Rum

**Rum** is a custom item on LizardCraft that can be brewed and then drunk like a potion for various effects. Development was started in June 2020, based off inspiration from Gordon with the initial brewing process and a handful of flavours, before being expanded with cooling, barrel throwing and additional drunk effects in August of that year. Many more flavours have continued to be added since, especially to reflect Minecraft updates and community suggestions.

## Brewing

Rum is obtained following a brewing process in a barrel. To craft a plain bottle of rum, you will need:

* 8 Minecraft barrels
* 1 cauldron
* 1 hopper
* 1 tripwire hook
* 1 glass bottle
* and at least 10 sugar cane per rum bottle

### Setup

First, you must craft the Rum Brewing Barrel as shown.

Then, place the brewing barrel down, with the hopper pointing into it. Putting the 10 sugar cane in the hopper will feed it into the barrel and begin the brewing process. Adding more sugar cane, flavours or bases into the hopper will restart the brewing, so be sure to add all you need at the beginning.

### Brewing Progress

Right clicking to open the barrel will show you a preview of the liquid inside. The colour indicates the progress of brewing as well as being able to hover over the liquid to see more details of the flavours, volume and brewing status. You can click the liquid to splash it around, which has no effect on brewing.

You can empty the barrel at any point, but it is ideal to wait for it to be *perfect* - the point at which rum is taken from the barrel will affect the duration of the effect. Rum naturally brews at a rate of 0.025 states per second, starting at state 0 or *Mush* and going through *Raw* (1), *Juice* (2), *Sweetening* (3) to *Perfect* (4), meaning a barrel will take 160 seconds to brew. This process can be sped up by putting a brewing stand under the barrel which will increase the rate to 0.1 states per second, meaning it takes only 40 seconds to brew to perfect - but this must be handled careful, as using a brewing stand allows rum to be overdone, achieving the *Burnt* (5) state if left any longer.

### Bottling

Bottling rum can be done by placing a tripwire hook on the side of the barrel, then right clicking that hook with an empty glass bottle. This will take the empty bottle and drop the rum bottle, and empty 10 sugar cane of rum from the barrel, as well as a portion of the flavours. For example, if there are 100 sugar cane in the barrel, and 40 sweet berries - when you take a bottle, it will take 1/10th of the flavours, in this case 4 sweet berries. This will then change the strength of that effect.

## Throwing

If the rum barrel has had at least 10 gunpowder put in it, when you break it it will be shown as enchanted with *Power.* When you next drop it, you will instead throw the barrel, and wherever it lands will produce an aura around it for one minute. In that time, it is possible to drink one bottle's worth from the barrel by standing in aura every second. Whatever is left in the barrel (besides the gunpowder) will remain there at the end of the minute, and the barrel can be picked up as normal at any point to stop the effect.

## Cooling

Once brewed and put in a barrel, rum can be cooled in order to grant it the *Chilled* effect. When drinking chilled rum, it will refresh you by slightly repairing all your durable equipment, including those without mending.

To cool rum, ensure it is in its bottle form, then place the bottles in any inventory block alongside any single block of ice. After you close the inventory cooling will begin, which you can check with the temperature indication on the bottles- but it will only grant the mending effect at *Chilled* status.

### Cooling Rates

Different types of ice cool at different speeds:

 Packed Ice
 Blue Ice