recursal/Fanatic-Fandom huggingface dataset:
Carnival of Ilia

**Summer Carnival**is an festival held in the city of Ilia. The festival is particularly famous for its guests' elaborate carnival masks.

## History

The Carnival is an annual event held in Ilia and believed to have started  and soon became an official tradition of the city. Civilians and nobles alike celebrated the festival by playing games and competitions, dancing, and watching performers in the streets or city squares. The environment was vibrant and people were garbed in colorful clothing and masks. The streets were filled with banners and bunting, whilst processions of people celebrated with fireworks decorating the sky.
Chronicles of the Crimson Stone Wiki

## Welcome to the Chronicles of the Crimson Stone Wiki

On the world in which the events of the Crimson Stone take place. I would like to thank the creators of the images I have used and the ideas and names I have borrowed. Without them, this wiki would not exist. I would also like to thank Historian and Cartographer Charles the Turner for his invaluable contributions.
Siege of Greystone

The **Siege of Greystone**.

## Forces

Dragonstone Empire

Ilia volunteers

Valand

## Commanders

Unknown

Samuell of ilia

Lord Wayne of Horn Hill

## Strength

30,000

23,000 (late battle)

5,600 defenders30,200 (late battle)

## Casualties

15,000

None

2,40073 (late battle)

The Dragonborn spent three days constructing catapults and siege towers with archers continually pelted the ramparts with arrows. On the fourth day the attack began with the defenders knocking down most of the siege towers using ballista. Some siege towers did reach the walls, but the Town guard were able to hold them off while sustaining some losses as well. At the same time, the Dragonborn attempted to break the gate with a wooden battering ram, but it had no effect.

### Day 4

The next day the Dragonborn made a second attempt with a metal battering ram which broke through the city's gate. Around 1240 soldiers were able to hold the entrance for two days before being pushed back, a mounted household guard counterattack forced the enemy back before raiding the camp, destroying much of the Dragonborn's food supply.

### Days 5-6

Unknown to both Greystone and the Dragonborn, reinforcements were coming: volunteers from Ilia as well as the Knights of Temré, commanded by Lord Wayne of Horn Hill and Lord Simon of House Mortin. Hearing of the fall of Inara, Lord Wayne decided retake the Castle  from the dragonborn with 10,000 men, as it was positioned alongside the main supply route for evey dragon born army west of "the steppe". Lord Simon Mortin ordered his scouts to hunt down the dragonborn foraging parties. having to spread their foraging out so far out the news of the enemy reinforcements took three days to reach the main force, apron hearing of the enemies heading their way decided to pull back rather than be surrounded and destroyed.

## Outcome

Due to the holding of greystone, valand was able to regroup its forces and slowly push back the dragonborn armies finally defeating them at the battle of the eastern road this victory was seen as a turning pont in the war allowing alliance solders in the west to hope of victory, decades later the dragon born campaign in eastern valand was locally known as the "*Raping of valand*" increasing the hatred for non-humans.
Battle of Corkton

**Battle of Corkton** was a battle during the Dragon Conquest.

## Battle

The army of Valand was besieged by Dragon Prince Zinso's army. Despite his forces being outnumbered, Zinso carefully calculated his advantages; a prolonged drought had both limited the supplies of the defenders and created ideal conditions for a wildfire, and Valand's position downwind of the Dragonborn Army meant that the flames would spread toward the city. With the defences completely obliterated in minutes, Zinso's forces converged on the them and won the battle.

## Outcome

This was the first time that the Dragonborn used fire on the battlefield on a large scale
Leontini Trade Wars

## Forces

Ilian Empire

kingdom of kategar

The **Leontini Trade Wars** were a series of three wars fought between Ilia and Kategar. The term Leontini comes from the old Ilian name for the Kategar coastline. The main cause of the Leontini Wars was the conflict of interest over trade rights.

## Timeline

264 BDC **First Leontini war** begins starting a series of three wars lasting between 264 and 146 BDC between **Ilian Empire** and the **Kingdom of Kategar** over trade rights.

261 BDC An Ilian Army lead by Overseer Francis Atilius lands in the bay of gold.

260 BDC The **Ilian Empire** is defeated in the Battle of bredas ending their invasion of kategar mainland. **Francis Atilius** is captured during the battle he will be held till the end of the war.

250 BDC first war ends in stalemate **treaty of mullion** signed.

235 BDC **Second Leontini War** begins as **Kategar** retakes the island of mullion after suffering years of pirate raids who shelter on the island.

233 ADC Ilian Empire fails in attempted invasion of Kategar

229 BDC **Kategar** successfully lands troops on the mainland of Aranor and begins 3 year land campaign.

226 BDC after losing a series of battles **Kategar** size pull their armies back to their beachhead.

225 BDC after being defeated at the Battle of Miliana, **Kategar** decides to pull all their forces off Aranor.

200 BDC **second Leontini war** ends in stalemate once again

147 BDC **third Leontini war** begins.

146 BDC Due to the massive casualties suffered during the Battle of Aegir both sides agreed to a permanent Peace Treaty.

## First Leontini war

The first Leontini war was the first of three wars fought between Kategar and Ilia and was largely a naval war. An Ilian invasion of the Kategan coastline of Urenos was destroyed in the Battle of Bagradas and the Ilian overseer Francis Atilius was captured.

## Second Leontini war

Fought mainly on land unlike the other wars. The war was started with the kategar navy attempting to reclaim the island fortress and captured by Ilia during the first leontini war.

## Strength

237 ships

240 ships

## Casualties

225,000200 sunk30 damaged

224,000200 ships sunk29 damaged

## Third Leontini war

The third Leontini war the war of all three wars lasting only a year, the war had the largest amount killed in any war until the Dragon Conquest.

## Trivia

Based on the Punic wars.

* The wars marked the first time that sell-swords outnumbered the regular soldiers in any of the armies.

* During the third Leontini war 253,000 solders on both sides died in only three days.

* Ilia's ability to attract private investments in the war effort to fund ships and crews was one of the deciding factors of the war, particularly when contrasted with the Kategan nobility's apparent unwillingness to risk their fortunes for the common war effort.
Winterkeep Motte

**Winterkeep** **Motte** is a motte-and-bailey castle located in the eastern part of the Reach, acting as a defence from the clansmen.

## History

Only 500 years old it was built to be part of a defensive line that protected the reach by forcing raiders to avoid the inland route for the coastal ones which are patrolled by the navy.
World Tree

The **World Tree** is a species of gigantic tree found in the Feywild. They are able to grow up to a hundred feet wide and a kilometre tall, their highest branches reaching over the canopy of the clouds.

The roots of a world tree work contrary to the norm - rather than take in nutrients from the soil, they enrich the surrounding lands, providing fertility and life for lush grass and forests to grow. A World Tree produces a single seed no more than once every 400-600 years. Their seeds are no larger than an acorn.

They are called *Mithcras* in Elvish, from *mithos* (world) and *cras* (tree).
Vorn

**Vorn** was a Dwarven Kingdom in the Highlands, and the first to be established. It now lies in ruins, and the exact whereabouts are unknown.

It was once a great civilization built upon their knowledge of and skill in magic, alchemy, and craftsmanship.

Here was forged Giliad's Hammer and the mechanical constructs that protected his tomb.
Calendar

The **calendar** is a system of organizing days by naming periods of time.

## Days, Crescents and Forthcomings

8 distinct days are grouped together to form a **Crescent**. There are 4 crescents in a **Moon**. The days are known as:

1. Freden
2. Seden
3. Thirin
4. Faren
5. Veren
6. Sindrin
7. Senrin
8. Ondus

2 Crescents are known as a **Forthcoming**. There are thus 2 Forthcomings in a Moon:

1. Rising
2. Waning

During the final month of the year (Moon's Wallow), the order of the Forthcomings are reversed (see below).

## Year and Moons

Each Moon (except for the last) is a full lunar cycle that begins and ends with a new moon. However at the start of Moon's Wallow, a full moon appears in the sky where there would normally be a new moon. There are thus 2 full moons that "month", each called a **Blue Moon**. At the start of Frosts' Thaw, the full moon vanishes from the sky and the new year begins once more with a new moon. A **Year** is said to have **10 and 2 Moons**, known as:

1. Frosts' Thaw
2. Waking
3. Harrow
4. Sowing
5. Kindling
6. Zenith
7. Fawning
8. Felling
9. Fallow
10. Dormancy
11. Moon's Wallow

If a Human is born on the night of a Blue Moon, founding they are born a Half-beast.

## Seasons

There are 3 seasons known as:

1. Planting
2. Harvest
3. Mourning

## Former calendars

* imperial calendar: day, crescent, moon, season, year
John Hughes

**John Hughes** is the current Lord-Sheriff of Ilia and commander of the Greycoats. As the Lord-Sheriff he is responsible for law enforcement.

## Biography

### Trial for the murder of Tsajira One-eye

During a trial where Eiji Date and Giovanni were accused of the murder of Tsajira One-eye, their friend Laphroaig approached the Sheriff and asked to represent their case. The Sheriff was investigating two individuals believed to have burned down a section of the public library containing books on history and religion. On his desk were sketches of the cloaked figures. Laphroaig recognized them as matching the description of two conspirators Giovanni had overheard in the sewers. They had said they would meet at the Crossroads Inn three months from then.

## Personality

John Hughes is an honourable man who listens to his heart and wishes to do right by all people. He is sincere and a very good judge of character, trusting those he believes to be good at heart.

## Trivia

Named after Maes Hughes from Fullmetal Alchemist and Sheriff John Brown from Bob Marley's "I shot the Sheriff".
Lord Locus

**Lord Locus** is a Marshal of Britannia. He owns Pipes of Haunting.

## Personality

The most insane and unpredictable of the Marshals, but equally formidable. His crazy strategies have turned the tide of even the most futile of battles. He is fickle and easily bored, known to kill even his own soldiers for entertainment. He laughs and wails as he cuts down his victims, and so has chosen the hyena as his banner.
Fighting Pit

The **fighting pits** are huge arenas in which battles take place in order to provide the cities' citizens and visitors with entertainment. The fighting pits of Yûn are the largest and most extravagant in the world, the largest being the famous Cesspit. Within the pits, beasts are pitted against beasts, gladiators against gladiators, beasts against gladiators, and even beasts against slave children, dwarves, or crones, all for the entertainment of the onlookers.

### Known fighting pits

* Cesspit
* Yunyu training pit

## Pit Fighters

Pit Fighters are slaves bred and/or trained to fight and die in fighting pits for the entertainment of spectators. Some trained since birth, others recently captured and forced to fight. Those who show great skill and become the very best pit fighters are usually then reserved for the largest fighting pits that draw huge crowds.

The combatants wear no armour and at times no clothes as it is blood the crowds have come to see. They are usually bought, sold and trained in Yunyu.
Grey Elves

The **Grey Elves**, also known as the **Night Elves**, were a subgroup of Elves who fled to the Faded Woods to escape the Great War of the Gods. They would later become the Drow after their isolation festered paranoia, and their minds faltered to darkness.

They once had the gift of Sight. They could see the many possible futures that could unfold.

## History

The Grey Elves forged Vaelor and Dawnblade, two of the Runeblades that were made during the Great War of the Gods.

They foresaw that most futures ended with the victory of the Chaos Lords, and that even the futures in which Law prevailed, the world would never know true peace again. They knew that no matter how great a victory over Chaos, the light of the Elves would fade and their lives as immortals would end. They knew that the Gods of Law would forever be weakened, and that their influence over the world would ever be tied to the thoughts and actions of the mortals who dwell there. They saw that the shadows cast upon the world by the Lords of Chaos and their hellish minions would never recede. They knew that the world had been set in a motion that could not be undone, and all that would ever be was destined to perish and die. Through their Sight, they saw unfold the multitude of futures; and in each one every flower would wilt, every tree would rot, every bird would one day fall from the sky, its song cut short by silence, its flesh to become one with the soil. Every mind would wither and every bone would crumble. Even the mountains would be worn away, and the rivers would one day stop flowing. Every smile made would be made with borrowed time, and every cry would be met with echoed silence. And at the end of it all - the long, cold dark.
Mafia Dons

The **Mafia Dons** are the heads of the most dangerous and notorious mafias across the continent.

## Mafia Dons

### Abruzzi

Head of the Greystone Mafia and owner of the casino and other high-class establishments. He is in prison for helping fund Lord Osborne in his coup-d'etat with Count Viscar when they allied with Lord Merryn of Britannia and overthrew the monarchy in Valand.

During the occupation of Valand, Abruzzi hosted Britannian captains and legionnaires in his casino, providing them with all kinds of illegal and immoral services.

### Salvatori Varcona

Head of the Varcona mafia, one of the oldest mafias in Ilia.

### Sylvester Whiteley

An upcoming Mafioso who has made a name for himself operating out of Port Skaliz.

### Moxie Malone

A deviant mafia boss who has gangs of thugs to intimidate rivals. He owns the Theatre and Opera House in Ilia, which has on occasion hosted the Underground Auction.
Alchemy

**Alchemy** is the art of combining raw ingredients with matching effects to produce potions and poison.

The study of alchemy has resulted in a theory known as the **Fundamental Principles of Alchemy**, which states:

1. The universe is made out **quintessence**, a formless aether of chaos. Alchemists conceal its "true name". Since it has the qualities and properties of elementary things, the names of all kinds of things were assigned to it. It has been compared to everything, to male and female, to the hermaphroditic monster, to heaven and earth, to body and spirit, chaos, microcosm, and the confused mass; it contains in itself all colours and potentially all metals; there is nothing more wonderful in the world, for it begets itself, conceives itself, and gives birth to itself.
2. The material world was created out of three elements; **salt**, **quicksilver** and **brimstone**. It therefore follows that with these ingredients, it should theoretically be possible to combine them in multiple ways to create any substance on earth. So far this has not been done, as it requires an enormous fire that burns as hot as the sun.
3. Alchemy can never create something out of nothing, and can never create more out of less.

Alchemists are often searching for the rumoured Philosophers' Stone, an ancient artefact capable of turning any substance into any other. Others are searching to discover the process for creating their own, known as the **Great Work**.

A list of potions, poisons and ingredients can be found in this Google Sheets.
Immortals

The **Immortals** are elite slave-soldiers famed for their skills and discipline in battle, trained in Yûn. A group of warrior slaves trained from the age of four, the Immortals endure a great amount of hardship during their nine years of training such as placed into situations and drills that pushed their abilities to their very limit and beyond. It is not uncommon for two-thirds of the immortals die in training, upon treating that training they expected to fight to the death with there mentor of which they're expected to kill. When in muscles are not being sold or in training they are used to raid the slave quarters to put down "slave rebellions" upon the compilation of of their training. There are 21000 immortals at any 1 time.

Battle tactics of the Immortals are based on the phalanx of the old free cities of Palinor with large groups of them fighting with spear and shield and are trained to fight from birth, the Immortals are renowned for their utter discipline on the battlefield, both in their usage of incredibly coordinated large unit phalanx formations, and because they will never break in the face of overwhelming odds, even to the point of death.
Gaul

**Gaul** is the capital of the Kingdom of Frankia, situated just east along the Great Northern road.

## Layout

Gaul is roughly square-shaped, sprawling across several miles and defended by tall walls. It is dotted with manses, arbors, granaries, brick storehouses, timbered inns, merchant stalls, taverns, graveyards and brothels.
Elkris

**Elkris** is one of the Runeblades, and was forged by the Moon Elves of Quia Cylinthis. The wielder of Elkris is able to tame any beast and call upon the spirits of the forest. It now belongs to the Wild Rangers of the East.

## Description

Elkris twinkles and looks ethereal, almost like a chameleon that's camouflaged with its surroundings.
Mountains of Menros

The **Mountains of Menros** are a steep and jagged mountain range that borders the eastern part of the known continent of Aranor. The range is so steep and deadly, they are often called the **Barrier Mountains**, as it is near impossible to cross them.

There is a legend that these mountains hold up the sky. The few reports claim that on the other side, there is a vast sea of green - a forest that stretches out as far as the eye can see.
Dawnblade

**Dawnblade** was an ancient sword of legend. It is a Runeblade that was forged by the Grey Elves as a sister blade to Vaelor. In order for the Elves to forge Vaelor and trap the soul of a demon, a second sword needed to be forged. To preserve the balance, Dawnblade was made. The bargain was that any who wield the blade be forfeit of ever reaching the afterlife, and upon their death their soul would ever dwell in limbo. And so to wield Dawnblade is a sacrifice to serve the balance eternally. And when the next hero who serves the balance calls, all who have served the blade before will answer. It was gifted to the Realm of Men after Great War Of The Gods. It is the only Runeblade unaccounted for, and has been lost for over 2000 years. Some have heard that the sword is being sought by the Masters of Yûn. It is rumored to have been buried with Nurathorm at the end of the last age.

There is a song that goes with the sword:

*"In this hour of dusk, darkness doth grow*

*the balance hangs by a thread*

*I call on thee, o' vestige of time*

*Rise, o' rise, and serve the dawn"*

## Description

Many have tried to describe this sword. It is a sword. To say any more is like trying to describe how water flows, or how to smile or cry. To attempt such a thing is folly.
Battle of Bredas

## Forces

Kingdom of Kategar

Ilian Empire

## Commanders

unknown

Francis Atilius

## Strength

7,000 men 400 cavalry

10,000 200 cavalry

## Casualties

unknown

8,000

The **Battle of Bredas** was a Kategan victory over Ilia during the Leontini Wars.

## Background

After landing in the Bay of Gold and defeating a large patrol of about 120 light cavalrymen, the Ilian army moved northwest towards the town of Bredas intending to use the town as a supply base. However they harassed constantly by Kategan light cavalry day and night.

## Battle

### Day one

On the first day, there was no general engagement but instead small skirmishes happened.

### Day two

On the second day of the battle ilian and kategan light infantry exchanged fire resulting in minor casualties on each side. The ilians formed two lines the first wave of the ilian attack was directed against the kategan left flank. The ilians forced a crossing of a ditch, pushing back the kategan light cavalry. But the intervention of kategan horse archers attacking from the interior of the kategars formation, as well as a second cavalry force attacking out of ambush from the opposite side, forced the ilian right wing to retreat. The ilian army then attacked the kategan right wing, where Francis Atilius sent his hevy infantry,The kategan cavalry and infantry defending the ditch were pushed back here as they had been on the right. But counterattacked with his reserve cavalry, and split the ilian troops in two, Half the them pursued the kategan light cavalry only to be routed when they suddenly turned and attacked,the other half numbering 2000 men seeing the rout retreated toward the coast.

## aftermath

the battle of Bredas was the first and only time during the first leontini war that ilia attempted to invade the kingdom of kategar.
Frankia

**Frankia** was a human kingdom situated north of the Marshlands. It is now under the rule of Britannia. It is famous for being the sole producer of champagne. Named after King Francis I the first king of Frankia. The capital is Gaul.

## Geography

### Locations

Shadowdale

Gaul

Beauclair

Ravello

Amalfi

## History

### Unification

Originally a confederacy of independent tribes, they became vassals to the Ilian Empire after a six year war, centuries later princely states joined together for protection by intermarrying, and 80 years later after a great council King Francis I "the builder" and his family were chosen to lead the forming of the kingdom of Frankia.

## Culture

### Festivals and holidays

Unification day is generally celebrated with public feasts and tournament which includes: melee, archery and jousting.

## Economy

### Trade

While champagne is the chief export they are also known for pastry and fine food.

## Military

Frankia does not maintain a large standing army of its own, instead relying on large orders of knights for watching the borders and roads in conjunction with Princely Guard,who mainly protect the major settlements. The overall number that Frankia is capable of fielding is about 4,000 knights and about 24,000 princely guardsmen. After the conquest of Frankia only 2,000 knights as well 6,000 guardsman. The frankish navy had only 9 warships each under the control of one of the princely families the flagship a man of war under the personal control of the royal family.
Stockport

**Stockport** is a small town entirely on the southern coast of Valand, known for the cultivation of hemp and manufacture of rope.

## History

### Founding

originally a smuggler hideout eventually grown to a large village.

### Dragon conquest

Used by the valish navy to hide and raid to dragonborn ships. After the war it become a minor naval base with many of the veteran crews settling down in stockport permanently.
Unseelie Court

The **Unseelie Court** describes the darkly inclined Fey creatures that, unprovoked, will partake in evil and wicked acts. Unlike their more neutral counterpart, the Seelie Court, these mischievous and malevolent Fey will often seek out to torment others for nothing more than sport.

Such creatures include:

* Dark Elves, Redcaps, Deep Gnomes, Bogarts, Hags, Crimbils.
Dark Elves

The **Dark Elves**, also called the **Unseelie**, are a sub-group of Elves that live in the Faded Woods. They were once the Grey Elves.

## History

Once known as the Grey Elves they fled north to escape the Great War of the Gods, taking refuge in the Faded Woods and deep in the caverns of the Obsidian Mountains.
House Aenar

**House Aenar** is a noble house from the Kingdom of Valand that rules over the Dukedom of Temré.

## Members

Duke Alistair: current head of the family.

Alyssa Aenar: great aunt of Duke Alistair. And lady Cassandra grey.

Jon Aenar: grandson of Alyssa and Charles Aenar cousin of Duke Alistair.

Alaric Aenar: father of Duke Alistair died suspiciously falling off a cliff while fishing.

Cassandra Grey: sister of Duke Alistair who married Lord Grey. She died during childbirth.

### Historical Members

Robert Aenar : commanded the Valish fleet at the Battle of Bowler's Point during the Dragon Conquest. Died from his wounds during the Battle of High Hill.
Pirate Lords

The **Pirate Lords** are the five most notorious pirate captains of the seas. Recently, in answer to the increased number of privateers patrolling the shallow waters, the Pirate Lords agreed to put their differences aside for the time being and establish a safe-haven for pirates. They have, mostly through the means of slave labour, built a pirate town in a cove on an island in undisclosed location. This island is called Mullion.

## The Pirate Lords

### Captain Cervantes

The gunslinger captain of the Dreadnaught Pirates.
Lord Merryn

**Lord Merryn** is a Marshal of Britannia.

## Biography

Growing up as a slave in Britannia, he lived among sewage and rats. Sneaking off to watch the soldiers train, his ambitions began.

## Personality

He is prideful, arrogant and ambitious. Plague and disease fascinate this Marshal. He appreciates how death can come without the need for a battle, and that the sharpest mind can often beat the sharpest blade. He poisons his weapons for this reason, needing only to draw blood once for his victims to be doomed.

## Trivia

He is the only Marshal who's face is partially revealed.
Blackbarrow

**Blackbarrow** is a town and barony in Valand.

Following an old stone road that passes through damp thickets of old oak trees, a wooden sign hangs askew, reading “Blackbarrow”. It is the name given to both the town and the barony that surrounds these lands, including Kenrow, and Ramshorn to the west, where a particular stone bridge crosses a river, and where honey bees can be seen all over the heather rich hills during springtime, providing the town with it’s famous honey and mead.

There’s a lake on one side of the town, a mile east, with a river running south. To the north-west is Bleakwood Forest, and directly north are the wetland moors.

Large town surrounded by a stone wall overgrown with moss and ivy. Behind the wall you see pointy wooden buildings, two or three stories high.

It’s damp and misty, with a murky smell lingering in the air. A fluttering sound above draws your attention. 2 pigeons land to perch themselves atop the broken ceiling above the gate. Beneath your knees comes a faint buzz as midges hover like suspended motors over puddles of dank water.
Sword of Ashes

The **Sword of Ashes**, originally called **Flametongue**, is a greatsword that was forged by the fire giant smith Gofur for the Draconic Prince Kalazar during the Dragon Conquest. When the prince fell in battle, his squire picked up the sword and slew Krzáal, ending the war. The red flame turned gold, and the sword was given a new name - the **Sword of Ashes**.

The squire to the Draconic Prince as a child was told stories by her grandfather of the great feathered dragon. She believed the stories and had faith that justice would one day be seen again. Little did she know that she would become its champion. The Prince fell in battle, and the Dragonborn squire picked it up from his fallen body, and drove it into the Dragon King’s heart. The blade was forged to burn hot with red fire, but ever since that moment, the flames have flickered with a golden holy light. The squire was named champion of the people, and established the clergy of her faith and was instrumental in the founding of the Church of Dragonstone its council. Her shrine still stands in the heart of Dragonstone, and the sword continues down the line of paladins.
Humans

### Divisions

Ilian, Reachman, Britannian, Frankish, Dalish, Valish, Azturan, Kategan, Yûnish,

### Weaponry

Swords, spears, axes, bows

The **Humans** are a race native to Urenos, who have settled throughout most parts of Aranor.

## Biology and appearance

Humans come in an array of skin tones and pigments depending on race, with Reachmen and Britannians being the palest and Desert tribes of the Sighing Desert  being the darkest.

### reachmen

The Reachmen are a tall and fair-haired people from the Reach who are known for their incredible resistance to cold. They are enthusiastic warriors, and act as soldiers and mercenaries all over Aranor. Eager to augment their martial skills beyond the traditional methods their homeland, they excel in all manner of warfare.

### Ilian

The Ilian race are some of the most well-educated, wealthy, and well-spoken people in Aranor and can be differentiated from Britannians and reachmen by their fair to swarthy skin

## History

Legends say that Humans first came to the known world from across the Sighing Desert. What is known is that Yûn is the oldest confirmed human city that still stands today. The continent of Aranor has been to mass migrations the first bringing what's now called The first men who are known to adapt to extreme climates and are currently living either in Sighing desert ,the white wastes or in the reach and a second which bring the lesser men who makeup most humans.
Emperor-King

The **Emperor-King** is the absolute ruler of Britannia. Ascending the throne during a time of turmoil and civil war. Uniting the warring factions and defeating an invasion from Frankia at the same time. He was able to begin a tradition of military might and nationalism that would last throughout his reign.

## Biography

### Early life

His father presided over a period of decline for Britannia, frittering away much of their fortune on poor investments and allowing himself to be mocked at court, creating a perception of weakness. Eventually, their vassals rebelled against his father. Prince Winton, after 3 years of trying to end the rebellion peacefully, decided to put down the rebellion personally, extinguishing the rebellious Noble vassals and establishing their fearsome reputation.

## Personality

The Emperor-King was a highly intelligent man who recognized from an early age that his mind was his greatest weapon. Born the heir to the throne Britannia, he lived his early years with a heavy expectation of upholding his family's Royal name. Over the years he became increasingly ruthless, cold, manipulative, power-hungry, and often uncaring attitude towards the people serving under him. And as his age crept on him, a fear took over that twisted his mind to madness.
Frozen Fleet

The **Frozen Fleet** is the navy which serves the ruling monarch of The Reach. The fleet is based in Pertho Harbour and approximately 20 ships that patrol Winter's Bay and the Straits of Var Alda, but can be expanded in times of war by fortifying and arming the fishing and merchant vessels expanding to about 60 ships.

## Organisation

The Frozen fleet is divided into the eastern and the western fleets.

## Known ships

* ***Tharanax*** flagship of the western fleet.
* ***Leofric*** flagship of the eastern fleet.
Tora Saltfurr

**Tora Saltfurr** is one of the main protagonists of the story and a member of the Saltfurr tribe. His nemeses are François, who was once his good friend before he turned to piratry, and Viktor Saliente, from a rival merchant family - the man who got Tora exiled from Saltstead.

## Appearance

Tall and slim. Tawny, light brown/dark blonde fur, with a darker, auburn, patch on the top of his head running down his back and top of his tail. Light green cat eyes, that gaze deeply and serenely. Always has a slight smirk on his face and long whiskers that bristle when he laughs or is startled. The top corner of his left ear has been singed off from his first accident as a young, aspiring alchemist. His ears are long and expressive. On a tanned brick red headband Tora wears a large bright green feather. Knowing not what creature it belonged to, but keen to find out.

## Biography

### Early life

Born in Saltstead to the sea-merchant tribe of Tabaxi, Tora spent most of his life at sea.

Tora's family once practiced Alchemy, dedicating themselves to the sale of potions (...and poisons), until his great grandfather Goro Saltfurr outlawed the act after the War of the Red Waters.

Fond memories has he of his youth, spent experimenting with different concoctions. Often these experiments led to disastrous results. In fact, this mischievous kitten managed to singe the corner of his left ear off with his first successful combination of Alchemical fire.

He learned Dwarven, a people he's long been fascinated by; having heard great stories from members of his tribe, recounting their prowess in the crafting of magical items, and legends of their master artificers.

Tora taught himself Dwarven using books he "borrowed" from libraries and bookshops along the way. Now well versed in grammar, albeit with a thick Tabaxi accent, he quests to learn of ancient magical relics. Striving to one day create his own wonders, that other creatures (mainly Tabaxi.. and more specifically his dad) can marvel and ponder over their workings.

Yet, he is far from becoming a Master Alchemist, and knows he will need help in achieving such a goal. Setting out, he searches for other hungry souls to band together with, in the hopes that they may aid him in deciphering life's fancies... and if not, well, at least it'll make for a fun story.

## Personality

Tora is a prime example of a Tabaxi. Inquisitive, fickle and upbeat, relentlessly searching for whatever strikes his interest in the present moment. His travels at sea have taken him all over, and as much as he mourns leaving the tides of change, the solid ground beckons him. He yearns to explore farther inland, and discover the mysteries that only the mountains and forests may reveal. He wants to see the dwarves in Deen Morith and perhaps one day uncover the secrets of Vorn. The only God that Tora knows to be true is Celestia, the Godess of Stars and Travelers.
Siege of Tarentum

bombarded the town with catapults from the land side, followed by almost daily infantry attacks. They also sought to undermine the fortifications through tunnels and mines. The catapults were slow in inflicting serious damage to the massive walls, but after five weeks, on (insert date), two large sparkpowder mines exploded under the northeastern wall, causing a portion of the wall to fall and to fill the moat. The attackers immediately assaulted this breach and soon gained control of it, but a counterattack by the house-guard succeeded in driving them back again. Twice more the dragonborn assaulted the breach that day, but each time the house-guard, aided by the town guard, held the gap.

a week later, NAME ordered a new massive assault, aimed mainly at the northeastern, southeastern and southern walls. After a day of furious fighting, during which the southern wall changed hands twice, NAME eventually called off the attack. He sentenced NAME to death for his failure to take the city, but eventually spared his life after other senior officials had pleaded with him for mercy.NAME's replacement, NAME, was an experienced siege engineer, and the dragonborn now focused their efforts on undermining the ramparts and blowing them up with mines while maintaining their continuous artillery barrages. The regularity of the locations where the mines were detonated under the walls (which generally rest on rock) has led to the suggestion that the dragonborn miners may have taken advantage of culverts under the former imperial city

With the town guard retreating into the city and towards the bridge  his house-guard, now left to their own devices, kept fighting and managed to successfully hold off the dragonborn for a while, but eventually they could not stop them from entering the town.  fought bitterly, but were immensely outnumbered and almost annihilated. Some survivors, accompanied by a band of refugees, fell back to the Ilian side of the river.
D'jango Powderfinger

**D'jango Powderfinger** was a Tabaxi artificer who invented Sparkpowder, and helped Gun Hammerpaw in the construction of his firearms for use in the War of the Red Waters. Much to Powderfinger's disapproval, Hammerpaw destroyed the blueprints after 7 guns were made.

His apprentice, Peter Saltfurr, developed ways to purify saltpeter (an ingredient needed for sparkpowder) from its crude form by boiling it in water and then adding wood ashes, or by extracting it from bat guano found in caves on Saltstead.
Ponter Road

**Ponter Road** is a road that runs from the valish border with the kingdom of frankia through the royal greystone domain and eventually crossing the great Eastern Road at the centre of the city of greystone before heading down through Corkton and ending at Port skalitz the ponter Road has he only well-maintained Road in the kingdom of Valand.
Матьяш Корвин - король Римский

## Вымирание Габсбургов

С 1452 года Фридрих Габсбург, герцог Штирии, Каринтии и Крайны, был императором Священной Римской империи как Фридрих III, а пять лет спустя (1457 год), после смерти своего внучатого племянника Ладислава Постума, короля Венгрии и Чехии, завладел принадлежащим ему герцогством Австрия. Но уже в августе 1458 года младший брат Фридриха - Альбрехт - восстал против него, потребовав от него уступки части своих земель. Уже в 1461 году Фридрих III был осажден братом в собственной столице - Вене.

В осажденном городе вспыхнула эпидемия дизентерии, стоившая жизни императору и его малолетнему сыну Максимилиану. Вскоре Вена сдалась Альбрехту, который короновался в ней как эрцгерцог Альбрехт VI, объединив под своей властью все габсбургские земли, кроме Тироля, которым правил его кузен Сигизмунд. Однако новый эрцгерцог, с 1452 года женатый на Матильде Виттельсбах, дочери Людвига III Пфальцского, так и не обзавелся наследником. А уже 2 декабря 1463 года бездетный Альбрехт VI скончался.

## Австрийское наследство

На земли покойного - Австрию, Штирию, Каринтию и Крайну - сразу же нашлись претенденты. Первым был был младший сын курфюрста Саксонии Фридриха II Кроткого и сестры Альбрехта Маргариты, Альбрехт Смелый, который хотел обзавестись собственными владениями за пределами Саксонии. Кроме того, венгерский король Матьяш Корвин, стремящийся создать единую Дунайскую монархию (в состав которой должны были войти Венгрия, Австрия и Чехия), также заявил претензии на австрийское наследство.

Однако Матьяш за счет созданной им мощной наемной армии - т.н. "черного войска" - в 1464-1465 годах разгромил Альбрехта, изгнав его из Австрии. Вскоре при посредничестве чешского короля Иржи Подебрада, союзника Венгрии, одновременно приходившегося тестем Альбрехту, было достигнуто соглашение. Альбрехт отказывался от прав на Австрию в обмен на титул палатина Венгрии и воеводы Трансильвании, а также брак Матьяша с его сестрой Маргаритой.
Amrin

**Amrin** is a small city in Valand and the captial of the County of Amrin. It is sometimes referred to as the **City of Spires**, due to its vast number of spires. Amrin is ruled by Count Viscar.

## History

Named after a tribe that lived in the area who where later conquered by Ilian Empire and after its fall it became part of Valand. The city was once the capital of the nation until the death of Sigismund of House Skaliz at the second battle of Devonfeld farm. The capital was moved to Greystone, the seat of House Grey.
University

The **University** is the center of knowledge in Aranor, located in the heart of the lake city Palinor. The head of the University is called the **Dean**, and the discipline of the students is invigilated by the **Proctor**. The large spire of the University's central building (consisting of one of the most complete libraries in the world, and an astronomical observatory on the top floor) can be seen from all parts of Palinor.

## History

Originally the palace of a Draconic Prince during the reign of Krzáal, it was converted into an educational institution after his death, and soon after became primer place to learn Magic.

## Places

### Learning

The Library / Athenaeum

The Medical Ward

The Foundry

The Labs

The Greenhouse

The Auditorium

The Arcanary

The Observatory

### Living

The Dorms

The Mess Hall

Bars

## The Masters

Loremaster (also elected as the Dean)

Runemaster

Master of Science

Master of Arts

## Colleges

The University is divided into four Colleges led by the Masters; History, Science, the Arts, and the Arcane. These are further sub-divided into Schools, taught by Primes.

### Science

#### Anatomy

How the body functions, how to stop bleeding, clean and stitch wounds, amputate limbs.

#### Herbology

Known effects and side-effects of various plants, poultices and chemical and alchemical concoctions.

### The Arcane

See Magic for the different types. These constitute the different schools of magic taught at the University.

## Notable Students

Charles the Turner

Nezerius Dragneal

Orelia Nightwalker
Dream Realm

The **Dream Realm** is a metaphysical place where the spirit dwells when someone is dreaming. Very little is known about the Dream Realm, and whether or not it even exists is still in debate. There are speculations that the Dream Realm is in some way linked to the material plane as there have been reported cases where an individual has experienced consequences of a dream upon waking.

There are spiritual guides amongst the Wanderers of the Southern Sand, called Dreamwalkers, who can aid people in conquering their dreams, and in some cases can even accompany an individual in their dream, though it can be very dangerous. When incepting a dream like this, anyone who dies in the dream will die in the real world too.

The Sorcerers of Yûn are conducting experiments with regards to the Dream Realm.

During the Dark Ages there were Demons that were able to burrow their way into people's dreams, tormenting, torturing and killing them from within. There are also stories of demons entering dreams and dwelling there until the victim wakes, taking control of them like parasites and using their bodies as empty husks.

There are also mischievous and maleficent Fairy Folk called **Dream-eaters** that feast on happy dreams, and others, simply called **Nightmares** that plague people with horrific and frightening night terrors.
Vaelor

**Vaelor**, also called **Malice**, is one of the Runeblades. It is a shortsword forged by the Grey Elves. It's original power allowed the wielder to walk amongst demons unnoticed. They would see the wielder as another spawn of chaos and leave them alone. This was done by trapping the soul of a demon inside the blade and keeping it at bay with their magic. When the Grey Elves fell, so did their will over the demon, and now the sword has a will of its own, aligning with that of the demon it once was. The sword has passed through many hands, and most who have sought it or stumbled upon it have been met with death. The sword is currently owned by Orelia Nightwalker.

## Description

The sword brings a heaviness to the room. The presence of it brings a crushing pressure down on those who look upon it. The closer you get, the more intense the feeling, and your bones begin to feel like lead until your body refuses to move. The intensity of this sword is unlike any other. The sword sometimes looks like it moves.
Eldritch Knights

The **Eldritch Knights** are an order of elite warriors who have mastered the art of sword and sorcery, and have sworn to themselves and each other to protect peace and bring justice to the world. They are protectors of the weak and the innocent.

The phoenix is their sign, for even if the known order is dismantled, the fire will rise again from the ashes. To recognize an Eldritch Knight, look for a tattoo of a phoenix that burns with flame. Their headquarters is Eldritch Manor, in Palinor.

The Eldritch Knights are few, and their two main objectives are to uphold justice, and re-discover their past.

## Relations

They have no official legal jurisdiction in any part of the world, however their order is age-old and their skill and honour has earned them a reputation unparalleled throughout the world, and are thus in some places are regarded with as much authority as any lawmaker.

Some knights are are known and praised, but there are those who blend in amongst society, watching and protecting in secret.

Over the last few centuries, relations with the Church of Enun have been tense.

## History

### Origin

Unknown. Their symbol has been found engraved in stone dating back more than 2000 years, so their origin predates the Dark Ages.

### Dark Ages

The order almost went extinct during the Dark Ages.

### Dragon Conquest

Fought in the war. Many were killed. Some travelled to foreign lands to seek aid, but many refused to answer the call until the Dragonborn were upon their own doorstep.

After the war, the order helped pacify the lands during the power vacuum. The Church of Enun, a faith with no established organisation, convinced the Eldritch Knights to roam to dispatch rogue war barons and mercenary leaders who came to claim power. The few remaining Eldritch Knights were met with resistance and the numbers dwindled severely. When peace settled over the land, the order was instrumental in the drafting and signing of the Treaty of Palinor. The Eldritch Knights were given a mansion in Palinor to call their home.

## Ruins

* Ruins of Ameth Emrol
* Maika's Mount
* Hendon Tor
* Dolmen
* Cairn

## Notable Knights

* Orelia Nightwalker
* Nezerius Dragneal
Lord Bale

**Lord Bale** is a Marshal of Britannia. His banner is The Crow.

## Personality

The process of death and decay fascinates him. He finds it amusing how people can be terrified of the idea of death, hanging the rotting carcass of the once-beloved King of Frankia in the city square to torture the citizens with the idea that even the most beautiful, powerful and loved creatures can become the feeding ground for scavengers, and the nesting ground for maggots.
Thawstone

**Thawstone** is one of the strongest materials known. It is a type of rock made from granite that has been frozen by the breath of an ice dragon, under which conditions it has become immensely compressed. The ice needs to thaw before the stone can be used, else it will shatter.

The Frozen Keep is built using thawstone.
Bleeding campaign

## Forces

Principality of Ren

Dragonstone

Faced with Valand in the west, the Dragonborn could spare only 12,750 warriors of its army to attack Ren. After suffering heavy losses, they were able to briefly occupy the capital of Ren. The Prince of Ren then led a mobile defensive army that forced the Dragonborn to disperse their troops, leaving them vulnerable to the hit-and-run tactics of the Rens. For 3 years the principality fought a guerrilla war against the opposing forces.

## Outcome

By the end of the campaign over 22,000 Dragonborn were killed or wounded. While it diverted many Dragonborn forces away from the west, it was only the difficulty of supplying the troops that forced the army to pull back to Dragonstone.