Beta

A **beta** refers to a test version of a game in an incomplete state. In Coral Island, the Beta version of the game allows players to test out an upcoming update in advance to help discover and iron out any bugs before the full update is released to all players.

Content on the wiki that is tagged with ****β**** refers to the active Beta build of the game, and may not be accurate to the Live version. If a player has not signed up to access the Beta build, they are using the Live version by default.

Instructions on how to access the Beta build can be found on the official Stairway Games Discord.

## Past Betas

### v.0.2 - Feedback Update

**Start Date:** Nov 29, 2022
**End Date:** Dec 8 2022

	+ The game will now detect if the player is plugging a controller and will automatically switch all button prompts into controller mode when the player starts using the controller.
	+ Option screen will now display 2 new tabs, and the player will now be able to review all the action list with its input. (Rebinding input will be supported in the next update)

* Player Feedback/Suggestions:
	+ Craft from anywhere. Stored resources are now accessible from anywhere when you craft.
	+ Hold the RMB over a tile to display more information about it, ie, the planted crop and the number of days left until harvest
	+ "Donated" icon so you can see if you've donated an item to the museum or not
	+ "Offering" icon added so you can see if an item can be offered to the Goddess
	+ Improved Interactions on farm buildings. It should now be easier to enter/leave farm buildings
	+ Added a button on the relationship tab where you can click to "find" where an NPC is currently on the map (currently not functioning on the controller)
	+ Added a comprehensive sorting feature inside the relationship tab. You can now sort by certain criteria such as, heart level, eligible partners, upcoming birthdays and more\
	+ Waiting time for fish to bite has been reduced
	+ Added ability to resize mouse cursor size
	+ Added option to rescale HUD elements like Gameplay HUD and Hotbar.
	+ Added rope as a possible rare spawned item in the mines to make going through a little easier
	+ Reduced the price of moving buildings down from 2000 to 300
	+ Simplified the flow of acquiring hay. Hay can now be acquired by destroying weeds and grass. For grass, the season that you destroy it will influence the chance of finding hay
	+ Made the mysterious letter date riddle more obvious
	+ Pressing the middle mouse button on a stack of items in a storage container will automatically move them to the next available spot inside the player inventory
	+ Improved sorting option inside chests
	+ Add a sort button for the backpack, press “x” on KB/M to sort by category
	+ Added option to display time in AM/PM. This is currently limited to the gameplay hud clock. Time in other areas of the game is still displayed in 24 hours
	+ Added option to zoom in the camera a bit more
	+ Buffed the price of crop slightly
	+ Rebalanced artisan products processing time and increase the price of artisan products
	+ Decorative calendars that are placed inside the house are functional yet still buggy.
	+ Hot pepper can now be placed into Mason Jars
	+ Option to match hair color and eyebrow color
	+ When customizing colors in charcuz, currently selected color will be used as the starting point inside the color wheel
	+ Added map markers in the game for festivals to help you find where they are located
	+ Added hair physics to various player character hair
	+ Improve the behavior of spawned wildlife
	+ The 2 gift limit per week now excludes birthday gifts
	+ Nerfed how often legendary fish can be caught, ie Great White Shark
	+ Added storage component to dressers. You can now store clothes inside them and preview outfits. Currently only works on 1 dresser
	+ Tweaked the logic for grass spread, it will no longer destroy crops by creeping over a fence
	+ Added coffers and geodes as possible spawn chance when fishing in various areas
	+ Time now moves twice as slow when inside the Museum, so you can enjoy what you’ve collected without feeling rushed
	+ You can now place chests inside your home
	+ TV shows will disappear the day after you’ve viewed their content. Now you won’t mistakenly see the same show twice (unless there aren’t any new shows left)
	+ Increase chance for rock domino to occur
	+ Rebalance the requirements for explosive
	+ Removed the gap between coop/barn and fences. Animals will no longer slip through
	+ Improved the spawning logic for fish. There should now be more variety in terms of how they spawn
	+ Made Okra behave as it does in real life, now continues bearing crop after harvest
	+ Added text to make clear which quests are not completable and or are still a work in progress
	+ Nonfunctioning Festivals will no longer spawn. The player will also no longer receive mail about them
	+ Added option to remove the “low stamina” screen effect inside the in-game settings.
	+ Reduced the chance for crops to get destroyed during stormy weather.
* New Features:
	+ Museum donation UI
	+ Lab fossil process UI
	+ Festival pamphlet UI (open to see where the main event and minigames are located)
	+ Soft bristle brush now allows fossils and torn pages to drop
	+ Library book UI
	+ Damaged books now spawn and can be accessed in the library
	+ Museum reward mechanics added
	+ Festival rewards were added for various minigames
	+ Added 4 fruit plants into the game: rambutan, banana, avocado, and dragon fruit
	+ Added option to view farm from bird's eye view, press P inside the farm area to enter/exit this mode. Toggle the UI by pressing T
	+ Added ability to delete save (USE WITH CAUTION)
	+ Cows/sheep will now display all possible interaction options for that day, ie heart and milk icons will show when the animal can be petted and milked/sheared
* Improvements/bug fixes:
	+ Updated all tool models. They appear like the icons and will reflect the current quality
	+ Add quality stars to upgraded Produce from the lab, ie, seedbags and seedlings
	+ Improved tools use animation. Previously tools disappeared too soon on use
	+ Various typos and grammer have been fixed
	+ Time no longer runs when filling out the feedback form
	+ Ore veins in watergate now drop silver ore
	+ Increased the time it takes for baby animals to become adults
	+ Fixed various clothing-related bugs like the incorrect skin color carrying over after shopping
	+ Simplified shopping for cooking utensils. All utensils are now always available at socket & pan. The featured utensil on the TV show is discounted for the week
	+ Enabled option to donate to Cherry Blossom Potluck
	+ Increase the price of various clothing and furniture
	+ Secret forest shop items and clothing are now functional
	+ Fish bait is now craftable and functional
	+ Updated various UI button prompts for better readability
	+ Fixed overly dark shadows on farm animals
	+ Improved layout of various UI and added cool transition animation
	+ Pressing E and Space during dialogue will now fast forward dialogue
	+ Improve the reward you get for donating 50 items to the Museum
	+ Added confirmation prompt when leaving mines/diving through the rope and anchor
	+ Added fast travel to hotspring
* New Hairstyle, Clothing & Decor:
	+ 20 New Hairstyle
	+ 61 New Clothing
	+ 17 New Outdoor Decor
	+ 24 New Indoor Decor

### v0.3 - Spring Update

**Start Date:** Feb 20, 2023
**End Date:** Mar 13 2023

	+ Every Spring 21st, now you can join tree planting festival, it's happening right behind your farm at the Ranch.
	+ Replant a forest area that was burnt by illegal logging.
	+ See the trees grow every year until full restoration in Year 4.
	+ Afterwards the event will turn into a picnic event.
* Bathing Suits Batch 1:
	+ All dateables and a few townies will now change clothes into Beach wear when they're doing activity at the Beach.
	+ When you talk to them their portrait also change.
* Heart level 5 Dialogue for all NPC:
	+ You can increase heart level until level 5 with all NPC.
	+ Unlock additional dialogue with them.
* Wind Gate Mining:
	+ You can open the Wind Gate now after you've reached level 40 of the Water Gate
	+ Explore wind gate to mine new ores and gems, and also to fight new monsters.
* Cooking Improvements:
	+ Adding Buff to Cooking items.
	+ Buff give special attributes to players for a limited time.
* Giants:
	+ Giants Villa is now open
	+ Unlock Giants by meeting Chieftain in the lobby after receiving Goddess blessing.
	+ Free one giant by reaching the bottom of each gate in the mines.
	+ Each giant, will allow tools enchantment.
	+ Grow your relationships with the Giants.
* Tools Enchantment:
	+ Enchant your tools with special attributes at the Giant Village
	+ Sacrifice gems, fossils, or artifacts.
	+ The more giants freed, the more enchantment can be applied to your tool.
* House level 3:
	+ Upgrade your house to level 3 for extra rooms and a second floor.
* 2 New Ranch Animals
	+ Duck and Sheep can now be purchased from the Ranch.
	+ Sheep produces Wool, can be processed with Loom to Wool Cloth.
	+ Duck produces Duck Egg, can be processed with various artisan processor similar to Egg.
* Custom Keybinding:
	+ Play the way you want with our new customized keybinding for both Mouse / Keyboard and Controller.
* Improvements/bug fixes:
	+ Improved the Journal feature to correctly keep track of all things you captured in the game.
	+ Bugfixes of random crash for low ram devices.
	+ Adding Sprinkler I, II, and III
	+ Sprinkler model resize down, previous was too big.
	+ Various 3d models improvements.
	+ Adding new artisan machine, Dehydrator: Turns sea scavengeables into dried snacks.
	+ Adding Solar Panel: Used to produce battery
	+ 4 New Fruit Plants: Banana (Spring & Summer), Cocoa (Spring & Summer), Lemon (Fall & Winter), and Rambutan (Fall & Winter).
	+ Rebalancing of various items.
	+ Mastery are being reworked to up to 6 skills for each mastery.
	+ You can now level up until level 8 for each Mastery.
	+ Relationship UI now shows bathing outfits for NPC.
	+ Relationship UI now shows Giants tab to see relationship with the Giants.
* New Hairstyle, Clothing & Decor:
	+ 20 New Hairstyle
	+ 71 New Clothing
	+ 4 Beards
	+ 17 New Outdoor Decor
	+ 24 New Indoor Decor

### v.0.4 - Summer Update

**Start Date:** Apr 26, 2023
**End Date:** May 19, 2023

	+ Join the Animal Festival on Summer 12, in the town center.
	+ Rodeo Challenge: Test your skills on a mechanical bull!
	+ Chicken Stare-Off: See whose chicken has the strongest stare.
	+ Cow Race: Find out the fastest cow in town!

* NPCs:
	+ Dateable and some townies switch to Summer outfits during the season.
	+ In-game models and portraits change too!
	+ Enjoy additional dialogues and new heart events.

* New Content:
	+ Fire Gate: now open for exploration!
	+ Fire Gate: discover osmium ores, gems, and new monsters.
	+ BOS Hideout: unlock through story progression.
	+ BOS Hideout: shop for rings and 4 new weapon types.
	+ Combat Rework: unique standard and special attacks for each weapon.
	+ Giants Storyline: free the fire giant and embark on a special quest.
	+ Errands: dynamic quests in Town and BOS Hideout.
	+ Traps: craft to passively catch insects and ocean critters.
	+ Scents: consumables to reduce detection by insects, critters, and monsters.
	+ Fish Pond & Insect House: available at the Carpenter for breeding.
	+ Ranching: Pig and Quail now available at Jack's Ranch.
	+ Sprinkler Attachments: auto seed/fertilizer can be developed at Ling's Lab starting Summer 8.
	+ Ocean Critters: new species to catch while diving.
	+ Mastery: level cap raised to 9!
	+ Town Rank: increased to Rank C.
	+ Festivals: shops added at various festivals.

* Improvements/Bug Fixes:
	+ Reduced memory usage for smoother gameplay.
	+ Game balance optimizations.
	+ Over 175 community-reported bugs fixed!

### v.0.5 - Fall & Merfolk Update

**Start Date:** July 20, 2023
**End Date:** September 7, 2023

	+ Diving feature beta
	+ Merfolk kingdom access
	+ Diving 30m (Merfolk Kingdom)
	+ Name in Credits
	+ Story quest part 2
	+ Summer Outfit Shopkeepers
	+ Sturdy Computer
	+ Shed
	+ Indoor & Outdoor Mermaid Decor
	+ New Ocean Critters
	+ Diving Fast Travel

* Fall update:
	+ Spooky festival Alpha
	+ Ogoh-ogoh Show
	+ Bonk the skeleton mini-game Alpha
	+ Glow in the dark ring toss mini-game Alpha
	+ Apple Bobbing mini-game Alpha
	+ Fall outfits batch 1
	+ Heart level 8 dialogue for all NPC
	+ Deep forest accessible
	+ Excavation Soil Feature
	+ Diving 40m
	+ Diving 50m
	+ Architect Desk
	+ Auto Ranching Equipments
	+ Animal Mood System
	+ New Weapon Sets
	+ Slice of Life Cutscenes
	+ Achievements