Fortress Library

**Fortress Library** is one of the Mystery Ylands found in the Taiga and Tundra region. It is a special player created map made by Deadeye\_Rob who won 2nd/3rd equal place in the Season 2 competition. The main objective of this Yland is to restore the library using items that can be crafted and some that can only be found in other maps at Random Encounters and unlock the three locks on the large gate in the main hall.

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 **NOTE:** This is a very long Mystery Yland that requires many items to be crafted or found to solve puzzles.

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 **NOTE:** The following contains spoilers. Proceed only if you are incredibly stuck!

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## Entering the Library

The dock lies on the Eastern shore of the Yland with stairs leading to a cave entrance. Use a pick to break the large rocks blocking the entrance and head into the hallway. Inside there is a note on a side table that gives a little bit of backstory. Open the doors to enter the Fortress Library.

## Upper Floor

There is a note on the desk in front of the entrance going into a bit of detail about what is meant to be done here. Head to the left to find another backstory note in a bookcase.

### South Wall

The door in the South East corner leads to the Chief Librarian's Chambers, where there is a note on the table and one on the desk. These go more into the backstory. There is a working Blacksmith Forge and a bed in the side room which are now yours to commandeer.

Back in the main hall there are two rooms behind locked metal bars and either side of each gate are two book pedestals. Above these pedestals and each room are Runes which can be deciphered using a Runic Alphabet. On the South wall we can see a room with ᚨᛚᚲᚺᛖᛗᚢ above the gate, with ᚠᚨᛁᚱᛁ ᛏᚨᛚᛖᛋ above the left pedestal and ᚨᛖᛋᛟᛈ above the right pedestal. On the North wall the room has ᚱᛖᛚᛁᚲ above it, and the left pedestal says ᛒᛖᚨᚷᛚᛖ and the right pedestal says ᚲᛟᛟᚨᛖᚱᚢ. Translate the Runes to find out which books you need to place on each pedestal to unlock the gates. The translation is not precise and may vary depending on which alphabet is used but a general idea can be obtained of which books are needed.

Starting on the South wall, there is a strange pedestal block mechanism in the South West corner that requires a certain item, this will be revealed later. The runes above the locked room translate to Alchemy, the left pedestal is [Hide Spoiler] Fairy Tales[Show Spoiler] and the right pedestal is [Hide Spoiler] Aesop[Show Spoiler]. Once the correct books are placed the gates covering the bookcases open and the main gate to the room will also open. Behind the left pedestal is another backstory note. In the room is a special device, the Auto-Mortar, that can produce 2x Magic Dust out of 1x Magic Blossom.

### North Wall

Moving to the North wall, there is a small shrine in the North West corner. This is an easter egg that pays homage to Ales, the project lead in the Ylands team.

The runes above the door say Relic, the left pedestal says [Hide Spoiler] Beagle[Show Spoiler] and the right says [Hide Spoiler] Cookery[Show Spoiler]. Once the correct books are placed onto the pedestal the gate will open. There is a backstory note on the bookcase behind the left pedestal. Down the stairs on a side table is Researcher's Notes Part 2 which will be important for back in the main hall lower floor later.

The room is blocked off by more rocks, use a pick to open the doorway. This is the reliquary where a number of empty display cases must be filled with various weapons. Return here once the required items have been acquired and place them into the display cases. There is also a trophy wall but completing it is optional and it does not unlock anything.

#### Reliquary Required Items

All of the firearms can be picked back up again after being placed into the cabinets.

* Flintlock Musket & Flintlock Pistol
* Stormchaser's Arquebus
* Compensator Revolver & Revolver
* Cancan Handgun
* Cheater's Repeater
* Alkaline Carbine & Bolt-Action Rifle
* Blunderbuss & Double-Barreled Blunderbuss
* Zirconium Revolver & Zirconium Rifle
* Steel Crossbow
* Rogue's Crossbow

*Optional Trophies*
The trophies cannot be picked back up again after being placed.

* Shark Trophy
* Woolly Rhinoceros Trophy
* Rhinoceros Trophy
* Black Bear Trophy
* Brown Bear Trophy
* Wolf Trophy
* Leopard Trophy
* Panther Trophy
* Tiger Trophy
* Snow Leopard Trophy
* Hyena Trophy

To unlock the box near the middle of the room all items must be placed into their respective display cases. Once the box is opened, a pair of duelling pistols can be taken as well as a congratulatory note. The first lock on the Mimir gate is also unlocked at this point. If the player does not want to complete the Reliquary collection then there is also another switch later on which can also be used to unlock the first gate lock.

### Lower Floor

Descending down to the lower floor there is a large carving on the wall which depicts a clue to solve one of the puzzles. Below it is table with a Researcher's Note Part 1, showing a cipher. This note pairs with the Researcher's Notes Part 2 found earlier in the Reliquary. Together it is clear that a book is required to decipher the code, one that has more than 889 pages. The book needed is [Hide Spoiler] Iliad[Show Spoiler] and a copy can be found in the [Hide Spoiler] Reliquary[Show Spoiler]. Use the cipher to find a word from each page listed in the notes to form a sentence and work out what needs to be placed on the stool. The secret message says: [Hide Spoiler] Place the War Axe on the footstool[Show Spoiler]. Once the item is placed, the middle of the floor opens up and a central mechanism lifts up.

An item must be now placed in the mechanism, the clue is in the carving as well as in the runes surrounding it which say ᚷᛟᛚᛞ ᛋᛏᚨᚠᚠ. Translating these runes reveals what that item is. The [Hide Spoiler] Gold Staff[Show Spoiler] can't be placed yet, first one more thing needs to be done. There is a focusing crystal high up on the wall above the entrance door which needs to be accessed by climbing or flying up and then realigned manually. This will activate the crystal and the central mechanism which then switches to a new contraption, the resonance activator.

The resonance activator has a 3x3 grid which requires a certain object to be placed into it. To find out what that item is, a secret room must first be found. The displays in this lower area need to be filled with weapons and armor. Once the Elven displays are completed a secret switch is activated, the elven bust in one of the corners can be interacted with to open a secret door to the Scriptorium.

#### Lower Floor Required Items

* Elven Spear
* Elven Bow
* Elven Sword
* Elven Armor set
* Barbute Helmet
* Crystal Staff

**Optional Items**

* Iron Staff
* Ace Mace
* Shrike's Spike
* Wolf Helmet

#### Scriptorium

In the flooded Scriptorium is a note floating in the water with more backstory. To the left is a table with a locked safe above it and a note explaining how someone has been working on a lock mechanism that uses Diamonds.

Placing one in the prototype mechanism next to the table unlocks the safe. There is another note inside explaining the locks will be used in the main hall.

In one side of the room is a table with a bow on it and a conveniently placed spear and arrows that point at the rocks on the wall. Breaking these reveals a secret switch which will also unlock the first lock on the Mimir gate if the Reliquary collection has not been completed yet, giving the player two options.

#### Using the Resonance Activator

Now that the item which is used with the mechanism is known, the mechanism in the South West corner on the upper floor can now be used. Place a diamond on the mechanism and a secret door is revealed. It leads to the Library Mechanicum, a Lighting Control Room. In here there is a button that turns on and off the torches and a lever that lowers/raises some cool blue "mood" lighting. This is just cosmetic and for fun.

Now the resonance activator mechanism on the lower floor can be utilised. Throughout the library are several dials which are codes for the mechanism. The dial that was in the Alchemy Laboratory can now be used by placing diamonds in the corresponding slots: 1,2,6,7&8. This unlocks the Mad Marine's Sword that was stuck in the stone and it can now be picked up.

There is another dial next to the carving on the bookshelf, placing the diamonds in slot 1, 3 & 6 and switching the activator will open a secret door to the Tomb of the Librarians. There are two tombstones with some plaques to read as well as a crown to pick up here. There is a button next to the door which can be used to reopen the tomb door if it gets shut behind the player.

The next dial can be found on the side of one of the tables on the lower floor, placing the diamonds in slots 5 & 7 unlocks the secret door to the Dig Site. Follow the tunnel down and dig through the rocks to enter the Elven Ruins.

Inside the Elven Ruins there is a note detailing some lore. In the tower is another note with some more background information.

At the other end of the bridge is another building with a dial above the door, placing the diamonds into slots 2,5,6&8 will unlock this door, allowing access into the Shrine of Poseidon. Here can be found a note with more lore as well as some loot.

Before leaving the Elven Ruins there is a secret button hiding behind a rock, vase and bust in the hallway which unlocks the second Mimir gate lock.

The dial in the carving can now used in the resonance activator by placing diamonds into all 9 slots, this will unlock the third and final Mimir gate lock. The last dial is the one directly above the Mimir gate, placing diamonds in slots 3,5,6,7,8&9 activates the Mimir gate unlocking procedure and the gates will open.

## Through Mimir Gate

Walking through the gate there is a long bridge leading to a glowing structure with a note detailing what happened to Mimir. Walking towards the structure completes the Mystery Yland. There is a strange device which can be interacted with, it has more information about the lore as well as having the ability to buy some items.

## Notable Loot

* The book, Moby Dick, can be found in the bookcase to the left of the door to the Chief Librarian's Quarters.
* A Wooden Chest in Chief Librarians Quarters can contain Copper Ore, Copper Ingots, Zirconium Ore, Golden Pebbles, and Logs.
* An Alchemist Chest in the Alchemy Laboratory can contain Cooper Ore, Copper Ingots, Logs, and Stone Chunks.
* A Nugget of Purest Green in the Alchemy Laboratory can be picked up using a Demolition Hammer, it is a unique item.
* There are 8x Dog Treats in the Alchemy Laboratory on a shelf above the Nugget.
* The book, The Picture of Dorian Gray, can be found on the desk in the Alchemist Laboratory.
* The book, Don Quijote, can be found on the bookcase that is behind the North wall right pedestal.
* 3x Gold Ingots are in the bookcase behind the North walls left pedestal.
* The book, A-B-C of Gardening, can be found on a side table in the Reliquary hallway.
* The book, Iliad, can be found in the Reliquary in a bookcase on the West side of the room.
* A second copy of the book, Moby Dick, can be found on the lower floor in one of the bookcases.
* A Stone Chest in the Scriptorium can contain Copper Ore and Ingots, Zirconium Ore and Ingots, Golden Pebbles, and Stone Chunks.
* The book, Around the World in Eighty Days, can be found in a bookcase in the West side of the Scriptorium.
* Inside the safe in the Scriptorium is Old Coins, Golden Pebbles, a Screwdriver and Magnifying Glass.
* A Wooden Chest in the Library Mechanicum can contain a Zirconium Axe, Copper Ore & Ingots, Logs and Stone Chunks.
* A Golden Chest in the Shrine of Poseidon can contain Copper Ore & Ingots, Golden Pebbles, Zirconium Ingots, and Logs.
* A Stone Armor set can be found on the floor of the Shrine of Poseidon.
* A Golden Chest in Mimir's Chambers can contain different pieces of armor, Copper Ore & Ingots, Old Coins, Gold Ingots, and several books such as Aesop's Fables, The Call of the Wild, The Works of Edgar Allan Poe, and Treasure Island.

## Other Mystery Ylands

For a list of other Mystery Ylands, click here.