Skills

Skills are Addition upgrades for Heros with Rarity levels Normal, Rare, and Exclusive, and 5 different segments, Combat Army, -Navy -Air Force, Exclusive and Supportive skills

WORK IN PROGRESS

## Combat Skills

#### Community Strategies for Combat Skills

* Opinions differ from player to player on which combat skills to keep and which to disassemble, so YMMV.
	+ Definitely:
		- Disassemble `INV` and `Dodge` skills; they generally aren't worth taking up a slot on a hero
	+ Probably:
		- Disassemble `Hit` skills?
		- Disassemble all normal-level combat skills and keep only rare-level ones?
	+ Maybe:
		- Disassemble `Crit` and `Crit.DMG` skills?
	+ Never:
		- Never disassemble any rare `ATK`, `HP`, `DMG+`, and `DMG-` skills! These are bread and butter.
		- Never disassemble skills just because they're for a force type that's not your primary

## Supportive Skills

#### Community Strategies for Supportive Skills

* Note that the game considers a normal and a rare level of the same skill to be two different skills, in the sense that one of each can be assigned to a skill slot on any given hero.
	+ This is particularly important when gathering, as a level 100 hero has 4 skill slots. Each hero on a march could be assigned one rare and one regular `Resource Gathering Speed` skill, as well as one rare and one regular of the speed skill for the specific resource you're sending them to gather. If those skills are all level 4, for example, that's a total of 56% faster gathering.
* `March Size` is one of the most powerful skills in the game. Supportive skills can go in the Exclusive skill slot, and if a hero does not have an exclusive skill or it is not leveled up (some say at least level 3, some say as high as at least level 5), then it is often more effective to use one rare and one regular March Size with two combat skills.
* `Gold Mine Production` is a ***passive*** skill; that is to say, each one is applied to your gold earning rate as long as there is a hero who has it equipped on their active skill page, regardless of which hero it is or whether they are ever being used in a march! Therefore,
	+ ***Every*** Gold Mine Production skill you acquire should be equipped on some hero's active skill page as soon as possible.
	+ ***Don't*** ever merge these skills unless/until every hero you're not actively using has a rare and a normal equipped and you have absolutely no more room, because it takes three 1% to make one 2%, etc so you lose efficiency there.
	+ ***Always*** level every hero you unlock to at least level 20 whether you intend to use them or not, so that they can take on two Gold Mine Production skills.

## Exclusive Skills

#### Community Strategies for Exclusive Skills

* As noted under Supportive Skills above, just because a hero has an exclusive skill does not mean it should be used; below a certain level of exclusive skill (3? 5? depends on the hero and who you ask; experiment yourself), it will be more effective to equip a `March Size` skill in that slot than equip the exclusive skill.
* Except where noted in its description (i.e. Akatora, Optimus Prime lvls 3 and 5), if an exclusive skill has extra bonuses unlocked at level 3, 5, or 7, that skill is ***passive***, meaning if it is equipped on the hero's active skill page, it applies regardless or if that hero is ever used in a march! i.e. If Bradley has a level 3 exclusive skill equipped, army dmg is always +10% whether Bradley is present or not. Other heroes with such skills include Ganso, Lady Zizak, Merida, Optimus Prime (lvl 4), Tian Mu, and Tywin.