Error!410

Made by Errorscreen 696

# In Remake

Error 404 and Infected fought eachother across diffrent AUs, destruction and death following them across many worlds they used as their battlefield. The two were using their strongest attacks which resulted in complete destruction of universes inside of which the said attacks were releaded in. The two beings eventually ended in the Anti-Void where both believed they would have a strategic adventage over the other as the Anti-Void was nothing but pure nothingness with no place for anyone to hide and launch a surprise attack. The battle carried on as Error!404 used his Dark Blasters while Infected used his Wisps, after a long exchange of range based attacks Error!404 slammed Infected on the ground using his Blue Mastery. Infected threw his axe at Error!404 which he swiftly dodged. Error!404 then began to apply an immnese pressure on Infected crushing his body slowly. However Infected's axe returned like a boomerang and cut Error404's arm off while he was still using his Blue Mastery. Error404 screamed in pain as he held his right shoulder where his right arm used to be, Infected laughed as he got up and took his axe prepearing to attack again, however before either of the two skeletons had time to attack the entire Anti-Void started to shook as Error404's arm out of which his Mainframe's code was leeking, started to glitch and destabilize the Anti-Void. Infected and 404 fleed the Anti-Void before it completly collapse. The Mainframe's code caused a massive error within the Anti-Void and was transported into System 32. An environment similar of the Mainframe's one, rich with code that could grant immnese power to those who absorbed it. System 32 tried to remove the hand and fragmented it into code, but the hand's coding prowed to be too much for System 32 as the hand absorbed more and more of System 32's coding as it used code as ressource to slowly create a new skeletal body for itself. After the process was done a glitchy skeleton dressed in blue clothes floated in the vast abyss of code. The skeleton opened his eyes and accessed all the information it needed as it was it's second nature. It downloaded information into his head of how it was created and of where it was as well as what it is. The skeleton exited System 32 and arrived into a nearby AU. The AU was called Outrertale, a skeleton walked through the AU searching for it's residents when it heard somebody call a familiar name behing his back, "William". As the skeleton turned he came face to face with another glitching skeleton, this one however had red eyes and color of his bones was black. The black skeleton looked at him inspecting him, after a short silence it said "You are not William are you?". Skeleton gave a nod as the other one asked him what was his name, he looked at one of his blue error sings and tought of a name that would go well with said sign before replaying "My name is Error!410 it's nice to meet you".

## Appereance

Error 410 is a 6'1 feet tall skeleton, wearing long light blue jacket with yellow zipper, underneath it he has gray T-shirt with long grey pants. His slippers are also light blue and have white markings over them. Error!410 has dark blue eyes with cyan tears like marks and a wide smile on his face with blue error signs surrounding him. His body also glitches from time to time.

## Personality

Error!410 is an outging and funloving guy that always seems to be looking for some kind of adventure and likes to participate in things he finds interesting. While he can download just about any information withing System 32's databanks Error!410 always looks for new unknown and undiscovered things that are outside the system and haven't have been recorded yet. Due to his vast knowledge Error!410 has developed sense of arrogance and belief that he is perfectly safe from many dangers that lurk in the dark. This traits mixed with his charlesness often get him in a lot of trouble, but thanks to his high intelligence he usualy manages to find a way out for himself. Error!410 is also a big prankster and enyoys to get on other peoples nerves when he is feeling particulary bored.

## Powers/Abilities

### Code Obliteration

Error!410 can destroy the code of anything or anyone. The ability to destroy any attack and resists enemy's code manipulation. Only creatures that have no code are unaffected.

### AU Code Corruption

Error!410 can modify and alter AU's base codes. It can prevent respawns, certain events and backstories, interfere with the AU's related history, mess with the very fabric of magic in AU, change the setting and mood of the Universe, make the laws of physics not existing, prevent use SAVE, LOAD and RESET and even tamper with gravity

### Apocalyptic Power Manipulation

This ability is not a code-based ability, but, oddly enough, it is considered as a non-code-based ability. Error!410 primarly uses this to cause the scales themselves and the balance of the Universe to go completely out of control, or to attempt to destroy creatures that have no code. Error!410 can control the ultimate forces of existence and the end of the AUs universal life cycle ( meaning that once a world is destroyed, all parallel versions of that world cannot spawn new ones ). This power can use manipulate Antimatter and anti-energy, Chaos, Dark Matter and dark energy, Corruption, Apocalypses and events.

### Instant Kill Safeguard

This ability prevents any "one hits" or "instant kills" from being done on Error!410. It does not mean Error!410 is completely insured against powerful attacks, but it means that if an attack is "instant overwhelming kill" the attack instead of killing him outright teleports him at a safe distance and allows himself to regenerate.

### Unauthorized Administrator

This ability allows Error!410 to check ( and control ) AUs. He can use this ability to check the AUs' stats ( like its past, current events, people present in the world, along with minor things ) to make sure it has no unwanted company from certain people. Error!410 also can use this to check out past visitors and see if significant battles are currently active. Error!410 is also able to prevent access and kick out any and all beings that are weaker than him, this lasts for as long Error!410 wishes, or if Error!410 leaves the AU.

### Error Codes

Error!410 is able to use and harness multiple error codes, all of which he’s learned how to fully optimize to its fullest extent.

#### Error Code 302

Error!410 has an error code that’s extremely useful to locate specific bits of code, or locations that have a certain type of code. To put it simply, with this ability, Error!410 can locate anything as long as it consists of matter and code, as well as being within range of the System 32.

#### Error Code 404

If threatened, Error!410 can activate an error 404, this code basically allowing Error!410 to remove any magic based attacks, or at least severely weaken them. If an attack has even the slightest hint of magic infested within it, then the error 404 code that Error!410 has will have some sort of influence or impact on it. When using this ability, there’s a chance that both Error!410, and everything in the surroundings will be transported to a void-like realm, however, everything will appear to have error 404 messages as their textures (apart from entities within the realm, and the attacks they summon), Error!410 is the only one who can create an exit to this realm (with the exception of beings of high authority).

#### Error Code 403

Error!410 is able to nullify any sort of teleportation, or anything similar to it, this ability often being used if Error!410 finds himself in the situation of constantly chasing down his target, or potentially to prevent entities from following him, as those who had their teleportation nullified won’t be able to travel through portals or gateways either.

#### Error Code 423

Similar to the Error Code 403, this ability grants Error!410 the power to lock, or prevent entities from using attacks that had been inflicted upon him. For this ability to work, Error!410 has to have been struck by the attack, however, once someone has an ability locked, if they attempt to use the said ability, then either the attack is negated all together, they’ll be struck by their own attack, or Error!410 will have temporary access to said ability. He can cancel out only half of the total amount of abilities/attacks someone has at a time.

#### Error Code 502

A pretty simple, yet effective method of making quick work of entities. Basically what Error!410 can do is to create gateways that in every aspect seem real, yet aren’t. Instead, these gateways are set to throw anything that enters them straight into the depths of the System 32, most entities will then be transformed into a pure code wich will be absorbed by Error!410 absorb later on.

### System 32 blasters

One of 410’s most commonly used attacks due to how quickly he can access them, as well as the devastating results they have. 410’s blasters are rather large, given each blaster tends to be, on average, at least twice the size of a large house, though if need be, he can adjust their size. These blasters typically don’t require any sort of charge up time, as the moment they’re summoned, they can fire bright red beams from their mouths, each ray being covered in glitches. The rays from these blasters are capable of decimating almost anything they come in contact with, not to mention how they have a chance of corrupting the code of anything they make contact with too. In most cases, anything that gets its code infected by these blasters will undergo a process similar to that of decomposition, the code of the entity or object slowly decaying until there’s nothing left. 410 can summon limitless amounts of said blasters.

### System 32 bones

The bones have the exact same properties as their blaster counterparts. Although, they have several unique abilities of their own. For example bones can transform into shards in order to increase their already boundless speed. 410 can summon as many as he wants under a zeptosecond without limits.

### Beginner Blue Mastery

Error!410 can move just about anything that contains code inside of itself. Be it organic or inorganic object or person. Even if they don't have a soul once they have been captured their code will be corrupted and harvested by Error!410.

### Corroded strings

Error!410 can cast thin, yet durable light blue strings from his fingertips or pull them from his tearmarks, these strings latching onto objects and entities all the same. If Error!410 manages to lock his strings onto his target he can begin extracting their magic, and overall life force. The radiation that these strings emit can also cause minor discomfort for the one trapped within them. The draining factor that these strings have is also toggle-able, meaning 410 can choose when he wishes to drain code and magic from his targets. It's unknown how long these strings are though it's estimated that they can become as long as Error!410 wishes theme to be. Strings can also move on their own and be used to create objects with the same properties as original strings would have.

### Copycat

410 is able to copy any magic based attacks that are inflicted upon it, allowing 410 to not only copy and save the data for a later time, but 410 will also be able to freely use said ability whenever it pleases. Another capability is that he can edit copied ability and acostumate it to himself.

### Binary Omnipresence

In a sense, wherever code is present, 410 is capable of observing or instantly materializing. 410 doesn’t have to be physically present to observe either, however, this variation of Omnipresence is greatly restricted, given 410 can only use this ability to its fullest extent when within its own realm.

### Great Hacker

410 can crack any code, regardless of the security or value of that code. Ignoring it literally changes reality.

## Transformations

* System 32

TBA