recursal/Fanatic-Fandom huggingface dataset:
Camilla

Camila has dark hair and silver eyes. She is 5'6'' and 130lbs. She had a detrimental talent and became a prostitute at a young age. She wears her hair jaw length, longer in the front, shorter in the back

She grew up in a pleasure house as a 7th generation prostitute. 2 of those generations made it to tier 14 with patron's help. one made it to tier 15.

She prefers female clients. After getting to know Matt, she thinks she wants to find a woman who would look at her like Matt does Liz.

She was captured at tier 2 and held/tortured by duke cumulus and his wife. The pleasure house was burned to the ground with everyone in it after her mother caused a fuss about her abduction.

Duke waters saved her, executed Duke Culumus and preceded to check the islands of all of his guests for more depravity.

She was adamant about going out into the world even though Duke Waters didn't think she was ready. She made a deal with him to travel with his niece Liz and her party. After contemplating murdering Malcom solely to keep their involvement in the golem ruin awakening a secret, she realized that she wasn't ready to go out on her own. During the boss fight in the Golem Fortress, Camilla is trapped with other fighters in a cage that will only open when there is only one survivor. Camilla decides to instead use the trump card she had implanted which fries her nerves painfully which gives her the boost she needed to kill one of the bosses and bend the bars. The other fighters leave her there unconscious and Matt takes her to the healers after the battle.

It was suggested by Duke waters and her therapist to get a mundane animal to raise, though Camilla refused. She is very close to aster though and is coming around to the idea.

## Skills

* Berserker's Rage
* Bolt
* Cracked Healing Touch
	+ This crack sacrifices healing others and bones for being a much cheaper self-heal for flesh.

## Items

Camilla uses two growth weapons: a bladed whip and a mace that can extend from its handle.

Her whip was upgraded using materials found in the Golem Ruin that she delved with the party.

## References

1. ↑ Chapter 45
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Chapter 43
3. ↑ 3.0 3.1 3.2 3.3 3.4 Chapter 57
4. ↑ Chapter 44
5. ↑ 5.0 5.1 Chapter 45
6. ↑ Chapter 60.
7. ↑ Chapter 63
8. ↑ 8.0 8.1 8.2 Chapter 46
Demon Zone

5 MPS base cost. A portion of all damage dealt while in the area of effect is reflected back to the damage dealer as physical damage. Percent chance for any damage dealt in the area to affect all occupants in the area. No designation of friend or foe. User takes fifty percent damage from all reflected damage. Cannot be recast for two hours. Channeling time does not count towards cooldown.

## Upgrade

Tier 14 upgrade increases the chance of reflected damage, increases the percent of damage reflected and increases the range. A rarer upgrade increases the attack speed with each successful reflection of damage.

1. ↑ Chapter 31
2. ↑ Chapter 95
Aunt Helen

Helen saw the Unification of The Empire.

Originally Helen had a fire concept but she destroyed it and made her family concept because she *is* family.

She owed Liz a favor from losing to her at poker when she was six.

Aunt Helen is the owner of the restaurant chain Helens Hearth. There is one on every Tier 10 or above world. Prices start at tier 20 mana stones cheapest. 30 if Helen herself is cooking.

Helen has a family concept. but her son was killed long ago and her husband dissipated his own spirit. This happened shortly after the calamity that destroyed the Great Union of Cultivators a few million years ago. During the unification wars, Her son never came out of a rift.

She has been unable to create an intent ever since. Helen can't bare to remove the remnants of her concept and start fresh, because they're all she has left of her son and husband. so instead she has been piecing her concept back together and it is an unwritten rule that anyone who ascends must tell her before hand so that she can speed up the process only two have not in the last three generations, and those who helped them were heavily discriminated against.

Since her concept is mostly rebuilt, she can tell when influential people are growing and she has a sense of what they need. Helen told Melinda that these days she sees the whole empire as her family, which is why she can feel people that will influence it in the future.

Helen has spoken to every Tier 40 and up in the empire before they were tier 15. She often gives them what they need when they need it. Anyone who attacks her always meets a brutal end. The last guild that tried to extort her had all their higherups murdered in two hours.

Emmanuel's grandmother attributes her reforms to meeting her.

Baxter avoids her when possible. Although she promised that she "wouldn't make that recipe anymore". She strong-armed him into a lunch date with her and his wife.

Tara intends to marry Helen.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Chapter 31
2. ↑ 2.0 2.1 2.2 Chapter 42
3. ↑ Chapter 35
4. ↑ 4.0 4.1 4.2 4.3 Concept of Death 2
5. ↑ 5.0 5.1 5.2 Chapter 41
Leon Moore

Leon is a storm mage, a combination of lightning, wind, and water magic.

Someone once called his wife a broodmare and he ripped her in half, grilled cheese style

Mara and Leon became royals because their oldest child joined the Empire's army at tier 15 and they wanted to make sure their child wasn't bullied.

## References

1. ↑ 1.0 1.1 Chapter 20
2. ↑ Chapter 21
3. ↑ Chapter 44
Miasma

A tier 20 skill that creates a massive area of effect of noxious gas when cast. Often paired with other poison skills to increase their range. The skill lingers in the cast area for hours or days, depending on the initial mana cost and unless purged, the toxins remain in the body for up to a week.

1. ↑ Chapter 105
Malcom

Malcom approached the party asking for an escort to a Ruin on the new vassal planet they were exploring. In exchange for the growth item he needed and information on another ruin in the area.

Malcom can only find things on his tier or below.

Malcom is very sheltered. He asked Fen what is talent is, which is very offensive. He also vomits when he sees a party kill another over a rift, and when he sees Matt's torn up back after they were attacked by tier 6 bats. He wraps his own two inch cut with a full roll of bandages

## References

1. ↑ Chapter 47
2. ↑ Chapter 51
3. ↑ Chapter 48
4. ↑ Chapter 49
Hail

was received as a tier 8 skill shard reward from Driver of the Dual Stars guild. So the initial tier is tier 8.

> Cost. Minimum, 25 mana. Maximum, X mana. Mana upkeep depending on channel duration and size. Minimum MPS 5.
> Creates an area of ice that slows and damages anyone in its radius. Duration and intensity dependent on channel cost. Size of affected area dependent on initial cost.
>
>

## Upgrades

There are three possible tier 14 upgrades for hail:

1. Ice becomes sticky and causes it to bind to the opponent to slow them down.
2. Ice is full of hyper-cooled liquid water that ruptures on impact.
3. the rarest upgrade: ice comes in sharp blades interspersed with large chunks of ice. The diameter also becomes smaller.

1. ↑ 1.0 1.1 1.2 1.3 Chapter 35
2. ↑ 2.0 2.1 2.2 2.3 Chapter 94
Healing Touch

Spend 100 mana to heal the target over ten seconds. If the target stays in contact with the caster, the spell can be channeled for three-quarters effectiveness. As this is an undirected healing spell, it does not require knowledge of the human body to function. It can not heal more than what a Tier 0 body would naturally be able to heal.

1. ↑ 1.0 1.1 1.2 Chapter 97
Tara

Tara is an amazing pool player because of her talent

All of the party unbroken are within four months of each other in age, with Tara being the oldest. They were at school when the rift break happened. Their teacher died stopping a monster. Of the class of 23, they were the only ones who were completely orphaned, so they became really close. When Harper came to Melinda, who had a powerful healing talent, she wouldn't leave without her party.

## Equipment

##### Growth Quiver

has a spatial enchantment that stores arrows. Can enchant arrows at the cost of mana It enchants a single arrow at a time with a random element. She saves the void and arcane ones for special occasions. She mostly gets water, earth, fire, and wind. Water arrows have no pressure so doesn't add much damage. Fire explodes. earth immobilizes. enchanting arrows multiple times gives diminishing returns, but she's upgraded the void arrow 3 times.

## Skill

* Mana Arrow
* Endurance

## References

1. ↑ Chapter 6
2. ↑ Chapter 9
3. ↑ 3.0 3.1 Chapter 5
4. ↑ Concept of Death 4
5. ↑ Chapter 70
6. ↑ The Concept of Death 8
7. ↑ 7.0 7.1 The Concept of Death 9 Author Note
Duke Waters

Duke water's parents were tier 4 when he was born. He advanced quickly enough that he could get them to tier 15, where they are now by getting them shards of reality to help find their concepts

The Duke is almost 7 foot tall with blue eyes and blue hair. He has a scar under his lip that reached his chin.

Emmanuel had to find and sit on him to keep him from completing the path at 100 years old and causing instant war.

The great powers agreed to stop trying to assassinate Light and Shadow in exchange for duke waters being treated like a tier 35 and not being allowed to delve rifts anymore.

His wife is a Leviathan named Madea who gives excellent hugs.

## Combat Ability

Duke Waters is the current Ascender of the Empire. From what has been shown on screen, he has been shown as the strongest combatant on the same Tier. At tier 31, he was easily capable of killing tier 35s using just his concept, mentioning he was holding back. He was soloing Tier 28 rifts to make it to Tier 25 on the Path.

His trademark ability that enables him to be the strongest combatant has been his domain. Duke Waters is a Domain prodigy unlike any other that was seen in the story, trained by Carol. He learned the concept double ability far quicker than Susanne could, who was remarked to be an incredible talent in Domains. He created his Concept while breaking through to Tier 5, his Intent at Tier 17, and his Aspect at Tier 23.

The phrases for his Domain have been given. His Concept's phrase was just 'Water', his Intent's phrase being 'Drowning in the Depths' with his Aspect finally being 'the Shallows are enough to Drown'.

## Skills

* Water Shield, Water Bubble, and Water Armor combined to a powerful defensive skill.
* Water Blade
* Whirlpool
* Water Bullet

## References

1. ↑ 1.0 1.1 Chapter 41
2. ↑ Chapter 44
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Chapter 71
4. ↑ 4.0 4.1 Chapter 43
The Unification of Clans

The Unification Clan are still the mightiest Great Power, but as Sword Saint Hastor is about to Ascend, their ranking as the number one Great Power is in jeopardy.  Hastor's reign was considered a golden age as his advancement to Tier 50 by inspirations saved the massive resources normally used to advance a new Tier 50.

Hastor agreed to give Emmanuel a copy of his Tier 50 talent when he ascends in exchange for not touching The Unification of Clans for the remainder of his reign. So they will be neutral in the up coming war.

The leader of the Clans is called the Saint and chooses a title to add to it; after Sword Saint Hastor, Aoife chooses Sovereign Saint.

The Clans have a store of relics made by the founders of the Unification of Clans that can bind to the unawakened and function as growth items. Those that bind to the relics are called Inheritors.

The Clans are almost entirely made up of dwarves, but three clans of humans are allowed at a time. When a human clan fully intermarries with dwarves, the leaders step down allowing the generation of dwarves to lead and elevating the clan to normal dwarven clan status and subsequently a new human clan is chosen to maintain three.

Leader: Aoife

Ascender name: Legend

## References

1. ↑ Chapter 153
2. ↑ Chapter 278
3. ↑ Chapter 41
4. ↑ Chapter 168
5. ↑ Chapter 170
Baroub

Duke Baroub, "Bob" is Liz's third favorite uncle, and her first favorite dragon uncle. He was enlisted by Mara and Leon to help copying the dragon rift for the beast kingdom.

He is nicknamed Bob because a little boy he was very fond of named Raster couldn't pronounce his name correctly. At the time, he hated the nickname, but it and the child grew on him. Raster's older brother had him assassinated with the assassins following him into a rift. Bob called in a lot of favors and gave more in order to have the brother sentenced to destroy and reform asteroids indefinitely. It has been two thousand years and the brother no longer has a name.
Alternate POV Chapter List

This is a list of all chapters containing a POV other than Matt. They are grouped by the POV character in alphabetical order.

## Albert

* Chapter 63
* Chapter 83
* Chapter 91
* Chapter 100
* Chapter 103
* Chapter 104

## Annie

* Chapter 76
* Chapter 82
* Chapter 90
* Chapter 100
* Chapter 101

## Brice

* Chapter 104
* Chapter 105

## Camilla

* Chapter 43
* Chapter 57
* Chapter 63

## Emmanuel

* Chapter 41
* Chapter 105

## Liz

* Chapter 22
* Chapter 40
* Chapter 57
* Chapter 63
* Chapter 76
* Chapter 77
* Chapter 78
* Chapter 92
* Chapter 94
* Chapter 98
* Chapter 102

## Luna

* Chapter 78
* Chapter 83
* Chapter 94
* Chapter 98

## Sara

* Chapter 85
* Chapter 91
* Chapter 98
* Chapter 101
* Chapter 102
* Chapter 104

## Minor Character POVs

These are character povs who's characters don't have a full character page, either because they're not important or not enough is known about them.

* Silver in chapter 71
* Throne in chapter 75
* Otto in chapter 81
* Ash in chapter 83
* Eric in chapter 93
* Winter Hornet in chapter 106
Melinda

All of the party unbroken are within four months of each other in age, with Tara being the oldest. They were at school when the rift break happened. Their teacher died stopping a monster. Of the class of 23, they were the only ones who were completely orphaned, so they became really close. When Harper came to Melinda, who had a powerful healing talent, she wouldn't leave without her party.

Melinda does not believe healers should judge those they heal. When her healer mentor Baxter pointed out she healed a contract killer, he told him to bring him in if he's worried about it

## Concept

Melinda's passive concept shows her how close to death everyone around her is. Her therapist said it was just trauma and not real, but she inadvertently stepped into Tier 5 with it. The closer to death people are the more vivid the darkness around them, looking like kobolds and harpies.

Melinda active concept tears apart a victim's spirit, destroying their bond with reality. Spiritual attacking concepts are very strong but need to overpower the defendant's concept to work. If they do, they're very hard to heal. Melinda's talent will heal the physical damage of the spiritual attack but it's very slow. It doesn't currently heal the damage to the spirit. The spirit will eventually heal to match the body again over time.

Melinda's concept can only target 1 creature at a time and can only switch targets if the target is dead or the concept is broken.

## Skills

* Ranged Heal
* Area Healing
* Directed Heal
* Mend Flesh
* Endurance

## References

1. ↑ 1.0 1.1 1.2 1.3 Chapter 6
2. ↑ Chapter 77
3. ↑ 3.0 3.1 3.2 3.3 The Concept of Death 1
4. ↑ 4.0 4.1 The Concept of Death 9
5. ↑ The Concept of Death 4
6. ↑ Chapter 5
7. ↑ The Concept of Death 2
8. ↑ The Concept of Death 5
9. ↑ Chapter 41
10. ↑ The Concept of Death 9 Author note.
Griff

Griff is the assistant head of the PlayPen that Matt stayed at from tiers 1 through 3. He is taking a break from delving to raise his two year old baby with his wife.

Griff, his wife, and two friends fell off the path at tier 10 when they were almost killed in a tier 11 rift. His wife was cut in half and his two friends almost died, "And the worst part is I didn't even get a bruise"

## References

1. ↑ 1.0 1.1 1.2 1.3 Chapter 4
2. ↑ chapter 8
Light and Shadow

Light is male, and Shadow is female. It's believed that shadow has a shadow teleporting talent. Though pathers at that level often misdirect their actual power.

It's well known they came from an under tier 5 world, though no one knows where.

Light and Shadow's manager is named Korun.

## References

1. ↑ Chapter 7
2. ↑ Chapter 8
3. ↑ Chapter 71
Characters

This is a list of Main Characters grouped by Affiliation.

For characters that are named, but do not have a large role, check the Minor Side Characters page.

## Matt's Team

* Matthew Alexander
* Aster
* Elizabeth Moore

## Melinda's Team Unbroken

* Melinda
* Mat
* Kyle
* Tara
* Sam
* Vinnie

## Empire Officals

* Emmanuel the Third
* Mara Moore
* Leon Moore
* Baroub and Safrar
* Duke Waters

## Vassal Kingdom Cultivators

* Seven Suns Kingdom
	+ Brice
	+ Albert
	+ Juni
	+ Alyssa
* Alliance of Allied Queens
	+ Diana
	+ Sara
	+ Cori

## Path Officials/Trainers

* Griff
* Gregor Hanson
* Wrangle

## Management Team Members

* Luna
* Kurt
* April
* Victor

## Misc Active Pathers

* Eric Thorne
* Dena Thorne
* Light and Shadow
* Kelley
* Talous
* Malous

## Temporary Party Members

* Camilla
* Malcom
* Conor
* Emily
* Annie
Mana Stone

Mana Stones are a common type reward from rifts, and are used both to power items with mana, as well as currency.

Mana stones come in Tiers, with each tier of mana stone holding at least an order of magnitude more mana than the previous tier. The jumps between tiers are not regular though. The conversion between credits and mana stones also increases with each tier, though again not regularly, with a 100 fold increase at from Tier 1 to Tier 2, and larger increases after that:

* Tier 1: 10 credits
* Tier 2: 1000 credits (x100 from Tier 1)
* Tier 3: 10,000 (x10 from Tier 2)
* Tier 4: 100,000 (x10)
* Tier 5: 5,000,000 (x50)
* Tier 6: 250,000,000 (x50)
* Tier 7: 12,500,000,000 (x50)
* Tier 8: 625,000,000,000 (x50)
* Tier 9: 31,250,000,000,000 (x50)
* Tier 10: 3,125,000,000,000,000 (x100)
* Tier 11: 312,500,000,000,000,000 (x100)
* Tier 12: 31,125,000,000,000,000,000 (x100)
* Tier 13: 3,125,000,000,000,000,000,000 (x100)
* Tier 14: 312,500,000,000,000,000,000,000 (x100)
* Tier 15: 31,125,000,000,000,000,000,000,000 (x100)

1. ↑ Chapter 4
Brice

## King Brice

Looks like an older version of Albert.

Brice has 3 biological children but there are considered 19 contenders for the throne because he adopts anyone with promise from branch families.

He has been stalled in advancement for five thousand years while managing the kingdom.

## References

1. ↑ Chapter 100
2. ↑ Chapter 79
3. ↑ Chapter 72
4. ↑ Chapter 104
Luna

Luna is a retired manager for the path. She came out of retirement for Matt, Liz, and Aster. She is good with hopeless cases, pushing them further than anyone expects. She took a tier 10 that made the threshold by 3 days and got them to tier 17 on the path. She's broken more than one team and forced several to leave the path with her need to make them better. She has better results with those who have drive not just ability.

Mara and Leon are avoiding her after their play fight blocked her sun while sunbathing. She forced Mara to be her heat lamp for a week after.

Luna has been in seclusion for a few centuries and demands everything be written down on paper not with AI messages.

Silver describes her as 3/4ths genius, 1/4 insane, 100% perfectionist.

She uses void. Luna is a cat.

Luna lost her bond, Nora, to old age because nora didn't push herself and she didn't have a concept.

## References

1. ↑ 1.0 1.1 1.2 1.3 Chapter 71
2. ↑ 2.0 2.1 2.2 Chapter 78
Baxter

Baxter is Melinda's healing mentor.

Baxter avoids Aunt Helen and she promises that she "won't make that recipe anymore". but demands he attend a lunch with her and his wife. Baxter radiates the same feeling as the moon gives off.

Baxter got his nickname "Harvest Moon" by slaughtering the entire enemy's army during the planet's autum equinox after they attacked his healer's station. Before this, he has swore to never take a life, only heal them. After this, the emperor banned him from the battlefield for this stunt.

## Cultivation

Baxter's concept was the idea of growth and renewal a tree bloomed into a green explosion. His intent was the night that let some rest and others hunt. a time for healing and pain, the tree's leaves drooped as a white moon rose out of the mana and took center stage, casting light down on everything it touched.

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Chapter 78
2. ↑ The Concept of Death 1
3. ↑ The Concept of Death 2
4. ↑ The Concept of Death 5
5. ↑ Chapter 99
Sara

Princess Sara declared that if she won, prince Albert will have to go on a dozen dates with her.  If Albert wins, he gets 12% of her delving rewards for a year.

Sara is a little over 6 ft tall and uses a Lance. She has never had a problem admitting her faults to herself or others.

Sara has an item that allows her to hide. It was created by a tier 12 crafter with most of her allowance from childhood.

Her right hand person is named Amber.

## References

1. ↑ 1.0 1.1 Chapter 73
2. ↑ 2.0 2.1 Chapter 98
3. ↑ 3.0 3.1 3.2 Chapter 75
4. ↑ Chapter 91
5. ↑ Chapter 83
The Federation

The Federation is a Great Power. It was previously ranked as the number two Great Power, but it recently had a dramatic fall from grace due to losing in a war against the The Monster Collective and their backers. They are an enemy of the Empire because Gregorios, father of
Emmanuel the Third and previous Emperor, backed the now monster collective in their bid for independence.

The Federation's decline began when they discovered a tier 46 planet. No other power could allow them to have both a tier 47 and tier 46 planet, and the beasts of the federation, seeing a chance at liberation after the Federation implemented oppressive laws and policies targeting them, rebelled, and the Empire backed them, both due to sympathizing with the Beasts, and taking the opportunity to knock the Federation down a peg. At the conclusion of the war, the Federation, having lost, were forced to give up their tier 47 capital planet and take the Tier 46 planet as their capital, while the new Monster Collective took the Federations old tier 47 capital. The Federation, following this, dropped to the bottom in power ranking.

The Federation is intensely vengeful towards the Empire in particular, and will take any opportunity to attack the Empire and its allies, even joining a war against the empire with the Republic and the Sects. They are also highly bigoted against Beasts, and hold a vendetta against the Monster Collective for their involvement in the Federations downfall. They have a few Pather hopefuls now, though, as well as various prospective unethical experiments that they hope may bridge the power gap between them and their enemies.

Leader: Chancellor Virgil

Pather name: Slayer

## References

1. ↑ Chapter 41
2. ↑ Chapter 169
3. ↑ Chapter 168
4. ↑ Chapter 170
Aster

Aster's egg was the prize for a Rift Challenge that Matt should not have finished, but did anyway.

Her name was decided because she was very inquisitive as a kit and reminded Matt of stargazing with his parents when he was really small and they patiently told him every star name when he asked.

As a kit, Aster ate poop once because she didn't know what it was, and wishes people would shut up about it.

Aster's favorite food is Ice Cream, which she got when they first left the PlayPen.

Aster insists on being held during Teleportations because she was thrown up on during their second jump.

Aster's cultivation is a 70/30 split toward mana Cultivation

## Skills

* Ice Manipulation - Innate Skill
* Heart of Power
* Ice Spear
* Frost
* Create Water
* Shatter
* Ice Pillars

## Equipment/Buffs

##### Fruit from the Tree of Perfection

Aster ate the Fruit from the tree of perfection, which increases her mind closer to perfection (tier 15) over the course of a year. That increase her mind to full sapience before tier 10, gives her near perfect memory, and mental acumen.

##### Winter's Embrace

A natural treasure, the seed of an ice rose. Works as a skill: any creature that enters its domain would be entangled and drained of mana and energy by icy vines. The mana and energy are used to sustain and strengthen the vines. must have ice aspected mana or be crippled, cannot move while it is in effect.

Ice Cream Cloud

Cloud like device that flys and tastes slightly like ice cream. Was linked to Matt's sword after Aster drove like a drunk because she was too busy eating the cloud and trying to keep up.

## References

1. ↑ 1.0 1.1 Chapter 40
2. ↑ Chapter 7
3. ↑ Chapter 8
4. ↑ Chapter 9
5. ↑ Chapter 12
6. ↑ Chapter 13
7. ↑ Chapter 32
8. ↑ chapter 31
9. ↑ Chapter 29
10. ↑ Chapter 35
11. ↑ Chapter 39
12. ↑ Chapter 67
13. ↑ Chapter 72
14. ↑ Chapter 92
15. ↑ Chapter 65
16. ↑ Chapter 69
The Monster Collective

The Monster Collective broke from enslavement under the Federation in Emmanuel's father's time. While they are not officially allies, they have good relations with the Monster Kingdom of the Empire lead by Mara Moore.

Leader: First Shepherd Toby

Pather name: Alpha

## References

1. ↑ Chapter 41
2. ↑ Chapter 168
3. ↑ Chapter 170
Cori

Eldest Daughter of the King of the Seven Suns vassal kingdom. She worked on advancing and did not curry favor with nobles, which left her a General with no hope for the throne. Cori's mother left after receiving payment for birthing the king's child.

Cori had a half-inch scar on her temple where her father backhanded her when she was 10 for not striking fast enough when she was randomly dragged out to the training yard. She kept the scar until she defected from the kingdom as a reminder. She hated fighting, but forced herself to do it for her father. Once she reached tier 15 she was criticized by her father for not making political alliances, by that time it was too late and she was relegated to a general of the kingdom's army.

Cori gathered decenters from the kingdom under her banner and accepted a deal to become a queen in the Alliance of the Allied Queens.

## Skills

* Entangle
* Flexibility
* Endurance
* Mana Strength
* Spore
* Seed
* Toxin

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Chapter 102
2. ↑ Chapter 72
Emmanuel the Third

Emmanuel the Third is the Emperor of The Empire one of Great Powers.

Emperor Emmanuel has dark hair and golden eyes that seem to give off a golden light.

Emmanuel is 1000 years into his 30k reign

When asked by Liz why he doesn't just fix everything for lower tiers he replied: "If people don’t have struggles and loss, they can’t grow. Even if they do, they will fall at the first sign of harsh winds.”

The only tier 50 talent he has banked is his father's talent. it has something to do with being able to see the threads of probability past and present.

Emmanuel's Concept, Intent, and Aspect all revolve around protecting those under him.

## Family

Manny's grandmother, Agatha, made a lot of reforms to the empire. She was a monster that could have given duke waters a run for his money. She had an inpiration at tier 48 which pushed her to tier 49. At which point she killed the current emperor.

Manny's father wasn't chosen for his combat abilities, but for his political and networking abilities. He is a middling seeker.

## References

1. ↑ 1.0 1.1 Chapter 6
2. ↑ 2.0 2.1 2.2 2.3 Chapter 38
3. ↑ 3.0 3.1 3.2 Chapter 105
4. ↑ Chapter 57
5. ↑ 5.0 5.1 Chapter 41
Juri Numerion

**Prinz Juri Numerion** (Amtlich im Kaiserreich und Neuem Kaiserreich: **Juri Ladwig Gradamir aus dem Hause Numerion von Resif zu Königsburg, Prinz der Kaltlande, Erster seines Namens, Sohn des Adalgis und der Camilla, Erbe des gottgewordenen Terabur und vom Blute Valors**; Amtlich im Königreich Numerien: **Juri Ladwig Gradamir aus dem Hause Numerion von Resif zu Königsburg und Akkator, Kronprinz Numeriens, Erster seines Namens, Sohn des Adalgis und der Camilla, Erbe des gottgewordenen Terabur und vom Blute Valors**) ist ein adeliger Mensch und Thronanwärter des Königreiches von Numerien.

Des Weiteren ist Juri in eine Ehe mit Nelia Numerion, geborene Brandt, eingetreten. Aus ihrer Verbindung sind zwei Töchter hervorgegangen: Lyra Numerion II. und Arina Numerion. Er ist der Bruder von Duka Numerion.
Dena Thorne

Dena and Eric are Matt's Sponsors on the path. He has very little contact with them besides some letters, one right before he left for the playpen.

> Dena was probably 5’9. The ponytail of copper-colored hair made her green eyes pop even more in the dim lights.
>
>

She trains with Matt using a staff, which is not her weapon of choice. but Matt says she is well used to Melee fighting at his level.

Eric and Dena grew up as street-rats on a tier 5 planet.

When they part, she gives him **Mage Gloves**.

> **Mage gloves** let mana seamlessly pass through but blocked the physical manifestations from harming a mage, no burns from casting to many Fireball ’s. According to the packaging, they were a good unarmored alternative for melee fighters because of the same resistances.
>
>

Dena and Eric's identities are under seal by the emperor. a Duke cannot access them.

## References

1. ↑ 1.0 1.1 Chapter 3
2. ↑ Chapter 2
3. ↑ Chapter 2
4. ↑ Chapter 4
5. ↑ Chapter 41
Ranged Heal

Spend 150 mana to heal the target over five seconds—range of fifteen feet. If the target stays in range of the caster, the spell can be channeled for half effectiveness. As this is an undirected healing spell, it does not require knowledge of the human body to function. It can not heal more than what a Tier 0 body would naturally be able to heal. It simply functions at an accelerated place.

1. ↑ 1.0 1.1 Chapter 97
2. ↑ Chapter 77
Travis Moore

Travis and Kieth are part of the explorers guild.

Travis has a hangup about people stronger than him giving him stuff, so his husband stays a fraction of a percent weaker than him in essence.

Travis's concept makes him stronger and faster when he is in a tough fight. He manifested his concept at tier 8

1. ↑ 1.0 1.1 1.2 1.3 Chapter 37
2. ↑ 2.0 2.1 2.2 Chapter 40
The Conglomerate Guilds

The Conglomerate of Guilds is officially allied with the Empire. 1/4 of the Empires border is with them and they have treaties to defend it.

The alliance was set up by Agatha when she came into power and it still stands today. They were the first to follow the empire in reforms and only remain the 5th strongest because they've had bad luck in exploration for a long time, finding only low tier worlds. Agatha's successor, and Manny's father, Gregorios deepened the alliance with the guilds, he even went hunting the far reaches of the universe and hauled in a Tier 30 planet on behalf of the Guilds.

Leader name: Allister

Pather name: Hero

## References

1. ↑ Chapter 41
2. ↑ Chapter 105
3. ↑ Chapter 170
Sam

### Tier 3

Can control Poisons and Venoms in the surroundings if not directly controlled by a skill. Grows With Tier.

## Relationships

### Party

Melinda Mat
Kyle
Vinnie
 Tara

## Appearances

### First Seen

Chapter 4

All of the party unbroken are within four months of each other in age, with Tara being the oldest. They were at school when the rift break happened. Their teacher died stopping a monster. Of the class of 23, they were the only ones who were completely orphaned, so they became really close. When Harper came to Melinda, who had a powerful healing talent, she wouldn't leave without her party.

## Skills

* Venom Strike
* Endurance

## References

1. ↑ Chapter 6
2. ↑ 2.0 2.1 Chapter 9
3. ↑ Concept of Death 4
4. ↑ Chapter 5
5. ↑ The Concept of Death 9 Author Note
Talous

In the Pather War, Talous was the queendom side top pather.

Talous loves his younger brother but he also resents him for being bad at swordsmanship. He believes he isn't trying and he feels his parents pushed him twice as hard because his younger brother isn't good at it.

When Talous was scouted for the path, he demanded that it be as a team with his little brother. His brother became a seeker with his third tier talent and found their other three party members. Talous was the last to find his concept.

## References

1. ↑ Chapter 93
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Chapter 97
3. ↑ Chapter 86
Emily

## Concept/Intent

### Image

Emily standing on a glowing pyramid as her talent increased the power of each subsequent spell she cast.

## Relationships

### Party

 Matt
 Liz
Aster
Conor
Annie

## Appearances

### First Seen

Chapter 75

A burst mage using water and lightning. She was introduced as a 25 year old peak Tier 6 cultivator

Annie and Emily grew up on a world with mostly islands. Their parents use people around them.

## Talent

Emily's talent doubles the effect of a skill so long as it is a different aspect than the one before it. This chains as high as possible, resetting when an aspect is repeated. She originally only had water and lightning skills because they grew up on a water planet where those skills were more common than others.

Her talent causes spiritual strain and increases the effect of the last skill.

## Skills

* Jolt
* Fireball
* Cracked Bolt - this crack turns the originally neutral aspected bolt into a random aspected bolt instead.
* Water Bubble
* Earth Spike

## References

1. ↑ 1.0 1.1 1.2 Chapter 75
2. ↑ Chapter 99
3. ↑ 3.0 3.1 3.2 3.3 3.4 Chapter 79
4. ↑ 4.0 4.1 4.2 Chapter 82
5. ↑ Chapter 92
Flamethrower

Flamethrower is a tier 14 skill. It has 30 mana as an initial cost, then 1 mana per second for however long it's active. It is a channel skill

## Upgrade

Tier 14 upgrade for flamethrower increases damage a little and makes the fire sticky like a flaming liquid that sticks to the target and spreads to others.

1. ↑ 1.0 1.1 1.2 Chapter 31
2. ↑ Chapter 77
3. ↑ Chapter 94
Kyle

### Tier 3

Blood carries extra oxygen. Giving strength boost dependent on regeneration. Grows With Tier.

## Relationships

### Party

Melinda Mat
Sam
Vinnie
 Tara

## Appearances

### First Seen

Chapter 4

All of the party unbroken are within four months of each other in age, with Tara being the oldest. They were at school when the rift break happened. Their teacher died stopping a monster. Of the class of 23, they were the only ones who were completely orphaned, so they became really close. When Harper came to Melinda, who had a powerful healing talent, she wouldn't leave without her party.

## Equipment

Kyle bought a weapon charm growth item that increases the weight of an attacked weapon but cannot lower it.

## References

1. ↑ Chapter 6
2. ↑ Chapter 9
3. ↑ The Concept of Death 4
4. ↑ Chapter 5
5. ↑ The Concept of Death 9
6. ↑ The Concept of Death 9 Author Note
Albert

Albert is the 4th prince of the Seven Suns vassal kingdom of the Empire. He is described as looking like he was cut from stone and has a gravel voice. Albert is about an inch shorter than an 18 year old Matt (so around 6'4'')

Albert uses a blue and yellow sword and shield combo that merge with his armor skill.

He uses the armor skill Living Crystal which his talents negate the downsides to.

Rumor has it that Albert ran away when he was five and ended up staying with Juni's family briefly. Juni crashed Albert's birthday party 5 years later by climbing down the chimney. He then swore fealty to him and was knighted by albert's father. Matt was skeptical of this story.

## Skills

* Living Crystal
* Earth Spike

## References

1. ↑ 1.0 1.1 Chapter 54
2. ↑ 2.0 2.1 2.2 2.3 2.4 Chapter 75
3. ↑ Chapter 59
4. ↑ Chapter 86
Irethia

Irethia is a sub-religion in Terra Avium. It is one of the 5 variants of Zaldren, and Irethia is the Ocean varriant. It was contributed by the Ocean Domain Gods. This variant mainly teaches birds how to navigate the seas, and be as versatile as possible, similar to water.

Irethia was the third-most followers variant of Zaldren. It teaches birds how to navigate the open seas in search of safe islands or to escape from danger via boats and ships. Irethia was often paired with Karciff because of the two variant's information on navigation. Irethia established navigating by stars and watching out for constellations, as well as travelling across the seas with compasses as guidance.

Most importantly, Irethia teaches about versatility and adaptation. Ocean domain magic symbolises fluidity, calm, versatile, being able to switch between methods and stances. Irethia calls to be as adaptive as possible, and Avians who followed it were able to use tools that could do many things. They must be adaptive, and ready to jump around places to places without grievance. Furthermore, the Avians were also taught how to move on from traumas and keep on going, protecting what's left and surviving the war.

The Gods would lend in help for the Avians too. Valkurii helped birds sail together in groups, commanding the lead ship and help them to safety. He also pushed the waves and blessed the sailors with safe sailing. Geshati tried her best to provide fresh water sources in lakes or streams for wandering Avians. Sekoolarii raised and banded the sea creatures to help patrol areas and report back to her. She also planted corals both for directing seafarers and destroying enemy ships. Karavandrei sang songs and tales of old to boost the morale of grieving Avians, and helped them through hard times mentally.
Sword Saint Hastor

Sword Saint Hastor was the last leader of The Unification of Clans. He never cultivated rift or ambient essence and gained his cultivations with Inspirations like a crafter. Essence bestowed that way is perfect for the recipient.

Hastor agreed to give Emmanuel a copy of his Tier 50 talent when he ascends in exchange for not touching The Unification of Clans for the remainder of his reign. So they will be neutral in the up coming war.He used a inspiration for his advancement to Tier 51 during his ascend and established his Authority, necessary for a Tier 75 breaktrough. Hastor could have slaughtered all other leaders of Great Powers. But he chose not to.

> **“You’ll always know that I had time for the final strike. That you were all spared.”**
>
>

1. ↑ 1.0 1.1 Chapter 41
2. ↑ Chapter 31
Vinnie

All of the party unbroken are within four months of each other in age, with Tara being the oldest. They were at school when the rift break happened. Their teacher died stopping a monster. Of the class of 23, they were the only ones who were completely orphaned, so they became really close. When Harper came to Melinda, who had a powerful healing talent, she wouldn't leave without her party.

Vinnie found his phrase a day before the rest of the party, and around a year after melinda.

## Equipment

##### Growth Bracelette

increases the range of earth skills. It appears to be made of rope and metal.

## Skills

* Earth Manipulation
* Earth Spear
* Endurance

## References

1. ↑ Chapter 6
2. ↑ 2.0 2.1 Chapter 9
3. ↑ 3.0 3.1 3.2 Concept of Death 4
4. ↑ Chapter 5
5. ↑ Chapter 77
6. ↑ Chapter 70
7. ↑ The Concept of Death 9 Author Note
Aperology

This page is about the mechanics of creating specific types of rifts. For general knowledge about rifts, go to Rifts.

The Type of mana and items near the rift creation point affects what type of rift is made.

## Constants in Rift Creation

> If a weapon was used to make the rift, the monsters inside would usually use that weapon, or it would be dropped from the reward distortion. If the items were a higher Tier than the rifts, the rewards were always bent or broken in some way, but it led them to their next series of tests.
>
>
> Rift-made weapons were perfectly identical. Or, the closest anyone could get to identical without atomic levels of precision.
>
>
>
> If the item used to seed a rift was absorbed by Tiering up the rift, they had another chance at seeding the rift with an exact copy of the same item. That chance was low, at only one in fifteen, but it meant that rift rewards were better to seed rifts with. The problem was that rifts seemed to absorb items if their Tier was higher than the item's Tier. Items of the same Tier were fine, but if the rift was a higher Tier, it was guaranteed to absorb the item, and could still potentially unaspect.
>
>

Essence needs to be present for rifts to be created. otherwise no amount of mana will become a rift. Liz posits this is because ‘Life makes mana. Mana makes essence. Essence creates rifts. Rifts convert all three’.

## Known Rift Combinations

#### Herb rifts

Herbs and wood or earth mana makes useful herb rifts.

A tier 6 rift was made with a bundle of tier 6 herbs, wood mana Aspected plant and a small amount of water and wind mana

#### Mana Combinations

###### 50%/50% mana combinations

fire/air, earth/fire, earth/water, water/wind are stable at 50%/50%. they usually result in a monster if a single type. if there are two monster types in the rift then there is one of each element. there is less likely to be two monster types at tier 6 than a single element. Although rare, Dual-type monsters are possible.

###### 45%/45%/neutral 10% mana combinations

opposing elements are hard to stablize at 50%/50%. they are possible with a 25%/75% split, but the best equal way is 45%/45% with a neutral 10%

1. ↑ Chapter 109
2. ↑ 2.0 2.1 2.2 2.3 2.4 Chapter 110
3. ↑ Chapter 111
Endurance

"A channel skill that removes fatigue." Can be modified to work like a low tier regeneration. Usually traded for a tier 14 skill.

## Upgrades

Endurance's tier 14 upgrade enhances the body's physical fitness. User gets the effects of a workout by channeling mana and the effects are permanent.

1. ↑ 1.0 1.1 Chapter 23
2. ↑ Chapter 94
The Corporations

The Corporation serves as the main trading partner of the Great Powers, and fares well enough with JR at their head. Kal’Dire and Amon Dai are the sales arbiter and Military leader, respectively.

Small-scale trading often occurred between the border worlds of Great Powers, but high Tier, rare, and heavily demanded items were considered too valuable to leave in the hands of low Tier middlemen. For such cargo, the Corporations happily act as a secure go-betweens, offering their own guarantees for a small percentage cut of the sale.

The Corporations have some of the best mercenary companies in the Realm. They are elite troops that act as a backup to the Corporation's standing army. If the Corporations went to war, all of the mercenary companies were recalled and ordered to fight for their cause. The citizens of the Corporation are nationalist.

They keep their expansion in line with the other Great powers, always ensuring that they were in the bottom half in terms of size.

Emmanuel considers the corporations too weak to be a threat but will join into a war to get scraps.  They hit above their weight and were always willing to join wars if the price was right.

The Corporations were formed from the remnants of the Ascendancy of the Sun. The Divine Lord of the Ascendancy had the Slayer of the Federation kidnapped and sacrificed for killing their own Ascender equivalent. All six other powers, including their former ally the Empire, went to war with the Ascendancy and it was decimated.

Leader: Chief Executive Officer JR

Sales arbiter: Kal’Dire

Military leader: Amon Dai

Pather name: Chosen

## References

1. ↑ 1.0 1.1 1.2 1.3 Chapter 153
2. ↑ 2.0 2.1 Chapter 168
3. ↑ Chapter 41
4. ↑ Chapter 278
5. ↑ Chapter 170
Annie

An assasin with an invisibility talent. She was introduced as a 25 year old peak Tier 6 cultivator.

Annie and Emily grew up on a world with mostly islands. Their parents use people around them.

## Talent

Annie's talent makes her invisible and intangible to most soft things. liquids are currently beyond her.

## Skills

* Lunge
* Piercing Stab

## References

1. ↑ 1.0 1.1 1.2 Chapter 75
2. ↑ Chapter 94
3. ↑ Chapter 100
4. ↑ Chapter 79
5. ↑ 5.0 5.1 Chapter 82
6. ↑ 6.0 6.1 Chapter 93
Juni

Juni is the prince Albert's representative in the camp Matt and party join during the start of the golem raid.

Juni's mother committed treason in the Seven Suns kingdom.

Rumor has it that Albert ran away when he was five and ended up staying with Juni's family briefly. Juni crashed Albert's birthday party 5 years later by climbing down the chimney. He then swore fealty to him and was knighted by albert's father. Matt was skeptical of this story.

Juni has gravity manipulation from some source.

## References

1. ↑ Chapter 55
2. ↑ Chapter 59
3. ↑ Chapter 86
4. ↑ Chapter 90
5. ↑ Chapter 98
Poison

**Poison** refers to the **status** "poisoned", to the **marker** "poison", as well as to the **keyword** "poison".

## Poisoned (status)

If a player has at least 1 **poison marker** in their play area, they are considered **poisoned.**

## Poison (marker)

If a **poison marker** is in front of a player, this player is considered **poisoned.** . Damage inflicted by **poison markers** is considered as **poison damage.** **Poison damage** is treated like **lose life** and thus cannot be mitigated (unless specified). As soon as a player recieves a po**ison marker,** they roll a die and determine the **poison strength:** 1-2 1 **poison damage,** 3-4 2 **poison damage**, 5-6 3 **poison damage.** Subsequently, they roll another die to determine the **poison duration:** the result of this throw translates to the turns the **poison** stays in effect. Multuplying the **poison strength** and the **poison duration** determines the total **poison** **damage** this **poison** would inflict. This is refered to as the **poison value.**

**Poisons** do not stack. If a player would recieve a **poison marker** while already being **poisoned,** they roll dice to determine **poison strength** and **poison duration.** If the **poison value** is higher than the current **poison** in effect, the old **poison** is replaced by the newer.

## Poison (keyword)

If a player gets **poisoned,** they take 1 **poison marker** and place it in their play area.

## Trivia

* Poisons are often inofficially refered to as one of the trinity markers alongside dodgeshields and burns.
The Path of Ascension Wiki

**Welcome to the The Path of Ascension Wiki,** **the premier source for all things *Path of Ascension* that anyone can edit!
145 articles since May 2022.**

The story follows Matt, a young man planning to delve the rifts responsible for the monsters that destroyed his city and killed his parents. His dreams are crushed when his Tier 1 Talent is rated as detrimental, and no guild or group will take him.

Working at a nearby inn, he meets a mysterious and powerful couple. They give him a chance to join The Path of Ascension, an empire wide race to ascend the Tiers and become living legends.

With their recommendation and a stolen skill, Matt begins his journey to the peak of power.*Read more...*

CharactersSkills ListWorld BuildingCultivationRiftsHistoryThe Story

*Written by: C\_Mantis
Cover Art by: germancreative*
Explosion Damage

Explosion damage is damage dealt by Bob's Brain, BBF, Dry Baby, Doctor's Remote, Salvation and both Red Candle and Blue Candle.

On normal enemies, an explosion deals 2000 damage and instantly kills them.

If it's a boss, an explosion deals 1/10 of the boss' maximum health.

If it's a special enemy, the explosion checks if the enemy still has more than half its maximum health first. If it does, then the explosion deals damage equal to exactly half of the enemy's health. If the enemy's health is less than half its maximum health, then the explosion instantly kills said enemy by dealing 2000 damage like normal. [citation needed]