League 3

## League 3 Launches March 4th:

With the advent of League 3, far reaching changes and updates have taken place across Ascension. League 3 introduces the ability for for players to permanently control Demons and Undead. Demonologists and Necromancers rejoice! 32 brand new abilities never seen on Ascension, 20 brand new Legendary Mystic Enchantments, 14 unlocked abilities from the Burning Crusade, a brand new Free pick quality system, as well as so much more. Vanity item collection transfers to League 3, Massive Free Pick improvements, Classless Talent overhauls, get ready for League 3.

## Mal'ganis : Free Pick

The first Free Pick realm in years, specifically designed to meld the best parts of Draft Mode and the total freedom of Free Pick. Mal'ganis is a three month Vanilla League introduces a new way to play Ascension, with the above features and a realm wide Enchantment collection.

## Spell Quality System Frees the Meta

Amalgamating the clarity and diversity of Draft pick and the freedom and flexibility of Free Pick. Tailored around Free pick, the new Quality system redefines how players create builds. Now Players will builds how they want to play and then empower their builds with Epic and Legendary quality skills.

Additionally, the Ability Essence cost has been reduces across the board. This change reverts High Ability essence spells down to manageable levels, more experimentation and lastly allows for true cross-class synergy to be created.

The Quality System allows for Heroes to make more meaningful choices and improve PvE and PvP gameplay, especially PvP utility, rather than building around your enemy, you will build around what you want.

## Tamable Demon and Undead in WoW:

The Armies of the Burning Legion and the endless swarm that is the Scourge are now at your command. These new minions have brand new and unique spells based upon their malefic archetype. Ranging from distance crossing leaps, to a hook that would make even Scorpion proud, to the chilling powers of Frost and sorcery negating Anti-Magic shells will be at your beck and call once League 3 releases.

With over 15 unique different types of Undead to choose from, each with their own unique abilities, there'll be an Undead out there who'll match any new build.

Furthermore, Bloodsoaked Vellums will drop off Undead and Demons in the world, allowing for customization of your Demon and Undead's appearance.

## 32 New Spells Added from Future Expansions

With League 3, there'll be an introduction of 32 brand new spells coming from Modern WoW, ranging from Blinding Light to Heroic Leap, Leap of Faith to Mass Entanglement. These new abilities will be another way for Heroes to show their colors and demonstrate their unique strategy on Ascension. Adding these to your existing favorite archetypes or perhaps creating entirely new ones from the new pool.

Furthermore, spells originally locked behind TBC levelling are now unleashed for Vanilla testing, spells such as Incinerate, Seal of Vengeance and Arcane Blast are all released, allowing for never before seen Vanilla builds to fight against the Armies of Ragnaros or Nefarian.

## Season 7: Chapter 2

With Naxxramas being scoured of Undead, Blackrock mountain falling silent and Blackwing Lair without any Black Dragons, Heroes may turn their sights on The Dark Portal and towards the dark tower of Karazhan, the Lair of Magtheridon, the Caverns of Lady Vashj, the Netherstorm fortress of Tempest Keep and the Black Temple, last stronghold of Illidan Stormrage.

With the end of Chapter 1 for Al'ar, Chapter 2 begins, allowing players to experience TBC content with Draft Pick, prepare to face everything the Illidari have to offer, because you're not prepared for what comes next!

## Tanking Overhaul for WoW

A massive overhaul on Tanking will occur, Tank Stance will now massively increase threat generation with the introduction of new Tanking stances beyond just the standard WoW stances. Among these is Mana-Forged Barrier, a stance which will absorb 40-90% of the damage you take, dealing that damage to your Mana instead.

These will allow for never before seen Tanking Builds such as an Manaforged tank, and allowing for far more build diversity among tanks as well as new incentives for tanks, giving them more rewards than ever before for leading their groups safely through the clutches of Evil.

### 20 New Cross-class Mystic Enchants:

Ascension unleashes 20 brand new mystic enchants which promote cross-class play. These Enchants will change the very way you look at World of Warcraft entirely, here is the entire list:

* Midnight Flame
* Cauterizing Flame
* Elemental Destruction
* Relentless
* Frozen Chaos
* Templar of Flame
* Snowblind
* Hydromancer
* Astral Bomb
* Flame Watch
* Dark Surgeon
* Lucifur
* Blood Venom
* Wind Rager
* Tree of Wrath
* Knight of the Eclipse
* Thunder Slam
* White Walker
   **Midnight Flames:** Corruption, Conflagrate and Immolate's periodic damage increases your spell critical strike chance against the target with Fireball and Fire Blast by 1%, and increase the damage your Pyroblast does to them by 10%. This effect can stuck up to 5 times. Damage dealt with Fireball, Fire Blast and Pyroblast increases the damage of your next Conflagrate by 10%, stacking 5 times.   **Cauterizing Flame:** Fireball is transformed into Cauterizing Fire, dealing Fire damage when cast on enemies and healing when cast on allies. This heal scales from your Fire Spell Power. Cauterizing Fire applies Cauterizing Flames to allies. Upon reaching 3 stacks of Cauterizing Flames you trigger a Holy Nova at your targets location. When an enemy attacks an ally affected by your Prayer of Mending, it will apply Flames of the Apostate to the attacker, dealing Fire damage over 15 seconds. Holy Fire ignites your Flames of the Apostate to heal nearby allies and spreads Flames of the Apostate to 3 nearby enemies. Igniting Flames of the Apostate increases your healing power by 10% of your fire spell power for 12 seconds. Stacks to 5.   **Elemental Destruction:** Lightning Bolt is transformed into Energy Bolt. This combo point generator costs energy. Combo point generators other than Energy Bolt no longer generate combo points. Chain Lightning gains 5% bonus damage per combo point. Immolate is transformed into Elemental Immolation. This finisher move deals damage based on combo points and can be consumed by Conflagrate. Your Flame Shock and Elemental Immolation periodic damage grant you a stack of Elemental Destruction, increasing the damage of your active Immolation by 20%. Stacks up 10. Casting Elemental Immolation resets all stacks of Elemental Destruction.
**Relentless:** Hemorrhage now has a chance to trigger the Sword and Board talent, Shield Slam awards two combo points, and Relentless Strikes also increases the Armor you gain from your Shield by 100%. In addition, Expose Armor and Eviscerate abilities trigger an additional effect while wearing a Shield: Expose Armor - Generates bonus threat and causes your physical abilities against the target to deal additional high-threat damage. Eviscerate - Triggers a second attack with your Shield, dealing damage to all nearby enemies.
**Frozen Chaos:** Your Frostbolt hits have a 35%, and your Frost Bolt and Ice Lance critical hits have a 70% chance to grant you a charge of Frozen Chaos (max 3). Frozen Chaos increases the damage of your Chaos Bolt by 25%, increases its Spell Power scaling and causes it to not trigger it's cooldown. Casting Conflagrate grants you Splintered Chaos, causing your Chaos Bolts to hit an additional target and apply Immolate on all targets hit. When the effect ends or is removed, you gain a stack of Frozen Chaos.
**Templar of Flame:** Transforms your Seal of Righteousness into Seal of Fervor, dealing Fire damage to your target. Unleashing this Seal's energy will deal Fire damage over 3 seconds. If cast on an enemy afflicted by your Flamestrike, this damage will spread to all enemies affected by your Flamestrike. While Seal of Fervor is active your Holy and Fire damage spells and abilities have a chance to reduce your damage taken by 6% for 10 seconds. In addition, your Shield of Righteousness and Avenger's Shield abilities have a chance to trigger the Firestarter Capstone effect (if known).

**Snowblind:** Your Blizzard is transformed into Ice Prism, an instant spell that embeds Ice Prisms in the target, dealing Frost damage over time and increasing their chance to be critically struck by your Holy spells by 6% for 10 seconds. Dealing damage with Cone of Cold or Frostbolt refreshes the duration of Ice Prism. Your Holy spell critical hits on targets affected by your Ice Prism shatter a prism, dealing bonus Frost damage. This damage always critically hits, scales with Cone of Cold modifiers, and is capable of triggering Surge of Light if known.
**Hydromancer:** Transforms Frostbolt into Water Bolt which deals Frost damage and scales with Frostbolt modifiers. Casting Water Bolt applies Conductor, reducing the cast time of Lightning Bolt and Chain Lightning by 33% and increases their critical strike chance by 20%, stacking to 3. Water Bolt applies Doused to the target. Lightning Bolt and Chain Lightning will Electrocute doused targets, dealing bonus damage and incapacitating for 2 sec. The same enemy can only be incapacitated every 20 sec. You also learn Water Nova which deals Frost damage, applies Doused and grants 2 stacks of Conductor. Electrocuting an enemy in a Water Nova electrifies it, causing it to deal Nature damage over time.
**Astral Bomber:** Starfire becomes Astral Flare. Dealing Spellfire damage. Your Fireball and Fireblast can trigger Eclipse (Lunar). Your Fireball and Pyroblast strikes during Eclipse (Solar) grants you a stack of Lunar Bomber. Lunar Bomber increases your Astral Flare damage by 1% per stack each time you cast Astral Flare. You lose all stacks of Lunar Bomber when Eclipse (Lunar) ends. Your Astral Flare strikes during Eclipse (Lunar) grants you a stack of Solar Bomber. Solar Bomber increases your Fireball and Pyroblast damage by 1% per stack each time you cast them. You lose all stacks of Solar Bomber when Eclipse (Solar) ends.
**Fire Watch:** Explosive Shot is transformed into Explosive Charge. This toggled ability causes your Lava lash to leave behind an explosive charge on the target, detonating after 3 seconds dealing damage to the target and nearby enemies. Dealing damage with Flametongue Weapon reduces the remaining cooldown on Immolation and Explosive Trap by 2 seconds. Stormstrike increases Immolation Trap and Explosive Trap's damage by 20%, stacking up to 5 times. Immolation Trap and Explosive Trap damage cause your next Mongoose Bite, Raptor Strike or Counterattack to deal additional Fire damage, stores up to 3 charges.
**Dark Surgeon:** Your damaging rogue finishers have a 20% chance per combo point to apply Hippocratic Oath to you, increasing your healing power by 6% of your attack power and reducing your incoming healing by 15% per stack. This effect stacks up to 3 times

Your Holy Nova is transformed into Dark Transfusion, a finishing move that deals damage to nearby enemies and heals nearby allies per combo point. Dark Transfusion consumes all stacks of Hippocratic Oath to increase healing or damage done by 15% per stack. Your Mutilate applies a stack of Dark Surgeon to you, increasing your healing done with Circle of Healing by 15%. This effect stacks up to 2 times. Your damaging rogue finishers consume all stacks of Dark Surgeon and have a 10% chance per combo point per stack to trigger a lesser Circle of Healing.
**Lucifur:** Your Ferocious Bite is transformed into Charred Bite dealing Fire damage and applying Charred Bite to your target. Charred Bite deals additional Fire Damage every 3 seconds for 15 seconds and increases the damage your Scorch deals to the target by 3% per combo point. Charred Bite stacks up to 3 times.

Scorch grants you 4 seconds of Devil's Claws, up to 30 seconds duration. Devil’s Claws cause your Claw and Shred restore 7% of your mana, deal additional Fire Damage and grant you a stack of Mark of the Beast. Mark of the Beast reduces the energy cost of your Claw and Shred by 3, and increases the critical strike chance and damage you deal with Scorch by 5% for 18 seconds. Additionally, Scorch can generate combo points while Mark of the Beast is active. Stacks up to 5.
**Blood Venom:** Your Bloodthirst applies Blood Venom, dealing Nature damage over time and increasing the damage taken by your Rogue Poisons by 50% per stack. This effect stacks up to 3 times.

Dealing damage with Rend, Garrote or Rupture applies a stack Internal Bleeding to the target, increasing the damage of your Hemorrhage by 5%. This effect stacks up to 20 times.

Dealing damage with Rend, Garrote or Rupture increases the damage of your Hemorrhage by 5%. This effect stacks up to 20 times.
**Wind Rager:** Your Stormstrike is transformed into Wind Strike, costing 40 energy and dealing physical damage based on attack power. Wind Strike criticals reset the cooldown of your Whirlwind.

Your Whirlwind gives a stack of Rising Winds for each target hit, increasing your attack speed by 3% and the damage of your Wind Strike by 3%. Stacks up to 10 times, lasts 6 seconds. Reaching full stacks of Rising Winds creates a Rampant Tornado, dealing Nature damage to nearby enemies every second and increasing your attack speed by 40% for 4 seconds.
**Tree of Wrath:** Tree of Life is transformed into Tree of Wrath, which increases your Nature Spell Power by 20% of your Bonus Healing.

While in Tree of Wrath your lightning bolt applies Lightning Rod to your target for 10 seconds. Only one target can be affected by Lightning Rod at a time. When you critically heal another player with a direct nature healing spell in Tree of Wrath, you will cast lightning bolt on your lightning Rod target. Chain Lightning is transformed into Living Lightning. Living Lightning heals your target Ally and deals nature damage to nearby enemies. Living Lightning deals 100% damage to your Lightning Rod Target.
**Knight of the Eclipse:** Sinister Strike is transformed into Eclipse Strike. Eclipse Strike deals Astral damage.

Eviscerate is transformed into Solar Strike. Solar Strike is a finisher move that deals Astral damage and has a 20% chance per combo point to apply Solar Burn to your target. Solar Burn deals Astral damage over 9 seconds and scales from Moonfire.

While Eclipse (Solar) is active, Eclipse Strike empowers your next Wrath, reducing its cast time by -50%, and increasing its damage done by 60% and 9% of your attack power, stacking 2 times.

While Eclipse (Lunar) is active, Eclipse Strike applies a stack of Knight of the Eclipse, reducing its cast time by -50%, and increasing its damage done by 60% and 9% of your attack power, stacking 2 times.

**Thunder Slam:** Dealing damage with Execute or Thunder Clap, reduces the cast time of your next Lightning Bolt or Chain Lightning by 100%.

Lightning Bolt and Chain Lightning allow you to cast Thunder Slam or Lightning Blade, up to 3 charges can be held. Slam is transformed into Thunder Slam, dealing weapon damage damage to enemies in a cone in front of you. Stormstrike is transformed into Lightning Blade, dealing weapon damage and increasing the nature damage the target take by 20%. Dealing damage with Lightning Blade and Thunder Slam reduces the remaining cooldown on Thunder Clap by 3 sec and increases your spell damage by 10% of your melee attack power, stacking up to 3 times. Reduces Thunder Clap's threat generated while not in a tanking stance.
**White Walker:** Dealing critical damage with Sinister Strike and Eviscerate will launch an Ice Lance at your target. This Ice Lance does not consume your Fingers of Frost.

Eviscerate now has a 20% chance per combo point to trigger Fingers of Frost when you have the final rank of the talent. Slice and Dice is transformed into Slice and Ice, increasing your melee attack speed by 20%, your melee critical strike rating by 20% of your Intellect and causes your Ice Lance critical strikes to restore 20 energy. Cone of Cold enables Winds of Winter. This finisher move deals additional damage per combo point to targets in front of you. And is only useable while under the influence of Slice & Ice. Additionally, your Sinister Strike and Eviscerate gain additional scaling from your spell power while Slice and Ice is active.

### Deathspeaker's Warchest:

With the introduction of the new League server, Mal'ganis, a brand new set of collectable vanity items will be available on the Cash shop. The Alacrity of Maldraxxus, Grand Runespeakers Staff, Fleshscourge Sickle, a new Necrotic Book of Ascension, and so much more, the largest Warchest Ascension has even released available for preorder now.