Base defence and marauders

## Base defence

**Base defence** is the key to your base's integrity and prosperity. As you accumulate resources, your base becomes a welcome prey for other players and marauders who are just waiting for the moment to attack. Their attacks will be frequent, so don't forget to keep an eye on your base's defences at all times.

* Other players can attack your base no more than 3 times a day.
* A blocked base cannot be attacked.

## Defence strength

### The defence consists of

* the soldiers who are in the base at the time of the attack, their equipment and abilities
* Buildings that reinforce the defence (wall, towers, HQ)
* unique items (mines)

### Features

* The strength of the defence is made up of the toughness of all soldiers in the base, modified by the "Defence" characteristic. The more developed this characteristic of the soldiers and the more correctly selected their equipment, the higher the chances of a successful outcome.
* Constructed buildings and unique items additionally increase the strength of the defence. By sending your soldiers out on patrol, you can increase their defence strength by 10%.
* The "Safety-First Man" ability increases a defending unit's performance by 15%.
* A soldier with the Defence Master ability adds an additional 50% of his toughness bonus to his defensive strength, regardless of whether he is currently on base or not.
* The "Safety-First Man" and "Defense Master" abilities do not stack with more than one soldier.

## Beginning of Defence

* The sentries will learn about the start of the attack on your base only 15 minutes before the battle. During this time you can strengthen your base: complete and insure buildings, change your soldiers, send them on patrol, buy missing equipment at the market. Soldiers who have managed to return to the base during this time will take part in the defence.
* After 15 minutes, the battle will begin. If the attack was started by another player, the battle will definitely take place. If the attackers are marauders, you can either accept the battle or pay them off with money or crypto.

## Winrate

Depending on the winrate of your defence, attacking forces can take away between 10 and 25% of your base's wealth. During a battle, the attackers' attack power will be compared to the total defence power of your base.

 0-33%
 34-66%
 67-100%

## Marauders

Marauders are NPCs that periodically attack player bases in order to steal resources.

* Marauders attack your base more often than other players, but their attack power is noticeably weaker.
* The better developed your base is, the stronger the Marauder attacks will be.
* If you feel that you are not ready to repel their attacks at the moment, it is easier to pay a ransom.
* The size of the payoff depends on the wealth of your base.
* The Diplomat ability helps to reduce the payoff by 15% if the Diplomat is in your base.
* Successful defence against Marauders only gives your soldiers a boost to Defence, and it is much less than that of other players' attacks.

## Defence Results

* If your defence strength is greater, you will receive a monetary reward equal to 10-25% of your base's wealth. Also, your soldiers in the base will receive a boost to their stats (depending on the class of the soldier).
* If you lose the defence, your base balance will be debited with an amount of money equal to this value. Also, your soldiers will be wounded with a 50% chance. If you don't have enough money on your balance, some or all of the destroyed buildings of your base will be demolished to pay the debt to the winner.