End the Death Curse

The main quest of Club TPK

## Events so Far

The group were summoned by Sindra Silvaine to her extremely fancy home. After everyone agreed to work for Sindra, entering the jungles of Chult to end the Death Curse which threatens all of Faerun, she teleported the group straight to Port Nyanzaru.

### Port Nyanzaru

The party began exploring the port and looking for supplies, but were quickly drawn into combat against a horde of undead threatening a temple full of children outside the protective gates. They were able to lead the children back to town through the crypts, which lead to underground passageways held by The Net. The members of The Net were being held captive by the Zhentarim, an underground criminal organisation. Club TPK killed all but one of the Zhentarim agents. Dailyn, the last agent, was released into the streets, after being threatened somewhat.

After this, the party were almost trampled by an escaped Stegosaurus, which we calmed down as she ran into the bay. The owner agreed to leave her with us, and we named her Shakira. We rested overnight at the nicer of two Inns, and in the morning had to perform to cover the exorbitant bill.

We returned to Silvaine at her Trade Prince friend's mansion, and purchased passage to Fort Beluarian to acquire a Charter. This document allows you to explore the jungle provided you give half of any treasure discovered back to the Flaming Fist.

### Fort Beluarian

At this point we were joined by Flynnhorn Jamjar, low ranking member of the Thieves Guild.

A fellow passenger, named Rokaar, revealed himself to be not a Flaming Fist mercenary, but a Zhentarim agent attempting to infiltrate Liara Portyr's building. The party were amenable to helping him with this, and split into two groups, one performing again, as a distraction, the other entering Fort Beluarian in stealth. Flynn and Morrigan were discovered regardless, and Liara still granted them the Charter.

I BELIEVE LIARA GAVE US THE QUEST TO TAKE THE PIRATE SHIPS

### River Tiryki

The party returned to Port Nyanzaru, stabled Shakira with the Trade Prince's stables, and headed out into the wilds, refusing to hire the helpful guide, Hugh. We journeyed south via river, taking many wrong turns. We discovered a huge statue and had a run in with the Flaming Fist - but luckily had not found anything we would be required to split with them yet.

Once we arrived at the end of the river, we were attacked by Pterafolk. They successfully knocked Flynn unconscious and hit with multiattack to instantly permanently kill him. They took flew away, carrying his body.

### Firefinger

The party travelled in the direction the Pterafolk flew, and ran into Alairis wandering the jungle alone. She joined the group, thankful to see any others after days of isolation. Bagheera found what we believe was Flynn's body, but hid it from the group as he was in extremely poor condition. The party proceeded to Firefinger, where the Pterafolk were established, as had been their original plan. They fought their way to the top of the spire, with a short pause while Morrigan rescued Beast, Flynn's pet mouse. They allowed some elderly and unwell Pterafolk to leave unharmed, but otherwise killed every one they found. They freed an Aarakocra from Kir Sabal, who offered to guide the group there, as a next stop.

Quickly, the group lost track of their guide, and journeyed in an extremely haphazard way towards the spire-city. Once there, they had to climb the cliffs to enter, as the pathway up was damaged. The party took the time to repair the pathways somewhat as they climbed.

### Kir Sabal

Inside the town, the party met the rightful rulers of Chult, who are young kids - a teen princess (Moaxinara) and her kid brother (Naar). The Aarakocra promised us aid in our mission if we could bring them a rare local orchid to cast a spell with. The group agreed, and headed back into the wilds towards Nangalore, where the flower is held.

### Nangalore

The raised palace complex of Nangalore was guarded by crocodiles and carnivorous plants. After fighting through these, the group wandered into a tower containing a witch, several statues of long legged river birds and exactly one of the orchid we needed. Conversation with the witch was going reasonably smoothly when Flavius noticed the remains of his mechanical bird companion, ripped apart and discarded like waste. Infuriated, he attacked the witch. This immediately escalated as the statues in the rooom came to life and began attacking the group, with attacks that stun and blind. Bagheera grabbed the orchid and attempted to run, but the rest of the group were in no state to follow. The herringbird-statues all immediately targeted Bagghy and raced after her. While the remaining group members fought the witch, Bagghy was knocked unconscious by the herringbirds. In the tower, Morrigan and Dahlia were the last two standing againt the witch. As Morrigan was knocked down Dahlia experienced a vision, offering her a deal to save her companions if she would sacrifice something of hers. She agreed. Everyone blacked out.

### The Dawn Warrior

The party woke up unarmed and unarmored, on the shores of an island beach. A miniature elephant-celestial came out of the jungle and instructed the party to follow it, to prove their worth. The party followed and were faced with challenging moments from their backstory - significant moments, puzzles and combat that brought them to this place. As the last of these trials was completed, Sol the sun god granted each of the party members a level in either Cleric or Paladin, as servants to him. The group had mixed responses to this, but were generally appreciative, greatful to not be dead in Nangalore. They fashioned a haphazard raft and made their way back to the mainland, after being gifted a starter equipment set each by the elephant-celestial.

After hitting the mainland, the party journeyed across the beach until they could head further inland. At this point Alex got the cool monkey mask I think? Cariño found his sword in a wyvern's cave, after we helped heal it with our new Sol based powers. We journeyed further and found two adorable wombat creatures, one pining for the other, which was trapped in ice. After freeing the icy one, they began to fight over the thingie-nut that the frozen one was holding. Carino ended up taking it.

### The Nsi Wastes

The land was frozen and strange in patches. ICEGIANTS were here.

Making their way back to Kir Sabal, the group found a strange tower fortress built into the back of a mechanical crab? Everything in this area was somewhat familliar to Flavius. Immediately outside, a half orc barbarian named Borg appeared, somewhat confused as he had last been attacking a roc which dropped him. Curious about the party's activites, he joined them. The party entered the tower, avoiding traps, solving puzzles and fighting undead. Deep inside they found an insane old gnome, who later attacked them. After being knocked down, the group confirmed he was Flavius' father. The old gnome gifted Flavius a magical staff as he passed away. Borg disappeared again after this fight.

After disabling the traps in the tower, the Nsi Wastes began to come back to life, including some of the orchids the party needed. They took one and returned to Kir Sabal.

### Kir Sabal (2)

This time the spire-town was under attack by more pterafolk. The party helped defend the town. After a rest, they supplied the orchid to \_\_\_\_\_ who cast a fly spell upon the group. The group left immediately to go to The Heart of Ubtao.