recursal/Fanatic-Fandom huggingface dataset:
Small Petroleum Engine

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-449549*. Unreflected changes in the discussed game mechanics are detailed here: **U35-478755**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-449549*. Unreflected changes in the discussed game mechanics are detailed here: **U35-478755**

*This article is related to DLC content of Spaced Out.*

## Small Petroleum Engine

Burns Petroleum to propel rockets for space exploration.

Rockets can be used to send Duplicants into space and retrieve rare resources.

## Materials

### Refined Metal

200 kg

As opposed to the Base Game version of the Petroleum engine, the '*Small Petroleum Engine* needs a Liquid Pipe Input, and stores 450 kg Petroleum.

The Small Petroleum Engine requires an Oxidizer tank, typically a Small Solid Oxidizer Tank containing either Fertilizer or Oxylite, or a Liquid Oxidizer Tank containing Liquid Oxygen. Large liquid tanks have an increased burden and height cost, however, so the efficiency gain of liquid oxygen may not be worth using with the reduced height available.

Small Petroleum Engines use 45kg of petroleum fuel per hex travelled, and the range can be extended with additional fuel tanks.

The Carbon Dioxide exhaust gas from a petroleum engine will be in the range of 1400C or more, and may cause some types of metal ores, refined metals and rock to melt.

## Trivia

* Its current description and flavor text is a word for word copy from the Base Game Version of the Petroleum Engine.

## See Also

* Petroleum Engine
* Large Liquid Fuel Tank
* Small Solid Oxidizer Tank
* Large Solid Oxidizer Tank
* Petroleum Engine in the Base Game
* Rocketry in Spaced Out
* Sugar Engine
* Steam Engine
* Carbon Dioxide Engine

v · d

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Table

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.

### Deconstructible

 **Demolition** skill required

**Tables** are decorative objects found in the Ruins. They are made of Neutronium and serve no purpose. They cannot be built but can be deconstructed by a duplicant with demolition skill. Another way to destroy or get rid of it is to enter sandbox mode and use the Delete tool. You will not receive any drops from deleting something.
Ribbon Writer

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*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Ribbon Writer

Writes a Green Signal or a Red Signal to the specified Bit of an Automation Ribbon
Automation Ribbon must be used for the output wire to avoid overloading.

Translates the signal from an Automation Wire to a single Bit in an Automation Ribbon.

### Auto In

**Green**: Write a Green Signal to the selected Bit of the connected Automation Ribbon
**Red**: Write a Red Signal to the selected Bit of the connected Automation Ribbon

### Auto Out

**Green**: Green Signal is read from the attached Automation Wire
**Red**: Red Signal is read from the attached Automation Wire

## Materials

### Refined Metal

25 kg

**Ribbon Writer** is an Automation Building which writes Bit to Automation Ribbon.

## Tips

* Both the Ribbon Writer & Ribbon Reader like the various bridges transfer heat between the tiles they occupy. Be careful when using on temperature sensitive builds.

## History

* **AP-395113**: Introduced.
* **AP-395444**: **Ribbon Writer** and Ribbon Reader are now on the logic layer.
* **AP-396529**: Ribbon Reader and **Writer** final art pass
* **AP-397624**: Tweaks to Ribbon Reader and **Writer** for easier readability
* **AP-404823**: Add Copy Settings button to Signal Switch, Power Switch, Ribbon Reader, **Ribbon Writer**.

v · d

 Buildings

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Solid Methane

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Solid Methane

(CH4) Methane is an alkane in a Solid state.

### Properties

 Solid, Consumable Ore, Flammable

**Solid Methane** is the Solid state of Methane.

## Production

 It can be harvested on rocket missions to renewable Space POIs:

* In Exploded Gas Giants at a rate of 45 – 120 kg per cycle, as a solid, liquid and gas.
* In Exploded Ice Giants at a rate of 27 – 81 kg per cycle, as a solid.
* In Oily Asteroid Fields at a rate of 17 – 56.5 kg per cycle, as a solid.

## Bugs

As of build 353781, Solid Methane has type of Consumable Ore. It is not understood why Solid Methane has this type. Like other solid elements, its type should be Liquefiable instead.
Shower

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *CS-442154*. Unreflected changes in the discussed game mechanics are detailed here: **U36-481350**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *CS-442154*. Unreflected changes in the discussed game mechanics are detailed here: **U36-481350**

## Shower

Improves Duplicant Morale and removes surface Germs.

Regularly showering will prevent Duplicants spreading germs to the things they touch.

### Piping

Input: Water Intake
Output: Polluted Water Output

### Storage Capacity

Water: 5 kg
Polluted Water: 10 kg

### Effects

Polluted Water: 1 kg/s for 16 s
Cures: Soggy Feet and Sopping Wet effects
Morale +3

## Materials

### Metal Ore

400 kg

**Shower** is a building that provides +3 Morale bonus. Showers take 16 seconds to operate during which they consume 1 kg of Water and produce 1 kg of Polluted Water per second.

## Mechanics

Duplicants will shower during the "Bathtime" schedule blocks. Showering removes the Soggy Feet and Sopping Wet debuff and adds +3 Morale to Duplicants.

Duplicants are unaffected by the temperature of the water regardless of how hot or cold it is, as long as the water is liquid (otherwise it will burst the pipe). The presence of germs in the water does not affect the showers ability. The Polluted Water produced by the shower is the same temperature as the input water.

Showers take 16 seconds to complete their cycle, or 13,6 seconds with the "Lit Workspace" bonus. Those durations are not affected by the Duplicant Machinery attribute.

Showers consume 1 kg of water and produce 1 kg of polluted water per second during operation.

## Recirculating Sinks and Showers

Both Sinks and Showers produce the same amount of Polluted Water for the amount of Water they consume. This means that you can simply pipe the output of a shower to a Water Sieve then connect the output of the sieve back to the input of the shower and it will run forever without needing any additional water beyond the water trapped in the pipe loop. The loop needs to be initially primed using a liquid pump first, then the pump can be disconnected once the clean water side is full.

## History

* Until the Rocketry Upgrade, showers were largely pointless since Sinks are faster for removing germs and the "Grimy" effect doesn't matter. After the Rocketry Upgrade, showers grant a temporary +3 Morale bonus.

v · d

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Rot Pile

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Rot Pile

An inedible glop of former foodstuff.
Rot piles break down into Polluted Dirt over time.

### Decor

-15 (3 tile radius)

**Rot Pile** is leftover from expired Food that will convert to Polluted Dirt after one cycle. It does not (as of build 526946) release Polluted Oxygen until it finishes decaying into Polluted Dirt.

## Usage

Compost can turn Rot Pile into Dirt.

Pokeshell can eat Rot Pile and excretes Sand.

If left in the place, Rot Pile will turn into Polluted Dirt over time. Sage Hatches can turn Polluted Dirt into Coal.

## Production

After Food is expired, it turns into Rot Pile.

Exuberant plants produce 4000g of Rot Pile when harvested.

## Notes

Rot Pile is not an element. Instead it is an item with element of Genetic Ooze.
Temporal Tear

The **Temporal Tear** is the farthest destination on the Starmap. It serves as the ending of Oxygen Not Included, with both the DLC and the main game included. In lore, it is a gateway to an alternate timeline or universe, which is hopefully a paradise. This is never confirmed. The duplicants and rocket sent to the Temporal Tear will never return to the colony. Once a rocket has breached the temporal tear, the achievement of "The Great Escape" will be earned.

In the Spaced Out DLC, the Temporal Tear can be opened, with the Temporal Tear Opener, located on the frozen planetoid.
Once open, the Tear will cause meteor showers once a cycle on the frozen planetoid, until you save and reload the game.

In the Spaced Out! DLC, if you send a duplicant through the Temporal Tear in a Rocket, you will see a cutscene (Similar to the Spaced Out! Short) before being given a view (centered on your Printing Pods) of each colonized Planetoid, followed by a Pop-Up with [[]]
Rover's Module

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-449549*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-449549*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Rover's Module

Deploys the Rover Bot for remote Planetoid exploration.
Deployment is available while in a Starmap hex adjacent to a Planetoid.

Rover can conduct explorations of planetoids that don't have Rocket Platforms built.

## Materials

### Metal Ore

200 kg

The **Rover's Module** deploys the Rover Bot for remote Planetoid exploration.

It needs to be filled manually with 500kg Metal Ore, the same ore type as the Module itself has been built with.

Deployment is available while in a Starmap hex adjacent to a Planetoid.

* The Rover Lander
* The Rover Bot

## See Also

* Rocketry in Spaced Out
* Rover
* Trailblazer Module

v · d

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Steel/fr

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EU-279457*. It may contain inaccuracies.

## Acier

L'acier est un alliage composé de fer et de carbone. Indispensable à la fabrication d'objets garantissant la pérennité des installations à la surface de la carte sujette aux chutes de bolides spatiaux. Anciennement catégorisé comme une ressource de type Matériau Manufacturé, catégorisé comme Métal Brut avec le patch Space Industry.

## Utilisation

L'acier en tant que matériau de construction augmente la température de surchauffe de 200 °C, contrairement à l'augmentation habituelle de 50 °C par le biais des autres métaux raffinés.

Dès la mise à jour Cosmic, l'acier a été ajouté en tant que recette à la raffinerie de métaux. La recette n'apparaîtra dans la raffinerie de métaux qu'après avoir obtenu le fer ( minerai de fer -> fer) du Broyeur de Roche ou de la Raffinerie de métal , et le Carbone Raffiné ( Charbon -> Charbon raffiné) du four et la chaux ( Coquille d’Œuf ou Fossile -> Chaux) du Broyeur de Roche. L' acier est nécessaire pour la totalité des composants en Fuséologie.

## Trivia

Avant le patch Space Industry, l'acier était considéré comme un Métal Raffiné. Maintenant catégorisé comme Métal Brut, il est devenu possible de fabriquer beaucoup plus d'équipement dans cet alliage.
Rover

*This article is related to DLC content of Spaced Out.*

A curious bot that can remotely explore new Planetoid locations.
It has a chemical battery with 180 kJ charge.
Using 30W it has a lifetime of 10 cycles.

The **Rover** is an automated robot that can explore and build a small base on a new Planetoid before Duplicants get there. They get deployed from orbit by Rover Modules and do not need a Rocket Platform to land. They operate on an internal battery, which has a defined lifespan and cannot be recharged.

Rovers have the same movement abilities as a Duplicant. They are able to traverse ladders, jump up 2 tiles, and jump over one.

Rovers will seek out errands just like Duplicants do, but are limited in the errands they can perform. They can dig materials of regular hardness, store materials, and construct buildings in the first two tiers of research. That leaves many things they cannot do:

* Cannot construct any building that requires Advanced Research or greater; **most importantly, it cannot build a Rocket Platform**.
* Cannot operate Manual Generator or other machinery
* Cannot Mop fluids, nor collect from a Pitcher Pump. However, they CAN supply to a Bottle Emptier
* Cannot dig through hard materials
* Cannot Disinfect or Repair
* Cannot Attack critters
* Cannot uproot plants

A Rover has no Skills and its attributes never increase. Therefore it performs tasks slowly.

The main advantage a Rover has over a Duplicant is that it has no external needs. It does not eat, sleep, or use the toilet, so it can work uninterrupted for as long as its battery lasts. It does not breathe, so it can work underwater or in vacuum without difficulty. It can tolerate extremely high (up to the metal's melting point it was built from) and extremely low temperatures. It is also not affected by radiation.

The Rover's battery runs down at a constant rate no matter what task it is doing, even if it is idle. It lasts about 10 Cycles. Once the battery is dead, the Rover deactivates permanently. It may be deconstructed to provide 100 kg of the Metal Ore that was supplied to its rocket module.

The Rover's lander can be deconstructed to provide another 400 kg of the same Metal Ore.

## Bugs

As of U46-550759, there is a bug that lets Rover operate even though the chemical battery runs out. It even shows in the info box that the Rover has been "Shut Down", however, it will still perform more tasks given to it; until the game is closed and reopened.
Rocky Asteroid

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This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Resources

### 3

  Stone Hatch

**Rocky Asteroid** is a space destination with a distance of 20,000 km. It is composed of roughly equal amounts of Raw Metals, in the form of Copper Ore and Iron Ore, and Raw Minerals, in the form of Sedimentary Rock and Igneous Rock.

## Utilization

The Rocky Asteroid is a renewable source of Raw Metals and Raw Minerals. It is located at a distance of 20,000 kilometers. The optimal Rocket configuration for a space mission to the Rocky Asteroid consists of either 4 cargo modules and 2 Liquid Fuel Tanks, or 6 cargo modules and 3 Liquid Fuel Tanks, both returning 2.22 kilograms of cargo (if using Cargo Bays) for every 1 kilogram of Petroleum fuel.
Using a Biological Cargo Bay will return Stone Hatches.

## Tips

* The similarly distant Metallic Asteroid provides a greater quantity of the same metals in their refined rather than raw form. As such, missions to the Rocky Asteroid to acquire Raw Metal to refine are counterproductive.
* It is, however, the only renewable source of ore in the event that it is needed for repairs.

## History

* **RU-284571**: Introduced.
* **RU-284571**: Iron Ore was removed from drop-table.
Table Salt

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Table Salt

A seasoning that Duplicants can add to their Food to boost Morale.
**Only the finest grains are chosen.**

### Hardness

0 (Very Soft)

**Table Salt** is a Miscellaneous Resource refined from Salt.

## Usage

Table Salt is stored in Mess Table. Duplicants will consume Table Salt when eating at Mess Tables. Each Mess Table can store up to 5 g Table Salt. Each usage consumes 1 g Table Salt and grants +1 Morale bonus to Duplicants.

## Production

Rock Crusher can refine Salt into Table Salt. 100 kg Salt = 5 g Table Salt + 100 kg Sand.

## Notes

Table Salt is not an element. Instead its element is Salt.
Solid Management

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *AP-398142*. Unreflected changes in the discussed game mechanics are detailed here: **FA-471618**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *AP-398142*. Unreflected changes in the discussed game mechanics are detailed here: **FA-471618**
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Unlocks

* Conveyor Rail Germ Sensor
* Conveyor Rail Element Sensor
* Conveyor Rail Thermo Sensor
* Solid Filter
Refined Phosphorus

This article has not been revised for the current version (***U50-587362***). It was last updated for *U44-537329*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U44-537329*. It may contain inaccuracies.

## Refined Phosphorus

(P) Refined Phosphorus is a chemical element in its Solid state.

### Properties

 Bait, Solid, Consumable Ore, Flammable

**Refined Phosphorus** is a Consumable Ore. It does not spawn as tiles in the world, but rather must be processed from Phosphorite.

## Usage

Azure Bugs and Abyss Bugs can eat Refined Phosphorus. They are also attracted Airborne Critter Bait using Refined Phosphorus as bait.

The Geotuner uses Refined Phosphorus to boost both the output and temperature of metal volcanoes.

## Production

Melting Phosphorite produces Phosphorus (Liquid) which can be frozen to produce Refined Phosphorus. This process generates significant heat because the SHC of Refined Phosphorus (0.77) is greater than Phosphorite (0.15).

## History

* **U44-535720**: Renamed Phosphorous to Refined Phosphorus to make it easier to differentiate from Phosphorite.
Sculpting Block

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Sculpting Block

Majorly increases Decor, contributing to Morale.
Must be sculpted by a Duplicant.

Duplicants who have learned art skills can produce more decorative sculptures.

## Materials

### Raw Mineral

200 kg

**Sculpting Block** is a decorative building in the Furniture category that provides a Decor bonus to its surroundings and can be sculpted to provide a further bonus. The quality of the sculpture influences this bonus with higher quality sculptures from highly skilled artistic Duplicants producing the best Decor bonuses.

Sculpting Blocks are most efficient on high traffic areas where taller, more powerful art pieces like the Metal Block do not fit.

There is 1 kind of crude, 1 kind of quaint and 4 kinds of masterpiece sculptures; one of the masterpieces is locked behind a Blueprint.

## Tips

* Building Sculpting Blocks with Sandstone gives an extra +10% total Decor bonus; building with Granite or Ceramic gives +20% total Decor.

## See also

* Large Sculpting Block
* Ice Block
* Marble Block
* Metal Block

## History

* **U44-535720**: Added Blueprint sculptures.
* **QLM1-299745**: Introduced.

v · d

 Buildings

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Research Module

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

*This article is related to content of the Base Game. There may be a version for the  DLC, see Rocketry\_(Spaced\_Out).*

## Research Module

Completes one Research Task per space mission.
Produces a small Data Bank regardless of mission destination.

Generated Research Points become available upon the rocket's return.
Data banks can be used at virtual planetariums to produce additional research points.

### Effects

Rocket surveys destination and provides Data Banks on return

## Materials

### Steel

200 kg

**Research Module** is a rocket module used to conduct research to further progress on the tech tree and survey space mission destinations. It weighs 200 kg.

Note: This page references parts for the base game of Oxygen Not Included. For information about rocketry in Spaced Out, see Rocketry (Spaced Out).

## Usage

Each mission destination has five areas of research that can be surveyed once for 50 data banks each. Each research module can survey one area per trip. In addition to that, not all materials that can potentially be brought back with a cargo module are known beforehand, and are revealed as soon as areas marked with (!!) are researched. As rocket modules are calculated from top to bottom, in order to return newly discovered materials on the same launch that they are discovered, the research modules must be built above the cargo bays.

While the planet description talks about having Research Modules "installed", research modules will not be left behind, and can be re-used repeatedly. Once a planet has been completely surveyed, research modules will return with 10 data banks per module.

Research Modules will always provide 10 data banks each, this is IN ADDITION to the 50 data banks from the areas of interest.

## Tips

The ideal composition for a research vessel is Command Capsule + 5x Research Module + whatever propulsion is currently available.

* Steam Engine can get to 10,000 km.
* Solid Fuel Thruster + Steam Engine can get to 20,000 km.
* Petroleum Engine can get to 80,000 km by using Oxylite and to 130,000 km using Liquid Oxygen.
* Hydrogen Engine can get anywhere with Liquid Oxygen.

## See also

* Space Mission
* Data Bank
* Virtual Planetarium

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 Buildings

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Raw Mineral

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

**Raw Mineral** is one of the types of Resources. They are used for some Buildings, especially pipes and some tiles.
Solid Rocket Port Loader

This article has not been revised for the current version (***U50-587362***). It was last updated for *U38-486708*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U38-486708*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Solid Rocket Port Loader

Allows Solids to be loaded to the storage of a linked rocket.
Automatically links when built to the side of a Rocket Platform or another Rocket Port.
Uses the solid material filters set on the linked Rocket Platform.

Rockets must be landed to load or unload resources.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

400 kg

**Solid Rocket Port Loader** allows Solids to be loaded into the storage of a linked rocket.

## Usage

Automatically links when built to the side of a Rocket Platform or another Rocket Port.

Uses the solid material filters set on the linked Rocket Platform.

## See Also

* Solid Rocket Port Unloader
* Cargo Bay
* Large Cargo Bay
* Rocketry in Spaced Out

v · d

 Buildings

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Sweepy

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

**This article may need cleanup to meet quality standards.**

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Sweepy

An automated sweeping robot.
Picks up both Solid and Liquid debris and stores it in a Sweepy Dock.

### Health

50

**The Sweepy** is an automated sweeping robot that cleans up debris left on the ground.

Sweepy can be made by the Sweepy Dock, which is located in the Utilities bar

A Sweepy can hold up to 500 kg of materials. When it collects over 500 kg of debris, it will try to return to its Sweepy Dock to deliver collected materials and liquids.

The Sweepy will explode when its dock is destroyed.

The Sweepy can be renamed to anything you wish by clicking on it, and then clicking on the "rename" button next to its name.

The Sweepy cannot move vertically through any means, and is unable to cross gaps of any size.

* It also does an expression that runs for several in-game seconds when it encounters any gap; thus, it should be deployed in a pit.

## Suggested Uses

Where Dupes are available, or in locations that are monitored by an Auto-Sweeper, Sweepy is vastly outperformed, especially in the matter of gathering Solids.

However, Sweepy is of use in Spaced Out!, which features some places that are very hazardous to Duplicants. The most notable example of this is radioactive biomes that are inhabited by Beetas; the locals ignore the robot.

Furthermore, compared to the Auto-Sweeper, Sweepy can mop floors and collect liquids. Again, this is of use in radioactive biomes with Beetas; Beetas have fast life cycles and will release Nuclear Waste when they die. Sweepy can collect this more safely than Dupes with Lead Suits could.

Where Sweepy can shine is in frequently flooded places, like in vicinity of Jet Suit Dock, if the player uses Yellow Alert Priority frequently, thus leading to making a mess by Duplicants.

## Trivia

* Since any Sweepy will explode when its dock does not exist, a Sweepy can be spawned in sandbox/debug mode but immediately explodes upon doing so. Instead, spawn 25kg of refined metal and get a Duplicant to deliver it to a Sweepy Dock and it will be crafted.
* Sweepy does not have a decor bonus on its own, but can be used as a display (like the Pedestal).
* Sweepy will not wander further than ~30 tiles from its dock in either direction.
* Sweepy cannot fall off a tile unless the tile underneath is destroyed.
* Sweepy will not pick up critter eggs.
* When Sweepy is on a horizontal Mechanized Airlock or Manual Airlock when it opens, the Sweepy can fall and become separated from its dock, requiring a Duplicant to retrieve it and return it to its dock.
Teleporter Receiver

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-466203*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-466203*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Teleporter Receiver

The functional remnants of a intricate Teleportation system.

This is the incomming side.

### Deconstructible

 **Demolition** skill required

The **Teleporter Receiver**  is a Building found in Ruins on every starting and secondary Asteroid in Spaced Out!. It has a counterpart, the Teleporter Transmitter on another Asteroid to which it can send Duplicants to.

* The Teleporter Ruins on the starting Asteroid.
* Both Teleporters are with the Cryotank on the secondary Asteroid

## Trivia

* According to the Research Note: "A Paradox" a Gravitas Researcher writes about the moral and ethical implications of pursuing teleportation, heavily implying that the Teleporters merely create clones of the subjects while destroying the original.

## See Also

* Teleporter Transmitter
* Supply Teleporter Input
* Supply Teleporter Output
Temperate Biome

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

*This article is related to content of the Base Game. There may be a version for the  DLC, see Sandstone Biome.*

**Temperate Biome** is the starting Biome in several Asteroid Types. It contains rich resources to help Duplicants survive in the early game.

## Elements

There is no liquids in baseline generation. The Water in Temperate Biome is generated by the terrain features.

## Features

### Small Empty Lake

A Water lake surrounded by Fertilizer, Sand, Sandstone and Oxygen.

### Metal Vacuum Room

A Vacuum room surrounded by Copper Ore and Coal.

## Variants

### Start

The Start variant of Temperate Biome is the starting point in relevant asteroid types.

#### Small Lake

Similar to Small Empty Lake, but with more Water.

#### Flat Lake

Similar to Small Lake, with additional Dirt and Algae.

### Mini Metal

The Mini Metal variant has more Copper Ore and Carbon Dioxide but no Oxygen.

It has Metal Vacuum Room feature in the center.

### Mini Water

The Mini Water variant has more Carbon Dioxide and Water but no Oxygen.

It has the Small Lake feature in the center.

### Mini Algae

The Mini Algae variant has the Algae Deposit feature in the center.

#### Algae Deposit

An Algae deposit surrounded by Dirt and Sandstone.

### Desert

The Desert variant predominantly filled with Sand, and has no Algae.

It is much hotter than base version, starting at around 70°C.

The Desert variant has no terrain feature.

### Start Cold

The Start Cold variant is same as Start variant except that its temperature is at 10 °C - 15 °C.

### Mini Metal Cold

The Mini Metal Cold variant is same as Mini Metal variant except that its temperature is around -5 °C.

### Mini Water Cold

The Mini Water Cold variant is same as Mini Water variant except that its temperature is around -5 °C.

### Mini Algae Cold

The Mini Algae Cold variant is same as Mini Algae variant except that its temperature is around -5 °C.

### Frozen

The Frozen variant has additinal Snow element. Its temperature is around -30 °C.

It has Metal Vacuum Room feature and several Frozen Lake features.

#### Small / Medium Frozen Lake

A Snow and Ice room with Oxygen, surrounded by Fertilizer, Sand and Sandstone.

#### Flat Frozen Lake

A Snow and Ice room with Oxygen, surrounded by Fertilizer, Sand, Dirt, Algae and Sandstone.

## Trivia

* Temperate Biome is named Sandstone in game code.
Reed Fiber

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Reed Fiber

A ball of raw cellulose used in the production of Clothing and textiles.

### Properties

 Fiber

**Reed Fiber** is the material for clothing and buildings. Reed Fiber can be harvested from Thimble Reed, or shearing the scales of Dreckos.

## Usage

It is used to make:

* Clothes in the Textile Factory.
* Primo Garb in the Clothing Refashionator.
* Atmo Suit in the Exosuit Forge.
* Insulation in the Molecular Forge.
* Carpeted Tile.
* Blank Canvas, Portrait Canvas, Landscape Canvas.

## Notes

* Reed Fiber is an item made of Genetic Ooze.
Supply Teleporter Input

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-466203*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-466411**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-466203*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-466411**

*This article is related to DLC content of Spaced Out.*

## Supply Teleporter Input

A machine capable of teleporting Liquid, Solid, and Gas resources to another Asteroid

The tubes at the back disappear into nowhere.

### Requires

It can be activated by a Duplicant with the Field Research skill.

### Deconstructible

 **Demolition** skill required

The **Supply Teleporter Input** is a Building found in Ruins on every starting and secondary Asteroid in Spaced Out!. It has a counterpart, the Supply Teleporter Output on another Asteroid to which it can send resources, and always spawns with Conveyor Loader, and some Conductive Wires.

* The Supply Teleporter Output Ruins in a Ocean Biome.

## See Also

* Supply Teleporter Output
* Teleporter Transmitter
* Teleporter Receiver
Red Alert

Red alert is a state that can be toggled on or off. Turning it on forces Duplicants to prioritize work over basic needs.

## Description

To switch red alert on or off, click the exclamation point "!" next to the cycle time controls. When toggled on, the edges of the screen glow red and a notification highlighted red will appear. An alarm sound will also play.

While under red alert, all duplicants will enter an emergency state and ignore their needs (sleeping, bladder, etc.) to focus on work. This results in high amounts of stress from lacking sleep, full bladder, and hunger. This emergency state should only be used shortly, as using it for a long time may cause death from ignored needs.

## Example Scenario

In certain scenarios, red alert will be needed for the Colony's survival. Red alert can be used to rescue a trapped duplicant during the night (while other duplicants are sleeping) and in imminent danger of death before daytime. In this scenario, the player can force all duplicants to excavate the trapped duplicant.

* Red Alert Button (off)
* Red Alert Button (on)
Super Computer

This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.

## Super Computer

Conducts Advanced Research to unlock new technologies.
Assigned Duplicants must possess the Super Computer Researching trait.

Super computers unlock higher technology tiers than research stations alone.

### Requires

Water: 50 kg per research point
Duplicant operation
Advanced Research skill

## Materials

### Metal Ore

400 kg

**Super Computer** can be operated by a Duplicant with Advanced Research skill to conduct Advanced Research and unlock new technologies; this is required for research tiers higher than 2.

It requires a Pitcher Pump or some other source of bottled purified Water to 'cool' the super computer.

* Despite the canonical description of its need for Water, the Water is outright consumed, i.e. it is gone and it does not return as hotter Water.

Super Computer does not replace a Research Station, which is still required to produce Novice Research points.

## Tips

* As a Science Building, the Super Computer receives a +10% efficiency bonus when placed inside a Laboratory.
* The research requires large amounts of water. It is advisable to ration the water in starting biome by researching only necessary techs until the reliable source of water is established.
	+ Futhermore, increments to the efficiency of research with this device increase the speed at which the points are accrued, but also increases the rate of Water consumption.
		- This also means that a Duplicant would also be spending considerable time delivering water to the Supercomputer.
* On the other hand, it can be utilized for early-game heat removal by feeding the super computer with hot water.
	+ This requires placing Pitcher Pumps on top of bodies of hot Water, and nowhere else in order to have Duplicants draw water only from this source. There are no means to restrict the use of Water to Water of specific temperatures.

## See also

* Research Station - first tier of research stations.
* Virtual Planetarium – third tier of research stations in base game.
* Materials Study Terminal – third tier of research stations in *Spaced Out!*.
* Orbital Microlab – fourth tier of research stations in *Spaced Out!*.
* Telescope – maps starmap destinations.
* Telescope in *Spaced Out!* – maps *Spaced Out!* starmap destinations.

v · d

 Buildings

see all buildings
Smart Home

This article has not been revised for the current version (***U50-582745***). It was last updated for *FA-471883*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *FA-471883*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Smart Home

Switches that grant full control of building operations within the colony.

### Requires

Interior Decor

**Smart Home** research unlocks several basic Automation buildings.

## Unlocks

* Automation Overlay
* Signal Switch
* Automation Wire Bridge
* Automation Wire
* Duplicant Motion Sensor
Terrestrial Planet

This article has not been revised for the current version (***U50-587362***). It was last updated for *QLM2-309851*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *QLM2-309851*. It may contain inaccuracies.*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*
The Terrestrial Planet is a space destination. It has water, oxygen, dirt, algae, pacu eggs, and bristle blossom seeds.
Solid Carbon Dioxide

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Solid Carbon Dioxide

(CO2) Carbon Dioxide is an unbreathable compound in a Solid state.

### Properties

 Solid, Liquefiable

**Solid Carbon Dioxide** is the solid state of Carbon Dioxide. It is converted from Liquid Carbon Dioxide when heating it up to -58.55 °C / -73.39 °F (freezing point - 2 °C).

## Production

 It can be harvested on rocket missions to renewable Space POIs:

* In Ice Asteroid Fields at a rate of 378 – 1134 kg per cycle.
* In Oily Asteroid Fields at a rate of 116.3 – 387.5 kg per cycle.
* In Exploded Ice Giants at a rate of 108 – 324 kg per cycle.
* In Oxidized Asteroid Fields at a rate of 108 – 324 kg per cycle.
* In Salty Asteroid Fields at a rate of 54 – 162 kg per cycle.
Sun Lamp

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Sun Lamp

Gives off Sunlight level Lux.
Can be paired with a Beach Chair.

An artificial ray of sunshine.

### Effects

Light Range: 16 tiles
Brightness: 40000 Lux

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Glass

50 kg

**Sun Lamp** is a recreational building that provides sunlight level Lux. It can be paired with the Beach Chair to improve the morale bonus from the beach chair.

## Mechanics

The Ceiling Light provides its largest horizontal light coverage to the 11th level below it (23 tiles coverage width).

## Tips

* Since Lux drop-off follows an inverse square relationship to distance, the lamp has to be placed very close to the Beach Chairs to get any benefits.
* Gas Grass can be grown under Sun Lamps, however net energy gain is dubious.
* Duplicant Motion Sensor or other automation can help minimize the massive continuous power drain of Sun Lamp.

v · d

 Buildings

see all buildings
Sensitive Microimaging

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

*This article is related to DLC content of Spaced Out.*

## Sensitive Microimaging

Computerized systems do the looking, so Duplicants don't have to.

## Unlocks

* Cartographic Module
* Automation Broadcaster
* Automation Receiver
Storage Tile

Used to built the wall and floors of rooms.
Provides built-in storage for small spaces.

Storage tiles keep selected non-edible solids out of the way.

**Storage Tiles** store solid resources of your choosing.

Elements stored in a Storage Tile won't transfer heat or off-gas.

## Usage

Storage Tiles provide storage without taking room in tight spaces, like rocket interiors.

Unlike a Storage Bin it can only store one type of resource, a duplicant operation is needed to toggle the selected option.

## Bugs

* Atmo Suits ignore the capacity limit
* An Auto-Sweeper accessing from the bottom-right sometimes won't take items out of it
Sulfur Geyser

This article has not been revised for the current version (***U50-582745***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U46-552078*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Sulfur Geyser

A highly pressurized geyser that periodically erupts with boiling Liquid Sulfur.

### Effects

Liquid Sulfur: Average 1.5 kg/s @ 165.2 °C

### Deconstructible

No

**Sulfur Geyser** is a renewable source of Sulfur, albeit in liquid form.

While erupting, emission can be blocked by over-pressurization. The maximum pressure it will emit at is 50 kg. When Sulfur is emitted, it will heat up the surrounding area and freeze into its solid state.

## Sulfur Geyser Taming

Sulfur Geysers can be kept in a Steam Room with a Steam Turbine on top, which will allow it to cool down to 125°C, which is still about 10°C above it's freezing point. It can then be pumped into an actively cooled pool of water down to 50°C (palatable for Grubfruit Plants), the Thermo Aquatuner for which can be in the Geyser Room. To maximize the Sulfur Pool's heat transferance rate it's best to keep the pool of Sulfur as massive as possible without taking a second tile in height at 740kg/tile.
Sensors

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
**Sensors** are the way that buildings can be made to interact with the environment using Automation.

## List of Sensors

Atmo Sensor

Atmo Sensor

Hydro Sensor

Hydro Sensor

Thermo Sensor

Thermo Sensor

Wattage Sensor

Wattage Sensor

Cycle Sensor

Cycle Sensor

Timer Sensor

Timer Sensor

Germ Sensor

Germ Sensor

Gas Element Sensor

Gas Element Sensor

Liquid Element Sensor

Liquid Element Sensor

Critter Sensor

Critter Sensor

Weight Plate

Weight Plate

Duplicant Motion Sensor

Duplicant Motion Sensor

Space Scanner

Space Scanner
 Liquid Pipe Sensors
These sensors interact with the contents of a liquid pipe.

Liquid Pipe Element Sensor

Liquid Pipe Element Sensor

Liquid Pipe Germ Sensor

Liquid Pipe Germ Sensor

Liquid Pipe Thermo Sensor

Liquid Pipe Thermo Sensor

These sensors interact with the contents of a gas pipe.

Gas Pipe Element Sensor

Gas Pipe Element Sensor

Gas Pipe Germ Sensor

Gas Pipe Germ Sensor

Gas Pipe Thermo Sensor

Gas Pipe Thermo Sensor

These sensors interact with the contents of a Conveyor Rail.

Conveyor Rail Element Sensor

Conveyor Rail Element Sensor

Conveyor Rail Germ Sensor

Conveyor Rail Germ Sensor

Conveyor Rail Thermo Sensor

Conveyor Rail Thermo Sensor
Sugar Engine

This article has not been revised for the current version (***U50-582745***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U40-494396*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Sugar Engine

Burns Sucrose to propel rockets for space exploration.

Not the most stylish way to travel space, but certainly the tastiest.

## Materials

### Metal Ore

500 kg

The **Sugar Engine** is one of the first engines available to the Dupes. It stores 450 kg Sucrose. This engine needs oxidizer to operate.

Since Sucrose can only be acquired by ranching Divergents, and can be used as fertilizer, the similarly early researched Carbon Dioxide Engine is the more common option. The sugar engine, however, has the advantage of double the range of the former engine specifically for round trips due to the ability to refuel the engine immediately after landing by storing solid sucrose fuel in the spacefarer module via storage bin.

## Trivia

The sugar engine resembles a package of multi-colored sugar candy known as "Rockets" in Canada (often called "Smarties" in the USA).

## See Also

* Carbon Dioxide Engine
* Rocketry in Spaced Out
* Steam Engine
* Petroleum Engine
* Small Petroleum Engine

v · d

 Buildings

see all buildings
Smart Storage Bin

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Smart Storage Bin

Stores the resources of your choosing.
Sends a Green Signal when bin is full.

Smart storage bins allow for the automation of resource organization based on type and mass.

### Auto Out

**Green**: Full
**Red**: Not full

## Materials

### Refined Metal

200 kg

**Smart Storage Bin** is a building that can store 20 tons (20,000 kilograms) of material. Unlike regular Storage Bins, they can output Automation signals when powered.

The default storage capacity is 20 tons (same as the regular Storage Bin) and can be manually set to a smaller number by player.

## Tips

* Can be used to automatically stop production when full. But since this building permanently draws 60 W of power, it may be a better option to use a Weight Plate on a buildings output. This allows only a limit of 2 kg, but extending it with a Auto-Sweeper which instantly fills an Storage Bin will allow higher limits. This only works properly if there are no other Storage Bins which accept the produced material because otherwise the weight plate will get sweeped by Duplicants.

## See also

* Storage Bin

v · d

 Buildings

see all buildings
Smart Storage

This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Smart Storage

Completely automate the storage of solid resources.

## Unlocks

* Conveyor Overlay
* Automatic Dispenser
* Auto-Sweeper
* Smart Storage Bin