Memory

**Memory** is a magical item tied to the essence of a Dream Realm inhabitant.

## Characteristics

* Memories are *created* from Soul Essence but can assume physical form when summoned.
* They were *destroyed* at the moment of their owner's death.
* Physical contact was required to *transfer* a Memory.
* Memories are kept inside the Soul Sea and with a bit of time they can *restore* themselves there.
* Memories adjust themselves to accommodate the owner's body.
* Memories did not need to be sharpened (weapon types).

### Dismissal

Once a *Memory* is dismissed, the essence used returns to the core of the Awakened that had summoned it. However, if it was too far away from them, the essence was simply wasted — unless the Memory had a *special* enchantment. The essence wasn't lost forever, as it would slowly accumulate inside the soul core until the peak capacity was reached once again. But this process took time.

## Types

* Armor
* Charm
* Weapon
* Tool (Utility Memory)
* Garment

### Charm

*Charm* is a rare type of Memory that took the form of a small accessory, most often an amulet or a talisman. Unlike weapons, armor, and tools, it had no practical value. However, charms made up for it by possessing unique and powerful enchantments.

### Utility Memory

*Utility Memory* is not as showy as armor and weapons but it is a foundation of an Awakened's arsenal.

### Garment Memory

Garments were a rare Memory type which were generally less useful but could be worn alongside armor-type Memory. Garments were a rare Memory type which were generally less useful but could be worn alongside armor-type Memory.

### Lineage Memory

Lineage memories are a type of memory that can be consumed. It can impart Awakened with unique qualities or attributes that, unlike the usual ones, seem to be hereditary. They could be passed down through a bloodline.

**Note**: Possessing a lineage of a certain divine creature (Divine Lineage) doesn't mean their aspect has to be related to it as well. For example Sunny and Noctis.

See also: Divine Lineage
### Shard Memories

Main article: Shard Memories

Shard Memory weaves were distinct from ordinary one, possessing unique qualities like the ability to remain in existence after the owner's death, or the hidden purpose of manifesting the Oath Keys after all seven had been gathered in one place.

## Enchantment

A magical quality of a Memory.

Each Memory had *unique enchantments*, so one couldn't draw parallels between them and extrapolate how their weaves produced the desired effects. However, there were magical qualities that all Memories shared.

* Ability to be summoned and dismissed
* Ability to repair themselves unless completely destroyed
* Connection to the owner's soul
* All memories had a name

There was one other thing that all Memories contained and not a part of the pattern of ethereal strings. A bright ember that served as the anchor and nexus for the strings, a point around which the whole pattern was structured. Memories of the first Tier had one, and those of the higher Tier had several.

All Memories shared these traits because they came from only two sources: the Nightmare Spell and the Awakened themselves.

### Rare Enchantments

* *Flight enchantments* were extremely rare and tremendously valued. Only Masters or Saints were able to purchase decent flight Memories.
* *Resistance to mind attacks* was the second-rarest form of protection, right after *resistance to soul damage*.

### Aura enchantment

Aura enchantments were an extremely rare type of enchantment. Unlike the usual enchantments, they affected not only the wielder but everything that fit their target criteria in a certain radius.

### Transplanting Enchantments

* Each Memory had a certain capacity when it came to accommodating enchantments.
	+ The more powerful an enchantment was, the more burden it put on the weave. To withstand it weaves needed to be moored to anchors, each serving as a nexus for the strings of essence. The anchors used soul shards. The more was used, the higher the Tier of the Memory was, and the higher its capacity. The Rank of the shards also played a role.
	+ Apart from the capacity, weaves also had a threshold of intensity they could withstand. Powerful enchantments put too much strain on the strings and the anchors, so, both the strings and the anchors had to be of a high enough Rank to endure it.
* Only the weakest of enchantments could be activated passively, relying on the Memory's own ambient soul energy, everything else would only function when saturated by the flow of essence from the wielder's soul.
* Not all Memories could accommodate all enchantments, regardless of whether they had enough capacity and tolerance.
	+ Some were simply not meant for each other. The name of the Memory hid the secret of its nature. The enchantment to be introduced cannot be in conflict with their natures.
	+ For example, one could not add an enchantment meant to destroy a Memory that was meant to protect.

## Tier

* A rough estimate of a Memory's potency that is based on its source. Although Memories follow the same Soul Rank hierarchy, they are also divided into Tiers based on the Classes of the Nightmare Creatures that left them behind.
	+ A Memory of an **Awakened Tyrant** (who possessed five Soul Cores) would be categorized as a **Tier-Five Awakened Memory**.
	+ A Memory of a **Fallen Devil** (who possessed four Soul Cores) would be categorized as a **Tier-Four Ascended Memory**.
* An improvised way of differentiating Memories of different power levels within the same rank.
* The ***tier of a Memory*** dictates how many **enchantments** it could *accommodate*.

## Trivia

* Although there were Aspects that allowed a selected number of people to know what each enchantment of the memory was supposed to do, most Awakened simply had to rely on vague feelings and experimentation to unlock the full potential of their Memories.
* It was more difficult to incorporate the rudimentary weave into an object whose structure was more complex, greater in size, and heavier in mass.
* The strings of the Memories created by the Spell were made out of soul essence so the strings were of ethereal, silver light. However, the strings Sunny weaved were made from shadow essence, appearing entirely black. This caused the weaves of the Memories he modified to be a patchwork of light and darkness.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Chapter 0 The Nightmare Spell
2. ↑ Chapter 35 A Shadow, a Star and an Oracle
3. ↑ Chapter 54 Spoils of War
4. ↑ Chapter 207 Beach Episode
5. ↑ Chapter 619 Seven Seconds
6. ↑ Chapter 689 Trust
7. ↑ Chapter 1057 The Fall of Falcon Scott (75)
8. ↑ Chapter 233 Swarm
9. ↑ 9.0 9.1 Chapter 242 New Toys
10. ↑ Chapter 428 Covetous Coffer
11. ↑ Chapter 1342 Nebulous Mantle
12. ↑ Chapter 81 Weaver's Eye
13. ↑ Chapter 82 Fear of the Unknown
14. ↑ Chapter 85 One Step at a Time
15. ↑ Chapter 353 Light Bringer
16. ↑ Chapter 1344 On Course
17. ↑ 17.0 17.1 17.2 17.3 17.4 Chapter 617 Simplest Weave
18. ↑ Chapter 694 Key Piece
19. ↑ Chapter 1340 New Perspective
20. ↑ Chapter 512 Unburdened
21. ↑ 21.0 21.1 Chapter 522 Invincible
22. ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 Chapter 701 Four Hunters
23. ↑ Chapter 83 Five
24. ↑ Chapter 827 Daunting Task
25. ↑ Chapter 834 Cohesion
26. ↑ Chapter 1238 So Bizarre