Magnetobot

**Magnetobot** is the Omnitrix's DNA sample of a Biot-savartian from Magnestosia.

## Appearance

Magnetobot has a magnetically floating metal head surrounded by a glowing white aura and levitates in an arch between his shoulders. He has crab-like claws for hands (similar to Brainstorm's) and his body is mainly brownish-black with yellow feet, hands, shoulders, and chest. His body is also made of living alien metal.
In *Heroes United*, the yellow parts of Magnetobot's body are slightly darker.

In **Omniverse**, Magnetobot has a yellow eyebrow-like crest on his forehead, which looks similar to that of Jetray. His head is more skull-shaped with has lines beneath his mouth. The glowing aura around his head is recolored green, the yellow from his feet go up to his thighs, his shoulders are now larger, and the yellow stripes by his chest are shorter.

Magnetobot wears the original Omnitrix/Ultimatrix/Omnitrix symbol on his chest.

## Powers and Abilities

Magnetobot is able to project magnetic fields that are capable of overloading electrical circuits and attracting magnetic materials to himself. He can also emit magnetic pulses that allow him to magnetize any ferromagnetic metals (iron, nickel and cobalt). This will cause objects magnetized by him to attract everything magnetic before flying towards and colliding with the target, even mechanical beings like Evolved Sonorosians and Chronosapiens.
Magnetobot can use his magnetic fields to block solar energy attacks.

Magnetobot can use his magnetism to damage and destroy any magnetic substance at will, as seen when he opened the Naljian Destructor, dismantled a Techadon robot, and tore apart the Toltech Battle Armor.

Magnetobot can generate a green magnetic force field that protects him from most ballistic attacks.

If Magnetobot gets destroyed by something as dangerous as an explosion, he can regenerate by pulling his shattered pieces back together with his magnetism.

Magnetobot has telekinetic control over metal, allowing him to levitate and move it around without physical contact. He can also use this "magno-telekinesis" to make himself levitate and fly.

Magnetobot possesses enhanced durability, as he was able to withstand being hurt by the red troops' laser blasts, being thrown through the walls of a house, and the Forever Ninja's throwing stars.

Magnetobot can use his magnetic abilities to perform electrokinesis.

Magnetobot possesses enhanced strength, as he was able to briefly grapple with the Stalker but with some difficulty. Furthermore, if an Osmosian ally like Kevin absorbs metal, Magnetobot can use his magnetism to throw said ally toward their enemies.

Magnetobot can act as a compass.
Magnetobot can survive in the vacuum of space due to his head not being connected to his body.

## Weaknesses

Despite being disconnected from his body, Magnetobot's head is magnetically bonded to it. Wherever his head goes, his body follows. As such, Magnetobot's head can be knocked away from his body, leaving the latter blind, helpless, and unable to reconnect with the head.

Magnetobot's head can also be flipped over and spun if something hits it, though he can always touch his head to stop it from moving so rapidly.

Magnetobot's powers are useless against non-magnetic objects, such as the Forever Ninja's throwing stars.

Despite his enhanced durability, Magnetobot can still feel discomfort while being fired at.

## Other Names

Magnetic Master

Faragreatday

Compass

Magnetastic

1. ↑ Ragnarok
2. ↑ 2.0 2.1 *Vendetta*
3. ↑ *Absolute Power: Part 2*
4. ↑ 4.0 4.1 4.2 *Busy Box*
5. ↑ *Primus*
6. ↑ 6.0 6.1 *Ultimate Aggregor*
7. ↑ *Absolute Power: Part 1*
8. ↑ *Simple*
9. ↑ 9.0 9.1 9.2 *Video Games*
10. ↑ 10.0 10.1 10.2 *Return to Forever*
11. ↑ *The Purge*
12. ↑ *The More Things Change: Part 1*
13. ↑ *Night of the Living Nightmare*