Perish Mode

***"The ancient spirits of light and dark have been released."***
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> ***"Rip... and tear!" - World creation screen***
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Perish Mode is a difficulty similar to Expert and Master mode that can be selected upon world creation or via the Journey Mode difficulty slider. It is available to be selected without performing anything, like other difficulties. The mode is harder than its predecessors, making it an incredibly hard challenge.

## Changes

### General

* Enemies have x2 HP and damage as in Master Mode, and +20% knockback resistance, resulting in x5 HP and damage and +40% knockback resistance as in classic. All enemies additionally gain +2 defense.
* When entering hardmode or after defeating Plantera, enemy HP and damage will be increased by 50% of its current amount.
* All debuffs last double duration of Master Mode's durations when inflicted on a player.
* Every enemy has a 5% chance to inflict Poisoned for 25 seconds, or Acid Venom for 20 seconds in hardmode.
* Enemies can pick up an infinite amount of coins and are x1.5 faster when doing so.

### Enemy Specifics

* Slimes will leave behind puddles when killed that inflict Slow and Slime.
	+ Dungeon Slimes also inflict Cursed.
	+ Lava Slimes also inflict On Fire!.
	+ Ice and Spiked Ice Slimes also inflict Chilled.
	+ Toxic Sludges also inflict Poisoned.
	+ Corrupt Slimes and Slimers also inflict Darkness and Cursed Inferno.
	+ Crimslimes and Blood Gelatins also inflict Bleeding and Ichor.
	+ Illuminant Slimes also inflict Silenced and Confused.
	+ Pinky instead inflicts Withered Armor, Weak, and Pink.
* Worm enemies have a 25% chance to spawn another one after dying. The spawned worms cannot summon any more.
	+ Similarly, aquatic enemies have a 33% chance to spawn others of their type after getting hurt.
* Bats are guaranteed to inflict Feral Bite.
* Casters fire six spells instead of three, and teleport almost instantly afterwards.
* Granite Elementals can teleport.
* Meteor Heads have a 50% chance to replace the tile they are in with Meteorite when hit. They must be in open air for this to apply.
* Demon Eyes fire lasers that act similarly to Eyezor's.

### Bosses

* All bosses have their health and damage scaled up. The scale is different for each boss in the case of HP.

#### Canon Bosses

* King Slime produces a Blue Slime for every 50 HP lost, and will periodically summon ten Green Slimes. He also jumps very high.
* The Eye of Cthulhu is extremely fast in its second phase and summons Demon Eyes throughout the fight.
* The Eater of Worlds summons Devourers from its mouth(s) and is 1.5x as long.
* The Brain of Cthulhu will periodically summon Creepers throughout the fight. They have no effect on its phase changing.
* Queen Bee summons beehives that act similarly to the block. She also summons double the bees.
* Skeletron has four hands that will all fire skulls.
* The Wall of Flesh moves faster and can summon any pre-hardmode Underworld enemy.
* Queen Slime can summon Illuminant Slimes and enters phase 2 much earlier.
* The Twins start in their second phase and have a 10% chance to inflict Cursed on contact.
* Skeletron Prime has two new hands: Prime Flame, which acts as a flamethrower, and Prime Staff, which summons mechanical cursed skulls like Skeletron's hands.
* The Destroyer is 1.5x as long and fires much more lasers.
* Plantera is faster and all her projectiles pass through blocks.
* The Empress of Light cycles faster between attacks.
* Golem can move through blocks to reach the player and can make pillars of fire that are extremely dangerous to touch.
* The Lunatic Cultist cycles faster between attacks and will summon double the Phantasm Dragons. He also gains a new attack where he makes small versions of the Lunar Pillars that home in and dissipate after a couple seconds and inflict Distorted.
* The Moon Lord has two more hands and inflicts Creative Shock and Bleeding for the entirety of the fight.

#### Fanon Bosses

* Painsettia can have up to seven heads and her petals can spawn Ravenous Blooms.
* Buried Alive cycles faster between attacks and is slightly faster.

### Player

* The player drops x1.2 as much coins as they are holding upon death.
* An extra accessory slot is gained in perish mode, allowing for up to 8 accessory slots when combined with master's slot and the Demon Heart.

### Perish Exclusives

* Bosses and minibosses will drop exclusive items to Perish Mode, similarly to Master and Expert. These drops are part of an exclusive rarity, Coldest Blue, which cycles between blue, purple, and white. They will also drop Master Mode items and Treasure Bags.
	+ Bosses and minibosses all drop either a weapon or accessory. These are extremely helpful for the difficulty as it is brutal.
	+ The Moon Lord also has an extra drop separate from its main drop, the Shining Plaque. It has a 100% chance to drop.