recursal/Fanatic-Fandom huggingface dataset:
Trade

## Trading Goods in Crates

*1 - you need meet roaming merchants near that place, depend of meet spot price can varies.
2 - they are can move around so price can varies.
\*\* - Gem sell price same everywhere.

[!] All data without any trade bonuses.*
## Roaming merchants

Roaming merchants Weapon and Armor possible stock (info for v1.12527) :

All *Uncommon* and *Rare*
( see Melee Weapons, Ranged Weapons and Armor sections , table column 'Type' should contain 'Rare' or 'Unco' *(but not Craft)*).

EXCEPT Off-Hand weapons including Shields

ALSO unconfirmed *Uncommon* Stylish Bow . *(never saw it)*
Джин

Джин - средний крафт. Для обычной посиделки пойдёт.

```
**Ингредиенты:** *9 пшеницы, 6 голубых орхидей/васильков, 1 яблоко*

```

```
**Готовить:** *6 минут*

```

```
**Дистилляция:** *2 раза*

```

```
**Настаивать:** Не Требуется

```

```
**Точность соблюдения рецепта:** *6,*

```

```
**Алкоголь:** *20ml*

```

```
**Эффекты:** *Не имеются*

```
Champions

## Matthias Lund

Matthias Lund is a Champion (Level 5) located at Tiltren County, near of Stromkapp Mill.

**Matthias Lund Information**
 168

**Matthias Lund Attributes**
 Dexterity
 Constitution
 Movement
 Willpower
 Critical Hit
 Consumption
 Carrying Capacity

**Trivia**

There's a bounty that you can take at Traveller's Feast Inn, in Stromkapp, to defeat him and get some extra reward.

## Colonel Alexa Grathan

Colonel Alexa Grathan is a Champion (Level 5) located at Vertruse Province, near of Brownrock Mine (**Piton** needed to climb down the cliff and reach her).

Colonel Alexa Grathan information
 286
The damage is shared among the units hit, who share the same numer of **Bloodshed** applications (3m area, STR).

**Trivia**

There's a bounty that you can take at Mother Bear Tavern, in Marheim, to defeat her and get some extra reward.

## Kaghal, the ghost of Harag

Kaghal, the ghost of Harag is a Champion (Level 7) located in the County of Arthes, in the mountains near Cortia. He spawns with 3 Kaghal's brother in arms (Wolf) and 3 Kaghal's brother in arms (Boar).

Kaghal Stats

Kaghal Skills
* Critical Hit: The target is knocked back by 2 meters and loses 10% of their maximum health.
 **Beast Taming*** All allied animals engaged in combat execute an attack of opportunity against their enemy. Calls reinforcements if there are no allied animals.
* Wrath: Damage increased by 30%.

Kaghal's brother in arms (Wolf) Skills
* Wrath: Damage increased by 30%.

Kaghal's brother in arms (Boar) Skills
* Deals 50% Strength damage to all the units in its path and applies Vulnerability.
* Wrath: Damage increased by 30%.

En route to his location, you may encounter a group of Lord Lahaert's Army led by Flra, who is going to mistake you as the Ghost of Harag and may attack you unless persuaded that you are indeed alive for 30 Prestige.
Skills

There are three types of skills in Wartales:

* Active - all class based and most other of them consume some  Valorous Points ( VP ).
* Passive - don't need any VP to cause effect, some of them works since the beginning of the battle or when you fulfill their condition.
* Base - don't need any VP, only one Base action can be used per turn. All main-hand Weapon Skills are of the Base type.

Some skills can be improved with Skill Mastery book .

## Weapon Skills

The following is a list of skills associated with certain Weapon types:

Axes
 Arm of Justice
If the target is engaged in combat with the ability, they execute an attack of opportunity.

## General Skills

he following is a list of skills which may be acquired by more than one Specialization by one way or another.
Thousand Steps Market

Located in Marheim.

RNG\* - slots with random items. If all items from this slot are redeemed, then new types of items may appear instead of the previous ones, and if at least one is left, then new items (up to +5) will be added after the cooldown of shops (about 24 game hours).

Leaving region can reset random items to new sometimes (conditions not clear).

Lytinon Product's
 RNG

Serlar Product's
 RNG
 RNG

Valdanor Product's
Injuries

There are several injuries that your companions can be affected by. Everytime you got an injury, there are two ways to heal it. You can visit an Apothecary at any major city and pay 20 Krowns for each injury or use an specific medicine. Usually you will get an injury if your **Health** less then 1/2 at the end of battle. This make them possibility avoidable while healing companions before the end the battle (but you need to have enough valor points).
Ghost carcass

Ghost Carcasses are used for crafting. If players have the right skills or camp equipment unlocked, they can turn them into edible Jerky or valuable White Leather.
To make Jerky out of Ghost Carcasses, players must have a Drying Rack built in their camp.
To turn Ghost Carcasses into White Leather, players will need a Tanning Rack instead, upgraded to level 2. Doing so will unlock the ability to convert Ghost Carcasses into White Leather.
Plagued Rat

Plagued Rat is a beast enemy and potential companion in Wartales.

## Specialization

The Plagued Rat can learn the following skills:

Skills
 5
* Can only be used from 50% health remaining.
 8
 12
* They have a 70% chance to dodge every incoming attack, otherwise they flee the battle.

1. You will receive a notification on screen when this skill activates.
Three Hare's Market

Located in Stromkapp.

RNG\* - slots with random items. If all items from this slot are redeemed, then new types of items may appear instead of the previous ones, and if at least one is left, then new items (up to +5) will be added after the cooldown of shops (about 24 game hours).

Leaving region can reset random items to new sometimes (conditions not clear).
Little Saint Pier's Market

Located in Cortia.

RNG\* - slots with random items. If all items from this slot are redeemed, then new types of items may appear instead of the previous ones, and if at least one is left, then new items (up to +5) will be added after the cooldown of shops (about 24 game hours).

Leaving region can reset random items to new sometimes (conditions not clear).

Televios Product's
 RNG

Lucituma Product's
 RNG
Wrongdoer

Wrongdoer is a is a specialization that is only available to outlaws.

## Equipment

The wrongdoer can equip one-handed maces, two-handed maces and shields, and wears heavy armor.

## Skills

By default, a wrongdoer only has the skill given by their weapon, and Looting Experience.

At level 5 Oath Of Cowards becomes available.

At level 7 Dishonourable Trick becomes available.

## Recruitment

A wrongdoer can not be recruited at a tavern or prison, and must be recruited via prisoner recruitment.
Level and Experience

In Wartales, Max Level Cap for companions and enemies/wild monsters is 12. You can check below the grade that shows Level/Needed Experience. The XP bar will reset each time you reach a new level. For example once you get 580 XP for level 4, you will reset to 1/980 XP for level 5.

XP is spread evenly amongst companions at the end of combat. The fewer companions that are in your troop, the more XP they will individually receive. The formula for this is still unknown, however XP allotted doesn't seem to be a static number. For instance, at the start of a new save with no XP modifiers, a troop with 4 humans and a pony will receive 32 XP individually after the initial encounter (160 XP total). However, a troop with 3 humans and 1 pony will receive 36 XP individually (144 XP total). XP allotment is calculated when battle starts, meaning losing a troop member in battle does not cause surviving members to gain extra XP as if the troop member never existed.

Kills and damage dealt do not generate more XP for individual troop members. All members gain equal XP at the end of encounters, including members who did not participate in battle (i.e. work ponies).
Skill Mastery

###

210

###

0.1

The Skill Mastery book contains knowledge that will allow one of your Companions to upgrade one of their class skills. Open a character sheet to choose which skill to upgrade.

##### Can be found in:

* Smot's Arena in Vertusian province.
* Training Camps in regions.
* (free) Secret chest in the very north of Vertusian province.
* (free) Secret chest near Champion of Vertusian province.
Mole-rat

Mole-rat is a beast enemy and potential companion in Wartales.

## Passive Skills

Passive Skills
 Cover of Darkness

## Specialization

The Mole-rat can learn the following skills:

Skills
 5
* Can only be used from 50% health remaining.
 8
 12
* They have a 70% chance to dodge every incoming attack, otherwise they flee the battle.

1. You will receive a notification on screen when this skill activates.

## Trivia

* The Mole-rat shares all of its specializations with the Plagued Rat.
Armor

## Forging Armor

Items marked with type 'craft' can be forged at a forge if the player has the requisite blueprint learned and the required materials.

Values for 'craft'-type items below are given at their base value only.

When forging, superior quality items can be obtained if the player strikes the 4 pieces on the anvil at the 'golden' moment when the forge sparks.

Superior quality items can forged be in +1 (+10% to base stats rounded down and +1 armor layer slot, if armor) and +2 (+20% to base stats rounded down and +2 armor layer slot, if armor), requiring golden strikes as below:

 2
 3/4
 4

The 'Champion Craftsman' Power and Might path title grant a free armor layer slot to all forged armors, allowing the player to create armors with up to 3 armor slots when forging a +2 superior item with this title.
Alazar Inquisition

In the Kingdom of Alazar in Dromback County the inquisition roams around and at times they stop you to interrogate you.

Below are questions they ask and the right answers:

* According to the writings of Saint Jeru, what is the worst sacrilege? **Slavery**
* What is the particularity of the church of Gosenberg? **The plague-ridden**
* What is the most important day of the year? **The Light festival**
* Where do people's souls go after death? **To the Light**
* Which of these saints does not exist? **Saint Sequor**
* What weapon did Saint Eleor wield? **A shield**
* Why is Saint Jeru our guide? **Guide**
* Who runs the abbeys? **The abbots**
* Are Tules real? **No**
Crafting

## Knowledge Ability

The knowledge progress bar tracks the player's progress towards earning a knowledge point, which in turn can be spent to learn a skill, recipe, or blueprint from the tables below. Knowledge can be gained by:

* Discovering a new location on the World Map - 25 points
* Placing a scholar to work at the Lectern camp item during a rest - 35 point
* Equipping companions with the Pocketbook backpack accessory during a rest - 5 points
* When crafting an item for the first time a first craft bonus is given - 40 points

## Basic Knowledge

Each of these Orders costs 1 Knowledge Point to learn.

## Advanced Knowledge

Each of these Orders costs 2 Knowledge Points to learn.

## Deep Knowledge

Each of these Orders costs 3 Knowledge Points to learn.

## Regional Knowledge

Unlocked for 100g at the end of each region campaign.

 Gosenberg Restoration
 Edoranian Restoration
 Harag Restoration
 Drombach Restoration
0.3.5-05e7

**0.3.5-05e7** included changes to the repair mechanic in response to community feedback, and fixed a bug related to save files.

## Changelog

* Reduced the cost of repairing items. Items will also no longer cost multiple types of materials to repair.
* Changed the required repair materials for the Blow Pipe and the Hunter Armor set.
* Fixed issue where saves files were duplicated.
0.5.2.2-a842

**0.5.2.2-a842** fixed a few issues.

## Changelog

* Lit Floor tiles no longer block other emissive light sources like Glow Tulips.
* Light colours are now correctly converted to linear space when gathering light data.
* Increased connection timeout to avoid treating long frame times as a timeout for the host.
* Removed the limit on the number of objects spawned per frame.
0.3.13-98b2

**0.3.13-98b2** fixed a few issues.

## Changelog

* Fixed an issue causing Easter Eggs to disappear when starting the game.
* Fixed the "text <missing>" issue to correctly say that additional items were gained when crafting.
* Fixed an issue with previously broken Fishing Rods so that they can be used, as they no longer have durability and cannot be broken.
Amber Larva (Legacy)

**Unobtainable**This article describes content that exists in the game's data, but is not obtainable by normal means.

## Details

### Type

* Food
* Cooking ingredient

### Effects

+11 food
+50 max health

### Tooltip

Grub encapsulated in amber, an extremely rare ingredient.

## Technical

### Internal name

`AmberLarva`

Previous to version 0.4.7-4a21, **Amber Larva** could be used to permanently increase the player's Health by 50 as many times as the player consumed them. After 0.4.7-4a21, the legacy amber larva was replaced with the current Amber Larva, which is identical in nearly every way, except that they will only permanently increase the player's health on the first consumption. Legacy amber larva already stored in a player's Inventory or a chest would remain with their health increasing properties, due to them technically being a separate item, however they could no longer be obtain through normal means (the reason given for this was that the devs didn't want players who worked hard collecting these legacy amber larva to feel frustrated at their work going to waste)
0.1.91e2cab

**0.1.91e2cab** was the version used by *Core Keeper*'s Open Alpha, and was the first public release of the game. Open Alpha took place from December 1st to 16th 2021.

It contained 10 enemies (2 of which were bosses; Glurch the Abominous Mass and Ghorm the Devourer) and placed a barrier around any generated world to restrict the player from exploring further than this.
Board Shorts

**Multiple pages share the title or description of "Board Shorts". They are listed below.**The article you are looking for may be listed here. If not, you may want to start a new search.
*If an internal link led you here, you may wish to change the link to point directly to the intended article.*
**Board Shorts** may refer to any of the following armor pieces:

* Blue Board Shorts
* Red Board Shorts
* Green Board Shorts
Caveling Gardener

* Standard
* Casual
* Hard

The **Caveling Gardener** is a common enemy found in Azeos' Wilderness.

Caveling Gardeners will act in much the same way to regular Cavelings but will occasionally plant a Snare Plant. They will spawn on Lush Moss, so farming them is possible.

## Trivia

* The Caveling Gardener is featured in *Terraria* as a pet summoned by a Glow Tulip.
Caveling

* Default
* Halloween
* Christmas

* Standard
* Casual
* Hard

> The Cavelings might just be the remnants of an ancient underground civilisation, and there’d probably be a lot you could learn from them, if they weren't so feral. Cavelings are very territorial and will attack anything that crosses their paths. The only exception to this rule is other types of Cavelings – all of whom seem to tolerate each other just fine. Not much is known about the common Caveling, other than the fact that they enjoy mining and seem to subsist on some rather strange looking bread.
>
>

The **Caveling** is a common enemy found in the Forgotten Ruins.

## Tips

* Cavelings can currently break Stone Walls, making them a poor choice to build a farming habitat with. They also mine ore walls but leave the ore behind.

## Gallery

A Caveling sleeping on a patch of Stone Moss.
## History

* **0.5.2.0-b84a**: Caveling Miners will sometimes lie down and sleep. They also have some new emotes they do while idling and while in combat.
0.7.2.1-008c

**0.7.2.1-008c** fixes a few issues with 0.7.2.0-77b3.

## Changelog

* Ensure that local Windows/Linux usernames are not included in automatically submitted crash reports.
* Fixed the generation of the Cloaked Merchant room to not contain water beneath the ground tiles, which were colliding with creatures as well as making the water edges disappear.
* Fixed translations for new Access Type category in mod UI.
* Fixed an issue where signs reverted to default color when off-screen. This was a purely visual bug, and any previously painted signs will regain their appropriate color.
* Changed the dedicated server to not try to load the mod UI asset. Didn’t break anything, but this was causing a bunch of nasty error messages in the log.
* Added a check to avoid getting an error for some modded objects.
* Fixed a bug where melee knockback chance was applied to range weapons as well.
Caveling Assassin

* Standard
* Casual
* Hard

The **Caveling Assassin** is a common enemy found in the Desert of Beginnings. They will attack at range by throwing three daggers at the player in quick succession, or use three lunging slashes at the player if they're close. Caveling Assassins will spend a few seconds between attacks, giving the player a safe time to strike.
Ancient Forge

The Ancient Forge is a special forge used to create the legendary pickaxe, the Soul Seeker. This forge can be found in the Molten Quarry 1600 points away from The Core (a mini-biome that is scattered across The Desert of Beginnings).

Although there are many different parts to the Molten Quarry that are across The Desert of Beginnings biome, the Ancient Forge will be located in a quarry that is noticeably larger than the rest (but smaller than the quarry with Igneous the Molten Mass).
Atlantean Worm Helmet

* Level 17
* 18

### Tooltip

A fierce looking helm that resembles the head of the Atlantean Worm. How it came to be is a mystery.

## Details

### Effects

+41 max health (+2)
+22 armor (+2)
+1.2 health every sec (+0.1)
+5.6% melee and range attack speed (+0.3%)
+10% critical hit chance (+1%)
+29% critical hit damage (+2%)

### Tooltip

A fierce looking helm that resembles the head of the Atlantean Worm. How it came to be is a mystery.

## Salvage and Repair

### Salvage materials

* Scrap Parts (54)
* Solarite Bar (8–13)
* Octarine Bar (2–4)

## Technical

### Internal name

`AtlantianWormHelm`

The **Atlantean Worm Helmet** is an epic armor piece.
Ancient Pickaxe

* Level 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

Great architects of the lost civilization must have used this to take down almost any wall in their way.

## Details

### Type

* Tool
* Crafting material

### Effects

+410 mining damage (+56)
+8.5% mining speed (+0.7%)

### Tooltip

Great architects of the lost civilization must have used this to take down almost any wall in their way.

## Details

### Type

* Tool
* Crafting material

### Effects

+471 mining damage (+117)
+9.2% mining speed (+1.4%)

### Tooltip

Great architects of the lost civilization must have used this to take down almost any wall in their way.

## Details

### Type

* Tool
* Crafting material

### Effects

+536 mining damage (+182)
+9.9% mining speed (+2.1%)

### Tooltip

Great architects of the lost civilization must have used this to take down almost any wall in their way.

## Details

### Type

* Tool
* Crafting material

### Effects

+606 mining damage (+252)
+10.7% mining speed (+2.9%)

### Tooltip

Great architects of the lost civilization must have used this to take down almost any wall in their way.

## Details

### Type

* Tool
* Crafting material

### Effects

+680 mining damage (+326)
+11.4% mining speed (+3.6%)

### Tooltip

Great architects of the lost civilization must have used this to take down almost any wall in their way.

## Details

### Type

* Tool
* Crafting material

### Effects

+758 mining damage (+404)
+12.1% mining speed (+4.3%)

### Tooltip

Great architects of the lost civilization must have used this to take down almost any wall in their way.

## Details

### Type

* Tool
* Crafting material

### Effects

+839 mining damage (+485)
+12.8% mining speed (+5%)

### Tooltip

Great architects of the lost civilization must have used this to take down almost any wall in their way.

## Salvage and Repair

### Salvage materials

* Scrap Parts (13)
* Scarlet Bar (4–6)
* Ancient Gemstone (1)

## Technical

### Internal name

`AncientMiningPick`

The **Ancient Pickaxe** is an epic pickaxe.

## History

* **0.3.3-d68e**:
	+ Added tooltip.
	+ Mining damage bonus increased from 302 to 354.
* **0.3.2-3425**:
	+ Now dropped by Azeos the Sky Titan instead of being found inside a structure.
	+ Now grants +9% mining speed.
	+ Damage decreased from 171−209 to 82−100.
	+ Mining damage bonus decreased from 1671 to 302.
	+ Durability increased from 500 to 800.
	+ Rarity changed from Legendary to Epic.
0.7.1.0-4ab5

**0.7.1.0-4ab5** is a small update that adds some new content to the Halloween seasonal event.

## Changelog

### New features

* Seasonal Merchant takes on an eerie new look.
* Pumpkin Coins dropped from Samhain Goodie Bags, used to buy new items from the Seasonal Merchant.
* Items sold by Seasonal Merchant:
	+ Samhain Workbench
	+ Eerie Chest
	+ Skeleton Decor
* New crafting options in the Samhain Workbench:
	+ Twisted Roots Torch
	+ Candle Stack
	+ Eerie Rug
	+ Eerie Wall
	+ Eerie Floor
	+ Eerie Dresser
	+ Eerie Table
	+ Eerie Stool

### Bug fixes

* Fixed a commonly reported bug where pet names and talents could not be assigned.
* Fixed mod assemblies with a dot in the name not being loaded properly.
* Fixed some materials in mods not being replaced with the correct ones after load.

## References

1. ↑ Core Keeper - Halloween Patch Notes - 0.7.1
Cattle Transport Box

### Tooltip

Useful, handy and secure: the box. One that cattle will feel comfortable to be carried around in and delivered right onto the doorstep of your next farm. Can only be used once.

## Technical

### Internal name

`CattleCage`

The **Cattle Transport Box** is a consumable tool for catching cattle. Once caught within the box, cattle can be easily moved around, even across worlds, to be placed in a desired location.

## History

* **0.7.0.2-8ce3**: Fixed an issue where cattle could not be placed in the world after put in a Cattle Transport Box.
* **0.7.0.0-2cab**: Introduced.
Titles

The character who receives the Title also receives a 'bonus' Aptitude point.

Currently characters can only have a single Title and cannot earn another.

Currently Title cant be shared between few characters.

Current bug: Conditions with 'in one battle' are not applied correctly, the counter is shared between battles.

The Scarred title can easily be farmed at the Mount Altis Bandit Border Crossing by touching "Cork" the corkswine. Characters can have a maximum amount of injuries, so no more than 7 meds are need per character.
0.6.3.1-0bc0

## Technical

### Manifests

Windows
`3472351819724184523`
Linux
`8573317611930713837`

### Unity

2021.3.14f1

**0.6.3.1-0bc0** fixes a few critical issues with 0.6.3.0-8747

## Changelog

* Fixed a bug that prevented glass shaders from rendering.
* Fixed wrong material used for modded SpriteRenderers.
* Visual fixes to in-game mod menu.
* Fixed error in particle shader.
Bubble Pearl Necklace

## Bubble Pearl Necklace

* Level 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Effects

+12 max health
+7 armor
+5% dodge chance

### Tooltip

Natural grown jewelry made from rare bubble pearls.

## Details

### Effects

+13 max health (+1)
+7 armor (+0)
+5% dodge chance (+0%)

### Tooltip

Natural grown jewelry made from rare bubble pearls.

## Details

### Effects

+14 max health (+2)
+8 armor (+1)
+5% dodge chance (+0%)

### Tooltip

Natural grown jewelry made from rare bubble pearls.

## Details

### Effects

+16 max health (+4)
+9 armor (+2)
+6% dodge chance (+1%)

### Tooltip

Natural grown jewelry made from rare bubble pearls.

## Details

### Effects

+17 max health (+5)
+10 armor (+3)
+6% dodge chance (+1%)

### Tooltip

Natural grown jewelry made from rare bubble pearls.

## Details

### Effects

+19 max health (+7)
+10 armor (+3)
+6% dodge chance (+1%)

### Tooltip

Natural grown jewelry made from rare bubble pearls.

## Details

### Effects

+20 max health (+8)
+11 armor (+4)
+7% dodge chance (+2%)

### Tooltip

Natural grown jewelry made from rare bubble pearls.

## Details

### Effects

+22 max health (+10)
+12 armor (+5)
+7% dodge chance (+2%)

### Tooltip

Natural grown jewelry made from rare bubble pearls.

## Details

### Effects

+23 max health (+11)
+13 armor (+6)
+7% dodge chance (+2%)

### Tooltip

Natural grown jewelry made from rare bubble pearls.

## Details

### Effects

+24 max health (+12)
+13 armor (+6)
+8% dodge chance (+3%)

### Tooltip

Natural grown jewelry made from rare bubble pearls.

## Details

### Effects

+26 max health (+14)
+15 armor (+8)
+8% dodge chance (+3%)

### Tooltip

Natural grown jewelry made from rare bubble pearls.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Iron Bar (3–5)

## Technical

### Internal name

`BubblePearlNecklace`

The **Bubble Pearl Necklace** is a rare necklace.
Ancient Gem Ring

* Level 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

This mysterious ring is entirely made out of ancient gemstones, featuring a super rare white one.

## Details

### Effects

+18% critical hit damage (+1%)
+70 mining damage (+8)

### Set bonus

**2 set:** +13% of mining damage added as melee damage* **Ancient Gem Ring**
* Ancient Gem Necklace

### Tooltip

This mysterious ring is entirely made out of ancient gemstones, featuring a super rare white one.

## Details

### Effects

+19% critical hit damage (+2%)
+79 mining damage (+17)

### Set bonus

**2 set:** +13% of mining damage added as melee damage* **Ancient Gem Ring**
* Ancient Gem Necklace

### Tooltip

This mysterious ring is entirely made out of ancient gemstones, featuring a super rare white one.

## Details

### Effects

+20% critical hit damage (+3%)
+89 mining damage (+27)

### Set bonus

**2 set:** +13% of mining damage added as melee damage* **Ancient Gem Ring**
* Ancient Gem Necklace

### Tooltip

This mysterious ring is entirely made out of ancient gemstones, featuring a super rare white one.

## Details

### Effects

+21% critical hit damage (+4%)
+99 mining damage (+37)

### Set bonus

**2 set:** +13% of mining damage added as melee damage* **Ancient Gem Ring**
* Ancient Gem Necklace

### Tooltip

This mysterious ring is entirely made out of ancient gemstones, featuring a super rare white one.

## Details

### Effects

+22% critical hit damage (+5%)
+109 mining damage (+47)

### Set bonus

**2 set:** +13% of mining damage added as melee damage* **Ancient Gem Ring**
* Ancient Gem Necklace

### Tooltip

This mysterious ring is entirely made out of ancient gemstones, featuring a super rare white one.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Ancient Gemstone (1–2)

## Technical

### Internal name

`AncientGemRing`

The **Ancient Gem Ring** is an epic ring.
Anchor Axe

* Level 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

This heavy weapon is actually just a ship anchor. Hits very hard and can throw enemies off.

## Details

### Effects

+32% critical hit damage (+1%)
+44% knockback chance (+2%)

### Tooltip

This heavy weapon is actually just a ship anchor. Hits very hard and can throw enemies off.

## Details

### Effects

+34% critical hit damage (+3%)
+45% knockback chance (+3%)

### Tooltip

This heavy weapon is actually just a ship anchor. Hits very hard and can throw enemies off.

## Details

### Effects

+36% critical hit damage (+5%)
+47% knockback chance (+5%)

### Tooltip

This heavy weapon is actually just a ship anchor. Hits very hard and can throw enemies off.

## Details

### Effects

+38% critical hit damage (+7%)
+49% knockback chance (+7%)

### Tooltip

This heavy weapon is actually just a ship anchor. Hits very hard and can throw enemies off.

## Details

### Effects

+40% critical hit damage (+9%)
+51% knockback chance (+9%)

### Tooltip

This heavy weapon is actually just a ship anchor. Hits very hard and can throw enemies off.

## Salvage and Repair

### Salvage materials

* Scrap Parts (26)
* Octarine Bar (8–12)

## Technical

### Internal name

`AnchorAxe`

The **Anchor Axe** is a rare axe.
Azeos the Sky Titan

* Appearance
* Map icon

* Standard
* Casual
* Hard

**Azeos the Sky Titan** is a flying bird boss found within Azeos' Wilderness. Azeos is the first of the three titan bosses which are unlocked after powering up The Core.

Defeating Azeos and standing under its soul will reward the player with the Soul of Azeos, which grants a 10% chance on melee crit to spawn a thunder beam. These beams function like the boss beams, and will travel forward, hurting enemies, breaking walls, and permanently lighting an area with Ceiling Light.

## Summoning

Azeos can be found in its arena. The Large Shiny Glimmering Object is needed to spawn the boss.

## Behavior

Azeos has five different attacks:

1. Summoning two rows of thunder beams to their left and right that will close in from the sides.
2. Summoning two rows of thunder beams above and below them that will close in.
3. Summoning a ring of thunder beams around them that will close in while spinning. The ring will then spread back out.
4. Summoning a cluster of thunder beams. Each beam will move randomly in one of four directions.
5. Summoning multiple blue crystals that can only be broken with mining damage (i.e. pickaxes and explosives). Once a crystal is charged by a thunder beam, it will begin slowly healing Azeos until destroyed.

Azeos will teleport after completing one of its attack patterns and begin another pattern.

## Notes

* Azeos can be re-fought after being defeated. After around 5 minutes its overhead shadow will return and a Large Shiny Glimmering Object can be used to re-summon them.
* A special version of this fight can be fought by using a Large Golden Egg instead of a Large Shiny Glimmering Object.

## Tips

* The Blowpipe is a good choice of range weapon for the fight as the poison it applies will reduce the healing from the crystals that Azeos recieves.
* Bringing a Shields is highly recommended, as it will greatly reduce the damage from the beams when used.
* When the ring of beams is summoned, avoid staying near its center at all costs as each beam will hit at once in a near unavoidable point and instantly kill you. The damage dealt from these all at once is far more than any max health you can have, although using a shield may be able to keep you alive.
* Healing potions (ideally Greater Healing Potions) and Guardian's Potions are greatly advised to ease the fight.
* The healing crystals don't heal enough when there are only 3-4 in the area, however any more than this then Azeos will out-heal most damage dealt to it and is strongly advised for the player to destroy a few of them before continuing to fight. The crystals will also block projectiles so if you are using a ranged weapon keep that in mind.
* Bombs can be placed next to the crystals to quickly destroy them, allowing for more time fighting and dodging attacks. (Crude Bombs will not deal enough damage.)

## Gallery

Azeos' Shadow, indicating that it can be summoned to fight.A crystal summoned by Azeos
## History

* **0.6.0.0-62a8**: Azeos Figurine drop chance increased from 0.4% to 3.64%
* **0.3.0-297a**: Introduced.
0.6.0.2-baf7

**0.6.0.2-baf7** fixed a few issues.

## Changelog

### Balancing

* Reverted the material costs for the Iron Armor set to use Fiber instead of Wool to not block progression for players struggling to find Bambucks.

### Bug fixes

* Cave in events will no longer happen close to the Core as it was not intended.
* Fixed a bug where no loot or loot from the wrong tier would appear in chests found in the melody mural rooms.
* Rocks falling from cave in events can no longer be dug up using a shovel as it was not intended.
* Furnaces and other crafting stations now work correctly with automation setups.
* Several missing reference errors have been fixed, preventing crashes.
* Fixed a crash that occurred when petting a pet that was just unequipped.
Assassin armor

## Set bonus

**2 set:** +26.6% melee and range attack speed for a short duration after dodging* Assassin Hood
* Assassin Cloak

**Assassin armor** is an armor set consisting of the **Assassin Hood** and the **Assassin Cloak**.

## Assassin Hood

* Level 14
* 15
* 16
* 17
* 18

## Details

### Effects

+36 max health
+13 armor
+2.9% movement speed
+4% dodge chance

### Tooltip

A mysterious hood for true desert dwellers that keeps the face in shade.

## Details

### Effects

+38 max health (+2)
+14 armor (+1)
+3% movement speed (+0.1%)
+4% dodge chance (+0%)

### Tooltip

A mysterious hood for true desert dwellers that keeps the face in shade.

## Details

### Effects

+41 max health (+5)
+14 armor (+1)
+3.1% movement speed (+0.2%)
+4% dodge chance (+0%)

### Tooltip

A mysterious hood for true desert dwellers that keeps the face in shade.

## Details

### Effects

+43 max health (+7)
+15 armor (+2)
+3.2% movement speed (+0.3%)
+4% dodge chance (+0%)

### Tooltip

A mysterious hood for true desert dwellers that keeps the face in shade.

## Details

### Effects

+46 max health (+10)
+16 armor (+3)
+3.4% movement speed (+0.5%)
+5% dodge chance (+1%)

### Tooltip

A mysterious hood for true desert dwellers that keeps the face in shade.

## Salvage and Repair

### Salvage materials

* Scrap Parts (45)
* Fiber (9–15)
* Gold Bar (2)

## Assassin Cloak

* Level 14
* 15
* 16
* 17
* 18

## Details

### Effects

+49 max health
+18 armor
+4.4% movement speed
+5% dodge chance

### Tooltip

This multi-layered piece of fabric is tightly woven to keep the body cool and protect from coarse, grainy sand.

## Details

### Effects

+52 max health (+3)
+20 armor (+2)
+4.6% movement speed (+0.2%)
+5% dodge chance (+0%)

### Tooltip

This multi-layered piece of fabric is tightly woven to keep the body cool and protect from coarse, grainy sand.

## Details

### Effects

+56 max health (+7)
+21 armor (+3)
+4.8% movement speed (+0.4%)
+5% dodge chance (+0%)

### Tooltip

This multi-layered piece of fabric is tightly woven to keep the body cool and protect from coarse, grainy sand.

## Details

### Effects

+59 max health (+10)
+22 armor (+4)
+5% movement speed (+0.6%)
+6% dodge chance (+1%)

### Tooltip

This multi-layered piece of fabric is tightly woven to keep the body cool and protect from coarse, grainy sand.

## Details

### Effects

+63 max health (+14)
+23 armor (+5)
+5.2% movement speed (+0.8%)
+6% dodge chance (+1%)

### Tooltip

This multi-layered piece of fabric is tightly woven to keep the body cool and protect from coarse, grainy sand.

## Salvage and Repair

### Salvage materials

* Scrap Parts (56)
* Fiber (10–17)
* Gold Bar (2–3)

## Obtaining

* Assassin Hood
* Assassin Cloak
Burnzooka

* Level 16
* 17
* 18

### Tooltip

This fiery weapon was modeled after the grubzooka but enhanced with lava rock shielding to contain its power. Can blast away stone walls and anything weaker.

## Details

### Tooltip

This fiery weapon was modeled after the grubzooka but enhanced with lava rock shielding to contain its power. Can blast away stone walls and anything weaker.

## Details

### Tooltip

This fiery weapon was modeled after the grubzooka but enhanced with lava rock shielding to contain its power. Can blast away stone walls and anything weaker.

## Salvage and Repair

### Salvage materials

* Scrap Parts (32)
* Galaxite Bar (6–10)
* Magma Slime (6–10)

## Technical

### Internal name

`Burnzooka`

The **Burnzooka** is an epic gun, and an upgrade of the Grubzooka. It can be used to easily tear down Dirt, Sand, Turf, Clay and Stone Walls.
Cards

* Oracle Card "Aura"
* Oracle Card "Brilliance"
* Oracle Card "Entity"
* Oracle Card "Inspiration"
* Oracle Card "Metropolis"
* Oracle Card "Wisdom"
* Oracle Card "Radiance"
* Oracle Card "Temperance"
* Oracle Card "Endurance"

## Also See

* Oracle Deck
* Repurposed Valuables

## History

* **0.5.0.0-9b96**: Cards were changed from Valuables to Crafting material type.
Ancient Gem Necklace

* Level 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

A necklace crafted with only using ancient gemstones as well as a super rare white version.

## Details

### Effects

+3.1% melee attack speed (+0.3%)
+3.1% mining speed (+0.3%)

### Set bonus

**2 set:** +13% of mining damage added as melee damage* Ancient Gem Ring
* **Ancient Gem Necklace**

### Tooltip

A necklace crafted with only using ancient gemstones as well as a super rare white version.

## Details

### Effects

+3.3% melee attack speed (+0.5%)
+3.3% mining speed (+0.5%)

### Set bonus

**2 set:** +13% of mining damage added as melee damage* Ancient Gem Ring
* **Ancient Gem Necklace**

### Tooltip

A necklace crafted with only using ancient gemstones as well as a super rare white version.

## Details

### Effects

+3.6% melee attack speed (+0.8%)
+3.6% mining speed (+0.8%)

### Set bonus

**2 set:** +13% of mining damage added as melee damage* Ancient Gem Ring
* **Ancient Gem Necklace**

### Tooltip

A necklace crafted with only using ancient gemstones as well as a super rare white version.

## Details

### Effects

+3.8% melee attack speed (+1%)
+3.8% mining speed (+1%)

### Set bonus

**2 set:** +13% of mining damage added as melee damage* Ancient Gem Ring
* **Ancient Gem Necklace**

### Tooltip

A necklace crafted with only using ancient gemstones as well as a super rare white version.

## Details

### Effects

+4.1% melee attack speed (+1.3%)
+4.1% mining speed (+1.3%)

### Set bonus

**2 set:** +13% of mining damage added as melee damage* Ancient Gem Ring
* **Ancient Gem Necklace**

### Tooltip

A necklace crafted with only using ancient gemstones as well as a super rare white version.

## Details

### Effects

+4.4% melee attack speed (+1.6%)
+4.4% mining speed (+1.6%)

### Set bonus

**2 set:** +13% of mining damage added as melee damage* Ancient Gem Ring
* **Ancient Gem Necklace**

### Tooltip

A necklace crafted with only using ancient gemstones as well as a super rare white version.

## Details

### Effects

+4.6% melee attack speed (+1.8%)
+4.6% mining speed (+1.8%)

### Set bonus

**2 set:** +13% of mining damage added as melee damage* Ancient Gem Ring
* **Ancient Gem Necklace**

### Tooltip

A necklace crafted with only using ancient gemstones as well as a super rare white version.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Ancient Gemstone (2–3)

## Technical

### Internal name

`AncientGemNecklace`

The **Ancient Gem Necklace** is an epic necklace.
0.5.2.4-9120

**0.5.2.4-9120** fixed a few issues.

#### Quality-of-life

* Improved loading of lights when moving through the world: If a light is not ready to render (waiting in the shadow update queue), an economic alternative will be used until it is. This significantly reduces popping when loading many lights at the edges of the screen.
* Improved the light optimization system: In previous versions of the game, lights would selectively turn off when there were too many in a small area. Now, a very economic alternative way of rendering lights is used instead, and the Light Quality graphics setting determines how many “real” lights are allowed. When setting Light Quality to Low, almost all lights are replaced with the economic alternative which can lead to a significant performance boost.

#### Art and animation

* Modified the tone mapping used in the game, resulting in better colors for pixels with very intense lighting.
* Tweaked the bloom threshold value, resulting in overall less hazy visuals when bloom is enabled.
* Improved ceiling hole/light edges.
* Updated hairstyle #6 and #8, cleaned up stray pixels.
* Improved Firefly visuals (less flickering)
* Updated Flower Crown to display the player's full hairstyle.

### Bug fixes

* Fixed missing emissiveness on lava chests.
* Updated the Japanese translation for the Chef's Jacket.
* Fix sorting order issues of the different character parts.
* Fixed root shadows to look correct during Christmas and Valentine seasons.
* Fixed a bug where equipment such as the King Slime Crown that has a glow would not emit light when placed on the Mannequin.
* Fixed a bug where not all recipes would show up when using the ingredient filters in the Cook Book.
* Fixed Caveling Scholars not healing.
* Fixed performance regression when there are lots of nearby objects.
* Fixed a bug where crafting 10 times more items by holding ctrl would be reverted when crafting was done for objects that by default gave more than one item per craft.
Adventurer’s Hat

## Adventurer’s Hat

* Level 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Effects

+7 max health
+5 armor
+3.9% damage
+8 mining damage
+10 fishing
+3% movement speed

## Details

### Effects

+9 max health (+2)
+6 armor (+1)
+4.9% damage (+1%)
+11 mining damage (+3)
+14 fishing (+4)
+3.3% movement speed (+0.3%)

## Details

### Effects

+12 max health (+5)
+7 armor (+2)
+5.8% damage (+1.9%)
+15 mining damage (+7)
+18 fishing (+8)
+3.5% movement speed (+0.5%)

## Details

### Effects

+14 max health (+7)
+9 armor (+4)
+6.7% damage (+2.8%)
+20 mining damage (+12)
+21 fishing (+11)
+3.8% movement speed (+0.8%)

## Details

### Effects

+16 max health (+9)
+10 armor (+5)
+7.6% damage (+3.7%)
+25 mining damage (+17)
+24 fishing (+14)
+4.1% movement speed (+1.1%)

## Details

### Effects

+19 max health (+12)
+11 armor (+6)
+8.5% damage (+4.6%)
+31 mining damage (+23)
+28 fishing (+18)
+4.4% movement speed (+1.4%)

## Details

### Effects

+21 max health (+14)
+12 armor (+7)
+9.4% damage (+5.5%)
+38 mining damage (+30)
+32 fishing (+22)
+4.6% movement speed (+1.6%)

## Details

### Effects

+23 max health (+16)
+14 armor (+9)
+10.3% damage (+6.4%)
+45 mining damage (+37)
+35 fishing (+25)
+4.9% movement speed (+1.9%)

## Details

### Effects

+26 max health (+19)
+15 armor (+10)
+11.2% damage (+7.3%)
+53 mining damage (+45)
+38 fishing (+28)
+5.2% movement speed (+2.2%)

## Details

### Effects

+28 max health (+21)
+16 armor (+11)
+12.1% damage (+8.2%)
+62 mining damage (+54)
+42 fishing (+32)
+5.5% movement speed (+2.5%)

## Details

### Effects

+30 max health (+23)
+17 armor (+12)
+13.1% damage (+9.2%)
+71 mining damage (+63)
+45 fishing (+35)
+5.7% movement speed (+2.7%)

## Details

### Effects

+33 max health (+26)
+19 armor (+14)
+14% damage (+10.1%)
+81 mining damage (+73)
+49 fishing (+39)
+6% movement speed (+3%)

## Details

### Effects

+35 max health (+28)
+21 armor (+16)
+14.9% damage (+11%)
+91 mining damage (+83)
+52 fishing (+42)
+6.3% movement speed (+3.3%)

## Details

### Effects

+37 max health (+30)
+21 armor (+16)
+15.8% damage (+11.9%)
+103 mining damage (+95)
+55 fishing (+45)
+6.5% movement speed (+3.5%)

## Details

### Effects

+40 max health (+33)
+22 armor (+17)
+16.7% damage (+12.8%)
+114 mining damage (+106)
+60 fishing (+50)
+6.8% movement speed (+3.8%)

## Details

### Effects

+42 max health (+35)
+24 armor (+19)
+17.6% damage (+13.7%)
+126 mining damage (+118)
+63 fishing (+53)
+7.1% movement speed (+4.1%)

## Salvage and Repair

### Salvage materials

* Scrap Parts (10)
* Wood (6–10)
* Fiber (2)

## Technical

### Internal name

`ExplorerHelm`

The **Adventurer’s Hat** is an rare armor piece.
Carpenter's Table

The **Carpenter's Table** is a crafting station.

## History

* **0.6.0.0-62a8**: Rugs have been moved from the Carpenter's Table to the Loom. Painter's Table has been moved to the Copper Workbench. Loose Flooring and Loom and been moved to the Tin Workbench.
* **0.5.2.0-b84a**: The New Magic Mirror, Mannequin and Loom can now be crafted at the Carpenter's Table.
* **0.4.4-d5ea**: The following new items can now all be crafted at the Carpenter's Table: Painting, Wood Stool, Wood Table, Loose Flooring.
0.7.0.4-fe7b

**0.7.0.4-fe7b** fixed a few issues.

## Changelog

### Balance changes

* Crystal Snails will no longer destroy any other tiles than Crystal Walls and Gleam Wood Roots and they will also no longer traverse water or pits by spawning Crystal Ground in their path. This change is intended to help avoid having the Crystal Snails affect player bases while still allowing them to roam around fairly free within the Shimmering Frontier.

### Bug fixes

* Larva spawning from a Cocoon that in turn spawned from a Materializer will now also act as temporary spawns that don't drop loot.
* Fixed so the outline indicating an enemy spawned from a Materializer shows for Cocoons as well.
* The set bonus on the Ranger set is now working as intended.
* Fixed a bug where any item could be put into the Upgrade Station by shift clicking the item.
* Fixed a bug where the Wood Bow would not deal more damage when charging it up.
* Fixed issue with Atlantean Worm getting an undefined position.
* Fixed a visual bug where the displayed damage values were not taking into account certain conditions and random damage variability. The actual damage dealt is unchanged.
* Fixed an issue with the Atlantean Worm boss causing only the head to deal damage on impact and not any of the other segments.
* Fixed a crash and unpredictable behavior when dying to the Atlantean Worm after killing at least one worm segment.
* Avoid excessive temporary memory allocations during game and world initialization.
* Fixed the UI becoming unresponsive when loading a world containing objects from an uninstalled mod.
Blue Bikini Bottom

* Level 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

A blue underwear piece that goes well with its top part. Get rid of unnecessary clothing and run free in the sun!

## Details

### Effects

+28 max health (+3)
+6.4% movement speed (+0.4%)

### Tooltip

A blue underwear piece that goes well with its top part. Get rid of unnecessary clothing and run free in the sun!

## Details

### Effects

+30 max health (+5)
+6.7% movement speed (+0.7%)

### Tooltip

A blue underwear piece that goes well with its top part. Get rid of unnecessary clothing and run free in the sun!

## Details

### Effects

+33 max health (+8)
+7% movement speed (+1%)

### Tooltip

A blue underwear piece that goes well with its top part. Get rid of unnecessary clothing and run free in the sun!

## Details

### Effects

+35 max health (+10)
+7.4% movement speed (+1.4%)

### Tooltip

A blue underwear piece that goes well with its top part. Get rid of unnecessary clothing and run free in the sun!

## Details

### Effects

+38 max health (+13)
+7.7% movement speed (+1.7%)

### Tooltip

A blue underwear piece that goes well with its top part. Get rid of unnecessary clothing and run free in the sun!

## Details

### Effects

+41 max health (+16)
+8.1% movement speed (+2.1%)

### Tooltip

A blue underwear piece that goes well with its top part. Get rid of unnecessary clothing and run free in the sun!

## Details

### Effects

+43 max health (+18)
+8.4% movement speed (+2.4%)

### Tooltip

A blue underwear piece that goes well with its top part. Get rid of unnecessary clothing and run free in the sun!

## Details

### Effects

+46 max health (+21)
+8.7% movement speed (+2.7%)

### Tooltip

A blue underwear piece that goes well with its top part. Get rid of unnecessary clothing and run free in the sun!

## Salvage and Repair

### Salvage materials

* Scrap Parts (36)
* Fiber (8–12)

## Technical

### Internal name

`BikiniPantsArmorBlue`

The **Blue Bikini Bottom** is a common armor piece.

## See also

* Green Bikini Bottom
* Red Bikini Bottom
* Pants
Blue Glass Kalimba

### Tooltip

A delicate instrument that has multiple fractures across its surface, rendering it unusable. There is a signature reading "Woopsiee", that has been carved into the glass.

## Technical

### Internal name

`BlueGlassKalimba`

**Blue Glass Kalimba** is a valuable item.

## Trivia

* This item was added as the reward for winning the “Creepy Caves” competition by our community member Woopsiee.