Galactic Conquest

## Description

**Galactic Conquest** is the strategic game mode from the base game where your main goal is to take total control of the galaxy or of the portion of it being represented, by eliminating the main playable factions opposing you. In single-player mode, your opponents are controlled by AI which operates at the difficulty you select for on your campaign - either "Normal", "Hard", or "Expert". It is possible to change this difficulty setting mid campaign, but this change may take many in game weeks to fully come into effect, and some aspects might never be fully applied.

Just like the original base game, you are to take command of space fleets and ground armies, reinforce your planets with defences and garrisons in order to withstand enemy attacks, and to manage your infrastructure and economy wisely. You will encounter various different features which are unique to the Awakening of the Rebellion mod, and some features which you may have seen in the original Empire at War and its Forces of Corruption expansion. Note that this mod does add difficulty to the game. It is recommended that you complete the tutorial first, and you might well lose your first full campaign whilst learning about how the game works.

Everything you need to know about Awakening of the Rebellion's Galactic Conquest mode can be found through the following links:

* Campaign Descriptions & Guides explains the various campaigns AotR has to offer and how to go about playing them as each faction.
* Planets/Systems has lots of information on all of the systems present within AotR's Galactic Conquests.
* Missions explains a key game mechanic crucial to AotR campaigns.
* Economy explains how to manage credit income and expenditure.
* Bonuses
* Minor Factions & Planetary Defences covers the various smaller powers present within the various campaigns.
* Generic Conquest Tactics provides advice on how to fight a galactic conquest campaign, without focusing on any particular faction or campaign map.

[Multiplayer information will be added to the wiki one day, when we get round to it]

## Galactic Conquest Mechanics

### Galactic Population Cap

The player can only build units for so long as they have free Pop Cap available. Each unit takes up a certain number of population points towards the cap. All ground units only cost one point, but most space units take up a lot more. Space units also have a second value, *Tactical Pop Cap,* which is covered on the Space Battle page. When the population cap is reached the player is no longer able to construct new units until they either lose units, or increase their pop cap.

Increasing population cap is primarily achieved by conquering planets, building certain space stations, and building/upgrading certain land based structures. The exact space stations and structures vary by faction.

### Heroes

The player starts with a number of heroes. Heroes can be used in space or on land, or sometimes both. A hero is often in possesion of a space vessel. Additionally, a hero often grants combat bonuses. Other heroes can be unlocked later in the game by completing story missions or conquering specific planets. Or in the case of the Black Sun, setting up Mercenary Recruitement on specific planets, and then recruiting said hero.

### Week Progression

Income is received every time an in game week passes. Most missions are also bound to a timer, and need to be completed within a certain amount of weeks. One galactic week equals 45 in game seconds. The player can of course increase the game speed by pressing the fast forward button, which doubles the game speed.