Ocelotl/Moveset

## Moveset

### General

* **Renown: Hybrid** - Renown is balanced across activities. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Infinite Alternating Chain** - Ocelotl can chain any combination of Light Attack, Heavy Attack, Zone Attack and Bash together, as long as no one input is used twice in succession.
	+ **Infinite Chain Finishers** - If Ocelotl performs two of the same input in succession (ie. Bash into Bash, Zone into Zone) during Infinite Alternating Chain, the second attack will be counted as a Chain Finisher.
* **Infinite Chain Properties** - Depending on when a move is performed during Infinite Alternating Chain, Ocelotl's attacks will attain certain properties.
	+ **Apocalyptic Lights** - Chain and Finisher Lights are slightly faster.
	+ **Tonatiuh's Heavies** - Chain Heavy is slightly faster, while Finisher Heavy is Unblockable.
	+ **Double Edge Zones** - Chain and Finisher Zone are slower than the Opener variant, but consume less Stamina. Finisher Zone also comes from the Right Guard instead of Left Guard.
	+ **Jaguar's Bash** - Chain Bash is slow but feintable, while Finisher Bash is a fast pinning move.
* **Chain Openers** - All Dodge Attacks, Zone Attack, Tlaloc's Thunder and Hunter's Snare count as an Opener of their respective input.
* **Uninterruptible Zone Attacks** - Ocelotl's Zone Attacks all possess the Uninterruptible property. Chain and Finisher Zone has an Uninterruptible Stance that starts earlier into the attack than most instances of Uninterruptible.
	+ **Feintable Zone Attacks** - All Zone Attacks are feintable.
* **Damaging Bashes** - Skull Smash and Ferocious Fang deal direct health damage and can ledge. As a result, Skull Smash does not guarantee follow-up damage.
	+ **Jaguar's Grudge Follow-up Rules** - Jaguar's Grudge guarantees a Chain Light if it lands. Otherwise, it cannot chain on-miss.
	+ **Skull Smash Follow-up Rules** - Skull Smash can chain even on-miss, but does not guarantee a follow-up attack.
	+ **Revenge Feeding Bashes** - Skull Smash and Ferocious Fang will count as a Bash when it comes to feeding Revenge to the target, instead of feeding Revenge based on the damage they deal.
* **Enhanced Dodge Attack** - Jaguar's Claw and Jaguar's Tail are Enhanced, thus do not bounce when blocked.
* **Hunter's Stance** - Hunter's Stance is a Mobile Hidden Stance. The Startup has a Dodge property.
	+ **Hunter's Stance Properties** - Ocelotl cannot perform defensive moves such as Blocking or Parrying while in Hidden Stance, or enact other moves such as Lights or Guardbreak. Ocelotl can move around while holding this stance, moving faster than normal.
	+ **Hunter's Snare** - During Hunter's Stance, inputting Heavy will have Ocelotl leap forward for an attack with his club. Distance covered by Hunter's Snare is greater than a normal Dodge attack.
	+ **Hunter's Snare Damage** - Hunter's Snare deals damage in two portions. If the attack is blocked, it will only apply the first instance of damage. However, if this attack successfully lands, it will pin the target and deal a second instance of damage at the end of the pin. Essentially, Hunter's Snare deals less chip damage than other blocked moves.

### Moves

(From Guard Mode)

Icon Legend