Resources

Resources are a game mechanic which helps the player to progress through the game. They are used in order to expand and produce new buildings or units, as well as fund research and upgrades. They are present as 3 elements, Cash, Power and General Rank. OpenRA engine limitations currently prohibit adding additional resources.

### **Cash**

The primary currency of OpenRA, and Cameo, is obtained in various ways. The main method of obtaining cash is by collecting resources scattered on the map. These commonly exist as tiberium, gold, and gems, etc.

The player collects these resources off the map by utilizing a Harvester and a Refinery. Resources must be stored inside of Refineries. Once refinery storage is full players must construct silos or harvesting will cease to function.

In addition to harvesting, players can construct "generators" to provide passive income. Neutral buildings on the map such as Oil Derricks can also be captured to provide income. This can typically be accomplished by an engineer or infantry with the capture ability.

Lastly, players can aquire money by using spies to infiltrate Refineries, aquiring it from crates, or receiving money trucks from allies.

### Resource Spawner

they are considered small structures that are capable of generating harvestable resources every few seconds, most have a somewhat variable time frame to create new resource tiles on the map, among these examples are tiberium trees or mine holes.

There is a rare exception with certain resources spawning around artificial player-created buildings, such as the parks in Simcity.

In the case of Dune 2000, the melange spice is created from mounds, which when stepped on by a unit explode and drop spice, being the only resource spawner that requires the player's intervention.

### Power

Power is used in many ways, commonly in buildings that require it to function, or in units that consume power. The most common way to acquire energy is from generator buildings, typically power plants, which generate power. Power acts as a fixed number and will not be cumulative like cash. Power depends on how many generators you have, or how many assets are draining your power supply. In the event of a power shortage several processes will slow down or cease to function, such as the production of units or buildings, the deactivation of defense systems, superweapons and radar.

Power buildings are often weak targets, and the weak point of the base itself, so they should be placed far from the front lines.

Power fulfills a different role in factions such as Warcraft and Starcraft. It is used as food, supply, psi, and control. Buildings in these factions do not consume power. Units will drain the food supply until there is a shortage, resulting in a similar slowdown of production and loss of defenses.

### General Rank

Only specific factions have the "general powers" function, it is currently available for the factions of CNC Generals, Shockwave and future is planned for RA3 and Advance Wars.

The "general powers" are acquired by buying them with "general points". Those points are acquired with a score that accumulates when you kill enemies. Additionally, the general will increase in rank to be able to obtain more powers. The player can invest their points in exclusive technology, exclusive units, support powers, or small bonuses.

### Scrap Boxes

Factions like GLA, CNC3 Nod and Star Wars Rebels use a system to recycle scrap parts from tanks or other vehicles, and upgrade their own units by stealing those parts. In the case that a unit doesn't accept boxes or is at max level, it will slightly improve armor with scrap, recieve money or rank up.

GLA: The GLA uses this system to improve most units, adding more guns to the turrets or acquiring more armor.

Star Wars Rebels: Same as the GLA.

CNC3 Nod: Only one unit has this ability, called the Avatar. When stealing parts, it acquires new weapons and can even obtain parts by attacking tanks owned by the player.

### Deleted Content

Originally there will also be the resources of RA2/TS but they look bad, because the Sprites of these games were isometric