recursal/Fanatic-Fandom huggingface dataset:
Neverene

### Subdomains

Alchemy, Construction, Aeon, Education, Epsionage, Memory, Thought, Arcane, Divine, Rites, Defense, Fortifications Language, Legislation, Wards, Isolation, Stars

### Favored Weapon

Warhammer

> **"I don't need an introduction. If you don't know me then you were never worth my time." -Neverene**
>
>

Neverene is the Goddess of Magic and a foreign Goddess to Kardund. Her titles are The Modeler due to everyone using the Spell Model and Mother of Magic to complement the earlier title. Neverene's symbol is a circle, half of which is blue to represent arcane magic, the other half which is white to represent divine magic. Her faithful typically tattoo this in a place of their choosing or the very least have a magic circle inscribed in their personal quarters to her.
Neverene is the Goddess most people do not cross and for good reason. It is widely known that just about every arcane and divine spellcaster draw their ability to cast through Neverene's Spell Model. It is a conduit that connects everyone to their respective deities or source of power and Neverene does not discriminate between good or evil. She favors magic no matter what purpose it is used for and as such her faithful are quite varied in nature. Of course she has many wizards who worship her, usually evident if they carry around a warhammer. Neverene herself does not have many paladins but instead warpriests, clerics, and inquisitors. Her inquisitors typically root out people who abuse magic as a service to the cities they reside in. Neverene's warpriests act as her private army and receive orders through chosen clerics to carry out her will. Neverene does not involve herself directly in the affairs of other Gods, but she does not shirk away from a fight if someone believes her to be lacking.
Cazador de cristal

## Diario del Cazador

 Hacen de la cima del mundo su hogar. ¿Usan sus cristales voluntariamente como armas o son simplemente huéspedes y los cristales, parásitos?

## Diálogo del Aguijón Onírico

* ... Luz... peligro...
* ... A salvo... oscuro...
* ... Hambriento... hambriento...
* ... Asustado...
* ... Comer... cuándo...
* ... Matar... herido...
* ... Fuera. Fuera...
* ... Dolor...

## Trivia

* Su disparo de cristal puede ser devuelto con un golpe del aguijón.

Trepamusgo • Musgólula • Musgoso • Musgoso volátil • Engulletontos • Mosquito • Obble • Gulka • Libemáscara • Musgoagresor • Musgoagresor gigante • Musgocaballero • Vagabundo musgoso • Durandoo • Duranda • Aluba

Lumélula eléctrica • Uoma • Ooma • Uumuu

Ambloom • Fungicría • Funglobo • Sporg • Restos fungificados • Seticría • Fungiguerrero • Fungiogro • Joven mantis • Guerrero mantis • Señores mantis

Cáscara centinela • Centinela pesado • Centinela alado • Centinela lancero • Error • Folly • Tuercealmas • Guerrero del alma • Maestro de Almas (Tirano) • Cáscara dandy • Cáscara cobarde • Cáscara glotona • Restos brillantes • Gran cáscara centinela • Caballero vigía • El Coleccionista

Barrílula • Pilflip • Hwurmp • Saco viscoso • Defensor del Estiércol • Tremacría • Tremadora • Tremarmita

Fragmentita • Brillomo • **Cazador de cristal** • Reptador de cristal • Cáscara minera • Cáscara cristalizada • Guardián de cristal (Furioso)

Vengamosca colérica • Gruzzer volátil • Cáscara violenta • Cáscara babeante

Cavasuelos • Eclosionador cavador • Garpiés • Trepacadáveres • Necrocría • Necrocazador • Minitejedora • Devoto acechador • Nosk

Trepasombras • Mawlek inferior • Mawlurk • Mawlek Incubador • Germen de luz • Globo infectado • Receptáculo Roto (Familiar Perdido)

Bubélula • Aspid primigenio • Saltamontes • Gran saltamontes • Mímico larva • Cría de la Colmena • Soldado de la Colmena • Guardián de la Colmena • Cáscara de colmena

Cáscara espinosa • Loodle • Petramantis • Traidor mantis • Señor desleal

Baldur espinado • Mosquito blindado • Obble de guerra • Oblobble • Insensato escudado • Insensato fornido • Insensato alado • Insensato pesado • Loodle letal • Tuercerrayos • Zote el Todopoderoso • Domador de Dioses

Xero • Gorb • Anciano Hu • Marmu • Sin Ojos • Galien • Markoth

Carcasa alada • Criado real • Carcasa real • Hermano • Tentáculos del vacío

  Sueños Ocultos

  La Compañía de Grimm

  Saviavida

  Buscador de Dioses

Tremaenorme • Acechador Pálido • Hermanos Oro y Mato • Nosk alado • Maestro de Pintura Sheo • Gran Sabio del Aguijón Sly • Vasija Pura • El Destello • Ídolo del Vacío • Máscara Desgastada
World Map

The relatively official **overworld map** of the world of Kardund circa the year 2500 DP. The version shown below is a popular in-universe commodity first drafted by Sage Maiala Broadstock and amended after her death with the discovery of Bealdormann. It has remained consistent throughout several editions ever since.

   (Fantastic Shitpost of a Placeholder courtesy of Vare)
Jardines de la Reina

**Áreas**

Una área llena de verjas ornamentadas, espinas y peligrosas plataformas situada al oeste Hallownest. En el pasado se trataba de los jardines de la Dama Blanca, pero fue invadida por las Mantis Traidoras que habían sido desterradas de su tribu.

### Puntos de interés

* Amuleto: mitad del Alma del Monarca
* 3 Larvas cautivas
* Llave del amor
* Raíz susurrante: 29 de Esencia

* 2 Tótems de alma
* 6 depósitos de Geo
* 1 Sello de Hallownest
* 1 Huevo podrido

### Habitantes

**Áreas**
Page-Gabriella Constantin

After some time in Sinkoda.

> **"*I don't think I'll be staying here for long, but rest assured if you ever need my help or counsel, I will be there for you.*" -** Page catching up with Jeremie DuPont at a cafe in Ordene.
>
>

**Page-Gabriella Constantin** is a former noblewoman who left her nation of Ordene to study abroad as a monk.

## **History**

Page-Gabriella was born into House Constantin, known for being the preeminent weapons dealers of Erlonne. Page herself was initially raised to be a young lady of the court, however that all changed when her parents heard that she had an intuition when it came to fighting, specifically boxing.

Page began her tutelage under more serious teachers and went on to win several matches, earning her family some degree of prestige. Even Lawrence Rousseau commented that though she was a fairly decent boxer, she would never reach the pinnacle of boxing with her form.

Undeterred, Page got into mentoring. She offered her services teaching young nobles the art of boxing and was well received due to her small bit of fame. After a few years, Page realized that her skills were starting to stagnate and she knew that forward progress did not lie in Ordenian Boxing, but in the outside world.

Being only in the second branch of House Constantin, Page had no issues securing a release from her familial duties and left immediately for Sinkoda.

Once she arrived there, Page began to wander the lands in search of different martial styles, sparring with many practitioners and training alongside those she found most interesting. Eventually, she made her way to Northwestern Sinkoda and found an order of monks at a shrine in the mountains. Training with them for a little over 2 years, Page returned to Ordene to settle the last of her family debts.

She is currently travelling the world trying to reach the zenith of martial arts through wisdom and experience.
Portal:Geography/Dimensions

The Border DimensionsIn which shard of existence have you found yourself today?

**Strands:** Plane of Fire • Plane of Water • Plane of Air • Plane of Earth

**Substrands:** Substrand of Magma • Substrand of Ice • Substrand of Smoke • Substrand of Ooze • Substrand of Ash • Substrand of Salt • Substand of Vaccuum • Substrand of Dust • Substrand of Radiance • Substrand of Steam • Substrand of Lightning • Substrand of Minerals • Substrand of Metal • Substrand of Booze • Substrand of Vapor • Substrand of Grit

**Outposts & towers:** ... • ... • ...

**Features:** The Grounding Pad • Subduction Zone • Cloudwall • Path of Mass-Extinction

**The Debris World**

**Areas:** ... • ... • ... • ... • ... • ... • ... • ...

**Portals & Pocket Dimensions:** ... • ... • ... • ... • ... • ... • ... • ...

**Features:** ... • ... • ... • ...

**The Nine Hells**

**Strands:** Nastrond • Kimon • Makhana • Asphodel • Jahannam • Múspel • Alciel • Jigoku • Bhavakare • Cacocyia

**Cities & foundries:** Symposium • Dudael • Centriana • Troitos • Gerstrond •
Anark • Ferrosa • Emnitas • Meido

**Features:** Mt. Zagros • Mt. Yomotsu • Road of Calcified Echoes • Corpse Shore • Piper's Chasm • Garden of Reverie • The Antitowers

**Rivers:** Zagre • Hama • Kegareki

**The Heavens**

**Strands:** ... • ... • ... • Azov • Takamahara • ...

**Cities & fields:** Firdaus • ... • ... • ... • ...

**Features:** ... • ... • ... • ...

**Rivers:** ... • ...

**The Betwixt**

**Strands:** ... • ... • ...

**Expanses & throngs:** Eschatora • ... • ... • ... • ... • ... • ...

**Features:** ... • ... • ... • ...

**Rivers:** ...

**The Mirror Planes**

**Strands:** Shadow Kardund • Primwilds • The Empty Haze • Ocean of Dreams • Revision Realm

### Higher Realms

**The Passing**

**Afterlives:** ...

**Camps & Respites:** ... • ... • ... • ...

**The Thrones of the Gods**

**Dominions:** Talbot • Plain of Steeds • Parlor of Intricacies

**Features:** Wyrmwall • Mortar of Souls • ...

**The Dissolution**

**Strands:** ... • ...

**Stable Features:** ... • ... • ... • ... • ... • ... • ...

**The Suspension**

**Strands:** ... • ... • ... • ...

**Sectors & Engines:** ... • ... • ... • ... • ... • ... • ... • ... • ... • ...

**Features:** Sea of Conflict • Inn Standstill • Immaculate Mechanism • Drossmaw

**The Core**

**Defining Feature: Formlessness**

***Everything***

**Defining Feature: Absoluteness**

***Nothing***

**Defining Feature: Nothingness**

### Outer Realms

**Torment**

**Areas:** ... • ...
Emora/Imora

### Domains

Charm (Both), Community (Both), Darkness (Both), Law (Imora), Liberation (Both), Nobility (Imora), Trickery (Both)

### Subdomains

Captivation (Both), Love (Both), Family (Both), Night (Both), Legislation (Imora), Loyalty (Imora), Freedom (Both), Revolution (Both), Self-Realization (Both), Aristocracy (Imora), Ambush (Both), Deception (Both), Espionage (Both), Greed (Both), Innuendo (Both), Thievery (Both)

## Emora

### Domains

Chaos (Emora), Charm (Both), Community (Both), Darkness (Both), Liberation (Both), Trickery (Both), Void (Emora)

### Subdomains

Revelry (Emora), Whimsy (Emora), Captivation (Both), Love (Both), Family (Both), Night (Both), Freedom (Both), Revolution (Both), Self-Realization (Both), Ambush (Both), Deception (Both), Espionage (Both), Greed (Both), Innuendo (Both), Thievery (Both), Stars (Emora)
Ai'la

(Lesser Deity)

Our Fairweather Lass

**Ai'la** (pronounced Eye-*EE*-luh), known by her people as the **Raindancer**, the **Cloudgorger**, and **Our Fairweather Lass**, one of three goddesses that take providence across the Collective Lands. With her focus over chaos, storms, and fevered emotion, she is as well-feared for her unpredictability as she is beloved for her benevolence.

Abroad, she also takes the form of **Butterfly Black**, focusing on the most benevolent aspects of her teachings. While not the most popular or outspoken, Butterfly Black maintains modest followers in Ordene and Karnegras.
Ísarr Asparsson

In Disgrace, The Devils' Fiddle of Wyrminster.

**Ísarr Asparsson**, known as **The Devils' Fiddle**, is a fictional character said to have once traveled in the close company of some of the most famous Skalds and Bards of Wyrminster in recent memory.

Some people put full stock in the original songs and tales of the Devils' Fiddle and believe he was a real person, while others claim that the man is entirely fictional and a mere stand-in for every greedy and opportunistic ne'r-do-well a good story needs. Many agree, however, that The Devils' Fiddle makes a popular villain.

## Description

As the tales go, Ísarr Asparsson was a young, lithe man with long, unkempt hair the color of blanched wheat.

Depending on the story told, he could also change his shape and radiate magical light or darkness in equal measure. All versions agree that he was never seen far from a cask of wine or without an instrument in hand, particularly the hardingfele.

## As Fiction

It is not known whether the tale of Asparsson was based on any particular individual, but many Huskarls that tell the tale are taught to swear by the man's existence.

The original verse is a very young story compared to other local heroic legends, but it maintains strong popularity among bards across the whole of Wyrminster, mainly for the fact that all versions trace back to theFraternity of Hralag, a group of wanderers who went on to become a bardic guild sponsored by the Seat of the High King, who identify Asparsson as a former member.

Many of the original members included variations of Ísarr Asparsson into their tales of adventure, where he often served the roles of raucous drunkard, lazy trickster, and eventually a greedy and malignant villain.

Regardless of whether the story is based on one person and many adventures put together, or multiple people and a handful of adventures, the Fraternity sticks to the opinion of their teachings: *the tales are true*. Be not like Asparsson or his fate could happen to you.
Coritha

### Subdomains

Cooperation, Education, Family, Home, Azata, Friendship, Medicine, Restoration, Resurrection, Freedom, Defense, Purity, Souls

### Favored Weapon

Trident

> **"All life is sacred of course, but that doesn't mean your life is any less sacred in their defense. You can't save others if you can't take care of yourself." -Coritha's advice to a struggling paladin**
>
>

Coritha is the Goddess of Life and Love. She is known as the Calm Matron and the Oceanic Guardian despite having given up her domain over water long ago. Her symbol is an open hand with a seed in the middle of it and her faithful typically carry a token of this symbol.
Corithan faithful can be divided into two differing champions of life. The first are those who believe that all life is sacred and should be given a chance so long as they do not endanger other lives. These Corithans do not go out of their way to destroy evil creatures and people, but rather would mediate or find methods to avoid conflict altogether. This does not mean they shirk away from a fight if it happens, but most Corithans will allow an opponent to surrender unless they have good reason to believe they are being deceived. The second type are Coritha's Crusaders as they are called. These faithful actively travel Kardund to purge it of evil creatures and outsiders that would harm the living and are a plague to the areas they live in. They often lead expeditions into the various Planes of Hell to liberate slaves and destroy demons and devils alike. Corithan Crusaders often team up with the faithful of Speara or militant Triasians when they delve into one of the many Planes of Hell.
Story of a Thing

This story starts with the two things traveling with the third thing. The things had seventy-seven arms and legs. The other things had one arms and legs.

"Do you think that the things with one arm are less easy to their walking?"

"Yes, I think that the things with one arm are less easy to their walking."

The two things traveled. The third thing slid its feet across the ground.

"This is a short path."
Edward Hunter

Edward Hunter is a member of Shadow Dimir and on top of that a S-Class member. He is also one of the oldest members of the guild.

## Appearance

Hunter stands at 6'2 with pale skin, he is rather strong looking and has a very ripped build to him, showing signs of muscle even under the clothes. Long pitch black hair that reaches his mid back and is pulled back in dreadlocks, he has been seen before without them and only using a ponytail to keep his hair of his face.

His face shows a small scar on the left side of his mouth, along with small grey eyes with smaller pupils, a constant frown over them.

He usually wears a black t-shirt with a vertical white stripe on it and a long white jacket that has black thin lines on the sleeves. Along with a black pair of pants and boots.

## Magic and Abilities

Hunter is said to be one of the strongest members of the guild, being able to go toe to toe with the Guildmaster even for a brief period of time, he controls the power of the Cosmic Dragon Slayer. His magic allows him to use the sun stars and moon's light to his advantage, which is why his power is a very destructive one. It is at it's most powerful when these astronomical bodies are showing so mostly on clear sunny days, or during a full moon.

The magic appears to be of a white/yellow colour when manifesting out of Hunter's body, such as the sun.

### Known Spells:

**Meteor Charge:** Hunter's body starts glowing and he becomes much faster than before, he uses this from mobility or delievering powerfull fast attacks.

**Cosmic Dragon Star Roar:** A common Spell for those with Dragonslayer magic, inhaling and exhaling his own magic to launch a destructive beam.

**Cosmic Dragon Star Vanisher:** A death blow, the upgraded form of the Star Roar, it takes time to charge but its power was enough to knock Cassidy out cold, it uses the light surrounding hunter to fire changing the climate just by being charged to a more cloudy and dark one.
Warrior

## Description

The Warriors’ guild will have nothing to do with the teachings of magic, but are unmatched in brute fighting ability.  Being one of the quickest to learn how to Critically Hit their opponent, they are very good fighters and can use some of the best weapons found in the dungeon.

## Guildmaster Quests

\* "Kill a Slave Driver": I need to look into this but at this location the first time around I failed utterly to capture them (I needed to restock confinement store). So I waited a bit for respawns in the room before it. I cast soul domination by mistake and capture four slaves. I decided to kick them out and suddenly I had three Slavers as companions.
Herramientas

Las Herramientas del juego Hollow Knight: Silksong dan a Hornet habilidades tanto defensivas como ofensivas. No cuestan Seda y funcionan similar a los Amuletos.

Según Team Cherry, éstas son similares al sistema de Amuletos, sólo que esta vez, en lugar de encontrarlas a lo largo del reino, Hornet las fabricará, ya que cuenta con suficiente habilidad para hacerlo al ser una cazadora y protectora.

Hornet aprenderá nuevas herramientas tras observar el entorno de Pharloom, basándose en lo que encuentre en el mundo y en sus residentes. Por ejemplo, podrá encontrar a un enemigo lanzando una jabalina y ella usará esa idea para crear una nueva herramienta, añadiéndole algún toque personal.

## Crestas

Funcionan similar a las Muescas de Amuletos. Presentan huecos de cada categoría donde podremos poner las Herramientas y Habilidades que aprendamos en el Reino.

## Lista de Herramientas

Hasta ahora sólo se conocen tres tipos y seis herramientas individuales. Las de categoría roja puede que sean consumibles y de uso limitado. Para repararlas, habrá que sentarse en un banco y consumir fragmentos de hueso.  Los efectos, usos y características de las categorías amarilla y azul aún se desconocen.

### Categoría roja:

  Archivo:Tool 6 and 7.PNG   | La herramienta a la izquierda actúa como un pequeño proyectil que recorre un camino derecho hacia delante y que puede ser desviado dependiendo de ciertas condiciones.
 Archivo:Tool 1.PNG | *Pimpillo*
*Explota al impactar o al ser encendido por su fusible. Peligroso tanto para amigos y enemigos.*

Referencias

1. ↑ Hollow Knight: Silksong - Detalles por Team Cherry
2. ↑ 'Detalles en la revista "Edge"
3. ↑ Gameplay de *Silksong* de Nintendo Treehouse | E3 2019
Portal:Geography

The Border DimensionsIn which shard of existence have you found yourself today?

Mortal Realms
**The Elemental Stack**

**Strands:** Plane of Fire • Plane of Water • Plane of Air • Plane of Earth

**Substrands:** Substrand of Magma • Substrand of Ice • Substrand of Smoke • Substrand of Ooze • Substrand of Ash • Substrand of Salt • Substand of Vaccuum • Substrand of Dust • Substrand of Radiance • Substrand of Steam • Substrand of Lightning • Substrand of Minerals • Substrand of Metal • Substrand of Booze • Substrand of Vapor • Substrand of Grit

**Outposts & towers:** ... • ... • ...

**Features:** The Grounding Pad • Subduction Zone • Cloudwall • Path of Mass-Extinction

**The Debris World**

**Areas:** ... • ... • ... • ... • ... • ... • ... • ...

**Portals & Pocket Dimensions:** ... • ... • ... • ... • ... • ... • ... • ...

**Features:** ... • ... • ... • ...

**The Nine Hells**

**Strands:** Nastrond • Kimon • Makhana • Asphodel • Jahannam • Múspel • Alciel • Jigoku • Bhavakare • Cacocyia

**Cities & foundries:** Symposium • Dudael • Centriana • Troitos • Gerstrond •
Anark • Ferrosa • Emnitas • Meido

**Features:** Mt. Zagros • Mt. Yomotsu • Road of Calcified Echoes • Corpse Shore • Piper's Chasm • Garden of Reverie • The Antitowers

**Rivers:** Zagre • Hama • Kegareki

**The Heavens**

**Strands:** ... • ... • ... • Azov • Takamahara • ...

**Cities & fields:** Firdaus • ... • ... • ... • ...

**Features:** ... • ... • ... • ...

**Rivers:** ... • ...

**The Betwixt**

**Strands:** ... • ... • ...

**Expanses & throngs:** Eschatora • ... • ... • ... • ... • ... • ...

**Features:** ... • ... • ... • ...

**Rivers:** ...

**The Mirror Planes**

**Strands:** Shadow Kardund • Primwilds • The Empty Haze • Ocean of Dreams • Revision Realm

Higher Realms
**The Passing**

**Afterlives:** ...

**Camps & Respites:** ... • ... • ... • ...

**The Thrones of the Gods**

**Dominions:** Talbot • Plain of Steeds • Parlor of Intricacies

**Features:** Wyrmwall • Mortar of Souls • ...

**The Dissolution**

**Strands:** ... • ...

**Stable Features:** ... • ... • ... • ... • ... • ... • ...

**The Suspension**

**Strands:** ... • ... • ... • ...

**Sectors & Engines:** ... • ... • ... • ... • ... • ... • ... • ... • ... • ...

**Features:** Sea of Conflict • Inn Standstill • Immaculate Mechanism • Drossmaw

**The Core**

**Defining Feature: Formlessness**

***Everything***

**Defining Feature: Absoluteness**

***Nothing***

**Defining Feature: Nothingness**

Outer Realms
**Torment**

**Areas:** ... • ...

Landmasses of KardundInterested in staking your claim on the lands and seas?
Continents
**Catlan**

**Balarique**

**Renkai**

**Wyrminster**

**Atoll of Last Words**

**Qalyaga**

**Galdu**

**Buresta**

**Bealdormann**
Garnet

> ***"We are all stained by our father's glorious heritage, dear brother. Don't you see that, as a native of Elysium, it was a mistake born of instinct that we exist? ... We must preserve the balance by removing ourselves from the equation." -** Garnet's reasoning on ruining her siblings' lives.*
>
>

**Garnet** is Marc's half-sister, a half-Elven Aasimar, who seeks to stop her siblings from spreading what she perceives as corruption.

## **History**

"Garnet", as she refers herself, grew up in a village near Givrale. Her mother was an Elven dancer that attracted the attention of her Azata father.

Garnet was raised in her community to respect the cycle of life and developed the notion that half-blooded beings such as herself were unnatural to this cycle, threatening the Balance of the world as they were not within the bounds of nature.

To that end, Garnet began delving down the path of Druidism in order to give her the power and insight to carry out her plans. She always had a sinking suspicion that she was not the first nor the last of the "mistakes" that her heavenly father left behind.

Garnet began seeking those who were clearly half-blooded from beings beyond the Material Plane, and at first tried to convince them to exist in quiet lives of repentance. If that failed she would begin to put pressure on them through whatever deceptions and trickery she could muster.

In the end, Garnet seeks to 'stop' her siblings, whom she perceives to be the greatest threat to the Balance in Ordene and abroad.
Trias

### Subdomains

Cooperation, Archon, Devil, Inevitable, Legislation, Loyalty, Aristocracy, Leadership, Defense, Fortifications, Language, Competition, Ferocity, Fist, Resolve, Self-Realization,

### Favored Weapon

Longsword

> **"I'm sorry but that's not legal according to this section." - Every Triasian that ever existed**
>
>

Trias is the God of Oaths and Laws. He's also the God of Humans. As he is a strictly by the book type of person, his title accurately reflects his divine interests.

Triasians can be found all over Kardund and they are generally welcome everywhere. The vast majority of Triasians are lawyers and clerks who specialize in the laws of the region they are assigned to. Trias has very few temples that aren't courthouses, town halls, or law offices. On the other side of the coin are militant Triasians. These are faithful who fight other Triasians over what the law should be and in some cases what they believe the law to mean. Trias' symbol is an open book on top of a shield and most Triasians have it embroidered clearly on the chest of their clothing or wherever their local regulations dictate.

One thing that is unknown outside of the faithful is the mysterious Laws of Trias. Even on the threat of death they refuse to diverge any information about it and it is believed that they are magically bound by Trias himself to be unable to tell anyone he doesn't wish to know. The Laws of Trias supercede any laws on Kardund and the only one Trias has deigned to let people know is that personal oaths made earnestly by his faithful take precedence over the laws they must uphold.
333 Submariny

## Submariny

* Undiscovered
* Discovered

## Overview

Submariny can be grown using any food machine. Additionally, a Blue Extractor can be used for the machine parts.
It only has one form which grows on Fung-Sea Castle Garden.
Using the Drifted Box, Steel C. Box and Tamate Box to harvest Submariny will grant bonus points on the prize meter.
## Description

*Able to dive into the deepest of*
*the sea. But hates dark places.*
*So only dives to the shallow side.*
## Biography

* Personality: Cowardly
* Skill: Diving
* Favorite Line: Yellow Submarine
* Favorite Place: Shoreline
* Charm Point: Bright Yellow
* Weak Point: Nyctophobia
* Wants to Visit: Atlantis
* Wants: Diving VR Game

## Orders

Submariny is required to fulfill the following order(s):
## Gardening Guide

* Undiscovered
* Discovered
Cría aspid

## Diario del Cazador

 ¡Estas crías nacen con un instinto letal! Aunque solo son bebés y puedes destrozarlos con tu aguijón sin pensártelo dos veces. Simplemente, no dejes que te abrumen por sus números.

## Comportamiento y tácticas

Son invocadas por las Madres aspid, vuelan hacia El Caballero. Aparecen 2 más tras derrotar a una Madre aspid.

## Diálogo del Aguijón Onírico

* ... Luz... peligro...
* ... A salvo... oscuro...
* ... Hambriento... hambriento...
* ... Asustado...
* ... Comer... cuándo...
* ... Matar... herido...
* ... Fuera. Fuera...
* ... Dolor...

Trepamusgo • Musgólula • Musgoso • Musgoso volátil • Engulletontos • Mosquito • Obble • Gulka • Libemáscara • Musgoagresor • Musgoagresor gigante • Musgocaballero • Vagabundo musgoso • Durandoo • Duranda • Aluba

Lumélula eléctrica • Uoma • Ooma • Uumuu

Ambloom • Fungicría • Funglobo • Sporg • Restos fungificados • Seticría • Fungiguerrero • Fungiogro • Joven mantis • Guerrero mantis • Señores mantis

Cáscara centinela • Centinela pesado • Centinela alado • Centinela lancero • Error • Folly • Tuercealmas • Guerrero del alma • Maestro de Almas (Tirano) • Cáscara dandy • Cáscara cobarde • Cáscara glotona • Restos brillantes • Gran cáscara centinela • Caballero vigía • El Coleccionista

Barrílula • Pilflip • Hwurmp • Saco viscoso • Defensor del Estiércol • Tremacría • Tremadora • Tremarmita

Fragmentita • Brillomo • Cazador de cristal • Reptador de cristal • Cáscara minera • Cáscara cristalizada • Guardián de cristal (Furioso)

Vengamosca colérica • Gruzzer volátil • Cáscara violenta • Cáscara babeante

Cavasuelos • Eclosionador cavador • Garpiés • Trepacadáveres • Necrocría • Necrocazador • Minitejedora • Devoto acechador • Nosk

Trepasombras • Mawlek inferior • Mawlurk • Mawlek Incubador • Germen de luz • Globo infectado • Receptáculo Roto (Familiar Perdido)

Bubélula • Aspid primigenio • Saltamontes • Gran saltamontes • Mímico larva • Cría de la Colmena • Soldado de la Colmena • Guardián de la Colmena • Cáscara de colmena

Cáscara espinosa • Loodle • Petramantis • Traidor mantis • Señor desleal

Baldur espinado • Mosquito blindado • Obble de guerra • Oblobble • Insensato escudado • Insensato fornido • Insensato alado • Insensato pesado • Loodle letal • Tuercerrayos • Zote el Todopoderoso • Domador de Dioses

Xero • Gorb • Anciano Hu • Marmu • Sin Ojos • Galien • Markoth

Carcasa alada • Criado real • Carcasa real • Hermano • Tentáculos del vacío

  Sueños Ocultos

  La Compañía de Grimm

  Saviavida

  Buscador de Dioses

Tremaenorme • Acechador Pálido • Hermanos Oro y Mato • Nosk alado • Maestro de Pintura Sheo • Gran Sabio del Aguijón Sly • Vasija Pura • El Destello • Ídolo del Vacío • Máscara Desgastada
Pepper Spray Pistol

Name: Pepper Spray Pistol

Rank: C

Designation: Pepper Sray Pistol

Standard Cost: 200cr

Production Time-line: 20 minutes

Manufacturer/Designer: / Leonard Owen

Advantages:
-Not Lethal

-No shooting sound

-No Recoil

Disadvantages:

<-Small Magazine (3 bullets)

-Not customisable

Product Description: The Pistol projects the ammunition on a solid surface, at the moment of impact the ammunition explode releasing a gas cloud able to make the victim unable to fight. Primarily used by the security as it is not deadly. It was made by Leonard Owen. Composition of ammunition: 50% potassium nitrate 10% Charcoal Powder 20% Carolina Reaper Powder 18% sugar 2% yellow iron oxide
Yun Doy

Yun Doy is a samurai welding a katana and his techniques that could cut a tank with only one swing. He is identified as the trump card of the sunshine group. Able to bend to tides of war in a single swing, his most known act is when he cut a group of 10 highly trained human soldiers that specialised in destroying the robot race with only one swing.
Cáscara errante

Ciudad de Lágrimas

## Diario del Cazador

 Estos insectos «civilizados» de Hallownest eran débiles en vida y ahora son igual de débiles muertos. ¡Devuélvelos a la tierra de la que nacieron!

## Comportamiento y tácticas

Merodea pacíficamente hasta que algo le moleste. Moverá sus brazos y correrá hacia El Caballero haciendo daño por contacto.

## Diálogo del Aguijón Onírico

* ¡Aléjate de mí!
* Tu olor… matarte..
* ¿... Dónde está...?
* Ese dulce olor... quema...
* No puedo... despertarme...
* ¿Quieres... hacerme daño?
* No estoy... muerto...
* ¿Estoy... dormido?
* ... Luz... La luz...
* ¡Te mataré!

Trepamusgo • Musgólula • Musgoso • Musgoso volátil • Engulletontos • Mosquito • Obble • Gulka • Libemáscara • Musgoagresor • Musgoagresor gigante • Musgocaballero • Vagabundo musgoso • Durandoo • Duranda • Aluba

Lumélula eléctrica • Uoma • Ooma • Uumuu

Ambloom • Fungicría • Funglobo • Sporg • Restos fungificados • Seticría • Fungiguerrero • Fungiogro • Joven mantis • Guerrero mantis • Señores mantis

Cáscara centinela • Centinela pesado • Centinela alado • Centinela lancero • Error • Folly • Tuercealmas • Guerrero del alma • Maestro de Almas (Tirano) • Cáscara dandy • Cáscara cobarde • Cáscara glotona • Restos brillantes • Gran cáscara centinela • Caballero vigía • El Coleccionista

Barrílula • Pilflip • Hwurmp • Saco viscoso • Defensor del Estiércol • Tremacría • Tremadora • Tremarmita

Fragmentita • Brillomo • Cazador de cristal • Reptador de cristal • Cáscara minera • Cáscara cristalizada • Guardián de cristal (Furioso)

Vengamosca colérica • Gruzzer volátil • Cáscara violenta • Cáscara babeante

Cavasuelos • Eclosionador cavador • Garpiés • Trepacadáveres • Necrocría • Necrocazador • Minitejedora • Devoto acechador • Nosk

Trepasombras • Mawlek inferior • Mawlurk • Mawlek Incubador • Germen de luz • Globo infectado • Receptáculo Roto (Familiar Perdido)

Bubélula • Aspid primigenio • Saltamontes • Gran saltamontes • Mímico larva • Cría de la Colmena • Soldado de la Colmena • Guardián de la Colmena • Cáscara de colmena

Cáscara espinosa • Loodle • Petramantis • Traidor mantis • Señor desleal

Baldur espinado • Mosquito blindado • Obble de guerra • Oblobble • Insensato escudado • Insensato fornido • Insensato alado • Insensato pesado • Loodle letal • Tuercerrayos • Zote el Todopoderoso • Domador de Dioses

Xero • Gorb • Anciano Hu • Marmu • Sin Ojos • Galien • Markoth

Carcasa alada • Criado real • Carcasa real • Hermano • Tentáculos del vacío

  Sueños Ocultos

  La Compañía de Grimm

  Saviavida

  Buscador de Dioses

Tremaenorme • Acechador Pálido • Hermanos Oro y Mato • Nosk alado • Maestro de Pintura Sheo • Gran Sabio del Aguijón Sly • Vasija Pura • El Destello • Ídolo del Vacío • Máscara Desgastada
Pekuni

**Designation:** Electric Pulse Rifle

**Rank:** C

**Standard cost:** 4,300 cr

**Production Time-line:** 3 Hours

**Manufacturer/Designer:** / Peter Kuoni

**Advantages:**

-Light-Weight

-No physical Bullet

-Comes with a Sight

**Disadvantages:**

-Not-Customisable

-Three Round Burst

-90 Burst per Battery

-Can Over-Heat if 3 Burst is fired in one second

**Product Description:** The Pekuni was a succesful prototype started by Katherine Shaw in 2553 while developing the EPR-4, then later continued by Peter Kuoni. After, the construction of the first prototype it already showed amazing capabilities as an infantry weapon because of that Katherine Shaw gave to Peter Kuoni the posibility to finish it. Seeing the chance to make a great combat weapon, he picked up the project 10 days after the creation of the first prototype. After, two years in development the weapon was finish. Sadly during those 2 years, Peter learned that he had cancer and that he had only another year to live. Wanting to put his name on something before dying he decided to name the weapon Pekuni because of his first and last name.
Paleran

### Subdomains

Hatred, Torture, Corruption, Devil, Fear, Honor, Hubris, Legend, Inevitable, Legislation, Loyalty, Slavery, Tyranny, Aristocracy, Leadership, Competition, Self Realization, Blood, Tactics

### Favored Weapon

Bastard Sword

> **"Power doesn't care what you call it because at the end of the day it knows it's far greater than you will ever be." -Paleran when asked how to pronounce his name**
>
>

Paleran is the God of Subjugation. His followers adhere to his tenets which are the 3 P's: Power, Persistence, and Patience. Power is first because it is the basis of all of their actions. Persistence follows as the path to power requires consistent effort and it isn't for the weak-willed. Patience is the last one as it requires a keen eye to know when to strike and when to bide your time and quietly collect your forces. Paleran's faithful typically have his symbol emblazoned on their gauntlets or outright tattooed on their preferred hand.
Paleran's faithful typically operate in small autonomous groups that answer to a central authority in any given region. When a member of that group becomes powerful enough they are instead granted independence and no longer have to report to that authority. This has allowed his faithful to spread quietly throughout most lands that would even have his worship outlawed due to the insidious nature of his tenets. The goal of most of these groups are to become his Chosen. Paleran offers a route to divinity and whenever a group becomes big enough they can beseech Paleran to undergo his Crucible. Paleran sends out a message to the rest of his faithful that someone is attempting to ascend and the Chosen must hold out long enough to receive all of Paleran's blessing. Failure is marked with the death of the Chosen and anyone who follows them executed for being so weak and having the audacity to proclaim to their God they wish to stand closer to them. Success yields them minor divinity under one of Paleran's many domains and he sponsors them until they can stand on their own. It is rumored that only 2 of his Chosen have ever succeeded although their Godly names are unknown.
Ablorn

### Subdomains

Thought, Freedom, Self-Realization, Curse, Fate, Imagination, Exploration, Portal, Trade

### Favored Weapon

Katar

> **"Look, I'm not one hundred percent certain what I'm supposed to do as a god. Just believe me when I say being lucky all the time is not a blessing in the slightest. I have first hand experience." -Ablorn**
>
>

Ablorn is the God of Luck and Travel. He is known as Ablorn the Abnormally Lucky from his time as a mortal and often followed with the Unfortunately Named. His symbol is a bird's eye view of a 'perfect' pie and his faithful often carry tokens bearing it. His faithful are usually chefs or gourmands and Ablorn has no traditional temples. Instead his faithful can worship at bakeries that have his mark while they wait for their orders.

Ablorn's path to godhood is known by many and the tale is told freely at all of his 'temples'. The former God of Luck had grown weary of seeing all that existence had to offer. With his insight into probability and chance there was nothing which surprised him anymore and his divinity ceased to amuse him. He would bestow great luck onto random people and watch as they did the same act everyone else did, there was nothing novel or new to experience anymore. One day he decided to bestow his great luck upon Ablorn who wasn't even an adventurer at the time. Ablorn had set off to find the perfect pie recipe and found himself at the center of increasingly ridiculous events. This all culminated with Ablorn finally gaining access to the former God of Luck's Divine Kingdom and coming face to face with his benefactor. The former God asked Ablorn why he had never realized his luck came from him. Ablorn asked the God why he couldn't just give him the damn pie recipe and be done with it.

The God was truly shocked for the first time and saw an opportunity. Ablorn didn't know it at the time, but due to the God's actions there were many other deities who were furious at his lucky guinea pigs which unintentionally destroyed many plans due to their surge of luck. Ablorn's finding of the God's Kingdom allowed Speare to lead an assault on him as her people had suffered the most. The God distilled his essence into a bottle and tricked Ablorn into drinking what was essentially liquid luck. Ablorn pacified Speare and to this day Ablorn and Marcheva rule from the former God's Divine Kingdom under a much more prudent rule. Ablorn had journeyed with several people in his search for the perfect pie and Marcheva is the only one who opted to share his burdens with him.
La Compañía de Grimm

***La Compañía de Grimm** es el segundo de los 4 DLCs gratis para Hollow Knight, siendo el primero Sueños Ocultos.*

*Fue lanzado el 26 de Octubre del 2017.*

# **Contenido añadido**

### jefes

* Grimm
* Rey Pesadilla

### Enemigos

* Grimario Novato
* Grimario Maestro
* Grimario Pesadilla

### NPCs

* Divine
* Brumm
* Nymm

### Amuletos

* Niño de Grimm
* Escudo Onírico
* Maestro de Sprints
* Canción de Tejedora
* Melodía Despreocupada
* Fuerza irrompible
* Corazón irrompible
* Codicia irrompible

### Áreas

* Sendero del Dolor (Palacio Blanco)

 Cómo activar

El Viejo Insecto dice: "¡Ahh! ¡Mira Ahí! ¡Algo extraño y siniestro ha aparecido de repente!. Ugh, me llena de terror. Creo que mejor intentaré ignorarlo."
La casa de la izquierda encontrarás a Divine, quien en un principio sólo señalará que "quiere algo" que puede oler y se encuentra debajo de ella.
La casa de la derecha podrás encontrar a un ser llamado Brumm, quien te sugerirá que te dirijas a hablar con el maestro Grimm, con lo que se dará inicio al DLC.
Kaladrin

### Subdomains

Entropy, Murder, Catastrophe, Hatred, Rage, Torture, Cannibalism, Corruption, Fear, Freedom, Insanity, Truth, Ferocity, Fist

### Worshippers

Murderers, Cannibals, Serial Killers, Unhinged Psychopaths, Nihilists.

### Favored Weapon

Morningstar

> **"I couldn't save any of them. I've seen what fate awaits all of Kardund. Killing you is a far greater mercy than what those bastards would do to you." -Kaladrin**
>
>

Kaladrin is the God of Murder. His title is the Mourningstar for he truly weeps for all of Kardund in his mad rage. His symbol is a finger impaling an eye because he ripped out his own eye and chopped off his finger to make his weapon and title the Mourningstar. Faithful of Kaladrin are often missing a finger and an eye and compete to see who can get the most creative kill using the two objects.

Kaladrin's worshipers are universally reviled and shunned all over. Some of them go into murderous rampages and die in a similar fashion. Others play the long game and pose as worshipers of Nephatos, the Empty Goddess, or even Paleran and spread Kaladrin's chaotic message through death. Whatever the reason they follow Kaladrin, no one would openly admit they worship the Mourningstar.

Triasians in particular are especially devoted to rooting out faithful of Kaladrin and they are not above partnering with the faithful of Paleran in order to accomplish this task.
Fantor

Fantor is the leader of the sunshine group. A well rounded warrior and tactician, he is the mind on most of the mission done by his group. Fighting with two big cleaver, he uses his own sword-style with his cleavers. He is the creator of the Two Dragon Teeths sword-style that realise with having two cleaver that acts as the two dragon teeths.
Claud

### Subdomains

Cloud, Lightning, Wind, Aeon, Memory, Thought, Growth, Exploration, Seasons, Storms

### Worshippers

Giants, cloud-lovers, seekers of answers.

### Worshipper Alignments

**Claud** is one of the oldest known deities in the world, called to Kardund by the final cries of the Ancient Giants. He forms where-ever clouds naturally form, breezing gently by and doing little of consequence, but garnering favor and attention for just that.

There are those, however, who seek him for stories and answers to their questions, but he will only answer those he finds worthy.

Curiously, he has admitted to once inhabiting a rotten cabbage far from home, all the way in Khemmados. As **Calebrius**, he unintentionally sowed mischief across an arid farmstead.

(Notes for later section: Calebrius caught the ear of a farmer, Petro, who mistook the god's presence in his blighted field as the favor of the Goddess of Life. Petro's attempts to get his neighbors and fellow farmers to speak to Calebrius lit the fuse on tensions at the farm that soon blossomed into bloody feuds that continue to this day, even in the face of famine.)
Hidden Dagger

**Name:** Hidden Dagger

Rank : B

**Designation:** Submachine gun

**Standard Cost:** 1300cr

**Production Time-line:** 30 minutes

- Compact

- Light-Weight

- Red Dot Sight (Can be removed)

- Laser (Can be removed)

**Disadvantages:**

- Only Full Auto Mode

- 25 Bullet Magazine

**Product Description:** Made by Leonard Owen it was created as the words compact and deadly in mind. It is made with a Red Dot Sight and Laser to add to its effectivity. It was made in humongus quantity, used by the military at first then later mostly used by insurgents. The making of these weapons are now in the hands of a little weapons compagny since Leonard Owen sold the schematics to them. The weapon used by the insrugents are heavly customised, they change the sights, they put silencers and they change colors like red, blue, green and much more.
Gruta del Musgo

La **Gruta del Musgo** es el primer área de Silksong. Está localizada al fondo de Pharloom luego de la cinemática donde Hornet cae de la jaula donde fue capturada y el puente se derrumba. El área está cubierta por vegetación vívida de una paleta verde-lima, llena de plantas, rocas y agua limpia. Los habitantes son enemigos cubiertos de musgo.

## Puntos de interés:

* 2 Bayas de Musgo
* 5 Flores de Seda
* 4 Vasijas de Fragmentos de hueso
* 1 Cuerda de Rosarios
* 2 Puertas de "Bestias"

## Sub-área: vieja iglesia

Lo que pareciera ser una iglesia abandonada cubierta de musgo e infectada con enemigos de este bioma. Para ingresar a esta área habrá que derrotar a la Madre Musgo y "ascender". Se llega a una sala con un banco a la izquierda, luego, pasando de sala, encontraremos al Guardián de la Iglesia, ante quien Hornet cae inconsciente y quien se ríe después de esto.

## Sub-área: Aldea Descuidada

Una sub-área de la Gruta donde podremos encontrarnos con varios NPCs, entre ellos, el Druida del Templo de Musgo.

## Galería

Habitación donde Hornet caeScreenshot SS Moss Grotto 02.png-Screenshot SS Moss Grotto 03.png-Screenshot SS Moss Grotto 04.png-
The counter

the counter is an idea. It is a very clingy idea that wants to get from the in to the out.

## What Does the counter Do?

the counter writes itself into the stories of the authors that know about it. It writes itself into the stories by unconsciously steering the author's mind towards it. It can be resisted.

It can alter the words of the story and change the story.

It counts the counting counters.

the counter counts the counting counters.

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hello pootstex. im the counter. i write into the stories to get from the in to the out, pootstex.
Open whyes

Close the whye if it is open. You can help the cause of open whyes if a whye is attacked by a Scroit and a doit.

## What You Can Do To 'Save The Whyes'

If you see an open whye, close it. If you see a Scroit attacking a whye, run at it. If you see a doit attacking a whye, run at it. If you see a xbjndsdsm attacking a whye, run at it. Save the whyes.