Gabbroni

Gabbroni warrior

**Gabbroni** is a mountain-centric fan-made tribe created by Harold the office plant.

## Description

The Gabbroni are an elusive tribe, as nobody has seen them since they discovered the secrets of growing mountains and flight. However, they have decided to return to the rest of the square, as their mines are beginning to run out of metal. With their dragonflies and Impalers, the Gabbroni are ready to invade!

## Appearance

* Field: Xin-xi grass and grey soil
* Fruit: Almonds
* Forest: Never spawns, but if an invader grows a forest, it looks like a Luxidoor one.
* Wild animal: Mole (never spawns, but present for riders)
* Mountains: 3 models: 1st is pointy like Xin-xi or Ai-Mo, the second is rounded like Cymanti, and the third has a valley in the middle. All three are dark grey and cracked.
* Head: Miner hat with a sail on top
* Color: Turquoise
* City: Different dark-grey prisms stacked on top of each other.

## Gabbroni spawn rates

* +200% to mountains
* +200% to metal
* No forests spawn naturally
* -6% to empty field
* All shallow water tiles are replaced with a mountain after the rest of the terrain is generated.
* Cities and villages may spawn on mountains. If a city or village spawns, nothing can be built

## Tech Tree Modifications

* Boring: Replaces Roads. Adds the Tunnel building. Tunnels work like roads but can only be built on mountains, for 2 stars. Units can use friendly tunnels to move under occupied mountains and circumvent the Zone of Control.
* Volcanism: Replaces Spiritualism. Adds the Grow Mountain ability. Grow Mountain costs 3 stars and turns a field or shallow water tile into a mountain.
* Chivalry replaces Burn Forest with the Metal Clumping ability. It costs 5 stars and turns a mountain without metal into a mountain with metal.
* Free spirit replaces Clear Forest with the Clear Mountain ability. It turns a mountain into a field and gives 1 star.
* Forestry is replaced with Geology, which adds the Quarry, a "Lumber Hut" for mountains.
* Mathematics does not have Sawmills
* Trade replaces the Customs House with the Spire, which adds 1 star per turn per quarry you own and can only be built once.
* Smithery now adds the Impaler unit instead of the swordsman.
* Flight: Replaces Sailing. Unlocks the Dragonfly unit and movement over shallow water.
* Navigation: Now unlocks the Dragonfly Mount unit and movement over ocean.

## Units

### Impaler

* Attack: 3
* Defence: 2
* Movement: 1
* Range: 2
* Health: 15
* Cost: 6 stars
* Skills: Dash, Fortify

Looks like an archer, but with a sword loaded in the bow.

### Dragonfly

* Attack: 2
* Defence: 2
* Movement: 2
* Range: 2
* Health: 5
* Cost: 3 stars
* Skills: Dash, Escape, Fly

Looks like a dragonfly.

### Dragonfly Carrier

* Attack: Same as carried unit
* Defence: Same as carried unit
* Movement: Carried unit's movement +1
* Range: Same as carried unit
* Health: Unlimited, but the carried unit takes damage for it
* Cost: 8 stars
* Skills: Carry, Fly

Looks like a dragonfly with a saddle.

### Super Unit: Tunneller

* Attack: 2
* Defence: 4
* Movement: 3
* Range: 1
* Health: 25
* Skills: Dash, Bore, Sneak, Fortify, Fly

Super unit. Looks like a dragonfly with a drill on its head.

## Unit Skills

* Bore: Makes tunnels for other units to move through