recursal/Fanatic-Fandom huggingface dataset:
Lightning Rod

## Details

### Description

"*A peculiar device, able to gather ambient energy and concentrate it into a single focal point.*"

## Related

### Tool(s)

Sledgehammer
Sawed-off Shotgun

### Trinket(s)

Bull Horns

Updated as of Version 1.3.0.68

## Overview

A Trinket that gives all Tools and offensive Special Items an 8.5% chance to stun Creatures. Stun can also be applied by damage deflect via the Soldier Helmet or Shiny Piece Of Metal. Highly useful late-game trinket for fighting against high-health enemies and bosses that lack stun immunity. Pairs well with weapons such as the Sawed-off Shotgun , increasing its already high ~88% chance to stun to a ludicrously high ~94%. Has no effect on the Dart Gun , which has a 100% chance to stun all enemies it hits.
Iron Collar

Updated as of Version 1.3.0.68

## Overview

One of three pet-related Trinkets in the Pets and Dungeons DLC that increases the melee damage that your equipped Pet does. If you really need the extra +10 damage, you can equip it, but you're better off cooking all the Cooking Recipes that buff pet damage: you gain a total of +20 damage passively, without wasting a trinket slot.

## Stats

 +1
 +2
 +3
 +4

## Crafting

The Iron Collar recipe is the reward for completing the Hedgefield teleporter puzzle dungeon.
Counterweight

Updated as of Version 1.3.0.68

## Overview

A Trinket that increases damage of critical hits. Somewhat situational, but useful when combined with a Tool with a high critical hit modifier. Works well with the Dice. Would pair well with several of the early game weapons that have a low critical hit chance modifier (the Crowbar, the Sickle, and the Katana), but by the time you unlock this Trinket, they have all likely been outclassed, and you are better off using it to buff stronger, mid-to-late game weapons like the Hunting Rifle.

## Stats

 +1
 +2
 +3
Mana Chamber

## Description

Screenshot of a Mana Chamber in the Underworld.

Mana Chambers are Points of Interest that can be found throughout the Underworld. They require fixing before use (see table below) and then can be interacted with to activate them and respawn all killed enemies in their radius. Any enemy killed within a Mana Chamber's activated radius drops an additional resource from a loot table dependant on which Mana Chamber it is (see table below). After a few minutes, they deactivate again and start a cooldown before they can be activated again.

## Special effects

* Any Mana variant Enemies with Mana Growths that give them damage immunities will have those immunities stripped away while inside the radius of an active Mana Chamber.
* Mana Spirits (including The Slick Swindler, the boss variant of Mana Spirits) are forced into their vulnerable state while inside the radius of an active Mana Chamber.

## Mana Chambers Details

1. ↑ Duplicate materials mean that the material has a greater chance of dropping.
Gold Bar

### Description

"*Refined gold ore that can easily be utilised in things ranging from electronics to jewelry.*"

## Uses

### Recycling

* Recycler: **Gold Bar**×1 → Gold Ore×5 over 1m40s

## Sources

### Refining

* Smelter: Gold Ore×4 → **Gold Bar**×1 over 1m40s

### Searching

* 2x from Nona 272º, 89º
* 2x from Nona 274º, 90º
* 2x from Nona 277º, 100º
* 6x from Nona 324º, 239º
* 2x from North Decima 474º, 74º
* 1x from North Decima 476º, 53º
* 2x from North Decima 507º, 288º
* 1x from North Decima 556º, 135º
* 1x from Morta 634º, 186º
* 2x from Morta 847º, 290º
* 2x from Morta Secure Laboratory 24º, 30º
* 1x from Isle of Doom 418º, 116º
* 1x from Isle of Doom 418º, 166º
* 2x from Isle of Doom 429º, 137º

### Buried Treasure

* 4x from Nona 251º, 202º
* 1x from North Decima 539º, 146º
* 8x from Morta 671º, 217º
* 2x from Morta 705º, 297º
* 4x from Morta 813º, 257º

### Maps

* Doomsday
* Pets and Dungeons
DYSMANTLE Wiki

## Welcome to the DYSMANTLE Wiki!

The DYSMANTLE resource for Quests, Crafting, Points of Interest, and more, written and maintained by the players.
 Please pardon our dust; we're currently undergoing major construction!

## About Dysmantle

Dysmantle is a post-apocalyptic game with RPG elements developed by 10tons where players can break down almost every object they encounter. It is available on PC, Mac, Linux, Xbox, Playstation, Nintendo Switch, Android, and iOS.

## Quick Links

Dysmantle

Under­world

Doomsday

Pets and Dungeons

Quests

Tools

Maps

Points of Interest

Creatures

Recipes

## Dysmantle was released on November 16, 2021

Current Main Version: 1.3.0.55
Current Beta Version: 1.3.0.63

Want to talk all things Dysmantle? Join the official 10tons Discord!

## About the Wiki

We are currently maintaining 2,316 pages and 744 articles! Here's how you can help contribute to the Dysmantle Wiki.
 Remember to maintain a standard for grammar and punctuation in your contributions, please.
Forgotten Wisdom

Updated as of Version 1.3.0.63

"Learn how to unlock the full potential of your pet, allowing them to shine with happiness and health, and to build a deep bond with you as their caregiver."

## Steps

1. Pick up the quest at 311º, 153º in Terrarium.
2. Go to Wisdom's Grove Academy at 285º, 161º, directly north of the fixable bridge.
3. Read the Wisdom Lessons. All of the "lessons" appear as interactable red books.
	* Socialization Opportunities at 278º, 163º: on a table in the kitchen.
	* Veterinary Care at 290º, 157º: inside one of the bathroom stalls, in the bathroom to the left.
	* Positive Reinforcement at 299º, 174º: underneath the tree outside of the school, near the fixable bridge.
	* Nurture a Bond at 288º, 178º: on top of a desk in the corner of the classroom with the Mortar Pod in it.
	* Mental Stimulation at 263º, 165º: inside the library building (directly east of the school) near the desk and chairs on the ground.
Ice Brick

Updated as of Version 1.3.0.68

## Overview

A Trinket that increases your ability to survive in hotter regions of the map. Useless outside of those areas, but almost required inside of them. You will spend a good portion of your game raising your passive heat resistance so that you don't have to swap out a more useful trinket for this one.

## Crafting

The Ice Brick recipe is unlocked by starting the Quest Sweltering Heat.
Capernaum

## Details

### Total Points of Interest

28 (includes 2 from Pets and Dungeons DLC)

### Total Recipes

2 (includes 1 from Pets and Dungeons DLC)

## Description

Capernaum is the region of DYSMANTLE that you start the game in.

## Points of Interest

Show/Hide Table

1326, 485

1377, 499

1330, 507

1330, 512

1331, 512

1365, 518

1406, 510

1407, 513

1410, 509

1419, 514

1421, 514

1341, 536

1365, 521

1362, 537

1391, 527

1424, 535

1430, 533

1445, 527

1334, 559

1330, 550

1335, 540

1353, 555

1347, 555

1382, 553

1413, 548

1425, 542

1421, 547

1426, 552

#### Quests

* Basic Necessities 1365º, 518º
* Getting Stronger 1419º, 514º
* Fast Basketball 1362º, 537º
* Crowbar Through Obstacles 1335º, 540º

#### Teleporters

* 1377º, 499º
* 1426º, 552º

## Notable Loot

#### Recipes

Show/Hide Table

 Pet Snacks  | 1426º, 552º

#### Blue Eye Orbs

Show/Hide Table

 Fall of the Four Kings tomb
Requires either Basic Lockpick or >45 blunt Weapon damage to enter

#### Mana Shards

Show/Hide Table

Accessed Via the Mana Rift at 1373º, 618º
Broken Northern Terminal

*"The terminal next to the wall appears broken and lifeless. Perhaps it can be fixed to gain access to beyond the wall?"*

## Rewards

### Other

Wall Checkpoint Kappa gate can be opened

Updated as of Version 1.3.0.68

**Broken Northern Terminal** is a Side Quest that grants access to Hibernus once completed.

## Steps

1. Interact with the ! at 1175º, 369º to pick up the quest.
2. Collect Scrap Electronics×8 and Rubber×5, then bring them to the terminal at 1172º, 369º.
	* Materials can only be supplied if they are in your backpack. To transfer stored materials from a storage container to your backpack, invent Storage Box Upgrade.
Defensive Sandbags

* Feature
* Buildable

## Details

### Description

"*Buildable defensive structures that will help slow down the rush of monsters.*"

## Related

### Buildable(s)

Machine Gun Turret
Rocket Turret

## Details

### Object Health

240

Updated as of Version 1.3.0.68

## Overview

A Buildable Feature that allows you to build Sandbag Barriers with the Builder's Kit. Sandbag Barriers can be used to block the paths of Creatures, which will either go around them or start to destroy them. They are mainly useful during Shelter Defence challenges as a delaying tactic but are otherwise not worth placing, as enemies can still fire projectiles over them at you. They are immune to projectile, piercing, fire, cold and electric damage. They are also immune to unspecified and falling damage, but the first damage type does not occur outside of mods, and as a stationary object, they are never going to take falling damage.
Hand Wraps

## Details

### Description

"*Tight wrappings that support the hand and the wrist during strenuous exercise.*"

## Related

### Tool(s)

Crowbar
Baseball Bat
Wrench
Sledgehammer
Riot Shield
Power Fist
Sickle
Machete
Axe
Khopesh
Laser Sword

### Pet(s)

Bulldog
Hyena

Updated as of Version 1.3.0.68

## Overview

A Trinket that increases power attack damage. Great for stealthy builds, as they mainly rely on sneaking up behind enemies and power attacking them for massive damage. Makes a good combo with the Power Fist, as it has a fast power attack animation. Pairs well with the Bulldog  for additional power attack damage, or the Hyena  for increased backstab damage.

## Stats

 +1
 +2
 +3
Getting Stronger

## Rewards

### XP

1,500

Updated as of Version 1.2.1.5
"This world seems dangerous. To survive you need to further equip yourself."

## Steps

1. Invent the Cooking Pot and Throwing Knives at a Campfire.
	* Upgrade to the Crowbar+4 first to gain access to more sources of Ceramics.
2. Find 3 Tomatoes in kitchens and cook Tomato Soup at an oven.
Central Processing Unit

### Description

"*An extremely rare material used to give instructions to electronic interfaces.*"

## Properties

### Rarity

**LEGENDARY**

Updated as of Version 1.3.0.63

**Central Processing Units** are primarily used in the Shelter defense minigame, in which waves of Ex-Human Dwellers swarm out of a shelter and must be defeated before they destroy the Shelter Loudspeaker. Although conventional weapons can damage them, their high HP pools are best handled with static defenses such as Machine Gun Turret and Rocket Turret which require CPUs.

Shelters increase in difficulty from east to west, and each shelter loudspeaker can be hacked for one CPU without starting the waves, so visiting several loudspeakers beforehand and clearing shelters from east to west will make progression easier.

## Uses

### Buildables

* 1x for Machine Gun Turret
* 2x for Rocket Turret

## Sources

### Searching

* 1x from the Arcturus Shelter Loudspeaker 1757º, 283º
* 1x from the Arcturus Shelter 1736º, 286º
* 1x from the Everglade Shelter Loudspeaker 1688º, 743º
* 1x from the Everglade Shelter 1696º, 727º
* 1x from the Hedgefield Shelter Loudspeaker 1290º, 706º
* 1x from the Hedgefield Shelter 1286º, 685º
* 1x from the Borealis Shelter Loudspeaker 1213º, 189º
* 1x from the Borealis Shelter 1204º, 170º
* 1x from the Sunburn Desert Shelter Loudspeaker 818º, 734º
* 1x from the Sunburn Desert Shelter 833º, 734º
* 1x from the Frore Shelter Loudspeaker 789º, 334º
* 1x from the Frore Shelter 794º, 354º
* 1x from the Polaris Shelter Loudspeaker 503º, 275º
* 1x from the chest at 31º, 29º inside the Polaris Shelter at 507º, 251º
* 1x from the Vulcan Shelter Loudspeaker 137º, 554º
* 1x from the Vulcan Shelter 118º, 552º
* 1x from the Tomb of the Immortal King 961º, 731º
* 1x from Dexter 602º, 347º
* 1x from Morta 681º, 177º
* 1x from Desolatum 206º, 138º

### Maps

* Island
* Underworld
* Doomsday
* Pets and Dungeons
Borealis

## Description

Borealis is located north of Fairwood. It contains The Law, one of the four mechs you must defeat to complete the game. The temperature of the region is cold, but not so cold that a Fur Hat and/or Hot Water Bottle will not be enough to allow you to survive.

## Named Locations

* Corrective Facility
* Little Otter
* Wilderness Cabin
* Chilly Shack
* Ruined House
* Supply Depot
* Power Junction
* Housing Project

## Points of Interest

Show/Hide Table

1218, 122

1247, 138

1404, 133

1428, 123

1307, 147

1365, 142

1419, 149

1426, 143

1427, 155

1427, 144

1431, 151

1204, 170

1236, 164

1213, 189

1297, 184

1443, 193

1278, 213

1278, 210

1283, 213

1377, 201

1385, 201

1217, 223

1273, 232

1305, 231

1210, 254

1232, 258

1298, 255

1314, 251

1321, 244

1405, 251

1277, 290

1325, 287

1428, 294

1282, 313

#### Quests

* Prison Break-In 1427º, 144º
* Wolves Hunt In Packs 1298º, 255º

#### Bosses

* The Law 1404º, 133º (requires completion of Prison Break-In or >70 blunt Weapon damage)

#### Myth Tablet

* 1365º, 142º west of Corrective Facility

#### Legendary Fishing Spots

* 1218º, 122º northwest of Wilderness Cabin

## Notable Loot

#### Recipes

Show/Hide Table

 Mushroom Omelette | 1295º, 232º
 Smoked Fish Pasta | 1432º, 144º

#### Central Processing Units

Show/Hide Table

 Chest inside Shelter | 1204º, 170º
Katana

Updated as of Version 1.3.0.68

## Overview

Optional Slashing damage melee Weapon that can hit multiple **Monsters** at once, and deals massively increased damage to **Monsters**, but is overall only useful in certain situations. Once fully upgraded, it deals more damage against **Monsters** than the Axe or Sledgehammer, and its ability to target multiple enemies makes it by far the best weapon for thinning out and weakening waves of Ex-Human Dwellers during the Shelter defense missions until you obtain the Khopesh. However, it lacks a bonus stun or slow chance like the Sledgehammer or Axe, respectively, and has a very low critical hit chance modifier, so it is generally a worse melee weapon at dealing with single targets. Its low base damage and lack of multi-targeting of **Obstacles** make it virtually useless for gathering materials.

## Stats

† *Total damage vs. **Monsters** calculated for this wiki, not displayed in-game.*

## Crafting

The Katana recipe is obtained as a reward for completing the Quest Getaway Cut Short.
Dice

## Details

### Description

"*A small cube with black dots corresponding to different numerical values on its sides.*"

## Related

### Tool(s)

Machete
Khopesh
Hunting Rifle
Mana Crossbow
Laser Sword

### Pet(s)

Pitbull

Updated as of Version 1.3.0.68

## Overview

A Trinket that increases the chance of critical hits. Most useful when paired with Tools with high critical hit damage and the Counterweight, which increases the damage of critical hits. Critical hit damage can also apply to **Obstacles**, so this also can be useful for levelling towns.

Several of the early game weapons have a low critical hit chance modifier: the Crowbar, the Sickle, and the Katana. They would benefit most from having both the Dice and the Counterweight equipped, but you cannot craft the Counterweight until level 33, by which point most of those weapons have been outclassed or replaced by better weapons. Therefore, early on, it is better to take advantage of the Dice with the Machete instead, because it already has a high critical hit damage stat but lacks a high critical hit chance stat. This same strategy works well with mid-to-end game weapons as well: the Hunting Rifle, with limited ammo, benefits from having a higher critical hit chance stat, given its already high critical hit damage.

## Stats

 +1
 +2
 +3
Farming Basics

Updated as of Version 1.2.1.7
"Farming should be looked into, as growing crops can help you to get more ingredients for food."

## Steps

1. Pick up the quest from the ! at 1484º, 463º in Canaveral.
2. Craft the Seed Bag.
3. Plant any crop (see Seed bag or Enhanced Seed Bag pages for growable crops and how long it takes each crop to grow).
4. Harvest any crop. An interaction symbol will appear when a crop is fully grown and can be harvested. This can be done either by holding down the interaction button when next to the crop or by breaking the crop just like most other objects.
Crowbar Through Obstacles

*"Upgrade the crowbar tool and break through the obstacles."*

Updated as of Version 1.3.0.64

**Crowbar Through Obstacles** is one of the first available quests in Dysmantle. It is focused on teaching the player how to upgrade things they've crafted at the Campfire.

## Steps

1. Pick up the quest by interacting with the ! at 1335º, 540º, just to the north of the starting Shelter in Capernaum.
2. Break objects around you until you have obtained Scrap Wood×5 and Scrap Metal×2.
3. Rest at the nearby Campfire and click on "Upgrade Gear" in the menu. Upgrade the Crowbar using the materials you have collected.
4. Break the dresser obstacle that is blocking the doorway.

Note: all of these steps autocomplete if you have already completed their objectives.
Bandolier

Updated as of Version 1.3.0.68

## Overview

A Trinket that increases the maximum number of uses of Throwable Weapons. Pairs with the Soldier Outfit for a maximum of +6 extra uses. A good choice in boss fights (especially against mechs), as having extra Proximity Mines can allow you to place more as traps in the arena before or during the fight and lure the boss into them for an easier fight. Has the drawback of only being able to be equipped or removed while resting at a Campfire.

## Stats

 +1
 +2
 +3
Magnifying Glass

Updated as of Version 1.3.0.68

## Overview

A Trinket that increases your search efficiency and gathering double chance. Both of these stats stack with the Catfish Kabayaki recipe.

Search efficiency gives you a chance, while searching objects, of finding more Materials than usual. This can be further boosted by the Scavenger skill. However, this chance decreases with the rarity of the material, so chests with **LEGENDARY** rarity items such as the Central Processing Unit or Blue Eye Orb in them will only drop one of those items no matter what. For comparison, double gathering chance gives you an increased chance of gathering double the materials (that are affected by the Gatherer skill) than usual.

This trinket is honestly a bit niche outside of the very early game when you are struggling for materials. Given that it does not scale well with **LEGENDARY** rarity items (many of which can be found in searchable objects), you are much better off boosting your search efficiency via the three Cooking Recipes that do so (for a total of +66 search efficiency) and maxing the Gatherer skill (+100% double gathering chance when maxed) rather than using a trinket slot for a similar effect. If you have the Pets and Dungeons DLC, the Fox  can be used to boost this gathering chance an additional +100% while aiding you in combat, which really renders this trinket obsolete.

## Stats

 +1
 +2
 +3
Bull Horns

Updated as of Version 1.3.0.68

## Overview

A Trinket available in the Underworld DLC if you also have the Pets and Dungeons DLC that grants a chance for your Pet to stun enemies. Can be useful, but if you're going to use a trinket slot on a pet, the Control Collar  is probably the better choice overall.

## Stats

 +1
 +2
 +3

## Crafting

The Bull Horns recipe is the reward for completing the Sinister teleporter puzzle dungeon at 396º, 235º (there are two teleporters in Sinister; the other rewards a Cooking Recipe).
Doomsday Animals

Updated as of Version 1.3.0.63

"Find the pets at the end of the world."

## Steps

1. To trigger this quest, you must first dig up a teleporter on the Doomsday island and complete the puzzle dungeon inside; only after completing it will the quest appear. You can only dig up the teleporters if you have unlocked the Pet Hub via progressing the Paws of the Apocalypse quest. There are four teleporter locations on the Doomsday map:
	* Nona 217º, 219º
	* North Decima 377º, 248º
	* South Decima 284º, 332º
	* Morta 628º, 282º
2. Complete the Doomsday teleporter circle. You already completed one to start the quest; go to the three you didn't do to finish the circle.
3. Enter the Doomsday teleporter at the Pet Hub.
4. The Isle of Doom is a bit of a maze, and you need to find the Secured Retreat to progress the quest. To get there, you must:
	* Open the gate at 381º, 137º by using the Beam Gun  on the node directly to the right.
	* Head towards the campfire, make another right, then enter the door at 400º, 116º to the Lab Scientists' Villa. You don't need to explore it right now, so exit through the door at 400º, 130º.
	* You should be facing the Link Tower now. From there, continue southeast across the walkways until you see a power node/slider puzzle area.
5. The Secured Retreat is divided into two sections, and the doors to both sides are controlled by the puzzle in front of the building. Only one door can be open at a time. Solve the puzzle so that it opens the door at 412º, 164º, then proceed inside to the Vault Room at 420º, 169º.
6. Obtain the Vault Room Key by defeating The Lab Guardian at 429º, 172º. The fastest way to get there is by opening up the Beam Gun-powered gate on the east side of the Lab Scientists' Villa at 431º, 137º, then heading north.
	* If you fought The Lab Guardian and obtained the key before this step, it will auto-complete.
7. Return to the Vault Room at 420º, 169º and open the door. Open the crate on the right at 421º, 165º to obtain the Panther recipe and complete the quest.
Lab Coat

## Details

### Description

"*A pristine work uniform for conducting scientific endeavors. Shields the user from all manner of spills.*"

## Related

### Headgear

Lab Goggles
Plague Mask

Updated as of Version 1.3.0.68

## Overview

An Outfit available in the Doomsday DLC. The best defensive outfit in the game for reducing poison damage, making it useful against Ex-Human Pukers, Mortar Pods, Mana Spirits , and Doomsquitoes . Otherwise, its high damage block makes it the second best choice against non-poison enemies, though it may be worth taking a better all-around defensive outfit like the Roadwarrior in such cases.

## Crafting

The Lab Coat recipe is obtained as a reward from the quest Go With the Flow.
Long Range Home Portal

Updated as of Version 1.3.0.64

## Overview

Allows the Home Portal to be used in maps other than the main island (i.e. Undercrown, Underworld, Doomsday, Pets and Dungeons). Allows you to easily switch between other maps and the main island on use. Note that resting at a campfire on the main island does not respawn monsters on other maps.
Dart Gun

Updated as of Version 1.3.0

## Overview

The Dart Gun is a Ranged damage Weapon available in the Pets and Dungeons DLC. It has a small damage output, however has a 100% chance to stun any enemy that can be stunned. It is highly useful against any Creature that is able to be stunned.

Like other ranged weapons, its ammo can only be replenished by resting at a Campfire or by using the Ammo Box .

## Stats

 +1
 +2
 +3
 +4

1. ↑ Not all enemies are able to be stunned; mech bosses and Vultures are immune to stun, and therefore are unaffected by the Dart Gun. Otherwise, the Dart Gun will always stun enemies.
Hedgefield

## Description

Hedgefield is located south of Capernaum and Canaveral. It contains two of the four Link Relays for the main quest Escape the Island that serve as introductions to Tombs and Myth Tablets, the former also unlocking the ability to enter Tombs. It also contains the location "Hedgefield Aerial Supply Depot", the start point for the Doomsday DLC.

## Named Locations

* Greyhaven
* Hedgefield Aerial Supply Depot
* Unfinished House
* Evans Farmhouse
* Roadside House
* Construction Site
* Power Station
* Southern Cemetery
* Overgrown House
* Volcanic Pass (accessed via Everglade)
* Lone House
* Bowel Lake Camping Grounds
* Soda Lovers House

## Points of Interest

Show/Hide Table

1278, 561

1440, 564

1317, 591

1376, 592

1211, 618

1242, 617

1263, 606

1373, 613

1443, 601

1477, 607

1494, 615

1538, 616

1556, 614

1215, 635

1273, 628

1290, 635

1289, 626

1397, 637

1391, 626

1454, 626

1459, 632

1467, 631

1467, 630

1479, 637

1487, 626

1590, 626

1596, 627

1218, 641

1262, 643

1278, 645

1351, 649

1596, 645

1234, 677

1380, 664

1416, 669

1509, 666

1286, 685

1339, 686

1415, 694

1479, 686

1290, 706

1326, 719

1356, 714

1366, 716

1381, 749

The final Point of Interest only appears on the map if you have the Doomsday DLC installed.

#### Teleporters

* 1242º, 617º
* 1317º, 591º

## Notable Loot

#### Crafting

Show/Hide Table

 Iron Collar  | 1317º, 591º

#### Recipes

Show/Hide Table

 Hamburger | 1284º, 626º
 Burrito | 1286º, 685º
 Peloponnesian Vegetables | 1368º, 710º
 Chili Soup | 1476º, 602º
 Tomato Bruschetta | 1593º, 630º
Requires Basic Lockpick or >40 Weapon damage

#### Keys

Show/Hide Table

Requres Shovel and Graveyard Shift

#### Blue Eye Orbs

Show/Hide Table

Requires completion of the Graveyard Shift quest or >45 blunt Weapon damage to enter

#### Mana Shards

Show/Hide Table

Requires Gas Mask

#### Central Processing Units

Show/Hide Table

 Chest inside Shelter | 1286º, 685º
Requires Gas Mask
Arboretum

## Description

Arboretum is a Pets and Dungeons Region initially accessed via the Pet Hub after completing all of the teleporters in the Ancient circle (see Paws of the Apocalypse for full details).

## Named Locations

* Rustic Serenity Settlement
* The Wolf Farm

## Points of Interest

Show/Hide Table

248, 35

303, 37

252, 41

296, 56

301, 57

266, 74

292, 80

315, 80

334, 73

352, 62

368, 64

386, 73

255, 97

289, 88

317, 93

331, 89

328, 93

352, 97

358, 84

273, 101

262, 117

295, 112

294, 102

313, 116

323, 103

354, 104

#### Quests

* Surrounded Farm 294º, 102º
* Lone Wolves 289º, 88º

#### Bosses

* The Beast Of Timber 255º, 97º
* The Alpha Wolf 294º, 102º spawned when you start Surrounded Farm

## Notable Loot

#### Crafting

Show/Hide Table

 Special Item Slot | 360º, 116º

#### Blue Eye Orbs

Show/Hide Table

 The Alpha Wolf boss

#### Mana Shards

Show/Hide Table

 Chest
Broken Link Tower

Updated as of Version 1.2.1.7
"The Link Tower in the area appears to be vandalised and broken. A note reveals that new parts can be found at Pike's Steel Manufacturing, west side of Narrows Vale."

## Steps

1. Pick the quest up from the ! next to the Narrows Vale Link Tower.
2. In any order:
	* Travel to Pike's Steel Manufacturing
	* Bring Titanium×6 and Steel×10 to the Link Tower and interact with it (this fixes the Link Tower and allows you to interact with it as normal but does not complete the quest unless the other step has also been completed)
Machine Gun Turret (Enemy)

Updated as of Version 1.2.1.5
## Description

Machine Gun Turrets are hostile Turrets that you likely first encounter in Central, during the Quest The Last Stand. They fire impossible to avoid high damage bullets at high speed. They do enough damage and shoot fast enough to usually kill you at full health in about a second, but shine a red light beam at you and give you an audible beeping sound when you're about to get into range. Like all hostile turrets, they are immune to slashing damage.

## Strategy

Machine Gun Turrets are some of the most deadly enemies you will encounter. If you wander into their radius unprepared, you are likely to die and they can easily end an attempt at the Surreal Key challenge. The red beam and the beeping give you warning of the existance of a nearby turret and where it is, so use that information to prevent yourself from wandering into their range. The safest way to deal with them is to take them out at long range with weapons such as Hunting Rifle, Throwing Knives and Beam Gun . If you want to play it safe though, equipping enough damage deflect equipment (Soldier Helmet +200 and Shiny Piece Of Metal +300 at max upgrades) ensures that if you can survive a single shot the damage deflect will reflect enough damage back to kill the Turret and prevent follow up shots from killing you. This allows you to survive walking into the range of turrets that you didn't notice in time. Finally, Machine Gun Turrets can only detect and shoot you in an arc in front of them so if you manage to outflank them and get behind them you can destroy them easily with melee Weapons.
Bone

## Bone

### Description

"*A hard tissue found mostly inside animals.*"

## Properties

### Vegan

No

Updated as of Version 1.3.0.63

## Sources

### Creature Drops

* 1x (50% chance) from Caribou
* 1x (33.33% chance) from Calf (baby Caribou)
* 1x (25% chance) from Deer
* 1x (33.33% chance) from Fawn (baby Deer)
* 1x (50% chance) from Ex-Wolf
* 2x from Spikeball

### Searching

* 1x from Frore 949º, 196º
* 2x from Sunburn Desert 888º, 744º
* 1x from Sunburn Desert 900º, 751º
* 2x from Sunburn Desert 911º, 735º
* 4x from Sunburn Desert 926º, 746º
* 2x from Sunburn Desert 934º, 766º
* 3x from Sunburn Desert 964º, 752º
* 2x from Serpent's Crossing 994º, 884º
* 2x from Serpent's Crossing 1018º, 867º
* 1x from Serpent's Crossing 1026º, 878º
* 8x from Serpent's Crossing 1181º, 836º
* 1x from Serpent's Crossing 1256º, 835º
* 1x from Central 771º, 376º
* 1x from Solaris 567º, 589º
* 2x from Vulcan 205º, 503º
* 1x from the Tomb of the Immortal King 14º, 46º
* 1x from the Tomb of the Immortal King 25º, 24º
* 1x from the Tomb of the Immortal King 25º, 41º
* 1x from the Tomb of the Immortal King 34º, 35º
* 1x from the Tomb of the Immortal King 56º, 33º
* 1x from The Catacombs 10º, 26º
* 5x from Dexter 761º, 298º
* 1x from North Decima 465º, 238º
* 2x from South Decima 326º, 364º
* 3x from Morta 596º, 158º
* 10x from Terrarium 336º, 130º
* 10x from Frostarium 152º, 106º
* 5x from Frostarium 182º, 57º
* 10x from Desolatum 205º, 154º
* 12x from Isle of Mana 69º, 74º
* 10x from Isle of Mana 78º, 115º

### Buried Treasure

* 6x from Fairwood 1317º, 464º
* 3x from Hedgefield 1278º, 561º
* 2x from Narrows Vale 1091º, 563º (during quest You Rip What You Sow)
* 2x from Narrows Vale 1093º, 551º (during quest You Rip What You Sow)
* 2x from Narrows Vale 1100º, 561º (during quest You Rip What You Sow)
* 2x from Narrows Vale 1104º, 567º (during quest You Rip What You Sow)
* 3x from Serpent's Crossing 1126º, 890º
* 3x from Central 666º, 396º
* 1x from Solaris 364º, 727º
* 10x from Dexter 746º, 137º
* 12x from Frostarium 158º, 104º
* 5x from Desolatum 138º, 152º
* 5x from Desolatum 154º, 184º
* 4x from Isle of Mana 55º, 181º
* 4x from Isle of Mana 64º, 166º
* 1x from Isle of Mana 67º, 176º
* 4x from Isle of Mana 87º, 172º
* 4x from Isle of Mana 89º, 184º

### Dismantling

* x1Cow Skull
 45
 100

### Fishing

* 1x (15.38% chance) from Arcturus 1743º, 138º
* 1x (15.38% chance) from Westport 258º, 358º
* 1x (15.38% chance) from Westport 455º, 476º
* 1x (46.88% chance) from Polaris 637º, 274º
* 1x (15.38% chance) from Solaris 597º, 660º
* 1x (46.88% chance) from Vulcan 145º, 497º
* 1x (15.38% chance) from Arboretum 312º, 116º
* 1x (15.38% chance) from Terrarium 323º, 141º
* 1x (15.38% chance) from Desolatum 186º, 122º

### Maps

* Island
* Underworld
* Doomsday
* Pets and Dungeons
Ammo Box

## Details

### Description

"*Replenishes uses for your secondaries and any tools that might have them such as firearms.*"

## Related

### Tool(s)

Hunting Rifle
Mana Crossbow
Sawed-off Shotgun
Shotgun
Animal Treats

### Special Item(s)

Throwing Knives
Shiv Trio
Frag Grenade
Stun Grenade
Proximity Mine
Bandages
Pain Killers
Monster Lure
Material Transporter

Updated as of Version 1.2.1.7
## Overview

A Special Item available in the Doomsday DLC that restores the uses for all Tools and Special Items currently assigned to equipment slots. Highly useful for long times away from Campfires, and a huge quality of life upgrade for anybody who likes using limited ammo Weapons or throwable Special Items like grenades and mines. The use restoration isn't limited to weaponry, so also makes a highly useful combo with the Material Transporter for when you are destroying large amounts of **Obstacles**.

## Stats

 +1
 +2

## Crafting

The Ammo Box recipe is obtained after defeating the Mass Production Models by searching a crate at 761º, 262º just East of The Gantry in Morta.
Cat Ear Headband

Updated as of Version 1.3.0.68

## Overview

A Headgear available in the Pets and Dungeons DLC that increases your max HP by 9 and boosts your melee damage against enemies and chance to avoid enemy attacks.

## Stats

Note that upgrading the Cat Ear Headband does not grant +9 HP per upgrade level; it is a static +9 HP total, regardless of upgrade level.

 +1
 +2
 +3
 +4

## Crafting

The Cat Ear Headband recipe is only available after completing the Seagrave Letters quest.
Khopesh

## Details

### Description

"*Powerful sickle-shaped sword wielded by the ancient tomb guards. Forged from mana infused metals.*"

## Related

### Headgear

Motorcycle Helmet
Fedora

### Trinket(s)

Dice
Counterweight
Hand Wraps

Updated as of Version 1.2.1.7
## Uses

Strongest melee Slashing damage weapon in the game, obtained as a reward for completing all Tombs on the main island. Each swing sends out an energy shockwave that deals damage to everything that it hits, **Monsters** and **Obstacles** alike. This shockwave, coupled with its high damage against all targets and high critical hit chance/damage multipliers, makes it the best weapon for destruction of anything that it can damage, cleaving chunks through houses with each swing. The Khopesh can also damage Creatures on the other side of **Obstacles** with the same energy wave that it destroys the blocking **Obstacle**, making it incredibly efficient. It is the best combat melee weapon outside of the Underworld DLC (where shielded enemies have near immunity to Slashing damage), and the best melee weapon for for thinning out and weakening waves of Ex-Human Dwellers during the Shelter defense missions. Its damage can be boosted by the Motorcycle Helmet, and can be boosted further against trees by the Lumberjack, although the latter is generally overkill unless you are clearing an entire forest.

Some players may not like how destructive the Khopesh is and may prefer the similar damage but higher precision of the Laser Sword  to quickly mow through enemies without destroying entire cities while attacking. The Khopesh is outclassed in swing speed and base damage against single targets by the Laser Sword . However, it has a higher power attack damage modifier and can hit enemies multiple times with each swing if they are knocked back far enough from the direct weapon hit to also be hit with the energy shockwave.

## Crafting

To find the Khopesh, you must:

1. Complete all 20 Tombs, then put on the Gas Mask to enter the Tomb of the Immortal King.
2. Inspect the 3 Myth Tablets within to open the side doors.
Keys

## Overview

A standard key.

**Keys** are one of the Collections in Dysmantle. As players explore the map, they may encounter Locked Door Points of Interest that cannot be opened using any of the lockpick Features they have crafted; instead, these doors require finding a specific key (or keycard) to open. Keys may also be used to open Shelters or allow access to certain Terminals. Many keys can only be obtained during the course of specific Quests. The Surreal Key is the notable exception to this; more information can be found by visiting its page.

Unlike other tabs in Collections, the Keys tab does not exist to track "percentage completion" of all keys obtained and will not indicate which, if any, keys are missing; rather, it functions as an "inventory" for keys you have collected over the course of the game.

## Maps

* Island
* Underworld
* Doomsday
* Pets and Dungeons
Hide

## Hide

### Description

"*Leathery skin of an animal that can be used as a basis for clothing.*"

## Properties

### Rarity

**UNCOMMON**

Updated as of Version 1.3.0.63

## Sources

### Creature Drops

* 1x (75% chance) from Deer
* 1x (33.33% chance) from Fawn (baby Deer)
* 1x (50% chance) from Caribou
* 1x (33.33% chance) from Calf (baby Caribou)
* 1x (50% chance) from Ex-Wolf
* 5x from The Groundskeeper

### Searching

* 1x from Narrows Vale 1156º, 678º
* 4x from Sunburn Desert 934º, 766º
* 2x from Serpent's Crossing 987º, 763º
* 2x from Serpent's Crossing 1049º, 765º
* 4x from Serpent's Crossing 1083º, 886º
* 2x from Serpent's Crossing 1102º, 849º
* 4x from Serpent's Crossing 1114º, 814º
* 2x from Serpent's Crossing 1150º, 804º
* 2x from Serpent's Crossing 1160º, 804º
* 2x from Serpent's Crossing 1257º, 816º
* 1x from Serpent's Crossing 1262º, 820º
* 2x from Serpent's Crossing 1264º, 834º
* 1x from Polaris 640º, 281º
* 2x from Frost Horn 126º, 150º
* 1x from Solaris 331º, 749º
* 2x from Undercrown 1016º, 428º
* 1x from Undercrown 1059º, 375º
* 2x from The Catacombs Entrance 15º, 5º
* 1x from The Catacombs 10º, 35º
* 1x from The Catacombs 47º, 24º
* 1x from The Catacombs 60º, 47º
* 2x from The Catacombs 75º, 5º
* 1x from The Catacombs 75º, 34º
* 2x from Capper 661º, 181º
* 4x from Dexter 733º, 335º
* 1x from Dexter 871º, 255º
* 2x from Nona 304º, 148º
* 1x from Arboretum 360º, 80º
* 7x from Arboretum 370º, 51º
* 1x from Terrarium 266º, 166º
* 1x from Terrarium 270º, 150º
* 1x from Frostarium 104º, 75º
* 1x from Frostarium 191º, 45º
* 1x from Desolatum 203º, 154º
* 1x from Isle of Mana 56º, 109º

### Buried Treasure

* 3x from Fairwood 1325º, 432º
* 1x from Hedgefield 1234º, 676º
* 1x from Hedgefield 1234º, 676º
* 1x from Hedgefield 1234º, 676º
* 1x from Hedgefield 1234º, 676º
* 6x from Everglade 1603º, 855º
* 5x from Hibernus 1085º, 253º
* 10x from Frore 824º, 191º
* 8x from Frore 836º, 110º
* 10x from Sunburn Desert 847º, 820º
* 4x from Serpent's Crossing 1062º, 774º
* 6x from Serpent's Crossing 1126º, 890º
* 4x from Borealis 1314º, 251º
* 5x from Sinister 420º, 356º
* 5x from Sinister 448º, 437º
* 3x from Terrarium 304º, 186º

### Timed Crates

* 3x from Fairwood 1418º, 322º
* 3x from Hedgefield 1211º, 618º
* 4x from Everglade 1514º, 783º
* 8x from Hibernus 1068º, 190º
* 3x from Narrows Vale 1115º, 676º
* 4x from Borealis 1217º, 223º

### Fishing

* 1x (15.38% chance) from Arcturus 1743º, 138º
* 1x (15.38% chance) from Westport 258º, 358º
* 1x (15.38% chance) from Westport 455º, 476º
* 1x (15.38% chance) from Solaris 597º, 660º
* 1x (15.38% chance) from Arboretum 312º, 116º
* 1x (15.38% chance) from Terrarium 323º, 141º
* 1x (15.38% chance) from Desolatum 186º, 122º

### Maps

* Island
* Undercrown
* Underworld
* Doomsday
* Pets and Dungeons
A Small Key Opens Big Doors

Updated as of Version 1.2.1.7"A Gate blocks the way to a mysterious pit crackling with strange energy. Find a way to get it open."

## Steps

1. Pick up the quest from the ! at 522º, 188º just north of Wellspring in Polaris.
2. Read the file at 527º, 185º.
3. Travel to the building at 522º, 232º.
4. Read the file inside the building.
	* Watch out for the nearby hostile Machine Gun Turret.
5. Travel to the Fortified Cabin at 779º, 235º.
	* Use the ice bridge at 600º, 166º to reach the east parts of Polaris.
6. Search the microwave at 779º, 236º to obtain the Polaris Gate Key.
	* Watch out for another hostile Machine Gun Turret. You can avoid most of the danger by breaking through the wall of the cabin rather than using the entrance.
7. Use the Polaris Link Tower at 566º, 129º to open the gate.
Lumber

## Lumber

### Description

"*Wood that has been processed into beams and planks.*"

## Properties

### Rarity

**RARE**

Updated as of Version 1.3.0.63

## Uses

### Recycling

* Recycler: **Lumber**×1 → Wood×7 over 1m20s

### Fuel

* 1x consumed for each 5m (300s) of recycling time

### Broken Bridges

* 8x for Hibernus 1077º, 178º
* 5x for Hibernus 1061º, 192º
* 6x for Hibernus 1065º, 222º (A Bridge Too Far quest)
* 6x for Frore 914º, 274º
* 4x for Sunburn Desert 812º, 758º
* 6x for Serpent's Crossing 1026º, 786º
* 8x for Serpent's Crossing 1314º, 892º
* 10x for Frost Horn 191º, 294º
* 10x for Solaris 623º, 565º
* 4x for Vulcan 166º, 440º
* 3x for Capper 384º, 123º
* 6x for Capper 684º, 137º
* 4x for Capper 634º, 212º
* 4x for Capper 656º, 206º
* 3x for Sinister 538º, 248º
* 4x for Capper 576º, 338º
* 3x for Sinister 542º, 343º
* 12x for North Decima 508º, 143º
* 12x for Frostarium 162º, 37º
* 9x for Terrarium 314º, 162º

## Sources

### Refining

* Sawmill: Wood×5 → **Lumber**×1 over 1m20s

### Searching

* 1x from Polaris 578º, 183º
* 4x from Polaris 595º, 121º
* 2x from Solaris 400º, 596º
* 3x from Crown 1070º, 522º
* 6x from Crown 1090º, 464º
* 1x from Vulcan 134º, 452º
* 4x from Sinister 353º, 266º
* 1x from Sinister 472º, 329º
* 2x from Sinister 486º, 362º
* 1x from Capper 430º, 188º
* 3x from Capper 486º, 102º
* 2x from Capper 563º, 186º
* 3x from Capper 589º, 249º
* 6x from Capper 601º, 158º
* 1x from Capper 623º, 229º
* 1x from Capper 641º, 156º
* 4x from Nona 242º, 156º
* 2x from Nona 289º, 158º
* 1x from North Decima 453º, 137º
* 3x from North Decima 473º, 293º
* 4x from North Decima 489º, 138º
* 4x from North Decima 494º, 147º
* 4x from North Decima 516º, 144º
* 4x from North Decima 543º, 150º
* 2x from South Decima 384º, 375º
* 1x from Terrarium 240º, 146º
* 4x from Terrarium 291º, 197º
* 1x from Terrarium 308º, 193º
* 1x from Terrarium 328º, 165º
* 1x from Terrarium 344º, 182º
* 1x from Terrarium 347º, 187º
* 12x from Desolatum 213º, 129º

### Buried Treasure

* 2x from Westport 394º, 296º
* 4x from Westport 463º, 422º
* 2x from Capper 532º, 175º
* 12x from Dexter 798º, 276º
* 2x from Nona 343º, 89º
* 4x from North Decima 310º, 249º
* 2x from Arboretum 316º, 92º

### Timed Crates

* 20x from Solaris 656º, 591º
* 2x from Vulcan 183º, 418º
* 6x from Dexter 788º, 215º
* 10x from Dexter 801º, 318º
* 5x from Arboretum 292º, 80º
* 3x from Frostarium 143º, 58º

### Stashes

* 5x from Capper 425º, 105º
* 5x from Capper 522º, 162º
* 5x from Capper 582º, 159º
* 5x from Capper 709º, 126º

### Dismantling

 95
 100

### Obelisks

* 3x from Sunburn Desert 739º, 610º wave #4
* 3x from Westport 349º, 354º wave #3
* 4x from Sinister 530º, 384º wave #4
* 3x from Dexter 750º, 157º wave #4

### Mana Chambers

* 2x (20% chance) from Sinister 414º, 251º
* 1x (12.5% chance) from Sinister 508º, 228º
* 1x (11.11% chance) from Capper 664º, 110º
* 1x (11.11% chance) from Capper 664º, 110º
* 1x (11.11% chance) from Dexter 836º, 257º

### Maps

* Island
* Underworld
* Doomsday
* Pets and Dungeons
Fast Travel Between Campfires

Updated as of Version 1.2.1.7"It's possible to travel between campfires in the Underworld. Find a second campfire and use it to Fast Travel to another location."

## Steps

1. Pick up this quest the first time you rest at a Campfire in the Underworld.
2. Activate another Campfire and fast travel between them by resting at one of them and selecting the fast travel option (requires Compass).
	* This fast travel goal can also be completed by travelling from a campfire to a Link Tower, but you still need to light a second Campfire to complete the quest.
Brick Walls

* Feature
* Buildable

## Details

### Description

"*Sturdy and elegant brick walls offer added value for an enterprising homeowner.*"

## Details

### Paintable?

Yes

Updated as of Version 1.3.0.68

## Overview

A Buildable Feature that allows you to build brick walls, brick windows, brick door frames, and metal doors with the Builder's Kit.

## Crafting

Crafting the recipe unlocks the ability to use any of the buildables in Build Mode.
Animal Treats

Updated as of Version 1.2.1.7
## Overview

A Tool used for increasing animal friendliness and, with a high enough Animal Friend skill, animal taming. Drop vaguely near a Deer or Caribou to lure it in. After eating the treat, the animal will become tame and follow the player. With enough levels of Animal Friend they will also help with combat, but this can also be used to make hunting them for materials easier.

Unfortunately, passive Creatures don't have much health, and the hassle of finding and taming them only for them to die quickly as at best a distraction means that this tool isn't worth taking with you in most situations unless you are going for the Animal Friend Medal. Its most niche use is against the Mech bosses, as its targeting AI ignores the deer and targets you exclusively. This means that the deer can attack it non-stop while you dodge attacks, with the mech not even using its "stomp" attack unless you personally get close.

## Crafting

Recipe obtained by learning the Animal Friend skill when leveling up.
Gold Ore

### Description

"*A malleable, bright metal that has been considered valuable throughout recorded history.*"

## Uses

### Refining

* Smelter: **Gold Ore**×4 → Gold Bar×1 over 1m40s

## Sources

### Recycling

* Recycler: Gold Bar×1 → **Gold Ore**×5 over 1m40s

### Searching

* 8x from North Decima 483º, 212º
* 2x from Morta 818º, 160º
* 6x from Morta 835º, 162º

### Digging

* 1x from Nona 317º, 193º
* 1x from Nona 320º, 230º
* 1x from Nona 345º, 198º
* 1x from Nona 349º, 190º
* 1x from Nona 370º, 168º
* 1x from Nona 395º, 197º
* 1x from North Decima 262º, 294º
* 1x from North Decima 293º, 278º
* 1x from North Decima 313º, 244º
* 1x from North Decima 316º, 281º
* 1x from North Decima 346º, 241º
* 1x from North Decima 384º, 112º
* 1x from North Decima 388º, 235º
* 1x from North Decima 393º, 282º
* 1x from North Decima 402º, 147º
* 1x from North Decima 425º, 129º
* 1x from North Decima 446º, 101º
* 1x from North Decima 466º, 204º
* 1x from North Decima 473º, 306º
* 1x from North Decima 486º, 294º
* 1x from North Decima 491º, 168º
* 1x from North Decima 498º, 64º
* 2x from North Decima 515º, 187º
* 1x from North Decima 518º, 164º
* 1x from North Decima 519º, 144º
* 1x from North Decima 549º, 201º
* 1x from North Decima 551º, 264º
* 2x from North Decima 552º, 166º
* 1x from North Decima 570º, 195º
* 1x from South Decima 253º, 326º
* 1x from South Decima 260º, 365º
* 1x from South Decima 264º, 307º
* 1x from South Decima 283º, 339º
* 1x from South Decima 285º, 368º
* 1x from South Decima 307º, 381º
* 1x from South Decima 316º, 326º
* 1x from South Decima 341º, 342º
* 1x from South Decima 376º, 305º
* 1x from South Decima 380º, 402º
* 1x from South Decima 395º, 315º
* 1x from South Decima 397º, 335º
* 1x from South Decima 407º, 361º
* 1x from South Decima 423º, 407º
* 1x from South Decima 442º, 388º
* 1x from South Decima 444º, 362º
* 1x from South Decima 460º, 343º
* 1x from South Decima 471º, 349º
* 1x from South Decima 486º, 330º
* 2x from Morta 571º, 159º
* 2x from Morta 588º, 148º
* 2x from Morta 605º, 199º
* 1x from Morta 608º, 279º
* 2x from Morta 612º, 147º
* 1x from Morta 616º, 255º
* 2x from Morta 622º, 200º
* 1x from Morta 631º, 280º
* 2x from Morta 634º, 204º
* 1x from Morta 637º, 261º
* 3x from Morta 647º, 239º
* 2x from Morta 662º, 165º
* 1x from Morta 672º, 173º
* 2x from Morta 677º, 199º
* 1x from Morta 694º, 165º
* 1x from Morta 711º, 171º
* 1x from Morta 753º, 183º
* 2x from Morta 776º, 241º
* 2x from Morta 777º, 214º
* 1x from Morta 778º, 221º
* 1x from Morta 784º, 229º
* 1x from Isle of Doom 369º, 164º
* 1x from Isle of Doom 369º, 163º
* 1x from Isle of Doom 369º, 165º
* 1x from Isle of Doom 370º, 162º
* 1x from Isle of Doom 371º, 164º
* 1x from Isle of Doom 371º, 163º
* 1x from Isle of Doom 392º, 181º
* 1x from Isle of Doom 392º, 170º

### Timed Crates

* 6x from Nona 344º, 110º
* 5x from North Decima 435º, 238º

### Maps

* Doomsday
* Pets and Dungeons
Doomhive

Updated as of Version 1.2.1.5
## Description

*"A partly sentient biological structure spawning different breeds of the Doomsquito."*

A Doomhive is a stationary insect hive enemy that appears in the Doomsday DLC. It cannot attack you directly. Instead it has a number of either Doomsquito or Boomsquito minions, and replenishes any of them that are destroyed. Doomhives are also immune to Electric damage, so cannot be damaged by the Beam Gun or the Stun Grenade.

## Strategy

These are always priority targets. Avoid attacks from the spawned minions as much as possible while damaging the Doomhives. Once they are down you can move on to mopping up the minions they have spawned. Each hive only produces either Doomsquitos or Boomsquitos so prioritise the one you have the most problems dealing with. They have a maximum limit to the number of minions that they can spawn at once, so you can also lure the minions away from the hive and then circle back and deal with the hive while the guards are away.