recursal/Fanatic-Fandom huggingface dataset:
Мімік

**Ця сторінка містить непрямі спойлери!**
*Ця сторінка має непрямі спойлери, які ховаються, але якщо читати надто уважно та обмірковувати кожне слово, ви можете зрозуміти те, що не хочете зрозуміти!*

## Мімік

### Стать

Прикраса зі штори / квітка

**Мімік** — один з ворогів в грі, з'являються майже у кожному світі. Якщо Тім буде на його шляху руху, або він стрибне на Тіма, Тім отримає шкоду і впаде за екран. До того як він Вилізе зі землі, він виглядає як квітка.

В грі (наприклад, на рівні 5-3), можна зустріти Міміка з **фіолетовим сяйвом**. Хоча в грі це не застосовується, але через редактор можна зробити Міміка з **зеленим сяйвом**.

Цей ворог, вірогідно, зробленою по образу прикрас на шторі з кімнати Принцеси. Квітка повторює квіти які растуть в саду Принцеси.

## Поведінка

Мімік буде полювати на Тіма, якщо той підійде достатньо близько, щоб Мімік виліз з під землі. Виняток коли Мімік вже не в землі, він буде повільно стрибати у напрямку Тіма, поки його не знайде (іноді випадково вліво/право). Він буде бігти за Тімом, поки відстань не стане достатня, щоб він вбив Тіма. Якщо відстань достатня – стрибає по дузі у напрямку Тіма. Якщо рухатись в інший бік, скоріш за все, Мімік навіть стрибаючи не наздожене Тіма, а якщо рухатись у бік Міміка, можна стати під стрибком, бо Мімік стрибає вище за Тіма і завжди по однаковій дузі.

Треба відокремити, що Мімік не завжди стрибає, іноді він робить це з затримкою, якщо Тім достатньо близько. Також між стрибками завжди є затримка, тому після стрибка Мімік ще декілька моментів буде лише рухатись у напрямку Тіма.

Якщо Тім стрибне на Міміка, той помирає, а Тім отримує невеликий додатковий бонус до висоти стрибка, якщо Тім знову впаде на Міміка (або Монстра) бонус наступного стрибка стане ще більше, але після 3-го ворога висота перестане збільшуватися. На відміну від Монстра, Мімік не вистрибує (або дуже слабо), від Тіма, або Монстра.

Якщо Тім буде на іншому рівні (на платформі під або над Мімікам), то Мімік буде намагатися рухатися відповідно напрямку шляху Тіма, або сидіти на місці чекаючи дій Тіма.

## Галерея

Анімація рухуАнімація смертіАнімація стрибкуКвітка, яка іноді МімікЙмовірні кролики на шторі
## Цікавинки

* Не усі квітки в грі є Міміками, деяки з них навіть є умовними підказками.
* Може бути референсом до фільму «Монті Пайтон і Священний Грааль», де був схожий *«білий кролик вбивця»*.
Suim Iquesel

****Suim Iquesel**** (1791-1851) was an Aldén entrepreneur, major shareholder in the Lesoro Corporation. He is famous for his role in the founding of Lesoromar and the Lesoroqüm Rebellion.

He joined the Lesoro in 1832 during the Strangling of Íkmar. He advocated for Lesoro control as a tool of Aldén liberation.
Julijonas Sovic

**Julijonas Martinus Sovic** is a Serbian race car driver. He currently drives for Jacoby Kendryn Racing in Masters of Open Wheel Racing.

## Career

Sovic started out in MOOWR to start his career, teamed up with Greek driver Niko Papazacharias. Over the course of the season, Sovic found himself battling with Papazacharias for the top spot. Sovic won the championship over Papazacharias by 13 points. After the season, Papazacharias left to pursue a career in OWWS, leaving Sovic teamed up with American rookie Derek Seidel.

## Stats

 AEC S1
 MOOWR S2
 MOOWR S3
Sutswaksurian Tarot

Sutswaksurian tarot is a card game used to evoke complex emotions to analyse by telepaths. It has 144 cards, each with two face, combination of 12 faces. First 3 cards are drew from a hidden deck, analysed, then flipped over and analysed again. The 12 faces form 4 triads, one Set question, and an Above and Below answers. It goes like this: Voice, Dream, Air - Justice, Violation, Amor - Glory, Eclipse, Spark - Unknown, Impasse, Gate

Psychic Triad

* Voice/Eye (Set) - the internal voice, ego, sense, conscience, life
* Dream (Below) - Subconscious, Id, dark and warm, fantasy, make-belief, delirium, return to the womb
* Air (Above) - Cold, bright, Flow, Enlightenment, Hermit

Moral Triad

* Justice (Set) - Order, Vengeance, Law, Oath, Duty
* Violation (Below) - Trick, Upset, Risk, Betrayal, Revolution, Harm
* Amor (Above) - Trust, Selfish desire, Loyalty, Devotion,

Triad of the Dominion

* Glory (Set) - Power, Status, Meaning in the system, Stage, Achievement
* Eclipse (Below) - The death of the big, farewell
* Spark (Above) - The birth of the small, transience

Trial of the Path

* Unknown (Set) - The world, whispers, the folly of man,
* Impasse (Below) - Dead-end, refusal, failure,
* Gate (Above) - Trial, Question, Wisdom
Haze harvesting

Haze harvesting is the source of weak haze for the Neo-Hallor Haze priming technology. It involves sending airships high above the central eye of the Haze. This stratospheric area is filled with powerful hazelets that rise from the crystalised areas below. The Great Ones striped them of all autonomy, resulting in a great potencial/resistance ration, easy to collect and prime for any specific function
All Ships Are The Navy

"All ships are (part of the) navy" *Iqar'o Ruamata* and the corresponding "All men are (part of the) Army" *Ina'o Rumata* are the moto of the revolutionary Lundamarian regime from the early 1800s. It is the extension of the already deep militarisation of Lundamarian society into its formal completion. In this framework, all functions of society are organized under the military hierarchy - no government institution exits independent of it.
Íte Wiki

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Oversees Affairs Agency

The **Oversees Affairs Agency** is an organisation established to counter the initially unknow threat encountered in the Toaz Incident.

## Background

On 16 March 1868, the peace negotiations between the Lesoro Conglomerate and the Yelonese-Lundamarian coalition were disrupted by a stray Weeren battleship. Its shelling destroyed much of the city of Toaz and its attack on the Dyatrazhaam Palace where the peace proceedings took place, killed Iyares, the heir to Yelonese throne.

In the panic of the attack, the Lesoro representatives asked the coalition representatives to use their Airfleet, the only nearby force that could possibly counter the threat. The hastily drafted note stated:

*Authority and responsibility to counter the threat, such as the (current) attack on Toaz is transferred to the Lesoro Military Command*

The information was relayed by telepathic proxy. After 8 hours, the first airships reached Toaz at sunset and neutralized the battleship by dropping its cargo module onto it.

The peace conference fled to a small castle uphill, where the terms where finalized on March 27. In the final act, it was re-affirmed that the Lesoro Airfleet would be tasked to combat the *unknown oversees threat*. Following this terminology, the **Oversees Threats Division** (OTD) was established by Lesoro command on April 3rd, mostly by regrouping personnel and ships from the reduced airfleet.

## First Contact

All the while in March-April, there were numerous sightings of advanced naval vessels off Naathen, but due to faulty reporting, this was not come to the attention of the Toaz negotiations before they concluded.

As it turned out, the Weeren battleship reached the eastern shores by fleeing a large naval battle off the Íkmari Island chain, a spillover of the concurrent war between Weeren and Cochin. After the victory of Cochin, their ships entered eastern waters to chase down any lurking Weeren ships.

Aware that a Weeren ship might have attacked the shores, a Cochin squadron was designated to lead a peace mission. After trying to contact the governor of Naathen, he sent them away to negotiate with the peace conference, that already dissolved. Thus, on April 11, the Cochin delegation reached the Cape of Azure off Adeléne.

The freshly created OTD lead a part of the airship fleet to confront them, lead by Mierin Artett. The Cochin delegation started to transmit a peace signal, which Artett misinterpreted as surrender.
New Ways

The **New Ways** (Twa Ra'a) describes the cultural changes brought on by the opening of oversees trade in the 2nd century AY. As more advanced technologies, ideas and sciences permeated the iron age kingdoms, society stratified between a progressive and reactionary classes, primarily a conflict between an international trade community and the landed nobility.

From the first contacts around 40 AY and the terminal sandstorm in the 6th century, the Kerycenn Commonwealth held the "four corridors monopoly", acting as the only access point for oversees goods. Therefore, Yelonese traders developed a close relationship with Kerycenna to handle the distribution of oversees goods in the Xerous valley. The west sea traders formed a single international community, and in turn became more suspicious to Yelonese ruling circles.

This cultural break eventually manifested in the Yelonese strife, the kingdom collapsing into many feudal chiefdoms, and a federation of merchant cities lead my Yelona. The third empire of Xerxus that formed in opposition to the semi-psychic cult that previously ruled xerxus, also draw inspiration form the New Ways when it formed an atheistic cult around the emperor. In that sense, Hallor itself is a descendent of the era's intellectual revolution.

The curious case of New Ways circles, is that manufacturing ability lagged behind for a long time - only a few technologies could be successfully reverse engineered to the point that native production was comparable to imported goods. So, though in a lot of sense secular, the trade circles contained a definite mysticism, their progress existing in the realm of ideas, and even the misue of certain objects.

For centuries, traders revealed imported clocks for instance, and the precise measurement of time was among their most important cultural signifiers, punctuated by precise schedules and statistics. And yet, for centuries, nobody could craft, or even reliably repair such a highly crafted clock.
Katsur I

King of all Tzán People, Katsur I (552 - 578 - 626) was the founder of the Tzán Freehold. His long reign saw the transformation of the Tzán valley on the tide of the expending Haze. The former persecution of psychics and tzán people were replaced by his Tzán supremacist ideas. Xeronist faiths and monogamous family structure were gradually replaced by the Piqi

The period also saw a resurgence of interst in psychic research, although in a twisted form. The cornerstone of tzán supremacist idea was that psychic powers are inherent to Tsáns. Katsur himself claimed to be a telepath. There was a lots of experimentation of different interpretation of old psychic traditions, including the misunderstanding that analytical telepathy is somehow inferior to "natural telepathy"

The Tingri Investigation arrives to Katsur's court in 594.

Gaining power in a war of independence against Yelona and Xerxus, Katsur continued to play the two powers against each other all throughout his reign. He fostered good relationship with the Yelonese oligarchy, including Haller. He aided Yelona during the Great Eastern War, despite persecuting Xeronists, causing outrage in Yelona.

During most of his life, he lived in a Piqi of four, of three women, which sounds very much like a harem, but I swear it's not. Of them, one Uyu the infamous Réoil Irits and two Utsuii.
Héreb

**Héreb** (489-374 BY) aka **Ën wüḯ** , the First Enlightened was the mythical founder of the Mutant Teachings

They were born to an Aldén milicista father and and the daughter of a Hulub chieftan. She was captured when milicia 733 was pulled from Keryceña to crush a Hulub uprising. After the Great Betrayal, milicia 733 marched to the northeast to join the resistance, but was separated by royalist raiders. Héreb was born during the march, and prophecised by a campfollower to be a saviour of the milicista-Aldén cause.

The remains of the milica fled to the Gurandeshi Mountains, where they walked into the expanding Haze. In 486 BY a great outburst of haze known as the Purple Halo washed over their camp, and the company broke apart to insanity. Holding to romours of the prophecy, a group tried to sacrifice the 3 year old Héreb by throwing them into the icy Ketsüky Lake. The body was captured by an agressive Marching Predator that ancored nearly all of the Halo in their brain.

A year later his father and 8 of his surviving compagnions found Héreb in the snow, miraculusly still alive.

In 477 Héreb walked into the deep Haze and commuted with the Great Ones. They returned 3 years later, understanding the true nature of the Haze, they walked as untouchable among the expanding number of refugees feeing the unstoppable torrent. He briefly returend to the First Company, then marched to Antath and overthrew the ruling Tzán cabal. Soon the city turned into a sanctuary, which he ruled from the shadows.

In 460 the First Company returned to the Aldén Empire, killed Éwelkruzh and the royal family, but soon they fell to insanity. Héreb returned to squash their rampage, revealing his true power. This legendary act made him world famous, and soon discipled flocked to his side.

In Antath, he embraced his role in teaching a new generation of psychics, who would come to be known as the second generation. However their reign over the city become a source of much trouble. They provided protection and resources to its inhabitants in exchange for their reign. But when refugees from all over the former Chazdelrote flocked, it was the inhabitants who attacked them fearing their privilages. Not wanting to contribute to this conflict, Héreb and his disciples desided to abandon the city, and go their separate way around 434 BY.

The following decades, the dispersion of these diciples lead to an explosion of new magra users, and a revolution in psychic technologies, known simply as the psychic revolution, the psychic spring, or the psychic flowering.

After the Living Gods locked in the Haze, Héreb was one of their main targets. In response, Héreb established a sanctury in the narrow acrrition disk,in the shadow of the Eye of the Haze. There, he gathered a new group of Psychics, which would become the institutionalised codified Mutant Teachings everyone talks about.

He was killed in 374 BY by the living god Temet when they refused to swear fealty. He sacrifised hiself by rapidly distributing himself in the entire Chazdeline population, hoping that his universal helming would increase individual autonomy from the All Seeing Eye.
Analytical Telepathy

**Analytical Telepathy** is a broad school of telepathy that uses fixed terms to describe telepathic persepcion. It is contrasted with Intuitive schools of telepathy, in which are mostly task-oriented and less condified.

It is often mistaken with Linguistic Analytical Telepathy (LAT), which is only the most commonly known category of it. LAT terms are expressed in human languages, and thus are technically parsable by non-psychics - allthough the precise meaning of each term is not.

Psychic Analytical Telepathy (PAT) is a misnomer, since all telepathy is psychic. However, PAT terms are also expressed in non-verbal thinking and thus are only transmitable by telepathic interdive (although some theorists of nonverbal communication might dispute that).

LAT is naturally prefarable for organisations serving non-telepaths, while PAT is supposedly free from the constraints of human languages while still allowing deep and rigorous analysis.

The first large-scale LAT system was created in the Third Chazdel Empire from 100 BY to 100 AY. To this day, Chazdelitzán is the common language of telepathy, and its vocabulary infiltrated regular vocabulary.

In 5th century Yelona, and eccentric satirical cult was built around a LAT manuals salvaged from Chazdel remembered from the book *The Ultimate Guide to Awesome Magical Powers*
Trüpshutts

****Trüpshutts**** is a common term in Analytical Telepathy that proliferated into the wider "blind" Tzán valley culture. In the 18th-19th century, it is part of the Xenda dialect and in the 1860s it becomes a fashionable term in Yelona.

It's meaning is commonly misunderstood as "delusion" of "overthinking", and is associated with the common saying "there is a direct correlation between thinking and delusion". As an AT term, it naturally has no obvious translation, but it is related to the precieved depth a certain throught process goes to - and away from reality. One might approach it as the level of alienation or discongruity between a psychie and its enviroment.

In its original AT application, it is known to have described characteristic psychogeometries - although modern AT mostly abandoned the term. In its current slang usage it is mostly synonimous with "bullshit" - as in "Ekya s Trüpshutts" (that's a bunch of trüpshutts)
Telepathy

Training to be a telepath from the ground up is not about liberation. It's the result of a very careful application of psychoactive drugs while making tiny adjustments to your mental frame each and every day for years on end. It is like living in hell, and then every day you fight your way to heaven, you take a single blade of grass, and then returning to hell, knowing full well you could just as well stay in heaven.
Світ 3

Загальна стаття: Світи

**Ця сторінка містить спойлери!**
*Обережно, на цій сторінці містяться спойлери по сюжету, проходження, або тощо! Не зіпсуйте собі випадково враження/почуття від проходження цієї чудової гри!*

    **Світ 3**, під назвою **«Час і таємниця»** — умовно другий світ який потрібно пройти гравцю. Враховуючи тло, можливо припустити, що світ проходить у лісі, ймовірно з кам'яними пагорбами. Цей світ має не унікальну механіку, але яка є важливою та буде застосовуватися у майбутніх світах.

Можна відокремити останній рівень, де буде платформа з **білим сяйвом**, хоча її механіка і не буде розкрита повністю.

## Головна механіка

Об'єкти з **зеленим сяйвом** — це перешкоди, вороги або ключі, на котрі не буде діяти здібність Тіма *«Маніпулювання часом»*. Такі об'єкти будуть рухатися і діяти попри те, чи повертається час, стоїть на місці, тощо. Також, це значить, що якщо допустити помилку з об'єктом з **зеленим сяйвом** (наприклад, відкрити не той замок, вбити не того ворога), єдиний спосіб виправити помилку, це перезавантажити на рівень.

## Рівні

3-1: Прірва
3-2: Туди і назад
3-3: Фаза
3-4: Земля під її ногами
3-5: Тісні канали
3-6: Незворотній
3-7: Лігво
3-8: Поколювання

## Галерея

Снапшот перехідної частини світу (0-3) з редакторуЗображення пазлу
## Цікавинки

* **Важливо!** Не можна збирати пазл, до отримання частини над таємної загадки через те, що пазли неможливо розібрати.
* Є теорія, що на пазлі зображено розробник гри Джонатан Блоу, через схожість рис на обличчях.
Tingrian Stone

The Tingrian Stone is a powerful magra artifact in which a helm spirit is engraved. Its namesake is the late Tingrian Movement it crafted as its final manifesto before their annihilation. It is crafted in the complete understanding of the world fabric, and it contains the knowladge and ability to patch the Wheel of Uncertanty eliminating Magra. It is helmed by the former Cat Eye Spirit, one of the deepest spirts ever formed, which operates by the memories and social functions of many former Tingrians. It is very versitile depending on who is interacting with it, but by design it is reserved and requires spiritual mangling to call to arms. It was used to various ends by different owners, utilising both telepathic and telekenetic powers. It is unknown how to acitivate its principle function, the elimination of Magra, but it is assumed to be guarded behind some deep telepathic mingling.
Great Experiment

The Great Experiment was a project of the Haller aiming to contain the expanding Haze. In 678 AY they raised a great one to geostationary orbit, channaled by a specialised spirit split between the satellite and 12 ground anchors cornering the Haze. The system functioned until maintanace knowladge was lost during the Haller wars in the 760s. Its decay eventually lead to the First Psychic Uprising.
Great Lhandornese War

Great Lhandornese War
 **Result:** Imperial victory
* End of the Lhandornese Monarchy
* Three-way occupation established
* Mercenary gangs crushed
 Lhandornese Commonwealth
* Congress Provinces
* Kingdom of Yelona
* Republic of Lundamar
* Lesoro Corporation
 **Lhandornese commanders:**
Honsai Ornaki
* Syui Ornaki
* Siwi Ornaki
* Nyayli Ornaki
* Ausnya Ornaki
* Heukwa Yanyil
Regent Princes
* Dárein Manner
* Helken
* Emdrik
* Huren
* Shnakyr

Hyggen Spitz
Aervin Lundacar
* Aenar Lundacar

Boran Lanner
Senatorial War

Senatorial War
 **Result:** Imperial victory
* End of House Tarvin and Obellon
* End of Drán feudalism
* Opening of Lundamarian and Yelonese colonialism
 Drán Nobility
* House Tarvin
* House Obellon
* House Oran (1793-96)
* House Dissis (1793-94)

Kingdom of Lhandorn (1793-94)
Northern Dráns (1793-95)
Glun Province
Tzan Rebels (1795-97)
* House Maran
* House Laurien
* House Prillan
* House Dissis (1794-96)
* House Oran (1796)
* Sevengates Province
* Anglon Province
* Mercenary gangs

Kingdom of Lhandorn (1793, 1794-96)
Kingdom of Angthrond
Kingdom of Yelona (1796)
 Tarkein Maran (anti-emperor)
Maryus Laorelle

**Maryus Laorelle** was Prince of Laor duing the Yelonai Revolution. He was the informal leader of the reactionary rebellion of noble houses from 1492. After Queen Myelle escaped to their side, he married her off to his 15 year old son, Demayor. He marhced on Yelona, but he was unable to break their deffenses, then in 1495 he lead his forces to annihilation in the Battle of Deylar, and the noble coalition started to crumble, although neither Sylek and Ebrius was in a situation to attack them.

Soon after, Myelle escaped the Laorelle camp alongside Demayor, depriving their side of much of their legitimacy. Over the year, Maryus' sanity rapidly vained as he was searching for his son in vain, while most of his allies abandoned him. Finally in early 1497 he walked into the chaos of Yelona. Believeing they were purpusefully hiding Demayor, he pleaded to Ebrius (at that point seated in the Pyramid Fort, in allience with Sylek). Although Ebrius had nothing to do with Demayor, realising Maryus was insane, he presented him with a fake son and a fake Myelle.

Falling for the trick, he joined Ebrius' campaign to reclaim Laor from the princes that usurped his reign. However, they quickly saw through his disguise and laughed at their offer. Although Ebrius struck military victories and recaptured Laor, Maryus' realisation that he was duped caused him to finally sanp, kill the doppelgangers, and then himself.

Maryus was the last powerful Laorelle, and his death marks the end of the supremacy of Laor in the eastern country.
Third Colonial War

Third Colonial War
 **Result:** stalemate
* Division of the southern domains
* Collapse of Aldén Empire
* Kericennya and Androns under Lundamarian suzerenty
 Libertine Republic of Lundamar
Northern Aldén Republic
Andron State
Neo-Selyr Empire
Naathen Freehold
Kingdom of Angthrond
* Duchy of Xenda

Empire of Aldéns
Selyr rebels
Burritoe

He is epic

Burritoe is the main character and protagonist of the Burritoe Legacy. He is a slimepup that wears a Burrito costume.

## Appearance

Burritoe is a golden slimepup that lacks sparkly fur. He has a white mask, white eyes, pink mouth, and a fluffy(?) tail. He wears a Burrito costume with a line going down the middle indicating the costume's made of velcro, zipper, or such other material and possibly implies that the costume can be taken off. the burrito costume has a face cutout, and brown, green, and red accessories in and on the top (which are most likely to be lettuce, tomatoes and meat, like the insides of a burrito). Burritoe also has strong muscle arms which can only be seen when the costume is taken off.

## Trivia

* i dont really know burritoe trivia so uh if you do put it here i guess
Mochii

Mochi is a robot Carneline. She wears a mochi costume to hide her control panel. If Mochii is powered down, tap her nose and she should start up again. She is mostly like a Carneline, but unlike real ones, she is metal, therefore making her unable to infect. She once suffered a fight with a scythe main, and boy did it leave a mark!
Xenda Affair

The Xenda Affair refers to a brief standoff between Emperor Martin III and the Kingdom of Yelona over the status of the Duchy of Xenda in Oct-Nov. 1801.

It was ingited when the Duke of Xenda invoked historic charters, such as those of Martin I, Tarin, Narin II and Telmarin to argue that Imperial authority supercedes Yelonese sovereignty in Xenda. This was mearly an intra-Yelonese debate over the monarchy's centralisation efforts, but Martin III, desparate for funds and placing great hopes in the opening colonial trade opportunities decided to interpret it as an invitation.

The Duke of Xenda quickly backed off from pro-Imperial flirtations once they became aware of Martin's proposed tax regime. However by that time Martin stationed 10 thousand imperial mercenaries behind Xenda's borders. Yelonese and Imperial troops then stared at each other over the Xenda Valley for a couple weeks before Martin suddenly backed off completly, ceding Xenda to the Yeloreen heredetary domains.

The incident was considered an embarassement for much of the Imperial elite outside of Martin's inner circle. Especially outragous were confirmed roumors that the Yelonese use Martin's Yeloreen wife as a correspondent between the two sides, aiding the percepcion that his concessions to Yelona (and Lundamar) were a result of his personal weakness. It increased popular preassure to re-open the senate and/or the Congress, which eventually happaned next year.
Cindy Berman

Modèle:Infobox personnage**Cindy Berman** était monitrice au Camp Nightwing durant le massacre de 1978 pendant lequel elle a été tuée. Elle était la soeur de Christine Berman.

## Histoire

**Cindy Berman** est la sœur aînée de Christine Berman (Ziggy) Elle est présentée pour la première fois dans Fear Street: 1978. On la voit pour la première fois nettoyer les toilettes extérieures avec son petit ami, Thomas Slater (Tommy). Il est indiqué plus tard que **Cindy** et Alice (une autre monitrice du camp) avaient une amitié avant l'événement de la deuxième partie, mais l'amitié a pris fin car Alice prétend que **Cindy** l'a "dénoncée" plusieurs fois. Elle est ensuite approchée par Kurt qui lui parle du comportement gênant de sa sœur Ziggy. **Cindy** retrouve ensuite sa sœur au bureau de Mary Lane, l'infirmière, et est rapidement renvoyée par Christine en colère. Plus tard, nous la voyons avec Tommy nettoyer la salle à manger, **Cindy** complètement en stresse suite à la conversation précédente avec Ziggy. Après avoir cassé une éponge, elle s'aventure dans la cuisine pour en prendre une autre, après avoir remarqué un tiroir à couteaux ouvert et entendu un bruit, elle ressort pour parler à Thomas, puis est surprise par Mary qui attaque ensuite Tommy avec un couteau. Après que l'infirmière Lane ait été maîtrisée et transférée dans un hôpital psychiatrique, **Cindy** est vue confuse et sous le choc de son explosion soudaine.

## Relations

Ziggy et Cindy : soeurs

Tommy et Cindy : petit/e ami/e

## Galerie

Le ***Wiki Fear Street*** possède une collection d'image traitant de ***Cindy Berman***.
Abensalden Union

**Abensalden Rogate** was a brief monetary union in the Drán Imperium. It unified the 5 prevalent monetary systems in the Imperium with the single Imperial Won.

The Treaty of Abensalden was singed on 11 March 1787, and the union became affective on 1 August, with a 5 year transitory period. All the signatory currencies were pegged to the Won, which in turn was pegged to the Anglun gold reserves. In November 1791, growing tensions between the Riverlands and Xerxus, the Rikiki withdrew from the union. The following fluctuations in price, quickly lead Yelona and Lundamar pulling out, effectively voiding the union before Won adaption could begin.

The union was the capstone of Emperor Telmarin's effort to integrate the naval powers into the Imperium.

Its five currencies and their representatives were

* Imperial Won - Represented by the Emperor Telmarin
* Yelonese Kaska - Represented by finance minister Habruyelle xu Brille
* Lundamarian Kasaka - Represented by *Ksurona* Adan Tibiskus
* Neo-tzán Katsat - Director of Chazdel Mint, Petset Enthemille
* Imperial Rikiki - Mintmaster Darin Atarka, embassador from Lhandorn Myalko Yuki, Tarvin emissary Torim Erendom
The Creator

### EraKles - A Short Biography

At the subtle age of 10, she began diving into the complexities of game creation. A hobby she enjoys to this present day. Around October of 2021, after graduating from an engineering university, she began her journey; working tirelessly throughout the day and night. She poured her passion and soul into the creation of Remnant Records, this is but a glimpse to the beginning of a new tale...
Kate Shmidt

Modèle:Infobox personnage**Kate Shmidt** est

## Histoire

**Kate Schmidt** est née en 1978 et résidait à Shadyside, elle était une amie de Simon Kalivoda et Deena Johnson, dont le frère, Josh Johnson, avait le béguin pour elle. Elle était étudiante au lycée de Shadyside, où elle vendait de la drogue avec Simon afin qu'elle puisse quitter Shadyside. Deena voulait que **Kate** passe une boîte à son ex-petite amie, Samantha Fraser, mais **Kate** a refusé, en lui disant de le faire par elle-même..

## Relations

Deena et Kate : meilleures amies, anciens camarade de classe

Simon et Kate : amis proches, anciens camarade de classe

Sam et Kate : alliées, amies

Josh et Kate : amis, béguin, anciens camarade de classe

## Galerie

Le ***Wiki Fear Street*** possède une collection d'image traitant de ***Kate Shmidt***.
Karrot

Karrot is a playful Kaiju who is shorter than most Kaijus. Karrot can usually be found with Burritoe, and they like to play together. Sometimes, however, he can be seen talking with one of his many other friends. His carrot suit is said to be made out of dyed Panther fur, but it is actually real carrot. Although he seems quite extroverted, Karrot says he is an ambivert.
Mutant Teachings

or Psychic Teachings

Under the All Seeing Eye

The emergence of the living gods was a great extinction event for many flowering psychic paths, that are now forever lost. The ones who made it past had to make things complicated by nesting, hiding, confusing themselves and everyone, and be a little paranoid in both execution and intension. The main current that followed around Héreb was autonomist, holding the sanctity of a unified ego, and the value of magra in armoring it until its truly sovereign. They were flanked by structuralists who wished to build some kind of larger framework with magra, and deconstructivist who wanted a freeflowing sea of qualia without rigid ego boundries.

A great difficulty was of course, how you get people to look inside, when the all seeing eye is already there? A part of it had to do with the death of great psychics like Héreb. Ironically, they themselves wished to contribute to a psychic superstructure to give people more autonomy, in other words, one would have to pray to Héreb, and channel his determination through him.
Difficulty

There are 5 different difficulties in *Remnant Records*, changing the complexity of initiating the exorcism and ghost behavior. The difficulty of the investigation phase depends on the **Investigation Difficulty**, this means, the difficulty of deciphering the notes and finding the correct items to start the exorcism . The aggressiveness and overall ghost behavior depend on **Ghost Difficulty**. Different difficulties have different experience multipliers to award players with more experience when playing more difficult contracts.

### Investigation Difficulty

Investigation difficulty scales:

* The minimum exorcism accuracy necessary for the exorcism to succeed.
* The chance of doors being locked.
* The chance of getting more than one key per locked door.
* The complexity of the story, i.e., number of notes and notes are harder to decipher.

List of names, minimum exorcism accuracy and experience multipliers
 Trainee
 Agent
 Expert
 Master

### Ghost Difficulty

Ghost difficulty scales:

* Players' health and ability to survive being grabbed by the ghost.
* Ghosts' senses, better hearing and vision.
* Ghosts' running speed.
* The rate at which ghosts get angry
* Overall ghost activity
* Time between ghost attacks
* The duration of the exorcism

Ghost difficulty also locks or unlocks specific interactions with ghosts, making the game easier or harder depending on the setting. A couple of these interactions are listed in the table below.

**List of names and experience multipliers**
 Unstable
 Dangerous
 Bloodthirsty
 Merciless

* Runners are idle at the beginning of a contract for longer on lower difficulties.
 Orphan | * During the exorcism, there are more dolls patrolling the map on higher difficulties.
Braid Wiki

**Вітаємо на Вікі Braid!**
## Історія гри

**Braid** — інді-головоломка з елементами платформеру, видавником гри є студія Number None, яка заснована інді-розробником Джонатанам Блоуам. Гра вийшла у серпні 2008 року для Xbox 360 у сервісі Xbox Live Arcade. Пізніше були зроблена та випущена для Microsoft Windows у квітні 2009 року, Mac OS X у травні 2009 року, PlayStation 3 у листопаді 2009 року та Linux у грудні 2010 року.

Приблизно у квітні 2009 року для гри вийшов редактор, який дозволяє легко робити модифікації.

У серпні 2020 року був зроблено анонс ювілейного видання гри (або Braid, Anniversary Edition), яка планувалась вийти у 2021 році на такі платформи як PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Windows, Mac, and Linux.

## Про гру

**Персонажі · Вороги · Світи · Рівні · Перешкоди‎**
Phorgyl Kyür II

****Phorgyl Kyür II**** was an Emperor of the Aldéns (528-486 BY). He is one of the most famous ancient emperor, for his role in the Aldén-Xerousii, the Aldén-Naxér Wars, the Invasion of Kerycenna, and the Great Betrayal of 489. He had 9 wives and 33 legitimate children, most of whom were killed by Éwelkruzh's men.

His reign ended during the Militia Wars following the betrayal. His heir Prince Kérür having died in battle, the Illá elite agreed to the ascention of his grandson Qezé IV as a child king, under the regency of turncloak militista leader Éwelkruzh.
Dangoh

no idea what i'm doing help

## Redd been (Fox red), Green tee (Dino green), egg wite (Bunny white)

"Yes, we do share one braincell... We know, We know, I mean- Our souls are quite LITERALLY connected to each other! trapped in a stupid STICK!!"

## Biographical information

### Place of birth

Lmao they were born by a puddle of goo in the cafeteria

## Physical description

### Species

Slimedragon infused Dinosaur (GT), Slimepup infused angel (EW), Slimedragon infused fox (RB)

### Weight

40lbs (combined), 12lbs (RB), 81lbs (GT), 10lbs(EW).

### Eye color

All black.

Dangoh is a group of 3 slime creatures, Who is connected soul by soul as triplets, Their connection all lies in a sealed away skewer stick.

Redd been is an pinkish-fox with beans all over her head, Along with some scrawny-looking 'wings'. She usually curls up in a ball with her tail. And is one of the more independent ones, Although you can find her traveling around with the others, She will prefer to not talk.

Egg wite is an Grey-whitish rabbit with angel wings that has tons of egg yolks and just eggs all over him, Egg wite is usually extremely mean, No matter how innocent he looks, Egg wite will not hestitate to try to beat up every gootraxian he comes by...

Green tee is an dinosaur-like green creature with dragon wings, Tea flows from his head all the time. And sometimes it may get quite annoying, Especially for a sleepy and lazy creature. Green tee is still social anyhow, And enjoys company. And is the one to apologize on Egg wite's behalf after a fight.

The three of them all enjoy basketball, After all. Wouldn't it be extremely easy to win if you could fly? However, They do not play it much, As they are usually too busy fighting and arguing.

All of them have sibling relationship, And will argue over the dumbest, strangest, and possibly the most weirdest things, They still like being with each other however. Although, They'll never parcipitate in a real brawl with one another.

They tend to stay by themselves, As having 2 people constantly connected to you would mean never lonely.

## Story

I guess...

Once, A player had mixed dango flour from the outer world with a mochi puddle, The goo had consumed it and turned gelatinous. That same player tried to put green tea with it in one tube, Egg white in another, And red bean in yet another. This caused the food and goo to mix, Creating red, White, And green goo. For some reason, The player put rabbit hair in the white tube, Bits of dinosaur DNA in the green tube, And fox fur in the red one, They also put fragments of wings, Such as a technological one ,scale and feathers. This combination made the three triplets grow out of tube, The player had used a special machine to enlock their soul into a dango stick. As the triplets grew and grew, They became more aware, And became more frustrated about the fact they had their SOULS linked in a stick. I would be mad too.., They grew up to reside in the freezer, A nice quiet place for them to stay.

Continuing this later i don't know if this is even valid or what format to do :sob:
Cartomancer

The cartomancer is one of the 4 playable roles in Remnant Records. His versatility makes him a powerhouse in both the investigation phase and the exorcism.

### In-game Description

The cartomancer is equipped with a set of **mystical talismans** . Each one of them has a specific use, and can be put down on a surface using the **R** key, and later retrieved by holding the **E** key. They can help with the investigation, or with **detecting or hindering** the ghost.

### Gameplay

The cartomancer can place down mystical talismans on the floor during a contract. Cartomancers can assemble a custom deck of talismans. By default, he comes equipped with the **Cover**, the **Detector**, and the **Trap**. The **Hint** and the **Helper** must be unlocked using role points. Each talisman takes up a specific amount of slots in the cartomancer's deck. This limits the possibilities of talisman combinations, since a deck only has 5 slots. The cartomancer has 3 perks that increase the effectiveness of his talismans. For information on a specific talisman or perk, please refer to the tables below.

### Talismans

Expand the table below for an overview of the cartomancer's talismans.

**Takes 3 deck slots.**
* Can help locate a key for a locked door if it hasn't been found yet.
 **Trap** |  | When the ghost walks over the trap talisman, a loud auditory cue will play and the ghost will be immobilized for a couple of seconds.
**Takes 2 deck slots.**
* The trap talisman can immobilize ghosts, resetting their aggro and giving players lifesaving seconds to get to safety.
 **Cover** |  | Generates a large dome that block out sound and vision. The effect weakens over time. Can only be retrieved when the dome has fully dissipated. Last for 100 seconds, but efficiency lowers over time.
**Takes 2 deck slots.**
 **Detector** |  | Illuminates based on the distance to the ghost. If the ghost is within range, the red illumination will grow larger depending on the distance to the card.
**Takes 1 deck slot.**
 **Hint** |  | Reveals how many items are right, neutral, and wrong in a specific radius. **This talisman can only be used once!** It doesn't give information about a specific item, unless you use it on a single item.
**Takes 2 deck slots.**
* Using this on a few items gives very accurate information.
* Using this on a bunch of items gives very inaccurate information.

### Perks

Expand the table below for an overview of the cartomancer's perks.

 **Compass Detector** | 2
 **Walled Cover** | 2
* Can be used to completely block off doors or small passages.

The Hint used on 50 items.The detector talisman with the Compass perk.
Світ 4

Загальна стаття: Світи

**Ця сторінка містить спойлери!**
*Обережно, на цій сторінці містяться спойлери по сюжету, проходження, або тощо! Не зіпсуйте собі випадково враження/почуття від проходження цієї чудової гри!*

    **Світ 4**, під назвою **«Час і місце»** — умовно третій світ який потрібно пройти гравцю. Враховуючи тло, можливо припустити, що світ проходить біля гір у зимку, можна відокремити велику кількість колон. Цей світ має унікальну механіку, яка не зустрічається у інших світах.

## Головна механіка

Час рухається відносно руху Тіма, тобто якщо Тім йде праворуч — час йде прямо, якщо ліворуч – час повертається, якщо стоїть на місці – час замирає.

Ця механіка не буде діяти на об'єкти з **зеленим сяйвом**. Є деякі цікаві моменти, напркилад, неможливо відкрити замки з правої сторони, бо вони одразу будуть зачинятися, а ключи неможливо нести в ліво (вийняток, якщо його не буде нести монстр з **зеленим сяйвом**).

## Рівні

4-1: Прірва
4-2: Стрибун
4-3: Трохи поза досяжністю
4-4: Полювання!
4-5: Помірний рух
4-6: Рух, Посилення
4-7: Мінливий супутник

## Галерея

Снапшот перехідної частини світу (0-4) з редакторуЗображення пазлу
## Цікавинки

* На зображенні пазла є цікава деталь, а саме руки, які стирчать з вікна. Є декілька припущень про це:
	1. В ліжку Тім, або Принцеса, а у вікні іншій з них двох вилазить з вінка, щоб їх не спіймали батьки разом. Але це *малоймовірний варіант*.
	2. Усі 3-и особи це Тім у різні моменти життя: у ліжку — маленький; у вікні — підліток, який хоче втекти (втікає) з батьківського дому; у дверях — дорослий, який повернувся у батьківський дім.
Sune Chep

Sune Chep is Dortos little sister, her never realising how broken Dorto was.

' Dorto, you know how much i love you. You could be caught, and be sent on space death row! '

## Physical description

### Height

6'0

Sune Chep usually is seen as Dortos guardian, although dorto swears she never needs it.

Sune Chep loves ghost hunting, and her sister. She seems fearless, but is usually spooked out by the weirdest things, although they may not seem too scary. Nontheless, she takes the opportunity to search the facility for any ghosts from before Burritoes arrival. She has reported they seemed not to ever wear food costumes, and seemed to tell her how they died.

Some deaths include being sliced in the stomach by a human, eating poisoned food, and being killed by the other gootraxians.

Sune Chep is usually gone on a mission, but can still be found lurking around at night, looking for any evidence of the other generations. She loves her two sisters Layes and Dorto. She thinks Layes is clever and slightly a danger to the rest, while dorto is more of the one seeking revenge, and is secretly pissed off all the time. Nontheless, she loves her sisters and wished she could always be by their side.

She is usually called ' Suney ' or ' Chep ' by her sisters and friends.

## Cool Sune Chep Lines!

' You need to be careful with the explosives! I won't be. '

' Shut up, i've tried to kill plenty! '

' But - how, '

' Sune's back, and this time with a human weapon! '

' It isn't Sun Chip, its Sune Chep. Get it right, dummy. '

' *DORTO!!!!!!!!! SOMEONE NEEDS TO BE SMASHED INTO PIECES!!!!!!!!!* '

' Layes would Lay as her Lays bag would Lay on her Lap. Layes would run a Lap and another Lap, before Laying back down, the Lays Laying on her lap again. '

' Laye hears you, i think. '

' I am not edible, but you are. '

' b fhfh fhfh hf f uqyydyrry /// euiws wALL;eue hf ' ***[THIS IS INTENTIONAL, DONT EDIT IT]***
Candi floss

Candi Floss :)

Candi Floss is a Dark Protogen.

## Appearance

Candi Floss’ fur is light pink. Her ears are a darker shade of pink, and inside of her ears are yellow. The top part of her visor is blue instead of grey.

## Trivia

* She ran out of fur while furring herself, so she had to use candy floss.
* Candi Floss doesn’t like when people call her cute.
* She hates toxic tryhards and trying to make friends.
* She cannot dye the candy floss because it would go bad and she would smell terrible.
* If you are seen harming her, you would be dead…
Fox Demon (Universe)

### Aliases

The Thing, Monster, Lord, Lucifer, Him, The Demon, The Devil, God, The Great One, Fox, Kingu Demon

## Biographical information

### Place of death

Tokyo (First Death), Mountain in Asia (Banishment)

## Physical description

### Eye color

Purple/Green (Normal), Bright Red (Rage), Red (Stealth), Red/Blue (Sane)

## Appearances

### Appears in

Non-Canon Universe, Non-Canon Reality, Non-Canon Zero

### Debut

Universe (Season 1 Episode 2: "Trial by Fire)

Fox Demon is the main antagonist of Non-Canon Universe.
Burritoe legacy Wiki

**Welcome to the Burritoe\_legacy Wiki!**
Every July he arrives to take over the memes on the Kaiju Paradise Fanmade wiki, so he gets his own wiki for lore! Here is the post that he was born in https://kaiju-paradise-fanmade.fandom.com/f/p/4400000000000054681BurritoeMochiiHawt sausTacoe

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Non-Canon Wiki

**Welcome to the Non-Canon Wiki!**
This the wiki based off the fan series Non-Canon Universe and Non-Canon Reality

We're a collaborative community website about Non-Canon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Monika (Universe)Fox Demon (Universe)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Glitchtrap (Universe)

Cloak

### Aliases

William Afton, Afton, Will, Malhare, Burntrap, The Final Boss, Lord Glitchtrap, The Calamity, [REDACTED], Glitchtrap Zero, Malhare Zero

### Relatives

Springtrap (Varient), Fox Demon (Creator)

## Biographical information

### Date of death

April 4th, 2051 (First Death), July 17th, 2051 (Second Death), June 23rd 2070 (Third Death), July 21st 2071 (Final Death)

### Place of death

Capital Castle (First Death), Freddy Fazbear's Mega Pizzaplex (Second Death), Mountain in Asia (Third Death), Zero Point Island (Final Death)

## Appearances

### Debut

Non-Canon Universe (Season 2 Episode 2 "Rotten to the Core")

Glitchtrap is a supporting antagonist in season 2 and 3 of Universe and both the main antagonist of seasons 7-10 and the final main villain of Non-Canon Universe.