recursal/Fanatic-Fandom huggingface dataset:
Gettin' Paid

**Gettin' Paid** is an Item in Titania's Villain deck.

### Text

When GETTIN' PAID is played, attach it to any Hero in play. You may place up to two -1 Strength tokens on that Hero. When that Hero is defeated, the Villain who defeated them gains Power equal to that Hero's current Strength.

## Clarifications

* When Gettin' Paid is removed, the Strength tokens placed by its ability will remain.
Cosmics

## Who are the Cosmics?

The Cosmics are magical beings who are equivalent in power to and are treated as gods within the world of IM. They are incredibly powerful as just one of them was capable of repairing a hole in the fabric of the universe itself without any issues (Ch 232).

As can be seen in the attached chart, each of the four main races (Angels, Demons, Dishes and Micco) have aligned themselves magically with two different cosmics. The cosmics these races have aligned themselves with dictates what kind of magic each of these races can use. Although there are many cosmics the races have all aligned themselves with only two from a set group of four (Chaos, Order, Destruction and Creation) The alignments are -

* Dishes - Order and Destruction
* Angels - Order and Creation
* Micco - Chaos and Creation
* Demons - Chaos and Destruction

## Known Cosmics

Chaos

Mayhem

Order

Justice

Creation

Destruction

Mercy

Fate
Featherworth

**General**

History

Relationships

Quotes

Gallery

Deacon (cousin)

Dopey (cousin)

Specks (cousin)

Jose (cousin)

Manuel (cousin)

Shamus T. Goldcrow (uncle)

## Character Description

### Physical Description

Joan is a tall, curvy crow with black, glossy feathers. Usually seen in her detective uniform when she is out on a job. Bendy has described her as beautiful (Ch 4).

She's also able to give sharp looks only birds are able to pull off (Ch 5).

## Trivia and Notes

### Notes

* Featherworth is primarily written by Tap (ThisAnimatedPhantom)

## Links and References

* TBA

none yet
Mickey Mouse/History

General

**History**

Relationships

Quotes

Gallery

### Book One

Mickey does not directly appear in Book One, but his Circus and television show are mentioned in the Book as Boris is a big fan of him.

### Book Two

Mickey also does not appear in Book Two but his Circus is mentioned in Chapter 30 when Boris finds an advertisement for the Circus. Upon seeing that his idol's Circus is coming to Toon Town in a few weeks Boris asks Bendy if they can go, to which Bendy says they'll try their best to catch the show.

### Book Three

While Mickey's Circus is mentioned in Chapter 43 it is not until Chapter 52 that the mouse himself actually makes his first appearance in the story. Mickey meets the B-Bros in his apartment next to the Circus after they ask a security guard if they can meet the mouse, since Boris is such a big fan. Mickey doesn't recognize the B-Bros when they come to visit him, instead happily greeting the wanted criminals and even giving Boris an autograph. He talks to the B-Bros a little bit about the show, getting a bit teary when he gets talking about how his big brother Oswald got him singing in the first place. It's not a moment later that Ozzy himself, lead by one of his kids, arrives so that his child can tell Mickey they are going out to get groceries. Unfortunately, this is the moment when Bendy has yet another ink attack. Mickey quickly takes control of the situation, leading the B-Bros back to the washroom and yelling for Donald to take Ozzy and his child out of the room. Mickey then assists Boris in helping Bendy through the ink attack until it's complete.

Following the ink attack Mickey gives Boris and hug and tells him he's sorry. Mickey then pulls Boris aside to talk to him and asks if Boris has a job or any other family besides Bendy. When he finds out Boris is a mechanic, Mickey happily offers the wolf a job with the circus. While Boris is ecstatic to receive the offer, he has to decline since he and Bendy still have to complete their quest for the Ink Machine. Mickey is disappointed at the refusal but before they can continue their talk Bendy reappears to grab Boris and the two B-Bros take their leave after saying their goodbyes to Mickey (Ch 52).

Mickey watches Boris walk away before angrily slamming his hand into a nearby wall, thinking about how he let a kid walk away when his brother was surely going to die and leave him all alone soon. Mickey thinks about how he wants to help Boris so he doesn't turn out like Ozzy, but Donald reminds the mouse that he can't help everybody. Mickey argues that he needs to be there for Boris but admits to himself that Donald is right, they already have a lot on their plates as it is. Mickey suddenly remembers Ozzy and asks if he's ok after witnessing the ink attack. Donald says that Oswald is acting a little weird but is otherwise fine thanks to some help from his kids. Mickey's thoughts reveal that Oswald had fallen into a long depression and hadn't even spoken to anyone in a long time. Later that day, as the circus crew is sitting down for dinner, Mickey's thoughts once again turn to Boris and what he could do to possibly help the young wolf (Ch 52).
Pete

Maw Pete (mother)

Zeke Pete (twin brother)

Pedro Pete (twin brother)

Li'l Pete (twin brother)

Petula Pete (sister)

Percival Pete (brother)

Mabel (aunt)

Portis (cousin)

Zeke (cousin)

Pierino (nephew)

Pieretto (nephew)

Fanny (aunt)

Bob (uncle)

Gertrude (niece)

Megan (niece)

Gram-Gram Peg-Leg (grandmother)

Pistol Pecos Pete (great-grandpa)

## Character Description

### Physical Description

Pete is a plus sized cat with tough, unkempt fur. He wears big garage overalls that are dirty qnd stained. Under the overalls, he has a light button up shirt. His chin is patchy with wiskers and his ears look raggedy and small.

Bendy pointed out that he couldn't really tell what Pete actually is. He thought he might be a dog or even a badger (Ch 1).

### Relationships

* Bendy - Ex-Employee
* Boris - Ex-Employee

## Trivia and Notes

### Notes

* Pete is primarily written by Tap (ThisAnimatedPhantom)
Ringtail

**General**

History

Relationships

Quotes

Gallery

Unnamed Mother

Conner Cooper (unknown relative)

## Character Description

### Physical Description

Rachel is a raccoon with a long, fluffy, ringed tail (Ch 4). Usually seen in her detective uniform when she is out on a job.

## Trivia and Notes

### Trivia

* Ringtail's mother is a member of the Cooper Clan

### Notes

* Ringtail is primarily written by Tap (ThisAnimatedPhantom)
Lady Facilier

## Character Description

### Physical Description

Lady Facilier’s head is wrapped in a decorative cloth that completely hides her hair, and she wears a flowy dress. She has a few rings and thin bracelets and her nails are polished and tapered to tips that are reminiscent of claws. Lady Facilier’s figure is pear shaped and she is described to appear to be in her thirties.

## Trivia and Notes

### Notes

* Lady Facilier is primarily written by Tap (ThisAnimatedPhantom)
Tinsel Town

## General Overview

Tinsel Town is another "studio town", similar in both look and atmosphere to Warnerburg, centered around the Mammoth Studios. The tall, broad buildings are very distinctive in design and the streets are lined with a mix of naturally growing and transplanted trees. The streets are large to accommodate the large amount of traffic and there is a trolley system that runs through the town. There are also many advertisements around the town and bus's to take tourists around the town to look for famous stars. Seeing as Tinsel Town is located in Canada it can get fairly cold during certain times of the year (Ch 137)

While the buildings, people and cars are generally nice looking Bendy notes that the whole town feels "fake". This sentiment does have some merit as much of the town is prejudiced against animal toons for some unknown reason. It's not uncommon to see "NO ANIMALS" signs in a business's windows banning entry to these toons (Ch 137)

## Mammoth Studios

Mammoth Studios is the sprawling complex which the city has built itself up around. On it's grounds is a publicity office, a variety of studio lots as well as prop and costume rooms. There's also a large, spired theatre building with spikes on the spire ready for red carpet premieres by the studio with a very elaborate special effects set up built in. The special effects range in everything from indoor fireworks to trapdoors. There's also an exit to the rooftop of the building from a platform above the theatre area (Ch 137) There's also an especially tall building with a mammoth statue on top that houses L.B. Mammoth's office. The office is located on one of the top floor of the building with a large waiting area and multiple secretaries working in front of it (Ch 139)

## Pinky's Diner

Pinky's diner is a small diner hidden away underneath a freeway. A large neon sign with the diner's name on it sits on the roof. While the building itself is not the nicest the owners do keep the porch and windows as clean as they can. The inside is in a similar state, obviously old but well kept. There is a bar along one side of the diner and booths alongside the other with a notably longer table sitting in the far corner. The seats at booth the bar and booths have been obviously patched. The walls are mostly barren with only a couple of posters and a radio up on a shelf. Pinky's main distinguishing trait is the fact that it is one of the few restaurants in town that allow animal toons to dine there (Ch 137)
Granny

## Character Description

### Physical Description

Granny is an old gopher that, Bendy thought, looks more like she's in her 60's than her actual age (Ch 23). She has a cane that she uses to help her walk (Ch 24). She wears glasses (Ch 25).

### Personality

She's fun, outgoing, gentle, and kind. Always being able to make jokes and keep others happy around her (Ch 23). She acts like a parental figure towards others (Ch 25).

## Trivia and Notes

### Notes

* Granny is primarily written by Tap (ThisAnimatedPhantom)

### Quotes

* “It’s rude! And I won’t allow it in my home! You use the doors like everyone else.” Granny waved the cane at him in a no-nonsense manner. Hat stared at her dumbfounded. “Y-yes ma’am.” (Granny to Hat, Ch 103)
Toon Town

## Appearances

### Important in Books

Book One, Book Two, Book Three, Book Four, Book Five, Book Six, Book Seven, Book Eight, Book Twelve, Holly's Journal, Inky Extra's

### First Appeared

Chapter 21Holly's Journal Ch 1

Inky Extras Ch 76

## General Overview

Toon Town is a large, bustling city in America with tall buildings and lots of toons of all kinds (Ch 21). It is the primary location of IM.

## The Observatory

This is an old abandoned observatory owned by Dr. Oddswell. It is located in the woods outside of Toon Town on top of a hill. Like most observatories, it is large, tall, and has a domed roof with a large telescope. The hallways have linoleum flooring and the walls are undecorated. While much of the observatory is still in a messy state of disrepair the doctor bought it in certain rooms, mostly those further in, have been cleaned up as they were needed and there is electricity running in the building. Some of the clean, functional rooms in the observatory include a doctor's office (Ch 22), patient rooms and a cafeteria area (Ch 24).

## Yen Sid University

Yen Sid University is a large, well-known university with a sprawling campus near the centre of Toon Town. It was founded by the legendary Micco wizard Yen Sid and is home to the Runes of Peace. The campus itself is curved with a noble but clearly old look to it. Many of the buildings are oddly shaped with many tall towers while winding walkways connect it all. Despite the various shapes many of the buildings have a similar style with marble arches, wood facades and brick walls that help make the whole campus feel cohesive. Beautiful gardens and even ponds fill the spaces between the buildings and students have been known to sit under the twisted canopy of trees. The campus is usually a very busy place, with staff and faculty rushing between classes and activities while others simply enjoy the grounds. Since the founder of the university was a wizard there are also a variety of magical runes scattered around the campus, all for the peace and protection of the students and staff (Ch 21). The university was established about one or two hundred years ago, though some of the details surrounding its founding remain a mystery as Yen Sid himself should not have still been alive at that time to found it (Inky Extra's Ch 109).

## Trivia and Notes

### Notes

* According to Tap (ThisAnimatedPhantom) Toon Town is equivalent to New York City in our world both in location and atmosphere
Yakko Warner

**General**

History

Relationships

Quotes

Gallery

## Character Description

### Physical Description

Yakko is the tallest of the Warner trio. Always wearing his long, high-waisted brown pants with a belt keeping it up. His fur is black with white on his hands, feet, and some in the face area. His ears are like those of some animated anthropomorphic dogs. He also has a long tail and a big, red nose.

## Trivia and Notes

### Notes

* Yakko, along with his siblings, is one of the characters who was selected for a fan interview. Their interview is recorded in Inky Extra's Chapter 108
* Yakko is primarily written by Tap (ThisAnimatedPhantom)
Villains

A list of villains who have terrorized the Questers and co throughout the story.

* Cuphead
* Mugman
* The Devil
* King Dice
* Jeremy Fairfax
* Lady Facilier
* Mr. Winky
* Black Hat
* Cog!Holly
* The Butcher Gang (Barley, Charley, Edgar)
* Yosemite Sam
* Darla Dimple
* Max
* Dr. Facilier
* The Ringleader
* Ava
* Azazel
* Sarah Songbird
* The Night Terror
* Metatron Nefteos
* Marcus
The Instrument

## Description

### Appearance

The Instrument was most commonly seen in the form of a record while in the Labyrinth (Ch 196) however it is able to transform into seemingly any musical instrument.

In the past, approximately 3,500 years ago, The Instrument took the form of a flute-like instrument. It was made of fine dark wood and had demon script climbing up it's body (Ch 199) Seeing as The Instrument has the ability to transform it's appearance it is unknown whether or not this is it's original form.

While attached to the Ink Machine The Instrument, in the flute-like form described above, had it's top and bottom attached to a wall (Ch 212).

Upon escaping the Labyrinth, Chaos transformed the Instrument into a small silver whistle on a chain, which Boris has kept on him since (Ch 232).

## From Wilson's Journal

*Holly's Translation, Inky Extra's on the Instrument:*

*'Insert the instrument next, but use a lot of caution. It’s music halts the movement of the illness by stunning it. The instrument pauses the break down of a person’s body and immune functions.'*

*'In addition to this, the instrument has a strong effect on a person’s emotions through hypnosis. It can strengthen awareness and reaction. Without the machine, it can cause any emotion to become overwhelming to an individual, whether it is anger, sorrow, joy, hunger or any other physical reaction. This could cause a person to go mad or worse.'*

*'Using the instrument in the machine, unfortunately, does not remove all of these side effects, but they are lessened and made temporary. Yet, this part is still essential to the machine, without it there is no way to halt the spreading of the illness. Therefore, these risks are ones that must be taken, despite the discomfort caused to the patient. It is the only option for those suffering this illness.'*

## History

The Instrument was created by the Demons during the combined effort to create the Ink Machine (Ch 186) After being created and added to the machine it stayed within the Ink Machine until five hundred years after the War when the Angel representative took possession of it. The Angels took care of the locking away of The Instrument because their light magic would be able to contain the demonic magic it possessed better than any other race. The Instrument was locked away in a maze of caves and tunnels that had Angel runes inscribed on them that were meant to confuse those who tried to reach The Instrument. The Instrument stayed trapped within those stone caverns until one thief was finally able to navigate the tunnels and reach The Instrument (Ch 199)

## Links and References

* TBA

none yet
The Seven Sands Desert

## General Overview

The Seven Sands Desert used to be the site of the greatest Micco city to survive the War. Following the War the Ink Machine was placed in this city but while there some type of accident occurred, later referred to as "The Micco Tragedy", which not only destroyed the city but also pushed the Micco to the brink of extinction. Thanks to this tragedy the city was transformed into the barren place that the Seven Sands Desert is today where it is still known as "The land where nothing grows." (Ch 186)

About a year before the events of the story Wilson Wiseton and his team were performing an archeological dig in this desert on the site of a possible Micco ruin. However, the dig was destroyed, the majority of the team were killed and the professor went on the run meaning that this dig was presumably never completed (Ch 253).
Xedo/Quotes

General

History

Relationships

**Quotes**

Gallery

## Quotes

* “I believe there is more going on here than what everyone has bought. Those two don’t act like killers on the run. I’ve done the research, I went to their hometown, and I dug for what I could. Some things aren’t adding up. If they are innocent, I want to know. I am here for the truth, Ms. Hood. Nothing more or less,” (Xedo to Red, Ch 28)
* “Then consider one more as your ally.” He put the paw that held his pen to his chest. “I’ll do everything in my power to get this story out, or give up the rights to my tail. (Xedo to Red, Ch 28)
Wakko Warner

**General**

History

Relationships

Quotes

Gallery

## Character Description

### Physical Description

Wakko is the shorter brother of the Warner trio. Always wearing a red hat backwards and a oversized blue sweater. His fur is black with white on his hands, feet, and some in the face area. His ears are like those of some animated anthropomorphic dog characters. He also has a long tail and a big, red nose.

## Trivia and Notes

### Notes

* Wakko, along with his siblings, is one of the characters who was selected for a fan interview. Their interview is recorded in Inky Extra's Chapter 108
* Wakko is primarily written by Tap (ThisAnimatedPhantom)

* Heh. Ah the Warners. They’ve been busy running around Hulu with that reboot. Having some fun in Looneyville. I wonder if they got that favor for me done yet. I should visit them.
The Map

## Description

### Appearance

The Map, thanks to the magic woven into it, only appears to be an old blank piece of paper to the majority of people who see it. It is only a select few who can actually see the true appearance of the map and it is currently unknown what factors decide whether a person can view The Map or not.

For those that can view the map it shows the viewer the location of the Ink Machine Parts via a X on it's location. In order for The Map to show the location of a Part that Part seems to need to "activated" in some way, meaning that there are long periods of time where The Map will not show anything except it's own current location. Due to it's age the Map originally showed a very outdated view of a given location, with no modern streets or landmarks, which made it very difficult to read (Ch 35) However, after Holly updated the magic used in it's creation, The Map now shows modern information with streets and buildings now labelled on The Map. The Map shows locations with extreme detail, to the point where Bendy compares it to an inked photograph and even believed he could see the water on The Map actually moving (Ch 66)

The Map has a number of Micco Runes in the bottom corner of it which gives it it's magical properties. The original Runes used on The Map were Protection, Immortality, Sight, Location, Direction and the Ink Machine Runes (Ch 51) Holly added the Day and Riding Runes to The Map when she updated it (Ch 66) These two new Runes appear darker than the original ones.

### Powers and Abilities

The primary ability of The Map is to allow an individual to find the Ink Machine Parts. The Map is the only known way to find all The Parts, making it an incredibly valuable resource since the Ink Machine and the individual Parts themselves are very powerful magical items. Since both The Map and all The Parts seen thus far have the Ink Machine Rune inscribed on them in some way it is assumed that this is how it tracks The Parts. While The Map doesn't usually do more than show a Parts location it has been shown to be capable of more. For instance, while looking for The Cog in the mountains the Map glowed, levitated and shaped itself into a cone-like shape in order to indicate an important symbol in the lake that would allow The Questers to access the temple where The Cog was located (Ch 78)

## History

The Map was created by the Micco people thousands of years ago, presumably around the time of the Ink Machine itself.

## Individuals Who Can View The Map

Bendy

Boris

Alice

## From the Story

During the events of Book Eleven's Chapter 213 Boris feeds The Map to the Night Terror, thus destroying it.
Ventis

## Character Description

### Physical Description

Ventis had light eyes and dark hair cropped short. She had tanned skin and was fairly muscular. Ventis also had runes tattooed on her body, specifically on her arms and shoulder. She also usually carried a sword with a gem on it that glowed purple when she used magic (Ch 216).

### Powers and Abilities

Ventis was a master of the magic of the body. Her insights on the scientific, healing and practical skills regarding this form of magic continued to be passed down in Angel literature all the way to the modern day (Ch 246). Much of her magic seemed to involve physically changing her body in some way, for instance she often used magic to give herself a pair of wings with which she could fly (Ch 216). Ventis was also capable of much more extreme physical transformations as she was shown using her magic to transform into a terrifying bear like creature and even an elephant. Ventis also had the ability to call strong cosmic lightning strikes down onto her location. When using this ability her eyes glowed blue and crackled with electricity. These lightning strikes were strong enough to turn woods into a barren wasteland that stretched at least a mile from the point of impact. Ventis was also a warrior and skilled close ranged fighter and swordswoman (Ch 217).

## Trivia and Notes

### Trivia

* Stories of Ventis's adventures and her teachings continue to be passed down among the Angels in the modern day. These are known titles of stories/books involving Ventis or her teachings (Ch 246) -
	+ Ventis in the Prison of Falkor
	+ The Hunting the Midnight Angels
	+ Ventis and the Search for the Golden Elderberries
	+ The Three Hearts of Ventis Vicerion
	+ Ventis: The Pain and Pride of Skinshifting
	+ Hero's Day Encyclopedia
	+ Mind and Body: A Study of the Ventricular System
* In Amish's forge, there is a statue of Ventis with a plague that reads “Ventis, honorable warrior, venerated healer, and master of magic of the body.” (Ch 304)
Warnerburg

## General Overview

Warnerburg is a large "studio town" located in between Sillyvision and Toon Town (Ch 8) The building in town are mostly large square ones with shilling roofs and stucco walls. The streets are lined with a combination of natural tree's and palm trees in between the street lamps (Ch 9)

## Acme Labs

Acme Labs is a tall building with a glowing sign reading it's name in all caps across the front of the building. The front entrance opens into the dull blue hallways connecting the various labs. The labs themselves are filled with machinery, glass beakers, metal parts and smells of chemicals. Pinky and the Brain are also located in one of these labs, through which one has to walk in order to get to the stairway. The concrete stairway leads down into the building's basement, which at first glance appears to be a normal basement storage room filled with shelves and lockers of lab equipment. However, once a certain spot on one of the walls is pressed, a secret door slides open to reveal another stairwell leading down into a giant underground warehouse. This area is so large that it easily fits multiple crate and full cars with plenty of room to spare. Bendy estimates that the ceiling for this area reaches about three stories high (Ch 15) This area is not just one large room however as their are corners that turn off to make smaller "rooms" off of the main one. On the opposite side of the room from the secret basement stairway there is a large garage exit that one can use to drive vehicles out of the warehouse (Ch 16)

## Aunt Slappy's Tree

Slappy's tree is located directly across the street from Warner Brother's Studios main gate. It's a large oak tree whose branches reach at least thirty feet into the air. Around the base of the tree are bushes. Aunt Slappy lives in the tree with her young nephew Skippy and mentions that they often have issues with the Warner siblings from across the street (Ch 8)

### The Warner's Water Tower

The water tower is located within the studio lot, towering above the rest of the buildings. The only way up to the tower is a rickety metal staircase, which leads up to the railed balcony circling the top of the tower. The large WB logo on the front of the tower serves as the front door to the Warner's home (Ch 9) The inside of the tower is filled with the various things the Warners have collected themselves, seemingly piled around randomly. There is a small warp around walkway that acts as a second floor of sorts with a second door leading outside of the tower (Ch 20) Of course, since the Warner's live there, the Tower and it's immediate surroundings are subject to change whenever required by the Warners for a gag. For example, while there was no trampoline on the ground when the B-Bros climbed the tower one appeared there when Wakko jumped over the balcony (Ch 9)

## Public Park

The public park is located closer to the center of town, with a large fountain in the middle surrounded by benches. It's not unusual for street performers to set up in front of the fountain in town to busk for money, much like Finley and Sammy did (Ch 9)
Tera

Tera is an 8 year old girl and the younger sister of Tanya. Tera lives with her older sister at the peach orchard at the south eastern part of the town. She is very eager to join up with the party on their trips; following them into the bandit hideout and on the road to baston city. She has shown that she is a capable wild magic sorcerer cast spells as high as Fireball.
The Devil

## Character Description

### Physical Description

The Devil is a very large and imposing figure. He is covered in thick, black fur and has gold eyes with black pupils. The Devil has claws on his hands and feet. He has large horns on his head that curl backwards (Ch 47). The Devil also has a pointed tail, as is usually associated with stereotypical Demons. Aspen May in, Inky Extra's, also noted that he had a round head (Ch 111). He often carries around a gold pitchfork with him, but besides this he has no clothing or accessories (Ch 155).

### Powers and Abilities

The Devil is one of the most powerful characters in the entire IM universe. As the King of Hell he is essentially immortal and has access to stronger magic than any other Demon in the series. One of the most common form of magic The Devil performs is magically traveling from location to location by opening up "holes" to them (Ch 47). The Devil was even able to transport himself and three other high ranking Demons into a space, that had been locked down by a squadron of Angels, via these holes (Ch 155). It is also heavily implied that he has more Debtors then any other Demon, to the point where he has a hierarchy within his debtors to organize them.

### Relationships

* Cuphead - Debtor
* Mugman - Debtor
* King Dice - Right Hand Man
* Marcus - Left Hand Man

### Quotes

The Devil laughed. “Don’t go reciting words I helped write boy. You’re wasting time.” (Devil to Michael, Ch 155)

## Trivia and Notes

### Notes

* The Devil is primarily written by Tap (ThisAnimatedPhantom)
Bendy/Quotes

General

History

Relationships

**Quotes**

Gallery

Alt Gallery

### Quotes

* Bendy chuckled. “C’mon, bro. Where’s my happy widdle wolfy?” (Bendy to Boris, Ch 49)

* Bendy snorted and started walking again. “Because everyone cussing dies someday, ya moron. It’s what you do when you’re alive that matters.” (Bendy to Distaste, Chapter 94)

* "Everything that matters to me are the people I care about, and they expect me to do the right thing. So . . . I would do my best." (Bendy to Mugman, Ch 99)

* "Look.” Bendy put his folded arms on the table. “I’ve been judged and pushed around all my life. Whether it was ‘cause I was a demon or an orphan or a street cuss or what, I don’t really cussing care. But I didn’t run from it. I couldn’t. If I did, I’d never have been a part of this starfallen society at all. I fought against their ideas. Sure. I’m a demon, but I’ve had a bunch a people tell me I’m a good guy. Sure I’m an orphan, but I got family. Sure, I’m a street rat, I didn’t go to school. So, I taught myself how to read, write, and do math. I got a cussing job! I did it on my own to show them I wasn’t just what they thought I was.” (Bendy to Danny, Chapter 137)

* “You can take your deal and jump off a cliff. This world is far from perfect or fair, but it’s better than a blood bath.” (Bendy to Azazel, Chapter 154)

* “Yep,” Bendy grinned. “But she’s a liar, so it’s fine, right? Since this is what you wanted, it’s fine. I promise I’ll always stick with you from now on bro. No matter what. It’s the two of us!” (Bendy to Boris, Ch 224)

* "We get up and we push forward. No matter what." (Bendy to Boris)
Inteligência

## Descrição

**Inteligência** pode ser definida como qualquer capacidade cognitiva ou conhecimento de determinada informação, tendo suas diversas variações e níveis. Trata-se de algo dependente da razão, sendo necessário a presença de uma força consciente para que exista, o que é muitas vezes atribuído a uma mente ou sistema celular trabalhando de maneira sincronizada, podendo também referir-se a uma mente robótica programada.

A inteligência é muitas vezes nivelada por cálculos e respostas com base em um teste chamado **Quociente de Inteligência** ou **QI**, que apesar de fazer uma boa definição, leva há várias controvérsias e é impreciso, na maioria das vezes se limitando a calcular um único tipo de inteligência e deixando os outros de lado.

Existem diversos tipos de inteligência, que abrange a área acadêmica, linguística, interpretativa, dedutiva, investigativa, estratégica, filosófica, lógica, sociológica, senso comum, percepção, história, experiência, arte, abstração, memorização, autoconhecimento, comunicação, aprendizado, controle emocional, planejamento e resolução de problemas.

## Hierarquização

Infelizmente não temos forma de calcular o QI de um personagem fictício, tornando impossível estabelecer um padrão ou sistema hierárquico para inteligência.

Assumindo também que existem diversos tipos de inteligência, seria totalmente fútil tentar estabelecer um sistema de camadas para inteligência de um indivíduo.

Dessa forma, o mais conveniente é apresentar os feitos de inteligência dele(a), sem restringir um sistema de camadas padrão para todos os personagens e perfis.

## Ver também

* Velocidade
* Força
* Resistência

## Referências

1. ↑ Wikipédia - A enciclopédia livre «Razão»
2. ↑ Wikipédia - A enciclopédia livre «Consciência»
3. ↑ Tecido Nervoso
4. ↑ Sistema Nervoso
5. ↑ Funcionamento Básico do Cérebro Humano
6. ↑ Neurônio
7. ↑ Wikipédia - A enciclopédia livre «Inteligência Artificial»
8. ↑ István S. N. Berkeley. «What is Artificial Intelligence?» (em inglês)
9. ↑ Wikipédia - A enciclopédia livre «Quociente de Inteligência»
The Cup

## Description

### Appearance

The Cup is larger then your average cup. It is very ornate in design, covered in jewels and intertwining designs (Ch 199)

While attached to the Ink Machine The Cup's top is fixed to a pipe (Ch 212)

## From Wilson's Journal

*Holly's Translation, Inky Extra's on the Cup:*

**Bold**= Holly's Notes

*'The chalice of living water is used for its healing, purifying effect. Expanding on this, without the machine, it relieves the pain and injuries of the user for a short time. Sparing use from the chalice can cure small health issues. Consistent use will make a person younger again temporarily. One peculiar ability of the chalice is that the water never runs out. It will stop producing water when not in use, going into a type of hibernation. Also, using the living water as a cure repeatedly will cause addiction. It is strongly advised that you not use the cup more than a handful of times.'*

*'When used in the machine, the living waters will clear and heal the user’s immune system, restoring the individual to the peak of their previous health. Specifically, it is returning the user to a time before there was an impurity in their system. This is why the cup is needed for the machine, as it removes the taint from the person’s body. As mentioned in one of the previous section of this description, this part is one of two needed to get past the temporary nature of the living water’s cure.'*

***''*(As mentioned in a previous section? But the only section before talks about the doll, and it doesn't mention the chalice. And later on it mentions how the brush can get past the chalice's temporary effects...could the sections have been rearranged?)**

*'Without the living water, there is no way to completely remove the ink and restore health to the individual. The taint will return if not fully cleansed.'*

## History

The Cup was created by the Dishes during the combined effort to create the Ink Machine (Ch 186) After being created and added to the machine it stayed within the Ink Machine until five hundred years after the War when the Angel representative took possession of it. The Angels decided to personally guard The Cup (Ch 199)

## Links and References

* TBA

none yet
Battle of the Rock - (Song)

A folk song written by the Republic's Tod Grape. This is Tod Grape's first Single. It recounts the battle between the Xernian Wizards Hazon and Rhea and the Peaches of Stillmore Falls. The battle occurred north of town in an open field with a large rock at its centre.

## Lyrics

Ballad #1: **The ballad of the fight on the rock.**

Good people of the TAVERN INN I ask you to join me and my flock,

To hear the story of the battle on the rock.

Let me set the scene/on a field of green/a knight and pair of mean sorcerers below.

Against them stands a team/ of human beings teens/and their Caster friend who bellows.

“We defend this town/ from scoundrels found/around these parts like you”

“So listen now/its your last chance to turn round/and smell tomorrow’s fresh dew”

The two sorcerers hissst/and flew with a twist/as blast of fire and light.

Our friends were quick/and the air was crisp/at the beginning of the fight.

Our caster friend/had his hands full with the two sorcerer men/while we attacked the knight.

The monk Dove in/The warlock and wizard’s hand started to spin/While I mocked them into a fright.

The knight was beaten sound/next thing w e found/ up was down.

Our wizard chum/ was thrown up to then sun/ floating 100ft from the ground.

The brave man I am/hatched a quick plan/ to catch man and save his life their for.

He almost died/ I healed his hide/ as the knights body covered the field in gore.

Next the two casters/ fell to disaster/ as we turned our focus to them in vain.

Our friendly sorcerer/attacked and their elder/who turned into blood and stains.

Remember the names Kels, Leo, Lorenzo, Tod, and Hawk! The Heroes who saved Stillmore falls from Death and Shock!

And that is the ballad of the heros of the day! Remember their names! The heroes from the Battle of the Rock!
Vigor

Vigor é um atributo pelo qual o indivíduo consegue se manter uma atividade ou batalha por determinado tempo/intensidade identificado por quanto ele resiste até a exaustão.

Note que não temos um conjunto de categoria para descrever esse atributo, e é muito difícil calcular efetivamente, então se possível você deve descrever bastante o enunciado ou mostrar a extensão de um certo personagem.

Exemplo: Aokiji e Akainu lutando por 10 dias até sair um vencedor.

Evite usar palavras normalizadas como "Alto" ou "Muito alto" na sua própria descrição de nível de vigor sem maiores detalhes, é extremamente vasto o campo que contém inúmeros aspectos que não são corretamentes igualados entre si, por exemplo resistência a dor, endurecimento, tempo de recuperação. São bastante recomendados para explicar e elaborar os feitos que o personagem mostrou naquele espaço.

Vigor infinito só deve ser aplicado em personagens que podem usar essa habilidade várias vezes sem exaustão.

Além disso, personagens mecânicos ou morto-vivo não devem ser considerados possuir vigor infinito, a não ser que essa característica seja evidentemente definida ao longo da série ou da história.
Modelo Padrão para Personagens

* Forma Base
* Transformação

## Características Pessoais

**Nome**: O verdadeiro nome do personagem ou nomes comuns.

**Idade**: Idade do personagem.

**Sexo**: Masculino, feminino, etc.

**Classificações**: A classe/raça/etc do personagem.

**Obra**: O nome da ficção onde o personagem se originou, com um link para a página do verso.

## Sobre

Aqui, você poderá adicionar um breve resumo de seu personagem.

## Ficha de Combate

**Status Existencial**: O status existencial que o personagem possui (em negrito)

**Dimensionalidade:** A dimensão do personagem (em negrito)

**Potência de Ataque**: O poder de ataque ou capacidade destrutiva (em negrito; adicione explicações usando parênteses sem estar em negrito)

**Velocidade**: Geralmente a "velocidade de combate". (em negrito)

**Defesa**: A quantidade de poder de ataque que o personagem pode resistir antes de ser dominado. (em negrito)

**Força**: O peso que o personagem pode levantar ou mover, normalmente expressado em toneladas. (em negrito)

**Vigor**: Auto explicativo.

**Alcance**: A distância que os ataques e habilidades do personagem podem cobrir.

**Inteligência**: Auto explicativo.

**Fraqueza(s)**: Auto explicativo.

## Poderes

Aqui será colocado todos os poderes e habilidades do personagem.

## Parafernália

* **Transformação**: Caso o personagem tenha transformação, aqui você ira mostrar sua transformação
* **Equipamento**: Caso o personagem tenha equipamento, aqui você ira por e fazer uma explicação do que o objeto faz. Caso ele não use nenhum, descarte esta opção.
* **Técnica**: Aqui, caso personagem tenha uma técnica, mostre e explique ela
MAGAGO

## Características Pessoais

**Nome**: Magago

**Idade**: Desconhecida

**Sexo**: Desconhecido

**Classificações**: MAGAGO!, Solador de Kevi

**Obra**: Vida Real

## Sobre

MAGAGO é simplemente um macaco que levou pedrada e quase matou um grupo inteira via risada

## Ficha de Combate

**Status Existencial**: **Concreto | Transcendente** (Transcende o conceito de matar tu de rir)

**Dimensionalidade**: **3D** | **N/A**

**Potência de Ataque**: **Sub Humano** (É um macaco :v) | **Kevyn Buster** (Quase matou o Kevi na risada kkkk) | **Onitude** (Sola até o Azaroth na risada)

**Velocidade**: No máximo **Sobre-Humano** (é um macaco, e li aqui que os macacos patas que são os macacos mais rápidos possuem uma velocidade de 55 km/h, MAGAGO deve ser comparável | **Mais rápido que o Kevyn** (Superior ao Kevyn) | **Irrelevante**

**Defesa**: **Sub Humano** | **Kevyn Buster** | **Onitude**

**Força**: **Subumana** | **Humano Regular** (Mais forte que o Kevyn) | **N/A**

**Vigor**: **Desconhecido** | **Média** (Superior ao Kevyn) | **Infinito**

**Alcance**: **Corpo a corpo**

**Inteligência**: **Baixa** (Provavelmente)

**Fraqueza(s)**: Pedra

## Poderes

Capacidade fazer qualquer um rir, Onipotência
Dimensionalidade

## Introdução

**Dimensionalidade** é um de nossos padrões de classificação hierárquica, baseado no conceito de dimensão na física e na geometria.

Na geometria, cada dimensão é um eixo direcional imaginário no espaço. No caso de múltiplas dimensões, cada eixo é sempre perpendicular ao outro.

Esse conceito está presente na geometria desde Euclides, onde está estabelecido o espaço euclidiano que abrange qualquer espaço dimensionalmente finito. Euclides trabalhou com a segunda e terceira dimensões, que é o limite que nossa percepção pode compreender. Séculos depois, o matemático David Hilbert criou o conceito de Espaço de Hilbert, que é uma generalização do espaço euclidiano que não se restringe a um número finito de dimensões.

Na teoria da relatividade, o tempo é considerado a quarta dimensão do nosso universo.

O livro *Planolândia: Um Romance de Muitas Dimensões*, de Edwin A. Abbott, esclarece como isso funciona.

## Dimensões Adicionais

Na maioria das vezes, dimensões só podem ser identificadas por menções. Apesar disso, uma dimensão maior/menor também pode ser identificada pela menção de teorias que usam dela, tais como a relatividade.

Nesses casos, a quantidade na obra em questão pode ser identificada com o número de dimensões determinado pela teoria.

## Observações

* É válido destacar que a dimensionalidade, como trabalharemos aqui, é um parâmetro para saber com que personagens poderemos comparar algum outro. Uma vez que estaríamos tratando de unidades diferentes, não faz sentido compararmos um personagem de n dimensões com um personagem de n + a (sendo a um número natural qualquer).

* É importante destacar existir em uma dimensão não o torna capaz de destruir a totalidade dela, e portanto, o fato de um ser "habitar a quarta dimensão" não é suficiente para qualificá-lo pela hierarquia caso a capacidade dele na quarta dimensão não tenha sido revelada. Lembre-se que você não vai por ele como "infinito" por que ele é 4D, pois ele só é infinito em relação aos 3D, que em nada influencia na capacidade real dele. Apesar de na maioria das obras o número de personagens tridimensionais desenvolvidos ser muito maior que os de outras dimensões, isso não significa que a terceira dimensão deva ser o centro da hierarquia.

* Em relação a transcender todo o tempo e espaço, a dimensionalidade torna-se inaplicável. Vale notar que todos os seres **Transcendentes** têm dimensionalidade inaplicável.

1. ↑ ABBOTT, Edwin A.. *Planolândia: Um Romance de Muitas Dimensões*. Conrad Editora (Tradução de Leila de Souza Mendes), 2002. Disponível em: https://docs.google.com/viewer?a=v&pid=sites&srcid=ZGVmYXVsdGRvbWFpbnxzaXRlYmFyaWNlbnRyb2RhbWVudGV8Z3g6NzQ3YWZhZDZmNTg2NDM5Nw
**Créditos**: Liber Proeliis
Ares (God of War)

## Características Pessoais

**Nome**: Ares

**Idade**: Pelo menos milhares de anos

**Sexo**: Masculino

**Classificações**: Deus da guerra, filho de Zeus

**Obra**: God of Warr

## Sobre

Ares é um dos maiores antagonista da saga God of War, sendo o principal antagonista do primeiro game da franquia. Ele foi responsável pela morte da família de Kratos assim como responsável por quase todo seu sofrimento, por causa disso ele é um dos antagonistas com o maior peso do *Game* ao lado de Zeus

## Ficha de Combate

**Status Existencial**: **Concreto**

**Dimensionalidade**: **3D**

**Potência de Ataque**: **Universal** (ele é um dos quatro deuses mais poderosos do Olimpos, junto com Poseidon, Hades e Zeus, então ele é superior ao Hélios, que tem poder para destruir o mundo

**Velocidade**: Pelo menos **Acima da Luz** (Superior ao Hélios)

**Defesa**: **Universal** (Superior ao Hélios. Lutou com Kratos com o poder da caixa de Pandora

**Força**: **Desconhecida**

**Vigor**: Praticamente **Incansável** (3 dias destruindo a Atenas e lutou contra Kratos e sequer demonstrou cansaço)

**Alcance**: Pelo menos **Vários Metros** (Com o seu tamanho e suas armas)

**Inteligência**: **Média** (prefere uma guerra brutal do que estratégica)

**Fraqueza(s)**: Arrogante. Não muito racional

## Poderes

Características Físicas Sobre-Humanas - Manipulação do Fogo - Manipulação da Terra - Invocação de Alma - Telecinesia - Telepatia - Criação de ilusões - Mestre em combate - Anulação de Poder.

## Parafernália

* **Equipamento**: *Espada*: Ares possuí uma espada gigante de fogo.

*Machado*: Ares possuí um machado gigante de gogo

*Martelo**:*** Ares possuí um gigante martelo de fogo
Wiki All Fictions

**Wiki All Fictions**
 Arquivo:Placeholder
## **SOBRE**

Bem-Vindo ao **All Fictions** (Todas as Ficções). Somos uma comunidade de debates nerd que através da lógica tentamos elaborar as lutas e os perfis de personagens fictícios, tendo em mente a função de lhes informar.

**SISTEMAS**

* Sistema de Hierarquia (Tier)
* Velocidade
* Alcance
* Potência de Ataque
* Vigor
* Força de Elevação
Nami (One Piece)

* Pré Time-Skip
* Pós Time-Skip

## Características Pessoais

**Nome**: Nami

**Idade**: 18 anos | 20 anos

**Sexo**: Feminino

**Classificações**: Humana, Pirata

**Obra**: One Piece

## Ficha de Combate

**Status Existencial**: **Concreto**

**Dimensionalidade:** **3D**

**Potência de Ataque**: Pelo menos **Construção** (Derrotou Miss Doublefinger)**,** pelo menos **Vilareijo** (Derrotou a Khalifa), **Cidade** (Conseguiu por um momento parar Oars que facilmente resistiu aos golpes de Sanji e de Zoro) | Maior do que antes (Recebeu um upgrade em seus equipamentos), **Ilha** com o Zeus (Zeus é um homie feito a partir da alma da Big Mom, e foi capaz de nocautear o Judge que era comparável ao Sanji)

**Velocidade**: **Alto Hipersônico** (Foi capaz de acompanhar a Miss Doublefinger), **Massivamente Hipersônica** (Reagiu a um raio do Enel), **Massivamente Hipersônica+** (Com seus raios) | Pelo menos **Massivamente Hipersônica+** (Comparável a Brulee que reagiu e se defendeu dos golpes da Carrot que foi capaz de se esquivar do Zoro)

**Defesa**: **Construção** (Deteve a carga da Miss Doublefinger com uma perna ferida), **Vilareijo** (Resistiu ao Shigan da Khalifa) | Provavelmente **Cidade** (Resistiu aos golpes das filhas da Big Mom em Whole Cake)

**Força**: **Ápice humano**

**Vigor**: Alto (ficou 11 horas seguidas ajudando o Luffy na luta contra o Cracker)

**Alcance**: Vários metros normalmente

**Inteligência**: Alta

**Fraqueza(s)**: