King's Rock

## Description

**King's Rock** is an island somewhere in the sea near Arachnos that is well known by sailors of the area to be a place of death. There is a perpetual fog that surrounds the island and people who have been reported to have gone in have never come out. It is unknown to the outside world if there even exists an island within the fog but it is heavily speculated.

Inside the fog there is a small island with no life forms on it except for a single Chimera who is later killed by the Harpy's Claw. The water surrounding the island appears black and contains no fish (much to the dismay of Jon who wanted to go fishing). The island has a series of largish rocks sticking out of the ground in a circle surrounding a tall tower on the center of the island. The tower and rocks both have a magical restriction of some kind (school of magic unknown) that cause anyone who tries to harm them to be teleport away a short distance and any damage done to be undone as if it is rewinding in time.

## Points of Interest

### Daylight's Cathedral

The main floor of the tower on **King's Rock**. It has decorations related to light and happiness around the inside as well as some furniture.

### Midnight's Depths

A dungeon with an unknown location separate from **King's Rock** that seemingly sits on the bottom of the ocean. It has a similar layout in its initial room to the main floor of the **Daylight's Cathedral** but possesses additional rooms, halls, traps, enemies and strange objects that the **Daylight's Cathedral** does not have. In one room there is a pool of clear water on one side and a small stone on the other that smells of blood. When water from that pool touches the stone the stone explodes.

In another room there is a strange misty portal that goes to an unknown location. In another room there is a button that when pressed locks the room and starts a countdown that can be stopped by un-pressing the button.

### The Fog

The fog surrounds the island and prevents outside observers from seeing it from the outside. Once entered and near the island, it prevents people from leaving by making it impossible to pass through. When someone tries to leave through the fog, no matter how far they travel in and no matter how long, once they turn around they will arrive back on the island within 30 seconds.

## History

### First Moments

When leaving Byzantios the Harpy's Claw tell their captain, Dante, that they wish to go to **King's Rock** to find Antipater and complete their mission for Olympias**.** Dante tells them of its dangers and they convince him to continue on anyway. When they arrived in the surrounding ocean all that could be seen was fog, no island. The party then told Dante to anchor about a mile out and that they would row into the fog. After rowing in the party finds the fog cannot be seen through and after traveling for a little they exit the fog bank and see a small island devoid of life with a strange tower in the middle.

### Unexpected Attack

After failing a stealth check, Lucan is detected among the party just after exiting the fog cloud and is attacked by a Chimera. The party manages to reach the shore of the island and fights the Chimera to death. When attempting to harvest some of the Chimera after it has been killed, a magic trap reminiscent of Killer Queen's Bites The Dust is triggered and the corpse explodes unexpectedly injuring most of the party.

### The Tower

After healing themselves and leaving the shore with the now exploded Chimera carcass, the party goes inland to look at the tower at the center of the island. The tower is of an indeterminate height and is surrounded by a number of rocks of unknown composition. While messing around Jon found that the tower and the surrounding rocks have an unknown magical interference that prevents it from being damaged by seemingly teleporting aggressors away short distances.

While the others were eating and resting near the tower Jon also investigated the island and found the tower is keeping them on the island by generating a spacial anomaly that prevents people from leaving through the fog. When he tried to leave through the fog, Jon traveled for a few minutes and made no progress but when he turned around he managed to return to the island and tower within a few seconds.

### Daylight Cathedral

Upon entering the tower the party found it was seemingly only one floor with no stairs and other than some sunlight magically shining from the stone ceiling the room had only a few inconspicuous items. From what they could see, the room contained a clock, a throne, a table with a globe on it, a bookshelf and a regular shelf with various jars and teeth of aquatic animals. After investigating for a while, Quintus found a book on the bookshelf that could not be removed. When he tried to remove the book the words "Daylight's Cathedral" appeared on the ceiling visible only to him and written in celestial, giving the tower its name.

The party also found that the hands of the clock were seemingly impossible to stop from moving and when the clock itself was moved, after a time it would return to its original position. The party also found a carving of a trident on the underside of the table with the globe seemingly implying that this was a Poseidon related construction.

After getting mad, Jon breaks the clock causing the party to feel and strange magical pressure which eventually causes them to pass out.

### Midnight's Depths

When they wake up they find themselves in what looks like the same room except there is no furniture, except the the clock. Where the two shelves were there are now doors going somewhere else, where the door into the tower was there is now a glass-like barrier and all the decorations are now sea and death related where they were once light and happiness related. Behind the glass where the door was Quintus noticed that it appears that the tower was now deep underwater.

The party investigated the new area and encountered strange things. In one hall there was a plant monster that managed to eat Jon temporarily before being defeated. In another room there was a misty portal-like threshold that the party was unwilling to enter. In a hallway going away from the portal room there was a larger room that held a pool of water and a strange stone that would explode when doused with the water from the pool.

## Trivia

* Dante was very apprehensive when told the party wanted to go to **King's Rock** because it is known by sailors to be a place of no return.
* In the Midnight's Depths part of the **King's Rock** Lucan dealt the most damage in his characters history in one turn totaling 63 damage.
* The island has a myriad of JJBA references in its functions however these references go unrecognized to most members of the Harpy's Claw except Quintus who seems to subconsciously recognize them through his connection to Jupiter somehow.
* The dungeon has a number of "traps" that play psychological tricks on those trapped within. These include buttons that count down from 10 only to explode on 6 and another that creates increasingly terrifying phenomenon when counting down from 10 only to have nothing happen on 0.
* The kracken encountered in the boss room is speculated to be related to the one that killed Dante's family.