Slime

> “...strenght... is only... one way... to measure someone... one must... be creative...”
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## Slime

Slow speaking, yet quite a formidable opponent.

## Skills

Guard

Impact

Venom Shot

Venom Claws

**Slime** is the first mid-boss monster you will encounter, and for the point she appears, is a very tough opponent. She's the first physically-resistant character you will have to take down on your journey. She first appears as the guardian of B2F, and is available as a recruitable monster on B3F. She is notable for being a remarkably tough and surprisingly hard-hitting early-game monster, viable all game if the player is willing to spend time (and seeds) on her.

Slime's initial attacks include a physical strike (Impact), a ranged poison attack (Venom Shot), and a strong poison melee strike (Venom Claws). Once captured, she speaks slowly, but deliberately, never holding back her true feelings or hiding her true intentions. Rather than clothes, she simply uses hardened patches of her own slime, worn in the style of lingerie.

First encounter: The first slime you encounter is on level 5 as an "overseer" or boss of the dungeon on level two.  She attempts to ambush the Ceri from the ceiling, but Yomi pushes Ceri out of the way.

Slime is recruitable from B3F to B7F. She has a scene with Sylvi, late game, where she and a number of other slimes snuggle up to the Dark Elven mage and share with her the magical secrets they have learned.

## Personality

Many Slimes are met throughout the game, with varying personalities; however, all share the same slow, whispered speech. Wandering Slimes guard the dungeon like all their cohorts. Floor 2 has a Slime as its overseer, who, maybe influenced by the Dungeon Lord's personality, has grown dispassionate and cruel towards weaker monsters; both the Bunny and the Boar Yomi employs into her party have terrible opinions on her. She is, however, humbled down after defeat at their hands.

The Slime Yomi recruits shows a similar attitude as most would-be party members, eager to work under a more pleasant Master. While simple-minded, she offers her friends raw, but valuable, wisdom and a broad view of the situation at hand; Yomi values the species and their creativity when using their powers. She shows hints of pride of her skills, but nevertheless allows Yomi to have the final word on what to do next.

The same simple, raw judgment is found on the Slimes that choose Sylvi to partake on their knowledge of magic, as they simply decide her worthy and promptly drown her on their wisdom without segregation.

## Progression

Of the starting monsters, Slime is one of the strongest. Her huge resistance to poison, decent entry-level resistances to physical attacks, and comparatively high HP recovery rate (for an early character) means she has staying power to spare, and her Endurance trait means she's able to stick around even when getting hammered by enemy attacks. She only starts to taper off when tougher melee fighters, like Warrior and Maeve become available, and when her range-focused counterpart, Mud Girl, makes her appearance known.

Her main downside is that her stats are comparatively low and her trait, while good for tanking, is pretty much *only* good for going the distance. While Slime is completely viable for much of the game, it's solely due to her good resistances and movepool.

If you intend to use Slime for much of the game, it's imperative you give her additional seeds, especially her Vitality and Resilience. Her other stats can be essentially dump-statted, but boosting her Strength and Dexterity will help her damage output considerably.