Hero's Rest

**Once you've cleared Setting Moon or Prodigal Sun at least once**, you can re-open your save after the Credits and meet all the requisites to Clear the Feat.

    Use the Glowing Stone Slab in the Graveyard to enter the **Blessed Shrine Realm.** Bring each Blessing to its Shrine and release the seal on the Slumbering Soul.

You cannot enter the **Blessed Shrine Realm** without first acquiring the Eye of Veritus, upgrading your Dread Hand to the Empowered Hand. See Dreader Hand for further information.

**Hero's Rest** is a Post Game Feat which acts as a follow up to the Main Story line. Upon completion, you will see Special Aftermath credits scene.

### Quest Giver

*Crocodile* will hint you to the location of each Blessing.

*Nora* will point you to the **Glowing Stone Slab** in the Graveyard.

*Crocodile* will later encourage you to check out his **Museum of Artifacts**.

### Requisite

*Clear Setting Moon or Prodigal Sun;* Defeat Bolivar at the Lighthouse.

*Equipment Upgrades;* Flare Knuckle for Not Rust quest & Empowered Hand for Dreader Hand.

*Siska's Workshop;* If opened before attempting to collect Empowered Hand, Hugh must first be rescued.

*All Blessings;* Light, Life, Water, Earth, and Storm.

*Slumbering Soul;* place each blessing into their Shrines to acquire the Slumbering Soul.

### Reward

*End Post Game;* Clearing these steps will finalize the Post Game.

See a Special Credits scene which breaks down the story's aftermath.

### Type

This is a Post Game Quest that ties into the Main Story line.

Completing the steps below will award you the **Hero's Rest** feat.

This will End the Post Game and award you a New Credit Scene.

### Steps to Complete

#### Beat the Game Once

* Clear Nightfall; Return to Vann's Point from Howling Bjerg.
* Collect 2 Colors & Clear Time Out I for Color Correction.
* Clear the Lighthouse for Setting Moon or Prodigal Sun.

#### Equipment Upgrades

* Enter the Crystal Caves; Traverse the Caves, counterclockwise from **Freezing Crystal**;
* Enter the right-side Doorway just east of the **Freezing Crystal**.
* Interact with the Trapped Chest and agree to open it to acquire the Flare Knuckle.
* Through Kir Hasa, Open Crocasino Backrooms. Speak with Crocodile to receive the Dusty Key.
* If Hugh is still stuck in Siska's Workshop before Talks with Kir, you cannot Open Crocasino Backrooms.
* Clear the Crypt and Collect the Eye of Veritus awarding you the Empowered Hand.

#### Pirate's Pier Phase One : Small Town Hero

* Clear Ashwood's Dinner Party through Siska, Hugh, & Ashwood.
* Clear Siska's Workshop through Red's Inn, Hugh & Siska.
* Through Sheriff's Place, Church of Raem, & Hugh; Be Hugh's Wingman.
* Head to The Docks for a Cut-Scene with Hugh, Grant, Revulan, & Caroline.
* Clear the remaining areas of the Crystal Caves; awarding you Stindle's Map.
* Clear the West Wing of Revulan's Base (Pirate's Pier Interior).
* Defeat Inkwell to Return Caroline & Hugh to their home.

#### Submerged

* With the Empowered Hand this area is now unlocked.
* Enter the Tidal Mines and see a new entryway from the foyer.
* Enter the Tidal Mine Ducts and Collect the Water Blessing from within.

#### Buried

* With the Empowered Hand this area is now unlocked.
* Enter the Magma Heart and see the new entryway down the long flight of stairs, left of the foyer.
* Enter the Magma Heart Veins, and Collect the Earth Blessing from within.

#### Pirate's Pier Phase Two : Revulan

* Head back to Pirate's Pier and enter the now accessible Northeast Wing of the Base's Interior.
* Acquire the Ring of Kings here and return to Diana's Ring Shop in Vann's Point.
* Equip the Ring of Kings and Return to Pirate's Pier and speak to Revulan.
* With at least 2 other blessings in your Inventory, she will freely give you the Storm Blessing.
* You are able to acquire the 2 Blessings listed below before collecting the Storm Blessing.

#### Masked

* Back in Vann's Point; Purchase the Climbing Gear from Hackett for **150 Gold**.
* In Various Positions of the Vann's Point Overworld, you will find a Blue Hooded Figure.
* In the first conversation, they will take the Eerie Mask from you.
* Find them outside near the places listed below in Order;
* Parent's House, Boneyard, Waterfall Cave, Lighthouse, Boneyard, and Parent's House.
* On the Last Conversation at your Parent's House, you will be transported to an unknown realm.
* Here you will Fight Armadel; Defeating her will grant you the Life Blessing.

#### Colorless

* Head to the Colorless Void Temple.
* The Right Side Entryway, north from the foyer, will now be Open.
* Enter and Clear Time Out II and Defeat Shadow Amadeus.
* Once Home, enter Pa's House and **Sleep**;
* After the cut scene here, you will be awarded Light Blessing.

#### The Blessed Shrines

* With **All 5 Blessings** in your Inventory, head to the entrance of the Boneyard dungeon.
* Interact with the stone slab with *Strange Markings* shown in image above.
* Here in the the **Blessed Shrine Realm**, return each Blessing to their respective shrines.
* Interact with the center Shrine to break free the Slumbering Soul.
* You can do this as you collect them or all at once.

#### Hero's Rest

* Head to Crocasino with the Slumbering Soul in your Inventory.
* Go into the second floor Museum of Artifacts and Interact with the golden Armor of Torran to your right.
* This is the End of Post Game. See the new Credits Scene here.

### **Endings**

This section may contain spoilers.

[Expand/Collapse]

Most characters have multiple endings and this is intended to explain what they are and how to achieve them.

**Keaton**

Keaton's endings only depend on whether she's married to the player or not. In both endings, Keaton will leave her mother's tavern behind and start a new tavern elsewhere.

In her unmarried ending, she takes over a failing tavern somewhere up north, turning it into the most beloved tavern in the Frontier.

In her married ending, she and Oran move north build a new tavern together in Ram's Head, still becoming the most beloved tavern in the Frontier.

**Lynn**

Lynn's endings depend on whether she's married to the player, married to Ashwood, or not married.

In her unmarried ending, after her father passes away, she moves north to help guides and settlers, setting up a shop as a healer in the settlement of Hurlen. Several years later, Hurlen is burnt to the ground by bandits Lynn disappears in the chaos while trying to help her neighbors to safety.

Married to the player, she lives with her Quinlan for a few years until his quiet passing, where she and Oran move to Ram's Head where her hard and spirit makes her endeared to even the shadiest characters. There's rumors even Crocodile may owe her a favor. She never gives up painting and gives her paintings out to everyone in reach.

Married to Ashwood, she heads south with her husband after her father's passing where she quickly gains recognition for her skills as a healer. She teaches what she knows to many pupils and sends them north to aid in the Frontier. Eventually the king of Ashwood is attacked by an assassin, Lynn ultimately unable to save him, with Revulan claiming the throne.

**Oakley**

Oakley's endings depend whether she's married to the player or not, and a minor variation if the player never calls her back after failing Grant's interrogation.

Unmarried, Grant eventually leaves Vann's Point and Oakley eventually hears rumors of him being killed by Revulan. Oakley goes into seclusion from the world to plot her revenge, eventually making a skillful but unsuccessful attempt at Revulan's life. As her plan fails, something breaks inside her, and she vanishes. Some say she went to find someone who could give her the power to carry out her revenge.

Married, she continues her experimenting with herbs and poison while spending her days with her husband. Grant leaves Vann's Point after a couple years to never hear from him again, and although wondering what became of him, stayed to lead a happy a life.

**Mariana**

Mariana's endings depend whether she's married to the player or not, varying only a little.

If married, she's happily married to Oran despite him often being in the Frontier.

In both endings, she works as Hugh's deputy to defend an ever-growing Vann's Point, eventually dying defending it, being remembered as a great hero.

**Caroline**

For Caroline's endings, she can either be married to the player, Hugh, or be unmarried.

In all of her endings, she learns of the fate of Amadeus from Oran and finally pieces together that he's her father. Depending on the ending, she either discovers the existence of tears into other worlds with the help Oran, Hugh or on her own after a few years.

If she marries the player, both her and Oran "say goodbye to Vann's Point".

If she marries Hugh, she prepares for her search and parts ways with Hugh, but promising to be together again once they've fulfilled their duties.

Unmarried, she searches on her own when not busy running the Casino, suddenly leaving Vann's Point and is never heard from again.

**River**

River's endings change depending on whether the player helped her defeat the spirits, with a minor difference between marrying the player or not.

In both her married and unmarried endings, River resolves to go back to the Frontier and hunts the head of the canikou that had killed her last expedition, earning her legendary regard among the guides. This renown eventually catches the ear of John Wyatt, who convinces her to form the Rangers with her to defend from Frontier dangers and lawlessness. Oran gets no mention even if married, just appearing behind her in the portrait.

Still haunted by ghosts, she suddenly vanishes from Vann's Point. Some say she went to the Frontier alone, but is never heard from again.

**Tara**

Tara's endings depending on whether she's married with the player or not, or to Ashwood with a minor variance.

In Ashwood's marriage, she ends their marriage without any explanation, and afterward just for her unmarried scene, flees to Fenisah to work for Crocodile but always keeping an eye on Vann's Point and its new sheriff.

Married to the player, Oran eventually convinces her into talking with her son, Hugh. They initially build a shaky relationship, but by the time she passes it's turned into a mutual loving bond. She remains in Vann's Point, helping with the Crocasino while Oran is off in the Frontier.

**Tess**

Tess's endings depend on whether she is married to the player or not, or if the Hair Pin wasn't retrieved.

Unretrieved, Tess continues to run the boot shop for a few more years still refusing to sleep properly. But once night when she couldn't stay awake any longer, a fire broke out, her shop burning down and Tess never being seen again. Nora leaves town soon after, unable to handle the memories.

Married to the player, she's kept grounded and reassured by Oran, and though he was often in the Frontier, she always trusts him to come back to her.

Unmarried, she gets her life back together and rebuilds the relationship with her twin sister, Nora. She begins to take her duty as an outfitter seriously, with the sisters becoming the go-tos for aspiring guides and settlers.

**Siska**

Siska's endings are the same unless she marries the player.

Unmarried or married to Hugh, Siska works hard for over 2 decades to improve her relationships in Vann's Point, although never stopped messing with Hugh. Eventually she is 'recruited' by the Ashford military to help in the war against the Syr. Her abilities gets her noticed by a rising hero, who accepts Siska into her elite squad to take the fight to the Syr.

Married, her ending is a joke ending. With her favorite minion providing her rare metals, building stronger mechs, even defeating Sheriff Hugh. She turns Vann's Point into a massive fortress of metal to protect the North and fend off all would-be evildoers, crushing even Revulan, with everyone living happily ever after.

**Kir Hasa**

Kir Hasa's endings depend on whether the player is married to her or not, as her route is partially requires to reach Hero's Rest to begin with.

In both endings, she returns the Ora Moa to her homeland, Mon Moa, but has no desire to stay there.

Married, she returns to Vann's Point and followed Oran into the Frontier, where she serves as a guide with Oran up until the Syr War breaks out.

Unmarried, she remains a wanderer, her time in Vann's Point having opened her up to outsiders. Her abilities gets her noticed by a rising hero, who accepts Kir into her elite squad to take the fight to the Syr

**Hugh**

Hugh's endings change depending on if he's married to Caroline or Siska.

In both endings, Hugh is troubled by what he heard from Revulan and trains hard to prepare himself, eventually following after Oswin Vann ad forming a bond with the Akinai in order to defeat impossible odds.

In the Caroline ending, he and Caroline she a deep bond of love and trust despite rarely being able to see each other, him defending Vann's point from all manner of evil with Mariana as his sparring partner and deputy while Caroline seeks her missing father.

In his Siska ending, he is continued to be harassed by Siska and they share a strangely antagonistic but loving bond, the duo working together with the people of Vann's Point to help see it grow and protect it from crime.

**Ashwood**

Ashwood's endings depend on whether he's married Tara or Lynn.

For Tara's, he returns south, a broken man and spirit shattered by his time in the North. He goes back to serving in the courts of Ashford only to be poisoned dead by a rival shortly after.

For Lynn's, he convinced Lynn and Quinlan to go south with him in hopes of changing Ashford for the better. His influence grows and he becomes pleased as the changed country that he comes to love. However, one day an assassin shows up take King Regnir's head, defeating Ashwood in the process, forced to watch helplessly as his king is slain and all his hard work unravels.

**Amadeus**

Amadeus' ending does not change.

Amadeus is never seen again in Vann's Point, allowing southern crowns to become increasingly more hostile and slowly take more and more Frontier for themselves. He is remembered as the last cornerstone that ensured the true freedom of the North.

**Crocodile**

Crocodile's ending does not change.

Crocodile leaves Vann's Point and founds the city of Fenisah, later to become known as the safest place in the Frontier so long you were on Crocodile's good side. He grows more infamous with time in his workings with Revulan, rumors of him not being human or mortal spreading. Many crowns try to claim Fenisah from him, only for their own crowns to find their way into his growing collection.

**Oran**

Oran's endings change depending on choices made throughout the game.

In every ending, he stays in the North and is always willing to do his neighbor a small favor, one who undoes curses and awakens sleeping heroes, only going South once more to fulfill his contract with Crocodile.

If married, he has a child with his spouse, a little girl according to Zaegul.

If you agreed to be a Color Thief, Colorgrave says her little Color thief will serve her well in time.

If a 4 altar run, Oran's name will be whispered even among the gods as a mortal who forged his own path, from a mere miner to even being valuable to a god. It ends with Colorgrave taunting her story's just getting started, showing a picture of the Red Crystal.

### Map Location

**BLUE :** Flare Knuckle & Empowered Hand Locations.

**GREEN :** Locations for all 5 Blessings; Light, Life, Water, Earth, and Storm.

**RED :** Entry to Blessed Shrine Realm; Left of the Entrance to Boneyard.