recursal/Fanatic-Fandom huggingface dataset:
Temple of Apofeoz

## The Most Sacred Quaturdecist Temple of Apofeoz

The **Temple of Apofeoz**, officially designated as "**The Most Sacred Quaturdecist Temple of Apofeoz**" (A.A.: "*Rasta-satateociuzh Quatuordecist Apotheosis Theonarzhy*"), stands as the foremost temple within the Quaturdecist Doctrine. The commencement of the construction dates back to the First Reign of the Tsardom and only reached its completion during the Second Reign.

It is likely the most famous site in all of Astralith, having been the backdrop for numerous world-historical events and many official meetings of heads of state. In the words of Aleksandr Perunikosevniz, "it is the jewel of Quatuordecist Civilization."

## Sacral Role

Though the chief deity of the Quaturdecist Triad is Perunikos, the temple is, in fact, dedicated to the god Svorazhno, the patron of Grace, Fertility, and Poetry. To a non-Quaturdecist, it might seem strange that the primary religious center of a doctrine does not worship its main god. However, the answer lies within the doctrine itself.

Tenet VII establishes iconoclasm, which is the denial of any religious representation of the divine, for, as per Tenet IV, perfection only manifests itself through nature. Therefore, should humanity attempt to imperfectly represent the gods? The answer is no. Thus, within Quaturdecism, the sacred and the divine are revered through celebrations, prayers, acts of charity, and the recognition of the sacred. Since Svorazhno is the one who performs the Apotheosis (from which the temple's name is derived), the best way to worship Perunikos and Hazhvoga is through the God of Grace, Fertility, and Poetry.

It is for this very reason that the temple appears to contain historical content, as the effigies within the temple depict figures from Ayrithian history and foreign leaders.
Heliotawism

**The article "Heliotawism" is not completed.**
This article is a WIP, and does not contain enough useful information to be read in it's current state.

# Heliotawism

## Religion of Heliotawism

Heliotawism is a polytheistic religion, in which where people praise the 3 gods of the night sky. These gods are said to reside on the 3 brightest stars on the night sky.

## Information

### Origins

After Xal'xaltl saw 3 meteorites in the sky, which were by 3 bright stars, he believed that this was a sign of the 3 gods in the sky.

### Appearances

3 Semi-circles representing the 3 gods, and 3 stars in a polar organization representing the stars itself.

### Origins

Xal'xaltl was simply chopping down trees for his house, until he heard something in the sky. When he looked up, he saw 3 meteorites falling, next to 3 bright stars. He believed that this was some kind of message. A message from the gods. After seeing this, Xal'xaltl decided to turn this into a religion, and decided to name it Heliotawism. Helio meaning star, and taw meaning triple in his Sokayawy language.

### The 3 Gods

There are 3 gods in this religion.

* Gamiuloulo, The god of the trees
	+ He is responsible for creating every type of trees, and assist in growing them.
* Voymain, The god of the plants
	+ She helps grow every plant in the world.
* Qu'om, The god of the landscape
	+ He is responsible for creating the landscape and also the animals.

The symbol for Heliotawism.
Vasily Perunikosevniz

**Vasily** Yaroslav **Perunikosevniz** (known in-game as **Snippychicken22**), also called Snippy, is the former **Tsar of the Tsardom of Ayrith**.

## Death

Following the conclusion of his reign, long-held secrets regarding crimes committed by the Tsar Emeritus came to light, thanks to Bellator's espionage efforts. These crimes included the forced relocation of families and brutal massacres against the Aywa Culture. Upon learning about these crimes and verifying their authenticity, the newly crowned Tsar took the unusual step of condemning both the Tsar Emeritus and Bellator's espionage activities.

On October 17th, in an unprecedented turn of events in the monarchy's history, Aleksandr, the reigning Tsar of Ayrith, ordered the execution of Vasily Yaroslav, the Tsar Emeritus and his own adoptive father. Vasily was found in his still-under-construction castle and attempted to resist capture, but his efforts were in vain. Later that same night, Vasily Yaroslav met his end on a guillotine in Svetograd's Central Square.
Imperial Voltage of Vexopian Empire

Flag of IVVE

## Vexopian Overview

***Imperial Voltage of Vexopian Empire*** is the nation of the towns Desertia, Jubba, Meatgrinder, gladiatorsunite, Shrom, Tal-su, and burrows. The Vexopians in Vexopia follow the religion of Kōjor.

### Vexopians

There are different kinds of Vexopians all around the world of Sigeklif. Northern Vexopians are sand people, Central Vexopians are grass people, and people that live on the mushroom island, Shrom, are mushroom people.

## Religion

### Kōjor

Kōjor is the religion of IVVE and it follows that 2 gods name Kräma, the creator of sand or desert, created the town Desertia for the Vexopians and Agùo the creator of water and wind, created other towns by the shore.
Adminlandia

**The article "Adminlandia" is not active in the server as it has been replaced.**
This feature of the server has been updated, and is no longer available to users.

## Adminlandia

Adminlandia is a nation in the centre of Sigeklif that has mysterious properties. There is not much known apart from how it is owned by one entity, and does not intefere with common players.

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ

## History

### 1. The Foundation of Spawnsville

In response to finding this unusal quarry, the first settler of Sigekilf made Adminlandia, and we do not know much of what occured now. All we know is that most players come here to find a fortune.
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location span over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
The Kingdom Of Kielk

## The Kingdom Of Kielk (TKOK)

### Location

TKOK is in a forest and near a lake, there is a meteor crater but the meteor is missing.

## History

### Date Founded

The nations was created on 16/05/2023 (DD/MM/YYYY)

Sorry for any mistakes english is my second laungage

## 1 - Foundation of The Kingdom Of Kielk

TKOK was founded by \_qrry, he started and adventure to find the perfect spot for his nation.

He found it near a lake in a forest he build a small town. After that starts to invite players to it he succeded. The town has a Wall around it that protects them from uninvited guests. The Kingdom of Kielk has 3 lands Kielkograd, Nikitograd and Riverland.

## 1.1 Buildings

In TKOK there is a Blacksmith hut designed of the blacksmith hut in the village. Theres a Town hall thats made to resemble a fallen tree. There is a enchanting house with bookshelfs and an enchant table. There is a farm field with a scarescrow in the middle. Kielk has founded it Kielk's National Council in Nikitograd near their tavern!

## 2 Allies

The Kingdom of Kielk is a part of The Holy Treaty Organisation (THTO). Unfortunaly THTO has dissolved. The Kingdom of Kielk has a new ally, an unnamed nation near them

## 3 Enemies

The Kingdom of Kielk doesn't have any enemies currently!
History of HacksawMC

**Hacksaw Minecraft Worldbuilding**, also known as **Hacksaw, HacksawMC, Hacksaw Minecraft** is a Minecraft server running on 1.20.1 managed by two owners - **Sinkez** and **ItzzPotato**

### Pre-Hacksaw and Sinkez's experiences.

Sinkez (also known as SinkezSinking, Leo or Sink) had many experiences with worldbuilding prior to his first attempt at Minecraft worldbuilding. He would always play the Sims creating events and massive family trees. Once he discovered *Fallout 4*, his love for worldbuilding started. He would download mods and create massive armies, creating wars apart from the main story pushing every character with deep lore and history. It is said that he has 800-1000 hours of playtime on Fallout 4. Another factor that solidified his love for worldbuilding was the game, WorldBox, where he would simulate real and fictional empires fighting and write lore about them, in which he has 30 hours of gameplay on PC (not including mobile) - but he stopped playing due to lack of updates.

Sinkez created SinkezWMC (Sinkez World Minecraft) at some point in 2021, and it gained max of 15 players.
Poglin Dripleaf Trap Clutch

When Poglin spots a huge cave, he decides to make a trap. He hides and the hunters will think that he jumped and will look down the came and Poglin will kill them by knocking them off the edge of the cave. Luckily, this trap works and kills Partyzombie and IAteASloth. When IAteASloth dies, he lands on a dripleaf, making it soft. Poglin then gets knocked off by one of the hunters which didn't die to the trap, and lands on water that was below the dripleaf where IAteASloth died.
Kōjor, the Religion of Vexopia

# ***Kōjor***

## **Kōjor Overview**

Kōjor is the Religion of IVVE or Imperial Voltage Vexopian Empire. Kōjor is the Religion of the people of Vexopia or, Vexopians worship to the said gods are stated in the texts below

## **Gods**

### Kräma

Kräma is the god of the *desert* or *sand.* In Kōjorian religion Kräma created the capital town, Desertia, Desertia has housing and a court house for cases for people on the server to confess for if they are guilty or not

### Agùo

Agùo is the god of *water.* the coast line or island towns of Vexopia such as Meatgrinder, Tal-Su, and gladiatorsunite is where Agùo is prayed to. People who follow the Religion of Kōjor believe also believe like how people Desertia thought Kräma made Desertia think where they called home, people in the said towns of Vexopia believe that Agùo create the said towns in this paragraph.
Quaturdecism

Quaturdecism is a syncretic, cosmopolitan, and polytheistic religion originated in Ayrith. It is an amalgamation of the spiritual, cultural, and legal traditions of the ancient peoples of the Ouralith and Suralith Region. It centers around the worship of a populous Pantheon of Deities and the practice of the Sacred Fourteen Tenets. Traces of homage to Perunikos - one of the most revered deities in the religion - date back 13 centuries, making the foundations of Quaturdecism millennia old.

## Etymology

The name Quaturdecism comes from the Classical Ayrithian word for the number fourteen: Quaturdecis. This term, however, only began to be used in times after the First Council, when Prince Aleksandr Presvyatoy announced that "*Quaturdecism [The Fourteen Paths] is the Basis of the Divine Firmament*". Until then the religion was called Schetnadism, which simply is the Modern Ayrithian word for the same anterior number.

## Beliefs

### The Supreme Triad

The Supreme Triad is the term used to refer to the three prominent deities in the Quaturdecist Myth: Perunikos, Hazhvoga, and Svorazhno. The three deities first appear in the First Religious Teaching of the doctrine and are mentioned as celestial deities, in contrast to earthly ones.

#### Perunikos

With a temperamental nature and a thirst for justice, Perunikos captures the hearts of most Quaturdecist readers. As the only celestial deity to descend to the Terrestrial Firmament and establish his realm, all Quaturdecist Sovereigns claim legitimacy from him. He is the patron of War, Punishments, and Laws. Hazhvoga With a prudent demeanor and profound wisdom.

### Hazhvoga

is popular among academics and religious followers of Quaturdecism. She is the celestial mother of the Heavenly Firmament and serves as a peacemaker among the deities. Hazhvoga is the patron of Wisdom, Freedom, and Happiness.

### Svorazhno

With a delicate nature and incredible artistic abilities, Svorazhno is responsible for the creation of the sacred and its consecration. Also popular among religious devotees, debates arise regarding Svorazhno's gender. Svorazhno is the patron of Grace, Fertility, and Poetry.

## Liturgical Phrases

### Ka-Njie-Ymmona

"*Ka-Njie-Ymmona*," originating from the phrase in Classic Ayrithian, "*Praised be the Deities of the World*," is the most common liturgical phrase in the Quaturdecist vocabulary. It is employed by its adherents for the purpose of a formal reiteration, particularly within religious ceremonies, or as an expression of approval for something said or done, or even as a wish for a particular event to transpire.

### Aereph Rastan'Avaza Canticum

*"Aereph Rastan'Avaza Canticum",* derived from the phrase in Classic Ayrithian, *"The Crowing of the Sacred Rooster of Ayrith,"* refers to an episode in the Quaturdecist myth where the Gods were guided to the lands of Ayrith by the crowing of the divine creature. The phrase gave rise to a commonly used expression in Ayrithian diplomacy, "*To Hear the Crowing of the Sacred Rooster of Ayrith*," used as a metaphor when a country or diplomat begins to agree with Ayrith's proposals.
Lolbitism

## The Religion of Lolbitism

The Religion of Lolbitism was formed by the server owner Sinkez, to meme on the religion of Eggism and The Followers of Fungus - in a respectful manner

## Information

### 1.1 Origins

Lolbitism is inspired by the furry obession of both Mangle and LOLBIT from the Five Night at Freddy's series. The only two pieces of evidence to exist are the swords forged from Mangle's spare parts and typing LOL on your keyboard.

### 1.2 Locations

There isn't any nations that adopt this, but the religion is spread through many squatter tribes in the northern borders of Central Sigeklif.

### 1.3 Known holy saint(s)

Sinkez is the leader of Lolbitism, due to his admiration of Lolbit. LOL.

### 1.4 Holy Item(s)

Lolbitism has swords of netherite, forged in Mangle's spare parts.
Turbulent Week

The **Turbulent Week** is a historical periodization initiated on October 8, a Sunday, and concluding at the end of October 14, a Saturday, created by the historical figure Aleksandr Presvyatoy. Those days encompasses three significant events: the Failed Invasion Attempt of Ikari, the Founding Declaration of Chalybe, and the Battle of Castrum Ferro.

In addition to the political matters, the Turbulent Week also marked a zenith in the visual media of Ayrith, with the first editions of The Svetograd Gazette, The Tsardom Magazine, and the famous *Wanted Poster of the Traitor of Ayrith*. Finally, it is the period in which the Queendom of Nocturia emerged on the international stage as a significant diplomatic country.
Nikolai Koleshnikov

Nikolai Koleshnikov, also known in-game as Jwrestlin or simply Jw, is a renowned Ayrithian politician and nationalist who, in collaboration with Tsar Aleksandr, authored the Constitutional Charter of the Tsardom of Ayrith. He currently holds the positions of Prime Minister of Ayrith.

## Early Life

He was born as ***Nicolaus de Coleccini*** in Civitas-Magna, Bellator, to parents of the local low aristocracy who provided him with a political and architectural education.

During his adolescence, he suffered from mysterious fevers and unexplained burns on his arms, and his parents sought answers from the Voidseek of The Abyss, but to no avail. At the age of twenty, Nicolaus' horns began to grow, and he sought treatment in the newly founded town of Umbra.

In Umbra, he built his first residence, which, though small and simple, impressed the *Oratis Imperatoris* Nova. But then, the ailing and cursed Bellatorian began to hear a melodious and angelic voice in his ear:

>
>
> The solution to all your problems lies in the Crown Lands of Suralith.
>
> **Most Sacred Messenger of Umbra**

Nicolaus, however, did not heed the celestial message, unknowingly fulfilling an ancient prophecy of Ayrith: "The Great Sage of the Northern Realm foretold long ago: The demihuman from the Eastern land will be the right hand of the Chosen One from the Western Realm. An angel will forewarn him, but he will not listen. Only in times of misfortune and defeat will the demihuman understand the future that lies in Ayrith."

On October 13, 2023, the Battle of Castrum Ferro took place as a result of disagreements between Emperor Reslavv of Bellator and the Mercenaries of Kirushnia. There stood Nicolaus, who had suffered and witnessed the humiliation that Bellator endured that day.

Maltreated, sick, and without hope, he remembered the message conveyed by the angelic voice. He packed his bags and set out for Ayrith. There, he met with Tsar Vasily and his heir, Aleksandr, the Quaturdecist Cosmo-Hierophant. In their first exchange of glances, Aleksandr saw the wretched state of Nicolaus's life. The prince's heart filled with compassion, and he began to chant the Exorcism Prayer.

In a divine trance, Nicolaus resisted, but the sacred purity flowing from the Land of Ayrith and its Heir removed the affliction that troubled him. Now renewed and free from suffering, he converted to Quaturdecism and adopted the Ayrithian version of his name: ***Nikolai Koleshnikov***.

## Titles

Nikolai Koleshnikov was referred this titles: *His Most Quaturdecist Grace, Nikolai Koleshnikov, Prime Minister of Ayrith and Duke of Winterstein*.
Kingdom of Krafenreich

Flag of The Kingdom of Krafenreich

The Kingdom of Krafenreich is an imperialist empire that is located in the Southern Lands of Northen Sigeklif. Krafenreich is known for it's architecture, and short patience with intolerance and insubordination.

## 1.1 - Foundation of Krafenreich

The Kingdom of Krafenreich was founded by its king, FTStorm1131 as he adventured to find suitable land to create a kingdom for those who wished to be efficient, powerful, intelligent and skilled. He soon found the land he wished to build on, creating a camp for him to gather materials and prepare to begin construction on his kingdom. As he did this he also invested time in making some of the best mead and beer in the land, by doing this he hopes that this will help increase the economy of Krafenreich and advertise it. He spent weeks flattening, cutting and preparing the land before creating Castle Nachtschatten. This is where he now presides as he builds up the capital city.

## 1.2 - Building of Krafenreich and War

Soon the expansion of Krafenreich had begun as the king found gold rich lands and a villager of traders close by the the kingdom so he set them up as outposts for future use. Buildings such as a tavern, blacksmith and alchemist's shop were built and a new treaty was signed with the nation of New Olympia, making them a independent nation that was controlled by Krafenreich and would answer to them but could do what they want. But soon, a coalition was formed against the nation of Florentia as they attacked a neutral nation with little reason, so on the 17th of May the war had begun but it was a major defeat for the coalition and the neutral country was annexed but from this a new hope emerged.

The formation of The Holy Treaty Organisation (THTO) was created as a world organisation to keep the peace, have open trades and protect others from the same event. The founding nations: Krafenreich, Ikari and IVVE created this as a way to keep the peace and to deter war from happening, but how long would this last?
Glockenspire

# **Nation of Glockenspire**

## Glockenspire's past

Glockers come from a long chain of heritage from all over the world, and through history, *even through time and space*. Speaking of which; Glockers originate from Xylatopians. Not much is known about Xylatopia, It might not even be real! After all, The old Folktale is vague and unrealistic.

Glockers don't like sharing about their history, or much really. They're very closed off, and don't typically communicate with other nations. It's unlikely Glockenspire's real origin will ever be public.

## A Peaceful Government & Way of Living

Glockenspire is a Democracy. Any citizen can suggest ideas, and with a majority vote of the nation, the ideas can be put in action. The leader & spokesperson, lizze919, has no true power over others, and instead appears as more of a representative of the people of Glockenspire.

The people of Glockenspire are very generous with their fellow Glockers. Sharing tools, food, wealth, etc. This makes Glockenspire very peaceful inside the nations borders.

Outside of the borders, trade usually consists of making money, Glocker prices are typically fair, but stubborn.

Glockenspire connections with other nations are peaceful, and respectful. The nation keeps to itself, and doesn't cause trouble. They're open for trade with others.

## Glockenspire's Famous Folktale

The tale of Xylatopia is one of Glockenspire's most famous, and certainly the most interesting as the nation claims the tale to be not only real, but to be related to late xylatopians.

In the tale the young nation of Xylatopia is under attack by two opposing forces, a much larger nation, and a demon named ???, who had control of the opposing nation's leader. Xylatopia settled on a Mushroom Island. In the early days of building the island up the Four Leaders adopted two of the native Mooshrooms, One of which was named Fungus by the loving secretary of state. When Xylatopia was under attack by passed mention opposing nation, all hope seemed lost. However, Fungus revealed his power turned the tied in a snap, not only claiming victory for Xylatopia, but pushing the Demon back into the alter it came from. The Secretary of State, who romanticized the demon, wasn't happy with this, and took the alter down into their bunker where they released the demon. Instead of praising ???'s savior, ??? opened a rift in time which pulled everything in.

The tale states that no matter where these xylatopians went, a rift would open and they would crumbled in. Eventually the people lost everything and Xylatopia was just a story the elders told to the young. if it's true or not is up to what you believe.

## Claims of Glockenspire

### **★** Glockenspiel

Glockenspiel is the capital of Glockenspire, and houses the entire nation and is also home of the namesake ***spire***.

### Marimbian

Marimbian is a simple mining town, used only for mining gold, and digging up terracotta and other exports.
The Great Kyokai War

## Commanders

###

**The Arksuma Coalition**
• Cinnam\_n
• FTStorm1131

**Kingdom Of Florentia**
• ErBonz\_

**The Great Kyokai War**, also known as the **Arksuma Coalition War**, took place in the heartlands of Sigeklif on May 17, 2023, and involved the nations of Florentia, Kyokai, and Krafenreich. This was one of the first recorded war in Sigeklif's history and the events of this conflict shaped international politics in the following month of June.

## Background

The Great Kyokai War was the culmination of florentian king Bonz's desire to unify the entire central region of Sigeklif under his rule. His excuse was that unification would ensure the best development and security for all peoples in the region, including Kyokai.
               On May 16th, Bonz sent a proposal to Kyokai's Leader, Yashiro Katsura, in which Katsura would relinquish the sovereignty of Kyokai in favor of Florentia and, in exchange, Katsura would remain in power over the lands that already belonged to him. Katsura declined the proposal and a diplomatic confrontation ensued between Florentia and Kyokai.

## History

At 11:10AM (BST) on May 17th55, Bonz, King of Florentia, officially announced war between his kingdom and Kyokai. In response, Kyokai, along with Krafenreich and mercenary forces, formed the Arksuma Coalition and launched a preemptive strike on the florentian capital of Floria.
               Outside the florentian capital, four Coalition warriors formed a shield wall and remained so until they sighted the florentian soldiers. The Coalition decided to break formation and attacked the florentians in four parallel lines which the them counter-attacked at random points. As the florentians excelled at making potions, weapons, and armors, they held the upper hand in defending Floria and succeeded in driving out the Arksuma Coalition.
               At 9:28 pm on the same day, Bonz announced his victory to the world.

## Aftermath

The Kingdom of Florentia fully annexed the Kyokai Nation to its territories, and since then, no evidence of the conquered nation has remained. The former leader of Kyokai exiled himself to the newborn nation of Ikari, whose emperor had invited him to join.
               The nations of Kafrenreich, Ikari, and the Imperial Voltage Vexopian Empire formally formed The Sacred Treaty Organisation (THOT), a defensive alliance that arose as a result of the Great Kyokai War - no wonder the THOT was formed on the same day as the war.

## Impact

All other nations of Sigeklif reacted negatively to the war started by King Bonz. Kyokai was a neutral country and world leaders were not convinced of the war's legitimacy. Therefore, the Kingdom of Florentia became an international pariah shortly after the war ended. Two days after the war, Xal'xaltl, the leader of O'xomyl, condemned the outcome of the war:

> "I believe this invasion signifies the rise of violence and aggression in this world. Because of this, my opinions on Florentia have became unfavorable."
>
>
Dynalis (C.S.D)

## The Communist States of Dynalis

* Flag
* National Crest

**Dynalis,** also referred as the *Communist States of Dynalis* or *C.S.D,* is a nation that holds territories in the north-east of **Ouralith Region** in Hacksaw's main world, Astralith.

## History

The Sovereign State of Dynalis was created by King Viktor Antonov. A figure of prolific political thought, Viktor, despite being a monarch, adhered to socialist ideology and the pursuit of communism. This controversial political fusion, combining the institution of monarchy with socialism, defined the early days of Dynalis, marked by intense debates on Monarchical-Socialism.
National Symbols of Ikari

The National Symbols of Ikari are symbols officially recognized by the Imperial Court. Included in the list of symbols are: the Flag of Ikari, the Imperial Seal of Ikari and the Imperial Emblem.

## Flag of Ikari

The Flag of Ikari is bicolor, with white on the hoist and black on the fly. In the center of the white band is the Imperial Seal of Ikari. The current flag is Chancellor Harushino's reinterpretation of the previously used flag.

According to Harushino, the black band symbolizes the Emperor's authority over the universe; the white band, the Civilizational Legacy inherited from Kyōkai. The meaning of the Imperial Seal will be explained in the next section.

## Imperial Seal of Ikari

The Imperial Seal of Ikari is a black circle as the cursive ideogram of Faith in the sacred color of gold. The ideogram is a reference to Matataki's Faith Tale.

#### Matataki's Faith Tale

There was a samurai devoted to the celestial gods named Ikari-no-Asomi Matataki (怒朝臣瞬祈) in Kyokai. All his life, he excelled in military prowess and defended his homeland from the barbarians with distinction. He was calm, fair, a good father and a tea drinker.

Then, a deity manifested itself in the body of a priestess and told him the tragic future: "The descendants of the same barbarians you defeated will take the lands of your homeland in the future. This is Kyokai's unchanging fate. However, should you lay down your own life, Kyokai will be reborn under a new name and form, and your descendants will rule -her under the protection of Divine Wrath."

In a determination that impressed all of Kyokai, Matataki drew his katana and sacrificed himself without hesitation. Today, both the emperor and chancellor of Ikari claim descent from Matataki. He was deified and is now titled Matataki-no-Mikoto, Imperial Ancestor, and God of Righteousness, patron of bravery, protector of Ikari, and Divine Warrior.
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
ItzzPotato

ItzzPotato, also known as Potato, is one of the two owners of HacksawMC. The citizens of Astralith are unsure as to how he got the position. He is seen as mysterious, but has never used his abilities as a detriment to the world.

## Background

Potato was actively seen on Sigeklif. He was a citizen of Oyuky'ii Island and contributed to their small but developing land. However, during the event known as **Hellfire**, he, along with the rest of the islanders, suddenly vanished. During this time, it is believed that Potato had some sort of cataclysm. This cataclysmic experience during **Hellfire** is speculated to have bestowed upon him extraordinary powers, enabling him to manifest novel creations. Collaborating with Sinkez, Potato played a crucial role in preparing Astralith as a safe haven for the survivors of the catastrophic event.

## Lore

Upon the opening of Astralith, Potato joined the newly reawakened members of Oyuky'ii Island and started a new claim with them. However, something was different this time. All of them constantly spoke of something they experienced during their disappearance called "The Abyss." Intrigued by their discussions, Potato couldn't help but delve deeper into the matter. He discovered that "The Abyss" referred to an enigmatic and uncharted realm. Eager to discover what it was, he asked if the members of Oyuky'ii would help him create a structure now known as the Gate at the heart of the world. The citizens jumped at the offer, and under the instruction of Sayer, The Gate was finished and opened. Potato, being the only one who could withstand the immense forces the structure was emitting, walked in to the Gate and began exploring The Abyss. He was gone for what he thought could've been months, or even years, but was no more than a day. Upon returning, he spoke nothing of what he saw inside, and simply said that The Abyss was a **beautiful nightmare.** The citizens, filled with curiosity and intrigue, eagerly waited for him to elaborate more on what he saw, but that time never came. As time passed, it became clear that Potato's experience had deeply affected him, leaving an enigmatic aura around him that intrigued everyone even more. Despite their burning questions, no one dared to press him further, respecting his decision to keep the secrets of the Abyss locked away in the recesses of his mind.
People's Republic of O'xomyl

The People's Republic of O'xomyl is a nation located near central Sigeklif.

O'XOMYL HAS COLLAPSED. IT NO LONGER EXISTS.

## 1: The Government

O'xomyl's governemt is a communist oligarchy. There are 3 powers in the government, which includes a President, National Congress, and the Control.

## People's Republic of O'xomyl (PROX)

This is the official flag of PROX. The wave symbolizes the winds. The hands represents the people in the government. The bottom white band represents power. The wheat represents the god of plants.

## Info

### Lands

Kuk'minti. South Key, Es Vit Mir, Akuul Islands, Dunkivil'

## 2: Origins

The founder of O'xomyl is a nomadic warrior named Xal'xaltl, who has decided to make a permanent settlement. Later on, they decided to stage this settlement as a nation, and gather some people for their nation.

## 3: Religion

The official religion of O'xomyl is Heliotawism. This religion worships 3 gods that resides on the 3 brightest stars, and controls many stuff such as the landscape and agriculture.

## 4.1: The Nation

### 4.2: Laws

Not all laws are included on this page, but some laws should be common sense. This is subject to change.

* NO stealing
* NO arson
* NO breaking people's stuff without permission
* NO killing

### 4.3: Demonym

Please refer to citizens or people of O'xomyl as such

* O'xomylians
* Xomli
* Xomylians (Most prefered)
* O'xoms

## The condemnation of Florentia's attack on Kyokai

Ever since Florentia declared war on Kyokai, Xal'xaltl expressed condemnation towards Florentia's invasion, he said quote, "I believe this invasion signifies the rise of violence and aggression in this world. Because of this, my opinions on Florentia have became unfavorable."
Orksan

**Orksan** meet Maia and Edan, as Delann, when they were leaving the desert.

## Biography

Born and raised on the Spice Road, he gets anxious when he's not on the move in a caravan or a ship. Orksan and his wife, Korin, knew Maia was a woman the moment they saw her. It's the reason Orksan didn't shoot Delann (Edan) in the desert.

## Physical Appearance

His skin was bronze, and he wore his dark brown hair braided with beads red as wolfberries. A style popular among Balardans.
Federation of Vereinte Mächte

## The Federation of Vereinte Mächte

### Lands

Arkraxia, Athens, Kielkograd, Nikitograd, Demesne, Miletus, Delphi, New Olympia Outpost, Delos, Desertia.

## New Beginnings

* The formation and creation of The Federation of Vereinte Mächte or TFVM is a complex situation. It began with the King of Krafenreich selling his capital city Arkraxia to the nation of New Olympia. After that talks took place with the Kingdom of Kielk, New Olympia and Krafenreich on forming a large nation so we could have more stability, power and community between our nations. A meeting with these nations and the nations of Demesne and Thunderem in the Castle of Arkraxia where these leaders decided to form this new federation and a book was signed to make this official. After the Krafenreich-Florentian War, the new nation was announced to the world Sigeklif and from this another nation joined our ranks, this is known as Jotunheimr.

## Leadership and Politics

* The leadership of this new nation is in different councils for easier and fairer votes on important projects or events, these consist of three:
* Elder Council - FTStorm1131, Domino916 and Cadgam
* Youth Council - PrncssBbbleGum, Barbossa and Truekingpanda
* Bane Council - GoofyDaClown
* Our nation is a federation, meaning that all provinces of land are equal in rights and independence but if they wish to do something large or something considered important happens, there will be a council meeting to decide on the events and plans that may or may not be allowed to take place or be dealt with. Politically outside of our nation we have not yet had any official messages or announcements from other nations about our existence at the moment but hope for peace and prosperity from the outside world as we begin our projects.
Astralith

**Astralith** is the main world of Hacksaw Minecraft. It was created in early September to replace the fallen world, **Sigeklif**.

It is located on an unknown planet, often rumoured to be on the same planet as **Sigeklif**. **Sigeklif** was the first world of Hacksaw Minecraft, and is rumoured to have fallen due to an extreme climate change mixed with a solar flare. The name means "Rocky Cliff" in the language of the Zankir people (unofficial predecessor to HacksawMC).

### 1. Etymology

*Astralith* is the most commonly used name for this mega-continent, however evidence left behind by the previous natives heavily suggests that other names such as *Etherywn, Prismara, Illusryia, Elidorna* were used depending on the regions and culture.

During the mass migration to this mega-continent, the earliest travellers found *Astralith* to be the mostly used name for the mega-continent, so most stuck to it.

### **2. Geography**

*Astralith* features many smaller continents (now-called Regions.) They are most commonly known as *Ouralith, Vonnoland, Azurannia, Normaglia, Suralith, Magathlia & the Kirushnian + Akkardian Peninsulas.*

*Astralith* features many rivers, most either being short-bound with a connection to a sea, oxbow lakes embedded in-land or formed due to excess flooding in the past.

### **3. History**

Many centuries ago, in an era long forgotten by humanity, the discovery of Astralith was a momentous event. It was a time when thoughtful men and visionaries believed in the existence of a mega-continent beyond the known lands of Sigeklif. Led by intrepid adventurers and steadfast patriarchs and matriarchs, entire peoples embarked on a journey to settle this uncharted territory, a land that would soon become the stage for glories whose magnitude would rival that of the Gods themselves.

Their initial arrival was in the southeast, in what we now know as Magathlia. From this starting point, they diverged into two distinct groups: one set forth on a westward path, traversing the Akkardian Peninsula to reach the vast expanse of Ouralith; the other group ventured northward and established their homes in Azurannia. Those who would later unveil the secrets of Ouralith went on to explore and colonize Vonnoland and the Kirushnian Peninsula.

Within these new territories, a multitude of unique cultures flourished, and the echoes of a once-mighty Ouralithian confederation, which had once held dominion over the world, are still visible to this very day. However, as time inevitably marches forward, these once-thriving nations crumbled into the annals of history, leaving behind only the faintest written trace of their existence—a poem discovered at the heart of Ouralith, a poetic testament that bestowed upon the entire mega-continent the name "Astralith."
Congress of the Republic of Bres Traria

The Congress of the Republic of Bres Traria, is the legislative body of Bres Traria. It is bicameral, composed of a House of Representatives and Senate.

The House of Representatives gets 2 representatives per State of Bres Traria, set by Clause 1, Section 2, Article 1 of the Constitution, and the members are elected every week by the Citizens of the States.

The Senate has a fixed number of 9 senators, set by Clause 1, Section 3, Article 1 of the Constitution, and the members are elected every week by the Citizens of the States.
Konrad's War Log

* 1/5: *The first phase is complete and the transit points have been secured. The population is cooperative, so I have ensured the men keep their calm. There is talk of some kind of corruption at play, but all I can make out for now is thatthe citizens blame each other for everything, competing to show their loyalty to our presence.*
* 2/5: *We now know the location of the Serdars. I was hoping for a reply from Yaroslav, but the first dispatch hasn't returned. I am now sending another and reattempting the completion of the second phase. We've only arrived but the locals already tire me. So does the weather, if it can even be called that-the sky and the rain feel as if they are all the exhaust material of some unbearable manufacturingzone.*
* 3/5: *Negotiations have failed, the second phase is now obsolete and three of our platoons have been obliterated by the Serdars. Yaroslav has, I believe, gone mad. This was his army just as much as mine until this mess. I will never understand what leads others to betrayal... He butchered our men as if he never knew them. NOTE: I suspect the Administration is also establishing their presence here.*
* 4/5: *The citizens are at moments unmanageable, at others, docile and apathetic. As for us, I can no longer afford any expeditions below since I have a only a few men remaining. Two full divisions are on their way for support, since news of our debacle at the gate has spread -I am afraid it is open war with the Serdars... There will be no easy resolution to whatever's going on. If only I could have a word with Yaroslav myself, I'm sure he would see reason.*
* 5/5: *We were ambushed yesterday in the temple we've set up camp in -yet it feels pathetic to say by whom. A single knight, wearing the grin of death! He would pass for a clown if he hadn't told me what he had. I will retire into what's left of the monastery to reconsider everything. The state of affairs is such that I'm sure the administration will soon step in. I would wish luck if it were anyone else venturing below, but I hope they meet what they deserve at Yaroslav's gate*

*Back to Lore page*
Crystals

In game description *"A crystalized emission from inside the anomalous core - now that it has manifested physically, its unique traits can be repurposed"*

Embedding Crystals: Once you have obtained an Anomalous Crystal, either as loot or had one manufactured at Handler, it can be embedded in desired slot in your gear. Embedding an Anomalous Crystal over an existing one will destroy the existing embedded crystal. You can obtain more manufacturing blueprints as you explore.

* **Manufacturing Crystals:** Handler can manufacture Crystals which can be embedded in your equipment. Crystals have different propretries depending on if they are embedded in armor or a weapon. Once Handler reaches 80% synchronisation, and at least on module is recalibrated. Upgraded versions of currently unlocked recipes are unlocked.

* **Extracting Essence:** From the backpack it is possible to extact essence from Crystals. Crystals are lost in the process and no other material is obtained.
Game HUD

Below is an explanatory image of the Game HUD (open it in a new tab to see the full size):

* **WEAPONS ABILITIES:** If a weapon has **Active** Abilities, which can be a maximum of two, the icons shows them. Using abilities consumes Flux points. By default they are assigned to the SHIFT + 3 and SHIFT + 4 keyboard keys. See Weapons list to check if a weapon has Active Abilities
* **CHARACTER ABILITIES:** The icons show the character's Abilities, which can be a maximum of two at the same time. Using abilities consumes Flux points. By default they are assigned to the SHIFT + 1 and SHIFT + 2 keyboard keys. See Abilities for details
* **QUICK SLOTS**: It is possible to assign two items located in the belt slots. By holding down the assigned key, a menu wheel appears. By default they are assigned to keyboard keys Q and E
* **BELT SLOTS:** Available up to a maximum of four, they can be equipped with consumable items. By default they are assigned to keyboard keys 1, 2, 3, 4
* **COMBO POINTS:** See Weapons Combo for details
* **FLUX BAR:** Represents the amount of Flux Points that are consumed by using Character Abilities and Weapons Abilities
Guiscard's Manifest

* 1/3: *Those surrounded by comfort wallow in excesses, disturbed only by the most accidental of anxieties until an event such as this -and once that opulence comes into jeopardy, other extremes become priorities -flight, retaining all that was accumulated on the backs of others and if necessary, the instant siding with the invader, to keep the honey flowing. Existence at one point becomes only the pursuit of more.*
* 2/3: *Those however who are in general condemned to suffer, who struggle even in times that are deemed good for others, must again rely on numbness and intoxication to see through it all. These unfortunate misers, used to being accused by the previously described for everything and anything, then fall even lower, to the level of blaming each other for how things have turned out instead of the foreign enemy or their previous rulers -and when that is done, they go even lower... where they will once again kneel and obey, for a dog may have a preference for one master over another, but his base loyalty can always be bought with the promise of mere.*
* 3/3: *To be a hunter, a whaler, an officer, or a doctor, and to remain so only to not lose one's livelihood. We should strive however for an era in which none of us have exclusive spheres of activity, where each can become accomplished in any branch one wishes, and where the polis regulates the excesses of necessity, thus making it possible to do one thing today and another tomorrow - to hunt in the morning, to sail in the afternoon, to administrate accordingly in the evening, heal and nurture after dinner, without ever having to confine one to the base rules of surviving - but to strive for a life filled with the blossoms of labor and inspiration.*

*Back to Lore page*
Appointment of Jason Gray to the vacant Class II seat in the House of Delegates

Jason Gray was appointed to the vacancy in Class II for the 3rd House of Delegates, left vacant when Johann and Hans-Georg Moeller left the server (read La fin de insurrection communiste). The vacancy was filled pursuant to Article 19 of the Constitution of the Republic of Bres Traria. The vote started on March 23rd, 2023 4:51 PM (CET). The appointment passed 7-0-2 at 6:15 PM (CET).

Votes:
Abilities

Abilities are character-specific skills, which can be influenced by the character's attributes, and differ from weapon abilities that can be used when the weapon is held. The character can acquire or replace abilities by using Ability Splinter. Acquiring an ability consumes 1 ability splinter, replacing an ability consumes 3 ability splinters.

Cast an ability (by default: SHIFT+1 and SHIFT+2) consumes flux points, each ability has a duration and a recharge time. Only two abilities can be equipped at the same time.
Maëlis Kisa

**Maëlis Kisa** fait partie du Clan de la Bourrasque, réputée pour être des terroristes, ils sont tous mis dans le même panier par les instances en conflit avec eux.

## Apparence

Maëlis fait 1m68, elle reste fine et musclée, et possède une vision nocturne qui lui confère une apparence étrange quand l'obscurité l'entoure. Contrairement à la majorité des Nekomimi, Maëlis possèdent des mutations avancées, et que ce soit les pupilles, les oreilles, les canines ou la queue, c'est par ces différences qu'on la remarque.

## Personnalité

Maëlis est quelqu'un qui arrive à ses fins, se liant d'amitié avec ceux qui partagent ses idées, elle fait avancer les choses et n'aiment que pas que les projets restent en plan. Elle a une vision de la vie plutôt optimiste et voit la majorité du temps le bon côté des choses dans les situations dans lesquelles elle est impliquée.

## Son Histoire

Née sur un Howlind, Maelis fait partie de la Bourrasque sans pour autant être une terroriste.

## Capacité, Magie & Pouvoir

### Capacité Globale

**Capacités Physique** : Son physique est fin, agile et assez équilibré pour possédez des compétences parkour.

### Magie

**Magie de l'Air** : De la façon de la Bourrasque, appris d'une manière ou d'une autre, la magie est sauvage et utilisé pour être offensive et adaptable.

 **Fluidité de l'Air**: Maîtrise de la fluidité de l'air permettant une combinaison de mouvements rapides et l'utilisation simultanée de la magie de l'air.

### Pouvoir

**Pouvoir des Métaux** : Pouvoir très puissant dans un monde moderne, permet de manipuler n'importe quel métal à portée et de le moduler, de le déplacer. C'est un pouvoir puissant mais qui demande de se rendre compte de sa puissance et de l'importance des métaux dans notre société moderne.

 **Manipulation du Métal**: Déforme le métal de façon précise.