recursal/Fanatic-Fandom huggingface dataset:
Fire Truck

The **Fire Truck** (or **Fire Engine**) is a fire truck in *Shattered* and *Shattered 2*.

## Appearance

### *Shattered*

The Fire Truck comes with standard firefighting apparatus, equipped with a high powered deck-mounted water cannon. Most Fire Trucks have a different number on the sides of them, but most of the time, it is 69. This most likely refers to the sex position. The front of the Fire Truck resembles a Pierce Dash while the cab and rear resemble some Seagrave models. The fire engine used by the ICFD use liveries based off of the New York City Fire Department engines.

### *Shattered 2*

The Fire Engine in *Shattered 2* retains most of its predecessor's design, but the color pattern has been changed, now with a predominant red color with white stripes at the bottom, while the red color on the rims are no longer present. The truck now employs a an orange/amber LED light bar on the roof, front flashing lights with red and blue colors and side flashing lights on the cabin of the same orange/amber color, as well as the flashing tail lights when the siren is on. The rear mounted lights have also been removed, and the truck's rims are no longer red.

## Performance

The Fire Truck performs very well for a truck of its size. It has moderate acceleration, considering its weight and design, but is acceptable. Its top speed may take a while to reach, but once reach, the truck cannot be stopped easily by other road users; the truck is a rolling battering ram. Its durability is one of the best in the game due to its weight and body style, and isn't too effected by moderate explosions either.

Unfortunately, due to this sheer weight, its braking is left to be desired; despite the set-off sound of released pressure revealing the brakes are air brakes (which are better performance-wise), the brakes will squeak when braking from high speeds, which sounds to be more similar to hydraulic braking. Either way, the brakes do not compete well with the high speeds the truck can reach.

The vehicle itself performs very well off-road, thanks to its ground clearance and its AWD layout allows it to travel over uneven terrains easily. However, rollovers are likely an issue, as turning too fast will simply roll over onto its side, most notably when an obstacle is present or due to the terrain's inclination.

## Gallery

A fire truck in *Shattered 2*.A fire truck in *Shattered*.
Dump Truck

The **Dump Truck** is a dump truck in *Shattered* and *Shattered 2*.

## Performance

The performance is that of an average heavy truck with slow acceleration but remarkable top speed. The Dump Truck has a very large turning radius, however, and its heavy handling leaves much to be desired. However, its heavy weight can be used to the player's advantage, as the Dump Truck can easily push smaller cars out of the way.

## Appearance

In both games, the Dump Truck has three variants:

* First Variant
* Second Variant
* Third Variant

The first variant of the Dump Truck appears to be based on the Mack R series dump truck. It has single headlights and a slightly rusted body. It also appears to have a cylindrical air filter on the right side of its cabin and has 6 wheels. Strangely, this variant of the Dump Truck lacks frontal turn signals.

The second variant of the Dump Truck appears to be slightly newer than the first, with an updated exterior design, closely resembling an International Harvester S-2500. This one has two double headlights, a different shaped grille, and a more streamlined front end. This variant also has two turn signals placed on top of each front wheel arch, and it lacks an air filter on its side. Also, it only has 4 wheels.

The third variant has the same cab design of the Bullie, which is based on the Peterbilt 359 EXHD. It will always spawn with its rusted bodywork. The tipper mounted on the back of the truck can't be operated by the player, but it appears either filled with material, or empty.

## Trivia

* The Dump Truck is the first vehicle in the *Shattered* series to have three different variants (the second vehicle was the Gowner in *Shattered 2*).
Retracing Steps

*❝ The FFUB are coming in a few days. They’re gonna set up on Doxon Island, south of Zenwood. These next few days are gonna be rough, but we’ll be OK.❞*
―James
**Retracing Steps** is the 23rd mission in *Shattered*, and the sixth mission of Chapter II.

## Plot

James visits Underscore's Lair to recover the secret FFUB files that The\_Underscore made him retrieve. James grabs the files from the lair and heads back to Joey's rooftop. There, they both look at the files, which reveal that the FFUB are, in fact, coming to Interface City soon. They will set up their base of operations on Doxon Island. James and Joey prepare for this, James unlocking a new power along the way.

## Trivia

* This is the only mission besides The Hunt For Erik that allows the player to visit Underscore's Lair.
Exee 61L

The **Exee 61L** is a minivan in *Shattered* and *Shattered 2*.

## Appearance

The Exee 61L is modeled after the fourth generation Dodge Caravan, although its lower ground clearance and sleeker design make it look more regal. Its grill is modeled after that of the fourth generation Chrysler Voyager US model. The rear of the Minivan resembles that of the 1999-2003 Ford Windstar, although the tail lights have rear fog lights added and smaller turn signal portions.

The Exee 61L can be found with a roof spoiler or luggage rails. This van The van may come with a roof-mounted luggage rack or a rear spoiler. It also has regular second-row doors (as opposed to sliding doors), such as on the first-generation Mazda MPV and Honda Odyssey minivans.

## Performance

The Exee 61L is powered by what sounds to be a reasonable flat-plane Inline-6 engine, supported by the claimed "24v", assuming the engine is 24 valves per cylinder, meaning it could only logically be an Inline or V6. However the cover is similar to a typical covered V8 engine.

The Exee 61L has reasonably good suspension and impressive braking. It has a surprisingly high top speed thanks to the flat-plane engine, however, the time at which it takes to reach such speeds is let down due to its weight. The car also has limited traction, meaning setting off, particularly on grass, or on a steep gradient, can be near impossible if the throttle is pressed down in a sudden instance or too much-too soon.

The car's rear wheel drive layout still helps it off-road and on-road, allowing it to gain some control after an incident; enough to allow movement or recovery, however, the traction from the wheels doesn't work in harmony with the all wheel drive, which can be considered a let down for the vehicle. All in all, the vehicle isn't a recommended pick for any excessive use, such as pursuits, but it a reasonable car for getting from one place to another in no rush.
Jaolin Township

**Jaolin Township** is one of two districts in Zenwood.

## About

Jaolin Township is the southern-most district in Zenwood, south of Janson County. Like Janson County, it is a residential district, however rather than standard suburban houses (like Janson County has) Jaolin Township contains many big mansions. It is also surrounded by forestry and trees.
Putting the Pieces Together/Transcript

*[James calls Joey on the bluetooth.]*

**JAMES:** Joey? We need to talk.

**JOEY:** Everything alright bud?

**JAMES:** Yeah, everything’s fine. Just put something together in my head and it’s groundbreaking news.

**JOEY:** What is it bro?

**JAMES:** Well...

*[James is looking around to make sure the area is clear of enemies. Then he continues.]*

**JAMES:** Ok. Well you know that...

*[All of a sudden, James gets a tingling in his head. He looks around and sees one of those agents around. Then he spots more and realizes he must take them all out first. James takes out about 15 agents and then continues to Joey.]*

**JAMES:** I think the coast is clear now.

**JOEY:** So talk, bambíto.

**JAMES:** Ok, don’t ever call me “bambíto” again. Now, back to the other thing. Those agents I took out? Yo, that’s the FFUB.

**JOEY:** Ok, well… the French Fries Ultra Biscuit sandwich? That’s good right?

**JAMES:** No! You’ve been going to Blenny’s way too much now. Anyway, the FFUB is the Federal and Financial Underworld Bureau.

*[Joey is silent.]*

**JAMES:** Do you not even know what that is?

**JOEY:** Should I?

**JAMES:** YES! It’s that agency that was in those confidential files! Remember? When Underscore ratted the cops out to the government about that PX-41 thing and the government responded with the FFUB, that new military-like agency they’ve been developing?

**JOEY:** Oh yeah. That. See? A little reminder isn’t so bad once and a while. There’s a way to tell people things nicely.

**JAMES:** Whatever. But yo, this is big news, now there’s a military-grade agency in Interface City!
One Step Closer

*❝ We’re **one step closer** to finding Erik.❞*
―James to Joey
**One Step Closer** is the 39th mission in *Shattered*, and the 12th mission of Chapter III.

## Plot

Joey calls James and tells him that his guys picked up a new signal that traces back to a man named Ross Balsurto. James follows the signal to Pier 6d and Ross reveals that a man named Richard Teasle planted a tracker on him, and that he was framed. James asks Joey to trace Teasle's signal and he does, but two matches come up.

The first signal leads to a man named Michael Trautman, who was also framed. The second leads to Teasle. However, James won't know which signal is which until he actually goes to one of them. Teasle reveals that Erik paid him a lot of money to help create the drug, that Erik used to incapacitate Edward Catalano so he would give him the VX-308 File Eraser. After James interrogates Teasle, he calls Joey and tells him they're one step closer to finding Erik. However, Erik has sent mercenaries to James's location and James must defeat them all to complete the mission.

## Trivia

* This mission introduces three characters that are not seen anywhere else: Ross Balsurto, Michael Trautman, and Richard Teasle.
	+ Keep in mind that if the player chooses the second signal instead of the first, Trautman is never met.
Firethunder

The **Firethunder** is a muscle car in *Shattered*.

## Appearance

The Firethunder looks more like the 1971-1973 Buick Riviera, while it broadly draws inspiration from the 1970-1972 Monte Carlo (but it has lost much of its fastback profile and has exaggerated proportions), but is also influenced by other vehicles. The front end looks closer to that of the 1974 Chevrolet Caprice and even more so 1974 Cadillacs because of the hood ornament.

## Performance

The Firethunder is a fairly heavy car, needing a V8 to lug around its portly weight, however its cornering is acceptable at low speeds. Its back end is prone to fishtailing when cornering at high speeds. Its top speed is relatively low.

## Trivia

* The Firethunder heavily resembles the Travis, and the two are often confused. However, the Firethunder only spawns in lighter colors such as brown and gray, whereas the Travis only spawns in dark colors such as dark gray or black. The two cars also have different headlights, body shape, fascia, etc.
Infamy

**Infamy** is a game mechanic in *Shattered 2* multiplayer only. It is a statistic which increases as a player kills more civilians, cops and other players. A higher Infamy makes players stand out more on the map and more lucrative prey. Other players will receive more Tin for killing a player with a high Infamy. When a player dies, their Infamy is reset.
Math Class

*❝ You must’ve made a mistake in your little device there. Maybe you calculated wrong. Go back to math class, asshole! ❞*
―Chris to Father Time
**Math Class** is the 25th story mission of *Shattered 2*, and the 9th mission of Chapter II. It starts straight from the previous mission.

## Plot

After being taken by Father Time in the previous mission, Chris wakes up in a dark room, trapped to an operating table of some sort, while Father Time is on a computer. Chris uses his Light Manipulation to break free and punch Father Time, knocking him out. With this, he escapes the building, which is in East City. Father Time then telepathically calls Chris, telling him that he should've thrown him into the Third Dimension with James, trapping him there, but he didn't. Chris vows to rescue James and Pete from the Third Dimension, and kill Father Time for what he's done.

Chris uses his new Radius Detection power to track down the group (Joey, Melanie, Charles), and finds them at Jack's House. There, he informs the group that Father Time has trapped James in the Third Dimension, and somehow, Chris must head in there and rescue him. Chris remembers that Father Time used two crystals to activate the portal, and that Time Manipulation is required to escape the Third Dimension, so that's how he will get in and save James. However, he is not ready for that yet, and must improve control of his powers and build up his strength first.

Joey gives Chris a Bluetooth for easier communication, and he departs the house. He then informs Chris that a crime is happening a few blocks away, and if he can stop it, his reputation will increase, as he and his powers are currently unknown to the people. Chris saves some civilians from some G Gang thugs, and then heads to Ventor to save some civilians from a burning building. After Chris saves the civilians and escapes the area, Joey informs him that the news is already covering the story, and that Chris is becoming known as the next James, the next hero with powers. Little by little, he will build up enough strength to enter the Third Dimension and rescue James and Pete.

## Trivia

* This mission is the only time where Charles's apartment is accessible.
* This is the first mission where the player gains two powers: Light Wave and Radius Detection.
Help the Injured

**Help the Injured** is a series of side missions in *Shattered*.

## Plot

There are six of these missions, each having the same essence. At the mission start, there is an injured civilian on the ground and the player must escort them to the Interface City Medical Center, where they will be taken in by a doctor. Two of these missions have only 1 civilian, two have 2, and two have 3.

## Trivia

* Help the Injured appears in *Shattered 2* as a side quest.
Pooboom

The **Pooboom** is a sedan in *Shattered* and *Shattered 2*.

## Appearance

The Pooboom is, in a lot of ways, similar in design to a Mercedes-Benz E-Class W211 but was altered to appear with a longer wheelbase, bulkier body (in this case, it would be a W220 S-Class in particular), and less luxurious fascias. Its rear fascia seems to be derived from a Mercedes-Benz CL-Class C215, most likely the AMG variant. The front also bear resemblance to the Ssangyong Chairman H (which also based on a Mercedes E-Class platform) with the headlights from the Maybach 57 and Maybach 62.

## Performance

The Pooboom is an older car, presumably from the late 1990s or early 2000s. Thus, its speed is pretty good, going up to 80 (*Shattered* speed). The Pooboom's handling is above average, although a slight hint of oversteer is detectable, its firm suspension makes it a pleasure in low-speed cornering. The suspension is a perfect balance of firm and soft, keeping the Pooboom planted on the road in turns, while not jarring over bumps.

Braking is fair, and ABS is available, though not standard. Crash deformation and engine build quality are excellent; the car is capable of sustaining multiple direct impacts, and can also take a fair amount of gunfire from the cops before the engine stalls or inflames.

## Trivia

* The name is a portmanteau of "poop" and "boom", for reasons unknown.
* James Derettas's personal car is a Pooboom as seen in the mission February, in which you drive it through the town of February.
Perez 9.9T

*For the neighborhood in Shattered 2, see Perez.*
The **Perez 9.9T** is a muscle car in *Shattered* and *Shattered 2*.

## Appearance

The Perez 9.9T borrows bits and pieces from various American muscle cars. The back and sides resemble a 1970 Oldsmobile Cutlass, but the sides have softer lines and could be from a 70' Chevelle SS, the front is similar to a 70' Buick GSX or a '70 Chevelle Malibu.

## Performance

Being a classic 70s muscle car, the Perez 9.9T has a heavy body, soft suspension, and mediocre brakes, and suffers from large amounts of wheelspin when accelerating. However, it can still keep up with more modern muscle cars as a result of its surprisingly good turning circle and exceptional power. The vehicle's weight also works to its advantage in reducing oversteer and providing exceptional durability.
Psyclone

**Powers**
 **Appears in** | None

**Psyclone** was one of the scrapped bosses that were part of a very early concept of *Shattered*. He would have been the sixth of seven bosses James would face.

## Appearance

Psyclone resembles a rain cloud, with lightning for arms. He has water-colored eyes and purple "legs". He uses water to fly/levitate.

## Powers

Psyclone was going to be able to manipulate weather, so he could create monstrous storms, hurricanes, tornadoes, earthquakes and summon lightning.

## Fate

Psyclone was scrapped when the elemental boss idea was scrapped. He also was deemed to OP due to his powers.

## Trivia

* His name was inspired by a LEGO minifigure, as well as Infearno's.
* When *Shattered* was only a few days old and Chris6dProductions were coming up with ideas, Chris6d asked Janay to design a weather-themed boss. The **very** original Psyclone concept was born, which looked too unrealistic. Chris6d then asked Janay to draw up a new concept, this time with more human features. Thus, the current image which has more human eyes, nose, and arm shapes.
Police Boat

**Appears in** | *Shattered 2* (via DLC)

The **Police Boat** is a boat in *Shattered 2*, added in the Up In Flames DLC.

## Obtaining

The Police Boat is added to the game once the player buys and installs the Up In Flames DLC. Following that, it spawns on the waters and will follow the player on water if they have Heat. They will patrol the waters of Atlantic City, with two cops always being present on the boat. If the player lands on the boat, the cops will not attack, but if the player steals the boat or shoots at one of the cops, they will gain Heat.

## Appearance

The Police Boat strongly resembles a Type PP-601 patrol boat, seen in the hull length, cabin area and vented details on the back, as well as the radar equipment and frame positioning. The Police Boat takes the appearance of a small patrol watercraft, with an enlarged and wider body. The front of the boat features two cleats and hand rails. An ACPD emblem is found on the trunk cabin, and on either side underneath the cabin side windows. ACPD text is found on the roof and POLICE markings along the platform coaming. The platform coaming also features hand rails.

The washboard also features two aerials, and various naval accessories and a lamp are mounted onto the roof, and fenders are hung along the sides. The vehicle lacks any mounted weaponry, so cops will fire from onboard the boat. The boat assigns a white primary color for most of the body, while a black secondary color with red tint is applied on the lower hull and the gunwales.

## Performance

The Police Boat is rather heavy compared to other boats such as the Speedboat, but is still a good choice thanks to its acceleration, top speed and handling. The Police Boat seems to be less sensitive to collisions and gunfire, given the general design and purpose.
Mall Pier

The **Mall Pier** is a Landmark in Atlantic City in *Shattered 2*. Located in western Augustine, it is a mall built on top of a pier. The player can enter the mall and walk around freely, but cannot enter the stores or buy anything. The Mall is featured in the mission Raising Red Flags, where the player must disable three signal jammers inside the Mall, without being spotted. The Mall Pier is based on the real-life Playground Pier.
Rabiea P9

The **Rabiea P9** is an SUV in *Shattered*.

## Appearance

The Rabiea P9 exhibits an overall German-influenced styling reminiscent of a 2003-2009 BMW X3 (or first-gen E53 BMW X5 in the rear) reinforced by the 4.8i badging seen on the sides just ahead of the front doors, a reference to the familiar BMW badging typically seen on the side of their crossover SUVs.

However the fact that the car is RWD-based makes it more closely resemble the Mercedes-Benz M-class. Also, due to the size of the vehicle, it may be considered that the Rabiea P9 is based on the BMW X1 (although the latter came out in real-life much later than the former). Its overall shape also resembles a SsangYong Kyron.

## Performance

Contrary to many other cars in its class, the Rabiea P9 feels distinctively road-oriented, as opposed to being a four-wheel drive Sports Utility Vehicle. The lack of four-wheel drive results in the car feeling marginally less planted on the road (as well as offroad), a feel that is made increasingly apparent the faster you drive it.

The Rabiea P9 is not a big SUV and only sports rear wheel drive (similar to how the Mercedes-Benz M-Class has RWD models for the southern United States market). It does have a high ground clearance and short wheelbase. Coupled to the powerful V8 engine, the Rabiea P9 is a surprisingly good off-road vehicle, despite the lack of four wheel drive.

Although the Rabiea P9 is more compact than many of the other SUVs and pick-ups in the game, it is a very safe vehicle. The body stays intact and its deformation keeps forces away from the cabin during a crash and occupants are highly unlikely to be thrown from the vehicle. The Rabiea P9 can withstand a high amount of damage before the engine fails, making it a good getaway car. However, its high center of gravity makes more susceptible to roll-over accidents, which prevents it from gaining a 100% score in crash safety.
Light Manipulation

**Light Manipulation**, also known as **Photokinesis**, is a power type seen in *Shattered 2*, along with Aura Manipulation and Time Manipulation.

## About

Chris McGlone is granted this power by Father Time in an effort to make him his soldier, which fails. With Light Manipulation, the user can create, shape and manipulate visible light, commonly referred to as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.

## Powers

For a list of Light Manipulation powers, see here.

## See Also

* Aura Manipulation, the powers James Derettas possess
* Time Manipulation, the powers Father Time possess
Darryl SoLeeto

**Darryl SoLeeto** was a BioLynk worker who was only seen in The Hunt For Erik.

## Summary

Nothing is known about Darryl's early life. He was killed by Erik Baying and thrown inside of a water tower. In the mission James Derettas, guided by The\_Underscore, destroyed the water tower so James could examine the body. James found a BioLynk keycard in the body's pocket which read his name, Darryl SoLeeto.

## Trivia

* Darryl is not seen or mentioned anywhere before or after this mission.
* One of the pedestrians on the streets, as dialogue, may say "Hey, has anyone seen my brother, Darryl? He's been missing for the longest time..." as a reference to Darryl SoLeeto. This reveals that Erik killed him anonymously, without anyone ever finding out except James and The\_Underscore.
Mechanic's In Town/Transcript

*[The mission starts outside of the Mechanic's shop, which is currently closed.]*

**JAMES:** Ah, no crime currently. Life is good.

*[All of a sudden, the Mechanic comes out of a side door in the garage, and greets James.]*

**MECHANIC:** James Derettas! Wow!

**JAMES:** Yeah! Who are you? Where did you come from?

**MECHANIC:** I'm your biggest fan, bro! I came from this customs shop right here!

**JAMES:** Customs shop?

**MECHANIC:** Yeah! This is my shop. I'm a mechanic here, I just opened this place.

**JAMES:** That's cool. Well, I should be going.

**MECHANIC:** Wait, wait! Let me show you around! I need business!

**JAMES:** No, sir, I really have to get going. There could be crime.

**MECHANIC:** Just let me show you for a few minutes! Please?

*[James sighs.]*

**JAMES:** Fine.

**MECHANIC:** Sick! Follow me.

*[The garage door in the front of the building opens up, and James follows an excited Mechanic inside. Once they're inside, the door closes. Inside is a bunch of chop shop equipment and a broken Onasaf 98.6 on a stand, above their heads.]*

**MECHANIC:** This is the place. Not so big, but it works for me.

**JAMES:** Cool.

**MECHANIC:** You see, I've had numerous customs shops around the country, but they all failed due to low business. I don't need to be doing this, I have enough stress in my life. But, I do it to show my dedication, y'know?

**JAMES:** Absolutely. Believe me, I know what that feels like.

**MECHANIC:** So, I've decided to open this one in Interface City. You need anything, come see me.

**JAMES:** Gotcha.

**MECHANIC:** Any car you want me to customize? Bring it in, we have a load of options here and you'll be satisfied with the result. You can also purchase garages around the city if you want, to hold more cars. Once you bring a car to me and customize it, it's yours to keep, provided you have a garage of course. You can't bring a car here and customize it without owning a garage first, or bad things may happen.

**JAMES:** Of course.

**MECHANIC:** And if you feel you don't like a car, sell it. You could get a lot for it.

**JAMES:** Will do.

**MECHANIC:** Thank you, James! This really means a lot to me, y'know? This is my passion, and it's something I'm so good at. Maybe it'll last, but I'll need your help.

**JAMES:** Don't worry. Your business will remain while **I** remain.

**MECHANIC:** Thank you, James! Bye bye!

*[James walks out of the garage and the garage door closes. An on-screen message then appears, summarizing what the mechanic just said, and explaining how customizing cars and buying garages with XP works. Once the player dismisses this message, the mission ends.]*
Ripper

The **Ripper** is an SUV in *Shattered* and *Shattered 2.*

## Appearance

The hood design, grill, greenhouse, and sides of the Ripper are similar to a 2006-present Mercedes-Benz M Class W164; Mercedes-Benz GLK-Class influences are seen on the crease on the sides, the rear, and the front bumper somewhat it especially influences from the Koenigsegg CCX/Agera. The bi xenon headlights are much like a 2002-2006 Volkswagen Touareg but with added LED turning signals.

## Performance

In terms of handling, the Ripper's cornering performance is average due to its excess weight, and the Ripper tends to suffer from under-steer around tight bends. The Ripper produces a high amount of torque, and can achieve an impressive top speed. The Ripper comes with an excellent four-wheel drive setup which allows it to operate exceptionally well off-road.
Medici

The **Medici** is a sedan in *Shattered*.

## Appearance

### Influence

The Medici is based on a 1991-1997 Lexus GS with the rear of the 1995-1999 Infiniti I30 and takes many styling cues from numerous mid-size cars such as the 1998-2002 Honda Accord and 1995-2002 Opel/Vauxhall/Holden/Chevrolet Vectra B. The positioning and shape of the headlights and radiator grille bear a mild similarity to those of a fifth generation European Honda Accord. On the rear decklid, the name "Medici" is placed where the name "Intrepid" would be, so the Medici takes some styling cues from a 2nd gen Dodge Intrepid.

### Spawning

The Medici may spawn with several cosmetic accessories:

* A version without the badges, also lacking an exhaust.
* A version with a front bumper "spoiler".
	+ A version with side skirts, also adding a twin exhaust.
	+ A version with a rear bumper extension.
* A version with a lip spoiler.

## Performance

Acceleration is acceptable, but not exceptional. Top speed is quite high. Handling is degraded by its rather soft suspension, designed for a nice ride, which it does, albeit with some firmness at low speeds. With enough effort the sedan can actually powerslide well, but drifts will need a rather odd amount of handbrake. With some practice, this car is a very good drifter. When beyond its limits, the suspension gives in fairly easily, but is one of the few vehicles that can drift, yet still have good handling. The steering feel is well weighted but feels too heavy, again at low speeds.

Braking is acceptable, the vehicle is rather good at slowing down from high speeds. Crash deformation is acceptable, and the engine can sustain many direct hits before catching fire. Overall, with a good driver and a gang of three others, this car can really change the tide of a deathmatch, beat some hard missions, or can win the player some good races. Although the gang variant has better protection from gunfire (as the bodykit covers the wheels in certain angles), that works against the car when going off-road is required.

## Trivia

* The car's name appears to be named off of the Medici family, a powerful banking family during the Italian Renaissance.
Kephart

The **Kephart** is an SUV in *Shattered* and *Shattered 2*.

## Appearance

The Kephart is based on the 2011-2014 Dodge Durango, and features a sporty and aggressive appearance. A few design cues appear to have been taken off of the second generation Kia Sorento as well, including the headlights and frontal fascia. The taillights are similar to the BMW X6, and the Rear end resembles a 200 series Toyota Land Cruiser.

## Performance

Despite the powerful engine and sporty appearance, this SUV doesn't take off as quickly as one would hope, but it is still faster than most other SUVs. The off-road capabilities with this vehicle are very good despite the lower ride stance. The car is a good pick from a line of SUVs in its class, and has a 4 wheel drive layout, which can be only seen effective on rough terrain, making the car better off-road than on-road.

## In the plot

In the story mission Running With Scissors, Erik Baying is seen loading the VX-308 File Eraser into the trunk of a Kephart, and sends his mercenaries to drive it out of the city. Later, it is rammed off the highway in Lonshan by a Travis, and the Kephart falls off a bank into the forest. James investigates the scene and recovers the File Eraser.
Margate

**Margate** is a neighborhood of Atlantic City in *Shattered 2*.

## Geography

Margate is bordered by Ventor to the east, Hourglass and Franco Island to the northeast, Logan Island to the north, and Longport to the west.

## About

Margate is a residential area with mostly one-story houses in its eastern portion, and two-story houses in its western portion. The eastern portion contains a few three-to-five story apartment buildings, and the main east-west avenue is lined with shops, including a few car dealerships (which the player cannot buy the cars, but they can steal them). There are also quite a few empty grass lots and plots of land, signifying Margate's decline over the past few years. The boardwalk runs through Margate, but at this point its main purpose is to provide access to the beach houses that line it.

## Interactive places

Margate contains:

* 1 clothes store
* 1 purchasable safehouse

## Trivia

* Margate is based on the real-life Margate City.
Kel Falliace

**Kel Falliace** is an unseen character in the *Shattered* universe. He was the founder and CEO of BioLynk, having founded it in 1961. In 2018, he was taken into custody following allegations of corporate fraud and corruption. Later that year, as he was exiting the Interface City Courthouse, he was assassinated by Herald Suleyman, who shot him in the head. Following his death, his son Andrew became the new CEO of the company. His information was only revealed in the *Shattered 2* mission Not Looking Good.
Luck is For Losers

**James**: *❝ Good luck.❞*
**Chris**: *❝ Luck is for losers. I won’t be needing it.❞*
―James and Chris
**Luck is For Losers** is the 36th story mission of *Shattered 2*, and the 8th mission of Chapter III. It must be started by Chris McGlone.

## Plot

As agreed upon in the previous mission, now that Chris has Time Manipulation in addition to Light Manipulation, it is time to get James some Time powers as well, so when they combine powers, they can defeat Father Time. Chris once again infiltrates Father Time's lair underneath Logan Island, navigating the sewers and avoiding Mercenaries. Once he reaches the lair, he takes some pictures of various items in the lair, such as the VX-308 File Eraser.

Chris then grabs a sample of Time Manipulation in a jar, as well as the Power Elapser, and teleports (yes, Chris can now teleport using Time Manipulation) back to James. Chris inserts the jar of Time Manipulation into the Power Elapser and uses it on James, who, after a few moments, emits a large burst of energy. Now, he and Chris both have Time powers and they are pretty much ready to formulate a plan to take Father Time down for good.

## Trivia

* Just like the previous mission, despite gaining Time Manipulation powers, the player (as Chris) is still limited to three basic Time powers: a Time energy Projectile, a short burst of teleportation, and temporarily invisibility to avoid enemies.
Projectiles

*For the Aura Manipulation variant that James possesses, see Bullets.*
The **Projectile** is the most basic ranged attack power for Light Manipulation in *Shattered 2*.

## About

Chris McGlone can discharge simple projectiles of Light from his hands. Projectiles are fairly strong, as they can defeat enemies and blow up cars easily. This is Chris's primary attack power and is one of the most used powers in the game due to its lack of consumption of energy. It can also be upgraded in the Upgrade Shops to become stronger. A list of these upgrades can be found below.

## Upgrades

The Projectile can be upgraded in the Upgrade Shops for Tin, once it is unlocked, of course. Four upgrades are available for the Projectile, which must be unlocked in order.

* **Redirection Projectile** – Cost: 20 Tin – After firing a Projectile, Chris can hit another object with another Projectile and both Projectiles will redirect to that object.
* **Double Projectile** – Cost: 30 Tin – Bigger, faster, and more powerful Projectile.
* **Chain Projectile** – Cost: 50 Tin – When this Projectile hits an enemy the Light energy will chain to nearby objects or even other enemies, allowing more damaging attacks
* Explosive Projectile – Cost: 50 Tin – Explodes when it hits an object. The explosion is not as powerful as a Sun Bomb, though.

## Trivia

* The Projectile is very similar in attack to the Light Pistol. In fact, the Light Pistol uses Projectiles as its ammunition, like the other Light Weapons.
98.2 Boardwalk Tunes FM

*❝ So much pop, your ears will pop!❞*
―Slogan sometimes said between songs
**98.2 Boardwalk Tunes FM** is a radio station in *Shattered 2*, that the player can listen to. It is hosted by Miss Cubeview.

## About

98.2 Boardwalk Tunes FM plays pop songs from the 2010s. As *Shattered 2* was released in 2018, the songs that play are from 2010-2018.

## List of songs

At any point, the player can tune into this station and one of the following songs will be picked to play. If the player tunes in and then out, then back in again, the same song will still be playing. In between songs, commercials will play.

List of songs:

* Chainsmokers - Closer (2016)
* Fifth Harmony - Work From Home (2015)
* Karmin - Brokenhearted (2012)
* Ne-Yo - Let's Go (2012)
* Zedd - Stay The Night (2012)
* Sia - Chandelier (2014)
* Disclosure - Latch (2013)
* Mr. Probz - Waves (2013)
* John Newman - Love Me Again (2013)
* Ricky Martin - Mr. Put it Down (2015)
* Chassio - Hurricanes (2015)
* Ne-Yo - Time of Our Lives (2014)
* Jess Glyne - Hold My Hand (2015)
* DJ Khaled - All I Do is Win (2010)
* Luis Fonsi - Despacito (2017)
* Alesso - Let Me Go (2018)
* Dua Lipa - One Kiss (2018)
* Zedd - The Middle (2018)
* Camila Cabello - Havana (2017)
* Maroon 5 - Wait (2017)

## Trivia

* The licensing required to use all the songs for this station cost Chris6dProductions approximately $1.2 million.
Not Looking Good

*❝ It’s the Commissioner. We’re here with him in the police station now, but he’s not looking good.❞*
―Lori to Chris
**Not Looking Good** is the 39th story mission of *Shattered 2*, and the second mission of Chapter IV. It must be started by Chris McGlone.

## Plot

Chris meets James at his safehouse and enters. The TV is on, and the news is reporting that the parade bomber, identified as Dustin Alchek, has been found and taken into custody by the police. Additionally, it is reported that the CEO of BioLynk, Kel Falliace, has been assassinated. This prompts James to tell Chris a brief history of BioLynk, and how he used to work there.

Following this, Chris gets a call from Lori, who tells him that Commissioner Pete's condition is worsening, as he was injured during the parade bombing. Chris and James rush over to the infirmary of the ACPD Precinct, where Pete is, while fighting many G Gang thugs along the way. At the station, Pete is on a hospital bed hooked up to ventilators, surrounded by the group and many cops. When Chris and James get there, Pete tells them that they did good, and that he's proud of them. Suddenly, however, Pete dies from his injuries, and the camera pans out and fades out to black, dramatically ending the mission.

## Trivia

* This mission sees the final physical appearance and death of Commissioner Pete.
Moe Derekson

*❝ But you’re dead now! They know! Go ahead, kill me! They’re on their way NOW!❞*
―Moe's last words
**Moe Derekson** is a minor character in *Shattered 2*.

## Biography

Not much is known about Moe's past, other than the fact that he became a part of the G Gang at a young age. During the events of *Shattered 2*, the G Gang found out that Mark Thanon was responsible for the killing of their leader, Johnny G. Because of this, a $50,000 bounty was placed on Mark's head, and Moe was hired to leave a briefcase of money in an alleyway in the Southeast Corner in an attempt to lure Mark. Unbeknownst to Mark, a bomb was hidden in the case, so when Mark opened it in his house, it exploded. However, Mark ran out of the house before it exploded, so he survived.

Following this, Chris and Mark head to the Boardwalk to find Moe, which they do. After an on-foot chase, Chris tackles Moe and Mark holds him at gunpoint, threatening him to talk. Moe reveals that it was the bartender at The Pony Bar, the only witness who lived to see Mark kill Johnny G, who spilled the beans. Moe also reveals to Mark his bounty, and that the G Gang is working out of the Prantis Company Building. Following this, Mark shoots Moe in the head, instantly killing him.

## Appearance

### Looks

Moe is an African-American man of a shorter height, about 5'6. He wears a purple snapback hat, gold chain, green vest, and gold cargo pants. He also sports Dikey sneakers.

### In-game

Moe is first mentioned in the mission Nothing But the Truth, but he only physically appears in the mission Secrets Never Last, where he is killed. He is not seen again after this.

## See Also

* Mark Thanon
* Johnny G
* Lori Conti
Light Pistol

The **Light Pistol** is a Light Manipulation power in *Shattered 2*, used by Chris McGlone.

## About

The Light Pistol is Chris's standard pistol, but instead of bullets, it uses Light Projectiles. The Light Pistol functions the same as a standard pistol, but the Light Projectiles that come out of it kill enemies in 2 shots rather than the 3 that the standard Projectiles require. However, the Light Pistol still needs to be reloaded every ten shots, which takes time, as opposed to the standard Projectiles, which do not require any reload.

## Comparison

Compared to other Light weapons (Shotgun, Rifle, Sniper), the Light Pistol has a medium rate of fire, good range, and a fair reload time. Overall, the Light Pistol is a good choice for standard combat, and should be used in conjunction with the standard Projectiles.

## Trivia

* Before the mission An Upgrade, Chris used a standard pistol in combat, but during that mission, Chris realizes he could swap out the bullets in the gun for his Light Projectiles.
Mermaid

The **Mermaid** is an SUV in *Shattered* and *Shattered 2*.

## Appearance

In *Shattered*, the Mermaid is based off of the Mazda CX-5 GX, while taking inspiration from the Lexus RX. In *Shattered 2*, the Mermaid's design is altered, now appearing to be influenced by the North American styling found on the Infiniti QX70, sharing its iconic front fascia, grilles and lighting arrangement, as well as major inspiration from its greenhouse area, rear-side bumpers and front fenders.

## Performance

The Mermaid performs as one would expect an SUV to. It has average braking, handling, acceleration, but with low durability and a lower top speed than its competitor, the Merzey X7. In *Shattered 2*, acceleration and top speed have been improved.
On A Platter

*❝ This guy Mark was the one who killed the old gang leader, Johnny G. After his death, his son Joseph stepped up, and since then, every G Gang thug wants Mark’s head **on a platter**. Well, I’m gonna find him first, and make him squeal.❞*
―James
**On A Platter** is the 10th story mission of *Shattered 2*, and of Chapter I. It must be started by James Derettas.

## Plot

James is standing in front of the wreckage Mark Thanon's destroyed house, which was blown up by the G Gang. After interrogating a G Gang Thug, James learned that Mark Thanon was the person whom the G Gang is after, and, thinking of this as a possible lead to Joseph G, the man who they think knows the guy with powers, investigates the wreckage. James comes across a broken end table with three drawers, and inside one is an old hat. James calls Commissioner Pete, asking him if he should bring the hat to the ACPD Precinct as potential evidence, and Pete says yes.

On the way to the Precinct, James is ambushed by G Gang thugs in black Kephart SUVs. The player must take them all out, and then enter the police station. Inside, the secretary informs James that the Commissioner is at a meeting, but she will take the evidence and give it to him later. After the two flirt, James exits the station and calls Joey, who is on a date with Melanie. Melanie belches loudly over the phone, to which Joey tells James that they're eating a Double Cheeser Sandwich, and James makes a sarcastic remark. The mission then ends.
Raising Red Flags

*❝ I’m detecting something fishy from inside the van near you. I think it’s raising red flags, this isn’t good.❞*
―Charles to James
**Raising Red Flags** is the 33rd story mission of *Shattered 2*, and the fifth mission of Chapter III. It must be started by James Derettas.

## Plot

Chris calls James and alerts him that suspicious Belcher vans are headed his way. James leads them into a nearby parking garage, where Charles remotely hacks items inside the garage that will counter them, such as toll booths and spikes. After four of the five vans are disabled, the final van will stop, and Mercenaries will get out and open fire, whom the player must defeat. The player must then take out the Mercenaries from the other four vans (five in each van, 20 total).

Charles tells James that one of the vans is emitting a suspicious signal. James checks the glove compartment of one of the vans and finds an electronic device with a blinking red light on it, and a button. James presses the button and Charles tells him that it was a signal jammer, which James deactivated. Now, Charles can see three signals coming from inside the Mall Pier. James heads there and finds out that Mercenaries have cleared out the mall, and are on patrol. The player must navigate through the mall and find three keys which power up a generator box inside the mall, all without being spotted.

When the player enters all three keys into the generator box, the antenna on the roof of the mall powers up, and releases a large force field of Time energy which encases a three-block radius of the mall. James, unaware of what he just did, escapes the mall without being spotted. However, when James gets far enough away, Father Time teleports to him and repeatedly attacks him, severely weakening James. Father Time tells James that by activating the antenna, he just made Father Time twice as powerful. Father Time also reveals that the keys and generator box is all part of his greater plan.

Just then, Chris shows up and tells James that the antenna, which is powering the force field, needs to be taken down. James is not strong enough to take it down himself, but if he and Chris combine powers, as they have done before, then they can take it down. They do so, much to the dismay of Father Time, and the force field dissipates. This is yet another big blow to Father Time's evil plans, and they are now one step closer to taking him down.

## Trivia

* This is one of the longer missions of the game that is not a Chapter finale, as it encompasses James taking down all the vans and mercenaries, infiltrating the mall and recovering three keys to use on the generator box, without being spotted, and taking down the antenna (although the final part is merely quick-time events).
* At the end of the mission, Chris says that Father Time is a worse villain that Dr. Mermallar from *Stinky and the Bean*. The character Dr. Mermallar is a reference to the 2014 film *Suspicion 3*.
In The Long Run

*❝ Chris wants revenge on Joseph, for ordering the thugs to kill Mark, who was his best friend. It’s all complicated, but trust me, it’ll clear up in the long run.❞*
―James to Joey and Melanie
**In The Long Run** is the 12th story mission of *Shattered 2*, and of Chapter I. It must be started by James Derettas.

## Plot

Joey and Melanie are sitting on a bench in the park when James walks up to them. James tells them what happened the night before: the guy he was searching for, Mark Thanon, was killed by the G Gang, and James recruited Mark's best friend Chris McGlone, to help him infiltrate the gang's base of operations, the Prantis Company Building, and defeat their leader, Joseph G. James believes that Joseph either is or knows the man with powers, whom they are looking for.

James exits the park and notices a black car with livery parked down the block, the same cars the G Gang thugs use. James uses his Aura Zoom to zoom in on the thugs and listen in to what they're saying, using the power's enhanced audio. The thugs are told to return to base for a "pickup", and get in the car and drive off. The player must tail the car without being spotted until it parks in front of the Prantis Company Building, and the thugs enter. James scopes out the place, noticing an array of armed guards, with full body armor and military-grade weapons.

About an hour later, the thugs exit the building and James uses his Aura Zoom to listen in again. Joseph G has given the thugs a Vicinity Scanner, a device which will scan the city for a person whose DNA has been entered in it, and find their location. A sample of Chris McGlone's DNA was put in the device, and the thugs are using the device to find Chris's location and assassinate him. James tails the vehicle again and, when it is far enough from the base, destroys the car and defeats the thugs, and obtains the Vicinity Scanner. He uses it and finds out that Chris is in his house, and heads over there.

James knocks on Chris's door and he answers frantically, worried that the G Gang was after him. He is relieved that it's James, and James informs him of what the thugs were doing, and how they almost found Chris's location using the Vicinity Scanner. However, James assures Chris that he will be protected from the Gang under his watch, and Chris invites James into the house. The two are sitting at Chris's table drinking beer, and James tells Chris that they will need to plan their break-in to the Gang's base. Chris tells James that he'll get Lori to set up a big board so they can plan out the break-in. James accepts and exits the house, ending the mission.

## Trivia

* This mission introduces the enhanced audio aspect of James's Aura Zoom power. This power appeared in the first game, but did not have the enhanced audio feature then.