recursal/Fanatic-Fandom huggingface dataset:
Eating

たべる

Rumia's fourth spell card.

Illustration for the card was done by 相生青唯(NSFW).

### Notes

This card's effect is triggered by any action from an ally, including basic attacks, spell card usages, and counter attacks.

Rumia's attacks triggered by this card are brown-aligned with a power of 200. They target whoever the player has marked with the cross-hairs like any other attack spell card, and if the player has not marked an enemy target, the attacks will hit enemies randomly.

Each hit from this card is still affected by Rumia's unit skill, which means a large chance of inflicting darkness upon enemies.

Has a max quantity of 3.

### Where to Obtain

* Forest Behind the Shrine/Easy/Rare Drop
* Forest Behind the Shrine/Normal/Rare Drop
* Forest Behind the Shrine/Hard/Rare Drop
* Forest Behind the Shrine/Lunatic/First Time Clear
Tsuchi Style

### Intro

Tsuchi (Japanese for Earth) styled weaponry are one of the two standard weapon classes. Tsuchi variants focus primarily on maximizing the durability, weight, or stopping power of a weapon. Often times Tsuchi variants are the only way to make lighter equipment reach the minimal weapon weight standards (for example with light-reds)

### Construction

#### Upgraded Core Thickness

Some variants of Tsuchi take a weapon and upgrade the core to a larger size. For example you could make a katana using the same style of core used in a Kelv. This variant is very rare and often fully advocated against. Sadly in foam-fighting, heavier weapons don't offer the same set of advantages they would likely have in a real fighting setting.

#### Stable Handle

This style of Tsuchi is most common and is often more standard than people realize. This is most common in light reds and other light two handed weaponry that need an extra layer of stability to ensure they won't 'flex-out' or snap.

However, some shield-arms incorporate a stable handle and is often recommended for fighters who like to use their swords to pressure and intercept red/black weaponry and pikes.

#### Heavy Handle

When a warrior wants a weapon to have very strong counter balance: steel is used in the construction of of the handle to do so. This isn't usually recommended as it often just slows a weapon down. However it can make the weapon quite easy to stab with.

### Usage

Tsuchi weaponry usage has a multitude of applications, but it is most easily summed up through the following assessment:

> *Highly durable and reliable. The only thing you'll break is your enemy.*
>
>

### Standard Tsuchi Weaponry

The following weapons are Tsuchi in nature as a 'standard' issue:

* Wakizashi
* Tachi
* Katana
* Sen Katana
* Dai Katana
* Nagamaki
* Kokatana
Sarudon (Chapter)

### Intro

Sarudon is one of the most powerful and influential Verditians in all of Antioch history. Without Sarudon there would be no Antioch, and no Verdish Empire.

While originally a commander of a mercenary group known as Sarlona, Sarudon's assimilation into Antioch marked the beginning of the second golden age.

His time in the Amorias Legion brought swift reform to Antioch government which dictated higher standards for equipment and garb. It was because of this shift in ideology that Antioch became focused on technology. A practice that has left other groups outsourcing their production to keep up with self-sustaining Antioch programs.

Sarudon has the complete trust of the upper command staff and has been given a free pass to dictate any policy he sees fit.

On the field Sarudon is a menace to his enemies, making short work of weak lothtarian opponents. His strength as a warrior lies in his dependability to survive.

What is most terrifying about Sarudon is his ability to lead armies. Warriors under Sarudon's control become twice as effective as his boisterous voice dictates safe military practices that grasp overwhelming victory.

In fact, Sarudon's influence on other fighters is what the empire depends on for stopping weak Verdish from obtaining Knight.

### Fighting Style

Sarudon is one of the most intelligent fighters fielded. His fighting style is a healthy mix of aggressive bursts with tactical halts.

### Contributions

* Sarudon, along with Pyrus, are responsible for reigniting Antioch from the Decadence Campaign
* Sarudon has been an active teacher within the empire for many years
* Sarudon is a Kelm-tier benefactor.

### Gallery

Saurdon in true formSarudon's tsuka/ito scheme (violet/white)
Weapon Generation Guide (Chapter)

### Intro

As the Verdish Empire evolves weapon customization can get to be a little overwhelming if you're not sure what kind of weapon you're looking for.

In the Weapon Forge page you can find some information on the standardized weapons that the empire offers, but each style usually has different variants that change how a weapon functions.

Here is the quick list of the major common options:

* Generation 6
* Generation 7
* Generation 8
* Mizu Style
* Tsuchi Style

Weapons are complicated, especially at higher-levels of play! So sometimes I find the following sections can help you to narrow down a field of weapons:

### 1-Handed Weapons

As far as functionality goes, 1-handed weapons have 3 categories:

* Shield Arms
* Backup Weapons
* Dual Weapons

#### **Shield Arms**

Shield arms have a lot of variety, meant to cover the potential applications of any desired approach. However, over time there have been four shield arms that the empire finds to be most useful:

**Kodachi** - The preferred choice of the most elite shieldsmen. This weapon is one sided and can be difficult for some fighters to adjust to. However, mastery of a one sided blade will allow you to abuse it's lower profile blade. A Kodachi has a full blade.

**Tsurugi** - A popular well rounded sword. It is slower than the other two most popular weapons but does have a two sided blade. A Tsurugi has a full blade.

**Kentanbo** - This weapon is a lot like the Tsurugi but has a shorter blade to maximize mid-range attack speed. This weapon is a favorite among fighters who would rather **not** focus on 1-sided weapon mastery. The Kentanbo does not have a blade in the lower part of the weapon and is unable to strike with it.

**Kukri**- This weapon is focused on maximizing 'wrap-shots'. The curve is so effective that it finds itself on this list, even though the weapon is not as well balanced as the others on this list.

Kodachi (Top), Kentanbo (Bottom)TsurugiKukri
#### **Backup Weapons**

Backup weapons can really be anything. Ultimately you're probably using this weapon to sneak an attack on an aggressor. As such I believe the kukri is likely to be the best option for most applications like this. (At least where 1-handed weapons are concerned)

#### **Dual Weapons**

Using two weapons at once can be as varried as anything else, however two distinct styles have proven themselves to be the most powerful options:

**Flow-Style** - Flow style utilized two long ranged blues, traditionally katanas. In this style you make wide, max range shots on different targets on your opponent. Katanas seem to have the best balance for this style but the uchigatana has been used by other fighters as well.

**Intercept-Style** - This style is a bit more archaic and less-effective in modern Verdite. But the basic idea is that you designate one weapon to block enemy attacks, and counterattack with a longer blue. If I am being honest, if this style interests you, it is better to use a buckler instead of a designated sword.
Auxiliary Exceptions

The Auxiliary program is intended to allow fighters from other chapters or previous fighting experiences to join the chapter without having to completely forsake where they came from. The entire process is a negotiation.

Members of the Auxiliary are not required to follow the ban on:

* Coreless shields
* Flails
* Back-shields
* They are also allowed to use leather chest armor only if they already own it at the time of signing up. (leather armor must however be black!)

However the Axiliary program is a negotiation. Some members may incur other exceptions because of this.
Single-Make Armor

### Intro

Single-Makerefers to armor that is made up entirely of one style of material. These materials are Leather, Chain, or Plate.

### Example Gallery

Single-make Chainmaile (Chain)Single-make Lamellar (Plate)Single-make Hon-Kozane (plate)Single-make bracers (leather)single-make armor (leather)Single-make Plate
### Single-Build Borderline Examples

It is important to note that these armors could possibly be identified as Ambiguous because of the inclusion of leather. Verdish law forbids chest armor made in this fashion, so it is unlikely it will be an issue.

Gaps in armor are so small that it retains plate statusGaps in the steel are just small enough to retain Plate-tier status
### Armors that do not qualify as Single-Build

These armors would appear to be mostly plate, but since there are many gaps they fall into Ambiguous Armor territory, where they are classified as leather armor.

Brigandine armor is always ambiguous This armor is leather tierThe gaps are too largeBrigandine armor is equal to leather.
Shit-Brick

> *"Be wary of he who is a shit and he who is a brick. They cannot be trusted! For they come bearing the fruits of despair! They will take your pride as a Verditian and twist it into a soulless self-indulgence!"*
>
>

> -Someone who was **for sure** not a shit-brick.
>
>

### Intro

A shit-brick is the lowest form of any standard Verditian. Once a Verditian is labeled a shit-brick, he/she is often stripped of most rights and quite often is the exception to standardized precedents.

### Becoming a Shit-Brick

Becoming a shit-brick is incredibly difficult. To do so you must actually betray your loyalty to Kelm and her people by challenging the authority of the Verdish Elite.

While most Verditians would never let such insanity crawl into the darkest depths of their primitive minds: Some unfortunately do.

### Examples of Shit-Bricks

~~Skull Krasher~~ ~~is one of the most renowned Shit Bricks. Often finding himself the shameful recipient of this title.~~

~~Skull Krasher's Shit-Brick tendencies are frankly too numerous to list for Antioch could not afford the server space required to keep such a record. But some examples are as followed:~~

* ~~Refuses laps at least 86.7% of the time~~
* ~~Refuses to share ice-cream sandwiches with his brothers~~
* ~~Un-ironically likes sportsball~~
* ~~Casually uses the word 'dank' (Much like how Derath casually uses the word troglodyte when referring to someone not him. Che learned it from chim)~~
* ~~Wont surrender his phone to the Verditian Lord (aka hopes Derath will die)~~
* ~~Asserts that he has "personal" items even though he lives in Soviet Verdite where there is no such thing.~~
* ~~Leaves high-functioning forges to talk to his mother about the states he's visited for TWO FUCKING HOURS~~
* ~~Doesn't go to his own birthday party where his brothers and sisters have slaved to put on a night HE AGREED TO GO TO.~~
* ~~Is confirmed to actually be a lizard person~~
* ~~Asserts he has nephews and uses said fictional characters to abandon his brothers~~

### Shit-Brick Status

Fortunately for Shit-Bricks, the title is not permanent and is often only asserted for a period of 24 hours. This however does not mean that the title cannot be re-applied in never-ending sequences should the Verditian in question require it.

### Shit-Brick Gallery

Here are some photos of members who once held the shit-brick status:

Hypoglycemia, the false warlordSkull, in his natural stateAra, destroyer of worldsThe Verditian Lord's SpineTalen's Sewing MachineVeloth's world-view
Tenshi

Tenshi is an event-exclusive unit that has extremely high health, as well a solid all-around defense, albeit her attack power is rather lacking. Her unit skill is a guaranteed damage reduction at 1 HP, similar to Reimu's except it only happens one time and it isn't a luck-based chance. She has a slow level growth similar to units like Remilia.

### Where to Obtain

Tenshi and her spell cards are acquired from the Event Quest "Tenshi Attacks," which is open on Easy difficulty to units level 10 and above.

### Spell Cards

 Spirit Sign "Sword of Meteorological Revelation"
 Earthquake "Sword of Pleasure After Hardship"

### Strategy

Tenshi is a tough unit, but like Hina she boasts the same inability to guard her other teammates. Despite this, her high health and defense, coupled with her unit skill, means that she is exceptionally difficult to knock out. Her unit skill itself may appear underwhelming, but if she is still surrounded by party members, her unit skill can give her a chance at living for a decent while longer if lucky. Sword of Neither Perception nor Non-Perception is the bane of Duplex Barrier and Luna Clock, and having Tenshi strike multiple opponents with it will effectively make these two cards pointless. Sword of Meteorological Revelation makes Tenshi even tougher than she is normally, and as long as she keeps taking damage, she will keep dealing more and more damage back to the enemy. However, since she does not attract damage like Meiling does, it is difficult to capitalize upon this effect purposely. Sword of Pleasure After Hardship is not only a strong card, but its cost is justified as it severely delays the other team in activating their selected spell cards. The effect also counters Sakuya's unit skill, making it one of the few ways to slow down an otherwise supernaturally swift unit.
Weapons Forge

* There is no charge for labor.
* Total cost is calculated with simple material cost + "tax".
	+ The 'tax' is a small added fee to ensure stockpiles don't dwindle. It's not an exact art so this tax covers waste and offsets shipping fees.
* All work in the forge is on a volunteer basis. Nobody gets paid so deadlines are non-existent.
* There are more weapon variants than what is listed here. However these weapons listed are the most reliable and less gimmicky.### Weapons

#### **Green Weapons**

 Pike | -
 Dai Yari | -

#### **Ranged Weapons**

 Arrow | 4.00
 Rock

### Shields

 Large
 Medium
 Small
Knights

### Intro

Knights are Verditians who have passed their Knight trials (listed below), officially becoming part of the legendary Verdish Elite.

Knights are issued a black and red rank chain. Knights may also trim their garb in red and wear a full red belt/obi if they choose to. Knights are not regulated to a particular shade of red like Vanguards are with their green. This standard still has to be approved by an administrative command staff member.

Knight Samurai can choose to incorporate as much red lacing into their armors as they like. They can also utilize full red plates as accents to an otherwise all black-plate scheme. The image below is not a hard standard, but instead just an illustration of what could be done.

Knights carry a base authority level of 4.

Knights are considered elite fighters. The big difference between a Knight and a Vanguard is execution of style and a deep understanding of what it means to capitalize on a favorable situation. Dedicated training is required to make it here. There has never been a single Knight who didn’t, in their prime, practice at least twice a week and sometimes in the upwards of 4-5 times a week. They figured out something simple: one approach does **not** work for every encounter and what you did to kill grunts isn’t going to help you kill good fighters.

Knight Rank ChainKnight Tabard ExampleKnight Gusoku ColorsKnight Plate Accenting
### How to become a Knight

* Pass the Grunt Trials
* Pass the Footman Trials
* Pass the Vanguard Trials
* Pass the Knight Trials:
	+ Must have Elite Level garb (refer to the garb standards section for specifics).

* Articulate how you’ve been a part of growing the Verdish community. Such as your work as a crafter, a command member, a benefactor, etc.
* Defeat a Footman and a Vanguard in a 2v1 battle, any weapon choice. (2 out of 3)
* Defeat a Vanguard:
	+ Yellow to Yellow. (2 out of 3)
	+ Green to Green. (2 out of 3)
	+ Shield to Shield. (2 out of 3)
	+ Red to Red. (2 out of 3)
	+ Blue to Blue. (2 out of 3)

* Overcome unfavorable situations:
	+ Using a shield, defeat a footman shields-man who is using a flail. (2 out of 3)
	+ Defeat a Footman shield-man with a red, the shield must break. (2 out of 3)
	+ Limb/Kill a Footman round-shield with a Pike/Black-glaive. You may utilize a blue side-arm. The Footman’s shield is unbreakable. (2 out of 3)
	+ Defeat a Grunt shield-man with a single blue. (1 out of 3)

* Deliver a kill shot to a berserking Orc:
	+ Rock. (1 out of 3)
	+ Javelin. (2 out of 3)
	+ Arrow. (2 out of 3)

* Defeat 3 Grunts wielding Katanas in a 3v1 battle. You have any weapon choice. (2 out of 3)
* Be able to beat a current knight in a series of duels. You must win 3 out of 10 of the duels. Each participant takes alternating turns deciding the duel format. The following formats may be used:
	+ Matching weapons
	+ Any weapon choice (Weapon advantages balanced similarly to a standard trial)
F.E.U.L

On top of the world!

### The New Mission!!

Obviously, every command staff member was contacted about these new policies and everyone is onboard.

The dictation is only one half of the announcement however.

We at Kyuyujo are rolling out a new plan to build ultimate prosperity! As our new symbol shows, we think of ourselves as literally on top of the world, with Sapi at the center of it.

The F.E.U.L (Fanatical Eternal Ultimate League) initiative is in full swing! In addition to siphoning benefactor funds for personal use, we will also be siphoning the world’s oil reserves:

As you can see we’re in a hotspot for oil and our FUEL Prospectors will be reaching out to gather.

Why oil you ask? Out of all the precious resources on earth, oil is the blackest and therefore the most Kyuyujo-jin.

FUEL is important for our new government and should be the top priority. Any object, organization, and country that holds this precious sludge should be taken at all cost.

Each member is now expected to gather as much divine sludge as humanly possible.

In order to achieve this great feat we are proud to announce that Torrens will be making 5 new suits of samurai armor to help us forcibly take our divine destiny!
War Aspects

## Introduction (this page is still a WIP)

The War aspects are the essences controlled by Kelm, the most complete god. The aspects Kelm controls are: War, Blood, Mind, and Steel.

The strange thing about the War Aspects is that those who utilize them, often times have no idea they are manipulating Kelm’s power.

### War

Mastery grants higher physical abilities. Often seen from the almost super-human strength of legendary warriors. Only Warlord-Class fighters exhibit these characteristics. (And throughout the entirety of history, there are less than ten!)

### Blood

Mastery of blood is often without practice. Blood mastery grants higher resistances to afflictions of other aspects. This ability is deeply embedded within the Verditian bloodlines.

### Mind

Mastery of the mind grants control over the azure flame of war. This manipulation is even rarer than the War Mastery. Throughout all of history less than 5 people could even materialize a blue flame. Priests of Kelm argue that heightened reaction times are a benefit of training the mind aspects.

### Steel

The most common manipulation. Steel has a natural ability to dispel and distort opposing flame afflictions. The term ‘Faith in Steel’ is a chant employed by the Verdish to remind all warriors that the more faith they have in their steel, the more likely they can overcome an enemy employing magic.
Elaborations

> ***"Sometimes it's good to share how you feel about something"***
>
>

### Intro

Here is a list of articles that take a concept and elaborate further on what it means and how it relates to other aspects of the Empire:

1. How we identify Grunts, Footmen, Vanguards, etc. - What the Administrative Command Staff does when assessing or limiting combat ranks.
2. The report on generation 8 weapons - How Generation 8 weaponry have changed the fighting meta and what it means going forward.
Dai Naginata (Chapter)

Rakdos advancing with a Dai Naginata

### History

***Dai naginata*** refer to the powerful 8ft carbon pole-reds. They come in two variants, Gen-8 and Gen-9. Interestingly enough, the Gen-8 version is actually classified as a black weapon.

*Dai naginata* offer a faster alternative to the classic *glaive* at a very premium price. Cores for the *dai naginata* are a minimal of 150$ and may incur heavy shipping costs. It is for this reason that they are uncommon weaponry. However, their combat ability cannot go unstated.

*Dai naginata*, simply put, are the most powerful zoning reds in Verdite. From impressive ranges the *dai naginata* can unleash an onslaught of red strikes. What it lacks in stopping power it makes up for in longevity. Warriors using the *dai naginata* have severely reduced fatigue that allows them to maintain longer periods of pressure and dominance. Unlike *glaives*, *dai naginata* feature tsuka-ito handles.

In the War-Bound Era, *dai naginata* would refer to larger *naginata* or even the 6 foot *glaives*.

### Weapon Properties

*Consult the following image for a quick property chart.*

   The categories are explained as followed:

* **Speed** - The weapons ability to accelerate and combo.
* **Range** - The effective combat range of the weapon.
* **Weight** - The overall weight of the weapon.
* **Difficulty** - The learning curve of the weapon in terms of how much work will be required to be considered proficient.
* **Value** - The combat usefulness in a war situation.
* **+/-**Denote effective changes in properties with alternative variants (such as gen-9)
	+ **"-"** means that particular category is slightly decreased with Gen-9 variants

### Variants

1. **Gen-8 -** Gen-8 *dai naginata* are the only carbon black weapon to date. They are heavier than their Gen-9 counterparts but the added ability to deal black damage makes them fearsome weapons.
2. **Gen-9 -** Gen-9 versions are cheaper and lighter than their Gen-8 counterparts. However, they do not count as black weapons do to their core type and weight.
3. **Sen Yari -** Senyari are a similar build to Dai Naginata, but feature an omni striking surface and a spear-like design/handle. Weapon proportions are incredibly similar in all other areas.

### Modern Usage

#### **In War**

As mentioned before, *dai naginata* are extremely powerful weapons of war. With shield support they offer constant max-range pressure with levels of maneuverability that standard glaives simply cannot obtain. The low blade profile of *dai naginata* also allow it to bypass enemy defenses more easily.

#### **In Dueling**

*Dai naginata* are not intended to be dueling weapons. They can manage to secure victory in duels due to their extreme range and ability to deliver red damage. However, if any opponent closes the gap, the d*ai naginata* is virtually useless.

### Notable Users

Lachlan

Rakdos

Torrens

### Gallery

Rakdos executing with a dai naginataSenyari variant
Basic Armoring

This document is a HUGE WIP. I will update it with pictures and notes as we continue progressing in our steel works. Stay tuned!

## Intro

If you've stumbled here I imagine you're looking for the best way to get into armoring. There is no way I could cover the immense scope of what there is to know about armoring in this article but I can however set you into a direction that will give you a basic foundation to grow off of.

## Safety

Let's just be realistic about armoring. This can be very dangerous work! Protect yourself.

* It is highly recommended to wear thick leather gloves at all points in time. Never handle raw materials without them!
* Have a proper place for scrap metal. This stuff is sharp and will make short work of your flesh!
* Wear eye protection when grinding, polishing, etc.
* Have proper footwear! Even with your best efforts at cleanliness...you WILL step on sharp pieces of scrap metal. Having work boots is an absolute must!
* Don't be an idiot! If you don't know how to properly operate a tool, ask a forge-master!

## Materials

For the scope of this document there is only one base material worthy of a Verditian's time: Steel. However it obviously isn't enough to just grab a piece of sheet metal and tape it to your chest.

## Tools

Let me begin by saying if I had to recommend one tool above all else it would simply be: Books.

Read as much as you can on armor. It will become desperately important to train your eye to what is correct in terms of functionality, proportions, and style. It is easy to find yourself wanting to produce extravagant fantasy armor, but at the end of the day if you don't have a functional foundation, you'll be making something nobody would fight in.

Digression aside, let's dive into various armoring tools and what they help you to accomplish. It is important to note that armoring can be done with nothing more than some sheet metal, a hammer, and a cold-chisel. But as we Verdish are often prone to being highly industrious, we'll upgrade our scope from the absolute basic to the intermediate!
Combat Matchups

### Gen-9 Meta

Below you will see some information about how combat situations are approached in Verdite. While the guide may be helpful it is **very** important that you take into consideration the following:

* Real combat offers too many variables for this chart to ever be truly accurate. It works under the premise of how viable options versus the opposing style.
	+ For example, utilizing an "all-in" rush as a single blue versus a pike can, and often does, result in victory. But in many ways, that is the only viable option to win, so it can be abused/anticipated/baited. This is why it would be listed as strong disadvantage.
* A shield-arm such as a flail, ranged weapon, etc. can and often does change how these matchups go.
* Armor can and does change how matchups perform, especially plate-tier armors.

When utilizing this image (may have to click it, or just use this link for a google sheet), the left column is the weapon you are using, move to the right to see how it performs against the plethora of modern equipment.

**Key:**

Large Advantage - LA
Advantage  - A
Small Advantage - SA
Toss-up - TU
Small Disadvantage - SD
Disadvantage - D
Large Disadvantage - LD
Verdish Law Precedents

### Intro

Over the years Antioch policy has clashed against the most selfish humans to ever enter the empire: The Shit-Bricks.

Verdish Logic concerning law allows standardized approaches to cases not specifically covered by policy. Here are a few.

### Skill Disparity

It has been observed and asserted throughout all Antioch history that the higher your combat rank (AKA the better the fighter) The better you are at all aspects of life. No questions asked. For example a footman is objectively and subjectively superior to every single grunt in every way imaginable. Anything that would seem to violate this policy is often the efforts of a shit-brick.

### Willfull Negligence of the Verditian Lord

Refusing to partake or yeild to any Antioch policy, both official and unofficial is the same as wishing for the death of the Verditian Lord. Often times you will hear members challenge shit-bricks by asking them: "Do you want Derath to die!?!?"

It is common knowledge that yes, Shit-Bricks want Derath to die and will be punished for being an insurgent.

### Tailor Rights

It has been asserted that there is an alternative path to obtaining the combat rank of Warlord. If any Verditian has access to a sewing machine and can successfully sew gold/yellow onto their garb: Then they become a Warlord.

However this path always results in removal from the chapter. For a Warlord of this nature cannot sustain their ego in a group and therefore must go Ronin. Members who attempt to stay are often immediately labeled as Shit-Bricks until their ego accumulates an infinite amount of mass into a single point, imploding into a black-hole, consuming all light and matter around them.

This event is known as The Singularity. A Singularity is a location in space-time where the gravitational field of a celestial body becomes infinite independently of the celestial system it inhabits. Since such quantities become infinite within the singularity, the laws of normal space-time cannot exist. This is most obviously observed by interacting with members who have gone Ronin many years ago exhibiting terrible attitudes and manners as if time had not passed at all.

You must understand that all time is relative and from the perspective of the Singularity (Ronin Member) that the ego collapse happened only 2 seconds prior, even if the earth has progressed a full year.
Glaive (Chapter)

Malak with a glaive

### History

***Glaives*** have been around since the Insurrection Era. They have seen innovation in blade construction, but have maintained a pretty consistent appearance.

Verdite utilized single sided *glaives* to cut down on overall weight and allow the weapon to more easily bypass enemy defenses.

*Glaives* are reliable and easily mass produces, as such they are some of the most common weapons fielded in war. Additionally the weapons are capable of dealing black damage, adding to their field effectiveness.

*Glaives* are not considered dueling weapons, but instead are weapons of war.

Gen-8 and Gen-9 variants of these weapons are different in appearance and functionality, as such that they are referred to as *dai naginata*.

*Glaives* are some of the few weapons that do not feature tsuka-ito handles.

### Weapon Properties

*Consult the following image for a quick property chart.*

The categories are explained as followed:

* **Speed** - The weapons ability to accelerate and combo.
* **Range** - The effective combat range of the weapon.
* **Weight** - The overall weight of the weapon.
* **Difficulty** - The learning curve of the weapon in terms of how much work will be required to be considered proficient.
* **Value** - The combat usefulness in a war situation.
* **+/-**Denote effective changes in properties with alternative variants (such as the shorter versions)
	+ **"-"** means that particular category is slightly decreased with shorter variants
	+ **"+"** means that particular category is slightly increased with shorter variants

### Variants

*Glaives* come in multiple size variants. The most common are the 8ft and 7ft versions. However there have been 6ft versions in the past. With the advent of gen-8 and gen-9 weaponry the *glaive* can only truly stay relevant at 7ft+ ranges.

### Modern Usage

#### **In War**

As mentioned before, *glaives* are extremely powerful weapons of war. With shield support they offer constant max-range pressure that is hard to repel. *Glaives* offer extreme stopping power as some of the most solid cores fielded.

#### **In Duels**

*Glaives* are not intended to be dueling weapons. They can manage to secure victory in duels due to their extreme range and ability to deliver black damage. However, if any opponent closes the gap, *glaives* are all but useless.

### Notable Users

Torrens

Baern

Lachlan

Rakdos
Aizen (Chapter)

### Intro

Aizen is a high functioning Verditian within the Empire. His conquests and abilities have earned him the combat rank of Vanguard.

Within Verdish society he represents one of the most promising of the new generation. With excellent naginata technique he quickly attracted the attention of the Verditian Lord.

As he made Vanguard he was promoted to Fourth Guardian of Fury, where he remains a powerful instructor to the weaker Verdish.

Aizen has no mercy for the enemies of man and will stand before his Lord as an agent of death for the mighty Empire. His presence on the field is a warning to the great oncoming storm.

### Fighting Style

Aizen heavily favors technique that keeps his opponents at a comfortable distance. From maximum combat range he throws excellent pokes and snipes.

However, unlike most warriors who utilize max-range combat style, Aizen is far from helpless in close combat.

His Naginata technique allows him to easily maneuver his blade to gut any would be assailant.

His skills are ever improving. He is considered a candidate to obtain legendary status among the Verdish Elite.

### Gallery

AizenNaginataAizen versus BeriadannAizen's tsuka/ito scheme (maroon/black)
Otsurugi (Chapter)

A gen-9 Otsurugi

### History

The **O*tsurugi*** is a relatively new weapon in terms of Verdite's history. It has always been primarily used as a shield-arm.

There have been major shifts in shield-arm usage over the history of Antioch. In the beginning, shield-arms were very short Due to the available construction materials, it wasn't feasible to make long weapons. Long weapons were brittle, and if they were made durable, they were very heavy and slow.

In the advent of war-bound weaponry, the first otsurugi hit the field during the 'generation-5' era. Otsurugi of this era were often a bit unwieldy and never saw major favor. When generation 9 blue weaponry began hitting the field, Otsurugi became a natural transition.

### Weapon Properties

WIP

*Consult the following image for a quick property chart.*

*The Otsurugi's properties are assuming usage with a viable shield.*

The categories are explained as followed:

* **Speed** - The weapons ability to accelerate and combo.
* **Range** - The effective combat range of the weapon.
* **Weight** - The overall weight of the weapon.
* **Difficulty** - The learning curve of the weapon in terms of how much work will be required to be considered proficient.
* **Value** - The combat usefulness in a war situation.
* +/- Denote effective changes in properties with alternative variants (such as gen-7)
	+ "+" means that particular category is slightly increased with Gen-7 variants
	+ "-" means that particular category is slightly decreased with Gen-7 variants

### Variants

#### **Thin Blade**

Thin blades feature a thinner blade that can more easily attack areas that traditional blades are too wide to access. While combat ability is enhanced in this version, durability suffers.

### Modern Usage

*Otsurugis* are primarily used as shield-arms. They have application as side-arms for pikemen and archers, but are not considered the norm for those applications.

### Notable Users

Derath

Sapientia

Aizen
Deos (Chapter)

### Intro

Deos is a Knight with some of the most unorthodox fighting styles. He made most of his early fighting success using only two javelins. However, even though he preferred the unorthodox, he was highly skilled in conventional weaponry. As a pikeman, Deos' techniques are still employed in modern training.

In the earlier parts of the Empire, Deos was the Axith Commander. He has since retired from regular fighting but occasionally makes appearances at practices.

### Fighting Style

Deos is a highly-calculative fighter, often using irregular movement to confuse/panic his opponent. As a fighter he is fearless and has never been prone to intimidation techniques.

He is the ultimate authority on javelins, utilizing special throwing techniques that warrant extremely fast and accurate projectiles. His javelins are so fast, in fact, that he can kill targets that would otherwise intercept standard throws.

Deos is a highly versatile fighter outside of his more unorthodox favorites. He was a master pikeman and also can act as a highly skilled aggressive shields-man.

### Techniques and Contributions

* Excellent Javelin throwing
* Pioneered Antioch pole-arm dueling
* One of the founders of modern pike technique

### Gallery

DeosDual javsDeosShieldShieldDeosClassic DeosDeos' tsuka/ito scheme (red/gold)
Armor Classification Glossary

Often times when browsing for armor online, you may come across armors that you're unsure of. As we make judgments on this class of armor, we will compile it here.

### Brigandine/Hidden Brigandine/Coat of Plates

Brigandine is probably the most ambiguous armor out there. With it's many forms and styles it is difficult to make a single encompassing policy. Here are the specific policies concerning brigandine armors:

1. It is considered best practice to avoid this armor type entirely as it is difficult to classify and will most likely end up being leather-tier (regardless of materials used).
2. If the plates are hidden underneath cloth/leather/suede/etc: It is always classified as leather, regardless of what materials are actually hidden inside. (The only exception is with traditional-styled kikko armor, which is classified as chain-tier)
	1. Since this armor is considered leather, it cannot be used as chest armor
		1. Kikko **auxiliary** armor however is exempt from this policy under the Gusoku exemptions.
		2. Additionally any style of kikko armor is classified as chain-tier levels of protection.
3. Non-hidden brigandine is subject to the classifications found in The Codex of Fourth Law.
	1. Repeating plates that are not interconnected by chain fall under ambiguous armor standards. Because the true effectiveness of this armor is debatable, it is classified as leather-tier.

Example Gallery:

Hidden BrigandineHidden BrigandineHidden BrigandineBrigandine exampleBrigandine exampleKikko armor is a form of hidden brigandineAnother Kikko exampleHidden "ninja" brigandine
### Ring Armor/Ringmail

Ring mail is explicitly banned as armor under the empire standards. We define ring armor as metal rings sewn into a cloth/leather base. The rings are not connected to one another and therefore are not considered real armor.
Example Gallery:

Ringmail exampleRingmail exampleRing "armor"Ringmail example

### Ring Mesh/Sharkmaile

Ring mesh is a type chain 'fabric' used in the construction of slash proof garments such as butchers gloves. The major advantage of the mesh is that you could have a full shirt with all the mobility of chainmaile that would only ending up weighing roughly 7 lbs. Where larping is concerned it's some of the most advantageous armor because of it's low effect on your stamina and range of motion. As far as empire standards go, this style of armor is banned, even though it is accepted in some other foam fighting games.

Ring mesh example"sharkmail"
Rakdos (Chapter)

### Intro

Rakdos has become an integral part of Central Verdite. He came into the empire quite randomly, attending a winter-forge with Pyrus.

For Rakdos, forging was love at first sight! He quickly became involved with armoring and even more quickly got involved with active research and development.

Rakdos has infectious energy that is often responsible for the overwhelming levels of zeal during the Black Crusade. His energy was so infectious that **Menoar**, the greatest of all Verditians, adopted him as his youngest son. This adoption has even spawned a bit of a joke title "Rakdos, the Residen: **Crown Prince of Verdite**."

Rakdos' contributions at forge quickly landed him the title of fourth guardian, where he is diligently at work to ensure that every Verditian will be adorned in samurai armor.

### Fighting Style

Rakdos is a hyper-aggressive fighter. Though his shield and red weaponry is Footman level, his pike skills are of that of a Vanguard.

His pike-work is heavily oppressive and is highly dependable in procuring Lothtarian blood.

Where Rakdos falls behind is his ability to branch into other weaponry. He lacks true Vanguard skill with other styles but has been steadily improving. With some luck and time, he may just make Vanguard.

### Contributions

* Active part of armor research and development.
* Member of the Crafter’s Guild.
* Both a Kelm AND Steel tier benefactor.
* Ultimate yes-man.
* Is Derath's friend.

### Gallery

Rakdos at Ragnarok 33Prepped for warKurosakiRakdos' GuoskuRakdos, after the fall of the empireRakdos, training the next generation
Talen (Chapter)

### Intro

Talen was a Verditian for many years. When he moved out to California he founded the second functioning branch of Antioch, then known as Maechalon but later known as West Verdite.

His achievements were numerous during his time in the empire. He achieved status as a Verdish Elite and even went on to be one of the most powerful and influential Verditians of all time.

Sadly the events leading up to the Kuroheim separation left Talen believing the worst of the empire. To his credit he was often manipulated by an overgrowing emotional and vindictive party within his branch. They painted many events in the darkest possible light and were a constant source of strife for empire relations. For roughly a year Talen was able to keep this growing concern from swaying him. Unfortunately the distortion became rhetoric as power shifted from government control to this family's.

Unable to combat this distortion Talen made a **unilateral** decision to leave Verdite, forbidding a national vote. As a result there is no longer a West Verdite.

As a result Talen's long list of triumphs and achievements are hard to present without enacting painful feelings from the members who experienced the fall of the empire. This is why you often do not see him in iconography, lore, or listed in the Verdish Elite.
Earth Sign "Rage Trilithon"

土符｢レイジィトリリトン｣

Patchouli's fifth spell card.

Illustration for the card was done by 背徳漢(NSFW).

### Notes

Doubles the attack power of all brown-attribute attacks and spell cards from the party. Because the effect applies to itself, the card effectively has 400 power every time it's used.

Has a max quantity of 3.

### Where to Obtain

* Voile the Magic Library/Hard/First Time Clear and Rare Drop
Derath (Chapter)

### Intro

Derath was the first member in Antioch to obtain the rank of Knight and also the first member to obtain Champion. Derath has been the chapter leader for all of Antioch's history.

### Fighting Style

Derath employs a fighting style, self-described, as "counter-adaptive". Meaning he approaches fights with probability 'arcs' in mind and adapts to different approaches as the enemy exhibits unwise approaches/stance/tendencies.

Derath's approach to fighting, especially in modern day, is heavily focused on out-thinking his opponent.

In his early years of war, he focused on overpowering and breaking enemies through aggressive force of might.

Derath's expertise covers a wide range of weaponry and therefore is often the instructor for newer members.

While actually right-handed, he fights left-handed to more easily expose poor fighting techniques in his opponents.

### Techniques and Contributions

* Founding member of Antioch.
* Played major roles in all major Antioch fighting technique development (as did every Knight).
* Pioneered Antioch shield and single blue technique.
* Developed weapons at every era in Antioch history. (Is personally responsible for the war-bound era weaponry)
* Original developer of the chain arts, leather-works, foam-works, and steel works.
* Established current fighting meta of max-range abuse, dodge and strike, and selective strikes.

### Gallery

Knight Insurrection RegaliaInsurrection RegaliaDecadence AegisWar-Bound BulwarkGatosukai Uprising PrototypeKnights of AntiochSkirmisherDerath and AimiasAs a KnightDerathDerath with KatanaKokatanaArcherySiege of DelasinKelvPre-VerdishKatanaDerath's tsuka/ito schemes (royal/black, black/royal)
Reimu

Reimu is a balanced unit obtained immediately when beginning the game. As such, she starts out with one copy of the spell cards Homing Amulet and Persuasion Needle. Her unit skill, which activates around 16% of the time, makes her a highly defensive character when lucky, and her level growth is average. Besides her unit skill, she is currently the only unit that can apply a defensive buff, not just to herself but to the whole party.

### Where to Obtain

Reimu is immediately available to all players upon account creation. However, most of her spell cards are not until the player has cleared her Event Quest "Reimu's Danmaku Play."

### Strategy

Reimu often works best in a support role with multiple barrier cards to apply over the course of the battle while simultaneously clearing the opponent's cards via Fantasy Seal. It is important to note, however, that Reimu's Fantasy Seal will not clear cards that have not been selected by the opponent or face-down before unit activation. Only cards that have activated at least once are affected by Fantasy Seal, which means that powerful spell cards will still hit your team at least once. Evil-Sealing Circle's effect is also smaller than Duplex Barrier's, which means that it is difficult to counteract an enemy Reimu's Duplex Barrier with Evil-Sealing Circle, although the card is still helpful against unbuffed units and works well with Sakuya's Luna Clock. Duplex Barrier itself is a fantastic card to pair with Sakuya's Tea Time, but is weak to piercing attacks like Marisa's Master Spark and Stardust Reverie. Also, when casting Duplex Barrier, try not to allow Reimu to be hit by Rumia's darkness. A "Darkened" Reimu will only cast Duplex Barrier on one party member, which turns it into quite a waste of bombs. Darkness is also a debilitating effect for Fantasy Seal, as Reimu's hits during that spell card are exceedingly weak at the individual level.
Verdish Language

## Origins

Verdish *(Beradaitto-go)* is the predominant language of all the races inhabiting mainland Verdite. It is the first known major language of the ancient races of Vathtor, Katawile, and Demon. Verdish is thought to have been invented by Kelm to convey information to non-deity beings.

While it was once the dominant world language, Verditian isolationism gave way to the tongue of naval traders from the Calanthrean empire: Callan *(English)*

The ability to speak Callan meant the ability to participate in trade. It quickly swept the world as the dominant tongue. Even empires residing in Verdite have begun shifting towards Callan as a primary language.

## Sound and Emphasis

Verdish heavily incorporates rolled and guttural sounds. Speech is often fluid and expressive, moving at a pace that is considered standard in Callan/Common *(English)*. The more interaction someone had with the Gatosukai, the faster their speech would become.

When someone speaking Verdish attempts to convey displeasure they tend to deepen their voice in an attempt to imitate animistic growling. This practice has softened over the years, but was much more common in ancient Verditians.

Modern and pre-modern Verditians often show disapproval by simply raising their voice to be louder.

## Written Runes

Verdish runes tend to incorporate hard shapes that do not incorporate any curves. (With the exception of 3 runes that include a fully enclosed circle).

Interestingly enough, before the blending of Gatosukai and east-Verdish cultures, written Verdish did not have any easy way of writing numbers. The eastern Verditians adopted the numerical kana into their alphabet by making them more rigid to fit the general ascetic.

When Callan become more commonplace, both **Tenosago** *(the language of the Gatosukai)* and Verdish adopted more and more of that writing system until it all but replaced the old scripts.

In modern Verdite it has become rare to meet a Verditian who can fluently speak Verdish, let alone write it.