Fire Manipulation

*This article uses material from the “Fire Manipulation” article on the Superpower wiki at FANDOM and is licensed under the Creative Commons Attribution-Share Alike License.*

**Pyrokinesis,** also known as **Fire Manipulation,** is the power to manipulate fire.

## Capabilities

Users can create, shape, control, generate and manipulate every form/type of fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. The user can also completely control the temperature of the fire at will.

When using her powers, Emmy's eyes will turn gold.

## Powers

Below are possible powers that practitioners of pyrokinesis may possess:

* **Causinomancy:** the power to burn an entire object or person with intense heat. The user can burn almost anything. They can heat up parts of objects or the bodies of creatures, and the whole object of itself, leaving only a pile of ashes.
	+ **Limitations:** If the target possesses Heat Immunity; the user may only be able to burn parts of an object; may be limited to organic materials; may be limited to inorganic materials; must have enough oxygen; the user could be damaged by the heat/fire if the target is nearby.
* **Cauterization:** the power to cauterize wounds. The user is able to cauterize the wounds of themselves or others, searing a wound shut with fire and/or heat to prevent blood loss and reduce the likelihood of infection. Note that users of this power have a means of cauterizing a wound with their own biology or as a direct result of a power. This power doesn't cover mundane cauterizations using medical equipment.
	+ **Limitations:** Still causes pain, unlike Healing Fire; may only be a temporary fix.
* **Combustion Inducement:** the power to cause matter to burst into flames. Users can increase the kinetics of atoms and molecules causing them to combust and ignite. This process creates explosions, heat and light that the user can use.
	+ **Limitations:** Users should be careful in/near flammable materials; unless the user has Fire Immunity, Heat Immunity, or Thermal Resistance, setting self on fire could be dangerous. Lack of oxygen may prevent the ability from activating.
* **Fire Generation:** the power to generate fire. The user is able to generate and project fire.
	+ **Limitations:** User can only create fire, not control it; may require oxygen; abilities may be affected by anger and rage, as the angrier one gets, the more powerful the fire, and more dangerous around the area.
* **Heat Generation:** the power to increase the kinetic energy of atoms, thereby raising the temperature. The user can increase the kinetic energy of atoms, meaning they effectively make things hotter, ranging from slightly warm levels to absolute hot. More advanced users can generate fire and possibly emit fire from themselves.
	+ **Limitations:** Heat Immunity; May cause unmeant damage to themselves, others, or to the environment; may have a limit on how much heat a user can generate.
* **Incineration:** the power to destroy an entire object or person with extreme heat. The user can utilize high temperatures to instantly incinerate almost anything, reducing it to ashes. High-level users can control what part of the target they want to incinerate, and destroy the target so completely that absolutely no byproduct is left, not even ashes.
	+ **Limitations:** May not destroy users of Heat Immunity; Cannot destroy users of Flawless Indestructibility and Absolute Invulnerability; may only be able to incinerate certain parts of an object; may be limited to certain types of materials; may take time to incinerate said object, depending on the size, density, and properties; Users of Absolute Regeneration can restore back to normal without fail; useless against those who have Ash Regeneration, unless incineration is strong enough to leave behind nothing, not even ashes; May have limited range, including touch only.
* **Inflammation:** the power to induce burns and burning pains in others. The user can cause burning pains and actual burns in others, in some cases their skin burns and injures others, whether through physical contact or from a distance.
	+ **Limitations:** May be constantly active; may have limited range, including touch only.
* **Melting:** the power to liquefy objects/organisms into a liquid form. User can liquefy objects/organisms by causing the molecules to merge together and thus lose total physical cohesion. Viscosity depends on the object being liquified, if it has a high water content then the object could become completely water-like liquid. If the object is rock-like or inorganic, then it will become a thick and mud-like liquid, while metal would become like mercury.
	+ **Limitations:** Unmeltable Ice cannot be melted; may be unable to revert subjects/objects back to their original form; may need to be in physical contact with a subject/object; may not be able to melt objects that don't usually melt such as fire or electricity; may be limited to certain substances; may not work on liquid matter since it is already liquefied.
* **Cold Negation:** the power to negate cold. The user can negate cold and any cold-using attacks, ignoring their effects.
* **Death Inducement:** the power to cause death, either instantly or after a certain time. The user can kill anyone and possibly even *anything* using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has passed. May be induced by touch, at a distance, simply willing it to happen, or by performing a certain ritual.
	+ **Limitations:** Life Resilience; unless used at the Absolute Level, the user cannot kill people who are undead or merely dead; Death Negation/Death Prevention can negate/prevent the effects of dying; Useless against users of Absolute Immortality; Users of Resurrection can undo death; usage may cause serious injury or death.
* **Ground Liquefaction:** the ability to turn the ground into liquid. The user is able to liquefy any ground type (such as ice, rock, sand, lava, etc.). Advanced users can not only liquefy any type of ground, but turn it into something else (transform Earth into lava, etc.).
	+ **Limitations:** Cannot liquefy biological material.
* **Ice Negation:** the power to negate ice. The user can negate ice and any ice-using attacks, ignoring their effects.
* **Explosive Generation:** the power to generate bombs and explosives. The user can produce their own bombs and/or explosives for personal use. The methods of which vary as one can simply fabricate them or transform abstracts into which via will or through touch. Unlike Ball Projection, Explosive Generation is solid enough to bounce a few time before exploding. Unlike Volatile Constructs, the power is not to articulate the bombs' yield, merely to generate explosives through conversion or raw materials.
	+ **Limitations:** User may be limited on how many explosives they can make; may not be immune to their own charges; cannot give shape or semblance to explosives, only fabricate them; Preemptive strikes will cause misfiring; Power may require a medium to work.
* **Light Generation:** the power to generate light. The user can generate light of varying intensities.
	+ **Limitations:** May have limits of the radius, brightness, and/or range. May be overwhelmed by intense levels of darkness. Light may be emitted from/in a specific area/way (from eyes/certain area of the skin, perspiration, lightening the area, forming a spot of light, etc.)
* **Spark Generation:** the power to generate sparks. The user is able to generate and project sparks.
	+ **Limitations:** May accidentally catch something on fire. Can only create sparks, not control it.
* **Fire Generation:** the power to generate fire. The user is able to generate and project fire.
	+ **Limitations:** Can only create fire, not control it. May require oxygen. Abilities may be affected by anger and rage, as the angrier one gets, the more powerful the fire, and the more dangerous around the area.
* **Fire Aura:** the ability to surround oneself in fire. The user can release and surround themselves in/with fire for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength, and durability.
* **Fire Blast:** the ability to release fire on a specific target area. The user can release fire over a specific target area causing great damage and destruction.
	+ **Limitations:** Generally unrefined and in-discriminating.
* **Fire Stream Projection:** the power to create and project streams of fire. The user can generate or create flamethrower-like blasts of flame and they can control the size and radius of their blasts.
	+ **Limitations:** Distance may be limited. Can be overpowered by Water/Ice-Based Abilities.
* **Thermal Ionization:** the ability to cause thermal ionization. The user can ionize atoms through high temperatures, forming plasma and creating ions.
* **Heat Absorption:** the ability to absorb heat and utilize it in some way. Users can absorb heat, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
	+ **Limitations:** Can't absorb self-generated heat. May be limited to how much one can absorb. May have limited range, including touch only. May be constantly active.
* **Bio-Energetic Sourcing:** the power to bio-absorb ambient energy. The user can bio-energetically absorb and manipulate ambient energy. They are able to project their own natural energy outward to draw power/absorb from any energy source, enhancing themselves in the process and even redirecting the energy for any purpose. Said channeling from external sources facilitates the user from absorbing different energies with no ill effects, converting it may be an energetic resource or sustenance. Said user can also manipulate energy without physical contact; Being able to harness any surrounding energy source means attuning them to the environment it makes up.
* **Heat Infusion:** the power to infuse heat into objects (usually weapons), beings, or powers. The user can infuse objects (usually a weapon), beings, body parts, or powers with heat, empowering and energizing them and allowing the user to manipulate their qualities and efficiency.
* **Heat Deformation:** the power to change the properties of matter using heat. The user can change/morph the properties of matter using heat to control atomic and sub-molecular variance, distorting size, shape and density of targets.
* **Kinetic Energy Absorption:** the power to absorb kinetic energy and utilize it in some way. The user can absorb all forms of kinetic energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
	+ **Limitations:** Can't absorb self-generated energy. May have limited range, including touch only. May be limited to how much one can absorb. While absorbing energy makes the user more powerful, they are not invulnerable to damage. May not be able to absorb kinetic energy while being restrained or incapacitated.
* **Plasma Manipulation:** the ability to manipulate highly ionized gas. The user can create, shape and manipulate plasma, a state of matter consisting of fully ionized gas of low density containing an approximately equal number of positive ions and electrons. It is important to note that although they are unbound, these particles are not ‘free’. When the charges move they generate electrical currents with magnetic fields, and as a result, they are affected by each other’s fields. On planet plasma is relatively rare, but it is present in electricity (lightning, St. Elmo's fire, ball-lightning), extremely hot flames and polar aurora, or artificially in low energy lights, electric arcs of all kinds, etc.. In space, plasma is the most common state for ordinary matter, most of which is in stars such as the Sun.
	+ **Limitations:** May be unable to create plasma, being limited to manipulating only from existing sources. Distances, mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits. Control is essential. May not be immune to their own ability.
* **Ionic Manipulation:** the power to manipulate ions. User can create, shape and manipulate Ions, atoms in which the total number of electrons is not equal to the total number of protons, giving the atom a net positive or negative electrical charge. Ions can be created by both chemical and physical means. In chemical terms, if a neutral atom loses one or more electrons, it has a net positive charge and is known as a cation. If an atom gains electrons, it has a net negative charge and is known as an anion. Ions in their gas-like state are highly reactive, and do not occur in large amounts on Earth, except in flames, lightning, electrical sparks, and other plasmas. These gas-like ions rapidly interact with ions of opposite charge to give neutral molecules or ionic salts. Ions are also produced in the liquid or solid state when salts interact with solvents (for example, water) to produce "solvated ions," which are more stable, for reasons involving a combination of energy and entropy changes as the ions move away from each other to interact with the liquid. These stabilized species are more commonly found in the environment at low temperatures. A common example is the ions present in seawater, which are derived from the dissolved salts.
	+ **Limitations:** May be unable to create ions, being limited to manipulating only from already existing sources. Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user. May be limited to creating either anions or cations.
* **Plasma Blast:** the power to release plasma on a specific target area. The user can release plasma over a specific target area causing great damage and/or delivering great shock waves of pure force.
	+ **Limitations:** Generally unrefined and in-discriminating.
* **Plasma Fire Manipulation:** the power to manipulate plasma fire. The user can create, shape, and manipulate plasma fire or fiery plasma. While similar to combustion, there are key differences. It is plasma with the form and properties of fire, and the flames created are powered by the energies that drive the fourth state of matter and are composed of it. Because it is plasma, it does not require oxygen to keep burning.
	+ **Limitations:** Cold Manipulation and Ice Manipulation can hinder the user. Deionization could counter the user. Extremely cold environments could make it difficult for user to utilize power.
* **Fire Manipulation:** the power to manipulate fire. Users can create, shape, control, generate and manipulate every form/type of fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. The user can also completely control the temperature of the fire at will.
	+ **Limitations:** Control, discipline, forethought, and restraint are extremely important as unconscious, emotion-influenced and reckless use of the power can be catastrophic. Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user and their power's natural limit. May be unable to create fire. Users can be overpowered by water, ice, and/or cold.
* **Blue Fire Manipulation:** the power to manipulate blue fire. Users can create, shape and manipulate blue flames, which are hotter and stronger than ordinary orange flames. The color is due to the exceedingly high temperatures and/or the result of complete combustion, burning at least 2,000°C (3,632°F), surpassing even lava.
	+ **Limitations:** Blue-Fire is usually associated with mental unsuitability, as it could corrupt the user. May burn through the user's fuel/energy more quickly than orange fire. May need high amount of oxygen.
* **Radiation Absorption:** the ability to absorb radiation and utilize it in some way. The user can absorb all types of radiation and use it in some way, as in augmenting their strength, durability and possibly even regeneration of their bodies.
	+ **Limitations:** Too much absorption may overpower the user. Absorbing too much radiation may affect the user's emotional state.
* ***MORE COMING SOON!***