recursal/Fanatic-Fandom huggingface dataset:
Pepper Roni

Pepper Roni is the main character of LEGO Island series and comes in a Team Pack with The Brickster.

## Abilities

* Acrobatics
* Boomerang (Pizza)
* Heart Regeneration
* Super Speed (Skateboard)
* Master Build

## Quotes

* "I am the pizza delivery dude! The dude with the food!" - Pepper when entering the game
* "Pepper... Roni!" - Pepper's second line when entering the game
* "The Brickster has broken out again?" - Pepper's third line when entering the game
* "I'm getting bored, see ya!" - Pepper's first line when leaving the game
* "I need to deliver some pizza, sorry." - Pepper's second line when leaving the game
* "Papa and Mama might get worried about me! I need to go." - Pepper's third line when leaving the game
* "Who would want to hurt an innocent pizza guy?" - Pepper's first line when in combat
* "Oh boy, more law breakers..." - Pepper's second line when in combat
* "I usually sell pizza more than I do solving puzzles." - Pepper's line when unable to solve a puzzle
* "This looks simple enough." - Pepper's first line when able to solve a puzzle
* "I think I know who to solve it. Papa would be so proud." - Pepper's second line when able to solve a puzzle
* "I'll take this before the Brickster does..." - Pepper when obtaining a collectible
* "Now I want to bark out my piiiiizza!" - Pepper when in the rift
* "Ow... That isn't cool man." - Pepper when respawning
* "Woah, I hope it doesn't destroy LEGO Island!" - Pepper when entering a mech or seeing a giant character
* "This thing is going to make our pizzas sell more." - Pepper when upgrading a vehicle
* "I've confronted the Brickster before, I'm not scared!" - Pepper when seeing a boss
* "Look dude, it's just anchovies!" - Pepper when seeing Aquaman
* "Hey, tone it down a bit! Police Officers are meant to be nice?" - Pepper when seeing Bad Cop
* "Dude, I need your hoverboard! That thing is awesome." - Pepper when seeing Marty McFly
* "Hey, we could be good friends. Just don't hurt anyone." - Pepper when seeing Bart Simpson
* "Yes, I know I have pizza, next time." - Pepper when seeing Scooby-Doo
* "Hey, that pizza isn't good for you!" - Pepper when seeing Gizmo
* "Hey, I'm old enough to ride now?" - Pepper when riding the Pizza Truck
* "I want to keep one of these." - Pepper when riding the Hoverboard
* "I could deliver pies in the future..." - Pepper when riding the Clown Bike
* "I could use a bit of food too." - Pepper when using the Scooby Snack
* "I hope the Brickster isn't doing anything bad again." - Pepper when in the LEGO Island World
* "Gee, I might just be a generic pizza delivery guy." - Pepper's quote to himself
Ms. Cassandra

Web Animated Series

Alyssya Swales

Television Animation Series

Qubo

Anna Stoll (Season 1-4) (voice, as Anna Henderson )

Disney Channel

Liza Jacquelina

Cartoon Network

Jasmine Karanja (season 1-4)

Qubo (2nd Dub, Qubo, Night Owl)

Sue Greene (Season 5-11)

Celeste Henderson (Season 12)

Spanish

Mexico

Mia Alyn (vol. 1-3)

Television Animated Series

Regina Ruiz
Модели

Модели можно встретить во многих статьях. Сами модели создал Flyerjo. Если хотите попробовать нарисовать модель, отправьте рисунок на стену Flyerjo, чтобы он мог оценить его и указать на ошибки. Не следует удалять из статей модели, которые, на ваш взгляд, плохи (кроме случаев совсем неприемлемого вида, например, белого фона). Лучше убирать плохие модели по мере замены их хорошими. Существуют шаблоны, с помощью которых создаются модели.

## Шаблоны

*У жеребцов ресницы убирать.*

Земно-пониПегасЕдинорогАликорн
## Правила расскрашивания моделей

***Внимательно прочитать!***

1. Модель должна быть *только* с прозрачным фоном!
2. Структуру нарушать нельзя, за исключением калек! Структура – это контур.
3. ***Нельзя*** добавлять свои модели в статьи без разрешения Flyerjo!
4. Если Flyerjo что-то не понравилось в Вашей модели, то он не ручается на то, как вы отреагируете, желательно Вам реагировать с пониманием и не обижаться.
5. Никакого размазывания!
6. Желательно не путать цвета.
7. Модель должна быть *только* расширения **.png**.

*Эти правила были созданы для того, чтобы меньше совершать ошибок. Пожалуйста, проявите жалость и не вставляйте свои модели без разрешения! Если они будут плохими, то Flyerjo придётся переделывать Вашу модель. Ему ещё надо делать другие модели. Вы просто загружаете его лишними обязанностями.*
0.1.44

14th July 2017. Version 0.1.44

Download from Google Drive

```
144

**Tweaked :**

Slightly increased Antirad potency.

Most player idle animations are disabled.

Reduced fog base parameter for the Tanoa demo mission (should prevent excessive fog changes ingame).

Slightly increased zed staggering animation speed.

Increased max world count for rabbits on Altis.

Rabbit fleeing behaviour.

Tweaked Ambiant Life configs for Stratis.

Tweaked Color Correction Filter to be brighter by night.

Spawned units have a small chance to be equiped with a RPG launcher.

Range detection for zombie attacks : should allow them to actually attack most vehicles.

**Fixed :**

Hunger and Thirst sometimes getting stucked after a respawn.

Survivors spawning above ground level.

Fix for safe zone and zed blacklist modules.

Fix another potential issue causing off-center aiming.

Fixed an issue causing rabbits to have a human head floating above them.

Fix for several errors caused by players death.

Fixed : briefing was disabled in the 28years scenario as it would crash the game.

Fix for decreased health when resuming a MP save.

Fixed missing notification whenever a new MP save is created.

Fixed an exploit with Weapons Traders.

Fixed an error causing traders to have an empty inventory.

Fixed : the Loot Module no longer checks for buildings when only the Search action is enabled.

Fixed : spawned vehicles would produce explosion sounds.

Fixed : graphical issues with airport lamps after the Malden update.

Fixed : deployed firecamps floating above ground.

Fixed : spawned wrecks sometimes floating above ground.

**New :**

New idle and walking zombie animations from the Breaking Point mod.

New optional sub-mod : Ravage CUP (WIP, disables most artificial lights).

Added ambiant Crowes, Kestrels and Eagles on Altis (courtesy of EO).

Added a new shop type : gear (clothes, vests, headgear, goggles).

Added support for PMC uniforms from CUP units.

New module setting allowing to limit wrecks spawns to empty vehicles, static wrecks, or both.

Support for HD3 gasmask.

```
0.1.777

Updated on Sunday the 18th of August 2019

﻿﻿

Note from Haleks: *Here co﻿mes another update, and this one will make your journey a tad more difficult... With the last update, we taught the AI a few driving lessons, today we are teaching them a few surviving tricks : Ravage 1777 adds a new parameter to the Settings Module called "AI Looters". When enabled, AI unit﻿s ﻿will try to loot targets they manage to kill; the script is designed with a "hoarder" approach : it is fairly light & simple, AI will pick up as many items as they can from their kill and leave nothing behind. Players aren't the only ones scavenging anymore...*﻿﻿

1777

Tweaked:

Minor update to the Radiation Protection system.

Fixed :

Fixed the "rhs\_weap\_rsp30\_red" error.

It was impossible to skin Boars.

Zeus couldn't interact with survivors.

Fixed Compact NVGoggles (green) error.
​​​​​​​

New :

The Radiation system now supports backpacks ("B\_CombinationUnitRespirator\_01\_F","B\_SCBA\_01\_F").

Added an "AI Looters system" to the Settings module (enabled by default)
Stefanie

Voiced by

Original/Italian

Giorgia Ionica

Nickelodeon

Merlandia: Secrets of Magic 3-6 AMG01-124

MUSA
MCi

Alyssya Swales (Special 1-4, Movie 5)

Amy Schrohen (Season 3-6)

Squeezin Art Productions

Erin Chuma (season 1-2)

Alyssya Swales (season 3-4)

CuArt (Season 7)
Jessica Paquel

DuArt (Season 7)
Jessica Paquette

Disney Channel

Amy Zimmerman

Caren Dunfrye

Christina Gomez

Mary Shepherd

Su Garfield

Lisa Amundson
Lisa Anterson
Lisa Merry
Lisa McAnderson
Lisa Andersen
Lisa McAllie
Lisa Waeler
Lisa Slaeter
Amy McAnessina

4kidz Entertainment Licensing Animation and Film Productions
Caren Linn Manuel , Caren Manuel
Amy Nacing
Lisa Addams in some episode

4kids Licensing Video and Film Animation
Caren Len Manuel , Caren Manuel
Amy Kirnbaum
Lisa Damsoning

KC4kids
Caren Lenn Manuel , Caren Manuel
Lisa Caren
Amy
4kids Entertainment Animation (2021-2029)
Caren Lyn Manual , Caren Manual
Lisa Adams
Amy Virnbaum

Maria Slater ( vol. 1-2)

Alyssya Swales (vol 1-9 and Season 1-2 Cartoon network dub and
cw4kids toonzai dub)

Jasmine Karanja ( Vol. 6,season 3 nickelodeon and discovery family) voice, as Kayla Mionne

Original/Spanish

Mariela Aguilar ( Vol. 1,Movies 1-3)
Diana Lisseth (Vol. 2,Movie 4)
Sara Arias ( Movies 10-15,(vol. 4 epiosio 145 ),

Yolanda Orozco (vol. 2-4),Ingrid Roblero (episodio. 2,4),Ivon Gomez Camacho

Betsabe  Torrabal

Ivanna Castañeda Gaspar

Elena Nicole Garcia Nandayapa

* Erika Hernandez Tepepa
* Pamela Lizette Lopez Arcos
* Flor De Maria Morales Hernandez
* Luisa Angelica Perez Gaona
* Jocelyn Hernández Domínguez
* Maria Ibeth Martinez Diaz
* Mayelin Morales Cruz
* Marlene Guadalupe Baéz Rangel
* Evelyn Inez Lagunes Zárate
* Selena Aguilar Cuautenco

Mexico

Triana Carolina (Season 5-7,Movies 5-9)
Wendy Liceth (Movies 16-24)
Stefany Rosalba ( vol. 8, Movie 25)

* Winny Ivon Mosquera Gamboa
* Shahileth Mariana 'Maria' Ruiz Hidalgo
* Luciana Gutierres Care
* Kathyn Litzay Sanchez Gomez
* Ariana Shadays Viscaino Meza
* Rebeca Trujillo Negrete
* Luciana Isabella Muñoz Trujillo
* Susana Julieth Perea Blandon
* Aura Sofia Serna Martinez
* Diana Marcela Cortes
* Diana Milena Perea Usuaga
* Paula Andrea Corcho Tuberquia
* Paula Andrea Marquez Riasco

Colombia

Jemima Rayen (vol. 9 1st part)

Chile

(vol. 9 2nd part)

Original/Romanian

Jennifer Dumitrascu

Original/Swahili

Kenya

Ann Ntinyari

Catherine Esiteti

Tanzania

Violet Fred Melimeli

Mary Thomas

Uganda

Shina Arinda

Original/Portuguese

Gabrielly Alves

Clecia Vitoria Silva Santos (movie 2)

Ana Luiza Moreira Alves  (movie 3-4)

Daniele Thayna Da Costa Silva  (season 3 episode 18 (Disney Channel Brazil)

Vitoria Emanuelly Felipe Nascimento

Ana Paula Araujo Souza    (season 2 episode 25) and (season 3-5 (Nickelodeon Dub Brazil)

Thayssa Rafaela Gaspar Costa   (season 6 (Nickelodeon Dub Brazil)

Amharic

Eden Dula

Mimi Teramaje

```
 Anime  version

```

```
Veronica Meiss (Disney ; English)

```

Sarah McConaughey PUSA/DuArt Film and Video)          R
Администрация

Администрация вики включает в себя группу участников с расширенными возможностями. Это администраторы, откатчики, модераторы чата, форума и контента.

Список администрации

## Кто есть кто

**Администраторы** – поддерживают и развивают вики. Они следят за порядком, разрешают конфликты, помогают другим участникам, а также следят за статьями. Администраторы должны быть вежливы и доброжелательны к другим. Они – лицо вики. Они определяют политику проекта и его путь развития.

**Модераторы чата** – следят за порядком в чате. Они могут вынести нарушителю предупреждение, могут исключить его из чата или, если нужно, заблокировать его в чате на некоторое время.

**Откатчики** – участники, которые могут с помощью одной кнопки откатить правки последнего редактора статьи. Поэтому их непосредственная задача – следить за состоянием статей и в случае необходимости откатывать неправильные или вандальные правки.

**Модераторы форума** – следят за порядком на форуме и стенах обсуждения участников. Они работают с темами и отдельными сообщениями. Обычные участники могут обратиться к ним в случае оскорблений и угроз с просьбой удалить оскорбительное сообщение.

**Модераторы контента** – опытные участники, которые удаляют и восстанавливают статьи, откатывают правки, ставят и снимют защиту со статей, подавляют создание перенаправления при переименовании статьи и переименовывают файлы.
Danella

English

Becca Lee (vol. 1-3)

Alezandra Mione (vol. 4-9)

Nickelodeon

Alezandra Mione (Season 3-5)

Bella Schloben  (Season 6-8)

Hannah Joeger (Season 9)

Disney Channel

Bella Schloben (Season 1-3)
Christina Dunfee (Season 2-3)
Lisa Amundson some (episodes)

Disney XD

Alezandra Mione (Season 1-4)

Discovery Family

Tara Bridges (Season 1-8)

Cinèlume
Becca Lee (Season 3 Episode 26, Movie 3-4)

Jennifer Duggar (Season 1-4 and movies 1-2,5-7)
Kayla Mionne (Season 3 Episode 28,33,45,51 & 78)
Dionne Romero-Ordonez (movies 8-15)
Submitra

Nickelodeon Amy Mionne

ZOING!Animation Adrianne Shimaka (Season 1-5)

Alyssya Swales (Season 6-9)

ZOING! Recording Studios Anny Henderson

BOING! Animation Studios Sara Schroader

BOING! Animation Annie Hally

ZOING! Animation Alezandra Mione

BOING! TV Abbeigh Kratofil

ZOING! TV. Carina Cristiansen

BOING! Recording Studios Karina Lorence

ZONIG! Animation Studios Cherami Lee

Toglese French Adjo Justine
Delena

Web Animated Series

Alyssya Swales

Television Animation Series

Qubo

Anna Stoll (Season 1-4) (voice, as Anna Henderson )

Disney Channel

Liza Jacquelina

Cartoon Network

Jasmine Karanja

Qubo (2nd Dub, Qubo, Night Owl)

Sue Greene (Season 5-11)

Celeste Henderson (Season 12)

Spanish

Mexico

Mia Alyn (vol. 1-3)

Television Animated Series

Regina Ruiz
Изумрудная Звезда

```
Эта статья ещё не завершена. Убедительная просьба НЕ редактировать статью, пока это сообщение не будет снято.

```

Изумрудная Звезда (англ. Emerald Star) - пегаска, подруга Галактической Звезды.

## Внешний вид

Типичная пегаска. У неё длинные двухцветные волосы и зелёная кожа. Глаза жёлтые.

## Характер

Азартная, уверенная в себе. Любит дружить, но не со всеми.

## Галерея

Юная в окружении своих друзейМаленькая, вместе с Галактической Звездой.
Merlandia - Episode 712

* Italian: Le Magiche del sirene
* VuArt/DuArt: The Magic of the Mermaids
* DuArt Video Film: The Magic of the Tale
* Sinélume: The New Mermaid in Town
* Central Park Studios: The Magic of the Mermaid Tale

## Character

* Stefanie
* Kayla
* Submitra
* Obmitra
* Annie
* Eileen
* Stella
* Crissy
* Analiz
* Tekna
* Jordan
* Evan
* Jennie
* Zora
* Erica
* Ari
* Ferra
* Faragonda
* Lina
* Mana
* Sean
* Morie
* Miria
* Kenna
* Larz
* Elizabeth
* Lisa
* Kamira
* Elina
* Anna
* Liria
* Gira
* Daphne
* Diya
* Amaryl
Merlandia - Episode 713

* Italian: La sfida del streghe e sirene
* VuArt/DuArt: The Battle of the Witches and Mermaids
* Central Park Studios: Merfea under Attack
* DuArt Video Film: New Magic
* Sinélume: The Secret of Spell Tower

## Characters

* The Drix
	+ Icy
	+ Darcy
	+ Stormy (Witch)
* Additional Witches
	+ Berra
	+ Yakobetta
	+ Yuri
* Mermaids
	+ Stormy
	+ [[[Stefanie]]
	+ Chanel
	+ Sonata
	+ Kayla
	+ Submitra
	+ Obmitra
	+ Dee Dee
	+ Dee
* Sirens
	+ Sonata
	+ Stormy
	+ Adagio
Season 1 Episode 01

Season 1 Episode 01 The Crystal Labyrinth /Il Labirinto di Cristallo

## Voice Cast

Original/Italian

Giorgia Ionica as Stefanie

The  REST IS UNKNOWN

Boomerang
Caren Finel as Stefanie
Liza Jackeline as Bella
Kayzee Ridgers as Vanella , Sera
Lisa Adams as Serina
Georgia Anderson as Carina
Salli Heane as Derra

ToonXD Animation
Caren Dunfrey as Stefanie
Amy Sealey as Mirtia
Liza Jacqueline as Bella
Lisa Dominguez as Musia,Icia
Lisa Ortiz as Milla,Ivy and Icy

Disney Channel

Caren Dunfrye as Stefanie

Liza Simmerson as Bella

Kayzie Roberson as Vanelle & Vanella

Lisa Amundson as Mitzy

Cinelume

Jennifer Sequin as Stefanie

Helena Robertson as Bella

Elenor Nobles as Icia

Carrie Finlane as Darcia

Royale Animation Dubbing Studios
0.1.50

Download from Google Drive

Released Friday 9th February 2018

```
150

Tweaked :
attenuationEffectType reverted to vanilla values for all cars and trucks.
Tweaked init process for AI module.
Gathering water now works with concrete well objects.

Fixed :
Hotfix : Deployed tents are no longer deleted.
Fixed potential issues with burning wrecks script.
Fixed an issue with ambiant music when resuming saves.
The survival module would disable TeamSwitch.

New :
Added dynamic pitch for gasmask sounds, scaled on the player's fatigue.

```
Mod compatibility

Ravage is a mod framework. It's designed to work with other maps, mods and add-ons. This page contains a list of all the mods that have been tried out so far and how well they work. If you have tried something that isn't listed here, please add it to the page. Bein888

## Incompatible mods

Incognito - Partially works, but prevents AI units from seeing you at all. HUAY5

ALiVE - Does work, but be aware that Ravage uses a different Faction system. 222WINBET

ACE3 - Be aware that ACE is focussed on Multiplayer. It will most likely cause issues with saves if used in SP. The ACE medical system also relies on "Lethal" body shots, which zombies cannot perform. Using ACE will make you unkillable by any zombies.

## Compatible mods

EDN Fortification MOD - works, with no known problems.

Improved Fatigue System - works flawlessly.

Blood Mist - works flawlessly

Automated doors - Sick of using the action wheel to open all those doors? Then this is for you - works very well.

Bigger Trunks - Perfect for stashing all those empty cans.

## Fully supported mods (as of 0.1.35)

RHS Escalation - US and Russian Federation units

Massi's Weapon Pack - NATO Special Forces and Russian Spetznaz weapons

HLC AK Pack - Kalashnikov family of weapons

WarfareThai - Thai armed forces

TRYK uniforms - large selection of uniforms and outfits

Niko USA uniforms - huge pack of US uniforms

RDS a2port - Civilian vehicles and equipment

Craig SP pack - This pack contains flags, hats, goggles, backpack, plate carrier and tattoo skins

Sigma6's Birds & Bees - Selection of American muscle cars

Dawn of the Dead - Zombie skins (much better than the default ones)

AiA TP and CUP Terrains - Adds all the ArmA 2 landscapes to ArmA 3
Alanna

Nickelodeon

Adrienne Shimaka (Season 3)

Jacqueline Lee (Season 5-6)

Brazilian Portuguese

Romanian

Remina Nicola (Season 3)

Jennifer Dumitrascu (Season 5-6)

Latin Spanish

Regina Ruiz-Carrillo (Season 3)

Zoe Mora (Season 3 episodes 114-309)

Mexico

Wendy Liceth (Season 5-6)

Tirana Carolina (Season 7-9)

Brenda Stefania  (Season 9 episodes 114-209)

Colombia

Italian/Original

(Season 1-6) Unknown

Giorgia Ionica (Season 7-9)
Respawning players in multiplayer

1. Create a file (notepad document) and name it **onPlayerRespawn.sqf**
2. Copy and paste the code below from the 1st box into the sqf you created above.
3. Move it to the mission folder where the init.sqf and the description.ext are for the mission.

```
_unit = _this select 0;

```

```
_unit spawn

{

    _unit = _this;

    sleep 2;

   _unit call rvg_fnc_equip;

  _unit addEventHandler ["Fired", {_this spawn RVG_fnc_Fired}];

};

```

 **Camp backpack**

 Using a Camp Backpack, you can create a respawn position for players. Wherever the backpack is deployed will become a respawn point.

1. Create a marker and name it **respawn\_west** at your HQ/start point.
2. Then add the code from the following box into your **description.ext**

```
respawn = 3;
respawnTemplates[] = {"MenuPosition"};
respawnDelay = 1;
respawnOnStart = 0;

```

Further useful information:

https://community.bistudio.com/wiki/Arma\_3\_Respawn

https://community.bistudio.com/wiki/BIS\_fnc\_addRespawnPosition
0.1.54

Download from Google Drive

Download from Mega

Note from Haleks:

> I got good news and I got bad news.
>
>

> Good news : I have finally identified what was causing zombies to stop attacking targets. Some of the recently added module parameters weren't applied properly in missions created before the 149 update, as a result some key functions were missing critical data and stopped working. Simply saving and exporting the mission again from the editor does fix this.
>
>

> Bad news : This is unexpected behaviour and I'm unable to actually fix the issue so far. That means if you stumble on a mission with non-working zombies, you'll have to ask the author to update it (or do it yourself). It's just a matter of re-exporting the mission.
> I've updated the mod to 154 : the demo missions are now 100% working. I've also reverted all cfg tweaks made to vehicle sounds : the Tank DLC is bringing some nice changes in that area.
>
>
0.1.779

Updated on Friday the 6th of September 2019

﻿﻿

Note from Haleks: *This update will be closely followed by another "technical" one. A lot of the scripts in Ravage are executed in the scheduled environment; I think moving most of them in non scheduled environment will reduce the overall execution time for the background systems, that could improve performances in SP & local sessions - SP especially, where intensive scripts are more noticeable framerate-wise.*﻿﻿

1779

Tweaked:

Improved "Sleep" action to allow sleeping in all tent types without needing a fire.

Updated default settings for the Survival Module to include new tents.\*

Updated Altis showcase to include new tents.

* Important

Mission makers may have to update the Usable Beds entry in the Survival module with the following objects :
"rvg\_dome\_tent.p3d","rvg\_dome\_tent\_blu.p3d","rvg\_dome\_tent\_grn.p3d"
Troubleshooting

**I can't save or load my game**. Ravage requires the CBA addons to be installed and active. If you haven't installed the CBA addons, get them from here:

http://www.armaholic.com/page.php?id=18767

**Unknown software exception (0xc06d007e).** This is a Windows error message. There seem to be two main causes of this: BattlEye and graphics drivers. Before doing anything else, disable any other mods you may have loaded. If you haven't updated your graphics card recently, then try doing so. If that doesn't work, then try to update BattlEye manually by going to the BattlEye site and downloading the latest version:

https://www.battleye.com/downloads/
0.1.48

Released on Saturday 13th January 2018

Google Drive link

```
148

Tweaked :
Zed LoS tweaks.

Fixed :
The Loot Module was causing framerate drops on dedicated servers.
The Loot Module was failling to exclude vanilla weapons & mags.
Vehicles spawned mid-game were missing several actions.
Vehicles spawned via module were using an obsolete init script (causing unwanted behaviours).

New :
Added Custom Event Handlers entries to all zombies via the Ambient Module:
init, killed, firedNear & Hit.

```
Electrified

is the second movie of the reboot and or Generation 2

Synopsis

The story begins when they are trying to make Clauwdina's dream being a fashion designer and so then Clauwdina and Elektra created a new electrified fashions using Elektra's electric powers to transform them in to ELECTRIC masterpieces. And so they go to Elektra's old charging station WHEN Twyla and Tala spot Monica up to no good. Will the girls make Clauwdina's dreams come true. 2 new characters appear in the movie their names are Cerla and Silvi.

Cast

* Stefanie - Cassandra Dorris
* Silvi - Cindy Jhaney
* Twyla - Joni Good
* Ari - Joni Good
* Ari - Joni Good
* Ari - Joni Good
* Cerla - Anny Acrellano
* Tala - Joni Good

Clauwdina - Salli Saffiogioti

* Cleo - Salli Saffiogioti
* Kleo - Salli Saffiofi
* Klauwdeen - Salli Saffiofi
* Frankie - Cassandra Dorris
* Veya - Cassandra Dorris
* Venus - Cassandra Dorris
* Merlaura - Debi Terryberry
* Electera: Stella Roth
* Electerina: Eliza Dampier
* Electronica: Helene

```
Smith

```

* Electronia: Luna Hill
* Electra: Jasmine McDaniel
* Elektra: Ava Acres
* Elektora: Jasmine McDaniel
* Elektronica: Sara Kravel
* Stefanie's Mom: Sarah McConaughey
* Elektronia: Ana Halley
* Electralaura: Lena Karson
* Elektralaura: Sara Lennon
* Elekterina: Jasmine McDaniel
* Elektoria: Jasmine McDaniel
* Electoria: Jasmine Willis
* Elektorina: Celeste Henderson
* Electorina: Celeste Henderson
* Electronina: Zarina Blake
* Elektronina: Daniela Hernández
* Electranova: Daniela Hernández
* Elektranova: Celeste Henderson
* Elektralena: Allison Kempf
* Electralena: Gennifer Hale
* Elektrastella: Gennifer Hale
* Elektrasiberia: Anna Stoll
* Electrastella: Gennifer

```
Bailey

```

* Elektragoona - Jasmine McDaniel
* Electraguna - Jasmine McDaniel
0.1.58

Updated on Sunday the 3rd of June 2018

```
158

```

```
Tweaked :
AI hunting behaviour added as a new function (rvg_fnc_hunters).
Tweaked Hunting behaviour so hunters don't run all the time.
Reduced the number of items sold by supply traders.
Various minor optimizations.

```

```
Fixed :
Equipment Pool module failing to synchronise gear lists in MP.

```

```

New :
New set of animations for Bolters.
Scripted animation variations for Runners and Walkers.

```

```
You will probably notice quite some changes regarding zombie animations - it's certainly not perfect yet, but it does bring more variety. The Bolter animation set especially needed improvements : the placeholder anims I was using were killing immersion. Note that some of their anims aren't definitive though, I might tweak them further later on. Also, Ravage Apex and Ravage CUP are now released separately on the Workshop!

```

Ravage CUP is an extension for the Ravage Mod and includes several config modifications for CUP terrains assets. The goal is to achieve a post-apocalyptic mood on any map using CUP assets by disabling lights and fuel sources. Please note : Ravage CUP is WIP at the moment.

Ravage Apex is an extension for the Ravage Mod: it brings several config tweaks, disables most artificial light sources and fuel stations. Ravage Apex also includes a new SP Demo mission set on Tanoa.
0.1.72

Updated on Sunday the 28th of April 2019

**Note from Haleks**: Ravage 0172 introduces a new audio detection system for zombies among other additions. Mission makers can now tweak both audio and visual detection levels for better customization of zombies; it's possible to create totally blind or deaf zombies. The﻿﻿ audio detection coef especially will have a great impact on overall difficulty : depending on settings, zombies could be able to hear gunshots up to 3000 meters around (an audio coef of 0.25 or less is recommended).

172

Tweaked :

Current target variable for zombies is now partially global.\*

Overhauled zombies audio detection.

Furniture spawns are now processed every 2 frames.

Various optimizations to zed AI process.

Equipment Module :

Custom weapons lists now override all other settings.

Added rpt notification for invalid classnames in custom weapons lists.

Default AI combatMode is now set to "WHITE"

Tweaked ambiant UAV groups

UAVs will now ignore zombies

UAVs now follow their target.

Fixed :

Vehicle Actions were missing a distance parameter

Zeds would sometimes run to default map center position after taking a hit

Corrections and improvements to the furniture spawn system

Loot spawn chances were not processed correctly

Fixed an issue with survival-related PP effects

Fixed a sound issue when searching objects

Suppressed gunshots are now correctly identified

Throwing or placing an object would reveal the "shooter".

New :

Added plenty of new vests by EO

Updated vanilla gear lists

Updated default zombie uniforms

Added an "audio detection coef" to the zombies module

Added a "visual detection coef" to the zombies module

Added a weird android face

Zombies in the Dust showcase have been updated with different settings

Added credits with patrons to the mod description in the main menu.\*\*

Notes :

Previous single-player saves are not compatible with this update
\* Keep an eye on mp perfs/locality conflict with target detection.
\*\* Temporary, given the limited space.
0.1.78

Updated on Friday the 18th of October 2019

﻿﻿

178

Tweaked:﻿

Moved several background scripts to non scheduled environment:

* AI management system
* weaponHolders/Groups/Corpses clean-up system
* Both External and Internal vehicles caching systems
* Dynamic Furniture system

New BI key (it's the last one, promised!).

Fixed:

Emptied WeaponHolders weren't properly removed from the Loot Management System.

New:

New parameter (Zombies Module) to allow or prevent zombies from grabbing gear from players (Enabled by default).

New parameter (Settings Module) to enhance AI reaction to nearby gunshots (ON by default).
0.1.69

Updated on Tuesday the 19th of March 2019

168

Tweaked :

Players inside Safe Zones no longer spawn zombies.

Fixed :

Wrecks caching system now works with remoteControl UAVs.
Fixed an issue with the Safe Zone module.
Zombies are now able to get back on their feet.

New :

New module option : turn killed humans into zombies.
New module option : zombie resurrection timer.

Credits :﻿

Special thanks to EO, MurazorWitchKing and Tourist for their support.﻿

﻿169

Tweaked :
Ambient Zombies module : Sun Influence is set to false by default.

Fixed :
Fixed an issue with the Dirty Uniforms feature.
Fixed several issues with the Resurrection feature.

Credits :
Special thanks to EO, MurazorWitchKing and Tourist for t﻿heir support.﻿
0.1.34

Download from Google Drive here

v.0.1.34 (20/12/2015)

Tweaked :

* Added more weapons, uniforms & vehicles from RHS Mod.
* Added more uniforms from WarfareThai Mod.
* Removed a few high-end uniforms from NPC loadouts.\*
* Minor tweaks made to the demo mission.
* Various changes to the loot system.
* Buildings will only spawn loot once a day.
* Tweaked Fatigue configuration.
* Several changes to zombie attack animation & handling.
* Zombie damage resistance has been toned down a bit.
* Minor tweaks to Status Display.
* Re-wrote hunting system : double-click on a knife from your inventory to gut a nearby animal.

Fixed :

* Fixed several calculation errors with zed LOS.
* Wrong building model replacement causing issues with zeds stuck inside.
* Radioactive zones sometimes spawning around NPC camps.
* Minor fixes to the Zombie Spawn system.
* Player unable to gather fuel from most fuel pumps.
* Groaning sounds when injured weren't disabled for all voice profiles after the Nexus update.
* [RHS] Fixed an error in the weapons loot list.

New :

* Zombies have a small chance to grab the player's backpack when attacking from behind.
* Added a few safeguards & debug logs.
* Zombies can't spawn when there's a human nearby.\*\*
* Fixing wheels now requires spare tires (but doesn't consume toolkits anymore).
* Fuel sources hold a limited amount of fuel and can be depleted.
* Added suport for Sigma6's Birds & Bees.

\*Note to mission makers : lvl2 & lvl3 uniforms no longer exist.

\*\*It is possible to permanently secure a small location by ordering friendlies to hold it.
0.1.77

Updated on Saturday the 15th of June 2019

177

Tweaked :

Disabled footstep sounds on bolter walk anim.

Disabled unnecessary init functions.

Improved damage handlers for zombies.

Tweaked default loot lists.

Updated data for rvg\_backpacks and rvh\_headgear (thanks to EO).

Fixed :

Dismissed units could switch to an incorrect side.

Error caused by breathfog init.

Furnitures not spawning with Arma3 v1.93.

The Ambient AI module can generate gear lists on its own.

Fixed rvg\_fnc\_init\_gearpool error on old mission files.

Some zed spawn condition checks were incorrect.

New :

Added a common items entry to the gearpool module.

Added a rare items entry to the gearpool module.

Added a damage coef parameter to the zombie module.

Added a Usable Beds entry to the survival module.

Added a 'corrupted android' face.

Added new hoodies by EO.

Added Contact DLC weapons to default lists.
0.1.36

Download from Google Drive

Download from Armaholic

Download with Play withSix

Changelog

Tweaked :

* Changed Group Merge function to avoid conflicts with mission design.

* Bandits now spawn in armed vehicles only.

* Optimized rad exposure processing.

* Improved compatibility with non-stock or misconfigured terrains for various modules.

* Optimized zed LoS calculation.

* Zed vision is now affected by smoke & particles.

* Zombies can now chase & attack occupied land vehicles, small boats & helicopters.

* Tweaked weapon spawn for the intro of the SP demo mission.

* "Sun Influence" affects runners spawn chances when the zed module is set to spawn both types.

* Tweaked fatigue config.

* Added new formations to bandit squads.

* Disabled "OpenBag" action.

* Players loading a MP save can be identified with the "mp\_saveLoaded" variable (WIP, more infos soon).

* Various UI tweaks.

Fixed :

* Fixed Visual feedback for Radiation sickness.

* Fixed "'author/' is not a value" error.

* Fixed scripts errors generated by the Ambiant AI module.

* Zombie modules causing freezes during loadings after 1.60 update.

* The zed spawning system could exceed defined population limits.

* Multiple RPT errors regarding zed animations.

* Crash when spawning ATM or other buildings wich are disabled.

* Pitch black nights after Arma3 1.60 visual upgrade.

* Feedback for zombie attacks not working in Arma3 1.60.

* Zombies had a higher target priority than armed soldiers.

* Fixed an issue when entering vehicles with a chemlight attached.

* Attaching a chemlight now works in vehicles.

* Gathering water from wells on CUP/AiA terrains.

* Gathering fuel from CUP/AiA fuel stations.

* Fixed calculation of max zombies per player.

* Fixed a potential issue with zed spawn distances.

* Zombies were not running towards gunshots.

* Missing parts from the Vehicle repair menu.

* Disabled a few AI functions potentially conflicting with vanilla behaviour.

New :

* Zombies are available in Editor units (BLUFOR>zombies).

* New "Equipment Pool" module to define wich mods are to be used by the AI & Loot system (WIP).

* New animations & configs for zombies (thanks to Bad Benson!).

* New zombie models.

* The zombie module now allows users to define uniforms to be used by infected.

* Added throwable flares.

* Added a Car Patrols setting to the AI module.

* Added a Radioactive Waters setting to the survival module.

* Added a Radioactive Rain setting to the survival module.

* Added a Hunger & Thirst rate setting to the survival module.

* Added a population factor setting to the Ambiant AI module.

* Added tutorial hint to MP Saves Manager scenario.

* Added support for CUP units & weapons.

* Players can now scavenge intact wheels from vehicles.
0.1.33

*Released 4th December 2015*

0133

**Tweaked :**

Minor tweaks regarding Arma3 v1.54 stamina system.

Minor improvements to Geigers rad exposure display.

Added Geiger feedback when consuming Anti-Rad pills.

Tweaked Loot generation (should increase FPS in towns).

Tweaked Radiation levels for drink items.

Changed classnames of various food & drink items to allow easier code manipulations.

Slightly increased maximum spawn distance for hostile infantry.

Minor changes to the loot lists.

Minor changes & optimizations to the rad. functions.

Tweaked wild life spawn costs.

Player's animation speed is now tied to the weight of his gear.

Tweaked food consumption effects.

Updated zombies hitpoints config for Arma3 v1.54.

**Fixed :**

AI failling to engage zombies after Arma3 v1.54 update.

More fixes to the sleep menu.

Geiger display was unable to process several Radiation triggers at the same time (failling to display the overall rad.exposure as a result).

Radiation Exposure increasing over 100% when eating/drinking.

Script Errors on manually placed Radiation triggers with no active Radiation Module.

Various fixes to Radiation handling regarding protective gear.

Nutrition level decreasing too fast.

Adapted Nutrition & Hydration depletion rates to the new stamina system.

AI team mates should be more reactive whenever one of theirs is being attacked by a zombie.

[RHS] Wrong camo & desert AK variants being used.

**New :**

Syphoning fuel now requires a hose.

Player can gather raw meat from various animals (Rabbits, Sheeps & Goats, Chicken) - WIP.

Raw meat can be cooked at fireplaces (or any fire source).

Hose, Meat & Gutting Knife models & textures by Giorgygr.

Canned food items require a can opener, a knife or tools to be consumed.

Consumed canned food give an empty can wich can be used to drink water.

Irradiated water containers can be purified with water purification tablets.

Water sources can be depleted and will need time before they're available again.

Arma2 wells tagged as water sources.
Custom uniforms for zombies

To change the uniforms that the zombies wear do the following:

In the editor:

1. Open up the **Ambient Zombies module.**
2. You'll notice at the bottom, there's a box marked **Zombie Uniforms Override.**
3. In this box, you paste the uniform names and they'll be added to the zombies.

**Note:** You will also need to **load the mod** which you're taking the uniforms from.

Evil Organ has made an excellent video showing how it's done. He has also compiled a list of uniforms and their names for use in the editor. You can download it at the following Dropbox link.

https://www.dropbox.com/sh/qf4alrw0baz0nou/AAAk316zp0fo5bmN8WYydynca?dl=0
Laila

**IMPORTANT**: The wiki that you are viewing right now are the older version of the wiki. This wiki have been merge into the newer wiki **"La Flora Princess Academy Wiki"**. All of the information are going to be updated in the other wiki instead. And there will be no further update on this wiki.

If you want to see the the alter of this page visit Laila.

Laila Blandchard is a character that appears in La Flora Dreamy Cafe.

## Appearance

Laila had pink hair with dog ears. She also have blue eyes and white details in her hair

## History

Laila parents is having controversial Laila life way in Laila, Laila parents want to divorce. One day Laila's father said that if she get the first place in the exam he will give whatever she wanted. So Laila had to try her best to get the first place.

## Trivia

* Laila surname name is Blanchard
* Many La Flora fans think that she wanted **Giyul**, so many fan hated her
	+ At last they knew that she just do it for her family
		- In many fanfiction about **Giyul** x **Tiwa** ship just made her be a villain
* Laila came back in La Flora Little Lady episode 10. (Last Episode)

## Gallery

Laila in fairy café uniformLaila's sneek peak sheetHer first appearance.
0.1.51

Download from Google Drive

Released Sunday 18th February 2018

```
151

Tweaked :
reduced clutter density on Altis, Stratis and Malden.

Fixed :
fixed duplicated "Holster" actions.
fixed zombies unable to see or attack targets.
zombies can no longer "forget" a target while attacking it.

New :
Added Asian factions to the Ambient AI module.

```
Cheats

There are no built-in cheats in Ravage. Ravage is designed to be difficult and using cheats will remove a lot of the fun. But if you really wants some cheats in single player, then you can add them using add-ons and mods.

## Kronzky's Support Call

Download link and information page: http://www.kronzky.info/addons/supportcall/index.htm

Author: Kronzky

   Kronzky is a Bohemia contractor and his Support Call add-on has been around for quite a while. The ArmA 3 version works with Ravage. Although not all the functions will be usable (e.g. changing the weather only works for a short time), almost of all them are.

You can spawn vehicles, weapons and ammo (ArmA 3 defaults only) and these will be air-dropped to your current location. You can also detect enemy and friendly troops, which is particularly useful for developers testing their own missions and mods. You can also skip time and launch drones.

Support Call is really best for dropping in weapons and vehicles. It doesn't offer invincibility or any other kind of 'god mode' cheats and is one of the milder cheat options. It's accessed through the main in-game menu - during a game, press Escape and press the "Call for Support" button that has been added to the main menu. The Support Call window will then appear and you have to go back into the game to access it. It does not pause the game whilst you're accessing it.

Trivia: Kronzky was the first person to develop a single player mission for DayZ

## Simple Single Player Cheat Menu

Download link and information page: http://www.armaholic.com/page.php?id=28400

Author: Benargee

   SSPCM is a more comprehensive cheat system that allows for very powerful effects. You can use the Virtual Armory to changes clothes, weapons and every aspect of your loadout. There is also access to the Virtual Garage that allows the spawning of most ArmA 3 vehicles. It allows invincibility (for players and vehicles), teleporting (view and map-based), disabling of fatigue, Zeus operations, infinite ammo (current weapon only), bullet tracing, bullet cam, change of alliances (e.g. enemies become friendly) and you can even instantly respawn in a flying jet. It has a lot of features.

The main caveat is that it completely ruins the game. There can also be problems when loading saved games - the game will continue, but SSPCM may not work.

Access it through the map screen (even if you don't have a map) and pressing the "Load SSPCM" button at the top. A new entry called "Cheats!" will be added to the menu on the left side through which you can access all of its functions.
0.1.75

Updated on Wednesday the 8th of May 2019

175

Tweaked :

Opening a trader's backpack grants a negative rating (replaces the 'take' EH & fixes an exploit).

Upgraded Gear Pool module.

Custom weapons arrays can be used independently.

Fixed :

Audio Detection system errors with mounted launchers.

User-defined lists are now correctly applied to the loot system.

AI & loot lists are now correctly synchronised.

Locality issue with fireplace actions.

Added a radius parameter to all actions.

New :

Gearpool module : added support for GM CDLC.\*

Gearpool module : override entries for uniforms, vests, headgear, glasses & backpacks.

Loot module : automatic sorting of civ/mil vests.

Notes :
\*Includes a limited number of vanilla items for diversity.﻿
0.1.88

Updated on Sunday the 5th of December 2021

﻿﻿

188

Tweaked:

The furniture spawn system runs about 12 times faster.

Shooting in direction of friendly survivors will cause them to gesture and verbally ask players to cease fire.

Removed friendly fire sidechat notifications from AI survivors.

Tweaked Vegetation Clutter for Altis (again!).

Reverted all clutter edits for Tanoa, Malden & Stratis.

Removed "Music\_Menu\_Contact" from default soundtracks.

Fixed:

Zeds would run to default world position if their target turned into a zombie.

New:

Added support for Western Sahara CDLC (gearpool module).

Added gestures to traders greeting players.
Traders

Traders are units that buy and sell gear. They can either be static or wander the map.

1. Place down the **Ravage AI module**.

2. Place down a **unit.** (preferably a blufor or civilian)

3. Add this code to the **init** of unit...

```
this setVariable ["isTrader", "rvg_arms_s", true];  // this is for an arms trader
this setVariable ["isTrader", "rvg_gear_s", true];  // this is for a gear trader
this setVariable ["isTrader", "rvg_supplies_s", true];  // this is for a supplies trader

```

If you want the trader to remain static, uncheck Enable Simulation. (found in the unit's Objects: Special States)

Their stock will remain the same until you've spent some time (and distance) away from them. If you stay 250 meters away from them for 30 minutes (real time), then they will replenish their stock.

### Method to add specific custom items to a trader.

Add to the init of your custom trader, along with any other code.  Format for the array is [classname, price, cfg type, max number per object for sale]

For supplies trader

```
rvg_supplies_custom = ["Supplies",

  [

      ["rvg_plasticBottlePurified", 30,"CfgMagazines", 2],

      ["rvg_canteenPurified", 50,"CfgMagazines", 2],

      ["rvg_flare", 15,"CfgMagazines", 5],

      ["rvg_toolkit", 250,"CfgMagazines", 1],

      ["rvg_tire", 100,"CfgMagazines", 1],

      ["rvg_hose", 50,"CfgMagazines", 1],

      ["rvg_guttingKnife", 75,"CfgMagazines", 3],

      ["rvg_Geiger", 200,"CfgMagazines", 1],

      ["rvg_canOpener", 25, "CfgMagazines", 3],

      ["rvg_sleepingBag_Blue", 150,"CfgMagazines", 3],

      ["rvg_foldedTent", 300,"CfgMagazines", 1],

     ["FirstAidKit",30,"CfgMagazines", 10]

  ]

];this setVariable ["istrader", "rvg_supplies_custom", true];

```

The same can be done for a weapons trader or gear trader - just create the custom array for each type of trader.  Keep in mind a weapon config type is "CfgWeapons" most gear (uniforms,vest, etc) will be "CfgWeapons"  faceware would be "CfgGlasses" - if you are unsure open the Config Viewer **(Alt+G)** in the editor.
Story and background

The world has been ravaged by the White Plague. Similar to the Cordyceps fungus, it causes infected people to lose control of their bodies as the fungus controls them. The virus has a fatal effect on women, leading to the deaths of 91% of females (hence no female zombies). Governments have tried to prevent the spread of the contagion by using a range of weapons including nuclear. Many areas across the planet remain affected by high concentrations of radiation.

The story of Ravage is based on *The White Plague* by Frank Herbert and *Ravage* by René Barjavel.

In *The White Plague*, a molecular biologist goes insane after his wife and children are killed by an IRA bomb. He creates a plague virus that only kills women which he releases in Ireland, England and Libya—the countries he blames for the death of his family. He demands that the governments of the world send the citizens of the responsible countries home to face the same fate as him. Civilisation breaks down in the affected countries and they fall to roving gangs of thugs. Convinced that the protagonist is in Ireland, the governments of the world plan to wipe out the infected countries to kill him and end the threat.

*Ravage* (*Ashes, Ashes* in English) concerns a future civilisation that suddenly loses electricity. Society crumbles almost instantly and everyone is left to struggle to survive. Disease becomes rampant and everyone is soon starving and dying. The story follows a group of survivors led by François Deschamps who leave Paris believing the countryside will be safer and offer more opportunity. Accordingly, they head to Provence where they plan to instigate their own patriarchal society, led by Deschamps.

In the Ravage mod, you're a lone survivor. You wake up in a wrecked truck full of dead men. You don't know who they were or who you are. You're in unfamiliar land and whatever fate has befallen it, it clearly happened some time ago. There's very little food or water to be found and there are groups of armed men travelling across the landscape. There are former people stumbling around like zombies who will attack you on sight. There may be some friendly survivors around, but you'll have to find them and persuade them to join you.
Basic editing for beginners

Ravage is a mod framework that is designed to help you create missions. With no experience and no coding, you can make a basic Ravage mission of your own. More complex tasks will involve some coding and learning how ArmA modding works, but you can get surprisingly far without knowing anything. Here's a video showing you just how to get started.
0.1.46

Download from Google Drive

Download from Mega

Download from Mediafire

Download from Armaholic

**146**

**Tweaked** :

Looting with HoldAction is now a bit faster.

Spawned zeds have a small chance to become dormant instead of loitering.

Tweaked zed damage output.

Moved AI spawn process to unscheduled environment.

Minor optimization to the breathfog script.

Edited clutter cfg for Altis, Stratis and Malden.

Tweaked RHS loot lists.

Increased nutrition value for raw meats.

Eating raw meat doesn't heal anymore.

**Fixed** :

The Loot Search feature would stop working after respawn.

HoldActions now work in 3rd person view.

Fixed an issue with zed spawns on dead players.

Breathfog was visible on hidden units.

Fixed an issue with spawned empty vehicles.

Wounded zombies were sometimes unable to move.

**New** :

Support for all gazmasks from the w40k mod.
Alania Dazan

**IMPORTANT**: The wiki that you are viewing right now are the older version of the wiki. This wiki have been merge into the newer wiki **"La Flora Princess Academy Wiki"**. All of the information are going to be updated in the other wiki instead. And there will be no further update on this wiki.

If you want to see the the alter of this page visit Alania Dazan.

Alania Dazan is a teacher in La Flora Academy teach Astronomy and Prediction for Duchess and Queen class from Romania