Deterrence

Deterrence is a negative status effect that decreases the affected unit's Critical Hit by 300.

# Source

## Unit Skills

Every 15s, Regnan Serpent deals **28% + (2% x level)** damage to hostile units within a certain range, stunning enemies for 2s and **deterring** them for 8s.

## Awakening Skills

Summons a Small Statue of Mars at the beginning of battle:
* It has half HP Regeneration of the original ability.
* Friendly Stronghold units gain 8% Unit Damage.
* Disappears when Berserker dies.

Buff of Statue of Mars is increased by 50%.
Statue of Mars inflicts **Deterrence** on enemy units every 15s for 6s.

## Spells

 Will of the Deep Sea | Water | Damage | 24.5

 27s | Summons a school of deep-sea fish that lunges toward all enemy units, dealing **4.6% + (0.2% x level)** Max HP Damage, inflicting **Deter** on them for 8s, and decreasing Attack Speed of all enemy units by 50% for 8s.

# Synergy

## Unit Skills

Whenever Troll attacks, it throws a boulder at the target unit, dealing **120% + (5% x level)** damage, plus **1% + (0.2% x level)** Max HP Damage to target unit.
* Inflicts slow for 3s on enemy non-flying units in a large range.
* Stunned units lose 20% Unit Defense and Unit Damage Reduction for 5s.

At the beginning of battle, Shark Trainer summons a shark with **[50 + (5 x level)] x (unit level + 9)** ATK, **[3000 + (900 x level)] x (unit level + 9)** HP, **150 + (50 x level)** DEF, **50 + (10 x level)** Critical Hit and **10% + (1% x level)** Unit Damage and Unit Damage Reduction, and the following skills:
* While the Shark fights a **deterred** unit, it gains 20% Attack Speed and 200 Critical Hit.
* While the Shark fights a bleeding unit, it gains 20% Unit Damage.
* Every 20s, the Shark deals 100% damage and inflicts stun on the target unit and a random unit in the rear, for 3s.
* While the Shark is on the battlefield, Shark Trainer gains **5% + (1% x level)** Unit Defense and **10% + (2% x level)** Unit Damage Reduction and Unit Damage.

Every 25s, Regnan Seer conjures a waterspout from the deep for 5s:
* Every 0.5s deals **12.5% + (2.5% x level)** damage and **1.5% + (0.1% x level)** Max HP Damage to 2 hostile units within the area (30% more on **Deterred** units)

While three or more Cove units are deployed, Regnan Seer gains **15% + (1% x level)** Attack Speed and Unit Damage Reduction.
At the beginning of battle, if there is an enemy Troll on the battlefield, friendly Cove units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Regnan Seer casts Deep Fear, it conjures an "Ocean's" Domain for 15s (30s cooldown).
* When conjured, enemy non-Cove units take **6.5% + (0.5% x level)** Max HP Damage (25% more for Stronghold units).
* Friendly non-Stronghold units gain **50 + (10 x level)** Defense Penetration and **15% + (1% x level)** Critical Damage. Doubles for Cove units.
* Friendly non-Stronghold units gain 500 Defense Pierce
* Friendly Cove units are immune to all non-control debuffs (Bleed, Burn, Disease, Slow, Silence, Blind, Plague, **Deterrence**, Low Morale, Poison).
* Enemy non-Cove units lose **5% + (1% x level)** Attack Speed (**deterred** units get double the penalty and are also emaciated).
* Decreases enemy hero's base Mana Regeneration by **20% + (2% x level)**.

# Counters

## Unit Skills

Troll is immune to **Deterrence**, Emaciation and Low Morale and gains **25% + (5% x level)** HP and **8% + (2% x level)** Unit Damage Reduction.
Troll receives 100% less healing but recovers **1.2% + (0.3% x level)** of own Max HP every 2s.

When 3 or more Stronghold units are deployed, Troll gains **15% + (1% x level)** Unit Damage and **30% + (2% x level)** Critical Damage.
At the beginning of battle, if there is an enemy Regnan Seer on the battlefield, friendly Stronghold units gain 30% Unit Damage and Unit Damage Reduction.
6s after entering the battlefield and every 30s afterwards, Troll conjures a "Wilderness Deathtrap" Domain for 15s.
* When conjured, deals **7.5% + (0.5% x level)** Max HP Damage to all enemy non-Stronghold units (Cove units take 25% more) and decreases mana of the enemy hero by **2 + (1 x level)**.
* Friendly non-Cove units gain **5% + (1% x level)** Critical Damage and restore 2% of Max HP every 2s.
* Enemy non-Stronghold units lose **20 x level** Tenacity.
* For every Stronghold unit deployed, friendly Stronghold units gain **0.5% + (0.1% x level)** Unit Defense and **20 + (2 x level)** Critical Hit and Tenacity.

While three or more Cove units are deployed, Regnan Seer gains **15% + (1% x level)** Attack Speed and Unit Damage Reduction.
At the beginning of battle, if there is an enemy Troll on the battlefield, friendly Cove units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Regnan Seer casts Deep Fear, it conjures an "Ocean's" Domain for 15s (30s cooldown).
* When conjured, enemy non-Cove units take **6.5% + (0.5% x level)** Max HP Damage (25% more for Stronghold units).
* Friendly non-Stronghold units gain **50 + (10 x level)** Defense Penetration and **15% + (1% x level)** Critical Damage. Doubles for Cove units.
* Friendly non-Stronghold units gain 500 Defense Pierce
* Friendly Cove units are immune to all non-control debuffs (Bleed, Burn, Disease, Slow, Silence, Blind, Plague, **Deterrence**, Low Morale, Poison).
* Enemy non-Cove units lose **5% + (1% x level)** Attack Speed (**deterred** units get double the penalty and are also emaciated).

Whenever Regnan Archer is affected by Silence, Low Morale, Paralysis, **Deterrence** or Blind, if it has Holy Emblems equipped, it gains 30% Attack Speed and 20% Critical Damage for 6s, 12s cooldown.