Flavor

**Flavor** is a game mechanic introduced in *Section 2 - Oh, Mother* by a Flavor Mole. It allows the player to change the color palette of several game elements.

Upon completing Section 2 for the first time, the *Starting Flavor* option will become available in the main menu screen under "Visuals", allowing to pick a specific Flavor to affect any new save files created.

## Flavor Moles

**Flavor Moles** are special NPCs that will begin to appear starting from Section 2. On top of giving an advice for an upcoming challenge, their main purpose is to change the current Flavor.

Upon interacting with one of them and selecting "*Yes*", a list of the current available Flavors will appear, as well as some examples on the right to give a general view of what is going to change: "Normal Text" (which will always be white), "Selected Text", unselected "[FIGHT]" command and selected "[MERCY]" command, as well as the boxes outlines surrounding the various options.

### Quotes

#### [First time Interacting with one]

* Hello there, young travellers!
* I am not your enemy, but an average mole.
* I would like to add a bit of flavor to your experience.
* Or would you a bit of advice be more useful to you...?
* I'm willing to help either way!

#### [Interacting again]

* Hello there, young travellers!
* Would you like a new flavor?

#### [Selecting a different flavor]

* What a nice color choice!
* You have a wonderful rest of your day!

#### [Selecting the same flavor as the one currently active]

* No change? That's perfectly fine.
* You have a wonderful rest of your day!

#### [Selecting a specific flavor while having certain names]

* What a nice color choice!
* It feels right at home with your name.
* You have a wonderful rest of your day!

The possible choices of names related to specific flavors are:

##### Mint

* KRIS
* SHAYY
* SCOOT
* TULIP

##### Strawberry

* SUSIE
* SUZY
* SARAH
* RYNO

##### Banana

* NOELLE
* NOEL

##### Blueberry

* SANS
* NESS

##### Moss

* RALSEI
* CHARA

### Advices

#### Section 2 - Oh, Mother

##### Peaceful Rest Valley

* A few of the enemies here will want you to do something to become friends with them.
* For example, the UFOs will want you to slow down, and the robots will want to spin.
* It might be worthwhile to have the human ACT- err... do the things they want by themself.
* They'll even change your SOUL to help you do those things!
* Of course, if you choose to defeat them, then don't worry about that stuff.

##### Happy Happy Village

* Did you notice the blue bullets in the last fight?
* They weren't just for show. You can actually do something special to avoid them!
* If your SOUL isn't moving, then they'll phase through you!
* Though i hear if they hit you on a moving platform, it'll hurt even if you stand still.
* So be careful to not be moving AT ALL.

#### Section 3 - Hell's Forest

##### Ball Game

* It's a bit jarring to see the enemies in battle appearing **RED** instead of the usual WHITE.
* That's because they're **HOSTILE**!
* When they are **HOSTILE**, they won't even consider mercy until you calm them down.
* Some will snap out of it when they reach a certain point of health, but some won't.
* That means some enemies won't become sparable at low enough health.
* So you better be willing to talk if you wanna get by without hurting them.
* That being said, if a hostile enemy is **TIRED**, you can still make it fall asleep.
* If you can find out how to do that, that is.

## Flavors effect

Upon selecting a Flavor, several game elements will be changed to the corresponding color as provided by the Flavor Moles example, those includes:

* The outlines surrounding any menu screens, textboxes and the bullet board during fights.
	+ For Frisk specifically, the outline surrounding their HP.
* Certain selected texts.
* the "[FIGHT]", "[ACT]", "[ITEM]" and "[MERCY]" commands during fight, with the selected and unselected versions having two different colors.
* The Earthbound styled textbox, borders and background right upon entering Section 2.
* Frisk's Deltarune styled icon and HP bar during Flowey's first encounter.
* Frisk's reticle when attacking.
* Frisk's Neon sprite while in LOSTCORE.

## Flavors list

Vanilla.Mint.Strawberry.Banana.Butterscotch Pie.Blueberry.Cinnamon.Moss.Nerds.Cotton Candy.Eggplant.
### Earthbound

#### Borders

Vanilla.MintStrawberry.Banana.Butterscotch Pie.Blueberry.Cinnamon.Moss.Nerds.Cotton Candy.Eggplant.
#### Textbox

Vanilla.Mint.Strawberry.Banana.Butterscotch Pie.Blueberry.Cinnamon.Moss.Nerds.Cotton Candy.Eggplant.
## Notes

* The Flavor mechanic is inspired by *Earthbound*'s Flavors text.
* Unlike most other characters that have their own characteristic Flavor, Frisk is the only one that doesn't have a default one, and instead most of their attributes changes depending on the one currently active, implying they don't have a Flavor of their own.
	+ However, in the game's code, the name "FRISK" does trigger an unique response from the Flavor Mole when selecting the "Mint" Flavor; but since that can't happen in the game under normal conditions, it makes its canonicity dubious.