Berserker (Fate/Crossover - Axonn)

**Berserker** (バーサーカー, *Bāsākā*) is the servant of ??? in the ??? Holy Grail War.

“*This is the place the Great Spirit created the Makuta. And the only place new Makuta could ever spring from. From that pool came their substance, made into living form by the powers of the Great Spirit until time made it into pure energy. Yes. There can be no more Makuta ever. But do we have a right to end a species?*” - Axonn to Brutaka

## Profile

### Identity

Berserker's true identity is **Axonn**, a mighty warrior of the Order of Mata Nui.

Axonn was once a member of the Hand of Artakha, an ancient organization sworn to defend the burgeoning Matoran Universe until the group disbanded 90,000 years ago when the Toa took their place as its protectors. Left bereft of purpose, Axonn turned to conquest in the southern lands. He left entire cities leveled in his wake and the populace living in fear until he was convinced by his old comrade Hydraxon to join the newly formed Order of Mata Nui. With a new reason for living presented before him, he accepted and changed his ways, becoming one of the Order's most trusted members and one of the guardians of the legendary Kanohi Ignika.

### Personality

Axonn upholds himself as a champion of justice with a firm devotion to the Order's cause, not unlike that of a paladin sworn to a sacred oath. He believes in his job and the will of the Great Spirit Mata Nui, refusing to believe that he had died after the Great Cataclysm. He is good friends with Brutaka and never lost hope in him, vowing to save him from the Pit when he was imprisoned there.

## Abilities

Axonn is a warrior of immense physical strength. He can rival the Makuta and overpower Brutaka, the later of whom could defeat the entire Toa Nuva team with a single blow. His sheer brute strength is enough to even slice entire mountains in half with just one swing of his axe.

He can also throw his axe and summon it back to him like a boomerang.

He can also shoot blasts of both pure energy and electricity from both his hands and his axe.

He can heal wounds and cure madness with the touch of his hands, though this ability does have limits.

He can summon stasis fields capable of temporarily freezing objects in time and space.

All members of the Order of Mata Nui have mental shields to protect them from telepathy and mental attacks. Combined with the Kanohi Rode, this makes almost any trickery on him ineffective.

### Skills

#### Class Skills

* Mad Enhancement (A+ Rank): Axonn has been known to become stronger in an intense emotional state. Under normal circumstances, he restrains himself so this skill will not activate unless under such a state. When it does however, on top of his already extraordinary strength, this skill makes him unstopable in physical combat.

#### Personal Skills

* Blessing of Artakha (A Rank): Axonn's powers as a member of the Order of Mata Nui are crystalized in the form of this skill. Through it, he wields his powers of energy blasts, stasis fields and mind manipulation resistance, even while under the effects of Mad Enhancement.

* Charisma (C- Rank): Axonn holds a strong connection to his comrades, even Brutaka after he lost his faith in Mata Nui.

* Mind's Eye (Fake) (A Rank): A seasoned warrrior with thousands of years worth of experience, Axonn is capable of calm analysis of battle conditions. An ability bolstered by the Kanohi Rode to pierce through deception.

### Noble Phantasm

#### **Kanohi Rode**

The Great Mask of Truth. It enables the wearer to see through any deception and pierce any illusion, invisibility or disguise. The mask is always active at a low level, rendering it impossible to deceive him. However, it cannot detect a lie if the target is not aware that they're lying.

## References

https://bionicle.fandom.com/wiki/Axonn

https://biosector01.com/wiki/Axonn

https://vsbattles.fandom.com/wiki/Axonn