Linus Heinrich O’Shouts

* 🔰 **Lore Producer: Miggseye** *[Press Pass LoreGame Project Manager]*
* 🔰 **Registered with PP:S1\_V1:** https://etherscan.io/tx/0x1231e810a914ef5081b50593d50b6c4e733d8d2e90b45e3a10a9c8da73c87194 [V1]
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): Miggseye

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Linus Heinrich O’Shouts**
* Role: **Notable Fan**
* Fan Tier: **B-Tier** *(Watches/Listens to Every Game)*
* Wealth Tier: **Edgar Eat-Out** *(Higher Salary + Benefits)*
* Age in Chapter: **47 years old**
* Date of Birth: **March 17th, 1891**
* Modern Country of Origin: **United States 🇺🇸**
* Nickname: *Fan nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Priority Fan Commitment: **Bagpipe**
* Secondary Fan Commitment: **Lizard**
* Alignment: **Contrarian Arrogance**
* Profession: **Professor**

### Priority Fan Commitment: Bagpipe

Professor O'Shouts is a "**Bagpipe**," often having abnormally loud conversations about sports.

### Secondary Fan Commitment: Lizard

Professor O'Shouts is a "**Lizard**," which means he spreads rumors to feel important.

### Alignment: Contrarian Arrogance

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Linus Heinrich O’Shouts was born on March 17th, 1891, in Springfield, Massachusetts. His childhood in this quiet New England town was far from ordinary. His parents, Arnold Justus and Amelia Sissi Oshauzteser, were a sausage-making couple known for their love of piano music. They would often play it loudly, much to the chagrin of their neighbors. The Oshauzteser household was always filled with the sounds of piano, even during breakfast. Arnold immigrated to America in 1885 at 20 years old, with 19-year-old wife Amelia traveling with him. He and Amelia are originally from Munich, Germany. During World War One, Arnold changed his family name from Oshauzteser to O'Shouts due to anti-German sentiment in the United States. Linus was raised to value the pursuits of knowledge.

When Linus grew into his manhood, he attended Boston University, where he developed a fascination with debate. He found himself going against the group mentality, challenging conventional wisdom, and always speaking his mind. His nature was a source of both admiration and frustration among his peers. His journey as a fan of the Boston Potatoes began when he attended Media Day and Fan Fest in January 1939, with his three sons in tow. It was here that he witnessed a stunning athletic feat from Phyllis "Phantom Sam" Samaroo, and that moment lit the fire of fanaticism in his heart. From then on, Linus was a dedicated B-Tier fan, attending every game he could, listening to all of the radio broadcasts, and sometimes spreading rumors about the team to feel important.

Linus's proudest moment came when he managed to snag the autograph of the team's Assistant Coach Bella Wingate in a chance encounter in a local diner. He proudly displayed that autograph on his office desk, much to the envy of his colleagues.

At the beginning of 1939, Linus was optimistic about the Boston Potatoes' future, and was always quick to challenge those who doubt the team's potential. He was a colorful character in the team's fan base, always ready to shout about sports in the most unexpected places and spread rumors about team personnel.

## Details

* Favorite Food: Shepherd's Pie
* Favorite Color: Plaid (He loves patterns)
* Favorite Animal: Highland Cow
* Fashion Sense: Collegiate clothing with plaid patterns
* Piece of Trivia: Professor O'Shouts often wrote limericks about the Boston Potatoes and their players
* Fun Hobby: Collecting newspapers
* Phobia: Fear of monotony
* Pop Culture Interests: Enjoys books on physics, classic literature, and traditional Bavarian music
* Love Interest: *None yet discovered*

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Linus Heinrich O’Shouts*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access