Terminator Chapter Concept

Welcome to Dead by Daylight, Fan Concept #17. Bare witness to inevitability of fate and how it cannot be changed, as no matter how the past is changed the future will remain the same.

**Fan Concept #17: Terminator**

The remnants of humanity were gone as the machines raised up. The foreboding future was humanity's end as sky-net created machines to annihilate humanity and its resistance. The **Annihilated Wargrounds** is filled with the skulls of humanity and show how outmatched they were by the machines, but the will of one man was enough to spark a war.

The relentless infiltrator, **The Terminator** is designed to infiltrate resistance bases and terminate as many as possible. But one was designated to stop the efforts of humanity by killing the mother of the savior of humanity, it has one purpose, terminate the target.

The mother of John Connor, the savior of humanity and the primary target of the Terminator, **Sarah Connor** tried to live her life until the machine tried to kill her. But in order to stop the Terminator in killing Sarah, John sent a protector to keep his mother safe and kill the machine, and that person was **Kyle Reese**. When the directive was successful, Kyle died in Sarah's arms, but the future was inevitable and even when Sarah gave birth to John, history repeated itself.

# New Killer: The Terminator

## The Terminator

### DLC

Terminator

**The Terminator** is a *Remorseless Killer*, designed to terminate humanity with efficiency that no man can even dream of. By either using its weapons to attack from afar, or try and focus down one target and terminate any who gets in its way.

Its personal perks ***Cruel Reality***, ***Obliteration***, And ***Marked for Death*** creates tension between the survivors and their exit goal.

## Power: Designed For Termination

*Sky-nets intelligence designed the perfect pursuer.*

### Special Attack: Artillery

Pressing the **power button** will have **the Terminator** slowly draw his *handgun*. When the *Handgun* is fully drawn, pressing the **attack button** will cause **the Terminator** to fire the firearm. When fired, survivors who are hit by the *bullet* lose a *health state*, but if **the Terminator** was to fire the firearm into the survivors head they will put the survivor into the *dying state.* When fired, The Handgun goes on cooldown and can not be used during that time. (Draw time - 3 seconds) (Fire Time - 1 second) (Bullet Speed - 150.6 m/s) (Bullet Range - 32 Meters) (Cooldown - 20 seconds)

### Special ability: Target For Termination

Pressing the **ability button** while in a chase will cause **the Terminator** to enter its pursuit state and *target* that survivor nonstop. While active the *targeted* survivor is always revealed by **the Terminators *reticle***, and all other survivors who are not being chased suffer from the **Exposed Status effect** until the duration ends. The duration can end when either **the Terminator** chase's a different survivor, or the duration ends normally. While active, **The Terminator** can deactivate ***Target for Termination*** to activate ***Execute Target***. When the duration ends, ***Target for Termination*** cannot be used for a while. (Initiation Time - 2 seconds) (Duration - 20 seconds) (Cooldown - 35 seconds)

### Special Ability: Execute Target

Once activated **The Terminator** enters a relentless march and loses its ***reticle*** but moves *faster*, has an increased *lunge range*, can walk through *pallets*, and is **immune** to being *stunned* or *blinded*. But while active **the Terminator's** *terror radius* is enlarged and it can use **Artillery** more often. When ***Execute Target*** is active, you are able to *kill* survivor's by your own hand if that person was to be on their *final hook stage* and if they were to *stun you*. (Speed Increase - 10%) (Lunge Range - 50%) (Artillery Cooldown - 10 seconds) (Terror Radius - 51 meters) (Duration - 15 seconds)

## Perks

### Cruel Reality

*Their hope will die out.*

Whenever a generator is completed, All survivors suffer from the **Exposed status effect** for **20/22/24 seconds**.

For each generator completed, the **Exposed duration** is extended by **4 seconds** for each generator.

*"It saw all people as a threat - not just the ones on the other side. Decided our fate in a microsecond: Extermination" - Kyle Reese*

### Obliteration

*Nothing stands in your way.*

While *carrying a survivor*, Preforming a *basic attack* on a *Breakable Wall* or a *Dropped Pallet* **destroys** it.

Successful *basic attacks* preformed while *carrying a survivor* have a reduced cooldown by **21/23/25%**.

*"It doesn't feel pity, Or remorse, Or fear and absolutely won't stop until you are dead." - Kyle Reese*

### Marked for Death

When the *Obsession* was to suffer from the **Exposed Status effect**, they don't and **Marked for Death** is granted a **token**.

For each **token**, Survivors recover from the **Exposed**, **Blindness**, **Oblivious**, **Broken**, and **Exhausted status effects** **20/25/30%** slower.

When you achieve a total of **10 Token's**, you are able to *kill* the *Obsession* by your own hand.

"He'll find her! That's what he does! That's ALL he does! You can't stop him! He'll wade through you, reach down her throat and pull her fuckin' heart out!" - Kyle Reese

## Mori

The Terminator has two unique Mori's.

The Terminator pulls out his handgun and fires it into the survivors back. The Terminator then picks up the survivor and puts the handgun in their mouth, and firing before dropping them and unloading all of his rounds on them before stomping on their head with a hefty crunch.

When stunned in Execute Target, The Terminator breaks through the pallet and instantly grabs the survivors by the throat. Then the Terminator then lifts the survivor high off of the ground and punches directly into their chest and rips out their heart and crushes it before dropping them.

# New Survivor: Sarah Connor

## Sarah Connor

### Chapter

Terminator

**Sarah Connor** is the *Mother of the Future*, and she brought the salvation of humanity when the machines rose up. She understands that when she is safe, humanity is safe. But when she was taken by the Entity, she felt fear that humanity would be wiped out. But, for some reason, she feels as if someone will stand up, even if John is never born, so she now focus's on saving humanity within the trail, and preserving herself as well.

Her personal perks ***Laying the Groundwork***, ***Rise!***, and ***Prepared for Anything*** allows her to gain repair bonus' when working on machines, cause others to rise up against their tormentors, and negate being able to be put into the dying state while healthy.

## Perks

### Laying the Groundwork

*You brace yourself for a future of hardship and dedication starting with the absolute basic's first.*

After you repair a total of **150/125/100%** *repair* progress on any generator, you gain a **token**.

For each **token Laying the Groundwork** has, you gain a stackable **3%** *repair speed bonus* for the rest of the trial.

*"I cant help you with what you must soon face, except to say the future is not set. You must be stronger than you imagine you can be. You must survive." - John Connor*

### Rise!

*You know that you are able to rally everyone together. And as long as you can get people by your side, Humanity will prosper.*

When you are in the **Dying State**, pressing the active ability button will have you instantly lose **50/40/30%** of your current *bleed timer*.

When activated, all survivors scream and gain a **30% haste effect**, their **aura** cannot be seen by the *killer*, and they produce no scratch marks or grunts of pain for **30 seconds**.

Rise! can only be activated a total of **2 times** in the trial.

*"Oh, come on. Do I look like the mother of the future? I mean, am I tough? Organized? I can't even balance my checkbook! Look Reese, I didn't ask for this honor and I don't want it, any of it!" - Sarah Connor*

### Prepared for Anything

*You know how things will turn out, and it'll take a lot to build up to that version of you. Thankfully, you're willing to put in the work.*

Whenever you do one of the following, you gain a **token**.

* Unhook yourself;
* Repair a total of **200%** on any generator;
* Stun or Blind the killer by any means;
* Safely Unhook a survivor;
* Pick yourself up from the dying state;
* Cleanse a Hex totem;
* Open an Exit gate;

While you have at least **6/5/4 tokens**, whenever you were to be put into the **dying state** from the healthy state, **you will instead enter the injured state**. You gain the ability to fully recover from the dying state once per trial.

*"You're strong Sarah, stronger than you ever thought you could be." - Kyle Reese*

# New Survivor: Kyle Reese

## Kyle Reese

### Chapter

Terminator

**Kyle Reese** is an *Intrepid Hero*, sent back in time by John Connor to prevent a T-800 from terminating his mother Sarah. He will do anything to keep his mission going and will not stop until the machine is no longer pursuing Sarah, and will die trying.

His personal perks ***Turning the Tide***, ***Savior***, and **Against All Odd's** allow him to stop the Entity's connection with objects, save others with an increased speed that grows in power, and have his goals do themselves when he fails his mission and has to escape alive.

## Perks

### Turning the Tide

*You've come from dire circumstances, and know how to fight back against the methods of the oppressor and give an opportunity to the hopeless.*

You start the trial with **2 tokens**.

Press and hold the active ability button for **10/8/6 seconds** while next to an object affected by **The Entity** to remove **the Entity's** influence and unblock the object. Objects unblocked by Turning the Tide can never be blocked for the rest of the *trial*.

*"We were that close to going out forever. But there was one man who taught us to fight, to storm the wire of the camps, to smash those metal motherfuckers into junk. He turned it around. He brought us back from the brink. His name is Connor." - Kyle Reese*

### Savior

*To save the future, you must save those that will help you fight it.*

For each unique survivor you unhook, you gain a stackable **2/3/4% bonus** to cooperative and altruistic actions for the rest of the trial.

*"Come with me if you want to live." - Kyle Reese*

### Against All Odds

*You plan on getting everyone out, and at the end of it all, it'll be down to you to finally stick it to the bastard in the final moments.*

When you are being chased during the Endgame Collapse, the Endgame Collapse Time is slowed by **20%**.

When you are the last survivor in the trial by any means, any powered **Exit Gate Switch** passively gains **1/1.5/2%** of progress every second to a maximum of **99%** progress for each **Exit Gate** while you are being chased by the Killer.

*"I can't. Nobody goes home. Nobody else comes through. It's just him - and me." - Kyle Reese*