Chapter 3/Secrets

# Act I

## Disc 1

The disc can then be played in Kitatcho Town's fingerprint registration office.

See there's this guy. Real scum of the earth. The type of person you see coming and you cross the street, then move to the cross-street, then walk another block over so you don't have to see their stupid little face again.
And I've just gotta get this off my chest.
Fella goes by the name of Samuel Thompson. And I can't stand him. He's like someone set all the personality settings to random and said "Yeah! That's good!" He's God's mistake. The human equivalent of gum on a shoe but the gum is also stinky and really annoying.
Anyway, we're at this New Year's Eve party, Jeff's idea, who's truthfully a decimal point better, and Samuel comes up with some lab boys and proposes a bet.
If I can't drink his special Slime Juice and keep it down, I have to make a special recording. Needless to say, the name speaks for itself. I-it was nasty. I threw up like a little wimp all over the floor and made an absolute fool of myself.
But get this: that recording. They made me say the word "lasaga." Uh at first, I didn't get it. I just said the word, emailed it to the lab boys, and thought that was it. But then Samuel Thompson had the gall to send me NOTES. That- let's see, what did he say?
Hold the ‘A' in the middle longer. Hit that ‘G'! Say it in- in a GODDAMN British accent!
So finally, after at least fifteen takes, he was satisfied. But get this. I come to find that when I obviously go to fire him, HE DOESN'T EVEN WORK HERE! No one knows who he is or where he came from!
So here's my message to Samuel Thompson, wherever that Menace is in the world. I will have my revenge. The dark fate of the universe will descend upon you AND WHEN THE DAY OF RECKONING COMES, IT WILL BE FEARSOME!
... phew.
Also I um... I took some me-time today. Started learning to crochet, but um... I thought it was stupid. This therapy thing just isn't for me.

## Scene 1

On the floor below the exit door of the wake-up area, another door is open and can be reached by leaping off the top floor through a little gap in the upper railing. In there, you will find a book reading:

After several months of studying the long-term effects of cryogenic storage, we are better understanding the toll this process takes on the human brain. Many test subjects that are reanimated from suspension report several conditions such as trouble breathing, disorientation, frozen lungs (may relate to trouble breathing), as well as anxiety-riddled dreams of being stuck in colorful labyrinths. For the time being, test subjects are to continue being frozen until we can gather more data.
-Head Study of Cryogenic Refrigeration

## Scene 2

### Chamber 1

After exiting Chamber 1, walking around the staircase gives access to the overseer's office in which a chest holds another book:

\*Important Notice\* Kitatcho Quality Slime is only reported to be 98% safe. There is a 2% chance it will become impure and mutate into a living and breathing creature with a thirst for human blood. If this happens at all, please contact the Kitatcho Laboratories as soon as possible for potential compensation.

### Chamber 6

During Chamber 6, a crack in the wall reveals a passage up towards the overseer's office again. Here, you will find a chest containing another book:

I'm sure you're aware that there's been recent talk of us installing a new PA system in this facility that will play pre-recorded messages of my voice to all of you. This saves us from having to hand out these pamphlets every time I have an important announcement to make, and yes, my admiration for our facility's boiler room is an important announcement. Expect one of our monthly trips down there to happen by the end of the... well, month.
Anywho, new PA system coming soon. We're thinking of introducing it with the opening of Test Track 06 so look forward to it!
Until then, keep on whatever it is you do here. This message isn't personalized so I have to try and keep this as broad as possible. Until next time this has been your boss delivering you the memo of the day! Thank you for forwarding the cause of science and remember our company motto: "Onwards, and Upwards"!
- J. Kitatcho (CEO)

### Chamber 7

After exiting Chamber 7, you can climb into the cave wall by traversing the rockwork around the water hole. Here, you will find this painting:

### Chamber 9

For unlocking this secret, please see Act I's disc.

The seashell color is actually derived from Mango Altoids!
They are slimeballs of the sea!
Sea Slimeballs have never been used in a test. Not yet, anyway.
Some say that Sea Slimeballs have magical properties.
Soon to be available for purchase in Test Track 09!

## Kitatcho Town

next to the "Fresh Flowers" stand, you can climb the rockwork onto the roof of the stand, from there parcour further across the rockwork and jump on the nearby lamp, from where you leap onto Ki-Tacos. Use the vines on the opposite side to barely reach a chest on top of the building. You will find a "Mysterious Egg" inside, described as "It is surprisingly sturdy & warm to the touch".

# Act II

## Disc 2

 In front of Chamber 6: First open up this bell with the lever inside the office at the entrance of this cave. It's hidden around the corner, barely accessible by standing right up to the iron bars, reaching towards the left of the window.
 At the first Slimeball Dropper of Chamber 9, you can climb the railing and shoot a bell near the water of Chamber 8.

 Make your way through the areas following up (no spoilers here) and teleport back with your new Void Slimeball.

 In the Winner's Lounge after Chamber 10, a button to the left of the arcades on the right of the rooms unlocks a nearby door titled "[REDACTED] ROOM". Drop your Void Slimeball in the receptor and the bookshelf should push back revealing a chest containing the disc, as well as an info board, which you can read in the **Winner's Lounge v8.0** section.

 Jeff

## Scene 1

### Chamber 2

Within Chamber 2, you'll find a crack in the wall in the gap in front of the Slimeball Dropper #2. It leads to the outside of the building, where you can walk along the wall decoration and climb the rockwork to enter an observation office. Inside, you'll find a chest containing this book:

This sucks!
What's even the point of having one here. Like, oh boy, I get to see a test subject for not even five seconds walk on the catwalk before the chamber itself.
I don't even get to see any science being done!
Time to write down thirty reports of subjects walking into the chamber, and thirty more reports of how well they walked into said chamber.
To make matters worse, I don't even get paid for this! Instead, we're just offered a lifetime supply of free cheap imitation Mexican cuisine and a place to sleep. I went to college for this?!

### Chamber 7

Inside Chamber 7, walking along the Photonic Walkway on the upper level that is triggered by a button, leads to a slight crack in the cave wall leading to an office.

JAKE: "Well to be honest, it's always been an interest of mine since I was a child. I made many inventions for my local town by just tinkering with spare parts in my dad's garage and eventually people took notice. Seeing people enjoy the things I've created, there's really no other feeling quite like it."
That's great to hear, Jake! We've heard you've been making a lot of new life-changing inventions in your laboratory over the years, however none of them have actually been shown to the public. Why is that?
JAKE: "Well, it's all about patience in my opinion. We like to take our time with our creations and we just want to make sure we get everything 100% right before we show anything off. I know to some this has opened up a can of rumors to a plethora of shady things we could be doing behind closed doors, but in actuality, we're just a large team of the smartest minds in the world coming together to create a better society for tomorrow. With our upcoming ‘Testing for Charity' Initiative, you will then be able to get a proper look at some of the things we've been working on!"
While we're glad to hear that The Kitatcho Laboratories is growing rapidly and looking forward to showing off new mechanics in the near future, we sadly weren't able to ask jake any further questions as he has declined to be interviewed further after being asked about his past involvement with the Ombra Factories, another science research facility in the local area. We understand the rocky relationship Jake has with this facility so we will respect his decision to not speak about it further and end our interview here. Thank you for reading, and look forward to next week's interview with the world-famous celebrity poet, Corvid Deltros!
- Syllican Snippets

←
→
←

### Chamber 10

By traversing the wall decoration on the top-most floor of the chamber's building, you can reach a secret hallway with yet another painting:

## Scene 3

### Winner's Lounge v8.0

For unlocking this secret, please see Act II's disc.

* The black color is derived from Wonka Bars!
* Each one is made with n̴̼̣͈̜͔̗͙̂̈́̕͘͘͝o̸͔͚̽͐̆̐ű̸̩͙͔͕͙̰͓̲̐͋̉͜c̵̪̪̳͇͕͇͚͍͚̪̮͒̃̀͒̍̀̂̀̓͜͝Ȇ̸̢̇̈́̇̐̈́͋̇̓̂̉͝͝t̵̺͂̍͌̍͝T̸̢̩̫͉̲̥̤̍̉͌̾͐̽͛̏̓̍̽̔̓͜w̴̻̦̠̲͙͌͂̓
* Jake Kitatcho himself had this to say: "Why?"
* Void Slimeballs have
* not been used in any tests in this world!
* Are you alone?

# Act III

## Disc 3

 Now, in every quadrant of the Maintenance Halls you will find a chest with a "Curse Fragment". They are listed by area below:

 Shoot at the back of the mysterious attraction pad in the right half of the quadrant, then walk up the Barrier stairs towards the walkway, and shoot yourself underneath the opened airlock door. Make your way through the endlessly long tube, then unlock the door using your three slimeballs.

The disc can be played in the dilapidated TT02 lobby, in the meeting room to the right of the exit door.

But I know what you're thinking… "Aw, man! This is boring! He's just gonna talk at us forever?" Heheheh…well not exactly… That's right, kids. I'm gonna RAP IT!
[SICK BEAT PLAYS]
Aw yeah. Uh huh! Alright now, y'all. Let's get it started!
I'm Jake Kitatcho and I'm here to say: Science is awesome! We do it all day! With test tracks, slime, and mysterious goo, effect plates, redstone, Ki-Taco's too! But don't go to the basement, you're in for a scare. We keep our Kitatcho Creature down there! He's hungry, ancient, and hard to keep - his hunger only sated with mammoth meat! It comes in on Mondays, down through a hole. It's harder to track down than any animal! But anyway, our breakthroughs are hard to match. Like slime that bounces, but doesn't attach! So join us today! Become a team player! Just don't open the hatch to the Creature's lair!-
Okay cut- why are we talking about the Creature so much this-this is- that's not what we agreed on! STOP THE TAPE. Stop-stop the tape. Sto-

## Scene 1

In the Boiler Room, you can find a crack in the wall below the staircase, where another painting lies:

## Scene 2

### Remember

After Completing Slimy Jim's Sharpshooter Extravaganza, a new target block unlocks on the outside of the building, shootable through a hole on the right facade, with a specific angle from on top of the rockwork. This "question mark"-target then turns into an explosive target in the grass patch next to Papa Pliant's Pizzeria. Shooting this opens up a chest, containing this book:

### The Founder

Purchasing the third "Unlikely Future" from the truth teller gives you instructions to unlocking a conversation with The Founder:

Wait.
You’re.. Different.
I can’t feel you.
Could it be… a visitor?
Well, I’ll be.
How in the world did you get back here? It’s supposed to be…
Oh, doesn’t matter now, I suppose.
And I’m happy for the company. Gets mighty boring being back here alone for so long.
I’m The Founder.
I worked it out with Mr. Kitatcho to keep the company name, but this place… it’s my pride and joy.
Well, it used to be.
I locked myself away ages ago. Couldn’t face the world outside.
Got so used to my own little bubble deep below the ground that I couldn’t bear to shatter it.
Got scared of the kids, even. God, can you imagine?
So I came back here. Just me and my buddies.
…I’m sure you’ve met them.
There’s a little of me in all of them. But something went wrong, something…changed.
I wish I could say what.
I made them to be full of joy, to share the parts of me with the world I was scared to.
But they have a mind of their own.
Oh, yes, don’t be mistaken.
At this point, “they” are probably more like an “it.”
Their lifelines are all synced up on the mainframe, their thoughts broadcast as one.
Ever since those tremors, that awful noise up above, they’ve just continued to devolve into… whatever “it” is.
No need to break the news. I reckon everyone’s gone now.
Well, everyone except for you.
But listen to me carefully, buddy: you need to get out while you can.

### Companion Slimeball Resurrection

By shooting the attractor pads between the AT and AN of the large Kitatcho Land sign, you can teleport onto the building of the Temple of the Slime God. Walking inside the dragon's mouth grants access to the resurrection area. You need to have three redstone on you to activate the machine. Follow the instructions on the wall signs to the left of the entrance to resurrect the Companion Slimeball from Slimeball Science.

# Puppet Master Appearances

The Puppet Master makes four easter egg appearances throughout the map. He appears when the player stands at specific locations and in most cases is only visible for a few seconds before either de-spawning or being completely out of view.

## Kitatcho Town

When looking from Kitatcho Town's Library's top floor, the Puppet Master can be seen looking towards the player from the residential building across.

## TT08 Chamber 8

When standing at the spawnpoint of Slimeball #1 in Chamber 8 for the first time, the Puppet Master can be spotted standing on the far platform belonging to Chamber 9.

## Elevator Shaft

When falling down the broken elevator shaft at the very end of Act II, the Puppet Master is visible on one of the walkways to the left of the shaft. After landing, he is no longer visible and generally only able to be spotted for a very short time.

## The Catalyst

When looking from the exit office next to Chamber 11, often referred to as Catherine's grave, the Puppet Master is peeking at the player from the opposite side of the chamber. This appearance is not visible to many players, since he stands far outside the typical entity render distance.

# amogus

Three amogus are hidden throughout the normally accessible parts of the map. (But I only noticed and remembered two so... good luck)

## TT08 Lobby

In the TT08 Lobby, at the hallway presenting the past Test Tracks, you can find an amogus shape carved out of slabs on the floor next to Test Track 4.

## Slimy Jim's S.E.

In the first level of the Sharpshooter attraction of Kitatcho Land, sneaking over the railing and looking on the bottom corner next to the exit door, you can feast your eyes on a beautiful amogus made of clouds.

# Chapter 4 Secrets

After completing the map, a door in the lobby opens up, revealing a button that when pressed, informs you about "Secrets" you found, of which there are three:

* The mysterious egg
* The resurrected Companion Slimeball
* The Fidget Spinner available for purchase in Kitatcho Land's Gift Shop

For each Secret you found, it can be able to be carried over to Chapter 4 with the code that you get with it. The codes you receive are unique to you, so you cannot give your codes to somebody else to use, they have to complete Chapter 3 and find these secrets themselves.