Mech

A **mech** is a class of unit, created at the Mech Factory. In general, they are mechanical vehicles, thus their name, though in the case of the Gungans, their mechs are animals (but only the Gungan Scout is healable).

Each mech has a different purpose: Scouts are fast and light, ideal for scouting, hence their name; Strike Mechs are designed for medium hit-and-run attacks; Mech Destroyers are good counters to other Mechs; and, finally, Assault Mechs are slow and heavy, with a long range, ideal for barrages of enemy bases.

Primarily thanks to the technologies they have available, rather than due to their Civilization bonuses, the Trade Federation and the Galactic Empire boast the best Mechs in the game. As for the rest of the civilizations, it is to be noted that those that lack Technicians but can research Advanced Redesign have stronger Strike Mechs and Mech Destroyers. Those that can research Technicians, but not Advanced Redesign, boast better Assault Mechs (although not as good as the Imperial and Trade Federation ones); this is of course related to one bonus granting a fixed value and the other adding a percentage to the unit base HP.

## Tech Level availability

Tech Level 2
* Scout

Tech Level 3
* Strike Mech
* Mech Destroyer

Tech Level 4
* Hvy Strike Mech
* Hvy Mech Destroyer
* Assault Mech -> Hvy Assault Mech

## Technologies

Listed below are all technologies that benefit Mech units. Marked with blue background are unique technologies. This list does not contain unit upgrades.

## Civilizations

The game describes the Galactic Empire, Trade Federation, Confederacy and Gungans as Mech civilizations.

* The Galactic Empire is the best Mech civilization, with their full technology tree, cheaper upgrades, faster Mechs, with the range-less and anti-air Assault Mech.
* The Trade Federation have similar stats to the ,thanks to their full tech tree, but their strong point is their Destroyer Droids. They also don't need to build Prefab Shelters to support them.
* The Gungans have better hit points than the average civilizations, thank to their unique tech Gungan Creature Armor. They lack Advanced Redesign, but have Technicians, granting better Assault Mechs than Strike/Destroyer Mechs
* The Confederacy, although labeled as a Mech civilization, lacks both the final War Center upgrade tech to attack, and the Hvy Strikes Mechs upgrade. Like the Gungans, they have Technicians and lack Advanced Redesign.
* The Royal Naboo are an average Mech civilization. They have cheaper Mechs, thanks to Taxation, and can research Advanced Redesign, but lack Technicians, having good Strike Mechs. They can't research Hvy Destroyer Mechs and Hvy Assault Mechs.
* The Wookiees lack almost all Mech Factory techs and Hvy Strikes Mechs, but can build the cheapest Mechs, thanks to Wookiee Ingenuity.
* The Republic lacks almost all Mech Factory techs and Hvy Assault Mechs.
* The Rebel Alliance have the worst Mechs, lacking almost all Mech Factory techs, Hvy Plating and Hvy Destroyer Mechs.

### Civilization bonus

* Galactic Empire: upgrades to Heavy Mechs are 10% less expensive than other civilizations

### Team bonus

* Galactic Empire: Mech Factory units gain +10% speed.