Bugs

Like all games, IMSCARED has a plethora of bugs/glitches ranging from simple oversights to softlocks. While many of the "bugs" casual players will see are intentional, in order to make the game feel more like a "virus", there are bugs and glitches that are not supposed to be seen by the average viewer.

## Oversights

This section lists bugs that do not affect gameplay, or are otherwise unnoticable enough to not be mentioned elsewhere.

1. If you move the mouse and press A or D when the menu fades away, the player will spin in that direction for a second or two. The player will quickly gain back control of themselves after.
2. Enabling the player to move while the menu is active has glitchy effects if the player presses A or D. The player will begin spinning completely out of control, resulting in an unplayable experience.
3. The tree objects found in the Grave have strange rendering, which makes them completely black if the player looks in a certain direction.
4. Going to a different map while still being in-game has an effect if the previous map had text displayed on the screen. Since maps/objects have to define to stop displaying text in the code, the text will most likely carry over to the next map too.

## Map Specific Bugs

This section lists bugs that only occur in specific maps, and will not be encountered elsewhere.

### Basement

1. The pit in the final room uses the texture for the wall with the peeping hole also seen in the basement. Since the black fog disallows the player to see it normally, this is likely a bug.
2. Looking into the peeping hole and backing away may grant the player both "Peek-A-Boo" and "Peek-A-Two" achievements simultaneously.

### Car Park

1. White Face is able to go through walls, including the elevator. It is unknown if this was intentional or not.

### Street

1. In the 2012 version, the player is able to go through the white pillars if they walk into them from a specific angle.
2. The game will open your browser even if the player doesn't have an internet connection.

### House

1. After teleporting back to the House from White Face's Room, key number 2 will only spawn in once the glass doors are opened.

### Parlor

1. You are able to see HER standing on the balcony from the beginning room, since her model is programmed to ignore fog.
2. You can get out of bounds from the stairs leading to the Cellar, by hugging the left wall, but not getting too close to the stairs, so the player gets sent to the Cellar. (Fixed in 2022 Update)

### Metro

1. Using the "Tempus Fugit" file to change the time in-game will prevent the player from getting the two other tickets that are required for the "Lucky Tickets" achievement.

### Grave

1. The revolver weapon hits its target no matter where the player is looking. This is because, the revolver creates an object named "obj\_bullet" that once created, is programmed to go in the direction of the target regardless of the direction it's shot.
2. The revolver cannot run out of ammo, regardless of what number the player sets the bullets to.
3. HER only looks towards the player once when she rises from the grave, meaning you can look at her from the side while she speaks to you.

### Pipes

1. The sound that plays after White Face asks the player "Do you want to" in Pipes A is cut off. The audio file itself is extended to play out longer, but gets cut in-game.
2. If you collect Valve C while crouching, you may encounter a softlock after you climb up the ladder. The way to notice this is the player's speed after picking up the valve.

### Final Begin

1. The player is able to go out of the map for a short time after opening the "EXIT" door in White Face's third ambush. If you're fast, you can see a chair and noose left out of bounds in the void.

### Loneliness

1. The mirror in the Labyrinth only renders the Parlor when looked through, while all the hedge walls and the ground dissapear (2016).

## General Bugs

This section lists bugs that the player might encounter throughout the game, not being restricted to specific maps.

1. The player can get stuck on walls while moving against them quite easily. This includes solid objects, such as doors.
2. The player cannot strafe while crouching, only move forwards and backwards.
3. Strafing while running/walking will increase the player's speed further. This technique is vital for speedrunning the game, and can be used to skip the conveyor maze in Pipes B.
4. Pressing F4 to minimize the game hardens the ability to look around, as the mouse cursor can go out of the window for a split second if you move it quick enough.
5. The render distance in the 2016 version is way shorter compared to the 2022 Update, which makes certain distant objects vanish if the player goes far enough away from them.
6. Some textures that have transparency have strange properties, making objects behind them not appear through the texture properly.