Aerhen

Aerhen is second continent on Syndesia, its size is 40 square kilometers.

This continent introduces unique biomes where you’ll encounter new monsters and learn to navigate challenging environments. But learning to adapt to this new land is worth it, because divine energy is pulsing through the Temples of Galvanos.

The **mountainous regions** on Aerhen are a thing of beauty, and as you climb the rocky terrain, you’ll also begin to see patches of snow as the environment changes.

Just on the outskirts of the grassy terrain known as **steppe**, colors combine to create a beautiful scene.

The **tundra** is where you’ll find foliage rich in many shades of red. Situated slightly lower than the mountains, you’re a step away from the more dangerous regions of Aerhen, making it a perfect place to set up camp.

## Travel

Getting to Aerhen is no easy feat. It’s expensive (a minimum of 1,000 coins) and can only happen via a harbor. And the more equipment you take with you, the costlier your trip will be. This means you’ll want to consider producing items on one single continent and bringing them back to your settlement rather than hauling raw materials with you.

## Locations

* **Aerhen** →
	+ Booming Hills
	+ Coppery Range
	+ Dawn Island
	+ Jotunn Mountains
	+ Mount Ember
	+ Raider’s Den
	+ Red Reef
	+ Storm Islands
	+ Whistling Peak

## Creatures [Show/hide]

* Beasts
	+ Arctic Wolf
	+ Black Bear
	+ Black Widow
	+ Black Widow Hatchling
	+ Horse
	+ Mammoth Bull
	+ Mammoth Cow
	+ Moose Bull
	+ Moose Cow
	+ Vampiric Spider
	+ Wolf Spider
	+ Young Wolf
* Giants
	+ Jotunn Berserker
	+ Jotunn Cleric
	+ Jotunn Stormborn
	+ Jotunn Warrior
* Humanoid
	+ Goblin Archer
	+ Goblin Cutthroat
	+ Goblin Enforcer
	+ Goblin Frost Shaman
	+ Goblin Medic
	+ Goblin Storm Shaman
	+ Goblin Trapper
	+ Goblin Warchief
* Humans
	+ Bandit Agitator
	+ Bandit Archmage Outcast
	+ Bandit Crazy Aeromancer
	+ Bandit Crazy Cryomancer
	+ Bandit Crazy Pyromancer
	+ Bandit Leader
	+ Bandit Marauder
	+ Bandit Marksman
	+ Bandit Ruffian
	+ Bandit Spellsword
	+ Bandit Thug
* Legends
	+ Legendary Arctic Wolf Fenris
	+ Legendary Colossal Crystalline Construct
	+ Legendary Colossal Fire Construct
	+ Legendary Colossal Ice Construct
	+ Legendary Colossal Storm Construct
	+ Legendary Jotunn Argadr
	+ Legendary Mammoth Syr
* Primordials
	+ Crystal Elemental
	+ Crystal Primeling
	+ Fire Elemental
	+ Fire Primeling
	+ Greater Crystal Elemental
	+ Greater Fire Elemental
	+ Greater Ice Elemental
	+ Greater Storm Elemental
	+ Ice Elemental
	+ Ice Primeling
	+ Storm Elemental
	+ Storm Primeling

## Creature Abilities [Show/hide]

* Abjuration
	+ Dispel Magic
	+ Globe of Spell Protection
	+ Mage Armor
	+ Protection from Cold
	+ Protection from Electricity
	+ Shatter Wards
* Aeromancy
	+ Forked Lightning
	+ Lightning Rush
	+ Lightning Strike
	+ Magnetize
	+ Shocking Lash
	+ Shocking Touch
	+ Static Discharge
	+ Static Pull
	+ Thunderbolt
	+ Thunderclap
	+ Thunderstorm
	+ Totem of Thunders
* Archery
	+ Barrage
	+ Merciless Strike
	+ Pin Down
	+ Powershot
	+ Ricochet
* Assassination
	+ Blinding Dust
	+ Death Mark
	+ Nimbleness
	+ Shadow Walk
* AxeFighting
	+ Cleave Armor
	+ Decimate
	+ Execute
	+ Sharp Strike
* Cryomancy
	+ Chilling Touch
	+ Deep Freeze
	+ Frost Blast
	+ Frost Nova
	+ Hailstorm
	+ Ice Spikes
	+ Icebound Blast
	+ Shivers
	+ Totem of Winter
	+ Winter Grasp
* Fencing
	+ DoubleStrike
	+ Pierce Through
* Geomancy
	+ Crystal Shackles
	+ Crystalline Skin
	+ Crystalline Touch
	+ Primal Storm
* Hunting
	+ Net Trap
* Illusionism
	+ Mind Strike
	+ Shimmering Sphere
	+ Word of Power: Stun
* KnifeFighting
	+ Bleeding Strike
	+ Crippling Strike
	+ Lethal Strike
	+ Strike Wounds
* Leadership
	+ Charge
	+ Crushing Shout
	+ Inspire
	+ Intimidate
* MaceFighting
	+ Concussive Strike
	+ Crushing Assault
	+ Heavy Blow
	+ Spine Breaker Blow
	+ Split Earth
* Necromancy
	+ Life Drain
	+ Mana Drain
* Pyromancy
	+ Burning Arrows
	+ Burning Pillar
	+ Burning Touch
	+ Explosion
	+ Fireball
	+ Firebolt
	+ Firestorm
	+ Ignite
	+ Pyroblast
* Restoration
	+ Cure Poison
	+ Cure Wounds
	+ Healing Burst
	+ Physical Recovery
* Swordsmanship
	+ Counter Strike
	+ Eviscerate
	+ Whirlwind
* Warfare
	+ Battle Jump
	+ Enrage
	+ Frenzy
	+ Overpower
	+ Resolve
	+ Second Wind
	+ Shockwave
	+ Vicious Attacks
* Witchcraft
	+ Empower
	+ Energy Blast
	+ Magic Missiles
	+ Relocate