Worms

* Worm Variant
* Tall Worm
* Clean Worm
 Location | SteppeAbattoirDilapidated Shack (*Pathologic 2*)Shekhen (*Pathologic 2*)

**Worms** are humanoid creatures — *"the Worms inside Boddho's body"* — who are part of the Kin. Worms are described as "half-people, crude and unshapely and unfinished", "Not quite human. Made of soil and bones, glued together with sticky blood and inspired with thick twyrine".

According to local legends, The Earth moulds Worms out of her innards and then spits them out. They are a caste responsible for many tasks such as the harvesting of herbs, creating medicines, and trading. Many worms live in yurts near the border of the Steppe, however, according to townsfolk, Worms don't usually stay in place for long — they travel and break camps for the night. While herding cows and bulls in the Steppe, odonghs often live on water, kashk, and pemmican for months at a time.

Worms are often called *odonghs*, the Steppe word for a drover that has the duty of herding cattle between the Steppe and The Abattoir. It is translated as "he who holds Him by the horns". However, the meanings of the words aren't interchangeable and *odongh* can also refer to anyone of the Kin of the same profession.

## Pathologic

To gather herbs Worms nourish the earth with blood and organs, which they are willing to trade their herbs for. Trading with humans and townsfolk led to some sort of 'internecine war' among the Worms which resulted in bloodshed. Andrey Stamatin is one of the people Worms trade herbs with regularly.

Traditionally, worms couple with Herb Brides, who they can buy and trade between each other. Odonghe profit from Herb Brides, as the Brides are the only ones who are able to nurture the herbs and provide a good harvest. Vlad the Younger - who has taken interest in The Steppe culture - often communicates with Worms, which is very uncommon for the townsfolk and even looked down upon. Worms hold Aspity in high regard, referring to her as *Sahba-ötün*, The Queen of Worms. Aspity created a haven for fugitive workmen of the Bull Enterprise where she helps butchers and Worms that have fallen out of boös Vlad's favour.

## Pathologic 2

In *Pathologic 2* Worms serve as ferrymen. As their payment they ask for a fingernail. They use these tokens to line their boats to ensure a safe journey along the river. Worms employed as ferrymen can also tell the population of The Town through feeling the Earth grow heavier or lighter.

The relation between the Kin and the Plague is emphasised in *Pathologic 2*. Vlad the Younger invites Haruspex to examine the Worms and conclude whether Worms are immune to the Plague or not. Burakh deduces that Worms, as well as Herb Brides and other Children of Boddho, are chimeras, a blend of two kinds of matter.

It is implied that Aspity is the one who brokers work for odonghs in Town.

## Trade

* Pathologic 2
* Pathologic

Once the Haruspex has healed the schism within the Kin, he may trade with Worms.

Worms will accept Tinctures, Ammo, Packages, and blood and organs. In exchange, they offer all varieties of Herbs, food, and other items important to the Kin.

Painkillers and antibiotic tinctures have different values based off what organ was used to create them.

* Inventory
* Accepts

 Ashen Swish / Swevery / White Whip | 7

There are three Worms located in the Steppe that can trade with the Haruspex in the original *Pathologic*. They require a vial of blood to initiate trading and will accept body parts and food in exchange for herbs.

* Gives
* Takes

 Swevery | A rare herb. The people of the Steppe don't worship it as much as twyre (which, according to the legends, is how the earth gives back the souls of the dead), but they often use it in their potions, because it greatly amplifies the medicinal qualities of twyre... | 20

## Gallery

* Pathologic 2
* Pathologic: The Marble Nest
* Pathologic

* Worm trade window
* Worm variant in dialogue
* Long Worm in dialogue
* A Worm ferryman
* A Worm ferryman
* Worm in game
* Two Worms in the Steppe
* A Worm alongside Herb Brides
* Full body shot of a Worm
* A Worm outside of Isidor Burakh's House
* A special variant of the Worms within the Abattoir

* Odongh closeup in *Pathologic: The Marble Nest*
* Odongh full model in *Pathologic: The Marble Nest*
* Odongh sitting outside the Bachelor's Place in *Pathologic: The Marble Nest*
* Two Worms and a Herb Bride south of the Cathedral in *Pathologic: The Marble Nest*

* Odongh in-game portrait in the original *Pathologic*
* Odongh in the original *Pathologic*
* Odongh in the original *Pathologic*
* Odongh in the original *Pathologic*
* Odongh in the original *Pathologic*
* Odongh in *Pathologic Classic HD*
* Herb Bride and Odongh in *Pathologic Classic HD*
* An example of the trade screen between a Worm and the Haruspex in *Pathologic Classic HD*

## Official Art

* Odongh concept art for the original *Pathologic*
* Worm Steam trading card art for *Pathologic Classic HD*
* Odongh remake concept art
* Odongh remake concept art
* Odongh remake concept art
* Odongh remake development shot
* An Odongh's *Pathologic 2* full model
* Odongh in Steam trading card artwork

## Notes

* The word *odongh* does not have a clear real-world origin, but may come from the name of a cryptid called the Mongolian Death Worm: *olgoy-korkoy (олгой коркой)*, or 'intestine worm'
* The Kin elders call Brown Twyre "the herb of Worms" because of its qualities: the Steppe people believe that this herb is sentient and hostile to humans.
* In *Pathologic Classic HD* a deaf-and-dumb odongh is the town's only train driver who can guide the train through the Steppe. Living people are forbidden to get on the train.
* It is said it's forbidden for an odongh to couple with a woman from the Kin.
* In *Pathologic 2*, if the Haruspex does an autopsy on any of the Worms in the Abattoir, their bodies will occasionally produce buttons instead of organs.

## References

1. ↑ The steppe language of Pathologic: an etymological and grammatical glossary