V1.06.J149

*This was the initial version of Booster Pack #5 for the Afterbirth † DLC expansion. For an overview on content, see Booster Packs.*

## Documented Changes

### New Items

* (535), which is based on this Steam Workshop item by Ratlah.
* (536), which is based on this Steam Workshop item by Niro.
* (537), which is based on this Steam Workshop item by Strawrat and CupertinoEffect.
* (538), which is based on this Steam Workshop item by Amethyst and Bustin Blotch.
* (539), which is based on this Steam Workshop item by Strawrat and CupertinoEffect.
* (540), which is based on this Steam Workshop item by Maddogs and Joe.

### New Trinkets

* (126), which is based on this Steam Workshop trinket by Eufuu.
* (127), which is based on this Steam Workshop trinket by Ink Tears and Del.

### New Enemies

* Crispy
* Dank Charger
* Leper
* Mr. Mine
* Mr. Red Maw
* Cross Stoney

### New Achievements

* 64 new achievements.
	+ 36 are from the Switch version.

### Room Changes

* 817 new rooms by Nik @LethalLeather
* Rooms made for the Afterbirth alt floors after Booster #4 will no longer be subjected to random rock replacements.

### Graphical Changes

* Added many graphical fixes and changes from this Steam Workshop mod by This Guy, Stewartisme, piber20, Xalum, BeGrapa, PJJLegend, Dat Frodo, a heckin yowler, Super-Colliding Super Button, TitaniumGrunt7, THX, JonTheRealJon, blor, Mr. Gummy Kitten, and I\_D30\_I.
	+ Includes fixed pit seams from this Steam Workshop mod by BeGrapa.
	+ 's collectible sprite now matches its familiar sprite. Fixed by this Steam Workshop mod by Dat Frodo.
	+ Includes smoother loading images from this Steam Workshop mod by Super-Colliding Super Button.
	+ 's familiar sprite is now more pixelated. From this Steam Workshop mod by piber20.
	+ Added some backdrop tiling fixes from this Steam Workshop mod by piber20.
	+ Blood on costumes are now consistently the same color. From this Steam Workshop mod by Xalum.
	+ 's trinket sprite was changed.
* Added more dirt sprites for burrowing enemies from this Steam Workshop mod by piber20.
	+ Lump's body is now red when in the Scarred Womb.
* Added many graphical fixes and changes from Antibirth.
	+ Changed the lightest shade of the palette of red costumes.
	+ 's collectible sprite was changed.
	+ 's collectible sprite was changed.
	+ ' collectible sprite was changed.
	+ ' collectible sprite was changed.
	+ 's collectible sprite was changed.
	+ 's collectible sprite was changed.
	+ ' collectible sprite was changed.
	+ 's collectible sprite was changed.
	+ 's collectible sprite was changed.
	+ ' collectible sprite was changed.
	+ 's collectible sprite was changed.
	+ 's collectible sprite was changed.
	+ ' collectible sprite was changed.
	+ 's collectible sprite was changed.
	+ 's collectible sprite was changed.
	+ 's trinket sprite was changed.
	+ 's trinket sprite was changed.
	+ Credit Card was given a unique card back.
	+ Chaos Card, and by extension; Huge Growth, Ancient Recall, and Era Walk, were given a unique card back.
	+ A Card Against Humanity was given a unique card back.
	+ Updated Isaac's Cathedral transition animation.
* 's collectible sprite was changed.
* ' collectible sprite was changed.
* 's trinket sprite was changed.
* 's trinket sprite was changed.
* ' trinket sprite was changed.
* 's trinket sprite was changed.
* 's tear sprites were changed.
* 's tears got a visual overhaul.
* 's familiar animations were changed.
* Get out of Jail Free Card was given a unique card back.
* Holy Card was given a unique card back.
* Fixed some stray pixels in Rag Mega's animation.
* Eve now leaves a pool of blood behind instead of pee when walking between rooms at low HP.
* Added a new unique jumping animation to Ministro.
* Charged Key's appearance got an overhaul.
* Fixed Nerve Ending 2 having a 2 pixel thick outline at the base of their tentacle during their attack animation.
* Fixed lvl 3 and 4 Meat Boy having inconsistent head and body color (and lvl 3 and 4 Bandage Girl, to a lesser extent)
* 's costume was given color alts.
* 's costume was given color alts.
* ' costume was given color alts.
* 's costume was given color alts.
* 's costume was given color alts.
* 's costume was given color alts.
* 's costume was given color alts.
* ' costume was given color alts.
* 's costume was given color alts.
* 's costume was given color alts.
* 's costume was given color alts.
* 's costume was given color alts.
* 's costume was given color alts.
* ' costume was given color alts.
* 's costume was given color alts.
* Mom Transformation's costume was given color alts.
* Spun Transformation's costume was given color alts.
* Conjoined Transformation's costume was given color alts.
* Spider Baby Transformation's costume was given color alts.
* 's costume sprite was changed.
* Added support for per-character alt spritesheets for item costumes. (used by The Forgotten)
* Fixed  costume overwriting the player's skin color to pink instead of white.
* Directional tear variants (i.e. ) now take their falling speed into account when computing sprite rotation.
* Added minimap icons for Half Red Hearts, Half Soul Hearts, Blended Hearts and Gold Hearts.
* Improved some of the existing minimap icons. (notably sacrifice rooms)
* Spiders and Big Spiders will no longer blink when the player has .
* Red creep will no longer be darkened in the Scarred Womb.
* Adjusted the stats of each character in the character selection menu to better reflect their actual in-game stats.
* Added a charge bar to  and .
* Stone Grimaces no longer play their appear animation if encountered in an already cleared room.
* Adjusted Isaac's pickup animation so items no longer obstruct his face.
* 's portals got a few minor visual tweaks.
* 's portals will now appear closed if they have no connected portal.
* Items dropped by chests or Slot Machines no longer revert to their generic stone pedestal look upon leaving and reentering the room.

### Other Changes

* Slightly improved navigation in the collection menu. (faster and loops back on itself when scrolling vertically)
* Updated game over sprites for some of the items from Booster #4.
* 's behavior got minor changes.
* now uses the same tear delay calculation as .
* 's shooting sound effect was replaced with a more appropriate one.
* Stonies now have a brief death animation and break into rock debris.
* Slightly toned down the tear delay penalty from  +  + /
* will no longer trigger if there are less than 2 enemies in the room.
* Spikes will now start (and remain) in their lowered position when entering a cleared Pressure Plate room.
* Charmed enemies will now prioritize non charmed enemies unless there aren't any.
* Nerve Ending 2 now plays a sound when attacking.
* Nerve Ending 2 can never replace Nerve Endings next to doors.
* Swingers now spawn with their head retracted and extend over 2 seconds. (so the head is less likely to spawn right on top of the player with no warning)
* Decreased the damage rate of Level 3 and 4 Bandage Girl to match Meat Boy (it was way too high before)
* Increased the damage rate of  to match other fly orbitals.
* Stonies now roar less often and will stop doing it while catching their breath.
* Halved the damage of  to compensate for the fix applied to it. (total damage remains the same, but it will be inflicted over a slightly longer period of time)
* Pickups can now be picked up as soon as they hit the ground.
* Eternal Hearts will now take half a heart worth of damage from any lethal hit taken with only Soul Hearts.
* Permanently charmed enemies will no longer try to go after .
* and  now cause Isaac to fire "tears" from the middle instead of from his eyes, and at a slightly lower height.
* now rewinds event counters as well. (this includes Donations and s)
* Using ? Card with  will now consume the card.
* Removed the 5 uses limit from  as all (or most) known game breaking exploits have been fixed.
* now only affects the player's tears. (and tears shot by )
* Reduced base HP of Blue Gapers and added stage HP so they have slightly more reasonable health when encountered early.
* Reward Plates that spawn enemies will now close the doors as well.
* will now immediately give invincibility frames when triggered by . (previous behavior made it extremely exploitable)
* Added some visual feedback when  provides its invincibility.
* can now be held down between rooms.
* Spectral tears will no longer bounce off rocks with .
* Added a visual cue to  when it recharges the player's active item upon entering a boss room, audio cue now plays after boss intro instead of before.
* now increases spawner familiar spawn rates.
* will now also revert the player's character if it was changed by an item during the current room.
* Donation will now gradually accelerate if the player stays in contact with the donation machine. (applies to Greed donations as well)
* Achievement popups can now be fast forwarded by tapping Start.
* Updated charge bars to be less visually intrusive.
* Added extra sounds and effects to creep attacks. (from Conjoined Fatties and Meatballs)
* Following familiars are no longer pushed back when very close to the player. (behavior more consistent with Rebirth)
* Co-op babies are now saved and restored by .
* Added unique sounds for Gold Hearts, Black Hearts and Golden Bombs.
* Added better visual feedback for Gold Hearts when breaking.
* Gold Hearts will now turn nearby enemies to gold when breaking.
* Eden can now be randomed if the player has Eden tokens.
* Reward Plates will now lock the room when spawning enemies.
* Afterbirth floor exclusive enemies (i.e. burning/flooded/dank) will no longer appear in Rebirth floors.
* Homunculus and Begotten will now be chained to an adjacent rock if the nearest wall is more than 1 grid cell away.
* The Forsaken will now move to a more appropriate place to perform his Brimstone attack in L shaped rooms.
* Multiple Forsakens in the same room will now be able to spawn their own bony each and will always spin their Brimstone attack in the same direction at the same speed.
* Most sources of Blue Spiders will now throw those spiders out instead of spawning them on the ground.
* Red Chests inside a Devil Room will no longer teleport the player to the Devil Room.
* is now unlocked by using  in the Dark Room. (as it seems to have been originally intended)
* Co-op babies can no longer drop out while the player is playing a pickup animation. (could be used to exploit devil deals)
* Poops spawned by  and  now react to damage similarly to regular poops.
* Movable TNT barrels now take damage exactly like their regular counterparts. (they will take less shots to destroy at base damage)
* will now spawn a TNT barrel directly at the player's position rather than on a nearby free tile.
* All variants of Stone Grimaces now explode into rock debris when killed with Chaos Card or  and will no longer respawn when reentering the room if killed.
* no longer has a chance to rotate.
* Achievements related to sleeping in beds (, ) will now be unlocked after the sleeping animation rather than before.
* Bombs spawned from  will now actually scatter around.
* Small bombs from  now leave smaller craters.

### Bug Fixes

* Fixed Mr. Fred not creating a blood explosion on death.
* Fixed some minor graphical issues in the main menu.
* Fixed special rocks (ie pots and mushrooms) not playing the appropriate sound in some floors.
* Fixed boil rocks giving the wrong drops when destroyed in the Blue Womb.
* Fixed The Haunt's champion variants and Delirium's Haunt form not being transparent during their first phase.
* Delirium's Brownie form no longer transitions into the second phase (turning into a weakened Dangle) when at low health.
	+ This also applies to Delirium's black Brownie form (this prevents Delirium from dying earlier than intended without properly playing its death animation, since black Brownie spawns two Dank Squirts upon death).
* Fixed Delirium turning into a Lil' Haunt.
* Fixed multidimensional tears not scaling properly. (only one of the two layers would scale)
* Fixed The Magician and Judgement having unwanted transparent pixels.
* Fixed  not playing its shooting animation.
* Laser familiars like  and  can now damage fireplaces and poops.
* Fixed Stone Grimaces not closing their eyes when the room is cleared.
* Fixed a broken interaction between  and .
* Fixed an infinite recursion issue with  +  and  +  + .
* Fixed The Cage's grey creep not blinking like damaging creep normally does.
* Fixed The Cage's rolling attack ending as soon as it begins.
* Fixed Level 4  occasionally getting stuck trying to pick up a coin.
* Fixed Mushrooms not displaying status effects, not playing their hiding animation, and moving around way too much when shot.
* Added a generic firing animation to  for combos that keep its appearance but removes its ability to charge (i.e. ).
* Troll Bombs now play their drop sound when they hit the ground, not when they spawn.
* Fixed Charmed enemies not being able to deal contact damage to a charmed target.
* Fixed Pressure Plate rooms granting a charge when bombing out of them.
* Fixed Spikes rarely staying in their raised position when clearing Pressure Plate rooms.
* Fixed boss HP bar counting negative boss HP, causing it to report inaccurate values or even disappear when bosses are killed with very high damage.
* Fixed  always giving blood tears when held instead of only when activated.
* Fixed mushroom items not playing their unique pickup sound.
* Fixed  being able to kill Ultra Greed during his transformation into Ultra Greedier.
* Fixed the Greed fight before Ultra Greed not triggering the victory jingle when cleared.
* Fixed Mega Clotties not making any sound when stomping.
* Fixed a glitch which caused  to only deal damage during its first few frames, and gave it a flickering impact effect.
* Death's Heads no longer deal contact damage during their death animation.
* Fixed bosses spawned by  dropping key pieces when killed in angel rooms.
* Fixed  not granting its damage bonus when obtained via .
* Fixed Devil deals costing Soul Hearts instead of Red Hearts if all of the player’s heart containers are empty.
* Fixed orbitals jittering when spawning or entering a new room.
* Fixed the  not discharging on use when overcharged.
* Fixed an exploit involving the  and the .
* Fixed permanently charmed enemies not being able to shoot projectiles through each other.
* Fixed use animation not playing when activating .
* Fixed  duplicating expendable familiars (blue flies/spiders) and perma-charmed enemies.
* Fixed projectiles from perma-charmed enemies being blocked by familiars.
* Dressing Table will no longer spawn locked items or items that were previously picked up.
* Fixed Dressing Table visually duplicating itself when dropping a collectible after being bombed.
* Fixed Rag Man's appear animation lasting much longer than intended.
* Fixed The Fallen's brimstone attack being delayed due to previous changes to Krampus' AI.
* Fixed Krampus' brimstone attack animation not matching the timing of the actual attack.
* Fixed Famine starting his dash later than he's supposed to, resulting in a weird looking animation.
* Fixed blue Famine's head playing its attack animation with the wrong timing.
* Fixed surprise minibosses such as Greed and angels not playing the alternate boss music when they should.
	+ This also applies to The Fallen that appears before Satan.
* Fixed The Hollow occasionally getting stuck along a wall.
* Fixed The Hollow's champion variants often not dropping what they're supposed to drop.
* Fixed Freds looking jittery when jumping over obstacles.
* Some transformations will now properly override the player's skin color (Leviathan, Bob and Fun Guy)
* Fixed  head costume not showing up in game
* Fixed an issue where rebuilding the player's costume map would cause visual issues with costumes containing multiple head layers with different spritesheets (such as )
* Runes and Dice Shard no longer play a paper sound on pickup.
* Fixed Backasswards having a chance to give items that weren't unlocked yet or multiple copies of the same item, and allowing starting items to appear again during the run.
* Fixed Mulligans and all variants instantly exploding if killed during their spawn animation.
* Fixed Cod Worms being briefly vulnerable during their spawn animation.
* Fixed Knights and Eyes being completely invincible during their spawn animation. (Knights will still block tears from the front and sides)
* Fixed Blastocyst not splitting when killed while poisoned. (and awkwardly sliding towards the player during its splitting animation sometimes)
* Added a small random delay before Gushers, Splashers and Blubbers can shoot projectiles (so they don't immediately shoot as soon as an enemy turns into them)
* Fixed Doples firing their first shot from the middle of the room when the player enters the room while firing.
* Fixed The Lamb's body not triggering the boss victory jingle if killed last.
* Fixed Suture not making a small grunt when it detaches after Contusion is killed.
* now applies status effects in a more consistent way.
* Fixed Big Horn getting instantly killed by  (among with other minor animation fixes)
* Added interpolation to enemy projectiles with wiggling effects (they will now look much smoother in motion)
* Fixed slot machines appearing as batteries in the minimap if a battery is present in the same room.
* Fixed Rag Mega's invincibility ending later than what his animation would suggest.
* Fixed Mimic Chests instantly opening and damaging the player if they spawn at their position when clearing a room.
* Fixed Greed Machines jamming even when the HUD displays a jamming rate of 0%.
* Blue Gapers and Greed Gapers will now have a proper appear animation if spawned by a room rather than by a boss.
* Fixed Portals being able to spawn two enemies in very quick succession upon entering a room.
* Fixed some champion types rarely spawning what they're supposed to spawn in hard mode. (such as splitting champions)
* Fixed enemies spawned from splitting champions sometimes appearing too far away from the original enemy.
* Exploding champions will no longer explode if killed very close to the player 1 second within entering the room.
* Unlockable pickups (i.e. Golden Bombs) will be replaced with a random variant if they haven't been unlocked yet.
* Made Rage Creep's attack animation slightly longer so it won't start moving until its laser has fully disappeared.
* Fixed  beam being deleted and respawned twice if maintained during a room transition.
* Fixed not being able to pick up a trinket if the player has that trinket's effect via the  trinket.
* Fixed  streak ending if a perma-charmed enemy dies.
* Fixed spawner familiars (i.e. sacks) not playing their floating animation until they spawn something.
* Fixed  having missing animation frames.
* Fixed  playing its kissing sound every room cleared instead of only when it spawns hearts.
* Spawner familiars now have a more consistent spawning algorithm.
* Fixed the  not affecting Bomb Chests.
* Fixed  being excessively loud when hitting walls.
* Fixed some minor visual issues when turning back time with . (such as fires being invisible during the teleport in animation)
* Champion enemies will no longer deal contact damage if the non-champion version doesn't.
* Charmed Portals will now spawn permanently charmed enemies.
* Fixed  hit detection being shifted up by several pixels.
* Fixed the Bestiary not counting kills for Ultra Greed and Ultra Greedier
* Fixed  blood tears being completely invisible.
* Fixed  not working properly with Anti Gravity tears.
* Fixed miniboss rooms not displaying the right character name if the player's character was changed via an item.
* Fixed pickups not showing up in the Shop in the minimap.
* Fixed red creep not being darkened in Womb when playing Greed Mode.
* Fixed Eve not starting with the  if the item itself hasn't been unlocked yet.
* will no longer be restored if the player saves and continues after losing it.
* Fixed Famine’s charge and Ultra Greed’s dash being able to instantly kill the player in some cases.
* Boss heart drops now depend on the room seed. (they no longer depend on the order in which the bosses are killed)
* Fixed daily related achievements incorrectly notifying that all challenges have been unlocked.
* Fixed a memory leak occurring when exiting a run while a Co-op baby is still on screen.
* Fixed up some code related to Co-op babies to make them work better with
* Fixed Lil Haunts having an incorrect sprite on the death screen (and in the bestiary)
* Fixed a bug which caused certain Greed mode waves to be much more common than others.
* Fixed missing animation warning spam caused by Stonies.
* Fixed blue and purple fireplaces having a chance to drop multiple Soul Hearts if extinguished by multiple simultaneous explosions.
* Fixed ' charge bar being incorrect with .
* Fixed some special Co-op babies giving the wrong amount of hearts back to the player when removed.
* Fixed items that lock the player's aim completely overriding the blink animation
* Fixed a softlock with Mega Satan caused by
* Fixed sacks dropping batteries and tarot cards way more often than intended.
* Boosted announcer lines for the new cards and pills so they are consistent with the rest.
* will no longer spawn spiders/flies when hitting invincible enemies such as stone grimaces.
* Fixed using  with  causing stolen items to become non-solid.
* Fixed  crosshair not blinking.
* Fixed the inner part of the boss health bar casting a visible extra shadow.
* Fixed some more enemies not having overlay effect attachment points.
* Fixed the character selection wheel decelerating too early when randoming, cycling through characters at minimum speed until reaching the desired character
* Added a failsafe to prevent crashes when too many entity queries are done in a single frame (this fixes a few crashes that occur when a lot of entities are on screen)
* Lil Haunts are no longer considered bosses (meaning they can be caught with ) and now have a unique death portrait.
* Fixed a bunch of bestiary entries using the wrong portrait.
* Locusts will now only spawn when a room has been entered for the first time. (prevents farming them using )
* Fixed ' links not being positioned properly with .
* Fixed  familiar chain not being properly interpolated.
* Fixed  familiar not scaling with .
* Fixed  overriding .
* Co-op babies can no longer borrow  from the player. (very buggy interaction)
* Fixed rock waves from  and  being able to hurt  and co-op babies
* Fixed some pills not playing the correct sad/happy animation.
* Fixed being able to clip through item pedestals by running into them.
* will no longer play sounds when firing . (was particularly annoying with Brimstone)
* Fixed Scarred Para-Bites sometimes spawning a projectile at the player's position when killed during their appear animation.
* Fixed achievement popups being unnecessarily delayed once the player has played 31 or more dailies.
* Fixed  not updating when taking certain health affecting pills (such as Hematemesis)
* Fixed  only reapplying its buff 1 frame after entering a new room, triggering Found HUD each time.
* Bombs swallowed by Chub will now do their proper explosion effects.
* Fixed  and + affecting friendly enemies.
* Added safeguards to prevent boss champions that double themselves (i.e. red Monstro, pink The Cage and blue Gurdy Jr.) from spawning on top of the player upon entering the room.
* Fixed  not firing from the right position with .
* Fixed some Caves/Depths rooms containing Wall Creeps being slightly broken since Booster #4.
* Fixed a corner wall entity not being generated in one of the L room shapes. (shape 12, causes some issues, notably with A Card Against Humanity)
* Fixed being able to fire infinite rockets when using  with .
* Fixed sacks dropped from  often containing identical cards.
* Fixed being able to teleport into an Error room on top of a hazard. (i.e. a Spiked Chests)
* tears now spawn blue flies/spiders at their position rather than the player's. (spawned flies and spiders will be thrown towards the player before targeting enemies)
* Fixed  and  being able to spawn many Black Hearts when damaging enemies with damage resistance. (i.e. Mushrooms)
* Fixed some on-kill effects (such as  and ) triggering more than once when an enemy is killed by simultaneous damage sources.
* Fixed Envy's split parts sharing the same drop seed.
* will now spawn two TNT barrels with  instead of spawning one and then immediately detonating it.
* Chaos Card and  will now properly kill fireplaces without a blood effect.
* Fixed being able to force a revival with  or  by saving and resuming the run after dying.
* Fixed portals from  sometimes not appearing when created in a large room which is then reentered from a different door.
* Fixed not being able to enter  portals within the same room if the player is in an off screen room. (i.e. Devil Room)
* Fixed Devil Room doors not having proper door animations and disappearing when closed.
* Fixed  spawning Blue Spiders way too frequently when the player has a charged attack.
* Fixed  not updating the player's firerate on the final tick of the tear burst. (effectively leaving the player with -1 tear delay until the tear state is updated)
* Fixed being able to keep the firerate buff from  permanently by picking up an item that changes Isaac's attack type during the tear burst.
* Fixed  copying the charge of the previously held active item instead of starting at 0 charge.
* Credits and epilogue will now adapt to the game's volume settings instead of always playing at max volume.
* Familiars will now be teleported to the player's new position if it was changed by a boss such as Gurdy or Mom's Heart.
* Fixed shadow layer not being loaded correctly in any room that doesn't have the standard 1x1 shape.
* FX layers with parallax will now smoothly transition to their new position upon teleporting across the room.
* Fixed  and  tears looking odd due to always using the biggest tear sprite.

## Mod Support

* Fixed alt skin color spritesheets not loading for mod items.
* Fixed a crash when disabling a mod that contains custom characters.
* Character selection ring now has a perspective effect which scales with the number of characters so it never looks cluttered.
* Custom characters will now be placed before Random rather than after.
* Added a custom implementation for the Lua print() function which outputs to the debug console.
* Fixed Player:GetName() causing crashes with co-op babies.
* Added MC\_PRE\_ROOM\_ENTITY\_SPAWN Lua callback for entities spawned as part of a room's layout (int type, int variant, int subtype, int gridindex, int seed) -> int type, int variant, int subtype.
* Fixed some mod callbacks crashing if anything other than a table is returned.

## Debug Console Changes

* Fixed spawn command ignoring subtype when spawning entities by name. (i.e. heart pickups)
* Console now slides in and out faster and more smoothly, accepts input even while sliding in, and can be closed with Esc.
* Added support for non QWERTY keyboard layouts.
* Backspace can now be held to delete characters quickly.
* Text cursor can now be moved left and right in the console.
* Home and End will now move the cursor to the beginning/end of the current command.
* Ctrl+Home and Ctrl+End will scroll to the beginning and end of the history.
* Numpad Enter can now be used to run commands.
* Added "clear" command to clear the history.
* Clamped console history to 1024 entries to limit memory usage.
* Clamped command buffer to 64 entries to limit memory usage.
* Commands rerun from the command buffer will now be moved rather than copied to the front. (so running the same command multiple times doesn't clutter the command buffer)
* Condensed errors printed by the "lua" command so there is less useless junk at the beginning of the error string.
* Lua errors will now be printed to the console.
* Added automatic text wrapping to both the console history and input.
* Added ConsoleFont parameter to options.ini, set to 1 to use a smaller font. (0 by default, can also be switched in game using Ctrl-Numpad+ and Ctrl-Numpad-)
* Added FadedConsoleDisplay toggle to options.ini, shows recent console on screen even if the console is closed. (disabled by default)
* Added SaveCommandHistory toggle to options.ini, enables or disables saving the console command history between sessions. (enabled by default)
* Debug 4 (high damage) will now actually increase the player's damage stat so it applies to all attack types.
* Debug 5 now shows information about the current room. (notably the room ID)
* Fixed luamod reporting a success if Lua errors were encountered while loading a mod.

## Undocumented Changes

### New Items

* (541)
* (542)
* (543)
* (544)
* (545)
* (546)
* (547)
* (548)
* (549)
* (550)
* (551)
* (552)

### New Synergies

* will now synergize with .
* will now synergize with .

### Bug Fixes

* Fixed the bug where Super Envy dropped  instead of . (According to the developers, this was always intended, but has been bugged since the initial port of the game.)
* Fixed the bug where the  trinket broke when touching a shopkeeper.
* Fixed the bug where  would not work properly on The Void.
* Fixed the bug where saving and quitting would duplicate a multi-segment boss spawned by .
* Fixed the bug where  would spawn a Mega Satan head and it would do nothing. (It is no longer possible to spawn a Mega Satan head.)
* Fixed the bug where you could take damage from  lasers that stayed on the screen during a room transition.

### Graphical Changes

* Added a shooting animation to Blisters from this Steam Workshop mod by TheShadyOne.
* Womb trapdoors have a new sprite for when they are closed.
* Lucky penny was given a green shine from this Steam Workshop mod by piber20.
* Scared Heart was given a faster animation from this Steam Workshop mod by piber20.
* 's appearance now changes based on how many hearts it contains. Based on this Steam Workshop mod by O\_o.

### Room Changes

Miscellaneous
* Deleted/moved props in MANY rooms.
* Changed difficulty for many rooms from easy values to harder values.

Special rooms

* Moved the TNT barrels one square away from the entrances in Treasure Room #13 (to prevent unavoidable with Mama Mega).
* Fixed misc. doors in I AM ERROR rooms.
* Replaced Lovers Cards with Black Runes in I AM ERROR room #23.
* 2x Attack Flies were moved away from the door in I AM ERROR room #17.
* 3x soul heart Super Secret Room is now weight 0.1 (from 1.0).
* 3x black heart Super Secret Room is now weight 0.1 (from 1.0).
* 5x rune Super Secret Room is now weight 0.25 (from 1.0).
* 8x random pickup Super Secret Room is now weight 0.25 (from 1.0).
* 2x black heart Curse Room is now weight 0.25 (from 1.0).
* Replaced the Lovers Card with a Black Rune in Curse Room #21.
* Replaced a Rag Man with a Null in Dirty Bedroom #14.
* Monstro room #1015 had difficulty changed from 10 to 1.
* Moved 2x Blastocyst closer to the center of the room in room #2042.

Basement
* Changed some Sleepy Gapers to normal Gapers in a bunch of rooms.
* Changed some Flaming Fatties to normal Fatties in a bunch of rooms.
* Deleted 2x poops in narrow room #1030.
* Deleted 2x pots in narrow room #722.
* Changed the Rag Man to a Ragling in narrow room #755.
* Moved 3x Mega Troll Bombs behind all of the flies in narrow room #753.
* Deleted some fires and changed some Flaming Hoppers to Hoppers in room #691.
* Changed one Gaper to a pot in narrow room #616.
* Moved the TNT barrels one square away from the doors in room #274.
* Deleted two duplicate misplaced entities in room #281.
* Deleted two null rooms.

Cellar
* Changed some Sleepy Gapers to normal Gapers in a bunch of rooms.
* Changed some Flaming Fatties to normal Fatties in a bunch of rooms.
* Moved a Mulliboom by 1 square in room #61.
* Moved both Mullibooms by 1 square in room #62.
* Added 2x spider web stacked entities to room #87.
* Deleted 2x spiders from room #99.
* Removing two rocks from room #106.
* Moved 2x spiders away from the doors by 1 square in room #110.
* Moved 2x spiders away from the doors by 1 square in room #113.
* Moved 2x spiders to the opposite corners in room #114.

Burning Basement
* Deleted two null rooms.

Caves
* Changed some Drowned Chargers to Chargers in a bunch of rooms.
* Changed some Drowned Hives to Hives in a bunch of rooms.
* Changed some Drowned Boom Flies to Boom Flies in a bunch of rooms.
* Deleted 2x Pale Fatties and changed 2x Pale Fatties to 2x Fatties in room #917.
* Deleted 6x Troll Bombs from room #875.
* Deleted 3x Blue Gapers from room #885.
* Deleted 8x Pale Fatties and changed 1x Pale Fatty to 1x Fatty in room #843.
* Deleted 6x Pale Fatties in room #850.
* Deleted 6x Pale Fatties and changed 4x Pale Fatty to 4x Fatty in room #854.
* Deleted 2x Pale Fatties and changed 4x Pale Fatty to 4x Fatty in room #805.
* Deleted 2x Pale Fatties and changed 4x pits with 3x rocks in room #798.
* Deleted 2x Pale Fatties and changed 4x pits with 3x rocks in room #818.
* Deleted 1x Pale Fatty and changed 6x Pale Fatties to 6x Fatties in L room #760.
* Moved 2x Pale Fatties to be closer to the center in L room #739.
* Changed 4x Pale Fatties to 4x Fatties in 2x1 room #720.
* Deleted 6x Troll Bombs from narrow room #690.
* Deleted 1x Pale Fatty and 1x Blubber from room #596.
* Deleted 1x Conjoined Fatty from room #540.
* Redesigned room #60 so that it only has 2 doors instead of 4.
* Changed 2x Pits to 2x rocks in room #61.
* Deleted 6x Pits to room #66.
* Deleted 8x Pits to room #67.
* Deleted 4x Pits to room #72.
* Deleted 2x Spitties from room #74.
* Added 2x cobwebs to room #75.
* Moved 2x Spitties in room #79.
* Deleted 2x pits in room #80.
* Deleted 2x Chargers from room #87.
* Deleted 1x Moter from room #110.
* Deleted 1x Red Host from room #164.
* Deleted 4x Pits and moved 4x Maws to the empty spaces on room #363 (to stop the bug where they would glitch out of the wall upon first spawning).
* Changed 2x Squirt to 2x Corn in room #938.

Catacombs
* Changed some Drowned Chargers to Chargers in a bunch of rooms.
* Changed some Drowned Hives to Hives in a bunch of rooms.
* Changed some Drowned Boom Flies to Boom Flies in a bunch of rooms.
* Deleted 8x Pale Fatties in room #843.
* Deleted 5x Pale Fatties in room #850.
* Deleted 6x Pale Fatties and changed 4x Pale Fatty to 4x Fatty in room #854.
* Deleted 4x Pale Fatties in room #805.
* Deleted 2x Pale Fatties in room #798.
* Reworked room #818 to only have half of the enemies.
* Deleted 1x Pale Fatty and changed 6x Pale Fatties to 6x Fatties in L room #760.
* Moved 2x Pale Fatties to be closer to the center in L room #739.
* Deleted 6x Troll Bombs from narrow room #690.
* Deleted 1x Pale Fatty and 1x Blubber from room #596.
* Deleted 1x Conjoined Fatty from room #540.
* Deleted 2x Splasher from room #213.
* Deleted 4x Pits and moved 4x Maws to the empty spaces on room #363 (to stop the bug where they would glitch out of the wall upon first spawning).

Flooded Caves
* Deleted 2x Pale Fatties in room #917.
* Deleted 6x Troll Bombs from room #875.
* Deleted 3x Blue Gapers from room #885.
* Deleted 8x Pale Fatties and changed 1x Pale Fatty to 1x Fatty in room #843.
* Deleted 6x Pale Fatties in room #850.
* Deleted 6x Pale Fatties and changed 4x Pale Fatty to 4x Fatty in room #854.
* Deleted 2x Pale Fatties and changed 4x Pale Fatty to 4x Fatty in room #805.
* Deleted 2x Pale Fatties and changed 4x pits with 3x rocks in room #798.
* Deleted 2x Pale Fatties and changed 4x pits with 3x rocks in room #818.
* Deleted 1x Pale Fatty and changed 6x Pale Fatties to 6x Fatties in L room #760.
* Moved 2x Pale Fatties to be closer to the center in L room #739.
* Changed 4x Pale Fatties to 4x Fatties in 2x1 room #720.
* Deleted 6x Troll Bombs from narrow room #690.
* Deleted 1x Pale Fatty and 1x Blubber from room #596.
* Deleted 1x Conjoined Fatty from room #540.
* Deleted 4x Pits and moved 4x Maws to the empty spaces on room #363 (to stop the bug where they would glitch out of the wall upon first spawning).
* Deleted 1x Cross Turret in room #979.
* Deleted 1x Cross Turret in room #980.
* Deleted 1x Cross Turret in room #984.
* Deleted 1x Cross Turret in room #985.
* Deleted 1x Cross Turret in room #986.
* Deleted 1x Cross Turret in room #987.
* Changed 2x Cross Turrets with rocks in room #988.

Depths
* Changed some Dank Globins to Globins in a bunch of rooms.
* Changed some Dank Squirts to Squirts in a bunch of rooms.
* Changed some Dank Death's Heads to Death's Heads in a bunch of rooms.
* Deleted a bugged stacked Blister and changed 2x Blisters to 2x Keepers in room #898.
* Reworked room #799 to only have 2x Blue Gapers.
* Deleted 2x Trolls Bombs and moved 2x Trolls Bombs in room #699.
* Changed 1x Magician card to 1x random card in room #286.
* Moved 1x Begotten from the bottom to the center in room #316.
* Deleted empty room #378 entirely.
* Deleted the bugged stacked rock in room #430.
* Moved 1x Rage Creep up one square in room #457 (it was bugged and killing the other two Rage Creeps on spawn).
* Moved 4x Corns closer to the center in room #912.
* Deleted 1x Cross Turret and 1x Vis in room #914.

Necropolis
* Changed some Dank Globins to Globins in a bunch of rooms.
* Changed some Dank Squirts to Squirts in a bunch of rooms.
* Changed some Dank Death's Heads to Death's Heads in a bunch of rooms.
* Deleted a bugged stacked Blister in room #898.
* Deleted 1x Heart and 1x Mask in room #4.
* Reorganized room #10 to have 2 doors instead of 4 and have 4 Gurgles instead of 6.
* Changed 1x Magician card to 1x random card in room #286.
* Moved 1x Begotten from the bottom to the center in room #316.
* Added 2x Sacks offscreen to the left in room #423.
* Deleted the bugged stacked rock in room #430.
* Deleted 1x Cross Turret in room #910.
* Deleted 1x Cross Turret in room #912.
* Moved 1x Cross Turret and 1x Brain in room #915.
* Deleted 1x Cross Turret in room #917.
* Changed 4x Spikes to 4x Retracting Spikes in room #918.
* Changed 2x Cross Turrets to 2x rocks in room #919.
* Added an explicit chance for each Host in narrow room #922 to spawn as a Red Host.
* Deleted 1x Cross Turret in room #923.
* Deleted 1x Cross Turret in room #924.
* Deleted 2x Squirt in room #925.
* Deleted 1x Cross Turret and added 8x rocks around the other 2 Cross Turrets in L room #926.
* Deleted 1x Cross Turret in room #927.
* Deleted 1x Cross Turret and added 4x rocks to room #929.
* Changed 2x Cross Turrets to 2x skulls in room #932.
* Added 2x blocks and 4x skulls and 9x rocks to room #933.
* Added 6x rocks in room #934.
* Added 6x rocks in room #935.
* Added 4x rocks in room #938.
* Deleted 1x Cross Turret in room #940.
* Changed 1x Cross Turret with 1x Constant Stone Shooter (Down) in room #941.
* Deleted 2x Cross Turret and 1x Mobile Host in room #942.
* Deleted 1x Cross Turret and 1x Squirt and 2x poops and added 2x Dips in room #944.
* Added a chance for each Cross Turret to be a rock in room #953.
* Deleted 1x Cross Turret in room #954.

Dank Depths
* Deleted a bugged stacked Blister and changed 2x Blisters to 2x Keepers in room #898.
* Reworked room #799 to only have 2x Blue Gapers.
* Deleted 2x Trolls Bombs and moved 2x Trolls Bombs in room #699.
* Changed 1x Magician card to 1x random card in room #286.
* Moved 1x Begotten from the bottom to the center in room #316.
* Deleted empty room #378 entirely.
* Deleted the bugged stacked rock in room #430.
* Moved 1x Rage Creep up one square in room #457 (it was bugged and killing the other two Rage Creeps on spawn).

Womb
* Changed some Scarred Guts to Guts in a bunch of rooms.
* Changed some Scarred Para-Bite to Para-Bite in a bunch of rooms.
* Deleted 1x Nerve Ending in narrow room #825.
* Changed 4x Magician Card to 4x random card in narrow room #687.
* Added 2x Polyps to 2x2 room #424 to prevent unavoidable damage when entering from the bottom-left door.
* Changed 2x Spikes to 2x Retracting Spikes in 2x1 room #841.
* Deleted 1x Cross Turret and added 2x rocks and 1x Leech to room #842.
* Reworked room #844 to have 1x Cross Turret (instead of 2) and other hazards.
* Deleted 1x Cross Turret from room #845.
* Moved 2x Cross Turret upwards in room #846 (to make the room easier).

Utero
* Changed some Scarred Guts to Guts in a bunch of rooms.
* Changed some Scarred Para-Bite to Para-Bite in a bunch of rooms.
* Deleted 1x Nerve Ending in narrow room #825.
* Reworked narrow room #693 to have 1x Bloodshot Eye (instead of 2) protected by 1x Red Poop.
* Deleted 1x Bloodshot Eye in narrow room #609.
* Added 2x Polyps to 2x2 room #424 to prevent unavoidable damage when entering from the bottom-left door.
* Changed 2x Gaping Maws to 2x Red Poops in room #424.
* Deleted 1x Cross Turret and added 2x rocks to room #845.
* Deleted 1x Cross Turret to L room #847.
* Changed 2x Blue Fires to 2x Red Poops in room #853.
* Reworked room #854 to have 1x Cross Turrets (instead of 2).
* Deleted 2x Cross Turrets and added 2x Flesh Mobile Hosts to 2x2 room #859.

Scarred Womb
* Deleted 1x Nerve Ending in narrow room #825.
* Changed 4x Magician Card to 4x random card in narrow room #687.
* Added 2x Polyps to 2x2 room #424 to prevent unavoidable damage when entering from the bottom-left door.

Cathedral
* Deleted 1x Cross Turret from room #342.
* Added 8x rocks to surround the 2x Cross Turrets in room #344.
* Moved 2x Cross Turrets and 2x Boneys in room #321.
* Moved 2x Cross Turrets and 4x rocks in room #322.
* Moved 4x Cross Turrets in room #323.
* Added 16x rocks to surround the 4x Cross Turrets in room #324.
* Moved 2x Cross Turrets to be closer together in narrow room #326.
* Room #327 (with 1x Cross Turret and 2x Portal and 2x Death's Head) is only half as likely to appear now.
* Added 4x rocks to surround the 2x Cross Turrets in room #331.
* Deleted 2x Boneys and changed 2x rocks with 2x pits in room #333.

Sheol
* Deleted 2x Nulls from narrow room #361.
* Changed 1x bugged Begotten Chain to 1x Begotten in room #334.
* Changed 2x bugged Begotten Chain to 2x Begotten in room #341.
* Changed 2x bugged Begotten Chain to 2x Begotten in room #269.
* Changed 1x bugged Begotten Chain to 1x Begotten in room #255.
* Moved 1x Begotten one square upward in room #184.
* Moved 2x Begotten from the center blocks to the top blocks in 2x2 room #224.
* Moved 2x Cross Turrets and added 2x rocks in room #406.
* Moved 2x Brimstone Heads in room #407.
* Deleted 1x Cross Turret from room #408.
* Added 2x Golden Chest to narrow room #409.
* Moved 2x Cross Turrets in room #416.
* Moved 2x Cross Turrets in room #418.
* Added x8 rocks around the Cross Turrets in room #419.
* Moved 2x Cross Turrets closer together in room #423.
* Added x6 rocks around the Cross Turrets in room #425.

Chest
* Moved 2x Sisters Vis in room #94 to prevent unavoidable damage.
* Moved 2x The Forsaken in room #296 closer to the center of the room.
* Deleted the room with 1x Bony and 1x Lil' Haunt (#31).

Dark Room
* Changed 3x High Priestess card to x3 random rune in narrow room #291.
* Changed 1x The Forsaken with x2 Lokii in narrow room #263.
* Changed 1x Super Wrath with x1 Wrath in room #29.

The Shop

* Added x1 fly from room #242 (so that there would be at least 1 enemy in the wave).

### Other Changes

* Completing Greedier Mode unlocks achievements from the Greed Mode too.
* Added 41 new co-op babies.
* Monster replacements will now only occur with enemies spawned as part of the room layout.
	+ As a result of this, Mushrooms no longer spawn after destroying Skulls.
	+ Greed will no longer spawn Ministros because of this.
	+ Super Greed, Ultra Greed and Blue Champion Mom no longer summon Blisters.
	+ Meatballs no longer spawn Mushrooms upon death.
	+ Nests will no longer spawn Ministros upon death.
	+ Chub and The Stain will no longer spawn Drowned Chargers. (This used to happen if they were fought in the Flooded Caves)
	+ Red Champion Polycephalus will no longer spawn Scarred Para-Bites. (This used to happen if it was fought in the Scarred Womb)
	+ Globins spawned by Mom no longer become Dank Globins (This used to happen if she was fought in the Dank Depths).