Mimic

## Overview

Mimic is a strong and very self-sufficient crit-based damage dealer. It does high damage, has access to every element (at least for physical attacks), can buff itself, can apply Charge stacks to itself, is reasonably bulky, has no issues with Mana, and more. It's also an offensive monster that has ways around dodge and Phoenix Affinity, further adding to its versatility.

## Damage Dealer (Base)

#### Equipment

* Katana
* Crit Ring
* Impact Ring
* Omni Ring

### Build Details

We'll go over equipment first, since that's very simple to explain: Ring Focus boost the effectiveness of rings by 80%, and as a result rings are the only equipment worth using on mimic. We take the three that boost our damage, and Katana for more crit. Dark shift is used because there isn't a fourth ring that boosts damage, so getting the extra damage and toughness from Mana Potential as well as a bunch of Mana is worth more than taking, say, a Vital Ring for the extra HP.

Mimic's skills, on the other hand, are very strange. What was shown above is the core skills that are run on every mimic build, and literally every other skill is flexible based on what elements of attack you need. You won't be able to max out a skill of every element (I'd recommend aiming for 2, or 3 if one of them is Fiery Shots/Air Sickle), and each active skill unlocks solid passives that you want. The attacks you want depend on your team and on what monsters you expect to be facing, with options presented below:

* Neutral: Highest damage attacks and Mimic's only non-ultimate AOE, passive Mana Regeneration and Charge stacks
* Earth: Only attack that can't be dodged, passive HP, Attack, and Defense
* Water: Attack gets extra Crit Damage, passive Defense and Mana, Overcast is a big damage bonus

Mimic Skill tree guide
You have 24 total points to spend, here are some options on how to spend them:
 Earth
 Water
 Wind
 Fire

So for example:

* Max Level Earth + Minimalist Neutral + Max Level Fire + Max level Water = 24 points
* Everything Neutral + Minimalist Earth + Max level Water + Max level Wind = 24 points
* Everything Earth + Max Level Neutral + Minimalist Water = 24 points

### Team Options

Mimic is very self-sufficient and can work on nearly any team that plans to attack, but here are some highlights:

* Mimic loves Blood Magic and Bleed Out support from Sutsune, and Thanatos is a great buffer for it on an aggressive Occult team.
* Mimic is a Spirit that loves buffs, so it benefits a lot from Full Offense and Spirit Strength from Frosty.
* Mimic can work well on Might teams, as all of its attacks are physical, so it combines well with supports like Bard, Dodo, and Ucan.

## Checks and Counters

Mimic's counters can vary greatly depending on what build it's running, though Physical resistance is always a problem. Builds without extra Mana regeneration can suffer in the face of Chill, and debuffs in general are something Mimic struggles against. Being magic-weak can leave it vulnerable to monsters that commonly use magic attacks. Lastly, being an adaptable jack of all trades makes Mimic hard to fit on teams at times, since most teams would rather have monsters that fit their particular strategy better.