recursal/Fanatic-Fandom huggingface dataset:
Benoz

## Overview

Grizzius:

The Grizzius is on average 8 feet tall, the Grizzius has brown or black fur. The Grizzius is very close to Forest wildlife and can identify easily if something is out of place in the Forest. Grizzius is also immune to poison and disease that comes from Forests. The Grizzius matures at the age of 20 years old and can live up to 150 years old.
Polarius:

The Polarius is on average 10 feet tall, the Polarius had white fur. The Polarius is close to the Arctic wildlife and can easily identify if something is out of place in the Arctic. Because its permanently dark in winter within the Arctic Sector the Polaris have developed dark vision to see during the winter as well as this since the Polaris primarily hunts for food in water they can see clearly in water. The Polarius matures at the age of 20 years

old and can live up to 150 years old.

Kolarius:

The Kolarius is on average 2 feet tall, the Kolarius has grey fur. The Kolarius is close to Desert Wildlife and can easily identify if something is out of place in the Desert. Because the Kolarius is very small, light, and nimble it can easily climb most surfaces. The Kolarius matures at the age of 20 years old and can live up to 150 years old.

## Where They Live

The four types of Benoz can be located in their home continent of Bennozi. The continent is split into different quadrants which is where each respectable type of Benoz resides. Within the centre quadrant which is where the Grizzius resides is where the only city of Benozzi is. Within the city are houses for trading and a church for praising. The four quadrants on Benozzi are a Desert, a Forest, a Bamboo Forest and an Arctic zone. The Kolarius reside in the Desert as they can survive very well in harsh conditions and can live off of minimal food and water for long periods of time.  The Grizzius live in the forest sector and because of this they know nature well and can survive for longer periods of time in the Forest and the Polarius live in the Arctic sector because of this they can survive for long periods of time in the harsh cold conditions. Long ago Demons attempted to invade Benozzi and when this happened the Xiangmao left Benozzi and cut their losses. Now the Bamboo Forest is overgrown and long forgotten.
Serek-Lak

## Overview

In this land Aurorae is harsh, and a stinking humidity is inescapable. It stretches from the southernmost of the Carolian Empire to the far south. Its thousands of islands are ancient and confusing, and in this strange land Man is still put to the whip by the serpentine Naga. While the Seraksi and Imperial navies battle it out for naval supremacy, pirates have made this land their own. A few brave adventurers and companies set out to explore this land and take its treasures, but most do not return.
Yawning Steppe

Twilight Brotherhood

## Overview

A land of impenetrable chaos that has swallowed all attempts to pacify it. Stretching from Mount Zarion to Maithor, these vast plains are scattered with forgotten Kingdoms, ravaging hordes of beasts. Only those with a potent lust for wealth could be attracted here, to the crumbling ruins of the old Imperial highways and fortresses. Towering fortresses that once guarded vital trade, strange riches from Maithor. Faras and his beasts go unchecked here, foul abominations of mankind with animal skulk and sunder. This land is the home of the peaceable Hauflins, who have since been driven out. In the southernmost regions, the Twilight Brotherhood's dark forces gather in the remains of Jerus like a cyst on the once health body of Boraelis.

## Subregions

### Boraelis

Named for the Northern Wind, trapped in Mount Zarion for many years, who aided in freeing Humanity. Boraelis, also known as the 'Border Kingdom', stretches from Zarion to Twinpeak river. It has fallen in and out of Humanity's hands many times, but most recently it has largely fallen to the devilish Twilight Brotherhood.
Sasha Skybrace

> "***I*** *believe in you, Monsieur Pablo*" - Sasha Skybrace
>
>

> "*Shut up bitch, we met in the tavern five minutes ago*" - Pablo Luigi
>
>

Artist's depiction of Sasha Skybrace, painted in celebration of being gifted a new set of armour by her Order for her accomplishments in diplomacy between Silvermont City's 12th Brigade, "The Foundation" and "Makai's Men".

## Overview

Sasha Skybrace is a young Pleuterran knight from the chivalric Order of Guidance. She is well-known within her order for managing to diplomatically settle a conflict in 345 K.E between the Silvermont City's 12th Brigade, "The Foundation" and "Makai's Men" almost single-handedly, preventing further bloodshed and securing Imperial aide in defending the Dwarven towns of Kramrok valley from Hrogar the Ironbreaker and his Orcish warbands.
Melitta Hróidotter

Template:Title1 = Melitta Hróidotter

## Overview

Melitta Hróidotter is the co-founder of The Fish and The Fox, Private Investigators alongside her detective partner Caisu of Redbeach. She has solved many criminal cases alongside Caisu as part of the FFPI, primarily within The Empire and Bergsträd.

## Early Life

Melitta Hróidotter hails from The Snötäckta Kusten Region and was born to The Binding Crag Clan. Her father Hrói Bakke, the clan's leader, exiled Ms Hróidotter from The Binding Crag Clan at age 18 due to her developing chronic asthenia. She wandered the barren region before eventually settling down in the small town of Sjulastad, Bergsträd. While she *initially* faced discrimination from the locals due to being perceived as a "dirty crater savage", the locals eventually stopped caring due to the influx of refugees from Xiousha. It was in Sjulastad that Ms Hróidotter met Caisu of Redbeach, as he saved her from being trampled by a speeding carriage.

> "I admired Caisu's bravery and kindness, and how he was able to overcome his blindness. He was uh, a very cool fish boy. So, of course we had to put his bravery to good use, yes?. We both had our wits about us and there was a growing crime problem in Sjulastad, so we figured it was pretty good idea."
>
>

> -Melitta Hróidotter during an interview with an IASA agent posing as a member of the Imperial Times.
>
>

## Rumours

During 379 KE, Ms Hróidotter was on trail for the murder of Adrion Bush in the Midlan region of the Hien Confederation, while she was investigating a case in the area. Due to the nature of Midlan's outside relations, a court transcript is unavailable, nor the details of the court case. However, Ms Hróidotter walked away without a sentence. Rumours have spread about this event, causing many to regard Ms Hróidotter with much suspicion. Locals of Midlan have taken to calling her "The Sly Fox She-Devil" because of such rumours.
The Misplaced Knimboan Ruin

[The following Misplaced Journal Fragment was recovered on the 14th of Nominas, 352 K.E. from the possession of Professor Wiznick W Wizbreaker. There are sections of page that are torn, had ink spilled
over, and certain words are underlined and crossed out in red ink.]

*[In-Translatable Date]*

Day *[Illegible]* of my deep dive into this ruin. I keep hearing some voice, I’m not sure where from. I don’t understand what it’s saying, but it’s definitely words.

Today, I found this machine, not sure what it does. I tried turning it on, but some strange thing ***Elemental?*** came out of it, and the voice got mad. Chill out, man. I’m just trying to *[Illegible]*. Can’t a half-elf do his job? Goodness, I haven’t heard someone that angry since *~~[REDACTED]~~*.

These people were pretty magical, weren’t they? I studied the strange metal again, and this time it *~~[REDACTED]~~*. I think I’m getting somewhere with this Cheunyx stuff. I’ll have to- *[Illegible Scribbling]*

I don’t know who that was, but he caught me in the middle of writing. Does he know how hard it is to get *[Illegible]* Ink out of robes? I think it was a person. Seemed pretty ~~short to be a person~~. ***I am not short!***

I need to leave before he finds me.

*[Illegible]*

Signed, **M**
Dr Blane Connolly

Laesinger artist's depiction

### Related Myths

Imperial Times Issues 2 and 6, 'Wandering Heroes, or Conspiring Killers?' and 'Adventurers Unchained'.

## Overview

Blane Connolly is a wandering apothecary. He obtained the title of Doctor from the townsfolk in his hometown of Chorsteyndale, due to him selling potions to sick and injured individuals. He is a member of an unnamed adventuring party dubbed the Newhaven Novices.

His last known location was within a hideout belonging to the *Unchained*. He was presumably killed by a powerful explosion within the hideout. Strangely, his body was never recovered, along with the rest of the Newhaven Novices. Oddly, Laesinger artists have created depictions of Dr Connolly, along with the rest of the group.
Ezra Shadowscale

## Overview

Ezra is the son of Lucien Shadowscale. He was born from his dragon mother Arter and was raised in the church of Thanos. He is a sorcerer of the silver dragon bloodline. He has high magical affinity but shows no connection to the gods other than worship. He recently left the church walls to head to the Xiangshu continent.

## Early Life

As a baby his mother Arter raised him, however as he grew it became harder for her. he was eventually discovered by the church of Thanos who told Arter they had to take him so he could be raised among his people. Ezra discovered his magical abilities just after being taken into the church.

## Destiny

Ezra is constantly living in his fathers shadow, encumbered by what is expected of him. Unlike his father Ezra isn't a demigod. Ezra's destiny is undecided, he seeks to find his true calling somewhere on the continent of Xiangshu.
Aloris

Solinia

Kallesia

## Overview

Ships overladen with fish return from the Sunkissed Sea. These islands have warm sunlight all year-round, and gentle winds from the north that encourage journey west. The people of Aloris are known for their particular dedication to Aurorae, whom they are blessed by. These islands are beautiful and fertile, and so are its people. They are known also for their masterful art of glassblowing, which is integrated into their mostly Carolian architecture for great effect. The Alorians are an unhurried people, and perhaps due to living on islands are somewhat detached. attending mostly attend to their own affairs. They do battle against the Seraksi, and send ships west to explore and trade with foreign lands, but are mostly focused on reaching enlightenment.
Aresso

Terlago

Stazzona

Sabatina

Valdaora

Eressi

Verona

Bavaire

Summerbreach

## Overview

The Aressans inherited ancient cities filled with riches when Saint-Emperor Justinius overthrew their enslaving powers. Since, the region has been infatuated with gold and gems. While their wealthy lords have fostered a strong magus presence here, it has also meant that corruption has always been a problem. Avoiding any direct confrontation, it is an open secret that the Great Houses send thieves, assassins and saboteurs at one another to settle their differences. The Houses are well respected here, despite their corruption they ensure their citizens live in good conditions. Urban infrastructure is continually improved, and colourful festivals are plentiful. Pirates roam the seas, and flee with their riches back to hidden coves. The Seraksi are a continual thorn as they too battle for control over the Aressan islands, capturing slaves when they can.
Láspi

## Overview

Láspi are a humanoid species of Slime that inhabit an unknown area to the west of the Xiousha Region.

## Appearance

Láspi have the general appearance and body shape of regular Humans, but are entirely constructed of an unknown gelatinous substance, similar to that of regular Slimes. Their body has the transparency of jam, and their 'skin' is very wet, slimy and wobbly. They have black eyes with glowing pupils, and their 'hair' is constructed of the same gelatinous substance, except a different shade and viscosity to that of their body.

## Unique Biological Attributes

Due to their strange composition, Láspi have a strange anatomy. Rather than a heart, they have an organ that circulates a more viscous form of gelatin around their body, akin to convection. Rather than a stomach, food enters an area of their body that is highly acidic and is absorbed in it's entirety.

Their body has the ability to change shape and harden, in order to deliver a more devastating blow. Their body also has the ability to slowly regenerate amputated limbs while resting.
New Haven City

New Haven City is a settlement established from a Church hospital deep in the mountains. The city experiences near constant rain, heavy fog pollution and is only accessible through three mountain passes.

Since the Blood War of 341 K.E, the city expanded exponentially as it took on the many refugees of fallen cities and towns in the Carolian Order.
Malakai Castillo

## Overview

Twin brother of Sean Castillo, Malakai Castillo was a sorcerer raised in The Scriptorium. While not as well known as his brother, Malakai has published several award winning articles. There is heavy suspicion that the articles where plagiarized however no-one could present evidence and he was granted the rewards anyway. The Magocracy of Dun Buldar considers Malakai's work to be beneficial within its community, and has awarded him within the community multiple times. Malakai is also the founder and 'High Sorcerer' of a group of sorcerers named 'The Pure'.

Prior to the 'Umbren Invasion of Xiousha' in 368 KE, due to his brother's involvement, it was requested that Malakai assist in diplomatic affairs between Xiousha and the Umbren Empire. Malakai's body was found after the invasion charred and with a significant hole through the chest. Tests have concluded that he died before a wildfire that had swept through the area, likely instantly due to having his chest punched through by an unknown assailant.

## Early Life

The specifics of Mr Castillo's birth are unknown, but one thing that is known is that he had an adoptive father. His adoptive father was Dorser Cliffsteel, an old gnome scholar.

## Achievements

Malakai Castillo has written several critically acclaimed, and a few medium priority papers such as '*Leylines for Dummies*' '*A boy in the woods'* and '*The Repercussions of Dark Magic*'.

## Purity of Blood

In 358 K.E. at the age of 25, Malakai founded an organisation known as 'The Pure'. Malakai was referred to as 'High Sorcerer' among members of the group, despite it being an illegitimate title and carrying no political weight. The group consisted of 5 members at the time of Malakai's death, all of which were sorcerers who have been/are discriminated against due to their sorcerous nature.

## Personality

Malakai wss silver-tongued and very secretive about his personal life. Undercover interviews have revealed the more unsavory aspects of his personality. He was described as a manipulative person who sought only to progress his own future. However the credibility of the interviews have been drawn into questions many times.
Snaven

## Overview

Snaven or Snake Elves are the offspring of a trick played by the trickster god Mymus. They have magical features and snake like abilities. Little is known about the family of original Snaven and their family name has been lost with time.

## Creation

Many years ago a small war struck between a family of elves and a naga tribe they encountered. The war raged for a few years with few casualties. However during a battle the head of the family saw many of his kin fall, in a fit of desperation he prayed to any god that would hear his prayer. Unfortunately the god that heard his prayers was not too kind. Unable or unwilling to directly involve himself in mortal affairs he told a nearby cleric of his to perform the greatest spell in his arsenal. The cleric whose name has been lost by time decided to pull the greatest trick he could. He doomed the elven family to merge with that they most hated. This created the Snaven.

## Life after creation

Snaven after being merged with naga blood used there new Snaven abilities and immunities to win their war against the naga tribe. The family leader after defeating the tribe decided to inflict the worst punishment he could on the beasts and condemned them to slavery. Over the years Snaven have ruled over the naga with an iron fist. Snaven bread with elves, humans and other Snaven however the offspring always results in a Snaven as part of the magic in their blood. A pure-blood Snaven is their equivalent of a noble. Most pure-blood Snaven rule over large amounts of naga however the common Snaven can have none or very few slaves.

## Two faces

Snaven have two faces they can display. One is that of a terrifying naga with rows of razor sharp fangs and long lizard tongues. The other is a elven face with slit reptilian eyes and one or more small patches of scales.

Art source: Artist adaption of Snaven faces
Shyrbarad

Official Flag of Shyrbarad

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Overview

Shyrbarad is a Country located on The M'lisaran Peninsula. It is a Futarchy, and it's culture is deeply tied to gambling.

## Demography and Population

Shyrbarad's population is estimated to be around 250,000 with the majority of it's settlements being larger urban areas. The country is inhabited by Auroven, a type of Elf, and has a substantial amount of slaves.

## Government Body

Shyrbarad is a Futarchy. As such, it decides on government policies by having citizens bet on which will have the most positive effect. Shyrbarad is overseen by a leader known as The Prize. Every few years, Shyrbarad will hold a competition to decide who will become the new Prize. Competitors will gamble among each other, with the losers being removed from the competition. Once two competitors remain, they traditionally play a game of Poker. Whoever wins said game of poker, becomes the Prize.

## Freedom of The Gamble

Sometime during 215 K.E, a group of Auroven from Laeoyas were fed up with the country's dislike of gambling. They set out and ventured to find land where they could play games and gamble in peace, away from those that disapproved. They began colonising The M'lisaran Peninsula and began constructing a country based on their own ideals.

## Gambling as a Right

In Shyrbarad, most disputes are dealt with through gambling. For example, if a customer did not like a certain tavern's menu, they could gamble with the owner of the tavern. If the customer won, the owner would change their menu according to the customer's liking. If the owner won, the customer would have to buy a drink for everyone in the bar.

This type of gambling is integrated into Shyrbarad's laws. Every Shyrbarese citizen is granted the right to challenge someone to a gamble, granted that both sides can agree on the wagers. Non-Shyrbarese citizens do not have this privilege.

## No Holds Barred

Shyrbarad is not mapped on any major world maps, with maps mentioning Shyrbarad exclusively or not at all. This allows Shyrbarad the freedom to send pirates to The Mainlands to steal, gamble and abduct people as slaves. Shyrbarad's slave population is estimated to make up 40-70% of the total population. Most reports are merely speculation.

While not explicitly stated by Shyrbarese officials, these slaves are gambled between owners at a high value. These slaves are not considered Shyrbarese citizens, and former citizens are stripped of their citizenship.
Caelandia

> "*A Quote*" - Somebody
>
>

## Overview

Caelandia refers to two distinct things. One is the archipelago of Caelandia, a large group of six islands that float amongst the clouds above Crelen. The other is the City of Caelandia, a highly-advanced city-state that encompasses the entirety of the Islands of Caelandia.

## The City Above The Clouds

The archipelago of Caelandia was formed sometime during 100 A.E, when Archmagus Caera rended a large section of earth from Xiousha, an area now referred to as The Jade Pit. He shaped the earth into a single large island, which now constitutes the main island. Caera accomplished this via a highly complex magical rune that required years of research. He was aware of Eldar's schemes, and created the island as a way of protecting himself and his disciples. During Eldar's incursion, Caera was slain and maintenance of the rune was left to his disciples. However, the rune was and still is so complex that only a mage as prolific as Caera could possibly maintain it at its fullest potential. As such the rune's grasp on the island weakened after Caera's death,
Academy of the Arcane Arts

> "*The Academy of the Arcane Arts serves to protect The Empire from magical threats internal and external, to advise nobility, to educate the magically gifted, and where possible to provide magical assistance to the peasantry*" - The Academy's official public agenda.
>
>

## Academy of the Arcane Arts

### Alternative Names

The Academy, Mages Guild

Official Sigil of The Academy

## Overview

The Academy of the Arcane Arts is an educational organisation dedicated to the pursuit of magical knowledge. Contrary to their public agenda, The Academy primarily deals with scholarly matters and research within its own ranks. The Academy can be found throughout The Carolian Empire, establishing institutions such as Aveigre Academy within the Hien Confederation. The Academy laid claim to the success of many esteemed wizards such as Professor Wiznick Wilford Wizbreaker.

1. ↑ Notably, Professor Wizbreaker is known to have assisted in establishing the Imperial Spellcaster Regiment, so the validity of these claims is murky at best.
Everwoods

Faelie

Solisanctia

## Overview

Much of the north was once covered in dense, towering woodland. With the rise and fall of civilisations, much has been chipped away, but the deepest parts of the forest remain still. Here, otherworldly fae carry out their greatest and most desperate defense against civilisation. The west of the region is totally and permanently corrupted by Harkusson and his forces of darkness, a land of disease and rot whose skeletal forces press ever deeper into the Everwoods. To the south, along the Moot is human settlement on dark fertile soils. Argent Island is the outermost outpost of the Carolian Order, from here the faithful oversee the expansion of humanity.
Bringing Light to the Dark

Issue #1 Errnas 1st 343K.E

   Warm greetings to you on the Most Holy Day of the Hegemon, in the Blessed month of the Emperor.
Things are looking grim. To the North, our wealth is plundered by the Rakgäran raiders. To the South, the vile Naga slip past our defences and take women and children as slaves. Most concerningly, threats once contained beyond our borders have spread their foul corruption into our homeland. The greenskin menace; the monstrous orcs and cunning goblins have flooded in; pillaging, raping, murdering. The cold grip of the grave firmly hold the Carolian Order in its grip, and refuses to let go. People vanish, and reports of strange human-like persons with cracked skin, horns and red colouration flood across the nation.

Greetings Dear Reader, I'm Derek Shephard; ex-Inquisitor. For the past two years, the Blood Wars have ravaged our beloved nation. Using my experience as an Inquisitor for over 25 years, and a general wish for wellbeing, I have decided to start the *Imperial Times.* It is my goal, and the goal of the company, to bring light to the dark. Knowledge to the uninformed. Truth to the unbeliever. Golden warmth to the icy depths.

From this day onward, the *Imperial Times* will keep you updated on the forces of darkness that threaten you and your family. We will endure this dark time, together.

*Ave Justinius*
Lochlan Burke

Laesinger artist's depiction of "The Horizon Sprinter"

## Overview

Lochlan Burke is mysterious ranger, shrouded in rumour and legend. He is assumed to be the founder of The Horizon Walkers, a vigilante group dedicated to the sanctity of the Material Plane. Several reports have confirmed Mr Burke's involvement in both The Great Fire of Jerus and The Narvik's Island Catastrophe. Following The Narvik's Island Catastrophe, Mr Burke disappeared but then later reappeared, having been spotted on the coast of Flüstnorde.
Imperial Times

## Report to the Head-Archivist (Priority lowered)

*To Head-Archivist James, 23rd Nominas, 343K.E*

*As per your request, I have conducted an investigation into the Imperial Times as to whether or not this newly founded organisation may or may not pose a threat to the Empire. I have come to the conclusion that this phenomena of widespread distributed publications from a non-governmental source yet faithful to the Empire proves itself as a benefit. Reader engagement is high, and circulation is growing organically beyond what official censored reports may yield.*

*I have requested that the Ecclesiastical Archives release their file on Mr Shephard to me, and have received inklings of information over time, so expect this information to be updated regularly. The following papers are my findings;*

*The Imperial Times, a news-board publication established in 343 K.E by the ex-Inquisitor Derek Shephard dedicated to reporting the various ongoings in and outside the Empire from a faithful perspective. The company's logo, bringing light to the dark is more than just a saying; Derek isn't afraid of voicing opinions that could land him in hot water, even making bold criticism from the Church at times.*

*Due to his wide popularity, and connections in the Church, Mr Shephard is granted some leeway in terms of what he can and cannot publish...but one thing is for sure, he'll search far and wide, leaving no stone unturned to find the truth.*

*You will find attached to this document a dossier containing information on Derek Shephard, and a copy of each of his prints. I will endeavour to post each print to your personal collection as they are published.*

*Sincerely,*

*Julius Scipio*

*Ave Justinius*

## Imperial Times Publications

### 343 K.E

#### Errnas

Issue #1: Bringing Light to the Dark

Issue #2: Wandering Heroes, or Conspiring Killers?

#### Auronas

Issue #3: Country devastated, Jooseph Beck brought to Heel!

#### Charnas

Issue #4: Bessy Beset by Boisterous Brotherhood!

#### Nominas

Issue #5: Foreign Terrorists Strike Again!

Issue #6: Adventurers Unchained
Neckbeard

"Barba non facit philosophum, neque vile gerere indusia" (Translation: "A beard does not make a philosopher, nor does shabby underwear.")

### Bulge Size

Bonsai

A **Neckbeard** is a Virgin whose Virginity is amplified by his love of "Japanese culture" (anime and hentai) and his rejection of Gad. Though he rarely leave his Neckbeard Nest, if he does he is often seen carrying his catgirl waifu body pillow, and wearing his Cheeto-stained fedora. It is unclear why his beard is limited to neck hair. There is some debate about whether it is an intentional stylistic choice, or if the follicles on the face shed due to prolonged exposure to anime. A female Neckbeard is known as a Legbeard.

## History

The trope of fat, socially awkward characters predates Virgin vs. Chad by at least several decades. The use of the term "neckbeard" to describe such a person began in the early 2000s, and by the early 2010s the term had entered into widespread use on the internet. It is uncertain when or where the widely-used Virgin vs. Chad Neckbeard image was originally posted.

## Use in memes

The Neckbeard lies between Wizard and Virgin in full cast memes, typically with Incel to either side of him. Whether Neckbeard or Incel, both subvariants of Virgin, is more Chadly is debated. Ideally, the Neckbeard in memes will be given qualities of the Neckbeard itself, such as a fedora, saying "M'lady," feelings of intellectual superiority, obesity, weeabooism, living in his mother's basement, etc.
Hienland

Archbishopric of Amstelgraaf

County of Handel

County of Amstello

County of Wulladvia

Archbishopric of the Mire

Enrakken-Uv

Barony of Greynaugh

Barony of Midlan

Barony of Hernzeil

Herringen

Ravenwaard

Khal Kuldir

Kolbeinsaross

Reichbach

Faekolt

Academy of Arcane Arts

## Overview

A symphony of hammers rings out across the Hienland. Ruled over by the Confederation, the Hienland is a core region of the Empire known for its excellent craftsmanship. From its forges, an entire Empire is equipped. Ideally it would be a natural bulwark, but the constant pacification of the northern counties is a drain on the region's coffers. Midlan swells with poverty and crime, a great many bandits make their home here. The Dwarves of Khal Kuldir are as rebellious as ever, and resist inspections by Imperial officials. The Annointed Ones have been granted the Archbishopric of the Mire, wherein they struggle to convert the heretics and cultists and their foul works. The southern counties are peaceful and prosperous, but the lords are disunited. If not dealt with soon, this region will have a great many problems to distract them from important work.
Greg Gregorson

## **Social**

### **Social Aptitude**

Greg is cocky and unfiltered, he is confident and quick to aggression. Despite this firey anger, however, he is generally harmless and will only fight as a last resort; which is ironic considering he is the leader of a pirate fleet.

## **Wealth & Financial State**

Greg is a fairly wealthy merchant and pirate. While his personal wealth is unknown, he has collected a vast sum of gold and treasures from raids. Greg also controls CocoCorp which holds a monopoly over the worldwide coconut trade. All coconuts are grown on Greg's Isle, and cannot be grown anywhere else for unknown reasons. This gives him a significant stream of revenue. His net worth is estimated to be 45000 gold coins.
Falko The Dead

## Overview

*'Falko The Dead'* is a folk-song that came into circulation in The Coralian Order around 343 K.E. It describes the sad story of Falko "Harold" Amiga, The Goblinbane.

## Transcript

Oh, there once was a hero named Falko the Dead

Who came riding to Tyrtown with axes of lead

And the braggart did swagger and brandish his blade

As he told of bold battles and goblins he'd slain

But then he went quiet, did Falko the Dead

When he met the vampire, Eadmund, who said:

"Oh you talk, and you boast, and you drink all that mead

Now I think it's high time that Corlan will bleed"

And so then came clashing and slashing of steel

As the brave lad Falko charged in full of zeal

And the hero named Falko was boastful no more

When his poor little head rolled around on the floor

## Controversy

This song has been subject to controversy in Hauflin communities since its initial composition. Citizens of Panshaw, the home of the subject of the song, have deemed it "horribly offensive" and "disrespectful toward the legacy" of the adventurer. Some bards regularly avoid playing the song in public places to avoid potential conflict with Hauflin people.
Adventurers Unchained

Issue #6: Nominas 21st 343 K.E

Dear reader, it has been some time since I have published Issue 2. Since that time, I have carefully investigated the series of events that led to the group's sudden disappearance. I can only say that my findings have been disturbing.

After their intitial misdeeds, this wandering band in New Haven had discovered a ghastly collection of foul forces at play. It appears that upon the Halloween month, the group unfurled an insidious blight festering beneath New Haven's guarded walls. The very tomb of royalty in New Haven transported the group to none other than a base belonging to the Twilight Brotherhood. I carefully searched what remained of the place after the adventurers had for the most part cleared it of undead filth. Behind its spider-cobbed stone walls, and collapsing timber frames, I found a further series of catacombs. Here lay an alchemical manufactory of noxious green poisons, along with plans to destroy the city. With their assistance New Haven was saved, but their trail ended there. A strange green flash left me deadly ill, forcing me to flee. For some time they had simply vanished.

Some time later Bessy, whom you may recall as the barkeep of the *Blueridge Bar* approached me with more harrowing news. She had been kidnapped by a member of the *Unchained*, the psychotic followers of Sorg that seek to usher an age of eternal darkness. The party had saved her. She further revealed to me that the group had fought against the group several times, and had captured a member of the so-called *Fimbulwinter Five* by the name of Sarav. This is where things become much stranger, dear reader. By coercion, Sarav then assisted the party in assaulting a mountain redoubt belonging to the *Unchained*. It took me some time to discover the place for myself.

The fortress had several floors, abound with secret rooms, traps and worst of all twisted tomes containing dark secrets. It had been some time since anyone had been there, a thick layer of dust clung to the walls and decaying bodies. Together there was an overwhelming smell of rot and dust. Latent magical energy jumped about chaotically, and more strange objects could be found the more floors I went up. Finally, ascending to the top, it had been blown apart by a powerful explosion. Conducting careful excavation under the advice of the Royal Archeological Society a variety of artefacts were to be found. The only trace the party themselves was the quaint shield belonging to Isabella, which was coated in a sickening aura.

Do not be disheartened by this news. While our enemies still lurk about, aiming for our destruction, there are many who bravely stand against evil. Remain ever vigilant, and always stay informed. Until next time.

*Ave Justinius*
The Fish and The Fox, Private Investigators

## Overview

The Fish and The Fox, Private Investigators (hereby referred to as The FFPI) are a small Detective Agency, run by it's two employees and founders; Caisu of Redbeach (The Fish) and Melitta Hróidotter (The Fox).

## 'To Help The Unfortunate'

The FFPI was founded to help those with unfortunate circumstances. This is supposedly due to the two members being disabled in some way. The group tends to raise the spirits of the grievously injured, inspiring them to make the better of their injuries.

## The Fish

Caisu of Redbeach is a Seijin from the once-great Seiju Federation. He fled his home after it was invaded and destroyed by the Umbren Imperium. He arrived in Bergstrad as a refugee and then ventured north to study the Rovkin tribes. It is rumoured he has trouble with sight. Caisu was known for his uncanny ability to predict or 'foresee' future events to unravel a plethora of mysteries.

## The Fox

Melitta Hróidotter is a white-furred Rovkin, hailing from the frozen mountains north of Bergsträd. She was supposedly exiled from her clan, The Binding Crag Clan, due to a weak disposition. Rumours state that she was personally exiled by her own father, Hrói Bakke. It is rumoured that Ms Hróidotter has committed murder in the past, though she has no criminal record. In 380K.E, she supposedly took on an apprentice by the name of Niall Capra. It is said that Mr Capra was subjected to a harsh training regiment by Ms Hróidotter in order to become a detective.
Galactic Chad

Galactic Chad

**Galactic Chad** is the embodiment of Infinite Chads. His power is only surpassed by other celestials such as Gad and Gizzard. He is known to have created thousands of galaxies and stars. One day he took human form for no reason and got arrested due to public nudity in a child adoption center. Galactic Chad also has a crush on Gad.
62nd Trekker's Liege

The insignia for a soldier in the 62nd Legion. Leaders and the Commander have more elaborate designs. Firewalkers have a red-orange backing, and Iceskaters have a pale blue backing.

### Motto

"There isn't a path we can't, or haven't, marched"

## Overview

The 62nd "Trekker's Liege" is an Imperial Legion, specifically a member of the Army Group Reserve in the Imperial Army. The legion is currently deployed in Maithor, assisting Queen Astrisur in repelling orcish warbands.

## A Legion, Among Many

### Purpose

The 62nd "Trekker's Liege" was established to travel through, scout, and perform reconnaissance in harsh, dangerous, or otherwise abnormal terrain that regular troops would struggle in.

### Structure

#### Commander

The current commander of the Trekker's Liege is Noria Trekkor, daughter of the previous commander. The commander is in charge of overseeing all of the legion's operations and commanding the officers.

#### Officer

Officers oversee operations in specific regions and are in charge of deploying recon teams where needed.

#### Field-Officer

Field-Officer is a unique title given to a select few officers, one of which being Eli MacTraynor following the Underwood Valley Razing of 344. A field-officer is a regular officer who actively participates in duties only carried out by leaders and soldiers, such as recon. This rank normally arises due to complications regarding a lack of troops in an area assigned to an officer. In the case of Eli MacTraynor, his promotion to Field-Officer was due to the Underwood Valley region being left to his care by a squadron of 38th "Drakeblades" during the same time as his promotion to Officer.

#### Leader

Leaders are put in charge of groups of soldiers. They are responsible for leading soldiers on missions.

#### Soldier

Soldiers are the lowest ranking Trekkers. As such, they are the boots on the ground traversing the hazardous environments.

## Outfit and Notable Members

The uniform for Trekkers varies depending on whether they are a standard, firewalker or iceskater soldier.

Standard Trekkers don a green uniform with a cloak and face wrap. They wear armour made from chitin, and wear watertight boots.

Firewalkers wear a similar uniform that is orange and grey in colour. Their uniform is interwoven with a fire-retardant fiber, and they wear a pair of goggles. Their boots are steel-capped.

Iceskaters also wear a similar uniform that is white and pale-blue in colour. Their uniform is padded with a thick fur.
Montgomery Island

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Overview

### Council

Major Yod, Cartographer-General Rikrik, Grog of the Rock

### Notable Figures

#### Former Cartographer-General Danise Eilvalur, Head Imperial Scout-Cartographer

Danise Eilvalur is a Moon Elf born during 113 A.E, who played a significant role in The Transformation of Yoddsville. She has since retired the role of Cartographer-General after the death of Major Montgomery, to further pursue her career in cartography. Most of the IASA's maps were drawn by her. She heads into unknown territory to explore areas for the IASA, mapping them out by hand as the Head Imperial Scout-Cartographer. She is one of the known few Artificers, alongside Sean Castillo, another Archivist Artificer and Kron, known for their work regarding the Feywilds.
Aurorae's Birch

Map used to guide newcomers around the city

## Overview

Aurorae's Birch is a small city in the empire. The local leaders are descendant of the imperial bloodline cadet branch. The populous are mostly estlandi in origin. The city is widely known by nearby towns as a mass producer of bread.

## Population

With it's population of 11,826 Aurorae's Birch has a lot of mouths to feed and people to put to work. Most commoners work in bread production and wheat farming.

## The tale of Azulon

Reports state that Aurorae's Birch houses an ancient white dragon underneath it. Chained up long ago by the founding families, Duval, Marci, Greyvill and Ashgrove. The local rumor of the town states that the dragon was an old frost dragon that would routinely destroy the crops and ground. He would cause mass damage, the tanking of the city's economy and destruction of their food supply.

### The Outskirts

Outside the city walls of Aurorae's Birch is an infertile patch of land. Supposedly destroyed by Azulon during the city's construction the land surrounding the city walls where the original farms were was destroyed. Whether by magic or sheer destruction Azulon managed to sterilise the land in an attempt to destroy the city's economy.

## The Founding Families

The Noble families Duval and Marci were the first families to ever take hold in Aurorae's Birch, followed by Ashgrove and then Greyvill. To this day Keep Duval and Mansion Marci still stand tall in the city, while the Ashgrove and Greyvill families only have a commemorative plaque in the town square.

## City Districts

### White District

The first of the three districts is the white district. The district of wealth and nobility, Landmarks here include; Keep Duval, Mansion Marci, Court of Thorns and The local Church. This district is where all the local nobles and upper class citizens live. There is more security and more services available in this district.

### Sunflower District

The second district is the sunflower district AKA the production district. This is where the farms and the bakeries are held. This is also where the majority of the populous lives. Living here means you likely work at the bakeries or the farms.

### Longhorn District

The third district aka the longhorn district is the worst treated and smallest district. The longhorn district has a small populous of mostly thieves and beggars. They have the least guards and are avoided by citizens who don't live there. Local rumor states that the longhorn district supposedly houses a tunnel to Azulon's prison, a place of wealth and danger that no one has ever found or would ever venture into.
Wandering Heroes, or Conspiring Killers?

Issue #2 22nd Errnas

A Most Blessed Holy month to you dear reader.

I bring news from New Haven City, a frontline city acting as a bulwark against the machinations of evil. Previously a medical outpost, this mountain-top city has accepted over ten thousand refugees from the surrounding towns and villages; but that is no easy task. The rainy city is accessible only by three treacherous mountain passes that are prone to collapse, ambush and sliding.

Refugees therefore travel in caravans to their new home. One such caravan had kindly been protected by a ragtag group of adventurers. The trained medicus, Dr Blane Connolly, a spellthief called Darryl Whisperbringer, a mountaineer by the name of Tyrone Tremmur, a wannabe paladin by the name of Isabella Oriel, a master windwalker monk known as Koren, and a drunkard dwarf, Brorik Honorsworn.

This unsightly mob guarded a caravan led by Mayor Gaius of Lightwell safely to the city walls. But the story isn't that simple. A large man by the name of Rorick, another member of the caravan, informed me that he witnessed the group communicating with a vile goblin tribe before both groups went their separate ways.

I managed to hunt down the town guard that was tasked with vetting them before they entered the city. Sergeant Luke Heatherford alleges that the group tried to make him ingest a deadly poison after he refused them access. With his men outnumbered, he resigned to letting them in after they intimidated and threatened his men.

The 19th *Hammersons* also had this to say about the group, "We are aware of this 'adventuring party' and are monitoring them closely. We ourselves have had several run-ins, and we can only conclude that they're idiots getting involved in what they shouldn't."

I can also safely inform you that the New Haven Gate Massacre was partly caused by the group. Darryl, who has ties to the human trafficking organisation '*Tunnel Rats*' set off explosives in the city square as the Sunkeeper was giving an address. Shortly after, the poor refugees outside the city gates began acting strangely. Animal-like, they tore each other apart and withstood damage that no normal person could -- let alone the sick and old. I am also told, however, by Bessy, barkeep of the *Blueridge Bar* that this group heroicly slew the ice dragon that was freezing up New Haven's water supply.

A reminder that in times like these, it can be difficult to tell friend-from-foe, and that it is best to keep suspicious people at arms length. We can only hope that this ragtag mob changes for good.

*Ave Justinius*
Uitgest

Uitgest hugs the Alatian mountains and flows into the Moot. To the north-west is the Alatian Highlands, to the south-west is Flustnorge, and to the east is the Yawning Steppe.

## Overview

Despite only encompassing a small land, the Uitgestans are a distinct people in the Empire. The cities are mostly populated by the right-believing Alandi, whereas the Uitgestans themselves live in forest groves where they can conduct their strange culture and rituals away from heavy scrutiny. While the contention between the faithful and the erroneous ancestor-worshipers is growing , this is a peaceful country where even bears are said to be friendly. With the fall of Light's Hope, the first of the Twilight Brotherhood's undead are making headway to the 'Tranquil Duchy'.
Vlad

the first of many Vlad designs, by u/KlapHark69

## Other Designs

the second Vlad design, by u/Hyouta\_

Vlad’s third design, by u/MuchosCarlos

Vlad’s fourth design, by u/ElectronicMars

**Vlad (Full Name Vladimir)** is a generic name in the VVC universe that is used to describe a Chad from any Slavic country, but usually Russia. Common habits of Vlads consist of drinking vodka, squatting 24/7, riding bears, playing CSGO and wearing Gopnik Addidas Tracksuits. The most important aspect of the Vlad, however, is their belief in Communist ideals.
Beware the Foliorac Leaf Cross

> [The following is an excerpt from Adney Lambert's short autobiography *'A Free Man Within Aurorae's "Mercy"'*. Adney Lambert was an Uitgestan, and mayor of the town North Chilkemp, which was notably burnt and sieged by pirates.]
>
>

I remember that night clearly, nailed to the inside of my mind like the lid of a coffin. The night my village was attacked not once, but twice. A deep, earth-shattering rumble vibrated throughout the town. An earthquake. Buildings collapsed left and right, trapping those foolish enough to be inside under the very things that once gave them shelter. I remember being trapped; my legs broken beneath our toppled fireplace. I called out for help, to be rebutted by an optimistic voice. “Don’t worry, the legion’s nearby! They’ll save us!” he said. If only that were true.

I remember men running into my village, clad in an almost makeshift armour. A blend of leather and iron, the one common thread being the orange paint, and the unforgettable white cross. An imperial man with an iron breastplate came to my aide, the symbol of his legion clear on his chest.
“You have to help them!” I cried, “My family is trapped beneath the church! They might not make it!”. “We’re on it” He reassured me. But then, there was a pause.

“Church to whom?”

The meaning behind those words were immediately apparent to me. A small smirk began to form on the corners of his lips as I uttered the one word that would decide the fate of my townsfolk.
“Faerune.”
The small smirk turned into a grin as the imperial cackled.
“Sorry, what church?” he asked as it suddenly burst into flame.
I could see the same soldiers that were there to protect us, instead shooting spell after spell into our collapsed homes, setting them ablaze with a deep orange light. The same colour as their uniform.
Our whole lives, we had been taught to believe that that orange was a small nod to Cyrdione, goddess of renewal, growth, and life. It was the colour of her symbol, a maple leaf during foliorac. No longer was that the case.
Beware the foliorac leaf cross. May Tyr have mercy on the 51st legion.