How to play

## Playing Area

Before starting the game, please ensure that the area around you is clear of obstacles, providing enough space for gameplay.

## Device Check

You should determine the device bindings based on the equipment you have:

1. If you only have controllers without trackers, use the first method to attach the controllers to your feet for gameplay.
2. If you have both controllers and trackers, use the second method to hold the controllers and secure the trackers on your legs.

This game requires at least two controllers to play. If this requirement is not met, the game cannot begin. When you turn on the controllers or trackers, corresponding icons in the game will light up to allow you to check if the devices are on. Additionally, the game will automatically configure the control mode based on the number of devices, so if you are using both controllers and trackers for gameplay, make sure all devices are turned on before entering the game.

## Hand Note Switch

If you have only controllers or only trackers, hand notes are turned off by default, and forcing them on may affect your gaming experience.

## Game Pause

When you are playing with only foot trackers or controllers attached to your feet, you can pause the game as follows:

1. Look up to see the "Pause" text, and a countdown timer will be triggered.
2. Keep the pause prompt in your field of view, and when the countdown timer ends, the game will enter a paused state, and you will hear a sound effect.
3. After the game is paused, you can lower your head and operate the pause menu as usual.

You can also trigger a pause by pressing the stick of the Index controller while playing with the controller in your hand.

## Foot Note Judging and Scoring:

### Foot Notes

To hit foot notes, two conditions must be met:

* Your feet touch the notes.
* There is a stomping or movement action with your feet.
* When the Easy Hits adjuster is enabled, only touching the notes is required. The scoring for foot notes combines timing and accuracy:
* The closer your hit timing is to the judgment line, the higher the timing score.
* The closer your hit position is to the center of the note, the higher the accuracy score.
* The game weights timing and accuracy scores, resulting in the final note rating.

### Hand Notes

Judging and Scoring Hand notes only require a touch to register a hit. For hand notes, only accuracy scoring is used:

* The closer your hand's trajectory is to the center of the note, the higher the score.

## Judgment Line

In the game, there is a solid line on the ground in the center of the gameplay area called the beat line. Hitting notes near this line results in higher scores. Therefore, it's recommended to position yourself near the beat line while playing the game.

## Note Combos and Score Multipliers

When you consecutively hit notes without making mistakes, your combo count will increase. Simultaneously, as the combo count increases, the multiplier gauge will charge, and when it's full, your score multiplier will increase. The multiplier has five levels: 1X, 2X, 4X, 6X, and 8X. Each level is upgraded when charged completely, and making a MISS will lower it by one level.

## HP (Health Points)

At the start of the game, you have half of your HP. Hitting notes will increase your HP, while making mistakes will decrease it. If your HP reaches zero, the song fails. When the NoFail adjuster is enabled, your HP will be locked at half and won't change.

## Traps and Obstacles

The game involves avoiding obstacles and traps. If you step on or hit one, the Combo is interrupted and the multiplier is reduced. At the same time, HP is deducted. It is important to note that the obstacles in this game are judged strictly, and any part of the head, hand, or foot that comes into contact with an obstacle will be judged as a hit.

## **Game Mode Adjusters**

There are currently three game mode adjusters:

* NO FAIL: Invincibility mode, misses will not deduct your life points.
* INSTA FAIL: Sudden death mode, one mistake leads to the song's failure.
* EASY HITS: Removes the requirement for precise foot placement when hitting notes; just having your feet on the notes counts as a hit. You can open this option if you encounter tracking issues or find it difficult to hit notes accurately.

## Shoe Position and Height Alignment

In the song selection screen, if the orientation of your shoes and your actual feet differs significantly, you can use a button to refresh your height and shoe position for a better gaming experience. If you find a significant difference between your shoe orientation and your feet during the game, you can refresh your shoe position again in the pause menu.

## Out-of-Bounds Warning

For safety and rhythm synchronization reasons, there is a limited gameplay area. If you go out of bounds, several warning effects will be triggered:

* The screen darkens and loses color.
* The music becomes low and distorted.
* A ground animation appears, indicating the standing position.
* Warning text and a countdown appear on the highway in front of you, reminding you to return to the playing area.
* When the countdown ends, the game will forcibly pause, allowing you to reposition.