recursal/Fanatic-Fandom huggingface dataset:
Splintershards (SPS) Token

## Taken from Official Announcement

*Three years ago, Splinterlands (or Steem Monsters, as it was known at that time) was launched with nothing more than a basic website, some left-over artwork, and a promise that it would turn into something more.*

*An unbelievable amount has changed over the past three years, but one thing that has stayed the same is the driving mission behind the entire project - to return ownership and control of in-game assets to players, and to allow players to share in the rewards and value that their time and effort spent gaming generates. In short, we want to turn the exploitative nature of the traditional digital game market on its head.*

*In the past three years, Splinterlands players have won over $250,000 of tournament prizes, earned over 1.7 billion DEC tokens, and sold just shy of $4 million worth of cards on the peer-to-peer market. Those are some nice numbers, but we think we can do better. With the launch of the SPS token we're entering a completely new phase of the product where we hope to take player earnings and control to the next level.*

Read the Full whitepaper by clicking the link below.

### External links

* Announcing Splintershards (SPS) - The Splinterlands Governance Token
* The Splintershards (SPS) Token Whitepaper
Two Gun Pete

## Lore

Pirates of ΛZMΛRÉ must earn their weaponry. The magic of the musket is heavily protected, as guns are only passed down from captain to trusted mate. Many of these muskets are even laden with enchantments that cause them to self-destruct if they ever fall into unworthy hands. Pirates never carry two guns, and it is widely known that the rotten captain known as Two-Gun Pete acquired his second gun (and perhaps his first as well) through treachery and murder. Some say that Two-Gun has a secret stash of even more guns, stolen from fellow captains of the past he has double-crossed, captains whose ghosts now undoubtedly haunt his dreams. He travels with a blind pirate sorceress named Artibula who is able to expertly remove the protective enchantments from Pete’s weaponry. Two-Gun Pete has no close friends, but is inseparable from the pet rat named Squint who lives in his beard.
Page Dump

# **Welcome to the Splinterlands Wiki!**

#### Tagging

Make sure that you tag monster pages with the proper categories. Some categories are already getting confusing cause the plural and singular spellings. These categories are what drive the pages you access via the navigation. If you don't tag your pages then you won't be able to find the monster's and summoners via any navigation.

For example...

Flesh Golem

* Earth
* Earth Monster
* Monsters
* Alpha
* Beta
* Common
* Melee
* **Heal**
* **Void**

Make sure you add the abilities too. You might have to make a new category.

### Infobox

We are adding a "Monster" infobox to each monster page. Click Insert > Choose Monster (for both summoner & monsters)

Here you need to fill out the circulation (yes I know it changes) edition rarity & image.

For the image we are using the clean version of the image without stats pulled straight from the splinterlands site. save the file all lowercase with a hyphen connecting words.
Trapp Falloway

## Lore

The small and weaselly creature called Trapp Falloway never looks as though he fits in among the Gladiators of Mount Mox, but time and again he proves everyone wrong. Trapp was delivered to Praetoria on a cargo ship from the Dark Eternal city of Galzur and though he is not a Dark Eternal himself, he fights alongside the warriors of the Death Splinter. He cannot be trusted. Many times he has been thought dead upon the rocky ground, only to jump to life and plunge a concealed knife into an enemy’s weak point with shocking and sudden precision at the last possible moment. He never seems to run out of knives, and he has been known to beg for mercy when he secretly knows that none is necessary. He wears a hood to conceal a bald head covered with unsightly growths. Through his hood, his yellow glowing eyes can always be seen. Gladiators he has defeated in combat remember two things about Trapp for the rest of their days: Those eerily glowing eyes, and the taunting screech of his voice, which reminds one of an ironil lynx clawing and scraping at the cliffs as it begins to fall into the depths of the Great Pit Racchsa.

## Details

 Gold Foil Burn Value | 10000 DEC per BCX
Tusk The Wide

## Lore

“Teddy bear” is often a term used to describe Tusk the Wide. Even as a child, he was larger than the others. Growing up in the rugged landscape of the Timbersea, he has always felt at home in nature.

His parents used to say he was “born with fire in his soul”. That was true in more ways than one. Tusk's strong spirit is unbowed and unbroken, ready to tackle any challenge head-on. But the day he was born a fire spread across the village. His parents fled to safety within the wilderness, surviving when so many others perished. Now an enormous and burly man of broad shoulders and massive girth, Tusk feels an affinity to fire. Because it spared his life that night, he intends to make each day count. As he charges into battle, he can feel it burning in his veins. And he uses that energy to claim victory. When spells are hurled at him, they fizzle out in his proximity, the blazing energy inside of him burning them away.

Preferring to wander between the smaller villages in Khymeria, he is a nomad who lives off the land. One look at his warm and sincere smile shows he has a kind soul. He is beloved in any town he visits. He cares for others, entertains village children, brings supplies from the woodlands, and takes care of any monsters that threaten the weak.

It was in one such village that Tusk the Wide heard about the threat the Chaos Legion poses. Disturbed by the stories he heard, Tusk sharpened his axe, loaded up on supplies, and took to hunting down the agents of the Chaos Legion.
Pyre

## Lore

Pyre was discovered by the Torch on a research expedition into the heart of the Smoldering Forest. Once they deciphered his crude method of communication, they discovered that he was the last of a tribe of forest magicians, and that he possessed the full skills of a summoner, plus some tricks they had never seen. They took the boy and gave him a new life, summoning for the Torch in the Mount Mox tournaments.

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Stats

 1
 2
 3
 4
 5
 6
 7
 8

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
Corrupted Pegasus

## Lore

Every once in a Dark Moon, a highly skilled Sorcerer of Mortis may have the opportunity to enlist the soul of a Pegasus. Living Pegasus can only be found in the harsh deserts of Draykh-Nahka, where Dark Eternals are killed on sight. Corrupted Pegasus are mighty in dark magical power, but more importantly, they are one of the only creatures of the Dark who can perform healing spells. The Lord of Darkness rewards his Sorcerers well for making the perilous journey, unless they return without a Pegasus.
Dragonling Bowman

## Lore

Many of the Dragon eggs of Draykh-Nahka (in spite of the best effort of the Gloridax) hatch Dragons with severe deformities, and many of them never hatch at all. In recent years, the protectors of the Fire Blood have noticed the rise of a new hybrid breed. These small, two-legged Dragon-Lizards can be given a basic education and handed a bow, with which they are surprisingly accurate. The Gloridax call them Dragonlings.
Splinterlands Wiki

## **ABOUT**

Splinterlands is a collectible trading card game built on blockchain technology. It is a lot like Magic the Gathering and Hearthstone where you build up a collection of cards and battle. You can battle other players in matches and tournaments. Each card is unique has different stats and abilities.

What makes Splinterlands different from other CCGs is that it's decentralized. You, the player, own all the assets in the game. By using blockchain technology, players can buy, sell, and trade their digital assets freely just as if they were physical cards, and all transactions are recorded on the HIVE Blockchain.

And just like our game this wiki is also decentralized, anyone can edit!

## **NEW PLAYERS START HERE**

* Getting Started Guides
* Novice/Bronze Strategy Guides
* How to Level Cards
* How to Rent Cards
* Learn the Rule Sets
* Learn the Card Abilities
* Contests and Promos
* Wax - Transfers

## **OFFICIAL NEWS**

* 11/26/21 - Chaos Legion Presale, Volume Discount and General Sale
* 7/21/21 - SPS Airdrop Date Announced
* 5/27/21 - Announcing Splintershards (SPS) - The Splinterlands Governance Token
* 5/5/21 - Card Locking Feature & DEC Updates
* 4/22/21 - Guild Brawl Updates & Other Changes
* 4/9/21 - 11th Untamed Airdrop Card Revealed
* 4/7/21 - Splinterlands has added support for BEP-20 token Payments
* 3/31/21 - Guild Brawls go Live
* 3/18/21 - Brawl Testing for Mavericks
* 3/13/21 - Ultra Rare Horrors of Splinterlands Promotion
* 3/9/21 - 10th Untamed Airdrop Card Revealed
* 3/9/21 - First set of Brave-sponsored Tournaments are Live
* 3/8/21 - New Rulesets and Daily Quests Announced
* 3/4/21 - Brave and Splinterlands Announce Upcoming BAT Tournaments
* 3/1/21 - Published the Player's Handbook on PeakD
* 2/26/21 - Splinterlands announces promotion exclusively on AtomicHub
* 2/10/21 - Splinterlands Second Azmare Dice Airdrop Card Revealed.
* 2/4/21 - DEC-DAI Uniswap Liquidity Provider Update
* More News

## **QUICK LINKS**

**Rule Sets**
Aim True • Armored Up • Back To Basics • Broken Arrows • Close Range • Earthquake • Equaliser • Equal Opportunity • Even Stevens • Fog of War • Healed Out • Heavy Hitters • Keep Your Distance • Little League • Lost Legendaries • Lost Magic • Melee Mayhem • Noxious Fumes • Odd Ones Out • Reverse Speed • Rise of the Commons • Silenced Summoners • Stampede • Standard • Super Sneak • Taking Sides • Target Practice • Unprotected • Up Close and Personal • Weak Magic

**Abilities**
Affliction •
Blast •
Blind •
Cleanse •
Close Range •
Cripple •
Demoralize •
Dispel •
Divine Shield •
Dodge •
Double Strike •
Enrage •
Flying •
Halving •
Headwinds •
Heal •
Immunity •
Inspire •
Knock Out •
Last Stand •
Life Leech •
Magic Reflect •
Opportunity •
Oppress •
Phase •
Piercing •
Poison •
Protect •
Reach •
Redemption •
Repair •
Resurrect •
Retaliate •
Return Fire •
Rust •
Scavenger •
Shatter •
Shield •
Silence •
Slow •
Snare •
Sneak •
Snipe •
Strengthen •
Stun •
Swiftness •
Tank Heal •
Taunt •
Thorns •
Trample •
Trige •
True Strike •
Void •
Void Armor •
Weaken
Supply Runner

## Lore

Every army should have them, every artisan should hire them, and every noble should own one. If you need absolutely anything, then a supply runner will get it for you. For their size they can carry vast amounts, they’re incredibly fast and they’ll even defend your deliveries with exuberant relish. Not only that but their expertise with the catapult they carry is renowned across the land. Countless confrontations have been recorded in the history books of these hired hands coming to the aid of convoys beset by bandits or roaming patrols attacked by the enemy. They have swarmed the foe, firing their shot down upon them and running havoc amongst their ranks with their incredible speed. Most of these forays have ended with the enemy fleeing, but those that did remain and fight didn’t last for long.

Gnomes have lived throughout Praetoria ever since the land was inhabited and are stalwart characters indeed. It is unsure as to whether they are native to this continent or not, but what is clear is that they didn’t originate or come from any of the other known Splinters. Talon and Gorst are the agency that hire them out and this organisation has always been crystal clear in the first and most important clause of their contracts, ‘These creatures are not to leave the shores of Praetoria, ever!’ Whether they are simply unwilling to share these efficient people with the rest of the world or there is some darker more sinister note that prevents them travelling is unknown, but the Praetorians don’t really care seeing as they have the exclusivity rights.

Usually, Gnomes have a natural resistance to magic, but the creeping plague seems to have afflicted some of them in a most curious way. You may get lucky and find one that has picked up the odd abilities that are incredibly useful when working with others, but on the other hand, some side effects have led to manic behaviour, an affinity to ale, mischievous use of their catapults, and downright murderous conduct. Needless to say, reliability can now be a bit hit and miss. You are strongly advised to read your contract of employment carefully, or you may find yourself in an unpleasant situation.
Pelacor Deceiver

## Lore

Pelacor Descent 3 of 4 - In the war, many innocent sons of the sun and daughters of the moons were killed. Venus and Portia of the Angel Realm equipped the women of Solaki with powerful new forms of Angel magic that should never have been shared. This breach of magic allowed all solakari and lunakari to elevate themselves. The women of Lunaki would no longer require male seed for reproduction, and the men of Solaki would continue to grow in power. The Angels freed the last of the women from Solaki and delivered them to Lunaki, but then a greater war began in the Angel Realm.
The Angels were divided. Half of them believed that humans and khymians never should have been elevated with divine powers. The other half believed that the powers of the universe should be more balanced and never should have been hoarded by the Angels. Angels are capable of larger wars and greater violence than surface people, especially since they are not limited in the same ways by time and space. Many Angels battled in the stars, some descended to assist the solakari men, and others descended to assist the Lunakari women.

New races were born during this time, as Angels began breeding with humans on both sides. For the Lunakari, a new race of sorceresses emerged whose magical powers are greater and more mysterious than any other humans. For the Solakari, a new breed of winged human was born. These people always had the physical forms of male humans, with the exception of fully functioning Angels’ wings. The corrupted society of Solaki began crafting these people (named pelacor) into an army whose eventual purpose would be to travel back to the ground and reclaim the societies of the world.
Oaken Behemoth

## Lore

Many years ago on the banks of the River of Power, a huge boar was entangled with a Dark Eternal Warlock in a fight whose stakes were greater than life itself. The Warlock was attempting to harvest the beast's soul, but this giant boar would not be taken without a fight. Every blast of dark magic from the Warlock only drove the beast into a greater frenzy. With a mighty charge, the boar rammed an old oak tree that sat near the river's edge. The tree fell, then rolled toward the Warlock and the beast, forcing them both into the rushing waters of the River of Power. They disappeared under the foam.
Several weeks later in a magical lightning storm, the kind that only hits Anumün once a generation, the Oaken Behemoth crawled out of the River of Power. Its every muscle and sinew are like an oak tree and it stands taller and stronger than any other beast in the western forest. It strides the woods near the river, protecting its waters from those not worthy of the power.
Vampire

## Lore

Some Dark Eternals choose to turn their back on the Dark Codex, giving in to the temptation of Soul Harvesting. It is a disgusting and archaic practice that takes over the soul of its practicer. Eventually the Soul Harvester becomes addicted, needing to feed off living souls to survive. This is the birth of a Vampire.
Soul Fiend

## Lore

*Within the Realm of Chaos resides Uul, an eldritch dark god that has consumed countless realities.*

It is this ancient entity of madness and despair that Silus of the Rift called upon to fulfill his plans of conquest. What Silus offered was of great interest to Uul: to feed upon The Source. To taste mana from the Well which had been forever beyond its enormous reach.

And so the elder god of a thousand screaming worlds gazed upon a single point of pure, primal energy, its power a familiar echo of the creation of All. When Silus opened the Gateway, Uul knew that its enormity could never pass through the revealed portal; however, that did not mean it could not make its presence known in the world beyond.

The Shade of Uul took shape within the Splinterlands and gave unto Silus a horrific gift. By twisting and corrupting the six primary elements of magic, a brood of Fiends was created, each a grotesque representation of a different form of magic. Fueled by the power of Uul, the Fiends are a nightmare to behold.

It is said to gaze upon a Fiend is to stare into the face of utter Hopelessness and know that the End has come.

Soul Fiend is far trickier than the other Fiends. It has an alabaster appearance wreathed in light, making the unsuspecting believe it is some angelic being. The Soul Fiend takes advantage of this, luring people in before it attacks. As it fights with savagery and light magic, it saps the physical strength from its enemies.

The Chaos Legion sends the Soul Fiend out into populated environments. It will appear to a single person or small group of people in the middle of the night, glowing within the shadows like some sort of celestial spirit. And after the attack is finished, the only thing left is a mess of blood.
Phantasm

## Lore

Many of the creatures of Mortis are terrifying and mysterious, even to the Dark Eternals themselves. When the Dark Tzar convinced him so many years ago to tamper with the rules of death, the Lord of Darkness never knew the true scope of the multitude of terrors he would be unleashing forever onto the Splinterlands. The approach of a Phantasm is never expected. They are always presumed to be a figment of their victim's imagination, until the pain begins. The pain is very real.
Tatiana Blayde

## Lore

One evening as the orange sun was setting behind the hills west of Mount Mox, a beautiful but deadly warrior stranger strode along the banks of the River Myklo and into the markets of Mox City. Her baggage was scarce; she carried only a small pouch on her back that contained little more than flint and tinder. In each of her hands were weapons like nothing that had ever been seen in the Splinterlands. At a glance, these two fans could be mistaken for glamorous accessories, but upon closer inspection anyone who approached would realize that the blades of her fans were razor sharp and crafted of a stronger steel than can be made from any Splintral quarry’s iron.

She went straight for the jerky stand where the famed trapper Korprus Giyo sells his exotic cured meats, slapping onto his counter a small purse containing coins of pure gold. These coins were not the seed coins with which everyone in the Splinterlands was familiar. Seed coins only contain a small amount of gold, but upon sinking his pointed teeth lightly into one of the shining coins from the lady’s purse, Giyo quickly realized that these coins were far more valuable. “Not from around here, are you?” the trapper asked curiously of the beautiful stranger.

With eyes as sharp as the blades of her fans, the young woman looked him over, as if deciding whether she could trust the jerky merchant with her identity. Finally she said: “I am not. My name is Tatiana Blayde, and I hear there is a call for Gladiators.” Her tone implied that she would answer no further questions.

Wrapping up a massive collection of his best jerkies, Korpus Giyo understood immediately and simply replied: “Eastern edge of town there,” pointing to the massive Gloridax arena as the last rays of sunlight illuminated the crystal sculptures adorning its western wall. “Can’t miss it.”

Tatiana took her package of exotic Praetorian jerky from the counter and paid the trapper. Then nodding in curt appreciation, she turned and set off toward the arena. Korpus Giyo watched her walk away until she was out of sight, especially noticing the extremely long shadow that she cast in the setting sun.

## Details

 Gold Foil Burn Value | 50000 DEC per BCX
Spineback Wolf

## Lore

The Spineback Wolves of Mortis have more defense mechanisms than any wolf should need. The spikes on their backs and necks prevent blind side attacks, their teeth can tear through a Bronk’s rump, and their saliva is a powerful corrosive acid that the Gloridax are still attempting to weaponize.

## Details

 Gold Foil Burn Value | 1,500 DEC per BCX
Soulstorm

## Lore

Soul Harvesting is forbidden by the Dark Eternals, but some still practice these evil ways. Often, a Soul Harvest goes wrong, leaving the victim's soul forever doomed to wander the Splinterlands with no body. These wandering souls gravitate toward one another, forming sinister clouds. These clouds are known as Soulstorms, and if you see one coming, run.
Pelacor Arbalest

## Lore

Pelacor Arbalests are armed with powerful crossbows enchanted to fire bolts at extremely long distances. They are trained to wield a crossbow in each hand and can fire both simultaneously with deadly accuracy. Compounded with the Pelacor's excellent eyesight and nimble dexterity, these sharpshooters are extremely useful as snipers on the battlefield.
Poseidon

## Lore

Somewhere in time, waking from the most peaceful sleep and perhaps the deepest dream that ever was, Poseidon opened his eyes and saw light. Once upon a time, he was the one king and master of the seas themselves. He could command the waves or the direction of a river’s flow. Stretching his ancient arms he reached for his trident, and holding it once more he felt strong and safe.
The oceans that surround the Splinterlands are vast, wider than is known by even the oldest sailors. In their greatest depths are secrets whose remembrance vanished thousands of years ago, preserved in time and waiting to be revealed (or awakened). Poseidon is one of those secrets. Soon the Merfolk will know the one for whom their capital city of Poseidar is named.

## Details

Stats
Sporcerer

## Lore

The Mushroom people of Anumün have been steadily extending their territory beyond the secluded Mushroom Forest. Recently a new type of Mushroom Wizard has emerged, known as the Sporceror. The Sporcerors have taken hold of a large area of the Centauri Wood, which is now known as Sporcery’s Realm. The frightening new magic these mushroom wizards have displayed has everyone in the Splinterlands talking.
Silvershield Sheriff

## Lore

The horseback Sheriffs of Khymeria are tasked with enforcing Khymian law, especially in the places known for being riddled with dissenting Peacebringers. These horse-riding lawfolk live solitary lives with few friends. As they patrol through the streets of Khymian towns and villages, they are often pelted with rotten vegetables and told to “go back to Cloudgard!” Contrary to popular opinion ( which is seeded by the Peacebringers), Silvershield Sheriffs are usually upstanding protectors of Khymian peace and freedom. They must have a strong moral character (and true aim) to put up with such abuse from those they protect.
Pelacor Conjurer

## Lore

Pelacor Descent 4 of 4 - The pelacor grew to be highly intelligent and creative beings. They could imagine incredible things, and many of them were not satisfied with their soldierly lives on Solaki. From their home in the sky, they can also plainly see the disturbance in the rift in the stars. Because of their upbringing and education in Angel traditions, the pelacor are fully aware of the implications of the rift’s opening. Feeling an overwhelming need to defend the Planet of their ancestors, a large group of pelacor organized an escape from military service. Nearly a thousand pelacor stole army grade plumton ventilators and left for the ground. Most of them didn’t make it.
The pelacor who made it to the surface are scattered throughout the Splinterlands. None of them know exactly how many of their brothers survived. The winged men have been happily welcomed by the people of the Splinterlands. Humans and goblins, having never known the power of flight, tend to see them as a daydream come to life. The pelacor defectors have fallen into different situations and Splinters, but they are all here to aid in the coming fight against the Chaos Legion.

One day the greater pelacor forces from above will launch their takeover of the surface. The defectors hoped that their loss would be detrimental to the armies, but they were wrong. If and when the attack comes, the Splinterlands pelacor will have to face off against their brethren.
Potions

## Optimize Pack Openings with Potions

* Cards come 5 to a pack.
* You need a potion for each card in the pack.
* To improve your chances to get Legendary and Gold Foil cards you'll need 5 Legendary and 5 Alchemy potions for every pack you open.

## Future Potions

Mystery potions were retired in the 2021 Splinterlands Upate:

> In the future we plan to replace the mystery potion with other new potions that add exciting benefits to various new features that are planned to be added into the game.
>
>
Sarius

## Lore

The Burning Lands city of Azad is home to uncountable thousands of the toughest people in the world from dozens of different races. There are warriors, thieves, refugees and survivors from all over the Planet. Even in spite of the terrible overpopulation problems and resource crises of the Burning Lands, the city accepts almost everyone whose ship makes it to the port of Noxia. Brutality of Azad life usually takes care of the population problem within the city walls anyways. Whoever is not fit to survive in Azad simply dies and is forgotten. The largest and most intact race of people who have made a home in Azad are the Khmer.

The Khmer were once a warlike and conquering people on the other side of the world. Then in the span of a few days, everything was taken from them by the nameless threat from which everyone ran. Back home in the land of their sprawling empire, they were ruled by seven sisters, the Khmer princesses. Now only one remains, Princess Sipha, as the leader of her people. The Khmer people no longer have ambitions to conquer, but merely to survive so at some point in the future they can seek their revenge against the nameless threat.

In the Khmer empire, the armies were made entirely of women. In those times, the most feared general was a woman by the name of Sarius. Now Sarius is the only surviving general of the Khmer people, and she has no armies to lead in the Burning Lands. Longing for battle, she asked Princess Sipha if she could be allowed to honor the Khmer by fighting as a Moxian Gladiator. Princess Sipha accepted the request, fearing that Sarius would get herself into some trouble in the city. In single combat, Sarius wears a magnificent suit of traditional Khmer armor and fights with two matching wide-blade short swords. With her exotic styles of hand-to-hand combat, she will be a difficult match for any opponent of any size or strength.
Talia Firestorm

## Lore

Talia is the older of the two daughters of celebrity summoner couple Aggroedius Lightbringer (Life Splinter) and Lyanna Natura (Earth Splinter). About a decade ago, the two discovered an abandoned Dragon egg while traveling in Draykh-Nahka. They incubated and hatched the egg, raising the young Flame Dragon Talia as their own and training her as a summoner.

## Stats

 1
 2
 3
 4
 5
 6

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
Sacred Unicorn

## Lore

No one can tell why the Unicorns of the Splinterlands have become so aggressive lately. When they take the offensive, these beautiful and ethereal beasts become rabid and ruthless agents of chaos. Their piercing horns can break through a thick wall of Dragonglass, and their healing abilities make them difficult to stop with any weapon.
Sunkai Harvester

## Lore

The Sunkai are a ruthless tribe of nomads who believe that the suns of the universe have empowered them with a pure purpose: to harvest all life so that it can be reshaped and renewed for a new beginning. In their religion, Sunkai Harvesters believe they are blessed by these suns with the power to harvest the life force of their fallen enemies, growing stronger with each life they reap.

In battle, Harvesters use their mighty scythes to attack their enemies from a distance, often from behind a well-armored Sunkai warrior. These scythes are especially effective against unarmed opponents.
Palidon Rakk

## Lore

Palidon comes from the clan Rakkus, a family well-known for the beasts of men they raise in the Lyverian countryside of Anumün. Secret and ancient combinations of weeds and herbs have enriched his stews since he was a lad, and his favorite work was dragging trees from one valley to the next for construction projects. He is said to have the ability to fell a mighty oak with no axe or saw.

Last spring, Palidon single handedly built the luxurious cabin in which his aging parents and seven sisters now reside. He built it in just six days as his family took a brief relaxation holiday in Khymeria’s Springs of Colorado. In all Lyveria, Palidon has not yet discovered a lady who will take him as a suitor, given his size and and often frightening appearance. On the advice of his father, Palidon has agreed to spend an extended period of time fighting as a Gladiator on the Moxian grounds to seek his next great challenge: A woman.
Valnamor

## Lore

The cocky Uman summoner from the Water Splinter is known throughout the Splinterlands for his quickness. Above or under water, Valnamor is always the fastest one around. The Stories say that he was born into the ocean, literally. He came out of his mama and plopped straight into the water. Against all odds, Valnamor not only survived infancy, but eventually grew up, named himself, and became a formidable summoner. He can also hold his breath for 43 minutes, last time he checked.

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Stats

 1
 2
 3
 4

## Gameplay

 Mana
 Rules
Undead Rexx

## Lore

Every once in an unholy while, a brave Dark Eternal missionary is able to raise a fallen Rexxie from the dead and escape the Grasslands without being killed by Minotaurs. In Mortis, the Undead Rexxies are put to use, pulling wagons that carry loads of Dark Matter up and down the Eternal Highway. In battle, the Dark Eternals use them mainly for fear. And crushing.
Clay Golem

## Lore

The Clay Golems have lived in the caves of Crystal peak since the days before the Splintering. They were created thousands of years ago by early Khymian sorcery. They do not require food or sleep, and they are nearly indestructible. The Order of the Silver Shield is especially interested in the Golems because of their resistance to magic.

## Details

 Gold Foil Burn Value | 6,000 DEC per BCX

## Gameplay -Battle Links

\*ML - This is the level that the monster is at in the linked battle.
Temple Priest

## Lore

Only the most advanced Priests of the Silver Shield have earned the power to commune with the goddess Khymia in her great Temple in the clouds. They are never the strongest among Khymian warriors, nor do they carry the greatest magical powers, but their visions and messages from the goddess determine the direction of an entire people, and sometimes the fate of the whole Splinterlands. The Priests’ communions with Khymia take place through complex rituals of astral travel, and some of these Priests are able to relocate their physical bodies anywhere in the Splinterlands in a form of teleportation. High Temple Priests do not fight, but because essence combat is not forbidden by Khymia’s doctrines, many of them allow themselves to be summoned to tournament battle.
Dark Enchantress

## Lore

The first lady of the Dark Eternals began long ago with the distant memory of a life in Lyveria as a simple farmer’s daughter. She had met the Lord of Darkness, fallen in love and signed the Dark Contract herself. Now she was the Dark Enchantress, all-powerful in magic and the Dark Lord’s true Queen.

## Details

 Gold Foil Burn Value | 30,000 DEC per BCX
Phantom Of The Abyss

## Lore

The Phantom of the Abyss is rarely seen by the water breathers of Azmare; he lives deep in the dark water. He is a shadowy and mysterious figure with incredible powers of mind control. Sometimes his glowing blue eyes can be seen from a boat, far beneath the surface of the water. Every child of the Azmare Archipelago has heard nightmare stories of the Phantom.
Wave Runner

## Lore

The Wave Runner sees not one but two sets of prey. The first set of eyes scours the ocean for a tasty morsel. The second set of eyes looks above to the skies for unsuspecting flyers. With a powerful swipe of its tail the Wave Runner can leap out of the water and bring giant birds and dragons alike into the water where its body provides a natural fighting advantage. It's best to find land or make peace with your soul if you're unfortunate enough to face a Wave Runner.
Zyvax Vuul

## Lore

 Zyvax Vuul has dedicated his life to understanding the arcane, covering his body in potent sigils, golden runes that glow with power and feed him his unnatural strength and speed. It has been said that he his knowledge of dragon magic is rivalled by no other and he has been given the tile of ‘The Keeper of Dragons’, but rumour also circulates surrounding a voracious, cannibalistic appetite. Whatever the case, he is not only feared throughout Praetoria, but also within the Chaos Legion itself.
Those few that have witnessed him in combat describe a truly ferocious warrior that can fire his claws at the enemy, only for them to immediately regenerate, ready to tear into his opponents. Many a foe has made the mistake of closing down Zyvax to avoid his deadly volleys but have quickly found him even more lethal up close.
Life Sapper

## Lore

Life sappers are in between life and death. One side of their body is ghostly while the other is alive and well. They are neither fully living nor dead. They feed off the energies around them, and simply being within view of a Life Sapper will make you feel sick and weak. They siphon energy from their victims, slowly weakening and sickening them while simultaneously healing themselves.
Goblin Psychic

## Lore

 The Magi Tower is where Goblins go to learn how to use psychic abilities. It isn't just a gift Goblins can learn, but due to the proximity of Gobson, Goblins tend to show up more frequently. The Magi who calls the tower home, enjoys teaching the art of using one's mind to move objects and read thoughts. Goblin Psychics use their abilities to perform work in Gobson or become adventurers and practice to become a full fledged Summoner.
Radiated Brute

## Lore

The spreading blight on the continent of Praetoria twisted both the land and its people.

Plants and animals were the first to become corrupted. Fungus sprouted from vegetation and gave them sentience. Animals grew extra limbs, heads, and grew to extraordinary sizes.

Then the people fell ill. Some thought it was from the plague brought about by Doctor Blight. Others thought perhaps it was from the poisonous gases that seeped from the fissures near the volcano.

Whatever it was, those who survived the sickness were changed. They mutated, grew stronger, and were filled with an uncontrollable rage. Some were unable to control that rage and went on murderous rampages. Others fought to maintain their sanity long enough to protect their family, friends, and neighbors from themselves. They fled into the Jade Thicket, where they became as feral as the wild animals of the continent.

The people of Praetoria referred to them as Radiated Brutes.
Spirit Shaman

## Lore

There are some magi who have quietly studied the ways of the ancient tribes of Anumün. After many years of intense training, they have learned the secrets of the ancestors through the Spirit Ways of the Palavan and Mitica people. Finally, the last of the elder tribes can pass on to the next place, for they have passed their legacy and their memories. Even in the face of the Untamed and what follows, the truth of magic will survive. The Spirit Shaman are humble and careful fighters who often know what their enemy is thinking. If their eyes light up, run.
Thaddius Brood

## Lore

Messing with the dark arts should not be taken lightly. But that was the risk that Thaddius Brood took. A curious young man fascinated by the occult, he took to casting rituals and holding dark ceremonies. And it wasn't long before he got in touch with a dark entity that drove him into madness.

His family sent him to an asylum, but it only worsened his condition. And the entity within him festered and grew more powerful. Soon there was no boundary between Thaddius and it. Using his newfound dark magic, Thaddius broke from his prison and now wreaks havoc everywhere he goes. Through his rituals he got into contact with Doctor Blight. And the Doctor was fascinated with his power.

Thaddius has now joined the ranks of the Chaos Legion as an agent in the Splinterlands, sowing death wherever he can.

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## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.

Battle Links
Vera Salacia

## Lore

Vera Salacia keeps her home in the Salt Wastes of ΛZMΛRÉ, not far from the borders of Anenon. While most ΛZMΛRÉans regard the invading salt with fear and loathing, Vera draws her summoning powers from it. She even has special enchanted salts infused into the summoning garments she wears to the Mount Mox tournaments. When asked about her summoning secrets, Vera merely says that she found a special cave in the Frozen Hell. No one knows how she can withstand such extreme low temperatures.

When Vera summons a team to battle, she also summons a living ocean that spans the entire battleground beneath the feet of her monsters. The living salt water, taking the form of pillars and jutting spires, fights only for Vera Selacia and especially despises fliers. It leaps to incredible heights and pulls the enemy’s flying monsters out of the sky. The Dragons are fascinated by Vera’s methods; they are already attempting to recreate them for Gloridax ends.

## Details

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## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
Xenith Monk

## Lore

Xenith Monks created the Xenith Scale, a society devoted to enlightenment, knowledge, and the protection of others. Xenith Monks focus on expanding their minds to become more self aware and strive to achieve pure balance in all things in order to understand and comprehend Mana and its impact on the Splinterlands.

The code of the Xenith Scale focuses on the art of healing, shielding, and directing the flow of Mana.

Be a shield to those in need.

Be a guiding light in the darkness.

Be a helping hand to the weary.

Be an unmoving scale, balanced as all things should be.
Scavo Firebolt

## Lore

Living within the Realm of Silence, the mole-like race of Scavo were affected by the toxic gas from the Mountain of Ash. They became highly intelligent and worked diligently to protect their home from the blight. Scavo Firebolts were particularly changed by their proximity to the magma, developing the ability to summon and launch bolts of fire from their palms. They defend their home by launching these fire bolts from great distances. Approaching enemies don't even realize the danger until fire begins to rain from above. Those that are incapacitated are especially vulnerable.
Pyromaniac

## Lore

The Pyromaniacs are a growing tribe of creatures (mostly Human) living outside the city of Azad in the Burning Lands. They have all migrated to the Fire Splinter as religious zealots, but they are also extremely dangerous. They must be constantly driven back from the city walls by the Torch Guard. The Pyromaniacs' love of fire drives them to set many things ablaze, just because they can.

## Details

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Wood Nymph

## Lore

A peculiar new bud appeared at the tips of the highest branches of the Elder Tree. The animals living in the tree watched as the strange buds grew, and in a matter of days, burst open. From each bud zoomed forth a tiny sprite. These Wood Nymphs quickly scattered around Anumün in a frenzy of mischief.
Shieldbearer

## Lore

The Silver Shield of legend is locked securely away on Khymian holy ground, but expert Khymian Armorsmiths have made many replicas of the great Shield throughout the years. The Khymian soldiers who are called to carry these shields are known as Shieldbearers. Ironically, the Shieldbearers are trained to sacrifice their own bodies before their shields.
Temporal Master

## Lore

The horologe node is the first focus. The annulus scepter the second. But to ascend to the highest levels of the craft the anachron time mage must abandon talismans and operate by mind alone. For the rare adept blessed by visions of the turning wheel they can shift the flow of siphilum in time's flow by sheer force of will.

It is these Temporal Masters that advised the great council until the highest in their order, the High Magus Obin Anvaras, betrayed them. Those that remain hunger for a chance to reknit time and erase the chaos heresy that brought the Legion to the Splinterlands.
Soul Strangler

## Lore

Before the chaos gate opened, the towered city of Darkholde was peaceful and quiet. Situated in the cold, Blackworth mountain range, it was presided over by a long-standing noble family and governed by Baron Kutziq Neculai. If the citizens knew the truth about their governor, then maybe they wouldn’t have been so loyal, but the Baron’s tastes were sated with great restraint and he truly did care for them, taking only what he must and never more than he had to. For Kutziq was a vampire, a race as ancient as the stones they’d used to build the city. A man who loved his people in many ways, including their unique flavour.

The soul strangler is a creature of nobility, of good stock and incredible wealth. They live in lavish opulence, wearing the finest attire and moving in the most sophisticated of circles, often engaging with the high born from other cities and enjoying intimate gatherings that last for days.

However, when this vampire chooses to hunt, they take on whole new guise, almost shifting their form to become more accomplished for the chase. Pointed ears extend refining their hearing and their eyes change colour affording the ability to see in the dark – their preferred time to hunt. Long fangs grow from their mouth and vicious talons sprout from their fingers. But what you can’t see in either form is the power they hold within their mind, an ability to attack at a spiritual level when they eventually find their adversary, squeezing the very life from them; a ranged attack that if not avoided, will have devastating consequences.
Portal Spinner

## Lore

Portals Spinners are members of the Cult of the Rift, a faction within the Chaos Legion that harnesses rift magic to cast deadly spells.

Portal Spinners siphon life magic from their surroundings to open mini-rifts in the fabric of reality. Some thought to use these portals to travel between realms. However, after attempting to do so, many a Portal Spinner was consumed by whatever foul beasts dwelled on the other side of the portal. Others emerged... rearranged... and either dead or wishing they were dead.

Now, Portal Spinners simply use their portals to launch chaotic and random attacks against their enemies. They might open one portal beneath a fallen sword, boulder, or other weapon of convenience and a second portal above their enemies, sending the weapon through the rift and crashing down on its unsuspecting victim.

If facing enemies capable of flight, Portal Spinners have been known to use their portals to drop nets upon their foes, grounding them.
Pirate Captain

## Lore

The Pirates of ΛZMΛRÉ are not to be trusted. Their Captains are among the most cunning (and dangerous) creatures in the Splinterlands. Armed with muskets of secret ΛZMΛRÉan make and prepared for any situation, the Pirate Captains sail the seas looking for treasure.

## Details

 Gold Foil Burn Value | 1,500 DEC per BCX
Red Dragon

## Lore

There are several living Dragons of the red bloodline, but the largest of them can always be found outside the Centrum city walls. In the soft sand of the Draykh-Nahka desert he lays and rolls, conditioning his scales. He breathes a greater fire than any living Dragon, but his scales have become soft, a result of the cursed Burn. This Dragon is also known for his quick temper, and should only be approached with extreme caution (and flameproof armor).
Truthspeaker

## Lore

The most mysterious of Khymian priests, Truthspeakers are warriors of prayer. Communication is their main field of study, and through their prayers they are given the ability to speak in every language. Most strange is their ability to speak in tongues, which communicates directly with the Angel Realm. When used in battle, this skill calls down a smiting light from heaven. Though quite uncontrollable, the Angel’s Light is extremely destructive.
Time Mage

## Lore

Time Mages are members of the Order of the Silver Shield and close associates of the Wizards' Council. They are trusted to peer through the fabric of time and reality to foretell the future or manipulate the present by slowing the flow of time. They can also speed up the aging process of armor, causing it to rust prematurely.

However, with such power also comes great risk. The future is ever-changing, and the ripples of time can affect everyone. Time Mages must undergo strict training to ensure they don't abuse their power and use it only for the most dire of circumstances.
Goblin Chef

## Lore

Goblin cuisine may look like rubbish, but it smells divine. Through generations of culinary focus entirely on odors, they have truly perfected the appetizing aroma. Unfortunately, their food can only be digested properly by Goblins, and Goblin Chefs find it amusing to feed their creations to creatures of all types.
Silvershield Assassin

## Lore

The Assassins do not openly wear the insignia of the Order of the Silver Shield, for they take on the dirty work, the kind of work that is best forgotten after it is done. Armed with small jagged daggers and throwing knives, Silver Shield Assassins kill with the silence of a nightfall over the Khymeve Meadows. They never take prisoners.