Unfettered Eidolon

**Unfettered Eidolon (20 RP)**

An Eidolon is usually tied to a summoner who forges an unbreakable link with a being not of his world, calling upon it and sending it back to its otherworldly home as he needs. When a summoner dies, this link is destroyed and the Eidolon is banished back from whence it came. Occasionally, however, this link between Eidolon and summoner is unnaturally severed, usually as a result of powerful magic or some bizarre death, freeing the Eidolon upon the world. Few can predict what specific events might cause an Eidolon to become unfettered, but those that do become stranded on a plane alien to them, released to act as they please.

**Type (3 RP):** Outsider

**Ability Scores (2 RP):** An Unfettered Eidolon gains a +2 bonus to one physical and one mental ability score of choice, and a -2 penalty to one other ability score of choice.

**Size (0 RP):** Medium

**Speed (0 RP):** 30 ft base speed.

**Languages (1 RP):** Unfettered Eidolons begin play speaking common and a single language of their choice (previously shared with their summoner). Unfettered Eidolons with high Int may choose any language.

**Darkvision:** Unfettered Eidolons have darkvision 60 ft.

**Natural Armor (3 RP):** Unfettered Eidolons gain a +2 natural armor bonus to AC.

**Strong Will (2 RP):** Unfettered Eidolons gain a +2 bonus to will saves against charm and compulsion effects.

**Evolving (5 RP):** Unfettered Eidolons gain a pool of 2 evolution points at first level, and gain a single additional point at every odd level. An Unfettered Eidolon may take the extra evolution feat for itself.

**Base Form (4 RP):** Unfettered Eidolons gain a single base form as listed below, which gives them additional racial traits.

**Unfettered Eidolon Base Forms:**

**Aquatic**

* **Swim (2 RP):** These eidolons have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants
* **Amphibious (2 RP):** These eidolons can breathe both air and water.

**Avian**

* **No Hands (-4 RP):** These eidolons have no hands and thus cannot maneuver small objects well. They are considered to not be proficient with any weapon other than natural attacks and unarmed strikes, and may not be able to use some weapons at all. In addition, they cannot cast spells with somatic components and they have a -4 penalty on Disable Device checks and any checks that require fine motor skills.
* **Slow (-1 RP):** The eidolon's base move speed is instead 20 ft.
* **Flight (8 RP):** These eidolons have a fly speed of 50 feet with average maneuverability.
* **Wing attack (1 RP):** These eidolons have two wing attacks that deal 1d4 damage each.

**Biped**

* ​**Claws (2 RP):** These eidolons have two claws that deal 1d4 damage each.
* **Rend (2 RP):** If it hits with both claws, the eidolon deals an additional 1d4 damage +1 1/2 str.

**Quadruped**

* **No Hands (-4 RP):** These eidolons have no hands and thus cannot maneuver small objects well. They are considered to not be proficient with any weapon other than natural attacks and unarmed strikes, and may not be able to use some weapons at all. In addition, they cannot cast spells with somatic components and they have a -4 penalty on Disable Device checks and any checks that require fine motor skills.
* **Quadrupedal and fast (8 RP):** The eidolon gets a +4 racial bonus to CMD against trip attempts and their base move speed is instead 70 ft.

**Serpentine**

* **No Hands (-4 RP):** These eidolons have no hands and thus cannot maneuver small objects well. They are considered to not be proficient with any weapon other than natural attacks and unarmed strikes, and may not be able to use some weapons at all. In addition, they cannot cast spells with somatic components and they have a -4 penalty on Disable Device checks and any checks that require fine motor skills.
* **Legless (-4 RP):** These eidolons can only move as fast as their climb speed and cannot wear foot or leg slot magic items.
* **Climb (2 RP):** These eidolons have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants
* **Powerful Bite (4 RP):** These eidolons have a bite attack that deals 1d6+twice strength
* **Slapping Tail (3 RP):** These eidolons have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d8 points of damage plus the user's Strength modifier.
* **Multiple Toxins (3 RP):** A number of times per day equal to its Constitution modifier (minimum 1/day), an eidolon can envenom a weapon that it wields with its toxic saliva. Applying venom in this way is a swift action. When it does so, it chooses one of the following venoms.

1. Life-Stealing Venom: Injury; save Fort DC 10 + 1/2 the user's Hit Dice + the user's Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con; cure 1 save.
2. Paralytic Venom: Injury; save Fort DC 10 + the 1/2 user's Hit Dice + the user's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
3. Weakening Venom: Injury; save Fort DC 10 + 1/2 the user's Hit Dice + the user's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.

### Half-Breed Rules:

Unfettered Eidolons cannot be half-breeds due to their nature. The rules included below are for use with the Gene Splicing feats.

Dominant: Lose strong will and natural armor (-5 RP)

Non-Dominant: Gain Evolving (+5 RP)