recursal/Fanatic-Fandom huggingface dataset:
SR 4-SUB

The Southern Railway (SR) and the British Railways (Southern Region) (BR(S)) used the designation **Sub** to

cover a wide variety of electric multiple units that were used on inner-suburban workings in the South London area. The designation ‘Sub’ was first officially used in 1941 to refer to newly built 4-car units. However, during the 1940s large numbers of earlier ‘3-Car Suburban Sets’ were increased to four cars by the addition of an 'Augmentation' trailer, and became part of the 4-Sub category. The SR and BR (S) continued to build or else rebuild 4-car units to slightly different designs which became part of the 4-Sub Class. Many of these later examples survived in passenger use until late 1983, by which time British Rail had allocated to them TOPS **Class 405**.

## References

1. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=17130
2. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=17134
3. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=17135
BR Class 103

The British Rail **Class 103** diesel multiple units were built by Park Royal Vehicles with diesel engines by British United Traction (BUT). Ordered in the first half of 1955, 20 of these sets were built by Park Royal at the Crossley Motors works in Stockport of the ACV Group. They consisted of a power car and a driving trailer. Standard BUT equipment was fitted, with 'A' type engines.

A two-car set with 16 first class and 100 second class seats weighed just under 60 long tons, representing 1,150 lb (520 kg) a seat and had 5 hp per ton of empty weight or 4.35 hp per ton when full.

## Preservation

Only three Class 103 vehicles survive in preservation. 50413 and 56169 are currently being used by the Helston Railway Diesel Group for use on the Helston branch line. 56160 is privately preserved. Three other vehicles were preserved but have since been scrapped.

 56160 | DTCL
 56169 | DTCL

## References

1. ↑ 1.0 1.1 1.2 1.3 https://www.railcar.co.uk/type/class-103/official
2. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16841
3. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16967
4. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16968
1956 Stock

Before mass production of the 1959 tube stock, three **1956 Tube Stock** units were built as prototypes. These units were tested on the Piccadilly line and remained in service after production trains were introduced. Later they were transferred to the Northern line, but in 1995 they were replaced as non-standard by 1962 Stock cascaded from the Central line.
BR Class 487

The British Rail **Class 487** electric multiple units were built by English Electric in 1940, for use on the Waterloo & City line.

Twelve motor carriages (DMBSO), numbered 51–62, and sixteen trailers (TSO), numbered 71–86, were built. Trains were in various formations, from a single motor carriage, to pairs of motor cars with up to three intermediate trailers.

They were originally classified Class 453 under TOPS but were later reclassified Class 487.

The Waterloo & City line was operated as part of the BR Southern Region. Stock was painted in British Railways green livery, which was replaced by BR Blue in the 1970s, a rather smart version of all over blue with grey detailing. In 1986, the line came under the ownership of Network SouthEast, and their blue, red and white livery was applied.

The Class 487 units were unique on the British Rail network in not requiring yellow ends because the route they operated was entirely in tunnel where the darkness would render yellow ends pointless. Further the line did not integrate at all with the rest of the network. Additionally, the units were only fitted with red lights at the ends, thus the front of the train displayed two red lights instead of the more usual white.

By the 1990s the units were urgently in need of replacing. This came in the form of new Class 482 two-car units, which were delivered to traffic in 1992/93. The final Class 487 vehicles were taken by road to Glasgow for scrap, which was their single longest journey above ground. One vehicle, DMBSO no. 61, was initially stored at the National Railway Museum in York, before being subsequently transferred to the London Transport Museum's Acton Depot. This vehicle is in the process of a major internal and external restoration by the London Transport Museum to have it in the condition it was on the day it left service in 1993.

## References

1. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=4291
Order of The Wise Blood

The Order of The Wise Blood is a secret Vishkanyan organisation, followers of Norgorber they use their natural deadly poison to kill their targets. They use many methods of applying this poison, some wielding darts, some using sanpkhang, while the most skilled and prominent members use guns. These gun users tend to only be the people who are destined to be high ranking officials in the organisation.

Within the organisation are a few famous assassins, who rival even the best assassins around the world for their deeds. The most successful was an assassin who used a scorpion whip, he would find his opponents and could take on large numbers of up to 5 men at a time, using his whip to disarm and poison his victims. He was one of the few who did not use a silent stalk approach but ambush tactics, and was likened by his enemies to be a coiled cobra waiting to strike with lightening fast reflexes to anyone who came into his range until his target was no more.
SR 4-LAV

The Southern Railway (SR) gave the designation **4-LAV** to the electric multiple units built to work the semi-fast services on the route between London and Brighton. None of these units survived long enough in British Rail ownership to be allocated a TOPS class.

The original series of **4-LAV** (**4**-car **Lav**atory stock) units, (numbers 1921–1953), were built at Eastleigh carriage worksduring 1931 and 1932 for use on the newly electrified London to Brighton line. They were fitted with four Metropolitan-Vickers 275 h.p. traction motors. Despite the prominence given to the lavatory provision in the SR designation, there was actually only one lavatory in the whole four-car unit, and due to the lack of corridors in the unit, only passengers in that coach had access to it. The units were renumbered 2921–2953 in the January/February 1937 renumbering of SR EMUs.

Two further units, (numbers 2954 and 2955) were added to stock in 1940, under the direction of Oliver Bulleid. These were fitted with English Electric 275 h.p. traction motors.

The DMBT (Driving Motor Brake Third) had a full-width cab with a guard's compartment behind, and seven third class compartments seating 70. The TC (Trailer Composite) had five first-class and four third-class compartments seating 40 in each class. The TCL (Trailer Composite with Lavatory) had five first-class and three third-class compartments seating 30 and 24, respectively, with a toilet at each end.

One unit, number 2926, was fitted with one 2-HAL type motor coach.

## References

1. ↑ 1.0 1.1 The ABC of British Railway Locomotives: Combined Volume, Sixth Edition, Winter 1961/2, Ian Allan Ltd., 1961. p.251.
1903 Stock

The **Central London Railway Stock** were electric multiple units composed of trailers that had been converted from carriages designed to be hauled by electric locomotives with new motor cars. The Central London Railway opened in 1900 with electric locomotives hauling wooden carriages, but the heavy locomotives caused vibrations that could be felt in the buildings above the route. Following investigation it was found that conversion to electric multiple units solved the problem, so new motor cars were bought and replaced all the locomotives by June 1903. Trains normally ran with six-cars, four trailers and two motor-cars, although some trailers were equipped with control equipment to allow trains to be formed with 3 cars.

Work started in 1912 on an extension to Ealing Broadway, and new more powerful motor cars were ordered. These arrived in 1915, but completion of the extension was delayed due to the outbreak of World War I, and the cars were stored. In 1917, they were lent to the Bakerloo line, where they ran on the newly opened extension to Watford Junction. They returned in 1920/21 when, formed with trailers converted from the original stock, they became the Ealing Stock.

In 1925–28 the trains were reconstructed, replacing the gated ends with air-operated doors, allowing the number of guards to be reduced to two. After reconstruction of the Central London Railway tunnels, the trains were replaced by Standard Stock and the last of the original trains ran in service in 1939. Subsequently a number of motor cars were rebuilt as sleet locomotives.

## Preservation

Unit number: ESL107 has been preserved at the London Transport Musesum.

## References

1. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=4180
2. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=4179
Q Stock

The **London Underground Q Stock** were trains used on the District line of the London Underground. First introduced in 1938, these electric multiple units were formed from cars built between 1923 and 1935 and new purpose-built cars, and fitted with electro-pneumatic brakes and guard controlled air-operated doors. Trains were made up from cars of different ages with differing appearances, the older ones with clerestory roofs and the newer ones with flared sides. Some units were withdrawn in the early 1960s, although six- and eight-car trains remained on the District line with use gradually diminishing to peak hours only, and four car units worked the East London line until 1971.

## The units

The modern motor cars were converted and reclassified 'Q Stock', followed by their two-digit year.

Stock
Manufacture
 K Stock
 L Stock
 M Stock
 N Stock

183 trailer cars and 25 new motors were purchased; these became Q38 Stock. The first Q Stock train entered service in November 1938. Trains would be mixed formation with shorter ones running off-peak, although sources differ as to the formations:  8-car formations of M-T-M M-T-M M-M, 6-car trains running off-peak without the M-M pair, however many off-peak trains were 4 cars in length. In later years trains were reformed as six cars made up of a four-car unit M-T-T-M with a two-car unit formed UT-M coupled at the east end. A second two-car unit was sometimes added during busy times. M is a motor car with a full width driver's cab; T is a trailer (unpowered) car and UT an "uncoupling trailer" designed to be shunted, coupled and uncoupled at a terminal station.

## Withdrawal

After World War II the first phase of R Stock took 82 of the Q38 Stock trailers and replaced these with Q31 and Q35 trailers from the 'H Stock'; some motor cars were converted to trailers. Further conversions of the Q38 into R Stock and COP Stock followed, 6 and 8 car sets being maintained by converting some of the older motor cars into trailers. The transfer of COP Stock from the Metropolitan line after being replaced by A Stock in the early 1960s and the introduction of the C Stock on the Hammersmith & City and Circle lines in the early 1970s allowed most of the Q stock to be scrapped. The remaining 28 x Q38 Stock cars were included in 4-car units mixed with earlier types that worked the East London line until 1971, although Q38 Stock carriages that had been converted to R Stock ran until 1983.  The trains transferred to the East London line had their two-car units removed and placed in store.

## References

1. ↑ Hardy, Brian (2002). *Underground Train File: Surface Stock 1933-1959*. Harrow Weald: Capital Transport. ISBN 1-85414-247-X
2. ↑ 2.0 2.1 2.2 2.3 2.4 Bruce, J Graeme (1983). *Steam to Silver: A History of London Transport Surface Rolling Stock*. Capital Transport. ISBN 978-0-904711-45-5
3. ↑ 3.0 3.1 Horne, Mike (2006). *The District Line*. Capital Transport. ISBN 1-85414-292-5
BR Class 124

The British Rail **Class 124** diesel multiple units were built by BR Swindon Works in 1960. Along with the other Swindon Inter-city units, the Class 123, the Class 124s were built to the Mark 1 Specification, unlike the longer First Generation units. No unit has been preserved.

## References

1. ↑ 1.0 1.1 1.2 https://www.railcar.co.uk/print/diagrams/562.jpg
2. ↑ http://www.barrowmoremrg.co.uk/BRBDocuments/Book220Issue.pdf
3. ↑ Marsden, Colin J. (1982). *DMUs*. Motive power recognition. **3**. Ian Allan. ISBN 978-0-7110-12011
BR Class 122

The British Rail **Class 122** diesel mechanical multiple units were built by Gloucester RC&W in 1958. Twenty single-car, double-ended driving motor vehicles, nicknamed "Bubble Cars", were built, numbered 55000–55019. These were supplemented by nine single-ended trailer vehicles, numbered 56291–56299 (some of which were later renumbered into the 54291–54299 block). They are simlar to the Class 121s.

## Parcels use

Three Scottish Region cars (55013–55015) were converted to carry parcels traffic and were reclassified **Class 131**, though the vehicles themselves were not renumbered.

## Usage after passenger service

Upon privatisation of Britain's railways, the Class 122 fleet has been withdrawn from normal service. However several units were operated by EWS and Network Rail (previously Railtrack) in departmental service, reclassified as Class 960.

## References

1. ↑ Butcher, Roger (November 1993). *Departmental Coaching Stock* (5th ed.). Southampton: South Coast Transport Publishing. pp. 60, 75. ISBN 1-872768-10-5.
2. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16940
3. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16941
4. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16942
5. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16943
6. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16944
7. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16945
8. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16945
9. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=33728
Nevenka Elvanna

> Hurry up and die, will you dear?
>
>

Nevenka Elvanna is one of the many granddaughters of Queen Elvanna of Irrisen. She is the daughter of Duchess Svetochka Elvanna, who rules the province of Wintercrux.

## Biography

Though born into unimaginable privilege, Nevenka is not her mother's favorite, nor is she by extension the favorite of her grandmother, Elvanna. On their thirteenth birthdays, all Jadwiga women are given a wintry animal to symbolize their connection to Dear Grandmother. Nevenka's would-be familiar would not bond with her, and so she never received the proper training to become a Winter Witch.

The revelation that she could never be a Winter Witch crushed her. Nevenka began to grow old and sour, while the girls she went to school with stayed young and beautiful. But Nevenka never gave up. She studied in secret instead, and a different familiar, an Irriseni Blue cat, whispered out secrets to her one day as she pored over old tomes. An alternative path to arcane power. Nevenka agreed. Her property was seized recently by Elvanna for an upcoming campaign of hers, and Nevenka reluctantly handed over her relatively modest home and holdings to the queen.

She has decided to leave and explore outside of Irrisen, collecting rare and odd trinkets to take back and present to Dear Grandmother, the Witch Queen herself, Baba Yaga.

## Appearance

Nevenka is, and appears to be, a human woman in her mid-60s. She looks much older than her mother and grandmother, who have learned the secret of looking eternally youthful.

## Personality

Nevenka seems to be a doddering old woman, but she has an uncanny ability to make piercing comments when the situation calls for it. Using her appearance, she fools people into thinking she's just becoming senile. Though she doesn't seek to constantly perform atrocities like other Jadwiga, she has no issue with cruel and unusual punishments befitting the crimes. Someone who respects her insight earns her respect.

## Abilities

* Exploits rules of Magic (Arcane Exploits)
* Necromancy (refuses to create undead)
* Formidable caster when focusing (Potent Spells)
* Quickly able to change magical abilities (Quick Study)

## Relationships

### Misko

Nevenka's familiar is near and dear to her heart. Perhaps the one being she truly cares about. Misko is an Irriseni Blue breed, and Nevenka frequently bemoans how he thinks he can boss her around.
Watford Joint Stock

The **Watford Joint Tube Stock** was built for the service to Watford along both the Bakerloo tube and the London North Western Railway. As a result, the cars were owned by both the Underground and the London North Western Railway. To be able to operate on both lines, the car floors were 4.5 inches (110 mm) higher than other tube cars. This was a compromise height between the platform heights on the two lines.

The cars were ordered in 1914, but construction was delayed by The First World War. As a result, the first cars were not delivered until early 1920.

A total of 72 cars were built by Metropolitan Carriage and Wagon: 36 motor cars, 24 trailers, and 12 driving trailers. They were formed into six-car trains, and for the first time a motor car was used in the middle of the train. For this to happen, there had to be a passageway by the switch compartment as required by the Board of Trade.

These cars were built with hinged doors to the passenger compartments, an arrangement that caused delays during station stops, as each door had to be manually checked before the train departed.

## References

1. ↑ Bruce, J. Graeme (1979). *Tube trains under London* (2nd ed.). London: London Transport. p. 122. ISBN 0-85329-095-4.
Teberius

Teberius

A adventure coming all the way from Alkenstar City, he has arrived in Inheritor's Landing

## Biography

Born in Quantium, he had a decent childhood with his middle classed parents, as Teberius intellect came to surface in a early age, his parents saved up and got him into one of the cities schools of magi,
Blood Veil

Blood veil is a serious illness plaguing the citizens of Korvosa. It spreads easily and thanks to its magical origins was incurable by mundane means. Thanks to the actions of a group of adventurers, however, its hold over the city-state is effectively over.

## Signs and Symptoms

Early stages of the disease include coughing, headaches, and fatigue. A red rash also spreads over the victim's face. As the disease progresses, blisters spread to the neck and limbs and lymph nodes swell. Late-stage sufferers have reported grape-sized blisters, widespread internal bleeding, and coughing up blood.

## Mechanism

Blood veil can be spread via skin-to-skin contact. It can also easily enter the body via open, untreated wounds.

## Prevention

Prevention is possible using alchemical remedies and avoiding contact with the infected. Kelle Dormina's research into the infection has suggested that those of Varisian descent have a 5% chance of being immune to the disease. As these people still carry the disease, however, it can still be spread. Other humanoids run the risk of contracting the sickness as normal. Skilled paladins, immune to diseases, can harbor blood veil in their bodies without any ill effects.

## Diagnosis

Utilizing a *detect disease* spell or medical examination, plague doctors and other medical personnel can determine the presence of the disease.

## Treatment

A readily-available alchemical treatment has nearly eradicated Blood Veil among Korvosan citizens. Symptoms can be delayed and suppressed for a short time under adequate medical care.

## Prognosis

Blood veil, if left untreated, can kill an average human in approximately 7 days.

As the disease spread, a particularly virulent strain began to infect citizens in the middle of autumn. Advances in treatment, however, have made the outlook significantly better. The remedy is both simple and affordable. Many clinics dispense the cure for free with a positive diagnosis.

## Known Victims

* Sophitia
* Alicia (cured)

* Graid Ironscar (cured)

* Taitai (Cured)
* Kaldani(Cured)
* Various Korvosan and Landing citizens

## Distribution

An investigation team determined that a large number of silver pieces were laced with blood veil. Cultists of Urgathoa have been confirmed to be active in the region as well, and used death's head coffers to spread the illness. A vessel manned by an acolyte of the Pallid Princess was found sunk in the Jeggare River.
Korvosa, Sandpoint in exile Wiki

## Welcome to Korvosa, Sandpoint in Exile!

Welcome to our wiki for our Living World! Should you have any questions, just contact an Admin or Admin Assistant on the Discord group and we can help you out!

## What is our Living World about?

Our living world is about the development of an adventurer built town just outside of Korvosa named Inheritors Landing, it has been developed by some of the most influential and high level adventurers in the server. But this does not mean newer players do not have the opportunity to make an impact so join us and develop the town with us!

## In Game Setting

**Korvosa**

*LN Large City*

Korvosa (pronounced kohr-VOH-sah) is the largest city in Varisia, and used to be the capital of Chelish Varisia. It now serves as the seat of one of three city-states that claim independent authority over their individual holdings in the region. Though its citizens and traditions have strong ties to the nation of Cheliax, with many of its people tracing their ancestry directly to servants of the Empire, the city's location at the mouth of the Jeggare River and the presence of a highly-defensible harbor have contributed to the establishment of Korvosa as a primary hub for trade. Various cultures and peoples can be found within the city's walls as goods move in and out of its gates. Magnimar is Korvosa's neighbour and rival and Magnimarians disparagingly refer to Korvosa as "Little Cheliax".

   **Inheritor's Landing**
*NG Settlement*

 Inheritor's Landing was founded by a group of political refugees from Sandpoint consisting of mainly adventurers, exiled by the nobility of Magnimar. These refugees, seeking distance from the corruption of Korvosa, built their settlement approximately 15 miles west/southwest of the city on the shores of the bay at the base of the mountains. The majority of the Dwarven population tunnelled into the mountain to create a subterranean stronghold of their own while the rest of the population built their homes and businesses in the light woodlands just outside the mountain. The town has had multiple public works and developments which have grown it into a large settlement, with a complete economy.

## Directory

* Characters
* Businesses
* Organisations
* NPC's
* Inheritor's Landing
* Korvosa
* Important Locations
* Major Events
Dominick Lister

Dominick is a cleric of Serenrae, he is the parties healer and a morning star user. He also acts as a perfect meat shield for his team and can soak up damage very well. He is a kind man, but can be quiet to those outside of his party and tends not to talk too much. Quiet but Kind.

He travels With Baldrick Bowyer and Patrick Ortega
Player Characters

Below is a list of users and their Player Characters who are Active, Inactive, and Retired.

## Players

### Rob

* Waltz Favilia-Greygale
* Avaax

* Söndrig Hataavsky (Retired)

* Delphisys Thorne-Mikles (Retired)

* Renaluss Sevaoak
* Imani Chidike
* Mia Fetterfly
* Baertha of the Lurkwood
* Mayaveth Okku
* Tasha Thorne

### Alpharius

* Jovan Favilia-Greygale
* Elxal
* Wraeil Zehren
* Natalia Rosa

### LordHybrid

* Celeste Von Claire
* Marissa Darson
* Kendra Cascada
* Vixxy
* Baerka Brekdurok
* Kezzel Jimblekrantz (retired)
* Vrix (retired)
* Seamus McConnel (retired)
* Captain Moonk Skranton (on hold)
* Adzumi Kibazen (on hold)

### Severent

* Serric Valentia
* Ninian Valentia
* Mika Helsia
* Kilvas Phoenicis
* Zoferi Hatari-Kildar
* Rose Weavebreaker
* Tana Fia
* Mumei
* Aschen Browning
* Cailah Odagaron

### Brolaire

* Drak'queal
* Rhedyn Arenvril
* Shae Tou'ker
* Seiwa Yura
* Elfyn (retired)

### Fal

* Alex Silvertide
* Xhalh Zumcaryn
* Flick
* Runt
* Zol Blightscrowl
* Droc
* Veilwar
* Heleva

### JT

* The Iron Bull
* Kasou Harrow
* Cecil Lavellan

### Xifang

* Graid Ironscar
* Kelle Dormina (Retired)
* Silas Varus (Retired)
* Morgrym Aleheart (Retired)
* Nevenka Elvanna
* Orrin Flametongue
* Davied
* Cynthia Olaru
* Moulin Ru
* Basa "Bellow" Kegbane
* Gar Voghur
* Kahina Recen
* Elisa Dragoescu

### Hawk

* Eran Lightwing
* Alyxia Tannhauser

### Amerja

* Sadie "Treasure" Noir
* Serenity

### Nomadic

* Ashen
* Auriki
Eran Lightwing

Eran Lightwing is an aasimar paladin of Iomedae who, when not adventuring, spends his time as a weaponsmith and soldier. He's remarkably fair-skinned, usually has shoulder length silver hair, and recently grew into a silvery set of feathery wings.

## Background

Eran was born in the farming town of Ilsurian to Richard and Aline Lightwing. His father served as the town's blacksmith for many years, and once Eran grew old enough to hold a hammer, Richard passed on everything he knew of the craft.

His simple life came to a rather abrupt end when he woke up one morning to find himself in an entirely different world sporting a small and easily concealed set of wings. With the help of a few adventurers and an enchanted pendant, he managed to find a way to get back to Golarion, but having had a taste of adventure and becoming familiar with his new paladin abilities, he couldn't return to his life in Ilsurian. He has since made his way south to Inheritor's Landing where he both forges weapons at the Inheritor's Forge and serves in The Legion.

## Appearance

At first glance, Eran appears to be human, with the exception of his violet eyes and silver hair. Standing around five feet ten inches, he's rather slim but muscular, due to his upbringing as a blacksmith's apprentice. Despite the ash and grime that usually is inescapable in any forge however, his complexion is rather pale, and he never seems to become dirty himself.

Around the time he started adventuring as a paladin of Iomedae, he sprouted a small set of silvery angelic wings which he kept concealed beneath his clothes. His wings have recently grown out to their full size, though, so he's stopped trying to conceal them and has cut his previously shoulder length hair a lot shorter to promote visibility when he's in the air.

## Personality

Eran fully embraces the paladin code of Iomedae, fighting for the innocent and protecting his comrades in arms. (WIP)
LMS Leyland Railcars

The LMS bought three four-wheel diesel railcars from Leyland in 1933 as lot number 760. They were numbered 29950–29952 in the multiple unit section of the LMS carriage number series. Each had a 95 hp (71 kW) diesel engine. After trials between Preston and Carlisle they worked from Blackburn to Spring Vale and Clitheroe and subsequently at Hamilton Central in Lanarkshire. They passed to British Railways when the LMS was nationalised. BR withdrew them in 1951, so they never received TOPS classification.

## External Links

* http://www.ribblevalleyrail.co.uk/Leyland%20Bus.htm

## References

1. ↑ 1.0 1.1 http://www.ribblevalleyrail.co.uk/Leyland%20Bus.htm
Serenity

### Description:

Standing at 4'11", though if you ask her she is 5'3" because her horns count, Serenity has one of the most ironic names for someone so fueled by mischief. With bone-hued locks that cling to caramel skin, there is a certain grace to her near choreographed movements. Violet, impish eyes watch the viewer, but there is something unsettling about her smile with a rage that lurks just beneath the surface.

### What is Known?

She makes enemies in cities she never plans to visit again. She also lives on the same farm as "Auriki" just outside of the main city.
Marissa Darson

Marissa Darson is a notable member of Korvosa and is the owner and manager of both The Whiskered Gourd Magic Shop and Brewery and The Playful Witch. The leader and the founder of The Whiskered Gourd Girls.

Unfortunately once at a height of entertainment with her Gourd Girls, recent years have struck her hard, blaming her misfortune on a certain thief of the heart. After losing it all, she is trying to recuperate herself and her businesses.
Farmer Jack

Farmer Jack is as his name implies, a Farmer. He was given two bulls to raise from a young age and he grew with them, defending them from predators, and growing an affinity for using his pitchfork and tomahawk in battle. The two cows also hardened and grew very adept to fighting alongside each other and jack.

Together the fought and roamed, moving through the countryside until they came across inheritors landing, where jack began to make a living using his cows and cart as a delivery service between Korvosa and Inheritors. He one day dreams of setting up his business of running a farm and breeding cows to create a taxi service between the two along the great road.

At some point along his travels Jack gained the ability to use magic, and with that he began enchanting items for people, which turned out to be lucrative business. He currently works out of the Sleeping Fox Inn where he works as the stable keeper. Tending to animals and keeping it clean while he also runs his delivery service.
O/P Stock

The **London Underground O and P Stock** electric multiple units were used on the London Underground from 1937 to 1981. O Stock trains were built for the Hammersmith & City line, using metadyne control equipment with regenerative braking, but the trains were made up entirely of motor cars and this caused technical problems with the traction supply so trailer cars were added. P Stock cars were built to run together with the O Stock cars now surplus on Metropolitan line Uxbridge services. The trains had air-operated sliding doors under control of the guard; the O Stock with controls in the cab whereas the P Stock controls in the trailing end of the motor cars. The P Stock was introduced with first class accommodation, but this was withdrawn in 1940.

In the early 1950s some Uxbridge O and P Stock trains were transferred to the Circle line. The increasingly unreliable metadynes were replaced and the converted trains became known as CO/CP stock. In the early 1960s the remaining Uxbridge CO/CP Stock trains were transferred to the District line, so that during the 1960s generally Hammersmith & City and Circle line services were operated by CO stock and CP stock was used on the District line. Following the introduction of C69 Stock in the early 1970s all CO and CP Stock trains were used on the District line until they were replaced by the C Stock and D Stock trains; the last train running in service in 1981.

## Preservation

One complete unit DM 53028, T 013063 and DM 54233 have been preserved at the Buckinghamshire Railway Centre. The driving motor 54233 was the one that was rebuilt using one end of a Q38 trailer in 1941. A DM 54256 was also preserved at the Walthamstow Pump House Museum but has since moved to Whitwell & Reepham railway station as part of their collection. Vehicles 53028 and 013063 are CO Stock and 54233 and 54256 are CP Stock.

## References

1. ↑ http://www.brc-stockbook.co.uk/cpcar.htm
2. ↑ Hardy, Brian (2002). *London Underground Rolling Stock (15th Edition)*. Capital Transport. ISBN 978-1-85414-263-4
We're in the Mixture!

**Next:** | "Indulge on Sweets and a Victory"

**We're in the Mixture!** is the fourth episode of *Survivor: Gabon*.

## Challenges

* Reward
* Immunity
**Challenge:** *Cross Fire*
One tribe member launches balls into the air while the other two tribe members stand on a balance beam. Each launcher will launch two balls a round, one at a time, while the others try to catch it. The first tribe to three points wins reward.
**Reward:** Blankets, a hammock, pillows, and a mat.
**Winner:**
Shira

**Challenge:** *Battle Dig*
Each tribe races out to one of five circles, digs to find a bag buried underneath the sand, then get back to the finish mat with the bag. The first tribe to get three bags wins immunity.
**Winner:**
Shira

## Tribal Council

* First Vote
* Revote

 Vallee(used Hidden Immunity Idol)
 Alec (2 votes)
 Triniti (2 votes)
 TIE:Alec, Triniti (2 votes each)

 Alec (5 votes)
 Triniti (1 vote)
 VOTED OUT:Alec Richardson

## Trivia

* The episode title was said by Chris Salvatore.
Iron Legion

The Iron Legion is a Group of Adventurers and soldiers who run the mercenary company out of the Iron Fort, the adventurers all hold higher ranking positions, often training and leading troops. All though most people who hire the mercenary legion do not pay for the added service of the adventurers, but only the base troops, vying to put their own commanders in charge.

The Legion has been involved in countless battles over the years, from battling the red cloaks and the autimn king, to fighting liches and even putting down small revolts or overthrowing tyrants. The legion runs by a code, which is kept by Gular. They will only fight for just causes, and will refuse any combat set to enslave or cause genocide amongst a people, often offering to help the other side for a reduced rate or even free if they can keep the spoils of battle afterwards. Thus the legion is know to be a force of good, celebrating battle and not a mercenary legion striving for gold at the cost of the common man.
Jovan Favilia-Greygale

Jovan Favilia-Greygale is one of the higher members of Inheritor's Landing, caring as one of its founders and its leader of their army.

Her past is shrouded in mystery, even to herself. Unbeknownst to herself, her true family is a renowned knight house of the Cheliaxian Empire, though her disappearance from the house is still a mystery to this day. Her furthest event in history is her years within Absalom, surviving by stealing and scraps before her induction into the Temple of Iomedae, training to be a warrior of good. Though after failing time after time to become a paladin due to her lack of being strict to her teachings, she left towards Sandpoint, hoping to impress upon her goddess of her skills as a hero.
Kelle Dormina

> *You hurt? You come to Kelle. Brain leaking fluids? Come to Kelle. You sit in sauna, sweat for long time. Feel better, yes?*
>
>

Kelle (KELL-uh) Dormina is a Varisian working at the Iron Fort as an occult researcher.

## Biography

Little comes to mind when Kelle tries to talk about her past, as if it had been wiped clean. She remembers a nice man and woman. Parents? Also a cruel, twisted old hag. Pain, when the bony claws tore at her face and ripped her eye out. Perhaps by helping others with their memories, she can recover her own. There's a piece of paper claiming she was a doctor, and she was good at treating wounds. Staying in Inheritor's Landing for a while could help her while she planned her next move.

## Appearance

Kelle wears a distinctive eyepatch over her eye. Her black eye was torn out in an undead attack when she was a child. She dresses in colorful, elaborate Varisian shawls and scarves. Her dark hair is kept in place by the cloth patch over her face. A shiny glass eye is embedded in her eye socket.

## Personality

Kelle is kindly and insightful, but rather lost and "not all there." She seems to enjoy spending time alone and is quite imaginative. Though slow to trust, she is loyal to her friends. She finds working with clay and "something tangible" very soothing. Kelle can come across as private, suspicious, and frankly kind of creepy. She doesn't downplay her creepiness or weirdness in any way, but takes a long time to open up to others.

As a Pharasmin, she abhors the undead and will gladly terminate them with extreme prejudice.

## Abilities

* Squinting and hurting your Will Saves.
* Giving her Will Save bonus to other people (Gift of Will).
* Creating duplicates to foil attacks (Mesmeric Mirror).
* Sometimes works on undead.
* Occult Skill Unlocks (all).

## Services

* Automatic Writing
* Dowsing
* Faith Healing
* Gatefinding/keeping (NG)
* Hypnotism
* Phrenology
* Prognostication
* Psychometry
* Read Auras
* Crafting Pottery
* Alienist (therapy)
* Regular Healing

## Trivia

* Kelle talk like this. She is frequently dropping articles.
* Listen to Kelle. Kelle knows best. Do not defy one-eyed Varisian.
* Kelle is asexual.
BR Class 100

The British Rail **Class 100** diesel multiple units were built by Gloucester Railway Carriage and Wagon Company Limited, who also built the Class 119, Class 122 and Class 128, from 1956 to 1958, designed and built in collaboration with the Transport Sales Dept. of T.I. (Group Services) Ltd.

Built in two consecutive batches each of twenty power-trailer sets.

The first batch could be identified by a single top marker light, eleven of these were for the Manchester and Birmingham areas, the remainder were for the ScR intended for Edinburgh suburban services and the line from Edinburgh to Glasgow Central via Shotts.

The second batch, all for the ScR, could be identified by having just two lower marker lights.

They would later also work in the Newcastle area (briefly) and in East Anglia. Withdrawals started in 1972 and continued till 1988. Some vehicles went into non-passenger use and also into preservation.

## Preservation

 56097 | DTCL
 56301 | DTCL

## References

1. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16522
2. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16965
3. ↑ http://www.ukprsl.uk/final-results.asp?action=display&Id=16981
Morgrym Aleheart

Morgrym Aleheart is a dwarf cleric living in Inheritor's Landing.

## Biography

Hailing from the Five Kings Mountains, he is an industrious dwarf. Morgrym, despite his name, is quite genial and even friendly. A devout priest of the dwarven gods and goddesses, he is respectful of other good faiths, but reveres Trudd above the other gods.

## Appearance

Like many dwarves, he features a sturdy, heavily-muscled build. His dark hair is kept back, and his beard is kept tied or braided.

## Personality

Despite a gruff-seeming exterior, he is quite kindly. He is most fond of other dwarves, but tolerates other races such as gnomes and halflings. Despite his flirtations, he's never had a romantic partner.

## Abilities

* Channel Positive Energy
* Attunement to the dwarven pantheon
* Resists spells with ease (Steel Soul/Defense domain)
* Strong (Strength domain)

## Services

* Professional Engineer
* Professional Brewer
* Alchemical crafter
* Weapons forger
Patrick Ortega

Patrick is a relatively old man, with a bald head and greyish beard, he wears a red robe with books hanging down from his belt. Those of you that know him know he is the man in charge of this company and is the brains and an accomplished wizard.

His company runs a retrieval service where he pays adventurers to delve into dungeons to gain items he has been paid to find.

He is all ways accompanied with Dominick Lister and Baldrick Bowyer who are his companions and the rest of his party. Together that are a relatively accomplished set of adventurers who have successfully defeated some major opponents.
Cynthia Olaru

Daughter of a human commoner mother and the vampire Count Olaru, Cynthia fled Pangolais only days ago along her Astral Caravan. Whether word of her worship of the Song of the Spheres has reached the Black Triune and Umbral Court is unknown, but it would certainly lead to her execution and worse.

## Biography

Cynthia's mother died in childbirth, a common occurrence for a dhampir's mother. Her father Count Olaru is a wicked vampire and engages in dark acts of sadomasochistic depravity. He secretly desires to expose himself to and briefly endure sunlight to gain clout in the eyes of his god, Zon-Kuthon.

His daughter, however, is a pleasant young woman. She inherited his pallor and a flair for the dramatic, but little else. She is conscientious and thoughtful, and curious almost to a fault. She gravitated to the outlawed faith of Desna, practicing her devotion in the utmost secret.

For over two and a half decades, Cynthia never ventured beyond the walls of Pangolais. Even forays into the Uskwood were forbidden. She craved contact with outsiders, using her title to arrange meetings with the city's infrequent travelers. After all, no visitor could wander the city unsupervised, and Cynthia could hear of places she could only dream of visiting.

That changed when a beam of sunlight pierced the darkness of the city, striking her in the chest. Winded, she recovered, but the familiar faces of her countrymen were twisted in unholy rage and confusion. As they began to surround her, she called out in a language she didn't know, and vanished in a burst of radiance.

From there, she walked. The mysterious Caravan let her travel for nearly two hours before she felt too tired to continue. She journeyed north, knowing that anywhere was better than Nidal or Cheliax.

## Appearance

Despite her half-vampire nature, Cynthia is an attractive young woman. Her pale skin contrasts her dark hair, and her lidded eyes bestow an alluring gaze.

## Personality

Cynthia is a courageous, observant young woman. She also is a bit of a gossip and loves to hear it when other people start pouring some scalding hot tea. She's book smart, but a bit clueless when it comes to the wider world, having relied on books and tidbits from travelers.

## Abilities

* Astral Caravan (Travel 50mph as per Shadow Walk)
* Subsists on Sunlight
* Healing

## Services

* Singing
* Gardening

## Trivia

* Cynthia's given name and her personality are derived from a now-deceased house plant.
* Her first name means "Woman of Kynthos," an epithet for the moon goddess Artemis. Diana, her Roman counterpart, reflects the same name.
Inheritor's Landing

Inheritor's Landing is the main location to where most of the displaced people once residing in Sandpoint have relocated to, essentially it's own "found town" where the higher members of the community started it up, partially to spite the Hellknights that displaced them and partially so they didn't have to live in the city itself.

Founded by a group of political refugees from Sandpoint who were exiled by the nobility of Magnimar for simply being Adventurers. These refugees, seeking distance from the corruption of Korvosa, built this settlement approximately 15 miles west/southwest of the city on the shores of the bay at the base of the mountains.

The majority of the Dwarven population tunneled into the mountain to create a subterranean stronghold of their own while the rest of the population built their homes and businesses in the light woodlands just outside the mountain.

## Amenities

The list below represents the public amenities that are available to all within Inheritor's Landing.

* **Road** reaching to Korvosa to reduce travel time
* **Sewer System** for cleanliness within the town
* **Town Center** as a central location to convene
* **Town Center Statue** as a commemoration piece, commissioned by Falaern and made by Celeste Von Claire
Iron Fort

The Iron Fort is the home to The Iron Legion and Gular it started off as just a home, but quickly grew into a fort dedicated to Gorum. The outer walls have hundreds of iron shields hanging from them as decoration but also fortification, aiding against projectiles. The fort has housing for all of its defensive units, as well as storage and farmlands to feed them. it is designed so that in the case of an attack the citizens can retreat to the fort and take shelter and at least be fed for a short while, enough time for the legion to fight off the attackers.

It has an open door policy, where it doubles as a temple to Gorum they do not want to restrict its glory from anyone, so the guard are pretty relaxed, and there are often mock battles held inside its battle arena, or sporting event held on its fields, but even through all this operates a fully functional mercenary operation and one of the most skilled group of weapon and armour crafters. This place is a place for fun, but also hard work and dedication.
A Likely Story

A Likely Story is a bookstore that specializes in folktales. Graid Ironscar, owner and proprietor, resides here.

## Description

*Dozens of old tomes line the shelves. Each seems to sag under the weight of the books and the knowledge within. Illustrations of birds and woodland creatures decorate the walls. Comfortable-looking armchairs and sturdy tables make for a pleasant reading area and workspace. In the background, a machine can be heard chugging away as someone mans its gears.*

## Rooms

* Lavatory (x1)
* Storage (x1)
* Storefront (x1)
* Workstation (Craft: Bookbinding, printing press) (x1)
* Scriptorium (Mwk Artisan's Tools, any writing skill) (x1)
* Magical Repository (Kn. Local +3, Spellcraft +3, Craft Magic Items +1) (x1)
* Bedroom (x1)
* Printer (Mwk Writing/Printing Tools, printing press) (x1)
* Bar (+1 to Gathering Information after 1 hour) (x1)
* Bath (+2 to next ongoing save vs. disease) (x1)
* Laundry (+1 to avoid contracting disease) (x1)
* Kitchen (x1)
* Sauna (+1 to saves to overcome ongoing diseases/recover from negative levels) (x1)
* Sewer Access (x1)

## Teams

* Craftspeople (Bookbinding) (x2)
* Bureaucrats (x1)
* Sage (x1)
Treasure

Click Here to See her Pirate Ship's Log[1]

### Description:

Sadie stands at 5’10”, though her boots and tricorne hat made her look more imposing adding inches to her stature, with an athletic and toned body. Locks of full and feather-like auburn brunette hair dances down her back as she moves with a confident sway in her hips. Hints of more hair tied up under her large pirate hat is evidence that it may be long enough to touch the back of her thighs if she wore it fully down. The most striking characteristic is her ruby-colored eyes, ones that glitter and glow like they had their own magic in them. Colored tattoos adorn her left arm and her right leg, though there look to be some scars littering both as if the tattoo art was there to glorify and highlight them. She’s dressed as a sailor, though her clothing is notably unashamedly feminine. She has an air of innocence about her, and people have a hard time believing she could ever do anyone harm.

### What is Known?

Not much is known about the young pirate, just that she recently came into the port of Korvosa and that there is no pirate ship in sight for her to have arrived on. She spends much of her time drinking cheap booze and looking for low effort adventures that can tide her over. She has been known to participate in bar fights, and while beautiful, she is no where near as innocent or delicate as she appears. When drinking, she seems to always have a new adventure to talk about when she was out on sea, and if drunk enough, will mention how she longs to find her sea legs again. No matter what night, she always pours a shot of booze out for some unspoken reason. Fellow Sailors (or Pirates) could recognize her as the pirate known as "Treasure", known for taking advantage of being underestimated.

#### Her Personality

*((This Section is OOC Information. Ask the player if you can know it IC))*

Sadie's impulsive and confident, with an impish playfulness that drives the attention of anyone who is lucky, or unlucky, enough to cross her path. She appears innocent, which makes her impish streak all that much more charming. Truly, she is a good person and even among pirates and thieves, she demands "honor" and the "code of the seas" to be followed. It's just damn common decency. She is not, however, always responsible. It's a powder keg, but she has fun.