recursal/Fanatic-Fandom huggingface dataset:
Jon Feklon

Jon Feklon, son of Miles Feklon, controls the Travill Docks for his father. Since taking control of a failing enterprise, he has lowered dock workers wages and tripled the price of passage on a boat making him extremely unpopular. It's only the villages reliance on his father that keeps the voices of descent quiet. As much as Miles is respected, is how much the people of Travill spit when they hear Jon's name.

**Year of Birth**

380 3rd Age  6290 Years old

**Eyes**

Dark blue, cutting eyes

**Hair**

Long and brown straight hair

**Skin Tone**

Pale skinned from spending no time ever tending his father’s wheat fields

**Height**

5’6

**Weight**

145
Rydar Bahrkin Donao

Prince Rydar Bahrkin Donao

**Current Location**

Nether

**Species**

Ri

**Ethnicity**

Caradara

**Life**

6245 3rd Age  6275 3rd Age  30 years old

**Circumstances of Death**

Died in the nether during the Invasion

Parents
Finnik Vartel

Lulach Donao

**Biological Sex**

male

**Appears in...**

* Kyth Enters the Nether
	+ Kyth Pasts the Dru Trails and Makes A Giant Life decision.
	+ Kyth Takes out of the Last Nether Portal
	+ The death of Rydar
Phounebiel

## Physical Description

### Body Features

narrow shoulders, long arms, a short torso with defined muscles, a typical waist, straight hips, and short legs

### Identifying Characteristics

squint, and she has a small scar

**Biological Sex**

Female

**Eyes**

dark brown eyes are narrow

**Hair**

closely shaved, dark brown hair which is greasy when allowed to grow

**Skin Tone**

Orange

**Height**

5'5"
Remiel

## Physical Description

### Body Features

wide shoulders, toned arms, a bulky torso with a well-defined waist, plump hips, and long legs

### Facial Features

long face with a pointed chin, a flat nose, thin lips

### Identifying Characteristics

small burn mark on their left arm

**Biological Sex**

Non Binary

**Eyes**

black eyes

**Hair**

medium-long, curly, black hair which is very messy

**Skin Tone**

Creamed Skin

**Height**

5'1"
Mount Zenith Wizard Tower

Built By

@PsilonCraft

Built For

5/1-5/8/20 Weekly Build, Build-Off

Place Received

None Yet

Type

Room, Tower, Wizard

Parent Location

Mount Zenith

Characters in Location

Tungor The Elder

### Purpose / Function

Mount Zenith Wizard Tower is the home of the Archmage Tungor The Elder. Sworn Protector and Guardian of the safekeeping of The Forbidden Blight used by The Elves a long time ago in Talatol. After The Elves cast that Spell The Human Race and especially The Church Of The End made sure that no one would be able to cast that Spell. Tungor infused The Tower itself with the same spell but locked the magic inside all the books with his wand. From time to time the prisoners of Sandrasku will see a purple flash shooting up into the skies eliminating the entire Sandrasku Valley. Once more, reminds them that they are all trapped inside This Walled-in Mountain City of Punishment and Torture.
Princeton

The furthest west Kingdom of House Donao, Princeton lies along the road west from Tanis and Travill a few day's ride. Princeton holds the reputation of having dozens of purple sheep and the only naturally grown purple wool for sale in the entire Realm of Vasten.

Kit Biringer is the woman in charge at Princeton and runs both the purple sheep trade and the wheat farm around it. Known for sniping bandits from the top of her very tall farm house, Kit is a woman to be wary of, no matter if you're a thief or just looking for a good deal!

The head wheat farmer is Hyrik Biringer and is Kit's common law husband. Hyrik is a mute and his origins are a mystery, but he will defend Kit with his twin dagger he always has strapped to his belt.
Pink Team

## Kingdom Of Peace

Bartholemeu Alfonsi, a merchant trader, was merely sailing through the glistening bright blue ocean, meandering near the shore, trying to interpret the poorly drawn map he acquired from the pub-owner at the Port Breigh Adventurer’s guild.  He knew...he felt it… that there was a civilization here, he just was unable to see it. After several hours of low morale from the majority of his crew, he decided to anchor the boat and make camp for the night-until his first mate, Francesco, spotted a black-sailed ship hastily moving across the orange horizon almost as it was floating along with the sun’s ending rays.  Bart, as he was called by his friends, excitedly ordered his men to angle the sails into the wind, and from there, they took off after the Black Sailed Ship. Around an hour later, Bart’s ship, Henrietta, was half a mile away from the mysterious cruiser when he spotted majestic snowy mountain ranges filled with houses, splendidly lit lanterns, a field full of the crop ready for harvest, and magnificent grey walls surrounding what seemed….like a civilization.  Bart and his crew, awed at the brilliant sight, made their way to a spot in what was a very crowded port.

“It’s almost like Port Breigh” Francesco muttered.

“What was that?” inquired Bart.

“It’s Beautiful!” Francesco reiterated.

On the port, the crew were met by a ragged old man, obviously worn out by the ocean sun, when he aggressively acknowledged the crew in a different tongue.  Bart, as the captain he was, somehow managed to signal the man that he did not understand this language. The dockmaster then gestured a young man, almost the age of Bart, to come and translate.

He then translated, “My father orders you to pay a pecuniary amount for your boat to be parked here.  As he is the dockmaster, you must pay, or leave.”

Bart then replied hastily, “I’ll pay.”

After this arrangement was closed, Bart asked the young translator for directions to the nearest inn.

“Inn?  Uhh. Do you mean the Adventurers Guild?  Also, my name is Akio, but you can call me Kio.”

“Nice to meet you Kio,” Bartholemeu continued, “Where is this Adventurer’s Guild?”

Akio then directed Bartholemeu to the Guild and continued to claim, “there are people of your type from Port Breigh.  They also speak English.”

Akio, Francesco, Bart, and his crew, then strutted down the main road.​​​

## This Kingdom is not named

This kingdom is masking it's Mercenary and Assasin Guild Headquarters by using peace and the Lotus Flower, the Kingdom's Seal representing happiness and peace.  Akio, Bartholemeu, and Francesco will be on an adventure or two in these guilds and uncovering the corruption of the kingdom.
Bosnia & Herzegovina

Member station
 National selection events
 Appearances
 First appearance

***Bosnia & Herzegovina*** has participated in the **Yourvision Song Contest** one time, debuting in the first edition.

## Contestants

### **Table key**

     *Winner*
     *Second place*
     *Third place*
     *Automatically qualified to the final*
     *Did not qualify for the final or disqualified*
     *Last place*
     *Did not compete*
Norway

Member station
 Appearances
 First appearance
 Worst result

***Norway*** has participated in the **Yourvision Song Contest** one time, debuting in the first edition.

## Contestants

### **Table key**

     *Winner*
     *Second place*
     *Third place*
     *Automatically qualified to the final*
     *Did not qualify for the final or disqualified*
     *Last place*
     *Did not compete*
Kallias Cardaph

**Current Location**

Rakanian Keep

**Species**

Ri

**Ethnicity**

Caradara

**Eyes**

Rainy cloud (A white grayish iris, with small dark grey and brow marks)

**Hair**

Longer male cut black hair

**Aligned Organization**

### Cardaph (a.k.a. The Black swordsman)

Kallias Cardaph, also known as the black swordsman while officially still being the current lord in command of the Rakanian Keep travels the world in a black weapon, donning his signature blacked armor displaying his extraordinair fighting skills and telling the tales of his brave people, guarding the south of Port Breigh, fighting its battles as loyal banner man to House Donao.

After Kallias lost his lower left arm in defense of Port Breigh he gave active command to Skellir Cardaph, his younger cousin.

Nowadays Kallias is a fearsome opponent in duels, and will duel anyone willing to bet some coin on their victory. Not many manage to beat the one armed black swordsmen in battle, so one can be sure he used to be a fearsome opponent while he still had 2.

## Personality:

He bears great respect for his fellow warriors, the chivalry code and those who follow it. However he finds it hard to sympathize with knights who fight for looks, title & pride instead of for their people.

He is a very patient man, one who does not speak through words but actions. Kallias used to be a great leader and commander and is still to this day revered by his people and respected by the Rakanian garrison.

## Appearance:

He is a man past his youth, calling him an old man would be over stating things but his black beard and hair starts to show the first infiltrations of gray hair. Through his eyes which only could be described as a rainy cloud (A white grayish iris, with small dark grey and brow marks) you can see hints at the horror on battle he has been through. Kallias is not a man who joins battle because of glory, he is a man who joins battle because if he does not, those which he loves might be in danger.
Nether

The home dimension for the hated Zombie Pigmen. The rumor is, they are controlled by their masters, the Blaze Overlords, although one has not been seen in generations. The **Nether** truly is a hell dimension, and the only way out is forming obsidian Nether Portals. At the end of the Second Age, the nether forces were trapped in the Nether when a small coordinated band of men went into the Nether, destroyed the obsidian portals and sacrificed themselves. With no water, and thus no way to create obsidian, the pigmen were trapped in the nether, until fools in Travill opened a nether portal, allowing them back into the Overworld. The pigmen farmed up some obsidian and returned to the Nether with the ability to open portals anywhere and start a fresh Nether Invasion.
Nether War

During the Second Age, for hundreds of years, the Zombie Pigmen and their Blaze Overlords waged war on the Realm of Vasten. Elves, Dwarves, Trents and many more races all worked together with the Humans to fight off the Pigmen, but it was a losing cause. After generations of war, the humans sent in small groups to break the Pigmen's obsidian Nether Portals and destroy the obsidian in lava. Given that water can not exist in the Nether, the Zombie Pigmen (and the remaining humans who broke the portals) were banished in the Nether.

For thousands of years since, these stories have become just stories, until one late afternoon, when in Travill, miners relit a portal and gave the Zombie Pigmen access to obsidian to once again wage war on the Realm. This current attack is known as the Nether Invasion.
Keepers

The Yellow huts are that of the Keepers sect. They have 3 jobs in Ajury. They keep all the materials of the Kingdom in the Vault, keep all the trees and land trimmed and healthy, and keep the crops maintained for food. Working in the Vault is the absolute most respected job in all the Kingdom, as the saplings and seeds kept there is the greatest treasure these people have.
Ruins of Ald'ga'borba

The Complex is in the Architecture look like the Aylieds of TES, this is due to the looks and combination looks well with the Temple.

(r.o.o. temple) complex

### Purpose / Function

The Ruins were once a land of a sprawling city. This city was called Ald'ga'borba but was the cultural center of the Val'artavira Culture & the Religion of Old Center. The Ruins are still a cultural center point in the world in three ways. The First way is that the People who still believe in the Religion of Old visit the area as a pilgrimage area for cultural importance. In a second way, the Temple is another Religious centers belief of the Church of the End, this is because the old use of the Religion is almost as old as the Religion of old it's self. This is because the Church of the end is a distant offshoot of the Religion of old, it first was called the Church of the Dragon, and they Focused on the Research into Wreijaboq and the Mistery of the Ender Dragon, but that is not here to talk about. The Final way is within the Explorers Guild looking into and researching the Ruins, as it has one of the world's most cultures hidden in its self. This is beneficial to the Travels from Castle Carraway down to Aundirs Rest as it is down About Halfway Inbetween them both.

### Alterations

Most of the Ruins are still viable and made to be the original setup, but over time thevery and the Explorers Guild coming in not everything is the same, the main changes that have happened was caused by the Explorers Guild,  which rebuilt some of the Houses in Architecture to try to stay and study the great builds.

### Architecture

The Architecture of this Build is Often compared to in our world as a mixture of High Elven & Greek. The main use of colors of the builds are white, and still, only use as a main type of stone is Diorite.

### History

The Ruins are As old as Time, Due to it being the base of the Oldest Known religion in the world. This was built for the sole purpose to support and have the religion. This Settlement is unknown how old and when it was build and is only an element of when the Settlement was emptied, and the Temple lasted for longer but is still in a bit of ruin.

RUINED STRUCTURE

5/20/3763

Alternative Names

The Ruins of the Beginning

Type

Temple / Religious complex

Parent Location

Readgueuil Grove

Owning Organization

Religion of Old

Characters in Location

Citali Reingard

## Ruins of Ald'ga'borba

### Date Founded

XX/XX/XXXX

City Description
Planters

These journeymen and women wear red and go out in nature to plant the great Arbor trees into the world. Replanting and grooming forests is their calling and they are very serious about it, sometimes spending years out in nature before returning to Ajury to replenishment. They are now the public face of Ajury as well, as they frequently have some contact with other Kingdoms, spreading different saplings and kind of wood throughout the world to other Kingdoms.
Sankurdu

Sankurdu
sæn-kur-du
Knowledgeable :adj = bayi
Tree :n = dɛnmæni
ground :n = gʌnra
species :n = goʊhaʊ
Crimson :adj = ˈkreɪˌoʊtoʊ
pointed :n = moʊsi
insaine :adj = nɒw
Life :adj = rik
man :n = raɪ
Humanoid :adj = raɪoʊdæ
woman :n = roʊkʌm
genus :n = niɒ
phylum :n
family :n
class :n
order :n
kindgom :n

**Spoken by**

* Altimeduevens
* Angel
* Nuteven
* Seienteven
* Sentinel

bae

bayi , Knowledgeable

Denmani

dɛnmæni , Tree

dungra (n.)

gʌnra , ground

ghw (n.)

goʊhaʊ , species

hea

niɒ , an order above an Species

Krayoto

ˈkreɪˌoʊtoʊ , Crimson

mosi (n.)

moʊsi , pointed

negha

nɒw , insaine

nohk (n.)

nɒk , an part of the Organization structure in the orders of life

Rec (adj.)

rik , Life

Ri (n.)

raɪ , man

rioda (adj.)

raɪoʊdæ , Humanoid

Roco (n.)

roʊkʌm , woman
Free Form

## SPOKEN BY

* Altimeduevens
* Angel
* Nuteven
* Seienteven
* Sentinel

Structure

## ALPHABET

Describe the structure and design of the alphabet.

## PHONETICS

Describe the sounds in the language (IPA is often used for this).

## COMMON PHRASES

A list of common phrases always adds flavour to the world. Swear words, greetings, farewells etc. Use the following syntax to create a phrasebook entries " --phrase::meaning-- "

## GEOGRAPHIC DISTRIBUTION

Geographical distribution and spread of the language.

Dictionary
New World Tree

After the burning of the World Tree at the end of the Second Age, the Arbor Druids performed the Ritual of Regrowth, gaining a new World Tree Sapling. They planted it and placed the Arbor Totems, allowing it to grow. It will take many generations to grow into a full World Tree, unlocking all the Arbor Druid Magic they used to possess.
Rayya Decandist

### Facial Features

Fair skin gracefully compliments her nose and and leaves a beautiful memory of her luck

#### Rayya Decandist

Fellow Lord (Trivial)

Towards Nazim Donao

-4

5

Subversive

#### Nazim Donao

Fellow Lord (Important)

Towards Rayya Decandist

-2

4

Dishonest

##### HISTORY

This Relationship started when the Leaders of Mesteraisa meet Port Breigh for a meeting of the Kings, Rayya Never liked The Donaos as they caused he families pain when They Hurt Rayya's House and caused Economic turmoil, which lead to the War.

**Current Location**

Wyren Swamp

**Species**

Ri

**Ethnicity**

Cental

**Life**

5010 3rd Age  5096 3rd Age  86 years old

**Circumstances of Birth**

Rayya Was wanted, but the family was afraid that something may happen due to mental illness in the family.

**Circumstances of Death**

Died in Wyren Swamp to her Last Breath fighting the Army of Port Breigh

**Birthplace**

Chateau De Caluss

**Parents**

Xavier Decandist

**Current Residence**

Aysel Castle

**Biological Sex**

Female

**Eyes**

Sparkling amber eyes, set deep within their sockets

**Hair**

Chestnut, greasy hair awkwardly hangs over a fresh

**Skin Tone**

Fair skin

**Height**

7' 4"

**Weight**

181

**Aligned Organization**

House Decandist
Golden Nugget

The Golden Nugget is a small but very fast and expensive ship that makes the short journey north from Port Breigh to the Banking Clan. It carries storage and secure storage in a vault for valuable items citizens of the Realm want to store or exchange at the Banking Clan. It is captained by Captian Gentry Smothein.

Ports
Banking Clan And Port Breigh
Builder
Unknown
Lore
@Fix and @STU
Captain
Gentry Smothein
**Class** Ketch **Price** 980 LBS Gold **Beam** 78
**Length** 138 **Height** 93 **Speed** 40 Knots **Complement / Crew** 5 **Cargo & Passengers Capacity** Cargo: 45^3; Passengers: 30
Mahanaim

## Physical Description

### Body Features

long arms and slender hands, a slender torso, straight hips, long legs, and small feet

### Facial Features

long face with a rounded jaw, a big nose, and angled lips

### Identifying Characteristics

a strange bruise on her right arm which she got during a silly accident many years ago

**Biological Sex**

Female

**Eyes**

dark brown eyes are narrow and she has thick eyebrows

**Hair**

shoulder length, curly, dark brown hair which is pulled into a ponytail

**Skin Tone**

Albino

**Height**

5'6"
The Brinden

## Geography

The Brinden comes down from a Water Fall before flowing into the Kwa'king Ocean, This area after the waterfall is a Flood Plain. The River is a Fresh Source river till it goes to the down the waterfall, even though it is so far from the Kwa'king Ocean, it is has become Brackish water even if it has a Low percentage of salt. The river itself changes from Depth and it is the Main River For the Large River Valley.

### Fauna & Flora

The Fauna of the River is Mainly Cod and Salmon, due to it not being a tropical River it is too cold for them. The Flora of the River is largely Seagrass and other river plants.

Made By
@White Knight Studios
Named By
@Morgoran
Feeds Into
Kwa'king Ocean
Mountain Range Source
The Dal'sung Mountains
Mountain Source
@unamed
**Alternative Name(s)** Brinden River

**Type** River **Contested By**
* Dark Oak Springs Pastures
* House Belenos
* Nord Bros Logging
Orange wool

The only known location to find organically grown orange wool, is the hamlet of Artif just outside of Sandrasku. Grown by the Artif families sheep, it's quality is far superior to dyed wool. Jin Artif has a trade agreement with Sandrasku for much of their orange wool, but also grows a good amount of white wool to trade for food for themselves.

**Type**

Textile

**Color**

Orange

**Common State**

Solid

**Related Locations**

* Artif
Naval Base

The Shipyards at the Banking Clan have seen many a ship constructed -- or outfitted -- under the shadow of their walls. The Drydock is where the finest ships seen in Vasten are painstakingly crafted, the Master Shipwrights combining for decades and decades of experience. The Banking Clan Shipyards create all types of vessels, but they are valued for their skill in creating heavily armed boats that can stave off pirate attacks -- when they are not hunting Pirates outright. It is here where the “Order of the Dead Sun” was formed; when smoke from the Pigmen invasion blackened the skies, and the merchant lords of the Banking Clan funded the construction of a mighty war fleet, with a spectacular Man O’ War -- the Perdition’s Edge -- leading the charge.

**Type**

Military base / complex

**Parent Location**

Banking Clan

**Owning Organization**

Order of the Dead Sun
Nicholas Bardanes

Author of Lyster: Origin

A book detailing the rise of power from House Lyster.

Free Form

Generic

## AGE

Use this as a simplification for a character's age. No calculations will be made and it's great if your character is a time traveller! Also keep in mind the DoB/DoD will no longer display on the presentation..

## ETHNICITY

Nothing here? You will need to create an ethnicity first!.

## CIRCUMSTANCES OF BIRTH

Did any special circumstances lead to your character's birth/death? Was it prophesied? Unexpected? Unwanted?.

## CIRCUMSTANCES OF DEATH

Did any special circumstances lead to your character's birth/death? Was it prophesied? Unexpected? Unwanted?.

## PERSONAL HISTORY

Tip: If you want a more refined history for your character you can always create a timeline and attach to their article!

## EMPLOYMENT

Nicholas is a professional historian, he tries to preserve the knowledge and tales of today for the future generations.

## ACCOMPLISHMENTS & ACHIEVEMENTS

The accomplishments and our failures shape who we are. Use these sections to describe this character's life shaping events and their resolutions

## FAMOUS QUOTES & CATCHPHRASES

> Tomorrow kills the knowledge of today.
>
>

## AFFILIATED ORGANIZATION, PRIMARY

Nothing here? You will need to create an organization first!.

## AFFILIATED ORGANIZATIONS, EXTENDED

It is common for a character to be a member of multiple organizations aside from their primary affiliation/allegiance. Select those organizations, if any.

## WEALTH

Class, dependencies, debts, funds, disposable income, assets and investments
King of Sandrasku

For thousands of years, as long as Sandrasku has been a prison city, the King of Sandrasku has been a revolving door of the strongest and best warriors in prison. It has always been a law in the city that anyone can challenge at any time for the throne. The King picks the weapons, which gives each **King of Sandrasku** a good chance of keeping the throne (and his head), but still, challengers do win it frequently. The current King is King Kroc.

Battles take place in the Sandrasku Arena and it is the only time outsiders are allowed into the city to watch the challenge for the throne.
Port Breigh Quarry

Spiraling down from the mountains, the quarry goes almost to bedrock and, with it's housed and protected beacon, one of the best places in the realm to find emeralds and diamonds. Potential miners need to stop in the Miners' Guild's shop at the quarry to apply for a permit to mine there or sneak in under the cover of night.

**Type**

Quarry

**Parent Location**

Port Breigh

**Owner**

Tre Donao

**Owning Organization**

House Donao
World Tree Sapling

After the burning of the World Tree at the end of the Second Age, the Arbor Druids' magic faded to almost nothing. Elder Keeper Cal knew of an ancient ritual, to be conducted on top of the dead World Tree that would, with much sacrifice, grant the Arbor Druids a new sapling. This sapling must grow with considerable power pulled from the magic of the End and beamed up to a growing symbol in the sky to power the growth of the sapling. If it is interfered with, the sapling will die, and there will be no way to gain a new one.

Each of the major tree species in the Realm must be represented by Totems and powered from underground in the vault.
Rakanian Keep

Generic

## PURPOSE

The keep controls landacces from the south to Port Breigh where it controls a key area to fend of land invasion on the capital. Furthermore it acts as a militair academy to train the realm finest infantry and officers / generals.

## ALTERATIONS

What sort of alterations have been done to the building during the time of its existance and which purposes do they serve?

## ARCHITECTURE

Which is the style of architecture used in this building? Which is the stone or wood used for the walls of its buildings? How do people traditionally adorn their structures (e.g. white picket fences, whitewashed walls with ocean blue roofs or brightly coloured door).

## HISTORY

A short description of the history of the landmark or building. Don't forget that you can add all the important events at the landsmarks's timeline below.

## TOURISM

What sort of people visit this location as tourists, what are they eager to see and visit and experience? Where do they stay during their time there.

Room

## INCLUDING VEHICLE

Of which vehicle is this a compartment of (think train carriages, ship sections, spaceship compartments)

## CONNECTED ROOMS

Which rooms are connected to this room? Remember that if you enter a room one way, you can't necessarily go back the same way!

## DESIGN

Which are the dimensions of the room? Is it square or rectangular? What colour and what material is the ceiling/floor/walls made of?

## ENTRIES

What are the entries (or possibly, exits only) for the room? Are there any windows? Are they locked, barred, reinforced?

## SENSORY & APPEARANCES

What do people entering the room see, smell, feel and hear. How much lighting is there available and where is it coming from? Is there the foul stench of death penetrating their nostrils, or perhaps the eerie sound of a music box by the window? Is it icy cold or pleasantly warm?

## DENIZENS

House Cardaph lives in the keep, together with what recruits are accepted into the academy. (most often nobels or esteemed warriors).

## CONTENTS & FURNISHINGS

What sort of items can be found in the room? Tools, weapons, furniture, electronic devices on the walls, or unique magical puzzles waiting to be solved!

## VALUABLES & TREASURE

What treasures wait to be discovered in this room? Hidden stashes of gold and silver? Works of art hanging off the walls? A statue made of emerald on a pedestal in the middle of the room?

## HAZARDS & TRAPS

What kind of traps and hazards can be found in the room? How are they activated or deactivated? Is there any intricate mechanism locking people inside? Or maybe the floor is lava!

## SPECIAL PROPERTIES

What sort of special properties is the room imbued with? Air ducts, running water, powered by life support, is it airtight or a magic dampening field? Does it have an invisible floor or ceiling, are the walls radiating light, or does it teleport you to another dimension?

## ENVIRONMENT & EFFECTS

Think magical or natural effects. Temperature, humidity, pressure, auras, lack of oxygen, antigravity fields etc.
The Kelael Church of the End

The Kelael Church of the End is the largest church in Kelael. Being the main religion in the Kingdom, it has large seating and most of the citizens of Kelael attend weekly services with monthly journeys to the near by End Temple to pay respects to the Endermen. Although there are followers of Netherism, due to the Nether Invasion, they generally are quiet in the following of the forces of fire.
Magrie Donao

## Physical Description

### Body Features

She has broad shoulders, weak arms, a muscled torso with chiseled abs, a straight waist, and short legs.

### Facial Features

A particularly notable feature is her nice smile. She has a narrow face with a rounded jaw, a turned-up nose, and puffy lips. She has piercings in two places: her lower lip and both eyebrows.

### Relationships

#### Tre Donao

Husband (Vital)
Towards Magrie Donao

2

5

#### Magrie Donao

Wife (Trivial)
Towards Tre Donao

1

5

##### LEGAL STATUS

Married

**Current Location**

Castle Darmond

**Species**

Ri

**Ethnicity**

Dal'sung

**Life**

6596 3rd Age  6686 3rd Age  90 years old

**Birthplace**

Castle Caraway

**Parents**

Geralt Belenos

**Current Residence**

Castle Darmond

**Biological Sex**

Female

**Eyes**

Her blue eyes are little and she has a monobrow

**Hair**

Her brown hair, dip-dyed halfway with shades of green, is shoulder-length, curly and is spiky.

**Skin Tone**

olive-skinned

**Height**

5' 0"

**Weight**

205 lbs

**Aligned Organization**

House Belenos

**Other Affiliations**

* House Donao
“WATCH YOUR HEAD!” inn

Built during the great Kelael plague, when citizens had to stay quarantined inside due to fear of the unnamed-yet-vaguely-liquor-inspired virus, the “WATCH YOUR HEAD!” inn was designed to be a place where Oak traders could stay and keep their drinks to themselves. Traders would dock below and head to the bar for a drink. It was a place of merriment and laughter, and one too many drunken stumbles. The heads of all those who never made it home due to one of the unfortunate low overhangs in the bar still hang in the bar today -- with particularly legendary accidents getting a place on the Wall of Fame, their intoxication level included. Its subsequent owners have all kept up the tradition, until the short-lived Mayor Thawkins’ body disappeared the morning after, with nothing but a skull left behind. The guild still attracts customers, and the occasional wayward youth who sneaks in through a window and steals behind the bar. It is place familiar to all those in the Realm of Vasten, where locals and travellers alike gather for the boons it offers.

**Type**

Inn

**Parent Location**

Kelael
The World Tree's Lament

### Authoring Date

Unknown, All the is Known is that the Song Appeared after the Burning of the World Tree.

## PURPOSE

The Song was written for an Unknown reason. But it is believed to be words from the World Tree and it's pain. The song if also believed to be a warning of what everyone will suffer if the War Against the Piglins is not won by Man

## Structure

### PUBLICATION STATUS

This Song is Sang around the Realm. Mainly in Ajury, it is rare to hear it outside of Ajury, but when it is sang, most people take it as a warning of what is to come.

## Historical Details

### BACKGROUND

The Druids feel pain when this song is sang, because it happened under there watch. Man feels like a failure and are warned when this song is sang around them.

### HISTORY

The World Tree was burnt down by the Piglins

## CONTENTS

Breathe life into me.

Breathe life into me.

Breathe life... into me...

Sing with me now...

'til...

I...

grow...

Breathe life into me.

Sing 'til I grow.

Laugh amidst my leaves

Hope for tomorrow.

And then we'll forget

About this dark past

Never to return

Then we will be back

Home...

Listen, my child...

To my...

heartbeat...
Tom Joh'so

Tom Joh'so runs the Drunken Sheep Winery just outside of Kelael. He is the first of the Joh'so's to live within the walls of Kelael, where he moved after hearing of the recent Nether Invasion.

Tom married his childhood friend, Lyn Berry, daughter of Pet and Rynna Berry, who run the Kelael Flower Shop.

Tom is a proud man, but extremely well respected for his Pink Wool Wine and his newest creation, Diable Red Wine, known as the most potent wine in the land.
Third Age

The Third Age of the world is what the current time is. For thousands of years since the end of the Nether War and the closing of all the Nether Portals, the world has generally been at peace. Over the course of time, stories of the Nether War, Zombie Pigmen and their Blaze Overlords has passed mostly into myth, with many people doubting any of it was ever real. Very recently, with the discovery of a buried Nether Portal in Travill, the war has resumed and word of the impending invasion has spread far.
Vasten 2 Season 1 Team

## Vasten 2 Season 1 Team

### Locations

Dawnport

* Dreymasmith
* Spiderwebninja

During the Season:

* Teapick
* Dinner
* LadyVivianne
* Warscrimpie
* Xoxocherryd
* XxBustyxX

**Returning Vasteneers:**

* Caluss
* Chefboi\_Ardee
* Damonatnot
* Denasy
* Fixxit412
* Foxxiemonoxide
* Ijimwe
* Juxey
* Khaos
* Klautos
* llorrdnnight
* Mear
* MollusSlime
* Morgoran
* Old\_Grey\_Man
* Raskholshiro
* Soothingfilly
* Truth
* Tuner86
* Ulrich Wolfgang
* WhiteKnightSTU
The History Of Vasten

The peace has ended! In another Age, this world was in a war for its very existence with the evil Zombie Pigmen and their blaze overlords. After fighting to a stand still, the nether portals were closed and without access to water, the pigmen could not create obsidian to resume their vicious attack on the overworld.

After many years, the stories of the nether war became just that; stories. People forgot the horrors of the war and terrors of the nether and returned to normal life.

All this changed when in House Donao, in the village of Travill, unknowing miners broke into a large obsidian portal. As soon as it was activated, a small team of pigmen poured through and killed the miners. Their small invasion force being undetected, they moved quickly to harvest a small amount of obsidian and return to the safety of the nether. With the ability to create their own portals to the overworld, the pigmen are again on the attack!

Many Kingdoms are part of the Realm. Every Kingdom is categorized into Hamlet (2-10 citizens), Village (10-100 citizens), Town (100-1000 Citizens), or City (1000+). Some examples are the Village of Travill, the Town of Kelael and the City of Sandrasku.
Swann's Landing

Located on the road between The Drunken Sheep Winery and Ajury, Swann's Landing is a small Dark Oak sawmill. Owned by Karl Uzkil and his boys, Bin and Tolz, Swann's Landing is known for it's quick turn around on orders and seemingly endless supply of Dark Oak.

**Type**

Hamlet

**Population**

9

**Included Locations**

* Dark Oak sawmill

**Owner/Ruler**

Karl Uzkil

**Owning Organization**

House Donao

## Swann's Landing

### Date Founded

XX/XX/XXXX

City Description
Shivani Odom

Lord Shivani Savina Odom (a.k.a. Autarchic Shivani)

**Current Location**

Chateau De Caluss

**Species**

Ri

**Ethnicity**

Cental

**Life**

6574 3rd Age  6675 3rd Age  101 years old

**Birthplace**

Chateau De Caluss

**Current Residence**

Chateau De Caluss

**Biological Sex**

Female

**Eyes**

Smart green eyes, set elegantly within their sockets

**Hair**

Black, dreadlocks double braided

**Skin Tone**

Highly Fair, almost to seam as she is purly white

**Height**

5' 8"

**Weight**

235 lbs

**Aligned Organization**

House Odom

**Other Affiliations**

* House Donao
Woofer, the dog

Woofer was the loyal pet of Captain Tad Koofer, the captain of the Woofer, which is a ship that journeys from the Mining Mesa to Port Breigh. He went overboard one dark and stormy night during a trip back from the mesa. The captain still claims he can hear her bark on quiet nights between the mesa and the port.
White Sands

During the Battle of Talatol, the Elf Mage Itylra Evioro summoned such massive lightning in the desert to completely destroy an entire Zombie Pigmen army that it turned all the sand white. This battle not only destroyed the pigmen army but also completely destroyed the ancient city of Talatol, leaving only ruins. These ruins have since flooded, and now is the home to many many squids.

Around the ruins, people of White Sands have built an ice boat racetrack that is quite popular in the realm. People journey from all over to wager on the Ice Boat Races of Talatol. Around the racetrack, many taverns, inns, and gambling shacks have sprung up to take travelers money.

(White Sands is an independent kingdom, meaning it doesn't bow to any house. Built on the ruins of the Elven city of Talatol, White Sands arose from the ashes of a destroyed, abandoned city when the Ice Boat raceway was constructed. Gamblers from all over the Realm flocked to this quickly growing city, bringing with them money to spend, and personal baggage to bury.

After much in-fighting between different casinos, betting establishments and crime lords, the city was divided into districts. District 6, housing the raceway, instantly became the most sought after. This was given to Marc Steering. He was the former owner of a massive bass fishing company that he gambled away in the Adventurers Guild in Port Breigh. Even with losing his bass empire, he still had much power, and used all of his influence and remaining fortune to move to White Sands and build the Palace over looking the track.

As time went on, the Steering gambling ring grew more and more powerful, and Marc became the richest of all the district bosses. The more power he gathered, the more the other bosses grew resentful. One night, he left the city to negotiate a better trade on wheat for his palace, and disappeared. It has been over a year now since he has been seen.

The three Steering sons, Marcus, Parker, and Sawyer, now run District 6, splitting their duties up between morning, afternoon and night. They are known to be extremely mature for their age, and run the family business well.)

## Geography

White Sands is built on a former desert where an enormous elven magic battle took place in the Second Age.
Tanis

North of the Village of Travill, there is an abandoned village named Tanis. Many rumors have been told of this village and of the cabin on the hill. On stormy nights, people have said lights have been on in the cabin, but it is known to never enter it. No one who has entered the Haunted Cabin of Tanis has ever returned.

The stories told of the cabin talking about the old hermit, Ichabald, who lives in the cabin and has mystical powers that he can infuse books with the power of mending. To get one of these books, one would need to enter this magical cabin, find Ichabald, then somehow find their way out again; something no one has been able to accomplish yet.
Zed Penc

Zed is a early 30's blacksmith in Port Breigh. His shop is located near the pass to the Port Breigh Quarry, and is known for a quick turn-around in smelting ores. Zed commissioned the Builders' Guild to add an elevated minecart rail that goes from his shop to the Stone Docks of Port Breigh for ease of trading his ingots.

Zed married Mari Davicin of the famous Davincin Ship Building Co.

#### Mari Davicin

Wife
Towards Zed Penc

0

0

#### Zed Penc

Husband
Towards Mari Davicin

0

0

**Current Location**

Port Breigh

**Species**

Ri

**Ethnicity**

Caradara

**Current Residence**

Port Breigh

**Biological Sex**

Male

**Other Affiliations**

* House Donao
The End Temple

**Type**

Cathedral / Great temple

**Owning Organization**

 The Church Of The End

The End Temple is where players will be teleported from the leap of faith at any Church of the End. From the top, they can leap straight into the end portal.

The End Temple towers over a swampland not far from Kelael. The capital of the Church of the End houses the leaders and high priests of the religion.

### Purpose / Function

The purpose of the End Temple is to essentially run the worlds biggest religion. The church of the end spans the entire Realm of Vasten and is the most common in the realm. The End Temple houses the entire government of the church in it's skyscraping walls as well as the first end portal ever discovered.

### Alterations

The End Temple is older than written history. Although church leaders have been able to look over battles in the Realm of Vasten for ages, both sides of each battle or war avoided the temple.

### Architecture

The End Temple and all churches of the End are the traditional Gothic type medieval styled church.
Story of Stillpoint

**Type**

Manuscript, Historical

**Location**

Stillpoint

They came in the dark of night like thieves on a bloodsoaked breeze.  I still recall the cold fear that settled in my bones and could not be shaken.  The cloud of fire billowed and spread like fever, masking my starlit sky.

Clash of steel and strike of a fist, they came pouring down alleys and along many piers.  Doors were broke down and windows shattered as I lay beneath my bed.  I could hear screams of terror in the streets of my home.

Men rushed to death while women hid their young, but not one among us was safe, and few survived that initial wave.  Shadows played on the walls as the unknown beasts descended.  Not a word known to us was uttered by those fearsome monsters.  Not a sign was given to answer the reason for their arrival.

But they did not stop their assault and they showed no mercy, like mindless drones seeking an unknown prize.  A mangled body fell through my window, it slumped across the floor.  Sightless eyes stared unblinkingly and I knew the end must be near.

Then silence.  And bitter cold.  And a question, did some of us somehow not fall prey?  But who would dare to rise and see the carnage that must surely lay in our streets?  On hands and knees, I trembled to the window and my face was washed in a purple glow that emanated from the mountainside.  The mesmerizing terrible beauty of that sight will remain immortal, etched by the claws of death into every mind that glimpsed it, a vision that all would take to their graves, that would haunt their dying days.

We learned so little from the mess that was left behind.  Whatever had we done, what gods had we offended, that brought this massacre down upon us?  What offering of peace could we extend to stave off our shadowed foes?
Zambrim

## Physical Description

### Body Features

long neck, broad shoulders, long arms and slender hands, a long torso with a well-defined waist, round hips, long legs, and narrow feet

### Identifying Characteristics

arrogant feel about him, and he has a small wound on his left leg

**Biological Sex**

Male

**Eyes**

dark blue eyes are large and he has a monobrow

**Hair**

short, wavy, black hair which is heavily gelled

**Skin Tone**

Bronze

**Height**

6'0"
The Mythos of The Second Nether War

According to legend, the first sighting of the Zombie Pigmen came in one of two forms. The first tells of a rousing battle between elves and dwarves, during which a portal appeared out of no where, there on the battlefield with them, having been opened from within, and that the Zombie Pigmen came pouring out with bloodlust in their veins.

The second tale suggests that it was actually the Elven King Jak'lyc himself who either created or discovered the portal and, realizing its potential, sent in scouts to learn more and eventually began to mine the Nether for its precious quartz. It was, of course, only then that the Zombie Pigmen -- who had previously been unconcerned with the existence of the overworld -- began to fight for the extinction of mankind.

Those early warring years are all but lost, like grains of sand in the desert, forgotten or removed from the annals of history. No library or treasure trove has the full tale. No one now alive remembers the horrors their ancestors lived through. All the Overworld knows now is that a portal has been reopened and the war begun all over again.

But one thing -- for which even the oldest legends say naught -- is what the inside of those portals is truly like. Who lives there? What story do they have to tell? Do they have homes that they build and protect? Fields that they plant and harvest? Do they laugh with their families in their innocent mirth? Do they cry when they hurt?

Or are they only the mindless drones that the overworlders perceive them to be? Driven by that fabled bloodlust and the whisper of rumors about their Blaze Overlords? Do they rush out the gates of the underworld with veangence on their breath? Or here too are they merely the oppressed, forced into survitude, into a life they did not choose?

Are the roots of the World Tree burned so short that the forefathers' deaths would be in vain? For in this discordant blindness, do those who seek, who keep and who replant truly not recognize the fallacy of their mission? For what Treant or wealth of the overworld could possibly protect from their greatest enemy of all: the unknown?

For every coin has two sides, and every war two losers. If every battle is fought with ignorance, then every future is doomed to repeat it. And in the eye of this storm there raises the quandry, what can be done to fix it? Does one press on in the footsteps of their ancestors? Or does one sit in quiet resolve under brilliantly shooting stars and ponder the mysteries within that darkened arch?

~Outcast Wil'hym of Travill, Druid Philosopher
The Man with No Name

**Current Location**

Athenaeum of Knowledge

**Species**

Ri

From far away to the northwest of Port Breigh, a cloaked figure ascended from the depths of Celaya.  Having recovered from his alarming transportation from one dimension to another, he was ready to go forth into the world again.

Who was this mysterious man?  Hm, even he did not know the answer then.  For the strange transportation had blurred his memory.  He knew of vague images of the landscape, in particular his homeland of Ajury, but whenever he tried to summon to thought a name that he could claim as his own... he came up empty.

But then word came from afar that an ancient trove of knowledge and wisdom was being unearthed in the bustling city of Port Breigh.  Hopeful that perhaps there he could unlock his forgotten past, he set out from Celaya and journed across snow, ice, grasslands and deserts until he arrived at the mighty fortifications that surrounded Port Breigh.

Upon his arrival at the so-called Hall of Kinship, he discovered that a grand library, almost cathedral in design, was being constructed behind the castle of Port Breigh.  Disguising himself among the escavators, builders, and other workers, he proceeded to attempt to learn as much as he could about the Hall of Kinship.  The bloody history of the humans and their betrayal at Talatol - now called White Sands; the involvement of the Trents, dwarves, elves, and later his own kin, the Arbor Druids; and ultimately the discovery of ancient secrets long lost to mankind.  Though what those secrets were, none yet quite knew.

He gave no thought to the loss of his identity as a result of coming through the portal between dimensions, for it was a small price to pay in his personal quest to protect the realms and end the Nether Invasions.
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