Anthroanimal

Anthroanimals are anthropomorphic animals. They are slightly smarter versions of animal counterparts, and are human to various degrees.

## Apes

Anthro-Apes are large, bad tempered, and usually rather stupid.

### Anthro-Apes Start With:

* Level 1
	+ Ape levels have a 1d10 hit die and 2 skill points per level.
* Medium Size, 40 foot speed, 30 foot Climb Speed
* Feral: Anthro-Apes begin with half the normal beginning proficiency feats.
* Scent
* Low Light Vision
* 2 Natural Armor
* Natural Weapons
	+ Slam, 1d4+STR
	+ Bite, 1d6+1.5 STR
* One of the following (The former is standard, the latter is for the slightly smarter apes):
	+ +2 STR, +4 DEX, +2 CON, -4 INT, +2 WIS, -2 CHA
	+ +4 DEX, +2 CON, -2 INT, +2 WIS, -2 CHA
* Thumbs: Apes have thumbs, so they can use weapons and the like if properly trained.

### Levels

The first Ape level is mandatory before other levels. Monster level 2 can be taken any time, but it must be taken before character level 4 if access to level 3 is granted. Monster level 3 must be taken before character level 6.

 2
 3

Powerful Build: Apes at monster level 3 gain a powerful build, and can use weapons and objects intended for large creatures. Their natural weapons gain damage accordingly.

## Bears

Anthro-Bears are usually shy and they're not the most intelligent, but what they lack in mental faculties they more than make up for in sheer power.

### Anthro-Bears Start With:

* Level 1
	+ Bear levels have a 1d10 hit die and 2 skill points per level.
* Medium Size, 30 foot speed
* Feral: Anthro-Bears begin with half the normal beginning proficiency feats.
* Scent
* Low Light Vision
* 2 Natural Armor
* Bears gain 1 bonus DR.
* Natural Weapons
	+ Claws, 1d6+STR
	+ Bite, 1d6+1.5 STR
* +6 STR, +4 CON, -4 INT, +2 WIS, -4 CHA
* Thumbs: Bears have thumbs, so they can use weapons and the like if properly trained.

### Levels

The first Bear level is mandatory before other levels. Monster level 2 can be taken any time. Monster levels 3 and 4 are optional. Monster level 3 may be optionally taken at any time, but must be taken before character level 6 to keep monster level 4 available. Monster level 4 must be taken before character level 8.

 2
 3
 4

Powerful Build: Bears at monster level 2 gain a powerful build, and can use weapons and objects intended for large creatures. Their natural weapons gain damage accordingly.

Large Size: Bears at monster level 4 are actually of large size and gain all of the relevant benefits.

## Cats

Anthro-Cats are sly and independent, much like normal cats.

### Anthro-Cats Start With:

* Tiny Size, 30 foot speed
* Feral: Anthro-Cats begin with half the normal beginning proficiency feats.
* Scent
* Improved Low Light Vision
* Stealth and Acrobatics as character skills
* +2 bonus to stealth checks
* Natural Weapons
	+ Claws, 1d2+STR
	+ Bite, 1d3+1.5 STR
* -6 STR, +6 DEX, -2 INT, +2 WIS, +2 CHA
* Thumbs: Cats have thumbs, so they can use weapons and the like if properly trained.

## Dogs

Anthro-Dogs are friendly, adaptable, and slightly idiotic.

### Anthro-Dogs Start With

* Small Size, 40 foot speed
* Feral: Anthro-Dogs begin with half the normal beginning proficiency feats.
* Scent
* Low Light Vision
* Athletics as a character skill
* Perception as a character skill
* +2 bonus on perception checks involving sound.
* Natural Weapons
	+ Bite, 1d4+1.5 STR
* +2 to any two physical ability scores, chosen at level 1
* -2 INT, +2 CHA
* No thumbs - dogs make do without thumbs.

## Foxes

Anthro-Foxes are very intelligent, overly cheerful, and often slightly sadistic tricksters.

### Anthro-Foxes Start With

* Small Size, 40 foot speed
* Feral: Anthro-Foxes begin with half the normal beginning proficiency feats.
* Scent
* Low Light Vision
* Bluff as a character skill
* Natural Weapons
	+ Bite, 1d4+1.5 STR
* -2 STR, +4 DEX, +2 INT, -2 WIS, +4 CHA
* No thumbs - foxes make do without thumbs.

## Wolves & Large Dogs

Anthro-Wolves are territorial, and rather intelligent. Large dogs are friendly and helpful, but not as smart.

### Anthro-Wolves Start With:

* Level 1
	+ Wolf levels have a 1d10 hit die and 2 skill points per level.
* Medium Size, 50 foot speed
* Feral: Anthro-Wolves and Large Dogs begin with half the normal beginning proficiency feats.
* Scent
* Low Light Vision
* Athletics as a character skill
* Perception as a character skill
* +2 bonus on perception checks involving sound.
* 1 Natural Armor
* Natural Weapons
	+ Bite, 1d8+1.5 STR
* A total of 6 bonus ability points to physical statistics - No score may have above a +4 bonus
* One of the following:
	+ -2 CHA (Wolves)
	+ -2 INT (Dogs)
* No Thumbs: Wolves and large dogs must do without thumbs

### Levels

The first Wolf level is mandatory before other levels. Monster level 2 is optional and may be taken at any time.

 2

Trip: Anthro wolves gain an automatic trip attempt any time they bite.

At level two, wolves and dogs gain a +2 bonus to any physical ability score they choose. Wolves can instead put these points into Intelligence, and dogs may instead put these points into charisma.