recursal/Fanatic-Fandom huggingface dataset:
IG-Series Assassin Droid Operative Expansion

## Publisher's Description

*"Two deadly assassin droids make their way into Star Wars: Legion in this new Operative Expansion! IG-11 is known for his ability to take down multiple targets in a whirlwind of blaster fire. Meanwhile, IG-88 is a rogue assassin droid with a reputation for ruthlessly bringing in his targets no matter the cost. This expansion puts both of these droids at players’ disposal as mercenaries who will also side with Imperials or Rebels without any more qualms about their assignments. In addition to their built in functionality, five Command Cards give them even more tactical options in battle while two upgrade cards give players the freedom to explore two distinct forms of programming with IG-11."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 IG-88 mini
* 1 IG-11 mini

### Unit Cards

* IG-88
* IG-11

### Upgrades

* Protocol
	+ "Bounty" Programming
	+ "Nanny" Programming

### Command Cards

* Focused on the Kill (1 pip)
* Mechanical Carnage (1 pip)
* A Machine Made for Killing (2 pip)
* Independent Programming (2 pip)
* Anti-Capture Protocols (3 pip)

### Tokens

* Operative Order Token (x5)
* Bounty Token (x2)
High-Energy Shells

## Cart Text/Abilities

High Energy Shells

2

1

**Critical 1, Cycle, High Velocity, Fixed: Front**

### Keywords:

* **Critical 1** *(While converting offensive surges, change up to 1  result to a result.)*
* **Cycle** *(At the end of your activation, if you did not use this card, ready it.)*
* **High Velocity** *(While attacking, if each weapon in the attack pool has **High Velocity**, enemy units cannot spend dodge tokens.)*
* **Fixed: Front** *(The defender must be inside your front arc)*

## Available Through

* AAT Trade Federation Battle Tank Unit Expansion
* TX-130 Saber-class Fighter Tank Unit Expansion
* NR-N99 Persuader-class Tank Droid Unit Expansion
M-45 Ion Blaster

> *X-34 Landspeeder only.*
>
>

M-45 Ion Blaster

1
4

Fixed: Front; Impact 1; Ion 1

* **Impact 1** *(While attacking a unit that has **Armor**, change up to **1***  *result to a*  *result.)*
* **Ion 1** *(A vehicle wounded by an attack that includes this weapon gains **1** ion token.)*

## Available Through

* X-34 Landspeeder Unit Expansion
Standard Army Composition

Once you have decided to play a game of Star Wars Legion, you will need forces to command!

Please keep in mind these guidelines are as of April 2022. Future releases, particularly with regards to the Shadow Collective and Battle Forces may change the guidelines listed here.

To play a standard game of Legion, you will need to *1. Pick a faction*, and then *2. Select the units* to include in your force. A standard game has 800 points for each side, and each unit has a different number of points, and the upgrades you equip to each unit also have their own point cost.

Factions:

1. The Galactic Empire
2. The Rebel Alliance
3. The Confederacy of Independent Systems (CIS or Separatists)
4. The Galactic Republic

#### Exceptions:

* **Field Commander:** If an upgrade card for a Heavy unit includes the Field Commander keyword, that unit may count for the minimum number of Commanders in the army. So for example, if a Rebel army includes a T-47 with Wedge Antilles, that T-47 may fulfill the requirement to have at least 1 commander.
* **Entourage:** if you include a unit that has the keyword *Entourage: [Unit name],* your army may include one of the named units, which does not count against your total for that unit type. Example: If you bring Palpatine as a commander, because of *Entourage: Imperial Royal Guard*, your army can legally include 3x scout squads AND a squad of IRG, even though it would total four special forces unit.
Rebel Commandos Strike Team

* Front
* Alt Art

## Keywords

**Heavy Weapon Team, Low Profile, Scout 2, Sharpshooter 1**

## Weapons

Unarmed

Range: Melee |1

A-280 Blaster Rifle

Range: 1-3 |1

## Possible Upgrades

Comms • Gear • Grenades • Heavy Weapon • Training

## Keywords

### **Unit**:

* **Heavy Weapon Team** *(You must equip a Heavy Weapon upgrade card. The mini added by that card is your unit leader.)*
* **Low Profile** *(While defending against an attack, if a unit with the low profile keyword has cover, cancel one additional hit result.)*
* **Scout 2** *(After you deploy, you may perform a speed-2 move.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*

### **Weapons**:

* **Unarmed**
* **A-200 Blaster Rifle**

## Rebel Commandos only Upgrades

 Heavy Weapon

* Proton Charge Saboteur
* DH-447 Sniper

## Additional Information

**Card Back Text:**

*"Rebel troopers dedicated their lives to fighting on the front lines of the Rebellion. Outnumbered and outgunned by the military might of the Galactic Empire, they were trained to stay mobile and make every shot count."*
Nose-Mounted Ion Cannon

Points: 10

## Card Text/Abilities

> *DSD1 Dwarf Spider Droid* *Only.*
>
>

Exhaustible.

Nose-Mounted Ion Blaster

3
3

**Cycle, Fixed Front, Ion 1, Impact 2**

## Keywords

* **Cycle** *(At the end of your activation, if you did not use this card, ready it.)*
* **Fixed: Front** *(The defender must be inside your front arc.)*
* **Ion 1** *(A vehicle or droid trooper wounded by this weapon gains 1 ion token.)*
* **Impact 2**
Republic AT-RT

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Support
65

### **Minis per Unit**

Ground Vehicle
1

## Combat Information

### **Courage Value**

6

### **Resilience**

2
4

## Keywords

**Armor, Climbing Vehicle, Expert Climber**

## Weapons

Grappling Claws

Range: Melee |3

**Impact 1**

Merr-Sonn RPC-2 Rocket Launcher

Range: 1-3 |12

## Keywords

### **Unit:**

* **Armor** *(While defending, cancel all*  *results.)*
* **Climbing Vehicle** *(You are treated as a trooper for the purposes of vertical movement.)*
* **Expert Climber** (*When a unit with the Expert Climber keyword performs a climb, it may move a vertical distance up to height 2.)*
* **Scout 1** *(After you deploy, you may perform a speed-1 move.)*

### **Weapons:**

* **Grappling Claws**:
	+ **Impact 1** *(While attacking a unit that has **Armor**, change up to **1***  *result to a*  *result.)*

* **Merr-Sonn RPC-2 Rocket Launcher**
	+ **Critical 1**
	+ **Impact 1**

## AT-RT only Upgrades

 Hardpoint

* AT-RT Flamethrower
* AT-RT Laser Cannon
* AT-RT Rotary Blaster
Iden Versio and ID10 Commander Expansion

## Publisher's Description

*"Whether they're battling enemy fighters from the cockpits of their TIE Fighters or on the ground below, Inferno Squad is one of the Empire's most fearsome special forces units and now you can add the leader of this crack team to your Imperial armies. Possessing a keen tactical mind and a deadlier aim, Iden Versio can be an invaluable asset on any mission.*

*Within this expansion, you'll find finely detailed, unpainted hard plastic miniatures of both Iden Versio and her ID10 seeker droid. Iden Versio herself can be assembled with our without her Inferno Squad helmet and respirator and can also be assembled with three distinct weapon options, letting you build the miniature that fits the look of your army. In addition to these miniatures, this expansion also contains four new command cards—three for Iden Versio and one for her ID10 seeker droid—that invite you to experiment with new tactics. Finally, nine upgrade cards give you the power to further customize these units with new weapons, gear, and more."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 Iden Versio mini
	+ options for head or helmet or helmet + respirator, and 3 different weapons
* 1 Iden's ID10 seeker droid mini

### Unit Cards

* Iden Versio
* Iden's ID10 Seeker Droid

### Upgrades

* Armament
	+ Iden's DLT-20A Rifle
	+ Iden's TL-50 Repeater
* Comms
	+ Comms Jammer
	+ Comms Relay
* Gear
	+ Recon Intel
	+ Grappling Hooks
* Training
	+ Overwatch
	+ Hunter
	+ Offensive Push

### Command Cards

* Pulse Scan (1 pip)
* Concussive Blast (2 pip)
* Incapacitate (2 pip)
* Tactical Strike (3 pip)

### Tokens

* Commander Order Token
* Operative Order Token
* Dodge Token
* Aim Token
* Suppression Token
* Wound Token (x2)
* 3 Wound Token
* Shield Token
Incapacitate

Pips: 2

Commander: Iden's ID10 Seeker Droid

## Card Text/Abilities

Miniatures Activated: Iden Versio

During Iden Versio's activation, you may choose an enemy trooper unit at range 1 and in line of sight of Iden Versio's ID10 Seeker Droid. That unit gains 3 suppression tokens. Then, if it is a corps unit that has not activated this round, assign it a facedown order token from its order pool or flip its order token facedown.
Mandalorian Resistance

Front

## Weapons

Combat Training

Range: Melee |11

Westar 35 Blaster Pistols

Range: 1-2 |2

## Possible Upgrades

Armament • Comms • Gear • Grenades • Heavy Weapon • Training

## Keywords

### **Unit**:

* **Jump 2** *(Perform a move, ignoring terrain height 2 or lower. Treat this as a move action.)*
* **Impervious** *(While defending, if the attack pool has **Pierce X**, roll x additional defense dice.)*
* **Nimble** *(After defending, if you spent 1 or more dodge tokens, gain 1 dodge token.)*

## Mandalorian resistance only Upgrades

* Beskad Duelist
* Tristan Wren
* Ursa Wren
* Jetpack Rockets

## Additional Information

**Card Back Text:**

*"Mandalorians are proud warriors whose martial traditions stretch back centuries, but the dawn of the Galactic Empire divided the great houses of Mandalore. Some aligned themselves with the new order, while others took up arms against what they saw as a brutal occupation. Though few in number, the Rebellion can count itself lucky to have such mighty aid."*
Separatist Specialists Personnel Expansion

## Publisher's Description

*"While the vast majority of the Separatist Alliance's droid forces are programmed for battle, some specialize in things other than combat. Whether they gather valuable reconnaissance or repair their fellow droids, they serve a vital function in the war effort.*

*The four droids you find in this expansion expand the capabilities of your Separatist armies, allowing you to further customize units with the personnel slot. Additionally, a T-Series Tactical Droid can lead an individual unit or your whole army, providing even more versatility. These tactical droids are further bolstered by three command cards that give them–or any Separatist commander–access to devastating new strategies."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 4 droid minis
	+ T-series tactical droid
	+ PK-series worker droid
	+ Viper recon droid
	+ EV-series medical droid

### Upgrades

* Command
	+ Improvised Orders
	+ Inspiring Presence
	+ Vigilance
* Gear
	+ HQ Uplink
	+ Portable Scanner
* Personnel
	+ EV-series Medical Droid
	+ PK-series Worker Droid
	+ T-series Tactical Droid
	+ Viper Recon Droid

### Command Cards

* Mechanized Incursion (1 Pip)
* Orbital Strike (2 Pip)
* Roger, Roger! (3 Pip)

### Tokens

* Aim Token
* Dodge Token
* 2 Obsevation Tokens
* Order Token
* Standby Token
* 3 Suppression Tokens
* 3 Surge Tokens
* 3 Wound Tokens
Obi-Wan Kenobi

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Commander
175 (170)

### **Minis per Unit**

Trooper
1

## Combat Information

### **Courage Value**

6
3

### **Resilience**

2

## Keywords

**→Jump 1, Charge, Guardian 3, Immune: Pierce, Master of the Force 1, Soresu Mastery**

## Weapons

Obi-Wan's Lightsaber

Range: Melee |222

**Critical 2, Impact 2, Pierce 2**

## Keywords

* **Unit:**
	+ **Jump 1** *(Perform a move during which you ignore terrain that is height 1 or lower. This is treated as a move action.)*
	+ **Charge** *(After you perform a move action, you may perform a free melee attack action.)*
	+ **Guardian 3** *(When a friendly unit at range 1 is defending against a ranged attack, you may choose up to 3*  *results. For each result chosen, roll a defense die as though you were the defender.)*
	+ **Immune: Pierce** *(Pierce cannot be used against you.)*
	+ **Master of the Force 1** *(During the End Phase, you may ready 1 of your Force upgrade cards.)*
	+ **Soresu Mastery** *(While defending or using **Guardian**, if you spend a dodge token, you gain " : " and the attacker suffers 1 wound for each  rolled.)*

**Weapons:**

* Obi-Wan's Lightsaber
	+ **Critical 2** *While converting offensive surges, change up to 2*  *results to*  *results.*
	+ **Impact 2** *While attacking a unit that has Armor, change up to 2*  *results to*  *results)*
	+ **Pierce 2** *(When attacking, ignore up to 2*  *results.)*

## Command Cards

* Hello There (1 pip)
* Knowledge And Defense (2 pip)
* General Kenobi (3 pip)

## Available Through

* Clone Wars Core Set
* Limited Edition Obi-Wan Kenobi Commander Expansion
Jedi Mind Trick

*A mind trick was an ability of the Force that allowed the practitioner to influence the thoughts of the affected, generally to the user's advantage. When using the mind trick, the practitioner generally adopted a suggestive tone of voice and used a distinctive gesture, waving their hand in front of the target's face.*

## Card Text/Abilities

> **Exhaustible.**
>
>

> *Light Side Only.*
>
>

### Free Card Action

Choose an enemy trooper unit at range 1-2. It gains 2 suppression tokens.

## Available Through

* Legion Core Set
* Clone Wars Core Set
Governor Pryce

Points: 10

## Card Text/Abilities

> *Imperial* *Only.*
> *Heavy Only.*
>
>

You gain **Field Commander** *(After a friendly neutral command card is played, you may be nominated as a commander.)*

**Free Action:** Choose a friendly trooper unit you are transporting or at range 1-2. It gains 1 aim and 1 suppression token.

## Keywords

* **Field Commander** *(After a friendly neutral command card is played, you may be nominated as a commander.)*
STAP Riders Unit Expansion

## Publisher's Description

*Swift scouting craft designed for coordinating allied forces and performing reconnaissance, single trooper aerial platforms, or STAPs, are typically piloted by B1 battle droids and kept aloft by whirring repusolorlifts. As they speed above the battlefield, these nimble craft allow their riders to deliver targeting data to friendly units or strike at enemy forces before flitting away from harm.*

*Within the STAP Riders Unit Expansion, you’ll find two beautifully detailed, unpainted STAP rider miniatures that featuring a number of customization options. Two different flight stands let you depict them at different heights, while the STAP pilots themselves can be assembled in a variety of poses. Finally, four upgrade cards invite you to equip them with comms systems to more fully integrate your STAP riders into your army.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 2 STAP rider minis
	+ differing height options
	+ options for poses

### Upgrades

* Comms
	+ Command Control Array x2
	+ Linked Targeting Array
	+ HQ Uplink

### Tokens

* Support Order Token
* Aim Token
* Dodge Token (x4)
* Surge Token (x5)
* Wound Token (x2)
Leia Organa Commander Expansion

## Publisher's Description

*"From Alderaanian diplomat to leader of the Rebel Alliance, Leia Organa’s legacy has been one of inspiration, heroism, self-sacrifice, and leadership. Along with Han Solo and Luke Skywalker, her actions directly led to the ultimate downfall of the Galactic Empire—so it’s only fitting that she takes her place in Star Wars: Legion as the Rebellion’s second commander, battling alongside Luke Skywalker."*

*"Inside the Leia Organa Commander Expansion, you’ll find everything that you need to add Leia Organa to your army as a commander. A single unpainted, easily assembled miniature beautifully represents Leia Organa on the battlefield, while new upgrade cards allow you to customize how she is represented in the game. Finally, a hand of three new command cards lets you add a unique touch to your overarching strategies, bringing some of Leia Organa’s own unique tactics to your games. Releasing alongside the Fleet Troopers Unit Expansion, these two expansions promise new tactics for the Rebellion to employ in their struggles for freedom."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Command (Upgrade)
	+ Esteemed Leader
	+ Commanding Presence
* Gear
	+ Environmental Gear

### Command Cards

* Coordinated Bombardment (1 pip)
* No Time for Sorrows (2 pip)
* Somebody Has to Save Our Skins (3 pip)

### Tokens

* Commander Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x3)
* Wound Tokens (x3)
* 3 Wound Token
Sabine Wren Operative Expansion

## Publisher's Description

*"Born into the proud warrior culture of Mandalore, Sabine Wren carries the history of her people within the very armor she wears into battle. Fueled by this history, she now lends her skills as both a warrior and an artist to the cause of the Rebellion.*

Within the Sabine Wren Operative Expansion, you’ll find one finely detailed, easily assembled Sabine Wren miniature wading into battle as well as three command cards that help you unlock her full potential. Alongside these are a unit card fully outlining her abilities, four upgrade cards allowing you to further customize Sabine Wren to fit your battle plans, and all the tokens you need to fully integrate her into your Rebel army.

* Contains a beautifully detailed, easily assembled Sabine Wren miniature with different customization options
* Choose whether your miniature enters battle with or without her helmet
* Further customize Sabine Wren by having her enter battle wielding the Darksaber or with her Westar-35 Blaster Pistols at the ready"

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 Sabine Wren Miniature
* Accessories:
	+ Helmet/no helmet head
	+ Darksaber/Westar-35 blaster pistol weapons

### Upgrades

* Training
	+ Endurance
* Armament
	+ The Darksaber
* Gear
	+ Electro Grappling Line
	+ Personal Combat Shield

### Command Cards

* Explosions! (1 pip)
* Symbol of Rebellion (2 pip)
* Legacy of Mandalore (3 pip)

### Tokens

* Operative Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Token (x2)
* Wound Tokens (x2)
* 3 Wound Token
* Graffiti Token
* Shield Token
* Immobilize Token
NR-N99 Persuader-Class Tank Droid

## Keywords

 **Armor, Arsenal 2, Programmed, Reposition, Transport 1: Open, Weak Point 1: Sides**

## Weapons

Ion Cannons

Range: 1-2 |111

**Impact 1, Ion 1, Fixed: Front**

Heavy Repeating Blasters

Range: 1-4 |122

**Critical 1, Fixed: Front**

## Keywords

### **Unit**:

* **Armor**  *(While defending, cancel all*  *results.)*
* **Arsenal 2** *(While attacking, each model on this unit can use up to **2** of its weapons.)*
* **Programmed** *(You must equip a [fill] upgrade card)*
* **Reposition** *(Either before or after you perform a standard move, you may perform a free pivot action.)*
* **Transport 1: Open** *(You may transport one friendly trooper unit. Units you are transporting can spend tokens, perform actions, and be attacked)*
* **Weak Point 1: Side** *(While defending, if the attacker’s unit leader is inside your Side arcs, the attack pool gains Impact 1.)*

### **Weapons:**

* **Ion Cannons**:
	+ **Impact 1** *(While attacking a unit that has ARMOR, change up to 1  result to a  result.)*
	+ **Ion 1** *(A vehicle wounded by an attack that includes this weapon gains **1** ion token.)*
	+ **Fixed: Front** *(The defender must be inside your front arc.)*
* **Heavy Repeating Blasters**:
	+ **Critical 1** *(While converting offensive surges, change up to 2  results to  results.)*
	+ **Fixed: Front** *(The defender must be inside your front arc.)*
LAAT/le Patrol Transport (Empire)

## Keywords

**Armor, Arsenal 2, Cover 1, Hover: Air 2, Immune: Blast, Melee, Range 1 Weapons, Transport 1: Closed**

## Weapons

Twin Laser Cannons

Range: 1-3 |130

Fixed: Front

## Keywords

### **Unit**:

* **Armor** *(While defending, cancel all*  *results.)*
* **Arsenal 2** *(While attacking, each mini in this unit can use up to 2 of its weapons.)*
* **Cover 1** *(While defending, improve your cover by 1.)*
* **Hover: Air 2** *(You can reverse, strafe, and standby. While moving, ignore terrain height 2 or lower.)*
* **Immune: Blast, Melee, Range 1 Weapons**
* **Transport 1: Closed** *(You may transport 1 friendly trooper unit.)*

**Weapons:**

* **Twin Laser Cannons**:
	+ **Fixed: Front**

## Available Through

* LAAT/le Patrol Transport Unit Expansion
Hoth Gamemat

## Publisher's Description

*"This playmat offers a 3’ x 3’ slip resistant play area for you to play out your Star Wars: Legion battles right on your tabletop. What’s more, this mat is designed to be easily combined with others to create a 3’ x 6’ area perfect for standard-sized games.*

With the Hoth Game Mat, you can return to the frozen snowfields where the Rebel Alliance once sought shelter from the Empire. No matter if you’re recreating the Battle of Hoth or running a new operation on the planet, Hoth is sure to feature some of your most memorable battles."

## Additional Information

This mat makes up half of a standard game's battlefield size, so combined with any other 3'x3' mat would be sufficient for a standard game.
Phase I Clone Troopers

## Weapons

Unarmed

Range: Melee |1

DC-15A Blaster Rifle

Range: 1-3 |1

## Possible Upgrades

Gear • Grenades • Heavy Weapon • Personnel

## Keywords

### **Unit**:

* **Fire Support** *(When another friendly unit performs a ranged attack, if you have a faceup order token, each mini in your unit may add an eligible weapon to the attack pool. If you do, flip your order token facedown. Limit 1 **Fire Support** per attack pool.)*

### **Weapons**:

* **Unarmed**
* **DC-15A Blaster Rifle**

## Phase I Clone Troopers only Upgrade

Heavy Weapon

* Z-6 Phase I Trooper
* DC-15 Phase I Trooper
* DP-23 Phase I Trooper
* RPS-6 Phase I Trooper

Personnel

* **Phase I Clone Troopers**
* Phase I Clone Specialist
* Phase I Clone Captain

## Available Through

* Clone Wars Core Set
* Phase I Clone Troopers Unit Expansion
* Phase I Clone Troopers Upgrade Expansion

## Additional Information

**Card Back Text:**

*"Phase I clone troopers represented a new era of galactic warfare. Armed with state-of-the-art equipment and genetically crafted for battle, clone troopers strode forwards across countless worlds to do the job they were made for: defeat the Separatist Alliance and restore order to the galaxy. Renowned for their resolve and dedication, clone troopers always had the backs of their brothers and the Jedi generals who commanded them."*
Rebel Commandos

* Front
* Alt Art

## Weapons

Unarmed

Range: Melee |1

A-280 Blaster Rifle

Range: 1-3 |1

## Possible Upgrades

Comms • Gear • Grenades • Heavy Weapon • Training

## Keywords

### **Unit**:

* **Low Profile** *(While defending against an attack, if a unit with the low profile keyword has cover, cancel one additional hit result.)*
* **Scout 2** *(After you deploy, you may perform a speed-2 move.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*

### **Weapons**:

* **Unarmed**
* **A-200 Blaster Rifle**

## Rebel Commandos only Upgrades

 Heavy Weapon

* Proton Charge Saboteur
* DH-447 Sniper

## Additional Information

**Card Back Text:**

*"Rebel troopers dedicated their lives to fighting on the front lines of the Rebellion. Outnumbered and outgunned by the military might of the Galactic Empire, they were trained to stay mobile and make every shot count."*
TX-130 Saber-class Fighter Tank

## Keywords

**Armor, Arsenal 2, Hover: Ground, Outmaneuver, Weak Point 1: Rear, Sides**

## Weapons

Twin Lateral GA-6n Laser Cannons

Range: 1-4 |222

**Critical 1, Impact 2, Fixed: Front**

## Possible Upgrades

Comms • Hardpoint • Ordnance • Pilot

* **Arsenal 2** *(While attacking, each model on this unit can use up to **2** of its weapons.)*
* **Hover: Ground** *(You can reverse, strafe, and standby. You are treated as a ground vehicle by other units.)*
* **Outmaneuver** *(You can spend dodge tokens to cancel  results.)*
* **Weak Point 1: Rear, Sides** *(While defending, if the attacker’s unit leader is inside your rear arc or side arcs, the attack pool gains Impact 1.)*

### **Weapons:**

* **Twin Lateral GA-6n Laser Cannons**:
	+ **Critical 1** *((While converting offensive surges, change up to 1  result to a  result.)*
	+ **Impact 2** *(While attacking a unit that has ARMOR, change up to 2 hit results to critical hit results.)*
	+ **Fixed: Front** *(The defender must be inside your front arc.)*

## TX-130 Saber-class Fighter Tank only Upgrades

 Hardpoint

* TX-130 Twin Laser Turret
* TX-130 Beam Cannon Turret

 Pilot

* • Aayla Secura
* • Plo Koon
* Veteran Clone Pilot

## Available Through

* TX-130 Saber-class Fighter Tank Unit Expansion
Tenacity

## Card Text/Abilities

While performing a melee attack, if you are wounded or if one or more of your minis have been defeated, add 1 red attack die to your attack pool.

## Available Through

* Imperial Royal Guards Unit Expansion
* Dewback Rider Unit Expansion
* Darth Vader Operative Expansion
* Chewbacca Operative Expansion
* Wookiee Warriors Unit Expansion
* Tauntaun Riders Unit Expansion
* Luke Skywalker Operative Expansion
* Clone Wars Core Set
* Upgrade Card Pack
* IG-100 MagnaGuards Unit Expansion
* Wookiee Warriors Unit Expansion (Republic)
LAAT/le Patrol Transport (Galactic Republic)

## Keywords

**Armor, Arsenal 2, Cover 1, Hover: Air 2, Immune: Blast, Melee, Range 1 Weapons, Transport 1: Closed**

## Weapons

Twin Laser Cannons

Range: 1-3 |130

Fixed: Front

## Keywords

### **Unit**:

* **Armor** *(While defending, cancel all*  *results.)*
* **Arsenal 2** *(While attacking, each mini in this unit can use up to 2 of its weapons.)*
* **Cover 1** *(While defending, improve your cover by 1.)*
* **Hover: Air 2** *(You can reverse, strafe, and standby. While moving, ignore terrain height 2 or lower.)*
* **Immune: Blast, Melee, Range 1 Weapons**
* **Transport 1: Closed** *(You may transport 1 friendly trooper unit.)*

### **Weapons:**

* **Twin Laser Cannons**:
	+ **Fixed: Front**

## Available Through

* LAAT/le Patrol Transport Unit Expansion
Transported

## Rule

Units can be transported by vehicles with the transport x and light transport x keyword. A unit that has embarked
onto a vehicle is being transported by that vehicle until it disembarks from that vehicle. For rules on how units embark and disembark, see “Embark and Disembark”.

* While a unit is being transported, it cannot perform any actions except for the disembark action.
* While a unit is being transported, it cannot perform attacks or be the defender of an attack.
* While a unit is being transported, it cannot gain or spend tokens, except for suppression tokens.
* While a unit is being transported, it removes tokens as normal.

* While a unit is being transported, it can suffer wounds as normal.
* While a unit is being transported, when it activates it performs its “Rally” step as normal.
* Units can be issued orders while being transported.
* Commanders and operatives can issue orders while being transported.
* While a commander is being transported, that commander’s courage value can be used by friendly units when checking for panic.
* When measuring range from a transported unit, measure from the base of the vehicle that is transporting that unit.
* When measuring range to a transported unit, measure to the base of the vehicle that is transporting that unit.
* When a vehicle that is transporting a unit is defeated, before removing that vehicle from the battlefield, place the unit leader of a transported unit in base contact with the vehicle and any other miniatures in cohesion. Then, remove the vehicle, and the unit that was being transported gains 1 suppression token and suffers 1 wound.
* Game text on objective cards does not apply to units that are being transported.
* If a vehicle is in base contact with a piece of terrain or another mini, a unit being transported by that vehicle is not considered to be in base contact with that piece of terrain or that other mini.
T-Series Tactical Droid

## Keywords

**→Bolster 2, Direct: Droid Trooper Unit, Sharpshooter 1**

## Weapons

Bludgeon

Range: Melee |1

Commander's E-5 Blaster Rifle

Range: 1-2 |11

## Keywords

### **Unit**:

* **Bolster 2** *(Choose up to 2 friendly units within range 1. Each chosen unit gains a surge token.)*
* **Direct: Droid Trooper Unit** *(During the Command Phase you may issue an order to a friendly Corps droid trooper unit at range 1-2)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*

### **Weapons**:

* **Bludgeon**
* **Commander's E-5 Blaster Rifle**

## Available Through

* **Seperatist Specialists Personnel Expansion**
Wedge Antilles

*Wedge Antilles, known as TIE SS-2-5 during his time at Skystrike Academy, was a renowned human male starfighter pilot from Corellia who first served in the Imperial Navy as a TIE fighter pilot until defecting to join the rebellion.*

## Card Text/Abilities

> **Unique.**
>
>

> **Exhaustible.**
>
>

> *Rebel Only.*
>
>

> *Repulsor Vehicle Only.*
>
>

Until the end of your activation, you gain **Full Pivot** *(When you pivot, you can pivot up to 360°.)*
Padmé Amidala

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Operative
90

### **Minis per Unit**

Trooper
1

## Combat Information

### **Courage Value**

6
3

### **Resilience**

2

## Keywords

 **Quick Thinking, Authoritative, Exemplar, Nimble, Sharpshooter 2**

## Weapons

Martial Arts

Range: Melee |3

Padmé's ELG-3A Blaster Pistol

Range: 1-2 |3

**Pierce 1**

## Keywords

### **Unit**:

* **Quick Thinking** *(Gain 1 aim token and 1 dodge token.)*
* **Authoritative** *(When you would be issued an order, you may issue an order to a friendly unit at range 1-2 instead.)*
* **Exemplar** *(Friendly units at range 1-2 and in line of sight can spend your green tokens.)*
* **Nimble** *(After defending, if you spent 1 or more dodge tokens, gain 1 dodge token.)*
* **Sharpshooter 2** *(While performing a ranged attack, reduce the defender’s cover by 2.)*

### **Weapons**:

* Looted E-5 Blaster
	+ **Pierce 1** *(When attacking, ignore up to 1 block result.)*

## Command Cards

* Our Fate is in Your Hands (1 pip)
* Aggressive Negotiations (2 pip)
* Diplomatic Cover (3 pip)
You Underestimate My Power

Pips: 2

## Card Text/Abilities

> Issue orders to: Anakin Skywalker
>
>

**Permanent**. Anakin Skywalker gains " : " and **Master of the Force 1**. At the end of his activation, if he did not perform an attack, he gains 1 suppression token.

## Keywords

* **Permanent**
* **Master of the Force 1** *(At the end of your activation, you may ready 1 of your Force upgrade cards.)*
Wookiee Warriors Unit Expansion (Republic)

## Publisher's Description

*"Add a formidable unit of powerful Wookiees to your Star Wars: Legion armies with the Wookiee Warriors Unit Expansion! This tall and commanding species boasts nearly unrivaled physical strength and ferocity, and now both the Galactic Republic and Rebel Alliance can make use of their formidable skills.*

*"The Wookiee Warriors Unit Expansion puts six Wookiee Warrior miniatures that can be assembled and used in a variety of ways at your command, including as either a close-range unit carrying ryyk blades and Kashyyk pistols or a unit of Wookiee sharpshooters firing X1 Carbines. No matter how you assemble your miniatures, four upgrade cards invite you to field these units for both the Republic and Rebel factions. Additionally, a miniature representing a Wookiee Chieftain can enter the fight as a Republic commander and a fifth unit card and three command cards let them further influence your strategy. Finally, eight upgrade cards invite you to customize your units with Wookiees carrying an array of weaponry."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 Wookie chieftain miniature
* 6 Wookiee warrior Miniatures
	+ options for ryyk blades or X1 Carbines

### Unit Cards

* Wookiee Chieftain
* Wookiee Warriors (Kashyyyk Defenders)
* Wookiee Warriors (Noble Fighters)
* Wookiee Warriors (Freedom Fighters)
* Wookiee Warriors (Kashyyyk Resistance)

### Upgrades

* Command
	+ Inspiring Presence
* Gear
	+ Portable Scanner
	+ Recon Intel
* Heavy Weapon
	+ Battle Shield Wookiee
	+ Bowcaster Wookiee
	+ Long Gun Wookiee
* Training
	+ Tenacity
	+ Into the Fray

### Command Cards

* Grroooogrrraaaawrrrrrrrrmph (1 pip)
* Mrowgh Ghrrmrowrig (2 pip)
* Yhwargghhhhhhhhhh! (3 pip)

### Tokens

* 1x Commander Order Token ( GAR)
* 2x Special Forces Order Token ( GAR)
* 2x Special Forces Order Token ( Rebels)
* 2x Surge Tokens
* Suppression Token
Wookiee Warriors (Republic)

## Weapons

Combat Training

Range: Melee |11

X1 Carbine

Range: 1-3 |2

## Possible Upgrades

Gear • Grenades • Heavy Weapon • Training

## Keywords

### **Unit:**

* **Indomitable** *(During your Rally step, roll red defense dice instead of white.)*
* **Scale** *(You gain **Unhindered** and **Expert Climber**. You may perform a free clamber maneuver before or after you move.)*
	+ **Unhindered** *(You ignore the effects of difficult terrain)*
	+ **Expert Climber** *(While clambering, do not roll defense dice or suffer wounds.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender's cover by 1.)*

### **Weapons**:

* **Combat Training**
* **X1 Carbine**
Tactical Strike

Pips: 3

Commander: Iden Versio

## Card Text/Abilities

Miniatures Activated: Iden Versio

When Iden Versio or a friendly special forces unit that has a faceup order token activates, it may reduce its maximum speed to 1. If it does, it gains **Steady** and **Tactical 1**.

## Keywords

* **Steady** *(After you perform a move action, you may perform a free ranged attack action.)*
* **Tactical 1**
Volunteer Mission

Pips: 3

Commander: Cassian Andor

## Card Text/Abilities

Miniatures Activated: Cassian Andor & 2 Troopers

When Cassian Andor issues an order to a commander, operative, or special forces unit, that unit recovers, gains **Danger Sense 1**, and may gain 1 suppression token.

## Keywords

* **Danger Sense 1** *(You may choose not to remove your suppression tokens. While defending against a ranged attack, roll 1 extra defense die for each suppression token you have, adding up to 1 extra dice.)*
Give in to Your Anger

Pips: 2

Commander: Emperor Palpatine

## Card Text/Abilities

Miniatures Activated: Emperor Palpatine

Before an opponent would activate their first unit, you may choose an enemy trooper unit. If you do, your opponent must activate that unit instead. Assign it an order token from its order pool unless it has a faceup order token. At the end of that unit's activation, if it did not perform an attack, it gains 4 suppression tokens.
Tauntaun Riders

Front

## Keywords

**Agile 1, Relentless, Reposition, Sharpshooter 1, Unhindered**

## Weapons

Horns & Hind Claws

Range: Melee |21

**Ram 1**

DL-44 Blaster Pistol

Range: 1-2 |2

## Possible Upgrades

Comms • Training

* **Relentless** *(After you perform a move action, you may perform a free attack action.)*
* **Reposition** *(Either before or after you perform a standard move, you may perform a free pivot action.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender's cover by 1.)*
* **Unhindered** *(You ignore the effects of difficult terrain.)*

### **Weapons:**

* Horns & Hind Claws
	+ **Ram 1** *(While attacking, if you performed a full standard move at your maximum speed before this attack, you may turn 1 attack die to a  result.)*
The Phantom Menace

Pips: 2

## Card Text/Abilities

> Issue orders to: Maul & 1 Trooper
>
>

Maul cannot attack. Enemy units beyond range 2 of him cannot attack him.

**Divulge: Deploy Units Step**. Maul gains **Infiltrate**. During the first round, Maul and friendly DRK-1 Sith Probe Droids units cannot perform objective card actions. Discard this card after it is revealed.

## Keywords

* **Divulge: Deploy Units Step**
* **Infiltrate** *(You may deploy anywhere beyond range 3 of all enemy units.)*
TX-225 GAVw Occupier Combat Assault Tank

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Heavy
155 (145)

### **Minis per Unit**

Ground Vehicle
1

## Combat Information

### **Courage Value**

8

### **Resilience**

1
6

## Keywords

**Armor, Arsenal 2, Reposition, Transport 1: Open, Weak Point 1: Sides**

## Weapons

Forward Twin MK 2E/W Cannons

Range: 1-2 |11

**Suppressive, Fixed: Front**

Lateral Quad MK 2E/W Cannons

Range: 1-4 |22

**Impact 2, Fixed: Front**

## Keywords

### **Unit**:

* **Armor**  *(While defending, cancel all*  *results.)*
* **Arsenal 2** *(While attacking, each model on this unit can use up to **2** of its weapons.)*
* **Reposition** *(Either before or after you perform a standard move, you may perform a free pivot action.)*
* **Transport 1: Open** *(You may transport one friendly trooper unit. After defending, if you suffered 1 or more wounds, each unit you were transporting suffers 1 wound.)*
* **Weak Point 1: Sides** *(While defending, if the attacker’s unit leader is inside your side arcs, the attack pool gains Impact 1.)*

### **Weapons:**

* **Forward Twin MK 2E/W Cannons**:
	+ **Suppressive** *(After you perform an attack, the defender that this weapon was used against gains 1 suppression token.)*
	+ **Fixed: Front** *(The defender must be inside your front arc.)*
* **Lateral Quad MK 2E/W Cannons**:
	+ **Impact 2** *(While attacking a unit that has ARMOR, change up to 2* results to  *results.)*
	+ **Fixed: Front** *(The defender must be inside your front arc.)*

## TX-225 GAVw Occupier Combat Assault Tank only Upgrades

 Hardpoint

* DLT-19 Rifle Pintle
* RT-97C Rifle Pintle

## Imperial Ground Vehicle only Upgrades

 Pilot

* • First Sergeant Arbmab
* Imperial Hammers Elite Armor Pilot

## Available Through

* TX-225 GAVw Occupier Combat Assault Tank Unit Expansion
Super Tactical Droid Commander Expansion

## Publisher's Description

*Upgrade your tactics with the Super Tactical Droid Commander Expansion for Star Wars: Legion! An upgrade over the T-series Tactical Droid, the Separatist Alliance often calls upon these ruthless droids to serve as generals in their armies. Relying on cutthroat tactics, they will stop at nothing to accomplish their objectives.*

*This expansion contains everything you need to deploy your own Super Tactical Droid to battle your foes, beginning with a beautifully detailed, unpainted hard plastic miniature that can be assembled in three distinct poses. Meanwhile, three unit cards give you the freedom to choose the specific Super Tactical Droid to lead your army, whether it’s a standard model or the infamous Kalani or Kraken. No matter which droid you choose, three command cards help your Super Tactical Droid bend the battle to their will. Finally, six upgrade cards invite you to further customize your droid to fit your battle plan.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Unit Cards

* Super Tactical Droid
* Super Tactical Droid (Kraken)
* Super Tactical Droid (Kalani)

### Upgrades

* Command
	+ Vigilance
	+ Inspiring Presence
	+ Esteemed Leader
	+ TBD
* Training
	+ Into the Fray
* Comms
	+ Hacked Comms Unit
* Gear
	+ Portable Scanner

### Command Cards

* They Too Will Suffer (1 pip)
* Preservation Protocols (2 pip)
* Do Not Underestimate Our Means (3 pip)
Upgrade Card Pack

###

## Publisher's Description

*"Selecting the troops that you’ll lead into battle is only the first step in creating your own Star Wars: Legion army. Once you’ve supplemented your armies with fresh recruits, you can further enhance them with the addition of upgrade cards. Each upgrade unlocks new tactical possibilities for your army, giving you the freedom to customize your units to meet your individual preferences.*

*"While every Unit Expansion contains a variety of upgrade cards that help enhance that particular unit’s natural abilities, the Upgrade Card Pack conveniently puts a vast library of upgrade cards at your fingertips no matter which faction you play. Within this pack, you'll find copies of the following upgrade cards:"*

## Included Components

### Upgrades

* Command (Upgrade) x5
	+ Aggressive Tactics
	+ Commanding Presence
	+ Esteemed Leader
	+ Improvised Orders
	+ Strict Orders
* Comms x13
	+ Comms Jammer x2
	+ Comms Relay x3
	+ HQ Uplink x3
	+ Linked Targeting Array x3
	+ Long-Range Comlink x2
* Force x5
	+ Battle Meditation
	+ Force Guidance
	+ Force Push
	+ Force Reflexes
	+ Saber Throw
* Gear x16
	+ Electrobinoculars x2
	+ Emergency Stims x3
	+ Environmental Gear x3
	+ Grappling Hooks x3
	+ Recon Intel x3
	+ Targeting Scopes x2
* Grenades x6
	+ Concussion Grenades x2
	+ Fragmentation Grenades x2
	+ Impact Grenades x2
* Training x15
	+ Duck and Cover x3
	+ Endurance x3
	+ Hunter x3
	+ Overwatch x3
	+ Tenacity x3
Yes, My Master

Pips: 3

## Card Text/Abilities

> Issue orders to: No Units
>
>

You must divulge this card. It stays in play.
 **Divulge : Deploy Units Step. Permanent**. Asajj Ventress gains **Bounty** and **Reinforcements**.

**Divulge : Deploy Units Step. Permanent**. Asajj Ventress gains **Demoralize 1**, **Makashi Mastery**, and **Outmaneuver**.

## Keywords

* **Divulge**
* **Permanent**
* **Bounty**
* **Reinforcements**
* **Makashi Mastery**
* **Demoralize**
* **Outmaneuver**
TX-225 GAVw Occupier Combat Assault Tank Unit Expansion

## Publisher's Description

*“Hit the tower!”

   –*First Sergeant Arbmab, *Rogue One: A Star Wars Story*

*Few symbols of Imperial occupation are more readily apparent than a* TX-225 GAVw Occupier Combat Assault Tank*. Heavily armed and capable of carrying either cargo or personnel, one of these tanks can be a versatile asset to stormtrooper detachments on occupation duty*.

FFG anouncement

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 TX-225 GAVw Occupier Combat Assault Tank Miniature
* 1 pilot model
* 1 gunner model
* 3 cargo crates

### Unit Cards

* TX-225 GAVw Occupier Combat Assault Tank

### Upgrades

* Comms
	+ HQ Uplink

* Hardpoint
	+ DLT-19 Rifle Pintle
	+ RT-97C Rifle Pintle

* Pilot
	+ First Sergeant Arbmab
	+ Imperial Hammers Elite Armor Pilot

### Tokens

* Heavy Order Token
* Dodge Token
* Aim Token
* Damaged Token
* Disabled Token
* Weapon Destroyed Token
* Wound Tokens (x2)
* 3 Wound Token (x2)
You Serve Your Master Well

Pips: 1

## Card Text/Abilities

> Issue orders to: Luke Skywalker; or Luke Skywalker (Operative)
>
>

Luke Skywalker gains:

 Choose a friendly non-Commander, non-Operative trooper unit at range 1, or a suppressed enemy non-Commander, non-Operative trooper unit at range 1. Perform 1 free move or attack action with that unit. If it is an enemy unit, it can attack and start a melee with other enemy units.
Wookiee Warriors

Front

## Keywords

**Charge, Expert Climber, Indomitable, Unhindered**

## Weapons

Ryyk Blade

Range: Melee |2

Kashyyyk Pistol

Range: 1-2 |11

## Possible Upgrades

Gear • Grenades • Heavy Weapon • Training (x2)

## Keywords

### **Unit:**

* **Charge** *(After you perform a move action, you may perform a free melee attack action.)*
* **Expert Climber** *(While clambering, do not roll defense dice or suffer wounds.)*
* **Indomitable** *(During your Rally step, roll red defense dice instead of white.)*
* **Unhindered** *(You ignore the effects of difficult terrain.)*

### **Weapons**:

* **Ryyk Blade**
* **Kashyyyk Pistol**

## Wookiee Warriors only Upgrades

 Heavy Weapon

* Bowcaster Wookiee
T-47 Airspeeder

Front

## Keywords

'*Armor, Arsenal 2, Cover 1. Immune: Blast, Melee, Range 1 Weapons, Speeder 2*

## Weapons

AP/11 Double Laser Cannon

Range: 1-3 |33

**Fixed: Front, Impact 3**

## Possible Upgrades

Comms • Hardpoint • Pilot

* **Arsenal 2** *(While attacking, each model on this unit can use up to **2** of its weapons.)*
* **Cover 1 *(****While defending against a ranged attack, improve your cover by **1**.)*
* **Immune: Blast, Melee, Range 1 Weapons** *(Blast, Melee and Range 1 Weapons cannot be used against you.)*
* **Speeder 2** *(While moving, ignore terrain that is height **2** or lower. When you activate, perform a compulsory move.)*

### **Weapons:**

**AP/11 Double Laser Cannon**:

* **Fixed: Front** *(The defender must be inside your front arc.)*
* **Impact 3** *(While attacking a unit that has **Armor**, change up to **3*** results to  *results.)*

## T-47 Airspeeder only Upgrades

 Hardpoint

* Ax-108 “Ground Buzzer”
* Mo/DK Power Harpoon

## Rebel Repulsor Vehicle only Upgrades

 Pilot

* • Ryder Azadi
* • Wedge Antilles
* Outer Rim Speeder Jockey

## Available Through

* T-47 Airspeeder Unit Expansion
* A-A5 Speeder Truck Unit Expansion
The Marcus Team Racing

**The Marcus Team Racing** is a 2006 racing video game based on *The Marcus Team*. It was released on the PS2, Gamecube, Xbox 360, PSP and PS3. It was released in July 2006.

The game has 8 cups with 6 tracks per cup; Marcus Cup, Thunder Cup, Star Cup, Crown Cup, Fry Cup, Skinner Cup, Gun Cup, Thunder Cup.
You Disappoint Me

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

   Pips: 3

Commander: Count Dooku

## Card Text/Abilities

Miniatures Activated: Count Dooku & 2 Units

When Count Dooku issues an order to a unit, that unit gains 1 dodge token. After Count Dooku performs a ranged attack against a trooper unit, he may perform a speed-2 move with that unit.
You Have Something I Want

Pips: 2

> Miniatures Activated: 2 Units
>
>

This card cannot be chosen during the first round. After orders have been issued, choose a friendly Imperial Dark Troopers unit that has a faceup order token. Remove that unit from the battlefield, keeping all tokens, then place it on the battlefield beyond range 2 of all enemy units. Then, flip their order token facedown.
Phase II Mortar Trooper

## Card Text/Abilities

> *Phase II Clone Troopers* *only.*
>
>

> Add 1 Phase II mortar trooper mini.
>
>

Phase II Mortar Trooper

2

**Critical 1, Suppressive, Cumbersome**

## Keywords

* **Critical 1** *(While converting offensive surges, change up to 1  results to a  result.)*
* **Suppressive** *After you perform an attack, the defender that this weapon was used against gains 1 suppression token.*
* **Cumbersome** *You cannot use this weapon and move [except for pivots] during the same activation.*