Upgrading

🡸 Back to Main Page

# Overview

This page is about the various bonuses available when upgrading Equipment, Skills, and Weapons.

Upgrades can be performed through your profile page of the TAG Workshop.

Upgrading an item cost various Materials, and some Glyphs of the same element as the item you want to upgrade.
Glyph cost depends on the item's rarity, you can find tables below for common and uncommon items.

At the moment, glyphs can only be obtained by opening Loot Pouches obtained by completing Special Requests.

An item upgraded to its max level can then be appraised to reveal a special passive, and possibly Augments slots.

## Common Upgrades

Common NFTs can be upgraded to a maximum of Level 3.

Glyph Requirements
 3

## Uncommon Upgrades

Uncommon NFTs can be upgraded to a maximum of Level 3.

Glyph Requirements
 3

## Rare Upgrades

Rare NFTs can be upgraded to a maximum of Level 5. When Rare Equipment and Weapons reach Level 3 or Level 5, they unlock a boost specific to that piece of Equipment. For example, all Coal Rings will gain *+3 Shadow-Dmg* at Level 3. This is not shown in the Bonus Stats on the NFT, but is visible in-game via the Inventory.

Glyph Requirements
 3
 4
 5

## Epic Upgrades

Epic NFTs can be upgraded to a maximum of Level 5. Just like Rare ones, when Epic Equipment and Weapons reach Level 3 or Level 5, they unlock a boost specific to that piece of Equipment. For example, all Coal Rings will gain *+3 Shadow-Dmg* at Level 3. This is not shown in the Bonus Stats on the NFT, but is visible in-game via the Inventory.

Glyph Requirements
* 1 Glyph
 3
* 2 Glyphs
 4
* 3 Glyphs
 5
* 4 Glyphs
* 10 Glyphs

# Gear

## Common Equipment and Weapons

Common Equipment and Weapons use a much simpler upgrade table than other rarities.

Common Equipment
+3 or +1% to a random stat

Common Weapons
* +3 Stat
* +5 Stat
* +2 Critical Rate
* +4% Critical Rate
* +3 Stat and +2% Critical Rate
* +5 Stat and +2% Critical Rate

## Equipment

### Equipment Upgrade Classes

Equipment of Uncommon or higher rarity share the same upgrade classification system, based on whether the item is Physically Focused, Magically Focused, or Balanced, and whether the item is offensive or defensive.

The resulting stat pool is used when adding any *Random Stats* during upgrading.

Upgrade Classification for Equipment and Weapons
* Skill
* Speed
* Charisma
* Luck
* Skill
* Speed
* Charisma
* Luck
* Intelligence
* Skill
* Speed
* Charisma
 Defensive
* Power
* Constitution
* Speed
* Charisma
* Intelligence
* Constitution
* Speed
* Charisma
* Power
* Intelligence
* Constitution
* Speed
* Charisma

### Uncommon Equipment

Random stats come from the Upgrade Classes table.

* +3 **or** +1% to a random stat
* +2 Resistance to a random element
* +5 **or** +2% to a random stat
* +2 Resistance to a random element

### Rare Equipment

Random stats come from the Upgrade Classes table. The boost that each Item receives at Level 3 and 5 are visible via the In-Game Inventory menu, or in the Unlockable Content on the NFT.

* +5 to a random stat
* +3 Resistance to a random element
* +2% to a random stat
* +5 to a random stat
* +3% to a random stat
* +3 Resistance to a random element
* +10 to a random stat
* +3% to a random stat

### Epic Equipment

Random stats come from the Upgrade Classes table. The boost that each Item receives at Level 3 and 5 are visible via the In-Game Inventory menu, or in the Unlockable Content on the NFT.

* +5 to a random stat
 3
* +3 Resistance to a random element
* +2% to a random stat
 4
* +5 to a random stat
* +3% to a random stat
 5
* +3 Resistance to a random element
* +10 to a random stat
* +3% to a random stat
* +1 Energy Regen *(33.3%)*

## Weapons

### Weapons Upgrade Classes

Weapons have a simpler Upgrade Class system than Equipment.

Weapon Upgrade Classes
* Skill
* Speed
* Charisma
 Magical
* Skill
* Speed
* Charisma
* Luck

### Uncommon Weapons

Random stats come from the Upgrade Classes table. In addition to increased damage, weapons receive the following bonuses.

* +1% main stat

One of the following:
* +3 to a random stat
* +1% to a random stat
* +2% critical rate
 3
* +2% main stat
* +3% damage when attacking with the same element as the weapon (displayed as Ele-Dmg)

One of the following:
* +3 to a random stat
* +1% to a random stat
* +4% critical rate

### Rare Weapons

Random stats come from the Upgrade Classes table. The boost that each Item receives at Level 3 and 5 are visible via the In-Game Inventory menu, or in the Unlockable Content on the NFT.

* +5 to a random stat
* +2% boost to damage of the same element as the weapon
* +2% to a random stat or critical chance
* +5 to a random stat
* +3% to a random stat or critical chance
* +4% boost to damage of the same element as the weapon
* +10 to a random stat
* +3% to a random stat or critical chance

# Skills

Each upgrade level of Skills will add new effects to them and/or improve existing ones.

These new effects are included directly in the general Skills page.