0.1.2

* Changed Catalyst effect text from `Increase the effectiveness of healing` to `When healed, heal again`.
* Changed Elixir effect text from `Recovers a large amount of health` to `Restores all missing health`.
* Changed Noori's Fragment name from `Noori's Frament` to `Noori's Fragment`.
* Changed Summoning Stone description text from `The Old Ones are never destroyed. They only lay dormant, awaiting a champion worthy of their challenge.` to `The Old Ones are never truly destroyed.`

Features
* You can now mouse-over your potion and bomb for a tooltip.
* UnderMine now detects up to 3 controllers at once.
* A new secret door has been added to the HUB: Keep Out!
* Added a few more Goldmine encounters.

Other
* Some special encounters are now labeled on the minimap.
* By default, Interact is now E, Bomb is now R, and Craft is now F. Apologies to all the people who dropped bombs on themselves while trying to talk! ---Note that these changes should not overwrite existing binding configurations.

Balance
* Increased Spider's difficulty (1 > 2)
* Spider and Wolf Spider attack radii reduced.
* Spider and Wolf Spider hitbox increased so that they can be hit easier when leaping.
* Spiders now appear in lower quantity.
* Arachnophobia curse only releases 1 spider, down from 1-2.
* Peasant no longer loses gold when picking up the Summoning Stone, or Stone of the Recreant .
* Noori’s health has been increased.
* Elixir now heals the player to full.
* Catalyst now heals the player for an additional 1 HP when healed from any source other than Catalyst.
* Each Berry upgrade now adds an extra 20% base potion duration instead of a flat 15s.
* Auglycerin now spews more gold but for less duration.
* Shop in a Bottle now has a lower discovery chance.
* Health lever encounters now scale their cost when they are used.
* Health lever encounters now have more generous and varied rewards.
* The first relic room is now always unlocked.
* Rewards (items dropped from the ceiling after combat) have been reduced in frequency.
* Rewards can now include steaks (ceiling meat).
* Moving diagonally while using the keyboard no longer causes you to move faster.
* Blackguards deal slightly more damage.
* Blackguards now ignore the peasant’s damage grace period.

### Bug fixes

* Resource caps are now better enforced
* Throwbo much less likely to get stuck in his throwing animation, preventing the doors from opening.
* Killing an awakening peep skeleton now no longer keeps doors shut.
* Skulls now die if they fall in a pit.
* Fixed an issue related to doors closing briefly when killing a Curse Wisp or skull with a ranged attack.
* Footman shield bash now hits one frame later in the animation to be more readable.
* Black Rabbit’s chest game or the Pilfer Loyalty Program are now declined if you close their dialog with the close button.
* Fixed an issue related to stacking multiple +MaxHP items.
* Fixed the dungeon encounter that sort of looked like “that symbol”.
* Fixed a bug preventing your key bindings from correctly saving changes to the Journal key.
* Fixed a mine encounter that could spawn holes at the end of bridges.
* Fixed a bug causing the Goldmine music to loop too early.
* Fixed a bug preventing you from moving after jumping down a hole to the next zone.
* Fixed a bug where killed furnaces would show up in the vanquished enemies section of the game over screen.
* Waking Light and Rain of Fire no longer activate in Hoodie’s room.
* Tickers now display damage numbers when attacked.
* Opening the Steam overlay no longer locks your movement when returning to the game.
* Fixed a crash related to corrupted save data. Still investigating the cause of corruption.