The Hellwalker

**Level 21:** Proficiency Bonus +7

**Level 22:** Ability Score Improvement

**Level 23:** Boosted Cantrips. (5 die)

**Level 24:** Proficiency Bonus +8

**Level 25:** Omega Demon Form, Ability Score Improvement

    Omega Demon Form: While in this form your flying speed increases to 150 ft. you gain a second pair of temporary arms, your head becomes more goat-like. As a bonus action you can attempt to terrify all creatures of your choice within 60 ft of you, they must make a wisdom save DC 22. Must use all their movement to get as far away from you as possible as long as you're in this form. Also while in this form you gain an extra amount of temp hp equal to your level \*2. And your ac increases by 3.

**Level 26:** Blood Torrent

Blood Torrent: As an action you can instead of attacking cause a whirl of blood around yourself, this blood whips out in tendrils, and a choice of 4 creatures within 30 feet of you must make a strength save against your spell save dc, on a fail the creature is grappled and takes 12d10 necrotic damage a round they are grappled. This can only be done once a day.

**Level 27:** Creation

Creation: You can create an object of large size or smaller as a bonus action of any material of your choice, this object only lasts 1 minute, and can be freely controlled through the air like the spell telekinesis is affecting it. You can only have one creation up at a time.

**Level 28:** Proficiency Bonus +9, Consume Soul

Consume Soul: in less than 1 minute after a being within 120 feet of you has died, you can consume their soul as an action. You gain a small portion of their abilities, (weaker version) you can only have 1 of these traits at a time. Once you consume another soul you lose your last ability and gain a new one from the recently consumed soul.

**Level 29:** Ability Score Improvement

**Level 30:** More Immunities, Cantrip Bonuses (6 die)

More immunities: You now gain immunity to necrotic, and piercing damage, and your slashing damage immunity now also works with magical slashing, and you heal from fire instead not being affected by it.

**Level 31:** Card Cezar

Card Cezar: as a bonus action you can pull 1d4+1 cards from your subclass instead of just 1

**Level 32:** Proficiency Bonus +10

**Level 33:** Ability Score Improvement, Extra Attack

**Level 34:** Demon Vision, Creation (2)

Demon Vision: you can see 10 feet in magical darkness.

**Level 35:** Ungodly Demon Form

Ungodly Demon Form: You no longer fly with wings, but you levitate, and your flying speed in this form is now 250 feet. You now have 6 arms, and the extra arms that are large can deal there own attacks, the two top arms can hit within 10 feet of you, and deal 2d8+ your strength, the bottom two arms can reach 20 feet and deal 4d8+ your strength. You size is now huge. And your ac is also +3 like your omega form does. If he runs out of hp while in this form he returns to normal with half of what he had when he changed into it.

6 eyes: each turn as  bonus action you can roll a d6,

1- a small beam shoots out a target within 60ft, this beam causes a dex save, on a fail the creature takes 12d10 necrotic damage, half on a success

2- a creature of your choice in eye sight must make a con save, on a fail the creature is washed over with pain, and takes 8d12 radiation damage

3- A creature within 30 feet of you must make a strength save, on a fail the creature is grappled by an invisible force.

4- a creature within 60 feet must make an intel save, on a fail the creature now has disadvantage on attacks and saves, they can remake the save on the end of their turn.

5- A creature within 120 feet must make a wisdom save, on a fail the creature takes 10d6 psychic damage, and the creature’s movement is halved for a minute or until the save is completed on the end of their turn.

6- a 30ft cone from where this eye is pointed is a zone where no magic can exist, if magic is casted inside or through it the caster must make a charisma saving throw to have there effect go through.

**Level 36:** Proficiency Bonus +11

**Level 37:** Ability Score Improvement

**Level 38:** Improved Immunities

Improved Immunities: Your piercing immunity now makes you immune to magical piercing, you now also have immunity to bludgeoning damage

**Level 39:** Cantrip Bonuses (7 die), Card Bonuses, More resistances

Card Bonuses: all your cards are now twice as effective.

More Resistances: You gain resistance to Radiant damage.

**Level 40:** Ability Score Improvement, Perfect Demon Form

   Perfect demon form: Your size becomes gargantuan, your speed is increased to 300 While in this form your terrify option, now has 300 feet of range of creatures to affect, your DC is now a 28 to pass this save. You also now have a celestial presence, and a Fiend presence when being searched. If he runs out of hp while in this form he returns to normal with half of what he had when he changed into it. His AC is increased by 5, and his hp in this form is increased by his level \*3

8 Symbols: Roll a d8, to determine the effect being used as a bonus action.

1-The eye of Revulsion- a small beam shoots out a target within 60ft, this beam causes a dex save, on a fail the creature takes 12d10 necrotic damage, half on a success

2-The eye of Affliction- a creature of your choice in eye sight must make a con save, on a fail the creature is washed over with pain, and takes 8d12 radiation damage

3-The eye of Fright- A creature within 30 feet of you must make a strength save, on a fail the creature is grappled by an invisible force.

4-The eye of Neglect- a creature within 60 feet must make an intel save, on a fail the creature now has disadvantage on attacks and saves, they can remake the save on the end of their turn.

5-The eye of Depression- A creature within 120 feet must make a wisdom save, on a fail the creature takes 10d6 psychic damage, and the creature’s movement is halved for a minute or until the save is completed on the end of their turn.

6-The eye of Catastrophe- a 60ft cone from where this symbol is pointed is a zone where no magic can exist, if magic is casted inside or through it the caster must make a charisma saving throw to have there effect go through. This can be moved each time you roll a 6, to any location within 60 feet of you.

7-The eye of Reverberation- While this symbol is up every creature within 60 feet expect for you cannot hear, and must make a Wisdom save on there turn, on a fail they bleed from there ears, and take 12d10 psychic damage

8-The eye of Indignation- WRATH, While this symbol is up each creature of your choice must make a charisma save, on a fail they will submit to your internal rage ability. This ability works within 60 feet of you.