Giorgio Vertelli

Vertelli Estate

> "Fuck Jon Wake- "
>
> Giorgio Vertelli, being cut off by Roundabout

 Giorgio Vertelli is a main protagonist in NJxJFA. He is the orphaned son of the Vertelli estate, a disgraced noble, who joined Organization 6 in hopes of dismantling the group from within, with his main target being Jon Wakeman.

He has the stand Dr. Feelgood, which he obtained at age 12.

## Appearance

Giorgio is a tall, slim adolescent, with a moderately strong build. He has medium-length black hair, with a near bowl cut style and dark blue eyes. He has a slim jawline with small lips.

He wears a white blazer on top of a grey turtleneck, with two unzipped-pants legs draped over his forearms. He dark grey trousers with combat boots.

He mainly uses his stand for combat, but he also wields a crossbow that he obtained during the Fruck Reynolds arc.

## Personality

He has a very chaotic personality, though he still carries traces of his noble status. In matters of his family and current status as a disgraced noble, he tends to get very hostile and can even be driven to blood-lust if he is pushed far enough.

He has very few authority figures that he respects, often times choosing violence in altercations with the police.

In encounters with Jon Wakeman, he often becomes extremely violent and berates Wakeman, suspecting that he is responsible for the death of his parents.

However, during missions, he typically follows orders, dedicated to complete the task. This is partially out of whatever respect he has for Atticus and out of his dedication to find out what happened to his parents.

## History

Giorgio Vertelli was born in Palermo, Sicily, to a noble estate. He was risen under the guidance of the estate workers, as his parents weren't around often. He knew they worked for Organization 6, but they were mostly secretive about what they did in the organization. They ran a vineyard and orchard as a front, so Giorgio got accustomed to being surrounded by nature.

However, when Giorgio was 11, his parents were killed in what he presumed to be a murder, with the perpetrator being Jon Wakeman. Before this, Giorgio's parents were suffering from charges of corruption, money laundering, and poisoning of wine going to certain, more ethnic regions of Sicily. As such, Gorgio suspected that they were murdered in cold blood, with the charges in some way impacting their stature in Organization 6. Ever since then, Giorgio dedicated his life to finding Jon and taking down anyone related to the deaths of his parents, as well as vindicating his family name, which had been tarnished among the charges.

Soon after, he developed his stand, Dr. Feelgood, as well as a more druidic lifestyle from living mostly in forested areas and roaming the streets of Sicily at night, fighting for petty cash and doing whatever dirty jobs would come his way.

After a while, he found Marks Liguori, whom he knew to be a member of Organization 6. He asked Marks to allow him into the organization, and soon after they became closer, he was allowed in through the authority of Atticus Resnov. He perfomed missions for Atticus and became a prominent member of the organization, hoping he would soon be moved up to encounter Jon Wakeman.

## Abilities

### Stand

Giorgio developed his stand, Dr. Feelgood at a young age and spent approximately 5 years honing his skills. It allows him to manipulate the growth of plant life, either on contact with great control or remotely with less control, mainly being able to expedite the growing process. He can also heal people by transferring the life energy of his plants into other people.

### Personal

Being a druid, Giorgio carries most of the druidic features. He has a vast knowledge of plant life and the ability to speak to and through animals. He can also temporarily turn into some animal, but he is not proficient in this furry art form.

He also is skilled in hand-to-hand combat, being able to win random street fights with ease, though he often does need help from his stand. He can outpace a majority of people in combat and uses his resourcefulness to get the better of his combatants.