Custom Items

## Tiers

Custom Items can have 5 Tier versions: Tier 0 to Tier 4. The Tier a Custom Item has indicates not only its power level but also which Tier Area it is generally looted from. Tier increases for Custom Items represent the highest individual statistical performance increase a Custom Item can have. A Tier 4 Custom Item vs. the same Tier 0 Custom Item will be dramatically more powerful.

## Qualities

Custom Items can have Quality 1 to Quality 25 versions. Quality increases for Custom Items represent incremental statistical performance increases per every Quality level. For instance, a Quality 1 Custom Item will be much less powerful than the same Quality 25 Custom Item.

### Quality Categories

* Common Quality: Quality 1 - 5
* Uncommon Quality: Quality 6 - 10
* Rare Quality: Quality 11 - 15
* Epic Quality: Quality 16 - 20
* Legendary Quality: Quality 21 - 25

## Stats

Custom Items can come in 5 Statistic (or Stats for short) amount versions: 0 Stats to 4 Stats. If a Custom Item has 0 Stats, it has only a Tier and Quality power level but no Stats to go with it and represents a basic Custom Item. From there, Custom Items with 1 or more Stats become increasingly more rare, all the way up to the Custom Items with 4 Stats, being similar in rarity to Legendary Quality Custom Items (Qualities 21 - 25).

Weapons, Tools, Armor, Clothing, etc. can all have a range of Stats attached to them, making them unique. Stats such as Armor Penetration, Woodcutting Yield, Body Protection, Siphoning, HQM Increase, Bite Protection, Headshot Damage, and much more can all be found on Custom Items. Stats can also be repeated on the same Custom Item, making that Custom Item hyper-focused for a particular purpose.

## Item Types

* **Standard**: These are Custom Items which are based on existing items in Rust, but given much more depth with the possibility to have whole new power levels in the form of Tiers, Qualities, and a vast range of Stat combinations. Standard Custom Items can be reskinned to anything the player wishes, and pair well with our personal skins system, allowing players to import any skin that publicly or even privately exists in Rust and apply it to their Custom Item. An example of a Standard Custom Item would be a Tier 4 Compound Bow with the following stat increases: Armor Penetration, Headshot Damage, Effective Range Bonus Increase, and Siphoning. Another example being a Tier 1 Custom SMG with: Ammo Refund Chance, Ammo Refund Chance (again), and Bleeding Damage.

* **Original**: These are Custom Items which do not exist in Vanilla Rust. A few examples being: Skinning Knife, Arctic Solar Panels, Potent Medical Syringes, and many more. These Custom Items can have a vast range of Stats, but they are unskinnable (if they were skinnable to begin with) as they are/will be tied to a specific item skin.

* **Artifacts**: These are Custom Items which will be incredibly rare. Like Original Custom Items, they also cannot be skinned, as they will be tied to specific pre-determined skins. Unlike Original Custom Items however, Artifacts will always have specific and highly-elevated Stats, representing the Rust MMORPG equivalent of "named items" in other RPGs. These will generally only be obtainable from World Bosses or other hard-fought means of acquisition.