Wizard's Tower

The wizard's tower stands 4 stories tall. It is unclear if a wizard is still in residence.

Attempts to enter the tower through the windows result in being spit out a different window, without ever apparently passing through the room/tower.

From above, there appears to be significant damage to the tower's roof. A small area of shingles has been forcibly removed, as if someone had attempted to dig down into the tower.

## Ground Floor

The door, once forced, opens into a small mud room. The room beyond previously held some sort of demon hound, but it is now absent. Probably leading a nice quiet life in the nearby countryside, and not terrorizing anyone at all.

The final room of this floor once contained some sort of vampire bat thingies. They were individually easy to squish, but very annoying, en masse.

## Second Floor

The first room on this floor is essentially one giant mimic, and tried to eat the party. What a dick. The Tiefling threw an Instant Tree charm into the room's mouth, which ended about how you'd expect.

The second room on the second floor is full of books, and seems basically harmless. Except you can't physically leave the room if you're holding anything you found there. In this room, the Tiefling read a book, passed out and woke up with a sigil burning into his face. Zero chance that'll bite any of us in the ass later.

## Third Floor

The stairs to this floor let out into a hallway full of goblins. Crispy, toasted goblins. Also present, initially, was a very angry, sadly very deformed Aarakocra named Tork Sizzle Squak.

At one end of the hall is a door into a 10' x 10' room with a checkered floor. There's some broken wood strewn about, but the room is otherwise empty. Useless.

The door at the other end of the hall contained a new half elf, and a bunch of dusty bookshelves. The floor has been etched with some sort of large diagram. The Tiefling wasted a chicken to spill its blood all over the diagram. Not sure what the point of that was.

Final door on this floor leads to more stairs.

## Fourth Floor

Another hallway! This one seems to function as a closet for some sort of hoarder. It's full of clothes, and nothing shiny.

Beyond the hallway/closet is a room that lacks a far wall. The room is full of ugly, crawling, undead monstrosities. The view through the lack-of-wall is of mountains in the distance. Probably some sort of hell dimension. That seems reasonable.

There's a door on the side wall. The crawly things attack anything that enters the room, so the half elf/half giant cast thunderwave to knock them all out of the room, so that we could hurry through.

The next room is some sort of burned out kitchen. One of the burners sports a symbol, similar to the one on the third floor that's now coated in blood. The burner seems to be the source of the blast.

The next room is some sort of dressing room. Because you always want to have to pass through the burned out husk of a kitchen and a hell dimension on your way from your closet to your dressing room. There's a fireplace and a conspicuous empty space where a freestanding full length mirror should probably be. Probably there also used to be perfume vials

and such, but those also appear to be missing.

There aren't any secret doors anywhere on this floor.

## Fifth Floor

After making several frustrating loops of the fourth floor, the avid explorer might (or might not) proceed to the fifth floor.

The entirety of this floor is an alchemical lab, boasting the same big windows that can be seen from outside the tower. It also contains some sort of portal wizard, so good luck taking a good look around.