recursal/Fanatic-Fandom huggingface dataset:
Denial

**Denial**  is an Iron cartridge acquired from the sub-area of The Future accessed with the help of Steven I. This cartridge represents one of the five parts of the Tower of Ascension. The gameplay of Denial is built entirely around spikes and moving blocks.

Denial consists of 8 levels. Like any other Iron cartridge, Denial does not offer any extra lives, meaning it must be beaten without dying. It also lacks any collectible rings.

## Trivia

* In the five stages of grief model Denial is the second stage, representing the initial reaction of an individual receiving bad news, clinging onto the false hope that what they learned is not actually true.

## Gallery

* Denial 1
* Denial 2
* Denial 3
* Denial 4
* Denial 5
* Denial 6
* Denial 7
* Denial 8

## See also

* The Future - a set of small challenge areas in which Iron cartridges can be collected.
* Acceptance - a special Iron cartridge acquired by collecting the first 4 Iron cartridges.
Anger

**Anger** is an Iron cartridge acquired from the sub-area of The Future accessed with the help of Steven II. This cartridge represents one of the five parts of the Tower of Ascension. The gameplay of Anger features chargers, edemas, buttons, and crumbling blocks.

Anger consists of 7 levels. Like any other Iron cartridge, Anger does not offer any extra lives, meaning it must be beaten without dying. It also lacks any collectible rings.

## Enemies

Anger features 2 enemy types:

* Chargers - nimble slug-like creatures, slowly crawling from side to side when undisturbed. They will charge madly towards Ash if he steps on the platform the charger is on. The charge lasts for a set amount of time, during which the charger will move much quicker than normal, still turning around when it reaches the edge of the platform. Touching a charger kills Ash, regardless of whether it is in the middle of a charge or not.
* Edemas - lumpy blobs roughly the size of Ash, which fly around in straight lines and bounce off solid surfaces at a 90° angle. Upon reaching a surface, edema will pause briefly. Touching an edema will kill Ash.

## Trivia

* In the five stages of grief model Anger is the second stage, representing the frustration of an individual who realizes that their denial cannot continue and that they have to face the reality of a bad situation.

## Gallery

* Anger 1
* Anger 2
* Anger 3
* Anger 4
* Anger 5
* Anger 6
* Anger 7

## See also

* The Future - a set of small challenge areas in which Iron cartridges can be collected.
* Acceptance - a special Iron cartridge acquired by collecting the first 4 Iron cartridges.
The End is Nigh Wiki/editcopy

I'm not sure if this is the right place to talk about this because the page apparently doesn't exist but I think the homepage should just be welcome to the wiki, about the game, and then the trailer for the game, maybe some rules for the wiki, maybe a link at the bottom for images and stuff and then another link for guides. Right now there's a lot of info packed into a small place and the font is also small and not the easiest to read.
The End 2

The End 2 is a level in The End Is Nigh. It's connected to The End 1 from the left and The End 3 from the right.

## Dialogs

The skull says:

"oh . . . its you. . ."

"must be nice being alive n' all that"

"when i died that tumor wiggled out"

"it's been floating up there for years watching me"

"please dont take it. . . its all i have left"
Dead Racer

**Dead Racer** is a Glitch cartridge found in the secret above Ruin 12 during the escape sequence. Much like the Acceptance escape sequence itself, Dead Racer has a built-in 6 minute timer. Failing to beat the cartridge in time leads to a death screen and takes the player back to the console menu. Dead Racer's gameplay involves crumbling and breakable blocks, springs, toxic water with a standard 2 second toxic timer, and musks.

Dead Racer consists of 10 levels and offers an infinite number of lives, like any other Glitch cartridge. This means that running out of time is the only way to get a death screen in this cartridge.

## Enemies

Dead Racer features 1 enemy type:

* Musks - relatively large flying blobs, marked by a cross on their head. They behave similarly to crunches, but are not restricted by chains. After noticing Ash for the first time, the musk will start following him. When close enough to Ash, the musk will charge towards him with a loud growl. Touching the musk kills Ash. Musks fly over solid blocks, but can't see Ash through a solid wall initially.

## Trivia

* Dead Racer 9 can be skipped by doing a pull-out jump from the starting platform and bouncing off the water's surface into the breakable blocks. This skip is clearly intentional.
* The name of the cartridge is a reference to the NES game Rad Racer.

## Gallery

* Dead Racer 1
* Dead Racer 2
* Dead Racer 3
* Dead Racer 4
* Dead Racer 5
* Dead Racer 6
* Dead Racer 7
* Dead Racer 8
* Dead Racer 9
* Dead Racer 10

## See also

* Ruin - the area in which the Dead Racer cartridge can be collected.
The End 5

The End 5 is a level in The End Is Nigh. It's connected to The End 4 from the left and The End 6 from the right.

## Collectibles

To get the tumor jump from the topmost left ledge

## Dialogs

The skull says:

"when i used to hang off a wall"

"id pull out from it and then"

"id do a jump. . . and go like super far!"

"but when i didn't pull outwards"

"id mostly just go up higher"

"i call it the pull out method"

". . ."

"i made that one up years ago"

"i imagined it would get more of a laugh"

". . ."

"please leave me alone"
The End 1

The End 1 is a level in The End Is Nigh. It's connected to The End 0 from the top and The End 2 from the right. The player begins in this room after the intro sequence.

## Collectibles

* **Tumor:** Teleport to The End using the map. The player will spawn on the top platform, allowing the player to reach the tumor with a jump.

## Interacts

You can play Cartridges on the TV. Next to it there is a gallows where you can make a friend when you collect all of the parts.
Spike Tales

**Spike Tales** is a Glitch cartridge found in Anguish 0. It is characterized by its "inverted" color palette, with the active layer being pure white. The gameplay of Spike Tales is entirely based around spikes and moving blocks, containing a lot of tight jumps.

Spike Tales consists of 10 levels, like every other Glitch cartridge, but there is a twist to it. The structure of this cartridge is unique in that each level is split into two floors. The player must first make their way through the bottom floor of each level, then go back to level 1, navigating the top floor, effectively making the cartridge 20 levels long.

Spike Tales 6 contains a skip, allowing the player to climb the pillars with no spikes on their side and get to the upper left of the level, instead of going to the right along the bottom floor. This means Spike Tales 7, 8, 9, and 10 can be skipped completely.

Being a Glitch cartridge, Spike Tales offers an infinite number of lives.

## Trivia

* It is unknown whether the skip in this cartridge has been included intentionally or not.
* The name of the cartridge is a reference to the NES game Duck Tales.

## Gallery

* Spike Tales 1
* Spike Tales 2
* Spike Tales 3
* Spike Tales 4
* Spike Tales 5
* Spike Tales 6
* Spike Tales 7
* Spike Tales 8
* Spike Tales 9
* Spike Tales 10

## See also

* Anguish - the area in which the Spike Tales cartridge can be collected.
List of Classes (Echoes)

*This article is a stub. You can help Fire Emblem Wiki by expanding it.*

This is a list of classes in Fire Emblem Echoes: Shadows of Valentia (currently incomplete)

## Pre-stage classes

Villager

Soldier

## Base classes

Fighter

Cavalier

Knight

Mercenary

Archer

Pegasus Knight

Cleric

Mage

## Stage 2 Classes

Hero

Paladin

Baron

Myrmidon

Sniper

Falcon Knight

Saint

Sage

Priestess

## Stage 3 classes

Gold Knight

Dread Fighter

Bow Knight

## Enemy-only classes

Arcanist

Witch

Cantor

## Terrors

Terror

Revenant

Gargoyle

## Great Terrors

Mogall

Fiend
Friend Cutscene

**Friend Cutscene** is a cinematic which plays after Ash interacts with the fully assembled Friend in The End 1. This cutscene serves as a transition between two halves of the game - the Past and the Future.

## Events shown in the cutscene

Ash observes his creation - a seemingly still lifeless corpse hanging on the hook in his room. Satisfied with his work, Ash proceeds to have a fun night with the Friend, playing games, messing around, and drinking what is presumed to be alcohol (Ash refers to as "juice", but mentions his head spinning from it).

The night ends with Ash going to sleep, leaving a note with a question for his friend - "Do you like me?" A few drops of water fall onto the "NO" checkbox as the scene fades to black.

Early next morning Ash wakes up with a headache and finds out that the Friend is missing and the city of The End is on fire, with agons swaying in the wind outside of Ash's home.

## Transcript

```
Dear Best Friend,

Last night was AMAZING! We have so much in common you and I!
I mean, it was great! The whole night was great!
So, I took some pictures, you know, just to remember all of the great times we've had.
Spoilers: the photos are great! Ahh, I love that cheeky little wink you did in that last picture. So naughty...
What I really can't believe is that we both like video games and flies! What are the chances of that, right?
When I made you, I had my doubts... But, you know, you turned out to be the real deal! That hardship was totally worth it!

I'm heading to bed. My head is still spinning from all that juice we drank. Almost feels like you slipped something into my drink...
H-how are you feeling? Did- Did you have as good a time as I did? We- we can talk about it tomorrow.
One last question, okay? Do you like me as much as I like you?

W-what? What?
Oh... Oh, fuck. What the fuck?
HOW THE FUCK DOES THE EARTH DIE TWICE?!
```

## See also

* Characters - the page containing more details about Ash and Friend.
* Anguish - the first area of the Future, which becomes accessible after the Friend Cutscene.
Nevermore 11

Nevermore 11 is a level of The End is Nigh. It's connected to Nevermore 10 from the right and Nevermore 12 from the left.

## Walkthrough

Carefully jump on the platforms which will start moving down when you're on them. Quickly jump from platform to platform to press all the buttons. I suggest pressing the top-right button first, then the bottom-right, then the top-left and finaly to bottom-left. If you stay on the top or bottom for to long the mothermass will kill you.
Glowing Orb Cutscene

**Glowing Orb Cutscene** (or Acceptance Cutscene) is a cinematic played when Ash finds the Friend at the end of Ruin. This cutscene marks the start of the Acceptance escape sequence, with the timer starting right after the cutscene is over.

## Events shown in the cutscene

Ash discovers his friend deep in the toxic sewers of Ruin. Friend's body is attached to a giant glowing orb, which used to be his heart. The orb is destabilized and has not only grown very large, but also has its own gravitational pull.

Ash expresses his conflicting feelings towards the Friend, but ultimately decides that him and the Friend we not meant to be together. After saying goodbye for the last time, Ash turns around and prepares to leave, paying little attention to the orb, which is growing more and more unstable.

## Transcript

```
When I found you attached to a giant... glowing orb very deep beneath the earth, I- I didn't know what to think!
You know, when you- when you left, the world was... it just got FUCKED! And you know what? The world was pretty damn fucked to begin with!

Ugh...

Part of me wanted revenge for what you had done to my life... And another part wanted to save you from whatever was taking you from me, but...
Ugh. You know, I think I see the full picture now. When I saw you down there, on that weird, creepy glowing orb...
I- I think I understand. We- we're just different people, you and I.

As we shared our last exchange, as a final parting gesture you wiggled your foot at me, and something deep inside me told me it was time to say...

Goodbye.
```

## See also

* Ruin - the area in which the glowing orb is found.
* Acceptance ending - the ending achieved by successfully escaping Ruin.
* Nevermore ending - the alternative ending tied to the orb.
* Friend Cutscene - first appearance of the Friend as a character.
Golgotha 8

**Golgotha 8** is one of the Levels in The End is Nigh. It's connected to Golgotha 7 from the left and Golgotha 9 from the right, and a "???" from the top.

## Collectables

Ledge grab at the beginning of the level and some block will drop to reveal a ledge, grabbing the ledge will reveal a secret path. Go through it to get a Mega tumor.
Ruin 12

File:Ruin 12 Secret 4.png

 File:Ruin 12 Secret 7.png
Ruin 12 is a level in The End is Nigh. It's connected to Ruin 11 from the right, Ruin 13 from the left and 7 "???" areas from the top.

## Collectables

You can get Ghosts N Grieving cartridge in 6th "???" area. When you activate the timer in Ruin 21 The wall in the back of this area will be gone and you can get to the 7th "???" area where you can get Dead Racer cartridge.
Mother

Mother is an enemy in The End is Nigh, Mother is a mass of blobs that grow when you get close and get smaller when you get away from them, touching them will kill you.

According to Edmund, Mother is

"mother nature, the core, what remains of us all and comes back to reclaim whats left. the mother is the bringer and taker of life"
The End 12

The End 12 is a level in The End is Nigh. It's connected to The End 11 form the left, The End 13 from the right and a "???" area from the top.

## Collectibles and secrets

To get the tumor jump right from the platform on the right. To get the mega tumor go up after collecting the tumor. Carefully jump over all the obstacles. The tumor will be on the 3rd "???" area.
Hedge

Type

A **hedge** is a placeable item that is used in decoration. Hedges are crafted from 5 leaves. Be cautious when placing hedges. Attempting to pick up a hedge will instead drop 2 - 4 leaves leaving you in need of additional leaves to recreate them. A shovel does **not** allow you to dig up the hedge.
Depression

**Depression** is an Iron cartridge acquired from the sub-area of The Future accessed with the help of Steven IV. This cartridge represents one of the five parts of the Tower of Ascension. The gameplay of Depression is primarily built around weighted platforms and Mother.

Depression consists of 6 levels. Like any other Iron cartridge, it does not offer any extra lives, meaning it must be beaten without dying. It also lacks any collectible rings.

## Enemies

Depression features 2 enemy types:

* Agons - balloons that come in two sizes (big agons and small agonyias). They are dead or mostly dead creatures inflated with gases from decomposition. Agons float in the air, connected to the ground with a chain, and act as passive obstacles, similar to spikes. Touching one kills Ash.
* Mother - a mass of flesh covering the walls of the tower. When Ash gets close enough, Mother begins to expand in his direction, following Ash indefinitely as long as he is in range. If Ash gets far enough away, Mother will start retracting to its original position. Touching the flesh will kill Ash.

## Trivia

* In the five stages of grief model Depression is the fourth stage. At this point the individual recognizes that the unfortunate situation they're in is unsolvable, leading them to despair.

## Gallery

* Depression 1
* Depression 2
* Depression 3
* Depression 4
* Depression 5
* Depression 6

## See also

* The Future - a set of small challenge areas in which Iron cartridges can be collected.
* Acceptance - a special Iron cartridge acquired by collecting the first 4 Iron cartridges.
SS Exodus 7

**SS Exodus 7** is one of the Levels in The End is Nigh. It's connected to SS Exodus 6 from the top and SS Exodus 8 from right, and a "???" area from the bottom left.

## Collectables

There's a disappearing block in the bottom left, go through it to get a Mega tumor

## Characters

A Steven is found here, entering him will lead to The Future 5 and The Future 6
Acceptance Ending

The basic ending of the game is unlocked by beating the Acceptance escape sequence and jumping into the warp in Ruin 1.

## Events shown in the ending

After saying goodbye to the Friend, Ash hastily makes his way back to the start of Ruin, as the unstable orb is about to blow up.

Ash attempts to escape the explosion by jumping into the warp and ends up back at home, in Anguish. From the building he sees bright light of the explosion rising from Ruin and covering the city, getting closer to Ash with passing each moment.

Ash realizes that there is no escape, and accepts his death with a smile on his face.

In the background, right before the explosion reaches Ash's home, Mother can be seen growing around Ash, surrounding him from all sides.

## Lyrics of the song in the ending cutscene

```
I used to think laughing was an easy thing,
A tiny silver bell which learned to ring...

Now I haven't left the house in a little while,
Unread letters in a dusty pile...

The end is nigh, my friend,
I will be brave.
Pick up the pieces of a dream I save...

I'll miss the sound of your voice
Inside my head tonight...

Dropped my penny in a wishing well.
Nice to have a friend in this burning hell.

Lazy eye and a crooked grin,
Didn't have a heart 'til you let me in...

The end is nigh, my friend,
I will be brave.
Pick up the pieces of a dream I save...

I'll miss the sound of your voice
Inside my head tonight...

Levelled and twisted in the frozen ground...
What kind of prison is the love I found?

Bombs are falling like lemon drops,
Blood shooting out of the chimney tops...

The end is nigh, my friend,
I will be brave.
Pick up the pieces of a dream I save...

I'll miss the sound of your voice
Inside my head tonight...

...my head tonight...
```

## Trivia

* The music track used in the Friend encounter is So Below.
* The Acceptance ending is the only cutscene in the game which uses a song with vocals.

## See also

* Glowing Orb Cutscene - the cutscene which happens before the escape sequence.
* Nevermore Ending
River City Rancid

**River City Rancid** is a cartridge found in the secret above Overflow 20. It is based around the look and mechanics of the area it is found in. The gameplay of the cartridge is centered around water and toxic gas.

River City Rancid consists of 10 levels and contains 100 collectible rings, like every other regular cartridge. It has 5 cartridge achievements associated with it.

## Trivia

* The music theme of River City Rancid is a retro version of Pyotr Tchaikovsky's 1812 Overture.
* The name of the cartridge is a reference to River City Ransom.
* River City Rancid is the first cartridge the game guides the player to collect. The skeleton NPC at the entrance to the secret in The Split directly talks about the secret level and the cartridge hidden within it.

## Gallery

* River City Rancid 1
* River City Rancid 2
* River City Rancid 3
* River City Rancid 4
* River City Rancid 5
* River City Rancid 6
* River City Rancid 7
* River City Rancid 8
* River City Rancid 9
* River City Rancid 10

## See also

* Overflow - the area in which the River City Rancid cartridge can be collected.
The End is Nigh Wiki/Top section/fr

Bienvenue à la *The End is Nigh* Wiki
the la guider pour *End is Nigh*, écrit et entretenu par le joueurs.
Nous maintenons actuellement 1,845 pages (348 articles).

S'il vous plaît, ne hésitez pas à contribuer en créant de nouveaux articles ou en élargissant ceux existants.

Sur The End is Nigh

The End is Nigh est un jeu de plate-forme d'aventure étendu où le joueur prend le contrôle de Ash, l'une des rares "choses" qui ont "survécu" à la "fin du monde".
Suivez Ash alors qu'il franchit un avenir de douleur et de souffrance. Sentez-vous que son niveau de stress augmente au fur et à mesure que vous le lâchez dans un essaim sans fin de créatures animales et mutantes et aidez sa dernière mission épique ... à simplement faire un ami (sur des morceaux qu'il trouve au cours de son voyage).

Liens

Sur la Jeu

Personnages

Niveaux

Bosses

Objets de Collection

Réalisations
Forsaken Isle:Style Guide/Biome

Information about the biome goes here, including tile make-up, bosses, unique traits, etc

### Spawn-rates

* *Rate (x)* //The tick chance of a mob being spawned per frame
* *Max spawns (x)* //The maximum amount of mobs that can be spawned at once

## Entities and Loot

Use the  biome table template here. See link for details.

 **Hostile**:
 Skeleton | **In Chests**:
 Iron Sword

## Notes

Additional information about the biome can be included here.

## Tips

Tips about the biome go here e.g. recommended armour/weapons, useful foods/potions.
Pus-Man

**Pus-Man** is a Glitch cartridge found in the secret below Blight 12. Its gimmick is a giant Pac-Man like enemy that chases after Ash in every level, forcing the player to beat each level in a limited amount of time. Dying in a level resets the position of the Pac-Man back to the start of the current level.

Pus-Man consists of 10 levels and offers an infinite number of lives, like any other Glitch cartridge.

## Enemies

In addition to the giant Pac-Man, Pus-Man features 2 more enemy types:

* Turret (static, single-shot) - a stationary turret firing relatively slow-moving bullets in one direction at even intervals. Touching a bullet or the turret itself kills Ash.
* Crunches - round and hostile creatures chained to walls. They will remain near their chain hitch when undisturbed, breathing loudly. When Ash is in range, the crunch will charge towards him, as far as the chain's length allows.

## Trivia

* In Pus-Man 8 you can get the Pac-Man to move past you, meaning it's the only level in which you can stay for as long as you want without dying. To do that, simply sit on the first platform which moves under the floor.
* The name of the cartridge and the enemy chasing after Ash are a very direct reference to the arcade game Pac-Man. Edmund is a pretty big fan of arcade games in general.

## Gallery

* Pus-Man 1
* Pus-Man 2
* Pus-Man 3
* Pus-Man 4
* Pus-Man 5
* Pus-Man 6
* Pus-Man 7
* Pus-Man 8
* Pus-Man 9
* Pus-Man 10

## See also

* Blight - the area in which the Pus-Man cartridge can be collected.
The End is Nigh Wiki/Top section

Welcome to *The End is Nigh* Wiki
the *The End is Nigh* guide written and maintained by the players.
We are currently maintaining 1,845 pages (348 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About The End is Nigh

The End is Nigh is a sprawling adventure platformer where the player takes control over Ash, one of few "things" that have "survived" the "end of the world".
Follow Ash as he flops his way through a future of pain and suffering. Feel his stress levels rise as you throw him into an endless swarm of decaying, mutant animal-like creatures and help aid his final epic quest... to simply make a friend (out of pieces of people he finds along his journey).

Quick Links

About the Game

Characters

Levels

Enemies

Collectibles

Achievements
Bargaining

**Bargaining** is an Iron cartridge acquired from the sub-area of The Future accessed with the help of Steven III. This cartridge represents one of the five parts of the Tower of Ascension. The main hazards in this cartridge are thistlefish and paraslags.

Bargaining consists of 6 levels. Like any other Iron cartridge, Bargaining does not offer any extra lives, meaning it must be beaten without dying. It also lacks any collectible rings.

## Enemies

Bargaining features 2 enemy types:

* Thistlefish - hostile fish which will chase Ash in the water. Thistlefish will approach Ash slowly if he is far away and quickly dash towards him within certain range. If the fish manages to jump out of water and onto a solid platform, it will flop around unpredictably, attempting to get back into water. Touching the thistlefish kills Ash.
* Paraslags - spiky slug-like creatures which stick to floors and ceilings of the area and remain stationary until Ash approaches them and either walks underneath them or jumps over them. When that happens, paraslag will dash up or down in a straight line, attempting to catch Ash, and will stick to the next surface in its way. Any contact with a paraslag kills Ash.

## Trivia

* In the five stages of grief model Bargaining is the third stage, representing the negotiation as an attempt to avoid the cause of grief. For example, a terminally ill person may attempt to convince themselves that a change in lifestyle will save them from death.

## Gallery

* Bargaining 1
* Bargaining 2
* Bargaining 3
* Bargaining 4
* Bargaining 5
* Bargaining 6

## See also

* The Future - a set of small challenge areas in which Iron cartridges can be collected.
* Acceptance - a special Iron cartridge acquired by collecting the first 4 Iron cartridges.
Armoured Skeleton

AI
 Damage
 Health

The **Armoured Skeleton** is a type of Mob that poses a threat to the player. Armoured skeletons are some of the strongest skeleton types to face and have powerful close range attacks.

It is recommended to avoid armoured skeletons whenever a player can.

Armoured skeletons drop one thing: **Bones**, useful in crafting Bone Ingots for late game weapons and armor.
Fallen Fantasy

**Fallen Fantasy** is a cartridge found in the secret under SS Exodus 5t. It is based around the look and mechanics of the area it is found in. Its color palette is a mix of brown, orange, very pale tans and white.

Fallen Fantasy consists of 10 levels and contains 100 collectible rings, like every other regular cartridge. It has 5 cartridge achievements associated with it.

## Enemies

Fallen Fantasy makes use of two enemy types in its levels:

* Turret (static, single-shot) - a stationary turret firing relatively slow-moving bullets in one direction at even intervals. Touching a bullet or the turret itself kills Ash.
* Crusher (one-directional) - solid blocks marked with a decorative rotating gear, which attempt to crush Ash when he crosses their line of sight. After charging towards Ash and hitting a solid surface, the crusher will slowly return to its original position and prepare for another charge. This crusher type can only charge in one direction.

## Trivia

* The music theme for the Fallen Fantasy is a retro version of Marche Slave by Tchaikovsky.
* The name of the cartridge is a reference to game series "Final Fantasy" and the intro card is based on the Final Fantasy VII logo.

## Gallery

* Fallen Fantasy 1
* Fallen Fantasy 2
* Fallen Fantasy 3
* Fallen Fantasy 4
* Fallen Fantasy 5
* Fallen Fantasy 6
* Fallen Fantasy 7
* Fallen Fantasy 8
* Fallen Fantasy 9
* Fallen Fantasy 10

## See also

* SS Exodus - the area in which the Fallen Fantasy cartridge can be collected.
Tombs & Torture

**Tombs & Torture** is a Glitch cartridge found in the secret below Gloom 5. Its gameplay is based around swarms of kukos moving frantically through each level.

Tombs & Torture consists of 10 levels and offers an infinite number of lives, like any other Glitch cartridge.

## Enemies

This cartridge only contains 1 enemy type:

* Kukos (also known as Floaters) - round enemies with two eyes, continuously moving around the levels, following consistent paths. Touching a kuko kills Ash.

## Trivia

* The name of the cartridge is a reference to the game Tombs & Treasure*.*

## Gallery

* Tombs & Torture 1
* Tombs & Torture 2
* Tombs & Torture 3
* Tombs & Torture 4
* Tombs & Torture 5
* Tombs & Torture 6
* Tombs & Torture 7
* Tombs & Torture 8
* Tombs & Torture 9
* Tombs & Torture 10

## See also

* Gloom - the area in which the Tombs & Torture cartridge can be collected.
The Machine 19

**The Machine 19** is one of the Levels in The End is Nigh. It is connected to The Machine 16 from the top and The Machine 20 from the bottom.

This level has no number on it, but there is no level 19 in The Machine, and this level is between the The Machine 18 and The Machine 20, however you can't obtain a tumor here.
Cave

The Cave or Underground biome makes up the entirety of the underground layers: sub-levels two through ten. It is comprised of mainly rock, gravel, dirt, water pools, and a variety of ores and gems, becoming more valuable the deeper a player goes. Many biome types exist underground filled with loot specific to those areas. Loot chests are also common and are advised to be raided whenever a player finds one.

### Spawn-rates

*Sub-Level 2*

* *Rate (250)*
* *Max spawns (12)*

*Sub-Levels 3-4*

* *Rate (200)*
* *Max spawns (14)*

*Sub-Levels 5-7*

* *Rate (150)*
* *Max spawns (16)*

*Sub-Levels 8-10*

* *Rate (150)*
* *Max spawns (18)*

## Entities and Loot

 **Hostile**:
 Green Slime
 Bat
 Skeleton
 Skeletal Archer
 Wraith | **In Chests**:
 Boots of Swiftness
 Water Walkers
 Ring of Intellect
 Band of Light
 Ring of Regeneration
 Lifeforce Potion
 Bomb
**From Mobs**:

 Resin
 Bat Wing
 Wooden Arrow
 Skull Helm
 Bone Club
 Gunpowder

## Tips

The deeper you go, the more valuable the ores and gemstones become, as well as the harder the monster varieties get.
Upgrade your weapons and armor to the highest tier you can before venturing deeper underground.
The Split

**Next areas**

**The Split** is a tiny hub area, accessed by getting through Overflow. The area consists of a single level with a warp point and two tutorial NPCs.

This level allows Ash to access Wall of Sorrow from the hole at the top, Retrograde from the path on the right, and The Hollows from the hole at the bottom.

## Secret entrances

* The upper left path hidden behind the fake wall leads to the final secret of Overflow, containing its cartridge (River City Rancid).

## Characters

The Split contains 2 tutorial NPCs. Click on "Open" to see their dialogue.

**Skeleton on the right:**

```
last night
i
had a dream

it was of
someone
telling me

you can access
the map via
the pause menu

. . .

what
does it
mean!?
```

**Skeleton on the left:**

```
HEY!
. . .
GET OUTTA HERE!

I FOUND
THAT GAME CART
FIRST!

IT'S RIGHTFULLY
MINE SO BACK
OFF UGLY!

. . .

seriously though
back the
fuck off!

i hid that
game cartridge
ages ago

and i ain't
letting no
descender touch it!

you are damn
lucky i ain't
got no soul

. . .

man i'm glad i
built this
false wall

really keeps
out the
riff raff

. . .

HEY!

I SAID
GET LOST
STINKY!
```

## Trivia

* The skeleton on the left calls Ash a descender, due to him being a dark blob. Ash, however, likely has no idea what Ascension and Descent are. The other time this happens is in the secret below The End 3.
* Internally the top, middle, and bottom paths of The Split are referred to as path A, B, and C respectively.

## See also

* Overflow - the area which comes before The Split.
* Wall of Sorrow - the area which can be accessed by following the upper path of The Split.
* Retrograde - the area which can be accessed by following the middle path of The Split.
* The Hollows - the area which can be accessed by following the lower path of The Split.
* Blight 21 - the Future counterpart of The Split.
Glow Seeds

Type

Glow seeds are a type of seed used for growing glow bulbs. Glow seeds are obtained through harvesting glow bulb plants found growing down in the glowswamps underground. Glow bulbs can not be crafted into glow seeds.

* For information on growing glow bulbs, see farming.

## See also

* Seeds
* Plants & Seeds
* Farming
* Glow Bulb
Armor

Armor is an equipable item that grants the player bonus attributes. Some pieces will give various stats, aside from defence, including damage, movement speed, etc.

Each defence point will reduce damage taken by 1, up to a minimum of 1.

## Notes

* Matching armor pieces do not currently give any additional set bonuses.
The Machine 9

**The Machine 9** is one of the Levels in The End is Nigh. It is connected to The Machine 8 from the left/top left and a "???" area from the right.

## Collectables

Keep going on the moving blocks to the right to get a Mega tumor.

In the 2nd Secret area, jump on the rising block that has the gap above it, jumping will lead you to the Morbid Gear cartridge.
Ghosts N Grieving

**Ghosts N Grieving** is a Glitch cartridge found in the secret above Ruin 12. Its gameplay features crunches, falling platforms, and toxic gas with the 2-second toxic timer.

It consists of 10 levels and offers an infinite number of lives, like any other Glitch cartridge.

## Enemies

Ghosts N Grieving uses 1 enemy in its gameplay:

* Crunches - round and hostile creatures chained to walls. They will remain near their chain hitch when undisturbed, breathing loudly. When Ash is in range, the crunch will charge towards him, as far as the chain's length allows.

## Trivia

* The music theme for Ghosts N Grieving is a glitched retro version of Edvard Grieg's In the Hall of the Mountain King. A different version of this composition is also used as a theme for downwards secrets in most areas, as well as Ruin's fake-out intro.
* The name of the cartridge is a reference to the game Ghosts 'n Goblins.

## Gallery

* Ghosts N Grieving 1
* Ghosts N Grieving 2
* Ghosts N Grieving 3
* Ghosts N Grieving 4
* Ghosts N Grieving 5
* Ghosts N Grieving 6
* Ghosts N Grieving 7
* Ghosts N Grieving 8
* Ghosts N Grieving 9
* Ghosts N Grieving 10

## See also

* Ruin - the area in which the Ghosts N Grieving cartridge can be collected.
Cave Floor (Tile)

Type

**Cave Floor** is a type of Tile found nearly everywhere in the game. Cave floors are the primary base of the caverns and underground, and are left behind when Rock Walls are mined out.

## Drops

A Pickaxe is needed to dig out cave floor tiles, dropping one to three units of  Rocks and sometimes one unit of  Flint, and the tile is replaced with Dirt.

## See Also

* Rock
* Pickaxe
* Tiles
Crypt Floor

Type

Crypt floorss are a placeable item found all over the Crypt decorating the floors throughout the entire level. Crypt floors cannot be crafted by the player, and must be mined with a pickaxe. They can be used as decoration or in the construction of a building but first have to be found and gathered.

## See also

* Misc
* Crypt
Azurite Shovel

The azurite shovel is a tool crafted from a Refined Stick, Cord, and 6 Azurite Ingot. The azurite shovel is used in removing ground tiles and digging holes. Removable ground tiles include dirt,  gravel,  sand,  grass, and  clay.

## Durability and Repair

Like all tools, the azurite shovel has limited durability displayed by a green progress bar under the azurite shovel icon. Once the durability reaches zero, the azurite shovel will be destroyed. Currently there is no way to repair tools.

## See also

* Tools
* Shovel
Flint Shovel

The **Flint Shovel** is a Tool crafted from a Stick, Cord, and Flint. The flint shovel is used in removing ground Tiles and digging holes. Removable ground tiles include dirt,  gravel,  sand,  grass, and  clay.

## Durability and Repair

Like all Tools, the flint shovel has limited durability displayed by a green progress bar under the flint shovel icon. Once the durability reaches zero, the flint shovel will be destroyed. Currently there is no way to repair tools.

## See also

* Tools
* Shovel
Blue Armour Dye

Type

**Blue Armour Dye** is a Resource crafted from a Pipette and Blue Dye. Blue armour dye is used to color the Armour the player wears. Two dye slots are available to the player to color their helm and armour independently of each other thus granting a degree of personalization of their character. Armour dye can be removed at any time, and the dye is NOT consumed upon removal.

## See also

* Dye
* Pipette
* Armour
Flamerite Shovel

The flamerite shovel is a tool crafted from 3 obsidian and 5 flamerite ingots. The flamerite shovel is used in removing ground tiles and digging holes. Removable ground tiles include dirt,  gravel,  sand,  grass, and  clay.

## Durability and Repair

Like all tools, the flamerite shovel has limited durability displayed by a green progress bar under the flamerite shovel icon. Once the durability reaches zero, the flamerite shovel will be destroyed. Currently there is no way to repair tools.

## See also

* Tools
* Shovel
Death

Player **death** occurs when the health meter reaches 0%. This may happen through damage by enemies, or by means of starvation.

## Easy

In easy mode, the player re-spawns after death and keeps all items. Upon respawning you regain all health, hunger and energy.

## Normal

In normal mode, all items, except for equipment, armour and ammo, are dropped by the player. These items may despawn over time, so you might want to retrieve these items as soon as possible. Upon respawning you regain all health, hunger and energy.

## Hardcore

In hardcore mode, the world is deleted upon death. You don't respawn, and instead lose all the work you put into the world, so it will be of your highest interest not to die.
Cursed Hoe

The Cursed hoe is a tool crafted from a Refined Stick, Cord, and 5 Cursed Ingot. The cursed hoe is used to till land for farming. Tilled land allows seeds to be planted.

## Tilling Land

Land must be tilled before you can plant seeds to farm. Using the hoe on grass or dirt will till the land.

## Durability and Repair

Like all tools, the cursed hoe has limited durability displayed by a green progress bar under the cursed hoe icon. Once the durability reaches zero, the cursed hoe will be destroyed. Currently there is no way to repair tools.

## See also

* Tools
* Hoe
* Farming
* Seeds
The Machine 4

**The Machine 4** is one of the Levels in The End is Nigh. It is connected to The Machine 3 from the bottom and The Machine 5 from the right, and "???" areas from the top. 5th ??? area (Left pass) is connected to Retrograde 15.

## Collectables

Grabbing the ledge at the top right will make it come down, going up will lead to 2 Mega tumors.
Green Armour Dye

Type

**Green Armour Dye** is a Resource crafted from a Pipette and Green Dye. Green armour dye is used to color the Armour the player wears. Two dye slots are available to the player to color their helm and armour independently of each other thus granting a degree of personalization of their character. Armour dye can be removed at any time, and the dye is NOT consumed upon removal.

## See also

* Dye
* Pipette
* Armour
Frozen

Type

The **Frozen** debuff is a detrimental effect to a player's movement speed. The Frozen debuff can be inflicted on the player by some mob types and damages the player's movement speed by 50% for its duration.

### Caused By

Some mobs in the Crypt will inflict the Frozen debuff on the player if their attacks hit, but this has a low chance of happening.

## Prevented By

There is no way to counter or prevent the Frozen debuff, the player will need to wait out its duration timer and **let it go**.

## Notes

Being hit multiple times that inflict the Frozen debuff will not stack with the current debuff timer, but it will reset it.
Blazebloom Seeds

Type

Blazebloom seeds are a type of seed used for growing blazebloom. Blazebloom seeds are obtained through harvesting blazebloom found growing everywhere in the underworld. Blazebloom seeds can ONLY be planted in Infernal Dirt (which can be dug up like normal dirt with a shovel) and since they do not require the use of tilled soil to be planted on, they may be planted anywhere on the ground.

* For information on blazebloom, see farming.

## See also

* Seeds
* Plants & Seeds
* Farming
* Blazebloom
* Underworld
Flamerite Hoe

The flamerite hoe is a tool crafted from 3 Obsidian, and 4 Flamerite Ingot. The flamerite hoe is used to till land for farming. Tilled land allows seeds to be planted.

## Tilling Land

Land must be tilled before you can plant seeds to farm. Using the hoe on grass or dirt will till the land.

## Durability and Repair

Like all tools, the flamerite hoe has limited durability displayed by a green progress bar under the flamerite hoe icon. Once the durability reaches zero, the flamerite hoe will be destroyed. Currently there is no way to repair tools.

## See also

* Tools
* Hoe
* Farming
* Seeds
Day and Night Cycle

The **Day and Night Cycle** is an aesthetic feature visible on the surface. The day and night cycle affect the appearance of animals and hostile creatures depending on the time, and runs on a continuous cycle. The cycle starts at day, goes to dusk, then night, then dawn, and starts repeating from there.

A Clock is visable on the HUD located in the top center of the screen sandwiched by the player's health and mana indicators and moves in real time to indicate the current time of day. It even works underground as well so players will know what light level they'll be wandering into when they return to the surface.

Hostile Creatures and the undead spawn during the night and will catch unwary players by surprise.

Players are advised to build shelter for themselves and craft plenty of Torches to illuminate the areas around them when night comes.
Cursed Axe

The cursed axe is a tool crafted from a Refined Stick, Cord, and 6 Cursed Ingot. The cursed axe is used in cutting down  Trees. It is of the seventh tier, being stronger than the Azurite Axe, but weaker than the File:Flamerite Axe s.pngFlamerite Axe.

## Efficiency

The cursed axe has a much higher power and durability than the axes of lower qualities. Efficiency is determined by the type of material the axe head is made of.

## Durability and Repair

Like all Tools, the cursed axe has limited durability displayed by a green progress bar under the cursed axe icon. Once the durability reaches zero, the cursed axe will be destroyed. Currently there is no way to repair tools.

## See also

* Tools
* Axe
Imp

AI
 Damage
 Health

The **Imp** is a type of Mob that poses an extreme threat to the player. Imps will dash at the player if they get remotely close to an imp, and will attempt to repeatedly stab at the player. Imps will also try to teleport around, away, and even behind a player to confuse them.

It is recommended to fight imps only when a player can't evade them.

Imps do not drop anything upon slaying.
Cursed Pick

The **Cursed Pickaxe** is a Tool crafted from a Refined Stick, Cord, and 6 Cursed Ingot. The cursed pickaxe is used in mining Rock,  Coal,  Ores, and  Gems. It is of the seventh tier, being stronger than the Azurite Pick, but weaker than the File:Flamerite Pick s.pngFlamerite Pick.

## Efficiency

The cursed pickaxe has a much higher power and durability than the pickaxes of lower qualities. Efficiency is determined by the type of material the pickaxe head is made of.

## Durability and Repair

Like all tools, the cursed pickaxe has limited durability displayed by a green progress bar under the cursed pickaxe icon. Once the durability reaches zero, the cursed pickaxe will be destroyed. Currently there is no way to repair tools.

## See also

* Tools
* Pickaxe
Wall of Sorrow 9

Wall of Sorrow 9 is a level in The End Is Nigh. It's connected to Wall of Sorrow 8 and Wall of Sorrow 10 from the right. There's 2 "???" areas, one in the little gap with the spikes, and one above the 2 ledges.

## Collectables

Jump through the little gap to get the Ash Climber cartridge

Jump on a bird to get to those 2 ledges, jump on them to get a Mega tumor.
Health

**Health** is the amount of life a character has left. When the player loses all health, it dies. Depending on the difficulty level set upon world-creation, different things happen upon death.

## Losing Health

### Damage

Enemies may deal damage to the player. Not all enemies deal damage on contact; some may also shoot projectiles, which cause damage, or spawn minions to deal damage for the enemy. The amount of damage dealt may be kept to a bare minimum by wearing Armour, and killing the enemies.

### Starvation

*For more information about the hunger mechanics, see Hunger.*

The player may also lose health because the player's hunger bar has depleted. When this happens, the player loses 1 HP over time. The only way to counteract this is by eating regularly and by not letting the hunger bar deplete through those means.

### Debuffs

There are currently two debuffs in Forsaken Isle that decrease your Health.

#### Poisoned

Poisoned is a debuff inflicted on the player by the Small Spider[unofficial] Snake[unofficial]. Poisoned may also be caused by eating Raw Meat, Raw Spider Meat or Raw Chicken. The poisoning debuff causes the player to lose 1 HP over time. The icon displayed to the right of this will be shown on the top-right corner of the screen. The Poison Elixir may remove Poisoned.

#### Bleeding

Bleeding is a debuff inflicted on the player by the Bat[unofficial]. The bleeding debuff causes the player to lose 2 HP over time. This debuff may be removed if you consume a (Cloth) Bandage.

#### Burning

Burning is a debuff inflicted on the player by the Pyromancer[unofficial], or by swimming in Lava. The burning debuff causes the player to lose 1 HP over time. This debuff doesn't last too long, but may easily be renewed, so a player might want to consume an Obsidian Potion, which grants Obsidian Skin, preventing you from getting the Burning buff.

## Regaining Health

Unlike similar games, health doesn't regenerate over time in Forsaken Isle, so one must heal him/herself.

### Consumption

One may choose to heal by means of consumption. The player may consume healing items, like Potions of healing, Bandages or Cloth Bandages.

### Buffs

There's currently one buff in Forsaken Isle capable of restoring lost health.

#### Regeneration

The regeneration buff is inflicted on the player by consuming a Bandage or a Cloth Bandage. It slowly regenerates the player's health. It is advised to only consume a bandage whilst the regeneration buff is not in effect, as the buff doesn't stack, but instead, the old buff is discarded in favour of the new one.

### Equipment

There's currently one equipment that can heal the player over time.

#### Ring of Regeneration

When worn, the Ring of Regeneration grants +1 hp regen. This effect stacks, and if you wear multiple Rings, your hp regen goes up.

## Increasing Max Health

Since 0.9.4, you may increase your max health by 20 (one heart) by consuming a  Lifeforce Potion. These potions may be found in chests underground or obtained by killing the Minotaur. Your health may be increased from the default 100 to the max 300 HP.

## See also

Additional game mechanics

* Hunger
* Death
Bat

AI
 Damage
 Health

The **Bat** is a type of Mob that poses a threat to the player. Bats are a fairly weak, albeit a highly annoying and aggressive mob found everywhere underground. Bats will inflict the Bleeding debuff on the player if it attacks them.

It is recommended to fight bats if player can't avoid them.

All bats drop one thing: **Bat Wings**, a fairly useful material used for cooking into Cooked Bat Wings which restore a humble amount of a player's hunger. Bats drop one bat wing upon slaying.
Explosive Mushroom

AI
 Damage
 Health

The **Explosive Mushroom** is a type of Mob that poses a threat to the player. Explosive mushrooms are tossed out by Mushroom Skeleton when they fight at a range and explode when their health reaches 0 in a small radius around itself. Its health decreases over time. It is recommended to avoid explosive mushrooms whenever a player can.
Explosive mushrooms do not drop anything upon defeat, however, during the holiday event, it may drop Christmas Presents.
Hunger

**Hunger** is the amount of time left until the player starts losing health because the player didn't eat, resulting in a slow death.

## Starvation

The player may lose health because the player's hunger bar has depleted. When this happens, the player loses 1 HP over time. The only way to counteract this is by eating regularly and thus not letting the hunger bar deplete.

## Eating

*For a list of all food items available in the game, see Category:Food.*

Since it may be of one's interest not to die, one may eat food that may be collected from the world, dropped by enemies or animals, farmed, or fished. Every food refills a certain amount of hunger, which is indicated in the tool-tip.

## See also

Additional game mechanics

* Health
* Death