Polar Bear Communities

## Lore

Before 1002, the Polar Bears were largely fractured and completely backwards in their technological and societal progress. This changed however, when Paw Wellington emerged as despot. The uncivilized, tribal society of the Polar Bears was developed into a civilized, pre-industrial society under the reign of the firm but fair Wellington. It is said that the Polar Bears have seen decent success under Wellington's 7-year reign as despot.

## Starting Situation

Polar Bears located at the northernmost of the Equestria continent, borders with the  Changeling Lands to the West, the  Kingdom of Pingland to the East and the  Kingdom of Yakyakistan to the South. Polar Bears are mostly dominated by cold temperatures and mountainous terrain (noticeably in the West and North East of the country).

### Threats and Opportunities

The first and foremost threat is actually in the country itself. Polar Bears has only one division right at the start, and the Polar Bears barely have any infrastructure alongside with the mountainous terrains. If the players want to have any successful runs, they have to build up both the forces and the infrastructures, fast. The second threat that Polar Bears has to concern about is the  Changeling Lands, as they can at almost any time go after the Polar Bears through border war or straight war.

But, there are some opportunities that the Polar Bears have. The first one is the Northern Pact (it can be formed by the  Kingdom of Pingland through Harmonic path and the  Kingdom of Yakyakistan can join it), Polar Bears can be invited to the faction for its safety around the threats. Second is the western border which consists of mostly mountains. Therefore, they can be used as natural forts in case of Changeling invasion.

## National Focus

The Polar Bears Communities (as of update 1.9.0.2) use the Generic Equus Focus Tree.

## Technology

* **Pre-Industrial Artillery**
* **Basic Depth Charges**
* **Basic Torpedo**
* **Naval Gunnery**
* **Casemate Secondary Boundary**
* **Transport Ship**
 Doctrine
 * **None**

## Politics

### Leaders

North Conclave

UFPR (Union of Free Polar States)

PSDWP (Polar Social Democratic Worker's Party)

FPS (Followers of the Pole Star)

### Staff and Designers

**Political Advisors**

**Tank Designer**

* Armor Reliability: **+5%**

**Ship Designer**

**Aircraft Designer**

* Fighter Agility: **+10%**
* Fighter Max Speed: **+10%**
* Carrier Fighter Agility: **+10%**
* Carrier Fighter Max Speed: **+10%**
 Medium Air Company
* Heavy Fighter Reliability: **+20%**
* Tactical Bomber Reliability: **+20%**
 Heavy Air Company
* Strategic Bomber Strategic Bombing: **+10%**
 Naval Air Company
* Naval Bomber Range: **+10%**
* Naval Bomber Naval Attack: **+10%**
* CV Naval Bomber Range: **+10%**
* CV Naval Bomber Naval Attack: **+10%**

**Materiel Designer**

 Motorization Company
 Artillery Company

**Industrial Concern**

 Electronics Company

**Theorist**

* Experience Gain Army: **+0.05**
 Jim Brown
* Experience Gain Air: **+0.05**
 Alex Roberts
* Experience Gain Navy: **+0.05**

**Chief of Army**

 Johans Wilson

**Chief of Navy**

 Alex Smith
* Capital Ship Armor: **+10.0%**
* Screen Attack: **+10.0%**
* Screen Defense: **+10.0%**

**Chief of Airforce**

 Jim White
* Close Air Support Defence: **+3.0%**
* Close Air Support Agility: **+3.0%**

**Military High Command**

## Economy

### Laws and Development

  Volunteer Only

* Recruitable Population: **1.50%**

* Construction Speed: **+10.00%**
* Research Speed: **+5.00%**
* Factory Output: **+10.00%**
* Dockyard Output: **+10.00%**
* Resources to Market: **+50%**
* Civilian intelligence to others: **+20.0%**
* Navy intelligence to others: **+10.0%**

* Industrial Research Speed: **+3%**
* Electronics Research Speed: **+2%**
* Consumer Goods Factories: **35.0%**
* Military to Civilian Factory conversion cost: **+30.00%**
* Civilian to Military Factory conversion cost: **+30.00%**
* Fuel Gain per Oil: **-40.00%**
* Fuel Capacity: **-25.00%**
* **Infrastructure** construction speed: **+10.00%**
* **Military Factory** construction speed: **-30.00%**
* **Civilian Factory** construction speed: **-30.00%**
 Scientific Development
  Small Science Base

* Daily Political Power Gain: **+0.20**
* Research Speed: **-55.00%**

* Resource Gain Efficiency: **-20.00%**
* Monthly Population: **-10.0%**
* Construction Speed: **-20.00%**
* Production Efficiency Cap: **-10.00%**
* Research Speed: **-20.00%**
* Factory Output: **-20.00%**
* Dockyard Output: **-20.00%**
* Factory Bomb Vulnerability: **-25.00%**

 Poverty
  Negligible Poverty

* No penalties

* Uses Generic Racial Tree

### Industry and Resources

Factories

Resources*\**
 0