recursal/Fanatic-Fandom huggingface dataset:
Game Schedule

The game has regular daily/weekly game mode changes. All times listed are in server time, which for the North American server is in US/Central (UTC-6).

## Maintenance Window

The game goes down for server maintenance and updates on Wednesdays (NA/EU) and Thursdays (Asia), at 07:00PM.

## Daily Game Modes

The below times are listed in **UTC-6**, or also known as Central Time in America.

### Rank Match - Classic

Rank Match - Classic opens 3 times daily for 2 hours each time. Game mode is standard 4 vs 1, with restrictions on matchmaking so that the players are within 2 ranks of each other. Results of the match are scored so that each player can gain or lose rank points depending on performance.

Ranked Match for player rank Tier IV or below:

Times: **UTC-6**

* 04:00AM - 06:00AM
* 12:00PM - 02:00PM
* 06:00PM - 10:00PM

Ranked Match for player rank Tier V or above:

Times: **UTC-6**

* 04:00AM - 06:00AM
* 12:00PM - 02:00PM
* 07:00PM - 09:00PM

### Duo Hunters

Duo Hunters, also referred to as Pack Hunter, and 2v8 (or 8v2), is a game mode that puts 2 hunters against 8 survivors.

Times: **UTC-6**

* 06:00AM - 08:00AM
* 04:00PM - 06:00PM
* 08:00PM - 9:00PM

## Weekly Game Modes

### Five-Player

Five-Player, otherwise known as Tournament Mode, is available on weekends only. (Saturday and Sunday).

Times: **UTC-6**

* 02:00PM - 05:00PM
* 09:00PM - 11:00PM
Survivor Types

There are four **Survivor Types** in Identity V .

## Assist

**Assist Type**: This type of Survivor excels at assisting Teammates in various ways to help the Team gain an advantage.

Emily

Fiona

Kevin

Eli

Aesop

Demi

Victor

Lucky Guy
### Sub Assist

Margaretha

Luca

Edgar

Ganji

## Contain

**Contain Type**: This type of Survivor excels at escaping from Hunters  or delaying Hunters' pursue to help the Team gain an advantage.

Kreacher

Emma

Servais

Vera

Margaretha

Norton

Patricia

Mike

Melly

Edgar

Ganji
### Sub Contain

Emily

Naib

Fiona

William

Murro

Jose

Demi

## Decode

**Decode Type**: This type of Survivor excels at decoding Cipher Machines quickly, thus reducing the time it takes for the Team to activate all of them.

**Weakness**: Poor self-defence and relies on the protection of Teammates.

Freddy

Kurt

Helena

Tracy

Luca

The decoders should focus on decoding Cipher Machines and try to hide from the Hunters  as much as possible since they are a high priority target for Hunters .

## Rescue

**Rescue Type**: This type of Survivor excels at rescuing Teammates from Rocket Chairs and containing the Hunters  in order to help them escape.

**Weakness**: Slow at decoding Cipher Machines and requires Teammates' help to make up for it.

Naib

Martha

William

Murro

Jose

Andrew

## Gallery

*Note: Not all of the above combinations are possible, but they are shown anyway.*
Chat

The **Chat** is a source of communication of *Identity V*. Chatting can not occur during a match; only pre-determined text is allowed.

## Chat Colors

Chat color can be changed by using a hashtag and a code before the message. (e.g. "#R Hello" would change the color to red.)

* Any hexadecimal color code will work, but make sure to add "#c" as a prefix. It only works in lowercase. (e.g. "#c9c9ffc Hello")

Some colors have been found and are listed below for you to use. Make sure to use the whole code listed or it may not work. Some colors can be called alternate codes. (Those are Zeros (0), **NOT** letter O's)
Euphoria

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Euphoria** may refer to:

* Euphoria (external trait), an External Trait that belongs to Vera Nair, the Perfumer
* Euphoria (item), an Item used by Vera Nair, the Perfumer
Mr. KirbMask

Reason: "*I do not think this is an idv character-? Also he might need to be removed from Template:Other Characters and Identity V Wiki/Flex section.*"

**This page is a candidate for (speedy) deletion.**
Reason: "*I do not think this is an idv character-? Also he might need to be removed from Template:Other Characters and Identity V Wiki/Flex section.*"
Season

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Season** refers to an interval of (competitive) Identity V  games:

## Seasons

* Season One
* Season Two
* Season Three
* Season Four
* Season Five
* Season Six
* Season Seven
* Season Eight
* Season Nine
* Season Ten
* Season Eleven
* Season Twelve
* Season Thirteen
* Season Fourteen

* Season One
* Season Two
* Season Three
* Season Four
* Season Five
* Season Six
* Season Seven
* Season Eight
* Season Nine
* Season Ten
* Season Eleven
* Season Twelve
* Season Thirteen
* Season Fourteen

## Season Changes

When a season transitions into a new season, the following changes will take place:

* Players will be unable to purchase the previous season's Essence from the shop when the new season's Essence is made available. Players who already own old Essence will not be affected.
* Rank rewards will be updated to the new season's Rank Treasure. The old season's Rank Treasure will no longer be rewarded, but those who possess Rank Treasure will not be affected.
* When a new season begins, ranks (according to a players tier last season) will rollover to the next season.
* When a new season begins, players will be rewarded according to the highest tier they have obtained during the last season.
* When a new season begins, Logic Path level will be reset to 0. Also, Logic Path rewards will be replaced by all new rewards for the next season.
* When a new season begins, the limit for logic points will be reset.
Terror Shock

**Terror Shock** is a game mechanic of Hunters  in *Identity V* .

## Overview

Terror Shock instantly puts a Survivor in the dying state except for the Lawyer. A Survivor can be Terror Shocked while performing certain actions. These actions are:

* Decoding a Cipher Machine
* Fast vaulting a window or a pallet
* Healing a teammate
* Opening a chest
* Using a wand
Rank Match

**Rank Match** is one of **6** available game modes featured in *Identity V* . It is how a player earns rank.

## Overview

In this mode, a group of four Survivors will play a ranked game against an unknown Hunter.

This game mode is available only for a short period of times:

4:00 - 6:00 (server time)

11:00 - 13:00 (server time)

19:00 - 21:00 (server time)

## Rules

1. Participation Rules: Rank Match unlocks when the story progresses to a certain point. All participants will be matched with teammates and opponents according to their own skills and ratings.
2. Tier Rules: Rank Match has 6 major tiers in total, respectively: Tier I, II, III, IV, V, and VI. Tiers I and II have 3 divisions, Tier III has 4 divisions, and Tiers IV and V have 5 divisions. Players entering Tier VI are no longer restricted by divisions and ranked only according to their skill levels.
3. Division/Tier Promotion and Demotion: A corresponding division/tier promotion match will be triggered upon attaining full-star status. Players who win the match will be promoted and acquire one star in the next division/tier. Likewise, a division/tier demotion match will be triggered at 0 stars. Players who lose the match who have not activated demotion protection will be demoted. Tier VI players who have not activated demotion protection and lost a match at 0 stars will be demoted to Tier V division I. Tier I players will not lose stars when they lose Rank Match.
4. Group Rank Match: Tiers of team members must be within the two adjacent major tiers.
5. In Tier VI, every 50 stars is viewed as one "major tier."
6. Tier VI players will be checked by the system every 7 days. 1 star will be deducted if the player did not participate in a Rank Match in the last 7 days.
7. Delayed Settlement: Match may not be settled immediately when you exit the game. For matches with delayed settlements, the division/tier change will be applied immediately at the end of the match.
Monocoins

— Description

Monocoins are one of the currencies available in Identity V. It was made exclusively for the Danganronpa Crossover Event. Monocoins will be converted into Fragments  when the Crossover ends.

## Obtaining

Monocoins can be obtained by:

1. Exchanging using Echoes  in a 1:1 ratio
2. Finishing Quests in the Danganronpa Crossover - Battle Event

## Uses

Monocoins can be used for:

1. Obtaining Danganronpa Crossover Event Essences (eg. 96 Monocoins for 1 Essence)
2. Upgrading [Accessory] Guard 26 - Mono Mono Machine (Upgrade 3 stages, B-Tier to A-Tier, A-Tier to S-Tier and S-Tier to SS-Tier)

## Trivia

* Monocoins are based on Monocoins from the Danganronpa Series. In the Danganronpa Series, Monocoins are scattered around the Academy and can be obtained through Class Trials or by finding Monokuma stickers. They can be exchanged for gifts in the Mono Mono Machine gachapon, which can be gifted to students.
Lockers

**Lockers** are props that can be found on each map in *Identity V* .

## Appearance

Lockers are red in color. They have two doors with a small vent on them.

## Overview

Survivors can hide in a Locker, but Hunters can search Lockers for Survivors. Only one Survivor can hide in the Locker at a time. If a survivor is hidden, the survivor will get a limited first-person view which is blocked by the bars of the vent. If a Survivor is found hiding inside the Locker by a Hunter, they will be instantly incapacitated and tied to a balloon. If a Survivor tries to open a Locker when another Survivor is inside, the Survivor opening the locker will be surprised and close the door on the shivering Survivor.

Survivors can be attacked by Hunters while exiting the Locker. The Hunter's Tinnitus can still detect Survivors in lockers. Peepers cannot detect Survivors in lockers, but can detect the Survivor while the entering and exiting animations of the Locker plays. Crows can still appear above the Locker if the Survivor has not touched a cipher in a long time.

Avoid getting into a locker in most circumstances. The locker's opening and exiting speed is really slow, so even if you want to break sight with the hunter, the animation would still be too long and the hunter can free hit you, or tie into a balloon immediately.
Minimap

The **Minimap** is a game mechanic in *Identity V* .

## Overview

The minimap is in the left-hand corner of the screen. It acts as a radar for any notifications that a player may receive.

The minimap will receive a visual "ping" on the screen. The pings vary depending on closeness to the player and the type of action that caused the ping.

## Pings

### Survivors

As a Survivor, you will be pinged by the following:

* A Hunter in your line of sight.
* The Hunter, highlighted by Echo.
* The player's puppet.
* The player controlling the puppet.
* Nearby player's messages.
* Faraway player's messages.
* A Survivor being put in a rocket chair.
* Powered exit gates.

### Hunters

As a Hunter, you will be pinged by the following:

* A Survivor in your line of sight.
* Dismantled rocket chair.
* A cipher machine being completed.
* A cipher machine calibration being failed.
* A failed healing skill check.
* Powered exit gates.
* A survivor escapes.
Flawless Run

### (Achievement)

This Achievement unlocks after performing well in all three investigations during a single playthrough.

*The following sections contains spoilers. Proceed at your own risk!*

**Investigation 1 Answers**: A sharp implement, someone with hands, he didn't want to make noise, the one in his neck, he died here, he fought back.

**Investigation 2 Answers:** Do two of the following: ask about Reza at the store, ask about Reza at the facility, take the bandage.

**Investigation 3 Answers:** Save Vara to start the investigation, (see Stalker achievement), or do two of the following: ask Anna all the questions (see Interrogator 2 achievement), visit the police archives and study the blueprint, visit the store and talk to the clerk. Note that  will take up one of your investigation slots.
Spyglasses

**Spyglasses** are a special currency used in the Event Shop. They can be used to purchase Costumes, Accessories, and Furniture as well as many other items available.

## Obtaining

**Spyglasses** can be obtained from various sources, they can be collected daily from playing matches and occasionally given out in medium to large amounts during events.
Persona

**Persona** is a tab in the Notebook. It also describes the user categories of a user's Talent using the Persona Web.

## Overview

Behavior in this case affects the four types of Personas, which are also related to Marks.
Each point of a Persona provides a Talent Point, which are used to obtain traits on the Persona Web. The maximum amount of Talent Points that can be earned is 120.

## Intrinsic Persona Web

### Talent

*Main article:* Talents
Portray identities to spend talent points to unlock Talent. It can be reset so points can be redistributed. Various distributions can be saved as one of 10 kinds.
Wisdom Bookcase (Grand Bookcase)

Clues
 Echoes
 Courage
 Tenacity
 Happiness
 Calmness
 Mysticism
 Coldness
 Warmness
 Fear

## Overview

The Grand Bookcase an interactive A-Tier Furniture that can be bought from the Illusion Hall.

Like all Bookshelves, the player can interact with the Grand Bookcase in their own room to "Read Diary" and enter deduction.

It can be used to customize the Room Music.
The Red Church

**The Red Church** is one of 10 maps in *Identity V* . It was added on July 18, 2018.

## Description

There was once a unfinished wedding at the church. Rumor is, the bride's unspoken vows are underneath the willow tree in the courtyard.

## Locations

### Garden Ruins

The garden ruins is a relatively small area, so don't stay too much in this place.

### Graveyard

This area of ​​the cemetery is a rectangular area. The terrain is long and straight, and there are some long walls nearby.

### Church

At the center of the church, a cipher machine may spawn. There are many chairs next to it as obstacles.

### Garden

The garden is just in front of the gate. There are two machine spawn points in the vicinity. It is a very friendly place for the survivors. There is also an invincible point near the ruins of the garden.

## Dungeon Spawns

* View the church as the center. Go out to the church's wedding hall, then take a left turn and continue forward to see the first wooden board. The position of this board is the spawn point of the dungeon.

* This dungeon is also centered on The Red Church. Go to the wedding hall of the church. Then, turn right. Turn right again, then go straight. There is a wooden board in front of the ruins. This is where the dungeon may spawn.

* The position of the third dungeon is far from the first two, but it is very close to an exit gate. Just find the location of an exit gate, look around, and see the front of the wall with a torch and cabinet.

## Gallery

* The church statue
* The garden
Veterans

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Veterans** may refer to:

* Veterans (doctor), an External Trait that belongs to Emily Dyer, the Doctor
* Veterans (lawyer), an External Trait that belongs to Freddy Riley, the Lawyer
* Veterans (gardener), an External Trait that belongs to Emma Woods, the Gardener
* Veterans (lucky guy), an External Trait that belongs to Lucky Guy
Utility Base

*This article is a stub. You can help Primal Carnage: Extinction Wiki by expanding it.*

**Utility Base** - A forgotten refuelling depot, left mostly untouched since the disaster. Nobody has been here in a long time. The depot is centrally located depot is in the direct center of the map with dense jungle and a small river on the outskirts.
Season One

**Season One** is a competitive time frame that *Identity V*  began hosting on July 5, 2018 and ended on September 13, 2018.

## Features

* Joining matches has a weekly limit of 42k.
* Victory gives 500 points. Defeat gives 300 points. And points x2 for first 3 wins daily.
* Daily lucky dice is given once per day and allows advancing 1–4 blocks.

## Rules

1. Season One(S1) has begun and will last for around two months. Season One Exclusive Essences will be unlocked gradually.
2. Logic Path offers brand new rewards in each season, including Season Exclusive Costume and other special rewards.
3. After a new season begins, the Logic Path level will reset, and the Rank level will drop by a certain amount. You can keep up to 100 4-Sided Dice in the Logic Path. The remaining time of the 4-Sided Dice Daily Gift will remain unchanged.

## Rewards

1. When a new season begins, you will gain rewards based on your highest division in the previous season.
2. You will only gain one season reward per season; the reward will be calculated based on the highest division you have reached, either as a hunter or as a survivor.
3. You will only gain season rewards when a season ends if you have finished 10 Rank Matches or more. You can unlock the reward by playing a total of 10 matches; Rank Matches as a hunter or as a survivor all count toward those 10.

## Characters Released

#### Survivors

Doctor

Lawyer

Thief

Gardener

Magician

Explorer

Mercenary

Coordinator

Mechanic

Forward

The Mind's Eye

Lucky Guy

Priestess

Perfumer
#### Hunters

Hell Ember

Smiley Face

Gamekeeper

The Ripper

Soul Weaver

Geisha

The Feaster

## Treasure

* Memory Spheres
* Essences
* Rank Treasure
Violent Struggle

*This article is a stub. You can help Identity V Wiki by expanding it.*

**Violent Struggle** is a category that contains **4** game modes within it. These game modes are only available to play at specific times of the day. The game modes under this category are Duo Hunters, Blackjack, Tarot, and Chasing Shadows.
Mini-game entrance ticket

The **Mini-game entrance ticket** is a special event currency in *Identity V* .

## Overview

**Mini-game entrance tickets** are a currency that can be converted to Reward Vouchers during the Mini-game Carnival Event.

## Description

Will be converted into Reward Vouchers after completing the game, one will be sent every day during the event.
Tyrant

These dinos play the role of the tank and share properties such as the ability to trample humans, bites that kill them immediately, and roars that buff the rest of the dinosaur team. They also serve as a substantial distraction for the human team who must come together to take down an impending Tyrant ignoring the smaller dinos sneaking up from behind. The Tyrant classes are certainly popular because, well they’re the scariest dinosaurs around. Due to the fact that you can do damage with pretty basic movement and attacks, these classes are also well suited for less experienced players.

* Tyrannosaurus Rex
* Spinosaurus
News

Official Links
English: Website / YouTube / Facebook / Facebook Group / Twitter / Instagram / Forum / Discord
Japanese: Website / YouTube / Twitter / Forum Twitter
Chinese: Website / YouTube / Facebook / Weibo / Bilibili
Korean: Website / YouTube / Twitter
NetEase Staff Accounts

Chang Ge: Twitter / Instagram
CLAIRE: Twitter
Cyclone: Twitter
Hanakona: Twitter / Weibo
K.Dee: Twitter
Mori: Twitter
Qidi: Weibo
TUTU: Twitter
Villager A: Twitter

Chang Ge: Twitter / Instagram
CLAIRE: Twitter
Cyclone: Twitter
Hanakona: Twitter / Weibo
K.Dee: Twitter
Mori: Twitter
Qidi: Weibo
TUTU: Twitter
Villager A: Twitter

Unofficial Links
Subreddit (English)
Subreddit Discord (English)
Night Watch - Ithaqua

**Ithaqua**, or **Night Watch**, is one of **26** Hunters  currently featured in *Identity V* .

 Difficulty
 Clues
 Echoes

## Overview

**Night Watch** is a hunter that specialises in pursuing survivors through the manipulation of wind currents. The hunter has two different wind forms that can be taken on to alter the abilities that can be used against survivors.

At the beginning of a game, Ithaqua has the 'Tempest' ability, pushing nearby survivors and receiving Windforce charges in accordance to the duration of use. Charges can be consumed to activate the 'Windwalk' state, allowing the hunter to vault over windows and knocked pallets, whilst receiving a speed boost.

Once enough presence has been unlocked, the hunter can use 'Wind Control', to switch to a second form. 'Tempest' becomes 'Tempest-Cyclone', pulling survivors in a smaller range towards the hunter quicker. Consuming a charge activates 'Windwalk - Charge' in this state, quickly propelling the hunter forward.

Maximum presence increases the number of Windforce charges that the hunter can have, whilst increasing the number of charges per tempest that is received.
Old Organ

— Description

## Overview

The Old Organ is an interactive D-Tier Furniture that is available to the Player when they enter the game.

Like all Musical Instruments, the player can interact with the Old Organ in their own room to "Play Music" and edit the layout of furniture in their room.

It can be used to customise the Room Music.

## Melody progress

 Tenacity
 Happiness
 Calmness
 Mysticism
 Coldness
 Warmness
 Fear
Points

**Points** are scores given for performing specific actions. Best Deduction is highest points, and MVP of the match.

## Scoring

Related to Marks. Contributes to Persona Restoration. The points are multiplied by 1.2 and added (so points + points \* multiplier) for each victory, and 0.8 for a loss (so points + points \* multiplier). Sometimes there is no bonus.
Organ

— Description

## Overview

The Organ is a decorative B-Tier Furniture that can be obtained from completing the New Room Quest.

Like all Musical Instruments, the player can interact with the Organ in their own room to "Play Music" and edit the layout of furniture in their room.

It can be used to customise the Room Music.

## Melody progress

 Tenacity
 Happiness
 Calmness
 Mysticism
 Coldness
 Warmness
 Fear
Tupandactylus

More headstrong and aggressive than the Ptera, the Tupa’s gameplay is suited for flying right into the action and wreaking havoc. Like the Carno, the Tupa’s charge knock’s back its opponents.

* **Melee Attack**: Same Basic Bite
* **Special Attack**: Flying Charge; the Tupa dive forward with a speed boost.
* **Roar**: Presently the same roar as the Ptera. We are interested in changing this to a marking roar that only the player can see but which also illustrates to the player, through differentiated color outline, which humans marked have less than half their health (or possibly 3 different states of health. This allows the players to target the more weakened players with its attack.
Percy

*This article is a stub. You can help Identity V Wiki by expanding it.*

— Rumor

 Difficulty
 Gender
 Career
 Clues
 Echoes

**Percy**, or **"Undead"**, is one of **22** Hunters  currently featured in *Identity V*.

## Background

Like many crazy inventors in the nineteenth century, Percy was obsessed with 'resurrection from the dead' and 'perfect humanity'. He used a corpse to create a monster, and was finally killed by this 'resurrection' monster. He entered the tomb with the secret records and instruments used to make monsters. However, in a stormy night, Percy's tomb was opened and the entire tomb was raided. Soon after, in the depths of the Oulitis Manor, following a burst of painful and desperate wailing, a brand new 'perfect human' opened his eyes on Bakker's operating table.

## External Traits

**Special**
When all of the Survivors are knocked down, the elimination speed is increased by 300%. After the gate's electrical switch it activated, the elimination speed against knocked down Survivors is increased by 300%.

## Abilities

These are **3** Abilities that are unique to **"Undead"**:

**Energy Surge**
This ability cannot be interrupted by Survivors. Tapping the ability button again during the brief launch up period will trigger another hit that deals damage upon hitting a Survivor.
**Energy Surge**
This ability cannot be interrupted by Survivors. Before the Charged Strike ability ends, holding the ability button again will trigger another Charged Strike.
Cooldown: 45 seconds

## Tips

* Stay in an Energy Surge state as much as possible, make sure not to overload.
* In an Energy Surge state, Percy can run through pallets while attacking without worrying about pallet stun. This can be applied to other kinds of stuns (or survivors’ interruptions) as well, make sure to be in attacking animation so Percy’s attack cannot be interrupted.
* In an Energy Surge state, tapping **Kinetic Dash Hit**  the second time can make Percy jumped pass certain obstacles (walls, pallets, windows, etc.). This can be used as a free blink. Moreover, it can be used to change the direction of attack or to stretch the attacking range.
* In an Energy Surge state, use **Charged Strike**  just to stun the Survivor(s) and then immediately use it again to just reach the threshold. This will create a guarantee hit if stun succeeds. Some spots with high stun possibility are pallets, windows, narrow paths/loops. Moreover, more than 1 Survivor can be hit by **Charged Strike** .
* If you know that the cipher is primed after you down a Survivor or you won't get to the cipher in time before it pops, camp them to hit again unless they are already dead.

## Trivia

* Percy is the first character to not be available in an essence for free since the Photographer was released.
	+ He is also the first character to have their first S-tier Costume and Accessory available in the Illusion Hall indefinitely since the Photographer.

## References

1. ↑ http://idv.163.com/character/index.html
Pallets

**Pallets** are interactive obstacles in *Identity V*.

## Overview

Pallets are used by Survivors  to evade the Hunter and hinder their pursuit. There are many pallets throughout each map.

## Usage

### States

Pallets have two states: upright, and pulled down. At the start of a match, all Pallets are in an upright position, meaning that both the Survivors and the Hunter can pass through the area next to them without needing to interact. Hunters are unable to interact with Pallets in this state, but Survivors have the option to pull it down and create an obstacle for the Hunter that can only be vaulted by the Survivors, which is similar to vaulting a window.

### Breaking

The Hunter cannot vault Pallets, but can choose to break and thus permanently destroy it by interacting with it.

Breaking a Pallet displays a short animation in which the Hunter will destroy it with their weapon or by stomping on it. This will momentarily obstruct their vision as the camera will tilt downwards until the Pallet is destroyed, giving the Survivor an opportunity to hide out of sight. It also gives them the opportunity to easily blind the Hunter with a flashlight, as they are locked into the animation and can't turn their head to try and evade the flashlight.

The Joker, the Evil Reptilian and The Breaking Wheel are the only Hunters with an alternative way to break a Pallet, by charging at it with his rocket, by jumping and crashing near it and by crushing it in wheel form respectively.

### Pallet Stun

If a Hunter is inside the area of a Pallet and a survivor pulls it down, they will be pushed back and get stunned for a short while, again obstructing their vision as their camera tilts. This will also award the Survivor an amount of points in the Persistence category.

The duration the Hunter is stunned for can be boosted by Survivor's external traits and the Persona, Great Power.

The duration taken for the Hunter to destroy the pallet can be boosted by the Persona, Destructiveness.
Docks

*This article is a stub. You can help Primal Carnage: Extinction Wiki by expanding it.*

The **Docks** - When Phoenix first reclaimed the island, they made landfall at the once packed and busy Docks. This gated facility is packed with buildings and garages that allow humans some safety against attackers.

A night version of this map also exists that supports the GTTC game mode.
Treasures/Memory Sphere - Previous Seasons

## Overview

Season 13 Update Transcript
*Memory Sphere update on 30 September (Season 13 Update):*

* *Memory Spheres from the previous seasons are making a comeback! All Memory Spheres except the earliest classic Memory Spheres and items in S12 Essence (excluding Marks, A accessories, and B accessories) are all making their return. All Memory Spheres other than the earliest classic Memory Spheres will no longer be available for purchase. Players who own Season Memory Spheres are able to open them as usual.*
* *The drop rate and guarantees for each quality grade of the "Memory Sphere: Previous Seasons" will remain the same as the previous Memory Spheres. The initial guarantees for "Memory Sphere: Previous Seasons" will inherit from the highest number of guarantees for each quality grade of the player's previous Memory Spheres. (E.g. If a player is guaranteed to receive an S item after they open a Memory Sphere 10 more times and an A or higher graded item after they open another Memory Sphere 5 more times, the player will still receive an S item after they open the new Memory Sphere 10 more times and an A or higher graded item after they open the new Memory Sphere 5 more times. Once the player receives an item of the corresponding grade, the guarantee will be reset to default, i.e. when 250 spheres are opened, an S item is guaranteed; when 60 spheres are opened, an A or higher graded item is guaranteed; when 10 spheres are opened, a B or higher graded item is guaranteed.)*
* *Classic Memory Spheres can now be purchased with Clues and Inspirations. Players will not receive a duplicate A or B item until all A or B items have been obtained.*
* *After "Memory Sphere: Previous Seasons" becomes available, players can set a guaranteed item once for each quality grade. Players are able to set either a costume or accessory in their desire quality grade as a guaranteed item. When they win an item in that quality grade, they will receive the item they set as the guarantee. Please set the guarantees timely as they can't be accrued.*
* *The new Memory Sphere "Memory Sphere - Previous Seasons" can be purchased with 488 Clues or 96 Inspirations.*
* *For the Classic Memory Spheres, players will not receive a duplicate A or B item until all A or B items have been obtained.*

## Memory Sphere - Previous Seasons Content List

* *Note: Items are listed according to Season in separate tables for sorting.*
* *Note: Some Emotes/Standby Motions are reused in certain Seasons, the earliest documented Season of use will be noted down instead.*
* *Note: Memory Spheres now no longer contain A and B Tier Rank Accessories.*
Airbase

*This article is a stub. You can help Primal Carnage: Extinction Wiki by expanding it.*

The **airbase** was the island's main travel hub. Due to heavy rain and lack of human personnel remaining on the island, the aircraft have been left to rust. One of the largest maps, Airbase features a main hanger surrounded by dense foliage and a large airstrip.
Snowbound

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**Snowbound** - Several facilities were built in the mountains to study the effects of climate change on the dinosaurs. The smallest map, Snowbound is surrounded by high cliffs and dense fog that becomes denser as the round goes on.
Unlock Cards

**Unlock Cards**, or **Trial Cards**, are cards that can be used to obtain costumes, characters, or provide shop discounts in *Identity V* .

## Overview

**Unlock Cards** can give temporary or permanent unlocks, or be dismantled into Fragments . They can be obtained through various events.

## Temporary Identity

You can extend trial time. You cannot use trial characters in Rank Matches or in Grand Event Matches.

*Permanent Identity Cards can be viewed under Essence Rewards.*

## Discount Card

Discount cards grant a percentage off of certain costumes purchased with Echoes . They cannot be gifted.
Realm Grinder Wiki/Section 1

Welcome to the Realm Grinder WikiWelcome to the Realm Grinder Wiki
The Realm Grinder guide for buildings, assistants, sweet, sweet coins, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Realm Grinder*
An idle RPG from Divine Games and published by Kongregate, the *Grinder* is an expansive game where you expand and grow your kingdom through hundreds of upgrades, aligning it with twelve different factions, and gradually unlocking incredible amounts of content. Perhaps the most unique feature of *Realm Grinder* is that no game is the same, with exclusive upgrades and options becoming available depending on your choice of alignment and faction.[Read more...]
Owl

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Owl** may refer to:

* Owl (external trait), an External Trait that belongs to Eli Clark, the Seer
* Owl (talent), a Hunter Talent
Assistants

**Assistants** are gained throughout the game and gather coins and faction coins automatically in the background. Each assistant generates the equivalent of 5% of a single click.

## Overview

Assistants help you gather coins passively, including when you are offline. You gain an assistant whenever you upgrade the first two buildings upgrades (except for Hall of Legends), with additional assistants hired with upgrades, challenges, factions, and research.
Maps

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*Primal Carnage: Extinction* will feature several tutorial **maps** designed to help new players to become familiar with the controls and abilities of each character with training exercise to perform against AI Enemies. All maps will have various naturalistic/jungle sound treatments.

* Airbase
* Contingency
* Docks
* Forest Chasm
* Forgotten Outpost
* Marsh
* Snowbound
* The Falls
* Transfer
* Utility Base
* Verdant
* Downpour
* Ruthless
* Valley
* Seasons

* Airbase
* Contingency
* Docks
* Forest Chasm
* Forgotten Outpost
* Marsh
* Snowbound
* The Falls
* Transfer
* Utility Base
* Verdant
* Downpour
* Ruthless
* Valley
* Seasons
Crylophosaurus

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* **Melee Attack**: Less poison and more actual damage from the bite
* **Special Attack**: The Crylo spits poison acid that stays on victims as well as the ground or walls, which can quickly make it difficult for humans to move about without taking damage.
* **Roar**: Same stamina boosting roar
Transfer

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**Transfer** - Genetic research isn't the only commodity on the island. This depot was built to store crude oil from nearby drills. The map contains several buildings and catwalks and a central with a roadway trench in the middle.
Weapons

Here is a preliminary list of weapons in *Primal Carnage: Extinction*:

* Chainsaw
* Combat Knife
* Roars (Dinosaurs only)

## Guns

* Assault Rifle
* Assault Rifle with Bayonet
* Colt
* Deagle
* Flame-saw
* Flamehopper
* Flare Gun
* Grenade
* Land Mine
* M4
* Napalm Gun
* Netgun
* Sniper Rifle
* Stun Gun
* Sub-machine Gun
* Tagger Gun
* Tranq Rod
* Tranquilizer Gun
* Tranquilizer Rifle

* Assault Rifle
* Assault Rifle with Bayonet
* Colt
* Deagle
* Flame-saw
* Flamehopper
* Flare Gun
* Grenade
* Land Mine
* M4
* Napalm Gun
* Netgun
* Sniper Rifle
* Stun Gun
* Sub-machine Gun
* Tagger Gun
* Tranq Rod
* Tranquilizer Gun
* Tranquilizer Rifle
Commando

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The **Commando' *or* Scientist** is the team leader: a middle of the road across most class dimensions

**Primary Weapons**: typically typically automatic, long distance, with medium to low accuracy

* Assault Rifle with Grenade Secondary (default)

**Secondary Weapons**: a variety of combat sidearms with limited clips (2-3); will likely mirror the primary (dual) sidearms used by the Trapper

* Deagle (default)

**Miscellaneous Slot**: likely option are explosive throwables/droppables (similar to Pyro) or either self or team buff droppables.

* Ammo Kit – player regains partial or full ammo

Post Release Weapons

* Assault Rifle without Grenade (but with more ammo)
* M4
* Assault Rifle with Bayonet
* Land Mine (T)
* Grenade (T)
* Combat Knife (T)
Compsognathus

**Compsognathus** (Compy) - Animations, base model, base skin, roar and code are all in place for this dino. A playable horde of AI Compies was once consideration for the first game and could be looked at again once the AI is further developed (mechanics similar to the game Overlord). We’ve considered the Compy for other things such as a third person Spectator mode (unseen by players or as NPCs that run about the map (like Dishonored).
System requirements

The following are the minimum and recommended **system requirements** for *Realm Grinder*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Windows

**Minimum:**

**OS:** Windows 7
**Processor:** Core i5 or Core i7
**Memory:** 1 GB RAM
**Graphics:** GTX 400 Series or Better
## MacOSX

**Minimum:**

**OS:** 10.9 or greater
**Processor:** Core i5 or Core i7
**Memory:** 1 GB RAM
## See also

* How to play guide for Realm Grinder
* Release date
Spitter

This support class features smaller, slower dinosaurs with venomous bites and projectile attacks that give them the ability to break up humans encampments. They can stay at distance and play as dino-snipers, or sneak into the action, weaken the humans with their attacks and let the more melee heavy dinosaurs finish them off.

* Dilophosaurus
* Crylophosaurus
Bruiser

The “Pain Train” class. These beefy dinosaurs can charge into the action, breaking up human encampments and sending the other team’s player flying backward. Though not quite as big as the Tyrants, these dinosaurs have ample health and can really pick up speed on the way to deliver their hits and (if played correctly) can depart the scene before the human team can know what hit them.

* Carnotaurus
Sniper

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The **sniper** is the long range precision class for the human team.

**Primary Weapons**:

* Sniper Rifle (default) – scoped, single shot, high damage rifles

**Secondary Weapons**: a variety of utility side arms that deal little damage but have various debuff effects

* Tranquilizer Gun (default secondary) - reduce speed and add visual distortion

**Miscellaneous Slot**: likely option are either team buff droppables, or fixtures with similar zone-based effects to the secondary weapon effects

* Med Kit (default) – Can be dropped, player that runs over it regains full health

## Post Release Weapons

* Stun Gun –immediately stops small in tract, bigger dinos take a few more zaps
* Tagger Gun – target hit with gun gains outline than the human team can see (through walls)
* Detection Mine – dinosaurs within a radius of the mine are outlined for the human team
* Tranq Rod – melee weapon to stun nearby dinosaurs, eliminating stamina (unlimited use)
* Tranquilizer Rifle – single or auto shot medium damage, medium-high tranq effect
Dinosaurs

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**Dinosaurs** - Take control of one of nine dinosaur classes in order to combat the human team. Sneaking, blinding, charging, eating, or flying - there’s no shortage of ways to engage the enemy.

## Development notes

* Health, Health gain for bite attacks, finishing blow. And regen rates at feeding stations (corpses)
* Speed(s), Stamina, Stam. Regen &drain
* Attack speeds and melee damage
* Jump height, distance, stam drain (Especially for assault class)
* Variable Damage modifiers (defense) depending upon different hit boxes
* Self-damage or friendly fire

Special Buff, Debuff, Impact and effects of Dinosaur Attacks or Class Perks and Variable Elements

* Stam drain and cool down from special attacks
* Sustained debuff types (health drain, visual and/or audio impairment)
* Duration of Debuff effects on humans
* Disablement (like the Pounce or Ptera grab)
* Knockback effects and variable stats
* Trample Radius (Tyrant)
* Projectile mechanic stats (arc, range, etc)
* Class or subclass pack bonuses
* Radial detection and marking of humans
* Flight and grab mechanics (Predator)
* Progressive Damage from repeat attacks

Roar Effects and Variable Elements – Player customization of dinosaur mechanics will mainly offered through choosing new subclasses. This is because greatly modifying your dinosaur mechanics breaks the immersion, and because players always want to see more dinosaurs. However we are considering offering customizable roar mechanics within each class. We would want to record new sounds or modify existing audio files. Roar mechanics include variables such as

* Team or Individual stat modifiers with buff-debuff combinations in many cases- health, speed, stamina drain & regen, attack damage, attack speed
* Radius of effects that buff nearby team members or debuff nearby humans
* Marking Humans for player or team, potentially color indicator to identify things like
* Duration and Cool Down

## Future content

Below are some of the dinosaurs that are currently midway in development which may be ready by for the PS4:

* Acrocanthosaurus
* Pachycephalosaurus
* Compsognathus
Trapper

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The **Trapper** is the “clever” class, making use of a combination of combat firearms and placeable/throwable traps. *Primal Carnage: Extinction* will introduce a variety of new traps at the player’s disposal

**Primary Weapons**: Dual sidearms and possibly automatic weapons

* Dual Colts

**Secondary Weapons**: Might not have anything more than the netgun

* Netgun – fires net that traps small dinosaurs and prevents larger one from using their bite. When trapped small dinosaurs are vulnerable to one-hit melee kills

**Miscellaneous Slot** – Placeable or throwable traps

* Land Mine (default)- explodes when triggered

## Post Release Weapons

* Sub-machine Gun
* Dual Deagles
* Ground nets - results in same capture of small dinos as netgun’ can be disabled by larger dinos
* Bear Trap - causes damage and /or subsequently slows target
* Caltrops - small spikes thrown onto ground; slows dinos that pass through area
Pyro

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The **Pyro** is the “crazy class” whose weapons largely involve weapons involving fire. Generally better in close range as a defensive player than for fighting at a great distance. *Primal Carnage: Extinction* adds significant improvement to the appearance of the flame

**Primary Weapons**: Various types of flamethrowers or other weapons calling for a fuel pack

* Flame-saw (Chainsaw secondary))

**Secondary Weapons**:

* Flare Gun – target same small amount of damage with medium chance of being lit on fire if hit

**Miscellaneous Slot**:

* Grenade – throwable explosive

## Post Release Weapons

* Napalm Gun
* Flamehopper – when triggered it shoots fire in the area in front of it
* Land Mines – ground explosives; more than one can be set before all mines placed are triggered
Tyrannosaurus Rex

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Powerful, devastating, distracting, and intimidating, he demands respect and attention from any human close enough to hear his roar…and the respect is well deserved. Though from a distance he might seem like a slow easy target, he is no fun to tango with up close.

* **Melee Attack**: Chomp - In one toothy swoop he can bite you and eat you; can delivered while moving or standing still
* **Special Attack**: Tail swipe that clears humans at its rear
* **Roar**: If human player haven’t seen him or felt his entrance yet, they will know they are in trouble when they hear the T-rex roar. The roar buffs the melee attacks of nearby dinosaur team members.
Flyer

**Predators** are flying dinosaurs that add vertical gameplay to the traditional FPS experience, forcing human players to beware of what’s coming down from the sky or rising up from underneath a ledge or bridge. These birds have the ability to navigate the map quickly, assessing where humans are scattered. This class also gives the player the ability to see the beautiful environments of the game from above.

* Pteranodon
* Tupandactylus
Nova Raptor

Cunning, vicious, stealthy and above all else intelligent pack hunters; they can be your worst nightmare if you don’t prepare for them. Grouping together while coming face to face with a **Nova Raptor** pack is essential to avoid being ambushed or surrounded. They are efficient, capable of dispatching with their victims in a matter of seconds.

* **Melee**: Claw Scratch– Slash and burn is the strategy. Raptors can run circles around the human, scratching until they drop to the floor, dead. Beware of stamina drain though; stationary raptors are easy targets for humans
* **Special Attack**: The Raptor’s signature move propels him forward, pinning a human in its path to the ground for the Raptor to gnaw at ferociously. If the Raptor strikes from behind it can also negate humans’ melee defenses. The Raptor will continue to rip apart his pounce victim until the human either dies or the Raptor runs out of stamina (as this is a stamina draining attack).
* **Roar**: “Raptor Star Power” – with a screechy roar raptors gain double-attack-speed but are drained fully of stamina in the process
Carnotaurus

Very, very mean; they will charge a human like a bull to a red rag. A rippling powerhouse of muscle and scales with seemingly no sense of fear or caution. Though the Carno has other attacks, the best course of action is usually to just rush a target(s) deliver damage on impact

* **Melee Attack**: Basic Bite, that can be used while moving.
* **Special Attack**: Head Swipe- whipping his body to the left or right, the Carno can send nearby humans into the air. This is a good attack to use when surrounded and without enough stamina to
* **Roar**: Speed Boost
Spinosaurus

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The biggest dinosaur on the team and a definite fan favorite.

* **Melee Attack**: He bites slightly faster than the Rex but has a smaller bite range.
* **Special Attack**: A claw swipe that clears humans at its front,as well as taking away all the stamina from the humans,
* **Roar**: If human player haven’t seen him or felt his entrance yet, they will know they are in trouble when they hear the Spinosaurus roar. The roar buffs the defense of nearby dinosaur team members.
Oviraptor

Smaller, faster, and slightly weaker than the Nova Raptor, the **Oviraptor** is best suited for players who want a more stealthy approach to playing the Hunter Class.

* **Melee Attack**: He bites slightly faster than the Rex but has a smaller bite range.
* **Special Attack**: The Raptor’s signature move propels him forward, pinning a human in its path to the ground for the Raptor to gnaw at ferociously. If the Raptor strikes from behind it can also negate humans’ melee defenses. The Raptor will continue to rip apart his pounce victim until the human either dies or the Raptor runs out of stamina (as this is a stamina draining attack).
* **Roar**: Gives Oviraptor the ability to detect nearby Humans and to see their outline through walls.
Acrocanthosaurus

**Acrocanthosaurus**, or "Acro" for short, is a playable Tyrant-class dinosaur in Primal Carnage: Extinction. It is the first new class to be added to the game and was introduced with the Survival Update. Its model is inspired by the real life Acrocanthosaurus Atokensis.

### Gameplay

The Acro is faster than other Tyrants, and has greater stamina enabling it to sprint for longer. Its special attack is a devastating Stomp that can send multiple enemies flying away. Its roar ability provides brief health regeneration to nearby dinosaurs.