Elves (Runorix)

## Statistics

### Age

An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

## Racial Traits

### Trait 1

Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

### Trait 2

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

### Trait 3

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

### Trait 4

Keen Senses: You have proficiency in the Perception skill.

### Lore

the Most Techologically Advanced race besides the Cumarian's Elves are a close Second lasting almost the longest against the Infected threat not many of the Elven Clans exist anymore

### Subraces

#### Warqusad Peak

* **Elven Warriors:** Pick and Choose 3 Weapons of your choice to be proficient with and 1 to be Expertise
* ***Extra Language:*** You can speak, read, and write one extra language of your choosing.
* **Hardy Survivalist:** You have proficiency in the Survival skill. and Resistance to Extreme Weathers ( You have advantage on saving throws against exhaustion and other Skill Checks during Weather Events.)

#### Peppered

* **Blessing of the High King:** As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a long rest. Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
* **Wasteland Magic:** You know the *chill touch* cantrip. When you reach 3rd level, you can cast the *hex* spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the *darkness* spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
* **Swift:** Your ground speed increases to 40 feet.

#### Aldonian

* **Trance Proficiencies:** Whenever you finish a long rest using your Trance trait, you gain two proficiencies, each one with a weapon or a tool of your choice (selected from the "Equipment" chapter of the Player's Handbook). You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
* **Tactical insight:** You have advantage on Wisdom (Insight) checks during combat and you gain proficiency in Insight
* ***Extra Language:*** You can speak, read, and write one extra language of your choosing.

#### Lochegarde

* **Blood Rage:** your character goes into a frenzy you gain resistances to all damages for 3 rounds and have Reckless attacks plus a Bonus extra attack while in this state
* **Blood Harden:** as Bonus Action you can bolster your self as long as you aren't wearing Heavy Armour you can add a + 2 to your AC
* ***Extra Language:*** You can speak, read, and write one extra language of your choosing.

#### Astral

* ***Astral Fire:*** You know one of the following cantrips of your choice: dancing lights, light, or sacred flame. Intelligence, Wisdom, or Charisma is your spellcasting ability for it
* ***Starlight Step:*** As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
* ***Astral Trance(Replaces Trance):*** You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain conscious. Whenever you finish this trance, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory and the experiences of entities on the Astral Plane, and you retain them until you finish your next long rest.