Iperios Wiki

Iperios is a small growing server that want to create a semi-rp and geopolitical atmosphere around the server. We also have a whole geopolitical system with buildings,military units and ressources camp! Also here is a plugin list:
-Mcmmo

-Essentials

-Dynmap

-Customhead

Hope to see you soon on Iperios! :)

**`Please check the RULES before coming on the server.`**

## Minecraft Server Info

**Here you will learn all you need to know before getting whitelisted on the server.**

1.We recommend that you read and understand the geopolitical-books below first:

i )The Stance Book

ii ) The Geopolitical Resources Conversion Rates Book

iii ) The Buildings Book

2.Go and tell an online staff member that you are ready to be whitelisted.

*3. To join the server use IP: 107.173.53.2:15329* **When on the server:** 1. Done with the tour? Cool! now select your starting location on

--Dynmap--

3.1 To get started with the geopolitical game on our server (creating a new Nation): i ) Register your Nation's name and colour with one of our staff members. ii ) Gather enough resources to convert to geopolitical resources and build a House Quarters (Needs 10 geopolitical stone and 20 geopolitical wood) or a Wall (wooden wall: Needs 30 geopolitical wood) depending on your stance. iii ) What to build ahead? build an army, get the best defenses, research all the technology? Well that up to you.

3.2 If you are not creating a new nation then check out #free-agent channel to join an existing nation.

## Wiki Info

Welcome to the Iperios wiki, a wiki made for the geopolitical server Iperios. We're a collaborative community website about Iperios that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Geopolitical rulebook

-Vassal have the right to have their own military units and geopolitical buildings.

-Vassal are dependant of their overlord on the diplomacy with other nations.

-Vassal capital are capturable.

War:

-Declaring war without a ‘’reason’’ is subject to diplomatic penalty.

-Nation capital are not capturable, but colony and vassals capital are.

-Battle events report can be added on the war discord channel in order to keep track of an ongoing war. Note:The goal of that is that staff can have a better idea of a war situation(Who is winning/losing,Stalemate or inaction).

-After war goes to a stalemate/inactivity situation an automatic peace treaty can be made depending the situation

Geopolitical buildings:

-Only 1 type of each buildings is allowed per city/colony

-Only 1 wall and 1 castle per city/colony

-Player can have as much towers as he want in his city/colony

Nations:

-When a nation is created, this nation cannot be dissolved until the end of the standing season aswell as the playoffs if that nation is qualified.

-When a member is part of a nation he can’t change nations unless he ask for a trade to their respective nation leader.

-If a nation is inactive a nation member can change nation if the staff agree to it.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.