Lemniwinks

Lemniwinks' more casual silhouette form

> I gave you a back to carry weight, not to turn it on me.
>
> Lemniwinks (upon questioning his underlings' allegiance)

**Lemniwinks** is the main antagonist and creator of the world of the Dinopedia game, creating the bulk of the issues the land of Dinopedia has to send the main characters to resolve. His power alone exceeds any other individual in the game, but must be defeated at all costs before he destroys the Dinopedian's home.

## Background

Story still in the works, but still some spoilers ahead.

Lemniwinks is known as the creator of the world of Dinopedia, from the highest mountains to the lowest valleys along with many of its earliest inhabitants. One of the first was Xtinction, his servant who is the sole cause of all major extinction events; he was made to create these events so extinct fauna can exist and therefore pages. He made the landscape and much of the unique fauna, but all the extinct animals and races were the result of Dinopedian ingenuity rather than his own creation. During his time there, he acted as a mentor and guardian for Dinopedia, providing wisdom and insight to early scholars and authorities. After creating the land, he disappeared for many years, leaving the world to govern itself. Eventually, the creator came back, regretting he ever made this world. He was disgusted by how the world was still afloat and vastly different than how he had imagined it would become, and yearned for it to be destroyed.

After surveying the entire planet, he found he could make his quest for destruction would be easier {and therefore more fun) with some help, and recruited the vandals, trolls, necroposters, and other previously banished users under the false pretense that they would gain freedom from their exile. Even the organization WaiHuCo agreed to working under Lemniwinks, though it was in a failed attempt to overthrow him via seduction. Along with getting new goons, Lemniwinks decided to destroy the good side from within, targeting many admins and bureaucrats to brainwash in order to snuff out any rebel forces.

## Personality

Before his turn to a more evil side, he was a kind and compassionate ally to all his creations, acting like a father to many. He also had a tougher side that would punish those wrongdoers and banish them, but at the time he only used this an example for the virtues he found admirable. Thanks to his wisdom, the governing of Dinopedia was a breeze and those in power were humbly picked to ensure growth and happiness. But after his return, that kindness turned to hate as he regretted ever making his world. His wisdom and intelligence remained the same, though, making his mind alone more dangerous than all scholars in the world combined.

## Stats

Lemniwinks' base stats are the highest of all enemies, only being eclipsed by the player if leveled high enough (which is only possible post-game and will only be seen fighting Lemniwinks during refights of the boss). Lemniwinks sports 10.000 health points per phase. Though this sounds like a lot for each phase, some phases include mechanics that dramatically drop his health as a balance. He also possesses an extra 100 armor hitpoints to protect him temporarily, with it only lasting once per phase. His attack is placed at 500% and his defense on average being 200% depending on form, vastly exceeding the base stats of the player.

Being the creator of all of Dinopedia, Lemniwinks is easily the most powerful and skilled in the game, and this gives him access to some abilities and traits exclusive to his godlike status.

### Passive Traits

* **Form Change**: Normally Lemniwinks would stay in his more limiting silhouette form, but this ability gives him the power to change into many forms, and is the reason as to why each phase of his boss fight is different.
* **Omnipotence**: Lets Lemniwinks completely break the limits of the max stats a player can have, letting him have some stats that normally shouldn't be possible, such as having a health bar that goes off the screen.
* **Omniscience**: This passive trait gives Lemniwinks the chance to predict some of the player's moves, giving him the ability to dodge some moves part of the time depending on his form depending on the difficulty of the game (the easiest difficulty will disable this mechanic).
* **Max Persuasion**: Charisma is through the roof, and is used to manipulate targets when outright brainwashing isn't necessary. Not used during gameplay, but is shown in cutscenes. Very similar to the seduction or hypnosis effect, but isn't a status move.
* **Boss Resistance:** Lemniwinks is a boss, which makes the gimmick attack infliction of knockback ineffective.

### Moveset

Due to the number of form changes Lemniwinks has, only the moves he typically has across every form in and out of gameplay will be listed below. Any exclusive moves will be elaborated on in the section for his boss fight.

* **Teleportation**: Used in and out of gameplay, and lets Lemniwinks transport himself and others wherever he pleases.
* **Max Loyalty**: completely hypnotizes the opponent to do the caster's bidding. Extremely hard to break. Not used in-game, but is source of the brainwashing of all characters in the story.

## Boss Fight

The fight with Lemniwinks is the last boss fight in the game's story mode excluding post-game content, so much leads up to this point of finally confronting him in his own lair. The player and assisting NPCs will arrive in the main throne room of the mad god, triggering a cutscene; Lemniwinks goes on about how he knew his subjects were bound to disappoint and that he has to take care of the player himself. He then glows and changes form to be a massive titan, destroying the throne room, launching the player, and triggering the first phase of this boss fight.

#### Phase One

The fight starts with the player spawning very far away from Lemniwinks, where they must make their way through a field of a few enemies with the help of un-brainwashed allies like Ducc and Hobo giving you a plan as for what to do. His mere presence gives the player the depression effect from intimidation. His armor makes him immune to all player attacks from afar, but certain parts of the armor are weaker, which Ducc and the others tell could be where sensitive parts could be hit point blank, meaning the player has to climb the monster to damage them themselves. During the player's route on the way to the titan, Lemniwinks launches lasers and lightning strikes in the battlefield that the player must avoid. Once the player gets close enough to the him, Lemniwinks will attempt to smash the player by throwing down his drill hands. When the attack finishes, the player can climb onto the arm and enact the plan to attack the sensitive points under the armor. There are smaller bug enemies who will try to make it harder to defeat, but can be dispatched decently easily. 6 sensitive points exist across the body, and must be all destroyed to move on. After every 2 points destroyed, Lemniwinks throws the player off of him and the player must navigate the mayhem to attack the remaining points.

Upon hurting all weak points, Lemniwinks will roar in pain and glow in a large beam of light. He shrinks in size and changes his form, leaving the large battlefield for a much smaller area to fight in. The Dinopedian army was knocked away due to the transformation, so the player must go solo for the next phase, including communication.

#### Phase Two

Lemniwinks dusts himself off in his silhouette form, exclaiming, "Lets see how you do without your friends helping you out!". He then grows again, taking on a different form, being that of an amalgamation of various dinosaurs. The fighting arena is much smaller than before, but is littered with rubble the player can use for cover. This rubble can only block so much, so camping isn't an option. Lemniwinks will use a combination of charge attacks and tail smacks, claw slashes/bites, and sound blasts from his *Parasaurolophus* crest. The sound blasts can bypass some armors. The player's objective is to dodge a charge attack to make Lemniwinks hit rubble or a wall, dizzying him for a bit and allowing the player to hit him freely.

After reaching half health for the phase, Lemniwinks gets even angrier and uses his sound attack to destroy all rubble, making it impossible for the player to trip up the beast the same way. Lemniwinks also mutates a bit more to gain the ability to spit venom and breathe fire as a projectile. Fortunately, on the side of the battlefield, a single Mammoth Cube rests on a small cliff. The player's new objective is to break the cliff while also avoiding Lemniwinks' advances. When the cliff breaks, the Mammoth Cube drops and provides an alternative to the rubble earlier in the phase. Lemniwinks will attempt to use his sound attack to destroy it, but the Cube is unfazed. Once the player uses the same method of knocking out Lemniwinks and attacking him, the phase will end with the Mammoth Cube falling onto him, making the god shift back into his silhouette form and getting completely crushed. This buys time for the player to contact their allies for backup, even if only for a few seconds in the ending cutscene.

## Gallery

Lemniwinks Close Up during CutsceneLemniwinks casting lightning
## Trivia

* The silhouette form of Lemniwinks is a reference to his lack of a profile picture on Dinopedia, as the default is a generic silhouette.
* Phase One of his boss fight is a physical representation of how large and important his role was in Dinopedia's upbringing, along with representing much of the community's collective love for kaiju and giant boss fights just being cool.
* If the player attacks the weak point located between the legs of Phase 1 Lemniwinks, a unique cutscene different from the normal cutscene will play where he yells and keels over before continuing the rest of the cutscene as normal. This also gives the next phase a slightly lower healthbar due to the injury to the family jewels, making this route for Phase 1 best for completing the game quickly.