Cross Keys

**Cross Keys** are special items used by the Crossing Dream Pirates to utilize the power of the different Legendary Heroes in All A Cross.

These Keys were later lost after they were used to revive Reb Medal, and were later temporarily transformed into a set of Cross Keys based on the Crossing Dream Pirates before being lost forever.

## Description

Created by El Trompo, they were ordered by Angus McGruff so that they could be scattered across the world. When used with the Cross Phones, which were also created by El Trompo, it allows the Crossing Dream Pirates to mimic the Legendary Heroes and their abilities. They grant the powers to the Crossing Dream Pirates by pulling those powers out from another dimension in time and space where they can borrow the powers from, and put them back when they are done, leaving time and space unchanged as a result of their interference.

## Cross Keys

### All A Cross Keys

These Keys represent the Crossing Dream Pirates themselves. While they were used to access all of the Cross Keys in the original series, it is possible that they could allow the user to mimic their ability to manipulate Cloud Particles.

* Reb Medal Key
* Fantina Bueller Key
* Silver Spanner Key

### Legendary Hero Keys

#### Legend of Lerium Keys

These Keys represent the heroes who helped defeat the dark sorcerer Belleron in the land of Lerium. When used, it can allow someone to wield the legendary swords or utilize Lerium magic.

* Lee Kohol Key
* Kade Leer Key
* Fitzroy McHermit Key

#### The Ninja Keys

These Keys represent the legendary ninja of whom Angus McGruff met as Sensei McGruff. When used, it allows a person to utilize various ninjitsu techniques.

* Dyne Xyphler Key
* Leon Graver Key
* Alzeck Joar-Done Key

#### Trea:surE Keys

These Keys represent the treasure hunters who searched for the mysterious Ancient Coins. When used, it allows a person access to their vast arsenal, including the Coins themselves

* Shin Tresor Key
* Oliver Thomas Key
* Kaya Ellens Key

#### Fourze Type 2 Keys

These Keys represent the club from Milky Way College that saved the world from the Zodiarts. When used, it allows a person access to an arsenal of Astroswitches, with the Fee Key itself allowing one to become Kamen Rider Fourze

* Fee McGruff Key
* Kenta Kawamoto Key
* Heather Lynn Key

#### Gachomp! Keys

These Keys represent the bottom dwellers who rose up to dismantle the Acid Rain Empire alongside Angus McGruff. When used, it allows them access to the 23 Dinosaur Batteries.

* Gus Molgram Key
* Jenny Molgram Key
* Angus McGruff Key

#### PLEASE! Save My Tomorrows Keys

These Keys represent the trio of mages who walked through time. When used, it gives a person the ability to use magic of various kinds.

* Trip Matumbo Key
* Mally O'Hara Key
* Bark Prescott Key

#### Last Stop Keys

These Keys represent the strongest users of Imagination Power that fought against the Empress of Nightmares. When used, it not only gives them access to said Imagination Power but can also allow them to use the different trains to fight.

* Tessa Brittle Key
* Cole Chimney Key
* Larsa Loosha Key

#### Wildrive FM Keys

These Keys represent the trio from the future who use the different Gear Wheels to access the Wild Radio. When used, a person can achieve supernatural speeds alongside access to these GearWheels. However, unlike the Fee McGruff Keys, they cannot access the action figures used within the Wild Radio itself.

* Steve McSpeed Key
* Exhaust Key
* Mysterious Meta Racer M Key

#### FruBask Keys

These Keys represent the players from the titular game FruBask. When used, it gives a power access to the different Fruit Locks that have the power to summon different weapons.

* Zest Wells Key
* Piers Lovecraft Key
* Nile Forester Key

### Hypothetical Keys

While mentioned by Michael Page, these Keys do not exist in the main series and only exist as hypothetical situations.

#### Villain Keys

These Keys would represent various villains from throughout the course of Page Productions' works. This concept was ultimately never used, however has been confirmed to once have been planned.

* Belleron Key
* *The Ninja Key* (It had not been confirmed if the chosen villain would be Gunn Xyphler, Sharc Den Den, Kazedinn Xius, or Komet)
* The Spirit of the Purple Coins Key
* Chairman Masters Key
* Emperor Erosia Key
* Sa-Rang Mandala Key
* Aisa Donna VII Key
* Professor Price Key
* Lady Neera Key

#### Frontier Keys

These Keys represent the one-off Stage Play Frontier, with the only confirmation of it's existence being the Cross Keys. Keep in mind that Mint is the only officially-named member of this trio while the others are given fan-names instead.

* Mint Spear Key
* Feather Brella Key
* Donald Key Hotay Key

## Trivia

* These Keys are custom versions of various Ranger Keys from Gokaiger, however unlike most props which were later sold off, they have stayed with Michael.
* The keys were created by the person who had previously written Frubask.

## Sources

* [1] Page Productions/FX Riders Q&A 13

1. ↑ https://www.youtube.com/watch?v=W7CsnuhYoBQ