Mr. Carpainter

* Battle
* Overworld

Mr. Carpainter is a mini-boss in ***Section 2 - Oh, Mother***, found in Happy Happy Village. He is the highest priest of the Happy-Happyism cult.

After he's defeated, he will give a bomb to the Delta Warriors to blow up an opening to Lilliput Steps; additionally, most of the Blue Cultists and Happy-Happyism cult influence will vanish from Happy Happy Village.

He originates from Earthbound.

## Attacks

Before the fight begins, Mr. Carpainter will cast a powerful thunderbolt that will kill Kris instantly unless they have the Franklin Badge, in which the attack will be reflected back to him (dealing 218 damage).

During the fight, all of Mr. Carpainter's attacks act as more advanced version of the ones used by the Blue Cultists:

#### Balls of paint+

* While the SOUL is in BLUE mode, several white and blue balls of paint will horizontally in between 3 rows of moving platforms. The blue balls of paint can be dodged by standing still, and they will also travel significantly faster than the white ones. Compared to the Blue Cultist's version, far more balls of paint will be summoned.

#### Art Attack+

* Several paint brushes will swing in all directions across the Bullet Board in direction of the SOUL, leaving white lines of paint as they travel. Since the Paint Brushes' roads are blue, they can be dodged by standing still as they touch the SOUL.

Balls of Paint Plus.Art Attack Plus.
## Mercy

* The **Talk** ACT for Kris, Susie and Noelle will increase Mr. Carpainter Mercy bar by 5% (10% for Kris if Paula is in the Party)
* The **Convince** ACT will fill Mr. Carpainter's Mercy bar by 15% (or 20% if Paula is in the Party) **[Susie and Noelle must be present]**
* The **Refuse** ACT will fill Mr. Carpainter's Mercy bar by 25% after not taking damage by an attack. **[Requires Susie to be present]**

## Strategy

While acting as a stronger Blue Cultist in terms of attacks, ACTs will not be able to spare him as immediately as the cultists. The two main ACTs to spare him are *Convince* and *Refuse:*

* When Susie and Noelle are present (with Paula increasing the effectiveness of the ACT), *Convince* will increase his mercy bar by 20%.
* When Susie is present, *Refuse* will increase his mercy bar by 25% if not hits are taken in the next attack after selecting the ACT. This can be combined with Noelle's Talk fpr a total of 30% Mercy increase in a single turn, making it potentially the best strategy to quickly finish the fight
	+ However, because of the attacks having RNG elements to make them hard to no-hit consistently, it might turn out to be detrimental to use compared to the weaker but reliable *Convince* ACT.

## Quotes

### Before the fight

#### Paula isn't on the team

* Mr. Carpainter: Thanks for coming! I've been waiting for you three.
* Mr. Carpainter: I need your assistance to make the world blue, and change it into a peaceful society.
* Mr. Carpainter: I know of your violent tendencies, so you would make a very helpful asset. **[Obliteration Route]**
* Mr. Carpainter: Will you be my right-hand assistants?
* Mr. Carpainter: You fool, I have drawn you into my trap! **[Answer "I guess"]**
	+ Mr. Carpainter: You shall suffer for your sarcastic tone!

* Susie: Hell no, weirdo. **[Answer "Hell no"]**
	+ Mr. Carpainter: If you don't want to be my right hand, my left would be just fine...
	+ Mr. Carpainter: Just kidding! Your existence is a problem for me and my religion.
	+ Mr. Carpainter: Defy me, and I shall end your pitiful life!

* Mr. Carpainter: Behold!
* *Kris is struck by lightning.*

#### Paula is on the team

* Mr. Carpainter: P-Paula??? How did you...?
* Paula: Umm, maybe invest in stronger cells next time.
* Susie: Get ready for us to beat the HELL out of you!
* Mr. Carpainter: Not if you taste the power of my crash boom-boom attack!
* *Kris is struck by lightning.*

### During the fight

* *Of course, a Franklin Badge.* **[After getting hit by his own thunderbolt]**
	+ *Now you shall face the wrath of my **blue-blue martial arts!***

* Susie: *Keep your cult shit away from us.* **[Refuse ACT]**

##### If killed

* ...As I assumed...
* I guess... I should give this to someone, at least.
* It's a bomb that will blow up the cave seal to the east of town.
* It was sealed to keep people away from a grey door that appeared there.
* ...Maybe it will heal your violent nature.
* Just...
* Please...
* Spare the children...

### After the fight

#### Normal Route

* Susie: See, look at how awful your cult is. **[If spared]**
* Susie: Haha! Take that, idiot! **[If beaten up]**
* Susie: Well, would you look at that. You lived. **[If beaten up after aborting the Obliteration Route]**
* Susie: (Well, hey, we didn’t kill him…) **[If spared in the Obliteration Route]**
* Mr. Carpainter: Do you see the Mani Mani statue behind me...
* Mr. Carpainter: Since I got the statue, I have been doing peculiar things.
* Mr. Carpainter: Please forgive me, if you can.
* Mr. Carpainter: I just wanted to have a normal peaceful life.
* Mr. Carpainter: I apologize to everyone.
* Noelle: Hey, so long as you are genuine with your apology.
* Paula: If you're actually sorry, you should get out the paint thinner. **[If Paula is on the party]**
	+ Susie: Hey, so we're trying to get to the Lilliput steps.
	+ Susie: We were told that you have a bomb for that.
	+ Susie: Hand it over and I'll accept your apology.
	+ Mr. Carpainter: That sounds like a deal.
* Susie: Hey, so we’re trying to get to the Lilliput Steps. **[If Paula isn't on the party]**
	+ Susie: Surely you have something to get past it.
	+ Susie: Hand it over and I’ll accept your apology.
	+ Mr. Carpainter: I happen to have a bomb for this purpose.
* Mr. Carpainter: Here's that bomb. It should do enough damage to break the seal.
* (Susie got the Bomb.)
* Susie: Aw, sweet.
* Susie: Let's go.

#### Obliteration Route

* (Susie got the Bomb.)
* Susie: ...

## Flavor Text

* *The Franklin Badge reflected Mr. Carpainter's lightning.* **[Encounter]**
* *Mr. Carpainter gazes into you.* **[Neutral]**
* *Mr. Carpainter points at his paintbrush menacingly.* **[Neutral]**
* *Smells like paint.* **[Neutral]**
* *The highest priest of Happy-Happyism.* **[Check]**
* *Paula reminded Mr. Carpainter of his sins*. **[Talk ACT as Kris, if Paula is in the Party]**
	+ *He seems to be listening.*
* *Susie threatened to beat Carpainter up for leading a cult.* **[Talk ACT as Susie]**
	+ *He seems to be listening.*
* *Noelle begged Carpainter to think of the negatives Happy-Happyism is doing.* **[Talk ACT as Noelle]**
	+ *He seems to be listening.*
* *Everyone tried to convince Mr. Carpainter away from Happy-Happyism.* **[Convince ACT]**
	+ *He seems to be listening.*
* *(Susie encouraged you to **avoid getting hit** this turn!)* **[Refuse ACT]**
* *Mr. Carpainter appear to be losing motivation.* **[Low HP]**