recursal/Fanatic-Fandom huggingface dataset:
Itsuki Hashimoto

* Casual
* Hero

## Appearance

### General Appearance

Itsuki is a tall, fit teenager with off-white hair and blue eyes that seem to be alive with electricity. He has a goatee, and marks on his face that seem to glow at times. He can typically be seen in a comfortable sweater, jeans or sweatpants, and one of his favorite pairs of high tops.

### Costumed Appearance

This is where you would describe what your character's hero costume looks like.

## Personality

Itsuki is a bit of a loner, typically staying away from social interactions and preferring to handle issues by himself. When he does speak to other people, he tends to come off as cold and aloof. In addition to that, his upbringing has caused him to be more brutal than some people are comfortable with. Deep down, he cares deeply about the safety and happiness of others. However, he tends to struggle with showing emotions.

## Character Background

Itsuki never knew his father, and his mother died of cancer when he was only 5 years old. Because he had no family left in the country, he was moved into a group home. He was bullied by the older children in the home, which forced him to learn to defend himself at an early age. All the fighting he'd been doing had made him strong, but he felt like the strength he'd gained wasn't being put to use well. After thinking about his options, he decided that using his powers to make villains regret bullying the weak was the most worthwhile use for them.

## Aspects

1. "I'll be fine on my own."
2. "I've never actually had a real family."
3. "I won't let them get away with this!"

## Stat Points

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

#### **Electric Feel**

Electric Feel enables Itsuki to generate and manipulate electricity. The electricity can be shot in a straight line for a distance up to 100 meters, or be used to deliver electrified punches and kicks. After using the quirk for more than 5 turns in a row, it brings down Itsuki's speed and reaction time by half. After 7 continuous uses, Itsuki is in danger of passing out.

#### **Quirk Cost**

 Quirk Points Used
 Quirk Points Total

 * Full Power(-3): The user has zero ability to control their output and their quirk always discharge at full power.
* Nervous Habit(-2): The character must breathe in deeply every time they use their quirk.
* Clear Trail(-1): The character's eyes glow a bluish white hue while their quirk is active.
* Electrical Manipulation(+5): The user has the ability to manipulate electricity in various ways.
	+ Attach(+1)
* Danger Zone(-2): After continuous use of their quirk over 7 of their own turns, the user will pass out.
* Harm(+5): The user can shoot off a straight arc of electricity.
	+ Attach(+1)
* Harm(+5): The user can focus a charge to their limbs, shocking whatever they touch.
	+ Attach(+1)
	+ Clear Trail(-1): The user's fist crackles with electricity while this happens.

## Gear

 Gear Points Spent
 Gear Points Remaining
M³ Agency

"Forged in Iron, Grown in Steel"

## Description

The Agency itself appears to be a rather spacious building, situated on the corner of a downtown city block. The interior itself consists of high-quality marble floors and old style furnishings like one would expect in the days of old. The building also seems to have a large clock sitting on top of it.

The agency itself specializes in armored heroes who believe that any armor is better than no armor. They believe in being durable and protecting those who need them from harm.

## History

Carapace Knight created this agency some time ago and has been slowly recruiting new members ever since. In order to accommodate new employees and rooms, they've been graciously buying out their neighbors over time in order to expand. Some think Carapace Knight might even be trying to build himself a castle, but that's just silly...right?
Nimis

"The crunch sound when you bite into a fresh bone...that's my favorite!"

## Appearance

### General Appearance

Nimis appears to be some sort of aberrant creature, with odd pinkish skin more akin to chitin than flesh. Her 'hair' looks like its made from pieces of centipedes, with two feelers protruding from the top of her head. Her eyes are black and red, with an odd pupil pattern. Her mouth also appears to be twisted into a permanent smile. Her fingers are closer to sharp talons, made from the same chitin material.

### Villain Costume

Nimis usually chooses to wear a strange maid uniform, with her legs wrapped in varying forms of bandages. This outfit even includes a headband, despite the fact that her hair doesn't even need to be held up. The frilly uniform ends where a short skirt might, and its completed with simple loafers.

## Personality

Creepy is the word best suited to describe Nimis and how she acts. Her mouth never actually moves, but she still produces a normal, albeit high pitched, voice like a girl appearing her age would have. Her almost permanent smile makes her seem to be happy at all times, but this belays the truth.

In reality, Nimis constantly suffers from an eternal, unending hunger. People and things she looks at are seen from a viewpoint of their taste, not their character. The determining factor between friend and snack...no one really knows.

## Aspects

1. Eternally Hungry
2. Aberrant Creature
3. Child-like
4. Taste tester

## Quirk

#### **Endless Hunger**

The main facet of Nimis' quirk is her ability to eat anything she desires. Her normally immobile mouth is able to unhinge to produce a gaping maw of sharp, chitinous teeth to pierce through her target. Her ability to consume extends to inorganic things as well, metal, wood, she can consume it all.

This leaves her with an insatiable hunger, but she finds that eating humans is the best way to sate this hunger.

## Quirk Techniques

Any quirk techniques that have been approved should be listed here.

## Gear

This is where you type in the gear that your character owns. Gear is bought using quirk points which are then converted into Gear Points. Just like quirks, any gear you wish to purchase requires approval.
Polar

"Beware the Polar Bear!"

## Appearance

### General Appearance

Much like Big Dog, Brother doesn't wear any clothing. He too believes in the idea of being a pure animal and not wearing any humanoid clothing except for the white fur on his back. He too is also a full quirk humanoid animal. He sports a red tattoo of a bear claw on his right shoulder.

### Villain Costume

Polar wears simple leather shorts with a leather shoulder pad and gloves for when he is out in battle.

## Personality

Brother is extremely obedient and follows Big Dog's every command. Much like Big Dog, Brother is very violent and doesn't give a fuck about anyone except Big Dog. He barely even cares about his fellow gang members. He sees them as lower scum compared to Big Dog. He is very protective of himself and Big Dog. When it comes to Heroes, he is also protective of his gang members, but only in situations such as those. However, he isn't afraid to let them die as pawns to save himself or Big Dog. He too also hates humans and heroes alike. He fully believes animals are the better creatures and therefore should sit above humans, with or without quirks. He also has a Russian accent.

## Character Background

Polar was born in Nordvik, Siberia, USSR, where he grew up before eventually moving to Japan. An eventual meeting with Big Dog led him to work with his gang, Animal Kingdom. He has always worked as a bodyguard of sorts, always good at fighting and never good at the business part of the organization.

## Aspects

1. Hostile
2. Protective
3. Hateful
4. Obedient

## Quirk

#### **Polar Bear**

The ability to be a humanoid polar bear with immense human capabilities especially durability and strength.
Sugai Akira

Casual

## Appearance

### **General Appearance**

Akira’s appearance is that of a high class Japanese woman with an above average height and a toned build. Her hair is dark brown in color and is kept short and styled in a manner which is both messy and neat. As a result of her quirk her eyes have taken on a golden color. When not at work she likes to dress in the latest fashion, having a particular fondness for light color jackets which contrast well with her dark skin.

### **Costumed Appearance**

While in costume Akira dons a black body con dress and a pair of fashionable, if not slightly impractical heels. The dress is trimmed with gold. In costume she also wears a number of gold bracelets and anklets, as well as a gold necklace in the shape of a snake.

## Personality

Upon first meeting Akira one would assume that given her upbringing in high society she would think herself to be above others when in reality this couldn’t be further from the truth. In reality Akira is a down to earth person who will go out of her way to help those less fortunate than herself, a lesson that her father instilled into her from a young age. Akira is a strong believer that it is one’s action rather than their status in society that determines one’s future.

When dealing with her students, Akira has a tendency to come off as a no-nonsense type of person, a bit of a hard ass if you will. This is because of the deep love that she has for her students and her desire to push them to be the great hero that she knows they are able to be. Akira believes that everyone is capable of doing good. To her even the worst of villains are capable of reform.

## Aspects

1. Motherly
2. Business before pleasure
3. Munificent

## Quirk

#### **Auream Animam**

Auream Animam when translated literally means golden soul which is the perfect way to describe Akira's quirk which allows her telepathically manipulate gold around her. She is able to freely manipulate the shape of gold into various forms which allow for her to use her quirk in both an offensive and defensive capacity.

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. For NPCs, techniques are judged along with the rest of the character and aren't given a grade of any kind. Currently, NPCs are limited to three techniques. You can check out our Technique Guide to learn more.

## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For NPCs, gear is not priced, but approved alongside the character. NPCs are not limited in how much gear they are allowed, but moderators are allowed to deny if it begins to feel like it's a little much. For more information on Gear, please check our Gear Guide.
Nyx

"You're right to be afraid of the dark...its a scary place."

## Appearance

### General Appearance

Nyx is a slender girl, appearing like a typical teenager. Her hair is a dark purple, almost black, with violet eyes accentuating her pale skin. Her slender frame is unique in that she casts no shadow, not even in bright sun. Her expression is often blase, uninterested, and almost cold.

### Villain Costume

Her outfit is usually a gothic rendition of a school uniform, black blouse with a frilly black skirt. A red bow dangles down from her collar and a black and red striped thigh high stockings, down to her equally dark black loafers.

## Personality

Nyx is a bit of an angsty teenager. Full of anger at many different things, she struggles to see how heroes truly help people, and how someone like her, treated like a creepy girl because of something she couldn't control, would fit into that picture. To that end, she desires control over something, anything, to give her grounding.

Other than that, she is generally a blase type of person. She finishes jobs without taking much time to play around but isn't serious about it. The reality is more along the lines of she just doesn't care.

## Aspects

1. Puppet-master
2. Inexperienced
3. Angst
4. Shunned

## Quirk

#### **Mistress of Shadow**

Nyx casts no shadow, but in exchange, she gains the ability to use it for a much darker purpose. By extending her arms outward, she can drip a liquid looking version of her own shadow. From these pools, she can summon a creature of shadow. From small bats to large berserker like creatures, she can command them all. However, she only has so much shadow she can use, and the larger and more powerful the creation, the more of her shadow it takes.

These shadows are bound to her and are somewhat strong, bar her ultimate technique. When receiving 'fatal' damage, they collapse back into liquid shadow and return to her, where she can resummon them. they can only operate within a relatively small area around her.

## Quirk Techniques

 Shade Wing
 Dark Servant
 True Shadow
Masked Mister

* Casual
* Hero

## Appearance

### **General Appearance**

Masked Mister is only seen wearing a very extravagant suit, and white and black mask that always has a constant almost wicked smile on it.  He had a red overcoat that extend with a long tail, and white undershirt, a black top hat on top and a pair of nice black slacks and shoes.

## Personality

Mister is a very proper gentleman if not extravagant and gentleman he is to the core.  Legit you would probably think this man should be in 17th century Britain upper class. He even apologizes for stealing and committing crimes.

## Character Background

Masked Mister seemingly has no origin as one day he appeared to a food shelter with bags of food in his hands for donation.  Some say that he was a homeless man who has lost his mind, found some clothes in a dump and started his own version of vigilantism.  Others say it was a criminal trying to find a way to redeem himself although still robbing others. Whatever people say, he’s been one of the biggest contributors of donating food with his almost weekly delivery of food, and is loved by the people who receive the food.  Although, no one in the shelters knows that he robs convenience stores for this food.

## Aspects

1. Non-Confrontational
2. Idealistic
3. Robin Hood

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Pole Projection**

The user is able to launch meter long metal poles from either their hands, feet, or a place they set.  The mark they set as the place where poles can spawn is a small yellow glowing circle. They can only fire from one place at a time.

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game.

## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field.
NPC Page Template

* Casual
* Hero

## Appearance

### **General Appearance**

How does your character look? Some images may be denied depending on if the face claim is already being used or if deemed inappropriate.

### **Costumed Appearance**

Is this an NPC that has a costume? Heroes generally get their costumes from professional companies, which are legally allowed to produce and sell such goods. For villains and vigilantes, they may acquire their goods through other, less reputable means.

## Personality

Your character’s personality can be as deep or as shallow as you wish it to be, and we have no rules against you filling it out more as time goes on. However, every character needs a good starting point to begin filling out.

## Character Background

Regardless of how in-depth or shallow, your character's backstory should give us some clue as to how they reached this point in their life.

Try and refrain from characters with heavy political ties or trying to directly or indirectly involve them with important or mod controlled characters.

## Aspects

Character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However, In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each one should be able to hinder a character or help them, depending on who makes use of them. To learn more about Aspects, please consult our Fate Points Guide.

1. \_\_\_
2. \_\_\_
3. \_\_\_

## Quirk

Quirks are the name given to the superpowers of My Hero Academia, which over 80% of the population possess. NPCs are not required to go through the balancing process, meaning that NPC Quirks do not have grades or a price break down. Instead, NPC quirks are approved along with the character itself with a much simpler critique of them. That being said, NPCs are still subjected to our Prohibited list. Please check our Quirk Guide to learn about that.

#### **Quirk Name**

Describe your quirk and explain it in full here.

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. For NPCs, techniques are judged along with the rest of the character and aren't given a grade of any kind. Currently, NPCs are limited to three techniques. You can check out our Technique Guide to learn more.

 Description Goes Here

 Description Goes Here

 Description Goes Here

## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For NPCs, gear is not priced, but approved alongside the character. NPCs are not limited in how much gear they are allowed, but moderators are allowed to deny if it begins to feel like it's a little much. For more information on Gear, please check our Gear Guide.
Raul Rakoto-Yamada

* Headshot
* Staged

## Appearance

### **General Appearance**

Well into his thirties, Raul keeps a pretty handsome appearance if he does say some himself. Tall, a decent build and very well kept, he's a man who always has some style and pizazz amongst his rather stuffy peers. Although his wife does usually dress him, but that's neither here nor there.

He prefers to dress in flashy and unusual colors, something even his wife abides, so long as it's still within the current trends. Though on days with just him and his son around, he's been known to be seen wearing random shorts and sandals. His wife would rip him a new one if she ever knew.

## Personality

Jovial and easily excitable, Raul's always been someone who tries to refrain from making things feel too heavy or strict. He's a fairly kind soul, so simply tries to have a good time, even when things call for business. Because of this when it comes to his wife's demands he can become fairly submissive. But every marriage has its own quirks and conundrums.

## Character Background

There's not really much to Raul's story. He grew up in Madagascar with a family of five other brothers and sisters. They grew up fairly poor, but Raul never really complained. He loved his family and was usually the one to keep everyone laughing and entertained. He was bright enough to manage to gain a scholarship to a fairly decent school. He worked hard, ended up with a degree in mechanical engineering and cybersecurity, and ended up meeting a fairly strong-willed woman named Sayuri.

By the time he graduated her family offered him a position at their company. And sure, he had to take her family name when they married, but it didn't matter much to him. It made them happy, so it made him happy too.

He's always had a good relationship with his family and his somewhat domineering wife. He's tried his best to help raise his son and he gets to perform a job that he very much enjoys. As far as he's concerned, life is pretty good.

So why does he always feel like he's a cog in some kind of wheel?

## Aspects

To put it shortly, character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However, they can also be used to compel a character into acting a certain way.

1. Jovial
2. Naive

## Quirk

#### **Wonderland**

Raul's quirk allows him to bring small objects to life, usually taking the same joyful attitude that he has. He never went through any form of formal quirk training, so he rarely uses his quirk for more than entertaining children or to fetch things around his office.
Haneru Tsuki

"The library is such a wonderful place, you can just relax and lose yourself in a nice book."

## Appearance

### General Appearance

Tsuki's normal appearance is that of a well-dressed woman of a rather petite build. She has natural blonde hair, emerald green eyes, and a smile that might make you smile if you saw it. As per her quirk, she has a pair of long bunny ears, as well as an enormous cottontail. She generally tries to dress fashionably wearing a simple dress and nylons, but with her own added flair. Stylish coats, bows, hats, and yes even a monocle are among these various accessories. Around her waist, she usually wears a belt which carries on it a few vials for emergency situations.

### Hero Costume

It's unknown what her original hero costume was, however she's far to embarrsed to ever bring it up and no one seems to have any recorded image of it.

## Personality

A lovable sweetheart, Tsuki is someone who wants to get along with everyone. As threatening as a rabbit, she generally tries to do her job as best she can and helps her students as much as possible. However, she is very frightened by confrontation, and will actively hide from it if possible. The stress and fear of someone being cross with her is simply too much to bear for her. She’d prefer if everyone can just smile and get along.

She has an astounding level of memory, to the point of possibly being eidetic. And she can theorize and plan around this knowledge quite well. She's also a brilliant chemist, coming up with compounds and chemicals that aid through various means. What she lacks in courage she more than has in mental capabilities.

## Character Background

Tsuki was childhood friends with Genwaku Emi and they were pretty close as a result. Both of them had decided to pursue a career as professional heroes and remained rather close to this day. Tsuki had a brief stint as a hero, using a quirk that was more suited for support or aerial reconnaissance. However, her personality was never one to handle villains and as a result, she was eventually relegated to desk duty within the agency.

After a few years, Emi was set to become the principal at UA and offered Tsuki a position as head librarian. She refused at first, but eventually, she relented, given that Emi would continuously shapeshift and bother her until she agreed. After all, they both shared the same dreams for fostering the future.

## Aspects

1. Easily Frightened
2. Sweet Smile
3. Idetic Memory
4. Motherly
5. Beauty behind the Glasses

## Quirk

#### **Lunar Rabbit**

Having some attributes of a rabbit, such as the long ears and cottontail, her quirk manifest in a localized lowering of nearby gravity. It allows to seemingly leap great heights and land without getting hurt. Though seldom done, she can potentially use this quirk to attack, but given her personality, that would likely never happen.

## Quirk Techniques

Any quirk techniques that have been approved should be listed here.

 Lunar Wane

## Gear

 Doki Doki Drop
 Hypnotic Chronic
 Vile Vial
 Nitro Gel
Rescue Rangers

"A safer future for everyone."

## Description

The rescue rangers as the name gives away specializes in above all else, the rescue of any person in danger due to environmental or quirk based damage. The building is very spacious as the organization is important to a lot of people due to taking stress off of other agencies for everything that comes with the act of rescuing. The main building is built with enough space and room in mind for easy escape should anything bad happen close by leaving them at the whim of other heroes trying to save them. Their are plenty of extra rooms used for sleeping as well as showering and cleaning almost like a high tech fire department with more amenities.

There are a few other buildings where safe environments are created to test and push the limits of those applying so they won't freeze up in a real situation. Hospital like accommodations are being fitted into the facility as well so incidents closer can have immediate response time if it could be dangerous for EMT to approach the scene. The most important thing the agency stresses above all else is the lack of fame and press that comes from the line of work they do, saving others instead of stopping the villains. They ask other agencies for help when needed and offer the same to anyone, Styro-man stressing they must return the favor in one way or another. Mobilizes quickly and has special stress training for those not used to the sites immediately after something horrible happens. Styro-man personally deals with anyone who can't have an on-field role finding them either a new place in his agency or a suitable agency they can succeed at.

Above all else any hero from this agency prides themselves in being a direct shield against anything but a normal safe life for any of the people who have received rescue. Accepting how foolish it is to place yourself in danger is almost a staple of the agency yet none of the members dare address it out loud. Some blindly followed Styro-man into the agency worried about his safety while others joined up due to seeing the bigger picture their new leader sees. A world where everyone can live free of worry that something out of their control will destroy their peaceful life.

## History

The location came about after a good deal of interning from an aspiring hero after he got his license. Nowhere he tried out at seemed to fully fit the ideals he used to always hold heroes to so he opened the doors on a small agency himself. It wasn't long before some of his friends joined and they began making a small name and reputation due to fast response time and the specific set of skills they all brought to the table. Styro-man quickly became the face of the agency and slowly had to accept the recognition he got everywhere.

Through exponential growth through their incident the agency currently enjoys a plethora of users useful for almost all situations. The leader himself with his useful quirk even comments they would be nothing without the newer recruits that always apply by the handful.
Yemon Ito

Put Your Back Into It!

## Appearance

### General Appearance

Green Skin, gold eyes, and prominent lower incisors can be found on his face. He has dirty blond hair that is usually tied up in a ponytail. His clothes usually lean towards business casual and he walks like a man that has confidence in his own strength.

### Hero Costume

When on duty, Ito wears an ornamental mask that has horns all jutting out of the crown. His costume conjures fear more than inspiration as it brings to mind witch doctors from folklore. His outfit shares as much skin as decently possible so that his powers can be used to their fullest capabilities.

## Personality

A talker, Ito likes to chat people up and see what the newest events are about town. He likes men's fashion and is a fan of cologne, beer, and woodworking. He's a man's man, but definitely not the most interesting man in the world. People tend to like him because of how approachable he feels.

## Character Background

An older gentleman that hales from Scandinavia, Ito traveled the world with his parents a lot as a child, due to his father's work as a Scandinavian ambassador. Eventually, he landed a position in Japan where the family permanently relocated.

His quirk manifested at the age of 12, late for most people, but he decided to help the world in a more “physical” way. Now, 23 years later, he’s made it to the higher ranks of the Hero organization and has hopes to go even higher when the need arises.

## Aspects

1. Cuts Bone Deep
2. Charismatic
3. Clothes Maketh Man

## Quirk

#### **Bone Marrow**

Ito can manipulate his bones, forcing them to grow rapidly however he chooses, allowing him to produce various bone constructs. He can manipulate the density or malleability of his bones allowing for quite a variation. However, this comes with its own risks. Forcing his bones to grow from his body requires an opening, meaning he has to force his bones through his skin in order to produce them. In addition,  If he overdoes it, he'll get light-headed, exhausted, and dehydrated.  He often carries a large jug of vitamin-enriched water with him to replenish himself.

## Quirk Techniques

Any quirk techniques that have been approved should be listed here.

 Turtle Shield
 Volley of Arrows
The Earl Darkest

"Justice is a rather antiquated notion, wouldn't you say?"

## Appearance

### General Appearance

The Earl appears as a goat with a white pelt. He has deep yellow eyes, and is in many ways anatomically similar to that of a goat. He has large horns protruding from his head, curving towards the end. His snout is elongated, and he has tufts of well groomed fur around his neck. However, his hands are not hooves, but have a full five fingers, like humans do. His feet are hooves, along with a more equine like set of legs.

### Villain Costume

The Earl is always dressed finely, with his villain costume somewhat of a phantom of the opera kind of deal. This is most prominent with a golden half mask he wears to help disguise himself, after all hes not the only goat man in existence. His suit is usually a black pinstripe with a vest, covered by a gold embroidered cloak.

## Personality

A gentleman and intelligent thinker, The Earl is a classy type of villain. His schemes aren't so much in the destruction of others, but securing his own wealth and power. Underhanded tactics, careful planning, and use of other people's muscle are his main tools. With money comes a bit of arrogance, but he understands the importance of never underestimating his opponent.

With money and influence comes power, a driving force for a man such as himself.

## Aspects

1. Non-combative
2. Intelligence
3. High-class
4. Influential

## Quirk

#### **Goat-man**

This quirk is relatively simple: Half man, half goat. The Earl has features from both goats and humans, but mostly a goat. while he has human looking hands, the rest of his body retains typical goat features. He is also able to stand on two feet. Interestingly, he can eat and digest things no normal human could, and he's above eating trash.
Takebuchi Hino

"Time for some major pain!"

## Appearance

### General Appearance

A behemoth of a man, Takebuchi is a man who looks to be made of muscle, standing at a staggering and incredibly imposing height. He has a luxurious head of purple hair and has the voice one might expect from a Ren and Stimpy cartoon. It seems as if Takebuchi is rarely seen outside of costume, meaning what else he might wear is practically unknown.

### Hero Costume

His hero costume is relatively simple, consisting of a skin-tight yellow an purple outfit, white gloves, and a yellow head guard. The ring around his neck seems to serve as a communication system and the cape is simply because he likes capes.

## Personality

Major Punch is a man who could be described as simple. He punches villains, saves civilians, and accidentally destroys all your stuff in the process. No one can say his heart isn’t in the right place. It’s everything else that continues to be a problem.

Major Punch seems to lack upper-level thinking, meaning that he'll stick to doing what little his brain can understand without thinking about consequences. It means while his accolades for defeating villains are impressive his ability to save the city money is incredibly poor. More importantly, his quirk seems to be constantly active, with him somewhat unable to control it at times. Fortunately for most people, Major Punch does seem to learn every once in a while.

## Character Background

Not much is known about Major Punch, other than rumors that he managed to use his quirk poorly, resulting in his current mental state. Not much is known about whether this was true or who he may have been otherwise.

## Aspects

1. Strong
2. Punch first, ask questions later
3. Brick House

## Quirk

#### **Strong Body**

Major Punch can increase his muscle mass by reducing the functionality of an organ. The more necessary the organ is to bodily autonomy, the more mass is gained.

## Quirk Techniques

Any quirk techniques that have been approved should be listed here.

 Mega Punch
 Rumpstuffin
Como ser un buen hijo

No siempre es fácil ser un buen hijo.

A veces, cometemos errores y no podemos encontrar la manera de arreglarlos. Otras veces, sencillamente no estamosde acuerdo con nuestros padres y no sabemos cómo decírle algo sin empezar una discusión.  Pero lo más importante quedebemos recordar es que  ser un hijo tiene sus retos, pero ser padre también los tiene. Lo mejor que podemos hacer es darles a nuestros padres amor y apoyo.
Pedro

Pedro is one of many NPCs located in the Hub. Like any other vendor NPC, Pedro gives missions to the player. His personal vendor sells premium cosmetic items. Other than that, the features that make Pedro's vendor unique are:

* The hologram decoder, which can be used to open holograms, giving out weapons and armor.

* Pedro's own Lucky Wheel, which requires special tokens to be spun. Prizes in Pedro's Lucky Wheel are usually more valuable than those in the Casino. The tokens can be bought at 100 Gold each.

## Trivia

* Pedro's 3D model is the same as Sheriff Moregun from Shadowgun: Deadzone.
* Pedro speaks in a stereotypical Spanish accent, indicating that he may be of Spanish descent. This is further proved by the use of the word 'amigo' (although he pronounces it as 'amiko', even in the speech bubble).
* Pedro might be a Christian, as Slade stated that he had 7 copies of the Bible in Finest Blend.
* Pedro used to be a sheriff, as stated in the description of Splinter.
NPC

**NPCs** (short for **Non-player characters**) are bots who have specific purposes, including giving missions, selling goods and enabling multiplayer access. Most of the NPCs have side missions. They are found within the Hub.

List of current NPCs and their uses:

* Slade - Gives story missions to the player, with better rewards than side missions.
* Willow - Sells weapons, national flag stickers and paint cans.
* Big Red - Sells armor and paint cans.
* S.A.R.A - Found in the Bar. Sells foods and drinks, besides giving missions.
* Pedro - Sells premium cosmetic items. Also has a hologram decoder and his own lucky wheel.
* Nitro - Formerly named Spark. Enables the player to join Wargames matches.
* Hakim - Enables the player to sign contracts for sponsors, awarding them with Cash after a specific amount of time. Also gives Fame Hunter missions, rewarding Fame when completed.

There also two bots who have minor significance to the player:

* Choppy - Owns a kebab store. Sells foods and drinks.
* Shakey - Found in the Casino. Sells foods and drinks.
1.20

1.20:

1. Some legendary effects were meant to only spawn on chest pieces (namely every added armor effect from Far Harbor), however for the sake of sanity while I've fixed this, it only applies to the follow that would normally cause issues if applied to more than one piece: Martyr, Auto-Stim, Cloaking
2. Fixed a LOT of issues with the Faded Trenchcoat, both the player's and Nick's:

1. 1. Player version could be equipped on Nick. Will now use Nick's actual character model when on Nick.
	2. Nick's version changed to a complete duplicate of the player's (would be lost, invisible, in the player's inventory in the above event).
2. Synth Curie would spawn with an unplayable version of the Flannel Shirt and Jeans. There was absolutely no reason for this; this version of the armor is now entirely identical to the player version.
3. Strong would spawn with armor flagged as unplayable and could not be re-equipped afterwards. This has been corrected.
4. Perfectly Preserved Pie will now count as food.
5. Having the Medic Bobblehead while having Medic perk rank 4 will now heal the proper amount of health.
6. Several full body pieces of clothing can now be worn by Nick Valentine (this is a bit WIP)
7. Ceremonial Cape will now only appear in the Scribe's inventory, and only once.
8. The final tier of the Silver Shroud armor will now support ballistic weave and torso lining.
9. Silver Shroud Hat and Costume will now act as shadowed armor (costume counts as 5 pieces). Hat will now spawn with legendary descriptor stating this.
10. Silver Shroud Hat damage resistance increased to 11 to match other super-hero headgear.
11. Removed Rad resistance bonus from Shroud armor. This made little to no sense and was not carried into leveled versions of the armor.
12. Minuteman General Hat now provides 3 Charisma, has same damage resistance bonuses as Mechanist's Helmet
13. Minuteman General outfit now spawns with Last Stand legendary effect (combination of Unyielding and Martyr legendary effects)
14. AntAgonizer's Armor damage resistance bonus increased from 55 to 65. Radiation resistance bonus for helmet reduced slightly.
1.31

1.31:

1. Chef's hats can now be worn by Mr. Handy, while they and coast guard hats can be worn by Strong.
2. Cook Handy, Crisp, and Torte will now have a chef's hat as part of their outfit (the cooking/baking Mr. Handys found in General Atomics Galleria)
3. The pool cue has a new material option. The purpose of this is two fold: allows for the weapon to be less lackluster (less groaning when getting it as a legendary), but also allows you to have a nicer pool table decoration. The texture in question is the lovely two piece custom pool cue by Fudsey: www.nexusmods.com/fallout4/mods/10541
4. Nick Valentine should be able to wear all clothing a human character can now. Looked into how a few other modders were doing it, and managed to create something similar.
5. When attempting to pacify a target, the Barter/Open Inventory options will no longer appear.
6. Fixed a missing part on the Hunting receiver for the .44.
7. The Hunting Barrel will now appear with the proper model and name.
8. Powered Vault Doors can now be built.
Tier

Tiers (also referred to as rarities) are a level at which items are dropped or decoded (separate from player level).

There are currently 5 known tiers:

Common (White)

Uncommon (Green)

Rare (Blue)

Epic (Purple, some weapon and armor may attatched with static perks)

Legendary (Yellow, some weapon and armor may attatched with static perks)
Niko’s Stopper

Overview

The Niko’s Stopper is a powerful legendary auto rifle that is dropped in silver arena, many people use this as their weapon of choice due to its good base stats.

Base Stats

Damage per hit - 132

Fire Rate - 440 (4.4 rounds per second)

If all shots are hit, this weapon can do 580.8 damage per second with no damage or fire-rate influencing perks

Accuracy - 20

Range - 42

Magazine Capacity - 30

\*Note - these stats are measured at level 27 so the dmg may diffee depending on lvl, same goes for perks
1.67

1.67D:

1. Penny in Covenant will actually spawn with her proper outfit.
2. Fixed an issue with a missing world model for the Laundered Nurse Dress
3. Made the description of the Pack Alpha, Ace Operator perks clearer as to the bonuses they offer.
4. SCAV #2 will now check for all short bladed weapons, allowing (nearly) any mod-based knife to benefit from the intended bonus.
5. Fixed the conditions in Talia, Jacob and Deezer's dialogues so they don't incessantly act like you're still doing your investigation.
6. Reduced the Disciple Blade's damage from 20 to 11, to bring it more in line with similar weapons.
7. Disciple Blade weapon mod upgrade requirements reduced to compensate.
8. Loose Assaultron Weapon head mod will now have a proper name to differentiate it from the regular head.
9. Fixed the description of Codsworth's companion perk (reduces damage from robot energy weapons by 10%, doesn't give +10 ER)
10. Preston's Companion Perk makes it clear it affects energy weapon damage as well.
11. The Tesla Rifle's buff vs certain enemies now extends to robot versions of the weapon.
12. Added new Hazard paint, based off original Explosive resistance PA material. Boosts perception when all parts painted.
13. Removed paint slot from Raider Power Armor, Institute Power Armor.
14. AUtomatic Laser Musket mod can now be removed from its weapon and put onto another Laser Musket.

1.67C:

1. Added Tesla T-60 parts as possibilities to drop from the Nukacade vending/legendary drops.
2. Added a scrap recipe for the busted Covenant beds.
3. Fixed the clipping issue in the Drifter armor (and it's subsequent Cage/Spike versions) where the arm would clip through the gloves. Adjusted boot size as well.
4. Pulse Grenades will now be affected by the Demolition Expert Perk, does additional damage against Power Armor/Robots/Synths/Turrets/Vertibirds
5. Broadsider multi-shot canister now increases capacity to 5.
6. Fixed an issue that would allow the Trading Post Caravan to be built in Vault 88

1.67:

1. Fixed an issue with the Operators Dress underarmor (both) so it no longer override armor addons in its own file.
2. Fixed an issue where some Trapper armor upgrades were erroneously pointed at Raider Armor.
3. Rapid legendary effect renamed Swift to avoid confusion with Rapid automatic weapon mods.
4. Separated Power Armor paint and Power Armor Material. Now you can enjoy looking good without losing functionality.
5. Created Material options for the IPA-01 power armor.
6. Power Armor now has a 5% chance to drop as a legendary item.
7. Power Armor will now display legendary effects applied to it.
8. Overhauled Instance Naming Rules so Legendary effects no longer compete with modifications, and to make room for inevitable sorting options.
9. The Tesla Rifle will now do 10 additional damage per hit against Robots, Synths, Turrets, and Vertibirds, much like in earlier Fallout installments (shout out to Minkus for suggesting this)
10. Tesla T-60 enhancements can be removed from the pieces you get from Tesla and now put on other T-60 power armor parts. A new modding slot should appear for T-60 power armor at the workstation
Hub

The **Hub** is the social space in Shadowgun Legends. It is home to NPCs and is where the players meet each other. The NPCs who are situated here:

* Slade
* Big Red
* Willow
* Pedro
* Nitro
* S.A.R.A
* Hakim
* Choppy
* Shakey

## Lore

Brno is the former Capital of the Eurasian Alliance. Famous for its beer and bars, it was soon decided that this would be the perfect base for the Shadowguns. After S.A.R.A's retirement, she used her savings to make her on bar here.

Little Fact : Brno or the Hub is a real city in Czech Republic near Austerlitz
Voltaic Fist

The Voltaic Fist is a boss that is only available in Wargames. Once you reach the Voltaic Fist boss fight you will have to shoot the yellow spot on his back or you might as well unload your guns on the wall.

Killing him will give you epic, and sometimes even legendary loot. Also after a little while, you might get things like the OG Moneymaker or the Skull Blaster 3000, so keep trying because you can get some pretty awesome items.

Some of these items are:

-Midnite's Invictus Boots (Legendary)

-OG Moneymaker Sniper Rifle (Legendary)

-Wintermute SMG (Legendary)

-Midnite's Invictus Shoulders (Legendary)

-Invictus Boots (Legendary)

-Kestrei SJ-87 Pistol (Legendary)

-Muu 89 "Chaser" Machine Gun (Legendary)

-Skull Blaster 3000 Auto Rifle (Epic)

-Nordic Guard '49 Auto Rifle (Epic)

-Peregrine Pistol (Epic)

-Nordic Guard '79 SMG (Epic)

-Nordic Guard '83 Shotgun (Epic)

-Brussell Sniper Rifle (Epic)

There are more items, which will be added soon.
Static Perks

Static perks are attributes of a weapon or a armor. The rarity of the equipment must be epic or legendary. The definition of a static perk is that the perk keeps **unchanged** even though the weapon get more than once, different from random perks which grant perks **randomly**.

   MFG GEN-X auto rifle, the only weapon in the game that grants 8 static perks, the static perks have a shiny effect appearance.

Perks of Faraday’s accerlator. Compare from another Faraday’s accerlator, their perks grant randomly and do not have a shiny effect.

Perks from another Faraday’s accelerator.
Defense

**Defense** is an informal term that means how much damage enemy NPCs can negate when hit. Defense is different from enemy to enemy, with the weakest being Dreads and Thorns, and the strongest being Crushers and Elite Enemies. Here is an ongoing list of enemies and their defense percentages:

* **Dreads**: **0%** defense, taking full damage from hits.
* **Thorns**: **0%** defense, taking full damage from hits.
* **Grunts**: **10%** defense, taking only **90%** of the original damage.
* **Headhunters**: **0%** defense, taking full damage from hits.
* **Shielders**: **20%** defense, taking only **80%** of the original damage.
* **Blades**: **15%** defense, taking only **85%** of the original damage.
* **Crushers**: **30%** defense, taking only **70%** of the original damage.
* **Decimator Dreads**: **0%** defense, taking full damage from hits.
* **Sharks**: **0%** defense, taking full damage from hits.
* **Decimator Grunts**: **10%** defense, taking only **90%** of the original damage.
* **Blinkers**: **0%** defense, taking full damage from hits.
Jumpsuits (Handyman, Interment Camp, NCR Mechanic, Petro Chico, Red Racer, RobCo)

***"Finding it, though, that's not the hard part. It's letting go."***

Endurance +1

Perception +1

Weight: 3

Value: 6

A white jumpsuit with a large X painted on the back in red. It's reason is largely unknown. It can be sold by Anne Hargraves. It originally appeared in Fallout New Vegas Dead Money.

***"Serve the NCR proudly."***

Perception +1

Charisma +1

Weight: 3

Value: 6

Worn exclusively by the engineers of the NCR, this suit can be found in Boston. It can be sold by Anne Hargraves. It originally appeared in Fallout New Vegas.

***"Worn by your friendly Mexican ghoul mechanic."***

Charisma +1

Endurance +1

Weight: 3

Value: 6

A standard jumpsuit for Petro Chico mechanics. It was imported from the west to the east. It can be sold by Anne Hargraves. It originally appeared in Fallout New Vegas.
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Legendary Weapons

**Legendary** is the highest tier a weapon could currently have. Legendary weapons have their own unique names and paint-jobs, which means you cannot customize them with paint or stickers. They can only be obtained from specific modes/dungeons and cannot be obtained from holograms. There are currently **10** (possibly 11 or 12) Legendary weapons in Shadowgun Legends, with more to be added. There are also NEO weapons that can be obtained as PvP rewards or in daily mission strongboxes (NEO crates) , these weapon are reskins of standard epic weapons - they have no custom paint job and are customizable with paint and stickers.

***Known Legendary Weapons So Far (credit to reddit user /u/armedwithamic for the initial list)***

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

NOTE: Feel free to add names and/or pictures of Legendary weapons, if available.