recursal/Fanatic-Fandom huggingface dataset:
Tommy has many sons!

Up to this point, we know that Tommy claims to have three sons, which include; George, Phill and DooDoo. However, this video on the JonathanV Dweller YouTube channel is highly significant as we discover that Tommy has many more sons, who include; Tiny Pudsey, Little Pusey, Giant Pudsey. From this point onwards, we are introduced to more bois as the family tree expands. There is also another son, although Tommy is hesitant to reveal his identity.
Level ART-9

**生存难度：**

*Class 1*

**》安全**

**》稳定**

**》实体活动受限**

✘ 这个页面违反了写作相关规定，需要进行重写或整改 ✘

**黄票理由：**夜间模式难以看清，生存难度土崩，描述过短。
**执行者：**He said 007（留言） 2024年1月13日 (六) 09:20 (UTC)He said

最近的记录时间是 北京时间 2024年1月24日 星期三。（点此刷新）
自12月25日至1月24日被添加黄票的文章将于**1天后**由版主重审并决定删除与否。

描述
--

level ART-9是后室ART层群的第9个层级。这是一片广阔的草地和一栋70年代的房子。草地区域已被确认是完全安全的，这里生长着一些树，它们并无异常。这里也没有任何环境危害和有害实体的侵扰。流浪者可以从草地上或树上随机发现一些散落的杏仁水，或是装在塑料袋中的面包或饼干。流浪者的生命安全在这里是完全可以保证的。我们建议流浪者在探索此层级时在草地区域大量收集物资。

流浪者在进入此层级时会发现自己面对着一栋70年代的老旧房子。除非流浪者对自己的装备十分自信，我们不建议流浪者进入房子内部。房子内部存在少量实体，这是本层级的唯一危险源。现在我们已确认房中会随机在房内任意地点出现微笑者、死亡飞蛾、钝人、猎犬等实体。这些实体都具有攻击性，但如果流浪者逃跑至房子外部，这些实体将不再追逐流浪者，这一现象产生的原因仍在进行调查。这里的风险和机遇是并存的。流浪者在房中可以找到许多补给箱，这些补给箱中可能存放着前室中的一些食品，例如汉堡包、牛排、以及一些半成品菜肴，甚至在极少数情况下可以找到这一层的后室之钥。你也可以在房内的小房间中找到一些前室中的家具的电子产品，这些物品都可以正常使用，无需电力。

## 入口和出口

### 入口

在Level ART-11发现一个彩色公园并躺在绿色的草地上，你会发现你正处于这里的草地区域。

在Level ART-2的区域一用杏仁水制作出一片空地并睡一觉可以进入这里的草地区域。

### 出口

在草地区域走的足够远，你会发现周围的景象正向着Level ART-2转变，最后你会身处Level ART-2的区域一中。

在房子中的一个黑白电视机中可能会显示着Level ART-11的黑白城市，切入电视机就能来到Level ART-11。
10th Annual Hunger Games

### Victor

L̸̡͎̜̩̔̽u̸̳̳̾̽̆͌͆͒̄̈́͊̉̕͠c̶̛͓̖̖̳͖͂͂̎͆̅̄̑̽͜͝͝y̵̢̛͖̰̤̆͒̉ ̸̧̡͉͔̩͓̟͈̝̺̇̌͂̈͑̆̓̍̇̌͌̄̎̽G̸̛͈̤͇̯̗͙̗̖̀͗͋͗͑̑͒͊͗́̓̈́͑͜ŕ̶̲̱̹̖̮̲͎͒̂̄̅̽ą̷͙͕̦͌̐̈́̈́͊̑ẏ̵̱̙͉̱̣̖͚͇̻͖̗͖̬͐̑̒͐̃ ̵̨̠̈́͆̎B̴̨͖̪͔̭͙̭͍̦͉̜̭̜̱̋͗͒͛̈́̑̄͑͋͂̇̕͠ͅạ̵̟̥̤̫̱͕͇͕̺̞͎̻́̉͑͊̒̏͋͆͆̊͂͝i̸͕̪̭̖͇̦̮̣̜̪̾͂ͅṛ̶̢̺̼̖̳̌̅̐̍d̴͖̂͌̓͊̔̊̾̀

### Victor's district

District 1̴̯̝̫̜̇̀̅̉͛̄͒͐̾̕͜2̵̡̡̗͔̱̙̣̖͍̙̯̼̩́̐̀͆̀̇̔̎̔͋̑̔̈́̊͠

### Followed by

11th Annual Hunger Games

No records have been found. We apologise for the inconvenience.
Polo Fox

En julio de 1984, Volkswagen lanzó al mercado el espartano modelo especial *Fox .* Costaba alrededor de 1.000 marcos alemanes menos que el modelo C y estaba destinado a atraer a los clientes que hasta entonces habían elegido un Escarabajo por su bajo precio. El motor de 29 kW se utilizó en combinación con una transmisión manual de 4 velocidades. Se omitieron extras como reloj, cuentakilómetros parcial, encendedor, tapa de la guantera, tapón de combustible con cerradura y estante fijo para paquetes (diseñado como una tela estirada). Un diseño moderno también debería atraer a los clientes más jóvenes.

Desde el exterior, el *Fox* se reconoce por el distintivo Fox, los colores *azul turquesa* o *verde saima* y las llantas de acero pintadas a juego, más tarde tapacubos de plástico en blanco o *verde saima* . Los asientos, los paneles de las puertas y la tela tensada eran del color del vehículo.

En 1985 se añadieron los colores exteriores *blanco alpino* y, previo pago, *negro* , aunque inicialmente el interior también era *azul turquesa* o *verde saima* . Ahora estaban disponibles como extras los retrovisores exteriores del lado del pasajero, servofrenos , faros halógenos y radios. *En el año modelo 1986, los colores rojo tornado* y *gris nube* sustituyeron a los colores originales *azul turquesa* y *verde saima* , la potencia del motor aumentó de 29 a 33 kW y también se amplió la lista de extras que se podían pedir.

*A partir de marzo de 1986, el Coupé* también estuvo disponible como *Fox* , y la gama se complementó con variantes con control de emisiones y transmisión manual de cinco velocidades. A partir de agosto de 1986, el *Fox* completó la gama Polo como variante de equipamiento normal.

Incluso después del importante lavado de cara de 1990, el modelo económico de Fox se mantuvo. Los intermitentes laterales no estaban instalados de serie.

La variante de equipamiento *Fox* ya no se ofrecía para el Polo III. De 2005 a 2011, el nombre se utilizó para un vehículo independiente, el VW Fox . Este estaba situado debajo del Polo IV, ahora mucho más grande.
Jasper Shockness

• Rox Shockness (older brother)

```
Warning: the following page includes mentions of suicide.

```

**Jasper Shockness** was a Hunger Games Victor, winning the 3rd Annual Hunger Games at the age of 18. As a citizen from District 1, Jasper was well-fed and strong, which helped him in his games. He was the very first victor from District 1 in the history of the Games.

## Early life

Jasper was a miner who lived with his parents and older brother in a simple house, as far as the standards of his district go. They were never a united family, but things got worse after the Dark Days. Jasper never had a strong motivation to live, especially because his parents seemed to only tolerate each other in order to survive, and his brother only thought about himself.

## 3rd Annual Hunger Games

During the transportation of tributes for the 3rd Annual Hunger Games, one of them had a knife blade hidden in his clothes, a detail that went unnoticed by the Peacekeepers. As both tributes from District 7 were placed in the wagon, the boy then reveals his secret to his district partner. He does not hesitate to kill her on the spot, and later one by one all other tributes from Districts 8 to 12 as they were boarded in the wagon, hiding the bodies under a dirty straw pile that was serving as bedding - as back then, tributes were transported in cattle cars.

After a series of events that followed the incident, only 7 tributes arrived at the arena alive. Jasper preferred to stay out of reach and wait until the other tributes would kill each other to then face the last tired tribute in a fight. Two hits with a club were enough to give Jasper the victory - one to disarm his opponent, breaking his arm, and another directly to the head.

During his Games, Jasper was responsible for the deaths of the following tributes:

* District 6's male tribute

## Life after the Games

Jasper wasn't received by his district with great ovation. His family, the ones Jasper kept thinking about to get motivation to escape alive from the Games, did not even bother to come to the train station to meet him as he returned from the Capitol. Back home, he felt like no one could understand his situation and nobody seemed to care. He felt lonely as much as he felt a horrible person. Jasper lived no more than 2 more years, until he decided to end it all.

## Etymology

Jasper is an opaque reddish-brown variety of chalcedony. Also, it is a masculine given name commonly believed to be of Persian origin, meaning "treasurer".

## Trivia

* Jasper Shockness was the first victor for District 1.
Wiki Volkswagen Polo 86c

**¡Bienvenidos a Wiki Volkswagen Polo 86c**!

# Bienvenido al Wiki del Volkswagen Polo 86C

¡Bienvenido a la comunidad en línea que celebra la historia y la pasión por el clásico Volkswagen Polo 86C! Este Wiki es un espacio colaborativo donde entusiastas, propietarios y aficionados se reúnen para explorar, compartir y aprender sobre este icónico automóvil compacto.

## Explora la Historia del Polo 86C

Sumérgete en la fascinante historia de la segunda generación del Volkswagen Polo. Desde su lanzamiento en 1981 hasta su última producción en 1994, descubre los momentos clave, las actualizaciones y la evolución de este modelo que dejó una marca perdurable en la industria automotriz.

## Descubre las Variantes y Modelos Especiales

Explora la diversidad de versiones y modelos del Polo 86C. Desde las opciones deportivas hasta las ediciones especiales, conoce las características únicas que hicieron que cada variante fuera única. Con imágenes, descripciones detalladas y datos técnicos, encontrarás información valiosa para conocer a fondo cada modelo.

## Especificaciones Técnicas Detalladas

Desde los motores hasta las especificaciones de rendimiento, aquí encontrarás datos técnicos exhaustivos sobre el Polo 86C. Descubre lo que hace que este automóvil sea tan especial y comprende cómo sus características técnicas contribuyeron a su legado.

## Comunidad Activa y Colaborativa

Únete a nuestra creciente comunidad de entusiastas. Participa en conversaciones en el foro, comparte tus experiencias en el blog y colabora en la creación de contenido valioso para otros apasionados del Polo 86C.

## Artículos importantes

https://es.wikipedia.org/wiki/Volkswagen\_Polo\_IIhttps://de.wikipedia.org/wiki/VW\_Polo\_II

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
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* Dirigiendo tu comunidad
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* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Barry Skycutter

**Barry Skycutter** was a Hunger Games Victor, winning the 8th Annual Hunger Games at the age of 18. As a citizen from District 11, Barry had higher resistance to both hunger and high temperatures in comparison to most other tributes, which helped him in his games. He was the very first victor from District 11 in the history of the Games.

## Early life

Barry came from a now small family, devastated by the war - his father and 3 older siblings died during the Dark Days. He and his mother hate the Capitol and everything related to it, because they took everything from them. His old mother is a very respected woman in District 11 who works as a healer, while Barry is a sorter who developed his abilities since young age when he used to search the fields looking for edible and medicinal herbs.

Barry still had what he considered a happy life, even with all his struggles. Everything was going decently well until the day of the Reaping for the 8th Annual Hunger Games, where his name was picked.

## 8th Annual Hunger Games

The Capitol was going through a heat wave that year. During the train ride to the Capitol, most of the tributes showed signs of severe thermal discomfort - and the conditions didn't improve much inside the animal pen either, where the tributes were waiting for the start of the Games. Some could not withstand the heat and died even before the Games began, due to heatstroke and dehydration. Out of the 19 remaining tributes, only the oldest and most resistant still showed some ability to fight for their survival.

In the arena, it was clear that some of the younger ones would not be able to resist the heatwave for much longer. For this reason, most of the other tributes decided to completely ignore the weakened opponents and instead focus on eliminating the stronger ones first. For the next hours, most of the tributes engaged in battle until there were few tributes left - most of them the ones who was considered weak.

The temperature was high and exposure to the sun became impossible to bear. When the first of the remaining tributes fell, the rest didn't take long to follow. One by one, slowly perishing as time passed, until only Barry, the boy from District 11, and other tribute were left. When the last opponent succumbed to the heat, it was announced that Barry Skycutter from District 11 was the last survivor.

As the announcement was heard, Barry started making obscene gestures towards the sky, while shouting a plethora of insults against the Capitol. Just before the transmission was cut, he had shouted that "*to beat the Capitol in their game, he did not need to make anyone bleed*". Hours later, District 11's Barry Skycutter, victor of the 8th Annual Hunger Games, received his punishment broadcasted live to all of Panem, a reminder to all districts to not defy the Capitol.

## Trivia

* Barry Skycutter was the first victor from District 11.
* He was the first victor winning without causing any kills.
Rainbow Snake

Rainbow snakes (lesson on Tiktok) were the first ever muttation used in the history of the Hunger Games. They were thrown in the Capitol arena on the 4th day of the 10th Annual Hunger Games, in retaliation for Gaius Breen's death, an Academy student victim of the rebel bombings that destroyed the arena. They were responsible for directly eliminating two tributes: Circ (male tribute from District 3), and Coral (female tribute from District 4). They also played a part in the elimination of Treech, the male tribute from District 7.

## Function and biology

These mutts are designed to hunt humans and reproduce rapidly, so that any casualties can be quickly replaced. They rely on their sense of smell, as both their vision and audition are lacking. As with their wild counterparts, they smell “through their tongues”, more specifically through a patch of cells called the Jacobson’s organ, located in the roof of their mouth. The tongue collects odor particles in the air, that are delivered to this organ through the tongue, which helps snakes hunt and track their prey.

While snakes already have a good sense of smell on their own, this mutt was engineered to enhance this ability even further, as it relies heavily on odor recognition. Rainbow snakes ignore familiar scents they have pleasant associations with, but anything foreign will be considered a threat.

Once fully grown, these mutts are able to outrun humans and are good climbers. They are also highly venomous. Consequences may vary depending on number of bites and of the tribute’s condition. Circ, the male tribute from District 3, took around 10 seconds to succumb after being bitten by more or less 12 snakes.

## Genetic content

Described as vipers, their genetic material likely includes genes of the sidewinder snake, a viper known for making easy work out of climbing uneven terrain, like dunes. These are also one of the fastest snakes in the world, able to reach top speeds of 18 miles per hour (29km/h). This ability is likely even further enhanced in rainbow snakes.

Their remaining genetic material likely belongs to arboreal snakes to further enhance their climbing abilities, as well as a species of sunbeam snake, given their iridescent, rainbow-like scales.

## Effects

Puncture wounds left by their fangs ooze neon colors off their victim’s skins, with pus dyed bright pink, yellow, and blue. The victim’s body would present colored streaks and their lips may also turn purple. A bite from these mutts is likely not lethal if antivenom is administered quickly, though it may cause permanent neurological damage. Other side effects include yellowing of t he eyes and growth of scales in the skin, which may take as long as a year to fade.

## Trivia

* Rainbow snakes are the first ever mutts to be released in a Hunger Games arena.
* While described as vipers in the book, promotional images of The Ballad of Songbirds and Snakes pictured the snakes as a type of python, which are constrictor snakes (non-venomous). In the actual movie however, the head shape of the mutts seem more viper-like.
Polo Classic

El **Volkswagen Polo Classic**, **Derby**, o **Polo Sedan** es la versión sedán del Volkswagen Polo que el fabricante alemán Volkswagen ha producido a partir de febrero de 1995. Existen a lo largo del tiempo seis distintas generaciones de este modelo, estando las dos primeras únicamente disponibles como sedán 2 puertas, y a partir de la tercera únicamente como sedán 4 puertas.

Dentro de la segunda generación existen variantes de este modelo, como puede ser el Classic CL, Classic Bel-Air (Versión bifaro) o el Bel-Air Plus (versión más lujosa que incluía techo solar).

En cuanto a esta carrocería, su antecesor es el polo Derby I.
第一章关卡

环境信息：白昼

特殊信息：本关卡只有一行道路

奖励：近战木蚁

环境信息：白昼

特殊信息：本关卡只有三行道路，游戏开始时场上有一个速攻型木蚁和一具微型海滩狼蛛的尸体

奖励：远程黑蚁

环境信息：白昼

特殊信息：游戏开始时场上有一个粘液木蚁和一具郭公虫的尸体

奖励：粘液木蚁

环境信息：白昼

特殊信息：无

奖励：乳草蚜虫

环境信息：夜晚

特殊信息：无

奖励：乳草蚜虫

环境信息：夜晚

小游戏信息：无

奖励：暂无

环境信息：夜晚

小游戏信息：拖拽神射手木蚁以超快射速喷射蚁酸子弹击退来犯的敌人

奖励：剧情字条

环境信息：夜晚

蚂蚁信息：速攻型木蚁、近战木蚁、远程黑蚁、粘液木蚁

奖励：沼泽奖杯

环境信息：养殖箱

储备食物：2250

奖励：辅助型火蚁

#### 1.1~1.4白昼关卡

这些关卡中没有特殊敌人，难点在于庞大的敌人数量与生产单位的缺乏，善用速攻型木蚁射程远的特点在后排放置，射程短的单位如远程黑蚁和粘液木蚁放在速攻型木蚁前，需要保证一定数量的速攻型木蚁以确保输出力量足够，危险时刻可以使用近战木蚁拦截敌人

#### 1.5~1.6夜晚关卡

这些夜晚关卡中敌人的刷新量得到了巨量的提升，同时你需要使用乳草蚜虫以弥补先前产能不足的弱点，这使富足的你可以在前期构建近战木蚁防线的同时保证输出力量，同时也一样需要保证拥有足够数量的速攻型木蚁以应对玉兰绿跳蛛的袭击，使用廉价的乳草蚜虫消耗玉兰绿跳蛛的跳跃机会是个不错的选择，打开生物血量显示有助于你判断雾中的敌人

#### 1.7小游戏关卡

拖拽使神射手木蚁优先攻击威胁最高的一行的敌人，同时部署粘液木蚁和远程木蚁削弱敌人的数量与质量能保证你取胜

#### 1.8最终之战关卡

合理排布你的防线，保证速攻型木蚁在后方，远程黑蚁和粘液木蚁位于中段，而近战木蚁位于前端抵御敌对势力

#### 1.9养殖箱挑战关卡

节省资源的同时，布设最理想化的防线，可以选择保留部分资源用于在游戏中部署近战木蚁拦截敌方玉兰绿跳蛛和中型海滩狼蛛
Coupé

El Volkswagen Polo Coupe era un automóvil compacto de tres puertas con una carrocería coupé. Se basaba en el Volkswagen Polo II de segunda generación, pero contaba con una serie de características específicas que lo distinguían de los modelos estándar.

Características exteriores

La carrocería del Polo Coupe estándar era más baja y aerodinámica que la del modelo estándar, con una línea de techo más inclinada y una luneta trasera más corta. Esto le daba al coche un aspecto más deportivo y elegante.

El Polo Coupe estándar estaba disponible en una gama de colores, incluyendo rojo, azul, blanco, negro y plata. Contaba con paragolpes en color de la carrocería, llantas de aleación de 14 pulgadas y faros halógenos.

Características interiores

El interior del Polo Coupe estándar era similar al del modelo estándar, pero contaba con algunos detalles deportivos, como asientos deportivos con costuras rojas y un volante forrado en cuero.

El equipamiento de serie del Polo Coupe estándar incluía dirección asistida, elevalunas eléctricos, cierre centralizado con mando a distancia y radio con cassette. Como extras, se podían pedir aire acondicionado, ABS y llantas de aleación de mayor tamaño.

Especificaciones técnicas

El Polo Coupe estándar estaba disponible con un motor gasolina de 1,0 litros con 50 CV de cuatro velocidades (hasta la llegada del GT Coupé y del restyling).

El Polo Coupe con motor de 1,0 litros podía alcanzar una velocidad máxima de 140 km/h y acelerar de 0 a 100 km/h en 17,5 segundos.

Precio y disponibilidad

El Polo Coupe estándar de 1988 se vendió en España con un precio de partida de 1.095.000 pesetas (unos 6.000 euros). Fue un éxito comercial, y se vendieron más de 100.000 unidades en todo el mundo.

Legado

El Polo Coupe estándar fue un coche popular entre los conductores que buscaban un automóvil compacto y elegante. Es un coche popular entre los coleccionistas de coches clásicos, y los ejemplares en buen estado pueden alcanzar precios elevados.

Datos interesantes

* El Polo Coupe estándar fue uno de los primeros coches compactos europeos en ofrecer una carrocería coupé.
* El Polo Coupe estándar fue el coche oficial del equipo nacional de fútbol de Alemania Occidental en la Copa Mundial de la FIFA de 1990.
* El Polo Coupe estándar inspiró a una serie de vehículos de carreras, incluido el Volkswagen Polo S1 de rally.

En resumen, el Volkswagen Polo Coupe estándar de 1988 era un automóvil compacto y elegante que ofrecía una alternativa deportiva a los modelos hatchback estándar. Era un coche popular entre los conductores que buscaban un coche divertido de conducir y con un aspecto distintivo.
Crystal Argent

**Crystal Argent** is a main character on the fantasy, action-adventure series, The Aligned.

Crystal is a selfish, cruel, eccentric and free-spirited witch. Out of all the Coven members, Crystal is the one with the most ambition and is always searching for more power, and when she gets it, uses it recklessly and selfishly. She is always looking for ways to become stronger than anyone else, which becomes increasingly difficult with the arrival of Nevaeh Hunter.

## Summary

"*Crystal's an ambitious and selfish witch who expects everything she wants to be handed to her, or she will take it. With the arrival of elusive Nevaeh Hunter, her control and reputation slip through her fingers, especially with Nevaeh leading a coven she has to be a part of."*

## Biography

### Early Life

Crystal was born to a wildly controlling mother, who's authority she often challenged. She and Topher were in a relationship, which ended when Topher had enough of Crystal's antics.

### Throughout the Series

In *Don't Look Back*, Crystal is first seen walking in the hallways of Dauntless Academy, until she bumped into Nevaeh, which sparked an argument, which Brooke eventually finished, walking away from her with Headmaster Scott.

## Personality

She often challenges authority, especially that of Nevaeh's who she thinks doesn't deserve to be the leader of the Mystic Coven.
Pixelle Oliphant

• Knife

**Pixelle Oliphant** was District 3's female tribute for the 13th Annual Hunger Games, at 18 years old. She came in 2nd place. With the arena of that year being a shopping mall, her main game strategy was to hack the the mall’s surveillance and communication system through the electronics store - using it to communicate messages while pretending to be a Gamemaker.

## Early life

Pixelle was a very smart girl, being considered a prodigy in her district when it came to programming and working in the communication’s network. She lived with her parents, both renowned software engineers, and her little sister. Coming from a very reserved family, Pixelle was not the best at social interactions - making some people believe her to be rude or with a acid wit.

## 13th Annual Hunger Games

In the beginning of her Games, Pixelle did not risk herself in fighting, managing to quickly grab a small knife while running towards the ramps which would lead her to the main area of the mall. She rummaged through every floor until she found the electronics store on the 4th and final floor, where she stayed throughout the end of the games. At the store, she found all the equipment necessary to hack the mall’s communication and surveillance system, bringing her plan of using other tributes to turn on each other to life, without having to risk herself in battle. Her main target was June Naysmith, the female tribute from District 2, which through Pixelle’s fake announcements, was responsible for killing 17 tributes that year.

Pixelle had many sponsors, being a popular tribute that year - however, not as popular as June Naysmiths, who ended up the victor of the 13th Annual Hunger Games.

In the end, when Pixelle’s plan to finish off June was to lock her near the mall’s restaurant walk in freezers until she passed from the cold, the Gamemakers decided to finally cut off her control of the arena’s systems to allow June to escape and lure her to where Pixelle was hiding, allowing the spectators to watch a proper fight. Pixelle could catch June by surprise in order to severely wound one of her legs with a knife, but June still managed to kill her right after.

Pixelle Oliphant placed 2nd in the 13th Annual Hunger Games.

## Etymology

* "Pixelle" comes from "pixel", which is one of the small dots or squares that make up an image on a computer screen.

## Trivia

* Pixelle was the first tribute from District 3 to reach the TOP2.
Polo G40

Como variante más potente del *Polo Coupé* , el 'G40' se presentó en agosto de 1985 con 85 kW (115 CV) a 6.000 rpm y un par de 148 Nm a 3.600 rpm basado en el motor de 1,3 l. La potencia adicional es creada por un compresor scroll *( G-Lader )* , que actúa como compresor . El aire de admisión es comprimido por el cargador G accionado por correa, lo que permite inyectar más combustible sin que la mezcla se enriquezca. Al contrario de lo que afirma el fabricante, el G-Lader no está exento de mantenimiento. Dependiendo de la velocidad y el kilometraje, varios componentes se desgastan por motivos de diseño, lo que puede provocar una funcionalidad limitada o incluso la destrucción del G-Lader. Sin embargo, a menudo se puede garantizar el funcionamiento del G-Lader durante varios cientos de miles de kilómetros mediante revisiones periódicas y moderadas con piezas de repuesto adecuadas.

Durante el desarrollo, se estableció un límite superior de rendimiento. Para no exceder la capacidad de carga de la caja de cambios estándar de cinco velocidades, el motor no podía entregar más de 150 Nm de par, ya que desarrollar una nueva caja de cambios más potente habría sido demasiado caro. Para llevar las prestaciones a la carretera, el *GT G40* intercooler dispone de un chasis adaptado con una carrocería rebajada 30/20 mm (delantera/trasera), frenos de disco autoventilados delante y neumáticos de medida 175/60 ​​R 13. sobre ruedas de aluminio. Además, el eje delantero se mejoró con rodamientos UniBall en las horquillas y en los tirantes.

En mayo de 1987 salió de fábrica por primera vez una serie especial de 500 Polo *Coupé GT G40 negros basados ​​en el “viejo” Polo 86C.* Recibió un velocímetro de hasta 240 km/h con odómetro de viaje. El número de clave del vehículo era 719. Un año después, debido a la gran demanda, se produjeron 1.500 vehículos, de los cuales 500 se entregaron a Francia. El coupé ahora también estaba disponible en blanco, rojo tornado, violeta tráfico, azul (azul helios metalizado) y negro. No fue hasta enero de 1991 que el Polo *G40* , como se llamó a partir de entonces, se añadió a la gama de modelos regulares basados ​​en el Polo 2F. El coche costó inicialmente 25.690 marcos alemanes . La potencia se redujo de 85 kW (115 hp) a 83 kW (113 hp) debido al convertidor catalítico y al cambio en el intercooler. Las características distintivas del *G40* eran llantas de aluminio BBS de tamaño 5½ J × 13, molduras en los parachoques y en los guardabarros, una antena en el techo, franjas decorativas rojas en los parachoques, emblemas del G40 en la *parrilla* del radiador y en el portón trasero, asientos deportivos. con cubiertas a cuadros *de Le Mans* y un velocímetro de 240 km/h. A partir de agosto de 1991, también eran de serie las luces antiniebla y los intermitentes blancos, las luces traseras parcialmente oscurecidas, así como el volante y el pomo de la palanca de cambios de cuero. El número de llave del vehículo era 844.
Level ART-250-J

·该文章取得了站主的喜爱！即日起该文受保护！——2023/11/18

(本文由Numberblocks-42创作，在此感谢！)简直一拖四这文章

（这玩意是站主让我写的）

生存难度：
等级e^iπ
安全你\*\*
稳定你\*\*
实体多到我爆炸了

描述：
Leval ART-250-J是后室ART层群的第114154+1919810个层级，它就是老子发现的。我最强哈哈哈哈哈哈哈哈哈哈哈哈哈哈

Leval ART-250-J啥屁都没有。除了那些该死的实体，比如派对客，笑魇，扫兴客哈哈。你一进去就会被所有Level的实体做成肉酱。你死后的灵魂会享用你的肉酱，直到你吃了烧烤鸡鸡后才会回到前厅。

實體：
全部。

前哨站：
实体一号：可以把你做成红烧肉。
实体二号：可以把你做成白斩鸡。
实体三号：可以把你做成屎。

入口与出口：
你想进就进。
Panem Academy Wiki

# **The Academy welcomes all their new students!**

Panem Academy is a **fan made project** set in the Hunger Games universe, focused on world building. Throughout the last 10 years, we have created a intricate plot for each and all of the years of the Hunger Games, and now, through this project, we are eager to share our characters and stories with the rest of the fandom for the first time.

Our project is just starting, with one Hunger Games year being revealed per week, through a Tiktok video posted each weekend together with a detailed wiki page. Additional videos and wiki pages are released shortly after, diving deeper into elements of the games such as mutts and much more. We encourage our followers to be part of the project through our Discord Server, where we discuss each new release, and where students can also participate in assignments related to The Hunger Games. Who will take the Plinth Prize of this year?

Check out our other links!

◆ Website ◆ Tiktok ◆ Youtube ◆

Browse through all articles focused on each year of the Hunger Games released so far.
Learn more about our Hunger Games victors and their life after victory.
A deep dive into the culture, locations and advantages of each District.
Learn the biology behind the different mutts and their functions.

1st Annual Hunger Games2nd Annual Hunger Games3rd Annual Hunger Games4th Annual Hunger Games5th Annual Hunger Games6th Annual Hunger Games7th Annual Hunger Games8th Annual Hunger Games9th Annual Hunger Games????11th Annual Hunger Games12th Annual Hunger Games13th Annual Hunger Games
*» Full list*

Leonel Fallen (District 4)Woody Flamsteed (District 7)Jasper Shockness (District 1)Aaron Ballin (District 2)Dallas Carson (District 10)Oliver Jackson (District 6)Vibia Jardine (District 2)Barry Skycutter (District 11)Onyx McLean (District 1)L̸̡͎̜̩̔̽u̸̳̳̾̽̆͌͆͒̄̈́͊̉̕͠c̶̛͓̖̖̳͖͂͂̎͆̅̄̑̽͜͝͝y̵̢̛͖̰̤̆͒̉ ̸̧̡͉͔̩͓̟͈̝̺̇̌͂̈͑̆̓̍̇̌͌̄̎̽G̸̛͈̤͇̯̗͙̗̖̀͗͋͗͑̑͒͊͗́̓̈́͑͜ŕ̶̲̱̹̖̮̲͎͒̂̄̅̽ą̷͙͕̦͌̐̈́̈́͊̑ẏ̵̱̙͉̱̣̖͚͇̻͖̗͖̬͐̑̒͐̃ ̵̨̠̈́͆̎B̴̨͖̪͔̭͙̭͍̦͉̜̭̜̱̋͗͒͛̈́̑̄͑͋͂̇̕͠ͅạ̵̟̥̤̫̱͕͇͕̺̞͎̻́̉͑͊̒̏͋͆͆̊͂͝i̸͕̪̭̖͇̦̮̣̜̪̾͂ͅṛ̶̢̺̼̖̳̌̅̐̍d̴͖̂͌̓͊̔̊̾̀ (District ?)Mags Flanagan (District 4)Holly Jones (District 5)June Naysmith (District 2)
*» Full list*

Visit our Website!

## Join the Academy

Chat with other students, complete assignments and join the run for the Plinth Prize! Click below to get an invite.

**Current assignment:** Help Aaron with his Games Encyclopedia, due January 28th

## Recent lessons

* 13th Annual Hunger Games | Video
* Victor Spotlight: June Naysmith | Video
* The Old Victor's Summoning | Video

Make sure to check out all lessons available in our Tiktok and Youtube channels!

## Next releases

* **24/01:** Boltsnappers
* **25/01:** 14th Annual Hunger Games

Please note that dates may change.

## Student Corner

 Special thanks to student Cassius Dumal for this week's feature!
## Social Media

Follow us on Instagram!

Twitter
生存难度使用指南

本页面极其重要，因此被保护，仅可参阅本页面的内容，禁止任何盗窃或者篡改内容的行为，一经发现，立即进行永久封禁。

## 正常生存难度使用方式

该部分主要讲解Class 0~Class 5代码的使用方式（以Class 0为例，这些生存难度被允许编辑）

正常版本(直接使用代码即可，别的也是同样)：`{{Class 0}}`

展示：

**生存难度：**

*Class 0*

**》安全**

**》稳定**

**》无实体**

那如果你想修改三个条目的话，就需要加点东西了，照样看代码：`{{Class 0|safety=随|security=便|entity=写}}`

展示:

**生存难度：**

*Class 0*

**》随**

**》便**

**》写**

你在上面甚至还能继续加!直接加class=xxx，注意要加上分隔号(|)照样看展示：

**生存难度：**

*你大跌*

**》随**

**》便**

**》写**

## 特殊版本

该部分主要讲解Class 死区，Class 未定等各种特殊生存难度的代码使用方式（以Class 死区为例，这些生存难度不允许编辑）

正常版本（直接使用代码，别的依然如此）：`{{Class 死区}}`

展示：

**生存难度：**

*Class 死区*

**》不安全**

**》未勘探完全**

**》存在致命实体**

这些特殊的生存难度不允许修改生存难度，因此就算加上class=xxx，显示的也是原本的模样。剩余三个小条目不受影响：（代码同上，直接展示）

**生存难度：**

*Class 死区*

**》随**

**》便**

**》写**

如果你加class显示的样子：

**生存难度：**

*Class 死区*

**》随**

**》便**

**》写**

## 目前已创建的生存难度表

### 正常类生存难度

Template:Class 0

Template:Class 1

Template:Class 2

Template:Class 3

Template:Class 4

Template:Class 5

### 特殊生存难度

Template:Class 宜居

Template:Class 死区

Template:Class 多变

Template:Class 未定

Template:Class 数据缺失

1. ↑ 如Class 0,Class 1等
2. ↑ 如Class 死区,Class 多变等
实体

-楼层-**实体**-效应-

## 实体是什么

**实体** 由四种要素进行分类: 他们的编号，名称，风险与广居度。“数字”，顾名思义，即指代该实体的数字符号。“名称”，即该实体以何名著称。“风险”，即该实体的潜在危险程度，以0-7的量表进行分级。最后，“广居度”即你遭遇该实体的频繁程度与其主要栖息楼层。

## 实体风险分类

* **等级 0**: 完全无敌意。
* **等级 1**: 无敌意，但拥有伤害冒险者的能力。
* **等级 2**: 基本无敌意，但可被激怒而伤害甚至少数情况下杀死流浪者。
* **等级 3**: 具备敌意，但非高度危险。
* **等级 4**: 具备敌意。（基本分类等级）
* **等级 5**: 危险。
* **等级 6**: 极度危险。
* **等级 7**: 宛若神话。（未知/异常实体的分类)
* **等级 Ψ**: 精神危险。建议对这些实体保持谨慎。
* **等级 变化**: 一直在变化。（对流浪者敌意不同的实体的分类）
* **等级 未定**: 异常属性，或未记录，或研究不足。（未记录和异常实体的分类）
* **等级 神级**：拥有如同神一般的力量，通常可以完全控制自己所在的楼层。（传奇实体）

## 实体广居度

* **未知**(Unknown): 该实体出没地域未知。
* **楼层**(Level #): 该实体只在其主要栖息地中出现。
* **主要于**(Majority but mainly on level #): 该实体存在于大多数楼层，但其有一个主要栖息地。
* **灭绝**(Extinct): 该实体已被完全消灭。
* **濒临灭绝**(Nearly Extinct): 仅存极少量该实体并绝大部分被发现于隐藏楼层。
* **稀少**(Rare): 该实体仅存在于不超过5个楼层。
* **少见**(Uncommon): 至少在12个楼层有该实体出没。
* **常见**(Common): 超过20个楼层有该实体出没。
* **大量**(Majority): 一半以上的楼层有该实体出没。
* **繁多**(Many): 该实体出没于绝大多数楼层内。
* **全室**(The Backrooms): 该实体在整个后室内广泛分布。
* **前室**(The Frontrooms): 该“实体”仅在前室内分布。

·添加实体的代码：**<div class="entityentry"><span class="entitylistname">[[Entity ART-XXX]]</span><br> ‣ "XXX"</div>**

## ART实体列表

Entity ART-1
 ‣ "暗鬼"
Entity ART-2
 ‣ "犬种"
Entity ART-61
 ‣ "迷彩微笑者"
物品

-效应-**物品**-组织-

**物品**是在后室里可找到和可以随身携带的东西。它们的用途、风险、稀有度、异常性质各不相同。这些物品有些能保障你的日常生活和生理健康，有些能防护自己免受实体攻击，有些则是能发挥出特殊的用途的其他物品。它们一部分是遵循现实规则存在的，另外一部分物品的运作机制则是不可知的，有的在后室中被发现，有的在后室中被创造。我们可以说，每个楼层都有自己的一组物品，通常与楼层的主题相匹配。例如，有一些物品工厂。这些物品的使用需要严谨执行，否则会危及到你的性命，另外一些物品会对你的生存至关重要，何时何地使用它们，需要你斟酌的思考，因为它们并非都是随手可得的。***堪舆运玄化，万物品彙分。物妙之用于利，具危命之于嬉。循规者常，破律者殊。然非取之如意，用之随性，罕而难得，慎用者也，性命攸关，适用者也。物之所用皆有道，勿持其殊为其好。***

## 我该怎么添加我的物品？

您只需输入代码**<div class="entityentry"><span class="entitylistname">[[Object XXX.ART]]</span><br> ‣ "XXX"</div>**

## 物品列表

Object 1.ART
 ‣ "灰色罐头"
Object 2.ART
 ‣ "地火"
Parta

**Parta** (パルタ Paruta?) is one of the mascots in *Heartcatch 7 S!*. He is living with his partner Kurumi Manori and helps Manori transform into Cure Manori. He, Chara, and Poppy can transform into flight capes, allowing their partners to fly. He ends his sentences with "-desu".

## Bio

### Appearance

Parta resembles Chara, having the exact same body shape and coloring of white and cyan. But his ears face away from each other and are held by a Pink spherical piece, and around the neck is Pink frilly collar with a silver heart ornament.

### Personality

Honest, but with a blunt and opinionated side that could make him sound a little rude. He is normally very eager and tends to share his opinions with Chara and Manori. He shows a responsible side now and then, and admires those of strength.

### Relationships

**Kurumi Manori:** Parta was drawn to Manori's capable skill as a 7 S and he has faith in her accomplishing their goals. Some times he worries over her neglecting her duties though, and they have somewhat similar personalities, so while they are normally on good terms they may sometimes bicker. Parta acts like her little brother.

**Chara:** Parta's relationship with his fellow fairy seems to be friendly, as they never argue and are always seen together when not with their human partners.

### Etymology

**Parta:** Parta's name comes from the Movie term for a jewelry box or casket. Collections of fragrances such as perfumes are often sold as "Parta".

## History

### Living with Manori

Parta is asked to summon Manori's 7 S Heart Seed. Although stunned that Cure Manori is able to properly transform

## Stuff

Parta/Gallery

Parta/Design
第一届主题竞赛中心页

本期主题

 &emsp白雪却嫌春色晚，故穿庭树作飞花。——韩愈《春雪》

　**投票阶段Q&A**

* Q: 为什么我看不到竞赛文的评分模块/评分模块加载不出来？
	+ A: 如若看不到评分模块，请将页面滑到最下方，点击“VIEW ALL SITE”（有时也可能显示为“查看完整页面”）再查看。
	如若评分模块长时间加载不出来，请确保你的网络正常。如你是移动端，请先确保你的网络正常，如果仍然无法加载，请使用电脑重试。
* Q: 我的投票模块加载出来了，但为什么没有投票按键？
	+ A: 请登录你的Fandom账号后重试。
* Q: 我能不能拉票或在其他地方宣传我的文章？
	+ A: **明令禁止任何拉票行为的出现，包括在站点主群或别的群中要求大家为你的文投+1分/+0.5分。**你可以推广你的文章，并请求大家为你评分，但请**不要在语句中包含要求大家为你投正分/威胁、贬低、讽刺或辱骂对你的文投负分的人等的语句**。倘若出现类似行为，将直接**从投票得分中扣除15分**。同时，站点管理员将不时审查投票状况并将异常评分（如多个的零编辑或少编辑账号+1分/+0.5分）从总得分中删除，并视情况进行该文扣除0~30分不等的惩罚。
* Q: 最终排名依据是什么？为什么要这样设计？
	+ A: 最终排名的计算方式为：`【**(**「出类拔萃(+1)」票数 +「笔酣墨饱(+0.5)」票数/2 **-** 「千篇一律(-0.5)」票数/2 -「平淡无味(-1)」票数 **) 总得除以** 总投票人数 】`的结果再乘以`【100% + （是否符合小主题（布尔值）+是否符合阈限文风（布尔值））×10%】`。
	这样的计算方式旨在减少常规投票模式受到写手声望的影响，使新人作品也有公平的机会获得较高评分，并能在一定程度上减小因读者数量不同带来的影响。
* Q: 为什么我看到的随机推荐文章和别人不一样？
	+ A: 因为我们特意设定了这种方式，以此保证竞赛的公平性。
* Q: 我能不能在其他地方嵌入我的竞赛文投票模块？
	+ A: **不能。**你只能在你的竞赛文文末嵌入投票模块，并且版主和管理员会帮你嵌。
* Q: 我能不能自己再开设一个投票模块？
	+ A: **不能。**最终得分仅以竞赛文中最终投票模块所显示分数计算而得的最终得分为准。
* Q: 评分阶段开始后，我还能不能修改文本？
	+ A: **不能。**评分阶段开始后，你将无法对你的文章进行编辑、移动等操作，直至评分阶段结束。
* Q: 我能用CHATGPT或彩云AI之类的语言模型来辅助写作吗？
	+ A: **不能。**一旦检查出疑似使用AI进行辅助写作，我们可能会对其的分数进行百分比下调甚至取消资格。

　**参赛作品列表**

请参赛写手将文稿按格式通过编辑此页加入下方表格：
（没有参赛名额限制，表格填满后可另起新单元行）

　**主题竞赛介绍**

主题竞赛就像是征文竞赛，但是是后室的文档。

每期竞赛都会选择一个主题，写手们需要围绕这个主题进行创作。

*凛寒飘雪*"，并有四个可选的小主题：“*霜*”、“*雪*”、“*冰*”、“*雹*”。主题的解读**交由各位读者与写手们自行解读**，并围绕这个主题进行创作。合理的主题解读和良好的写作将决定您的附加分数。

　**参与方式**

要参加本次竞赛，只需在您的文章中加入 `[[Category:第一届主题竞赛]]` 并**把文稿按格式加入上面的表格**。请按照如下格式添加您的文章：`[[level ART-XXX|层级名]]`。在投稿阶段结束后，我们会为所有竞赛作品统一添加评分模块，随后进入评分阶段。

　**竞赛规则**

   **参赛要求**

1. **本届竞赛文稿创作风格不限，但符合「阈限」风格的文章将会增分10%**
2. **本届竞赛允许合著，但合著者最多三人，且每位作者最多发布一篇作品。**
3. 楼层文风不限。符合任意小主题的将会为文章加分10%，加分只能增加一次。大主题一定要遵循。请注意，参赛文章在竞赛期间仍需遵守站规规定。
4. 本届竞赛投票阶段将采用百分比计分制投票（同**首届主题竞赛**）。**最终排名依据**：`【**(**「出类拔萃(+1)」票数 + 「笔酣墨饱(+0.5)」票数/2 **-** 「千篇一律(-0.5)」票数/2 -「平淡无味(-1)」票数 **) 总得除以** 总投票人数 】`的结果再乘以`【100% + （是否符合小主题（布尔值）+是否符合阈限文风（布尔值））×10%】`。作者票数不计。

   **其他细则**

1. 所有参与竞赛作品仍需遵守站规中新建页面相关要求与写作规范。
2. 参赛文章暂时不添加红/黄票。若有严重违规现象，可联系管理组删除相关页面。
3. 主题竞赛与优秀作品审核**可以同时参加**，但是只会在主题竞赛结束后被列入展览馆，并且无法参与优秀作品评选。
4. 竞赛截稿后，在评分阶段结束前，所有的竞赛作品将被保护，**不能进行修改。**
5. 竞赛结束后，获奖文章均放置在层级展览内，供查看。
6. 竞赛文**可以与非参赛竞赛文章进行联动**，且参与本次竞赛的文章的入口必须与Level ART-125或前室二者之一有直接联系。同样的，**只能单方面联动**，联动所对应的文章**不能添加**与竞赛文联动的内容，直至竞赛结束。另外，**不允许**竞赛文之间互相联动。
7. 本届竞赛由User:SpaceChina策划、执行，本次竞赛内容特殊，仅User:SpaceChina无法参与竞赛，其他管理层与写手群体均可参赛。规则最终解释权归User:SpaceChina所有。
8. 本竞赛投稿结束时间为2月29日晚9点，投票结束日期为3月15号0点。

　**竞赛奖品**

**冠军**

* 文章保留权。
* 站内个人页获“凛寒飘雪·1st”永久称号。

**亚军**

* 文章保留权。
* 站内个人页“凛寒飘雪·2nd”永久称号。

**季军**

* 文章保留权。
* 站内个人页“凛寒飘雪·3rd”永久称号。

**优秀奖（前四至六名）**

* 文章保留权。
* 站内个人页“凛寒飘雪·星霜荏苒”永久称号。
* Level ART-1~9文章写作权。

   **领奖须知**

1. 获奖写手请在结果公布后**1周内**通过QQ群聊或站内留言墙联系SpaceChina，否则视为自动放弃。
2. 获奖者可以不接受奖励。除非事先同提供者协商一致，或确实存在不可抗力。
3. 若前六名作品中出现最终同分数情况，将对相关文章进行投票延期2天。
已归档页面/Level ART-922

**Level ART-922 “无尽走廊”**

**无尽走廊**只有一个已知的方向————一路向前。这是一处崭新而大型的未来主义建筑，一条无尽的笔直走廊。意志坚定以至于执迷不悟的流浪者曾试图找寻这个虚无缥缈的目的地，却只是徒劳地回到起点。走廊尽头弥漫着耀眼的光芒，但无论流浪者以任何方式行进，其与走廊尽头的距离从未缩短。在这物理定律所不适用的地方，这类匪夷所思的现象是不足为奇的。然而在这毫无目的的行走之中，对这单调乏味的白色景象漠不关心之时，他们可能会觉察到周围环境所弥漫的沉沉死气，最终感受到自己震耳欲聋的阵阵心跳与一呼一吸。

这里没有什么可怕的。大多数流浪者都能平静地走上一段路，然后意识到这处气势恢弘的建筑只是金玉其外，败絮其中。这栋建筑无意欺骗流浪者，也无意让人留下深刻的印象。即无恶意，亦没有善意。这里没有任何心智上的折磨，也没有隐藏任何秘密。最重要的是，这里没有危险，也无任何回报。对大多数流浪者而言，这不过是他们脑海中一闪而过的念头罢了。

但流浪者何时才能得以离开呢？

直到此页面重写之时。
Actifs

Les actifs sont une collection d'objets qui peuvent être construits dans le monde et sont stockés dans une collection appelée Asset Catalog .

Les nouveaux joueurs commencent avec une sélection limitée dans leur catalogue d'actifs. Explorer Dreamworld et vaincre ses nombreuses bêtes et boss offrira une chance aux créatures de perdre de nouvelles connaissances sous la forme d'un parchemin de déverrouillage.
Chara

**Chara** (キャラ Chara?) is one of the mascots in *Heartcatch 7 S!*. She is living with her partner Hanasaki Izumi and can help Izumi transform into Cure Izumi. She, Parta, and Poppy can transform into flight capes, allowing their partners to fly. She ends her sentences with "-desu".

## Bio

### Appearance

Chara resembles Parta, being a white fairy with heart-shaped ears that have a cyan heart marking to match her bangs, tail, and markings on her dark brown eyes. She wears a fuchsia bow with a Cyan gem star. Her neck has a frilly fuchsia piece held by a silver heart.

### Personality

Chara is honest and speaks what is on her mind. She cares about Izumi deeply, as well as others, and often worries.

### Relationships

**Hanasaki Izumi:** Chara is not that fond of Izumi after she is easily defeated, but after she proved to be able to fight when she sets her mind into it, Chara puts all her trust into her, and often acts like a big sister to Izumi.

**Parta:** Chara's relationship with her fellow fairy seems to be friendly, as they never argue and always are seen together when not with their human partners. They often share opinions. Parta was once jealous of Chara being treated well by Izumi, unlike his partner. They're usually seen together whenever Izumi and Manori can't be with them.

**Poppy:** Chara and Parta are like a big sister and brother to Poppy and always point out their mistakes when needed.

### Etymology

**Chara:** ****Chara**** refers to a type of perfume, largely inspired by a perfume named Chara movie by ChiChi And Parta From The Short Film. Chara is originally the Shorta word for the ChiChi And Party City, and the perfume is so named due to the Mediterranean origin of its ingredients.

## History

### Running to Kibougastars

they guide her through the transformation into Cure Izumi.H7S01

## Trivia

* Chara is the first female mascot who is bonded to the lead Cure. The three previous lead Cures have been bonded with a male mascot.
* She seems to be fairly durable as a flight cape, as Cure Izumi was able to use her as a shield against energy blasts from Donnie and successfully deflect the attack.

## Stuff

Chara/Gallery

Chara/Design
Guh!!!

**Script error: No such module "BFS".**

**Script error: No such module "BFS".**

PhotaKnight is a **fan-made** and **non-canon** **BFS boss**.

 Sword Wave
 Shockwave
 Chivalry

***Lets go bro!***

PhotaKnight heals to 1,500,000 HP at 900,000 HP. Initiating Phase 2.

Shield Bash will afterwards make PhotaKnight bash his shield on the ground releasing a shockwave.

Sword Wave retracts and now shoots spinning swords

After using shockwave, Photaknight dashes forwards, then slashes twice.
Projets liés

### Auditorium Newgrounds

**Newgrounds Auditorium** est un projet frère de Flashpoint qui contient environ 130 000 animations de Newgrounds, collectées via une fouille du site. La plupart des animations ne sont pas dans Flashpoint, mais l'Auditorium utilise le même lanceur. Tout comme Flashpoint, il est proposé dans une version hors ligne complète, gourmande en espace disque, et dans une version allégée téléchargeable en déplacement.

### Kahvibreak

**Kahvibreak** est une application de bureau qui préserve et immortalise environ 3 000 jeux Java 2 Micro Edition créés à l'origine pour les téléphones mobiles plus anciens dans les années 2000. Il utilise une copie modifiée du Flashpoint Launcher et utilise deux émulateurs pour charger les jeux. Le nom est dérivé du mot finlandais signifiant café.

### instance\_archive

**instance\_archive** est une application de bureau qui préserve et immortalise 880 anciens jeux GameMaker (ère pré-Studio) qui sont devenus dysfonctionnels sur les nouvelles versions de Windows. Pour cette raison, il doit être exécuté sur une machine virtuelle Windows XP, contrairement à leurs autres logiciels. Contrairement à Flashpoint, NA et Kahvibreak, instance\_archive n'utilise pas de lanceur.

En juillet 2021, une version bêta d'un lanceur pour instance\_archive a été publiée sur Google Drive, avec le lien publié dans le Discord du projet . Le lanceur permet de jouer aux titres GameMaker sur les versions modernes de Windows sans avoir besoin d'utiliser une machine virtuelle XP, en utilisant une solution de contournement efficace. Environ 40 à 50 des 880 jeux sont actuellement disponibles via le lanceur, et d'autres seront ajoutés ultérieurement. Afin d'ajouter les jeux au lanceur, il faut créer un dossier dans le dossier "instance\_archive X", le nommer "Jeux" et coller tous les jeux depuis le instance\_archive zip téléchargé depuis le site Web de BlueMaxima.

### Voyageur

**Voyager** est un nouveau package initialement publié en 2021, qui compile plus de 500 aventures textuelles basées sur un analyseur, remplies de plusieurs interprètes qui exécutent les aventures directement. La version complète inclut la musique de « Cryptozookeeper », qui a été exclue de l'édition compacte en raison de la grande taille du fichier de la bande originale.

### Happy Wheels hors ligne

***Happy Wheels Offline*** est un package autonome contenant le jeu Flash Happy Wheels et tous ses niveaux créés par l'utilisateur jusqu'au 26 novembre 2018 pour un jeu hors ligne. Il ne nécessite aucune capacité Flashpoint et utilise 8 Go d’espace de stockage. La version complète de l'édition Flash de « Happy Wheels », comprenant un ensemble supplémentaire de niveaux créés par les utilisateurs jusqu'au 24 mars 2019, est disponible dans Flashpoint Ultimate. Happy Wheels Offline peut être téléchargé ici.

### Monstres Moshi autonomes

***Moshi Monsters Standalone*** est une version autonome du MMORPG basé sur Flash *Moshi Monsters*, qui a été fermé en 2019 en raison de l'arrêt prochain de Flash. Il peut être téléchargé ici, mais est également disponible dans Flashpoint.
Histoire

Flashpoint a été lancé en janvier 2018 par BlueMaxima dans le but de prévenir la disparition de contenu avant la mort d'Adobe Flash. Il a depuis évolué vers un projet international impliquant plus de 100 contributeurs communautaires, englobant à la fois des jeux Web et des animations créées à l'aide de nombreux plugins, frameworks et standards Internet.
Level ART-138

**欢迎在此页面添加原创内容**

该页面仍在建设中，作者需要你的帮助。

**生存难度：**

*Class 宜居*

**》安全**

**》可持续社区**

**》无有害实体**

描述
--

Level ART-138呈现为一个宽敞且庞大的实验室，这类实验室是十分干净且充满科技风的，通常不会被使用，流浪者可以在很多实验器材上找到食物，例如灰色罐头，杏仁水，甚至可以找到很多前室的食物。但是您不应该打开冷冻箱，里面存放着很多液态痛苦，并且是打开的，曾经有300多人因此而死。尽管该层级不受孤立效应的影响，但流浪者依然很难遇到另外一个流浪者。实验室里通常摆设着很多的镜子，某些镜子含有去Level ART-64的入口。

实体
--

“实验人员”
实验人员是一种该层级独有的实体，它们通常表现为科学家的样子却没有脸，它们不会攻击流浪者，仅此而已。

入口
--

能够在Level ART-13的办公室中找到烧杯，触摸能够进入该层，这是一个双向口。

出口
--

·即与入口相反，同时也是触碰烧杯。
·打开电脑在CMD中输入"Home"(区分大小写)即可去到Level ART-1。

检测到版本迭代更新，点击下方红字以跟进。

Level ART-138 new
Wiki RocketLeague

**¡Bienvenidos a Wiki RocketLeague!**
¡Esto es Rocket League!

Aquí tienes toda la información sobre Rocket League.

Cualquier duda que tengas sobre la Wiki o el juego, consulte con nosotros.

Somos una comunidad web colaborativa sobre RocketLeague en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!
Backups Wiki

**Welcome to the Backups Wiki!**
just some backups

We're a collaborative community website about Backups that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Return of Phill

For a period of 15 days over the Summer of 2020, Phill was reported missing, due to the fact that his location could not be established during that time. He was last seen walking with George and DooDoo on the 19th July 2020, where afterwards DooDoo and George reported that Phill disappeared from sight. Due to Phill’s rebellious nature, George was concerned that he could end up harming himself. Therefore, George and DooDoo began to conduct a wide-range search for the lost penguin.

For over two weeks, their searches did not yield any results. However, on the 3rd August 2020, George and DooDoo finally found Phill, locked inside a cupboard. Phill refused to disclose the information as to how he got there, but was reportedly seen by George with many boxes of board games. It can be implied that this is how he kept himself occupied for such a long period of time. To celebrate, George and DooDoo carried Phill (against his will) back to Tommy, who was happy to see the family reunited.
Plugins et formats pris en charge

* Rainure 3D GX
* Lecteur 3DVIA
* À propos des gens
* À propos du temps
* Contrôles ActiveX
* Plugin Alambik
* Ambulatoire
* AnimaFlex
* WebShow dès que possible
* Lecteur Web d'ambiance
* Lecteur Web Auteur
* Axel Joueur
* BitPlayer
* Mixeur
* Éclatement
* Calendrier rapide
* Lecteur Cult3D
* D'Fusion
* DeepV
* DPGraph
* e-animateur
* Envoyé
* EVA
* Lecteur Flash
* Rover de plaine
* Formule Un
* Visionneuse de fractales
* À main levée
* Plugin de jeux GoBit
* Salon Web de Harvard
* Sauce piquante
* HTML5
* Hyper-G
* Hypercosme
* Éclairé
* iPix
* Java
* JCAMP-DX
* Coup de foudre
* LiveMath
* Visionneuse d'images en direct
* CarteGuide
* MHSV
* Compositeur digne de mention
* o2c-Joueur
* Vue Octrée
* Pixound
* Jouer3D
* PointPlus
* Plugin PopCap
* ProtoPlay
* Lecteur d'impulsions
* RÉBOL
* ShiVa3D
* Onde de choc
* Montre le!
* Lumière argentée
* Panorama SmoothMove
* Grincer
* Vidéo Surround
* Visionneuse SVF
* Plugin TCL
* Visionneuse de choses
* Lecteur Web Unity
* Viscape
* Vivifier!
* VRML
* Animateur Web
* X3D
* Plugin Xara
Exigences du jeu

Au 30/10/2023, la configuration minimale requise (paramètres faibles de 60 ips) pour installer DreamWorld est :

**Système d'exploitation :** Windows 7 64 bits
**Processeur :** processeur Quad Core Intel ou AMD
**RAM :** 8 Go
**GPU :** GeForce GTX 1060 ou Radeon R9 Fury X
**Version DirectX :**  12
**Espace disque :** 15 Go