Pyromaniacs

**Overview**

*This faction has an unnatural draw toward watching things explode and burn. This is represented by them destroying things that also reduce the breakpoint of bases. This is meant to capture the idea of fire burning after using explosives or any form of fire.  I hope you enjoy using that inner drive to burn things (safely) with Pyromaniacs!*

**General**

**Details**

* Name: Pyromaniacs
* Author: Lonan
* Version: 6?
* Complexity: 2.5/5
* Last Updated: Spring 2022

**Breakdown**

This faction has the typical structure of one 5 power minion, two 4 power minions, three 3 power minions, and four 2 power minions. This makes a total printed power of 30 power or 3 average power per minion. The actions exist in two double features and the rest as single feature actions. The actions are classified as follows:

* 3x Play on Base Actions: 2x Accelerant, 1x Let it Burn
* 2x Play on Minion Actions: 1x Trail of Ruin, 1x Pyro Psychosis
* 5x Standard Actions: 2x Homemade Grenade, 1x Epic Walk Away, 1x Chain Reaction, Gust of Wind

**Cards**

**Minions**

**1x Explosive Specialist (5):** You may destroy a minion of power 3 or less here. Ongoing: Reduce the breakpoint here by the power of any minion destroyed here until the end of the turn.

**2x Pyromaniac (4):** Talent: Destroy a minion of power 2 or less here and place breakpoint reduction counters on this base equal to the destroyed minion's power.

**3x Chemical Engineer (3):** Talent: Choose a base and reduce the breakpoint there by 2 until the end of the turn OR choose another player's minion and give it -1 power until the end of the turn.

**4x Troubled Youth (2):** Ongoing: This minion has +2 power if the breakpoint here has been reduced this turn.

**Actions**

**2x Accelerant:** Play on a base. Ongoing: After a minion is destroyed here, place a number of breakpoint reduction counters on this base equal to the destroyed minion's power.

**2x Homemade Grenade:** Destroy a minion of power 3 or less and place two breakpoint reduction counters on its base.

**1x Let it Burn:** Play on a base. Ongoing: At the start of each player's turn place a breakpoint reduction counter on this base.

**1x Trail of Ruin:** Play on a minion. Talent: Move this minion to another base that has a breakpoint that is less than its starting breakpoint and draw a card.

**1x Epic Walk Away:** Choose a base and one of your minions there. The chosen minion gains power equal to the number that base's breakpoint is less than its starting breakpoint until the end of the turn.

**1x Pyro Psychosis:** Play on a minion. Talent: If the breakpoint here is less than the starting breakpoint, this minion gains +3 power until the end of the turn.

**1x Chain Reaction:** Destroy up to two actions and place breakpoint reduction counters with a number equal to the number of actions destroyed on one of the bases where an action was destroyed.

**1x Gust of Wind:** Move one of your minions to another base and destroy a minion there with power less than the total number all bases have their breakpoint reduced under the starting breakpoint.

**Bases**

**(25) Propane Warehouse (5 3 1):** After each time a minion is destroyed here, place a number of breakpoint reduction counters here equal to the destroyed minion's power.

**(17) Burning Building (3 1 2):** Place a breakpoint reduction counter on this base before you check to see if this base scores.