recursal/Fanatic-Fandom huggingface dataset:
Dwarves

The adaptability shown time and time again by the humans is often rivaled by the dwarves of Onnos. Long ago, when the land above ground was being claimed and fought for by the other races, the dwarves had a choice to make. Join the fighting or find another solution. The dwarves chose the latter and went underground.

Today, most dwarves come from and reside in Deor Loch, the pride and peak of their accomplishments. They are an adaptable, inventive, hard working, spiritual and practical people. The needs of carving the intricacies of Deor Loch resulted in as much investment into the arcane as their traditional inclination to the divine. They value knowledge in all forms, for all of what they've learned has helped them create the wonder of their vast underground city.

Because their needs demanded more than their traditional knowledge could provide, many a dwarf has chosen to travel the world to gain a better understanding of societal structure, means of construction, trade and transportation. This was especially prevalent after the Grim Covenant. The leaders of Deor Loch made it a top priority to avoid the threat of Argem ever befalling their kingdom and encouraged dwarves to go out into the world, learn the methods, skills and tendencies of the humans and bring that knowledge home to adapt its most practical parts to their way of life. Some of the dwarves chose to remain above ground, living out their lives as adventurers, foremen, clergy, even researchers.
Reputation

Reputation or Charm affects your npc interactions such as talking, debating, gifting and stealing. Reputation is based on :

* Your NPC appearance (each cosmetic element has a reputation value : more here)
* Your NPC gender with women having higher base reputation than men
* Your chosen starting traits
* Your in-game choices
Mood

Mood Affect your character's status. When Mood is low, your character will have a chance to recieve negative Destinies. Use Interest Items to recover mood.

On game Mood will look like this for example. Mood : 90/100. 100 are max mood, and 90 are current Mood. When Current Mood 50 and lower , your character will get Negative Destiny(Nurture) Exhausted for several month, this negative Destiny will triggered and stack each month until Mood higher than 50.

Base Mood are 100, during character creation this can be increased or decreased, base on Destiny(Nature) you choose.

## Increase and Decrease Mood

Currently only Rewrite Destiny can increase Permanent Max Mood. For temporary increase max mood, There is several, but you can easily get by drinking alcohol at tavern and this also replenish current mood on begining of month. Correct interest Item can replenish current Mood, remember there is grade for each interest item that base on cultivation level, you need to match it with your cultivation for effective use. if you lucky there is random event at world map that replenish current mood.

There is no way to cause permanent decrease on max mood for now.

There is several event that consume mood,

Every time you learn any skill it will consume Mood, the more deviation you get in the process the more mood consumed.

Sect mission, Spring pool also has chance to consume 20 mood.

Random Event from wolrd map can consume mood as outcome. Consume mood will more often triggered than replenish mood, So always at least bring 1 or 2 correct Interest items when farming on world map.
Damage Dealt

## Damage Formula

**Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle Final Damage \cong \left ( \frac{Real ATK - Defense}{ 100+ \frac{10}{3} \frac{Physical}{Elemental}Resistance} \right )\*Skill Power\*\prod Subskill Buffs % }**

Where RealATK:

**Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle Real Attack = (Base Attack + Wine Attack + Additive Attack Buffs) \* Attack % Buffs + 2xPill Attack}**

Skill Power is the value that shows up in any active skill. This value is a multiplier after ATK is calculated.

Physical/Elemental Resistance is a stat that is boosted by breakthroughs and/or passive traits.

Subskill Buffs% come from the enlightenment bonuses. These can be, but not limited to:

* Extra Damage vs Cultivators
* Extra Damage vs Bosses
* Extra Damage vs Common Mobs
* 25% Bonus if using a red/orange skill book

Wine Attack comes from the temporary bonus damage given by consuming wine at the tavern.

Attack%Buffs is any trait that loosely says, "Gives an extra x% to Attack". An example would be the "Fearless" trait which gives 10% extra Attack.

Pill Attack is given by the consumption of attack pills in battle.

## Critical Rate and Damage

Critical Damage is defined as:

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{\displaystyle Critical Damage = Critical Multiplier - Critical Resistance Multiplier}

Where Critical Damage ranges from 125% to 500%.

Critical Rate ranges from 0% to 50%.
Divine Sense

Increases your likelihood to steal and allows you to use higher realm items.

For instance while at Qi-Refinement you can use Enlightenment items (fruits, pills for instance) as long as you have over 8400 Divine Sense. This does not work for skills.

Passive skill modifiers are one of the most reliable way to increase Divine Sense.
Critical

## CRIT

Affect your character's chance of landing a critical strike during combat. Critical Rate : your likelihood to land a critical. Ranges from 0 to 50% code-wise. Each breakthrough makes the critical chance values change.
Critical Multiplier : dictates how much damage your critical hits will do. Starts at a multiplier of 1.25 to a maximum of 5.

Base CRIT are 30, during character creation this can be increased, base on Destiny(Nature) you choose.
Focus

Using Items during combat consumes Focus, base on what realm the item. Affect how many item can be seen on NPC, as well as the stealing chance, also affect how many Artifact can be equiped at the same time.

On game Focus will look like this for example. Focus : 67 / 77. 77 are max Focus, and 67 are current Focus.

Base Focus are random, everytime you reroll Destiny(Nature) to choose , during character creation Focus can be increased or decreased, base on Destiny(Nature) you choose. on Nightmare and above difficulty level, Focus can be negative value, if you choosing Unstable Spiritual Root as Destiny(nature). You still able equip elixir, but will not able using any elixir during combat until next breaktrough.
External Traits

Affect external related Interaction of NPC. Combine with Internal Traits, NPC personality can be amplified or neutralize or change. With Righteous or Demonic points, NPC personality amplified further. External traits had bigger impact for NPC social relation NPC has more friend, or enemies, has family member or not, some External Traits are easy to please, some External Traits are very hard to please. how fast favor/hate increase or decrease depend on External Trait.

External traits also had part when doing debate. Knowing NPC Internal trait are enough to gain 1 arrow favor when debate, but you need to know External Traits to gain 2 arrow favor.

Currently there is 12 External Traits you can choose at character creation. Here the list.
English Content Creators

This article wishes to shoutout and point to english speaking content creators that once did or still do content for **Tale of Immortal**. For the sake of not bloating this list, we ask users with recommendations to add people that did at least 2-3 videos on the game, and those who have done content as old as a year will not be accepted on this list. At the same time, those currently on the list that have gone a year without doing content on the game will eventually be **removed**.

List of content creators :

1. Hyperpig : Youtube (1 day since last ToI content, 5 month since their series on it)
2. Baby Boomer Gamer: Youtube (1 day since last ToI content)
3. LordMasterGaming: Youtube (10 days since last ToI content)
4. GameMinutes: Youtube (6 months since last ToI content)
5. Booryan Chillin: Youtube (6 months since last ToI content)
Turtle Blade Style Build

The Turtle Blade Style Build corresponds to choosing the turtle unique skill once entering Soul-Formation (right after Nascent Soul).
The turtle bonus triggers by losing a certain amount of max hp, triggering an area wide burst of damage and stun. This ability does not seem to have a cooldown.

You can thus choose the Sacrifice Max Hp option in the He Luo Fish quest line (JingWei storage girl).
Mounts

Mounts increase your charm and movement speed in the world (does not affect combat movement speed). Mounts can be bought in any region in any city and the capital which will usually have a higher rarity mount. Sects do not sell mounts.

The first mount accessible in the game is a sword you can use to fly on.

A worthwile mount to get from region 2 is from the quest where you end up having to choose between three object, the third beeing a bone. If you choose that bone you will get the best mount available for the second region.
Stu

An outraged Stu -- perhaps after being gypped out of money to pay off his boss by Foghorn Leghorn

## Appearances

### Debut

Foghorn on the Streets: Mafia Leghorn

**Stu** is a mafia hitman. He is the only known hitman that works for the American Mafia to be a Chicken.

Foghorn Leghorn's first encounter with Stu was when he started receiving mysterious assignments, signed by "S". Eventually, he was told to come to Foghorn Italianhorn's Cafe, where Stu gave him an assignment to go hunt down someone. Leghorn became ensnared in debt to Stu, and then schemed to pay it off by getting money form his "rich uncle". Stu asked a lot of questions, though, and eventually Foghorn was backed into a corner. He had to produce a whole animated movie and show it in theaters by the end of the week, and make tons of money off of it -- the whole time pretending that his *fake* rich uncle was making it.

The movie was a complete bust, and Stu and Foghorn Leghorn were the only two there. After Stu saw that it was awful, Leghorn didn't make the movie, and it made only $5, he attempted to kill Leghorn with a machine gun. However, Foghorn barely escaped in his rickedy old car from the 1940s.

Stu had close relations with his boss, Robert Jayfeather, and occasionally interacted with Al Capone, who also went by Alkapone, since the chickens he was trying to fool were always too dumb to realize the similarity.

Leghorn had several encounters with Stu after the movie incident, though those are less notable.
Dialogue / Skill Bug

If you are getting stuck on the second island of the tutorial after talking to the first npc that you can choose to save, then you might have to set your computer region to **UK** and regional format to **US** to fix this bug.

This seems to be caused by that same number issue in the new way npc calculate affection. Please note this also applies if you’re loading a savegame from before the update and are already further in the game.

It seems it also causes some (random) skills to be bugged due to having really crazy stats (casting time of 2000 seconds for instance). It seems this bug is fixed by doing the same process as above.

The “huge numbers” as well as affection bugs above are likely due to chinese using the decimal point system as the US do.

Basically chinese would write a number like americans do : 100,000.01

While most european countries would write it as : 100.000,01
Interface

The Interfacing Department is the only department that will be communicating directly with Hex, it will be entirely voice operated, but in the event of a vocal shut down, a keyboard and screen should be made available for interface communication. All commands will be directly to the Loading Department.
Early-Access Roadmap

This is a list of changes made and to be made as they are currently reflected on the "Roadmap" that can be accessed on the bottom right while being on the main menu. "The Roadmap presents our future plans for the game. Based on the feedback we receive after each update, we'll make adjustments accordingly. For instance, we might change the release order of certain game content, but the overall direction will remain the same."

**Stage ① (Updated and done)**

* Fix all the major bugs in the game.
* Add more adventures.
* New Realms: Soul Formation and Enlightenment.
* Release the main story: Kuafu Chases the Sun.

**Stage ② (Updated and done)**

* New feature: Forge Artifacts.
* Player's Workshop Alpha (Cancelled for the current version because of technical issues. Workshop feature will be delayed.)
* New feature: Re-choose/Rewrite Destiny Skill.
* New feature: Changing clothes.
* Game optimizations.

**Stage ③ (Updated and done)**

* Optimization: Artifact Spirit mechanics.
* Re-design: Sect mechanics.
* New mysterious organization appears.
* New feature: Heaven-chosen NPC's.

**Stage ④ (Updated and done)**

* New feature: Eye of Providence patch, activating the Artifact, Eye of Providence.
* NPC animation and expression functions.

**Stage ⑤ (Updated and done)**

* Reborn and Transcendent Realms: Xingtian Slayer main story.
* Added Talisman functions.
* Optimized Feng Shui functions.
* Added new high level Skills.
* Optimized Alchemy functions, and created a foundation route for Alchemists.

**Stage ⑥ (Updated and done)**

* Player's Workshop Ver 1.0: Players will be able to design adventures, stories, events, characters, monsters, and dungeons.

**Stage ⑦ (Updated and done)**

* New artifact: Mythical Gourd. It'll allow players to collect monster souls and upgrade them.

**Stage ⑧ (To be added)**

* Unlock Tian Yuan Mountain.
* Player's Workshop Ver 2.0: Players will be able to participate in more complicated game design and improvements.
Energy

Casting skill during combat consumes Energy.

On game Energy will look like this for example. Energy : 144 / 187. 187 are max Energy, and 144 are current Energy.

Base Energy are random, everytime you reroll Destiny(Nature) to choose , during character creation Energy can be increased or decreased, base on Destiny(Nature) you choose.
Tavern Drinks

Tavern Drinks can be bought from the tavern in any town or capital. There are three types: Drunken Dream, Eighteen, and Daughter Red. The cost per drink scales up depending on difficulty and region.

## Drunken Dream

Lithe as a Swallow
 1
 2
 3
 4
 5

Strengthened Body
 1
 2
 3
 4
 5

Mighty Strength
 1
 2
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 4
 5

## Eighteen

Benevolent Mountain Man
 1
 2
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 4
 5

Vigorous
 1
 2
 3
 4
 5

Steel Bones
 1
 2
 3
 4
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Soul Elementalization
 1
 2
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 5

## Daughter Red

Calm Cultivation
 1
 2
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Unending Flow
 1
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Fearless
 1
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Refreshment
 1
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Nature Connection
 1
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Burning Blood
 1
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 5
Early Tutorial / World Generation Bug

On the second island of the tutorial a cutscene should play out.

If that doesn’t happen and you’re stuck there because of it here is a fix :

Important things to note :

1 - this is a world generation bug so it is needed for the loading screen between character creation and the start of the tutorial.

2 - This fix should makes world generation take significantly longer (5 min instead of 10-20 seconds prior to that).

3 - It is recommended to stick to those settings for playing however since there may be other instances of generation in-game that will require those settings (new npcs being generated for instance).

4 - We can recommend setting up a seperate windows profile on your computer with those settings so you don’t have to switch everything everytime. Timezone will have to be changed everytime however.
Alignment

There are two scales you can align yourselves with currently :

 Unorthodox/bad/evil/rebel

 Orthodox/good/conventionnal

It currently only affects your relations with other NPCs as well as your sect tax. If you are aligned opposite your sect you will pay a yearly tax of 10% of your current sect contribution points.

The system is a chinese Karma system so having a more neutral alignment is the *ideal* choice.
Charisma Level

## Charisma

Charisma is a hidden difficulty level in Tale of Immortal. Many things can be easier or more difficult because of this charisma. Gaining knowledge which is eventually converted into Skill Points, depends on the charisma at the beginning of the game. Sparing rate, debate, ambush, gift, ease of rising or falling from hatred and liking, all relate to charisma early in the game. in the late game, reputation has its own share that can cover the influence of charisma.

Under normal circumstances, when creating a character at least it will usually end up at an average or pretty charisma level. Selection of Destiny(Nature), can decrease or increase the level of charisma further. But when seriously designing characters, you can get characters with above normal or below normal levels of charisma. After the character has been created, the level of charisma can only be increased by wearing a mount or high-grade outfit.

## Level of Charisma

Destiny(Nature) Stunning Beauty will cap charisma at 900 point.
Destiny

Destinies are the three special effects chosen during character creation out of the nine options the game gives you. Nine of all the destinies below are randomly selected and will be shown for you to pick between. Rerolling your stat sheet will make the game pick a new set of 9 destinies (as well as change your stats).

In the case of destinies, rarity does not matter at all. The stats recommended to prioritize for traits are Attack, Insight, Luck and combat movement speed. Any effect to lifespan can be ignored since dying of old age is nigh impossible currently. Any boost to aptitude for a certain element or martial art can also be ignored since spirit fruits are easy to find and will increase that stat.

The color-coding in this game from the rarest to most common is : Red > Orange > Purple > Blue > Green > Grey

## List of Non-Achievement Destinies

Destinies that do not require an achievement to unlock.

## Achievement Destinies

Destinies that are unlocked once certain achievements are completed.

## References

Spreadsheet of all the starting destinies from Winatwarlord.
Travel Speed

Affect how quickly your character moves on the world map. The higher the Travel Speed, the less time needed to reach the destination.

Base Travel Speed are 500, during character creation this can be increased, base on Destiny(Nature) you choose. Some passive skill using Travel Speed as base multiplier. There is Special Destiny(Nurture) when equip some mount, Unobstructed, it say can travel a place normally can't, but this Destiny invalid when come to world barrier.

## Increase & Decrease Travel Speed

Currenly there is no way to decrease permanently lower than base Travel Speed. Only Semi permanent increase by equip any mount. there is temporary Destiny(Nurture) to increase by drinking alcohol at tavern.

These are mount list
Sales

The Sales Department will be responsible for making everyone want every product we sell. They will be in charge of advertising, product unveiling conferences, and actually selling the devices to people. They will work closely with the Data Analysis Department to use personalized manipulation strategies for each person. It will also attempt to convince people to take deals offered them involving Personally Tailored Devices.
Fire Face-Tank Chaos Build

Fire Face-Tank Chaos Build by sovrin

1. LMB with Burning Soul modifiers

2. RMB with Damage Reduction modifier + throw fireballs every second after 8 Burning Soul modifier

3. Phoenix Ultimate with Damage Reduction modifier

With all this damage reduction, you can face tank chaos mode as long as you are standing in flame or continuous casting RMB. The crazy damage output comes from the fireball modifier on RMB that activates after achieving 8 or more stacks of Burning Soul.

See the build in action : link
Knowledge

Debate, Spar, Dual Cultivation with NPC's to obtain Knowledge. When Knowledge Reaches its limit, you can convert it into Skill Points. For how many knowledge you gain, depend on NPC realm, The higher NPC realm, more knowledge you gain.

Every breakthrough also increase Knowledge limit to convert, since every breakthrough gain Skill Point. But gaining Skill point from Skill Fruit (Tao Fruit for in game term), will not increase Knowledge limit.

Spar and Dual Cultivation only gain about 8-13% knowledge compare to Debate from same realm. When spar, it does not matter you lose or win, still gain Knowledge, losing at spar will get slight less knowledge.

Each debate will either gain favor or hate, to gain favor you need to match answer with NPC Internal Trait and some case also External Trait. if your answer match all 3 debate you will gain 2 arrow favor and highest knowledge. 2 match will gain 1 arrow favor, 1 match will gain 1 arrow hate, and no match will gain 2 arrow hate, and the least Knowledge possible(About 75-80% compared to 2 arrow favor).

To trigger NPC side, debate, spar, dual cultivation and invite, You need change turn/month near NPC, in this case in the city block or around city vicinity (within 8 block). Usually after NPC had 1 Full heart you had those chance. some rare case NPC will go to your place in world map even you are very far from city.

You also can asking NPC to Debate, spar, Dual Cultivation with some cost. But Invite opposite gender will get better result if succed, each heart level affect cooldown for those activity. if only 1 heart or lower cooldown usually between 10-13 month. 5 heart cooldown between 1-4 month. if NPC has hatred toward you, they will not accept or trigger event to gain knowledge.

 Spar
 Dual Cultivation
Proficiency Stats

Fundamental requirements to learn skills from books or recipes. This status can be increased by using Spiritual fruit for Martial arts and Spiritual root, using textbooks for Artisanship. you need reach minimum stat point to learn respective skill Martial Arts And Spiritual Root, For Vitality, Energy, Focus, ATK, DEF Mind Skill, you need reach average number of Martial Arts point (Total All Martial Arts Point / 6 round down).

When doing comprehend, Proficiency Stats will take part. It will Insight + Respective Point(Martial Arts or Spiritual Root) or Insight + Average Point

Proficiency Stats will distributed randomly for everytime you reroll Destiny(Nature) to choose. during character creation this can be increased or decreased, base on Destiny(Nature) you choose. The most stats when character creation will be that character starting attack, if somehow there is tie in number, Higher placement will take priority, and martial arts first Spiritual Root second. Choosing Proficiency Stats Destiny(Nature) are not really adviseable, Since there is other stat that more important.

High Proficiency stats has chance to trigger damage reduction base on respective Martial Arts or Spiritual Root. minimum damage after reduction is 1.

For Artisanship, higher Proficiency stats will slower mini game process for Alchemy and Forge, Increase yield for Herbology and Mining, and Spot Found for Feng Shui. Currently, Talisman not yet implemented.

Some passive, use Martial Arts or Spiritual Root or Artisanship as their multiplier.

Spiritual Fruit drop from Standard mytical beast(not mission), And Textbook drop from City or sect boss. You can also buy Spiritual Fruit from your sect at Treasure Pavillion using sect contribution, and also can convert/exchange with 2:1 for any spiritual fruit at behemoth peak.

Proficiency Stats also one of requirement to get respected area Title.

## Increase and Decrease Proficiency Stats

Currently there is no way to decrease Proficiency Stats. Aside of spiritual fruit and textbook, there is many world map random event and storyline to increase Proficiency Stats, it will as low as 1 and as high as 120(20 each). You can exceed proficiency stats cultivation limit using world map random event and storyline. Some world map random event triggered by area base. some you can choose which one proficiency stat, you want to increase.

Spiritual Fruit and Textbooks are caps by cultivation realm. Here the list

 Proficiency Caps
 Spiritual Fruit Increase
 Textbook Increase

Here Respective city & sect boss for textbook.
Wiki Requests

This is less of an article and more of a callout of help to the community to help the wiki grow. For any reader that feels like there are things to fix and/or add to help grow the wiki even more, please comment below.

List of changes done so far:

1. -Updated the Sect page with proper information from the latest Sect Update.
2. -Updated the Alchemy page with it's proper information.
3. -Updated the NPC page with it's proper information.
4. -Added a new guide/tutorial to help new players into the game.
5. -Added the new Geomancy page.
6. -Added the new Artifacts page.
7. -Added the new Fallen Valley page.
8. -Cleaned up a few pages that desperately needed it, such as the content creator.

Currently known Wiki requests:

1. -Add another guide/tutorial to explain more in-depth the systems the player will interact with.
2. -Merge pages that have useful information into one, so readers wont have to search pages upon pages for the needed information.
3. -Fix the wiki's light theme and add more flavour to it (will need a Mod or higher for this).
4. -Delete redundant and/or useless pages (also needs a Mod or higher).
5. -Make pages that are helpful be easily visible to readers.
6. -Make the required pages on missing content, such as Artifacts Spirits, Soul Devouring Pagoda, etc.
7. -Make a Guide on how to grow the Yulong Mountain Hamlet Sect (if its even possible).
Ethereal Cloud

The Ethereal Cloud is a Foundation (II) mount that can drop from any of the bosses in the Elemental Lands in YongNing.

Drops from

* Six tails - Blazing Land's YongNing
* Harpy - Stormvale YongNing
* Mountain Specter - Quicksand's Reach YongNing
* Goliath Crab - Arctic Field YongNing
* Evergreen - Drunk Flower Forest YongNing
* Coatl - Lightning Lands YongNing
Defence

Affect how much damage your character takes during combat. This DEF reduce both type of damage, from Spiritual Root and Martial Arts. Minimum damage after reduction is 1.

Base DEF are 5, during character creation this can be increased or decrease, base on Destiny(Nature) you choose. If you, really new player, extra DEF will help you Imensely until you understand some early enemy and gameplay. because at early game, you do not have enough Agility to able dodge all enemy skill, some Elite area skill, you can't even escape but take damage. not to mention when against world map bos, or dungeon bos. Extra DEF can add 2-5 damage reduction.

For Qi Refining stage, DEF mind skill are top priority to get as early as possible, if you don't have extra DEF from Destiny(Nature).

Old but Strong rewrite Destiny, can be useful up to Golden Core for some case.
Money Making

Note that it is not recommended to spend too much time farming money in the first three regions since upon breakthrough most of your skills will be replaced and prices increase wildly every-region alongside the amount of money you can make there.

Current money-making methods :

Theft : stealing items (notably after the auction ends) is the fastest and most reliable way to make money. More on stealing here.

Farming materials or treasures and then selling them on auction.

Exploring: The game provides you with unique events throughout your play and you can sometimes find events that give you loads of spirit stones. This method can also give you books, or other resources you will need on your journey.
Stamina

Your character consumes Stamina when taking certain actions (e.g., combat). Without enough Stamina, the actions won't be taken.

On game Stamina will look like this for example. Mood : 75/80. 80 are max Stamina, and 75 are current Stamina.

Base Stamina are 80, during character creation this can be increased or decreased, base on Destiny(Nature) you choose.

## Increase and Decrease Stamina

Currently only Rewrite Destiny can increase Permanent Max Stamina. For temporary increase max stamina, There is several, but you can easily get by drinking alcohol at tavern and this also replenish current mood on begining of month. To recover current stamina you need to recuperate at Inn with Crystal as payment or recuperate at hospital for free.

There is no way to cause permanent decrease on max Stamina for now. But there is several Destiny(Nurture) that can temporary decrease max Stamina.

Stamina will be consumed on these event

\*Need other people to confirm it, i only escape several time not remember it well, is it fixed amount or not. (after confirm it please erase this)
Health

When Health is low, your character will lose Vitality over time and have a chance to recieve negative Destinies.

On game Health will look like this, for example. Health : 90/100. 100 are max Health, and 90 are current Health. When your current health 40 and lower you will notified, your character need to recuperate at nearest City, If you do not recuperate at Inn or Hospital, you will get Negative Destinies Heavy Wound, and will stack at the beginning of each month, until current health recovered.

Base Health are 100, during character creation this can be increased or decreased, base on Destiny(Nature) you choose.

## Increase and Decrease Health

Currently only Rewrite Destiny can increase Permanent Max Health. There is several Destiny(Nurture) that can increase Max Health temporary. Rest at Inn with crystal as payment to recuperated current health, or use Hospital to recuperated for free, both option will consume 5 days. Some random event on world map, can recover some current health.

There is no way to cause permanent decrease on max Health for now. But there is several Destiny(Nurture) that can temporary decrease max health.

There is several event that consume Health,

Current Health will reduce if you take damage on your vitality, 1 point for every 10% max Vitality remain at the end of battle. if you defeated on mission, boss fight or by other cultivator(not spar), 10 health will reduce as well as getting Heavy Wound Destinies.

Sect Mission Spring Pool has chance reduce 20 Health.

Random event on world map can comsume health as outcome.
Zaaral-Class Assault Cruiser

## Specifications

### Crew:

estimated 450

+ 5000 troops

### Power/Propulsion:

3x gravitic enhanced fusion reactors

3x gravitic enhanced fusion drives

1 gravity field engine

### Armaments:

1x spinal gravitic enhanced particle beam

8x gravitic enhanced mass driver turrets

4x gravitic enhanced hybrid ion streamers/bolters

8x torpedo launchers

12x light gravitic enhanced plasma cannons

42x pulslaiser turrets

### Complement:

dropships

fighters

drones

shuttles

### Role:

Cruiser, Troop transport, Assault Cruiser, Warship, Force Projection
Star Pyrite

Star Pyrite is used to craft the Imperial Sword Artifact.

   How to obtain:

First, you need to get Ultima Sand, which can be bought from town markets in Hua Feng area and above.

   Second, you need to find a Fallen Valley monument on the map

Third, is to save your game if available to farm the location. Clear the area until you find the big Purple Crystal. Once you find the Crystal go up to it and interact with it to get the rewards.

Fourth, is to get lucky and hope Suanyu spawns when you interact with the Purple Crystal.
He Luo Fish

The He Luo Fish quest line ends with you having to choose between :

* Sacrificing 10% of your max Blood Essence (= health) **permanently**
* Sacrificing 10% of your max Spiritial Power (= mana) **permanently**
* Sacrificing 10% of your max Divine Sense **permanently**
* Sacrificing nothing but the girl doesn't become your storage keeper

Sacrificing Divine Sense is the generally best choice but in some cases you may want to sacrifice health (Turtle Blade Build) or mana.

The girl ends up becoming your storage keeper and gifts you stuff every year based on your affection with her. You can gift her things to increase affection once a year.
Amara Drake

## AJ Drake

### Aliases

* Amara Magnus
* Amara Bass (birth name)
* Amara Storm

## Characteristics

### Citizenship

* American
* Canadian (formerly)

## Relations

### Spouses

* (Warren Worthington III)
* Johnny Storm
* (Remy LeBeau)

### Children

* Monroe Storm
* Cassie Storm
* (Blaire LeBeau)

### Parents

* Erik Lehnsherr †
* Monica Bass

### Siblings

* Pietro Maximoff
* Anya Lehnsherr †

### Aunts & Uncles

* Madeline Drake (nee Bass, adoptive mother)
* Ruth Eisenhardt †

### Grandparents

* Jakob Eisenhardt †
* Edie Eisenhardt †

## Additional Information

### Additional Casting

* Teagan Croft (child)
* Maddie Hasson (teen)
Ann Darnell (Purge World)

**Ann Darnell**, commonly known as **Vapor**, was the biological mother of Marianna Rothbauer.

She was almost eighteen when she met Roman Weber, and the handsome man, almost twice her age, immediately attracted her attention. It was literally a couple of months before they got close enough for him to confess about his mutant powers, and within a few weeks, she made her own confession about their baby she turned out to be carrying.

However, Ann was unable to enjoy the happiness of motherhood, as she was forced to leave her boyfriend and newborn daughter the night after giving birth, all for the sake of her brother, who needed her help and protection more than ever.
Important Dates

## (Primary Verse)

### Born

* **1908**: Erik Lehnsherr (as Max Eisenhardt)
* **1909**: Roman Rothbauer (as Roman Weber)
* **1912**: Irma Rothbauer
* **1913**: Monica Bass
* **1922**: Ann Darnell
* **1934**: Scott Summers
* **1939**: Alexander Summers
* **1941**: Marianna Rothbauer (as Marianna Weber)
* **1944**: Amara Drake, Gabriel Summers

### Died

* **1944**: Katherine and Christopher Summers
* **1965**: Marianna Rothbauer

## Purge World

### Born

* **1908**: Erik Lehnsherr (as Max Eisenhardt)
* **1909**: Roman Rothbauer (as Roman Weber)
* **1912**: Irma Rothbauer
* **1913**: Monica Bass
* **1934**: Scott Summers
* **1939**: Alexander Summers
* **1941**: Marianna Rothbauer (as Marianna Weber)
* **1944**: Amara Drake, Gabriel Summers
* **1963**: Evangeline Worthington
* **1964**: Sofia McCoy

### Died

* **1945**: Monica Bass
* **1961**: Alexander Summers
* **1964**: Ann Darnell, Roman Rothbauer
* **1965**: Amara Drake, Charles Xavier
* **1974**: Sofia McCoy
Marianna Rothbauer (Purge World)

**?**:

* Alex Summers

**Marianna Rothbauer** is the former member of the X-Men team and one of the few mutants to survive the Purge. After reuniting with her old acquaintances, she became part of the resistance team, fighting the established anti-mutant regime and searching for "Undesirables" in need of help.

In 1964, she gave birth to her first child, a girl named Sofia. Marianna knew that her daughter would probably inherit the X-Gene from both of her parents, so finding a way to cancel the regime became her top priority.
Amara Drake (Purge World)

**Amara Joan Drake** was a mutant, the daughter of Magneto and a student of Professor X.

## Biography

Amara was born in Toronto, Canada, to a woman named Monica Bass. Her mother died of an illness when the girl was only eleven months old, and since nobody else knew who the father was, the baby was left in the care of Monica's sister Madeline and her husband William.

She grew up alongside her cousin Bobby in Fort Washington, New York. Even though Maddie and Will never lied to them about AJ's origin, the children were close and always considered each other brother and sister. Amara was the first person to know about Bobby's mutant abilities, and helped him to hide his powers from their parents and friends. Their mutual understanding increased tenfold when she turned out to be a mutant too, revealing her own powers less than a year after her brother. Together, they did a fairly good job at pretending to be "normal", until a bully at school attacked thirteen year old Amara. While she just barely managed to contain herself, Bobby's protective instincts kicked in. He froze their classmate, unintentionally tearing apart the life they had both been living up to that point.

Fortunately, the teenagers were found by none other than Charles Xavier. Less than two weeks after the incident, he came to their home to extend an invitation. William and Maddie were terrified, and gladly agreed to let the children move into his School for Gifted Youngsters.

When she was fifteen years old, Charles was the one who told AJ about her biological father: Erik Lehnsherr. She wasn't quite sure how to feel about that revelation, since his reputation was somewhat overwhelming, but at least she got along rather well with Pietro Maximoff, who she now knew was her brother.
Marianna Rothbauer

**Marianna Rothbauer** was a member of the X-Men and a teacher at Xavier's School for Gifted Youngsters. Shortly after most of the problems tormenting her were solved, Mari was attacked on what was meant to be one of the happiest days of her life. A few moments before the proposal that her boyfriend was going to make, the brunette died right in his arms, leaving her lover to mourn her alone.
Sword Wind Build

Sword and Wind build. Documented by TheHolyLancer, present since far earlier from discord before I discovered it.

This build makes you invulnerable and yet be able to dish out some pretty good damage (not top tier damage) at the same time.

1. Sword LMB with bleed effect. The crescent moon LMB with 4+ swords per LMB cast is preferred since it can apply multiple bleeds at once.
[1] Note the 3rd modifier is bleed.

2. Sword RMB that detonates bleed effect, and upon detonation reduce CD on body move (space) skill. [2] Note the 5th modifier is this key effect. The star burst sword RMB is the best due to the number of swords that shoots out and each can detonate a bleed effect on their own.

3. Wind Space (Body Move) skill with reduced CD and increased duration. [3] Note the 4th and 6th modifiers. The higher the realm the lower the base CD and thus the better, assuming you have the mana to do this properly. This build is relatively mana light, so if you kept up on mana passive this shouldn't be an issue in enlightenment realm.

4. To really top this off so you can be in the wind body move all the time, you should have a sword based crit passive with enhanced duration and CD reduction. [4] This can be of any realm, note that the CD ones are doubled up, one flat one and one when you have a red/orange body move equipped. The 5th mod is body move CD reduction on red/orange body move skill. The 7th mod is the flat CD one pretty key to have it roll perfect. The 9th mod is a flat 9 second duration mod and it is another key to roll perfect on this one.

With or without the passive skill, the general flow of combat is to use your LMB to apply bleed stacks, use your body move (or use it first if you are in trouble), then since the cool down of the body move won't count down when you are in the wind invulnerable state, you then cast your RMB and detonates your bleed stacks and they will reduce the cool down on your body move even if you are in the wind invulnerable state.

This build will allow you to ignore boss mechanics all of the time (for now, not sure if new bosses or nerfs will hit it), and allow you to keep DPS while you were in the wind state.

Lastly, To completely make this build broken, make sure to take the martial LMB CD realm advancement fate family (x3), the free cast Sword ultimate skill realm advancement fate with sword statue law ultimate with a modifier to decrease your LMB CD, and the Recasting (aka Symbiosis) realm advancement fate that has a chance to re-cast your RMB and Ultimate SKills up to 3 times for a total of 4 time cast at once (you NEED good mana passive for this to work), then take the Dragon (attack based) Soul-Formation realm advancement avatar (which will have additional damage after 3 RMB casts), then take 3x Sword dao for the enlightenment realm advancement path. This will make you instantly stack the 150 stacks needed with just one quadruple RMB cast on a boss (thanks to winatwarlord for this tip about instant stacks). This typically means a fresh start, or to massively re-roll your character, so this is wholly optional or really only for chaos runners.
Cultivation Stage Pill

Version InformationContent was last updated for game version [0.8.3011.253].
Translation InformationContent is based on the unofficial English mod.
Cultivation realms from Qi Refining to Enlightenment are divided into early, middle and late stage. Cultivation stage breakthrough pills are required to progress through stages within the same cultivation realm. These pills are easily purchased from markets.

## Qi Refining

### Qi Gathering Pill

> The cultivators in the early stage of Qi Refining can break through the bottleneck of stagnant cultivation and enter the middle stage of Qi Refining.
>
> -Qi Gathering Pill description

A Qi Gathering pill is used to breakthrough from the early Qi Refining stage to the middle Qi Refining stage. This pill can be bought at any market in the Yongning area.

### Qi Collection Pill

> It can make a mid-Qi refining cultivator break through the bottleneck of stagnant cultivation and step into the late Qi Refining stage.
>
> -Qi Collection Pill description

A Qi Collection pill is used to breakthrough from the middle Qi Refining stage to the late Qi Refining stage. This pill can be bought at any market in the Yongning area.

## Foundation

### Marrow Washing Pill

> The cultivators in the early stage of Foundation can break through the bottleneck of stagnant cultivation and enter the middle stage of Foundation.
>
> -Marrow Washing Pill description

A Marrow Washing pill is used to breakthrough from the early Foundation stage to the middle Foundation stage. This pill can be bought at the market of the main city in the Yongning area.

### Marrow Cleansing Pill

> The cultivators in the middle stage of Foundation can break through the bottleneck of stagnant cultivation and enter the late stage of Foundation.
>
> -Marrow Cleansing Pill description

A Marrow Cleansing pill is used to breakthrough from the middle Foundation stage to the late Foundation stage. This pill can be bought at the market of the main city in the Yongning area.

## Crystallization

### Body Forging Pill

> The cultivators in the early stage of Crystallization can break through the bottleneck of stagnant cultivation and enter the middle stage of Crystallization.
>
> -Body Forging Pill description

A Body Forging pill is used to breakthrough from the early Crystallization stage to the middle Crystallization stage. This pill can be bought at any market in the Huafeng area.

### Body Refining Pill

> The cultivators in the middle stage of Crystallization can break through the bottleneck of stagnant cultivation and enter the late stage of Crystallization.
>
> -Body Refining Pill description

A Body Refining pill is used to breakthrough from the middle Crystallization stage to the late Crystallization stage. This pill can be bought at any market in the Huafeng area.

## Golden Core

Work In ProgressContent is incomplete or missing.
Ese Chico no Está Bien (Video)

## **Ese Niño no Está Bien**

### Siguiente

**Ese Chico no Está Bien** es el centésimo décimo video subido a **Dóblame Esta**. Se estrenó el 26 de Septiembre de 2022. El video original pertenece a ***MeatCanyon***.

## Curiosidades

### Datos de Interés

* Pese a que la parodia principal es de *Los Reyes de la Colina*, hay referencias a *Akira*, sobre todo en la miniatura

### Sobre la Adaptación

* Los nombres de la familia, mencionadas tanto en los créditos como en el video, son dejados en inglés

## Enlaces Externos

* *Por Añadir*
Vitality

Vitality is the equivalent of your character's HP, Your character will die during battle if Vitality drops to 0.

On game Vitality will look like this for example. Vitality : 346 / 422. 422 are max Vitality, and 346 are current Vitality.

Base Vitality are random, everytime you reroll Destiny(Nature) to choose , during character creation Vitality can be increased or decreased, base on Destiny(Nature) you choose.
Potato Spuds

**Potato Spuds** is the ten episode of Jed the Collector on March 26, 2008.

## Cast

### Uncredited

* Cleaner
* Passenger

## Transcript

**Jed**: Nadine, what's going on up there?

**Nadine**: It's alright, Jed.

**Jed**: Ian! Mr. Potato Head.

**Ian**: What?!

**Grace**: Potato Heads in *Toy Story* movies, Jed.

**Jed**: All right.

**Mavis**: (offscreen) Over there, chef.

**Nadine**: Mavis, are you right?

(Jed sighs)

**Ian**: You know, Jed, the painting picture of Pablo Picasso.

**Mavis**: See? The dishonor family, Lloyd.

**Jed**: Chef Ian, the beggar men.

**Nadine**: Right!

**Mavis**: Of course...
Fate

A fate is a special passive ability you can choose after successfully completing a breakthrough into a new realm. A fate that is chosen is permanent and cannot be removed or replaced for your playthrough; there is, however, special **Main Story** rewards, in the form of **Memories** (such as Jagu's Memories), that allow the player to switch/replace a Fate once used. Every fate you choose will be an additional fate your character now has, except in the case of upgradable fates where the higher level replaces the effect of the previous level (for instance, the tier 2 lifesteal fate will overrule the original weaker lifesteal fate you had taken).

In order for an upgraded fate to appear you need to have selected the lower one previously (a tier 2 lifesteal fate will never appear out of nowhere). Once you have selected the first fate, its (potential) upgrades will have a **much** higher chance to appear though it is not 100%.

## List of Fates

Next is the list of all Fates currently found within the game, detailing their names and effects. Bear in mind any fate showing "X damage" will not have a value in the graph, since it scales with the realm of the player, therefore it's not static.

### **\*Note**

Choosing a Fate can make another become unavailable.

you can either have:

## References

Spreadsheet of all the breakthrough **fates** from Winatwarlord.
Mona's County Area

**Mona's County Area** is the sixteen episode of Jed the Collector on October 6, 2008.

## Cast

### Uncredited

* British Sergeant
* Radio Voice
* Sorcerer
* Head Guard

## Transcript

**Jed**: The soldiers, is mine. During a scene which lava in *Aladdin*.

**England Soldier**: Yes, sir.

**Chinese Soldier**: I don't care.

**England Soldier**: Bring it to lamp. Head for it, go ahead.

(Jed sighing)

**Russian Soldier**: Look!

**Chinese Soldier**: What is it?

**Hebrew Soldier**: Oh, my god! What is that thing?

**England Soldier**: At last, the Cave of Wonders...

**Sorcerer**: Bring it to lamp, go on.

(rumbling)

**Tiger-God**: Who disturbs my slumber?

**England Soldier**: It is it, James, the England soldier.

**Tiger-God**: Know this. Only one may enter here, one whose worth lies far within. The diamond in the rough.

**Sorcerer**: Bring it to lamp.

(beast sighing)

(footsteps)

**Sorcerer**: Well then, Jed.

**Jed**: Sure...

**Sorcerer**: Do you see the lamp?

**England Soldier**: (offscreen) It's wonderful!

**Chinese Soldier**: (offscreen) James, the magic lamp.

**Hebrew Soldier**: (offscreen) Well then...

**Russian Soldier**: (offscreen) Jed, the magic lamp is got it.

**England Soldier**: (offscreen) Yeah.

**Jed**: All right.

**Russian Soldier**: (offscreen) No!

**Jed**: Bring it, the soldiers.

**Sorcerer**: Bring it, now!

(soldier grunts)

**England Soldier**: (offscreen) I got it, I got it, the lamp is mine.

(roaring)

(screaming)

**Sorcerer**: No!

**Jed**: You died.

**Tiger-God**: Seek thee out, the diamond in the rough.

(horse neighs)

(cricket chirps)

**Sorcerer**: Jed, the wise enough of a night.

**Jed**: Perhaps your deceased soldiers with the scary, Jonathan.

**Jonathan**: Your Majesty, Jed.

**Jed**: Jonathan Smith is the government, United States army.

**Jonathan**: Yeah.