recursal/Fanatic-Fandom huggingface dataset:
Cut content in the AOS Trilogy

This is a comprehensive list of the cut content in the AOS Trilogy.

## Cut Content

### Assassin of Steve

* Originally, Assassin of Steve was going to be a standalone map, ending with the player discovering the Assassin's true identity and defeating him, but due to a rush of inspiration and new ideas for a sequel and excitement to continue, the ending was changed to have the Assassin escape at the end.

### Assassin of Steve 2: The Tribal Snouts

* Hidden Mission 4 was originally meant to be the Puzzlemaster.

### Assassin of Steve 3: Endergeddon

* Mission 10 originally had moving platforms.
Glacier Crawler Jockey

Thorns I

**Glacier Crawler Jockeys** are very fast, tanky and annoying mobs appearing in the Glacier Mountain Ranges in Mission 8: Will you ever rest? and Mission 9. It is comprised of a skeleton riding a cave spider.

The Glacier Crawler Jockey wears full Icicle Armor, and wields a Bow and Icicles.

## Strategy

Glacier Crawler Jockeys are very annoying to fight, and is commonly regarded as the most painful mob in the map by the community. The ranged Skeleton + Cave Spider combo gives it an AI that speedily strafes in every direction while sometimes charging in to do damage to you before running back off. The high damage output plus poison damage makes it very easy for even a single jockey to kill you.

The most common strategy is to use Potions and tank the damage, while trying to take out the Skeleton with a melee weapon. It is easier to simply tank the damage then to try and avoid it, due to the unpredictability of jockey AI. Once the Skeleton is dead, the Cave Spider is very easy to take care of.

Another strategy is to shoot the Cave Spider dead from a distance before it can reach you, however in the very treacherous terrain of the Glacier Mountain Ranges, it is common for them to climb up the walls and be unseen until they inevitably drop down onto the player and attack.
Difficulty

**Difficulty** is a setting present in all three Assassin of Steve maps which changes how difficult enemy mobs are to kill, and also makes loot more or less rare.

## Settings

There are three difficulty settings in the Assassin of Steve maps:

* Easy - For the average Minecrafter.
* Normal - For those who can take on anything.
* Hard - For those who like a challenge.

## Effects

The difficulty affects two main properties - the stats of enemies and the drop chances of loot.

In higher difficulties mobs will have higher health, attack damage, and sometimes higher knockback resistance and movement speed. Mobs that use bows will also have tipped arrows in higher difficulties.

Higher difficulties also make loot drops less frequent, making it harder to gear up quickly and forcing the player to be more cautious with using potions. The exact details on how difficulty affects this can be found in DropChances Mechanics.

## Selecting the difficulty

The difficulty can be initially chosen at the beginning of each map. The system consists of three different buttons which are labelled with each difficulty.

The difficulty can be changed later on at the Shop. In Assassin of Steve 1, it is always located on the right-hand wall past all the potions. In Assassin of Steve 2 it is located on the right-hand wall in the main area. In Assassin of Steve 3 it is located in a small area to the left next to the kill and death counter toggles. Changing the difficulty will not change the stats or loot tables of any mobs that have already spawned, however because it also affects Minecraft's internal difficulty, they will do more or less damage.

## Trivia

* The original 1.7 and 1.8 versions of Assassin of Steve and Assassin of Steve 2 did not have a difficulty setting. The difficulty setting was added in their 1.9 and 1.10 updates mainly as a direct result of complaints that the maps were far too difficult.
Coal Miner

The **Coal Miner** was an enemy that appeared in the 1.7 and 1.8 versions of Assassin of Steve in some of the caves in the beginning of Mission 3. They wore coal blocks on their heads, full enchanted chainmail armor and an Iron Pickaxe.

They were removed in the 1.9 version due to the garrisons that were being added taking up too much of the space where they originally spawned.
Glacial Knight

**Glacial Knights**, are melee mobs that appear in Glacial Castle in Mission 9. There are four variants, and each of them can vary in threat level.

* The first variant is a Zombie wearing a Spike Headgear and then full Icicle Armor. It wields a Ice Blade and holds a Ice Spike Shield.

* The second variant is a Skeleton wearing Cleated Boots and then full Icicle Armor. It wields a Axe of the Cold Night.

* The third variant is a Wither Skeleton wearing Glacial Bodywear and then full Icicle Armor. It wields a Blizzard Broadsword.

* The final variant is a Zombie Pigman wearing a Spike Headgear and Glacial Bodywear, followed by full Icicle Armor. It wields a Frostbiting Glaive and a Shield of the Glacial Elite.

There is a small chance they drop any of the equipment they have, along with Steak or XP Bottles.

## Strategy

* The zombie variant is slow and deals the least damage, but it is tanky, resists knockback, and its Spike Headgear will likely deal a considerable amount of Thorns damage upon attacking it.
* The skeleton variant is the most all-round of the Glacial Knight variants. It deals the most amount of damage but also does not resist knockback at all and has the least health out of all the variants.
* The wither skeleton variant has similar stats to the skeleton variant. It deals one less point of damage per hit, but it also inflicts the wither effect and also deals moderate knockback from its Blizzard Broadsword, which can be fatal when fighting on the ice bridges.
* The zombie pigman variant is the strongest variant, having high health, attack damage, knockback resistance, and Thorns enchantment level. They can be difficult to take down and caution should be exercised when faced in close combat.

## Trivia

* In the original 1.7 and 1.8 version of Assassin of Steve, each of the Glacial Knight variants were named "Zombie Knight", "Skeleton Knight", "Wither Knight" and "Pigman Knight" respectively.
	+ They also all wore full diamond armor since at the time Glacial Armor was also diamond and not unbreakable leather armor, and also all used Ice Blades, with only the Pigman Knight having a Frostbiting Glaive.
Baron Narron

Baron Narron is a mini-boss who appears in Mission 9 of Assassin of Steve. He is a zombie pigman who wears full diamond armor with an iron helmet, and wields a diamond axe and a tribal snout shield. He is one of the four nobles of Glacial Castle and must be defeated in order to reach King Icing and Queen Freeze.

## Biography

Baron Narron was originally a part of the Tribal Snouts, but believed that the Tribal Snouts should seize control over the overworld, and joined the Great Pigman Revolution. The Revolution was ultimately stopped by the king of the Tribal Snouts, King Parcore. The rebels were then banished to the Frozen Wasteland. Baron Narron ended up becoming a Glacial Knight at Glacial Castle and eventually got promoted to being a noble, likely due to his strength and ability to teleport.

Baron Narron was ultimately defeated by the player while they were trying to get to King Icing and Queen Freeze to question them about the Assassination of Steve. He would be resurrected again by King Icing when the player reached the throne room, but would be defeated again.

## Characterisation

Baron Narron only has 2 lines in the map, so very little is known about his personality. He seems to be proud of once being a Tribal Snout, and believes that they are good at fighting. He was also one of the pigmen who believed that the Tribal Snouts should conquer the Overworld, showing his faith in the group's ability to fight.

## Baron Narron

### Health

960 / 1024 / 1024
Resurrected: 320 / 427 / 533

### Armor Enchants

Fire Protection I
Thorns I
Projectile Protection I

## Boss Fights

Baron Narron is fought twice in Mission 9 of Assassin of Steve. His first fight is in one of the corner towers when the player must defeat all 4 nobles, then he is fought a second time when King Icing resurrects the nobles in the final boss fight of Mission 9. In his first boss fight, he will fight the player and will occasionally teleport around the arena with a pink firework effect. He will also have the zombie pigman Glacial Knights aid him in battle. In his second fight, he once again teleports around the arena while all the different kinds of Glacial Knights appear.

## Quotes

"Prepare to die, human!"

"I am Baron Narron, and I'm from the Tribal Snouts, which means I know a thing or two about fighting!"
Jungle Armor

**Jungle Armor** is a set of armor in Assassin of Steve 2, worn by Jungle Zombies and Bone Hunters. It cannot be purchased from any Shop, and can only be found as a drop from enemies. It appears as a green dyed set of leather armor.

## Trivia

* Despite appearing in Mission 2, this armor has the exact same stats as Stone Armor and Silver Armor.
MichaelMKenny

**MichaelMKenny** is the filmer of the Assassin of Steve trailers, and one of Cavinator1's friends.

While he didn't actually make any of the maps himself, Cavinator1 uses him in the BlazeandCave brand name because it sounds better.

## Biography

### Before his mapmaking career

MichaelMKenny was born in the Shadow Realm many years ago

...

### Appearances

#### **Assassin of Steve 3: Endergeddon**

MichaelMKenny appears along with Cave as characters into Assassin of Steve 3's Hidden Mission 5 as the bosses, mainly as a cameo appearance.

## Trivia

* Due to Blaze's inactivity on the BlazeandCave Discord Server, he has become sort of a meme within the community, with many joking that Blaze doesn't exist, isn't real or is a figment of your imagination.
Romero Glad

**Romero Glad** is a TV personality who hosts a show in his Colosseum, which showcases battle amongst Gladiators. He appears in Hidden Mission 4, where he makes the player the contestants in an episode. He is a skeleton that wears iron armor, purple leather pants, and a golden gladiator helmet with a purple crest.

## Biography

Not much is known about Romero Glad's early life or any previous TV projects he may have been involved with. He set up the Colosseum near Tanivac, likely seeing its rapid growth and deciding to capitalise on its growth by hosting his TV show there. He designed it exactly like the Colusseum of Ancient Rome, which in the Assassin of Steve Universe is considered to be part of legend, yet for his whole life he has always been convinced it exists and has had aspirations of visiting it, these aspirations being so great he was willing to reward Ten Thousand Bucks to whoever told him how to get there.

## Characterisation

Romero Glad has a very over-the-top personality that is basically perfect for being a TV show host.

## Quotes

* "Welcome, one and all, to the Coliseum! Er, I mean Colosseum. Whatever, how the heck do you spell this word?"
* "Oh, the humanity!"
* "I can almost hear you gasp, audience! I'll do it myself! \*gasp!\*"

## Trivia

* Romero Glad's first name has the word 'Rome' in it, while his surname is contained within the word 'Gladiator'.
Captain's Log (Mission 5)

**Captain's Log** is a Lore Book that can be found on the Green End Ship in Mission 5 in Assassin of Steve 3.

It is written by the Green Ender Captain.

## Contents

It is such a pleasure to be able to be serving for the greater good of the End again.

The Master sent me to capture the ones known as <PLAYERNAME>. I get to abduct them and hold them prisoner until the Master arrives.

He will be so proud of me when he hears that I have succeeded.

## Trivia

* This Lore Book reveals the Green Ender Captain's motive behind abducting the player and hence starting Mission 5.
* There are other Captain's Logs that can be found throughout other missions. This is the only one written by the Green Ender Captain.
Duke von Duke

Duke von Duke is a mini-boss who appears in Mission 9 of Assassin of Steve. He is a Zombie Villager who wears full diamond armor with a golden leggings, and wields a diamond axe. He is one of the four nobles of Glacial Castle and must be defeated in order to reach King Icing and Queen Freeze.

## Biography

Unlike the more superior noble, Baron Narron, little is known about Duke von Duke's overall backstory or origins. The only thing that is known about Duke von Duke's time at Glacial Castle is that he ended up in a skirmish with other zombie Glacial Knights because their diaries were all named the same.

## Duke von Duke

### Health

960 / 1024 / 1024
Resurrected: 320 / 427 / 533

### Armor Enchants

Projectile Protection I
Blast Protection I

Thorns I

## Boss Fights

Duke von Duke is fought twice in Mission 9 of Assassin of Steve. His first fight is in one of the corner towers when the player must defeat all 4 nobles, then he is fought a second time when King Icing resurrects the nobles in the final boss fight of Mission 9. In both boss fights, he will run around the arena spawning poison clouds that give you Poison II for 7.5 seconds if you stand in them. In his first boss fight, he is supported by zombie Glacial Knights. In his second fight, he is instead aided by all the different kinds of Glacial Knights.

## Quotes

"[Players], I presume?"

"I am Duke von Duke and now I shall kill you."

"Oh, it's you again!"
Coldwired Golem

**Coldwired Golems** are slow, tanky mobs that appear exclusively in the Mission 6 boss fight, where Captain Coldbeard coldwired some Iron Golems to fight you before he leaves. They look like a regular Iron Golems.

## Strategy

Because Iron Golems are neutral by default, it is very easy to single one out and kill them with one blow or at a distance. This can be achieved using a Heavy Weapon's critical hit (specifically the Golem Fist), or using a Bow. A shield can also be effective at blocking their damage, which is essential due to how much they can deal. As long as you don't aggro all of them at once, they are super easy to defeat.

## Information

These Iron Golems were produced at the Iron Golem Factory but were 'coldwired' by Captain Coldbeard, turning them against the player.

## Trivia

* The word 'coldwire' possibly comes from the word 'hotwire' which comes from 'hotwiring' a car in an attempt to take control of it without using the keys.
Ice Pick

The **Ice Pick** is wielded by the Ice Miner from Mission 5 of Assassin of Steve. This weapon can be obtained by looting loot chests found within the mission, bought at the Shop, or dropped from Ice Miners.

The **Ice Pick** has the same damage as the Ice Axe from Mission 4, however, it contains the Bane of Arthropods enchantment and is very useful for taking out spiders in one to two critical hits.
Iron Sheet

The **Iron Sheet** is a shield wielded by the Yellow Iron Robot, Blue Iron Robot and the first variant of normal Iron Robots in the Skeleton Army Barracks from Assassin of Steve. It can only be obtained from loot chests within the barracks or rarely from defeating any of those enemies, albeit with higher chances with the colored iron robots. The pattern on this shield is a solid white, with vertical gray stripes cutting across. Just like all other weapons and shields, it is enchanted with Unbreaking X.

Unlike the other pieces in the Metal Equipment set, there is always a guarenteed Iron Sheet from the double chest from the Evil Chicken's holding cell. The loot in this double chest is never randomized, and always contains an Iron Sheet.
Colosseum

Romero Glad's **Colosseum** is a large battle arena located close to Tanivac. It is used as part of a TV show.

## Information

The Colosseum is large and circular, built out of sandstone. Its entrance leads directly into the arena, which has several sandstone formations used for taking cover or high ground. A raised area in the centre is where coloured banners get placed at the end of each wave. The area at the back opens up once completing Hidden Mission 4 and is where you can find the Reward Chest and choose a piece of Gladiator Armor.

Surrounding the arena are several levels of bleachers, arranged like in a sports stadium, but which are always empty save for Romero Glad himself due to nobody liking sitting out in hot desert heat.

## Trivia

* A joke that is often made is that Romero Glad does not know how to spell Colosseum, incorrectly calling it a 'Coliseum', a 'Colluseem' and a 'Colliseeum'.
* According to the lore book My Colluseem, Romero Glad designed the Colosseum exactly like the real-life one in Ancient Rome, which in the Assassin of Steve Universe is considered to be part of legend.
Bonus Chest Key

The **Bonus Chest Key**, is an item exclusive to Assassin of Steve 2: The Tribal Snouts, which is used to open Bonus Chests. It can be obtained at the very beginning before starting the map if you enter in the code from the previous map by renaming a stick on an anvil.

Five Bonus Chest Keys are provided, so they can be split among multiple players. You can open a Bonus Chest by holding them in your hand as you open it, otherwise a message will display saying the Bonus Chest is locked. The keys have unlimited uses.
Message

**Message** is a Lore Book that can be found in the park in Tanivac in Mission 12 of Assassin of Steve 3.

It is written by the Blue Ender Captain.

## Contents

Dear <Players' Names>,

If you are reading this then you have successfully defeated me in battle and come across this drop-crate which is programmed to land somewhere in Tanivac.

All I have to say is, wonderful weather, eh? The forecast looks to be endless swathes of electric rain that is lethal to all living beings. Please remain indoors if you wish to live. Good luck trying to get to the Distorted Caves now!

Good luck trying to get to the Distorted Caves now!

Also, this message will self-destruct.

Just kidding, I'm not that mean. ;)

## Trivia

* The sentence 'Good luck trying to get to the Distorted Caves now!' is written twice, first at the end of page 2 and then it has the whole of page 3 to itself. It is unknown if this is intentional or a mistake.
Creeper Knight

**Creeper Knights** are very strong rare mobs, only a few appearing throughout Glacial Castle in Mission 9. They wear a creeper head, followed by full Glacial Armor, and wield a Frostbiting Glaive and a Shield of the Glacial Elite.

## Strategy

Creeper Knights are very strong and difficult to defeat. While killing them at long distance with a bow is an easy way to cheese them, it may take a while. The best strategy is to take a couple Potions, such as the Warmonger or Tank Potions, then rushing in. Keep your distance and constantly back away so the mob can't hit you. Despite being a zombie, its movement speed is modified so it is as fast (if not faster) than melee skeletons. It also has a decent amount of knockback resistance which you should be aware of. Keep your distance, and you should be fine.

## Trivia

* In the original 1.7 and 1.8 versions of the map, Creeper Knights could also spawn in the Mega Ghast boss fight where their purpose was to serve as a renewable source of armor in case players fighting the Mega Ghast had it all break.
Jewel Bow

The **Jewel Bow** is a bow wielded by the Tunnel Guardian from Mission 6 of Assassin of Steve. This weapon can be obtained by looting loot chests found within the mission, bought at the Shop, or dropped from Tunnel Guardians.

The **Jewel Bow** is a bow obtainable in Mission 6. Tunnel Guardians that spawn with the **Jewel Bow** will only spawn after you get pass the grate that the Minemaster placed in Mission 6. It is a sizeable upgrade over the Snow Launcher and Packed Puncher in Mission 5.
Aracold

**Aracold** is the Minemaster's pet giant spider. When you confront him towards the end of Mission 5 of Assassin of Steve, he will set off an explosive trap that drops you down into Aracold's cave.

## Biography

It is not known how old Aracold was or if the Minemaster had her when she was born. It is also not known if the Minemaster had given her a pet name.

Based on information from Anatomy of the Aracold Spider, when the player is dropped into her cavern by means of an explosive trap, Aracold was currently in her breeding phase, in an inanimate stasis, laying large egg sacs that had attached themselves to the wall. Aracold was killed by the players once they were dropped into her cavern, the players managing to use Jump Boost Potions to break each of her legs and then get inside her body and destroy her heart, killing her.

## Characterisation

Aracold is protective of her brood and will put her life on the line for her hatchlings.

## Abilities

### Spider Souls

Aracold can summon Spider Souls that protect it and the hatchlings from predators.

### Poisonous Drool

During Aracold's stasis her mouth leaks poisonous drool that drops onto the ground, damaging and poisoning the player if they are underneath.

## Boss Fight

*Main article: Mission 5: Mastermine*

In the Aracold boss fight, the only way the player can defeat her is first by destroying each of her legs. They can do this by killing Spider Souls for Cold Eyes, trading them for Jump Boost Potions from the Trapped Villager, then use them to jump on top of her legs to break them. This causes her to angrily hiss and one of the egg sacs in the room to hatch, revealing Aracold Hatchlings.

Once all eight of her legs are destroyed, the player can use another Jump Boost Potion to jump inside her mouth, then destroy her heart by pressing a button on the side. This kills her.

## Trivia

* Aracold can be considered to be a female spider since she lays eggs, however most characters in the map (such as Stuart) refer to her as 'it'.
* She can be defeated without using any Jump Boost Potions. It is challenging but possible!
List of Species

The following page contains a list of every species encountered in the Assassin of Steve trilogy. They are sorted in order of first appearance.

## List

* Human
	+ Notable human characters: Steve, the Assassin, the player.
* Villager
	+ Notable villager characters: Roger, Mitch, Mayor of Emere.
* Zombie
	+ Notable zombie characters: King Icing, Dr Mutation.
* Skeleton
	+ Notable skeleton characters: Queen Freeze, The Cropper, Romero Glad.
* Spider
* Zombie Pigman
	+ Notable zombie pigman characters: King Parcore, Chipnone, the Minemaster, the Minemistress, Baron Narron.
* Skeleton Horse
* Creeper
* Witch
	+ Note: Witches may technically be the same species as Villagers.
* Iron Golem
	+ Notable iron golem characters: Captain Yarma, Opara.
* Zombified Polar Bear
* Wither Skeleton
	+ Notable wither skeleton characters: Warden Frostbite, Sheriff Firearm, Captain Coldbeard.
* Slime
* Ghast
* Zombie Villager
	+ Notable zombie villager characters: Duke von Duke, Zombifier.
* Magma Cube
* Blaze
* Wither
* Silverfish
* Bear
* Guardian
* Sand Monster
* Bat
* Illager
* Enderman
	+ Notable enderman characters: Green Ender Captain, Yellow Ender Captain, Blue Ender Captain.
* Ender Ghast
* Glowstone Being
* Darkstone Entity
* Serpent
* Dwarf
* Distorted Creatures
* Ender Dragon
* Interdimensional Being
* Creator
Ghast Giant

The **Ghast Giant** is a mythical creature, as referenced by the Mayor of Pollus and the Guide to Mythical Creatures Lore Book. It appears as the boss of Mission 8: Will you ever rest? in Assassin of Steve, where it is seen attacking the city of Pollus. It is simply a Ghast riding a Giant, as its name states.

## Boss Fight

*Main Article: Mission 8: Will you ever rest?*

## Ghast Giant

### Passengers

Ghast

The Ghast Giant appears as the boss of Misison 8: Will you ever rest?. It moves around Pollus in a circular pattern, shooting fireballs at you. Ghast Giant Servants spawn from a spawner and also whenever the Ghast Giant passes by the church. The giant part is invulnerable during the first phase - only the ghast part can be damaged. Shoot it with your bow, or you can hit its fireballs back, which may sometimes kill it in one hit.

Once the ghast part is destroyed the giant part becomes damagable. However, normal ghasts also start spawning around Pollus. In order to destroy the giant part, simply shoot it with your bow or hit it with your weapon until it dies. Once the giant part is defeated, the Ghast Giant will be defeated, and you can clear the mission.

## Trivia

* The mechanic giving the Ghast part of the Ghast Giant resistance whenever a fireball is nearby (as to prevent instant kills) only works sometimes. It is still possible to one-shot it with a fireball if lucky.
Creation of the Iron Robots

**Creation of the Iron Robots** is a Lore Book that can be found in the Yellow Power Core corridor in the Skeleton Army Barracks in Mission 3 of Assassin of Steve.

It is written by a Skeleton Corporal.

## Contents

I heard Captain Yarma was manufactured at this place called the Iron Golem Factory, located in the Industrial Savanna, before being sent to Emere, and then going rogue.

Well, I think he's almost creating an Iron Golem Factory himself. The Iron Robots, at least, are his product so far. He probably creates them skeleton-sized on purpose so he can still boss them around.

## Trivia

* This Lore Book references the Iron Golem Factory, which the player visits in Mission 6 of Assassin of Steve 3.
Reward Chest

The **Reward Chest** is a special loot chest, usually better than normal loot chests, that are accompanied with the "Mission Accomplished" title at the end of every mission through the entire trilogy. They usually contain 2-3 pieces of equipment from the current mission, along with Potions, Steak and XP Bottles.

## Trivia

* The only missions which don't have a Reward Chest with their "Mission Accomplished" title are the final missions of each map in the series, along with Mission 14 in Assassin of Steve 3, which has three loot chests, each one from completing a sector of the map.
* If Bonus is turned on in Assassin of Steve 3, the Reward Chest spawns as a double chest, with the other half drawing from the bonus chest loot table.
Rivers of the Underworld

The **Rivers of the Underworld** are the supernatural rivers that may appear in an Underworld that usually separate/connect the mortal plane from the afterlife.

## Overview

The Rivers of the Underworld would crisscross, and flow around but never outright intersecting with each other. Many of these rivers were perceived as the physical barrier between the Underworld and the mortal world, for mortals could not cross it to enter the Underworld, and the dead could not cross it to escape.

These rivers are usually lorded over by a Psychopomp or a boatman like Charon of Greek mythology, where they would bring the souls of the deceased to the bank the river and the ferryman would transport the souls across the river on his skiff. Transport was dependent upon payment though, for during funeral rites, coins would be left in the eyes, or mouth, of the deceased.

They appeared in several religions and mythologies, with many being later absorbed in the Christian view of Hell.

## Known Rivers of the Underworld

* River Styx: Greco-Roman River of Boundary and Hate
* River Phlegethon: Greco-Roman River of Fire
* River Acheron: Greco-Roman River of Sorrow
* River Lethe: Greco-Roman River of Forgetfulness and Oblivion
* River Cocytus: Greco-Roman River of Lamentation
* Gjöll: Norse River of the Niflheim
* Hubur: Mesopotamian River of the Irkalla
* Sanzu: Japanese-Buddhist River of the Afterlife
* Vaitarna: Hindu River of Naraka
* Tuonelan virta: Finnish River of Tuonela
* Black River: Abrahamic River of Hell's Circle of Anger

## Trivia

* The rivers that appear in Hell are known as the **Rivers of Hell**.

## Image Sources

* (Rivers of the Underworld.jpg) Underworld by jbrown67
Mayor of Rhouff

The **Mayor of Rhouff** is the only citizen of Rhouff that wasn't captured by the Assassin. He appears in Rhouff's town hall, where he thanks you for saving his citizens.

## Quotes

* "Welcome to Rhouff, players. Thank you for rescuing my loyal citizens."

* "This is the shop. Read the book in the chest for more information about it. Press the button in the middle to enter it".
Legendary Box

**Legendary Boxes** are very rare drops from enemies that can be used on the Legendary Box Altar to get the corresponding mission's Legendary set, along with Gems, Steak and XP Bottles.

## How to Obtain:

Legendary Boxes drop from Rare Enemies at a chance of 4%/3%/2%, depending on the map's difficulty. If Bonus is enabled, it can also drop from common enemies, with a 0.75%/0.5%/0.33% chance. The only exception to this rule is the Heavy Assassin Clone, which drops boxes at the same rate as a normal enemy.

Additionally, each Mission from Mission 3 to Mission 13 has a single Legendary Box hidden inside it.

## Types of Legendary Boxes

* Mesa Legendary Box
	+ Can be found in Mission 3 by <INSERT HERE>
* Haunted Legendary Box
* Green Ender Legendary Box
* Iron Legendary Box
* Steampunk Legendary Box
* Mine Legendary Box
* Yellow Ender Legendary Box
* Uivvah Legendary Box
* Blue Ender Legendary Box
* Distorted Legendary Box
* Assassin Legendary Box
Gangun Mines Closure Message

**Gangun Mines Closure Message** is a Lore Book that can be found in the Gangun Mines in Mission 3 of Assassin of Steve 3.

It is written by Clay Docs.

## Contents

The Gangun Mines have been closed down after something happened at Gangun yesterday. Whatever it was, I wasn't there, and I haven't been back to Gangun to check on it, but I'm told it was horrible.

My friend came back from Gangun today and told us what happened before collapsing.

Quite dead.

His skin had gone oh-so pale.

I fear what happened to my family and village.

## Trivia

* This lore book hints at the state of Gangun, and the skin going 'oh-so pale' is a hint at the villager being turned into an illager.
Flare Bow

The **Flare Bow** is a bow wielded by the Police Officer from Mission 7 of Assassin of Steve. This weapon can be obtained by looting loot chests found within the mission, bought at the Shop, or dropped from Police Officer.

Comparing the two bows that you receive in Mission 7, the **Flare Bow** deals less ranged damage than its counterpart, the Tactical Shotbow, however, it has the Flame enchantment. It is a great upgrade over the Jewel Bow from Mission 6.
Diary of a Steam Punk

**Diary of a Steam Punk** is a Lore Book that can be found in the Iron Golem Factory in Mission 6 in Assassin of Steve 3.

It is written by a Steam Goon.

## Contents

Yo yo, what's up guys, I am a prankster gangster! I am a huge punk, a great goon if there ever was one, even though I'm at the bottom of the villain food chain, but that doesn't matter, I get paid and free dental. :D

Yesterday my goon buddy stole a gun from a Steam Scalder. He tried it out, but he probably set the pressure too high, as when the steam shot out he shot backwards and flew all over the room.

He crashed into the wall.

And the floor.

And the ceiling.

It was the funniest thing I ever saw. Of course, we got in trouble with Captain Coldbeard when one of his higher henchmen found us horsing around with the steam gun. I just pointed at my friend and said 'He did it' and got off scot-free. Yay! :D

## Trivia

* This diary is mentioned in Journal of another Steam Punk, where the author states he is different to the author of this one.
Bank Vault Key

**Bank Vault Key** is a Lore Book that can be found inside Robber-Proof Bank in Moostern in Mission 2 of Assassin of Steve 3.

It is written by Wantsom Unney.

## Contents

The boss hid the Vault Key in his office amongst the rest of his emerald stash.

He says robbers would get so distracted by his stash they wouldn't notice the Vault Key and hit the mother lode.

## Trivia

* The author's name "Wantsom Unney" is a play on words on the phrase "Want some money".
* This lore book is one of few in the trilogy that provides the player with a hint on how to progress in the map, saying where the Vault Key is located so the player can escape from the bank.
Garrison Report

The **Garrison Report** is a Lore Book that can be found once passing the first Garrison in the Emere Mountain Ranges in Mission 3 of Assassin of Steve.

It is written by a Garrison Archer.

## Contents

Time: Night

Date: Not sure

Status: Nothing to report

Thoughts: Watching over this garrison has become so boring. It was a bit more interesting when Steve was alive, because occasionally I'd at least get to shoot my bow.

And now that Steve's gone, Captain Yarma decided to send all his forces, including his four Pigman Generals, and even one of his cannons, to wipe Emere off the face of the Overworld.

## Trivia

* This Lore Book reveals the reason the Skeleton Army invaded Emere in Mission 2.
Hidden Mission 3 (Assassin of Steve 2)

*For Hidden Mission 3 from Assassin of Steve 3, see Hidden Mission 3 (Assassin of Steve 3)*

**Hidden Mission 3** is a hidden optional mission that once finished, grants the player a special set of legendary armor and some additional Power Coins.

## Entry Point

The entrance to Hidden Mission 3 is located directly behind the teleporter to Mission 9. It requires having a Clay Pickaxe to enter. Mining the stained clay will lead to a tunnel filled with vines, which will teleport you to the hidden mission.

## Walkthrough

Hidden Mission 3 is a boss fight against the Triblue Plant, a plant with three heads. Each plant can extend and retract vines to the ground or to each other that you can use to walk on. The heads also turn and spit potions out that inflict poison, harming, and slowness. Triblue Leaves, which are mobs, will also spawn. In order to deal damage to the Triblue Plants, you need to wait until a vine from a plant extends to one of the high ledges. Then you need to go on the vines and go up to the ledge. Then you need to wait for the nearby head to turn so its tongue is sticking out to the ledge. You then need to run up the tongue and press the button in the mouth. After pressing the button the tongue will retract, causing you to fall. You need to do this three times on each plant, and as the times when vines extend and retract is random and unpredictable, it is important to be fast.

After you have destroyed all three plants you can access the reward chest. You can also choose **two** pieces of Triblue Armor. You can push the button at the end to go back to the shop button.

## Mobs

* Triblue Leaves are the mobs that spawn during the boss fight, and they wear a combination of green leather armor and diamond armor. There are two different types - melee and ranged. The melee variant has very fast movement speed and knockback on its diamond sword. The ranged variant has punch on its bow. This means it is possible for them to knock you off a vine while you are trying to climb up it.

## Chest Locations

* The Giant Plants can be found in the middle of the arena.

## Music

*Main article: Music*

At all times throughout this mission, **River of Io** by Kevin MacLeod plays.

## Trivia

* The Triblue Plants are mentioned in the Guide to Mythical Creatures, a Lore Book found in Assassin of Steve 1.
* 'River of Io' can also play in Mission 8 of Assassin of Steve 1 and Mission 3 of Assassin of Steve 3.
* This is the only hidden mission where you can choose two pieces of armor.
MonkeyBear and Friends (USA) Wiki

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## Important articles

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Assassin of Steve (Series)

**Assassin of Steve** is a Minecraft adventure map trilogy created by Cavinator1 under the team name BlazeandCave. The series consists of three maps which are each playable on vanilla Minecraft Java Edition, the first two in version 1.10.2 and the third in 1.11.2. The story arc across the trilogy involves the player tracking down to defeat the Assassin, the mysterious character who murdered Steve.

## Gameplay

The Assassin of Steve maps are PVE Adventure maps, which each follow a similar gameplay style but later titles having more advanced mechanics, custom mobs, equipment styles or other aspects.

Each map is subdivided into multiple missions, often at least ten. Each mission has similar gameplay involving fighting and defeating custom mobs. Most missions end with a boss fight that is against either a much more powerful custom mob or against a structure that must be destroyed in some way.

Many missions have other mechanics, puzzles, or challenges to make it more interesting.

Each map has some form of Shop where XP Levels can be spent on equipment or potions. Assassin of Steve 2 introduced the Power Shop, where Power Coins can be spent on upgrading base health or the strength of Power Arrows. Assassin of Steve 3 abandoned the Power Shop for Runes and the Legendary Box Altar.

## Plot

***The following plot description is (mostly) spoiler-free. Warning that each individual map's page (as well as character pages) WILL contain spoilers!***

### Assassin of Steve

*Main article: Assassin of Steve*

The map begins with news of Steve being assassinated by the Assassin, a mysterious and cunning individual. Most of the map sees the player travelling to and exploring various areas and fighting numerous bosses while on the hunt for the Assassin in order to avenge Steve.

### Assassin of Steve 2: The Tribal Snouts

*Main article: Assassin of Steve 2: The Tribal Snouts*

The Assassin escapes into the jungle, where the deadly Tribal Snouts reside. And on top of all the dangers, the trail has gone cold and players have no idea where he is. When you meet Chipnone a Tribal Snout priest, he informs you that the Assassin stole the Squiggly Replic from the Snout Temple, which is a valuable artifact that has a magical tracking device on it, but in order to be able to track him you need to find the four Pink Jewels.

### Assassin of Steve 3: Endergeddon

*Main article: Assassin of Steve 3: Endergeddon*

The Assassin has escaped once again, with the Squiggly Replic, and a plot to end the world. The player and a collection of allies, both old, new and unexpected, are the only ones who can stop him from bringing about Endergeddon. Much of the map sees the player trying to track the Assassin and then discover the way to enter the Assassin's domain in order to stop him while being relentlessly hunted by fleets of End Ships. But when the player discovers the true nature of the Assassin's plans, Minecraft will never be the same again.
Ghast

The **Ghast** species is a rare species found throughout the first map. The most common kind of ghast are recognized by their giant (5x5) white body with small patterns of gray lines, featuring many long tentacles coming out of the bottom. They are capable of flight, and have the ability to shoot fireballs.

## Characteristics

Ghasts are found very late throughout the first map. Their only appearances are in the final three missions, located in the Glacier Mountain Ranges, Glacial Castle and the Mega Ghast boss fight.

Mini-Ghasts can also be found throughout Mission 10 of this map, which are much smaller variants that are capable of hovering just above the ground and attack using a ghast tear.

In Assassin of Steve 3, the ghast mob is retextured black, and are known as Ender Ghasts. with the gray patterns on the side retextured to be darker.

Because all Ghasts act the same, they all have the same strategy, which involves either bowing them down or deflecting their fireballs. Deflecting their fireballs is always an instant-kill (The only exception to this is the Ghast part in the Ghast Giant, who is given invincibility whenever a fireball is nearby in order to keep the boss alive for a decent amount of time).

Every Ghast in Assassin of Steve has the same name. The only varying values in summoned Ghasts are Health and Explosion Power, which controls how much damage they can do.

* For reference, see this page.

## Characters

* Ghast Giant
* Mega Ghast

## Mobs

### Assassin of Steve 1

Ghast Giant Ghast - 1024 Health, 3 Explosion Power

Glacier Pigman Ghast - 20 / 30 / 40 Health, 2 Explosion Power

Mission 9 Ghasts: There are four variants, which each spawn once the n-th Glacial Castle Noble has been defeated:

1. Normal - 60 Health, 2 Explosion Power.
2. Tanky - 1000 Health, 3 Explosion Power (still dies in one hit from a Fireball).
3. Double - 60 Health, 3 Explosion Power, spawns as one ghast on top of a second one.
4. Double Tanky - 1000 Health, 4 Explosion Power, spawns as one ghast on top of a second one.

These also spawn in the Mega Ghast boss fight.

## Trivia

* Ghasts are said to rule the Nether alongside Blazes and Zombie Pigmen.
Safety Report (Minemistress's Mines)

The **Safety Report** is a Lore Book that can be found in Mission 9 in Assassin of Steve 3.

It is written by the OHSWU.

## Contents

Report by the Occupational Health and Safety Welfare Union (OHSWU).

Organisation: Minemistress Mining, Inc.

OHSW rating: Fair

Report: A surprising amount of safety measures in place. There are protocols in place that, for example, describe what to do in the event of digging into a cave full of spiders.

A particularly volcanic section of the mines has been sensibly closed off - very sensible. Not to mention the giant drop into the void located somewhere in that section.

However, there is no excusing the dim-wittedness of the Clay Miners. We understand that zombies are not very intelligent, but there needs to be much more awareness of safety prototocols. They are in place, but nobody follows them.

Regards, the OHSWU.

## Trivia

* Contrary to this report's statement, some Clay Miners do follow protocol, as a few are seen leaving the mines filled with spiders in Mission 8, but since some Clay Miners are still present in these mines when the player goes through them, they likely didn't follow protocol.
Pigman General

**Pigman Generals** lead the skeletons of the Skeleton Army into battle. They spawn as mini-bosses that you fight in Mission 2, four in total spawning, which each are guaranteed to drop a Cannon Code which is required to be placed in the hopper inside the cannon in order to deactivate it.

They wear a golden chestplate, pants and boots and wield an Army Lance and a Golden Shield. They have a decent chance of dropping the Army Lance or Golden Shield, and will also drop some Steak, Bottles o' Enchanting, and a random Potion. They cannot drop their golden armor.

## Strategy

Due to their high amount of health and high attack damage, and their small amount of Knockback Resistance, they are formidable opponents and can be difficult to take on at close range. However, using a bow can be a good way of taking them down, and also luring them down to the Emere Graveyard and attacking them from the other side of a wall where they can't hit you is a good tactic.

## Information

According to the Memoirs of a Pigman General, the Pigman Generals were formerly part of the Tribal Snouts, but were exiled during the Great Pigman Revolution alongside a few other notable pigman characters such as Barron Narron. The four zombie pigmen found their ways into the Emere Mountain Ranges and came across Captain Yarma, who saw how powerful they were and offered them a spot on his army as his four generals.

## Trivia

* The Pigman Generals wear no helmet because, in the original 1.7 version of Assassin of Steve, the only way they could be made to drop a Cannon Code was to sacrifice one of their armor slots. The Undead Farmers wear no helmet for a similar reason.
List of Missions in the Assassin of Steve trilogy

This is a list of Missions in the Assassin of Steve Trilogy.

## Assassin of Steve 1

Starter Mission (Assassin of Steve)

Mission 1: The Mine's Not Yours

Mission 2: Bone War

Mission 3: Moonstar

Mission 4: Thick Ice!

Mission 5: Mastermine

Mission 6: Under a Rail

Mission 7: Shoot or we'll freeze!

Mission 8: Will you ever rest?

Mission 9: The Northernmost Castle

Mission 10: Cry, Ghast, Cry!

## Assassin of Steve 2

Starter Mission (Assassin of Steve 2)

Mission 1: Something worse than an army of zombies

Mission 2: Creeperstone

Mission 3: Tree Village

Hidden Mission 1

Mission 4: Don't come a cropper!

Mission 5: The Evil Eye

Mission 6: High Jump Time

Hidden Mission 2

Mission 7: Test Subjects Needed!

Mission 8: Radio Active Robot

Hidden Mission 3

Mission 9: Shooting a Star

Mission 10: Temple of the moon god

Mission 11: Inside the Redstone Volcano

Hidden Mission 4

Mission 12: Return of the Assassin

## Assassin of Steve 3

Mission 1: The Sandpit

Mission 2: The Very Wild West

Mission 3: The Grand Canyons

Hidden Mission 1

Mission 4: Canyonland Mansion

Mission 5: Abducted

Hidden Mission 2

Mission 6: The Steam Punks

Mission 7: Village in the Sky

Mission 8: Mastermine II

Hidden Mission 3

Mission 9: Off the Rails

Mission 10: I want my mummy

Hidden Mission 4

Mission 11: Invasion

Mission 12: The Distortion

Mission 13: Beyond Comprehension

Hidden Mission 5

Mission 14: To Endfinity and...

Mission 15: Wrath of the Removed
Frostbiting Glaive

The **Frostbiting Glaive** is the sword wielded by Pigmen Glacial Knights and Creeper Knights in Glacial Castle from Assassin of Steve. It can be obtained rarely from defeating these enemies or from loot chests throughout Mission 9. It can also be purchased from the XP Shop at the end of the mission.

If you obtain this throughout the runtime of the mission, you should use it, as it is the best weapon you can get until Mission 10 and it is a sizeable upgrade over the Ice Blade. If you don't get it during the playtime of the mission, then buy it at the Shop at the end of the mission.

The Blizzard Broadsword can be better than the **Frostbiting Glaive** during the second part of Mission 9, where you are climbing across towers. This is because the knockback ability it has can simply toss the enemies off the edge. Besides this though, the **Frostbiting Glaive** is generally better and more useful because of its higher damage.

## Trivia

* In the original 1.7 and 1.8 versions of Assassin of Steve, the Molten Edge did not exist, making this the best sword in the map. It also had both the high damage and Knockback I enchantment that the Blizzard Broadsword would later get.
Blazefury (AOS1)

The **Blazefury** is the bow wielded by the Land Blaze in Mission 10 from Assassin of Steve. It can also be purchased from the XP Shop at the end of the mission.

It deals more damage than the Severing Launcher and has an additional Punch enchantment.

If you obtain this, you should definitely use it. The bow's punch enchantment is very useful throughout the first half of this mission, especially for knocking mobs into the lava pool.
Graveyard Notes

The **Graveyard Notes** is a Lore Book that can be found underneath the mound of dirt and grass in Emere Graveyard in Mission 1 of Assassin of Steve.

It is written by the Union of Criticism.

## Contents

I don't even want to think about Emere's history. And that's even if you don't take the zombies into account.

There are some strange graves here. Like a grave, three blocks long, marked with an enderman's head. Why would they bury an enderman? And another grave, labelled 'Here lies no-one.' Why would they go to all the trouble of digging out a grave for no-one?

And don't even get me started on the random fragments of chessboards lying around...

## Trivia

* The presence of 'chessboard pieces' is a reference to many real-life graveyards containing decorations that resemble chess pieces.