Data Cores

## The Blessings of Exaclan

The whispers of forbidden power pulsed beneath the chrome skin of the Dome City. At its heart throbbed the Data Core, an artificial repository of knowledge, coveted by all, yet wielded by Weapons. Nestled within the hearts of Tokyo's Weapons, these enigmatic whispers promised superhuman abilities – telekinesis, precognition, enhanced strength and agility, and even the manipulation of Exaclan duel outcomes itself. But the catch was brutal: only Masters held the key to unlock the Core's potential.

This twisted symbiosis created a society stratified by code and flesh. Masters became the ultimate lords in their own right, their touch the conduit to divine power. Weapons lived as vessels, revered and reviled in equal measure. The duelists trained their bodies to house and use the Data Core, enduring excruciating strain at times for mastery of their abilities. Though Weapons maintain the incredible power of the Exaclan AI within themselves, they could not harness it as the Masters did. Masters, thus, began to see themselves akin to Gods - their greed for more Weapons granting them more access to superhuman abilities of all kinds.

## Data Cores

Data Cores are purchasable items for Player Weapons to obtain and slot upon themselves for Exaclan purposes. Cores give the Masters abilities that enhance power, give spells, and augment their outcomes through support. If a Weapon is Broken during duels, Masters cannot use the Data Core of their Weapon. Similarly, Weapons are unable to wield their own Data Cores through battle. The system encourages harmony and synergy with Master and Weapon to best use the Cores and change outcomes for the duel. With Data Cores, any Master can truly win the battle of Exaclan.

Data Cores are broken down into three Trees. Weapons are free to spec into any of the Trees so long as they have the slot to accommodate. Weapons may also modify their Core Slots through purchasing Respec Cores and removing the previous Core. One Core will always take one slot on a Weapon, no matter the Core's label. Certain cores may scale in accordance to the Master's Tier ranking for maximum effects, may have conditionals that affect the Core output, or may even be reactionary to an enemy's action, triggering a reaction in the same Round.

Purchasable Cores will scale to the Weapon's Tier - meaning, the modifiable number (**x**) in the Core description will adjust based off of the tier the Weapon is. For every Tier rank-up, the scale increases by **+ 1**. Bronze Weapons will always start with **1** on the purchased Cores. Silver Weapons will have a **2**. Gold Weapons will have a **3.** Platinum Weapons will have a **4**. Crystal Weapons will have **5.** **Example:** *Heartstealer Core on a Bronze Weapon takes **1** Heart vs. Heartstealer Core on a Crystal Weapon takes **5** Hearts.*

#### Power Cores

Power Cores modifies damage output, allowing for Masters to hit harder or better.

Current Power Cores
damage value to 2x per 1 battle.
**Enhanced Core conditional.**
ricochets the attempt, allowing a 2nd roll.
depleting x Heart every 3 rounds unless Healed.
**Wound Mend conditional.**

#### Ability Cores

Ability Cores add additional spells or abilities to a Master to activate and use during the duel.

Current Ability Cores
Strength to the Master for 3 rounds.
creating a dizzying effect and reducing
enemy Strength by x for 3 rounds.
will be purified of negative status effects.
Enemy Weapon Cores will reset to cooldown.
**Locked until Silver tier.**

#### Support Cores

Support Cores grant the Master restorative properties or manipulate the master's Heart outcomes.

Current Support Cores
strike from the enemy Master
every 3 rounds.
from the enemy Master every 3 rounds.
**Locked until Silver tier. Reactionary - activated in the enemy Master'sRound.**
Master and Weapon
can only target the Master for 3 rounds.
 Counter Core
cancels the enemy Weapon's cores,
enforcing a cooldown of all cores.
**Enhanced Core** conditional.
enemy Damage by x Heart.

### Enhanced vs. Normal Core

Data Cores are categorized into Enhanced and Normal Cores. Enhanced Cores are specialized Cores that perform abnormally powerful spells and enhancements, but usually come with a cost. Enhanced Cores are triggered for only once per battle, ensuring that Masters use Enhanced Cores at strategic moments. Normal Cores are a variety of Shop-purchased cores that can give Weapons an edge over each other. Normal Cores have a cooldown during Exaclan duels of 3 rounds, triggered at the activation of the Core on the activating Master's round.

### Unique Cores

Though many Weapons can possess similar traits and designs, each Weapon is gifted a Unique Core slot that allows them to place a core that attunes to the heart and soul of the Weapon itself. In Exaclan, the system recognizes the individuality of the Weapon and forms within it a Core that will allow the Weapon to grant the Master an unique trait that no other Weapon can give. Unique Cores can change the very nature of the duel itself, slowing time perception for Masters to washing the battlefield over with elements.

Player Weapons are able to purchase Blank Cores from the shop to transform into an Unique Core of their choice. Unique Cores are applied for with the admin team, supported with RP and log collecting, and includes the following elements:

Unique Core Application Example
Add Link to Profile
Purchased from Server
Shop
Word Doc, or platform of
choice. Submitted to Admin.
and linked onto the RP log
document.

Approved Unique Cores will be added to the Shop as non-purchasable items. Players will include the Unique Core into one of their slots to be used. Unique Cores that are removed from the Weapon due to respec will be made public, and any Weapon will be able to purchase them as an Enhanced Core.