Arc 1 Descriptions

## Episode 0: Opening Description of the Podcast and Summerview

[00:43:00]

"The Kingdom of Hyranor is never still. The watchful and dangerously competent eyes of King Alaric Eirik see the borders shift ever outwards into the unknown, bringing land, peoples, and wealth untold under his wing. Old magic crackles across the landscape and is captured by discerning hands. Creatures the size of cities sleep beneath the soil unseen by the eyes of mortals. And the waves that buffet the shores leave behind cracked glass bottles of waterlogged secrets, a glimmer of something pretending to be gold, the wooden remnants of an old captain’s only love. There are a thousand thousand machinations with effects untold many of which will stay untold for most. And at the southernmost edge of it all, on the Verdant bay, a village is growing up.

Summerview is a picturesque destination on the water. Once left off of every cartographer’s maps, now new travelers and tradesmen come through every day on ship or carriage. Shops are finding their place here and families are taking root in untapped soil. This familiar morning finds an elven woman opening her tavern for business and preparing for the rush, a gnomish man kneading dough as the sun rises, a human child helping their mother gather up all the neighbour's clothes that need mending, and somewhere, an adventure is waiting."

See also: Opening Description Analyzed

## Episode 2: Thymore

[01:14:34]

"Eventually, you see a sign planted into the ground off to the side of the road there. The sign looks like it has seen better days certainly. It’s probably pretty old and even so it looks like it was painted very quickly and then just nobody has replaced it since. And it is just a sign that says “Thymore”, no other words, nothing flowery, but the thing you would notice first before you even see that is that tied to this sign is a horse looped and tied to the post of this sign. It’s a very pretty horse, kind of a silvery-grey. [...] It does look like Amara’s horse. [...]

Thymore is a little village nothing really of note in any books. Nobody important has ever been from here. [...] You've never heard of this mausoleum before. And the town itself has never been very remarkable to the point where you’ve seen it on a couple of local maps and that’s about it. [...]

And as you continue walking along, knowing you are basically in Thymore, the road sort of widens out and branches into a larger area. It’s called a village, that is very generous. That is so generous to call this place really anything. It is a collection of a few small buildings and what appears to be like an open-air kiosk, there’s a well, like a wishing well in the middle, there’s a building that looks like it might be an inn, but there’s no sign out front so it’s hard to say if the people here would even call it an inn. But, knowing what you’re looking for, you can see on the far end of the road which is not very far at all a gleaming white marble mausoleum. [...]

There is somebody at that little open-air kiosk and there appears to be a small humanoid passed out at the well."

## Episode 3: Mausoleum

[00:26:58]

"It’s a white marble building, there's no real inscriptions or anything on the outside, it’s pretty small and it has a big heavy door on the front that when you try, it is unlocked, you can just walk right on in. You find yourself in a small-ish, white marble room, there is not a lot happening here, but the wall immediately opposite you has twelve names on it, each corresponding to the grave, essentially, that it is attached to. They’re a little bit offset from the walls, they’ve got like, lids that you could, presumably, get your fingers in if you wanted to be strong about it. That’s what you’re looking at. [...] There are twelve [names] so it’s kind of like a four-by-three. You have three rows, four columns. [...] [The plaques with the names are] smooth, cold, the letters are engraved in so you feel sort of the ridges and texture as you go over them."