recursal/Fanatic-Fandom huggingface dataset:
Beyond the Sun

Requirements
 Title Granted
 Repeatable
 Reward

## Walkthrough

* Defeat Maat with Bard, Beastmaster, Black Mage, Dark Knight, Dragoon, Monk, Ninja, Paladin, Ranger, Red Mage, Samurai, Summoner, Thief, Warrior and White Mage in the quest Shattering Stars.
	+ All required jobs must be level 66+ since you can only fight Maat with a job once it is 66.
	You MUST talk to Maat before each fight.
	+ You must walk, take the Tenshodo warp, or Homepoint teleport to the designated battlefield for every job after your first victory.
* Talk to Maat after defeating him the last time, for an event and to receive the reward.
	+ You must be on one of the 15 "Maat's Cap" jobs to get the final cutscene, regardless of its level.

## Game Description

Client
Maat (Grand Duke Palace, Ru'Lude Gardens)
Summary
After clearing all of Maat's final challenges, you will finally learn his secret...
Berserk Recast

## Merit Point Enhancement

* **Category:** Job-specific - Group 1 (Warrior)

* **Limits:** 5 levels (Merit Point Progression: 1>2>3>4>5 = 15 points total)

* **Description:** Each level decreases your Berserk Recast (See: Berserk) by 10 seconds per level, for a maximum decrease of 50 seconds at level 5, to a minimum recast time of 4 minutes, 10 seconds
Deep Breathing

## Job Ability

* Enhances the effect of next breath used by wyvern.
* **Obtained:** Dragoon Level 75
* **Recast Time:** 5 minutes
* **Duration:** 0:03:00 or until the next breath is executed

	+ Elemental Breath's damage will be doubled, altering the damage formula from (Wyvern HP) \* 0.182 to (Wyvern HP) \* 0.364. In addition, it gains a tremendous boost to Magic Accuracy, and cannot be resisted by more than 50%.
	+ Healing Breath's potency is dramatically increased, testing suggests it to be a 60% boost (see  talk page).

Origins
Japanese name: **Deep Breathing** (ディープブリージング Dīpu Burījingu)
Elemental Magic Accuracy

## Merit Point Enhancement

* **Category:** Job-specific - Group 1 (Red Mage)

* **Limits:** 5 levels per element (Merit Point progression: 1>2>3>4>5 = 15 points total for each enhancement, 2 separate enhancements can be capped)

* **Description:** Each level increases your accuracy with spells based on the element of your choice (fire, ice, wind, earth, lightning, or water) by 3, for a maximum bonus of +15 accuracy in the chosen element.

* Nukes cast from the chosen element will have a better chance to do full damage or a lesser tier of resistance, and Debuffs associated with the element will have a better chance to take effect with more magic accuracy; See Magic Accuracy for further details. These merits are particularly effective in conjunction with the Red Mage's tier II merit debuffs.
* Example: Earth Magic Accuracy is merited. Slow II, an earth-based debuff spell, has an improved chance of "sticking" on the target. Stone III has an improved chance to reach its full damage potential, as well.
* In order to increase the accuracy of Blind and other Dark magic based spells you either need to merit additional levels of Blind II or under the "Magic Skills" of Merits, merit out Dark Magic Skill. thus two ways that DOES exist to accomplish this. I replaced the comment that Dark Magic Accuracy is not possible to merit by red mage, it is just not the same way these merits work.~Itikuo~

## See also

* Magic Accuracy
* Magic Potency
Alertness

* Job Traits are always active.
* **Further Notes:**
	+ The conditions of how this ability kicks in seems to be random. Although you do have a chance to avoid detection, it's recommended to rely on this as a last resort as there is still a good chance the enemy will aggro you if they can.

Equipment that Enhances this Trait | Alertness* **Obtained:** Ranger Level 5
Cure

**Restores target's HP.**

**Spell cost**: 8 MP
**Spell element**:**Light**
**Magic skill**: Healing
**Target**: Any
**Jobs**:
* Level 1 White Mage
* Level 3 Red Mage
* Level 5 Paladin

**Casting Time**: 2 seconds
**Recast Time**: 5 seconds

Other Uses
**Resale Price:** ???~??? gil

## Notes

This spell can be prevented from being cast on you by anybody outside of your Party or Alliance by using the command /blockaid.

This spell scroll given to you if you start the game as a White Mage is Exclusive

## How to Obtain

* *Automatically given if you start as White Mage.*

## Other Information

Useful Macros
/ma "Cure" <t> *Casts on current Target Useful for Undead.*
/ma "Cure" <stpc> *Allows you to cycle through player characters, not npcs or mobs*
/ma "Cure" <stpt> *Allows you to cycle directly through the party member list with the up/down arrow keys*
/ma "Cure" <stal> *Same as above, but with whole Alliance list*
Formula
h = floor(((((3\*(MND + Healing Magic/5) + VIT) / x) + y) + Equipment bonus) + Day bonus + Weather bonus)
where h = amount of HP healed; x = 2; y = (-10)
but if
h < 10, then h = 10
20 < h < 31, then x = 4; y = 5
30 < h, then x = 114; y = 29.125
This formula is no longer correct for single target cures, after update to how healing skill affect cure spells.

Undead
The Cure line of spells may also be used offensively against Undead mobs.
Also cures sleep.
Related External Links

Cure Calculator
Brothers

**Zone:** Bearclaw Pinnacle
**Restrictions:**
**Level:** 75
**Members:** Recommended: 6 | Maximum: 18
**Time:** 30 minutes
**Key Item:** Zephyr Fan

# Treasure

 Dragon Bone

 Blau Dolch

# Gaining Access

* To enter the battlefield, talk to Zebada in the Uleguerand Range (F-12).
* Zebada will give you the Cotton Pouch.
* Climb to the top of Uleguerand Range (which can be achieved by taking the tunnel on the right of the first open area, and then generally traveling in a counter-clockwise direction). Go to the western slope and slide down at E-9. Start at the leftmost side of the edge and walk right until you start to see humps on the edge, this is about the right place to slide down. When sliding you can move left and right, try and aim for the hump on the slope, you want to land on the southmost ledge just above the bottom of the slope.
* Enter the cave behind you at (F-8) to find the Chamneat Spring; trade the Cotton Pouch to the spring to receive the Chamnaet Ice.
* Return to Zebada and trade him the Chamnaet Ice to receive the Zephyr Fan key item.
* Climb to the top of Uleguerand Range to H-8. During clear weather, an ice wall will open up to allow passage to the east. Follow this tunnel to I-7 to zone in to Bearclaw Pinnacle. Examine the Wind Pillar to enter Brothers ENM.
* The ice wall is the small section of the large ice-flow that is a markedly different color- it is more white than the rest of the ice flow, and looks slightly out of place.
* It can take some time for ice weather to dissapear in this zone, and you can easily find yourself waiting over an hour for the passage to open.
* Note: You can tractor through the ice wall, so if someone doesn't make it in time, death + tractor is always an option.
* Only one of the four battlefields in Bearclaw Pinnacle can be completed every 5 Earth days.
Barstonra

**Increases resistance against earth for party members within and Area of Effect.**

**Spell cost**: 12 MP
**Spell element**: **Wind**
**Target**: Self, effect on party members on Area of Effect.
**Magic skill**: Enhancing
**Jobs**:
* Level 5 White Mage

Notes* The amount of the resistance increase *A* and the effect duration in seconds *D* are related to Enhancing Magic Skill *E* as follows:

# A
40
0.2
E

{\displaystyle A=40+0.2E}

# D

{

150

if
E
≤
180

150
0.8
(
E
−
180
)

if
E
>
180

{\displaystyle D=\left\{\begin{array}{ll} 150 & \text{if} E \leq 180\\
150+0.8(E-180) & \text{if} E > 180
\end{array}\right.}

* Casting Bar- type spells while Afflatus Solace is activated grants an additional defense bonus to the associated element.
**Casting Time**: 0.5 seconds
**Recast Time**: 10 seconds

Other Uses
**Resale Price:** ???~??? gil

## Other Information

Note

This spell does not make players immune to **Earth** damage. This spell only increases the chance of a player resisting an **Earth** based spell. **Earth** based status effects will have a greater chance of having their duration reduced, and **Earth** based damage effects will have a greater chance of doing less damage. This spell's effectiveness, like any other barspell, is wholly dependent on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Heel

## Job Ability

* **Commands the pet to cease attacking and return to you.**
* **Obtained:** Beastmaster Level 10
* **Recast Time:** 5 seconds
* **Duration:** N/A

Level 10 Job Ability which commands your pet to stop fighting and return to the beastmaster's side.
* This command will cancel the Stay command.
* This command shares a recast timer with the Stay command.
Gallant Surcoat

*View the entire Gallant Armor Set.*
**Used in Quests:** Artifact Armor +1 (Gallant Surcoat +1)

 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*

## Historical Background

A surcoat was an outer garment commonly worn in the Middle Ages by both men and women. It can either refer to a coat worn over other garments or the outer garment of a person. The name derives from French meaning "over the cotta", a long, wide coat reaching down to the feet without sleeves.
Beastmaster

# Job Overview

Available after completing the quests Save My Son and Path of the Beastmaster, these experts in monster research have trained tirelessly to communicate with, and even control the animals of Vana'diel. Based on their knowledge of beasts, Beastmasters (BST) can charm the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called Familiars through the Call Beast job ability.
Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster parties. In a conventional party, a Beastmaster will most frequently fill the roles of damage dealer and puller, and augment their damage with "Jug Pets".

# Combat Skill Ratings

See Beastmaster Skill Caps for a by-level breakdown of Weapon Skill limits.

# Artifact Equipment

## Beastmaster Guides

* Beastmaster Equipment Guide
* Beastmaster Jugs
* Beastmaster Charm Guide
* Beastmaster Charges by Littledarc
* Beastmaster Solo Leveling Guide
* Beastmaster Duo Guide
Double Attack Rate

## Merit Point Enhancement

* **Category:** Job-specific - Group 1 (Warrior)

* **Limits:** 5 levels (Merit Point Progression: 1>2>3>4>5 = 15 points total)

* **Description:** Increases your chance of executing an extra attack in each melee round (See: Double Attack) by 1% per level, to a maximum rate bonus of 5% at level 5.
	+ Notes: Effect is similar to, and stacks with, equipping items with "Double Attack +X" or "Enhances Double Attack Effect" on them.
Blind

**Blinds an enemy, lowers its accuracy.**

**Spell cost**: 5 MP
**Spell element**: **Dark**
**Magic skill**: Enfeebling Magic
**Jobs**:
* Level 4 Black Mage
* Level 8 Red Mage

Notes* Spell accuracy is most highly affected by Enfeebling Magic Skill, Magic Accuracy, and INT.
* Accuracy down is calculated with the formula (Caster\_INT - Target\_MND + 60) / 4, and has a lower floor of -5, and a cap of -20.
* By rearranging the equation, we obtain the INT necessary to reach cap. (Caster\_INT = Target\_MND +20). Therefore the caster's INT must be 20 points greater than the target's in order to cap at -20.
**Casting Time**: 2 seconds
**Recast Time**: 10 seconds

Other Uses
**Resale Price:** 30~31 gil

## How to Obtain

### Merchants

 Regine | Port San d'Oria (J-8)
Ancient Circle

## Job Ability

* Grants resistance, defense, and attack against dragons to party members within the area of effect.
* **Obtained:** Dragoon Level 5
* **Recast Time:** 5:00
* **Duration:** 01:00

* If Drachen Brais are equipped, duration of this ability increases to 1:30.
* Circle Protections grant a +15% damage boost to both physical and magical damage against the affected monster family.
Holy Circle

## Job Ability

* Grants resistance, defense, and attack against Undead to party members within the area of effect.
* **Obtained:** Paladin Level 5
* **Recast Time:** 5:00 minutes
* **Duration:** 1:00 minutes

* If Gallant Leggings are equipped, duration of this ability increases to 1:30.
* If Priest's Earring is equipped, a bonus of 8 defense is applied.
* Circle Protections grant a +15% damage boost to both physical and magical damage against the affected monster family.
Blood Pact: Ward

## Job Ability

* **Obtained:** Summoner Level 1
* Blood Pact: Ward (Recast time: 1 minute)
* Orders the avatar to use support abilities.
* Blood Pact: Ward focuses on enhancing and healing magic.
* The beneficial effects of all Blood Pact: Ward abilities will affect all Allied NPCs and PCs in Campaign battles.
* The Summoning Magic skill affects the duration a Blood Pact: Ward. (no effect on Earthen Ward and Aerial Armor duration)
* The effects of **Blood Pact: Ward** will cover a range similar to that of Protectra.
* For *enhancing* **Blood Pact: Wards** with a base duration of 180 seconds or less:

 60 seconds
 90 seconds
 180 seconds

* For *enfeebling* **Blood Pact: Wards**, the base duration can also be extended by 1 second per summoning skill over 300.
Carmine Falcone

[Source]

"*I'll burn it all down before I let a freak have it!*"
―Carmine Falcone[src]
**Carmine Falcone**, also known as **The Roman**, was a Human businessman and crimelord who served as the head of Falcone Crime Family.

## Biography

### Early life

Carmine Falcone was born on March 13, 1929 in Naples, Italy to Antonina and Vincent Falcone. He had several brothers and one sister named Carla. As a youngster, Carmine's father had joined up with the mafia and the Falcone family emigrated to the United States shortly before World War II in order to spread its influence.

Growing up, Falcone had a fascination with Julius Caesar and the Roman Empire, and enjoyed talking to his less-educated American Mafia counterparts about these subjects. Because of this, he was nicknamed "The Roman" by his underworld peers.

### The Roman Empire

By the 1980s, Falcone had inherited his father's legacy and was considered one of the truly great crimelords of not only New York City but the entire eastern seaboard. Nicknamed The Roman for his unflinching ruthlessness and expansionism, his mafia network was often called "The Roman Empire." Falcone virtually controlled the entire city, with the Mayor, the City council, and the police under his influence. Because of this, Falcone was virtually untouchable by the law.

## Appearances

Template:Imagecat (Falcone)
Template:Quotepage (Falcone)
Gilgamesh's introductory letter

Gilgamesh's introductory letter Description:
*This letter of introduction, provided by Gilgamesh, serves as an unmistakable sign of his faith and trust in you.
Present it to Vera in Mhaura or Isacio in Selbina and see if his words carry any weight.*

Used In Quest(s):
Elder Memories - The Old Lady
Contains Zone(s):
Mhaura or Selbina

Obtained:
Elder Memories - The Old Lady

Notes:

This item serves in place of the items normally quested for subjobs.
Berserk

## Job Ability

* Enhances attacks but weakens defense.
* **Obtained:** Warrior Level 15
* **Recast Time:** 5:00 (-0:10 with each merit upgrade)
* **Duration:** 3:00

* This ability also increases Ranged Attack.
* When Defender is activated at the same time as **Berserk**, the two abilities effectively cancel each other out, however both effects will remain active unless canceled. Should one ability be canceled, the other will resume having an effect.
* While Warrior's Calligae are equipped, the defense penalty is reduced from 25% to 15%.

* In this case, using both Defender and **Berserk** will raise defense by 10% with no change to attack

Macro Syntax* **/ja "Berserk" <me>**
Barpoisonra

**Enhances resistance against poison for party members within an Area of Effect.**

**Spell cost**: 18 MP
**Spell element**: **Lightning**
**Target**: Self, effect on party members on Area of Effect.
**Magic skill**: Enhancing
**Jobs**:
* White Mage Level 10

Note: Duration of negative status effect Poison (Status Effect) can be reduced by the use of Barpoison or **Barpoisonra**, but does not enhance Resist Poison,.
**Casting Time**: 5 seconds
**Recast Time**: 10 seconds

Other Uses
**Resale Price:** ???~??? gil

## Other Information

Note

This spell does not prevent players from being poisoned. This spell only decreases the time that the negative status effect stays on the player. This spell's effectiveness, like any other barspell, is wholly dependent on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Diaga

**Lowers defense of enemies within area of effect and gradually deals** **Light** **elemental damage.**

**Spell cost**: 12 MP
**Spell element**:**Light**
**Magic skill**: Enfeebling
**Jobs**:
* Red Mage lvl 15
* White Mage lvl 18
**Casting Time**: 1.5 second
**Recast Time**: 6 seconds

Other Uses
**Resale Price:** ???~??? gil

## How to Obtain

### Merchants

* **Please take note:** The first place nation's merchants will only sell the spell to citizens of that nation.

## Other Information

Diaga gives Dia effect.
Dia / Bio Priority

Dia and Bio do not stack.
Dia < Bio < Dia II < Bio II < Dia III < Bio III
Any "greater" magic will always overwrite the "lesser" one despite the time of casting.
**Note:** This is not necessarily the case for player characters who have been hit with both spells.
Assassin's Charge

## Job Ability

* Will triple your next attack.
* **Obtained:** Thief Level 75
* **Recast Time:** 5:00
* **Duration:** 1:00 minute

* Stacks with Weapon Skill, but seems to only affect the first hit of it.
* Stacks with Sneak Attack and Trick Attack in that all can be active at the same time, but only the first hit performs a Triple Attack.
* This job ability turns your next melee attack into a Triple Attack, just as if the Thief job trait Triple Attack had triggered normally.
* Usage of this ability will produce a small amount of enmity.
**/ja "Assassin's Charge" <me>**
Bard Support Job

# Job Overview

Bard, as a support job, will grant the following traits, spells, and skills.

	+ As a result, the only relevant Magic Skill is Singing, and you can only have one song active.

# Spell List

See Bard Song List for where to find songs as well as other information.

See Bard Skill Caps for a by-level breakdown of weapon skill limits.

# Support Job-activated Equipment

 30
 30
 30
Blaze Spikes

**Covers you with magical fire spikes. Enemies that hit you take fire damage.**

**Spell cost**: 8 MP
**Spell element**: **Fire**
**Magic skill**: Enhancing Magic (Modifies Damage, see below)
**Jobs**:
* Level 10 Black Mage
* Level 20 Red Mage

***(Self Only)***
**Casting Time**: 3 seconds
**Recast Time**: 10 seconds
**Spell Duration**: 3 minutes

Other Uses
**Resale Price:** 101~102 gil

## Notes

* A monster that receives spikes damage from another player who would not receive experience points causes the monster to yield no experience points, even if the person is not in the party of the members who defeat it.

## How to Obtain

### See Also

* Calculating Spikes Damage
* Damage Spikes
Auto Refresh

* Job Traits are always active.
* **Further Notes:**
	+ This trait restores 1 point of MP per tick, per trait level. Any item with "Adds refresh effect" increases the refresh by 1/tick.
	+ Like all other Job Traits, the effect does not stack with itself (in the case of combinations such as PLD/SMN or BLU/PLD), but DOES stack with other Refresh effects, including Blood of the Vampyr.
	+ As a Summoner's Avatar Perpetuation Cost can not be reduced below 1 from items, Auto Refresh I can only negate the remaining cost and is not enough to gain MP with a summon out. Since Auto Refresh II is 2 MP/tick, it can give you a net gain of 1 MP/tick if the perpetuation cost has been offset.
* **Obtained:** Paladin Level 35

## Other passive Refresh effects

* Sanction - With the Auto Refresh Imperial Standing bonus selected. Only works below a certain % of your max MP, based on the status of Besieged. 1 MP/tick.

## Gear that enhances this Trait

All equipment listed gives +1 MP/tick Auto Refresh unless otherwise specified.
Fistful of Fury

Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

* Collect the three items required by Vola (Tenshodo HQ in Lower Jeuno).
	+ All three items are Rare/Ex.
* Obtain a Dodo Skin from either Deadly Dodo (Lv39 - Lv40) in Sauromugue Champaign or from the KSNM Moa Constrictors.
* Obtain a Nue Fang from either Nue (Lv41 - Lv42) in Beaucedine Glacier or from the BCNM Eye of the Tiger.
* Obtain a Morbolger Vine from either Morbolger (Lv42 - Lv44) in Ordelle's Caves or from the KSNM Contaminated Colosseum.
* Trade these items to Vola to complete the quest.

## Game Description

Client
Vola (Tenshodo, Lower Jeuno)
Summary
To receive your brown belt, find a nue fang, a morbolger vine, and a dodo skin. Only then will you be worthy.
Convert

## Job Ability

* Swaps current HP with MP.
* **Obtained:** Red Mage Level 40
* **Recast Time:** 10:00
* **Duration:** Instant

* Amount of converted HP and MP will not exceed user's maximum HP and MP values. If the user has a lower maximum HP or MP value than the current value of the opposite stat, any "spilled over" HP or MP is lost.

* EX: User has 700/700 HP and 5/500 MP. Upon usage, the user will have 5/700 HP and 500/500 MP. (200 of the converted HP has been lost.)
* At 0 MP this ability will not activate, as it would cause a self-KO. Instead, a message stating "Player cannot perform that action" will be received. In the past, the ability would still activate, but it would have no effect.

* Beware of any Damage Over Time effects you may have when using Convert, as these can still lead to an immediate subsequent death. Stoneskin "HP" is not factored into Convert and makes for an effective defense.
Barfire

**Increases your resistance against** **fire****.**

**Spell cost**: 6 MP
**Spell element**: **Water**
**Magic skill**: Enhancing Magic (Modifies Resistance Bonus)
**Jobs**:
* Level 17 Red Mage

The amount of the resistance increase *A* and the effect duration in seconds *D* are related to Enhancing Magic Skill *E* as follows:

# A
40
0.2
E

{\displaystyle A=40+0.2E}

# D

{

150

if
E
≤
180

150
0.8
(
E
−
180
)

if
E
>
180

{\displaystyle D=\left\{\begin{array}{ll} 150 & \text{if} E \leq 180\\
150+0.8(E-180) & \text{if} E > 180
\end{array}\right.}

**Casting Time**: 0.5 seconds
**Recast Time**: 10 seconds

Other Uses
**Resale Price:** ~352 gil

## Other Information

Note

This spell does not make players immune to **fire** damage. This spell only increases the chance of a player resisting a **fire**-based spell. **Fire**-based status effects will have a greater chance of having their duration reduced, and **fire**-based damage effects will have a greater chance of doing less damage. This spell's effectiveness, like any other barspell, is wholly dependent on your Enhancing Magic skill. Low enhancing magic skill will produce little or no result in increasing your resistances.
Chaos Burgeonet

*Enhances Souleater Effect*
* Adds an additional 2% HP converted to damage to Souleater. (Caps at 12%)

*View the entire Chaos Armor Set.*
**Used in Quests:** Artifact Armor +1 (Chaos Burgeonet +1)

 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*

## Historical Background

A burgeonet (also written: *burgonet*) is a sixteenth-century open-faced helmet with a peak over the brow, a combed (ridged) skull (part of a helmet that covers the top, back and sides of the head above the ears), and hinged ear-pieces.
Fight

## Pet Command

* **Commands your pet to attack the target.**
* **Obtained:** Beastmaster Level 1
* **Recast Time:** 10 seconds
* **Duration:** N/A

A Beastmaster's level 1 Pet Command which commands his/her pet to attack a mob.
* The use of this Pet Command is unique in that it does not cancel Invisible.
* Your pet will not follow this command if it is too far away from you.
* Max range for this ability is 17.5 yalms
Baraera

**Increases resistance against wind for party members within an area of effect.**

**Spell cost**: 12 MP
**Spell element**: **Ice**
**Magic skill**: Enhancing
**Jobs**:
* Level 13 White Mage

Notes* The amount of the resistance increase *A* and the effect duration in seconds *D* are related to Enhancing Magic Skill *E* as follows:

# A
40
0.2
E

{\displaystyle A=40+0.2E}

# D

{

150

if
E
≤
180

150
0.8
(
E
−
180
)

if
E
>
180

{\displaystyle D=\left\{\begin{array}{ll} 150 & \text{if} E \leq 180\\
150+0.8(E-180) & \text{if} E > 180
\end{array}\right.}

* Casting Bar- type spells while Afflatus Solace is activated grants an additional defense bonus to the associated element.
**Casting Time**: 0.5 seconds
**Recast Time**: 10 seconds

Other Uses
**Resale Price:** ???~??? gil

## Other Information

Note

This spell does not make players immune to **Wind** damage. This spell only increases the chance of a player resisting a **Wind** based spell. **Wind** based status effects will have a greater change of having their duration reduced, and **Wind** based damage effects will have a greater chance of doing less damage. This spell's effectiveness, like any other barspell, is wholly dependent on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Black Mage Support Job

# Job Overview

Black Mage, as a support job, will grant the following traits, abilities, spells, and skills.

# Spell List

See Black Mage Spell List for where to find spells as well as other information.

Spells listed in **bold** do not rely on Magic Skill for Magic Accuracy or Potency of effect.

See Black Mage Skill Caps for a by-level breakdown of weapon skill limits.
Bio

**Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.**

**Spell cost**: 15 MP
**Spell element**: **Dark**
**Magic skill**: Dark Magic
**Jobs**:
* Level 10 Black Mage
* Level 10 Red Mage
* Level 15 Dark Knight
**Casting Time**: 1.5 seconds
**Recast Time**: 5 seconds

Other Uses
**Resale Price:** ~102 gil

## How to Obtain

### Merchants

* ***Note: Apparently the availability of this scroll from these Merchants is subject to the nation where you're trying to buy it having ended 1st or 2nd in the previous Conquest. (This needs to be confirmed.)***

## Other Information

Effect Duration

1 Minute (60 Seconds)
Enemy Attack down effect

Attack is reduced by 27/512 (5.27%)
Dia / Bio Priority

Casting **Bio** of the same tier as its Dia counterpart will result in the Dia status being removed (Dia and Bio do not stack). Example: If Dia is cast, and Bio is cast afterwards, Dia will be overwritten. If Dia II is then cast, Bio will be overwritten. If Bio II is cast, Dia II will be overwritten.
Bio III > Dia III > Bio II > Dia II > **Bio** > Dia
## Application

* Use of Dia in a party should be balanced with the use of Bio as Bio will overwrite Dia, but Dia will **not** overwrite Bio. Dia should generally be used on high-defense mobs such as Crab.
Assassin

* Job Traits are always active.
* **Further Notes:**
	+ When Trick Attack is used while this trait is active, the next attack made by user is guaranteed to be a critical and cannot miss as long as the ability's requirements are met.
	+ Pre-Assassin Trick Attack's formula is:
	Damage = (Base Damage + Total AGI) x pDIF
	+ Once Assassin is obtained the formula changes to reflect the crit hit bonus:
	Damage = (Base Damage + Total AGI) x Critical hit pDIF

Equipment that Enhances this Trait* None
Bard

# Job Overview

A bright tune to soothe a party's wounds.... A brisk march to raise a party's spirits... A demoralizing lamentation to weaken a party's foes... The Bards of Vana'diel use music as their weapon.
A Bard (BRD) uses songs as the job's main advantage to boost the party's stats. Bards have many songs but only four non-meritable Job Abilities. A bard without an instrument or a player with the sub job bard can only keep one song up at a time, as opposed to instrument players that can use two. A party with multiple bards may stack more than 2 songs on the party as long as they are not the same song. The Bard job is available after completing the quest Path of the Bard.

# Spell List

See Bard Song List for information on where to find each song and other information.

See Bard Skill Caps for a by-level breakdown of Weapon Skill limits.
Chariotbuster Byakzak

**Family:** Orcs
**Crystal:** **Fire**
**Weak to:** **Water**
**Notorious Monster**

 Fort Ghelsba
* 36~60 gil

**Notes:**

* Spawns when the Orcish Panzer (H-8 lower level) is defeated approximately every 21-24 hours.
* Orcish Panzer spawns approximately every 60-70 minutes. When defeated, either the NM or an Orcish Fighter will pop automatically claimed by the same player.
* Special Attacks: Mighty Strikes
Drachen Greaves

*Enhances Jump Effects*
* Grants a 10% attack bonus to Jump.

*View the entire Drachen Armor Set.*
**Used in Quests:** Artifact Armor +1 (Drachen Greaves +1)

 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*

## Historical Background

Greaves were plate armor for the leg from the knee to the ankle, initially only covering the front of the shin, but later made of two hinged plates encircling the lower leg.
Enstone

**Adds earth **damage** to your attacks.**

**Spell cost**: 12 MP
**Spell element**: **Earth**
**Magic skill**: Enhancing Magic (Modifies Damage, see below)
**Jobs**:
* Red Mage lvl 18
**Casting Time**: 3 seconds
**Recast Time**: 10 seconds
**Spell Duration**: 3 minutes

Other Uses
**Resale Price:** ???~??? gil

## Notes

* See Red Mage: En-Spell Damage Calculations
* Will affect both weapons when using Dual Wield.
* Effect wears off immediately upon changing zones.
Barparalyze

**Enhances your resistance against paralysis.**

**Spell cost**: 11 MP
**Spell element**: **Fire**
**Magic skill**: Enhancing Magic (Modifies Resistance Bonus)
**Jobs**:
* Level 12 Red Mage
**Casting Time**: 2.5 seconds
**Recast Time**: 10 seconds
**Spell Duration**: 8 minutes

Other Uses
**Resale Price:** ???~??? gil

## Other Information

Note

This spell does not prevent players from being paralyzed. This spell only decreases the time that the negative status effect stays on the player. This spell's effectiveness, like any other barspell, is wholly dependent on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
A Boy's Dream

*This is the second Paladin Artifact Armor quest - otherwise known as AF2.*

 Requirements
 Items Needed
 Reward

## Walkthrough

* After completing Sharpening the Sword, speak with Ailbeche (J-9 in Northern San d'Oria) as a level 50+ Paladin and he'll request a Giant Shell Bug.
* Talk to Exoroche at (K-7) in Helbrot's Blades shop in Southern San d'Oria for a cutscene.
	+ You are not required to be a Paladin after this step.
* Return to Ailbeche who tells you Giant Shell Bugs can be found in Crawlers' Nest.
* Obtain one or several Giant Shell Bugs. You can buy them on the AH, or follow the steps below.
	+ From the entrance to Crawler's Nest, use exit A at (H-8).
	+ On map 2, find the small alcove at (H-9). The ??? is tucked away in the far end. Check it to spawn Dreadbug, which will drop 1-4 Giant Shell Bugs.
* Trade the Giant Shell Bug to Ailbeche.
	+ If you have multiples and you are skilled at fishing up monsters, you can skip this step until after you fish up Odontotyrannus.
* Obtain a fishing rod, then head to the small pond on map 2 of Castle Oztroja. (Fishing is disabled so Odontotyrannus is a timed spawn for now.)
	+ From the entrance, go through the Brass Door at (I-8) on map 1. To avoid the trapdoor, throw one lever and then quickly move backwards.
	+ On map 3, use exit F at (G-7).
	+ On map 7, use exit I at (I-7).
	+ Head to (H-8/9) on map 2 to find a pool of water with Oozes in it.
* Fish up Odontotyrannus using your fishing rod and Giant Shell Bug. You will lose your bait and obtain Odontotyrannus (Item).
* Return to Northern San d'Oria and trade the Odontotyrannus to Ailbeche. (THIS IS NOT OPTIONAL)
	+ If you did not trade your Giant Shell Bug to Ailbeche before, do it now.
	+ You need to trade your Giant Shell Bug to Ailbeche before the Odontotyrannus.
* Trade the Odontotyrannus to Zaldon (H-9) at the Fisherman's Guild in Selbina to receive the Knight's Boots. (Zaldon may not accept the fish while "Under the Sea" quest is active, finish "Under the Sea" to allow Zaldon to accept Odontotyrannus)
* Head back to San d'Oria and speak to Ailbeche again.
* Return to Southern San d'Oria and talk with Exoroche again.
* Go to Chateau d'Oraguille from Northern San d'Oria and check Prince Trion's room at (H-7).
	+ If your job is Paladin, this cutscene will also immediately start the next quest Under Oath.

## Game Description

Client
Ailbeche (Parade Grounds, Northern San d'Oria)
Summary
All fishermen dream of hooking the big one. Catch him and obtain the treasure in his belly.
File:Nuvola apps important.png **SPOILER WARNING: *Click here for additional details about this story line.***
Chakra

## Job Ability

* Cures certain status effects and restores a small amount of HP to user.
* **Obtained:** Monk Level 35
* **Recast Time:** 5:00
* **Duration:** Instant

* If the Temple Cyclas is equipped this ability will restore an amount of HP to the user equal to three times the character's VIT and will also remove paralyze. (note: paralyze may prevent Chakra from being used and reset its timer).
* If the Melee Gloves are equipped in addition to the Temple Cyclas this ability will restore an amount of HP to the user equal to 3.6 times the character's VIT and will also remove disease.
Boost

## Job Ability

* Enhances user's next attack.
* **Obtained:** Monk Level 5
* **Recast Time:** 0:15
* **Duration:** 3:00

* Wears off upon next attack, or when user speaks to a NPC.
* Does not wear when the user counters an attack.
* Usage while engaged in combat will slightly delay the user's next attack. (Note that using any ability for any job causes a one second delay.)
* **Boosting** multiple times without attacking will further increase attack.
* If no attack is made within three minutes of a user's first **Boost**, the entire effect wears off.
* Adds enmity equal to one sixth of a Provoke to the user.
* Directly increases the damage output of Chi Blast.
* If the Temple Gloves are equipped, all properties of **Boost** are enhanced, making the attack rise by 18.75%.
* Taurine Cesti increases the effect by another 6.25%, totaling at about 25% roughly.
* Some people prefer to use one macro to Boost multiple times:
	+ /ja "Boost" <me>
	+ /wait 15
	+ /ja "Boost" <me>
	+ /wait 15
	+ /ja "Boost" <me>
	+ /recast "Boost"
Demon Killer

* Job Traits are always active.
* **Further Notes:**
	+ Occasionally causes demon type enemies to be intimidated.
	+ One has to have hate for this trait to proc (be it beast or player)

Equipment that Enhances this Trait* Beast Trousers / Beast Trousers +1
* Dragon Earring
* Tamer's Ring (as a latent effect)

Food that Enhances this Trait* Hellsteak
* Dragon Steak
* Red Curry
* Dragon Soup
Angon

## Job Ability

* Expends an Angon to lower an enemy's defense.
* **Obtained:** Dragoon Level 75
* **Recast Time:** 0:03:00
* **Duration:** 0:00:30 (+0:00:15 for each merit, cap is 0:01:30)
* **Effect:** Physical defense of target approximately -20% (51/256).

Notes/Description* Must have Angon (Throwing) spears equipped.
* Stacks with Dia.
* Stacks with Box Step.
* Does not deal damage or give TP.
* Does not require Throwing Skill.
* Does not wake sleeping mobs.
* Does not stack with, and is overwritten by the Defense Down effect from a Spirit Surge-enhanced Jump.
* Does not stack with, but overwrites Defense Down effect from Acid Bolts.
* Does not stack with, and is overwritten by the Defense Down effect from the Blue Mage spell Frightful Roar.
* Does not stack with, and is overwritten by a Added Effect: Defense Down Stribog or Langdebeve.
* Range: 10'
* Is Multi-Directional and does not require the user to be facing the target.
* Will claim mob before animation starts.
Hagun

**Damage Per Second:** 10**TP Per Hit:** 115

*TP Bonus*
* While under the effect of the Samurai Job Ability "Sekkanoki" the TP Bonus will not take effect.
 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*

## Historical Background

The word 破軍 came from the Chinese name of Alkaid. It is the seventh star of the seven-stars collectively known as "The Big Dipper" or 北斗七星 (hokutoshichisei, seven stars of the northern dipping). 破軍, literally means: "Army Breaker". The star is also known as 揺光 (lit: swaying/shaking light) in both Chinese and Japanese. Possibly due to its cool writing and literal meaning, 破軍 is used in many novels and mangas as names for characters and items.
Defense Bonus

* Job Traits are always active.
* **Further Notes:**
	+ Each upgrade of this trait raises a character's defense.
	+ Repeats of this trait do not stack. For example, a Level 20 Paladin/Warrior will not receive two **Defense Bonus I** traits.

Equipment that Enhances this Trait* None
* **Obtained:** Paladin Level 10
* **Total Defense Up:** +10

Defense Bonus II* **Obtained:** Paladin Level 30
* **Total Defense Up:** +22

Defense Bonus III* **Obtained:** Paladin Level 50
* **Total Defense Up:** +35

Defense Bonus IV* **Obtained:** Paladin Level 70
* **Total Defense Up:** +48
Dragoon Skill Caps

* Weapon Skills noted by a single asterisk require certain subjobs to gain access to the skill. See that particular skill's page for details.
* Weapon Skills noted by a double asterisk require completion of a quest before use, the required level for which may be different than the Weapon Skill's level. See that particular skill's page for details.
Counterstance

## Job Ability

* Increases chance to counter but lowers defense.
* **Obtained:** Monk Level 45
* **Recast Time:** 5:00
* **Duration:** 5:00

* Keeping this ability active will increase a character's counter rate to a base of ~50% before gear and merits.
* While this ability is active, the user's defense rating is calculated only using the character's VIT and any bonuses from Minne. Defense bonuses and penalties from any other source (Armor, Job Traits, Protect) will be ignored (however, "Defense down" effects from enemies will still apply).
* Equation for calculating Def based on VIT after using Counterstance is VIT/2 + 1.
	+ The equation seems to have been updated to be 1/2 normal defense.
* Combining with Job abilities that reduce defense, such as Berserk, will lower your defense further.
* Adds an amount of enmity to user approximately equal to one half of a Provoke.
* The effect of "Enhanced Counterstance" on Melee Gaiters is not well understood, but is currently believed to be a flat enhancement of +10%, due to the results of recent tests.
Cure II

**Restores target's HP.**

**Spell cost**: 24 MP
**Spell element**:**Light**
**Target**: Any
**Magic skill**: Healing Magic
**Jobs**:
* Level 11 White Mage
* Level 14 Red Mage
* Level 17 Paladin
**Casting Time**: 2.25 seconds
**Recast Time**: 5.5 seconds

Other Uses
**Resale Price:** ???~??? gil

## Notes

This spell can be prevented from being cast on you by anybody outside of your Party or Alliance by using the Command/blockaid.

## Other Information

Formula
h = floor(((((3\*(MND + Healing Magic/5) + VIT) / x) + y) + Equipment bonus) + Day bonus + Weather bonus)
where h = amount of HP healed; x = 2; y = 20
but if
h < 61, then h = 60
75 < h < 91, then x = 4; y = 47.5
90 < h, then x = 214/3 (~71.3); y = 87.62
Undead
The Cure line of spells may also be used offensively against Undead mobs.
Related External Links

Cure Calculator
Chi Blast

## Job Ability

* Releases Chi to attack an enemy.
* **Obtained:** Monk Level 41
* **Recast Time:** 3:00
* **Duration:** Instant

* This ability does not cause user or target to gain any TP.
* The damage output of Chi Blast is greatly affected by the MND stat.
* The damage output of Chi Blast is greatly affected by the number of times a character uses the Boost ability prior to activation.
* Use of Boost while the Temple Gloves are equipped will also increase the damage output of Chi Blast.
* Use of Temple Gloves is not required when using Chi Blast to retain the Chi Blast damage boost.
* Max number of Boosts for best damage result of Chi Blast is 12 before the effect of Boost will wear off.
* 18 Yalm range
* Since Chi Blast is affected by MND, it may be a good idea to macro in equipment that increases that stat before use.

## Chi Blast Damage Formula

The damage formula for Chi Blast is as follows:

DMG = floor( floor( MND × Rand ) × ( #Boost × BoostIncrease% + 1 ) )

* **MND** is the player's MND stat
* **Rand** is a game determined number between 0.5 to 1.0, represented to least to 10-bit precision
* **Boost** is the number of times the player has boosted
* **BoostIncrease%** is the percentage increase in Chi Blast damage given by each Boost usage. This is always 4 times the percentage increase in Attack given by Boost, so without any enhancing gear Boost will give +12.5% Attack and +50% BoostIncrease%.

Credits for formula and testing go to Daisetsu: http://www.bluegartr.com/threads/108197-Random-Facts-Thread-Abilities?p=5089420&viewfull=1#post5089420
Cure Cast Time

## Merit Point Enhancement

* **Category:** Job-specific - Group 1 (White Mage)

* **Limits:** 5 Levels (Merit Point progression: 1>2>3>4>5 = 15 points total)

* **Description:** Each level of this enhancement decreases the casting time of all Cure spells by -4%, to a maximum reduced casting time of -20%.

* Does not affect recast time of Cure spells.
A Squire's Test

Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

* Talk to Balasiel; he wants you to prove your mettle by finding a revival tree root.
	+ Balasiel can be tricky to find. Start by going to Watchdog Alley at (F-6). You will see an NPC named Celyddon, walk west from him into the stairwell. Follow it upward, and take your first left (do not walk out along the wooden walkway, walk across the wooden bridge instead). Follow those stairs up, then they will dip back down, and curve around to Balasiel.
* Obtain a Revival Tree Root (available in the Auction House under Materials -> Alchemy) and trade it to Balasiel to complete the quest.
	+ It is not necessary to zone to give the Revival Tree Root after the Cut Scene.
	+ You can get A Squire's Test II without zone if you fulfill the requirements

## Game Description

Client
Balasiel (Watchdog Alley, Southern San d'Oria)
Summary
Obtain a revival tree root from King Ranperre's Tomb.
Gallant Coronet

*Enhances "Cover" effect*
* Increases chances of covering magical attacks.

*View the entire Gallant Armor Set.*
**Used in Quests:** Artifact Armor +1 (Gallant Coronet +1)

 Synthesis Recipes
*None*
 Desynthesis Recipes
*None*

## Historical Background

A coronet is a small crown consisting of ornaments fixed on a metal ring. Unlike a crown, a coronet never has arches. The word stems from the Old French *coronete*, a diminutive of *co(u)ronne* ("crown"), itself from the Latin *corona* (also "wreath").
Divine Seal

## Job Ability

* Enhances the potency of the user's next healing spell.
* **Obtained:** White Mage Level 15
* **Recast Time:** 10:00
* **Duration:** 1 Spell or 60 seconds, whichever occurs first.

* Functions with Cure, Cura, and Curaga.
* Functions with Blue Magic spells that heal, such as Magic Fruit.
* Does not function with Regen or Reraise spells (since they are enhancing magic).
* Does not have any effect when using Raise spells.
* When activated in conjunction with the job trait Divine Veil, status removal spells change from single target to AoE.

* Functions with Poisona, Paralyna, Blindna, Silena, Cursna, Stona and Erase.
* With the exception of Erase (party only), it is possible to cast a status heal onto someone else's party and have it become AoE for their party instead.
* When combined with a powerful Curaga or Erase, it has the potential to accrue a dangerous amount of Enmity, similar to Benediction. Caution is advised when using such spells along with this ability, especially during early combat.
Hakutaku

**Family:** Hecteyes
**Crystal:** Dark
**Weak to:**
**Strong to:** Fire
**Notorious Monster**

 Den of Rancor
* Optical Hat (100%)
* Firaga III|Scroll of Firaga III
* Fire III|Scroll of Fire III
* Fire IV|Scroll of Fire IV
* Flare|Scroll of Flare
* Vile Elixir
* Vile Elixir +1
* ~18,000 gil

**Notes:**

* Spawned by trading a Hakutaku Eye Cluster to the ??? at (H-8) on the third map in Den of Rancor.
Dragoon

# Job Overview

Available after completing The Holy Crest.
With their lances in hand and their faithful wyvern by their sides, Dragoons (DRG) surprise their enemies with their extraordinary jumping abilities.
Dragoons are melee damage dealers excelling at the use of the polearm. The wyvern is also a mainstay of the Dragoon job. The wyvern can provide many different kinds of breath attacks according to the support job the Dragoon is currently using.

# Dragoon Wyvern

Your support job choice affects the behavior of your wyvern. There are three types of behavior; Offensive, Defensive, Multipurpose.

If you have any of the following support jobs, your Wyvern will be an offensive Wyvern. This means it will use an Elemental Breath attack against the enemy. The Elemental Breath is triggered by the use of a Weaponskill.

* Beastmaster
* Monk
* Ranger
* Summoner
* Thief
* Warrior

If you have any of the following support jobs, your Wyvern will be a defensive Wyvern. It will use Healing Breath after any spell is cast while the Dragoon is at 1/3 HP. The amount cured is based on the Wyvern's max HPs. It will remove status effects upon the use of a Weaponskill.

* Black Mage

If you have any of the following support jobs, your Wyvern will be a multipurpose Wyvern. The Wyvern will use both Elemental Breath attacks and Healing Breath effects. Unlike a defensive wyvern, the multipurpose wyvern cannot heal party members or remove status effects.

* Dark Knight
* Bard

# Combat Skill Ratings

See Dragoon Skill Caps for a by-level breakdown of Weapon Skill limits.
Elemental Seal

## Job Ability

* Enhances the accuracy of the user's next spell
* **Obtained:** Black Mage Level 15
* **Recast Time:** 10:00
* **Duration:** 1 Spell or 60 seconds, whichever occurs first.

* Enables the casting of Meteor, if the spell has been learned.
* Very useful for landing emergency spells such as Sleep or Silence.
	+ However, Elemental Seal does not bypass enfeeble immunities (if the message "completely resists the spell" appears)
* Will enhance the accuracy of Bard songs and magical Blue Magic spells as well.
* Meritable ability via BLM Group 1 Merit Points
	+ Each Merit reduces recast timer by 20 seconds to a max of -100 seconds (or 1min 40 seconds).
	+ Applies damage bonus to Elemental Magic. Other effects are unknown.
* Does not stack with Elemental Weapon Skills.
* Overwrites Divine Emblem and vice versa.