Campaign Log

## **Season 1**

* Won the Battle for Jiuroctown.
	+ Jiuroc killed.
	+ Garnodin elected as new leader.
	+ Party promises to return at a later date and find a new home for Jiunnesh and Mara Kovo's followers.
	+ Hedreg asked to join the Outreach Corps, offered the chance to franchise his business.
		- Joins after handing the shop over to Duron & Tala, themselves convinced by Kar-kooda to work for him now that their scavenging days are over.
	+ Vaaken, Tija & Ekross formally leave to join the Outreach Corps.
	+ Group are recalled back to base for debriefing.

## **Season 2**

* Travel to Ressi
	+ Meet Tracer again
	+ Vaaken, Tija and Ekross are dropped off, being considered a flight risk to bring back to base.
	+ Hedreg is said to have passed tests quickly, and will likely join them later on.
* Return to Er'kit
	+ Debriefed
		- Collated information points to an Experimental Shipyard within the Tri-Contested Zone.
		- Their next mission will be to infiltrate and sabotage.
	+ Party receives their Duty payments
		- Kar-Kooda has armour crafted from Scyk and Dunewyrm materials.
		- Vale has his Pistols Paired.
		- Qwori receives Tracker Goggles.
	+ Party has R&R
		- Vale beats Harl Bess and other members of Crackshot at Sabaac.
* Infiltration of the Hammer takes place.
	+ Vale promoted to First Lieutenant and assumes role of Squad Leader.
* Mission to Cademimu 5 takes place.
	+ Their first visit to Level 1712 is prevented due to a Quarantine
		- The group takes a number of bounties to earn passes for themselves.
	+ Qwori meets with Kerdagon.
		- He reveals that Do'froc sent him to help with local riff-raff, the Korlac Vandals.
			* Find their backers, so they can be eliminated.
	+ Meet Jaldin Pollan, VoTech executive wanting the Vandals elimination.
	+ Align instead with the Korlac Vandals to take down Jaldin Pollan, revealing some surprising data.
		- Earn forged passes to access Level 1712
	+ Attend the 600th Anniversary Spectacular, hosted by Venedian.
	+ Find evidence of an Orb present within old ruins.
		- Sold by Black Sun members to a Herglic that looked like Kar-kooda
	+ Take a courier job for the Black Sun.
		- Successfully delivered Aurren Fah to the Doctor of 1436.
	+ Collected passes from Eteret, double-crossing him by revealing his dealings to Kedegor.
	+ Headed to 1712, discovering it in chaos.
		- Rescued a squad of Bitthaevrians.
		- Entered the Temple.
	+ The Temple
		- They encounter an elderly Vale, who has lived a different life to the rest - having been partnered with the others for years by the time his group entered the temple.
			* He explains to Vale that he's already personally handled the thing he was here to to discover.
			* He states that Kar-Kooda and Qwori have both died, Qwori having taught him how to make weapons.
		- The learn the Temple has no 'layout', its rooms shift constantly on unknown logic. Those with the Force can manipulate it however.
		- They discover a treasury room, several entombed Cultists (or so Kar-Kooda calls them), and survive an encounter with a spectral guardian.
		- They encounter a young Defel scout, sent here by the Black Sun - something mentioned during their protection of Aurren.
		- A room, protected by unknown means, shields a vault filled with white crystals.
			* Feeling the pull of one in particular, Kar-Kooda picks it up, and after experiencing a vision, constructs his own lightsaber.
		- The group discovers the wielder of the orb is Kar-Kooda's son, Kai, intent on releasing Disarray in vengeance for his past.
			* The group stops him, with the arrival of Experiment Omega terrifying but failing to prevent them from doing so.
		- Kar-Kooda almost leaves the group, intent on staying with his son, though the group convinces him to go with them, one last time.
			* They flee the collapsing temple with new friends in tow - Old Vale, the Defel and Kai.
			* Vale rescues the child he had witnessed earlier, as she turned out to be the daughter of a civilian they had seen before.
		- They find out a lot has happened while they've been gone, the Temple escapade lasting five days in real-time, while it seemed like hours to them.
			* Tykon and his Bitthaevrians barely survived being overrun.
			* Multiple instances of copied and cloned versions of the group being amongst the dead.
			* Kerdagon/Kedegor, his gang and the Black Sun teamed up to take on the Vandals, leavings scores dead. Mandalorians surprised all by showing up to side with the Vandals, wielding incredibly rare weapons.
				+ Kerdagon was victorious, though he lost many.
		- They see Kerdagon, filling him in on their adventures, and learning a great many details about their own prior travels.
			* Jaldin and Eteret were both members of an unknown group, reporting to a man known as 'Kaan'verr'.
			* This group KNOWS who Do'froc is, and what he is, which barely anybody knows.
			* The group is aware of Qwori, listing him as a person of interest that Do'froc could call on to work for Jaldin's little problem, as would in fact come to pass.
			* Kar-Kooda and Kai book a ticket off of the planet, needing to hide out.
			* The Defel joins the group for now, promising payment.
		- Having a good rest back at the hotel, the group decide on a shopping day.
			* Vale has Old Vale's staff finetuned into a reinforced pole with deployable blades.
			* Qwori has his rifle modified to be able to break down into components, as well as a 5-bank Power Pack bay for his rifles.
			* Mani steals some money from a pompous shopper.
		- Mani finds a wonderful little hidden food vendor who cooks a wonderful wrap.
		- The group collect all of their new weapons and gear.
			* Vale meets his new Astromech, who he gives the name *Farsight*.
	+ The Party headed to Ressi for Mani's induction
		- During his drunken wanderings, Qwori earns the companionship of a young monkey, who seems to be more than they appear.
		- Mani is officially induced into the Tetrarchy, with him announcing he was sure they were the Hive...somehow.
		- Tellis shows up in his customary dramatic way aboard their new personal ship, the *Nevermore*.
		- The Party allocate rooms, unload their supplies, and depart from Ressi.

## **Season 3**

* Heading home to Er'kit for debriefing, the group takes the time to check in on old contacts.
	+ They learn of recent advances made by the Mandalorians, conquering numerous systems - including Neleron.
	+ Check recent reports made by Titan on Tek'rit IX - learning of Jiuroctown's renaming to 'Sunfields'.
	+ Learn more details about the Jakaro Sharpshooters.
* Receive a Priority 1 Alert and are pulled out of hyperspace.
	+ Vale witnesses something he can't explain in the split second following a Tetrarchy Cruiser, the *Ord's Innocence*, exiting hyperspace ahead of them in intense disrepair.
	+ A lone Z-3 *Chaser* emerges as an escort, but is promptly destroyed by a pair of arriving Mandalorian *Scyk* Fighters.
	+ Vale and Mani promptly dispatch both Fighters with incredible gunnery skills, while Qwori quickpaces the ship towards the falling Ord's Innocence - which had by then impacted on a nearby planetoid.
	+ The group clear out a Mynock infestation, and avoid combat with the haywire security droid details, Vale's skills at programming allowing him to fix the damage to their Friend/Foe algorithms.
		- Manages to do the same to the TX-1, an Elite Security Droid, that had entirely switched its Friend/Foe readings during the impact.
		- Rescuing **Captain Mevern** in the process.
	+ The group, now enlisting the Droids to help, escort the five remaining intact Kolto Tanks from the Innocence's Medical Lab back to their vessel, hoping they will hold until they make it back to base.