recursal/Fanatic-Fandom huggingface dataset:
Master Color

The Master Color is a setting that can be changed in the settings from Dungeon of Weirdos's home page. Touching the settings wheel, then tapping the button with a painter's pallette leads you to the Master Color menu. There are five squares, set by default to a certain set of colors, the one to the far right defaulting to pink, the Master Color you start with. After selecting one of these squares, your Master Color will change to the color in the square that has been selected. You can modify the color in the square through a slider below to further customize your game's appearance. To remember the exact shade, every color is assigned to a number (the default pink is the number 330).

Changing this color changes the game's entire color scheme. The sprites in this game are mainly made of gray patches and patches where the Master Color is the color that shows there, meaning changing this value will change the way your game looks a great deal. This is a comparison between the default pink Master Color (330) and this custom blue one (247).
Sleep

Sleep is an effect that can only be applied to enemies. While the effect is active, the enemy can no longer move and will search for a new path towards the player after the effect is lost. Sleep-induced enemies have two Zs appearing above their heads, a comical way of indicating sleeping. Sleep is applied occasionally onto enemies to symbolise they do not want to keep moving at the time, and all enemies are forced into a sleeping state when the player is in the Exit or reentering the room after accessing an area accessible through a Key.
Pacemaker

The Pacemaker is a passive one-use healing item. Once collected, it will stay in the player's inventory until their health reaches zero. When that happens, the Pacemaker will revive the player with a random number of Hearts (the minimum is one and the maximum is your entire Heart count) and a temporary state of Hit Immunity. Afterwards, this item will be lost.

Keeping many items of this sort is a very important thing in this game, as they allow you to come back from the dead without requiring purchasing a revive. These act as brilliant safety nets. This item is the second most powerful of its kind, since, despite its random nature, it can easily revive you with more hearts than the Mushroom, and it can be as effective as a Cross in the best case scenario.
Sour Strawberry

The Sour Strawberry is an active one-use healing item that increases the player's maximum Heart count by one, then heals them for one Heart, effectively giving them an extra full Heart.

It is like the combination of the Heart and Empty Heart Container, providing you with both maximum Hearts and actual Hearts you can use to survive hits. It is outclassed by other items like the Cherry, but it is still a very worthy item to pick up and can help greatly in your games.
Diamond Square

The Diamond Square is an active one-use diamonds item that instantly rewards the player with five Diamonds upon being collected.

It is the third most powerful diamonds item in the game, bested by the Diamond Crown and the unbeatable Black Card, yet it's not that rare a find from breaking walls. Despite the fact that it doesn't look like much, five Diamonds is a considerable amount, especially at the start of a game, when you'll likely be running low on the stuff.

## Trivia

* This item seems to have been mistranslated as "Diamond Square", when its name should probably be "Diamond Cube".
Christmas Room

The Christmas Room is a Themed Room that can be found in Dungeon of Weirdos after getting a Key. The room has a massive Christmas Tree in the middle, made out of colorful stars and surrounded by Energy Orbs. There are five Snowmen in this room, and in the bottom right corner there is a Snowman item that infinitely respawns after it is picked up.

In this room, the objective is to kill off all the Snowmen to gain a reward as well as the ability to leave the room again, and despite there are other methods to get rid of them rather than just throwing snowballs at them, the Snowman item is the easiest way to defeat the enemies, as you have an infinite supply of these items, and there is too much open space in the room to effectively lure the Snowmen into Bomb explosions.

To make the challenge as short as possible, collect the Energy Orbs before killing too many Snowmen, as they can use the orbs to respawn and make your hard work useless. Contrarily, if you're running low on Diamonds, you can farm Diamonds in this room by picking up a few Energy Orbs, then killing all the Snowmen until all the remaining Energy Orbs are used up and you can finish the room. Every enemy that was killed by smashing into a wall while in a snowball rewards the player with one Diamond, and thanks to this feature, you can get a lot of the stuff by just hunting down as many Snowmen as you can with the Snowman item. Any approach is rewarding, choose the one that suits you best!

The reward for clearing the area is two Gifts.
Snail

The Snail is an enemy that can be found in Dungeon of Weirdos. It has the appearance of a real life snail.

Snails are the slowest enemy in the game. This, combined with their extremely predictable movement patterns, allow you to lure them into Bombs very easily and kill them off without too much effort. Their attack pattern is to follow the player and run into them. They will leave temporary slime trails as they move that slow down the player as long as they touch them, although the effect of these trails can be ignored by using the Wings item.

With their shells on, Snails are no problem. However, you must keep in mind that trying to kill them with anything but explosives will result in them not dying but instead losing their shell. Shell-deprived Snails, or simply Slugs, are much faster than the regular Snail and can outrun the player with their extremely fast movement speed. You can still lure them into Bombs or use any other killing item, and Slugs do not leave slime trails as they move, but they're definitely going to make you lose a Heart or two if you're not careful.
Balloon

The Balloon is a passive one-use miscellaneous item that makes your character have a Balloon trailing behind them. This Balloon acts as a sort of shield that will take damage before you do. Any hit is enough to pop your Balloon, and you can have up to three active Balloons at any time, at which time the balloons will become one big heart-shaped balloon. Trying to pick up any more will cause the balloon to pop, and you'll lose all your protection.

Your Balloon getting hit is much different than you getting hit. For one, the Balloon is not affected by Heart Break, and your Balloons taking a hit don't remove the rewards of the Dexterity and Blood Infusion items as you technically have not lost any hearts. Also, your Balloons taking a hit doesn't put you in the Hit Immunity state, meaning you can take multiple hits in a short amount of time.

Balloons take a hit before anything else does. Cases where this is relevant are when they are combined with the Dragon minions from the Dragon Book and the Shield, since the Balloons will pop despite the effects of the other items you currently have.

For some reason, taking a hit from a Trap or Fire Rune will instantly remove all your Balloons and you will still take damage.
Showerhead

The Showerhead is a passive immunity item that will stay in the player's inventory forever once it is picked up and only disappears upon ending the game. The Showerhead allows you to remove all Fire Runes you move into, meaning you are mostly immune to the runes.

It can be very useful in rooms with these enemies, as Fire Runes don't naturally go away and are going to get in your way as you try to navigate the level and collect Energy Orbs.

If a fire rune is already blazing, running into it will still cause the player to take damage. Runes can only be removed with this item when they are in their inactive state.
Clover

The Clover is a passive miscellaneous item that allows all sources of items to have a higher chance to spawn higher tier items.

This item is a powerful asset if you are good at stringing energy orb streaks together, as you will now get many better items instead of mostly Bombs. This allows you to find high-tier items and good passive items much more easily, allowing you to have a better set of items at your disposal.

## Trivia

* This item's name and design are based of of the old superstition where finding a four-leafed clover would provide good luck.
Dungeon of Weirdos Wiki

**Welcome to the Dungeon of Weirdos Wiki!**

If you want to make important changes to this page, please tell an administrator so that they can edit it for you.

This site, created on the 2nd of June, 2020 by user All-Star SILVER is all about Chillyroom's Dungeon of Weirdos game, released on the 17th of May, 2020. It's a game combining classic pac-man-ish gameplay with collecting and managing items and currency for simple yet fun gameplay. The game's main story goes like this:

"One day, monsters from hell took your dearest friend and deprived her of her life force. You must travel the dungeons and collect energy orbs to save her."

In the game, you have to traverse the 18 levels of the dungeon, all randomly generated, with your friend (who then appears to be your lover) at level 19. There are a variety of different monsters and bosses, all unique in their own way, and a much larger variety of items that will help you on your journey through this dungeon of weirdos.

As for this wiki's community, make sure to check out the wiki's rules and guidelines to know how you can help out. Also, keep in mind that you must log into your FANDOM account to edit here: we do not trust anonymous users on this site.

Note: This wiki has very few active editors and is in need of a bigger community. Please help us strengthen the wiki!
Double-edged Sword

The Double-edged Sword is an active one-use killing item that either kills a random monster or makes the player lose a single Heart.

Because this item can randomly hurt you or help you, it's risky to pick it up, especially at low health. It is basically a less effective version of the Dart.

This item's description is misleading: it will either kill a monster OR make you lose a Heart, never both.
Restoration Potion

The Restoration Potion is an active one-use healing item that will instantly replenish all the player's Hearts upon being picked up.

This item is incredibly rare, but incredibly powerful, the most powerful healing item in the entire game. It is manily found from boss chests and picking items once you reach a certain Energy Orb count, and you will almost never find it lying on the ground. If you do, however, pick it up whenever you're in trouble. It's essentially a free ticket to survival, seek it out if you're low on health.
Hourglass

The Hourglass is a passive miscellaneous item that shortens the effect of all lasting negative effects such as Freeze or Glare.

This item can be helpful to partly counteract all negative effects, but it can be outclassed by items that grant you complete immunity to the effect in question. For example, you don't need to reduce the amount of time Freeze lasts if you already own the Knit Cap and can be immune to the effect entirely. It is helpful, but it can be smart to ignore this item in favor of better ones that make you immune to certain effects.
Shooting Stars

The Shooting Stars is an active one-use rewards item that instantly places several Star items on the ground after being picked up.

Despite the fact that the Star is not very effective, considering how many Stars this item spawns, you're bound to be able to do something with them. Apart from dealing with enemies, it can also be useful to break walls and open some more room to move freely.
Mine Room

The Mine Room is a Themed Room that can be found by using a Key. It features five Laser Sheep and an infinitely respawning Cluster Landmines item.

Touching the Cluster Landmines makes it do its regular effect, placing bombs everywhere, then respawn in another random point of the room. The player must then lure the sheep into the bombs and not get hit in the process. It is still possible to kill off the sheep through other methods, although the mines are the easier way to do it. Once all the Laser Sheep are dead, you will be allowed to leave the room again and be rewarded with two Gifts.
Cluster Landmines

The Cluster Landmines is an active one-use killing item found in Dungeon of Weirdos. Upon collecting the item, many bombs will scatter across the dungeon, and anything that touches them, including the player that spawned the mines, will cause the bombs to detonate in a small circular radius. If a bomb's explosion hits a bomb nearby, it can start a lethal chain reaction.

The biggest problem with this item is that it heavily restricts your mobility depending on where the bombs spawn. It's possible for a bomb to spawn on top of the Exit, or block you path into a Key room, and unless you have some sort of method of protection, like the Balloon DIY Handbook, you're going to have to take damage to make progress, or trigger the mines through the usage of projectiles, Bombs or other explosives. However, in a crowded room, it can be extremely effective at taking out enemies.
Scalpel

The Scalpel is an active one-use healing item that increases the player's maximum Heart count by a random number from one to five.

This item can be extremely powerful, as it can give you many more empty Hearts than any other item. However, due to its random nature, it can be bested by more reliable items like the Cherry that also heal current Hearts. It is, however, an extremely good item to have: worst case scenario, it's just like a rarer and more expensive version of the Empty Heart Container. Best case scenario, and you just got FIVE extra Hearts you can fill up to tank hits from foes. It is never a bad thing to have more Hearts, so seek this item out and buy it if possible.
Plant Shooter

The Plant Shooter is an enemy in Dungeon of Weirdos. It looks like a plant with a cannon attached to where the flower ought to be.

These plants have a very peculiar attack pattern: they will burrow under the ground, then appear at a random position in the dungeon and shoot a burst of five seed bullets towards the player that deal damage upon contact. Strangely, these bullets can hit other enemies, even though they do not deal damage to them. After a couple more seconds, they will burrow again and repeat the cycle. This makes it hard to hunt them down, but because they can only aim in the four cardinal directions, their bullets are easy to avoid, so they are generally not too dangerous.

## Trivia

* They are featured in the Plant Room.
* They appear to be a reference to a plant from Plants vs Zombies: the Pea Shooter.
Heart (item)

The Heart is an active one-use healing item that can be found in Dungeon of Weirdos. It is a fairly common drop from both enemies and breaking walls. Upon being collected, it refills one Heart.

This item is essential to the game, as, without it, there would be very few ways to directly heal up. Considering how taking damage is a common thing in Dungeon of Weirdos, this game would not be the same without the Heart.

## Trivia

* Strangely, this item's sprite is not identical to that of the player's Hearts, even though this item is supposedly one of the player's Hearts that can be collected to heal them.
Energy Orb

Energy Orbs are the main feature of Dungeon of Weirdos. Every room is fitted with many of these, and, to leave, you must collect all the orbs in the room. Collecting multiple orbs in a row will start an energy orb streak. Every orb you collect adds up to a number at the top of the screen. Once you collect as many orbs as the number indicates, you are allowed to pick one out of three random high-tier items. There are two sizes of Energy Orbs, the small one, rewarding you with one Energy Orb, and the large size, rewarding you with two of them.

Energy Orbs cannot be lost unless if you get hit by a Miser.

The final boss at level 18 and the final room, level 19, both require you to use the Energy Orbs you've collected up to this point, although running out of these is seldom a problem.
Spiky Ball

The Spiky Ball is an enemy in Dungeon of Weirdos that somewhat resembles a virus.

It can move around the dungeon somewhat slowly, but also has another more dangerous method of attack: every couple of seconds, it'll wind up and do an extremely fast charge straight towards the other end of the screen until it crashes against something. If it directs this attack at a player, it can be very hard to dodge. After they hit a wall, they will be stunned for a moment: this is the time to place a Bomb and finish them off. You can also place a Bomb before the dash and have them run into it.
Angel Sheep

## Overall

The Angel Sheep is a playable character in Dungeon of Weirdos that can be unlocked by spending 2000 Stars to buy him. He starts with five Hearts, and his skill, Get Wings, allows him to get the Wings item for the current level at the cost of two Diamonds, allowing him to fly over obstacles.

## Strategies

Angel Sheep is blessed with extreme mobility. With his cheap skill, he can get permanent wings that allow him to completely ignore walls and any ground menace like Traps or Fire Runes. The fact that he can move over walls allows you to bait enemies into a certain area and then move away, leaving them in the dust. You can also take the optimal straight line along the dungeon towards the exit, and are essentially immune to being cornered. You can even camp inside the outer walls of the level to avoid taking any damage. Essentially, if you play carefully, you are immune to anything. Keep in mind, however, that enemies can still hit you just fine, so give your movement thought.

Combined with the Dexterity item, you can use your skill, avoid enemies for the whole level, and reach the exit. Considering you didn't get hit, you get three Diamonds, allowing you to cast Get Wings again in the next level. Repeat the process, and you'll even end up with some Diamonds to spare!
Huge Snowflake

The Huge Snowflake is an active one-use miscellaneous item that will freeze all enemies on the screen for a couple of seconds after the item is collected.

This item does not apply the Freeze effect, but it will keep enemies from moving nonetheless. Inflicted enemies will have a snowflake above them, signifying they are frozen. This item allows the player to sneak around the momentarily disabled monsters and snatch some items or Energy Orbs to exit the level. The effect, however, does not last long, so don't get too confident around your frozen pursuers.
The Whisper of Flowers

The Whisper of Flowers is an active skill item that can be found in Dungeon of Weirdos. It is a high-tier item, making it a rare find, but it can come in very handy. Upon obtaining this skill book, you will lose all your Hearts but one, and you will learn this powerful spell. Upon pressing the skill button with this skill equipped, you will spend two Diamonds to summon one wall-destroying projectile that will kill enemies upon touching them in each of eight different directions (all the cardinal and diagonal directions).

It is a cheap spell and very effective, but it is risky to take as it makes you die to one hit after picking it up unless if you find a method to heal yourself.

Combined with the Black Card, you can spam the skill button rapidly and obliterate whole rooms in seconds without having to worry about Diamonds, which basically corralates to a free win unless if you have a lot of trouble with bossfights.
Tank

The Tank is an active one-use weapon item that transforms the player into a tank. During this temporary tank form, the player will start shooting two bullets every second after a few moments of delay, and will continue to shoot until the item's duration runs out.

All the bullets come out in the direction the player is facing, are rather fast and instantly destroy any destructible wall or monster they touch. It is a very effective tool for getting rid of enemies at a distance. However, as you cannot stand still while shooting, trying to hit an enemy close by is hard, as you forcefully have to turn (and thus move) towards them to hit them with bullets. This will most likely get you hit, so avoid turning around to shoot at nearby enemies and instead try to snipe far away ones.

When on top of the Exit or Bush, environmental features that stop the player from moving, the tank always faces upwards.
Trap Room

The Trap Room is a Themed Room that can be found by using a Key. It contains many Traps and three Eyeballs.

There is a single Gift in a random spot in the room. To get there, you must traverse this Trap-filled room, and the main challenge here is that, while blinded by Glare, you are likely to walk into the Traps. However, keep in mind that the use of Wings or Iron Boots allows you to forget about the Traps, and the usage of Sunglasses makes you immune to Glare, allowing you to see clearly the entire time. This room is not very challenging in general, so you can easily get in, get the Gift and get out.
Music

You can find other pages that need editing **here***.*

This page lists every single soundtrack that can play in the game. Music is a very important part of Dungeon of Weirdos: without it, the experience down in the dungeons would be completely different. Here is the list of all the songs you'll hear in your journey to save your friend:

*Note: The clips you see here suffer of background noise, so if you can record a better version of them, please do so.*
Teleport Pads

Teleport Pads are an environmental feature in Dungeon of Weirdos. They are found very commonly in levels, and have the appearance of two arrows pointing towards the dungeon's outer walls surrounded by a square, colored based on the currently assigned Master Color. Touching these pads causes you to teleport to the opposite end of the dungeon in the same axis as the arrows are pointing. Long story short: if you enter a Teleport Pad at the top, you end up at the bottom, if you enter one at the left, you'll appear at the right, and so on and so forth.

These can be very useful to avoid monsters in larger rooms, as you can lure monsters in and then teleport to the other side of the screen. They're also useful for general transportation.
Chainsaw

The Chainsaw is an active one-use weapon item that surrounds the player with blades for a couple of seconds. Any enemies that touch these blades will instantly die, unless if said enemy is a Snail.

This item is rare, but is very useful to get yourself out of a jam where enemies are cornering you. It, however, has very little range, allowing projectile enemies like the Plant Shooter to easily hit you.

## Trivia

* Fangs's Sawteeth directly mimics this item's effect, only it lasts for a shorter amount of time.
Slow

Slow is a negative effect that can be applied by the Spider, Snail and Snake. It is the most common negative effect, and also the least bothersome. Slow, as the name implies, will slightly slow down the player's movement speed. If applied by a Spider, Slow lasts for about two seconds. If applied by the trails of a Snail or Snake, the effect will last as long as the player stands inside these trails.

It is possible to become immune to the Spider's slow through the usage of Holy Water.
Concessions

*This information is available also in game under **Tips and Tricks***

Here you can use your hard-earned fame points in a particularly lucrative way, because for each fame point you can acquire an achievement or a license for the production of a crafting commodity.
Depending on which nation you have chosen at the start of the game, you can also unlock some of your nation's special features here, such as the nation's flagship or the reduction of construction costs for buildings or vessels.

Unlocking starts from left and cannot skip links.
For example to unlock **Tailor** you must unlock **Brewery** -> **Weaving mill** or **Blacksmith** first. Follow the chain :)
Power Drill

The Power Drill is an active one-use miscellaneous item that allows the player to drill directly into the next level.

This item is helpful in later levels, as it can skip a hard stage and allow you to move on without losing excess Hearts or having to spend too many Diamonds on using skills. It is also very cheap in the Shop, allowing you to beat any level at the cost of three Diamonds. However, picking up this item means you cannot get any more Energy Orbs in that level, and collecting it by accident can make you leave the level early and you might not be able to get an item sitting on the ground.

It is a very good item by all standards, but only pick it up when you're sure you want to leave.
Chubby Angel

The Chubby Angel is an enemy in Dungeon of weirdos that has the appearance of a rather ghost-like angel.

It will move around the dungeon at a regular speed. If an enemy has been killed and there are no Energy Orbs left in the room for it to use to respawn, the Chubby Angel will revive it by stopping its movement and undergoing a roughly two-second-long animation. At the start of this animation, the enemy that required reviving will reappear in a random spot in the room, far from the player, in the state where its previously gray areas are now colored in a transparent version of the currently selected Master Color, and will not drop items if killed again. At that same moment, a loud sound effect will play, making it obvious that this enemy has done its work. The angel must then undergo the rest of the animation, allowing you to get an opening to kill it off. It can still do the animation even if no enemies require reviving, making it easy to kill.

Due to its reviving effect, it is imperative that you kill the Chubby Angel before any other enemies if no Energy Orbs are present, as, if not, the angel will just revive the enemies you killed.
Cannon

The Cannon is an active one-use miscellaneous item that teleports the player to a random spot in the level, killing any enemy in the player's path, after it has been picked up.

This item can put you in a good spot if you're lucky and allow you to finish the level earlier. However, there is no guarantee that that will happen, and, for all you know, you might end up directly on top of an enemy. It's not a very good item and should be avoided if you're at low health. That would just be asking for trouble.
Star

The Star is an active one-use killing item that will split into four projectiles that each travel in one cardinal direction at high speeds after the item is collected.

This item can be quite good at sniping enemies across the level due to the projectiles travelling in a straight line at stupidly high speeds. However, the bullets take a moment to appear after the item is collected. These projectiles can break walls, meaning you can get items from simply using the item.

The main way to get Stars is through the Shooting Stars item, which is not much rarer than the item it spawns.
C. Weiss, Der lustige Essenschmied

Genauer: C. Weiss, ***Der lustige Essenschmied** – ein Wander- und Stromerleben aus früherer Zeit*, Nürnberg, Bauer und Raspe, 1858.

Ein kurzes Glossar auf Seite 122.

# Transkript

**Anmerkungen**

1) Wenn der Arbeitsgeselle den Fremden nicht gehörig ausschenkt, so wird er bei etwaigen Zusammentreffen mit Wasser und Heu regalirt.

2) Der „Essenschmied“ ist der erste Geselle in der Schmiede.

3) Die „Lade“ ist eine Art Heiligthum bei den Zünften; denn was irgendwie verhandelt wird, geschieht vor der offenen Lade. Sie enthält die Kasse und die vorhandenen Documente.

4) **„Die Frau Mutter“** ist die Herbergswirthin.

5) „Der Gesellenschein“ ist ein Document, auf dessen Vorzeigen alle zur Zunft gehörigen Gesellen verpflichtet sind, dem Wandernden das Geschenk, das in Geld besteht, wie auch besondere Unterstützung aus der Lade zukommen zu lassen.

6) **„Die Stromer“** sind die vagirenden, nie Arbeit suchenden Wanderer. DIese Bezeichnung kommt ursprünglich von den Müllern, die dem Bach oder Strom nachziehen. —

7) **„Dufter Kunde“**, gewöhnlich die gegenseitige Anrede der Stromer.

8) **„Der Butz“** der Bettelvogt.

9) **„Die Schmiere“** das Vagiren.

10) **„Mockum“** das Städtchen.

11) **„Vauver“** sechs Kreuzer.

# Digitalisat

Digitalisat bei der Bayerischen Staatsbibliothek.
Fear Mask

The Fear Mask is a passive one-use killing item. When it is collected, it'll stay in the player's inventory until their Hearts go down all the way to one. When the player only has one Heart left, the mask will disappear and all enemies in the room (**including bosses**) will die instantly.

This item can be useful if you are cornered and low on health and need a way to escape from your monster pursuers.

It will not activate if you were already at one Heart when you got the item, and only does so after you heal and drop back to one Heart.

For some reason, Voodoo Doll is immune to this item, while the Shopkeeper (true form) boss, which can also appear at level 18 as a final boss, is not.
Exit

The Exit is an environmental feature that only appears after all Energy Orbs in the level have been collected. It always appears in the center of the level. Upon touching this block, a circumference drawing itself around your character will appear. During this state, monsters are inflicted with Sleep. You can leave the Exit at any time if you're not sure you want to leave the current level yet, but after standing in it for two whole seconds, when the circumference finishes drawing itself, you will be warped into the next level.

The Exits in levels 5, 11 and 17 (the levels before a boss) will have the appearance of a pole with a horned skull on top instead of looking like a classic stepladder going down. In level 19, the Exit that ends the game has the appearance of a bunch of love hearts.
Sniper Rifle

The Sniper Rifle is an active one-use weapon item that allows the player to enter Sniper Mode for a while and shoot five bullets that can kill the enemies they touch.

While in Sniper Mode, you lose control over your character and instead gain a sniper scope that you can move around with your movement controls. There are four lines in this reticle, each in one cardinal point, and these will periodically close in towards the point in the center of the reticle, indicating where the bullet will end up. Once the lines fully close in, a bullet will be shot, and any enemy touching the circle in the center of the reticle will be killed. One ammo will be subtracted from the original five bullets, and the lines will return to their original place. This process will repeat itself until the player has no ammunition left.

This item is risky: the player is not immune and will still be actively targeted by enemies in this state, meaning you might take a lot of damage from enemies coming at you as you cannot escape. The bullets are hard to hit as you can't simply leave the reticle in one place and must keep moving it due to how the movement controls work, making this item not that effective of ridding yourself of your pursuers. However, if you are good with this item, it can be a reliable method to take out enemies at the other side of the room and accross walls, and since it lasts so long, you can get multiple kills. Also, if while the Sniper Rifle's description is showing up after picking up the item you manage to sneak into a Bush before the item takes effect and you're left unable to move, you can get all the benefits of the rifle without being extremely vulnerable.
Boost Pad

The Boost Pad is an environmental feature in Dungeon of Weirdos that applies the Speed effect on the player upon touching them. They have the appearance of three close-together upwards-facing arrows, colored around the currently assigned Master Color. Touching the pads while the Speed effect is still active causes the effect to refresh.
Mushroom

The Mushroom is a passive one-use healing item. Upon being picked up, it will go to the player's inventory and stay there until their health reaches zero. Once that happens, the player will be revived with three Hearts, despite what this item's description says.

Having multiple items with similar functions is very useful as they act as a safety net and allow your character to come back from the dead without requiring the game-provided revive, which costs Stars.

## Trivia

* This item appears to be a reference to the classic Super Mario series, specifically Super Mario World. In this series, it is possible to obtain mushrooms that provide the player with an extra life.
Nitroglycerin

The Nitroglycerin is a passive killing item that enhances your Bombs, allowing their explosions to reach two tiles further.

This item is extremely good if you rely on Bombs a lot to kill enemies, as this means you can now deal with them more easily and there is a smaller risk of them escaping the blast or you simply missing. If combined with Superior Firepower, you can become the Bomb overlord, killing multiple enemies per bomb with ease and removing all the level's walls with the press of a button.
Expired Food

The Expired Food is an active one-use healing item that either heals the player by two Hearts or makes them take one Heart worth of damage.

This item has a roughly 50/50 chance to heal you or sabotage you. Thus, it is extremely risky to use when you're at one Heart of health, as you can easily die to it, but it can be worth a try, as getting hit by an enemy will kill you for sure, while this item only has a chance to do so. In general, picking up this item is a gamble. If you get the good result, it's effective. If you get the bad result, it hinders you, although getting this effect is usually not too bad. It is usually best avoided until you need it the most.
Blood Infusion

Blood Infusion is a passive healing item that rewards the player with one Heart at the beginning of the level if they did not take any damage in the previous level.

It is useful for characters that are good at avoiding damage, like Ghost, Balloon Master or Angel Sheep, since they can traverse the level more easily while trying to avoid getting hit. It can be useful as a recovery item, especially for characters with low Hearts.

Keep in mind that this item rewards you if you didn't take any damage, which translates to not losing any Hearts. If you got hit but didn't lose Hearts, like if you had the protection of a Balloon or a Dragon minion from the Dragon Book, you can still get this item's bonus in that level.
Dice

The Dice is an active one-use diamonds item that randomly either doubles or halves the player's current Diamonds count.

This item is risky to pick up due to its random nature and the possibility to get sabotaged by it. The more Diamonds you have when you pick it up, the more you'll earn if they get doubled, and the more you'll lose if they get halved. If you don't want to deal with chance, do not pick this item up and instead aim for items that directly give you Diamonds.
Little Pill

The Little Pill is a passive killing item that enhances the player's Bombs, allowing their explosions to last a full two seconds.

This item is incredibly useful when dealing with hordes of enemies, as they are now much more likely to simply walk into the blast. This also counters enemies like the Miser, which often put themselves to Sleep strategically to avoid Bomb blasts, as they will now simply awaken and run into the explosion.

## Trivia

* This item changes in a very strange way depending on the current Master Color. For example, having your Master Color set to pink (330) means the pill will be gray, but setting it to dark blue (247) makes the pill yellow.
Insufficient Ammo

Insufficient Ammo is a passive rewards item that allows every Energy Orb streak to end at fourteen consecutive orbs intead of fifteen.

This item makes it easier to get items. It also means that a full three streaks will end after 42 orbs instead of 45, giving you a better chance to get high-tier items from streaks. It is a handy item to have and good in the long run, but pales in comparison to other much more powerful passive items, so accquiring this shouldn't be your top priority.
Balloon DIY Handbook

The Balloon DIY Handbook is an active skill item that can be found in Dungeon of Weirdos. It is an item that gives you a skill that allows you to create a Balloon at the cost of two Diamonds.

It is a very useful item for characters with low Hearts (Fangs and Prophet) and characters with a skill that does not help them take less hits (like Black Marketeer). Balloons are useful to avoid excessive damage, meaning you won't die so easily with this item in your hands.

Balloon Master's skill directly mimics this item, and thus picking it up as Balloon Master does nothing.
Shop

The Shop is an area that can be found by using a Key in the current level to open up a gate in the wall. The locked gate leading to a Shop is always in the middle of the top wall. Upon entering the area, you will see a mysterious masked man selling three different items at the cost of Diamonds. Moving your character until they touch one of these items will show their description. When nearby an item, your skill button will be temporarily occupied by the image of a Diamond, and considering you have enough Diamonds to buy the item in question, pressing the Diamond button causes your character to purchase it. The sum of Diamonds required to buy it will be subtracted from your total count and then the item will take effect or be added to your inventory. It is possible to buy multiple items from the same Shop, and if you buy all three items, an item costing 0 Diamonds will appear in the middle slot as a gift. The price of items can be affected by the Coupon item.

Keep in mind that certain items are never sold in Shops:

* Keys cannot appear.

* Any item that directly gives you Diamonds is unavailable, except for the Dice and Diamond Elf.
* Any item that affects items on the ground or provides said items is unavailable, except for the Sacrifice.
* Any item that directly kills or influences enemies upon being used, like the Dart or Huge Snowflake, is never available, as such threats cannot be found in the Shop area.
* The Cannon cannot appear
* Note that Bombs can still be purchased if the player's Bomb slots are full, which is just a waste of Diamonds.

You must go to the Shop to access the Poker Game.

## Full item price table

The price of items seems to increase quite consistently with the tier of said items.
Mysterious Tooth

The Mysterious Tooth is a passive healing item that allows the player to have a random chance to recover a Heart whenever they kill a monster.

This item lasts forever, and is thus a useful long-term item as it can help recover the damage you take in the dungeon without having to do much of anything. Dispatching monsters is a common thing to do, as they will quite often get in the way, meaning this item can bevery helpful if you like to kill off these foes and have some Bombs at hand.

This item can often be compared to Rejuvenation, an item that lasts a shorter amount of time but is more effective at healing the player.
Donor Card

The Donor Card is a passive diamonds item that gives the player one Diamond every time they lose a Heart.

This item is useful if you take damage often, since you'll get a small compensation prize for every Heart that is taken away. Keep in mind that this item only works if you actually lose Hearts, so if, say, a Balloon takes the hit for you, you will not get any Diamonds as you haven't actually taken damage.
Eyeball

The Eyeball is an enemy in Dungeon of Weirdos. It has the appearance of a human eyeball.

This enemy moves around the dungeon at a normal speed. It will occasionally stop and fire a laser in any of the four cardinal directions. If the player touches this laser, they will not take damage, but instead get inflicted with Glare and have the entire screen darken. This means the player might run into a trap or monster, as they cannot see. You can be immune to Glare through the use of the Sunglasses, which removes most of the problem.
Wiki Rules and Guidelines

If you want to make important changes to this page, please tell an administrator so that they can edit it for you.

If you are an editor in this wiki, congratulations! Your contributions are highly appreciated, and we are glad you are here, However, there are still some rules you must follow if you want to be a proper editor, and, most importantly, a proper human being. The rules are fairly simple and usually come down to common sense. It is important to pay attention to the guidelines for editing so that our job can be easier.

## WIKI RULES

* Rude, threatening, racist, or derogatory behavior will not be tolerated and in more severe cases will result in a ban.
* No vandalism is allowed on the wiki's pages.
* Do not share any sensitive personal information.
* Refrain from talking about politics in the wiki. This is best done somewhere else.
* Keep the content on this wiki in English.

## EDITING GUIDELINES

* When writing text, keep it organized in paragraphs.
* Always use the Paragraph font for general text, and headings/sub-headings for the rest.
* Use the right in-game terms. For example, call the Fish Monster monster by its name, and not "Shark" or any other name you might come up with.
* Link the first use of every item, enemy, character, boss, etc. in the page to the page where said thing is explained, **even if said page still does not exist.** After updates, many new pages will have to be made, meaning you will see a lot of broken links, but this will make it easier for us, as after creating the page, we won't have to search the wiki for every page the page we made was mentioned in.
* Do not put any links in titles.
* For important images and footage, use the default Master Color (330) if possible.
* Write the articles in third or second person, and avoid the use of gender pronouns unless if the gender of the thing you're describing is confirmed, like in the case of characters, which are supposedly all male.
* Do not highlight the page's title in **bold** when it is first mentioned in the page.
* When writing small numbers (2, 6, 10, etc.), write the number in words (two, six, ten, etc.). Disregard this guideline when writing large numbers like, for example, 9856 (nine thousand eight hundred and fifty-six).
Black Card

The Black Card is a passive diamonds item found in the game that allows you to have a permanent Diamond count of 999, effectively giving you infinite Diamonds.

This item is very versatile and very overpowered, making it very useful during gameplay: combined with Ghost's Invisibility skill, you can stay invisible for an extremely long time, combined with Fangs's Sawteeth skill, you can have a permanent chainsaw around you to deal with any enemy that dares come close to you, with Balloon Master's Make Balloons skill, you can have infinite Hearts and thus become immortal, and so on. Gaining this item will also mean you can buy out every Shop and get as many items as you can find. Having this item almost translates to a free win, seek it out to help save your friend at the end of the dungeon.
Dragon Book

The Dragon Book is an active skill item that allows the player to summon a Dragon minion at the cost of five Diamonds.

The Dragon minion will follow the player around wherever they go, similarly to a Balloon. Whenever the player touches an enemy while they have a Dragon minion, the enemy in question will get killed by the Dragon and the player won't take any damage. Afterwards, the Dragon will disappear. The Dragon, however, does not protect you from any other source of damage, like Traps or enemy projectiles, and Misers can still steal from the player after they hit them even if a Dragon is present to take them out.
Shield

The Shield is an active one-use weapon item that allows the player to be completely immune for several seconds. It is the only weapon that does not help the player kill enemies.

Getting this item can easily be a free ticket out of the current level. With this, you can completely ignore all the enemies as you will not take any damage from anything. This item is useful in combination with Dexterity or Blood Infusion if you hadn't taken damage before you pick up the Shield, as you can easily pick up the remaining Energy Orbs in the level and leave. However, you must keep in mind that you are not immune to the application of effects or the stealing effect of Misers.
Mubalakida törzs

## **Tarek I'Min Mubalak (I. Shareín Hukm kalifa)**

1472. szeptember 22-én született Jeruzsálemben. 1490-ben lépett be az Abbászida hadsereghez. Nagyon ügyes stratéga, egyszer egy perzsa sereg átlépte az ország határát, kisebb félreértés miatt. Tarek képes volt vér nélkül bekeríteni és lefegyverezni a teljes sereget. Tarek buzgó híve Allahnak. A Koránnak szenteli az életét a Saría tanait követve. Már ötször elment a Haddzs-ra illetve rendszeresen gyakorolja a Zakát-ot. 1500-ban kinevezték Jeruzsálem kormányzójának.

## ***Waliullah I'Min Mubalak (hadvezér)***

1475. április 5-én született Jeruzsálemben. Tarek I'Min Mubalak malik kistestvére. Eddig katona volt bátyja hadseregében, de 1516-ban Tarek kinevezte hadvezérnek és átadta és egy nagyobb sereg vezetésével bízta meg.

Waliullah egy igen erőszakos jellemmel bír és igen bosszúvágyó. Az Iszlámot csak hellyel-közzel gyakorolja és elég kicsapongó életet követ. Többször vették elő lopásért, de bátyja rendszeresen kimentette a bajból.

## **Tamara bint Hamid al-Abbász**

1502-ben született Az Abbászidák törzsébe tartozó hercegnő. III. Al-Musztaín lánya. Tarek I'Min Mubalak erőszakkal vette el feleségül. Házasságuk azóta sokat javult, az Abbászidák és a Mubalakidák törzse szövetségesként tekint egymásra a házasság miatt. Tanult hölgy, ért a politikához, bár férje ritkán engedi nyilvánosság elé.

## **Yazid ibn Walid Mubalak**

A kalifa nagybátyja. 1455-ben született Mekkában. Tömjénkereskedelemmel foglalkozik. Hejaz tömjénkereskedelmét ez ő karavánjai dominálják.

## **Min ibn Walid Mubalak**

1450-ben született Mekkában. A kalifa és Waliullah apja. Cukorkereskedelemmel foglalkozott Jeruzsálembe és Jordániában. Földjei nagyrészét elveszítette, de Egyiptomban újakat tudott szerezni a hódítások folyamán, ahol cukornádtermesztést folytat. Az ország egyik leggazdagabb embere.
Knit Cap

The Knit Cap is a passive immunity item that allows the player to be immune to the Freeze effect.

This item can be very handy if dealing with Snowmen, as being frozen means you can take a great deal of damage from nearby enemies. This item is a godsend in the Christmas Room, where, without it, it's possible to get frozen multiple times by all the Snowmen in the area, to the point where it can take a very long time to escape.
Capsule

The Capsule is a passive one-use healing item. It will completely refill the player's Hearts upon being picked up, but after doing so, a number next to a Capsule icon will be shown. It will start counting down from 300, decreasing one unit every second. Once the "Capsule number" reaches 0, the player will instantly die, disregarding any revival items like the Cross. This number does not reset in going to a further level.

The fact that this item will kill you after a certain amount of time makes it very risky to pick up, but 300 seconds might be more than enough to complete the game if you found it in a late level, so only take it in that situation.