Ultra Magnus

## Bio

*Galvatron's avowed enemy, Ultra Magnus epitomizes what it means to be a loyal soldier. Loyal, self-less, and disciplined to a fault, he lives by the credo: "Follow the rules or suffer the consequences".*

## Max Stats

* **2-Star**
	+ Health: 1,819
	+ Attack: 150
	+ Max Rating: 595 (sig 100)
* **3-Star**
	+ Health: 4,594
	+ Attack: 327
	+ Max Rating: 1,432 (forge 25, sig 80)
* **4-Star**
	+ Health: 11,611
	+ Attack: 827
	+ Max Rating: 3,364
* **5-Star**

## Game Abilities

### Basic Abilities

* Resistance Shift
* Armor Break

### Abilities

* *When Attacked:*
	+ When struck by Physical Attacks, his Resistance against Physical Attacks goes up by 2.1~3.5% (Max: 10 Stacks). One stack of Energy Resistance is lost.
	+ When struck by Energy Attacks, his Resistance against Energy Attacks goes up by 1.1~2.5% (Max: 10 Stacks). One stack of Physical Resistance is lost.
* *Last hit of a light or medium combo:*
	+ Each time Ultra Magnus completes a Light Melee Combo, his Resistance against Physical Attacks goes up by 2.1~3.5% (Max: 10 Stacks). One stack of Energy Resistance is lost.
	+ Each time Ultra Magnus completes a Medium Melee Combo, his Resistance against Energy Attacks goes up by 1.1~2.5% (Max: 10 Stacks). One stack of Physical Resistance is lost.
* *Ranged Attacks:* 100% chance to Nullify an Attack or Melee Buff.
* *Heavy Attacks:* 65% chance to inflict Burn, dealing Heat damage for 80% Attack over ~~6~~ 12 seconds.
* *Special Attacks:* Ultra Magnus crushes opponents with his hammer, converting Armor Buffs into Armor Breaks, each applying 14.5~22.5% Armor reduction for 10 seconds.

### Signature Ability

**All for One**

*Ultra Magnus gains Attack for each alive teammate and each of the opponents' fallen teammates, plus Physical Resistance for each fallen teammate and each of the opponents' alive teammates.*

Passive: If more teammates are alive than dead or Ultra Magnus is alone, he gains +20% Physical Resistance. If more teammates are dead than alive or tied, Ultra Magnus gains 20~96% Attack Rating. If all teammates are dead he gains both effects.

* +about 0.1% per level
* Attack buff only affects Commanders' Magnus's and not AI ones in the wild.

### Special Attacks

1. **Gavel Crush** - *When the hammer strikes, judgment has been made.*
	* 50% Armor Penetration.
	* 100% chance to apply 14.5~22.5% Armor reduction for 10 seconds.
2. **One for All** - *Follow the rules or suffer the consequences.*
	* 75% Armor Penetration.
	* +5% Melee Bonus for each active Physical Resistance Buff and +5% Ranged Bonus Buff for each active Energy Resistance Buff.
	* 65% chance to inflict Burn, dealing Heat Damage for 80% Attack over 12 seconds.
3. **Magnus Opus** - *Sacrifice without hesitation is a dedicated soldier's greatest legacy*.
	* 65% chance to inflict Burn, dealing Heat Damage for 80% Attack over 12 seconds.

### Synergy Bonuses

* **Till All Are One** with Arcee  - +2~3~8% Attack Rating for Autobots. +6~8~12% Debuff damage for Autobots in Raids.
* **Allies** with Grimlock, Blaster  - +2~3~8% Armor.
* **Allies** with Prowl  - +2~3~8% Armor.
* **Enemies** with Galvatron, Cyclonus - +2~3~8% Attack Rating.
* **Brothers in Arms** with Prowl  - +2~3~8% Armor for Autobots. +4~6~8% Melee Damage for Autobots in Solo Missions.
* **Leadership** (5-Star) - Acting as a beacon of leadership, all lower tier teammates gain +10% Armor Rating.

## Strategy

### Commander

Ultra Magnus's hammer is best at breaking bots with stacks of Armor Buffs, and his ranged attacks will Nullify bots with Melee Buffs and Magnus's Resistance's buffs can make him one tough bot.

While it's instinctual to evade opponents' attacks, building resistance buffs by blocking basic attacks may be better than taking the full force of Special Attacks.

As his Signature is passive, it's hard to notice how well the inherent stat buffs would affect the battle, though there is a "Resistance Up" or "Attack Up" note at the start of battle. The attack boost would take effect in Solo Missions at 2/4 or 2/5 alive teammates. For teams of 3 in all other game modes, it would only take effect when he is the last one standing. If possible, send in Magnus last against a boss.

### Opponent

#### General

Magnus's Physical Resistance buffs will quickly stack up, so when 10 stacks are built try to make him shift to Energy Resistance with basic ranged attacks to optimize melee combo damage.

Depending on whether you bot's Special Attack's finishing move is physical or energy, try to shift as many resistance buffs to one type for optimal damage of the other type.

If he's at a distance, sidestep as much as possible as to prevent your valuable offense buffs from being nullified.

Also, it is to be noted that an AI Magnus *loves* to dodge. That doesn't mean Precision nor Deceleration will work on him, however.

#### Rulers of Kaon

Outside of Grimlock and Grindor (the latter if you have perma-Armor Break), Ultra Magnus is one of the easiest fights in the mission. All he has is an armor pierce mod (120%), which won't really be much of a problem since you'll most likely be facing him with Bots that don't utilize armor buffs...

### Strong Match-ups

* Anyone with melee buffs like Grimlock's and Motormaster's Melee Buffs can be Nullified by Magnus's ranged attacks.
* Brawlers - Like most other Tacticians, Ultra Magnus can both nullify Melee Buffs and break Armors against Brawlers, making them unable to do their epic last stand
* Almost all of Bludgeon and Drift's attacks are physical, so Ultra Magnus will quickly build resistance that will not shift.
* Optimus Primal builds up to ten stacks of Critical Armor, which Magnus can break ten times over.

#### Mods

* **Replicate** - When Magnus gains resistance, the opponent will replicate an Armor Buff, which Magnus can use against them.
* **Security Module**- All the armor buffs that defends the bots will be turned into armor debuffs when Magnus uses his special attacks.

### Weak Match-ups

* Mixmaster can corrode Magnus's Resistance Buffs with his Acid.
* Waspinator is the perfect counter to the Autobot commander. The wasp’s ranged attacks can lower down his resistance and his heavy stinging shots can Nullify Magnus's Resistances.
* Starscream’s ranged attacks and special 3 can nullify Ultra Magnus’s resistances inflicting more damage as he loses them. Battle of the second in commands begin.
* Megatron (ROTF) is able to inflict Impair Charges on the opponent with both Physical and Energy attacks allowing him to easily play around his Resistance Buffs even though Ultra Magnus can pierce or break his armor.
* Cheetor will remove and not shift Resistance buffs when Feral Striking.
* Cyclonus and Galvatron alternates between Physical and Energy Damage types and can bypass his resistances making those bots very hard for Ultra Magnus to adapt to.
* Megatron can make Ultra Magnus less tough by stealing his resistance buffs for his own.
* Megatronus will easily bypass Magnus' Resistances putting the Autobot commander in a serious disadvantage.

### Recommended Modules

This stalwart Autobot is tougher to take down, with these Mods!

* The Repair Module will repair Ultra Magnus while he resists attacks.
* E.M.I. Module - Bots will be unable to shift Magnus's Resistance if ranged attacks keep missing.
* Superconductor 1000 - Ultra Magnus's hammer strikes swiftly, so you better step out of the way or be smashed.
* Laser Guidance Module - There is no escaping the Nullification.
* Security Module - It provides Resistance nullification, which will fortify him even more.

### Obtainment

* Bot Crystals (3, 4 and 5-Star)
* Ultra Magnus Arenas
	+ The Greater Good (3-Star)
	+ Hammer Time (4-Star)
* Loyalty Crystal

## Gallery

IconOld portraitIcon in v3.0Portrait in v3.0Icon in v3.1Portrait in v3.1Icon in v5.0Portrait in v5.0
## Trivia

* His design is based on the Combiner Wars/Legends LG14 Ultra Magnus toy, with a noticeably older-looking head.
* Depending on the device, Dodging Magnus's Special 1 may lag the game while the wave particles are active, and may even crash low-performance ones.
	+ Older versions on other devices may have had bug where it would miss.

## Updates

* Ultra Magnus's Nullify did not have a 100% chance with lower ranks; v5.0 changed it so that all ranks have a 100% chance instead of fixing the typo.
* 2018 5.1 update:
	+ Hammer blows in Ultra Magnus’s Special Attacks will now remove all Armor Buffs on the opponent and convert every buff removed this way to an Armor Break.
	+ Ultra Magnus’s Special Attack 2 gains a 5% Melee Bonus for each active Physical Resistance Buff and a 5% Ranged Bonus Buff for each active Energy Resistance Buff on Ultra Magnus.
	+ New Signature Ability that does not change in strength from mode-to-mode and his special attacks have been given more burst potential.
* September 2019 8.2 update (no changelog info)
	+ Special 1 now applies an Armor Break always, and not just if the opponent has an Armor buff. Likely as a rebalance, the duration was reduced from 16.2 to 10 seconds.
	+ Heavy Attacks and Special 2 now inflict Burn at a 55% chance.
	+ Can now actively shift Physical resistance with the last hit of a light combo or Energy resistance with a medium combo.
* Signature Ability level used to affect Physical Resistance at 5~15% and a fixed attack rating, it was reworked to affect the Attack rating at 20~80% in version 5.1. (+about 0.5% per level)

## External Links

1. ↑ https://forums.transformersforgedtofight.com/discussion/3739/upcoming-bot-changes-january-31st-updated