recursal/Fanatic-Fandom huggingface dataset:
Natalie's Secret

**Natalie's Secret** is the fourth chapter of the *Beginnings* arc, the fourth chapter of Season 1 and the fourth chapter of the Lorecraft Academy series. It started on December 8, 2017 and finished on the same day.

## Plot

After not being able to find Amelia, Sara decides to pay Natalie a visit. When she asks Natalie if she's okay, Natalie is still unconcious. The nurse tells Sara that Natalie's been sleeping the whole time, and suggests to come back the next day, to see Natalie more well-rested. As Sara is about to leave, muttering can be heard from Natalie, steadily getting louder. Sara initially can't place where the muttering is coming from, but eventually realizes it's Natalie doing that. Sara asks Natalie for confirmation, but is ignored. Natalie seems to be having a conversation with herself, her voice switching back and forth between a strong, aggressive voice and a frightened,timid voice, the latter more remeniscent of Natalie's natural voice and tone of speech. The nurse makes a remark that implies she's experienced a case like this before. Sara tries to interject, but the nurse stops her. The aggressive voice continuously talks down on Natalie, calling her pathetic and useless among other things. When Sara's had enough and decides to try and stop this, the aggressive voice changes the topic to her. When it claims Sara to be a bad person like everybody else, Sara denies this, dubbing herself a friendly friend of friendliness. As Sara continues to respond to what this voice is saying, the nurse informs Sara that Natalie is unable to hear anything she says, to which Sara replies that she doesn't care and will say it anyway. The voice then tells Natalie to just end it and kill herself. Sara then gets the crazy idea to think, attempting to reach Natalie through her Resonance and switches to thinking. The idea works, and both Natalie and the aggressive voice are startled by this. The voice reveals itself to be a demon, and claims to be the one that truly controls Natalie's body. Natalie weakly agrees to this, seemingly unable to fight this off by herself. Sara continuously insists she won't give up on helping Natalie, which the demon subtly scoffs at. Growing tired of Sara's persistance, she decides to leave the conversation, but not before leaving Sara to figure out what the mentions of love meant that were dropped during the exchange. Both voices fall silent, after which Natalie gains trouble breathing, it seems she is asphyxiating. Sara continues to try to reach Natalie again for about a minute, to no success. As Natalie starts to turn pale and begins sweating heavily, the nurse quickly stabilizes Natalie's breathing. Sara buries her head in her hands, feeling defeated. The nurse suggests Sara to go back to her dorm, assuring her she'll be keeping an eye on Natalie. Sara agrees somewhat dejectedly. She does as suggested, after which night falls and the students' first day at Lorecraft Academy comes to a close.

## Cast

* DoubleDubbel – Sara, Nurse Collins
* The Phoenix – Natalie, Demon
LG-2 'Onslaught'

A heavy water-cooled machinegun with a short spinup delay before firing, and poor ammo supply

## Weapon Modules

### Module 3

No Ammo Pickup

The **LG-2 'Onslaught'** is a light machine gun used as a starting weapon for the Heavy Gunner. It is a medium-capacity weapon with poor reserve ammo and no ammo pickup, and is intended to be used alongside the class' unique *Onslaught System* item.

## Characteristics

**Advantages:**

* Slowly regenerates ammo whilst stowed
* Starting weapon for the Heavy Gunner
* Fire rate increases with heat

**Disadvantages:**

* Short "spin-up" delay before firing
* Recovers no ammo from pickups or crates; only regenerates ammo whilst stowed
	+ Scavenger variant LG-2s can recover small amounts of ammo (6-8 rounds) from pickups or crates
* Reduces movement speed whilst readied
* Low max ammo and slow reload
* High deviation/low accuracy

## Notes

* Care should be taken when using the LG-2, as the inherent Heavy Movement penalty stacks with the movement reduction from activating the Onslaught System. This reduced movement speed makes it nigh impossible to dodge incoming attacks, especially homing missiles, stun grenades, and mortar shells.

## Tips

* The LG-2's high heat generation can be exploited with the Backup Printer attachment, essentially providing infinite spare ammo
* Given the LG-2's unique ammo behavior and very limited max ammo, it is heavily reliant on the Onslaught System and other forms of ammo regeneration to be effective. Accessories that increase its magazine size in any way will help speed up ammo regeneration.
* An attachment such as the Ammo TP (chance for shots to not be consumed) is a good choice for reducing ammo consumption at high fire rates. The Reducer is also a good choice that will reduce downtime on the Onslaught System.

## Trivia

* The name and design of the weapon are based on the Lewis Gun, a WWI-era light machine gun
Enforcer Carbine

## Enforcer Carbine

A fusion charge carbine with a high rate of fire

## Weapon Modules

### Module 1

Adaptive Recoil

Description pending.

## Characteristics

**Advantages:**

* Good fire rate
* Good max ammo reserve
* Chance to fire a shot that counters recoil

**Disadvantages:**

* Modest recoil control; recovers fairly slowly
* High heat generation with prolonged firing
* Burns through ammo quickly
* Low overall damage per projectile; may struggle against armored enemies

## Trivia

The Enforcer Carbine is based off the H&K G36 and its carbine variants
The Basics

#### **Currency and Data**

 2 | Data, used to unlock starter weapons and items, and to fuel research which brings several advantages such as modifying drop rates. Later on right there is a list of picked up special items, especially keycards which can be used to open certain chests.

#### **The Target Reticle and Active Reloading**

 4 | The colored area on the bar and circle define the space in which you must confirm the reload to finish it faster. If using Haste difficulty modifier then color reload area also has brighter color section.

Reloading is a core mechanic in every shooter game, but Synthetik emphasizes it even more. For most weapons, there are three steps to reloading. By default keybindings, the player presses E to eject the magazine (and any bullets left inside), then R or Space to begin the act of inserting a new magazine. As the bar (3 in the table above) fills, the player then tries to press R or Space once more when the white bar is within the active reload area (4 in the table above.) Hitting this active reload correctly grants any number of buffs to all shots fired from the new magazine, from increased damage or firerate to better recoil control and more.

Active reloading can be turned off in the difficulty modifiers section of the main menu, at the expense of slower reloads and 10% less Data and XP rewards.

#### **Weapon Jamming**

Your weapon may jam at any time, as long as the Weapon Jamming difficulty modifier is activated. To clear a jam, simply mash the Reload key (default R or Space) until the jam clears. You can also clear a jam by continually trying to fire however this will take significantly longer. The weapon will have a full magazine, and the ammo in the jammed magazine will be lost.

#### **Enemy Health Bar**

 3 | When the enemy runs out of ammo it will reload, represented by a diminishing white bar where the ammo count was previously.

## **Difficulty Modifiers**

Difficulty modifiers are additional changes to the gameplay that make the game harder in exchange for a flat increase to collected Data and XP, as well as each providing their own unique gameplay bonus. Difficulty modifiers may be enabled or disabled from the main menu before the start of a run.

## Research

Research items add small things to the game, and can be purchased for Data from the main menu. Many have a minimum Profile Level requirement before they can be purchased. Once purchased, Research items are permanently added to the game.
AKS-74U

A compact assault rifle/submachine gun with low accuracy.

Description pending.

## Characteristics

**Advantages:**

* Every fifth kill grants a short-duration 20% critical chance buff
* Gains Guardian class bonuses as an SMG while being capable of using various ammo types reserved for higher caliber weapons (e.g. acid rounds)

**Disadvantages:**

* High deviation
* High recoil
* Low magazine capacity and max ammo
The Player Character

## Class and Profile Levels

Playing the game with a class gains XP for that class. Leveling up classes grants one random Memory Module unlock for that class. Every 5th level, the class gains a permanent upgrade. See each classes section above for details.

Every time a class levels up, the player's overall profile also levels up. Profile levels are required to unlock certain Advanced Research projects, as well as items in the Cheats section of the Settings menu.

Upon reaching Level 25 in a particular class, it can also be Prestiged for additional bonuses such as cosmetic rewards.
Demolisher

## Passive Class Talents

### Baseline

Weapons reload 25% faster, deal 25% more damage to turrets, and gain 25% increased rate of fire
Ejecting and reloading regenerates 100 shields per second, or 200 for Launchers

### Level 5

Explosions grant 2 HE-Infusion ammo, each increasing the damage of a weapon shot by 75, and granting the Pulverize Core bonuses

### Level 10

Activated Grenades activate twice, and all items gain 20% power
Take reduced explosion damage

### Level 15

ARES Grenade Launcher gains a bonus after 75 kills
Launchers, Rifles with Launchers, and other Special weapons gain a 10% chance not to consume ammo, and gain double bonuses from stat upgrades

### Level 20

Never take more than 450 damage from a single attack, and gain 75 armor whilst below 30% health
Seismic Resonator also causes a secondary blast, dealing less damage over a larger radius
Unlocks Overdrive slot

### Level 25

Each boss kill grants 10% increased magazine size for all equipped launchers (rounds up to an extra shot at 50%)

### Prestige

Triple or Ultra kills grant a charge for the Resonator
Cosmetic: Energy Orb

Description pending.

## Characteristics

**Advantages:**

* Weapons fire and reload faster

**Disadvantages:**

* Reliant on explosions/explosive weapons and multi-kills to gain core and class talent benefits
GM6 Lynx Evo

A powerful antimateriel rifle that deals more damage the further away you are from the target

## Weapon Modules

### Module 2

20% Crit Damage Bonus

Description pending.

## Characteristics

**Advantages:**

* Deals high damage per shot, increasing with distance from targets
* Deals double damage to bosses
* Critical hits are even more damaging than usual
* Good magazine capacity for its damage
* Quick Eject

**Disadvantages:**

* Extremely low max ammo; make every shot count
* High recoil and poor control make followup shots difficult to land

## Tips

* Take care when installing the Dynamic Reflector and Titanium Rifling attachments, as shots will regularly careen into odd corners of the map and aggro/trigger off-screen enemy groups, as well as potentially hit you from behind
Dan Essence

## **Introduction**

A Dan Essence was a mystic instrument that countless alchemists desired. One way to acquire it was to find it during the moment an alchemist surpasses a realm, but most alchemists could not get their hands on a Dan Essene even after reaching the First Realm.

A Dan Essence could also be bred through the brewing of an extraordinary Dan. It’s not hard to recognize that the kind of Dan required to birth an Essence must be rare and powerful – thus, not a Dan that can be easily made even if you were a First Realm Alchemist.

Nobody knew how many types of Dan Essences there were. However, seven types of them had been created and recorded. These seven Essences kept alchemists up at night because the temptation of acquiring one was too strong.

## **Seven Known Dan Essences**

* Essence of Cloning
* Essence of Herbalism
Heavy Gunner

Bullet hits have a heat dependent chance to Suppress enemies, reducing their accuracy and movespeed
Gain an extra weapon slot

## Passive Class Talents

### Baseline

Dash speed reduced, dash duration increased
Dash grants dodge and movement accuracy

### Level 5

Onslaught system grants 50 Armor, 10% critical chance, 4 lifesteal, 10 shieldsteal
Doubled whilst Onslaught system is running

### Level 10

All weapons reload 25% faster, 25% reduced weapon upgrade costs, and weapon upgrade kits offer four attachment choices
Start with a Custom Upgrade Kit

### Level 15

Unjamming grants a random powerup and reduces running item cooldowns by 10s, jamming chance increased
Unjamming whilst the Onslaught system is running increases its duration by 5 seconds

### Level 20

All projectiles gain an extra bounce and gain 25 damage
2% chance for each shot to be a staggering Ultrashot that deals 1-1500 bonus damage
Unlocks Overdrive slot

### Level 25

Picking up ammo grants an ammo regeneration powerup, permanently increases Onslaught system power by 2%, and supplies it with 5 missiles

### Prestige

LG-2 gains double ammo regeneration
Cosmetic: Energy Orb

Description pending.

## Characteristics

**Advantages:**

* High ammo sustain and inherent lifesteal effects
* Can stun/disorient enemies, reducing their accuracy and movespeed
* Rapid reloads and inherent armor
* Upgrade kits offer more choices
* Onslaught system works with every weapon; Gunner can perform well with almost any weapon
* Can carry an additional weapon

**Disadvantages:**

* Starting weapon reduces move speed, as does unique starting item, vulnerable to snipers and AOEs
* Weapons will jam more often than usual
* No bonuses to a *specific* weapon type
* Requires careful heat management
Kaida Medic ACR-X

An accurate and stable Kaida Corp. assault rifle that grants health regen and improved healing from all sources

## Weapon Modules

### Module 2

20% Increased Healing

Description pending.

## Characteristics

**Advantages:**

* Good balance of accuracy, power, and capacity
* Grants +6 Health Regen and +20 Healing while in inventory or held

**Disadvantages:**

* Can burn through ammo quickly in later stages
* High heat generation

## Trivia

The ACR-X is based off the Remington Adaptive Combat Rifle, and uses a Magpul PMAG fitted with a Magpul PMAG Ranger Plate.
Tactical Observer

A basic burst-fire rifle that improves with time

Description pending.

## Characteristics

**Advantages:**

* Soft point ammo has a chance to slow enemies on hit
* Stats steadily improve over time in combat, particularly fire rate
* Quick reload and fairly accurate

**Disadvantages:**

* Burst-fire can be ammo-inefficient if the target only requires 1 or 2 shots to kill
* Fairly small magazine for an assault rifle
* Soft point ammo deals slightly less damage than standard ammo

## Notes

* Time spent in combat refers to the amount of time that an enemy has been alerted of your presence
* Better With Time grants 0.5% fire rate and 0.4% damage for every stack
Rogue

*Offensive with stealth, strong weapon mechanics and DMR/Sniper Rifle bonus*
— Ingame Description

## Core Memory Modules

* Increased headshot damage
* +15% on all healing
* Increased dodge chance and luck

## Level Bonuses

 1
 5
 10
 15
 20

## Class Memory Modules

Values given in [brackets] scale with module power bonuses due to Daily Modules Research and/or the Overdrive Slot.
Commando

*Offensive with sustained firepower and Assault Rifle bonuses - Intermediate*
— Ingame Description

## Core Memory Modules

* ~~+200 maximum health~~
* Dashing and pickups grant one temporary Engage Bonus:

A - 85 Armor
B - 20% Weapon Damage
* Carry an additional weapon LG-2 'Onslaught'

## Class Memory Modules

Values given in [brackets] scale with module power bonuses due to Daily Modules Research and/or the Overdrive Slot.
Kaida Laser Pistol

Standard issue Kaida Laser Pistol - Powerful and good versus shields but requires patience

## Weapon Modules

### Module 1

10% Critical Chance

Standard issue Kaida Laser Pistol - Powerful and good versus shields but requires patience
— Ingame Description
The Kaida Laser Pistol is a low-capacity two-round burst pistol. Its relatively low rate of fire and limited cell capacity requires a careful user.

## Characteristics

**Advantages:**

* High power
* Default ammo pierces enemies
* Increased effectiveness against shields

**Disadvantages:**

* Long ejection time when reloading
* Fairly low capacity (16 rounds / 2 shots per burst = 8 bursts)
P33 Compact

Classic P33 Pistol with good all-round performance and magazine size.

Classic P33 Pistol with good all-round performance and magazine size.
— Ingame Description
The P33 Compact is a basic starter pistol available to all character classes. It has good magazine and reserve capacity, a quick reload, and the first shot from a fresh magazine deals additional damage.

## Characteristics

**Advantages:**

* Good magazine capacity
* Good reserve ammo capacity
* First shot deals extra damage

**Disadvantages:**

* Poor stopping power; requires accurate headshots for quick kills, especially at longer ranges
* Loses accuracy quickly

## Notes

* As with all pistols, headshots are essential for maximizing damage output and surviving long enough to find a more effective weapon.
* If an enemy is very low on health, it may be better to use your pistol to finish them off in order to conserve main weapon ammunition.

## Tips

* Consider installing a Tactical Grip to reduce recoil whilst stationary, making followup shots more precise.
Bible of Alchemy.

Think of it as an inheritance.” Liao Cang Qiong whispered, “This
scripture recorded everything I have learned in my life. It is divided
into two parts. The first part is about the Dan making process. It
includes ways to control the flames and many tips regarding Dan brewing.
 The second part is an alchemy technique that I created myself. Its name
 is the Eight Cultivation of the Soul Technique. To create this
technique, I incorporated my own mana and my whole life into it. This
technique allows the user to revive any damaged Dan and turn useless Dan
 into useful ones. It has countless uses and the user can get very
creative with how and when to use this technique. I hope you put in the
effort to learn it well.”
XM2 Coil Pistol

Experimental coil pistol, fires multiple coils at reduced accuracy

Experimental coil pistol, fires multiple coils at reduced accuracy
— Ingame Description
The XM2 Coil Pistol is a punchy, low-capacity pistol that fires a volley of four bolts each time the trigger is pulled.

## Characteristics

**Advantages:**

* Fires four projectiles with each pull of the trigger
* Counts as a shotgun for the purpose of Guardian class modules/perks

**Disadvantages:**

* Low magazine capacity
* Low max ammo compared to other pistol weapons
* Relatively slow reload
'Road Warrior'

A powerful sawnoff double-barrel shotgun that grows in power as its wielder uses it to slay Elite foes

## Weapon Modules

### Module 2

Elite Damage+

Description pending.

## Characteristics

**Advantages:**

* Devastating firepower, especially against Elites
* Gains an increase to a random stat for every 10 Elite or Boss killed

**Disadvantages:**

* Trigger expends both shots without modification, burning through ammo quickly
* Second shot of each burst is likely to go wide due to recoil

## Notes

* A maximum of 5 random stat increases can be gained from the Hunting Big Game module.

## Tips

* Given the Road Warrior's high recoil, using a Hair Trigger to convert it to Semi Auto is recommended for the purposes of ammo efficiency.
* Due to the Road Warrior's high fire rate, it is possible to deal extreme amounts of damage within a short period of time using the Hyperfeed item.

## Trivia

As shown by the name of the gun and the symbol shown on the stock, the gun is a reference to the iconic shotgun wielded by the protagonist of the Mad Max franchise.
PXS Covert Ops

Suppressed pistol with high accuracy and precision

Suppressed pistol with high accuracy and precision
— Ingame Description
A suppressed pistol available for free to the Rogue class, the PXS is an alternative to the P33 Compact.

## Characteristics

**Advantages:**

* Reduced detection radius
* Slightly higher max ammo than other pistols
* Default ammo has superior armor penetration and a small chance to deal 50% extra damage

**Disadvantages:**

* Slightly slower reload than other pistols
Battle Hymn

A high-capacity full-auto shotgun with incendiary ammunition

Description pending.

## Characteristics

**Advantages:**

* Massive magazine capacity and high rate of fire
* Incendiary rounds reliably inflict Burn damage
* 10% chance to gain a temporary healing buff on kills

**Disadvantages:**

* Very poor against shields and heavily-armored enemies
* Poor maximum ammo

## Tips

* Can be very powerful with items/modules that require large projectile counts to be effective, such as Uranium 235 and the Heavy Gunner's Ultrashot talent

## Trivia

* The Battle Hymn is based off the Atchisson Assault Shotgun, perhaps better known as the AA-12 or *Auto Assault-12*.

* The gun's name as well as Module 1 name are both references to heavy metal band Manowar, that has songs named 'Battle Hymn' and 'Fighting the World'.
KI Vector

A high fire-rate SMG with increased damage and reduced recoil for opening shots of each magazine

## Weapon Modules

### Module 1

Surprise Attack

Description pending.

## Characteristics

**Advantages:**

* Low recoil and high control; fairly stable
* Reduced recoil and increased damage for first few shots of the magazine
* Default ammo has light armor penetration and a 7% chance to fire a visible projectile, dealing 50% extra damage

**Disadvantages:**

* Fairly limited magazine size
* Builds up heat rather quickly
* Quickly burns through ammunition
* Lower accuracy limits effective range

## Trivia

* The KI Vector is based off the KRISS Vector.
Painting Of Nine Immortals Wiki

## **Description**

Untolerated by heaven, a boy was restricted by the most powerful spell.

He accidentally acquired a painting inhabited by nine souls that claimed to be immortals.

Then, the legend of a strong young man who violated heavenly principles against the course of nature began.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
SPAS 12

A good all-rounder that comes with incendiary ammunition by default

Description pending.

## Characteristics

**Advantages:**

* Good balance of power, fire rate, etc.
* Quick reload
* Default ammo reliably inflicts Burn damage over time on targets
* First few shots in the magazine have low deviation

**Disadvantages:**

* Higher deviation the less ammo there is in the magazine

## Trivia

* In reality, Dragons Breath rounds are "pyrotechnic" rounds, more like a firework; firing them generates a massive blast of flame from the shotgun's barrel. They are still *quite* capable of lighting things on fire, though.
Elfkin-petal

Female Dwarf

Don’t thank me, thank the Purple Dwarf. Who knew Elfkind was this
incredible." Ling Xian smiled. As he remembered the little creature he
sent into the Painting of Nine Immortals, he thought to himself that it
was time to return for a visit and along the way ask the Keeper of Land
and Sea about the mysterious book of gold."According to
historical records, each Elfkind possesses a different quality. The
Elfkind descended from an emerald stone could transfigure into any
weapon. As for your Petal of Enlightenment, perhaps they never cease
producing magical petals."
P9000 Supernova

A very fast-firing laser SMG that deals high burst damage.

The P9000 Supernova is a very fast-firing sub-machine gun that uses laser cells. The weapon's fire rate quickly decreases with prolonged firing and is gradually restored when not firing, thus requiring the player to shoot in controlled bursts.

The weapon comes with the Evolving Software module also found on the SCR Laser SOCOM, allowing it to gain small upgrades to damage, fire rate, deviation, and/or recoil/control upon teleporting to a new room; these upgrades are independent to those provided by upgrade kits or terminals, and appear to have no stacking limit.

## Characteristics

**Advantages:**

* Very high base fire rate provides powerful burst damage
* Default ammo pierces enemies
* Deals increased damage to shields
* Gains small stat increases upon entering a new room
* Very low heat generation

**Disadvantages:**

* High recoil during the first few seconds of firing
* High deviation
* Long eject and reload cycle
* Low max ammo
* Fire rate slows to a crawl with prolonged firing
* Low overall damage per projectile; struggles against armored enemies

## Notes

* Starts at 0% heat, unlike most weapons which start at 10% heat

## Tips

* The Shock Impulse and Twin Link II items have short active durations, which complement the P9000's burst damage well, allowing large groups of enemies to be dealt with quickly and efficiently
☀majestic blood

“That is your luck and fate. Majestic blood has nothing to do with
your parents. It is born in random babies. Until now, there are known
differences between majestic blood in different people. Similar to the
different levels of training, some majestic blood is stronger than
others. Some people are born with a high volume of ancient blood, while
some people are born with very little. The more blood one has, the more
talent and the higher potential does one have,” Liao Cang Qiong
explained.

“That’s how it works? Then do I have strong or weak majestic blood?” Ling Xian was surprised.

“Of
 course you have strong blood. I had an old friend, who was also
equipped with majestic blood. Same as you, he was sealed by the Gods.
However, there was only one array in him, and that was because there was
 little majestic blood in him. He was relatively weaker hence he only
needed one array.” Liao Cang Qiong reminisced. He exclaimed, “Inside
your body, there are four strong arrays. It is obvious that you have a
lot of majestic blood. It is very powerful, powerful enough for the Gods
 to feel the need to suppress you with four arrays.”

Hearing Liao
Cang Qiong's words, Ling Xian’s heart pumped faster. He was anticipating
 his majestic blood to be fully unsealed and the kinds of amazing things
 he would be able to do then.

Looking at his face that was full of
 expectation, Liao Cang Qiong grinned and encouraged, “work hard. The
majestic blood in you can already break down arrays by themselves. The
only road block left is that your level of training is too low. Once you
 improve, the other eight Immortals and I will help you unblock the
other three arrays. It’s not very difficult to do.”
Eminence AR

A powerful 5-round burst assault rifle that reduces item cooldowns

The **Eminence AR** is a 5-round burst assault rifle. Its main perk reduces item cooldowns by 20%, an effect similar to that of the Zion artifact.

## Characteristics

**Advantages:**

* High accuracy and low recoil
* Bursts are fired automatically without needing to click multiple times
* Reduces item cooldowns by 20% while held

**Disadvantages:**

* Heat generation is somewhat high
* 5-round burst can burn through ammo quickly

## Trivia

* This weapon has also appeared in beta builds of the game
R2000 'Sour' DMR

A fairly standard precision rifle, if not for its acid-tipped rounds

Description pending.

## Characteristics

**Advantages:**

* Good magazine capacity for a precision rifle
* Good recoil control
* Grants +20% Currency while in inventory or held
* Acid rounds cause every fourth shot to inflict a long-duration damage over time effect

**Disadvantages:**

* Low maximum ammo
* Fairly high recoil
* Relatively high deviation for its class
LS Laser Sub

A slow-firing and stable but somewhat inaccurate laser SMG

Description pending.

## Characteristics

**Advantages:**

* High control and fairly low recoil, relatively stable
* Default ammo pierces enemies
* Every kill whilst held grants +1 max shield; kills do not need to be from the weapon itself
* Reduces shield recharge delay when held/in inventory
* Good maximum ammo reserve
* Increased effectiveness against shields

**Disadvantages:**

* Low magazine capacity
* High heat generation with prolonged firing
* High deviation causes accuracy to quickly degrade with prolonged firing
* Long ejection/reload cycle
Viciator Ultra

A low-capacity, high-power shotgun that grants temporary buffs on kills

The **Viciator Ultra** is a fairly powerful but short-ranged shotgun, capable of quickly obliterating single targets.

## Characteristics

**Advantages:**

* High firepower
* Every kill grants a short-duration movement speed buff, and every 4 kills grants a short-duration damage buff in addition; multiple instances of each buff can stack

**Disadvantages:**

* Very high deviation; poor effective range
* Limited magazine capacity, poor max ammo, and slower reload than most shotguns
* Slow fire rate
* Fairly high heat generation
* Increases damage received while held (reduces Damage Absorb by 10)

## Tips

* The Refresher (Time Lock) starter item can be used to extend and stack the buffs, though this comes with great risk if the player is debuffed with negative status effects while the item is active

## Trivia

* Prior to Update 14/15, the weapon had a different color scheme, where the frame was black, and the shells in the magazine were green.
* The Viciator used to be a Legendary weapon, but was demoted to Epic.
420 Sniperdragon

A heavy laser sniper rifle that has an innate critical chance bonus and a curious charging mechanic.

## Weapon Modules

### Module 2

5% Critical Chance

Description pending.

## Characteristics

**Advantages:**

* Good long-range firepower, precise and stable
* Gains brief damage buff after performing a quick 360-degree spin (indicated by a number located at the top-left of the crosshair)
* Default ammo pierces enemies
* Innate critical chance bonus
* Quick Eject, unlike most other Laser weapons

**Disadvantages:**

* Low cell capacity and extremely low reserve ammo
* Fairly long Reload period
* Low rate of fire

## Tips

* The Sniperdragon suffers from having the lowest max ammo count of all precision rifles, so anything that can increase it is worth investing in

## Trivia

* Prior to Update 15, this weapon was named the Intervention-M II
* This weapon has also appeared in earlier builds of the game as a Legendary rarity weapon
Twin Mill MkII

A fairly precise bullpup weapon that fires two shots for every pull of the trigger

## Ammunition

### Standard Ammo

4.73mm Caseless FMJ
4.73mm Unstable Core

## Weapon Modules

### Module 2

Upgraded at Bossrooms

Description pending.

## Characteristics

**Advantages:**

* Twin barrels; fires two shots at once
* Good magazine capacity, albeit smaller than it seems (32 / 2 = 16)
* Fairly accurate
* Gains stat increases when entering boss rooms

**Disadvantages:**

* Poor recovery/control; requires patient shooting, handles more like a Precision Rifle than an Assault Rifle
* Slow fire rate
* Low max ammo

## Notes

* Currently the only other weapon in the game capable of using Chaos Ammo

## Tips

* Can become an effective weapon when used with the Specialized Ammo module on Commando classes if Chaos Ammo is rolled after teleporting. This combines the high critical chance of the ammo with the critical damage bonus granted by the module's passive effect.

## Trivia

Reference to a classic Hot Wheels Car, the Twin Mill II:

https://www.youtube.com/watch?v=pZZtDUm-wW8
Viking Riotshield

The Viking Riotshield is an SMG/Riotshield combination that the Riot Guard starts with. Whilst it has a fairly limited supply of ammo, it can significantly increase survivability early on, at the cost of reduced move speed.

Dashing into enemies with it equipped will also cause them to take damage.

## Characteristics

**Advantages:**

* Grants 100 armor whilst held or 30 armor in stow
* Bursts are fired automatically without needing to click multiple times
* Adds damage and stun effect to dash

**Disadvantages:**

* Low max ammo capacity
* Reduces movement speed

## Notes

* The 100 Armor bonus is strong early on, but don't let it lull you into a false sense of security. The loss of mobility is far more punishing in later levels, and can be deadly in situations where being able to maneuver is important (*e.g.* dodging homing projectiles, and most boss fights).

## Tips

* Alternating between shield bashes and using another weapon can be helpful for dealing with close range encounters where a quick stun is desirable
Loot

## **Item Quality Modifiers**

Items can have a quality modifier which is shown on pickup and when hovered over.

Damaged: 75% Power

Standard: 100% Power (does not have ingame text)

Superior: 125% Power

Ultra: 150% Power

Cursed: 150% Power, Reduced Cooldown

Divine: 250% Power

"????": 350% Power

Revised: 100% Power, 25% Faster Cooldown. Replaces Damaged quality items when playing as an Engineer at Prestige 1 or higher.
Desert Eagle .50

Super Heavy pistol, very hard to use with increased headshot damage and accurate last shot

## Weapon Modules

### Module 2

Perfect Last Shot

Super Heavy pistol, very hard to use with increased headshot damage and accurate last shot
— Ingame Description
A high-power, low-capacity pistol with a fast reload and increased headshot damage.

## Characteristics

**Advantages:**

* High firepower per shot, with bonus damage on headshots
* Very fast reload compared to most pistols
* Final shot of each magazine has no deviation

**Disadvantages:**

* High recoil and poor stability
* Relatively low magazine capacity

## Tips

* Given the Desert Eagle's high recoil, anything that can help offset that is a worthwhile investment.
Attachments

Attachments can be gained by using Weapon Upgrade Kits; up to four can be attached to a single weapon.

Using a Weapon Upgrade Kit gives a choice of 3 or more randomly-selected Attachments for the currently equipped weapon, along with a small boost to its damage (+5%) and one other stat (*e.g.* Max Ammo, Deviation, etc.). Attachment names in bold are rare attachments, which have a low chance to appear as an additional choice in the given selection.

## Trivia

The digital screen on the Digitalizer upgrade displays the word 'SHRIKE', the screen name of one of the developers.
MAG47 Heavy MG

A heavy, slow-firing machinegun that hits hard and increases defense

A powerful, slow-firing MG that has piercing ammunition and steady heat generation.

## Characteristics

**Advantages:**

* High magazine capacity and slow, steady heat generation
* Significantly increased fire rate while overheated, unlike most weapons
* Kurz ammo pierces through multiple enemies and can ricochet
* Defender perk grants Damage Absorb for 2 seconds on kills - first kill grants +15, while subsequent kills grant +1; duration can stack

**Disadvantages:**

* Extremely low base fire rate
* Reduces movement speed whilst held
* Heat dissipates very slowly
* Performs poorly on the move

## Notes

* The MAG47 is best fired in relatively short bursts, as its recoil builds rapidly and recovers slowly
* Only 8.8mm Kurz and AP ammo can pierce enemies; other ammo types require installing the Hyper Accelerator attachment to gain piercing

## Trivia

* The MAG47 originally had Steady Heat as one of its main perks prior to Update 19
Weapon Variants

## **Attachments**

You can get attachments from using upgrade Kits. Each weapon has 4 potential slots for attachments, and each upgrade kit grants a selection of 3 or more random attachments from a total of around 20.

Notice that some attachments have a distinct gold coloration. These are rare attachments that typically appear as an additional choice in the selection.

See the Attachments page for full details.

## **Ammo Types**

Also see Ammunition for a broader overview of ammunition types.
AEK Special Elite

A heavy assault rifle with AP ammo, reduces the cooldown times for equipped grenades and traps

## Weapon Modules

### Module 1

Grenade/Trap Cooldown-

Description pending.

## Characteristics

**Advantages:**

* Good firepower and accuracy/recovery
* Quick reload
* Standard ammunition has armor penetration
* Reduces cooldown timers of grenades and traps (e.g. Composition 4) whilst equipped

**Disadvantages:**

* Fairly low max ammo
* Relatively high heat generation
ML7000 Plus

High-capacity rocket launcher, for when you want to explode a lot of things at once

## Weapon Modules

### Module 1

Ammo Teleporter

Description pending.

## Characteristics

**Advantages:**

* High capacity for a launcher weapon
* Can saturate an area with explosive projectiles

**Disadvantages:**

* Smaller area-of-effect than the Human RPG-7, and only one damage tick per target
* Dumbfire rockets are not very accurate

## Notes

The ML7000 unfortunately suffers from rather poor accuracy, though it can be (somewhat) mitigated by developing Explosives Research to unlock cursor-seeking Target Missiles.
Dan

## **Introduction**

Similar to the Nine realms of alchemy, different Dans were also categorized into Nine realms with the First realm Dans being the most difficult and most impressive, and the Ninth being the simplest. What was different was that each individual Dan was also ranked out of ten based on quality.

Dans that are ranked one out ten, though still a Dan, are never consumed by monks. Because the one rank out of ten indicates that 90% of the Dan was slightly venomous.

The slight poison in the Dan was not enough to be fatal. However, it stayed in the consumer’s body and affected the organs of the monk. If a monk continuously consumed Dans that are rank one, he or she can develop serious diseases that compromised their ability to move qi freely. With these diseases, it would become difficult to move forward with Taoism.

Consequently, monk with strong abilities would only purchase high quality Dans. After all, the consumption of Dans was to improve spiritual energy and further Taoism cultivation. What was the point of buying a Dan if there were risks of ruining one’s body and their journey to Immortality?

Under normal circumstances, Dans ranked above three were considered to be true Dans and can be sold. For this reason, the quality of Dan was one of the major criteria used to distinguish a great alchemist from an okay one. With each progression of realms, the alchemist was required to dedicate huge amounts of time and energy into practicing and perfecting their Dan making skills. There were three major aspects of Dan making: understanding of alchemy, manipulation of spiritual energy, and application of medicinal herbs. All three aspects had to be fully mastered for an alchemist to make Dans that belonged to higher realms.

To brew Dans that were rank three was an easy task for any reasonably skilled alchemists. Dans that were rank five were less common, as it requires a considerable amount of training. For Dans that were ranked seven out of ten, it became very rare. Alchemists that could achieve this were pampered and bribed by the rich and ambitious. Alchemists that can brew eighth-ranked Dans are basically mythical creatures like phoenixes.

Normally, with each level of increase in ranking, the price of a Dan doubled. Therefore, those ranked seven out of ten are usually not found in common markets since the moment they are put out in the market, they are immediately safeguarded by other alchemists, who hope to learn and be inspired by the high-quality Dan.
Apollon 5 LMG

A mid-capacity fusion-charge LMG that grows more accurate during prolonged firing.

## Weapon Modules

### Module 1

Inverted Recoil

The Apollon 5 is a fusion-charge LMG that possesses inverted recoil, causing it to grow more accurate during prolonged firing.

## Characteristics

**Advantages:**

* Grows more accurate during sustained fire

**Disadvantages:**

* Very slow reload cycle
* Relatively low capacity
* Requires sustained fire to stay accurate, slowing player movement
* Upgrades to Recoil/Ctrl may be detrimental, as the weapon requires more shots to become accurate and grows inaccurate quicker after the player stops firing
* High heat generation with prolonged firing

## Notes

* Upgrades to Deviation will reduce the starting spread of the weapon
* A timed variant is given to the player during a Massacre quest; has a small chance to be a timeless variant, as with all timed weapons
	+ Note that if the Massacre quest is completed, the weapon will be removed from the player's inventory and placed out-of-bounds (in solo) or nearby (in co-op); this can be avoided if the weapon is dropped prior to completing the quest

## Tips

* Focus on utilizing items, attachments, and modules that increase recoil generated per second and decrease deviation
	+ The Commando's Drill module will reduce the weapon's starting spread (Deviation) as well as increase fire rate, increasing the maximum accuracy that can be achieved through prolonged firing.
	+ Installing the Offload Cycler Ultra attachment will help gain accuracy quicker while spending less time vulnerable from firing slowdown.
	+ The Tsunami Talisman will reduce the base spread (Deviation) of the weapon significantly for a short duration.
'Raptor' Laser SG

A laser shotgun that is slow to warm up, but can carve through shields

Description pending.

## Characteristics

**Advantages:**

* High projectile count increases the chance of scoring headshots/criticals
* Slow Start perk grants a permanent 5% increase in damage every 10 kills; gains a 30% fire rate increase in addition at 30 kills
* Effective against both shielded and plated enemies

**Disadvantages:**

* Very low mag size and max ammo
* Low effective range, limited even more by high deviation
* Very high heat generation
* Cannot use Incendiary Cells/other ammo types available for ballistic shotguns

## Notes

* Does not gain piercing from Breacher's level 15 class talent
* Slow Start stacks 3 times, maxing out at 30 kills

## Tips

* Works well with the Heavy Gunner's Ultrashot class talent, as each individual projectile has a chance to trigger the effect
* High projectile count complements Uranium 235 well, as each projectile applies permanent stacking damage over time
Engineer

The Engineer is followed by a Blackjack Drone, fires burning laser shots at nearby enemies
Using items grants Drone Zeal power, temporarily increasing its firerate and range, stacks up to 20 times

## Loadout

### Starting Item

LMG Sentry Turret
Auto-Overclocker

## Passive Class Talents

### Baseline

Start with the Auto-Overclocker item, allowing you to buff allies with Scrap
Start with reduced stats, but gain 50% increased bonuses from character upgrades

### Level 5

Laser weapons gain 30% firerate and generate 30% less heat
Special weapons have 30% more max ammo and ammo gain
Overclocking a Player grants 5 Drone Zeal stacks and refunds 5 Scrap

### Level 10

Recycling 3 items grants a new item with 75% of the combined power of the three items
Item shops offer 2 more items

### Level 15

When summoned, your turret grants a shield boost, heals all summoned units, and reduces all running cooldowns by 30%
Recycling an item grants 10 Drone Zeal stacks

### Level 20

Weapons begin to regenerate ammo after one second of not firing, all ammo regeneration effects increased by 20%?
Headshots scrape off 1 Scrap
Unlocks Overdrive slot

### Level 25

25% chance to deploy 2 Sentry Turrets at once, and individual Turrets gain 10 increased lifespan
Drone Zeal's max stacks increased to 30

### Prestige

All Damaged items spawn as a Revised variant with 25% faster cooldowns and normal power
Cosmetic: Energy Orb

Description pending.

## Characteristics

* Starts with 20% reduced stats (such as Scavenging)
Auto-9/45

4-Round burst fire Pistol with movement stabilization

4-Round burst fire Pistol with movement stabilization
— Ingame Description
The Auto-9/45 is a burstfire pistol available to all classes, unlocked via a high data cost or by completing the Official Gameplay Survey and entering the provided unlock code into the Global Chat.

## Characteristics

**Advantages:**

* Accurate on the move
* Four-round burst mode

**Disadvantages:**

* Very slow reload cycle
* Poor control makes it difficult to recover from prolonged firing
* Relatively low capacity (16 rounds / 4 per burst = 4 bursts)

## Trivia

* The Auto-9/45 is a reference to the Auto 9 from RoboCop, though it more closely resembles a classic M1911 modified in a similar fashion to the Auto 9.
Hidden Territory

## **Introduction**

The Hidden Territory; a wondrous and magical Cosmo.

Perhaps risen from the dust of heaven and earth, or maybe a space where souls of the dead linger, the Hidden Territory contains highly concentrated doses of Qi. It is a favorite amongst the adventurous.

It is where cultivators meet their fate.

Rare plants with unimaginable healing powers are encountered here. Nowhere else could one find more priceless ingredients for medicine.

The Hidden Territory is also home to mythical beasts. Unlike beasts of the outside world, the creatures living here have magical Qi flowing through their veins. An cultivator who succeeds in killing one of these beasts would inherit the Qi of his victim and slowly become invincible.

Perhaps the most precious of all its wonders, within the walls of the Hidden Territory, is powerful and exquisite artifacts that are exclusive to the Hidden Territory and are awaiting discovery. Only a lucky few have ever encountered such treasures.

There exist four types of Hidden Territories: Heaven, Earth, Mystery, and Gold. Gold is the least sophisticated form, which describes the one located in the City of Qing. Only cultivators under the age of 20, who have completed the foundational levels of cultivator training, are allowed to compete here. Anyone else would be denied entry.

Time allowed inside the different types of Hidden Territories differ as well. For an entry level field such as Gold, a month is the maximum length of time. The consequence of overstaying is death. As a result, time is closely observed by all who enter here.

All cultivators who possessed a Token had entered at once
Riot Guard

Kills and damage taken increase the combo, granting up to 25 health regeneration and 150 movement speed

## Passive Class Talents

### Baseline

Start with Painkillers which increase health based on damage taken depending on current weapon heat, stacks up to 100 times
Start with Viking Riotshield, and can drop pistols

### Level 5

SMGs, Shotguns, and Pistols have 20% reduced recoil and deal 10% more damage
Start with Soft Point ammo

### Level 10

Generate one Plating for every 10 Painkiller stacks
Destroying an enemy's Plating deals an extra 300 damage to them

### Level 15

Active Reloading has a heat-based chance to grant a random powerup
All magsizes increase by 20%

### Level 20

Self-afflicting stun and slow effects last half as long
Reaching 100 Painkiller stacks increases minimum Unyielding stacks to 5, maximum to 50, and heals to full

### Level 25

All Powerups have a 20% chance to be doubled
Stuns last 40% longer, and the Viking Riotshield's shieldbash damage is increased

### Prestige

Riotshield bashing increases duration of Unyielding stacks, and deal 20% more damage
Cosmetic: Energy Orb

Description pending.

## Characteristics

**Advantages:**

* Viking Riotshield grants armor whilst readied, and is a reasonably effective weapon
* Performs well with SMGs, Shotguns, and Pistols
* Gains various bonuses to powerup durations and effects

**Disadvantages:**

* Slow movement whilst shield is readied
* Maintaining Unyielding Core stacks can be challenging