recursal/Fanatic-Fandom huggingface dataset:
Potion "Ambrosia"

Potion "Ambrosia" is an item. It is mostly acquired for crafting it in Alchemist's Hut. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Potion "Ambrosia". For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +30
* A hero automatically drinks the potion the moment before losing consciousness.
 *Used in a dungeon.*

**Explanation**: Once the hero goes below 1 Health, the hero recovers 30 Health. It doesn't need to be "activated", it only needs to be in hero's inventory. It also consumes 2 Action points.

### Overlimit experience

50 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Potion "Ambrosia" can be acquired by:

* **Crafting it in Alchemist's Hut.**
	+ *Items required: 1 x Potion of healing lvl. 2, 1 x Potion "Berserker rage", 1 x Catalyst, 2 x Mandrake root.*
	+ *Items crafted: 1 x Potion "Ambrosia".*
		- *Craftable at once: 3 x Potion "Ambrosia".*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
		- *21m (with 30% boost)*
		- *18m (with 40% boost)*
		- *15m (with 50% boost)*
		- *12m (with 60% boost)*
	+ *Requires: Alchemist's Hut lvl. 6.*
	+ *Requires: Technology: Potion "Ambrosia".*
		- *Items required:*
			* *5 x Ruby*
			* *1000 x Coin*
			* *12 x Potion of healing lvl. 2*
			* *30 x Reagent*
			* *20 x Catalyst*
			* *15 x Mandrake root*
			* *30 x Ancient page*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 1000 experience points.*
			* *At 50%: 1000 experience points.*
			* *At 75%: 1000 experience points.*
			* *At 100%: 2000 experience points.*
* **Exploring the Dungeon.**
	+ *Rescuing the Lost Adventurer (or defeating the Shapeshifter) - from 3B.*
* **Completing quests.**
	+ *Culinary Battle: 3 x Potion "Ambrosia".*
		- *Requires visiting dungeon 4A.*
	+ *Once Upon a Forest Chapter XV: 1 x Potion "Ambrosia".*
		- *This chapter unlocks upon completing Chapter XIV. Requires visiting F1, then F2 and interacting with all creatures.*

## Uses

Potion "Ambrosia" can be used for:

* **While in a dungeon.**
	+ *+30*
	+ *A hero automatically drinks the potion the moment before losing consciousness.*
	+ *Used in a dungeon.*
* **Completing quests.**
	+ *Once Upon a Forest Chapter VII: 1 x Potion "Ambrosia".*
		- *This chapter unlocks upon visiting F2 again; after chapter VI is concluded.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 100 x Experience
		- 1 x Wood
		- 1 x Stone
		- 1 x Steel
		- 1 x Charcoal
		- 1 x Gunpowder
		- 1 x Iron sand
		- 1 x Chemicals
		- 0.3 x Gold ingot
Elixir of insight

Elixir of insight is an item. It is mostly acquired for buying it in Shop. It is mostly used for giving 1 extra hint. Note that this page contains **only** acquisitions and uses for Elixir of insight. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Extra hints.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: Gives 1 extra hint. When all free hints are used, the Elixir of insight appears in the place of the light bulb. If tapped, the Elixir of insight gets consumed and 1 extra hint is given (shown on the puzzle).

### Overlimit experience

2 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Elixir of insight can be acquired by:

* **Crafting it in Alchemist's Hut.**
	+ *Items required: 1 x Glass, 1 x Honey.*
	+ *Items crafted: 24 x Elixir of insight.*
		- *Craftable at once: 96 x Elixir of insight.*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
		- *21m (with 30% boost)*
		- *18m (with 40% boost)*
		- *15m (with 50% boost)*
		- *12m (with 60% boost)*
	+ *Requires: Alchemist's Hut lvl. 6.*
* **Buying it in Shop.**
	+ *6 x Coin => 1 x Elixir of insight.*
		- *Shop lvl. 1: maximum 10 x Elixir of insight per cycle.*
		- *Shop lvl. 2: maximum 20 x Elixir of insight per cycle.*
		- *Shop lvl. 3: maximum 20 x Elixir of insight per cycle.*

## Uses

Elixir of insight can be used for:

* **While solving nonograms.**
	+ *Extra hints.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
* **Crafting items.**
	+ *Tailor:*
		- *1 x Ariadne's thread: 1 x Elixir of insight*
* **Researching technologies.**

	+ *Alchemist's Hut:*
		- *Conveyor lvl. 1: 40 x Elixir of insight*
		- *Conveyor lvl. 2: 60 x Elixir of insight*
	+ *Tailor:*
		- *Ariadne's thread: 20 x Elixir of insight*
	+ *Workshop:*
		- *Conveyor lvl. 1: 50 x Elixir of insight*
		- *Conveyor lvl. 2: 75 x Elixir of insight*
	+ *Furnace:*
		- *Conveyor: 40 x Elixir of insight*
	+ *Field:*
		- *Seed drill: 40 x Elixir of insight*
		- *Combine harvester: 60 x Elixir of insight*
	+ *Food Stall:*
		- *Conveyor belt sushi: 40 x Elixir of insight*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 12 x Experience
		- 0.12 x Wood
		- 0.12 x Stone
		- 0.12 x Steel
		- 0.12 x Charcoal
		- 0.12 x Gunpowder
		- 0.12 x Iron sand
		- 0.12 x Chemicals
		- 0.036 x Gold ingot
* **Changing classes in Character.**
	+ *Zen Master: 108 x Elixir of insight.*
Ambipom

**Audino** is a Normal-type Pokémon. It is not known to evolve into or from any other Pokémon.

In Etherean Dreams, **Audino** has an **Etherean Form** that is a Flying-type.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Etherean Form

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Audino
* *Italic* indicates a move that gets STAB only when used by an evolution of Audino

#### Etherean Form

 * **Bold** indicates a move that gets STAB when used by Audino
* *Italic* indicates a move that gets STAB only when used by an evolution of Audino
Cinnabar

Cinnabar is an item. It is mostly acquired for exploring the dungeon (forest). It is mostly used for researching technologies. Note that this page contains **only** acquisitions and uses for Cinnabar. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Take safety precautions!

### Overlimit experience

10 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Cinnabar can be acquired by:

* **Exploring the Dungeon.**
	+ *Cinnabar deposit - F2-F4.*

## Uses

Cinnabar can be used for:

* **Crafting items.**
	+ *Alchemist's Hut:*
		- *3 x Mercury: 9 x Cinnabar*
* **Researching technologies.**
	+ *Alchemist's Hut:*
		- *Balm: 9 x Cinnabar*
		- *Potion of mental power: 15 x Cinnabar*
		- *Mercury: 30 x Cinnabar*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 50 x Experience
		- 0.5 x Wood
		- 0.5 x Stone
		- 0.5 x Steel
		- 0.5 x Charcoal
		- 0.5 x Gunpowder
		- 0.5 x Iron sand
		- 0.5 x Chemicals
		- 0.15 x Gold ingot
Ariadne's thread

Ariadne's thread is an item. It is mostly acquired for crafting it in Tailor. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Ariadne's thread. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Helps to find the path to the target.
 *Used in a dungeon.*

**Explanation**: If the player can't find a violet chest, podium or boss, they can tap the Ariadne's thread, and the hero will run towards that chest, podium, boss or the door of the room that contains these objects. One Ariadne's thread equals one search. It can only be used outside of combat. Note: It can also lead to an unexplored door or to an explored, but missed objective. It works as the hero has good memory and not like they have x-ray. In case an object is close enough (10 tiles) the Ariadne's thread will not be consumed.

### Overlimit experience

10 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Ariadne's thread can be acquired by:

* **Crafting it in Tailor.**
	+ *Items required: 2 x Thread, 1 x Elixir of insight, 2 x Crypto-coin.*
	+ *Items crafted: 1 x Ariadne's thread.*
		- *Craftable at once: 10 x Ariadne's thread.*
	+ *Crafted in:*
		- *20m (with 0% boost)*
		- *18m (with 10% boost)*
		- *16m (with 20% boost)*
	+ *Requires: Tailor lvl. 3.*
	+ *Requires: Technology: Ariadne's thread.*
		- *Items required:*
			* *2 x Ruby*
			* *300 x Coin*
			* *10 x Thread*
			* *20 x Elixir of insight*
			* *1 x Ring for a hero lvl. 1*
			* *10 x Ancient page*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 300 experience points.*
			* *At 50%: 300 experience points.*
			* *At 75%: 300 experience points.*
			* *At 100%: 600 experience points.*

## Uses

Ariadne's thread can be used for:

* **While in a dungeon.**
	+ *Helps to find the path to the target.*
	+ *Used in a dungeon.*
* **Upgrading buildings.**
	+ *Dungeon:*
		- *Level 4: 5 x Ariadne's thread*
* **Mounting for expeditions.**
	+ *Catacombs map: 1 x Ariadne's thread (1 x Ariadne's thread with Economist skill).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 50 x Experience
		- 0.5 x Wood
		- 0.5 x Stone
		- 0.5 x Steel
		- 0.5 x Charcoal
		- 0.5 x Gunpowder
		- 0.5 x Iron sand
		- 0.5 x Chemicals
		- 0.15 x Gold ingot

## Trivia

Ariadne's thread, named for the legend of Ariadne (Greek mythology)[1], is solving a problem by multiple means through an exhaustive application of logic to all available routes. It is the particular method used that is able to follow completely through to trace steps or take point by point a series of found truths in a contingent, ordered search that reaches an end position. [2]
Catacombs map fragment

Catacombs map fragment is an item. It is mostly acquired for exploring the dungeon (1B and deeper). It is mostly used for crafting Catacombs maps. Note that this page contains **only** acquisitions and uses for Catacombs map fragment. For example, for crafting a certain item, additional items might be needed.

 *Use on the expedition screen.*

### Overlimit experience

10 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Catacombs map fragment can be acquired by:

* **Exploring the Dungeon.**
	+ *Chest (purple) - F1-F4 and 1B-5C.*
	+ *Rescuing the Lost Adventurer (or defeating the Shapeshifter) - from 3B.*

## Uses

Catacombs map fragment can be used for:

* **While on an expedition.**
	+ *Use on the expedition screen.*
* **Crafting maps in Expedition.**
	+ *Catacombs map: 12 x Catacombs map fragment.*

## Tips

For farming Catacombs map fragments, 4A is the dungeon level (Mental power wise). If 4A can't be comfortably completed, 2A or 3A are next options. Both 2A and 3A yield roughly the same fragments per MP spent.
Firework

Firework is an item. It is mostly acquired for crafting it in Alchemist's Hut. It is mostly used for completing the Festival quest. Note that this page contains **only** acquisitions and uses for Firework. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Fills 90% of a puzzle. If there are errors, the area is reduced. Maximum size: 15x15. Can be applied only once.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: Fills 90% of any 15x15 (or smaller) nonogram, similar to how a human would. If there are errors, the area is reduced. Can be applied only once per puzzle.

Note: Firework can't be used, if Battering ram, Anchor or Steamobile has already been used on the same puzzle.

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Firework can be acquired by:

* **Crafting it in Alchemist's Hut.**
	+ *Items required: 3 x Gunpowder, 2 x Chemicals, 2 x Paper.*
	+ *Items crafted: 1 x Firework.*
		- *Craftable at once: 3 x Firework.*
	+ *Crafted in:*
		- *3h (with 0% boost)*
		- *2h 42m (with 10% boost)*
		- *2h 24m (with 20% boost)*
		- *2h 6m (with 30% boost)*
		- *1h 48m (with 40% boost)*
		- *1h 30m (with 50% boost)*
		- *1h 12m (with 60% boost)*
	+ *Requires: Alchemist's Hut lvl. 6.*
* **Levelling up.**
	+ *At lvl. 30, 3 x Firework is/are rewarded.*
	+ *Every 50th level, beginning at lvl. 100 (e.g. levels 100, 150, 200, etc.), 3 x Firework is/are rewarded.*

## Uses

Firework can be used for:

* **While solving nonograms.**
	+ *Fills 90% of a puzzle. If there are errors, the area is reduced. Maximum size: 15x15. Can be applied only once.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
* **Completing quests.**
	+ *Festival: 10 x Firework.*
		- *Requires Bridge and enough storage capacity to hold 10 Fireworks.*
	+ *Festival Returns: 10 x Firework.*
		- *Requires Airship and completion of Festival quest.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 21 x Mental power
		- 250 x Experience
		- 2.5 x Wood
		- 2.5 x Stone
		- 2.5 x Steel
		- 2.5 x Charcoal
		- 2.5 x Gunpowder
		- 2.5 x Iron sand
		- 2.5 x Chemicals
		- 0.75 x Gold ingot
* **Acquiring Experience.**
	+ *Requires: completed Festival quest.*
	+ *3 x Firework can be supplied to the Alchemist's Hut to receive 2,000 experience points. After that, fireworks can be seen exploding in Territory.*

## Trivia

When Firework has been used on a nonogram, small blue fireworks can be seen for a short time.
Bomb

Bomb (Horoku) is an item. It is mostly acquired for solving nonograms. It is mostly used for throwing it into the Cauldron. Note that this page contains **only** acquisitions and uses for Bomb. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Pick any cell to reveal 5x5 area.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: Reveals a 5x5 area around the picked cell. It also reveals crosses. Can be used multiple times.

### Overlimit experience

5 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Bomb (Horoku) can be acquired by:

* **Solving nonograms.**
	+ *The exact drop rate is unknown - although the bigger and more difficult the puzzle, the more likely to receive it and in greater amount.*
* **Crafting it in Alchemist's Hut.**
	+ *Items required: 2 x Gunpowder.*
	+ *Items crafted: 1 x Bomb.*
		- *Craftable at once: 10 x Bomb.*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
		- *21m (with 30% boost)*
		- *18m (with 40% boost)*
		- *15m (with 50% boost)*
		- *12m (with 60% boost)*
	+ *Requires: Alchemist's Hut lvl. 5.*
* **Completing quests.**
	+ *Spicy Odyssey: 10 x Bomb.*
		- *Requires Ship lvl. 4.*
* **Buying it in Shop.**
	+ *14 x Coin => 1 x Bomb.*
		- *Shop lvl. 1: maximum 5 x Bomb per cycle.*
		- *Shop lvl. 2: maximum 10 x Bomb per cycle.*
		- *Shop lvl. 3: maximum 10 x Bomb per cycle.*
* **Levelling up.**
	+ *Every 12th level, beginning at lvl. 9 (e.g. levels 9, 21, 33, etc.), 5 x Bomb is/are rewarded.*

## Uses

Bomb (Horoku) can be used for:

* **While solving nonograms.**
	+ *Pick any cell to reveal 5x5 area.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
* **Learning ship mission types.**
	+ *Prospecting: 20 x Bomb.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 75 x Experience
		- 0.75 x Wood
		- 0.75 x Stone
		- 0.75 x Steel
		- 0.75 x Charcoal
		- 0.75 x Gunpowder
		- 0.75 x Iron sand
		- 0.75 x Chemicals
		- 0.225 x Gold ingot

## Trivia

Bomb is one of the few items, that the game regularly annotates with a Japanese name in parentheses. Specifically, Bomb is referred to as "Bomb (Horoku)".
UCdevs

UCdevs is a Russian mobile game developer. They specialize in developing games based on the puzzle genre and mostly develop for Android platform. They generate revenue through advertisements and in-app purchases.

## Other games

Beside developing Nonograms Katana, they have also developed:

* Sudoku Katana
* Zen Sweeper (Minesweeper)
* Uni Tarot (8 decks+)
Curry

Curry is an item. It is mostly acquired for crafting it in Food Stall. It is mostly used for mounting expeditions. Note that this page contains **only** acquisitions and uses for Curry. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Increases the chance to find an artifact up to 100%.
 *Use on the expedition screen.*

**Explanation**: Can be used while on an expedition and guarantees an artifact on the expedition used. This doesn't guarentee an artifact that's still missing.

### Overlimit experience

(not yet known)

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Curry can be acquired by:

* **Crafting it in Food Stall.**
	+ *Items required: 2 x Coin, 4 x Spices, 1 x Rice.*
	+ *Items crafted: 1 x Curry.*
		- *Craftable at once: 10 x Curry.*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
	+ *Requires: Food Stall lvl. 2.*
	+ *Requires: Cooking lvl. 8.*
* **Levelling up.**
	+ *At lvl. 50, 1 x Curry is/are rewarded.*

## Uses

Curry can be used for:

* **While on an expedition.**
	+ *Increases the chance to find an artifact up to 100%.*
	+ *Use on the expedition screen.*
* **Completing quests.**
	+ *Culinary Battle: 2 x Curry.*
		- *Requires visiting dungeon 4A.*
* **Mounting for expeditions.**
	+ *Smuggler's map Chapter V: 1 x Curry (1 x Curry with Economist skill).*
	+ *Treasure map lvl. 4: 1 x Curry (1 x Curry with Economist skill).*
* **Selling it in Shop.**
	+ *1 x Curry => 45 x Coin.*
		- *Shop lvl. 1: maximum 3 x Curry per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 13 x Curry per cycle (600 Coin limit).*
		- *Pre-orders: maximum 20 x Curry per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 250 x Experience
		- 2.5 x Wood
		- 2.5 x Stone
		- 2.5 x Steel
		- 2.5 x Charcoal
		- 2.5 x Gunpowder
		- 2.5 x Iron sand
		- 2.5 x Chemicals
		- 0.75 x Gold ingot
Treasure map fragment lvl. 1

Treasure map fragment lvl. 1 is an item. It is mostly acquired for solving nonograms. It is mostly used for crafting Treasure maps lvl. 1. Note that this page contains **only** acquisitions and uses for Treasure map fragment lvl. 1. For example, for crafting a certain item, additional items might be needed.

 *Use on the expedition screen.*

## Treasure map fragment lvl. 1

Treasure map fragment lvl. 1 in warehouse.

### Overlimit experience

10 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Treasure map fragment lvl. 1 can be acquired by:

* **Solving nonograms.**
	+ *The exact drop rate is unknown - although the bigger and more difficult the puzzle, the more likely to receive it and in greater amount.*
* **Building Guild (passive income).**
	+ *Amount:*
		- *Guild lvl. 5: 1 x Treasure map fragment lvl. 1.*
		- *Guild lvl. 5: 2 x Treasure map fragment lvl. 1.*
		- *Guild lvl. 5: 3 x Treasure map fragment lvl. 1.*
		- *Produced in: 24h.*
	+ *Requires: Initiative lvl. 1 (Haruka - skill).*
	+ *Notes: With Initiative lvl. 2, passive income is 2 Treasure map fragments lvl. 1 instead of 1.*
* **Completing ship missions.**

	+ *Exploring: 0.35 x Treasure map fragment lvl. 1 per segment (on average).*
	+ *Possible durations:*
		- *Costs: 2 x Coin.*
		- *Requires: Ship lvl. 1.*
		- *Duration: 6h.*
			* *5h 24m (with 10% boost)*
			* *4h 48m (with 20% boost)*
			* *4h 12m (with 30% boost)*
			* *3h 36m (with 40% boost)*
			* *3h (with 50% boost)*
		- *Costs: 4 x Coin.*
		- *Requires: Ship lvl. 2.*
		- *Duration: 12h.*
			* *10h 48m (with 10% boost)*
			* *9h 36m (with 20% boost)*
			* *8h 24m (with 30% boost)*
			* *7h 12m (with 40% boost)*
			* *6h (with 50% boost)*
		- *Costs: 8 x Coin.*
		- *Requires: Ship lvl. 3.*
		- *Duration: 24h.*
			* *21h 36m (with 10% boost)*
			* *19h 12m (with 20% boost)*
			* *16h 48m (with 30% boost)*
			* *14h 24m (with 40% boost)*
			* *12h (with 50% boost)*
	+ *Compensation reward:*
		- *Trading: 0.083 x Treasure map fragment lvl. 1 (if all segments fail).*
		- *Exploring: 0.083 x Treasure map fragment lvl. 1 (if all segments fail).*
		- *Fishing: 0.083 x Treasure map fragment lvl. 1 (if all segments fail).*
		- *Prospecting: 0.083 x Treasure map fragment lvl. 1 (if all segments fail).*
		- *Patrolling: 0.083 x Treasure map fragment lvl. 1 (if all segments fail).*
* **Exploring the Dungeon.**
	+ *Defeating: Skeleton pirate in 1B-5C.*
* **Selling items in Bourse.**
	+ *2 x Coffee beans => 1 x Treasure map fragment lvl. 1 (Bourse section).*
		- *Maximum 6 x Treasure map fragment lvl. 1 (6 trade/s) per cycle.*
	+ *Watch ad => 2 x Treasure map fragment lvl. 1 (Watch ads, pay section).*
		- *Resets every 20 minutes.*
* **Levelling up.**
	+ *At lvl. 5, 5 x Treasure map fragment lvl. 1 are rewarded. Every level after lvl. 5, 3 x Treasure map fragment lvl. 1 are rewarded.*

## Uses

Treasure map fragment lvl. 1 can be used for:

* **While on an expedition.**
	+ *Use on the expedition screen.*
* **Crafting maps in Expedition.**
	+ *Treasure map lvl. 1: 10 x Treasure map fragment lvl. 1.*
Griffin Kingdom of the Hill

The Griffin Kingdom of the Hill, or the Redsmith Confederacy, is the coalition of Mountain Clans within the mountains of the Vale headed by Donnahal Uthelhain, Chieftain of Clan Redsmith and Grififn King of the Hill. They claim to be the rightful rulers of the Vale Proper through ancestry to Robar Royce, the last High King of the First Men in the Vale, as well as the mythical Griffin King of old.

## Origins

The foundation of the Hill Kingdom can be traced back to the Andal Invasions of Westeros, when the First Men of the Vale were forced to flee into the Mountains of the Moon to retain their independence from the newly-created Vale of Arryn and the Falcon Kings who ruled it. The next few thousand years would be spent attempting to rebuild what had been left behind in the fertile valleys of the Vale Proper, only to fail as the rocky terrain failed to truly sustain the Clans who then resorted to raiding the Lowlands and weaker tribes. Even with the arrival of more Essosi invaders from across the sea did little to change the ways of the Mountain Clans.

It was only with the War of the Crossing that the situation began to change. With the introduction of proper castle-forged steel, as well as the same tactics that had won the Andals the Battle of the Seven Stars, the Mountain Clans of the Moon began the slow process of regaining the strength they had once boasted. Though, it was only after the Battle of Strongsong that the confederacy was truly born-- for, during the raids that ravaged the Lowlands, a longtime plan between the Royces of Runestone and Clan Redsmith was coming to a head. Through events not known to the Lowlands or the rest of Westeros, save the Royces, Donnahal Uthelhain united the Clans behind the Griffin Banner for the first time in centuries, and the Kingdom of the Hill was (re)born.

## Recent History

The Abduction of Artys Arryn was an event pitting the Hill Kingdom against the Vale of Arryn which resulted in the abduction of the Lord Paramount as well as most of his immediate family.
Play

This screen serves as a gateway to the tutorial, solving nonograms and creating nonograms.

* Continue (takes the player to the last nonogram that they were working on).
* Tutorial (a short tutorial on solving nonograms and the in-game user interface).
* Black-and-White Nonograms (pre-installed/standard black-and-white nonograms).
* Colored Nonograms (pre-installed/standard colored nonograms).
* Sent by Users (black-and-white and colored nonograms which were created by users).
* My Nonograms (here the player can create nonograms).
* Bookmarks (bookmarked folders appear here).

Players can add a folder to Bookmarks by tapping  bookmark icon (top left) when any folder is open. It appears that there is no limit to how many bookmarks the player can add. Tap and hold on a bookmarked folder to rearrange it in the list.
Very old scroll

Very old scroll is an item. It is mostly acquired for completing expeditions. It is mostly used for crafting craftifacts. Note that this page contains **only** acquisitions and uses for Very old scroll. For example, for crafting a certain item, additional items might be needed.

**In-game description**: This ancient text is definitely worth studying.

### Overlimit experience

(not yet known)

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Very old scroll can be acquired by:

* **Completing quests.**
	+ *Once Upon a Forest Chapter XV: 1 x Very old scroll.*
		- *This chapter unlocks upon completing Chapter XIV. Requires visiting F1, then F2 and interacting with all creatures.*
* **Completing expeditions.** (average values)
	+ *Catacombs map: 1 x Very old scroll.*

## Uses

Very old scroll can be used for:

* **Upgrading buildings.**
	+ *Pagoda:*
		- *Level 7: 1 x Very old scroll*
* **Buying items on caravan missions.**
	+ *1 x Very old scroll => 70 x Dinar.*
* **Crafting craftifacts.**
	+ *Trigonometry: 1 x Very old scroll.*
	+ *Historical library: 12 x Very old scroll.*
	+ *Dagger: 1 x Very old scroll.*
	+ *Helmet: 1 x Very old scroll.*
* **Buying items in Bourse.**
	+ *1 x Very old scroll => 70 x Coin.*
		- *Maximum 5 x Very old scroll (5 trades) per cycle.*
		- Cultist section (requires: Dungeon).
* **Investing in projects.**
	+ *1 x Very old scroll => 1 investment.*
Petard

Petard is an item. It is mostly acquired for solving nonograms. It is mostly used for throwing it into the Cauldron. Note that this page contains **only** acquisitions and uses for Petard. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Pick any cell to reveal 3x3 area.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: Pick any cell to reveal a 3x3 area around that cell. It also reveals crosses.

### Overlimit experience

2 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Petard can be acquired by:

* **Solving nonograms.**
	+ *The exact drop rate is unknown - although the bigger and more difficult the puzzle, the more likely to receive it and in greater amount.*
* **Crafting it in Alchemist's Hut.**
	+ *Items required: 1 x Gunpowder.*
	+ *Items crafted: 1 x Petard.*
		- *Craftable at once: 10 x Petard.*
	+ *Crafted in:*
		- *15m (with 0% boost)*
		- *13m 30s (with 10% boost)*
		- *12m (with 20% boost)*
		- *10m 30s (with 30% boost)*
		- *9m (with 40% boost)*
		- *7m 30s (with 50% boost)*
		- *6m (with 60% boost)*
	+ *Requires: Alchemist's Hut lvl. 4.*
* **Completing quests.**
	+ *WANTED: 1 x Petard.*
		- *Not a guarenteed drop.*
* **Buying it in Shop.**
	+ *8 x Coin => 1 x Petard.*
		- *Shop lvl. 1: maximum 5 x Petard per cycle.*
		- *Shop lvl. 2: maximum 10 x Petard per cycle.*
		- *Shop lvl. 3: maximum 10 x Petard per cycle.*
* **Levelling up.**
	+ *Every 12th level, beginning at lvl. 8 (e.g. levels 8, 20, 32, etc.), 5 x Petard is/are rewarded.*

## Uses

Petard can be used for:

* **While solving nonograms.**
	+ *Pick any cell to reveal 3x3 area.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
* **Upgrading buildings.**
	+ *Pagoda:*
		- *Level 1: 5 x Petard*
	+ *Dungeon:*
		- *Level 2: 100 x Petard*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 42 x Experience
		- 0.42 x Wood
		- 0.42 x Stone
		- 0.42 x Steel
		- 0.42 x Charcoal
		- 0.42 x Gunpowder
		- 0.42 x Iron sand
		- 0.42 x Chemicals
		- 0.126 x Gold ingot
Cherry bun

Cherry bun is an item. It is mostly acquired for crafting it in Food Stall. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Cherry bun. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +15
* +5
 *Used in a dungeon.*

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Cherry bun can be acquired by:

* **Crafting it in Food Stall.**
	+ *Items required: 1 x Coin, 1 x Flour, 1 x Ultraviolet Cherry.*
	+ *Items crafted: 1 x Cherry bun.*
		- *Craftable at once: 10 x Cherry bun.*
		- *...with Conveyor belt sushi: 20 x Cherry bun.*
	+ *Crafted in:*
		- *15m (with 0% boost)*
		- *13m 30s (with 10% boost)*
		- *12m (with 20% boost)*
	+ *Requires: Food Stall lvl. 1.*
	+ *Requires: Cooking lvl. 3.*

## Uses

Cherry bun can be used for:

* **While in a dungeon.**
	+ *+15*
	+ *+5*
	+ *Used in a dungeon.*
* **Completing quests.**
	+ *Festival Returns: 10 x Cherry bun.*
		- *Requires Airship and completion of Festival quest.*
	+ *Culinary Battle: 2 x Cherry bun.*
		- *Requires visiting dungeon 4A.*
* **Selling it in Shop.**
	+ *1 x Cherry bun => 6 x Coin.*
		- *Shop lvl. 1: maximum 25 x Cherry bun per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 100 x Cherry bun per cycle (600 Coin limit).*
		- *Pre-orders: maximum 150 x Cherry bun per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 20 x Experience
		- 0.2 x Wood
		- 0.2 x Stone
		- 0.2 x Steel
		- 0.2 x Charcoal
		- 0.2 x Gunpowder
		- 0.2 x Iron sand
		- 0.2 x Chemicals
		- 0.06 x Gold ingot
Secret achievements

There are 7 secret achievements. 3 require solving a specific nonogram and 4 is related to the guild.

* Play > Black-and-White Nonograms > 30 - 50 > **Katana** (40x30).
* Play > Black-and-White Nonograms > 30 - 50 > **Kabuki** (32x50).
* Play > Colored Nonograms > Colored Nonograms by belko61 Part 2 > **Dream came true** (75x75).
* Adventurers Guild > Airship > Complete 20 flights (to any destination).
* Adventurers Guild > Tailor > Craft Armor for a hero lvl. 4 (requires following Once Upon a Forest and researching various technologies).
* Adventurers Guild > Quests > Complete the quest: Once Upon a Forest.
* Adventurers Guild > Projects > Complete one project group (10 levels). Unlocking this achievement also requires investing in other project groups, because of project restrictions.
Katana

Katana is an item. It is mostly acquired for solving nonograms. It is mostly used for throwing it into the Cauldron. Note that this page contains **only** acquisitions and uses for Katana. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Pick a row or column on number bars to reveal whole line.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: Pick a row or column on number bars to reveal/solve the whole line. Tapping on cells won't activate it.

### Overlimit experience

5 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Katana can be acquired by:

* **Solving nonograms.**
	+ *The exact drop rate is unknown - although the bigger and more difficult the puzzle, the more likely to receive it and in greater amount.*
* **Crafting it in Smithy.**
	+ *Items required: 2 x Steel, 1 x Charcoal.*
	+ *Items crafted: 1 x Katana.*
		- *Craftable at once: 10 x Katana.*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
		- *21m (with 30% boost)*
		- *18m (with 40% boost)*
		- *15m (with 50% boost)*
	+ *Requires: Smithy lvl. 3.*
* **Exploring the Dungeon.**
	+ *Defeating: Ronin in 1A-1C.*
* **Completing quests.**
	+ *WANTED: 1 x Katana.*
		- *Not a guarenteed drop.*
* **Buying it in Shop.**
	+ *14 x Coin => 1 x Katana.*
		- *Shop lvl. 1: maximum 5 x Katana per cycle.*
		- *Shop lvl. 2: maximum 10 x Katana per cycle.*
		- *Shop lvl. 3: maximum 10 x Katana per cycle.*
* **Selling items in Bourse.**
	+ *Watch ad => 5 x Katana (Watch ads, pay section).*
		- *Resets every 20 minutes.*
* **Levelling up.**
	+ *Every 12th level, beginning at lvl. 5 (e.g. levels 5, 17, 29, etc.), 5 x Katana is/are rewarded.*

## Uses

Katana can be used for:

* **While solving nonograms.**
	+ *Pick a row or column on number bars to reveal whole line.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
* **Upgrading buildings.**
	+ *Pagoda:*
		- *Level 5: 30 x Katana*
	+ *Outpost:*
		- *Level 1: 100 x Katana*
* **Learning ship mission types.**
	+ *Patrolling: 20 x Katana.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 2 x Mental power
		- 67 x Experience
		- 0.67 x Wood
		- 0.67 x Stone
		- 0.67 x Steel
		- 0.67 x Charcoal
		- 0.67 x Gunpowder
		- 0.67 x Iron sand
		- 0.67 x Chemicals
		- 0.201 x Gold ingot

## Tip

Katanas are best used on the edges of hard nonograms and at the start. 80 Katanas can be used to solve a hard 80x80 nonogram to receive great loot.
Categories

Categories can be found under Play > Sent by Users > Categories. These nonograms are made and sorted by users. Some nonograms do not have a category assigned to them, which come in "Unsorted". These are then sorted manually by ucdevs. Each nonogram can have at most 2 categories. Categories are important for "WANTED" quests. There are 49 categories and "Unsorted". These categories are also sorted by color (into 6 colors).

* Dark blue color set:
	+ Kawaii, Chibi, Toys
	+ Anime, Manga
	+ Cartoon, Comics
	+ Movies, TV
	+ Video Games, Pixel Art
	+ Fantasy, Fairy Tales
	+ Science Fiction, Steampunk, Cyberpunk
	+ Super Heroes, Megaman, Pokémon, Minions
	+ Unreal, Fabulous Creatures, Monsters
	+ Dragons
* Green color set:
	+ Animals
	+ Cats
	+ Dogs
	+ Birds
	+ Fish, Underwater world
	+ Insects, Butterflies, Spiders, Snails
	+ Plants, Vegetables, Fruits, Berries, Mushrooms
	+ Flowers
* Blond color set:
	+ People, Portraits, Celebrities
	+ Nature, Landscapes, Weather
	+ Painting, Still lifes, Abstractions
	+ Houses, Buildings, Urban Scenery
	+ Twilight, Sunsets
	+ Space
	+ Photorealism
	+ Designs, Patterns, Mandalas, Symmetry
* Light blue color set:
	+ Around The World
	+ Egypt
	+ Japan
	+ Adventures, Travelling, Secrets
	+ Pirates!
	+ Ships, Boats
	+ Symbols, Signs, Logo, Glyphs, Coats of arms
	+ Flags
	+ History, Culture, Religion
* Purple color set:
	+ Love, Romantic, Hearts
	+ Smiles, Emoji, Mood
	+ Horoscope, Tarot, Esotericism
	+ Holidays (Christmas, Halloween)
	+ Games, Fun, Humor, Hobby
	+ Sport, Extreme
	+ Music, Dancing
* Apricot color set:
	+ Food, Drinks, Sweets
	+ Objects, Furniture, Home and Office
	+ Clothes, Footwear, Cosmetics, Jewelry
	+ Machines, Electronics
	+ Transport
	+ Science, Medicine
	+ Weapons, Military
* Unsorted
Onsen

Onsen is a building in Territory. Onsen lvl. 1 increases rewards for daily quests. Onsen lvl. 2 produces passive income of Chemicals every 6 hours. After 24 hours of not collecting Chemicals, they stop stacking until they're collected. Onsen can be upgraded to maximum lvl. 2. To build Onsen, character lvl. 20 is required.

*Start a new day with renewed vigor!*
Onsen at lvl. 0.Onsen at lvl. 1.Onsen at lvl. 2.

## Onsen (levels)

 While the building is being upgraded, the production of Chemicals is paused.

 You can provide resources partially.

Onsen lvl. 1
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Onsen lvl. 2
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

## Passive income

Production time can be reduced with each level of the Rock Garden Contemplator by 10% in Character > Skills **or** with Dates, Olive oil, Soy sauce, Honey or Mayonnaise (only one at a time) by 20% by selecting the  (green plus in the barrel icon) in the top right corner of the building's menu. Times shown after the barrel icon are reduced times where the buff was active for the **whole** duration. A new buff can be added within the 30 minutes before the previous buff expires.

 Items crafted
 Duration
* *<RRO-01>: 5h 56m 24s*
* *<RRO-02>: 5h 52m 48s*
* *<RRO-03>: 5h 49m 12s*
* *<RRO-04>: 5h 45m 36s*
* *<RRO-05>: 5h 42m*
* *<RRO-06>: 5h 38m 24s*
* *<RRO-07>: 5h 34m 48s*
* *<RRO-08>: 5h 31m 12s*
* *<RRO-09>: 5h 27m 36s*
* *<RRO-10>: 5h 24m*

* *<RRO-01>: 4h 44m 24s*
* *<RRO-02>: 4h 40m 48s*
* *<RRO-03>: 4h 37m 12s*
* *<RRO-04>: 4h 33m 36s*
* *<RRO-05>: 4h 30m*
* *<RRO-06>: 4h 26m 24s*
* *<RRO-07>: 4h 22m 48s*
* *<RRO-08>: 4h 19m 12s*
* *<RRO-09>: 4h 15m 36s*
* *<RRO-10>: 4h 12m*

## Trivia

* Onsen has "温泉" written on the gate, which is Japanese for "onsen".

## See also

* For more information about buildings in general see Territory.
Porcini mushroom

Porcini mushroom is an item. It is mostly acquired for exploring the dungeon (forest). It is mostly used for crafting items in Food Stall. Note that this page contains **only** acquisitions and uses for Porcini mushroom. For example, for crafting a certain item, additional items might be needed.

**In-game description**: +7

**Explanation**: Porcini mushroom can also be consumed by the hero in dungeon (forest). Only Porcini mushrooms that are found in the current dungeon level can be consumed. Porcini mushrooms can't be brought back into the dungeon, but they can be processed in Food Stall into consumables.

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Porcini mushroom can be acquired by:

* **Exploring the Dungeon.**
	+ *Porcini mushroom (finding) - F2-F4.*
* **Completing quests.**
	+ *Once Upon a Forest Chapter XIII: 10 x Porcini mushroom.*
		- *This chapter unlocks upon accepting Chapter XII and visiting F2?*

## Uses

Porcini mushroom can be used for:

* **General:**
	+ *Porcini mushroom can also be consumed by the hero in dungeon (forest). Only Porcini mushrooms that are found in the current dungeon level can be consumed. Porcini mushrooms can't be brought back into the dungeon, but they can be processed in Food Stall into consumables.*
* **Crafting items.**
	+ *Food Stall:*
		- *1 x Porcini pasta: 1 x Porcini mushroom*
* **Buying items in Bourse.**
	+ *1 x Porcini mushroom => 3 x Coin.*
		- *Maximum 10 x Porcini mushroom (10 trades) per cycle.*
		- Cultist section (requires: Dungeon).
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 30 x Experience
		- 0.3 x Wood
		- 0.3 x Stone
		- 0.3 x Steel
		- 0.3 x Charcoal
		- 0.3 x Gunpowder
		- 0.3 x Iron sand
		- 0.3 x Chemicals
		- 0.09 x Gold ingot
Armor for a hero lvl. 2

Armor for a hero lvl. 2 is an item. It is mostly acquired for crafting it in Tailor. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Armor for a hero lvl. 2. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +4
* Durability: 15
* Required: Hero lvl. 10
 *Used in a dungeon.*

### Overlimit experience

75 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Armor for a hero lvl. 2 can be acquired by:

* **Crafting it in Tailor.**
	+ *Items required: 2 x Silk, 2 x Thread, 3 x Meteoric Steel.*
	+ *Items crafted: 1 x Armor for a hero lvl. 2.*
		- *Craftable at once: 3 x Armor for a hero lvl. 2.*
	+ *Crafted in:*
		- *45m (with 0% boost)*
		- *40m 30s (with 10% boost)*
		- *36m (with 20% boost)*
	+ *Requires: Tailor lvl. 3.*
	+ *Requires: Technology: Armor for a hero lvl. 2.*
		- *Items required:*
			* *5 x Ruby*
			* *1000 x Coin*
			* *20 x Silk*
			* *10 x Thread*
			* *50 x Meteoric Steel*
			* *20 x Blueprint*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 1000 experience points.*
			* *At 50%: 1000 experience points.*
			* *At 75%: 1000 experience points.*
			* *At 100%: 2000 experience points.*

## Uses

Armor for a hero lvl. 2 can be used for:

* **While in a dungeon.**
	+ *+4*
	*+ Durability: 15*+ *Required: Hero lvl. 10*
	+ *Used in a dungeon.*
	+ +5 durability with Strong rivets
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 100 x Experience
		- 1 x Wood
		- 1 x Stone
		- 1 x Steel
		- 1 x Charcoal
		- 1 x Gunpowder
		- 1 x Iron sand
		- 1 x Chemicals
		- 0.3 x Gold ingot
Ring for a hero lvl. 3

Ring for a hero lvl. 3 is an item. It is mostly acquired for exploring the dungeon. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Ring for a hero lvl. 3. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +3
* Durability: 20
* Required: Hero lvl. 15
 *Used in a dungeon.*

### Overlimit experience

100 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Ring for a hero lvl. 3 can be acquired by:

* **Exploring the Dungeon.**
	+ *Chest (purple) - 4C.*

## Uses

Ring for a hero lvl. 3 can be used for:

* **While in a dungeon.**
	+ *+3*
	*+ Durability: 20*+ *Required: Hero lvl. 15*
	+ *Used in a dungeon.*
	+ +5 durability with Galvanization
* **Buying items on caravan missions.**
	+ *1 x Ring for a hero lvl. 3 => 30 x Dinar.*
* **Selling it in Shop.**
	+ *1 x Ring for a hero lvl. 3 => 30 x Coin.*
		- *Shop lvl. 1: maximum 5 x Ring for a hero lvl. 3 per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 20 x Ring for a hero lvl. 3 per cycle (600 Coin limit).*
		- *Pre-orders: maximum 30 x Ring for a hero lvl. 3 per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 150 x Experience
		- 1.5 x Wood
		- 1.5 x Stone
		- 1.5 x Steel
		- 1.5 x Charcoal
		- 1.5 x Gunpowder
		- 1.5 x Iron sand
		- 1.5 x Chemicals
		- 0.45 x Gold ingot
Sword for a hero lvl. 4

Sword for a hero lvl. 4 is an item. It is mostly acquired for crafting it in Smithy. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Sword for a hero lvl. 4. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +9
* Durability: 25
* Required: Hero lvl. 20
 *Used in a dungeon.*

### Overlimit experience

100 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Sword for a hero lvl. 4 can be acquired by:

* **Crafting it in Smithy.**
	+ *Items required: 30 x Steel, 30 x Charcoal, 3 x Mechanism, 1 x Dragon teeth.*
	+ *Items crafted: 1 x Sword for a hero lvl. 4.*
		- *Craftable at once: 3 x Sword for a hero lvl. 4.*
	+ *Crafted in:*
		- *2h (with 0% boost)*
		- *1h 48m (with 10% boost)*
		- *1h 36m (with 20% boost)*
		- *1h 24m (with 30% boost)*
		- *1h 12m (with 40% boost)*
		- *1h (with 50% boost)*
	+ *Requires: Smithy lvl. 3.*
	+ *Requires: Technology: Sword for a hero lvl. 4.*
		- *Items required:*
			* *5 x Ruby*
			* *1000 x Coin*
			* *3 x Sword for a hero lvl. 3*
			* *20 x Gears*
			* *20 x Mechanism*
			* *40 x Blueprint*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 1000 experience points.*
			* *At 50%: 1000 experience points.*
			* *At 75%: 1000 experience points.*
			* *At 100%: 2000 experience points.*

## Uses

Sword for a hero lvl. 4 can be used for:

* **While in a dungeon.**
	+ *+9*
	*+ Durability: 25*+ *Required: Hero lvl. 20*
	+ *Used in a dungeon.*
	+ +5 durability with Weapon grease
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 250 x Experience
		- 2.5 x Wood
		- 2.5 x Stone
		- 2.5 x Steel
		- 2.5 x Charcoal
		- 2.5 x Gunpowder
		- 2.5 x Iron sand
		- 2.5 x Chemicals
		- 0.75 x Gold ingot
Treasure map fragment lvl. 2

Treasure map fragment lvl. 2 is an item. It is mostly acquired for solving nonograms. It is mostly used for crafting Treasure maps lvl. 2. Note that this page contains **only** acquisitions and uses for Treasure map fragment lvl. 2. For example, for crafting a certain item, additional items might be needed.

 *Use on the expedition screen.*

## Treasure map fragment lvl. 2

Treasure map fragment lvl. 2 in warehouse.

### Overlimit experience

10 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Treasure map fragment lvl. 2 can be acquired by:

* **Solving nonograms.**
	+ *The exact drop rate is unknown - although the bigger and more difficult the puzzle, the more likely to receive it and in greater amount.*
* **Completing ship missions.**

	+ *Exploring: 0.25 x Treasure map fragment lvl. 2 per segment (on average).*
	+ *Possible durations:*
		- *Costs: 2 x Coin.*
		- *Requires: Ship lvl. 1.*
		- *Duration: 6h.*
			* *5h 24m (with 10% boost)*
			* *4h 48m (with 20% boost)*
			* *4h 12m (with 30% boost)*
			* *3h 36m (with 40% boost)*
			* *3h (with 50% boost)*
		- *Costs: 4 x Coin.*
		- *Requires: Ship lvl. 2.*
		- *Duration: 12h.*
			* *10h 48m (with 10% boost)*
			* *9h 36m (with 20% boost)*
			* *8h 24m (with 30% boost)*
			* *7h 12m (with 40% boost)*
			* *6h (with 50% boost)*
		- *Costs: 8 x Coin.*
		- *Requires: Ship lvl. 3.*
		- *Duration: 24h.*
			* *21h 36m (with 10% boost)*
			* *19h 12m (with 20% boost)*
			* *16h 48m (with 30% boost)*
			* *14h 24m (with 40% boost)*
			* *12h (with 50% boost)*
* **Completing expeditions.** (average values)
	+ *Treasure map lvl. 1: 5 x Treasure map fragment lvl. 2.*

## Uses

Treasure map fragment lvl. 2 can be used for:

* **While on an expedition.**
	+ *Use on the expedition screen.*
* **Crafting maps in Expedition.**
	+ *Treasure map lvl. 2: 20 x Treasure map fragment lvl. 2.*
Titanium parts

Titanium parts is an item. It is mostly acquired for It is mostly used for Note that this page contains **only** acquisitions and uses for Titanium parts. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

### Overlimit experience

(not yet known)

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Titanium parts can be acquired by:

* **Crafting it in Furnace.**
	+ *Items required: 1 x Titanium, 1 x Reagent, 10 x Charcoal.*
	+ *Items crafted: 2 x Titanium parts.*
		- *Craftable at once: 8 x Titanium parts.*
		- *...with Conveyor: 16 x Titanium parts.*
	+ *Crafted in:*
		- *2h (with 0% boost)*
		- *1h 48m (with 10% boost)*
		- *1h 36m (with 20% boost)*
		- *1h 24m (with 30% boost)*
		- *1h 12m (with 40% boost)*
		- *1h (with 50% boost)*
	+ *Requires: Furnace lvl. 3.*
	+ *Requires: Technology: Titanium parts.*
		- *Items required:*
			* *3 x Ruby*
			* *500 x Coin*
			* *10 x Titanium*
			* *5 x Mechanism*
			* *10 x Reagent*
			* *20 x Blueprint*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 500 experience points.*
			* *At 50%: 500 experience points.*
			* *At 75%: 500 experience points.*
			* *At 100%: 1000 experience points.*
* **Completing quests.**
	+ *Once Upon a Forest Chapter XI: 1 x Titanium parts.*
		- *Requires visiting Melbourne with the Airship.*

## Uses

Titanium parts can be used for:

* **Crafting items.**
	+ *Tailor:*
		- *1 x Armor for a hero lvl. 4: 2 x Titanium parts*
* **Researching technologies.**
	+ *Airship:*
		- *Titanium longerons: 30 x Titanium parts*
	+ *Tailor:*
		- *Armor for a hero lvl. 4: 20 x Titanium parts*
* **Buying items on caravan missions.**
	+ *1 x Titanium parts => 30 x Dinar.*
* **Crafting craftifacts.**
	+ *Flamethrower: 20 x Titanium parts.*
	+ *Metal detector: 10 x Titanium parts.*
	+ *Solver-1 prototype: 40 x Titanium parts.*
* **Selling it in Shop.**
	+ *1 x Titanium parts => 30 x Coin.*
		- *Shop lvl. 1: maximum 5 x Titanium parts per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 20 x Titanium parts per cycle (600 Coin limit).*
		- *Pre-orders: maximum 30 x Titanium parts per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- (not yet known)