Susan Wexler

Susan Wexler is a recent resident of Haverford, Superior. She is an original member of the Mystery County Monster Hunters Club, and an ex-agent of L.M.A.O.

## Description

Susan has a low ponytail; it is said this gives her access to extraordinary power. Usually clad in glasses and a jumpsuit or cargo pants, Susan Wexler doesn't wear anything that doesn't have a little fashion and a little function. She wears cucumber melon body spray.

### Personality

Deeply sexual, Susan is a flirty person. She is also extremely protective of the Clubmates. She has been known to say, "Your first choice isn't always your best choice."

## Relationships

* Krashlee Grenadine - mentee and sometimes ward
	+ Krashlee and Susan are strongly bonded by their mutual interest in monster hunting and magic. Susan has been training Krashlee in monster hunting, and also let Krashlee live with her in Season 2.
* Adam Miller - mentee
	+ Adam and Susan have a good relationship. Susan believes that Adam is always trying his best, even when he struggles.
* Shamanda Felt - mentee
	+ Shamanda and Susan have a good, sometimes complicated relationship. Shamanda will rarely seek advice from her peers, and at times chooses to confide in Miss Wexler, but she also hides things from her and the rest of the Club.
* CEJ - mentee
	+ CEJ and Susan mostly have a rocky relationship, but with good intent on both sides. Susan brought CEJ back to life after he died during the Power Station arc, and she is very protective of him physically and emotionally. CEJ revealed in a group therapy session, that he viewed Susan as a collector of the people around her.
* Derrk Pflifer - clubmate
	+ Susan is the least close with Derrk, who has lived many, many cycles of the entire universe. Derrk was a Watcher angel, when he noticed Susan beginning to create the Bondelgrob. Instead of interfering, as was his job, he let it happen. Interested in what would occur.
* Byron Ilong - not quite ex
	+ Bryon and Susan have a poor relationship. Susan expected to go on a date with the Ranger, who didn't return her calls, and started going out with Diane Miller. Susan has never forgiven either of them.
* Chet Gibbons - ex
	+ Chet Gibbons was the last person Susan had dated in Season 1. He cheated on her, and they stopped seeing each other and monster hunting together. During the Lust Demon arc, Chet was accidentally stabbed to death by CEJ.
* Diane Miller - nemisis
	+ Susan cannot stand Diane Miller. Diane and Byron began dating in Season 1, after Susan was expecting to go on a date with the Ranger. She now taunts Diane, belittles her, and finds other ways to make her life a little less pleasant.
* Wexler's Exlers
	+ Susan Wexler had a little black book with hundreds of names in it. All beings that she had dated. She calls upon them for help during the Black Site arc, and agrees to go on a date with everyone who survived. This deal is called off when it is discovered that Susan was stealthily dating Tori Pals.
* Barb Wexler - sister
	+ Barb and Susan detest each other. They are always insulting each other, and Barb reveals to the entire monster hunting community that Susan created the Bondelgrob, and turns them against her.

## Season 1

**The Goonch**

Susan Wexler is introduced as a monster hunter who is working as a janitor at Queen Latifah's School for Gifted Girls and Average Boys, to form a group of teenagers who help her fight monsters in Mystery County. Krashlee, Shamanda, Adam and CEJ come to her with information about a potential Goonch sighting. The Club needs a large net, and Susan's cache of severed toes, that she has for some unknown reason. They need to find the toes, and, knowing they are near the Rangers Station, are able to get a tour from Ranger Ilong.

While searching, CEJ is captured by a giant catfish, and the Club save him. The Clubmates try to pair Susan off with the single father, who is probably not a pervert. They also discover a semi-underwater cave, and they check it out. Inside is a large pile of bodies, carved with strange and powerful runes. They see cave animals eating the remains, and realize this must be what caused the catfish to grow. They also encounter a humanoid Salamander, which they fight, along with a giant millipede that they also take out.

After getting the teens recovered at her lair, and finding all the necessary ingredients. Susan and the Club, minus the still recovering Adam, go to the cave and remove the magic that was emanating from the corpses. While finishing up, they are alerted that the lair has been breached, and they rush back to help Adam.

He has been confronted by a strange boy, who turns out to be the Devil. Shamanda is then tasked to get him Adam's soul, in exchange for her own, that she sold for an iPod in Tacoma. Ranger Ilong doesn't answer Susan's calls, and she hears that he and Adam's mom may be dating. This is probably fine, and definitely won't continually bother Susan.

**Lust Demon Arc**

Susan and the Club head to the defunct Camp Onomatopoeia by Lake Mystery to deal with a potential monster situation. They discover that the teenagers are being infected by some sort of lust monster, possibly a Goonch or Gunch. Susan discovers her ex-lover, Chet Gibbons, at the Lake. The Club, noticing a strong resemblance to the fatherless Adam Miller, immediately assume that Chet is Adam's father. Susan, infected with lust for Chet, makes some strange choices, and is eventually knocked out by Shamanda. Chet tries to kill Adam Miller, but CEJ saves him, though Chet is stabbed and dies in the struggle. The Club helps cool off the lusty teens, and they head back to Haverford, not realizing that Krashlee is harboring the monster they have been hunting.

The next day, Susan traps Krashlee in the panic room after it becomes obvious that she is possessed. Needing to find the ingredients for an exorcism, and keep the kids in order, she leaves the Lair and Krashlee escapes. Susan has to deal with the consequences of her mentees actions as Krashlee sets buses on fire, Adam Miller erases the memory of the Principal and Assistant Principal, and CEJ tries to flood the school. The Lust Demon is forced out of Krashlee by a combination of Krashlee's own will and the Devil. Susan banishes the Devil, but not for long.

The Club checks on the beaten Paul and discover that he has stolen Susan's phone and texted a number listed as Do Not Contact. Susan's twin sister Barb. Paul had tried to infiltrate the Club on Barb's orders and ended up stealing some of Susan's magical tomes.

Krashlee and Shamanda take Paul home, and Susan stays in her Lair, surveying the damage. Barb finds her their and they verbally spar. Barb gives Susan a gray streak with her newfound magic powers, and Susan permanently breaks one of Barb's fingernails. They leave on bad terms.

**The Power Station**

The next day, Susan gets an alert through the C.R.A.M.O.s radio network about a strange altercation at the Quivik house. Sensing 'her kind of weird', Susan assembles the Club and Shamanda and Krashlee meet her there. The Quivik house is covered in Christmas lights that appear to have come to life and abducted the cleaning crew who came to get rid of all the decorations. Susan and the club enter the house, and while threatened by the lights, Susan is reintroduced to Vamilla, an old demon flame. Vamilla distracts the house and lets Susan, Krashlee, and Shamanda save Theresa Serbinski, who had been trapped in the chimney. Adam and CEJ break their way into the house, and together, the Club helps Susan recite a spell to expel Melvin Quivik from the house. He instead ends up in the body of Doug Boose. Knowing that they don't have time to deal with a new problem, as CEJ and Adam are explaining some terrible goings on at the power plant, Susan puts a pin in this mystery, and they club heads to the Haverford Generating Station.

The 'borrow' Tom Knutts Netmobile, and discover a caged coyote in the back. When they get to the power plant Susan frees the animal, and it stands up on two legs, nodding at her before it walks away. They Club, minus Adam who is healing in a cocoon, hurries into the power plant. CEJ then reveals that he has been a Salamander since Adam found him in Old Navy.

Susan summons a grief demon that attacks the Salamanders that join the false CEJ and Adam joins the group, becoming a caterpillar and draining the life out of the creature wearing his cousin's skin. Shamanda is tempted over the Lailah's side and uses the power of belief from the Convergence to become the Queen of Hell. Then Shamanda and her Softball team, mind-controlled minions capture Susan and bring her to Lailah. At Lailah's feet is an unconscious Barb Wexler. Lailah needs Susan to perform a ritual that will free her from the Haverford Generating Station, where she was trapped year ago by Philadus Haverford IV, and an ancestor of Tom Knutts. When Lailah is free, it will allow her and all those trapped in the generating station to join the Convergence and become one will all possibilities.

Trying to pull Shamanda back to her side, Susan reaches out to her and reassures her. She then summons CEJ's spirit into the world. After that, Lailah tells them about the Coherence and Susan's role in it. While she does so, Marcus Verhmese uses the power of belief to free himself and get more powerful. Susan shifts into a younger version of herself and attacks Marcus with her flamethrower. When Marcus is defeated she talks to Lailah about what needs to happen to fix things. Lailah tells them all that they need to perform the ritual and make a sacrifice. Susan wants to bring back CEJ. She reads aloud the first page of Monster Girth where the words to the ritual are buried.

## Season 2

**New Season Changes**

**The Hodag**

**The Tooth Fairy Arc**

**The Townhall and Aftermath**

**The Chipheads and the Hydroelectric Dam**

**Chadriel Interlude**

**The Black Site**

**Flashback to the Future**

## Season 3

**New Season Changes**

**A Fire Starter**

**Forever Young and the Boy-Girl Party**

**Threat Level Disco**

**The Comic Events of MCMHC**

**Fallentine's and Miller Moments**

**The Election**

**LIDS**

**Dungeons and Derrks**

**Krashlee's Birthday Bust**

**The Hand(an)s of Time**

**Ladd's Get It On**

**Where in the World Is Krashmandam Suzameejay?**

## Playbook

### The Expert (current)

***Luck***

* When you spend a point of Luck, you discover something happening now is related to something you were involved in years ago.

***Moves***

* **I’ve Read About This Sort Of Thing** - Roll +Sharp instead of +Cool when you *act under pressure*.
* **Preparedness** - When you need something unusual or rare, roll +Sharp.
	+ On a 10+, you have it here right now.
	+ On a 7-9 you have it, but not here: it will take some time to get it.
	+ On a miss, you know where it is, but it’s somewhere real bad.
* **It Wasn’t As Bad As It Looked** - Once per mystery, you may attempt to keep going despite your injuries. Roll +Cool.
	+ On a 10+, heal 2 harm and stabilize your wounds.
	+ On a 7-9 you may either stabilize or heal 1 harm.
	+ On a miss, it was worse than it looked: the Keeper may inflict a harm move on you, or make your wounds unstable.

***Haven***

* **Lore Library** - When you hit the books, take +1 forward to *investigate the mystery* (as long as historical or reference works are appropriate).
* **Infirmary** - You can heal people, and have the space for one or two to recuperate. The Keeper will tell you how long any patient’s recovery is likely to take, and if you need extra supplies or help.
* **Panic Room** - This has essential supplies and is protected by normal and mystical means. You can hide out there for a few days, safe from pretty much anything.

### Spell Slinger

*Moves were taken, but the playbook is not used.*

***Moves***

* **Third Eye** - When you read a bad situation, you can open up your third eye for a moment to take in extra information.
	+ Take +1 hold on any result of 7 or more, plus you can see invisible things.
	+ On a miss, you may still get 1 hold, but you’re exposed to supernatural danger. Unfiltered hidden reality is rough on the mind!

## Trivia

* Signs off text messages with her full name and number
* Describes herself as a fall color palate gal
* Susan is the only clubmate who has not changed their playbook
* In the 8th grade, Susan played Orphan #72 in the musical Annie (Barb played Annie)