recursal/Fanatic-Fandom huggingface dataset:
AROZ-400

*It ensures both it and its allies strike true.*

## Overview

AROZ-400 is an Assault Class robot which specializes in accuracy buffing. While AROZ-100 specializes in increasing raw damage, AROZ-400 makes attacks more successful more often. It is equipped with a beam weapon which looks very similarly to a bow and arrow on its right arm. On the left arm, it has a large sonic wave gun.

## Abilities

AROZ-400 has two actions, "Beam Arrow" and "Sonic Command: Rise". The first ability, Beam Arrow, is a highly accurate short ranged attack which deals one damage on hit. The second ability, Sonic Command: Rise, allows the player to give an accuracy buff to another ally robot. With this accuracy buff, a robot can roll one lower than usual for an ability to succeed. For example, if a robot usually rolls a four or above to activate an ability, it now rolls three and above to activate it until the next turn.

## Compatibility

AROZ-400 is combinable into any units requiring a non-specific Assault Class, providing it fits within any faction-specific requirements. In addition, AROZ-400 has unique combines:

* AROZ-3000
* AROZ-SOL
* AROZ-6000
* AROZ-ELL-SOL
AKTEL-100

*Dominion machines for stealth assaults.*

## Overview

AKTEL-100 is a very thin robot, with the armor thinning at the joints. It wields a spear-like weapon in its right arm, and a pistol in its left.

## History

An Iris Dominion Assault Class robot with cloaking capabilities.

## Abilities

AKTEL-100 has two actions, "Aktel-Lanze" and "Aktel-type Luger". The first of the two has a range of four hexes and is able to pierce through enemies. This ability is a pseduo-melee attack which is useful for damaging multiple targets which are clumped together. AKTEL's second attack is a one energy, low damage attack with a range of three hexes. Normally this attack does one damage, but if the player rolls a six for the accuracy the damage doubles.

AKTEL-100 also has the cloaking ability, which allow the player to spend six energy to make the robot unable to be targeted by enemy robots and move them six spaces. However, the robot cannot use actions until the next turn when it becomes uncloaked.

## Compatibility

AKTEL-100 is combinable into any higher level robot requiring a non-specific Assault Class robot, providing it fits within any faction-specific requirements.
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SSM-100

*Once junk from the past, now serving a greater purpose.*

## Overview

SSM-100 is a simple robot, being a bipedal walker robot with a missile launcher at it's peak. It has below average movement, below average integrity, and above average energy output. This robot is designed to be in the back of the map, using its long range to punish enemy robots from afar.

## Abilities

SSM-100 has one action, **"SSM Rocket Volley"**. This action can target any robot within 10 hexes of itself, but cannot target robots within four hexes of itself. This action costs six energy to use, and requires a six on an accuracy dice for a success. On a success, the targeted robot takes one damage. Due to the attached Heavy attribute, SSM-100 cannot move and attack on the same turn. Additionally, this attack ignores cover due to the attached Arcing attribute.

This robot also has the Reroll 1 ability, allowing the player to reroll a dice used on an accuracy roll for this robot.

## Compatibility

SSM-100 is combinable into any higher level robot requiring a non-specific Support Class robot, providing it fits within any faction-specific requirements. In addition, SSM-100 has unique combines:

* SSM-3000
	+ Combining into the "Sunset Mode" version of SSM-3000 requires the use of GMD-100 as a component robot.
* SSM-8000
SAUR-300

*"Made to neutralize, not apprehend." - Salazar*

## Overview

SAUR-300 is a simple robot, being a a laser cannon with two legs and feet. It has no movement points, average integrity, and above average energy output. Unlike most other robots, SAUR-300 is perfectly immobile. When using SAUR-300, be sure to bring along robots which can move SAUR-300 around.

## Abilities

SAUR-300 has one action called **"Braevans Railgun Type-2"**. This attack can target any robot within ten hexes of itself. This action costs two energy to use, and all accuracy dice must land on a three or above. If successful, the target robot takes two damage. In addition, this attack can affect all other robots within range on a straight line due to the attached Piercing attribute, and it also ignores damage and accuracy debuffs due to the attached Aimed attribute.

Additionally, this robot has the Parting Shot 10 allowing the robot to deal one damage to any robot within ten hexes of itself if it were to be destroyed.

## Compatibility

SAUR-300 is combinable into any higher level robot requiring a non-specific Support Class robot, providing it fits within any faction-specific requirements.
ION-100

*"The stinging sensation isn't temporary!" - Vatis*

## Overview

ION-100 is a quadruped, alien-like robot, similar to a beetle. It has two antennae/teslas attached to the front of its back. It has average movement, above average energy output, and above average integrity unlike most other robots of its class. This robot is primarily focused on draining energy from the opponent.

## Abilities

ION-100 has one ability called **"Micropulsar Volt 1.0"**. This attack costs four energy to use, and can reach other robots up to four hexes away. Accuracy dice must be four or above to succeed. On a success, the targeted robot is permanently drained of one energy output. This attack is able to drain up to four energy output per use. Due to this ION's Energy Siphon the player will receive one extra energy to use in the round per energy drained. If the target has no energy output left, they will take integrity damage instead.

Additionally, ION-100 has the Jamming 1 ability, allowing the player to spend one energy to reroll a dice used in an attack made against this robot.

## Compatibility

ION-100 is combinable into any higher level robot requiring a non-specific Intel Class robot, providing it fits within any faction-specific requirements. In addition, ION-100 has unique combines:

* ION-5000
* ELL-GEL-ION
	+ Cannot access ELL-GEL-ION's Berserker Mode without the inclusion of a commander robot controlled by Poppet.
Commanders

## Overview

Commanders are the heroes of A.E.G.I.S. They give special abilities to your team which can turn the tide of battle. There are 18 total commanders in the first box, each with their own unique ability. Almost all commanders come with a commander robot. Players who desire to use these commanders must use their corresponding command robot as well. There are five commanders in A.E.G.I.S. which do not have a robot of their own, and can be equipped onto any robot of their color.

## Commander Abilities

Commander Abilities are powerful tools which allow players to either boost their own performance or punish their opponents. Many commanders employ the use of Reroll into their ability, allowing their units to be more accurate. Some can move robots freely on the map, some power up specific robots, and others apply special attributes and mechanics onto their machines.

## Machineless Commanders

While most commanders have a unique robot which only they can use, some do not. These commanders can be "equipped" onto any robot of their type allowing for more flexible customization. These commanders are listed below.

## List of Commanders

Commanders on this page will be listed by their "type", referring to their command robot.

Assault Class Commanders:

* Ainer of the Allied Provinces
* Diane
* Jurlon
* Mika; A machineless commander

Evasive Class Commanders:

* Etwal of the Empyreal Realm
* Poppet
* Luxiana
* Kal; A machineless commander

Guard Class Commanders:

* Gamound of the Great States
* Tigre Bros. Guapo and Gordo
* Cyndane; A machineless commander

Intel Class Commanders:

* Ixa of the Iris Dominion
* Ryos
* Vatis of Vatistan™
* Whitehelm of the Iris Dominion. He's also a machineless commander

Support Class Commanders:

* Stell of the Sector Authority
* Sheriden of the Sector Authority
* Nolan; A machineless commander

## Gallery

* Ainer
* Etwal
* Gamound
* Ixa
* Stell
* Ryos
* Diane
* Poppet
* Jurlon
* Luxiana
* Tigre Bro. Guapo and Gordo
* Vatis
* Sheriden
* Mika
* Kal
* Cyndane
* Whitehelm
* Nolan
EGIS Class

EGIS Class robots are Quadra Level combinations of Evasive Class, Guard Class, Intel Class, and Support Class Basic Level robots. They have the best movement, decent integrity and a variety of attacks, but cannot target enemy robots, needing the A type.

### Appearance

EGIS Class robots appear as massive, well outfitted cruisers. They lack the "form" an A type brings to combinations. This class is fast and hard to hit, using every kind of radial attack to bombard the battlefield. Without an A type they lack the targeting and power in their attacks.

### Common Abilities

* Jet
* Flight
* Evade
* Blitz
* Vanish
* Parting Cannon
* Double Move
* Jamming
* Radial Attacks
* Arcing
* Repair
* Push/Pull
* Energy Burn
Duo Level

Duo Level robots are made by combining two Basic Level robots.

### Appearance

Duo Level robots are slightly larger than Basic robots and tend to have obvious visual elements carried up from their components.

### Common Abilities

It's common for Duo bots to have one or two attacks as well as a **combine ability** that triggers when it enters play. Duo level robots can win games on their own, but are at their most powerful when assisted by multiple allies.

### List of Classes

* AE Class
* AG Class
* AI Class
* AS Class
* EG Class
* EI Class
* ES Class
* GI Class
* GS Class
* IS Class

### List of Robots

* ABB-1000
* ARK-2500
* ARK-3000
* AROZ-3000
* AROZ-SOL
* ELL-2000
* ENDER-1000
* ENDER-2000
* ESHA-3000
* ESPER-IZA
* EXCEL-1000
* GAN-2000
* GEL-2000
* GEL-ION
* GET-1000
* GHILI-2000
* IDA-1000
* INADE-3000
* SALV-1000
* SEN-3000
* SNO-2000
* SSM-3000
A.E.G.I.S. Wiki/Top section

# **Welcome to THE** **A.E.G.I.S. Wiki!**

**Your ultimate guide for info on:**

**Releases, Robots, Commanders, Lore, and the world of Sigaea!**

We are currently maintaining 671 pages (208 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

**What's A.E.G.I.S. Combining robots?**

A.E.G.I.S. is a tabletop tactics game where you duke it out with teams of combining robots! A skirmish game designed for both seasoned gamers and casual beginners, it gives players infinite possibilities and tons of content at a fraction of the time and cost commitments of similar minis wargames!

* **Time to play**: 15 minutes per player
* **Number of Players**: 2 to 6
* **For**: Ages 12 and up

**The first game released** in early 2019 to great reception. Featuring tons of content in a small box, fast games and a fun world and aesthetic, the game brings a lot to the tactical skirmish game genre. The game is available both to buy, and to play for free online via Tabletop Simulator on Steam.

**Official Game Information**
RobotsCommandersMechanics

**Community Pages**
Team CompsStrategies
Sheriden

***Baroness***

## Appearance

Short and stout, Sheriden’s appearance is clearly that of a highborn, though of which country, no one knows. With white and yellow robes swathed around her, she finishes her look with a pointed cap with a yellow S on it. With short brown hair and glasses, she gives off the air of a kindly aunt who can turn into a grave enemy if required.

## Background

The Sector Authority is split into two clear areas: the terrestrial islands, and their massive station in space - The two are joined by a monolithic space elevator. Despite flying under the same flag, these two societies are run nearly independently, the former of which is Sheriden's realm. Sheriden is a financially keen and noble woman who oversees many of the economic policies and trade negotiations with the surrounding nations and it's through this guidance that the lower Sector Authority is a hub of pop culture and creativity, mostly separated from the strife enveloping the rest of Sigaea. Sheriden herself has many vested interests the world over - from businesses to individuals. When she learned of her distant niece Poppet's fate, Sheriden reached out to help her. Similarly, when she was reached out to by Jurlon and his friends, she couldn't help but use her **Benevolence** to try and turn the tides against what was obviously an Iris Dominion plot. But what exactly is the **Nakama System** she bestowed on Jurlon?

## Robots and Abilities

Sheriden is the pilot of the SALV-900

Sheriden’s personalized SALV robot is decked out with intricate insignias and delicate attachments. It was never meant to see battle, instead being mostly a showcase of Sector Authority austerity. Nevertheless, it’s fully equipped with advanced weaponry that allows it to dish out far more damage than other SALV robots.

Her Commander Ability is "**Benevolence**", which gives her robots Reroll 1 if they target an ally. This ability works well with healing and buff actions as they have a high chance of success at the cost of extra energy. Sheriden players will find it wise to include robots which have supportive actions in their team, such as the AROZ-100 or the SALV-100.

## Team Building with Sheriden

Sheriden has no prebuilt team in the AEGIS Core Box, but this one is recommended by the designers.

This team is centered around strategically placing your robots in the middle of enemy teams, shooting your own robots with large radial attacks, getting the rerolls from Sheriden's ability, and then repairing them after the fact. This works best with GAN, which can mitigate damage done to it. This team also features various combine options.

## Trivia

* Sheriden is one of 10 Commanders in the first AEGIS Core Box co-designed by Kickstarter backers. The character is based directly on Sherry, a very nice lady who has been a long time supporter of the game and its designers.
* Initially, Sheriden's ability involved being built for four-player games, giving all players some kind of benefit. This was iterated on many times, until ultimately, a simpler ability was chosen.
IS Class

IS Class robots are Duo Level combinations of Intel Class and Support Class Basic Level robots. They combine the energy attacks and high-energy output, respectively, of their components.

### Appearance

IS robots are visually based on insectoid helpers, uniting spindle visual elements of I-Class and futuristic elements of the S-Class.

### Common Abilities

IS Class robots have access to abilities such as:

* Evade
* Refuel
* Arcing
* Jamming
* Reroll
* Laser
* Aimed
* Energy Syphon
* Accuracy and Damage Buffs and Debuffs
GAN-300

*From auntie with love. Be safe, Poppet! - Sheriden*

## Overview

GAN-300 is a round, pod-like robot with three legs. It appears to have layered, pointed armor around its body, with a main eye in its center.

GAN-300 has an above average integrity score at five points. It has an average mobility, but it severely lacks in energy output. This robot's main purpose is to serve as a meatshield for other robots, as it has no attacks of its own.

## Abilities

GAN-300 has one main action called **"Self-Defense Triple Shell"**. This allows GAN-300 to give itself a defense buff after spending three energy and rolling five or above. For every success, GAN-300 gets one defense buff. Until the end of the controlling player's next turn, this robot takes one less damage from any attack landed on it. The maximum amount of damage this robot can block per attack is three.

GAN-300 also has the passive ability Beacon which forces enemy robots that can target it, to target it. For example, if a robot using an attack with a range of eight hexes were to attempt to attack a robot 8 hexes away, but GAN-300 was also within their range, they'd have to attack GAN-300. This ability does not force robots to use actions however. For example, an ARK-100 within melee range of another robot would not have to shoot GAN-300 if they planned on using a melee attack.

In addtion, this version of GAN comes with the Combat Drop ability which allows the controlling player to leave it off on the side at the beginning of the game. At any point in the battle, as long as it is the controlling player's end of turn phase, they can drop GAN-300 anywhere onto the field as long as it is not within five hexes of an enemy robot.

## Compatibility

GAN-300 is combinable into any higher level robot requiring a non-specific Guard Class robot, providing it fits within any faction-specific requirements. In addition, GAN-300 has unique combines:

* GAN-2000
* EXCEL-GAN
	+ Requires Etwal's EXCEL-1000 to combine into
	+ Robot has alternative Super-Mode
Quadra Level

Quadra Level are made up of four Basic Level bots and tend to be very swingy to play with - they may win the game for you immediately or crash and burn.

### Appearance

Level 4 robots are enormous, with chaotic, unstable forms that highlight their missing Class.

### Common Abilities

These robots nearly always have three attacks, with unique passive abilities or other gimmicks. Like Trio Level and AEGIS Class robots, they're immune from the **Disarm** attribute, which stops robots from attacking.

### List of Classes

* AEGI Class
* AEGS Class
* AEIS Class
* AGIS Class
* EGIS Class

### List of Robots

* ARK-INADE
* ELL-GEL-ION
* ENDER-IDA
* ESHA-9000
* SSM-8000
ENDER-600

*"Guns win battles, this ends them forever." - Diane*

## Overview

ENDER-600 is a compact, futuristic looking, hovercraft-type robot. It has two jet turbines attached to itself. It has a very large, menacing, mini-gun attached to itself. The robot also appears to have a knight's mask attached to its "face".

Overall, this robot is pretty average in all aspects except for the slightly above average mobility and the massive amount of possible damage that ENDER-600 can do.

## Abilities

ENDER-600 has one action, **"Ender-III Gatling Gun"**. This attack can reach targets up to three hexes away. It costs eight energy to use and requires a dice roll of five or higher to succeed. On a success, the attack does one damage, dealing a maximum of eight damage if all accuracy die succeed.

This robot also has the Flight ability. which allows it to move over terrain without hassle. Additionally ENDER-600 has Melee Evade which makes it harder for robots whose attacks revolve around melee combat to land hits. Any robot that goes for a melee attack on ENDER-600 needs to roll their accuracy die one higher than usual to succeed.

## Compatibility

ENDER-600 is combinable into any higher level robot requiring a non-specific Evasive Class robot, providing it fits within any faction-specific requirements. In addition, ENDER-600 has unique combines:

* ENDER-5000
	+ Combining into the **Super-Mode** version of this robot requires Ainer's ARK-150.
* ENDER-IDA
INADE-100

*"Stand still and understand justice!" - Stell*

## Overview

INADE-100 is a four legged, tower-like robot. It has an antennae with three levitating spheres around it. This robot also appears to wear a silver mask on its head. This robot has an average movement, average integrity, and above average energy output. This robot is meant to hold robots in place using low energy attacks.

## Abilities

INADE-100 has one action, **"Gravpulse Grenade"**. This attack can target a robot up to five hexes away, and will also affect all robots adjacent to the target. It costs only one energy to use and the accuracy dice must land on a four or above to succeed.. If successful, the targeted robot takes one damage and is Restrained, meaning it cannot use its movement points during its next turn. Additionally, thanks to the Arcing attribute, INADE-100 ignores terrain using this attack.

INADE-100 also has the Range Evade 1 ability, forcing robots which target INADE-100 to roll one higher when using ranged attacks against INADE-100.

## Compatibility

INADE-100 is combinable into any units requiring a non-specific Intel Class robot, providing it fits within any faction-specific requirements. In addition, INADE-100 has unique combines:

* INADE-3000
* ARK-INADE
ELL-400

*"Aiming? Why would I do such a thing? - Etwal"*

## Overview

ELL-400 is a bomber-type robot which focuses on close range AOE attacks. It has an average energy output, an average integrity score, and a slightly above average movement speed. Compared to the other ELL models, this one is particularly fat. It appears to have a knight's mask on its "face".

## Abilities

ELL-400 has one action, the **"Ellfire Widebomb"**. This action allows ELL-400 to deal AOE damage to all robots within three hexes of itself. It costs two energy to use this action, and requires an accuracy dice of five or greater to succeed. On a success the attack deals two damage to all robots within three hexes, with a potential to deal a maximum of four damage if both accuracy die succeed. This action does not affect ELL-400.

This robot also has the Flight ability. which allows it to move over terrain without hassle. Additionally ELL-400 has the Parting Shot ability, which allows it to deal one damage to any enemy robot within three hexes of itself automatically on destruction.

## Compatibility

ELL-400 is combinable into any higher level robot requiring a non-specific Evasive Class robot, providing it fits within any faction-specific requirements. In addition, ELL-400 has unique combines:

* ELL-2000
* ELL-4000
* ELL-GEL-ION
* AROZ-ELL-SOL
GERR-022

*Commander Robot - Tigre Bros Guapo and Gordo*

## Overview

GERR-022 is a beast-like robot with a tail spear. It is decorated with ornate fur around its face and tail spear. It serves as the command robot for the Tigre Bros. Guapo and Gordo.

Compared to other robots of its class, it has a very low integrity score. However

## Abilities

GERR-022 has two abilities, the first being **"Guapo's Wild Spear"** and the second being **"Tigre Bros Great Combo Attack!"**. The first ability, **Guapo's Wild Spear** is a ranged attack which can target a robot up to five hexes away and costs one energy to use. It requires an accuracy dice of three or above to succeed. On a success, the attack will deal one damage to the targeted robot. Due to the Critical attribute, this attack will deal an extra point of damage if the player rolls a six on the accuracy dice.

GERR-022's **Tigre Bros Great Combo Attack!** is a powerful Melee attack which deals three damage to an adjacent robot and will automatically succeed unless given an accuracy debuff. The catch of this action is that it will also damage itself since it has the Self attribute. However, due to the unique commander ability of this robot, it can transfer the damage to any other ally robot on the field. For players, it is recommended to include a method of repairing robots into a strategy involving the Tigre Bros.

GERR-022 also has the Retaliate ability which allows it to counter-attack any robot, as long as it is targeted and as long as it has energy to use an appropriate action.

## Compatibility

GERR-022 is combinable into any higher level robot requiring a non-specific Guard Class robot, providing it fits within any faction-specific requirements.
Basic Level

Basic Level Robots are the building blocks of the game - a robot that is one of the five main Robot Classes. A team in a standard AEGIS game is comprised of five of them.

### Appearance

Basic robots are generally one primary color, red for Assault, blue for Evasive, green for Guard, purple for Intel and yellow for Support. They're overall "cuter" than their combined forms, which take inspiration from more traditional mecha media. A basic level robot is about the size of a car, give or take, depending on the robot.

### Makes and Models

All robots have a "Make", or sub-class, that defines their appearance and abilities from other robots in the same Class. An **ABB** robot, for instance, are bulky machines with blunt, powerful weaponry, while **ARK** robots are faster, sleeker and use bladed weapons. Both are Assault Class, and function as offensive front line attackers, but execute their purpose differently. Also, all Makes in a Class start with the Class's letter.

Makes also determine what a robot can combine into. For example, an ABB-1000, an AG Class robot, can only be made if its Assault component is an ABB.

A robot also has a model number. This just serves to differentiate different robots of the same make, eg ESPER-100, ESPER-200, ESPER-600, etc.These model numbers have some mechanical significance, but are not hard-fast rules.

 200
 300
 400
 500
 600
 1000-3000
 4000-6000
 Special Number

### Common Abilities

Different Classes of robot have access to different abilities. Basic robots generally have more restrictive, "smaller" abilities shared among robots in the same Class.

## List of Robots

There are 62 Basic robots in the first AEGIS core box. 13 are Commander robots. This doesn't count Variants.
GET-100

*Keep your friends close, and your enemies closer.*

## Overview

GET-100 is a walker-type robot with two legs, a side cannon, grappling hook, and a head. As far as its stats and capabilities go, it has above average integrity, average movement, and below average energy output. This robot's main purpose is to Pull other robots closer to itself.

## Abilities

GET-100 has two actions, the first being **"Getter Grappling Hook"** and the second being **"Getter Blunderbuss"**. The first of these actions allows GET-100 to spend three energy to pull any robot within eight hexes of itself. For every dice roll of three or above, the targeted robot is pull two hexes closer to GET-100, maximum of six. If a robot is pulled into a terrain piece, they take one damage for every two spaces they were supposed to move. Additionally, if it is pulled directly into GET-100, for every two hexes that the targeted robot was supposed to move, both GET-100 and the target take one damage.

GET-100's **Getter Blunderbuss** is a powerful short ranged attack which can deal three damage to a targeted robot up to three tiles away. It costs two energy to use and all accuracy dice must land on a three or above. This attack has the Heavy attribute, meaning that GET-100 cannot move on the same turn as using this action.

## Compatibility

GET-100 is combinable into any units requiring a non-specific Guard Class robot, providing it fits within any faction-specific requirements. In addition, GET-100 has unique combines:

* GET-1000
* GET-SSM
ESPER-200

*The best scare tactics money can buy! - Vatis*

## Overview

ESPER-200 is an almost humanoid-like robot, with an upright body and a head. However, it floats above the ground and lacks arms. Instead, it has a Gatling gun in its chest. This particular ESPER appears to take inspiration in its design from a medieval cloak and hood.

As far as ESPER-200's stats and capabilities go, it is similar to other Evasive Class robots in that it has good mobility, average energy output, and average integrity. Unlike other robots of its class, all of the ESPER models lack Flight or Jet. To compensate for that, they have Double-Move which puts them on par with most other Evasive Class robots in terms of mobility.

## Abilities

ESPER-200 has one action, **"Gatling Pistol"**. This attack can reach targets up to three hexes away. It costs four energy to use and requires a dice roll of four or higher to succeed. On a success, the attack does one damage, dealing a maximum of four damage if all accuracy die succeed.

As said above, this robot comes with the Double-Move ability. As long as the player has the energy to move the robot, ESPER-200 can be moved twice in a turn, even after it has taken an action. This allows the player to play with hit and run tactics which other robots would not normally be able to perform. In addition, this robot comes with the Evade 1 ability, which forces robots that target ESPER-200 to roll one higher on their accuracy rolls in order to succeed.

## Compatibility

ESPER-100 is combinable into any higher level robot requiring a non-specific Evasive Class robot, providing it fits within any faction-specific requirements. In addition, ESPER-100 has unique combines:

* ESPER-IZA
	+ Combining into this Command Robot requires Ixa's IZA-100.
* ESPER-4000

## Trivia

* Originally named ESPER-300, this robot had the Combat Drop ability for a long time during development.
* It also had Evade 2 for a long time, but it was scaled back to Evade 1 for balance reasons.
SALV-900

*Commander Robot - Baroness Sheriden*

## Overview

SALV-900 is a simple robot, being a a laser cannon with two legs and feet. This robot has various orbiting parts around itself and it more well armored than other support robots. It has a below average movement score, average integrity, and above average energy output. Unlike most other support robots, SALV-900 gets up close to apply its Repair abilities to its allies.

This robot serves as the commander robot for Sheriden.

## Abilities

SALV-900 has two actions, **"Regeneration Orb"** and **"Degradation Orb"**. The first of its actions, **Regeneration Orb**, can target any robot within four hexes of itself. This action costs three energy to use, and all accuracy dice must land on a two or above. If successful, the targeted robot and all adjacent robots to itself repair for two. Additionally, due to the attached Self attribute, SALV-900 heals for two every time it uses this ability.

**Degradation Orb** can target any robot within four hexes of itself. This action costs three energy to use, and all accuracy dice must land on a two or above. If successful, the targeted robot and all adjacent robots to itself take two damage.

Additionally, this robot has the Double Move attribute, allowing it to move twice in a single turn as long as the player has the energy to pay for it.

## Compatibility

SALV-900 is combinable into any higher level robot requiring a non-specific Support Class robot, providing it fits within any faction-specific requirements. In addition, SALV-900 has unique combines:

* SALV-1000
* SALV-5000
Mika

***The Red***

## Appearance

Mika the Red lives up to his namesake, dressed all in red. He wears a full white face mask and a feathered hat. If there were a phrase to describe this commander, it'd be "Techno-Musketeer". Mika wears a red jumpsuit with a red cape, giving off a mysterious vibe. He also uses a hidden blade on his right arm as a personal weapon.

## Background

An enigmatic individual dressed in red, identity concealed. He is a duelist who travels the world seeking to hone his skills against the toughest opponents and always fights foes on equal footing, copying their techniques. Because of this, Mika tends to push his robots too hard and they rarely last more than a handful of battles. However, without any robot weighing him down, he is free to move about the world untethered.

## Robots and Abilities

Mika is a machineless commander, allowing players to equip him onto any Assault Class Robot.

His Commander Ability is "**Mirror Match**", which causes the equipped robot loses all action attributes (Arcing, Piercing, etc.) and instead, when the robot targets an enemy it gains Aimed, Critical, Disarm, Piercing, and Restrained, as long the targeted robot has those attributes.

For example, if an AXIS-100 equipped with Mika targets an ENDER-5000, it would gain Aimed and Piercing on the attack as ENDER-5000's "Beam Cannon: Ender Omega" has both of those attributes.

This commander is interesting for players who don't want to be stuck adding a specific robot to their team simply because their commander forces them to. As long as there is a non-commander specific Assault Class robot on a player's team, they can use Mika as their commander.
Stellar Ascent: Part 3

*When we last left off, Ainer and Diane were being flanked by Etwal and Ixa in the snowfields of the Allied Provinces. Our heroes were on the ropes as Etwal seeks vengeance for his tarnished win record, and Ixa seeks Ainer himself!*

*Let's see how the other battlefield is going...*

A strong desert wind blows, and **Gamound**is unphased. He sinks his teeth into a now-sandy hoagie. It's been two weeks of random strikes on the border from troublesome enemies, and the Great States border squad is tired. At least when Etwal attacked it was predictable enough for them to catch some sleep.

It's also been two weeks since a girl arrived from space, on the hunt for a rogue Commander. She's been pacing, talking, and on an eternal state of high alert, giving content-devoid updates to her far-off superiors above the clouds. Her communicator sounded off for the fifth time that day, and Gamound was now phased. He bit his tongue instead of the sandwich.

She claimed her name was **Stell**, who did some kind of job for some kind of nation of some kind of cops. Gamound could focus on details with laser precision, but only relevant ones. He knew she was here to hogtie some jerk who was messing with his border, and then after that's done he could stop being distracted from all the Iris platoons sneaking in and out of his country. Until that happens though, she's here. While there's power in numbers, and two Commanders is a mighty force, Gamound wasn't used to fighting in pairs.

The sun sets, and lightning flashes followed by an explosion several miles away from the border. *They* are at it again. **Poppet**and **Ryos.**Dealing with one was enough, but now they're working in tandem, tearing up the landscape and clearing out what was left of the borderland villas. Why? Who knows, but they appear to love doing it. And every time, they end up making their way right into Gamound's line of sight only to entice a battle, destroy a battalion and then disappear. Not this time though, the Sunset General has a plan.

The space girl's communicator goes off again, and a moment later a golden beam shoots right over Gamound's head from behind, the heat searing his hat. Not part of the plan. The young officer is too eager.

A strong desert wind blows, and Gamound is unphased. He shouts back to his would-be combat partner and to all his men. Their final showdown is tonight.
GEL-100

*Here. It's cheap, no frills annihilation. - Ganith*

## Overview

GEL-100 is a quadrupedal robot with rocket launchers attached to its back. Its face plate has three eyes. In terms of stats and capabilities, this robot has an above average integrity score, average movement and low energy output. This robot is primarily designed to attack at long range using AOE fire.

## Abilities

GEL-100 has one action, **"Ghuari-I Missiles"**. This attack costs two energy to use and can target a robot up to six hexes away. On an accuracy of roll of five or above, this attack deals two damage to the targeted robot and all robots within two hexes of the target. This attack can deal a maximum of four damage if both accuracy dice succeed.

Additionally, GEL-100 has the Retaliate ability, which allows it to counter-attack any robot, as long as it is targeted and as long as it has energy to use an appropriate action.

## Compatibility

GEL-100 is combinable into any units requiring a non-specific Guard Class robot, providing it fits within any faction-specific requirements. In addition, GEL-100 has unique combines:

* GEL-2000
* GEL-ION
	+ Requires Ryos' ION-121
* ELL-GEL-ION
	+ Requires a robot controlled by either Poppet or Ryos to create the "Berserker Mode" version.
IDA-100

*Even robots have predators and parasites.*

## Overview

IDA-100 appears as a wasp like robot with a large tail stinger. It has a steel mask over its "face". It has average movement, average energy output, and average integrity. The main purpose of this robot is to keep enemy robots in place.

## Abilities

IDA-100 has one ability called **"X2000 Elec Stinger"**. This attack costs two energy to use, and can reach other robots up to five hexes away. All accuracy dice must land on a two or above to succeed. If successful, the target robot takes one damage and is Restrained, locking it into place.

Additionally, IDA-100 has the Jamming 1 ability, allowing the player to spend one energy to reroll a dice used in an attack made against this robot. IDA-100 also makes use of Flight, allowing it to move over terrain and other robots.

## Compatibility

IDA-100 is combinable into any higher level robot requiring a non-specific Intel Class robot, providing it fits within any faction-specific requirements. In addition, IDA-100 has unique combines:

* IDA-1000
* ENDER-IDA
A.E.G.I.S. Wiki/Bottom section

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GOF-100

*Robots that specialize in creating force fields.*

 Combines from | NA

## Overview

GOF-100 is a quadrupedal robot with two small rifles attached to its back, as well as a tail which generates its shield. Its face plate has three eyes. In terms of stats and capabilities, this robot has an above average integrity score, average movement and low energy output. This robot is primarily designed to support other robots by giving them defense buffs.

## Abilities

GOF-100 has two actions, **"G1 Defense Shell"** and **"Hard Rifles"**. The first action automatically succeeds unless an accuracy debuff is placed onto the robot. It costs three energy to use and provides all robots within two hexes of itself a defense buff. This does not benefit GOF-100 however, as it does not have the Self attribute. **G1 Defense Shell** also affects enemy robots caught within the action's range so players must be careful when using this action.

**Hard Rifles** cost one energy to use and can target a robot up to six tiles away. It requires an accuracy roll of five or higher to succeed, and deals two damage if it does so.

## Compatibility

GOF-100 is combinable into any units requiring a non-specific Guard Class robot, providing it fits within any faction-specific requirements.
Commander Intros Vol. IV: Diane vs. Poppet

Introducing Diane and Poppet, two commanders without a country who handle their newfound freedom in very different ways. While Diane hopes to keep the war from harming civilians, Poppet attacks blindly and mercilessly.

Seeing the destruction caused by the Five Nations War, **Diane** defected from the Empyreal Realm to defend the civilians caught in the crossfire. A master markswoman, Diane fights her former fellows from the Empyreal Army as well as others who threaten the border towns. Diane's team is led by her*ARM-777*, created from battlefield wreckage by Diane herself. The formidable *ARM-777* can destroy robots in one shot with its Gepard Buster rifle, and Diane's ability, *Rogue Decoy* lets her robots shoot back when they're attacked.

Diane utilizes a variety of robots to tackle complex situations. Rather than combine herself, she and *ARM-777*receive boosts from her ally robots to deliver more deadly attacks.

**Poppet** was once a duchess of a small country before it was brought to ruin by the Empyreal Realm. Filled with guilt from being unable to save her people, Poppet craves the destruction of the Empyre (but goes about it in a rather unorthodox way). Poppet attempts to gain the Empyre’s favor through attacking everyone else, since infiltrating the Empyreal Realm will allow her to take down its most famous commander, Etwal, personally. Poppet’s royal robot, the *ELL-000*, is an agile bomber created for her country’s royal air force. Unfortunately, it had yet to see battle before Poppet’s nation was destroyed.

Poppet’s team is as manic as she is, with robots focused on wild and almost random destruction.

Diane and Poppet cross paths quite often, since Diane is trying to save all the civilians she can while Poppet attacks anything that seems like it’s challenging the Empyre. With Poppet’s penchant for wholesale destruction and Diane’s desire to protect, these two butt heads every time they meet, and battles between them can turn destructive very quickly depending on who has the upper hand.
AXIS-100

*Two guns are better than one*

AXIS-100 is #002 of the Core Set.

 Combines from | NA

## Overview

AXIS-100 is an Assault Class robot which specializes in dealing high amounts of short ranged damage. In exchange for being able to deal a max of six damage in a turn, it has a lower energy output and speed compared to other Assault Class robots. It has two attack actions which are duplicates of each other. AXIS-100 appears as a moderately armored humanoid robot with two double-barreled arm cannons.

## Abilities

AXIS-100 has a a pair of gun attacks, which it can potentially use both in the same turn with the Overload ability, so long as it does not move. These gun attacks are called "AXS Machine Gun L" and "AXS Machine Gun R". Both cost three energy to use and deal one damage for every successful hit. With the use of Overload, AXIS-100 can fire six shots in a turn.

## Compatibility

AXIS-100 is combinable into any units requiring a non-specific Assault Class, providing it fits within any faction-specific requirements.
Sector Authority

The Sector Authority, alone and separated from Sigaea's main continent, is an affluent and highly advanced society. The country is split into two distinct parts, bridged by an enormous space elevator. The lower Sector Authority is a peaceful and consumerist place where citizens enjoy art and other amenities, while the higher level is a space station that houses the country's military forces. Those officers deploy across the world to mediate and resolve conflicts between the other nations.

## History

When humans first touched down on Sigaea, they arrived at Terminal Heaven, the structure that is now the capital of the Empyreal Realm. Soon after, a different set of humans arrived at the Sector Authority islands. This space-faring society, holding more advanced technology, became stranded on the planet.

Throughout the centuries, they've kept themselves more or less separated from the rest of the Sigaean populace, allowing them to build their own culture in what is almost a vacuum. On occasion, people and organization ventured out into the world, and introduced a lot of technological progress. Such people include the Captains of Industry, four brothers who revolutionized weapons, energy and robot-based technology, which seeded several large-scale conflicts.

In modern times, the lower Sectory tends to only deal with sending aid to disrupted societies, and exporting arts and entertainment to places like the Empyre and Great States. Meanwhile, the upper Sector has been a mainstay in the Five Nations War, sending out its Mediator Officers to battles around the globe to resolve, and sometimes inadvertently escalate, world conflict.

At the end of the war, it was the Sector Authority that obtained the first AEGIS Class robot, the AROZ-ELL-SOL.

## Culture

Lower Sector culture is driven by constant trends of entertainment and technology, and this part of the country is led by a consortium businesses and corporations. People enjoy many luxuries there that are not found anywhere else in the world.

The Upper Sector is mostly military and is managed by the Supreme Scions, machine-appointed justices who craft laws and litigate world affairs. Directly below them are the Global Police Force, led by an elected captain.

## Commanders

The following characters are from the Sector Authority:

* Stell, a brash young Mediator Officer
* Salazar, captain of the Global Police Force
* Sheriden, an affluent leader of the Lower Sector
* Nolan, a retired cyborg scientist
* Ysis, a cyborg Scion
EXCEL-100

*Commander Robot - 3rd Heir Etwal*

## Overview

EXCEL-100 is a slim, jet-like robot which serves as the commander robot for Etwal.

This robot is one of the most mobile robots in the game, thanks to its Jet 3. However, EXCEL-100 lacks in energy output and integrity. If a friendly robot dies, EXCEL-100 will gain one integrity point and one energy output, meaning it can potentially be strong alone. It's maximum potential in a standard game would be seven integrity and seven energy output (if all friendly robots are destroyed).

## Abilities

EXCEL-100 has one action, **"Magnificent Bullet Rondo"**. This attack can reach targets up to three hexes away. It costs three energy to use and requires a dice roll of three or higher to succeed. On a success, the attack does one damage, dealing a maximum of three damage if all accuracy die succeed. This ability also has Anti-Air, which means if the targeted robot has either Flying or Jet, this attack deals one more damage than usual. In this case, the maximum damage of this attack would be four.

As said above, this robot comes with the Jet 3 ability. For every one energy spent on moving EXCEL-100, the robot can move three hexes. This means that EXCEL-100 can move up to nine hexes away in a single turn. Not only that, but it ignores terrain allowing for quick escapes and easy repositioning. In addition, EXCEL-100 has the Evade 1 ability, forcing enemy robots which target it to roll one higher on their accuracy rolls to succeed.

## Compatibility

EXCEL-100 is combinable into any higher level robot requiring a non-specific Evasive Class robot, providing it fits within any faction-specific requirements. In addition, EXCEL-100 has unique combines:

* EXCEL-1000
* EXCEL-GAN
	+ Requires either GAN-100 or GAN-300 to combine.
	+ This combine also has a promotional "Super Mode".
A.E.G.I.S. Wiki

# **Welcome to THE** **A.E.G.I.S. Wiki!**

**Your ultimate guide for info on:**

**Releases, Robots, Commanders, Lore, and the world of Sigaea!**

We are currently maintaining 671 pages (208 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

**What's A.E.G.I.S. Combining robots?**

A.E.G.I.S. is a tabletop tactics game where you duke it out with teams of combining robots! A skirmish game designed for both seasoned gamers and casual beginners, it gives players infinite possibilities and tons of content at a fraction of the time and cost commitments of similar minis wargames!

* **Time to play**: 15 minutes per player
* **Number of Players**: 2 to 6
* **For**: Ages 12 and up

**The first game released** in early 2019 to great reception. Featuring tons of content in a small box, fast games and a fun world and aesthetic, the game brings a lot to the tactical skirmish game genre. The game is available both to buy, and to play for free online via Tabletop Simulator on Steam.

**Official Game Information**
RobotsCommandersMechanics

**Community Pages**
Team CompsStrategies

**a.e.g.i.s. Game Guides**

* **How to Play A.E.G.I.S**
* **Teambuilding Guide**
* **A.E.G.I.S. Organized Play**

**Game Trailer**

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***A.E.G.I.S.* Links**
Publisher WebsiteOrder Now!Join the Discord!Follow the game on Facebook!Follow the game on Twitter!

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