Jet

**Jet** is a dangerous assassin with a killer groove. Utilizing his impressive combat skills with some sweet beats, he can finish opponents in the blink of an eye by using his dazzling combos.

## History

An ivory blur leaps across the Tokyo rooftops, high over the heads of the oblivious public. Corruption gnaws at the neon city’s heart. A savior is needed, a warrior unafraid to answer the call, to battle the darkness festering in the hearts of all mankind. The dashing figure halts at the edge of a dilapidated apartment building’s roof. Bathed in the glow of the crimson street lamp below, the mysterious man watches a group of armed men surround a well-dressed individual as he exits a sleek black vehicle. As he draws a long gleaming katana, he announces himself to the wind, "I am Tokyo’s hero, the cowled champion of this city; the Otaku Defender!" Leaping from his perch, he lands among the men, twirling his blade in wide arcs, leaving only streaks of red on the pavement. Alerted by his monologue, the target is able to jump out of the frey and disappear into the night. Jet wipes his blade, tosses the rag aside and gives chase, only to trip over a corpse and land on his face amidst the blood and gore.

Jet’s father, head of the Yakuza and arguably the most powerful man in Japan, chastised the mopey young man when he returned from his failed outing. The rival boss had gotten away while Jet had untangled himself from the bodies. When tears formed at the edges of Jet’s eyes, his father relented, unable to stay angry at his only son. He patted Jet on the back and promised to buy him better equipment, for next time.

A self-styled vigilante, Jet was inspired by the comic book heroes of his youth. Jet’s father acquired him the best gear and had him followed by a cadre of his top men, unbeknownst to Jet of course. They took him on low level assignments and talked up their targets. Jet’s ‘ghetto fu’ moves somehow took out all his adversaries, often without actually hitting them. With his prized katana, Jet cut down many of his father’s enemies and didn’t question it when a lucky bullet would happen to drop an enemy just as they were aiming a pistol his way. Jet, of course, thought this was his doing. He didn't realize that his father had assigned him a team of ranged weapon experts. He merely focused on the music blasting through his headphones and ‘let the rhythm guide him’. Those that saw him fight said his moves seemed more like improv dance than martial expertise.

His panache gained him swarms of fans and the type of attention that most members of the Yakuza would detest. Yet Jet saw his growing fandom as a mark of a true superhero. Returning home from a day of posing for pictures with his adoring public, Jet found the guards outside his house dead. He rushed inside, threw open his father’s office door only to find him, too, bleeding on the floor. Devastated, Jet cradled his father’s cold body in his arms, unconsciously thinking of the similarity between his situation and many of his superhero idols’. He drew his sword, vowed revenge, and ran into the night. The sunrise found an exhausted Jet, still staggering aimlessly, desperate for any sign of those who had killed his father. Just then, his phone buzzed, a message with an address and time.

Upon arriving, Jet found his uncle waiting for him. His uncle laughed as he explained his jealousy and inevitable betrayal. Jet, barely listening, put on his headphones and queued up some music. The guards felt a certain pity for this young man who clearly couldn’t cope with the loss of his father and relaxed a bit as Jet’s body went into an unrehearsed dance break. He managed to take out two of them before they realized he was an actual threat and restrained him, headphones and all. Unwilling to make a martyr of Tokyo’s beloved dark defender, Jet was instead put into a machine the Yakuza had stolen from a local laboratory,

Strapping Jet in, the Yakuza flipped the switch and Jet awoke to find himself stranded on a gleaming, alien world. Gripping his sword, he vowed to kill whoever stood between him and his father’s murderer. He reached instinctively for his headphones and found them still draped around his neck. Jet stood a little straighter as he situated the earbuds and bobbed his head, ready to face this new world. "With great responsibility...", he thought to himself as he took a step forward...and tripped headlong into a bush.

## Abilities

FlowSelf Target' ***Range***

 20 seconds second cooldown

Each of Jet’s basic attacks apply at stack of “Flow” to the enemy, lasting 4 seconds and stacking up to 3 times. On 3 stacks, “Flow” is consumed and lowers all of Jet’s cooldowns by 4 seconds and regens 50 energy.
Each time Jet casts an ability, he gains a “Combo” buff that corresponds to the ability cast. Based on Jet’s current “Combo” buffs, Jet’s abilities function differently. “Combo” buffs last 3 seconds and refresh duration on an ability cast.

Q
Hyper SlashFree Cast**500** Range

 6 second cooldown 50 energy cost

Jet reaches out with his Katana, slashing in a cone in front of him and dealing physical damage to all enemies inside.

DAMAGE: 50/75/100/125/150 + (70% of AD)  + (180 Degree Cone)

Combo Light Feet:: Hyper Slash slows enemies hit by 30% for 1.5 seconds.

 • Hyper Slash works as the bread and butter of Jet's kit, as it is a quick and easy move that can quickly get stacks moving for his passive.

W
Light FeetSelf-Target' ***Range***

 12/11.5/11/10.5/10 second cooldown 75 Energy cost

Jet prepares himself for an oncoming attack, gaining a guard for two seconds. If Jet is basic attacked while the guard is active, Jet side steps the attack, negating its damage. After an attack is blocked, Jet’s next basic attack is empowered, gaining a mid-range dash. Jet moves at 80% speed but can attack freely while the guard is active.

Combo Hyper Slash:: Jet’s empowered attack restores 50 energy.

Combo Roll:: Jet gains 25% increased movement speed for 3 seconds after landing the empowered attack.

E
RollDirection-Cast**350** Range

 12 second cooldown 25 energy cost

Jet rolls in the targeted direction, dodging any incoming damage during the roll.

Combo Hyper Slash:: Jet’s roll ends with an upward slash, knocking up enemies directly at the end of the roll.  + (.75 seconds of knock-up time. Deals 25/50/75/100/125 damage + 50% of total AD.)

Combo Light Feet:: Jet takes 25% reduced damage for the next 2 seconds.

R
TranceToggle**1400** Range

 90/75/60 second cooldown None Energy cost

Jet puts on his headphones and lets the rhythm take over. While in Trance, Jet can move and attack regularly, but his abilities are replaced with Slash, Block, and Evade. Every .33 second, one of these skills will appear on Jet’s screen and using the correct skill will mark the nearest enemy champion up to 3 times. After 5 successful inputs (or by activating Trance again), Jet quickly dashes around, becoming untargetable and dealing damage for each mark on an enemy.

Damage per mark: 40% of Attack power per mark

## Augment Tree

XYZ need to figure out how we end up doing this

## Skins

* Default
* Skin1

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## Accessories

* Default

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