Adventures

Some tools and tool bonuses can lead to adventure. Several unique adventures are available, some of which can be accessed with more than one kind of tool. Certain adventures can be unlocked for all pets in the house by fulfilling certain conditions, such as having a fully-grown Magic Beanstalk plant in the Greenhouse or keeping a Submarine in the house.

## Helpful Merits

Many merits are potentially helpful during **adventures**.

### Skill and Attribute Merits

Merits that modify skills or attributes can be universally or situationally useful, as different rolls may consider different stats. Such merits include:

* Balance: +1 all Attributes
* Force of Nature: +0-5 Strength, Stamina, and/or Dexterity
* Force of Will: +0-5 Dexterity, Perception, and/or Intelligence
* Matter Over Mind: +0-5 Strength, Stamina, and/or Dexterity
* Mind Over Matter: +0-5 Dexterity, Perception, and/or Intelligence
* Moderation: +1 all Attributes
* Moon-bound: Up to +3 Strength and Stamina
* No Shadow; No Reflection: +1 Stealth
* Prehensile Tongue: +1 Dexterity
* Spectral: +1 Stealth

### Merit: Darkvision

Darkvision helps a pet to see in the dark, allowing them to navigate in otherwise-inaccessible situations while using the Submarine. Tools, tool bonuses, status effects, and other effects that allow dark exploration will also allow a pet to see in dark places.

### Merit: Lucky

Lucky greatly increases the chances that pets will achieve a lucky outcome in encounters where that is possible, e.g. finding a Magic Leaf while climbing the Magic Bean-stalk. Lucky pets will have slight modifications to their activity logs when achieving a lucky outcome, usually ending with "Lucky~!" in the message.

Note that it is not impossible for non-Lucky pets to achieve lucky outcomes; it is simply far less likely.

## Helpful Tools / Bonuses

### Finds Items

**Adventuring** outcomes may benefit from tools, tool bonuses, and other effects that help pets to find items.

### Protects From Heat

Tools, tool bonuses, and other effects that protect from heat can help pets to avoid penalties from feeling light-headed or getting burned in the Burnt Forest or Submarine.

### Allows Dark Exploration

Tools, tool bonuses, and other effects that allow dark exploration can help pets to navigate in otherwise-inaccessible situations while using the Submarine.

## "Gold" Idol

Pets equipped with a "Gold" Idol may find a Thieving Magpie and trade the tool in exchange for a Magpie's Deal.

Gives Magpie's Deal

## Abundantia's Vault

Pets that equip a Winged Key will visit Abundantia's Vault and unlock the bulk selling feature at the Market.

-Esteem
+XP
Trains Arcana
Unlocks Market bulk selling

## Aubergine Commander

Pets that equip the Aubergine Commander have a chance of being afflicted by the Eggplant Curse when they embark on its adventure.

## Burnt Forest

The Burnt Forest can be accessed using a tool with Bonus: Burnt, which is provided by a Burnt Log. Encounters in this zone will test various skills, such as Brawl, Arcana, and Nature.

### Burnt Forest: Fairy's Scroll

The Fairy's Scroll is currently exclusive to the Burnt Forest. The only way to obtain it is for a pet's tool to lose its Burnt bonus.

Trains Arcana
Gives Fairy's Scroll
Removes Bonus: Burnt

### Burnt Forest: Exploration

Pets may sometimes have a mostly-uneventful visit to the Burnt Forest. During this time, they might find an item, or nothing but ashes...

Trains Arcana
Gives 1 item:
* Crooked Stick
* Glowing Four-sided Die
* Glowing Six-sided Die
 (Pet) visited the Burnt Forest, but all they found were ashes...

### Burnt Forest: Fire Spirit

In the Burnt Forest, pets may encounter a fire spirit burning a tree. Depending on the pet's personal philosophy (influenced by their guild), there may be several ways to save the tree from the spirit.

Behatted pets have a chance of unlocking Hat Style: Living Flame during this encounter.

### Burnt Forest: Tear in the Fabric of Reality

Pets may find a tear in the fabric of reality when visiting the Burnt Forest. Official members of Tapestries are slightly better-trained to deal with the tear than others.

Trains Arcana
 (Pet) visited the Burnt Forest, and found a tear in the fabric of reality! They were able to stitch it back together, and got some Quintessence!
+Reputation
Trains Arcana
 (Pet) visited the Burnt Forest, and found a tear in the fabric of reality! They thought about harvesting some Quintessence, but were worried about getting unraveled, themselves!
Trains Arcana

### Burnt Forest: Tentacles

Pets may sometimes encounter a mass of flaming, scaly tentacles in the Burnt Forest. If they lack heat protection, there is a chance that they will be burned in the fight.

+Esteem
+XP
Trains Arcana and Brawl
Gives 2 items:
* Dark Scales
* Quinacridone Magenta Dye
* Quintessence
 (Pet) visited the Burnt Forest, and encountered a mass of flaming, scaly tentacles! They beat the tentacles back, and got (items), but not without getting burned in the fight!
+XP
Trains Arcana and Brawl
Gives 2 items:
* Dark Scales
* Quinacridone Magenta Dye
* Quintessence
 (Pet) visited the Burnt Forest, and encountered a mass of flaming tentacles! They tried to fight, but were forced to flee...
+XP
 (Pet) visited the Burnt Forest, and encountered a mass of flaming tentacles! They tried to fight, but got burned by one of the tentacles, and was forced to flee...
+XP
Trains Arcana and Brawl

### Burnt Forest: Wounded Fairy

When visiting the Burnt Forest, pets may have a chance to help a wounded fairy. Successfully patching up the fairy is a required step to unlock Letter: Fae-kind Thanks You.

+XP
Trains Arcana
 (Pet) visited the Burnt Forest, and found a wounded fairy! They weren't able to help, though. The fairy thanked them for trying, anyway...
Trains Arcana

## Caerbannog Cave

Pets equipped with a Carrot Key may adventure in Caerbannog Cave.

+XP to ++XP
Trains Brawl
Gives 2 items:
* Carrot
* Coriander Flower
* Fluff
* Mint
 (Pet) went to the Caerbannog Cave, and encountered one of the terrifying creatures living there, and was forced to flee! (They grabbed (item) on their way out, at least!)
+XP
Trains Brawl
Gives 1 item:
* Wheat

## Cetgueli's Treasure Map

Pets equipped with Cetgueli's Treasure Map will attempt to decipher the map to find the treasure. If successful, the pet will find an Outrageously Strongbox.

+XP
Trains Nature
 (Pet) tried to decipher Cetgueli's Treasure Map, but couldn't make sense of it.
+XP
 (Pet) tried to decipher Cetgueli's Treasure Map, but couldn't make sense of it. (Pet) put the treasure map down.
+XP
Trains Nature

## Diffie-H Key

In order to unlock the adventures of the Diffie-H Key, pets must equip it as a tool and have the Protocol 7 merit. Successful pets may bring back one of two unique items: Alice's Secret or Bob's Secret.

 (Pet) found Bob's Secret in Project-E by using their Diffie-H Key.

## Fates

Pets affected by any Fated Status Effects will eventually realize their fates, triggering a unique encounter.

## Fluffmonger

Pets equipped with a Bulbun Plushy, Peacock Plushy, Sneqo Plushy, or Rainbow Dolphin Plushy will be able to visit the Fluffmonger and trade Fluff to this NPC for various items.

Pets that are well-fed have a chance of bringing home either food items or other items; hungry pets will only bring home food items. Many foods that pets decide to bring home are affected by their favorite flavors, though there are a few exceptions, such as Coffee Jelly, which is available to all pets.

## Heart Dimension

Pets that equip the Heartstone will be able to visit the Heart Dimension if there are new adventures for them to experience. New adventures in the Heart Dimension are unlocked by each Affection level (up to level 6).

Self-reflection points are intended to be gained every 5 levels, although currently, no adventures are implemented past the first 6. Pets with a self-reflection point will be able to do one of the following:

* Choose a different Guild
* Mend a troubled relationship

## Kappa

Pets equipped with a Cucumber can get jumped by a Kappa, possibly earning a Shirikodama if they win the fight

Trains Brawl
Destroys Cucumber
 While (Pet) was thinking about what to do, a Kappa jumped them! It was a tough fight, which ended when the Kappa ate (Pet)'s Cucumber, and ran off giggling! >:(
Trains Brawl
Destroys Cucumber

## Le Manoir de Chocolat

Le Manoir de Chocolat is a chocolate-themed location with many areas for pets to unlock. It can be visited by pets holding a Chocolate Key. Some of the locations are barred from pet entry until certain conditions are fulfilled.

### Le Manoir de Chocolat: Front Door

Pets may visit the front door before the chocolate hedge maze switch is found. Once the doors are unlocked, pets will be able to enter the house.

Trains Stealth and Brawl
Destroys Chocolate Key

### Le Manoir de Chocolat: Front Patio

The front patio is accessible to pets at any time.

Trains Stealth and Brawl
Destroys Chocolate Key
Gives 1 item:
* Chocolate Bar
* Orange Chocolate Bar
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They explored the mansion's front patio; while they were poking around, they kicked up a pile of finely-ground (item). They came home covered in the stuff, and shook it off in the kitchen. It's... probably still good?
Gives 1-3 items:
* Cocoa Powder
* Sugar

### Le Manoir de Chocolat: Chocolate Hedge Maze

The chocolate hedge maze is accessible to pets at any time. It contains the switch that allows pets to unlock the mansion's front door, which gives access to the grand foyer, large study, master bedroom, and parlor.

Destroys Chocolate Key
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They explored the mansion's chocolate hedge maze, eventually finding their way to its center! There was a chocolate fountain in the center; (Pet) bottled some of the liquid, and brought it home.
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They explored the mansion's chocolate hedge maze, which was super-easy thanks to their Eidetic Memory! There was a chocolate fountain in the center; (Pet) bottled some of the liquid, and brought it home.
Happens if Front Door is already unlocked
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They explored the mansion's chocolate hedge maze, but got hopelessly lost...

### Le Manoir de Chocolat: Grand Foyer

The grand foyer is accessible to pets after the chocolate hedge maze switch has been used to unlock the mansion's front door. Pets may find and fix a grandfather clock in this zone, but the poor clock eternally gravitates towards the wrong time and must be fixed on subsequent visits as well.

### Le Manoir de Chocolat: Master Bedroom

The master bedroom is accessible to pets after the chocolate hedge maze switch has been used to unlock the mansion's front door. It is one of the three locations (the other two being the large study and parlor) in which pets may be able to solve the dungeon puzzle. A pet can only solve the dungeon puzzle once per account; if they find a trigger in one room, they will not find a trigger in another room.

Trains ?
Destroys Chocolate Key
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They entered the master bedroom, and searched for anything interesting, but just found a bunch of Chocolate-stained Cloth...
Trains ?
Destroys Chocolate Key
Gives Chocolate-stained Cloth

### Le Manoir de Chocolat: Parlor

The parlor is accessible to pets after the chocolate hedge maze switch has been used to unlock the mansion's front door. It is one of the three locations (the other two being the large study and master bedroom) in which pets may be able to solve the dungeon puzzle. A pet can only solve the dungeon puzzle once per account; if they find a trigger in one room, they will not find a trigger in another room.

+Esteem
+XP
Trains Music
Destroys Chocolate Key
Gives Chocolate Cue Ball
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They entered a parlor, and looked around for anything interesting. A chocolate pool table caught their attention; (Pet) took one of its cue balls. The parlor also had a grand piano with some sheet music on it. (Pet) tried to play it, but couldn't get past a tricky part in the middle. They produced a Music Note, but ultimately had to give up, and move on.
Trains Music
Destroys Chocolate Key
Gives Chocolate Cue Ball
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They entered a parlor, and looked around for anything interesting. A chocolate pool table caught their attention; (Pet) took one of its cue balls.
Trains ?
Destroys Chocolate Key
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They entered a parlor, and looked around for anything interesting. A bottle of Chocolate Wine caught their attention; (Pet) grabbed it.
Trains ?
Destroys Chocolate Key
Gives Chocolate Wine

### Le Manoir de Chocolat: Large Study

The large study is accessible to pets after the chocolate hedge maze switch has been used to unlock the mansion's front door. It is one of the three locations (the other two being the master bedroom and parlor) in which pets may be able to solve the dungeon puzzle. A pet can only solve the dungeon puzzle once per account; if they find a trigger in one room, they will not find a trigger in another room.

+Esteem
+XP
Trains Science
Destroys Chocolate Key
Gives Chocolate Bar
Gives 1 item:
* Le Chocolat
* Scroll of Chocolate
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They entered a large study, and searched the shelves for anything interesting. Most of the books just broke into chocolate, but they did find a usable (item)!
Trains Science
Destroys Chocolate Key
Gives Chocolate Bar
Gives 1 item:
* Le Chocolat
* Scroll of Chocolate
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They entered a large study, and searched the shelves for anything interesting, but every book they checked broke into pieces of chocolate!
Trains Science
Destroys Chocolate Key
Gives Chocolate Bar

### Le Manoir de Chocolat: Attic

The attic is accessible to pets after the dungeon puzzle has been solved in one of the three puzzle locations (large study, master bedroom, or parlor). A pet can only solve the dungeon puzzle once per account; if they find a trigger in one room, they will not find a trigger in another room.

The attic's boss is an aggressive spectre that drops a Chocolate Feather Bonnet when fully defeated. Pets may either defeat the spectre with their Brawl or Arcana skills.

\* There was a brief bug in the game that caused the spectre to drop a Chocolate Top Hat, but this was confirmed by the developer as unintentional and has been fixed.

Trains Arcana
Destroys Chocolate Key
Gives Chocolate Feather Bonnet
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They entered the attic, where an aggressive spectre was lying in wait! (Pet) tried to cast a banishing spell, but was overwhelmed by the attack, and forced to flee!
Trains Arcana
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They entered the attic, where an aggressive spectre was lying in wait! (Pet) fought valiantly, and the spectre was forced to flee, dropping its Chocolate Feather Bonnet! (Pet) took it, along with some Chocolate-stained Cloth from the attic.
Trains Brawl
Destroys Chocolate Key
Gives Chocolate Feather Bonnet
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They entered the attic, where an aggressive spectre was lying in wait! (Pet) fought valiantly, and the spectre was forced to flee, leaving a trail of Quintessence! (Pet) collected it, along with some Chocolate-stained Cloth from the attic.
Trains Brawl
Destroys Chocolate Key
Gives Quintessence
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They entered the attic, where an aggressive spectre was lying in wait! (Pet) was overwhelmed by the attack, and forced to flee!
Trains Brawl
Destroys Chocolate Key

### Le Manoir de Chocolat: Cellar

The cellar is accessible to pets after the dungeon puzzle has been solved in one of the three puzzle locations (large study, master bedroom, or parlor). A pet can only solve the dungeon puzzle once per account; if they find a trigger in one room, they will not find a trigger in another room.

Trains Brawl and Arcana
Destroys Chocolate Key
Gives Chocolate Top Hat
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They entered the cellar, where a vampire was lying in wait! (Pet) fought valiantly, and the vampire was forced to flee! Afterwards, (Pet) explored the cellar, and got a glass of Blood Wine, and Chocolate Wine.
Trains Brawl and Arcana
Destroys Chocolate Key
Gives Blood Wine
 (Pet) used (and broke) their Chocolate Key to open the gates of le Manoir de Chocolat. They entered the cellar, where a vampire was lying in wait! (Pet) was overwhelmed by the attack, and forced to flee!
Trains Brawl and Arcana
Destroys Chocolate Key

## Leprechauns

Pets that equip a 5-leaf Clover may meet Leprechauns. Although 1-leaf Clovers may only be found during the Saint Patrick's celebration, the 5-leaf Clover adventure is available at any time of year.

Gives 1 random item:
* Green Scroll
* Pot of Gold

## Magic Bean-stalk

Pets may have magic bean-stalk adventures if a fully-grown Magic Beanstalk plant is present in the Greenhouse. (There is a slight spelling inconsistency; pet activities refer to the plant as the magic bean-stalk, but the Greenhouse plant is named Magic Beanstalk.)

The magic bean-stalk is one of the few places that the Climbing bonus from tools applies.

## Philosopher's Stone

Bonus: Searing, Ceremony of Fire, Fimbulvetr, and Snickerblade all lead to special adventures to get samples of the four elements, to eventually make the Philosopher's Stone. A pet can only get each of the components of the Philosopher's Stone once.

 The Ceremony of Fire lead (Pet) to an ice cave in the frozen quag in the Umbra, and used their Ceremony of Fire to melt the huge Everice icicles that stood in their way. They reached the heart of the cave, where a strange jewel was encased in pure Everice. The Ceremony of Fire's magic had to be completely spent to melt through it, but in the end, (Pet) retrieved the jewel: a Vesica Hydrargyrum!
Requires Natural Channel or Hallucinating
 (Pet) took on the Lava Giant near the island's volcano, and deflected its attacks before delivering a fatal blow that shattered (Pet)'s Fimbulvetr in a flash of light and gust of hot wind! When the dust settled, all that remained of the giant was Metatron's Fire!
 (Pet) took on the Manxome Jabberwock in the tulgey wood! The two fought for a while before (Pet) delivered the final blow with a swift snicker-snack! The Snickerblade shattered as the jabberwock fell, and a small pouch dropped to the ground. After taking a moment to recover, (Pet) opened the pouch, revealing a jewel of preternatural beauty: the Earth's Egg!
Destroys Snickerblade

## Saucepan

Pets equipped with the Saucepan as a tool {{Parenthesized|content = not the Upside-down version!]] will occasionally cook strange items of ambiguous edibility. Depending on the nature of the items "cooked", the pet may gain XP in different Skills.

## Shirikodama

Pets equipped with a Shirikodama will search for the owner and return it, gaining love, esteem, and affection. The owner is always a random active player.

+Esteem
+Affection
Destroys Shirikodama

## Submarine

If there is a Submarine in the house, pets may occasionally embark on deep-sea adventures! Several unique or incredibly rare items can be found within the ocean's depths.

### Submarine: Technical Troubles

Pets may occassionally not get very far when attempting to use the Submarine.

Trains Science and Nature
Trains Science and Nature

### Submarine: Coral Reef

Pets may explore a coral reef in the Submarine, where they may find submerged treasures or some Crown Coral.

Trains Science and Nature
 (Pet) explored a coral reef using the Submarine, and found Little Strongbox! Lucky~!
Trains Science and Nature
 (Pet) explored a coral reef using the Submarine, and found a sea Cucumber.
Trains Science and Nature
 (Pet) explored a coral reef using the Submarine, and found (item).
Trains Science and Nature
Gives 1 item:
* Crown Coral
* Fish
 (Pet) started exploring a coral reef using the Submarine, but was chased off by some sharks...
Trains Science and Nature

### Submarine: Shelf Sea

Pets may sometimes explore the shelf sea in the Submarine, where they may interact with the wildlife or even find a Dino Skull.

### Submarine: Sunken Ship

Pets may explore a sunken ship while using the Submarine. Within, they may sometimes find rare treasures such as Barnacles, a Captain's Log, a Gold Ring, Jolliest Roger, or a Species Transmigration Serum.

Trains Science and Nature
Gives 2 regular items:
* Captain's Log
* Fish
* Gold Bar
* Gold Ring
* Merchant Fish
* Mermaid Egg
* Scales
* Seaweed
* Silver Bar

Gives 1 rare item:
* Barnacles
* Blackonite
* Jolliest Roger
* Species Transmigration Serum
 (Pet) explored the ocean using the Submarine, and found a sunken ship! Inside was (items); oh, and (lucky item), too! Lucky~!
Trains Science and Nature
Gives 2 regular items:
* Captain's Log
* Fish
* Gold Bar
* Gold Ring
* Merchant Fish
* Mermaid Egg
* Scales
* Seaweed
* Silver Bar

Gives 1 lucky item:
* Barnacles
* Blackonite
* Jolliest Roger
* Species Transmigration Serum
 (Pet) explored the ocean using the Submarine, and found a sunken ship! Inside was (items)!
Trains Science and Nature
Gives 2 items:
* Captain's Log
* Fish
* Gold Bar
* Gold Ring
* Merchant Fish
* Mermaid Egg
* Scales
* Seaweed
 (Pet) explored the ocean using the Submarine, and found a sunken ship! Inside was (items); oh, and a "No Right Turns" sign, too?
Trains Science and Nature
Gives No Right Turns and 2 items:
* Captain's Log
* Fish
* Gold Bar
* Gold Ring
* Merchant Fish
* Mermaid Egg
* Scales
* Seaweed
* Silver Bar

### Submarine: Deep Sea

Sometimes, pets will explore the ocean's depths with the Submarine, where they may find submarine volcanoes, encounter a pod of friendly whales, locate hexactinellids, or get attacked by giant squids. Navigating this zone requires Darkvision or tools that allow dark exploration.

## Tower of Trials

Pets equipped with the Gold Keyblade or Silver Keyblade may visit the **Tower of Trials**. Successfully climbing all 100 floors will award the pet with a Tower Chest. The further up the tower a pet gets, the hungrier they will feel after the deed (with a small amount of randomness).

+Safety
+Esteem
+XP
Trains Brawl
Consumes equipped Gold Keyblade or Silver Keyblade
 (Pet) took their (Keyblade) to the Tower of Trials, and got all the way to the (80th-99th) floor, but couldn't get any further. (Pretty good, though!)
+Esteem
+XP
 (Pet) took their (Keyblade) to the Tower of Trials, and got as far as the (50th-79th) floor before they had to quit. (Not bad!)
+Esteem
+XP
Trains Brawl