Fenton Arrowsmith

Fenton Arrowsmith is a male human cleric in the Heroes of Sanlow campaign. He is a PC played by Nate.

## Associations

### Relatives

Steven (father - deceased), Mildred (mother - deceased), Daniel (older brother), William (uncle), Ronaldo (grandfather)

## Vital Statistics

### Eye Color

Brown

Fenton Arrowsmith is a cleric of Brewmaster and one of the Heroes of Sanlow.

## Background

Fenton Arrowsmith was born in Camur to Steven Arrowsmith a bowyer and Mildred Arrowsmith (nee Questman), themselves both originally from Sanlow. Fenton has an older brother, Daniel, who was born less than a year after Steven and Mildred met at a town festival. Together with Midred's older brother William Questman, the young family moved to Camur looking for greater business opportunities.

Mildred and William, both having grown up on a vineyard in Sanlow, soon found work at the SweetWater Brewing Company, though Steven, due to his alcoholism, had trouble finding work as a bowyer, or in any other field, though he was eventually hired to perform manual labor at the brewery thanks to William and Mildred's efforts.

The Sweetwater Brewing Company was owned by Jonathan Lonesman, a cleric of Brewmaster who frequently preached to his employees, often telling the take of how the prophet, Beastnut, came to Camur many decades ago having found the recipe to the beer Swamp Brau. Mildred and William were receptive to these sermons and eventually converted to the worship of Brewmaster.

### **Return to Sanlow**

Fenton was born during the family's time in Camur, though when he was 8 the family returned to Sanlow. Mildred felt she'd learned all she could about brewing, and her aging father Ronaldo needed help with his vineyard. William, a protégé of Jonathan Lonesman by this point, remained in Camur.

The family settled happily in Sanlow, but two years later disasters truck when the Arrowsmith home caught fire. Daniel and Fenton survived, but Mildred and Steven were killed in the blaze. They moved in with their grandfather, Ronaldo after that and helped him with the vineyard. Two years later Daniel was offered a job in Camur with his uncle William and left Sanlow.

Fenton continued to help his grandfather around the vineyard as best he could, and Ronaldo hired help to supplement this. However, Ronaldo also urged Fenton to learn another trade in case the family business failed, and so the he entered an apprenticeship as a stonemason with Jaquil, the local mason in Sanlow.

Fenton is a devout follower of the Brewmaster, taught the myths and lore of the god at his mother's knee while she was still alive. He follows the gods tenants as best he can and dreams of using his growing stonemason skills to build a temple to the Brewmaster in Sanlow.

## Abduction of Anneth Arcard

On the 1st of Bear, 1159, Fenton received word that Robert Arcard, one of the most successful farmers in Sanlow, had put out word that his daughter, Anneth, had been kidnapped by a traveling bard and that he was offering a generous reward for her return.

Fenton inquired about the offer, along with the other men and women who would go on to become the Heroes of Sanlow. Robert said that a traveling bard, Balenor Forsend, had kidnapped his daughter. Robert’s wife, Marger, however, suggested that she may have left voluntarily with him, stating she had been smitten with him.

Regardless of the circumstances both of Anneth’s parents wanted her back and Fenton and the others agreed to find them. Inquiries around town revealed that Balenor had bragged of finding the location of a forgotten wizard’s tower past the nearby Unwelcoming Hills. After readying their provisions the group headed out to follow.

### **Encounter at the Forgotten Tower**

The Heroes of Sanlow were able to locate the Forgotten Tower, which had been taken over by troglodytes led by a troglodyte druid named Tasskar. They defeated the troglodytes, who were holding Balenor Forsend as a prisoner.

Balenor revealed that he and Anneth had found the tower, but were captured by the troglodytes. He said when they learned that Anneth was from Sanlow, that they took her somewhere else. A letter found on Tasskar seemed to indicate that there was a large group of troglodytes, lizardmen and bullywugs working together in the nearby Violet Forest.

### **Rescue of Anneth Arcard**

The Heroes of Sanlow, accompanied by Balenor Forsend, headed into the Violent Forest to rescue Anneth Arcard. After several days of travel they located an encampment of swamp monsters (troglodytes, bullywugs and lizardmen.) Xandrik and Balenor scouted the area and put the enemy number at well over a hundred, but they did locate the cage where Anneth was held along with a trapper named Herman who lived in the Violent Forest.

After a skirmish with some goblins that did not seem affiliated with the monster camp, The Heroes of Sanlow executed a plan to save Anneth and Herman. Unfortunately, Herman died in the attempt, but Anneth was rescued. The monsters of the camp were enraged, however, and gave chase to the heroes.

Using Edwin’s familiar, Valor, to deliver a letter of warning to Sanlow, the group fled back there as soon as possible, a small army of monsters on their heels.

### **Battle of Sanlow**

*See Also: The Battle of Sanlow*

The Heroes of Sanlow arrived in Sanlow to find that, thanks to the warning they’d set ahead, the non combatants were being evacuated while the able bodied citizens were being given a crash course in basic combat by the handful of the village’s guardsmen.

Mayor Talim Alador, with the input of the Heroes of Sanlow, decided that while the non combatants would continue to evacuate to Myjdun, that those who could fight would remain and defend the town.

Unfortunately the night before the enemy army was to arrive a trio of travelers, Hennod, Bullen and Alton, turned out to be spies and assassinated Mayor Alador and captain of the guard Menton Myrwood before fleeing the town.

With the leadership of the town assassinated, the Heroes of Sanlow stepped up and organized the townsfolk to defend the town. In the ensuing battle, nearly half of Sanlow’s defenders were slain, but the battle was a victory, as the monster army was large slain, with the survivors fleeing.

## Formation of the Phoenix Hounds

Fenton and his new companions decided to band together and continue to travel together. Calling themselves the Phoenix Hounds (after a phoenix on a tapestry they found at the Forgotten Tower and the pack of dogs that they had gotten to follow them). It was not long before they were put to work, as Marshal Gery Geddey tasked them with two assignments. As both were in the same region, he assigned both to the group at the same time.

## The Missing Bard

The first two missions the Phoenix Hounds took on were given by Gery Geddey, the marshal for Lord Rivel Donne. As both missions were in the same region, he assigned both to the group at the same time.

The First Mission was to travel to the town of Brookhollow. Marshal Gery advised them that just before the outbreak of the War of Alliance, Lord Rivel had received a missive from his friend named Lia Spellsong who had reported something strange in the town, but seemed to have vanished afterwards.

The Phoenix Hounds departed promptly, making the journey to the town without any serious incidents. There they found that Lia and her husband, Tory the Songsmith, had been in the town a few weeks previously, but had abruptly departed. The innkeeper, Trill Cutter, advised that it was somewhat strange that they'd left so abruptly as they'd paid for the week and that nobody saw them leave.

The Phoenix Hounds continued to investigate, eventually getting to the heart of the matter when the local cleric of Vesper, Arrias the Young, kidnapped Ella-Beth. It was soon revealed that he was really a cleric of Baraxus named Kor Bloodaxe and was using both kidnapped townspeople and undead he had raised to excavate under the ruins of an ancient castle near the town.

**Fenton**, seeking potion ingredients, discovered signs of the struggle between Kor and Ella-Beth in the local temple, and tracked it to the ruins. In short order he had collected the rest of the Phoenix Hounds and they explored the caverns, slaying the undead within and finding Ella-Beth, Lia, Tory and several other enslaved townsfolk. Freeing the prisoners, they departed to find Kor and his allies, (Otis Benbough and several members of a goblin tribe from the nearby forest) awaiting them.

In the battle that followed, Kor was slain, Otis was arrested and the goblins were slain or had fled. Exploration of Kor's belongings revealed that there was said to be some sort of powerful evil in the ruins that was sought. After a great deal of discussion on if they should investigate further or leave the matter buried, they decided to rally the townsfolk to collapse the tunnels that had been dug and leave the mystery of what was beneath unsolved.

## Investigating the Lady of Lyzol

The second mission given to the Phoenix Hounds by Marshal Gery was to investigate matters in Lyzol. In response to the attacks upon the kingdom the Duke of Rupmon had ordered all his vassals to send troops to defend the realm, however there had been no response from Lyzol and the Marshal Gery wanted the Phoenix Hounds to investigate.

Departing from Brookhollow, the group arrived in Lyzol without major incident, but were puzzled as the town did not seem to be preparing in any way for the war. Further, as they continued to investigate, they learned that the lord of Lyzol, Eber Gawan, had been killed with most of his family the previous year while on a tour of the estate and that his daughter, Kathel, now ruled. However, the people quietly complained of excessive taxes and brutal guardsmen, but were reluctant to voice these concerns very loudly, seemingly afraid of reprisals. Worse, they were able to determine that much of the court had quickly changed after Lord Eber had died.

Armed with a letter of inquiry from the Red Wizard that Gery Geddey had given them, Edwin and Hatch went to Harley Keep and managed to secure a meeting with the new chamberlain, Blaine Fordin, who advised that he could accept the letter and would see that Lady Kathel got it. Edwin declined, however, stating that he had orders to give it only to Lady Kathel. Blaine stated that he would arrange an audience with Lady Kathel but that it might take a day or two.

The Phoenix Hounds, upon Hatch revealing that Blaine moved like a man who knew how to fight and carried a hidden weapon, decided that waiting around for their audience would only allow whatever evil was going on the chance to strike at them. They departed town immediately, deciding to travel to Reikland and report directly to the Red Wizard about the events taking place.

## Reporting to the Red Wizard

The Phoenix Hounds made their way to Reikland, encountering a lizardman scouting party along the way when both groups had inadvertently made their camps near one another to take refuge from a horrible storm.

Upon arrival in Reikland they achieved an audience with the Red Wizard's chamberlain, Marian Aben, who explained that the Red Wizard was not available as he was making preparations to lead his men into combat against Vossk's army. She, however, received the report of the events in Lyzol and was deeply troubled by it. After paying the Phoenix Hounds for their efforts, she asked them to return to Lyzol with an appointed representative of the Red Wizard and a mandate to resolve the matter as they saw fit, promising further payment if they accepted, which they did.

The following day they departed with the appointed representative, a member of the Order of the Dawn named Mera Ingola, though Edwin opted to remain at the Red Keep to further his magical studies.

## Aiding the Baronial Alchemist

Although his companions had departed for Lyzol, Fenton opted to remain behind a day or two to craft some healing potions and catch up with his companions. He met with the Baronial Alchemist, Shren, who agreed to allow Fenton to use the Red Wizard’s facilities but explained that he had exhausted the supplies for healing potions in preparation for the upcoming battle against Vossk’s armies.

Shren advised that he was about to recover a large package of ingredients for more potions from local herbalist named Crethira and offered to give some to Fenton for his own potions if he agreed to escort him there and back.

Fenton agreed and the two headed to Crethira’s small farm. Unfortunately, there they found the old woman murdered and the herbs in question mission. They were able to find tracks leading northeast and followed the trail where they encountered a mad goblin calling himself “Splutt the Magnificent, King of the Realm”

Fenton quickly realized Splutt was essentially harmless, despite the obvious magic rod he wielded which the goblin claimed gave him the power to be king of the realm. More importantly, Fenton realized Splutt had seen the group that murdered Cretheria and could identify them.

With Splutt and Shren in tow, Fenton followed the trail to the town of Yevud where they immediately reported to the local justicar, Odwin Oxbridge. Investigation with Justicar Odwin quickly located the gang in question in the Bullseye Tavern. Efforts to arrest the gang led to a large, bloody, battle that ultimately showed Fenton and his allies victorious. The herbs were recovered and Shren returned to the Red Keep while Fenton and Splutt headed east to catch up to the Phoenix Hounds.

## Catching up to the Phoenix Hounds

Fenton and Splutt were able to catch up to the Phoenix Hounds en route to Lyzol, however both Hatch and Xandrik were ill inclined to travel with a goblin. Upon realizing that Splutt was essentially harmless, however, Hatch relented and Xandrik begrudgingly agreed to not kill the goblin. Overjoyed, Splutt declared they would be his “royal court.”

Things came to a head, however, once Ella-Beth examined Splutt’s “magical royal scepter” was actually a broken *Rod of Wonder* and incredibly dangerous. She refused to return it, prompting the goblin to accuse her of treason and demand the other Phoenix Hounds to arrest her, which they of course refused to do. This caused him to attack her to recover the weapon, leading Xandrik to gleefully shoot the goblin, rendering him unconscious.

After a long conversation the Phoenix Hounds agreed to heal the goblin and explain that he had been deposed but that if he agreed to refrain from attacking them any further they would make him “Baron of the realm” and gave him a stick with a *Light* spell cast on it and a *Potion of Comprehend Languages* as badges of his new station.

Defeated, Splutt reluctantly agreed and departed.

## Return to Lyzol

Fenton and the rest of the Phoenix Hounds returned to Lyzol (along with Mera Ingola) where they found the citizens finally seeming to prepare for war. They demanded an audience with Lady Kathel, where they presented her with a written dictate from the Red Wizard to determine why forces had not been sent to the war effort and to take whatever steps to remedy the matter that the Phoenix Hounds saw fit. The negotiations rapidly broke down, however, and her chamberlain, Blaine Fordin, ordered an attack.

The battle was fierce, and Fenton fought and channeled the power of the Brewmaster in the fight. When the smoke had cleared Leonard Salt, Joane Arnhelm and Lady Kathel lay unconscious alongside many of her guardsman and Mera lay dead, slain by Blaine Fordin. The hostilities were ceased when Xandrik knocked out Lady Kathel and Inithabel was able to convince Chancellor Ewis Mollen, who had not been present when the fight started, that they were sent by the Red Wizard. When shown the Red Wizard's letter he ordered Lady Kathel confined to chambers and launched an investigation which ultimately revealed that Lady Kathel had paid Blaine Fordin to hire goblins from the Brokenback Swamps to slay her family last year so that she could inherit Lyzol.

Chamberlain Ewis ordered Lady Kathel to be taken to Reikland to stand trial and imprisoned Leonard Salt and Joane Arnhelm. The Phoenix Hounds wished to offer their assistance to help prepare Lyzol for war, though were also concerned about the enemy army that was holding the town of Redwyne and was poised to strike either Lyzol or Brookhollow.

The Phoenix Hounds ultimately decided to recruit some locals and split up with Fenton, Hatch, and Ella-Beth remaining in Lyzol while Xandrick and Inithabel would head south to reconnoiter Redwyne.

## Helping to Reorganize Lyzol

**Fenton**, Hatch, and Ella-Beth remained in Lyzol to help rebuild the town’s leadership structure. As the town chamberlain, Brother Finney Cottlefoot, fled the town ahead of the political violence, Ella-Beth stepped in to take over the local temple and administer the medical care of the people of Lyzol. Meanwhile Fenton and Hatch focused on trying to put together Lyzol’s court. With Mera Ingola dead, they took it upon themselves to act on the Red Wizard’s authority and name Chancellor Ewis Mollen as Acting Chamberlain and therefore the effective ruler of Lyzol until the Red Wizard could award the estate to a new lord. Ewis, however, had known Lady Kathel and the Gawan family for decades and was emotionally shattered at the girls betrayal and asked them to continue to assist him in naming replacements.

Fenton and Hatch, aided by a wizard named Milo J. Goldtallow who had been conscripted into the Lyzol militia but detailed to the court, assisted in appointing a new Marshal and Justicar for the estate and ratifying Ella-Beth’s position as a *de-facto* chaplain.

In discussing troop positions, they learned that Lady Kathel had a force of men in Eastway to enforce recent tax laws that were led by Sergeant Maara Depakus, a sellsword appointed by Blaine Fordin. Anticipating that Blaine would go to Eastway to muster a counterforce to strike back, the Phoenix Hounds decided to ride there with all due haste to apprehend him.

Accompanied by Kungeon Jathee and Mejarra Jondit of the Rockwater Tribe, Fenton, Hatch, and Milo rode to Eastway with all due haste.

### Arrest of Blane Fordin

Upon arriving in Eastway the Phoenix Hounds met immediately with the village mayor, Gorald Envardock. Once they showed him the documentation from the Red Wizard’s office that they carried, he revealed to them that Blaine Fordin had, indeed, arrived in town the day before spinning a tale of evil adventurers who had attacked Harley Keep and imprisoned or killed Lady Kathel and her court. He had given orders for the village to rally their conscripts and prepare to march to Lyzol to see justice done.

Confessing that he’d never liked Blaine Fordin, the mayor agreed to help the Phoenix Hounds and, along with a force of guardsmen, accompanied him to the barracks used by the troops under Maara Depakus. There they found Blaine and Maara and ordered their surrender.

Unsurprisingly, the villains refused to surrender and a large fight broke out. In the fighting Maara and several of her soldiers were slain. Blain attempted to flee the barracks, where he ran smack dab into Fenton who was flanking around the building to launch a surprise attack upon those inside. Fenton was able to delay Blain in combat until his allies arrived. Seeing he would not emerge victorious, Blain surrendered and was promptly take back to Lyzol to be imprisoned and await trial.

## Skills and Abilities

Fenton is a capable brewer and apprentice stonemason. He is also a devout cleric of the Brewmaster, and that god grants him divine powers as a result.