Tier List

Unofficial Tier Lists based on the current patch. Tierlists are made without accurate winrate / matchup tracking and are purely made from gameplay experience.

FFA Tier List
 B
 C
 D
 F

## S Tier

S-Tier is reserved for champions that have kill combos that either involve only their own kit, and/or have players calculating every turn to see if they can win or not. Minimalist and fast, there is little that can be done to stop these champs.

## A Tier

Champions in the A-Tier are not super opressive but still feel especially fast and/or consistent.

### Paragon

Paragons Wild Anatomy / Bone Mask buffs have left her quite unchallengable early game, and able to kill most bosses off of just 2 primals / primal metamorph and 5 wilds. She is still her normal slow rollout, but now can accumulate idols off turn 1, and with the buff needs less total awakens / idols, making her hit her milestones about a turn or two earlier on average.

## B Tier

B Tier Champions are well-paced but still competitive picks. These champs are consistent, but what sets them apart from C-Tier Champions is their ability to snowball incredibly quickly in a good percentage of matchups and game states.

### Lorekeeper

Lorekeeper is one of the most consistent champions in the game, and with a good starting library has always been able grow in power quickly. Life and/or Ice builds continue to be the most popular and most consistent. He's always a good pick due to his Awaken versatility on being able to take any encounter to scale and is mostly unaffected by metas since his kit is clean.

### Criminal

Criminal has been hit very hard with the Tools of the Trade nerfs, which has changed their no-repression 12-dicard combo numbers from 142 to 81. Nevertheless, none of their speed has been reduced as far as collecting their cards, so a few lucky draws can lead them to empty their deck in 3-4 turns, now needing an extra ~3-4 turns for mythic and resupply. Will probably change between A-C tiers as new routes are calculated.

### Baron

After the rule assertion that minions cannot be targeted by gaurdians, Baron's S-Tier unstoppable rush no longer functions without more gear and counters. Baron now functions proficiently in 3-4 player games with his usual taxation and toll booth build. Claim the Crown is still too slow (due to the 4 turns visiting requirement) but overall normal henchmen training academy / possible NP leaves him comfortably in B tier.

### Defiant

Defiant's recent nerfs push her ritual down in power and further along in the game. Brotherhood build did not get hit recently, so that has become the faster build. What she now lacks in power can be made up with how consistent brotherhood is, and she remains a threat, just not near as unchallengable.

### Shepherd

Shepherds recent awaken and parting gift buffs make them way less dependant on 4 player games, and he punishes player killers even harder now. The possibility of siphon and creep stacking, alongside a more accesible NP makes his approaches hit way harder, and isnt stuck being a tank for every late game build.

## C Tier

C-Tier Champions have clean kits with a definite and clear route and kill combo like previous tiers, but currently lag behind or are gatekept on progression.

### Wanderer

The wanderer is relatively simple, and somewhat outdated in the current meta. He has no trouble beating up monsters and bosses as his maneuvers are perhaps the strongest in the game when working together. However, his opening speed is terribly slow, relying on events when he should be killing creatures to scale the best. He finds it incredibly hard to kill players without using cards. If he does use cards, he stunts his progression, and should only do so once he is sure he will flip from the resulting draw. this creates an extreme lul of the first 3 turns, while all current B+ tier champs will have plenty of resources, he is only barely ready for his scale. The only reason he makes C is his ability to take advantage of greeding baron / shep / defiant players and hyperscale.

### Apex

With shepherd rising in power and popularity, and the meta overall very punishing for player killers, Apex is one bad turn away from falling behind in pace in their current state.

## D Tier

D-tier champions have trouble winning the game at the competitive level, mostly needing relative high rolls or just an altogether slower champion, but can definitely have a shot at placing against struggling opponents

### Liar

Liar's turns are some of the most complicated in the game. The sheer amount of management and marginal ability activations and even combat orders make them exciting yet also complicated. Still, seeing through to the fastest builds, her start is similar to Wanderer's. Finding her first gold is suprisingly complicated, needing a Contract, Burdied Treasure -> Hat -> Awaken, or being able to score a champ kill on some greeding Baron / Shep / Wanderer / Defiant. Without gold she is soft locked into a similar power level as her starting loadout. Once the gold starts flowing, however, it flows fast and it soon becomes a race to spend it all. Overall, theres just too many steps between no gold to too much, and not enough turns for shop actions, with an incredibly heavy reliance on being killed, as the champ gets incredibly slow when requiring off-turns for Equipment. She has perhaps the biggest approach of any champ when stacked but has trouble getting gold gen started then having enough turns to assign it to the right places.

## F Tier

F tier Champions are those who currently have little to no competitive pace. they only shine in slim situations and they have to "full deploy" to kill the boss.

### Redeemer

Redeemer currently deplays incredibly slowly. Much like wanderer or shepherd, the first few turns are just spent accumilating enough tempo to start applying their abilities. She is scheduled for a Manaless change so perhaps she will see more play. Since the valor spam nerf she has even more trouble hitting big turns, and still relies almost entirely on her nether pact. Feed the Poor, her lack of starting events and Lend a Hand means other players are more likely to scale even faster with her in the game.