Oak Clearing

## Description

The **Oak Clearing** was added in Beta v.1.7.9 as a "temporary location in the game now, where you'll be able not only to find resources but also take part in interesting events: welcome raiders, wild animals and lumberjacks!"

This event spawns every 5 days and is a 1 hour 30 minute event.

This location will spawn in several different versions, much like Rest Stop events.

## Requirements

This is a temporary event, appearing periodically on the Global Map

Iron Hatchets will be required to harvest oak logs at this location. On average, there are 10 oak trees in the **Oak Clearing**--as each Iron Hatchet takes 75 hits to break and each oak tree requires 8 hits to get its two logs, slightly more than one hatchet is required to clear the area of oak.

## Versions

There are currently 6 known versions of this event:

* **Hunters Camp**: There are three AI Survivors in the **Oak Clearing** in this version of the event. They patrol their camp on a timed pattern and will attack if they see you get too close to their encampment. There are 3 crates at their camp, which can be looted with good stealth and timing (in addition to the survivors' inventories if you choose to attack them); on top of mid-tier weapons and loot, one crate may contain 10 Oak Logs.
	+ 3 AI Survivor, 2 with Tactical armor, 1 with AK-47, 1 with M16, 1 with SWAT armor and Glock 17
	+ 8 Fast Biter
	+ 3 Floater Bloater
	+ 2 Toxic Abomination
	+ 5 Berry Bushes = 15 Berries
	+ 10 Edible Mushrooms
	+ 30 Plant Fibers + Seeds
	+ 5 Oak Tree = 10 Oak Logs
	+ 15 Pine Trees = 45 Pine Logs
	+ 5 Dead Trees = 15 Pine Logs
	+ 10 Pine Logs (Ground)
	+ 10 Limestone (Ground)
	+ 2-3 Deer
	+ 1-2 Fox
	+ 3 Storage 20 slots/Trunk
		- 10 Oak Logs

* **Rabid and Diseased Wolves**: There are three clusters of Rabid Wolves feeding on dead AI Survivors in the **Oak Clearing** in this version of the event, along with one Diseased Wolf—large, dark, and stronger than regular and Rabid Wolves. The survivors' inventories are lootable.
	+ 3 AI Survivors dead 20 slots
	+ 1 Diseased Wolf
	+ 11 Rabid Wolves
		- 3 clusters of wolves (1 Diseased Wolf, 2 Rabid Wolves), (4 Rabid Wolves), (5 Rabid Wolves)
	+ 4-6 Fast Biter
	+ 6-8 Toxic Spitter
	+ 2-3 Floater Bloater
	+ 2-3 Toxic Abomination
	+ 10 Berry Bushes = 30 Berries
	+ 10 Edible Mushrooms
	+ 30 Plant Fibers + Seeds
	+ 10 Oak Tree = 20 Oak Logs
	+ 15 Pine Trees = 45 Pine Logs
	+ 5 Dead Trees = 15 Pine Logs
	+ 5 Limestone Rock nodes = 15 Limestone
	+ 5 Iron Rock nodes = 15 Iron Ore + Bauxite
	+ 10 Pine Logs (Ground)
	+ 10 Limestone (Ground)

* **Two Blackened Corpses**: There is a small AI Survivors camp in the **Oak Clearing** in this version of the event, with two deceased (possibly burnt) bodies, as well as a Trunk that may contain 10 Oak Logs.
	+ 3-6 Fast Biter
	+ 5-8 Toxic Spitter
	+ 2-4 Floater Bloater
	+ 1-3 Toxic Abomination
	+ 10 Berry Bushes = 30 Berries
	+ 10 Edible Mushrooms
	+ 20 Plant Fibers + Seeds
	+ 5 Oak Tree = 10 Oak Logs
	+ 15 Pine Trees = 45 Pine Logs
	+ 5 Pine Logs (Ground)
	+ 5 Limestone (Ground)
	+ 2-3 Deer
	+ 2-3 Fox
	+ Storage 20 slots/Trunk
		- 10 Oak Logs

* **Broken-down Pickup Truck**: There is a broken-down pickup truck in the **Oak Clearing** in this version of the event, with at least a hostile survivors on scene.
	+ AI Survivor attack with Zip Gun
	+ AI Survivor dead 10 slots
	+ Floater Bloater dead 10 slots
	+ Roaming Zombie dead 5 slots
	+ 3-6 Fast Biter
	+ 6-8 Toxic Spitter
	+ 3-5 Floater Bloater
	+ 1-3 Toxic Abomination
	+ 10 Berry Bushes = 30 Berries
	+ 10 Edible Mushrooms
	+ 30 Plant Fibers + Seeds
	+ 10 Oak Tree = 20 Oak Logs
	+ 15 Pine Trees = 45 Pine Logs
	+ 5 Dead Trees = 15 Pine Logs
	+ 5 Limestone Rock nodes = 15 Limestone
	+ 5 Iron Rock nodes = 15 Iron Ore + Bauxite
	+ 10 Pine Logs (Ground)
	+ 10 Limestone (Ground)
	+ 2-4 Deer
	+ 1-2 Fox
	+ Storage 20 slots/Old Pickup Truck

*"That's for my friend!"* - Survivor

* **Smugglers Camp**: Tom and Johnny are back! They ask you to chop down trees in exchange for a loot reward. (*"Help to cut down trees for a camp"* - Johnny *"Get me warm clothes and a hatchet, I'll help"* - Tom *"We have something to pay with"* - Johnny) You can provide Tom clothes, tools, weapons, and healing items, and he'll help you in the zone. (*"Hurry up, oaks don't wait"* - Tom *"I'll take the logs to the box"* - Tom) After chopping all the trees in the area, go to Johnny to unlock the bag for your payment. (*"Take your share in the bag"* - Johnny) You can then also collect any wood in the trunk behind Tom and retrieve anything Tom still has.
	+ 5 Fast Biter
	+ 3-4 Floater Bloater
	+ 2 Toxic Abomination
	+ When starting chopping down trees these creatures will spawn:
		- 1-2 Fast Biter
		- 2-4 Toxic Spitter
		- 2 Toxic Abomination
		- 2-4 Rabid Wolf
	+ 10 Berry Bushes = 30 Berries
	+ 20 Edible Mushrooms
	+ 30 Plant Fibers + Seeds
	+ 10 Oak Tree = 20 Oak Logs
	+ 15 Pine Trees = 45 Pine Logs
	+ 10 Pine Logs (Ground)
	+ 10 Limestone (Ground)
	+ Storage 20 slots/Trunk
	+ Storage 60 slots/bag

* **Patrolling Raiders**: Three raiders patrol the borders of the **Oak Clearing** in this version of the event. They will attack you on sight after giving you two warnings.
	+ 3 Raider, 2 male with Glock 17, 1 female with Machete
	+ 2 AI Survivor corpses 20 slots
	+ 10 Fast Biter
	+ 3 Floater Bloater
	+ 10 Berry Bushes = 30 Berries
	+ 10 Edible Mushrooms
	+ 30 Plant Fibers + Seeds
	+ 10 Oak Tree = 20 Oak Logs
	+ 15 Pine Trees = 45 Pine Logs
	+ 5 Dead Trees = 15 Pine Logs
	+ 5 Limestone Rock nodes = 15 Limestone
	+ 5 Iron Rock nodes = 15 Iron Ore + Bauxite
	+ 10 Pine Logs (Ground)
	+ 10 Limestone (Ground)
	+ 2-3 Deer
	+ 2-3 Fox
	+ Storage 20 slots/Baggage

*"Get outta here"* - Raider
*"Get out of the way"*, *"You're in the wrong place"* - Raider
*"Keep walking"*, *"Are you immortal, huh?"* - Raider
*"I've warned you!"* - Raider

Wildlife that may spawn in the **Oak Clearing** includes deer and foxes, as well as AI/NPC survivors and zombies such as Toxic Spitters, Toxic Abominations, Fast Biters, and Floater Bloaters.

## Trivia

* Repositioned on Global Map in Beta v.1.9.7
* Repositioned on Global Map in Beta v.1.10.3
* Repositioned on Global Map in Beta v.1.11.8