SMITE Beta Version 0.1.1948

## Exclusive Launch Tournament Skin: Poolseidon

* Release the Quacken! The Poolseidon skin for Poseidon has been added to the game. This limited edition skin is available for purchase only until the game officially launches on March 25, 2014.
* For each Poolseidon skin sold, $5 USD will be added to the total prize pool for the Smite Launch Tournament, to be held at the W Hotel in midtown Atlanta from Friday, March 28, 2014, through Sunday, March 30, 2014.
* The skin costs 600 gems.

## Other Skins

* Chang’e Moonlight Love

This limited edition Valentine’s-themed skin will be available for purchase only until February 19, 2014. The skin includes custom FX and custom voice taunts. Players that own both the Chang’e Voice Pack and the Moonlight Love skin will also have a fully customized voice when playing this skin. (Warning: The voice work is awesome).
* Hades’ Soultaker

Skin has had an FX update.
* Ymir’s Digi-mir skin

Skin has had an FX update. His taunts also now use a robotic version of Ymir’s normal voice.

## Updated Voice Command System

The following new commands and emotes have been added to the VGS system. Please note that not all gods have had their voice packs updated yet, and will use the default voice when using these commands:

* [VBJJ] Enemies in the jungle!
* [VBJ1] Enemies in the left Jungle!
* [VBJ3] Enemies in the right Jungle!
* [VBA] Enemy Ultimate Incoming!
* [VBD] Enemy Ultimate Down!
* [VRJ] Retreat from the Jungle!
* [VRS] Save yourself!
* [VVP] Please?
* [VVGF] Have Fun!
* [VVVW] Place a Ward for Teleport.
* [VVVX] Spread Out!
* [VVVP] Split Push!
* [VQQ] Ward Here.
* [VQN] We need Wards.
* [VQF] Ward Fire Giant.
* [VQG] Ward Gold Fury.
* [VQ1] Ward Left.
* [VQ2] Ward Middle.
* [VQ3] Ward Right.
* [VHS] Need healing!
* [VCJ] Be careful in the Jungle!
* [VSBB] I’m going for jungle buff.
* [VSBT] Take this jungle buff.
* [VSBN] I need the jungle buff.
* [VSS] I’m building stacks.
* [VSQQ] I will ward.
* [VSQ1] I will ward left.
* [VSQ2] I will ward middle.
* [VSQ3] I will ward right.

Note that the following commands are planned for the future, but have not yet been implemented.

* [VAT1] Attack Left Tower! (Phoenix)
* [VAT2] Attack Middle Tower! (Phoenix)
* [VAT3] Attack Right Tower! (Phoenix) << Need context sentitive code. Not for this patch
* Special: In Arena [VDM] will say “Defend the Portal!”.
* Special: In Arena [VAM] will say “Attack the Minions!”. << Need game mode sensitive code. Not going out this patch

## New Targeting Options and Defaults

A new TARGETING tab has been added to the SETTINGS menu. It contains the following options for targeters:

* Distance Line:

* None
* Autoattack range line (simple line with nothing at the end different line distance for Melee vs Ranged) (DEFAULT)
* Ruler

* Ground Target:

* None (Default)
* Simple
* High Contrast
* Arrow

* NOTE: Unclick the “Always Show Ground Target” if you desire to only show your selected Ground Targeter when at least one of the abilities on the god you are playing is set to Instant Cast.

* Reticule:

* None
* 'X' reticle (DEFAULT)
* 'O' reticle

* Highlight:

* None
* Highlight (DEFAULT)
* Highlight and Marked
* Highlight and Bracket

## Arena Escort Updates

* The Manticore has been replaced in Arena Escort mode. Minions now escort a payload across the map. Mechanically, the rules and bonuses for escorting the new payload are the same as escorting the Manticore. The visual presentation of this mechanic will continue to evolve.
* Made several artistic adjustments to the Arena Escort map. Further adjustments are planned for future releases.
* Fixed in an issue in which the correct mini-map overlay was not being shown in the new Arena Escort mode.
* Escort AI updated. The payload will now stop if any enemies are within 70 ft. The existence of friendly gods within that range will force the payload to continue moving.
* The move speed of the payload objective has been reduced.

## General

* (Not listed in official patch notes) The new god rotation is  Arachne,  Vamana,  Apollo,  Athena and  Zhong Kui.
* The in-match HUD has undergone a major overhaul. This includes both visual modifications and performance/usability modifications.
* In the match lobby, you may now return to the list of gods after you have locked in your god, when you would normally be in skin preview mode (hit the Lightning bolt icon). This has been a much requested Community feature, especially from those players that participate in matches that use Draft Mode.
* The splash screen that appears on initial game launch has been modified.
* Fixed some issues and bugs with the new user popup help text (sound ducking).
* The friends’ list now shows how long your friend has been in their current match.
* The AI in solo/co-op modes has undergone a variety of changes.
* The health bars on all furies no long move around when the furies are flying.
* The Fire Giant and Gold Fury are now always revealed by wards, and, when revealed, their overlays and health bars show through walls (similar to players).
* Both regular wards and sentry wards have undergone model modifications to better differentiate the two ward types from each other.
* The artistic treatment that occurs when your character dies and takes damage has been modified. The red blood effect has been replaced by a new post-process.
* God tooltips on unlocked gods now show their favor and gem price.
* The tooltip over online friends in the FRIENDS menu now shows Mastery Level.
* Sound FX now play if you try to use an ability when the ability is not available (on cooldown, silenced, stunned, no mana, cannot place, etc.).
* Corrected an issue in which knockback was not incrementing the hard CC count for diminishing returns.
* Fixed long-standing issue with Diminishing Returns not applying correctly after the first CC application. This should reduce the potential for chain CC.
* Minor improvements have been made to the Basic Tutorial.
* A variety of updates have been made to the recommended flow for new users after they first enter the game.
* Fixed a client crash condition in the party system (if you invited more than 5 people).
* You can now preview special skin-based voicepacks on the god screen.
* For the MAP PLACEMENT setting, replaced the “BOTTOM” option with a “VERTICAL CENTER” option.
* For configuration options with a slider bar, the SETTINGS menu now shows the numerical value currently selected (for more accurate user tweaking).
* On the top bar of the friends list, your personal status now appears as either a green button or a yellow button. Green means you are online and fully active. Yellow means you are in Do Not Disturb mode (online but hidden from others). Hit the green button to turn it yellow.

## Spectator

* Further enhancements have been made to the experimental “Auto Slo-Mo” feature.
* A first-pass on art has been done for Spectator mode in Assault. More refinements are expected in later patches.
* Partied spectators can sync cameras between them by enabling m\_bReceiveCamSync in BattleGame.ini. Currently free-cam is not supported and the feature is only available in assisted mode.
* Some visual adjustments have been made to the Conquest map while in spectate mode.

## Gods

###  Ah Muzen Cab

* Hive

* Post-Hit delay reduced from 0.15 to 0.1.

* Swarm

* Post-Hit delay reduced from 0.3 to 0.1.

* Stinger

* Post-Hit delay reduced from 0.3 to 0.1.

###  Anhur

* Disperse

* Updated targeter for Olympian skin.

* Desert Fury

* Post-Hit delay reduced from 0.3 to 0.1.

###  Apollo

* So Beautiful

* Post-Hit delay reduced from 0.5 to 0.1.

* Serenade

* Post-Hit delay reduced from 0.3 to 0.1.

###  Arachne

* Poison Claws

* Reduced scaling from 20% of physical power per tick to 16% per tick.

* Drain Life

* Duration changed from 3s to 2/2.25/2.5/2.75/3s.

* Note, this now starts it at 80 damage +100 scaling and 80 healing +40% scaling, plus a 2s silence (rank 1). Please verify.

* Tangled Web

* Post-Hit delay reduced from 0.5 to 0.1.

* Cocoon

* Post-Hit delay reduced from 0.3 to 0.1.

###  Ares

* Bolster Defenses

* Post-Hit delay reduced from 0.3 to 0.1.

###  Artemis

* Transgressor’s Fate

* Post-Hit delay reduced from 0.5 to 0.1.

* Suppress the Insolent

* Post-Hit delay reduced from 0.5 to 0.1.

* Calydonian Boar

* Post-Hit delay reduced from 0.5 to 0.1.

###  Athena

* Confound

* Post-Hit delay reduced from 0.3 to 0.1.

* Shield Wall

* Post-Hit delay reduced from 0.41 to 0.1.

###  Bacchus

* Intoxicate

* Post-Hit delay reduced from 0.5 to 0.1.

###  Bakasura

* Take Down

* Updated targeter for Feaster Bunny and Death Machine skins.

* Take Down

* The vomit puddle now has a nice shiny liquid metal look to it for the Death Machine skin.
* Post-Hit delay reduced from 0.3 to 0.1

###  Bastet

* Razor Claws

* Post-Hit delay reduced from 0.4 to 0.1.

* Nine Tails

* Post-Hit delay reduced from 0.5 to 0.1.

* Cat Call

* Post-Hit delay reduced from 0.37 to 0.1.

###  Cupid

* Lovestruck

* Reduced % damage increase per stack from 3% to 2%.

* Heart Bomb

* Reduced scaling from 100% of your physical power to 90%.
* Post-Hit delay reduced from 0.5 to 0.1.

* Fields of Love

* Post-Hit delay reduced from 0.5 to 0.1.

###  Fenrir

* Seething Howl

* Post-Hit delay reduced from 0.2 to 0.1.

* Brutalize

* Fixed a bug where basic attacks used immediately as the final hit finished wouldn’t animate properly
* Post-Hit delay reduced from 0.2 to 0.1.

###  Geb

* Geb health gained per level reduced from 104 to 90, which reduced his default health at level 20 from 2590 to 2310.
* Stone Shield

* Duration reduced from 4/4.5/5/5.5/6 to 3/3.5/4/4.5/5.
* Post-Hit delay reduced from 0.25 to 0.1.

###  Guan Yu

* Taolu Assault

* Protections buffed and debuffed per hit changed from 6/7/8/9/10 to 3/4/5/6/7.

###  He Bo

* Steady Flow

* Reduced Magical Power buff per stack from 10% to 7%.

* Water Cannon

* Reduced magical power scaling from 90% to 80%.

###  Hercules

* Driving Strike

* Post-Hit Delay reduced from 0.35 to 0.1.
* Updated targeter for Grand Slam skin.

* Earthbreaker

* Width increased from 5ft to 7ft.
* Increased area for flip-back by 2ft.

* Mitigate Wounds

* Post-Hit Delay reduced from 0.2 to 0.1.

* Excavate

* Updated targeter for Grand Slam skin.

###  Isis

* Wing Gust

* Reduced post-fire time from 0.3s to 0.1s.

* Dispel Magic

* Reduced post-fire time from 0.3s to 0.1s.

* Circle of Protection

* Reduced post-fire time from 0.5s to 0.3s.

###  Kali

* Lash

* Post-Hit delay reduced from 0.2 to 0.1.

###  Loki

* Decoy

* Post-Hit delay reduced from 0.2 to 0.1.

###  Mercury

* Special Delivery

* Fixed interaction with Arachne’s Cocoon.

###  Neith

* Spirit Arrow

* Post-Hit delay reduced from 0.7269 to 0.1.

* Unravel

* Post-Hit delay reduced from 0.3 to 0.1.

###  Ne Zha

* Immortal Spirit

* Fixed an error in the tooltip. Now properly indicates this ability is a buff that affects only Ne Zha.

###  Nu Wa

* Fog

* Fixed issue with target prediction reticule showing even over targets hidden inside the fog.

###  Odin

* Ring of Spears

* Odin now gains +15% movement speed while inside the ring.

###  Poseidon

* Tidal Surge

* Reduced post-fire time from 0.5s to 0.1s.

* Trident

* Reduced post-fire time from 0.5s to 0.1s.

* Whirlpool

* Reduced post-fire time from 0.5s to 0.3s.

* Release the Kraken!

* Reduced post-fire time from 0.5s to 0.3s.

###  Sobek

* Tail Whip

* Post-Hit delay reduced from 0.4 to 0.1.

* Sickening Strike

* Post-Hit delay reduced from 0.32 to 0.1.

###  Sun Wukong

* Updated character card. Note: The thumbnail icon has not yet been updated.

###  Thanatos

* Death Scythe

* Reduced the width of the ground targeter to better match that of the projectile.
* Post-Hit delay reduced from 0.8 to 0.1.

* Soul Reap

* Post-Hit delay reduced from 0.5 to 0.1.

* Hovering Death

* Fixed an issue where gods could sometimes survive the instant kill with enough damage reduction %.

###  Xbalanque

* Poison Darts

* Post-Hit delay reduced from 0.21 to 0.1.

###  Ymir

* Additional FX modifications have been made to the Digi-Mir 9000 skin.
* Ice Wall

* Post-Hit delay reduced from 0.4 to 0.1.

* Glacial Strike

* Corrected a bug where some ranks had a 0.1s Pre-Hit delay rather than a 0.3s Pre-Hit delay.
* Post-Hit delay reduced from 0.5 to 0.1.

* Frost Breath

* Post-Hit delay reduced from 0.42 to 0.1

Source