recursal/Fanatic-Fandom huggingface dataset:
Magna Swing

* Anime
* Manga

**Magna Swing** 「マグナ・スウィング *Maguna Suwingu*」 to Magiczny Rycerz z królestwa Clover należący do zakonu Czarnego Byka. Pochodzi z wioski Rayaka. Jest pierwszą osobą z którą Asta się zaprzyjaźnił po dołączeniu do zakonu.

## Wygląd

Magna jest człowiekiem o szczupłej posturze ciała o dwóch różnych kolorach włosów, jasne szare z czarnymi włosami z boków. Dodatkowo posiada również czarny mohawk. Jednym z jego znaków rozpoznawalnych jest prosta linia otoczona przez trzy pary kropek na jego czole.

Magna ma białą koszulkę przykrytą przez granatową skórzaną kurtkę i granatowe spodnie. Dodatkowo jego kurtka zakrywa połowę jego torsu. Nosi czarne rękawice bez palców, parę niebieskich okularów przeciwsłonecznych, parę czarnych butów, łańcuch wiszący z lewej strony jego talii połączony z jego spodniami i pas którego używa do podtrzymywania sakiewki zawierającej jego grimoire. Sakwa jest czarna i ma symbol czaszki z skrzyżowanymi kośćmi na przodzie.

Jako członek Czrnych byków, Magna nosi również ich popisową szatę z symbolem czarnych byków. Szata bardzo przypomina płaszcz z kapturem i guzikiem do trzymaniem go razem po prawej stronie. Ponadto leworęczna strona pokazuje insygnia oddziału.

## Osobowość

Magna jest typowym twardzielem, który jest nikczemny do każdego oprócz Yami Sukehiro. Jednak, Magna potrafi pokazać szacunek dla każdego kogo uznaje, co widać gdy Asta zdaje swój sprawdzian inicjacyjny. Magna ma burzliwy temperament i może wybuchnąć na wszystkim co go irytuje, jak wtedy gdy Asta zapytał go o obowiązki Magicznych rycerzy, coś co on uznaje za wiedzę podstawową. Jest również bardzo tępy i podejmuje walkę z każdym wliczając w to członków własnej drużyny, jeśli którykolwiek z nich sprowadza go na złą stronę. Na przykład kiedy zaatakował Lucka Voltia ponieważ ten zjadł jego desser. Magna ma duże poczucie lojalności, szczególnie w kierunku jego kapitana. Ponadto posiada spoją stronę obrońcy jak wtedy gdy postanowił nadzorować pierwszą misję Asty i Noelle.
Magia Buto

## **Użytkownicy**

1. Kiato

**Magia Buto** 「舞踏魔法 *Butō Mahō*」 jest formą magii, która pozwala użytkownikowi rzucać zaklęcia poprzez taniec.

## Opis

Ta forma magii pozwala użytkownikowi rzucać zaklęcia poprzez taniec. Użytkownik może korzystać z tej magii bez potrzeby korzystania z grimoire. Aby jednak wykorzystać ją w pełni, wymagane są określone zaklęcia, które są przechowywane w grimoire.

Ta forma magii jest również używana jako sposób wielbienia Boga Morza.

## Ciekawostki

* Butō to japoński styl tańca.
Odcinek 117

## **Postacie w kolejności wystąpienia**

1. Finral Roulacase
2. Secre Swallowtail
3. Langris Vaude
4. Ratri
5. Nienazwany demon
6. Yami Sukehiro
7. Charla
8. Charlotte Roselei
9. Licht
10. Mimosa Vermillion
11. Rhya
12. Yuno
13. Patolli
14. Nozel Silva
15. Asta
16. Noelle Silva (w wizji)
17. Lemiel Silvamillion Clover
18. Tetia (wspomnienie)
19. Fana (wspomnienie)
20. Vetto (wspomnienie)

**Zrywając pieczęć** 「今封を切る時 *Ima Fū o Kiru Toki*」 to sto siedemnasty odcinek anime *Black Clover*.
Strefa grawitujących skał

## Mieszkańcy

Oko Białej Nocy

**Strefa grawitujących skał** 「グラビト岩石帯 *Gurabito Ganseki-tai*」 znajduje się w strefie wielkiej magii.

## Opis

Ten zalesiony region leży na zachód od królestwa Clover. Wszechobecna mgła utrudnia nawigację.

Duża koncentracja many utrzymuje wiele dużych skał w powietrzu. W największej skale mieści się loch, który wykorzystuje Oko Białej Nocy jako swoją kryjówkę. W podziemiach znajduje się sieć tuneli, schodów i komór, a na zewnątrz znajduje się kilka wejść, co ułatwia infiltrację.
Magia Ograniczenia

## **Użytkownicy**

1. Alecdora Sandler
2. Charmy Pappitson
3. Fanzell Kruger
4. Fuegoleon Vermillion
5. Julius Novachrono
6. Klaus Lunettes
7. Magna Swing
8. Nebra Silva
9. Solid Silva
10. Yami Sukehiro
11. Nienazwana Zielona Modliszka

**Magia Ograniczenia** 「拘束魔法 *Kōsoku Mahō*」 jest formą magii, która pozwala użytkownikom unieruchomić przeciwników.
Las Czarownic

## Mieszkańcy

Królowa CzarownicCzarownice

**Las Czarownic** 「魔女の森 *Majo no Mori*」 jest małym, niezależnym krajem czarownic rządzonym przez Królową Czarownic.

## Opis

Las znajduje się w strefie Wielkiej Magii i jest domem dla wszystkich czarownic. Leży na neutralnym obszarze pomiędzy królestwami Clover i Diamond. Cała populacja składa się z kobiet o specjalnych rodzajach magii, takich jak klątwy i chowańce 「使い魔 *tsukaima*」. Kobiety te nie mogą mieszkać poza lasem, a tym, którym na stałe uda się uciec, przyczepia się łatkę zbiegów, którzy dla Królowej Czarownic nie mają już żadnego znaczenia. Mężczyznom i nie-czarownicom nie wolno wchodzić do lasu, czego pilnuje specjalna i potężna magia.

## Wygląd

Domy czarownic znajdują się w koronach ogromnych drzew. Najczęstszym środkiem transportu są tam latające miotły, mimo iż proste mosty i co większe gałęzie uformowane w prowizoryczne ścieżki umożliwiają przemieszczanie się piechotą między poszczególnymi budynkami i drzewami.

W centrum znajduje się pałac Królowej Czarownic, który wbudowany jest w pień masywnego drzewa. W sali tronowej miejsce dla Królowej umieszczone jest na wyższym poziomie, by mogła z góry spoglądać na zebranych. Bezlistne drzewo, które rośnie za nią, jest miejscem spoczynku dla jej czarnych ptaków. Dwoje poroży zdobi ścianę za jej tronem.

Ogromny mur otacza centralną część lasu. Główne wejście to drewniana i dobrze strzeżona brama.
Black Clover

**Black Clover** (jap. ブラッククローバー, *Burakku Kurōbā*; pl. Czarna Koniczyna) to shōnen manga i powstałe na jej podstawie anime, stworzona przez Yūkiego Tabate. Seria seria wydawana jest przez Weekly Shōnen Jump, a jej serializacja rozpoczęła się 16 lutego 2015 roku. Opowieść ta jest klasycznym shonenem akcji, przygody i pogoni za marzeniami dziejącymi się w świecie fantasy.
Odcinek 72

## **Postacie w kolejności wystąpienia**

1. Asta
2. Mereoleona Vermillion
3. Witch Queen (w wizji)
4. Mars (w wizji)
5. Salamander (w wizji)
6. Fanzell Kruger (w wizji)
7. Fuegoleon Vermillion (w wizji)
8. Yami Sukehiro
9. Yuno
10. Leopold Vermillion
11. Licht (w wizji)
12. Noelle Silva
13. Charlotte Roselei
14. Sol Marron
15. Sylph
16. Nero
17. Vanessa Enoteca (w wizji)
18. Acier Silva (w wizji)
19. Lily Aquaria (w wizji)

**Ognie świętego Elma** 「セントエルモの火 *Sentoerumo no Hi*」 to siedemdziesiąty drugi odcinek anime *Black Clover*.
Acier Silva

* Anime
* Manga

**Acier Silva** 「アシエ・シルヴァ *Ashie Shiruva*」 była szlachcianką z domu Silva, który był jednym z królewskich rodów w Królestwie Clover. Była także kapitanem Zakonu Srebrnego Orła i magicznym rycerzem. Zmarła po urodzeniu Noelle z powodu klątwy rzuconej na nią przez Megicule.

## Wygląd

Acier była smukłą kobietą o długich srebrnych włosach i purpurowych oczach. Jej córka Noelle wygląda podobnie.

## Biografia

Acier wyszkoliła Mereoleonę Vermillion i nigdy z nią nie przegrała, pomimo jej siły i elementarnej wady Acier.

Później Acier wyszła za mąż i urodziła czwórkę dzieci: Nozela, Nebrę, Solida i Noellę. Jednak zmarła rodząc Noelle.

## Umiejętności

* **Ogromna magiczna moc**: jako szlachcianka i była kapitan zakonu Magicznych Rycerzy, Acier posiadała ogromną ilość magicznej mocy. Nawet Mereoleona Vermillion, twierdzi, że nigdy nie byłaby w stanie jej pokonać.
* Magia Stali: Acier używała tej formy magii do generowania i manipulowania stalą.

Nienazwane zaklęcie zbroi
Odcinek 100

## **Postacie w kolejności wystąpienia**

1. Yami Sukehiro
2. Finral Roulacase
3. Magna Swing
4. Vanessa Enoteca
5. Mereoleona Vermillion
6. Zora Ideale
7. Asta
8. Yuno
9. Sylph
10. Klaus Lunettes
11. Hamon Caseus
12. Mimosa Vermillion
13. Rhya
14. Licht
15. Orsi Orfai (w wizji)
16. Lily Aquaria (w wizji)
17. Nero
18. Nozel Silva
19. En Ringard

**Nie przegramy z wami** 「オマエには負けない *Omaeni wa Makenai*」 to setny odcinek anime *Black Clover*.
Rozdział 105

## **Postacie w kolejności występowania**

1. Asta
2. Nero
3. Yami Sukehiro
4. Vanessa Enoteca
5. Charlotte Roselei
6. Sol Marron
7. Julius Novachrono
8. Marx Francois
9. Rill Boismortier
10. Kaiser Granvorka
11. Mereoleona Vermillion
12. William Vangeance
13. Nozel Silva
14. Dorothy Unsworth
15. Kuba Rozpruwacz
16. Magna Swing
17. Luck Voltia
18. Yuno
19. Sylph
20. Charmy Pappitson
21. Klaus Lunettes
22. Mimosa Vermillion
23. Alecdora Sandler
24. Langris Vaude
25. Finral Roulacase
26. Kiato
27. Kahono
28. Noelle Silva
29. Rebecca Scarlet

**Dwie Nowe Gwiazdy** 「二つの新星 *Futatsu no Shinsei*」 to sto piąty rozdział mangi *Black Clover*.

## Użyte magie i zaklęcia

1. Magia Wzmocnienia

1. Miecz Zabójcy Demonów
Lord Stoker

**Lord Yosef Stoker** is the old, greedy heir of the Stoker family fortune. Born into the lap of luxury, he very quickly established a reputation for spending gold almost as quickly as he could make it. When he reached his current grey age, he found a desire for power that could not be met with his current finances, which were minimal at best, but his ultimate goal is to properly assert himself on the Ubersreik city council.

He is also Lady Isabella von Stromkirk's ex-husband.

## Artifacts Horde

Lord Stoker has amassed a significant number of magical (if only occasionally useful) artifacts. They include:

* **The Book of Curses:** When opened, the book verbally berates anyone in the immediate vicinity, calling into question their combat ability, intellect, personal hygiene, lineage and profession of their mothers, and other delightful insults. Replying to the book in any other way causes the insults to get louder and more childish the more time you spend replying to it.
* **Bullying Gloves:** At random intervals, these gloves instill the wearer with a near-irresistible urge to hit themselves.
* **Sword of Parrying:** Parries every attack, swinging it yourself will force it to “parry” your opponent’s weapon/attack even though he/she/it is defenseless.
* **Wineskin of the Eternal Primary:** This wineskin never runs out of water, but even the tiniest sip makes you have to go potty, like, super bad. *Right now.*
Magia Czerwonej Ochry

## **Użytkownicy**

1. Broccos

**Magia Czerwonej Ochry** 「赭土創法 *Shado Mahō*」 jest formą magii, która pozwala użytkownikowi manipulować czerwoną ochrą. Jest pochodną Magii Ziemi.

## Opis

Ta forma magii pozwala użytkownikowi na generowanie i manipulowanie czerwoną ochrą według własnego uznania. Aby wykorzystać ją w pełni, wymagane są określone zaklęcia, które są przechowywane w grimoire.

## Ciekawostki

* Czerwona Ochra to naturalna glina zawierająca odwodniony tlenek żelaza.
Plemię Elfów

**Plemię Elfów** 「エルフ族 *Erufu-zoku*」 to starożytna rasa, która żyła w opuszczonym regionie królestwa Clover.

## Opis

Wyglądają podobnie do ludzi, ale mają spiczaste uszy. Wszystkie elfy miały ogromną magiczną moc i były czczone jako bogowie. Ludzie zaczęli się ich bać i pragnąć posiadanej przez nich mocy, więc ludzie z królestwa użyli magicznego narzędzia, aby ukraść magiczną moc elfów, a następnie ich zabić.

Licht użył zakazanej magii, aby zawiesić dusze wszystkich elfów, nie pozwalając im ruszyć dalej. Jako pierwszy reinkarnował się, Patolli. Stworzył on Oko Białej Nocy i zakończył reinkarnację pozostałych elfów w ludzkich ciałach.

Ponieważ ludzie i królestwo Clover byli odpowiedzialni za masakrę i morderstwo Lichta, elfy gardzą wszystkimi ludźmi i szukają sposobu na zniszczenie królestwa.

Elfy to jedyna rasa, która potrafi w pełni korzystać z magicznych kamieni. Mają też pewną liczbę zakazanych magicznych zaklęć, które wymagają dużych ilości many, w tym stworzenie trzeciego oka i przywołanie demonicznego boga.

Magiczne miecze Lichta stały się później bronią przeciw magii.

Dzieci z Królestwa Clover uczono, że elfy to demony, które chciały kontrolować świat i całą manę oraz że Licht stał się demonicznym bogiem, ale został powstrzymany przez pierwszego Cesarza Magii.
Odcinek 79

## **Postacie w kolejności wystąpienia**

1. Mimosa Vermillion
2. Sol Marron
3. Xerx
4. Kirsch Vermillion
5. Asta
6. Magna Swing
7. Julius Novachrono
8. Charmy Pappitson
9. Charlotte Roselei (wspomnienie)
10. Leopold Vermillion (w wizji)
11. Noelle Silva
12. Finral Roulacase
13. Vanessa Enoteca
14. Luck Voltia
15. Yuno
16. Gordon Agrippa
17. Grey
18. Augustus Kira Clover XIII
19. Langris Vaude
20. Cesc

**Senpai chuligan kontra umięśniony kurdupel** 「ヤンキー先輩VS（**バーサス**）筋肉バカ *Yankī Senpai Bāsasu Kin'niku Baka*」 to siedemdziesiąty dziewiąty odcinek anime *Black Clover*.
Magia Pieczęci

## **Użytkownicy**

1. Fana
2. Patolli
3. Rhya
4. Vetto

**Magia Pieczęci** 「封印魔法 *Fūin Mahō*」 jest formą magii, która umożliwia użytkownikom uszczelnianie obiektów i many.

## Opis

Ta forma magii pozwala użytkownikowi umieścić pieczęcie na celu. Te pieczęcie mają niezliczoną ilość celów, w tym magiczną moc i krystalizującą manę.

Pieczęcie mogą zostać złamane przez Antymagię, a niektóre mogą zostać uwolnione przez tego, na którego zostały umieszczone.
Nahcylite

Nahcylite is an uncommon mineral found most commonly in the mountain ranges of (Insert Seibeq Continent here). It is a unique crystal in that while its potential applications for use are limited, it tends to change it's shape in ways that almost mimic other, more desired minerals. Comparatively brittle to the minerals it seems to copy, Nahcylite is regarded as "waste product" left by miners as they dig their tunnels. The environments the gemstone can be found in are numerous, from sturdy basalt to delicate limestone, river banks to sea beds. Nahcylite has earned the name "Trickster's Rainbow" from it's ability to reform it's visual structure based on the heat, moisture and resistance in the earth surrounding it. Although a headache to miners and smiths worldwide, one country purposefully purchases over 1000 metric tons per year from the nations with the most abundant quantity of the odd gems. Unbeknownst to even their neighbors, Arakujii runesmiths discovered almost a century ago that by refining the gems in a particular way gave them the magical property of freely sustained levitation. The immense number of uses that Nahcylite suddenly had was not lost on the runesmiths, quickly organizing to get an audience with the royal family. They promptly and humbly requested that the gem's newfound power be hidden from the world in an effort to make Arakujii the most powerful country in the world. Ninety-four years later and even the general populace of Arakujii is still unaware of how their airships truly fly.
Odcinek 90

## **Postacie w kolejności wystąpienia**

1. Valtos
2. Rades Spirito
3. Grey
4. Gauche Adlai
5. Gordon Agrippa
6. Henry Legolant
7. Sally
8. Gifso (w wizji)
9. Vanessa Enoteca
10. Charmy Pappitson (w wizji)
11. Noelle Silva
12. Yami Sukehiro
13. Luck Voltia
14. Finral Roulacase
15. Asta (w wizji)
16. Magna Swing (w wizji)
17. Heath Grice (w wizji)
18. Nero (w wizji)
19. Licht
20. Recca
21. Hollo
22. Aruru
23. Lily Aquaria
24. Nash
25. Owen
26. Kirsch Vermillion
27. Ben Benfunk
28. Rill Boismortier
29. Fragil Tormenta
30. Ruben Chagar
31. Puli Angel
32. Yuno
33. Mimosa Vermillion
34. Klaus Lunettes
35. Hamon Caseus
36. Nozel Silva
37. En Ringard
38. Nils Ragus
39. Siren Tium
40. Mereoleona Vermillion
41. Fuegoleon Vermillion
42. Rhya

**Szalona bitwa magiczna** 「ムチャクチャな魔法戦 *Muchakucha na Mahōsen*」 to dziewięćdziesiąty odcinek anime *Black Clover*.

## Walki

* Gauche Adlai, Gordon Agrippa, Grey i Henry Legolant kontra Rades Spirito i Sally
Meepo

> *"Nhanhyanyahnyah!"*
>
>

> —Meepo
>
>

**Meepo** is a series of devious kobolds that plague northern Ascaria. While each Meepo is seemingly identical to the last, it is currently not determined as to whether or not Meepos are siblings, clones, or otherwise related to one another. These impish businessmen are surprisingly skilled geomancers, capable of teleporting in a flash of dust and reappearing almost anywhere as long as they maintain contact with the ground. Their origins are a closely guarded secret, but every now and again they will reference "Meepo City." Everyone who hears such rumors hopes that if such a place exists, it is far, far away.

Despite similar stature and goals, Meepos do not, under any circumstances, associate with grummles, whose businesses they consider rivals to their own.
Ascaria

**Ascaria** is one of the continents on Akuhara, occupying the opposite side of the world from Yiuhana. Home to a variety of races and cultures, Ascaria is, presently, experiencing an uneasy peace between its fractured nations. The kingdoms may stand ready for battle and partake in the occasional act of sabotage, but as it stands there are no current "official" wars between any two countries.

## Major Countries and Locations

Ascaria is known for its rampant culture-clashing. A people dedicated to spiritual growth may be located next to a stalwartly godless society. A village dedicated to peaceful ideals could be stationed next to a warmongering despot. This has since led to a number of terrible wars, ravaging the landscape in many places. It has also led to a culture of preparedness, and every country is more than capable of defending themselves should the need arise.

Major locations in Ascaria include:

* Immerstrad, the northern peninsula, isolated from the world by the Bleeding Spine Mountains.
* Ostirmirk, a trade city located in northeastern Ascaria, just south of the Bleeding Spine.
* The Byrgenwerth Spires, an ancient school dedicated to the study of the world and its mysteries.
* The Valley of Four Winds, a peaceful, pacifistic society of farmers in north-central Ascaria, guarded by the monks of the Riverwheel Monastery.
* The Sektahn Wastes, a sweltering desert that takes up south-central Ascaria. Home to the Black Citadel and the Skullsnappa Clan.
* Karaz Kazad, home to a proud nation of dwarves whose prickly pride demands they take grudges very, very seriously.
* Rata Metrica is a floating city off the coast of Ascaria, and home to the diminutive but brainy asura.
* The Zultai Empire, a despotic kingdom set in the jungles that surround southern Ascaria.
Агент Картер (фильм)

**Агент Картер** (англ. *Agent Carter*) — четвёртый короткометражный фильм, созданный студией *Marvel Studios* в 2013 году и срежиссированный Луисом Д'Эспозито. Вышел в Blu-ray издании фильма *Железный человек 3*.

## Сюжет

После окончания войны все задания, которые дают агенту СНР Пегги Картер, сводятся к анализу данных и дешифровке, с чем она легко справляется. Однако ей хотелось бы выполнять оперативную работу. Поэтому, когда она остаётся одна, а в кабинете шефа Флинна раздаётся телефонный звонок, агент Картер отвечает на него и принимает важное задание: перехватить некий «Зодиак». Несмотря на то, что рекомендуемое количество агентов составляет от трёх до пяти, Пегги, не уведомив руководство, отправляется на задание в одиночку и успешно с ним справляется. За это шеф Шлинн собирается её наказать, но ему звонит Говард Старк и сообщает, что ждёт Картер в Вашингтоне, так как хочет, чтобы она вместе с ним управляла новой организацией — Щ.И.Т.ом.

## Актёрский состав

### Персонажи

Агент Пегги КартерГовард СтаркСтив Роджерс/Капитан Америка
Thrambo Drakesbane

Thrambo Drakesbane is a renowned inventor in Arakujii and is widely known for his revolutionary adaptation of simple automatons into war constructs. Born a merchant in the strict caste system of the dwarves, Thrambo grew up a blacksmith like his father before him and his father's father. When the adaptation of blackpowder made its way from fireworks to firearms, Thrambo's father, Hodek, turned around the family's faultering smithing shop into one that would single handedly supply over half of the firearms and explosives in the dwarven arsenal. Thrambo himself was taught how to form musket balls and pepper boxes. It wasn't until he was allowed to attempt his own creation that he managed to create the drakestone. A solidified gemstone of pure explosive power that can be used to create safer and more reliable weaponry.

Upon earning himself control of the family business from his late father, Thrambo decided it was time to expand his family's business to the surface. Throughout his life, he had heard tales of the elven councilor, Kinil Tanseivar, who had visited his people many times over and changed Arakujii forever. Thrambo was determined to match Kinil's legendary inventive ability and even surpass it. However, unlike his deep knowledge in explosives and weaponry, Kinil seemed far more pacifistic in his creations. This difference in values would eventually spark a rivalry between the two geniuses. Thrambo working explicity with the Arakujii military to bolster their firepower, while Kinil would work with the public to better the lives of those within the Emperor's borders.

Today, Kinil and Thrambo are known to be intellectual rivals to most in northern Arakujii. Their respective corporations are constantly waging an economic war with eachother in an attempt either to buy the other out or sink them in dept. This is only furthered by the fact that the criminal organization known as the Jade Roses constantly steals shipments from both corporations and sells them on the black market. Each blaming the other for their incompetence and unwillingness to combat these groups.
Ubersreik

Ubersreik's streets.

**Ubersreik** is the largest settlement in Immerstrad, and is the closest thing Immerstrad has to being a capital city. With strong walls and the ever vigilant Church of the Torch, Ubersreik has withstood vampiric sieges, werewolf infestations, and now a Skaven invasion.

Unfortunately, with its vast size and hesitation to embrace change, Ubersreik's level of technology has remained relatively low in comparison to other pockets of Immerstrad. This means that Ubersreik is probably one of the most secure locations on the peninsula, but it also means that the quality of life in the city has stagnated.

## The Founding of Ubersreik

Ubersreik was founded approximately 60-70 years ago when the semi-legendary city-builder Randolf Reikhauser declared the spot downriver from Diregraf Marsh to be the site of his next project. This would be the last of his great projects, as he came down with a terrible sickness following the city's founding. Since then, people have flocked to the city, seeking shelter from Immerstrad's native terrors.

## The Ubersreik Council

Ubersreik is governed by an oligarch council. This position is generally inherited, but outsiders who have attained sufficient levels of influence (or affluence) can be voted in. Current Councilors are:

* Helbrecht, current Lightbearer of the Church of the Torch.
* Frederika Reikhauser, captain of the city guard and the daughter of Randolf Reikhauser.
* Baron Brogg Broggson, the dwarf also known as the Barrows Baron.
* Tlaxotl, a lizardfolk at the head of a wealthy family who owns most of the riverfront businesses.
* Lord Yosef Stoker, whose family made a fortune off of magical artifacts.
Kugyar

Nestled underground between the Nilon mountain chain and the Kasath Desert lies the bustling city of Kugyar. Built eons ago by the mighty dwarves, the true origins of this ancient city have been lost to legends and myths. Many say that it was built in a year by Hudat The Mighty, carving the caverns with his bare hands to create a refuge for his people. Others believe that the caverns in which the city dwells used to belong to the great horror, Mynd, who slumbers deep within the earth below Yiuhana. Records and texts are unable to agree on the city's foundations either but speak volumes about its proud martial history and defensive capabilities.

(More to add later)
House Jaumhati

House Jaumhati is a clan of skilled swordsmen and diplomats and its members in all ranks cultivate an expertise in and with honor wield these skills. Their rulings are just and their cites are lawful. Citizens who reside in Jaumhati cities free and strong.

## History

The first Jaumhatis to settle in Seibeq sought to establish a fighters and mercenaries guild (separate from The Iron) as an initial business. They constructed their guild hall atop the smoothest hill in the land and set to work taking contracts. As business grew, their sense of honor in practice spread to the ears of the nation and a the increasing reputations grew their power. Slowly, their city Alessis would grow around their guild hall which would later be named the Sentinel Palace.
Helbrecht the Lightbearer

When one of the paladins of the Church of the Torch has sufficiently proven themselves before the clerics, they are appointed with the sacred title of Lightbearer. When Helbrecht successfully guided a group of refugees out of the Bleeding Spine and through the Mournweald alone, he was unanimously decreed worthy. While he may be on the city council of Ubersreik, he stands guard over all of Immerstrad, making sure the causes he can win are worth fighting for, and the ones he can't are worth dying for.
Агенты Щ.И.Т. (значения)

Здесь представлен список ссылок на страницы с одинаковым названием.
Пожалуйста, следуйте на нужную вам страницу по одной из следующих ссылок или воспользуйтесь поиском, если вам необходима страница, которой нет в списке. Если другая ссылка ведёт сюда, вам следует вернуться назад и уточнить её.

* Сериалы
	+ Агенты Щ.И.Т.
	+ Веб-сериалы
		- Агенты Щ.И.Т.: Йо-йо
Агенты Щ.И.Т./1 сезон/Глаз-алмаз

## Глаз-алмаз

### Жанр

Боевик
Драма
Научная фантастика
Приключения

### Актёры

Кларк Грегг
Хлои Беннет
Бретт Далтон
Йен де Кестекер
Элизабет Хэнстридж
Минг-На Вен
и др.

### Производство

Marvel Television
ABC Studios
Mutant Enemy Production

### Следующий фильм/серия

Девушка в цветастом платье

**Глаз-алмаз** — четвёртая серия сериала *«Агенты Щ.И.Т.»*.

## Актёрский состав

 Бретт Далтон
 Йен де Кестекер
 Минг-На Вен
 Кларк Грегг
 Элизабет Хэнстридж

### Персонажи

СкайГрант УордЛеопольд ФитцМелинда МэйФил КолсонДжемма Симмонс
Immerstrad

**Immerstrad** is the northern peninsula on the continent, Ascaria. Cut off from the rest of the world by the Bleeding Spine Mountains, it is a land of great adversity, where life is regularly threatened by things that go bump in the night. The people, however, have in turn grown strong, and formed the Church of the Torch to assist in driving back the ever-encroaching darkness.

## Notable Locations

* Ubersreik, the largest city.
* Braildorn, a simple farming village.
* Grier Reach, a village of savage Norskans.
* Hollowhenge, a secluded town at the base of the Bleeding Spine.
* The Mournweald, a dark, cursed forest.
* Red Yharnam, a city with alien rituals and a concerning culture.
* Stromkirk Keep, home of the von Stromkirks.
* Old Stensia, where nobody lives.
* Diregraf Marsh, where the wildlife is larger than life itself.
The Lost City of Aymis

Aymis is the name given to a structure located deep within the Hinathe Desert. Ancient beyond measure, the ruined architecture shows the remnants of a long believed extinct race of "precursors" who appeared in and disappeared from archaeological records suddenly and without warning. Geological data taken from the site suggests that the great wasteland known as the Hinathe Desert was nearly nonexistent during the peak of the precursor's reign. Very little is known about these beings save for the fact that they were extremely advanced compared to the surrounding tribes that existed at the time. So much so that it is long speculated that they may have come to the material plane from another plane of existence for one reason or another.

Long extinct, many many people have tried to breach their way into the sealed structure left behind by it's builders. Unfortunately for would-be treasure seekers, the material that makes up the near entirety of Aymis is seemingly unbreakable by current tools or devices. From bandit clans to empires, non have proven successful in entering the long abandoned "city". Instead preferring to strip the outer shell of the structure of all items of worth, leaving Aymis a barren monument. Today, Aymis is used primarily as a visible landmark in the desert for directing trade as well as a warning for all who approach. The latter is for the strange, unnatural beings that stalk the wasteland surrounding Aymis. Seemingly corrupted by some dark, foul energy present within it.
Dedicated Hashtag

#WeAreOne

### Meaning and Origin

This is the slogan used by *Project Unearthing* to generate interest in migrating to Mars. It's positive message implies humanity is not inherently divided. Upon further investigation, this phrase also sort of ironic given The Great Conspiracy is what caused it's existence. Ultimately, this phrase represents the conclusion to our soapbox - humanity should unite to work toward a greater good because greed leads to destruction and **we are one.**
Diregraf Marsh

Diregraf Marsh is a swamp in central Immerstrad.

Nobody is certain where Diregraf Marsh keeps getting all its water, but everyone knows it flows downstream to Ubersreik before it reaches the Northern Sea. Nobody is certain where Diregraf Marsh keeps getting all of its strangely carved stones, but everyone knows that to look upon them is to make your brain itch in strange ways, and so they avoid them at all costs.

Rumors say that there's a village somewhere in the darkness of the swamp, but given the nature of the beasts that live there, that seems remarkably unlikely.
William Vangeance

* Anime
* Manga

**William Vangeance** 「ウィリアム・ヴァンジャンス *Wiriamu Vanjansu*」 to Magiczny Rycerz z królestwa Clover oraz kapitan zakonu Złoty Świt. Mówi się że jest osobą najbliżej tytułu Cesarza Magii. Dzieli ciało z Patollim, liderem Oka Białej Nocy.

## Wygląd

William to 26-letni mężczyzna średniego wzrostu i szczupłej budowy. Ma fioletowe oczy i krótkie, białe włosy. Nosi hełm składający się z dużego złotego zakrywającego jego lewe oko i małego niebieskiego zakrywającego lewe. Po obu stronach hełmu znajdują się czerwone i białe kawałki futra, a z tyłu dwa białe pióra. Pod maską górna część jego twarzy jest pokryta bliznami z powodu klątwy nałożonej na rodzinę jego matki.

William ma na sobie dwurzędową koszulę z długimi rękawami i wysokim kołnierzem. Koszulka składa się z dwóch kolorów, po bokach jest biała, a na środku niebieska. Złote ozdoby i guziki można zobaczyć na niebieskiej części koszuli. Rękawy są w większości wykonane z białego materiału, z wyjątkiem obszaru nadgarstka, gdzie zrobiono je z żółtawego materiału. Koszulka rozciąga się poniżej talii Williama, nosi na niej ciemny pasek. Ma także białe spodnie i parę wysokich czarnych butów.

William ma na sobie szatę oddziału Golden Dawns która pokrywa jego tors. Jest ona złota z niebieskim futrem na obwodzie kaptura i czerwonym sznurkami odchodzącymi od lewego ramienia. Ponadto po lewej stronie umieszczone są insygnia drużyny. Pod swoją szatą William nosi długi czerwony płaszcz.

## Osobowość

William jest kochanym przez wszystkich kapitanem. Ma spokojną, przyjazną postawę i prawie zawsze ma sympatyczny uśmiech podczas rozmowy z innymi ludźmi. Zachowuje nieco tajemniczą aurę, ponieważ większość jego twarzy pokrywa maska. Jest uważnym, ostrożnym człowiekiem, który szybko zauważył wysokie umiejętności atletyczne Asty podczas egzaminu, a także próbował utrzymać pozostałych kapitanów w szachu podczas próby ucieczki Gueldre, wskazując, że ten drugi człowiek może być pod wpływem czyjejś magii.

## Biografia

William urodził się jako nieślubne dziecko szlachcica i był postrzegany jako przeklęte dziecko, ponieważ urodził się z blizną pokrywającą połowę jego twarzy. Został zmuszony do dorastania w slumsach, gdyż wszyscy się go obawiali. Po śmierci dziedzica jego ojca, William zostaje ponownie przyjęty przez szlachcica i zamieszkuje z nim w wieku ośmiu lat. Żona szlachcica, przybrana matka Williama, dręczy go, co powoduje, że ma straszne dzieciństwo. Po ukończeniu dziewiątego roku William zaczyna mieć sny, które są wspomnieniami Patolliego.

Po ukończeniu trzynastu lat William poznaje Juliusa Novachrono, który jest zachwycony magiczną mocą Williama i oferuje mu miejsce w szeregach Magicznych Rycerzach. William jest niezdecydowany z powodu swojego wyglądu, ale Julius daje mu maskę, którą William uważa za tandetną, ale nadal nosi ją do dziś. Dwa lata później, po otrzymaniu grimoire, William decyduje się dołączyć do oddziału Juliusa, Szarego Jelenia.
Odcinek 17

## **Informacje**

### **Rozdział(y)**

Rozdział 16
Rozdział 17

## **Postacie w kolejności wystąpienia**

1. Lotus Whomalt
2. Asta
3. Luck Voltia
4. Noelle Silva
5. Mars
6. Yuno
7. Klaus Lunettes
8. Mimosa Vermillion
9. Fana (w wizji)

**Niszczyciel** 「破壊者 *Hakaisha*」 to siedemnasty odcinek anime *Black Clover*.

## Użyte magie i zaklęcia

1. Magia Dymu
2. Antymagia
3. Magia Tworzenia
4. Magia Błyskawic
5. Magia Uzdrowienia
6. Magia Kryształu
7. Magia Wiatru
8. Magia Roślin
9. Magia Stali
10. Magia Wody
Initiative rules

## Initiative

At the beginning of combat, all combatants roll normal and initiative order is established. At the end of the first round, after the lowest initiative had taken their turn, all initiative scores are subtracted by 10. If this drops any initiatives below zero, those participants reroll initiative and are re-sorted into the combat order. This continues for all rounds until the end of the encounter.

## Luckbringer

Luckbringer abilities may be used on the subzero initiative rerolls.

## Spell Casting

All spells of level 6 or higher face a cooldown of 1d3 rounds after casting per caster.
Sektahn Wastes

The **Sektahn Wastes** is a stretch of desert in south-central Ascaria, between the Valley of Four Winds and the Zultai Empire. In ancient times, it was said to be a lush forest, and home to the Sektahn civilization. Today, the city of Sektah lies abandoned and decaying with centuries of neglect.

To the west of Sektah's ruins lies the Black Citadel.

The lands east of Sektah are claimed by the Skullsnappa Clan.
Rascunho: O Assassino do Medo (PDA)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

# **O ASSASSINO DO MEDO**

**O Assassino do Medo** é o quinto episódio da série Ben 10:Poder Alienígena.

### **Transcrição:**

Já ao amanhecer, Ben descia o elevador da base dos encanadores, após isso, as portas se abrem e ele dá um passo saindo do transporte, ele se encontra com Max, que estava conferindo o painel de controle, o rapaz diz que ele não enfrentava um vilão à mais de uma semana, o avô concorda e acha muito estranho, ele então diz que isso mudava agora, falando que um ser demoníaco, conhecido como Cavaleiro Negro, matou recentemente o zelador de uma escola, e ele virou cinzas em um instante pela gravação das câmeras da escola, após isso as câmeras quebraram misteriosamente, parando a gravação. Ben diz que ele iria investigar melhor o local do ocorrido, então se dirige para fora da base, subindo o elevador.

Na superfície, em plena Bellwood, Ben analisava o local do crime, procurando por pistas, porém não haviam deixado muitos rastros, apenas algumas cinzas deixadas no chão, provavelmente do zelador, ele sabia que era muito perigoso ser encostado pela espada, até que ele encontra uma provável pista, um tecido de coloração cinza, áspero e pouco queimado, ele decide guardar isso e levar como evidência até a base para ser analisado com mais calma e paciência por especialistas.

Enquanto a análise era feita, Ben já havia saído da base dos encanadores, ele buscava pelo demônio pelas ruas, quando é surpreendido com dois ladrões assaltando um banco, então Ben se transforma em Sapo Anulador e com sua língua, prende eles na parede e depois jogam eles no chão, eles no final acabam desmaiando e sendo derrotado, Ben volta para sua forma original e sai do local, já ligando para a policia. Enquanto isso, cinzas caminham pelo ar e chegam atrás dos bandidos desmaiados, após isso elas se compõe em Cavaleiro Negro, que empunhou sua espada firmemente e depois, em um só golpe, cortou a cabeça dos dois, que acabam virando cinzas, então ele se transforma em pó e se locomove pelo ar.

A policia ao chegar no local, se assusta, achou então que fosse um trote no telefone, então policiais entraram no local

**FIM**
The Dark Forest

**The Dark Forest** is a deep and forbidding wood located west of Ostirmirk at the base of the Bleeding Spine Mountains.

Over the years, there have been many attempts to map this tangle of roots and branches, but those who dare to venture too far into the forest are never seen again. Indeed, it's almost as though the forest itself is alive and resisting such efforts to make sense of it.

Those who manage to venture into the forest and return are never quite the same. Their minds bend and break attempting to understand what they witnessed, but they consistently have described "a cold that transcends time itself." Given that these same fellows are usually suffering from severe cases of frostbite, such a notion is not without merit.

## The Spinemangler Clan

The Dark Forest is foreboding, but mere environmental hazards aren't the only concern for those who would seek to venture inside. The savage Spinemangler Clan of beastmen have declared the forest their territory, and they defend it with a vicious ferocity that can only be described as unnatural.

They will, occasionally, spring forth from the forest to harass trade caravans, meaning that the more learned caravan guides will give the forest a wide berth. Such inconveniences, however, have attracted the attention of Ostirmirk's trade guilds. The guilds have financed several expeditions into the Dark Forest in an attempt to root out the beastmen menace, but every attempt has met with limited success.

To this day, the Spinemangler Clan remains an elusive, persistent threat, but have yet to challenge the might of any of Ascaria's nations in the open. One hopes that they never do so.
UB10FF - Regras do Fórum

Esta página lista todas as regras que devem ser seguidas e respeitas no fórum da Universo Ben 10 Fanfiction.

## Regras do Fórum

* Não crie tópicos não relacionados com o tema da wiki ou que não façam sentido.
* Não comente em tópicos inativos há mais de 1 mês.

### Comportamento

* Não aja de modo autoritário e/ou abusivo com outras pessoas no fórum, principalmente para usuários com cargo.
* Comentários ofendendo posts ou usuários são altamente proibidos, podendo levar a um bloqueio.
* Não crie brigas no fórum, a wiki não é para isso.
Magia Ognia

## **Użytkownicy**

1. Dmitri Brint
2. Fana
3. Fana (elf)
4. Orsi Ofai (Anime)
5. Forte Gris
6. Fuegoleon Vermillion
7. Leopold Vermillion
8. Magna Swing
9. Mars
10. Mereoleona Vermillion
11. Nash
12. Rhya
13. Salamander
14. Theresa Rapual

**Magia Ognia** 「炎魔法 *Honō Mahō*」 to jedna z form magii pozwalająca na władanie jednym z czterech głównych żywiołów w tym przypadku ognia.
Kinil Tanseivar

Councilor Kinil Tanseivar is one of Arakujii's most powerful politicians. Born to Ayen and Haera Tanseivar, Kinil would spend his early days between chores deep in study of the dark arts. Upon reaching adolescence, Kinil worked as an ambassador between the elves and dwarves of Arakujii. Kinil found a fascination with the dwarven culture and would often ask individuals non-political questions about their ways of life. He had a special interest in the recently emerging use of automated systems the drawves were beginning to use to haul the ore they mined out more safely.

By the time Kinil had reached adulthood, he had already learned enough from the dwarves and his own mistakes to create simple automatons that could assist him with chores in his family estate. This would propel him into a world of automation which would change the face of Arakujii forever. After spending months convincing delegates to witness his creations, he successfully managed to coax the political elite of Iruda to fund his inventive exploits under the expectation that his inventions were sold to the public to pay for their support.

Years later, Kinil's name was beginning to be spoken in households all across Arakujii. His inventive genius brought about a technological renaissance for Arakujiians who were only a generation ago still working rice farms and carving stone by hand. From creations such as the telegram and eventually the radio, Kinil had shown to his nation that although the Tanseivar family has deep roots in the dark arts, they were forming a bond between all Arakujiians that could not easily be broken. Kinil had also created the first large scale corporation in Arakujii, Arcaneways, to assist in facilitating the dispersal of shipments that the people of Arakujii began to demand from him.

Twenty years after his first breakthrough in distance communication, while other creative individuals, such as Thambo Drakesbane, were beginning to look towards the doors Kinil had open. Tragedy struck the Tanseivar family. Former councilor Elyon and his immediate family were all killed by what appeared to be roaming bandits in the countryside of Arakujii. Since all the direct relatives of Elyon had perished, the council had, with the emperor's encouragement, elected Kinil to take up the mantle his uncle had left behind.

Today, Kinil is a devout believer in his family's chosen deity, Tsukiyo. Alternating spending his off time from council-ship between designing new creations and praying to the gods above.
Bleeding Spine Mountains

The **Bleeding Spine Mountains** stand between Immerstrad and the rest of Ascaria. The mountains themselves get their name from the foul ichor they "bleed." This blood can be harnessed in several inventive ways, but it often draws more monstrous races to it, including satyrs, goatmen, trolls, and orcs.

The tribes of the Spine are territorial, defending their land from those who may try to pry it away from them, but those who deride them as thoughtless primitives sorely underestimate the subtle power their shamans possess.

The Spine has also become a space for powers older than the world who seek a place of rest. These creatures may have fallen from true divinity, but some are still worth seeking out, for even a demigod's boon is better than no boon at all.
UB10FF - Manual de Estilo

Este é o Manual de Estilo da Universo Ben 10 Fanfiction, um guia ao qual você deve obedecer durante as suas edições de página. O manual fornece instruções de ortografia recomendada, normas do que deve ser colocado e recomendações quanto à utilização do código MediaWiki.

## Estruturação

### Infobox

Para maior organização de uma página, é recomendado o uso de Infoboxes:

* Caso queira adicionar uma Infobox para página de série, use {{Série}};
* Caso queira adicionar uma Infobox para página de episódio, use {{Episódio}};
* Caso queira adicionar uma Infobox para página de alienígena, use {{Alien}};
* Caso queira adicionar uma Infobox para página de personagem, use {{Personagem}};
* Caso queira adicionar uma Infobox para página de vilão, use {{Vilão}};
* Caso queira adicionar uma Infobox para página de objeto ou artefato, use {{Artefatos/Objetos}}.

### Séries

Para a leitura das séries, devem ser seguidas as políticas que buscam proporcionar mais organização.

* A censura é um Fórum-ema de séries que possam violentas. Todas as páginas que tenham conteúdo pesado são obrigadas a possuírem censura, mas as com conteúdo leve são apenas opcionais. As predefinições são {{Livre}}, para séries livres para todos os públicos; {{10}}, para séries que são recomendadas para maiores de 10 anos; {{12}}, para séries recomendadas para maiores de 12 anos, e {{14}}, para maiores de 14 anos e com violência em alto nível. A censura se limita em violência, ainda impedindo pornografia e palavreados.

### Galerias

Para criar galerias, devem ser seguidas as políticas que buscam proporcionar mais organização.

* O título deve estar primeiramente com a identificação de que é uma galeria, escrevendo tal palavra, abrir dois pontos, e escrever o nome da página que deseja a galeria (ex: *Galeria:Ben Tennyson*).

## Gramática

Deve-se seguir às normas da linguagem escrita da língua portuguesa, assim:

* Não é recomendado o uso de gírias e de abreviações nas páginas;
* Não é recomendado o uso de palavras muito cultas, visto que esta wiki visa telespectadores de uma série para menores de idade;
* Procure usar sinônimos para não repetir uma palavra muitas vezes;

### Pontuação

Use a pontuação corretamente. Confira um guia rápido de pontuação nesta página.

### Letras maiúsculas

* Grafe com letra maiúscula a primeira palavra de cada frase.
* Grafe com letra maiúscula substantivos próprios.
* Grafe com letra maiúscula todas as palavras de títulos de episódios, exceto conectivos.
UB10FF - Regras do Chat

As regras a seguir tem a intenção de melhorar a experiência dos usuários ao usar o Chat, nossa plataforma de bate-papo. Esta página deve ser seguida, e sua desobediência poderá causar um banimento do Chat (ou da Wikia, em casos mais graves).

## Regras do Chat

### Palavreado

* É proibido o uso de palavras de baixo calão, com qualquer que seja a intenção.
* É proibido o uso de caixa alta (CAPS LOCK) de cinco ou mais linhas consecutivas no chat.
* Sob nenhuma circunstância faça alusão a drogas.
* É proibido comportamento homofóbico, machista, feminista, que incite violência, bullying ou o uso de drogas.
* É estritamente proibido ofender ou criar problemas em torno de religião e outras visões de mundo individuais.

### Comportamento

* Não é permitido ofender e/ou tirar sarro de outros usuários.
* Qualquer comportamento abusivo, com intenção de provocar brigas e/ou algazarras, é proibido.
* Qualquer tipo de SPAM não é permitido.
* Sob nenhuma circunstância, envie conteúdo inapropriado (NSFW) e/ou que podem assustar outros usuários.
* Caso um usuário mande letras e caracteres seguidos que ultrapassem 20 letras ou o limite do chat, o usuário será expulso por flood. Links que ultrapassem o limite do chat também serão considerados.
* Não mande mais de 5 emoticons na mesma linha, isso é considerado flood e resulta em kick.
* Não mande 3 emoticons em linhas diferentes, isso é considerado flood e resulta em kick.
* Caso um grupo de usuários mandem no total, todos serão expulsos do chat por flood coletivo.

### Imagens e Vídeos

* Não mande várias imagens seguidas. Se mandar mais de 3 seguidas, será expulso do chat, se mandar mais de 5, será banido por duas horas. Isso também se aplica aos vídeos.
* Não mande imagens ou vídeos com conteúdo pornográfico. A punição de quem faz isso varia entre banimento de dias e banimento de semanas.