0.0.30.0

**0.0.30.0**
was released on the 16th of April 2019 and was succeeded by 0.0.30.1.

## Changes

**0.0.30.0**
provided the following changes:

* A Tutorial Tale
	+ There are now tutorial servers for new players to go through before starting the main game!
	+ These appear as 'A Tutorial Tale' servers on the server board.
	+ Tutorial tasks must be completed to see the main game servers in the main menu.
	+ Tutorial tasks carry between servers, so if you're interrupted for some reason, you can resume later or on another server.
	+ Players can return to the tutorial server if they wish.
	+ PvP is outright disabled on tutorial servers.
	+ You don't need to customize your character for it, and nothing saves in the tutorial server.

* SteamVR Update
	+ SteamVR Input bindings support, you can now properly setup input mapping using SteamVR's binding UI.
	+ Knuckles Support (for those lucky people out there)
	+ Free Gesture mode for Knuckles and Oculus Touch controllers, this setting disables the traditional gesture input in favor of active gesturing.
	+ More subtle haptics.

* Wyrm Balances
	+ Reduced max spawn of Wyrms.
	+ Fixed issue where Wyrms didn't rotate to face their targets.
	+ Improvements to Wyrm spit collision detection.
	+ Wyrms slightly less likely to spit in your face when you go for a weaponized hug.
	+ Reduced spit rate of Wyrms.
	+ Reduced damage and crippling damage done from Wyrm spit.
	+ Wyrms no longer spawn immediately in the same spot as a recently felled Wyrm.
	+ Smoother spitting transition animation for Wyrms. Should be easier to predict when they pull back to spit at you.

* PVP Balancing
	+ We're reducing the amount of damage players deal to each other.
	+ This is to have less 1 hit kill scenarios, and to let you react to combat better.
	+ You deal more damage to players on the PvP server, than you do on the co-op servers with these new settings.
	+ This gives a bit more nuance to dueling, but may still change in the future, as lower tier weapons and rusty arrows are now very ineffective against players.

* Fixed issue where one of the metal handles allowed for more weapon parts than normal.
	+ (You could have made a double greatsword, with double short sword types hiding beneath them, with crystals shards inside them. But not anymore, KAKAKA.)
	+ This may cause some irregularities if your weapon was like this, or nothing at all.
* Fixed XP gain inconsistencies.
* Improved reliability of Post Boxes, ATMs and Trade Decks.
	+ There were some issues with the underlying system with them, things should be better, but keep an eye out on this one.
* Fixed instances where one strike with multiple blades would instantly proc power strike abilities.
	+ We know this is pretty cool, but we'll see if we can do something a bit more controlled as a future ability?
* Tweaked cripple values of weapons. Hammers now deal high cripple damage, along with shotel blades and scythes, as well as the forked arrows in camps.
	+ Cripple value only really applies for PVP at the moment. This will let you diversify your build if you need to keep a target in place.
* Fixed issue where spriggull meat didn't give the stat boost for their assorted stew when stewed.
* Nerfed hunger return from blueberries, apples, and basic mushrooms.
* EDIT:
	+ Added setting to "Run first, and toggle to walk" in the first settings tab. (Locomotion settings, on the top right.)
	+ Added setting to "Disable haptics when toggle-holding items." This can help save battery.