Anzu

## About

**Anzu Futaba** is an **intelligence** hero from the THE iDOLM@STER:Cinderella Girls universe.

## Story

A listless, underdeveloped 17 year old NEET from Hokkaido, Anzu doesn't believe in work. She has no particular interests and would seemingly rather laze about than find something to do. She really only becomes an idol because she believes she will be able to live the rest of her days off her idol earnings. Her laid back attitude and lack of work ethic never changes, even after undergoing idol training.

## Pros and Cons

### Strengths:

* Strong support capabilities
* Can give huge lead in gold for her team
* Highest intelligence gain in the game

### Weaknesses:

* Very vulnerable to crowd control effects
* Fragile
* No lethal spells
* Weak zoning
* Depends on her allies most of the time
* Long spell cooldowns

## Abilities

### *Ability Hotkey:**R***

**Energize**

Drains the energy off all enemies in a 600 AoE, slowing and silencing them for 2 seconds. Increases your own movementspeed to maximum for (1 + extra) seconds.

**Cast Animation**: 0.0
**AoE Radius**: 600

**Movespeed Slow:** %100

**Slow duration:** 2.0 seconds

**Silence duration:** 2.0 seconds

**Self movespeed:** 522

**Bonus MS Duration:** 1 + (1 x Number of hero affected) + (0.2 x Number of creep affected)

 **Cooldown:** 9  **Mana Cost:** 100
**Notes:**

* Interrupts channeling, cast Energize before using Super Happy Happy Candy Shower.

### *Ability Hotkey:**Q***

**Royalties**

Deals a percentage of the targets gold as pure

damage. Enemies in a 350 AOE receive 50% damage

Creeps receive ten times more damage.

**Cast Animation**: 0.2
**Cast Range:** 225

**Effect Radius:** 350 (50% damage)

**Hero** **gold percent:** (10/15/20/25/30/35% of the gold that targeted enemy carries)

**Creep bounty multiplier:** (2/3/4/5/6/7 x Amount of gold from the creep target)

**Damage Type:** Pure

 **Cooldown:** 30 **Mana Cost:** 125/175/225/275/325/325

Notes:

* Pierces magic immunity.
* Cannot be used on ancient creeps.
* Deals damage to all enemies within a 350 radius around the target
* Damage depends on the target's current wielding gold, or creep's worth bounty.

### *Ability Hotkey:**W***

**Super Happy Happy Candy Shower**

Throws candy in 0.2 intervals at all allied heroes

in a radius and heals them. Channels for 8

seconds.

**Cast Animation**: 0.2
**AoE Radius**: (625/750/875/1000/1125)

**Heal per 0.2 sec:**  1 x Total Intelligence

**Channel Duration:**8 seconds

 **Cooldown:** 20 **Mana Cost:** 175/300/425/550/675
**Notes:**

* Heals all allies in the area. Anzu will benefit from the heal.

### *Ability Hotkey:**E***

**Laze**

Go to sleep till your health and mana is full. If an

enemy hero deals you damage, wake up and deal

your missing health as pure damage

**Cast Animation**: 0.75
**Self heal/mana:**  Up to %100 health and mana.

**Damage per missing health:** (0.5/0.7/0.85/0.95/1)

**Heal duration:**  8 seconds or until attacked by heroes

 **Cooldown:** 45
**Notes:**

* Anzu will channel laze for 8 seconds, or until her health/mana are no longer depleted. Taking damage by an enemy hero/hard crowd control effect will cancel laze. And deal her missing health as pure damage.
* It may look like a feign death, but Anzu is still clickable.
* Enemy spell or item still affects Laze, regardless of range.

### *Ability Hotkey:**D***

**If you work, you lose**

Your whole team receives extra gold when the target dies. Any damage the target deals will be dealt to it as well.

**Cast Animation**: 0.2
**Cast Range**: 700

**Extra gold: 1xINT +** (175/225/275/325/375)

**Duration:** 20

**Self damage percent:** (20%/25%/30%/35%/40%)

**Damage Type:** Pure
 **Cooldown:** 40/50/60/70/80  **Mana Cost:** 200

**Notes:**

* Anzu places a debuff on the enemy hero. If the enemy dies during the duration, Anzu and her teammates gain bonus gold.
	+ Regardless of Anzu's death, range or whomever the target dies from.
* Each intelligence will increase the amount of extra gold Anzu and her team acquires.
	+ **Example** : If Anzu currently has 428 intelligence, both her team and herself will acquire 428 gold, along with **(175/225/275/325/375)** extra gold based on it's level.

### *Ability Hotkey:**F***

**Anzu no Uta**

Power up all allied heroes in a radius. The more heroes are present, the stronger the buff. Lasts 20 seconds
.

**Cast Animation**: 0.2
**AoE Radius:** (1000/1100/1200/1300/1400)

**Bonus A.S/M.S**: (15/20/25/30/35)

**Bonus Armor:** (4/6/8/10/12)

**Bonus Magic Resistance**: (6/7/8/9/10)

**Bonus Mana Regen:** (5/10/15/20/25)

**Duration:** 20 seconds

**Bonus damage: (**20/40/60/80/100)

 **Cooldown:** 90  **Mana Cost:** 600/650/700/750/800
**Notes:**

* This ability places a very strong buff on all allied heroes (including Anzu) in the area around Anzu.
* Buffs gets multiplied by 1 for each hero affected by the ability(1/2/3/4/5)
* Illusions can multiply the buff.

## Strategy/Tips

* *Tips*
	+ Use Super Happy Happy Candy Shower to keep the team alive while they farm at the center of the map.
	+ Any friendly illusions can also multiply Anzu no Uta's buff, this includes Nami's Mirage Tempo Illusions.
	+ Use elevated cliffs to heal without letting any enemies see you.
	+ A larger health pool allows more damage for Laze.
* *Items*
	+ The more tank Anzu is, the more chance she gets of casting spells and sustaining the team. (**Vanguard, etc)**
	+ **Blink dagger** can be used to initiate for Energize, or to escape after casting Energize.
	+ **Bladebane's Armor** can be used accordingly with Energize to lockdown enemies.

## Game Impact/Counters

* *Counters*
	+ Anzu is very vulnerable to stuns/mini-stuns, since it disables her ***W*** and makes her an easier target since shes fragile.
	+ If Anzu is killed at her advantage, she may provide way more gold to the enemy.
	+ Anzu scales only in the hands of her team. If they don't scale well, Anzu is much more weaker and easier to beat.
	+ Anzu doesn't manfight, instead walks around and wait for a teammate to assist her.
	+ **Blink Dagger** negates the silence from Energize.
	+ **Sura's Horn** turns Anzu's high manapool against her small health pool.
	+ **Bladebane's Armor**,if used carefully, can return damage to Anzu to reflect Laze's damage back to herself. It also interrupts her ***W***.

## Recommended Items

Blink DaggerHeat CoreSura's HornDoom VAncient Staff of MythologyVayu's Lightning Quiver