Venigusian Pantheon

In light of this troubled realm, the mysterious overdeity has imposed its commandments for the deities, also known as the divinities, with interests in Venigus. This act became known as the Consignment Contingency by the most scholarly of archpriests and saints. Whether the mortals of this plane are aware or not, the Consignment Contingency saved this plane from destruction and expulsion to Limbo from the ongoing influences of the Outer Planes.

Established as one of the commandments, the Sovereign Conduit serves as one of the most tedious means of a divine power making contact with Venigus. A narrow passage for the deities to pass through to allow direct influence and appearances on Venigus. Guarded by Helm, the divinity of Vigilance, their hosts, and patrolling inevitables, the Sovereign Conduit became a respected checkpoint for traveling deities.

Any deity that appears on Venigus from the Sovereign Conduit remains powerful, that is true, yet they shred their boons of divinity to become mortal for the time they remain on Venigus. Thus, the risk of death proves worrisome in the face of the less consequential method of a willing mortal becoming an avatar for them. Although, the avatar must be of noteworthy power lest the deity destroys their host the longer they stay. The same issue presents itself when imbuing too much power too quickly.

The other commandments are unknown to most and impose this sense of stability like the Sovereign Conduit. The knowledge of these commandments and the secrets of the multiverse can leave many mortals insane or outright end their existence on Venigus; however, a typical explanation of a commandment can be fine for mortals. The Sovereign Conduit is understood due to its impact on the faithful clerics and paladins alike, yet other commandments can prove more difficult to explain or even discover.

The groups of divinities within Venigus are as follows.

* Dark Desirables
* Renowned Primes
* Minor Divinities & Idols

There also lies the Abandoned Host, remnants of the old divinities of Venigus.

## Divinity Status

Each divine entity has a related power status. The overdeity ultimately decides on how divinity is obtained due to all divine powers being extensions of itself; requiring its approval. Power status can vary from one material plane to another. Some deities will have higher or lower power statuses in Venigus’ pantheon. As a reminder, here are each of the power statuses that deities and deity-like creatures can have.

  ***Quasi-Deity.*** A creature with enough power to be a patron and obtain divinity but is not a deity.

   ***Demigod.*** The lowest rank a deity can have and where each one begins. They generally represented one aspect of mortal life and had hundreds, or even thousands, of followers and were capable of granting spells.

   ***Lesser Deity.*** A deity who is more powerful than demigods and has more abilities. They generally had thousands, if not tens of thousands, of followers.

   ***Intermediate Deity.*** A deity who is more powerful than lesser ones and has more access to divine domains (Alternatives for *Pathfinder 2e* and a third domain for *Dungeons & Dragons 5e*; Rules for our game). They generally had over 100,000 followers.

   ***Greater Deity.*** A deity who is more powerful than intermediate ones and has more abilities. They generally had millions of followers.

   ***Elder Deity.*** A deity who is a manifestation or reflection of a fundamental concept. It no longer requires the faith of its followers for power. Nearly all elder deities have alternative divine domains (increase max from 2 to 3 alternatives).

## Divine Domains

Each divinity has one or more divine domains they govern or aid in governing. Typically, a divinity has one-to-three divine domains in *Dungeons & Dragons 5e*, while a divinity could have three-to-four divine domains with the potential of alternative divine domains in *Pathfinder 2e*. Worshippers of their deity can choose which divine domain they wish to embody and reinforce within their sects or greater communities.

### Alternative Domains

Divinities of Intermediate power or greater can provide one or more alternative divine domains. These serve as less common areas of concern for the deity, yet they will provide power to worshippers pursuing that aspect of them.

*Note: These divine domain options are intended for Pathfinder 2e play only.*

## Divine Font

Through blessings of a divinity, their most devote followers, i.e. clerics, are granted a spell known as their Divine Font. This spell can be either the *harm* or *heal* spells, and their clerics may prepare their Divine Font an additional number of times based on their highest level of cleric spell slots. Depending on the divinity, they will grant a Harmful Font or Healing Font.

Few divinities are able to grant both as a choice for their clerics to enact as part of their devoted will. Once the decision has been made, these clerics can't change their Divine Font short of a divine intervention or ethical/alignment shift (if the divinity can grant the opposing font). Rarely, a cleric will accept both the Harming and Healing fonts of their divinity to become known as a "Versatile Font."

*Note: Divine Fonts are intended for Pathfinder 2e play only.*