Facility: Lounge

## Lounge

The **Lounge** is one of the two Morale Facilities. It provides passive effects and Facility Actions to improve your community's morale. Also provides a Bed.

Accepts Lounge and Universal Facility Mods.

## Lounge

Provides passive and active morale-boosting options.

**Building Requirements:**

* Large Slot (Outdoor)
* 4 / 5 / 7 / 10 / 13 Materials
* 1 Labor

**Facility Actions:**

* Morale Activities
	+ Schedule a Break (**+3 Morale** for 15 min, **-1 Labor** for 7 m)
	+ Play Games (**+10 Morale** for 15m, **+3 Zombie Threat** for 15m, **-3 Labor** for 7m)
	+ Mix a Round of Drinks (**+15 Morale** for 15m, **+2 Zombie Threat** for 15m, **-3 Labor** for 7m) Cost: **5 Jugs of Ethanol** (or 3, requires Knowledge of Alcoholic Beverages) and **1 Food**
* Upgrade: Lounge 2 (**More Morale Boosts**)

**Passive Effects:**

* Sleeper Couch (**+1 Beds**)
* A Place To Relax (**+3 Morale**)
* Space for Creativity (**+5 Morale**; requires Knowledge of the Arts)

## Lounge 2

Provides a variety of passive and active morale-boosting options.

**Upgrade Requirements:**

* 5 Jugs of Ethanol
* 8 / 10 / 13 / 20 / 25 Materials
* 3 Labor

**Facility Actions:**

* Morale Activities
	+ Schedule a Break (**+3 Morale** for 15 min, **-1 Labor** for 7 m)
	+ Play Games (**+10 Morale** for 15m, **+3 Zombie Threat** for 15m, **-3 Labor** for 7m)
	+ Mix a Round of Drinks (**+15 Morale** for 15m, **+2 Zombie Threat** for 15m, **-3 Labor** for 7m) Cost: **5 Jugs of Ethanol** (or 3, requires Knowledge of Alcoholic Beverages) and **1 Food**
	+ Poker Night (Provide **25 Influence**, **+10 Morale** for 1h, +**3 Zombie Threat** for 1h, **-3 Labor** for 30m) Note: May also provide **50 Influence**, requires Knowledge of Influence
* Upgrade: Lounge 3 (**Train All Skills, Huge Morale Boosts**)

**Passive Effects:**

* Double Sleeper Couch (**+2 Beds**)
* A Place To Relax (**+3 Morale**)
* Reruns (**+3 Morale**; requires Power)
* Space for Creativity (**+5 Morale**; requires Knowledge of the Arts)

## Lounge 3

Provides a variety of passive and potent active morale-boosting options. Also lets us passively learn faster.

**Upgrade Requirements:**

* Sheriff Leader
* 10 Jugs of Ethanol
* 11 / 14 / 19 / 28 / 35 Materials
* 4 Labor

**Facility Actions:**

* Morale Activities
	+ Schedule a Break (**+3 Morale** for 15 min, **-1 Labor** for 7 m)
	+ Play Games (**+10 Morale** for 15m, **+3 Zombie Threat** for 15m, **-3 Labor** for 7m)
	+ Mix a Round of Drinks (**+15 Morale** for 15m, **+2 Zombie Threat** for 15m, **-3 Labor** for 7m) Cost: **5 Jugs of Ethanol** (or 3, requires Knowledge of Alcoholic Beverages) and **1 Food**
	+ Poker Night (Provide **25 Influence**, **+10 Morale** for 1h, +**3 Zombie Threat** for 1h, **-3 Labor** for 30m) Note: May also provide **50 Influence**, requires Knowledge of Influence
	+ Watch TV (Provide **35 Influence**, **+10 Morale** for 1h, **+4 Zombie Threat** for 1h, **-2 Labor** for 30m) (requires Power) Note: May also provide **+15 Morale**, requires Knowledge of Pop Culture
	+ Movie Night (Provide **+50 Influence**, **+25 Morale** for 1h, **+8 Zombie Threat** for 1h, **-4 Labor** for 30m) (requires Power) Note: May also extend duration to **1h 31m**, requires Knowledge of Pop Culture
* Watch Training Videos (Small increase to all skills) (requires Power)

**Passive Effects:**

* Double Sleeper Couch (**+2 Beds**)
* Entertainment Options (**+15 Morale**)
* Space for Creativity (**+5 Morale**; requires Knowledge of the Arts)
* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)

## Drive-in Theater

The **Drive-in Theater** is a unique built-in Lounge facility, only found in the Knight's Family Drive-In base. It has the same properties as the Lounge 3, minus the Daily Maintenance (Noisy) effect. It also doesn't provide beds, however it provides an extra unique morale-boosting facility action. Can't be demolished.

Accepts Lounge and Universal Facility Mods.

In-game description: Could boost morale, if repaired.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Morale Activities
	+ Schedule a Break
	+ Play Games
	+ Mix a Round of Drinks
	+ Poker Night
	+ Watch TV (requires Power)
	+ Movie Night (requires Power)
* Watch Training Videos (requires Power)
* Classic Movie Night (requires Power)

**Passive Effects:**

* Entertainment Options (**+15 Morale**)
* Space for Creativity (**+5 Morale**; requires Knowledge of the Arts)