Utility Heroes

Utility heroes are heroes that fill a specific niche without being offensive or defensive. They are mostly team based players and their abilities are better with a coordinated team. They are mostly boosting heroes that is meant to support other heroes.

There are currently 5 utility heroes. They are, Chrono, Time lord, Treasure Hunter, Commander and F.R.E.D. Each hero has two abilities which it uses to support other players. They are weak on their own, but if paired with an Attack hero, it can easily steamroll an entire game.

## **Chrono**

**Stats:**

**Weapon: Plasma , 1 Ammo per reload**

**280hp**

**24dmg**

**Abilities:**

**Reverse Time**

Target a hero to trigger damage pulses.After 4/5/6 seconds, hero returns to starting position and friendly hero will get health restored to the original life

**Accelerator**

Activate on ally to speed up weapon and ability reload time (ability reload time is not affected for Chrono). Activate on enemy to slow down weapon and ability reload time.

**Hook**

Launch a hook that will push the first unit (or item) in its path. Deals 50/125/200 Damage.

**Health Collector**

Destroying cores and drones will fill up bar – once bar is full, hero gains bonus health. Bonus health is lost when hero dies

## **Time Lord**

**Stats:**

**Weapon: Plasma , 1 Ammo per reload**

**280hp**

**24dmg**

**Abilities:**

**Time Control**

Slow down time for all players except hero.

**Time Resistance**

Fire a missile at ally target that grants temporary resistance against Time Control.

**Hook**

Launch a hook that will push the first unit (or item) in its path. Deals 50/125/200 Damage.

**TBD**

Gain temporary bonus damage for every critical hit.

## **Treasure Hunter**

**Stats:**

**Weapon: Electric Charge, 1 Ammo per reload**

**280hp**

**24dmg**

**Abilities:**

**Hoarder**

Collect all pickups in a specified area. Note that pickups collected in this manner have a smaller value compared to when shot with a rail gun

**X Marks the Spot**

Spawn a chest full of pickups on the selected enemy unit, this also causes damage to the enemy.

**Hook**

Launch a hook that will push the first unit (or item) in its path.

**Health Collector**

Destroying cores and drones will fill up bar – once bar is full, hero gains bonus health. Bonus health is lost when hero dies

## **Commander**

**Stats:**

**Weapon: Plasma ball , 1 Ammo per reload**

**280hp**

**24dmg**

**Abilities:**

**Reinforcements**

Combine ally creeps into a super creep

**Observer**

Move into observer mode which allows you to order ally creeps to attack an enemy of your choice

**Tower Upgrade**

Grant permanently bonus attack and health to a tower.

**Health Collector**

Grants health and damage boost to nearby Creeps.

## **F.R.E.D**

**Stats:**

**Weapon: Energy Blasters, 5 Ammo per reload**

**280hp**

**24dmg**

**Abilities:**

**Portals**

Place two portals on the ground. Portals will teleport any ground mobile unit or a hero to the other destination. Portals can be destroyed with S ammo".

**Blink**

Teleports to the selected destination

**Wall**

Place a wall that blocks enemy projectiles and turns some of them into ammo bonuses.

**TBD**

Triggers an explosion after using blink.