7/27/2016 Changelog

## Official Notes

 *These are the official notes released by developers.*

### Added

*This section outlines features and mechanics that a completely new to the game.*

* There are now Novice servers for new players that are level 1-14. This is a great place to learn the game and not fight any players using Elite or Legendary weapons.
* There are now Veteran servers for players level 15+.
* There is now a proper error message when you are try to loot an item and you do not have enough available weight to carry it.
* There is a new sound played when your character dies.
* Added weight check when opening a reward bag, if you cannot carry the items, it will not allow you to open it (Make sure you have enough bag slots available).
* Added weight check when doing vendor trades to prevent items dropping on ground (Make sure you have enough bag slots available).
* Attachments now display stats.
* All newly unboxed legendary weapons now have 5 lives max.

### Changes

*This section outlines features and mechanics that have been adjusted for balance or ease of use.*

* Level requirements for weapons have changed: Generic & Cog are now level 1, Mercenary level 5, Specops level 10, Elite level 15 and Legendary weapons available to players at level 20.
* Landmines have 2.5 meter minimum radius between placement.
* Landmines have a significantly smaller explosion radius.
* Grenade explosive radius has been drastically reduced.
* Spamming crouch no longer allows the player to move silently while jogging/sprinting.
* Spikemat barricade can no longer be stacked to the heavens.
* Faction Reputation is now capped at 0 and can no longer go negative to prevent confusion.
* Aliens should no longer be able to spawn directly on top of a solo player (It will calculate your location and move it at minimum 20 meters from you)/
* Reload Audio now syncs for Ultra LC9, <P45, and HSE.
* Buckshot ammo for shotguns deals slightly more damage.
* Low food and water no longer causes loss of health. Maintaining your food and water at 75%+ will provide you with regeneration, but running out of them will no longer injure your character.
* Language filter has been updated to remove some of the more "ridiculous" word filters that did not make sense.
* Campfire craft is now level 1 instead of level 3.
* All craftable food is now level 1.

### Fixes

*This section outlines changes that were made to fix bugs or other issues that would cause the game to function improperly.*

* Large mines were found to be doing 2x the intended damage and this is now fixed.
* Laser was not displaying properly on one of the side rail lasers, this has been fixed.
* Explosive damage now properly works against aliens.
* Explosives now properly check against object collision and no longer pass damage through walls.

### Removed

*This section outlines features or mechanics that have been removed from the game completely.*

* Player level display upon mouse-over has been removed to prevent confusion in which new players thought a higher level player was more difficult to kill or did more damage which is not the case as levels only affect if you can use a rare gun or not. Player level has no affect on health, armor or damage.

## References

1. ↑ http://forum.playshatteredskies.com/forum/4-announcements-news/