recursal/Fanatic-Fandom huggingface dataset:
Susan Walters

**Susan Walters** is an American actress and former model. She is best known for her roles in *NBC's Nightingales*, *NBC's Dear John* and *USA Network's The Big Easy.* She currently portrays Natalie Martin on MTV's Teen Wolf. Before this project, Susan appeared in many smaller roles on other films and television series such as *The Counterfeit Contessa* and *Seinfeld*. Prior to her acting career, Susan style="background: green; color: white; vertical-align: middle; text-align: center; " class="no table-no2"|Won the Miss Teen All American in 1981.

## Trivia

* Graduated from Chamblee Charter High School
* Married to Teen Wolf co-star Linden Ashby. She plays the mother of Lydia Martin as he plays to father of Stiles Stilinski.

## External links

* Susan Walters on the Internet Movie Database
* Susan Walters on Wikipedia
* Susan Walters on Twitter
Phasing

### Features

The ability to vibrate one's cells at a high enough frequency to become intangible.

**Phasing** is the ability to move through objects by manipulating their own matter through frequencies and/or vibrations. This power has only been demonstrated by the unnatural beings known as the Dread Doctors, whose powers were based in frequencies, and the supernatural demons known as the Oni, whose powers of Umbrakinesis allowed them to become one with the shadows and phase through objects.

## Applications

The Oni, as creatures made up of darkness and shadow, often used their phasing power to melt into the shadows. The Oni were shown to be able to climb through the floor of Derek Hale's loft to where Lydia Martin was hiding so they could use their scanning power to determine if she was possessed by the Nogitsune. The Dread Doctors, as beings who bestowed upon themselves the power to control frequencies and vibrations through unnatural means, could vibrate their body's cells so that they became intangible, preventing them from being touched by any person or object.
Ryan Kelley

**Ryan Jonathan Kelley** is an American actor nest known for his roles in *Cartoon Network's Ben 10: Alien Swarm*, the TV Movie *Prayers for Bobby* and *CW's Smallville*. Ryan comes from a large family, he had 15 siblings, He is the fifth oldest. His career began at a young age, he's appeared in many commercials as a young boy.
He portrayed Deputy/Hellhound Jordan Parrish in *Teen Wolf*

## Trivia

* Nine sisters and five brothers.
* Home schooled
* Received first movie role in first grade.

## External links

* Ryan Kelley on the Internet Movie Database
* Ryan Kelley on Wikipedia
* Ryan Kelley on Twitter
* Ryan Kelley on Instagram
* Ryan Kelley on Facebook
Max Carver

**Robert Maxwell Martensen** is an American actor best known for his roles as Preston Scavo on ABC's *Desperate Housewives*, Adam Frost on HBO's *The Leftovers* and Cadmon Lasky on the mini-series television show *Halo 4: Forward Unto Dawn*. He portrayed Aiden, a former Alpha Werewolf who was an Omega when he was killed in battle at the end of Season 3. His character was also the twin brother of fellow Werewolf Ethan, who was played by Max's twin brother Charlie.

## Trivia

* He worked on *Teen Wolf* with his twin brother, Charlie, where they played the twin Werewolves Ethan and Aiden, who were notable for once possessing the ability to merge into one giant Alpha Werewolf.
* Despite being twins, Max and his brother were actually born on different days—Charlie was born late on July 31, and Max was born very early on August 1.

## External links

* Max Carver on the Internet Movie Database
* Max Carver on Wikipedia
* Max Carver on Twitter
* Max Carver on Instagram
Michelle Clunie

**Michelle Renee Clunie** is an American actress best known for playing Melanie Marcus in Showtime's *Queer as Folk*, Ellen Beals in ABC Family's *Make It Or Break It,* and DeeDee Landrow in *The Jeff Foxworthy Show*.

In *Teen Wolf*, she played Mrs. Finch, the strict but fair science teacher that is later revealed to be an Alpha Werewolf and member of the Primal Pack.

## Trivia

* In addition to a career in acting, Clunie also has a history as a ballet dancer and a violinist in recitals and opera orchestras.
	+ In fact, Clunie has stated that she sold her violin for $200 when she was nineteen years old in order to move to Los Angeles and pursue her acting career.
* Clunie is also an activist for civil rights, particularly for LGBT equality as well as for the Democratic Party as a whole.
* Clunie has residences in both New York City and Los Angeles.
* She has a French bulldog named Jimi.

## External links

* Michelle Clunie on the Internet Movie Database
* Michelle Clunie on Wikipedia
Season 6 Co-Stars

## *Radio Silence*

**Jennifer Say Gan** as Dr. Sandra Hugo**Ryan Malgarini** as Trent**Luwam Mikael** as Phoebe
## *Ghosted*

**McNally Sagal** as Lenore**Meghan McGarry** as Lenore (young)**Mason McNulty** as Caleb
## *Face-to-Faceless*

**Devan Chandler Long** as Abel (as Devan Long)**Alan Pietruszewski** as Bennett**Rene Mousseux** as Jimenez (uncredited)
## *Pressure Test*

**Brandon Soo Hoo** as Jiang**Ellery Sprayberry** as Tierney
## *Broken Glass*

**Gonzalo Menendez** as Gilberto**Vinny DeGennaro** as Hunter #4 (uncredited)
## *The Wolves of War*

**Benjamin Wadsworth** as Alec**Justin Price** as Unnamed hunter
Scott and Peter

*This relationship page is a stub. You can help Teen Wolf Wiki by expanding it.*

## Relationship Information

### Status

Former Enemies
Former Alpha/Beta bond
Allies

### First Met

* Wolf Moon (Peter as the Alpha Werewolf)
* Magic Bullet (Peter as human)

### Intimacy Level

Former Enemies
Peter bit Scott as a part of his plan to build a pack and become stronger
Scott began fighting people's influence as he threatened to kill his family and friends
Scott, along with his friends, ended up killing Peter
Peter is resurrected in Season 2 and helps stop Jackson from his kanima state
Peter tried to kill Scott in Season 4 so he could steal his Alpha spark, but was defeated by Scott

### Ship Name

* Sceter
* Pott

**The relationship between former Alpha-turned Omega Werewolf Peter Hale and his former Beta-turned True Alpha Werewolf Scott McCall.**

## Throughout Teen Wolf

* Season 1
* Season 2
* Season 3
* Season 4
* Season 6A
* Season 6B

In *Wolf Moon*,

In *Magic Bullet*,

In *Night School*,

In *Formality*,

In *Code Breaker*,

In *Master Plan*,

In *Chaos Rising*,

In *117*,

In *A Promise to the Dead*,

In *Smoke and Mirrors*,

In *Riders on the Storm*,

In *Werewolves of London*,

In *Genotype*,

In *Broken Glass*,

In *The Wolves of War*,
## Trivia

* Peter is the one who turned Scott into a werewolf.
* Peter, by turning Scott, is responsible for completely changing his life.
* Peter tries to take Scott's alpha powers in Smoke and Mirrors, envious of how his first-bitten Beta ended up a true Alpha while he is an Omega.
* Scott ended up dating his his estranged daughter, Malia, by the end of the series.
Season 1 Co-Stars

Cast with a minor roles in Season 1 of *Teen Wolf*.

## *Wolf Moon*

**Brad James** as Vice Principal**Jamila Thompson** as Rebecca Harlowe (uncredited)**Jennifer Malone** as Teacher (uncredited)**Michael H. Cole** as Mr. Curtis**Craig Crumpton** as Doctor (uncredited)
## *Second Chance at First Line*

**Chris Thomas Hayes** as Opposing Lacrosse Player**John Atwood** as Math Teacher**Cassie Smith** as Student
## *Pack Mentality*

**Gregory Cook** as Photographer**John Curran** as Garrison Myers**Josh Brodis** as Lacrosse Player (uncredited)**Kendrick Cross** as Deputy**Adam Rosenberg** as Brian
## *Magic Bullet*

**Joshua Reid-Davis** as High School Student (uncredited)**Walter Hendrix III** as Parent (as Walter Hendrix)
## *The Tell*

**Michael Dane** as Leveque**Sharon Conley** as Ms. Ramsey**Robert S. Anthony** as Onlooker (uncredited)**JayR Kalis** as Ulrich
## *Heart Monitor*

**Desmond Epps** as Senior 1**Mark Cook** as Senior 2
## *Night School*

**Amanda Clarke (voice only)** as Deputy Clerk Simpson (uncredited)**Brian Bascle** as Janitor
## *Lunatic*

**Hajji Golightly** as Reddick**Jonathan Kleitman** as Unger**Adam Rosenberg** as Brian**JayR Kalis** as Ulrich**Adam C. Edwards** as Tyhurst (uncredited)**Charles Casey** as Paramedic (uncredited)**Hillary Brant** as High School Student (uncredited)**Jett Jansen** as Lacrosse Player (uncredited)**Nolan Godfrey** as Lacrosse Player (uncredited)
## *Wolf's Bane*

**Sharon Conley** as Ms. Ramsey**Adam Rosenberg** as Brian
## *Co-Captain*

**Christopher Gravely** as Lacrosse Player**Jarroll White** as Driver (uncredited)**Jonathan Kleitman** as Unger**Lisa M. Barfield** as Lacrosse Player's Mom**Serrell K. Rollins** as Lacrosse Player**Susan Hope Lee** as Lacrosse Player's Mom**Adam Rosenberg** as Brian
## *Formality*

**Adam C. Edwards** as Tyhurst**David Calhoun** as Marcus**Frances Cobb** as Teacher**Jordan Arts** as Band Member #2**Sam McCarthy** as Band Member #1
## *Code Breaker*

**Reese Riley** as Jaysen**David Calhoun** as Marcus
Golden age of piracy

the golden age of piracy lasted from late 17th century to early 18th century  it was when pirates where very common and a pretty big issue to the rising nations such as the british empire. often, nations would get priveteers  to help them out, sinking and stealing treusure and ships and giving half of it to the king and or qeuun.
Maskut

a masket was a gun. that took many forms during the 15th to 19th centurys.

## problems it had

### inaccurate, and short range

before rifles where invented, the musket was the best thing ever. but it wasnt great, it was innacurate, and it wasnt best with long range targets, but it can hit a long range target, not well though.

### you cant see clearly when it fires

when a flintlock fires, it slams flint itn ometal making a spark which sends the ammo flieing out, which makes smoke often, so its hard to see if the ball even hit anything.

### major safety hazards

lets have a lis of the humorise hazards muskets had, shall we?

1. soldier use, yes this isnt a problem with the gun but its users, they looked down the barrel if it dosnt fire... and then it fires, and blows your brains out...

2. bayonets: a bayonet is a spike on the barrel, it is ment to stab enemy troops, but you must put it on your gun to use it. so you might cut your self with a sharp spike, and if a alie runs by, your bayonet might cut there side open!

other than all that its very safe
Scott Howard

**Scott Howard** is the movie counterpart of Scott McCall. Unlike the latter, Scott Howard gain his condition from his father. He plays basketball at his high school in Beacontown. The basketball team, however, is not very good. When Scott becomes a werewolf, he uses his newfound gift to help his team win their first match in three years but ends up hogging the ball out "wolf fever".

Scott becomes famous due to his lycanthropy, but those who were his fans, turns on him when he is provoked into attack Mick, his rival.

## Personality

Scott Howard is known to be a selfless, caring, optimistic, trustworthy, talented, heroic, outgoing, well-behaved, affectionate, rational, dignified, sensitive, conscientious, open-minded, tidy, tough, humble, observant, warm-hearted, athletic, righteous and deferential young man.

## Differences from Scott McCall

The most obvious differences is how the characters gained their conditions. In the show, Scott is bitten by Peter Hale. In the movie, it was passed to him by his father. Howard also plays for his high school basketball team, the Beavers, while McCall plays for the Cyclones.

## Trivia

* Scott's basketball jersey number is #42.

## Gallery

*Teen Wolf Wiki* has 2 images related to ***Scott Howard***.
Super Agility

**Super Agility** is the power to possess a superior level of agility, giving the user a highly advanced combination of balance, coordination, and reflexes. This power allows the user to perform extraordinary gymnastic, acrobatic, and martial feats such as flips, handsprings, spinning kicks, and jumps; in the latter case, this includes both leaping high in the air as well as jumping from a tall height and landing lightly on one's feet.

It also gives the user the ability to perceive projectiles heading their way, allowing them to either catch them or to dodge them with pinpoint accuracy. Users of this power are also naturally gifted in athletics, as proven by Scott McCall, Kira Yukimura, Isaac Lahey, Vernon Boyd and Liam Dunbar's participation on the Beacon Hills High School lacrosse team. Super Agility is typically used in conjunction with Super Strength and Super Speed and is usually possessed by shapeshifters.

## Users of Super Agility

For the most part, Super Agility is a power that is naturally possessed by supernatural shapeshifters, either from birth or from being transformed through a bite or scratch, as is the case with Werewolves. For example, the Chimera, an unnatural species of scientifically enhanced Humans, has been known to possess this power in cases where their powers were derived from a species that naturally possesses it, such as the Werecoyote/Werewolf Chimera, Theo Raeken, though a Chimera's level of strength can vary even among their own kind. Additionally, Jennifer Blake, a Druid who went dark, also known as a Darach, gained superior agility and strength from the sacrifice of a trio of warriors during her five-fold knot ritual.

The species and people who possess Super Agility are as follows:

* Chimera
	+ Belasko (Garuda-Werewolf Chimera)
	+ Tracy Stewart (Kanima-Werewolf Chimera)
	+ Donovan Donati (Wendigo-Unknown Chimera)
	+ Lucas (Scorpion-Werewolf Chimera)
	+ Josh Diaz (Unknown-Unknown Chimera)
	+ Corey Bryant (Unknown-Unknown Chimera)
	+ Theo Raeken (Werecoyote-Werewolf Chimera).
* Hellhound
	+ Cerberus/Jordan Parrish
* Oni
* Kanima
	+ Jackson Whittemore (Formerly)
* Kitsune
	+ Kira Yukimura (Thunder Kitsune)
	+ Noshiko Yukimura (Celestial Kitsune)
	+ Nogitsune (Void Kitsune)
* Löwenmensch
	+ Garrett Douglas
* Wendigo
	+ Sean Walcott
	+ Walcott Family
	+ Patrick Clark
* Werecoyote
	+ Corinne (Formerly)
	+ Malia Tate
* Werejaguar
	+ Kate Argent
* Werewolf
	+ Scott McCall
	+ Derek Hale
	+ Peter Hale
	+ Isaac Lahey
	+ Erica Reyes
	+ Vernon Boyd
	+ Jackson Whittemore
	+ Cora Hale
	+ Ethan and Aiden
	+ Deucalion
	+ Kali
	+ Ennis
	+ Satomi Ito
	+ Liam Dunbar
	+ Hayden Romero
	+ Demarco Montana
	+ Carrie Hudson
	+ Brett Talbot
	+ Lorilee Rohr
	+ Quinn
	+ Jiang
	+ Tierney
	+ Alec
	+ Eli Hale

## Trivia

* Super Agility is most often possessed as one aspect of a set of superior physical powers, including Super Strength, Super Speed, Super Durability, Super Senses, and Accelerated Healing.

## Gallery

WerewolfWerewolfWerewolfWerewolfWerewolfWerewolfKitsuneKitsuneKitsuneKitsune
Shugendo Scroll

## Shugendō Scroll

The **Shugendō Scroll** is a very small scroll from the Japanese *Shugendō* religion. It is unknown when exactly the scroll was created, but it was eventually sought out by a human man named Katashi, who became interested in the Kitsune species after a near-death experience in 1988 involving five Oni hunting a Void Kitsune who was possessing the Kumicho of the Yakuza family to which Katashi belonged. The scroll contained information regarding Kitsune, including instructions on how to exorcise a Void Kitsune from a human host without killing them.

After Katashi's death at the hands of the Nogitsune possessing Stiles Stilinski, the McCall Pack set their sights on finding the scroll in hopes of using it to save Stiles by expelling the Void Kitsune inside of him. Upon learning it was in Katashi's possessions, which were being taken by the Federal Bureau of Investigations as part of the investigation into his death, Scott McCall, Allison Argent, Lydia Martin, Kira Yukimura, and Ethan and Aiden Steiner made a plan to break into the armored van while it was headed to federal lock-up.

Unfortunately, their plan was thwarted by Katashi's bodyguard, Kincaid, a powerful Omega Werewolf who wanted the scroll for himself, as its $3 million price tag was more desirable than the briefcase with $100,000 in cash in it that was also in the armored van. Thanks in part to Ethan and Aiden's own power, the pack was able to incapacitate Kincaid enough to steal the scroll (which was hidden in Katashi's silver prosthetic finger) and the briefcase of cash.

The scroll was then taken to Alan Deaton, who then translated the scroll for Scott; it was then that they learned that the best way to exorcise a Nogitsune is to change the body of the host, a statement that Scott and Deaton interpreted as meaning that they needed to give Stiles the Bite and turn him into a Werewolf. *("Echo House")*

## Trivia

* The scroll was so valuable that Katashi kept it on him at all times, hiding it in the silver prosthetic pinky finger he wore ever since he performed *yubitsume* on himself at some point prior to the attack in Ikeda's garden in 1988, which resulted in Katashi amputating his own right little finger as penance for his cowardice.
* *Shugendō* is a syncretic religion whose origin is from Heian Japan during the 7th century. It evolved as the result of a blending of various belief systems, rituals, philosophies, and mythologies from the local areas; this includes elements from Shinto, Taoism, pre-Buddhist mountain worship, and esoteric Buddhism.

## Gallery

*Teen Wolf Wiki* has 3 images related to ***Shugendo Scroll***.
Michael Fjordbak

**Michael Fjordbak** is an American actor known for his role as young Peter Hale in Season 2, 3, and 4 of MTV's *Teen Wolf*. His character was referred to as "JR" or "Junior" during most of his appearances during Season 2 in order to maintain the surprise that he was a hallucination of Peter's young-adult-self; it wasn't until the episode *Restraint* that his character's true identity was revealed.

## Trivia

* He studied acting in high school.
* His father works as a general manager at Trinity Broadcasting's Dallas affiliate KDTX Channel 58.

## External links

* Michael Fjordbak on the Internet Movie Database
* Michael Fjordbak on Twitter
* Michael Fjordbak on Facebook
Sugi

## Character Appearance

### Kanji

A village of cryptomeria.杉 - sugi, otherwise known as cryptomeria. 村 - mura, town or village.

## Overview

**Sugimura** (referred to as Sugi or Sugi-san) is an inhabitant of No Man's Island, as well as a major supporting character within the series. Initially recognized for his logical way of thinking, and vast knowledge about the island and other topics, he falls into a position of leadership in the western group of No Man's Island - and temporarily becomes the only leader, after Ryou's departure due to the incident with the navy.

### Personality

Sugi is seen as a dependable man in his group. Stoic and intelligent, he's a respected figure on No Man's island, and while he may be serious at times, he still posesses an emotional side like any other inhabitant (becoming flustered at Nao and Tomo, or angered at Sawada and any attackers.)

Sugimura can be a bit callous at times, usually because of stress from the island's conflicts. He has a compassionate side as well, as shown when he comforted Ken by sharing his own story, and encouraging him to share his struggles and his feelings with not only him, but everyone in their group. He admits he cares about everyone, and that they're important to him. The island in itself is important to him, and so is maintaining the peace on it - it allowed Sugi to open up and develop the bonds he wouldn't have if he still lived on the mainland.

### Past

Spoilers ahead.

Sugimura had always been extremely shy and serious since he was young. He struggled with interacting with his peers, and instead looked to the comfort of fiction. Video games and manga replaced bonds with others, and Sugimura fell deeper into his isolation. Sugimura had harbored jealousy and resentment towards those who could "fit in" socially, and it only compelled him to become even more independent, sticking to himself and his media. After graduating college, he isolated himself completely besides from work, and chose to find that happiness he'd been chasing on his own, by devoting himself to writing. Because of his upbringing, he'd always wanted to be a writer and create something on the level of the books and stories that gave him solace. Believing it was all he had left, he spent all of his time writing, day in and day out. He believed he'd make it far.
But Sugimura was wrong - connections and networking were as big as the actual writing itself in the literature scene. He was unable to accomplish his dreams as a writer because he couldn't socialize, and he fell into a deep depression. One day, it all came to a head - believing that death was the only way he could find happiness, Sugimura attempted suicide by hanging. He was unsuccessful, and entered himself into the Suicide Island Program when he regained consciousness.
## Gallery

Sugimura after an altercation with Sawada's men.Sugimura speaking to Sei after the latter's return from the mountains.Sugimura speaking passionately later in the night, after the group shares the meat Sei hunted.
Sei

Sei is a nineteen-year old boy and protagonist of Suicide Island

At the age of 19, Sei, a suicidal teenager, cuts his left wrist and administers a medicinal drug overdose to himself. He has an entry in the "suicidal recidivist" list of the government and signs a document upon his expected death in the hospital, after which he is left with no rights and finds himself on an unknown island, a place which is subject to no law..
Suicide Island Wikia

## Welcome to the Suicide Island Wikia

This is the official **Jisatsutou** **Suicide** **Island** **Wikia**! It's meant to explore the whole Suicide Island world and to contain everything you need to know!

Join our community and help expand this wiki!

It's still under construction. If you are interested in becoming an admin, please contact us.

## Latest Activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Ironbreaker

Archetype: Tank

Special Mechanic: Grudge

The Ironbreaker is the primary Dwarven tank, the most heavily armored single presence on the battlefield.  Ironbreakers are fighters specializing in physical defense, Ironbreakers build up Grudges as their allies and they take damage.  The greater the Grudges the more powerful the Ironbreaker's offensive actions become, in addition Ironbreakers can choose to expend some of their Grudges to activate group-based defensive actions

## Specialty

The career mechanic of the Ironbreaker is Grudge. An Ironbreaker can have 0 to 100 Grudges and will gain 5 Grudges when hit and 10 Grudges when his Oath Friend is hit. Some abilities of the Ironbreaker take advantage of this by either building Grudge when used, becoming more powerful with more Grudges or spend Grudges instead of Action Points to use. This mechanic is very similar to the Black Guard's Hated, but with one significant difference. The Black Guard may gain Hatred through attacking, while the Ironbreaker makes use of an Oath Friend.

## Mastery

### Path of Vengeance

This path is focused on the use of offensive abilities with a Great Weapon.

*"Some Ironbreakers hold their grudges close to their heart, slowly nurturing them until they are filled with the fury of Grimnir himself. With a single minded focus, a specialist in this path becomes more and more dangerous with every grudge he holds, pushing himself to fight more brutally as he strives to avenge the insults that have been dealt."*

### Path of Stone

This path is focused on defense and protection.

*"As stubborn and unyielding as the mountains themselves, Ironbreakers who master this path are specialists in defence and will expend every last ounce of energy protecting their sworn oath friends. Since an Ironbreaker builds up Grudges quickly when under direct attack, this mastery takes advantage of that by consuming his grudges to fuel potent defensive abilities."*

### Path of Brotherhood

This path is focused on supporting and bolstering oneself and one's allies.

*"A specialist in this path understands the balance between camaraderie and retribution, and is a natural leader on the battleground. Alternately holding and discharging his grudges, the master of Brotherhood serves as a shining example of the greatest Dwarf traits, inspiring his allies to push onwards to greater heights. Equally adept at breaking the enemy line or standing his ground and holding back waves of foes, the master of this path has the ability to bolster his Oath Friend as well as himself."*

## Abilities

##### *Main Article: Ironbreaker Abilities*

Every Ironbreaker may gain 15 career Tactics, 24 Actions, and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
Swordmaster

Archetype: Tank

Special Mechanic: Blade Dance

Sword Masters are the High Elf Tank.  They are fighters specializing in magical attacks, Sword Masters string togeather short chains of attacks in a graceful Blade Dance.  With each swing of their weapons they step into a more balanced fighting position, allowing them to use more powerful attacks, and increas their balance even further.  With magical enchantements to bolster the strenght of their attacks, Sword Masters are deadl front-line warriors.

## Specialty

The most important mechanic of the Swordmaster is his Blade Dancing - a combo system in which the Swordmaster strings together different attacks and abilities that slowly build to powerful finishing moves. These different Blade Dances have very different functions; some are designed to help ward off damage, some are designed for dealing damage, and others presumably for taunting targets off of the Swordmaster's allies.

As he uses different Blade Dances, the Swordmaster builds up Balance - a mechanic that represents the Swordmaster's disciplined practice of drawing their opponent off-guard, while placing themselves in the perfect position to strike. Balance is built and maintained in three distinct stages, *Normal Balance*, *Improved Balance*, and*Perfect Balance*. At each stage, the advanced Swordmaster has a number of options available to him: attacks and stances that increase, decrease or maintain his Balance level. Just as you would expect, the most powerful abilities are the ones that simultaneously reduce the Balance level, thus making each action in combat a trade-off between immediate gain or improved overall effectiveness.

## Mastery

### Path of Vaul

The Path of Vaul provides protection-based masteries, specializing in group defenses and shields, and the mitigation of enemy damage.

### Path of Khaine

The Path of Khaine allows the Swordmaster to learn offensive masteries that improve his ability with a greatsword. A master of the Path of Khaine can deal greater damage using a greatsword and can also use it to lower his opponent's defenses.

### Path of Hoeth

A specialist in the Path of Hoeth has a much greater control of the winds of magic, giving them a range of magical abilities useful in both attack and defense.

## Return of Reckoning Changes

### Changes:

* Crashing Wave is available at 9pts in Vaul
White Lion

Archetype: Melee DPS

Special Mechanic: Tamed Lion

White Lion is the High Elf Melee DPS class.  An offensive melee attacker, White Lions fight side-by-side with a lion companion that they have captured and tamed.  Whether distracting the enemy while the lion mauls them, or disposing of them directly with their might Great axes the White Lions can take down enemies in nearly any situation.

## Specialty

While the vast majority of White Lions serve in the Phoenix King's honor guard, there is a smaller subset of hunters more in tune with nature who take onto themselves the responsibility of fostering the War Lions of Chrace. A lion cub would doubtless become a savage and deadly beast if left in the wild, but with expert care a young white lion can become as loyal as a Griffon. Reared with a firm hand and tenderness these "tame" white lions swiftly form a bond with the Chracian hunter that fosters them. Fiercely protective of their masters and their adopted pride, these lions are thereafter known as "War Lions" for they make formidable weapons on the battlefield.

Elder War Lions are a menace on the field of battle, pulling powerful chariots that carry the White Lions into battle. Younger, less experienced War Lions accompany their masters into battle where the hunter can keep a close eye on the beast, training it in the art of war. Woe to the foe who stumbles upon a stalking hunter and his lion! For them death is inevitable, the only question is will it be by axe or by claw?

## Mastery

### Path of the Hunter

White Lions who choose the path of the Hunter embrace the ways of the wild and fight shoulder to shoulder with their War Lions. The two stride into battle side by side in a balanced assault that is capable of spreading damage around to multiple targets with ease. This path requires the least amount of Master and Pet coordination so damage against a single foe is lessened.

### Path of the Axeman

White Lions who choose this path focus on the Mastery of their fine woodsman's axes, preferring instead to use their lions as distractions as they approach from the side or rear. The path of the Axeman requires good coordination with one's War Lion or group members so that one can be allowed to strike from an unguarded flank.

### Path of the Guardian

White Lions who choose this path focus on diverting attention from their War Lions or Group members so that they can do maximum damage. The path of the guardian does not directly increase the White Lion's own defenses significantly but focuses more on reducing his opponents' damage output and distracting them from the War Lion or individual group mates.

## Abilities

##### *Main Article: White Lion Abilities*

Every White Lion may gain 15 career Tactics, 27 Actions and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.
Sorcerer

Archetype: Ranged DPS

Special Mechanic: Dark Magic

Sorcerers are the Dark Elf Ranged DPS class.  An ofensive ranged attacker, Sorcerers and Sorceresses pull power recklessly from the Winds of Magic, unleashing devastating magical attacks but putting themselves at risk as well.  As Dark Magic builds up to greater and greater levels, all of the Sorcerers' attacks become much more powerful, bringing a corespondingly higher change of causing a painful Backlash.

## Specialty

The Sorcerer can tap into the raw Chaos energy of Dhar to fuel her spells. Dark Magic spells tend to be highly destructive, and the Sorcerer is able to cast them quickly over a large area, unleashing powerful bursts of damage. Over-use of Dark Magic comes at a cost, however. Channeling more and more Dark Magic gives a bonus to the chance of getting a critical hit with her spells, but should she channel too much, there is a risk that she will suffer a damaging backlash of magic energy.

Becoming an accomplished Sorcerer involves moderating your use of Dark Magic by careful selection of spells to cast, alternating the more powerful, dangerous spells with those of a safer nature. The following table shows the Dhar level vs. Bonus chance to critical hit vs. chance of a miscast spell (called "Backlash").

 11-30
 31-70
 71-90
 91-100

## Mastery

### Path of Agony

Path of Agony focuses on damage on a single target by mixing fast and sow casting spells. This Mastery is moderately risky to play.

### Path of Calamity

Path of Calamity focuses on doing large amounts of damage using extremely fast casting DOT (Damage Over Time) spells. This Mastery is moderately risky to play, requiring good positioning and movement on the players part.

### Path of Destruction

Path of Destruction focuses on AoE (Area of Effect) spells requiring the player to get close to the fight for full effect. This Mastery is very risky to play and Sorcerers tend to blow themselves up as much as everyone else around them.
Slayer

Archetype: Melee DPS

Special Mechanic: Enrage

The slayer is the Dwarven Melee DPS. A Slayer focuses on Brutal offensive attacks. As their rage builds up, they become more and more powerful, but they will eventually start to become more vulnerable as well, as fatigue takes its toll.

## Specialty

Every moment of a Slayer's life is filled with the rage of their dishonor and loss. As they battle an enemy, they become more enraged with every passing moment, furious and saddened that this foe is not strong enough to bring them death's atonement. This rage fills them with deadly fury, making them more and more dangerous as it builds up. Eventually, their rage will begin to push their body past its limits, putting their own health and safety into dire straits. This battle rage results in the slayer increasing in strength and power far beyond a normal dwarfs aiding them in performing feats of battle that make them so famous across the dwarf holds.

## Mastery

### Path of the Trollslayer

The Path of Trollslayer focuses on fully embracing the rage of the dishonored Slayer. This rage turns them into an offensive powerhouse at the expense of straining their own bodies beyond all reasonable limits. While this leaves the Slayer quickly overextended and vulnerable with their defensive capabilities highly diminished, a specialist in this Mastery will quickly overwhelm any foe who stands before them. Slayers of this path tend to focus on a single distracted enemy.

### Path of the Giantslayer

The Path of Giantslayer drives the Slayer to punish their enemies with constant, powerful hits as the shamed Dwarf continuously channels their rage into exhausting attacks. This consistent burning-away of their rage results in them lacking some of the sheer brutal power that their anger would otherwise grant them, but it also prevents them from becoming overextended and vulnerable. A master of this path prefers to finish off their enemies with decisive and well-placed attacks, and is more capable of shrugging off a foe's feeble strikes.

### Path of the Skavenslayer

The Path of Skavenslayer focuses on using cunning to fight several opponents at once. A distinctive balance between the Slayer's two extremes of combat styles, a master Skavenslayer is adept at striking a balance between embracing their rage and anger, yet still having the presence of mind to unleash an exhaustive attack before they become too vulnerable. This more tactical-based training makes a specialist in this path adept at following the complex flow of battle, and allows them to easily deal with multiple enemies.

## Abilities

##### *Main Article: Slayer Abilities*

Every Slayer may gain 15 career Tactics, 24 Actions, and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.

## Return of Reckoning Changes

### Fixes:

* Inevitable Doom is an Ailment instead of Damaging

### Changes

* Spellbreaker removes a shield first and deals damage second
Shaman

Archetype: Healer

Special Mechanic: WAAAGH!

Shaman are the Greenskin Healer.  While capable healers at any time, Shaman are at their peak when in the grip of a WAAAGH! frenzy.  By pummeling their enemies with destructive spells, SHaman get worked up into a WAAAGH!-fueled craze, which they then draw upon to power their healing abilities.

## Specialty

There are two WAAAGH! meters, one aligned to Gork (damaging spells) and one aligned to Mork (healing spells). The WAAAGH! meter ranges from zero (no bonus) to five (maximum bonus). Each spell's description will tell you its alignment. There are some spells that are not aligned. Casting unaligned spells will not contribute or remove WAAAGH! As spells of a given alignment are cast the opposing god's jealousy (and his WAAAGH!) will increase. For example, if you are repeatedly casting damaging spells, Mork (the healing god) will become more and more jealous and his WAAAGH! will begin to increase. To trigger the WAAAGH! you only need to cast an opposing spell type and the WAAAGH!'s power will be released. In the example above, the first time you would cast a healing spell would release the WAAAGH! The WAAAGH! bonus reduces casting time or, in the case of instant cast spells, increases the effectiveness of a given spell. The higher the WAAAGH! the faster the cast or the greater the damage/healing buff given to the spell. Using WAAAGH! resets the meter. The WAAAGH! meter will also reset a short time after a battle.

It is therefore essential that the Shaman balance his efforts between offense and defense, as they supplement each other and increase his overall efficiency. The Shaman has to be engaged in a battle in order to pull off quicker and/or more efficient heals, and therefore should not be used exclusively as a "healbot". It also allows a Shaman who has recently been sitting back and healing to access powerful deterrents for use against any would be attacker.

## Mastery

### Path of Gork

Gorm mastery abilities improve direct damage and DoTs (Damage over Time).

### Path of Da' Green

Da' Green tackles everything that falls outside the other two masteries (like buffs).

## Aiblities

##### Main Article: Shaman Abilities

The **Shaman** has a total of 24 career Tactics, 36 Actions and 12 Morale abilities. For more details, see the main article.

## Return of Reckoning Changes

### Changes:

* Don' Feel Nuthin' can be cast on anyone instead of within party/warband (client side issue forces this, ability lights up on all targets even if they are out of warband)
Armor Sets

Armor is an essential part of a player's gear load-out, adding increased survivability through armor value and stats to boost offensive and extra defensive stats. Some armor is part of a specific set, requiring a multitude of other pieces to be worn to gain additional stat benefits, even granting spendable Mastery points and granting abilities at the highest levels. All Armor Set pieces are tracked in your Tome of Knowledge upon being equipped, showing which you have attained and which armor slots you're still missing. Sets can be obtained in a variety of ways, ranging from quests and PQs, to Realm Versus Realm and Scenario combat. In the future, Armor Sets can also be found in dungeons, but as long as Return of Reckoning does not have these restored to working order, they will not be shown on this wiki.

## Consignment Sets

These sets require the completion of a PvP quest (killing 20 players of a given class) followed by the killing of a Hero mob in PvE for each piece. They occur in both T2 and T3, usually requiring a group to kill the Hero mob, while class-specific kills can easily be made if enough time is spent in RvR warbands or Scenario groups.

* Tracker's Armor
* Stalker's Armor

## Public Quest Sets

These sets of which the parts come from Gold Loot Bags, awarded through placing high-up on Public Quest Scoreboards.

* Set of Carnage
* Set of Havoc
* Set of Mayhem
* Set of Ruin

## Realm vs. Realm Sets

These sets require a certain renown rank to be worn. All armor pieces can be bought from renown vendors, but can also be found at random during RvR objectives, such as killing enemy players and taking Keeps.

* Decimator Armor
* Obliterator Armor
* Devastator Armor
* Annihilator Armor
* Conqueror's Armor
* Invader Armor
* Warlord Armor
* Sovereign Armor

## Scenario Sets

These sets require a certain renown rank to be worn. All armor pieces can be bought from renown vendors, but some can be looted from enemy players during Scenarios, such as the boots and gloves.

* Set of the Braggart
* Set of the Challenger
* Set of the Duelist
* Set of the Mercenary
Set of the Braggart

Set of the Braggart pieces can be bought from Scenario vendors in the T1 Warcamps, as well as in both Altdorf's War Quarter (20k, 49k) and the Inevitable City's Apex (29k, 38k). The Set consists of a boots and chest piece, respectively costing 13 and 40 Recruit's Emblems. These emblems can be gained through partaking and successfully winning Scenarios between the levels of 1 and 11. The full set requires level 8 and renown rank 8 to be worn. It has alternative stats for each class, usually offering a more offensive playstyle.
Quinn and Aaron

*This relationship page is a stub. You can help Teen Wolf Wiki by expanding it.*

## Relationship Information

### Intimacy Level

Synced
Both were in search to find each other
Both were killed by the Anuk-ite by stealing their DNA and identity
They both trying to kill each other to see who will become the vessel
Both are generate fear throughout Beacon Hills

### Ship Name

Qaaron

**The relationship between Human Aaron and Beta Werewolf Quinn**
Shadow Warrior

Archetype: Ranged DPS

Special Mechanics: Strategic Maneuvers

Shadow Warrior is the High Elf Ranged DPS.  A flexible offensive attacker at any range, SHadow Warriors are skilled at both bow and blade.  They pick strategies that best suit the battlefield, and can easily shift from being a deadly long-range attacker to a hightly mobile medium-range skirmisher.  In hand-to-hand combat, Shadow Warriors are also lethal, and can dispose of enemies swiftly with their blades.

## Specialty

In battle, Shadow Warriors use a number of stances, or strategic maneuvers, that are specifically suited to one aspect or strategy of combat. There are three stances to choose from: *Scout* - fairly straight-forward archer tactics of softening a target from range and either finishing them off with a few well-placed melee attacks or using various snaring abilities to regain distance before being overwhelmed; *Skirmish* - bow abilities that allow the Shadow Warrior to move and shoot, but at a limited range; and *Assault* - abilities focusing on melee combat, both offensively and defensively, giving the Shadow Warrior more chances to enter and then disengage from a fight.

The Shadow Warrior can switch stances at any time, but once in a new stance, he must wait a short while (5-10 seconds) before changing stances again.

While the Shadow Warrior deals less DPS (Damage per second) than melee classes like the Marauder, his versatility and range give him a distinct niche in both scenario and realm vs. realm combat (that is, in combat with few people and with many).

## Mastery

### Path of the Scout

Abilities focusing on the bow and attacking from range while stationary, best used in the Scout stance.

### Path of Assault

Abilities focusing on melee combat, both offensively and defensively, best used in the Assault stance.

### Path of Skirmish

Abilities focusing on the bow and attacking from short range while staying mobile for a hit and run strategy, best used in the Skirmish stance.

## Return of Reckoning Changes

### Changes:

* Enchanted Arrows now bypasses 50% of resistances instead of 100%
Magus

Archetype: Ranged DPS

Special Mechanic: Daemon Summoning

Magus are the Chaos factions Ranged DPS class.  A defensive ranged fighter who specializes in summoning daemonic aide and casting offensive magic.  THe Magus's many daemonic mininos include Disks, Horrors and Flamers of Tzeentch, which allow them to prepare a battlefield for ambush or defense.

## Specialty

The Magus travels the world mounted on a Disc of Tzeentch. The Disc is a daemonic gift given to the Magus from Tzeentch himself, and the Disc and its rider form a symbiotic bond. The Magus commands the Disc, directing its living energies according to his will, and uses it as a source of Aethyric power. The Disc is able to cast spells of its own, shooting bolts of lightning at its foes (PBAoE attacks).

As a Magus advances and gains power, his Disc becomes similarly more powerful, growing and transforming over time. Never is the Magus allowed to leave his Disc at any point in the game.

The Magus can also summon daemons in a tight summoning-circle (mirroring the Engineer's turrets). The Magus can call forth several different types of daemonic fiends, but can only maintain the concentration needed to restrain a single one at a time. A clever Magus therefore makes sure to best fit his summoning to his need: a Pink Horror which flings bolts of fire corruption at distant enemies, a Blue Horror which spews out waves of warping energy around itself, or a Flamer which spits blasts of fire at groups of enemies.[1].

The Magus is paired with the Alliance of Order's Dwarf Engineer as an area-defense ranged class.

## Mastery

### Path of Havoc

This path focuses on long-range attacks, and primarily focuses on destroying a single target at a time. A master of this path will typically call forth a Pink Horror to help him slaughter his enemies from a safe distance.

### Path of Changing

A specialist in this path understands that change waits for no man, and that Tzeentch demands speed and swiftness in those who serve. The cost of this decision is that his spells dissipate more rapidly into the Winds and therefore are only effective at moderate ranges, but a master of this path is a quick and adaptable sorcerer who uses a summoned Flamer to great effect.

### Path of Daemonology

This path is primarily focused on exploiting the warped and twisted daemonic Disc that the Magus rides, tapping into its power to unleash massive blasts of power at close range. In conjunction with a summoned Blue Horror, a specialist in this path can rend and shatter everything around him, leaving a trail of ruin and destruction in his wake.

## Abilities

##### *Main Article: Magus Abilities*

The Magus has a total of 15 career Tactics, 36 Actions and 9 Morale abilities. Read more and get lists in the main article.
Knight of the Blazing Sun

Archetype: Tank

Special Mechanic: Commands

Knights of the Blazing Sun are tank career of the Empire.  They are fighters specializing in group support, Knights shout out commands to their allies in the heat of battle.  Commands improve the performance of the group for a short period of time and Knights can have as many as three commands active at any given time.

## Specialty

The Knight of the Blazing Sun's attacks and abilities are designed more to inspire and protect their allies than to weaken and destroy their enemies. Not being quite as heavily armored as the Ironbreaker or the Black Orc, the Knight of the Blazing Sun relies heavily on these skills to keep himself and his friends alive to fight another day. As a Knight, players will engage in battlefield command. All allies within earshot will strain to hear their orders above the cacophony of battle and will follow them without question. As a result, their chances of survival will increase to the point where a reckless person might even become hopeful about the prospects of victory.

## Mastery

### Path of Conquest

The Path of Conquest focuses on improving the offensive capabilities of the Knight of the Blazing Sun.

### Path of Vigilance

The Path of Vigilance focuses upon improving the defensive capabilities of the Knight of the Blazing Sun.

### Path of Glory

The Path of Glory is a balance of both offense and defense, allowing the player to have flexibility in their playstyle.

## Return of Reckoning Changes

### Changes:

* It is no longer necessary to twist auras
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