Go-Go

**Go-Go** is a former accomplice of the Joker. Go-Go's ultimate goal is to plunge Gotham City into anarchy and dismantle the existing order. She is obsessed with the idea of creating a world devoid of rules and control, where chaos reigns supreme. She seeks to prove herself as the true successor to both Joker and Neo-Joker, leaving a legacy of fear and destruction that will be remembered for generations to come.

## Quote

"I didn't have a bad day, just one very good day."

## Physical and Personality Description

Her appearance reflects the madness that lurks within her, with porcelain-white skin. Her vibrant green hair cascades down in chaotic waves, a nod to both her predecessors' distinct appearances. Clad in a tailored purple suit, she wears a sleek black mask with a stylized purple question mark symbol that conceals her true identity. Her attire is accessorized with sharp, metallic spines that line her gloves and boots, weaponized extensions of her deadly combat prowess.

Go-Go is a cunning and unpredictable adversary, embodying both sadistic humour and strategic brilliance. She thrives on chaos and revels in the misery she inflicts upon others. Her laughter is a chilling mix of maniacal glee and calculated madness, designed to unnerve her opponents and strike fear into the hearts of those who cross her path. As a master manipulator, Go-Go expertly weaves webs of deception and carefully orchestrates intricate schemes. She preys on the fears and weaknesses of her enemies, using psychological warfare as her deadliest weapon. Unlike her predecessors, she is more than just a pawn in the Joker's game; she is a formidable chess player who seeks to reshape Gotham City in her own twisted image.

## History

Marley King was once an ordinary bank teller in Gotham City, living a mundane and uneventful life. However, her life took a dark and twisted turn when she caught the attention of the Joker. One fateful day, the Joker decided to "liberate" Marley from her mundane existence, seeing potential in her to become his successor as the embodiment of chaos and madness.

Under the Joker's cruel tutelage, Marley underwent a sinister transformation, becoming Go-Go, a deadly and unpredictable force of destruction. The Joker moulded her mind and soul, instilling in her the sadistic humour and chaotic nature that he so adored. The name "Marley King" might not be her real name and may be a mere facade, a play on the word "Harlequin".

Under Marley King's guidance, the "WE ARE JOKER" movement has taken root in Gotham City. It is a network of disillusioned and discontented individuals who find solace in chaos and disorder, rallying under the banner of the Joker's legacy. Embracing anarchy and rebellion, they seek to challenge the established order and tear down the constraints of society.

As the mastermind behind the Jokerz (Anarchy, Smiley, Smirk, Ghoul, Dottie, and The Top) and the "WE ARE JOKER" movement, Marley King uses her persuasive charisma and psychological manipulation to expand her legion of chaos. The Jokerz serve as her loyal followers, carrying out her bidding with zeal and devotion, spreading fear and uncertainty throughout Gotham City.

Together, they wage a war of madness and anarchy, leaving the citizens of Gotham in a state of perpetual terror. As the Jokerz run rampant and the "WE ARE JOKER" movement gains momentum, Marley King revels in her role as the new master of chaos, determined to leave her indelible mark on the city that once belonged to the infamous Clown Prince of Crime.

### Year 2

She appears as a Birds of Prey villain, striking an alliance with the sorceress Tala. They are of course unsuccessful and stopped by the female heroes. Go-Go is transferred to Arkham Asylum.

### Year 4

Here, she and her Jokerz are seen attending the black market auction, which is also attended by the Protector. They start a riot, which allows, Jason to escape with the H-Dial.

### Year 5

Again, out of Arkham Asylum, Go-Go plunges Gotham into chaos as her, WE ARE JOKER movement gains strength. Ultimately, it is the Protector who puts an end to the chaos.

## Powers

Go-Go's mastery lies in psychological combat, using a variety of Joker venom-infused gadgets and mind-control equipment to bend her enemies to her will. She can alter her victims' perceptions, causing them to see illusions, experience vivid nightmares, or become entranced by her hypnotic gaze.

Her gadgets include Joker venom gas that induces crippling fear and hallucinations, mind-control devices that influence her victims' thoughts and actions, and hypnotic patterns that ensnare the minds of those who gaze upon them.

Go-Go is a mastermind of chaos, carefully orchestrating elaborate schemes to destabilize Gotham City and bring its heroes to their knees. She uses her strategic genius to exploit weaknesses in her enemies and capitalize on the chaos she creates.

## Trivia

I really like Neo-Joker, and so I wanted to put my own spin on it. For that I looked up the old Green Lantern villain, Harlequin (Molly Mayne) and her successors. Another inspiration was Punchline, who I don't like nearly as much.