Reanimator Zombie

* Dark
* Patrick

*A speedy zombie which drops a zombie-summoning tomb upon death.*

It only takes hours of dedication to learn healing, coding and scamming to live a good life in quite possibly one of the worst time periods in the history of Earth. It's that easy.

**Reanimator Zombie** is the first special zombie encountered in Dark Ages in *Alternate UniverZ*. He mainly functions as a fast and tough, but normal zombie at first. However, once defeated, he drops a Summoning Tomb on the tile he is on, which crushes the plant it is on and summons Plagued Peasants after a while. Fortunately, he does not summon a tomb when charred.

## Replicator Reanimator

*You don’t want to keep that grave around for long.*

## Almanac statistics

### Weakness

Burning plants (cannot summon tomb when charred)

## In-game statistics

### First seen

GGR-VI

At this point you should've probably got the memo that all kinds of futuristic technology end up flawed, except if you're in the actual future. Then it just works a bit TOO well.

**Replicator Reanimator** is the third special zombie encountered in Green Gold Rush in *Alternate UniverZ*. He mainly functions as a tough, but normal zombie at first. However, once defeated, he drops a Replicating Grave on the tile he is on, which crushes the plant it is on and releases multiple smaller Replicator Reanimators after a long while. These smaller Replicator Reanimators also drop smaller Replicating Graves upon defeat, crushing tiles and releasing multiple Leprechaun Imps after a while. Fortunately, neither Replicator Reanimator nor his small versions summon a tomb when charred.

## Update History

### Version 1.5

* Visual makeover.
* Replicator Reanimator's glasses can now be pulled off by Magnet-shroom.
* Replicators burn animation was changed to be the same as Troglobite.

### Version 1.5.1

* Replicator Reanimator now has new sound effects.

## Almanac entry

* Dark
* Patrick

**Reanimator Zombie**

TOUGHNESS: Protected

SPEED: Hungry

A speedy zombie which drops a zombie-summoning tomb upon death.

Health: 500
Speed: 1.30
Special Ability: leaves a Summoning Tomb on death, on the same tile where he died
Tomb Ability: spawns Plagued Peasants every 8-12 seconds then destroys itself after 90 seconds, launching a few Plagued Peasants to adjacent lanes

It only takes hours of dedication to learn healing, coding and scamming to live a good life in quite possibly one of the worst time periods in the history of Earth. It's that easy.

**Replicator Reanimator**

TOUGHNESS: Protected

SPEED: Basic

You don’t want to keep that grave around for long.

Health: 600
Speed: 1.0
Special Ability: leaves a Replicating Grave on death, on the same tile where he died
Grave Ability: Shields zombies from damage and destroys itself after 60 seconds, launching multiple weaker Replicator Reanimators to adjacent lanes

At this point you should've probably got the memo that all kinds of futuristic technology end up flawed, except if you're in the actual future. Then it just works a bit TOO well.

## Overview

Reanimator Zombie absorbs a total of 500 damage. His pillar cracks at 125 damage, before dying. Meanwhile, Replicator Reanimator absorbs a total of 600 damage. He drops his glasses at 300 damage, before dying.

## Encounters

### Reanimator Zombie

* Player's House: Piñata Party

* Dark Ages: DA-III, DA-IV, DA-V, DA-VII, DA-VIII, DA-X, DAX-III, DAX-V, DAX-VII, DAX-VIII, DAX-IX and DAX-X

* Lost City: LCX-V

* Frostbite Caves: FCX-VIII

* Summer Splashdown: SS-III

* Lawn of Doom: LOD-V

* Green Gold Rush: GGR-VII

* Heroic Showdown: HS-VI, HS-VIII, HS-IX and HS-X

* Plant Showcase: Power Trip and Spooky Loft

* Invaded Levels: Invaded WWX-VI, Invaded WWX-IX, Invaded FF-VII, Invaded DA-VII, Invaded DAX-III and Invaded DAX-VII

* When Worlds Flourish: 2

* Timeless Avenue: Roguelike Hunt, A Reflourished Crossover, Mystical Winds and Patching Notes

* Endless Zones: Arthur's Challenge

### Replicator Reanimator

* Player's House: Piñata Party

* Green Gold Rush: GGR-VI, GGR-VII, GGR-VIII and GGR-X

* Birthday Bashers: BB-IV, BB-VII and BB-VIII

* Heroic Showdown: HS-III, HS-VI, HS-VIII, HS-IX and HS-X

* Timeless Avenue: A Reflourished Crossover and When Push Comes to Shove

* When Worlds Flourish: 14 and 15

* Endless Zones: Celebratory Carousel Crash

## Strategies

### General

Reanimator Zombie does not pose as a major threat until his death, when he summons his tomb which crushes the plant it is on and summons Plagued Peasants. To avoid him from summoning his tomb, use charring plants like Cherry Bomb or Electrici-tea against him. Potato Mines also work against this ability. If you want to avoid him from crushing your plants instead, try not to let him get close to your defenses by using stalling plants or a few Puff-shrooms to distract him from going forward. Note that Grave Buster cannot remove his tomb, even if it can remove other kinds of tombstones.

If you kill him without charring, a well-timed Spring Bean or instant-use plant can be placed on his tile to block the tomb from spawning. The tomb also cannot spawn if another obstacle is on the tile, such as graves and Zombie Kings. Otherwise, be prepared to destroy the tomb and any Plagued Peasants it summons.

### Replicator Reanimator

Same strategies for Reanimator Zombie can be applied to Replicator Reanimator. However, note that he is most dangerous when mini copies of him break out through his grave, as those copies will likely spawn more graves on a few of your plants, destroying them, occupying multiple tiles, shield oncoming zombies and spawn even more zombies. Therefore, it is recommended to avoid this outcome at all costs.

## Trivia

* Reanimator Zombie was the runner-up to the Summer Splashdown zombie variant contest, but lost to Ra Zombie. His variant would have much more health with a slow speed and his Summoning Tomb was planned to have 3000 DPS of health, self-destruct in 45 seconds, not spawn zombies until its self-destruction, which would spawn many Hot Dog Imps.
	+ This was later rebranded into the Replicator Reanimator.
* Despite having the same body structure as Octo Zombie, used to have the burning animation of a basic zombie. This was later corrected.
* According to Poss, Reanimator will heal a zombie if left alive for 999 seconds or around 16 minutes because his code is based on the Healer Zombie's code.
* During development, Replicator Reanimator's grave originally spawned full-sized Replicator Reanimators, this was changed to instead spawn smaller Reanimators for being far too difficult to deal with.
* Replicator Reanimator's death sound effect originates from *Angry Birds Seasons*.