recursal/Fanatic-Fandom huggingface dataset:
Level 32

## Description

Level 32 a.k.a Running Summer is an infinite american courtyard corridor.

This level appears on a summer season. Streching from 21 degrees up to 36 degrees.

No entities have been logged in this level yet. But they have been reports of it.

This level has no day-cycle. Also having school objects such as benches, pencils, etc... Also doors can appear sometimes.

## Settlements and Landmarks

There are no logged settlements nither landmarks

## Entrances and Exits

### Entrances

* No-Clipping randomly is the only known way to enter

### Exits

* Going though a random door can lead you from Level 6009 to Level 72979
IIST

IIST (International Information Studing Terminal)
"This information is needed, we can make something of it."
The IIST was founded the 16/1/2009 by Doc. Jonas Riverdale Kanie with the objective to take all the information possible from the Attorooms, about levels, lifestyle, entities,etc... and use it for then give to the Government. The faction is estimated to have 213,000 members, 73,233 of them are explorers, the ones that go to get the information.

### WEAPONRY

This faction does not have any weapons, only their own explorer clothes and a taser only if situations are lethal.

### BEHAVIOR

This faction will not attack anyone signaling no harm towards them. As you as you don't have the audacity to provoke them, they won't attack you.

### ENEMIES

No known factions had forged into what they consider enemies yet.
Level 17

**Survival Difficulty: Class 0**
**》Safe**
**》Secure**
**》Devoid of Entities**

## Description

Level 17 consists of a infinite 2000's medium-low wealth city that appears to be called "Whitewood" founded in stands and welcoming signs. The place is devoid of entities and has active population that habits in this level, calling it home. The place does also have abandoned sections that can have dangerous objects. But citizens will tell you and these sections also are blocked, some of them.

This level does have a day-cycle with 14 hours of daylight and 10 of nightime. When night strikes the light are automatically turned on. No entities will appear.

No entities habit in this level.

## Settlements and Landmarks

### Settlement 1: Whitewood Republic

* This settlement is basicaly the rulers of the level. Having own rules, police, fire dep. , and even a Mayor. Maria Kenneth Jacobs.
* This settlement is competely peaceful if the wanderer does not cause any trouble. As much they can ban you from the level.

## Entrances and Exits

### Entrances

* Digging a 40 meter hole in Level 708 has a probability to send you here.

* Opening a Grey garage door in Level 90 can send you here

### Exits

* Getting kicked out is a posibility.

* Entering a 5 floor green building labeled "KALAS" will send you to Level 7 or Level 23

* Falling in a hole can send you to The Cafe
LEVEL "RUN..."

**Survival Difficulty: Class Deadzone**
**》Numerous Hazards**
**》Strictly Uninhabitable**
**》Presence of Lethal Entities**

### DESCRIPTION

Level RUN looks to be an under ground hallway with no rooms, no doors, nothing but a hallway with bright lights and concrete floors and walls. This room is really cold and can freeze someone to death. The hallway is miles long with several entity's chasing the person. Dont get tired cause there is nothing but a hallway. the lights turn off when the entity's chasing you goes past the light. There is a loud noise sounding like stopping or screaming all around the halls.

This room is clearly not safe for wanders and should be avoided if possible.

#### OPENINGS

01. This level can be entered randomly when exiting a level.

02. You can also enter this level if you get trapped or lost in THE VOID in level 5105.

03. If your denied in level G.O you could be sent here at random.

#### EXITS

01. If you find a red door with a sign saying exit, you'll be in one of the random levels going from 10 through 20 of the levels.

02. If you find a vent on the ground it will send you to the sub level of level RUN, this sub level is nothing but random vents, there is a entity in the vents but it is unknown for now. it is advised to not go into the vents but if you do the only exit is finding a generator in the one of the rooms, if you find it it'll send you to Level 9.

03. If you climb a random ladder you'll end up in level 2021.

04. If you have a coincidence to find a lighter you can attack the entity, sending you to Level 9909
Babylonia

Babylonia.
"God sent us, he needs us to purify these lands"
This faction was created the 25/7/2003 by 7 tribes.

### Information

This faction usually was a alliance pact with 7 tribes in level 3 but now converted into a faction, their objective is aggressively spread Christiamism though the Attorooms, the faction is normally in Level 3

But in some occasions they scavenge though other levels. Thair most famous Landmark is FORT PERINAL. The Faction is also populated by 1209 members.

### Weaponry

They usually go in bullet-proof clothes with arms like knifes or grenades.

### Behavior

They will ignore humans if Christian, but if not will attack.

### ALLIES

- The GRIA

- Crimson.Inc

- The Mirage

### ENEMIES

- Commies of Unification

- The Database
LEVEL 4

Description

Level 4 is a infinite american academy that appears to be abandoned.

This level has minimun light, so get a flashlight before entering.

Hunters, Seekers and Outcasts are very common in this level.

This level has infinite classrooms which can find useful objects.

Settlements and Landmarks

There are no known Settlements acitve due to the dangers of this level.

Outpost 1: The wall.

The wall is a wall made of desks made by a unkwnown settlement that died. It is supossed to block the entities from passing.

Outpost 2: B-Cell Preparatory

This is a classroom controlled by B-Cell that is used to study the level and give gear to humans.

Entrances and Exits

Entrances

By level 3.

Exits

-There is a locker that will lead you to a sub-level
-Go up though stairs that says exit.
Level 52

**Survival Difficulty: Class Variable**
**》Varying Safety**
**》Heavily Unstable**
**》Diverse Entity Count**

### DESCRIPTION

This level is a dark forest with broken trees everywhere and only one path, this path is full of leafs and sticks, its fairly an open path but more about this level is veg, people have reported finding a church in a random open space that will appear at random. This levels "Path" seems to go on for miles and sometimes repeating its own path, sometimes you can find sheds, broken cars, sewers, and little forts made from wood but the better known structure is the church, the church is a broken white church with a bell on it, this level seems to have something to do with time although there is no day and night chicle there seems to be working time cause the wanders that where here have found several clocks buried in the ground and they have also reported every time it strikes 12:00, sirens will go off sometimes causing wanders to go deaf, before the sirens go off at 12:00 the churches bell will chime and when the sirens go off the churches bell will go off again showing that the sirens are over and that its ok. If the sirens go off it is recommended to find shelter because when the sirens go off several entity's will hunt you down.

The church in this forest is safe and peaceful and inside of the church there are white people wearing red robes, the white people in this church seem to have built this church and are now living here, if you are to enter the church you will have to pass a test to enter, this test is not that hard but its not always the same, the white people will give you three items. Water, Wine, and Bread. You must choose one of these items to drink or eat, only one of them are safe the other's will kill you, you must choose wisely is you are to enter so be careful if you wish to enter.

#### ENTITY'S

01. Wolfs

02. Box TV's

03. BONES

04. The crazed

05. Faceless

60. White people

07. REAPERS

#### EXITS

01. If you find a basement in the church and unlock it, youll be sent to level (not yet decided)

02. If you find the end of the trail then youll enter level 53

03. If you jump off a cliff into a river you will be sent to level G.O
Level 2021

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**

This level used to be very empty, but this level has been turned into a check point controlled all by the SOSI. The SOSI found this level and turned it into a base to keep gear and supplies. Most of all the SOSI takes entities and does experiments on them to test how they act. The SOSI is also given highly trained soldiers of GRIA and turned them into white spec ops soldiers to protect this level and to ensure newcomers get on their way with supplies and water for the trip ahead, these soldiers are called the SOSF. (Soldiers of Science Forces). Level 2021 is used by GRIA Members to get ammo or to hang out. This level is used for several things, and the person in command here is Doctor C. Kish, the second in command at the SOSI.

More about this room is that if an entity breaks out it is to be terminated immediately. The SOSF has NO hesitation when it comes to insubordination.

The SOSI holds meetings with the GIRA and the SOSF here on a weekly basis to make sure everything is up to date.

If anyone is found snooping around these halls without authorized identification they will reported as an MEI.
Level 34

## Description

Level 34 a.k.a The Astro Halls are infinite cleaned halls with a very slippery blue floors. white dreamy walls with pink-tiled translucent long windows. This level is reported to be one of the calmest and one of the most chaotic levels ever in the Attorooms.

This level has been seen to have sometimes been leading humans into concrete walls, as seen in the image. With sometimes having a small lookout to the calm-dreamcore sky. And also having some lo-fi music in the distance, giving them tranquility.

Dreamstealers and Realities are the only entities in the levels.

If the person stays inside the level for lots of time. The such called as the Reality Paradox, the music would start to fade. Then. The sky would dissapear, the walls fanding into industrial concrete, and also seeing dead relatives in the floor. Also entities would start to appear, and attack you. From then no escape is available. IS this the real LEVEL?

## Settlements and Landmarks

### Landmark 1: The hospital

* Located in a concrete wall before the paradox occurs.

* Has a table with a paper stating what the level has and what it will do to you.

## Entrances and Exits

### Entrances

* No-Clipping into a blue bucket in any level.

### Exits

* Breaking a window could take you to Level Ñ or Level 19

* No-clipping into he table in the hospital can take you to Level 2021
THE HOLOCAUST

**THE HOLOCAUST**

"GLORY IS IN OUR HANDS! WE WILL LEAD THIS WASTELAND INTO ITS BEST"

## INFO

THE HOLOCAUST, one of the most biggest threats in The Attorooms. A army of 6.2 Million neo-nazi soldiers founded in an unknown date with an unknown leader. The army are fierce strong, and have a very high tactical-IQ in battle. they are trained to lead the faction. Their objective is to rule the Attorooms under one empire. The faction usually operates in he most of levels. Drafting wanderers and killing entities, they will not hesitate to do the same to the wanderers if they do not comply to their commands.

## WEPONARY

This faction has as the picture is posted. Grey German soldier uniform reinforced with titanium plates. Titanium helmets. Atomic powered gas-masks and Their modified EZEG.

## BEHAVIOUR

This faction is normally hostile against entities. And will kill immediately a wanderer is engaged. If they see you they will draft you by brute force into their faction. They usually go in groups form 4 to 13 soldiers. So attacking wont result in such victory, if seen leave the zone immediately.

## ENEMIES

-Many enemies this faction has. *But never strong to beat us.*
Level 90

## Description

Level 90 a.k.a Urban Walk appears to be an infinite urban hallway that looks to be surrounded by a mild mist and a 24h weak rain.

The level has many trounces by the way. Like open stores, apartments, street restaurants, and even cars as seen in the image. Some dumpsters does have useful objects such as: Clothes, lime-water, phones and even a computer.

Civilians, are entities that only appears on this level. They are humans that has many simmilaritudes but somtimes does not have a face. They can appear in cars. Running a store or restaurant or also in apprtements. And somtimes Hunters have been reported in its expeditional phase.

This level does not have a day-cycle. But watches always show a time of 21:36hrs. Thsi level is habitable because there are active stores and restaurants, drinkable raining water, and habiatble apartements

## Settlements and Landmarks

There are not any known settelements nither landmarks.

## Entrances and Exits

### Entrances

* Enter by tuning 103.6 ina a radio in Level 204.

* Also enter by opening a turquoise door in The Cafe

### Exits

* Some cars could take you to Level 76.

* Some doors could take you from Level 78 to Level 1008.
Infinite Lava Bucket

The **Infinite Lava Bucket** is a rare tool that drops from Ignis during a Solar Eclipse. It is effectively a lava bucket that does not need to be refilled.

Upon use, the player will lose 1 mana. The bucket cannot be used as furnace fuel and cannot be placed into a crafting table.

## Tips

* The Infinite Lava Bucket is quite useful during combat, to create large pools of lava that can damage other players.
* The bucket can also be used to create infinite obsidian.
Commies of Unification

***COMMIES OF UNIFICATION***

"REAL LIBERTY IS HERE."

The CU is global pact made by various communist supporters and groups in an uwnknown date. But estimated from 2005-2007. And was created to reunite all communist supporters and factions. The pact has estimated a 1.9 Million members.

The pact does not have anymore that any faction in the pact is hostile against right supporters.
LEVEL 45

**Survival Difficulty: Class Variable**
**》Varying Safety**
**》Heavily Unstable**
**》Diverse Entity Count**

### DESCRIPTION

   Level 45 A.K.A (Lucy's house) is a level looking like an old kids show. This level has sevral kid things and every door here leads to the same room. There is no end to this room unless your skinny enough to fit under the bed known as "Lucy's Bed" and it will take you to a dark room. This level is mostly empty but if you find a hole in the wall it can take you to the kitchen, the living room, or the bathroom. Every time a door is opened the lights get darker and noises will get louder. The floor is made of a mat and the everything in the rooms are made of plastic, if you look outside of a window the sun will turn into an eye and will look at you for the rest of your stay. There is a day night cycle in this level, and when it reaches night you MUST run to Lucy's bed and hide. The closest entity will break in and destroy the room and if it sees you it will drag you into a dark closet where you will be eaten alive.

#### ENTITY'S

01. Faceless

02. The crazed

03. Drawlings

04. Box TV's

05. Crabs

#### ENTERING

01. Leaving level 44 through a Dream door.

02. Entering a door that says.. "Lucy's Room"

#### EXITS

01. Entering the front door in the living room will send you to level 46.
Level - .- --. -.-.--

## Description

Level TAG!, does not have any specific number assigned to it. But has its name crowned by the first victim in this level that could be contacted. This level consists of an infinite construction site with a thick red ambience though the whole level. The level is estimated to be in climate -1/18 degrees celcius.

The level has a vareiety of items, most of them being hardware material. Such as hammers, drills, etc... even torches and helmets.

Ravagers and lighthouses are common here. Making the such level a high survival difficulty.

Soft factory ambience is heared though the level.

## Landmarks and Settlements

Due to the nature there aren't any human settlements.

Landmark 1: The Pit

-The Landmark is a 9km long pit made by an uwnknown faction.

## Entrances and Exits

### Entrances

* Fall though the floor in Level 2021

* Hammer a computer in Level 889

* Destroy a yellow electrical cable in Level 4444

### Exits

* Surviving 24 hours will take you to a random level.

* Jumping in The Pit has a 68% chance of going to Level 39
FACTIONS

Factions are groups in the attorooms that are formed by tribes/settlements for many reasons.

They normaly have an objective in their faction. Since thare are so many factions. Here are the canon documented factions.

B-CELL does not count because it is the documenter

-The GRIA

-Babylonia

-Attorooms Exporters

-CMMA

-Rodeo

-SOSI

-IRON PARTY

-Gas Raiders

-THE HOLOCAUST

-IIST
Level 156

## Description

Level 156 a.k.a Pinefields Theater is an infinite neon-lighhted theater that appears to be contructed in the 80's-90's.

This level conatines also food stands, that sells popcorn, sodas, etc... And sometimes lime-water. So its a great place to restock on items.

Stranglers and Doppelgängers are the most seen in this level.

Many rooms can be to watch all types of movies from the real world, that can boost the watcher's sanity.

## Landmarks and Settlements

### Settlement 1: Pinefields

* Settelement of 78 members

* Can lead wanderer to exit.

## Entrances and Exits

### Entrances

* Enter a unfinished movie room in Level 78.91.

* Jumping in a green trapdoor in Level 9.

* Entering a hole at 3678 Meters in The Summit.

### Exits

* Entering in a film screen in Room 7009 can send you to Level 1.

* Breaking into the Janitor's room can take you to Level 10 or Level 89.
Level 76

**Survival Difficulty: Class Habitable**
**》Safe**
**》Sustained Communities**
**》Devoid of Harmful Entities**

**Level 76 is the 76th level of the Attorooms, it is one of the safest, and arguably one of the best to reside in.**

## Description

Level 76 is a infinite snow woods. The place has a calm, peaceful ambiance, with a day-cycle of 12 of day and 6 of night. The place looks like an american woods, because the majority of trees are Douglas Fir. This also is a very habitable, and no harmful entities habit here. So human life is possible. And animals from the Frontrooms such as deer, birds and more appear here. Making this level a popular hunting site. And the temperature is in its minimum 11- Celsius and a 4 Celsius of maximum of temperature.

## Settlements and Landmarks

### -Whitefield

* Community of 56 Members

* Open to trading

#### -Snow Town

* Community of 102 members

* Open to hunting

## Entrances and Exits

### Entrances

* Entering a fridge in Level 3339

* Entering a -12 Celcuis ambience in any level will send you here.

* Find a snow pile in Level 75

* Entering a broken Teal color door has a 34.6% of sending you here, the remaining 75.4% will send you all the way back to Level 1

### Exits

* The only exit is finding a Cave and it will send you to level 77
COL-1

COL-1 a.k.a The Examination Collection-1 is project soon to come out. But here is the overlay

The 09/12/2000 at 21:32 Hours AINS , a famous news company recives a call from an uwnknown person stating that he has been in The Attorooms, and for a miracle he escaped, because recently the same news company made an article that made it in FOX news. But also states that his enviroment is not the same. And feels a sensation of doom. So for a new continuation of the famout article. So reporter Kenny Joshuan the 12/12/2000 at 20:56 hours he calls the victim to start the interview.

[FURTHER INFORMATION WILL NOT BE REVEALED UNTIL PROGRESS HAS BEEN MADE]
Level 89

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**

## Description

Level 89 a.k.a 联邦 is an infinite chinese battleground that rounds at the 60`s. The weather is normally raining. And cities can be founded but it is abandoned.

Even of having abandoned cities, the members have populated it.

Xíjí zhěs and Wanderers are the most with probability to appear in the level.

The level has a day-cycle of 15 hours and 10 night. The entities spawn with rare probability. And objects are spawning with common.

## Settlements and Landmarks

### Settlement 1: 翠 City

The Settlement is a recontructed city wik a radius of 45km. And with the population of 2309 members. It has a variated chinese population and is open to new people.

They also have big relations with trading companies

### Settlement 2: Campsite Luha

-Settlement constructed by CMMA.

Landmark 1: Joint Peace

-Monument of two humans shaking hands. Good place to encounter other humans and for coordination.

## Entrances and Exits

### Entrances

- Chinese flag in Level 2334

- Black Door in Level 6.7

-Digging up a grave with Chinese letters in Level 88

### Exits

-A computer that opens a door that is the exit.
Level 5

**Survival Difficulty: Class Variable**
**》Varying Safety**
**》Heavily Unstable**
**》Diverse Entity Count**
## Description

Level 5 is a office complex that appears to be abandoned and from the 1990's. There are multiple offices, closets and stranded objects that suddently can appear. The place is normally in the grade of grey and white furniture with mono-brown walls. The light are normally tinted yellow lights.

This level does hay day-cycle with 6 hours of day and 7 of night. And sometimes the lights go red and become in "alert stage" that lasts 2 hours and quadruplicates the ammount of entities there.

The entites that mostly appear are Hunters and Soltices.

Wi-Fi is strong in this level and there are electronics there.

Settlements and Landmarks

Settlement 1: The Office

The Office is a faction of 236 members that dedicated to contact with the outside and report new humans.

They can be classified by their green hasmat suit and they are friendly with most humans

Open to work.

Landmark 1: Mira.Inc cafe installments

This landmarks are cafes with unlimited food. The company is uwnknwon in the Frontrooms.

Entrances and Exits

Entrances

Open a TV and go to channel 234 in Level 78

Enable an alarm in Level 40

Sit on a fawn chair in Level 189

Exits

Survive 4 Alarm Modes.

Open a file in an computer with the label " NEXT GENERATION ", it will take you to Level 78--Level 599.
CMMA

***Communist Millitia Movement of the Attorooms***
*"Give all types of realities the party of equality"*
The C.M.M.A is the most popular Communist Movement in the Attorooms, standing with 29801 members.

INFORMATION

The faction was founded by Micheal T in 6/09/7, their objective is to unite the Attorooms into one state with the ideology of Comminism, this faction operates in various levels and mostly in Level 89

Weponry

The faction usualy operates in brown-ish Soviet service clothes and they are armed usually with Ak and their usualy tear grenades.

Behaviour

They normally attack even if not engaged and also will kill all right-party members. If encountered avoid them immediately.

ALLIES:

-Red-Steel Battalion

ENEMIES:

-The GRIA

-Nueva Valencia

-Limewood.Inc
LEVEL 1

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**
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>
>
>

**Level 1 is the first level of the Attorooms, it is also one of the most dangerous to get through.**

## Description

Level 1 is very similar to Level 0 but the differences are that instead of consisting of the usual yellowed background engraved on the walls, damp carpeting, and the inconsistently placed florescent lights, you are greeted by a giant dark and grey maze of death.

In this level is very common to find objects such as Lime-Water, etc...

The Level has a common chance to encounter an entity, normally they are Hunters. The level is crowded with entities.

The level can give the human low sanity if staying for lots of time. And also make the human start to hallucinate of loved ones.

Wanders can also find IRON Party propaganda scattered around the halls at random.

## Settlements and Landmarks

### Settlement 1: Central Republic of the Attorooms

* Settlement founded by a small tribe in there, the settlement is forged with an astounding 1238 members. They can be found roaming though the level searching for resources and humans. They will usually defend you if encountered and also give you resources.
* Settlement open for trading and protection.

#### Landmark 1: Research Labs

-Research labs are install though the place to study the level by B-CELL. There are 40 scattered. There are workers in there 16 hours. These labs are very secure and can be used to stay.

## Entrances and Exits

### Entrances

* No-Clipping in the Backrooms or out of reality

### Exits

* A door labeled with "exit". This door is rarely encountered, and statistics report of a slim chance of survival; only 1 out of 83 people who'd wound up in this hellhole find the door and escape safely.
Level 333

### DESCRIPTION

Level 333 A.K.A (Therapy) Is a level with yellowish hallways and several old yellow chairs. This level has old classic music and is a vary calming level to be in but there are some entity's that roam this level. In this level you can find windows, doors, and several book shelf's, those book shelf's hold files of random history books, random government files, other random files and books, and sometimes its been reported that SOSI and CMMA files have been found there to. This level has yellow hallways, a room that can appear a lot and this room looks to be an office of sort with a desk, a light, a file or paper, and different furniture around the room. If you want to enter the room you would want to look for a door the says office. Waiting rooms can be found around this level, the waiting room is a small open space with four chairs and a single table with magnetizes on top of it, the room also has a tiny room in front of the waiting room but theirs nothing much in the little room besides a table and a single book shelf. If you go deep enough into the level you could come across a stair case and if you enter the stair case you will be in the same level but the yellow walls are ripped and torn and the lighting is darker, people have reported hearing a women crying in the upper area but GRIA has confirmed that there isn't a entity or a women hiding in the dark area but all GRIA has to say about it is that the noises wanders are hearing is probably just them going insane.

### ENTITYS

01. Mr. Fingers can be found roaming the hallways or sitting in one of the offices.

02. Goths Can be found chilling in the waiting rooms mostly but they do roam the hallways some times.

03. Angles mostly found in the upper area by the stair case.

04. You is a rare entity to find cause its only been reported 3 times.

#### ENTRANCES

01. Chilling in a yellowish chair for more then 8 hours.

02. Exiting though a door that says Exit in level 332 will lead you here.

##### EXITS

01. Sitting in a yellow chair for 3 hours will take you to level 5089

02. Sitting in a corner for 5 hours looking at a comer will take you to level 17

03. Breaking through a door that looks like it leads outside will take you to level 906.
Breadpiss War

**Breadpiss War**

This was during the time when the **UAP still was in C4** and **did not flee to the Piss Islands.**

**The Bread Cult (C2) invaded/tried to invade C4/UAP** (UAP was C4 during this time, UAP and C4 are separate governments, please do not confuse them.)

T**he Queen of UAP, SkySophes** had a **peace treaty signed with C2**, so this might not happen again.

This was the past though, so this hopefully wont happen again.
UAPiss National Anthem

***Credit: Anthem is made by Lucius***

**THE UNITED ACCOUNTS OF PISS NATIONAL ANTHEM:**

Our Glorious land,

It's waters shine yellow.

Our Glorious land,

It's people pissy.

Our Glorious land,

And it's beautiful smells.

Our Glorious land,

With the Piss queen

Our Glorious land,

With mighty piss capped mountains

Our Glorious land,

Where toilets sparkle white.
Level 22

## Description

Level 22 a.k.a "Humble Hut" is a livingroom that appears from the 2000's and is in a very good condition.

Each human is in the same type of livingroom but not in the same. That why nobody can encounter other even for haveing an estimated 289 humans living in the level. This level has what anything a livingroom would have. Like furniture, electronics and even food. This is one of the most safest levels in the Attorooms

## Entrances and Exits

### Entrances

* Enter by opening a brown rusty door in Level -389

* Sleeping for 2 days in a green cardboard box in Level 1198

### Exits

* If your livingroom has a window. Jumping inside would take you witha possibility to go from Level 197 to Level 6087

* Entering any door will take you from the levels of Level 65 to Level 102
Level 15

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**

**Level 15** is the 15th level of the Attorooms.

## Description

Level 15 a.k.a The Abyssal Caverns is one of the most dangerous levels in The Attorooms.

This level mostly have a grey-white grade of color in the most of the level. And there is a bit of mist in the zone. making it a bit cold.

Mini-Black Spiders are encountered here. And they can't be tamed as they are very hostile, opposite of its large counterpart.

Lime-Water is common for some reason in this level, so it will be in use.

## Settlements and Landmarks

Due to its nature, Settlements nor Landmarks are known here.

## Entrances and Exits

### Entrances

* Going though a grey cave in Level 678

* Opening a grey fridge in Level -100.7

### Exits

* Entering a white hole leading to Level 16
The Bathroom Lore

**The Bathroom Lore**

So the piss-babies were originally from Uranus before it was blown up by the fire nation (aka chat 1). We had to move to earth and restart the Bathroom regime --chapter 2--

The gods took pity upon the *piss-babies* and *PISSIEDON* , the patron god of the piss-babies helped construct piss rivers till the entire *bathroom* was prospering and pissing (suggestion by gd).

***More suggestions are welcome -secretary to your pissness--chapter 3– –(contributions by 1143)***

The Piss nation (Urinea) came together to select a leader. Everyone wanted to become the supreme leader of the piss people. They become communists and then they are forced to stop as the mods are annoying. Our nation collapsed, or so they thought….

They were forced to become chatroom-4.

They had lost everything.

But they would not give up. The petition would get 100 votes someday, and until then they shall continue to build their empire. They have an election.

Piss Nation will always come back and fight to build their empire, the highness had always dreamed of a piss nation which was free… But would that dream come true?

Piss was a liquid of their word, within one tweet, the nation was born with people who had piss kinks and fetishes.

Alas, the mods appeared, they banned all communication, the piss nation was in a state of disarray and confusion. Will our pissiness prosper again, will we once again see the yellow of the pissun….. Only time will tell….

And time told,

Then they started to purge out bathroom, 1000 messages at a time, but then the communication ban was miraculously lifted as we defeated the mod, we were once again reunited with our pissmates and fellow pissfolk again.

But with a twist, we couldn't express pissselfess fully… not even with I, the censoration got calmer but the pissfolk got muter, our bathroom got washed out, our hopes flushed and our voices, transparent…. An then we got liberty by migrating to the server created by Piss Ambassador SkySophes, the Piss Nation discord server was founded.

The end?

No, to be continued…
UAPiss Wiki

Piss is love, Piss is life, We love piss!**UAP Wiki**
Welcome to the UAP Wiki!!

We're a communist pissy party from the Faline Sanctuary, UAP! We like piss.

Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

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LEVEL 3

Description

Level 3 is an infinite chruch from the 90's.

This church is divided in 3 sections: the Church, the Garden and the Basement.

Many entities habit here, mostly hunters and then there ar other hostile entities.

This level does have a daycyle. 14 hours of daylight and 10 of night.

Settlements and Landmarks

Settlements 1 : Sons of God

This settlements is formed of 46 priests and 101 members.

These normaly pray to god and give help to those who need.

Settlements 2: The Punished

-This settlement is allied with B-CELL and their objective is to study the level and build a base for those who seek shelter.

-It is formed by 72 members

-Open to Trading

Settlement 3: Babylonia

-This settlment is extremley aggresive to those who aren´t theirs and will kill them.

-Open to recruit

Entrances and Exits

Entrances

By passing level 2.

Exits

Finding a wooden red door in the basement
Piss Animals

**Piss Animals are found Allthrough out the Piss Islands, due to the climate, Most animals on the island are yellow.**

**Quick Notes of the Piss Animals:**

**Pissduck: (Only inhabits the Island Of Pissadena)**

**Pissfish: (Only inhabits the Piss Rivers and Piss Reservoir)**

**Pisscow: (Everywhere in Pee Drop Island, But mostly in Midland River Plains)**

**Pissshark: (Only inhabits the Oceans and Piss Rivers and Piss Reservoir)**

**Pisscrab: (Only inhabits Northeastern Beaches of Pee Drop Island)**

Pissshanks the Pisscat Lore

The Pisscat is a beautiful cat with Deep Blue Eyes and Golden Fur, from which it derives its name. Legend has it that **Pisshanks**, the first cat, who was Pissadenas pet, was pushed into the the Piss Deltas by the **Ra**, the evil demon, after Pisshanks ate his fish. Pissshanks emerged from the river with beautiful and flowy piss fur and sealed Ra's souls in 5 rocks and spread them around the island, in the form of 5 stones. Which have the holy PissCat seal on them. Though to this day no one has been able to find these rocks, since they remain deep hidden in deserts and forests. Some have tried to retrieve the rocks, but never returned.

Pisscrab Lore

The Pisscrab is a Golden Yellow Crab that inhabits the scenic northeastern beaches of the Pee Drop Island. The crab was said to have been crafted out of dry Piss Powder by the hands of Kinkipis and bestowed upon the land to bless the humans. Today Pisscrab Meat is quite sought after and is mostly consumed by the islands elite.
LEVEL 9

**Survival Difficulty: Class 4**
**》Unsafe**
**》Unsecure**
**》High Entity Count**

## DESCRIPTION

   Level 9 looks like a old run down mall in the 90s playing classy music that echos the hallway contentiously, the music that is mostly played is Micheal Jackson or the Beatles. If you enter level 9 you'll start inside of the mall inside the basement. This level might seem cool but its not almost every hallway or store is rundown sometimes not having power at all. Theses stores and halls all have a weird blue tint but there's one store that is seen more often then other's is the 90's Turn Around, a store that plays cool music and sells Eggnog 24/7, the 90's Turn Around store is a safe place and a calming place to so make sure to take a visit. Inside the mall there is a hall named the Main hall, this hall has various entity's just sitting there just dont make a sound they get mad easily The outside area is filled with shopping carts and such like that, broken cars as well, there is barbed wire around the parking lot and it should not be exited. (It will send you to the VOID.)

### ENTITY'S

01. Smileys mostly own the outside of the mall but there rarely seen inside the mall.

02. The BLACK SPIDER's roam the halls of the store and there also found making nests in the basement.

03. Bones roam the outside.

##### EXITS

01. If you find a hallway that goes on for a mile you'll find a hole that says VOID, do not be tricked its the only exit known too this level and it will send you to Level 10.

##### ENTRACES

01. Finding a generator room in Level RUN will lead you to the basement of this level.

02. Entering a elevator with working elevator music will send you here

03. No clipping into a Sushi shop in level 89 will send you to here.
Pisslandian Fried Rice

**Pisslandian Fried Rice**

***Credit: Waltermelon***

Hello my fellow Pisslandian comrades, I have made us a dish!

Ingredients: Rice, Sesame Oil, Olive Oil, Garlic, Onion, Shallot, Onion Powder, Paprika, Mirin, Sake, Egg, Kimchi, Potato, Tomato, Fish

***And most importantly…, Piss! (This is a joke)***

*Feel free to skip or add any ingredient!*

Enjoy! **(Not enjoying is illegal 🔫)**
The GRIA

***THE GRIA***
*"The sinners will pay. They will suffer."*
The GRIA stands for The Great Radical Insurgence of the Attorooms,

INFORMATION

-The GRIA is a milllitary alliance founded by Robert C. Hangler. The faction is composted by 34.000.566 members. They roam though levels 1-19, Level 104 installing bases and drafting. Their objective is to destroy The Attorooms, The IRON PARTY and make their army a potencial millitia.

Weponry

They are usually in black-grey spec-ops equipment with high-tech weapons.

Behaviour

They are usualy peaceful if not engaged. But they will go hostile against left-party members or supporters. Asking them to draft you will always be accepted.

ALLIES

- Babylonia
- Attorooms Exporters
- A-CFA
- The FRTA

ENEMIES

- B-CELL
- Researchers of Tenas
- CMMA

-And their worst enemy, The IRON PARTY
LEVEL 77

**Survival Difficulty: Class Undetermined**
**》Mysterious Properties**
**》Unknown Information**
**》Documented Entities**
**Level 77 is the 77th level of the Attorooms. Most of its properties remain unknown, but there are some documented entities known to reside in the level**

## DESCRIPTION

Level 77 a.k.a (Art Room) Is a level full of art and old things, at the beginning of this level, you'll start in a room that looks like a room in the titanic, if you leave this room you can enter a different room looking like a historical event, these rooms are random and weird, in these rooms it will show things that happened in the real world like having a glass box showing the declaration of independence and such like that. this level has several songs playing from back in the day, but some are new, the music that can play are ones like, sweet dreams in a sea major, i dont want to set the world on fire, its just a burning memory, and ext. The hallways of this level have red carpet and wood hallways and so on, this room is peaceful but empty showing art works like the moan a Lesa and more. Not much else is known about this level but the SOSI is still learning about its property's. The BLACK MAN thrives on the level and it acts like it owns the place.

#### EXITS

01. climbing a fire place can lead you to level 92.

02. entering a red elevator will leave u in level 9.

03. looking at the sun for an hour will take u to level "fun"

#### ENTERING

01. Punching a painting will send you here.

02. Leaving Level 76 will take you here.

03. Drawing a picture will bring you here.

04. Attempt to attack the black man will send you here.

05. Touching a titanic artifact in Level 842 will send you here.

##### ENTITY'S

01. The BLACK MAN

02. Drawlings

03. BOX TV'S
LEVEL 430

### DESCRIPTION

Level 430 A.K.A (The Forgotten Memory) looks to be an old neighborhood from 1998-2008. This level seems to loop because every house is the same and if you enter one of the houses the insides are the same to. These houses are tan with brown rooftops and a wooden porch outside every house, the windows look empty and the grass is made of plastic almost. If a wander enters a house the inside will appear a yellowish color with a pattern on the walls. Some of the houses may turn a white color and the reason for this is unknown but everything else is still the same. Thick white fog roams this level and it also rains in this level as well. Trees are almost nonexistent as trees have never been seen here. It is hard to hear anything inside of this level because of the loud rain but if you enter a house you can hear your own foot steps. Teddy bears are one of the main objects that spawn here and can be found on a couch in every house. This level also has a day night circle that can lasts 30 hours. A Bell tower can be found in the middle of the level and chimes repeatedly and can be heard almost everywhere.

#### EXITS

01. Entering a light house on a hill can send you to level 431.

02. Sleeping outside will take you to level "RUN"...

03. Sleeping with a teddy bear will send you to level "HAPPY LAND".

#### ENTERING

01. Leaving level 429 will send you here.

02. If your a child under 10 and cry you'll be send here.

##### ENTITYS

01. BONES

02. Spines

03. REAPERS

04. Walkers

05. The Readers

### [LOGS]

https://clipchamp.com/watch/yGL1iFoJ2qh (Found in Level 420 and was made in Level 430. This does seem like Smith but the SOSI thinks it is a trick and GRIA is searching for proof that Smith did make that log but as of now the log is just another log.)
LEVEL 24

### DESCRIPTION

Level 24 A.K.A (Pink hallways) Is a level with pink and blue walls with brown doors. The level starts out with two paths blue or pink, if you go down the wrong path the lights will start to get darker and darker and the walls will start to tare and the bad part about it is the oxygen in this level gets lower and lower the farther you go but once you take that wrong turn you cant turn back and you cant leave the hallway, if you go fare enough the lights will turn red and the lights will start to flash while the emergency sirens will go off. If you go through the right hallway the lights will stay turned on and every mile you go there will be a fork in the road and there will only be one right colored path. The hallways are random they can get smaller and smaller or bigger and bigger. If you reach the end of the level you can find a front desk with a computer on it, there is also two doors, the door next to the desk leads to the cafeteria inside of the room is are three more hallways but none of them are right, the three hallways will send you to different levels at random. The door away from the desk is a glass door and it will send you to a maze, the maze is big and is known to be at least 20 miles long, the hallways are random and the exit is random so you could be trapped in the maze for hours.

#### ENTITYS

01. WOLFS will only appear when the emergency alarm goes off.

02. The Crazeds

03. Smileys are mostly seen in the maze but they do roam throughout the level.

#### EXITS

01. Entering one of the three hallways will send you to a random level.

02. Reaching the exit at the end of the maze can take you to level 25.

03. Looking into a mirror for 1 hour will send you to level 1001

##### ENTERING

01. Leaving level 23 will send you here.

02. sleeping on a medical bed will take you here.
Rodeo

INFO

Rodeo is a cowboy themed faction founded the 01/09/3 by Edward M. Juarez with his 36 members, now leading 5661 members. The faction dedicates to steal utilities and humans. To populate their home level, Level 309. The curiosity of the demographics of the mejority of members that are Mexican. The faction also operates in such levels as Level 16 and Level 555. The faction has said that there are Center-Party supporters.

Weponry

The members usually are dressed up as such themed cowboy style. And armed with revolvers.

Behaviour

The faction is mostly aggresive with all humans and all factions, since probably will attack such victim. If in contact and dont want involvement

Allies

- Red Desert

Enemies

- Babylonia
Level 104

**Survival Difficulty: Class Variable**
**》Varying Safety**
**》Heavily Unstable**
**》Diverse Entity Count**
## Description

Level 104 a.k.a "*The Mist*" Is a infinite sub-urban landscape that appearse from the late 2000's. The level is covered with a thick mist and the majority of times it rains with a mild strengh. The Day cycle it rains mildly for 14 hours until it turns night for 11 hours with no mist but an enormus strengh of rain to even one time to rain of an amount of 2411 litres for meter.

Fishermen and Watchers are the most common entities that the human will encounter in this level.

This level is fully safe and habitable for day, sometimes the rain stops and the sun comes out. The mist adapts to the density of the rain, if there are lots of. The mist would dissapear. If it not rains, the mist would becaome so strong that sight would be a difficulty. And also objects are common, also as suburban cities

Landmarks and Settlements

The majority of landmarks are bases and outposts are from The GRIA. To draft, watch and even a metting public center.

Settlement 1: Mirosa

The Settlement is a fortified suburban city founded by the remnants of Camp Sakah. It has two Autonomous States: North Mirosa leaded by the democratic representant of Daniel Fihnic Grey. And South Mirosa leaded by centrist-party Elisabeth Real Sakah. The place is populated by 11209 citizens. 6203 In North and 5006 In South.

The city is the biggest one in the level, and fully operationala and secure.

Settlement 2: Alpha Camp B-2

The Settlement is a U.S Marine Corps Battalion that appeared there. It is probably the most secure place in the most of the Attorooms. it is a campsite fortified by Titanium walls then a Place drilled into a mountain called "The Vault". Where the majoirty of them live In the Vault, it allways filles and it is very sociable place.

The Settlement is composed at the start of 24 women and 26 men, Now reporducing the population skyrocketed to 167.

Landmark 1: The Tower

The Tower is an 1899 meter with no entrance and no interior. It does have a light in the top that guides humans in their path.

Landmark 2: GIRA Installs.

There are basicly all GIRA installations authoritied by The GIRA

Entrances and Exits

Entrances

A mist machine in Level 344

A broken floor in Level 16

And door labled "Level 104"

Exits

A metal door in North Mirosa

A crack at The Tower at 1340 meters.

And a blue hole.
Reanmimated Corpses

**"Reanimated Corpses"** is the first episode of the first season of World Gone Mad, it is the first episode of the series overall. It aired on February 9th 2021

## Synopsis

10 months after the outbreak Lincoln West is wandering the dead world alone in search of his family, an encounter with some survivors lead to a newfound hope for his mission.
Events

## Overview

Every five real-world hours (15 in-game days), a random event occurs. Some of these events involve players receiving items, or invasions of mobs.

## Events

There are a total of 10 events:

* Acid Rain, in which the weather is set to rain and all players exposed to the sky will take damage.
* The Chaos Legion, in which an army of skeleton-themed enemies attack players across the world.
* Cookie, in which all players receive a single Cookie. One player receives a Super Cookie.
* Famine, in which all players are inflicted with Hunger III.
* Healing Mist, in which a green mist appears around all players, granting Regeneration I.
* Hellspawn, in which demons and other hell-related enemies attack players across the world.
* Meteor Strike, in which a large Meteor containing Ancient Debris crashes somewhere in the world.
* No Gravity, in which gravity is reversed, causing all players to float upwards.
* Solar Eclipse, in which an army of monsters attack players across the world.
* Zombie Apocalypse, in which a horde of zombies attack players across the world.