Battle

**Battle** is Fancade's way to making games competitive. Do your absolute best and try to not fail those challenges and win crowns to be on the top of the arena!

In this mode you're greeted with 8 random scores to attempt to beat. Tap the play button corresponding to a match you want to see those games. There are new special things in the battle that are never seen in normal gameplay:

* New boxart for these games
* A new point system (Crowns)
* Limited attempts at games AND an actual failure condition officially set by the game.

## Mechanics

Select a game and tap Play. Note that you are forced to play it and must beat the score set by your opponent in 3 attempts. If the game happens to have a shop system, you can upgrade certain attributes after an attempt, regardless of whether you won or lost. You cannot upgrade without committing a battle first. You may also watch advertisements to double coin count and then facilitate an upgrade, or spend gems. The game makes sure if you want to quit.

During the game, there is a progress bar that fill according to the current score. Failed attempts within "Warming up" do not count within the 3 attempts. This is provided in Fancade 1.12 to let the player grasp the game.

You win the battle if you manage to tie or beat the opponent's score. Crowns will be added. If you fail by either loss in 3 attempts, or pressing the Back button, crowns are deducted, and could possibly fall back into the previous arena.

The amount of crowns deducted is the difference between 20 and the potential crowns gained. If you can win 7 crowns from a battle, you will lose 13 if you fail to beat your opponent.

After a game is played, a cooldown appears for the next game. You can spend gems to play it immediately.

Alternatively, you can skip a game by selecting it and pressing Skip. This also requires you to spend gems.

On this section, a progress bar shows how far you are from reaching the next arena. Each crown corresponds to 1% completion of an arena. By reaching a certain number of crowns (100, 200, etc; up until 2600), you move onto the next arena, and unlock more games.

The amount of crowns you receive from a battle does not depend on the score of the player but rather their total crown amount at the time of playing. Thus, 2 identical scores in any given game may have completely different crown amounts associated with them. As you rank up, your matches will yield diminishing returns for crowns, and at the very high level, certain battles may yield 0 crowns for a victory.

## Arenas

Arena 1:

* Wall of Doom by Per
* Stack tris by Ma El
* Monster Tracks by Martin Magni

Arena 2:

* Cookie Blast by Game Creator

Arena 3:

* Entrenched by James1236

Arena 4:

* Red Shadow by Sawdust

Arena 5:

* Pool by Martin Magni

Arena 6:

* Hoops by James Martin

Arena 7:

* Rally Legend by Dark Cube

Arena 8:

* Little Archery by LukaszM

Arena 9:

* Nn1 by Origedit

Arena 10:

* Railgunner by Martin Magni

Arena 11:

* The Four by MACTEP

Arena 12:

* Descent by james1236

Arena 13:

* Linked Bots by GameCreator

Arena 14:

* Gold RUSH by Ani150

Arena 15:

* Pigments by nmskr

Arena 16:

* Bounce Down by R3DZ3R

Arena 17:

* Tower Stack by Potato Chan

Arena 18:

* Znake by R3DZ3R

Arena 19:

* Parriez Clever by Artast

Arena 20:

* Flappy Chirpz by Artast

Arena 21:

* Run by R3DZ3R

Arena 22:

* Worm Out by Martin Magni

Arena 23:

* Aiming Game by Origedit

Arena 24:

* Ghost Guide by Spolarium

Arena 25:

* Puffin Road by Sawdust

Arena 26:

* Dinoman by Mathias Elgaard

## Games

* Aiming Game
* Bounce DOWN
* Cookie Blast
* Descent
* Dinoman
* Entrenched
* Flappy Chirpz
* Ghost Guide
* Gold Rush
* Linked Bots
* Little Archery
* Monster Tracks
* Nn1
* Parriez Clever
* Pigments
* Pool
* Puffin Road
* Railgunner
* Rally Legend
* Red Shadow
* Run
* Stacktris
* The Four
* Tower Stack
* Wall of Doom
* Worm Out
* Znake