recursal/Fanatic-Fandom huggingface dataset:
Nalu Quallo

**Nalu Anastasia Quallo** previously known as **Nalu De'Leon o'Hare**, was one of the Four True Enlightened that faced off against Elysia Pereguine during the War of the Dark Ages. While she was fighting amongst the undead, she fled believing all was lost.

## Biography

Nalu o'Hare was born from the Goddess of Light, Luxianna. She was given to her new adoptive parents, rulers of the Fertile Valley, along with her other siblings. She idolized her siblings, Prentiss, Krystal, and Vah'Loren, and longed to fight alongside them during the Taurtus War. She joined in the War of the Dark Ages when she came of age, she joined the battle, eager to prove her worth and make her family proud.

Nalu was a skilled warrior, and her courage and tenacity were unmatched. She fought with all her might, never backing down even in the face of overwhelming odds. Despite her youth, she quickly earned the respect of her fellow soldiers, and many looked up to her as a role model. However, the War of the Dark Ages was a brutal conflict, and Nalu was not immune to its horrors. She watched as her sister Prentiss was killed in battle, and the loss hit her hard. She was devastated by the death of her hero and role model, and she struggled to come to terms with the reality of the war.

In the height of the conflict, Nalu abandoned her position and ran off. Nalu found herself adrift. She felt lost and alone without her siblings, and the trauma of the war weighed heavily on her. She tried to find solace in the company of others, but she could never quite shake the feeling of emptiness inside. Decades passed, and Nalu wandered the land, searching for a purpose. It was during this time that she crossed paths with Vah'Loren, her brother. She was overjoyed to see him, and hoped that they could reconnect and find a way to move on from the tragedies of the past.

But it was not to be. In a moment of madness, Vah'Loren turned on Nalu, blaming her for the deaths of their sisters. He accused her of cowardice, and claimed that she had abandoned her siblings when they needed her most. Nalu was stunned by Vah'Loren's sudden hostility, and she tried to reason with him. She pleaded with him to see reason, and to remember the bond they had shared as siblings. But Vah'Loren was beyond reason, and in a fit of rage, he drew his sword and attacked her.

Nalu fought back with all her might, but she was no match for Vah'Loren's strength and skill. In the end, he struck her down in cold blood, leaving her to die alone in the wilderness. Nalu o'Hare's death was a tragedy, and it left a deep wound in the hearts of those who knew her. She had been a brave and valiant warrior, and a beloved member of her family. Her memory would live on, however, as a reminder of the cost of war, and the importance of compassion and understanding in times of conflict.
Oasis Civil War

### Outcome

Kingdom of Oasis destroyed, survivors later died from disease* Aurelia Ma'Rhegar deposed
* Misbah in total control of the Heretic Empire

Combatants| **The Royalists**Aurelia Ma'Rhegar | **The Rebels**

"*The Oasis Civil War took a toll on the citizens of nearby kingdoms. Oasis was the crown jewel of the south. Without it, smaller, lesser kingdoms will wither to dust. The citizens of Oasis themselves were all killed off by disease.*"
―Katkin talks about the civil war to her daughter, Sylvia
**The Oasis Civil War** was a massive rebellion against each other that sparked after the end of the Second Enlightened Genocide. Aurelia Ma'Rhegar tried to stop the rebellion, but to no avail. She was forced to hide up on top of the Tower of Oasis, and watched her city fall to ruins. Skye Hart, Aurelia's ally, betrayed her and announced that Aurelia was the one who started the genocide. This caused a full blown outrage amongst the citizens. Skye Hart would later arrest Aurelia on the false accusation of genocide. Aurelia would then be carries through the streets that were covered in her citizen's blood.

Years after the civil war, Oasis was abandoned, and left to rot. The Heretic Empire would later barricade the passage to the city to prevent people from dying from the disease that still lingers.
Koxendo

"*Throughout Utefue and small sections of Aurelia, the dominant religion is Koxendo. The Founder remains unknown. Their influence was brought here to Aurelia during the Western Annexation.*"
―Leona talks about religion to Katelynn in the library.
**Koxendo** is an old belief system revolving around dualism. Their main teachings revolve around mutual respect and ancestry, and these teachings are often passed on through communing with nature and bi-weekly meetings. Koxendo teachings come from experiences and lessons from community members who are generally seen as well informed. They often express their beliefs through bowls, buttons and skin paintings.

Being an old belief system, Koxendo is well established and known throughout Utefue and some parts of the world, but their following isn't huge. More and more people see Koxendo as a positive influence in life.
War of Light

Activation of the Portal to the Abyss and start of War of the Dark Ages (1,711 BC)
Destruction of Isling (1,700 BC)
Start of the Dystopian-Heretic War(220 AD)
Imprisonment of Luminelle (230 AD)

"*Before time, it began. Through the ages it ravaged the lands. Another day, another night, it continues in the worlds beyond. Forever it shall last.*"
―Natus Est ex Luce et Tenebris
The **War of Light** is the main storyline of *Somber Elegy Series* and the name of the conflict between the forces of Light and Darkness, which has been raging on since the very beginning of time. The war is mainly fought in a plane beyond the normal world, the Divinity Realm, where the Realms of Light and Darkness exist. However, every action taken in the Divinity Realm is reflected upon the normal world.

The main belligerents of the war are the embodiments of the two primordial forces: Luminelle, who is the Goddess of Light Light, and the God of Eternal Darkness, Valhalla. Their motives are very different, almost opposites: Luminelle wishes to restore balance to the realms by ending the war, while the Valhalla wants to achieve complete purity by wiping out the Light and establishing the end of her creations, as it recognizes that as long as Light and Dark exist, they are always fated to fight each other endlessly. As of the latest centuries, the scales of the war have tipped towards the Darkness' favor, especially thanks to the spread of the Darkfallen and the Imprisonment of Luminelle.

The byproduct of the Light and Dark fighting is the Darkfallen, a mindless force of influence which represents absolute chaos. The war has not only caused catastrophic consequences for the normal world.

The War of Light has drastically changed the history of the world, involving its every continent, either directly or indirectly. In Aurelia, for example, the uncovering of the Portal of the Abyss by the Acolytes of the Abyss during the War of the Dark Ages led to the outbreak of demons in the world, while in Kirbysay, the arrival of the Parasite, a Dark being serving Valhalla, brought with it the Scourge, a wretched plague that has been Kirbysay's greatest threat for two centuries. However, in Utefue and Eos, the inhabitants of these provinces have enjoyed neutrality in the conflict, especially in Utefue, where there is no trace of either Darkfallen or Scourge.
Past Remnants

**Past Remnants** is a game that takes place roughly 30 years prior to the events of Somber Elegy: Broken Dreams. The story is set in the Continent of Eos, a conquest is forming in the east across the demilitarized zone, which separates two powerful nations, the Grentin Empire in the north and the Holy Empire in the south, with other several warring states joining the frey.

They have been in a state of religious cold war for over 135,000 years. The Grentin Empire, lead by Emperor Cria Y'ara, has been amassing an army the likes of which the known world has never seen before. An army bred for one purpose – the total domination of the known explored western lands, and the destruction of all ideologies that do not conform to its ideals.

The story of the game begins, when the fragile peace between the two nations and their allies, is suddenly destroyed.
Golden Dawn

Status
 Bases
 Numbers
 Allies

 File:Golden Dawn.png
**The Golden Dawn**, is one of Aurelia's most feared cults. They are known for the assistance of the Abyssal Legion during the War of the Dark Ages. Over the years the Golden Dawn has been lacking in necromancy. Ever since Elysia hid her spells. The Dark Arts have been slowly depleting in Aurelia.

## Tactics

The Golden Dawn is known for their cannibalistic tendencies. Eating their own children and going as far for incest for repopulation. The Golden Dawn is twisted all around but is still widely known as one of the most feared clans in existence.
Echoes

"*The Decimation of Mankind has come and gone, leaving only empty fields where once there was life. Now Lyenne, the last surviving Enlightened, and mother alone, search for a way to undo the damage of the Decimation that occurred 5,000 years prior in hopes to bring light back into the future ahead of them.*"
―Synopsis of Somber Elegy: Echoes[src]
Somber Elegy: Echoes is a game that is written and developed by Somber. It is the third game in the Somber Elegy series and it is the prequel game to Somber Elegy: Acceptance. Echoes takes place roughly 5,000 years after the Decimation of Mankind which left the world in a state of total annihilation.

The story is set in the ruined landscape of the once proud continent of Aurelia. Lyenne and her mother are the only survivors that witnessed the Decimation that happened 5,000 years ago. With no where to go or run off too, they both try to bring the world back from this dire state with the only thing they have left; Hope.
Verdon

**Verdon** is a location in *Somber Elegy: A Final Stand*. It is a metropolitan city-state at the bottom of sprawling alps on the coastline of a massive wasteland. The city is all-encompassed by a large barrier wall, which serves to protect its inhabitants and assets from outside threats. For most of Verdon's history, it was also protected by the Shield Wall, a repellent of the dangers that lie outside the city.

The city was founded by an unknown person, who was storied to have built the Shield Wall and the city's entire electrical grid. Their descendants were rumored to have ruled the city for most of its history. Eventually the mega-corporation, World Alliance Organization, and its leader, Machiavellian Allod Arront, took over the position of ruling the city, and served as a regent in the absence of a fitting scion of the previous rulers. Machiavellian leveraged the war with the city gangs, and other world wars to remain in power, and became an iron-fisted dictator, along with the corrupt and bureaucratic Grand Council of Verdon City.

Machiavellian was killed in-office during an engagement with Katelynn Tezzar, at the World's Core. Although it was eventually discovered Katelynn was the true heir to ruling the city, Machiavellian's daughter, Trinity, inherited governorship parallel to the Grand Council shortly before she dissolved it. Trinity proved to be much more benevolent than her father, and remains the governor of the now-peaceful Verdon City, which availed over the street gangs and other threats with the help of Katelynn.

Along with the electric grid, barrier walls, and the Shield Wall, the city is entirely self-sustaining thanks to other technological and industrial feats, such as the energy mine, strip mine, power station, drill platform, and pumping station. The city was also home to architectural and engineering feats, such as a complex underground sewerage system and transit system, as well as the iconic The World Palace, before its collapse at the outset of the Battle for Verdon City. The city is divided into different sectors via barriers, each sector serving and reflecting particular social and economic functions.
Great Cataclysm

"*...Do you know the prophecy of the Great Cataclysm? This is the way I heard it... If a person who has a tainted heart and enters the Divine Bastion, a 'Hero' is destined to appear... ...and that 'Hero' alone must face the person who began the Great Cataclysm. If the evil one destroys the 'Hero', nothing can save the world from his wicked reign. Only a person of the Soul of an Enlightened, who protected the royalty of Luminelle, can become the 'Hero'...*"
~ Uld, Scholar of the First Sinner
The **Great Cataclysm** is an event mentioned in Somber Elegy; Broken Dreams. Arguably one of the most important, yet tragic events in Somber Elegy mythos, it occurs at the moment when Valhalla enters the Divine Bastion, throwing the world into chaos. It is unknown exactly when the Great Cataclysm takes place, but since Somber Elegy; War of the Dark Ages is commonly understood to be when Valhalla first enters the Divine Bastion, this is the most likely scenario.

## Overview

Valhalla uses the portal The Enlightened creates in the Vestige of Time to enter the Divine Bastion. The Divine Bastion becomes a reflection of Valhalla's heart, transforming the once-beautiful Golden Land into a realm of darkness and despair. Still not satisfied, Valhalla returns to Aurelia and easily conquers the land. For 30,000 long years, he rules the land largely unopposed as the God of Eternal Darkness, always on the lookout for the one who is destined to take him down. Over the course of those dark years, Valhalla eradicates the Royal Legions of Aurelia and infests Aurelia to his minions and cultist to do their bidding to forestall the awakening of Luminelle's Light.
The Star Rod Chronicles

Title Screen

"*Far towards the World's End, a warlord is on his Conquest to defy the Gods that have done him wrong. With the Enlightened gone, and the continent in mayhem, who will end this Conquest for good?*"
―Synopsis for Star Rod Chronicles
**The Star Rod Chronicles** is a game originally created by MaskedNightmare before it was taken off the RMN Site in 2020. Recently Somber has started to create the game with notes left by the original developer. The new updated version of Star Rod will still have the same plot, characters, and themes. Just with revamped maps, smoother plot points and a brand new DLC that will be in the works after it's new release.
Amin Castille

King **Amin Yusuf Castille**, known as **Amin the Conqueror** and **The Expeditioner**, was the founder and first king of the Castille dynasty who conquered Aurelia during what he calls the Traveler's Conquest and united the continent under one rule.

## Biography

Amin Castille was the first king of the Castille dynasty. He was a warlord and Lord of Hallowmere who, with his two sister-wives Lorelei and Hazel, and a small army, invaded and unified the Continent of Aurelia in the Traveler's Conquest. Only Tirania and Shandoria managed to successfully resist the Castille army. Amin retreated from both Tirania and Shandoria, as the weather was bitter cold during the winter. Charmaine Telir respected Amin's effort, but still told him to "fuck off" as this land will never be taken by "their enemies".

Amin would pass away from health complications from his age. He would leave without finishing the conquest he started. Before passing he gave his friend, Loris I the seat of his conquest and told him to finish it off for him. Loris would later rename the land where Amin died, Castillion in honor of him.
Serria's Volcano

*This dungeon has a corrupted variant; see Corrupted Volcano*

"*An oddity began to emerge near Frost Fall Pass that had nothing to do with the mysterious snowfall. A villain of great power was obscuring the natural order. It is said he even made a few creatures extinct just for amusement.*"

## Overview

**Serria's Volcano** is a level 7 Dungeon located on the Western Peninsula of Castillion. The dungeons boss is Ifrit. To enter the dungeon the player has to complete the level 6 dungeon quests Studying the Corrupt, which tells pieces of Ifrit's story and ends in the opening of the seal over the Dungeon.

## Trivia

* No one knows who Serria is. It is never mentioned in any book or manuscript in the game.
* A few people suggest that Ifrit, the dungeon's boss, may be Serria but demonized and possessed by the Djinn.
Rain of Fire

"*The day felt strange from the start...the air smelled different. The color of the sky was unusual. I disregarded those thoughts as just anxiety about traveling so far from home. I really should trust my instincts more often. Although I'm not sure it would have done me much good. I noticed a shadow creeping over the horses and as soon as I looked up, that flame that fell from the sky was everywhere.*"
―Entry within Rodrick Jasper's journal
**The Rain of Fire** was a one time cataclysmic event that shook the world during the War of Light. The large scale war caused a massive breach between the material and divine plane that caused flames to rain down upon the world, and possibly other planets. Though, humanity was already prepared for such an attack that casualties were minimal, though large civilizations were destroyed upon impact.
Second Enlightened Genocide

The **Enlightened Genocide** was an event during Skye's Conquest of Aurelia. Acting on Valhalla's orders, the Heretic Empire led by Mistress Skye Hart tracks down and murders several hundred thousand Enlightened to make her conquest impossible to stop from any of those who will try and oppose her. Skye invited Aurelia Ma'Rhegar of House Ma'Rhegar to help join her cause to track down any Enlightened for "safety", but keeps her in the dark from her true goals due to Aurelia being an Enlightened herself.
Vanessa Hart's Conquest of Utefue

* Osaka Prefecture successfully invaded
* Lord Neyagawa pledge loyalty to the Heretic Empire
* Vanessa Hart successfully creates three colonies in the Kagawa Prefecture
* Destruction of the Mie Prefecture
* Destruction of the Shizuoka Prefecture
* Emperor Raijin pledges loyalty to the Heretic Empire

The **Invasion of Utefue** was a significant event that occurred during the early stages of the Dystopian-Heretic War. It was orchestrated by the ambitious and ruthless Vanessa Hart of the Heretic Empire, who sought to expand her wealth and influence by exploiting the resources and labor of the people of Utefue.

Utefue was a prosperous and culturally rich region located in the eastern part of the known world that is ruled by the Eastern Regime. Its people were known for their expertise in metallurgy, agriculture, and architecture, which made them a valuable target for Hart's expansionist agenda. Vanessa Hart had amassed a vast fortune through her various business ventures and was eager to increase her power and wealth further. She saw Utefue as a prime opportunity to acquire valuable resources and labor, which could be used to fuel her other ventures.

In 215 AD, Hart launched a massive invasion of Utefue with a well-trained and well-equipped army. The Utefue army, caught off guard by the sudden attack, was ill-prepared to defend itself against the Empire's forces. The invasion was swift and brutal, with many Utefue villages being burned and pillaged by Vanessa's army.

As the Empire's forces advanced deeper into Utefue, she established three new colonies in the region: Tsuruoka, Ōbu, and Ichihara. These colonies were strategically placed near valuable resources such as mines, farmlands, and forests, which allowed Hart to exploit them more efficiently. The Utefue people, led by their ruler Raijin, were left with little choice but to submit to Hart's demands if they wanted to avoid further destruction and bloodshed. Hart demanded that Raijin bend the knee to her and pledge allegiance to the Heretic Empire.

Raijin, who was a proud and honorable leader, was initially reluctant to submit to Hart's demands. However, he realized that he could not protect his people from Hart's overwhelming forces, and he reluctantly agreed to Hart's terms. Under the terms of the agreement, Hart would allow Raijin to continue ruling Utefue as a vassal state of the Heretic Empire. However, Vanessa would retain control over the region's resources and labor, which would be used to benefit her own interests. The invasion of Utefue marked a significant turning point in the Dystopian-Heretic War. It demonstrated Vanessa's ruthless determination to expand her power and wealth at any cost, and it highlighted the vulnerabilities of smaller nations within the Heretic Empire. In the years that followed, Hart would continue to expand her influence throughout the region, building a vast empire that spanned across multiple nations and territories.
Great Emperor Talis' Assassination

**The Great Emperor Talis' Assassination** was a plot to crumble the Neu-Eden Empire during their invasions of both Utefue and Kirbysay along with occupying Atheian territory. Just before the event, Great Emperor Talis' managed to have a son. But during his death, his only son wasn't able to take the throne, thus causing a major power vacuum within the Neu-Eden which disrupted and hindered any progress with any future invasions. This plan was plotted by an unknown individual, and many people believe that the True Enlightened at the time was responsible, but they never confessed and denied any involvement.
Garus Albrandbt

**Garus Albrandbt** was the leader of a small gang of bandits and killers that roamed all across Aurelia just for the thrill. He would often kill three people in each country in a certain time frame. Hence his nickname; Tri-Country Killer. He would often bribe the authorities who caught him to claim they never spotted a thing.
Gouki

**Gouki Tath'tirol** was the emperor of the Ylvisyr Clan who set off on a conquest to end the ruling of the Gods and Goddesses for the past fifty years. Not much is known about Gouki apart that he murdered the previous ruler of the Ylvisyr Clan to put his actions into motion. Gouki meticulously found ways to plan out the conquest to end on his terms. With the help of the Whitestriders and several sleeper allies within Kirbysay, he managed to slip inside without drawing any suspicion. Though, by the time he entered Kirbysay soil, the entire continent was already prepared to fight him off.

In the end, Gouki was slain by Are and his party within Lightviolet Castle. Ending his reign, and putting the Conquest of the Gods to rest. From then on, Kirbysay struggled to maintain peace for sometime as Lightviolet was put into a small power vacuum as King Roland was assassinated by Gouki.
Barthos Prison

**Barthos Prison** is a foreboding, towering structure that rises up from the craggy coast of Hell's Reach. It is a place of dread and despair, where the most dangerous and violent criminals of the realm are incarcerated. Its walls are made of cold, gray stone, and its towers loom high above the surrounding landscape.

The prison itself is divided into several sections, each one designed to house a different type of prisoner. The most dangerous and violent criminals are kept in the maximum-security section, where they are locked up in cramped, dingy cells and kept under constant guard. Conditions in Barthos Prison are harsh and unforgiving. Prisoners are fed a meager diet of stale bread and watery soup, and are forced to endure long hours of backbreaking labor in the prison's quarry or in the fields surrounding the prison. The cells are small and cramped, and prisoners are often left to languish for days or even weeks in solitary confinement.

Despite the harsh conditions, Barthos Prison has a reputation for being escape-proof. The prison is located on a rocky outcropping that juts out into the sea, and the only access to the prison is via a narrow causeway that is heavily guarded. Even if a prisoner were to somehow make it past the guards and out of the prison, the treacherous terrain of Hell's Reach would make it nearly impossible to survive on the run for long.

The history of Barthos Prison is long and sordid. It was originally built as a fortress to guard against marauding pirates and raiders who would often attack the coast of Hell's Reach. Over time, however, it became clear that the prison was needed to house the growing number of criminals and ne'er-do-wells who were causing trouble in the realm.

Over the years, Barthos Prison has faced numerous challenges and battles. There have been multiple attempts to break out of the prison, and many prisoners have died in the attempt. The prison has also faced attacks from outside forces, such as when a group of rebels tried to storm the prison and free the inmates during a period of political unrest. Despite the challenges it has faced, Barthos Prison continues to stand as a symbol of the power and authority of the ruling regime in Hell's Reach. Its very existence serves as a warning to would-be troublemakers and criminals that there are consequences for their actions, and that they will be locked away and forgotten if they dare to cross the line.
Great Aurelian Authority

(Lower Rulers)
Leiko †
Skyeborne Empress †
Prince Dhacian †
General Wilks
General Auric
Balder, the Iron Tower
Jessica Vinnar
Mistress Belladona (incarcerated)
Maidei (incarcerated)
Ferlin (incarcerated)

Several small legions worldwide

**The Great Aurelian Authority of the Heretic Empire** also known as the **Great Aurelian Authority** or the **Great Conspiracy** was the matriarchal body of nation leaders within the Continent of Aurelia and other nation leaders worldwide. Its membership consisted of Skye Hart, Eura Juleon, Maxwell Lor'an, and, Nurock Kri'aon. Smaller members included Dhacian, the Skyborne Prince and other generals. They were once the absolute ruling power over the Continent of Aurelia and its remaining active colonies for four years. Until the decline of the Dystopian Heretic War and the fall of the Heretic Empire. Though after the Empire has fallen, the Regime still stands by the other nation rulers. Though the allies of the Regime turned on them and left them.

## Overview

Before their sudden decline, the Great Aurelian Authority had near complete control over every country in Aurelia and their nation's endeavors. Each Ruler seemed to be responsible for overseeing a specific part of the Aurelian society. The Rulers appeared to split up their militia into groups; some belonging to Skye, others to Eura, and more to Maxwell. The Rulers wore a colored armor set with an emblem on their outfit corresponding to the Ruler they served.

In order to expand the Conquest of Aurelia, the Rulers took control of Aurelia's lands and invaded other continents for colonization purposes. Each Ruler owned specific colonies and was in charge of making sure they were successful. The Great Authority seemed to have their own hierarchy. Nurock was considered the lowest-ranked Main Ruler within this Authoritarian Regime, seeing how he was commanded by the higher orders of the other Rulers and could not make his own decisions about colonization efforts while Skye Hart ranked the highest within this group.

### **Displays of Loyalty**

Most citizens and militia were very loyal and legitimately believed the Rulers of this regime to be the most elite beings to ever exist. Some were passionate and enthusiastic about working for any Ruler. The loyalty society had for their respected Ruler was such that some would do anything to avenge them.

### **Expected Behaviors**

Before Katelynn's intervention, it was mandatory for the common people and any military personnel to show absolute respect and loyalty to any Ruler they interacted with regardless of whether or not they served them. Appropriate behaviors include addressing a Ruler (most commonly the one they belong to) as *"My Great Ruler"*, saluting them by putting their right hand on the center of their chest and raising their left arm in front of them with a sword in hand.
Province of Blytheneau

The **Province of Blytheneau** is a small kingdom that came to existence around June 216 AD. It was given to the unknown founder as a gift. The ice caps serve as a natural defense from those that try to invade on land. Blytheneau is allied with the Aurelian Republic, and is at war with the Heretic Empire and with the Sahuagins. Currently the only way to enter the kingdom is from the Passage of Isling to the regional capital of Causasonee.

The Province of Blytheneau, located in the snowy plains south of Harpeia and north of Isling, is a relatively new kingdom that was founded around 216 AD. The country is situated in a harsh environment where the winter is unforgiving, and the snow covers the ground for the majority of the year. Despite the harsh conditions, the people of Blytheneau have developed a unique culture that is a mix of the different cultures that surround them.

## Culture

When Blytheneau was founded, it was primarily settled by refugees from Harpeia, Isling, and the Gulf of Irotos who were seeking a new home. The refugees brought with them their customs, traditions, and beliefs, which over time merged to form the unique culture that exists in Blytheneau today. The people of Blytheneau are proud of their mixed heritage and have managed to create a sense of unity despite their diverse backgrounds. One of the most notable aspects of Blytheneau is its architecture. The buildings in the country are made of stone and wood, and the roofs are slanted to prevent the snow from accumulating on them. The structures are designed to be sturdy enough to withstand the harsh winters while also being beautiful to look at. Many of the buildings are decorated with intricate carvings that tell the stories of the people who built them.

The people of Blytheneau are known for their resilience and resourcefulness, which has allowed them to survive in the harsh environment they call home. They have developed unique methods of hunting, fishing, and agriculture that allow them to thrive despite the snow and ice. The country is home to many species of animals that are found nowhere else, and the people have learned to live in harmony with these creatures. Blytheneau's economy is heavily reliant on trade with their neighbors. They export timber, furs, and other resources that are abundant in their country, and in return, they import goods that are not available in Blytheneau, such as spices, textiles, and other luxury items. The country is also known for its production of mead, which is made from the honey of local bees and is considered to be the best in the region.

Despite being a peaceful kingdom, Blytheneau has faced its share of challenges. The country's isolation has made it vulnerable to raids from neighboring kingdoms and bands of raiders. However, the people of Blytheneau are fiercely independent and have managed to fend off any threats that have come their way.
Country of Misbah

### Geography

Parched, temperate to arid; mountains, rolling-sands deserts, semi-arid hills punctuated by river valleys

### Rulers

Skye Hart
Cynthia Hart
Vanessa "Dani" Hart

### Military

1,100,000 infantry
3,000 warships

### Cities

Mesza City
Nazareth
Grand Bastion
Mesopotamia
South Rarsaw
Oasis
Tutankhamen

### Castles

Skye's Fortress
Grand Bastion

### Age

15,000+

The **Country of Misbah** also known as **The Country of Madness** lies on the far east of Continent of Aurelia, roughly 50 miles off the coast of Harpeia. Its only populated city, Mesza is the last surviving city from long ago.

On the north side of the desert is the Northern Sands and Mesza City. On its east side, there is the Westholm Province, and the Sand Swept Buttes, a rough terrain similar to that of a mesa. Skye's Fortress is also located within the buttes, on top of a mesa plateau in the northeastern desert. On the south side lies Tutankhamen, the main capital of Misbah, and the heart of the Heretic Empire. Along the rivers, there are a few desert settlements that can be found, such as Mesopotamia. In the middle lies the Ghostsoul Borderlands, a vast basin that is controlled by the Heretic Empire. The basin is used as a prison to hold the world's most dangerous criminals after the abandonment of Barthos in Hell's Reach.

A long time ago, the desert was ruled by a very advanced civilization known as the Akkadian Empire. Long after their downfall, the Heretic Empire came to the desert and colonized it to the state we know it as today.
Emperor Nobunaga

"*Inside every single one of us, there is the seed of both good and evil. It's a constant struggle as to which one will win. And one cannot exist without the other. Even the kindest of people can cause the most evilest of things known to man.*"
―Emperor Nobunaga talks to Lyenne within the Emperor Xian's Forest[src]
**Emperor Nobunaga Xi Ryoshi** also known as **"The Shadow of Utefue"** was the previous ruler of Utefue before he was killed by Are and his party at his castle. Nobunaga's influence caused a lot of disruption around Utefue as a whole and caused the alliance with Kirbysay to be "untrustful" and "shaky". For nearly 14 years, Nobunaga has ruined the way of life throughout Utefue just to please his ally, Gouki. Upon Nobunaga's death, Utefue began a new dynasty under the leadership of Ryomi, and is slowly turning back to how it was before Nobugana was in power.

## Biography

**Emperor Nobunaga**: "*A mark of stupidity is a belief that one party is totally virtuous and correct on the issues while the other is evil and always wrong. Your mother's crusade against the Heretic Empire is a great example of this justification.*"
**Lyenne Tezzar**: "*Do you believe that my mother was wrong in her views of what the Empire was doing against her kind and those around her?*"
**Emperor Nobunaga**: "*If I was being honest, no. She was doing what was right in her own views. Take a look on Skye's end. She saw your mother as a means to an end. She felt threatened by your mother. She wanted a utopia and believed your mother will stop that from ever happening.*"
— Emperor Nobunaga and Lyenne talk about the Dystopian Heretic War[src]

Emperor Nobunaga was born in Yeojin-Kamisuzawa under the wealthy Xi Ryoshi name. He was often cold to his friends during his childhood. Though this would never boulster his reputation as a Ryoshi. He would often get what he wants due to his name being one of Utefue's most prominent families.

Over the course of several years, Nobunaga has made a name for himself all across the continent. He was actively trying to make a plan to help save Utefue from an economic and agricultural decline.
East War

### Outcome

**Tokugawa Shogunate victory*** Utefue is unified under the hegemony of Tokugawa Shogunate as the new Eastern Regime
* Intermingling of local Utefi population with outsider immigrants; adoption of foreign customs and laws in Utefue

Commanders| Lord Imaeda ShogoShogun Ike Erika

Kamei JunMatsuzaki Atsumori | Emperor Teramoto Yatsuhiro

### Battles and events

The Wayward Rebellion**·**Battle of Harvest Valley**·**The Long Night**·**Battle
of Yanase**·**Occupation of the North

**The East War** also known as the **East War of Utefue** was a military effort to conquer the Continent of Utefue and seize power of the Eastern Regime, instigated by Imaeda Shogo. The war for Utefue ended in victory for Imaeda, but at a great cost of innocent lives.

The opening stages of the East War are a war of attrition between the current Eastern Regime, the legions of mercenaries under their employ, and the unrest that may lead to the killings of innocent lives under the current rule. They were opposed by the Tokugawa Shogunate, and several loyal mercenaries who left the employ of the current Eastern Regime, all under the leadership of Imaeda Shogo, the Lord of Ashikaga. Imaeda is later joined by Kamei Jun, who leads the forces of the Kamakura Shogunate with her hand, Matsuzaki Atsumori.
Riley Arwia

"*Just leave the War to us. To those that fought with them the longest. We don’t need any of you, even that half-breed. Marie will see you all as glass cannons. You’re nothing but a liability.*"
―Riley insults Katelynn's party at the Grand Bastion
**Riley Oda Arwia** also known as the **Black Sheep** is a high ranking member of the Resistance Group who are trying to end the Empire's opposition of Aurelia. While the other resistance members are helping the Enlightened Race survive the bloodshed, Riley often opposes the movement, and expresses her distain by racially voicing her extremest ideologies to those around her. She often tries to sway Marie Carmichael's mind to stop supporting the Enlightened. After the War, Riley left the group and decided to wander Aurelia. A few sources confirmed her whereabouts to be in a small hut on the shores of Misbah, with additional info that she failed to sway people to her views.
Tseldora

**Tseldora Cove**, is a place burdened with terrible misdeeds. Long ago it was a mining colony founded by a man named Lord Tseldora. He mined into the side of a mountain and discovered the infamous Mithril deep under what would one day become Tseldora Cove. This substance, which appears to be crystal or have very similar qualities, brought great personal fortune to Lord Tseldora and allowed him to establish a town which he named after himself. The wealth of the region brought many settlers in to Tseldora Cove. The great prosperity that came to these settlers encouraged greed in equal measure. The community was abundant in wealth, weaving themselves intricate and fanciful garments, for show, rather than defense. But, unable to find contentment in their wealth the people were ever in search of more riches.

## The Downfall of Tseldora Cove

People of the Cove were invited into the Lord’s home, never to be seen again, increasing his reputation for eccentricity. Over time Qelis grew massively in power and size. Her small cage could no longer contain her and she burst free. Qelis gave birth to thousands of spiders. She and her spiders made their home beneath the mansion of Lord Tseldora. Eventually these spiders, most probably seeking sustenance, overran the town of Tseldora and killed or chased off the residents. The Lord himself only stood by and watched, eerily contented.

To counter the situation and in aid of the Lord, a contingent of the Ryalis-Harpeia Royal Army was dispatched to Tseldora Cove. They made camp above the town and descended into the valley. Included among-st these warriors were a number of high ranking Harpeia priests, and Ryalis white mages. The soldiers never made it out and were completely overrun by the spiders. Alternatively, they tried called in a retreat due to the magnitude of spiders that had infested the Cove making any further attempts at mining the Mithril useless, or the fact that the majority of its citizens had already been killed so there was no point in helping. Their camp became a home for refugees of the crisis, the many peasants that had once tilled the land and raised its livestock.

The people of Tseldora Cove were renowned for their greed. We see that some of the peasants wield torches and seem to act like a mob. But why would they form a mob? Did the peasants, after settling in to the Drangleic camp decide to drive the battered and beaten soldiers away? Did their greedy hearts covet the camp and its resources for themselves? Or was there another force motivating them…?
Boss Altars

**Boss Altars** are spread out around the provinces and countries and allow you to get teleported to a special arena where you get the chance to fight and defeat a boss. You will need to sacrifice a specific type of item to go through, but there is always clues around the altar about what kind of items and how many you need. Most of the time, those will be Junk Items.

The boss will have a good chance to drop a few very powerful items. You can also only fight it once per payment. When you kill the boss, he won’t respawn until you leave and pay the fee again. Even using /class won’t make it spawn again.

Those bosses can be challenging, but thankfully, anyone close to the Boss Altar will get teleported when the sacrifice is done. No need to pay for every player!

## Boss Altars

Here is a list of all currently known Boss Altars, sorted by minimum recommended level. The pages will be filled in as more information becomes known about these altars.
Mistress Belladona

**Mistress Belladona**, is a minor antagonist in the game Star Rod Chronicles and Somber Elegy: Broken Dreams.

## Biography

Belladona was born in Rookermire, Vacete. Over the years Belladona has become a slaver, dealing and owning her own slaves. In her late early 20's, Belladona left Rookermire to sail to continents and other islands to get slaves. She shortly arrived to Tōcāez Island which is home to the Quetzalhuitl Tribe. A few weeks in she settled down and made her camp of operations and started gathering the tribesmen and women to use a slaves. She'd occasionally give a tribeswomen to Ferlen as a play toy for him.

Over the course of her uninvited stay at Tōcāez. She managed to get a few more slavers; Are and his party. She had big plans for them the next day and wanted them to be left unharmed.

Belladona later was chased away from Tōcāez Island from Are's party along with the escaped tribesmen. Belladona and her crew swore that they will come back with bigger numbers and, they sailed off of Tōcāez back to Rookermire.

Belladona and her crew were caught in a large storm off the Eastern Seas and were turned off course. For the next several months her crew have dwindled down to mere numbers. Since they have been trapped in the storm for months they lost track where they are at. With no stars they are completely lost. They managed to find land far off to the distance. Finally with land they can finally see where they are located.

Belladona noticed that they island they were on isn't part of any map they owned. She grew concerned as she feels like she sent her crew to death. Belladona noticed a large armada off to the distance with flags she doesn't recognize. The armada lands on the shore of the island and asks what they are doing in their jurisdiction. Belladona, who's freaked out by the shear number of soldiers pointing weapons at her and her crew, says that they were set off course from the long storm just a couple days ago. Skye Hart, the leader of the Heretic Empire, comes down to greet Belladona and they both make a truce; Belladona can keep the island if they swear allegiance to the Heretic Empire. With rules of no mutiny, coups, rebellions, or even slavery. Belladona goes against her word and makes a Slaver Camp deep within the island's jungle.

Belladona gets more slavers who turn out to be Katelynn's group. Belladona notices that this is striking some similarities to the other camp.. She places them far into the prison they made so they have a tough time escaping.

Belladona's crew get chased away again from the escaped slavers and Katelynn's group. Belladona sees an armada out into the distance and sees that it's Skye's personal ship. Belladona, who knows she messed up, asks to be put out of her misery along with her crew. Katelynn let's her punishment be imprisonment. Katelynn and her party walk away as Skye comes to talk to Belladona to break off their truce. Skye loads them on to the ship to be dropped off at Rarsaw to serve a life sentence for slavery.

## Trivia

* Although Mistress Belladona is starred in the Star Rod Chronicles it is also where she made her first appearance.
Lord Tarron

**Lord Tarron** - Character within the game Somber Elegy; Broken Dreams

## Biography

Aron Tarron was born in the small town of Royale to a family of nobility. He grew up working with local lords and nobles alongside his parents and siblings, but he always had a thirst for knowledge and adventure. As a young man, he left Royale for a short time to explore the world and seek his fortune. Amon traveled far and wide, visiting bustling cities and quiet villages, learning about different cultures and ways of life. He even became a skilled fighter, earning a reputation as a formidable opponent in the many battles he fought. He garnished the name: "The Wandering Lord".

Despite his wanderlust, Aron never forgot his noble roots in Royale. After years of traveling, he returned to his hometown and found that it was being ruled by one of his siblings, who was treating the townsfolk with disdain. Aron could not stand by and watch as his fellow townspeople suffered, so he gathered a group of like-minded individuals and staged a rebellion. The rebellion was successful, and Aron was crowned the new ruler of Royale. He was beloved by his subjects for his fair and just rule, and the town prospered under his leadership.

However, Aron's happiness was not complete. He had a daughter whom he loved dearly, but there were those who sought to harm her because of his position of power. To protect her, Aron kept her hidden away in a secret location, known only to himself and a select few trusted individuals. Despite the constant threat to his daughter's safety, Aron never wavered in his commitment to his people or his duty as their ruler. He remained a just and beloved leader until the end of his days, and his legacy lived on long after he was gone.
Principality of Shandoria

### Geography

Sub-arctic taiga forest (east)freezing mountains and glaciers (west),subarctic tundra, to uninhabitable polar waste

### Cities

Glorica **·** Nunavut Bay **·** Shandoria Outpost **·** Solstice City **·** Harty City

### Places of note

Adlung Caves **·** Vestige of Time **·** The Isolated House **·** West Silth (destroyed) **·** North Silth **·** Tomb of the Enlightened

### Founder

True Enlightened, Krystal

The Shandorian Tundra is a geographical area employed by the people of Aurelia to refer to the large snow valley area just north of Ryalis. It has been removed and repeatedly brought back into the Aurelian Republic multiple times during its founding nearly 20,000 years ago.

It is inhabited by tribes that refer to themselves as the "Shandorians", known by the people of the Aurelia as "the most formidable people on the planet". The Shandorians themselves are not politically unified but consist of numerous and diverse groups. Many are semi-nomadic hunters, due to the impracticality of agriculture in the desolate valley. Others are little more than savage and primitive raiders, but other groups live in small settled communities and villages. Though more towards the east side of Shandoria, more settlements are found. People living in these areas are more unified than the rest.
Exotic

**Exotic Items** are the one of the rarest and best items available in terms of their damage/defense values and level minimum, and display the cyan words "Exotic Item" in their lore.

Exotic items are 10x more rare than Mythic items. Exotic weapons can only be found once per playthrough.

## Navigation

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                                   **Item Rarities**
Unique • Rare • Legendary • Mythic • **Exotic** • Platinum • Seraphim • Effervescent • Cursed

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United People's Republic of Misbah

"*A beacon in the dark, a light of Hope*"
―One of the few mottos of the UPRM
The **United People's Republic of Misbah** also known as **UPRM**, **The Golden Country**, and **The Final Frontier** is the governmental body that rules over the Country of Misbah ever since the fall of the Heretic Empire after the Dystopian Heretic War