One Punch

The **One Punch** is a Legendary Misc weapon that can be acquired in the game.

## Usage

When used, it will start to charge. This weapon can only attack if it is fully charged.

The first attack needs 4 seconds to charge, sending a long-ranged punch (6 tiles) forward, dealing 999 damage to enemies hit and making the screen flash white briefly, blinding the player's view.

Afterwards, it becomes a common weapon (still using the same sprite) that only needs 0.75 seconds to charge and deals 9 damage, costs 1 energy per use and has a 66% critical chance.

While charging, the player's movement speed is severely penalized for the first punch, and slightly boosted for the rest.

If this weapon is used by a follower, it can only perform the common attack.

## Tips

### Strategies

The One Punch has the strongest damage in the game and is able to insta-kill any enemy or boss with an HP within three digits.

One Punch deals splash damage. It can attack two enemies and the 999 damage hit would be applied to both provided they are aligned.

A boss at 3-5 in Badass Mode will be able to survive this punch, but with the little amount of health left it is easy to defeat thereafter. In the case of Baby Dragon Bros, however, the first punch can destroy any of the dragons even when they are pristine, but it is hard to kill them both due to their speed and the fact that they don't tend to sit together. (Each dragon has a maximum of 750 HP barring conditions). Nuke the grey dragon since it's more dangerous. Since a Badass Boss's health will be reduced to less than half, it will drop 80 Energy, which should compensate for most of the cost.

When in its high-damage form, it is highly suggested to take it in your other weapon slot (if not in the boss floor, in which you can just clear all the other rooms first and take it before entering the boss room) and to use it only on the boss.

However, its common form is not strong, and it should be replaced immediately with a better weapon. But the damage-energy ratio is still decent when compared to many others.

One of the main problems with this weapon is its horribly long charge time, often leading to deaths. One way to counteract this is to charge the weapon up before entering the boss room.

### Recommended Buffs

* Charge Buff - Reduces the amount of waiting needed.
* Extra Weapon Buff - Since it takes up a weapon slot while most players need to use two.
* Melee Range Buff - Allows it to hit slightly farther than normal.

### Recommended Conditions

* Weapon attack +100%, fire rate -50% - Capable of one-shotting any enemy (barring conditions or The Origin)

## Related Achievements

Kill 20 Bosses with One Punch
*Reward:* none

## Trivia

* The weapon is a reference to the anime web series One Punch Man, who can defeat every opponent within a single punch effortlessly. This is not the case in the game as it can be used only once and requires a huge amount of energy to operate.
* To get the Boxer achievement, the boss does not need to be necessarily defeated by One Punch. If it dies after surviving a punch and attacks from the player, it will still count.
* When met as an NPC in the dungeon, the Werewolf has a 5% chance of giving this weapon to you if you give him 5 gold.
	+ He calls this weapon "*a truly ugly glove*."
* One Punch deals the highest damage per shot in the game, at 999 damage for the first punch (exceeding Super Buddy by a little less than double the value). It also holds the highest energy cost of any weapon in the game.
	+ This is later surpassed by Death Note, a weapon that can instantly kill most enemies while not doing anything against bosses.
* In previous versions, if a Knight used Dual Wield and tried to use this weapon, the game would crash.
* The Common form of the weapon used to have 60 critical chance at base.
* When first added, there was a bug which made the weapon only able to be framed in the Cellar when it was **not** used at all, even if you beat the game with it. This makes sense as the used form of One Punch is Common in rarity, meaning the game had a frame for the Legendary One Punch and not the Common One Punch, which is technically a different weapon.
* Under the double weapon damage condition, the One Punch deals the highest amount of damage possible in one hit - 1998. This is enough to kill any enemy save for a Badass 3-5 Boss with double hp condition.
* The used form of One Punch does not have a cellar entry.
* Despite being completely red, it also needs magic fragments of other colors. This may be due to its extremely destructive, one-time only attack.
	+ Despite the forging materials contain nothing but Magic Fragments, trying to use Resetting Furnace with a **used** One Punch will result in Timber, Organic Matter, and one Gem, all of which are not used, as it's technically a different weapon.

* Before version 2.0.0, under the double weapon damage condition, the tooltip could only display the damage as "199," instead of 1998, due to limited space.

* Before version 1.10.0, this weapon did not count as a melee weapon despite it's extremely short range, such that it would be invalid under "Melee weapons only" condition.
* Although One Punch is a misc weapon, it is technically programmed to behave like a Railgun (without benefits from laser buff) due to it's charging feature and the shaking animation. This is a feature usually absent from most melee weapons. It also combines the ability of spear-like weapons, damaging enemies in a small, straight area ahead.
* This weapon can equip attachments (common form only),
* With the introduction of Digital Space, there is a "One Punch Mini" among the tools. It does not need to charge or use energy, attacks like a spear, and the function is to remove any object from the space in edit mode.
* It's punching sounds were re-used by Fist Bump.