Update 0.3.20

### Release

On December 13th, update 0.3.20 released for Beta, being the first update for the build in a potential series of updates in the future leading until Early Access.

## Update 0.3.20

#### Patchnotes

* Buildings & Scenery
	+ Backstage Door 1
	+ Backstage Door 2
	+ Modern Door 1
	+ Modern Door 2
	+ Modern Door 3
	+ Rustic Door 1
	+ Rustic Door 2
	+ Rustic Door 3
	+ FX Fire
	+ FX Waterfall & Splash
	+ FX Smoke
* Foliage
	+ Redwood variants (2, 3, 4)
	+ Scots Pine variants (2, 3)
* Construction
	+ Added Ctrl+A as a keybind to quickly select all the pieces inside an edited group
	+ Added quick modular object scaling functionality - hold Left Alt to scale an object, tap to reset its scale
* Audio
	+ Small Ceratopsian family sounds added to Protoceratops
	+ Readded foliage painting audio
* Music
	+ Added new idle/wonder track

**Changes**

* Animals
	+ Improved animal pathfinding at lower framerates
* Buildings & Scenery
	+ Removed noise from rough statue material
	+ Reduced emissive brightness of brand signs
* Foliage
	+ Adjusted horsetail shading and impostors
* UX/Balance
	+ Updated Help menu text to include Excavations and remove Alpha references
	+ Added quick Excavations access toggle on the left side of the screen
	+ Reduced excavation sites purchasing costs
	+ Increased income from guest facility usage
	+ Fixed UI issue that caused the wrong cost to be displayed in the preview panel of some modular items
	+ Added ability to disable weather transitions through the weather menu
	+ Set item rotation snap default to disabled
* Rendering
	+ Adjusted fog distances and general level haziness
	+ Adjusted grass color saturation and alpha cutoff
	+ Adjusted AO effects
* Audio
	+ 3D sound size now shrinks over distance to better spatialize animals when not up-close
	+ Adjusted distance attenuation on small Ceratopsian sounds
	+ Reduced volume of sleeping Mini-Aviary creatures
	+ Random wildlife now use distant reverb instead of local area
* Music
	+ Soundtrack volume should be more consistent across tracks

**Bug Fixes**

* Critical
	+ Loading a new level will now reset the terrain, setting a much prettier scenery overall
* Buildings & Scenery
	+ Fixed wrong pieces on the round stone walls
	+ Fixed inverted normals on the vertical wooden wall style
* Construction
	+ Fixed a critical issue that caused prefab placement corruption
	+ Fixed issue that caused mini aviary animals to disappear once the mini aviary style is changed
	+ Fixed modular grid graphic sizing issue
* UX
	+ Save game previews now display a more accurate overview of the park, including rendered modular items
	+ Fixed animal naming
	+ Fixed modular grid graphic offset when entering modular edit mode
	+ Fixed issue causing the animal navmesh preview graphics to get stuck when exiting overview mode
	+ Fixed screenshot mode initializing with wrong values
* Audio
	+ Fixed random wildlife layers not panning left and right
	+ Fixed issue that caused action audio to get stuck on a loop
	+ Fixed item placement not sending to stereo reverb channels
* Music
	+ Fixed soundtrack carrying over into the main menu
	+ Fixed soundtrack cutting out during musical pauses or low dynamics

**Preformance**

* Improved rendering performance during night-time, framerate should now be more consistent regardless of time of day
* Reduced drawing distances for some items, this should hopefully improve performance for lower end machines
* Reduced shadow cascade count, creating a slight rendering performance boost
* Slightly reduced overall rendering cost of clouds, while improving lower setting cloud graphics