Inferi

## Overview

Inferi where the first Neverborn to detach themselves from the Outer Realms and bind their Essence onto earth. They are fascinated by the concept of mortality study it where they are clostest to it; being obsessed with the concept of death, the passing of spirits and the afterlife. In their hidden realms they surround themselves with corpses and restless spirits from which they seek to extract the essence of Unlife.

## Nature

The study of the nature of death, the underworld and the gates of Ahriman is no subject that should be engaged with lightly. Neverborn that deal with the macabre arts and gaze too deep into the realm of true death invite a corruption into their Essence that is unique. Those that treat this line too closely are transformed into Inferi; Neverborn of death. They are unique due to this corruption that has taken hold of their substance and soul; degrading and permanently altering their being. This transformation turns them earth-bound and makes them unable to return to their Outer-Realm; but their mutated Essence is also capable to manifest itself in different ways.

Inferi can possess several hosts at once; allowing them to overtake and controll the corpses around them and act as several beings at once. This conncetion to the underworld also allows them to draw upon any unclaimed soul; summoning them back into material world or their own shadowy realms.

## Necropoli

Inferi are neither bound to the Outer Realms like angels or demons, nor a material location like the Fae. Instead their Essence is bound to a Necropoli, a pocket-realm conjured as an image of their own corruption. Within these Necropoli they imprison souls to empower themselves and their realm; allowing them to be eternally reborn. A Necropoli is shifted between earth and the immaterial but can be accessed through gates; of which some are sealed, some reqiure rituals to be opened and others can be directly accessed to seemlessly transition between the two.

All of the Necropoli are constructed and woven into the Umbra; which lies on the outside of the material world and can be accessed by the Inferi after special preperation.

The twelve great Necropoli are:

* **Avalon, Realm of Crows-** with its main gate located under the *Brookwood Cemetry* in **London**
* **Duat, Realm of Scarabs-** with its main gate located under the *Valley of Kings* in **Egypt**
* **Dis, Realm of Worms-** with its main gate located under the *Paris Catacombs*. Its Inferi are renowned as masters of curses and forbidden magic.
* **Diyu, Realm of Cicadas-** with its main gate located under the *Mausoleum of Qin Shi Huang* in **Shaanxi**
* **Acheron, Realm of Serpents**- with its main gate located under the *Necromanteion Temple* in **Greece**.
* **Iboji, Realm of Spiders-** with its main gate located under the ruins of *Benin.* Driven by an all-consuming curse its Inferi use trickery and the knowledge of the dead to lure unexptected victims into their death.
* **(Kur, Realm of Lucusts-** with its main gate located under the ruins of *Uruk* in **Irak)**
* **((Otherfell, Realm of Centipedes-** with its main gate located under the *Prospect Cemetery* in **Queens**, *New York))*
* **Sa’eer, Realm of Scorpions-** with its main gate located under the banks of *Shari River* in **N'Djamena**, *Chad.* Its Inferis are dreaded as silent takers of life;
* **((Yomi, Realm of Mantises-** with its main gate located in *Yomotsu Hirasaka* in **Higashiizumo**, *Japan* (Shinigami)))
* **Xilbalba, Realm of Cockroaches-** with its main gate located under the *Chapultepec Park* in **Mexico City.** Its Inferi are torturers incarnate, having developed an obsession with punishing their victims. They have turned themselves into dread and digust incarnate; using a targets deadliest fears against them.

### Celestial Gifts

* **Unyielding Flesh-** *No matter what host the Inferi chooses, it refuses to die; having them rise again no matter how many parts are cut or burned off.* The Inferi can never loose more than 4 points of Health through a single attack.
* **Aspect of the Familiar-** *Many Inferi have bound themselves to a animals representing the concept of death in their eyes, each of them unique to their Necropoli. Whenever they desire they can find and call upon these.* The Inferi may add their highest Road Rating onto social rolls when interacting with [a type of animal of choice]. After a Full Round of *Absolute Focus* they may turn a corpse into an unliving swarm of the chosen animal that has roughly the same mass.

### Advantages

* **Bound Spectre-** *The Inferi has bound the ghost of a human into their service; either out of spite, admiration or their pure merit.* The Inferi has a Spectre companion hiding in their body. Whenever they wish they can send them out to possess a corpse. They will stay inside it as long as the Inferi desires so or it is destroyed where they will return back to their master. The Inferi can not controll the Spectre but due to a shared history they will heed the Inferis commands.

### Corruptions

* **Inferi Marks**- *The Host has developed typical Inferi marks such as rotting flesh, a skeletal limb, withered or pale skin, liquid shadows or animals instead of blood or a chilling aura.* The character may gain any amount of cosmetic marks. They reduce their Appereance by 2 but gain an Intimidation Spec. In addition anyone observing them can find out they are supernatural with a successful Insight + Occult Roll.
* **Spectral Aura-** *The Inferi contact to spirits and the underworld has created a necromantic aura around them that interrupts or damages technology, creating noise interference, disturbing images on screens or spectral voices taking over radios as they walk.* Technology in the hands or proximity of the Inferi tends to malfunction repedetly or establish short connections to the underworld.