Weapons

Weapons are an essential item in Voxiom.io that can be used to deal damage and eliminate opponents. They are the most important items in the game.

Weapons can be used to wound (or kill) opponents and (rarely) to destroy blocks. A block destroyed by a gun will not drop (unless you dig it you can press "e" to pick it up, unlike shooting.)

Weapons can come in these grades:

* **Common**
* **Uncommon**
* **Rare**
* **Epic**
* **Legendary**
* **Mythic** (only obtainable in Dungeons)

## List of Melee Weapons

Shovel: When you start in a game, you will always spawn with a shovel. These are usually used to break blocks, but can also be used to attack opponents.

Fists: The Player's fists, only seen when no item is equipped. This is the least used weapon, due to its low damage, range and impracticality.

## List of Primary Weapons

Combat Assault Rifle: Deals considerably more damage than the Tactical Assault Rifle, but has lower fire rate and is harder to control.

Tactical Assault Rifle: Deals moderate damage and is easier to control than the Combat Assault Rifle, but has a smaller magazine size than its combat cousin.

Burst Shotgun: A devastating close range shotgun that fires at least 9 projectiles in each round. **Legendary** shotguns are able to kill even max-shield opponents in one shot in point-blank ranges. This shotgun, if used at all, can be used to clear tight spaces and corners.

Surge Assault Rifle: A not-so powerful weapon that fires in bursts of 3 bullets. It can kill an opponent in 3 bursts if not upgraded, but has hard-to master recoil.

Light Submachine Gun: A close range weapon that has the biggest mag size in the game and one of the highest fire rate, although it has significant damage drop-off. It can be used to quickly demolish blocks (although the Compact Submachine Gun and Heavy Sniper Rifle is more feasible for this task).

Compact Submachine Gun: A close range weapon with a lower fire rate than the Light SMG. It can be used to destroy blocks quickly with damage of 8-15.

Light Sniper Rifle: One of the two types of sniper rifles added in the Sniper Update of 20 January 2021. Does decent damage (67 on a headshot), and has decent accuracy while moving. It is able to one-shot enemy players in a headshot (with little to no shield) when fully upgraded.

Heavy Sniper Rifle: A large sniper rifle which is more powerful than the Light Sniper Rifle. It is the most damaging gun in the game and can shear through rock and metal-based blocks easily which can devastate enemy players. However, it has very terrible mobility and high recoil.

Elite Assault Rifle: A long range assault rifle that fires powerful shots at a slow fire rate. It was added in update v0.9 on december 8th 2023. It is a mix of the light sniper rifle and the combat assault rifle, having very powerful shots and slow fire rate but without a scope and a big magazine.

## List of Secondary Weapons

Strike Pistol: A normal handgun with 12 bullets in each clip. Can fire quickly, but deals little damage with each shot.

Magnum Pistol: More powerful than the Strike Pistol, dealing devastating damage at close to mid-range, but sports a smaller magazine size and has more recoil.

## Properties

### Recoil

when a weapon shoots once, it increases the pitch by approximately 0.0262207 before reverting to the previous pitch (such that when one aims at the zenith (above), the pitch might go beyond the pitch limit causing the minimap to reverse for a very small amount of time). When a weapon shoots multiple times, this will depend on the fire rate, and there's a limit to how much a weapon can rise in pitch, but it's approximately 0.09, for a weapon with a fast fire rate (this has yet to be checked).

### Dynamic Crosshair

When one isn't aiming, in front of the weapon there's a crosshair that, by default, is a cross, that indicates the circle of possibilities where the bullet might hit, with the very centre being the most probable, though the exact distribution remains an open problem.

### Damage on Soldiers

The damage of a weapon is determined by the location of the body in which the bullet hits: whether it's the torso, the legs or the head, by the distance to the target, by the type of weapon, and by the grade of the weapon.

### Ammo

The ammo is determined by the number of bullets that a player has in the top row that are of the type of weapon that the player is carrying. At the bottom right, there is an indicator of the form [Loaded Ammo]/[Unloaded Ammo] (e.g. 20/225), of which, the first number makes reference to how many bullets are loaded in the round, while the second number refers to those bullets that have not yet been loaded, but part of which will be loaded for the next round. There's a limit to how much ammo a weapon can have loaded, and each time the weapon is reloaded either automatically or with "r", the limit is reached as long as there's sufficient number of unloaded ammo, if not, then all the unloaded ammo will become loaded, and so the unloaded ammo amount will be the new amount of the loaded ammo. To obtain the total ammo left you must add the loaded ammo with the unloaded ammo or check the top row in the inventory.

## Trivia

* The addition of Sniper Rifles has caused a huge stir in the community when it was first added due to its extremely high damage. They are also the first rifles with optic sights.
* Tactical Assault Rifles, Combat Assault Rifles, Light Sniper Rifles, Heavy Sniper Rifles and Magnum Pistols are the most commonly used weapons in the game.
* Surge Assault Rifles, Burst Shotguns and Strike Pistols are the least used weapons in the game (Strike Pistols are rarely fired and used because of the Magnum Pistol).
* **Legendary** grade Heavy Sniper Rifles are frowned upon by some members of the Voxiom community, saying that they are only used by "toxic" players and they deal an unreasonably high damage.