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League

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**League** placement determines the player's ranking in online matchmaking. League placement resets each ranked season, which happens whenever there is an update.

There are 10 leagues in total: Wood, Stone, Bronze, Silver, Gold, Platinum, Diamond, Master, Grandmaster and Contender.

Each league has 5 **ranks**, going from 5 to 1, where 1 is the highest and 5 the lowest rank within a particular league.

Grandmaster and Contender don't have any ranks, instead, the number shown on the league icon is your placement between all other Grandmanster and Contender players.

To get to Contender, you must gain 2000 points within Grandmaster.

Upon reaching a new league for the first time in a season, the player will receive a reward:

* **Wood:** Nothing
* **Stone:** 5 copies of a random Common card
* **Bronze:** 1000 Gold
* **Silver:** 5 copies of a random Rare card
* **Gold:** 2 Power Tokens
* **Platinum:** 3 copies of a random Supreme card
* **Diamond:** 100 Rubies
* **Master:** 3 Power Tokens
* **Grandmaster:** 150 Shards
* **Contender:** Chat color and Icon.

## Gaining ranks

In general, victory in a ladder battle against a player of the same rank awards 80 points and a loss costs 80 points. With each rank the winner has over the loser 5 point is subtracted from the points he gains and the loser loses up to 40 points in total. The same goes with loser of a higher rank, compared to the winner, where loser can lose up to 120 points and winner gain the same amount.

### Special cases

* In *Stone* and *Wood* leagues, the loser doesn't lose any point in ladder battle.
* In all the leagues except for *Master* I, *Grandmaster and Contender*, winners get double the points if their two previous ladder battles have also resulted in victory. This increases the maximal possible gain from a single battle to 240 points.
* In all leagues except *Grandmaster and Contender,* points lost when you are defeated in a match are reduced by 15%. So losing against a player with the exact same rank as you would only cost you 68 points.

## Previous League Rewards

* **Wood:** Nothing
* **Stone:** 50 Shards
* **Bronze:** 75 Rubies
* **Silver:** 1200 Gold
* **Gold:** 75 Shards
* **Platinum:** 100 Rubies
* **Diamond:** 1500 Gold
* **Master:** 100 Shards
* **Grandmaster:** 150 Rubies

In Update 1.19 - Uprising (3 Dec, 2020) the league rewards were reworked again. Previously, they were:

* **Wood:** Nothing
* **Stone:** 50 Shards
* **Bronze:** 75 Rubies
* **Silver:** 1000 Gold
* **Gold:** 75 Shards
* **Platinum:** 1200 Gold
* **Diamond:** 100 Rubies
* **Master:** 1500 Gold
* **Grandmaster:** 150 Rubies
* **Contender:** Chat color and Icon.
Akinlep's Gong of Pestilence

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Akinlep's Gong of Pestilence** is one of the Minion cards in Minion Masters.

**Poison Spit:**

* Damage: 10
* Poison Damage: 80
* Cooldown: 2 seconds
* Range: 6
* Radius: 4

**Slam Attack:**

* Damage: 100
* Cooldown: 2 seconds
* Range: 2

## Notes

Can not be obtained through random effects such as Ritual of Servitude, Future Present or Future Past.

## History

* Akinlep's Gong of Pestilence was added in Update 1.19 - Uprising Expansion! (3 December, 2020) as a season card as part of the Uprising battle pass.
* In Update 1.20 - Uprising (7 January, 2021) the mana cost of Akinlep's Gong of Pestilence was reduced from 7 to 6.
* In Update 1.23 - Outlandish Operations (21 April, 2021) Akinlep's Gong of Pestilence received the following changes:
	+ Mana cost increased from 6 to 7.
	+ Ring The Gong 's mana cost reduced from 1 to 0 and now increases by 1 mana on each use.
Jungle Jumble

**Jungle Jumble** is one of the Spell cards in Minion Masters.

## Notes

* If the added cards already have Growthburst Shroom, Jungle Jumble will grant the card additional shrooms. For example, Jadespark Watchers now summons 2 shrooms when drawn.

## History

* Jungle Jumble was added in Update 92 - Zen-Chi Zap (17 Apr, 2019) as a season card as part of the Zen-Chi Zap Battle Pass
* In Update 1.3 (17 Jul, 2019) Jungle Jumble's mana cost was reduced from 8 to 7.
* In Update 1.13 - Charging into Darkness (28 May, 2020) Jungle Jumble was reworked:
	+ Previously: Removes itself and adds 3 Random Zen-chi cards to your deck and reduces their cost by 1.
	+ Now: Removes itself and adds 3 Random Zen-chi cards to your deck and gives them **Growthburst Shroom**
* In Update 1.15 (30 Jul, 2020) Jungle Jumble's mana cost was reduced from 7 to 6
* In Update 1.17 - Dawn Marshall Valorian (24 Sep, 2020) received the following changes:
	+ Mana Cost reduced from 6 to 5
	+ Now only creates Minion cards
	+ Can no longer give you the same card more than once
* In Update 1.20 (7 Jan, 2021) Jungle Jumble's mana cost was reduced from 5 to 4
* In Update 1.30 - Malediction (25 November, 2021), Giant Growth (granted by Growthburst Shroom) was buffed to grant +30% health and damage (previously: +25% health and damage)
* In a hotfix launched on March 10 2023, Giant Growth (granted by Growthburst Shroom) was nerfed to grant +25% health and damage (previously: +30%)
* In Update 1.49 - Vanguard (3 August 2023), Jungle Jumble was changed to no longer add cards you already have copies of in your deck.
Ritual of Servitude

**Ritual of Servitude** is one of the Spell cards in Minion Masters.

## Notes

Can not be obtained trough random effects such as Draft, Apep's perks, Future Present or Future Past.

## Mechanics

Ritual of Servitude summons a random 6 mana minion. If when you built your deck, every other card in it cost 7 or more mana, it will instead summon an 8 mana minion.

## History

* Ritual of Servitude was added in Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) as a season card as part of the Sand Wars battle pass.
* In Update 1.6 (16 Oct, 2019) Ritual of Servitude was changed so that it can't summon Minion cards that cost more than 6 mana.
* In Mini-Update - Mal’Shaars Malicious Malediction! (21 Nov, 2019) Ritual of Servitude received the following changes:
	+ Mana Cost increased from 2 to 4
	+ No longer has a cap for the mana cost the minion summoned.
* In Update 1.11 (26 Mar, 2020) Ritual of Servitude's Mana cost was increased from 4 to 5.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Ritual of Servitude's Mana cost was increased from 5 to 6.
* In Update 1.28 - Malediction (20 September, 2021), Ritual of Servitude was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), Ritual of Servitude was reworked:
	+ Previous effect: Summon a random Minion Card with Mana cost equal to the lowest cost card that started in your deck other than this card, including other versions of this card.
	+ New effect: Always summons a 7-cost minion. If no cheaper cards started in your deck, summons an 8 or 9 cost minion instead.
* In a hotfix launched on July 8, 2022, Ritual of Servitude now summons a 6 or 7 mana minion card at random as its regular effect.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), Ritual of Servitude was changed so that it must be the cheapest card in your deck to summon an 8 or 9 cost minion (instead of being tied for cheapest)
* In Update 1.47 - Into the Void (18 May 2023), Ritual of Servitude received the following changes:
	+ Now always summons a 6 cost card by default (instead of 6-7 cost card)
	+ Now always summons a 8 cost card when activated (instead of 8-9 cost card)
Resonating Blast Crystal

**Resonating Blast Crystal** is one of the Spell cards in Minion Masters.

## History

* Resonating Blast Crystal was added in Update 1.13 - Charging into Darkness (28 May, 2020) as a season card as part of the Charging into Darkness Season Pass 1.
* In Update 1.14 (25 June, 2020) Resonating Blast Crystal's damage was increased from 120 to 130.
* In Update 1.16 - Nightmares (20 Aug, 2020) Resonating Blast Crystal received the following changes:
	+ Mana cost reduced from 4 to 3
	+ Now has **Mana Freeze(1)**
* In Update 1.18 (29 Oct, 2020) Resonating Blast Crystal's radius was increased from 4.5 to 6.5.
* In Update 1.23 - Outlandish Operations (21 April, 2021) Resonating Blast Crystal received the following changes:
	+ Damage reduced from 130 to 100.
	+ **Mana Freeze(1)** removed.
	+ If you exploded 2 crystals then **Mana Freeze(1)** added.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Resonating Blast Crystal received the following changes:
	+ Mana cost increased from 3 -> 4
	+ Delay increased from 0.8 seconds -> 1.2 seconds
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Resonating Blast Crystal was changed from Supreme to Rare.
Korrrgoth, Tyrant Of Gor'Rakk

**Korrrgoth, Tyrant Of Gor'Rakk** is one of the Minion cards in Minion Masters.

## Mechanics

Korrrgoth's initial attack targets a minion in 4 range. He then throws his hammer 12 range in that direction, dealing 150 damage to any minions in along the path. After a delay, he pulls back his hammer, and any minions that his hammer collides with get dealt 150 damage and pulled back. If any minions died due to his attack, he Invokes a random Voidborne card in your hand, replacing it with a single-use Voidborne card that costs 1 mana more, except the card keeps its original cost.

## History

* Korrrgoth was added in Update 1.40 - Torment (13 October 2022) as a season card.
* In a hotfix launched on 14 October 2022, Korrrgoth's health was increased from 1000 to 1200.
* In Update 1.41 - Chapel of Light (10 November 2022), Korrrgoth's attack was changed:
	+ Previously: The first hit only deals damage around where the hammer landed
	+ Now: The first hit hits all minions along the path of his hammer
* In Update 1.42 - Techsplosion (8 December 2022), a bug was fixed where Korrrgoth's attack dealt 75 damage twice (instead of 150 twice)
* In Update 1.46 - Arise! (April 13, 2023), the mana cost of Seal of Korrrgoth was reduced from 5 to 4 mana.
Sanctum of the Cleansing Fire

## General

**Sanctum of the Cleansing Fire** is one of the Building cards in Minion Masters.

Has Placement Aura - a mechanic that limits the placement of the building too close to the edges of the arena. This is done to prevent the building from being placed in a safe spot behind the master tower, thus making it untouchable by minions attacking regularly.

## Mechanics

Holy Fire:

* Damage: 75 (15 per second)
* Healing: 75 (15 per second)
* Duration: 5 seconds
* Radius: 4.5

## History

* Sanctum of the Cleansing Fire was released in Update 1.41 - Chapel of Light (10 November 2022) as a season card.
* In a hotfix launched on 11 November 2022, Sanctum of the Cleansing Fire's mana cost was increased from 3 to 4.
* In Update 1.42 - Techsplosion (8 December 2022), Sanctum of the Cleansing Fire was changed to no longer start activated (you now need to wait 7 seconds before its first Holy Fire is spawned).
* In Update 1.43 - Furry Fury (5 January, 2023), Sanctum of the Cleansing Fire received the following changes:
	+ Empyrean Army now requires 7 unique Empyrean cards in your deck (instead of 5)
	+ Sanctum now has a range of 20, and only activates on units within that range
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Sanctum of the Cleansing Fire received the following changes:
	+ Cooldown reduced from 7 to 5 seconds
	+ Duration reduced from 30 to 25 seconds
* In Update 1.48 - Shroom Season (June 22, 2023), Sanctum of the Cleansing Fire received the following changes:
	+ Cost reduced from 4 to 3
	+ Lost its Empyrean Army effect which immediately set Holy Fire to the ground.
Healing Fireball

**Healing Fireball** is one of the Spell cards in Minion Masters.

The spell will try to split healing as evenly as possible, but will not "overheal" units. If there are two minions with 100/200 hp, and 100/400 hp, the first Minion will heal for 100, and the second for 250

## History

* In Update 52 - Stay healthy (15 Nov, 2017) Healing Fireball's mana cost was increased from 2 to 3.
* In Update 1.18 (29 Oct, 2020) Healing Fireball was reworked:
	+ Before: Heal all minions in the area for 400.
	+ Now: Heal 400 health evenly split among friendly Minions in the area.
* In Update 1.21 (4 Feb, 2021) All healing was halved on flying minions, also affecting Healing Fireball.
* In Update 1.28 - Malediction (20 September, 2021), Healing Fireball's cast delay was reduced from 2 seconds to 1.5 seconds.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), the healing caused by Healing Fireball was reduced from 400 to 350.
Harmful Souls

**Harmful Souls** is one of the Spell cards in Minion Masters.

## Mechanics

When you cast this spell, an area will become infested, and 5 souls will spawn. Each soul deals 80 damage to a random enemy in the area.

## History

* Harmful Souls was added in Update 1.30 - Malediction (25 November, 2021) as a season card.
* In Update 1.32 - Invasion (3 February, 2022), Harmful Souls received the following changes:
	+ Initial delay before souls appear increased from 1 second to 1.5 seconds
	+ Delay between each soul appearing increased by 0.1 seconds
* In Update 1.33 - Invasion (3 March 2022), Harmful Souls received the following changes:
	+ Damage per soul reduced from 100 to 80
	+ Number of souls summoned when Accursed Ascension is active increased from 6 to 8
* In Update 1.48 - Shroom Season (June 22, 2023), Harmful Souls' damage per soul was reduced from 80 to 70.
* In Update 1.51 - Hail to the King (12 October 2023), Harmful Souls received the following changes:
	+ Damage per soul increased from 70 to 80
	+ No longer gives a bonus +1 to Accursed Ascension for each leftover soul
Dragon Whelp

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Dragon Whelp** is one of the Minion cards in Minion Masters.

## Notes

A Level-Up Reward awarded for reaching level 4.

## History

* In Update 1.13 - Charging into Darkness (28 May, 2020) the attack speed of the Dragon Whelp was worsened from 1s to 1.1s.
* In Update 1.23 - Outlandish Operations (21 April, 2021) the attack speed of the Dragon Whelp was worsened from 1.1s to 1.2s.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Dragon Whelp became unable to capture bridges, since it is a flying minion.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the attack speed of Dragon Whelp was buffed from 1.2s to 1s.
High Inquisitor Ardera

**High Inquisitor Ardera** is one of the Minion cards in Minion Masters.

**Divine Shield:**

* Duration: 5 sec

## History

* High Inquisitor Ardera was added in Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) as a season card as part of Saving Jadespark Jungle Battle Pass.
* In Update 1.12 (30 Apr, 2020) High Inquisitor Ardera's Damage was increased from 25 to 27.
* In Update 1.16 - Nightmares (20 Aug, 2020) Divine Shield's duration was increased from 5 sec to 6 sec.
* In Update 1.19 - Uprising (3 Dec, 2020) High Inquisitor Ardera was changed to give Divine Shield only to Empyrean minions.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), High Inquisitor Ardera's self damage is now True Damage (so ignores any shields or protection she has)
* In a hotfix launched on 8 July, 2021, the duration of Divine Shield was reduced to 5 seconds.
* In Update 1.28 - Malediction (20 September, 2021), High Inquisitor Ardera was changed so that only up to 2 copies of it can be used in a Team Battles deck.
* In Update 1.30 - Malediction (25 November, 2021), the self-damage from High Inquisitor Ardera's attacks was reduced from 6% per second, to 4% per second.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), High Inquisitor Ardera's damage was increased from 27 to 30.
* In a hotfix launched on 11 November, 2022, the number of copies allowed in a Team Battles deck was reduced from 2 to 1.
* In Update 1.43 - Furry Fury (5 January, 2023), High Inquisitor Ardera received Mythic.
* In Update 1.48 - Shroom Season (June 22, 2023), High Inquisitor Ardera received the following changes:
	+ No longer Mythic
	+ Her on-death effect no longer affects other Arderas
Fireball

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Fireball** is one of the Spell cards in Minion Masters.

## History

* In Update 84 - Rise of the Howling Moon (17 Dec, 2018) Fireball's damage was increased from 150 to 170
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Fireball's mana cost was increased from 4 to 5.
* In Update 1.28 - Malediction (20 September, 2021), Fireball's damage was increased from 170 to 180.
* In Update 1.50 - Highland Hijinks (7 September 2023), Fireball received the following changes:
	+ Damage increased from 180 to 200
	+ Master damage reduced from 180 to 100
Arcane Ring

**Arcane Ring** is one of the Spell cards in Minion Masters.

## Mechanics

Arcane Sphere:

* Damage: 30

* Master damage: 15

* Orbit time: 2.4 seconds

Each sphere is summoned with a 0.3 second delay, above the minion.

## History

* Arcane Ring was added in Update 1.7 - The Quest for Mountainshaper (5 Dec, 2019) as part of The Quest for Mountainshaper Batte Pass
* In Update 1.8 - Frostival 2019 (18 Dec, 2019) Arcane Ring's Duration was increased from 10s to infinite.
* In Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) Arcane Ring's damage per projectile was increased from 20 to 25 (total damage from 160 to 200)
* In Update 1.13 - Charging into Darkness (28 May, 2020) Arcane Ring's radius was reduced from 5 to 4.
* In Update 1.20 - Uprising (7 January, 2021) Arcane Ring's damage per projectile was increased from 25 to 30 (total damage from 200 to 240)
* In Update 1.28 - Malediction (20 September, 2021), Arcane Ring was changed so that only up to 2 copies of it can be used in a Team Battles deck.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the master damage of Arcane Ring was reduced from 30 to 15 (total tower damage from 240 to 120).
* In Update 2.0 - Mountain Song (December 12, 2023), Arcane Ring received the following changes:
	+ Damage increased from 30 to 35
	+ Rarity changed from Common to Rare
Mana Puff

## General

**Mana Puff** is one of the Minion cards in Minion Masters.

## Mechanics

In 2v2, Mana Puff only generates mana for the master who summoned it.

## History

* In Update 1.19 - Uprising (3 Dec, 2020), Puffs were reworked, affecting Mana Puff:
	+ ”Puff” is now a card type, not a faction. Puff cards can only be spawned by the master tower and do not trigger minion abilities like Ratbo’s first and third perks.
	+ In addition, Mana puff received the following changes:
		- Faction changed from Puff to Crystal Elf
		- Type changed from Minion to Puff
		- Delay for the first generated mana reduced from 10s to 4s
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), the speed of Mana Puff was increased from 5 to 6.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Mana Puff was changed from Rare to Common.
S1ege Br3aker MK1

**S1ege Br3aker MK1** is one of the Minion cards in Minion Masters.

## History

* S1ege Br3aker MK1 was added in Update 1.42 - Techsplosion (8 December 2022) as a season card.
* In Update 1.44 - Mechanized Menace (2 February 2023), S1ege Br3aker received the following changes:
	+ Attack area of effect increased from radius 1 to radius 1.5
	+ Now has Piloted
* In Update 1.46 - Arise! (April 13, 2023), S1ege Br3aker's health was increased from 550 to 625.
Ring The Gong

**Ring the Gong** is one of the Ability cards in Minion Masters.

## History

* Ring the Gong was added in Update 1.19 - Uprising Expansion! (3 December, 2020) as a season card as part of the Uprising battle pass.
* In Update 1.23 - Outlandish Operations (21 April, 2021) Ring The Gong received the following changes:
	+ Mana cost reduced from 1 to 0.
	+ Increase the cost by 1 mana each time it is played.
Lone Scout

**Lone Scout** is one of the Minion cards in Minion Masters.

## History

* Lone Scout was released in Update 1.0 - Bones & Bravery (24th May, 2019) as a season card as part of the Bones and Bravery Battle Pass
* In Update 1.16 - Nightmares (20 Aug, 2020) Lone Scout's conditon was changed to only consider minions under your control (no longer considers teammate's minions in 2v2)
* In Update 1.19 - Uprising (3 Dec, 2020) Lone Scout received the following changes:
	+ Health reduced from 45 to 40
	+ Damage increased from 25 to 30
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Mana Surge's attack speed bonus was reduced from +50% to +33%.
* In Update 1.28 - Malediction (20 September, 2021), Lone Scout was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Lone Scout was changed from Common to Rare.
Beam of DOOM!

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Beam of DOOM!** is one of the Spell cards in Minion Masters.

## Notes

A Level-Up Reward awarded for reaching level 13.

## History

* In Update 0.4.0 (23 Nov, 2016) Beam of DOOM received the following changes:
	+ Mana cost increased from 5 to 6.
	+ Damage reduced from 500 to 400
	+ Damage to minions is now doubled
* In Update 55 - Jingle spells, jingle spells... (14 Dec, 2017) Beam of DOOM received the following changes:
	+ Damage reduced from 400 to 300 (still double to minions)
	+ Cast delay reduced from 1.5s to 0.7s
	+ Duration increased from 2s to 2.8s
* In Update 73 - Demons and Dragons (8 Aug, 2018) the mana cost of Beam of DOOM was increased from 6 to 7.
* In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) Beam of DOOM damage was made more consistent with other spells:
	+ Before: Deals 300 damage, deals double damage against minions
	+ Now: Deals 600 damage, damage against the Master Tower is halved.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the Master damage of Beam of DOOM was reduced from 300 to 150.
Daggerfall

**Daggerfall** is one of the Spell cards in Minion Masters.

## Notes

A Level-Up Reward awarded for reaching level 10.

## History

* In Update 40 - When things change.. (9 Aug, 2017) Daggerfall received the following changes:
	+ Damage increased from 50 to 80
	+ Cast delay reduced from 2s to 1.5s
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the mana cost of Daggerfall was increased from 3 to 4
* In Update 1.28 - Malediction (20 September, 2021), Daggerfall gained **Call Slitherbound (1)**.
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), Daggerfall received the following changes:
	+ Mana reduced from 4 to 3
	+ Damage reduced from 80 to 50
* In Update 1.42 - Techsplosion (8 December 2022), Daggerfall's Slitherbind effect was removed.
Queue Master

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Queue Master** can be fought by players searching for match in online play. There are two instances where a fight against queue master is offered:

* When player spends more than one minute in the queue
* When the *Estimated wait time* in the Matchmaking exceeds one minute.

**Queue Master** is able to use any Master and any Card in the game.

## Rewards

The first 10 wins in a day are rewarded as follows:

* 50 000 Experience
* 20 Gold

## Difficulty

*Queue master* doesn't follow the same rules the players have to, it can do actions that would be considered as cheating. The main aspect is using cards it doesn't have sufficient mana for.
The logic behind the *queue master* is always the same and also identical to the expert AI in Solo mode.
Additional wins in a single day give the *queue master* additional advantages, after reaching 10 wins in a day, the *queue master* becomes more difficult to beat then the expert AI.

## Notes

* When a player enters a match with a *Queue Master*, it is possible to cancel the Matchmaking process. This will not cancel the current fight. If the Matchmaking is not cancelled, the match will end when and online opponent is found.
* The Premium bonuses do not increase the gold or experience gained from beating the *Queue Master*.
* After the first 10 wins, no subsequent rewards are granted until the next day, when the win counter resets.
AtG Drone x8

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**AtG Drone x8** is one of the Minion cards in Minion Masters.

## Notes

Follows Enemy Minions as long as they are in aggro range. Shoots 6 projectile per attack. Projectiles hit random enemies within It's AOE. An enemy can be hit by multiple projectiles.

Has an attack range buffer of 2 units, meaning it will not attack unless a target is within 4 range, but when attacking it will hit all targets within a range of 6.

## History

* AtG Drone x8 was added to the game in Update 25 - Death from above (19 Apr, 2017)
* In Update 67 - Give it up for Team Valor! (31 May, 2018) an attack range buffer of 2 units was given to the AtG Drone x8
* In Update 69 - Summer Rapids (20 Jun, 2018) the health of AtG Drone x8 was increased from 200 to 250
* In Update 1.3 (17 Jul, 2019) the health of AtG Drone x8 was increased from 250 to 275
* In Update 1.11 (26 Mar, 2020) AtG Drone x8 was reworked:
	+ Before: Shoots one projectile per target at all nearby targets within it's AOE.
	+ Now: Shoots 6 projectiles per attack, hitting random targets within the AOE. A target can be hit by multiple projectiles.
	+ Damage per projectile reduced from 30 to 10
* In Update 1.13 - Charging into Darkness (28 May, 2020) AtG Drone x8's number of projectiles per attack was increased from 6 to 7.
* In Update 1.20 - Uprising (7 January, 2021) AtG Drone x8's health was reduced from 275 to 250.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), AtG Drone x8 became unable to capture bridges, since it is a flying minion.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), the health of AtG Drone x8 was reduced from 250 to 225.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of AtG Drone x8 was changed from Rare to Common.
Ghost Turret

**Ghost Turret** is one of the Building cards in Minion Masters.

## History

* In Update 12 - Blast Entry (5 Jan, 2017) Ghost Turret's targets were changed from Ground and Air to Ground only.
* In Update 55 - Jingle spells, jingle spells... (14 Dec, 2017) Ghost Turret's range was reduced from 8 to 6.
* In Update 83 (28 Nov, 2018) Ghost Turret's health was increased from 250 to 325
* In Update 1.13 - Charging into Darkness (28 May, 2020) Ghost turret received the following changes:
	+ Health reduced from 325 to 250
	+ Now grants a friendly minion **Spirit** on death.
* In Update 1.22 - Outlandish Operations (4 March, 2021) Ghost Turret's attack cooldown was increased from 0.8s to 1s.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), Spirits were reworked:
	+ Before: Give 200 health to a minion, or 100 health to a flying minion.
	+ Now: Gives a minion +50% extra health (up to +300)
* In Update 1.28 - Malediction (20 September, 2021), Spirits were changed to grant at least +50 health, and up to +400 health.
* In Update 1.40 - Torment (13 October 2022), the health granted by Spirits was reduced from 50% to 40%.
* In Update 1.44 - Mechanized Menace (2 February 2023), the maximum health granted by Spirits was reduced from 400 to 350.
* In Update 1.50 - Highland Hijinks (7 September 2023), Ghost Turret's health was increased from 250 to 300.
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), Ghost Turret's health was increased from 300 to 350.
Minion Masters Wiki

Apep
Diona
King Puff
Milloween‎
Mordar
Morellia
Ratbo
Ravager
Settsu
Stormbringer
Valorian
Volco
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Future Present

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Future Present** is one of the Spell cards in Minion Masters.

## Notes

Can not replace itself with Future Past or **Future Present**

*No results*
**Spells:**

## History

* Future Present was added in the game in Update 17 - Draft in the house (17 Feb, 2017)
* In Update 1.47 - Into the Void (18 May 2023), the mana cost of Future Present was increased from 8 to 10.
* In Update 1.49 - Vanguard (3 August 2023), Future Present received the following changes:
	+ Mana cost reduced from 10 to 9
	+ The generated card now changes each time it's played.
* In Update 1.51 - Hail to the King (12 October 2023), the cost of Future Present was reduced from 9 to 8.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Future Present was changed from Supreme to Rare.
Propeller Horde

**Propeller Horde** is one of the Minion cards in Minion Masters.

## Notes

Can not be obtained trough random effects such as Draft, Apep's perks, Future Present or Future Past.

You get the additional scrats even if a unit has Berserker's Rage, such as Rabid Prowler.

## History

* Propeller Horde was added in Update 74 - Season of Raging Heat (15 Aug, 2018) as a Season Card as part of the Season of Raging Heat.
* In Update 78 - Guardians of the Crystal Spire (9 Oct, 2018) The count of Propeller Horde was increased from 5 (10 - if a friendly minion has **Rage**) to 6 (12 - if a friendly minion has **Rage**)
* In Update 90 (20 Mar, 2019) The count of Propeller Horde was reduced from 6 (12 - if a friendly minion has **Rage**) to 5 (10 - if a friendly minion has **Rage**)
* In Update 1.11 (26 Mar, 2020) The count of Propeller Horde was changed from 5 (10 - if a friendly minion has **Rage**) to 6 (8 - if a friendly minion has **Rage**)
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Propeller Horde received the following changes:
	+ Speed increased from 7 to 9
	+ Since they are flying minions, they are now unable to capture bridges.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), Propeller Horde received the following changes:
	+ Attack speed buffed from 1s -> 0.9s
	+ Now summons 4 more Propeller Scrats (for a total of 10) if a friendly minion has **Rage**.
* In Update 1.30 - Malediction (25 November, 2021), the attack speed of Propeller Horde was buffed from 0.9 seconds to 0.8 seconds.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Propeller Horde was changed from Common to Rare.
Rimargaal's Breath

**Rimargaal's Breath** is one of the Spell cards in Minion Masters.

## Mechanics

Deals damage in a large vertical column, and another column of damage happens on the other side of the arena, mirrored horizontally from where you cast the spell. Can only be played on your side of the arena.

## History

* Rimargaal's Breath was added in Update 1.36 - Frost Dragon's Lair (2 June, 2022) as a season card.
* In a hotfix launched on 21 June, 2022, minions no longer take double damage if they're in an area where both the columns overlap.
* In Update 1.38 - Wanderlust (August 4, 2022), Rimargaal's Breath received the following changes:
	+ Damage reduced from 200 to 180 (master damage from 20 to 18)
	+ Now deals True Damage
* In Update 1.40 - Torment (13 October 2022), the damage of Rimargaal's Breath was reduced from 180 to 150 (master damage from 18 to 15)
* In Update 1.42 - Techsplosion (8 December 2022), the duration of Rimargaal's Breath was increased from 3 to 5.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), the duration of Frozen was reduced from 5 to 3 seconds.
* In Update 1.47 - Into the Void (18 May 2023), the damage of Rimargaal's Breath was increased from 150 to 180 (Master damage increased from 15 to 18)
* In Update 1.51 - Hail to the King (12 October 2023), the damage of Rimargaal's Breath was reduced from 180 to 150 (Master damage reduced from 18 to 15)
* In Update 2.0 - Mountain Song (December 12, 2023), Rimargaal's Breath was changed so it can no longer be played on the bridges.
Scott The Sensitive Savage

**Scott The Sensitive Savage** is one of the Minion cards in Minion Masters.

 Mechanics

Whenever Scott is reduced at or below 50% health he will start **crying**, this means that he can **cry** multiple times if he is healed.
The cry lasts for 5 seconds, during this time, Scott **taunts** nearby enemies and does not attack or move.

### Taunt

When **crying**, he will taunt all units within 5 range of himself.

A taunted unit is forced to target Scott, and will re-target in order to do so.

Stun effects will disable Taunt for the duration of the stun, however units already targeting him will keep doing so unless something forces them to do otherwise (e.g. Cannon Roller roll-back effect).

### Like a building

Units that usually only target buildings will be taunted by him when he **cries** and may then attack and damage him.

## History

* Scott The Sensitive Savage was available trough an event since Update 46 - The Search For The Sensitive Savage (4 Oct, 2017) and was officially released in Update 48 - When all you have is a hammer.. (18 Oct, 2017)
* In Update 52 - Stay Healthy (15 Nov, 2017) the health of Scott The Sensitive Savage was increased from 450 to 550
* In Update 69 - Summer Rapids (20 Jun, 2018) the health of Scott The Sensitive Savage was further increased from 550 to 600
* In Update 70 - Burning Spirits (27 Jun, 2018) the attack speed of Scott The Sensitive Savage was reduced from 0.9 to 0.7
* In Update 76 - Avatars and much more! (12 Sep, 2018) the damage of Scott The Sensitive Savage was reduced from 75 to 65
* In Update 1.32 - Invasion (3 February, 2022), the damage of Scott The Sensitive Savage was reduced from 65 to 60.
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), Scott's damage was reduced from 60 to 55.
Minion Masters Update 0.17

# Update 0.17 - Draft in the house! | February 17, 2017

## Draft Mode

It's here! A brand new way to play the game. Choose one of 3 random Masters. Draft a deck of random cards and duke it out against other players who also drafted. The first Draft is free after that it costs 1500 gold or 120 rubies and will reward you for every victory. See how many wins you can reach before you've lost three times.

## Twitch Boost

If you stream on Twitch, check out the new Twitch Boost feature in options. You can win game access keys for your viewers. We plan to do more with Twitch integration and would love some testing and feedback on this feature.

## New Cards

* Future Present

* Costs 8 mana. It replaces itself with a random card of cost 2 or higher and reduces that card's mana cost by 2.

## Balance Changes

* Illusory Cleaver

* Reworked. Explodes for 30 damage on death.

* Laser Turret

* Attack delay is up from 0 to 1 sec and correctly resets after each target.

* Crossbow Dudes

* Attack delay up from 1.3 to 1.5 seconds.

* Volco

* Burn the bridges no longer hit flying minions.
* Basic attack damage down from 50 to 40 damage.

* Stun Blast

* Mana cost down from 4 to 3.
* Duration down from 7 to 6 seconds.

* Warrior

* Collider size decreased from 1000 to 750.

* Swarmer Totem

* Production delay lowered from 9.5 to 7.5 seconds.

* Battle Shi-Hou

* No longer tracks invisible minions.

* Chain Lightning

* No longer hits invisible minions.

## Misc.

* Added buff icons on cards affected in the hand.
* Added 3 new loading tips.
* Added an anti-spam delay to emotes.
* Red Golem scales in size depending on health.
* Fixed an issue with the ruby shop saying it succeeded, but didn't.
* Fixed an issue with Styxi's invisibility and health bar after exiting a Black Hole.
* Added a rank up/down animation in Grand Master league.
* Added rank up animation on season reset.
* Fixed sound issues with Chain Lightning.
* Added an effect when reaching Mana Frenzy.
* Burn the Bridges effect now match the duration.
* Fixed an issue where you got stuck after spinning.
* Tweaked Chain Lightning effects.
* Fixed an issue with the Jack of all Trades quest and logging out between games. - Thanks Beancake12
* Moved emote bar to not block a tooltip.
* Ragdolls toggle added to settings.
* Particle Quality selection added to settings.
* Several effects have been optimized.
* Volco no longer buff buildings and minions with no attacks. - Omicron
* Featured streamer refreshes more frequently.
* Redeem code system added.
* Fixed an issue where Call to Arms minions could spawn on the opposing side. - Thanks Erufailon
* Conditional buffs (Such as Ravager Enrage) does not persist upon Ghost taking over. - Thanks Rea
* Tweaked the Queue Master tooltip.
* Arenas will now be selected upon purchase.
* Effects from Troubadour now correctly turns off when in Black Hole.
* Fixed various typos in Master descriptions.
* Future Past can no longer get Blood Imps. - Thanks Khazlariko

Source
Mar'Dred, Prince of Nightmares

**Mar'Dred, Prince of Nightmares** is one of the Minion cards in Minion Masters.

## Mechiancs

Each attack has 4 instances, each instance does 40 damage, therefore, Mar'Dred may deal damage and destroy a minion within the same attack, in the case he lowered his target's health below 40% before the last instance of damage.

**Fear:**

* Duration: 5 sec.

## History

* Mar'Dred, Prince of Nightmares was released in Update 1.16 - Nightmares (20 Aug, 2020) as a season card as part of the Nightmares season pass 1.
* In Update 1.17 - Dawn Marshall Valorian (24 Sep, 2020) Mar'Dred was changed to cancel his attack if the target dies during it.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the speed of Mar'Dred was increased from 2 to 3.
* In a hotfix launched on 8 July, 2021, Mar'Dred's health was reduced from 1200 to 1000.
* In Update 1.38 - Wanderlust (August 4, 2022), Mar'Dred's attack delay was reduced from 2 seconds to 1.8 seconds.
Crossbow Dudes

**Crossbow Dudes** is one of the Minion cards in Minion Masters.

## Notes

A Level-Up Reward awarded for reaching level 8.

## History

* In Update 17 - Draft in the house! (17 Feb, 2017) Crossbow Dudes' attack cooldown was increased from 1.3s to 1.5s.
* In Update 22 - A Mysterious Portal! (29 Mar, 2017) the count of Crossbow Dudes was reduced from 3 to 2.
* In Update 30 - Is it a bird? Is it a plane? It's a Prowler! (24 May, 2017) Crossbow dudes received the following changes:
	+ Damage was increased from 10 to 15
	+ Attack cooldown was increased from 1.5s to 1.6s.
* In Update 65 - Legendary Draft Event! (24 Apr, 2018) Crossbow Dudes' attack cooldown was reduced from 1.6s to 1.5s
* In Update 87 - Guilds (7 Feb, 2019) Crossbow Dudes' attack cooldown was reduced from 1.5s to 1.4s
* In Update 1.19 - Uprising (3 Dec, 2020) Crossbow Dudes received the following changes:
	+ Damage was increased from 15 to 20.
	+ Attack cooldown was increased from 1.4s to 1.8s.
* In Update 1.21 (4 Feb, 2021) Crossbow Dudes' attack cooldown was increased from 1.8s to 2s.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), the attack cooldown of Crossbow Dudes was increased from 2 seconds to 2.2 seconds.
Adventuring Party

**Adventuring Party** is one of the Minion cards in Minion Masters.

## Mechanics

When you draw this, a copy of Priestess and Crystal Arcanist are shuffled into your deck as long as a copy of each of them from this card wasn't already shuffled in.

When you play this, any members of the party are also summoned from your hand, but you pay 1 mana less for the Priestess and Crystal Arcanist. In total you will pay 8 mana to summon the 3 minions.

## History

* Adventuring Party was added in Update 1.34 - Frost Dragon's Lair (7 April 2022) as a season card.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Adventuring Party was increased from Rare to Supreme.
Knight Puff

**Knight Puff** is a minion from King Puff's perks **Royal Gifts** and **Send Forth The Horde!**. It is only available to King Puff.

## Mechanics

After King Puff reaches perk 3, Trick Swap summons a Knight Puff in place of up to 5 minions swapped by it.

* Health: 2
* Damage: 40
* Attack speed: 2 Seconds
* DPS:20
* Speed: 5
* Summoned with **Shield** (Blocks the first damage they would receive)

Knight Puffs are Empyrean minions, meaning that they can get Divine Shield from High Inquisitor Ardera, and are healed by Ardent Aegis.

## History

* Knight Puff was added in Update 1.26 - Best Plan NO PLAN! (1 July, 2021)
* In Update 1.40 - Torment (13 October 2022), the damage of Knight Puff was reduced from 50 to 40.
	+ In addition, King Puff's second perk can also summon these minions.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), Knight Puffs received the following changes:
	+ Health reduced from 50 to 2
	+ Now summoned with **Shield**.
Cleaver

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Cleaver** is one of the Minion cards in Minion Masters.

## Notes

A Level-Up Reward awarded for reaching level 2.

## History

* In Update 1.33 - Invasion (3 March 2022), the health of Cleaver was increased from 550 to 600.
* In Update 1.51.1 - Mid Season Balance Patch (November 9, 2023), Cleaver's health was reduced from 600 to 550.
Altar of the Almighty Apep

**Altar of the Almighty Apep** is one of the Arenas in Minion Masters.

## Description

This monument to Apep's greatness is a shining jewel in Apep's Empire. The main courtyard of the temple is built for blood sport, and many Slitherbound have met their end here for the amusement of the Slither Lord and his court. The temple is known far and wide for its great spectacles.
Mana Puff Madness

**Mana Puff Madness** is one of the Spell Cards in Minion Masters.

## Notes

For each team, two Mana Puffs go towards the top bridge, and two Mana Puffs go towards the bottom bridge.

## History

* Mana Puff Madness was added in Update 78 - Guardians of the Crystal Spire (9 Oct, 2018) as a Season Card as part of the Guardians of the Crystal Spire Season.
* In Update 1.19 - Uprising (3 Dec, 2020) Mana Puff Madness received the following changes:
	+ Mana cost changed from 2 to 3
	+ Faction changed from Puff to Crystal Elf
	+ The delay of the initial mana generated by the Mana Puffs reduced from 10s to 4s.
* In Update 1.28 - Malediction (20 September, 2021), Mana Puff Madness was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 1.32 - Invasion (3 February, 2022), Mana Puff Madness received the following changes:
	+ Cost reduced from 3 to 1
	+ Now has Mana Freeze (2)
		- This means that it still "costs" you 3 mana, but you now retain more mana immediately after playing it.
* In Update 1.34 - Frost Dragon's Lair (7 April 2022), the speed of the summoned Mana Puffs was increased from 5 to 6.
Mal'Shar Shadowfork

## General

**Mal'Shar Shadowfork** is one of the Minion cards in Minion Masters.

**Netherstep**:

* Teleport distance: 8

## Mechanics

Mal'Shar Shadowfork deals triple (210) damage with attacks from Stealth.

Stealths instantly on spawn.

Stealths instantly after exiting Black Hole.

Re-Stealths after a delay. Stealth delay timer is reset each time it attacks, is attacked or is stunned.

After killing an enemy minion, Mal'Shar immediately re-stealths himself. (This has a cooldown of 2 seconds). He also fires a projectile at a random friendly Voidborne minion. Once it hits them, they receive a single use Stealth and are Netherstepped in a random direction.

Once a friendly minion that receives Stealth from Mal'Shar becomes unstealthed, they don't automatically regain stealth.

### General stealth mechanics

When stealthed, other minions and masters ignore this minion and the opponent can't see it.

Stealthed units are revealed if they attack or take damage or are stunned.

Stealthed units can still be targeted by random effects like Spirit Infusion, Lightning Bolt and Chain Lightning.

## History

* Mal'Shar Shadowfork was added in Update 1.9 (16 Jan, 2020)
* In Update 1.11 (26 Mar, 2020) Mal'Shar Shadowfork received the following changes:
	+ Mana cost reduced from 6 to 5
	+ Will now also **Netherstep** the buffed Minion in a random direction.
* In Update 1.16 - Nightmares (20 Aug, 2020) Mal'Shar's health was increased from 130 to 150
* In Update 1.23 - Outlandish Operations (21 April, 2021) Mal'Shar Shadowfork was changed so that the stealth given only works once (i.e. the unit that is stealthed will lose stealth when it is revealed) but that unit can received further stealths.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Mal'Shar now re-stealths himself and nethersteps in a random direction after killing an enemy minion (Cooldown: 2 seconds)
Chisma BOOMSTICK

**Chisma BOOMSTICK** is one of the Minion cards in Minion Masters.

Deals 50 damage per rocket. Shoots 4 rockets in a + shape aimed at a target (so one at them, two at 90 degrees, and one in the opposite direction to them), then shoots 4 rockets in an X shape.

## History

* Chisma BOOMSTICK was added in Update 1.25 - Best Plan No Plan! (2 June, 2021) as a season card as part of the Best Plan No Plan! season pass.
* In Update 1.29 - Malediction (21 October, 2021), Chisma BOOMSTICK received the following changes:
	+ Explosion radius increased from 4 to 5
	+ When he receives Fear after attacking, he now runs away from the target (previously he ran towards his controller's Master Tower)
* In Update 1.30 - Malediction (25 November, 2021), Chisma BOOMSTICK lost the Impatient effect.
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), Scrat Swarm was reworked:
	+ Previously: Activate Scrat Swarm whenever 3 Scrats are in the opponent's arena
	+ Now: Activate Scrat Swarm whenever 5 Scrats are in the opponent's arena. This effect lasts for 5 seconds after their arena no longer has 5 Scrats in it.
Mana

## General

During a match, **Mana** is the main resource. Each player can hold a maximum of 10 mana and use it to cast their cards.

If you spend mana before you would have generated an 11th mana point, then you keep the fraction of mana generated between 10 and 11.

## Mana generation

Mana is automatically generated during the match. All the players have the same rate of mana generation.

The rate of mana generation depends on the gamemode:

* In 1v1s, it starts at one mana every 2.62 seconds. Every 40 seconds, this delay gets reduced by 0.22 seconds.
* In Team Battles, it starts at one mana every 3.15 seconds. Every 40 seconds, this delay gets reduced by 0.205 seconds.

 3:20-end of match | 1.52 sec. | 2.125 sec

## Mana Frenzy

* After reaching Mana Frenzy, your XP is converted to mana. In 1v1 you need to reach 200 XP to reach mana frenzy, in 2v2 you need to reach 400 xp.