Vondunke/Military & Infrastructure

From AfarGovernment & Law**Military & Infrastructure**Society & CultureHistory
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## Vondunke Military

Flag of the Supreme Council

Blue is Supreme Government, Green is other Vondunke, Red is Escene

The VSE has one of, if not, the most military and industrial significant presences in the **Majestic Galaxy** and has frequently flexed it's capabilities on a regional level most notably in their conquest of the **Selthen**. As a race the Vondunke have 200,000 years of experience in warfare beginning as small scale conflicts between different Vondunke groups and **Hunts**, escalating to interplanetary civil wars such as the **Werewolf Wars**. progressing onto the **Grey Wars** with the former **Eesceen Federation** and eventually the military we see today.

### Facts & Figures

The VSE navy is composed of forces contributed to and led by the **Supreme Navy**, individual **Federate Navies**, and the **Escene Navies**. Total forces amount to 260 quadrillion personnel of and an additional 400 quadrillion reserves, not including 850 quadrillion operated robotic ground forces.

The Navy operates most of its bases among the two-hundred or so gas-giants or Selthen systems. However the **Strategic Commission** does maintain several highly classified missions abroad.

### Military Structure

The Vondunke Military begins with the Supreme Council who largely preside over the state and government, however they do have a complex relationship with the **Paradigm** and a societal college called the **Iron League**. The Supreme Council appoints Executives to the Supreme Directory of War who are responsible for all **Supreme Branches** of the **Vondunke** military outside of **Traffic Control** which is itself another complex relationship. The Directory and many of the high ranking administrative officers as well as members from the **Supreme Directory of Traffic** and other influential members possibly including Councilmen comprise the day to day bureaucracy which runs the military called the **Strategic Commission**.

#### Strategic Commission

The **Strategic Commission** is stationed around Glanorth coordinating the military as a whole and is privy to all classified or secretive military projects such as the Varadec Mission or the exact capabilities and whereabouts of the **Kalearak Commando**. They Commission also may appoint, promote, demote, or dismiss any and all Officers within the **Supreme Military** and to a large extent influence the **Federate Militaries** and **Escene Militaries**.

#### Navy

The VSE navy is composed of forces contributed to and led by the **Supreme Navy**, individual **Federate Navies**, and the **Escene Navies**. Total forces amount to 260 quadrillion personnel of and an additional 400 quadrillion reserves, not including 850 quadrillion operated robotic ground forces.

The Navy does operates most of its bases among the two-hundred or so gas-giants or **Selthen** systems. However the **Strategic Commission** does maintain several highly classified missions abroad.

#### Mission Commands

Each distinct military operation consisting of at least two Oyster Battle-Stations, such as Supreme Military posts around the individual Federates or **Escene Republics**. Each Command is headed by **Chief Armada Admiral** if it is a strictly **Naval Command** or an **Executive Commander** if it is a Special/Occupational Command.

#### Traffic Control

Traffic Control is the equivalent to the Vondunke Police, they control the laser redirect network that the Vondunke use as their primary method of transportation. And so have access to enormous laser generators and are therefore considered to control a branch of the Vondunke military.

### Ranks

* 2nd Operator // Lance
* 1st Operator // Overlance
* High Executive Controller / Senior Operator // Sergeant
* Full Executive Controller / Administrative Operator / 3rd Technical Assistant // Personnel Sergeant
* Chief Drive Operator Controller / 2nd Technical Assistant // Four Column Sergeant / **High Officer**
* Assistant Drives Coordinator / 1st Technical Assistant // Battery Sergeant / Battalion Coordinator / **Battery Officer**
* Drives Coordinator / Technical Advisor // Second Call / First Combat Coordinator / **3rd Captain**
* **Drone Lieutenant** / Chief Technical Assistant / **Craft** **Lieutenant** // Logistical Sergeant / **2nd Captain** ((Corvette Level))
* **Senior Drone Lieutenant** / Tactical Craft Advisor / **Craft Commodore** // Master Sergeant / **1st** **Captain** ((Frigate Level))
* Tactical Corvette Advisor / **Chief Commodore** // Senior Master Sergeant / **Junior Assistant Commander** ((Cruiser Level))
* Tertiary Tactical Advisor / **High Admiral** / **Junior Command Admiral** // Chief Master Sergeant / **Senior Assistant Commander** ((Acer Level))
* Secondary Tactical Advisor / **Assistant Admiral** / **Command Admiral** // Chief Sergeant / **2nd Commander** ((High Dreadnought Level))
* Primary Tactical Advisor / **Admiral Captain** / **High** **Fleet Admiral** // Senior Chief Sergeant / **Tactical Commander** ((Full Dreadnought Level))
* **4th Admiral / Fleet Admiral // 2nd Strategic Commander / 4th General** / High Advisory Sergeant ((Fleet Level))
* **3rd Admiral / Assistant Armada Admiral // 1st Strategic Commander / 3rd General** ((Grouped Fleet Level))
* **2nd Admiral / Armada Admiral // Administrative Commander / 2nd General** ((Armada Level))
* **1st Admiral / Chief Armada Admiral // Executive Commander / 1st General** ((Mission Level))

## Designs

Vondunke Void-Screamer (Example military vessel)

In-system, frigate class, combat craft: specializes in vessel to vessel combat, is protected by two baryonic shields, with electrical currents running through the shields creating a magnetic and radio bubble. One is placed on either side of the craft and held out at two kilometers. The shields are armed with small Point Defense, utilizing smart rounds and small lasers to target and damage opponent sensory equipment, the shields also store defensive combat drones (electronic drones not Vondunke Drones).

Its main weapons are large smart missiles with meson catalyzed fusion warheads and capabilities of 5% light speed, the missiles armed with missile killer counter measures, the craft also has two dozen Multi-Petawatt GRASER cannons, Craft To Craft marines, and larger point defense systems as those seen on the shields. the majority of the hull is built from boron nitride, layered in aramid, and tungsten which carries an electrical current similar to the shields which can be boosted to project thin plasma waves.

The craft is propelled by dual fusion engines and if needed can have auxiliary engine ships attach themselves to provide additional acceleration. Several hundred of these vessel travel within Leviathan type Heavy-Carriers between systems. It weighs ten megatons before fuel and is operated by a crew of around a dozen or so. The craft was designed by **Varur Tidal**.

Valiok Class Dreadnought.

This Dreadnought is truly peerless among crafts capable of independent action. Outclassed only by the Vondunke Oysters which serve better as command centers than independent fighting craft. It is truly gargantuan in every respect even compared to the more common dreadnoughts. It weighs 900,000 megatons and reaches a length of 5.1 Kilometers. The Valiok is armed with two 100-Exawatt engines capable of being fitted into a GRASER or other frequency lasers or to power kinetic projectiles. During times of the peace, the vessel can bloom, similar to a flower, into a solar power collector and redirect. But it's usual form has an curved exterior and chameleon able to reflect a wide variety of light frequencies especially gamma. However the posterior is more specialized to reflect the light of the massive laser pushers used for transportation across the Civilization.

## Ongoing Conflicts

#### The Drifter Massacres

Many hundreds of thousands of individuals, known as **Drifters**, will put themselves on a private pod, set a trajectory, and coast (often going into cryosleep) towards various destinations. Upon arriving they will form a small home and live outside the authority of the Supreme Council, sometimes small communities will form. These communities are constantly being tracked down and extinguished by **Soldiers** under the order and direction of the **Supreme Directory**.

#### Rebellion

Significant **Drone** uprisings will take place about once every **Bloom**. These conflicts are often supported by other groups with ulterior motives such as a caste wanting more representation, a moon wanting a better orbit, or sometimes a group generally interested in the welfare of the **Drone** caste. Sometimes the sponsors and drones will be eliminated, other times one of the belligerents will negotiate a deal. What never happens is the **Drones** winning to any significant measure.

#### The Separatist Incident

During the previous B**loom** two systems broke off. They managed to slip into a newly created wormhole adjacent to the event horizon of VGE1-SS19. Exiting six months later through the other side anchored by a neutron star belonging to the **Haeđ**. One of the two giants was then dropped into the star causing a nova that was ridden outward using the other giant after buffing its magnetosphere. The process left the system without the vast majority of its evacuated orbiting infrastructure. To counter this, Glanorth ordered half a million **Dreadnoughts** to pursue the rogue systems and has since emitted a signal blocking wormhole formation within a fifty light year radius. This field was then moved to a remote location thirty light years out to allow testing. The testing facility was moved thirty light years in the other direction, to another remote location. The separatist operate under “Celeor State” and are currently preparing for **Glanorth** retribution.

## Technology

### Transportation Technology

Traditionally the Vondunke have relied almost entirely on fusion, becoming experts on it and designing the most efficient fusion engines capable of their speeds in the super cluster. Within the last thousand years they have begun experimenting with wormholes but are limited to models that require a nearby dense gravity well of at least a 2.3 solar mass neutron star. Their gas giants are moved using "fusion candles" allowing speeds of a percent light speed a decade capping out at eight percent. "Personal transit Pods" projected between habitats by miniature mass drives are used for moving between one habitat to another.

Large mass drivers built onto orbital rings are used for transportation "In system" (On and off moons orbiting the same gas giant). An archaic technology called "Boosted Geysers" was used in tandem with Glanorth's pull to allow them to escape Arçælor weak gravity well into low orbit.

### Military Technology

Glanorth is home to knowledge of many weapons systems. The Vondunke are capable of fission and fusion weapons obviously, but also antimatter, meson catalyzed fusion, relativistic missiles, and a prototype of a synchronized singularity projection systems. They are capable of but do not use primitive cybernetic enhancement and super soldiers. They regularly build small Nicoll-Dyson beams and have millions of large orbital fortresses armed with point defense, short ranges missiles, and powerful laser beams. They employ many electrochromic kill drones, which are usually overseen by the soldiers. Large star ships called Dreadnoughts are also used, specializing in planet busting and clearing orbital defense.

### Infrastructure Technology

They are fond of rotational habitats and are very advanced in meta-materials allowing superb structural Integrity, As stated, nearly everything is powered by small fusions generators. They use advanced industrial buildings fitted with powerful machines capable of nearly any generic task and have many specialized mobile factories. These are overseen and worked by the drones as well as actual robotic drones that assist in hazardous areas (Everywhere). They also have a massive number of satellites and probes used for every which purpose.

Such structures as mass drivers, sky hooks, space elevators, orbital rings, rotating habitats, solar collectors, massive space telescopes and other detection apparatuses, and laser pushers are commonplace within Vondunke society. The population lives in massive, submarine, cities as well as floating cities and artificially sustained icebergs.

### Logic (Computational) Technology

The Vondunke have a galactic simulator named Gælçim, It is found in every Armada Flagship that are updated from the central device on pTroçdad named Atun Çegælçim. This network simulates and predicts the physiological future of the galaxy, calculating the 3.5 Spatial Dimensional Vector of practically every body in the galaxy heavier than 10^25kg down to the Cubic AU. Oysters computer contain massive precision calculators able to calculate fire to the Attometer multiple AU away at slower relativistic speeds in seconds. Tides in several systems have been computed to be able to easily switch orbits with other Tides assisted by gravitation.

Optical/Electrical-Superconductors make up the bulk of VSE computation, Some planetoid calculators have circuits that can briefly utilize "muonic computation" for a short burst of ultrafast calculations. These rarely also utilize very limited sections of quantum computing for preliminary analysis and research. An individual planetoid brain weighing around 0.0001% the mass of Ceres has a storage memory of millions of Yottobytes.

It is worth noting that cyborg computation is outlawed across the VSE, Also biological computers such as those found across the remnants of the nYaucto Teyno are only considered theoretical to the larger VSE.

### Observational Technology

The Vondunke have massive orbital telescopes that are folded onto themselves when not in use, archaic ones were massive bodies on the scale of 100,000 km in diameter when unfolded. Several current ones, when active, are made of many billions of smaller, kilometer sized, telescopes spread over an area of tens of AU. Modern telescopes can also utilize wormholes and quantum entanglement when observing other galaxies. They have detected two forms of cold dark matter the pNjakd and the Phror (I would elaborate their properties but I don't want to break with lore.).

1. ↑ 0.05% that of Deimos one of the smallest moons in the solar system.
2. ↑ Commonly referred to as PT-Pods
3. ↑ ~Earth Mass