recursal/Fanatic-Fandom huggingface dataset:
Paragon Wiki/Section 4

**The Main Paragon Features**
* **Heroes Untethered** - Skill matters - where you aim, when you attack, and how you move. Paragon puts you in direct control of the action like you've never experienced in a MOBA.
* **Up Close And Personal** - Fully immerse yourself with a third-person perspective that gets you closer to the action and puts you into the fight. Feel the rush of every gank, every kill, and every victory.
* **Choose Your Hero** - Paragon features a diverse and continually growing selection of Heroes, each with unique abilities designed to complement your allies and dominate your opponents.

* **Paragon is a MOBA** - 5v5. Three lanes. Jungles. Minions. Towers. Cores. Experience the classic elements of a MOBA from a whole new perspective in Paragon.
* **Introducing Agora** - Fight for control of the stunning, fully realized world of Agora, brought to life with unparalleled fidelity by Epic's Unreal Engine 4.
* **Your World Is No Longer Flat** - Dive into the depths of the jungle to flank your enemy, or scale the heights to strike from above. Real elevation on an open map means you'll have to rethink the way you approach the fight.

* **Limitless Depth. Endless Possibilities** - Earn cards by playing. Build and upgrade decks. Create dominant strategies. Different combinations dramatically change gameplay and unlock deep strategic choice.
* **Prepare For Victory** - Discover the heroes of Paragon and unlock unique in-game cards: Prepare For Victory

**The Wiki Community**

* The Official Website
* The Developers
* The Wiki Community

**Joining in*** Register
Paragon Wiki/Section 1

Welcome to the Paragon Wiki
The Paragon reference manual written and maintained by the players.
We currently have 0 active editors maintaining 1,038 pages (97 articles).

**About Paragon**
Paragon is the MOBA from Epic Games for PC and PlayStation 4 that puts you in the fight with explosive action, direct third-person control, and deep strategic choice, currently being developed on the Unreal Engine. Choose from an ever-expanding roster of unique Heroes, earn Cards to customize their Abilities, and lead your team to victory.

[Find more information about Paragon]
Getting Started

Welcome to Paragon, the MOBA currently in development and early testing from Epic Games coming soon for PC and PS4. Below is a bit of a guide to help you get started, and into the game in the battle for Agora. What is Paragon you ask? Paragon is a MOBA, or Multiplayer Online Battle Arena. Two teams of five players will battle it out on Agora, the first map. The point of the game is to destroy the enemy team's Core, which is located deep in enemy territory near their base. You'll probably want to know how to use the game, so check out the keyboard controls below for a quick n' dirty to getting your fingers into the game.

## Basic Keyboard Controls

→ For a complete list of keyboard and playstation controls, visit the Keyboard Controls Guide

## Picking A Hero & Playing Your First Game

Before each match, you'll want to choose a Hero you think that will fit your style of play. As you begin your first game note that all of the heroes in Paragon have unique abilities and are designed to have certain strengths that they contribute to the match in order to counterbalance one another's weaknesses. As you play and defeat your first Minions you'll get a chance to gain CXP which is the Card experience, as well as normal expereince which will give you a chance to level up and get more Abilities to face your foes. Based on the Cards you'll have different stats, and the card level in the top left will determine how many points you will have to spend on equipment cards. See right for an example of the Cards in the game.

→ See Cards and or CXP for more specific information on Cards and unlocking them all.

As each individual hero progresses through the match, they will gain XP (experience) from killing enemy Minions, Structures, Harvesters, and Heroes. As you level up with your hero, they gain health & mana and unlock / level up their abilities. Every hero has a basic attack, a passive ability, and four active abilities. Passive abilities provided a constant benefit and won't be covered further in this guide. For simplicity, whenever the word "ability" is used from this point on, assume we are talking about the four actives. You begin the game with both your basic attack  and secondary  ability unlocked, and are also able to choose a third ability that you would like to start the game with `Q` or `E`. You unlock and level up abilities by holding `CTRL` + the use key for that ability `Q`, `E`, `R`, , or .

Additionally as you play more games you will also gain hero experience on your account which will unlock other things like card packs, Deck slots, and Hero Skins as you play each hero and master them over time.
Heroes

**Heroes** are the playable characters in Paragon. Before each match, choose a hero that suits your playstyle. During the match, your hero will gain experience and level up, allowing you to unlock abilities and grow stronger with the hero you've selected. You also have a "Card Level" that levels up during the match. The card level determines how many points you will have to spend on equipment cards. You will also gain hero experience on an account level, unlocking things like card packs, deck slots, and hero skins as you play each hero and master them over time.

All heroes have unique Abilities and are designed to have certain strengths that they contribute to the match in order to counterbalance one another's weaknesses. The hero list below contains a list of currently-implemented heroes, as well as potential heroes that may be implemented in the future.

Heroes are the playable characters in Paragon. Heroes come in all shapes and sizes, have their own strengths and weaknesses, and benefit from different styles of gameplay.

## Roles

Heroes can be categorized into roles based on their particular set of attributes, skills, and abilities. Different roles lend themselves better to certain styles of play, though some heroes blur the lines between roles and can be successful using multiple play styles.

## List Of Heroes

File:Hero Icon Aurora.jpgAurora
Twinblast:File:Hero Icon Countess.jpgCountess:File:Hero Icon Crunch.jpgCrunch:DekkerFeng MaoGadget
GideonGRIM.exeGrux
HowitzerIggy ScorchKallari:File:Hero Icon Khaimera.jpgKhaimera:File:Hero Icon Kwang.jpgKwang:File:Hero Icon Lt.Belica.jpgLt. Belica:File:Hero Icon Morigesh.jpgMorigesh
MurdockMuriel:File:Hero Icon Narbash.jpgNarbash:File:Hero Icon Phase.jpgPhaseRampage:File:Hero Icon Revenant.jpgRevenant:Riktor:File:Hero Icon Serath.jpgSerath
SevarogFile:Hero Icon Shinbi.jpgShinbi:SparrowSteel
File:Hero Icon Terra.jpgTerraFile:Hero Icon TheFey.jpgThe Fey
Twinblast:File:Hero Icon Wraith.jpgWraith:File:Hero Icon Wukong.jpgWukongFile:Hero Icon Yin.jpgYin
File:Hero Icon Zinx.jpgZinx
## Unreleased Heroes

File:Hero Icon Boris.jpgBoris
File:Hero Icon GeneralPatton.jpgGeneral Patton
Core

The **Core** is an objective in Paragon. The Core is the main Structures that must be destroyed by one of the teams in order to win the match. Each team has only one core, and if it is destroyed, it is game over regardless of any other match criteria or score. A Core cannot be damaged until all towers and inhibitors in at least one lane have been destroyed.

The Core does regular pulsing waves of damage to all enemies within range, in a radius around it. Damage is divided up equally over each target, meaning the more targets within range, the less damage each will take. It also does less total damage per wave for each inhibitor that has been destroyed.

### Core Defenses

The Core can withstand a large amount of damage and does regular pulsing waves of damage to all enemies in range around it. The damage done by this pulse is divided up equally over all targets within a radius, meaning the more targets within range, the less damage an individual will take. With each of a Core’s Inhibitors that is destroyed, the frequency at which it pulses its damaging wave decreases.

### Destroying the Core

You cannot damage the Core until both of the towers and inhibitor in at least one lane has been destroyed, and it takes more damage to destroy than any other structure. The enemy will protect it at all costs so battles at the Core can be quite intense. Super Minions are a good resource when attacking the Core, either as damage dealers or a distraction.
Harvesters

**Harvesters** are mysterious Artifacts (Structures) located in 7 key positions across the map. When activated by a player, Harvesters will begin to extract special team-wide CXP Amber orbs from deep beneath the surface of Agora. Players can collect these orbs by standing on the Harvester collection pad. Once activated, they provide a team the opportunity to collect Amber that is shared equally to the entire team. To activate or collect from harvesters, a hero must stand on the glowing pedestal for a period of time. Activating a new Harvester takes a large amount of time, but with a Key card in their inventory, a Hero can reduce this placement time significantly. These Key cards have a limited number of uses before needing to return to base to recharge.

Harvesters can also be destroyed by opposing teams. Attacking an enemy Harvester will force the Harvester to drop a portion of its stored Amber. This also gives the enemy team the chance to steal that location, or it can be reacquired by the initial team, once the location becomes available again after a short time. Harvesters collect Amber at a consistent rate over time can only carry so much Amber before forcing any additional Amber to fall to the ground which can be collected by either team. This makes it very advantageous to collect from them occasionally as to not allow them to cap out and lose the chance for even more Amber.

## Harvester Details

* It takes ~30 seconds to claim a Harvester. Players do so by standing on a dormant Harvester collection pad if the Harvester is active.
	+ Players with Key Cards can activate Harvesters much more quickly.
* Harvesters become activated for a set amount of time after the match starts, the timing of which is indicated by the minimap.
* If a Harvester is activated by one team, the other team cannot collect from it. Instead, they can attack it. If they cause enough damage, the Harvester will be reset to Neutral and become dormant. Thirty seconds later, it will reactivate, allowing someone to claim it and begin the cycle again.
	+ Note that each time you attack and damage a Harvester, it knocks out a small amount of Amber. Picking up these orbs will grant your team Card XP.
* Harvesters can only hold so much Amber. If their tank is full, extra Amber orbs will fall out of the Harvester, and land on the ground where they can be claimed by either team. These orbs will eventually time out, meaning inefficient collection from Harvesters will cause the team that has claimed it to miss out on maximizing their CXP.
Affinities

There are 5 current main **Affinities** in Paragon. Each of the Heroes currently synergize with either one or two different affinities. See the list below. An affinity is a Hero’s theme or personality. Affinities dictate which cards are available to them, while also hinting at their style of play and abilities. Some heroes are pure and only have a single Affinity, but most are blended and have two Affinities.

When Deck building, a hero’s affinity will limit them to those classifications of cards, but universal cards can also be used by any and all heroes. This gives meaningful choices to the players in terms of deckbuilding and card collecting. An example being, Kallari is a pure Black/Black affinity, meaning she is only allowed to use Black or Universal type cards when building personal decks for her; while a hero such as Gideon would have access to Blue, Black, and Universal cards.
Travel Mode

Travel Mode is one of the Modes Of Travel in Paragon.

## Travel Mode Details

* Players cannot use abilities or attack while in travel mode.
* If players are hit by an enemy player attack while in travel mode, they will be temporarily "rooted" in place - unable to move for a few seconds.
* Travel mode is automatically activated whenever players spawn or recall to base.
* Players can equip Travel Speed cards to help them move even faster.
Paragon Wiki/Section 2

**The Paragon Wiki Community**

* Admin noticeboard
* Recent changes
* Official Help Wiki
* New pages
* Getting Started
* Missing pages

**The Current Heroes**

KwangLt. BelicaNarbashThe FeyGreystoneKhaimeraRiktorGRIM.exeIggy ScorchSevarogMurdockRampageHowitzerTwinblastGadgetDekkerKallariSteelGideonFeng MaoMurielSparrowGrux

**Important Wiki Pages**

* The Map
* The Cards
* Abilities
* Modes Of Travel
* Card XP
* Jungles
* Minions
* Towers
* Cores
* Harvesters
* Ranger
* Caster
* Fighter
* Tank
* Support
* Orb Prime
* Buffs
* Base
* Screenshots
* Videos
Corruption Cards

A Complete list of **Corruption Cards** in Paragon.

File:Card AwakenedDeath.pngAwakened DeathFile:Card BitterTrade.pngBitter TradeFile:Card BladeofDarkness.pngBlade of DarknessFile:Card BlightedPrey.pngBlighted PreyFile:Card BoldThirst.pngBold ThirstFile:Card BoltsofMidnight.pngBolts of MidnightFile:Card Consume.pngConsumeFile:Card Contaminate.pngContaminateFile:Card CripplingStrike.pngCrippling StrikeFile:Card CursedWounds.pngCursed WoundsFile:Card DarkThoughts.pngDark ThoughtsFile:Card DarkVision.pngDark VisionFile:Card DeathPact.pngDeath PactFile:Card Death'sGift.pngDeath's GiftFile:Card DevourerofSouls.pngDevourer of SoulsFile:Card DiabolicSnapcast.pngDiabolic SnapcastFile:Card DragintotheMire.pngDragintothe MireFile:Card DreadfulCapacity.pngDreadful CapacityFile:Card DrinktheSpirits.pngDrink the SpiritsFile:Card EnduringAgony.pngEnduring AgonyFile:Card Executioner'sHood.pngExecutioner's HoodFile:Card ExquisiteBlood.pngExquisite BloodFile:Card FingerofPersecution.pngFinger of PersecutionFile:Card GravePotency.pngGrave PotencyFile:Card GraveRevenge.pngGrave RevengeFile:Card HemicLink.pngHemic LinkFile:Card InsatiableMight.pngInsatiable MightFile:Card IntimidatingStrikes.pngIntimidating StrikesFile:Card LastBreath.pngLast BreathFile:Card MaskoftheVampire.pngMask of the VampireFile:Card MeagerDisintegration.pngMeager DisintegrationFile:Card MeagerFerocity.pngMeager FerocityFile:Card MeagerLifebond.pngMeager LifebondFile:Card MeagerMight.pngMeager MightFile:Card MeagerRegeneration.pngMeager RegenerationFile:Card MeagerSnapcast.pngMeager SnapcastFile:Card MediocreFortitude.pngMediocre FortitudeFile:Card MediocreIntensity.pngMediocre IntensityFile:Card MediocreLifesteal.pngMediocre LifestealFile:Card MediocreRegeneration.pngMediocre RegenerationFile:Card PlundererofSouls.pngPlunderer of SoulsFile:Card ScentofBlood.pngScent of BloodFile:Card SeekandDestroy.pngSeek and DestroyFile:Card ShieldLeech.pngShield LeechFile:Card ShreddingVexation.pngShredding VexationFile:Card SlightIntensity.pngSlight IntensityFile:Card SlightLifebond.pngSlight LifebondFile:Card StrickenFrenzy.pngStricken FrenzyFile:Card TerribleIntensity.pngTerrible IntensityFile:Card ToxicHorde.pngToxic HordeFile:Card TriflingCapacity.pngTrifling CapacityFile:Card TriflingFortitude.pngTrifling FortitudeFile:Card TriflingIntensity.pngTrifling IntensityFile:Card TriflingLifebond.pngTrifling LifebondFile:Card TriflingMight.pngTrifling MightFile:Card TriflingPerforation.pngTrifling PerforationFile:Card TriflingPierce.pngTrifling PierceFile:Card TriflingRegeneration.pngTrifling RegenerationFile:Card TriflingSnapcast.pngTrifling SnapcastFile:Card UnrelentingFlesh.pngUnrelenting FleshFile:Card VampiricBlade.pngVampiric BladeFile:Card VampiricWand.pngVampiric WandFile:Card VileGoblet.pngVile GobletFile:Card VisionoftheAfterlife.pngVision of the Afterlife
Core Cards

The **Core Cards** in Paragon are objects that provide an ability, bonus, or other function not tied to a particular Hero. They come in a multitude of forms and types, and as such can be very different from one to the next.

## Core Cards

Mana Potion -
Basic Rig -
Vision Ward - Active
Places a visible ward that grants Line of Sight vision in an area. Does not grant vision of units in the shadow plane.
Healing Potion - Activate
Increases health regeneration by 14 for 15 seconds. Charges refresh at base.
Heightened Amplitude - Passive
+2% Cooldown Reduction Percentage +80 Max Energy
Cuirass of Fortitude - Passive
+350 Max Health +22 Physical Resistance Rating
Tarnished Mail - Upgrade: +52.8 Physical Resistance Rating
Tarnished Fortitude - Upgrade: +420 Max Health
Cloudless Fortitude - Upgrade: +700 Max Health
Cloudless Mail - Upgrade: +88 Physical Resistance Rating
Swiftness of Will -
Enlightened Blade -
Steadfast Blessing -
Absolute Resolve -
Ancient Energyplate -
Spear of the Elders - Passive
+24.2 Physical Damage Rating +12.8 Physical Penetration Rating
Tarnished Perforation
Archaic Might
Epic Games

**Epic Games, Inc.**, also known as **Epic**, is a company that develops cutting-edge games and cross-platform game engine technology. They are responsible for the bestselling “Unreal” seriesof games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic's award-winning Unreal Engine technology has won dozens of awards and is available for licensing.
Death

In Paragon, when a you die, you will respawn at base after an increasingly long period of time. The longer the match is (and the higher level a your Hero is), the longer you will have to wait to respawn. This places an emphasis on playing with increasing care as the match continues. Your hero health is represented by the large green bar at the bottom of the screen. When your hero loses some health, it will automatically (but slowly) regenerate over time.
Classes

Each Team will have five players, who can choose from one of six **Classes** to play:

## List Of Classes

* Assassin - Single-target burst damage hero. Low health, high mobility. "Glass cannons" whose job is to sneak in, nuke their target, and run.
* Ranger - Long-range, basic attack hero. Low health and mobility. Incredibly high "left click" damage.
* Caster - High ability damage hero. Excellent minion wave clear and multiple-target burst damage. Low health and poor basic attacks.
* Fighter - Does high amounts of sustained damage over time via base attack. Good at initiating combat and is fairly durable. Weak fighting at long range.
* Tank - High health and damage resistance hero. Poor damage across the board. Built to take a ton of damage and guard teammates while they take down enemies.
* Support - Excellent utility and crowd control hero. Poor damage and mediocre health. Built to help teammates lock down the enemies so they can be hurt, and to maintain teammate effectiveness in combat.
Dwindling Hope

**Dwindling Hope** is the 28th chapter of the game. When Jezel turns himself into an ogre after Harushiro unknowingly released many of them upon the land, he makes the ultimate sacrifice to mitigate their destruction. Harushiro, now overcome with guilt, believes there is only one way to resolve the conflict.

## Transcript

### Goodbye

*[Chabo, Brown, Sepia, Robin, Marigold, Alovara, Stix, Harushiro, and Kotomio are gathered in the town. They looks to the sky in shock as Jezel ascends to his ogre form. The earth repeatedly trembles from the ogres' roaring.]*

**Brown:** Are you saying that's Jezel?!

**Stix:** Jezel intends to fight that swarm alone, I gather...

**Sepia:** There's surely no way he can win against them all...

**Harushiro:** It's my fault... It's my fault... It's my fault...

**Robin:** That, Harushiro... That was why Jezel came to this world. Unleashing these ogres was his objective. Therefore, you are not at fault, Harushiro.

**Brown:** Waah! Jezel... The ogres...

*[Ogre Jezel is brutally clawed at by many of the rampaging ogres.]*

**Kotomio:** NOOOO! Jezel... Jezel's going to die!!

*[Kotomio tries to run, but Brown holds her back.]*

**Brown:** Kotomio, stop! You mustn't...

**Kotomio:** But... Can't you... Get off of me! Brown!

*[As a result of the onslaught of attacks, Ogre Jezel's body gradually turns into a bright silver light. Everything goes pale, and suddenly, Jezel emerges in his original form. He bids his friends farewell, giving them a warm smile before peacefully fading into the light.]*

Goodbye, Kotomio...

**Brown:** ........He's........ Gone........

**Kotomio:** ...... ........Jezel........

**Harushiro:** Jezel..... It's my fault... Waaaaaaaaaaaaaaaaaaaah!

**Robin:** Kotomio and Harushiro, you need to calm down! We can be sad later. Don't let Jezel's efforts be in vain!

**Harushiro:** It's my fault... It's my fault... It's my... I... I haves to do something!

**Brown:** Harushiro, wait here! What are you going to do?!

**Harushiro:** I... I haves to become an ogre too! I...... I haves to beg them.....

*[He hastily leaves the town.]*

**Brown:** Harushiro!!

**Sepia:** Where has he gone off to?

**Robin:** He has to be them to become an ogre... I think he's heading towards the former goblin kingdom...

**Brown:** Raofe Town! Chabo, let's follow him!

**Stix:** Permit me to accompany you!

**Robin:** Ensure that Harushiro remains safe, Stix, Brown, Chabo.

**Brown:** Leave it to us! Protect the town, Robin!

*[The quartet of heroes follow Harushiro.]*

**Kotomio:** Not Harushiro too......
Shadow Pads

Some areas of the map in Paragon have features called **Shadow Pads**. These are small, circular areas on the map that allow you to hide from your enemies. If you stand on a Shadow Pad, you will become invisible to all enemies unless the following conditions are met:

* An enemy ward is placed on the Shadow Pad.
* Two or more players from opposite teams are on the Shadow Pad.
* You attack or use ability while on the Shadow Pad.
* You take damage from another player while on the Shadow Pad.
	+ In this or the prior scenario, the Shadow Pad's effect will shut off until combat on top of it ceases.
Deiland Wiki/Section 1

Welcome to the Deiland WikiWelcome to the Deiland Wiki
The **Deiland Saga** guide for characters, quests, survival mechanics and more, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About the Deiland Saga
The Deiland Saga is a series of single-player adventure games with role-playing and sandbox elements, developed by Chibig Studios. In each game the player meets characters, completes quests, builds structures, improves their skills and tools, and fights enemies.

The series consists of:

* **Deiland, Tiny Planet**, a mobile game that follows Arco, a child who inhabits the Minor Planet of Deiland.
* **Ankora**, a mobile game that follows Mûn, a space explorer who makes an emergency landing on the planet Ankora.
* **Deiland**, a console/desktop remake of the first game, with changes and improvements to game mechanics.
* **Summer in Mara**, a console/desktop game that follows Koa as she explores the ocean Mara.
Lanes

There are three clearly-defined pathways in Agora, between each of which are recessed areas known as jungles. Typically, at the start of each match, teammates will split up into the three different lanes to face off against opponents.

Note: More advanced MOBA teams will have at least one character play the role of "Jungler" ("Warden" in Paragon). This character gains experience by killing jungle creatures, and primarily helps the team by running Harvesters and surprising enemies with sneak attacks ("ganks") from the jungle.
Card Decks

**Card Decks** determine the Cards in Paragon available to the player during the match. Since each deck is associated with a specific Hero, the player chooses from the available decks for the Hero they have selected. Players can use premade starter decks or create their own decks filled with cards of their choosing. Card Decks are built in the Decks section of the Profile tab in the Lobby.
Crops

**Crops** can be grown in the 3 **fields** next to Arco's house, and are useful for crafting more complex food and materials or (in some cases) for direct consumption. Crops are planted directly into the fields, with 10 of the 11 crop varieties acting as their own seeds (both pumpkin and giant pumpkin are grown from pumpkin seeds)

1. ↑ Asset ID taken from the game's data file Deiland\Deiland\_Data\resources.assets
Dreamcatcher Spider

Originates from | unknown

The **Dreamcatcher Spider** is the main antagonist of the game, but little is revealed about her. She searches for princes so she can corrupt and control them, and destroys their minor planets by consuming their magical cores.

Corrupted princes like the Demon Prince are called Princes of Nothingness. She can speak to princes in their dreams, and sends corrupted princes to search for new princes. The Demon Prince is the only corrupted prince encountered in the game, but he mentions two others were corrupted. During the game she sends the Demon Prince to confront Nidawi for the Anks' opposition to the spider during Mûn's quest line, and to attack Mioh during Locke's quest line while looking for something (possibly the location of Deiland).

The Spider is opposed by the Princes, Anks, Flower Nymphs, and possibly Interstellar Patrol.

## Gallery

The storybook has several images of the Dreamcatcher Spider as she corrupts the Demon Prince:

* Speaking to the Demon Prince in his dreams.
* Arriving at the Demon Prince's minor planet.
* Consuming the Demon Prince's planet.
* Corrupting the Demon Prince.
Deiland, Tiny Planet

**Deiland, Tiny Planet** is the first game in the Deiland Saga. It is a single-player adventure-based sandbox RPG developed by Chibig Studios for iOS and Android mobile devices, and was released on February 19, 2016. The game follows Arco, a ten year old human boy, as he farms, crafts, and meets new characters. He has to survive and take care of Deiland, the tiniest planet of all.

The game is free-to-play with in-app purchases for materials and resources to speed up play.

## Story

“At the beginning, when the universe was young, the four princes were sent to the minor planets. Their mission was to find the mysterious crystal that existed inside each planet. When the crystal was found, it would wake up the ancient powers of magic, which would extend to every place in the universe, giving rise the origin of the worlds.

This is the story of Arco, the youngest of the princes who inhabited the smallest of the minor planets: Deiland, the Tiny.”

## Videos

*This article is a stub. You can help Deiland Wiki by expanding it.*
Chewing Gum

Hunger | 15

**Chewing Gum** is an item that can be crafted in Arco's **Kitchen**. It becomes available during **Yuki's 12th quest, during which it is referred to as an "infinite candy"**.

### Buying & Selling

Chewing Gum can be purchased from **Locke** for 80 coins.

**Brram**, **Locke**, and **Goliath** are particularly interested in buying it

 Interested:
Materials

**Materials** are basic resources or items that can be collected on Deiland and Ankora or bought from merchants. Many materials are used as crafting ingredients in the Workshop, Kitchen, Laboratory, or building Structures, though some are purely beneficial for resale.

1. ↑ Asset ID taken from the game's data file Deiland\Deiland\_Data\resources.assets
Wood

Altar Level 2 (x50)
Ax Level 1 (x2)
Ax Level 2 (x2)
Ax Level 3 (x)
Barn (x30)
Bucket Level 1 (x4)
Bucket Level 2 (x5)
Bucket Level 3 (x2)
Fence (x4)
Field Level 2 (x12)
Fireplace Level 1 (x4)
Fireplace Level 2 (x3)
Fireplace Level 3 (x2)
Lighting any Fireplace (x2)
Fishing Rod Level 1 (x2)
Fishing Rod Level 2 (x3)
Fishing Rod Level 3 (x3)
Gate (x8)
Hammer Level 1 (x1)
Hammer Level 2 (x2)
Hammer Level 3 (x2)
Hoe Level 1 (x1)
Hoe Level 3 (x2)
Arco's House Level 1 (x4)
Arco's House Level 2 (x20)
Arco's House Level 3 (x30)
Lake (x30)
Mine (x15)
Staff Level 1 (x2)
Staff Level 2 (x5)
Torch Level 1 (x1)
Torch Level 2 (x4)
Torch Level 3 (x5)
Well Level 1 (x3)
Well Level 2 (x5)
Well Level 3 (x10)

### Gathering Wood

The primary way of obtaining wood is through planting and then chopping down '''trees''' and '''bushes''' around the surface of Deiland. The amount of wood received by a tree or bush it determined by the level of Arco's **ax** x 2 for bushes, x 4 for Holm Oaks, and x 3 for all other tree species. When trees are chopped down they become stumps, which have to be cut again to fully remove (all stumps return 2x the ax level, regardless of species); bushes are removed in one action.
Egg

Eggs are created by feeding a chick or hen 5 times in a row. The chick will get slightly larger each time before turning into a hen, and eventually an egg. It is important to wait a moment for the chick/hen to grow before feeding it another time, as the second feeding will not register if the first is not complete!

Although it is possible to feed the animals several different things, there is no opportunity for Arco to decide *which* to feed them; rather, he will feed a pine nut if he has any available, an acorn if there is no pine nut, a blueberry if there is no acorn, and a cherry if there is no blueberry. If Arco has 2 or more of the fruit in his inventory, he will feed the animal 2 fruits each time; if there is only 1 of a variety available, he will feed the 1 fruit rather than moving to the next type or being prevented from feeding. If *none* of those 4 fruits are available, he will not be able to feed them!
System Requirements

Epic kicked off Paragon into Early Access, but to get in you'll need two things. The first: Access to a Founder's Pack, which come in three prices ranging from $20 to $100; and secondly, a PC capable of running it.

## Baseline System Requirements

Nvidia GeForce GTX 460 or AMD Radeon HD 6870 equivalent DX11 GPU
1 GByte VRAM
Core i5 2.5 Ghz
4 GByte RAM
Windows 7/8/10 64-bit
## Recommended System Requirements

Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU
2 GByte VRAM
Core i5 2.8 Ghz
8 GByte RAM
Windows 7/8/10 64-bit
If you don't think you can manage the recommended stats, Epic recommends that you avoid the early access release for now and "check back later as we complete more optimizations and improvements for lower machines."
The FAQ also contains a list of tested graphics cards and their average fps rates at different settings, ranging from the GeForce GTX 980 Ti, which manages 87 fps at "epic," all the way down to the GeForce GT 540M, and its effectively unplayable 12 fps even on the "low" setting.
Ank Berry Bush

The Ank Berry Bush is one of 7 different tree and bush species that can be grown on Deiland. Like the cherry tree and Blueberry Bush it produces an edible fruit. One Ank Berry will restore 20 health and 20 hunger.

Ank Berry Bushes can be planted around Deiland anywhere within range of a water feature (a well or the lake), excluding the fields. A newly-planted ank berry bush will grow to its adult stage in 7 minutes (unwatered), and an adult ank berry bush will produce a fruit every 10 minutes. Chopping down an ank berry bush returns wood equal to 2 \* the current ax level.

If Arco chops down a bush while it is in it's youth stage (between 2 minutes and 7 minutes after planting, after the circle marker has disappeared and before the bush is fully grown and fruiting), it will also return 1 root
Combustible

**Combustible** is an ingredient that can be crafted in Arco's workshop.

 Limucus x3
 Crystal

## Usage

* Not used in crafting any other items.
* Required to travel from Deiland to Ankora.

## Merchants

* Can be purchased from Goliath for 40 coins.
* Can be sold to merchants. Brram, Locke, and Goliath are interested in the item, so they'll pay more than other merchants. The sell price depends on intelligence:
Umi

*This article is a stub. You can help Deiland Wiki by expanding it.*

**Umi** is an Ank from Ankora. They are a traditionalist who studies their indigenous ancestral knowledge in their ancestral lands of north Ankora.

He is located directly at the landing site of Mûns spaceship. Look for a small tent with sheeps nearby.
Sparrow

**Sparrow** is one of the Ranger Heroes in Paragon.

  Physical Damage

## In Game Items

* Tradition: Silent Indignation - Lifesteal + Attack Speed on Activate
* Grace: Offensive Maneuvers - Critical Strile + Momentary Bladeturn
* Loyalty: Hunter's Guile - Damage + Cleanse
* Truth: Charging Brute - Damage + Buff on Direct Damage
Deiland Wiki

Welcome to the Deiland WikiWelcome to the Deiland Wiki
The **Deiland Saga** guide for characters, quests, survival mechanics and more, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About the Deiland Saga
The Deiland Saga is a series of single-player adventure games with role-playing and sandbox elements, developed by Chibig Studios. In each game the player meets characters, completes quests, builds structures, improves their skills and tools, and fights enemies.

The series consists of:

* **Deiland, Tiny Planet**, a mobile game that follows Arco, a child who inhabits the Minor Planet of Deiland.
* **Ankora**, a mobile game that follows Mûn, a space explorer who makes an emergency landing on the planet Ankora.
* **Deiland**, a console/desktop remake of the first game, with changes and improvements to game mechanics.
* **Summer in Mara**, a console/desktop game that follows Koa as she explores the ocean Mara.

General Content

**General content**
* Structures
* Characters
* Survival mechanics
* Tools
* Crafting
* Farming
* Quests

**Planets**
* Deiland
* Ankora
* Mioh

Gameplay Content

Characters
* Arco
* Mûn
* Locke
* Brram
* Lily
* Yuki
* Goliath
* Hute
* Umi
* Nidawi
* Butak

Guides
* Create a How to play guide for Deiland
* Create a System requirements Page
* Create a Release date Page

Videos

*See more videos*

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Ankora Merchants

**Attention! This page is about mobile version of "Ankora"!**

**Merchants** — NPCs located in different parts of the map from whom you can quickly get the needed items. Usually there are two merchants per biome. They sell almost all items needed for the world quests.

### Arctic biome

**Arctic ship merchant** is placed on coordinate №4. There is a ship nearby by which you ccan travel to the **Western forest ship merchant**, **Eastern ship merchant** or **Southern desert ship merchant**.

**Arctic tent merchant** is placed on coordinate № 15.
Demon Prince

Race | Human

The **Demon Prince** is a human prince who was corrupted by the Dreamcatcher Spider. He wears his crystal heart on his helmet.

His backstory is revealed in the Storybook, whose pages are collected throughout the game. He originally lived on a Minor planet, where he looked after the land and its flora and fauna, and collected the crystals he found. The Dreamcatcher Spider began speaking into his dreams, saying he was a prince and deserved power. He began "demanding reverence and respect from all those who visited his planet [...] Yet no one believed him". He later revealed the location of his planet to the Spider; two nights later "a shadow covered the whole of the sky" and "the shadow consumed the planet and all its magic".

Since then he acts as an agent for the Spider, crossing the universe in his ship to locate more princes and their planets. He confronts Nidawi for the Anks' opposition to the spider during Mûn's quest line, and attacks Mioh during Locke's quest line while looking for something (possibly the location of Deiland).

## Gallery

* Default portrait.
* Defeated portrait.

The storybook has several images of the Demon Prince which shows the progression of his corruption:

* Living on his minor planet.
* Caring for animals and plants.
* Collecting crystals.
* Dreaming of power, as the Spider begins to corrupt him.
* Demanding reverence and respect from visitors.
* Revealing the location of his planet to the Spider in a dream.
* Awaiting the arrival of the Spider.
* Facing the Spider on his planet.
* Cowering under the Spider.
* Corrupted by the spider.
Sheep

**Sheep** are animals which produce milk and wool. They can be bought from Umi on Ankora.

Up to four sheep can be housed in the barn, but they'll still be listed in Arco's inventory where they can be sold to merchants. Sheep fed with straw will produce milk after 10 minutes; one straw item is sufficient to feed all sheep in the barn, who will each produce one milk. If the sheep aren't fed, some may randomly escape and need Arco to lead them back to the barn; each escaped sheep will provide one wool when returned.

Due to a game bug, sheep fed with straw will produce milk instantly when you exit and reload the save.
Lake

The **Lake** is a feature on Deiland's surface, directly across from Arco's House and the fields. The Lake serves two important purposes: first, it counts as a water feature, allowing trees and bushes to be planted in its general vicinity (particularly helpful early game, before being able to build wells; and second, it allows Arco to use his fishing rod along with **larva** to catch fish!

There are 2 types of fish that can be caught:

* Blue bass

, which is available from start of game

* Salmon

, which is available after building the **Pier**

### Fishing Mechanics

Before starting to fish, there will be an indication of how many fish are currently available in the lake (typically up to 3 at a time). As long as there is one or more fish available, Arco can spend 1 larva to go fishing. After using the action key to fish, the camera will zoom in on the lake, and you will be able to see silhouettes of the number of fish that are present. You must then use the movement keys to position the lure close to one of the fish's mouths, at which point they should bite!

A bar appears at the bottom of the screen, with a certain segment a different color than the rest. A line will move from one side of the bar to the other; when it is positioned over the different-colored segment, text will appear over the line telling the player which key to press (E, R, Q, or Space).

If the player hits the correct button at the correct time, Arco catches the fish; if the player hits the wrong button or presses a key at the wrong time, he misses the fish and loses the bait; if the player fails to press any button, the line will continue moving past the colored segment to the end of the bar and bounce back.

If the player does allow the line to go back and forth multiple times, there is no bait penalty and no time-out. Because of this, and because the key tends to change each time the line passes, one strategy is to simply choose a particular key and wait for it to be the right one!
Lily

Race | Flower Nymph

**Lily** is a Flower Nymph, who appears when a planet is in danger.

Arco meets Lily in the late game. After completing the first two quests for Nidawi at Ankora, the next meteorite on Deiland will drop the mysterious seed. After planting the seed like a tree or bush, it grows into a mysterious flower. Pushing the flower will call Lily to Deiland.

Lily travels with a living spacecraft she calls Butak, who can detect the scent of the mysterious flower over great distances.

During the questline for Lily, Arco acquires the recipes for vase and compost, so he can build flower pots in order to grow flowers.

## Gallery

* Default (and only) portrait.
* Spaceship visit icon.

1. ↑ https://steamcommunity.com/app/760620/discussions/0/1743343017633118704/
Brram

Occupation | Chef

**Brram** is a Qüido chef. He travels in a restaurant spaceship throughout the universe serving his food. He is highly proud of his culinary skill.

## Expanded universe

*Summer in Mara* is set in *Deiland'*s past, when Brram still dreams of being a chef (see Brram in the *Summer of Mara* wiki). His time on Mara is referenced by the Mara postcard item.

## Gallery

* Default portrait.
* Happy portrait.
* Mating season portrait (part of quest).
* Shrunken portrait (part of quest).
* Captured portrait (part of quest).
* Spaceship visit icon.
* Spaceship animation (click to view).
Crafting Recipes

There are 5 major types of crafting in Deiland:

* Tools (Forge)
* Items (Workshop)
* Food (Kitchen)
* Alchemy (Laboratory)
* Structures (Build menu)

At the start of the game, only the **Forge** and the general **Build Menu** are available. The player can unlock the other menus by upgrading their home, with the **Workshop** being unlocked first, **Kitchen** second, and **Laboratory** third. Crafting recipes are unlocked by completing quests for NPCs or performing certain actions (such as harvesting a particular crop or building a particular structure).

**Crafting Recipes** use basic resources, crops, fruits or other crafted items.

## Forge

The Forge is used to craft and upgrade Tools, which Arco can equip to harvest/build/fight.

 **Staff** | Used to spell magic.

## Workshop

Arco uses the Workshop to craft items (other than tools/food/potions).

## Kitchen

The kitchen is used to cook meals that restore health and reduce hunger.

## Laboratory

The Laboratory is used to create potions with varying effects -- as well as a few liquid food items!

1. ↑ Deiland\Deiland\_Data\resources.assets
Cloak of Wind

The **Cloak of Wind** is a special item that can only be crafted once, and permanently changes Arco's sprite and portraits to wear it. The cloak represents Arco's status as the Prince of Wind.

 Wool x2
 Silver

## Source

* Can be crafted after Nidawi's eighth quest.

## Use

* Permanently changes Arco's sprite and portraits to wear it. This is cosmetic and has no other effect.

## Merchants

* This item can't be bought from or sold to merchants.
Thread

**Thread** is an ingredient that can be crafted in Arco's **Workshop**. It becomes available upon upgrading his house to level 2.

### Crafting Applications

* Bucket Level 2
* Fabric
* Fishing Rod Levels 1-3
* Pirate Flag
* Rope
* Cloak of Wind

### Buying & Selling

Cotton is available for purchase from **Locke** for 12 coins.

**Locke** is particularly interested in buying it

 Interested:
Characters

There are 12 **characters** in Deiland. Characters can provide quest lines for Arco to complete, or buy/sell items with Arco (including resources that aren't available on Deiland).

There are five known species: humans, Qüido, Flower Nymphs, cat children, and Anks.

## Merchants

There are seven characters who buy and sell items. Any merchant will buy any item, but each merchant has certain items they're interested in and will pay more for.

### Item Prices

Each item has a base price, which is the cost when purchasing it from a merchant. All merchants sell items at the same price.

The price when selling to a merchant is derived from the base price, increased by Arco's Intelligence level, and increased if the merchant is interested. The price formula when selling to a merchant is:

```
price = round_up(*base\_price* / 2)
price = round_down(*price* + (*price* * intelligence / 20))
if interested:
   price = round_up(*price* * 1.5)

```

With an intelligence level of 7 or higher, merchants buy items they're interested in at a higher price than they sell them.

## See also

* Species
* Enemies
Classified information

**Classified Information** is a special item which Yuki steals from Mûn's ship and gives to Arco.

## Content

*Prince Number 3.
Name: Aki.*

*In the year 75 the Minor planet Alma (quadrant IV) collapsed, releasing the element Life.*

*Witness to the events: Lily Nymphae.*

*Age: 13 years old.*

## Source

* Received from Yuki after her sixth quest.

## Use

* This item can be read, but otherwise has no effect.

## Merchants

* This item can't be bought from or sold to merchants.
Interstellar Patrol

The **Interstellar Patrol** is a multi-species agency dedicated to exploration, reconnaissance, and policing. Known members include Mûn, Wise X (a sentient supercomputer), and later Locke as a consultant on dark magic.

They play a prominent background role in the game (often via Mûn), which includes...

* countering piracy by Goliath and thievery by Yuki;
* investigating the princes and minor planets (see classified information);
* and investigating the Dreamcatcher Spider, and the Demon Prince's magical attack on Mioh.

## References

1. ↑ Kickstarter Update 5: Mûn has just received an urgent call, 2017-11-11
Species

Little is revealed about the different species in-game, but what is known is explained below.

## Known species

### Humans

Humans can't use magic and are limited to potions, except for princes.

The known humans are Arco, Goliath, Locke, Mûn (who's a member of the Interstellar Patrol), and the Demon Prince.

* Arco
* Goliath
* Mûn
* Locke
* Demon Prince

### Anks

Anks live on Ankora. They are traditionalists who gather wisdom and ancestral knowledge in their home lands of north Ankora. They can channel magic directly, and build a temple for each element centered on a rock crystal crafted by the prince of that element.

They oppose the Dreamcatcher Spider, who later sends the Demon Prince to confront Nidawi during Mûn's quest line.

The known Anks are Hute, Nidawi, and Umi.

* Hute
* Nidawi
* Umi

### Cat children

Cat children are a minority hybrid species of humans with feline genes, who live on Mioh. They're known for stowing away on merchant ships, stealing items throughout the quadrant, and stashing them on Mioh. They're often recruited into pirate crews. They have a short life expectancy and rarely live more than 15 years.

The only known cat child is Yuki.

* Yuki

### Flower Nymphs

The Flower Nymphs are a species who no longer have a home planet. Locke calls them a child's tale, which suggests they're rarely seen.

They travel the stars to serve minor planets endangered by the Dreamcatcher Spider. They can strengthen the crystal cores of minor planets with their magic.

The only known Flower Nymph is Lily, who calls herself "Daughter of Mother Nature". She says nymphs "cannot accept gifts. A Nymph only gives, we can never have anything material".

* Lily

### Qüido

Little is revealed in-game about the Qüido, but conversations with Brram reveal that...

* they bathe in seaweed, which is good for their skin;
* they can shrink if they spend too much time in the sun and lose water;
* there are male and female Qüido;
* a male Qüido's skin turns pink and sheds once per year during their mating season, celebrated as the Dwe festival.

Qüido are known to be sometimes unpredictable.

The only known Qüido are Brram, and a Qüido pirate named Ereti on Mara briefly mentioned by Goliath.

* Brram.
* Male and female Qüido depicted in the storybook.

## See also

* Princes
* Enemies
Oil

Hunger | -

**Oil** is an item that can be crafted in Arco's **Kitchen**. It becomes available upon harvesting sunflower for the first time.

### Crafting Applications

* Combustible
* Bread
* Croissant
* Fried Egg

### Buying & Selling

Oil can be purchased from **Locke** for 12 coins.

**Locke** and **Brram** are particularly interested in buying it

 Interested:
Deiland Wiki/Section 4

Wiki Community
We are currently maintaining 885 pages (138 articles)!

Recent changes | New pages | Missing pages

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Ethaedair

Le informazioni su questo articolo sono tenute per scopi storici e non devono più essere categorizzate.

*L'oggetto di questo articolo è da un seme prerilascio. Le informazioni su questa pagina non possono essere trovate sul gioco rilasciato.*
Le informazioni su questo articolo sono tenute per scopi storici e non devono più essere categorizzate.

**Ethaedair** è uno dei tanti sistemi stellari nell'universo di *No Man's Sky* universe. È una stella di classe G2m, simile al nostro sole.

## Pianeti

Ethaedair contiene il pianeta Achaia, ed altri due pianeti senza nome. La stazione spaziale che orbita intorno al pianeta è di Classe I.