Guardian

The Guardian is 1 of 6 playable classes in Roboquest, he is the first class unlocked and serves as the tutorial character, having a playstyle similar to most other FPS game protagonists.

His Primary Ability is Bastion, a deployable bubble that he can surround himself in for up to 3 seconds. The bubble absorbs all incoming damage and is toggleable. The recharge time is up to 16 seconds if Bastion is used for all 3 seconds.

His Secondary Ability is Bash. Guardian performs a melee attack, applying high impact and doing 55 base damage. Defeating an enemy with Bash will cause them to drop an extra 2 healing-cells, and bosses will drop 3 healing-cells when hit.

Guardian's Passive Ability is Veteran, which increases his weapon's impact by 10%, magazine size by 25%, and energy by 15%.

## Class-Specific Neutral Perks

 Potato Battery
 Homemade Ammo
 Strong Arm

## Primary and Secondary Perks

Each Primary Perk gets 2 Secondary Perk options once selected, either adding onto the effect of the Primary or complimenting it in some way. Damage statistics shown will be their values at level 3.

### Stim' Bubble

While active, Bastion will increase weapon damage by 30%, firerate by 30%, and movement speed by 18%.

* Ravage - Grants infinite ammo while Bastion is active.

* Super Drain - Taking down an enemy while Bastion is active regenerates 6% battery.

### Meteo Bubble

Increases elemental damage by 10%. Deploying Bastion rolls a random element. While Bastion is active, it deals 17 damage of that element to all enemies within 7.5m every 0.4s.

* Meteo Fist - Bash deals damage of a random element.

* Elemental Fusion - While Bastion is active, it increases elemental damage by 25%.

### Safe Space

Reduces Bastion cooldown by 10%. While Bastion is active, it repairs 5% of your scratch damage every 1s.

* Full Throttle - While you have no scratch damage, increases firerate and reload speed by 25%.

* Closed Circuit - Every 2s, taking damage regenerates 20% battery.

### Solar Panel

Reduces Bastion cooldown by 10%. Gathering a healing cell regenerates 2% battery.

* Robo-Piñata - Taking down an enemy has a 4% chance to drop 6 additional healing-cells.

* Gun Vacuum - Picking up healing-cells refills 1 ammo and 2% battery.

### Tactical Slap

Every 5s, your next Bash fires a piercing arc over 13m, dealing 150% increased damage and regenerating 25% battery.

* Swift Load - Using Tactical Slap reloads your weapon and grants infinite ammo for 1.5s.

* Static Charge - Increases Tactical Slap battery regeneration to 35%.

### Line Breaker

Hitting an enemy with ash or headbonk increases weapons damage by 50% for 6s.

* Battering Ram - While Line Breaker is active, increases movement speed by 12% and armor by 12%.

* Initiative - While Line Breaker is active, increases weapons auto-critical chance by 20%.

### Bonk Hammer

Transforms Bash into Bonk Hammer and increases its damage by 50%. Bash takedowns have a 6% chance to drop 6 additional healing-cells.

* Flex Handle - While Bastion is active, increases Bash's attack speed by 60%.

* Mighty Blow - Increases Bash auto-critical chance by 10% and its critical damage by 15%.

### Green Beret

Increases impact by 10%. Increases weapons damage by 40% against enemies within 7.5m.

* Frontliner - While at least one enemy is within 7.5m, increases armor by 12%.

* Concussive Blow - Increases all damage against staggered enemies by 10% and by 100% with Bash.

### Bite The Bullet

Taking damage increases all damage by 30% and armor by 16% for 6s.

* Big Boned - Increases Bite The Bullet armor bonus to 24%.

* Retaliation - Deals 25 damage and applies high impact to enemies dealing damage to you.

### Robo-Food

Gathering a healing-cell generates 1 point for 2s (max. 16). Each point increases all damage by 1% and armor by 0.5%.

* Big Tank - Increases Robo-Food maximum points to 20 and increases their duration to 2.25s.

* Special Mix - Increases auto-critical chance by 1% for each point.

### Meteo 'Nade

Every 5s, your next reload is instant and throws an explosive grenade dealing 62 damage of a random element.

* Power Throw - Increases Meteo 'Nade throw damage by 15% and its explosion radius by 25%.

* Tactical Pocket - Reduces Meteo 'Nade cooldown to 2s.

### Improved Critical

Critical damage has a 25% chance to deal 80% increased damage.

* Good Fortune - Increases auto-critical chance by 10%.

* Nitro Shot - Taking down an enemy with critical damage triggers an explosion dealing 35 damage.

### Top Quality

On first 33% ammo, increases weapons damage by 30%.

* Top 50 - Increases Top Quality activation threshold to first 50% ammo.

* Lucky Ammo - While Top Quality is active, increases weapons auto-critical chance by 20%.

### Tempo Shot

Every 4 shots increase your next weapon shot damage by 60%.

* Sharpshooter - Tempo Shot shot has a 100% auto-critical chance.

* Power of Three - Reduces the number of shots required to trigger Tempo Shot to 3.

### Tiny-Punch

Every 0.5s, your next weapon shot fires 1 homing projectile dealing 17 damage and applying high impact.

* Extra Guest - Tiny-Punch's projectiles ricochet on 1 enemy, dealing 50% damage.

* Punch Gatling - Deploying Bastion reduces Tiny-Punch cooldown to 0.2s for 6s.

### Meteo Weapon

Increases elemental damage by 5%. Every 4s, rolls a random element, and your weapon deals damage of that element.

* Elemental Favor - Increases elemental auto-critical chance by 10% and its critical damage by 10%.

* Vaporize - Elemental damage instantly executes enemies with less than 8% health remaining.