recursal/Fanatic-Fandom huggingface dataset:
ExecutiveRP Wiki

**Welcome to the ExecutiveRP Wiki!**

    **ExecutiveRP** is a Grand Theft Auto V role-play server, Founded by **Angsa, Ekooju, Eri** and many other developers and contributors. The server is run on the third-party multiplayer server system, **FiveM**.

The idea of role-play is to talk, act, and proceed as the character you are playing. This means that any action taken while in-game is taken on behalf of your character. The intent is to create an immersive experience where players and viewers alike can experience stories and situations, in what is essentially another world.

The goal of this wiki is to allow every streamer a chance to have their character on here for everyone to see and read about. Whether a streamer with over 10,000 viewers or less than five viewers, each one has the opportunity to have their character in here.

This fandom/Wiki was built for a community of Executive Roleplay lovers who, even though they can't play RP on the server, still have a hand in providing information about Executive Roleplay. With this Fandom/Wiki, we hope everyone can be involved and have a stake in the world of RP.

THANK YOU!,

Admin and Moderator

Note: Using information from fandoms for in-game Gameplay benefits and using that information into ingame, you can be categorized as violating server rules 2. (9) Metagaming: Deliberately or unintentionally using ingame world information that your character does not yet know for your character's benefit. Receive ingame world information from livestreams, chats, and other media and use it In Character, for example: using what you learn from watching other players' streams to your character's advantage. There is no tolerance if there is even the slightest action that smells not In Character while in the game. If there are complaints, report them on Discord.

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Executive Roleplay
Tuner Shop

## Property Information

### Business Type

* Modifiers shop
* Repair Shop

### Founder(s)

* Hank Machineguns.
* Tao Cheng
* Jimmy-Lee Vercetti
* Kent Murphy
* Axel William
* Carlo de Vries

### Owner(s)

* Hank Machineguns.
* Tao Cheng
* Jimmy-Lee Vercetti
* Kent Murphy
* Axel William
* Carlo de Vries

### Affiliations

* Roadmen
* Lean Dragon

### Location

The Docks, near Voodo Place, South Origin.

## Employees

### Executives

* CEO : Tao Cheng & Jimmy Lee Vercetti
* COO : Axel William & Kent Murhpy
* CFO  : Carlo de Vries & Nanas Laviola
* CMO :

## **Location**

The Docks, near Voodo Place, South Origin.
Axel William

**Axel William** is a character played by dubidu

## **Description**

Axel William, who is known as Bunny, is a well-known OG in the Roadmen. This gang primarily operates in Los Santos. Bunny is not only famous as an OG but also as one of the founding members of the Tuner Shop and a racer. Additionally, he serves as a puppet named Six for the Los Santos Underground, a secret identity known only to the other Puppets and The Puppet Masters.

## **Background**

Axel William was born in Manchester, United Kingdom, on October 28th, 1995. After going through various adventures, he finally arrived in Los Santos. Due to his dislike for his parents and his given name, he started calling himself Bunny and wears a bunny mask. Shortly after his arrival in Los Santos, he met Carlo de Vries, also known as C. Eventually, they both joined Roadmen, a gang that was founded by Kent Murphy.

## **Personal Life**

Bunny is known for being reserved and introverted when interacting with people he doesn't know well. However, he is much warmer and more sociable around those he considers friends and family.

## Business

With his partners Hank Machineguns, Tao Cheng, Jimmy-Lee Vercetti, Kent Murphy, and Carlo de Vries, he built a modification and repair shop called Tuner Shop.

## Trivia

1. Bunny is a cold guy on the outside, but deep inside he really cares about his gang members and his closest friends.
2. He is awkward with girls, where he often does not know how to react around them.
3. Has completed the Puppet Master Initiation to become a Puppet and goes by the name Six

## Quotes

*"Wagwan fam"*

"This is Bunny from Roadmen."
Andrew Gunner

* Current
* MDW Profile

 ↳ by Mochi

* Arsenal

 ↳ by Milo

* Juner

 ↳ by Peta

* Dion

 ↳ by Peta

* Ex-Girlfriend

Peta Agapi

* Ex-Girlfriend

Ophelia Shaw

* ???

**Andrew Gunner** is a character roleplayed by Damkina

## **DESCRIPTION**

Andrew Gunner is a Commissioner of San Andreas State Police. With badge number 214, Andrew is one of four commissioners from Board of Commissioner San Andreas State Police.

## **CAREER**

After transfer from the previous department, his career at Los Santos began with his appointment as **Captain** of LSPD with badge number 403 under Puck Paul's lead as Chief of Police. After a few months, Andrew won the election for the new **Chief Of Police** position with badge number 400. Due to Mr. Blue's resignation as Captain Trooper, Andrew was appointed by Commissioner Jojee Snow to replace Mr. Blue as **Captain Trooper** with assignment as **Head of Patrol and Fleet Management**. Commissioner Jojee Snow and Commissioner Mark Miller plans to establish a new department that focuses on forest preservation and protection of animals in the forest. Therefore, Jojee appointed **Andrew Gunner**, Darrs Samuel, and Peta Agapi as pioneers in the formation of this department, San Andreas State Park Rangers. With only 3 members, the department was run by **Andrew Gunner** as **Game Warden** with badge number 214.

## QUOTES

*BUADJINGAAAAAANNNNN!!!!*

*MONYEETTTTTTT!!!!*
Department of Corrections

* Emblem
* Badge

* Air Corps
* K9 Unit
* Motorcycle Division
* SWAT
* SEB
* CTTF
* CID
* GIU
* BHU
* High Speed Interceptor Unit
* Los Santos Heat Unit

* Los Santos Police Dispatch
* Department of Justice
* Los Santos Senate
* Los Santos Medical Group
* Emergency Medical Services

The Corrections Officers are in charge of watching guard and keeping inmates in line during their stay at **Boilingbroke**

The Department of Corrections is open to legal and upstanding civilians who have been trained by either the Corrections Captains or the Warden.
The Department of Corrections is responsible for running the Bolingbroke Penitentiary, which holds inmates sentenced temporarily, sentenced for life and sentenced to death. Specially trained members of the Department are also selected to provide Bailiff services, especially for high profile court cases. The Department also is responsible for transport to and from the prison.

## **Chain of Command**

The Correction Warden and Correction Deputy Warden both are Mighty Commands.

The Corrections Captain are High Command as High Command.

From there, the rankings are Corrections Lieutenant, Corrections Sergeant, Senior Corrections Deputy, Corrections Deputy.

Corrections Officer Call-Signs began with 3 (as in, 3xx).
## **Base of Operations**

The prison is located on the Los Santos County side of Route 68, just down the road from Harmony. The prison's shape is that of an octagon.
Blaine County Sherrif's Office

## Blaine County Sheriff's Office

* Air Corps
* K9 Unit
* Motorcycle Division
* SWAT
* SEB
* CTTF
* CID
* GIU
* BHU
* High Speed Interceptor Unit
* Los Santos Heat Unit

* Los Santos Police Dispatch
* Department of Corrections
* Department of Justice
* Los Santos Senate
* Los Santos Medical Group
* Emergency Medical Services

## Cadets

The **Blaine County Sheriff's Office** **(BCSO)** is the combination of the **Senora Desert Sheriff's Office** and the **Paleto Bay Sheriff's Office**; it encompasses the current patrol areas the latter subdepartments are based out of.

The **Blaine County Sheriff's Office**, along with the **Los Santos Police Department**, the **San Andreas State Police** and the **San Andreas State Park Rangers** makes up the **Executive branch** of Los Santos; together they ensure that the law is upheld and enforced.

## **Chain of Command**

The Sheriffs, Undersheriffs and Assistant Sheriffs are Mighty Command.

The Division Chief are High Command as Head of Division and The Captains are High Command as Commanding Division

From there, the rankings were divided by Bureaus:

### **Support Operations**

* **Personnel and Training Division**. Ranking of recruiters varies, beginning as low as Senior Deputy.
* **Major Crimes Unit**. Ranking of detectives varies, beginning as low as Deputy.

### **Patrol Operations**

This Bureau includes Command rankings of Lieutenant (Watch Commander) and Sergeant (Shift Supervisor), and then from there are Senior Deputy, Deputy, Solo Cadet, and Wonderer/ Deputy Trainee.

Deputy call-signs for PBSO and SDSO begin with 3 (as in, **3xx**) and Cadet call-signs begin with 5 (as in, **5xx**).

## **Base of Operations**

**PBSO**

The Paleto Bay Sheriff’s Office is located at the junction of Paleto Boulevard and Route 1 in Paleto Bay. Additionally, there is a helipad located at the rear of the complex for helicopter landings.

**SDSO**

The Sandy Shores Sheriff’s Station is situated along Alhambra Drive in Sandy Shores. It is one of the two police stations serving Blaine County under the jurisdiction of the Los Santos County Sheriff’s Department.

This is where all the highly secure investigations by the deputies take place.
Cinsko Nareswara

Cinsko "C,K," Nareswara

## Character Description

Cinsko Nareswara known as C.K., is a character born with high insecurities. His childhood was far from happy because of his insecurities in the past. Born from middle class and having an Asian father made him got bullied from his childhood friends. Never talked with other person made him unable to utter his feelings towards others and made him choose to hide from public. His journeys marked as dark, determined, and several unique experiences that made him stand out as OG either from Brada Tiny Rascals and HOM16S.

Cinsko's most notable features is **his black stripes make up under his eyes** and **his dark brown curly hair**. Sometimes because of his black stripes make up, the opps called him as "Odol" or even Highschooler because of his hair and looks. His **Purple** eyes show his special charisma while looking at others.
LEX JAYLENN

PLEASE DONT PUT FALSE or UNCORFIRMED INFORMATION on this page

# LEX JAYLEN

LEX JAYLEN is a character role-played by LEX JAYLEN

## Character Description

LEX JAYLEN is a child born on 8 JUNE 2000 in BUENOS AIRES, SPAIN. LEX JAYLEN is the first of two children, born into a family that had a dark side as the leader of the gangster LOS BUENOS SYNDICATE. His father's name is ALESSANDRO JAYLEN and his mother's name is CANDELA JAYLEN. The hard life on the streets means that LEX JAYLEN doesn't get enough attention and affection from his parents. But LEX JAYLEN was educated by his father's friend, DEMETRIO EDGARDO, who has the position of COMANDANTE in the LOS BUENOS SYNDICATE, LEX JAYLEN and his little sister, LAURA JAYLEN, live by strict rules on the streets of COSTA BLANCO, making them have a character that is indifferent and cold towards people. Even so, her two brothers hope that their only sister can live a better life, become a successful person and help people in need.

## Quotes

* "*A LA VIDA ETERNA (TO LAST EVERLASTING)"*

* "TO BE A BIGGEST GANG"

## TRIVIA

* He have Little brother his name is LAURA JAYLEN
* He have Half Cyan eyes and Half Grey eyes
* He have blonde hair
* He is cruel and firm

LEX JAYLEN
Vittorio Antonio Scaletta

* As Boss of Family
* Poster

## **BACKGROUND**

Vito was born in San Martino, Sicily in 1925 into a very poor family. At the age of seven his father decided to move the family to America to start a new life. Sadly, even in Empire Bay, they couldn't escape poverty. He watched his father work himself into an early grave and soon decided that life inside the law wasn't for him.

Growing up on the streets, Vito crossed paths with Joe Barbaro, a loudmouthed bully who eventually became his best friend. Vito and Joe were the brains and the brawn behind a hundred petty crimes, all the while watching the neighborhood's wealthy gangsters and dreaming of the good life. Now an adult, Vito is determined to make something of himself at all costs.

Vito is the leader of the Italian Gang, an former Underboss in the Clay Crime Family, and a former lieutenant for the Marcano Crime Family. He runs Von Crastenburg district of Los Santos. The FBI took an interest in him due to his relationship with Lincoln Clay, noting that he saw action during World War II, served a six year term in jail for theft and illegal distribution of federal rations, and was a suspect in the death of Carlo Falcone, whose crime family he had previously worked for.

He began working for the Marcano family after his exile from Empire Bay as part of a deal negotiated by Leo Galante after he had massacred a large portion of the Empire Bay Triads, a Chinese criminal organization who operate out of Chinatown in that city.

In the past decade Vito has also been looking into finding out who was responsible for the murder of his best friend Joe Barbaro, who was not protected by Vito's arrangement with Leo, as both were responsible for the attack on the Empire Bay Triads. Years later, Vito establishes that Joe skipped town after getting the jump on his captors and sought protection from some mobsters in Chicago, who instead maimed and beat him to death.

### Leaving Empire Bay

In the aftermath of the events that took place in the fall of 2013, Vito was exiled to Los Santos as part of a deal negotiated by Leo Galante that allows Vito to live after his assault on the Empire Bay Triads. He create Scaletta Crime Family / Italian Gang and take Von Crastenburg district of Los Santos to take control of the city.

## **Notable Murders**

Tommy Angelo (former capo, Salieri Crime Family)

Zhe Yun Wong (enforcer, Empire Bay Triads)

Luca Gurino (capo, Clemente Crime Family)

Derek Pappalardo (capo, Vinci Crime Family)

Brian O'Neill (Boss, O'Neill Gang)

Alberto Clemente (boss, Clemente crime family)

Carlo Falcone (boss, Falcone Crime Family)

Michael Grecco (lieutenant, Marcano Crime Family)

## **Trivia**

According to his wanted poster, he is wanted by the FBI for murder, interstate flight, attempted murder, extortion, and robbery.

## **Quotes**

"You know when we first started out, I thought I was gonna be the biggest, baddest wiseguy in the world."
— Vittorio Antonio Scaletta
Greyhound

## GREYHOUND YAKUZA STREET

Greyhound, as a branch of an existing Yakuza group in Japan, emerged with a background of members rich in martial arts, especially traditional Japanese martial arts, and expertise in various aspects of criminal life.

The leader of Greyhound, known as the 'Oyabun,' is a charismatic and strategic figure. He has a vision to expand the group's presence beyond Japan, recognizing new opportunities abroad.

Carrying Yakuza traditions, such as the Oni mask and fan as unique identifiers, Greyhound decided to establish a presence in the city of Los Santos. The city was chosen for its high dynamics, potential wealth, and intense competition in the criminal world.

The Oyabun and selected members of Greyhound arrived in Los Santos and began forming alliances with local criminal groups. They adapted to the new environment, blending Japanese traditions with the needs and uniqueness of Los Santos.

The Oni mask and fan became symbols of Greyhound. The Oni mask represents strength, resilience, and the ability to confront darkness. The fan reflects finesse, cunning, and the tactical skills of the group. The combination of both creates a strong and impressive image among other Yakuza groups in Los Santos.

As Greyhound entrenched itself in the intricate tapestry of Los Santos, the group encountered both challenges and opportunities that shaped its trajectory in the city. The Oyabun, with an astute understanding of the city's dynamics, sought to diversify Greyhound's criminal enterprises beyond traditional Yakuza activities.

## Trivia

- The police are known for the setup plan.

- Prefers using bare hands rather than weapons "Tangan kosong kalo berani!!"

## Greyhound Rules

1. Communication begins with saying the word "Moshi-moshi".
2. Finger-cutting ritual for the spirit of Oni.

## Event

### Longrace

"Greyhound is organizing an event called Long Express, which is a race starting from Paleto to Sandy Shore and finishing back in Paleto. The event is participated by 5 groups, with the rule that cheating against opponents in any form is not allowed. The prize awarded is a cash amount of 20,000 dollars.
TB/RACING CREW

## Timeline

**2023-11-10 -** The team is announced, consisting of members of the former GBO crew: **Bogi, Abubu, JJ, Didoo, TM, Pou, and Mbuang**.

**2023-11-24** **- ...** Joins as **Manager**.

**2023-12-10 -** **...,** **Pou, and Mbuang** Leave.

**2023-12-10 - TM** change role to **Manager.**

**2023-12-25 -** **Mr Upin, and March** joins.

## Crew Roster

### Active

**Active Crew**
 Abubu
 JJ
 Didoo
 March
 Mr Upin

### Former

**Former Crew**
 Mbuang
Garasha

**Garasha** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Garasha's wish is simple: solitude. Human interaction, conversation, and kindness are all abhorrent to him. He thrives in solitude, content amidst a quiet alley strewn with refuse. Local residents steer clear, and children have been warned away from his slumber spot.

## Strategy

Garasha presents a well-rounded set of tools in Koihime Enbu RyoRaiRai. His 5A is small but functional, while 5B and 2A are solid choices. A unique attribute is his 2B, allowing full control during its execution, making it a versatile option. His jumping attacks, J.A and JB, have advantageous hitboxes and momentum-shifting capabilities. Garasha's EX moves offer intriguing options, with EX Blanca Ball hitting hard, 2EX serving as a reversal, and 5EX as a viable option due to its better reach. His special moves can also be directed in three directions, adding versatility to his gameplay. Notably, Garasha's Ultra 2 can be utilized for significant damage, particularly with combos involving 5EX and 2EX. While he brings a bit of complexity, his straightforward playstyle emphasizes consistent harassment and pressure.
Masao

**Masao** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Masao, a student at Inuneko Junior High School, embodies timidity and a lack of confidence. His disposition is characterized by nervousness and hesitance, contrasting with his admiration for Kyanta, whom he regards as a role model. Masao's aspiration to learn the Kyantaro-ho technique under Kyanta's tutelage underscores his determination, even though he has a long journey ahead before mastering the Kyanta Force.

## Strategy

Masao's effective gameplay centers around his 2B, which provides a strong low profile and combo initiation. 5B serves as a combo extender, while 5X and 2X grant unique options for spacing control and defense. The JB attack offers a flexible aerial approach, leading into combos. Masao's gameplay involves poking with 5X and 2B, utilizing the strengths of 2X and JB for pressure, and capitalizing on 2B's combo potential to deal damage.
Mask Michelle

**Mask Michelle** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

The presence of a mask on Michelle does not confer any special abilities nor does it provide any meaningful disguise to his identity.

## Strategy

Masked Michelle shares most of Michelle's normal moves, with the exception of slight differences in some attacks. Notably, Masked Michelle's 5A and 5B are similar to Michelle's, while the 2A has extended reach. The unique aspect lies in 5X, which has a forward-moving hitbox and is safe from most ranges, but can be punished with red parries. Masked Michelle's 2X involves a substantial DP with extended height, while the aerial JB serves as a cross-up and harassment tool. The character's 5EX is a multi-hit move with lower safety, while 2EX delivers a stronger version of the 2X attack. The character focuses on poking with 5X and 2B, capitalizing on aerial harassment with JB, and converting hits into Ultra 1 for efficient damage.
TBN/MEMBERS

## Current Active Member

Trey Block Neighborhood have total 18 total active members.

## OB(s)

OG Krash is currently locked up in Prison.

## OYB(s)

**Danial Omad**
"Double D"
Active**Ryder Pollard**
"King Louie"
Active
## HOOD PRESIDENT

**Love Quinn**
"Bandydadrillaz"
Active
## DAMU(s) YOUNG BLOOD

**Doffy Dahwood**
"Deebo"
Active**Kreighton Cameron**
"Bloodie"
Active
## DAMU(s) TINY YOUNG BLOOD

**Tyron Watkins**
"Guerilla"
Active**Blue Uzi**
"Uzi"
Active**Rexx Cemong**
"Lil Mong"
Active **Carlo Doggo**
"Doggo"
Active**Santos Arkwood**
"Santos"
Active
## DAMU(S) INFANT BLOOD

 **Naz Smith**
"Notti"
Active**Manju Munkeketah**
"MJ"
Active**Filbert Jay**
"Lil Jay"
Active
INNERWAVE

*Please don't put FALSE or UNCONFIRMED INFORMATION on this page, Thank you.*

* *Active*

* *Active*

* *Active*

* *Active*

## HISTORY

In a city near the sea, there's a special group called InnerWave. They got their inspiration from the strong waves hitting the shores. The gang's heart and soul come from Alex Carlos.

Alex grew up loving the way the waves move. The ocean's ups and downs made him feel strong and gave him comfort. He faced challenges being something more, and he wanted a gang that could show the strength and resilience of the waves.

One day, Alex met friends who liked the beach just like him. They were a diverse group, each with their own stories of the sea, sand, and the sound of waves. Together, they made InnerWave, a group like a family, connected by their love for the sea and a promise to support each other like the strong shoreline.

InnerWave got noticed in the city's secret community, not just as a gang but like a powerful natural force, a big wave of togetherness and strength. Alex, with his background and love for the waves, led the way, making the gang's ideas a big part of their lives.

InnerWave's ideas spread, attracting people from everywhere who found strength in the gang's way of thinking. The Kanagawa waves became a sign of strength, change, and the lasting connection among InnerWave members. In a city where the wave sounds filled their days, InnerWave stood tall, showing how powerful it is when people stick together and find strength in the deep sea

## HOOD/TERRITORY

**Innerwave's Territory** is located at **Puerto Del Sol Yacht Club**, *Palomino Avenue* (West Block) near Digital Den/Garage K.

Tennis CourtEntrance
## GANG RULES/GANG CODE OF CONDUCT

**RULES**
 2
 3
 4
 5
 6
 7
NOBODY

**Nobody** is a criminal gang led by someone named **"Jaxx Teller"** . **Nobody** consists of a mix of skilled criminals, with members specializing in combat, hacking, street racing, and getaway driving. Those led by **"Jaxx Teller"** must not have their personal data known to anyone outside the **Nobody** members because conflicts constantly arise from all directions. That's why this group is called **Nobody .**

**Nobody** currently has a total of 24 members.

### **Hood Teritory**

***Nobody Moved to the north side because nobody wanted to be an independent gang and stand alone without alliances between gangs.***

On June 6th, **Jaxx Teller** and **Z Locos** met in a robbery situation and got to know each other. While carrying out roberry together, they met some new friends, **Bappe, Ryu, Wick, and Yoox.** After that they formed **Nobody** and planned bigger heist. As time passed, they encountered individuals on a similar path who wanted to join their group with same ambitions.

## **Trivia**

* Robbery is a routine activity for Nobody members.
* Nobody have an Evo-9 with a Nobody liveries as their primary vehicle during robberies.
* Nobody is never afraid of running out of guns.
* The Nobody gang, the third gang that successfully broke into Bobcat, has become the gang that most frequently targets Bobcat and first got Night Vision.
* Almost all of the robberies have been successfully carried out by Nobody; they are just waiting for the right time to break into the main target.
* Because of their brutal actions and the perception of Nobody having an endless supply of weapons, Nobody is suspected of being a weapons kingpin by the GIU (Gangster Intelegent Unit).

## **Gang Rules**

* Respect.
* Loyalty among member of Nobody.
* There is no calculation of profit or loss in movement.
* Always use identity when make a move.
Taro

**Taro** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Taro, belonging to Taro's independent game, 伝奇ちんちんプレイ伝 2, is a canine character without an elaborate background.

## Strategy

Taro excels with projectile control using bone attacks. Regular Taro's 5A and 2A attacks are subpar, but their 5B and 2B attacks offer better options. The most potent aspect is the ability to control bones, particularly with 5X and 2X moves. Taro can regain health over time and becomes exceptionally formidable in demon mode, with the potential for unblockable setups. Mastering bone control and demon form usage makes Taro a formidable presence in battles.
Sendou

**Sendou** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Sendou is a multi-talented individual who embraces an ethos of deriving improvement through enjoyment. He approaches every activity with enthusiasm and has become renowned within his local community for his exceptional physical strength, community-oriented initiatives, and interactions with younger generations. Acting on suggestions from others, he initiated a modest web video series named "The Legend of Sendou," aiming to share his passions for nature and fitness with a broader audience. His innate zest for life, particularly appealing to children, has contributed to his popularity.

## Strategy

Sendou's strategy centers around his swift and potent offensive capabilities. His attacks are notably fast, with buttons like 5A and 2A offering decent options. Notably, 5B possesses significant forward movement and launch potential, though 2B is comparatively less effective due to its slow execution. Sendou's strength comes to light during combos, where his damage output becomes formidable. His Ultra 1 is a standout feature, as it can be seamlessly integrated into various sequences, particularly off 5B strings. The versatility of his moveset contributes to his effectiveness.

Sendou's 5X move proves advantageous on wake-up situations due to its rapid execution, often catching opponents off guard. The hitbox is also conducive to poking and confirming into Ultra 1 on successful connections. His aerial attacks, like JA and JB, serve their purposes adequately, with JB altering momentum to enhance his approach. While JA's function might be less apparent, it still contributes to his overall strategy.

The character's Ex moves provide valuable tools for different situations. Five Ex serves as a reliable reversal option, while two Ex aids in maneuvering around opponents' attacks. J-E-X appears less versatile, and it might not offer unique advantages over JA and JX moves.

Sendo's gameplay largely revolves around initiating and capitalizing on combos. Utilizing sequences that incorporate 5B strings and transitioning seamlessly into Ultra 1 forms a core aspect of his strategy. His proficiency in dealing substantial damage, as seen in mid-screen 5A combos, underscores his potency in battle. His prowess, particularly in combo execution, positions him as a formidable contender.
Nanatsu

**Nanatsu** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Nanatsu embodies the role of a flower fairy who lovingly tends to flowers with a perpetually cheerful disposition. Her demeanor is typically joyful, but witnessing someone trample on a bed of beautiful flowers triggers her wrathful response. She employs mischievous tactics like summoning worms or dropping fruit from trees to prank those who disturb the flowers. In rare instances, her anger intensifies to the point where she inflicts forceful harm, reminiscent of the pain endured by the hurt flowers. Nonetheless, Nanatsu's carefree and exuberant nature remains her defining trait. She maintains harmonious relationships with insects and animals, especially her close companion, a bear named Cocorn, whom she cherishes as a beloved sibling.

## Strategy

Nanatsu's gameplay revolves around a mix-up strategy using overhead (5B) and low (2B) attacks. The JB serves as a valuable overhead option. The character can transform into a demon form, granting access to high-low mix-ups and powerful combos. This enables Nanatsu to apply substantial pressure, making demon mode a preferred choice for effective gameplay.
Priska Talita

**Priska Talita** is a character role-played by Priss.

## **DESCRIPTION**

**Priska Talita** is a Assistant Commisioner of San Andreas State Police with badge number 206.

## **BACKGROUND**

Priska Talita, born in the bustling city of New York, emerged as the lone child to Maureen Talita and Richard Ray. Raised amid the dynamic streets of New York City, she developed a resilient spirit and an unwavering sense of justice.

At the age of 18, Priska made a life-altering decision to move to Florida, driven by her aspiration to pursue a career in law enforcement. Enrolling in a police academy, she embarked on a journey to hone her skills and dedication to maintaining order.

Midway through her career as a law enforcer, Priska Talita's commendable efforts caught the attention of higher authorities. She was transferred to the vibrant and challenging environment of San Andreas, where she was entrusted with the role of Assistant Commissioner. In this new role, Priska demonstrated exceptional leadership, combining her experience from the bustling streets of New York with the unique challenges of San Andreas.

Priska Talita's journey from the heart of New York to the diverse landscapes of San Andreas is a testament to her resilience, adaptability, and commitment to upholding justice. As Assistant Commissioner, she continues to navigate the complexities of law enforcement, leaving an indelible mark on the pursuit of order and justice in the city.

## GALLERY

* Landscape Gallery
* Potrait Gallery
* Arts

Priska at NightPriska Smoking 1

Priska Smoking 2Playing skateboard with Grumpy Man

Chibi Priska 1Chibi Priska 2Chibi Priska 3Chibi Bebel Priska
Development

Nature's Ascendancy, an immersive 3D game, began its development journey with a spark of inspiration. The solo developer, Martin Fuernkranz, embarked on this ambitious project to create a captivating world set in an alien landscape. Armed with dedication and determination, Martin laid the foundation for the game using Unreal Engine 5.

As a one-person team, Martin embraced the challenges that came with solo development, from designing gameplay mechanics to crafting intricate environments. Throughout the development process, Nature's Ascendancy evolved into a fully-fledged universe, drawing players into its immersive and mysterious world.

Continuous iterations, testing, and feedback played a significant role in shaping the game's unique identity. Nature's Ascendancy became a testament to the creativity and perseverance of its solo developer.

As development continues, Nature's Ascendancy stands as a labor of love and artistic vision. The game invites players to immerse themselves in an alien world filled with mystery, discovery, and triumph. Martin's dedication to the project is evident as he shapes the game and shares it with the world, offering a captivating gaming experience to all who embark on this extraordinary journey.
BEEFS

## **LOS SALAMANCA 18TH BEEFS**

### **110TH "LOVE HATE RELATONSHIP"**

It started with 110th pulled up to Los Salamanca 18th hood while they were staying at Northside. on Ali's command, 110th pulled out the gun and blast at LSC18th hood. It was a chaotic beef since LSC18th got a lot of dead homies. Of course, Los Salamanca wants the payback! Later that day, Gane Key as the El-Jefe got a plan.

Next day, LSC18th is ready to payback. 110th has been manipulated by LSC18th to blast their westside rascal, Decker Street Rascal. LSC18th hates 110th and DSR since they know they are standing for the same name, Rascal. The way LSC18th manipulated 110th really drag them into a massive problem.

The Beef between 110th and LSC18th will be forever beef. Until that day, the day when Gane got called by Justin, a detective. Gane once ordered by Justin to spill the tea about what 110th doing on the street and also to give him a report about 110th movement. Gane think that he got manipulated by Justin and he called Ali Wood to tell him about it back then. Forget about the beef for a sec, 110th and LSC18th are facing the same enemy, Cops!

110th and LSC18th spending alot of time to hang arround back then. Walking down the streets, UFC's, mocking, information exchange etc. Still, they have undergo beefs even they become close each other. Both 110th and Los Salamanca 18th do agree that they more like Love Hate Relationship.

### **ROADMEN "HIGH TIER CRIMINAL VS GOD OF THE STREET"**

Los Salamanca 18th got ordered something by 110th due to their payback. 110th asked LSC18th to accuse Roadmen that one of their family has kidnapped one of LSC18th member. So they come over to Roadmen hood and start the mission. Roadmen got so confused about what LSC18th tells about. They got no clue who did the kidnap. LSC18th stabs
Floor 1:The lobby

You have chosen too walk into this abandoned tower after the doors shut trying too open them is useless the room you are now in looks like the lobby of a very old hotel its dust and covered in spider webs. The only thing that seems remotely new is the elevator going in it immeditly brings you up too the next floor

## Objects found on this floor

every floor has objects that make them seem more alive (or less)

### Furniture

chairs of many colors can be found here they can be blue red pink yellow any color there is also potted plants there they dont seem too be effected by or need water there are also tables and random broken objects like glass or wood.

### Items

Keys (they have no use but they dont just have numbers on them they also have words and other things)

A bell (there is only one bell you can ring it but if you try too take it too a different floor it will disseapear and reappear where it was)

## Dangers

Apart from maybe stepping some broken glass this floor is completely safe.
The Main Character

Nature's Ascendancy introduces players to Aya, the enigmatic protagonist stranded on an unexplored alien planet. With her memories lost, Aya embarks on a journey of self-discovery and survival. As players explore the lush jungles and encounter unique creatures, they will uncover remnants of a forgotten civilization hinting at a mysterious past.

Aya's resilience and resourcefulness become evident as she crafts tools, solves puzzles, and overcomes challenges with the help of advanced technology. Guided only by her instincts and the remnants of her forgotten past, Aya seeks to ascend beyond her limitations and reshape the destiny of the alien world she now calls home.

Players will be immersed in Aya's captivating adventure, piecing together her past and the mysteries of the alien world. Nature's Ascendancy promises an unforgettable experience as players delve into a rich narrative and uncover the truth behind Aya's existence in this mesmerizing world.
Michelle

**Michelle** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Leader of the clandestine MS organization, aspiring for global supremacy. His motives mirror his enigmatic strategies. He closely monitors Kyanta, a formidable threat to his ambitions. Linked to Detective Azuma's framing.

## Strategy ==

Michelle plays effectively with a variety of moves. Her 5A and 2A have good range, while 5B and 2B offer disjointed hitboxes. 5B serves as an anti-air due to its upper hitbox. Jumping, 5A is standard, while JB can cross up with altered momentum, allowing for combos into Ultra 1. Her projectile options include 5X and JX, the latter descending from the air. 2X functions as an invincible reversal, although skilled opponents can counter it. Her EX moves encompass enhanced versions of her projectiles and 2X. 2EX offers a launching effect, allowing combos into Ultra 1. Michelle's straightforward playstyle is effective and currently favorable. Her Ultra 1 can be linked into multiple times for significant damage. In summary, Michelle's solid tools and straightforward approach contribute to her effectiveness in the game.
Masako

**Masako** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

When Masao underwent transformation due to Well Done’s Gender Change Beam, he became Masako, a change that paradoxically enhanced her strength. This alteration fostered a harmonious alignment between her physical form and her spirit, facilitating complete control over the Kyanta Force. With time, the potential to surpass her mentor and achieve new heights within the Kyanta Force becomes feasible.

## Strategy

Masako relies on her 2B for effective spacing and knockdowns. The character's 5EX stands out for its reach and safety, while JEX serves as an overhead mix-up tool. Masako's combos often incorporate 5EX into 5A and Ultra 2 conversions for optimal damage. Her gameplay revolves around spacing with 2B, utilizing JEX mix-ups, and converting successful hits into Ultra 2 for considerable damage.
Eternal Archipelago Wiki

**Bem-vindo ao Grupo de Análise e Estudo do Arquipélago Eterno.**
Aqui, nos juntamos para analisar, documentar e assimilar diferentes grupos de pessoas, localidades, fenômenos e qualquer outra coisa que seja atualmente relacionada ou já entrou em contato com o Arquipélago Eterno.

Caso haja qualquer descoberta independente sendo feita, sinta-se livre para adicionar um artigo com suas pesquisas e evidências. Ainda podemos entender o multiverso.
Vanguard

# Guerreiros errantes em uma missão

A **Vanguard Security Services,** também conhecida como **VSS**, é uma empresa militar privada situada em Odean. Atuando em uma ampla gama de operações, a PMC recebe destaque no ramo pelos seus efetivos voltados para combate aéreo e pelo seu suporte logístico, os quais serviram para construir, ao longo dos anos, sua reputação como uma prestadora de serviços eficiente.

Sob a liderança da figura enigmática do Major G, o grupo realiza desde missões de escolta até ataques ofensivos, operando pelo globo sob contratos com corporações ou governos em necessidade.

## História

### Origens

Enquanto as circunstâncias ao redor da origem da Vanguard são pouco conhecidas, suas primeiras atividades se deram em meados de 2004, tendo sido ela composta por um pequeno grupo de veteranos, o qual era liderado por dois ex-oficiais de forças armadas - um destes sendo o seu atual comandante, Major *Gavino Vonderiet.* Apesar do tamanho relativamente pequeno de sua unidade, eles ainda conseguiam fisgar contrato atrás de contrato, marcando presença dentre os campos de batalha por quais passavam por meio de serviços realizados para associações políticas e nações em guerra, principalmente pelas regiões do sudeste de Aresia.

No entanto, a estabilidade da PMC seria quebrada após um incidente em um de seus contratos, o qual manchou permanentemente o progresso dos mercenários ao render a perda de parte de seus membros, incluindo um de seus líderes, em ação. Frente a isso, o número de desertores aumentaram e o grupo acabou caindo na escuridão por certo tempo.

### Ressurgimento

A Guerra Civil de Velga de 2009 reacendeu a animosidade política entre Meryal e a Aliança das Repúblicas Kandeanas e, com isso, a insegurança global com a ameaça de possíveis novos conflitos em um mundo polarizado e incerto. Seria nesse contexto que a Vanguard ressurgiria, dois anos depois, totalmente reformada - após seu período de recessão, Gavino havia passado para as linhas de trás, agora sozinho no comando, e reformado a estrutura de funcionamento da associação. Criava-se, assim, a volta do grupo mercenário em toda a sua capacidade, com uma base de operações principal, a HIVE, localizada no continente de Odean. Os acontecimentos do passado levariam o Major a passar a evitar a entrada de seus soldados nos jogos de poder das potências globais, apesar disso ser, segundo o próprio, uma "*tarefa impossível para aqueles que querem pôr comida na mesa enquanto cães de guerra.*"

Um dos maiores e mais lucrativos contratos do grupo se deu com a sua entrada na guerra contra o Confederado dos Estados Aresianos, a qual escalou a Vanguard para patamares destacados no cenário internacional, tendo tido participação vital na derrota de uma grande potência regional.

## Pessoal

As forças da PMC Vanguard caracterizam-se pela sua Asa de Caças, composta por três unidades, e suas linhas de auxílio logístico;

### Braço aéreo

* Esquadrão **Nighthounds**
* Esquadrão **Leopards**
* Esquadrão **Alicorn**
* ~~Esquadrão Curator~~
* AWACS "**Ghost**"
* Mother Goose

### Braço terrestre

#### Centro de Comando

* **Major G**
* Valeria
* John
* Allen
* Rich
	+ Outros grupos
Anna

**Anna** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Anna, the younger sibling of Ruri who manages the popular establishment Hammer Spot, holds little interest in contributing to the family's century-old pub tradition. Disliking intoxicated patrons, she rarely spends time there, preferring to indulge in shopping and curating fashionable ensembles. On occasion, she engages in altercations with drunken customers, which surprisingly enhances the pub's appeal. Ruri plans to create a fighting arena within Hammer Spot for Anna, promising her freedom from pub responsibilities as long as she continues fighting.

## Strategy

Anna's gameplay showcases a distinctive approach with a focus on her Ultra 1. A notable change is that the move now carries a height restriction, limiting its execution to specific conditions. This modification prevents certain combo opportunities that were available before, but it still remains a pivotal aspect of her strategy. Anna's array of moves includes 5A and 2A, both of which are serviceable. However, her strength largely lies in her X buttons and projectile abilities. Notably, her EX moves, like 5EX and 2EX, offer potent advantages. 5EX projects a slow-moving Venom ball, challenging opponents to navigate around it. 2EX, on the other hand, capitalizes on its low-to-the-ground trajectory, making it a formidable tool for countering enemies.

Anna's aerial game is commendable, with JA providing buoyancy to her movements, and JB offering precision control for aerial approaches. While some of her moves have experienced alterations, Anna's strength isn't diminished; her combos remain powerful. Notably, the removal of her previous vortex technique has resulted in a decrease in her overall strength. Nevertheless, her toolkit remains robust. Her EX moves, particularly 5EX, stand out as menacing options. Ultra 1 now complements her combo potential and contributes to her offensive game.

Anna's gameplay centers on her projectile options, her EX moves, and utilizing Ultra 1 for combo amplification. While the shift in her dynamics has affected her playstyle, she remains a character with substantial tools for offense and control. Determining the optimal strategy may involve a balance between maximizing combo damage and maintaining a strong neutral game.
Taiga, a Peregrina (Lot of Moss!)

"Quero ver encostar um dedo em mim e não sair chorando."

### Eye color

Azuis, como os de um lago cristalino (desde quando o esquerdo tem um yin-yang???)

Taiga é a Pesquisadora-chefe e Exploradora de Universos dos Revolucionários. Casca-grossa e austera, apesar dos olhos doces e serenos, é quem coordena uma das mais recentes equipes de exploração para coletar, descobrir e catalogar a sociedade e cultura de todos os seres do universo.

## História Geral

Taiga viveu sua vida como uma criança normal...ou o que se esperaria de uma, onde o mundo foi semi-destruído, e as estrelas pareciam mais perto do que antes. Nesse mundo, tudo o que sabia fazer era se divertir. Corria no quintal de casa, imaginando ter compania além de sua mãe, quase sempre esbarrando em algo e tropeçando, o que lhe rendeu uns bons machucados que perduraram até a adultez.

A vida era como um sonho. Mas, é claro...sonhos uma hora têm de terminar. Como em um ciclo.

Algo horrível aconteceu. Ela, pessoalmente falando não se lembra, ou prefere não se lembrar, mas tal acontecimento foi o basta que precisava para mudar. Para amadurecer.

Hoje, A Peregrina segue em sua missão de descobrir o que existe além de Terra, Marte e das milhares galáxias espalhadas pela existência; procurando, em cada experiência e intimidade das culturas, ter a dignidade de fazer parte de tal, também. É líder de uma das frotas de exploração e desbravamento dos Revolucionários. Por coveniência, se quiser saber: mas melhor servir a esse tipo de gente, do que servir aos tiranos e sem-sal da Federação.

## Personalidade

Em serviço, Taiga é o que se espera de uma líder. Lutou muito para mudar seu caráter, e pretende deixá-lo como está: frio, sério, curto e grosso. Não tem amigos, então não espere conhecê-la com toda a decência.

Maaaaaas...caso venha a conhecer.

Descobrirá que ela é doce. Responsável, e preocupada com quem gosta. Como a água, adapta-se a todo ambiente e pessoa; mas pode virar uma tempestade com algo ou alguém de que não gosta. Em suas visitas aos mundos, o que mais busca é a conexão com os seres. É integrar-se nas culturas, sentir como é ser um residente. Conhecer as famílias, os costumes, ser parte de algo muito maior do que imaginara. Ela gosta de sorrir, e sorri mais do que aparenta. E, para concluir, vai dar o seu melhor para estar a sua disposição.
Hatoyan

**Hatoyan** is one of the 30 characters in *Ultra Fight Da! Kyanta 2*.

## Description

Hatoyan, a skilled ninja from the Hattori clan, excels in camouflage ninjutsu. Tasked with missions, she ensures her actions remain hidden, leveraging her mastery of blending into plain sight. Despite her mid-20s age, she appears much younger and can easily adopt the guise of an innocent girl.

Upon receiving an unmarked letter regarding Gyanta's location, who posed a threat to her clan, Hatoyan was dispatched to investigate while staying wary of potential traps. Disguised as a transfer student, she headed to Inuneko Jr High School in Ikebukuro, ready to uncover the truth behind the mysterious letter.

## Strategy

Hatoyan, also known as Hatoyan, excels with Poison Shot as the preferred move due to its efficient Boko buildup. 5A is a far-reaching attack, dealing 50 damage normally. However, given the increased Health of opponents, its damage output may not be as impactful.

5B is an overhead button, offering some unique potential. 2A is a smaller attack that reaches the ground, boasting some disjointed hitboxes. 5x allows Hatoyan to teleport, with the timing of hitbox and hurtbox disappearance being noticeable. JX has three different angles—5jx, 2jx, and 3jx—making it versatile for pressure.

Hatoyan's command grab, 2X, stands as a formidable threat, particularly useful for its significant damage potential. Using 5vx helps maintain pressure. JA and JB have substantial hitboxes, making them difficult to contest. Utilizing 5ex can lead to corner combos, including 2A into Ultra two.

While 5dx combos are best avoided with Ultra two, it's vital to capitalize on hit confirms. 2ex is a high kick that some may find ineffective, while Jex moves hold similar drawbacks. Despite this, Hatoyan can leverage shurikens for effective combos and setups.

Hatoyan's capability to combo into Ultra two using a 2A hit showcases the character's strength, making them a potent force in the current game environment.