Advanced Potions Mechanics

**NOTE**

This section does not need to be read until you are ready to:

* Make powerful time gated potions or stat potions.
* Want to use a potions in a combat scenario.

If you are not familiar with the basics of Potions in Model Hogwarts, please return to The Potions System page to learn more.

## Time Gated Potions

To keep some of the more powerful potions from being spammed or abused, some require a 1-3 OOC week brewing period. Time Gating is automated, and when you brew a time gated potion, the Bloody Baron will add it to your inventory after the OOC time specified in its description has passed.

As an example, Felix Felicis, one of the most powerful potions in Model Hogwarts, takes 3 OOC Weeks to brew. When you drink this in Model Hogwarts, you will receive a buff that allows you to use your L (Luck) modifier as many times as you want over the course of the day on your stat rolls, essentially doubling them. Because of the inherit power in it, it requires 3 OOC weeks to brew so it cannot be spammed.

Time-gated potions will have their **brewing time** listed when you use the `!info` command on them.

## Unstable and Tricky Potions

Some potions are also gated by their difficulty. This works by **removing the year modifier**, in the same way the C modifier removes the year modifier when casting spells, causing you to brew with only your dice and the modifiers you have earned in the recipe book. You are also **unable to use destiny** to brew any of these potions. This is justified IC by these potions being exceptionally tricky to brew, and someone without significant practice in potions will be unable to brew them.

All of these potions will have the **No Destiny** and **No Year Mod** attributes when you view them using `!info`.

## Stat Altering Potions

Potions with the **Stat Altering** attribute are potions that affect your Vitality, Finesse, Wisdom and Social stats. To learn more about these stats and how they are used, please check The Stat System page.

When you use `p!use` to take a stat altering potion, a message will be sent to the Admins informing them of the use. They will then give you (or whoever has taken the potion) a corresponding role that will automatically apply whatever the potion's effects are, as stated in the `!info` description. The admins will endeavour to do this as quickly as possible, but please note there may be some delay due to real life commitments and time zones.

Please keep in mind the following rules when using stat altering potions:

1. Use `!info` on any stat altering potion and read carefully before you use it. Some have important brewing requirements, limitations or other information.
2. Unless stated otherwise in the `!info` description, it can be assumed that the effect of stat altering potions follow the same IC duration guidelines as any other potion, as specified on this page.
3. OOC, you will be allowed to keep the role for **24 hours**, but may ask the admins for more time if the RP is taking a long time. Unfairly exploiting a stat altering potion, e.g. using your buffed stats in another RP scene set at a different place and time, will lead to OOC consequences.
4. All potions need to be ingested or enter into the bloodstream unless the name has Balm, Salve or Gas in the title, or the description specifies that it will work on contact.
5. Stat potions with positive effects do not stack. Period. You may only have one positive active potion effect on you at a time. You can however have *multiple* negative effects.
6. Plotrunners and adventure runners may ban the use of stat altering potions from their scenes, or limit how many the characters may bring with them.
7. Plotrunners and adventure runners, as well as staff members, may also give you permission to take a stat potion without using `p!use`. In order to do this, you will have to ping an Admin manually.

## Combat Potions

There are many potions that can have different effects like inflicting the V modifier on casts, forcing the drinker to roll twice and use their lower roll on certain casts or stat rolls, or other special effects. An explanation of how the effect works will be included in the description. There are several modifiers that potions can force the drinker to use, which are summarised here for spellcasting and here for stats.

In general the use of potions in combat and how they are determined to be effective should be done on a scene-by-scene basis. As long as the gating restrictions aren’t being violated and there is OOC consent, you may approach this in any way you and your fellow RPers like. If ever you're uncertain, you can use #private\_discussion\_queue to ask an Admin directly.

**Please Note**: Chucking potion vials at your opponent is generally frowned upon in a formal setting.