Shishigou Kairi

## Cards

 Necromatic Rites
 Macabre Mastery

## Playstyle

Kairi Shishigou is a powerful combat master with a toolbox approach that provides a myriad of benefits to any servant looking to pick a fight with resources that he accrues during his down turns. His signature ability: Necromantic Rites, allows him to remove one of his face-down attacks in the magic workshop during the combat phase to trigger an effect on a later turn. Shishigou is a Master with a low skill floor but a high skill ceiling, with a good deal of room for individual player expression and a playstyle that heavily varies based on his servant. His effects are potent and easy to access, and their hidden nature makes them difficult to predict.

## Hints

* **Cursed Finger Bullets** (Agility), are often your strongest Rites to activate, as the minimum power increase is typically +2 and an additional type bonus, with the potential scaling being massive if you can pull into a 4 or 5. The tradeoff however, is unreliability. Other bullets will always give their listed value, but you never know how much power you get from your Rite until you've already consumed it. Typically excellent on Sabers, Lancers, and occasionally Berserkers, though make sure your mana can take it on the latter
* **Heart-Gas Grenades** (Strength), are the most versatile of the set. While the power ceiling they provide is the lowest of all Rites, the utility provided by their movement is unparalleled. As Shishigou often deploys workshop if not feeling confident in a fight, this mobility is excellent for attacking Shinto if the objective revealed unexpectedly turns out to be favorable without having to deal with the normal high cost of movement and lack of terrain. It can also be used to swap battlefields to attack people who think they are safe because you are engaged on the opposite field. The terrain is also independent of moving, so at minimum it represents 2 power that is difficult to interact with. Good on most servants, exceptional on Assassins and Casters.
* **Monkey Eye Cameras** (Magic) have the highest potential power of any Rite, but they are highly conditional to do so, requiring a +3 terrain space and an additional source of terrain increase (commonly Preparation) to truly shine. However, when they shine, they shine bright, as a camera and two preparations easily amounts to a total of +24 terrain, making this a 12 power Rite on many servants that want to use it. Be careful however, as the likely early spot in turn order and control of multiple VP increasing preps makes Shishigou a priority target for players to gang up on with Assassin Class. Excellent climax tool. Usable on most servants, excels on Casters and terrain focused servants in other classes.
* **Hydra Poison** (Special) is the big bang, the shiniest pebble, one of the absolute highest power granting master abilities in the game, and often a trap to use. Doubling the base power of a strength or agility attack can be a very potent effect, particularly on servants with a powerful Noble Phantasm with one of those types, such as Excalibur. However, Special cards have among the highest impacts in the game. Luck cards can make the difference between losing the game and winning, and many Servants with Surveils or Preparations want to have those cards, at least for a good portion of the game. Think very carefully about whether or not your servant needs that special in the match you are playing before setting it up. When Hydra Poison is an option however, expect to win a round, because its effect is as monstrous as its namesake.