Banshee

85

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**Banshee** is a minion focused on dealing stress damage, disabling enemies and supporting Iratus' army that players can create, adding to Iratus' undead horde. **Banshee** is one of the few Minions that is available for new players at the start.

## Abilities

Desolate Scream | +1
Scream | +8

Nooo!!! | +2
No! | +1

Absorb Terror | +1
Absorb Fear | +2

Chilling Wail | +1
Wail | +2

Crescendo | +2
Soprano | +2

Shattering Howl | +6
Howl | +4

## Strategy

***Roles: Stress dealer***  ***-*** ***Magical damage dealer***  ***-*** ***Buff******, Debuff*** ***support*** ***-*** ***Mana*** , ***Wrath*** ***support*** ***-*** ***Stunner***  ***- Position disrupt***  - ***Stance interrupt***

***Upgradable Stats:*** Attack , Dread , Vigor , Armor , Resistance , Block , Ward , Accuracy , Luck , Evasion

***Best Positions:***

Banshee is a minion focused almost entirely on dealing stress, with nearly all of her abilities lacking Vigor  damage. Besides stress, she is a versatile, staple support with abilities to give Buff, Debuff , cancel Stance and refill either Mana  or Wrath . Because of Banshee's lack of any kind of defensive attributes such as Block  or Resistance , she mostly occupies the back positions of the party. However, her Evasion  is remarkably high: 24% (highest of all minions) which should make her a good target for Shade 's ***Trick Of The Eye*** or Wraith 's ***Ghostly Veil***. With high Initiative  and at least 50 Wrath  at the beginning of the battle, she can be effective in front positions where she can immediately attempt to stun  enemies for early advantage. Thanks to her ability to improve almost any stats, she can be fitted into various team compositions. It should be noted that Banshee is rather slow as she can't raise her Initiative  and has to rely on external bonuses for this stat.

Banshee's ***Scream*** moves the target to a random position. This has a synergy with minion abilities that can punish enemy movement, such as Lich's ***Toxic Cloud*** or Bride of Iratus' ***Overwatch*** Stance. ***Desolate Scream*** erases all Buff from a target, useful for countering enemies that frequently use or deliver Buff to their allies (Berserker for example).

Her party-wide Attack Debuff from ***Soprano*** holds down dangerous targets and synergizes well with minions with high Armor  or Resistance  (Skeleton , Dark Knight ,...) or Dark Knight  specifically as he deals stress damage to any enemies receiving a Debuff with ***No Tomorrow***. ***Accelerando*** becomes fairly useful in high difficulties where enemies' high Evasion  can be a huge problem.

Banshee's Stance ***No!*** works well with minions that can force enemy movement (Mummy  with ***Impending Misery***). Most notable is the Wraith 's ultimate ability ***Terrorwave*** that forces each enemy to move to a random position, resulting in significant stress damage.

Her ultimate skills ***Howl*** and ***Shattering Howl*** has a high 50 Wrath  cost, but guarantee to stun  the first 2 positions, buying precious time for other minions to prepare and recuperate. ***Morbid Howl*** allows Banshee to stun  and cancel all Stance from the back positions with at cost of greatly reduced stun chance. Wrath  boosts are recommended to let Banshee stun  more often. Spiked Ring artifact is a continuous Wrath  source while Overwhelming Ire talent reduces all Wrath  cost by 10.

As a support, she can generously supply her squad with either Mana  or Wrath , as long as there is an enemy with extremely low Sanity  for her to use ***Absorb Fear*** as this ability scales with low Sanity . The amount of Mana  restored progressively increases as Banshee faces enemies with higher Sanity  in later stages, usually around 40 Mana  or even higher in one use. The ability completely restores Berserker's Sanity , which keeps his staggering damage in check. ***Absorb Fear*** can be upgraded to suit certain needs. ***Absorb Terror*** to restore more Mana  for spell-focused builds or ***Absorb Wrath*** for Wrath  gain if using minion's ultimate abilities is preferred. Since ***Absorb Fear*** requires enemies with Sanity  to work, it is useless on machineries. However, Banshee can still use it to retreat to the back to avoid attacks. ***Chilling Wail*** affects entire party and gives a huge Dread Buff (up to a whopping 20 bonus) to heavy stress dealers such as Head Hunter , Mummy  or Infested . For stress-focused builds, ***Deafening Wail*** can be a good measure against stress-immune targets.

## Dialogue

* **Starting turn:** *"WHEN WILL IT STOP?!"*
* **Killing an enemy:** *"DON'T GET UP! PLEASE! HE MADE ME DO IT!"*
* **Receiving a critical hit:** *"END THIS TORMENT! FREE ME!"*
* **Delivering a critical hit:** *"I DON'T WANT TO HURT THEM! FORGIVE ME!"*
* **Buffed by Iratus:** *"NO! I DO NOT WISH THIS!"*
* **Enemy flees:** *"RUN! YOU ALL NEED TO RUN!"*
* **Vigor**  **is low:** *"AM I TO BE FREE?"*
* **Ally is killed:** *"A SLAVE FINDS PEACE AT LAST!"*
* **Ally kills an enemy:** *"MURDERER!"*
* **Using *Scream*:** *"HELP ME!"*
* **Using *No!*:** *"Nooo! I don't want to inflict pain!"*
* **Using *Absorb Fear*:** *"Your fear only feeds him!"*
* **Using *Wail*:** *"END THIS!"*
* **Using *Howl*:** *"A curse haunts me."*
* **Using *Soprano*:** *"Why can't you free me? WhhHHhyyYYYYY?!!"*