Version 1.5.0.0

*(for a list of PaintSquad's Updates, see Version History)*

PaintSquad Version 1.5.0.0 was the fifth major update to PaintSquad, mainly focused on launching the Easter 2021 event. Other additions included new maps, the Ink Bow, and a lot more weapon sets.

## 1.5.0.0

### Stages

#### Cyberpunk

* Some parts were redesigned.
* Rainmaker is now supported on this stage.

#### Tropical

* Tropical is now a playable map, returning from Old Splatoon.
* Tropical supports every gamemode.

#### Mars

* Mars is now a playable map, being a completely new original addition to PaintSquad's map pool.
* Mars supports every gamemode.

#### Port Mackerel

* Port Mackerel is now a playable map, being a recreation of the stage from the original Splatoon series.
* Port Mackerel supports Turf War, Deathmatch, Tower Control and Splat Zones.

### Weapons

* A new weapon category was added: *Bows*.
* Ink Bow α *(Suction Bomb + Inkjet)*
* Ink Bow β *(Burst Bomb + Bubble Blower)*
* Kensa Blaster *(Splat Bomb + Booyah Bomb)*
* Honey Splattershot Pro *(Point Sensor + Ink Storm)*
* Sting Charger *(Curling Bomb + Inkjet)*

### Balancing

* Reduced the radius of explosions caused by Tenta Missiles by one block.
* Increased damage for Tenta Missiles to 70 HP.
* Increased the fire rate of Slosher and Tri-Slosher.
* The minimum and maximum speed for Octobrush has been set to 110%.
* Slightly reduced damage of Octobrush.
* Slightly increased damage for Inkbrush.
* Increased the movement speed of Baller.
* Reduced the hitbox size of Baller.

### Changes

* Increased ink regeneration rate in Human Form from 5% to 15% per second.
* Reduced the ink regeneration cooldown time in Human Form from 6 seconds to 3 seconds.
* Players can now still jump if they were in mid-air for less than 0.2 seconds.
	+ This change is to account for players with high latency.
* AI players can now use Baller, Booyah Bomb, and Bubble Blower.
* Increased the charge gained per click for Booyah Bomb from +5% to +7% per click
* Reduced the projectile spawn rate for projectiles spawned by Ink Storm.
	+ This change is to account for constant FPS drops.

### Bug Fixes

* Fixed a bug that prevented players from using ride rails.
* Fixed a bug that caused the Booyah Bomb to get stuck.
* Fixed a bug that allowed players to charge their special with bomb launchers.
* Fixed a bug that allowed players to charge their special by painting walls.

## 1.5.0.1

### Bug Fixes

* Fixed a bug that allowed players to move in water while in Squid Form.
* Fixed the Kensa Splattershot Pro model on vanilla clients.
* Fixed the Splat Zone position on Tropical.

## 1.5.0.2

### Stages

#### Dark Laboratory

* Reworked the middle part to enable the usage of specials in more areas.
* Reworked the part of a hallway to enable the usage of specials in more areas.

## 1.5.1.0

### Balancing

* Increased the accuracy of Splattershot Junior.
* Increased the swim speed while holding the Rainmaker from 50% to 70%.
* Lowered the damage multiplier for Easy difficulty bots from 60% to 50%.
	+ *For all values, see Bots.*

### Changes

* Reduced the entity tracking range for custom blocks (slabs and stairs) to 3 chunks.
	+ This change was made for performance improvements.

## 1.5.1.1

### Changes

* Updated the lobby to a newer build.
* Removed a place that allowed players to get out of bounds in the lobby.

## 1.5.1.2

### Stages

#### Cyberpunk

* Expanded some areas to allow for more space to use specials.
* Fixed an issue that caused roofs to have a different look than they were supposed to.
* Moved the Rainmaker Goal to inside the tunnels, allowing for counter-attacks.
* Reworked some visuals.

## 1.5.1.3

### Stages

#### Moray Towers

* Fixed the spawn location.
* Reworked layers of glass that caused performance drops.

#### Mars

* Fixed a few blocks that weren't inkable and caused slowdowns while playing.