recursal/Fanatic-Fandom huggingface dataset:
Ultimate

**Ultimate** is a title given to talented people described as being the very best at what they do. They often specialize in one subject. Ultimates are in the high school age range, usually being 12-18. They are often considered to be the most affluent within their respective categories, in that regard.

Please note that these tables contains **FULL SPOILERS** for both the beta builds of Killing Abroad and Tragics' Lives, as well as for the main series in its entirety.

## Talents

* ??? - F
* G - M
* N - T
* U - Z

### B

 **Beatboxer** | An individual who's talented in the niche land of beatboxing, most often in rap music.
 **Bounty Hunter** | An individual who excels in hunting down targets in exchange for a form of repayment.

### C

 **Composer** | An individual incredibly talented in composing music.
 **Connoisseur** | An expert judge in taste, be it food, music, or art. Oftentimes, connoisseurs find jobs as a critic in many industries.
 **Counselor** | A person who helps people mentally when they need it, similarly to a psychiatrist.
 **Couturier** | A person who specializes in couture.

### H

 **Hider** | An individual with extreme skill at hiding, be it emotions, secrets, or their actual body.
 **Horror Writer** | A novelist who specializes in the horror genre.
 **Hunter** | Someone who hunts down prey, animal or human.
 **Hyperthymesiac** | An individual afflicted with hyperthymesia.

### M

 **Medic** | An individual who portrays their extensive knowledge of field medicine.
 **Mentor** | An individual who gives advice to others at any time.
 **Metallurgist** | An individual who works in the branch of science and technology concerned with the properties of metals and their production and purification.
 **Motherly Figure** | A female who shows expressive sentiments and proper understanding of caretaking for those around them.

### N

 **Neutral** | A person who has no moral leaning to either side of the "goodness" spectrum.

### P

 **Personal Assistant** | An individual whose occupation involves them as a personal assistant, usually to someone of higher class or wealth.
 **Public Speaker** | Someone who is fluent with speaking publicly, showing almost, if not none, nervousness when in front of a crowd.

### R

 Nichole Söderlund
 **Reclaimer** | Someone who has reclaimed a lost piece of themselves.

### T

 **Trainer** | Someone who trains themselves or others to excel in something.
 **Traveller** | Someone who often travels around, for whatever reason.
Kindred Branding

A kindred brand is a mark revealed at birth depicting which aspects of a divine source are innately connected to a child with at least one parent heralding from the realm of Nox-Vien. While the brands are often mistaken as a tattoo by members of other realms, the brandings are in fact a natural result of Nox-Vien’s helix aether. Descendents of the Erithian primes have their divinity take physical and artistic form on the inner side of their right forearms. While extensive study has been undertaken into understanding why such a manifestation exists or indeed, what its true nature and purpose is, the brands remain a critical component of Parlavian faith.

Parlavian faith dictates the existence of ten kindred brands; Ferrum, Allum, Target, Augur, Pallanteum, Orium, Mox, Ħuthim, Ӑiur, and Serentium. While Parlavian faith does include the outlying classifications such as Inkblots, a demographic with no innately displayed or realised divine source and Palaxium, a classification given to an Erithian prime or in the theoretical case where one retains both full humanity and full divinity.

Demographic splits for the prevalence of certain brands within the general populace can be found in the table below.

**Nox-Vien Denoted Kindred Demographic Split**

**Population%        Concept    Branding    Deity / Human Ratio**

0.0002%         Null        Inkblot     0/100

3.2%             Iron        Ferrum     0.0025 / 95

24%             Bronze     Allum         0.0035 / 95

39%             Silver        Argett         0.0045 / 90

23%             Gold        Augur        0.005 /85

6.8%             Platinum     Pallanteum     0.015 / 80

1.3%             Diamond     Orium        0.02 / 75

**(Chimeran Line)**

0.009,1%         Barons     Mox         2 / 50

0.002,7%         Princes    Ħuthim        2.5 / 50

0.000,89%         Kings        Ӑiur         5 / 50

0.000,01%        Emperors    Serentium     7.5 / 25

**(Primal Aspects)**

0.000,000,001%     Primal        Palaxium    100 / 100
Alu

Alu is the first Realm created by the Nair.

Unlike the other realms, Alu's creation involved the dance of all sixteen Nair. It exists suspended inside the plane of the Void itself though it embodies its antithesis. The properties of Alu's realm differ greatly from the standard. For one, Alu lacks any true "Realm Key" and its Planes of Existence harmoniously cultivate both the Rational and Abstracted Aethers.

Alu stands as both the birthplace and final resting place of all creation. It technically stands outside of the standard flow of time, allowing souls from any time period to connect with each other. While there are some areas of Alu that remain segregated from the rest of the realm (most notably Trill Grove) Alu remains as a melting pot for all other characters.
Vael'kor Legendarium Wiki

## Welcome to the Realms of the Vael'Kor

Welcome to C. Jashar Voortman's Vael'Kor Legendarium. Here you can read about and explore various different topics and points of interest within the Realms of Vael'Kor. This wiki should be used as a way to explore the many different Realms at your leisure.

## About this Wiki

The wiki itself is written from the perspective of **Orthanian** historian **Anturien Selthir** in conjunction with information provided by **Erik Stroud** and **Ehb**.

At the time of writing this, good places to start your journey would be through any of the **Realm** pages. You can also check out the **Dance of the Nair** if you're looking to find information on the histories of **Celentor's** creations.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Panem Football League

The Panem Football League (PFL) is a football league consisting of 16 teams, divided equally between the Panem Football League East and the Panem Football League West. The PFL's 17-week regular season runs from the week after Labor Day to the week after Christmas, with each team playing 16 games and having one bye week. Following the conclusion of the regular season, four teams from each conference (the top 4 finishers of the 8 team conference) advance to the playoffs, a single-elimination tournament culminating in the Panem Bowl, played between the champions of the East and West.

The PFL was formed in August 8th, 2714.  Today, the PFL has the third highest average attendance (first being the Hunger Games, second being the Panem Hockey League) of any professional sports league in Panem. The Panem Bowl is among the biggest club sporting events in the world and individual Panem Bowl games account for many of the most watched television programs in Panemian history.

## The Early Era (2714-Present)

These were the original 16 teams of the original era, from the first PFL seasons.
Hurricane a link to the past

its an worst hurricane ever on 1995 it did a lot of damage than hurricane andrew and its an cat 5 hit on florida did the worst damage and then cat 5 it hit louisiana and did the worst damage so this hurricane might be retried but no theres next hurricane link to the past too so its not retried yet

AND LOOK AT THAT PATH
Nox-Vein

"**Nox-Vein**", (Formerly Erithiel) is the third **Realm,** created by the dance of the **Nair** *Fidesi*, *Tinentia* and *Perbio.*

The Realm exists post-**Void** with much of the **El'shar** bonds fractured into its mortal **Aether**. Nox-Vien's **Realm Key** is still uncertain but popular folk-lore lead **seekers** to believe that it has manifested itself within the **Shan'del** Erik Stroud, the **Aspect** of Death.

In the immediate aftermath of the void, Erithal, now Nox-Vein, had its cognitive and rational aethers fuse, forcing once divine beings to take on corporeal form within the now single, physical, aether. As a result, members of the divine were able to take on human and beast partnerships, spreading out through the world by means of physical reproduction. The children of these relationships and almost all born out of subsequent unions were imbued with previously divine power albeit diminished for each subsequent generation.
Hurricane ocarina of time

at 2001 the hurricane named ocarina of time this is the worst hurricane ever recorded it it be come a subtropical storm then became a cat 2 storm and then once it was there it became a cat 4 might weakens to a cat 3 but once its passed it became a powerful cat 4 storm again and then it spawned a EF 3 tornado once it hit texas this is the worst disaster ever
Race: Froglok

## FROGLOK

The Frogloks are a race of sentient amphibians. While they may be short, Frogloks are sturdy. They can swim underwater for long distances and can see well in the dark. They are clumsy on land as they are required to hop, but they can cross great distances with each leap.

Frogloks willingly die to defend truth, justice, and honor. In the recent past, Mithaniel Marr chose the Frogoks to perform some of his tasks on Norrath and enlightened them as a reward for their accomplishments. The valor bestowed upon them and their eagerness to serve their god is admirable.

The Frogloks harbor disdain for all that is evil. They have a tolerance for the Humans and share a rapport with the Northmen. Other good and neutral races are well liked and viewed as allies that share a common enemy.

Deep within the Innothule Swamp of Antonica, the Frogloks once made a home. In a dramatic siege, the Frogloks conquered the Troll city of Grobb, forcing the survivors to take refuge in Neriak amongst the Dark Elves. Since then, though, the newly named "Gukta, Outpost of Marr" was retaken by the Trolls and the Frogloks have been living as refugees in the Mountains of Rathe.
Hurricane majora's mask another 2001 hurricane

this is the worst hurricane first it be came a cat 2 storm and hit some islands then it became cat 5 storm then cat 4 like ocarina of time but its more powerful than ocarina of time it hit florida as it hit by an cat 4 hurricane and then its getting bad after hit florida it became a cat 2 storm hitting new york and then its the worst hurricane ever
Aether

The Two Aethers

The two Aethers are the Rational and the Abstracted.

The Rational Aether houses everything that can be felt, seen, tasted, heard, smelt, encountered and affected by.

The Abstracted Aether houses all potential, all dreams, aspirations, desires and plans. Conscious beings are those who have the ability to think using the Abstracted Aether in order to predict their actions in the Rational Aether.
Realms

Realms are worlds created by the **Nair**, firstborn of **Celentor**. Each of the known Realms was conceived during a dance of at least three **Nair** (typically two **Vael** and one **Kor**) whose power would then guide the creation of a Realm's **Aspects**. The only exception is the Alu - the first realm, created from the tears of Celentor as the Nair were born. The exact nature of Alu is difficult to grasp for within it live all things: past, present, and future.

The Known Realms:

1. **Alu** - *Artias, Udium, Axia, Animitas, Enitas, Bonitas, Fidesi, Destia, Tinentia, Xuria, Uladio, Varit, Cedias, Irais, Vidial, Perbio*
2. **Elrodaan** - *Artias, Enitas, Xuria*
3. **Nox-Vein (Previously Erithiel)** - *Udium, Animitas, Uladio*
4. **Orthan** - *Axia, Destia, Varit*
5. **Korban** - *Animitas, Fidesi, Destia, Tinentia, Cedias*
6. **Tol-Tul** **(Previously Faey)** - *Animitas, Fidesi, Irais*
7. **Bolodar** - *Udium, Tinentia, Vidial*
8. **Ulfet** - *Bonitas, Destia, Perbio*
Manebask

The High-House Manebask is the oldest and most powerful of the eight Chimerian High Houses. Lead by its Patriarch **Kyvin** and Matriarch **Muira**, the Mainbask house was instrumental in the development and spread of the Plague throughout Nox-Vien's major cities as well as the safeguarding of its cure throughout the First Chimeran War.

The Manebask headquarters are in Gatekeep City's Northern Province. The Patriot symbol of the Manebask House is that of a scaled Griffon with a caiman's tail, wreathed in fire.
Race: Human

## HUMAN

The strength of the Human race lies in its diversity of thought, belief, and profession; though they tend be weaker than many other races. They have no particular specialty with the sword or arcane magic. While that is true, Humans are cunning and possess great ingenuity, which gives them an advantage. The Human mind is sharp enough to adapt to nearly all forms of study and this gives them a great range of options when choosing a profession.

Humans often divide themselves with their own squabbles, but they will always return to their brother's side in times of crisis, or to protect a mutual interest.

Humans generally get along well with most good and neutral races, depending on their beliefs and the path of their profession. Humans are not so friendly toward Trolls, Ogres, and other evil races. Dark Elves are tolerated within Freeport, but they tend to be mistrusted, even feared.

The port cities of Qeynos and Freeport lie on opposite coasts of Antonica, and are the most common homes for the Humans. These two cities are the center of Human activity, although this race can be found wandering on virtually every continent of Norrath and beyond.
Roi Ziouxe III

Le chef Ziouxe III est un chef de Nacal

### Début du règne

Ziouxe III accède au pouvoir a 17 ans, il est le plus jeune fils du chef Mor-Line I c'est donc a lui que revient le pourvoir.

#### Sacre à Nacaly

Il est sacré a Nacaly chef de Nacal jusqu’à la mort en 3902

### Grande action.

* Dévloppement du tir à l'arc
* Création du passage au stade adulte
* Fondation de Molulah
Wiki Chacun son pays : 4 000 av. J.-C.

## Bienvenue sur le wiki

https://www.youtube.com/watch?v=w-QLSPmzMZo

Bienvenue, bienvenue mes amis !
Venez donc prendre place, car le temps est venu.

Le plus grand CSP qu'a vu le forum !

Une histoire s’étendant sur près de 6000 ans !

Un arbre des technologies organisé autour d'un système complexe !

Des événements aléatoire générés par ordinateur !

L'occasion est pour vous arrivée, de créer votre propre monde, vous pourrez tout y faire, la langue, la culture, la religion, jusqu'au plus insignifiant des détails, bâtissez votre empire a votre image !

## Décrivez votre thème

Écrivez une description sur votre thème. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent.

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Trouver des vidéos sur votre thème en explorant la vidéothèque de Fandom.

Fichier:Placeholder
User story 1 UX background theme

**Background**:

Looks too much like Facebook (different colors perhaps).

**Interface design:**

As Sally, I would like a different UX color scheme so that I could easily tell it apart from my other apps.

**Acceptance criteria:**

* New color scheme approved by UX, Dev, and QA teams

* New color scheme tested with user group
* Feedback incorporated in final scheme

* Templates developed for development team
Brawler

Brawlers have dedicated their life to turning their bodies into finely tuned fighting machines. Using their fists and feet they deal damage to their opponents in a flurry of attacks. Upon reaching level 15 a Brawler can choose to become either a Monk or a Taoist.

Monks are the offensive counterpart of a Brawler, focused on dealing damage to their enemies with calculated precision.

Taoists are the defensive counterpart of a Brawler, focused on their spirit, they are able to focus completely on defense and heal themselves mid-combat.
Panem Hockey League

The **Panem Hockey League (PHL)** is a hockey league consisting of 32 teams, divided equally between the PHL West and the PHL East. The PHL's 26-week regular season runs from the first week of October to the first week of April, with each team playing 82 games. Following the conclusion of the regular season, eight teams from each conference (the top three of each division, plus the next two highest in points in the conference) advance to the playoffs, a single-elimination tournament culminating in the Panem Cup, played between the champions of the East and West.

The PHL was formed in the year 614 ADD. Today, the PHL has the highest average attendance of any professional sports league in Panem. The Panem Cup is among the biggest club sporting events in the known world, and individual Panem Cup games account for many of the most watched television programs in Panemian history.

The team with the most Panem Cup championships in the original era was the District 1 Oilers with three. The team with the most Panem Cup championships in the new era is the District 7 Blazers with six. The current PHL champions are the District 2 Battalion, who defeated the District 9 Prairie Dogs 4-2 in the Panem Cup Finals.

The PHL's minor league is called the Circenses Hockey League, which every PHL team has an affiliation with.

The PHL Entry Draft, held every June 22nd, consists of players drafted from the Alpha League and the Bravo League.

## Original Era

These were the original 18 teams of the original era, from PHL seasons 1 through 10. The top six teams of each conference made the playoffs in this era, meaning only three teams missed the playoffs each season.

### Western Conference

[a]: The Capitol was considered to be large enough that it warranted three teams.

## New Era

These were the total 32 teams of the new Era, with some expansions being added to larger branch off settlements. They were aligned into divisions regarding their location in Panem, all named after the most influential families in the Capitol. Most of the original 18 teams remain today, although some have moved to new locations, while others rebranded or folded.

### EHC (Eastern Hockey Conference)

#### Darabond Division

 Great Lakes Spirit | District 13, former Pennsylvania

#### Sinclair Division

 Tropics Sea Bears | District 0, former Florida Keys

### WHC (Western Hockey Conference)

#### Colto Divison

 Nevada High Rollers | District 2, former Nevada

#### Stryker Division

 Big Bend Rhinos | District 10, former western Texas
Zabena-Magaalada

## Localisation

Frontières de Zabena-Magaalada en -3 800

Zabena-Magaalada est la capitale de la tribu Adebowale depuis -3 800 av. J.-C., située sur les bords du lac Karo et du fleuve Bamidele. Il s'agit par conséquent d'un carrefour commercial important mais pénalisé par sa faible population.

Peuplée de 322 habitants en l'an -3 800 av. J.-C., c'est l'unique village sous le contrôle du peuple adebowalien.
Fighter

Fighters are fierce melee combatants who focus on iether the use of a two handed weapon or a one handed weapon and shield. When a Fighter reaches level 15, they can choose to become either a Warrior or Sentinel.

Warriors focus on using a two handed weapon to deal massive damage to their opponents, while still remaining somewhat durable and able to protect their allies.

Sentinels are the defensive subclass of Fighter, instead choosing to focus more on the use of their shield than weapon. Sentinels are much more adept at lowering the damage they take, while unable to do as much damage as their Warrior counterparts.
Sage

Sages are mystical spellcasters who have devoted their lives to the stars. Sages are able to support their allies through healing and damage absorption, or able to deal damage on their own through their use of the stars. Upon reaching level 15, a Sage can choose to become either an Astronomer or Oracle.

Astronomers focus on the manipulation of the heavens, dealing greater and greater damage as they learn to manipulate them more and more.

Oracles focus instead on their supportive abilities, absorbing damage and healing their allies, and also providing buffs that provide anything from regeneration to damage.
Race: Barbarian

## BARBARIAN

The hardy race of Barbarians, or Northmen, use their wisdom and formidable brawn to defend honor and justice. Their magnificent stature is a sight to behold; even more so when it is unleashed in battle. Barbarians are one of the tallest races to walk the lands of Norrath.

As a tribal culture, Barbarians are a little rough around the edges when it comes to interactions with other races. Even the Barbarians' mannerisms and features have a rugged quality.

The Barbarians consider themselves superior to other inhabitants of Norrath, particularly the Teir`Dal and Erudites, which are viewed as pathetically weak. Barbarians have a special place in their hearts for the Dwarves of Kaladim whom they view as steadfast and brave. The high quality of Dwarven mead may also have some influence on the cordial relationship between the two races. Ogres, Trolls, Dark Elves, and the other evil races are hated, as they directly oppose the Barbarians' sense of justice.

Barbarians live in the frigid city of Halas, nestled amidst the icy peaks of Everfrost in Northern Antonica. The city is rather rudimentary, but serves the needs of the Barbarians that call it home.
Thief

Thieves are stealthy melee combatants, specializing in dealing damage when their opponent is unaware of them. Upon reaching level 15, a Thief can choose to become either an Assassin or Bladedancer.

Assassins are stealthy melee fighters who use their quick hands and poisons to deal the maximum amount of damage to their enemies.

Bladedancers are thieves who have decided to become frontline fighters, able to force enemies to attack them, and using their high dodge chance to evade incoming damage.
Race: Drakkin

## DRAKKIN

The drakkin are a human race, similar to the barbarians and the erudites. Unlike those races, the drakkin have a touch of dragon blood. This dragon heritage is evident in their appearance, scaly skin, marking, hair and sometimes horns that mirror the dragon that gifted them their heritage.

Drakkin are slighter than humans and have a sort of fierce beauty. Their heritage gives them the ability to exhale a damaging breath, though nothing as strong as the powerful breath weapons of true dragons. They share some of the adaptability of their human ancestors, and they hold no strong opinions of the races of Norrath. They live in Crescent Reach under the protective wings of their progenitor dragons.

Crescent Reach is the home of the drakkin. Built in the remnants of an ancient Ogre ruin, this city was once isolated and peaceful. Since its discovery, however, it has become a hub of travel into the Serpent's Spine mountains.
Race: Gnome

## GNOME

While Gnomes are knee-high to some of the taller races, they make up for it with their cleverness and skills. They are by no means a strong and sturdy race, but their edge is their dexterity and intelligence. They were the second race, after Dwarves, created by Brell Serilis.

Gnomes have an innate preoccupation and skill with gadgets. They are a curious race that creates strange, but very useful items that enhance their lives. Gnomes have created a number of fantastic machines, including an observatory which houses one of the most powerful telescopes in Norrath. Even with all of their accomplishments, gnomes are rarely taken seriously because of their size and behavior.

Gnomes are friendly with all good Elves, Dwarves, Halflings, and Humans. Although they do not quite understand the Erudites, they will interact with them. Gnomes have a general aversion to Trolls, Ogres, Teir`Dal, and other evil races, but don't necessarily hate them.

The clicking of gears and clacking of machinery fill the mechanized Gnome city of Ak'Anon that lies southeast of the Faydark, on the continent of Faydwer.
Chefferie Nacal

La Chefferie Nacal est une tribu vivant en Nouvelle-Angleterre.

###

-3969 à - 3902 : Roi Mol-lire I

-3902 à -???? : Roi Ziouxe III

### Ville

La chefferie Nacal dispose de 2 principale ville : Nacaly et Mololah. Nacaly étant plus basé sur la production et la nourriture a cause de sa fort population (1000 habitant), Mololah est plus basé sur la chasse et le militaire. Il s'agit plus d'un avant-poste que d'une ville. C'est aussi la que ce fait le passage au stade adulte.

### Technologie

La Chefferie Nacal dispose d’excellent ingénieur. Ce la lui a permit de développer le Tir à l'Arc vers -3900
User story 12 more following-options

**Background:**

An option on the activity page to start following people who started following your friends would be nice to have on this screen.

**Interface design:**

As Lovely I would like to be able to start following people from the activity-page.

**Acceptance criteria:**

* Following-button for activity page approved by UX, Dev, and QA teams
* New following button tested with user group
* Feedback incorporated in text-file on server
* Templates developed for development team
Race: Wood Elf

## WOOD ELF

The Wood Elves, or Feir`Dal, are more accepting of others than their cousins, the High Elves. Like their pale cousins, Wood Elves only reach about five feet in height and have very attractive and subtle features. They skins are tinged an oaken color and they blend with their natural surroundings in the forests.

Wood Elves generally regard those who respect nature as friends, especially rangers and druids. The Wood Elves believe in co-existing with their natural surroundings as opposed to shaping them. This leads most of their kind to worship Tunare, the Mother of All. The Feir`Dal harness the powers of song and the living, breathing properties of their environment. Wood Elves are known for their love of celebration and good food. A good song will tweak their pointed ears.

Wood Elves get along well with most good and neutral races, and merely dislike most evil races. They hold great malice toward the Dark Elves - an aberration of their ancestors as well as their allies.

The Feir`Dal are at home in the trees in their intricate city of Kelethin, which hangs high above the ground between the trunks and branches of the Greater Faydark. Comprised of platforms and suspension bridges, Kelethin is both well defended and beautiful.
Race: Troll

## TROLL

Trolls are often considered a hideous and deplorable race that carries a sickening smell. This view suits the Trolls, as they are generally unpleasant to everyone. Trolls are an immense race, at least twice as strong as the average human. They have the ability to regenerate faster than most other races. Trolls have two primary motivators: food and power. These grotesque creatures will eat just about anything.

Trolls are extremely cruel and their greed is almost insatiable. They trust no one, not even each other. Trolls also fancy that they have advanced abilities in the culinary arts, with their ability to pickle just about anything, or make a meal out of "spare parts."

Trolls generally detest the other races, including other Trolls. They tend to put up with the Dark Elves out of fear, much like Ogres do.

The city of Grobb lies within the Innothule Swamp of Antonica. The city is infested with mosquitoes and spiders, which serve as both pets and snacks for the Trolls.
Tactician

Tacticians are masters of the battlefield, putting strategy above all else and being able to communicate this to their party members to grant them bonuses. Upon reaching level 15, Tacticians can choose to become a Void Knight or Gambler.

Void Knights focus more on themselves than their party, keeping themselves alive through the manipulation of their enemies. Void Knights still provide an amount of group support.

Gamblers are the more offensive version of a tactician, instead choosing to stand back and survey the battlefield from a distance while dealing damage via the throwing of various weapons. Gamblers support their allies through similar buffs, but are somewhat random in effectiveness.
Race: Dark Elf

## DARK ELF

The Teir`Dal, or Dark Elves, are a twisted reflection of the Elves of light, but are just as lithe and intelligent as their cousins. Their features are often soft and delicate, though the eyes of the Dark Elves betray their darker inclinations. The Dark Elves' skin ranges from blue tones to black and their hair is most often white with some variances. They reach a height of about five feet tall.

Innoruuk, Lord of Hate, created the Teir`Dal and his hatred flows through their veins and moves their black hearts. It runs so deep that the Teir`Dal hate all, including their own kind and their creator.

The Dark Elves view all other races as inferior; tools to be used for their own evil manipulations. Most races fear the Dark Elves. The Teir`Dal would desire the fall of the rest of the Elven world, leaving them broken, eradicated, or enslaved. Though viewed as inferior and dimwitted, Trolls and Ogres are tolerated as they are useful in the Teir`Dal plans for conquest.

There is a labyrinth of evil under the Nektulos Forest called Neriak, the home city of the Dark Elves. Its entrance is deep within gloomy shadows of the woods.
Custom Stats

Stats scale your damage in PotatoEQ.

**Stat Scaling**

`**STR**:` Increases all melee damage except 1HP/1HS by 1% per 5 Strength over 75

`**AGI**:` Increases 1HP/1HS damage by 1% per 5 Agility over 75.
(1HS chooses the higher of the two above stats to scale its damage on)

`**DEX**:` Increases accuracy by 1% per 5 DEX

`**WIS**:` Increases healing done by 1% per 5 WIS

`**INT**:` Increase Spell damage done by 1% per 5 INT, this includes Damage over Time.

`**CHA**:` Increases crit by 0.1% per CHA, this includes melee, spells, and healing.Proc rate is also based on your CHA rather than DEX

`**Item Haste**` Is additive.

`**Shields**` In PotatoEQ increase your chance to block by their AC value. This effect caps out at 20% for most classes, 50% for Tanks.
Race: Half Elf

## HALF ELF

The mixing of Elf and Human is a common tale. Many stories of romance between these two races can be heard around Norrath. As a result, Half Elves are taller than their Elven ancestors and carry some of the strength of their human bloodlines. They have slightly harsher features than Elves, but the mix still makes them pleasant to lay eyes on.

Unfortunately, the children of these forbidden romances are often shunned, becoming victims of prejudice by Humans and Elves alike. Most Half Elves are unaffected by the discrimination and retain a pleasant manner. Usually Half Elves will develop a very close and trusted group of friends that act as a surrogate family.

The difficult lives of the Half Elves and their lack of ties to any one place makes them adept travelers of the world and exceptional friends and storytellers. Sadly, some Half Elves become embittered by the constant difficulty of finding a place in the world and choose a path of thievery. The Half Elves are on amicable terms with most races in Norrath, but have no affection for the evil races.

While Half Elves can be seen in many areas of the world, they are primarily found in the Wood Elf city of Kelethin and within the Surefall Glade.
Void Disciple

Void Disciples serve the Void. They are adept at summoning creatures from other planes to do their bidding, though their presence is temporary. In addition to these creatures, Void Disciples can make deals with the void, trading their own vitality to heal allies. Upon reaching level 15, a Void Disciple can become either a Ritualist or Voidcaller.

Ritualists have perfected their deals with the void, becoming more efficient at the manipulation of their own health, as well as their allies'.

Voidcallers focus on drawing creatures from the void, calling more and more powerful creatures to do their bidding.
Berserker

Berserkers are beings of unbridled rage, focused entirely on carving their opponents to bits. Upon reaching level 15, a Berseker can choose to become either a Breaker or a Reaver.

Breakers focus on attacking quickly, using two weapons to swing at their enemies as fast as possible. Breakers can become other creatures to further enhance their combat abilities for a short amount of time.

Reavers wield two handed weapons and focus entirely on dealing the most amount of damage possible in a single swing.
Naturalist

Naturalists are children of nature, using its powers to heal and protect their allies, or damage their enemies. Upon reaching level 15, naturalists can choose to become a Purifier or a Defiler.

Purifiers focus on support of their allies, healing them, protecting them from harm, or enhancing their melee abilities.

Defilers focus on the offensive aspects of nature, using the elements to deal damage to their enemies. Defilers retain a small amount of healing ability.
Engineer

Engineers are a class focused on the creation and use of mechanical gadgets from bows to guns and grenades. When an engineer reaches level 15 they can choose to become either a Machinist or a Pirate.

Machinists focus on ranged combat, using a bow or gun to deal damage from afar while occasionally throwing a grenade.

Pirates use a one handed melee weapon in conjunction with a pistol to mix melee with ranged combat.
Race: High Elf

## HIGH ELF

The High Elves, also known as the Koada`Dal, are regarded as the closest relatives of the original Norrathian Elves created by Tunare, Mother of All. These noble creatures stand tall with ivory skin and gentle features. They are certainly not the sturdiest of races, but make up for that with heart. Throughout the ages, they have stood for freedom and justice, fighting evil with powerful magic and their skills with the blade.

The High Elves are known for their civilized conduct and, as such, are perceived as a race rather full of their own importance, though they are quite benevolent. They expect to be treated with respect and do have a haughty pride about them. As a result, it is difficult to make friends with a High Elf.

The High Elves feel their cousins, the Wood Elves, are to be sought out as loyal servants. This noble race views Humans, Gnomes, and Halflings as worthy of their presence. Dwarves, Barbarians, and Erudites, however, are simply endured. The High Elves expend little effort to help them. The evil races are looked upon with contempt and will be dispatched when opportunity presents itself.

The home of the High Elves is within the magnificent and pristine architecture of the city of Felwithe. The structures crafted behind the walls make the beauty of the surrounding forests pale. The city lies within the Greater Faydark on the continent of Faydwer.
モリーナ・バッカリン

映画
2001年
PERFUME パフューム
Perfume
モニカ
Way Off Broadway
レベッカ
2002
Roger Dodger
バーの女
セレニティー
Serenity
イナーラ
2007
トレジャー・オブ・エジプト ファラオの秘宝
Sands of Oblivion
アリス・カーター
テレビ映画
2008
Death in Love
美しい女性
スターゲイト 真実のアーク
Stargate: The Ark of Truth
アドリア
ビデオ映画
2009
Stolen Lives
ローズ・モンゴメリー
2014
Back in the Day
ロリ
2015
SPY/スパイ
Spy
カレン・ウォーカー
2016
デッドプール
Deadpool
ヴァネッサ
2018
デッドプール2
Deadpool 2
Erudite

The Erudites trace their ancestry back to the great mage, Erud, who led them to Odus. They are descendents of the original humans on Norrath and inherited the best of human intelligence. Their extraordinary acumen came at the price of thinner, more delicate bodies. Erudites reach about six feet tall, with some of that height attributed to their high foreheads.

Unique accomplishments with magic and study have understandably led the Erudites to believe that they are the most intellectually superior race on Norrath. They are known for their serious demeanor.

Most Erudites spend their days absorbed in books and tomes, or magical contemplation, and they typically do not involve themselves in matters that do not directly affect them. They often pay no regard to anyone that hasn't achieved intellectual accomplishment. That in mind, Erudites do not associate with the evil races. Even the Erudite Heretics of Paineel are not fond of Dark Elves, Ogres and Trolls.

The Erudites live in two areas on the continent of Odus near the Toxxulia Forest. One city, housing the purer of heart, is called Erudin - an ornate city gleaming with polished marble and babbling fountains. Paineel is the home of the rebellious Erudite Heretics who were banished from the city for delving into the forbidden realm of dark magic.
Race: Iksar

## IKSAR

The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.

Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.

The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath. Iksar are no more fond of the other races of Norrath than those races are fond of them.

The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.
Race: Halfling

## HALFLING

Halflings are aptly named, as they are half the size of the average height for most of Norrath's races. They usually measure about three feet in height and are often thick around their middles. Their lack of height is not be confused as a weakness though; if confronted or threatened, Halflings are very capable.

Halflings are happy-go-lucky and hospitable. Any one of them would readily give their life for a friend. They are renowned for their tomfoolery and humor, always appreciating a bit of fun. They especially like to tease Erudites for their lack of wit. Enjoying what each day brings is a large part of their lives.

Halflings tend to get along well with most races, except those that are truly evil, but even then rare friendships are made with members of the less savory races.

The quaint, stunted city of Rivervale lies between the Kithicor Forest and Misty Thicket in central Antonica. It is crowded with skilled tradesman, taverns, and friendly folk.
PotatoEQ Wiki

**Welcome to the PotatoEQ Wiki!**
Visit our Discord server at https://discord.io/potatoeq

## Contents

**Zones**

**Races**

**Custom Stats**

**Tradeskills**

**Lore**

## Sub-Classes

Berserker - Breaker / Reaver

Diviner - Saint / Inquisitor

Naturalist - Purifier / Defiler

Runic - Essence Weaver / Spellblade

Diabolist - Devas / Stygian

Void Disciple - Ritualists / Void Caller

Fighter - Warrior / Sentinel

Engineer - Machinist / Pirate

Thief - Assassin / Bladedancer

Tactician - Void Knight / Gambler

Sage - Astronomer / Oracle

Brawler - Monk / Taoist

Elementalist - Empyrean / Sorcerer
Liguce

## Tribu De Liguce

liguce est une tribu localisé dans la France actuelle, au bord de la mer méditéranée. C'est une tribu en développement.

## Histoire

La tribu de liguce, aussi nommé la tribu vieille est une tribu qui a fété son millénaire en -4000. Elle fut crée par le grand Martin Luth, premium ligucien à avoir exister. ce dernier à créer la toute première ville de la tribu, Luthecisque. Le pays est très vieux. en effet c'est la plus vieille tribu européene à avoir exister. elle existait déjà avant mais ne fut pas développé. Ils ont une enorme passion pour la fabrication d'objet et le forgeage et également pour le commerce maritime, ce qui délaisse la montagne. Ce dernier, nommé chef-tribu de sa création, remarquait cependant qu'il avait du mal a faire respecter ses ordres à son glorieux peuple. C'est pour cela qu'a sa mort, il instaura les personnes les plus fortes de la tribu en tant que conseiller. c'est ainsi que fut créer le comité des echanges. Ils sont 6 personnes et la premiere signature, celle de Luth, fut rester gravé sur la roche sur laquelle il a signé.

Le récit reprend donc en -4000 avant Jésus-Christ, le moment de l'essor des tribus. Le tournoi afin de faire partie du comité des échanges s'est terminé par la surprise de tout le monde car un homme maigre s'est qualifié et a reussi a faire partie du conseil alors qu'il avait insulté un grand commerçant du village. lui et 5 autres personnes ont été nommé. nous ne les citerons pas car les dirigeant changent régulièrement du fait que la mortalité est élevé. Bibite avait cependant envoyé 50 hommes dialogué pour se réunir autour de leur pays. la tribu du soleil a accepté mais ceux des noires ont décimer le peuple. Bibite cependant avait toujours la confiance du peuple tandis que le comité des échanges à instaurer une identité pour le pays.

A suivre...

La tribu de Liguce en -4000 avant JCdrapeau de liguce en -4000 avant JCdrapeau du comité des échanges en -4000 avant JC
Diabolist

Diabolists are arcane spellcasters that harness the powers of demons. They can summon the same demons to act as their servants, as well as using their powers to cause disease, poison, and arcane damage. Upon reaching level 15, A Diabolist can choose to become a Deva or a Stygian Invoker.

Devas forgo their ability to summon demons to instead become more adept in the use of their power and increase the damage dealt by their own spells and abilities.

Stygian Invokers are the inverse, focusing more on summoning increasingly powerful demons rather than their own arcane abilities.
Diviner

Diviners are holy men and women that have dedicated their life to their selected god. Diviners can choose to become either a Saint or Inquisitor upon reaching level 15.

Saints focus on the healing power of their gods, using powerful incantations to heal and buff their allies, while still retaining some of their offensive abilities in the form of nukes.

Inquisitors are dedicated to revealing truth, or more specifically their truth. They are more focused on melee combat and using offensive proc spells to deal damage, while still being able to provide support to their allies.
Race: Ogre

## OGRE

With their lumbering gait and enormous breadth, Ogres are an ominous presence. Created by Rallos Zek, these massive creatures are feared in battle for their raw strength and uncanny endurance. While not very intelligent, Ogres are known to cooperate with one another quite efficiently.

The Ogres have a twisted sense of duty that could easily be mistaken for stupidity. They are, justifiably, quite single-minded. Their thick skulls also give them a high level of resistance to being stunned in battle.

Ogres have been known to be cannibalistic, but are more partial to eating Humans, Erudites, and High Elves. Nearly all of the good and neutral races avoid them out of self-preservation. Ogres have learned to work with the Trolls, but have no love for them, and they fear Dark Elves.

The crude tunneled city of Oggok lies within the Feerrott, a jungle-like area bordering the Innothule Swamp and Rathe Mountains in southern Antonica. The home city for the Ogres is a fairly slow-paced civilization that focuses on battle training and magic to give them an upper hand in battle.
Hurricane THE WIND WAKER!!!!!!!!!!!!!!!!!!!!!!

this EXTREMELY STORM IS THE WORST AND DEADLY STORM IN THE WORLD it was coming like 8 days then it was formed a subtropical storm then 5 days it became a cat 3 storm then 3 days later it become a extremely cat 4 storm spawning a EF5 tornado the hit outset island and the tornado siren goes off then it made the worst flood in the world it almost swallowed the whole outset island 100! people died then it hit all wind waker islands and the extreme fatality it killed like about 1,000 people then it became a cat 5 then it hit on USA that hit New Orleans and it killed like 7,000 people then the hurricane passed over 17,000 people are missing and over 10,000 will have no food this is worse than hurricane katrina this hurricane will be retried but no there's another one coming on the 2015 this hurricane formed on 2004 it did extreme damage a lot of the houses are gone and a lot of building are gone and damaged
Izinjar (tribu)

Izinjar, en forme longue Peuple d'Izinjar, est une tribu d'Afrique de l'Est développée entre -4 000 et -3 850 avant notre ère.

Située sur les bords du riff africain, elle domine la région pendant près de deux siècles. La tribu porte le nom de la dynastie tribale du même nom : les Izinjar.

La tribu disparaît en -3 800, lors de la Grande Marche, qui aboutit à la création de la tribu Adebowale.
User story 3 overview for updates

**Background**:

On the background of the following-page you have options to see who is following you and the updates of the friends you are following. An extra option to see it all together when the page loads would be nice.

**Interface design:**

As Lovely, I would like to have an overview of everything without having to click a lot of tabs.

**Acceptance criteria:**

* New tab "updates" approved by UX, Dev and QA teams
* New tab tested with user group
* Feedback incorporated in text-file on server
* Templates developed for development team
User story 4 unclear buttons

**Background**:

Underneath each page you can click three buttons in the footer. Some people may not know what this is about and get confused.

**Interface design:**

As Sally I would write the name of the buttons underneath it, so that everyone can work with this app. The first two buttons are clear but the last one is confusing.

**Acceptance criteria:**

* New buttons with name approved by UX, Dev, and QA teams
* New buttons tested with user groups
* Feedback incorporated in text-file on server
* Templates developed for development team
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User story 6 write text in picture

**Background:**

The background on this screen looks good but there is no button, only the three other buttons, to insert some text into the picture.

**Interface design:**

As Lovely I would like to have an option to write some text in my picture, since a lot of apps allow this function.

**Acceptance criteria:**

* New text-option-button approved by UX, Dev, and QA teams
* New button/option tested with user group
* Feedback incorporated in text-file on server
* Templates developed for the development team