RQG 59 - Run Awaaaaaay!

## Content Warnings

Gore, physical violence/combat, street warfare, trapped/surrounded

## Summary

The sodden party attempt to escape La Gourmande's forces. Bertie gets stealthy, Hamid helps, Sasha sleeps, and Zolf dithers.

## Synopsis

The party has fled from the locksmith’s, with the help of
Wilde’s illusion of a tank driving down the street. They are hiding behind a
carriage; a couple of archers are waiting on the roofs around them. They run
down the street and turn left.

Bertie runs into the building with archers on it and moves
to attack. The rest of the party run away from the building. Sasha and Wilde
see a number of people at the end of the alleyway and turn down a different
alley. Hamid and Zolf catch up to them, and Bertie is still back at the
building. Sasha and Bertie both get knocked out; Zolf carries Sasha out of the
alleyway, and Hamid runs back to the building to help Bertie (Zolf groans). An
old woman starts beating Bertie’s armor with a bat.

Zolf slaps Sasha across the face, and she wakes up. He tells
her Hamid went back for Bertie, and she groans and runs back to help Hamid.
Zolf and Wilde wait in the alleyway; Zolf keeps watch. Hamid runs up and sees
Bertie there, being beaten by the woman with a bat. He gets her away from
Bertie with *dancing Lights* and then Sasha runs up. They attack the archer on
the ladder, then Hamid tries to drag Bertie away.

Zolf and Wilde fight someone in an alleyway, Hamid drags
Bertie down a set of stairs, and Sasha fights an archer on the roof.

## Quotes

**Ben**: "I do like when we, when we were at the locksmith's we were like, "Okay we just wanna stay here the night, we don't wanna do much damage, don't wanna steal anything...""
**Lydia**: "You were like, "Don't take that chain! Really, Sasha, put that down! Why would you take Masterwork Locks Tools?""
―Sasha stole a lockpicking set

**Lydia**: "Does it basically rip off an ear?"
**Ben**: "Lyd, stop talking!"
―Zolf is hit by an arrow.

**James**: "I command the loyalty of antiques so ... I could just get one of the clocks on the inside to let me in."
**Ben**: "What an incredible power! Everyday will be like *Beauty and the Beast*!"
**James**: "I know! I haven't, I haven't revealed it, until—I leave it until now until it just gets activated."
**Ben**: "Secret backstory—antique whisperer."
**Lydia**: "That'll be such a great feat!"
**Alex**: "If there's one power Bertie does not have, it's commanding the loyalty of inanimate objects. You've burned that bridge, so let's, let's go ahead and say—"
**Lydia**: "He controls them through fear rather than through love!"
―[add context]

**Ben**: "Does that need line of sight?"
**Bryn**: "Yes... which I totally have! For dramatic purposes! I catch a fleeting glimpse of him!"
**Alex**: "GM says no."
**Bryn**: "Argh fine."
**James**: "Bertie just gets, like, this, of a, a magical sound of, like, a voicemail."
―Hamid attempts to cast *message* on Bertie.

**Alex**: "The elderly woman goes... "Eeh!""
**Lydia**: "But you understand that because you now speak like twelve languages, panicked elderly one of them."
―Bertie stumbles into an old womman's room.

"Run up to Sasha's unconscious form and go, "Time for a bit of role reversal!" and try and pick her up onto my back. *(Everybody cheers)*"
―**Ben, as Sasha is knocked out.**

"S-so very quickly, at this point Bertie has taken on the form of Ezio Auditore da Firenze."
―**Ben**

**Lydia**: "Uh, continues to be unconscious, but dreams of the fact that Alex has said that he's not going to split the party again, and since Bertie's going to wake up in La Gourmande's dungeon, she thinks that very little that the rest of the party attempts to do is likely to turn out well. It's a strange thought... it's a very strange thought for a little assassin to have but... somehow, somewhere she hears the clatter of dice rolls."
**Ben**: "She's having an existential crisis... good God."
―Sasha breaks the fourth wall

"So, you start doing administrations, you start to look over her, check pulse and so on, you're like, "Okay maybe it's not a poison, nah it won't be poison, not with that arrow, 'kay it's probably just some kind of magical enchantment ..." There's a moment then you go, "hang on." Just slap her in the face, she wakes up."
―**Alex**

**Bryn**: "When I changed invisible I was wearing my normal fancy suit and yet somehow when the *invisibility* wears off I'm wearing completely different outfits!"
**Alex**: "Of course, if you're gonna do this you gotta do it with class!"
**Ben**: "I'm so glad that he's using his magical artefact responsibly."
―[add context]

**Zolf**: "*You idiot*."
**Wilde**: "I thought it'd work..."
**Lydia**: "He was supposed to be so all-powerful and brilliant... he's just *rubbish...*"
―Wilde screws up casting a spell, alerting their attackers.

## Dice rolls and Mechanics

Zolf makes a perception check to look for archers: 24.

Sasha and Wilde make perception checks once they get out of the
alleyway: Sasha gets 21.

Zolf makes a perception check to see the armies on the other
side of the alley: 25.

Sasha makes a perception check to see what the archer on the
ladder was doing: 13.

## Combat Breakdown

Initiative rolls: Bertie gets 9, Zolf gets 18, Hamid gets 6,
and Sasha gets 8.

Zolf casts *guidance* on Bertie. Peeks his head up above the carriage, gets a 13 on the reflex roll. Gets shot in the face, taking 8 damage.

Bertie shoulder-charges the front door, gets a 25 and
provokes two attacks of opportunity; both miss. He doesn’t break through on
this turn.

Sasha throws a smokestick over the car and pulls Wilde and Zolf
to run down the street.

Hamid casts *dancing Lights*, pushes them in one direction and runs after Sasha.

Wilde continues running down the street.

Zolf also runs down the street.

Bertie power attacks the door, gets a 15. Successfully
breaks down the door and gets into the shop. Charges up the stairs. Hears
movement on the roof above him.

Sasha continues running, keeping pace with Wilde. Holds her
action to be simultaneous with Wilde.

Hamid moves *dancing Lights* out of the way and continues
running after Sasha.

Wilde continues running after Sasha.

Zolf catches up with Wilde and Sasha and Hamid. An arrow hits
Zolf and he takes 3 damage. Makes a will save and hits the DC, shakes the
effect off.

Bertie goes up to the roof; a trap activates but doesn’t
harm him.

Sasha runs down the alleyway. Two arrows hit Sasha, dealing
7 nonlethal damage. Makes 2 will saves (14 and 9) and collapses to the ground,
unconscious.

Hamid makes a stealth roll to get to the front of the alleyway
and rolls 26 – get to the front.

Zolf picks Sasha up and carries her to the end of the
alleyway to meet up with Hamid.

Bertie sees two archers on the roof. Makes a stealth roll (-5),
fails to sneak up behind them.

The two archers both shoot at Bertie, only one hits. Takes 5
nonlethal damage, rolls a will save to get 9.

Sasha is still unconscious, being carried by Zolf.

Hamid heads back to the building to help Bertie, palms the
*invisibility* potion in his palm.

Zolf will hold his action.

Bertie and Sasha are still unconscious.

Hamid heads up the stairs inside the stop – rolls a 26 on
stealth and makes it up to see Bertie. Drinks the *invisibility* potion.

Zolf puts Sasha down and does a heal check – rolls 29. Slaps
Sasha across the face and she wakes up.

Sasha sneaks back to the shop – rolls a 27 on the stealth
check and makes it back to the shop to help Hamid.

Hamid takes a coin from his pockets and rolls it to the
other end. It doesn’t work – instead he casts *dancing Lights* and sends them toward the old woman to distract her.

Zolf spends an action dithering. Peeks out of the alley and
sees siege equipment moving down the road.

Sasha gets up the stairs, gets a 20 on her perception check.
Hamid makes a stealth check and gets 56. Goes toward Bertie to slap him in the
face.

Hamid shoots the crossbow at the archer on the ladder,
misses the attack with a 14.

Zolf keeps watch. Gets a 21 on perception, sees someone
poking around the alley at the far end. Hides behind a box, gets 8 on the
stealth check.

The archer on the ladder points their bow at Sasha.

Sasha successfully flips over the archer with a 19 and stabs
him in the back, rolling a 26. She deals 1 damage.

Hamid runs to Bertie and starts dragging him back along the
floor.

Zolf casts *cure moderate wounds* on himself – heals himself for 11 damage.

The person at the end of the alley moves closer.

Wilde steps out – attempts to cast a spell on the person at
the end of the alley and fails; they call out that Zolf and Wilde are here.

Sasha rolls a 25 on acrobatics and successfully tumbles;
hits on a 24. Does 7 damage.

Hamid drags Bertie another 5 feet. Hamid nearly drops Bertie
down the stairs but makes his reflex check and catches him.

Zolf kicks Wilde (no damage) and throws an icicle on the person in the alley. Hits on a 14, deals 6 cold damage.

The archer shoots an arrow at Sasha and misses.

Hamid continues dragging Bertie. Makes a 24 on the reflex
check, doesn’t drop Bertie (metagame: this would wake Bertie up)

Zolf runs forward to attack the person he Icicle’d; rolls a
nat 1. An enemy opens the sewer grate and Zolf trips, faceplanting.