Center Perks 3.0

After you have played the tutorial prison you will now face against real prisons, and escape rooms also there are lots of them. This is the very first non-tutorial prison but is is fairly easy to escape. There are five different ways to escape the first two ones are perimeter breakout and waiting breakout. Everything with a \* means the following list is in order from first to last from top to bottom.

## Overview

Center Perks 3.0 is a modified version of Center Perks 2.0, and Center Perks 2.0 is a re-built version of Center Perks. Obviously Center Perks 3.0 takes place in The Escapists 3 and it might seem hard at first but later it will seem really easy to escape. This prison will act like most of the other prisons just easier. You have been sent to this prison because you have committed a horrible crime and you will stay in prison for &\*$% days. The reason the creator of the Center Perks prisons built a new Center Perks is because everyone who went to Center Perks 2.0 would just escape the next day, but he doesn't know that building a whole new prison won't change anything. This prison has no exclusive characteristics with it's layout.

## Jobs

- Mail Sorting | 30 Strength, 50 Intellect, 80 Behavior | 25 Coins

- Waste Disposal | 60 Strength, 35 Intellect, 80 Behavior | 30 Coins

- Laundry | 30 Strength, 40 Intellect, 90 Behavior | 15 Coins

- Warden | 80 Strength, 50 Intellect, 100 Behavior | 45 Coins

- Repairing | 50 Strength, 30 Intellect, 100 Behavior | 30 Coins

## Escape Plans

- Perimeter Breakout

- Waiting Breakout

- From Warden to Riot Guard (Single-Player Escape)

- First Arrival (Single-Player Escape)

- Damaged Pipes (Multiplayer Escape)

- The Stack To The Top (Four-Player Escape)

### The Ways of The Escape

There are a total of six different escapes, but a total of four escapes if you don't have friends that play this game. You can have a total of four people for any but two escapes, a total of two to three for any but three escapes, and just one for any but two escapes.

#### Basic Escapes

There is a file perimeter escape, but snipers are "professionally trained here" which is what they say, and you got to wait sixty days for the wait to escape if you just wanna get a bonus escape plan completed.

#### From Warden to Riot Guard

One of the four allowed single player escapes and one out of two unique single player escapes\*

* You have to get a total of **80 strength**, and then **50 intellect**, make sure during have **100 behavior** the whole time
* Get the **warden job** from the job room
* Wait until the next job time and there and take your quota so you don't get instantly you kicked from the job
* After that skip the next job time for 1/2 **strike warning**, and this causes other prisoners to want the job
* Let another prisoner into the warden room with you and turn of all cameras
* The **riot guards** will think it is the other prisoner and start a lockdown, while they beat him punch the prisoner
* Do it one more time be let in by the guards to be a warden and then escape and this time they will think you are another riot guard
* Escape by going to the master key door

#### First Arrival

One of the four allowed single player escapes and one out of two unique single player escapes. Probably the easiest??\*

* Find the prisoner that has been here at **Center Perks 3.0** the longest, "he has to have something set-up"
* You are going to have to do a ton of **favors**. Maybe even get a job to help you out.
* Once you get to 300 coins go up to him and give all 300 he will thank and his **opinion level** will go up to 100
* Soon he will tell you to meet him in his cell after the final **roll call**
* Make sure you craft a **bed dummy**, before the final roll call, out of **two pillows** and a **blanket** which will only work once on the guards
* Escape by going to his room before right before roll call

#### Damaged Pipes

The best one for people who have 1-3 more people available besides themselves, especially 1-2\*

* Both players craft a wrench and one player opens the **two-man door** and lets the other player in from the other side
* Each player starts loosening all the pipes, but don't do loosen all pipes because you need to craft a flimsy raft
* You will **timber x3** and **duck tape** to craft a half flimsy raft craft that again and you get a full on flimsy raft
* Go back to the pipe room go through the two-man door
* Escape by placing the flimsy raft on the stand then loosen the rest of the 10 pipes which you should've already got some of them at the beginning

#### The Stack To The Top

If you've got a good gang of friends pick the four best ones and here is the escape for that\*

* First all players will need to get to **90 strength** and then at least one needs to get **50 intellect** (so they can stack in order from strongest at the top weakest at the bottom or maybe vise-versa)
* Go through the two man door so you can get the super glue
* Next craft a breakable ladder then with **timber 3x**, then get **duck tape 1x** so you can craft a real ladder, get three more timber and one more duck tape to craft another ladder
* Use both ladder and the super glue to craft the double ladder
* Escape by going to the room with the hole in the ceiling, with everyone and with the ladder in your hand

## Exclusive Characteristics

### Items

- Super Glue

- Hand Gun

- Bullet