Vision

A **Vision** is a gift bestowed upon those who dwell in Teyvat and are recognized by the gods. They grant the user elemental abilities based on the element of their given Vision. It is said that those with Visions have a chance of ascending to Celestia and attaining godhood themselves. Wielders of Visions are called allogenes, though this is not a widely-known term.

In the upper left corner of the character screen, there is an icon that represents a playable character's Vision (element denoted by the gem, and associated nation denoted by the decorative design around the gem), even for the characters that do not use Visions and characters with non-standard Vision designs.

Visions are items that characters carry on their person. These objects take the form of glowing gems with the respective element's symbol in the center. To current knowledge, Visions cannot be destroyed, and after a Vision wielder's passing, their Vision will deactivate, losing its color and rendering it unusable unless it is reactivated. There are no known cases of Vision wielders who have more than one Vision, although they may temporarily reactivate a Masterless Vision and use it alongside their own Vision under certain circumstances.

## About Visions

Very little is known about Visions, even to those who have been bestowed with one as well as those who research Visions.

The one thing that is known for certain is that Visions are conduits for their associated elements. However, the means by which Visions allow their wielders to harness elemental energy, as well as what is exchanged for this power, are a mystery.

The way their powers manifest also vary based on the user's skills and personality.

Visions can resonate under certain circumstances, such as when reacting to elemental energy in the vicinity. A resonating Vision will flash. However, what this means is unknown, and whether the effects are the same for all sources of resonance is also unknown.

The decorative designs around Visions as well as the shape of Visions are not element-based. They are both region-based, though it is unknown if they are based on the wielder's location when receiving their Vision or the location of the wielder's home. Whether each Vision already looked as is when first received or was manually fashioned into that shape by its owner or dedicated craftsmen after the fact is not known.

A Vision mounted sideways *may* still have the orb upright, and will project vertically regardless of the actual orientation.

### About Vision Granters

It is unclear how Visions are created or activated. This is by design, as there are restrictions on what the Archons can say about the distribution of Visions.

Visions are given as a form of acknowledgement by Celestia. The Archons do not have direct control over the distribution of Visions; instead, "the key is people's desire" and another unknown aspect.

As the people of Teyvat are not aware of how Visions are distributed, there are varying beliefs about where Visions come from. Some allogenes attribute their Visions specifically to their nation's Archon, while others refer to their Visions as something granted by the Archons or the gods.

When someone receives a Vision, they see an ascending 'cubical ladder.'

### Receiving a Vision

When a person becomes worthy of a Vision, there are two ways they can receive it: A new Vision appears before them in the blink of an eye, or a nearby Masterless Vision reactivates.

Visions have been received in many different situations, ranging from near-death experiences to situations that were not noteworthy at all. There is no known concrete way to receive a Vision or to reawaken a Masterless Vision, and even those who fight for their lives may not receive a Vision.

There is a saying that "when a person's ambition reaches a certain strength, the gods look upon them with favor" or that "when one's fervent ambition burns brightly, the gods will cast their gaze upon you" and then a Vision appears, which makes Visions representations of their bearers' ambitions.

Visions are received at various ages.

While there are no confirmed official ages in present-day for any of the characters, some of the playable characters are children or the equivalent of children, and many playable characters appear to be teenagers or young adults. Therefore, those who are mortal humans received their Visions while they were relatively young. It seems likely that it is common for allogenes to have received their Visions as teenagers or young adults, as young kids hope for Visions once they "grow up".

It is unknown if any ordinary mortal human has received a Vision as an infant or as an older adult or if either situation is even possible.

### Masterless Visions

After an allogene dies, their Vision deactivates, losing its color and becomes an empty husk without a trace of elemental power. Such Visions are known as **Masterless Visions** and have a low probability of resonating with another person. Due to the history behind Visions, Masterless Visions are seen as a commodity.

The decorative design around a Masterless Vision is retained. It is unknown if the decorative design changes or can be changed after a Masterless Vision is reawakened.

There may be a belief that it is easier, or at least possibly easier, to reawaken a Masterless Vision than to obtain a new one.

## Known Vision Users

Beside The Twenty-Three (who have Gnoses), all playable characters and upcoming characters use Visions or are most likely using Visions. Other known characters who have or had Visions include:

## Appearance

Visions from the same region all share the same basic shape. As such, the main difference in appearance between Visions other than the elemental color and surrounding decorative design are usually personal touches added by the owner.

Visions appear to vary in size,

The decorative designs around Visions as well as the shape of Visions are not element-based. They are both region-based. It is unknown where the designs come fro