ArchVile

The High Priests of Hell make their return

The first tier of the ArchVile race. These guys look a little diffrent than their vanilla counterpart, and while he's got one new trick up his sleeve; he's very much the same guy everyone loves to hate.

The ArchVile race is one of the most intelligent forms of life found within Hell, far more so than any human; and their cunning, legacy and supernatural skills has lead them to become among the highest ranked demons' of Hell society - only below the supreme Lords', whome the Viles' can't manipulate or contest with. Their skills; based on manipulating various natural and supernatural energies of Hell; also allow them to command otherwise unintelligent denizens of Hell - giving them the ability to alter the mind of many Demons - even most of those who are above them in sheer physical power, explaining why Hell is all but a wicked place anywhere you go. To the high Lords; these trusted advisors are handy tools to gain influence over Hell - granting them privileges to overrule much of Hell in their place.

The ArchViles are one of the most ancient species of Demon in all of Hells' exsistance - suposedly, they're a mutated form of Hellion - a more crude race, originally spawning from the very Void spaces of Hell.

The wicked culture of the ArchViles is what all of current Hell is built upon; and their "craftmanship" can be found all over the place anywhere you go in Hell. All other intelligent species adhere to this culture - either willingly or forced by power or by mind control - as the only "true religion" of Hell.

While ArchVile culture is more complex than just "evil", it happens to be more or less the counter opposite of anything known to be good aligned. In particular, they praise destruction and torture, and they love causing themselves and other sentient beings physical and mental pain; both the meaningful and meaningless kind; through either barbaric slaughter, experiments or ritualistic trials. Regardless the situation, the worse and more cruel the pain delivered; usually the better in the mind of the typical ArchVile.

## Behavior

The Exile behaves a whole lot like his vanilla ArchVile version, but he has gained the ability to periodically sprint at double speed - making him blisteringly fast, and that much more difficult to aim at.

The Exile retains his influence over most other demons', allowing him to wipe the memory of demons at will. Monsters forget all about counterattacking against the ArchVile species.

The Exile also retains his ability to ressurect any corpse of any species of Demon below him in rank - even higher tiers of Barons' are not above him, and this alone makes the Exile more dangerous than ever before. He will even resurrect monsters' he's held a personal grudge against. He cannot ressurect other ArchViles, Cyberdemons' or SpiderMasterminds.

## Attacks

### Void Blast

The Exile prepares a supernatural spell that binds to the body of the recipient, and after about 2,1 seconds; if the target is still within sight of the Vile, the spell is released and the recipient combusts with a powerful blast of Void energy - dealing significant splash damage. When used on a human player; the player is also thrown about 4 feet into the air - higher than jump height - allowing them to perform some tricks to circumvent certain types of level design. The attack most often does between 81 and 84 damage to the main target, due to the position of the blast in relation to the target.

The Void Blast can not hurt other species of Vile, but its splash component can hurt surrounding demons around the main target.

### Resurrection

Not an attack per se; but he uses this ability whenever he comes across the corpse of any eligible Demon. It works extremely fast, restoring the monster on the spot back to full health in less than 2 seconds. The monster has his memory wiped, and immediately is alerted to the players location. He constantly makes a check for surrounding corpses while he's running about; but does'nt actively go out of his way to resurrect corpses laying some distance away.

## Strategy

By themselves, in large open areas; a single Exile is dangerous to both newbies and experienced players. The first tip is to never get caught in the open with an ArchVile in the first place; as their spells are undodgeable, and only fizzle out if line of sight is broken in due time, and only by solid map walls. The Exile is absolutely best dealt with as a first priority target due to his abilities; and preferably with potshots from around corners. Their extreme tolerance to pain; probably stemming from their religious acts, means these guys are difficult to disrupt. However, the SSG and Quad Shotgun are both excellent tools, that often scores a pain state for each point blank hit - allowing the player to focus fire a bit longer before needing to duck for cover. Other honorable mentions are the Minigun, UAC Chainsaw and the point blank BFG9500 for suppression fire or guarenteed oneshot kill.

The ArchVile is a monster species that varies widely in difficulty. He can be regarded as either harmless or deadly depending on a multitude of factors, including player skill, immediate enviornment, arsenal of weapons and etc..

Specific to the ArchVile species; mines work quite well on them, as they have a 50% chance to enter pain state upon touching one. Throwing 2 or more in one spot makes him do this check for each unit; making it likely he will be delayed just long enough to let the mine(s) explode right under the Vile - causing big damage or death at 3+ mines. This is a good way to deal with those Viles you know where and when will pop up.