Karl Plaster

Karl Plaster is one of the six pillars of the Organization/Dark Guild of the Company and the first person to accompany Frederick Stickholm on his quest. He is the person who controls all the trade and communication channels around their bases and makes sure that the goods arrive where they are supposed to be. He is also the one who, sends requests and orders to guilds, trying to either buy, cooperate or eliminate the competition to make sure that their organization is the best and only one in their industry. This includes the legal and illegal side of their business.

## Appearnace

Karl Plaster is a large slime, white male person, with mid long purple hair. He has yellow eyes and a slight scar under his mouth. His posture is always to be straight. He always wear a suit with a necktie, always trying differnet color combinations. On his neck he has scars on the side, which he coveres it with little steel plates to hide this flaw.

## Personality

Karl is a calm and collected person, perfectly fitting his position and task to connect and make trades with other people, guilds or companies. He delights in the smallest things besides his position and appreciates hard work and good places, even if they may not meet his expectations. Also, Karl likes to help people he likes or respects, even though he may not get anything in return.

The calm mask and composure is one of the strongest and most important qualities of Karl in his current position. He is able to almost completely hide his annoyance and negative emotions in a conversation or discussion, taking care to always appear like a calm and adult interlocutor. This is especially true in conversations where he encounters an enemy or potential rival of the Company. Even though he usually tries to hide it, once he gets closer to a person in a relationship, to the point of friendship, Karl doesn't bother to hide anything anymore and quickly becomes rude and insults people he thinks deserve it or who just annoy him.

## Powers and Abilities

### Magic

#### Portal Magic

Karl Plaster shows of a magic attribute, which resembles the power of creating purple, mist-like portals. The portals have no size or number limit, or at least no significant one, depending on their use, since there are always two portals connected to each other that can envelop living and non-living beings.

While the portals are usually circular, they do not have to be, as they consist of a nebulous structure and have no defined entrance and exit, as wherever the object goes in, it comes out of the other connected portal.

The portals have a range limit that is at least not known, as they can be created anywhere. But while there is no real range limit, there is a limit to how the portals can be created. It turns out that Karl must either know and remember the location visually in order to create a portal, see it visually somehow, such as with a visual lacrima, or know the exact coordinates of the location.

## History

### Desert Blindness

Karl sat in an inn in a small town near the desert of Forgooten, awaiting the arrival of his new requested mages. After the group of merchants failed in their search for a Stalker specimen and he lost another communication lacrim, he decided to try one last time with a group of mages or team up with Paytson Bioleck to get one on his own. When the mages arrived, Karl tried to suppress a sigh when he saw the group of mages, as they were either weird, Ulrich Schwartz, annoying idiots, Faust Mephist or a potential enemy in the future, Tobias Belthamere. But even then, he ignores them and explains the mission and nature of the Stalker race, because they need their tokens to make more Seal-Alloy. As he showed them the reward, he used his strange purple mist and enveloped them in the last place he remembered in the desert.

While enjoying the resteraunt, he waited for the two-hour time limit, half-thinking that they might already be dead, but pleased that they called back and even got what he asked for. Without waiting any longer, he wrapped up the specimen first before saving the mages from attack by more creatures. He killed the group of mages before sending them away before wrapping himself. As he exited the portal, he found himself in a troubled area and discovered the dead Bulldoze and his colleague and comrade-in-arms, Paytson Bioleck. After a brief conversation in which they complained about incompetence and his sister, they had a surprise group call with their boss, Frederick Stickholm, in which they explained that they were getting closer to their goal.

## Trivia

* Image human-version of Kurogiri from My Hero Academia

## References

1. ↑ Return of the Alphas: Karl's first appearance in a café.
2. ↑ 2.0 2.1 Return of the Alphas: Karl has asked mages, either from a guild or on their own, to get a large specimen of a Stalker.
3. ↑ Return of the Alphas: Karl appreciates the small restaurant where he had the meeting with the mages and paid for the service, tipping the waitress too much.
4. ↑ Return of the Alphas: Karl helped his Pillar colleague Paytson Bioleck obtain a large Stalker specimen for the production of Seal-Alloy.
5. ↑ Return of the Alphas: Karl is able to hide his annoyance and anger while talking to the rude Faust Mephist and seeing the next generation of a rival company in Tobias Belthamere.
6. ↑ Return of the Alphas: Karl becomes literally abusive and rude to Gwen Bioleck after she tries to taunt and annoy him by calling her job much easier than his own.
7. ↑ Return of the Alphas: Karl created a portal-like structure of purple mist in front of Tobias Belthamere, Faust Mephist, and Ulrich Schwartz.
8. ↑ Return of the Alphas: Karl shows off his portals by creating several portals to give the mages their reward, while also creating a giant portal capable of sucking up the Bulldoze specimen.
9. ↑ Return of the Alphas: Karl could not randomly create a portal in the desert, but only use the last place he remembered to send the mages there, and with the help of visual Lacrima, get the mages and the Bulldoze out of the desert.