recursal/Fanatic-Fandom huggingface dataset:
Transcontinental Courier Service

## Activities

In the face of storms or mountains, dark nights or monsters, missives and parcels are guaranteed delivery by the caring hands of the Transcontinental Courier Service. The duty of a courier is one of utmost importance, requiring stamina, punctuality, strength and bravery to ensure each international postcard or migrating relic arrives at its destination in a timely and safe manner. While some couriers are under the wing of their own city or bound by royal duty, the courier union sprawls the continent, utilizing many methods of delivery to assure their service reaches as many parts of the land as they can. Depending on the landscape, mail may find its way via guarded leyline or directly delivered by a courier on foot. Their promise, to fulfill the needs of the people and remain a connected circuit amongst each other.

## Organization

The demand of the job brings one to all sorts of plains, forests, treacherous landscapes and in such a harsh world, across paths of creatures one may have never known existed. As much as they called for connectivity among the national citizens, the Courier Union also sought it for themselves. Ethics towards their own stand above all else, which in turn provides excellent service, and as such international couriers have earned the respect and admiration of many. Couriers are considered brave, considerate, helpful people.

## History

The Courier Union was created to help spread inter-connectedness between people separated by borders. They first started with foot couriers, then expanded into horseback and other transportation. Then, as magical research advanced, mages from schools of enchantment and artifice were able to construct a stable system of delivery that sent physical items across the continent. Some major cities and whole nations reject this technology, often citing national security as their top priority, thus providing demand for traditional foot couriers in modern days.

## Areas of Activity

Ubiquitous. Hubs can be found in Leastrune, The Empire, Everzyn, Sumarfold, Vranir, Ghul Inira, and Darnelis
Gnathic Knights

## Areas of Activity

Vicious in combat and all but bestial in demeanor, the Gnathic Knights are the invention of Ourn, patron Saint of vintners and the harvest. They are juggernauts, trained and equipped solely for the shedding of blood and the gnashing of teeth. In contemporary times they occupy themselves with exterminating the horrors that dwell in the furthest corners of Alanach, for what else is a creature born of war to do in times of peace?
Silvermist

## Personality

She is a water-talented fairy who is best described as sweet, silly, and sympathetic. Her sympathetic personality can be seen in many situations, such as when Terence is angry with Tink She is always ready to lend an ear to a fairy friend in need and gives them good advice for some reasons and not in some ways. But she usually gives more good advice than not. She's a really good fairy to be friends with.Silvermist has a delightfully eccentric way of seeing everything. Very much a free spirit, she often listens to her heart more than her head. That's why she's rather silly for some reasons. She's an easygoing fairy who is eager to please and makes friends easily. Her sense of loyalty is unmatched, and it often rubs off on Tink.Silvermist's guilty pleasure is listening to rumors and Neverland gossip from the Babbling Brook. it is mentioned that Silvermist is the only fairy in Pixie Hollow who does never believe in curses and other fairy superstitions.

## Physical Appearance

Silvermist appears to have a beautiful appearance with a slender model and wide hips. She has long, straight black hair with a slightly dark blue hue to it and almond-shaped eyes coloured a Orange-Brown. She wore a one-shouldered blue dress that appears to be made from painted leaves,she also wears a white and blue gradient dress with matching shoes and she wears a dress made of blue pea petals, which has a big yellow spot in the center-right.
Igerre of Delphanos

As has always  been the state of affairs, questions abound concerning the nature of our world and our place therein. One of the most obstinate of these which has eluded scholars and mages alike for years is the mystery of what lies beyond the continent. Myths and history alike hint at other lands across the sea– Pontos is known to have met with calamity and the host of King Olen of Vranir must have launched their fleet from somewhere– but centuries of proper exploration and study have yielded no tangible results: Scrying reveals nothing, teleportation falters without a known destination to which it can anchor, and mundane transportation ends only in tragedy.

What little we do know of the reaches beyond the coast of Auldenon begins and ends with the sea.  Explorers, merchants, and armies have sailed time and again into the unknown. Of these countless ventures, no word has ever returned to our shores save for the occasional castaway who survives the journey so battered and harrowed that they refuse to discuss what they have seen (and even these are rare.) Local legends concerning the fate of vessels that sail too far afield abound across the continent. These vary from region to region, but all carry a common theme; they posit that the sea is filled with terrible monsters whose mouths yawn thirty fathoms wide and whose coils stretch far enough to scrape the horizon. These tales, as with any other speculation about the unknown waters beyond our meager sight, have not been verified to the satisfaction of collegiate historians.

The most substantial account is that of the famed explorer Igerre of Delphanos who, in the Year of Red Skies some three hundred years ago, sailed west from the city of Gaveroe with intent to cross the sea. His departure was lauded by the nobility of Everzyn, who crowded the shore of the strait that evening to watch his ship pass by. No sooner had the vessel reached open water and dwindled into nothingness against the horizon than a shape disturbed the surface, so massive that its vague impression was visible from the shore. Silhouetted by the sunset, the figure is said to have made a single, small motion (theorized by some to be the closing of jaws) before disappearing again beneath the sea. The strange occurrence and its implications for Igerre’s expedition were not borne out until the next morning, when the incoming tide ran red and the captain’s mangled arm washed ashore, still clutching his prized sabre.
Orimaeon nu-Hereia Astevei

## Relationships

### Family

Parents: Empress Herachia ul-Gyremnon per-at Exted Astevei and Lord Consort Jirhane of the Godbury Mount.

Marriage: Wed Lady Consort Degnea of Bether on the hundredth day of the Year of Tame Isles.

Children:

* General Thalea of the Rose Tower, born on the 207th day of the year of Pale Fire.
* Nilosse, Castellan of Whithere, born on the 340th day of the year of Broken Stone.
* Acchos, born on the 92nd day of the year of Root and Brick.

## History

Born: Third day of the Year of Still Tides, now celebrated as a holiday across the Empire.

A Brief Biography:

> For the first two decades of his life, Orimaeon was instructed by the Empire’s greatest minds in subjects ranging from mathematics and astronomy to law and philosophy. These were coupled with extensive lessons from his mother and father on the practicalities of ruling and the finer details of the Tresceian faith.
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> In the Year of Crossed Valleys, Orimaeon ascended the throne at the age of 27 after the sudden death of Empress Herachia. He inherited an Empire at peace, and his shrewd stewardship led the realm to continued prosperity even as he dedicated large sums of coin to the arts and magical research.
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> Shortly thereafter, in the Year of Tame Isles, Emperor Orimaeon wed Lady Consort Degnea of Bether atop the first floating isle to be successfully steered and developed by imperial magi. This isle would soon come to house the mobile portion of the imperial palace.
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> In the decades that followed, life in the Empire remained stable under Orimaeon’s leadership. He fathered three children, the eldest two of which have since assumed positions of authority in the imperial military and administrative sectors in preparation for an eventual vacancy on the throne. Following a thwarted assassination attempt in the Year of Sallow Feathers, the Emperor became increasingly reclusive, relying more and more heavily on the council of Paerarchs to govern effectively.
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> Seeking to follow his mother’s example and bring new lands into the fold, Orimaeon launched an invasion of the neighboring nation of Entari in the Year of Bent Spokes. Support from Syldor was quick to arrive, drawing the conflict into an uneasy stalemate which has become a blemish on the Emperor’s name.
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Goldplague

The **Goldplague** was a condition that struck the continent in the mid-12th century PC. Although several theories exist as to its origin, the cause of the outbreak remains as mysterious as its abrupt end. Although some who fell ill were able to recover, no cure was ever developed and the condition was widely understood to be fatal.
Stordika

## Notable Locations

### Adventurers

Stordika, location of the Earl’s estate and the island’s largest city. As the heart of Olheiv’s maritime trade industry, the city is constructed around a sizable harbor through which goods of all sorts are conveyed.  Populated by merchants, laborers, and officials in the Earl’s employ, Stordika is the sole exception to the outside world’s perception of Olheiv as a backwater island. As such, foreigners rarely venture beyond the city walls.
Illyri

In the depths of the temple-city Yghaal, tucked away in the furthest reaches of the grand cathedral of the Archsaint, there is a well. None recall its origin and all efforts to plumb its depths have failed, but one thing is certain: a god dwells at the bottom. The well was discovered at the very beginning of Alanaic history and as the eventual founders of the city stood at its mouth, something spoke to them from the depths. First in whispers and then in the rumbling of deep earth, the voice lent its counsel and the mortals listened. They listen even now, as the voice lapses into whispers once more, steadfast in the knowledge that they are its chosen people; Alanach is the land of the gods.

## Organization

### Membership

The homes of Illyri faithful are often denoted by the presence of the Phials; a series of large glass vessels suspended above the threshold. Although only a single phial containing water– a testament to Inaph’s place as the faith’s preeminent god– adorns most dwellings, the particularly zealous have been known to hang additional vessels containing blood, ink, or more outlandish offerings such as their own shed tears as displays of faith toward other deities. The water phial is typically the largest and most prominent, although the Saints have thus far declined to issue any strictures governing their exact dimensions or placement.

## Activities

The practices of Illyri are ubiquitous throughout Alanach and focus heavily on the principles of sacrifice. Adherents make offerings with unnerving regularity, devoting enchanted trinkets, livestock, money, or even their own blood to the living gods. These offerings are collected in shallow wells in many of the outlying temples and then transported to Yghaal, where the Archsaint presents the bounty to Inaph as a display of the people’s continued affection and faith.

## Deities

Inaph, the wellbound god of water beneath the cathedral of the Archsaint. Only the Archsaint is permitted to seek communion and hear its voice, communicating the will of the gods through his own edicts and the acts of the lesser saints.

Though Inaph is the primary god of the Illyri faith, it has also revealed the existence of a number of others which dwell in lesser wells scattered across the region. Although none of these boast a following comparable to the living god of Yghaal, several have amassed adherents in the form of monastic orders that study their commandments far from civilization. The most notable of these are:

* Aatroth, the god of blood
* Mnuen, the god of ink
* Rsiel, the god of tears
Mount Lucentier

## Notable Locations

### Adventurers

The Lucentier Summit is a landform that could only be described as the continent’s most significant geode formation rising into a mountain peak. There are many mines in the north, but as the single most abundant source of crystals, Mount Lucentier employs the most miners and has for years. This mountain was once a popular destination for tourism; long ago, villages and small wintry resorts thrived in the area because it offered a unique landscape ideal for remote vacations and sightseeing. The mountain was a popular spot for guided and unguided tours into shallow unmined areas until the value of these crystals began to outweigh the monetary benefits of tourism. It has since been overfarmed, leading many scholars and miners to the conclusion that the source will inevitably be depleted over time without stricter regulation.
The Sun Who Walks

## Deities

Overview: An ancient Nsoni prophecy passed down through the generations speaks of a time when the sun will descend from the heavens to walk in mortal form across the land and carve out a new home for the exiled by fire and radiance. The tale was an esoteric and half-forgotten thing until only recently, when the emergence of an enigmatic figure known as the Heir cast the old legend into the light once more. Since then, large numbers of Nsoni– among others– have flocked to the Heir’s armies along the borders of Darnelis, recognizing her as their sun incarnate.

Deities: The Heir

Rituals: The Heir neither encourages nor frowns upon formal worship, accepting the rites performed in her name with a dispassionate statement that all is “as it should be.” As a result, her adherents have devised a range of liturgies and ceremonies which vary wildly in formality and intensity.

* Seeking the Sun; Traditionally a difficult prospect beneath the clouds of Darnelis or the forest of Entari, this ritual involves scaling cliffs or other structures in order to bask and meditate in the sunlight for extended periods of time. Participants often anoint themselves with blessed oils which warm uncomfortably in the sunlight, slowly conditioning themselves for the heat that will accompany the presence of the descended sun.
* Repudiation; Adherents of the Sun Who Walks are known to leave offerings at places of significance throughout the Heir’s encampment. Grain, silk, and gold are among the most common tributes, although rare and more valuable objects are left from time to time in an effort to curry favor. Each morning, in what has become a ceremony unto itself, the Heir rejects these sacrifices in their entirety, commanding instead that they be distributed in equal measure amongst those who travel under her banner.

Identifying Symbols: Followers of the Heir are most commonly found in her service, marching with her armies and standing against her enemies. They are primarily of Nsoni descent, although others who enter into the Heir’s service are often quick to convert thereafter. For this reason, the golden banners of the Heir and her army of Sunchasers serve as the primary indication that worshippers of the Sun Who Walks are near.
Nar'jess

## Notable Locations

### Adventurers

For all its mystery, a single landmark deep in the jungle has been established as common knowledge among the wider populace: the slithering city of Nar’jess. Constructed along a vertical plane, the city scales a sheer cliff face and spirals up the trunks of age-old trees. Waterfalls flow from the top of the cliff into canals that feed into various terraces and gardens throughout the city. Although the journey to the base of the city is perilous, the location of Nar’jess is well known, making it the face of Srathas in the eyes of the wider continent and the sole destination for foreigners seeking to brave the jungle.
Endymion's Assembly

## Activities

Drug trafficking, illegal experimentation, human trafficking, slavery, torture, unsanctioned fighting rings, illegal arcane practices.

## Organization

The organization is a loose circle of chemists, slavers, cartel runners, and traffickers who’re looking to utilize the fabricated empowered Aelundalum. Traffickers and slavers look to augment magical abilities with forced inductions and often sell their victims to underground fighting rings, corrupt dignitaries, unsanctioned experiments and so on. Unfortunately, for those subjected to the effects of Aelundalum in its augmented form, the torture of this experience continues in waves of agony, lost sense of self, uncontrollable rage, altered perception, escalation in powers, addiction and often death.

Seeing as this is a loose circle of criminals whose expertise varies and are connected only by their interest in Aelundalum, there’s no particular structure aside from the one that naturally occurs in the criminal underworld. Principles and goals rarely overlap; everyone who works with Endymion’s Assembly is looking to further their own interests, goals, entertainment and/or profits.

## History

When Aelundalum was first discovered in the North, a chemist named Endymion seized a sample size of the resource and worked tirelessly to manipulate its compound to create a drug that would suppress magical affliction. Instead, he accidentally created a drug that enhances arcane users, but at a grave cost. The chemist attracted the unwanted attention of powerful nations and individuals. Despite no one hearing from the chemist for some time, his procedure mysteriously leaked into the streets, landing in the uncaring hands of dishonest individuals. Many knock-offs have also been produced, only proving to worsen the situation.

Endymion’s Assembly has nothing to do with the chemist himself; they invoke his namesake for simple anonymity and as a nod or mockery of the man who created one of the continent’s most precious weapons.
Synthete

## Description

Depending on the extent of their alterations, synthetes can appear nearly indistinguishable from their fully organic kin or almost entirely mechanical. Beyond these extremes, most are in possession of at least one mechanized limb which is entirely unique and tailored to the specific desires of the individual. The augmentations of synthetes are as much a symbol of status and wealth as they are functional devices. As such, they are often ornate works of brass, iron, and gold heavily enchanted in order to offset their significant weight and allow them to function with the same degree of control as their organic equivalents.

Average Lifespan: Dependent upon regular maintenance and the race of the individual before augmentation; Up to twice as long as their unaltered counterparts.

Average Height: Dependent upon the race of the individual before augmentation and the type of alterations they have undergone.

## Abilities

Strengths: Resistant to disease; Physically durable; Unique prostheses

Weaknesses: Require regular maintenance; Unable to swim; Other weaknesses depending on original race

## History

Better classified as a subclass of existing races, synthetes are residents of Darnelis who have, for a variety of reasons, replaced elements of their own bodies with enchanted machinery. Such individuals inhabit the upper echelons of Darnelian society almost exclusively, as the process of crafting the unique and specialized parts involved is a prohibitively expensive venture. As a result, synthetes are rare and influential, pursuing their schemes and interests from the comfort of their estates.
Red Ataxia

## Activities

Flames burn many colours across the continent depending on the nation’s fuel, but none are as crimson when The Red Ataxia is open for the night giving purchase to the obscure origin myths of its first eve. There are underground fighting pits around the continent. However, The Red Ataxia is the most substantial underground fighting ring and simultaneously the most infamous, even amongst the criminal underground and corrupt upper echelons.

The Ataxia is renowned for its unique style of fights, a swirling current of high profile criminals, politicians, and religious figureheads rubbing shoulders with underdog powers and a general sense of lawlessness within. Those who know of the Ataxia whisper that the coliseum houses peak examples of mortal violence and indulgences as the bets are often more than monetary; nobody boasts their attendance to the fights in the light of day.

The most popular bets in the Ataxia are ones placed on souls where said souls agreed to partake in a best-of-three-round fight. A round will only be called once someone dies. To sustain these arduous three rounds, the ring staffs on-site clerics, druids and necromancers so they may manipulate the newly departed soul into a fresh body. Fighters of such events are either very confident, very desperate, or indentured to face three rounds of potential snap resurrections and an almost guarantee of the loss of their original body. These fights are rare, treated more like a holiday than a weekend due to the intense power exchange it takes to perform these snap rituals.

## Organization

Every person who enters the premises must have been invited and escorted by the member who vouched for them. Once a member or guest arrives, they’re searched upon entry and new members are subsequently branded with the symbol for future entry, or in the unfortunate case that The Red Ataxia should need to find you.

## History

Its genesis was an outlet for original members who craved darker adrenaline. The Red Ataxia’s main objective is providing high-stakes entertainment and serving the underground hunger for violence. Nowadays, there’s no confirmation of who runs this establishment or benefits from the intense secrecy and considerable revenue.
Sect of the Old King

## Deities

Overview: A heretical belief that has taken root in certain parts of Vranir and Olheiv. Its adherents believe that High King Olen, who settled the two nations and led his people to prosperity in antiquity, achieved a form of apotheosis and ascended to godhood upon the death of his mortal form, leaving behind the blessing of the Lordsgrove as a symbol of his benevolence. Members of the sect quietly study the grove in hopes of unraveling the mystery of its power and bringing about High King Olen’s return to the physical plane.

Deities: High King Olen

Rituals: Sect members have been known to partake in potent necromantic rituals in the name of their King. The organization of these rites may vary widely, but their goals are always the same: To further the participants’ understanding of life beyond death and allow communion with the spirits of the Lordsgrove. Typically, rituals are conducted under cover of moonlight on nights bearing some significance in the life of High King Olen, a practice which they believe allows his influence to creep more readily into the world of the living.

Identifying Symbols: Followers of the Sect of the Old King often take pains to conceal their involvement with the heresy, outwardly presenting as upstanding citizens living by the more widely accepted virtues of Tresceia. They identify themselves to their sectmates through subtle means such as intricate handshakes or code phrases. Many sect members also affix small silver buttons to their clothing between the sixth and seventh ribs on the right side of their body, a subtle allusion to the wound which ended the High King’s mortal life.
Tvevo

## Notable Locations

### Adventurers

The capital city of Syldor, Tvevo. Landmarked by three massive crystal structures that seem to protrude from the ground in a trinity formation. The closer one gets to these, the easier it is to ascertain that this is a reconstruction of these formations, hollowed out and pieced back together during the construction of the main temple, observatory, and government chambers. Despite a palace standing within the walls of Tvevo, Queen Edelgarde takes up residence elsewhere, often traveling between these grand palaces to be amongst her people and only using the palace or courts available to her for business, hearings, council, and entertainment.
Palette

## Description

The Palette is composed of two separate hemispheres, each functionally infinite in size, arranged one over the other such that the entire plane could be best described as a hollow sphere split in two. These halves never meet, and are in fact so distant that even on the clearest of days the inhabitants of one are scarcely able to make out the shape of the other suspended in the sky above. The scale of these hemispherical realms cannot be overstated; despite the curvature of the realms as a whole, they are large enough to appear flat to their inhabitants, with the shifts in elevation growing more pronounced in border regions. The lower of these realms is known among its fae inhabitants as the Canvas, while the upper hemisphere is called the Aperture.

The space between the Canvas and the Aperture takes the role of the plane’s sky, with all manner of weather patterns and floating structures filling the expanse. Most notably, two massive rifts exist at the furthest poles of the horizontal axis between the two hemispheres. Each morning, the sun emerges from the first of these rifts and travels along the center of the plane until it enters the opposite rift. An hour or two later, the moon and stars follow the opposite path. These oscillating celestial bodies form the basis of timekeeping in the Palette, and they make travel between the Canvas and the Aperture by ordinary means exceedingly difficult despite their predictable paths.
Amaranthine Knights

The Amaranthine Knights were created by Acameine, the patron Saint of salves and threnodies. They are half-living, composed of reanimated or magically-preserved warriors. As a result, a penchant for necromancy and a certain degree of magical talent are ubiquitous within their ranks. Amaranthine Knights operate alone or in small groups and are typically assigned missions that have proven to be beyond the abilities of the local garrison.
Mnemonic Tower

The **Mnemonic Tower** is a cosmological model developed in Ghul Inira that places the planes into a rigid, static arrangement. This structure is unique in that each realm intersects with each of its counterparts, refuting the popular notion that connections between planes are fleeting and unpredictable.

## Structure

The Mnemonic Tower visualizes the planes as infinite expanses with a common point of origin, not unlike a wheel with innumerable spokes connected to a singular hub. In effect, this means that every plane shares an edge, an infinitely tall point of intersection from which the model takes its name.

The unchanging structure and universal connection between realms are unique to the Mnemonic Tower, placing it at odds with other popular models such as the Echo Lattice or World Glim which ascribe a more fluid nature to Creation.
Knell Knights

## Areas of Activity

Knell Knights are the most amicable of the major orders, a testament to their founder Corragh’s place as patron Saint of law and sequence. Knell Knights live in the belfries of Alanach’s shrines and monasteries, where they are tasked with the protection and maintenance of the structures and their grounds. Despite the size of their order, the sheer number of temples that dot the land means each Knight must take responsibility for several locations, traveling to each as the need arises.
Beauty Family

**The Beauty Family** is one of the Royal Families from Auradon

##### Other

* Ariana Rose (Niece of Aurora and Phillip and the cousin of Audrey,Amaya,Alivia and Parker)
* Queen Leah (Mother of Aurora and Grandmother of Phillip's and Aurora's children)
* King Stefan (Father of Aurora and Grandfather of Phillip's and Aurora's children)
Shercom

## Notable Locations

### Adventurers

The city of Shercom– almost a separate nation unto itself– dominates Entari’s holdings on the northernmost end of the bay that divides the nation. A massive harbor with heavy traffic from Syldor, Darnelis, and Alanach, Shercom has asserted itself as the nation’s primary maritime settlement. Profitable trade opportunities and comparably lax authorities make it an enticing stop for many a merchant, mercenary, or wayward criminal, and its isolated location affords the local powers that be relative autonomy, a fact that they use to their advantage wherever possible.
Ariel

## Personality

Free-spirited, confident, curious, kind, adventurous, bright, artistic, idealistic, rebellious, intrigued, headstrong, smart, mischievous, charismatic, witty, bubbly, romantic, impulsive, perceptive, sensitive, brave, selfless, sassy, feisty, irritable, protective, caring, loyal, pacifist, fun-loving, childlike, innocent, polite, sweet, lovable, perky, determined, peaceful, heroic

## Appearance

Slender, fair skin, red lips, long red hair, aqua blue eyes, lavender seashell bra, sea-green horizontal fish-like tail
Jasmine

## Personality

Feisty, free-spirited, compassionate, intuitive, energetic, adventurous, headstrong, affectionate, rebellious, stubborn, outgoing, humorous, sarcastic, romantic, selfless, loving, intelligent, athletic, fun-loving, short-tempered, caring, sassy, intrigued, no-nonsense, empathetic, protective

## Appearance

Slender, medium skin, rosy cheeks, light brown lips, long lustrous black hair, brown eyes
Governor Ratcliffe

## Personality

power-hungry, greedy,wealthy man,xenophobic, ruthless, cruel, heartless, insulting, manipulative,intolerant, confidence, vain,*dim,* sympathetic in spite of his villainous nature,charismatic,commanding,manipulating

## Physical Appearance

tall,obese,long black hair tied up into two short pigtails with red ribbons, thick black eyebrows, notable lavender eyelids,rose-colored long-sleeved shirt,long V-cut neckline underneath a magenta-purple coat with lavender collar and cuffs, black linings on the chest and waistline,magenta-purple colonial hat with a blue feather on its black band with a turquoise medallion resting around his neck to top his sophisticated look off,magenta-purple knee-length pants,lavender calf-high socks, black colonial boots,red cape.
Lady Waltham

## Physical Appearance

Brown hair with blonde tips,blue eyes,purple eye shadow,green outfit,red scarf,pale green hat with red lace

## Family

**Maylia Waltham ( daughter )**

**Kinsley Waltham ( son )**

**William Clayton ( Brother )**

**Hunter De Vil (Nephew)**

**Clay Clayton ( Nephew )**

**Carlos De Vil ( Nephew )**

**Caileigh De Vil (Niece)**

**Christina De Vil (Niece)**
Hercules

## Personality

vibrant, tenacious,optimistic,gawky, awkward,clumsy,naïveté quality,strength is well above average,compassionate,polite,honest, sweet, cheerful, friendly nature, courageous youth,inept

## Physical Appearance

short strawberry-blonde hair, blue wide-eyes,brown sweatband on his head,hair becomes golden blonde and lightens up in a golden blue.
Ash Grimhilde

**Asriel "Ash" Grimhilde** is the son of The Evil Queen,The Younger Brother of Evie Grimhilde and The Older Brother of Queennie Grimhilde.Ash is the anti-hero protagonist in New Rotten Cores,Can't be as Rotten as Me and A Wicked Romance.Ash is also a minor Character in The Ventures of the Charming Twins and is a character in My Wicked World.Ash is portrayed by Asriel Chapman.

## Personality

Ash hates going outside of Evie's Cottage and hates interacting with most of the AK's.Ash is Wicked and Sly he is known as being the definition of Ruthless,He is very dominant and Manipulative and he doesn't show much affection to other people,He's Rotten to the core.

## Physical Appearance

Ash has Light Blue Hair with Black highlights at the bottom He has glowing Silver-Brown eyes,reflecting sparks of Gold.Ash normally wears Black as his signature colour,Ash wears a black Shirt somewhat in a style of a suit,black denim jeans and a black leather Jacket,He also wears a golden belt with Evie's Heart and Crown Symbol Design as a Belt Buckle.

## Relationships

### `Family`

**Regina Grimhilde/Evil Queen (Mother)**

**Evie Grimhilde (Older Sister)**

**Queennie Grimhilde (Younger Sister)**

#### `Romantic`

**CJ Hook (Girlfriend/Best Friend)**

CJ and Ash grew up together on the Isle and have been best friends since childhood,CJ began to develop feelings for Ash and they immediately started to spend more time together The Evil Queen didn't approve of Ash's Friendship with CJ which caused Ash to protect CJ and kiss her to get back at his mother this later turned into a relationship after the first kiss.

**Agnys Faery (Ex-Girlfriend)**

**Tasia Tremaine ( Ex-Girlfriend )**

##### `Friends/Allies`

**CJ Hook (Girlfriend/Best Friend)**

**Agnys Faery (Close Friend/Ex Girlfriend)**

**Tasia Tremaine (Close Friend/Ex Girlfriend)**

**Celia Facilier (Friend)**

**Proserpina Faery (Close Friend)**

**Vitoria Hook (Close Friend)**

**Hunter De Vil (Best Friend)**

**Hadie Faery (Close Friend)**

**Caileigh De Vil (Friend)**

**Phoebe (Friend)**

**Claudine Frollo (Close Ally)**

**Hayes Faery (Close Ally)**

## Trivia

* Asriel is the main Villain in the Isle's prophecy.
* Ash only moved to live with Evie in Auradon after she had a fight with Chad Charming.
* Ash hates being around AK's but has made friends with one AK called Phoebe.
Grumpy

## Personality

Grumpy, short-tempered, brave, rebellious, caring, sarcastic, rude, good-hearted, cross critical, gruff, suspicious, easily disgusted, grouchy, caring, opposed to change, paranoid, bossy, serious, moaner

## Appearance

Short, slender, half bald, long white beard, large pink cherry nose, black eyebrows, lavender eyelids, hazel eyes, scowl and usually seen with an upset face
Jafar Agrabah

## Personality

Cunning, suave, cruel, evil, dark, mysterious, conceited, snobby, selfish, power-hungry, vindictive, plucky, greedy, psychotic, insane, dramatic, shadowy, sneaky, persuasive, classy, cynical, vain, deceptive, impatient, smooth-talking, dishonest, gradually pompous

## Appearance

Tall, very slender, haughty eyebrows, brown eyes, twisted goatee beard, long robes, turban, carries a golden snake staff with ruby eyes
Sideburns Stabbington

## Personality

reedy,avenging,arrogant,corrupt,violent,controlling,eager

## Physical Appearance

muscular, fair skin, red hair, light blue eyes, big eyebrows, big noses, big jaws, dark rings underneath his eyes, scars underneath his mouth,sleeveless green shirt,long sword on his back, ears are edgier,slightly curved scar on the right side of his face.
Laurel of Facsimile

## Organization

Folks of humble beginnings who started a small and elusive movement to keep power and information within the hands of everyday people. When gods, magic, nature, and war lurk around every corner, threatening to collapse the livelihoods of ordinary people, brute force becomes a less appealing, less effective option. Their roots are tied to a small ring of information gatherers who went about their lives collecting strings of whispers all while working in the positions they already held – such as couriers, tradesmen, sex workers, barkeeps, librarians, railway workers, and farmers amongst many others.

This small circle uncovered plots within their own governments, communities, law enforcement and sometimes foreign enemies – and though they weren’t at any capacity to change these plots, they were an advanced warning system, which softened the losses in dire situations. The Laurel of Facsimile eventually evolved into an extensive network of highly skilled individuals. They increased their breadth of study and now focus on mastering codebreaking, emotional recognition abilities, advanced networking, multilingual fluency, extraction techniques, cultural adaptation, weapon fluency, self-reliance, master martial arts, acrobatics, and assassination protocol. They stand to ensure someone is reading the balance of the scales before they ever tip.
King of Hearts

## Personality

Polite, cowardly, patient, shy, quiet, kind, fair

## Appearance

Minuscule, slender, fair skin, brown-red hair, gold beard, mustachioed, red robe, giant gold crown

## Family

**White Queen (Sister-in-law)**

**White King (Brother-In-Law)**

**Quinn Hearts (Daughter)**

**Jack Hearts (Son)**

**Quinten Hearts ( Son)**

**Queen of Hearts (Wife)**

**Lily Marmoreal (Niece)**
Scarla

**Scarla** is the daughter of Scar and Zira,the Younger Sister of Nuka and The Older Sister of Vitani and Kovu.She is a main character in The Lion's Scar,a recurring character in New Rotten Cores and A Wicked Romance and a supporting character in Little Hook.Scarla is portrayed by Paris Berelc.

## Personality

Scarla is Intelligent,mysterious and cunning

## Physical Appearance

Scarla has long brown hair with blonde-orange streaks,Brown eyes and Tanned skin

## Relationships

### Family

**Scar (Father)**

**Zira (Mother)**

**Nuka (Older Brother)**

**Vitani (Younger Sister)**

**Kovu (Younger Brother)**

#### Romantic

**Zevon (Ex-Boyfriend)**

**Anthony Tremaine (Ex-Boyfriend)**

##### Friends

**CJ Hook (Close Friend)**

**Arielle (Close Friend)**

**Proserpina Faery (Close Ally)**

**Ash Grimhilde (Friend)**

**Kiara (Close Friend)**

**Kopa (Friend)**

###### Enemies

**Harriet Hook**

**Ginny Gothel**

**Anthony Tremaine**

**Damien Tremaine**

**Kion**
Agnys Faery

**Anastaya "Agnys" Faery** is the daughter of Hades and Persephone,The Twin Sister of Hayes Faery,The Half Sister of Mal Faery,The Younger Sister of Hayden Faery and Heath Faery While The Older Sister of Phoenyx Faery,Hadene Faery,Proserpina Faery and Hadie Faery. Agnys is the Tritagonist in New Rotten Cores,Can't be as Rotten as Me and A Wicked Romance and a character in My Wicked World.Agnys is portrayed by Selena Gomez.

## Personality

Agnys is a Cold and Selective girl, who's ready to start a Argument or fight.Agnys is Persuasive and Wrathful and doesn't get along with her Half-Sister,Mal,considering her as an enemy.Although Agnys currently switches living between Hades' Cave on the Isle or living in Auradon she is known to be painted as a villain,Agnys is also extremely smart,loyal and conceited.

## Physical Appearance

Agnys is a light-skinned female with blue hair and orange-brown eyes.Agnys generally wears outfits in colors,Black,White,Dark Blue and Baby Blue as well as different charms.

## Relationships

### `Family`

**Hades Faery (Father)**

**Persephone Faery (Mother)**

**Mal Faery (Older Paternal Half-Sister)**

**Hayden Faery (Older Brother)**

**Heath Faery (Older Brother)**

**Hayes Faery (Twin Brother)**

**Phoenyx Faery (Sister)**

**Hadene Faery (Sister)**

**Proserpina Faery (Younger Sister)**

**Hadie Faery (Younger Brother)**

#### `Romantic`

**Usher Octopan (Crush)**

**Ash Grimhilde (Ex-Boyfriend)**

### `Friends/Allies`

**Ash Grimhilde (Close Friend)**

**Ginny Gothel (Friend)**

**Uma Octopan (Partners)**

**Harry Hook (Close Friend)**

**Tasia Tremaine (Good Friend)**

**Celia Facilier**

**Vitoria Hook (Close Friend)**

**Usher Octopan (Close Friend)**

**Hunter De Vil (Close Friend)**

**Caileigh De Vil (Close Friend)**

**Claudine Frollo (Friend)**

###### `Enemies`

**Mal Faery**

**CJ Hook**

Agnys blames CJ for her and Ash's breakup for "stealing" Ash from her

**Evie Grimhilde**

**Jay Agrabah**

**Carlos De Vil**

**Herkie**
Esmeralda

## Personality

verbally powerful, street-wise, cunning, positive, morale,smart, sole individual in all of France to downright rebel against Frollo,openly against bad actions,independent, talent of outsmarting and evading Frollo's grasp, fiercely defiant,kind,loving,selfless,patient,gentle,sultry,free-spirited

## Physical Appearance

medium brown skin, long raven-black hair, an hourglass figure,striking emerald green eyes,attractive, lovely, striking, erotic, gorgeous, beautiful,hair is tied back with a pink ribbon,white top with a teal and gold bodice, along with a purple sarong,white petticoat, often barefoot but wears black flats in the sequel,and wears a golden hoop earring on her left ear, a golden bangle on her left wrist,matching bracelet and anklet on both her right hand and right ankle
Aladdin

## Personality

Charming, heroic, brave, selfless, adventurous, daring, athletic, mischievous, thieving, steadfast, generous, bold, loving, cheery, clever, helpful, supportive, protective, resourceful, trustworthy, insecure, sympathetic, cheeky, obstinate, fun-loving

## Physical Appearance

Slender, slightly muscular, tan skin, black hair, thick eyebrows, brown eyes
Jack Frost

## Personality

mischievous,a hellion,has no interest in being bound by rules or obligations, and rather instead favors spreading his winter magic for the sake of the personal amusement of himself and children. Despite these traits, Jack is also gentle and generous.

## Physical Appearance

white hair, striking blue eyes, and pale skin. He has a tall stature, albeit slim. His clothing is a blue hooded sweater, frost collecting around the ring of the collar, and wore the same trousers bound with lighter material starting from the knee down to the rather tattered and frayed bottom, and is barefoot,He carries around a magical staff with a G-shaped arch, resembling a shepherd's crook. It is Jack's gateway to help him unleash his powers of conjuring snow, ice, and frost.
Madellaine

## Personality

kind,eccentric, active imagination,prefers to see the world with her ears and other senses and not her eyes, perceptive,shy,warms up to others quickly, often shows guilt trip

## Physical Appearance

fair skin, rosy pink lips, short blonde hair, dark green eyes,typical clothing consists of an olive green dress with beige sleeves, a white petticoat, black ballet flats,When performing wears a red strapless knee-length dress with dark red lining and bows and red shoes
Maleficent

## Personality

Mysterious, vengeful, black-hearted, prideful, arrogant, ill-tempered, regal, soft-spoken, larger than life, powerful, manipulative, strict, devious, elegant, evil, wrathful, commanding

## Physical Appearance

Slender, tall, shallow mint skin, prominent chin, red lips and fingernails, evil-omen ring, yellow eyes, predominantly black-and-purple cloak, black horned headdress
Hadie Faery

**Hades "Hadie" Faery II** is is the son of Persephone and Hades,The Half-Brother of Mal Faery and Younger Brother of Hayden Faery,Heath Faery, Agnys Faery,Proserpina Faery,Hayes Faery,Phoenyx Faery and Hadene Faery.Hadie is the Male Protagonist in The Genie & The hot-tempered,The Deuteragonist in Reign of Grace,A main character in New Rotten Core's and a supporting character in Evil Princess and The Ventures of the Charming Twins.Hadie is portrayed by Asher Angel.

## Personality

Hadie is hot-tempered,charming,exploitative and forceful,His full personality is a bit of a mystery but he seems quiet as he is heard mostly whispering and hard working,He admitted to having a harder time turning good it's likely he was just as bad as Mal.Although Hadie has his normal negative traits, Hadie is outgoing, very talkative to his friends and mostly tries to act positive. He rarely gets upset or angry unless Someones hurting one of his friends. When That Happens, Hadie's hair glows a blue fire and his eyes turn a deep green-blue.

## Physical Appearance

Hadie has Blue hair that is dyed brown,Hazel eyes and fair skin.

## Relationships

### Family

**Hades Faery (Father)**

**Persephone Faery (Mother)**

**Mal Faery (Older Paternal Half-Sister)**

**Hayden Faery (Older Brother)**

**Heath Faery (Older Brother)**

**Agnys Faery (Older Sister)**

**Hayes Faery (Older Brother)**

**Phoenyx Faery (Older Sister)**

**Hadene Faery (Older Sister)**

**Proserpina Faery (Older Sister)**

#### Romantic

**Gemma Genie (Crush)**

**Celia Facilier (Believed Former Crush)**

##### Friends/Allies

**Ash Grimhilde (Close Friend)**

**Caileigh De Vil (Friend)**

**Gemma Genie (Best Friend/Crush)**

**Celia Facilier (Best Friend)**

**Lefuna (Close Friend)**

**Vitoria Hook (Friend)**

**Hunter De Vil (Friend)**

**Claudine Frollo (Friend)**

**Tristan (Friend)**

**Michael (Friend)**

**Kovu (Close Friend)**

**Madis Hatter (Close Friend)**

**Kai Kingsleigh (Close Ally)**

**Vitani (Close Friend)**

**Ray Westergaard**

**Sammy Smee**

**Mad Maddy**

**Hatley Hatter**

**Justin Ratcliffe**

**Shelley White**

###### `Enemies`

**Ariana Rose (Arch Rival)**

**Ginny Gothel**

**Gaston Jr.**

**Gaston the Third**

**Anthony Tremaine**
Tiana

## Personality

Intelligent, hard-working, sassy, loving, honorable, talented, caring, kind, passionate, modest, humble, opinionated, stern, persistent, artistic, patient, steadfast, mature, down-to-earth

## Appearance

Slender, brown skin, rosy cheeks, brownish-pink lips, dimples, medium-length wavy black hair, light brown eyes, pink eye shadow
Ursula

## Personality

Power-hungry, manipulative, ambitious, sinister, elegant, persuasive, highly intelligent, vengeful, wrathful, sultry, immoral, polite, sadistic

## Physical Appearance

Obese, octopus-like, light lavender skin, mole on her right cheek, both red lips and fingernails, white hair, aqua eyelids, gray eyes, purple coral shell earrings, black cord with a gold nautilus shell

## Family

**Uma Octopan (Daughter)**

**Usher Octopan (Son)**

**Morgana (Sister)**

**Mannix (Nephew)**

**Morgan (Niece)**

**Yzzy (Niece)**

**Madan (Nephew)**
Gaston

## Personality

Arrogant, egotistical, boorish, simple-thinking, rude, conceited, vain, selfish, chauvinistic, petty, murderous, stubborn, persistent, sexist, a stalker, greedy, brutal, violent, conniving, sneaky, insane, backstabbing, superficial, pompous, a beast within

## Appearance

Huge, extremely muscular, fair skin, double-chinned, hairy-chested, long black hair tied to a brief ponytail with a red band, thick eyebrows, blue eyes
Tinkerbell

## Personality

Sassy, feisty, creative, talented, ambitious, intelligent, crafty, curious, envious, warm-hearted, reckless, fearless, rebellious, affectionate, energetic, stubborn, impulsive, temperamental, intuitive, loyal, artistic

## Appearance

Small, slender, hand-sized, fair skin, pudgy face, pointy ears, rosy cheeks, pink lips, shouler-length blonde hair in a bun, blue eyes, clear wings on her back, light green strapless dress with a miniskirt, green shoes with white puffballs on the toes