recursal/Fanatic-Fandom huggingface dataset:
Marduk Baunauri

## Vital Statistics

**Age:** 120

**Planet of Origin:** Edith Negeru

**Race:** Mataian

**Job:** Senator

**Affiliation:** Solarian Empire

## Biography

Marduk was raised in a common household that held no power in their small world, with seven sisters. He was the only male cub born to his parents. He grew up listening to tales of other planets that were out of his race’s grasp and fell in love with the thought of being among different beings. However, his race at the time had not yet discovered space travel and no other races bothered to share it with them since they were a “lesser” race, so for a long time he was stuck on Edith Negeru. Eventually, a random human merchant that hailed from the Solarian Empire docked on his planet and offered to take Marduk under the condition that he worked for him. Marduk agreed and spent a good couple years working with the merchant, but found himself wishing for more. With the money he made working with the merchant, Marduk attended college and got himself a degree in law, eventually finding himself in the political world and learning that he, since he had learned a lot with the merchant and met many people, had a knack for politics. The people of Quon System fell in love with this happy and peppy feline, and with his knack for politics and love for the humans, they quickly adopted this cat as one of their own and voted him as Senator.

## Relationships

* **Embla Burakgazi****:** She is considered Marduk's truest and closest friend and he admires her to no end. They don't have a ton of history together but they can often be found conversing and having lunch together.
* **Linda Amistad****:** Marduk is very amused by Linda and has a large amount of respect for her in what she has done with her university and sometimes has conversations with her in his off-time.
Vanessa Schafer-Winters

## Vital Statistics

**Year of Birth**: 4528

**Planet of origin**: Earth

**Job**: Naval Officer

**Affiliation**: Solarian Empire

**Rank**: Captain, Senior Grade; Knight-Captain of the Order of Guylos; Duchess of Koln

**Height**: 5'6''

**Weight**: 120lbs

**Religion**: The Way

## Biography

### Alliance Days

Born on Earth to a well off Family in Cologne, Germany, she lived a normal childhood that any navy brat could live. Her father served in Shield Fleet for most of her young life, only retiring soon enough to see her going off to college. After she graduated, she enlisted before going through OCS to become an officer. Later on in her career, she was in the command of ACS *Longsword*, an aged destroyer sent out to a troublesome outer system. There, she helped deal with small threats with her sister ship, ACS *Broadsword*, commanded by Lieutenant Tobias Winters. Unfortunately, their working partnership didn't last. During one particular engagement, the two found themselves fighting a strange alien warship. They were able to destroy it,. but not without the complete loss of the Broadsword, though fortunately, some of her crew had survived.

### Solarian Empire

The destruction of the single ship and the *Longsword's* participation in a later battle lead her to a lasting career, granting her command of various ships and formations, one of which saw her on an incursion into Saiyuan space to rescue a Solarian citizen. Through the actions of her parents, she was given the Duchy of Koln on the Shell world of Osalias, as well as cemented the romantic relationship between her and Winters. during a trip to Osalias, she ended up marrying Tobias, granting him Duke of Koln by Privilege of Marriage. There are currently no plans for kids at the moment.
Lincoln Class Corvette

**Length**: 800 ft

**Type**: Support, Patrol, Policing

**Hull**: Carbo-ceramic hull plating with envelope shield.

**Armament**:

[CLASSIFIED]

Defensive Countermeasures

## Description

This vessel is one of the quickest and cheapest to produce of all Ecumene warships, easy to operate, maintain and repair they are often a first-command for new Captains and Commanders. Despite their lack of armour and weapons compared to other Ecumene ships they can be quite troublesome for larger vessels when in large numbers. They are incapable of Hyperspace travel but can be transported in large freighters and are so easily produced that any system with a shipyard can manufacture a decent flotilla relatively quickly.
Saurian-class Heavy Cruiser

## Stats

**Length**: 789.8 metres (2,591 ft)

**Width**: 155.2 metres (509 ft)

**Height/depth**: 139.2 metres (457 ft)

**Type**: Heavy solo and group combat ship

**Operator**: Solarian Empire

**AI** **Equipped**: No

**Registry** **Symbol**: CA

**Naming** **Convention**: Dinosaurs

## Description

The Heavy Cruiser is the backbone of the Solarian Navy, performing group and solo operations. Escorts, pirate interdiction, patrols, picket defense, the Heavy Cruiser does it all. Unlike the Light Cruiser, the Heavy Cruiser is designed to be a tank, moving into the thick of battle. And, unlike the Myth-class, it was designed from the start as a Heavy Cruiser.

## Armament

* x4 forward lasers
* x4 forward Plasma Bolt Launchers
* x12 broadside Burst missile launchers
* x3 triple-barrel kinetic mass driver turrets
* x4 forward nuclear missile launchers
* x10 broadside lasers (5 per side)
* x20 pulse laser cannon turrets
* x4 Electromagnetic Plasma Cannon Turrets
* x6 Sensor drone launchers (3 per side)
Receteli Gunes Gozlugu

Reçeteli güneş gözlükleri, lenslere yerleştirilmiş kendi düzeltici reçetenize sahip güneş gözlükleridir. Reçeteli güneş gözlükleri, kırma kusurunuz varsa harikadır; net görmenizi sağlarken gözlerinizi güneşten ve parlamadan koruyabilirler.1

Reçeteli güneş gözlükleri, bifokal ve progresif camlar dahil olmak üzere çeşitli seçeneklerle neredeyse tüm düzeltici reçeteler için unisex güneş gözlüğü mevcuttur. Pek çok insan, parlak güneşten gelen gölgenin lüksü ile net görmenin rahatlığını yaşar.

Dışarıda veya direksiyon başında çok zaman harcıyorsanız, bir çift numaralı güneş gözlüğüne sahip olmak, açık hava aktivitelerini gözleriniz için çok daha kolay ve güvenli hale getirecektir.

Aşırı UV ışığına maruz kalmak, yaşlı erişkinlerde görme kaybının önde gelen nedenlerinden biri olan makula dejenerasyonuna yol açabileceğinden, bu özellikle çok fazla dışarıdaysanız önemlidir. UV ışınları, özellikle UV-B ışınları, belirli katarakt türlerine de (göz merceğinin bulanıklaşmasına) neden olabilir.

Bir Çift Nereden Alınır

Kendinize reçeteli güneş gözlüğü almanın en iyi yolu göz doktorunuza, optometristinize veya gözlükçünüze sormaktır. Okumak için bifokallere ihtiyacınız varsa, sonunda hepimizin yaptığı gibi, güneş gözlükleriniz birlikte verilen bifokal ile yapılabilir. (Bir dahaki sefere kumsala gittiğinizde, okuma gözlüğünüz için plaj çantanızı karıştırmanız gerekmeyecek.)

Diğer bir seçenek ise fotokromik camlı gözlüklerdir. Bu lensler güneşten gelen UV ışınlarına maruz kaldığında koyulaşır. Daha ucuz bir seçenek olarak, klipsler normal gözlüğünüze takılan güneşliklerdir. Klipsler çerçevelerle birlikte satın alınabilir, bu da mükemmel bir uyum sağlar.

Satın Alma İpuçları

Ana gözlükleriniz olmaması, doğru güneş gözlüğü seçimine daha az özen göstermeniz gerektiği anlamına gelmez. İşte her zaman izlemeniz gereken bazı ipuçları:

Güncellenmiş bir göz muayenesi alın. Göz muayenesi, doğru bir reçete almanızı ve gözlerinizin sağlıklı olmasını sağlar. Numaralı gözlükleri çevrimiçi olarak sipariş ediyorsanız, lenslerin merkezinin doğru konumlandırılması için göz bebeği mesafenizi sağlamanız gerekecektir.

Örnek güneş gözlüklerini deneyin. Üzerinizde harika görünen gözlükler, koyu renkli camlarla her zaman harika görünmez.

Tüm perakendecilere uyan tek fiyatlara karşı dikkatli olun. Yalnızca ihtiyacınız olmayan özelleştirmeler için ödeme yapmakla kalmaz, çoğu karmaşık reçeteleri o kadar iyi idare edemez.
Bianca Mayflower Celeste Hughes

## Vital Statistics

**Year of Birth**: 4692

**Planet of origin**: Vynna

**Race**: Human

**Job**: Empress of the Solarian Empire

**Affiliation**: Solarian Empire

**Rank**: Empress

## Biography

Bianca was born to the representative family of Vynna in 4692. She was the last to be born of three children and was somewhat unexpected, as her parents were getting quite old to have children. While growing up, Bianca felt immense pressure to be as good as her siblings in everything else she did. Cas was good at music and the fine arts, and Iason was good at mathematics. However, Bianca never really had an aptitude for either. However, she was practical, good with finances, and had a natural talent for diplomacy. She also was known to be the most caring and street-smart of her siblings. The peak of her humiliation came when she took a nth dimensional math course in high school, and, despite her best efforts, was forced to drop out of the class due to her poor marks. She always got the feeling that her parents never quite forgave her for the wasting of their time, and to this day feels like a failure because of it. Desperate to prove herself, Bianca asked her father to give her a position filing paperwork and doing other secretarial tasks in his office, which he begrudgingly gave to her.

Bianca's life changed when she met her boyfriend and later husband, Liam Memoriam Guylos, in disguise
Emperor Rusticar Lorimor

In the Age of Steel, during the reign of King Jerlon Penacor, it was Rusticar Lorimor who split from the kingdom of Talindon to found the Lorimor Empire.

Love tore the realm apart, as it is ever wont to do. By all accounts, Queen Riya and the king’s greatest friend and highest councilor, Rusticar Lorimor, had fallen deeply for each other, despite their respective vows to husband and throne. When the king learned of this, his priests and advisors begged him to show no clemency, warning him that to tolerate such a betrayal flew in the face of the will of the gods and made him weak in the eyes of his people. But King Jerlon still loved his queen, and he grew melancholic rather than wrathful. He annulled his marriage and forever banished Riya and Rusticar from the nascent kingdom.

A large group of the king’s subjects joined Rusticar and Riya in exile, a strange happenstance that leads some to wonder if there was more to the betrayal than mere love. King Jerlon seems to have had trouble commanding the loyalty of his subjects, and this speaks to a lack of charisma or other weakness of character. Whatever the truth, Rusticar was to prove a great leader and Riya at least his equal in all matters. Shortly after arriving on the shores of the western ocean, they founded a legacy of their own that rivaled anything the Penacor line produced. This is, of course, the Lorimor Empire.
Enforcer-class Marine Assault Cruiser

## Stats

**Length**: 1137m

**Width**: 202m

**Type**: Rapid Orbital or Deep Space deployment of SOCOM Marines

**Operator**: Solarian Empire

**AI** **Equipped**: Partial

**Registry Symbol**: MAC

**Naming Convention**: Amphibious assaults and beachhead operations.

## Description

The MAC is commanded by a Naval officer and crewed by Naval personnel, but the purpose of a MAC is to deploy the embarked Marine Brigade (~3,500 Marines). From the slots on the hull, the MAC fires orbital pods, each carrying a five man squad of specially trained Marines, with the intent of landing on the surface of a planet or hull of a station. This allows for rapid, precision deployment of elite ground forces, without having to rely on transports. The MAC is equipped with the ZHUGE AI, for assisting the Marines, but the AI is not connected to ship systems.
Stinger Class Missile Boat

## Stats

**Length**: 500ft

**Type**: Patrol, Support, Effective Screening

**Operator**: Greater Ecumene Republic

**Hull**: Carboceramic plating with envelope shield.

## Description

The Stinger is a mass-produced, swarm tactic, systems defense vessel. Small, agile and armed with an array of ship-to-ship missile launchers, they can pose a considerable threat to much larger vessels and their smaller size and agility makes them effective screening vessels against enemy fighter/bomber craft.

These vessels can be transported within superfreighters to accommodate for their lack of hyperspace capabilities.

## Armament

[CLASSIFIED]

Defensive Countermeasures
Xaxi

## Anatomy/Biology

**Description**: About an average human's height, though about 6 inches shorter. Their faces seem to be a little more round with no sharp curves. Their noses don’t stick out as much, almost as if they don’t have one. They are normally big and muscular, having a set of muscles made for heavy weights or stronger gravity. They only have three toes and three fingers with a thumb. Their hands are normally bony and seems as if they could break easily. Their eyes have no unique distinction, all appearing pure black and almost reflective in the light.

### Male

**Average Height**: 5’6

**Average Weight**: 180 pounds

**Average Build**: Muscular with a little bit of thickness

**Coloration**: Pale grey

**Average Lifespan**: 500 years

### Female

**Average Height**: 5’

**Average Weight**: 110 pounds

**Average Build**: Thin, not built for lifting extreme weights

**Coloration**: Pale grey

**Average Lifespan**: 500 years

## Politics

**System**: Saiyu Empire

**Values**: Their religion, honest, honor on the battlefield, and ascending

**Religion**: They believe in Celestials (gods). Each god has a specific task that must be performed everyday. Sacrifices are given everyday at an altar, usually being food or jewels and rubies. Fires of strange colors are lit everyday with smoking sticks that scent the air with a sweet kind of smell. Prayers are made to Celestials of war and prayers are made to Celestials of peace.

**Settlements/Colonies**: The Saiyu Empire territories

**Diplomacy**: Part of the Saiyu Empire

**Age of Spacefaring Civilization**: 3,000 years ago

## Technology

**Military**: Saiyu Empire military forces

**Civilian/Public**: Saiyu Empire civilian technology

**Overview**: They mostly used energy-based technology and most recently robotics.

## Racial Information

**Traditions**: Speeches are made daily by a priest or priestess.

**Conflicts/Issues**: Pirates, the seemingly indefatigable enemy called the Hive, and the endless search for a celestial being.

### Relevant History

Holy leaders were elected at the time of their death and laid in a tomb. The Holy Coven had many leaders throughout their evolution. There was always the true leader, followed by the high priests and priestesses. They were the basis of the government. They would make the decisions based on the interests of the people. For many years, it was seen as a dictatorship. But in reality, the one on top only controlled the military and diplomacy with other nations. At times, it may be elected that he or she would take full control of the government depending on the situation. Almost every leader had a militaristic view. It may be the reason why they had not been wiped out by the Hive. Their knowledge goes back thousands of years, since the beginning of their recorded existence. They believed that they were the true rulers of the galaxy. But they also believed that they cannot be a true ruler if they are not strong enough to maintain order. They called themselves the guardians of peace even though they were fighting a war that hadn't ended for over a thousand years.
Floodgate Class Assault Carrier

## Stats

**Length**: 25,000 ft

**Type**: Patrol, Support, Assault, Policing

**Operator**: Greater Ecumene Republic

**Capacity**: 10,000 T1 drones

**Hull**: Carbo-ceramic plating with Avonite reactive armour and envelope shielding

## Description

The Floodgate is a Carrier crossed with a Cruiser. It is predominantly a Carrier however it is fitted with a small range of weapons that mean it can engage in ship-to-ship combat with lighter warships.

It is also like a Cruiser in that it can operate independently and is a very good patrol vessel, even more so as being a carrier affords it a large contingent of onboard scouts.

This makes them key policing vessels and counter piracy vessels. One Floodgate can deploy enough T1 drones to swarm a small battlegroup and has the onboard firepower to contend with any ship used by your average pirate.

They were built to house masses of T1 drone fighters, acting as the launching point of swarms of the cannon fodder-esque craft.

## Armament

[CLASSIFIED]

Defensive countermeasures
Greater Ecumene Republic Capital System

> This article is temporarily non-canon until the system is retconned into a more possible system by the nation leader.
>
>

## Geminus Lux System

A binary star system with nine planets and an asteroid belt after the third planet. This system has been heavily fortified by the Greater Ecumene Republic.

### Vir

**Description**: a resource world, 0.6x size of Earth.

**Population**: 57,362

**Daily Cycle**: 8 Earth Hours

**Yearly Cycle**: 178 Earth Days

**Gravity**: 0.7G

### Taxos

**Description**: a resource world, 1.9x size of Earth.

**Population**: 379, 004

**Daily Cycle**: 29 Earth Hours

Yearly Cycle: 370 Days

Gravity: 1.1G

Third planet:

Axios - Capital World of the GER, 3.1x the size of Earth.

Population: 16,249,703,166

Daily cycle: 51 Earth hours

Yearly cycle: 421 Earth Days

Gravity: 1.4G

Capital City: Lindum Colonia

Antiper Asteroid Belt:

Population: 2,597,217 (in stations and platforms)

Fourth Planet:

Skera - Military Fortress World, 1.5x size of Earth.

Population: 8,989,471,901

Daily cycle: 44 Earth Hours

Yearly cycle: 629 Earth Days

Gravity: 1.2G

Capital City: Invictus Urbus

**(HYPER-LIMIT OF SYSTEM)**

Fifth Planet:

Domo - Garden World, 0.9x size of Earth.

Population: 2,000,321,981

Daily Cycle: 23 Earth Hours

Yearly Cycle: 271 Earth Days

Capital City: Harmonia

Gravity: 1G

Sixth Planet:

Meridian - Garden World (terraformed), 1.6x size of Earth.

Population: 4,257,725,027

Daily Cycle: 14 Earth Hours

Yearly Cycle: 401 Earth Days

Capital City: Meridia

Gravity: 1.2G

Seventh Planet:

Torus - Gas Giant, 1.7x size of Jupiter.

Population: 60,551 (in civilian orbital platforms)

Eighth Planet:

Erebus - Resource World, 1.3x size of Earth.

Population: 1,500,110

Daily Cycle: 25 Earth Hours

Yearly Cycle: 600 Earth Days

Gravity: 0.9G

**Ninth Planet:**

Cerberus - Resource world and Naval Shipyard, 1x Earth size.

Population: 7,777,717

Daily Cycle: 20 Earth Hours

Yearly Cycle: 895 Earth Days

Gravity: 0.8G
Marshal Cennan Valareth

As Latari commander of the towers Sern Genslyn, “The Vigilant Twins,” Marshal Cennan Valareth's sworn duty is to keep watch against the evils that threaten to seep into the Aymhelin through Blackthorn Grove. Valareth has been the subject of controversy in the Aymhelin due to his practice of encouraging mingling between the elves under his command and the humans of southern Terrinoth. The denizens of Blackthorn Grove are more likely to trade with, socialize with,
 and even marry people from across the northern border, particularly the
 Free City of Dawnsmoor, than their own kind. Those in Lithelin see this
 as scandalous and disquieting.

Wise and farsighted enough to understand that supplies, companionship,
and military aid are all far closer to the north than the south,
Valareth will happily work with the Humans to care for his soldiers.
However, there is an even more important and hidden purpose behind the
cross-cultural mingling: it allows an elite group of spies to collect
rumors and information that drift south from the Human lands. Spymasters
 operating out of Riverwatch hold that this is overseen by Aenara, a
merchant who runs a startlingly impressive trading emporium in the
village of Brightvale. These Elven spies glean everything from unfounded
 rumors to verified intelligence and shuttle that information back to
the capital via go-betweens, messengers, and encrypted notes carried by
ravens.
Marrow Priest

Marrow Priests are servants of Waiqar who are utterly devoted to the worship of death. Their fanaticism has given them unnatural resilience and power, which makes them powerful enemies.

The dark magic controlled by Marrow Priests can even infect their enemies with a curse that makes them immune to all magical healing and aid.

## References

1. Descent: Journeys in the Dark (Second Edition): The Chains That Rust
Tylar Noche

## Vital Statistics

**Year of Birth**: 4517

**Planet of origin**: Marissa

**Job**: Head of the Solarian Navy

**Rank**: Admiral of the Fleet

**Affiliation**: Solarian Empire

**Full name with title**: Admiral of the Fleet, Sir Tylar Noche, OG

## Biography

### Alliance Days

Born to a poor family on Marissa, Tylar spent his life gazing up at the stars. As he grew older, he discovered the works of Zhuge Liang, an Old Earth strategist from the Three Kingdoms era of China, becoming an avid study. He became a tactical genius, defeating people in strategy games for money. Eventually, he caught the eye of the Alliance Military Academy recruiters, who fastracked his entry. Tylar rose through the ranks as a Tactical Officer, serving on every ship imaginable. He has more battles and medals to his name than any other currently serving officer. As such, he was promoted to Admiral of the Fleet fifteen years ago, where he continues to excel at Fleet Tactics. He is currently the youngest person to ever hold the rank.

### Solarian Empire

Ten years after the restructuring of the Alliance into the Solarian Empire, Tylar, now a Knight-Marshal of the Order of Guylos for his swift defense planning during the Dom'Kavosh Incursion, continues commanding the Solarian Navy at the request of Emperor Rudolph. Tylar married the love of his life, the hellion that is Aralinna, the former Director of ONI, who divorced him a year and a half later, due to his desire to wait to start a family. Tylar has since buried himself in his work.

Tylar's only living relative is his sister Rica, the elected Mayor of their birth planet.

## Relationships

* ALEX: Tylar's closest friend and confidant. Tylar was the first person to recognize the value and needs of the AI, appointing her his right hand woman, until she received the official position of Superintendent of Shield Base.
* Rudolph Guylos: Though Rudolph is his superior and holds the power to remove Tylar, Rudolph considers him a friend. Tylar is a member of the Emperor's Inner Circle and is one of the few people that can drop all formality in front of the man.
* Rica Noche: Tylar's younger sister. the two of them were never really close, as he was already in the Shield Fleet when she was born. Nevertheless, Tylar and Rica keep in contact as much as possible.
* Embla Burakgazi: The Senator of Ocrullia is probably the only woman Tylar even acknowledges, due to her essentially forcing him to open up to her, with the assistance of ALEX. He see's her as an acquaintance.
* Aralinna: Tylar's Ex-wife and former Director of ONI. They have had no contact after he was served divorce papers.
* Kazeraith: The CO of 8th Fleet is considered the *de facto* Deputy Admiral of the Fleet. As such, he and Tylar stay in good graces, though they're less friends and more co-workers.
* Aries Hollander: The Interior Minister and girlfriend of Tylar, though she's the one that seduced him with constant personal deliveries of hot food.

## Trivia

**Theme music**: Indestructable

**Abilities**: Tylar is a psychic, though which schools outside of Telepsi are considered classified at the order of Emperor Rudolph.
Fortress-class Assault Carrier

## Stats

**Length**: 2,500 metres

**Width**: 1,000 metres

**Type**: Fighter Deployment and Combat support

**Operator**: Solarian Empire

**AI** **Equipped**: No

**Registry Symbol**: AC

**Naming Convention**: Fortresses of Earth and the Free Human Alliance

## Description

The Assault Carrier is designed to be used with heavy ships or large formations, performing offensive and defensive operations and can hold its own in a fight. This class is undergoing refit.

## Armament

### Weapons

* Forward facing Railguns x2
* Archer Burst missile launchers x26 (2,400 missiles)
* 25 50mm point-defense guns
* 4 forward graser mounts
* 4 broadside repeating laser turret mounts
* 50 forward Countermeasure flare launchers (25 per side)

### Carrying Capacity

200 Light and/or Heavy fighters and/or Bombers, 100 per hangar

## Fortress-class Assault Carrier Refit

**Length**: 2,500 metres

**Width**: 2,000 metres

**Type**: Fighter Deployment and Combat support

**Operator**: Solarian Empire

**AI Equipped**: Yes

**Registry Symbol**: AC-\_\_\_\_-R

**Naming Convention**: Fortresses of Earth and the Free Human Alliance

## Description

The Refit AC is designed to carry more fighters and take a heavier beating than the original version, complete with two more hangars, one of which is designed purely for combat repair and rearming. The mission of the AC-R is for static defense or to bring a large load of fighters into a fight that is too dangerous for a Heavy Carrier, at the expense of lighter weapons.

## Armament

### Weapons

* 2 forward large mass drivers
* 2 forward facing plasma bolt launchers
* 10 repeating slug launchers
* 10 electromagnetic plasma turrets
* 10 broadside missile launchers (5 per side)

### Carrying Capacity

600 Light and/or Heavy fighters and/or Bombers, 200 per hanger
Legend-class Light Carrier

## Stats

**Length**: 650m

**Width**: 450m

**Type**: Fighting Carrier

**Operator**: Solarian Empire

**AI** **Equipped**: No

**Registry Symbol**: LC

**Naming Convention**: Mythical human heroes

## Description

The Light Carrier is designed to work with formations of light units, providing support via Multirole fighters. The Light Carrier can hold its own in a fight, as smaller formations cannot afford to lose the additional firepower. As such, the LC carrier less fighters, in favor of more weapons. The LC carries five fighters in each small bay, ten in the large forward bay.

## Armament

### Weapons

* x2 Forward facing plasma pulse cannons
* x2 forward facing mass drivers
* x12 broadside laser cannons (6 per side)
* x4 broadside burst missile launchers (2 per side)
* x8 Electromagnetic plasma turrets

### Carrying Capacity

* 10 Wasp Multirole fighters with two reserves
* Can be outfitted to carry four Akula-class Joint Attack Crafts instead of fighters.
Strike-class Destroyer

## Stats

**Length**: 525 meters

**Width**: 300 meters

**Type**: Escort and patrol combat ship

**Operator**: Solarian Empire

**AI Equipped**: No

**Registry** **Symbol**: DD

**Naming** **Convention**: Archaic melee weapons

## Description

Destroyers are designed for system defense, convoy escort, and as a recon and screening element for larger units. Almost always deployed in a group.

### Armament

* x1 quad-barrel, rotating laser cannon turret
* x12 forward facing missile launchers
* x9 broadside tribarrel repeating laser turrets
* x4 mass driver turrets
Special Materials

## Overview

Special materials refer to any mineral, metal, rock, or item that exists naturally and provides a unique bonus when applied properly. The items on this article are all naturally occurring and cannot be synthesized. With the exception of one, they're all finite and will eventually run out.

## Non-Renewable Materials

### Garudalloy

Found in space belonging to the now defunct Republic of Garuda, Garudalloy was a metal that, when refined properly, was just as strong and durable as traditional starship armor, but only weighed half. This allowed for a ship to be built that weighed less than an exact copy without the material. It also meant it took up less room, allowing for these ships to carry more weapons and have more interior space. However, the only Garudalloy left in existence is the material used in the Valkyrie-class Supercarriers of the Solarian Empire, as well as a small stockpile SPECIFICALLY for repairing the Supercarriers. The Supercarriers move like ships half their size and carry more weapons than they should.

### Avonite

Found in Ecumene space, Avonite is weaker than traditional armor in its base state. However, when an electrical current is run through it, Avonite becomes stronger and denser, allowing a ship with Avonite armor to take more damage and the expense of weapon room. This makes Ecumenian ships more durable than any other ship of similar size.

### Floatstone

A rather finicky material found in Sidemorian space, Floatstone produces an anti-gravity effect when an electrical current is run trough it. It's not a large one, and the greater the current, the greater the hovering height. However, the Floatstone can only take so much. If too much electricity is run through it, or it's run for too long, it will explode.

## Renewable Materials

### Psi-Stone

Psi-Stone is a strange appearance on this list, as it's 100% biological. Psi-Stone is Suunatari solid waste. It has no smell and is formed through psychic energy. When it hardens, it's incredibly light, durable and strong, to the point it can be used to patch hull breaches, be used as body armor, kinetic slugs, and melee weapons. However, due to it's biological nature, plasma is more effective against it than any other armor. a ship made out of Psi-Stone is essentially as light as the same ship coated with Garudalloy.

## Unknown

### Orovium

Orovium is a metal viewed as sacred by the Oro Convent and heavily guarded. Only specific individuals know how it is made and how to work with it, with the overwhelming majority of them serving the Order of Seekers. The material is almost paper thin and incredibly light, but almost unrealistically durable. It can be either incredibly rigid or incredibly flexible, allowing it multiple uses. Those outside the Order that have any amount of Orovium are seen as beloved by the Convent's leadership, as Orovium is only gifted in the most extreme of cases.
Greater Ecumene Republic Navy

The Navy is tasked with a wide variety of jobs within the GER, chief of which is the defence of the nation and it's people against all forms of hostilities and aggression, both from external and internal sources. Whilst the Army handles the actual policing of worlds on the ground side theater, the Navy polices all GER space, from trade routes to inhabited systems and the borders.

## Backstory:

The navy of the Greater Ecumene Republic has been through a total of four iterations throughout its lifespan. The current form of the navy is simply dubbed the "Republic Navy" and is a reformed version of the "Ecumene Navy". The changes made are mostly minor, with the greatest of these being to the actual titles of enlisted personnel. Organisational structuring and the orientation of duties has seen little change.

The Ecumene Navy was the firs truly militarised form of the Navy, where true ranks, duties and a full chain of command were established after the initial settlement of the people of The Ecumene.

Before the Ecumene Navy came the Flotilla Security Fleet. This was a crudely organised fleet of re-purposed and then eventually purpose built vessels that were used to defend the newly settling population against pirate raiders; then eventually hunt down and eliminate the aforementioned pirates. This was not a professional navy by any means, but this was the true beginnings of what would become the proud Republic Navy.

The very first hint towards the forming of a naval power was simply called "The Watch". The Watch was a small group of volunteer ships from within the flotilla that would scout ahead of the migrant flotilla to ensure a safe route to travel. Only some of these ships would be armed and most of those that were were only equipped with the crudest of makeshift ship-to-ship weaponry. Simple slug-throwers and weapons designed to prevent mining vessels from being struck by asteroids. The only true hard-hitter of this pseudo-navy was a re-purposed mining ship that was equipped with a mining laser. The range of the laser was terrible but it was more than capable of tearing through a pirate ship should they dare to get too close.

## See Also:

* Ships of the Republic Navy
* Small Craft of the Republic Navy
* GER Civilian Ships
* The Ecumene Intelligence Office
Lincoln Class Cruiser

**Length**: 3250 ft

**Type**: Assault, Support

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic hull plating with envelope shield.

**Armament**:

[CLASSIFIED]

Defensive Countermeasures

## Description

The Lincoln Class Cruiser is a lighter alternative to its Battleship cousin, maintaining the same reinforced prow but with a lighter frame for more maneuverability helping it to support the larger vessels.
Beton Duvar Boyamada Sık Karsilasilan Sorunlar

Beton duvarın boyanması, beton duvar kürlenmemişse birkaç soruna neden olabilir. Beton boyanmadan önce yeterince sertleşemezse, boya fazla nemi betonun içine hapseder ve boya sıyrılırken bazı çimentoları soyabilir. Beton duvarın boyanması, sıvanın ihtiyaç duyduğu su kürünü almamasına da neden olabilir.

Duvardaki çatlaklar

Duvarı astarlamadan önce, betondaki çatlaklar hava etkilerine dayanabilecek bir malzeme ile doldurulmalıdır. Duvar sıva bir dokuya sahipse, dolgu macunu eşleşen bir dokuya sahip olmalıdır. Değilse, her yüzeyden farklı bir kontrastta pürüzsüz yüzey bantları görülebilir.

Kapsama

Astar ve boya uygulanırsa, en iyi sonucu alabilmek için tüm yüzeye uygulanması gerekir. Astar uygulandıktan ve sertleşmesine izin verildikten sonra, son katın birkaç kalın kat üzerine serilmesi gerekir. Değilse, tekdüze renk elde edilmeyecek ve istenen görünüme ulaşamayacaksınız. Bazı projelere boya öncesi astar uygulanmamıştır. Diğer projeler, boyayı o kadar inceltmiş olabilir ki, kaplama bile etkili olmaz. Bu, duvarı yeterli kaplama almamış gibi gösterir.

Astar boya

İstenilen bağı elde etmek için yeni beton duvarlara doğru astar uygulanmalıdır. Bu, boya delaminasyonunu da önleyecektir. Özellikle birlikte kullanılması gereken bazı boyalar ve astarlar vardır. Her ne kadar çimento alçı ve beton boya uygulanmadan önce bir kat astar boyaya sahip olsa da, ressamlar her zaman beton ve alçı astarlamamaktadır.

Delaminasyon

Delaminasyon, yeni bir beton yüzeyden veya çimento sıvasından boya soyma işlemidir. Jotun mat dış cephe boyası, ahşap ve metalden olduğu gibi betondan delaminasyon gösterir. Bu nedenle beton duvarın iyi hazırlanması ve tüm uygulama prosedürlerinin takip edilmesi gerekir. Yağmurdan veya kürleşmeyen betondan nem, betondan salınır ve yarılmaya neden olur.

Boya Fırçalama

Bir ressam çimento sıva üzerindeki kahverengi kaplamaya boya uygularsa, boya delaminasyona neden olan bir bağ kırıcı görevi görür. Boyanın sertleşmesine izin verilmezse, bir kat boya alçı yumuşar. Boya suyun düzgün bir şekilde buharlaşmasını önleyecektir. Beton duvarlar hazırlanmalı ve astarlanmalıdır. Boya kalın olmalı ve seyreltilmemelidir.
Liam Memoriam Guylos

## Vital Statistics

**Year of Birth**: 4692

**Planet** **of** **origin**: Earth

**Race**: Tribrid (Human, Cresian, and Rai'Kavosh)

**Affiliation**: Solarian Empire

**Rank**: Crown Prince

## Biography

### Personal Information

Liam is the firstborn son of the Imperial Family of the Solarian Empire, making him the legal Heir and Successor to the Solar Throne upon the death or abdication of his parents.

### Physical Information

Liam is a Tribrid, an amalgamation of of three races, formed through the unique traits of Zirdae, who carried Liam to term. Liam's body is entirely human, except for the standard Cresian Wings. However, he retains the human sweat features, as well as the internal regulation that allows him to tolerate hot and cold. His Rai'Kavosh heritage allows him to alter the coloration of his wings, hair, and eyes. He has none of the instincts of a Cresian, allowing him to go anywhere without the need to fly, without the kill instinct around BHPs, and giving him latent psychic ability.

## Relationships

The only real relationship of note is his relationship with Adaris, his half-brother. Adaris is older than Liam but is not eligible to take the throne. However, Rudolph has made it clear that Liam is to treat his brother with respect and not to lord over him.
Victory-class Army Transport

## Stats

**Length**: 987m

**Width**: 302m

**Type**: Troop Transport

**Operator**: Solarian Empire

**AI** **Equipped**: No

**Registry** **Symbol**: AT

**Naming** **Convention**: Famous human generals

## Description

Carries multiple flare launchers, jammers, and plasma flak cannons for AMD/AFD purposes. Also carries six Owl dropships. Carries no actual weapons.
Shield Base

## Stats

**Length**: 110 kilometers

**Height**: 52 kilometers

**Location**: Earth orbit

**Type**: Station

**Class**: Unique

**Operator**: Solarian Empire

## Description

The headquarters of the Solarian Navy and the oldest orbital structure built by humans, though second in terms of continuous operation. Able to generate a powerful shield in the event of an attack, station is covered in defense turrets, as well as missile launchers and countermeasure flare launchers. In the event of an emergency, the station's AI, ALEX, can take control of the station's weapons and defenses. Until the completion of NSS Mars, Shield Base was the HQ of Astro Control and was an open station. Now, Shield Base requires special permission to dock with.

The station was built around the ancient International Space Station, which can still be found, deep in the center.

## Armament

* **Heavy Charged Particle Cannon**: x1
* **Plasma weapons**: CLASSIFIED
* **Energy weapons**: CLASSIFIED
* **Missile Launchers**: CLASSIFIED
* **Torpedo Launchers**: CLASSIFIED
* **Shielding**: Layered Modular
Myth-class Cruiser

> Note: This ship was designed before the Hierarchy of Weapons and might not fit the specifications of said article.
>
>

## Stats

Length: 500m

Type: General Operations

Operator: Solarian Empire

AI Equipped: No

Registry Symbol: CR

Naming Convention: Mythical creatures

## Description

This Cruiser was the most common ship in the Solarian Navy and in Shield Fleet, designed for a wide variety of solo and group operations. The Cruiser was the backbone of the Navy until replaced by more modern ships. Most of them were scrapped or upgraded into Escort Cruisers, which remain in mothball, assigned to 8th Fleet in case of emergency. Escort Cruisers have more armor and better defenses.

## Armament:

* x8 forward lasers
* x4 forward Plasma Bolt Launchers
* x12 broadside Burst missile launchers
* x4 rotating kinetic mass driver turrets
* x4 forward nuclear missile launchers
North Class Frigate

**Length**: 1400 ft

**Type**: Scout, Patrol, Effective Screening

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic hull plating with envelope shield system and secondary bubble shield.

**Armament**:

[CLASSIFIED]

Defensive Countermeasures

## Description

The North Class Frigate was specifically designed to operate within the Council Fleet, however due to its excellent speed and maneuverability it has seen deployment in scouting and patrol activities all across Ecumene space.

Within the Council Fleet, these ships perform most of the active patrol work and during combat, work alongside the Pacific and Atlantic vessels to ensure enemy ships do not get too close to those Cruisers and Destroyers. They also operate in wolfpack squadrons to outmaneuver and outflank enemy ships.
Spirit-class Mobile Platform

## Stats

**Size**: Varies by need

**Type**: Varies

**Operator**: Solarian Empire

**AI Equipped**: Yes

**Naming Convention**: Varies by need

## Description

Mobile Platforms fill a variety of needs, always temporary. Range from mobile repair yards, command centers, large troop transports, and even the vessel responsible for transporting the Solarian Foreign Ministry to long term diplomatic events. Every platform is hyper capable and comes equipped with a SPIRIT AI.

## Armament

Usually unarmed or carry defensive armaments only. The Solarian Navy intentionally does this to prevent the platforms from being listed as combatants.
Lincoln Class Battleship

**Length**: 6500 ft

**Type**: Assault

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic hull plating with envelope shield.

**Armament**:

[CLASSIFIED]

Defensive Countermeasures

## Description

The Lincoln line of warships is a means for the Ecumene to expand its naval capacity at a faster rate without compromising integrity. The Lincoln series foregoes the extended process of building vessels with Avonite Reactive Armour and sticks to conventional hull plating.

The Lincoln Class Battleship is built for brute force, well armoured and well armed with a heavily reinforced prow designed to withstand ramming actions.
Pacific Class Destroyer

**Length**: 3290 ft

**Type**: Assault, Escort, Patrol

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic hull plating with Avonite Reactive Armour and envelope shield system.

**Armament**:

[CLASSIFIED]

Defensive Countermeasures

## Description

The Pacific is the destroyer variant specific to the Council Fleet, matching its purpose and aesthetic to those ends. Whilst the Atlantic Cruiser focuses on missile barrages, the Pacific focuses on more direct firepower, operating alongside the Cruisers to optimise effective firepower.
Outland Scout

Hailing from the furthest outskirts of Terrinoth, the Outland Scouts defend villages from the dangers that lurk beyond the edges of the baronies. They are more at home among the forbidding wilds of the realm than in winding city streets. Still, many Daqan Lords employ them in the vanguards of their armies for their incomparable skills as hunters and trackers. As ancient threats arise in the Mistlands and the Ru Darklands, these talents will prove invaluable as the Scouts spearhead legions into enemy territory.

Among the distant villages across the back country of Terrinoth, and in the untamed woods that separate the baronies, men and women rise to meet the call of the Daqan and do their part to hold the line against the rising darkness. These simple folk rarely join the regimented ranks of spearmen or knights, but many isolated hamlets owe their continued existence to the vigilance of these scouts, who stamp out small dangers without ever being seen or rally garrisons to fend off larger threats.

These loose bands rarely have much in the way of higher organization, answering to the greater chain of command only when necessary. Generally referred to as “Outland Scouts” in the payrolls and mustering lists of the baronies, they do their best work when left to range independently. The scouts survey the battlefield and weigh their enemy’s position before enacting their own strategy.

The Outland Scouts may be less renowned than the armies of the Daqan with their bright banners and shining armor, but they are no less vital to the defense of the realm. Even Kari Wraithstalker is rumored to have come from among their ranks.

When the horns of war are blown, the scouts join with the armies of the baronies, but they do not march alongside them. Instead, veterans of the band coordinate with other military leaders to develop patrols and scouting routes ahead of the armies’ main marching path. When battle is joined, it is rare to see such troops standing on the front lines, but they are always somewhere nearby, ready to lend their aid with a surprise assault on the enemy’s flanks or sabotage deep among their rearguard and supply train.

## Background

The Outland Scouts were first organized after the War of Ten Brothers, when a squabble between the heirs of the Baron of Otrin threatened to throw all of Terrinoth into chaos. The troops of the Free Cities managed to restore peace at the time, but it became clear that the wilds needed greater recognition and protection. For two centuries since, the Outland Scouts have patrolled the wilds of Terrinoth, repelling the eldritch threats of the mists and protecting the far-spread villages that lay beyond the reach of the larger cities.
Zirdae

## Vital Statistics

**Age**: 124

**Planet of origin**: N/A

**Race**: Rai'Kavosh

**Job**: N/A

**Affiliation**: Solarian Empire

**Rank**: N/A

## Bio

Though her kind is a fairly new species, they have already nearly been wiped out, and Zirdae (Zir) is one of the few survivors that remain. This makes her valuable to other species for the purpose of studying her kind. However, Zir is also appreciated for her ability to take on the forms of other living beings, an ability unique to her race. She seems distant and reluctant to trust anyone at first. Though it may take a while to gain her trust, Zir is very loyal to those she cares about. She also tends to be easily manipulated once she feels devoted to someone or something. Zir can’t be bought or bribed, but in most forms, she is highly sensitive to pain and touch and tries to avoid physical contact. If caught, she can be tortured into giving information or rendering services. Zir tends to be very quiet in nature, preferring to observe and analyze her situation and surroundings. She isn’t good at reading people outside of her own species, and tends to make costly mistakes because of this, but she often makes up for this in her skill when it comes to creative resolve and social analyses. A troubled introvert by nature, one of Zir’s biggest challenges is her own internal conflict. Only the very intuitive may notice the subtle anxiety she displays in social situations. Zir tends to work alone better than in a group or team, making her a bit of an outcast. Despite these characteristics, she becomes very attached to those able to penetrate the thick metaphorical barrier she always has around her. Her human form appearance can be changed at will, but typically appears as a raven-haired girl with pale skin and semi-translucent amethyst eyes. When her human form begins to falter from excessive use, her eyes are the first sign to others, becoming more transparent than usual, to an extent that they no longer “pass” as human. Following this, her skin thins dramatically, exposing odd-shaped veins that don’t appear to pulse with blood at all. Zir recovers her different forms by returning to her base form briefly before resuming back to the previous one.

## Relationships

* Emperor Rudolph: Zirdae's closest human friend and current boyfriend. Rudolph accepted her without hesitation, thinking her base form and her shifting was the coolest thing he'd ever seen. Rudolph made sure to teach her what he could about humanity and inadvertently taught her romance.
* ALEX: The first person to spend lengthy times with Zirdae, ALEX was the one that taught her Imperial Standard and gave her lessons on humanity and society.

## Trivia

* **Age**: Zirdae's age equivalent is about that of an 18 year old, at least from what studies can show.
* **Gender and Sexuality**: Zirdae, being part of a shapeshifting race, is essentially genderless. However, Zirdae has chosen to identify as female and has no preference in romantic and sexual partners, nor in the number.
Ecumene Carrier

## Stats

**Length**: 20,000 ft

**Type**: Support

**Operator**: Greater Ecumene Republic

**Capacity**: 4,000 fighters

**Hull**: Carbo-ceramic and Avonite Reactive armour with dual-layer shields.

## Description

The Ecumene Carrier is entirely unarmed in terms of offensive weaponry and relies on its fighter compliments for offensive power. Deployed amongst task groups, battlegroups and fleets, with designated escorts.

## Armament

[CLASSIFIED]

Defensive Countermeasures
Tidal Class Corvette

## Stats

**Length**: 1200 ft

**Type**: Patrol, Escort, Support, Effective Screening, Policing

Operator: Greater Ecumene Republic

**Hull**: Carbo-ceramic plating with envelope shield

## Description

The Tidal Class was made to complement the North Class frigate, having similar designs, the Tidal is made to work within formations with the North. They are highly effective screening vessels.

## Armament

[CLASSIFIED]

Defensive Countermeasures
Dollitas

**Dollitas** are feminine figures with exaggerated proportions intended to evoke the appearance of, well, dolls. They are gangly and wiry in frame, with oversized heads, flowing hair, flat chests and extremely narrow limbs. Most notably, they have unblemished skin with a consistency similar to molded plastic. They also have a very bouncy sort of gait and almost always skip to get around instead of walking. Dollitas are typically passive, but they are known for retaliating against violence with excessive force.