Customization screen

The **customization screen** allows players to change the difficulty settings when creating a universe in singleplayer or private multiplayer mode. Several sliders can be adjusted to create an individual gameplay experience. The settings can be edited at any time by selecting an avatar and clicking on the cogs icon.

# Customization options

Depending on the game mode, players can customize different aspects of the universe they want to create or edit. In singleplayer mode, it is only possible to change the experienced difficulty. In multiplayer mode, creating and editing a private universe also allows to select between PvP and PvE, as well as the location of the server the custom universe should be hosted on. Other players can be invited from the Steam friends list. The universe name can not be changed.

## Pre-set difficulties

There are four pre-set difficulties:

* **Easy**: a lighter Osiris experience. Better for explorers who want less to worry about.
* **Normal**: best for experienced survival players who want a reasonable challenge.
* **Extreme**: test your survival skill to its limit. Your success is not assured.
* **Creative**: craft anything you'd like without the worry of monsters or survival elements.

By selecting one of these, different parameters that impact difficulty are automatically changed.

## Custom difficulty

**Advanced customization** allows to create a custom experience by changing all parameters manually. It is also possible to select a pre-set difficulty first, then click on **custom** to change certain values only.

All sliders influence values for the entire universe that is to be created/edited. Changes are not player specific, they always affect all players.

### Player

These sliders influence character progression. The **XP** slider changes the base XP gain, the **proficiency** slider determines how fast a player can level up proficiencies, while **stat points per level** adjusts the number of stat points a player receives after a level up. All other sliders impact either consumption or decay rates.

The **crash items** slider impacts the amount of supplies that are spawned at the crash site at the very beginning of the game. Be aware that these items despawn after exiting the game if they are not picked up and will not respawn after reloading.

Additional options are:

* **creative mode**: if selected, this setting activates infinite resources and unlocks all skills and building options for any difficulty setting
* **invulnerability**: astronaut doesn't take any damage at all
* **first person hit reaction**: TODO
* **pickup animation**: enables a pickup animation when picking up items from the ground
* **auto-pickup bonus resources**: enables auto-pickup of bonus resources when mining or gathering materials. If disabled, bonus resources will drop on the ground and need to be picked up manually. This setting does not affect harvesting fruits from trees.
* **drop inventory on death**: TODO

### Planets

These sliders impact the resources a player can gather by mining, specifically rocks. The **resource yield** defines how many resources the player will receive after a certain chunk of a node disintegrates. The **resource recharge** changes the respawn rate of rocks (note: trees and geysers are not affected at all).

**Alien population** impacts the overall number of creatures spawned. Modifying the **alien damage** changes how much damage creatures deal to the player, while **alien health** alters creature HP (health points).

# Available servers

Current list of available **server regions**:

* North America: US West (USW) / US East (US) / Canada (CAE)
* South America (SA)
* Europe (EU)
* Asia (Asia)
* Japan (JP)
* Australia (AU)