recursal/Fanatic-Fandom huggingface dataset:
Asbeel

Siblings: The Watchers

**Asbeel**, meaning "God forsaken" or "God deserter" is the angel of ruin and one of the fallen angels from the Watchers who devoted itself to leading humanity astray after leaving it's angelic post.

## Overview

During and after his fall, Asbeel pondered on why God would not allow His creations to properly advance themselves, why he would choose destructive solutions rather than completely clean away the evil and malice in their hearts. This led the angel to become somewhat of a maltheist, believing God to be a tyrant whom would rather have worship and praise given to him in exchange for aiding His creations rather than just outright helping whether or not they worship him.

## Description

While it is common for fallen angels to tarnish the name of God, Asbeel went beyond. True to the meaning of his name, Asbeel has completely abandoned himself from God and his grace. Unlike many of the fallen, Asbeel wishes nothing from God as lost all faith in his holy might. Asbeel believes God to be little more than another common celestial who has jealously guarded power to themselves at the expense of the rest of creation, and also believes God to be mortal, hoarding power so that he may protect himself from annihilation.

## Powers and Abilities

**Angel Physiology:** Asbeel possesses the traits, attributes, characteristics and/or abilities of angels, a being connected to and serving Higher Powers. They achieve this either through full or partial transformation into angels, choosing to mimic certain aspects of angelic beings, or simply already being an angel in the first place. Most commonly angels simply manifest wings, an inner glow, and/or a halo, which is the usual form of which angels are imagined, but several kinds of angels are far less humanoid, some ranging from strange to surreal.

**Divine Sight:** Asbeel can see the divine beings (angels, deities, holy spirits and even the psychopomps) and their actions and possess or gather divine knowledge. They are also able to see divine or mystic realms and perceive the world on many different planes of existence.

**Knowledge Manipulation:** Asbeel can create, shape and manipulate any/all information/knowledge, they can insert new knowledge into the universe that becomes established fact and reality, or destroy it to do the opposite. An enemy could be made to forget how to walk, while an ally could be given the knowledge of an enemy's weaknesses or mastery of a fighting style.

**Sleeplessness:** Asbeel has no need to sleep, allowing them to continue living through their lives without suffering health decline from sleep deprivation.
Dike

Sisters: Eunomia and Eirene

**Dike** (Greek: Δικη, meaning "Justice, Law of Custom") is the Greek goddess of justice and is numbered among the Horae. Sometimes she is generally said to be the daughter of Zeus and Themis.

She dwelled on Earth in the times of the Golden Race and the Silver Age, and mankind prospered. But at the start of the Race of Bronze she left the Earth and went to Heaven, angry at the greed of mankind. Upon heading to the heavens, she became affiliated with the constellation Libra (based off of her scales). In other stories she is affiliated with Virgo.

## Myths and Legends

Although both Dike and Themis were considered personifications of justice, Dike better represented human/mortal justice, while Themis represented divine justice. She was known to beat her counterpart, *Adikia* (Daimon of Inustice or wrongdoing), with a club.

*"The Horae, as they are called, to each of them, according as her name indicates, was given the ordering and adornment of life, so as to serve to the greatest advantage of mankind; for there is nothing which is better to build a life of felicity than obedience to law (Eunomia) and justice (Dike) and peace (Eirene)." - Diodorus Siculus.*

## Appearance

She was considered to be a young woman holding a balance scale; her Roman counterpart was depicted in the same way but also blindfolded.

## Role of the Horae

Along with Eunomia and Eirene, Dike belonged to the first-generation Horae, goddesses of the seasons and the natural portions of time.

The Horae are often considered handmaidens to certain gods, usually affiliated with Helios/Apollo. There is a story of Dike nursing and raising Dardanos until he was old enough. Dardanos was the son of Zeus and Electra, and was the ancestor of the Trojans after he founded a city named after himself.

Dike and her sisters also enacted their namesake upon mankind, and were seen as protectors of civilization, especially of cities.

## Powers and Abilities

**Justice Deity:** Dike with this ability either is or can transform into a Justice Deity, a god/goddess who represents or is associated with justice, law, order, judgements and punishments. Justice Deities are common in mythology and were important among ancient and current civilizations.

**Order Deity:** Dike is an Order Deity, a god/goddess who represents or is associated with order, concord, organization and stability. They possess divine dominion over the makeup and proper maintenance of their world and its inhabitants.
Ysgard Realm

The Ysgard Realm, was the Great Realm straddling the alignments of chaotic good and chaotic neutral. Like the Greek influence on Arborea, much of this realm was heavily dominated by the gods of the Norse pantheon who had little interaction with the people of the Physical Realm. The primary exception was Tyr, the Norse God of War.

## Description

Ysgard consisted of tremendous rivers of earth and stone that formed cosmic arches through the void, like very tightly packed asteroid belts. Millions of miles wide, each river was made up of gigantic chunks of matter that bumped and ground against each other at a glacial but noticeable pace, raising up mountains and opening vast chasms. These "earthbergs" all shared the same gravity field and most were inhabitable on the top side while the underside of the rivers burned with a radiant fire that provided a ruddy light to the rivers below. Earthquakes and landslides were a commonly occurring danger in Ysgard as the landscape slowly buckled and broke under the influence of chaos.

## inhabitants

Many of the other Upper Realm regulars avoided it. Wildlife included bears, wild boars, stags and other woodland creatures, all bigger and tougher than their Physical Realm counterparts. Giants of all kinds lived mostly in Jotunheim but could be encountered just about anywhere. The giants of Ysgard were generally more intelligent and better equipped than those found on the Physical Realm. Some were accomplished clerics and mages, and illusionists who could even fool the gods. In addition, some Celestian's made their homes on this realm.

## History

In the year 1357, a Swede used an unknown power to travel to Tyr's realm in Ysgard to confront Tyr, apparently seeking to seize the power of the gods. However, "Tyr" was revealed to be a man in a cloak, having faked his death and been spirited to Ysgard. The man stole the a weapon and passed it to him, before the real Tyr appeared and took the artifact. With a warning that he would keep an eye on the two and the scales of justice, he sent the one home while another was left to face Justice himself.
Kurma

**Kurma**, (Sanskrit: “**Tortoise**”) one of the 10 avatars (incarnations) of the Hindu god Vishnu. In this incarnation Vishnu is associated with the myth of the churning of the ocean of milk. The gods and the *asura*s (demons, or titans) cooperated in the churning to obtain *amrita*, the elixir of immortality. The great serpent Vasuki offered himself as a rope, and Mount Mandara was torn out for use as a churning stick. A firm foundation was required to steady the mountain, so Vishnu took the form of a tortoise and supported the churning stick on his back. An earlier reference to a divine incarnation as a tortoise identifies the animal with Prajapati (the god Brahma), who took that shape in order to create offspring.

## Appearance

The Kurma avatar of Vishnu is usually represented in painting and sculpture in a mixed human-animal form. The human half, which is the upper half, is depicted wearing the same ornaments and holding the same weapons as in the usual images of Vishnu. Kurma is also represented zoomorphically, as a tortoise.

## Powers and Abilities

**Chimerism:** Kurma either has or can fuse genetically with other species, Kurma is able to shift between several or any species they want. Exact effects vary by individual and the species they fuse with.
Astral Searcher

## Description

Thought to be the result of great anguish or combat in the Astral Realm, an **Astral Searcher** is a mindless humanoid-shaped cloud of Astral energy that has somehow taken on a semblance of life. Those who create astral searchers do so unintentionally, and are usually unaware that they have done so. The motives and movements of an astral searcher are pure instinct — it has no capacity for rational thought and is guided only by the sole driving need to possess a material body. No one is quite sure why astral searchers are so driven take hold of humanoid forms, but the most sensible suggestion is that they somehow “know” that they were generated by humanoid thought and are thus acting on some primal envy of their unwitting creators.

## Combat

Astral searchers have no desire in life but to attach themselves to a living humanoid body. When a suitable host approaches, the searchers will swarm and attack. If a searcher is able to find its way to the Physical Realm or some other realm other than the Astral, it will make every effort to get there and search for a body. An astral searcher flails at its opponent with its arm-like tendrils of Astral energy.
Gnome

**Gnomes** are mythical creatures that are also the elementals of Earth. They are very widespread species, known to a number of human races. Believed to be originating in Scandinavia, Gnomes later migrated to the lowlands some 1500 years ago. Gnomes tend to live in hilly meadows and rocky woodlands. It is said that they live in three trees, the house itself, with a hidden entrance from another tree, and then a third is the supply room, with grains, beans, potatoes and everything else the gnomes may need during the winter.

## Capabilities

Gnomes are originally a diminutive spirit in Renaissance magic and alchemy, first introduced by Paracelsus and later adopted by more recent authors including those of modern fantasy literature. Their characteristics have been reinterpreted to suit the needs of various storytellers, but typically they are considered to be a small, humanoid creature that lives underground.

## Common powers

**Decelerated Aging:** Gnomes age slower than normal for their species and potentially has a long lifespan.

**Subterranean Adaptation:** Gnomes are able to survive and adapt to underground, stuffy, low-light terrene conditions like caves with senses, endurance and breathing adapted for such.
Fire Realm

The Fire Realm was an Inner Realm or Elemental Realm. Fire is one of the four elements and two energies that make up the known Universe and more than any other element has fascinated sentient beings since the beginning of time. The flickering of a candle, the spark of a flint and steel, or the dying embers of a campfire, all have the potential to grow and engulf the world in flame. Can a drop of water, a breath of air, or a mote of dust do the same? Elemental fire is pure flame that does not require air or fuel to burn and can take on a solid, liquid, or gaseous state, yet it will ignite and consume anything flammable and unprotected from fire.

## Description

Arriving on the Fire Realm was like stepping into the flaming maw of an ancient red dragon; if one didn't have protection or immunity from temperatures high enough to melt stone then death was swift. The following discussion assumes a visitor and all their clothing and gear had this capability and either did not need to breathe or could compensate for a superheated, often toxic atmosphere that could immolate one from the inside. In general, the more fluid the elemental fire, the hotter it was and the more damage it did to unprotected material.

## Inhabitants

Surprisingly many creatures and races could tolerate and even thrive in the Fire Realm. First and foremost were the Fire Elementals, of course, being constructed directly from the substance of the plane itself. They could assume the form of animals or monsters from the Physical Realm, mimic humanoid shape, or create composites with elemental shapes: a lava lion with a flaming mane and charcoal eyes, or a man-shaped torso with fire jets for arms and legs and a tiny tornado of flame for a head, for example. Fire Elementals could usually be distinguished by the different colors of flame coming off their bodies, but when standing still they could blend into the background just as a rogue could hide in shadows. Fire bats, fire snakes, phantoms, and salamanders were also thought to be natives of this realm.

## History

In the Physical Realm, in the country of France in 1357, someone opened a portal to the Fire Realm. They offered an alliance, begging their help in conquering the country in exchange for a permanent portal and access to the Physical Realm whenever they desired. The greedy Elementals accepted, and launched an invasion, rapidly capturing or destroying the cities, before demanding their payment. The man promptly betrayed them, expelling the Elementals, who retaliated by launching the Elemental War.

## Connections

There were several permanent connections to the Fire Realm on Earth in the Physical Realm, including one in France.
Akiel

**Akiel**, also known the **Little Morning Star**, is the son of the Fallen Archangel-turned-Demon Lord Lucifer and the royal Arcuthas Tarica.

## History

Once, Lucifer taught him various tricks just as he did Gabriel and when he left Akiel for a moment, Akiel saw a blue flame, when he walked up to it, the flame spoke to him. He introduced himself as God and had requested him to spend more time with his father and that he would always protect him.

## Quotes

*"Do not be afraid, Little Akiel, I mean you no harm. I am here to tell you to spend more time with your father." "Who are you?" "I am the one who began all of Creation, I am the one who created the Heavens, the Stars, the Galaxies and Humanity.... I am God, do not be afraid Akiel as I will always protect you." - Yesh & Akiel.*

*"I am like Mercury. My father as Magneto. I could be like him in the future. But I decided to become famous for what's right." - Akiel.*
Iris

**Iris** was the Greek goddess of the rainbow and messenger of the Dodekatheon, second to Hermes. She is married to the god Zephyrus.

## Powers and Abilities

**Messenger Deity:** As an archetype, a divine messenger is a deity (god/goddess), angel or higher spirit who represents or is associated with messengers, communication, travel and speed that are sent by higher divine powers. These types of characters always relay these messages to mortals that the "Powers that Be" want them to changes their ways, go on quests, save the world or a special entity, and so much more. Divine messengers are a common feature in mythology and were very important among ancient and current civilizations they are/were present in.

**Rainbow Manipulation:** Iris can create, shape and manipulate rainbows, an optical and meteorological phenomenon that is caused by both reflection and refraction of light in water droplets in the Earth's atmosphere, resulting in a spectrum of light appearing in the sky in the form of a multicolored arc.

**Super-Beauty:** Iris possess a supernatural beauty that surpasses the boundaries of nature, not just by physical attraction alone, but by other aspects and principles of beauty. Having such beauty can have mystical, empathic or psychic effect that reflects their physical appeal and qualities with graceful and flawless charms. Any who observe these beings will be supernaturally affected to see a perfectly envision and idealized form of beauty unique to Iris due to their increase appeal, apparel, action and even choice of words, all of which can cause awe-inducing effect to others even by sheer presence alone that can have a number of mental and emotional responses from others without negative effects making it impossible for them to look terrible regardless of the situation.

**Wing Manifestation:** Iris has or is able to manifest wings that grow or are attached to the body allowing flight. They may also protect from rear attacks or detach and re-grow for quick getaways.
Carter Müller

## History

Carter is the younger brother of Chase Müller, and 2nd son and child to Ruby Müller. He's a friend of Adrian Zandar and came to Haling Cove High just last year in 2018. Carter is not like his brother at all however, he has a good taste in modern entertainment and has a broader music taste, but country and 80s entertainment remain his favorite as well.

As Adrian disappeared for 2 weeks and returned, bombs began dropped across the globe and one landed in their own town of Haling Cove, New York. Being given the powers of weather manipulation, Carter decided he would be a "hero," however his power has begun to take hold of him, and now he is more violent and more villainous than anything a hero would be called.

## Powers/abilities

**Atmokinesis:** Carter can create, shape, and manipulate atmospheres, gas layers around celestial bodies such as planets.

**Flight:** Carter can fly or otherwise move through the air using various methods.

**Hydrokinesis:** Carter can create, shape, and manipulate water, inorganic compound with liquid, gas, and solid states, including changing them from one state to others.

## Weaknesses

**Atmokinesis:** May not be able to create atmospheres, limited to manipulating already existing sources.

**Flight:** May require air/atmosphere to maintain lift.

**Hydrokinesis:** Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
Doris

Siblings: The Oceanids

**Doris** was the Oceanid-nymph wife of the sea-god Nereus and the mother of the fifty Nereides. She may have been the goddess of the rich fishing-grounds found at the mouths of rivers where fresh water mingled with the brine. The Oceanids were of course sisters of the Rivers.

Her name is connected with two words--*dôron*, "gift" or "bounty," and *zôros*, "pure" and "unmixed." *Zôros* was often used to describe fresh water and from it were derived words such as *zôrua* "a pipe for running water" and *zôrux* "a canal or water conduit."

## Powers and Abilities

**Ocean Deity:** Doris either is or can transform into a Sea Deity, a god/goddess who represents or is associated with the sea.

**Wealth Deity:** Doris with this ability either is or can transform into a wealth/abundance deity, a god/goddess who represents or is associated with wealth, riches, abundance, prosperity and money, and even greed. Wealth deities are common in mythology and were important among ancient and current civilizations.
Bia

Siblings: Nike, Zelus, and Kratos

**Bia** was the titan goddess or personified spirit (*daimona*) of force and power.

## Myths and Legends

She represented force and power, specifically spiritual might and bodily strength, and strength of will or compulsion. She and her siblings were the winged enforcers of Zeus who stood in attendance by his throne, similar to the Norse Valkyries.

During the Titanomachy, the war between the Titans and the Olympians out of which the latter emerged victorious, Bia and her siblings sided with Zeus, along with Styx. To honor them, Zeus made the four siblings his constant companions.

### Family

Her parents were Pallas and Styx, and she had three siblings who were also personifications: Nike (Victory), Kratos (Strength), and Zelus (Rivalry).

## Powers and Abilities

**Energy Embodiment:** Bia becomes the physical manifestation or representation of a form/all forms of energy in their reality, gaining limitless control over that energy and all energy-based powers.

**Strength Deity:** Bia with this ability either is or can transform into a Strength Deity, a god/goddess in mythology who represents or is associated with physical strength as well as the strength in all things, including might, stamina and endurance.

**Wing Manifestation:** Bia has or is able to manifest wings that grow or are attached to the body allowing flight. They may also protect from rear attacks or detach and re-grow for quick getaways.
Logos

The **Logos**, also known as **The Word**, is the Aeon that embodies the word of God, the gospel and the Holy Bible itself. The Logos embodies the first words uttered by God to form the Cosmos.

## Overview

In the beginning was the Word, and the Word was made flesh and dwelt with us, and we saw his glory as the glory of the First-born of Jehovah.

The Logos according to Christianity is considered a term, a title for Jesus Christ in His divine state of pre-existence. In the book of John it is revealed that in the beginning, the same principle as in Genesis 1:1, the Word was already there with God, it was God. Through the Logos everything was made, and without it nothing that was made would come to be if it weren't for it. And the word was made flesh and dwelt with us.

These words would imply that Jesus Christ, the Eternal Logos, became flesh and ceased to be the omnipotent God of the universe, to dwell with us, and we saw through him the glory of the firstborn of creation, God the Son incarnate.

The Logos is more than an entity, it is a divine essence that was in the Father, and later incarnated in the Son, for us to see the glory of the Father through the Son. The Father loveth the Son, and hath given all things into his hand.

## History

In the beginning, the Nous emanated the Word, and the Word, also called the Verb, was possessed by God to organize the cosmos during the seven primordial days. The word was more than a knowing entity, it was also a kind of consciousness, a self-willed power that was with God and then passed on to His Son Jesus Christ, who then became the incarnate word, the eternal Verb of God, who was with God and was God, and was in the beginning with Him.

## Quotes

*"Yes, the eternal Logos! The Word personified, the word of God that has power over all the forces of chaos and evil! In the beginning was the word, and the word was with God, the word was God. The same was in the beginning with God." - John.*

*"I, the Father and the Mother are One. Everything I have I got from my parents, and everything you have is mine; and in them I am glorified. We are united by one **essence**, the eternal logos." "Jesus, son of Joseph, if you don't take back your words now, we will have no choice but to follow the **word** of God." "I am the word of God." - Jesus Christ & A Pharisee.*

*"His word is gospel." - Logos.*
Magma Realm

The Magma Realm was the Inner Realm at the intersection of the Fire and Earth Realms. It was a place of boiling, molten earth and toxic fumes.

## Geology

The realm was a vast mountain range of volcanoes that started at the border with the Earth Realm and extended well into the Fire Realm, forming an arc. There were also many floating islands of volcanic rock that had not yet fully liquified.

## Inhabitants

The Magma Realm were the birthplace of most of the lava children. They lived in small, hunter-gather tribes that were united.
Coeus

Siblings: The Cyclopes, the Hecatoncheires, and the Titans

In Greek mythology, **Coeus** was one of the Titans, one of the three groups of children born to Uranus and Gaea.

## Mythology

Coeus was an obscure figure, and like most of the Titans he played no active part in Greek mythology—he appears only in lists of Titans—but was primarily important for his descendants. With his sister, "shining" Phoebe, Coeus fathered two daughters, Leto and Asteria. Leto copulated with Zeus and bore Artemis and Apollo. Asteria became the mother of Hecate by Perses.

## Powers and Abilities

**Celestial Axis Embodiment:** Coeus becomes a physical manifestation or personification of cosmic forces.

**Winter Deity Physiology:** Coeus with this ability either is or can transform into a Winter Deity, a god who represents or is associated with winter, cold weather, snow and ice.

**Divine Sight:** Coeus can see the divine beings and their actions and possess or gather divine knowledge.

**Knowledge Deity Physiology:** Coeus with this ability either is or can transform into a knowledge deity, a god in mythology associated with knowledge, intelligence, education, wisdom or science.

**Seer:** Coeus is a seer, an individual who can see things hidden from others and also has the ability to predict the future or speak for the gods.

**Oracular Deity:** As the oracular deity, Coeus is a god who represents or is associated with prophecies, divinations, oracles, visions and foresight, with the ability to show mortal seers as their oracles on earth to pass on information what they deity sees and relay their divine messages to these chosen mortal oracles.
Europa

**Europa** was a Phoenician princess, the daughter of either Phoenix or Agenor. Zeus fell in love with her and, in the form of a flying bull, carried her off to the island of Crete. There, Europa bore Zeus Minos and Rhadamanthys as well as (in later accounts) Sarpedon before marrying the Cretan King Asterius.

Europa was given marvelous gifts by Zeus: a bronze man called Talos to guard her, a hunting dog that always caught its quarry, and a javelin that never missed.

Europa’s father, meanwhile, sent his sons to find Europa, but when each of them failed in this quest they each settled down elsewhere, with Europa’s brother Cadmus, notably, founding Thebes.

Europa was worshiped in the Cretan city of Gortyn, where there was even an annual festival in her honor. She was also a popular figure of art, ancient as well as postclassical, and her myth remains one of the best-known tales of Zeus’ amorous adventures.
Negative Realm

The Negative Realm, was an Inner Realm or Energy Realm. Cosmologists believe that negative energy and its opposite positive energy, combined with the four elements, make up the Physical Realm. This realm was extremely hostile to all forms of life and energy. Only the undead could travel with impunity here, and the more powerful undead could harness this death energy to attack the living with devastating effect.

## Description

This realm is described as being an airless, featureless void of darkness with gravity being an individual choice. Somewhat paradoxically, also allow that structures existed on a landscape of sorts, either made of the physical, solid darkness, or perhaps of elemental earth that could survive in regions of the realm that did not exhibit the major-negative dominance trait. The atmosphere was not vacuum but could not be used by winged creatures for propulsion, nor could it sustain life, yet torches and lanterns would burn for a short while before being extinguished. Magical light sources worked as usual but visibility was extremely limited. These characteristics led cosmologists to speculate that it was the energy-sucking nature of the realm that greedily devoured any life-giving energies rather than the complete lack thereof, but the difference is of interest only to sages. In practical terms, without protection from the negative energy and elimination of the need to breathe, death was only a few minutes away at best.

## Inhabitants

The Negative Realm was so inimical to life that the only creatures that had actually been seen in the realm were the inscrutable outsiders. It was discovered that undead creatures could survive here and that powerful undead, such as vampires, wraiths, spectres, made this realm their home base. And where undead are found, necromancers are seldom far behind.
Earth Elemental

An **Earth Elemental** plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.

## Capabilities

Earth Elementals are made up of or can transform their body completely into earth, including soil, stone, metal, clay or other earthen substance. Earth Elementals transformed form is anatomically identical to their normal form, aside of being made of earth, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately, Earth Elementals can transform into homogeneous matter, without any part of their form being more important than the other.

## Common powers

**Contaminant Immunity:** Earth Elementals are immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergen, etc.

**Dermal Armor:** Earth Elementals have or can generate an innate armor as a part of their body, which is resistant to attacks, harm or pain, and temperature extremes.

**Disease Immunity:** Earth Elementals immunity, digestive, and other organ systems are enhanced or evolved far beyond that of a normal human.

**Earth Hair:** Earth Elementals have hair composed of earth.

**Enhanced Durability:** Earth Elementals' physical durability, the ability to withstand damage, is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects.

**Enhanced Endurance:** Earth Elementals can endure physical stresses beyond the capabilities of the greatest humans, enabling them to do things such as: tolerate extreme amounts of physical pain, having your limbs ripped off or having your bones completely crushed, being corroded by acid, and even resisting extremely painful headaches for prolonged periods of time.

**Enhanced Lung Capacity:** Earth Elementals have the ability to use the oxygen that resides in their lungs more efficiently than normal, allowing them the ability to hold their breath for extended periods of time.

**Enhanced Strength:** Earth Elementals can raise thousands of pounds to tens of thousands of pounds.

**Thermal Resistance:** Earth Elementals are able to survive a great range of hot and cold temperatures without discomfort.
Hermaphrodites

**Hermaphrodites** was the god of hermaphrodites and of effeminates. He was numbered amongst the winged love-gods known as Erotes.

Hermaphrodites was a son of Hermes and Aphrodite, the gods of male and female sexuality.

According to some he was once a handsome youth who attracted the love of a Naiad nymphe Salmacis. She prayed to to be united with him forever and the gods, answering her prayer, merged their two forms into one. At the same time her spring acquired the property of making men who bathed in its waters soft and effeminate.

Hermaphrodites was depicted as a winged youth with both male and female features--usually female thighs, breasts, and style of hair, and male genitalia.
Fimbultyr

**Fimbultyr** is the Avatar of God known to the Norse, although his very null information, he is often mistaken for Odin.

## Overview

Fimbultyr is an avatar used by God that was created with the purpose of watching over the Norse pantheon. While there have been plenty of religions threatened by Christian colonialism, the ancient Norse religion was one of the most as risk. And so they could practice their religion further without ridicule, Fimbultyr became apart of the Norse pantheon so that they seemed just as Christian as any practitioner. He was named "Fimbultyr" or "Mighty God," an alias that has been used by Odin in the past.

## Appearance

Fimbultyr use a blue layer, a golden and blue armor with norse details along with a staff.

## History

Fimbultyr was created by God near the beginning of the Christian colonization efforts of the Norse. When the legends of the Norse gods had almost faded, a man by the name of Snorri Sturluson decided to compose the Prose Edda to help unite Norsemen against a greater evil. Fimbultyr helped Snorri composed the book, telling the man of the history of the Æsir and their destiny in Ragnarök.

After Ragnarök, Fimbultyr will come down from the Heavens in order to greet Baldr and the new humans.

## Myths and Legends

Fimbultyr is a Norse word meaning "Mighty God". It's a title that has been used for two entities in the *Prose Edda*. The first was Odin, signifying his status as ruler of the Æsir. The second was an entity who was also referred to as the "God of Gods", heavily implied to be the Christian God who was added in by Snorri Sturluson so that Christian missionaries wouldn't become suspicious of him.

Fimbultyr was a God invented by Christians who was supposed to appear in Ragnarök, being the most powerful God of all. This was an attempt by Christianity to "deify" Norse mythology, and was also responsible for Loki's bad reputation, since he was demonized to the point of being seen as an equivalent of the Devil, even being called a serpent.

## Quotes

*"Fear not, Norsemen! You may not have heard of me, but be at ease. While your contemporaries have stripped your culture to the bone, I am here to let it be free." - Fimbultyr.*

*"Kneel for the new father of All, Baldr." - Fimbultyr.*

## Trivia

* Fimbultyr is the only avatar of God that is a pagan deity.
Epimetheus

Siblings: Atlas & Prometheus

Epimetheus (which might mean "hindsight", literally "afterthinker") was the brother of Prometheus, a pair of Titans who "acted as representatives of mankind" in Greek mythology. They were the sons of Iapetus, who in other contexts was the father of Atlas. While Prometheus is characterized as ingenious and clever, Epimetheus is depicted as foolish.

The twin Titans were entrusted with distributing the traits among the newly created animals. Epimetheus was responsible for giving a positive trait to every animal, but when it was time to give man a positive trait, lacking foresight he found that there was nothing left. Prometheus decided that humankind's attributes would be the civilizing arts and fire, which he stole from Athena and Hephaestus. Prometheus later stood trial for his crime. In the context of Plato's dialogue, "Epimetheus, the being in whom thought follows production, represents nature in the sense of materialism, according to which thought comes later than thoughtless bodies and their thoughtless motions."

According to Hesiod, Epimetheus was the one who accepted the gift of Pandora from the gods. Their marriage may be inferred, but it is not made explicit in either text. In later myths, the daughter of Epimetheus and Pandora was Pyrrha, who married Deucalion, a descendant of Prometheus. Together they are the only two humans who survived the deluge. In some accounts, Epimetheus had another daughter, Metameleia, whose name means "regret of what has occurred" for those that do not plan ahead will only feel sorrow when calamity strikes. Other says that Epimetheus' wife was called Ephyra, daughter of Oceanus.

## Powers and Abilities

**Creator Deity:** Epimetheus with this ability either is or can transform into a Creator Deity, the creator of planets, solar systems, cosmoses, universes, and/or even the Multiverse/Omniverse. This power allows one to create anything on a divine level and may or may not be a Monotheistic Deity Physiology, which is the Supreme Being of all of Creation.

**Foolishness Inducement:** Epimetheus can induce stupidity/goofiness with someone, causing targets to become clumsy or incoherent and essentially lowers their cognitive ability to dangerously low levels.

**Hindsight:** Epimetheus with this power can always know how something could not have happened after it already happened.

**Knowledge Deity:** Epimetheus with this ability either is or can transform into a knowledge deity, a god or goddess in mythology associated with knowledge, intelligence, education, wisdom or science. They are a common feature of polytheistic religions.
Chamuel

Siblings: The Archangels

**Chamuel**, which means He Who Seeks God, is an Archangel that is often associated with pure love, and he is said to be able to wipe away all traces of sorrow from a persons heart.

## Overview

Chamuel is also known as the facilitator of total forgiveness, helping to mend and heal broken or damaged relationships. Another gift that Chamuel is said to possess is bestow people the ability to find or recognize one's soul mate.

The exact scriptural source that lists all of these abilities will be impossible to pinpoint in this day and age, and therefor it is thought by most scholars that these powers that Chamuel possesses are rooted in the occult, or angel worshipping circles. These occult groups are known to have existed around the time that Jesus walked the earth, and thus it is possible that Chamuel might have played a central role in these old fringe beliefs.

There is also the possibility that Chamuel was a pagan God of European origin that was molded into an angel after Christianity spread to the continent.

## Powers and Abilities

**Transcendent Angel:** Chamuel is an angelic being of godly power. Chamuel's powers are to be considered utterly fearsome as no angel could ever hope to overcome or even equal.

**Angelic Source:** Chamuel has the angel form of divinity and divine powers granting them an immense amount of raw power beyond the mundane, making Chamuel divine being by nature, a status which can be obtained several different ways. Chamuel can gain this type of divinity by having an angelic ancestry, being transformed into an angel either by another more powerful angel, a deity, higher being, by faith, channels, acts as a vessel for, the power/soul of an angel, to mimic/steal powers from an angel, or be enhanced/evolved to the point of angelhood. However, at times Chamuel with the angelic source are weaker/lesser than deities depending on the type of divine being they are in question.

**Heaven Lordship:** Chamuel has authority and duty in Heaven, a place where deities and angels come together, as well as the souls of heroes, and good people in perfect peace and joy. Chamuel is able to command the deities, angels and have godlike powers in Heaven.

**Light Power:** Chamuel possesses an extraordinary light power; a primordial element of cosmic balance from which they derive all abilities as it is a source of light. In all its power, light by its concept, can produce endless levels of illumination that can come from mundane and esoteric/supernatural natures, all of which can oppose all things dark. By harnessing the power of the light, Chamuel can be capable of extraordinary powers that can relate to the forces of the light, all of which can be utilized to Chamuel's benefit.

**Virtue Embodiment:** Chamuel with this power can become the physical manifestation or personification of the virtues of humanity. This means that they can easily save others, protect their souls when they die and take their souls to paradise. They could also bring back souls of the dead who are virtuous themselves.
Scylla

Siblings: The Sirens, the Gorgons, and the Graeae

**Scylla** was a monster that lived on one side of a narrow channel of water, opposite its counterpart and sister, Charybdis. The two sides of the strait were within an arrow's range of each other; so close that sailors attempting to avoid Charybdis would pass too close to Scylla and vice versa.

## Description

Scylla is depicted with four eyes and six long necks equipped with grisly heads, each of which contained three rows of sharp teeth. Her body consisted of 12 tentacle-like legs and a cat's tail, while four to six dog-heads ringed her waist.

No ship that dares sail in her waters goes unscathed. Those that cling to survival whisper panicked tales of enormous black tentacles tipped with slavering hound heads ravaging whole ships to splinters with pitiless precision. Though it is her laughter, they say, that is most horrible; child-like, delighting in blood soaked murder as men are dragged into the dark abyss. Compared to Charybdis, who is a mindless beast, Scylla is merciless and consumed by hatred.

## Overview

One legend in regards to her origins states that Scylla was the daughter of the river god Crataeis and was loved by Glaucus, but Glaucus himself was also loved by the sorceress Circe. When Glaucus goes to Circe to request a love potion that will win Scylla's affections, the enchantress herself becomes enamored with him. Meeting with no success, Circe becomes hatefully jealous of her rival and therefore prepares a vial of poison and pours it into the sea pool where Scylla regularly bathed, transforming her into a thing of terror even to herself.

In the *Odyssey*, Odysseus is advised by Circe to sail closer to Scylla, for Charybdis could drown his whole ship: "Hug Scylla's crag—sail on past her—top speed! Better by far to lose six men and keep your ship than lose your entire crew." She also tells Odysseus to ask Scylla's mother, the river nymph Crataeis, to prevent Scylla from pouncing more than once. Odysseus successfully navigates the strait, but when he and his crew are momentarily distracted by Charybdis, Scylla snatches six sailors off the deck and devours them alive.

## Powers and Abilities

**Sea Monster Physiology:** Scylla with this ability either is or can transform into a aquatic monster, a monster with an innate connection to the sea.

**Multiple Heads:** Scylla has or can grow more than one head. This allows them to see on more direction than one and increases their sensory acuity, if they have abilities that allow them to attack using their head (bite, breath-weapon, etc.), they are able to use all their heads to do so.
Thaumus

Siblings: Nereus, Eurybia, Phorcys & Ceto

**Thaumus** was an old sea god who personified the wonders of the sea. His name was derived from the Greek word *thaumatos* meaning "miracle" or "wonder." His daughters were the Whirlwinds (Harpies) and Rainbow (Iris), and his wife amber-tinged clouds (Elektra).

## Powers and Abilities

**Ocean Deity:** Thamus either is or can transform into a Sea Deity, a god/goddess who represents or is associated with the sea.
Cloud Giant

**Cloud Giants**, were a race of giants who preferred living among the clouds.

## Description

Cloud giants stood erect at soaring heights around 24 feet. Their huge bodies weighed around 11,500 pounds.

## Personality

Cloud giants were easygoing people, highly creative, masters at strategizing, and had great appreciation for music. They considered life to be a series of obstacles, which were meant to be met with joy rather than sorrow and overcome with applications of skill.

## Abilities

Cloud giants had vision that extended into the infrared, which allowed them to see particularly well through fog and cloud, as well as low-light vision. They also had an excellent sense of smell.

## Combat

As they were often skilled in strategizing, cloud giants often fought with other creatures in well-organized units under a carefully developed plan of attack. A typical tactic among them was encircling an enemy and barraging them with rocks to distract from the spellcasters among them.

## Society

Due to their easygoing nature, cloud giants often spent their time frolicking or celebrating just about everything.

## Rumors

Some folktales spoke of cloud giants mining small chunks of pure silver from the clouds their castles sat upon.

## Capabilities

Cloud Giants are humanoid being of prodigious size and strength common in the mythology and legends of many different cultures. Most obvious changes are increased size, strength and endurance. Generally, cloud giants lack any real supernatural abilities, but they can have the same ability to learn as, for example, humans, and some have truly impressive powers.

## Common powers

**Enhanced Body:** Cloud Giants physical conditions are above normal and peak members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining.

**Environmental Adaptation:** Cloud Giants can survive and adapt to any environment and condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount of sustenance, breathable medium, etc. with little or no discomfort.

**Large Size:** Cloud Giants possess a level of physical size greater than is achievable by man.

**Weather Immunity:** Cloud Giants are unaffected by the weather, including wind, rain, temperature, electricity, fog, etc. Their senses, movement or any actions are not affected by weather in any way.
Beast Realm

### Inhabitants

Sentient & magical mammals, birds, fish, reptiles, amphibians, insects and invertebrates.

The Beast Realm, was the Outer realm representing alignments between neutral good and chaotic good.

## Description

The name Happy Hunting Grounds was given to this realm by those that first scried it, assuming the abundant and varied game and wildlife would be a sportsman's paradise. But the native inhabitants of this realm were all capable of speech and comparable to humans in range of intelligence. Some of the most intelligent creatures could even wield magic. All natural creatures and their giant versions from the Physical Realm, including mammals, birds, fish, reptiles, amphibians, insects, and invertebrates, excluding enchanted creatures and monsters, were represented here, and they called their home the Beast Realm.
Quantum Realm

The Quantum Realm is a realm that can be reached from the Physical Realm by shrinking and thus compressing the person's matter to a certain point, thereby forcing it through an artificially created nexus into the other realm. The Quantum Realm was once erroneously believed to exist within atoms.

## Nature

The Quantum Realm is said to be a largely unexplored realm, about which scientists currently know very little. It also says the concepts of time and space become irrelevant when entering the realm, and whoever tries to explore it may become trapped for eternity.
Apate

Sister: Eris

**Apate** is the daughter of Nyx, primordial goddess of the night, and the former Archangel Lucifer. Apate is the personification of deceit and the twin sister of Eris the personification of trickery.

## Overview

Apate along with her sibling is a theos angelos, a product of a union between a deity and an angel, and the child of Nyx and Satan. The circumstances surrounding her conception is unknown as neither Nyx nor Satan himself speak of it. One account details that their birth were echos of Nyx's frustration and feelings of betrayal indicating that Satan had deceived her into laying with him in some way.

Nonetheless, given Satan it is no question as to why he would produce two offspring that embody deceit and trickery. While Apate is loyal to her mother she also somewhat answers to her father as well but unlike Nyx she bears a strong disdain towards Satan given that he was absent from the majority of her life.

Apate appeared during the affair between Zeus, the king of the gods, and Semele, a Theban princess who bore him the god of wine, Dionysus. After knowing this infidelity of her husband, Hera sought the help of Apate in her scheme of punishing the mortal paramour of Zeus. Apate then willingly gave her a magical girdle which Hera then used to trick Semele into asking Zeus to appear before in his true form which resulted in her death (i.e. Semele) because no mortal being can directly gaze the presence of a god.

## Powers and Abilities

**Mystic Object Creation:** Apate can create magical objects. These objects have special magical properties that grant or increase Apate's powers.

**Trickster Deity:** As an archetype, the trickster deity is a god/goddess, divine animal, divine spirit or even a demigod who represents or is associated with deception, lies, fraud, mischief, illusions, magic and of course, trickery. Trickster deities were somewhat common in mythology and were feared due to their chaotic nature. They are also usually magic deities or magic users who have ascended to a divine state.