recursal/Fanatic-Fandom huggingface dataset:
Sedan

## Overview

The **Sedan** is a car that can be found scattered on or alongside streets or roads, or parked in front of certain buildings, such as gas stations and hotels. It can't be driven, but it can be looted or harvested, or used for Storage.

A **Sedan** can be found in three stages of (dis)assembly. By using a Wrench, it can also be harvested through each stage, until it is completely harvested and disappears.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Harvesting

### Sedan

A Sedan looks like a blue, red, black, grey, white or yellow car that appears almost undamaged. It can be looted, harvested, or used for storage. When a Sedan is completely harvested, it becomes a Damaged Sedan.

### Damaged Sedan

A **Damaged Sedan** looks like a blue, red, white or yellow car with some of its exterior panels missing. It can be looted, harvested, or used for storage. When a Damaged Sedan is completely harvested, it becomes a Destroyed Sedan.

(*Note*: It is possible to get both the Engine and the Lead Car Battery from one Damaged Sedan)

### Destroyed Sedan

A **Destroyed Sedan** looks like little more than the frame of a car. It has no "label" when you look at it, and it can't be looted or used for storage. When a Destroyed Sedan is completely harvested, it disappears.

## Exploding Sedans

All types of **Sedan**s are explosive, and can be detonated by any block-damaging explosion, such as Rockets, TNT, Auger, or Gas Barrels. They leave a large crater behind.

## Notes

* (A12:) If you sprint towards it you sometimes get glitched into the car, and can move around freely and shoot from it, without getting hit.
* Once looted a Sedan will respawn loot.
Short Iron Pipe

## Description

A **Short Iron Pipe** is a Multi-purpose part used to craft various other items. It can be crafted using the correct items and is easy to craft but as the recipe requires Forged Iron it is reasonably expensive on materials. It can be found as random loot most anywhere, and can also be found by Harvesting a Toilet or Air Conditioner using a Disassembly Tool. It cannot be dismantled or used as a source of Combustible fuel, but it can be scrapped or melted in a Forge as a source of Iron.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron10Clay Soil5{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
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*The recipe above contains the Resources needed to craft the **Short Iron Pipe** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

**OR**

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron1{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Short Iron Pipe Recipe

1x
 **00:10**

## Obtaining

In addition to crafting, Short Iron Pipes can be obtained by harvesting blocks with a Disassembly Tool.

## Usage

Using a Short Iron Pipe along with various other materials the player will be able to craft the following items.

## Scrapping

When scrapped, Short Iron Pipe will provide 1 Iron.
Silencer Mod

## Description

Greatly reduces the firing sound of a weapon but also reduces maximum range and damage (-15%).

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel10Oil2Mechanical Parts2Scrap Polymers5{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Silencer Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Silencer Mod Recipe

1x
 **02:33.4**

## Notes

* Can NOT be used together with other Barrel Mods (Barrel Extender, Flash Suppressor, Muzzle Brake, Sawed-Off Shotgun Barrel, Shotgun Choke, Shotgun Duckbill)
* giveself modGunSoundSuppressorSilencer

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Scrap Polymers

**Scrap Polymers** is a crafting component in *7 Days to Die*. A Workbench is required for making items using Scrap Polymers. You cannot craft Scrap Polymers, they can only be obtained through scavenging.

## Obtaining

### Harvesting

Scrap Polymers can be harvested from tires, trash, traffic cones and other plastic objects found on the ground using any tool, but more can be harvested by using the wrench on them.

## Usage

### Recipes

The following recipes require **Scrap Polymers**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Steel Fireaxe

## Description

The **Steel Fireaxe** is a Tool that can be used to chop down trees and other items made from Wood, harvesting resources in the process. It can also serve as an effective melee Weapon. As of Alpha 19, this item has been completely replaced by the Steel Axe.

## Uses

### As a Tool

When using the Steel Fireaxe as a tool, the following actions can be performed:

* Harvesting. Using the primary click (default left mouse button) will swing the Steel Fireaxe, hitting any item or block that is targeted by the crosshairs and within range. This will allow you to cut down trees or destroy blocks for resources. Harvesting most items or blocks will provide Resources with each swing. Fireaxes are the most effective tools for chopping down Trees and for damaging wood-based items and blocks such as Wood Blocks.
* Butchering. When harvesting a recently slain animal corpse, a gore block, or bones, the Steel Fireaxe acts as a Butcher Tool (similarly as Stone Axe and Iron Fireaxe), allowing you to obtain resources from the corpse that you would not get when using a tool that is not a designated Butcher Tool.

### As a Weapon

* When used in combat, the Steel Fireaxe is an effective, short range Melee weapon. Due to lack of perk influence on this tool, it only gets the basic damage and dismember chance bonus from Strength attribute.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Steel Tool Parts5Forged Steel10Wood10Leather3Duct Tape3{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Steel Tools Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Steel Fireaxe Recipe

1x
 **02:40.6**

## Repair

The Durability of the Steel Fireaxe deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Steel Fireaxe requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.

## Scrapping

The Steel Fireaxe can be scrapped, yielding Steel Tool Parts.
Steroids

## Description

**Steroids** makes you stronger for 10 minutes. To craft Steroids you will need to gather some Testosterone Extract from a Bear or Zombie Bear by using a Bone Knife, Hunting Knife, or Machete.

Steroids is unlocked by reading the full 75 issues of Medical Journal and also requires a Chemistry Station to craft.

## Effects

Steroidss reduces encumbrance, allowing you to carry more items, and allow you to run faster. They also allow you to move and perform actions normally when you have a Sprained or Broken Leg. Effects last 10 minutes. Despite claiming to "allow you to perform actions normally with a sprained or broken leg", this is only partially true for two reasons: It also applies to a sprained or broken arm, and doing something that would normally exacerbate the injury pauses the healing timer for the duration of the action.

* Carrying Capacity +50
* Running speed 10%
* Water -30

## Crafting Recipe

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Oil1Beer1Testosterone Extract1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Medical Journal75{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Chemistry Station{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Steroids Recipe

1x
 **00:04**
Spotlight

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Headlight1Electrical Parts8Duct Tape2Iron50{{{linkname5}}}{{{itemcount5}}}Wiring 10150{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringelectrical{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Spotlight** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Notes

* The spotlight pulls 5 watts of power.
* The spotlight can't be made to shine straight up or straight down.
* Introduced in A13
* It can be placed and picked up later. Making it great for mining or late-night fights with hordes
* ~~To pick up a placed spotlight, use a wrench to "disassemble" it.~~ (as of A16, can only be removed on claimed land by holding 'E')
* Since A16 the player crafted Spotlight requires power and can be aimed where light is needed.
Small Stone

## Description

**Small Stone** can be picked up from the ground in many biomes, can be crafted from stone, destroyed stone, or looted after breaking a large rock.
It can be used for crafting Campfires and tools. While equipped in the tool belt it can be thrown, making it a ranged weapon. Small Stones do not spawn on roads and only on terrain such as dirt.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Small Stone5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Small Stone Recipe

1x
 **00:1.25**

## Usage

### Recipes

The following recipes require **Small Stone**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Notes

* Small Stones can be thrown. This does no damage to zombies but will cause the zombie to become distracted and to head towards the location where the stone was thrown.
* When throwing a Small Stone, it can be charged by holding the left mouse button to increase the throwing distance.
Shotgun Shell Crafting (Perk)

**This page is a candidate for deletion.**

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the `{{delete}}` tag.

Remember to check what links here and the page history before deleting.

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

**Shotgun Shell Crafting (Perk)** is a perk that allows you to craft Shotgun Shells for use in Shotguns at a Forge.
Storage Explosives

## Description

**Storage Explosives** is a storage crate that can be crafted by the player and allows them to organize their loot and inventory much more effectively. It is marked with the word supply, in addition to an icon consisting of an orange triangle explosive warning. With 32 inventory slots available to the player, a Storage Explosives offers the same storage capacity as a Secure Storage Chest.

There are six types of custom storage available to the player these are:

## Uses

Storage Explosives is used to organize explosive items such as TNT and Pipe Bombs, separate from other items. However, the player can place any item into it should they choose to.

## Options

When holding down the use button (default key is E) on a Storage Explosives, the player will get three options:

* Change password: Allows the player to control access to the crate using a password. A locked crate that is password protected can only be opened by people who know the combination and have entered it previously.
* Examine contents: Used by the player to open and access the contents of the crate.
* Lock/unlock chest: Toggles the lock state between locked and unlocked. If a crate has no password in place and is locked, only its creator (the player whom placed it) is able to acce.

## Craft

### Required Ingredients

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(Parameter=linkname)

Storage Explosives Recipe

1x
 **00:14**
Shirt

## Description

The **Shirt** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Shirt has one Cosmetic Slot for dyes and one Modifier Slot.
Shotgun Short Barrel

## Description

A **Shotgun Short Barrel** is a type of gun part in *7 Days to Die*. It is used to craft a Sawed-off Shotgun. A Shotgun Short Barrel can be smelted in the forge or scrapped to produce Scrap Iron

### Recipes

The following recipes require **Shotgun Short Barrel**:

## Obtaining

* Looted from certain containers
* Dismantle a Sawed-off Shotgun
* Creative Menu

## Dismantling

A Sawed-off Shotgun can be dismantled via the Crafting Menu by selecting it and clicking "Assemble." This will display the component parts, which can then be removed or replaced as necessary.

## Scrapping

Shotgun Short Barrel can be scrapped to produce 1 units of Scrap Iron.

## Smelting

An Shotgun Short Barrel can be placed into the forge to be smelted into Iron (Forge), which can be used in various forge recipes.
Spoiled Trash

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Spoiled Trash** is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Shotgun Tube Extender Mod

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}66Forged Iron5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Shotgun Messiah Vol. 6{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Shotgun Tube Extender Mod Recipe

1x
 **01:06**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Sink

## Description

A **Sink** can be found in houses, apartments and gas stations. They can be Looted, and as of A13, they can also be Harvested by left-clicking them with a Wrench. Also, the Faucet can be broken off any sink for scrap metal.

## Harvested Items

* Scrap Iron
* Short Iron Pipe

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

When a sink is harvested or destroyed, the faucet stays behind in mid-air. You can't pass through the empty space until the faucet is also scrapped.

1. ↑ Insert footnote text here
Stick

## Description

A **Stick** is a Multipurpose crafting material and melee weapon which can be found throughout the world in *7 Days to Die*. It can be crafted using the correct items and is both easy to craft as well cheap on resources, not requiring any rare or expensive materials. It does not suffer from damage and has no Durability level which means that if it is used as a weapon it will last indefinitely. It cannot be dismantled, scrapped or melted in a Forge, but it can be used as a source of Combustible fuel.

It can easily be found throughout the map by destroying dead shrubs with an axe (earns two or three sticks) or by punching green shrubs in the early game (earns one stick ).

## Uses

#### As Cookware

It is possible to use a **Stick** on Campfire as a type of cookware and will allow you to cook raw meat into the charred variety.

#### As a Weapon

A **Stick** is a very basic short range weapon and can kill an average Zombie with six direct hits to the head or 17 hits or more to the body. It is more effective against a single Zombie and will not be very effective when dealing with a group of Zombies at close quarters. It can be used more effectively against a single Zombie when combined with the stealth of crouching to launch a sneak attack. As a weapon it does not require any form of Ammunition. In the latest patch of Alpha version 11 there is no attackanimation.

## Crafting

#### Required Item

To craft a **Stick** you will need the following item.

**1x** Wood Plank
Stone Spear

## Description

The **Stone Spear** is a tier 1 Spear which can be used as a one-handed melee weapon. All Spears were changed in Alpha 21 to being melee only items and are no longer able to be thrown.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Small Stone5Plant Fibers3Wood3{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Sharp Sticks1357101{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Stone Spear**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Shotgun Shell

## Overview

A **Shotgun Shell** is one of three types of Ammunition for the Shotgun. The other two are Shotgun Slugs and Shotgun Breaching Slugs.

## Crafting

### Required Items

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(Parameter=linkname)

Shotgun Shell Recipe

1x
 **00:5.2**

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Structural Brace Mod

## Crafting

### Required Items

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(Parameter=linkname)

Structural Brace Mod Recipe

1x
 **01:06**

## Notes

* Can NOT be used together with The Hunter, Rad Remover, Serrated Blade, Diamond Blade Tip Mod or Weighted Head

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Silver Ore

## Description

**Silver Ore** has an equal chance of the ore appearing in any of the normal biomes. It has 8,000 hit points, gives between 1 and 12 Silver Nuggets modified by other harvesting stats, experience and tools used.

## Uses

Silver Nuggets are only used as bartering material. No further uses are at this moment.

## Note

* Silver Nuggets can also be looted.
* Silver Nuggets cannot be smelted.

## Images

All images associated with **Silver Ore**
Shamway

"Shamway foods, the #1 maker of meat-like products"
-shamway foods' slogan

**Shamway Foods** is a large-scale industrial food company in the 7 days to die universe, much like "crack-a-book", "working stiff tools", "pass-n-gas", and others. It is the company that makes Shamway POI's, Shamway crates, and all Shamway related food items. Not much is known about Shamway, although the game heavily implies that it is likely a cheap food company, such as how the recipe for "can of sham" includes rotting flesh, and how its slogan says "#1 in maker of meat-like products".

## **Trivia**

Shamway is likely a paroady of the real life fast food company, "Subway".

The trader will sometimes reference Shamway if the player looks at their items but doesnt buy anything.
Scrap Iron Table

## Description

"*Furniture can make your place look pretty but it usually has little defensive value*"

**Scrap Iron Tables** can be crafted. It is not a bed, it will not set your spawn point. It is not a storage item, and your character cannot sit in it, it is purely decorative.

## Crafting

Crafted at a Workbench

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Iron40{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Scrap Iron Table Recipe

1x
 **00:40**
Silver Dome Light

## Description

The Silver Dome Light is an electric light source. It requires power, and emits a white light. It is modeled as ceiling mounted light but can be placed on the ground or walls. The light shines brightly, and it creates an even glow all around. Silver Dome Light will not stick to the sides of blocks with zero Structural Integrity like Sand
Sewing Kit

## Description

Sewing Kits are used to craft various types of Clothing. It can also be used to treat the Bleeding status effect and Lacerations. Use the Secondary action to treat other players.
The Sewing Kit can only be scrapped in several amounts of the item. When the appropriate amount is reached the Scrap option will appear.
Sewing kits are typically found in trash, schools, laundromats, dumpsters, desks. Practically everywhere you normally find clothes.

### Recipes

The following recipes require **Sewing Kit**:

### Mod Recipes

The following recipes require **Sewing Kit**:
Sectional Middle

Redirect to:

* Old Couch

**Sectional Middle** is a craftable furniture item, found in housing in the City And Point's of Interest.

It is one of the three components of a sofa.
When broke down it provides you with 2 Wood and 2 Cloth

## See also

* Sectional Arm
* Sectional Corner

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth5Wood10Nails10{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Sectional Middle Recipe
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1x
 **00:13**

## Crafting

To Craft Sectional Middle just search for it in your inventory crafting menu bar and then select craft.
Sniper Rifle Receiver

A **Sniper Rifle Receiver** is a type of gun part in *7 Days to Die*. It is used to craft a Sniper Rifle. A Sniper Rifle Receiver can be smelted in the forge or scrapped to produce Scrap Iron.

## Obtaining

* Looted from certain containers
* Dismantle a Sniper Rifle
* Creative Menu

### Dismantling

A Sniper Rifle can be dismantled via the Crafting Menu by selecting it and clicking "Assemble." This will display the component parts, which can then be removed or replaced as necessary.

## Scrapping

Sniper Rifle Receiver can be scrapped to produce 1 units of Scrap Iron.

## Smelting

An Sniper Rifle Receiver can be placed into the forge to be smelted into Iron (Forge), which can be used in various forge recipes.
Steel Arrowhead

## Description

A **Steel Arrowhead** is a type of ammo part used to craft Steel Arrows, Steel Crossbow Bolts and Exploding Crossbow Bolts. They can be found as loot or crafted using a Forge. Steel Arrowheads can be scrapped and melted in a Forge. To be able to craft Steel Arrowhead in the Forge, the player needs to unlock level 1 of Steel Smithing (Perk).

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron5Clay Soil1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering.56{{{perkbook}}}{{{schematic}}}ForgeCrucible{{{inventorycraft}}}
(Parameter=linkname)
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Steel Arrowhead Recipe
 Quality 1

1x
 **00:03**

*The recipe above contains the Resources needed to craft the **Steel Arrowhead** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Steel Arrowhead**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Scrapping

Scrapping one steel arrowhead yields one Scrap Iron
Storage Ammo

## Description

**Storage Ammo** is a storage crate that can be crafted by the player and allows them to organize their loot and inventory much more effectively. It is marked with the word supply, in addition to an icon consisting of three black bullets in a row. With 32 inventory slots available to the player, a Storage Ammo offers the same storage capacity as a Secure Storage Chest.

There are six types of custom storage available to the player these are:

## Uses

Storage Ammo is used to organize Ammunition items, separate from other items. However, the player can place any item into it should they choose to.

## Options

When holding down the use button (default key is E) on a Storage Ammo, the player will get three options:

* Change password: Allows the player to control access to the crate using a password. A locked crate that is password protected can only be opened by people who know the combination and have entered it previously.
* Examine contents: Used by the player to open and access the contents of the crate.
* Lock/unlock chest: Toggles the lock state between locked and unlocked. If a crate has no password in place and is locked, only its creator (the player whom placed it) is able to access and unlock it.

## Crafting

#### Required Ingredients

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Nails10Wood20{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Storage Ammo Recipe

1x
 **00:14**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Soda Fountain

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A Soda Fountain is a lootable container found in certain POIs such as a gas station.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Seeds

**Seeds** are used for Farming in 7 Days to Die. They can be planted in order to grow the corresponding Plants. As of Alpha 20, harvesting a crop will break the plant, requiring a new seed each time. Before you can craft a seed, you must either find a schematic for the seed, or unlock it via the Living Off The Land perk.

There are several seeds that can be planted.

## Plants

Harvest yields are determined by the Living Off The Land perk, varying between 2-12 per plant harvest based on your Living Off The Land level. There is a 50% chance that a crop will drop a seed when harvested.

## Trees

Wood yields vary based on the size of the tree. Below are yields for felling **fully-mature** trees (i.e trees with 1200 durability when felling them). Trees can be planted on any soil based ground (No Farm Plot required) and yield 150 wood per tree regardless of tool used. The wood yield is effected by Mother Lode. Trees will always yield 2 tree seeds.

 Oak Tree | None | Oak Seeds | 120

## History

* Maple Trees used to be in the game but were removed in Alpha 17.
Stone Arrow

*This page is about Stone Arrows. For other types of arrows, see Arrow.*

## Overview

**Stone Arrows** are an Ammunition type used by the Primitive Bow, Wooden Bow, and the Compound Bow. In order to equip arrows, hold the reload key while the bow is equipped. Select the ammunition type in the shown radial menu.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Small Stone1Wood1Feather1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Stone Arrow Recipe

1x
 **00:1.4**

### Crafting Recipe

To craft a Stone Arrow, either click on the ingredients in your inventory and select “Recipes” then Stone Arrow and “Craft”, or search for Stone Arrow in your crafting window search bar.

## Notes

* Renamed to Stone Arrow in Alpha 17.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Spillway Lake

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | No

**Spillway Lake** is the 2nd largest body of Water in Navezgane and is located in the center top part of the county. There are two Docks in the lake. Spillway Lake is bordered on the north by the Forest biome and on the other sides by the Pine Forest. The Ansel Adams River flows into Spillway Lake.

## Notes

* Although this may seem like a good place to build a fort, keep in mind water does not slow zombies down as it does players. Therefore doing so would be counter-productive.

## Images

* A sign to the south of Spillway Lake that says Spillway Lake.
Steel Hatch (Powered)

## Description

A Steel Hatch (Powered) is a craftable hatch which only closes when powered by Electricity. This Hatch has to be crafted separately and cannot be upgraded from a Steel Hatch. It is crafted using Forged Steel, Springs, Mechanical Parts, and Electrical Parts. The Steel Hatch (Powered) cannot be upgraded further.

## Usage

The Steel Hatch (Powered) has no 'E' key options seen on other Hatches, thus must be powered with Electricity to be opened and closed. The easiest setup is to run a wire from your power source, through a Switch, to the Hatch. The default 'off' position leaves the Hatch closed, while flipping the Switch 'on' will open the Hatch.

## Crafting

### Required Items

{{{nameresult}}}VaultHatch.png{{{yield}}}{{{time}}}Forged Steel10Spring10Mechanical Parts10Electrical Parts10{{{linkname5}}}{{{itemcount5}}}Wiring 10175{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringsteel{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
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*The recipe above contains the Resources needed to craft the **Steel Hatch (Powered)** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Repairing

You can repair a Steel Hatch (Powered) with up to 36 Forged Steel, depending on damage level, with any repair tool.

## Notes

* It is useful for making a door to block the top of a ladder (as shown below).
* Can be used to make a window that opens and shuts when needed.
* It is also useful to cover the water source inside your base (usually a hole filled with water).
* The Steel Hatch (Powered) shares the same stats and visuals as the Steel Hatch, making the only discernible difference between them the fact that this hatch can (and must) be operated with the use of Electricity.
Sniper Handguard Mold

## Removed in A13

This item is no longer available as of A13.

## Description

A **Sniper Handguard Mold** is a craftable item that is placed in to a Forge and used to cast Scrap Iron into a Sniper Handguard. Due to the fact a Sniper Handguard Mold is not affected by durability it will not suffer any damage and last indefinitely. As with all Molds it will only accept scrap items with the correct type of base metal, in this case iron. For a current list of all iron based items check the page Scrap Iron. A Sniper Handguard Mold cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of iron and a Combustible fuel, a Sniper Handguard Mold is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the Sniper Handguard Mold will be used to cast a Sniper Handguard.

## Crafting

### Required Item

**5x** Lump of Clay

**1x** Sniper Handguard

## Notes

* If the mold is removed from the forge during casting it will cause the current part that is being cast to disappear and you will lose the metal already used by it.
Slow Metabolism (Perk)

**This page is a candidate for deletion.**

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the `{{delete}}` tag.

Remember to check what links here and the page history before deleting.

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Requirements and Effects

 5 | 10 | Reduce food / water loss by 50%. Food / water are 50% more filling.
Scrap Helmet

## Description

The **Scrap Helmet** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Scrap Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron50Leather2Duct Tape1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Armored Up13571010.5{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Scrap Helmet**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Scrap Helmet ceases providing any protection until repaired. Repairing the Scrap Helmet requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.
Sick Drunk

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

**Sick Drunk** is a Status Effect giving a negative buff by drinking more than eight Beers or three Grain Alcohol within a short period. The effects will set the player's speed to 70% of normal. Additionally, it will decrease the players Stamina at the rate of one point every second and decreasing Wellness at the rate of one point every two hours.

If the player stops drinking the buff will eventually change to a Hangover. The time taken to change will depend on the amount past eight drinks the player has consumed. Further consumption of Beer or Grain Alcohol will extend the buff duration by another game hour. However, should a player drink more than 14 Beers or 4 Grain Alcohol the Sick Drunk buff will advance to Alcohol Poisoning.

Obviously, in the versions this effect is present, you simply don't drink too much or any alcohol.
Stunned

**Stunned** is an effect that gives a negative buff that is gained from being attacked by Zombies. It will decrease your Movement Speed by 90% the duration the buff. This buff lasts a total of 2 seconds and can not be cured, it must be waited out. Avoid this buff, by either killing zombies from range or dodging incoming attacks.
You also have to watch out for getting stunned in the air, since it will count as falling for very long, resulting in death or broken legs.
Military Boots

## Description

The **Military Boots** is an item of Clothing which can be crafted by the player and worn by their character as Armor to help protect them from physical damage.

## Armor Set

* The Military Armor Set includes the Helmet, Chest, Gloves, Legs, and Boots.
* There is no advantage to collecting and using a complete Armor Set.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Military Armor Parts1Military Fiber1Scrap Polymers2Duct Tape1Sewing Kit2Armored Up394857667511{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Military Boots**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

When its Durability reaches zero, the Military Boots ceases providing any protection until repaired. Repairing the Military Boots requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.