recursal/Fanatic-Fandom huggingface dataset:
Jensan

Settlement in the Tyrium Valley.

## General Information

CG independent small town in the Tyrium Valley.

Corruption +1; Crime 0; Economy -2; Law +2; Lore +2; Society +1

Qualities Rural, City of the Dead

Danger -5

## Demographics

Population 500 (400 Human, 50 Firbolg, 20 Kitsune, 15 Giff, 10 Orc, 5 Others)

## Geography

Jensan lies on the road between Bandolin and Faira.

## Government

Monarchy - While Phodor Landros is the Baron of Jensen he relies heavily on the town council and it's chairman Ian Turbrand.

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th

Minor Items 3d4; Medium Items 1d6; Major none

## Notable Locations

* Coronet and Cabbage Inn
* Graveyard - lies about two miles north of the town.
* Jensan General Store

## Notable Inhabitants

* Banjatha Minwitten (N female gnome diviner 3) Town councilor and most potent local arcanist.
* Egden Frumm (LN male human commoner 7) Town councilor and oldest and most respected farmer in town.
* Gran Stoutbrace (LG male dwarf expert 3) Town councilor and owner of the Jansan General Store.
* Hergon Hilltopple (CG male halfling rogue 1, cleric 2) Town councilor and most powerful divine spellcaster in town.
* Ian Turbrand (LG male human expert 4) Town councilor and owner of the Coronet and Cabbage Inn.
* Desarna (LN female giff fighter 4) Captain of the town guard.
* Phodor Landros (male human aristocrat) Baron of Jensen.
* Sannl Ungart (LN female dwarf expert 6) Town councilor and trade overseer.

## Notable Organizations

* The Sentinels - The town guard led by Desarna. Two 3rd-level warriors; seven 2nd-level warriors; ten 1st-level warriors; one 2nd-level ranger; and three 1st-level rangers. The Sentinels can call on about seventy other individuals.
Der'sa

## General Information

Father of the giant pantheon.

**Greater Deity**. **Symbol**: --. **Home Plane**: --. **Alignment**: Neutral Evil. **Portfolio**: Giants, Magic, Knowledge, Fertility, and Philosophy. **Cleric Alignments**: N, LE, NE, CE (or any giant). **Domains**: --. **Favored Weapon**: --.

## Worshippers

Most giants worship Der'sa or a minion of Der'sa.
Garkash

## General Information

Alignment CE. Tech Level 10

Religious Colonization

## Geography

Garkash lies at the southern end of the Emerald Lake. Sawtooth Range. Desert of Desolation.

## Government

Anosh currently rules Garkash as a dictator . . . for now.

## Notable Locations

Dark Eye of Mulgaha - Largest temple in town.

Sanctum of Tusks - Tavern.

## Notable Inhabitants

Anosh (CE male orc fighter 6) - Ruler of Garkash. He is a weak king.
Ealbras

## General Information

LG Independent Large Town

Corruption +1; Crime -1; Economy +2; Law +2; Lore 0; Society -2

Qualities Pious, Strategic Location, Planned Community

Danger 5

## Demographics

Population 3,000 (2,400 human, 250 Halfling, 150 Elf, 100 Ogre, 50 Halfling, 25 Sylvan Folk, 25 Orc)

## Geography

Ealbras lies at the eastern end of the Sea of Iron Stars. Rawley River.

## Economy

Base Value 2,200 gp; Purchase Limit 10,000 gp; Spellcasting 6th

Minor Items 3d4; Medium Items 2d4; Major 1d4

## Rumors and Legends

* Scores of dragons have been gathering in the Tempest Hills.

## Notable Locations

* The Fat Pilgrim. A modest halfling inn
* Raegni's Clocks. A cluttered clockmaker's workshop, built within what was once an aristocrat's manor.

## Notable Inhabitants

* Mathye (N male human cleric 5). Mathye has gray hair and amber eyes. He wears tailored clothing and silk gloves. Mathye secretly serves an ancient demonic god.
* Rega (NE female halfling ranger 7). Rega is beastly in appearance, with uneven golden hair and sharp gray eyes. She wears leather armor and wields a spear. Rega seeks revenge against Ryheath which exiled her.
Carthag, The City of Phoenix

Carthag, as the City of Phoenix was once called, was the playground for the Pharaohs of the fertile plain.  Here they came when they needed rest and revival, so often doing so that the city became legendary in its ability to restore those who visited it.  The wealthy and powerful who visited were “reborn” from the ashes of their past as the legendary phoenix rose from its ashes to live again.  The city, renamed for the legendary bird, became a resort known for its healing waters and the revitalization it gave the spirit.

 The city abounded in jokes, tricks, and puzzles that catered to the whims of the very rich.  Mazes and other more dangerous traps were carefully watched so that no one would die in them, but their guardians have long since disappeared.

As the sands encroached on the city, a huge magical dome was created from it to protect the streets, buildings and gardens. Eventually the sands completely covered the city and it was lost. Occasionally over the centuries adventurers would search for the city, most were never seen again.
Hildira

## General Information

LG Town in Ardmar.

Corruption 7; Crime 2; Economy 4; Law 2; Lore 0; Society -1

Qualities Wealth Disparity, Bureaucratic Quagmire, Resource Surplus

Danger 5; Disadvantages none

## Demographics

Population 4,100 (3,200 Halfling, 375 Hobgoblin, 200 Aasimar, 150 Catfolk, 75 Elf, 50 Goatfolk, 50 Human)

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 5th

Minor Items 3d4; Medium Items 2d4; Major Items 1d4.
Ezhelya

Ezhelya is the primary Githyanki base on this world from which they monitor the Mind Flayer threat.

## General Information

Alignment LE. Tech Level 7

Paranoid

## Geography

Ezhelya lies near Malroth in the northern polar region in a series of magically domed cities below the snow fields. The domes are of very similar construction and are believed to have been built by the same civilization in ancient history.

## History

Year 862 - During an earthquake one of the city domes collapses killing thousands.

Year 837 - Monster Incursion
Hesthy

## General Information

CG Large Town in Hethan.

Hesthy is a heavily fortified town in western Hethan. It was founded mainly to protect against monster incursions from the Starnight Mountains.

Corruption -1; Crime 2; Economy 1; Law 6; Lore 0; Society 0

Qualities Population Surge, Military Presence, Rule of Might

Danger 5

## Demographics

Population 4,600

Most residents of the town are members of the military or their families. Stationed in the town are the 6th (the bulettes), the 10th (the wyverns) and the 39th (the manticores) Divisions. Each of these divisions keeps a standing strength of about 600 soldiers.

## Geography

The town of Hesthy lies between the Styn River and the Starnight Mountains on the Ordan River.

## Government

Military. Once every four years the senior officers of the three divisions compete in wargames and games of combat and strength. The winner is then the speaker of the town council for the next four years. Since the winner is often not the highest ranking officer of their division military matters are still usually left to the three generals who form their own council.

## Economy

Base Value 2,200 gp; Purchase Limit 10,000 gp; Spellcasting 5

Minor Items 3d4; Medium Items 2d4; Major Items 1d4
Donnagil

## General Information

NG Large City. Capital of Ardmar.

Corruption -2; Crime +1; Economy +3;
Law +2; Lore +6; Society +2

Qualities

Danger 10; Disadvantages none

## Demographics

Population 10,800 (8,500 halfling, 1,000 human, 600 sylvan elf, 300 goblin, 200 wemic, 100 human, 100 others)

## Geography

Severed Hills on the coast of the Gulf of Camor.

## Economy

Base Value 8,000 gp; Purchase Limit 50,000 gp; Spellcasting 9th

Minor Items 4d4; Medium Items 3d4; Major Items 2d4
Eamen Wilhald

Eamen Wilhald (432 - 487) was the fifth king of Haferth and first king of the House of Wilhald. He was the son of Andsere Wilhald and Jahncia Tonthas.

## Reign

Eamen assumed the throne at the age of 19 after the death of his second cousin Jogard Maltraven in 451.

## Family and Children

Eamen married Gardja Dunar in 456.

1. Son Bermeri Wilhald (460 - ? ?)
2. Daughter Saracona Wilhald (463 - 527)
3. Son Beorththyhew Wilhald (466 - 482)
Deling

## General Information

CE Independent small Town

Corruption 0; Crime 1; Economy 1; Law 0; Lore 2; Society -2

Qualities Academic, Guilds, Magically Attuned

Danger 0

## Demographics

Population 5,000 (3,950 Elf.Drow, 450 Human, 250 Giant, 150 Dwarf, 100 Ogre, 50 Hobgoblin. 50 Mongrelfolk)

## Government

Deling is ruled by the wizard Imillor Viusren.

### Foreign Relations

Although initially Deling presented a very isolationist front, the drow quickly set about creating one of the most sophisticated intelligence gathering networks in the region. Through this they were able to learn how best to survive in the surface world.

## Economy

Base Value 2,400 gp; Purchase Limit 12,000 gp; Spellcasting 9th

Minor Items 3d4; Medium Items 2d4; Major 1d4

After the initial period of isolation Deling used it's intelligence network to quickly carve out a profitable niche in the regional economy. The wizards of Deling specialize in the crafting of magical items and many other high quality goods.

## Culture

Virtually every drow in Deling is a wizard of some sort. Males hold most of the political power but some female drow have recently attained positions of power.

### Religion

Clerics are not allowed to live in Deling, visiting clerics are not allowed to stay more than three days or proselytize during their stay. Drow clerics found in the city are either exiled or executed. It is rumored that it was drow clerics who inadvertently caused the fall of Aeg-Anvaror.

## Notable Locations

* Akin's Marvelous Emporium sells a variety of minor magical items. On Zundabar Lane, in a market district of active marketplaces and street vendors. The street outside is lined with an old stone wall. The shop is a single story timber and brick building, with a slate roof and dwarf-wrought iron furnishings. It is dimly lit by a few candles and fairly shabby. The shopkeeper is a heavyset male elf named Akin.
* Casanedrae is the magical academy. It was the first permanent building to be started after Deling was founded. All drow citizens of Deling attend the academy, even those few with no magical talent.
* The Harper and Wain is a low budget inn on Highcrown Lane, northeast of the Academy. It stands adjacent to the workshop of a female drow alchemist named Nimrielye. The inn is a two-story half-timbered building, with several stained glass windows and vaulted ceilings. It is fancifully decorated, and brightly lit by glowing gemstones set into the ceiling. Accomodations consist of several small rooms with beds and woolen mattresses. The innkeeper is an old drow named Halldra Eriorndotr.

## Notable Inhabitants

* Grichye (NE male dwarf assassin) Grichye is slender, with white hair and hazel eyes. He wears leather armor and wields a poisoned long sword and dagger. Grichye seeks revenge against the thieves' guild which left him to hang.
* Imillor Viusren (CE male drow wizard 16) who led the wizards of Aeg-Anvaror to the surface after their city fell. He was the head of the magical school in Aeg-Anvaror.

## History

Year 715 - Deling is founded by refugees from the Drow city of Aeg-Anvaror.
Anadel

## General Information

CN large town in Hethan.

Corruption -1; Crime +2; Economy +1; Law +1; Lore +2; Society 0

Qualities Defiant, Resettled Ruins, Notorious

Danger 15; Disadvantages none

## Demographics

Population 3,900; Mixed (3,100 firbolg, 350 human, 200 rougarou, 125 ogre, 75 kasatha, 50 others)

## Economy

Base Value 2,600 gp; Purchase Limit 15,000 gp; Spellcasting 5th

Minor Items 3d4; Medium Items 2d4; Major 1d4

## Notable Locations

* The Shrine of Serinde: A bronze statue of Serinde, Goddess of Famine, said to reveal visions to those who leave an offering.
Hillwatch

## General Information

CE Small town in the Tyrium Valley.

Corruption 3; Crime 3; Economy 4; Law -6; Lore 0; Society 0

Qualities Famed Breeders, Abundant

Danger 0

## Demographics

Population 450 (430 human, 10 orc, 5 catfolk, 5 others)

## Government

Secret Syndicate. The Surrinak family has recently fallen under the influence of Drow elves.

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th

Minor Items 3d4; Medium Items 1d6; Major None

Most of this town’s income is derived from cattle and livestock.

## Notable Locations

* Castle Surrinak - Home to the wealthy Surrinak family.

## Notable Inhabitants

* Leris Surrinak (male human) The elderly patriarch of the Surrinak family.
Krummlor

## General Information

NE Small Town

Corruption 5; Crime -2; Economy 0; Law +4; Lore 0; Society -4

Qualities Subterranean, Abstinent (hides)

Danger 0; Disadvantages none

## Demographics

Population 225 (150 orc, 25 Giant, Cloud, 20 ogre, 30 others). Most of the non-cloud giants in the town are slaves.

## Geography

Krummlor lies in the northern end of the Orsteel Mountains.

## Government

The town is ruled by the Yarainan clan of cloud giants. Their current patriarch is Asmurnur Aru Taulraj.

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th

Minor Items 3d4; Medium Items 1d6; Major None

## Notable Locations

* Ezhram's Arms. Specializing in weapons with properties related to fire.

## Notable Inhabitants

* Asmurnur Aru Taulraj is the current patriarch of the Yarainan clan and ruler of Krummlor.
* Ezhram (LE male efreet) hails from the Plane of Fire and makes his home now in Krummlor. He makes a living manufacturing and selling weapons. He specializes in weapons with properties related to fire.
Isscit

## General Information

LN Independent Small Town

Corruption 1; Crime -1; Economy -2; Law 3; Lore 1; Society -2

Qualities Pocket Universe, Insular

Danger 0; Disadvantages none

## Geography

While the entrance to the town of Isscit lies on the Gulf of Aldra in reality the town lies in a pocket dimension.

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 6th

Minor Items 3d4; Medium Items 1d6; Major None
Findrath Malcaror

Findrath Malcaror (454 - ) (age 411) is the current king of Vashjre. He is a high elf.

## Early Years

First son of Celungald Malcaror and Niserie Lordiel the queen of Vashjre.

## The War of the Five

During The War of the Five Findrath Malcaror killed the Nalfeshnee demon Danmonyes and the last of the five Sonor Vermas.

## Reign

In the year 726 Findrath returned to Vashjre to begin rebuilding his ruined kingdom.
House of Idrithrel

## General Information

The house of Idrithrel are the descendants of the Elven deity Idrithrel and Al-driel Vashjfin whom he married in 1499 BE.

## Notable Members

* Al-driel Vashjfin - wife of Idrithrel.
* Elrolfin Idrithrel-norea - Idrithrel's first son. King of Londolos.
* Findrath Malcaror
* Nimrielye Idrithrel-norea - Idrithrel's second son. Sailed to the west over the sea.

## History

Year 454 - Findrath Malcaror is born

Year 167 - Niserie Lordiel is born.

Year 1319 BE - Upon Al-driel Vashjfin's death Idrithrel moves back to the outer planes. His son Elrolfin Idrithrel-norea leads the elves out of Laskahan to found the empire of Londolos.

Year 1486 BE - Elrolfin Idrithrel-norea is born.

Year 1499 BE - Idrithrel weds Al-driel Vashjfin and takes up residence in Laskahan.
Daldrorn

## General Information

NG Small Town

Corruption -2; Crime 0; Economy +1; Law 0; Lore +4; Society 0

Qualities Academic, Artist's Colony

Danger 0; Disadvantages none

## Demographics

Population 800 (750 Treant, 20 Elf, 10
Sylvan Folk, 10 Dryad, 10 Others)

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 5th

Minor Items 3d4; Medium Items 1d6; Major none
Hethan

## General Information

Alignment CG. Tech Level 8

Crusade

## Geography

Hethan lies between the Starnight Mountains and the Gravelfists.

Aris River -

Styn River -

The Wyvern Wood -

## Cities and Towns

* Aldwald

* Anadel - Firbolg - Large Town

* Arami -
* Beornton

* Carnae

* Dinolen

* Everniel
* Ferann

* Hamor - Capital

* Kasinth -
* Rovell - Human - Small Town
* Rychard - Catfolk
* Sanchael

## History

Year 851 - Invasion

Year 815 - Intrigue / Scandal in Kasinth

Year 365 - The red dragon Riagliathun attacked a town near where the Styn River flows out of the Starnight Mountains. Wulforth Maltraven tracks this dragon to the edge of the Thorn Waste and slays it. He founds the city of Lashelm on the site.

Year 0 - Crowning of the first King.
Lashelm

## General Information

LE ruined city near the Thorn Waste

Corruption +5; Crime -2; Economy 0; Law +3; Lore 0; Society -2

Qualities Desecrated, Unholy Site

Danger 5; Disadvantages none

Lashalm was the capital of Haferth until it's downfall.

## Geography

Lashelm lies at the western end of the Tyrium Valley on the north east edge of the Thorn Waste.

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 6th

Minor Items 3d4; Medium Items 1d6; Major none

## Notable Inhabitants

* Wulforth Maltraven - First king of Haferth. Founder of the House of Maltraven.
* Ethelric Wilhald - Last king of Haferth. Died under a curse and became the Ghostlord.

## History

Year 657 - Ethelric Wilhald dies under a curse and becomes the Ghostlord. Lashelm, the capital of Haferth is sacked and burned by a horde out of the Wyrm Bones.

Year 365 - Wulforth Maltraven slays the dragon Riagliathun and founds the city of Lashelm on the site creating the kingdom of Haferth.
Chireth

## General Information

CE Large Town north of the Starnight Mountains.

Corruption +3; Crime -1; Economy +1; Law +4; Lore +1; Society -5

Qualities Desecrated, Magical Polyglot, Tribal

Danger +5; Disadvantages none

## Geography

Chireth lies north of Risan and east of Khansi.

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 5th

Minor Items 3d4; Medium Items 2d4; Major 1d4
Haga

## General Information

LE Independent Large Town

Corruption -3; Crime -9; Economy 1; Law 11; Lore 0; Society -2

Qualities Superstitious, Darkvision, Militarized

Danger 0; Disadvantage

## Demographics

Population 4,100 (3,900 Centaur, 100 Ogre, 50 Lizardfolk, 50 Others)

## Geography

Haga is a centaur town on the Ashcas River. It lies in a valley between the Tishgorn Hills and the Stormhoof Hills.

## Economy Edit

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 3rd

Minor Items 3d4; Medium Items 2d4; Major Items 1d4

## History

Year 821 - War breaks out between the Coythae and Haga tribes.
Dindril

## General Information

LG Large City in Baelthôr

Corruption 2; Crime 1; Economy 6; Law 4; Lore 1; Society -1

Qualities Guilds, Abundant, Darkvision, Prosperous, God Ruled

Danger 10; Disadvantages none

## Demographics

Population 14,000 (11,000 Dwarf, 1,250 Human, 700 Aarakocra, 450 Kasatha, 300 Kobold, 150 Broken One, 150 Orc)

## Economy

Base Value 10,400 gp; Purchase Limit 75,000 gp; Spellcasting 7th

Minor Items 4d4; Medium Items 3d4; Major 2d4
Fortinian

## **General Information**

LG large town in the Gravelfists.

Corruption +1; Crime -1; Economy 0; Law +2; Lore 0; Society -1

Qualities Phantasmal, Darkvision, Pious

Danger 5; Disadvantages none

## **Demographics**

Population 2,550 (2,450 human, 50 Goatfolk, 25 Dwarf, 24 Elf, 1 Dragon)

## **Geography**

Fortinian lies in a dry rocky valley east of The Gravelfists.

## **Economy**

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 6th

Minor Items 3d4; Medium Items 2d4; Major 1d4
Coythae

## General Information

NE Large Town

Corruption +2; Crime 0; Economy 0; Law +5; Lore +2; Society -5

Qualities Defiant, Militarized, Rule of Might

Danger 5; Disadvantages none

## Demographics

Population 3,400 (3,250 Centaur, 75
Elf, 50 Ogre, 50 Others)

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 5th

Minor Items 3d4; Medium Items 2d4; Major 1d4

## History

Year 821 - War breaks out between the Coythae and Haga tribes.
Argion

## General Information

N Small City in Armesh.

Corruption 3; Crime 3; Economy 3; Law 2; Lore 2; Society -2

Qualities Resource Surplus, Timid Citizens, Rumormongering Citizens, Morally Permissive

Danger 5; Disadvantages none

## Geography

Argion lies where the Wilan River empties into the Gulf of Adra.

## Economy

Base Value 4,000 gp; Purchase Limit 25,000 gp; Spellcasting 6th

Minor Items 4d4; Medium Items 3d4; Major 1d6
Daltar

## General Information

CE Large Town in the Tyrium Valley

Corruption +3; Crime +3; Economy +3;
Law +0; Lore +1; Society +0

Qualities Romantic, Hallowed, Religious Tolerance

Danger 0

## Demographics

Population 2,500 (1,975 Human, 225 Halfling, 125 Dwarf, 75 Goblin, 50 Desert Giant, 25 Thri-kreen, 25 Hobgoblin)

## Government

Plutocracy - Daltar is governed by Lady Celiwise Hammen who recently returned home upon her father's death. Her rulership is held in check by an old and conservative town council who grew accustomed to governing the town during the old lord's illness.

## Economy

Base Vlaue 2,000 gp; Purchase Limit 10,0000 gp; Spellcasting 5th

Minor Items 3d4; Medium Items 2d4; Major Items 1d4

## Notable Inhabitants

* Lady Celiwise Hammen (CG female human ranger 5)
Hwangdo

## General Information

LN Large Town in the Gravelfists.

Corruption 0; Crime -1; Economy -4; Law 1; Lore 1; Society 0

Qualities Cursed (economy), Abundant, Rural

Danger 0

## Demographics

Population 3,800 (3,600 ogre magi, 100 grimlock, 50 dracotaur, 50 others)

## Geography

Hwangdo lies in a canyon of the Mordul Peaks north of The Gravelfists.

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 5th

Minor Items 3d4; Medium Items 2d4; Major Items 1d4
Forest of the Golden Sun

## General Information

The forest is home to an insular tribe of elves that live in a fortified monastery north west of Lake Diastin.

## Geography

A Sylvan wood north of the Wyrm Bones and Lake Diastin.

## Notable Locations

* The Crow Run - A river that flows through the Forest of the Golden Sun before emptying into Lake Diastin.

## History

Year 743 - A tribe of elves arrive and begin building a fortified monastery.
Ceburllwe Valley

## General Information

Ceburllwe Valley in far eastern Atha is the home of the Darcharr Clan. The Darcharr are a clan of green dragons.

Alignment LE. Tech Level 8.

Religious

## Geography

The Ceburllwe is a long valley. Scattered along it's sides are roughly two dozen keeps and castles where the various members of the Darcharr Clan live with their many servants and slaves. The bottom of the valley is home to large herds of various types of livestock. The river Burnstream flows down the center of the valley.

## Cities and Towns

* Santhgen - Palace of Chokordyi, the current leader of the Darcharr Clan.

## Notable Inhabitants

* Chokordyi (LE male wrym green dragon) - The current leader of the Darcharr clan.

## History

Year 850 - Chokordyi becomes leader of the Darcharr clan.
Lukres

## General Information

LN Small Town; Tech Level 9

Corruption -3; Crime 0; Economy 0; Law +1; Lore +2; Society -2

Qualities Long Memory, Restrictive

Danger 0; Disadvantages none

## Demographics

Population 1,080 ( 1,030 kitsune, 25 wemic, 15 halfling, 10 orog)

## Geography

Lukres lies at the north end of the Sea of Iron Stars.

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th

Minor Items 3d4; Medium Items 1d6; Major none
Darrin

## General Information

LG Small Town in the Silverhelm Holds.

Corruption -4; Crime -4; Economy 0; Law 5; Lore 1; Society 4

Qualities Well Educated, Supportive

Danger 0

## Demographics

Dwarves 600 (576 dwarf, 12 mongrelman, 6 orc, 6 others)

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th

Minor Items 3d4; Medium Items 1d6; Major None

## Rumors and Legends

* The old monastery on the Hill of Stars is haunted by ghosts.

## Notable Locations

* Suse's Masonry. A large stonemason's shop, said to be guarded by living gargoyles.
* Jane's Carvings. The shop of a female dwarf woodcarver named Jane.

## Notable Inhabitants

* Ryany (G male dwarf fighter 4). Ryany is tall and overweight, with gray hair and gray eyes. He wears banded mail and wields a spear. Ryany is industrious and foolish.
* Hamond (N male dwarf cleric 5). Hamond is slender, with thick brown hair and amber eyes. He wears well-made clothing and a feathered hat.
Kunain

## General Information

LN Large Town in the Silverhelm Holds.

Corruption 1; Crime -1; Economy -1; Law 5; Lore 0; Society -2

Qualities Abundant, Restrictive, Deep Traditions

Danger 5

## Demographics

Population 4,600 (4,400 dwarf, 100 loxo, 50 goblin, 50 others)

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 5

Minor Items 3d4; Medium Items 2d4; Major Items 1d4
Dalgauth

## General Information

NG Small Town in the Tyrium Valley.

Corruption -2; Crime +0; Economy +0; Law +0; Lore +3; Society +2

Qualities Academic, Holy Site

Danger 0; Disadvantages none

## Demographics

Population 500 (480 human, 10 gnoll, 5 orc, 5 others)

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 7th

Minor Items 3d4; Medium Items 1d6; Major Items None

## Rumors and Legends

* The last of the Haferth nobles who once ruled here died out about 40 years ago.
* Dalgauth Keep is only a ruined shell overlooking the town.

## Notable Locations

* The Sleepy Giant. An inn and taphouse owned by Baltella Boffin (LG male halfling expert 4).
Idrithrel

## General Information

**Greater Deity**. **Symbol**: --. **Home Plane**: --. **Alignment**: Chaotic Good. **Portfolio**: Elves. **Cleric Alignments**: CG, CN, NG. **Domains**: Elf, Good, Knowledge, Magic, Protection (Purity). **Favored Weapon**: Longsword.

## Worshippers

Elves

* House of Idrithrel - Descendants of Idrithrel and Al-driel Vashjfin.

## History

Year 1319 BE - Upon Al-driel Vashjfin's death Idrithrel moves back to the outer planes. Their son Elrolfin Idrithrel-norea leads the elves out of Laskahan to found the empire of Londolos.

Year 1452 BE - Idrithrel's son Nimrielye Idrithrel-norea is born.

Year 1486 BE - Idrithrel's son Elrolfin Idrithrel-norea is born.

Year 1499 BE - Idrithrel weds Al-driel Vashjfin and takes up residence in Laskahan.
Atha

## General Information

Atha is a large continent in the western hemisphere.

## Natural Features

### Bodies of Water

Kharmere

Rethmere

### Hills

Chenyi Hills

Dainrin Hills

### Mountains

Barisk Peaks

Corsys Mountains

## =====================

Brass Plain

Dauntless Peaks

Dnestri's Deep

Granite Bones

Harást Hills

Kayama Hills

Khaim Jungle

Lacane Valley

Lich's Teeth

Lor Hills

Montez Sea

Neusrius Hills

Qara Plains

Sawtooth Range

Taloru Jungle

Thalsha Mountains

Thoth-batôn Jungle

Torn Expanse

Tyssla Mountains

Vashjril

Wyrm Bones

## Nations, Dominant

Roralthar

Salotha

Shthisno

Tiandia

## Nations, Major

Ageir

Ansah

Bourtai - Kobolds in the Chenyi Hills.

Hakai - Human kingdom on the Jade Sea.

Lebeth

Meiesshu

Reusil

Sairyion

## Nations, Minor

Gorthi

Lyisder

Monri

Parshand

Rud

Ryhil
House of Maltraven

## General Information

Ruled Haferth from 369 to 451. Upon the death of Jogard Maltraven and his two sons the House of Maltraven was followed by the House of Wilhald in the year 451.

## Kings of Haferth

* Wulforth Maltraven (332-394) founded the House of Maltraven and the Kingdom of Haferth after slaying the dragon Riagliathun on the future site of the city of Lashelm.

* Egelric Maltraven (375-395)

* Wynever Maltraven (393-442)

* Jogard Maltraven (409-451) died in battle in the year 451 along with his two sons. The crown then passed to his cousin Eamen Wilhald.
Dramark

## General Information

Alignment N. Tech Level 11

Crusade

## Geography

northern Atha on the southern coast of the Dunkeld Bay.

## Government

Feudalism - Dramark is ruled by the Heisen Knights who worship Elior.

## Culture

### Religion

The worship of Elior is the official religion of Dramark. Other religions are tolerated but only worshipers of Elior may rise in Dramark's culture and government.

## Cities and Towns

* Avenfeld
* Berseberg
* Ebetstein
* Heidedorf
* Henestadt
* Raunestadt
* Stenefeld
* Steneruck
* Wallefeld

## History

Year 863 - War, foreign.

Year 862 - Invasion of Seshkahan.

Year 591 - Crusade to liberate the temple of Elior at Rychell.
Haroth

## General Information

CE Independent Large Town

Corruption 4; Crime -1; Economy 0; Law 2; Lore 0; Society -2

Qualities Restrictive, Under-City, Unholy Site

Danger 0; Disadvantages none

## Demographics

Population 4,500; Mixed (79% Minotaur, 9% Human, 5% Orc, 3% Dwarf, 2% Ogre, 1% Hobgoblin. 1% Harpy)

## Geography

On the coast of the Sea of Iron Stars south of the Starnight Mountains.

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 7th

Minor Items 3d4; Medium Items 2d4; Major 1d4
Lasa'd

## General Information

NG small town in the Ladalor Sea.

Corruption 0; Crime -3; Economy -4; Law +1; Lore +2; Society +3; Danger 0

Qualities Living Forest, Insular

## Demographics

Population Merfolk 2,000 (

Population 100 (96 dwarf, 2 loxo, 1 human, 1 ogre)

## Geography

Lasa'd is located about 200 feet below the surface of the Ladalor Sea in a large forest of coral.

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th (druid 8th)

Minor Items 3d4; Medium Items 1d6; Major none
Ren's Gap

## General Information

LG Independent Small Town

Corruption 0; Crime 0; Economy 1; Law -1; Lore 0; Society 6

Qualities Prosperous

Danger 0

## Geography

A tiny hamlet where the road slips between the Witchwood and some hills.

## Economy

Base Value 1,300 gp; Purchase Limit 7,500 gp; Spellcasting 6th

Minor Items 3d4; Medium Items 1d6; Major None

The people here grow apples, pears and other fruit. Goat herders keep to the heights south of town.

## Notable Locations

* The Blind Beholder. This walled inn is the oldest building in town.
Ushnag

## General Information

Alignment CE. Tech Level 4.

Patron of the Arts

## Geography

Ushnag lies at the western end of the Kayama Divide.

## Notable Locations

* Danresh Keep

* Kayama Divide

* Sias River

* Thanron River

* Uru Peaks

* The Granite Stacks

## Notable Organizations

* Curza Tribe

* Danresh Tribe

* Drun Tribe

* Fire Tusk Tribe

* Sanere Tribe

* Shunned Ones Tribe

* Swift Fist Tribe

* Wounded Dog Tribe
Thonyan

## General Information

CE Large City capital of Reusil

Corruption 6; Crime 5; Economy 4; Law -3; Lore 4; Society 0

Qualities Abundant, Abstinent, Desecrated, Sacred Animals, Academic

Danger 10; Disadvantages none

## Geography

Thonyan lies on the south east coast of the Bay of Risen Mists.

## Economy

Base Value 8,000 gp; Purchase Limit 50,000 gp; Spellcasting 8th

Minor Items 4d4; Medium Items 3d4; Major 2d4
Sea of Iron Stars

## Geography

The Sea of Iron Stars is fed by the Tyrium River, the Styn River, and the Aris River. It drains into the Ladalor Sea.

## Nations, Cities and Towns

* Arami - Human city. Pop 13,500
* Cerbra - Sahuagin village. Pop 130
* Cualdis - Sahuagin village. Pop 140
* Ealbras - Human town. Pop 3,000
* Faira - Human city. Pop 11,600
* Haroth - Minotaur town. Pop 4,500
* Isthas - Undine town. Pop 3,700
* Iswen - Aquatic Elf hamlet. Pop 55
* Kamlin - Dwarf town. Pop 1,800
* Konoth - Tako city. Pop 14,000
* Krummlor - Cloud giant town. Pop 225
* Lukres - Orc hamlet. Pop 40
* Ph'ncha - Crabman town. Pop 1,200
* Quohu - Sahuagin village. Pop 150
* Ryheath - Halfling city. Pop 11,000
* Saltri - Hobgoblin town. Pop 1,800
* Tyskith - Merfolk town. Pop 2,800
* Yahsyl - Sahuagin village. Pop 175

## Notable Locations

### Regions

* Bralatur Trench
* Drun Bay
* Lasama Bay
* Sacian Gulf
* Tyskith Bay
Sea of Storms

## Geography

The Sea of Storms lies between Western Atha and the Northern Polar Region. It empties into the Chaldean Ocean.

## Notable Locations

* Adthres
* Armesh
* Cargeor Keep
* Dramark
* Dunkeld Bay
* Dushyss
* Edril
* Kewick
* Orduun
* Rashan
* Rymfur
* Sucron
* Thadral - Elves

* Thukon

## History

Year 856 - Intrigue / Scandal - Thadral

Year 834 - Natural Disaster / Plague - Thadral
Ethelric Wilhald

Ethelric Wilhald (628-657) was the eleventh and last king of Haferth.

## Early Years

Ethelric was born in 628 to King Thaehal Wilhald of Haferth and his wife Rolethel Rensere. He assumed the throne upon the death of his father in 652.

## Fall

In the year 657 Ethelric was seduced by a succubus and driven insane. In his insanity he killed his family and then himself as his capital was besieged by a giant horde from the Wyrm Bones.

## Death and Legacy

Ethelric was cursed with undeath and continues to haunt the ruins of Lashelm as the Ghostlord.

## Family and Children

Ethelric married Heresa Cavell in 648. They had two daughters. They all died in 657.
Shahne

## General Information

Large Town west of Starnight Mountains.

Corruption 0; Crime 0; Economy +1; Law -1; Lore -1; Society +7

Qualities Resettled Ruins, Pious, Supportive

Danger 5

The people of Shahne are refugees from another world. They were brought here by Sonor Vermas as their world was overcome by a demonic invasion. In exchange they swore service to Sonor Vermas for one hundred years. This service was ended early when Findrath Malcaror revealed to them that Sonor Vermas was behind the demonic invasion that destroyed their home. They served Findrath Malcaror in the final assault on Salix at the end of the War of the Five.

## Demographics

Population 2,400 (2,300 Aasimar, 50 Githyanki, 25 Orc, 25 Illumians)

## Geography

Shahne lies between the Starnight Mountains and the Stormhoof Hills.

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 6th

Minor Items 3d4; Medium Items 2d4; Major 1d4

## History

Year 730 – The Shahne people settle in a valley west of the Starnight Mountains.

Year 726 – The Shahne fight alongside Findrath Malcaror in the final assault on Salix at the end of the War of the Five.

Year 721 – Findrath Malcaror shows the Shahne evidence that Sonor Vermas caused the demonic invasion that caused them to flee their original homeworld.

Year 682 – The Shahne help Armesh in the conquering of Ageir.

Year 640 – The last survivors of the Shahne Empire arrive on Osene through a portal opened by Sonor Vermas.
Risesh

## General Information

CG Independent Large Town

Corruption -1; Crime 0; Economy 0; Law +1; Lore +3; Society +3

Qualities Well Educated, Eldritch, Racially Intolerant

Danger 0

## Demographics

Population 4,400 (3,500 Catfolk, 375 Elf, 200 Human, 125 Goblin, 100 Hill Giant, 50 Human, 50 Githyanki)

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 5th

Minor Items 3d4; Medium Items 2d4; Major 1d4
Nasphia

## General Information

An Elven kingdom on the continent of Eryn.

Alignment CG. Tech Level 9.

Divine Inspiration

## Geography

Nashpia lies on the continent of Eryn near the Thisamar Lake, north of the Severed Hills and west of the Lorgalad volcano.

### Foreign Relations

Ardmar - The Halfling kingdom of Ardmar lies several days travel to the west.

## Cities and Towns

Imgastar - Capital

Isasth

Lidan

Thisamar Lake - salt lake
Torrent

## General Information

*The Stormentor*

**Greater Deity**. **Symbol**: A cloud and lightning bolt. **Home Plane**: Plane of Air. **Alignment**: Chaotic Good. **Portfolio**: Weather. **Cleric Alignments**: CG, CN, NG. **Domains**: Air, Chaos, Water, Weather. **Favored Weapon**: Spear.

### Appearance

Torrent appear as a giant humanoid comprised of swirling storm clouds and lightning.

### The Life Giving Rain

A largely druidic order who's members are driven to journey into deserts and wastelands to attempt to bring life to the land. This usually brings them into confrontation with worshipers of Yaghist.

### The Stormlords

The Stormlords are a martial order that embrace the chaos of the storm.

## Centers of Worship

Torrent is mostly worshiped in the Sea of Storms region.

## Relationships

Torrent has never been on good terms with his brother Ventir.

## Divine Realm

Torrent resides on the elemental plane of air.
Triever

## General Information

LE Large City. Capital of Armesh.

Corruption +2; Crime 0; Economy +5; Law +5; Lore 0; Society +3

Qualities Restrictive, No Questions Asked, Pious, Superstitious, Holy Site

Danger 10; Disadvantages none

## Geography

Triever lies where the Bloodkirk River flows into the Gulf of Aldra.

## Economy

Base Value 8,000 gp; Purchase Limit 50,000 gp; Spellcasting 8th

Minor Items 4d4; Medium Items 3d4; Major 2d4
Saren

## General Information

NG Independent Village in the Tyrium Valley

Corruption +4; Crime -1; Economy +2; Law 0; Lore 0; Society -2

Qualities Gambling, Morally Permissive

Danger 0

## Demographics

Population 112 (90 human, 10 Abeil, 6 Orc, 5 Human, 1 Rakshasa)

## Economy

Base Value 500 gp; Purchase Limit 2,750 gp; Spellcasting 3rd

Minor Items 2d4; Medium Items 1d4; Major None
The War of the Silver Bride

## General Information

in the year 523 war breaks out between Faira and Bandolin. Haferth is drawn into the war when Bandolin falls.

## Nations Involved

* Bandolin
* Faira
* Haferth

## Background

In the year 512 Elyn Charisen is born to the Duke of Faira.

## Course of the war

In the year 523 after several years of tension over who would wed Elyn Charisen Bandolin attacks Faira.

Bandolin eventually falls to Faira and the Duke of Bandolin is slain. His son flees to Haferth.

In the year 524 Haferth liberates Bandolin and conquers Faira. The son of the Duke of Bandolin (leaving no heirs) and the Duke of Faira (leaving only Elyn Charisenboth as an heir) die in battle.

## Aftermath

Eamen Wilhald II incorporates Bandolin into Haferth and places his brother Wilgrim Wilhald as Duke of Bandolin.

Eamen Wilhald II incorporates Faira into Haferth and rules that his brother Aethert Wilhald will wed Elyn Charisen and become Duke of Faira.
Rovell

## General Information

N small town in Hethan.

Corruption -4; Crime -4; Economy +2; Law +4; Lore +1; Society +1

Qualities Good Roads, On the Shoulders of Giants

Danger 0

## Demographics

Population 1,075 (850 human, 100 lizardfolk, 50 broken one, 30 illumians, 20 human, 15 rougarou, 10 fey)

## Geography

Rovell lies on the western edge of Hethan not far from The Cinder Stead.

## Economy

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th

Minor Items 3d4; Medium Items 1d6; Major None
Races of Osene

### Mountain Dwarves

Mountain dwarves are a breed of dwarves at home in the high peaks and rarified air of the rocky mountains. In many ways similar to their lowland cousins, mountain dwarves are slightly more reclusive and tend to focus on mining, forging, and crafts a bit more strongly -- their closeness to the dwarven deity is said to be a cause of this. It is said that a mountain dwarf is born in armor, but this is likely just a mild exaggeration.

## Halfling

### Lightfoot

Lightfoots are taller and less stocky than other types of halfling. As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. Lightfoot halflings have spread the farthest and thus are the most common variety. Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. These halflings are also called hairfeet or tallfellows.

### Sadu

Native to the eastern continents of Eryn, Huame and Toryn,

### Stout

Stout halflings are shorter and stockier than their other halfling cousins. As a stout halfling, you’re hardier than average and have some resistance to poison. Some say that stouts have dwarven blood. These halflings are also called stronghearts.

## Human

### Roald

Central Atha. Primarily in Rashan and Hethan.

### Zhuen

Eastern third of Atha. Primarily in Takina, Ythisen, and Lamara.
Torgrim

## General Information

N Large Town between the Starnight Mountains and Hethan.

Corruption +4; Crime +2; Economy -4; Law -4; Lore +3; Society -7

Qualities Under Seige, Deep Traditions, Resettled Ruins

Danger 30

## Demographics

Population 4,100 (3,900 loxo, 100 human, 75 goblin, 25 others)

## Geography

Torgrim lies between the Starnight Mountains and Hethan.

## Economy

Base Value 2,000 gp; Purchase Limit 10,000 gp; Spellcasting 5th

Minor Items 3d4; Medium Items 2d4; Major 1d4
Orduun

## General Information

Alignment LG. Tech Level 10

Militocracy

## Geography

Western Atha on the coast of the Sea of Storms.

## Government

Orduun is currently ruled by the Legion of Baslith, a mercenary company that came to power in the year 846.

## Cities and Towns

* Bechtold

* Lente

* Merel - Capital

## History

Year 846 - Rebellion - King Hael is deposed by the Legion of Baslith after he attempts to betray them.

Year 831 - The Gothdel is invaded by Scorpion Folk from the nearby mountains. They are eventually driven back into the mountains by an army from Orduun.
Ruma

## General Information

LG Village in the Tyrium Valley.

Corruption -3; Crime -1; Economy 0; Law 2; Lore 1; Society -4

Qualities Prosperous, Rule of Might

Danger 0

## Demographics

Population 175 (140 Kasatha, 15 human, 10 Orc, 5 Gnome, 5 Dwarf)

## Economy

Base Value 650 gp; Purchase Limit 3750 gp; Spellcasting 3

Minor Items 2d4; Medium Items 1d4; Major Items None
Ohelm

## General Information

CN Thorpe

Corruption -6; Crime -8; Economy -4; Law -1; Lore -2; Society -3

Qualities Superstitious

Danger 10; Disadvantages none

## Geography

Ohelm is a small cluster of tasloi families living alongside the road that runs between Ren's Gap and Witchcross.

## Economy

Base Value 50 gp; Purchase Limit 500 gp; Spellcasting 1st

Minor Items 1d4; Medium Items none; Major none

## Notable Inhabitants

* Tōtllis (CN male tasloi cleric). Chieftan.
Risthas

## General Information

LE Small Town

Corruption -3; Crime -1; Economy -2; Law +4; Lore 0; Society 2

Qualities Insular, Holy Site

Danger 0; Disadvantages none

Government Commune

Population 1,900 (xxx Abeil)

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 6th

Minor Items 3d4; Medium Items 1d6; Major None

Risthas is a town of the insectoid Abeils. They gained a foothold here after being accidently summoned by a cleric of Lonshera. While not expanding significantly yet from their initial hive, aside from some early raids into Taydale Shires, they have recently begun reaching out to neighboring communities to trade.

## History

Year 832 - A cleric of Lonshera accidently summons a small number of Abeils and they quickly escape his control. He is never seen again.
Tiandia

## General Information

Alignment LN. Tech Level 3

Work Ethic

## Geography

The kingdom of Tiandia lies in Dnestri's Deep in eastern Atha, north of the Hijin Gulf. Dwarfiron Hills. Leima Peaks.

## Government

A gold dragon named Dnestri sits at the top of a hierarchy of dragons and halflings dedicated to elevating Dnestri to godhood.

### Foreign Relations

Arheath - Halflings
Hakai - Human
Lyisder - Gnome
## Cities and Towns

* Ampmoor
* Crebrook
* Lysglia
* Wayfalls
* Waythorp

## Notable Inhabitants

Dnestri (LN female great wrym gold dragon) - The current ruler.
Thorn Waste

## General Information

South of the Wyrm Bones lies a barren land known as the Thorn Waste.

## Geography

The Thorn Waste is a maze of broken hills, briar-choked ravines and dry dusty scrubland. It has long been the haunt of lions, sphinxes and other hungry monsters.

## Cities and Towns

Lashelm - the ruins of the capital of Haferth lie at the eastern edge of the Thorn Waste.
The Five Chosen of Istreel

## General Information

Responsible for The War of the Five. A series of wars and conflicts caused by the Five Chosen working behind the scenes.

## Members

First - Sonor Vermas - male human cleric who became a lich.

* Killed Muelsara Draegar after she killed Lakthau Deepbolt.
* Slain by Findrath Malcaror in the ruins of Salix.

Second - Aedan Thaedhel - female Elven Cleric.

* Used a succubus to bring about the fall of Ethelric Wilhald and Haferth.
* Brought a plague to Esseath causing the kingdom to fall.

Third - Muelsara Draegar - female human rogue

* Attempted to take over the Five.
* Killed Lakthau Deepbolt.
* Attempted to kill Sonor Vermas. Was slain in the attempt.

Fourth - Horu Krummwald - male hill giant cleric

* Brought an army against Haferth, helping bring down Ethelric Wilhald,

Fifth - Lakthau Deepbolt - male dwarven Antipaladin

* Killed by Muelsara Draegar.

## History

Year 726 - Sonor Vermas, the last of The Five falls at the hand of Findrath Malcaror in the ruins of Salix.

Year 657 - Aedan Thaedhel uses a succubus to bring about the fall of Ethelric Wilhald and Haferth.

Year 584 - Istreel selects five chosen.
The War of the Five

(See also The Five Chosen of Istreel)

## General Information

The War of the Five was a series of wars and conflicts starting in the year 584 and ending in 726 with the death of Sonor Vermas.

## Nations Involved

* Ageir - Dwarven NG - Initially conquered by Armesh. Liberated by Hethan and joined the alliance against Armesh.

* Armesh - Human LE - Main stronghold of The Five.

* Dasskha - Goblin CE

* Esseath - Ravaged by plague and died out.

* Haferth - Fell in 657.

* Hethan - Human CG - After a war with Rashan united in an alliance against Armesh.

* Rashan - Human NG - After a war with Hethan united in an alliance against Armesh.
* Silverton - Human
* Ushnag - Orc CE

* Vashjre - Elven NG - Fell in 696. Is currently being rebuilt.

## History

Year 726 - The last of The Five, Sonor Vermas, falls in battle with Findrath Malcaror in the ruins of Salix. Armesh falls before the combined armies of Hethan, Rashan and Ageir.

Year 723 - Hethan liberates Ageir.

Year 720 - Findrath Malcaror convinces Hethan and Rashan to unite against Armesh.

Year 696 - Vashjre is destroyed by a demonic incursion.

Year 685 - Armesh directly assaults Hethan and Rashan beginning a three way war in the ruins of Esseath.

Year 682 - Ageir is overrun by the armies of Armesh. Most of it's population shelters below ground. The second war between Rashan and Hethan begins.

Year 678 - The previously secret temple of Istreel becomes dominant in Armesh.

Year 657 - Fall of Haferth. Aedan Thaedhel uses a succubus to bring about the fall of Ethelric Wilhald and Haferth.

Year 646 - Rise of the Dasskha goblins from the middle underdark to the surface. Over the next few decades they begin raiding throughout the area. Cabeorn, Orduun, and Rashan are hardest hit.

Year 632 - The first war between Rashan and Hethan begins.

Year 593 - Aedan Thaedhel unleashes a plague in Esseath that causes the population to become sterile.

Year 584 - Istreel selects five chosen.
Mera

## General Information

LE Small Town in Tasa.

Corruption 1; Crime 0; Economy 3; Law 1; Lore 1; Society -2

Qualities Defensible, Planned Community

Danger 0; Disadvantages none

Population 1,500 (1,400 Fire Giant, 50 Orc, 25 Wemic, 25 Others)

Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 4th

Minor Items 3d4; Medium Items 1d6; Major None
Witchcross

## General Information

N Independent Small Town

Corruption -2; Crime -4; Economy 1; Law +2; Lore +4; Society 0

Qualities Prosperous, Superstitious

Danger 0

## Demographics

Population 1,200 (950 human, 100 Elf, 60 Fey, 50 Abeil, 20 Ogre, 10 Yak Folk, 10 Kobold)

## Geography

A town located in the northern part of the Witchwood. During the days of the kingdom of Haferth Witchcross was where the road from Renthas to Bandolin forded the Witchstream.

## Government

Witchcross is ostensibly governed by a council of elders. However, the elders make no decisions without consulting a circle of Witchwood druids.

## Economy

Base Value 1,300 gp; Purchase Limit 7,500 gp; Spellcasting 2nd

Minor Items 3d4; Medium Items 1d6; Major None

Since the fall of Renthas not as much trade passes through Witchcross on the way to Bandolin.

## Notable Locations

* Frog's Emporium

* Uncle Teddy's Inn

## Notable Inhabitants

* Adranna the Young (NG female human druid 8) is the speaker of the druids.

* Frog (NE male human rogue 4) is the owner of Frog's Emporium. Frog is either the tallest halfling in town or the shortest human. His large eyes hint at bullywug heritage. He walks with a very profound limp.

* Tedgili Coppersmith (LN male dwarf fighter 8) is the owner of a small tavern and inn. He is commonly known as Uncle Teddy by the locals.