Bloodrazor

*For the removed items, see **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).***

## Passive

Unique: Basic attacks deal <span style="color:**Script error: The function "keyword" does not exist.**;">4% of the target's **maximum** health <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** physical damage on-hit, capped at 75 damage against minions and monsters.

## Menu

Attack › Attack Speed

**Bloodrazor** is an enchantment in  League of Legends. It is exclusive to Summoner's Rift.

## Cost Analysis

**Gold Value**
* 50% attack speed =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

*Passive Gold Value*

* 4 on-hit damage (for every <span style="color:**Script error: The function "keyword" does not exist.**;">100 of the target's maximum health) = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

Gold Efficiency*\**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is 76.92% gold efficient, without its passive.
	+ **Bloodrazor's** gold efficiency is further increased by 6.15% for every <span style="color:**Script error: The function "keyword" does not exist.**;">100 of the target's maximum health, i.e. +1 Gold Value per 1 maximum health of the target.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** reaches 100% gold efficiency against targets with 1375 maximum health.
* Maximum Gold Efficiency possible against minions and monsters is 192.31%, against targets with 1875 or higher maximum health.
* Due to being an enchantment, for this calculation it should be considered that this item is combined with either **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.

## Possible Upgrade for

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Skirmisher's Sabre**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Stalker's Blade**
Skirmisher's SabreStalker's Blade
## Similar Items

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Cinderhulk**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Runic Echoes**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Warrior**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Blade of the Ruined King**

## Notes

* The bonus damage cannot  critically strike and does not apply  life steal.

## Trivia

* This enchantment replaced the **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** enchantment in patch V6.9.
* This enchantment resembles a removed item named **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**. Not only do they have a similar name, but their passives are similar, with the difference that **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**'s passive dealt <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage, while **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** deals <span style="color:**Script error: The function "keyword" does not exist.**;">physical damage.
	+ Being <span style="color:**Script error: The function "keyword" does not exist.**;">physical damage instead of <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage means it has better synergy with <span style="color:**Script error: The function "keyword" does not exist.**;">armor penetration, allowing it to scale better into the late game. However, it is worse early, since most champions have more <span style="color:**Script error: The function "keyword" does not exist.**;">armor than <span style="color:**Script error: The function "keyword" does not exist.**;">magic resistance early and it is easier to itemize for <span style="color:**Script error: The function "keyword" does not exist.**;">armor.

## Patch History

V8.16
* Added as possible enchant upgrade for **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.

V8.4
* Can no longer build from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, due to the item being removed from the game.

V6.10
* Attack speed increased to 50% from 40%.
* On-hit damage increased to <span style="color:**Script error: The function "keyword" does not exist.**;">4% of target's **maximum** health from <span style="color:**Script error: The function "keyword" does not exist.**;">3% of target's **maximum** health.

V6.9 Added
* Replaces **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
* Recipe: *Tier 2 jungle item* + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ *Tier 2 jungle item* can either be **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
* +40% attack speed.
* Unique Passive: Basic attacks deal <span style="color:**Script error: The function "keyword" does not exist.**;">3% of the target's **maximum** health bonus physical damage on-hit, up to 75 versus minions and monsters.

## List of Items

Starter items
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Potions and Consumables

Trinkets

Distributed

Basic items

Advanced items

Finished items

Minion and Turret items

Special Game Mode Exclusive items

Removed items

de:Blutschnitter
es:Navaja de Sangre
pl:Żar (ulepszenie)
pt-br:Encantamento: Titã Ardente
ru:Окровавленные когти