Lucky Charm

* Normal
* Charmbug
* Aquabug
* Ladyice
* Mister Bug
* Scarabella
* Shadybug
* Multibug
* Lady Bee
* Bug Noire
* Miraculer
* Tikki

### User:

**Lucky Charm** is the special superpower granted by the Ladybug Miraculous to its owner.

## Description

This superpower allows the user to create a helpful object. It is activated by the user speaking its name.

### Miraculous owner

The Ladybug Miraculous owner tosses the yo-yo into the air. A bright energy of magical ladybugs shines out from the yo-yo and spirals outward before spiraling back inward to a single point, resulting in the creation of an object. Notably, the object is always red with black polka-dots.

It is revealed in "Re-creation", when the user has their adult powers they can use Lucky Charm multiple times, but only one object can exist at a time. If the user calls on the power again, the current Lucky Charm will disappear, turn back into the magic it was made from and become the new object.

The created object could be just about anything, depending on the situation; from a dining utensil, to a household product or appliance, to a food product, or a mechanized object, an article clothing, a musical instrument, or even vehicles or futuristic weapons. However, the Lucky Charm doesn't just give the user the object they desire, instead it creates the perfect object to solve the current situation, though it is up to the Miraculous owner to figure out how to utilize it.

Once they have the object, the Ladybug Miraculous owner observes the area around them, seeing what they have to work with in their surroundings, and makes a plan for how to use the object to achieve their goal. That or the Lucky Charm gives them a clue about what they need to do or where they need to go in order to achieve their goal. According to Master Fu in "Malediktator", the Lucky Charm never fails.

It is revealed in "Reflekdoll" that Lucky Charm creates an object in accordance with the Ladybug Miraculous owners creativity and ability to come up with a plan. Marinette, who is good at coming up with complicated plans, always gets an object that allows her to successfully carry out a complicated and usually completely absurd plan. Adrien on the other hand is a simple guy, so the Lucky Charm gave him an object to achieve a simple action for a simple solution.

According to Marinette in "New Powers", she was always confused about what to do with it, but said "I've learned how to control it since then" suggesting that the user can conjure the perfect object through willpower. This was seen in "Kwamibuster", when she used the power to create a bowl to trap the akuma as part of her plan to trick Cat Noir into thinking that she isn't a student of Françoise Dupont, and in "Destruction", when she created a long plastic tube, which she used to tie up Monarch after he walked into her trap.

#### Miraculous Ladybug

After the crisis is resolved, the Miraculous owner is able to utilize the Lucky Charm for the *Miraculous Ladybug*, in which they throw the Lucky Charm object into the air, and it transforms into a swarm of magic ladybugs that spread out in all directions and fix all the damage done since the crisis began.

The Lucky Charm, and by extension the Miraculous Ladybug, only gives a specific item for a specific crisis. In "Miraculous New York", while Ladybug and Cat Noir were fighting Techlonizer in New York City, Mayura created a Robostus Sentimonster that attacked Paris. When both villains were stopped, Ladybug was able to repair the damage in New York, but not the damage in Paris.

In "Re-creation", it is shown that if the Ladybug Miraculous holder can dismiss their Lucky Charm object from existence without calling on the Miraculous Ladybug. However, this has only been seen done by a holder who had already obtained her adult powers and is able to use Lucky Charm as many times as she wants.

### Tikki

As shown in "Deflagration", when Lucky Charm is used directly by Tikki, it does create a seemingly random object that is the key to solving whatever problematic situation Tikki finds herself in. However, it also causes multiple tall buildings and other large structures to be continuously created in rapid succession over a very wide area.

When Tikki used the power in "Deflagration", after she created the Lucky Charm, she entrusted it to the universe and let luck do the rest. She had no idea what happened to it or where it went, only that it was exactly where it was supposed to be. Ultimately, it did prove to be the key to her situation being resolved.

Whenever Tikki uses her Lucky Charm, she is surrounded by a pinkish aura that is then turned into a tornado of pink energy, while a winged humanoid manifestation is formed above her. All that is then turned into a concentrated beam aimed upward that starts to create the Lucky Charm.

As shown in "Dearest Family", Tikki can use her power another way; when her sweet tooth is out of control and the problem she faces is her own hunger, she can create an incredibly gigantic version of whatever snack she craves. The object in question would be large enough to block out the sun and disrupt the balance of gravity, potentially causing damage to nearby structures. When humanity first discovered chocolate, she made it rain chocolate mousse for eight weeks.

## Weaknesses

* In "Troublemaker", Cat Noir suggested that when Ladybug lost an earring it weakened her powers but it's unknown if that is completely true.
* As shown in "Silencer", the Lucky Charm can't be used without it being verbally invoked.
* As shown in "Sandboy", "Robostus", "Oni-Chan", "Derision" and "Intuition", the Lucky Charm can be interrupted or intercepted.
* The Cat Miraculous power Cataclysm can destroy or disintegrate the Lucky Charm object.
* Similar with Mirage, Voyage, and Amokization, as shown in "Kuro Neko" the user's mind must be clear and focused when using Lucky Charm because if not or at least not thought of the whole way through the charm could be used incorrectly.
* As revealed in "Emotion", because Lucky Charm is meant to create an object that will help the user to solve a problem/situation, in case they see themselves in a situation that cannot be solved through the charms, then no Lucky Charm is summoned. In Ladybug's case (who gets an upgrade on her costume whenever she uses her power), she comes back to her basic costume.
* In "Revolution", it's revealed that if a Lucky Charm is touched by the effect of Resistance, it will disappear into nothing.
* In "Miraculous Paris", it is revealed that using the special superpower uses vital energy from the Kwami, but also from the miraculous holder. It's one thing for an adult holder, but for an underage holder, who is less physically and mentally capable of handling the strain, there is a security system in place that limits them to only using their special power once and causes them to detransform before it becomes dangerous. However, using the Miraculous for evil overrides the limiter, allowing an underage holder to use their powers to their full potential. As previously stated, a younger holder cannot handle the strain; dark veins of corruption will gradually spread across their body, and they will inevitably be destroyed.

## Lucky Charm objects

The object created by the Lucky Charm could be pretty much anything; it might be dining utensils, like a fork or spoon, household appliances or products, like a vacuum cleaner or a can of hair spray, an article of clothing, like a t-shirt or a British police helmet, food products, like tomato sauce or olive oil, musical instruments, like a harp or a tuba, mechanized objects, like a clock or a wind-up toy, or even vehicles, like a car or a sailboat. It could even be a futuristic weapon, like a rocket launcher or a ray gun. Whatever the object turns out to be, it's always the perfect object for solving whatever specific crisis the Ladybug Miraculous owner is currently facing.

The object itself doesn't usually fix the problem on its own, so the user needs to find other objects and landmarks that they can use along with it. Coming up with a plan to use their surroundings usually requires them to think outside of the box. Sometimes, the way to use the object can be very confusing or roundabout, and the Ladybug Miraculous owner might be left puzzled about what to do with it at first. On occasion, it's not only the objects or people that are in a Ladybug Miraculous user's surroundings that they can use along with their Lucky Charms. They can also seek help from things and/or people that are outside of their general surroundings.

Interestingly, the object might have a double meaning, in that it can be used to solve more than one problem at a time, or that it might be trying to warn the Ladybug holder about another problem going on that is more dangerous than the one they're dealing with. For example, in "Collusion", the Lucky Charm was a crown; at first Ladybug though it was a sign that she should actually allow Miss Sans-Culotte to overthrow the Mayor, and it was indeed the right time for him to leave office, but the crown was also a warning that his daughter, the "Queen of the Spoiled Brats", was in the midst of making a power play. Also in "Mayura", with the mini miracle box as Ladybug was right if Mayura hadn't interfered it would've been a sign of the team's victory and warning them of danger.

As seen in "Emotion", in extremely rare instances, the Lucky Charm may even end up being nothing at all. The Ladybug Miraculous holder doesn't always need a Lucky Charm object to defeat a villain. When a situation like that is met by the holder, then no object will appear when the power is used. This is a sign given by the power to its user saying that they can solve the problem without its help, or that the problem will solve itself on its own.

The object itself can be used in many different ways, depending on the situation; the Lucky Charm is often used to exploit a villain's weakness, disarm, distract or restrain them. The object might be meant to be used against the villain directly, such as the case of the wind-up toy that Ladybug threw into Darkblade's armpit to tickle him into submission in "Darkblade". More often, the object is part of a kind of puzzle where the Ladybug Miraculous owner uses various objects in their surroundings to come up with a plan on how to utilize the Lucky Charm to achieve their goal, such as the case of the tomato sauce that Ladybug used to make a pizza sandwich that she knew would infuriate her opponent in "Bakerix". The object could also be something that the Ladybug owner can use to help themselves or others out of tight situations, such as the case of the non-microwaveable tv dinner that Ladybug used to short out a microwave and disrupt the WiFi lock that was keeping Cat Noir trapped in "Lady Wifi". In some cases, instead of helping the Miraculous owner directly, the object might provide a clue on how to overcome the situation by giving them an idea about what they are supposed to do, where they are supposed to go, or warning them about hidden danger, such as the case of the make-up compact that allowed Ladybug to see that Sentinino didn't know Nino and Alya's secret handshake, allowing her to realize that he was a fake in "Optigami". Sometimes, it's not even the object itself that's needed, but rather a just a piece of it, as seen with the laser pointer that Ladybug took from the rocket launcher in "Malediktator".

Interestingly, as seen in "Intuition", if the Ladybug Miraculous holder is fighting against the Snake Miraculous superpower, Second Chance, and the Ladybug holder had yet to create their Lucky Charm before time was marked, then the Lucky Charm will adapt to the enemies new strategy and be something different from what it was in the previous timeline. Alternatively, as seen in Wishmaker, if the user of the Snake Miraculous is fighting on the same side as the Ladybug holder, then the object will still be the same in every new timeline, as the enemy would not have any insight into the changed timeline, and therefore the solution to defeat them would still be the same.

In Sandboy, it is shown that the Lucky Charm and Miraculous Ladybug can be used by any Ladybug Miraculous holder, even if they are not the one who activated the power, as Ladybug was able to use the Lucky Charm created by a nightmare copy of herself. However, as Marinette mentioned to Monarbug in "Deflagration", she needed to actually be wearing the Miraculous before she could use the Lucky Charm created by Tikki to call upon the magical ladybugs to fix the damage caused by her and Plagg when they used their powers. This happens again in "Revelation", when Scarabella used a Lucky Charm previously created by Ladybug to call upon her Miraculous Scarabella to fix all the damage caused by Hoaxer.

As seen in "Oblivio", if the Lucky Charm isn't used to activate the restoration superpower, it will disappear when the holder detransforms. However, sometimes a part of it can stay intact if defeating the villain requires it. It has been shown that the owner doesn't always have to toss the yo-yo up into the air to activate it, as Ladybug has been seen holding her yo-yo when creating the object. In "Ikari Gozen", it has been shown that the Lucky Charm can remain existing even after its summoner has detransformed, as long they have done it voluntarily (without running out of time or having their Miraculous taken) and wishes for the Lucky Charm to remain, as Marinette still had her movie ticket Lucky Charm after detransforming to go see Master Fu. This is seen again in "Revelation", when Scarabella was holding a Lucky Charm (a sewing machine) that had been previously summoned by Ladybug before she detransformed to give her Miraculous to Alya so she could face the akumatized villain as herself.

## Trivia

* Lucky Charm was the replacement power for the original concept of Ladybug having pure luck due to broadcasters not thinking pure luck was an ability that children could grasp.
* In the Russian version, Lucky Charm is called "Super Chance."
* In the Brazilian Portuguese version, Lucky Charm is called "Talismã", which is the literal Portuguese translation for the power.
* To use the Miraculous Ladybug, Ladybug must throw the object summoned by her Lucky Charm into the air. If she cannot retrieve the Lucky Charm object from wherever it is, it will appear in her hand. This happens with the following objects:
	+ The coin used in the vending machine in "Mr. Pigeon".
	+ The spoon that is suspending Théo in "Copycat".
	+ The non-microwavable frozen meal left in the hotel kitchen's destroyed microwave in "Lady Wifi".
	+ The windup toy in Darkblade's armor in "Darkblade".
	+ The car jack in the Animan's mouth in "Animan".
	+ The bouncy ball lost in Chloé's room in "The Evillustrator".
	+ The candy apple that broke apart in "Dark Cupid".
	+ The marble bag with all the marbles that were spilled everywhere in "Antibug".
	+ The broken plate, re-glued together after the glued joint had come apart when the plate hit a wall, in "Troublemaker".
	+ In "Weredad", after the battle with Gigantitan, the power is used without the summoned Lucky Charm.
	+ The plastic tubing holding Oni-Chan to the pole in "Oni-Chan".
	+ The pillow that was ripped apart in "Miraculer".
		- Mostly it wasn't explained how or why said objects were able to appear in Ladybug's hand from where they were but it's likely the objects are capable of sensing when a Ladybug Miraculous holder needs it returning to them, meaning like the yo-yo, the Ladybug Miraculous user also could share a mental link with the Lucky Charm objects but that is yet to be proven. She can't do this with objects from a far away distance like with the plastic tubing in "Destruction" after Monarch used Voyage to return to his mansion.
* Though it may seem like Ladybug has a lucky vision that shows her how she should use her Lucky Charm objects, it is simply a visual representation of her own thought process for the benefit of the audience, and she is not aided in it by her powers.
	+ Contrary to popular belief, the sequence is actually used to give the audience an idea of what Ladybug's objectives are.

* Marinette's pattern.
* Adrien's pattern.
* Pegasus' pattern.
* Félix's pattern.
* Fei's pattern.
* Chat Noir's pattern.
* Furious Fu's pattern.
* Alya's pattern.
* Sabine's pattern.
* Lady Noire's pattern.
1/10
* + In "Oblivio", "Ladybug", "Heart Hunter", "Hack-San", "Simpleman", and "Adoration", this same thought process is used when Marinette is detransformed, but the objects light up as grey with pink polka dots.
	+ In "Oblivio" Adrien also uses this thought process, the objects being black with yellow, green, and blue stripes.
	+ In "Startrain", Pegasus' pattern consists of black horseshoes on a light blue background.
	+ In "Félix", the objects are light green, when thought of by the titular character, while pretending to be Adrien.
	+ In "Miraculous Shanghai", when Fei looks for possessions to steal, the objects are marked using a red pattern.
	+ In "Lies", when Cat Noir sees the fans calling him, they light up, although they aren't colored, like with the other characters.
		- Later, in "Psycomedian", his true pattern is seen, being green with black paws.
	+ When using his "Vision" power, Furious Fu's pattern is almost identical to the one on Master Fu's shirt.
	+ In "Sentibubbler", Alya's objects are white, beige, orange, and purple striped like the design on her everyday shirt.
	+ In "Qilin", Sabine's pattern consists of flowers similar to the ones on her cheongsam.
	+ In "Passion", when Lady Noire notices Safari following Mister Bug, they're marked with black and green circles.
* In "Sandboy", Ladybug is attacked by Sandboy's projectiles while summoning a Lucky Charm. Because she lost her powers after this, she received nothing.
	+ If interrupted, since the power is connected to a timer, not only did Sandboy cancel out her powers but also the timer that comes with it and due to her being young she was stuck in a variation of a prolonged transformation.
	+ It's also likely that the same condition is also true for an adult Miraculous holder but that is yet to be seen unless said wielder releases their transformation willingly.
* "Timebreaker" is the only episode where she summons two objects simultaneously, being that there are two of *her*.
	+ This excludes multi-parts summons like the two parts of the broken plate in "Troublemaker", the car key and key-ring in "Syren", and the boxing gloves in "Anansi".
	+ Technically, "Ladybug" also has two Lucky Charms, but in "Timebreaker", they were both used to defeat the akumatized villains, while in "Ladybug", the sticky blaster was used to defeat Ladybug and Cat Noir, and the fork was used to defeat the Sentimonster and Mayura.
* It appears that the Lucky Charm may be indestructible as in "Riposte", Riposte's sword went through the radiator multiple times and it didn't break. The only possible things that are capable of destroying a Lucky Charm would be Cataclysm (as shown in "Weredad" and "Hack-San") and Resistance (as shown in "Revolution").
	+ However, it appears that not all of them are as the frame of the harp broke upon contact with Cat Noir's staff in "Robostus", the glued-together broken plate broke when it hit the wall in "Troublemaker", or the pillow when Ladybug ripped it in two in "Miraculer".
* "Catalyst", "Risk", "Representation" and "Conformation" are the only episodes where Ladybug didn't summon her Lucky Charm.
* Every villain that has used Ladybug's power against her has received a comically oversized weapon. Antibug, Sandboy, Christmaster, Miraculer and Manipula recieved 7-foot giant swords, and the Ladybug sentimonster received a Rocket Launcher. It is not clear whether this is an actual limitation of knockoff Lucky Charms, an effect of villains generally just having more destructive aims than the real Ladybug, or just a running gag.
* At times Ladybug in several episodes or Mister Bug in "Reflekdoll", the objects are attached to their backs or sides but don't fall off. This implies it could be due to their suits being covered in a special adhesive or to the magical properties of them allowing the objects to stay attached the same as the Miraculous tools.
	+ This is similar to how many of the Miraculous tools stick to their owners' backs.
* It's unknown whether the items summoned by via Lucky Charm have to come from the century or era of the current wearer of the Ladybug Miraculous.
* According to Thomas Astruc, the new Ladybug costume that always appears when she activates Lucky Charm and disappears when she activates Miraculous Ladybug, symbolizes that she is now able to create Magical Charms.
* When Ladybug uses the Lucky Charm while in a power-up form, or while she has her Miraculous unified with another Miraculous, her suit will not change to the upgraded suit.
	+ Also, if she activates Lucky Charm before using a power-up or unifying another Miraculous, her suit won't revert to her old one after powering-down or dividing, unless she had used Miraculous Ladybug before (as seen in "Sentibubbler", "Ephemeral", and "Strikeback").
* And yet, the Lucky Charms being non-lethal is a homage to the "Home Alone" movie series about a kid doing the same thing to protect himself as well as proving that person doesn't always need lethal weapons to protect themselves.
	+ As well as the show being made for kids it was probably the best to make the items non-lethal or if they were weapons to use them in a non-violent way to not scare or frighten them.

## References

1. ↑ https://www.twitter.com/Thomas\_Astruc/status/685525792479117312
2. ↑ https://www.instagram.com/p/BT7nmLVBB3y/
3. ↑ 3.0 3.1 https://twitter.com/Thomas\_Astruc/status/922748986926288897

de:Glücksbringer
fr:Lucky Charm
it:Lucky Charm
es:Amuleto Encantado
pl:Szczęśliwy Traf
pt-br:Talismã
ru:Талисман Удачи