The Attraction

## [Ability] Springlock Suits

A rusted old Springlock Suit spawns on every hook. Suits do not respawn on hooks when they are removed, but The Attraction can move empty Suits between hooks by carrying the empty Suit (The Attraction cannot carry an Empty Suit and a Survivor at the same time). Sabotaging a hook with a Suit attached detaches the Suit and causes it to fall to the floor where it is unusable unless it is put back onto a hook. Whenever a Survivor is hooked onto a hook with an empty Suit, they will be stuck inside the Suit until they are assisted by another Survivor (the assisting Survivor unlocks the suit so the victim can crawl out of their death sentence). Toolboxes speed up Suit removal and allow trapped Survivors to free themselves. If an assisting Survivor fails a Skill Check, they will lose one health state and scream in pain. If a trapped Survivor fails a Skill Check while attempting to free themselves, they will enter the dying state and scream in pain.

Whenever a trapped Survivor performs a rushed action, there is a 40% chance they will be required to make a Skill Check. Failure to succeed at the Skill Check causes the internal structure of the suit to compress, putting the trapped Survivor in the dying state and revealing their location by screaming in pain. Trapped Survivors leave scratch marks *Considerably* closer together.

> *"Let see how many times you can be pulled apart, and put back together again…" -William Afton*
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## Perks

### Hex: Happiest Day

You know how to lure your victims into your traps with the ease only a cold-hearted killer can experience. If a Survivor cleanses the totem this perk is attached to, their aura will be revealed to you for 3/4/5 seconds and all other totems will be blocked by The Entity for 30/40/50 seconds.

> *"I am still here." -William Afton*
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### Mechanical Menace

Your experience with technical equipment gives you efficiency like a well-oiled machine. When you damage a generator, noises you make are reduced by 80%/90%/100%. When the final generator is completed, the Hatch is revealed to you for 3/4/5 seconds.

> *"Hide if you want, it did not save the others." -William Afton*
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### Destructive Tendency

The notion of progress and protection is revolting to a dark, chaotic presence. Attacking an untouched pallet with your basic attack breaks the pallet, but all other noises while breaking the pallet are muted to you. It takes 5/4/3 seconds to break a standing pallet.

> *"Suffer now, like all those who stood before me." -William Afton*
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## Normal Weapon (Rotting Slash)

You lash out with your mechanical arm, mercilessly lacerating the flesh of all you hit.

## Memento Mori (Pizza Party)

You pick up the poor Survivor and stare them down with your lifeless eyes before throwing them back onto the ground with a 'thud'. You mercilessly rip a gaping hole in the victim's stomach and shove a moldy slice of pizza inside the Survivor. Leaning down, you repeatedly punch the victim's face into a pocket of craters as your internal music box plays a broken rendition of 'Happy Birthday' before standing up to admire the newest corpse you've created.

## Map (Fazbear Ruins)

A large pizzeria after being burnt to the ground. Ash-covered piles of debris provides cover as players wander through blood-stained corridors of the establishment. Survivors will either start in an office or near the front doors; both of which are lost in a maze of sounds and smells designed to confuse even the smartest players. A small parking lot surrounds the main center of the map (the pizzeria) for the exit doors and perhaps a generator or two...should players be willing to sneak through tall grass and abandoned cars.

## Add-Ons

### Common

* Rusted Joints (Stacks)

A collection of worn parts that make professional equipment safety standards cry out for mercy. Skill Check chances for trapped Survivors are increased by 10%

* Padded Stuffing

The rough exoskeleton of the suits are replaced with a softer finish designed with employee comfort in mind. Suits no longer do damage, but instead decrease base movement speed and action speed by 30%.

* Newspaper Reports

Theories of a child murderer with purple skin reminds The Attraction of his glory days. Transportation of empty and stuffed Suits increases by 15%.

### Uncommon

* Backroom Equipment (Stacks)

Useless scraps provide a cheaper and faster way to replace decaying suit parts. Trapped Survivors' Skill Checks' difficulty is increased by 10%.

* Cracked Pistons

Internal pistons allow pressure to be equally distributed along the interior of the suits, but make obnoxious noises from the strain of their task. Trapped Survivors' Skill Checks' difficulty is decreased by 10%, but noises made by trapped Survivors are increased by 30%.

* Plastic Tokens

A moldy bag of fake coins causes The Attraction to recall the terrified children he slayed. Empty suits are highlighted to you within a 24-meter radius.

### Rare

* Arrest Warrant

A useless document that makes The Attraction confident that he's spreading fear among the world. Filled suits are revealed to you in an 18-meter radius.

* Ancient Parts

The business that manufactured the suits has undergone bankruptcy and knowledge of safe suit usage has died along with it. Survivors can no longer free themselves.

* Terrifying Appearance

The designers of the suits certainly don't know how to appeal to children...or anyone, for that matter. Trapped Survivors have a fake Terror Radius of 16 meters.

### Very Rare

* Exposed Wiring

The internal structure of the suits terrify any humane person. Trapped Survivors constantly hear an imaginary Terror Radius, even if they are affected with **Oblivious**.

* Exotic Butter

A gift basket containing luxurious butter reminds The Attraction of his failures; a fate he is determined to avoid. Suits respawn on hooks every 120 seconds.

### Epic Rare

* Puppet Mask

A mask of a crying puppet fuels The Attraction with utter rage. You can immediately kill trapped Survivors if they are in the dying state.

> *"You will not be spared...you will not be saved." -William Afton*
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* Family Photograph

A faded photo of a smiling man holding a sad woman behind three children. A memory that deserves to burn in hell, along with the people inside the picture. Ten empty suits will spawn in random places around the map. The Attraction can use a *Secondary Ability* to fall to the floor and pretend to be an empty suit. If he is being disguised, he gains the **Undetectable** status. Survivors that pass The Attraction while he is disguised will get jumpscared; resulting in the **Blindness**, **Oblivious**, and **Madness II** effects for 10, 30, and 40 seconds respectively.

> *"I always come back." -William Afton*
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