Custom Class: Blue mage

This is a wiki page for my custom class, which has a very large number of spells. For that reason, I can't list everything I'd like on Steam.

The Blue Mage starts with a single, basic spell, that deals damage to a target. Used on certain creatures, it also directly grants a new spell, exclusive to the Blue Mage. Some spells can be accessed with only vanilla Rimworld and Rimworld of Magic, but other mods allow access to other abilities.

Don't hesitate to leave a comment on Steam or to ping me on the RWoM Discord for feedback.

Some spells have levels: weaker creatures will grant weaker versions of a given spell (an Aerofleet will give a weaker Boom than the Colossal Aerofleet, and so on). Spells should always automatically upgrade. Creatures won't drop spell items anymore, and the Blue Mage will directly be given the ability. I will be listing levels here, mostly as a way to keep track. You may assume the difference between levels to be damage/armor penetration/range and not mechanical. Not all spells will have different level versions.

**50 Needles**

* Comes from mods: Alpha Animals, Alpha Biomes, Race to the Rim
	+ Level 1 given by: Needlepost, Needleroll, Cactipine, Bumbledrone.
	+ Level 2 given by: Barbslinger, Bumbledrone Hierophant, Bumbledrone Queen, Deadly Nadder, Triple Stryke
* Effect: shoots 50 needles at random enemies near the Blue Mage.

**Acidic Web**

* Comes from mods: Alpha Animals, Vanilla Animals Expanded - Caves, Biomes! Caverns
	+ Level 1 given by: All -lisk, Giant Spider, Cave Spider, Wooly Spider
	+ Level 2 given by: All -lisk clutch mothers, Ancient Giant Spider.
* Effect: shoots a web at a single target that causes repeated acid burns.

**Adumbrating Aura**

* Comes from mods: Alpha Animals, Witcher Monster Hunt
	+ Given by: Arctic Lion, Aurora Sylph, Mime, Fogler
* Effect: for a short duration, the Blue Mage and allies close to them turn invisible.
* Note: this requires the Ideology DLC.

**Angelic Form**

* Comes from mods: Angels and Devils, Extradimensional Pals, Angel Race
	+ Given by: Races and mechs with Angel in their name.
* Effect: Free toggled ability that turns the caster into a beautiful, invulnerable, floating angel. After a while, the ability can kill the caster at any moment. When deactivated, the caster falls into a coma.

**Bad Breath**

* Comes from mods: Alpha Animals, Alpha Biomes, Magical Menagerie, Monster Hunter Rimworld, Biomes! Caverns
	+ Given by: Helixien, Tar Guzzler, Mature Fleshbeast, Tlilcoatl, Pukei Pukei, Acid Slug
* Effect: All targets in a cone are blinded, disarmed, made to fall asleep, suffer from vertigo, and magically muted. Only works on targets that are not toxically immune.

**Bestial Bellow**

* Comes from mods: Vanilla, Magical Menagerie, Monster Hunter Rimworld, Biomes! Caverns
	+ Level 1 given by: Cow, Muffalo, Bison, Elk, Yak, Caribou
	+ Level 2 given by: Wild Minotaur, Tigrex, Diablos, Owlbear
* Effect: All enemies around the Blue Mage are stunned.

**Blade Storm**

* Comes from mods: Alpha Animals, Race to the Rim
	+ Given by: Raptor Shrimp, Ripper Hound, Stormcutter, Razorwhip
* Effect: Teleport multiple times around a target, striking in an area each time. The number of strikes increases with the caster's level. Requires an equipped Shamshir.

**Blastblight Slam**

* Comes from mods: Monster Hunter Rimworld
	+ Given by: Brachydios
* Effect: Cause a close range explosion that knocks everything affected away from the Blue Mage. A couple seconds afterwards, another explosion strikes all affected pawns.

**Bombardment**

* Comes from mods: Monster Hunter Rimworld
	+ Given by: Bazelgeuse
* Effect: Drops bombs in a line, causing multiple delayed explosions.

**Boom**

* Comes from mods: Vanilla, Alpha Animals, Alpha Biomes, Biomes! Caverns, Biomes! Prehistoric
	+ Level 1 given by: Boomalope, Boomrat, Aerofleet, Infected Aerofleet, Boom Moth, Chemsnail
	+ Level 2 given by: Colossal Aerofleet, Aboomasaurus, Boomasaur
* Effect: A wide explosion.

**Chemfuel** **Slather**

* Comes from mods: Alpha Biomes, Race to the Rim
	+ Given by: Chemfuel Myrmidon, Monstrous Nightmare
* Effect: Slathers chemfuel over creatures in an area, making them flammable and causing them to drip explosive chemfuel that can be ignited.

**Circle of Protection**

* Comes from mods: Magical Menagerie
	+ Given by: Unicorn, Kitsune, Fenghuang
* Effect: Surrounds the caster in barriers that cannot be crossed but can be fired through.

**Clone**

* Comes from mods: Alpha Animals
	+ Given by: all Acanthamoeba Gigantea, all Fission Mouse
* Effect: Spawns weak temporary clones of the caster that can only attack and use Blue Learning to attack at range. Summons one clone, plus one per ten caster levels.

**Crowstorm**

* Comes from mods: RWoM, Magical Menagerie, Witcher Monster Hunt
	+ Given by: Spirit Crow, Ieltxu, Leshy
* Effect: A toggled spell that causes all humanlike pawns near the Blue Mage to be assaulted by illusory crows, causing real bleeding wounds and them to run around in circle.

**Damnation**

* Comes from mods: Witcher Monster Hunt
	+ Given by: Hym
* Effect: A projectile that causes a non-mechanoid target to spawn an allied, temporary Damned Soul summon on death. The attacks of the Damned Soul have the same effect.

**Dark Fog**

* Comes from mods: Alpha Animals, Alpha Biomes
	+ Given by: Dusk Rat, Darkbeast, Crepuscular Beetle, Night Mule, Night Ram, Nightling
* Effect: a toggled spell that causes the Blue Mage to be surrounded by dark fog, making it almost impossible to be hit by ranged weapons. Spells and explosions are unaffected.

**Demonic Pact**

* Comes from mods: RWoM
	+ Given by: Demon
* Effect: temporarily gain a protective shield and a powerful ranged laser.

**Doomsday**

* Comes from mods: Technosoldier
	+ Given by: Cosmic Monolith
* Effect: powerful magical explosion.

**Elemental Enchantment**

* Comes from mods: RWoM
	+ Given by: all Elementals.
* Effect: Is actually four spells in a trenchcoat.
	+ Earthbreak: attack in a short-ranged cone and turn terrain there to rough sandstone. Turns into Typhoon.
	+ Typhoon: summons a temporary whirlwind that knocks back nearby pawns. Turns into Fireblink.
	+ Fireblink: teleport to a fire with long range, becoming immune to fire and burning everything adjacent. Turns into Flood.
	+ Flood: turn tiles in a line into deep ocean water. Turns into Earthbreak.

**Explosive Breath**

* Comes from mods: Race to the Rim
	+ Given by: Hideous Zippleback
* Effect: create explosive gas in a cone. Explosions and flames will ignite the gas, causing a chain reaction.

**Fire Breath**

* Comes from mods: Magical Menagerie, Monster Hunter Rimworld
	+ Level 1 given by: Chimera, Salamander, Will O' Wisp
	+ Level 2 given by: Anjanath, Rathian, Rathalos
	+ Level 3 given by: Kulve Taroth, Teostra, Lunastra
* Effect: shoot fire explosions in a cone.

**Glitch**

* Comes from mods: Oddities - Weapons Module
	+ Given by: the Oddity Strongbox has a small chance to contain the Epiphany, a powerful melee weapon. It can be used to learn Glitch as though it were a scroll.
* Effect: shoot buggy explosions. The wounds they cause disable body parts, making them very dangerous.

**Humongous Rock**

* Comes from mods: Alpha Animals, Alpha Biomes, Witcher Monster Hunt
	+ Given by: Gallatross, Moribund Gallatross, Cyclops
* Effect: big rock ooga booga

**Hydra Blood**

* Comes from mods: Magical Menagerie
	+ Given by: Lernean Hydra
* Effect: Grow two hydra heads that spew acid breath at nearby enemies.

**Kindle**

* Comes from mods: Magical Menagerie, Witcher Monster Hunt, Biomes! Caverns
	+ Given by: Qilin, Djinn, Fire Salamander, Magma Lizard
* Effect: Sets a target aflame and causes it to regularly spawn small fires around it for a duration.

**Lightning Grasp**

* Comes from mods: Alpha Animals, Monster Hunter Rimworld
	+ Level 1 given by: Arcturan Sky Eel, Drainer, Plasmorph
	+ Level 2 given by: Tetra Slug, Thunderbeast, Ray Hound, Tobi-Kadachi
	+ Level 3 given by: Kirin
* Effect: Repeatedly strikes a target with lightning.

**Lightning Wall**

* Comes from mods: Monster Hunter Rimworld
	+ Given by: Zinogre
* Effect: Call down lightning bolts in a line.

**Living Hailstorm**

* Comes from mods: Alpha Animals, Alpha Biomes
	+ Given by: Frostling, Frost Lynx, Frostmite
* Effect: A toggled spell that causes hail to come down around the Blue Mage, damaging anything adjacent.

**Necromantic Army**

* Comes from mods: RWoM
	+ Given by: Lich
* Effect: Summons eight temporary, allied skeletons at a location.

**Oblivion Field**

* Comes from mods: RWoM
	+ Given by: Hollow Golem
* Effect: Toggled spell that mutes all spellcasters around the Blue Mage.

**Parasitic Incubation**

* Comes from mods: Vanilla, Alpha Animals
	+ Given by: Swarmling, Bed Bug, all Black Hive insectoids, all vanilla insectoids
* Effect: implants several megascarab eggs in a target, usually downing it from pain. They hatch into allied, temporary megascarabs when the wound heals or when the host dies.

**Petrification**

* Comes from mods: Magical Menagerie, Biomes! Caverns
	+ Given by: Catoblepas, Basilisk, Basilisk
* Effect: Stuns a target for a long duration.

**Phoenix Rebirth**

* Comes from mods: Alpha Animals, Magical Menagerie
	+ Given by: Flamingo Phoenix, Phoenix Owlcat, Phoenix
* Effect: A toggled spell. While active, the Blue Mage will revive, fully healed (of anything, including scars and missing limbs) on death. Costs a lot of mana.

**Poppi Party**

* Comes from mods: RWoM
	+ Given by: Poppi
* Effect: Poppies are so cute! This spell makes images of poppies appear! Everyone that sees them is happy! The Blue Mage is healed by the poppies and their precious smiles! Also throws poppies at a location to rabidly tear your enemies apart.

**Prismatic Beam**

* Comes from mods: Alpha Animals, BIomes! Caverns
	+ Given by: Crystalline Caracal, Crystal Beetle, Crystalope
* Effect: Burn all enemies in an area with rays of light.

**Psionic Alacrity**

* Comes from mods: Alpha Animals, Witcher Monster Hunt
	+ Given by: Anima Colossus, Animalisk, Animus Vox, Fiend
* Effect: A toggled spell that massively increases movement speed and melee attack speed.

**Ruby Light**

* Comes from mods: Erin's Final Fantasy Animals
	+ Given by: all Carbuncles
* Effect: Grants a buff to an ally that reflects all incoming projectiles, except those sent by members of the same faction, to the sender. Note some spells like Shadow Bolt are not actually projectiles and therefore won't be reflected.

**Rush**

* Comes from mods: Alpha Animals, Erin's Final Fantasy Animals
	+ Level 1 given by: all Aves, except Royal Aves, and all Chocobos.
	+ Level 2 given by: Royal Aves.
* Effect: Dash towards a pawn, spawn three temporary allied Aves.

**Snowstorm**

* Comes from mods: Alpha Biomes
	+ Given by: Frostbound Behemoth
* Effect: Deal frost damage around an area and spawn a snowstorm, which is hard to traverse, aim through, and causes hypothermia.

**Step**

* Comes from mods: Alpha Animals
	+ Given by: Skiphound
* Effect: Short, instant Blink.

**Stone Armor**

* Comes from mods: Alpha Animals, Biomes! Caverns, Biomes! Prehistoric, Race to the Rim
	+ Level 1 given by: Pebblemit, Crystalmit, Crystal Crab
	+ Level 2 given by: Bouldermit, Ankylosaurus, Borealopelta, Chromatic Ankylosaurus, Minmi, Polacanthus, Hotburple
	+ Level 3 given by: Summit Crab
* Effect: For a short duration, the Blue Mage gains massive sharp and heat armor, cannot be set aflame, cannot cast spells (except Step), and is slowed down.

**Viridian Protection**

* Comes from mods: Alpha Animals, Alpha Biomes
	+ Level 1 given by: Wildpawn, Agaripod
	+ Level 2 given by: Wildpod, Agaripawn
	+ Level 3 given by: Overgrown Colossus, Mycoid Colossus
* Effect: A target plant spawns a barrier that blocks outgoing projectiles.

**White Wind**

* Comes from mods: Vanilla
	+ Given by: Thrumbo
* Effect: The Blue Mage and everyone nears them gain Regeneration.