Miasma Goblin

## Overview

The Miasma Goblin is one of three selectable goblin classes. Unlike the other subclasses, the Miasma carries no Gobo Boxes on their person. Instead Miasma specialize in crowd control and area denial with their Noxious Kaboom. Miasma goblins are also capable of inflicting a near exclusive ailment on survivors in the form of the weakness effect, which lowers the melee damage of survivors. In return, Miasma Goblins have far less wall damage compared to Exploder Goblins and minimal sustained effect in comparison to most other mobs.

In summary, the best options for Miasma Goblins is to blow up on a shrine or choke point and give most of the survivors **Weakness** and Poison.

## Base Stats

Health: 15 Hearts (30 Hp)

Resistance: 60%

Base Speed: +0%

Depth Strider: 3

Shrine Weight: 1.5

Proccable

## Abilities:

### Noxious Kaboom

Charge up a powerful explosion. After a fuse of 3 seconds, you will explode, dealing considerable damage to nearby survivors. After exploding a circle of poisonous gas will spawn from the detonation center, inflicting minor tick damage. Additionally survivors hit by the cloud will recieve **Weakness 1** until the cloud dissipates. You will gain increased Speed during the fuse if you possess the Super Speed upgrade. Self detonations have damage fall-off based on distance, survivors will not suffer the full damage unless they are close.

If you are attacked by a survivor, or otherwise take a form of damage, your detonation will be interrupted. Additionally you will not explode if you die, or run into a Consecrating Charm. After successfully exploding, you will die, regardless of your previous state.

Destruction Strength: 1.9

Destruction Type: Explosion

Damage Radius: 9 Blocks

Base Damage: 55

Base Armor Shred: 35

Distal Damage Falloff: Damage and knockback are reduced by the following formula.

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* At farthest range, explosion damage and knockback are half as effective
* The formula will never make the explosion deal more than 100% damage.
* Max range before fall-off occurs is ~2 Blocks
* Armor Shred is unaffected
* Only affects the initial blast

Base Cloud Radius: 4

Base Cloud Duration: 5 seconds.

Damage ticks occur every 0.5 seconds

Cloud Damage per tick: 8

Cloud Armor Shred: 0

Cloud Applies **Weakness** **1** until it expires.

#### Potent Poison

Noxious Kaboom's Cloud can be upgraded to poison survivors on hit.

Inflicts Poison for 6 seconds on survivors hit by the cloud

* Ticks every second
* Level 1 Damage per tick: 6
* Level 1 Armor Shred per tick: 0

#### Voracious Vortex

Noxious Kaboom's Cloud can be upgraded to pull nearby survivors.

Pull Radius: 7.5 Blocks

Pulls bursts occur every 1.5 seconds

Survivors with **Reinforced Boots** are immune Voracious Vortex's pull.

#### Wall Weakening

Five wall damaging bursts will occur after a successful explosion.

Level 1 Destruction Strength: 3.3

Destruction Type: Decay

Delay per Burst: 1 Second

Total Bursts: 5

#### Experimental Elixir

The Poison effect from **Potent Poison** is replaced by a more potent Withering

Withering Duration: 8 Seconds

* Ticks every second
* 20 Damage per tick
* 10 Armor Shred per tick

### Poison Immunity

Miasma Goblins are immune to Elven Dagger's **Withering** effects.

## Upgrades

**Basic Upgrades**
Upgrades beyond level 1 gives the poison +3 dmg/tick and +2shred/tick per level
 Voracious Vortex | Pull nearby survivors within 7.5 blocks of the cloud every 1.5 seconds
Later upgrades increase the force of the pull
Survivors with **Reinforced Boots** are immune to this effect
 Greenhouse Gasses | Increases the starting radius of Noxious Cloud by +0.5 Blocks per level
Also increases cloud duration by +1 second per level
 Wall Weakening | Enables Noxious Kaboom to cause 5 bursts of wall damage upon detonation
Later levels improve Destruction Strength by +0.3 per level.
 Super Speed
Noxious Kaboom gains +1 level of **Speed** during the fuse per upgrade level

**Capstone Upgrade**

**Infinite Upgrades**
(Doesn't affect size or decay rate)
 Upgrade Explosion | Noxious Kaboom Gains (per level):
+5 Damage
+5 Armor Shred

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100 Exp per quest point.