Helios

### Demographic

50% Human, 19% Orc, 8% Goblinoid, 6% Dwarf, 5% Half-Breeds (Half-Elves, Half-Orcs, etc), 5% Ogre, 3% Tiefling, 3% Other

## Settlement Stats

### Corruption

+10 (to Bluff City Officials/Stealth Outdoors)

### Crime

+12 (vs Sense Motive checks/Sleight of Hand)

### Law

+30 (on Intimidate & Diplomacy, if related to the law/well being of the town)

### Lore

+30 (on Knowledge & Diplomacy for Gathering Info)

### Society

+20 (on Disguise & Diplomacy to Alter Attitude)

Helios is the Capital City of the **Helios Imperium**, one of the larger Kingdoms of the continent of **Ithel**.

## History

Helios was the initial landing point for the **House Arcturius** expedition that composed of their small standing army, and the majority of their people. House Arcturius left only the most elderly, sick, and young behind, with a small amount of able-bodied men and women to guard them and help them, in the event the Expedition to the New World failed. When the expedition landed, it found a perfect location - an enormous mountain, with a glittering bay at its base, and a large river, providing access to all sorts of amenities to the newly dubbed Helians.

Once established, a proper tent city was erected so that the city of Helios could begin to build its foundations, and build its foundations it did. Groups of Imperial Rangers roamed far and wide, searching for anything of note or any exploitable resources within the area. They found an excellent source of stone, iron, and other precious metals from the earth, as well as strong lumber, and fertile plains. Helios was perfectly positioned to have excellent access to important commodities to remain self-sufficient.

In no time at all, the city of Helios truly became a city, and the remnants of House Arcturius could come to Helios. They could come home. With great magic, the newly crowned **Emperor Arcturius I** used magic to create a powerful Portal to bridge the Old World and the New World for a brief time, letting the remaining members of House Arcturius cross over, and to reunite with their families, and become established.

Since that point, Helios has remained strong - a strong military presence ensures few think of causing trouble within the city walls, and the people of Helios are warm and welcoming to those of other races, resulting in a surprising amount of non-human races within the city, especially those of more monstrous persuasions, such as Orcs, and Goblinoids, owing to the Tribes that the Emperor had convinced to join him from Ger'kroz.

Helios has grown rapidly in the years since the formation of the Imperium, and due to its size and facilities, it regularly plays house to enormous Senate Meetings, as well as New World Council meetings. It is a seat of power, and shines its light upon all who stand in it.

## Geography

Helios is perched next to a large river, known as the Path of Irori, as well as an enormous mountaintop, known as Sun's Peak. The city itself is well-laid out, and quite orderly, with districts and sections quartered off for what purpose they fill, with neat signs in several different languages for ease of understanding for the populace.

## Inhabitants

The inhabitants of Helios have a proud militaristic tradition, especially among the Orcs of Helios. Innovation is prized, and encouraged, and although there is an emphasis on order and law, individuals are still encouraged to have independent ideas and thoughts, and make decisons for themselves. Each District of Helios has its own Senator, elected by the denizens of that district, and these Senators represent that district in the Senate.