Oath of Rebellion Paladin

Made by Firestormfim

*Most Paladins follow a rigorous creed of self-discipline and authority. Paladins who take an Oath of Rebellion see them as the tools of petty tyrants and sycophants, and take their greatest joy in bringing down the systems of power and law.*

*These paladins see themselves as avatars of liberty and freedom, and devote their lives to fighting in rebellions of any size and with any reason, some will even turn on their allies after succeeding and join the next rebellion against the ‘new order’. They see the argument’s of the ‘greater good’ as a manipulative lie, the truest evil is that of control, and these warriors will see it broken.*

#### **Tenets of Rebellion**

***Fealty to Self*.** Though you may follow one you respect, never allow yourself to be chained by god nor crown nor creed.

***Fire with Fire*.** Fight the tyrant with whatever means you have. Their own tools make the sweetest blade.

***Right to Stand*.** Suffer not the chaining of others, for all must stand for themselves.

***Revolution Unending*.** Do not allow yourself to become stagnant, when one rebellion succeeds, a dozen more remain and begin.

## Level 3

#### **Oath Spells**

 5th
 9th
 13th
 17th

#### **Channel Divinity: Chain-Break**

You can use your Channel Divinity to break chains both magical and physical that bind yourself and your companions. As an action, you can choose one willing creature that you can see within 5 ft (including yourself) and end one effect on that creature that reduces, forces or restricts its movement. This cannot remove exhaustion or end the unconscious condition.

#### **Channel Divinity: Lead the Charge**

You can use your Channel Divinity to direct the chaos of battle. As a reaction to damaging an enemy with an Attack action, you may use your Channel Divinity to mark this enemy. The next two attacks made against this target that originate from a source other than you receive advantage.

## **Level 7:**

#### **Aura of Defiance:**

Beginning at 7th level, the spirit of rebellion flows from you at all times. Whenever You or a friendly creature within 10 feet of you is forced to make a saving throw against an effect that would force them to take an action, bonus action or reaction and you are conscious, they make that saving throw with advantage.

At 18th level, the range of this aura increases to 30 feet.

## **Level 15:**

#### **Dauntless Rebel**

Your Movement speed increases by 10 ft.

Additionally, whenever a negative effect on you would allow you to make a saving throw at the end of your turn to remove it, you may make that saving throw at the start of your turn instead.

## **Level 20:**

#### **Voice of Revolution**

At 20th level, you gain the ability to invoke the very spirit of rebellion itself to harness your body, allowing you to transform into the embodiment of the inevitable wave of change.

As an action, you can undergo a transformation that lasts one minute and grants the following benefits:

* You gain resistance to Radiant, Necrotic, and Psychic damage
* At the start of your turn, you may teleport up to 15 feet without using your movement allowance
* you can roll one additional damage die when determining the extra damage for a critical hit with an attack.