Mya "Auntie" Li

Mya Li, usually known by her handle "Auntie", is one of the Protagonists of MONOLITH. She is a late-twenties (equivalent to around 40) Ork and, by HCMI, the oldest member of Diamant's Crew, and likewise acts a lot like the "mom friend" in social situations, in addition to her general role as the group's muscle. As with most Wastehunters, it is questionable as to whether "Mya Li" is her real name or simply her current identity. Auntie is a Native Shamanic Resident who lives in the Oldwood rez, though her family and connections are currently unknown. Mechanically, she is a Firbolg Savage, and acts as the Big Guy (or in this case Big Girl) and often the Heart/moral compass of the group, even if she herself isn't exactly a "hero".

## Mya Li

Official Character Portrait (AI Generated)

## Stats

### REA

10
9
7
7

### CLN

5
4
5
7

## Contacts

### Friends

Farrah "Ringer" Silverlock (close friend)
Lismohr "Red" Omalog (sparring partner)

### Contacts

Diana "Diamant" Bernhardson (sector)
Euphemia "Stitches" Silversmith (ripperdoc)
Nakamura "Stroke" Runin (sector)
Arandyl "Peppermint" Peyzazh (sector)
Pandora "Panda" Oliveberry (sector)
Erlareo "Candlewax" Peyzazh (sector)
Azat Bosko (sector)
Nishiyama "Ardove" Asuka (fixer)

## History

### Before the events of MONOLITH

Like many Wastehunters, Auntie is not super open about her past. It is known that she and Farrah Silverlock have had a somewhat close relationship for a long period of time. She has also worked for Nishiyama Asuka for a while before the events of the campaign.

Auntie is a Native Shamanic Resident of the Caelis Tribe. She resides in the Oldwood Shamanic People's Reservation.

### ARTIFICIAL HEART

Auntie initially joined Diamant's Crew after being hired by Panda as additional muscle during their investigation of the Kormanov Warehouse. She and Ringer would become the first unquestioned "true members" of the sector after resolving to work with the group to help with the quests AM gave them. Auntie would demonstrate a more caring and motherly side while tending to and treating the worker's of the Half-Moon Cafe. During the group's botched second run, it was also revealed that she and Ringer lived near each other and shared a very long history.

In the group's third run, Auntie provided assistance in the form of her mysterious Driftglobe, and also aided heavily in the fight with Azazel, acting as a frontline fighter who kept his attention and absorbed a large amount of his attacks, sustaining two notable wounds in the course of doing so. Auntie would be treated by Stitches, and would later assist in transporting Silvers back to Tartarus despite her injuries. During this downtime, Auntie would reveal her ability to communicate with fauna, a species ability from her Fey heritage. She would also befriend Red after the two of them had a boxing match in the club.

During their fourth run, Auntie further revealed a very strong affection towards children, showing a strong comforting attitude towards Erlareo and insisting on the group rescuing the children of Silvers despite the danger. While fighting with a Shattered they encountered in the course of traversing the sewers, Auntie would sustain several severe stab wounds from his armblades. She would also later be afflicted by the Ooze that the group encountered, leaving her mentally disturbed and seemingly paranoid. Auntie spent the next several days recovering in the attic of Ye Olde Salt, after Stitches managed to clean and treat her wounds. Auntie would eventually recover, though she mostly remained uninvolved in the fourth run, as she openly admitted to being poor at stealth, though she did assist in transporting the younger children across the rooftops of Hell.

After their fourth run Auntie would spend the few days of planned downtime installing artificial lungs acquired from the Shattered with the help of Stitches and recovering for a week. She was unable to rest at Stitches place of work for very long however, as after only a day she and the rest of the group needed to go into hiding from E-SEC as they had begun to look for them for the threatening of Warden Wright. Auntie would spend the rest of her recovery time in the Tartarus club. In the battle to defend the club Auntie would aid the members against the attacks of E-SEC and helped to evacuate the Silvers family once again from the Tartarus club and to safety. She used her Olfactory booster to help track down Azazal when he escaped yet again, and fought with the party against the Failure and Regrets summoned by Azazal. After the battle Auntie was one of the first to forget the existence of Ringer after she ran, and was the last member of the party to accept AMs proposal of joining the CMPC, insisting that they first guarantee the safety of those that would be hurt in the attempt to imprison her.

## Biological Information

Auntie is a Firbolg, and likewise has the signature pointed ears and colossal size to match. As a Firbolg, she lacks the distinct tusks present in most Orks. Auntie has fair skin, green eyes, and dirty brown short hair. She stands at an imposing 8' 8" and is on the larger side weight wise, packing many pounds of pure muscle.

## Powers and Gear

### Traits

* **Motion Sickness** - Auntie is not a fan of vehicles at all, often becoming nauseous when inside anything moving at more than running speed. This usually goes away and is not *crippling*, though it is still a notable issue.
* **Computer Illiterate** - Auntie is, by all definitions, incompetent in the use of technology. She suffers a massive penalty on any tech-related skillcheck and often needs help to do even very simple things like checking her contacts or using an Arcane Diffusion detector. She also has no Virtual Stamina, nor ability to use the Matrix.
* **Large Size** - Auntie is an Ork who stands at nearly 9 feet tall, affecting her body in a few biological ways. Her Body stat (and upper limit to said stat) are increased by 1. She takes a boost to strength-related physical stats, but a penalty to quickness-related physical stats. She takes a -2 to her Dodge, but a boost to her Carrying Capacity. Lastly, her larger size requires her to consume far more food and water (1.5x the normal amount) and the cost of any size-sensitive gear she needs is 1.5x as expensive.
* **Trustworthy** - Her personality makes people naturally more relaxed and trusting around her, willing to open up a lot more and lowering her CL for Deception and Persuasion rolls.
* **Tough As Nails** - Auntie gains a +2 boost to her Stamina every level.
* **Fauna Speech** - Auntie has the ability to speak to animals and plants (as per the common Shamanic spell: Speak With Nature Beings), permanently active, without requiring concentration or needing to cast any spells.

### Perks

* **Rage** - Auntie can enter a fit of violent anger, numbing any kind of pain and making her hit even harder. The massive adrenaline boost seems to drain her physically after use.

### Spells

* Auntie does not appear to be magically gifted.

### Gear

* **MustangArms Jackhammer** - A fully automatic, kitted out military shotgun, specifically chambered in 8 Gauge and designed for large Metahumans.
* **Maor** - A custom-built augmented sledgehammer that she uses primarily in melee or close quarters engagements. While it tends to be less damaging overall, it melts down the HP of single targets much faster.
* An unnamed magical Drow scimitar that she took off the body of one of the Drow killed while getting the Elysian Charm.
* **Artificial Lungs** - Enhanced cybernetic lungs installed into her by Stitches. Provides +2 Stamina per level and a permanent +2 AP, and allows her to go up to 15 minutes without oxygen.
* **Olfactory Booster** - Cybernetic augmentation that massively boosts your sense of smell, to the point where you can detect bloodhound-levels of detail about something just by smelling it. Also grants you the amazing quality-of-life ability to disable your sense of smell at will.
* **Driftglobe** - A small ball that can float over her shoulder and glow, lighting up the room for her and everyone around her.