Magical Regulation Act

### **1. Glossary of Terms**

**In this act, “magic” shall be defined as any expression of mystical, arcane, otherworldly, nature derived,  druidic, or spiritual energy not sourced from a mechanically produced or natural power.**

1. **In this act, a “discipline of magic” shall be defined as any subcategory, type, or usage of magic.**
2. **In this act, a “spell”, “ritual”, “rite”, “incantation”, or “enchantment” shall be defined as any process, series of activities, or actions intended to evoke or employ magic in the creation of an effect or enchantment, be it temporary or permanent.**
3. **In this act, an “animus”, “soul”, “spirit” or “life force” shall be defined as any sort of energy, magical or otherwise, that serves as the animating force behind a person, animal, plant, construct, undead entity, demon, void aberration, or other life form.**
4. **In this act, a “reagent” shall be defined as any component, item, building material, ingredient, focal point, device, accoutrement, or object employed in the completion, creation, or for the duration of a spell, rite, ritual, or enchantment, including non-physical or non-material focuses or aides, such as an animus, soul, spirit, or life force.**
5. **In this act, “fel magic,” “demonology,” or “demonic magic”  shall be defined as the discipline of magic that encompasses the utilization of energy or matter drawn from the chaotic realm of the Twisting Nether, or that which utilize any reagent, spell, rite, ritual, person, part of a person, or other such thing to draw power from the the realm of the Twisting Nether or any sort of fel corrupted beings or demons.**
6. **In this act, a “demon” or “demonic entity” shall be defined as a sentient or non-sentient creature or being that is corrupted or born from fel magic of the Twisting Nether.**
7. **In this act, “shadow magic,” “void magic,” and “twilight magic” shall be defined as the discipline of magic that encompasses the utilization of energy or matter drawn from the chaotic realm of the Void, or that which utilize any reagent, spell, rite, ritual, person, part of a person, or other such thing to draw power from the the realm of the Void, any sort of void corrupted beings, or the entities known as the Elder Gods or Old Ones.**
8. **In this act, a “void entity” shall be defined as a sentient or non-sentient creature or being that is corrupted  or born from void magic the Void.**
9. **In this act, “necromancy” shall be defined as the discipline of magic that encompasses the reanimation of the dead, or that which utilizes any reagent, spell, rite, ritual, person, part of a person, or other such thing to draw power from the souls or matter of the dead via death magic, fel magic, void magic, arcane magic, or any other discipline of magic able to interact with the souls or life energy of the dead.**
10. **In this act, an “undead entity” shall be defined as a sentient or non-sentient creature or being that, after dying, was raised unnaturally via death magic, fel magic, or void magic.**
11. **In this act, a “sentient free willed undead entity” shall be defined as an undead entity that is not controlled magically by another individual and can demonstrate the ability to communicate or perform tasks that require critical thinking.**
12. **In this act, “blood magic” shall be defined as  as the discipline of magic that utilizes the life force or ‘anima’ of a creature (sentient or otherwise) as the primary energy source of the spell or as a crucial component.**
13. **In this act, "chronomancy" shall be defined as  as the discipline of magic that has a direct effect and or manipulation on the natural flow of time, whether the effect take place in the natural world or in a closed environment.**

### **2. Repeal of Antecedent Legislation**

**The Felmagi Act shall be repealed in its entirety by this legislation and immediately replaced with this act with no period of lawlessness in between. All restrictions shall immediately apply with the enforcement of The Council of Magisters, and documents previously passed or agreements made in the execution of the duties of The Council of Magisters shall be amended immediately to exclude mention of The Felmagi Act, and updated to refer to The Magical Regulation Act**

### **3. Law with Regards to the Use of Magic**

**All magical acts not regulated by prohibitions that do not otherwise violate any law or other form of compact, statute, or standard set forth by The Regent Lord, or his agents, representatives, or those of the Quel'thalas Council of Magisters, are legal.**

1. **Any crime not outlined in this act that employs the use of magic shall be considered magically aggravated.**
2. **Fines for a conviction of a crime shall be increased to corporal punishment equal to one strike per 25 silver should the crime be magically aggravated.**
3. **Corporal punishment for a conviction of a crime shall be increased by half should the crime be magically aggravated.**
4. **The length of an imprisonment sentence for a conviction of a crime shall be increased by half should the crime be magically aggravated.**
5. **Life sentences for a conviction of a crime shall be increased to capital punishment should the crime be magically aggravated.**
6. **For the sake of crimes that employ magic against a person’s animus, soul, or life force, a person’s animus, soul, or life force is considered a part of their physical being, and therefore all pertinent regulation is applicable, barring legally permissible circumstances such as war against aggressive parties, world traitors, or other non-protected individuals.**
7. **Any property of a citizen of Silvermoon or a member or regent sitting within the Council of Magisters may be inspected by the court at the order of the Lord High Magister of Silvermoon, given reasonable suspicion of violation of any provision of this act. All warrants are to be carried out by the Silvermoon Constabulary, and if circumstances require, a party of military personnel may be dispatched and empowered to resolve the warrant.**
8. **The magics contained within this act may be used in self defense or defense of others, providing that the act of self defense follows and adheres to the restrictions laid out within this act. The use of magic for self defense may not be grounds for additional charges, except where such magic may be forbidden by this act,**
9. **Self Defense is defined as using force deemed reasonable enough to defend oneself.**

### **4. Fel Magic, Demons, and Demonic Sanctuaries**

**Lesser Demons” shall be defined in this act as imps, lesser voidwalkers, succubi, felhunters, and lesser felguards.**

1. 1. **Lesser demons shall be considered the property of the warlock.**
2. **“Greater Demons” shall be defined in this act as any demon or demonic entity not considered a lesser demon.**
3. **Any citizen of Silvermoon who seeks to legally utilize fel magic in their spells may undergo a test of character and corruption in order to register and receive a warlock licence.**

1. 1. **The test of character and corruption must ensure that the applicant for a warlock licence is not under the influence of the Burning Legion and that the applicant has not been convicted of any crimes within the past year.**
	2. **Warlock licenses may be issued to those who pass the test of character and corruption by the Lord High Magister, any officials appointed by the Lord High Magister to do so, or any Magister of Quel'thalas.**
	3. **Warlock licenses may be revoked by the Lord High Magister, any officials appointed by the Lord High Magister to do so, or any Magister of Quel'thalas, should the citizen holding the license be found guilty of committing any crime in contravention of this act.**
2. **The Silvermoon Council of Magisters has made exception to the following crimes by providing designated places within Quel'thalas where those with warlock licenses might legally commune and experiment with lesser demons and fel magic under supervision and magical warding. These locations shall be defined as demonic sanctuaries.**

1. 1. **Locations may be proposed as demonic sanctuaries by the Lord High Magister and approved by a simple majority vote of the house. Once approved, the Silvermoon Council of Magisters must declare the location warded and secure against demonic corruption before it may be officially deemed a demonic sanctuary.**
	2. **Demonic sanctuaries may be revoked by a simple majority vote of the house. Should a demonic sanctuary be revoked, all present demons within the sanctuary are to be banished before the wards protecting the sanctuary are removed.**
	3. **Any citizen who holds a warlock license may register to assist in the upkeep duties of designated demonic sanctuaries.**
2. **A citizen shall be guilty of breaching a demonic sanctuary should they disrupt the anti-demonic or observation wards of a sanctuary, or should they carry out any of the following crimes with a greater demon within a demonic sanctuary. Any citizen found guilty of breaching a demonic sanctuary will have their right to enter demonic sanctuaries revoked.**
3. **A citizen shall be guilty of consorting with a demon should they communicate with any demon while within Quel'thalas with the intent to aid or abet the activities of the Burning Legion.**
4. **A citizen shall be guilty of smuggling a demon should they knowingly physically transport any demon into or out of Quel'thalas**

1. 1. **Additional punishment shall be added if the citizen has consorted with a greater demon.**
2. **A citizen shall be guilty of summoning a demon should they, through the use of any magic, teleport any demon into Quel'Thalas in an area not designated as a demonic sanctuary.**

1. 1. **Additional punishment shall be added if the citizen has consorted with a greater demon.**
2. **A citizen shall be guilty of harboring a demon should they knowingly allow any demon onto their property within Quel Thalas if said property is not designated a demonic sanctuary.**

1. 1. **Additional punishment shall be added if the citizen has consorted with a greater demon.**
2. **A citizen shall be guilty of fel corruption should they wield fel magic with intent to corrupt any land, entity, or individual within Quel'thalas with fel magic.**
3. **Should Quel'thalas be invaded by forces declared at war with Silvermoon and or the Horde, Warlocks may summon demons within Quel'thalas for the only purpose of fighting said enemies of Quel'Thalas and dealing with imminent threats. Demons summoned for the purpose of defending the realm should not be consorted with or used for any other purpose than warfare, and should be banished to the Twisting Nether once the immediate conflict has ceased.**

1. 1. **Lesser demons may be summoned upon the field of battle against declared enemies of the realm. Demons summoned for the purpose of defending the realm should not be consorted with or used for any other purpose than warfare, and should be banished to the Twisting Nether once the immediate conflict has ceased.**

### **5. Necromancy, Forsaken, and Ebon Blade Sanctuary**

1. **A citizen shall be guilty of necromancy should they practice any magic that involves the raising of the dead, compelling souls, spirits, or undead constructs to obey commands, using necrotic energy to inflict disease and decay, or draining life essences from another, while using death, shadow, void, or fel magic while within Quel'thalas.**
2. **The following spells are considered legal exceptions to this crime, despite interacting with the flesh or soul of any once-living creature:**

1. 1. **Resurrections using holy magic and holy spiritual acts are not considered necromancy, nor are the spiritual acts of shamanism and druidism considered necromancy.**
	2. **Any magical spell which facilities communication with the spirits of the dead, provided the spirits consent to speak and the soul is not magically interfered with, IE bound or torn from the realms of the dead or interfered with in any form outside of communion.**
	3. **Any alchemical process which contributes to the upkeep, repair, or augmentation of any current sentient undead member of the Horde OR recognized organizations considered neutral by the Horde OR prisoners of those groups. New constructs may not be created for the purpose of maintaining them or others.**
	4. **Any spell or alchemical process/creation which unbinds or frees the soul from the control of a Necromancer, Warlock, Void practitioner, imprisonment in a soul shard, or otherwise trapped in a artifact, necromantic-construct, or other item that could not be safely released via natural methods of destruction of said item,  provided the soul is not magically interfered with.**
2. **Forsaken, Death Knights of the Ebon Blade or other free willed sentient undead entities that are sworn and integrated into the Horde are granted Ebon Blade Sanctuary.**

1. 1. **Those under Ebon Blade Sanctuary may wield death magic to inflict disease and decay unto, and draw life essence from, individuals deemed enemies of Quel'thalas while within Quel'thalas.**
	2. **Free willed and sentient undead belonging to neutral parties (IE Argent Dawn) shall not be considered undead entities for the purpose of this act.**
	3. **Those under Ebon Blade Sanctuary shall not be considered undead entities for the following crimes, nor shall free willed sentient undead belonging to recognized Neutral Powers as defined by the Treaties & Territorial Sovereignty Act.**
	4. **Those under Ebon Blade Sanctuary are permitted to maintain and ride one undead horse, donkey, ram, goat, elk, talbuk, or deer within Quel'thalas, and said undead mount shall not be considered undead constructs for the following crimes.**
2. **Any individual granted Ebon Blade Sanctuary shall be guilty of breaching Ebon Blade Sanctuary should they bring their necromantic constructs into the villages, towns, or cities of Quel'thalas, inflict disease or decay upon any citizen or ally of Quel'thalas, or raise any undead entity while using death, void, shadow, or fel magic while within Quel'thalas. Should one be found guilty of breaching Ebon Blade Sanctuary, they are to be banished from Quel'thalas**
3. **A citizen shall be guilty of smuggling an undead entity should they knowingly transport an undead entity into or out of the Kingdom of Stormwind.**
4. **A citizen shall be guilty of harboring an undead entity should they knowingly allow any undead entity onto their property within the Kingdom of Stormwind.**
5. **A citizen shall be considered guilty of necrophilia should they engage in sexual activities with an undead entity within the Kingdom of Stormwind.**
6. **A citizen shall be considered guilty of unlawful undead transfiguration by partaking in any spell, alchemical process, or creation which results in the creation of a lich, death knight, ghoul, abomination or any other greater undead entity within the Kingdom of Stormwind.**
7. **Sentient and non-sentient undead creations and constructs which are under the command of declared enemies of the realm are to be immediately destroyed barring extraordinary circumstances as ordered by applicable field commanders.**

### **6. Shadow and Void Magic**

1. **A citizen shall be guilty of void magic usage if they utilize void magic in any spell, ritual, rite, incantation, or enchantment.**
2. **The following spells and magics are considered legal exceptions to this crime, despite utilizing shadow or void magic:**

1. 1. **Using shadow or dark mending to repair the flesh of those under Ebon Sanctuary, Forsaken, its allies, or recognized neutral parties.**
	2. **Using shadow magic to pull the darkness from a departing soul so that it may move on.**
2. **The following groups, individuals, and organizations are exempt from the crime of void magic usage:**

1. 1. **Members of the Priesthood of Netherlight Temple that are sworn to Stormwind or its allies.**
	2. **Those under Ebon Blade Sanctuary.**
	3. **Forsaken**
	4. **Members of the Auchenai of the Outlands.**
2. **Any citizen of Quel’thalas who seeks to legally utilize void or shadow magic in their spells may undergo a test of character and corruption in order to register and receive a shadowmancy licence.**

1. 1. **The test of character and corruption must ensure that the applicant for a shadowmancy licence is not under the influence of the Old Gods or their masters and that the applicant has not been convicted of any crimes within the past year.**
	2. **Shadowmancy licenses may be issued to those who pass the test of character and corruption by the Lord High Magister, any officials appointed by the Lord High Magister to do so, or any Magistrate of Quel’thalas**
	3. **Shadowmancy licenses may be revoked by the Lord High Magister, any officials appointed by the Lord High Magister to do so, or any Magistrate of Quel’thalas, should the citizen holding the license be found guilty of committing any crime in contravention of this act.**
2. **A citizen shall be guilty of consorting with void entities should they communicate with Old Gods or other void entities while within quel’thalas with the intent to aid or abet the activities of the Old Gods or their masters.**
3. **For the following crimes, void walkers shall not be considered void entities. Voidwalkers are considered demonic entities for the purpose of this act, as noted above.**
4. **A citizen shall be guilty of smuggling a void entity should they knowingly physically transport any void entity into or out of Quel’thalas**
5. **A citizen shall be guilty of summoning a void entity should they, through the use of any magic, teleport any void entity into Quel’thalas**
6. **A citizen shall be guilty of harboring a void entity should they knowingly allow any void entity onto their property within Quel’thalas**
7. **A citizen shall be guilty of void corruption should they wield void magic to corrupt any land, entity, or individual within Quel’thalas with void magic.**
8. **A citizen shall be considered guilty of unlawful void transfiguration by partaking in any spell, alchemical process, or creation which results in the creation of a void aberration, drakonid, elemental ascendant, or any other void entity.**

### **7. Regulated Magics**

**The following magics are to be considered dangerous and to be mindful of, but not illegal, and shall be regulated thus forth.**

1. ====**Chronomancy.**====

1. 1. **"Temporal zone" will refer to any closed space where the effects and flow of time are unaffected around the area nor does it affect the outside world**
	2. **Laws.**

1. 1. 1. **A citizen shall only create Temporal zones no larger than six by six feet wide and up to seven feet tall.**
		2. **A citizen shall not cast a chronomancy spell which physically affects a person and or items which alters time for a period longer than one hour.**
		3. **A citizen shall be found guilty of unlawful chronomancy if the resultant spell results in a paradox.**
		4. **A citizen shall be found guilty of unlawful chronomancy if they go back in time to purposefully change things.**
		5. **Spells involving Chronomancy may only be cast in situations that include strategic or educational uses or to revert situations that would have catastrophic consequences**
		6. **If actions performed by the individual bring protest or attention by the Bronze Dragonflight, Silvermoon will not intervene**
2. ====**Blood Magic**====

1. 1. **A citizen shall be found guilty of unlawful blood magic if they have forcibly siphoned the blood from a member of the horde for either purpose of spellwork or an activity against the wishes of the victim.**
	2. **A citizen shall be found guilty of cruel and unusual blood magic if they transmute, freeze, or otherwise alter the blood of the victim while it is inside the body of the victim by means of blood magic**
	3. **A citizen shall be found guilty of unlawful blood magic if extracted blood is used to form constructs of flesh or blood.**
	4. **A citizen shall be found guilty of magical deception if blood magic based fleshcrafting is used with intent to disguise oneself or another individual as someone they are not with intent to cause mischief or to infiltrate the workings of the alliance.**
	5. **The following spells and practices shall be considered legal.**

1. 1. 1. **Alchemy projects wherein blood is needed for their completion that are otherwise in compliance with the rest of the bill.**
		2. **Workings wherein the magic wielded is used directly as magical healing, providing the caster has permission from the receiver to do so and does not inflict lasting physical pain.**
		3. **Workings wherein the magic wielded is used directly against enemies of the realm while Quel’thalas is at war.**
		4. **Cosmetic magic which repairs flesh or other battlefield injuries.**
2. ====**Portals** ====

1. 1. **Opening portals to Demon Worlds within the lands and realms of Quel’thalas which would allow demons to enter Azeroth is permitted only under controlled circumstances. For the purpose of military action and the movement of war material to demon worlds by the magi of Silvermoon, the portal must be guarded at all times and be capable of being shut swiftly.**
	2. **A demon world is a world within the domain and territories of the burning legion.**

### **8. Procurement and Use of Magical Reagents and Devices**

**A citizen shall be guilty of smuggling magical goods should he intend to transport magical reagents or devices into or out of Quel’thalas without paying any of the required tariffs or duties imposed by the laws of Silvermoon or other jurisdictional law, or should he procure such reagents or devices from a foreign power Quel’thalas forbids trade with.**

1. **A citizen shall be guilty of creation of illegal magical goods should he be found to have manifested or created via magic any reagent or device that includes any animus, life force, soul, fel magic, shadow magic, void magic, necromancy, or blood magic within Quel’thalas.**
2. **A citizen shall be guilty of possession of illegal magical goods should he be found in the knowing possession of any reagent or device that includes any animus, life force, soul, fel magic, shadow magic, void magic, necromancy, or blood magic within Quel’thalas.**
3. **A citizen shall be guilty of distribution of illegal magical goods should he be found to have knowingly sold or given any reagent or device that includes any animus, life force, soul, fel magic, shadow magic, void magic, necromancy, or blood magic to another individual within Quel’thalas.**
4. **A citizen shall be guilty of use of illegal magical goods should he cast a spell or any magic using any reagent or device that includes any animus, life force, soul, fel magic, shadow magic, void magic, necromancy, or blood magic within Quel’thalas.**
5. **A citizen shall be guilty of soul theft should he cast a spell or any magic that drains the animus, soul, or life essences of a living entity within Quel’thalas. Forsaken, Death Knights under Ebon Blade Sanctuary and Warlocks or Demon Hunters sworn to any national military of the Hordee are granted the exemption that they may drain the animus, soul, or life essences of individuals declared enemies of Quel’thalas within Quel’thalas, so long as said individuals are not prisoners of war as defined by the Prisoners of War Act.**
6. **Forsaken and Death Knights under Ebon Blade Sanctuary may possess, but not distribute, devices and reagents that includes an animus, life force, soul, shadow magic, necromancy, or blood magic within Quel’thalas.**
7. **Demon Hunters sworn to any national military of the Horde may possess, but not distribute, devices and reagents that include an animus, life force, soul, shadow magic, fel magic, or blood magic within Quel’thalas.**

### **9. Other Magical Applications**

**Misuse of Magic in Commerce**

1. 1. **Magic in commerce shall be allowed, the following restrictions will apply. One will be guilty of misuse of magic in commerce if...**

1. 1. 1. **A citizen knowingly sells  an object, that is under the effect of illusion magics, with intent to deceive.**
		2. **A citizen knowingly trade a magical artifact or creature that is dangerous to the recipient, without informing the recipient.**
		3. **A citizen knowingly sells a magical artifact or creature that would endanger the Lord Regent’s peace.**
		4. **A citizen transports a magical artifact or creature that would endanger the Lord Regent's peace.**
		5. **A citizen creates temporary conjured items with the intent to sell them as a permanent object.**
		6. **A citizen transmutes copper coins into silver coins, or silver into gold; or**
		7. **A citizen transmutes gold coins into silver coins, or silver into copper; or**
		8. **A citizen transmutes any other material or metal into copper, gold or silver coins.**
2. **Alchemy Provisions**

1. 1. **Alchemists are permitted to use blood as a reagent in their mixtures, providing that the recipe in question follows all other regulations as dictated by Section Seven(Reagents)**
	2. **A citizen shall be considered guilty of necromantic alchemistry by designing or partaking in an alchemical process or creation which drains the life, soul, or essence of any being (living, deceased, or in a spirit form), or binds a soul to a imbiber or binds the imbiber to another soul within Quel’thalas.**
2. **Miscellaneous Magical Offenses**

1. 1. **It shall be illegal to use magic to telepathically invade the mind of another member of the Horde without a warrant.**
	2. **It shall be illegal to break or violate the wards placed upon the domain or sanctum of a member of the Horde without a proper warrant, as the wards shall be considered part of the property.**
	3. **Tomes or scrolls of dark magic of the Cult of the Damned, Twilight Cult, or the Burning Legion are declared contraband.**

### **10. Establishment of the Board of Ethical Magical Practices**

**There shall exist a board for the purposes assisting in the regulation of magic under the authority and approval of the Lord High Magister; hereafter referred to as the Board of Ethical Magical Practices. This board will serve to advise the Lord High Magister on magical affairs and law, and to provide recommendation on magical disciplines to be added to the forbidden magics or in case existing regulations need to be adjusted.**

1. 1. **The House shall have the power to add or remove disciplines of magic from this list of forbidden magics by a simple majority of the house.**
	2. **Exceptions to individual disciplines of magic on the list of forbidden magic may be removed or added by a simple majority vote of the house.**
2. **The Lord High magister shall hold chairmanship of the board.**
3. **The membership of the Board, including the chairman, shall be set at seven members.**
4. **The board shall be staffed by individuals nominated by the Lord High Magister and affirmed by simple majority vote of the House. Any appointee to this board must, at the time of their nomination, be a citizen of Silvermoon, and remain a citizen of Silvermoon through their term of office.**
5. **The Lord High Magister may dismiss members of the board of Ethical Magical Practices at will.**
6. **The Council of Magisters shall retain the power to dismiss any member of the Board by a seconded motion and a simple majority vote.**
7. **The Board of Ethical Magical Practices shall retain the right to establish Magical Licensing Boards in accordance to the exceptions laid out within the list of forbidden magics.**

### **The Cultist Amendment**

**§ 9.3.3 Tomes or scrolls of dark magic of the Cult of the Damned, Twilight Cult, or the Burning Legion are declared contraband.**

**is by order of the High Lord Magister changed to**

**§ 9.3.3 Tomes or scrolls of dark magic of the Cult of the Damned, Twilight Cult, Felskorn or the Burning Legion are declared contraband.**

### **The Forsaken Act**

1. **Where as the Magical Regulation Act refers to the Ebon Blade Sanctuary always includes the Forsaken as well as other undead creatures with free mind and will, that are sworn to loyalty to the Horde or Quel’thalas.**

### **The Void Magi Act.**

1. **By orders of the Lord Regent and the Lord High Magister all research, experiments and use of the Void is to be reported to Council of Magisters and approved by the High Lord Magister, any official approved by the High Lord Magister.**
2. **A citizen shall be found guilty of illegal void use with endangerment of Quel’thalas, if any research, experiments and use of the Void that are not approved prior to initiation.**
3. **A citizen that are found guilty in endangering Quel’thalas through the use of Void magic, research or experiments, will be exiled.**
4. **Any collaboration or communication with those exiled for illegal Void use with endangerment of Quel’thalas will be found guilty in treason.**