recursal/Fanatic-Fandom huggingface dataset:
Kübelwagen Typ 82

# Tips

* The vehicle must be equipped on your character before you can spawn with one in battle. You must also be in a Motorized Infantry Assault Team.

* This vehicle is both cheap and invaluable; it is recommended to purchase one as soon as you are able.

* The Kübelwagen is notoriously prone to flipping on rough terrain when moving above half speed. Slow down before hitting bumps.

* Passengers are great, a bus is not. You become a larger and larger target both physically and mentally. The enemy seeks out these type of killing sprees. One well-placed explosive (mine, grenade, shell, or bomb) eliminates a plethora of team resources, especially at the start of the round.

* As a gunner, refrain from aimlessly firing at anything that is not an enemy soldier or jeep, tanks cannot be damaged by your machine gun regardless of where you hit them.

* Hold your crouch (Ctrl) key to keep your head down. Although you lose some visibility, you’re a smaller target.

* It is recommended that you attach a Supply crate to the back of your jeep. This can save your life when in a fierce fire-fight. Alternatively, you can equip the Panzerfaust 60 supply crate for anti-tank situations.

# Upgrades

Supply Crates and other upgrades can be fitted to your vehicle to aid yourself or nearby infantry.

# Specialist Ribbon

 Rank
  German Unlocks

# Gallery

* Driver + 6 passengers (still 1 free passenger slot left)
M3 Half-track

*For the Soviet Lend-Lease variant , see M3 Half-track (Lend-Lease)*

# Tips

* Your M3 is a spawn-point for the rest of your team. Try to conceal the location. Use riverbanks, trees, hills, or other terrain masking to prevent the enemy from locating it.

* Do not unlock friendly APCs. Doing so will not let your team spawn on it, and will remove the spawn capability from the APC.

* Enemies love to camp these spawn-points. Be alert when spawning, and check your surroundings. If you are killed when spawning, let the rest of your team know!

* If you find numerous enemies seemingly coming from a direction that is unnatural based on the map you are playing, take a friendly along and scout the area for a German SdKfz 251/1 (the German equivalent to the American M3 Half-track).

* Holding crouch lets you to lower the driver's bullet proof shield.

* The machine gun should only ever be used as a last effort in defending the APC, try to not use it often because it can lead to helping the enemy team discover the APC.

* A good thing to use with an APC driver are grenades. This is because you can throw them in water crossings to disarm enemy mines that might be there.

# Upgrades

Supply Crates and other upgrades can be fitted to your vehicle to aid yourself or nearby infantry.

# Specialist Ribbon

 Rank
  American Unlocks
Lightened Bolt

* Bolt-Action Rifles
* SMGs

 DAMAGE

## Effects

The range decrease affects the 'Near Range' and 'Far Range' values, and is expressed as a multiplier of 0.9

The rate of fire increase is derived from

* recoilTime multiplier: 0.86
* chamberTime multiplier: 0.88

 DAMAGE

## Effects

The range decrease affects the 'Near Range' and 'Far Range' values, and is expressed as a multiplier of 0.95

The stability decrease affects the 'camerarecoilup', 'camerarecoilright' and 'camerarecoilvariance' values, and is expressed as a multiplier of 1.05

The rate of fire increase is derived from the multiplier of the 'recoiltime' value, 0.92, which works out to be an RPM multiplier of 1.0869565217391

The precision decrease is expressed as multipliers of:

* swaystandmode: 1.03
* swaycrouch/pronemode: 1.02
* swayprecisionmodifier: 1.04
M1911/pt

Facção
 Dano
 Dano Longe
 Taxa de Disparos
 Alcance Perto
 Alcance Longe
 Capacidade do Carregador
 1 Bolsa de Munição
 2 Bolsas de Munição
 Tempo de Recarga
 Pontos
 Créditos
 Ouro
 Emblema Requerido

A **M1911** é uma pistola forte, efetiva e bem comprovada. Com um cartucho de munição de 7 balas, miras fixas e uma construção sólida, é só uma ferramenta que vai te ajudar numa situação comprometedora

Por conta do baixo dano e de um alcance baixo, ela não é uma boa arma, embora uma arma secundária seja impagável para soldados que usam snipers ou metralhadoras leves, dando a eles mais efetividade em combates a curtas distâncias. Por conta do baixo dano, tentar headshots é altamente recomendado. A M1911 tem um *hipfire* muito bom.

## Galeria

* 1911
M1919 Browning/sk

Typ
 Cena
 Dostrel
 Minimálny dostrel
 Maximálny dostrel
 Poškodenie na blízko
 Poškodenie na diaľku
 Kapacita zásobníku
 Čas potrebný na výmenu zásobníku

**M1919** je ľahký guľomet nabíjaný guľometným pásom, ktorý najviac používali Ozbrojené Sily Spojených Štátov. Jeho vysoká kadencia paľby z neho robila veľmi efektívnu zbraň k potláčaniu nepriateľských jednotiek a dobre umiestnený guľomet dokázal zastaviť nepriateľský útok pechoty.

**Pozor! Informácie v nasledujúcej tabuľke sú nepresné, časom budú upravené!**
Gyalogos

**SZERKESZTÉS ALATT**

Infantrymen are the backbone of any army. Able to use most weapons, each infantryman can pose a different threat to the enemy. With a cheap assault team, infantrymen are a simple, effective way to put pressure on the enemy.

* Note: Infantry that are purchased after the Furness build are no longer able to swap branches/careers, much like existing academy trained soldiers cannot.

# Fegyverek

* Note: All melee weapons and explosives can be each be unlocked by all factions, but unlocking a weapon from a different faction will require leveling specific ribbons more

For different loadouts and setups see Loadouts.

# Ribbons

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

* Infantry
* Recon

 Rank
  American Unlocks

 Rank
  American Unlocks

* Infantry
* Recon

 Rank
  German Unlocks

 Rank
  German Unlocks

* Infantry
* Recon

 Rank
  Soviet Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* GE Recon
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

* Infantry
* Recon

 Rank
  American Unlocks

 Rank
  American Unlocks

* Infantry
* Recon

 Rank
  German Unlocks

 Rank
  German Unlocks

* Infantry
* Recon

 Rank
  Soviet Unlocks

 Rank
  Soviet Unlocks

# Vehicles

## United States

 PASSENGERS
 WEAPONS

 PASSENGERS
 WEAPONS
 EQUIPMENT
 REQUIREMENTS

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS

 PASSENGERS
 WEAPONS

## German

 PASSENGERS
 WEAPONS

 PASSENGERS
 WEAPONS
 REQUIREMENTS

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS

 PASSENGERS
 WEAPONS

## Soviet Union

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS
 EQUIPMENT
 REQUIREMENTS

 PASSENGERS
 WEAPONS

 PASSENGERS
 WEAPONS
M2A2 Light Tank/ru

"M2A2 – американский легкий танк. Вооружен пулеметами калибра .50 и .30, установленными на двух отдельных башнях. Этот танк развивает высокую скорость и представляет серьезную опасность пехоте и легкобронированной техние."

## Игровой процесс

**M2A2** – это американский легкий танк. Вооруженный пулеметами M1919A4 и M2HB, M2A2 отлично приспособлен для борьбы против вражеской пехоты. Лобовая броня M2A2 на 3мм больше, чем у Panzer I, что позволяет ему наносить повреждения своему конкуренту на безопасной дистанции. Левая башня занята командиром танка, однако любой солдат может залезть в правую башню и занять M1919A4. Как и большинство танков, M2A2 может вести десант на своем корпусе.

## Советы

* Из-за двухбашенной компоновки, основная башня M2A2 вправо может двигаться лишь на несколько градусов. Если у вас нет стрелка на вторую башню, разверните ваш M2A2 пока он не будет повернут несколько правее цели. Так у вас будет более удобный угол стрельбы.
* Бронебойные патроны совершенно необходимы для пробития вражеских танков. Вам несложно будет справиться с Panzer I, а если атаковать с фланга, вы сможете также уничтожить  Panzerkampfwagen II Ausf. C и Panzerkampfwagen 38(t) Ausf. E при помощи вашего .50 BMG.
* С дистанции 100 м, бронебойные патроны Panzer I имеют бронепробиваемость равную 13мм. Если вы ведете бой с ним лоб в лоб на этой дистанции, большая часть бронебойных пуль будет отскакивать от вас.
* M2A2 очень быстрый. Используйте это преимущество.
* С пулеметом M2HB, M2A2 лучше всего борется с пехотой и легкобронированной техникой противника. Помните, вы не истребитель танков!
* При столкновении с вражескими танками, разворачивайтесь на 45 градусов, чтобы увеличить вероятность рикошета (это зависит от моделей, реализованных в H&G – при увеличении угла увеличивается толщина преодолеваемой брони – это справедливо для World of Tanks, но я не знаю, как это реализовано здесь – вот тут обуждение этой темы: Vehicle Armor Model, point: "9. Where to Shoot",Great Armor Diagram\_1,Great Armor Diagram\_2)
* Соответсвтенно, при атаке противника, повернутого на 45 градусов, самое уязвимое место – гусеничные траки.

## Улучшение

### Ящик с припасами для пехоты

Пехота пополняет из Ящика Поставки боеприпасы и здоровье.

### Противотанковый ящик с припасами

Противотанковый Ящик с припасами содержит в себе оружие "Panzerfaust 60".
Lockheed P-38 Lightning/es

Tripulación

 Armaprincipal
 Armasecundaria

El **Lockheed P-38 Lightning** es un caza pesado producido por Lockheed. EL avion fue diseñado como un caza ligero pero tambien fue usado como bombardero, atacador de suelo, avion de reconocimiento y avion de escorte. Estaba armado con 4 ametralladoras del calibre .50 y 2 bombas, que tenia en las alas

## Galeria

* Lockheed P-38 Lightning
M18 Hellcat

## Weaponry

* Default
* Gunner Bronze
* Gunner Silver
* Gunner Gold

* 1 Type
* 2 Types
* 3 Types

# Tips

* The Hellcat is the fastest armoured vehicle in the game. It can easily reach a blistering speed in seconds after starting to move, but has weak amour.

* This tank is fast enough to outrun tank turret rotation at very close distances, so you'd want to close in and wonder in enemy lines. Look into destroying gun breech after having flanked and approached enemy tanks by shooting into the back of the turret, next targets are tracks starting from the one that prevents the enemy from turning into the same direction that you intend to circle in, engine/transmission, and turret ring if possible.

* Given the absence of armor it's best to stand sideways to opposing tanks when dueling over long distances, as you're nimble enough (in both reverse and forward) to dodge enemy rounds if you can time the reload cycles of enemy.

* This tank is very fragile and it will rarely bounce a shot, do not count on your armour when engaging enemy armour. AT rifles will pierce you, and readily destroy you. Russians have a semi-auto variant of AT rifle.

* The Hellcat has a mounted 12.7 M2 Browning MG, However it is EXTREMELY vulnerable to infantry fire.

* Despite its negative characteristics, the Hellcat is arguably the best Tank Destroyer in the game.

* The Hellcat has the fastest reverse acceleration and speed of any tank in the game.

# Upgrades

Supply Crates and other upgrades can be fitted to your vehicle to aid yourself or nearby infantry.

# Specialist Ribbon

 Rank
  American Unlocks
Lockheed P-38 Lightning/pt

O **Lockheed P-38 Lightning** é um avião de guerra bimotor produzido pela Lockheed. O avião foi projetado como um avião de caça, mas também foi usado como um bombardeiro de mergulho, de ataque em terra, avião de reconhecimento e de escolta. Ele está armado com 4 metralhadoras calibre 50 e 2 bombas ligadas às asas.
Karabiner 98 Kurz Scoped/pl

Typ
 Bliska odległość
 Skuteczna odległość
 Maksymalna odległość
 Obrażenia
 Minimalne obrażenia
 Pojemność magazynka
 Czas przeładowania

Niemiecki karabin **Karabiner 98 Kurz** z zamontowaną lunetą.
Montując lunetę na powtarzalnym karabinie Kar98k otrzymujemy bardzo skuteczną broń snajperską z 5 nabojami w wewnętrznym magazynku. Broń zajmuje 3 punkty udźwigu (z 5 pociskami), 4 punkty (z 50 pociskami) lub 5 punktów (z 95 pociskami). Aby odblokować broń należy być zwiadowcą lub jako piechur mieć 11 poziom baretki Walka z KB powtarzalnym. Karabin kosztuje 248500 kredytów lub 2299 złota.
Infantry Handbook

**Achtung! Work In Progress!**
**This page is a Work in Progress.**

**Comment**: This is a great idea and a good start. Needs more content!

### Chapter 1, Basic Movement

Too many times I see new recruits sprint everywhere, before spotting an enemy, stopping, and spraying everywhere, missing every shot. This is a fatal mistake, and it will cost you your life. Sprinting should only be used when you are certain the area is clear, or where you are sprinting to cover while taking fire. Never sprint any other time.

Your basic stance should be a light jog, a consistent pace that won't wear you out. This can be achieved by simply moving without using any modifiers. This will allow you to go from moving to firing relatively quickly should you be taken by surprise.

Any time you enter an occupied building, or enclosed area, you should hold ALT and enter a walking stance. This will allow you to quickly kill any target you spot with near perfect accuracy. It also makes you quieter so as not to alert any enemies. Always walk when you are sure you will encounter enemies at close range. If they are less disciplined then you, you will always be able to shoot and kill them first before they have a chance to fire on you.

### Chapter 2, CQC

CQC is any combat under 50m, usually in an enclosed area or in a building. This combat is fast and deadly, but with discipline you can come out alive and defend/take any area. CQC will kill you if you are not prepared.

To be effective in CQC, you need to use two basic manouevers to clear corners and doorways. Walk while doing these, and you'll be able to safely neutralize anything you encounter, no matter what weapon you have.
Jagdpanzer 38(t) Hetzer

## Weaponry

* Default
* Gunner Bronze
* Gunner Silver
* Gunner Gold

* 1 Type
* 2 Types
* 3 Types

# Tips

* Play defensively and slow with the Hetzer. It isn't fast and you must turn the tank to aim the cannon, so you need to be sneaky and keep a long distance between yourself and your enemies. If someone gets close to you, press "C" (by default) to switch to the MG gunner seat in order to kill them.

* The Hetzer's frontal armor can withstand a couple of small-caliber rounds before it becomes ineffective, however it is not effective at all against heavier tanks.

* As with all German tanks, it is highly recommended that you buy a camo for it, to help with ambushes.

* Having a support gunner in the Remote MG turns you into a mobile pillbox. Quite useful in objectives and even towns.

* To fool infantry, turn the main gun away, but man the Remote MG. This will cause them to think you are not aiming at them, and when they try to get close you can take them out.

* Hetzer's support gunner is fully protected while still being able to turn 360 degrees, which is ideal when engaging infantry.

* Hetzer's main gun lacks raw damage and is highly reliant on the commander's weakspot knowledge in order to maximize its tank destroying potential.

* Hetzer lacks hitpoint, making it very fragile and vulnerable to all sorts of incoming fire. The incredibly weak side and rear armor only adds to this issue. Try to avoid getting shot at all.

# Upgrades

Supply Crates and other upgrades can be fitted to your vehicle to aid yourself or nearby infantry.

# Specialist Ribbon

 Rank
  German Unlocks
Infantryman/it

* Torna alla Home.

Lo scheletro d ogni battaglione, il **Fante** è un soldato che si può scegliere tra le varie Classi del gioco.

Mk 2 Grenade Granata | Gewehr 43 Fucile Semiautomatico
 Armi Primarie
M1 Garand Fucile Semiautomatico
Thompson M1A1 Mitra Leggero
Bazooka M1A1 Arma Anticarro
M1919 MG Mitragliatore | Karabiner 98 Kurz Fucile a Retrocarica
Gewehr 43 Fucile Semiautomatico
MP40 Mitra Leggero
Panzerfaust 60 Arma Anticarro
 Corpo a Corpo
M-1910 Entrenching Tool | Seitengewehr 98 Fighting Knife
M2A3 Mine Antiuomo
Mk 2 Grenade Granata
No. 74 Bomba Appiccicosa (anticarro) | Tellermine 42 Mine Anticarro
S-Mine Mine Antiuomo
Stielhandgranate 24 Granata
Lignes de ravitaillement

Une **ligne de ravitaillement** est une route entre points stratégiques sur laquelle les équipes d'assaut et les ravitaillements se déplacent. Ces lignes de ravitaillement donnent les points d'accès sur les maps pour les joueurs.

Les lignes de ravitaillement peuvent prendre plusieurs couleurs:

* Bleu: cette ligne est contrôlée par votre faction, vous donnant un léger bonus de vitesse.
* Gris: cette ligne n'est contrôlée par personne.
* Rouge: cette ligne est sous contrôle ennemi.
M3 Grease Gun

## Statistics

* Torso
* Legs
* Arms
* Head

* Hipfiring
* Aiming Down Sights

* Hipfiring
* Aiming Down Sights

* Default
* Hoarder Bronze
* Hoarder Silver
* Hoarder Gold

* Default
* Fast Reload Bronze
* Fast Reload Silver
* Fast Reload Gold

# Gameplay

With its large magazine and automatic fire, the M3 can quickly lay waste to large groups of enemies in close quarters. Weapon modifications can be used to increase rate of fire for additional killing power. Due to low accuracy and a high falloff on ranged damage, it is inadvisable to use this weapon on targets at longer ranges. The M3 is also an excellent choice for tank crewmen as a personal defense weapon, but tankers are limited to six equipment points, which means you will not be able to equip an Adjustable Wrench. Paratroopers may also find this weapon especially useful, as a submachine gun is ideal for attacking and locking down control points. And for defense, this submachine gun can provide the firepower necessary to hold off several soldiers at once.

## Pros

* **Magazine Size:** 30 rounds, if used right, are great in those tight situations.
* **Close Combat:** Although it is not as effective as the Thompson at close range, it can hold its own against the PPD and MP34.
* **Accuracy:** This weapon has the second best accuracy of the entry level SMG's to balance its lower rate of fire, making headshots easier.

## Cons

* **Iron Sight:** The M3's muzzle kicks up when firing in such a way that the front pin obstructs your view through the hole of the rear sight for a moment when each bullet is fired.
* **Slow:** The rate of fire is slow. This can be a blessing in disguise though; you tend to use less ammo, and you can easily adjust your aim for the next shot.
* **Ranged Combat:** Although it is possible to get kills at very long ranges (it helps to be able to see each round fired), it is a waste of ammo and usually takes more than 5-6 hits.

# Ammunition

 DAMAGE

 DAMAGE

 DAMAGE

 DAMAGE

# Specialist Ribbon

* United States
* Captured

 Rank
  American Unlocks

 Rank
 Captured Unlocks

# Gallery

* M3 Greasegun
M26 Pershing/pt

O **M26 Pershing** foi o primeiro tanque pesado operacional do Exército dos EUA. Ele foi designado como um tanque pesado quando foi desnhado durante a Segunda Guerra Mundial graças ao seu canhão 90mm, que foi o maior calibre de uma arma americana até o momento. O nome foi dado em homenagem ao General John J. Pershing que liderou as Forças Expedicionárias Americanas na Europa na Primeira Guerra Mundial.

Intendida como uma versão aprimorada do M4 Sherman, seu desenvolvimento prolongado fez com que apenas poucos entrassem em combate no cenário europeu, mais notavelmente pela 9ª Divisão Blindada avançançando dramáticamente para tomar a Ponte de Remagen. Em combate ele foi, diferentemente do M4 Sherman, com o mesmo poderior de fogo e proteção de dos tanques alemães Tiger I e Panzer V Panther.

# Modificações

## Tipos de Munição

### Armor Piercing

Conjunto de munições para penetrar blindagens.

### High Explosive

Conjunto de munições para ser usado contra infantaria.

Para mais informações quanto a blindagem e penetração, consulte a tabela estatística de ReDemoN

## Melhorias

### Caixa de Suprimentos para Infantaria

A caixa de suprimentos é carregada com munição e kits médicos.

### Caixa de Armas Anti-Tanque

A caixa anti-tanque vem carregada com lança-foguetes Panzerfaust.

## Dicas

* Lembre-se de ajustar o ângulo da blindagem para aumentar a effetividade. Quando estiver em combate contra tanques como Tiger II, tente flanquear e atingí-lo nas laterais, ou tente penetrar atingindo as esteiras ou a parte superior de sua torre.
M16 MGMC

# Tips

* This vehicle is fairly slow so try your best to keep hidden from enemy aircraft and tanks alike

* While using this truck, your primary target should always be enemy Aircraft

* The M55 quad cannot be aimed parallel with the ground as with the other added mobile AA's. In order to fire effectively at infantry the M16 MGMC must be tilted at an extreme incline in order to aim at them. In urban settings use sidewalks and other ledges to tilt the gun down, in a forest setting use steep hills/cliffs or even a rock.

# Upgrades

Supply Crates and other upgrades can be fitted to your vehicle to aid yourself or nearby infantry.

# Specialist Ribbon

 Rank
  American Unlocks

## Gallery

1. ↑ Against armor
List of Maps/pt

Esta é uma  *'lista de mapas'*  que estão atualmente disponíveis para o modo de jogo:

#### PRIMEIRO ENCONTRO

* Vilarejo de Colmar
* Depósito de Samrée

### MAPAS DE CAPTURAR E MANTER

#### CAPTURAR E MANTER : Infantaria contra Infantaria

* Depósito de Samrée
* Posto avançado Krepost
* Vilarejo de Colmar
* Serraria
* Khutor
* Colina 60
* Conflito na vila

#### CAPTURAR E MANTER : UNIDADES DE SOLO

* Colina 60
* Khutor
* Serraria
* Conflito na vila

### *MAPAS DE ATAQUE*

#### *ATAQUE : INF CONTRA INF*

* Aeródromo
* Aeródromo dianteiro
* Cidade
* Cidade na montanha
* Fábrica

#### *Ataque : Todas as classes*

* Aeródromo
* Aeródromo dianteiro
* Cidade
* Cidade na montanha
* Fábrica

*Tank/Pilotos*

* Lunéville

### Galleria

* Aeródromo
* Aeródromo dianteiro
* Cidade
* Cidade na montanha
* Fábrica
* Serraria
* Khutor
* Colina 60
* Conflito na vila
* Depósito de Samrée
* Posto avançado Krepost
* Vilarejo de Colmar
* Lunéville
M3

M3 can refer to many US weapons, vehicles and equipment.

* M3 Grease Gun, a US submachine gun.
* M3 Half-track, a US APC.
* M3 Half-track (Lend-Lease), the APC used by the Soviet Union.
* M3 Lee, a US medium tank.
* 90mm M3 L/52, the gun used on the M26 Pershing.
* N-K M3 6x30 (Binoculars), US binoculars.
M24 Chaffee/ru

"Он быстр, а со своим 75мм орудием он снаряжен куда лучше прочих легких танков. Chaffee часто используется для тактики изматывания более тяжелых танков."

## Gameplay

Могучее орудие 75mm M6 L/39 может стереть в порошок любой другой легкий танк, бронетранспортер или машину. Есть вероятность пробития даже средних танков. У Chaffee неплохая скорость, но тонкая броня легкого танка. Таким образом он все равно достаточно уязвим для  Panzer 38(t) Ausf. E/ru и пехоты, вооруженной противотанковыми средствами. Танкисты должны использовать преимущество 75мм орудия, расстреливая цели с дистанции, при которой ответный огонь будет неопасен танку.

Второй член экипажа сидит за пулеметом калибра .30, закрепленном в переднем бронелисте. Сектор обстрела этого пулемета меньше, чем у M2A2 Light Tank, вдобавок он установлен в корпусе. Командир танка должен вставать в позицию, позволяющую пулемету обстреливать врага, иначе пулемет и второй член экипажа будет бесполезен.

## Советы

* У Chaffee гораздо меньше боеприпасов по сравнению с предыдущим американским легким танком, M5A1. Стреляйте по делу – запас боеприпасов – лишь несколько десятков.
* С 75мм орудием и высокой подвижностью, Chaffee может легко заходить во фланг более тяжелым танкам и уничтожать их с тыла или борта, а затем уходить на безопасное расстояние.
* Фугасный 75мм снаряд имеет больший радиус поражения, по сравнению с 37мм фугасным снарядом, который используется на M5A1. Имейте это в виду и используйте фугасы в бою с пехотой.
* Броня Chaffee очень тонкая, так что избегайте противотанковой пехоты и боев с танками лоб в лоб.
* 75мм снаряды достаточно тяжелые и будут идти навесом. Используйте наведение кнопкой Пробел.

## Улучшения

### Ящик с припасами для пехоты

Пехота пополняет из Ящика Поставки боеприпасы и здоровье.

### Противотанковый ящик с припасами

Противотанковый Ящик с припасами содержит в себе оружие "Panzerfaust 60".
M4A3E2 Sherman 'Jumbo'

Has the close second best frontal armor, low purchase, spawn and respawn time costs, making it arguably the best tank for immediate shootouts, albeit with medium class cannon.

## Main Gun:76mm Gun M1

### Turret Turning Speed:

20°/s

* Default
* Gunner Bronze
* Gunner Silver
* Gunner Gold

### Reload Time:

3.2s

* 1 Type
* 2 Types
* 3 Types

# Tips

* Keep the front of your tank facing forwards at all times, since most tanks can not penetrate your frontal armor (altough cupola is a weak spot)
* The main armament of the M4A3E2 is inferior to other heavy tanks, only armed with a 76mm gun, so be sure to aim for any potential weak points when engaging other heavy tanks, or stay further away from the action and camp it out.
* The game info is misleading. You actually have 2 separate plates totalling to 101 mm raw thickness, and 130 - 140 mm effective LOS thickness. While this is nearly impenetrable (the only part that can be penetrated is the hull MG port), with the gun mantlet being practically invincible to all damage (not even the IS-2s top ammo can penetrate it), the commander's cupola is still a weak spot, so watch out.
* The M4A3E2 has a very similar model compared to the M4A3E8 Sherman, so most defensive measures used by the M4A3E8 can be used by this tank, however many of the offensive tactics used by the M4A3E8 cannot be used due to the Jumbo's lack of speed.

# Upgrades

Supply Crates and other upgrades can be fitted to your vehicle to aid yourself or nearby infantry.

# Specialist Ribbon

 Rank
  American Unlocks

1. ↑ Against armor
M2A3/sk

**M2A3** je americká skákajúca mína. Akonáhle na ňu niekto šliapne, odistí sa a vymrští do výšky asi 125 cm. Explózia vymrští úlomky do všetkých smerov od miesta výbuchu.

Skladá sa skladá z valcového oceľového telesa (60 mm minometná nábojnica), ktoré je spojené s vysokou tenkou zápalnicou. Keď sa mína odistí, čierny prach exploduje a vymrští minometnú nábojnicu do vzduchu. Oneskorená zápalka ju potom odpáli.

Cena:
11 000 Kreditov
110 Gold

Hmotnosť: 2.95

Výška: 244 mmm

Šírka: 104 mm

Výbušnina: 154 gramov TNT

Hmotnosť potrebná na odpálenie: 9 kg alebo od 1.5 do 3 kg
Lobby hry

lobby systém sa skladá z niekoľkých "obrazoviek", každá s ich vlastnou funkciou. Niektoré "obrazovky" sú pre úpravy užívateľských nastavení a niektoré z nich sú pre priamu interakciu s hrou.

Hlavné "obrazovky" sú prístupné cez veľké tlačidlá v hornej časti obrazovky. Sekundárne "obrazovky" sú prístupné prostredníctvom hlavných obrazoviek.

Lobby Systém je v súčasnej dobe založený výhradne na báze Flash, ale časom bude k dispozícii (alebo jeho časti) na mobilných platformách.

## Kampaň

"Obrazovka" kampane vám dáva prehľad o súčasnom stave vojny. Je to tiež miesto, odkiaľ veliteľ môže začať priame útoky. Zložitejšie príkazy sú vykonávané z Veliteľstva (k dispozícii je iba hráčom veliteľskej hodnosti-level 15, a väčší).

Zkladá sa z troch častí::

* Vojnová mapa-Veľká mapa, na ktorej sú vyobrazené mestá a postup vašej strany vo vojne.
* Zoznam misií Bočný panel (napravo)
* Detaily Bočný panel (napravo)

Ovládanie:

* Posuňte mapu pomocou kliknutia a ťahaním (mimo jednotiek a bojového poľa).
* Priblížte a oddiaľte mapu pomocou kolieska myši.

## Charakter

V tomto menu môžete kontrolovať a vybavovať svojich vojakov (charaktery v akčnej hre). Toto menu vás privedie na niekoľko ďaľších, ako je zoznam vybavenia a cieľov.

## Vybavenie

V tomto menu má hráč prehľad o všetkých zbraniach "v jeho arzenáli". Tu môže hráč vybaviť svoje charaktery zbraňami. Odtiaľto sa môžete dostať do mnu Úpravy zbraní, kde môžete pozmeniť technické prametre vašej zbrane.

## Úprava zbraní

Tu si môžu hráči upgradovať a upraviť ich zbrane.

## Útočný tím

Assault Team-menu je k dispozícii všetkým hráčom, ktorí vlastnia útočný tím.
V tomto menu môže hráč získať prehľad o jeho útočných tímoch, ich súčasný stav a zdroje, ich umiestnenie.

## Velenie

Ak ste vlastníkom jedného alebo viacerých charakterov na veliteľskej hodnosti (level 15, a väčší) budete mať plný prístup k veliteľskému menu. Odtiaľ môžete spravovať armádne zdroje a vydávať príkazy jemu podriadeným útočným tímom.

Hlavné prvký veliteľského menu

#### Veliteľská štruktúra

Na modeli v hlavnej časti obrazovky sa zobrazuje, kde konkrétne sa príkaz nachádza v celej organizácii armády. Model môžete priblížiť/oddialiť alebo posúvať rovnakým spôsobom ako hlavnú mapu (dvakrát kliknite na položku pre vrátenie sa do pôvodnej polohy), aby ste videli ďalšie oblasti veliteľskej štruktúry. K dispozícii sú predovšetkým 2 diely, ktoré sú tu dôležité; **Podriadení** a**Rezerva**. Podriadení sú útočné tímy pod vašim velením a rezerve sú nepridelené rezervné jednotky. Pretiahnutím ikony rezervnej jednotky na vrchole útočného tímu sa začnú prenášať armádne zdroje na posilnenie útočného tímu na maximum daného typu.

## Detaily velenia

Vparavo na obrazovke je zoznam 3 rôznych príkazov, ktoré môže hráč vydať.
Odtiaľto môžete vytvárať nové príkazy a mazať existujúce.
**Change Superior** : Umožňuje hráčovi vybrať nového veliteľa
**Transfer Command** : Umožňuje hráčovi odovzdať príkaz iným hráčom.

#### Detaily útočného tímu

Kliknutím na ikonu útočného tímu vo veliteľskej štruktúre aktualizujete údaje zobrazené vľavo na obrazovke.
Lockheed P-38 Lightning/nl

De **Lockheed P-38 Lightning** is oorspronkelijk een zware onderscheppingsjager, gebouwd door Lockheed. De variant in het spel is een slagvliegtuig.

Het vliegtuig is bewapend met 4x 50mm machinegeweren en 2 bommen opgehangen onder de vleugels.

## Gallery

* Lockheed P-38 Lightning
* Real Life Lockheed P-38 Lightning.jpg

A real life Lockheed P-38

Lockheed P-38 Lightning op Wikipedia
Credits/pl

Kredyty to jedna z walut w Heroes & Generals.
Kredyty zdobywa się poprzez branie udziału w bitwach, przejmowanie celów i zabijanie wrogów. Ponadto graczom, którzy pozostaną w bitwie przynajmniej przez 50% czasu jej trwania otrzymują żołd, czyli wzrastającą wraz z awansami, gwarantowaną sumę kredytów.
M1A1 Carbine

## Statistics

* Torso
* Legs
* Arms
* Head

* Hipfiring
* Aiming Down Sights

* Hipfiring
* Aiming Down Sights

* Default
* Hoarder Bronze
* Hoarder Silver
* Hoarder Gold

* Default
* Fast Reload Bronze
* Fast Reload Silver
* Fast Reload Gold

# Gameplay

* The M1A1 uses 4 Equipment Points, so this allows you to carry grenades, a wrench, a knife/shovel, a pistol, or a med pouch.
* Try to modify it for higher RPM.
* Don't try to engage in Close Quarter combat against automatic weapons.
* This weapon may take up to 6 shots to kill an enemy with Gold Heavy Set Equipped.
* It is not recommended to take shots at anyone past 100 meters as the damage output at range is very low.
* Having a good trigger finger really helps while using this weapon at close range
* At range, steady your shots as firing rapidly will get you off your target

## Pros

* Large Ammo Capacity
* 4 Equipment Points
* Able to carry Grenades/Wrench/Melee Weapons/Binoculars/Med Pouch along with the M1A1 Carbine
* Low cost

## Cons

* Low Damage
* Can be easily beaten by Fully Automatic weapons
* Awkward hip fire spread

# Ammunition

 DAMAGE

 DAMAGE

# Specialist Ribbon

* United States
* Captured

 Rank
  American Unlocks

 Rank
 Captured Unlocks

# Modifications

 Damage Near
 Far Range
 Velocity
 Conefire
 Camera Recoil Up
 Camera Recoil Right
 Camera Recoil Variance
 Rate of Fire

 This build allows the M1A1 shoot at max RoF, while maintaining the highest damage possible for the M1A1.

**Pros:**

* Good Rate of Fire
* Decent damage
* Not excessively expensive

 Damage Near
 Far Range
 Velocity
 Conefire
 Camera Recoil Up
 Camera Recoil Right
 Camera Recoil Variance
 Rate of Fire

 **Other Equipment** | U.S. Medic Pouch
 This build allows the M1A1 to shoot at a safe 500 RoF, while set at the highest damage possible.

**Pros:**

* Balanced Rate of Fire
* Fair damage
* Not expensive

**Cons:**

* Lessened stability
* Slight Lessened Precision

 Damage Near
 Far Range
 Velocity
 Conefire
 Camera Recoil Up
 Camera Recoil Right
 Camera Recoil Variance
 Rate of Fire

 This build is ideal for tankers allowing them to have a full size weapon without sacrificing their wrench.

**Pros:**

* Good Damage
* Good ROF
* Good Accuracy

**Cons:**

* Not Great For CQB

# Gallery

* M1A1 Carbine
Light Pistol Spring

DAMAGE

## Effects

The stability decrease affects the 'camerarecoilup', 'camerarecoilright' and 'camerarecoilvariance' values, and is expressed as a multiplier of 1.04

The rate of fire crease is derived from the multiplier of the 'recoiltime' value, 0.92, which works out to be an RPM multiplier of 1.0869565217391
M24 Frag sleeve/pt

Facção
 Dano
 Raio de Explosão
 Modo de Uso
 Quantidade
 Pontos
 Quantidade Comprada
 Créditos
 Ouro
 Emblema Requerido

O **M24 Frag Sleeve** são granadas que são desbloqueadas no terceiro nível do emblema Explosives para os soldados Alemãos. Eles tem um alcance capaz de matar maior que as granadas M24 comuns, apesar do alcance da explosão ser menor e custar mais caro.

## Galeria

* M24 Frag
M1 Garand/hu

Típus
 Ár
 Tűzgyorsaság
 Pontos lőtávolság
 Hatásos lőtávolság
 Maximális lőtávolság
 Sebzés
 Távoli sebzés
 Tárkapacitás
 Újratöltési idő

Az **M1 Garand** (hivatalos nevén **United States Rifle, Caliber .30, M1**) az amerikai hadsereg standard fegyvere volt a II. világháborúban. Ez volt az első előtöltős félautomata puska, melyet a gyalogságnak szántak. A Garandba 8 darab töltény fért el, melyek egy kétsoros tárban foglaltak helyet és ezt a tárat kell felülről a puska töltényűrébe tolni. A Garand 1936-ban hivatalosan a forgó-tolózáras rendszerű M1903 Springfield-et váltotta fel és így lett a Amerikai Egyesült Államok haderejének szabványos szolgálati puskája.
M4A3E8 Sherman

## Weaponry

* Default
* Gunner Bronze
* Gunner Silver
* Gunner Gold

* 1 Type
* 2 Types
* 3 Types

# Tips

* The M4A3E8 is the most underwhelming tier 3 medium tank when it comes to fighting other tanks, as it has the best anti infantry armaments out of all of them. It is common for this tank to lose to a T-34/85 Model 1944 by having inferior DPM, or to a Panzer V Ausf. G by not being able to pen its frontal armor.

* The M4A3E8 has excellent gun depression, which allows this tank to work with ridgelines fairly effectively.

* The T4 APCR rounds will allow the M4A3E8 to have much better armor penetration up close (significantly better than AP and APHE shells), giving the tank capability to effectively **damage** tanks like the Panzer VI Tiger and the Panzer V Ausf. G frontally.

* The turret roof mounted (M1919A4) machine gun is unique to the M4A3E8. It has relatively decent protection for the gunner, and is fully traverseable. With a good support crew, this tank is able to engage infantries very effectively.

* The M4A3E8 will struggle significantly against heavier opponents. It is highly advised to completely avoid engagement without additional support.

* When facing a Panther head on, the M4A3E8 has the option to penetrate its lower glacis with relative ease (although the damage done will be inferior to some potential returning shots that hit your critical components).

# Upgrades

Supply Crates and other upgrades can be fitted to your vehicle to aid yourself or nearby infantry.

# Specialist Ribbon

 Rank
  American Unlocks

# Gallery

1. ↑ Against armor
M3 Half-track (Lend-Lease)

*For the native US variant, see M3 Half-track*

# Tips

* Your M3 is a spawn-point for the rest of your team. Try to conceal the location. Use riverbanks, trees, hills, or other terrain masking to prevent the enemy from locating it.

* Do not unlock friendly APCs. Doing so will not let your team spawn on it, and will remove the spawn capability from the APC.

* Enemies love to camp these spawn-points. Be alert when spawning, and check your surroundings. If you are killed when spawning, let the rest of your team know!

* If you find numerous enemies seemingly coming from a direction that is unnatural based on the map you are playing, take a friendly along and scout the area for a German SdKfz 251/1 (the German equivalent to the American M3 Half-track).

* Holding crouch lets you to lower the driver's bullet proof shield.

* The machine gun should only ever be used as a last effort in defending the APC, try to not use it often because it can lead to helping the enemy team discover the APC.

* A good thing to use with an APC driver are grenades. This is because you can throw them in water crossings to disarm enemy mines that might be there.

# Upgrades

Supply Crates and other upgrades can be fitted to your vehicle to aid yourself or nearby infantry.

# Specialist Ribbon

 Rank
  Soviet Unlocks
Infantry Support Vehicles

**Infantry Support Vehicles** include troop transport trucks and halftracks. It is important to note that they can **only** be deployed on **Access Points** (for attackers) and **Mission Objectives** (for defenders). They become available to deploy when a **Mechanized Infantry Assault Team** is present on the battlefield.

**Transport trucks** and **halftracks** act as **mobile deployment points**, which can be a significant tactical advantage, when used wisely. This class of vehicles being more costly than Terrain Vehicles, they can only be deployed in more limited numbers, so it is always a good idea to coordinate with your team before using them.

Infantry Support Vehicles are lightly armored, which makes them vulnerable to enemy tanks or anti-tank weapons. They should therefore ideally be escorted and defended by friendly infantry or armored vehicles for optimal efficiency. Placing them in **tactical positions** (ex. hidden near Mission Objectives) can create great attack opportunities and may speed up victory significantly.

Deployment from Infantry Support Vehicles is disabled for 15 seconds if:

* A component on the vehicle is damaged
* An occupant inside is killed
* The vehicle is spotted
* An enemy is within 30m of the vehicle and in direct line of sight

Deployment is disabled permanently if the vehicle is unlocked.

## Germany

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS
 EQUIPMENT

## United States

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS

## Soviet Union

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS
M1 Garand/pl

Typ
 Bliska odległość
 Skuteczna odległość
 Maksymalna odległość
 Obrażenia
 Minimalne obrażenia
 Pojemność magazynka
 Czas przeładowania

M1 Garand – karabin samopowtarzalny kal. 7,62 mm konstrukcji amerykańskiej.

M1 jest bronią samopowtarzalną, strzelającą ogniem pojedynczym. Działa na zasadzie odprowadzania części gazów prochowych przez boczny otwór z przewodu lufy. Zamek ryglowany przez obrót, za pomocą dwóch symetrycznych rygli umieszczonych w przedniej części trzonu zamkowego. Mechanizm uderzeniowo-spustowy typu kurkowego.

Zasilanie amunicją .30-06 ze stałego magazynka o pojemności 8 nabojów. Magazynek ładowany był przy użyciu dwurzędowego ładownika. Miał celownik przeziernikowy.

Charakterystyczną cechą karabinu było to, że po wystrzeleniu ostatniego naboju ładownik był automatycznie wyrzucany z charakterystycznym, głośnym metalicznym dźwiękiem. Krążyły pogłoski, że mogło to informować przeciwnika o tym, iż żołnierz musi przeładować broń. Podobno umożliwiało to również oszukanie nieprzyjaciela poprzez sztuczne wytworzenie dźwięku i sprowokowanie go do wyjścia z ukrycia. W rzeczywistości jednak, w warunkach bojowych, dźwięk ten był praktycznie niesłyszalny i nie odgrywał żadnej roli.
M1903/PL

Typ
 Bliska odległość
 Skuteczna odległość
 Maksymalna odległość
 Obrażenia
 Minimalne obrażenia
 Pojemność magazynka
 Czas przeładowania

## Springfield M1903

Springfield M1903 to amerykański karabin powtarzalny, mieszczący 5 pocisków w magazynku. Pocisk kalibru .30-06 jest celny i zadaje spore obrażenia. Ze względu na swoją konstrukcję, M1903 zadaje większe obrażenia kosztem szybkostrzelności.
Zajmuje 5 punktów w ekwipunku.

### Gameplay

Springfield to bardzo celny karabin, skuteczny w walce z dalekiego dystansu. Można go zmodyfikować tak, by zadawał ponad 100 punktów obrażeń (zabójstwo jednym strzałem nawet przy strzale w tors), co w połączeniu ze skutecznością na dystansie czyni go jedną z najlepszych dostępnych broni. Jednak ze względu na niską szybkostrzelność nawet z modyfikacjami broń ta nie nadaje się do walki z bliska. Zaleca się, by wraz ze Springfieldem zabrać drugą broń, na wypadek nagłej wymiany ognia np. w budynkach.
Niezmodyfikowany wymaga dwóch strzałów (z wyjątkiem trafień w głowę) by zabić przeciwnika, co może być trudne ze względu na niską szybkostrzelność, która po pierwszym strzale alarmuje przeciwnika, żeby znalazł osłonę.

Oblokowywany na drugim poziomie baretki "Walka z karabinem powtarzalnym".
Kosztuje 67450 kredytów lub 699 złota.

### Dostępne wykończenia

<gallery widths=200px heights=100px>
File:M1903-PepperWood.png|Drewno pieprzowe
File:M1903-FrogSkin.png|Żabia skóra
File:M1903-DarkWalnut.png|Ciemny orzech
File:M1903-CarbonBlack.png|Sadza
File:M1903-Beech.png|Buk
File:M1903-ArmyGreen.png|Wojskowa zieleń
Junkers Ju 52/m/3/pl

Typ
 Kraj pochodzenia
 Okres służby
 Waga
 Długość
 Wysokość
 Załoga

 Silnik
 Prędkość

### Junkers Ju 52

Junkers Ju 52 to niemiecki samolot transportowy, znany z posiadania trzech silników (jeden na nosie). Ju 52 był często używany do transportu zarówno ładunku jak i żołnierzy. W grze Ju 52 służy do transportowania spadochroniarzy i mieści do 6 osób. Jest pilotowany przez komputer. Nie ma również jak się bronić, więc jest łatwym celem dla wrogich samolotów P-38 Lightning i dział przeciwlotniczych.

## Zobacz również

* Douglas C47 Skytrain- Aliancki odpowiednik
* Samoloty
* Państwa Osi
Karabiner 98 Kurz/pt

Dano
 Dano Longe
 Taxa de Disparos
 Alcance Perto
 Alcance Longe
 Capacidade do Carregador
 1 Bolsa de Munição
 2 Bolsas de Munição
 Tempo de Recarga
 Pontos
 Créditos
 Ouro
 Emblema Requerido

O Karabiner 98 Kurz (muitas vezes abreviado para Kar98k, K98 ou até K98k) é um rifle *bolt-action* feito para disparar 7,92mm Mauser que foi adotado em 1935 como rifle principal para o Wehrmacht. Ele foi um dos desenvolvimentos finais na longa linha de rifles militares da Mauser. Mesmo com a chegada dos rifles semi-automáticos e os totalmente automáticos durante a Segunda Guerra Mundial, o Kar98k continuou em serviço pela Alemanha até o final da guerra em 1945.

## Gameplay

O Kar98k é muito preciso e consegue combater inimigos mesmo a longo alcance. Ele tem uma mira muito boa e precisa, mas pode ser difícil de ser usada em mapas noturnos. Este rifle pode ser modificado para conseguir fazer mais de 100 de dano (1 tiro na altura do peito para matar), que, se adicionado com sua ótima capacidade de alcance, pode se transformar em uma das melhores armas do jogo. Ela é difícil de se usar em curtas distâncias, mesmo quando modificada para matar com apenas 1 disparo, por conta de sua incapacidade de disparar com alta frequências, como as sub-metralhadoras.

## Modificações

Veja Modificadores de Armas

**Camuflagens :**

## Galeria

* Karabiner 98k
M1 Garand/nl

Type
 Rate of Fire
 Near range
 Effective range
 Maximum range
 Damage
 Damage far
 Feed system
 Reload time

De **M1 Garand** (officieel het **United States Rifle, Caliber .30, M1**) is het standaardwapen van het VS-Leger. Het is een halfautomatisch geweer met een achtschotenpatroonhouder. Het verving het grendelgeweer M1903 Springfield als standaarddienstgeweer van de Verenigde Staten-Troepenmacht sinds 1936.
M-1910 Entrenching Tool/ru

## Statistics

* Torso
* Legs
* Arms
* Head

Германия: "После того как вы потратили более чем достаточно времени на наполнение мешков песком и подготовку стрелковых ячеек, настало время воспользоваться против Американцев их же собственной лопатой."

## Описание

Американская лопата, инструмент используется для выкапывания окопов, преодоления искусственных препятствий на поле боя или применения в рукопашном бою.

## История

 *'Лопата М-1910'*  является складной лопатой, используется армией США на протяжении Первой и Второй мировых войн. Шанцевый инструмент может быть использован для рытья окопов, траншей и могилы. Она используется для наполнения мешков с песком, а также может быть использована в качестве простого ножа для рубки леса. Для солдата или гражданского, этот инструмент является незаменимой частью оборудования в ситуации выживания. Благодаря близкому расположению окопов в боях первой мировой войны, фронтовики стали затачивать края этих лопат, чтобы превратить их в компактные и эффективные оружия ближнего боя. Традиция продолжилась и в течение Второй мировой войны.

## Геймплей

Также, как и у любого оружия ближнего боя, дальность сильно ограничена.

## Галерея

* Лопата M-1910
Limited Supply

The faction resource stockpile or limited supply is a feature, added in the Spaatz build, which caps how quickly assault teams can be deployed. All resources, be it light tanks, infantrymen, pilots or planes, are produced over time, and added to the faction stockpile. Each assault team must be queued up in order to be provided resources from the faction stockpile allowing it to deploy. Assault teams must be completely filled with resources and the player must have enough of his chosen currency (either warfunds or gold) to deploy the AT. Resources are issued on first come first serve basis.
M1919 MG/pt

Facção
 Dano
 Dano Longe
 Taxa de Disparos
 Alcance Perto
 Alcance Longe
 Capacidade do Carregador
 1 Bolsa de Munição
 2 Bolsas de Munição
 Tempo de Recarga
 Pontos
 Restrição de Classe
 Créditos
 Ouro
 Emblema Requerido

A **Browning M1919** é uma metralhadora leve calibre .30-06 usada extensivamente pelas forças armadas dos EUA. Sua alta taxa de disparos faz ela ser muito efetiva em suprimir as tropas inimigas, e quando está em posição privilegiada, pode parar ondas de ataques inteiras. A combinação dessa boa taxa de disparos aliada a um bom dano faz ela ser uma arma muito poderosa se usada corretamente. Excelente arma para defender objetivos. Com uma certa imprecisão quando disparada de longas distâncias.

## Galeria

* M1919
Mixed Sewage (base)

**Mixed Sewage** is a base in the Base of Darkness Mode. It is a Medium difficulty base and takes place in the Halcyon Sewers stage.

 **Score:** | * 1 Star : 600000
* 2 Stars : 700000
* 3 Stars : 750000

## Round Breakdown

### **Round 1:**

Enemies:

* **Wave 1:**
	+ Purple-hat x 1
	+ Space Centrum x 1
* **Wave 2:**
	+ Overgrown Boxer (type 2) x 1
	+ Hip Goon x 1

Number of Hope Crystal(s) Awarded:  2

### **Round 2:**

Enemies:

* Hashi x 2
* Mono x 1
* Space Centaur x 1

Number of Hope Crystal(s) Awarded:  9

### **Round 3:**

Enemies:

* Skirmisher x 2
* Hashi x 1

Number of Hope Crystal(s) Awarded:  4

### **Round 4:**

	+ Joku **(sub-boss)** x 1
* Wave 2:
	+ Second Skirmisher x 2
	+ Overgrown Boxer x 1
	+ Topknot Goon x 1

Number of Hope Crystal(s) Awarded:  5

### **Round 5:**

Enemies:

* Purple-hat x 1
* Magician x 1
* Green-hat x 1
* Skirmisher x 1

Number of Hope Crystal(s) Awarded:  3

### **Round 6:**

Enemies:

* Overgrown Boxer x 1
* Hip Goon (type 2) x 1
* Thrifty Goon x 2
* Black-hat x 1
* Space Centurion x 1

Number of Hope Crystal(s) Awarded:  -