Destructive Mode

#### **This idea is currently in the process of being remastered.**

Destructive Mode is a mode that is an upgrade to Master Mode. It can only be activated by dropping a Copper Pickaxe into Lava in a Master Mode world. After this has happened, four Master Mode Pinkies will spawn and must be defeated for the mode to initiate. Their health and damage will scale with every boss the player has defeated. Once defeated, the message "Prepare to Pie" will broadcast to all players. Destructive Mode has begun. Oof Mode is an upgrade that will be worked on once this is complete. Keep in mind i've never beaten Lunatic Cultist or Empress of Light or any boss above that, so this will be limited till I beat them.

## General Changes

Destructive Mode changes a few things in gameplay so that non-meta weapons can shine.

* Enemy damage is increased by 1.25x, but their health does not scale unless otherwise mentioned. Master Mode is tanky enough.
* Enemy loot is multiplied by 1.5x.

* Enemy spawn rates are increased by 1.5x and the spawn cap is increased by 10x.
* Enemies take 25% less knockback unless stated otherwise.
* Pots now split into pieces that deal damage to the player. This scales in Hardmode and Post-Plantera.
* Fall speed is increased by 2x, thus increasing fall damage by 2x.
* Wings will not prevent fall damage unless slow fall.
* Chests with items in them can be broken with an axe and their loot will drop with it.
* Knockback is now increased by damage.
* Rocket blast radius is increased by 10%.
* The Arms Dealer will not sell the Minishark until the Eye of Cthulhu is defeated.
* The Steampunker will not arrive until all Mechanical bosses are defeated.
* Chlorophyte Bullets cannot be crafted until Golem is defeated, otherwise two permanently-enraged Planteras will spawn.

## Enemy Changes

* Slimes split into more slimes.
* Zombies now inflict Bleeding.
* Demon Eyes now have a 1 in 3 chance to be replaced by Wandering Eyes. Wandering Eyes will always spawn instead of Demon Eyes in Hardmode.
* Eaters of Souls now have a 1 in 4 chance to be replaced by Corruptors. Corruptors do not drop anything until Hardmode, other than the Meat Grinder.
* Jellyfishes will take on the Dungeon Guardian AI, and their damage and defense will increase to 1000 when on land.

## Boss Changes

King Slime: When hit, King Slime has a 1 in 10 chance to spawn a King Slime Egg with 450 HP. If not killed within 20 seconds, it will spawn a new King Slime, that can also lay eggs. When King Slime is below the player, his next jump will go to the player's height. When falling onto the ground after a jump, he will spawn a massive ground pound projectile that will damage anyone on the same height as him. King Slime also has a 1 in 4 chance to spawn Rainbow Slimes on hit.

Eye of Cthulhu: Servants of Cthulhu have 3x HP and damage. They will also shoot lasers periodically. The Eye of Cthulhu will sometimes shoot lasers in Phase 2. At 10% HP (464) the Eye of Cthulhu will transform into Spazmatism but keep its HP, with the message "The Eye of Cthulhu is about to get serious!" In this phase, the Eye of Cthulhu is extremely dangerous, being able to wipe out tons of HP with one shot, and having lots of defense. Luckily, the battle ends quickly.

Eater of Worlds: Head damage increased to 144 (2x). Whenever the Eater of Worlds loses a segment, it will spawn a Corruptor. Additionally, the Eater of Worlds will now occasionally turn its head at the player like an antlion, spitting ichor at the player. It will then turn towards the player. It can also use its tail to fire a deathray at the player.

Brain of Cthulhu: Health increased to 2817 (1.3x). Creepers will now explode when killed. It will occasionally shoot homing cursed flames in all directions when hit. The brain can now charge, and its reflections will deal damage. The brain now has a KB resist of 90% rather than 60%. Overall, the boss's speed is increased by 30%.

Queen Bee: Can now charge diagonally, and charge two times in a row under 50% HP, and is able to charge up to ten times under 25%. Overall, the boss's speed is increased by 30%. Queen bee now shoots stingers chain gun-rapidly when in its stinger spamming phase. Fighting Queen Bee outside of her hive increases her speed by 60%.

Skeletron: Skeletron's hands have 50% less health, but when they are defeated Skeletron's left eye has a chance to glow blue or yellow, and will sometimes shoot out lasers and rockets. They have a chance to regenerate when Skeletron is under 75% HP. With its hands, Skeletron will throw two enemies at the player with a choice of all Dungeon mobs (that will not drop any loot) and sometimes boulders. When Skeletron is at 1% HP, or the player circles around it for too long, it will turn daytime, with the message "The day arises.. Skeletron has enraged!" and it will act like it does in the day. Luckily, at 1% HP, Skeletron will be defeated quickly.

Wall of Flesh: The Wall of Flesh now has the ability to shoot 3 deathrays from both its eyes and its mouth, with a short indicator. These deathrays will kill the player almost immediately. The Wall of Flesh and its minions take 10% less damage from ranged, magic or summon weapons and 10% more from melee and Builder weapons. The Wall of Flesh is as fast as Lightning boots when below 25% HP, and as fast as Hermes boots below 50% HP. Similiarly to Coznix, the Fallen Beholder from Thorium Mod, the lava will constantly rise and fall when it is alive. Hitting the wall and not the eyes or mouth will reflect the bullets back at you like a Biome Mimic.

Queen Slime: When hit, Queen Slime has a 1 in 10 chance to spawn a Queen Slime egg with 900 HP. If not killed for 20 seconds, another Queen Slime will spawn, and it can lay eggs, too. Queen Slime fires projectiles much faster and teleports instantly. In phase 2 its speed is overall increased by 30%. Sometimes it will stay still and performs a slime ball bullet hell attack, like the Dark Emperor from Terraria Tremor Mod.

The Twins: The twins now spawn the Eye of Cthulhu as a minion, spawning more the less health they have. Phase 2 starts at 60% HP. They gain the ability to cast thunder and twin super attacks like the Ancient Diety Duo from the Terraria Mod of Redemption. The twins both have the same stats now, but keep their attacks. One of Spatzamatism and Retinazer's twin super attacks is both of them firing deathrays.

The Destroyer: The Destroyer now travels at the speed of a player wearing Lightning Boots or above on Asphalt Blocks. It grows even faster the less health it has. The Destroyer now has a Phase 2, where it fires millions of lasers lightning-speed fast at the player with an even smaller delay the less health it has. Sometimes, in Phase 2, the destroyer can slow down for a second and fire a deathray from its tail. It can also shoot cursed flames and ichor lasers from its segments.

Skeletron Prime: Skeletron Prime now has two extra arms: One that spawns probes, and one that shoots homing laser skulls and sometimes a deathray. Both of these arms have 9999 defense. Whenever an arm is killed, the boss becomes more agressive. It will sometimes fire laser skulls at the player. At 50% HP and below, its head's left eye will glow yellow and blue and shoot bones constantly, as well as sometimes Prime Blasters that will shoot deathrays at the player. It does this faster as it loses health, and at 1% HP, or if the player circles around it for too long, it will become daytime, with the message "The day arises... Skeletron Prime has enraged!" and it will act like it does in the day. Luckily the player will be able to deal with Skeletron Prime quickly if they have fast weaponry.

Plantera: Plantera now has a 40% speed boost. Its hooks fire homing Miniteras that will explode on contact with the player. Phase 3 will now start at 10% HP, where Plantera acts similiarly as in Phase 2, but can charge at the player and fires its pellets faster, sometimes raining them from the ceiling or sky like a bullet hell. Sometimes, Plantera can spawn thorns on every wall the player is near, which will deal lots of damage.

Empress of Light: Empress of Light will sometimes spawn Terraprismas that charge at the player, sometimes fire Terraprismas in all directions, and kill any Prismatic Lacewings that can summon more Empresses of Light. She will sometimes trap the player in a Circle of Light and fire bullets at them. Sometimes she will fire hundreds of bullets in a style similiar to spiked slimes. Sun Dance is 1.5x bigger. The boss's HP has been decreased to 124,000 so it stays fair. At 1% HP, day will arise, and the boss goes into enraged mode. Luckily, the boss will soon die. The Empress of Light can also teleport faster.

Golem: In Destructive Mode, Golem is completely reworked. When destroyed, its hands will reveal a rocket launcher and flamethrower. The rocket launcher will fire homing rockets at the player that deal lots of damage with a large blast radius. The flamethrower, meanwhile, will deal high damage to the player at close range, inflicting a variety of debuffs depending on its colour. When the flamethrower is golden, it will inflict Ichor. When the flamethrower is green, it will inflict Cursed Flame. When the flamethrower is dark purple, it inflicts Shadowflame. It switches colours throughout the fight. In phase 2, Golem can fire a twin laser projectile from his eyes, that acts similiarly to the Shadowbeam Staff. His eyes will then glow yellow, and he will fire a twin deathray beam. Golem's arena has also been changed. It is bigger now, but placing (or destroying) anything in it is impossible until Golem is defeated.

Duke Fishron: Duke Fishron teleports faster in phase 3. As soon as he enters Phase 2, his dashes will have a random delay, from instant to 2 seconds, and home even more and are faster. Giant Sharknadoes will spawn as soon as he reaches 30% HP. Once he is at 1% HP, he will regenerate to 25% of his max health, though this time around his defense and damage increases, and he will also be able to use all his attacks. He will grow increasingly aggressive till the end of the fight. His teleport dashes grow faster, too. He also spawns more bubbles as he dashes. Sometimes, whenever he is under 50% HP, he will fire a powerful deathray at the player. It is guaranteed that he will always use this at least once.

Lunatic Cultist: Lunatic Cultist's timer till he spawns phantasm dragons is shorter. Under 50% HP, he has a chance to spawn a Minitasm Dragon that has 50% the health and damage of a normal one. He also has new attacks before his doppelgangers spawn:

1. He will spawn phantasm-dragon like projectiles in all directions. These slightly home on the player, but despawn after a few seconds.
2. He spawns four Ancient Chasers, that are coloured like the solar pillars and follow the player. They have 1000 HP and 200 damage each. The Solar Chaser burns the player on hit, the Vortex Chaser spawns blackholes that pull the player in, the Nebula chaser will rain stars and magic projectiles on the player, and the Stardust Chaser will spawn mini-chasers to help it. Only eight may exist at once, or this attack will not initiate.

At 25% HP and below, the Lunatic Cultist spawns celestial versions of it, that will act similiarly to it, though their attacks are coloured celestially, and they are invincible and die once the battle ends.

## Event Changes

Santa-NK1: Can now jump to the player's height when below them. He now fires his Mega-Chaingun at the speed of the actual Chaingun he drops, and even less accurately. He also has a flamethrower attack.

Mourning Wood and Everscream: Both have infinite attack range, and gain increased damage when below 75%, 50%, and 25% HP. Mourning Wood can fire Spooky Slashes and Everscream fires Jolly Slashes. Spooky Slashes inflict Hellfire, Jolly Slashes inflict Jolly, a new debuff that causes the player to laugh and stay still for its duration. Both can jump up to the player's height.

Ice Queen: Ice Queen is way faster.