recursal/Fanatic-Fandom huggingface dataset:
House of Creation

The House of Creation were an elite group of individuals devoted to Nemur, cloistered inside the great Numoremonus, a colossal monastery that overlooked the city of Norrion. Members were sworn to secrecy and a life devoid of personal endeavors or worldly pleasures. New members were said to be chosen by Nemur himself, and they begin offering signs of their divine gift at a very young age, often even as an infant. When a divine child is born, the House would send a search party of three members to retrieve the child and bring it to the Numoremonus, sometimes even against the will of the parents. The search for divine children was a process held in such high esteem that the Holy Midirian Empire would often provide an entire cohort to protect them on their travels. Otherwise, members of the House would never leave, even in death.

## Founding

The House of Creation was founded alongside the kingdom of Midiria, with the Numoremonus being constructed atop the very site that Nemur is believed to have first descended upon the world.
King Norrion

King Norrion was the founder of Midiria and its first ruler, appointed by Nemur to fight in battle and govern the people.

## Early Life

Little is known about Norrion in his early life, apart from his interactions with Nemur. He was born before the Pantheon War, in a brutal time where gods and demons roamed freely across the earth, carving mountains and rivers at will. He was visited by Nemur often as a child, and is said to have been saved from certain death on multiple occasions by the god. His reverence for Nemur would carry on into the war, as he and his armies represented him in battle.

## Pantheon War

The war proved to be a pivotal time in Norrion's life, as it was a brutal and violent conflict that led to the eventual destruction of daemonic forces and the founding of Midiria. When the war finally ended, He is said to have been visited by Nemur atop the highest point in the Midirian river valley, on which the Numoremonus was built a few years later.

## Ruling

Norrion was gifted a crown now known as the Norhelm during his visit with Nemur, and he wore it with dignity and respect. His rule was just and long-lived, but came to an abrupt and mysterious end, when one morning he was nowhere to be found. He was presumed to have been taken home by Nemur, and King Oldrus was instated as his successor.
D'nthrakiotligon

D'nthrakiotligon is an enormous primordial crustacean that exists as the embodiment of fear and confusion.

## History

D'nthrakiotligon is an eternal being that is believed to have manifested by its own will on Tethys before the creation of the material plane. During the era of the Midirian Empire, scholars proposed the existence of D'nthrakiotligon and the plane of Tethys, but it was not discovered until much later.
Yagrileneon

Yagrileneon is both a plane and event, a world of space and time. It is ruled and brought about by Yagrohoth, the foul god of arcane evil and trickery. It consists only of an ocean of boiling blood, and the only dry land are Yagrohoth's enormous tentacles that rise from the sea. At the center of Yagrileneon is Yagrohoth's mouth, a gaping toothy maw that consumes all who get too close.

## History

Nobody knows when Yagrileneon was formed, though it likely was created by Varkyros before being inhabited by Yagrohoth.

## Inhabitants

The only creatures native to Yagrileneon are Yagrohoth itself, the Harbingers, and the Bleeding Priests.
The Hornforgers

The Hornforgers are violent worshippers of Wroughteous Minaxes who dwell in Gorgonheight in the hills of northern Yothwatch. They are exceedingly dangerous and brutal, and are a threat to the Midirian way of life in the area. Some Hornforgers are known to stab themselves through the chest with swords or spears as a sign of devotion to their god, for which their lives are spared and powerful gifts are granted.

## Founding

When Yoth emerged from the sea and gained its following, the few primal people in the area who rejected its teachings traveled into the hills away from the sea, where they met worshippers of their new god, Wroughteous Minaxes, who better reflected their ancient and cruel way of life.
KDK Industrial Ceiling Fan

The **KDK Industrial** (B56YK/B56X5) is a ceiling fan made by the Japanese fan brand Panasonic under their Kawakita Denki Kigyosha (KDK) marque. It can also be called a Sanyo Ceiling Fan, Panasonic Ceiling Fan, or National Ceiling Fan. It is mainly popular in Japan, but is a respected and rare ceiling fan, by ceiling fan enthusiasts worldwide. This specific model by KDK ran from the 90s to the mid 2000s.

## Body

It has 3 blades, with a cylinder-shaped motorshell. Base trims come with bell canopies. Popular models are the B56YK and B56X5. The B56X5 is the main white model, with its white blades, and body, and its golden nut. The B56YK is essentially a more upscale version of the B56X5, with its attractive golden-bronze motorshell, and brown blades. It has an optional choice of a globe.
Random Encounters

Random encounters are occasional world and story elements that players will come across at random, typically once every adventuring day. Not all encounters are guaranteed to end well, and they usually involve a luck check, offering a positive outcome on a success and a negative outcome on a failure. Encounters should be used in a way that feels appropriate for the region, setting, and tone, but should always be scaled fairly.

## Encounters

Fig Tree

Rotten Stump

Old Book

Sleeping Stranger

Stagnant Pool

Curse-Mark
Raushland

Raushland is a cold and hilly region located in the far northwest of Midiria, bordered by the Black Mountains and Wellerreach on the east.

## History

Raushland is named for its native residents, the Raush, who lived there even before the founding of Midiria. They have little regard for external government, and hold no allegiance to the Midirian Emperor.

## Ecology

Raushland is barren and cold, consisting of grassy hills and rocky crags as far as the eye can see. It typically has little to no plant coverage, although a sparse foliage known by the locals as corkweed is known to grow there.

## Settlements/Locations

### Settlements

Harthir

Barbanook
Arnalen

Arnalen is the god of peace, solace, and longevity, and is revered particularly by the elves of Oriel. His home plane is Hightimber, a collapsing woodland realm that became shattered with Arnalen's sundering.

## History

Arnalen is often referred to as the Sundered God, because his head was cleaved in two by Bruuk during the pantheon war. Still Arnalen continued to live on, and the two halves of his head were separated, one half making its way to the Necropolis of Gyus in Al-Hammon, while the other was taken away to Oriel.
Cliffreach

Cliffreach is a city located in Yothwatch at the mouth of the Midirian River, on the western coast of the White Sea.

## History

The city of Cliffreach was founded in 39 CE, when Yoth instructed the tribes of the area to come together and build a great city along the cliffs of the White Sea. Since then, Cliffreach saw 500 years of rapid growth and development, making it one of the largest cities in the world.

## Structures/Locations

Temple of Yoth

The Hall for the Arcane Arts

Library of Minan

Arcane Museum of Shadrar
Wildermen

The wildermen are a feral people, warped into beastial forms by centuries of living in Nolag Gul and worshipping Talgratl. They often resemble bison, birds, rodents or bears, though all manner of wildlife are present, and they rarely exhibit traits exclusive to a specific creature.

## History

The wildermen were humans once, but their minds slowly eroded in the plane of Nolag Gul, leaving behind nothing but a savage animal. Talgratl offered them mercy, and transformed their bodies into wild shapes and forms. What remained continued to worship Talgratl forever, howling and dancing in the wilderness until their last breath.

## Habitat

Wildermen can be found wherever people are not, but typically gather in forests and plains, as well as Nolag Gul.
Homus

Homus is the divine god of justice and goodwill, and he often walks the material plane as an unsuspecting traveler, spreading his message of peace and performing miracles wherever he goes.

## History

Homus is believed to be the empowered spirit of a devout man who was slain in battle during the Pantheon War, given life anew as a god by Nemur himself. Some believe that King Norrion even fought alongside Homus, though there is no historical evidence to prove or disprove this fact.
Yothwatch

Yothwatch is a mystical region of Midiria located on the northern shores of the White Sea, extending northward to the Arkan Mountains, and bordered by Redspire to the east and Norrion Hold to the west.

## History

The name Yothwatch is derived from an ancient legend in the area, known as the Song of Yoth. The story goes that the people of Yothwatch were a brutish and violent tribe, until a benevolent sea beast called Yoth emerged from the White Sea and taught all that it knew to the people it met. The words of Yoth were spoken as spells, and the people of Yothwatch became the first spellcasters and the Mages of Yoth. One day, after Yoth had taught the people everything it knew, it disappeared, never to be seen again. After the fall of the Holy Midirian Empire, it became clear that Yoth was only an alias for the evil god Yagrohoth, and that the legend of the sea beast was only a trick to gain favor and worship from unsuspecting mortals, and ultimately cause the collapse of the civilized central world.

## Ecology

Yothwatch is relatively warm, and it receives a moderate amount of rainfall and moisture from the White Sea, leading to green hills and open cypress forests, as well as the rocky cliffs and spires of the Arkan Mountains and the coastline. Because of the high presence of magic in the area, the local fauna typically bear some amount of magical ability, and are often prized by arcanists worldwide or hunted by poachers.

## Settlements/Locations

### Locations

Gorgonheight

Helmet of Thradeus

Temple of Wroughteous Minaxes

Temple of Yoth

The House of Carsus
Geinoh Hadian

Geinoh Hadian was the first member of House Hadian to rule over Midiria. He was a Mankaran prince, sent away from his home in exile, with nothing more than the clothes on his back when he arrived in Midiria. Upon arrival, he took up residence in Rainstet, where he learned of Midirian politics was taught the language and customs of the area. He was fascinated by politics and eventually led a campaign to overthrow the current king of Midiria, King Abadon. His revolt is the only succesful revolt in Midirian history.
Nolag Gul

Far in the reaches of the outer planes lies Nolag Gul, Talgratl's homeworld of wilderness and the unknown. A dense canopy of leaves over a thousand feet into the air covers the sky completely, grown from astral trees whose trunks are the size of a small town. An endless whistling in the wind slowly erodes the human mind, turning even the most intelligent of men into wild and thoughtless beasts. Nothing apart from Talgratl bears a sentient mind in this place, though wild creatures are plentiful, and grow to enormous sizes.

## History

Nolag Gul was not formed by a conscious effort, but is rather the absence of a creation. The forests are purely natural, and would remain whether a god was to watch over them or not.

## Inhabitants

A large variety of beasts and spirits thrive in Nolag Gul, including Ungrateful Trees, but most of them fall under the common term of Wildermen.
Watchful Eye

Watchful eyes are human eyes engorged to the size of a small head, which glide silently in patrols across the world, scouring cities and towns for information. Nobody knows what they search for, or what they expect to find. If encountered, they can be dangerous, as they can incite necrosis by simply looking at their target, though this is typically reserved for self-defense. If enough are gathered in one place, their necrotic gaze can be enough to wither a fully healthy human down to the bone, killing their target and disintegrating the body.

## Habitat

The watchful eyes are unnatural by every definition of the word, and thus have no true home, though Ocumar is full of them.

## History

When the Watchful King ascended to a form of godhood, it created the eyes as its loyal servants.
Calendar Year

The years in medieval apocalypse are only 360 days long, with the lunar cycle repeating every 30 days, exactly 12 times a year. There is no division into months; instead each season lasts 90 days and then transitions into the next. The year officially starts on the first day of spring.

## Spring

Spring 1 - New Year's Day

Spring 42 - Festival of Light

## Summer

Summer 1 - Summer's Dawn

Summer 13 - Redmorning

## Autumn

Autumn 1 - Day of the Dark

Autumn 28 - Remembrance Day

## Winter

Winter 1 - Winterbreak

Winter 49 - Festival of Frost

Winter 90 - New Year's Eve
Medieval Apocalypse Wiki

## Nations/Greater Regions

Midiria

Ranzahar

Jargskarven

Kroth

Mankara

Isle of Oriel

Carcotta

Erigan

Ulderland

## Important Characters

### Player Characters

Artorus the Otherworldly

Tiberius

Felix Remus

Dematrius

Craigus

### NPCs

#### Emperors/Rulers

King Norrion

Geinoh Hadian

Indryd, Lord of Silence

The Black Emperor of Ilenon

#### Faction/Cult Leaders

General Carsus

Indocus Gratarius, Prognosticator of Wishful Lies

#### Other

Belizal the Prophet

Islantis the Vision

Vyrkur, Harp-Wielder of the Royal Garden

Inkorn, Wound-Weaver of House Hadian

Horgan, Hammer-Holder of Cliffreach

Wormwich, the Horrid Man-Tree

## Patrons/Planes

Nemur, Ruler of Caelum

Varkyros, Ruler of Infernum

D'nthrakiotligon, The Leviathan of Tethys

Arnalen, The Sundered god of Hightimber

Dzurth, The Guardian of Aurumere

Lythos, Warrior of Titanauros

Talgratl, Beast of Nolag Gul

Sliithis, Serpent of Oblis

The Watchful King, Eye of Ocumar

Homus, Benefactor of Chrystar

Monumos, Father of Tos

Noqar, Mother of Tos

Yagrohoth, Abomination of Yagrileneon

Wroughteous Minaxes, Tyrant of Malgora

Saarthux, Dragon of Pyyrithun

Bruuk, Cleaver of Targus

Amorin, King of Elderkeep

Doldrus, Present in Tediax

Golokus Krath, Horror of Molothia

The Wretched God, Searcher of the Reef Above

## Unique Monsters

### Eldritch/Undead Creatures

Aogi

Abyssal Maw

Beast of Many Faces

Death Abbey

Elder Lantern

Harbinger

Head Harvester

Man Shell

Mindhusk

Receptor

Shackler

Sonorous Sluggard

Ungrateful Tree

Watchful Eye

Watchtower

Wildermen

Wish-Men

### Natural Creatures

Cobblin

Great Horned Shynx

## Races

Humans

Elves

Dwarves

Gnomes

Goblins

Hobgoblins

Giants

Orcs

Spirits (Undead)

K'noloks

Satyrs

Strangers

Centaurs

Minotaurs

Demons

Angels

Drake-Men

Uldar

## Timeline and Calendar

Full Calendar

Full Timline

## Gameplay Features

Encounters

Homebrew Rules
Holy Midirian Empire

## Founding

The Holy Midirian Empire, originally known as the Kingdom of Midiria was founded at the end of the Pantheon War (1 CE) to prevent a demon uprising from taking place ever again. The gods designated King Norrion as the first ruler of Midiria, and under his command the nation grew and prospered well beyond its borders. In 453 CE, following the end of the Midirian Civil War (441 CE - 453 CE), King Rapport II ushered in the Imperial Age, which lasted for 83 years until the collapse of the empire in 536 under the rule of Emperor Cyrion III.

## Rulers

### House Norrion

King Norrion (1 CE - 38 CE)

King Oldrus (39 CE - 51 CE)

King Alen (52 CE - 88 CE)

King Cyrion (89 CE - 104 CE)

King Lindon (105 CE - 131 CE)

King Amadeus (132 CE - 134 CE)

King Charlorian (135 CE - 164 CE)

King Lindon II (165 CE - 188 CE)

King Abadon (189 CE - 238 CE)

### House Hadian

King Geinoh (239 CE - 274 CE)

King Rapport (275 CE - 298 CE)

King Amadeus II (299 CE - 335 CE)

King Edward (336 CE - 347 CE)

King Bellin (348 CE - 373 CE)

Queen Aranna (374 CE - 392 CE)

King Abadon II (393 CE - 410 CE)

King Cyrion II (411 CE - 416 CE)

Queen Yahara (417 CE - 433 CE)

### Holy Midirian Emperors

King Rapport II (434 CE - 461 CE) (Became Emperor Rapport II in 453 CE)

Emperor Lindon III (462 CE - 482 CE)

Emperor Amadeus III (483 CE - 494 CE)

Emperor Charlorian II (495 CE - 512 CE)

Emperor Lindon IV (513 CE - 527 CE)

Emperor Cyrion III (528 CE - 536 CE)

## Collapse

The collapse of the Holy Midirian Empire was notoriously brought about by the hubris of its own ruler, Emperor Cyrion III, after he neglected to take care of the growing presence of demon cults hidden throughout the countryside.
Nookland

Nookland is a jagged, rocky wasteland located to the north of Wellerreach and south of Jargskarven.

## History

The word nook is old Midirian for "Rock", which led to the naming of Nookland (literally meaning Rock-Land). Because of the harsh terrain and far northern location, Midirian rule, even at its peak, was never as enforced in the region, leading to distinct tribal groups persisting long after the fall of the Holy Midirian Empire in 536 CE.

## Ecology

Nookland is a cold and misty region almost devoid of plants apart from lichen and moss, which few creatures tolerate. Most of the local wildlife consist of birds and other creatures that can either navigate around the rocks or find food where others cannot.
Bomu Bomu no mi

The Bomu Bomu no mi, or Bomb Fruit, is a Paramecia type Metal Devil Fruit Chest drop. It has 5 moves and a utility move.

## Base Form

Max mastery on Base Form grants the player +8% devil fruit damage.

### Ability 1, Nez Palm:

Player fires a bouncing projectile that explodes on contact or after 1 second of projectile lifetime.

### Ability 2, Breath Bomb:

Identical to Nez Palm but does more damage.

### Ability 3:

Doesn't do anything. Consumes stamina and grants mastery, but the move's buff only appears briefly and there is no visible/noticeable change.

## Dominated form:

Identical buffs to Base Form. Requires 100% Base Form mastery and Skeletron defeated.

### Ability 1, Bomu Mine:

Place a mine at your feet, remaining where it was placed (can place them midair) until an enemy comes into contact with one. Can place a total of 3, and they leave behind a small damaging explosion for 1 second.

### Ability 2, Bomu Cannon:

Fires a cannonball towards the cursor. Explodes on contact with tiles or enemies. Has a large hitbox.

### Ability 3, Bomu Combustion:

Create a small explosion originating from the player. Will be left behind if you move away from it. Lasts a second and a half, allowing you to briefly stack two at once. Does not deal damage to the player.

### Utility/Mobility, Bomu Bouncing Burst:

Can be used midair. Launches the player high into the sky, akin to Gura Gura no Mi's Utility/Mobility, just without the charging. Also like Gura, player will not take fall damage when landing.
Devil Fishing Rod

The Devil Fishing Rods are Fishing Rods sold by Usopp. There are three kinds, Wood, Metal and Gold, which are each unlocked when you are able to get the corresponding devil fruit chests.

The fishing rods have a chance to fish up Devil Fruit Chests when used, and can also pull out Kairoseki Crates. Fruit chests can be pulled out only when using Devil Fruits as bait.

To get the right chest, fish at the biome it belongs to.

Metal and Gold Devil Fishing Rods can fish up Dial Chests if used in a sky island.
Wellerreach

Wellerreach is a coniferous forest located on the eastern slopes of the Black Mountains, and the source of the Midirian River. It is named for a massive lake in the center of it, called the well.

## History

Because of the wild nature of the region, Wellerreach is a sparsely populated area, with the only notable settlement being Wellerdell. From the Pantheon War until the fall of the empire in 30 CE, the Ilenon Empire ruled over Wellerreach, building the city of Morkanoth and committing countless atrocities, before being wiped out by the Midirians. Their vile magic persisted long after their fall, and though they fell into obscurity, their mark on the area never faded.

## Ecology

Wellerreach is a montane forest, with rocks and trees covering the open wilderness. As the altitude declines, deciduous trees become more common until the border of Norrion Hold.

## Settlements/Locations

### Settlements

Wellerdell

Gryntree
Lythos

Lythos is the enormous god of mountains and wind, revered and worshipped by the giants.

## History

During the Pantheon War, Lythos engaged in a deadly battle with Saarthux, which ultimately ended in Lythos' entire body being destroyed apart from his severed hand, which crawled away into the mountains. Because Lythos was so enormous, his hand is easily the size of a full-grown god. Worshippers of Lythos will visit the hand in the mountains, translating its gestures into holy messages and warnings.
Amorin

Amorin is the god of humanity, emotion, and the arts, and is the king of Elderkeep.

## History

During the Pantheon War, Amorin did not see any benefit to be gained from senseless violence, and so he spent most of it tending to his allies' injuries and defending his castle of Elderkeep. One night Golokus Krath broke into Elderkeep and skinned Amorin alive, but Amorin continued to live. Seeing Amorin brought to suffer such a miserable and undeserving fate enraged his ally, Monumos, who brought Golokus Krath to justice. Ever since then, a strong bond between the two has existed, and the sun has been associated with mankind and the arts.
Golokus Krath

Golokus Krath is the masochistic locust god of nihilism and famine, driven mad after being reduced to a heap of shapeless flesh by Monumos during the Pantheon War.

## History

After being mutilated so violently, Golokus Krath crawled down into the earth and hid in the mud, where his followers eventually directly disobeyed and killed him to ease his suffering. His corpse was shaped into a vaguely humanoid form, and laid to rest in an enormous sarcophagus so deep in the earth that it would never again bear the light of the sun, the very thing that caused Golokus Krath's horrible mutilation in the first place. Though his tomb gradually decayed over the centuries, still his mind dwelt in the mummified and misshapen body, warping it into even more twisted forms in an attempt to be free. His rage turned his followers into Strangers; twisted incarnations of flesh and bone, made to resemble the form he is forced to endure.
Ulderland

Ulderland was a cold, rocky island to the east of Jargskarven and north of Oriel. It was constantly shrouded in a deep fog, and it had enormous cliffs and mountains stretching far above the clouds. It was populated almost entirely by birds, who ranged from enormous apex predators to small herbivores, but rumors of a much more ominous power were whispered among the sailors who returned from the island.

## Regions

Cliffs of Creation

The Slopes

Caltburg

The Stones of Abnegation
Shackler

Shacklers are ghastly apparitions of a corpse held together by chains or rope, usually bearing only the head and hands of its former self, though sometimes more pieces of the body are present. They are typically more difficult to reason with than a typical ghost, and are known to strangle their victims on sight.

## History

A shackler often forms when an innocent person dies while bound. The first shackler is said to have been a prisoner of war who swore vengeance on his captors. When he was executed, his spirit continued to persist, striking down those who had wronged him.

## Habitat

Shacklers can be found anywhere people are or have been. They typically avoid public places, preferring to linger in shadows and corners until the opportune time to strike.
Wroughteous Minaxes

Wroughteous Minaxes is the fiendish god of brutality and death. He typically appears as a bull-headed man, and the fearsome minotaurs are his children.

## History

During the Pantheon War, Wroughteous fought for control over Yothwatch, but his armies were pushed back by Dzurth into the Arkan Mountains, where they remained for hundreds of years. Dzurth famously impaled Wroughteous with his own sword at the end the war, which Wroughteous has left lodged in his own chest as a sign of immortality and strength. His deranged followers will often do the same, stabbing themselves in exchange for powerful daemoinc abilities.

## Artifacts

Maul of Wroughteous Minaxes

Cuffs of Wroughteous Minaxes
Ocumar

Ocumar is an otherworldly plane with no up or down, nor any gravity at all. Asteroids drift slowly through purple skies, and enormous eyes the size of the moon watch all that moves.

## History

The creation of Ocumar resulted when the Watchful King tore a hole in the astral plane, causing a pocket of void to fill with aberrant and astral energy.

## Inhabitants

The only creatures that live in Ocumar are the renowned and disturbing Watchful Eyes.
Molothia

Molothia is the hive plane of famine, ruled by Golokus Krath. When he was grievously injured by Monumos, the plane suffered as well, becoming disfigured and turbulent. The insect demons that lived there became a part of the plane itself, creating deserts of shifting grubs and mountains of colossal beetles.

## History

Molothia was hardly ever a peaceful or welcoming place, but the ground was once soil instead of bugs, which was nice.

## Inhabitants

The only creatures to live in Molothia are the K'nolok, though Strangers will often make a pilgrimage to the plane to pay homage to their god.
Saarthux

Saarthux is the dragon god of Pyyrithun, and the lord of greed and and might.

## History

Long before the beginning of time, Dzurth and Saarthux were steadfast allies, sharing in the immense wealth hoarded by the dwarven and dragon kingdoms alike. When the Pantheon War broke, Saarthux couldn't bear the thought of parting with any of his gold, even to help his allies. He left Dzurth and fought under Varkyros, and grew more and more violent and selfish as the war carried on. Near the end of the war, Saarthux offered a treaty with Dzurth, only to double-cross him by bringing Wroughteous Minaxes. This ultimately left Dzurth severely wounded, but the battle did not go unnoticed.
The Watchful King

The Watchful King is a hideous eye grown to the size of a small moon. Though it has the powers of a god, it represents nothing of the material plane, and does nothing to assist its residents, instead sending patrols of smaller Watchful Eyes to scour the world in search of information. This behavior has led scholars to question whether or not the Watchful King should be considered a god, though many still hold to the belief that it is.

## History

The Watchful King was formed during the Pantheon War to fight alongside the gods of evil. Though initially intended as a servant, its power grew out of control and it tore a hole in the astral plane, creating the plane of Ocumar.
Arkan Vale

Arkan Vale is a small, green valley to the north of the Arkan Mountains, bordered by Yothwatch across the mountains in the south and Norvyn Forest to the north.

## History

While initially inhabited by hill dwarves, Arkan Vale was claimed by the Holy Midirian Empire in 188 CE, when the Midirians enslaved the dwarves and sacked Arkanor. The area remained under Midirian control for centuries, until it was reclaimed after the fall of the empire in 536 CE. The influence of dwarves on the area never fell, and their masterful stonework covered the area for millennia.

## Ecology

There were few trees in the vale, though green grass and moss were lush and plentiful. Snowfall occasionally made its way down from the mountains, but otherwise the region enjoyed moderate rainfall and prosperous weather. Rocks and boulders covered much of the landscape, with many of them being carved into statues, buildings, or mysterious songstones. Animal life was plentiful and docile, consisting of birds, livestock, and rams from the mountains.

## Settlements/Locations

### Locations

Greenfell

Dwyrhill
Aogi

Aogi are horrific humanoid figures with an extra set of arms. Poisonous enzymes exude from their skin, and in combination with razor-sharp teeth and claws, they begin breaking down their prey for consumption before the victim has even died.

## History

The first account of an Aogi sighting was in Mankara, after a group of children reported to their elders that they had heard a strange burbling sound in the nearby woods. The elders went to the woods and found nothing, and ignored the children's concerns. The next morning, all the children had disappeared, and all that could be found in the woods were twisted skeletal remains, bubbling and oozing in pools of corrosive corrosive slime.

Nobody knows for sure how the Aogi came to be, but they are not limited to Mankara, being found all across the world.

## Habitat

Aogi can be found anywhere that is dark, damp and somewhat near civilization. They sleep under the water by day, causing the pool in which they rest to become frothy and turn to a sickening shade of green. Over the course of several weeks, remains left in the pool will slowly attempt to crawl their way out, until their rotted head is no longer submerged underwater. Nobody is sure what causes this, but the effect results in an Aogi's pool being covered in seemingly desperate skeletons dissolving in enzymes.
Norvyn Forest

Norvyn Forest is an ancient and dense woodland located north of Redspire and the Arkan Mountains.

## History

The forest is older than the very kingdom of Midiria itself, and is often exempt from most Midirian influence, largely due to its location and wild nature.

## Ecology

The trees that make up Norvyn are enormous and twisted, often stretching over a hundred feet into the air, with roots twisting and turning into a complex maze on the forest floor. There is little sunlight to be found beneath the shade, and vile creatures often snatch unwary travelers lost in the woods. None should enter the woodland alone.

## Settlements/Locations

### Settlements

Arkanor

Deepwood
Sanvyn

Sanvyn is a small region located just south of Norrion Hold and north of the Tymer Mountains.

## History

During the Pantheon War, Sanvyn was the site of a brutal conflict between Dzurth and Bruuk. Dzurth won the battle and pushed Bruuk back to Al-Hammon, but his machine armies suffered heavy casualties. Sanvyn now remains a graveyard for many of the enormous machines, while the few who survive wander the area in search of scrap and fuel.

## Ecology

While the surrounding area is rather dry, what little rainfall makes it over the Tymer Mountains tends to make its way to Sanvyn. Large trees are generally rare, but forests and grasslands are plentiful in the region.

## Settlements/Locations

### Settlements

Varynhold

Rainstet
Knights of the Mourning Sun

After the fall of Midiria, the sky became dark and clouded with toxic smog from Colasta. Monumos could no longer shine his sunlight through the clouds, but still his followers persisted and continued to praise him.

## Founding

Though the loss of the sun behind endless clouds proved a terrible fate, the remaining survivors of the Legion of Monumos would not let it stop them, instead forming the Knights of the Mourning Sun; a group focused on thwarting the vast expanse of evil and restoring the light that once made Midiria a superpower.
The Hopeless Congregation

The Watchful King demands total loyalty from its subjects, and will kill those who disobey it without hesitation. The unfortunate victims who obey its commands are forever transformed by the king to bear its likeness, growing a grotesquely enlarged eye in place of their head, forcing them to carve a hole in their throat to supply food and water. They are the Hopeless Congregation; for their fate is already sealed. In death, their heads will join the Watchful Eyes in flight, and they will serve their king forever after.

## Members

Because all the members suffer from a completely absent head and are incapable of speech, it is nearly impossible to recognize any individual. This is exactly what the Watchful King wants.

## Founding

The Hopeless Congregation was created when the Watchful King first made its presence known in the world, where it began receiving worship and praise from the moment it descended to the earth.
Monolithus

The Monolithus is an enormous stone boulder, about one mile in diameter, that hovers silently a few hundred feet above the Arkan Mountains. It does not tend to stay in one place, drifting between mountain peaks and sometimes sinking down into valleys and gorges, where it appears as a normal, albeit strangely shaped, mountain.

Nobody knows where the Monolithus came from, but reports of it go back for centuries.

It is said that every year on the Day of the Dark, the Monolithus is nowhere to be found, but it always reappears the next day.
Norrion Hold

Norrion Hold is the centermost region of Midiria and is the political center of the nation. It lies in the river valley between the Arkan and Tymer Mountains, and is bordered by Yothwatch to the east, Sanvyn to the south, the High Plains to the west, and Wellerreach to the northwest.

## History

Norrion Hold earned its name from King Norrion, the first ruler of Midiria.

## Ecology

The Midirian River provides all the water needed to sustain lush forests and grasslands in the area, although people have cultivated much of the wild grassland into farms and small hamlets across the countryside. You can expect to encounter a variety of creatures from all walks of life.

## Settlements/Locations

### Settlements

Norrion

Holmdell
Captain Armorset(s)

## Captain Crimson Armor

The Captain armorsets are two armorsets that share the same pants. They are crafted with 45 Crimtane/Demonite Bars, 32 Tissue Sample/Shadow Scales, and 42 Platinum/Gold.

The Crimtane and Tissue samples are for the crimson ones, and the Demonite and Shadow Scales are for the shadow ones. The platinum or gold is just because of world generation differences.

* Captain Crimson Hat: 6 Defense, 2% increased Devil Fruit Damage, +500 max stamina
* Captain Crimson Coat: 6 Defense, 3% increased Devil Fruit Damage, +1000 max stamina
* Captain Shadow Hat: 6 Defense, 4% increased Devil Fruit Damage, Increased pickup range for stamina pieces
* Captain Shadow Coat: 6 Defense, 6% increased Devil Fruit Damage
* Captain Pants: 6 Defense, 5% increased movement speed, +1500 stamina

Set bonuses:

* Crimson: Increased Stamina Regen
* Shadow: Enemies are more likely to drop stamina pieces

## Statistics

### Tooltip

5% increased movement speed
 +1500 stamina

## Statistics

### Tooltip

4% increased Devil Fruit Damage
 Increased pickup range for stamina pieces

## Statistics

### Tooltip

2% increased Devil Fruit Damage
 +500 Max Stamina

## Statistics

### Tooltip

3% increased Devil Fruit Damage
 +1000 max stamina
Doldrus

Doldrus is the apathetic god of balance. They have little care for the trifles of the material plane, or any plane at all for that matter. Nothing ever excites or bores Doldrus, which often results in other creatures being painfully bored in their presence. Doldrus does not even command worshippers or order temples to be built, as not even this is interesting.

## History

Doldrus declined to fight in the Pantheon War because they did not see any benefit to doing so.
Beast of Many Faces

The Beast of Many Faces is often considered to be of the cruelest and most disturbing lifeforms in the world. It resembles a great ball of flesh with with the legs of a spider and hideous clawed arms protruding from it, but its skin is made from all the faces of those it has killed. The more faces the beast collects, the more its skin begins to sag, giving an appearance of a loose cloth draped over the creature. The beast is known to only attack creatures that bear a humanoid face that can be seen, leading to creature wearing a helmet, or animals, to be untouched by the beast. This being said, it is hostile towards all humanoids it sees with faces, and will stop at nothing to add another face to its collection.

## History

Such creatures are often only formed through truly evil means, and the Beast of Many Faces is no exception. It forms only when a mass grave pledged to a holy god is desecrated within 30 days of the grave being dug. The first faces the beast bears are those of the dead found in the grave, but it often adds the desecrator's face to the collection as the faces all utter condemnation upon their awakener.

## Habitat

Because of its process of formation, the Beast of Many Faces is typically found following terrible atrocities, often forming to hunt down those responsible for its creation in the first place. Though it is made of flesh, the beast never ages, only dying when it is physically torn to pieces. Food, water, sleep and even fresh air are all irrelevant to the beast, and because of this it often retreats into deep caves and dungeons, waiting for an unsuspecting passerby to snag. Some particularly cruel lords and kings have been known to keep these beasts in their dungeons intentionally, condemning those who oppose them to a horrific and violent death.
Tethys

Tethys is an ocean with no discernible depth, remaining at a constant pressure strong enough to crush a human no matter how shallow or deep you feel that you are. There is no sun or moon, nor any sky of any kind. In Tethys there is only an endless deep blue, broken only rarely by the horrid creatures that dwell in it.

## History

Nobody knows when Tethys was formed, but mysterious whirlpools in the plane of water suggest that it acts as an astral reservoir of near infinite size.

## Inhabitants

The enormous creatures of Tethys evade all attempts at categorization by species, since no two creatures are ever alike. They have only been observed very distantly, as getting too close will almost certainly end in being eaten. Somewhere in the depths of Tethys the colossal D'nthrakiotligon resides, a hideous crustacean with the power of a god.
Head Harvester

Head harvesters are decapitated zombies that roam the outskirts of civilized areas in search of heads to carry back to their dens. When a head harvester severs the head of its victim, it returns to its den and dies, and the victim's body rises at the next midnight as a head harvester. Because of this, they often drag their victims away from lit and populated areas, casting the bodies into ditches or anywhere unlikely to be discovered.

## History

Nobody knows where the first head harvesters came from, but they are believed to form when a person is decapitated by a sanctified weapon for an unjust cause.

## Habitat

Head harvesters linger on the fringes of cities and towns, remaining in their dens by day, waiting for unsuspecting farmers or villagers to go out at night.
Ranzahar

Ranzahar is a large desert nation located southeast of Midiria and east of Mankara. It is typically avoided by those who are not accustomed to the scorching heat and dry conditions, but travelers who brave the desert will find the great oasis city of Banshora.

## Regions

White Desert

Dune Sea

Rocks of Al-Tareh

Soroa

Gazel

The Pit of Ishkar

## Factions

The Ranzahariim

Banshoran Empire
Damage breakpoints

**Damage breakpoints** are a concept used to analyse offensive strategy and tactics in Kill Team - namely how a weapon's profile affects the number and type of hits a player requires to incapacitate enemies with a certain number of wounds remaining.

Understanding damage breakpoints for different weapon profiles versus different target wound values gives players a basis for assessing how likely an operative or ability is to incapacitate different operatives.

For example, a weapon with a 3/4 damage profile against a target with 7 wounds remaining would need either:

* three normal hits
* one critical hit PLUS a normal or critical hit

whereas a weapon with a 4/4 profile would only require *two* normal or critical hits.

Alongside the Ballistic Skill/Weapon Skill (i.e. the chance of achieving a hit), this allows a player to gauge their likelihood of success in incapacitating an enemy operative, and to make tactical and strategic judgements accordingly.

While discussions of damage breakpoints tend to centre on damage profiles, chances to hit and target wound values, they readily extend to other relevant factors, such as a given weapon, operative or player's ability to:

* re-roll attack or defence dice (e.g. via *Balanced*, *Relentless* weapon abilities)
* 'convert' attack/defence dice results to better ones (e.g. *Rending* enabling conversion of a normal hit to a critical hit)
* ignore or mitigate hits/damage (e.g. so-called 'Feel No Pain' rolls) or reduce defensive (via *APx* or *Px* weapon abilities)

The differing mechanics for shooting and combat are also relevant. Shooting operates with sequential 'hit' and 'save' rolls, whilst combat enables players (starting with the operative active when combat begins) to alternately choose between doing damage (striking) and mitigating an opponent's ability to do damage (parrying).
Mindhusk

When all that remains of a person in the mortal world is their soul, they become a form of specter or ghost. In the same way, if all that remains is the body, they take the form of a rotting zombie. When the conditions are just right, sometimes all that remains of a person is their mind, and they become a mindhusk, a tragic creature that can only think about the world in which it still persists.

## History

Nobody knows exactly where the first mindhusk came from, nor even how to create one from scratch.

## Habitat

A mindhusk can be found wherever undead roam.
Tac Ops

**Tac Ops** are player-specific secondary mission objectives used in Matched Play for Kill Team. Players each choose three Tac Ops before a battle begins - after selecting their Kill Team, but before choosing Equipment for their operatives. Each Tac Op is worth a maximum of two Victory Points for the game, and states the conditions under which those points can be earned.

Tac Ops must be revealed at an appropriate point (as stated in their conditions) for Victory Points to be scored for them. Typically this is either during the Target Reveal step of the Strategy Phase (before the condition has been met), or immediately following the condition being met. Often (but not always) it is only possible to earn one Victory Point per Tac Op during any given Turning Point.

### Archetypes

Tac Ops belong either to one of four common archetypes (reflecting broad classes of objective), or to a set of three 'Faction Tac-Ops' specific to each Kill Team.

The four common archetypes are:

* **Infiltration** - Objectives that typically involve *non-lethal* *stealth actions against particular sites or operatives*
* **Recon** - Objectives that typically involve *penetrating your opponent's territory*
* **Security** - Objectives that typically involve *protecting or holding territory*
* **Seek & Destroy** - Objectives that typically involve *incapacitating enemy operatives* under certain conditions

Since the release of the Critical Ops card pack for Matched Play games, players must choose three Tac Ops from a combination of one allowed archetype and their Faction Tac Ops (so *Seek & Destroy* and Faction Tac Ops could be chosen, but not *Seek & Destroy* and *Security*)

#### More on the web...

* Critical Ops Tac Op and Mission Pack update review (Can You Roll A Crit? - Dec 2022)
The High Plains

The High Plains are a dry region found north of the Tymer Mountains and west of Norrion Hold.

## History

For years, Port Simos was the prominent capital of the High Plains until the massacre in 441 CE, leading to a 12-year civil war that ultimately collapsed the Kingdom of Midiria and ushered in the Holy Midirian Empire. After the civil war, The capital was moved to Fenngile, where it remained until the fall of the Holy Midirian Empire in 536 CE.

## Ecology

The southern draft flows west across the world, leading to the Tymer Mountains blocking most of the rainfall from the High Plains. This leads to desert conditions in the most extreme places, while other areas closer to the sea resemble a muddy grassland.

## Settlements/Locations

### Settlements

Fenngile

Port Simos
Non-reciprocal shooting

**Non-reciprocal shooting** is a state of relative positioning between two models in a game of Kill Team - specifically where *one model can shoot another model without being able to be shot back by its target from the same relative positions in the Killzone*.

Non-reciprocal shooting is a consequence of the interaction between Kill Team's rules for Line of Sight (namely *Obscured* and *Cover* rules), enabling a shooting model to avoid giving their target the benefit of Cover, whilst remaining Obscured to the targeted model.

This can be achieved because when shooting, a player draws *cover lines* from one part of the shooting model's base to the whole of the target model's base.

Consequently, by maintaining the appropriate relative positions between models and intervening cover, a player can place a shooting operative in a position where it remains Obscured to the model it is shooting.

Non-reciprocal shooting is a commonly used tactic in Kill Team competitive play, as it protects operatives making offensive manoeuvres whilst forcing their targets to invest Actions (i.e. to move) in order to reciprocate fire.
Midiria

Midiria is the central region in the world of Medieval Apocalypse, located north of Ranzahar and south of Jargskarven.

## History

### 1 CE - 536 CE: The Kingdom of Midiria and the Holy Midirian Empire

The beginning of Midiria was marked by the gods fighting over the lands they had created. In ancient times, armies of men, elves, dwarves, and celestial beings fought in the Pantheon War against the ancient demons that sought to conquer the world. The demons were driven deep underground, but the scars of the enormous battles forever litter Midiria's countryside.

In 441 CE, Midiria plunged into a state of civil war following controversy surrounding the Port Simos Massacre, leading to the Kingdom of Midiria being dissolved and reforming into the Holy Midirian Empire under the rule of Rapport II. The Holy Midirian Empire would last for another 83 years before collapsing under the rule of Cyrion III, leading to a 900-year feudal age in which the provinces of Midiria individually governed themselves.

### 537 CE - 1420 CE: The Midirian Dark Age

After the death of Cyrion III and the sacking of Norrion by Yagrohoth, the crumbling Holy Midirian Empire would fall into disarray. Foul creatures from beneath the earth and the outer planes picked off the scattered peoples, and it is estimated that the population of Midiria was cut down to a quarter of its initial size. The few cities with remaining funds and populations were built into towering fortresses and strongholds, with the nearby farms constantly under threat of attack. Toxic clouds covered the land and blocked out the sun, and the nights proved dangerous for even the most prepared travelers. The nearby nations wanted little to do with Midiria at this time, and treated it as a wasteland to be avoided whenever possible.

## Regions

Yothwatch

Norrion Hold

Nookland

Wellerreach

Al-Hammon

Arkan Vale

Norvyn Forest

The High Plains

Sanvyn

Raushland

Redspire

The Arrowmarsh

## Factions

Holy Midirian Empire

Ilenon Empire

Mages of Yoth
Harbinger

Harbingers are dark, enormous four-legged creatures with 24 tentacles descending from their bodies. They stand over a hundred feet tall, and they use their tentacles to scour the land for people and animals to consume. When prey is in short supply, they often resort to eating one another.

## History

The harbingers are aptly named for their role in Yagrohoth's claiming of Midiria; they were the first sign of evil, appearing in the distant valleys around Norrion during the night, ravaging small farms and villages before making their way to the city. After the fall of Midiria, harbingers became one of the most notable threats to what remained of civilization, eating all those who strayed outside city walls.

## Habitat

Though native to Yagrileneon, harbingers persisted in the dark ages (post-Holy Midirian Empire) for hundreds of years. In their natural home plane they would feed on the blood in the boiling sea, but in Midiria live prey would suffice.