Protection Warrior

The Protection Warrior is a Tank who specializes in mitigating punishment from constant attacks and reducing the damage enemies are able to deal with their basic attacks. He also has a powerful ability which allows him to mitigate a great deal of damage during a pinch, and an ability capable of preserving the Protection's Warrior's life every so often when their health reaches a dangerously low number.

 Armor Type: **Plate**

## **Skills**

###  **Devastate [Q]**

A direct strike that deals damage and generate [10 + (1 \* Resource Regen)] rage.

Damage - [40 + Spell Power\*0.8].

Cooldown - [4 seconds].

Rage cost - [0].

###  **Shield Slam [W]**

Slams the target with a shield, causing damage. This ability has a 20% chance to reset its cooldown.

Damage - [45 + Spell Power\*0.9].

Cooldown - [7 seconds].

Rage cost - [20].

###  **Thunder Clap [E]**

Blasts all enemies within 300 range, dealing damage and generating [7.5 \* (1 + Resource Regen)] rage for each enemy hit. If you hit only one target, your next Devastate [Q] will deal 25% more damage. Cooldown reduces by 1.75 seconds per [Targets Hit - 1] up to 8.75 seconds.

This ability generates [Damage Formula\*0.5] more threat.

Damage - [40 + Spell Power\*0.8].

Cooldown - [12 seconds].

Rage cost - [0].

###  **Demoralizing Shout [R]**

Lets loose a bloodcurdling scream that reduces the Attack Power of enemies within 350 range by 20%. If you hit only one target, the debuff value increases by 10%.

Duration - [25 seconds].

Cooldown - [70 seconds].

Rage cost - [40].

###  **Shield Block [D]**

Raise your shield, increasing Block chance and Armor. Devastate [Q], Shield Slam [W], and Thunder Clap [E] abilities have a 40% chance to reset the cooldown of this spell.

Block Buff - [10 + Spell Power\*0.1].

Armor Buff - [5 + Spell Power\*0.05].

Duration - [7 seconds].

Cooldown - [12 seconds].

Rage cost - [10].

###  **Charge [F]**

Charge to the enemy, generate rage while running. When you reach the target, deal damage in 150 range and increase your Movespeed. Enemies in the path of your charge can interrupt it.

Damage - [25 + Spell Power\*0.5].

Movespeed Buff - [30 + Versatility\*0.5].

Duration - [7 seconds].

Cooldown - [20 seconds].

Rage cost - [0].

### **Taunt [G]**

You generate [2 \* (1 + Current Item Level\*0.04)]x more threat against all enemies and [3 \* (1 + Current Item Level\*0.04)]x against bosses adds.

You generate Taunt buffs every 6 seconds until 2 buffs are generates.

Press to switch between Taunt modes (Toggle Effect).

Mana Cost - [0].

Cooldown - [0 seconds].

 **1) Taunt: Transfer**

25% of the threat you generate is transferred to the second tank.

 **2) Taunt: Provoke**

Using [Q] or [W] will consume one Taunt buff and provoke enemies to attack you. If you weren't holding aggro it will also generate [75 + Spell Power\*0.75] additional threat.

###  **Shield Wall [T]**

Reduces all damage you take by 40%.

Duration - [8 seconds].

Cooldown - [120 seconds].

Rage cost - [50].

###  **Mastery: Last Stand**

You have an additional [Hero Level\*0.1 + Mastery\*0.2] health regen per second. This regen is affected by your other stats.

When your health falls below 15%, you instantly restore [(25 + Mastery\*0.1) %] health. While this effect is on cooldown, your healing taken is increased by 10%.

Cooldown - [120 seconds].

Base attacks generate [5 \* (1 + Resource Regen)] rage.

Enemy hits generate [5 \* (1 + Resource Regen)] rage.

You have an extra damage scaling off Attack Power that multiplies all of your damage done by [1 + Bonus Attack Power\*0.01].

## **Glyphs**

###  **Tier 1: Devastator**

**Enabled**: Devastate [Q] has a 30% chance to reset its cooldown and has a 10% chance to reset Shield Slam [W] cooldown.

**Disabled**: Devastate [Q] has a 10% chance to reset its cooldown and a 20% chance to reset Shield Slam cooldown.

###  **Tier 2: Shield Bash**

Shield Slam [W] now has 2 charges (Stacks 1).

Cooldown resets of Shield Slam [W] now generate 1 charge instead.

Shield Slam [W] applies Shield Bash debuff on the target that reduces their damage against you by 5% for 5 seconds. Can stack up to 25%.

###  **Tier 3: Conqueror's Banner**

Demoralizing Shout places a Conqueror's Banner at your position for 10 seconds.

Enabled: Heroes within 200 range of the banner deal 5% more damage.

Disabled: Heroes within 200 range of the banner take 10% less damage.

## **Changelog**

05.04 - Updated for 5.4.4.

06.04 - Updated for 5.5.0.

20.04 - Updated for 5.8.3b.

01.05 - Updated for 5.8.7.

24.07 - Updated for 6.8.0.

20.08 - Updated for 7.2.2.