Version 2.1.1

**Version 2.1.1** was a minor update to Mega Man Arena that was mainly a bug fix patch, but also added some quality of life improvements to the game. This version was released to the official Discord server on April 30th, 2021, and then released to the public on May 15th, 2021.

## Changelog

### **Online Changes**

* An Online Handicap no longer persists when a player leaves the lobby and a new player joins into that same slot

### **Boss Mode Changes**

* It’s no longer possible to pause right as you die in Boss Mode, which could result in softlocking the game
* Quitting after a boss starts dying now properly counts as a loss.  Players must survive until they warp out in order to get a win.  Players can restart a run through the pause menu while the boss is dying.
* Quickly selecting Rematch at the victory screen should no longer result in the next match having no BGM

### **Balance Changes**

* Shadow Fast Slide EP increased 1 -> 2
* Tark Cross Shot hitbox better fits the sprite
* Tark Cross Shot EP increased 4 -> 5

### **Mods/fixes**

* Characters no longer create a landing sfx when triggering a vertical boss gate (KGM, WM3, etc)
* Mega Man’s directional inputs for silver tomahawk have been corrected to match Tomahawk Man’s
* Mega Man’s move list now includes the new Eddie S1 option
* Quick Boss has been removed from the Balanced stage list to align with current tournament rules
* Bubble Man now has a floating throw animation for Bubbles Leads

### **Bugs Fixed**

* Reverting the game from fullscreen now properly restores normal windowed operation
* Certain characters no longer stand up inside a sliding path when the match ends
* Reflecting Tama Yarn with Proto Shield no longer crashes the game
* Reflected Dust Crushers now explode on contact
* Reflected Crash Remotes now work properly if the remote had been thrown vertically up or down
* Rush Jet and Proto Jet no longer leave immediately when a player jumps on
* Mega Man’s Dust Crusher no longer creates an explosion after getting deflected offscreen
* Mega Man can no longer summon another Rush Jet if someone steals his
* Mega Man can no longer pet Rush if they’re not on the same floor level
* Quick Man now properly animates while deflecting boss and enemy projectiles
* Hard Man grapple victims no longer get crushed if he grabs them under a metal conveyor
* If a player who is underwater gets grappled by someone on land, the victim will no longer be stuck in “underwater mode” after release
* Shadow Man no longer fast-falls through topsolids on Proto 1 and Proto 2
* Shadow Man can no longer get stuck on a Gamma platform by fast falling
* Tomahawk Man’s uptilt now works properly when landing on a vertical gate
* Deleting the replay at the bottom of the list no longer crashes the game
* Needle Stab victims can no longer get released into the wall (and clip to their death) if Needle Man is hit during the attack
* Snake Man no longer glitches out when using his bite attack to get through a boss gate
* Splash Stage elements are now properly layered
* Doc Robot Grapple no longer connects briefly with Wood Man when he is riding a chicken
* Met Train no longer has a collision box while warping out in time stopper
* Various sprites have been corrected to better align with animations or use the proper color