Wild Magiks

## Thaumaturgy of Wild Magik

Spell cost is 5 motes of mana times spell level and the spells DC's are normal spell DC's + 5. Spells from this list bypass all but Damage Resistance/Epic. A caster must have at least a +4 talent to cast these spells. Any divine magic class with a natural connection can learn the spells from a source.

These spells consumed more energy than normal, if you have no mana to spend, you burn 5 instead of 3 times the cost in hit-points. If you die from this you are unwound at a magical level and can not come back.

## **1st Level Spells**

-(***Fey Bolt***): Send out a wild bolt of energy to damage a target for 1d8 points of nature damage per level. A reflex save halves the damage. Range: Close (25ft + 5ft per 2 levels); Area: 10ft square per level; Duration: 1 round per 2 levels.

-(***Entangling Tree***): Cause the land around the targets to sprout a tall tree (10ft diameter trunk at largest) to fill the space, trapping enemies as well grow limbs to attempt to grab it, whether it is with vegetation, or roots through ice, rocks or sand. They are held this way for one round per 2 levels upon a failed reflex save. Range: Close (25ft + 5ft per 2 levels); Area: 20ft area of effect; Duration: 1 round per 2 levels.

## **2nd Level Spells**

-(***Rejuvenation***): Call upon the natural healing of the plant world to close wounds and accelerate healing. This spell heals the target for an amount of damage equal to half the casters level, every round for 5 rounds. Range: Medium ( 50ft + 10ft per 2 levels); Area: Single Target; Duration: Instant

-***(Soul of the Tiger***): Grants the caster a the powers of great cats. This spell gives them a bonus to stealth equal to their level, doubles their movement speed and grants them dark vision of 15 per level feet. If they already have it it is extended by this amount. Additionally they gain a wild bonus to Dexterity equal to their talent modifier. The caster can only have 1 Soul of the Animal spell active at one time. Range: Personal; Area: Self; Duration: 1 hour per level.

## **3rd Level Spells**

-(***Soul of the Bear***): Grants the caster a the powers of great bears. This spell gives them a bonus to combat maneuvers equal to half their level, grants them DR/- equal to half their level and grants them 25% fortification. Additionally they gain a wild bonus to Constitution equal to their talent modifier. The caster can only have 1 Soul of the Animal spell active at one time. Range: Personal; Area: Self; Duration: 1 hour per level.

-(***Fey Burst***): Launch a ball of condensed fey energy to your enemies, where it detonates on impact. The explosion deals 1d4 points per level of nature damage. A reflex save halves this damage. Range: Medium (50ft + 10ft per 2 level); Area: 10ft square per 2 levels; Duration: Instant

-(***Forest Armor***): Surround yourself with dense branches that grant a natural armor bonus equal to double your talent modifier. Range: Self; Area Personal; Duration; 24 hours.

## **4th Level Spells**

-(***Soul of the Gorilla***): Grants the caster a the powers of great gorilla. This spell gives them a bonus to climb equal to their level, grants them triple their carrying capacity and grants them a climb speed equal to half their movement speed. Additionally they gain a wild bonus to Strength equal to their talent modifier. The caster can only have 1 Soul of the Animal spell active at one time. Range: Personal; Area: Self; Duration: 1 hour per level.

-(***Fey Poison***): Send out poisonous spores that infect enemies within an area. Those that fail the fortitude save suffer unconsciousness for 1 minute per caster level. Range: Close (25ft + 5ft per 2 levels); Area: 5ft + 10ft diameter per 2 levels; Duration: 1 minute per level.

-(***Wild Growth***): Unleash a stream of healing magik from the palm of your hand, healing and leaving linger magik that rejuvenates the targets. This 30ft cone heals 1d8 points of damage per 2 levels and the targets heals this half this damage for 1d8 rounds. Range: 30ft; Area: 30ft Cone; Duration: 1d8 rounds

## **5th Level Spells**

-(***Soul of the Eagle***): Grants the caster a the powers of great eagles. This spell gives them a bonus to perception equal to their level, and a fly speed of 100ft. Additionally they gain a wild bonus to Intelligence equal to their talent modifier. The caster can only have 1 Soul of the Animal spell active at one time. Range: Personal; Area: Self; Duration: 1 hour per level.

-(***Wild Familiar***): This spell summons a miniature elemental that grants allies designated in the area Fast Healing equal to the talent modifier of the creature.. Range: Touch; Area: 30ft diameter; Duration: 1 round per 2 levels.

-(***Fey Flurry***): Send a spinning disk of branches and other forest matter, tearing into an enemy. This attack engulfs a single target as a ranged touch attack, dealing 5d8 per 3 levels per round, reflex save halves this damage. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target; Duration: 1 round per 4 levels.

-(***Wild Trap***): Call upon magikal flowers to stun enemies that walk into them. These flowers last for a number of minute equal to the caster level or until tripped. The caster can summon a number of flowers equal to half their level, each one covering a 5ft square. Enemies that step in those squares must make fortitude save or be stunned for 1 minute. Range: Close (25ft + 5ft per 2 levels); Area: Each trap is 5ft; Duration: See Text

## **6th Level Spells**

-(***Fey Torrent***): This spell unleashes a torrent of pure wild energies as a ranged touch attack; dealing 25 points of nature damage per 2 levels when cast as a standard action or 35 when cast as a full round. This spell costs 1.5 times the normal amount of mana when cast as a full round. Fortitude halves damage. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: Instant

-(***Soul of the Shark***): Grants the caster a the powers of great sharks. This spell gives them a bonus to survival equal to their level, and a swim speed of 100ft. Additionally they gain a wild bonus to Wisdom equal to their talent modifier. The caster can only have 1 Soul of the Animal spell active at one time. Range: Personal; Area: Self; Duration: 1 hour per level.

-(***Wild Kingdom***): Open a portal to your own personal wild kingdom, the first casting determines what your kingdom is like, every other casting opens the door way to your plane. This spell functions as *Create Demiplane, Greater* except that you must cast this spell to open the door way. This plane may be accessed from any other plane, and you are considered well-fed cured of poisons and diseases. Is also connected to the Golden Road. Range: 20ft; Area: 10-20ft doorway; Duration: Permanent

-(***Wild Armor***): Armor yourself in spores of the wild kingdoms that causes enemies who strike the caster in melee to make a reflex save or become entangled for 1d4 rounds . Range: Personal; Area: Self; Duration: 1 round per level

## **7th Level Spells**

-(***Rooted Prison***): Encase a number of targets equal to half the casters level in bark, rendering them unconscious, upon a failed reflex save. Range: Medium (50ft + 10ft per 2 levels); Area: 10 cubic feet per 2 levels; Duration: 1 round per 2 levels.

-(***Summon Wild Animals***): Functions as *Summon Natures Ally IX* but doubles the amount of animals. Range: Medium (50ft + 10ft per 2 levels); Area: The space the animals take up; Duration: 1 minute per level

-(***Soul of the Snake***): Grants the caster a the powers of great snakes. This spell gives them a bonus to sleight of hand equal to their level, and a burrow speed of 40ft. Additionally they gain a wild bonus to Charisma equal to their talent modifier. The caster can only have 1 Soul of the Animal spell active at one time. Range: Personal; Area: Self; Duration: 1 hour per level.

-(***Fungal Form***): Summon pure fungal and forest matter into your form, becoming a plant elemental temporarily. You gain acid immunity, cold resistance 20, your attacks deal an extra 3d6 of nature damage, and any wild magik spell casts as though it is 3 levels higher. You gain hide in plain sight when in any natural environment. Range: Personal; Area: Self; Duration: 1 round per 2 levels.

-(***Awaken Soul***): This spell functions as *Awaken.* Range: Touch; Area: Single Target; Duration: Permanent; Casting Time: 1 minute

## **8th Level Spells**

-(***Evergrowth***): Heals every living target within 20ft of the caster for 1 point per level of the caster every round for 3 rounds Range: 20ft Area: 20ft; Duration: 3 rounds

-(***Soul of the Chameleon***): Grants the caster a the powers of great chameleon. This spell gives them a bonus to stealth equal to their level, and a climb speed. Additionally they the ability of hide in plain sight. The caster can only have 1 Soul of the Animal spell active at one time. Range: Personal; Area: Self; Duration: 1 hour per level.

-(***Summon Forest Guardians***): Call 1d4 + 1 treants from the nearest tree, under the effects of the *Sunlight Summons* Range: Long (100ft + 25ft per 2 levels); Area: NA; Duration: 1 round per level

-(***Wild Wall***): Summon a massive wall of bark, thorns and vegetation. Any creature that comes within 5ft of the wall must make a reflex save or be grabbed by the wall and entrapped for the duration of the spell. Each section has 10 hit points per level of the caster. Range: Long (100ft + 25ft per 2 levels); Area: 1 20ft by 20ft by 5ft thick section of wall per level; Duration: 1 round per level

-(***Wild Heal***): The target is healed for 10 points of damage per 5 levels every round for half the casters level in rounds. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: 1 round per 2 levels

## **9th Level Spells**

-(***Bloom***): Bolster living things within the affected area of this spell. Every round the caster is casting and concentrating on this spell, living creatures are healed for 5 points of damage per 2 levels. The count under the effect of *Aid, Bless* and *Prayer.* Range: Long (100ft + 25ft per 2 levels); Area: 60ft; Duration: 4 rounds, up to 10 rounds with concentration, with 2 more rounds once the spell ends; Casting Time: Full Round action and concentration

-(***Soul of the Chimera***): Gain the benefit of two of the following spells: *Soul of the Tiger, Soul of the Bear, Soul of the Elephant, Soul of the Eagle, Soul of th Shark, Soul of the Snake, Soul of the Chameleon*. The caster can only have 1 Soul of the Animal spell active at one time. This spell counts as a single Soul of the Animal spell. Range: Personal; Area: Self; Duration: 1 round per 2 levels

-(***Whimsical Bolt***): The target must make a fortitude save or fall under the effects of a single dose of *Whimsy Wine*. The three effect per character rule does not apply as this is raw magik. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target; Duration: Permanent.

-(***Wild Travel***): Teleport anywhere in nature on the Plane or Planet you are on. This spell can also be used to teleport to the Material Plane when on any other plane or to the First World. The caster may take a number of creatures equal to 3 per 2 levels of the caster. Range: NA; Area: Creatures within 30ft; Duration: Instant

-(***Nature Soul***): Upon casting this, your mind and body meld with that of all of the natural world. You gain the effects *Freedom of Movement* and *True Seeing*, you do not age and can not be aged magically. You do not need to breathe, eat, or sleep. Furthermore you are immune to charm, compulsion, sleep, daze, fear and stun effects. Also you can talk to plants and animals. Additionally you gain immunity to poison and disease, and all Wild Magik spells are cast as spell level times 4 instead of 5. This spell costs 10% of the users mana. When the spell was ends, the mana is returned. Range: Personal; Area: Self; Duration: 1 day per level. Casting Time: 1 hour

-(***Natures Revival***): Bestow the gift of rebirth into your fallen allies, resurrecting all living creatures within the area to full health. Any plants are regrown and healed as well.. Range: Medium (50ft + 10ft per 2 levels); Area: 20ft; Duration: Instant Casting Time: 2 rounds

## **Mastery Spells**

-(***Awakening Call***): This spell casts 100 mana when cast. The caster summons sentience into an area of nature equal to a 20ft diameter around the caster plus 20ft per level. All animals and trees are subjected to the *Awaken* spell. Range: Personal; Area: 20ft diameter + 20ft per level; Duration: Permanent; Casting Time: 1 minute