recursal/Fanatic-Fandom huggingface dataset:
Nobody Comes, They Only Leave

The party, against all their better judgement, ascended The Great Stone Bridge. Nearly two miles across, the party began the long and terrifying process of crossing the narrow structure. Halfway across, Cimers familiar spotted a trio of extremely large figures approaching the bridge in the sky. The three flying machines flew over the bridge, dropping five figures down onto the bridge itself. They claimed to be toll collectors who were here to collect fees for use of the bridge. However, none of the party really bought that excuse, with most viewing the pack of Inventors as being little more than highwaymen. Lucky Smoke did not take kindly to the attempt at intimidation and robbery, and opened hostilities by attacking. The party sprung into action, with Masozi striking down the leader of the group in an instant. Thomph and Cimer attempted to lend their own hands, leaping to attack the offenders ahead and behind the party. However, the group were unable to kill the remaining Inventors before their counterattack brought Masozi down.

The group gathered themselves then, considering the loss of Masozi. Cimer delivered a speech to the party, talking about the things he had thought about five years earlier, things that had come crashing back to him with new weight after watching a compatriot fall. He cajoled the party to seek some kind of bond, to work together with one another, to see each other rather than simply using one another. He then invited the group to decide if they would rather walk away, or follow a different path.

The party continued across the bridge, coming across Tarbender the monk at the base of the bridge. The drunken monk followed after the party, joining them as they now entered Beliard. Their entry into the town would normally have been the only talk of the town, however there was another event that was drawing many more eyes. A large crowd had gathered around a massive man clad in shining steel as he let his hammer fly against a host of gold masked figures. Knowing the creatures to be undead, Cimer could do little but fly to the aid of the steel giant. Slowly Smoke and Thomph joined in on the conflict, only for the group to realize that the towering steel warrior was none-other than Ront. After quickly clearing the remaining undead, the party retires to the inn, where Ront has a room already rented.

It turns out, Ront is in the area for generally the same reason that the rest of the party is. He, too, is looking for the Membari Delegation. The party catches up quickly with Ront, before Cimer returns to speak with the monk Tarbender. Discovering quickly that the monk is looking for someone who was with the Delegation as well, he invites Tarbender to add his fist and eyes to the party, at least until their paths cease to cross. Tarbender agreed, and requested that Cimer fetch him in the morning from the tavern.
Aleric

Aleric is one of the main voices of the party and is often seen as the leader of the group. He was relieved from his duties as a Military Cop for the government after losing both of his arms in separate accidents. He currently is acting as the bodyguard to Astrid as she experiences life outside of Ring 3.
Lost Mine of Phandelver

Phandelver was an ancient city famous for its ore mine, out of which some of the most legendary items were forged. The mine was lost for centuries when the city fell to invaders. Phandalyn was built where the ancient city was believed to have been but the mine was never found. Sildar Hoarding and Gundren Rockfellow started an expedition to find the lost mine but the day after word came they had found it they disappeared. The Adventurers Guild requested aid from the Brothers in Death to investigate.

## Notable Characters

### The Liberators of Phandalyn

* Big Barb
* Henry
* Aldrich
* Blackeyez
Founding the Blood Gulch Integration Society

A member or two from each of the great tribes gathered together to solve the problem of a sudden influx in Kobold refugees. Kled the enraged Goblin commander, Creectos the carefree Aarrokocra sailor, Skirt of Snake BrightCliffs a wisened Tabaxi monk, and Vorseth an aspiring goblin bard. These unlikely companions set off into the canyon to attempt to solve the conundrum.

The elders had decided that the tribes would enslave the Kobolds and use them as a workforce for the benefit of all tribes in the canyon. This was not a simple task, Kobolds were everywhere, some exploding into large tentacle monsters that devastate all in their path.

The group decided to use deception to indoctrinate the creatures into their ranks and created The Blood Gulch Integration Society (BGIS). A cover up group with a mission statement of "Integrate new comers into the existing cultures of Blood Gulch".

The society found a group of Kobold being attacked by a pack of wild blink-dogs and jumped to action, saving the creatures from their sureful deaths. With great thanks the group of 3 were the first to agree to go to the monster capitol and wait for their new home to be established.

The BGIS continued along and encountered another group in far less danger, though one of their member had likely broken a leg. Kled, as one of such insanity does, offered to cut off his legs to solve the problem. The kobold agreed to this, and none of the BGIS objected so Kled executed the plan and severed the creatures legs. "Snake" jumped to action, using his skills in nature, medicine, woodworking, and leatherworking he fashioned the creature a new set of legs made of branches and leather. Another happy group of Kobold set off to the capitol, ready to be integrated.

Feeling confident in their new plans the group headed off once more, and came across a peculiar creature.
Kled

### Trait

I am full of tales from my military career that relate to every combat situation.

### Bond

Those who fight beside me are worth dying for.

### Flaw

My hatred of my enemies is blind and unreasoning.

### Disabilities

Paranoia, Hallucinations, Scurvy, Jaundice, Racism

A Major Character in Monster Time

Kled is part of a older generation of Goblin who believe in traditionalist methodologies and isolationism. He has been a major member of the Goblin tribe and has deep influences within their people. He was a founding member of the Blood Gulch Integration Society.

Kled is always accompanied by his life-mate Skaarl, a riding lizard who he has a special bond with.

## History

Kled has always been a bit off mentally compared to the average Goblin, and this was only exasperated by his addiction to "Mushroom Juice" a strong hallucinogenic which he drinks religiously. Early in his life, when a part of a military campaign Kled found a clutch of eggs which he planned on eating. While preparing the eggs one hatched into a small shelled lizard, in one of his mushroom inspired hallucinations Kled believed the creature spoke to him. He took in the creature, named it Skaarl, and has lived with it ever since.

Kled rose the ranks of the Goblin military mainly because he was the only survivor of many battles, thus appointing himself whatever rank his commanding officer had. He eventually awarded himself the title of "Commander Admiral Lieutenant-Colonel Sargent-Major Brigadier-General" at which point he decided the only remaining rank above him was Chief. He challenge the tribe Chieftain to a battle to the death, a right all Chieftains have to accept. It was a gruesome battle, both sides fighting dirty, from use of poison and acids, to the Chief biting off a large chunk of Kleds ear. Just as Kled had achieved victory over the Chieftain, "Boogie" Kled's companion and figurative "Brother" entered the fray to get the killing blow. As per the rules Boogie became Chieftain, leaving Kled with nothing. Kled would normally simply challenge the new leader, but he previously vowed to Boogie a life debt and swore to never harm him. Thus ended Kled's chances at expanding his influence.

## Scouting Party

When a scouting party was put together to search for resources beyond the canyon Kled was chosen from his tribe to set out into the world. This was either due to his dedication to the tribe, rank in the military, or them trying to get rid of him for a while.

## Blood Gulch Integration Society

When the scouting party was put on hold to deal with the Kobold Crisis Kled was a founding member of the Blood Gulch Integration Society, a front for the plan to enslave Kobolds and use them to mine for the benefit of the major clans of the Blood Gulch canyon.
Main Page

## Szasse Campaign Setting

This is a wiki page to help track and follow events that unfold in the Szasse campaign setting for 5th edition Dungeons and Dragons. This campaign setting uses materials printed by Wizard of the Coast modified by Szasse.

## Campaigns

* The Rage of Demons
* Family Affair
* The Princes of the Apocalypse
* The Resistance Against the Unstoppable
* The West Marches
* Monster Time
* Lost Mine of Phandelver
* The Days of Our Dragons
* Grey Warden

## Latest activity

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Ivellios Stormbreaker

### Bond

The search for power over life and death. Saving the Forgotten Realm from the Demon Lords desire to merge the realm into the Abyss. Find the truth about his past and is family.

### Ideal

Complete understanding of life and death. Aligning himself with creatures and beings that provide him the knowledge that he seeks.

### Flaw

Ivellios has a morbid and unhealthy curiosity of death and the afterlife, as well as undeath and the undead. The desire to control his own life and avoid death forever. His desire for power and immortally grow greater as he gains access to more power and as he encounter being that he cannot deal with alone."I get a feeling of unease around everyone. I question why everyone wants something from me. I am a loner, I will do things myself."

### Disabilities

None

A major character in The Rage of Demons

## History

Member of the Saathnore royal family, at one time known as Majumbo
Shoalar Quanderil

## Early Life

Shoalar was born deep within the depths of the Elemental Plane of Water to his Marid father, Tridonius. He left the plane of water for Faerun for unknown reasons.

## The Dessarin Valley

Shoalar was briefly employed by the Cult of the Crushing Wave as a transporter. He used his keelboat to transport goods for the cult up and down the Dessarin River. After being bribed with promises of treasure, Shoalar joined the Champions of Elementia in their quest to stop the elemental cults.

## The Pirates of Jahaka Bay

After becoming quite wealthy from his adventures in the Dessarin Valley, Shoalar was able to finance a pirate crew and ship. He quickly became infamous among the Moonshae Isles as a force to be reckoned with.

He was later approached by the Chultan pirate Elok Jaharwon with an offer of alliance. Seeing an opportunity for mountains of treasure, Shoalar accepted. Over the course of a year and a half, the Pirates of Jahaka Bay ravaged the coast of Chult, preying on merchants coming in and out of Port Nyanzaru. A sizeable bounty was placed on their heads which was quickly claimed by the Death Slayers.

After being captured, Shoalar makes a deal to reveal the location of the pirate stronghold in exchange for his freedom, which the slayers reneged on. Shoalar was arrested in Port Nyanzaru and sent to the dino pits. Shoalar survived his trial and became a celebrity in the city.
Keld

A small logging town that makes regular shipments to Heign City. It also controls the Keldan mine to the north and operates as a hub for humanoid operations within the forest. Although orcs and Goblins within the forest could easily destroy this small settlement, even they know that the backlash from Heign would come back to them so amicable relations exist among the people of Keld and the inhabitants of Keldan forest.
Эрик Кидо

**Эрик Кидо** - Муж Элизабет Тэтрас, известный больше всего как телохранитель императора Излюса II, которого убили на глазах Эрика. После такой оплошности был с позором изгнан из императорской гвардии, после чего осел в небольшой деревне и познакомился с Элизабет.

Является прадедом печально известного Райса Кидо.
Timeline

## Timeline of Important Events

* Flamerule 3, 874- Ubtao abandons Chult and Omu falls to chaos.
* Ches 23, 933- Acererak invades Omu and slays the nine trickster gods. Begins building the Tomb of the Nine Gods.
* Kythorn 5, 1093- The Champions of Elementia repel Ogremoch and seal him in the plane of earth.
* Mirtul 14, 1103- The Death Curse begins.
* Hammer 3, 1104- The Death Curse is ended by the Death Slayers when they kill the atropal.
Artus Cimber

The man, the myth, the legend

## Personality

Artus Cimber is slow to trust strangers, but if you show you're a kind soul, he'll be a friend for life. He will not hesitate to put his life on the line to help someone in need.

## The Ring of Winter

Artus is in possession of a magical artifact called the Ring of Winter, it allows him to harness the power of ice. His possession of the ring made him a target among many unsavory groups, the Zhentarim and a tribe of frost giants being two of them.

## Adventures in Chult

Artus was a member of the Harpers for five years before he met his wife, Cassandra, in Mezro. He abandoned the Harpers and joined her in Chult. While Artus was away, Mezro was supposedly destroyed during the Spellplague, killing all of its inhabitants. Not believing this, Artus made it his mission to find the naga sage, Saja N'Baza to discover the truth. His friend, Dragonbait accompanied him on this mission.

When he finally found the sage in Orolunga, Artus learned that Mezro was transported to another realm and it wouldn't be able to return until Ras Nsi was dead. In Orolunga, Artus also first met the Death Slayers. Not wanting to put them in danger, he departed quickly.

## The Tomb of the Nine Gods

After wandering in the jungle for months, Artus finally arrived in Omu. He quickly found the Yuan-ti's base of operations but was captured and put to work as a slave. Luckily, Oat and D'ing D'ing were also captured, and together with the help of the rest of the Death Slayer's, the group was able to escape. Upon hearing that the Slayers wanted to end the Death Curse, Artus put aside his personal quest and helped them. With his help, the group managed to slay the atropal and end the curse plaguing the land.

## Departure

Upon returning to Port Nyanzaru, Artus bid the Slayers farewell and left for the jungle of Mezro, searching for a way to kill Ras Nsi and return Mezro to Faerun.
Тень

**Тень** ( настоящее имя **Борс Блонн - Золтур**) - Загадочная фигура, вокруг которой ходит множество слухов.

Самый распространенный из них о том, что у данного человека имеется бесконечный источник денег, и если выполнить некоторые условия, он этими деньгами поделиться.

Многие так же утверждают, что тень и не человек вовсе, а воплощение древнего и неизвестного божества. Кто-то считает его путешественником сквозь миры, а кто-то и вовсе ставит существования такой личности под сомнение.
The Death Slayers

## Description

The Death Slayers is the name given to the group that ventured into Acererak's Tomb of the Nine Gods and slayed the evil fetus within, ending the Death Curse that plagued the land. The Death Slayer's are held in high esteem in Port Nyanzaru, especially those who were suffering from the curse such as Bradley Brambleton and the merchant princess Jessamine. They are known to a lesser extent throughout the major cities of Faerun. The group lives in The Gilded Hoopensche.

## Current Members

* Damien Levistus
* Myrra Liardon
* Frederick Magmabeard
* Krideth Belkin
* Verthica

## Past Members

* Oi
* Pablo
* Oat
* Nyx Nackle
* Juute Mardigan
* Pablo (the clone)
* Sani Fasthammer
* D'ing D'ing
* Douglas Magmabeard
* Winowna Arqwynd
Scrungus

Scrungus was born a normal lizard in the jungle of Chult before he was awakened by a druid. He later was captured by the Company of the Yellow Banner who used him to set off traps within the Tomb of the Nine Gods. He escaped the Company and was later found by the Death Slayers who befriended him. He became especially taken with Myrra Liardon who carries him with her at all times.
Ras Nsi

snakeboi

## Personality

Ras Nsi has one goal, to resurrect Dendar the Night Serpent and destroy the world, so he may rule over what comes after. He will stop at nothing to achieve his goal but he is not quick to anger. His bodyguard Sekelok, takes care of that.

## Paladin of Mezro

Ras Nsi was born a Chultan noble in the city of Mezro. "Ras" is a title signifying noble birth in Chult. He became a paladin, one of Ubtao's Chosen, a sworn protector of Mezro. But blinded by greed he went back on his oaths and raised an army of undead to conquer Mezro. He was defeated, but escaped with his life.

## Transformation

He retreated to the lost city of Omu where he joined up with a group of Yuan-ti from Hisari. There he underwent a ritual to transform himself into a Yuan-ti malison. He quickly rose through the ranks and became their leader. He was killed several times in battle, but each time he was resurrected.

## The Tomb of the Nine Gods

After the Death Slayers stormed the temple, Nsi allowed them to go free, on the condition that they would end the death curse. After the Slayers exited the Tomb, he sent Fenthaza to steal the Black Opal Crown which was unsuccessful. He then moved a small group of loya followers to the Temple of the Black Poison where he began excavating Dendar.

## The Temple of the Black Poison

Several months after arriving at the tomb, he was attacked by Fenthaza in a coup attempt. She was defeated and her body left as a warning to those who would try in the future. The Death Slayers arrived at the tomb to find Ras Nsi in possession of the crown. He used the crown to transform into a powerful Yuan-Ti anathema and attempted to kill the party. He was slain and his body left to rot next to Dendar's skeleton.
Пламенный торговый дом

**Пламенный торговый дом** - крупнейший из торговых домов пламенных островов. Ведёт активную торговлю со всеми странами мира. Пламенный торговый дом был основан в тот же год когда были объеденны пламенные острова. Пламенному торговому дому удалось подняться выше остальных за счёт того что они сумели привлечь в свои ряды Хогана ли Крея, казначея Гилдаса.

Так же пламенный торговый дом занимается перепродажей контрабанды, и устраивает ежегодно крупный подпольный аукцион.
Джунгли Юн-Ли

**Джунгли Юн-Ли** - Ныне несуществующая область, располагавшаяся до 823 года к востоку от великих гор

кувитов. Джунгли часто использовались имперскими экспедиционными корпусами, дабы пройти территории кувитов, без уплаты введённого ими налога.

Когда терпение кувитов иссякло, они использовали высшую магию, тем самым затопив джунгли.
West Marches Adventurers Guild

The West Marches Adventurers Guild is located in the city of Coville on the South Western tip of The West Marches.

It is run by Guild Master Mok, a half-orc scholar who wishes to unlock the secrets of this strange world. The guild runs off of submitted requests where its leagues of adventurers go out and fulfill requests of locals or foreigners. Then the guild shares with the adventurers a portion of the rewards. It also supplies the adventurers with food, lodging, and all the services they need to continue their lives.

## Members

* Vroktar Razorspine
* Masika Dyernina
* Alder Gladestrider
* Hororin Pelwrick
* Flit
* Cain Ieadbag
* ~~Falkin Valadar~~
* Walter Barleyfist
* Viktor
* ~~Shadow Walker~~
* ~~Anea~~
Анна

Портрет, нарисованный Эваном

**Анна** - Дочь Рагса и родная сестра Эремиля, похищенная уроборосом в конце пятилетней войны.

## Профиль

### Внешний вид

Являясь родной сестрой Эремиля, она была почти что его точной копией, разве что лицо у неё было более круглое чем у брата. В остальном всё такое: нос, уши, губы...подстричь её, и никто не отличит от брата.

### Характер

Эван описывал её как добрейшего человека в мире. Она одновременно была доброй и строгой, часто вела себя словно мама, поучая Эвана, когда тот в очередной раз нарушал правила.

## Семья

Отец Анны - Рагс, хозяин и основатель приюта в котором они с братом живут. Отец её добрейшей души человек, она гордиться им, ведь помогая сиротам, он делает жизнь лучше. Хоть он и редко уделяет внимание семье, Анна уверена что он искренне её любит.

Мать свою она не знала, как и её брат. По словам отца она умерла вскоре после рождения Анны. По словам отца, мать Анны и Эремиля была чудесным человеком, который и вдохновил его на создание приюта.

Её брат Эремиль на год старше её, но из-за его характера, может показаться что старшей в семье является она.

## Биография

Анна была рождена на год позже Эремиля, поскольку тот не оправдал ожиданий Рагса, то он решил создать ещё одного "искусственного" человека. Она так же жила в приюте Рагса, часто выполняя роль старшей сестры для детей помладше.

Она так же не показала Рагсу нужного результата, а потому он позволил жить ей как нормальному человеку. Несмотря на полное отсутствие потенциала сосуда для душ, уроборос заинтересовался ею, и в конце пятилетней войны, после убийства Рагса, она была похищена.

Аканэ пыталась использовать её как сосуд для души Фоя, дабы проверить её истинный потенциал, но ничего не вышло.
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Mr. Havoc

Mr. Havoc is the owner of Havoc Farm. The party first encountered Mr. Havoc after Lowell tasked the group with finding the meeting place of the Red Faction Rebels in R2D6 and capturing as many as they could while killing the rest. They were also told to kill the host family.

The plan was to surround the building, send in Donnel and Astrid as distractions, then capture the family and figure out what to do with them. Upon meeting the man, it was revealed that Mr. Havoc had ties to Donnel by way of Annette Ashren, Donnel's Mother. Mr. Havoc and Annette grew up together in R2D2 and had things gone the way their parents had wanted, almost got married.

This newfound relation to Donnel threw a wrench in the plan. Donnel requested to meet with Mr. Havoc alone leaving a very confused Astrid to entertain a group of children. Inside Mr. Havoc's office, Donnel laid all of the cards on the table. He explained why they were there, how many of them there were, and what they were expected to do to the host family. Taken aback, Mr. Havoc was unsure with what to do next. Donnel then made him and offer. In exchange for his family's chips as "proof," he would send them all safely to Refuge to chance it with Briggs. Mr. Havoc agreed to consider the offer, then sent Donnel to gather the rest of the party from the fields and bring them inside. Confused, Everly joined first but was quickly followed by the rest of the group. Donnel confessed to revealing their plans and a slightly perturbed Aleric tried to explain the situation to Mr. Havoc. Insisting that they wait until the children were asleep, Mr. Havoc invited the whole group to eat dinner with his family. The group complied and a very tense dinner ensued.

Afterwards, Donnel, Aleric, and Everly made their way into Mr. Havoc's office while the rest of the group was told to wait outside. They had a long discussion about how to proceed. Mr. Havoc revealed that he only agreed to become a meeting place after Jett took advantage of his drunken state while he was mourning the death of his wife. This swayed Aleric into ensuring their safetly. Everly protested sending them to Refuge while Donnel insisted it was the best option they currently had. Eventually, through the help of Chastity, the group decided that the best course of action was to have the workers and the family evacuate the farm while Mr. Havoc aided in the capture of the rebels. Using Lowell's soft spot for children and Mr. Havoc's willingness to help against the rebels, the group is hoping that Lowell will pardon the family for their "crimes."
Red Brand Bandits

The Red Brand Bandits made their base in the mining town of Phandalyn and use thuggery and intimidation to control the town. Their leader Glass Staff was working with a Drow Mage that went by the name Black Spider.

## Members

The Red Brands had few notable members, they were mostly opportunists who saw a weak town they could take control over.

### Glass Staff (Iarno Albek)

Iarno was formerly a member of the Lords Alliance but abandoned his duties and formed the bandit group. He believed himself too important for the minor duties the Lords Alliance had given him. Formerly close friends with the knight Sildar Hordring.

### Big Boss (Hanz Yorington)

Hanz Yorington took over the Red Brand Bandit group after Iarno had been slain by the Liberators of Phandalyn. Hanz restarted the operation and began again taxing the people of Phandalyn.

### Kruug

Kruug was the Chief of a group of Bugbears that had joined Hanz's Red Brand group, often used as the muscle to get commoners to give up their tithes.
Lynn

Lynn is one of the four gifted that were found and rescued from Refuge. She is the 3rd youngest of the Briggs six children, but had the most raw magical talent of Donnel's pupils.

## Lynn

### Relatives

Everly, Krist, Brock, Myro, Rei, and Briggs

## Physical description

### Gender

Female

After first arriving in refuge, Donnel soon found himself mentoring a group of gifted in the unmarked town of Refuge. Lynn was the youngest of the three and quickly took to the teachings of Donnel's healing magic from a distance.

Later on, Lynn was rescued from Refuge along with her four brothers and sisters. Everly, the oldest had chosen to leave Refuge behind and join the party on their adventures. For the first time, she was able to tell the truth about her mother, Briggs. Upon hearing of the abuse and mistreatment of his pupils, Donnel asked Everly, Kalógeros, and Astrid to help him rescue his students from their mother.
Myro

Myro is the youngest of Briggs biological children and second youngest overall. Being one of the younger ones, he is less affected by Briggs anger issues since his older siblings protect him. He is the most optimistic of the children and has the only sense of child-like wonder. Myro has always been fascinated by his gifted siblings and keeps close watch over Rei, his gifted younger sibling.

Myro first met the party when he was being rescued from Refuge. He was bewildered by everything he saw from Kalógeros bravely sprinting past Briggs to Donnel creating a portal from a tree.

Currently, Myro lives with the rest of his siblings at Chastity's Inn where Krist and Chastity continue their education. Myro eagerly awaits the party's return every night so that he can hear more stories of their fighting and see more magic.

## Magic Ability

After one adventure, Donnel brought back a puppy version of 37 and let Myro watch as Donnel dispelled his magic. Myro then in turn tried to turn Donnel into a puppy. Out of love, Donnel wild shaped into a puppy while Myro closed his eyes leading the child to believe that he was gifted. This led Donnel on a search to find a way to get Myro powers.
Astrid

Astrid is one of the voices in the party and often, with Donnel, seen as a voice of good. She is talented with sniper rifles and has won many awards and contests. Born to wealthy but eccentric parents, Astrid has the tendency to be snobbish due to her upbringing in Ring 3. After graduating from the Academy in R3D1, she left behind her parents, brother, and the luxury of her home to travel the rings and see what life was like beyond Ring 3. Armed with her trusty rifle, Astrid intended her only companion to be Vorg, her faithful, purse-sized Husky. Her parents were concerned for how her adventures would appear- and of course their daughters safety. Therefore, they hired ex-military cop Aleric to act as her guide and bodyguard. They did not intend for Astrid to win his friendship nor for their daughter to like the world outside of Ring 3. Yet as Astrid spent more time with Aleric, his world view began to rub off on her, confusing her moral voice and leading her to make dubious decisions. The two were on a train to start their journey through Ring 2 when they met the rest of the party during the Train incident.
37

37 is an original member of the party. After waking up on the train in Ring 2 District 1 with no memory and only a scarf to his name, 37 simply followed the group following the Train Incident. As he has no memories prior to waking, he chose to go by the only thing that marked him, the large 37 burned into his chest. 37 suffers from PTSD and experiences flashbacks. One lead to an altercation with Aleric in The Single Atom. Donnel prevented the fight by polymorphing 37 into the form of Vorg.
Krist

Krist is one of the four gifted that were found and rescued from Refuge. As the oldest of the four, she was the most magically gifted and aided in the care of the others.

## Krist

### Relatives

Everly, Brock, Lynn, Myro, Rei, and Briggs

## Physical description

### Gender

Female

After first arriving in refuge, Donnel soon found himself mentoring a group of gifted in the unmarked town of Refuge. Krist was the oldest of the three and quickly took to the teachings of Donnel's healing magic.

One night, Donnel, Astrid, and Kalógeros decided to break off from the group to go fight more of theBA51-L15-K nest experiments to obtain an oddly colored crystal for Kal. Upon running into Krist, Donnel was eager to invite her to join so that she could practice the magic he had taught her. It wasn't until after the team had slain a few of the creatures when Krist revealed that she was the daughter of Briggs, causing the group to panic and take her home immediately.

Later on, Krist was rescued from Refuge along with her four brothers and sisters. Everly, the oldest had chosen to leave Refuge behind and join the party on their adventures. For the first time, she was able to tell the truth about her mother, Briggs. Upon hearing of the abuse and mistreatment of his pupils, Donnel asked Everly, Kalógeros, and Astrid to help him rescue his students from their mother.
Nikolai Teslo

Nikolai is the eccentric owner of The Single Atom. He is obviously a man with many connections an a fair amount of crystals to his name. His bar is known to be the dealing place of many different groups of people, some wholesome, but most not. Of course, Nikolai has absolutely no idea that anything of this sort is going on in his upstanding establishment. After all, he has absolutely no affiliation with anything of an unsavory nature, write that down.

Nikolai has a vague sense of interest in the party as they seem to be interesting people and they are definitely involving themselves in many of his areas of interest. He has been known to drop a few words of wisdom to Aleric from time to time as a payment for the excitement that the groups bring to the bar every time that they. come. Nikolai made a fortune the first time they arrived as everyone was placing bets on his resident shooter, but it was little Astrid that took home the gold. Many patrons were upset claiming that it was rigged, but Nikolai assured them they would make their money back with the next nights winnings.
Gifted

Gifted is a term used by Refuge citizens to refer to those with magical powers. Of the citizens of Refuge, only four are gifted, and just by some random coincidence, they are all Briggs children. The four gifted are Krist, Brock, Lynn, and Rei.

There are currently only 2 gifted in the party itself, Donnel and Astrid.
Beef Chips

Beef Chips are a traditional meal item of Ring 2. Packed with ridiculously amounts of protein and vital minerals, they are small ovals of artificial meats engineered to tasted like historical "Earth Beef". Beef Chips are not made from the cows grown on Ring 2 ("Real" beef is exclusively for Ring 3, Watchers and Holders.) Scooter and Kalógeros once attempted unsuccessfully to persuade a mechanic to open her shop early by climbing to her 2nd story window and presenting beef chips. Scooter has attempted using them as currency in many situation. Not once has it worked.
Chastity's Inn

Chastity's Inn is a government funded hostel that serves as home base for the original party. Chastity's Inn is on Ring 2 District 5 (R2D5) and run by Chastity. A three-story and unassuming building, the hostel hosts three large sleeping room, a commons area, and the private quarters. Each sleeping rooms hold four bunk beds and a small sitting area.

## Chastity's Inn

### Inhabitants

Chastity, Everly, Krist, Brock, Lynn, Myro, and Rei

The party was first invited to stay there by Silas when first arriving after the Train Incident. They were to pay no rent. Lowell continued this agreement when he was revealed as the Holder of Ring 2.

After Donnel, Astrid, Kal, and Everly rescued the gifted from Briggs, they brought them to Chastity's Inn. Chastity humbly agreed to help watch the children and keep them safe from Briggs. They now reside at the Inn.

## 7/2/2018

After Donnel revealed Lowell's orders to Mr. Havoc, the group decided to evacuate everyone in the Havoc family except for Mr. Havoc to Chastity's inn until they could plead their innocence to Lowell.
BA51-L15-K

BA51-L15-K is a classification of government experiment. This particular creature, dubbed Basilisks by the party, is part organic and part crystal. Making eye contact with this experiment is particularly hazardous as its gaze has been found to turn its victims into stone.

The party has had several encounters with these beasts as the crystals protruding from their body can be crafted into many things such as ammo for Kalógeros, general currency, or even a blade for Aleric.

Such encounters include:

-Saving Brock and Everly from a large blue one

-Forgetting a man that they had saved from being turned to stone and going back for him

-Kal, Astrid, and Donnel taking Krist out to practice the magic she had learned

-Astrid, Aleric, Donnel and 37 visiting the nest in search of orange crystals

-Kal and Donnel finding the full nest inside of the cave with a small human statue inside
Train Incident

The Train Incident was the first official interaction the party had as a whole. The group of six misfits were travelling to Ring 2 District 6 for varying reasons when they were suddenly brought to a halt between District 4 and District 5. Each member of the group meandered out of the train car to investigate as the staff were too afraid. Upon reaching the front of the train, the group found the deceased Watcher of District 4 tied to a chair with his hands and eyes removed. As Aleric attempted to investigate the body further, sniper fire came from a patch of woods to the east. Kalógeros sprinted into the trees, taking out the snipers one by one. Scooter intercepted a group of assailants approaching from the other side of the train. Donnel blinded the snipers by casting daylight on the train and then blocked their bullets with windwall as the group fled. Aleric provided cover fire for Kalógeros and Scooter from the safety of the train while Astrid figured out how to drive the train since the conductor had been shot in the crossfire. As Astrid began to slowly accelerate the train, Scooter and Kalógeros hurried to catch a ride before they were left behind. 37 was there too.
Red Night of District 5

The Red Night of District 5 was the night the rebel faction initiated their plan to overthrow the government of Ring 2 District 5. The artificial lighting system was shut off followed quickly by the firing of a red flare into the night sky. The watcher building was bombed along with sections of the hospital and the Holder's symbol in town. Kal and Scooter took out 5 foot soldiers and an armored vehicle while Aleric, Astrid, and Everly focused fire on Jett, the leader of the rebellion. Donnel tended to civilians that were caught in the crossfire.
Red Larch

A small town in the Dessarian Valley, notable only for being the only town along the Long Road between Wyrmford and Triabor.

## Stores

* Helm at High Sun - A shady Tavern for those less welcome in town.
* Bethender Storage - Storage containers, never inspected, no questions.
* Grund's Pickles - Pickles for only 1 copper! Or free... whatever.

## Townsfolk

* Grund
* Yather Indaglol
* Aerego Bethender
* Maegla Tarnlar
Brock

Brock is one of the Refuge Gifted. He is the second oldest of the Refuge Gifted and the third oldest out of Briggs children. Despite being the second oldest of the gifted, Brock currently has the least magical ability of the gifted, a fact that haunts him all of the time.

In order to attempt to prove himself, Brock devised a plan to sneak out of Refuge and go kill one of their biggest threats from across the railroad, a BA51-L15-K. Everly had suspected that Brock was planning to do something stupid, but was not quick enough to stop him. Shortly after the party arrived at Refuge for the first time, they encountered Everly, running towards the exit while they were on their way to meet with Briggs. During their meeting, Briggs received an urgent message detailing the events that had occurred. With no other option, Briggs agreed to hand over a prisoner to the group if they went and rescued Brock.

Upon reaching the clearing, the group found Everly and Brock in combat with a large blue lizard-like creature. Donnel jumped into action as he witnessed Brock begin to transform into a statue right beside the large creature. The rest of the group along with Everly dispatched of the large monster while Donnel cleansed Brock's statuesqueness.

When they returned to Refuge, Brock and Everly were scolded for leaving the city and putting Brock in danger.

Later on, Donnel followed Brock, asking if he could meet the rest of Refuge's Gifted. Brock told Donnel to meet him at the Gifted building in the morning and he would bring the two others. The next day, Brock, along with Krist and Lynn began to take lessons from Donnel to improve their powers.

After the party had left Refuge, Kal, Astrid, and Donnel learned of the awful way that Briggs treated her children and set out to rescue them. That morning, the small group and Everly teleported into Refuge while invisible and broke into Briggs home to rescue Brock and his 4 remaining siblings. Currently, Brock resides at Chastity's Inn with the rest of his siblings.
Ring 2

Ring 2 is the production ring. It contains agricultural districts, power districts, textile districts, domistic servant training discticts, technology districts, and mining districts among others. It supplies the food, materials, and workers for Rings 3 and 4, and in return, receives whatever is left. Ring 2's topography drastically differs from district to district to suit the purposes of that district. Districts 3-8 consist mostly of small farming towns with mass expanses of land in between. District 1 (R2D1) host the largest city on Ring 2 and operates as the port for Ring 3. All materials pass through R2D1 on there way to Ring 3. Notable Ring 2ers are Donnel, Everly, Krist, Lynn, Brock, Silas, and Lowell.
Chastity

Chastity runs Chastity's Inn on Ring 2. At first chance, Chastity is a quiet and unassuming girl, seemingly timid and skittish around men like Aleric, but as the party learns later, this is mostly an act. Chastity learned from her adoptive father, Lowell, how to blend in and observe in order to gather useful information as well as to hide in plain sight. The party were surprised once they earned Chastity's trust by aiding Lowell and witnessed her true character, an inspiring performer with a golden voice. The party was enthralled by her performance at The Single Atom upon their second visit.

## Early Childhood

Upon requesting housing for the gifted children (plus Myro), Donnel, Kal, and Astrid learned of Chastity's difficult childhood in an orphanage on Ring 1. She told them of an abusive authority figure who looked similar to Aleric. Unsure of how long she lived among other orphans, her first clear memory is of getting caught stealing medicine for a younger child at the orphanage. She ran straight into Lowell while escaping Military Police. He grab her arm, but instead of turning her in, Lowell shoved her quickly through a doorway at his back. He then destracted the police and sent them the other way. Chastity was shocked at this display and numbly walked out to meet her savior still clutching the pills. Lowell patted her head and said simply, "I've got a lot to teach you, little one. Come with me?" And so she did. At the time, Lowell was only a Watcher, but he was able to use his power pardon the girl and take her to Ring 2. After sharing a version of this, Chastity immediately told Donnel that the gifted children were welcome in her inn and that would help with their education. This conversation convinced Chastity of the party's worth.

## Havoc Farm

Chastity played a part in saving the Havoc family during when the team was tasked with setting a rebel meeting and dealing with the sympathizers. Thanks to her connections, Chastity was able to secure records about the Havoc Farm and learned there were 10 people in the house, including 7 kids. This changed the party's initial plans. Instead, they sent in a small group consisting only of Donnel and Astrid to further scope things out. Chastity went with Aleric and 37 when the group split.
Тум-Амун

**Тум - Амун** - Тайный культ занимающийся заказными убийствами.

## Общие сведения

Тум - Амун был образован незадолго до полного изгнания сетов с территории нынешнего Кадвира, то есть ещё в эру правления сетов. Лидером культа на протяжении столетий является Мондиус Авваро - сет прибывший на восходе мира в Кардис, и искренне верующий в своего родного Бога Урсиона.

Изначально культ занимался регулированием отношений между верхушкой правления сетов, во времена раздора. Когда сеты, как считалось, были окончательно уничтожены, оставшиеся в живых члены культа начали вербовать в свои ряды людей. Благословенный Урсионом Мондиус имеет невероятные сенсорные способности, позволяющие ему находить подходящих кандидатов. Так же благодаря этому лидер способен находить потенциальных клиентов.

Каждый член культа наделяется лидером сверхспособностями, позволяющими эффективнее выполнять поставленные задачи.

## Цели

Истинная же цель культа, о которой знает лишь лидер - разрушения барьера между мирами и призыв в Кардис Урсиона, дабы тот пожрал мир. Достигается это путём особых ритуальных убийств культа.

## Известные члены

* Мондиус Авваро - Лидер и основатель культа.
* Галек Нокар
* Ирания Кидо
* Люциус Гелен (*бывш*.)
* Ирия (*бывш*.)
Великие семьи империи

**Четвёрка великих семей империи** - Объединение 4 знатных домов империи, известных ещё со времён основания империи. Каждая семья заслужила свой статус за заслуги перед империей, и каждой из них титул был дарован лично императором.

В число знатных семей входят:

* Семья Эрил, знаменитая своими рыцарями, многие из которых служили в личной императорской гвардии, а лучшие из них даже являлись личными телохранителями императоров. Семья получила свой статус в 593 году, когда Сэйс Эрил в одиночку защитил императора от группы наёмников.
* Семья Анмиги, являющаяся одной из побочных ветвей императорской династии Ватиев. Семья Анмиги всегда имеет место в императорском совете, и многие из этой семьи были создателями реформ, изменивших империю.
* Семья Тэннебри, занимающаяся торговлей. Эта богатейшая из семей, сделавшая огромное состояние на торговле, и по сути купившая себе титул великой семьи.
* Семья Рогни.

Некогда в список великих семей входила семья Тэтрас, члены которой принимали активное участие в исследовании юга. В 787 году было раскрыто причастие главы семьи к убийству императора. Тогда же семья лишилась всех привилегий. Их место позже заняла семья Тэннебри.
Refuge

Guards: Zarah

Escaped: Everly, Krist, Brock, Lynn, Myro, and Rei

Refuge is one of the unmarked cities in Ring 2. It is home to many residents that have no chips and thus are ghosts in the system. The players learned that this was all simply an illusion as the Holder of Ring 2 was well aware of its existence and even has a deal with the leader of Refuge, Briggs.

## Culture

Refuge is a very natural city with trees contributing to the infrastructure of many if not all of its buildings. It is said that the city itself was constructed from the trash and debris surrounding the city intertwined with the trees themselves. The residents themselves are fairly docile; they go about their day to day lives and try to reproduce often in order to bolster the population. Family groups often contain one to two parents with many children from unknown mothers. Almost all children in refuge are taken from their mothers during infancy and assigned to family groups. Briggs is one of the few mothers able to keep her own children, one of the many perks of the job.
Ring 4

Ring 4 is the inner most Ring which makes it the most exclusive. Not many have ever seen the goings on of Ring 4 and not many ever will. Citizens of the Rings have made up their own wild theories as to what is housed in Ring 4 such as the entire Ring being the residence of the Sustainer to the idea that there is no Ring 4 at all. The only ones who truly know the answer are the high ranking government officials, and they have no intention of revealing this secret to anyone anytime soon.
The Gilded Hoopensche

## Description

The Gilded Hoopensche (Or Hoop N Stick) is an estate composed of a single trading post and caravansary surrounded by a thick wall. Next to the stronghold is 4 acres of an animal sanctuary that is guarded. The inside of the post is beautifully furnished with exotic furniture stolen from a dead snake prince.

## Origins

As a reward for ending the Death Curse, the Death Slayers were given a parcel of land outside the city. The land was located between the Trash Pit and the bay, not exactly prime real estate. Regardless, the Slayers decided to build a trading post on the land in the hopes of attracting merchants from all over Faerun. They also built a large wall around the property to protect it from the dangers of the jungle.

## Farm Expansion

As merchants began to pile in, an animal merchant named Arvald Stonehammer caught their eye. They immediately bought most of his stock and started a small livestock farm. They purchased a few acres outside of the walls of the main compound and put up a basic fence to house the animals. There they can live peacefully when not being devoured by goat demons.
Сэнтел

Ангел, открывший правду

**Сэнтел** - Упавший ангел, главный антагонист рассказа "*Парящие земли*"

## Профиль

### Внешний вид

Сэнтел красив, как и любой ангел. Он высок и утончён. Взгляд у него, словно у безумца.

### Характер

Раньше он был добр и нежен, но сойдя сума, стал злым и жестоким, повёрнутым лишь на одной цели, для решения которой цели не важны.

## Биография

Однажды, таинственный незнакомец сбросил с небес Сэнтела и его сестру. Они упали в районе великих гор и долгое время искали выход.

Наткнувшись на какую-то пещеру, они решили что это их путь ко спасению, но это была смертельная ловушка. Они попали в бесконечный лабиринт и выживали как могли. Сэнтел отдавал всю возможную еду своей сестре, пока не сошёл сума от голода.

В бреду он напал на свою сестру, вместо которой видел лишь съедобное мясо. Поглотив сердце сестры, он почувствовал прилив сил и смог выбраться из ловушки, только затем осознав что он наделал, и открыв страшную тайну.

Сэнтел стал одержим идеей вернуться обратно, отрастить крылья и взмыть в воздух, долетев до своего дома. Для этого он начал искать таких же упавших ангелов как и он. Он был нетерпелив, и начал набирать глупых людей, давая им часть своей силы. Одним из таких людей был Ясур Ура, ставший в последствии его главным охотником.

Набрав достаточно сил, он отрастил крылья и взмыл в воздух, после чего был почти моментально кем-то сбит и повержен.