to make their appearance, coming after Solar Flare and Deceleration respectively.
The DC Dominican Republic declares war on Adakite Flowstone and the Empire of Japan

The transcendental statement addresses last night to the DC Dominican people and the DC Dominican superheroes by the First Magistrate of the DC Nation.

The DC Dominican Republic is also closely links by the security as the independent nation by the economic, the geographical, the historical and the political destiny with the great legend Mysticons and it is the duty to collaborates with the resources in the defenses and the heritage morals and the politics of the Continent.

The Hero Homeland and the Freedom

The Dominican Republic DC

Because: The National Congress today issues the important Decree:

Declares: The DC Dominican Republic faithful to the traditions of the interdimensional and the international freedom, the justice and the morals and the frank attitudes assumes by the Ministry of the Foreign Affairs, under the political direction of the DC female Superhero Generalism Raven have declares the DC Dominican Republic is ready to collaborations with the Mysticons in the defenses of the continent on the non-Latin American aggression.

Declares: The aggressions to which the Second Mysticons have been subjects by Adakite Flowstone and the Empire of Japan should be declares as the aggressions on the bonds of the solidarity in the defenses of the ideals and the interests of the Latin American continent and of the stability of the nations integrates it since they have repeatedly declares me to the eventuality could affect the peace the order of the institutions and the free development of the material and the spiritual progress.

Declares: The DC Dominican Republic is also closely links for the security as the independent nation for the economic, the geographical, the historical and the political destiny with the great Mysticons and it is the duty to collaborations with it with the inmates in the defenses which is of the economic, the moral and the political heritage of the entire continent.

Have regards to the paragraph 14 of the article 49 of the Constitution of the Republic, declares urgency.

The Decree:

Unique. Authorize the President of the Republic in the solidarity with the Mysticons on the occasion of the war creates by the aggressions have been the object to declares the existences of the state of war between the DC Dominican Republic, Adakite Flowstone and the Empire of Japan.

Given in the Senate Session Room, in the city of Raven, the district of the DC Santo Domingo, the capital of the DC Dominican Republic, on 8 December 1941 and the forty-one: 98 years. Independence, 79, Restoration and 120. of the era of Raven.
H

## Description

Level H, known as the "Harmonious Hub," stands as a peculiar intersection within the Backrooms. The environment of this level is characterized by a vast network of interconnected tunnels that converge at a central hub. The walls of the tunnels are adorned with mysterious symbols, creating an otherworldly ambiance that suggests a delicate balance between order and chaos.

At the heart of the Harmonious Hub, an enigmatic entity known as H▇▇▇▇▇ resides in a tunnel, holding Almond Water named "Smil." H▇▇▇▇▇ is a neutral entity, seemingly dormant until provoked. The hub serves as a gathering place for wanderers within the Backrooms, offering a momentary respite from the unpredictable nature of other levels.

## Entities

H▇▇▇▇▇ is a unique entity within the Backrooms, exhibiting neutral behavior unless provoked. The entity gains power when provoked, and caution is advised when interacting with it. The hub itself is frequented by other wanderers, creating a harmonious yet unpredictable social dynamic within the Harmonious Hub.

## Bases and Outposts

The Harmonious Hub serves as a natural meeting point for explorers, and while no formal bases or outposts exist, makeshift resting spots and communal areas have emerged along the tunnels. Travelers often leave markings and messages on the walls, creating a sense of shared experience within this peculiar intersection.

## Entrances and Exits

Entering the Harmonious Hub is often a consequence of wandering through interconnected tunnels within the Backrooms. The convergence of these tunnels leads explorers to the central hub, where the enigmatic entity H▇▇▇▇▇ resides. The transition is seamless, with the hub appearing as a sanctuary amid the chaotic nature of other levels.

Exiting Level H involves navigating back through the interconnected tunnels that radiate from the central hub. The exit may lead to various other levels, making the Harmonious Hub a crucial crossroads within the Backrooms.

Explorers are encouraged to approach H▇▇▇▇▇ with respect, as the harmony of the hub relies on the delicate balance maintained by those who gather within its tunnels. Level H, with its unique social dynamics and enigmatic entity, offers a distinctive experience within the diverse tapestry of the Backrooms.
G

## Description

Level G, commonly referred to as the "Gloomy Grid," presents a desolate and monotonous landscape within the Backrooms. The entire level spans a vast expanse characterized by six million square miles of featureless concrete floors, gray walls, and windows that perpetually display rain-soaked scenes. The ambiance is one of persistent gloom, casting a pall of melancholy over anyone who traverses this despondent grid.

The monochrome environment lacks any distinctive features or landmarks, creating an unending and disorienting sense of uniformity. The atmosphere is heavy with a somber silence, interrupted only by the occasional patter of rain against the windows.

## Entities

The Gloomy Grid is eerily devoid of entities, as if the pervasive gloom has driven away any semblance of life within its expansive confines. However, some reports suggest fleeting glimpses of shadowy figures that seem to blend seamlessly with the monotony of the surroundings. The true nature of these entities, if they exist, remains uncertain and elusive.

## Bases and Outposts

Efforts to establish bases or outposts within Level G have proven challenging due to the unrelenting sameness of the environment. Structures built within the Gloomy Grid often succumb to the pervasive monotony, leaving behind remnants of abandoned attempts to break the uniformity. Survivors seldom find solace in these structures, as they offer little respite from the oppressive ambiance of the level.

## Entrances and Exits

Entering Level G is an enigmatic process, with individuals seemingly drawn into the Gloomy Grid by forces unknown. The transition often occurs without warning, and those who find themselves within its melancholic embrace report a disconcerting shift from their previous location.

Exiting Level G is equally mysterious, with survivors describing a gradual return to more familiar Backroom environments. The transition may be accompanied by a sense of relief as the oppressive gloom gives way to the varied and unpredictable nature of other levels.

Navigating the Gloomy Grid requires resilience against the monotony that threatens to engulf explorers. Level G beckons those seeking to uncover its secrets, but caution is advised, as the pervasive gloom may leave an indelible mark on those who dare to tread its desolate expanse.
Pringle "GenixCloud"

## Pringle "GenixCloud"

### Relatives

Khaøs (Father) Warlock Rattlebone (Great grandfather)

Evelyn (mother)

Threarah (oldest brother)

Hyzenthlay (Oldest sister)

Loretta (Middle sister)

Bescutyl (Youngest middle sister)

Cynfael (Youngest middle brother)

Kendrick (Secound youngest brother)

Kane (Youngest child and youngest brother)

Bathal (Late wife)

Astrid (Oldest son)

Augustus (Youngest son)

## Biographical information

### Date of birth

December 26th, year unknown (Roughly 18–20 years)

## Physical description

### Gender

Born a Male, uses They/Them It/Its prounouns.
An Old Wives Tale Wiki

**Welcome to the An Old Wives Tale Wiki!**
Collected information for An Old Wives Tale

We're a collaborative community website about An Old Wives Tale that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Harry Styles

**Harry Edward Styles** (born 1 February 1994) is an English singer. His musical career began in 2010 as part of One Direction, a boy band formed on the British music competition series *The X Factor* after each member of the band had been eliminated from the solo contest. They became one of the best-selling boy groups of all time before going on an indefinite hiatus in 2016.

Styles released his self-titled debut solo album through Columbia Records in 2017. It debuted at number one in the UK and the US and was one of the world's top-ten best-selling albums of the year, while its lead single, "Sign of the Times", topped the UK Singles Chart. Styles' second album, *Fine Line* (2019), debuted atop the US *Billboard* 200 with the biggest ever first-week sales by an English male artist, and was the most recent album to be included in *Rolling Stone*'s "500 Greatest Albums of All Time" in 2020. Its fourth single, "Watermelon Sugar", topped the US *Billboard* Hot 100. Styles' third album, *Harry's House* (2022), broke several records and was widely acclaimed, receiving the Grammy Award for Album of the Year in 2023. Its lead single, "As It Was", became the number-one song of 2022 globally according to *Billboard*.

Styles has received various accolades, including six Brit Awards, three Grammy Awards, an Ivor Novello Award, and three American Music Awards. His film roles include *Dunkirk* (2017), *Don't Worry Darling* (2022), and *My Policeman* (2022). Aside from music and acting, Styles is known for his flamboyant fashion. He is the first man to appear solo on the cover of *Vogue*.
Axis Powers

The **Axis Powers**, is the name of a supervillain team that fought for the World War 2 faction of the same name, consisting of Superhumans from Nazi Germany, Italy and Japan. They fought repeatedly against the Superhuman team, the Allies during the course of the war, but were ultimately defeated at the end of the war and disbanded.

## History

Not much is known about the individual membership and exploits of the Axis Powers during the course of World War 2 other than they fought against the Allies repeatedly and were ultimately vanquished.
Banféinní

**Banféinní** is a secondary character in the Judgement Day universe and is first introduced by name in the first volume of the story, Survivors. She is a powerful hero once belonging to superhero team operating in World War 2 called, the Allies. Her name is inspired by the Irish Mythological female warrior-hunters and is representative of her as a hero.

## History

Not much is known about Banféinní other than the fact that she is a Celtic warrior woman and a superhero that once operated in the First Generation of Heroes during the Age of Heroes of World War 2. She was a part of the Allies superhero team and fought against the Axis Powers, but the faction and the supervillain team of the same name. Much like all the heroes of that time she was classified as a Superhuman, a title given to individuals with abilities beyond what humans should be capable of.

However, more recently she made a reappearance in the world amongst the new heroes rising up like Solar Flare, Deceleration and Nebula. She has gone on record publicly and stated that this new generation of heroes, the Second Generation of Heroes is far superior to the previous one, though lacking in numbers the individual powers of these Superhumans is much greater.
Solar Flare

**Solar Flare** is a secondary character in the Judgement Day universe and is first mentioned in the first volume of the story, Survivors. He is a powerful hero that was the first of the current Superhumans in the Second Generation of Heroes to make their appearance, inspiring a new Age of Heroes to begin.

## History

Not much is known about Solar Flare other than the fact he is a Superhuman and the first of the Second Generation of Heroes to make their appearance in the new Age of Heroes. His arrival led to other heroes like Deceleration and Nebula to also appear, while inspiring older heroes like Banféinní to return. He has since led by example, saving lives not purely just across America, but all across the world.
Nebula

## Appearance

#### VRChat Model

Nebula has grey hair and pink eyes. She has no facial features, and appears solid black, and the only visible part of her face are her glowing eyes. She has blue a cape with yellow stars on it, and a fanticy like outfit with blues, purples, and a pink flame on the hood. She has three gem's on her waistline that are yellow, pink, and red. She has purple gloves and light green boots with purple socks.

#### Thumbnail Design

Nebula's Thumbnail design is very similar to her VRChat Model, with not many changes.

## Personality

Not much is known about Nebula yet, but she seems to not be as expressive, much like Castor. However, she did show interest in becoming friends with Earth, until Taurus remind her of her "place," and she stopped pursuing a friendship with Earth.

## Skills and Abilities

#### Abilities

* **Teleportation:** Like other astral bodies, Nebula has the ability to deconstruct her matter and transport it to another location.
Victoria Ferraris-Valentine

Victoria Ferraris-Valentine is Agrana's expert on the history of magic within the country's borders. As a result, she is also as close to an expert as one can be when it comes to the Tree of Blood and Bone. Victoria is married to María . At the start of An Old Wives Tale, Victoria goes missing while on a research trip.
Bone Magic

Before the year 500, the people of Agrana practiced magic just like anyone else. Which is to say that magic was something only some could practice, and those that had magic ruled over those that did not. But due to the creation of The Tree of Blood and Bone, the magic of Agrana lives in all people, within their bones and blood. But while magic lives within all, it can only be channeled through one's bones. And while all people carry magic within, not all people have the inclination to wield it. Those that do are known as bone mages.

* What you do in life affects the strength of the magic that can come from your bones in death (peasant's bones are stronger than the bones of the leisurely).
* Magic in bones gets stronger as the bones age (the bone is often powdered, or preserved in some manner).
* A semi-Feudal system means that some people's bones are “owned” by their land lords. So when they die, those bones are sent to like…a collection center. The family members have to petition the lord for the use of their ancestors' bones. The lords frequently use the bones without asking (think banking).
* Blood ties to the ancestor make the magic stronger
* Buried bones/graves all that stuff affects the earth, water, or air around it.
* Rituals around death/dying are pretty major
* Kind of a big no-no to rob graves/use bones without permission.
* Witches use little coins of bone (generally of an ancestor and passed down over generations) on their palms to help channel magic. Novices have theirs attached with gloves, and masters and above have theirs embedded in their skin.
The Backrooms Levels Wiki

**Welcome to the The Backrooms Levels Wiki!**
We try to add here as many known levels of 'The Backrooms'.

We're a collaborative community website about The Backrooms Levels that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Richard Patterson

**Richard Patterson** is a tertiary character in the Shifting Times universe and makes his first appearance in the first volume of the story, Survivors. He is an older man and married to his wife, Tricia where his love for motorbikes leads to him bonding with Darius eventually leading to him and his wife considering adopting him and his brother, Alexander.

## History

Richard Patterson is an older man happily married to his wife, Tricia when one day he was contacted by Rachel Jennings. He headed out to the meeting where he and Darius went on a ride on his motorbike leading to Darius coming out of his shell. Him and his wife both met with Darius and Alex a few more times after that and eventually decided to consider adopting the two boys having never had children of their own. However, sadly him, Tricia and Rachel Jennings where killed by Dr Cessair for this action which would undermine his plans for Darius.
E

## Description

Level E, known as the "Echoing Expanse," is a surreal and expansive dimension within the Backrooms. The environment is characterized by vast, open spaces that seem to stretch infinitely in all directions. The air is thick with an otherworldly resonance, giving the entire level a haunting and echoing quality.
The floor of the Echoing Expanse is a strange amalgamation of shifting surfaces, ranging from soft and yielding terrain to hard, metallic underfoot. The walls and ceiling are featureless, creating an unsettling sense of boundlessness that disorients those who traverse the level.

## Entities

While the Echoing Expanse is mostly devoid of entities, occasional echoes and distant sounds can be heard, hinting at unseen and elusive creatures that may inhabit the vastness. These entities, if they exist, remain enigmatic and rarely reveal themselves to those exploring the level.

## Bases and Outposts

Sparse structures, resembling ancient ruins, can be found sporadically throughout the Echoing Expanse. These structures appear to be remnants of previous explorations, suggesting that others may have attempted to establish outposts or bases within Level E. However, these installations are often abandoned, adding to the mystery of the level.

## Entrances and Exits

Entering Level E is a peculiar experience, often occurring when individuals least expect it. Some explorers report a sudden shift in the ambient sounds around them, accompanied by a disorienting sensation. It is as if the fabric of reality itself has warped, transporting them into the vast Echoing Expanse.
Exiting Level E is equally unpredictable. Some find themselves gradually transitioning back to more familiar Backroom environments, while others experience a sudden shift akin to the entrance. The mechanisms governing these transitions remain unclear, adding an extra layer of uncertainty to the exploration of the Echoing Expanse.
Navigating the Echoing Expanse requires resilience and a keen sense of direction, as the boundless landscape can easily lead explorers into an abyss of echoing emptiness. Level E beckons those seeking to unravel its mysteries, but caution is advised, for the enigma of the Echoing Expanse may be as vast as the space itself.
Noah's Home for Foundlings

**Noah's Home for Foundlings** is the orphanage founded by Dr Cessair and later became the home of Darius and Alexander following the deaths of their parents. In this orphanage Darius and Alex were both subjected to experimentation by Dr Cessair with one of the orphanages workers, Rachel Jennings undermining Dr Cessair by trying to get the two adopted.

## Inhabitants

* Alexander Raff
* Darius Raff
* Dr Cessair
* Rachel Jennings
Bombardment Spell

The Bombardment Spell, or the Exploding Charm (*Bombarda*), was a charm that detonated the target in a small explosion. One use for this explosion was to blast open sealed doors or to blow bars off of windows. The incantation *Bombarda Maxima* was the strongest variation of this spell.

## History

"*Today we will be learning the Exploding Charm* [sic]*, Bombarda. It goes without saying, but please be mindful of your surroundings. And your fellow students. I have prepared a lecture on how to safely execute the Exploding Charm* [sic]*. Please listen.*"
— Professor Flitwick to his fourth-year students[src]

During the 19th century, it was believed that scorch marks in the Bell Tower Entrance Hall that outlined a wizard's form was the first known instance of a successful casting of *Bombarda*, however the date of the spell, the person who cast it, and the person it was cast on were all unknown.

During the 1987–1988 school year at Hogwarts School of Witchcraft and Wizardry, this spell was taught to fourth-years in Charms class by Professor Flitwick.

During the Calamity in the 2010s, volunteer wizards and witches of the Statute of Secrecy Task Force heavily used the Bombardment Spell in their mission to overpower Confoundables, in order to free Foundables. For example, the charm was highly useful at exploding large spheres of water Confoundables which trapped British Ministry of Magic employee Foundables, and for fending off large red serpents Confoundables which were guarding baby unicorn Foundables.

During the 2020–2021 school year, Scorpius Malfoy noted that the explosions produced by this charm were rather noisy, and thus inconvenient for when trying to destroy something stealthily, such as a Time-Turner.

## Known uses

 Corey Hayden | Used this charm in the Hogwarts Library in front of Jacob's sibling, allowing them to get detention.

1. ↑ 1.0 1.1 1.2 1.3 Cite error: Invalid `<ref>` tag; no text was provided for refs named `POAF`
2. ↑ 2.0 2.1 2.2 2.3 Cite error: Invalid `<ref>` tag; no text was provided for refs named `HM42c`
S

## Description

Level S, also known as the "Silent Sanctum," is a mysterious and tranquil dimension within the Backrooms. Unlike the disorienting and chaotic nature of many other levels, the Silent Sanctum exudes an otherworldly calmness. The environment consists of vast, dimly lit chambers connected by labyrinthine corridors, resembling the serene and hallowed halls of a forgotten sanctuary.

The air in the Silent Sanctum is thick with an eerie stillness, broken only by the occasional echoes of distant, indistinct sounds. The architecture of this level is non-Euclidean, defying the laws of conventional space. It evokes a sense of both reverence and trepidation, as if the very structure of the Silent Sanctum holds ancient secrets.

## Entities

While reports vary, some wanderers claim to encounter ethereal entities within the Silent Sanctum. These entities are described as elusive apparitions that move silently through the chambers. Witnesses speak of a benign and almost protective presence, as if the Silent Sanctum itself watches over those who enter its sacred space.

## Bases and Outposts

Within the Silent Sanctum, explorers may discover small alcoves or secluded chambers that serve as natural resting spots. These areas, although not formal bases or outposts, offer a momentary refuge from the uncertainties of other Backroom levels. Travelers often leave subtle markings to indicate these havens, creating a network of temporary sanctuaries within the Silent Sanctum.

## Entrances and Exits

The entrance to Level S is often unexpected, with wanderers finding themselves mysteriously transported into the Silent Sanctum. The transition is subtle, as if the Silent Sanctum beckons those in need of respite from the tumultuous nature of other levels within the Backrooms.

Exiting the Silent Sanctum is equally enigmatic. Those who have explored its tranquil halls describe a gradual return to more conventional Backroom environments. The exit may lead to different levels, adding an element of unpredictability to the journey out of the Silent Sanctum.

Explorers are encouraged to approach Level S with a sense of reverence and contemplation, as the Silent Sanctum offers a unique and serene experience within the vast and diverse tapestry of the Backrooms. Caution is advised, however, as the ancient secrets held within its walls may challenge the perceptions of those who dare to tread its silent halls.
F

## Description

Level F, also known as the "Fractured Reality," is a perplexing and unstable dimension within the Backrooms. The environment of this level is marked by fragmented spaces that defy the laws of conventional physics. Walls, floors, and ceilings appear distorted, creating a disorienting and surreal landscape that challenges the perception of those who enter.

The very fabric of reality seems to be torn and reassembled in an erratic fashion, giving rise to disjointed structures and nonsensical spaces. The air carries an eerie stillness, occasionally punctuated by strange echoes and distant whispers that add to the uncanny atmosphere of Level F.

## Entities

Entities within Level F, if they exist, are elusive and often take on unpredictable forms. Some explorers report encounters with shadowy figures that seem to flicker in and out of existence, while others describe surreal amalgamations of familiar objects that defy logic. The true nature of these entities remains a mystery, as their appearances are fleeting and ever-changing.

## Bases and Outposts

Attempts to establish bases or outposts within Level F have proven challenging due to the inherent instability of the environment. Structures built within the level often succumb to the unpredictable shifts in reality, leaving behind remnants of shattered spaces and fragmented constructions. Survivors rarely find solace in such structures, as they are as unreliable as the reality they inhabit.

## Entrances and Exits

Entering Level F appears to be a consequence of a reality-bending event, with individuals suddenly finding themselves within the fractured landscape. The transition is often accompanied by a disorienting sensation, as if one's perception of reality has been twisted and distorted.

Exiting Level F is an equally unpredictable affair. Some individuals report a gradual return to more stable Backroom environments, while others experience a sudden shift reminiscent of the entrance. The mechanisms governing these transitions remain elusive, adding an additional layer of uncertainty to the exploration of Fractured Reality.

Navigating Level F requires a resilient mindset and an acceptance of the ever-shifting nature of the environment. The fractured reality beckons those brave enough to explore its mysteries, but caution is advised, as the boundaries between sanity and chaos blur within the confines of Level F.
Тесимаил

Пример локации Тесимаила

Приблизительная карта Тесимаила

Государство, расположенное на Левом континенте, населённое людьми на осколках Стернсейской цивилизации.

## География

Тесимаил расположен в центральной области континента. Граничит со Моданлорном на севере и Донормильской Империей на юге. С запада и востока берега королевства омывают океан Пустоты и Серебряное море соответственно.

Само королевство состоит из континентальной части (отделённой от остального материка разломами Северного Шва мира и Артериального Шва мира), небольшого острова Невозврата на востоке в Серебряном море, полуострова Скального, Двух больших полуостровов Клюв и Рыло, и маленьких островов на западе и востоке корлевства.

В ... в состав Тесимаила также входил остров Солпадеин, находящийся к юго-западу от Артериального шва. Исторически Солпадеин, несмотря на свою территориальную близость к Донормильской Империи, считался частью Тесимаила, пока в ... зиме Верховный король не отдал остров Донормильскому Императору после окончания Второй Войны за Стернсейские башни.

Столицей Тесимаила является Премьерра, известно, что до Премьерры было три других столицы, но их местоположение утеряно в веках.
María Ferraris-Valentine

María Ferraris-Valentine is the main protagonist of An Old Wives Tale. She was a prominent Bone Mage for about 40 years, and at the start of the book has just entered into a much-deserved retirement. She is Married to Victoria Ferraris-Valentine. The two met as students at Hectoria College, where they studied Bone Magic and History respectively. They have been married for 30 years.
Вирдис

## Вирдис (Weirdies)

Одно из обличий

Известная Информация

## Герой легенд

> "Среди деревьев в глубине, что светит серебром, герой, что отдал душу тьме, наказан поделом..."
>
>

Множество стихотворений и легенд, чей смысл, казалось бы утерян в веках на самом деле повествуют о Вирдис, могущественном существе, не демоне и не боге, способным привести мир к гибели. У них много имён: Лорд Кошмаров, Безликий Тиран, Кузнец заклятий, Бузиш и даже Ловец снов, но настоящее имя, возможно, знает только они сами.

Происхождение и многие черты Вирдис являются тайной для волшебников современности, но единственное общее во всех версиях появления Лорда Кошмаров в текстах остаются некоторые детали внешности: жёлтые глаза с вертикальным зрачком, скрытность и хитрость. Детали внешности, пол, возраст и стилевые элементы постоянно меняются от текста к тексту.

Изначальное происхождение Вирдис связывали с Бездной, так как первые упоминания связанные с ними начались после Семи лет расцвета Белой Розы.
Stephen King It (Novel)

Info on Stephen King, It (Novel)

Stephen King, It is a novel by Stephen King which now has a 2-episode miniseries, an Indian adaptation, a remake of the first episode of the miniseries, and a remake for the second. There is also an upcoming TV series called "Welcome to Derry. The novel follows a group of friends as they go back to their old town, Derry Maine, to stop an evil monster who feasts on children and takes the form of a clown.

```
DEATHS

```
Wild animals show Wiki

**Welcome to the Wild animals show Wiki!**
These animals will have their names

We're a collaborative community website about Wild animals show that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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* Rules of this wiki
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Free City of Razar

The **Free City of Razar** is a merchant republic and city state and major trading hub to the West of the Principality of Avantin. One of the oldest cities in the world, Razar was founded in just 20 AA, nearly a century before other major port cities such as Varlel, Jabeyrack, Vingail and Wymburg. Culturally independent, Razar does have significant influences from the Wiskovian cultures, and the city has a significant population of Wiskovians, causing them to often side with the Wiskovian nations in geopolitics.

Razar is unique as it is Aelinn's first republican government. The city is governed by the Council of Razar, which is elected by all landowning citizens who paid taxes in the city. Initially, there were many attempts to crush the Council by neighbouring monarchies, but eventually Razar's value as a trading partner managed to keep them out of excessive conflict.
House of Verlos

The **House of Verlos** is a minor noble house in the Golvarian Empire originating from the western district of the Imperial capital of Haylan. The House is considered close to the ruling House of Sirvin, with Yalar Verlos being one of the earlier supporters of Emperor Rovaelin Sirvin in his struggle for the throne against his step-father following the death of his mother- the Empress. This support helped the House greatly, and Yalar Verlos was appointed governor of the rich mercantile city of Jabeyrack to reward his efforts.
World of Aelinn Wiki

**Welcome to the World of Aelinn Wiki!**
A wiki for my WIP book series to help me keep track of things

We're a collaborative community website about World of Aelinn that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Jabeyrack

**Jabeyrack** is a port city and major trading hub that has been a part of the Golvarian Empire since its annexation several decades ago. Culturally Flaeronian, the city was once owned by the Principality of Flaeronia, however it always maintained a degree of cultural independence, and its nature as a trade hub led to its local populace intermingling with cultures from all over Aelinn, resulting in a blend of Wiskovian, Golvarian, Flaeronian, Razarian and Vingaili cultures in the city.

## Culture

Jabeyrack was historically a majority Flaeronian city, with the majority of the populace following traditional Flaeronian ways- wearing traditional green and orange Flaeronian scarves, bearing colourful clothes and revering the Squire Yorvan, the 'Watcher', above the others. Like the Flaeronians, Jabeyrack also viewed the Anointed as humans with special powers rather than as demigods.

## Festivals and Events

### Summer Market

For the trade focused Jabeyracki, the annual summer market is an extremely important part of their yearly routines, with it being the time when the most goods- as well as the most customers- are available. The Summer Market of Jabeyrack is famous throughout Aelinn and is considered a mandatory event to attend by most big merchants, with many other professionals also using the Summer Market as an opportunity to find customers and employment.
Jabeyracki Separatists

The **Jabeyracki Separatists** are an anti Golvarian Empire group in Jabeyrack which has been fighting for Jabeyracki independence since 1100 AA, when the city was first occupied. The Separatists have received covert support from Wiskovia, Avantin, Razar and especially Flaeronia, due to them being a useful force in destablizing the Golvarians as well as sharing a language with the Wiskovian nations.

The Separatists, in addition to their foreign support, also have strong support from the actual populace of Jabeyrack and its Sister cities, and often receive donations and supplies from the civilian populace of the region. The Separatists receive particular support from workers and non-Golvarian merchants, for whom Golvarian taxes have been crippling.

The Separatists do however lack significant funding and manpower. The Garrison of Jabeyrack, despite not being particularly loyal to the Golvarian Empire they are meant to be serving, are still reluctant to join the separatists due to harsh punishments and repurcussions from their Golvarian commanders. Additionally, many of the Jabeyracki Anointed refused to join the separatists due to them being worshipped as demigods by the Golvarians, as compared to the Jabeyracki, who viewed the Anointed as simple humans with special abilities.

## Factions

### The Brambles

A nativist, Flaeronian faction of the Separatists, the Brambles are a group of fierce fighters who advocate for integration with the Principality of Flaeronia- of which Jabeyrack was once a part before its conquest- and to return Jabeyrack to a more Flaeronian culture, removing all traces of Vingaili, Golvarian and Razarian influence on Jabeyrack's culture and tradition.