Promise List

The **Promise List** is a list of content outlined in the *CoS 2.0 Promises* document that must appear in Curse of Strahd 2. Created through weeks of negotiation between the players, the DM, and Wizards of the Coast administration, the final document contains 26 entries, most of which have been fulfilled at time of writing.

## Promises

Note: The fulfilled promises are ordered by chronological fulfillment, while the pending promises are ordered by original order of appearance in the "CoS 2.0 Promises" document.

### Fulfilled

#### "Promotional Material (Sponsorship?)"

Fulfilled hours before Session 1 with the poster for *Curse of Strahd II: Pawns of a Greater Game*, as well as after Session 40 with the *End of World Tour* poster.

*Pawns of a Greater Game* poster.*End of World Tour* poster.
#### "Ocean's 11 montage (BANK ALARM BANK ALARM)"

Fulfilled through the opening sequence of Session 1, in which Ezmerelda d’Avenir gathered the scattered Barovian Freedom Fighters for one last job.

#### "Roc fight 3.0 (He's back)"

Fulfilled Session 1, in the encounter with the Tsolenka Pass roc (at the time under Birdwatcher's control).

#### "Map vistani"

Fulfilled Session 2, with the appearance of Hylan, the map man.

#### "Krezk and Vallaki expansion"

Also fulfilled Session 2, during the BFF's tour of Barovia.

#### "Death House dog death house dog"

Also fulfilled Session 2, as the Van Richten Society introduced their dog, Vulf.

#### "Ireena (Tatyana) Incarnation"

Fulfilled as early as Session 2, with the appearance of Olivia Delvana. Further fulfilled through the characters Iris the Incredible, Lily Silverdale, and Tatyana.

#### "Treematch (Immune to polymorph)"

While the rematch against the animated Yester Hill tree was prevented by the BFF preventing Birdwatcher's theft of the Winery Gems, the promise was fulfilled Session 4 with a battle occurring on Yester Hill.

#### "What became of Castle Ravenloft? (Monetized?)"

Castle Ravenloft's takeover by the Confederate League of Adventurers was alluded to in the sessions leading up to Session 5

After 743, Castle Ravenloft was rebranded as "Castle Delvana", and was later flooded and became known as the "Castle Depths".

#### "Another town in Barovia (Interesting…)"

Fulfilled Session 9, which established the cities Ravenloft and New Berez.

#### "Explain Al's bag (How'd it get there?)"

Fulfilled Session 15, when ERA001 explained that the wielder of the +2 Shortsword's head sack is actually her lost Halloween costume.

#### "Save and Reload (This is a bad idea)"

Fulfilled Session 15, with Red gaining the ability to save and reload.

#### "Cosmetic Options (Paid? Free?)"

Fulfilled Session 15, through ERA001 modifying the Bootstrap Device to change its users' clothing to be appropriate for the climate and fashion of its destination.

#### "Mother 3 Reference"

Fulfilled Session 18, with the encounter against a jetpack-bound, missile-using, cyborg Rahadin. This is a reference to the character Fassad from Mother 3, who is fought multiple times throughout the game, each iteration more cybernetically modified and powerful than the last. For this reason, the Rahadin that the BFF encountered in Intellia is sometimes referred to as "Miracle Rahadin".

#### "Fishing Minigame (Related to cosmetic options?)"

Fulfilled Session 19, with the introduction of the fishing system.

#### "Strahd Facial Hair (What type of facial hair?)"

Fulfilled Session 21, with the battle against Bloodbeard.

* actually might've been fulfilled at the masquerade if he looked scruffy enough but historians are too sleepy to check. god bless

#### "Musical Battle (Against who?)"

Fulfilled Session 32, with Xadriel Maverran and Maq'kua's musical showdown against Umberlee.

#### "Romance Subplot (Wholesome 100)"

Fulfilled through Galia Trey and Faeana Taerine's romantic interactions, spanning sessions 26 through 34. Their relationship was also involved in Session 40, with Trey's temporal anomaly involving the Faeana of Boundless Knowledge.

Should Trey have rejected Taerine's advances, the romance between Brinn and Lindell was intended to fulfill this promise.

#### "One PCs backstory (Very indepth. Entire 4 hour session)"

Fulfilled Session 40, with the backstory-related temporal anomaly encounters. While the encounter does not capture the singularity of the promise as written, it's more about the spirit really.

#### "10 000 wolf encounter (siege warfare?)"

Fulfilled Session 43, with the Barovian Freedom Fighters' battle against the Hellhounds.

### Pending

* "[...] dumbass map (Door in every wall)"
	+ Arguably fulfilled in Cipher's Palace of Tricks in Session 38, which featured a battlefield with recursive borders.
* "Conclusion to **every** character (Death is a conclusion)"
	+ Cannot occur until the end of the campaign.
	+ Presumably only applies to player characters, as historians do not have evidence of a conclusion for Doven or Kelthuzar or Dale Diamondback or Vermillion Stormfang or
* "Lich Funnies (Exethanter)"
	+ Arguably fulfilled by the abundance of liches present in the campaign (parenthetical conditions are, demonstrably, not essential to the fulfillment of a promise). Still, this promise has not been marked complete, so audiences can expect more Exethanter to come.
* "Meet God (Kill God?)"
	+ Meeting the Dreamer in Session 16 could be considered meeting God.
	+ While much of the 1178 era consisted of meeting and dispatching deities, this promise has not been formally marked complete.

1. ↑ The CEO of Wizards of the Coast. *The Greater Game: Curse of Strahd II’s Journey from Antiquity to Modernity*. Wizards of the Coast.