recursal/Fanatic-Fandom huggingface dataset:
Travis

Wilson Travis Barret, commonly called “Travis,” is one of Eric’s best friends from his mortal days.  He stands slightly under six feet and is both broad of shoulder and wide of smile.  His occupation is that of nurse at the Williamsport Hospital, usually in their nuclear medicine department.  Travis and Eric have been friends since grade school, getting into and out of trouble together, sharing homework, bicycles, cars, and, briefly, an apartment.  While some friendships can tolerate such close proximity, they decided not to continue straining theirs with differing views on dirty socks, dishes, and housekeeping.

Travis is the only person Eric turned to when he needed someone for moral support and advice.  He is also the only mortal in whom Eric confided regarding his state of vampirism.  The two of them began a preliminary examination of the early stages of a vampire transformation, but their researches were interrupted by an attack from agents of the Hand, an organizational unit within the Church of Light.  Afterward, Eric distanced himself from his mortal friends, hoping his absence would lead the Hand to lose interest in them.

Travis lived a long life after Eric’s disappearance.  Presumably, he remained in the same general area for most of it.  Later, when Eric returned to the remains of Sasha’s ranch house, he found an overgrown headstone in the back yard, purporting to mark Travis’ grave.
Adelaide

Adelaide Murphy was an eleven-year-old girl in a mental hospital. Her condition was diagnosed as delusional. Specifically, she believed the sky was cracking open and she had to hold it up.

Eric encountered her in the same hospital--The Fields of Lilac Sanitarium--where Phoebe's boyfriend, Cameron, was committed. Under the pseudonym "Doctor Frank," Eric took notice of Adelaide and went to some pains to discover the nature of her condition.

It is uncertain whether Adelaide had some power to prevent to gradual decay of her timeline branch, holding it stable against the otherwise-inevitable destruction of the primal chaos, or if Eric simply went to the necessary lengths to reassure a delusional little girl. Regardless, Eric did construct a pillar to "hold up the sky" for her. She then accepted the sky would not fall if she lowered her hand.
Horzun’s Fabulous Firestarter

Horzun, a Magician of Arondael, is probably the most famous magician in the history of the world.  His fascination with fire led him to extensive researches into starting them and stopping them—the first by design, the second because he was quite good at the first one.

Over the decades of his life, he developed a number of small, fire-starting spells.  The Fabulous Firestarter that bears his name is generally accepted as the simplest and most convenient spell for igniting anything, from things as small as a candle or pipe to things as large as campfires.
Kammen

One of Eric's "Big Three."

Eric first met Kammen as part of a small group of three after waking up from his long slumber. They were partaking on a right of manhood on the Haunted Mountain. He is the son of a family that had been knights of Karvaelin for several generations, and was one of the first to be reaffirmed as Knights after Eric's awakening.

Thanks to Eric's grow your own giant spells, he is exceptionally large and strong, as well as an extremely competent knight and warrior.
Thomen

Leader of the wizard's guild in Mochara, and later of all of Rethven.

Thomen previously had a physical relationship with Tort, though that relationship ended when Eric woke from his long slumber. This was the cause of much bitterness on Thomen's part towards Eric.

Thomen moved to the palace in Carillon, where he served as the advisor to Queen Lissette. There, he began to use mind-manipulation spells on her that he learned from a traveling wizard. These mind control spells brought Queen Lissette around to his way of thinking.

With his position of power and influence over the queen, Thomen purged all of the pregnancies the Demon King gave to Queen Lissette and replaced them with his own children. As a result, only Liam is the biological child of the Demon King. The rest are all Thomen's children.

He planned to seize the throne through the deal with Lotar, leader of the Church of Light. His plan fell apart when he was killed by an invisible assassin, as witnessed by Kammen.
Eli Levinson

Basic Information

 Portrayal

**Eli Levinson** is a lawyer.

## Behind the Scenes

Eli Levinson was portrayed by Alan Rosenberg in Seasons 1 and 2 of *Civil Wars*, in Season 8 of *L.A. Law* and in *L.A. Law: The Movie*.

### Appearances

* File:Civil Wars logo.png *Civil Wars* - (First appearance)
* File:L.A. Law logo.png *L.A. Law*
* File:L.A. Law logo.png *L.A. Law: The Movie*
Diogenes

Diogenes is the name for a personality simulation on the alternate Earthline "Apocalyptica." Eric named him after the Greek philosopher, possibly out of a sense self-deprecation, possibly out of irony. The simulation is not a true AI in that it does not have free will or creative thought, but what it lacks in intuition is mostly made up for in expert systems, magical vitality, and sheer computational power.

Originally, the Diogenes program was a personal assistant program obtained from Mary's World. Over time, it was given more and more processing hardware, as well as gradual improvements. Eventually, it was ported to a quantum computer crystal and given a measure of living vitality. This is the core system of the Diogenes complex.

Surrounding the primary core crystal are two hundred and sixty-four more quantum computer cores, all held in precise alignment. This secondary set of computer cores is used for distributed processing, coordinated by the primary Diogenes crystal. The whole matrix is linked using quantum entanglement and specialized spells developed by Eric expressly for the purpose. Beyond this primary crystal and the secondary processor array, there are thousands of other computer systems of various architecture and design types, running several different programming languages. These are semi-autonomous, capable of carrying out their tasks without constant control from the main processor array, but also capable of being used as tertiary processors for larger data-processing jobs.

Diogenes operates a vast array of peripheral devices. These include, but are not limited to, construction equipment, fusion reactors, factories, foundries, cloning facilities, farming robots, hydroponic modules, military drones, fixed-emplacement weaponry, communications arrays, deep-space radar, and a variety of general-purpose robots.
Portrait, Baronet de Aixirivall

Dated at or around 1610 AD, the portrait was done by one Francisco Lopez at the behest of the Baroness, Sasha de Aixirivall.  Originally displayed in the manor house overlooking the village of Aixirivall, in the Andorran region of the Pyrenees, the Baronet had it removed in 1619 to a small estate in Sicily along with several other artworks.

In 1622, when the villagers rioted and burned down the manor, the Baronet was killed in the fighting.  The lady Sasha, however, fled the region and took up residence at their estate in Sicily.  The painting remained there with the lady Sasha for some time.  It was lost in transit to Paris in 1814, stolen with other artwork, and resold a number of times until located in San Francisco, California, and reclaimed in April of 1906.  The fatalities involved in its recovery were blamed on the earthquake.  The painting remained in her possession until the late twentieth century and was presumed lost in the destruction of a Pennsylvania estate.
Fred

Also known as The Monster Under the Bed, Fred travels between beds feeding on the fear of children. He can also consume the fear and frustration of adults when opportunity presents.

He likes to collect coins, socks, and anything else that might be lost under a bed. He accesses or creates an extradimensional pocket space beneath any bed he visits. This pocket space can extend between many worlds.

Fred enjoys feeding on fear, but is not accustomed to feeling his own fear. He has a deal with Eric to frighten candidate Knights of Shadow to see how they react when facing their fears. During her childhood, Phoebe encountered Fred under her bed. Fred also encountered Mr. Stuffins. Later, Fred thought it a good idea to be friends with Phoebe and Mr. Stuffins. He was successful with Phoebe.

Physically, Fred has many arms, ranging from hands to tentacles. In general, he cannot be perceived by adults, although Eric has no difficulty seeing him. In later years, Phoebe was still able to perceive him. The current theory is that any magically-sensitive person should be capable of perceiving the Monster Under the Bed, but that most adults simply don't believe in children's "monsters," so they don't even try.
Jerry

Gun Sergeant Second Class James "Jerry" Holland was a space-Navy turret gunner serving aboard the battleship-class vessel, *Birmingham*. His primary combat duties involved manning a turret laser, but, due to the chain of command, he was involuntarily promoted to Captain after a battle with Ziran forces.
Torvil

One of Eric's first three knights after awakening from his hibernation, along with Kammen and Seldar.

As with all of the Big Three, he has a sword given to him by the King. The sword is enchanted to repair itself, make it resistant to damage, and maintain a monomolecular edge.

He is possibly the best leader of the Big Three and shares their exceptional size, thanks to Eric's training and his grow-your-own-giant spells. All three stand over six feet tall, although Torvil is the tallest.
Sicaricudo

Sicaricudo, loosely translated into English, is “Kill the Assassins.”  Broadly speaking, sicaricudo is a game.  Played in its original form, it consists of two or more teams of three, each consisting of a “king” and two “knights.”  The objective of the game is to be the last team alive in the playing area with a “live” king.  In general, that is the sum of the rules.  However, it is often accepted that it is unsportsmanlike to actively attempt to kill other players.  It is never played without multiple healers on hot standby.

The game was developed as a training tool for Knights of Shadow, religious troops in the service of the Lord of Shadow. It served not only as a training tool for teamwork, tactics, and martial skill, but as a test of strength and fortitude.  Typically, a knight-trainee is not permitted to play until his sponsors regard him as sufficiently skilled with his chosen weapons.  This is not for his safety, but for the safety of his fellow players.  While it is not unheard-of for a player to be instantly killed by a blow on the sicaricudo field, it is not considered an ideal outcome, so a certain level of proficiency is required to minimize accidents.

The game was originally played without armor, using blunted swords.  The theory was that incurring actual injury was desirable in a training scenario.  By suffering sprains, strains, blood loss, and broken bones, the training of sicaricudo players more accurately reflected the actual conditions of combat.  King Halar the Undying, however, insisted on the use of minimal protective gear–in this case, helmets–as a mark of esteem in which he held his knights.  Over time, sicaricudo has evolved to encompass several options, including the use of full armor and a wide variety of weapons, making it a popular spectator sport.  The Temple of Shadow, however, continues to use the original, largely-unarmored mode of play, preferring to incorporate injury as a learning tool for its warriors.
Angel

An angel is an energy-state being normally existing on a celestial plane. Most are capable of manifesting in some temporary form on a material plane. They are also known to occupy a living, physical body, sometimes even remaining within and operating it after the body is no longer alive.

Angels differ from Simulata. Simulata actively promote their own worship. Angels do not seem to need it. Simulata have their own motivations and goals. Angels seem to have neither free will nor interest in it. Where Simulata may be regarded as living, thinking beings, angels tend to be more rigid and mechanistic.

Angels are definitively Order-based creatures, however, as they have repeated manifested for the purpose of destroying Chaos manifestations.
Orichalcum

Orichalcum is a metal mentioned in several ancient writings, including the story of Atlantis in the *Critias* of Plato. Within the dialogue, Critias (460 – 403 BC) claims that orichalcum had been considered second only to gold in value in many parts of Atlantis in ancient times.  Orichalcum is the golden-colored bronze alloy primarily consisting of copper (about 60%) and zinc (about 25%), with small percentages of tin, nickel, lead, manganese, and silicon.

Variations on the composition of the alloy permit it to be used in a variety of applications.  In ideal mixtures, it functions as a superconductor of magical energies and, even in poorer grades, is an excellent conductor of magical energies.  Thus, while it is not ideal for swords, it can be alloyed to make decent knives, axes, maces, or shields.  In softer, more malleable forms, it also makes excellent inlay for armor, weapons, and other enchanted items.

It’s most notable use is probably in the body of Bronze.  Originally a bronze fountain consisting primarily of copper and tin, Bronze routinely consumed other metals.  The theory runs that she did so much like an organic creature attempting to improve her “digestion”–in this case, her conductivity of magical energies.  As she ate more metals of various sorts, she learned which ones were “good for her” and which ones were not.  Eric also suspected she continued to eat some types of metal that were not, strictly speaking, “good for her,” but were nevertheless delicious.
Maddarrah

Maddarrah of the Heru, also known as the Bloody-Eyed Lady, appears to be a female from the waist up. Her eyes resemble pools of blood. Her dress--if it is a dress--is red and white, resembling nothing else so much as a Rorschach inkblot that won't stay still. The skirt area seems to shift and move unnaturally, implying something less like legs and more like a writhing mass of tentacles beneath it. Like all Heru, her appearance is subject to change.

She is responsible for the beginnings of Rethven, mostly because she organized several other Heru to participate in a game. This helped persuade Rendu the Artificer to build the world for their amusement. While the other Heru created races of creatures to compete in this world-sized arena, Madarrah chose instead to enter a race of creatures she had discovered. She introduced humans to the world of Rethven, passing them off as her creations until Rendu discovered her deception. Rendu, as creator of the world, accepted them as her entry in the game, but cautioned her that she was therefore responsible for them even though she did not actually create them.

Maddarrah is also responsible for building the Great Arches, around which Zirafel and Tamaril were built. It is not yet clear if this was a personal project of her own, or if it was a move in the game of the Heru, or if it was some form of cheating on her part.
Lambert, Mary

A vampire from the world of Nexus.

Originally a Thessaloniki, she became a Thessaloniki-Nightlord hybrid after being transformed by Eric.

She is skilled with small delicate tendril movements, and is very good at picking locks and stealing things. She is an adventure-seeker, often manifesting as a desire to steal things supposedly impossible to steal. She is extroverted and quite unabashed about sex, often enticing her significant other--Eric--since he is generally willing rather than eager.

She is one of Eric's love interests, and often resides on Apocalyptica. She is friends with Bronze, Firebrand, and Diogenes. Diogenes codes her as "Dean of Knives."
Nexus

Also known as Mary's World. It is advanced to the mid 2040's as of last visit. Currently, the world is in a depression, but those who can find work still live comfortably. Notable technology includes skin phones and retina ID.

This world is home to three native species of vampire.

Nexus may also refer to the magical loci by the same name.

These exist on Mary's world, often called Nexus due to the presence of these loci. They are locations where multiple ley lines intersect, and can be unblocked to unlock tremendous magical power.

Human mages can tap and claim these wells of power, but doing so burns out the color from their souls.
The Lord of Winter

Void, Book 5: (Explained by Dusty)

> The Lord of Winter, often known as the Ice King, ruled everything beyond the frost line to the north—he may, still, if the ice giants revere him. I understand the viksagi acknowledge him as one of their gods. They are rare, but there are other examples of an avatar ruling.
>
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Birmingham

The *Birmingham* was a battleship-class space vessel in the service of the Terran Confederation. Commissioned in 2264, she saw active service in putting down the Rebellion of AlphaCent, as well as in the Moons of Epsilon Indi.

The *Birmingham* possesses one primary laser weapon designed to fire single pulses. It is capable of destroying small asteroids or heavily-armored vessels. The secondary armament consists of twenty-two turrets with variable laser weapons, each capable of single, high-intensity pulses or lower-powered continuous beams. Auxiliary weapons include fourteen missile tubes with a variety of payloads, twenty point-defense, continuous-beam automated lasers, and twelve manned fighters.

The primary drive system of Terran Confederation vessels consisted of a limited space-warping capability, relying on a central warp core and regularly-spaced warp nodes around the ship, to stabilize the spatial fluctuations. The warp fields did not propel the ship, but applied a multiplier to any sort of thrust. The main propulsion--fusion rockets enhanced by electromagnetic and gravitic reaction mass acceleration--enabled the *Birmingham* to accelerate quite quickly in normal space, but the warp drive magnified the distance traveled. Range was theoretically unlimited, but the top speed, while still effectively faster than light, was limited to something on the order of one light-year per day.

Defensive systems of major ships of the line varied during the era of the *Birmingham*. Most had highly reflective hulls, for minimizing laser energy transfer, causing some to compare them to needles of light. The primary defensive system was an outgrowth of space-warping technology. By altering the characteristics of space around the vessel, it could be made to appear much more distant--effectively, making the vessel a smaller target and therefore harder to hit. Guided missiles were generally able to bypass this defense, but the close-in defense weapons were often effective in disabling if not destroying them.

The *Birmingham* was listed as "Lost in Action" in the Battle of Gamma Hydrae, 2291. The wreckage was never recovered.
Nightlord Wiki

**Welcome to the Nightlord Wiki!**
Everything in the Nightlord multiverse can (eventually!) be found here. Beware the spoilers, because the lore is deep and full of quotes! The Nightlord series is an epic fantasy series by Author Garon Whited.

We're a collaborative community website about Nightlord that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Alden, Reverend Adam

A mind controlling priest first encountered in "Fugue." He believes he has some sort of relation to Eric. Unfortunately, he attempted to use his powers on Eric, Gus, and Phoebe. He encountered unexpected resistance both on the psychic and the physical level, but survived.

He can amplify his powers through the use of Tektite stones, which he keeps as beads on his rosary.

His mother was a human, but his father was suspected to be some manner of angel.
Nightlord: Fugue

Fugue is the seventh book of Garon Whited's Nightlord series.

Eric—part-time King, quasi-avatar, and unconventional wizard—has an epic quest before him. He must return to his lost kingdom to save it, slay a creature claiming to be a god, and navigate the terrible risks of a paradox that could undo everything!

And to top it off, he's trying to raise a daughter.

Nobody said being a vampire was going to be easy, but none of this was in the brochure!

https://www.amazon.com/gp/product/B08R2HKYD3
Shard World

The Shard World is so named because the world, at some time in the distant past, shattered. Various habitable and inhabited shards of it move through the sky and are held in place relative to each other by some sort of effect generated by magical constructs in the form of circles of standing stones. These circles are maintained and supervised by an order of magic workers referred to as "Druids," although the nature of their stewardship is uncertain.

The circles of stones have a secondary function besides the maintenance of the order of the heavens. They can also be triggered in such a way as to open a sort of portal, called a Skybridge. This causes a brilliant line of light to connect from the circle of stones to the corresponding circle on the shard called Kannevos. Kannevos is the central point from which all other shard positions are maintained.

The Shard World was briefly visited by Eric. During his visit, he rescued and later met a holy warrior named Aramon. Aramon and his companions had fought a dragon and lost. Aramon was the only survivor.

After assisting Aramon back to health, Eric was dismayed to discover Aramon's intention to return to the dragon's lair and die in honorable combat. Hoping to convince the noble knight to pursue another course of action, Eric recovered what he could of the spiritual patterns of Aramon's deceased companions and enchanted them into gems. These gems could then be used much like a genie's lamp to call forth the "ghosts" held within.
Dragons

"Dragon" is a generic term for a broad range of species. Typically, a dragon is characterized by predominantly reptilian features, four legs, two membranous wings, a tail, carnivorous tendencies, and a bad temper. However, individual species may or may not have all of these qualities.

## Rethvan Dragons

#### Draco Incendium

In the world of Rethven, two primary types of dragons have been observed. The first is *Draco Incendium*, or the "typical" fire-breathing dragon.

> "The thing was some forty feet long, serpentine, and covered in scales.  It had four legs and walked like a cat, for all it looked more like an armored snake. The legs were very short, little longer than my own, but tipped with hand-like claws and piercing talons. Wings, great leathery things, unfolded and folded again, stretching.  Flames dripped from its mouth like liquid and left spots of brightness like burning paint."
>
>

Little is directly known about their ecology and habits, but if Firebrand is to be believed, *Draco Incendium* are extremely territorial. We may infer they have two sexes. The female lays eggs and guards them. Once they hatch, there is a brief period of orientation, growth, and training before the young are kicked out of the lair to fend for themselves. The ultimate size of these dragons is still a matter of conjecture, but a "young" dragon measured around forty feet in length.

#### Draco Archetypus

Seen briefly during the destruction of Rethven, *Draco Archetypus* is a huge breed of dragon. According to the Elven Creation Myth, these dragons were created by the Heru from the raw stuff of Chaos. Unlike the demonic entities of the Void, they are physical entities, capable of passing through a Firmament or a firmament spell. Their size is on par with moderate skyscrapers--approximately 1,500 feet (~460 meters)--with a wingspan of twice their length. The observed specimen landed on the peak of Mount Arthur before crawling down the side of it. The dragon was heavily scaled, colored darkly in black and green. It had green eyes with a violet glow coming from within, and multiple membrane eyelids.

As creations of the Heru, it is unknown if the *Draco Archetypus* has any sort of ecology in the traditional sense. It is hypothesized that the primal dragons may have had some influence or other role in the creation or evolution of *Draco Incendium* in Rethven, but this is only conjecture.
Long Night

The Long Night was a protracted period of darkness in the world of Rethven, causing an ice age and the near-extinction of all life other than Ice Giants.

After Eric went back in time, the history of Rethven may have undergone some alterations. One of these possible changes was the Long Night. Eric's Altar Ego informed him of a potentially future-destroying paradox. The Rethvan sun had gone out and not reappeared for quite some time--a matter of years. This brought about an ice age and the overwhelming dominance of the Ice Giants. Most of the life on Rethven was dead. Some species survived through deep hibernation or estivation. Humans--and, presumably, other sapient races--took to living underground, in caves and caverns, to avoid the worst of the cold and the ever-growing danger of being squashed by an Ice Giant.

It is not firmly established that the Ice Giants were responsible for extinguishing the sun. It is an uncharacteristically clever ploy on their part and regarded as beyond their technical proficiency. The prevailing theory says their Heru creator managed to sneak them the information prior to his retirement to the Spire. If not for Eric's intervention, it would surely have given the Ice Giants the victory in the Great Game of the Heru.
Phoebe

Phoebe is a native of Tauta, born from the caste warrior Renata. During the pregnancy, a Tautan creature manifesting as a ball of light entered Renata and did not emerge. It is hypothesized it had some effect on the unborn child.

When Phoebe was born, it was immediately apparent her eyes were copper-colored. To the people of the Tassarian Empire, this was considered a sign of "soullessness." Infants with copper-colored eyes were routinely discarded, left in remote locations to die. The action was called "attekytees."

Naturally, Eric was not overly pleased to discover a warrior in his employ could do such a thing. He immediately fetched the child back. However, the Tassarian belief that the infant lacked a soul gave him a dilemma. While he might find a family willing to foster a child, it could be a dangerous business, both for the child and the family, if the child was a soulless creature. He therefore assumed the responsibility by adopting her.

Phoebe grew up in a single-parent household, under her adoptive father. She routinely had psychic contact with him, Bronze, and Firebrand, as well as continuous home education, regular public school, and extra-universal field trips. Phoebe inherited her mother's exceptional beauty, which may have had some influence on Eric's decisions while raising her. He worked diligently to build into her every advantage he could--physical ability, mental strength, intelligence, psychic power, and magical talent--based on the idea that beauty could also be a terrible disadvantage, making her a target for the unscrupulous. She would someday need to face a dangerous universe on her own.

She is highly intelligent and physically exceptional. Not only has she been physically and genetically enhanced, she has had extensive personal training in magic, psychic powers, and physical combat. In all respects, she is as well-rounded and capable as it was possible for Eric to make her. While this is still not as dangerous as Eric would like, Phoebe compensates by carrying more magical tools than he does.

Eric and Phoebe both jokingly refer to her as a 'witch', since she gained her powers through a relationship with her father, who she lovingly refers to as a dark and mysterious elder evil from beyond the world.

Biological relatives:

Mother: Renata (deceased)

Father: Naskarl (alive)

Uncle: Palan (deceased)
The People vs. Dr. Maged

Dr. Maged is being accused of making people autistic, by vaccinating people with the coronavirus vaccine.

**Major events:**

* Dr. Coronavirus thinks of an evil plan to eliminate the coronavirus vaccine while in his evil lair.
* People argue outside in the city about whether the coronavirus vaccine causes autism. Oliver sees what's happening.
* Dr. Coronavirus explains to everyone about why vaccines cause autism.
* The police arrive at Dr. Maged's house to take him to prison.
* While Dr. Maged is in trial, Oliver must do something.
* Dr. Coronavirus arrives with a baton and hits him on the head, causing him to black out.
* Oliver then wakes up, tied in a chair in a basement of a random house. He cries and then learns to never give up.
* Dr. Maged is in trial for making people autistic and Dr. Coronavirus explains to everyone about Dr. Maged's "evil plans". But Oliver tries telling everyone there that the fact that vaccines cause autism is a lie, with supporting details about vaccines being a beneficial way to contain the coronavirus. Everyone is happy for him, but Dr. Coronavirus is angry.

**Story**

Dr. Coronavirus is in his lair thinking of an evil plan to eliminate the coronavirus vaccine. He tells Prime Minister Doom he'll spread some controversy.

People argue outside in the city about whether the coronavirus vaccine. Oliver feels shocked about what's going on. Dr. Coronavirus explains to everyone about why vaccines cause autism and they start thinking about it. He also convinces everyone that Dr. Maged is the mastermind that wants to make everyone autistic. Oliver shows up and tries telling everyone that vaccines don't cause autism but everyone keeps bothering him. After being convinced that vaccines cause autim, Oliver thinks that having a vaccine can cause autism but they also prevent him from getting the coronavirus. He is hopeless and walks at the back of a building. Dr. Coronavirus arrives with a baton and hits him on the head, causing hm to black out.

The police arrive at Dr. Maged's house to take him to prison.

Oliver arrives in the basement of a random grandmother's house, tied up in a chair. Oliver sees on TV that Dr. Maged is going to trial. Oliver must find a way to save him.

Dr. Maged is in trial for making people autistic and Dr. Coronavirus explains to everyone about Dr. Maged's "evil plans". But Oliver tries telling everyone there that the fact that vaccines cause autism is a lie, with supporting details about vaccines being a beneficial way to contain the coronavirus. Oliver explains that he saw on the news that vaccines don't cause autism and that he saw an article on the sidewalk saying that autism is something that makes people unique. Everyone is happy for him but Dr. Coronavirus is mad. Dr. Coronavirus tries running after Oliver but a police officer defeats the diabolical doctor by using a stun gun. Everyone cheers at Oliver and Dr. Maged's charges are dropped. Oliver and Dr. Maged go home but Dr. Coronavirus goes to prison.
Nightlord: Orb

Orb is book number three of the Nightlord series by Garon Whited. Orb contains rich fantasy, wry comedy, and a dash of horror.

Escape. Rebuild. Repeat.

Eric went from nerd to vampire to King to Lord of Night in a hurry. Now he’s trapped in a dungeon. To get back to either of his past lives, he’s going to need some massive help.

With powerful magic by his side, Eric tries to rebuild a life for himself that’s free of supernatural and high-tech threats. When nothing goes to plan, the King of Karvalen must fight to restore the order his kingdom or succumb to the powers plotting against him.

https://www.amazon.com/gp/product/B01GF2J5KM
The Orb

After the Demon King is removed from Eric's body, Tort traps him in an orb and seals him away. Though the Demon King cannot physically escape from the orb, he can affect the thoughts of those around him.

Eric attempts to hide the orb beneath the root cellar of a home where he resides on Nexus, but it is found and hidden away by wizards of that world.

After Eric destroys the cities controlled by the Lord of Light on Rethven, The Orb compels someone to remove it to the past on Rethven, requiring Eric to also go to the past in order to keep it from negatively impact his personal timeline.

When Eric encounters it just after arriving in Rethven's past, he ends up flinging it off the edge of the world into the chaos beyond the firmament where it is promptly swallowed by a chaos being.

After much research and preparation, Eric is able to recover the orb from a locker under a fallen building and shoot it toward a black hole.
Altar Ego

When Eric temporarily ascended to godhood, he created an impression of himself on the astral plane. That image created a god version of himself that Eric referred to as his Altar Ego. Later, when Phoebe was introduced to the celestial entity, he was almost immediately nicknamed "Uncle Dusty," from the Sand Table variant used in contacting him.

It should be noted, however, that Eric only refers to his Altar Ego when he speaks of the actual celestial entity. When speaking to an avatar--a physical body inhabited and operated by the Altar Ego--Eric will then refer to him as "Dusty."
Xeno

Xeno is a complex of expert systems created by Eric by utilizing the technology of a highly advanced world populated and controlled by highly advanced robots. While not a true artificial intelligence, Xeno has several modules for natural language programming and heuristic learning.

He is extremely cheerful, so much so that Eric finds him annoying.

Xeno's futuristic qualities are disguised by the outer shell of a traditional laptop. His primary duties are to maintain Phoebe's false identity in her current world-of-residence, an alternate-future New York City, circa 2064.
Vampire, Archontia

The Archontiá are a class of vampires found in Phoebe's World. They are fully undead, becoming comatose during the day, and as intelligent as they were in life. They possess exceptional physical strength and speed, as well as retractile claws and fangs. Many have developed psychic powers, usually a hypnotic influence that simplifies the process of preying on humans.

Archontiá differ from their counterparts, the Periplanómenos, in that a true Archontiá has a smooth transition from living to undead. This entails a lengthy period wherein the living subject ingests some dosage of vampire blood. Over time, this prepares the system for the transition. The exact length of time is unknown, but Dietrich observed it was "a considerable time," and Alicia Marchbank underwent the preparatory process for several years. Fortunately, the regular ingestion of Archontiá blood appears to have a slowing effect on the aging process.

A common element of Archontiá and their counterparts, the Periplanómenos, is their bite. Anyone bitten by a vampire will turn into a vampire. However, if they are not prepared in advance, the process will be painful and damaging to their psyche. Typically, they rise from the dead on the third night as mindless, hungry brutes seeking blood. Given sufficient provocation, they *will* feed on other vampires. However, if a living person survives a vampire's bite, they last somewhat longer as their bodies and spirits try to fight it off. Unfortunately for them, the infection of dark energy allows the vampire who did the biting to establish a heightened level of psychic connection. This allows the vampire to see through their eyes, influence--or control!--the infected individual's actions, and otherwise use them as a servant for however many days they may have left to live.

Fortunately for the vampires of this sort, they can subsist on animal blood, possibly indefinitely. They strongly prefer human blood, however, which means they exercise great caution regarding the proper disposal of their victims.
Flintridge

Codename for a world that Diogenese uses to gather resources. Eric and Mary sold gemstones here for initial funds. A local gang liquidated them.

This world is home to vampires under the control of the Boojum. They are dark souless things that only get up at night. They are also considerably more hungry than independent vampires because only a small portion of the energy they consumes goes to them. The rest goes to their master.

It is also home to a strong vampire-hunting community, and a family of these vampire hunters helped Eric take apart a Boojum vampire.
Corinthia's World

Corinthia's World, named after Corinthia, a resident of it, is an Earthline. The world has suffered from a nuclear apocalypse, as evidenced by local legends and by the higher than normal radiation count. The geographic region where the story takes place appears to be somewhere along a long, north-south strip of the western portion of South America.

Humanity has survived the nuclear war and, in the succeeding generations, established itself firmly, albeit at a reduced technological level. The high radiation count means there are more mutations in the population, but generations have bred out the worst of the mutant strains. Everyone has some sort of mutation, however, to a greater or lesser degree. Those who are most nearly human in appearance are usually villagers. The more drastically mutated appear to be selected for a sort of ruling class, known as the *muta*, or as the "Bad Men."

Humans in this region survive in moderate-sized villages, all along a pathway called the "Line," presumably some ancient, pre-apocalypse highway. The obvious mutants, the Bad Men, routinely patrol this Line to maintain their authority, confiscate supplies, intimidate the villagers, and look for likely mates to bring back to their primary base.

While the usual weaponry of villagers consist of spears and some hunting bows, they sometimes have black powder firearms, probably stolen or recovered from Bad Men who met with an unexpected end in the jungle between villages. Typically, the villagers did not have ready access to metal, which limited their agricultural capacity as well as their ability to craft weapons. The vast majority of such firearms are found in the hands of the mutated Bad Men. On occasion, the Bad Men would make "gifts" of metal implements for farming or construction, but only at their discretion. Presumably, this was to guarantee a certain level of production for later confiscation. The Bad Men also had access to a limited supply of "Old World"--pre-apocalypse--materiel, most of which they did not understand. Some of it remained functional, at least to a limited extent, including at least one Armored Personnel Carrier and a .50-calber machine gun. While the APC could be fueled with alcohol, the ammunition for the machine gun was irreplaceable. It was not permitted outside their base of operations except for dire circumstance.

Rebel villages and Tyrannosaurs were established as "dire circumstance."

After Eric's departure, the power of the Bad Men was broken, but there was no substitute political system put in place. The villages were individuals and independent, although only Corinthia's village was initially aware of this state of affairs. Eric encouraged them to travel, meet other villages, and to begin relations with them.
Argestes

Argestes is a unicorn, usually dwelling in a meadow surrounded by forest, near to the borders of the Land of Faerie. Phoebe and Eric visited Argestes many times, although Eric never approached the unicorn. Phoebe often played with Argestes and petted him. By stroking his mane, she inadvertently acquired several strands of the unicorn's silken hair. Later, after her relationship with Cameron, she never again played with her unicorn friend, but he did permit her to see him at a distance.
Elysium

Elysium is a physical material that conducts celestial energies.

Elysium is a highly-conductive material for celestial energies. Composed primarily of osmium, silver, and platinum, it functions with celestial energies in much the same way as orichalcum is a conductor for magical energies. The formula for elysium, like orichalcum, is a matter of extremely precise proportions.

While Eric regards the formula for the highest-quality orichalcum to be moderately secret, he actively avoids revealing even the existence of elysium.
Fusions

Fusions are characters that fused into each other by using Plotagon Logic.

* Azotic Topaz is a fusion of Steven and Jasper.
* Crosie is a fusion of Caillou and Rosie that first appeared in "Super Ultra Mega Boris Attack, part 1".
* The unknown Caillou/Rosie/Doris fusion first appeared in "Super Ultra Mega Boris Attack, part 1".
* The Caillou/Rosie/Doris/Peridot fusion first appeared in "Caillou and Friends episode 6".
* The fusion of Steven and Billy's Mom first appeared in "Caillou and Friends episode 9".
Bell of Woes

The Bell of Woes is an artifact captured by the Hand and placed in the vaults beneath their compound in Telen for safekeeping.  It is bright, polished bronze bell, weighing over a ton and suspended from a frame of blackened oak, as though the frame survived a fire of some sort.  There is no clapper in the Bell.  If it is to be rung, it must be struck by a mallet or other implement.

Legend has it the Bell possesses two main properties.  First, it will ring when a disaster is happening.  Earthquake, volcano, widespread floods, rains of fire, or similar events involving massive loss of life and/or property.  It is unclear whether warfare counts as a “disaster” by the rules of the Bell.  The disaster in question must occur within a few hundred miles for the Bell to register the event.

The second ability is precisely the reverse.  By ringing the Bell, a disaster occurs within a few hundred miles.
Nightlord: Shadows

Shadows is the second book of the Nightlord series. Garon Whited's continuation of the series has plot twists, intelligent world-building,and laugh-out-loud moments.

It's not easy being King. In fact, it's enough to make a man want to go home.

Eric of Earth has become Halar, King of Karvalen, and he's been asleep for 87 years. He awakens from the involuntary slumber to find his kingdom isn't exactly how he left it.

For starters, there's his fire-goddess mother in law. A collection of deranged professional magicians keep getting in his way. And don't forget the wizards, the princes, and his daughter with the wild temper and the magic to back it up.

As he tries to overcome the steep learning curve for sorting out his kingdom, he encounters ruthless enemies. If he can't rally his kingdom to stop the sinister foes, then his post-dream life will turn into a nightmare in a hurry.

https://www.amazon.com/gp/product/B014Q2WAVE
Tables of Immortality

The first known set of these tables was developed by Eric in Rethven, though its verbal description also matches that of one of the darker artifacts of the Empire of Zirafel and Tamaril.

The Tables require two linked pairs. Individual tables are useless. In use, the client lies down on one table. Ideally, a blank-minded clone or other emptied body is placed on the other table. Each table identifies a number of key points within each physical body--thirty-six greater points, seventy-two lesser ones, and it ignores hundreds of "least" points--and links them, one body to the other. The client is then transferred, mind, spirit, and soul, into the second, presumably younger, body. This kills the original body, but the person now lives in the replacement body. In most of the Rethven cases, this new body would be an immortal one, such as an elf.

Even though the transfer is almost always to a perfectly healthy body, there is a period of recovery from a traumatic experience. While the greater and lesser points anchor the spirit of the client in the new house of flesh, the "least" points still require some time to link up and synchronize organically. The precise effects vary from person to person, but are generally inconvenient rather than debilitating. Recovery seldom takes more than a week.

The set of tables in Rethven is used exclusively by magicians, and the magician T'yl is responsible for it.

There is still some uncertainty about whether or not the tables are capable of transferring a soul. Eric is not convinced his enchantment has any effect on souls. However, he has theorized that a soul unwilling to depart into death may choose to follow the movement of the mind and spirit.
Earthline

An Earthline is a universe based on the general layout and design of the one containing Earth. Such a universe usually matches, in gross, the things most people regard as "real," including suns, planets, galaxies, and so forth. The details of such a universe, however, can vary widely. It is assumed these "alternate Earths" are infinite in number, each one based on a single possible alteration somewhere along the timeline.

Earthlines also exist in earlier or later, past or future states. Time does not seem to flow in any predictable fashion in any given universe, so an Earthline may be in the early stages of planetary formation while another may be spiraling down into the heat death of that particular universe.

An Earthline, as far as we know, cannot be entered. However, a gate spell can make contact with an Earthline and branch it. The Earthline continues, untouched, while a sub-universe--an *alternate* alternate timeline--branches off. These branches are exact copies of the Earthline, divided from the main Earthline at the instant of gate contact. They are also unstable. If not regularly refreshed by repeated gate contact or maintained by some other means, they inevitably decay back into the primal chaos.
Season 7 (L.A. Law)

**Season 7** of *L.A. Law* aired from October 22, 1992 to May 27, 1993.

## Cast

* Corbin Bernsen as Arnie Becker (0 episodes)
* Jill Eikenberry as Ann Kelsey (0 episodes)
* Alan Rachins as Douglas Brackman, Jr. (0 episodes)
* Michael Tucker as Stuart Markowitz (0 episodes)
* Susan Ruttan as Roxanne Melman (0 episodes)
* Blair Underwood as Jonathan Rollins (0 episodes)
* Larry Drake as Benny Stulwicz (0 episodes)
* Sheila Kelley as Gwen Taylor (0 episodes)
* John Spencer as Tommy Mullaney (0 episodes)
* A Martinez as Daniel Morales (0 episodes)
* Lisa Zane as Melina Paros (0 episodes)
* and Richard Dysart as Leland McKenzie (0 episodes)
Vathula

Vathula is the renamed city of Eastgate, after its taking and occupation by the races of the Eastrange.

Set near the middle of the north-south mountain range called the Eastrange, Vathula occupies the western mouth of the Great Pass.  It’s position as a portal city between those portions of Karvalen on either side of the Eastrange, as well as a diplomatic and trade center between humans and the various races occupying the Eastrange, make it quite powerful.  It is also a heavily fortified position, especially from attacks through the pass, a legacy from its previous incarnation as Eastgate.

Vathula is also the seat of government for the Dukedom of the Eastrange, headed by none other than Duke Bob.  It continues to grow as a city and thrive, expanding itself both as a military and commercial power in the region.

While the aboveground portions of the city maintain many of the accustomed features of human cities, Vathula is surprisingly deep.  As more members of subterranean and quasi-subterranean races made their way to the city, more accommodation for their preferences and needs were required.  While Vathula’s underground thoroughfares, shops, industries, and housing are meager by the standards of The City of the Living Stone, they are nonetheless extensive and ever-expanding.  The underground borders of the city extend much farther into the mountains than the above ground portions, but the two main tunnels connecting the city network to the mountain tunnels are at least as well-defended, with gates, guards, and a variety of defensive positions.  A distrustful or suspicious person might suspect the Duke of Vathula does not trust the citizens of his duchy to be peaceful.
Benny Stulwicz

Basic Information

 Portrayal

**Benny Stulwicz** is the law firm's messenger and mentally disabled.

## Behind the Scenes

Benny Stulwicz was portrayed by Larry Drake in Seasons 1, 2, 3, 4, 5, 6, 7, and 8 of *L.A. Law*.

### Appearances

* File:L.A. Law logo.png *L.A. Law* - "Becker on the Rox" (First appearance)
* File:L.A. Law logo.png *L.A. Law: The Movie*