recursal/Fanatic-Fandom huggingface dataset:
Grappling Hook

— Item Description

The **Grappling Hook** is a Utility Tool for the Scout. It is a hand-held grappling gun which feeds its winch via a coil found on the bottom. The winch can be seen hanging from the coil and feeding back up into the hook's barrel.

When the hook is fired, there is a brief delay before the Scout is abruptly pulled to the targeted location. One can continue holding the trigger to keep the Scout suspended in place. When the trigger is released, the Scout will fall to the ground and the gun's cooldown will begin, taking four seconds (by default) to recharge before it can be fired again. A gauge on the weapon indicates the recharge time, and a clicking noise can be heard when it is fully charged.

When the Grappling Hook is fired at the ground, the Scout will be pulled to the ground without taking fall damage.

### Modifications

There are four tiers of modifications and each tier has one to three upgrades. Only one modification can be equipped per tier.

### Unique Modifications

#### Safety First

Safety First grants the Scout an extra 25% of Fall Damage Resistance after using the Grappling Hook. Although it was probably intended to be a temporary buff (perhaps only for 3 seconds, or until fall damage is taken?), it's currently bugged out and becomes a semi-permanent buff for the rest of the mission. The only way to have this Status Effect removed is to be downed, but after getting revived just using the Grappling Hook again will restore the semi-permanent 25% Fall Damage Resistance.

#### Momentum

 Momentum gives the scout a 50% movement speed increase for three seconds after the Grappling Hook fire button is released. The Grappling Hook does not need to connect with a surface or move the scout to activate this bonus, but it does have to be aimed at a surface in range in order to be fired. The Scout does not have to have the tool out to keep the speed bonus in effect. The speed bonus will stack with all other speed bonuses, except itself, and Deepcore GK2's Battle Frenzy upgrade. Using either of these two will simply reset the timer.

### Trivia

* In real life, a grappling gun such as this one would be extremely dangerous to use. The sudden jolt of kinetic energy from being stationary to moving would likely rip the user's arm off, however this does assume it's a human using the grapple. Maybe Dwarf physiology as it's shown in-game could allow for such changes in speed if it was translated into the real world.

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"Fox" Armor Rig

— Item Description

The "Fox" Armor Rig is the Scout's piece of undersuit armor. It can be upgraded to improve its resistance against fall damage.

## Modifications

There are four tiers of modifications and each tier has one to three upgrades. Only one modification can be equipped per tier.

### Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

* Three upgrades – +5 Health
* Four upgrades – Dusty Winds Armor Paintjob
* Six upgrades – +5 Health
* Seven upgrades – Azure Draft Armor Paintjob
* Nine upgrades – +5 Health

## Stats breakdown

### Unique Modifications

#### Shockwave

**Shockwave**

* Damage: 8-16
* Damage Type: Explosive
* Radius: 5 m

#### Static Discharge

**Static Discharge**

* Damage: 0.2 per tick
* Damage Type: Electric
* Interval: 0.2
* Duration: 2s
* Total Damage: 2
* Radius: 2 m
* Status Effect: Electrocution (Movement Speed ×0.2)

## Armor Paintjob

*Main article:* Armor Skins#Scout

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Friendly

This page is possibly not up to date.

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**Friendly** is one of the 23 available perks that currently exist in Deep Rock Galactic. It can be unlocked on the first row of perks and there are 1 tiers; each tier requiring 2 perk points respectively for a total of 2.

## Perk Breakdown

* This perk does not stack if both the damage dealer and damage taker have it equipped.
* This perk does not affect self-inflicted damage.
L.U.R.E.

— Item Description

The **Laser Utility Refraction Emitter (aka** **L.U.R.E.**) is the default Throwable for the Engineer. It is a miniature projector device that creates holograms of a dancing Dwarf, utilizing the same smooth moves seen when activating the Abyss Bar's jukebox.

As the name would suggest, the LURE is designed to attract enemy attention. The effectiveness of the throwable depends on how close the enemy was when the L.U.R.E activated, as well as whether or not they currently have a target; enemies who currently have a target are less likely to be fooled by the L.U.R.E, but those who do not have a target are much more likely to fall for it. Bigger enemies such as Praetorians are also more resistant to the effects. Regardless of circumstances, only a maximum of ten enemies can fall for a single L.U.R.E at once.

When the hologram's health is depleted, it will discharge a small electrical shockwave, which deals a bit of damage and has a high Electrocution chance. L.U.R.Es are immune to friendly fire.

Cave Leeches will not target a L.U.R.E but Mactera Grabbers will grab a L.U.R.E. and fly around with it as they would with a dwarf. The Nemesis will target a L.U.R.E (up to 2 at the same time, 1 for each claw) and pick them up and wave them around like a dwarf.

## Trivia

* The "Dance Moves" statistic is purely cosmetic; while there are six different animations that the Hologram can play, none of them are any better or worse at attracting enemies.

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Deeptora Bough Wasp Nest

## Temperature

 — Miner's Manual Description

The **Deeptora Bough Wasp Nest** is a rare organic structure that houses Bough Wasp swarms. When approached, the Wasps will swarm out of the nest to attack the player. It is found exclusively on Hollow Bough and even then, the Wasp Nest could only be encountered on missions rated Difficult or above.

As stationary targets, the nest won't move and can be identified by its dim, red glow. The nest is incredibly vulnerable to incendiary weapons and perks, requiring very little effort to destroy it. Caution still must be taken as there is always more than one Wasp Nest clustered in a map.

Using a weapon that lights enemies on fire - such as the CRSPR Flamethrower, will kill the wasp swarm. Compared to the Deeptora Honeycomb, the Wasp Nest's attack is less powerful but slightly more resistant to fire.

# Deeptora Bough Wasp Swarm

## Combat

### Weakness(es)

Fire: 100%
 Frost: 100%
 Explosive: 100%
 Radiation: 100%
 Poison: 100%

## Temperature

### Freeze T°C

30°
-50°

### Unfreeze T°C

0°
0°

### Warming Rate

10°/s
20°/s

Once the Deeptora Bough Wasp Nest has been disturbed, it will, as aforementioned, release a swarm of Deeptora wasps towards the nearest player. Each Bough Wasp Nest could only release one swarm each. It will re-release another swarm if the original had either returned to its nest or were eradicated by the player.

The swarm is incredibly fast and agile, which makes it difficult to counter them. Moreover, they are typically small and hard to see, so lighting is of utmost importance. The swarm deals low damage, which by itself, is manageable, it starts to become a problem when there are multiple of them as they do damage-over-time.

Using a weapon that lights enemies on fire - such as the CRSPR Flamethrower, will kill the bee swarms in a quick and easy manner. Any other area-of-effect weapons are also effective against the swarm. Ballistic weapons are nearly useless as there is a high chance to miss given how difficult it is to spot them.
Dystrum

Type
 Hardness
 Value

**Dystrum** is a secondary objective ore. It is currently exclusive to the Point Extraction and On-site Refining gamemode. 100 Dystrum  must be collected to complete the secondary objective.
Completing the objective gives 800  and 250 , both affected by Hazard Bonus.

### Appearance

Dystrum is a pale-blue gravely metal ore, spread across the walls similar to Morkite or Gold. It is notably harder to spot in the Glacial Strata planetary region, where it blends into the icy cave walls. It is even harder to spot in the Azure Weald planetary region, where its color is virtually identical to the predominant colors in the cave.

Dystrum chunks use the same model as Gold, and Magnite.

### Locations

Dystrum can be found in any Biome, but only as a secondary objective for Point Extraction and On-site Refining missions.

### Trivia

* Dystrum is probably based on dysprosium, a real mineral with a silvery metallic sheen.

### See Also

* Point Extraction
* On-site Refining
* Minehead
Flare Gun

*This article refers to the Scout's Utility tool. To read about flares universal across all classes, see High-Intensity Flare.*

## Equipment Details

### Availability

Default

 — Item Description

The **Flare Gun** is a Support Tool for the Scout. It is an oversized bright yellow flare launcher, which fires specialized flares that stick into walls. The Scout reloads the tool by lifting the top barrel open and placing the flares inside, similar to a crossbow.

Flares fired by the Flare Gun are much more powerful than the standard ones thrown by all Dwarves. They burn brighter and last longer. As mentioned earlier, they can also stick into surfaces like the walls and ceilings if fired directly at them. However if the angle is too extreme or the terrain supporting the flare is destroyed, it will fall out and roll about on the floor.

## Modifications

There are three tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

## Gallery

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Cryo Grenade

— Item Description

The **Cryo Grenade** is an unlockable throwable for the Scout. It is a large white canister which glows blue in certain highlights. The Grenade produces a large white cloud of mist when it detonates successfully.

The Cryo Grenade produces a large icy explosion, capable of instantly freezing enemies in place upon contact with a foe. This grenade will roll and explode on a fuse timer, but will instantly detonate the moment it hits a target. Frozen enemies will receive triple (x2.5 for Dreadnoughts) damage (but lose any weak-points they had before) and are completely immobilized. Being frozen also prevents several enemies from performing unique abilities; for example frozen Glyphid Exploders and Glyphid Bulk Detonators cannot detonate. Flying enemies like Mactera will drop to the floor and shatter instantly when frozen. More information about the frozen status here.

Purchased for:

### Gallery

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Mactera Goo Bomber

* Goo Bomber
* Frost

* Front
* Side

* Front
* Side

 — Miner's Manual Description

The **Mactera Goo Bomber** is an aerial enemy that lobs sticky goo at unsuspecting Dwarves, reducing their movement speed and leaving them vulnerable to attacks from other creatures. It will typically fly in a curved pattern, circling a potential target until it stops to begin its firing process.

## Combat

The Goo Bomber is highly susceptible to damage from its two slime sacs, which serve as its critical weakpoints. Each sac can sustain a certain threshold of damage—depending on the mission's Hazard Level—before breaking, after which it will no longer serve as a weakpoint.

Upon dying, the Goo Bomber will swirl uncontrollably until it hits the ground, leaving behind a pool of sticky goo. This effect can be negated by ensuring the bomber is eliminated with no intact weakpoints (slime sacs).

### Breakable Weakpoints

The Mactera Goo Bomber possess 2 Sacs, unlike regular weakpoints, they are breakable.

The Sacs have a base health of 50 that scale with Hazard Level.

Health Scaling

When it comes to dealing damage to break the weakpoint itself the weakpoint damage multipliers do not apply.

For example a weakpoint with 200 effective HP and a multiplier of 3x being shot for by a gun that deals 15 direct damage with a 30% weakpoint bonus will only take 15 damage.

Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.

The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.

### Attacks

**Goo Barrage** moves forward releasing a trail of Goo.

Goo effect: ×0.3 Movement while in the Goo. The effect refresh every 1 s.

## Variants

### Glacial Strata Variant

 — Miner's Manual Description

The Frost Bomber is a rare variant of the Goo Bomber that is only found in the Glacial Strata biome. Even then, the Frost Bomber would only appear on missions rated Difficult or above.

Overall, the Frost Bomber behaves similarly to the regular variety, however, the biggest difference is that rather than a slowing effect from the goo, the Frost Bomber spits out a cryogenic foam that rapidly expands and entraps its target. A target standing on or covered in the foam would quickly freeze, which will prove a hazard if the player is swarmed.

The Frost Bomber is far more vulnerable to fire effects, with a quick burst of the CRSPR Flamethrower immediately taking one down.

**Frost Barrage** moves forward releasing a trail of freezing foam.

Freezing foam effect: ×0.35 Movement and 1.4 Cold
/s while in the foam. The effect refresh every 0.25 s.
Hollow Bough

*This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.*

 — Ingame description

**Hollow Bough** is one of the biomes of Hoxxes IV. It is characterized by its very large rooms with dried grass, wooden walls/floors and large tree like structures. Giant red thorny vines twist and span through the area, being constant hazards. It is largely devoid of much other plant life, although some may still be spotted while traversing these caves. The walls are of average durability, taking 2 pickaxe hits to give away.

#### Hazards

There are a few hazards exclusive to Hollow Bough.

There are passive hazards such as the Bloated Vine and Creeper Vine. These will deal damage to the player if touched. The Creeper Vine will retract if damaged, and can be destroyed if it sustains enough damage. The Bloated Vine is a form of minable terrain covered in large red and white thorns; both thorns deal damage if touched, and white thorns will eject as a projectile if damaged or mined.

There are also non-passive hazards such as the Deeptora Bough Wasp Nest and the Stabber Vine. The Deeptora Bough Wasp Nest is similar to the Deeptora Honeycomb. It releases wasps that damage the player if the player walks within a certain radius of the nest. These wasps can be burnt using weapons that cause fire, such as the CRSPR Flamethrower, but will respawn until the nest is destroyed. The Stabber Vine will attack the player by stretching out its vines, tipped with a large blade. They can be disarmed by shooting the yellow formation at the base of the blade. Removing all of the vine's arms will disable the Stabber Vine.

#### Enemies

Most enemies can be encountered in the Hollow Bough, including Spitball Infectors, Cave Leeches, and Glyphid Dreadnoughts.

However, the Stabber Vine and Deeptora Bough Wasp Nest are unique to this biome.

#### Ores

As with every biome, some of the Ores that can be found in Hollow Bough are determined by the mission type, such as Morkite and Aquarq. The crafting materials found in Hollow Bough are  Jadiz and  Bismor, with Jadiz being abundant and Bismor being scarce.

### Trivia

* Added with Update 33: New Frontiers on the 4th February 2021.
* Caustic Mire was originally announced to be one of the two biomes released with Update 33, but Hollow Bough was later announced to take its place.

1. ↑ https://store.steampowered.com/news/app/548430/view/2931247325901225082
Glyphid Stingtail

— Miner's Manual Description

The **Glyphid Stingtail** is a hostile Creature on Hoxxes IV. It can be found in any region. It is a member of the Glyphid family, although with distinct physical features than the rest of the genus. The Stingtail possesses a long and flexible tail with a five-pronged claw that curls up over its body. Its fangs and front claws are shrunken in favor of three sharp tusks that protrude from its head. Furthermore; its beige body and legs are protected by a layer of thick, black scales with various horns and sanguine accents.

## Combat

The Stingtail utilizes both its tail and tusks during combat. Firstly by extending its clawed tail towards Dwarves, then grabbing and pulling them in to be stabbed by the creature's sharp tusks. This combo attack is comprised of two seperate moves; the Sting Whip and the Tusk Slam. It is worth noting that both moves can be performed independently from one another.

The Sting Whip attack is telegraphed by a loud screech shortly before the creature attempts to incapacitate you. The grabbing maneuver itself can be dodged like any projectile, and it's crucial to do so as not only will it interrupt actions such as setting up the Uplink or using a Resupply Pod, but it can also potentially fling a Dwarf into the air, leading to doom by fall damage.

The Stingtail is vulnerable to damage when attacking a hidden neon blue weakpoint under a breakable layer of armor on the top of its head. It also possesses weakpoints on its mouth and rear.

## Trivia

* The Stingtail's sound design includes many various animals such as a horse, an elephant, and a bird. One of the more notable sound effects is a bathroom scraper.
* There is a bug where a Stingtail's tail grab will launch the player outside of the map; breaking the player's progress in the process.
Hacking Pod

— Mission Control

### About

**Hacking Pods** are specialised drop pods that is used to hack Rival tech and shut down their operations. Found only in Industrial Sabotage missions, the Hacking Pod are always the first part in completing the mission.

The Hacking Pod itself is a silver-blue drop pod with an orange stripe in the middle. There is a radio dish at the top (Presumed to relay constant communications to hack effectively) and a button on one side. Pressing the button opens up a hatch that releases an unlimited amount of Transmitter Nodes which can be carried and thrown within a radius, to establish a line of connection from the Hacking Pod to the targeted Rival Power Stations.

Once all Transmitter Nodes has been connected, any excess Transmitter Nodes will self-destruct. The player can then press the button again to begin the hacking operation. Once activated, a Hack-C Bot Unit would emerge from the other side of the drop pod to begin the operation. The robot needs to be defended for a few minutes, failure to do so will result in the robot being forced back to the pod. Players can re-activate the pod to restart the process until completed.
Deeptora Honeycomb

— Miner's Manual Description

The **Deeptora Honeycomb** is an organic structure that houses bee swarms. When approached, bees will swarm out of the Honeycomb to attack the player. It is found exclusively on Sandblasted Corridors.

If the **Deeptora Honeycomb** is detached from terrain it will get instantly destroyed.

As stationary targets, the nest won't move and can be identified by its dim, white glow. The nest is incredibly vulnerable to incendiary weapons and perks, requiring very little effort to destroy it. Caution still must be taken as there is always more than one Honeycomb clustered in a map.

# Deeptora Swarm

## Combat

### Weakness(es)

Fire: 100%
 Frost: 100%
 Explosive: 100%
 Radiation: 100%
 Poison: 100%

## Temperature

### Freeze T°C

30°
-50°

### Unfreeze T°C

0°
0°

### Warming Rate

10°/s
20°/s

Once the Deeptora Honeycomb has been disturbed, it will, as aforementioned, release a swarm of Deeptora insects towards the nearest player. Each Honeycomb could only release one swarm each. It will re-release another swarm if the original had either returned to its nest or were eradicated by the player.

The swarm is incredibly fast and agile, which makes it difficult to counter them. Moreover, they are typically small and hard to see, so lighting is of utmost importance. The swarm deals low damage, which by itself, is manageable, it starts to become a problem when there are multiple of them as they do damage-over-time.

Using a weapon that lights enemies on fire - such as the CRSPR Flamethrower, will kill the bee swarms in a quick and easy manner. Any other area-of-effect weapons are also effective against the swarm. Ballistic weapons are nearly useless as there is a high chance to miss given how difficult it is to spot them.
Ghost Ship Games

— Ghost Ship Games Motto

Deep Rock Galactic is developed and updated by Ghost Ship Games, a Danish based company founded in 2016 by a team of six veteran developers, who have previously worked on popular titles such as The Division, Prince of Persia, Far Cry 3, and more.

Ghost Ship Game's headquarters are located in Copenhagen, Denmark. As of 2023, the team currently consists of 32 people.

> Ghost Ship Games is a new Danish game development studio, founded in the spring of 2016 by a group of veteran game developers after years of working together.
>
>
> Our motto is simple: Co-op First. Our goal is to take Co-op to the next level and to make great games, focused on the Core Gamer.
>
>
>
> We want to turn Ghost Ship Games into a solid game studio, able to compete with other mid-size game studios on Steam, PlayStation 4 and Xbox One. As a small, new developer we will have to pick our projects with care, but together we have the skill, the experience, and the passion to create something truly fantastic.
>
>

Ghost Ship Games want to create games with excellent co-operative gameplay, and a strong focus on the core gamer. They want to be able to compete with other mid-sized development studios and claim to have the passion, skill and experience to create high quality co-op video games.

## Deep Rock Galactic Vlog

Ghost Ship Games uploaded a series of video logs on their official YouTube channel during the pre-alpha development process of Deep Rock Galactic.

## External links

* Ghost Ship Games Website
* Ghost Ship Games Twitter
* Ghost Ship Games Twitch
* Ghost Ship Games YouTube Channel

## References

1. ↑ Info Sheets Deep Rock Galactic Presskit
2. ↑ [1]
3. ↑ Info Sheets #2 Deep Rock Galactic Presskit
Cleansing Pod

A **Cleansing Pod** is a type of pod dropped when a player finds a festering Rockpox outbreak that needs to be cleansed. Whilst an initial impact of a Lithophage meteorite can be broken and its Plaguehearts harvested via a Rock Cracker Module before it fully embeds itself in Hoxxes. A Cleansing Pod is needed for cases where the Lithophage has spread beyond what can be tolerated by management.

## Appearance

Once called down, the Cleansing Pod would crash down like any other drop pod. It is a very large silvery-white drop pod with orange decals, before opening up to reveal a pair of both LithoFoams and LithoVacs; four in total and one for each Dwarf.

### Trivia

* Multiple Cleansing Pods can be called down if multiple mature Lithophage meteorites have embedded nearby.
Azure Weald

*This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.*

 — Ingame description

**Azure Weald** is one of the biomes of Hoxxes IV. It consists of caverns filled with pink and blue luminescent plants. It features big, open chambers, connected by tunnels filled with glowing flora, producing a soft light. The material making up the caves is durable, taking two hits to give way.

#### Hazards

The hazard unique to Azure Weald is "p[[[[[[[{0}]]]]]]]q", an arrangement of mysterious glowing blue stone pillars permeated by an ever-swirling set of floating lights. It grants a 50% damage reduction buff to anything that enters its lights that lasts 15 seconds after leaving its area of effect. While the buff is beneficial to the dwarves, Glyphids and other denizens of Hoxxes can also gain the buff. This makes the pillars potentially dangerous, depending on their location. The buffing area of effect does not disappear if the pillars are destroyed.

#### Enemies

Most enemies can be encountered in the Azure Weald, including Spitball Infectors, Cave Leeches, and Glyphid Dreadnoughts.

However, the Mobula Cave Angel and Hexawing Gniffer are unique to this biome.

#### Ores

As with every biome, some of the Ores that can be found in Azure Weald are determined by the mission type, such as Morkite and Aquarq. The crafting materials found in Azure Weald are  Croppa and  Umanite, with Croppa being abundant and Umanite being scarce.

### Trivia

* Added with Update 33: New Frontiers on the 4th February 2021.
* Up until the Rival Escalation update in late April 2022 the Magic Hole feature appeared only in Escort Duty missions, for reasons unknown even to the developers.
Inhibitor-Field Generator

## IFG

 — Item Description

The **Inhibitor Field Generator (aka IFG)** is a throwable Support Tool for the Scout. It is a small spherical grenade with several glowing octagons on the six faces of the device - they pulse and glow while in the Scout's hand.

The IFG is thrown like a grenade and will stick to whatever surface it touches. After a brief delay it will emit an "inhibitor field" which will slow down an enemy by 75% (0.25x Movement Speed) and increase their damage taken by 30%. Enemy animations are suitably slowed down to match their reduced movement speed.

Enemies inside the inhibitor field are considered as electrocuted, despite not actually taking any damage.

### Trivia

* Prior to Update 24: Explosive Expansion, the IFG was unique to the Scout as his sole grenade choice. All other classes used a basic frag grenade comparable to the Driller's HE Grenade today.
* A common misconception is that the "Weakening Strength" statistic reduces the damage dealt *by* enemies to the Dwarves, but rather the opposite is true; enemies take increased damage while inside an IFG field.
* If an enemy inside an inhibitor field is also electrocuted by another effect (such as the Stubby or Bosco's Electrified Bullets) they will display a second electrocution debuff icon next to their name, suggesting that it is in fact a separate debuff that simply shares its icon.

 This page is possibly not up to date.

 This page is possibly not up to date. It was last updated for Update 34: Modest Expectations
Driller/ru

Reason: "*Subpages is NOT how you translate pages*"

**This page is a candidate for deletion.**
Reason: "*Subpages is NOT how you translate pages*"

 — Бурильщик

 Icon

**Бурильщик** - один из четырёх дварфов в игре. Экипированный двумя бурами, он может копать сквозь камень и препятствия для прокапывания пути команде. У бурильщика также есть огнемёт, который может показать жукам, насколько дварфы могут быть ГОРЯЧИ, точное, и имеет малый урон и большой объём для поддержки. Два бура также полезны для возвышения на высокие места, за которые трос или крюк не могут зацепиться; безопасно.

### О дварфе

 — Описание класса

Как бурильщик, вы рабочая лошадка команды, создаёте лестница, пути и убираете препятствия используя ваши Титановые силовые буры. Вы хорошо экипированы для контроля больших групп врагов используя ваш Огнемёт CRSPR, который будет медленно сжигать ваших врагов и мгновенно убивать более слабых существ. Помимо огнемёта, вы также имеете надёжный пистолет "Субата 120" и три подрывных пакета для борьбы с более сильными противниками.

### Экипировка

Все классы имеют восемь единиц снаряжения, каждая из которых индивидуально улучшается за  кредиты и ресурсы. На данный момент имеется два открываемых оружия на класс, каждое оружие имеет своё поручение. После того, как поручение для оружия было выполнено, его можно приобрести в терминале улучшения.

### Основные советы и стратегия

* **Огнемёт CRSPR**
	+ Помните о боеприпасе Огнемёта.
	+ Огнемёт может создавать огненные стены, которые мгновенно убивают глифидов-роевиков и глифидов-жуков, которые вступают в контакт с огнём.
	+ Огнемёт наносит дополнительный урон Мактера, он также наносит дополнительный урон врагам из ледяных наслоений.
* **Укреплённые силовые буры**
	+ Используйте буры для быстрого выкапывания туннелей до недоступных областей.
	+ Во время спасательных операций, бурильщик может копать любые стены вокруг области триангуляции для большей защиты.
* **Подрывной пакет**
	+ Три подрывных пакета достаточно, чтобы уничтожить броню дредноута (первая полоска здоровья).
	+ Вы можете размещать большее количество подрывных пакетов, нажимая кнопку перезарядки.

### Голосовые ответы

##### Выбор класса

* "Отойди, слабак."
* "Препятствие? Больше похоже на гранитный коктейль, когда я закончу!"
* "Копание - моё второе имя!"
* "Если его нельзя пробурить, то его поджарить!"
* "Позвольте мне заняться копанием."
* "Я пробурю что угодно!"
* "Заправился и рвусь в путь!"
* "Я ем камни на завтрак!"
* "Сверхмощные раскопки, нет ничего лучше."
* "Это не препятствие, которое я не могу очистить."
Boolo Cap

Type
 Hardness
 Value

**Boolo Caps** are a secondary mission objective. They can appear in any mission type. To be gathered, dwarves must be close enough to pick them up with the [USE] key ("E" by default). 20 must be collected to complete the secondary objective.
Completing the objective gives 900  and 300 , both affected by Hazard Bonus.

### Appearance

**Boolo Caps** are pink and cyan-colored tall and thin mushrooms, resembling the real-life inky-cap mushroom. The top glows in the dark, making them easier to spot.

### Locations

**Boolo Caps** can be found in any of the eight biomes. While they are normally found growing out of the ground, they can grow high up on cave walls or ceilings, making their collection somewhat difficult.
Fester Flea

— Miner's Manual Description

The **Fester Flea** is a passive Creature found on Hoxxes. It is only found in missions with the "Exterminate Fester Flea" Secondary Objective. The Dwarves can kill a set amount of Fester Fleas to be rewarded with a bonus payout of Credits and Experience upon mission completion.

### Appearance

The Fester Flea is amongst the smallest creatures in the game with a light cyan body and white exoskeleton. It also features two beady glowing eyes, an uncommon trait for creatures on Hoxxes.

They have the ability to fly, and can zip around caves at high speeds. When moving, they emit a cyan-coloured trail (which can help to identify them). They also emit a small amount of bioluminescence, and will make chirping noises when flying.

### Location & Gathering

Fester Fleas are completely passive creatures and have no form of attacks. They will fly around aimlessly, generally trying to avoid conflict. Sometimes they stick to walls and scuttle around. They move incredibly fast when flying. When shot at or approached, they will panic and fly away at their top speeds, trying to get away from the Dwarves. Excessive noise and combat can also cause a Fester Flea to fly away.

The amount of Fleas needed to complete the Secondary Objective varies but there will always be more than are needed (though killing extra Fleas will not reward anything more than a trifling XP bonus in the single digits). Once the required amount of Fester Fleas are killed, Mission Control will announce the completion of the Secondary Objective.

### Gallery

* A **Fester Flea** crawling around in the darkness
* A **Fester Flea** illuminated in the Crystalline Caverns
* Closeup of a **Fester Flea**
* The trail left behind by a **Fester Flea** in flight
Aquarq

Type
 Hardness
 Rarity
 Value

**Aquarq** crystals are the primary objective during Point Extraction missions, as well as in "Collect Aquarqs" objective during Deep Dives. Either 7 or 10 must be collected and deposited in the Mine Head.

Aquarqs are heavy objects and must be picked up and carried by hand, or via Bosco. When carrying it, a Dwarf cannot do anything but throw flares/throwables, or ride ziplines. It gives a 25% movement speed penalty (sprinting is also disabled). It can be dropped by throwing using the [FIRE] key, or switching to the pickaxe using the [MINE] key (LMB and RMB by default, respectively). Switching weapons or using the Laser Pointer will also cause your character to drop the Aquarq.

### Appearance

Aquarq is a large blue crystal. It uses the same model as Jadiz, Bittergem, and Compressed Gold. Each crystal emits a bright blue glow that is visible through thin walls.

The location of each Aquarq is signified by small blue crystals on surfaces that glow in unlit areas (similar to other materials found embedded in walls). Once an Aquarq has been extracted, the crystals previously surrounding it will no longer glow.

### Locations

Aquarqs can be found in any biome whenever they are part of an objective.

### Trivia

* A quiet humming sound was added to the Aquarq in Update 33: New Frontiers
Field Medic

This page is possibly not up to date.

 This page is possibly not up to date. It was last updated for Update 33: New Frontiers

**Field Medic** is one of the 23 available perks that currently exist in Deep Rock Galactic. It can be unlocked on the first row of perks and there are 4 tiers; each tier requiring 3 / 5 / 7 / 9 perk points respectively for a total of 24.

## Perk Table

Upon reviving someone, nearby enemies flee!
[Tier 4 only: Upon reviving someone, nearby enemies flee!]
**ALL TIERS:** Active: Once per mission, you can get a downed teammate instantly back on their feet!
Press [FIRE] while reviving to activate.

## Perk Breakdown

* The fear applied by Tier 4 of this perk bypasses normal fear checks, allowing it to scare off enemies usually immune to fear effects (such as Bulk Detonators)
* The single use active effect will recharge at the beginning of each stage of a Deep Dive.
Alien Egg

Type
 Hardness
 Rarity
 Value

 — Mission Control

**Alien Eggs**, usually referred to simply as eggs, are the primary objective in an Egg Hunt, as well as the "Collect Eggs" objective during Deep Dives. They are located hidden in the walls and a certain amount must be dug out and returned to the M.U.L.E. to count towards the mission objective. Each Alien Egg is visible on the Terrain Scanner, marked by an orange sphere.

Alien Eggs are heavy objects and must be picked up and carried by hand, or via Bosco. When carrying it, a dwarf cannot do anything but throw flares/throwables, ride ziplines, and move with a 25% speed penalty (Sprinting is also disabled). It can be dropped by switching weapons or using the Laser Pointer, it can also be thrown far away by holding the [FIRE] key ("Left Mouse Click" by default) before releasing it.

Extracting an egg from its membrane will cause the ground to shake, accompanied by an eerie, distant Glyphid scream. Shortly after, a horde of enemies will attack, sometimes triggering a Swarm.

### Appearance

Alien Eggs are large, olive-green ovoid eggs, wrapped in a pinkish-magenta ropey membrane. The eggshell has an irregular crack-like surface pattern, and the membrane around the egg resembles bulging veins. Each Alien Egg emits a white glow that is visible through thin walls.

Each egg is encased in a thick protective layer of dull pink organic material accompanied by spherical red orbs within the material. The organic material around the egg is roughly 15 meters in diameter.

### Locations

Eggs can be found in any biome, whenever they are part of an objective.

### Trivia

* In the quote from the Salt Pits, as well as in one of PSA messages, "G*lyphid omelettes*" are mentioned, possibly hinting at the alien egg's purpose. This, however, could simply be a nickname for the food.
* Eggs used to appear as a secondary objective on certain mission types.
* During The Great Egg Hunt seasonal event, all Alien Eggs would be reskinned to resemble giant Easter eggs of various colors and patterns.

## Gallery

* Alien Eggs during the Great Egg Hunt
* Ditto
* Ditto
Apoca Bloom

*This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.*

 Type
 Hardness
 Value

**Apoca Blooms** are a secondary mission objective that can appear in any gamemode. To be gathered, dwarves must be close enough to pick them up with the [USE] key. 15 blooms must be collected to complete the secondary objective.

Completing the objective gives 900  and 200 , both affected by the Hazard Bonus.

### Appearance

Apoca Blooms are faintly glowing white flowers, resembling real-life white lilies. Each bloom has six petals, six stamens, and a wide thorny stem.

The petals and anther parts of the stamens glow white in the dark, making them easily visible in unlit caves.

### Locations

Apoca Blooms can be found in any environment. They can grow near ground level, but can also be spotted on walls and ceilings. Apoca Blooms are also found on certain biome-specific terrain, such as the red salt crystals in the Salt Pits or the stalactites in the Glacial Strata.
Closed Alpha

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Closed Alpha** may refer to:

## Game

* Update History, an article documenting every update made to the game.
* Old and Unused, an article documenting old and unused features of the game.

## Missions

* Closed-Alpha Missions, an archive of pre-procedural generated missions.
Experimental Branch

The **Experimental Branch** is a build of Deep Rock Galactic that is accessible to the public, just like the Live version of the game.
The difference between the Live version and the Experimental Branch is that it receives the latest public developer build to be tested by players.

Accessible via **Steam**:

* Right-Click on *"Deep Rock Galactic"* then *"Properties"*.
* "Betas" tab and select *"experimental - Latest dev build - enter at own risk"*, no codes are needed.
* Join the Deep Rock Galactic Discord and for more information on the experimental build.
	+ #changelist-for-experimental-branch for patch notes for experimental branch.
	+ #experimental-branch-discussions to discuss the experimental branch content.
	+ #experimental-bugreports for bug reports for experimental branch content.
	+ #experimental-branch-gallery to post images of experimental branch content.

Your progress from the Experimental Branch does not transfer to the Live build. Don't forget to change the Steam "Betas" tab to "NONE" when you would like to play on the Live version.

### Cheats

The Cheats terminal is only available on the **Experimental Branch** of the game, and can be used for testing purpose, it was added in Update 14: "Feature Creep". The Cheats terminal is located directly outside of the player cabins. It provides the following features:
Jury-Rigged Boomstick

*This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.*

 — Item Description

The **Jury-Rigged Boomstick** is the Scout's default secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil.

## Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

## Overclocks

Overclock calculations happen after modifiers.

## Stats Breakdown

### Ideas for Jury-rigged boomstick in season five

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Double Barrel

Compressed Barrel Rounds

Advanced Double Barrel

### Unique Modifications

#### White Phosphorous Shells

 **White Phosphorous Shells** causes each shell that is fired out of the Boomstick to have 50% of its damage be converted to Fire + Heat damage, potentially igniting creatures. The weapon does not lose 50% damage.

The Front AoE shock wave Damage is not included in the conversion.

#### Fear The Boomstick

 **Fear The Boomstick** inflicts 50% Fear Factor to all enemies within a 5m radius around the Scout with every pull of the trigger.

### Unique Overclocks

 Old Double barrel “unload both barrels at once

 Compacted Rounds

 New Double Barrel

#### Special Powder

**Special Powder** is a Clean Overclock
Whenever the weapon is fired and the player is not on the ground they will get pushed in the direction opposite of the pellet's direction, a well-timed shot can push the player up to 16 meters in the air. If both shots are unloaded in quick succession, the amount of distance covered goes up to a maximum of 48.5 meters/metres. It is affected by the player's current speed and direction. It is useful for saving yourself from a lethal fall.

## Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

* Three modifications – **First Stripe** Weapon Paintjob
* Seven modifications – **Deepcore** Weapon Paintjob
* All (13) modifications – **The Company Special** Weapon Paintjob

## Skins

Full gallery of skins can be seen at Weapon Skins.

## Trivia

* In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity
* The Special Powder's effect is similar to Team Fortress 2's Force-a-Nature knockback jump, which is also used by the game's Scout class.
* Prior to Season 4, The "Double Trigger" upgrade would not only increase your fire rate by 6x, it would also decrease reload time by 0.55 seconds, making it almost always better than quickfire ejector.

 This page is possibly not up to date.

 This page is possibly not up to date. It was last updated for Update 34: Modest Expectations
Born Ready

This page is possibly not up to date.

 This page is possibly not up to date. It was last updated for Update 31: What Was Left Behind

**Born Ready** is one of the 23 available perks that currently exist in Deep Rock Galactic. It can be unlocked on the seventh row of perks and there are 3 tiers; each tier requiring 2 / 5 / 8 perk points respectively for a total of 15.

## Perk Breakdown

* An audio cue will play when a weapon is reloaded through this perk, followed by your dwarf making a verbal call out.
	+ If multiple weapons are reloaded this way in rapid succession, the verbal call out will only play once. The audio cue will play once per weapon, however
Submachine Gun

Mag Size
 Extra Mags
 Damage
 Fire Rate
 Critical Chance
 Critical Damage
 Rarity

The **Submachine Gun** is an automatic Primary weapon.

## Combat

The Submachine Gun has a high rate of fire and good accuracy, however, it does little damage, and is less accurate than the Assault Rifle. It can be useful to hipfire with, because of its high fire rate. It works best at medium distance, but is accurate enough to be used at longer distances as well.

The best way to counter this is to make the opponent waste their ammo, while they try to shoot you, roll to another safe position, also try to conserve Energy to move to positions quicker over longer distances. Once the opponent runs low on ammo, try to get closer so you can go for a better takedown.

## Trivia

* The Submachine Gun is inspired by the HK MP5 Submachine Gun.
* Before the Pre-Alpha 1.7.0, the Tommy Gun was the original Submachine Gun, however Gurt and Hjarpe allocated the Tommy Gun as its own weapon and redesigned the original Submachine Gun as a more modernized weapon. In an eventual update the Tommy Gun had it's stats tweaked to differentiate it from the **Submachine Gun**.

## History

Pre-release: Introduced

Pre-alpha 1.1.2: Tweaked damage and firerate (Blanket change, might not apply to this weapon)
Glyphid Web Spitter

* Front
* Top

 — Miner's Manual Description

The **Glyphid Web Spitter is** a hostile Creature on Hoxxes IV. It can be found in any region of the planet except Glacial Strata (they are replaced by Frost Grunts). It is a member of the Glyphid family, though it is quite a unique Glyphid compared to its brethren. Most notable is the bright purple chitin growing on its abdomen and front legs, and the pinkish salmon color of its body underneath. Its legs and chitin are adorned with several small spikes, and the whole abdomen appears to be shaped longer and thinner. All of these features suggest an evolutionary preference for a climbing species.

As well as physical abnormalities the Web Spitter behaves quite differently to most other Glyphids. A more passive creature, the Web Spitter prefers to hang from ceilings and walls at the back lines, and will fire sticky web projectiles upon the Dwarves. Upon burrowing in, the Web Spitter will look for an optimal spot to fire webs from. It will remain in this spot and fire its webs continuously at a moderate firing speed. The webbed projectiles will inflict the webbed status effect. Being webbed dramatically slows a Dwarf's movement speed, and obscures the player's screen with a thick web overlay that can block vision.

The Web Spitter serves a role as a support unit, they prefer to keep their distance from the Dwarves and assist their creature allies in battle. Once a Dwarf gets webbed there is no way to remove the effect prematurely - it lasts for four seconds and will only expire once that time has passed. Even if the projectile misses, it leaves a bundle of webs at the point of impact which can inflict the webbed effect if a Dwarf runs through it (but will deal no damage).

## Trivia

* Web Spitters were previously called "Webspitters". They were changed to its current name in Update 31: What Was Left Behind.
Experience

This page is possibly not up to date.

 This page is possibly not up to date. It was last updated for Update 33: New Frontiers

**Experience** is an essential element of progression in *Deep Rock Galactic*. Level ups will unlock the ability to purchases Upgrades and Vanity items, allowing players to attempt greater challenges with new or improved abilities and equipment.

### Mission Objectives

* Completing the primary/secondary objective of a mission will give experience, both are affected by Hazard Bonus.

### Other ways to obtain XP

Hostiles Killed - 1 XP gained per enemy killed by the team. This is not affected by Hazard Bonus.

Mined Minerals - XP gained from all deposited minerals. This value can be calculated with the following table below. Only Tyrant Shard and Data Cell are affected by Hazard Bonus.

**Note:** Mineral values are always rounded down before XP calculations. The calculated XP is rounded down as well.

## Player Rank

Your progress as a player is also tracked at the top right of the screen on the Player Badge, the blue gem which shows your name and player rank in title and number form, as well as your current credit balance. You rank up each time the blue gem fills all three of its sections up, and one section fills up each time you gain a level with one of the four classes or promoting a character. In one playthrough, the maximum level after unlocking all promotions for all characters is 599.

Prestige Assignments are unlocked at Rank 5, 20, 30, 40, 50, 60, 70, 80, and 100.

*The player rank titles are as follows:*

## Required Experience Per Level

The required experience for each level is increased as player characters level up. The max level for characters is 25 as of Update 19.

The shown Experience value is the Experience needed at that level to reach the next.
Hexawing Gniffer

*This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.*

 — Miner's Manual Description

The **Hexawing Gniffer** is a completely passive flying creature found exclusively in Azure Weald. It will be found wandering with no apparent purpose, and attempts to stay clear of other creatures.

You can pet a nearby Gniffer by pressing the [USE] ("E" by default) key.

## Behavior

The Hexawing Gniffer has behavior similar to the Fester Flea; it will aimlessly fly around the cave, but when approached by a player, it will fly away from the player. It will then resume its normal aimless flight.

## Trivia

* By community request, Ghost Ship Games added the ability to pet the Hexawing Gniffer.