recursal/Fanatic-Fandom huggingface dataset:
The Ascendant

## Mystery

Edge 10

*The Ascendant* is a book of the Edge principle written in Hyksos.

## Description

Selecting the book provides the following description:

The Edge-long Dardesh boasts of her victories over her brother-enemy Tareg in the days of the Shadowless Empire.

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Edicts Martial x2. Reading it will always provide Memory: Contradiction.
The Burning Woman

## Mystery

Forge

The Burning Woman is a book of the Forge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Transformation & Liberation and Foresight. Reading it again provides Foresight.
The Ceaseless Tantra

## Mystery

Heart
Heart 6

**The Ceaseless Tantra** is a book written in Sanskrit.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Weaving & Knotworking and Impulse. Reading it again provides Impulse.
The Book of Masks

## Mystery

Moth
14

**The Book of Maks** is a book of the Moth principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Weaving & Knotworking and Memory: Impulse. Reading it again provides Memory: Impulse.
Pale Mommet

Pale Mommet in Belongings Slot

## Uses

Pale Mommet is a Tool and Device, meaning that it can be utilized by the Librarian and Assistants to boost their Principles. As it is a Device the Pale Mommet can be used only once before it breaks.

Pale Mommet is Woven, meaning it can be taken to a Workbench and broken down into Rags.

## Crafting

Because the Loom does not accept items with Grail but no other station accepts items with Fabric, crafting **Pale Mommet** is going to puzzle most beginners. To make this work you need to trick workstations into accepting elements outside their specialty. You can either use the skill Resurgences & Emergences to get Grail into the Loom, or use Human Hair (not exactly a common item) to get Fabric into any station that accepts Remains and works for your given skill. As of the "bancroft" update (21.9.2023) Rags now also count as fabric, meaning that you can now use any workstation that accepts fuel and grail.

Pale Mommet can be crafted at workstations with 10 Grail, Fabric, and one of the following Skills:

* Pentiments & Precursors
* Resurgences & Emergences - Because it has Moth, this is the only skill which can craft the Mommet on a Loom
* Sea Stories
* The Great Signs and the Great Scars
* Tridesma Hiera

Recommended Workstations include:

* Loom in Servants' hall - requires Heart, Moth, Nectar or Rose. This is the only workstation which accepts any and all fabric.
* Nocturnary, Rowenarium, Sacred spring - these all accept both Grail and Remains letting you craft them with any of the eligible skills and Human Hair.
* Any workstation that accepts fuel and Grail, like Alchemist's Glassware or any Kitchen Range, letting you craft with any of the eligible skills and Rags.

## Consider

Create Memory: Sight. Since the Pale Mommet is Inert this will not consume the device.

## Trivia

It is hinted in Calicite Supplications on how to craft a pale mommet as follows:

> "One prayer describes how sufficient Grail-aspect can be used with Tridesma Hiera rites to give 'a life, a little life, a little little life' to a doll twisted from fabric…"
>
>
Pyrus Auricalcinus

A powerful food item, and the precursor for Keeper-level recipes of Sacrament Malachite. It can be gathered from the Practic Garden during Numa.

## Crafting

Can be crafted by the following Skills:

* Leaves & Thorns with Scholar-level Nectar, plus Wood.
* Spices & Savours with Scholar-level Nectar, plus Wood.
* Coil & Chasm with Scholar-level Nectar, plus Wood
* Desires & Dissolutions with Scholar-level Moon, plus Wood.

A crafting hint can be found after reading The Berry Book.

Another crafting hint can also be read from the book An Impertinent Vitulation with the following description (reading the book or hint is **not** needed for crafting). It also hints on the harvest results during Numa season in Practic Garden:

> "Peterhans mentions that one of these Leaves & Thorns techniques, with sufficient Nectar aspect, can supposedly cause **'a marvellous copper fruit'** to burst from wood, although she has never managed it herself - but in a 'certain season' the pear-trees in the Practic Garden will deliver something similar."
>
>
Secret Threshold

**Secret Threshold** is a Memory of aspects 2 Knock, 1 Rose

## To obtain

Secret Threshold is a Prentice level craftable memory, requiring 5 aspect and a valid workstation

### Crafting:

One of the following with Knock:

* Edicts Liminal
* Door & Wall
* Preliminal Meter
* Horns & Ivories

### Reading:

* An Almanac of Entrances (Knock 10)
* On the Matter and the Deeds of Serpents (Knock 12)
* A Manual for Departure (Knock 14)
* The Temptations of Architecture (Forge 10)
Sea-Caves

## Description

*Sea-Caves* dawn period room in the depths below Hush House. The librarian can access this room from the Boathouse by activating the pumps in the Lower Pump Room.

This location exposes:

* Perilous Path
* Menacing Phosphorescence

## Gathering: The Sea Caves

After unlocking, you can gather from the caves with an Element of the Soul and a Skill card, each with either Moon or Scale.

### Spring

* Outsized Egg 14%
* Phosphorescent Scrapings 43%
* Memory: Fear 14%
* Driftwood Fragment 14%
* Sand 14%

### Summer

* Outsized Egg 14%
* Memory: Fear 14%
* Phosphorescent Scrapings 43%
* Eva's Locks 28%

### Autumn

* Memory: Fear 28%
* Phosphorescent Scrapings 43%
* Eva's Locks 28%

### Winter

* Sea-Glass 14%
* Memory: Fear 28%
* Phosphorescent Scrapings 43%
* Contraband Jetsam 14%

### Numa

* Phosphorescent Scrapings 50%
* Salt-Sign 25%
* Enduring Reflection 25%
The Encircling Tantra

## Mystery

Scale
6

The Encircling Tantra is a book of the Scale principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Horns & Ivories and Memory: Fear. Reading it again provides Memory: Fear.
Scent Garden

## Description

The Scent Garden is a location in Hush House, which can be unlocked very early on in the game. You will need Nectar 4 or Grail 4 assistance to unlock this area.

## Interactable Items

Once unlocked, you can gather from the 3 different flowers in this area, which can only be gathered from using a Heart Element of the Soul and a Nectar Skill. One gathering spot is the bushes (One on the far left, the other one to the right of the fountain), one is the flower stalks (One on the right of the statue, the second stalks is above it), and the last set of flower is on either side of the central altar, where the lantern and mead is found (This may only be found during season of Nume).

There are also:

* 1 Hurricane Lantern (1 Lantern, 1 Sky, Thing, and Light)
* Skinshuck Mead (2 Heart, 6 Moth, 2 Nectar, Thing, Liquid, Beverage)

Once unlocked, this location exposes 3 locations (if they are not exposed already):

* Ruinous Hall
* The First True Threshold
* Walled Garden

## Gathering

Multiple different flower types can be harvested depending on the season.

### Spring

* Moth Orchid

### Summer

* Moth Orchid
* Agave Aeterna
* Fragrant Chalice

### Autumn

* Honeyscar Jasmine
* Fragrant Chalice

### Numa

* Moly
* Agave Aeterna (Produces two items instead of one)
The Affair of the Other Horizon

## Description

**The Affair of the Other Horizon** is an regular Incident that can begin in Spring or Fall when there are no active regular incident. This incident will attract Rose visitors to Hush House.

## **Visitors**

### Dr Ibn al-Adim

Upon discussing the incident with him:

After giving providing an appropriate Rose book:

After acting on the incident, it reads:

### Daymare

Upon discussing the incident with her:

After giving her an appropriate Rose book:

After acting on the incident, it reads:

### Lalla Chaima

Upon discussing the incident with her:

After giving her an appropriate Rose book:

After acting on the incident, it reads:
The Book of the White Cat

## Mystery

Sky
16

The Book of the White Cat is a book of the Sky principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 Lesson: Watchman's Paradoxes and Memory: Revelation. Reading it again provides Memory: Revelation.
Preservation

**Preservation** is one of the nine Wisdoms. Its Aspects on the Tree of Wisdoms are Grail and Heart, though Moth, Moon, and Nectar are more common than Grail. Attuning skills to it provides Chor or Health. It is considered one of the Arts Unregarded.

## Exploration

This Wisdom can be explored using skills of the relevant aspects. Like all Wisdoms, progressing further requires skills of higher level. Once committed, a skill cannot be committed again. Committing skills is rewarded with another Element of the Soul card.

### Associated Skills

These skills are associated with Preservation:

* Cracktrack (Language Skill)
* Edicts Inviolable
* Herbs & Infusions
* Hill & Hollow
* Inks of Containment
* Maggephene Mysteries
* Meniscate Reflections
* Quenchings & Quellings
* Ramsund (Language Skill)
* Resurgences & Emergences
* Rites of the Roots
* Sickle & Eclipse
* Stitching & Binding
* Stone Stories
* Surgeries & Exsanguinations
* Tridesma Hiera
Spices & Savours

**Spices & Savours** is a Skill card. It starts with Nectar 2 and Forge 1.

## Acquiring the Skill

Spices & Savours can be acquired via studying:

* Ambrosial!
* Kitling Ripe's Tasty Treats
* On Matthias and the Amethyst Imago: Transformation
* The Writing on the Wall

## Wisdom Attunement

Committing Spices & Savours to Ithastry provides Wist. It can be upgraded at Shrine: The Madrugad or Oubliette Containment, as well as with memories that have the Evolve via Ithastry aspect.

*Committing Spices & Savours* to The Bosk provides Health. It can be upgraded at Deeplight Corals, as well as with memories that have the Evolve via Bosk aspect.

## Item Creation

Spices & Savours has the following recipes.
Opening the Sky

## Mystery

Sky 10

*Opening the Sky* is a phonograph recording of the Sky principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book at a Phonograph, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates x2 Lesson: Strings & Songs and Cheerful Ditty. Subsequent consideration of the book produces only Cheerful Ditty.
Principles

The **Principles** are 13 unique Aspects that embody the archetypal characteristics, ideas, or influences that underpin the entirety of the invisible arts. Power can be drawn from the veneration of a Principle, or through the interaction of multiple Principles. Each Hour can be said to personify at least one Principle, and typically no more than three.
Recordings from the Althiban Abyss

## Mystery

Scale
4

Recordings from the Althiban Abyss is a Phonograph Record of the Scale principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Stone Stories. Reading it always provides Memory: Fear.
St. Brandan's Cove

*The fishermen of Brancrug Village beach their boats here each night.*

*'The sea does not regret the tide, and after the tide withdraws, something always remains, which we call memory.' It's true of storms, too.*

You start the game here.

## St Brandan's Cove

### Workstations

Tidal Flats

From here it is possible to unlock Brancrug Village.

*Here the sea ends and the world begins (or the other way around). After storms, the fishermen of Brancrug Village find oddities washed up here.*
Sunrise Awakenings

**Sunrise Awakenings** is a book of the Lantern principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Auroral Contemplations. Reading it always provides Memory: Memory: Revelation.
Swaddled Thunder

**Swaddled Thunder** is a 6 Heart, 4 Sky fabric.

## Crafting

Swaddled Thunder can be crafted at a workstation with 15 Heart, and one of the following Skills:

* Weaving & Knotworking (with Frith-Weft)
* Drums & Dances (with Thunderskin's Paean)
* Stiching & Binding (with Frith-Weft)
* Strings & Songs (with Thunderskin's Paean)

## Consider

Creates Storm (the weather, not Memory: Storm) Does *not* destroy the item.
The Book of the Centipede

## Mystery

Rose
Rose 6

*The Book of the Centipede* is a book of the Rose principle written in Greek.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sand Stories. Reading it always provides Memory: Intuition.
The Deaths of the Moon

## Mystery

Moon
Moon 8

*The Deaths of the Moon* is a book of the Moon principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Snow Stories. Reading always provides Memory: Salt.
Sacred Spring

## Description

*Sacred Spring* is dawn period room below the Hush House well. Prior to opening, the *Sacred Spring* is labeled as "Wheel-Filled Spring"

The librarian can access this room from the Deep Well Descent with Moon or Nectar assistance.

This location exposes:

* Slithering Fountain
* Root-Thronged Descent
* Room of Rusts

## Workstations

Sacred Spring is a Nectar, Grail, Moon crafting station.
Solomon’s Preparation

Crafting

**Solomon's Preparation** is a Winter, Moth, and Moon beverage.

## Crafting

Solomon's Preparation can be crafted with 10 Moon or Winter, a Flower, and one of the following Skills:

* Maggephene Mysteries [Moon]
* Sights & Sensations [Winter]
* Ragged Crossroads [Winter]
* Edicts Inviolable [Moon]
* Quenchings & Quellings [Winter]
* Inks of Containment [Winter]

The following Workstations will accept Flowers and the appropriate aspects:

* Calicite Altar [Accepts Moon]
* Altar of the Knot [Accepts Moon]
* Alchemist's Glassware [Accepts Winter]
* Hearth: Hall of Voices [Accepts Moon]

## Trivia

* It appears Solomon's Preparations can decay into Phosphorescent Scrapings. The mechanism behind this is unclear.
* The preparation is hinted in the book Musgrave's Sketches. It also hints into the preparation of the 'final pigment' Nillycant using Solomon's Preparations as an ingredient:

> "Musgrave discusses the temptation of the perfectly minimal 'palest painting'. He has so far managed to resist this temptation, but does guiltily describe success in using Sights and Sensations with Winter-aspect to create first a 'chilly elixir' from flowers, which he believes he can refine further into a 'final pigment'..."
>
>
On Imperfections

## Mystery

Knock
10

On Imperfections is a book of the Knock principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Glassblowing & Vesselcrafting. Reading it again provides Memory: Pattern.
Opus Magnus Caeruleus

## Mystery

Lantern 14

*Opus Magnus Caerleus* is a book of the Lantern principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 of Lesson: Pyroglyphics and Memory: Foresight. Reading it again provides Memory: Foresight
Sky Stories

Sky Stories is a Skill card. It starts with 2 Sky and 1 Rose.

## Acquiring the Skill

Sky Stories can be acquired via studying:

* Against the Sisterhood of the Knot and the Foulness of Their Depraved Customs (Sky 6)
* The Humours of a Gentleman (Sky 4)
* In the Mountains as Upon the Plain There May Not Be A Path Where None Has Passed (Sky 18, Vak) x3

## Committing to Wisdom

Committing Sky Stories to Birdsong provides Trist. It can be upgraded at Instrument: Sunset Harp.

*The Roost*
*A thief of sights, a scavenger of thrones*
*A border-reaver and a thief of knots*
*A thief of colours and a thief of bones.*
Committing Sky Stories to Horomachistry provides Fet. It can be upgraded at the Telescope.

*The Tryst*
*The Pilgrim's intrigue and the Grail's scheme*
*The Sun in shadow and the Forge unseen*
*The Swan King and the Elagabaline.*
## Crafting

Sky Stories has the following recipes.
 Scholar (10)
 Keeper (15)
 Rose | Prentice (5)
 Scholar (10)
 Keeper (15)

## Gathering

Sky Stories can be used with a relevant Element of the Soul in Gathering.
Sights & Sensations

Sights & Sensations is a Skill card. It starts with 2 Sky and 1 Winter.

## Acquiring the Skill

Sights & Sensations can be acquired via studying:

* Glimmerings
* Musgrave's Sketches
* Naenian Sketches
* The Mirror of Melancthe
* Towards a Fundamental Aesthetic: Second Edition
* Travelling at Night Vol II

## Committing to Wisdom

Committing Sights & Sensations to Hushery provides Wist. It can be evolved at the Solar Altar, Tower-top Prospect, the Columbic Sarcophagus, and the Catacombs Altar, as well as with memories that have the Evolve via Hushery aspect.

Committing Sights & Sensations to Nyctodromy provides Fet. It can be evolved at Shrine: St Januarius, , as well as with memories that have the Evolve via Nyctodromy aspect.

## Crafting

Sights & Sensations has the following recipes
Perugian Diaries

*Perugian Diaries* is a book of the Sky principle

## Mystery

Sky
4

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Strings & Songs and Memory: Cheerful Ditty. Reading it again provides Memory: Cheerful Ditty .
The Book of Thrones

## Mystery

Edge
12

*The Book of Thrones* is a book of the Edge principle written in Phrygian by Alexander Peterhans.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Auroral Contemplations. Reading it always provides Memory: Contradiction.
Practic Garden

## Description

The Practic Garden is a location in Hush House which can be unlocked very early on in the game. You will need 4 Nectar or 4 Heart assistance to unlock this area.

## Interactable Items

Once unlocked, you can access the Practic Garden Dummy and 2 fruit trees.

The Practic Garden Dummy is an Edge, Scale, Heart, Winter crafting station with Evolve via Illumination.

The 2 fruit trees can be harvested with a Heart Element of the Soul and a Nectar Skill.

Once unlocked, this location exposes the following 2 locations (if not exposed already):

* Tangle of Thorns
* Cloistered Garden

## Gathering

The fruit trees' yields are dependent on the season, they can be harvested during Summer, Autumn, and Numa.
The Carbonek Schism

## Mystery

Moth
6

*The Carbonek Schism* is a book of the Moth principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Sacra Limiae and Memory: Hindsight.
Stitching & Binding

Stitching & Binding is a Skill card that starts with 2 Sky and 1 Heart. It is effective against Infestations.

## Acquiring the Skill

Lesson: Stiching & Binding can be obtained by studying:

* Notes on Bindings
* Commandments For the Preservation of All That Exists
* Two Wombs, One Heart (Heart 8, Killimasi)

## Wisdom Attunement

Committing Stitching & Binding to Ithastry provides Wist. It can be upgraded at Shrine: The Madrugad.

Committing Stitching & Binding to Preservation provides Chor. It can be upgraded at the Barber's Chair, Altar: Malachite, or Instrument: Hallowed Drum.
Musgrave Dewulf

## Musgrave Dewulf, 4th Baron of Brancrug

**Musgrave Dewulf, 4th Baron of Brancrug**, was the 4th of the Dewulf Barons to rule from Hush House. During his time as Baron, Brancrug prospered quietly. Despite this he was known as the *Bleating Baron* by many of the townsfolk.

## Biography

### Early Life

Musgrave was the son and heir to Walter Dewulf. After Walter died, Musgrave became the Baron of Brancrug. He had a brother, Bryan Dewulf.

### Life as Baron

Widely mocked as 'The Bleating Baron' and 'the Lamb Dewulf', Brancrug nevertheless prospered during his time as Baron.

Whilst Baron, Musgrave authored a number of works and made a collection of sketches. In 1651, Musgrave endowed the atrium of the Abbey with a grand shrine to St. Janurarius of the Gate. As he was a puritan, this was a very unusual descision.

### Death, Succession, and Legacy

It is speculated that Musgrave Dewulf died in a secret duel with a 'Welsh visitor', possibly Twrog of Meirionnydd using pistols. However he died, after his death his son Gideon Dewulf succeeded him as Baron of Brancrug.

As was family tradition, a bust of Musgrave was made and placed in the Grand Ascent. His bust was made of cherry wood and was located on the Ground floor.

## Works

* **Musgrave's Sketches** - A collection of sketches made by Musgrave
* **It Is Written** - Musgrave writes about the 'Covenant of Brancrug' and the legacy of sacred inks

## Posessions

* **A Pair of Pistols marked 'MD'** - Supposedly these pistols were used in a duel which killed Musgrave
Rapt in the King

**Rapt in the King** is a book of the Heart principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Drums & Dances. Reading it always provides Earth-Sign, unless you already have this memory in play, in which case, it provides Memory: Impulse.
The Affair of the Grunewald Provision

## Description

**The Affair of the Grunewald Provision** is a regular Incident that can begin in Summer when there is no active regular incident. This incident will attract Heart and Winter visitors to Hush House.

## Visitors

### DI Douglas Moore

Upon discussing the incident with him:

After giving him an appropriate Heart book:

### Dr Yvette Southey

Upon discussing the incident with her:

After giving her an appropriate Winter book:

### Fr. Stanislav John Schaller

Upon discussing the incident with him:

After giving him an appropriate Heart book:

### Mr Peter Agdistis

Upon discussing the incident with him:

After giving him an appropriate Heart book:

### Mr Zachary Wakefield

Upon discussing the incident with him

After giving him an appropriate Winter book:
Singlefoot Songs

## Mystery

Scale
Scale 6

Singlefoot Songs is a book of the Scale principle written by John Schaller.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Hill & Hollow and Savage Hymn. Reading it again provides Savage Hymn.

Despite authoring the book, talking to Fr. Stanislav John Schaller about the book does not provide anything.
Ramsund

**Ramsund** is a Languages Skill card that starts with 2 Moth and 1 Sky.

## Acquiring the Skill

Ramsund can be acquired via paying 1 Tally to any of the following Visitors:

* Daymare
* Mr Fraser Strathcoyne
* Mme Olympe Bechet

## Committing to Wisdom

Committing Ramsund to Birdsong provides Trist. It can be upgraded at Instrument: Sunset Harp.

Committing Ramsund to Preservation provides Chor. It can be upgraded at the Barber's Chair, Instrument: Hallowed Drum, or Altar: Malachite.

## Trivia

Ramsund is probably named after the Ramsund Carving, which depicts the Norse hero Sigurd, who learned the language of the birds.
Severn Chamber

## Description

The Severn Chamber is an area in Hush House which is unlocked early into the midgame. You will need Moon or Rose assistance to unlock this area.

## Interactable Items

Once unlocked, you can access the Guest Bed: Severn Chamber and Thirza's Phonograph, there are also:

* 2 Fringed Lamps (1 Lantern), Thing, Light
* 1 Bedside Candleholder (1 Lantern), Thing, Candle, Light
* 1 Moth-Orchid-Scented Candle (2 Knock, 1 Moth), Thing, Candle, Light, Fuel

The Guest Bed: Severn Chamber can be used by visitors with an interest in Grail or camped in by Grail-powered Soul. As a workstation the bed can use Grail, Moon, Rose, and Heart.

This location exposes:

* Serpent-Haunted Bedroom
* Grand Ascent - Second Floor
The Artist

To choose the Artist, you must select any of the following combinations at soul creation:

* Chor > Ereb
* Fet > Ereb
* Shapt > Ereb

The Artist came to the House to master Bosk, to shape and share a primal, ultimate, unprecedented experience.

Obtains: Bee-silk journal [Sky/Rose/Knock 1, Mystery:Grail, Memories: the Artist, Readable, Thing, Journal]

*'Picasso? I'll give you Picasso.' [The Artist came to Hush House to shape and share a History of primal, ultimate, unprecedented experience; but you can complete the game by recording any History. You might wish to begin your studies with the Bosk Wisdom.]*

Memories: the Artist

*'Dada was a start. The Surrealist Manifesto? A step along the road, but only a step. The road goes nowhere, unless it goes into the Wood; and that's a road we can only walk in the dark. Wait, no, not 'in the dark'. 'In blood.' '*Hip-deep* in blood.' Oh shut up. Give it to me, I'll write it - '*
The Devoured Tantra

## Mystery

Grail
6

*The Devoured Tantra* is a book of the Grail principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Applebright Euphonies. Reading it always provides Confounding Parable.
Shrine to St Tentreto

## Description

*Shrine to St Tentreto* is a room on the lowest level in the depths beneath Hush House. Prior to opening, the *Shrine to St Tentreto* is labeled as "Pulsing Darkness."

The librarian can access this room from Deeplight Caves with a 15 Moth or 15 Scale assistant.

## Workstations

Altar: St Tentreto is a Moon, Moth, Knock, Scale crafting station with the Evolve via Nyctodromy and Evolve via Horomachistry aspects. It is the only current workstation with two evolution aspects.

#### Special Interaction

###### *Details*

Use Preliminal Meter or Resurgences & Emergences with the Skill and Ink.

Reward: The Writing on the Wall
Ordering

Some consumable items can be ordered since the DAYMARE update. During the first year, two order forms (from Cater & Hero and T.R.N. Ltd respectively) are sent to the library. The forms can be filled on a Desk with an Ink (not consumed, and should not be an Encaustum Terminale), then posted at The Post Office with enough money to pay. After three days, the goods and a blank form will be delivered to the library.
The Carmine Petal: Unexpurgated

## Mystery

Forge
18

**The Carmine Petal: Unexpurgated** is a book of the Forge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 Lesson: Disciplines of the Hammer. Reading always provides Memory: Foresight.
Serpentskin journal

*I am the Librarian of Hush House, and it is here I will complete my Perpetual Map*

*The Cartographer came to the House to master Nyctodromy, so they can complete their extraordinary map; but you can complete the game by mastering any Wisdom.*

Librarian: the Cartographer (Nyctodromy)

Mystery: Lantern

Elements of the soul : choose Fet, then Phost
Orchids & Narcotics

*Orchids & Narcotics* is a Skill card. It starts with Grail 2, Nectar 1.

## Wisdom Attunement

Committing Orchids & Narcotics to The Bosk provides Ereb. It can be upgraded at the Calicite Altar.

Committing Orchids & Narcotics to Skolekosophy provides Shapt. It can be upgraded at the Mirrors with a memory that adds the 'Evolve via Skolekosopy' aspect.

## Acquiring the Skill

**Orchids & Narcotics** can be acquired via studying:

* The Thirsting Tantra (Grail 8 Sanskrit)
* A Journey to the Grove (Grail 10)
* A Catalogue of Uncharted Pleasures (Grail 12 Phrygian)
Sabazine

**Sabazine** is a Language Skill card that starts with 2 Moth and 1 Lantern.

## Acquiring the Skill

Sabazine can be acquired via paying 1 Tally to any of the following Visitors:

* Lt Arthur Thomas Moore (Ret.)
* Dr Ibn al-Adim

## Committing to Wisdom

Committing Sabazine to Birdsong provides Trist. It cannot be used to upgrade Trist alone. To upgrade, you must add a Memory with the aspect Evolve via Birdsong. For example, using a Forbidden Epic at the Altar of the Knot.

*The Fisher's Tale*
*There's a story told by fisherfolk, about a city of amber and orichalcum that lies behind the waves. Those who eat of its fruits can breathe water and drink light, but they can never drink anything else afterwards. Only in another History, they say; but with if you tie your nets right, you might just catch one of its citizens in this History, and they might just tell you the way.*
Committing Sabazine to Horomachistry provides Fet. It can be upgraded at Shrine: The Chancel.

*The Sailor's Tale*
*There's a story told by sailors, about a city of ivory and iron across the sea. Those who come there never die, but those who leave again have never lived. Only in another History, they say; but if you rig your sails right, you might just catch the wind that takes you there in this one.*
The Affair of the Claw and the Clouds

The Affair of the Claw and the Clouds is an Incident that attracts Scale and Sky visitors to the Hush House.

## Visitors

### Dr Ibn al-Adim

Upon discussing the incident with him:

After giving him an appropriate Scale book:

After acting on the incident, it reads:

### MCO Constance Lee

Upon discussing the incident with them:

After giving them an appropriate Sky book:

After acting on the incident, it reads:

### Mr Fraser Strathcoyne

Upon discussing the incident with him:

After giving him an appropriate Scale book:

After acting on the incident, it reads:
Remains

**Remains** is an Aspect of Things that can be used in Crafting. Scrutinizing a Remains consumes it and provides a Memory.

Remains can be found around Hush House. Essential Periost and Awakened Feather can be crafted. In particular, crafting Awakened Feather does not require other material, and thus can be crafted to satisfy recipes requiring Remains.
Serpent-Root

## Mystery

Nectar
10

Serpent-Root is a Readable of the Nectar principle.

## Location

Can be found by using Hill & Hollow or Tridesma Hiera on the Altar of the Knot in Our Lady Beneath

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Rites of the Roots and Numen: Loopholes. Reading it again provides Numen: Loopholes.

## Trivia

A hint for finding this book is written in The Wonderful Shape, which provides Lesson: Tridesma Hiera:

> "The final invocation is one for the 'Restoration of the Roots', to be spoken before an altar of the Triple Knot - but, puzzlingly, it should not be spoken by any priestess of the Knot, or even by one who has been initiated into their Mysteries."
>
>
Seven Shards

## Mystery

Edge 10

*Seven Shards* is a book of the Edge principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Disciplines of the Hammer and Memory: Hindsight. Reading it again provides Memory: Hindsight.
Pantry

## Wrecked Pantry

### Required Aspects

* Assistance
* Heart 7 or Nectar 7

### Contents

* Rose-Pearl
* Dandelion Wine
* Phosphorescent Scrapings
* Canned Ham
* 2x Pickled Pilchards
* Veiled Goddess Lapsang Souchong (Packet)
* Blackberry Jam
* Pumpkin
* Soft Amber Pumpkin
* Scrumpy
* Tall Parcel
* Contraband Jetsam
* Beeswax
* Schloss Jannings (Bottle)
* Domaine Raveline (Bottle)
* 2x Dawnlion Coffee (Packet)
* Elderflower Cordial
* Rosehip Jam
* Blackberry Jam
* Flour
* T.R.N. Limited Drinking Cocoa (Packet)
* Eigengrau
* Cuckoo-Honey
* Evening Isles Coffee (Packet)
* Gideon's Soaks
* C&H Second Flush Assam (Packet)
* Pickled Mushrooms
* Sloe Gin (Bottle)
* Cinnabar
* Pale Marrow
* Golden Marrow
* Essential Periost
* Mackerel
* Box of Oddities
* Basket of Vegetables

# Pantry

Once unlocked, this location exposes 3 locations (if not already exposed):

* Maze-Crazed Room
* Ruined Kitchen
* Deserted Well
Solutions & Separations

Solutions & Separations is a Skill card. It starts with 1 Knock and 2 Moth.

## Obtaining

It can be obtained from reading:

* The Fire-Circle Tantra
* On Matthias and the Amethyst Imago: Loss
* The Debate of Seven Cups

## Wisdom Attunement

Committing Solutions & Separations to Skolekosophy provides Shapt. It can be upgraded at the Condignator.

> *The Crooked: The world is all imbalance, and imbalance is opportunity. Moth knows that; Worms prove it. This is Skolekosophy.*
>
>

Committing Solutions & Separations to Ithastry provides Wist. It cannot be used to upgrade Wist alone, and requires a memory with the aspect Evolve via Ithastry. For example: using Invincible Audacity at the Condignator.

> *The Straight: The world is all imbalance. With time, with care, with ingenuity, we can retore the balance, through the shaping of stone, the equilibrium of ichors, the unhatching of the egg. Ithastry teaches ingenuity.*
>
>

## Crafting

Solutions & Separations has the following recipes.
The Black Book of Brittany

## Mystery

Moon 12

*The Black Book of Brittany* is a book of the Moon principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Inks of Containment x2 and Bittersweet Certainty. Subsequent consideration of the book produces only Bittersweet Certainty.
The Executioner

*'I laid so many of those uncanny things to rest. I thought it was right. I fear now it was not. I am the Librarian of Hush House, and here I will ensure they will be remembered.'*

To choose the Executioner, you must first select chor, and then mettle, at soul creation.

The Executioner came to the House to master Preservation, to atone for their crimes; but you can complete the game by mastering any Wisdom.

The Executioner begins with the Horned Journal.
Sickle & Eclipse

*Sickle & Eclipse* is a Skill card. It starts with Edge 2 and Moon 1.

It is effective against Corruption.

## Obtaining

Lesson: Sickle & Eclipse can be gained by studying:

* The Sky in the Scar
* Collected Hush House Lectures
* As The Sun His Course
* Exorcism for Girls
* Observations on the Peacock Door
* The Secret Colours

## Committing to Wisdom

Committing Sickle & Eclipse to Nyctodromy provides Shapt. It can be upgraded at Altar: Ascite and Altar: St Tentreto.

*Words to Walk By - Unwise words unlocked unwise doors; we can use wise words to lock them. This is a matter of Nyctodromy.*
Committing Sickle & Eclipse to Preservation provides Chor. It can be used to upgrade Chor only with memories with Evolve via Preservation aspect.

*Secret, Safe - Let's keep night-things in the night so that day-things can walk in the day. That's Preservation.*
Serpents & Venoms

**Serpents & Venoms** is a Skill card that starts with 1 Moon and 2 Scale.

## Acquiring the Skill

Serpents & Venoms can be acquired via studying:

* The Republic of Teeth
* The Hissing Key
* Enchiridion Tragularis

## Committing to Wisdom

Committing Serpents & Venoms to Hushery provides Trist. It can be upgraded at the Catacombs Altar and Loggia Prospect.

> *The Last Sun: In the dawn times the sun was lower, so we gave it our blood. From our blood it knew us, and so it was kinder. Its serpents brought us its poisons to drink, and so we died. But we only died a little, and so we dreamed, and returned the next day to give it our blood again. Those times of peace persist in the lessons of Hushery.*
>
>

Committing Serpents & Venoms to Skolekosophy provides Shapt. It cannot be used to upgrade Shapt normally. To upgrade, you must use a memory with the aspect Evolve via Skolekosophy. As an example, you can upgrade Shapt at the Telescope with the Wormwood Dream memory.

> *The First Sun: In the dawn times the sun was lower, so we gave it our blood. From our blood it knew us, and so it was kinder. But those days are long gone. If we were foolish enough to find the first Sun and give it our blood again, it would devour us. If we fed it the blood of our enemies, of course, it might devour them. This is the kind of thing you hear from skolekosophists.*
>
>

## Crafting

Serpents & Venoms has the following recipes.
 Scholar (10)
 Scale | Prentice (5)
 Scholar (10)
 Keeper (15)
The Deeds of the Scarred Captain

## Mystery

Edge 12

*The Deeds of the Scarred Captain* is a book of the Edge principle written by Pavel Shulga.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Sharps and Memory: Fear. Reading it again provides Memory: Fear.
Snare of the Tree: Collected Proverbs of Aunt Mopsy

## Mystery

Grail 8

*Snare of the Tree: Collected Proverbs of Aunt Mopsy* is a book of the Grail principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

Sharing the book with Aunt Mopsy during a consultation:

## Rewards

Completing mastery of the book generates 2 Lesson: Applebright Euphonies and Confounding Parable. Reading it again provides Confounding Parable.

If you share the book with Aunt Mopsy during a consultation, she will provide another Lesson: Applebright Euphonies, as well as corrupting the book with Keeperskin.

## Trivia

*Snare of the Tree: Collected Proverbs of Aunt Mopsy* has a similar cover to Alexis Kennedy's real world book *AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS*
Plantagenet Mysteries

## Mystery

Moth
21

**Plantagenet Mysteries** is a book of the Moth principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 Lesson: Transformations & Libertations and Memory: Foresight. Reading it again provides Memory: Foresight.
The Book of the Extinguished Heart

## Mystery

Heart
16

The Book of the Extinguished Heart is a book of the Heart principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 3 Lesson: Quenchings & Quellings and Bittersweet Certainty. Reading it again provides Bittersweet Certainty.
The Barrowchild's Elegies

## Mystery

Winter
10

*The Barrowchild's Elegies* is a book of the Winter principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2x Lesson: Rhyme & Remembrance. Reading always provides Regret.
Resurgences & Emergences

*Birth and death are only directions. Between the two we find a crossroads.*

Resurgences & Emergences is a Skill card. It starts with Grail 1 and Moth 2. It also can be used to remove Infestation from books.

## Acquiring the Skill

Resurgences & Emergences can be acquired via studying :

* COLOURS IN THE LIVER (Grail 6, Film)
* Five Creations (Moth 14)
* Kitling Ripe and the Moldywarp's Grave (and Other Stories) (Moth 6)
* On Thirstlies, Ivories and Lovelies (Grail 10)
* The Geminiad III (Moth 12)
* The Orchid Transfigurations: a Birth (Grail 8)
* The Skeleton Songs (Grail 4)
* Twenty-Six Enticements, Seven Torments (Grail 14)

## Committing to Wisdom

Committing Resurgences & Emergences to The Bosk provides Health. It can be upgraded at the Altar of the Knot, the Calicite Altar, or the Deeplight Corals.

Committing Resurgences & Emergences to Preservation provides Chor. It can be upgraded at the Barber's Chair and Altar: Malachite.
One Thousand Threads

## Mystery

Grail
12

*One Thousand Threads* is a book of the Grail principle written in Killasimi.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates 2 Lesson: Tridesma Hiera. Reading it always provides Memory: Fear.
The Fallen Cross

**The Fallen Cross** is a book of the Sky.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Ouranoscopy and Memory: Regret. Reading it again provides Memory: Regret.
Sand-scarred journal

*I am the Librarian of Hush House, and this journal will record what arose from my Crime and my Curse.*

*The Archaeologist came to the House to master Skolekosophy, so they can atone for their crime... one way or another; but you can complete the game by mastering any Wisdom.*

Librarian: The Archeologist (Skolekosophy)

Mystery: Edge or Winter

Elements of the Soul: Shapt + Wist (Winter) or Shapt + Mettle (Edge)
Solarium

## Description

The Solarium is an area in Hush House which is unlocked decently into the midgame. You will need Heart, Lantern or Winter assistance to unlock this area.

## Interactable Items

Once unlocked, there are:

* 2 Tall Candlesticks (1 Lantern), Thing, Candle, Light
* 1 Contemplative Seat (1 Lantern), Comfort
* 1 Restful Seat (1 Heart), Comfort
* 1 Ninewink Clock (1 Moon), Comfort
* 1 Sol Invictis Symbol (1 Lantern), Wall Art
* 1 Bisclavret's Knot (1 Moth, 2 Scale), Thing, Mark
* 1 Paradise Palm (2 Nectar), Comfort
* 1 Potted Snake Plant (1 Scale), Thing, Leaf
* 1 Potted Bamboo (1 Nectar), Thing, Leaf
* 1 Potted Pink Orchid (1 Rose), Thing, Flower
Phost

> *Sight, perception, inspiration, all the Glory's gifts.*
>
>

Phost is one of the nine Elements of the Soul

Phost has the properties of 2 Lantern, 1 Sky. Evolving gives one more to each aspect to a maximum of 5 Lantern, 4 Sky when +++.

## Acquiring

Phost is one of the elements the Librarian can acquire at the start of the game. Doing so means forgoing Mettle, Ereb, and Wist which can be later acquired by other means.

Committing to Illumination Wisdom: Auroral Contemplations, Cracktrack, Disciplines of the Scar, Edicts Martial, Ericapaean, Meniscate Reflections, Preliminal Meter, Ragged Crossroads, Sacra Solis Invicti, Watchman's Paradoxes

Committing to Ithastry Wisdom: Anbary & Lapidary, Deep Mandaic, Glassblowing & Vesselcrafting, Glaziery & Lightsmithing, Inks of Revelation, Purifications & Exaltations, Transformations & Liberations

## Phost: Fascinated

> *The HIGHER I RISE the MORE I SEE*
>
>

Phost: Fascinated has only the aspect Lantern 1. It can be cured in a bed, with drink and 5 Nectar.

When the malady is inflicted, it gives the message "My inner light gutters, then flares - I am snared in a dangerous fascination."

It can be inflicted by Actinic Theoplasma and Fifth Eye Curse.

## Using at the *Sweet Bones*

Placing Phost in the Sweet Bones creates the 'help with letters' action, which supplies sixpence as reward.

## Trivia

The term Phost is likely derived from the Greek *phos* - "light".
The Elations of Limentinus

## Mystery

Knock
Knock 6

The Elations of Limentinus is a book of the Knock principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: The Great Signs and the Great Scars and Memory: Pattern. Subsequent consideration of the book produces only Memory: Pattern.
On Resonance

## Mystery

Sky
6

On Resonance is a book of the Sky principle.

## Description

Selecting the book provides the following description:

Upon choosing to master the book, either at a Desk or with the Consider verb, the Librarian learns:

After completing mastery, the Librarian learns:

## Rewards

Completing mastery of the book generates Lesson: Bells & Brazieries and . Reading it again provides Memory: Foresight.
Spire

## Description

The Spire is an area in Hush House which is unlocked decently into the midgame. You will need Lantern, Moth, or Sky assistance to unlock this area.

## Interactable Items

Once unlocked, you can use the Spire Prospect, there is also:

* 1 Evening Isles Coffee (Pot)
* 1 Evening Isles Coffee (Cup)
* 1 Houndsgall

The Spire Prospect is a workstation that uses Moth and Sky, and has Evolve via Hushery.
Servants' Quarters - North

## Wounded Room

### Required Aspects

* Assistance
* Heart 8 or Knock 8

### Contents

* Uncatalogued Book (Baronial)
* Weighty Bedside Candleholder
* Severe Chair
* Isle-Water (Glass)
* 2x Widow's Candle
* Shaving Mirror
* Shadowless Silk
* Bolt of Buttercup Linen
* Investigator's Suitcase
* Dawnlion Coffee (Cup)
* Bedside Candleholder

# Servants' Quarters - North

This location exposes:

* Blockaded Stairs
* Maze-Crazed Room
* Overgrown Kitchen Garden