Medical (Class)

Medical ninja, or Iryounin, are those who specialize in a sect of abilities known as Iryojutsu ( Medical techniques ). Iryojutsu are techniques which can be performed in order to cure ailments, stitch wounds, mend flesh, and soothe bones. However, this is just one aspect of Iryojutsu. The precision and chakra control developed by practicing these techniques has resulted in the creation of many offensive Iryojutsu as well.

As one would expect, performing Iryojutsu is a difficult feat which requires a concentrated and levelheaded attitude, in addition to intelligence and incredible chakra control. Because of this, the few medical ninja that do appear in the world are considered invaluable.

## Notes

* Iryojutsu can be learned only by those of the Medical Class unless stated otherwise.
* Iryojutsu receive their own limitation numbers, displayed in each rank.
* When you select this class, you must pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
* Maximum energy pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)
* This class grants a cap of [6] per stat. If your other class grants a higher stat cap then that cap supersedes this. If your other class grants a lower stat cap then this class's cap takes priority.
* Members of the medical class naturally gain an additional branch in the medical career of their choosing, raising their branch limit from [1] to [2]. If a PA is selected then members of the medical class may have up to [3] medical career branches maximally. Additionally, advancing in the medical career is reduced by [2] missions per title meaning that achieving the doctor title would only take a total of 12 medical field missions.

## Disciplines

### Maladies Physician

Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.

### Combat Medic

Shinobi of this discipline gain the ability to pay for their simple taijutsu as complex. This does not alter its strength in collisions in any way from a standard simple technique. The user's body is more attuned to adrenaline, which allows them to receive a benefit from their techniques which use them every other post versus every three post. In addition, the user gains a 1 point increase in a chosen stat per body rank but must utilize all increases in the same stat. The user's body is treated with the durability of medium armor without any drawbacks. The shinobi gains three tai slots, one at D rank, one at C rank, and then one at A-ranked. Finally, the user is able to augment their Genesis Rebirth Technique. Not only does this discipline allow the user to utilize the technique twice, but each time the user is restored of 250 chakra. The user also deals with trauma they receive at one rank less than other ninja.

### Support Specialist

The user is capable of conferring a 1 point stat boost to any ally that they desire. This stat boost can be what ever the medic wishes, however it can only go on one ally for as long as the medic wishes. Additionally to this, the medic is able to use healing iryojutsu on an ally from a distance as opposed to having to touch them. The range for this is fifty [50] feet. Furthermore, the user gains an additional 25 chakra per body rank. Tenketsu regeneration is applied at twice the amount, while techniques which cause tenketsu rot or burnout on the user have their effects reduced by half. Tenketsu restored by those with this discipline gain chakra equal to the rank of the tenketsu rot / burn out they suffered. So if the target is healed of tenketsu rot / burnout which prohibited the use of A-ranked techniques, then the target will gain 80 chakra in addition to having their tenketsu points restored. Finally this discipline allows the user to apply twice the tenketsu rot and burnout on techniques which utilize them.

## Cross Class Benefits

### Medical – Medical

If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot. Additionally, Medical jutsu cast by shinobi of this discipline are cheaper in cost as determined by the users body rank.Medical techniques cost 5 less per rank of the technique. Able to choose one ninjutsu or taijutsu discipline instead of picking both disciplines from medical class.

### Medical – Ninjutsu

The user is able to combine their medical techniques and ninjutsu for a single action, paying only the total resource cost. Doing so allows the harming elements of the ninjutsu to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

### Medical – Genjutsu

Genjutsu primarily of the visual sense are one rank easier to kai. While the user is applying their medical techniques to an ally, the user may exert an additional five chakra per rank of the healing technique. Doing so creates a ring of chakra around the user and their patient that is five feet in width per rank of the parent technique. For no additional action, the user preforms a genjutsu that is triggered when the opponent crosses the ring's perimeter, keeping patient and medic safe.

### Medical – Taijutsu

The user is able to cast healing medical ninjutsu on themselves for no hand signs. Once every three posts, this ability can be used for no activaiton. In addition, the user's medical and taijutsu techniques are reduced in resources by five per rank of the technique.

### Medical – Bukijutsu

The user is able to slash their weapon at a target, applying a healing technique to it and casting it upon the target. Every three posts the user is able to combine offensive medical ninjutsu with a bukijutsu technique for one action, paying only the resource cost every three posts. Medical techniques cast in this manner cost five chakra less per rank of the technique.

### Medical – Scholar

Able to cast medical and sealing through a simple snap. The user gains an additional 25 chakra per body rank. The user is able to apply an additional status of their choosing to their seals (T1 at E-C/T2 at B-S). Seals available to the medical or scholar class are treated as overwhelming.

### Medical – Bloodline

The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

### Medical – Performer

The user's techniques cast through the user's performance can be altered, just slightly, with Iryojutsu. This does not make them medical techniques but does allow them now apply tenketsu burnout on successful contact at the following rate: E = [1], D = [2], C = [4], B = [8], A = [16], S = [32], S+ = [64]. This effect may only apply to one jutsu per post, but does carry through when korabo'd with other jutsu. Iryojutsu may now also be upkept even if it did not have a duration before. The limitations of this follow the same rules as song technique.

### Medical – Puppeteer

Pharmaceutical applications through puppet mechanisms are treated as one tier higher. Enemy statuses are treated one tier lower than application. Puppets featuring poison dispersal devices are capable of exploding into a tiered poison instead of a ranked explosion.

### Medical – Tamer

Pets are able to use medical techniques the user has access to. This can be substituted as either the first or secondary element in terms of TA grants. The user is able to use medical technique on their pet while in combat within fifty feet.

## Body Rank Resources & Technique Slots

### **D-Rank**

#### Base Resource Pools:

* 275 chakra.
* 175 stamina.

#### Base Jutsu Limits:

* 10 Iryoutsu slots.
* 10 Ninjutsu slots.
* 3 Genjutsu slots.
* 1 Taijutsu style.
	+ Or
* 1 Bukijutsu style.

### **C-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +25 stamina.
* +100 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +10 Iryojutsu slots.
* +5 Ninjutsu slots.
* +5 Genjutsu slots.
* +1 Taijutsu style.
	+ Or
* +1 Bukijutsu style.

### **B-Rank**

#### Resource Pool Increases:

* +30 chakra.
* +25 stamina.
* +125 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +10 Iryojutsu slots.
* +5 Ninjutsu slots.
* +5 Genjutsu slots.
* +1 Taijutsu style.
	+ Or
* +1 Bukijutsu style.

### A-Rank

#### Resource Pool Increases:

* +40 chakra.
* +25 stamina.
* +150 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +10 Iryojutsu slots.
* +5 Ninjutsu slots.
* +5 Genjutsu slots.

### S-Rank

#### Resource Pool Increases:

* +50 chakra.
* +25 stamina.
* +175 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Iryojutsu slots.
* +5 Ninjutsu slots.
* +5 Genjutsu slots.

### S+ Rank

#### Resource Pool Increases:

* +50 chakra.
* +25 stamina.
* +200 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Iryojutsu slots.
* +5 Ninjutsu slots.
* +5 Genjutsu slots.