Unused Content

Face Raiders has quite a bit of unused content to go over.

## Actually Used Content

This content actually *is* used, but is documented on The Cutting Room Floor.

### unknown\_face

In a file named "unknown.bctex", there is a 128x128 dummy texture named **unknown\_face**. This is the ? face that appears if you got a high score, but then deleted the face from your Face Collection.

### DummyFace128

In a file named "face.bctex", there is a 128x128 dummy texture named **DummyFace128**. This is the original dummy face, and it is used on the Home Menu banner if you haven't saved any photos in the game. It also appears in the Hint menu when you lose a stage.

## Unused Graphics

### dummy8x8

Present in the files for most models is this dummy texture named **dummy8x8**. It is a 8x8 pixel wide checkerboard texture with an unknown purpose. It could be a placeholder, however due to the size of the file is most likely isn't true.

### Dummy256

Present in a file named "pnote.bctex", there is a 256x256 dummy texture named **Dummy256**. The purpose of the file is unknown, however it was most likely used as a placeholder.

### 6, 7, and 8

Graphics exist for Divers being able to take up to 8 hits. However, since Divers only take up to 5 hits, the 6, 7, and 8 never appear in the game.

Like the skull, The 8 only has half of a graphic, and that half is copied and mirrored to make the other half.

### stg\_alpha

Present in all the "button.bcmdl's", stg\_alpha is a photo of Samurai with a black-outlined version of the Raider seen in the Face Raiders mini-graphics seen throughout the game.

## Unused Enemy Behavior

### Invincible Switch Raider

An unused behavior for the Switch Raiders. When it appears, you can shoot the red side, and the enemy will switch to a green side. When you shoot the green side, the enemy will switch back to the red side. This Switch Raider cannot be defeated at all, even if you use a Bomb.

### Divers with 8 HP

As stated before, Divers can take up to 8 hits, but this is never seen in the game. There is code in the game to enable this behavior, but it can only be accessed by modding the game, and changing some properties.

### Unused Panel Face Behaviors

There exists many unused Panel Face behaviors, as shown in this video.

These unused behaviors include:

* A Panel Face that just keeps rotating.
* A Panel Face that moves up and down, and shoots silver balls. When you shoot it, it will break through the wall, like an X-Spike.
* A small Panel Face that will grow into a regular-sized Panel face. If you leave it alone, it will escape when it is done growing. It is invincible while escaping. If you shoot it, you can only shoot it in the mouth, and it will shrink back down to its small size. It will not leave until it is done growing. You do not get any points for shooting it.
* A very large Panel Face that splits into 4 sections. These sections will escape after 2 seconds.
* A Rectangle Face that only spawns regular Panel Faces, instead of having one be a Red Panel Face.
* A vertical Rectangle Face that only spawns regular Panel Faces. Only a horizontal one is used in the game. There is no variant of the vertical Rectangle Face that spawns a Red Panel Face.

### Other enemies as Golden Raiders

As seen in this video, it is possible for X-Spikes, Paddles, Flip Faces, and Rectangle Faces to be Golden Raiders, although it is never seen in the game.

* When an X-Spike is a Golden Raider, you must defeat it by shooting the front. If you shoot the back, the game will crash.
* When a trail of Paddles are Golden Raiders, the face will be rescued after you shoot down one of them.
* When a Rectangle Face is a Golden Raider, it will still split into 3 Panel Faces, and the first one you defeat will give you the rescued face.
* When a group of Flip Faces are Golden Raiders, then all you have to do is flip them all upside down to rescue the face.