Physical Cultivation

**Physical Cultivation** or (*Body Cultivation*) is a Cultivation Method separate from Xiandao and Shendao. Its Cultivators excel in combat but lack their counterparts' utility in Miracles, Alchemy and Artifact Crafting.

*See also: Essences (Physical Cultivation) and Labels (Physical Cultivation)*

## Summary

Physical Cultivation Laws grant access to a certain set of Secret Bodies depending on the Law. Secret Bodies are unlocked and augmented through Remolding, which applies Labels to Body Parts. Labels bestow effects upon the Cultivator or the Secret Body a body part belongs to. Essences are gained by Breathing or Devouring and can be used while Remolding to boost the chance for particular Labels. Physical Cultivators use Secret Bodies to attack and defend in combat, employing True Qi instead of Qi.

### Limitations

Physical Cultivators are unable to equip Artifacts or Talismans, use Pills or Medicine, or be part of Formations.

### Becoming a Physical Cultivator

Anybody can become a Physical Cultivator, but male characters have an inherent advantage in an additional body part: the Phallus.

Skills which provide an advantage in becoming a Physical Cultivator include:

* Battle
* ~~Artisanry~~ (Property it affects has no effect due to coding)
* Qi Sense
* Crafting (affects Comprehension)
* Medicine (affects Inner Sight)

*See: Fast Crafting and Medicine Training Guide*

## Physical Cultivation Laws

* Primordial Unity Body
	+ Obtained from Dragon Cliff Inscriptions Secret on Day 114, or by choosing the starting option with a YaoGuai starter.
	+ Often seen as the introductory law.
	+ Incompatible with YaoGuai due to Bone and Flesh requirements for Secret Bodies.
* Barbarous Forging Body
	+ Obtained by reaching 1200 Reputation with Daemonia Temple and Adventuring to the Sect.
	+ Regarded as the best Physical Law for Humans due to the obscene power achievable with Indestructible Oneness Body.
	+ Incompatible with YaoGuai due to Bone and Flesh requirements for Secret Bodies.
* Ancestral Yaoguai Body
	+ Obtained by using Soul Inquiry on an attacking member of Daemonia Temple. Absolutely the best Physical Law for YaoGuai.
	+ Some Secret Bodies can only be used by certain types of YaoGuai, for example Peak Step which is only useable by Bull (YaoGuai) and Boar (YaoGuai) due to them being the only species that have hooves.
* Fallen Obliteration Body
	+ Obtained by Stealing from Daemonia Temple's treasure room.
	+ Not a widely explored law due to Barbarous Forging Body having statistically superior Secret Bodies and due to the inherent difficulty of Stealing.

## Stages

Physical Cultivation Laws all have four stages:

* Remold Phase
	+ Only has one Limit shared between all Laws: Physical Reborn.
	+ Equivalent to the Qi Shaping stage (in Xiandao Cultivation) or the Ascetic State (in Shendao Cultivation).
* Marrow-cleansing Phase
	+ Only has one Limit shared between all Laws: Marrow Change.
	+ Equivalent to the Core Shaping stage (in Xiandao Cultivation) or the Pilgrim State (in Shendao Cultivation).
* Incubation Phase
	+ Only has one Limit shared between all Laws: Unifying Oneness.
	+ Equivalent to the Golden Core stage (in Xiandao Cultivation) or the Divine State (in Shendao Cultivation).
* Chaos Phase
	+ Only has one Limit shared between all Laws: Paramount Penalty.
	+ Equivalent to the Primordial Spirit stage (in Xiandao Cultivation) or the Attainment State (in Shendao Cultivation).
	+ This stage enables Ascension of the Cultivator; however, unlike other Cultivation Methods, no Ascended Demigod Statue will be left behind.
	+ Should the Cultivator choose to not Ascend, they will face a Tribulation periodically.

## Mechanics

### Secret Bodies

Secret Bodies can be used to attack, defend, or provide passive effects, depending on the slot they are equipped to. Before a Secret Body can be equipped in any slot, it must be unlocked by completing its first layer. Completing a layer involves remolding specific body parts with certain labels. Layers also provide a bonus when completed.

Each Secret Body has its own True Qi Consumption and Recovery rates

If the amount of equipped Secret Body True Qi Consumption outweighs the equipped Secret Body True Qi Recovery + Global True Qi Recovery, the Physical Cultivator will lose True Qi at a constant rate. Once True Qi reaches 0, the Cultivator will enter a "weakened" state, which reduces stats by 90% until recovery.

#### Offensive Secret Bodies

Secret Bodies equipped into an Offensive slot will be used to attack. They will remain active until they either miss or are crippled, after which the next Offensive Secret Body will be used. They can be used in any order if activated manually.

##### Stats

An Offensive Secret Body will only use Attack Power, Attack Accuracy, and Attack Penetration.

* Attack Power is the damage it deals.
* Attack Accuracy is its chance to hit, and caps at 95%.
* Attack Penetration is a percentage based reduction of qi based damage reduction (for instance 20% penetration is equivalent to reducing the opponent's barrier to 100%-20%=80% barrier strength, meaning 100%/80%=125% damage, so 25% damage increase, but to qi barriers only).

#### Defensive Secret Bodies

Secret Bodies equipped into a Defensive slot will be used to defend. They will remain active until they either fail to defend or are crippled, after which the next Defensive Secret Body will be used. Having more than one Defensive Secret Body reduces the chance of an instant death by random chance, but doesn't remove it entirely.

##### Stats

A Defensive Secret Body will only use Defence Endurance, Defence Success, Artifact Suppression and Elemental Resistances for defending. Their Attack Power is used to deal damage to the Artifact, if hit by an Artifact during Combat.

* Defence Endurance is how much damage the Secret Body can take before it is crippled. This damage is spread across all body parts in the Secret Body. For this reason, it is best to not use a skull on Defensive Secret Bodies as it can lead to loss of Willpower if injured, resulting in unconsciousness and death.
* Defence Success is its chance to succeed in defending the Cultivator. If all Defensive Secret Bodies fail to defend, a random body part will be wounded.
* Artifact Suppression is the chance of holding onto an enemy Cultivator's artifact. This drains True Qi per artifact suppressed and only holds one artifact at a time. This chance only triggers after a Secret Body succeeds in defending.
* Elemental Resistances will reduce damage from certain spells and artifacts of that element.

#### Effect

Secret Bodies equipped in an Effect slot will provide passive stats from certain Secret Bodies, like Bestial Breath or Astral Tail. They are almost always comprised of organs.

### Body Profundity

Body Profundity is a drop that allows a Body Cultivator to learn Secret Bodies belonging to a different law. They drop rarely from defeating Daemonia Temple Invaders. The secret body can be learned at any stage of the physical cultivator, which allows access to advanced Secret Bodies outside the Chaos Phase.

### Remolding

Remolding is done through Remolding Spells, and makes use of Essences to level up body parts and apply Labels to them. Remolding a body part also provides Cultivation depending on the body part's level, and Remolding grants 10 experience in Inner Sight (regardless of body part and label used).

The most basic label is "Tempered," and one level is always gained through remolding. Others have a random chance of appearing when remolding. This chance depends on the remolding spell, the essences used, Artisanry and Inner Sight.

#### Global Effects

Some Labels provide global bonuses, which don't need the body part to be part of a Secret Body and equipped to take effect. Their description will mention the "physical cultivator" instead of the "secret body." One example is Void Breath (Purple tier), which on organs will provide global True Qi Recovery.

#### Remolding Spells

Remolding Spells differ depending on cultivated Law, and can be obtained from both Breakthroughs and certain Secret Bodies.

### Breathing

Breathing is a method of getting Essences. Breathing times are set through the Arr. button, and breathing efficiency is determined by four factors:

* Qi, which depends on the amount of Qi at the breathing location. The effect caps out at 2000 tile Qi. This multiplier is 0.5 at 0 Qi and 1.5 at 2000 Qi.
* Mental State. The effect caps out at 100 Mental State, obtained by having 200 Mood. This multiplier is 0.5 at 0 Mental State and 1.5 at 100 Mental State.
* Liberated, which depends on how long a Physical Cultivator has breathed in the same spot. Liberated will take 30 days to reach its maximum value, and will reset if the Cultivator moves to another breathing spot or does not breathe on a given day. By dedicating at least one time slot to breathing per day, this bonus can be maintained. This multiplier is 0.5 at 0 days and 1.5 at 30 or more days.
* Extra, which depends on the Additional Breathing Effect Property. This multiplier can range from 0.55 to 3.

Breathing accumulate points each second towards certain essences. When the points reach 1,000 an essence is obtained (so a point can be considered 1/1000th of an essence).

* The Element Composition of the Physical Cultivator's tile gives:
	+ Metal Essence: Metal Element Strength as base points.
	+ Wood Essence: Wood Element Strength
	+ Water Essence: Water Element Strength
	+ Fire Essence: Fire Element Strength
	+ Earth Essence: Earth Element Strength
* The Weather also can have an effect:
	+ Innate Metal Essence: Metal Element Strength during a naturally-occurring Thunderstorm Weather.
	+ Everlasting Essence: 5 base points during a naturally-occurring Polar Night Weather.
* Depending on the Season, 5 base points towards the appropriate Essence are added:
	+ Germination Essence: Spring
	+ Blossom Essence: Summer
	+ Withering Essence: Autumn
	+ Reversion Essence: Winter
* Illusion Essence: 0.01% chance to get 300 base points.
* Nimbus Essence: 0.01% chance to get 300 base points.
* Breathing has a Square Range of 5 (11x11 square) for Essences which are gained from life and death:
	+ Wraith Breath: 1 base point per Corpse, 10 base points per filled Grave or Tomb
	+ Intrinsic Life Essence: 1 base point per Animal or Monster.
* The map Light determines these essence drops (with a minimum of 0 each time):
	+ Lunar Essence:

	20
	−
	L
	i
	g
	h
	t

	{\displaystyle 20 - Light}

	 base points
	+ Solar Essence:

	L
	i
	g
	h
	t
	−
	80

	{\displaystyle Light - 80}

	 base points
	+ Aqualuna Essence: 0.4% chance to get

	30
	∗
	(
	20
	−
	L
	i
	g
	h
	t
	)

	{\displaystyle 30 \* (20 - Light)}

	 base points.
	+ Ignis Essence: 0.4% chance to get

	30
	∗
	(
	L
	i
	g
	h
	t
	−
	80
	)

	{\displaystyle 30 \* (Light - 80)}

	 base points.
* If the Physical Cultivator is in a Room, the Feng Shui of the Room determines these essence drops:
	+ Cursed Feng Shui Essence: 10 base points if Very Ominous, 5 base point if Ominous.
	+ Blessed Feng Shui Essence: 10 base points if Very Auspicious, 5 base points if Auspicious

### Devouring

Devouring involves eating a thing to gain its essence. Physical Cultivators are restricted to devouring things of a certain Tier at most, and this Tier limit can be increased by remolding the Mouth, Stomach and/or Intestines, or increasing Comprehension. Some Secret Bodies also increase this Tier, as well as the amount and rarity of Essences obtained.

Devouring also grants 10 Experience in Comprehension, regardless of the Tier of the item used or its ability to generate Essence.

## Guides and Tools

A number of community guides and tools regarding Physical Cultivation exist from the Discord Community:

* Physical Cultivation Secret Body Calculator by Kehvyn
* Body Cultivation Resource by Sovrin
* Body Cultivation Guide by Pitchblank

## References

1. ↑ Settings\Secrets\Secrets.txt
2. ↑ 2.0 2.1 XiaWorld.BodyPractice.DoDefense
3. ↑ `XiaWorld.BodyPractice.DoQuenchingStep()`
4. ↑ 4.0 4.1 `XiaWorld.BodyPractice.CheckSpecialTunaItem`
5. ↑ `XiaWorld.BodyPractice.TunaLingEffect`
6. ↑ `XiaWorld.BodyPractice.TunaMindStateEffect`
7. ↑ `XiaWorld.BodyPractice.TunaGridEffect`
8. ↑ `XiaWorld.BodyPractice.TunaOtherEffect`
9. ↑ `XiaWorld.BodyPractice.DevourItem()`