recursal/Fanatic-Fandom huggingface dataset:
Nerazdune Mountains

### Country in Cadisith

The Nerazdune Mountain range is home to a vast collection of city states, starting all the way in Djupr Nordir and ending as hills in Qaekathae. These city states act as the most convenient trade routes with Cassan, as the mountain range itself is rather treacherous with high cliffs, volcanos, and ferocious beasts.

# Geography

The mountain range is fairly new geographically, though get older further south. They were largely formed through tectonic activity, as well as other underground activities. Many of these mountains are extremely tall and steep, significantly larger than the mountains, the largest among them being known to "...divide the clouds and crest above them."

Due to these extreme conditions, it's fairly difficult to make it through the mountain range, and most of the city states located around them are either inside the mountains, underneath them, or at the bases of the mountain valleys.

# Demographics

Most of the cities contain a notable mixture of Dwarves (mostly the Talpa), Dragonborn, or Drow, though they also typically have some more homogenous cities. The cities range in size between 40,000 and 100,000, depending on draconic activity in the area settled. It's fairly rare for people to live outside of the cities in this area. Those who live in the mountains are an incredibly hardy group, the mountains viewed to be very rugged and hard to live in. However, that hard work is more than worth the riches that dwell within the mountains, as well as the riches one can receive simply leading travelers through them.

# Economy

Rich in raw earth materials such as metals, gemstones, and even coinciding with some leylines, the city states actually hold quite a lot of economic power, acting as the only trade route between Cassan and both Helleda and Detsong. Because of this, there is also a booming industry of guides who will lead traders through the mountain range safely in exchange for either money or a cut of the profits for the merchandise they sell.

Many legendary blacksmiths, weapons makers, and jewelers live and work in the mountains, finding their materials easy to acquire, and stories of their work spreading throughout the trade routes of the cities.

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obsidian, heavy metals, fine glass work
Estella

A city that once stood along the border of the Kelas Ocean and Asturia within Gallacia. The location of the Gremio de Artificio and a major trade port, this city was the pride and joy of Asturia bested only by Ciudad de Invierno. The city was one of great progress and ingenuity though it unfortunately fell due to the Arcane Plague on the 5th of Hesperus, 1475 AV.

The city itself was incredibly wealthy and a major cultural hub in addition to a major trade port. Holding a strategic position the city was well protected, hence why when it came to rebuilding the city, they chose to rebuilt around Estella, creating New Estella and separating Estella by repairing the wall, sealing it into an Exclusion Zone.

## Former Districts

**Cinco Capillas** - Five chapels committed to five deities.

**Distrito de la Sabiduría** - The District of Wisdom, this is where the Gremio de Artificio had their tower, as well as where many other guilds, scientists, and wizards.

**Distrito Oeste** - This district was largely commercial though some people lived here.

**Distrito Sur** - This district was almost entirely residential.

**Docks** - The major trade hub for all of Estella and a major port for Gallacia and Asturia as a whole.

**Las Granjas** - The farms to the east, these farms helped feed Estella.

**Parque Marino** - The largest park in Estella, it was close to the sea and had many coastal flowers.

**Pequeñito** - The southern most district of the city, this was where most of the nobility and politicians lived, however, there wasn't much of a financial discrepancy during most people.

## Notable People

###### Castellana Lorenço Muños de Castella

A shifter and prominent transmutation wizard, Castellana studied at Drathmor Academy in Sylvallia before moving to Estella, where she met her husband, Estevan. The two had an office romance while working at the Gremio de Artificio and collaborated on many projects before marrying.

###### Estevan Lorenço Muños de Gallacia

A human, he was distantly related to the royal family, and joined the Gremio de Artificio. He met Castellana and was incredibly sweet on her, always leaving fresh flowers in her office.
Mignon

**Content Warning: This entry contains a brief mention of verbal and non-sexual physical abuse.**

## Mignon

### Aliases

Mimi
 Fara

## Physical Description

### Race

Warforged
 Fire Elemental (Former)

### Eye Color

Blue

A work of art, Mignon is sculpted and constructed of porcelain plates and a strange power source that is unclear. She seems to have suppressed a lot of memories in order to cope with her previous living situation, and she admits she’s not sure what is true and what she dreamed of.

## Biography

The first thing Mignon remembers and knows to be true is feeling trapped, finding herself in a body that didn’t feel right. Manufactured as a prototype for clockwork entities in Estella, her creator was in contact with the Gremio de Artificio as well as Abraham Marchant of the island of Tonia, The Bourden Isles. Although she felt her body to be a prison at first, she quickly found herself growing attached to it as her creator put in great care to make her a work of art. Whatever experiment they had made her for was unclear, however her creator perished in an accident barely a month before the fall of Estella. Mignon was acquired by the Parmentier family and quickly found herself in Gennesart.

Here she became a servant for the Parmentier family, acting as a maid and cook. She was not treated well, and after enduring verbal abuse, Lord Parmentier unfortunately took it a step further and hit her, breaking one of her porcelain arm plates. She was deeply upset by this and retaliated to defend herself, using an ability she was previously unaware of.

Mignon fled into the night shortly after, leaving behind her position at the Parmentier estate, where she would be accused of a murder that she did commit. She spent days on the street before she was rescued and found by the crew of the Starskipper.

## Personality

Rather shy and mousy, she is prone to keeping her head down and playing wallflower. She enjoys the simple things in life and being outside and is particularly fond of how the wind feels.
Arthur Adelgrim

Fallen from the sky and into the arms of the goddess Kelby, as long as he's been down on the surface of Valdesoth, he's been at sea.

## History

Born in 1343 AV, third and final born to the Adelgrim family. He was orphaned at a young age along with his brother Moro and older sister Yara. Because of this, he was largely raised by his older sister, and looked after by Moro. They lived in a monastery in At'ashen for a majority of this time.

Arthion always had a deep love for the sea below and longingly looked down at it from his bedroom window every day, learning how to sing by listening to the call of the whales and sirens and learned rhythm from the waves. He was deeply fascinated by the sea and researched it deeply, reading and obsessing over the surface world from his place in the sky.

With his siren like voice, he became something of a legend among the monastery, like Rapunzel, but self imposed reclusiveness in the tower. He was deeply depressed during this time, longing to explore the world below that he was forever forbidden from by the monastery.

Then one day, he sang to a particular mermaid he saw down below, a mermaid that happened to be the goddess Kelby. She found his voice to be the most beautiful she had ever heard in all her years and although she left after his song was done, she returned every night to hear his song, a ritual that would continue for years.

In 1446 AV, Arthion found Kelby with her arms extended to him, promising to catch him if he came down to see her. Without a second thought he dove into the sea and into her arms, leaving the life he had behind and beginning a new adventure out at sea.

### Becoming Arthur

Once he reached the surface, he knew he couldn't swim in the sea with Kelby forever--largely because he didn't have gills. She took him to the nearest chain of islands, where he adopted the name Arthur after someone misheard himself in an introduction. From here, he got a job on a ship, The Cloud Sailor, and learned how to sail.

He spent a lot of time on The Cloud Sailor, making his way to the rank of first mate under Captain Beatrix Germaine. This time wouldn't last unfortunately, as the ship got caught up in the Battle of 10,000 Graves and they lost not only the ship, but Captain Germaine as well.

In 1455 AV, Arthur Adelgrim and the surviving crew performed a successful heist and stole a brigantine class Bourdenian Navy vessel which he renamed the *Siren’s Scream*. This was the true beginnings of The Hurricane, when they started to become more well-known and wanted. Five years late in 1460 AV, the crew performed another heist, capturing a galleon named the Swan Song that Captain Adelgrim renamed *The Siren’s Song*. With this vessel began The Hurricane’s silver age, as they performed various heists of nobility from Helleda to Asturia, all across the Kelas.

Arthur Adelgrim commissioned the *Eye o’ the Storm* to be built in 1464 AV, a ship that would become the largest sailing vessel all on the planet, an ambitious design and one that would take six years to build. With it's maiden voyage it not only sparked the golden age of The Hurricane, but for all piracy.
Icarus

Heir to the Marchant estate, Isaac Marchant is the clear favorite of his father, Abraham Marchant. Supposedly prophesied to bring about the kingdom of the sun.

## Biography

Born seventeenth in his family, Isaac Marchant is the only aasimar among his sixteen siblings, the crown jewel in his father’s eyes. Upon his birth, Isaac was chosen to be the heir of the Marchant family line, making Ishmael, his oldest half brother, the second in line, who was already well into adulthood and had prepared to be heir his whole life.

All of Isaac’s siblings quickly began to resent Isaac because of how their father doted and focused on him.
Dwarves

There are two varieties of Dwarves that exist on Valdesoth, one being the standard Dwarf that one might think of and then the Talpa. Typically shorter than most of other races, they average out to be about three to four feet tall. They are typically very strong as well, rumors report that Dwarves can lift many times their own weight and will regularly wrestle with creatures much larger than them for sport.

They are incredibly resilient, built for the tough terrain of the mountains and the life of cave dwelling. They’re very broad in stature and hairy, often having beards and long hair. Many Dwarves file down their claw-like fingernails, as they can hinder their tool usage. Sometimes misconstrued as being dirty, Dwarves have rigorous hygiene traditions brought on by their hair and nails, both of which must be kept well as they may become a hindrance underground.

While both the Dwarves and their cousins, the Talpa, are adept at living underground, it is the Talpa who truly call it home.

## The Talpa

They have spectacular night vision and can see in almost total darkness; their eyes are often thought to be entirely black because their pupils can expand to twice the diameter of a Human’s pupil, though altogether are only about 75% of the size. Unfortunately, their eyes are not adapted to perform in direct sunlight, which means they can get flash blinded very easily. To counteract this, Dwarves that venture out into the open world will wear thick goggles, like the Drow do, which prevents direct light from hitting their eyes.
Gallacia

One of the five kingdoms that now make up the provinces Asturia, Gallacia is one of the two provinces that makes up the western coast of Asturia, making up about 60% of that coast compared to the province to the south, Castella. Of the border between Dahl'Amythal and Asturia, it makes up approximately 25% of that border.

There are multiple major coastal cities that exist within Gallacia including Ciudad de Invierno and New Estella (plus it’s predecessor Estella).

## Geography

Compared to the other provinces of Asturia, Gallacia is the farthest north, it’s most northern point matching Solas'Enansal in latitude. Like the rest of Asturia, Gallacia is covered in deciduous forests.

### Capital: Ciudad de Invierno

This is where the king lives and the capital city of Ciudad de Invierno is located.
Azagikul

An ancient deity, likely among the first wave of the gods, Azagikul is known as the Hungry Serpent, a massive black dragon. Although he perished in the war of the gods, he is crawling his way out of death, stealing every star in the sky as he prepares to manifest a physical form again by consuming Valdesoth and every living creature on it.

Death means little to the gods, and just like many other dead gods Azagikul has some warlocks according to Ignatius.
Hesper

Known as Hespera in Helleda and most commonly as The Morning Star, she is the goddess of the sky. She’s chosen a self imposed exile in the clouds of the material plane after the war between the gods. She lost her husband in the war, Ignatius, and wishes to be as close as she can be to him. In addition, she stays close to the surface of the material plane to mess with her son, Ignis, who fought on the other side of the conflict.

After the war, she took a group of elves up into the sky with her, which became the elves of At’ashen. These elves pray to her and very rarely will appear on the surface to spread her stories, mostly isolating themselves to their home.

Her symbol is that of the North Star. She takes the form of an Elven woman with billowy white hair and has white feathers that grow from her cheeks and arms, her skin the same color as the night sky with stars speckled across it.
Uma Den'vedon

Heir to the Den'vedon Family and twin sister to the outlaw Cassidy Flynn, Uma Den'vedon is as powerful as she is cunning, a savant with arcana and a follower of Sereneye.

## Biography

Born on the 28th of Tiamus, 1408 AV, Uma was the smaller of the twins and ended up being rather frail in disposition. Despite her frailty, as she gained her talent for magic she excelled, and quickly not only became her mother’s favorite, but also the heir to the family.

Her mother set her up for an arranged marriage and brought Uma on her travels, giving her unique experiences and insights into the nobility of Valdesoth.

During a ball with the Marchant Family on the island of Tonia in The Bourden Isles, Uma snuck out and met Amelia. She was immediately struck by the tiefling’s charm. Naturally, her mother did not approve, and while Uma obeyed her for a time, Amelia was able to help her have the courage to stand up to her mother.

With careful planning, Uma began to fund the construction of the Catarina while Amelia hired a crew, and shortly after the ship’s completion Uma ran away to be with Amelia.
Sheol

The land of the dead, this plane is ruled over by Zuvurius, the god of eternal damnation. A monochrome, sandy locale, with black sand and a black sky, mountainous bones scattered over the landscape as if hills and cliff sides. Those who find themselves on Sheol cannot leave, their bodies abandoned on their plane of origin, as they are now in death’s clutches, and Zuvurius will not let them go.

Reapers have been known to be brought here by Zuvurius, their souls put to rest like any other.
Budyovsky

An Asturian military base that was placed to help keep the village alive after the iron mines dried up. Due to its strategic position, Budyovsky is used as to mainly keep an eye on the civil war in Solas’Enansal while also providing a line of defense for northeastern Asturia. What was once largely a dwarven town has slowly become more elven and human, the dwarven population living within the small Mountain Shade neighborhood while mostly military families live in the Shieldhaven neighborhood.

The wall around Budyovsky is of new construction and hasn’t been completed yet.

## Notable Buildings

**General Store** – This store has most of what the people need and receives weekly delivers.

**Military Base** – This base was established some years ago, after the Pantano Wars ended. Not much goes on here and a lot of people will travel south to visit New Dwarvington to get more common trade goods.

## Notable People

**Colonel Javier Arriaga Valle de Castella** – a man in his late-30s, he recently returned to Budyovsky after dropping his children, Angela and Luka off at Drathmor Academy.

**Teniente Colonel Wessex Pinewood** – of elven descent, is in charge of Budyovsky when the colonel is away.

**Zoya** – an exceptionally old dwarven woman, a hermit who lives on the mountain alone.
Mungtaur

Rumored to be descended of the dragons of the Nerazdune Mountain range, these denizens appear to be half man and half dragon, much in the way of a centaur. Some Mungtaur have been known to have a combination of scales and feathery-like plummage, which can manifest anywhere on the body. Much like their dragonborn counterparts, Mungtaur hatch from eggs and typically are able to walk as soon as they are free from their shells. Infanthood is relegated much to the development within the egg, so once they hatch they are already what most races would consider toddlers, however after they hatch they typically age at the same rate as humans do.

Alongside their dragonborn brethren, they too possess the breath of their draconic ancestry and are also renowned for being excellent climbers thanks to their agile, clawed feet which they use to climb both trees and cliffs alike.

## Traditions Around Birth

As mentioned above, because the Mungtaur are an egg laying race, the process of having a child is a more extend process and is a huge cultural deal. It is extremely rare for the Mungtaur to lay more than one egg at a time. When an egg is laid, it is somewhere in the range of two feet long with a hard shell and grows over time around the growing Mungtaur, starting with an incredibly thick shell that thins out as the young Mungtaur continues to grow.

When the egg is small, mothers and fathers will take turns carrying the egg in a carrier that is typically strapped to their chest to keep the egg warm and allow everyone in the tribe to see it. It's around this time that people will start offering blessings and the community prepares for the long road ahead, as it will take approximately a year before the Mungtaur hatches. As the egg grows, it becomes harder to move, becoming a group effort to carry, until it is simply must stay at home. Once the egg is stationary, the family begins painting wishes for the child on the egg, murals of the hopeful prosperous future, places the parents hope the child will get to see, and even family history gets added to the egg.

Once the child hatches it's believed whichever future traditions have cracks through them mean they will get to experience. Parents usually will keep parts of, if not the entire shell, though often will give pieces to important members of the family or the local community that helped with taking care of the egg.
Starskipper

A caravel class ship that was commissioned by an unknown proprietor in the spring of 1478 AV, the Starskipper was built with great haste and lacks the usual lavish ornamentation of most crafted in The Bourden Isles. Rather than making use of cannons as standard on Bourdenian Naval vessels, the Starskipper was equipped with a total of 24 ballistas.

She began her maiden voyage on the 1st of Titanus, 1478 AV under the command of Captain Stone Bidet.

## Crew

Beginning it’s maiden voyage, the crew of the Starskipper was a meager seven sailors, some without prior sailing experience.
Ciudad de Invierno

Known as the Winter City or the City of Winter, it was the capital city of Gallacia and now stands as the capital city of Asturia. Located far in the north and along the western coast, it has an odd strategic position compared to most capitals, incredibly far from the farthest reaching stretches of Asturia. However, this was the historic capital and home of the Aguilar family, who currently rule Asturia and previously ruled Gallacia.

A historic city
Ihenandar

Known as The Progenitor, she was a goddess of antiquity, among the first. She was a guide of sorts, watching over as a caretaker to the first people. She took the form of a multi-armed oni, a crown of horns and had fearsome tusks. As the world grew and the naivete of ancient times was lost, she became two beings in one. During the second wave of the gods she split apart and became two separate deities. Her progeny, Ihena and Iskandar.
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Arcane Plague

Unlike the typical plague, the Arcane Plague is not a standard sickness as medical science understands. The Arcane Plague was created by a primordial deity from the first wave of gods, Sulara, as a means to create a third wave of gods and reignite the war of the gods that ravaged the entirety of the second era—Anno Tenebris. The plague began in 1475 AV and was mostly ended in 1476 AV, however, it is still getting passed to individuals as of 1501 AV.

The nature of the plague is as follows: those who become “infected” with the plague become conduits of arcane energy, manifesting power until they either ascend to godhood or lose control of their magic and succumb to it. There is no cure to the plague as of 1501 AV.

## Rate of Infection

There are two known stages for the Arcane Plague. The first stage involves the contraction of the plague, when inherent magical power begins to rise. This stage is not largely contagious (though can be contracted through blood contact—individual magic in blood) and is most often asymptomatic or easily mistaken for a manifestation of arcane abilities. A majority of the infection time takes place during this time.

The second stage is when the plague becomes dangerous, as the manifestation of arcane power becomes noticeably chaotic in nature, whether it be a magical ability that cannot be turned off or some sort of continuous lack of control and production of arcane energy. This is when the plague actively becomes extremely infectious and simply coming in contact with the arcane flares from a carrier can spread the infection. People who enter this stage of the plague will survive anywhere between a day and a few months without proper intensive treatment, unless they ascend to godhood.

Part of why it was dubbed a plague is due to how it spreads. The plague spreads through contact with the magic of someone who is infected by the plague. People can be carriers of the plague without actively spreading it, as it only spreads typical once the infected individual hits a critical point.

## Treatments

While there is no cure to the plague, there are a number of treatments that people have found to stop the effects of the plague. Early on, it was found that magic users who contracted the plague could greatly slow it’s advancement by neglecting to use magic. Later, research was done on these individuals and it was found that wearing anti-magic charms puts an immediate stop to the plague. While there is no cure, these anti-magic charms mean that the plague is no longer a death sentence for carriers and eliminates the spread of the plague.

###### Leech de Estella

A peculiar case, Leech was born with the plague in 1492 AV within the Exclusion Zone of Estella. While by all means and consideration Leech has the second stage of the plague, they seem to not be contagious at the same rate and is contagious as if they are in stage one. On record, Leech has been in the second stage longer than any other individual sans treatment.

###### Lor McAvity

Died of the plague in 1476 AV.

Natalio de Estella

Zita de Estella
Benizelos Family

The current royal family of Helleda, the Benizelos family is a long reigning dynasty. They live in the capital city, Avalon, in Castle Benizelos.

## History

Able to trace their heritage and name back to the 600s, the Benizelos Family rose to power after Iormungand’s Curse befell the land. With the waning popularity of the Alexandrias, the Benizelos Family took this opportunity to marry into the family and slowly take control. The Benizelos Dynasty has been ongoing since approximately 755 AV, though their castle didn’t finish construction until 946 AV.
Iskandar

Derived from the internal affairs of her progenitor, Ihenandar, Iskandar was the judge of all people. She dictated the first laws to her followers and would punish those who did not abide by her laws. She also would weigh the souls of those who committed atrocities in their lives.

Iskandar’s symbol is a fist clutching a gray rod with a green crystal on the end. Described as being a beautiful orc woman with a ferocity and stature unmatched by any. It is said that she perished in the same war as Ihena and was buried somewhere in the great sand wastes.

Iskandar was one of the last warriors in the war of the gods, fighting until her last breath. She was vanquished, only to be resurrected in the third era by Marigold Risavi.
The Tashalatora

The **Tashalatora** were a group of synad warriors charged with the defense of Sarlona. They were an isolated community, meant to be completely self-sufficient for long periods of time. Any member of their group that left the walls of Sarlona had their memories wiped to prevent its location from being revealed. This practice was also applied to members who committed crimes or betrayed the group, but to a far greater degree.

## Origin

The Tashalatora were created by Omnitrix, an inevitable charged with the imprisonment of Malephar, an obyrrith demon prince. Malephar had attempted to unify the layers of the Abyss, an action which threatened the entirety of the multiverse, and agents from Dogma set about destroying him. When this proved impossible, as his rebirth in the Abyss was assured by his fiendish nature, they set about to imprison him for eternity. Omnitrix used powerful magic to create a race of creatures immune to normal magical detection, and the city he created for them was shrouded in darkness on the Shadowfell. These synads would become the first members of the Tashalatora, and their duty to protect the location of the city would be their sole purpose for existence from then on.

## Organization

The Tashalatora was ruled by a group of elders called the Elohan, each of whom was an incredibly powerful psionic and represented the pinnacle of each psionic discipline.

* Dream Drifters: Psionics who specialized in mental infiltration. They were ostensibly spies, and the only group who spent the majority of their time away from Sarlona. The only contact they had was when they found someone who was uncovering the location of Sarlona.
* Psiblades: Psionics who could project blades of energy from their wrists. When Sarlona's location was at risk, they constituted the bulk of forces called upon to eliminate any prying eyes.
* Psionic Warriors: The easiest discipline to learn but the hardest to master. Expert psionic warriors spent years honing both their bodies and their minds, and were capable of incredible feats of strength. They usually fought with only fists, and used their psionic prowess to augment their physique and martial abilities

## Exiles

Synads considered it barbaric to execute their own kind, regardless of their crimes. Most crimes were punished within the walls of Sarlona, with the aim being to rehabilitate the criminal. In the event such rehabilitation was deemed impossible, the synad in question would be exiled, generally to the material plane. Given the secrecy required to keep Sarlona and Malephar safe, anyone exiled would have their memories wiped clean. Dream Drifters within the city were accustomed to pruning memories, as was required when warriors left its walls to kill someone. In the case of an exile, the Dream Drifter would decimate their memories, removing everything but their name.
Kelby

The goddess of the sea, often referred to as The Sea Maiden, she was a whale prior to the rise of the second wave of the gods. As Valdesoth grew the first wave gods decided to ascend the fairest of all sea creatures and she became a goddess.

During the War of the Gods that began the second era she sided with the first wave of gods in the beginning, however toward the end she sided with the rest of the second wave of gods.

Though taking many seafaring forms, she often takes the form of a mermaid the size of a blue whale. It is said she falls in love easily, and that whoever has her heart at the time will rule the sea due to her favor.

Her symbol is that of a whale’s tail, often carved into driftwood.
Puabi

Considered to be the oldest elf on Valdesoth, she was one of the elves delivered from the Isle of Blackwater and brought to At'ashen during the First Ascension by Hespera. After the First Ascension her life was generally fairly peaceful until the battlefield of war returned to Valdesoth and chaos broke out over the surface.

Sulara's magic took to many on the surface while Puabi was visiting and she too contracted the arcane sickness, however, Puabi was unaware of her infection until she attempted to return to At'ashen, in which Hespera rejected her and cast her away for fear she would infect those in the sky.

Puabi spent what she thought might be her final days roaming the surface and taking care of those she could, hoping to make their pain easier. No matter how people treated her she treated them with an unconditional kindness and in time became not only a beacon of hope for her people in At'ashen, but for all the people of Valdesoth.

As Puabi entered the second stage of the plague, she did not lose control, nor did she lose her humility, and in turn, she became a demigoddess of mercy and unconditional love.
Cat’s Ire

A pirate vessel that is largely made up of tabaxi, this rogue pirate ship is a brigantine class with two masts and distinctive cat motifs. The crew is seen as rather vicious, among the first to acquire guns upon their invention thanks to their connections in the Sand Wastes.

## Crew

###### Captain Tabitha

A tabby patterned tabaxi, Tabitha is long into her years. Rumored to have been born on the streets, she has a habit for taking in strays. She holds a rivalry with Captain Arthur Adelgrim of The Hurricane, though they were once crew members on The Cloud Sailor, she blames him for the death of their prior captain, the late Beatrix Germaine.

###### Nine Lives Nelly

First mate of the Cat’s Ire, Nelly is a grey tabaxi with icy blue eyes and a cold disposition. She’s a deadeye with her muskets and is famous for wounding those she fights with the extent of leaving them to tell her story.
Misery

Known as the Bringer of Misery, she was previously one of the six Bel Xul, the demon lords that followed Azagikul.

Like the other Bel Xul, she exploits the misery and suffering of people from all realms. She travels between the realms, often following in the wake of Sanguine’s debauchery. While she doesn’t have her own realm per se, she often takes residence in the most miserable of places. As such, she has a devout following in the Shadowfell after she refused to align herself with the Azagikul.

Unbeknownst to many, she has recently spent more time on the material plane, after having a child with Abraham Marchant as a way to spread more misery. Her symbol is an upside down goblet, and her champion's weapon is a small dagger hidden within a necklace.
Deep Speech

Deep Speech is the language of the Far Realm and of those who are unlucky enough to occupy it.
It's origins are mysterious, as are all things within this realm, and time is too uncertain of a concept to truly know when or how it came to be.

As a spoken language it is extremely deep and round with sounds coming largely from the chest for humanoid speakers. It can be difficult for more standard terrestrial creatures to speak given the sorts of sounds that are meant to be produced- but with some effort it *is* possible and occupants from the material plane can make themselves understood. Lips are not as common in the Far Realm as they are amongst the other planar systems- so Deep Speech did not see fit to involve them.

### Origins

Although, as previously stated, there is no real evidence to the origin of the language, it has been theorized on occasion that Deep Speech originated quite close to the creation of everything, taking its sounds from the sounds of the universe itself.

This theory is most commonly found in the Far Realm itself as the various sounds of the celestial bodies are not well known to the residents of the inner system- Valdesoth and its neighbors. The deep thrums and hums remain inaudible to those without the tools to hear them.

But the point remains that there is a striking similarity between the sounds of Deep Speech and the deep groans of a distant black hole- one perhaps a beautiful love letter to the other.

### Written

When written, Deep Speech is primarily found in a vertical format with letter density varying by author. Some write in a very tight and linear manner- while still others place their letters the way one might throw a handful of rice on the table just to see where the grains will land. Predictably, the language requires a bit of familiarity to easily read and is somewhat of a direct reflection of the minds which write it.

Designed by Cearcseaus
Marchant Family

The ruling family of the island of Tonia in The Bourden Isles between 1440s-1482 AV. The patriarch of the family, Abraham Marchant, had seventeen children in an effort to produce an heir with angel blood in order to fulfill a prophetic dream he had in his youth. This family was succeeded by the Henley Family.

## History

Beginning as a merchant family, the Marchant family rose to power through the success of Abraham Marchant marrying into the previous ruling family of Tonia, nobility. Together they had Ishmael, Zimran, and Jokshan before his wife passed.

This didn't seem to slow down his inventing, nor did it slow down the family from gaining more members. Abraham had fourteen additional children with various consorts and while they never took the family name they were seen as very popular figures among the island of Tonia. He did not declare an heir until his final child was born, the only aasimar among the family. Abraham declared the young Isaac Marchant to be a gift from the gods, the one to lead them to a prophesized *Kingdom of the Sun*.

Many of the older Marchant children grew bitter toward the young Isaac as their father focused all of his attention on him, entirely focused on training him to be the perfect soldier, the perfect heir, and most importantly, the perfect prophet. It is not well known that in order to finally bring an aasimar into the family he made a deal with the Demon Lord, a god in her own right, Misery.

The family worshipped the god Ignatius, as did the rest of the family, in a cult like fashion that was seen as far too radical by the other noble families. After an accident with an invention of his that made them believe the heir to the house, Isaac Marchant, had perished, the family only became more erratic and they were deposed. As of 1482 AV, there are no known living descendants of the Marchant family.
Cetus

Not to be confused with the ninth month of the calendar (which is named after him), Cetus is considered a minor deity within The Grand Pantheon.

The former prince of the Autumn Court of the feywild, he was originally a changeling that was to be sent to the material plane, he was taken in by Titania and she treated him like a son, though he had an estranged relationship with Oberon. Cetus was rather beloved by the courts, known to be a rather warm figure among the fey. His fall came as a mortal arrived in the feywild, one that he grew attached to and fell for. However, Oberon took the mortal into his clutches.

It is said that Cetus’s heart turned to ice as the mortal rejected his affection, and he ripped his own heart out before he began a self imposed exile in the material plane. Some believe that this was due to a deal gone sour with Oberon. He hasn’t been seen since, though he does linger as whisperings of a frost fey occasionally grace myth and legend.

## The Suneaters

It is unclear what Cetus was doing on Valdesoth prior to kidnapping children from Ethlamal, but at some point in time Cetus created a pocket plane, an exact replica of the Autumn Court in the Feywild. This replica was effected by frost magic, though unbeknownst to Cetus, this frost came from his own lack of heart rather than Oberon’s magic.

Many of his followers, notably three hags that maintained the Autumnal Pocket Plane, remained as part of his court, though a shell of what it once was as they joined him on Valdesoth.

As a changeling, Cetus began to steal children from Ethlamal, often under the guise of a child and leading them into the woods in the east. While he treated the children fairly well he was always rather emotionally distant with them and knew he needed a proper caretaker for them. This is why he kidnapped Theodoric Floralis when the Suneaters arrived to town. Unfortunately, he wasn’t the only one who had his eyes on the shifter, as Ulydyrix also wanted him for other as yet to be known reasons by the party.

## Relationships

###### Theodoric Floralis

A complicated and confused relationship, what was originally one of captor and captive become more of a companionship over the two months that Theodoric Floralis spent in the Autumnal Pocket Plane. Floralis’s good nature rubbed off on Cetus in ways he wasn’t aware were possible, giving him a sense of care and empathy that he thought he tore out with his heart.

Cetus in his natural form
Kel of the Seven Hells

Founder of the Seven Hells Circus, Mikel used his father’s name to launch the circus and his own career, constantly fighting to try and leave his father’s shadow after using his name.

## Biography

Born on the 28th of Ignatus, 1478 AV with his twin sister, Bathsheba. Even from the start he was rather self absorbed, but it only got worse as he grew older. Rather cunning in contrast to his sister, he used her outbursts to his advantage, often using it to attract more attention. He was particularly spiteful toward Sorrel once he was born.

When the twins were thirteen he began gambling on his sister’s fights, even betting against her when he thought the odds weren’t in her favor. A rift in their relationship began to grow because of this, and he found another reason to dislike his little brother as they both grew closer.

When his little brother disappeared, he used that to take off with his sister, using his sister’s anger and rage to start his first act for the circus he always dreamed of.
Vetachaghati

Surrounded by massive walls that kept the vast forest of Detsong from overtaking the city, Vetachaghati was an ancient city that existed in Detsong from late in Anno Ante all the way to the Second Ascension during Anno Tenebris, when Hespera brought the city into the sky to join At'ashen. During the Ascension the buildings outside of the walls, the walls themselves, and the vast sewer system were left behind, leaving ruins deep in Detsong. No one but the At'asharai know where the city once was, the forest having overtaken the ruins in the nearly three thousand years since the Ascension.
Changelings

Humanoids created in the Feywild, Changelings are pieces to a puzzle, creatures that are often bestowed upon mortals of Valdesoth by fey of the Feywild. Changelings are created in all of the fey courts and are often easy to put into the seelie and unseelie subgroups, though are only particularly considered to be part of a specific fey court if they remained in the Feywild and were not placed in Valdesoth or elsewhere.

The nature of Changelings means that their appearance is often mysterious, though what is considered to be a natural form is rather nondescript—hair, eyes, and skin the same shade, like a blank slate. Shifting and changing is an entirely biological change, bones shifting and cracking and separate, muscle and sinew changing as it is customized—something that many would consider to be deeply unnerving to witness but that causes the Changeling no pain.

## Different States

Changelings exist in two states, the traditional shapeshifters, ever changing and then those who have settled. Many changelings truly never get to know their identity as a changeling, and will end up “settling” into the form that they were given as they were placed with a humanoid family. Once settled, they will not be able to transform—this settling occurring in their adolescent phase.

Changelings that do not settle often have troubled childhoods, strife occurring that leads to an instability that causes them to maintain their ability to shift, often a large emotional outburst bringing the discovery of said ability. This instability causes them to often feel unstable in their forms, and therefore will cause them to shift relatively frequently.

Life cycles for Changelings are somewhat extended due to their transformative properties—Changelings that settle will have a lifespan similar to that of the race that they become while Changelings that do not settle typically have a lifespan of 150-250 years, though are known to have a general lower life expectancy.

## True Names

True names are considered those that describe the being at it’s core, and while Changelings may often identify with many different names and identities, there is always one that is considered to be the singular, definitive name.

## Known Changelings

###### Kef Potweed

A settled seelie Changeling who now takes the form of a half-elf.

###### Voyager

A changeling who frequently switches between forms.
Calendar of Valdesoth

In the current recorded history, there are three eras. The first era was Anno Ante, which catalogues the nebulous time from the creation of Valdesoth up until just prior to the war of the gods. Much of this time is truly unrecorded, only estimate dates and records that are badly damaged and up to interpretation and is measured backwards from the start of Anno Tenebris.

The second era, Anno Tenebris, begins with the war of the gods and only ends when the final ripples of the conflict finished. This era lasted 7,862 years.

The third era is Anno Viridi, the current era.

## The Fourteen Months

Most kingdoms on Valdesoth use a lunar calendar. The first of each month correlates with the New Moon and the sixteenth day is the full moon, each month being twenty-eight days long. There are thirteen months in a year, though on the twenty-eighth year a fourteenth month is added to the calendar. Over the course of the yearly cycle this means that spring slips into the final month of the year. The leap years are often referred to as long winters.

**Zinnus** – the first month of the year, this is always a month of spring. Named after Zinnia of the Spring Court.

**Aishus** – the second month of the year, this is either the second or third month of spring. The high point of spring. Named after the goddess Aishwa.

**Ihenus** – the third month of the year, spring begins to end, and summer is soon to begin. Named after the goddess Ihena.

**Titanus** – the fourth month of the year, first month of summer. Named after Queen Titania of the Summer Court.

**Ignatus** – the fifth month of the year, the high point of summer. Named after the star and god, Ignatius.

**Ignus** – the sixth month of the year, summer begins to draw a close. Named after the god Ignis.

**Kelus** – the seventh month of the year, transitioning to autumn. Named after the goddess Kelby.

**Melorus** – the eighth month of the year, autumn.

**Cetus** – the ninth month of the year, autumn. Named after the former prince of the Autumn Court, Cetus.

**Tiamus** – the tenth month of the year, transitioning from autumn to winter. Named after Tiamat.

**Oberus** – the eleventh month of the year, high winter is between this month and Iskandus. Named after King Oberon of the Winter Court.

**Iskandus** – the twelfth month of the year, winter. High winter is in this month on leap years. Named after the goddess Iskandar.

**Hesperus** – the thirteenth month of the year, tail end of winter, slowly transitioning to spring except in a leap year. Named after the goddess Hesper.

**Sangus** – the fourteenth month of the year, the transitional month between spring and winter during leap years. Named after the demon lord Sanguine.
Gnomes

Humanoids much unlike many others, gnomes are often considered strange folk by many of the others denizens of Valdesoth. Of all the humanoid denizens they are among the smallest, ranging two to three feet in height on average. There are only two distinct types of gnomes, those that dwell in the Underdark and those that dwell on the surface of Valdesoth. They age at about half the rate of humans and reach adulthood at 40 years old and live between 350 and 500 years old.

A majority of gnomes are very sensitive to loud sounds and strong smells and will often stay away from a majority of other civilizations for that reason.

## Conical Gnomes

Referred to as the Conical Gnomes because of their cone shaped hats, these gnomes are exclusively denizens of the surface and have a variety of customs that they hold extremely near and dear to them. Often shorter in stature, these gnomes often dwell on grassy knolls, their conical hats helping them navigate through the tall grass.

In addition, names are incredibly important to their culture, running through families in rhyme rather than traditional first and last names. A good example of this is the -amfoodle -ackle clan, with members such as Namfoodle Nackle, Samfoodle Sackle, and Ramfoodle Rackle.
Eckhardt Family

A noble family that spans multiple countries, the Eckhardt Family is incredibly rich and influential, through a variety of smart trade deals and some shady business practices. Due to the size of the family, many members have conflicting opinions with each other and although they may share a family name, the family itself is largely divided.

## History

A long standing noble family, the Eckhardt Family originally rose to prominence from The Free Cities, where they ruled over a few cities throughout the centuries. They didn’t achieve wide renown until Cassius Eckhardt became a war hero, fighting during the second and third Pantano Wars. During his time at war, his brother Leopold managed their estates and had a family, marrying a noble from the Free Cities, Elsebeth.

After the second Pantano War, Cassius moved the family to Asturia, as he was rewarded with great swathes of land in the new country as thanks for his efforts in the war. A majority of this land was in Castella, though much of the family decided to establish residency in Estella, a rising city close to the border of the old kingdom.

After the fall of Estella, Cassius forfeit his role as patriarch of the family to his brother, Leopold, in order to help the country and later fight in aid of the Verdant Vigilantes against Sulara.

By this point, Leopold had already established himself within the trade operations of Illmôtier and thus the central estate of the family was moved there as they continued their business.

This fortuity wouldn’t last, as on the 7th of Titanus, 1478 AV, Leopold and Elsebeth were murdered during their daughter, Franka Eckhardt’s debut.