Qing Yan

> "*Qing Yan is a skilled martial artist who moves like the wind and is as elusive as shadows. Unlike others, he dislikes alchemy and shields and instead indulges in close quarters combat and armor. With his martial art prowess, Qing Yan leaps into the fray to cleave enemies. With that being said, he also enjoys the smoke and sounds of a shotgun.*"
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Qing Yan is the third playable Hero in the game, being unlocked upon reaching Talent level 40.

Qing Yan's playstyle mainly focuses on close quarters combat, survivability when attacking enemies and  Shotguns.

Unlike other Heroes, Qing Yan uses  Armor? instead of a  Shield?. Armor does not recover naturally, and must be recovered from other means such as his  Leap ability. This makes recovering from damage a much more manual task, however it also does not come with a Shield's recharge delay either, letting him immediately recover from damage.

Both his  Leap and  Cleave are close range, requiring him to get close to his enemies in order to use them. Any weapon with high damage but poor accuracy can synergize well with this requirement.

Qing Yan's biggest downside is almost always needing to be close to enemies to be effective.  Snipers and other long range weapons are less effective on him, since being too far away from enemies prevents him from recovering Armor easily.

## Talents

List of Qing Yan Talents Edit
 Steel Feathers
 Recharge Shot
 Black Belt
 Emergency Defense

## Unique Spiritual Blessings

Spiritual Blessings only appear in Reincarnation difficulty.

## Build Strategies

These are a list of general strategies that can be built towards as you progress through a run. Almost no build is mutually exclusive, and often results in partially building into others due to the randomness of the game. Most however do not synergize well when attempting 2 vastly different builds at once, especially on high difficulties.

### All Difficulties

* Prioritize taking  Iron Scud and  Regen Hit 1 over most other ascensions. Regen Hit 2 or 3 is unnecessary, but may still help.
* Afterwards it's a matter of picking a variety of other defensive bonuses such as  Steel Armor,  Gigantic Explosion and a variety of scrolls such as  Good and Evil,  Paranormality,  Reinforced Eggshell and  Heavy Shield.
	+ Fully Equipped,  Nova Shockwave and  Defensive Cleave can also be picked, but they rely on using weapons or using Cleave to work.
* After enough defensive ascensions and scrolls have been taken, any more may become redundant as you are already extremely hard to kill. At this point, taking offensive choices is better.

	+ Any shotgun is suitable, but certain other weapons that hit multiple times can work, including  Crimson Firescale ( Weapon Skill?),  Sunder,  Strike Wing,  Flowing Light ( Weapon Skill?) and most weapons that cause  Explosions?. ◆ *+20% Projectiles each kill*(full text) can work with an Infinite? magazine.
* Victory Rush,  Fully Equipped,  Nova Shockwave and  Merciless Combo will almost always be useful.
	+ Hail of Bullets and  Fierce Wings can be taken if your weapon has slow, powerful shots.
	+ Close Combat and  Death Mark can be taken if using a close range weapon. Not all weapons effective in this build are close range however.
* Double Tap works extremely well on particularly inaccurate weapons, best used with those that almost never land all hits, such as  Sunder,  Argus and  Porcupine.

* Most  Special Ammo weapons work, but the best ones often have a few shots per magazine so Hail of Bullets can be repeatedly refreshed.
	+ Notable weapons include  Rainbow Arch ( Weapon Skill?),  Hell (If reloaded after consuming 1 ammo),  Wild Hunt,  Bone Dragon,  Deafening Mortar,  Shrieker,  Tiger Cannon and  Flowing Light ( Weapon Skill?).
	+ Any weapons that automatically refill the magazine will not work and should be avoided.  Advanced Depot will also prevent the build from working.
* Hail of Bullets should be taken as much as possible, to maximize the bonus and additional shots you have.  Fully Equipped and  Preemptive Strike will always be useful.  Fierce Wings may be considered, as long as you can remember to use  Cleave between shots.
* Other ascensions will be based on the weapon used.
	+ Victory Rush and  Merciless Combo can be taken if using a  Shotgun or other weapon with multiple hits per shot.
	+ Close Combat and  Death Mark can be taken if using a close range weapon.

	+ Note: This build has severe diminished returns when used in multiplayer, due to requiring kills for a permanent bonus which other players may prevent. On the other hand, enemies that spawn more enemies (such as  Elite Beetle and  Corrupt Monk) can be farmed for Easy Kill stacks, if you are willing to stay in one location for some time.
* Easy Kill should be picked as soon as possible to begin benefiting from Cleave kills. Kills made before finding it still count (on the Steam version of the game), so keep this in mind.
	+ Some ascensions may look better to start off with, however it runs the risk of failing to find Easy Kill later.
* Cleave Carnival 1 is a high priority to help sustain constant Cleave use, with  Fierce Wings and  Absolute Advantage also lowering the number of Cleaves needed with the increased damage.
	+ Fully Equipped,  Close Combat and  Death Mark will also help with dealing more damage, but less so than the above options.
	+ Defensive Cleave can be taken so Leap is less relied upon for keeping you alive, though Leap can still offer other defensive options such as  Steel Armor and  Iron Scud.
* Bladed Cleave improves base damage, but also allows Cleave Carnival to improve base damage as well, making it less necessary to pick Fierce Wings.

### Reincarnation Only

	+ This build can easily fit in with the Durable Leap build above.
* Getting  Regen Hit 2 first is recommended due to the synergy it has with All or Nothing. All or Nothing will reset your Leap's cooldown completely if you have >120 Armor; you have base 135 Armor if you have Steel Feathers, and with Regen Hit 2, you will regain all your Armor when you hit an enemy, meaning All or Nothing will reset your next Leap's cooldown again, allowing you to chain Leaps with essentially no cooldown as long as you hit an enemy.
* Anything that increases skill damage/max Armor will be effective, such as  Gigantic Explosion,  Iron Scud,  Close Combat,  Paranormality, and  Overconsumption. Things that lower your primary skill cooldown such as  Ancient Timer will be helpful, but not as useful due to the interaction with Regen Hit 2. With low cooldown or using damage effects on Armor break,  Fully Equipped and  Last Stand can also work.
	+ Last Stand 1 or  Snow Boots are necessary when on Reincarnation 8, as challenge events that heavily reduce  Movement Speed on Armor break exist.
* Other choices for Leap damage include  Last Breath and  Unstoppable Momentum.
* Other choices for using Armor break include  Nova Release and  Thunder Screen.

* This build relies on picking  Oppressor and finding  Flesh and Bones in the run to work, as well as several other key scrolls. When fully active, it allows skills to deal tremendous amounts of damage.
	+ Due to how Oppressor works, any damage to Health will increase max  Armor? by the same amount, limited by your max Health. With Flesh and Bones, this is immediately converted into more max Health, raising the maximum you can have with it. Through repeated damage taken, Health will keep increasing without stopping.
* Besides the above key items, the build also needs 2 other things:
	+ A source of self-damage that deals a percent of your maximum Health and Armor.  Bloody Ammo can work, but  Capacity Overdraft is ideal, since it uses  Cleave which deals skill damage.
	+ A source of damage or damage bonus based on your maximum Health and Armor.  Enduring Caster will directly boost your skills damage, while  Thorny Carapace will deal damage itself.  Enhanced Thunder Screen can also be used, but the unenhanced version cannot, as you have no Armor to break.
* With this combination, your max Health will skyrocket from constant self-damage, which results in your chosen damage also increasing at the same rate. As a side effect, you will be virtually unkillable due to having Health in the thousands and Flesh and Bones giving Health recovery. Every hit you take will only increase your Health and damage further.
* Any increases to max Health or Armor can also be taken, such as  Iron Scud and  Veteran. These speed up initial setup, but aren't necessary. Anything that increases them by a percentage such as  Enhanced Paranormality and  Sanguine Relic however is far more valuable as it will scale up exponentially faster. Life-steal from Sanguine Relic recovering HP will also speed things up.

## Trivia

* Possible reference to Yan Qing.
* The Chinese characters for Qing Yan on their hero profile are 青燕 (pinyin: qīngyàn).
	+ In Chinese, 青 can be used to describe a light blue or light green color, like Qing Yan's feathers.
	+ 燕 is a swallow, possibily indicating what kind of bird Qing Yan is.
* Although Qing Yan in his background art is holding  Golden Bow, he has very little synergy with the weapon due to preferring weapons that hit many times per shot or reload often.