Ghost in the Shell(Quest)

*This is too large to work with, Find something smaller**This quest is WAYYY over-scope, and if it were to ever be incorporated, it would have to be trimmed down MASSIVELY*
The Ghost in the Shell questline might be added in UNNAMED BRINGER HIVE UPDATE. It has four achievements that can be earned for completion, alongside two side quests.

## Overview

The quest takes place in a in the 1987 map. Something strange is about the local parking structure, possessions have been going missing from cars parked inside it, and a strange creature has been seen around the structure.

## Walkthrough

### Getting Started

    The quest begins similarly to other TPRR quests; inside the parking structure Northeast of the FNaF2 pizzeria, where you will talk to the employee working there. She'll discuss how people's belongings, and even parts of the cars parked there have gone missing, so if you're up to it, you should go check the caved in area of the garage.

### Prologue

#### Inside the hole(A0\_CAVE\_1)

 File:FNAF1HotelCheese.png  You start by walking around the hole going through winding corridors(Should be long enough to where you can reasonably be under the landfill) hearing mechanical scurrying occasionally.

#### Chasing the Creature(A0\_CAVE\_2)

 File:FNAF1HotelMouseHole.png  You find yourself on a structure of large wooden scaffolding that opens up to a massive cave that looks like it has been dug out recently, the creature is sprinting across the scaffolding, this begins a chase scene that ends with a cutscene where the scaffolding starts to crumble, and as the player attempts to jump to the other side, the scaffolding crumbles beneath them and they fall to their death(end of cutscene from first person, cuts to black on impact with ground)

### Act 1 - A lil bit 'o trolling

#### Act 1 Intro & Tutorial(A1\_CHAMBER\_0)

A short cutscene plays with no visuals, just Builder Freddy saying stuff that'll probably hint towards smth.

As the player regains consciousness, they are placed on a "bed" in the bringer hive(the metal thing bringers are built on), you try to stand up, stumble, and the player sees their arms for the first time, then run to the closes reflective object to see looking back - a Bringer, as your character stumbles around, the camera pans out of first person to show the full hive and what it has become, as well as the title card.
After the cutscene ends, BF shows up behind the player, giving them the rundown on what happened to them

"Look kid, you aren't dead, far from it actually. I managed to invent a way for humans to posess robots without being dead, pretty cool right? Unfortunately, I have a problem. there's this tower, right, and I gotta deactivate it if I am ever to prevent those droids from destroying me, leaving all my work gone forever. So. If you help me, I'll return you back to your body, we got a deal?"

So, you start his set of "Training Chambers", beginning with something stupidly easy

Press a button

How easy this was is commented on by BF.
The next chamber is the actual tutorial, you attain The Par-2 Bringer attatchment and get taught the basics of gameplay, left click to attack and right click to swap

#### Inside the hole(A1\_CHAMBER\_1)

After obtaining the keycard, the player may enter the owner's room by using said keycard. The room has large sums of money in it, as well as numerous suspicious papers the player may read. Inside the bedroom, a hint to continue the quest may be found.

### Act 2 - The Tower

#### Heading to The Tower(MAINZONE\_A2)

 File:FNAF1HotelScrewdriver.png  A toolbox can be found on the third floor in the hallway. The box contains a screwdriver that can be used to advance.

#### Unseal the Vent

 File:FNAF1HotelCloset.png  Using the recently obtained screwdriver, the player can unseal the vent on the closet ceiling on the first floor. In the newly accessed room, there is a hint to continue forwards.

### Act 3 - Gloves Off

#### Final Boss(A3\_BOSS1, A3\_BOSS2, BAD\_END)

There are five pipes scattered throughout the hotel building to collect. One is found laying within the room that is planned to be renovated, and a second is behind the toolbox containing a wrench. The player must use the wrench from the toolbox to remove the second pipe. The third pipe is in hotel bathroom on the first floor, the fourth is in the owner's bedroom, and the fifth is beside the boiler in the hotel basement, accessed from behind the counter.

Once all of these are gathered, the player should head back to the room under renovation. If all the pipes have not been gathered, but they are not in any of the above mentioned places, the player should check their backpack using the ~ key on the keyboard.

FNAF1HotelWrenchIPipe.pngThe pipe found on the wall.FNAF1HotelTPipe.pngThe pipe found in the basement.FNAF1HotelXPipe.pngThe pipe found in the owner's room.FNAF1HotelIPipe.pngThe pipe found in the bathroom.FNAF1HotelLPipe.pngThe pipe found in the room under renovation.
#### Solve the Puzzle

Using the five pipes gathered, the player can arrange them on the wall to connect pipes. Pipes can be put up holding them near the wall, they can be rotated by clicking them whilst they are on the wall, and they can be taken down by using the wrench. The player should light up all the red pipes on walls by arranging the pipes so that they are connected to at least one of the pipes spewing water. It should be noted that some pipes, although not marked, need to be connected, as they lead to another portion of the puzzle.

#### Solutions

FNAF1HotelPipePuzzle1.pngA possible solution to the first portion of the puzzle.FNAF1HotelPipePuzzle2.pngThe solution to the second portion of the puzzle.FNAF1HotelPipePuzzle3.pngThe solution to the third portion of the puzzle. File:FNAF1HotelMurderScene.png
### Follow the Figures

After solving the pipe puzzle, three glowing red men, one of whom is dead on the floor, should appear, and a red haze will flood the room. The player may listen in on the conversation between the two standing men. The two men end their conversation by saying they are going to head to the "disposal facility." The figures can be followed outside and to the facility. They can be found in two separate locations within the facility, where if the player listens in on their conversation, they will be given hints.

### Solve the Second Pipe Puzzle

#### Gather the Second Set of Pipes

Just as the previous puzzle, five pipes must be gathered. One is located on top of a box, another in the back hallway, another beside a conveyor belt, another in the men's restroom, and the final one up by the chalkboards.

Once all of these have been gathered, the player should head to the far wall of the facility to solve the second pipe puzzle. As stated for the previous puzzle, if the player has collected all of the five pipes, but does not have them all in their inventory, they should check their backpack using the ~ key.

FNAF1FacilityPipe1.pngThe pipe found beside the conveyor.FNAF1FacilityPipe2.pngThe pipe found in the bathroom.FNAF1FacilityPipe3.pngThe pipe found in the control area.FNAF1FacilityPipe4.pngThe pipe found in the back hall.FNAF1FacilityPipe5.pngThe pipe found in the garage.
#### Solutions

FNAF1FacilityPuzzle1.pngA possible solution to the first portion of the puzzle.FNAF1FacilityPuzzle2.pngA possible solution to the second portion of the puzzle. File:FNAF1FacilityKeyFragments.png
### Get the Key Fragments

After solving the pipe puzzle, the toilet in the men's restroom will dispense some fragments.

### Create a Key Mold

The player must visit Jim and select a second option about a secondary service to create a key mold. He will require the player to buy an item in order for him to make a mold, but due to his cheap sales interface, everything is free, and given a 100% discount, as well as the purchase button not working. Jim will tell the player he make the mold for free to make up for it, and the conversation ends. The player can talk to him again to take him up on his offer, where he will then give the player a mold for the key.

### Create a Key

 File:FNAF1FacilityForge.png  After Jim creates a key mold for the player, the player should head back to the facility. Here, they can use the rightmost forge to create a key. The forge can be dumped using the glowing, orange button as long as the player is not holding an item. Once the dumping has been initiated, the player should equip the key mold where it will then be turned into the key.

### Enable the Ventilation

Using the newly obtained key, the player can enable the ventilation, which is found in the back hall of the building.

### Follow the Spirit

 File:FNAF1HotelRedMenMines.png  After turning on the ventilation, the player should head down the hole on the other side of the wall the machine is set against. The hole will lead the player to a dirt tunnel with a red sprite inside. The sprite will lead the player to some more conversations with the red men, and in the end, will take the player to the hotel basement.

### Enter the Password

After following the sprite to the hotel basement, the player is hinted at to use the computer sitting on the desk. In order to use this computer however, the player must enter the password for it. The password can be found if the player retraces their steps to the first conversation with red men in the dirt caves, where the word "What" is located on the floor after the number one, signifying the word is the first word of the password. The other three words can be found by the three most recent red-man conversations. The password is "whatremainsisone"

After entering the password, the boiler will open, revealing Stuffed Freddy, and earning the player Boiling Point.

## Side Quests

### Break it Down

#### Walkthrough(MAINZONE\_A2&A3, MINIHIVE, SQ1\_BOSS)

During the "Open-Hive" segments of Acts 2 and 3, you can optionally enter a small scrappy building built under a large rock and meet the hivemind of four fan-submitted bringers that are in a bit of a sticky situation

### Out of Your Mind

#### Walkthrough(SQ2\_BOSS, GOOD\_END, GOOD\_END\_POSTCREDITS)

After luring the mouse out of its hole the second time, the player will pick up the mouse. The mouse can be brought to the boiler in the hotel basement, where it will jump into the cannisters beside the boilers, unlocking the achievement, as well as the character M.O.U.S.E..

## Gallery

FNAF1HotelLobby.pngAn image of the hotel lobby.FNAF1HotelOwnersRoom.pngAn image of the owner's room.FNAF1FacilityStorageRedMen.pngThe red figures in the garage.FNAF1FacilityMainRoomRedMen.pngThe red figures in the main room.FNAF1FacilityVentilation.pngThe ventilation control machine.FNAF1FacilityMineEntrance.pngThe entrance to the underground tunnels.FNAF1HotelBlueKid1.pngThe red figures and a blue figure in the underground tunnels.FNAF1HotelBlueKid2.pngDitto.FNAF1HotelRedMenBoiler.pngThe red figures in the basement.FNAF1HotelComputer.pngThe message after entering the passcode.FNAF1HotelStuffedFreddy.pngStuffed Freddy being dispensed from the boiler.RobloxScreenShot20220619 220359290.pngWhomever this is, they're stuck with you in the office after beating the quest.
## Trivia

* The Boiling Point quest can be entirely avoided by just typing in the password to the computer.
	+ The password is meant to be gained from completing the quest, so first-time players cannot do this.
* The Boiling Point quest was originally called "Agony Extraction", which is the name it is referenced to as in Stuffed Freddy's description.