Akbronco Prime

File:TopMisc.png Orokin File:TopWeapon.png Weapons File:PrimeAccessIconWhite.png Prime   File:FactionSigilConclave.png CONCLAVE (PvP)
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## Statistics

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## Utility

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### Magazine Size

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## Miscellaneous

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CODEX
Used together, these Orokin pistols feed off each other, inflicting greater damage with an enhanced chance for inducing elemental effects on targets

The **Akbronco Prime** is the dual wielding version of the Bronco Prime. Compared to Akbronco, they sport increased damage, status chance, and double the magazine capacity, at the cost of slower fire rate. The Akbronco Prime was added in {{#vardefine:Update|Update 12.4 }}{{#var:Update}}.

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**.

 Link Link |  Uncommon Uncommon (V) Uncommon (V) Uncommon (V) Uncommon (V)

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* Tied with Bronco Prime for the third highest base damage of all shotgun secondaries, behind Twin Rogga and alt-fire Euphona Prime.
	+ High  damage – effective against shields.
* Very high status chance.
* Good magazine size.
* Good ammo efficiency.
* Two File:Madurai Pol.svg polarity slots.

**Disadvantages:**

* Low  and  damage - less effective against armor and health.
* Linear damage falloff from 100% to 74% from 9m to 18m target distance (distances are affected by Projectile Speed).
* Very low critical chance.
* Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~4.97%.
* Fairly slow reload speed.
* Wide pellet spread cone makes the weapon ineffective beyond medium range.

**Comparisons**

* Akbronco Prime, compared to Bronco Prime:
	+ Higher fire rate (4.33 rounds/sec vs. 4.17 rounds/sec)
	+ Larger magazine (8 rounds vs. 4 rounds)
	+ Slower reload speed (2.25 s vs. 2 s)
	+ Different polarities (File:Madurai Pol.svgFile:Madurai Pol.svg vs. None)
	+ Higher Mastery Rank required (10 vs. 4)

* Akbronco Prime, compared to Akbronco:
	+ Higher base damage (350.0 vs. 280.0)
		- Higher  damage (280.0 vs. 224.0)
		- Higher  damage (35.0 vs. 28.0)
		- Higher  damage (35.0 vs. 28.0)
	+ Higher status chance (30% vs. 22%)
	+ Lower fire rate (4.33 rounds/sec vs. 8.33 rounds/sec)
	+ Longer range before damage falloff starts (9m vs. 7m)
	+ Longer range before damage falloff ends (18m vs. 14m)
	+ Smaller max damage reduction due to falloff (74% vs. 75%)
	+ Larger magazine (8 rounds vs. 4 rounds)
	+ Different polarities (File:Madurai Pol.svgFile:Madurai Pol.svg vs. File:Madurai Pol.svg)
	+ Higher Mastery Rank required (10 vs. 2)

## Weapon Loadouts

* See Category:Akbronco Prime Build to see how players mod this weapon.
* See Category:Akbronco Prime Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Tips

* Weapon's spread cone can be shrunken by zooming in.
* {{#vardefine:Name|Quickdraw}}{{M}} "{{#var:Name}}" not found or {{#vardefine:Name|Stunning Speed}}{{M}} "{{#var:Name}}" not found is a must to compensate the slow reload speed of the Akbronco Prime, in order to maintain a decent DPS.
* Using a maxed {{#vardefine:Name|Seeker}}{{M}} "{{#var:Name}}" not found mod is recommended to upgrade its crowd controlling capability.
* Can reach 100% status, allowing every pellet to proc a status effect, making it an excellent weapon to spread status effects on crowds, like radiation to confuse enemies or corrosive to reduce armor.

## Notes

* The damage is actually a combination of all the pellets' damage values; the actual damage per pellet is **40** , **5**  and **5** .
* Like many of the older weapons, during a reload the Akbronco Prime's clip will be reloaded before the reload animation is actually finished; if the reload is almost finished, the animation can be interrupted (by player or by enemy) and the weapon will still be reloaded. The point where the clip is reloaded occurs about 3/4's of the way through the animation.

## Trivia

* The Akbronco Prime is the first primed dual secondary.
* Unlike most segregated akimbo secondaries, the Akbronco Prime can be crafted without an Orokin Cell, and is instead replaced by an Orokin link of some kind.
	+ 20 Orokin Cells are needed for crafting 2 Bronco Primes, however.
* The Akbronco Prime's gold parts can be recolored as of {{#vardefine:Update|Update 15.13 }}{{#var:Update}}.

## Media

* BroncoPrimePolarity.jpg
* BroncoPrime 4.jpg
* BroncoPrime 3.jpg
* BroncoPrime 2.jpg
* BroncoPrime 1.jpg
1/5
## Patch History

{{#vardefine:Update|Update 22.12 }}{{#var:Update}}
* Mastery Rank decreased from 11 to 10.
* Critical chance increased from 2.5% to 6%.
* Fire rate decreased from 5.5 to 4.33. (unlisted)

{{#vardefine:Update|Hotfix 21.3.2 }}{{#var:Update}}

* Restored AkBronco Prime Status Chance back to original 30%.

{{#vardefine:Update|Hotfix 21.3.1 }}{{#var:Update}}

* Adjusted the AkBronco Prime’s Impact, Puncture, and Slash damage to match the Bronco Prime.
* Increased AkBronco Prime’s magazine size from 6 to 8.
* Decreased AkBronco Prime’s fire rate from 8.33 to 5.5.

{{#vardefine:Update|Hotfix 21.0.2 }}{{#var:Update}}

* Fixed Bronco Prime and Akbronco Prime having switched Mastery Ranks.

{{#vardefine:Update|Update 21.0 }}{{#var:Update}}

* Damage increased from 20 to 50.
* Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13.
* Mastery Rank 11 required.

{{#vardefine:Update|Update 12.4 }}{{#var:Update}}

* Introduced.
*Last updated: {{#vardefine:Update|Update 22.15 }}{{#var:Update}}*
## See also

* Bronco Prime, the single version of this pair.
* Bronco, the original weapon.
* Akbronco, the normal version of this weapon.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

fr:Akbronco Prime
de:Akbronco Prime