recursal/Fanatic-Fandom huggingface dataset:
Tribe Template

***Author Name Here***

Description: Put a SHORT description of your tribe's appearance

Abilities: One or two

Location: Make sure no other tribe lives there **A photo of your tribe here**

Queen: Put your Queen's name

Diet: Carnivores, omnivores, insectivores, or herbivores

Alliances: Based on your tribe's location

## Rules

Can other people use your tribe in their fanfictions or make an OC from this tribe, etc.

## Description

### Coloration

Make it original, and let it defer from dragon to dragon, but similar enough to be established as YOUR trib. Try and make this descriptive.

### General Build

Are they slim or heavy-built, tall or short, what shape is their heads, what shape is their tails, etc.

## Abilities

### Ability One

Do they have fire? Venom? Enhanced sight or smell?

### Ability Two

Do they have fire? Venom? Enhanced sight or smell?

## Territory

Where is their territory? What kind of terrain does it have? Important cities can also be mentioned here.

**Picture of your territory here**

## Cities

The cities can be described here, from where it is, to how many dragons live there, etc.

## Royalty

The lines of royalty

* Queen
* King
* Princess
* Prince
Villains

video File:Placeholder
**Villains** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
K-Wings

Yes I am obsessed with Stray Kids. DON'T JUDGE ME.

### Description

Stand on two legs, males are handsome, females are beautiful; can have the basic build of any tribe, since K-Wings are so unoriginal that I should scream (but then again, who else has made a Kpop Wings of Fire tribe?)

### Location

The southern "leg" of Pantala; east of the Hives; by Dragonfly bay

### Diet

Diet is widely varied; whatever the like, I guess

## Rules

* Hybrids are not allowed. Period.
* You don't have to ask to create a K-Wing.
	+ This includes royalty and animi.
* If you do create a K-Wing, please send me a link to their page in the comments.
* K-Wings are dragonized versions of famous Kpop artists.

You're welcome.
Call of Joe Wiki

**Welcome to the Call of Joe Wiki!**

## Welcome to the Call of Joe Wiki

Starting out in 2003, it first focused on a complex background story involving an ongoing struggle between the G.I. Joe Team and the evil Cobra Command which seeks to take over the Free World through terrorism. Taking the their battles in modern times, the midst of the Cold War, futuristic worlds, outer space, and so forth.

We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Community Founders

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
MoonWings

MoonWings

Description ~ Usually purple underscales, with darker purple mainscales, varying by parent’s genes and how connected they are to the night sky, black being born with nearly zero light, purple-blue being born underneath at least one moon. Light lavender underbelly, matching with other scattered scales lining wings and legs. Teardrop scales on mainscales, light grey with spikes and horns. Wings copy the night sky exactly.

Abilities ~ Night vision;increases in strength over use

Whereabouts ~ Living in the Moonlight Kingdom, where the NightWings used to live 4005 years ago before The Scalding, the small island is now joined with the continent of Pyrrhia.

Diet ~ Mainly deer, small birds, badgers, elk, moose, smaller game in the winter.

Queen ~ Queen Cluster (as in a cluster of stars)

Allegiances ~ Formerly allied with ?

## Looks

### General Description

Usually, they stand shorter then the other tribes, their legs not the longest and wings not the largest. As dragonets, they are small, just beginning to have growth spurts at half a year of age. Smaller legs helps with more sneaky approaches, and stealthy travel through the night.

Meant to be stealthy, all moves are quiet and subdued, swift and clean like a clean kill on prey. They are meant for the night, or the night is meant for them.

Their heads are more elegant, jawbones more jutting out with sharper horns and talons. The horns are straight, can be curved slightly further towards the tips, and talons can be duller, as they do not need to sink into tough prey, and are built for stealth attacks and quick kills, not head on fighting.

Tend to be more elegant then strong, females taking a more refined look, males more regal. Spines arch back, gradually falling and slanting lower to the tail, which is long and smooth, twitching like a cat to alert danger.

### Colouration

#### Females

Female MoonWings tend to have brighter cool colours, including purple, blue, rarely green, and pink may be spotted on their wings too.
Water Class

**Water Class is made of SeaWings and IceWings.**

In order to be considered a Water Class tribe, the dragons must have something to do with water or a form of water, such as mist or ice. If this cannot be met, then being a relative of a Water Class tribe or living near large bodies of liquid is an adequate substitute.
EarthWings

EarthWings are the ancestors of MudWings. They associate themselves with the earth.

## Appearance

EarthWings are drab dragons with strong limbs for tunneling.

## Residence

They reside underground, only surfacing occasionally. Their territory is hard to track because of the vast network of tunnels built.

## Abilities

They are excellent tunnelers with acute senses. They are able to see perfectly in the dark and have the ability to manipulate the shape of the earth.
Earth Class

**Earth Class consists of MudWings, SandWings, and LeafWings.**

Earth Class tribes must have certain qualities in order to be grouped as such. First and foremost, they have to have some sort of attribute that helps them survive in places that contain earth (mud, sand, forest). This may include similiar colors to their earthly habitat, such as brown for mud. If this condition cannot be met, they have to have some sort of feature related to earthen things, like metal.
SoundWings

Moonwatcher908

**Description:**scales are usually grayscale, may have neon colored scales as "hilights"; eyes can be any cold color; aerodynamic bodies; straight horns that point backwards; huge sails on tail

**Abilities:**excellent hearing; "tasers"; fast fliers

**Location:**the southeastern "tail" of Pantala; by Dragonfly Bay and Dragonfly Ocean; south of the HiveWing kingdom; the SoundWing provinces

**King:** King Sonic Boom

**Diet:**typically seabirds and large fish; occasional small game such as mice, rats, hamsters, chinchillas; rodents

**Alliances:** neutral

## Rules

* Please ask Moonwatcher on her wall before creating any of the following:
	+ Royalty
	+ Government officials
	+ Military officers
	+ Sonics or screeches
	+ Hybrids
	+ Unusual SoundWings

## Description

Your average SoundWing (picture shown above) has a thin build meant for speed. Their horns face their tail for the same reason.

## Tribe Relations

* Canon
* Fanon

## LeafWings

Well, there's nobody yet, but ask me in the comments to add your tribe here.

## Significant Members

### Royalty

* King Sonic Boom
* King Soundwave
* Princess Lightspeed
* Prince Hyperspace
* Prince Swift

## Bases

* Jada by yours trulyGo to User:Moonwatcher908
* another by meGo to User:Moonwatcher908
1/2
Effondrement

L'Effondrement est un évènement historique majeur de l'histoire de l'Orianie. Il s'agit de la chute d'une grosse météorite ayant causé la disparition d'environ 150.000 km² de territoire sous l'eau et la formation de trois îles (cette mer intérieure est connue sous le nom de Mer Atlante). Énormément de cités et d'États orientaux se sont effondrés suite à cet événement. Il marque traditionnellement l'an 0 dans la plupart des états d'Orianie.
The Arena

***Zor, Eyre 19, 993 YK***

While the majority of the party was exploring Khyber’s Gate, Hohenheim was meeting with his colleague, Dr. Jones. After speaking at length regarding various topics, the two parted ways. Hohenheim then decided to try to make some quick money at a casino in the Dragoneyes district known as Chance. He prepared an infusion in the bathroom to help him cheat, downed a considerable amount of martini, and played a few games of Shifting Sands. At a particularly inopportune moment, his stomach gave way and Hohenheim vomited all over the gaming table. He attempted to flee from the casino without paying his debts and was dragged into a back room where he was beaten until he met with the casino’s owner, also known as Chance. Hohenheim was beaten unconscious, stripped of all his belongings, and then sold to Daask to pay a dept that the Tyrants owed.

And so it was that Hohenheim found himself the seventh participant in the Six Stones game being held by Daask in Khyber’s Gate, fighting for his freedom from servitude. Siegfried, not having seen Hohenheim recently, was surprised to find him in the arena. The two participants fought hard and cleverly against the other participants and the ever-changing battlefield conditions. In the end, though, Siegfried was turned to stone and Hohenheim managed to come out on top. His victory set him free and allowed him entrance into the Winner’s Circle, an exclusive meeting room for former Six Stones champions, community VIPs, and Daask members. Once Siegfried was returned to flesh, the party explained the situation to Hohenheim.

Once in the Winner’s Circle, Hohenheim met the shifter explorer named Shan, who often guides individuals down into The Depths. After some haggling, they agreed on a price: 60gp up front, 5gp per day, and 5% of any findings. He asked Daask to write up a contract and told Hohenheim to meet him back at Shamukaar the following day to sign it. He did indicate that if it wasn’t signed the next day, he considered himself free to take any other contracts that may come up. The party then returned to the surface.
ArmorWings

**Description:** Metallic silver, gold, or bronze scales; forked grey tongues; long claws; flared scales on tail

**Abilities:** Scales are fireproof, tail can cut through anything

**Location:** Mountains

**Queen:** Queen Spear

**Diet:** Carnivores

**Alliances:**  MudWings, SandWings

## Rules

Please ask permission for:

* Hybrids
	+ Tribids, quadbrids, etc. are NOT ALLOWED AT ALL.
* Royalty
* Important Dragons
	+ Ex; Army Commanders, Royal Council

## Description

### General Build

Broad shoulders, long and thin tails with the scales at the end flaring out, long claws, medium in height.

## Abilities

general build/physical capabilities, ex. prehensile tail, strong grip

### ABILITY ONE

list function, potency, and drawback make it plausible and scientifically detailed (if you can)

typically an enhancement or power: ex. super strong in one sense, fire breath

### ABILITY TWO

list function, potency, and drawback make it plausible and scientifically detailed (if you can)

typically an enhancement or power: ex. super strong in one sense, fire breath

## Territory

[ territory image | 250px ] blurb about territory

make it LONG if there are no sub-territories

if there are sub-territories keep it short and LEAD IN

### Sub-territory

can have separate culture or can just be a description of a differnent part of land!! generally very fluid!! KEEP IN MIND THE OVERALL TERRITORY!!

## Cities

important / notable cities!! CAN BE TOWNS!! do NOT have to be big!!! relates to tribal culture slightly

## Culture

what does the tribe prize, why does it behave like it behaves

lead in to religion / traditions / holidays

### Architecture

general architecture, this section can be ignored if needed

### Beliefs

religious beleifs and stance on other tribes / other religions

### Traditions

cultural / can be religious / make it unique / MORE THAN ONE!!!

### Holidays

name holidays / duration / their significance to tribal culture

### Other Stuff

could be a language or art form your tribe practices

### Naming

list name criteria and if they tie into societal ranking, do not leave names general or broad

Example names:

* insert

## History

### Intermediate Event In Tribal History

LIST MORE THAN ONE AND HOW IT DEVELOPS TRIBE SOCIETY!!!

## Government & Society

talk about general society

lead in to government at last paragraph

### Royalty

list power of royalty / succession methods

### Branch

other branch of government / their role / power / election here

ONLY if applicable

## Tribal Relations

**IceWings -**

**MudWings -**

**NightWings -**

**RainWings**

**SandWings**

**SeaWings**

**SkyWings**

## Significant Members

### Royalty

**Queens**

* Queen Spear
* historical
* historical
* founder

**Kings**

* None
* historical
* historical
* founder

**Princesses**

* Princess Aurum (niece of the queen)
* Princess Whip (niece of the queen)

**Princes**

* None

## Gallery

Created with Flight Rising.

ArmorWing - BronzeArmorWing - GoldArmorWing - SilverArmorWing - Base
Backstory

Welcome to Terranostra. A land of twin continents, political tyranny, and magic gone awry.

## Terranostra

Terranostra - Kingdom View

The year is 112 p.v.. The start of a new age that began when the Great Archmage ***Zol Steelsword*** banded the nations of the realm together to fight back the Demons of the Hellcloak Plague, a force which nearly consumed the land. This was the beginning of the Stonesheild Accord, an alliance of all major races and nations under one banner, and ruled over by the Steelsword family.

For centuries Magicka coursed through the veins of this land after the discovery of the Grand Font of Magika in the northwestern regions of the Westlands nearly three and a half centuries before. Magic was practiced openly and freely and those who had mastered their unique handlings of these magics were often celebrated to the likes of demigod status.

The combination of the sciences and magical forces ushered in a new era of prosperity in the Westlands the likes never seen before. Times were peaceful and merry. The people did not want for much during the rule of the Elden King ***Sorel Steelsword***, son of ***Zol***, during the second era.

This is not the second era… Since the brutal takeover of the throne by the ***Bloodking Baelin Steelsword***, the youngest son of Elden King ***Sorel Steelsword***, the practice of magical arts has been banned and outlawed -- studied and used only by the Bloodking’s personal court of dark Warlocks. Wizards have been forced to give up their studies; their scrolls and magical tomes burned to cinder -- and gifted sorcerers are hunted down like dogs by the Bloodking’s forces along with loyalists to the previous crown.

King ***Baelin***, in an act of either madness or desperation, went as far as to destroy the Grand Magika Font, in an effort to stem the accessible flow of magical energy. Corrupting the surrounding lands with a mysterious dark force and essence, the everlasting effects of which are still unmeasured.

***Baelin*** rules with fear, and those who have risen up against him have done so in folly; the leaders of such doomed insurrections, seeing fates worse than death… or so has been rumored. And yet... life goes. Most townships of the Westlands have had no other choice but to obey the rules of the new regime. They disband their mage’s guilds and burn literature that remotely hints of spells or incantations. Only a handful of tomes have been seen carted away by ***Baelin’s*** personal forces, and even fewer have been whispered missing or vanished into urban legend.

The villages and townships of the Westlands live under strict rule and heavy order; taxed more than necessary, and watched over by the crown’s discerning eye.

*< back to main page*
Maréchal Scipion

Photo du Maréchal

Le Maréchal Manfred Scipion (anciennement Manfred von Scipion) est l'actuel Maréchal et Satrape de Pyropolie de la Babylonie.

### Histoire

#### Enfance

La mère de Manfred, Alexandra Hokk, rencontre vers la fin des années 1780 un riche aristocrate de Einwich exilé s'étant converti au Lakkédéisme, Konrad von Scipion. Les deux mettent au monde en 1793 leur fils Manfred.

Manfred sera très vite scolarisé dans la École Primaire de l'Armée Nationale (EPAN) et se fera remarquer comme un élève très brillant. Il subira malgré tout de nombreuses discriminations du fait de son origine einwique. Diplômé parmi les meilleurs de l'École, il rejoindra en 1813 l'École Supérieure du Génie Militaire (ESGM) et y confirmera notamment ses talents de stratèges.

#### Ascension

Remarqué par le Maréchal Hann, il grimpera rapidement les échelons militaires à la sortie de l'École, pour finalement obtenir le grade de Général en 1835, à seulement 42 ans. Il restera très proche du Maréchal jusqu'à sa mort en 1848, où le Maréchal nomma officiellement son successeur, Manfred von Scipion. Beaucoup ont décrié que l'on laisse un homme d'origine einwique au poste de Maréchal. Ainsi, afin d'affirmer son ultranationalisme babylonien, Manfred von Scipion demanda officiellement à l'État de se faire renommer Manfred Scipion, coupant ainsi tout lien avec Einwich.

#### Maréchal

En tant que Maréchal, Scipion a obtenu le poste de Satrape de Pyropolie. Les pyropolitains, très conservateurs, furent au début réticents au pouvoir exercé par Scipion, mais celui-ci gagnera vite leur confiance en menant une politique pragmatique et conservatrice. Il a apporté son soutien officiel à Nabuchodonosor Akkadius en 1851 et a voté pour lui au poste de Grand Suffète, les deux hommes n'ayant pas de relation très conflictuelle jusqu'ici, bien qu'ils prennent tout deux leurs distances par rapport à l'autre.
Carthanie

La **Carthanie**, ou la **Puissance Carthane**, est un état souverain situé à l'Extrême-Orient de l'Occitanie longeant une partie de la côte est de la mer Britenne. Son dirigeant suprême actuel est Paolo Ajïny IV, descendant du fondateur du pays, Rodrigo Ajïny I.

## Fonctionnement Politique

Le pouvoir du pays est uniquement dirigé par Paolo Ajïny IV, "le divin", dictateur de l'état et de tout son fonctionnement, qu'il soit économique, millitaire, social... Il est tout de même épaulé par les les "10 consules", 10 hommes étant chacun, les dirigeants des 10 villes les plus influentes du pays et s'occupant chacun d'un domaine politique différents. Ils sont tous, malgré tout, bien inférieur au leader suprême.

## Histoire

### Fondation du rassemblent des tribus carthane (Effondrement)

C'est durant l'an 0 (effondrement) que la grandes majoritées des tribus cartahne se rassemblent dans le territoire au point le plus proche de l'impact de *la chose.*
Kalmah

Kalmah aujourd'hui

Le drapeau de kalmah est plûtot simple, le bleu représentant la mer et le ciel et la rose intriqué représentant un peuple unis et une économie intriqué.

### Entité(s) précédente(s)

Colonie Britenique

**Kalmah** est un pays très très cool. Étant une ancienne colonie de **Briten**, le pays est indépendant depuis 1791

## Fonctionnement politique

Le pouvoir législatif (et exécutif) est constitué de deux parlement :

* Le Grand Parlement : Constitué de 1001 députés élus au suffrage universel et proportionnel via un système de listes. Ils approuve ou refuse, écrivent et réécrivent les lois pour qu'elles obtiennent la majorité du parlement.
* Le Parlement du Haut Conseil : Constitué de 31 députés. Ils sont élu lors d'une élection au suffrage censitaire, une seule liste obtient les 31 places. Ils approuvent ou refuse les lois qui leurs sont soumises par le Grand Parlement, Ils ont le droit de rendre les lois au parlement avec des "conseils de modification".

Les élections du Grand Parlement on lieu tout les 6 ans et les élections du Haut Conseil ont lieux tout les 3 ans.

## Histoire

### Une ancienne colonie Britenique

Pendant 150 ans (1641-1791) Kalmah fut une colonie Britenique (sous le nom de **Briten Occitane**) principalement composé de plantation de coton, de sucre et de café. La colonie étant une grande utilisatrice d'esclaves, principalement composés des quelques tribus vivant sur place avant l'arrivé des colons (rapidement décimés), et des criminelles qui se voyaient réduire en esclavages.

### Guerre d'indépendance (1789/1791)

#### Impôts sur le travail des esclaves

le 18 février 1789, le roi de Briten **Kyvru VII** met en place une taxe (jusqu'à lors inexistante) sur tout les produits ayant recours a l'utilisation d'esclave dans le processus de production. La colonie, vivant principalement du commerce des plants d'outre mer (coton, sucre et café)

se vit alors privé d'une grande partie de son profit. Une désobéissance et un mépris du roi et de la couronne se mit alors en place.

#### Manifestations d'automne 1789

Suite au refus du roi **Kyvru VII** de répondre a la demande populaire en levant la taxe sur le travail des esclaves. Les grand patrons furent dans l'obligation de baisser drastiquement la paye des travailleurs a qui ils déléguaient la gestion des plantation. En guise de protestation, des manifestations éclatèrent dans la ville de Tserb toute les semaines. Au début pacifique, les manifestation devinrent de plus en plus violente en réponse a la répression de plus en plus violente, le royaume de Briten était de moins en moins respecté et les propriétaire de plantation commerçaient désormais avec des pays ennemie du royaume de Briten devant avoir recours a des flottes pirates pour transporter leurs marchandises. Les manifestations prires fin le 13 novembre 1789 avec la capture de **Johannes Kalmah** par les autorités de Briten
Ligue de Nésos

Étendue actuelle et différents états de la Ligue. En rouge, Stalia ; en violet clair, Ridia ; en violet foncé, Ampidum ; en rose, Nasis ; en rouge pâle, Thargo ; en bleu, Itelum ; en vert, Cutia.

Drapeau de la Ligue, l'étoile à 7 branches, symbolisant les 7 états réunis au sein de la Ligue, sur les couleurs jaune et violettes, couleurs officielles de la Ligue.

### Entité(s) précédente(s)

Empire de Babylone

La **Ligue de Nésos** est une ligue fédérale regroupant 7 états qui composaient les anciennes satrapies babyloniennes de Haute-Ulotie et de Basse-Ulotie. Il n'y a aucun dirigeant à proprement parler, chaque état ayant le sien.
Nabuchodonosor Akkadius

Buste de Nabuchodonosor Akkadius de 1853

**Nabuchodonosor Akkadius** est le VIIIe Grand Suffète de la Grande République de Babylonie.

## Histoire

### Origines

Fils du IInd Grand Suffète Hannibal Akkadius et de sa seconde épouse Eudoxie, Nabuchodonosor Akkadius est né dans une haute aristocratie administrative très pratiquante. Il est diplômé de l'Université Administrative de Pyropolis (UAP) et s'est forgé un fort lien avec la bureaucratie babylonienne depuis sa jeunesse.

### Débuts politiques

Fort de son lien avec le IInd Grand Suffète, il intègre le Parti Lakkédéen-Conservateur à l'âge de 27 ans et montera petit à petit en tant que tête pensante du Parti. Il sera élu satrape de Babylonie Centrale en 1844, poste qu'il abandonnera à la fin de celui-ci. Il sera le principal opposant du VIIe Grand Suffète Thésilos Herrak (Parti Civique) en s'opposant vivement à la politique d'ouverture commerciale de ce dernier.

### Mise au pouvoir

Les élections satrapiales de 1850 se sont soldées par l'élection de 3 satrapes du PLC et un satrape du Parti de la Guerre (PG), leur allié. Le Maréchal Scipion, satrape permanent de Pyropolie, était de même allié au PG et au PLC. Le Nord du pays a donc majoritairement voté conservateur et militariste. Le Parti Civique (PC) et le Parti du Peuple Babylonien (PPB) ont respectivement obtenus 2 et 3 satrapes, mais, dans l'incapacité de trouver un accord, notamment à cause de l'abolition de l'esclavage qui est un point majeur du programme du PPB, les deux partis n'ont pu se coaliser, et c'est ainsi qu'en 1851 commence le premier mandat de Nabuchodonosor Akkadius, élu Grand Suffète par 5 satrapes.

### Exercice du pouvoir

Dès son premier mandat, Akkadius veillera à abroger des traités commerciaux signés avec certains membres de la Ligue de Nésos. Bien qu'il n'ait jamais évoqué une quelconque guerre envisagée notamment par le Maréchal Scipion, il mis en place la Grande Formation, loi obligeant tout homme libre non-scolarisé à passer sa 20e année au service de l'armée dans un but premier de formation militaire. Cela scandalisera le PC. Il reprendra la production massive d'armes et d'équipements militaires que le PC avait suspendu lorsqu'il fut au pouvoir. Il est réélu en 1853 par les mêmes satrapes qui l'ont élu.
Midharvest's Festival

The harvest season in the Evergrove and much of Eastwind Downs, is the time mid-year when crops have finally matured and are ready to be harvested. This time normally falls within a 104 day period spanning 3 months. In a normal year, harvesting would begin midway through the month of Jundum, encompass the entirety of Hamua and end midway through Kiram.

The overdrove farms and towns within the region receive a considerable boon in coin from the sale of many popular Ale's and concoctions which are unique to this fertile land. In fact, most residents rely solely on this specific window in the year to see them through the remaining 260 days of the year.

This time is so special throughout the region that the two week period in the middle of the harvest season is a time of celebration.

Havensward itself throws a grand festival complete with fire breathers, jugglers, and contests of skill and strength, such as Archery Tournaments and Barrel Tossing.

Even the Duke ***Salím Caskell*** ventures about with the common folk as a gesture of shared prosperity.

The mid harvest festival is also a celebration of the myths of Terranostra. It celebrates the union between Ora - The Goddess of Soil, and Odon - The God of Seasons. Their entwinement story of unrepentant love gave life to their child and patron god of Havensward: Ybeum, God of Harvest
Word of day ditty

Crowd: Word of the day, word of the day, what's the word of the day?

Announcer: the word is . . .

Person: Toaster

Crowd:ToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToasterToaster
Dorp

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Yes

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Terranostra D&D 5e Campaign Wiki

**Welcome to the Terranostra D&D 5e Campaign Wiki!**
Terranostra is a homebrewed D&D 5e Campaign played by a small group of friends. Terranostra revolves around a world in which a tyrant king, who has taken power by violent means, has outlawed the use of magic.

The game follows four adventurers:

1. ***Quill*** - The Tiefling Sorcerer
2. ***Goon*** - The Half-Orc Barbarian who wishes to be a Bard.
3. ***Milo*** - The Halfling Rogue charlatan who falls in love easily.
4. ***Mara*** - The Half-Elf Ranger

The intention of this wiki is to keep track of special story events, characters and NPCs met, maps, locations, etc.

## Important articles

BackstoryHavenswardCharactersPlaceholderCharactersPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Rip

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Rhaegar IV Krimizon

Rhaegar was the first Krimizon to bond with a dragon, and solidified the Krimizons as dragonlords. when he was 13 years old, he slept with a dragon egg overnight, giving rise to the great flame, Graeyte. Graeyte was 3/4 the size of Balerion the black dread.

Rhaegar was smart, cautious, and fierce.

Rhaegar had shoulder length crimson hair and Melkasta eyes

Rhaegar had 2 children; Aegor and Emilie
The Coliseum

## The Coliseum at Nova Carthago

### Overview:

The Coliseum at Nova Carthago is the grandest arena in the world and has been an establishment of Illian culture since its construction during the Primum Aevum. The sands of its arena floor have seen more blood than arguably any other single battlefield in history, if only for its continued use across the centuries. Following the Vendilyrian Schism, it maintained a staple of Illian culture as fighters from all around the world come every year from their regional arenas to compete for the title of Coliseum Champion.

It rises above the plains of the Flatlands, within the Quiddam of Nova Carthago. The complex built around it is like a small city, complete with blacksmiths, ferriers, stables, and anything else that could possibly be needed for the games hosted there. There is even a shipbuilder.

While it hosts other events such as chariot races, combat is the primary draw. Mosts fights are not to the death as they have been in centuries past, the general population find it more distasteful as time progresses.

### Specifications:

Constructed of pure white marble just like the city it sits in, the coliseum rises 220ft from the ground and encompasses twenty stories. Its exterior facade consists of arches that allow air to flow through the stands. It sits as a perfect circle, covering an area of nearly 300,000 square feet and includes seating for nearly 40,000 people.

Huge canvas sheets, akin to sails are drawn out over massive wood masts that jut inward from the peak of the structure--called the velarium--it is used to shield spectators from wind and rain, as well as catch the breeze to further assist in keeping spectators cool. So akin to a sail is the velarium that sailors are employed to maneuver its deployment.

The arena itself consists of massive marble blocks; packed tightly together and covered in a foot of gravel followed by a foot of tightly packed sand, the surface of which is raked before each event to provide traction. It has a diameter of 300 feet, encompassing a total area over 70,000 square feet. Its circumference is lined by a twenty foot tall marble wall that is four foot thick, that shields the hallway combatants emerge from that wraps around the arena. Glyphs pulse and glow across this facade, a symbol of the magic in place to shield the stands from any misplaced shots or rogue projectiles.

Two iron gates stand at the North and South cardinal directions in the shield wall, that allow for combatants to enter the arena floor; each molded to represent scenes of past champions across its ferrous visage.
Artifacts

Aurochs - A valyrian steel greatsword with Aurochs' horns fitted as a crossguard.

Mourning Mace - A valyrian steel with flanges that end in downward hooks.

Red Rain - A valyrian steel longsword passed down from the Reynes

Bain - A valyrian steel greatsword with a steel club pommel.

Dawn - A valyrian steel bastard sword originally belonging to house Dayne

Antler - A valyrian steel longsword originally belonging to house Baratheon

Lamentation - A valyrian steel bastard sword originally belonging to house Royce

Blackfyre - A valyrian steel greatsword originally belonging to house Targaryen

Dark SIster - A valyrian steel longsword originally belonging to house Targaryen

Fury - A "handcannon" made by Maesyn Krimizon. Valyrian Steel and weirwood.
Toaster

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HOOMAN HOOMAN HOOMAN HOOMAN

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Aerion III Krimizon

Aerion helped his future wife Lyarra avenge her parents when they were young. He is remembered as one of the greatest swordsmans to ever live. He slayed the Titan of Braavos at age 16, and was named The Red Mist by the Braavosi for the Red of his hair and the Speed of his sword.

Aerion was quick to anger at his loved ones agressors, and he was kind to all people he thought deserved kindness. he was strong, fast, and an excellent swordsman.

Aerion had shoulder length crimson hair and violet eyes

Aerion had 1 child; Aerys
Males

video File:Placeholder
**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Valarr II Krimizon

Valarr saved his family from infamy by being remembered as one of the best kings, he married the daughter of a rebel lord, brought The Iron Islands back into the fold, and was very charitable to the poor. He once shattered the sword of the lord of Pyke, sending the shards into the lords eyes and killing him. He was one of the kindest kings to sit the throne, and was remarkably hard to hate.

Valarr was gentle, smart, kind, thoughtful, and noble.

Valarr had shoulder length crimson hair and melkasta eyes

Valarr had 1 child; Rhaegar
Krimizonagot Wiki

**Welcome to the Krimizonagot Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

Dynasty

melkasta

House Barlough

House Krimizon

Artifacts

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Aelios Krimizon

Aelios was one of the greatest warriors of Westeros' history. Aelios conquered the Stepstones and added them to the Red Throne's Dominion. He was said to be so swift with a blade, that all one could see when he stabbed them was the crimson of his hair and armor.

Aelios was Smart, Noble, Strong, Kind, and Patient.

Aelios had medium length crimson hair and violet eyes.

Aelios had 2 kids; Rhaegar and Aerys
Dynasty

The Dynasty of the Krimizons *technically* begins with Rhaegar Krimizon, but in reality it can be traced back to Jenont Barlough. (K indicates line of ascension, \* indicates lordship, ^ indicates crown.)

- Jenont Barlough \*K

- Desmond Barlough K

- Osfryd Barlough \*

- Aerion Barlough \*K

- Rhaegar Krimizon \*K

- Aemon Sanguine

- Selina Vampyr

- Aesyn Krimizon

- Valarr Krimizon

- Mina Krimizon

- Aerion Krimizon ^\*K

- Synia Krimizon K

- Aelios Krimizon ^\*K

- Selina Krimizon K

- Rhaegar II Krimizon ^K

- Aerys Krimizon \*

- Aerion III Krimizon ^\*K

- Lyarra Karstark K

- Aerys II Krimizon ^\*K

- Rhaegar III Krimizon

- Lucifer Krimizon ^\*K

- Valarr II Krimizon ^K

- Banefree Krimizon \*

- Rhaegar IV Krimizon ^\*K
Jenont Barlough

Jenont Barlough was the founder of the Barlough dynasty. It is believed that he was a friend of Lord Tyrell, and that he was nighted and raised to nobility by the lord. He built Derring Downs.

Jenont was Strong, Tall, and Kind.

Jenont had black hair kept short, brown eyes, and a trimmed beard.

Jenont had two kids; Desmond and Osfryd.
Krimizon

House Krimizon was founded in 243 by Rhaegar Krimizon.

Krimizons typically have pale skin, dark red hair, violet, melkasta or indigo eyes, and lean or muscular builds. They typically adorn crimson eye shadow.

House Krimizon is said to be the house with the strongest seed.

House Krimizon's sigil features a black Aurochs on a crimson background.

House Krimizon is currently the house seating the Iron Throne.

House Krimizon has several ancestral valyrian weapons; Aurochs, Mourning Mace, Red Rain, Antler, Blackfyre, Dark Sister, Fury, Dawn, Bain, Lamentation

House Krimizon is currently the only house to possess dragons.

House Krimizon has 1 bastard house (Aubyrn)