recursal/Fanatic-Fandom huggingface dataset:
True Tranquility (Fanfic are these allowed-)

sooo hey weird fanfic thingy i'm only making one chapter, so yeah

***TW:*** blood and war and gore and stuff

This is the perspective and history of Uzume

## Shifting Tides

Everything was peaceful.

The weather was joyful and sunny. Everyone was smiling and laughing. The god watched her citizens as the unsuspecting storm drew closer. Soon those smiling people would be crying over the death of their loved ones. The cheerful weather would be no more.

The tribe of war attacked, leaving broken bodies everywhere. Blood stained the grass. An army of soldiers attacked the village that was once a beacon of tranquility, now a bloody battlefield.

The god who loved her citizens and watched over them with a smile everyday had turned into a more vengeful god. That day in the war, she had experienced the loss of a loved one. Everyone she loved had died.

Everything was gone.

*"Immortals will always outlive mortals. That is true reality."*

*No, shut up. You're wrong, Xianshi.*

"Hizuki!" the broken god called. She ran over to her dead friend, taking her crumpled body and hugging her tightly. It was over. She was gone.

"Hizuki..." she said softly, tears running down her face. Lightning flashed and thunder roared viciously as the sky darkened. "Everyone..."

She looked around at the hundreds of bodies surrounding her. That day she had failed. She was the survivor of the war because she had a blessing and a curse; the gift of immortality.

She stood up, her eyes turning dull and emotionless. Her expression was stone, and her hands no longer shivered with fear. All she felt was hatred--hatred for the world and it's terrible cruelties. She wished she could've protected her people better.

But they were gone.

And she did nothing.

Uzume had isolated herself for centuries, hoping that the world's unfairness would go away. She suffered in that trapped, horrid place, a place with no one to talk to. She only had one wish: to be useful to everyone, and keep everyone safe from the evils of the world. That was what she desired. Everlasting peace and tranquility.

So she continued on, building a strong and reliable army to keep her people safe. Viola was her newest advisor. For once, she felt stronger, and something deep within her had awoken--was it courage? Ambition? Whatever it was, it made her feel powerful.

Lightning struck as she looked upon her village. The feeling of deja vu hit.

*They'll all die, and it'll be me, all my fault, useless god.*
Hedge Mage

Hedge Mage is a unique background available to characters of the Mages class. It is available to characters from all across Thedas, particularly those who grew up outside of the Chantry's reach.

In much of Thedas, mages are traditionally sent off to live out their lives cloistered in towers where they are instructed in the arcane arts by the Circle of Magi, in order to prevent them from posing a danger to others. However, many mages live in the shadows, beyond the reach of the Chantry and their Templars. Those without formal instruction in magic are derrogatorily called **Hedge Mages** by the Chantry. They tend to be largely self-taught, or learn by scrounging up any magical resources they can get a hold of. The less formal training a mage has, the more unreliable their magic tends to be. Hedge witches come from all around Thedas, and stem from many different traditions. The infamous **Witches of the Wilds** are powerful hedge mages.

## Playing a Hedge Mage Character

*No matter how a mage has become apostate, the Chantry treats them alike: Templars begin a systematic hunt to bring the apostate to justice. In almost all cases, "justice" is execution. If there is some overriding reason the mage should live, the Rite of Tranquility is employed instead. Whether we of the Circle of Magi believe this system fair is irrelevant: It is what it is..*

> —From Patterns Within Form, by Halden, First Enchanter of Starkhaven, 8:80 Blessed.
>
>

Growing up with the gift of magic but a lack of formal training, you have learned to rely on your ingenuity and resourcefulness to master the arcane. If you choose to play an hedge mage, modify your character as follows:

* Take the **Mage** class.
* Take the **Magic (Primal)** or **Magic (Creation)** focus
* Take the **Intuitive Casting** talent at the Novice level (described below.)
* Choose whether your character is a human, an elf, or Qunari (Tal-Vashoth).
* You can speak and read the Trade Tongue.
* Roll twice on the **Hedge Mage table** below for additional benefits. Roll 2d6 and add the results together. If you get the same result twice, re-roll until you get something different.

#### Intuitive Casting (Innate Talent)

This talent is only available to those of the Hedge Mage background. It can be leveled-up whenever you have the ability to take a new Talent.

**Novice**: You cast spells at a cost of **-1 mana points,**and regain **bonus 1d4 mana** on short rests (breathers). Whenever your spell fails and you roll doubles, the spell goes wild (roll on the **Wild Magic Surge** table). If you roll triples, roll twice.

**Journeyman**: Upon reaching Journeyman level in any talent for a school of magic, you can use Fast Casting for 3 SP instead of the usual 4. (If this extra spell fails, it is still subject to Wild Magic Surge.)

**Master**: Once per encounter, when a creature casts a spell on you, you can attempt to ***Wrest Control*** of the spell by expending an equivalent amount of mana and doing an opposed casting roll. Upon success, you take control of the spell and can direct it as you wish. However, upon failure, they retain control but you produce a Wild Magic Surge.
Dragon Age TTRPG Homebrew Wiki

**Welcome to the Dragon Age TTRPG Homebrew Wiki!**
This is a homebrew project seeking to expand upon the Dragon Age lore. Contributions should be compatible with existing Dragon Age lore and the established Green Ronin Dragon Age TTRPG system.

## Important articles

Seheron

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Silvermist

## Description

Silvermist is a small dragonet (once his egg hatches) he has light grey main scales with a slightly darker grey back scales, he has a pale blue-white underbelly, light blue horns, spikes and claws. He has grey wings and a hint of blue on his face.

## Personality

Silvermist is a very energetic and kind dragonet who is a derp and loves eating dirt. Silvermist is shy around new dragons but once you get to know him he will calm down.
Creatures

## Small Animals

Birds

* Bluebird
* Bunting - A seed-eating songbird, related to finches. It is brown streaked with a boldly marked head
* Chicken
* Crow
* Dove
* Duck
* Falcon
* Hawk
* Raven

Fish

* Carp
* Cod
* Eel
* Octopus
* Squid

Insects

* Bumblebee
* Dragonfly
* Fly
* Honeybee
* Death Watch Beetle
* Roof Beetle - found in Dwarven Thaigs, used as nug food
* Wood-burrowing Beetle - found in Dalish food

Mammals

* Cat
* Dog
* Fennec

Reptiles

* **Cobra**
* **Deepstalker** - a lizard-like creature found in the Deep Roads and underground caverns, it's a small but vicious predator that hunts in packs, usually preying on nugs
* Dragonling - a very young dragon

## Large Animals

Birds

* Eagle
* Phoenix

Fish

* Great Eel

Mammals

* August Ram
* Black Bear
* Boar
* Bogfisher - native to southern Ferelden, this creature has a rather monstrous reputation given its appearance; however, they are shy and only hunt eels, frogs, and fish
* **Druffalo** - a bovine-like creature, it has a blue-grey pelt and gleaming black horns. They are very chill and slow.
* **Dathrasi** – a creature comparable to a pig common in Northern Thedas (bred by Qunari)
* **Deer**
* **Mabari Hound**
* **Qalaba** - a type of cow that the Qunari breed, known for its stupidity
* **Red Deer**

Reptiles

* Drake - a male dragon that never develops wings. Typically they don't get larger than a horse, but very old ones might
* Sandstalker - a larger breed of deepstalker, most commonly found in Anderfels

## Vicious Beasts

Fade Creature

* Arcane Horror

Mammals

* Bereskarn - a bear tainted by the blight; though it's a slothful creature, when provoked it proves a fierce and deadly opponent
* Black Wolf
* Bronto - a large herd animal that dwells underground; dwarves use them as a beast of burden and a food source; brontos are the rough equivalent to surface oxen and cows, but they are stronger and larger than a bull
* Great Bear

Reptiles

* **Dracolisk -** a powerful animal originating from the Donarks that can be used as a mount; dracolisks were selectively and magically bred by Tevinters to be stronger and larger than their ancestors; they are rumored to share blood with dragons or wyverns
* Gurgut
* Lurker
* Wyvern

## Legendary Creatures

* Cretahl - an ancient horned beast of war that dwells in the Deep Roads
* Dragon
	+ Mature Dragon
	+ High Dragon
	+ Great Dragon
	+ Dragon Thrall
Kirkwall

**Kirkwall**, also known as **The City of Chains** and historically as **Emerius**, is a coastal city-state and a major population center located in the Free Marches. It is on the southern edge of the Vimmark Mountains, east of the Planasene Forest, and north across the Waking Sea from Ferelden.

## Locations

These are the locations in the city of Kirkwall at the start of the Mage-Templar War:

### Hightown

* **Viscount's Keep**
* **Kirkwall Chantry (Ruins)**
* **The Blooming Rose**
* **Bathhouse**

### Lowtown

* **The Hanged Man**
* **Kirkwall Alienage**
* **Lirene's Ferelden Imports**
* **Trinkets Emporium**
* **Gently Used Weapons & Armor**

### Clifftown Market

* **Hair by Tresbius**: An Orlesian barber.
* **Orna the Luthier**: A lute-maker who sells different string instruments and sheet music for songs.
* & many more

### Darktown

* **The Black Emporium**
* **The Sewers**
* **Coterie Hideout**

### Gallows

* **The Gallows Courtyard**
* **Templar Hall**
* **Formari Herbalist**
* **Kirkwall Circle of Magi**
В класс вики Вики

**Добро пожаловать на В класс вики Вики!**
О нашем классе

Это **В класс вики**, и всё.

## Описание

*Основатели*, **Gameplay5555, TinyxStyle, Джпстин Бебра(Шуичи Сацхара ГГ)**

## Навигация

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Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
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Посетите Вики Сообщества и задайте любой вопрос на форуме.
Anguidinium

This settlement on the western coast of Seheron is technically under Imperial rule, but in reality it is a lawless place. It is widely known to be a den of iniquity, crawling with pirates and mercenaries who prowl the Nocen Sea. It serves as a remote haven for those unfortunate souls who have been exiled from the Felicisma Armada. As long as a number of these sellswords are willing to fight Qunari and bring in their horns in exchange for money, so they are largely tolerated by the Tevinter Imperium.
Saarraas

The **Saarraas** (known as the Targenia Mudflats by the Tevinter Imperium) are the barren coastal wetlands located between the Qunari settlements of **Hissera** and **Alit.** The Qunari and the Fog Warriors have mapped out several safe paths through the mudflats, but deviating from these paths will quickly lead the unfortunate traveler into dangerous quicksand.

*Saarraas* is a Qunlat word that translates roughly to "dangerous nothing."
Page 683

**Page 683** of the So Joana Book depicts scenes of Texas. Page 672 and Page 688 are adjacent.

The codeword PORKCHOP is written vertically along side a photo of an oil derrick. The structure looks superficially similar to Porkchop's Tower in Augusta, Georgia.

under the text under the photo, 'FAIRVEIW' and 'EINSTIEN' are written
Distris Smee

Name: Caller Smee

Occupation: Goes around and announces the queen

Age: 76

Physical Description:

Race: Tiefling

Height: 5'8" (When straight up)

Gender: Male

Clothes: Grey robe

Key Features: Hunched over, Piercings, purple skin and auburn hair

Background: His family has been a fixture to the royal family. It is in his blood to call for the queen and the other royals.

Goals: Get more kraken blood

Flaws: Addicted to Kraken blood, laughs a lot

Personality: Sniveling, loyal, suspicious
Runes

**Runes** are enchanted stones imbued with lyrium and arcane energies. Runes improve the effectiveness of weapons and armor, and can be applied by a Dwarf or Tranquil Runecrafter. The process of applying a rune is called "enchantment." Once a rune is applied, it can be removed or replaced by a Runecrafter.

## Weapon Runes

In addition to a rune's effects, you also gain access to a special stunt associated with the rune type. These special stunts are only available while wielding the weapon to which the rune has been applied.

*\*Blessed Rune's effects require the character to have faith in some Divine entity.*

\*\**Blood Runes are not widely available, as they are very illegal in most places in Thedas.*

## Armor Runes

Armor runes can be applied to certain armor to provide bonuses to that armor's effects. Body armor can support up to two runes simultaneously, while a helmet can only have one. (A player's entire armor set can only have up to three runes total.)
Antivan Language

The Antivan language is one of the two main languages spoken in Antiva, along with the Common Tongue. It considered one of the most poetic and beautiful of Thedas. It is spoken more often by the lower classes and people in rural areas, whereas city folk tend to be bilingual in Antivan and Common. The nobility and the merchant class tend to favor Common, and to the point where many speak a hybrid variety of the two languages called "Antommon."

## Basic Phrases

* **Pau -** Hello (literally "peace")
* **Adeu -** Goodbye
* **Ciao -** Bye (informal)
* **Bruja/o -** Mage
* **Salud -** Cheers
* **Topa! -** Cheers! (usually drunker)
* **Gracias -** Thanks
* **Agradecido quedo -** I remain yours in appreciation (an exaggerated thank you)
* **Txido** - Cool. Can be used to agree, or to describe a person or object. (Pronounced TCHEE-do)

## Andrastean Phrases

These phrases are used by most Antivans, whether they are devoutly religous or not:

* **Gracias al Hacedor! -** Thank the Maker
* **Por Hacedor!** - For goodness' sake (literally *For the Maker)*
* **El Hacedor sabe lo que hace** - Resign yourself to the Maker's will

## Forms of Address

### Commoners

* **Señor/Señora** - Used to formally address people older than you, or higher in rank
* **Señorito/Señorita -** Used to formally address people younger than you

### Nobility

* **Majestad** - Your Majesty. Used only when addressing the Queen or King.
* **Alteza Real** - Your Royal Highness. Used to address a Queen, King, Princess, or Prince.
* **Don/Doña** - Lord/Lady. Although most Antivan nobles now use Common as their primary language.

### Terms of Endearment

**Family/Friends:**

* **Ermano:** Brother, or close friend
* **Ermana:** Sister, or close friend
* **Amico/Amica**: Friend
* **Txavo** - kid/kiddo (pronounced TCHA-vo)

**Lovers:**

* **Tesoro** - Literally "treasure"
* **(Mi) Amor** - (My) Love

## Slang

**General Slang**

* **Mae** - dude
* **Que mierda?** - WTF
* **Ahuevos** - Fuck yeah

### Rude Phrases & Insults

* **A la verga** - Screw it
* **Alteza real** - "Your Royal Highness." Often used sarcastically.
* **Carajo!** - Shit!
* **Carajito** - Someone who's acting like a little dick
* **Demonio/a** - Demon. An evil person (often used when your friend is beating you at Wicked Grace).
* **Moscon(a)** - A creep/pest *(literally big fly)*
* **Mosca cojonera** - Pain in the ass
* **Ganso/a -** Stupid *(literally goose)*
* **Urraca** - A hoarder *(literally magpie)*
* **Gusano/a -** a despicable person *(literally worm)*
* **Percebe** - Idiot *(literally barnacle)*
* **Tafani** - Annoying person *(literally gadfly)*
* **Uácala** - disgusting

## Metacommentary

Antivan is modelled off of Spanish and Portuguese. When in doubt, you can always pick a word in one of those languages.
Maximillien de Chalons

Maximillien de Chalons is a spirit warrior and follower of Justice. He is a member (?) of the Foggy Bottom Raven Band.

## Family

Maximillien is the youngest son of **Comte Donatien de Chalons** of Val Firmin and **Comtesse Eloise Dumont**. He grew up in Orlais, with his older siblings, **Sylvienne** and **Armonde**. He is also a distant cousin of Grand Duke Gaspard de Chalons.

## History

In 9:30 Dragon, Maximillien was betrothed to marry **Lady Leonor de la Glace**. He attempted to refuse the arrangement, to no avail. But suddenly, Leonor fell deathly ill--as did his brother **Armonde**. With help from his friend Embria, Max discovered that they were infected with Blight, via a blighted ring. He tracked down the source of the ring, to find it had been part of a treasure haul recovered from a lost dwarven Thaig.

Max secured help from the Grey Wardens of Montsimmard, who performed the Joining ritual for Leonor and Armonde as a last attempt to save their lives. While the Joining worked for Leonor, it failed for Armonde, who succumbed to the Blight.

Maximillien then aided the Grey Warden effort to contain the Blight, by retrieving an ancient elven artifact that is able to create an impermeable magical dome for 1000 years, which would allow the Grey Wardens to block off one exit from the Deep Roads, allowing the Wardens to stem the tide of darkspawn long enough to figure out another plan. The device was activated and now that entrance to the Deep Roads is sealed away for a thousand years... along with a large part of the Kocari Wilds.

Maximillien went through with his marriage to Leonor, who immediately had to leave marital life to fulfill her duties to the Grey Wardens. They remain friends, but have lived apart for the entirety of their marriage. After his dealings with the Grey Wardens, Max moved to Antiva City, where he bought a villa near the Theatre District.
REDBARN

**REDBARN** is the 36th codeword on the CROSSFIRE GAMBIT codeword list and corresponds to the 10 of Diamonds. The coordinates written on that card are and point to Menwith Hill RAF base in the UK.

the name may come from 'red barn observatory' in ty, ty GA

"REDBARN" is written on Page 3 of the book after the phone number "284-4022". Like the other codewords, it is written in pencil, but it is written in a different style than the other codewords. If the area code 706 is assumed, the phone number would be an Augusta, Georgia phone number.
Seer (Specialization)

In Rivaini society, Seers are widely revered. Considered apostates and "hedge witches" by the Chantry outside of Rivain, these mages converse with spirits in order to divine the past, present, and future, and even allow themselves to be possessed for the benefit of their villages. They educate apprentices in their craft and have historically been allowed their freedom provided they assist Templars when needed. There are four Seer orders that correspond to the four Oracles of Rivain (and each focuses on one of the schools of magic).

## Requirements

**Requires**: Spirit Magic (Journeyman),  Magic 3+, Willpower 3+

## Base Abilities

**Novice**

You gain the **Seer Empathy** focus (described below). You learn to see through the eyes of spirits. By asking a spirit friend for aid, you can use the **Scry** ability to see and hear a particular creature of your choosing across the plane. Choose one additional Seer Spell or Skill now.

**Journeyman**

You learn how to make your body into a vessel for a benevolent spirit, so that you might draw upon its power. you must first enter a mode of **Spirit Vessel**, which requires an activate action and a successful TN 15 Magic (Spirit) test. Each spirit brings different gifts. Choose two additional Seer Spells or Skills now.

**Master**

You learn how to bring a twisted spirit (a demon) into your body and revert it to its original form through the process of **Catharsis**. This is a risky endeavor, but may come with great rewards. Choose two additional Seer Spells or Skills now.

## ***Order of Chata (Sub-Specialization)***

if you are a Seer of the Order of Chata, you gain access to the following spells.

# **Spirit Bonds**

Once you learn the Spirit Vessel ability, you can forge bonds with powerful spirits. You must first **befriend a spirit** before you can summon it to you at will. You can achieve this by summoning it using a Summon Spirit ritual in the material plane or in the Fade.

While you are in Spirit Vessel mode, you gain access to special spirit abilities. These cost 0 mana to use.

A spirit may be angered if you act contrary to its nature while you are its vessel, and may abandon you or even turn against you depending on the circumstances.

The following spirits can be befriended, and once befriended you will gain access to their abiilties:

* Awe
* Command
* Comfort
* Compassion
* Contempt
* Courage
* Curiosity
* Delight
* Desire
* Despair
* Doubt
* Duty
* Ecstasy
* Envy
* Faith
* Fear
* Fortitude
* Honor
* Hope
* Humor
* Hunger
* Joy
* Justice
* Love
* Malice
* Perserverance
* Pride
* Prudence
* Rage
* Serenity
* Sloth
* Sorrow
* Spite
* Terror
* Valor
* Vigilance
* Wisdom
Solistima

An ancient Tevinter fortress sits above a small fishing village on the southwestern coast of Seheron. The fortress has been largely unused since the Storm Age when it was destroyed by Qunari forces, but was recently restored by Tevinter troops given the heightened tensions.

The village at the base of the hill has been largely isolated for hundreds of years. Its residents primarily speak Tevene and lack true fluency in the Common tongue, and tend to be very wary of outsiders.
Magic Talents

## **Creation Magic**

This talent remains unchanged from the way it is described in the Rulebook, except for the addition of a Grandmaster level ability.

**Grandmaster:** The power of Creation flows through you with ease. Your healing spells now grant +1d6 bonus health, and all other Creation spells have their duration increased by one round.

## **Entropy Magic**

This talent remains unchanged from the way it is described in the Rulebook, except for the addition of a Grandmaster level ability.

**Grandmaster:** You have mastered the art of decay and disorder and madness so well that you have developed a resistance. You have advantage against all hostile spells of this school.

## **Primal Magic**

This talent remains unchanged from the way it is described in the Rulebook, except for the addition of a Grandmaster level ability.

**Grandmaster:** You unlock all spells of the hybrid school of Graviturgy.

## **Spirit Magic**

This talent remains unchanged from the way it is described in the Rulebook, except for the addition of a Grandmaster level ability.

**Grandmaster:** You unlock all spells of the hybrid school of Veil Magic.

## **Wild Magic**

Sometimes you must throw caution to the wind and let the magic flow through you. With enough experience, those who dabble in wild magic can gain some semblance of control. This is a talent that can be honed by Hedge Mages, Apostates, and brave researchers of the arcane arts.

**Novice**: Whenever you successfully cast a spell unarmed, residual Wild Magic allows you to automatically regain 1d4 Mana.

**Journeyman**: Playing with magic might be dangerous, but apparently it pays off. Take one new Magic focus now, or gain a +1 bonus to one that you already have. Also, while casting unarmed, residual Wild Magic now earns you 1d4 mana regardless of whether you succeeded on your spell or not.

**Master**: You are practiced in casting without a staff. Spells no longer cast double while unarmed, and cost only the normal amount.

**Grandmaster**: You are a master of chaos. While rolling on the Wild Magic Surge table, you may roll twice and choose one of the two effects.

## Wild Magic

Sometimes you must throw caution to the wind and let the magic flow through you. With enough experience, those who dabble in wild magic can gain some semblance of control. This is a talent that can be honed by Hedge Mages, Apostates, and brave researchers of the arcane arts.

**Novice**: Whenever you successfully cast a spell unarmed, residual Wild Magic allows you to automatically regain 1d4 Mana.

**Journeyman**: Playing with magic might be dangerous, but apparently it pays off. Take one new Magic focus now, or gain a +1 bonus to one that you already have. Also, while casting unarmed, residual Wild Magic now earns you 1d4 mana regardless of whether you succeeded on your spell or not.

**Master**: You are practiced in casting without a staff. Spells no longer cast double while unarmed, and cost only the normal amount.

**Grandmaster**: You are a master of chaos. While rolling on the Wild Magic Surge table, you may roll twice and choose one of the two effects.
Captain Buffold Maximus

**Captain Buffold Maximus is a Lizardfolk Fighter Gunslinger. He comes from Udall.** Captain Buffold is played by Dang-Huy Nguyen.

## Ability Scores

### CON

13 (+1)
19 (+4)
13 (+1)

### CHA

8 (-1)
14 (+2)
10 (+0)

### Initiative

16
32
+4

### Speed

+2
30

## Skills

### Arcana

+6
+2
-1

### History

+3
+0
-1

### Investigation

+2
+0
-1

### Perception

+2
-1
+4

### Religion

+0
+0
-1

### Survival

+4
+4
+4

## Description

### Personality

Captain Buffold is a grumpy old man. He doesn't take anyone's crap; he has no time for it.

### Appearance

Captain Buffold is a small gecko-like Lizardfolk. He is green with a beard and buff muscles.

## History

In Captain Buffold's youth, he raised water cows, but the war led to the destruction of his flock, so he turned to piracy. He captained the Sunflower, a smaller cutter flying the flag of the Sea Cow. One of Captain Buffold's crew members was Craig, a small goblin that reunited with Captain Buffold on the deck of the Cavalier as a skeleton. He died (a second time) during the Test of the Kraken's Rest and wanted to pass his femur onto Captain Buffold.

He was separated from his crew during a bad storm and was stranded on a deserted island near the Dark Caye. After several years, Tail Heartwood found him and tried to dissect him.

Captain Buffold made some smart investments in his youth, and now has a nice nest egg to live off of.

## Relationships

### Friends

#### Tali Heartwood

Discovering a seemingly dead body on one of her voyages near the Dark Caye, Tali brought Captain Buffold back home for dissection. However, when he woke up, she nourished him back to health. She amputated Captain Buffold's tail and kept it as a reminded of him. Captain Buffold stayed with her until they both set sail on the Cavalier.

#### Craig

Craig is a goblin pirate that used to sail on the Sunflower. After he died, he was resurrected as a skeleton and served on the crew of the Twin. He was sent to work on the Cavalier where he found Captain Buffold. Captain Buffold does not care for Craig.
Secret Prison

## Set up

* In the middle of the ocean near Key Marx
* Completely submerged except the cell
* "Air lock" type room
	+ Monitored 24/7
	+ Lightning zappies
	+ People who come in in all rubber
* Guarded by amphibious undersea creatures and mercenaries
* Fed once a day under the door

### Emily

* Hearld of Fire (creature codex)
* Kind of a sweetheart
* Working with Dowger King Tallias Salt
* Wants to know about the party
Brutes son

* Alive
* infected
* pride month outfit
* war uniform

''i like cheese'' - Brutes son

## Appearance

Brutes sons appearance is the same as his fathers, except he is taller and slimmer.

## History

* Season 10
* Season 11

Brutes son comes to the server to replace his now dead father. he began his journey on the server with building a useless bridge.

Brutes son learns about the new disease going around the server called the *murder virus*. He tries to develope a cure for it, which he does end up developing. But in the proccess, he also created a virus thats worse than the murder virus and gets infected by it. Later on, he gets rid of that virus as well, making Sarcastic the only person infected with it.

## Trivia

* He is the last of his species
* He is actually not single
* He likes cheese just like his father
Frostvir

+ She's been holding real underground workers' rights meetings in temples of Sae. The religious leaders are in support of her. Mostly sailors, loggers, hunter/trappers, and people in lumber mills.
* Zasmalalorainacalamika Re Saludayphona

### 6. Temples of Sae

These are right near sewer entrances because they are often filled with water.

##### People

* Nila (https://www.dndbeyond.com/monsters/yeti)
	+ She's a big Yeti. Very sympathetic to anyone she deems "less than" in a bit of a superior way. Like the type to help the homeless because she thinks they are unable to help themselves because of a moral failing rather than a systemic one. She knows about Terri
* Garrick Hillcloak
	+ He's a dwarf with a missing arm. Works in the lumber mills and has the support to be a lumber union leader. He's a very light up your smoke/laugh at your joke kind of charmer. He knows about Terri.

### Pieter City Home

* Kitchens
* Study
* Library
* Master Bedroom
* Bob's Room
* Avea's Room
* Danee's Room
* Robin's Room
* Servant's Quarters

#### Bob's room

Let Bob describe it actually. It has been untouched, just like Robin's

#### People

* Rudina Palovna
	+ Loyal servant to the Pieter family
* Jemmim

### Outside the City

#### The Pieter Estate

* Lady Els M. Pieter
* Daughters of Ice
	+ A group of elite Pieter guards. What are their stats? Something. Hopefully you don't have to figure it out.
King Shiitake

King Shiitake

King Shiitake is the current Ruler of the Mushroom Kingdom, and is the previous 3rd in command of 0zero.

## Appearance

King Shiitake is 4 7'' tall.

Their body is comprised of a brown mushroom from the Mushroom Kingdom, which shiitake sprouted from.

King Shiitake 7 years old though has the mannerisms of a 18 year old, due to mushrooms aging differently than most other organisms and the use of bone meal on them self

## Personality

King Shiitake values intelligence, laws, and contracts much more than combat and violence. They believe violence is quite crude and only leads to more violence.

King Shiitake has fought Sea and ETempo, and has lost against both of them, which grounded his distaste with violence greatly.

## History

* Season 3
* Season 4
* Season 5
* Season 6
* Season 7
* Season 8
* Season 9
* Season 10

Season 3 sample text.

Season 4 sample text.

Season 5 sample text.

Season 6 sample text.

Season 7 sample text.

Season 8 sample text.

Season 9 sample text.

Season 10 sample text.

## Trivia

* King Shiitake lost at least 2 of his canon lives to SeaofPixels
* King Shiitake was revived by SeaofPixels
* King Shiitake is not actually a shiitake mushroom
* Hates Mushroom related puns
* King Shiitake is a strong supporter of capitalism
Post-Session

**Our unlikely heroes were each given a golden ticket to attend the Christening of Princess Nadia Salt II at Palace Amethyst. They boarded The Cavalier and began their journey, but were stopped by a kraken and then Captain Bloodeye's pirates. Under a new captain they sailed to The Kraken's Rest were attacked by Dame Medeline Quake and then helped the pirates sneak into Divinity. From there they explored the city, struck with textile workers, met an actor, freed the strike leader from a sorority, got cursed, when to court and fought a dragon.**
Underwater Encampment

## Tribes

The Coalition is made up of 7 tribes, as well as some peoples who no longer have a people.

* The Toll
	+ Mostly Merfolk
	+ Largest tribe under the water
	+ Have been untouched by Merdian forces
	+ Chiefdom is hereditary
	+ Stationary
* The Mekash
	+ Sahuagin and crabfolk
	+ Nomadic
* The Sythas
	+ Sea elves
	+ Stationary
	+ Main force of craftsman and artisans
* The Liski
	+ Tentakin
	+ Octopus and Squid people
* The Mean Ancestor Tribe
	+ Merrows
	+ Name is unpronounceable to Non-Merrows
	+ Dwell closest to the Trench
	+ Nomads
* Amea
	+ Gullfolk
	+ Sided with the co
* The Gribson
	+ Small tribe of merfolk, mostly sirens

## People

* Mallory Suess
* Cato
* Merrick
* Durado
* Jetty
* Serenna
* Ria
* Umiko
* Vivia
* Scylla
Merdia Wiki

**Welcome to the Merdia Wiki!**
**The Northeastern ballroom aquatic swashbuckling dungeons and dragons adventure.**

*We're a collaborative community website about Merdia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!*

## Session

Pre-session

Post-Session

## Player Characters

Artemis MazharBobs PeterCaptain Buffold MaximusDarvin OakhurHali HelixReggie StaussSolomon WrandiTali HeartwoodThorus IronstormTovek Agi-Velo

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Christening

## Location

The party takes place in the Throne Room of Palace Amethyst. It is lavishly decorated with the colors and sigil of the Salt family, violet, gold, and a dragon turtle. Tables of every food you can imagine, servants, packed with people, dancing by the throne. Not courtly dancing, fun dancing.

## Plans

The Cavalier is going to blow up the front of the palace as cover for the pirates to rob the vault. King Dowager Tallias Salt and Tokemi Dinh will use the opportunity to have the princess kidnapped and frame the ticket holders for the crime. Olly played into their hands by having the Ravens attack the courthouse. Mika will lead the party down into secret dungeons below the palace to escape but to trap them with the Faceless of Tears.

Lizard Wizard and the Topaz Jazz Razzmatazz Experiment

## People

* Alexis Ollyopolus
* Queen Nadia Salt IV
* King Archibald Salt II
* Dowager King Tallias Salt
* Princess Electra Salt II
* Zasmalalorainacalamika Re Saludayphona
* Aeva M. Pieter
* Danee M. Pieter
* Els M. Pieter
* Paltry King Elijah Good
* Archduchess Valentina Salt
* Duchess Xig Dura
* Governess Tilda Salt
* Paltry Queen Tamaki Yori
* Paltry Queen Ghiz Nightcrag
* Paltry Queen Wessebella Onyxlace
* Officiator Zink Fasque
* Governess Yun Yori
* Governess Ohk Phlktu
* Governor Ply Tori
* Governess Citron Loopner
* Governess Lucia Lucan
* Governor Canus Sellic
* Countess Erqu
* Count Aket Kwai
* Governor Oliver Swiftdew
* Table Below:
Hali Helix

**Hali Helix is a Half-Orc School of Abjuration Wizard. She comes from Serenity, the Atlands where she works in the library of Serenity University. She is played by Ella Garfunkel.**

## Ability Scores

### CON

18 (+4)
10 (+0)
9 (-1)

### CHA

16 (+3)
18 (+4)
8 (-1)

### Initiative

10
14
+0

### Speed

+2
30

## Skills

### Arcana

+0
+4
+5

### History

+6
+2
+3

### Investigation

+6
+1
+5

### Perception

+4
+3
+4

### Religion

-1
-1
+3

### Survival

+0
+0
+4

## Description

### Personality

Hali is cold and standoffish. She has learned to take care of herself and doesn't rely on anyone else. But she is determined and assertive and intelligent.

### Appearance

Hali is a tall half-orc with a bald head and dark green skin. She has several tattoos and always carries a bag full books. Her face often looks judgmental: it probably is.

## History

Hali was born in 244 QS in Serenity. She lived with her grandmother W Helix and mother Nimbi Helix. They fell on hard times when Hali was around six-years old and ended up on the streets. Nimbi found her way into a gang and W and Nimbi stopped getting along, so Hali exclusively stayed with her grandmother. Her mother hasn't been seen since 255 QS.

Hali discovered a knack for doing odd criminal jobs, and did it for survival until her family became more financially stable, and then for some money on the side.

Hali received a scholarship to Serenity University, one of the few Orcs to do so, and has been affiliated with the University ever since. After graduating, she started working at the university library.

## Relationships

### Family

#### W Helix

W Helix is Hali's maternal grandmother. W practically raised Hali, especially after she and Nimbi parted ways. Although W has never been financially well-off, she worked very hard as a mechanic to pull her and her grandchild out of poverty. W is incredibly proud of her college-educated grandchild and brags about it every opportunity she gets.

Hali still has a good relationship with her grandmother and sees her a few times a month. W still resides in Serenity.

#### Nimbi Helix

Nimbi Helix is Hali's mother. When Hali was little, Nimbi was often away working in a gang until W gave her an ultimatum: the gang or Hali. She picked the gang.

Nimbi hasn't been seen since 255 QS. She is presumed dead or missing.

### Enemies

#### High Lady Carla Witherbee

Hali met Carla Witherbee during an estate auction of Mayor Rejus Loffeld in the town of Wahi outside of Shinehold. High Lady Witherbee outbid Hali for the Book of Woven Blood during the auction, so Hali offered 1000 gold and a favor in exchange for the book.

When Hali arrived in Divinity after the voyage on the Cavalier, she was summoned by Carla to break a curse on a gem. The breaking of the curse nearly killed Hali.

## Fun Facts

* In the university library, Hali would use the backroom where rare books are stored for her sexual exploits.
The Surfer's Summit

Riptide

Beautiful beach location. Perfect sunny weather with trees full of tropical fruits just begging to be plucked. You smell the sand and sea on the light. Exotic looking crabs hurry along unintimidated by your presence. Bit of a rocky cliff to the east were water hits and sprays. Gulls cawing in the distance and above.

## People

### Antonio "Ace" Felix

**Race:** Human

**Sex:** Male

**Description:** Mangy beard blond hair, missing an ear, always shirtless

One of Squid's good friends who was drafted into the war. Deserted with Coco and found Riptide and a few other surfers on this island, been squatting in a mansion.

Quiet, happy to see Squid

### Coco "Nut" Coral

**Race**: Minotaur

**Sex:** Female

**Description:** Blond fur, horns are cracked, big burn on right side, wet suit only half on

Bit of a party animal

### Ripley "Riptide" Silvana

**Race**: Loxodon

**Sex:** Female

**Description:** Dark grey almost black skin, no tusks, both ears with tears and holes through them, bikini

Leader of the Summit Surfers. Very relaxed
Nadia Salt IV

Theme: https://open.spotify.com/track/4KwDmZACTbLm1hLf5YuXID?si=751f7bbb09414eb1

## Nadia Salt IV

### Alias(es)

Her Royal Majesty, the Tide Bane, Thwarter of Assassins and Spies, Our Lady of Merdia, Divine Empress and Benevolent Caretaker of All Lands and Seas Therein, Crowned Queen Nadia Salt IV

## Biographical Information

### Extended Family

Archduchess Valentina Salt IVGoverness Tilda SaltKophie Rains

## Ability Scores

### CON

8 (-1)
6 (-2)
4 (-3)

### CHA

18 (+4)
20 (+5)
16 (+3)

### Initiative

8
3

### Speed

+2
25

### Languages

All (with Ring of Comprehension and Ring of Tongues), Common, Elvish

## Appearance

* Short in statue, and often hunched even more making her seem smaller
* Long thin brown hair
* Big hats with a purple veil
* Very made up
* Wears a dark purple dress with a long train

## Personality

* She is young and inexperienced
* She wants to be liked
* Nice, and very well educated
* She has a pretty good sense of people
* Fascinated by commoners
* Generous
* Ashamed of her condition. Hides it behind a veil of sultry seduction

## History

* Nadia Salt III died only a few weeks after she was born
* Tallias Salt spent time with her, but didn't raise her in his image (scared to get too close)
* Didn't really make friends, but spent age 8-10 traveling the world on the sea
* At 10 she became sick, and despite his efforts, father couldn't help but get close
	+ Magic worked to get rid of the sickness, but it came back. Everytime they used magic, it came back faster
* Ascended to the throne at 16 despite her illness. Keeps her problems private to the wider world, and those that know respect it
* Married Archibald Salt II at 18

## Relationships

* Never got to know her mother
* Has a very close relationship with her father
* Very close with Cathilda her maid and maternal substitute
* Has cordial relationship with husband, but they're trying

## Quirks, Goals, and Tidbits

* Loves horses, but is afraid to ride
* Wants to see the world underwater
* Wants to travel on the sea again
* Spends a lot of time in Xanathar's Guide to Everything
* Is in full support of continuing the war, and capturing Hiraeth (The Heart of Hiraeth? Some MacGuffin)
Slater

http://briansweet.me/files/rptitoquotes.html

Giant talking puka shell necklace. The inventor of the surfboard whose soul was put in the necklace after death.

Wise off-kilter mentor type.

## Slater's Slayer

* Must surf during a storm
* Three surf checks
	+ DC 15, paddling out
	+ DC 20, getting up
	+ DC 25, riding
* Add to DC with weather effects and Water Weirds/Water Elementals
Norrix (Nor)

yo pls don't steal this k cool bye

## Norrix

Norrix is a person of unknown origin and possibly goes by an alias. He is against the gods and hopes to challenge a god one day. He is a human, though most people are unsure due to his unnatural strength.

## Appearance

Norrix is a tall, good-looking person, with dark violet hair and dim blue-green eyes. He wears a black kimono with dark red flames embroidered on the shoulders and an oni mask, which he wears during battle. Nor is skilled at using many weapons, but prefers to use a spear instead. He holds himself upright and looks "like a person you don't want to mess with."

## Personality

Norrix is an ambitious, hard-working person who craves a good fight. He is often sadistic and has a pretty bad temperment. One second he'll be laughing with you, the next he'll be ready to fight you. He is arrogant and thinks very highly of himself, so much so that he assumes other people must think highly of him as well. He is overconfident and quite powerful. Norrix makes foes quite easily, and is generally an outgoing person, though most people tend to want to stay on his good side.

## Abilities

* Teleportation
* Enhanced strength and speed
* Power mimicry (though his power isn't really as strong as the actual user's powers)
* Water manipulation
* Light manipulation
* Sound manipulation
* Adoptive muscle memory (photographic reflexes)
Thorus Ironstorm

"*For Kys*"
— Thorus Ironstorm, Frequently

**Thorus Ironstorm is a Mountain Dwarf School of Necromancy Wizard. He comes from Dulce, the Circle where he lives in Rapture with the Ironstorms. He is placed by Prince.**

## Description

### Personality

Thorus is a curious but zealous soul. He can be at equal times prone to violence and smiling joyfully taking in the wonders of the world. He does not like to be betrayed in any way and will hold a grudge if he feels someone has wronged him.

### Appearance

Thorus is a dwarf with pale skin and black eyes although his eyes are often covered by a pair of goggles. He keeps his gray hair long with a beard to match.

## History

Thorus was born inside of Rapture, a walled castle in the city of Dulce. The only people allowed in Rapture are Ironstorms, sworn to serve the will of Kys. Thorus was raised to support the Aquwar by becoming a necromancer so that he may help his fallen brethren come back and continue to fight. He was disappointed that he wasn't chosen to be a fighter but rather a necromantic healer, but serves Kys regardless.

Thorus was put under the tutelage of Karenta Ironstorm and is serving at her behest to visit Divinity for the Ironstorms.

## Relationships

### Ironstorms

#### Karenta Ironstorm

Although Thorus respects and listens to her, Karenta gives little thought to her apprentice. She has become older and less battle-ready, so it is expected that she takes on an apprentice. Before Thorus left on his voyage aboard the Cavalier, she took him to the Ironstorm forge and gave Thorus a gun for emergencies. Karenta is often surrounded by Guardians.

#### Zuesus Ironstorm

A childhood friend of Thorus. He was chosen to fight in Kys's name and was sent to war quickly. He never returned.

Thorus saw a manifestation of Zeusus during the Bout at the Sorority House.

#### Talls and Smalls Ironstorm

Talls and Smalls are two Ironstorms at the top of the Ironstorm Cathedral. Thorus met the duo when he went to pay his respects. They gave him a long grocery list of items to pick up for them. Thorus later learned the two were supposed to be fasting during their vigil.

### Friends

#### Lightning

Thorus's familiar, often seen in the shape of a snake. He is a very good boy.

## Fun Facts

* Thorus is writing a book about how to survive in Divinity
Anaconda

## Description

Anaconda mainly is a rainwing with dark green scales with hints of blue and swamp green splotches here and there which aren't really visible, she has brown spots and a lemon yellow eye ridge and bright green eyes. Anaconda has a orange stripe that lines her underbelly which is pale yellow-orange. Anaconda can shapeshift into different tribes and when she is an icewing she is pale pink with dark blue eyes. When she is a skywing she is a orange color which almost looks brown. When Anaconda is a mudwing she is a dark brown with mustered yellow eyes. When she is a seawing she is a blue-green seawing with dark blue yes. (that is all for now I will add more details about her other forms later)

### Mudwing form description

When Anaconda is a mudwing, she is a dark mahogany brown, With a tan underbelly and mustered yellow eyes, she is has a very lean build but more muscle than her original form. Her wings fade from a dark tan to a yellow-brown and she has speckles on her wings that are a dark brown. She has greenish splotches on her that are barely visible and nearly black horns that are brown but nearly black. Her talons and spikes are the same color has her horns.

## Personality

Anaconda is a kind-hearted dragonet who loves to play and have fun. Anaconda loves her mother and she always loves to help and do things. Anaconda can be mischievous sometimes and wander off alone and get lost and injured. Anaconda is a total extrovert and loves being around other dragons and talking to them. Anaconda will always put others before herself and will try and do what's best for everyone. Anaconda can be stubborn like how Shadowfire/Skyfire can be but she is more likely to take advice from dragons.

## Trivia

* The egg that was said to be destroyed by slush wasn't actually destroyed and slush left the egg in the desert and now that anaconda works has an assassin and is now in the plot
* Anaconda's favorite animal is a toucan
* her favorite color is emerald green
* I will change her appearance a little and she will look more like an anaconda
* she was one of the first oc's I made ever
* the first rp I used anaconda in was the hatchery rp which is still going on today
* anaconda can be a derp
* I have drawn anaconda the most out of all my oc's because she is the easiest to draw