recursal/Fanatic-Fandom huggingface dataset:
Gehreleth

Gehreleth is an uber demon.

## Offense

* AR means Attack Rating.

735-1225
1395-2325

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Disguised Edyrem

Disguised Edyrem is an uber demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Flesh Fiend

Flesh Fiend is an uber demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Flesh Clan

Flesh Clan is a regular demon located in Act 5 which spawns in groups. These groups consist of a leader caster and multiple melee clansmen. Upon death of a melee clansman, the caster may cast Corpse Explosion on the dead clansman's corpse.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Blinky

**Blinky** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Elfin Weapons

Elfin Weapons is a Druid Bow Skill tree passive that increases bow damage and adds crushing blow to the player's attack.

## Description

Passive - Enables your attacks to do more damage and deal crushing blows
Bow Damage: xx%

Crushing Blow: xx%
Synergies
+25% Physical Damage per Base Level (Max 1000%)
Any Other Bow Skill: +1 Max Skill Level per 2 Base Levels

## Equipment

The Elfin Weapons skill can be found on following items:
Gladiator's Dominance

Gladiator's Dominance is a Barbarian reward skill passive which grants magic damage to ranged skills, deadly strike, velocity, and improving block chance and block rate.

## Description

+150% Block Speed
+x% Deadly Strike
Movement Speed: +xx% (capped at 75%)
Synergies
+1% Deadly Strike per Base Level
Increases The Magic Damage of All Class Ranged Skills per Base Level (Increasing Returns)

## Equipment

The Gladiator's Dominance skill can be found on following items:
Firestorm

**Firestorm** is a super unique demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Den of Evil

The **Den of Evil** is the very first dungeon in the game, located in the Blood Moor. It is the subject of the first quest, where one is tasked with entering the Den of Evil and killing all the monsters there. Completing the quest rewards the player with an extra skill point. The most notable inhabitants of the cave is probably the first super unique monster met by the player, the Corrupted Necromancer.
Fallen Wolf Rider

Fallen Wolf Rider is a regular monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Disco Inferno

Disco Inferno is an oskill that sends out a disco ball which shoots out weapon damage bolts.

## Description

Burn Baby Burn!

Item Granted Skill

40% Weapon Damage
Duration: 4 seconds
Mana Cost: 1976

## Equipment

The Disco Inferno skill can be found on following items:

* **Sacred Uniques**
	+ Dark Talon (SSSU Spirit Edge, Proc)
* **Runewords**
	+ Eternal (Body Armor, Oskill)

## Changelog

 1.04
 1.03
 1.12
 1.11
 1.10
 1.8
 1.3
 1.2
 0.2beta
Dragon's Blessing

Dragon's Blessing is a Paladin reward skill morph which turns the player into a dragon, giving a bonus to all attributes.

## Description

Buff - Morph into a draconic avatar, increasing power

Holy Skill

Duration: 600 seconds

To All Attributes: +xx%
Mana Cost: 888

## Equipment

The Dragon's Blessing skill is not found on any items except possibly Cornerstone of the World.

## Changelog

 1.2
 1.1
 1.0
 XVI
Daedalus

Daedalus is a Barbarian passive which increases maximum life, attack rating, and adds lightning damage.

## Description

Passive - Sharpens your blades and increases your life
+xx Maximum Life

Attack Rating +xx%
Lightning Damage to Weapon: xx-xx
Synergies
+20% Lightning Damage to Weapon per Base Level
Additional Maximum Life per Base Level (Increasing Returns)

## Equipment

The Daedalus skill is not found on any items yet.

## Changelog

 XVc
 XV
Dark Counselor

Dark Counselor is a regular undead.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Dimensional Sanctum

## Map

The **Dimensional Sanctum** is a small uberlevel accessible from Caldeum via a portal. It contains the Creature of Flame uberboss and the Horazon's Familiar.

## Lore

Horazon the Summoner summoned a powerful demonlord that was too strong and overwhelmed him. He managed to trap it in his arcane sanctuary, but could not defeat it and it almost killed him. To save his own life, Horazon split off the prison zone from the rest of his sanctuary and banished it to earth where it now sits in a subterranean dimension. Breaking in and defeating the demon may yield great rewards.
Graveyard

Graveyard is the Necromancer Black Road Challenge buff which will cast a Punisher at a nearby enemy periodically.

## Description

Buff - Periodically casts a deadly punisher at a nearby enemy

Punishers: xx
Duration: 300 seconds

Poison Damage: xxxx-xxxx over x seconds
Mana Cost: 1500

## Equipment

The Graveyard skill can be found on following items:
Elemental

Elemental is a Druid Mage tree spell that summons a fire elemental that runs in a straight line in front of the player.

## Description

Spell - Summons a running fire elemental in a straight line

Elementals: xx

Fire Damage: xx-xx
Mana Cost: xx
Synergies
+1 Extra Elemental Every 14 Base Levels
Energy: +xxx% Increased Damage

## Equipment

The Elemental skill can be found on following items:
Fetish Sniper

Fetish Sniper is an elite demon.

## Offense

* AR means Attack Rating.

7-14 (2 s)
279-372 (4 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Edge of Nothingness

The **Edge of Nothingness** is the culmination of the Pulsating Worldstone Shard uberquest. In order to get there, players must solve the riddle on the Pulsating Worldstone Shard, then cube it with a Greater Signet of Learning and a Taha Rune. This will create the Dimensional Link, which can be used anywhere in Act 5 to open a red portal to the first level of the Edge of Nothingness, an empty corridor except for a one-way red portal leading to the room of the boss Samael.

Dimensional Link
Quest Item
Required Level: 135
Summon a Portal to the Edge of Nothingness
Only works in Act 5

## Lore

The Eternal Conflict between the High Heavens and the Burning Hells has been raging from times immemorial. Angel fighting demon. Demon fighting angel. On, and on, and on... with no end in sight. The demon Lilith captured an angel, Inarius, and to her surprise, she discovered that they both grew tired of the Eternal Conflict. They decided to use the powers of the Worldstone to create Sanctuary, a world apart from the struggles of the everlasting war. They used the Worldstone to hide it from both sides of the conflict, but both sides soon discovered it, and tried to use it to their gain. The Burning Hells invaded Sanctuary, headed by the three Prime Evils, but were faced by a group of heroes, defending their home realm. The prime evils were defeated by mere mortals, but not before Baal could corrupt the Worldstone, trying to bind Sanctuary to the Burning Hells. The archangel Tyrael destroyed the Worldstone to prevent that, but in doing so, he also destroyed what was hiding the Sanctuary from the Heavens, Hell...

...and the worlds beyond the bounds of the known. Then, a foolish hero, in search of glory, to defeat evil, played with the unknown forces of the shards of the destroyed Worldstone, and through the gates of oblivion, from the Edge of Nothingness, stepped in a *Herald of the End*.
Electrobolt

Electrobolt is an oskill that casts a V-shape lightning blast in front of the player.

## Description

Fires a wide piercing blast of lightning in front of you

Item Granted Skill
Lightning Damage: xxx-xxx
Mana Cost: xx

## Equipment

The Electrobolt skill can be found on following items:

* **Runewords**
	+ Bona Dea (Amazon Helms, Oskill)

## Changelog

 1.F9f
 1.95 test 2
 1.95 test 1
Flamefront

Flamefront is a Sorceress Fire skill which sends out a wave of fire bolts in front of the player.

## Description

Spell - Casts a wave of exploding firebolts in front of you

Fire Skill

Firebolts: xx
Fire Damage: xx-xx
Mana Cost: xx
Synergies
Energy: +xxx% Increased Damage

## Equipment

The Flamefront skill can be found on following items:
Deathstrike

Deathstrike is an oskill that sends down a blast of physical energy on a target zone.

## Description

Blasts the target zone with concentrated physical energy
Requires a crossbow

Item Granted Skill

25% Weapon Damage
Duration 0.6 seconds
+xxx Bonus Magic Damage
Mana Cost: xx

## Equipment

The Deathstrike skill can be found on following items:

* **Sets**
	+ The Snake Pit complete set bonus (Assassin only, Proc)
	+ Testament of the Apes complete set bonus (Oskill)
* **Crafted / Magic / Rare Items**
	+ +(8-21) to Deathstrike on Necromancer Crossbows and Druid Bows
	+ 10% Chance to cast level 23 Deathstrike on Kill on Throwing Knives and Throwing Axes
	+ 2% Chance to cast level 25 Deathstrike on Kill on Bows, Crossbows, and Elemental Ranged Weapons
Dragon Claw

Charm obtained by killing the Dark Star Dragon, located in Bremmtown. The charm can be further upgraded by defeating the Dark Star Dragon within 1 minute and 30 seconds after entering the level and without dying. If you succeed, you'll have only have 30 seconds after the kill to transmute the charm inside an empty Horadric Cube. Refer to the Charms page for more information on its properties.
Elemental Children

### Build

Lightning Sorceress

**Elemental Children** is a lightning sorceress set.

## Description

This set have 4 pieces in it which are listed below:

Elemental Storm

Elemental Fury

Elemental Clash

Elemental Spirit

## Set Bonus

+25% to Lightning Spell Damage
+50to all Attributes
Set Bonus with 3 or more set items:
75% Cast Speed
25% Hit Recovery
Set Bonus with complete set:
+200 Energy Factor to Spell Damage
+5 to Sorceress Skill Levels
+50% to Lightning Spell Damage
+16 to Blink
+2500 Defense
+100 to all Attributes
Physical Resist 15%

## Set Items

**Elemental Storm**
Gnarled Staff (Sacred)
Two-Hand Damage: 59 to 62
Required Dexterity: 109
Required Level: 90
+(151 to 200) Energy Factor to Spell Damage
+(8 to 10) to Sorceress Skill Levels
40% Cast Speed
40% Hit Recovery
+50% Damage to Undead
+(41 to 50) to all Attributes
Maximum Mana (15 to 20)%
Requirements -50%
Socketed (4)
**Elemental Fury**
Kazarghand (Sacred)
Defense: (4379-5155) to (5021-5911)
Required Dexterity: 467
Required Level: 90
(Sorceress Only)
+(4 to 5) to Sorceress Skill Levels
+(16 to 25)% to Lightning Spell Damage
+(58 to 86)% Enhanced Defense
(21 to 30)% to Energy
Elemental Resists +(21 to 30)%
10% Chance to Avoid Damage
Requirements -15%
Socketed (6)
**Elemental Clash**
Circlet (Sacred)
Defense: (797-939) to (902-1062)
Required Dexterity: 262
Required Level: 90
+(31 to 40) Energy Factor to Spell Damage
+(1 to 2) to Sorceress Skill Levels
20% Cast Speed
+20% to Lightning Spell Damage
-10% to Enemy Lightning Resistances
+200% Enhanced Defense
+(51 to 75) to Energy
Lightning Resist +(31 to 50)%
Attacker Takes Lightning Damage of 250

**Elemental Spirit**
Leather Gloves (Sacred)
Defense: (742-874) to (753-887)
Required Strength: 227
Required Level: 90
+(31 to 40) Energy Factor to Spell Damage
+(6 to 10)% to Lightning Spell Damage
+(58 to 86)% Enhanced Defense
+(31 to 40) to Strength
+(31 to 40) to Vitality
Maximum Mana (15 to 25)%
Requirements -50%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Edyrem's Path

**Edyrem's Path** is a 10-level dungeon accessible from a portal in the Crystal Arch. Each of its stages is a reconstruction of a boss area in another location, and contains a boss which must be killed in order to make the portal to the next stage appear.

The last stage leads to Uldyssian's Tomb, where the ultimate boss of the dungeon, Uldyssian, is fought.

## Maps

Stage 1Stage 2Stage 3Stage 4Stage 5Stage 6Stage 7Stage 8Stage 9Stage 10
Deathbat

Deathbat is an uber monster summoned by Malic.

## Offense

* AR means Attack Rating.

12250 (4 s)
**Lightning Damage, 50% chance of:**
122500

23250 (4 s)
**Lightning Damage, 50% chance of:**
232500

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** | 0

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Goliath

Goliath is an uber demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Frozenstein

**Frozenstein** is a super unique demon (Serafiend) located in the Frozen River guarding Anya. Like other Serafiends, she will pounce onto the player on sight. She will always spawn with the Extra Fast and Teleportation Attributes.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Gargoyle Trap

Gargoyle Trap is a stationary regular monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Death Projector

**Death Projector** is a super unique monster located in the Proving Grounds and will cast a spinning Mind Flay attack in a clockwise direction, which will heavily damage the player, or any summon capable of taking non-reflected damage, upon striking. Once destroyed it will drop the Laser Focus Crystal in Hell difficulty.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Gold Titan

Gold Titan is a regular monster found in the Act 4 City of the Damned.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Deathlord

Deathlord is the Necromancer Melee skill tree morph which increases the player's defense and damage.

## Description

Buff - Summoned death armor that increases your combat power
Only allows the use of melee, summoning, buff/debuff skills
(Cast again to turn off)

Minion life and defense stats on items are only 50% effective
Duration: 10 minutes
Cooldown: 10 seconds
Physical Damage: +xx%

+1% Base Chance to Block
+xx to Strength and Dexterity

Base Defense: +xx% of Total Str and Dex
Mana Cost: 500

## Equipment

The Deathlord skill can be found on following items:
Dark Cabalist

Dark Cabalist is a regular undead monster found in Act 5 which casts Venomous Spirit.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Fusillade

Fusillade is a Sorceress Melee skill tree skill that sets a trap which spits out swords.

## Description

Projectile - A mystic trap that spits waves of bladed steel
Requires a staff, orb or crystal sword

75% Weapon Damage
Target Seek Range: xx yards
Cooldown: xx seconds

Flying Swords: xx
Mana Cost: xx
Synergies
Less Seek Range per Base Level (Min 8 Yards)
Less Cooldown per Base Level (Diminishing Returns)

## Equipment

The Fusillade skill is not found on any items except possibly Cornerstone of the World.

## Changelog

 1.2
 1.0

 XV
Flesh Beast

Flesh Beast is a regular monster summoned by the Dark Wanderer.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Grizzly Giant

Grizzly Giant is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Horned Leviathan

Horned Leviathan is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Gathering of the Tribes

### Build

Two-Handed Barbarian

**Gathering of the Tribes** is a two-handed barbarian set.

## Description

This set have 4 pieces in it which are listed below:

The Coming Storm

Bear's Warding

Wolf's Fang

Snake's Battle Chant

## Set Bonus

+50 to Strength
+100 to Vitality
Set Bonus with 3 or more set items:
+200% Bonus Damage to Bloodlust
250% Bonus to Attack Rating
Set Bonus with complete set:
30% Chance to cast level 20 Earthquake on Melee Attack
Additional Strength Damage Bonus: (70/256 Per Strength)%
+4000 Defense
+250 to Strength
Elemental Resists +75%
25% Chance to Avoid Damage
7% Reanimate as: Hellpit Hunter

## Set Items

**The Coming Storm**
Ono (Sacred)
Two-Hand Damage: (245-290) to (352-399)
Required Strength: 489
Required Level: 80
(Barbarian Only)
Thunderfury
25% Chance to cast level 43 Forked Lightning on Melee Attack
2% Chance to cast level 13 Bloodlust on Melee Attack
+(144 to 200)% Enhanced Damage
Adds 50-150 damage
+150% Damage to Demons
Adds 1-375 lightning damage
Socketed (6)
**Bear's Warding**
Full Plate Mail (Sacred)
Defense: (5660-7075) to (6936-8670)
Required Strength: 640
Required Level: 80
+(1 to 3) to Barbarian Skill Levels
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
+(31 to 50) to Energy
Total Character Defense (11 to 15)%
Slows Attacker by (11 to 15)%
Socketed (6)
**Wolf's Fang**
Horned Helm (Sacred)
Defense: (2290-2862) to (2470-3087)
Required Strength: 451
Required Level: 80
(Barbarian Only)
(3 to 6)% Life stolen per Hit
-15% Penalty to Summoned Minion Life
+(100 to 150)% Enhanced Defense
(11 to 15)% to Dexterity
+(31 to 50) to Vitality
+333 to Life

**Snake's Battle Chant**
Sash (Sacred)
Defense: (2728-4039) to (2759-4081)
Required Strength: 452
Required Level: 80
(11 to 15)% to Energy
+(120 to 200)% Enhanced Defense
+(500 to 1000) Defense
+(31 to 50) to Strength
+333 to Mana
+(31 to 40) Life on Attack
+(31 to 40) Mana on Attack
Slows Attacker by 5%
Socketed (2)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Ice Elementals

Ice Elementals is a Sorceress Cold skill tree summon which attacks with a chance to cast glacial nova and has an aura which gives defense and physical damage reduction.

## Description

Summon - Ice elementals with a freezing nova attack

Cold Skill

1% Chance to Cast Level 6 Glacial Nova

Frost Essence Aura
+50% Cold Resistance
+100% Minion Damage
+5% Maximum Cold Resistance

Elementals: xx
Attack Rating: xxx
Life: xxx Hit Points
Damage: xx-xx
Mana Cost: xx
Synergies
All Sorceress Elemental Passives
Frigid Sphere: +15% Life per Base Level
Shatter the Flesh: +15% Physical Damage per Base Level

## Equipment

The Ice Elementals skill can be found on following items:

* **Sacred Uniques**
	+ Colliding Fury (SSSU Bronze Sword, Oskill)
	+ GRAVETALON (SU Clasped Orb, Proc)
* **Runewords**
	+ Choronzon (Assassin Claws, Oskill)

## Changelog

These stats were extremely synergetic with the lightning and poison passives and also incredibly powerful, to the point where any optimal caster sorceress would always be X + cold
Therefore these stats have been removed and sorceress defenses have been enhanced in other ways to compensate
 1.0
Demonic Charm

Demonic Charm is an oskill that charms enemies for a random duration. This skill is most easily obtained through the Tome of Possession dropped by Durram in the Bastion of the Triune.

## Description

Casts a powerful but unreliable wild magic charm on monsters

Item Granted Skill

Random Duration
Radius: 1-6 yards
Cooldown: 2 seconds
Mana Cost: 100

## Equipment

The Demonic Charm skill can be found on following items:

* **Tiered Uniques**
	+ Farnham's Flowerpot (Full Helm, Proc)
* **Sacred Uniques**
	+ Two-Face Blade (SSU Two-Handed Sword, Oskill)
	+ Doublecross (SSU Double Axe, Proc)
	+ Staff of Lady Salene (SSU Short Staff, Oskill)
	+ Zakarwa's Betrayal (SSU Yew Wand, Oskill)
* **Crafted / Magic / Rare Items**
	+ 2% Ctc lvl 15 Dire Charm on Kill on Shields

## Changelog

Skill was renamed to Demonic Charm as of Sigma 1.0

 XII
 1.57 BETA
 1.43
Dragon Wyrms

Dragon Wyrms is a Paladin Dragon skill tree spell which summons fiery serpents that shoot out area effect attack fireballs.

One of the highest damage per second caster skills available, but this was not discovered until a while after Median XL 2017 was released. In the first version of MXL 2017, hydra numbers were reduced, but damage was tripled and mana cost was slightly increased. In 1.1, the fireball casting rate was increased, still did not receive much attention initially and holy caster remained a "meme". It wasn't until it was towards the end of the 1.1 season (around November 2017) that Dragon Wyrms received attention for its potential. In 1.3, it received a 20% damage nerf and mana cost increase of 20%, but it remained very usable. As it currently stands Holy Caster is not too popular especially when compared to the Holy Melee, Treewarden builds or the large presence of the Barbarian.

Aside from this, this skill is an excellent boss killer, killing bosses like Quov Tsin in a mere 10 seconds or Astrogha in under 30 seconds with good gear. Character stats screen damage of about 50k has been reached with this skill before.

## Description

Spell - Summon fiery serpents to incinerate your foes
(Works only after using Solar Flare)

Holy Skill

Wyrms: xx

Wyrms Fire Damage: xx-xx
Mana Cost: xx
Synergies
+1 Wyrm per 2 Base Levels
Energy: +xxx% Increased Damage

## Equipment

The Dragon Wyrms skill can be found on following item:

* **Sacred Uniques**
	+ Grim Silhouette (SSSU Demon Head, Proc)

## Changelog

 1.1
 1.0
 XVI
Dark Fey

Hidden from human eyes is another world, visible only to those who bother to look between the scrubs and branches of the primeval forests. Unlike the towering and rampaging humans, most fey only wish to be left alone. Some of them however wanted more - whether it be vengeance for a razed forest or a desire for power, they left their forests and joined Diablo's dark legions. The aloof and indignant dark fey enrage when harmed and possess the supernatural ability to summon walls of force at will to trap the unwary hero.
Demonflesh Surrogate

Demonflesh Surrogate is an uber demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Frozen Crown

Frozen Crown is an oskill that casts an ice missile which shatters on impact.

## Description

Ice missile that shatters on impact, damaging nearby enemies

Item Granted Skill

Initial Target Takes No Damage
Cold Damage: xxx-xxx
Mana Cost: xxx

## Equipment

The Frozen Crown skill can be found on following items:

* **Sacred Uniques**
	+ Snowhammer (SU Military Pick, Proc)
	+ Moonscythe (SU Scythe, Proc)
	+ Bartuc's Curse (SU Lamellar Armor, Oskill)
* **Set Items**
	+ Zann Esu's Secrets (Full Set Bonus, Oskill)
* **Runewords**
	+ Gehenna (Weapons, Proc)
	+ Apostasy (Scepters, Oskill)
	+ Nix (Amazon Shields, Oskill)

## Changelog

 1.E9 RC 2
 x
 1.57 BETA
 1.53
 1.46
 1.45
 1.31
 1.24
Eternal Ghost

Eternal Ghost is an uber demon.

## Offense

* AR means Attack Rating.

91-171
186-348

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Deathliege the Pestilent

**Deathliege the Pestilent** is a super unique undead.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Death Pact

Death Pact is one of the Necromancer Support tree passives.
Bonuses are granted to the Necromancer based on their devotion.

## Description

Passive - Your devotion determines your combat strengths

Deathlord
(Based on points in the Melee Tree)
+xx% Total Character Defense (Max: 500%)

Nightwalker
(Based on points in the Malice Tree)
+xx% to Spell Damage (Max: 150%)

Physical Damage: +xxx%

Synergies
Improved Effect per Base Level
Any other Malice skill: increased Spell Damage
Any other Melee skill: increased Total Character Defense
Any other Crossbow skill: increased Total Character Defense

## Equipment

The Death Pact skill can be found on following items:
Drifter Cavern

The **Drifter Cavern**, accessible from the Glacial Trail, is one of the elite-only areas found in Act V alongside the Abaddon, Pit of Acheron, Infernal Pit and Icy Cellar. All of them have a higher monster density compared to regular areas and are inhabited solely by stronger versions of elite monsters. These elites drop better items on average and give significantly more experience.

On Hell difficulty these areas are the only places in the game where Oil of Conjuration can be found.
Destroyer Wolf Rider

Destroyer Wolf Rider is an elite demon located in Act 5. They will attack the player using Fortress and regular melee attacks.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Dragon's Egg

**Dragon's Egg** is a sacred unique Jewel.

## Description

Describe the item here and enumerate which classes or builds that can make use of it.

## Properties

Indestructible
100% Ctc lvl 27 Blast Wave when you Level-Up
+(2 to 5)% Bonus to Summoned Minion Resistances
+(3 to 6)% Bonus to Summoned Minion Damage

## Synergies

Insert which items or affixes that have great synergy with this item here.

## Notes

For patch notes, item changes, and miscellaneous information.

## Trivia

Write any Lore references, translations, and Wild Mass Guessing here.
Egg Trap

Egg Trap is a Druid Trap Rat tree skill that lays an egg which explodes when broken, either after a period of time or by an enemy touching it.

## Description

Projectile - Lays an egg which explodes into spiked shards when broken
Requires a dagger

40% Weapon Damage
Converts 50% Physical Damage to Fire
Trap Duration: 5 seconds

+xx Bonus Fire Damage to Attack
Mana Cost: xx

## Equipment

The Egg Trap skill can be found on following items:
Gothi

Gothi is an elite demon located in Act 3 and Act 4. They will attack the player using Wyrd.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Deimoss, the Fleshweaver

Deimoss, the Fleshweaver is an uber boss.

Located at the end of Dimensional Labyrinth 10 in a seperate area (entering her area brings you to a preperation stage where you can town portal but can not re-enter Lab 10. Entering this area begins the boss countdown to lockout).

**Move sets**:

Cold stuffs: spews a bunch of cold all over the floor starting at 45 seconds after entering.

Crappy Fire Circles: This chick loves fire. she spams fire either inside around her or on the outside of the arena constantly alternating.

Summons: Pray to god you dont get Navigators, she can spawn any corrupted class, gharbad the garbage goat or Navigators.

Deimoss is surrounded by 6 towers, 3 on top 3 on the bottom. These can be purified to unlock extra difficulty modifiers for further upgrading a dimensional key.

Arrangement:

**1 2 3**

Deimoss

**4 5 6**

Difficulty Modifiers: **ALL WIP NEED MORE INFORMATION PLEASE ADD IF YOU KNOW**

1. 20 second Teleport cooldown, 5 second Warp Strike cooldown, -10 to all skills

4. -2% Max Resistances, -10% Fire Absorb

5. Poison:

6. Speed reduction: +25 to base weapon speed, Movement speed reduced by 40%,
Elemental Totem

Elemental Totem is a totem oskill which increases party members' elemental damage.

## Description

Corpse Totem - Increases elemental damage of the party

Item Granted Skill

Maximum Number of Totems: xx
Life: xxxx Hit Points
Party Members: Elemental Damages: +xxx%
Mana Cost: xxx

## Equipment

The Elemental Totem skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like in-game:
Dreadjudge

**Dreadjudge** is a super unique undead.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Fire Beetle

Fire Beetle is an elite monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Dark Star Dragon

Dark Star Dragon is the uber demon boss of Bremmtown.

## Offense

* AR means Attack Rating.

274-343 (1.2 s)
744-883 (3.6 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Dark Portal (legacy)

**Dark Portal** is a special skill which is only usable on Destruction difficulty after killing certain super unique monsters and opens a portal to a certain uberlevel when used, depending on the monster that got killed. This skill is unlocked by transmuting the Class Charm with the Dark Tome dropped by The Summoner on Destruction difficulty.

## Locations

Dark Portal can also be used after interacting with the figures at the end of the Diamond Gates and the Desolate Road to open portals to the Edyrem's Path and the Nexus Bridge respectively.
Avalanche

Avalanche is an oskill that shoots out two rolling clouds of frost parallel to the caster.

## Description

Summon two parallel rolling colouds of frost and ice

Item Granted Skill
Cold Damage: xxx-xxx
Mana Cost: xxx

## Equipment

The Avalanche skill can be found on following items:
Eyes of Septumos: +14-22 to Avalanche. See the Sacred uniques page in the game documentation for more information.

## Gallery

Below is a animated image of how the skill looks like in-game:
Curse of the Zakarum

Character wearing full set

**Curse of the Zakarum** is a fire non-class set.

## Description

This set have 4 pieces in it which are listed below:

Geleb's Greed

Bremm's Retribution

Maffer's Frenzy

Wyand's Perfidy

## Set Bonus

+8 to Wolf Stance
Set Bonus with 3 or more set items:
+10 to all Attributes
Maximum Fire Resist +4%
Set Bonus with 4 or more set items:
+2 to All Skills
+3 Path of Flames
Set Bonus with complete set:
+167 fire damage
+50% to Fire Spell Damage
-60% to Enemy Fire Resistance
+75 to all Attributes
Maximum Life 10%

## Set Items

**Bremm's Retribution**
Helm (Sacred)
Defense: (3912 to 4125)
Required Strength: 1032
Required Level: 100
+(0 to 2) to All Skills
+200% Enhanced Defense
Maximum Life 10%
Fire Resist +50%
+(25 to 100) Life after each Kill
Level 5 Patriot Sentry (20 Charges)
Requirements +100%
Socketed (4)
**Geleb's Greed**
Light Gauntlets (Sacred)
Defense: (1608 to 1830)
Required Strength: 544
Required Level: 100
1% Chance to cast level 37 Fire Fountain on Death Blow
+1 to All Skills
-15% to Enemy Fire Resistance
+(23 to 31) to Pyroblast
+200% Enhanced Defense
+5 Fire Absorb
Physical Resist 5%
Socketed (4)
**Maffer's Frenzy**
Light Plated Boots (Sacred)
Defense: (784 to 868)
Required Strength: 561
Required Level: 100
2% Chance to cast level 13 Psionic Scream on Kill
+1 to All Skills
25% Attack Speed
Adds 3-5 damage
50% Bonus to Attack Rating
+18 to Wolf Companion
Elemental Resists +(20 to 30)%
+20 Life after each Kill

**Wyand's Perfidy**
Heavy Belt (Sacred)
Defense: (3825 to 4131)
Required Strength: 568
Required Level: 110
2% Chance to cast level 12 Nightmare when Struck
10% Attack Speed
+25% to Fire Spell Damage
+22 to Rising Dawn
+200% Enhanced Defense
10% to Energy
Maximum Fire Resist +2%
Socketed (2)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).

## Trivia

Each of the items has the name of one of the original council members from Act 3 in the unmodded Diablo 2.
Durram

**Durram** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Dark Knight

Dark Knight is a regular undead.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary