Prismarina/History

This is the history of Prismarina.

## Season One

### Episode One - The Water Witch Is Born

It storms. Prismarina runs through a desert-mesa from a village, panting. She jumps into the harsh waving ocean, struggling, she begins to drown. Suddenly, a light flashes upon her and blue fumes begin to appear.

*Some time later...* Prismarina is on a ledge of land cooing to the flamingos in the water bordering the ledge, before jumping in, speaking to the underwater animals.

Prismarina sleeps in bed, snoring, before suddenly waking up and greeting her cats. Her doorbell rings, she goes out to check, it begins to rain. She sees a blue chest sitting outside her door. After opening it, she finds an invitation and begins to read it. It's an invitation to the Witch Games, a series of games to determine the successor of the late Mystic Meg. She decides she wants to become the Supreme Witch and travels to the Witch Towers by following the North Star during the Witching Hour.

She meets Bertha and finds her tower, the Water Tower. She meets Ogien, her trader, they begin to converse. Ogien explains how Mystic Meg died. After talking, Pris goes downstairs and receives her complimentary gifts. She meets Cleo, a Time Witch. They converse and begin to compliment each other and talking about their powers. After becoming acquainted with the place and the people, Pris goes to explore the surrounding areas. While exploring she fights some Skeletons, after escaping she finds huge natural arches coming out of a lake along with a plethora of spikes. Here is where she decides to make her home. Using her water magic, she creates a tower castle. After her new home is built, she begins to tour it. After finishing up she goes to sleep.

During her sleep she has nightmares and visions with screams and skeletons. Once she gets up, she begins to gather everything she needs to give gift baskets to the other witches. After gathering everything, she places all the gifts in each witch's respective towers. She goes back to her tower and tries to strike conversation with Ogien, who ignores her. So she begins to walk home, yawning, a demonic voice also starts to yawn with her.

### Episode Two - Secret Minecraft Coven

*In the past...* Prismarina finds herself waking up on a beach in the night. She begins to question herself and what happened, before deciding to leave the beach. However, a group of hostile creatures begin to attack her, that's when she realizes she can use water magic. She begins to freak out, and runs away.

*In the present...* Prismarina decides she wants to build something for the other witches because there is too much animosity among them. She decides to find a cute place near the beach, on a hill. Using her skills and a dash of magic she creates a coven. Cleo comes by and starts conversation with Pris, they talk, and have fun, along with a bit of drama.

In an effort to entice other witches to join her coven, she tires to entice them with gifts, so she goes to search for things.. Pris finds an Ancient City. She keeps making noise and talking, the skulk detects her and a Warden spawns. Pris and the Warden fight, but Pris loses.

Back in her tower castle, Pris collects everything she needs. She smelts some copper and gets some things to trade with Bertha for inquisitive gems. Gems are used to buy uncraftable items. Pris goes down into the caves again, finding a dungeon. In the dungeon she finds some Ancient Scrolls of summon rain and of greater teleport as well as other artifacts. After finding these things, Pris decides to make a secret basement under the water of the lake her castle sits above for enchanting. She starts to enchant her armor and tools to go into the Nether. She starts exploring and mining to find loot. She finds a Nether Dungeon, looting it and taking things from it. She fights some blazes.

After coming back to the Witch Towers and collecting and trading with Bertha, she goes to trade with Ogien. With 25 gems, she buys a water wand. Ogien and Pris talk. After leaving her tower, she stumbles upon Eloise the Illusion Witch. They compliment each other, laugh, they talk about their motives and their past, talking about themselves and showing off their magic, they have a great time. Afterwards, they leave. Pris invites Joey Graceffa to her coven, even though they aren't on good terms. Back at the witch towers, Pris and Cleo begin to talk, and Pris invites Cleo to the coven. She offers, inquisitive gems, the staff of transformation, and two black lotuses, but Cleo doesn't want that, so she asks if she can bring a plus one. After talking, Pris agrees and goes back to her tower.

Pris runs up the stairs of her Coven, as it blows up.

### Episode Three - I might be possessed

Prismarina goes to her coven to check on how it's doing, she goes into her basement, but see's another room below it. She didn't build this. She goes down and freaks out, seeing heads of the other witches in a fiery room with blood and bread. Something catches Pris' attention.. The smell of gun powder. She realizes something is wrong and needs to get out immediately. She sprints out of the coven and once she starts descending the stairs of her Coven, it blows up. She screams as the building burns.

After this poor experience, she sulks, it took her so long to build it up, the only two people who know are Joey and Cleo. She decides to do some spying to see if she can find anything related to the explosion. She goes and speaks to Bertha to see if she can get any information out of her. After talking Pris concludes that Bertha has no information, even though she thinks she definitely does. She checks on Joey's invitation, the invitation isn't where she left it, meaning he must've seen it. She snoops around his house looking for gun powder or explosives. She hears Joey coming downstairs, and quickly gets out the house. Joey sees her and they begin to talk. In the conversation Joey mentions that Pris pushed him off a cliff once so he finds the invitation suspicious. To try and get herself out of the situation Pris says she just wanted to make sure he got the invitation. After the passive-aggressive conversation, she goes to visit Cleo.

At Cleo's castle, she begins to snoop around for gun powder. She finds explosives in Cleo's house, which is suspicious. She concludes that something is up, but it wasn't her. She goes back to the beach by her Coven. She feels all alone, she feels like she's been trying her best to honor the Supreme Witch but just can't do it. She's tired of trying to prove herself to the other witches. Pris prays to the Ocean Gods to tell her what to do, to connect herself to her spirit, connect herself to the Ocean Gods, and the ocean.

Under the water Pris begins to hear singing and chanting, before being transported to a small port village. She recognizes it, though she doesn't know from where. She has a feeling she needs to go into a blue house up a hill. She goes into the house and marvels at all the books and magical items in it. She meets a fortune teller, who tells her she's been called hear for a reading. The first card reads, The Hierophant. "Tradition, a lesson, spiritual leader or guide. Enlightenment. Rebelling against societal norms as you search for your divine truth you create frameworks of belief that help you expand your consciousness and ground your faith into this reality. You're trying to do this. You're trying to make it out like you are someone that you're not. You need to follow your heart. It's not about being liked it's about being yourself." The second card reads, The Chariot. "Victory, speed, action, harnessing your true power. It's a magical time for taking inspired action. Push ahead with willpower and determination if you really want this and I know you do. You have to harness your craft. People are scared of powerful witches like you." The final card reads, The Tower. "I look in my crystal ball, I see unexpected change, chaos. The rock pulls from beneath your feet. Your beliefs challenged. Everything you've ever knew coming into sight. And I sense an evil presence. You have to be careful, this evil presence may soon take over you forever. You have to fight it. Disaster. And be careful. Be careful for deception, because you really don't know the people around and there's only one way to find out."

An evil voice whispers, "I'm coming to get you," and suddenly Prismarina is pulled back to reality, back to her castle. Pris begins to speak, but her voice is corrupt and deep. She begins to reassure herself and tell herself she's fine and begins to say ominously threatening things directed to the other witches.

Pris goes to visit Shelby, she gets acquainted with Shelby and her crow, Nimbus. They talk and Pris takes her to the Ancient City she found before, in exchange for information on the city, Shelby gives her a new spell to learn. They explore the city and try to find chests. Suddenly the Warden appears, and they try to fight it together... And lose.

Back at her castle, Pris figures out how to make a broom. She gathers the materials she needs for a broom and makes a broom. Shelby comes to visit Pris, she asks if she has any storm spells. Pris shows off her new spells and Shelby her new artifacts. Shelby leaves and Pris starts to question herself. She hears her own corrupt, demonic voice. Down in the depths of the lake, Pris goes to her crystal ball house to think about what's happening. She know something is taking over her, influencing her. She doesn't know what's her and what's not, the lines are blurring. She thinks she might be possessed.

## Links

The Water Witch Is Born

Secret Minecraft Coven

I Might Be Possessed