Blueprints

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**Blueprints** are the saved designs of builds players wish to keep and use again.

## Overview

Starship EVO allows players the complete freedom to build whatever they like. Each build is its own work of art. If players wish to save their art pieces then they can turn it into a blueprint. Blueprints are the games way of storing a design for later use.

## Saving Blueprints

To save a blueprint, players will first need to have a selected entity. A selected entity is the last entity that the player has placed a block on. Players can check which entity is their selected entity by opening their Codex and clicking on the 5th tab from the left. This tab is the "entity" and will usually display a preview of the last entity the player has built upon.

Once the entity tab has been opened players can selected from two options: **"Save Blueprint"** and **"Share on Steam Workshop"**. The former option will save a blueprint to the player's local hard drive. The later option will allow the blueprint to be uploaded to the Steam Workshop for others to download.

The entity tab also has many settings that will be applied to the blueprint. The entity name is the name that that specifically is called. When a blueprint is saved it will be in the name of the entity's current name. Blueprints saved with the same name as an already existing blueprint will overwrite the older version of the blueprint.

## Spawning Blueprints

Players can spawn saved blueprints to instantly gain a functioning vessel or station. To spawn a blueprint players will need to first place down a Starter Block into the void. The starter block usually acts as the first block of a new entity but it can also be used to spawn in blueprints.

Pressing **[F]** on the starter block will bring up the blueprints menu. This menu will display all blueprints that are present in the players Blueprint folder. Clicking on a blueprint will instantly spawn it into the world. On the upper left corner of the menu is the AI options. There are three options: None, Passive, and Aggressive AI. Having the None option selected will spawn the blueprint normally. Having the Passive or Aggressive AI selected before clicking on a blueprint will spawn the blueprint with an AI assigned to it.

Players can also spawn in Handheld blueprints. To spawn in handhelds players will need to first place down a Item Stand. Item stands can also be used to build handhelds however to spawn them in it will need to be empty. Pressing **[F]** on the item stand with a free slot on your hotbar will bring up the handheld spawn menu. Here spawn a handheld is the same as spawn in a Ship or Hovercraft.

As of 22w33a, there is no resource cost to spawning blueprints. In the future blueprints will cost materials and components to spawn in.

## Finding your local blueprints

Upon pressing the **"Save Blueprint"** button players will have saved their blueprint to their local hard drive. The saved blueprints can be found in the "Save\_Data" folder in the Starship EVO directory.

The full file address is: *Local Disk (C:) > Users > (Username) > AppData > LocalLow> Moonfire Entertainment > Starship EVO > Save\_Data.*

Here players will find 3 folders: Blueprints, BlueprintsPrefabs, and BlueprintsWeapons. **Blueprints** is where most saved entities will go. Ships, Hovercrafts, Space Stations, and other similar builds will be in here. **BlueprintsPrefabs** is for Prefabs. This is where designs saved using the Copy-Paste tool end up. Finally the **BlueprintsWeapons** folder is where all Handheld designs go.

## NPC Blueprints

The various NPCs that populate the game world will also make use of blueprints. These blueprints are all located in a different folder found in the Steam Starship EVO directory.

The full File address is: *Steam > steamapps > common > Skywanders > Starship EVO\_Data > StreamingAssets > Factions*

In this directory players can find the default assets used by the game. If players wish they can copy and paste these blueprints into their own blueprints folder if they would like to use these for themselves. It is also possible to add blueprints for use by the game's AI by dragging and dropping them into their respective faction folders.