recursal/Fanatic-Fandom huggingface dataset:
Lost Arts

Typically I am not the type to keep notes, but as my days are numbered, it seems appropriate. Last of the lamp makers. I foolishly decided to remove all foods from the cave. I thought that I would be fine with Sustenance, I didn't foresee this illness. I have been sapped of magicka, maybe it was the water or perhaps penance for the art of weaving these lamp posts. If they only knew what was decorating the paths and roads and illuminating them at night. When a Slug dies, its body eventually hardens into an almost impenetrable substance, I just sped up the process, and collected them for future works. Though raising these slugs only to kill them did weigh heavy on my heart, it is the crafting of the lamps themselves that disturbs me most. Few know the technology in crafting a teleportation orb, this main ingredient. A teleportation orb is a bloated soul gem, black actually. Bloated as they magically exceed the limitation of a standard black soul gem 7 times. It is the seams and minute cracks that emanate light, well soul energy to be more specific. I have, in my creation of them in the past, witnessed faulty orbs. Orbs to which have no real connection, meaning, that some of my failed attempts had lead to another world. I believe this world is the memory of one or all the inhabitant souls encased in the bloated gem. I have done what I can to destroy them, but I fear a few may remain. That is neither here nor there. I write this so that if one day someone is to happen upon my rotting corpse, my story may remain.
Supreme Hustle

<~

 Quillinda sends the player to Alinor to meet up with a female Altmer named Ardhil to escort her to a hidden cave. When the player gets Ardhil to follow them she leads the player around to a few false locations and then to the final location which is to a hidden cave that the player may not have been able to find without her help. Ardhil also reward the player with two spell if the player hasn't purchased them already.

1. Concentrated Flames
2. Concentrated Frost

Completing this quest will allow the player to continue the main quest after the quest Hail to the King.
Pine Manor

<~

Located in Karnwasten Moor. The house has three stories and is quite large. Pine Manor is a fairly easy house in the Summerset Isle to own which is obtainable after completing the quest There There. Pine Manor makes for an excellent fantasy home. The home is not in near proximity to any amenities for buying or selling and is only equipped with ample storage space,a cooking pot, alchemy table and an enchanting table.

Pine Manor counts towards one of the houses for the quest Altmer of a Lonely Heart.

* Price: 25,000 gold
* Amenities: Cooking pot, Bed, Ample storage, Alchemy table, Enchanting table.
Red Queen's Diary

Oh Sun light, wash the sadness of my people away.
These magical nights with with beautiful lights.
Can these beasts not see there brutalities?
One day, I will free you all from conflict.

Last night I adorned my Royal Garb and strolled along the path to Shimmerene.
My Royal guard were no were to be found.
I felt so free.

I am Altmer, pure and true.
This gown I wear, a symbol of office.
Queen of the illuminated kingdom. Summerset Isle!
I have traveled far, to become strong so that my people may sleep knowing their queen is home, with spirit, forged in battle.

Neither here, nor there.
This is were you will find me.
Candles call my name in sweet whispers
Red Queen, save us.

Red Queen
Red Scar (Quest)

<~

At the entrance to Red Scar the player will find and old Altmer named Huendrylis who is studying Nirn scars. He will ask the player if they are willing to delve the scar with him. After the player agrees Huendrylis will follow the player. Huendrylis can die in which the player can still complete the quest but miss out on dialogue.

Red Scar has multiple levels and the deeper it goes the close it gets to being filled with Dremora.

At the second last location the player must kill the gatekeeper to get the key to the Red Scar Palace.

In the Red Scar Palace the player can speak with a Dremora named Draathu that challenges them to a fight to the death. Draathu will animate the tables around him to distract any companions the player may have. When the location is cleared the player can use the key found on Draathu to unlock a strongbox with the spell tome Conjure Skin Table.
Main Quest

<~

Summerset Isle's main quest line consists of a number of required quests and one optional quest. During these quests you discover the issues troubling Summerset Isle, learn why people have gone missing, and find a way to postpone Nirn's end. Completing the main quest will take approximately 10-20 hours depending on your character's level and play-style. Several artifacts, spells, locations and quests are inevitably unlocked during the quests.

1. Summerset Isle Prerequisite
2. Come Down
3. Hail To The King
4. Tomorrow
5. I Do Have Weapons
6. Smothered Hope
Magic

<~

## Birth Signs (v1.5)

* The Apprentice
* The Atronach
* The Lady
* The Lord
* The Lover
* The Mage
* The Ritual
* The Serpent
* The Shadow
* The Steed
* The Thief
* The Tower
* The Warrior

## Spells

**Destruction**

* Concentrated Flames
* Concentrated Frost
* Concentrated Sparks
* Drain All
* Drain All More (v1.5)
* Grand Thunderbolt (v1.5)
* Magicka Surge

**Restoration**

* Armor of Faith (v1.5)
* Convalescence
* Cure Disease Other
* Cure Disease Self
* Divine Blessing (v1.5)
* Holy Meditation (v1.5)

**Alteration**

* Daylight
* Minor Detect Life
* Sustenance
* Torchlight
* Teleport Alinor
* Teleport Artaeum
* Teleport Skyrim
* Teleport Summerset Isle

**Conjuration**

* Conjure Abomination
* Conjure Daedric Table
* Conjure Baliwog
* Conjure Bloody Skeleton
* Conjure Book
* Conjure Charles
* Conjure Crystal Atronach
* Conjure Greater Tolfdir (v1.5)
* Conjure Grummite
* Conjure Grummite Magus Deathdealer
* Conjure Intact Zombie
* Conjure Loose Zombie
* Conjure Makeshift Spider
* Conjure Mimic
* Conjure Orb
* Conjure Plague Rat
* Conjure Sir Roderic
* Conjure Slug
* Conjure Swamp Hound
* Conjure Tolfdir
* Conjure Zombie

**Illusion**

* Oblivion's Embrace (v1.5)
Karndar Watch

<~

**Karndar Watch** is a very small settlement located on the north east coast of Summerset Isle.

Karndar Watch has unique architecture that was crafted by the former Telvanni wizard Drathyn, using swamp fungal pods. The small community in Karndar Watch has recently been slaughtered. Some of the folk that used to live there were turned into abominations. Sylwia requests the player visit this location early in the quest Come Down.
Summerset Isle Prerequisite

<~

Before venturing out in Summerset Isle the player must have completed the College of Winterhold quest line from the base game Skyrim and be named Arch-Mage. When the player has received this title they will find a female courier plainly dressed appear in the Frozen Hearth Inn in Winterhold. After asking the courier who she is, she will teleport the player to Summerset Isle.
Manor Keep

<~

Located southeast of Alinor and North of Glenview. The house has three stories and is fairly large. Manor Keep is the most difficult of all purchasable houses in the Summerset Isle to own which become available for purchase after the quest Hail to the King is completed. Manor Keep makes for an excellent high level player home. The home's barkeep is very convenient for players who need a trader nearby. It features ample storage space, but doesn't have any mannequins. The house can not be upgraded as it already contains all crafting services.

Manor Keep does not count towards one of the houses for the quest Altmer of a Lonely Heart.

* Price: 50,000 gold
* Amenities: Personal Trader, Horse, Personal Mine, Cooking pot, Bed, Ample storage, Alchemy table, Enchanting table, Anvil, Grind Wheel, Armor workbench.
Sathramoor

<~

Sathramoor is a very large cave north of Alinor with six entrances.

Many of the entrance caves are difficult to traverse and have no way of return, the craftier of the entrances did this on purpose. This cave system has the written lore of teleportation orbs.

* Entrance 1
* Entrance 2
* Entrance 3
* Entrance 4
* Entrance 5
* Entrance 6
* Main Area
Troll

Trolls are large, ape-like humanoids endowed with three eyes.
Their powerful arms and claws deal massive physical damage. Trolls are
also very strong defensively, possessing high health levels and a
particularly effective ability to quickly and fully regenerate health
during combat. Their greatest vulnerabilities are fire and smacking their hands on the ground like Donkey Kong.
Vacant Home

Vacant Home is a player home located at the very top of Skywatch. It has a short note quest to locate the key.

Vacant Home opens into a small two level interior with ample storage, a sleeping area, and a cooking pot. The home also offers three additional areas for crafting, accessed through reading three of the books on the lower level.

The additional locations offer full support for these crafting services:

* Weapon and armor Smithing
* Alchemy
* Enchanting

Note quest walk-through:

The first note is located under a huge coin in the entrance of the vacant house and reads, "I couldn't wait for you any longer. I am making my way to Firsthold before I leave for Cyrodiil. I will leave the key in the production area."

The second not can be found in the production area of the Psijic Hall under the two sustenance related books on a wooden table, it reads, "After the long trek here, I have come to the conclusion that this would not be an ideal location for me to store the key. So I will leave the key with Keeta, I have to stop off by the School of Alchemy in Silsailen anyway."

The third not can be found under an apple cider on the first floor of the school of alchemy in Silsailen, it reads, "Not sure where Keeta is, guess I will have to find another place to drop the key off. I'll probably just put it in the hollowed out rock by the house. I finished the teleportation like we discussed so the books should directed you to the pocket realms."
Skinny Goat

<~

Valante can be found in Sunhold. There is a house with two banners and two creeper chokers on either side of her front door. Valante explains to the player what the Healers of Sunhold are and asks them if they want to do any work. If the player accepts than Valante will provide the player with three spell tomes; Convalescence, Cure Disease Self and Cure Disease Other. When the player continues the conversation and asks for work she will tell them about Dothiel's goat in Corgrad having a disease.

When the player arrives in Corgrad the must speak with Dothiel about the problem than offer to cure Mirna.
Side Quests

<~

The side quest lines consists of fifteen quests. During these quests you complete tasks for locals, Barkeeps, Dremora and a blacksmith that sells nothing. Completing these quests will unlock the wastes of oblivion, a pocket realm of Sheogorath, learn about Nirn scars and so much more.

* Cult
* Dark as a Dungeon (v1.5)
* Dead Souls (v1.5)
* Hidden Cave
* I Came Back For You (v1.5)
* Killing Time
* Morning Bell
* New Tomorrow (v1.5)
* Red Scar
* Rejoining the College
* Stairs And Flowers
* The Encounter (v1.5)
* The Remnants
* Order Of The Tainted Blood Quests
* Thalmor Quests
Stay With Me

<~

This quest unlocks the player home at Ebon Stadmont called My Grove Dwelling.

Speak with Lorchel who can usually be found in the Ebon Stadmont Market place during business hours.

Lorchel will suggest after a short dialogue that the player would make a nice addition to Ebon. After the player has finished speaking with Lorchel they can speak with Lord Elberoth and purchase the house for 30,000 gold.

The map marker will update for the house and riverbank northwest of Ebon Stadmont.
Tomorrow

<~

 After reviewing Ryndyll's notes, Bolwing will accompany the Arch-Mage to Archen Grangrove to attain the tome Frenshade.

The book will cost the Arch-Mage $10,000.

Bolwing will explain that he thinks Ryndyll might be trying to destroy Nirn and ask the Arch-Mage to join the Dominion at Glenview to learn more about him.

Depending on how the quest Dog is completed determines when more dialogue will open up with Bolwing and the main quest can be continued.
There There

<~

This quest unlocks the player home at Pine Manor.

The player can find Hecerinde in his house Moor Manor in Karnwasten Moor.

Hecerinde will tell the player that a necromancer has taken to the cave Gadyni and he would like the player to kill him.

After the player dispatches of the necromancer Gadyni will sell the house to them for 25,000 gold.
The Aldmeri Dominion's Guide to Alinor

The Aldmeri Print

In a darker time the province of Alinor was known commonly throughout
Nirn as Summerset Isle, as dark times pass, many things changed.

This guide is a compass to our local brothers and sisters. Although this
guide could very well be used by newcomers as well for familiarizing themselves
with our land, that is not it's intended purpose.

The Dominion would like now to address some of the settlements, although
their size is geographically small, they are equal in value to our largest
Cities.

Archen Grangrove

Glenview

Karnwasten Moor

Manor Keep

Marbruk Brook

River Watch

Silverwood

Vulkhel Guard

Wasten Cordale

Whiteguard

Much like our many settlements, our towns are also beautifully located
and offer a bit more for the respected Elf. Towns of Alinor will be able to
quench most needs with their fine tradesmer.

Belport Run

Corgrad Wastes

Ebon Stadmont

Graddun Springs

Holly Falls

Kings Haven

Riverfield

Rosefield

Alinor would not function quite so eloquently without the power and
resources of our exquisite Cities. Although we need not mention them as their
success is global, we will just the same, for the ignorant few.

Alinor - Capital City

Cloudrest

Dusk

Lillandril

Shimmerene

Sunhold

There are other sights to see of course, the volume of which are without
calculation, however, in your travels, if you
are to discover any ancient Altmer Relics, they are to be reported with
no delay.  If you witness any with ill
intent to any known or unknown relics, you must also report this to any
Dominion or city guards without delay. Withholding any information will be
considered a great offence to the Dominion and an attack on all Alinor and it's
Merfolk, Henceforth  your life and
belongings will be forfeit.
Slug

Slugs are native to Summerset Isle. Believed to
be a distant relative of the Sload, Slugs have a natural ability to reflect
damage from normal weapons. Many hostile creatures learn quickly when attacking
the Slug that it will be their undoing. Rumor has it that the mysterious
individual that created the lamp posts used Slugs. Scholars still search for
evidence to support this.
Things to do

* Kill 63 Legendary Dragons solo with fists, Check.
* Kill a God, Check.
* Burn down Villages, Check.
* Leap over an entire city using magic, Check.
* Laugh in the face of danger, Check.
* Create 400 potions in less then a minute, Check.
* Eat 243 Daedra hearts in 5 minutes, check
* Become the leader of a guild then kill all the subordinates, Check
* Build a house out of cabbage, Check.
* Wait for twelve hours in front of a shop for it to open, Check.
* Insult a prophesied hero of Skyrim in the 4th Era whilst sitting in a small cave...
Thalmor Quests

<~

The Thalmor/Dominion quest line consists of six quests. During these quests you obey the order given to you by your Dominion master Riminil. You get to experience what it is like to work for the Aldmeri Dominion as well as their perspectives on a number of things. Depending on how you choose to complete the quest Dog will determine what actions will be required to continue with the main quest.

* Dog
* The Privileged
* A Reminder
* War & Peace
* Human Disease
* It's History
Shimmerene

<~

**Shimmerene** is a major city located on the east coast of Summerset Isle.

Its structures are wood and brick with creeping glow vines around the bases of the homes. The city is often overwhelmed by torch bugs at nightfall. The rulers of Shimmerene have been missing for a long time. In their absence, The Aldmeri Dominion claimed absolute rule over Shimmerene.

The services offered in Shimmerene are primarily in the Shimmerene Market. Shimmerene does not use Teleportation magic to the extent that many of the other cities do.
Smothered Hope

<~

After defeating Ryndyll and speaking with Head Chancellor Eldawynn the Arch-mage will find Sylwia in the Arcane Delight, just outside the Psijic lobby. She will reveal her true identity and thank the Arch-Mage for everything they have done, asking them to check into one more thing for her.

The Arch-Mage must make their way to a pond on Eton Nir to investigate it. Upon investigation they are teleported to the lower levels of the Crystal Tower.

In the final room of the Crystal Tower the Arch-Mage discovers who captured it and why through a number of books.

After clearing the Crystal Tower and returning to Sylwia, she will reward the Arch-Mage will teleportation to her home.
Tales of Madness

I have dreams, dreams that if shared would label me mad.

Dreams of a world with vast deserts, protective eye wear and friends.

This place is home to me.

I feel like I don't belong in this world... Nirn.

A beast that hugs and cuddles, a zombie whose orientation is
questionable, friends of steel with lights and friends with a wise insect.

Our home is underground, each friend with a room of there own.

In this strange world I have a following, almost like I am a leader, a
hero.

Many times I see a musician and I have a desire to destroy the
instrument they play.

I know this is not rational, it is my dream.

Long leather attire in a world were life and death are loud and seen in
the dust covered faces of those who idolize or vilify me.
Stories of Stones

Some refer to them as stones, however, based on our combined discoveries
it would be more accurate to classify them as anchors. Perhaps there is a more
accurate word yet to be discovered.

Some scholars have many theories to why spells have become.. less
available. When in my perspective, I am aware of these spells, but no longer
know how to cast them. These Anchors are not limited to what or when, but
trends can be calculated from their presence and non-presence. Cyrodiil has
been strategically seized, as well as Valenwood, though destruction seems
impossible, much as an elder scroll. Through my experiments I have calculated
that the South West Anchor was built with the interest of the current races of
Mundus, not to include the lesser beasts, but the provincials. It was said that
the Anchor was a person, but I believe that was a misunderstanding, instead, it
is manifested by people, though active without. Take the pillars in the South
West Anchor, there are nine, one could conclude to be of divinity though the
pantheon is limited to province and not limited to the prime or most accepted,
a limitation in itself and of itself.

I suspect the original design was to act as a mechanism for Telepathic
manifestations, if equal in nature. The crystalline orbs as the source of
input. We had a few attempts upon first discovery, nearly 200 years ago, there
were just pure bred at that time. Our attempt to activate of no success. I
concluded at that time that one of each race would be required. We were
successful, perhaps too successful in obtaining subjects of each race for the
experiment, but even after all this time, no Nord's. Due to the displacement of
the tower and the stream connected to the tower we were only able to place
Teleportation Zones around Summerset, which I have come to understand is now
called Alinor.

I had requested talent from I of some way of preserving the subjects as
with no sustenance and torture their essence faded. This" Extractor",
Talented as he may be in preserving the vital essence, not creative or able to
assist in any other way then grinding these fools to a pulp. I must say, his
techniques are most fascinating. I had not anticipated ever having seen the
flesh stripped from the body of a living subject, it is a grand sight to see.
We have gathered a number of subjects over the years and although we have run
out of the finer things to indulge in, sipping on the essence of our brethren
can have remarkable effects, full restoration and any hunger or thirst being
quenched. Some of the Guard rejected this proposition and suggested sending a
team to gather necessities, Foolishness. This tower is self sustaining.

I digress. The essence has been spilt on to each telepathy orb in
anticipation for the final guest. A blasted Nord. In so many years, who would
have thought that we would actually need the help of one of those foul smelling
dogs to further our aims.

When we are successful, or just before. I should like to have a taste of
their essence. Call it a final wish.

Crown.
The Remnants

<~

The Remnants quest is unlocked after speaking with Drusil for the quest Tame.

When the player speaks with Francois Valkynaz the dremora he will explain that he left his sigil stone in the wastes of oblivion and that he would like the player to get it back.

After the player accepts the quest they will find a small daedric teleportation orb hidden on the grounds by Corgrad Wastes.

After entering into the buried cave, the player must fight through a few high level dremora and hungers to gain access to the brooding keep. After clearing the brooding keep the player can take a portal to the wastes of oblivion.

In the wastes of oblivion the player must make their way to the top of the mountain through two oblivion caves and make their way to the desolation keep.

In the desolation keep the player must fight there way to the top with the dremora only getting stronger the higher they go, at the top in the sigillum sanguis is the sigil stone Francois is speaking of.

The player can use teleportation spells from this location for quick exit.
The Process

<~

At this stage Andratha will ask the player to search Summerset Isle for an area of land with perfect foliage. She then, before sending the player out offers to tell them about soul forging, and offers to forge the players soul for 50,000. If the player chooses to pay the gold, in addition to the role-play of having their lifespan doubled, they also receive plus 50 to health, stamina and magicka as well as the spell, Conjure Sir Roderick.
Summerset Isle Wiki

## Welcome to the Summerset Isle Wiki

Summerset Isle is a modification for the game TESV: Skyrim. Summerset Isle continues the story of the Arch-Mage of Winterhold when they are summoned to the land of the Altmer. Mystery and Heroic Fantasy with quest openness to explore, make choices, and mistakes. Your actions will have consequences. In time, learning what went wrong, and those whose lives you have touched or tainted along the way. Summerset Isle uses a lot of references from previous Elder Scrolls titles such as Oblivion, Morrowind and Daggerfall. If you are familiar with those titles than you will find many nostalgic references.

## Technical Information

* Bugs/Not Bugs - All known bugs up to version 1.4
* Downloads - Information on where to download Summerset Isle main files.
* Features - Information on features provided with Summerset Isle
* Incompatibilities - Listing and information about possible conflicts
* Installation - A thorough guide on how to install Summerset Isle
* Translations - A list of all official translations
* Version Data - Listing and information on all versions of Summerset Isle

## Quest information

* Quests - All the quests upon which you can embark

## Gameplay Information

* Armors - Listing of all clothing and armor in Summerset Isle
* Artifacts - Unique and powerful items that can be found throughout Summerset Isle
* Books - Listing of all books in Summerset Isle
* Crime - Information about the laws of Summerset Isle and how to stay on the right side of the authorities
* Items - Listing of all Items in Summerset Isle
* Magic - All you need to know about the arcane arts in Summerset Isle
* Weapons - Listing of all weapons in Summerset Isle

## World Information

* Creatures - A bestiary of all the friendly and hostile creatures found in Summerset Isle
* Companions - Listing of all companions in Summerset Isle
* Factions - Listing of all the factions in Summerset Isle
* Locations - Listing of all locations characters in Summerset Isle
* NPCs - Listing of all non-player characters in Summerset Isle
* Services - A listing of all the services (merchants, horses, houses, etc.) provided in Summerset Isle

## Miscellaneous Information

* Contact - Links to various sites to contact the developer
* Credits - Details on exactly who did what to create Summerset Isle
* Easter Eggs - Funny, out of place, or reference-relate
* Lore - Information about Summerset Isle's lore
* Music- Information about Summerset Isle's soundtrack
* Reviews - Information about magazine an article reviews
* Voice Actors - List of the actors who provided voices for Summerset Isle's NPCs
* F.A.Q. - This page does include spoilers

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Shimmerene Mages Guild

<~

**Shimmerene Mages Guild** is part of Shimmerene.

Shimmerene Mages Guild's structure is entirely crafted from bleached coral. The structure is eras old. Shimmerene Mages Guild is broken into a number of different sections. The lobby leads to the common study area and has doors on either side that lead to the master's wing, and the other to the advanced magicka wing. Within the common study area you will find the kitchen, the Deans Tower and the Wizards tower. The leader of the Shimmerene Mages Guild is known at the Dean.
Telmiltarion

<~

Telmiltarion is a troubled altmer male who can be found in Lillandril Port and Pub, anxious to travel with someone who isn't a murderer. Telmiltarion is considered a full companion.

Telmiltarion deflects his true feelings with humor, has an incredible sense of smell and does not like caves. There are a few situations that he will leave the players party, mostly involving murder.

Telmiltarion has teleportation and a private selection of potions for the player.

Telmiltarion is meant to be romanceable/marriageable and will be in an upcoming update.
The courier has an invisible torso and broken dialogue, things are purple

This
 due to the esp not installing correctly, and can happen for a number of
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of the causes for this could be.

1. You didn't read the F.A.Q. and tried to ESMify the plugin. Download it again and don't ESMify.
2. You have edited the plugin summersetisle.esp in some way. Download it again and don't ESMify.
3. You didn't follow the installation instructions. Download it again and follow the instructions.
4. The file corrupted during download and you may need to re-download it.
5. Your load order is not optimized.
6. You made a mistake when installing it, try reinstalling it.
Weapons

<~

**Cloudrest** (v1.5)

* Cloudrest Battleaxe
* Cloudrest Dagger
* Cloudrest Cleaver
* Cloudrest Mace
* Cloudrest Sword
* Cloudrest War Axe
* Cloudrest Warhammer

**Coral** (v1.5)

* Coral Axe
* Coral Battleaxe
* Coral Greatsword
* Coral Warhammer
* Coral Mace

**Crystal** (v1.5)

* Crystal Bow
* Crystal Dagger
* Crystal Greatsword
* Crystal Sword
* Crystal War Axe
* Crystal Warhammer

**Elven**

* Elder Elven Bow

**Grummite** (v1.5)

* Grummite Bow
* Grummite Cleaver
* Grummite Cudgel
* Grummite Dagger

**Noble**

* Noble Elven Battleaxe
* Noble Elven Dagger
* Elder Noble Elven Dagger (v1.5)
* Noble Elven Greatsword
* Noble Elven Mace
* Noble Elven Sword
* Noble Elven War Axe
* Noble Elven Warhammer

**Daedric** (v1.5)

* Daedric War Staff
* Elder Daedric Battleaxe
* Elder Daedric Bow
* Elder Daedric Dagger
* Elder Daedric Greatsword
* Elder Daedric Mace
* Elder Daedric Sword
* Elder Daedric War Axe
* Elder Daedric Warhammer

**Misc**

* Bloody Bone
* Coruscate Long Sword
* Elder Coruscate Long Sword
* Killja
* Lollipop War Axe
* Memory of an Elder Akaviri Sword
* Numidium Piston
* Poetic Blade
* Rod (v1.5)
* Shimmerstrike
* Skull of Corruption
* Sword of Shades
Rockbug

Rockbugs are native to Summerset Isle and
believed to be the result of an experiment gone wrong. They are a docile
creature. Due to their stone body, they are relatively unaffected by standard
weaponry. Rock Bugs appear to come in four forms: dry, moss, geode, and
crystal. They can be found in climates that have similar surroundings. Savages with nothing better to do discovered that rockbugs have a weakness to pickaxes.
Shimmerene (People)

<~

Shimmerene has a population of 76 people.

**Shimmerene Mages Guild**

* Arch-Mage Neltharion
* Arrondil
* Frynn
* Li' Jarr
* Master Amaro
* Master Bolwing
* Master Casha
* Master Elmirion
* Master Faunia
* Master Havryyn
* Master Idhrenor
* Master Myrion
* Master Sirilonwe
* Quillinda

**Sea View**

* Inn Keeper Dravos

**Residential**

* Agol
* Aldred
* Alloco
* Betowyyn
* Clendil
* Davela
* Dinok
* Donathia
* Dorenwi
* Drenwyn
* Edwinna Wooding
* Ekapi
* Estera
* Fainertil
* Finoing
* Galmir
* Golana Bels
* Gurdash
* Jani
* Kalaron
* Kalshra
* Lililia
* Lona
* Mandilo
* Morna
* Nazduul
* Nilawen
* Pemenie
* Phillipe Wooding
* Rabasha
* Renato
* Sarith
* Sinyaramen
* Solaria
* Steffan
* Undril
* Valli
* Varon
* Wendri
* Wusha
* Yakshar

**Exterior**

* Old Man (v1.5)
Smugglers Den

<~

Smugglers Den is a small cave on the east coast of Summerset Isle.

Smugglers Den is the home of a bandit named Smuggler. He lives behind a unlockable gate and will only speak to you from a distance. He was intended to be involved in a number of quests, but due to issues with the Creation Kit, only one of those quests was implemented.
Sunhold Quests

<~

The Sunhold quest line consists of nine quests though one has been redacted. During these quests you complete tasks for Lord Ish, the King of Sunhold and the folk in town. Completing these quests will unlock the population of Sunhold, learn new spells and open up evening activities for townsfolk.

* A Warm Place
* Beth's Child (v1.5)
* Dig It (v1.5)
* Healers of Sunhold Quests
* Hollow (v1.5)
* Primitive (v1.5)
* Someone's In My Fruit Cellar (v1.5)
* What? (v1.5)
* With The Right Set Of Eyes
Rivers End

<~

The player can ask the King of Lillandril about William in the dungeon. The player has a chance to lie or tell the truth. If the player confesses to giving William a lockpick the King will become angry and put the weight of the situation on the player, explaining that William was locked up for murdering entire villages. When the player happens upon Riverfield, they find the entire town slain with William hostile against the player.
Translations

<~

**Summerset Isle version 1.5+ SE official translations**

* Deutsch

**Summerset Isle version 1.4 official translations**

* Spanish

**Summerset Isle version 1.35 official translations**

* Spanish
* Deutsch
* Italiana
* Chinese - ☀汉化版使用方法 安装原版mod主文件之后，请把汉化esp替换到本mod文件夹并进行覆盖。

请注意，如果使用的是英文原版游戏本体，那么直接使用汉化版将会变成乱码。请在最新汉化版基础上使用本mod。Steam上有ANK汉化文件包可供选择。地址是
 http://steamcommunity.com/sharedfiles/filedetails/?id=449611386

* French
* Portuguese
Summerset Isle Services

<~

## **Alinor**

* Alchemist
* Baker
* Blacksmith
* Cook
* Waitress

## **Cloudrest**

* Arcanist
* Barkeeper
* Blacksmith
* Innkeeper
* Materials
* Meat and hides

## **Corgrad Wastes**

* Arcanist
* Blacksmith
* Clothier
* Cook

## **Ebon Stadmont**

* Arcanist
* Cook (available in v1.5)
* Materials

## **Lillandril**

* Arcanist
* Baker
* Barkeep
* Blacksmith
* Cook
* Eatery
* Wares

## **Shimmerene**

* Arcanist
* Alchemist
* Furs
* Innkeeper
* Materials
* Cook
Two Time Grime

<~

Ardhil can be found in her house in Cloudrest.

Ardhil will explain to the player that she would like a rare sample that is located in a toxic area and provide the player with a key.

When the player is in the toxic location their health will constantly drain unless they are standing next to a dead tree trunk where they have a moment to catch their breath.

There is a small bottle located near a stump that contains the rare sample.
Tusamircils Passage

<~

Tusamircils Passage is a very large, three interior cave west of Corgrad Wastes.

When you enter this cave you will find a character named Tusamircil who explains he is there to study butterflies. This cave is part of the quest Farmer's Tale, but you can freely explore without spoiling the quest if you haven't gotten it yet.

* Coral Hall Water Passage
* Coral Hall Main Chamber
Shimmerene Quests

<~

 The Shimmerene quest line consists of nine quests. During these quests you help Quilinda and the Shimmerene Mages Guild with add tasks that will help the guild, or Quilinda. Completing these quests will lead you to a number of caves around Summerset Isle as well as unlock one quest.

**Mages Guild Quests**

* Farmer's tale
* Tame
* Dark And Deep
* Supreme Hustle

**Local Quests**

* Best Of Me (v1.5)
* I've Got You Under My Skin (v1.5)
* Moving Forward (v1.5)
* Paranoid Eyes (v1.5)
* Stay (v1.5)
Sunhold (People)

<~

Sunhold has a population of 26 people

**Residential**

* Arkroon
* Aubert Violer
* Beth
* Calaril
* Carana
* Dindri
* Erinthil
* Galrohs
* Gul Dak
* Gularzob
* Heitelor
* Hostier
* Karsha
* Lord Ish
* Miradhel
* Nerussa
* Niranend
* Parduin
* Rumalda
* Seracano
* Sindil
* Telaturlian
* Thoromhel
* Valante
* Virinya
* Volthorn
* Voranmo
Jenny Wakeman/XJ-9

### Likes

Fashion, Friends, Music, Helping People, Saving the World, Fighting Evil (Currently)

### Dislikes

Fighting Evil (Formerly), The Cluster, Space Bikers, Armagedroid, Crust Cousins, Being Rusted, Being Attacked and Nearly Destroyed, Lizards

## Relationship Information

### Love Interests

Kenny (Ex-Boyfriend)Silver Shell (One Date; Ended)

Don Prima (One Date, Ended)

Travis (One Date, Ended)

Sheldon Lee (One Sided, Ended, But Still friend on Sheldon's Side)

### Family

Nora Wakeman (Mother)Wisteria Wakeman (Aunt)

Glenn Wakeman (Cousin)

### Friends

Brad Carbunkle, Tuck Carbunkle, Sheldon Lee, Vega, Misty

### Enemies

Vexus, Space Bikers, Brit and Tiff Crust, Smytus, Armagedroid, Misty (Possibly)

**Jennifer "Jenny" Wakeman** is the main protagonist of My Life as a Teenage Robot.

**WIP**
Righteous War

<~

Acario, the Priest of Cloudrest chapel offers quests depending on the players religious affinity. He will only offer these quests with a membership fee of 200 gold and a clean record (Not a murderer or thief)

* Arkay Quest (v1.5)
* Auri-El Quest (v1.5)
* Dibella Quest (v1.5)
* Jephre Quest (v1.5)
* Julianos Quest (v1.5)
* Kynareth Quest (v1.5)
* Magnus Quest (v1.5)
* Mara Quest (v1.5)
* Phynaster Quest (v1.5)
* Stendarr Quest (v1.5)
* Syrabane Quest (v1.5)
* Xarxes Quest (v1.5)
* Zenithar Quest (v1.5)
Doge Strategic Assault Force

### Groups

* DSAF Dogeland
* DSAF Pepeland
* DSAF Dat-Boiland

### Leaders

* Leader: Doge John
* Deputy Leader in Dogeland: Doge Harvey
* Deputy Leader in Pepeland: Doge Jose
* Deputy Leader in Dat-Boiland: Doge Juan
* WIP

### Opponents

* UTTP
* ATPF

### Battles and Wars

* Doge War (2004 - 2012),
* Jallikattu War
* Video Game War
* GoodUserBadUser War
* SeaWorld War

### Website

www.dsaf.org

The **Doge Strategic Assault Force** is a Doge military-style organization

**WIP**
Stairs And Flowers

<~

After purchasing Manor Keep from King Celamir the player can speak with the barkeep Kalagan in the player home.

Kalagan with have dialogue about the home and the land and offer extended services.

* Two servants
* One Cook
* One Horse
* Opening the mine
* Offering to be a merchant with 20,000 gold to trade with.

The player does have to initially fund Kalagan for him to be a merchant.
PSA Flight 8540

## Pacific Southwest Airlines Flight 8540

N730PS, the aircraft involved taxiing in 2000

**Pacific Southwest Airlines (PSA) Flight 8540** was a scheduled international passenger flight from Meme City to Dafrogger.

## Involved

### Aircraft

The aircraft involved was a Lockheed L-1011 TriStar. It was built in 1984 and delivered new to PSA on November 15, 1984. At the time of the incident, it had accumulated 59,000 flight hours.

### Crew

The crew consisted of 14 people. 3 pilots and 11 flight attendants.

There were three pilots in the aircrew:

* The captain, 50-year-old William Tiker, was PSA's chief pilot. He had joined PSA in 1991 and had 22,000 flying hours, including 2,500 on the TriStar.
* The first officer, 31-year-old Michael Benderson III, had joined PSA in 2017 and had 1,000 flying time, of which 43 hours were on the TriStar.
* The flight engineer, 38-year-old John Artem, had joined PSA in 2009 and had 10,000 flight hours, of which 1,900 hours were on the TriStar.
Meep Air Lines

Logo

**Meep Air Lines, Inc.** is an airline based in Meep City.

## Criticism

Meep Air Lines has faced many criticisms. People have said that it is a "pointless waste of space" due to the fact that many other airlines, including RoAir, Eastern Air Lines, Pacific Southwest Airlines, and Jolteon Airlines offer cheaper flights to the same destinations as Meep Air Lines.

One common complaint is the food and beverages. People complain that the prices are getting more expensive, but the quality of the food is getting worse.

Another common complaint is that the seats are hard and uncomfortable.
Air Doge Limited

Logo

**Air Doge Limited** is a company that was formed as **National Aviation Company of Doge Limited** by the government of Dogeia to oversee the merger of Air Doge and Doge. The company was renamed as Air Doge Limited on 17 November 2011. It was incorporated on 19 August 2008 and was owned by the Government of Dogeia based at the Air Doge Building in King Doge Point, Doge City. The Company was created to facilitate the merger of the two main state-owned airlines in Dogeia: Air Doge, with its subsidiary Air Doge Express and Doge, together with its subsidiary Peterson Air (was called Air Doge Regional for about 6 years from 2011 to March 2017).
Midwest Airlines

Logo

### Key People

Bryan Bedford (Chairman, President and CEO)Timothy E. Hoeksema (Former Chairman, President and CEO)

### Website

www.midwestairlines.com

**Midwest Airlines Corp.** (formerly **Midwest Express**) is a major United States airline headquartered in Oak Creek, Wisconsin.

## Fleet

Midwest has a total of 320 aircraft with seven on order.
Air Doge

Logo

**Air Doge** is the flag carrier of Dogeia. It is owned by Air Doge Limited, a government-owned enterprise, and operates a fleet of Airbus and Boeing aircraft serving 100 domestic and international destinations. Later it got buyed by global alliance

## Fleet

As of March 2018, the Air Doge (excluding fleet of subsidiaries - Peterson Air and Air Doge Express) fleet consists of the following aircraft:
Troll - Hulking

Though the Hulking Troll is noted for its small head, in
actuality the head is standard size, but their large arms create this optical
illusion. It is believed that the Hulking Troll is an evolved relative to
common Trolls but can restore health much faster, as well as deal more damage
with each hit. As these trolls are rather slow and preoccupied with smacking
their hands on the ground, it is relatively easy to avoid them.
PETA Airlines Flight 696

**PETA Airlines Flight 696** was a commuter flight from Detroit Metropolitan Airport to Washington Dulles International Airport, that crashed on approach to Washington Dulles International Airport on February 30, 2010.

## Aircraft and crew

The aircraft was a Saab 340B. It was leased to PETA Airlines in 2009.

The flight crew consisted of 51-year-old Captain William "Bill" Infard and 52-year-old First Officer Dillain Ye. Both pilots were highly experienced airmen – the captain had more than 22,100 hours of flying time and the flight engineer had clocked more than 19,100 flight hours.
Scandinavian Airlines

Logo

**Scandinavian Airlines**, usually known as **SAS**, is the flag carrier of Sweden, Norway, and Denmark, which together form mainland Scandinavia.

SAS is an abbreviation of its former full name, **Scandinavian Airlines System** or legally **Scandinavian Airlines System Denmark–Norway–Sweden**. Part of the SAS Group and headquartered at the SAS Frösundavik Office Building in Solna, Sweden, the airline operates 182 aircraft to 90 destinations. The airline's main hub is at Copenhagen-Kastrup Airport, with connections to over 50 cities in Europe. Stockholm-Arlanda Airport (with more than 30 European connections) and Oslo Airport, Gardermoen are the other major hubs. Minor hubs also exist at Bergen Airport, Flesland, Göteborg Landvetter Airport, Stavanger Airport, Sola, and Trondheim Airport, Værnes. **SAS Cargo** is an independent, wholly owned subsidiary of Scandinavian Airlines and its main office is at Copenhagen Airport.

In 2012, SAS carried 25.9 million passengers, achieving revenues of SEK 36 billion. This makes it the eighth-largest airline in Europe. The SAS fleet is composed of 182 aircraft consisting of Airbus A319, A320, A321, A330, and A340, and Boeing 737 Next Generation aircraft. In addition, SAS also wetleases Airbus A320neo, ATR 72, and Bombardier CRJ900 aircraft.

The airline was founded in 1946 as a consortium to pool the transatlantic operations of Svensk Interkontinental Lufttrafik, Det Norske Luftfartselskap, and Det Danske Luftfartselskab. The consortium was extended to cover European and domestic cooperation two years later. In 1951, all the airlines were merged to create SAS.

SAS is also one of the founding members of the world's largest alliance, Star Alliance.
Papa

"Johny Johny?"

**Cesar Douglas**, better known as **Papa**, is a retired airline pilot and the father of Johny Johny. He had flown for Pacific Southwest Airlines for 43 years. He retired in 2016. At the time of his retirement, he had flown more than 38,000 total flight hours.

## Personal life

He was once dating a woman named Joan Miriam, however she cheated on him for another man named Mitch.
Nepal Airlines

Logo

**Nepal Airlines Corporation** (Nepali: नेपाल वायुसेवा निगम), formerly known as **Royal Nepal Airlines** (Nepali: शाही नेपाल वायुसेवा) is the flag carrier of Nepal. Founded in 1958, it is the oldest airline of the country. Out of its main base at Tribhuvan International Airport, Kathmandu, the airline operates domestic services within Nepal and medium-haul services in Asia. The airline's first aircraft was a Douglas DC-3, used to serve domestic routes and a handful of destinations in India. The airline acquired its first jet aircraft, Boeing 727s, in 1972. As of July 2018, the airline operates a fleet of thirteen aircraft. Since 2013, the airline has been on the list of air carriers banned in the European Union.
KLM Cityhopper

Logo

**KLM Cityhopper** is the regional airline subsidiary of KLM, headquartered in Haarlemmermeer, North Holland, Netherlands. It is based at nearby Amsterdam Airport Schiphol. As a subsidiary of Air France–KLM, it is an affiliate of SkyTeam. The airline operates scheduled European feeder services on behalf of KLM.
Wings of fire is awesome Wiki

*NOTE : THIS WIKI IS FAR FROM FINISHED! :)*

## Welcome to the Wings of Fire is Awesome Wiki!

This wiki is a collaborative community about how cool the *Wings of Fire*books are! Although we're a small community, we would be glad if you became a part of it! Just make sure that you read our Rules before you edit...we hope that you have a great time.

*We will '**welcome'** you with open arms!!*

### What Makes Us Different?

This wiki revolves mainly around discussions! You can chat on either our *Live*! Chat or our new Discussions feature, which you can find on the top navigation bar. You can also roleplay, too, using our *Discussions* feature! :3

However, we also welcome OCs - please remember to ask someone before you use and/or edit their character! Thank you!

*Rule: You have to put ALL your OCs on ONE page so they do not crowd the wiki. Here is a sample page, (( http://wings-of-fire-is-awesome.wikia.com/wiki/Oc(s)\_Page\_Form ))*

if you can't come up with any oc names look through this page: oc names anyone can use

We currently have **0** active contributors and a total of **2,079** edits!

## Getting Started

A little confused?

Don't worry! You can check out our rules, or you can contact one of our admins! (Jerboa, Fen or 2014)

If you have any questions, don't be afraid to ask! :3

## What Is Wings of Fire?

*Wings of Fire* is a several arc series (ongoing) by Tui T. Sutherland. The beautiful American covers were illustrated by Joy Ang.

*Wings of Fire* is a universe where dragons are the dominant species of Pyrrhia - the main continent, where seven dragon tribes battle for survival and peace. There are currently two main arcs in this series, several *Winglets* and even a *Darkstalker (Legends).*

## Wings of Fire Books

This slideshow features several of the *Wings of Fire*books! These were all written by Tui T. Sutherland and were illustrated by Joy Ang.

Arc one

Arc two

 Wanting to say something about our rules?  Here!
Doge Union

TBA

Flag of Dogeia

The Doge Union

The **Doge Union**, officially the **Union of Doge Socialist Republics** (**UDSR**),is a state formed in 1927 by the unification of Dogeia and Foxia. It has the Meme World's strongest navy and army.. It also has the world largest empire, containing it's peak one-fourth of the Meme World's land area.
Iran Air

Logo

**Iran Air**, branded as **The Airline of the Islamic Republic of Iran** (Persian: هواپیمايی جمهوری اسلامی ایران‎, translit. *Havâpeymâyiye Jomhuriye Eslâmiye Irân*), is the flag carrier of Iran headquartered on the grounds of Mehrabad Airport in Tehran. As of 2018, it operates scheduled services to 71 destinations in Asia and Europe. Iran Air’s main bases are Imam Khomeini International Airport and Mehrabad Airport, both situated in Tehran, capital of Iran. Domestically, Iran Air is commonly known as **Homa**, which is the name of a mythical Persian griffin, and also the acronym of *Iran National Airlines* in the Persian language.

The airline's cargo division, **Iran Air Cargo**, operates scheduled services internationally using three cargo aircraft.
AnimaTronic Police Force

The **AnimaTronic Police Force** was an Animatronic military-style organization. Their goal is to protect non-siders and good users from the forces of bad users like VGCP and UTTP, this username group was inactive and it was probably defunct and got merged into the DSAF.

## List of Members

* Pingy Animatronic (Leader)
* Igor the Mii (Co-Leader)
* Freddy Fazbear
* Bonnie the Bunny (Formerly)
* Chica the Chicken (Formerly)
* Foxy (Formerly)
* James the Animator

## Enemies

* Danteem VGCP
* Michael Afton UTTP THDTC VGCP 000
* Doge John
Talons of Power

*Spoiler Warning*

 This page contains spoilers for plot and/or ending details.

Cover Art by Joy Ang

*This page is provided as a resource and does not feature all the main attributes of the book. It serves as a quick reference. For a lengthier synopsis, you may view this page.*

## Overview

*Talons of Power* is the ninth book of the mainstream series. Succeeding *Escaping Peril* and preceding *Darkness of Dragons ,* it is also the fourth book of the second arc.

The main character is Turtle - the second SeaWing protagonist in the mainstream series. He isn't the toughest or the bravest, but he dares to venture across the continent along with Darkstalker, Anemone and Kinkajou. These dragonets have many perilous adventures.
MLG Air Lines Flight 351

A Lockheed L-1011 TriStar similar to the one involved.

**MLG Air Lines Flight 351** was a Lockheed L-1011 TriStar, registered as N107A which crash-landed at Passi City, Passi in August 16, 2015 after running out of fuel mid-flight dur to insufficient refueling.

## Aircraft and crew

Captain Leslie J. Shaw, 57, was hired by MLG Air Lines in 1979. He had 30,000 hours of total flight time with MLG Air Lines, of which 3,000 were in the L-1011.

First Officer David L. Collins, 34, was hired by Endless Airways in 1989. He subsequently worked for MLG Gaming World Airways. He estimated that he had approximately 7,600 hours of total flight time. He had 665 hours as a L-1011 first officer.

Second Officer William D. Horris, 51, was hired by MLG Air Lines in 1986. he estimated that he had approximately 10,204 hours of total flight time and 33 hours as a second officer in the L-1011.