recursal/Fanatic-Fandom huggingface dataset:
Jabari Okonjo

SDF Colonel (Retired)

Councilor

Jabari (meaning 'Courageous') Okonjo is a SDF veteran and one of the councilors working for the Sol System Government.

## History

Jabari started his career as an engineer at a mining company in western Africa. It was a tough job but Jabari kept going in order to feed his family.

During the Unification Jabari enlisted to be, because of his work experience, a combat engineer with the SDF marines.

After distinguished service following several missions on Mars Jabari climbed the ranks and eventually received the rank of colonel for his hard work, dedication and loyalty.

Eventually Jabari retired from the military and started to campaign for a seat on the Sol System Government Council. Promising to always do what he can for the soldiers of the SDF (and their families) Jabari has spearheaded several popular proposals which would improve wages for soldiers, allow civilians to receive basic military training etc.
GR

GR
--

Barkley

GR, also known as *Graves Rangers*, is a freelance mercenary outfit operating primarily in the Southern Quadrant.

## History

Founded in 2399 GR's modus operandi was heavily influenced by the traitor Maddox Graves. Although the public remains unaware of the identities of its members the SSOID internally lists them as direct relatives of Maddox Graves.

Since its start GR have been contracted by individuals associated with anti-Sol groups, broken numerous territorial and colonial laws and aided pirates (among others).

Sol Colonial Sheriffs and Colonial Marshals are actively looking for any information that can lead to their arrest.

## Media

A wanted poster distributed by the SCSMA.
Iska Volgrim

Glavnivoy (Warboss)

Iska Volgrim is a khergian siegecrafter and engineer, as well as a tough soldier. Due to her Volgrim heritage she is known for being slightly more open-minded towards outsiders and is also afflicted by a particularly potent case of the Khergian Bloodrage.

## History

Iska was born in the factory settlement of Stalnazyp in the Ilmiv Valley on Rigel. As a member of the Volgrim clan and the daughter of its highly revered siegecrafter, much was to be expected of her. She grew up helping her father in their shop and learned the warriors way from fighting in the clan feud with the Volgrims long-time rivals, the Bolgans. Looking to broaden her horizons with her fathers encouragement, she joined up with the Archius Crew on the Oracle mission contracted by HarkArk. During her journey she befriended the kanad engineer Yanim Sidikan. The duo made a great team despite their respective race's history with each other.

Before the Battle of Zeruel, Iska had began to dislike the Oracle mission due to a number of things, namely Yanim's decision to leave the crew and Harken Saw's disregard for his employees. During the fighting she lost her left eye, which can be noted due to her facial tattoo over the now healed eye.

When she returned home from the Oracle mission, her father had passed away and as his daughter she was promoted to warboss and siegemaster of the Volgrim legion. As a tough soldier and with the ability to command respect from her subordinates she has made herself prevalent within the Khergian Resistance, even to such an extent that the UGC has placed her on their Wanted list with a bounty of 10.000.000 Galactic Credits.

## Personality

Iska is known very differently by people depending on if she considers you as a friend or as an enemy. She's been said to be laid back and friendly, but also honorable and brave given the situation. Her enemies usually describe her as ruthless and violent but also a fierce fighter not to be underestimated.

Due to the Bloodrage curse being especially strong in the Volgrim bloodline, Iska can indeed be a very dangerous character. She's known to go feral if placed under a substantial load of adrenaline or pain, attacking whoever happens to come into her way.

## Media

Iska during Journey.Iska during Journey, following the Bug Hunt arc.

Head Command: Jeremy Spacehawk
Security Personnel: Viper Solari • Lion • Varn Merner • Sledge • Lemmy Kilmister • Zarbon Lezardo
Science Personnel: Arthur Beasley • Squish • Joseph Heilburg • Jordon Freeman • Khaen-suas • Nycho Shayus • Jeb Jackson
Engineering Personnel: Yanim Sidikan • Kr'fernir • John Riker • Turatko • Dolosus Zushiki • **Iska Volgrim** • Pippin Falk • Issac Devol
Food Personnel: Otso Rottal • Michelle "Mic" Oscar • François D'arragant
Basic Personnel: Pyrovik Bjordizane • Dwan Theidrum • Saint Tussor • Byron • Zach Bringer • Colin Oxfon
**Staff Members and Others**
DomeEval • Sheila • Andronicus • Skada • Hercules
Ceane

Ceane is a mysterious individual who ventures across the Milky Way. Seemingly ageless, the female communicates to the strangest people.

Incarnate • Jack Spade • Sophie Saeon • Micala Ames • Ceril Alria • Commissar Carl • Rapta Ulvic • Bolic Koda • **Ceane**
**Other Members**
Mick • Orwell • Ophelia Venette • Lady Karri • Namir Xinzei • Reya • Gajin of Ba'Ce • Dog Mech • Abriana • Bale • Jurgon • Kurt • Hox •
Roman
Bobby

Bobby is an artificial intelligence created to function as a tactical advisor for captain Henry Marshall as he leads the Phantom Warrior Program.

## History

Bobby, original designation 'BBY-17', was created in 2384 to assist captain Henry Marshall through threat assessment, tactical scans and intelligence analysis.

Through his short time in service Bobby has adopted a monotone personality with a touch of cruel humor. Marshall insists it's a defense against some of the comments the robotic advisor has received from the Phantom Warrior soldiers less prone on trusting a robot.

Nonetheless Bobby has proved to be invaluable for the program and he continues to serve.
Isabella Kachinsky

Isabella Kachinsky is an officer with the SDF Army.

## History

Growing up in a remote community on Mars Isabella is used to grabbing the bull by its horns. She was never one to back down and her friends always knew that they could count on her.

Following the footsteps of he rmother, a veteran OMS soldier, Isabella enlisted with the SDF and joined the Army.

After a brief career as a trooper she was promoted to the rank of major and given command of her own squad.

## Equipment

### SDF Army Armor

Basic infantry armor used by all groundforces of the SDF Army.
Jumpgates

In the era of interstellar travel, hyperdrives/warpdrives/jumpdrives are common for vessels wishing to traverse the galaxy quickly. This is excellent for explorers/mercenaries/military craft, or those that can afford such devices, but what of the common trader or civilian with much smaller vessels? Those that have little room for a warp drive, or those that simply cannot afford the luxury of owning one? That's where jumpgates come into play.

Jumpgates, which have actually been around since early interstellar travel, allow one not equiped with warp drives or other devices to warp from one place to another using a stablized 'portal'. Two gates are linked, and a ship crosses the threshold of the portal before being sent on its way safely. It is common for merchant convoys and civilians to use these gates to travel between major trade hubs or colonized worlds, as it offers a cheap solution for the lack of warp capability.

The gates vary in size, depending on the needs of the convoys and the planets that they visit. Military vessels tend to drop small warp gates near worlds which outposts have been established, so that supply convoys can easily travel to the outpost to resupply troops. If a larger, more permanent gate is needed, a construction team comes through the smaller one and builts a bigger one.

The downsides to using a warp gate are that they are locked to another warp gate. In other words, a warp gate can't just send you to anywhere in the galaxy. It has to lock onto another warp gate, and send you there. Not out into open space. Another downside is that confirmation is needed from the other gate in order for you to use it. Think of it as a locked door. You knock, and wait for the other person to answer and unlock it for you to enter. This may be seen as a positive by the military, as to keep out scoundrels and pirates, but its an annoyance for those that are short on time.

Jumpgates are extremely common around heavily populated worlds, such as Nyx and Sol, as well as trade hubs and colonies. Smaller ones are seen near outposts and military installations. There are even a few out in the Renegade Quadrant, though these are considered dangerous and usually a military vessel is sent ahead of another ship to scout the area out in case of an ambush.

Jumpgates have no defenses, and are relatively easy to destroy. Thus, military vessels are usually stationed nearby to defend and repair the jumpgate should it become damaged.
Atlas Initiative

The Atlas Initiative is a PMC network dedicated to arming intergalactic armies and rebels with one goal, Earn profit by the end of it.

## History

The Atlas Initiative were founded by former/retired SDF personnel. It started its existence as a gun distribution company, tasked with arming the highest of military powers, down to the scrappy resistance fighters. over the years, The company eventually grew itself into a organization with the help of fellow allied companies and a good amount of fund backers.

In just a few short months, Atlas has started providing services other than gun distribution, The new focus for Atlas has been Private Security. something that high-ranking officials and common people alike, need to have. Atlas then started employing small mercenary groups, essentially making a interwoven network between the mercenary groups. Atlas itself has a Private Army, composed of well-trained and well-equipped contractors and mercenaries from other groups.

## Weaponry

The Atlas Initiative has a diverse line of weaponry that they built themselves, Expert gunsmiths are hired by the corporation to handle the mass-production of weapons.
Esben Dahl

SISP Lieutenant (Formerly)

Councilor (Formerly)

SSG Administrator

Esben Dahl is the SSGs Administrator. He was sworn into office in 2389, taking over from his deceased colleague Keith Vale.

## History

Esben started out as a lawyer in Oslo, Norway. Following the footsteps of his retired parents he took over their lawfirm alongside his two sisters.

Wanting to do more public service Esben eventually switched track and became a patrol officer with the SISP even going as far as getting promoted to lieutenant.

His ambitions grew further and after a recommendation by several colleagues Esben pursued the career as councilor in order to both serve, help and represent the average citizens of Sol rather than the wealthy elite or the military veterans like his colleagues.

In 2389 Esben Dahl won the election for the seat as Administrator thanks to an overwhelming majority. Promising to do everything in his power to help rebuild Sol from the past struggles such as the war with the USR Esben set out to make the Sol system the crown jewel it once was.

This time the government and the people, all of the people, would unite again. Or so Esben hope after Alyssa Labelle took over the mantle as High Councilor from Quint Wayford.
Federal Bureau of Law Enforcement

The Federal Bureau of Law Enforcement, or FBLE, is the Law Enforcement branch of the Upyri Federation. They deal with investigating crimes and enforcing the basic laws of the Federation across its various member planets. They also work with the law enforcement branches of other nearby factions in the event that a criminal crosses over into foreign territory or into Federation territory.

* An officer from Nyx.
* Members of the FBLE's SWAT and Counter-Terrorism division.
* FBLE SWAT Mech
1/3

Weaponry • Mechs & Battlesuits
Territories: Nyx • Hemera • Ker • Moirai
Post-Interstellar History: The Division War (The Graveyard of Moirai • The Separatists) • Expansion into the Southern Quadrants • Upyri in the Renegade Quadrant
Pre-Interstellar History: The Blood Wars • Ancient Upyri • The Colonization of Hemera
**Characters**
Vehha Strye • Tirell Metais • Marus Vira • Ketri Biram • Jiral Neaars • Vedok Pietsch • Bastian Veiel
Former Members: Anora Cortus • Karina Thiel • Aesha Drach

**Crimson Incarnate**
Upyri Federation Peacekeeping Forces
Factions: The Empire of Ker (Ker Rising)
Lore: The Second Division War
Krogir Primaris

Krogir is an arid planet situated in the northwestern quadrant. It is the home of Krogir Federation.

## Climate

The climate of Krogir Primaris is very warm during the days however the temperature often drop to milder levels during nighttime. There are pockets of temperate forests however most of the planet is covered by a planetwide desert.

Krogir Primaris has no ocean and water can instead be found in subterranean cavesystems.

## Infrastructure

Infrastructure on Krogir Primaris are widespread and organized into industrial, mining and commercial zones linked to residential areas. Everything is organized down to the last detail, the exact opposite of the state the planet was in during it's pirate leadership.

## Notable Locations

### Hyrax Military HQ

The headquarters of the Armed Forces of the Krogir Federation is a massive fortress situated at the very heart of the capital city Hyrax. The Hyrax HQ also doubles as home to the Krogir Federation Council.

### Old Krogir

'Old Krogir' is the name of the former capital city which was turned to ruins when the Krogi broke free from their pirate rulers. Today the ruins remain as a memory of far the Krogi have come.

Old Krogir is locked down and no one but the highest government officials may gain access to the area.

## Media

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • **Krogir** • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Hill Aerospace & Aviation

HAA is a small-time company primarily developing and constructing aerospace and aviation craft for use within the Sol system.

## History

Founded in 2351 by Zóltan Krulic Hill, a half-Czech and half-American inventor whom immigrated to Mars HAA was created to meet the demand for heavy duty aerial vehicles to support mining operations on the ground.

Originally the company started out small with Zóltan using three refurbished cargo shuttles to taxi supplies and equipment from point A to point B.

It was intense work with intense schedules but Zóltan made it work like a charm and could eventually afford to have his own shuttle designs constructed in-house. With a family to support Zóltan continued to expand and with his brand-new fleet of shuttles and cargo lifters he did just that.

Today HAA still provide logistical support for mining companies while also selling their own aircraft designed by Zóltan.

In 2362 Zóltan retired and handed over the reins of HAA to his daughter, Milica, a confident and capable businesswoman whom managed to secure a contract with the Qalea government granting HAA a monolopy on logistical support for both mining and construction operations.

## Products

### HAA Lifter Mk.IV

Not particularly different visually from the original model the fourth genertaion of HAA lifters have undergone severe internal improvements with stronger engines, better electronics as well as adding a highly sophisticated autopilot system.

### HAA Shuttle MK.III

A common sight in Sol the HAA shuttle has seen use by most Sol-based mining companies because of its affordable price and good resiliance. Ion storms, asteroid fields and pirates have a hard time bringing this bird down.

## Media

HAA Shuttle Mk.III in orbit above Terra.HAA Shuttle Mk.III on Mars.HAA Lifter Mk.IV
Karl Falksköld

Karl Falksköld is a famous hunter from Valhalla. He made a name for himself after he was the host for the *Big Game Hunt: Extreme XL Edition* holovid series where he was filmed tracking and hunting thousands of different animals (often dangerous ones) through near-suicidal climates.

After earning enough credits to keep him stocked for life Karl left showbiz behind to see more of the galaxy while tracing back to his roots as the lonewolf hunter he had used to be.

## History

Before being the host for BGH: EXLE, Karl was a lonewolf. He grew up as the youngest son with two older brothers in a small village on Valhalla. Like most of his people hunting was a critical part of life and by the age of five Karl had been taught by his parents how to track and kill most of the animals representing the bulk of Valhalla's local wildlife.

While a experienced tracker and hunter, Karl had an immense respect for all living beings and he never took a life unless he needed to. When he did kill an animal he made sure to use every bit of it as food or some other practical matter while also giving it a proper burial as a sign of respect.

Sadly these habits were somewhat lost when he became a holovid host as most viewers wanted adrenaline-fueling action and not *"boring lessons about nature and stuff"* as said by his director.

Nevetheless Karl used most of his fortune to fund various animal right activists and natural reserve groups as a way of repaying the debt.

Privately Karl enjoys drinking. Alot. Infact back in his hometown he used to participate in the drinking games between his friends and the local Khergians. His drinking score remains etched into the wall of the local tavern next to a photo of a drunk, yet happily smiling, Karl surrounded by cheering Khergians.

Aside from drinking Karl enjoys carving wooden figurines with his knife. These figurines often depict people from his past or particularly special animals which he hunted.

## Media

Karl in his personalized armor.Karl's homemade skiff, tragically destroyed on Rigel.Karl's rover.

The Muramasa • The Cataract (transitional) • The Muramasa II
**Main Crew**
Alexander Koronov • Taylor M. Caine • Silvia Angelo • Hercules (pet) • Bucky Fermi • Ahaz • EVE-001 • Hariim M'baal • Amy Koronova • Jason Bradley • Mercy Fontanne • Aaron Schenk • Squish • Iron • Sting • **Karl Falksköld**
**Former Members**
Mattheus Badaloni • Waldo Bernstein • Abraxas • Vakarus Va'un • Yuga Shuur • Johannes van der Meijde • Maddox • Frosty/Chemosh • Moloch • Sledge • Dio Bradley • Owen Jackson • Jag Perditus • Hestia Zeta-9 • János Celofán • Markus Koval • Amelia Weinheart • Porter • Valencia 'Valkyrie' Blackwell
Katarina Iso

Katarina Iso is a bounty hunter working with the Bounty Collection Bureau. She is rumored to be related to Tyr in some way.

## History

Katarina grew up in New Hague, capital of Novithus and was the youngest out of seven sisters. Because of her older sisters and her parents being constantly busy it was not unusual for Katarina to go completely unnoticed.

Working hard to earn some form of recognition from her parents Katarina aced most, if not all, classes in school and during her free time she was active in a local gravball team and trained martial arts.

Despite her hard work Katarina never did succeed with her goal and she realized that she needed to focus on what she wanted to in life rather than what could earn her attention.

She enlisted with the SDF Auxiliary Corps on Novithus and after two tours as a peacekeeper she eventually turned her eyes towards the private sector.

Katarina was eventually hired by the B.C.B and used her skills, training and other talents to work as a bounty hunter.

## Equipment

### Iso Custom

Custom-made plasma pistol. Lightweight, handcrafted and durable.

### Halcón Rastreador

Special-made tactical undersuit (and helmet) made by Halcón Defensa Militar. It includes light personal shields, an automatic medical treatment system and a holographic HUD with an advanced radar for tracking targets.
Archangel

Archangel is the current leader of the Vultures. A sub-devision of the Death Vigil specializing in black-op activities.

## History

It is unclear when exactly Archangel first started operating for the Death Vigil, but the best estimate is at around mid-2384 in service of the Vulture squads, used by the Death Vigil. After several missions, he was promoted to the highest rank and given full control of the Vultures by executor Mordecai. Much to the frustration and confusion of his officers.

It was later revealed that the commando was literally build for the job. Archangel was outfitted with an experimental AI along with other parts "borrowed" from different sources so he could perform his tasks efficiently.

Currently, Archangel is performing his duties as the Vigil's cloak and dagger. Spending the first few months of 2385 tracking the path of the Archius and now looking to secure any information on the Archives related to the Starvis AI as well as anything related to the Transsentience Cult.
Istasha Kel'Sselik

Istasha off shift enjoying a drink.

Istasha Kel'Sselik is an Ivtashk Sselik formerly employed by the Cataract as Chief Engineer of the ship, and briefly as a Combat Engineer for the Terika-Belladonna Company. She is currently working freelance with her closest friend and partner in crime, Johannes van der Meijde.

## History

Istasha was born on her peoples' homeworld, Ssael, on the continent of Iyrcarro, home of the Ivtashk sub-species of Sselik. This particular sub-species of Sselik is known as being the most intelligent of all Sselik groups. Generally taller than all others except the Kovher, but more agile and dexterous with less physical strength. She was born to in the 43rd Clutch of the Family of Kel, one of the shorter Ivtashk bloodlines but also one of the most successful considering their shorter generational length. At the age of 15, when her species reaches maturity, she left home with two of her cousins (both Ivtashk) and three other Sselik (two Kovher and a Barhtak) on a ship won in a gambling match. A small Corvette, they used it to establish themselves as dependable contractors, mostly handling courier and salvage jobs. After a few years, they upgraded to a Heavy Cruiser and hired on a larger crew of Sselik. Dissatisfied with the decreasing number of courier jobs, the crew began to work more salvage jobs and began making unsavory contacts to get more work, most of which was "under the table". It wasn't long until they had turned to outright piracy and forced salvage, ambushing freighters and civilian ships, looting all they could, and often tearing everything of value off the ship that wouldn't render it inoperable before leaving. They, however, prided themselves in never killing anyone unless absolutely necessary. It was about this time that they were salvaging an ancient derelict Terran ship, found 'dead in the water', adrift for over a hundred years, where they found a Cryopod with a very strange human inside. Johannes Van Der Meijde. This was three years ago. Roughly 6 months ago, Istasha transferred to the Cataract as one of the ship's combat engineers, up until the ship was bought by Yanim.

## Equipment

Istasha wears a heavily modified Sselik Raider Exoskeleton that accommodates her digitigrade stance and sets her apart as Sselik even when in armor. It has a couple of built in upgrades such as a more advanced sensor suite, shoulder mounted shield generator, synth-muscles for augmented strength, a chaff smoke generator, and a suit energy and medical status readout on the back to assist allies in determining condition.

Armor OverviewArmor SchematicsStandard Issue Plasma RiflePlasma SidearmHigh Velocity Grenade LauncherThe Vulcan, her cousin's CorvetteHer Cousin's Current Ship, The Hephaestus

Pharrell Sharpe • Gaokah Prima • Reece Conroy • Ravis Myvaz • Melody Sycamore • Wilson Reilly • Arkadam Sidikan • **Istasha Kel'Sselik** • Rey Pryor • Mercy Fontanne
**Related**
The Muramasa Crew
Armed Forces of the Krogir Federation

The AFKF represents all of the Krogir Federation military. It is composed of infantry, armor and naval battalions and battlegroups.

## History

Formed alongside the Krogir Federation, the AFKF represents the military forces tasked with the protection of the Krogi homeworld and its system from outsiders, intruders and pirates.

After the Federation was formed it worked quick to reshape the infrastructure put in place by the pirate warlords.

Eventually the vast industrial sectors resumed their work however instead of creating wepaons and ships for the dozens of pirate factions living nearby it was now building an army capable of crushing any resistance with ease.

## Organization

### Krogir Federation Army

The KFA consists of troopers and armored vehicles. Due to the rough terrain of Krogir Primaris the KFA relies on hovering vehicles for better maneuverbility.

In combat the KFA often deploy mechanized striketeams (infantry with vehicle support).

#### Penal Legion

Worse than facing direct execution for crimes against the Krogir state, the Penal Legion is home to disgruntled (and trigger-happy) officers leading hordes of "rehabilitated" pirates and mercenaries forced to take up arms and fight for their freedom.

Despite popular belief, the soldiers of the Penal Legion have good chances of surviving their service and so far fiftythree soldiers from the Penal Legion have earned their freedom.

### Krogir Federation Navy

Battleships, cruisers and patrol frigates is the primary wepaon of choice for the KFN. They use these vessels to engage any vessel they deem suspicious or to be corrupted by pirate influence. The KFN are also responsible for deploying airborne troopers via dropships should allied ground forces require additional support.

All KFN vessels are capable of deploying troopers wearing atmospheric suits which are used to board and sabotage enemy vessels without the risk of boarding them.

### Krogir Federation Law Enforcement

Police and military matters are more or less the same in the Krogir Federation. Law enforcement is carried out by armed officers of the military police. AFKF military police are authorized to use lethal force to quickly eliminate any threats against the Federation.

## Media

Federation SpyAFKF MPs with riot gear.AFKF military police.AFKF soldiers with atmospheric suits.AFKF troopers in tactical gear. Squad leader on the right.Penal Legion soldier.Armored Personnel CarrierDropship used to quickly deploy AFKF shocktroops.AFKF tank.
Anti-Sol Groups

*This page might be partially out of date, see Human History for more information.*

Anti-Sol Groups, an umbrella term used to describe both legitimate and terrorist organizations advocating for independent Human worlds not ruled by the Sol System Government, are numerous and spread across the galaxy.

Some can even be found on worlds with a non-Human dominant species, such as within the Upyri Federation.

## History

Ranging back to the founding of the Sol System Government following the Unification War in 2345 there have been many protests against Sol and its allies.

A majority of these concerned voices are often found to be related to those that took up arms to fight against Sol during the Unification however there is also a second majority which represents civil rights movements, pro-independence groups and other organizations advocating for all Human worlds to be independently ruled without Sol watching over their backs.

All Anti-Sol groups are monitored by the SISP (inside the Sol system) and the SSOID (outside the Sol system) for security reasons as some of the groups actively work alongside terrorist organizations such as the Lunar Children and Aurora Sanctus.
Dolosus Zushiki

**Dolosus Zushiki** is a human that worked on the Archius XI as a Computer Engineer and an Electronic Warfare Specialist.

## History

Dolosus was born on Tetrum IX, the farthest planet orbiting Nu2 Canis Majoris. It was a "planned" planet, like a trendy development property on a cosmic scale. It was a prosperous colony that bought its independence by selling huge quantities of advanced ship parts. Despite being a highly progressive planet, the populace of Tetrum maintained a poor view of cybernetics, an attitude handed down from the original colonists. Tetrum passed laws outlawing the required surgical procedures, in contrast to hundreds of neighbouring planets that deregulated or even embraced the use of cybernetic enhancement. Dolosus was one of the very last children to have received implants before the laws were passed, becoming what Tetrumians called a "Neo-Human." Owing to the stigma, he was only implanted with a basic calculator and his teachers throughout the years merely passed off his mathematical skills as natural talent.

### Prior to the Archius

Upon graduating as a specialist in information technology, Dolosus was offered highly-paid work as a technician with the Tetrum Defence Forces. The TDF preferred non-lethal warfare, and the best conflicts were the ones where the enemy targeting systems simply stopped working. As the TDF amassed a huge library of tried and trusted hacks that worked well enough against the various local pirates, Dolosus was left useless and resigned. He had accumulated a large amount of electronic military surplus and sold it to small-time spaceship builders. Dolosus left for the inner worlds and found work on Archius XI during a drinking game.

### The Archius

Head Command: Jeremy Spacehawk
Security Personnel: Viper Solari • Lion • Varn Merner • Sledge • Lemmy Kilmister • Zarbon Lezardo
Science Personnel: Arthur Beasley • Squish • Joseph Heilburg • Jordon Freeman • Khaen-suas • Nycho Shayus • Jeb Jackson
Engineering Personnel: Yanim Sidikan • Kr'fernir • John Riker • Turatko • **Dolosus Zushiki** • Iska Volgrim • Pippin Falk • Issac Devol
Food Personnel: Otso Rottal • Michelle "Mic" Oscar • François D'arragant
Basic Personnel: Pyrovik Bjordizane • Dwan Theidrum • Saint Tussor • Byron • Zach Bringer • Colin Oxfon
**Staff Members and Others**
DomeEval • Sheila • Andronicus • Skada • Hercules
Gadr

The people of Gadrani, the Gadr are much shorter and thinner than their Vakr cousins.

## Physiology

Unlike the Vakr, whom have very 'Human-like' features, the Gadr resemble the Ayr physically more than the Vakr (even though they lack the psionic abilities of both the other species).

Gadr have large rounded eyes, thin mouths and blue skin. They're much shorter and thinner than the Vakr.

## History

Unlike their Vakr cousins the Gadr managed to establish a somewhat advanced society early on in their history. The Gadr formed smaller citystates governed by several elected rulers who also passed universal laws for their people to follow.

### Post-Ayr Integration

Because they were originally fairly organized the only change to the Gadr people after the integration to the Ayr Empire was that they unified themselves as a single nations (unlike the Vakr who remained divided).

With new knowledge from the Ayr the Gadr began to expand into several scientific fields, making great advancements.

### Adanis Federation

With their Vakr bretheren using their natural strength for heavy labour and military service the Gadr were set to use their brilliant minds to plan and organize the Adanis Federation.

## Media

Gadr honor guard. Tasked with the protection of the Adanis Federation leaders.Gadr warrior in traditional armor.

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • **Gadr** • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • Vanapod • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Astro Concord

The Astro Concord are members who oversee all Crimus ships in import/export. To provide organizational structure for the Empire's navy vessel such as the Rau Armada or through the Merchant Marines. The organization cooperates with the Engineering Amendment to design the latest ships in mind for key operations.

## History

As the number of naval personnel drastically increased and the lack of coordination across star systems. The Principality authorized the creation of the Astro Concord. Jurgen Alistair was assigned to the role of Secretary General, responsible for keeping conduct among the naval workforce.

**Emperium**: Crimson Brigade • Crimson Elite • Volunteer Front • Rau Armada • Defensive Lance
****Astro Concord****: Merchant Marines • Civil Servant
**Local Accord**: Civilian Administration (Welfare Supply • Education Codex • Curative Center • Counter Criminal Authority • Housing and Citizenship Agency) • SYN Oculus
**Engineering Amendment**: Heria Engineering Assembly • Science Institute • Synergy Optimal • Mechanian Faculty • Genesis Nova (Vat Assembly)
Arbitrate Commission
Para Skull
Races: Humans • Kercans • Seltra
Cultures: Syncs
Vehicles: Daedalus
Technology: Cybernetica • Dynamo Joe/Jane Series • Underdome
Battles: Battle of Zeruel • Kohan Conflict
Notable Members: Auditor Mariahlus • Incarnate • Daud Milton • Robin Hale
Divine Heaven

"The Heavens call, God roars, the People rise."

Divine Heaven is a religious state dedicated to restoring Humanity's faith. It was founded by one of Divinity Creed's most naive and idealistic members, Zealot Kalpyr. The organization realizes the capability of the Sol Government's strength and rather than fight them directly, established a more stealth approach in self-defense. Zealot Kalpyr promised to one day repent for the sins Divinity Creed caused. The faction was established in 2400 after an agreement to merge a remnant of Divinity Creed with a neutral religious faction, Safe Haven. Several organizations soon followed.

The location of Divine Heaven is currently unidentified but it is rumored to be on an Class 1 planet.

## History

The state was founded from two people who were leaders in their former factions. Zealot Kalpyr was a leader of a large Divinity Creed remnant who survived the war decades ago. Meanwhile, a man named Jeckt Lynch led a moderate sized faction named Safe Haven. The two formed a pact within the Southeast and swore to safeguard the civilians.

The years were not kind however. As patrols and security detail made sure to pick off whatever fanatic they had aboard. The faction hid away under a secret planet, waiting until the fire goes down where they can live alone in peace.

## Crimson Incarnate

By the 2440s, Divine Heaven expanded their territory and sought to recontact with other factions. They started to make their move on colonizing other planets, knowing this would attract attention. The new generation forged armor and weapons to protect themselves and offer the same to wandering nomads or fleets.

Characters: *Incarnate* • Mariahlus • Daud Milton • Robin Hale • Morpho • Sherry Sweet • Roan Larkin
Ships: The Absolution
Factions: Elysium Combine • Blood Siege • **Divine Heaven** • Kerberos • Sol System Government • Ayr Empire • Free Alliance of the Tide • Sanghvi Mantle • Sommandra Cartel • Phantom Eaters • International Collective • Malmar Caste • Seltran Alliance • Upyri Federation • Kercan State • Honest Star • Recluse • The Empire of Ker • Immortal Halberds • Achaemenid Kingdom
News Networks: Cosmic Nova • Golden Channel • Galacity
Gameplay: Character Customization
Lore: Crimus-Yscom War • Cyborg Supremacy • Hollow's Strain • The Maschalismos Method • Hybrids
Boome

Home of the Boome Marines.

***WiP***

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • **Boome** • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
James Warren

SSFD Operative

James Warren is a veteran soldier hailing from a long line of mechanics on Mars.

Following the Sol Unification, Warren was promoted to the rank of first lieutenant for his bravery in battle.

## History

Working as a mechanic on Mars ever since he was fifteen, James Warren sided with the SDF during the Sol Unification. With years of experience of working with the latest civilian and industrial tech and his thorough knowledge of Mars he became an SDF pioneer attached to a squad of marines.

Tasked with carrying out some of the most insane missions, Warren and his squad blew up bridges, pulverized bunkers, blasted through fortifications and destroyed anything else which wore the emblem of the enemy.

He was so successfull at what he was doing that the Creed militants placed a small bounty on his head after he managed to destroy a key weapons plant using a chain reaction.

Following his service on Mars Warren was later recruited and appointed leader of Spectre Squad.

Spectre Squad was equipped with some of the most advanced gear available to the SDF. They were deployed on Zeruel where they worked alongside the Archius crew.

After Zeruel Warren and his squad continued to carry out missions, mainly against the Divinity Creed, before getting transferred to lead SDF marines during the Siege of Novithus where he was joined by Mercury of the Boome Marines.

The two soldiers were already familiar with eachother and they became quick friends during the ensuing battles. Novithus was eventually liberated from the Divinity Creed invaders but Warren wasn't able to relax just yet after he and Mercury came into a contact with a commando from the Fists of Sol who had not been able to exfiltrate in time.

Joined by SSOID specialist Dara Vega the two soldiers were appointed to be bodyguards of the deceased commando as his body was transported back to the SSOID HQ on Terranos.

While in the process of unloading the body right outside the HQ Warren, Mercury, Vega and a dozen SSOID agents came under fire from members of an enemy sleeper cell which left the body of the deceased commando destroyed.

Shortly afterwards Warren and Mercury linked up with Commander Gladius and Ares after joining the STWG. With their newfound friends Warren and Mercury both played key roles during several operations ranging from a raid in central Terranos to a full-scale assault on a Creed base.
Frontier Militia

LEX SUPER OMNIA

The Frontier Militia is a coalition of former colony worlds that protect their home worlds and and police allied systems and colonies.

## History

The Frontier Militia originated when colonies in the now designated Renegade Quadrant fell victim to over-expansion and abandonment by the SSG, UFP and Yscom.

Angered by being left behind to fend for themselves in a hostile part of the galaxy, colonies organized their own defense to uphold their laws and defend themselves against aggressive pirate raids.

## Operations

Unlike the northern Free World Covenant, who exist within sectors of existing governments, the Frontier Militia operate in small pockets within the Renegade Quadrant.

All colonies who are under the protection of the coalition adhere to a strict set of rules enforced by the Militia. Laws and judgements are notoriously black and white and are enforced with extreme prejudice.

The Militia claims that "all who respect the law respect the Militia", meaning they do no discriminate among aliens, pirates or established governments. Some would label the Militia a pirate organization for harboring pirate ports and that governments hold no jurisdiction on their worlds. But as the Militia claims, crimes committed outside of their territory that do not harm the Militia is none of their business. It's their playground and you play by their rules.

The Militia has filled a precarious vacuum in the galaxy, securing their own safety against pirates by providing them with fueling and repair stations and trade ports, whilst the pirates have made it difficult for outside governments to exercise influence over or dismantle the organization.

## Relations

#### Sol System Government

Many from affiliated with the SSG rarely journey into the RQ. SSOID guidelines stress to avoid Militia systems, and only if absolutely necessary seek shelter there. Full disclosure of affiliation and intent is advised after a undercover SSOID agent was exposed by series of convoluted events. He spent 2 years in a militia prison for falsification of I.D.

#### Upyri Federation

The Upyri Federation maintains a strange status quo with the Militia. Partly condemning it for fencing loot from pirate raids on federation colonies, but also thankful for apprehending slavers and sending captured Upyri colonists back to the federation.

#### Yscom

The Elysium Combine has the Militia listed as a full time pirate contributor for fencing stolen goods and raid loot from Yscom colonies.
Ava

Ava is an artifical intelligence created by Elena Winters to assist Colonel Killian Horner through tactical analysis and threat assessment during combat operations.

Ava also functions as the pilot for the LTV Modus Operandi, the homebase of Horner's Devils.

## History

Ava was created in 2388 by Chief Engineer Elena Winters. She took her first virtual steps onboard the ship Modus Operandi inside an isolated computer terminal stuffed with knowledge of military tactics and thousands of simulated combat scenarios.

It didn't take long for Ava to understand her role as she quickly ran through the simulations to find most suitable solution. She eventually formed her own personality as well.

Unlike average industrial or military AIs Ava was created by Elena with the ability to have her own free will. This, coupled with the ability to form thoughts and emotions, turns Ava into a valuable member of Horner's Devils that care for the crew just as much as everyone else.
Astynomoi Magistrate Department

Law Enforcement

2,000,000 Auxiliaries

1,000,000 Civilian Contractors

The Astynomoi Magistrate Department served as the 'Home guard' and law enforcement in the various star systems within the Elysium Combine, primarily drawn from their respective civilian populations. They are tasked with the security and safety of all citizens living within the Elysium Combine.

The organic ranks of the Astynomoi are heavily reinforced by a large number of automated units, heavily utilized by the HDD in all fields in order to provide a strong and extensive security network.

Even common patrol personnel are issued an "Autonomous Enforcement Unit" to assist them in their daily duties, they are often welcomed as equals among enlisted members of HDD.

However, As their ranks are relatively small, much of their manpower is tasked with police work and almost all field members are trained in handling such matters almost exclusively, making them less than ideal soldiers in times of war.

### Force Response Units (FRU)

There does exist a highly trained force of the elite members within the Astynomoi that are tasked with dealing with armed and highly dangerous threats, these individuals are apart of the FRU (Force Response Unit). These Units have nearly full access to the combined arsenal of Astynomoi's entire Armory, occasionally field testing factory prototypes on more than one occasion.

These units have proved themselves to be very capable in the field of anti-terrorism, preventing dozens of disasters almost yearly. Much of their success in this regard can be granted to their leadership is made up of hardened veterans hailing from the various counter-terrorist units throughout the galaxy.

### Central Intelligence Department (CID)

Another vital part of the Astynomoi is the CID (Central Intelligence Department). Serving to protect the system from the many underground threats that seek to destabilize the Greater Combine. The CID has the final say in most affairs in the field of jurisdiction within Elysian space, their Intelligence network is said to cover all parts of the Combine and more.

The Department's agents are known for their ruthlessness and "questionable" methods when dealing with affairs relating to external threats. Nonetheless, their effectiveness outshines these rumors.

## Media

Standard Astynomoi patrolmen in full gearAutonomous Enforcement UnitSeveral FRU OperativesAn CID Agent on the field
Keith Vale

SSG Administrator

First Administrator of the Sol System Government, Keith Vale was an inspiring figure to the people of Terra, Luna and Mars.

## History

Born in Washington D.C, Keith was the son of the UK ambassador stationed in the United States. Living a somewhat wealthy life Keith eventually started from scratch when he signed up with UNGSI's humanitarian branch.

For ten years he worked as an aid worker on the galactic frontier, delivering crucial supplies (food, water and medicine) to those in need.

During one mission Keith, alongside five others, volunteered to help airlift a dozen people trapped in a flooded village on Paraíso.

Given quick training by the VTOL crew Keith and the others braved a raging storm and successfully managed to evacuate all the villagers, of which five were children.

For their efforts everyone involved with the rescue were awarded with medals to commemorate their bravery.

Afterwards Keith became a senior official within the UNGSI prior to its shutdown in favor of the newly formed Sol government where he was elected to become the first Administrator.

In 2385, during a speech against the United Sol Resistance, Keith Vale was shot and died from his wounds on the scene while security forces secured the area.
Heria Engineering Assembly

The Heria Assembly is the main manufacturer responsible for designing and producing Crimus technology such as holobands, military hardware, supercomputers of high processing power. Even local appliances such as toasters and TVs. Because of Synergy technology the Assembly's production rate have significantly increased, easing work load.
Alexander Koronov

The Muramasa • The Cataract (transitional) • The Muramasa II
**Main Crew**
**Alexander Koronov** • Taylor M. Caine • Silvia Angelo • Hercules (pet) • Bucky Fermi • Ahaz • EVE-001 • Hariim M'baal • Amy Koronova • Jason Bradley • Mercy Fontanne • Aaron Schenk • Squish • Iron • Sting • Karl Falksköld
**Former Members**
Mattheus Badaloni • Waldo Bernstein • Abraxas • Vakarus Va'un • Yuga Shuur • Johannes van der Meijde • Maddox • Frosty/Chemosh • Moloch • Sledge • Dio Bradley • Owen Jackson • Jag Perditus • Hestia Zeta-9 • János Celofán • Markus Koval • Amelia Weinheart • Porter • Valencia 'Valkyrie' Blackwell
Kr'fernir

How a Turl'nir generally looks like

**Kr'fernir** is a Turl'nir that worked on the Archius XI as part of its Engineering personnel.

## Biography

Being a Turl'nr, a life form which subsists primarily on radiation and mineral intake; being the Head of Engineering is a fine profession. Where others may be endangered by mild radiation leaks, Kr'fernir finds them rather enjoyable. Larger ones of course will kill him, even his people understand the value of moderation. Kr has grown up living in ships and working in and around their systems. He started life in the rad-incubators of a colony ship sent out on a millennia-long mission to another world. His ship arrived at its destination to find that the world that was supposed to be theirs was already colonized by a bunch of things that called themselves “humans.” After a very long and boring series of events, he wound up serving on their ships.

### The Archius

Head Command: Jeremy Spacehawk
Security Personnel: Viper Solari • Lion • Varn Merner • Sledge • Lemmy Kilmister • Zarbon Lezardo
Science Personnel: Arthur Beasley • Squish • Joseph Heilburg • Jordon Freeman • Khaen-suas • Nycho Shayus • Jeb Jackson
Engineering Personnel: Yanim Sidikan • **Kr'fernir** • John Riker • Turatko • Dolosus Zushiki • Iska Volgrim • Pippin Falk • Issac Devol
Food Personnel: Otso Rottal • Michelle "Mic" Oscar • François D'arragant
Basic Personnel: Pyrovik Bjordizane • Dwan Theidrum • Saint Tussor • Byron • Zach Bringer • Colin Oxfon
**Staff Members and Others**
DomeEval • Sheila • Andronicus • Skada • Hercules