Atherion Arts

each Atherion Art has a Complexity rateing and a Strain raiting.

## Complexity

Complexity usualy will be no less then half the Duration &/or (range/5) rounded down.

I.E a 10ft Square would be complexity 1, or somthing lasting 2 turns would be complexity 1

Items that do not list a time may be instantaious or persistant without needed complexity this is largely down to Atherion Nature.

When both are used together the Complexity is compunded

I.E

20ft Square effect lasting 2 turns = Complexity 3

Further more for every 3 poitns of Strain add another point of complexity.

## Strain

Strain ususaly reffers to the maginitude of power being manipulated.and will be no less then half the total Dice & sides rounded down.

I.E

A Strain1 Art will be 1D2

A Strain 2 Art may be 1D4

A Strain 3 art may be 2D4 or 1D6

Strain can also reffer to the amount of change occouring in something being manipulated.

Stats are 1-1 and skills are 2-1 conversion from change to strain.

I.E

Debuf/Buff chosen stat by 1 Or skill by 2 = Strain 1

Debuf/Buff chosen stat by 2 Or skill by 4 = Strain 2

Debuf/Buff chosen stat by 3 Or skill by 6 = Strain 3

Debuf/Buff chosen stat by 4 Or skill by 8 = Strain 4

## Preforming an Art

To cast a non cantrip art you need to have the skill Preform Arts for the nature you wish to preform the art with.When you cast a spell if its complexity is greater then your Focus stat your art has a chance to fail, you roll 1Dx where X is the total complexity of the art, if the value is less than or equal to your Focus the art is preformed normaly, otherwise the Art fails.

If you cast a spell with a Strain rateing greater then your Affinity then you are unable to preform another atherion art for an amount of turns equal to the difrerance between the Arts Strain and your Affinity, this is called **overstrain**.

If you are suffering from the effects of **overstrain** you can continue to preform atherion arts or continue paying the upkeep but doing so comes at the cost of 10% of your total HP per point of strain over your Affinity, This is known as **struggleing** and damage delt this way can not be healed during this combat..

You can use as many Atherion arts per cycle so long as the total Complexity of the arts you cast this turn don't colectivly exceed your Focus. I.E if your focus is 3, you can either preform an art of complexity 1 once per cycle this turn, or once this turn at 3 complexity, or preform an art during two cycles once at 2 complexity and another at 1. So long as the total complexity does not exceed what you can preform this turn.

When using Atherion higher arts of Above 5 complexity or 5 strain, can't use another art exceeding 5 strain or complexity for an amount of turns equal to Total art Complexity or strain( Whichever is highest)/5 rounded down to the nearest whole number.

You may list an Art as a learned Atherion ability, This means that the art in question is learned and does not adhear to the rule of higher arts and can be cast repeatedly .

You gain 1 Learned slot per 4 points baught in your Inteligence stat, for each slot you may cast any learned Atherion art 1/day without adhering to the rules of higher art casting. Arts that are learned can be swapped with other arts but doing so takes a day and requires the art to be approved by a GM or Syestem head and must be a clearly defined ability.

Atherion arts differ largely by Atherion Nature and each art is built by the charcters preforming the Art based on the nature they are attuned with.