recursal/Fanatic-Fandom huggingface dataset:
Scouter

This scouter, worn with use, provides detailed data on enemies encountered within the Gungeon. The name "Ritvik" is inscribed on the rim.

**Scouter** is a passive item.

## Effects

* Shows enemy health bars and damage dealt to them.
* Increases damage by 10%.
* Decreases spread by 10%, increasing accuracy.
* Increases curse by 1.

## Notes

* Mini bosses will not show their health bar.
* During boss fights, Scouter accounts for the DPS cap by showing the damage actually dealt rather than the damage that a gun would normally deal.
* If the damage dealt is not a whole number, it will be rounded to the nearest whole number.
* The killing blow dealt to an enemy will only show a number equal to the amount of HP it had remaining, not the actual maximum damage the attack could have done.
* The Scouter will display any damage over 1000 as just 1. If a bullet does 1200 damage, it will display 1.
* The Scouter can make spotting the original Killithid when they split easy as it will still show the damage dealt to the original.
* Most companions will have health bars shown, even if they are unable to take damage or die. Currently such companions to be confirmed to have health bars are:
	+ Clowns spawned from Clown Mask
	+ Super Space Turtle
	+ Chicken spawned by the Chicken Flute
	+ Owl
	+ R2G2
	+ Pig
	+ Turkey
	+ Wolf
	+ Dog
	+ Turtles spawned by Turtle Problem
	+ Ser Junkan
	+ The police officer spawned by Badge
* If duplicates of this item are somehow obtained, slightly increases damage and accuracy. Also visually increases the amount of numbers appearing when damaging an enemy.

## Trivia

* This Item is a reference to the TV series Dragon Ball Z.
	+ The name "Ritvik" may be a corruption of Raditz, the first character seen wearing a Scouter in the show.
* Alternatively, the name "Ritvik" may refer to Ritvik Bansal, one of the game's testers. The connection between him and this item is currently unknown, however.

## Gallery

* The Scouter revealing enemy health bars and damage done. Note the 7s coming off the Gun Nut, indicating that the Rusty Sidearm is dealing 7 damage.
* One of the clowns from Clown Mask displaying a health bar, despite not being able to die.
Devolver Rounds

Each bullet is subject to a standard bullet-gun contract. Each bullet is recoupable.

**Devolver Rounds** is a passive item and a bullet upgrade.

## Effects

* Bullets have a chance to devolve enemies into Arrowkin.

* Gives beam style Guns a small chance every second while firing to gain double damage for one second, creating random seconds of double damage.

## Notes

* This item can devolve (and therefore kill) the Gunreaper.

## Trivia

* Devolver Rounds are named after Devolver Digital, the publishers of the game.
	+ This is further shown by the ‘D’ on the bullet, which is the styled ‘D’ in their logo.
* The beam damage multiplier sometimes granted by Devolver Rounds does not stack with the beam damage multipliers of Shock Rounds, Flak Bullets, Explosive Rounds, Shadow Bullets, Katana Bullets, Blank Bullets, Vorpal Bullets, or Hungry Bullets.
	+ While the damage multiplier itself does not stack, the chance for the multiplier to be applied per-second does.
* The flavor text may be a reference to the common idiom "one step forward, two steps back", that is taken from a speech by Vladimir Illich Lenin.

## See also

* Devolver
* Items
Helix

**Helix** is a gun that fires two waving bullets.

## Notes

* **Double Double Helix** - If the player also has Helix Bullets, instead of the Helix Bullets effect being applied to each bullet, Helix's projectiles will be doubled (2 bullets will fire on each side while following the original pattern), damage is increased by 25%, and shot speed is increased by 50%.
* The Helix is a surprisingly powerful weapon, though difficult to use against regular enemies due to the way it fires. The Helix is best used against large enemies or bosses to maximize accuracy and damage.
* If the player also has Remote Bullets, the spread of the two bullets is reduced as they follow the crosshair, making it easier to use on smaller enemies.
* Despite not inflicting poison on enemies, the Helix exists within the POISON gun class, meaning holding the Helix reduces the player's chances of finding poisoning weapons.

## Trivia

* The gun likely refers to DNA, which has a double helix shape that is similar to the bullets' path. The phrase "Splice n' Dice" is a reference to gene splicing.

## Gallery

* Helix's appearance with the  **Double Double Helix** synergy.
Gunsinger

**Gunsingers** stand still and buff a random enemy in the room, significantly increasing their health and speed. If the player gets near a Gunsinger, it will run away and its buff will be interrupted.

If the Gunsinger is the only enemy left in the room, it will charge at the player.

## Notes

* The name Gunsinger is a play on the word "Gunslinger".
* When charmed, it will still buff enemies, but will not run from the player.

## Aged Gunsinger

**Aged Gunsingers** behave similarly to regular Gunsingers, but are able to simultaneously buff every other enemy in the room.

## Gallery

* A Gunsinger in his buffing stage.
* An Aged Gunsinger's frothing appearance a few seconds before chasing the player.
* The symbol that appears over an enemy when they're being buffed.
* An Aged Gunsinger giving chase.
* Gunsinger attempting to flee the player.
* An Aged Gunsinger idling.
* An Aged Gunsinger falling down a pit.
Rogue Special

The **Rogue Special** is The Pilot's starting gun.

## Notes

* Cannot be dropped.
* Cannot be obtained by any Gungeoneer other than The Pilot or The Paradox.
* After defeating The Pilot's past with his alternate skin, a golden skin of this gun is unlocked.
* While reloading, the gun emits three jets of fog in the shape of a radiation symbol.
* When firing, the gray components of the gun briefly glow green, matching the color of its lasers. The glow will still be green even if a bullet modifier changes the color of the player's bullets.
* Unlike other starting guns, the Rogue Special does not eject brass when firing, so it cannot be used to find the path to the Planar Lead.

## Trivia

* While it is impossible to see in-game due to the gun having the infinite ammo variable set to true, the Rogue Special has a maximum ammo of 350.
* The alternate skin will periodically have a bright sheen across the sprite, identical to the visual sheen of Platinum Bullets.
* The object and sprite name could refer to the Pilot, as he might be a "Knave".

## Gallery

* Rogue Special's alternate skin.
* Radiation symbol shaped cloud.
Gungeon Pepper

This pepper is hot enough to damage unassuming bystanders.

**Gungeon Pepper** is a passive item.

## Effects

* Continuously deals damage to nearby enemies at a rate of 5 damage per second.

## Notes

* **Maximize Spell** - If the player has Flame Hand, it turns green, and green flames will leave pools of green fire upon hitting enemies. Green fire does not damage or burn the player, and sets enemies permanently on fire.
* **Sausage and Pepper** -  If the player has Meatbun, Gungeon Pepper's range will be doubled. The synergy is lost when Meatbun is consumed.
* **Phoenix Up** - If the player has Phoenix, changes the look of the gun and summons a Phoenix companion that fires at enemies.
* Does not affect some enemies such as Kill Pillars.
* Despite being depicted on Table Tech Heat, it does not synergize with it.
* Owning duplicates of this item will deal more damage to nearby enemies.
Heart of Ice

This icy heart was torn from a mighty frost giant, a common target for talented monster hunters.

**Heart of Ice** is a passive item.

## Effects

* Grants a heart container.
* Taking damage releases bouncing ice bullets that split into three upon impact.
* Increases coolness by 1.

## Notes

* **Arctic Warfare** - If the player also has A.W.P., it turns orange and white, deals 62.5% more damage, and its shots are guaranteed to freeze enemies.
* **Dragunice** - If the player also has Dragunfire, it will both freeze and ignite enemies.
* **Frosty Distraction** - If the player also has Decoy, the decoy will freeze enemies that attack it.
* **Frostier Distraction** - If the player also has Explosive Decoy, the decoy freezes enemies that attack it and explodes after taking enough damage.
* **Ice To Meet You** - If the player also has Ice Cube or Frost Bullets, the first bullet from any gun will be accompanied by an ice projectile that splits into two on impact.
* **Jotun Time** - If the player also has Frost Giant, thrown guns deal 180% more damage and Frost Giant rapidly chills and freezes nearby enemies while reloading.
* **Willing To Sacrifice** - If the player also has Freeze Ray, it gains piercing and slowly regenerates ammo over time.
* The ice bullets will cause water on the ground to freeze into ice.
* Despite being able to be found in ,  and  rank chests, it will always have to be bought from a store at  rank price.
	+ Although it is considered  rank, it does not increase magnificence.
* Like all heart container items, The Robot will receive 5 to 10  instead.
* This is the only  rank item to not also give a key when obtained out of an  rank chest.

## Trivia

* The synergy  **Arctic Warfare** is in reference to the AWP Asiimov skin from Counter-Strike: Global Offensive.
* The synergy  **Willing To Sacrifice** is in reference to the song Cold as Ice by Foreigner.
* The synergy  **Jotun Time** is in reference to the homeland of the Jötnar, the giants in Norse mythology.
* Prior to the A Farewell to Arms Update, it could be found in  rank chests, and it was treated as an  item.
Directional Pad

**Directional Pad** is a gun that fires bullets in four directions. Upon running out of ammo, the gun is destroyed and spawns a chest of any quality.

Entering certain button combinations can cause certain special effects:

* Pressing **down**, then **right**, then **fire** will cause the gun to fire fireballs that deal 45 damage.
* Quickly pressing **left**, then **left** again, then **fire** will cause the gun to fire a grappling hook. This is also the move referenced in the Ammonomicon entry.

## Notes

* **Wrath Of The Blam** - If the player has Tear Jerker, Tear Jerker is replaced with a crying bullet head that can only fire in cardinal directions but deals double damage.
* The grappling hook can be used to steal items from shops.
* The chest spawned may be a Mimic.
* The Backup Gun will effectively double the weapons damage, as it now shoots twice as many bullets per shot in each direction.
* Should the player use Duct Tape **first** on the Directional Pad, **then** on a second gun, the resulting combined gun will no longer be able to shoot grappling hooks or fireballs with the Directional Pad's special inputs. The gun will also not spawn a chest or be removed from the player's inventory if it runs out of ammo.

## Trivia

* The inputs required to make the special shots are based on famous special attacks from fighting game series:
	+ The Fireball is the "Hadouken" attack performed by character Ryu in Street Fighter.
	+ The Grappling Hook is the rope spear attack performed by character Scorpion in Mortal Kombat; this attack is referenced in the entry description.
	+ Upon reloading, your character inputs the directional pad part of the Konami Code.
* The  **Wrath of the Blam** synergy is a reference to the "Wrath Of The Lamb" DLC for The Binding Of Isaac. The crying bullet head that Tear Jerker turns into resembles Isaac's face.
* The "ancient convocation of wizards" referenced in the Ammonomicon entry could be a reference to the film "The Wizard," as the Directional pad resembles the Dpad on the NES controller.
* In Blessed mode you could theoretically get infinite items by using the Directional Pad until it runs out of ammo but it is an extremely long process.
Holey Grail

This artifact of Kaliber was lost to time until the coming of the Mine Flayers and their interdimensional kin.

**Holey Grail** is a passive item.

## Effects

* Upon taking damage, triggers a full screen Blank effect and refills 50% of the ammo of all the player's guns.
* Increases Curse by 1.

## Notes

* **Empty Vessels** - If the player has Bottle and takes damage while it is empty, it fills with a purple flame that deals 100 damage to all enemies in the room upon use.
* **Hellhole** - If the player has Singularity, it spawns a hell portal that sucks enemies in and deals high damage.
* **Just Like The Real Thing** - If the player has Shotgrub, it fires a wide spread of five bullets, which bounce back and split into waving bullets after hitting a wall, similar to the Shotgrub enemy's attack.
* **Kailber k'pow uboom k'bhang** - If the player also has High Kaliber, the soul spawned by hitting an enemy with High Kaliber initially moves towards the player instead of away.
* **Kaliber's Grip** - If the player has Abyssal Tentacle, it grabs two enemies at a time.
* **Kalibreath** - If the player has Dragunfire, it turns grey, gains an increased rate of fire, and gains notable knockback on enemies, but loses piercing projectiles.
* **Pitch Perfect** - If the player has Pitchfork, it fires green fireballs that set enemies permanently aflame.
* Holey Grail can be sold by Old Red and Cursula.
* Holey Grail can refill Makeshift Cannon's ammo.
* Holey Grail can effectively grant immortality with the GuNNER.
* Holey Grail, if used properly, can refill ammo for Glass Cannon and Balloon Gun.
	+ If Glass Cannon or Balloon Gun is picked up before Holey Grail, its ammo can be refilled to half-full upon taking damage. However, if Holey Grail is picked up first, either gun will be broken and ammo will not be refilled. This can be avoided by simply dropping Holey Grail and picking it up again.
	+ Holey Grail will not refill ammo in Winchester's Game.
* The blank effect of this item activates after taking damage and thus cannot be used as a substitute to Full Metal Jacket.
* If duplicates of this item are somehow obtained, allows the blank effect(s) to stack and fully refills ammo for all guns when hit.

## Trivia

* The description references Kaliber, the seven armed gun goddess.
* The item's chest tier might be a reference to Indiana Jones and the Last Crusade, where the true Holy Grail is a simple ceramic cup instead of a golden chalice.
* If the player dies after hatching the Weird Egg then the icon for Holey Grail will show up on the summary screen.
* Dodge Roll developers said in the past that this item may be related to the lore of a later expansion, presumably A Farewell to Arms.
	+ This might either be false, or scrapped, as  didn't have anything related to the Holey Grail.
Hidden Compartment /es

Desde que la Hegemonía lo pilló con algunas mercancías de cuestionable legalidad, el Piloto ha recurrido a métodos de almacenamiento más clandestinos.

**Compartimiento oculto** es un objeto pasivo. El Piloto inicia con este objeto en su inventario.

## Efectos

* Otorga una ranura extra para objetos activos.
* Incrementa en un 10% la munición máxima de todas las armas.

## Notas

* No se puede dejar caer.
* Es un objeto unico del El Piloto y no lo pueden obtener otros gungeoneers.
Gamma Ray

**Gamma Ray** is a gun that fires a continuous green laser that slightly curves towards enemies and has a chance to poison enemies.

## Notes

* **Beta Ray** - If the player also has Irradiated Lead, Gamma Ray's beam grows larger and deals more damage, but no longer travels instantaneously.
* **Gungeonite** - If the player also has Clear Guon Stone, Gamma Ray will leave a trail of poison.
* **Meltdown** - If the player also has Big Boy, Gamma Ray branches twice to form a spread of 5 beams and using Big Boy refills 100 ammo on the Gamma Ray. Ammo restoration only works if Gamma Ray is held when activating Big Boy. Additionally this synergy also affects Orbital Bullets, creating several large rings that pull enemies toward the ring.
* Gamma Ray can put out the fireplace in the Keep of the Lead Lord.
* Prior to the Supply Drop Update, Gamma Ray did not curve towards enemies.

## Trivia

* Mean Green is a reference to The Hulk, who was transformed by exposure to gamma radiation.
* The Beta Ray synergy is likely a reference to beta decay particles.
* Meltdown is the only Synergy not directly related to Orbital Bullets that directly alters its behavior.
* The Gamma Ray bears some resemblance to the Laser Pistol from the Fallout series, specifically the AEP7 model that appears in *Fallout 3* and *Fallout: New Vegas*.
	+ If the Beta Ray synergy with Irradiated lead is obtained, it changes to look like the AER9 Laser Rifle from the same games.
	+ *Fallout: New Vegas* featured a special iteration of the Laser Rifle, the AER14 prototype, that, coincidentally, fired green lasers instead of the usual red.
* The Meltdown synergy is a reference to the Meltdown perk from Fallout New Vegas
Rocket-Powered Bullets

Known for her impatience, Cadence grew tired of waiting for her bullets to reach their target. She developed these tiny rockets to give each shot extra speed.

**Rocket-Powered Bullets** is a passive item and a bullet upgrade.

## Effects

* Increases the shot speed of the player's bullets by 50%.
* Increases damage by 10%.
* Increases rate of fire by 10%.

## Notes

* **Shot Across The Bow** - If the player also has Gunbow, it fires explosive missiles.
* If duplicates of this item are somehow obtained, further increases player's bullet speed and slightly increases damage but slightly decreases accuracy.

## Trivia

* The active item exclusive to The Pilot's past that fires a volley of rockets shares an identical sprite with Rocket-Powered Bullets.
Glacier

**Glacier** is a gun that fires bouncing ice cubes which leave trails of water, explode, and freeze enemies. The explosions can destroy enemy bullets.

## Notes

* **Unsinkable** - If the player has Corsair, Corsair fires exploding Titanic ships.
* With Frost Bullets, Glacier's ice cubes leave behind ice upon exploding which will spread to the water trails.
* With Battery Bullets, the water trails left behind by Glacier's ice cubes become electrified.
* The ice cubes bounce off Cursed Pots and will destroy them without exploding.
* Prior to the Advanced Gungeons & Draguns Update, Glacier was a  gun.
Heavy Bullets

These faceted bullets glitter with colors unseen in the depths of the Gungeon.

**Heavy Bullets** is a passive item and a bullet upgrade.

## Effects

* Increases damage by 25%.
* Halves bullet speed.
* Doubles knockback.
* Increases bullet size by 25%.

## Synergies

* **Alternative Rock** - If the player has Face Melter, instead of firing four streams, Face Melter fires two parallel columns of notes. Reloading fires a guitar pick with a chance to stun.
* **Heavy Jolt** - If the player has Jolter, it gains increased knockback.
* **Heavy Metal** - If the player has Anvillain, its damage is increased by 20% and its shot speed is decreased by 25%.
* **Iron Slug** - If the player has Big Iron, it fires a single high-damage slug.
* **Massive Effect** - If the player has Mass Shotgun, its shot size increases significantly.
* **Nailed It!** - If the player has Nail Gun, its nails deal triple damage and cause bleeding.
* **Over Dose** - If the player has Devolver, Heavy Bullets no longer decreases shot speed with any gun.

## Notes

* Thrown guns will increase in size, and will remain large even after picking them back up. This is purely a cosmetic effect and has no effect on gameplay.
* Due to the higher knockback and slower shot speed, this item can be detrimental with short-ranged guns.
* Rocket-Powered Bullets will mitigate the lower bullet velocity.
* Heavy Bullets' slowing effect carries over to the gun used for Winchester's mini-game.
* If duplicates of this item are somehow obtained, further increases bullet damage, knockback, and size but decreases bullet speed.
	+ This allows bullets to last indefinitely when fired if many of these items are obtained; however, they won't travel anywhere.
	+ For some beam type weapons, the bullet animation shows separate, individual laser chunks rather than the whole thing.

## Trivia

* This item is a reference to the game Heavy Bullets.
	+ The icon of the item resembles the appearance of ammunition in Heavy Bullets.
	+ The statement about their colors is a reference to the colorful graphics in the aforementioned game.
* The  **Over Dose** synergy likely references Doseone, the musician for both Enter The Gungeon and Heavy Bullets.
* The  **Massive Effect** synergy is a reference to the video game franchise Mass Effect
Heart Bottle

**Heart Bottle** is a passive item.

## Notes

* **Finger on the Pulse** - With Pulse Cannon, upon taking damage, three miniature Pulse Cannons briefly appear around the player and fire at enemies.
* Despite being able to be found in  and  rank chests, it will always have to be bought from a store at  rank price.
* Like all heart container items, The Robot will receive 5 to 10  instead.
* Like the other heart container items, the Heart Bottle will drop alongside a key if it is found from opening an  rank chest, and will not increase magnificence.
Eyebalrog

The **Eyebalrog** is a boss in *Exit the Gungeon.* It is a combination between the Beholster and Cannonbalrog bosses from *Enter the Gungeon,* formed by the Beholster taking refuge inside of the Cannonbalrog's skull.

Its attacks bear resemblance to those used by the Beholster and Cannonbalrog.

## Behavior

* Rolls around the elevator shaft, releasing a ring of bullets around itself when it makes contact with a wall, or the top/bottom of the screen.
* Releases a ring of bullets around itself, as well as a measure of large extra projectiles sent in the direction of the player.
* Spins in place, firing spreads of bullets in the player's direction.
* Releases multiple rings of bullets from its eye-holes, alternating between each one for every ring.
* Fires four rotating streams of bullets around itself. These streams travel at varying speeds, and can overlap and pass one another.
* Releases collections of bullets in random directions from its eye-holes, alternating between them for every burst.

## Trivia

* In earlier versions of the game, the Eyebalrog was known instead as the 'Armored Beholster'.
* The name 'Eyebalrog' is a portmanteau of the words 'eyeball' and 'balrog'.
* The Drunkard's quote about the Cannonbalrog may have been alluding to this boss.

## See also

* Bosses
* Enemies
Heart Holster

**Heart Holster** is a passive item.

## Notes

* **All Out Of Law** - If the player has Colt 1851, it fires three tight spreads of three bullets upon reloading. These projectiles can ignore tables when fired from behind them, and they can reveal secret rooms without angering the shopkeeper Bello.
* **Finger on the Pulse** - If the player has Pulse Cannon, upon taking damage, three miniature Pulse cannons briefly spawn around the player and fire at enemies.
* **Quick and the Gundead** - If the player has Hip Holster, shots fired by Hip Holster home in on enemies.
* Despite being able to be found in  and  rank chests, it will always have to be bought from a store at  rank price.
* Like all heart container items, The Robot will receive 5 to 10  instead.
* Like the other heart container items, the Heart Holster will drop alongside a key if it is found from opening an  rank chest.

## Trivia

* The pickup quote is a reference to the phrase "wear your heart on your sleeve".
* The "Quick and the Gundead" synergy is a reference to 1995 western film "The Quick and the Dead".
His Majesty's Chancellor

For the Chancellor's appearance in Enter the Gungeon, see Bullet King, or Enemies Without Ammonomicon Entries.

It's time for a revolution!

His Majesty's Chancellor is a Boss in Exit the Gungeon, and appears as Chancellor to the Bullet King in Enter the Gungeon. As a boss of Exit the Gungeon, he fights using the late Bullet King's throne.

## Behaviour

* Fires 12 lots of 4 bullets each around itself, each a standard distance apart.
* Fires a spiral of bullets all around itself.
* Slams down to the bottom of the screen, releasing a ring of bullets around itself.
* Fires 2 spreads of 3 bullets in the direction of the player.
* Fires 4 giant bullets straight up that explode into smaller bullets

## Trivia

* The Chancellor's attacks are similar to those of the Bullet King in Enter the Gungeon.
* His Diginomicon Entry is a reference to Princess Toadstool from the Mario franchise.
* The Chancellor can be killed in Enter the Gungeon, but will appear in Exit the Gungeon regardless.
Guns/zh

枪是玩家攻击敌人的主要方式。它们可以通过打开箱子、打败BOSS、在商店中购买或者从NPC处获得。玩家可以携带的枪数量没有上限。

除了Gunther、Blasphemy、Casey、Dueling Laser和初始枪械以外，所有枪的子弹都是有限的。而它们的剩余弹药可以通过使用ammo pickups来重新填满。如果一把枪的子弹被用完，它可以被玩家通过长按开火键丢出，如果击中敌人则对其造成20点伤害。

## Notes

* 如果一把枪被单独留在了房间里，它会被 Resourceful Rat拿走
* Piercing guns will deal half as much damage after piercing one enemy.
Heck Blaster

**Heck Blaster** is a gun that rapidly fires invisible bullets. Jammed enemies and bosses hit by the Heck Blaster will revert to normal.

## Notes

* **Dr Worm** - If the player also has Drum Clip, Heck Blaster regains 1 ammo every 3 seconds.
* **Great Queen Ant** - If the player also has Gungeon Ant, Gungeon Ant becomes a queen and shoots rocket ants.
* Prior to the Supply Drop Update, Heck Blaster was an  item.
* If the player has Battery Bullets or Cursed Bullets, the bullets will no longer be invisible.
* Bullet-improving effects are especially powerful with this gun because of its high rate of fire, and large ammo reserve, giving more opportunities to trigger their effects.
* This gun is useful in Curse runs, as it gives players a counter to the high spawn rates of Jammed enemies. However, this gun has no effect on the Lord of the Jammed, and reverted enemies will only drop the usual amount of money upon death.
* Gunjurers cannot absorb Heck Blaster's bullets.

## Trivia

* ***Unused:* Blastin’ Heck** - If the player has Sixth Chamber, it causes an unknown effect.
* This gun is a reference to the Plasma Blaster from Earthworm Jim.
	+ *Whoa, Nelly* is a catchphrase Jim uses.
	+ Planet "Heck" is a location in the game.
	+ The  **Dr Worm** synergy's effect refers to the Plasma Blaster's ability to slowly regain ammo if it was under 100 ammo.
	+ The  **Great Queen Ant** synergy is a reference to the final boss in Earthworm Jim, The Evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt.
* The  **Dr Worm** synergy is a reference to the song of the same name by the band They Might Be Giants.
El Tigre

**El Tigre** is an unused gun that fires homing teeth.

## Notes

* This gun behaves in a similar manner to Cat Claw, and also shares a "cat" theme with it.

## Trivia

* It is unknown why this gun was cut.
* This gun might be a reference to *El Tigr3*, a musician who was featured in *Hotline Miami: Wrong Number* OST.
* It might be a reference to the Community episode Modern Warfare.
JK-47

**JK-47** is a gun that was added in the A Farewell to Arms Update.

It looks identical to the AK-47 before being picked up, after which its barrel will droop and its true nature will be revealed. Most of its stats are identical to those of the AK-47, with the exception of a significantly slower fire rate and a longer reload time.

Upon reloading, it inflicts fear on nearby enemies. Enemies with fear will move away from the player, but will continue shooting.

## Notes

* **The Killing Joke** - If the player also has AK-47, the two guns are dual-wielded.
* **Soft Air** - If the player also has Sponge, when holding the JK-47, the player regains ammo when walking over liquids, and increases fear range while reloading.
	+ If the player has both synergies at once, AK-47 will also regain ammo when walking over liquids if it is the selected gun of the dual-wield.

## Bugs

* Switching weapons while reloading the JK-47 will inflict a permanent fear effect on all enemies in the room until either more enemies spawn or the player switches back to the JK-47.

## Trivia

* Its name is a portmanteau of *AK-47* and *JK* (i.e. "Just Kidding," referencing the gun's fakeness).
* Its description references the AK-47's description, "Accept No Substitutes".
* The Killing Joke synergy is a reference to the Batman comic/movie of the same name.
* The Soft Air synergy is a reference to airsoft guns.
Ice Cube

Most items in the Gungeon overheat for a brief time when used. This ice cube is perfect for cooling them off!

**Ice Cube** is a passive item.

## Effects

* Allows active items to recharge while they are active.
* Increases Coolness by 3.

## Notes

* **Ice To Meet You** - If the player also has Heart of Ice, firing with any gun will periodically fire a Heart of Ice projectile that splits and bounces. Like regular Heart of Ice projectiles, these projectiles can freeze water.
	+ The probability of firing the ice projectile appears to be inversely proportional to the gun's fire rate. Curiously, it will always fire if the player swings Blasphemy with full hearts.
	+ Rapidly clicking with a charge weapon will fire an ice projectile without consuming ammo.
* **Willing To Sacrifice** - If the player also has Freeze Ray, it gains piercing and slowly regenerates ammo over time.

## Trivia

* The synergy  **Willing to Sacrifice** - is a reference to the song "Cold As Ice" by Foreigner.

## See also

* Items
* Mountain Cube
Gas Mask/fr

Un équipement terrifiant, mais efficace. Taille unique.

Le **Masque à gaz** est un objet passif.

## Notes

* **Super Serum** - Si le joueur a aussi le Pistolet Pestilentiel ou le Morto-piqueur, le nombre de munitions totales est augmenté de 50%, ses projectiles rebondissent et la taille des projectiles est augmentée.
Ice Breaker

**Ice Breaker** is a gun. The first two shots of each magazine fire a shotgun blast of ice bullets, and the final shot fires a single, piercing, explosive shot.

## Notes

* **Gunderlord** - If the player also has Patriot, Ice Breaker fires single high-velocity shots and slowly regenerates ammo over time. Patriot shots become connected with electricity.
* **Ice Accumulation** - If the player has Snowballets, Ice Breaker's shot size is greatly increased, and the amount of damage it gains from Snowballets is increased.
* **It's Your Destiny** - If the player has The Exotic, Ice Breaker fires single high-velocity shots and slowly regenerates ammo over time. The Exotic's rockets split into 14 smaller rockets instead of 7.
* Despite firing like a shotgun, the Ice Breaker is not in the SHOTGUN gun class, and as such does not benefit from the  **Shotgun Affinity** synergy.
* Prior to the Supply Drop Update, Ice Breaker had 100 maximum ammo.
* The bullets of this gun will freeze any water on the ground.
* If the magazine size of this gun is increased, only the number of ice shots per magazine will be increased; only the final shot will be the explosive shot.
* Ice Breaker's large metal slug can pierce 5 enemies before breaking on the 6th; this includes the synergies besides  **Ice Accumulation**.
* When using Ice Breaker with its  **Gunderlord** or  **It's Your Destiny** synergy, the metal slug flies faster than the initial two freezing shots.
* Damage from the metal slug is uniform even if the enemy is frozen.

## Trivia

* "Never Let Go" references the final scene in the film Titanic.
* This is also a reference to Destiny's IceBreaker indicated by its color and synergy with The Exotic. Its synergies with Patriot and The Exotic change its appearance to match the Destiny gun.
	+ The Gunderlord synergy, which connects Patriot shots with electricity, is a reference to the Destiny gun Thunderlord.

## Gallery

* The Ice Breaker's appearance with the  **Gunderlord** or the  **It's Your Destiny** synergy.
Gundertale

An antique revolver. It has no ammo. On days like these...

**Gundertale** is an unused gun.

## Notes

* The Gundertale would have permanently pacified enemies whose bullets you rolled over while holding it, making them completely harmless and allowing you to clear rooms using nothing but dodging.
	+ This effect does not account for enemies who do not shoot, such as Pinheads.

## Trivia

* It is unknown why this gun was cut.

* This gun is a reference to the Empty Gun, one of the weapons in *Undertale*.
	+ The second line of the Ammonomicon entry is the Empty Gun's flavor text in *Undertale*, followed by a quote from the battle against Sans.
	+ The pickup quote references a line that appears at most save points in the game.
	+ The 7 ammo count is a reference to the 7 human souls.
Lodestone Ammolet

This enchanted amulet is strangely polarized, repelling most objects that draw near. It hums softly in the presence of Blanks.

**Lodestone Ammolet** is a passive item and an Ammolet.

## Effects

* Increases the knockback of blanks.
* Blanks stun enemies for 3 seconds.
* Grants an additional blank at the start of each floor.

## Notes

* **Relodestar** - If the player has Relodestone, after Relodestone's effect ends, all bullets absorbed during its use will be shot out in random directions, dealing damage to enemies.
* If duplicates of this item are somehow obtained, further increases the knockback of blanks and grants another blank each floor.

## Bugs

* If a large quantity of duplicates are somehow obtained (e.g. around 7 Lodestone Ammolets), saving and quitting to the next floor and continuing grants the player a far higher quantity of blanks than what the ammolets should give.
	+ Each ammolet will quadruple the amount of blanks.

## See also

* Items
* Ammolets
Hitbox

Since Enter the Gungeon does not show you the hitbox of projectiles or your character, it can be unclear at first what part of your body has to be kept clear of the bullets to avoid damage.

By frame advancing a 60fps footage of the Pilot taking damage from each direction, we can determine the place and shape of the Pilot's hitbox. It starts above the pants, ends below his curl of hair and extends to either side of his head. (The example image may be off by +/- 1 pixel, pending additional testing.)

In contrast, a normal bullet's hitbox is simply its center pixels. If any of those overlap with the indicated player's hitbox, you will take damage.

* One frame before collision from the left.
* Collision from the left.
* One frame before collision from the top.
* Collision from the top.
* One frame before collision from the bottom.
* Collision from the bottom.
* One frame before collision from the right.
* Collision from the right.
Laser Rifle

**Laser Rifle** is a gun that fires a burst of three lasers.

## Notes

* **Diazepam** - If the player also has Muscle Relaxant, the gun's damage is increased by 50%
* **Laser Light Show** - If the player also has Scattershot, Laser Rifle becomes blue and gold, and fires 3 sets of 3 shots in a spread per trigger pull. Each shot bounces once.
* **Starburst Fire** - If the player also has The Emperor, firing either The Emperor or Laser Rifle once will cause it to rapidly fire its entire magazine. Increases damage by 20% and doubles fire rate.
	+ You can cancel the effect by reloading or dodge-rolling while firing.

## Trivia

* The weapon is likely a reference to the Laser Rifle from X-COM: UFO Defense, which it strongly resembles in both appearance and function. In addition, the description may be a reference to the fact that the Laser Rifle could be manufactured for a low cost and sold at a profit, in addition to costing nothing but money; these factors made it an extremely ubiquitous weapon, much like the AK-47 in modern culture.
* It may also be a reference to the more recent X-COM games, which also sport similar looking laser weapons.
* If the player also has Vorpal Bullets while they have the  **Starburst Fire** synergy, it is possible for Vorpal Bullets to trigger multiple times in a row, and will deal massive damage to bosses. With damage increases, it can instantly kill them, too.

## Gallery

* Laser Rifle's appearance with the  **Laser Light Show** synergy.
Hegemony Rifle

**Hegemony Rifle** is a gun that fires blue shots in a large spread.

## Notes

* **Diazepam** - Muscle Relaxant increases this gun's damage by 50%.
* **Hegemony Special Forces** - If the player has Drum Clip, Galactic Medal of Valor, or Ammo Belt, Hegemony Rifle turns purple and fires piercing green lasers with high accuracy.

## Trivia

* This gun appears to be based on the DH-17 Carbine from Star Wars.
* The comment about accuracy likely references the historically bad aim of Stormtroopers in Star Wars. However, Stormtroopers never used the DH-17.
	+ The weapon's sprites refer to it as "E12", which is a reference to the E-11 Carbine which is the actual standard-issue weapon of Stormtroopers.
* ***Altered:* Diazepam** - Prior to the Advanced Gungeons & Draguns Update,  **Diazepam** tripled damage instead of increasing it by 50%.

## Gallery

* The Hegemony Rifle with the  **Hegemony Special Forces** synergy.
Ice Breaker/zh

**Ice Breaker** is a gun. The first two shots of each clip fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot.

## Notes

* Prior to the Supply Drop Update, Ice Breaker had 100 maximum ammo.

## Trivia

* "Never Let Go" references the final scene in the film Titanic.
* This weapon may also be a reference to Destiny's IceBreaker indicated by its color.
Dueling Pistol

**Dueling Pistol** is a gun that fires large, piercing musket balls which bounce twice.

## Notes

* **Dead Prez** - If the player also has Derringer, Derringer fires bouncing Dueling Pistol shots, and Dueling Pistol fires a wide spread of 4 bullets alongside its normal shots.
* **Death Square** - If the player also has Dueling Laser, damaging enemies with the Dueling Pistol rapidly recharges the Dueling Laser.
* **Dualing Pistol** - If the player also has Helix Bullets, Dueling Pistol changes appearance and its shots seek enemies.
* **Hell Singing** - If the player also has Silver Bullets, Dueling Pistol will deal an extra 50% damage to jammed enemies for a total of 487.5% damage.
* **Revolution** - If the player also has Ballot, bullets will bounce five times instead of twice and damage is increased by 25%.

## Trivia

* The  **Hell Singing** synergy is likely a reference to Van Helsing, the vampire hunter created by Bram Stoker.
* The  **Dead Prez** synergy is likely a reference to the death of Abraham Lincoln, who was shot with a Derringer, and the Dueling Pistol likely is referencing the many duels that Andrew Jackson had in his lifetime.

## Gallery

* Dueling Pistol's appearance with the  **Dualing Pistol** synergy.
Easy Reload Bullets

Reversable bullets crafted by Edwin. In his old age, he grew tired of squinting to see which end of the bullet was up.

**Easy Reload Bullets** is a passive item and a bullet upgrade.

## Notes

* **Reload Roll** - If the player has Magnum, M1911, Dungeon Eagle, 38 Special, Colt 1851, Makarov, or SAA, dodge rolling reloads six bullets, and dodge roll distance is increased by 20% when the gun is held.
* This item can be used to repeatedly reload and fire the special last shot of guns like H4mmer.
* This gun can significantly reduce the effective reload times of single-shot weapons by dodge rolling as soon as fire is pressed.
* If duplicates of this item are somehow obtained, increases the number of bullets reloaded by dodge rolling.

## Trivia

* ***Unused:* Easy Enough** - If the player has Dart Gun, it causes an unknown effect. Removed because it contains a starting weapon.
Gungeoneers

The **Gungeoneers** are the characters who explore The Gungeon. Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their regrettable past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won't hesitate to do what it takes to succeed.

* Enter the Gungeon
* Exit the Gungeon

Each Gungeoneer, excluding the Paradox and the Gunslinger, has an alternate costume, unlocked by killing their past. Alternate costumes are located next to the starting character. Killing their past with the alternate costume equipped unlocks an alternate starting weapon skin. Starting weapon skins can be activated by interacting with a shrine located near The Bullet in the Breach.

## Default Gungeoneers

 Sawed-Off
 The Hunter |  Rusty Sidearm
 Crossbow
 The Marine |  Marine Sidearm
 Military Training
 The Pilot |  Rogue Special
 Disarming Personality
 The Cultist(co-op only)
 Number 2

## Unlockable Gungeoneers

 The Robot |  Robot's Right Hand
 The Paradox |  Random starter weapon
 Random non-starter weapon

## Trivia

* By getting all four pieces of the Gunknight armor, the player can transform into Cormorant.
* By getting Elimentaler, Partially-Eaten Cheese, Resourceful Sack, and Rat Boots, the player can turn into the Resourceful Rat, and he will no longer steal items from them while this is in effect.
* By getting Clown Mask you transform into Dallas from Payday, and gain a random Payday familiar.

In Exit the Gungeon, in addition to having unique starting items, each Gungeoneer takes a different route and encounters different elevators.
Gunknight Greaves

The Aimless Knight approached the Gungeon as a challenge borne more out of curiosity than regret. Despite his skill, this rendered his failure inevitable.

**Gunknight Greaves** is a passive item.

## Effects

* Grants a piece of armor upon pickup.
* Grants a piece of armor upon entering a new floor.

## Notes

* **Cormorant** - Acquiring all four Gunknight items transforms the player into Cormorant.
* **Knight Time** - If the player has Ballistic Boots, taking damage briefly stops time in a manner similar to the Aged Bell.
	+ The Treadnaught can move its turrets and fire shots during this time, however bullets fired during this period won't move until after the time stop has ended.
	+ Some traps, like mine-cart turrets, and Dead Blow are unaffected by the time stop. Unlike the Treadnaught, bullets fired by the turrets and the dead blows during this time can move while time is stopped.
	+ Lord of the Jammed is unaffected by the time stop.
* Having this item increases the chance to find other Gunknight items.
Gold Ammolet

This enchanted amulet is not actually made of gold, but brass from melted bullet casings. Even now, it yearns to shoot at something.

**Gold Ammolet** is a passive item and an Ammolet.

## Effects

* Increases blank damage to 60, six times that of an ordinary blank.
* Grants an additional blank at the start of each floor.

## Notes

* **Relodestar** - If the player has Relodestone, after Relodestone's effect ends, all bullets absorbed during its use will be shot out in random directions, dealing damage to enemies.
* Prior to the Supply Drop Update, the Gold Ammolet increased blank damage to 35, did not grant an extra blank, and was an  item.

## Trivia

* The nature of this item as not being made of gold but actually brass is a reference to gold plated brass, often used in jewellery in place of actual gold due to it being considerably cheaper.

## See also

* Items
* Ammolets
Face Melter

**Face Melter** is a gun that simultaneously fires four streams of musical notes 90° apart from each other. Reloading leaves an amplifier on the ground which repeats the same pattern. Reloading again will remove the old amplifier and place a new one.

## Notes

* **Alternative Rock** - If the player has Drum Clip, Melted Rock, Gilded Bullets, Platinum Bullets, Heavy Bullets, or Ruby Bracelet, instead of firing four streams, Face Melter fires two parallel columns of notes. Reloading fires a guitar pick with a chance to stun. The pick can reveal secret rooms. This synergy also gives Face Melter a new, blue sprite.
* **Shredder** - If the player also has Metronome, Face Melter's spread is increased, decreasing accuracy.
* If another gun is Duct Taped to the Face Melter, the amplifier will fire projectiles from both guns as well.
* If an enemy stands directly on top of an amplifier, they will be dealt damage from all 4 streams.
* Prior to the Supply Drop Update, Face Melter had 300 maximum ammo and a magazine size of 50.
* In co-op, if playing as The Cultist, reloading will drop the amplifier at the other player's location.
* Every time the Face Melter is fired, it randomly selects one of four songs to play. This has no apparent effects on gameplay.
	+ These songs are slowed down by Bullet Time.
* Continuously firing while reloading will cause the gun's song to still play.
* When combined with Remote Bullets, all four streams will converge on the aiming reticle's position, significantly improving DPS.
* When combined with Backup Gun, all bullet streams are doubled.

## Trivia

* ***Unused:*** - If the player has an unknown item, it causes an unknown effect.
* This gun is a reference to the musical slang for powerful heavy metal guitar solos.
* The description may be a reference to Borderlands 2's Mr. Torgue, who has a penchant for air guitar solos. The subtitles of said solos are similar to the description of the gun.
* The tooltip and name may be a reference to the game Brütal Legend, where there is a solo called Face Melter.
* The amplifier dropped after reloading closely resembles that of a Marshall MG gold series amplifier.
* The gun resembles a cherry Gibson Flying V, but when obtaining the synergy  **Alternative Rock** it will take the appearance of a blue Gibson Firebird.

* When the guitar pick from the  **Alternative Rock** synergy hits an enemy, it will cause a trail of blood to follow.

* One of the songs are reminiscent of the old boss theme.

## Gallery

* Face Melter's appearance with the  **Alternative Rock** synergy.
* Face Melter firing with an amplifier.
Fossilized Gun

**Fossilized Gun** is a gun that fires a stream of oil. Reloading causes the skull to spit fire, which can ignite the oil.

## Notes

* **Cryptic Cryptids** - If the player also has Phoenix, both guns gain piercing and deal more damage, and Phoenix shoots rows of fire on the ground. The player is also immune to fire when either gun is equipped.
* **Dawn of the Gundead** - Doubles the chance for Zombie Bullets to refund missed Fossilized Gun shots.
* Reloading will only ignite the oil; it will neither damage enemies nor explode barrels, and will not anger Bello. It can be reloaded even with no ammo left, but this is mostly useless.
* With Bouncy Bullets, the oil stream will bounce and cover the whole room with oil, and can set the whole room on fire.
	+ Oil streams that bounce back at the player will still leave an oil-free safe zone at the player's position.

## Tips

* If the player is immune to fire goop, a useful tactic when entering rooms is to move just close enough to the door to open it, then fire a spray of oil through the door and ignite that, then enter the room. This provides an instant ignition source when attacking the rest of the room.
* Even without immunity to fire, it is possible to survive indefinitely in a flaming area by dodge-rolling continuously.
* By clicking once and quickly reloading, it is possible to not consume any ammo.
* This weapon is basically a forest fire starting kit, so it's important to be careful.

## Trivia

* This gun's mechanics and appearance are a reference to the concept that petroleum comes from dead dinosaurs, as well as to fire-breathing dragons.
Dueling Laser/fr

Le **Laser de duel** est une arme tirant des lasers perçants, larges et infligeant des lourds dégâts. Comme un objet actif, il doit être rechargé après chaque tir en infligeant des dégâts aux ennemis.

## Notes

* **Banshee Cry** - Si le joueur a le Screecher, il tire trois vagues de son par tir au lieu d'un.
* **Death Square** - Si le joueur a le Dueling Pistol, faire des dégâts aux ennemis avec le Dueling Pistol recharge rapidement le Laser de duel.
* Durant une partie bénite, le Laser de duel ne se recharge pas comme un objet actif. Au lieu de cela, il recharge automatiquement au bout de 7 secondes.
* Vu qu'il a des munitions infinies, il ne révèle pas les salles secrètes et ne peut pas être donné à la Dévoreuse.
* Cette arme est affectée par l'Ice Cube, qui lui permet de partiellement se recharger.
	+ En faisant assez de dégâts, l'arme peut entièrement se recharger, ce qui la fait se recharger comme une arme normale.

## Anecdotes

* Cette arme est une référence au Dueling Laser Pistol du livre Dying of the Light, premier roman de George R. R. Martin.
* Le bruit que fait cette arme quand elle est totalement chargée est le même bruit que l'Arme Qui Peut Tuer Le Passé.