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Urakata!! Wiki

*Urakata!!* - also known as Behind The Scenes!! - is a shoujo manga by Bisco Hatori.
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TV Anime
* *7th Time Loop: The Villainess Enjoys a Carefree Life Married to Her Worst Enemy!*
* *Akuyaku Reijou Level 99: Watashi wa Ura-Boss desu ga Maou dewa Arimasen*
* *Ao no Exorcist: Shimane Illuminati-hen*
* *Banished from the Hero's Party, I Decided to Live a Quiet Life in the Countryside Season 2*
* *Boku no Kokoro no Yabai Yatsu*
* *Bottom-Tier Character Tomozaki Season 2*
* *Cardfight!! Vanguard: Divinez*
* *Cherry Magic! Thirty Years of Virginity Can Make You a Wizard?!*
* *Chou Futsuu Ken Chiba Densetsu*
* *Classroom of the Elite III*
* *Delicious in Dungeon*
* *High Card Season 2*
* *Hokkaido Gals Are Super Adorable!*
* *Ishura*
* *Kingdom 5th Season*
* *Mahou Shoujo ni Akogarete*
* *Mashle Season 2*
* *Metallic Rouge*
* *Mato Seihei no Slave*
* *Momochi-san Chi no Ayakashi Ouji*
* *My Instant Death Ability Is So Overpowered*
* *Sengoku Youko*
* *Shaman Kings: Flowers*
* *Solo Leveling*
* *Synduality: Noir Part 2*
* *Tales of Wedding Rings*
* *The Fire Hunter Season 2*
* *The Foolish Angel Dances with the Devil*
* *The Unwanted Immortal Adventurer*
* *The Weakest Tamer Began a Journey to Pick Up Trash*
* *Tsuki ga Michibiku Isekai Douchuu Season 2*
* *Urusei Yatsura Season 2*
* *Witch and the Beast*
* *Yubisaki to Renren*

TV (Multiseason)
* *Captain Tsubasa Season 2: Junior Youth-hen*
* *Frieren: Beyond Journey's End*
* *Hirogaru Sky! Precure*
* *Ragna Crimson*
* *Shadowverse Flame: Seven Shadows-hen*
* *Shangri-La Frontier*
* *The Apothecary Diaries*
* *Yu-Gi-Oh! Go Rush!!*

ONA
* *Ensemble Stars!! Tsuioku Selection Checkmate*
* *Great Pretender: Razbliuto*
* *Monsters: 103 Mercies Dragon Damnation*

OVA
* *My Happy Marriage: Watashi no Shiawase na Katachi*

Specials
* *Classroom for Heroes Specials*

Film
* *Dead Dead Demons Dededede Destruction*
* *Haikyuu!! Movie: Gomisuteba no Kessen*
* *Kizumonogatari: Koyomi Vamp*
* *Mobile Suit Gundam SEED Freedom*
* *Oomuro-ke*

*[Edit this list]*

Noragami
My Dress-Up Darling
All • Action • Adventure • Comedy • Drama • Fantasy • Horror • Mecha • Mystery • Romance • Sci-fi • Slice of Life • Sports • Supernatural • Memes • Funimation
Chapter 26

Scene 26 is the fifth chapter included in Volume 5 of Urakata!!

## Summary

The Drama Club of Kobuto Academy for Girls asks Soh to participate in their play. They also ask the Art Squad for help with the set design. Ryuuji takes charge of advising the girls of the drama club while Ranmaru still struggles with catching up to Ryuuji's level.

## Plot

Ranmaru thought that he had become used to being an outcast and always by himself but he still doesn't like it after all. Ranmaru feels discouraged after seeing (his self-proclaimed rival) Ryuuji's impressive wristwatch that he crafted himself. Ranmaru also still feels jealous at seeing Ruka and Ryuuji together and thinks about how uncomfortable he has become with sticking to the background.

Meanwhile, the girls of the drama club in Kobuto Academy for Girls are asking Soh to help them by participating in their last play. They also end up pressuring her into asking her friends in the Art Squad for help with the stage design. Izumi spots the troubled Soh and takes her to the Art Squad only to be promptly rejected by Ryuuji. He ends up yelling at Soh for letting the girls drag her into something she didn't exactly agree to but Ranmaru stands up to Ryuuji for her, saying that it's not always easy for people to refuse. Ryuuji apologizes and Ranmaru worries about how his feelings have been affecting his behaviour.

The Art Squad visits the high school the next day just to check out the situation. The members hesitate when they see how inexperienced and clueless the drama club is about set design, but Ryuuji says that they will take the job which shocks everyone. They are shocked again when he says that they will only advise them and that they will have to do all the actual work themselves. Ryuuji puts the Drama Club to work, immediately laying down the fundamentals that they need to know about stage design.

Back in the Kobora residence, Ranmaru is inspired by Soh's resolve to help the drama club despite her lack of confidence in herself and decides that he wants to help the drama club too. He sketches out an idea for a stage design for the club.

The girls of the drama club still don't seem to have learned as they show complicated designs to Ryuuji. Ranmaru shows the design he sketched to Maasa and Ruka, but he is unable to show it to Ryuuji, as Ryuuji already works on a design of his own. He produces a minimalist abstract design, meant to let the actors' abilities shine. The girls fawn over it as Ranmaru struggles with feelings of inferiority and being unable to even compare to Ryuuji.

## Characters

* Ranmaru Kurisu
* Ryuuji Gouda
* Izumi Samura
* Ruka Enjoji
* Maasa Rokubu
* Tomu Tenba
Screw Coaster

100% metal, rusty, but very stable. A little catwalk lets you walk around easily.

The Screw Coaster’s wagons, with all this rust, must be fused to its rails already. Would it still be possible to rehabilitate this obsolete park and restart the whole business, or has it no future? Its only source of income seems to be catching all the unlucky curious trespassers and fining them 100,000 yen each. Maybe that covers the guards’ salaries and the land taxes? And if they do want to protect this park, why don’t they do something with it similar to the Fuchu Military Air Base or the Negishi Racecourse in Yokohama?
Simplified battle system:

<<< Back to Roleplay information

The amount of dices used are limited in this battle system. The DM will keep track of most of these, but you should keep an eye out for what does what, if you want to have an edge in elemental combat.

## **Dice:**

1d6c: Creative 1d6! You want to use a spell to climb a wall, you roll this. The higher the number, the better the success, given that there's not other complications, informed of beforehand.

1d6: damage dice. This might be either higher or lower depending on the spell, but its to add more 1d6 than to up it to a 1d8. Have a talk with the DM.

1d20: The typical for skill use, for deciding who goes first.

1d4: The scan die. Depending on the DM, it's just a pure scan die and if you succeed, you'll instantly know what you're looking at. If the DM deems it, you have to have the knowledge in the monster's field before you may use this.

## **Elemental wheel:**

Light pierces darkness,

Darkness engulfs light.

Air whittles away earth,

Earth dulls thunder,

Thunder shocks water,

Water extinguishes fire,

Fire cracks rock,

Rock stops air.

**Elm dmg strength:**

x2 = +1d6 extra.

x1 = +1d4 extra.

x0 = -1d8 extra.

- - - -

Air x2 > Earth.

Air x1 > Water, Thunder.

Air x0 > Rock.

**DT:** P/B/S

Earth x2 > Thunder.

Earth x1 > Fire, Water.

Earth x0 > Air.

**DT:** B/P

Thunder x2 > Water.

Thunder x1 > Air, Fire.

Thunder x0 > Earth.

**DT:** P/S

Water x2 > Fire.

Water x1 > Rock, Earth.

Water x0 > Thunder.

**DT:** P/S.

Fire x2 > Rock

Fire x1 > Earth, Air.

Fire x0 > Water.

**DT:** S/P.

Rock x2 > Air.

Rock x1 > Earth, Thunder.

Rock x0 > Fire.

**DT:** B/P/S.
Chapter 22

Scene 22 is the first chapter included in Volume 5 of Urakata!!

## Summary

A big supporter of the idol group, Spicies, asks the Art Squad to help her make cheer fans. Soh comes to visit and help as she worries about if her feelings can reach Izumi. Ruka hears that Ryuuji is "not interested."

## Plot

The Art Squad is initially apprehensive when third year Marketing student, Fuan Nekyo asks the Squad to make her fans decorated to cheer on the idol group, Spicies. They are swamped with work from the Sci-Fi and Special Effects clubs but due to Ruka and Maasa's love for the group, they end up taking the job. After hearing an explanation about the fans from Fuan, Ryuuji tries his hand at making one. But it is harshly criticized by Fuan for breaking several regulations and Ryuuji and Ranmaru end up being scolded by Fuan and other Art Squad members.

Soh comes by to visit on her way home from school and becomes interested as she is a big fan of the Spicies as well (although closeted at school). The members briefly discuss the cookies that Soh gave Izumi in Chapter 21. Soh secretly worries that everyone will find out that Soh likes Izumi since she gave him specially flavoured cookies but he turns out to be too air-headed to catch on. Soh is then invited by the Art Squad members to participate in making cheer fans and they are able to make pretty and creative fans for Spicies.

As they are taking a break, Izumi brings out a package of snacks that was given to him by some girls. After distributing to everyone present, Izumi is not left with any more for himself. Both Ranmaru and Soh notice this and Soh offers her snack to Izumi. He initially refuses, failing to see why Soh is insisting why he has one. When Soh thinks about how Izumi is so unreachable yet always so selfless, she begins to cry and Izumi accepts the snack. Seeing this, Ryuuji questions Fuan on the reason why she tries so hard to make cheer fans when there is a high likelihood that they would not be noticed anyway. Fuan responds that although fans may not receive special attention for their actions, they still want to convey their feelings and to let them know that people are cheering for them. This notion is expressed as a parallel for Soh and Ranmaru trying to get the attention of the unreachable Izumi.

As the Squad is cleaning up, Ruka asks Ryuuji if his inquiry was the result of him noticing that Soh has feelings for Izumi. He responds that yes, he wanted to see how Soh would drag Izumi down from his unreachable spot. Ruka says that she knows how Soh feels. After Ryuuji teases Ruka a bit about liking someone, he vaguely comments that he's not interested, leaving a big impact on Ruka.

## Characters

* Soh Kobora
* Izumi Samura
* Ranmaru Kurisu
* Maasa Rokubu
* Tomu Tenba
* Ryuuji Gouda
* Ruka Enjoji
Лунатизм

### Место где можно получить предмет

Коробка со случайными предметами, при начале игры на уровне сложности-маньяк, Награда от зрителей при переходе на следующий этаж, автомат с плохими предметами, плохая награда в колесе фортуны

> "Разумеется, вы - не первый и далеко не последний участник, слетевший с катушек в Killing Room. Но не волнуйтесь! Скоро вы упокоитесь с миром.
>
>

> Вы слышите и видите разные вещи."
>
>

У вас начинаются безобидные галлюцинации

Скриншоты галлюцинаций:
Nika's Little Black Book

Assistant Commander Veronika is very vocal about her desire to see dangerous monsters taken care of. Commander Hikari doesn't always agree, but Veronika will support her...officially. However, there is nothing saying that she - or any other Beacon - can't do something about them in their free time. Veronika keeps a certain set of files in her desk, and hands out copies to those she approves of. In the file is various records on monsters and villains - almost all of them incredibly dangerous, and all of them targets that Hikari has chosen not to devote resources to, for one reason or other. Veronika, clearly, disagrees.

## Folder 1

* Lilian of the Endless White
* The Mountaintop Siren
* "Inquisitor" Yukimura Noriko
Prisma Lantern

**Prisma Lantern** is the name of Beacon's Outpost in the Overcity. It's one of Beacon's oldest Outposts, supposedly established during the founding of the organization. The current incarnation is built on top of what was once a police district headquarters; though, it's been so heavily modified and fortified that it's hard to tell. The area around the Outpost is highly stable, almost normal. It can be reached by Nexus Portal.

The Outpost has a bit of a...troubled history. Because of the Overcity's ever-shifting nature, it's very difficult to create and maintain any sort of safe, stable region. The Overcity also attracts a more than healthy mix of good, bad, ugly and apocalyptic, and a lot of its residents are *really* not fond of Beacon.

As a result, despite being one of the oldest Outposts, Prisma Lantern is actually also one of the smallest. The Outpost has had to physically move several times due to the old structures being razed to the ground, and the majority of its Outpost Heads have retired...violently. Being assigned to Prisma Lantern is generally considered to be a punishment at best and a death sentence at worst.

Still, the Beacons of Prisma Lantern do their best, and for new magical girls the outpost is currently one of the safest places to get bed, bandages, and a hot meal.

## Notable Beacons of Prisma Lantern

* Commander Hikari
* Assistant Commander Veronika
* Chief Medic Isyllia
* Chief Engineer Tabitha
* Remy and Doremy
* Jasmine
* Wendy
Jungle Cruise

The attraction was in the opening day roster of the park, and has remained open and largely unchanged in theme and story since then. The original plan was to use real animals, but the animals would have been sleeping during the day. Aside from alterations and maintenance changes, four completely new show scenes have been added to date. In 1994 the river channel was rerouted to make way for new rides.

While the current version and most previous instances have made use of a comedic spiel, filled with intentionally bad puns, the original intent of the ride was to provide a realistic, believable voyage through the world's jungles. Until 1962, the original spiel had no jokes and sounded much like the narration of a nature documentary.
Temper:

>>Back to Roleplay Information:

A character will have good and bad days, but underneath, there is their basic personality, and temper. Here, we'll try and explain some archetypes of tempers, so you can pick one that fits you the best. Different tempers might be beneficial in different scenarios. So while you're not held down by your temper, you might get some bonus to a social skill check for being Analytic or Stoic.

We'll start with a scale, but this will become a grey area very quickly, so please bear with us, and leave feedback below so we can make this page better.

**Friendly:** You make friends easily. It helps that you're also charismatic! Give yourself a +1 to chr!

**Stoic:** You take things in stride, being calm and slow to anger. You're also difficult to unsettle. Take a +1 on concentration checks, and Will saves.

**Carefree:** You're the easy-going kind that doesn't get easily rattled by big decisions. People like that in you. Take a +1 chr.

**Go-Getter:** You don't stop until you get what you want! This was lead to overlooking small details. But take a +1 on combat skill checks anyway!

**Bored:** You find yourself lacking for excitement in your life. That, or people secretly just bore you in general. Take a +1 on resisting charms/mental status effects.

**Jovial:** Your happy demeanor makes it easy for you to get over personal attacks. And you're overall just a nice person. Take a +1 on resisting negative status effects.

**Authoritative:** You have a sway over people, when you speak, they tend to listen and consider your advice more than that of others. +1 on Social checks.

**Analytic:** You're perceptive and often consider the facts before you make your move. +1 on perceptive, or +1 to knowledge checks you've taken.

**Wild Card:** You're pretty unpredictable, which can lead to misunderstandings, both good and bad, in terms of tricking enemies. Take a +1 on combat checks.
Rock n Roll

The Rok’n'Rol originated in 1942, by Allan Hershel Manufacturing Co. commonly known as ‘The Herschell Looper’. This design featured a rider activated pedal that could be pressed by the riders’ feet, engaging a clutch to flip the tub. Still operating Herschell Loopers are rare but can be found in a select few USA parks.

Chance continued to manufacture the ride between 1970-76 and increased the tub capacity from 2 to 4. Tub flipping was now controlled by the ride operator. With a capacity of 32 adults (4 per tub), Chance’s Rok’n'Roll is transportable on a single trailer and is commonly found at fairs and amusement parks worldwide.

In March 2010 Chance Morgan premiered Unicoaster which combines several elements of their classic Rok’n'Roll with modern technology to thrill passengers.
Aska

The Nara Dreamland Aska (better known as simply the Aska) is a historic wooden roller coaster in the Tomorrowland section of Nara Dreamland, Japan. It opened in 1998, and was originally part of the Astroland theme park. The Aska is now part of Nara Dreamland. The coaster was declared a Nara landmark on July 12, 2000, and was placed on the National Register of Historic Places on June 26, 2001.

The Aska operated for more than four decades before it started to deteriorate. By the early 2010s, the city planned to scrap the ride. However, on June 18, 2016, SK Housing, an Osaka-based Company, entered into an agreement with Nara to demolish the ride. The roller coaster was demolished in December 2017.
Shareen Maremis

<<< Back to Shareen Races:

**Maremis**

Description: Tall. strong, stubborn, the Maremis strike a cutting figure as well as they strike down their foe. They hail from the ancient strong horses, their hooves proof of the ancestry. While the race doesn't possess any actual magic, their wast knowledge and use of herbs can to some seem like a strange mystic power.

## Starter stats:

HP: 100

MP: 0

SP: 120

Str: 10

Def: 5

Dex: 5

Chr: 5

Int: 8

Mnd: 5

## Abilities:

Lv1 Kick: Kicking with one hoof. 1d6 blunt damage.

Lv 1 Sand Shift: Kicks up sand or dirt to distract the target/make a brief cover, then deliver a small flurry of punches. 3d4 blunt damage, adding an additional 1d4 at lv3, lv6, lv9, lv12, lv15, lv18. Costs 10SP, then another 10SP per upgrade.

Lv 3 Trip and tricks: Trips the target, then delivers 1 sharp jab with their hoof, dealing 1d6 blunt damage, then pinning them by putting their hoof down. Costs 30SP.

## Herbal use:

Maremis do not expend MP to create their herbal concoctions. Instead, they use SP. Their intelligence score determines how good the potion becomes, a high roll can create a high quality potion. While these cost SP, they can be created before the group goes to rest, and stays potent for a week. After a week, the potency drops by half. 2 weeks, it's expired and deals 1d4 dmg to the drinker.

Lv1 Create potion: 1d6 + INT regain health potion. Add a 1d6 at lv 5, Lv10, lv15, lv20. Costs 5SP. Add 5SP per upgrade.

Lv1 Create drink: 1d6 + INT regain stamina potion. Add a 1d6 at lv 5, Lv10, lv15, lv20. Costs 5SP, Add 5SP per upgrade.

Lv3 Create antidote: Create an antidote, can be for paralyzing, poison, silence. Costs 10 SP.

Lv15 Create Smelling salts: Creates a potion to wake an unconscious person. Combines a lv15 potion, lv15 stamina potion, with smelling salts, to rouse an ally. Can be used in battle, as well outside. Costs 50SP.
Character sheet:

<<< Back to Shareen roleplay information

From my experience, players tend to write their own spell sheets, so I will leave that up to them until someone asks me to make one for that purpose. This also applies to weapons and abilities.

Name: Your character's name.

Race: Your character's race.

Job & Lv: Your character's job, and level. in this rp, "job" is the role/class that they are trained for combat in.

The stats: Each race has their own starter stats. As you level up, you get to roll for lvling up the different stats. Your race's domimant stat gets a 1d6 and 1d4, while the other stats get 1d4. Per level, you roll the dice three times and pick the number you want.

Ex: You have a base 10 str. You roll 2, 5, 6. You pick 6 and now you have +16 on your str!

Luck: This is a bonus stat, and grants you extra boost for some skills and attacks, maybe even an extra round. It all likes in the hands of Kecher. You don't roll for this stat, different events will trigger this bonus. Don't suck up to Kecher, but remember to be respectful might bring you more luck. Some items also bring luck for a set amount of time.

Evasion: How good your character is at dodging attacks. This is your Dex + 1d6!

Block: How good your character is at blocking attacks. It's easier to block something coming from the front, keep this in mind. This is your Str + 1d6.

Accuracy: How good your character is at aiming their attacks, this is calcuated up against the evasion of your target. If you have 15 and the target has Eva 10, then you hit dead on. Accuracy is Dex + 1d6.

Resistances: Your race has resistances that others might not. This information is found on the race page.

If you gain temp resistances, or buffs, these should be noted on your health/magic/stamina paper.

Skills: Skills you are proficient in! You may choose from the [larger list,] which one that your character is specialized in. Aside from that, you also have skill points that you get to delegate into the different categories.

Social, Combat, Profession, Knowledge.

It's been broken up like this to streamline it more. If you wish, you can make a even number in all four. Or you can chose to have more in some, less in others.

Elemental wheel: This is to give you a help tip on which element is strong to which. Brush up on your likan!

Light and dark are opposites, and equally damages each other. So it's a contest of who punches the other first.

NOTE: Most light spells are healing spells, which damages darkness, so light tends not to be very good to attack other elements, but it also has a stronger resistance. Darkness on the other hand decays what's touched by it, so it corrupts light. It is stronger against earth, water, and air, but its a VERY rare element for someone to wield. Darkness is also weaker to attacks from fire, rock, and thunder.

Link to full image: http://sta.sh/01onkwj8j8zf
Shareen Konac

<<< Back to Shareen Races:

**Konac**

Description: The Konac are a hardy race. The females of the race have a thick sturdy skin, with battle-hardened muscles underneath. The males are smaller and more fragile, but they are in possession of a forgotten magic. They hail from ancient dragons, but have long since lost most of the features, other than their scaled tails, magic, and sturdiness.

## Starter stats:

Starter stats - Female:

HP: 130.

MP: 0

SP: 100

Str: 8

Def: 10

Dex: 5

Chr: 5

Int: 5

Mnd: 5

Starter stats - Male:

HP: 80.

MP: 100.

SP: 50.

Str: 5

Def: 5

Dex: 8

Chr: 5

Int: 10

Mnd: 5

## Shared abilities:

Venom: 1d4 poisoned status for 5 rounds.

Bite: 1d6 + str

## Female abilities:

Lv 1 Hoist: 1d6 dmg. Lifts target and throws it. Damage type depends on what they throw target at. Add another 1d6 at lv3, lv6, lv9, lv12, lv15, lv18. SP use scales with the upgrades. Starting at Lv1 it's 10 SP, then costing at additional 10SP per upgrade.

Lv 1 Coiled up: Boosts defense in expectation of a blunt attack. 1d6 boost to block stat for 1 round + PC's lv. Add another 1d4 boost at lv3, lv6, lv9, lv12, lv15, lv18. Costs 10 SP, then another 10SP per upgrade.

Lv 2 Crush: With their hefty muscles, they deal blunt damage to the target, dealing 2d6. Add another 1d6 at lv4, lv6, lv8, lv10, lv12, lv14. Costs 20 SP, then 10 per upgrade.

## Male abilities:

Lv 1 Cunning strategy: You gain a +2 on your next skill check. You can also assist others, by lending this "strategy" to a partymember.

## Konac Magic:

Only the male Konac have access to magic. Female Konac will need a Magic Core implanted.

Lv 1 Slow: Causes the target to slow down, becoming sluggish. Causes the Slow status, which lasts 3 rounds + 1 round per PC's lv. MP cost: 8.

Lv 3 Haste: Causes the target's muscles to become stimulated and move faster. Gives one extra action per round, for a total of 3 rounds, +1 round per PCs lv. MP cost scales, starting at 14mp at lv3, then add 4 per upgrade.
Shareen Likan

<<< Back to Shareen Races:

Likan

Description: Both male and female Likans have access to their native healing magic. Their body types vary much more than that of other races. While they have native regenerative magics, Likans are far more squishy and more prone to falling unconscious from battle damage. The Likan hail from ancient primates, who at some point were manipulated, creating the crystal which crows within them.

## Starter stats:

HP: 80.

MP: 100.

SP: 50.

Str: 5

Def: 5

Dex: 5

Chr: 5

Int: 8

Mnd: 10

## Abilities:

Lv1 Regenerate: 1 HP auto regain health per round.

Lv10 Transfer Lifeforce: Once out of MP, PC may spend HP in place of MP, to heal ally.

## Magic:

Lv1 Cure: 1d6 + Mnd as HP to the target / 1d6 dmg + Mnd to dark element targets. Add another 1d6 at Lv3, Lv6, Lv9, Lv12, Lv15, Lv18. Mp use scales up as the level rises, starting with 8MP at lv1. then costing an additional 4MP per upgrade.

Lv 2 Regen: Adds 1d4 + Mnd as HP regain to target, per round. Add another 1d4 at Lv8, Lv12, and Lv16. MP use scales up as the level rises, starting at 10 at lv2, then costing an additional 5 MP per upgrade.

Lv 3 Light shield: Casts a protective shield around an ally. Adds a 1d6 + target's Mnd stat to their Def. Add additional 1d6 at lv10, lv15, lv20. MP use scales as the level rises, starting at 10, then costing an additional 5 per upgrade. At Lv10, it becomes a party-wide debuff, for allies within 5 squares of the caster.

Lv15 Raise: Wakes an unconscious player character, returning them to 50% of their HP, 25% MP, and 45% SP. Costs 200MP. Best to use in battle, as an unconscious player can be nursed back to health outside of battle without the use of Raise.
Shareen.

**Page is still a work in progress**

>>Back to Planets.

Classified: Inhabited.

Core: Aether.

Seasons: 4.

Full rotation: 24 hours.

Number of days in a year: 384.

Number of months in a year: 12.

Name of the months:

Spring: Cimici, Fnaure, Kedeti.

Summer: Jynje, Ulin, Sasppi.

Autum: Riron, Marirn, Paukan.

Winter: Carudon, Hbar, Nimara,

Number of days in a week: 8.

Name of the days in a week:

Nanaru, Lumeru, Cigaru, Menoru, Cohlru, Banru, Kecheru, Irithru.

## Races:

Sharian is the common term for these races.

Likan, Konac, Mapreture, Maremis, Toimendos.

## Spoken languages:

Likan is also the common language for the world. Imagine how English, or Mandarin, are very widespread languages on Earth. Mapretures is the only race who only knows their own language.

Likan: 1, written, verbal language. Probably knows a bit of Maremis and Toimendos.

Toimendos: 1, written, body language. Probably knows Likan and Maremis.

Maremis: 1, written, verbal language. Probably knows Likan.

Konac: 1, written, body language. Probably Likan and Toimendos.

Mapreture: 1, written, verbal language.

## Gods:

Isphers.

Lady of the Crystal.
Shareen Toimendos

<<< Back to Shareen Races:

**Toimendos**

Description: Toimendos are often seen as fun-loving felines, or ferocious hunters. Highly agile and adept at surviving in the wilds, Toimendos take their ancestry from the ancient cats.

## Starter stats:

HP: 90

MP: 0

SP: 140

Str: 5

Def: 5

Dex: 10

Chr: 8

Int: 5

Mnd: 5

## Abilities:

Lv1 Swift foot: They close the distance between themselves and a target, and still get to preform an action. Costs 5SP.

Lv1 Sharp claws: They scratch at the target, dealing 2d4 slashing dmg. 5SP. Add a 1d4 at lv3, lv6, lv9, lv12, lv15, lv18. 5 SP per upgrade.

Lv2 Severe bite: They bite down harshly onto the target, dealing 1d6 piercing dmg. Add 1d6 at lv4, lv8, lv12, lv16, lv20. Costs 5SP, plus 5SP per upgrade.

## Survival:

Lv1 Gather: Get a +2 to gathering items of use or food in the wild. Costs 2SP.

Lv1 Hunt: Get a +2 to hunting for game in the wild. Costs 2SP.

Lv2 Bandage: 1d4 HP regained from basic first aid. Additional 1d4 at lv6, lv10, lv14, lv18. Costs 5SP, with an additonal 5SP per upgrade.

Lv2 Sneaky-sneaky: Gain a +3 on Sneak checks. Costs 4SP.

Lv3 Clever clever: Get a +2 on either social, knowledge, or combat skill checks. Costs 5SP.
WannaCry

**WannaCry** - сетевой червь, созданный в 2017 году.

## Описание

По своим действиям WannaCry очень напоминает вирус Petya - он также шифрует все файлы на компьютере и требует выкуп в биткоинах, а иначе вся информация удалится навсегда.

Как и Petya, WannaCry использовался для хакерских атак на Украину в 2017 году.
Follow the Lead

**Follow the Lead**, more commonly known as Multipet, is a classless skill available to all who complete the pet walk at Victoria Road | Pet-Walking Road with their pet to bring a letter from Trainer Bartos to his brother at the top, Trainer Frod.

The skill allows its user to have up to 3 pets out at once; some combinations of pets will even produce special visual effects.

Note that because this is a classless skill, players do not lose their levels in this skill upon permanent death.

## Skill description

This skill is usually called Multipet due to the fact that it passively allows its bearer to have out more than 1 (up to 3) pets at once.

## Compared to vanilla v62 GMS

This skill is not altered from the standard v62 GMS version.
Nara Dreamland Railway

The Nara Dreamland Railway (NDRW) is a narrow-gauge railway located at Nara Dreamland in Nara, Japan that was inaugurated on that theme park's opening day, 1961. The railway consisted of 2 diesel locomotives shaped like steam locomotives. It remains one of Dreamland's most popular attractions as riders can use it as transportation to other areas of the park or to simply ride the trains on the so-called "grand circle tour." The passengers on the NDRW can remain on the trains for as long as they wish. The railway is, in fact, the first thing visitors see upon entering Nara Dreamland via the main entrance.

The railroad closed on August 31, 2006 after after it closed and one of the locomotives is able to operate after it closed.
Bringing in non native or time traveling characters:

>>Back to Roleplay information

>>Onto List of all races

So you would like to bring over a character of a race not native to Hiine? Or perhaps you'd like one with a more technologically advanced skill set?

That might be possible, as long as the character isn't too unbalanced. Which we doubt. Most of the jobs, of all worlds, will be made with the same base job system.

Simply talk it over with your DM. Last thing you want to do is surprise them. Some DMs prefer a heads-up before you come with a non native rolled up character, as opposed to asking them up front about it first. A rolled up char that might have a huge advantage in a different setting, might need nerfing, so they don't make things unbalanced.

When you do introduce such a character, after discussing it with the DM, most likely, they're been brought in by the help of an Ispher, or higher power. Ciga Leh can transport people both across time, and distance, in the wink of an eye. He might have a mission for the person, or maybe he was dealing a punishment for something he deemed to be in bad taste. Isphers can be fickle Gods.

**Hiine races:**

Ceak, Konac, Likan, Maremis, Toimendos.

**Shareen races**(Post Hiine):

Konac, Likan, Maremis, Mapreture, Toimendos.

**Tie Melena races:**

Ceak(Post Hiine), Fjetrell, Janborian.

**Zabunux races:**

Gzabu(Azabu, Nzabu,Mzabu)

Azabu, Nzabu, Mzabu.

**Luegeria races:**

Harun, Salid, Vida.
Simplified character building:

<<< Back to Roleplay information

¤ ¤ ¤

Ex:

Name: Thoden

Race: Likan

Job: Elemental.

Level: 1

Element: Light (gives boost to light spells)

Weapon:

Lv 1 Knife (piercing/slash) 3 dmg.

Spells:

lv 0 Growth. 1MP, 1d6c You can cause 1 plant (+1 per cast lv) to grow at a rapid pace.Can be used creatively.

Lv 1 Earth. 1MP, 1d6c You shift the earth around you or your target, causing stabilizing or destabilizing.

PT: Acrobatics +2 / 2 rounds.

ET: Reflex save -1 / 2 rounds.

Lv 1 Pit. 1MP, 1d6c/1d6 blunt dmg. You efficiently shift the earth under a target, creating an instant pit, 2m deep. You can close it the next round. Target can avoid with reflex save.

Lv 1 Shifting Sands. 3MP, 1d6 earth dmg + blindness status. Lasts 2 rounds + caster's lvl. A hurdle of sand move around the target, seeping into every open crevice, obstructing sight. Save against blindness.
Sonyssa

## Описание

   **Sonyssa** - компьютерный вирус, созданный видеоблогером Т. Майером специально для видеоролика. Распросстраняется в виде exe файла объемом 28,5 кб. Имеет разряд деструктивных компьютерных вирусов, так как после него дальнейший запуск и работа операционной системы невозможны.

## Пэйлоады

* Выдает фейковое сообщение об ошибке ActiveDesktop и меняет дату на 21.12.2012 и время на 07:20
* Меняет параметры реестра таким образом, чтобы дальнейшая работа Windows была невозможна.
* Уничтожает загрузочную запись (только на Windows XP, POSReady 2009 и Server 2003)
* Блокирует доступ к exe и lnk файлам
* Периодически появляется окно браузера с редиректами с away.vk.com

## Перезагрузка

После перезагрузки компьютера поведение разное, в зависимости от версии Windows.

Так, если компьютер работает под управлением операционной системы на основе ядра NT версии 5.1 или 5.2, то после перезагрузки компьютер впадет в циклическую перезагрузку так как вирус меняет файл NTDETECT.COM на свой, чем блокирует загрузку системы.

Если же компьютер работает под управлением операционной системы Windows Vista, Windows Server 2008, Windows 7 и выше, система пытается загрузиться, даже доходит до экрана загрузки с надписью "Microsoft Corporation" или "Запуск Windows", но дальше происходит загрузка с резервного загрузочного раздела со средствами восстановления запуска Windows.

## Интересные факты

* Некоторые модели ноутбуков компании Samsung R-серии после работы вируса и перезагрузки загружаются с заводского раздела Samsung Recovery Solution 4.
* На Windows 10 данный вирус полностью не работает, появляется лишь BSOD APC\_INDEX\_MISMATCH и после перезагрузки система полностью работает.

## Ссылки

* Уничтожение Windows 7 данным вирусом
* Эксперимент с данным вирусом на Windows Embedded POSReady 2009
Job system:

>>Back to Roleplay information

==
**Archer:** ==

==

**Controller:** ==

==

**Dragon Knight:** ==

==

**Elemental:** ==

==

**Healer:** ==

==

**Herbalist:** ==

==

**Ispherian:** ==

==

**Knight:** ==

==

**Nimian:** ==

==

**Remitiern:** ==

==

**Scavenger:** ==

==

**Tamer:** ==

==

**Templar:** ==

==

**Warrior** ==

## **How to roll:**

HD: One full die, then roll three times and pick the highest number.

MD: One full die, then roll three times and pick the highest number.

SD: One full die, then roll three times and pick the highest number.

Skill ranks: Base skill ranks, plus the modifier for your job.

## **Regaining.**

Health points: Regained by resting, depending on injury, or by consuming potions, or receiving healing.

Magic Points: Regained by resting, by consuming potions, or in some cases, by being exposed to sunlight.

Stamina Points: Regained by resting, eating/drinking, or by consuming (possibly addictive) potions.

## **Abilities:**

Gained over time, or by training for a set amount of time.

## **Block:**

Your character has a chance to block attacks, either to take less damage, or avoid damage all together.

Your block die can level up, along with receiving bonuses from your reflex save, will save, or endurance save.
Chapter 28

Scene 28 is the first chapter included in Volume 6 of Urakata!!

## Summary

While the Art Squad is helping to put on a puppet show for a local children's center, Ranmaru and Soh are each able to spend more time with Ruka and Izumi, respectively. They discover more about their worldview as a result of discovering struggles in their lives that they had not previously shared.

## Plot

The Art Squad is helping a local children's center with a puppet show that will be held on Christmas Eve at the request of Soh, who wanted to help for the sake of her little brother, Riku. Ranmaru and Soh each get to spend time with Ruka and Izumi respectively during the preparations. At home, Ranmaru and Soh are both motivated to work hard to become better people for those that they like.

As preparations continue, some of the children are saddened by the outcome of the play's story, where the kind spirit of a prince within a bejeweled statue and a hard-working swallow work together to help the poor of the town by distributing the statue's gems to them. The sad ending of the story is that the now plain-looking statue of the prince is forgotten by the people and the swallow dies. While Ryuuji offers logical explanations, Izumi and Ruka stop him and explain that it was an inevitable outcome but that it was okay because they were still happy.

Later, while Soh and Izumi are out shopping for supplies, he denies the notion that he and Ruka are dating and expresses his doubts that Ruka and Ryuuji would ever date. Meanwhile, back at the children's center, Ruka is taking a seemingly serious phone call and Ranmaru inquires about it. Ruka admits that the phone call was from a prospective marriage partner who she was turning down. She explains that since she is from an old, traditional family, she will have to get married after she graduates.

Back with Soh and Izumi, they encounter a street Santa who is actually a young man. He recognized Izumi as his former classmate from elementary school. While taken aback at first, Izumi eventually smiles and simply says that he doesn't remember. Both Izumi and Ruka say that there's nothing to be done about their situations as both Ranmaru and Soh realize that they both relate to the prince in the story. They have taken the perspective that although they are in less-than-ideal situations, they believe that it's inevitable, there's nothing that can be done about it, and that just being happy in the moment is enough.

## Characters

* Ryuuji Gouda
* Izumi Samura
* Tomu Tenba
* Ruka Enjoji
* Maasa Rokubu
* Ranmaru Kurisu
* Soh Kobora
* Riku Kobora
Fantasy Coaster

**Fantasy Coaster** was a steel roller coaster at Nara Dreamland in Nara, Japan. Fantasy Coaster opened in 1992 and predates the entire Nara Dreamland.

## History

Fantasy Coaster opened in 1992, after the Dreamland. Owned by Meisho Amusement Machines, it was the first attraction of its type in the park. As time went on, other operators came in with newer rides and competition grew fierce. Circa 2006, Meisho left the area, abandoning the Fantasy Coaster.
Подбираемые предметы

## Аптечки

**Аптечка** (Medkit)- восстанавливает 5% здоровья.

**Пак аптечек** (Medkitpack)-восстанавливает 10% здоровья.

**Чемодан аптечек** (Medkit suitcase) - восстанавливает 20% здоровья.

## Отмычки

**Отмычка** (Lockpick) - открывает запертые двери и гробы.

## Бронежилеты

**Бронежилет** (Vest) - Жилет предоставляет вам хорошую защиту от повреждений. Реальный спасатель. Даёт 5% брони.
Shareen Elemental:

The Elemental channels the power from the various elements, siphoned from six of the eight Isphers. It's common to specialize within one element, but many chose to learn a myriad of spells from different elements, to make themselves more versatile. So, there is either the specialized elemental with it's higher damage output, or the versatile elemental, which can bend to most situations.

The Elemental are taught at the Faseere Academy, from an early age. While a lot of them never see combat outside of the towns their are assigned to as adults, there are those who are grouped in teams and sent off to deal with greater threats. The Elemental also patrols city streets, making sure the peace is kept, and arresting those who oppose it. But they are not above shaping the lands for the sake of agriculture, or to merely help crops grow healthier.

Depending on the Element you're naturally gifted in, the Academy might chose different tasks for you. There is a difference between choosing an element and being born with a natural affinity. You will find yourself more adept with your natural element. Bear in mind however, that an element is always dangerous if employed carelessly, or with intention to harm. Below are the most common assignments each element receives.

1 Air - Combat, crowd control.

2 Lightning - Combat.

3 Fire - Combat, occasionally agriculture.

4 Earth - Agriculture, crowd control.

5 Rock - Combat, crowd control.

6 Water - Agriculture, crowd control.

If you're interested in assigning a random element to your character, please pay attention to the numbers above and roll 1d6.

## Spells:

Spells consume MP, and are coupled with your character's Int score. If there is a Cd6, that means you may also use the spell outside of combat, for clever usage.
JavaScript.Hurr durr.Virus

## JavaScript.Hurr-Durr.com.Virus

**JavaScript.HurrDurr.Virus (hurr-durr.com)** — вирус-сайт который написан на HTML и JavaScript (JS). Его можно закрыть с помощью диспетчера задач, но никак через кнопку выключения браузера.

## Действия вируса

### **1 стадия**

* Окно браузера просто скачет в левую и правую сторону.
* При этом играет упоротая песня "Hurr Durr ra Derp".

### **2 стадия**

* Если закрыть сайт с помощью закрытия вируса у вас будет появляется куча бесполезных окон с надписями по типу "Hurr?" "Durr?" "Durr+(Durr+Durr)=Durr".
Pirate Octopus

The Octopus is a type of amusement ride in the shape of an octopus. Five to eight arms attached to a central axis spin and move up and down in random, while cars at the end of the arms spin on rotary bolts. Each Octopus ride has the arms attached the middle of the ride. The middle of the ride will move somehow (Octopus head, Spider cylinder object, and so on). Most octopus rides require guests to be at least 42 inches to ride without an adult; smaller children must have an adult with them.
Bobsleigh

Bobsleigh is a intertwined steel roller coaster at Nara Dreamland in Nara, Japan. It is modelled after the Matterhorn, a mountain in the Alps on the border with Switzerland and Italy. It is the first tubular steel continuous track roller coaster known. Located on the border between Tomorrowland and Fantasyland (see below), it employs forced perspective to seem more impressively large.
Sleeping Beauty Castle

Opened with the rest of the park in 1961, it is the center of the Nara Dreamland Park. Its primary inspiration was the original Sleeping Beauty Castle in Disneyland, USA. Though it reaches a height of only 77 feet (23 m), it was based on a design by Herbert Ryman to appear taller through a process known as forced perspective; design elements are larger at the foundation and smaller at the turrets. The castle initially featured an empty upper level that was never intended to house an attraction, but Matsuo was not satisfied with what he viewed as wasted space, and challenged his Imagineers to find some use for the space.
Kid's Coaster

WACKY WORM is the most classic and successful coaster for kids and family known world-wide.

The ride is made up of six cars, accommodating 4 passengers each. The ride is complete with a special steel base, and can be delivered in portable version.

We have modified seats dimensions with the result of a better adults accommodation inside vehi-cles. Therefore parents may run with their children thus increasing the number of passengers.
Pirate Swings

The swing ride or chair swing ride (sometimes called a swing carousel, wave swinger, yo-yo, Chair-O-Planes or swinger) is a fairground ride that is a variation on the carousel in which the chairs are suspended from the rotating top of the carousel. On some versions, particularly on the Wave Swingers, the rotating top of the carousel also tilts for additional variations of motion.
Paratrooper

The **Paratrooper**, also known as the "**Parachute Ride**" or "**Umbrella Ride**", is a type of fairground ride based on the seats suspended below a wheel which rotates at an oblique angle. The seats are free to rock sideways and swing out under centrifugal force and the wheel rotates. Invariably, the seats on the Paratrooper have an umbrella or other shaped canopy above the riders. In contrast to modern thrill rides, the Paratrooper is a ride suitable for almost all ages, except for infants and very small children.

Older Paratrooper rides have a rotating wheel which is permanently raised, which has the disadvantage that riders can only embark, two at a time, as each seat is brought to hang vertically at the lowest point of the wheel. Some models have a lower platform that's slightly raised on the ends that could permit the loading of up to three seats at a time. Most of these were made by either Bennett, Watkins or Hrubetz. The German manufacturer Heintz-Fahtze also made larger models under the name of Twister. Most of these rides require the rider to be at least 36 inches tall with an adult and over 48 to ride alone.

More modern Paratrooper rides use a pneumatic lifting piston to raise the wheel to their riding angle before spinning the seats. In its lowered position, all the seats hang vertically near the ground and can be loaded simultaneously. The above manufacturers also made these types and the height requirement to ride them remains pretty much the same.
Main Street U.S.A.

Main Street, U.S.A. is the first "themed land" inside the main entrance of Nara Dreamland.

Each Main Street, U.S.A. (except Tokyo Disneyland and Shanghai Disney Resort) has a train station above the entrance. At Disneyland Park, Disneyland Paris and Hong Kong Disneyland, Sleeping Beauty Castle stands in the distance beyond the end of the street. The area near here is referred to as Town Square; most of the day, there are characters available for a meet and greet here. At the Magic Kingdom and Tokyo Disneyland, Cinderella Castle stands at the end.

Town Square is home to City Hall, in which the Guest Relations office is located. Further along Main Street, the names painted in the windows on Main Street serve as credits for some of the many people, Imagineers and others, who contributed in some way to the creation of Disneyland. Largely they appear as fictional businesses (gyms, realtors, dentists), and they often refer to a hobby or interest that the person honored. Ub Iwerks's window, for example, refers to his prowess with cameras. For Disneyland's 50th anniversary, on July 17, 2005, a first-story window on each Main Street was unveiled with a dedication to all the cast members (employees) who had worked for Disney throughout the years. The streets are paved with resilient asphalt to prevent aching of feet. In July 2015, Disneyland expanded their Main Street U.S.A. with a Main Street Arcade in honor of their 60th anniversary.
Synaptic scaling

Synaptic scaling is a homeostatic receptor-regulating process by which neurons are believed to maintain stable, functional synaptic weights cell-wide.

## Description

* might be dependent on miR124, which targets and suppresses the expression of GluA2.
* An RNAseq experiment was carried out and identified genes unregulated during upscaling in cultured neurons with applied TTX.
	+ Found that T-type calcium channel activity is required for transcriptional activation
	+ Neuronal pentraxin-1 (Nptx1) was necessary for upscaling

## References

1. ↑ http://www.nature.com.resources.library.brandeis.edu/articles/ncomms10045
2. ↑ http://www.sciencedirect.com/science/article/pii/S2211124717300700
Flash Dance

Rides are commonly known as "Flash Dance". They can typically be found at carnivals, but can also exist at amusement parks such as the Flying Bobs at DelGrosso's Amusement Park, KonTiki at Six Flags New England and at Coney Island (Cincinnati) and Matterhorn at Cedar Point and Lake Winnepesaukah. The carnival rides are typically transported on two trucks. One is for the ride itself, and the other is for the swinging cars.

All rides are essentially similar in concept, but have varying designs. Cars typically move forward and backward at varying intervals during the ride.

The Allan Herschell Company made the first "Flash Dance" in the 1960s. Chance-Morgan currently manufactures a few versions, called the "Alpine Bobs" or "Thunder Bolt." Mack manufactures the Matterhorn, Feria Swing, and Petersburg Schilitenfahrt (Sleigh Ride).
Carousel

the Carousel is a carousel attraction located in Fantasyland at Nara Dreamland in Nara, Japan. Originally built in 1875, the carousel operated at Sunnyside Beach Park in Toronto, Ontario, Canada, from 1922 onwards. The ride was later relocated to Dreamland, where it was refurbished and modified by Arrow Development, and opened with the park in 1961.