Story Mode (TCBP)

TCBP's StoryMode Menu

"Story Mode" is the main mode and songs of True Crossover: Black's Payback. Unlike True Crossover 1, all weeks are accessible from the start without having to beat the previous week in order to unlock the next (Excluding the post-game weeks), along with this, all weeks in TCBP lack a visible difficulty, instead being sorted in chronological order, while True Crossover 1 was sorted from easiest to hardest difficulty. True Crossover contains 11 weeks (9 in the main game, and 2 in the "Finale" sequence) as well as 1 week unlocked after beating the main story. Along with this, 3 DLC weeks are planned to release in future updates. Most weeks have unique characters and/or mechanics included, some having returned from the first game. Most weeks also include a "Blackout" variant, a harder difficulty unlocked after completing the full game.

# List of Available Weeks

## Main Game

### The Prologue

Summary

After the events of True Crossover 1's finale and before the events of Black's Payback, the auditor is in an extremely weakened state, during this time, Tricky arrives, after The Auditor's Halo, the source of most of his abilities.

Mechanics

* Alarms: Throughout the Week, a bright red alarm goes off, usually to the beat of the song. The alarm briefly covers the screen when it goes off, blocking your vision for a split second. This can add up fast during the faster segments of some songs, especially during Unhinged.
* Tricky: Tricky typically has much more difficult note patterns than The Auditor's, even if their parts would be the same. This can potentially throw the player off temporarily when they first see it, expecting it to be harder than it is in reality.
* Fire Notes (**Blackout Difficulty Only**): similar to Tricky's songs later into the game, on blackout difficulty tricky spawns "Fire Notes" on The Auditor's side in some songs, hitting these notes both counts as a miss and deals large amounts of damage to the player compared to missing a note regularly. In order to avoid taking damage, the player must avoid hitting them to prevent a quick death.

Songs

* Captivity (The Auditor Vs. Tricky)
* Unhinged (The Auditor Vs. Tricky)
* Dissension (The Auditor Vs. Tricky)

### The Return

Summary

Niko ends up back with Green from the first True Crossover. Black, vengeful and catching wind of the twos location, seeks to get back at Niko for black's lost in the last game.

Mechanics

* Power Notes (**Blackout Difficulty Only**): during Overboard, the screen will slowly darken to the point of hiding the notes if left unchecked, the player must hit "Power Notes" to keep the brightness up and avoid missing.
* Knife Notes (**Blackout Difficulty Only**): during Overboard and Betrayal, knife notes will spawn on Nikos side, hitting them takes a third of the player's health off (33 damage)
* Bloodied Knife Notes (**Blackout Difficulty Only**): during Betrayal black spawns blood covered versions of knife notes, hitting these both counts as a miss and takes half of the players health off (50 damage)
* Miss Limits: during any of Black's songs, a "Miss Limit" is activated, marking a specific number of notes the player must avoid missing to avoid death, if the player goes over the limit they instantly lose any health they have remaining and lose.