Cave 33

**Cave 33** is the 33rd cave in the Chronicle Cave. It consists mainly of Pirate pigs. The Cave boss is Dark Matey, and the Cave Rule is Cave Tremor.

## Enemies

A list of all current enemies encountered in Cave 33.

### Ghosts

10626

Deals 3514 damage.

Passive: Revives 2 turns after being knocked out.

10626

Deals 4252 damage. 10% chance to stun for 1 turn.

Passive: Revives 2 turns after being knocked out.

82638

Deals 9452 damage. 5% chance to stun target for 1 turn.

Passive: Revives 2 turns after being knocked out.

### Common Pigs

25974

Deals 2 x 938 damage.

Laughs stupidly. No effect at all!

18890

Deals 3362 damage.

### Pirates

9445

Deals 1077 damage. Target also takes 3076 damage per turn for the next 2 turns.

Passive: Immune to harmful effects.

33624

Deals 1352 damage. Target also takes 3863 damage per turn for the next 4 turns.

Passive: Immune to harmful effects.

16529

Deals 2 x 2624 damage. Lowers target attack power by 20% for 1 turn.

Passive: Immune to harmful effects.

40139

Deals 3 x 2624 damage.

Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 3 turns.

Passive: Immune to harmful effects.

26909

Deals 3 x 1681 damage.

Increases attack power by 50%. Lasts 3 turns.

Passive: Immune to harmful effects.

### Bombs

11807

Charge: 2 turns. Deals 4760 damage to all enemies.

### Shamans

51945

Charge: 2 turns. Deals 6440 damage to all enemies.

Heals 5249 health for 3 turns.

Passive: Immune to harmful effects.

### Moustache Pigs

59032

Deals 2 x 3517 damage.

Charge: 2 turns. Summons pirate allies.

Passive: Immune to harmful effects.

### Brutes

81462

Charge: 3 turns. Deals 10551 damage to all enemies.

Passive: Immune to harmful effects.

88546

Charge: 3 turns. Deals 14064 damage to all enemies.

Passive: Immune to harmful effects.

### Cave Boss

634,338

Deals 3194 damage. Target also takes 9012 damage per turn for the next 5 turns.

Passive: Immune to harmful effects.

## About

Cave 33 has Pirate pigs as its theme. This cave can be very difficult as there is a large number of pirates and all of them are immune to harmful effects. The Cave Rule, Cave Tremor, also proves to be hazardous since it deals heavy damage to a random target and stuns it for 1 turn. The Cave's Boss, Dark Matey, is incredibly difficult as it can deal a mass amount of damage overtime and is immune to all negative effects. This cave along with its Boss and rule is very hard and should be dealt with carefully.

## Tips

When dealing with Cave 33, it is important to note that:

* There is a very large amount of Pirates throughout the cave.
* Most Bird classes that afflict effects will not be effective in this cave at all.

Here are some tips we recommend:

* Use classes that focus more on just dealing damage and giving supporting abilities.
* Use a class such as Matilda's Druid to instantly heal the birds instead of a class such as the Witch or Priestess.
* Use a class such as Red's Samurai to reduce damage received for all the birds.
* Use healing set items instead of set items that distribute negative status effects for the birds
	+ This also applies to regular weapons, such as ones that have Hocus Pocus.
* Have lots of potions ready to aid the birds in battle.

## Trivia

* Cave 33 is a very tough cave since most of the enemies deal heavy damage and ignore harmful effects.
	+ This appears to be a running theme in the Chronicle Cave; Pirate caves are abnormally difficult.
* Cave 33's enemies drop higher than average XP than most other caves.