Glyphs

Glyphs are special items introduced to the game in version 2.3 that give your character special bonuses ranging from stats to special abilities similar to Immortal Items.

Glyphs can be obtained from The Glyph Enchanter in The Town or they can be dropped by defeated enemies.

Currently there are 2 types of glyphs:

1. Neutral Glyphs that can be worn by any character
2. Character Specific Glyphs

You cannot wear two of the same glyph.

Below is a list of the current (version 3.5) glyphs. There may be a few inconsistencies due to the tooltips for the glyphs occasionally mismatching the actual effect of the glyphs.

# Neutral Glyphs

**Tier 1**

* Glyph of Lesser Strength - Increases Strength by 500.
* Glyph of Lesser Agility - Increases Agility by 500.
* Glyph of Lesser Intelligence - Increases Intelligence by 500.

**Tier 2**

* Glyph of Strength - Increases Strength by 1000.
* Glyph of Agility - Increases Agility by 1000.
* Glyph of Intelligence - Increases Intelligence by 1000.

**Tier 3**

* Glyph of Flight - Increases your movement speed cap to 620.
* Glyph of Avoidance - Increases Evasion by 25%.
* Glyph of Fleeting - Reduces cool down of [Ability3] by 1 second.

**Tier 4**

* Glyph of Greater Strength - Increases Strength by 2500.
* Glyph of Greater Agility - Increases Agility by 2500.
* Glyph of Greater Intelligence - Increases Intelligence by 2500.

**Tier 5**

* Glyph of Walling - Decreases ALL damage taken by 35% and reduces all outgoing damage by 50%.
* Glyph of Berserking - Increases ALL damage taken by 100% and increases all outgoing damage by 35%.
* Glyph of Barbarism - Increases ALL physical damage output by 50% and decreases all magic damage output by 50%.

**Tier 6**

* Glyph of War - Increase attack damage by 50%.
* Glyph of Aptitude - Increase base ability damage by 50%.
* Glyph of Sorcery - Increase ALL magic damage output by 25%.

**Tier 7**

* Glyph of Grand Strength - Increases Strength by 3500.
* Glyph of Grand Agility - Increases Agility by 3500.
* Glyph of Grand Intelligence - Increases Intelligence by 3500.

# Immortal Glyphs

Immortal Glyphs currently only drop in Redfall Ridge in Crimsyth Castle, specifically in the room of the Archivist. The required level to equip any of these is 75. There are no neutral immortal Glyphs as of version 3.4

# Character Specific Glyphs

## Astral Ranger Glyphs

**Tier 1**

* Glyph of Wings - Pegasus travels between the Astral Rift impact point and the Ranger's current position 4 times.

**Tier 2**

* Glyph of Aerial Crests - Astral Ranger's Phoenix summon has 3x increased attack damage and slows move speed of its targets by 100.

**Tier 3**

* Glyph of Crescents - Split shot only fires 5 arrows and increases their damage by 2x.

**Tier 4**

* Glyph of Spatial Rifts - Reduces the teleport delay on Astral Rift by 1 second.

**Tier 5**

* Glyph of Lunar Waves - Increases the duration of Moon Shroud by 2.5 seconds.

**Tier 6**

* Glyph of Piercing Arrows - Your basic attacks deal an additional 10% of your attack damage as pure damage.

**Tier 7**

* Glyph of Silver Stars - Gain 100% evasion while channeling Celestial Burst. Celestial Burst, Starfall, and Starquakes deal 2x damage.

## Auriun Glyphs

**Tier 1**

* Glyph of Nimbus - All allies affected by Blessing of Life gain 200 move speed for 4 seconds.

**Tier 2**

* Glyph of Radiance - Lasting Protection duration increase applies to Second Wind.

**Tier 3**

* Glyph of Will - Allies with Heaven's Shield active cannot be stunned, but stuns will break the shield.

**Tier 4**

* Glyph of Stratus - Increases attack range by 120.

**Tier 5**

* Glyph of Angels - You can attack during Seraph Surge, but it removes the invisibility and cliff walking.

**Tier 6**

* Glyph of Luminescence - Adds 1.2 seconds of invulnerability when heaven's shield is applied.

**Tier 7**

* Glyph of Balance - Each point of Strength and Agility grants Auriun an additional 2 attack damage.

## Bahamut Glyphs

**Tier 1**

* Glyph of Valor - Reduces all physical damage taken by 30%.

**Tier 2**

* Glyph of Gigawall - Creates a Wall of Impunity at the end of a Megaflare charge that Bahamut automatically passes through.

**Tier 3**

* Glyph of Separation - Judgement falls around Bahamut instead of in front and has 30% larger radius.

**Tier 4**

* Glyph of Surging - Increases the radius of Bahamut Pulse by 40%.

**Tier 5**

* Glyph of Isolation - Increases the duration of Solitary Shell by 3 seconds.

**Tier 6**

* Glyph of Pride - Doubles the cooldown of Ascension, and Bahamut Pulse applies a 1.5 second stun every 5th pulse.

**Tier 7**

* Glyph of Barriers - Increases the duration of Wall of Impunity by 2 seconds.

## Chernobog Glyphs

**Tier 1**

* Glyph of Whispers - Increases the duration of Dark Whisper by 1 second.

**Tier 2**

* Glyph of Nightvision - Gain vision of all enemies within 1800 radius while Shadow Hunt is active.

**Tier 3**

* Glyph of Nightmare's Grasp - Each enemy hit by Charon's Claw reduces the cooldown of Night's procession by 0.5 seconds.

**Tier 4**

* Glyph of Rending - At your heels is in effect even while enemies are moving, and reduces their armor by 40x the rune level.

**Tier 5**

* Glyph of the Shadow Hunter - Reduces the health and mana drain percent of Shadow Hunt by 2.

**Tier 6**

* Glyph of Black Rifts - Reduces the cooldown of Sudden Strike to 0.5 seconds.

**Tier 7**

* Glyph of Indomitability - Stuns are purged every 0.2 seconds.

## Conjurer Glyphs

**Tier 1**

* Glyph of Blazing Fire - Your Fire Aspect has 140 extra attack speed and 200% increased attack damage.

**Tier 2**

* Glyph of Conjuring - Increases the Max Health of all Aspects by 80%.

**Tier 3**

* Glyph of Encroaching Shadow - Shadow Gate has a 4 second cooldown while Call of Shadow is active.

**Tier 4**

* Glyph of Distant Shadows - Increases the Attack Range of your Shadow Aspect by 420.

**Tier 5**

* Glyph of Trembling Earth - Earthquake radius is increased by 80, and the duration of free-casting is increased by 1.5 seconds.

**Tier 6**

* Glyph of Flamethrower - Your Fire Aspect spits a cone of fire every time he lands a critical hit, dealing 5x the crit damage to all damaged targets.

**Tier 7**

* Glyph of Immortal Earth - Your Earth Aspect is resummoned immediately upon death.

## Duskbringer Glyphs

**Tier 1**

* Glyph of Specters - Duskbringer has no unit collision.

**Tier 2**

* Glyph of Scathing Phantoms - Enemies trapped by Ghost Hallow gain 3 Duskfire stacks each second.

**Tier 3**

* Glyph of Wandering - Each stack of Phantom Pace additionally increases attack damage by 2%.

**Tier 4**

* Glyph of Nightfall - Enemies trapped in Ghost Hallow are also disarmed.

**Tier 5**

* Glyph of Visions - Adds 2 additional strikes to Seven Visions.

**Tier 6**

* Glyph of Winding - Reduces the cooldown of Whirling Flail to 4 seconds.

**Tier 7**

* Glyph of Apparitions - Replaces Specter Rush with Manifestation - an ability that teleports Duskbringer to the target location and strikes all surrounding enemies with Entity Clash.

## Elemental Warlord Glyphs

**Tier 1**

* Glyph of Versatility - Earth Slam, Arctic Sprint, and Firedrop switch Firelord's element.

**Tier 2**

* Glyph of Frozen Axes - Attacking with Ice Shield active adds 4 charges.

**Tier 3**

* Glyph of Roaming Stone -Removes the movement slow from Stoneform

**Tier 4**

* Glyph of Ambush - Striking an Enemy with a throwing axe causes the Warlord to leap towards the target and deal a 4x damage crit. 5 second cooldown.

**Tier 5**

* Glyph of Savage Combat - Each enemy slain increases attack damage by 4%, stacking up to 50 times. Lasts 9 seconds and refreshes on kill.

**Tier 6**

* Glyph of Elements - Increases the maximum Fire, Ice, and Earth charges to 25.

**Tier 7**

* Glyph of Warfare - Basic attacks explode and deal 100% of your attack damage as magic to all surrounding enemies.

## Ekkan Glyphs

**Tier 1**

* Glyph of Undead Army - Increases the max number of concurrent skeleton summons by 4.

**Tier 2**

* Glyph of Corpses - Acheron's portal creates 5 corpses around the cast point.

**Tier 3**

* Glyph of Reanimation - Skeleton life duration is increased by 100%

**Tier 4**

* Glyph of Supercharge - Soul charge increases attack speed by an additional 60 and increases movespeed by 80.

**Tier 5**

* Glyph of Domination - Increases the max number of concurrent dark dominion units by 2.

**Tier 6**

* Glyph of Gargoyles - Increases max concurrent familiars by 1.

**Tier 7**

* Glyph of Super Skeleton - Reanimated Skeleton King zaps 2 additional enemies at a time.

## Epoch Guardian Glyphs

**Tier 1**

* Glyph of Crumbling Bonds - Enemies affected by Time Binds and Space Links take 50% increased damage from all sources.

**Tier 2**

* Glyph of Distorted Time - Distortion Orb travels 1.6x distance and moves at 1.6x speed.

**Tier 3**

* Glyph of Cracking - Genesis Orb deals additional damage based on 10% of intelligence times the ability's level.

**Tier 4**

* Glyph of Ages - Guardian of Ages is duplicated, doubling the effect.

**Tier 5**

* Glyph of Substituted Time - Your attack damage increases by 10% for each attack landing on the same target. Max 30 stacks and restarts when a new target is attacked.

**Tier 6**

* Glyph of Tangled Flow - Enemies affected by Time Binds and Space Links have 40% reduced attack damage.

**Tier 7**

* Glyph of Shifting Dimensions - While Distortion Orb is traveling Epoch Guardian is phased out of this dimension, disabling him and disjointing all oncoming projectiles.

## Flamewaker Glyphs

**Tier 1**

* Glyph of Diamond Skin - Enemies who attack you have a 50% chance to be stunned for 1 second.

**Tier 2**

* Glyph of Cratering - Reduces the cooldown of Seismic Flare to 5 seconds.

**Tier 3**

* Glyph of Upheaval - Flamewaker jumps to the center of the Seismic Flare and creates a massive quake that deals 30x your strength as damage.

**Tier 4**

* Glyph of Blue Flame - Second Heartbeat deals additional damage equal to 400% of the sum of your attributes and 10% of attack damage. This damage bonus is multiplied by Second Heartbeat's level. Also slows targets' Movespeed and Attack Speed by 120.

**Tier 5**

* Glyph of Charred Hearts - Increases the damage of Cataclysm and Flame Vortex by 2.5x.

**Tier 6**

* Glyph of Mountain's Core - Increases attack damage by 100% for 7 seconds after casting Cataclysm.

**Tier 7**

* Glyph of Flaming Sea - Blazing Trail has 3x width and deals 3x damage.

## Hydroxis Glyphs

**Tier 1**

* Glyph of Tectonics - After casting Ocean Quake, cast it again automatically after 2 seconds.

**Tier 2**

* Glyph of Gushing - Undertow throws water bombs 50% faster during Slipstream

**Tier 3**

* Glyph of Healing Waters - The heal from Mystic Water Shield ticks 2x faster.

**Tier 4**

* Glyph of Jetsam - Flood Slide damage increased 3x.

**Tier 5**

* Glyph of Vapor - Attacks have a 15% chance for Crescent Wave to deal 400% of attack power as magic damage.

**Tier 6**

* Glyph of Submergence - Increases the radius of Drowning Pool by 200.

**Tier 7**

* Glyph of the Sea God - Increases the duration of Poseidon's Fury by 5 seconds.

## Mountain Protector Glyphs

**Tier 1**

* Glyph of Shockwaves - Reduces the cooldown of Shockwave by 1 second.

**Tier 2**

* Glyph of Guardians - All damage taken is reduced by another 30% while in Mountain Guardian stance.

**Tier 3**

* Glyph of Catastrophe - Increases the number of Aeon Fracture explosions by 6.

**Tier 4**

* Glyph of Mountain Force - 25% chance to launch 2 shockwaves.

**Tier 5**

* Glyph of Emberstones - 50% chance to refresh Emberstone's cooldown on cast.

**Tier 6**

* Glyph of Aeon Schism - Reduces the cooldown of Aeon Fracture by 8 seconds.

**Tier 7**

* Glyph of Mountain's Revenge - Enemies who damage you while in Mountain Guardian stance have a 30% chance to be stunned for 1 second.

## Paladin Glyphs

**Tier 1**

* Glyph of Resurrection - Reduces the cooldown of Second Coming to 80 seconds.

**Tier 2**

* Glyph of Consecration - Enemies hit by Heroic Fury have your current power of Holy Fire applied to them.

**Tier 3**

* Glyph of Command - Grants a 20% bonus attack damage aura.

**Tier 4**

* Glyph of Unwavering Justice - Justice Overwhelming has no self-knockback effect.

**Tier 5**

* Glyph of Holy Authority - Increases the damage of Justice Overwhelming and Holy Fire by 200%.

**Tier 6**

* Glyph of Nobility - Grants a 70 increased movespeed aura.

**Tier 7**

* Glyph of Zeal - When landing an attack, 40% chance to immediately attack another target within range with no cooldown.

## Red General Glyphs

**Tier 1**

* Glyph of Combat - Reduces all damage taken by 30%.

**Tier 2**

* Glyph of Shock Expansion - Spur Shock fires 9 shockwaves in all directions.

**Tier 3**

* Glyph of Concentrated Force - Sunder deals 25% reduced damage , and Multi-Dunks are concentrated into the first Sunder slam.

**Tier 4**

* Glyph of Helix - The General also performs a Helix Strike when casting Spur Shock, dealing 4x his attack damage as physical to all surrounding enemies.

**Tier 5**

* Glyph of Impact - Skull Basher's stun becomes a 0.03 second ministun but gains 3x increased damage.

**Tier 6**

* Glyph of Brawn - Each point of Strength increases base attack damage by an additional 1 damage.

**Tier 7**

* Glyph of Heroic Warfare - Removes the attack buff from Skull Basher, but the cooldown of Skull Basher is reduced to 1.5 seconds.

## Seinaru Glyphs

**Tier 1**

* Glyph of Fierce Winds - Increases the distance of Konokaze by 200.

**Tier 2**

* Glyph of Solid Gold - Increase armor by 1000 while in Gorudo.

**Tier 3**

* Glyph of the Diving Eagle - Enemies hit by Eagle Strike take an additional 20% of Seinaru's attack damage as magical damage.

**Tier 4**

* Glyph of Yin - 120 bonus movespeed.

**Tier 5**

* Glyph of Bushido - Hands of Hikari also deals damage equal to the heal effect to all nearby enemies.

**Tier 6**

* Glyph of Nine Tails - You can move while casting Hands of Hikari.

**Tier 7**

* Glyph of The Vanishing Breeze - Gain 100% evasion for 2 seconds after the end of Wakizashi.

## Solunia Glyphs

**Tier 1**

* Glyph of Crescents - Increases the max number of concurrent boomerangs by 2.

**Tier 2**

* Glyph of Gravitation - Recollecting a boomering that has damage at least 1 enemy removes 2 seconds from the cooldown of Napalm.

**Tier 3**

* Glyph of Hypernova - Increases the stun duration of Napalm projectiles by 1 second.

**Tier 4**

* Glyph of Umbra - Increases the floating duration between Warp Flares by 1.5 seconds.

**Tier 5**

* Glyph of Neutrino - Increases the radius of Warp Cores by 100.

**Tier 6**

* Glyph of Singularity - After using Supernova or Eclipse, gain a buff that allows a cast of Napalm with no cooldown.

**Tier 7**

* Glyph of Light Years - Increases the max number of successive Warp Flares by 2.

## Sorceress Glyphs

**Tier 1**

* Glyph of Freezing Winds - Blizzard deals 2x damage and slows movespeed and attack speed by an additional 100.

**Tier 2**

* Glyph of Ice Shards - Ice Lance fires 2 additional projectiles.

**Tier 3**

* Glyph of Fire Bolt - Immediately launches a 2nd and 3rd fireball after the initial cast.

**Tier 4**

* Glyph of Arcane Enhancement - Increases the attack speed of Sorceress and her Water Elemental by 260.

**Tier 5**

* Glyph of Arcane Torrent - Replaces Arcane Explosion with Arcane Torrent, which channels onto a single enemy from long range and deals damage based on Arcane Missiles rune.

**Tier 6**

* Glyph of White Tempests - Blizzard does not require Channeling.

**Tier 7**

* Glyph of Chaotic Flame - Pyroblast is replaced by a 1.5x damage Chaos Blast.

## Spirit Warrior Glyphs

**Tier 1**

* Glyph of Spiritual Mobility - Increases the jump speed towards an Ancient Spirit by 50%.

**Tier 2**

* Glyph of Soulfire - While Flameblood Weapon is active, Soul Thrust applies its burn effect to all damaged targets.

**Tier 3**

* Glyph of Ancestors - Increases the max number of active Ancient Spirits to 5.

**Tier 4**

* Glyph of the Wind Prophecy - After leaping to an Ancient spirit, Wind Edict triggers 4 additional times on a 3 second interval.

**Tier 5**

* Glyph of Replenishing Soul - If Soul Thrust hits 4 or more targets, restore 60% of the base mana cost.

**Tier 6**

* Glyph of Ancient Enhancement - Flameblood and Windstrike Weapon can both be active on Spirit Warrior at the same time.

**Tier 7**

* Glyph of the Soul Titan - Increases the duration of Ancient Vigor by 4 seconds.

## Trapper Glyphs

**Tier 1**

* Glyph of Sneaking - Reduces enemies' stealth detection radius by 50%.

**Tier 2**

* Glyph of Obscurity - Trapper is Invisible while standing within a Smoke Bomb

**Tier 3**

* Glyph of Crippling - Each stack of Poison Trap reduces enemies' attack damage by 1%.

**Tier 4**

* Glyph of Assassination - Backstab deals 10x damage to Paragon creatures.

**Tier 5**

* Glyph of Torrential Pitfall - Torrent Trap stuns for an additional 2 seconds when the unit lands.

**Tier 6**

* Glyph of Demolition - Explosive Bombs do not detonate until Vanish is cast. Max 5 bombs at a time.

**Tier 7**

* Glyph of Trapping - You can have 2 fulminating and 2 poison traps active at a time.

## Venomort Glyphs

**Tier 1**

* Glyph of Nimble Poison - Reduces the cooldown of Venomous Gale Nova to 1.5 seconds.

**Tier 2**

* Glyph of Toxic Veil - On Plague Blaster cast, enshroud yourself in a Toxic Veil that gives enemies a 100% chance to miss for 2 seconds.

**Tier 3**

* Glyph of Fevered Death - Necrofusion deals 5x damage.

**Tier 4**

* Glyph of Festering - Reduces move speed by 200, but gain 300% attack damage and 200% base ability damage.

**Tier 5**

* Glyph of Frenzy - When you land an attack, perform a second attack immediately with no cooldown.

**Tier 6**

* Glyph of Sustained Fervor - Increases the duration of Scourge Fervor by 5.

**Tier 7**

* Glyph of Crippling Poison - Enemies standing in a Poison Step puddle lose 50% attack damage and 100 attack speed.

## Voltex Glyphs

**Tier 1**

* Glyph of Magnetic Blur - Gain 80% Evasion while in Overcharge.

**Tier 2**

* Glyph of Magnetic Haste - Gain 2x Agility and 200 move speed while in Overcharge.

**Tier 3**

* Glyph of Atmospheric Electricity - Heaven's Charge refreshes the cooldown of Overcharge.

**Tier 4**

* Glyph of Unstable Voltage - When Voltex casts an ability other than Static, she releases 9 electric bolts that deal 0.75x her attack damage as magic.

**Tier 5**

* Glyph of Charged Combat - Increases the duration of Avatar by 4 seconds and increases attack damage while in Avatar by 50%.

**Tier 6**

* Glyph of Vengeful Skies - Increases the damage of Static Field by 10x and Thunder Storm by 30x.

**Tier 7**

* Glyph of Explosive Static - Static drains 100% of your mana and has an 8 second cooldown, but deals 200x damage and stuns for 2.5 seconds.