recursal/Fanatic-Fandom huggingface dataset:
Legend

***Legend*** is a digital novella that expands the universe of *Wasteland 3*, focusing on the Patriarch and his war against the Monster Army.

## Synopsis

*Legend* centers on Saul Buchanan's rise to prominence at the head of the Hundred Families. Starting off with the Patriarch at his nadir, as he loses his bison herds to the Monster Army, it shows the Hundred Families before their unification under a common banner. Buchanan's repeated attempts to rally them have fallen on deaf ears, as the culture of rugged individualism, rooted in mistaken worship of their survivalist ancestors, and the latest attempt goes no better when Morton Reed, patriarch of the Reed family, and Henry Avery, walk out on his latest attempt to pass a Colorado Constitution and unite the disparate families against a common enemy.

Looking to the future, Buchanan and Sergei Greatski decide on a gambit. Buchanan strikes a deal with the Monster Army, after meeting one of their patrols and being brought to the Bizarre. Detcord sown into his jacket a guarantee of his survival, he trades strategic information on the Avery power plant powering Colorado Springs, in return for a portion of the tribute the Monster Army will extract from Colorado Springs once they take it. With their identity concealed by Monster Army masks, Greatski and Buchanan participate in the assault and seize the power plant for the Army. Buchanan learns a crucial fact about the Army, that their organization depends on Skinchangers, officers equipped with special radios that allow them to communicate without attracting enemy attention.

Medusa realizes Saul's real identity and forces him to execute Colorado Springs' guards taken prisoner. Though he acknowledges it as a complication, he continues with the next part of his plan: Rallying the Springs. To his surprise, Henry Avery supports him and proposes naming him the general in charge of the operation, with Kristen Avery, the daughter of Henry, attached to his strike force. Preparations and plans are made, and Saul heads the strike force to the power plant. He is believed lost in the fighting, as the Monster Army ammunition dump he attacked as a priority target detonates prematurely. The sorrowful Henry Avery, in the communal meeting after the attack, decides to take up Saul's cause and unite Colorado under his banner.

However, Saul isn't dead. Realizing that the Avery's are up to no good and will try to kill him in one way or another, he prepared for the opportunity. The rigged detonators Avery provided are kept as evidence of wrongdoing, which Greatski presents to Althea Dorsey, just as Saul heads into the communal hall to interrupt Henry's speech. Having disposed of Medusa, who tried to kill him with her goons as he and Greatski hid in the wilderness after the explosion at the ammo dump, the last obstacle is the Avery patriarch. The confrontation turns violent as Avery attacks the wounded, tired Buchanan, and eventually is slain in honorable combat, laying the foundation for Patriarch's legend.
Ion beamer (Wasteland 2)

## Ion beamer

**Ion beamer** is a tier 6 energy weapon in *Wasteland 2*.

## Description

The Ion Blaster's big brother, it projects twice as many beams, twice as fast. Melts twice as many faces.

## Characteristics

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

 Non-Conductive | 0.6x

The weapon alerts enemies (generates noise) in a 20 unit radius.

The favourite energy weapon of the late-game's Children of the Citadel pulse gunners, the Ion Beamer is, in fact, quite subpar despite being listed as tier-6. It has a burst mode, sure, but doing only 40-50 damage per shot to targets with at least 7 armor along with high AP cost makes this weapon unemployable in real combat. Let it remain in your enemy's hands - and thank goodness they aren't carrying as many death rays instead.

## Locations

* Los Angeles random encounters and areas: found on the Children of the Citadel Pulse Gunners
Jackie

### Skills

Brawling 1, Knife Fight 1, Pugilism 1, Swim 1, Perception 1, Silent Move 1, Skill Points 3

### Level

Private

**Jackie** is a young resident of Highpool who has gone missing.

## Overview

She can be found trapped in the nearby cave and may be recruited by the player. Despite her low stats, Jackie is often the first recruitable NPC encountered by the player. Thus, she may be useful early-game as an equipment mule or damage dealer/absorber.

She comes equipped with a Knife, Canteen and a Match.

### Fate

Recruited into Ranger service, Jackie reached the rank of Command Cadet. By 2102, she is dead, buried outside the Ranger Citadel.

## Notes

* Ironically, the only known time you need a match in the game is just before you encounter her, although it is rumored that you can get more loot in the Agricultural Center cave by using a Match upon entering.
Ion beamer (Wasteland)

**Ion beamer** is an Energy Weapon in *Wasteland*.

## Background

Described as a strange weapon, the ion beamer is a powerful device able to rain devastation upon the enemy.

## Characteristics

This unique weapon resembles the laser rifle in that it gets 20 rounds out of a power pack and, like all energy weapons, can be fired in burst and autofire modes. First, though, it does deal more damage, and is thus best reserved for your best shooter.

## Location

* Only one is found, in the hands of Brother Austin of the Guardians of the Old Order.
* (Unconfirmed) Sold/dropped as loot by trader in Bastion Church
Jean Rambeau

**Jean Rambeau** is the premier gun trader of Hollywood.

## Background

Jean Rambeau is an unique character, a man with a heavy French accent making a living by trading high end weapons and armor to Hollywood inhabitants. His name is a play on John Rambo of the Rambo series of films and he is moved to tears by viewing the film First Blood when the player initially encounters him. This may partially explain his love of incredibly powerful weaponry.

## Interactions

### Details

* Rambeau sells top tier weapons and armor, useful for anyone heading towards Los Feliz and its inhabitants. His wares include the pseudo-chitin armor, Spectrum assault vest, .50 anti-materiel rifle , Death Ray , AR-Short .45 , and more, all with matching ammo.
Laser Sprayer

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier5-2\_LaserSprayer

**Laser Sprayer** is a submachine gun in *Wasteland 3*.

## Description

A miniature plasma caster rebuilt on the frame of a proven SMG.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+28 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 178 - 210 x4 (712 - 840) damage in weapon stats.

In fact damage will vary depending on a target:

* 231 - 273 x4 (924 - 1092) damage against mechanic targets (+30% Damage).
* 124 - 147 x4 (496 - 588) damage against organic targets (-30% Damage).

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Peterson Air Force Base: Sold in the armory after the second-to-last R&D update.
* Very rare drop from selected random tier 17-19 weapon chests (such as those in Aspen) and diggable sites.
Leroy's Place

* Original
* Remastered

**Leroy's Place** is a location in Downtown Needles.

## Overview

Leroy's was a classy clothing store, but now paint peels on the walls. Times have changed, too; you can see a big ammo counter on the south wall. Old clothing is still used as decoration and bargain basement T-shirts litter the tables, while racks of faded dresses and skirts, or old, torn up suits and tuxedos stand across the room. The only useful pieces of clothing merchandise are striped clothes for Wastemetal concerts and camouflage clothing for the fashion-conscious desert dweller.

## Points of interest

* The big ammo counter to the south is the thrift store. To the side is the bar, where the Rangers can buy a glass of bitter piss-water for $10. After a few sips he tells you about a weird cult, The Servants of the Mushroom Cloud, and tells you to watch out for their bloodstaff.
Jan

**Jan** is the leader of a clandestine research community still living in the ruins of Darwin.

## Background

After the Rangers cleansed Finster's operation with fire and brimstone, Jan was one of the few who survived the attack. Rather than abandon all hope and leave the laboratories in ruin, she and her followers gathered what they can and set to salvaging information and running their own research programs, to save what good Finster has created. Though mutated, they formed a secret, tight knit community that has been storing and cataloguing Darwin's accomplishments for a time when humanity would be responsible enough to benefit from them.

Trouble came in 2102, when a metal monk came to Darwin and attacked the labs, unleashing a virulent plague. Though it was destroyed by the mutants, they succumbed to the plague, becoming violent, mindless beasts. Jan was the only survivor who managed to make it to safety and avoid becoming a feral beast.

## Interactions

### Details

* Cure the diseased mutants: Jan is found inside a clean room in the secret lab at Darwin. She asks the player to cure the diseased mutants.
	+ It is possible to force open the door to her room before curing the disease. This Will make her hostile and fail the quest. (If your team has Rose, she too will turn hostile)
	+ If you do not agree to keep the mutant town in Darwin a secret, Jan will become hostile and attack.
	+ If your party kills any non hostile mutants (or if you kill a very large amount of hostile mutants) Jan will become hostile and attack.
Leather jerks

**Leather jerks** are an Arizona gang that rose to prominence after they exited Needles and moved westwards, to Los Angeles, taking over Rodia.

## Background

A loose conglomeration of gangers and neer-do-wells from Needles, the leather jerks were a perpetual blight on the landscape of the city until the Rangers came along. After they were done with the city, killing several jerks in the process, the Jerks saw the writing on the wall and moved out, away from the city. They journeyed westwards, through the radiation clouds, reaching Los Angeles. Over the years, the boy they picked up along the way rose in the ranks and assumed leadership of the group. Steven Dengler was his name and together with his buddy, O'Biggun, he would ensure that the Jerks become powerful.

The opportunity came around 2102, when the mayor of Rodia started looking for mercenaries to help defend the city against raids by Matthias' synths. The leather jerks quickly settled in and started "persuading" farmers to start farming agave cacti, so that the output of tequila could increase. Ignoring the fact that they were denying food to the farmers and other inhabitants, they effectively turned Rodia into a massive still. When the mayor wised up to their plans and protested, they placed him in a gibbet to deter protesters.

## Interactions

* Centered in Rodia, the jerks are the primary antagonists if Rangers decide to remove Dengler and restore the rightful leader of Rodia to his post. They fall apart once Dengler is dead, meaning it's important to sweep Rodia for enemies before confronting him.
Jobe

**Jobe** is the overseer of Auwaerter's farm and a victim of the RSM.

## Background

You can tell he was a big man once, with broad shoulders and strong hands. Now he's a scarecrow, bent and withered from hunger, with a shaggy beard framing a face made old much too soon. Jobe was one of the farmers in the old Prison area, and a victim of the RSM's expansion. He has been essentially enslaved by the Red Skorpions at Auwaerter's farm. Or rather, his farm, as the RSM forced him to pay so much in taxes that he was forced to sell it to Jim Auwaerter and then hire himself on as an overseer. He earns just enough to get by, but never enough to break free of RSM. He is desperate for a solution.
Machine turret

## Ability

Deploys a robotic Machine Turret that will attack your enemies. Self-destructs after combat has ended.

## Item Data

### ID

ITM\_Consumable\_Deployable\_MachineTurret

**Machine turret** is a consumable item in *Wasteland 3*.

## Description

Small and compact in carrying mode. A fast-release lever transforms this unit into a full bullet-spraying menace in a single second.

## Crafting

Ingredients to produce one (1) unit
* 1 Turret Chassis

## Locations

* Ambush site: Dropped by Dorsey War-Bot near the dam.
* Downtown Colorado Springs: Sold by Snappin' Jimmy Bob.
Mangler (Wasteland 3)

## Mangler

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Item Data

### Value

$ 118

**Mangler** is a rocket launcher in *Wasteland 3*.

## Characteristics

Damage can be increased from various bonuses. Also Explosive damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Explosive damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+8 Damage +60% Ranged damage +95% Explosive damage) leads to the following result:
* 109 - 149 damage against all types of targets.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light
Locate an ancient machine called a "CD-i"

**Locate an ancient machine called a "CD-i"** is a quest in *Wasteland 2*.

## Overview

Quarex at the Rail Nomads camp is collecting ancient arcade machines. To complete his collection, he asks the player to find the mythical CD-i.

## Walkthrough

* While the description of the quest might imply a long scavenger hunt, the solution is as simple as walking over to the Atchison camp and buying the CD-i from Honest Jon at the hut near the entrance.
* Alternatively, you can turn it in to Mercaptain at the Citadel for a requisition.
M60

**M60** is a tier 4 machine gun in *Wasteland 2*.

## Description

The **M60**, officially the **United States Machine Gun, Caliber 7.62 mm, M60**, is a family of American general-purpose machine guns firing 7.62×51mm NATO cartridges from a disintegrating belt of M13 links.

Introduced in 1957, it has served with every branch of the U.S. military and still serves with other armed forces. Its manufacture and continued upgrade for military and commercial purchase continues into the 21st century, though it has been replaced or supplemented in most roles by other designs, notably the M240 in U.S. service.

## Characteristics

The weapon generates alerts enemies (generates noise) in a 36 unit radius.

## Locations

* Rodia: Samuel sells 1.
* Salt Lake Park: Alex Dupre sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
Jaime the robot

**Jaime the robot** is one of two robot companions that can be recruited in Arizona.

## Characteristics

Other than being an adorable robot mascot, Jaime will not be much of a useful asset to the team. His disco scan will make it easier to hit enemies. He also has a tendency to make suicidal charges against enemies.

## Location

* Jaime will be found in Damonta in the room with Hopi and Magee
Lever Action Repeater

## Ability

 **Point Blank**: Turn them into a blood sausage. Hits a single target at point blank range for double damage.

## Item Data

### Value

$ 220

**Lever Action Repeater** is a shotgun in *Wasteland 3*.

## Description

The lever lets you rechamber shells quickly. Badasses can do it with one hand.

## Characteristics

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
MP5

## Performance Data

### Damage

**Burst shot** (6 AP):
50 - 60 x4 (200 - 240)
**Long burst** (8 AP):
50 - 60 x7 (350 - 420)

### Critical chance

+1%
1.7x damage

### Hit chance

At point blank: +12%
At maximum range: -20%

### Range

Maximum11m - 9mOptimum9m - 4mPoint blank4m or less

### Chance to jam

2%
7 AP to unjam

### Capacity

30 x 9mm ammo
5 AP to reload

## Item Data

### ID

SMG\_Tier\_5\_2

**MP5** is a tier 5 submachine gun in *Wasteland 2*.

## Description

This gun has seen heavy use and it's obvious it's been modified.

## Characteristics

The weapon alerts enemies (generates noise) in a 36 unit radius.

## Locations

* Brentwood Dentist: Justa Bill sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
Luck

**Luck (LK)** is an attribute in *Wasteland*, *Wasteland 2* and *Fountain of Dreams*.

## Wasteland

### Affected skills

* Brawling
* Gamble

## Wasteland 2

Some rangers just seem to have an innate edge. Bullets miss them, their attacks always seem to find their enemy's weak spot, and they always seem to find more loot than everybody else.
Luck is one of the more versatile attributes, giving a wide variety of small bonuses that might just give you the edge in combat.

Luck influences the game in many ways:

* Every even point of luck adds 1% to the character's chance to evade.
* Affects critical hit chance.
* Gives the player a chance to gain an additional action point during a turn: Luck is tested against a random number from 1 to 100, two rolls are made).
* Gives the player a chance to gain additional hit points upon gaining a level: 1 HP per successful Luck roll (Luck\*5 tested against a random number from 1 to 100).
	+ The number of rolls varies. For levels 1-10, 2 rolls are made;
	+ 11-15 4;
	+ 16 and above 6.
	+ The Director's Cut modifies this calculation. Between 11 and 20 4 rolls are made. 21 and above 6 rolls.
Laurie

**Laurie** is Ellen's daughter, and can be found sitting in a her wheelchair at the Stagecoach Inn room #18 in Quartz.

## Background

Laurie is the 20-year old daugther of Ellen. She sits in a wheelchair and lives in room #18 at the Stage Coach Inn in Quartz. When you approach her she want to make sure that you can be trusted and asks you what you have said to her mother or what she said to you. So you can answer URABUTLN (You are a beauty, Ellen) or URAQT2 (You are a cutie, too).

## Interactions

* Use the Room key#18 on the door of room #18 to open it. You'll find Laurie in this room. Tell her the password (URABUTLN or URAQT2, both will work) and she tells you that the hostages are the 3rd floor of the Courthouse. You also gives you the password to the Courthouse (MUERTE) and gives you some weapons, ammo and money to help you free the town.

* If you break the door to room #18 with explosives then Laurie is killed by a spear of wood protruding from her throat. She glares at you as she dies and says "You would have done better with my help, were you more sensible".
* If you give Laurie the wrong password then she wants you to give her a Servo motor for her wheelchair to get her help.
* If you picklock Laurie's door then she warns you to step inside and gives you two chances to convice her not to shoot you. You can use the Charisma attribute or the Confidence skill to convice her. But if you simply step into the room instead then she throws a grenade at you and then attacks you. After the fight you realize that she was a 20-year old woman in a wheelchair. She glares at you as she dies and says "You would have done better with my help, were you more sensible".

## Background

* The disabled, Uzi-toting young adult is the creation of Liz Danforth.
Jitter

## Effects

Applies Twitch , when effect ends applies Fried . However, if used again, the active Fried  effect will be removed.

## Ability

Gain +25% Evasion for 36 turns, but suffer -10% Evasion for 720 turns afterwards.

## Item Data

### ID

ITM\_Consumable\_Drugs\_Twitch

**Jitter** is a consumable item in *Wasteland 3*.

## Description

A suspicious syringe of red liquid. No, dark orange. Bright red? Fuck it, it's red-orange.

## Effect

Use to feel like you could kiss the sky. Your momma will be disappointed.

Applies Twitch  and when effect ends applies Fried . However, if used again Fried  effect will be removed.

* Twitch : Gain +25% Evasion for 36 turns
* Fried : Suffer -10% Evasion for 720 turns.
Long John

**Long John** is a character in *Wasteland 3*.

## Background

*For all that it might be swaddled in dirty, mismatched fabric, this figure is clearly anything but human. At your approach, it straightens with a creak of rusted gears and presses a palm to the Nixon mask over its face.*

Long John is an old synth that has been trying to conceal its identity from the Bizarre patrons and staff in one of the most counterintuitive ways possible, donning a fake Nixon mask and hoping nobody notices. He pretends to be a harmless old codger and for the most part, he is. Not that Gary "NaCl" Wolfe would agree.

## Interactions

### Quests

* Wolfe's Hunt: LJ is one of the synths you can hunt down for Mr Wolfe. Note that LJ is not required for the quest. He is an optional target. Starting the fight with LJ will turn everybody hostile in the Bizarre. So it's best to neutralize him during A Very Hostile Takeover quest. Choosing sides with Charley Knowes.
* An alternative way, choosing sides with the Monster Army, is by way of bringing Ironclad Cordite with the party and initiating conversation. Requires having a friendly disposition with Long John.
Ludlow abuses

**Ludlow abuses** is an item in *Wasteland 3: Battle of Steeltown*.

## Description

This recording appears to detail an altercation between Ludlow and some of the Steeltown workers.

## Transcript

Ludlow: "What the fuck are you doing? Guard-bot F1NK said you refused to go back to work!"

Worker: "Come on, Ludlow. You told me two bucks bought me ten minutes break. It was only five.",

Ludlow: "You saying a robot can't do math? You're a liar and a slacker. Get back to work!",

Worker: "But...",

Ludlow: "F1NK! Show him what we do to slackers around here!",

Worker: "No! Ahhhh!!!"

Crow: "Leave him alone, Ludlow! He wasn't late and you know it!",

Ludlow: "Back off, Crow! Or you're next! Now-"

::gzzzt::

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Kym Hie

**Kym Hie** is a character in *Wasteland 3*.

## Background

Kym Hie is a former cook for the Hundred Families and a devout Catholic who struggled to take care of her sister, Yoon Hie. She fled Colorado Springs with Yoon after her sister took out a loan of ten *thousand* Colorado dollars from Moss Cogan and blew it all on the tables at Little Vegas. What she didn't understand was that a loan shark does not let debtors walk away like that.

## Interactions

### Quests

* Sister's Keeper: Here the past catches up with the sisters.
M.A.D. Monks

**M.A.D. Monks** (Mutually Assured Destruction) - group of monks from south Arizona that are part of the Servants of the Mushroom Cloud cult.

## Background

A radical offshoot of the Servants of the Mushroom Cloud, the Monks were formed around 2087, after Brother Ramirez discovered a crumbling nuclear missile base in a canyon in eastern Arizona. The Servants did not believe him, save for a small group of radicals who joined him in voluntary exile. They journeyed to the canyon under Ramirez's leadership. Finding it to be overrun with raiders and other lowlifes, the Monks appropriated the decommissioned Titan-II missile as their God and threatened to unleash it on the Canyon if the people within did not comply with their demands. The bluff worked, and the Monks instituted a martial order enforced by the threat of nuclear devastation - if not by the missile, then by suicide attacks carried out by the most devout brothers. They maintained the pass for fifteen years, protecting all who bore their mark and the passage between western and eastern Arizona.

## Ideology

These monks worship radiation itself, which they refer to as the Great Glow, as well as their hidden guardian whom they refer to only as Titan. It is the Monks belief that the only way to ascend to the afterlife is to absorb enough radiation into their bodies that they become one with the Great Glow, or better yet, to be destroyed in a nuclear event while protecting the order. This leads their warriors, or M.A.D. Monks as the locals refer to them, to the practice of strapping radiation filled dirty bombs to their chests and self-detonating at the first sign of conflict.

## Behind the scenes

M.A.D is the acronym to signify Mutually assured destruction, a doctrine of military strategy and national security policy in which a full-scale use of high-yield weapons of mass destruction by two opposing sides would effectively result in the complete, utter and irrevocable annihilation of both the attacker and the defender, becoming thus a war that has no victory nor any armistice but only effective reciprocal destruction.

### Quotes

The M.A.D. Monks were founded when Brother Ramierez discovered a crumbling nuclear missile base in a canyon in eastern Arizona. He took up residence there, then invited others to worship the live Titan II missile they found there as their god.

## References

1. ↑ Father Enola: "*So, now you know the real reason we need the missile from \*Silo 7\*. Yes, it's true, we have been perpetrating a lie upon the canyon. But... but it was a good lie. Fear of \*Titan's Wrath\* has kept the peace for fifteen years. Afraid, however, that the secret might one day get out, we sent \*Brother Wright\* to find a working missile - so our bluff would be a bluff no more. Sadly, he turned against us and has spent the last three years trying to get the missile working so he can take his vengeance upon us.*"
2. ↑ The Servants of Titan
Liz Danforth

**Elizabeth T. Danforth**, also known as **Liz Danforth**, was a designer on the original *Wasteland* game. She was responsible for the original Highpool map and the Stage Coach Inn. Danforth created the original Bobby and Rex scenario for *Wasteland*, including the ability to engage in a gunfight with the child and killing them.

On March 14, Brian Fargo announced through his Twitter account that Liz Danforth had been brought on-board for *Wasteland 2* as a designer.

## Other projects

* Of Dice and Pen (anthology by editor Fred Poutre; publisher: Flying Pen Press, 2008): short story 5
* Spirit Gate (novel by author: Kate Elliott; publisher: Tor Books, 1997): maps
* Tunnels & Trolls Fifth Edition (publisher: Flying Buffalo Inc, 1979): editor, developer and illustrator
* Highwaymen: Robbers and Rogues (anthology edited by Jennifer Roberson; publisher: DAW Books; 1997) illustrator
* Dragon Crown War (novel by author: Michael A. Stackpole; publisher: Bantam Spectra; 2002): map
* Star Trek: 25th Anniversary (1992 video game) computer game from Interplay: scenario designer
* Deluxe Tunnels & Trolls (publisher: Flying Buffalo Inc, 2015): editor, developer, illustrator

## External links

* Personal Web Site
* Twitter
* Wikipedia page

## References

1. ↑ Liz Danforth's blog
2. ↑ Brian Fargo's Twitter
Long Beach

**Long Beach** is a location in *Wasteland 2*.

## Overview

A group of Children of the Citadel will ask you to kill a few robots. Do so and you will gain access to the sacred bag of cat litter. If you tell them you are a Desert Ranger they will attack.

## Layout

1. World map exit, trader
2. Children of the Citadel
3. Dugan's workbots (includes a Meson cannon and a cat litter bag)

### The locked building

The small building next to Dugan's bots might seem tempting, but Rangers will quickly realize that the door lock is made of divine matter and the door itself is from the hardest metal known to man, impervious to brute force or explosives. The trick is to get the enemy Meson cannon to shoot in its direction, as it's the only weapon capable of opening the door through the sheer force of its blast. Simply place the marked Ranger in front of the door, wait for the robot to fire, and collect your reward.

Warning: May result in injury or permanent death. Do not try this at home or with low level Rangers.

Alternatively, you can place a targeted Ranger behind the shipping container just east of where you meet the Children of the Citadel, in the furthest southeastern corner against the destroyed road. This will lead to the Meson Cannon firing at the door without harming the targeted Ranger.

Proton Axe works on the doors in Director's Cut.

The Plasma Hammer also work on the door in this player's playthrough.
Los Feliz

**Los Feliz** is a location in *Wasteland 2*.

## Overview

Los Feliz is a small settlement that was subjugated by the God's Militia years before 2102. Having cleaned out everyone who did not fit their vision of the world, it is now a small settlement catering to those wishing to joing the Militia or get rich doing business with them.

The few locals who survived the cleansing have no other choice but religiously follow the Militia and proclaim their love for the Church. Otherwise, they get the sinner treatment. Staples of Los Feliz were converted into Church facilities: The Greek Theater became the James King Tabernacle, where preachers speak of the glory of Samson day and night.

## Inhabitants

### Merchants

* Charles Cleric (healing)
* Jason Zeng (weapons and trinkets)
* Julianne Capps (armor)

### Others

* Alex Bermudez
* Chris, King of Gamblers
* Edwin
* Revelation Gunderson
Love

**Love** is a status effect in *Wasteland 3: Cult of the Holy Detonation*.

## Effect

* Increases CON by 100
* Reduces action points by 3
* Applies Fried  when duration ends.

## Removal

Can be removed by Crystal clear  or Savory smelling mushroom . When a positive effect is removed, a negative effect immediately sets in, and another injection is required to completely remove the effect.
M4 carbine

**M4 carbine** is a tier 2 assault rifle in *Wasteland 2*.

## Description

This carbine is the reliable workhorse of wasteland warriors. Reliable, sturdy and accurate, its military heritage pays dividends for Rangers and raiders alike.

## Characteristics

The weapon alerts enemies (generates noise) in a 30 unit radius.

The Average Joe of the assault rifles. It is a good, if somewhat boring choice for your second rifleman (the first one is obviously armed with an M16), sporting adequate all-around stats for its tier. There's not much more to say, except that it is somewhat difficult to find, so you are more likely to end up with a better HK33 than this gun.

## Locations

* Arizona: Random drop from Red Scorpion Militia NPC's and Rail Thief Encounters.
KPOW playlist for Monday July 21st

**KPOW playlist for Monday July 21st** is a book in *Wasteland 2*. It is found in the Damonta radio station.

## Background

An old piece of dot-matrix printer paper with a list of song scrawled in erratic, heavy handwriting.

## Transcript

### Part 1

Compiled by W.W.

Styx – Mr. Roboto

Bangles – Mechanical Monday

Prince and the Revolution – Raspberry Robot

Kraftwerk – The Robots

Simple Minds – Don't You (Forget About Synths)

Robin Gibb – Robot

XTC – Meccanic Dancing

Thomas Dolby – She Blinded me with Science

Tina Turner – We Don't Need Another Robot

-And if we run out of these, just play Lou Reed's Metal Machine Music for a few hours...
Killer Clowns

Appearance of a typical Killer-Clowns representative.

The **Killer Clowns** are a Florida faction and major antagonists in *Fountain of Dreams*.

## History

Appeared from a group of clowns stuck on tour during the war.

Clowns began to travel around Miami, in search of a new home. Soon they manage to find a pre-war military base, where they began to live.

However, the clowns quickly began to mutate and go crazy. This was especially reflected in the head of the big top - the famous clown Kermit Eli. Some clowns believe that Kermit Eli went insane faster than others because of the death of his wife, Chloe.

As a result, he created Slap-Fu, taught clowns how to use and make grenades and machine guns, built a powerful dictatorship on the island.

Kermit's children eventually became just as crazy and obsessed with death as their father. Willie has become completely addicted to fire, and loves anything fire-related: lighters and flamethrowers. Kiwi, Willie's daughter and Kermit's granddaughter, became even more violent. She secretly took power from the hands of her grandfather and subjugated all the clowns. Those clowns that didn't go insane were killed in the torture, and Joey was the only survivor.

## Background

> **The Clowns** have perverted the slapstick humor of their forefathers, taking its feigned violence literally, and expanding it into the martial art Slap-Fu. These predatory Pierrots roam the island, extending the power of their ancient but still dangerous founder, Kermit Eli, and his demented family. The Clowns are extremely secretive, and their pantomime communication with each other is impenetrable to outsiders. They are highly skilled in the use any kind of weapon, and unusually fond of the bizarre, such as steel-toed flap shoes, rubber chickens stuffed with ball bearings, spike-studded brickbats, and seltzer bottles filled with acid.
>
>

After the Change, clowns became the fear of the entire island. Their head Kermit created their Slap-Fu martial art and organized them. His granddaughter Kiwi is prone to genocide and sets out to destroy all of Florida with the meaning of her life.

Soon the **Clowns** were defeated by unknown travelers led by the **main characters**. After, based on the cluebook, the Clowns became peaceful. Now every autumn they put on performances in their circus - and do not touch the locals.
Maggie

**Maggie** is a nun serving penitence at the Samson's Snack Shoppe in *Wasteland 2*.

## Background

A one-time idealist from Pacoima who actually believed in the preaching of the God's Militia, Maggie came to Los Angeles to find salvation. All she found was debauchery and conflict. Punished for disobedience with a post as a glorified fry cook, she waits for the opportunity to escape and be rid of this horrible life.

## Interactions

### Details

As you enter through the heavy gate, to the right there is a small shack; Maggie is there. As you approach, she will call out to the rangers; a quick cut scene follows and then she will talk to you.
Map Data Monster Names

## Monster names

The monster names block is not compressed. Each monster name is terminated by a 00h byte. Monster names can be splitted into a singular name and a plural name. This is done by separating the name into four parts. A 0Ah byte is used as the separator between each part. The first part is the left text which is used for singular and plural. The second part is the middle text used only for singular. The third part is the middle part used only for plural and the forth part is the right text used for singular and plural. Example:

Gunm ==\0A== a ==\0A== e ==\0A== n (Singular name: Gunman, Plural name: Gunmen)

Any part can be left blank. So if the plural name of a monster just has an additional 's' appended to the singular name then it may be encoded like this:

Cutthroat ==\0A== ==\0A== s ==\0A== (Singular name: Cutthroat, Plural name: Cutthroats)

If the monster has no plural name or the plural name is the same as the singular name then this 0Ah encoding is not necessary. Just write the plain text name.

## Reading the monster names

1. Seek to the offset of the monster names block. The offset can be found in the Central MSQ Directory.
2. Calculate the number of monsters. This can be done by subtracting the monster data offset with the strings offset (Both offsets can be found in the Central MSQ Directory) and dividing the result with 8 (because each monster data block is 8 bytes long).
3. Read characters until you hit the 00h separator.
4. Repeat step 3 until you have the names of all monsters.
5. You may notice that some maps have a FFh byte left. Currently the real purpose of this byte is unclear. I think the intention was to have a END-OF-NAMES marker. But it's useless because not all maps have this marker.

The first monster name (and also the first monster data in the monster data block) is always empty. Exceptions are maps with no monsters (like the derilict building maps). For these maps the monster name block and the monster data block is completely empty.
Lightweight barrel

## Effects

* +12% Hit chance
* +1 Armor penetration
* -12 Damage

**Lightweight barrel** is a weapon mod in *Wasteland 3*.

## Description

Lighter materials in this barrel significantly reduce weight at the cost of firepower.

## Crafting

Ingredients to produce one (1) unit
* 1 Titanium-cobalt barrel

## Locations

* Recipe in Aspen in the Hundred Families bunker in a Lockpick 9 safe.
Mad Dog Fargo

Classic and Remastered

### Skills

Assault Rifle 4, AT Weapon 1, Clip Pistol 2, Gambling 3, Picklock 2, Perception 3, Silent Move 1, SMG 1, Swim 2

### Level

Lance Corporal

**Mad Dog Fargo** can be found in the Black Gilva Tavern located in Darwin Village.

## Background

He and Metal Maniac are both sick and are lying down at the back of the tavern. The player can cure them with Antitoxin and recruit both of these NPCs.
Recruited into Ranger service, Mad Dog Fargo reached the rank of Fireteam Lieutenant. By 2102, he is dead, buried outside the Ranger Citadel.

## Behind the scenes

* Fargo is named after Brian Fargo. Interestingly, the prompt to get an answer about him from the Black Gilva Tavern is "brian the fist", indicating his original name was different. Brian the Fist is one of the default characters in The Bard's Tale and yet another name derived from producer Brian Fargo.
Kill Faran Brygo

**Kill Faran Brygo** is a mission in *Wasteland Remastered*.

## Overview

You've been asked to kill Faran Brygo by Fat Freddy, the crimeboss of Las Vegas, so Fat Freddy can take over the running of Las Vegas.

## Walkthrough

KILLBRYGO\_YES
You agreed to kill Faran Brygo.

KILLBRYGO\_NO
You refused to kill Faran Brygo. Fat Freddy was... less than pleased... and released knockout gas into the room. Time to put Fat Freddy in his place!

KILLBRYGO\_BRYGOKILLED
You have killed Faran Brygo. Time to return to Fat Freddy and get your blood money.

KILLBRYGO\_DIDNTKILL
Even though you told Fat Freddy you'd kill him, you've decided to help Faran Brygo instead, as it sounds like he'll help you against the real meance - the death machines. You'll have to figure out some way of tricking Fat Freddy in to thinking you did what he asked.

KILLBRYGO\_ANOTHERRING
You found an onyx ring. Maybe you can use this to convince Fat Freddy you killed Faran Brygo.

KILLBRYGO\_BETRAYED
You returned to Fat Freddy to get your reward, but were double-crossed - Fat Freddy and his goons attacked. Time to put Fat Freddy in his place!

KILLBRYGO\_FREDDYKILLED
You put Fat Freddy in his rightful place - a grave.

## Outcomes

MISSION\_KILLBRYGO\_COMPLETE\_NO
You took out Fat Freddy, the crimeboss of Las Vegas, and made the city a safer place. Other than all the death robots, that is.

MISSION\_KILLBRYGO\_COMPLETE\_YES
Fat Freddy's betrayed you... but you put him in the dirt instead. With both Faran Brygo and Fat Freddy dead, there's a huge power vaccuum in Las Vegas. Who knows who... or what... will fill the void.

MISSION\_KILLBRYGO\_COMPLETE\_YES\_DIDNTKILL
Seeing as you decided to help Faran Brygo instead of killing him, you had to find another way to convince Fat Freddy you did the deed. Using an onyx ring you found in the the Guardian Citadel, you tried to claim your reward. Fat Freddy believed you, but stabbed you in the back - forcing you to put him down like the dog he was. Las Vegas is probably a safer place (other than all the death robots) with Fat Freddy gone - but you can't help but feel annoyed that you didn't get all that cash.
M16A1 Assault rifle

**M16A1 Assault rifle** is a weapon in *Fountain of Dreams*.

## Background

An improved mainstay of the Army's favorite rifle, with a bolt-assist, chrome-plated bore and a 30-round magazine.

## Locations

* Sold at the General Store in Miami.
* Reward for bringing Ochoa's Rifle to the Bahia Mafia hideout.
* Can be found in the safe in Kiwi's Playhouse of Killer clown kollege.
Lead Sprayer

## Ability

 **Risky Shot**: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier3-2\_LeadSprayer

**Lead Sprayer** is a submachine gun in *Wasteland 3*.

## Description

This old retrofit clatters like hell, but man, can it lay down a sheet of lead.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
* 84 - 94 x5 (420 - 470) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
Magee

**Magee** is a mechanic from Damonta.

## Background

The other half of the duo of hardcore mechanics from Damonta, Magee is a spirited bombshell who married Hopi at the Canyon of Titan. Together, they operate Damonta's finest (and only) mechanic shop.

## Interactions

* If the player helps out Magee and Hopi while saving Damonta, the duo will join in on the final assault against Matthias.
* The player can trade Magee a gun to repair Big Betty and get it as a reward.
* If the player does not rescue them and provide a weapon to cannibalize, a Thresher Clawer will break into the garage and kill them both.
LED matrix

**LED matrix** is an item in *Wasteland 3*.

## Description

A fancy robotic part that took humanity thousands of years to collectively develop and manufacture. All in the name of partying down!

## Crafting

Used to craft various items.

* Decoy consumable item
* Tactical HUD helmet armor mod
* Wide Spectrum Light ranged weapon mod

## Location

* Generic loot from robots, vehicles and turrets.
* Peterson Air Force Base: Possible drop from the locker and a locked truck in the garage (Lockpicking 3).
MP5k

**MP5k** is a tier 5 submachine gun in *Wasteland 2*.

## Description

A well made and popular gun for paramilitary forces, but the smaller 9mm round prevents it from being great.

## Characteristics

The weapon alerts enemies (generates noise) in a 33 unit radius.

## Locations

* Angel Oracle: Osmond sells 1.
* Santa Fe Springs: One carried by Neil Thomas recruitable character.
MacTavish

**MacTavish** is a character in *Wasteland 3*.

## Background

A native of Colorado with an incredibly fake Glaswegian accent, MacTavish is a fraud in more ways than one. Not only did he learn the accent by training based on a *Braveheart* VHS tape he found in a burned-out car, but he also runs a crooked machine shop, where he pushed drugs under the cover of oil changes. When the Marshals finally caught up with him, he was sentenced to the pillories, where the cold destroyed his ears and nose, but did little to improve his notoriously foul disposition. Donning a wrestler's mask in Scottish tartan, he vowed revenge against the Patrirach - and eventually wound up letting the Dorseys into the city, endangering his boss, Faran Brygo's, syndicate.

## Interactions

### Quests

* Big Trouble in Little Vegas: MacTavish is responsible for the Dorsey collaboration - and the way to peacefully resolve the situation.

## References

1. ↑ Wasteland 3 protagonist: *"What the hell kind of accent is that?"*
MacTavish: *"It... it's Scottish! I'm Scottish! See? Scottish plaid. Scottish, uh... logo. Everything Scottish. The MacTavishes were the kings of Scotland once, you know?"*
2. ↑ Wasteland 3 protagonist: *"That's Scottish? It sounds like you're eating a sock."*
MacTavish: *"Damn right it's Scottish. I learned it from this video, Braveheart, which was right there when they made Scotland. It's gotta be right! 'Course, I found that tape in a burnt out car, so it could be a wee bit warped..."*
Mangler (Wasteland)

**Mangler** is an AT Weapon in *Wasteland*.

## Background

A heavily modified FIM-92 Stinger, the Mangler is a low grade explosive weapon improvised by post-holocaust survivors. The warhead has been manufactured after the war and so it remains one of the least damaging weapons in the wastelands. Later improvements in technology allowed it to be significantly improve and become much, much more dangerous.

## Characteristics

The Mangler is best treated as an alternative to a grenade, useful at longer rangers for characters with AT Weapon skills and no other choice for weapons. It can be used to defeat doors and other obstacles in lieu of other explosives, however.
M17 carbine

* Original
* Remastered

The **M17 Carbine** is Rifle skill weapon in *Wasteland*.

## Background

When rumors of a Soviet invasion of the U.S. spread through the states, survivalists demanded a weapon that could use Soviet ammo (necessary, said the survivalists, if Americans were to be able to use captured ammo). The invasion never took place, but the M19 remains a high-profile weapon.

The M17 Carbine is a lighter, short-barreled version of the M19 rifle. Its 10-shot clip of 7.62mm ammo gives it a faster fire rate than its big brother, but the barrel length makes it slightly less accurate at a maximum range.

## Characteristics

Its 10 shot clip of 7.62mm ammo gives it a faster fire rate than its big brother, but the barrel length makes it slightly less accurate at maximum range.

## Notes

* This rifle is fictional, but is comparable to some common ten-shot semi-automatic 7.62x39mm rifles, such as the Russian SKS and its various copies.