Aries star system

The **Aries star system** is a pre-charted primary star system and gate network in Evochron Legacy.

## Summary

Aries is a small system that connects Sierra, Merak and Cygnus. Its general economy focus is more a boon than a detriment as it can export many of the second tier industrial goods to its neighbors. With federal protection and battleships abound, the lawless era of Aries is over.

## Location

The **Aries star system** marks the center of the Aries region and is part of the Outer Rim.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Local Ship Abilities: High
* Military Carriers: 0
* Economy Classes: G, T
	+ Jump caster
* Control: Federation

## History

### During Mercenaries

Aries is a hostile system where battles often rage for the few scarce resources available. Not much trading takes place here due to the system only having one planet with two stations, instead many mercenaries have resorted to fighting each other for the cargo they are carrying. Aries is considered to be one of the most dangerous systems in Evochron and generally best avoided. Why the system is home to so many mercenaries remains a mystery, it's quite possible there are resources available here that aren't in the charted part of the system.

Faction Details:

* Energy Companies - Unknown presence.
* Navy/Military - Unknown presence, likely scattered patrols.
* Rebels - Unknown presence, likely a powerful local faction (Renegades)
* Guilds/Clans - Unknown presence, likely a powerful local faction.
* Miners - Unknown presence.

### After the Insanity War

With the relocation of the Federal fleet and the growth of Sierra as the official capital, the important junction of Aries has been fully pacified and the powerful Federal fleet ensures lawful conduct. While the system remains small, its location now wields a lot more influence and profit, allowing people to earn an honest living instead of fighting each other.

The initiated and those willing to buy or read a map can visit the distant high-tech world in the northwest of Aries at their leisure by either investing a lot of time or the cost for a temporary wormhole. The former Renegade colony is open for business.

## Trade Routes

Boasting general trade along a tri-system intersection can be profitable in nearby regions depending on current prices for second tier industrial goods. However it is always a risk.

## Stellar Bodies

Local Stars: 1

* Aries A
	+ Coordinates: (-3499 1 2001)

Local Planets: 1 (2)

* Aries
	+ Coordinates: (-3500 0 2000)
	+ Distance from Aries A: 2 Sectors
	+ Economy: General
	+ Population: One capital, two settlements
	+ Terrain: Ice
	+ Conditions: Oxygen atmosphere
	+ Special Status: Ringworld

* [Redacted] - Scorpio
	+ Coordinates: (-3558 0 2088)
	+ Distance to Aries A: 105 Sectors
	+ Economy: Technology
	+ Population: One capital, two settlements
	+ Terrain: Ice
	+ Conditions: Water with clouds, storms, plants, oxygen atmosphere
	+ Special Status: Ringworld, Earth-like world
	+ Name: Representing the element of water instead of fire and autumn instead of spring.

Aries[Redacted] (Scorpio)
## Stations and Carriers

### Stations

* Aries Station (-3500 0 2000)
	+ Federation

## Jump Gates

* Sierra (-3500 0 2000)
	+ Destination: (-2201 0 3499)

* Cygnus (-3498 0 1999)
	+ Destination: (-1700 0 1250)

* Merak (-3495 0 2004)
	+ Destination: (-1997 0 2497)

## Colonized Sectors

* Aries Sector - One Unknown (Scrapyard Mine)
* Scorpio Sector - Scanned / No Unknowns