Early Access Patch 5

Released Sep 25, 2018
Patch 5 introduces important changes to creature taming and movement along with other bug fixes reported by the Rend community. The extra week of development on Patch 5 was due to us working in parallel on making the leap from Unreal Engine 4.19 to 4.20 to be able to take advantage of the engine's latest improvements such as smarter actor replication (more efficient servers). This also marks a shift in our patch deploy cadence from smaller yet more rapid changelists to less frequent yet larger patches with more significant game changes.

We're also preparing to publish our Early Access roadmap with what's coming to Rend. The roadmap will detail major gameplay changes in broad categories that we intend to introduce by December. When deployed in a patch (or leading up to it), we'll post a write-up about the change and the developer rationale for it. In addition, a player-facing Community Issues board is being populated to feature commonly-encountered bugs and balance issues and their state of being resolved. We're aiming to publish both late next week, likely on Thursday.

Patch 5 is scheduled to deploy on Tuesday, September 25.

### General

* Removed Flesh Wounds debuff.

* Creatures that previously applied Flesh Wounds now have a lower chance to apply Deep Wounds.

* Added camera shake when firing weapons.

* Smoothed character model movement when changing directions rapidly.
* Queued research is now processed as a single action instead of individually.
* Improved visual effects in Myrkfen, Dreadveil, and Roots of Yggdrasil.
* Added repair values for Hearthfur Armor, Divinite Armor, War Leather Armor, Makeshift weapons, and critically-crafted weapons.
* Crude Metal Candelabra now stacks to 10.
* Standard Issue Arrow now adds 0.5 damage (previously it had none, generating a blank tooltip).

### Balance

* All creature taming progress will now decay at a rate of 1% of the required tame value for that creature per second, effectively requiring taming tools that match the tier of the target creature.
* The Warlord per rank passive bonus no longer grants Combat Regeneration. Instead, it heals you for 0.5% of your Max Health per rank on PvE or PvP kills.
* Warlord's Resolve talent no longer grants Combat Regeneration. Instead, it grants Health Regeneration.
* Marathon Runner (Pathfinder) no longer increases Mounted Sprint Speed.
* Reduced the delay of center Control Points to 2 weeks (down from 4).

### Interface

* Silhouettes of friendly Faction members will now draw through terrain and structures.
* Faction members who have negative faction reputation, are outcast, or have taken a recent aggressive action now have red-tinted nameplates.
* Reagents in recipe tooltips are now colored to match their item quality.

### Creatures

Prowlfang

* Now begins to approach its target after exhausting its aware state duration, instead of immediately aggroing.

Yxen

* Increased aware state duration.
* No longer has an aggro range. It can still aggro after exhausting its aware state duration.

Ursa

* Now approaches its target during its aware state.
* Increased aware state duration before triggering aggro state.
* Edited creature model appearance.

Frabbit

* Reduced the chance to uncover a metal resource node when burrowing.

Stag

* Slightly increased movement speed.
* Slightly decreased sprint speed.

Arachnix

* Added arachnix footstep sound effects.

Draak

* Territorial Draak now uses its headbutt ability.
* Territorial Draak now aggros significantly faster on seeing a target.
* Reduced the likelihood of flying Rockjaws, Yxen, and Glutts.
* Fixed some issues that could cause creatures to teleport.
* Creature AI now better handles changing threat targets.
* Creature models adjusted to appear less glossy/wet and glow less at night.

### Bug Fixes

* Fixed an issue that was preventing certain spells from dealing damage as intended.
* Strict Rationing (Warlord) now correctly reduces hydration drain rate (was doubling up on energy drain rate).
* Dismounting in a building should no longer cause the mount to appear on top of the building.
* Arbalests now show the correct tool tip for damage.
* Warlord’s Resolve (Warlord) and Assassin’s Resolve (Assassin) talents now correctly persist through logout.
* Assassin's Resolve (Assassin) talent no longer modifies your jump height or fall damage reduction.
* Coldfire Torch now has the correct tooltip.
* Crude Metal Candelabra is now spelled correctly.
* Divinite Armor can now be repaired.
* Riding Harnesses now require the correct crafting prerequisites.
* Arcane Spirit Crystal and Runescribed Spirit Crystal no longer have typos in their tooltips.
* War Leather Armor can now be crafted.
* Fixed an animation issue that would cause creatures to over-rotate.
* Elixir of Warming recipe renamed to Elixir of Warmth.
* Greater Elixir of Warming recipe renamed to Greater Elixir of Warmth.

'Sourced straight from https://community.rendgame.com/discussion/2672/rend-early-access-patch-5-patch-notes '