Vampire

85

Vampire is a minion that players can create, adding to Iratus' army of undead.

## Unlocking Condition

Recruit 3 Vampires. This can be done by using Blood Curse spell on an enemy and let him escape afterwards. Each attempt results in a Vampire joining the army.

## Abilities

Deep Bite | +5
Bite | +2

Returning Strike | +1
Blood Strike | +1

Mesmerize | +2
Bloody Offering | +5

Berserk | +1
Hysteria | +2

\* Not stated in game's description

Grand Auspex | +5
Auspex | +2

\* Not stated in game's description

Hunger for Hearts | +3+3
Blood Thirst | +3

\* Not stated in game's description

## Strategy

***Role: Heavy physical, magical damage dealer  - Berserker***  ***- Debuff*** ***support - Mana , Wrath***  ***support - Stunner***  ***- Self-healer***

***Upgradable Stats:*** Attack , Vigor , Accuracy , Luck , Evasion , Block , Ward

***Best Positions:*** Any positions (depending on various encounters and situations)

Having decent offensive stats overall, **Vampire** usually serves as primary damage dealer, capable of delivering instances of massive critical damage that easily decimate even heavily armored targets. She is one of the very few minions that deal increased critical damage. Thanks to her ***Blood Thirst***, her sustainability scales with her staggering damage output. Vampire isn't very picky about positions with an ability set to adapt to position changes. At back positions, she has access to devastating abilities and a valuable Debuff countering Block  and Ward . Vampire employs a risky play style, sacrificing her Vigor  for fairly beneficial effects but care should be taken as abusing this can lead to **Vampire** dying prematurely. Her feature  lets her gain more Attack  from insaneenemies, but is fairly tricky to utilize, as it might be ineffective to combine Vigor  and stress damage in a squad. Since Vampire performs well with crits, investments on Luck , Attack  should be prioritized.

***Savage Bite*** grants massive bonus to critical damage. Combined with ***Blood Thirst,*** Vampire heals a large portion of her Vigor  whenever she crits, making her much less dependent on healer. With ***Deep Bite*** and high enough Luck , she can likely stun-lock an enemy through constant crits. Fate spell can be used for a guaranteed stun . ***Blood Strike*** allows Vampire to target back liners and retreat further to the back for using other abilities but it's not as damaging as ***Savage Bite***. For even higher damage output, Skeleton  pairs very well with Vampire as Skeleton  inflicts Insanityeffect on enemy squad instantly with ***Creepy Clank.*** If the player is lucky enough to have Shackles of War artifact, the whole squad is guaranteed to go insaneif hit, immediately giving Vampire a precious 24 bonus Attack Buff. If equipped with Tear of Blood, **Vampire** also gains bonus Accuracy , Evasion and Luck  to increase her deadliness.

**Vampire** can sacrifice some Vigor  to quickly wear down high-Vigor  targets with ***Hysteria*** which deals magic damage to opponents and destroys their Vigor  by percentage. This makes Ghoul  an interesting company for **Vampire**. **Vampire** can conveniently reduce enemies' Vigor  to a suitable threshold for Ghoul  to use her ***Lunch Break***.

At the risky expense of Vigor , ***Bloody Offering*** and its ***Hypnosis*** upgrade give substantial Wrath  amount for Wrath-focused squads. This supports Head Hunter's ***Abyssal Bounty*** quite well due to its demanding Wrath  cost. ***Mesmerize*** can be considered for Mana  gain at the same time.

***Auspex*** leaves a Debuff that effortlessly renders Block  and Ward  useless, effective against enemies who have high starting Block  and Ward  or are capable of spamming those a lot ( Hammerer, Golden Golem, Oracle, Dhampir,...). Trader is a hard counter against ***Auspex*** as he removes the Debuff from anyone attacked with his Stance. If you want to utilize ***Auspex***, use ***Auspex*** on him and try to cancel his Stance and deal with him first. There are other enemies capable of removing Debuffs as well: Bard, Sorceress, etc.

## Dialogue

* **Starting turn:** *"We will keep playing until you are dry!"*
* **Killing an enemy:** *"I can't choose what I like better. Their terror or their blood...", "There! Now both of us are dead!"*
* **Receiving a critical hit:** *"HISSSS! I will devour your HEART!"*
* **Delivering a critical hit:** *"Bleed for me darling!"*
* **Vigor** **gets low:** *"You have made me hungry!"*
* **Enemy flees:** *"Return to me, my morsel!"*
* **Enemy killed by female ally:** *"The two of us should have a girls' night out sometime. \*giggle\*"*
* **Buffed by Iratus:** *"Oh! I am going to have so much fun now!"*
* **Ally is killed:** *"Well, as long as it is not me."*
* **Using *Bite*:** *"Warm and delicious."*
* **Using *Blood Strike*:** *"I give something, I always gain back more..."*
* **Using *Blood Thirst*:** *"You cannot overcome."*
* **Using *Hysteria*:** *"Let's revel in this rage!"*
* **Using *Auspex*:** *"Be destined to die!"*
* **Using *Bloody Offering*:** *"Behold my powers, necromancer!"*

## Trivia

* The way players recruit Vampires corresponds with their lore, as Vampires only accept to join undead armies if offered cursed blood. In Iratus's case, he can use Blood Curse spell to do so.

## Gallery

Base skinSupporter skinA Vampire appearing alongside Iratus (Artist: Alexander)