Spells - 10th Level - Dimensional Rift

### Description

You create a circular Portal to another location or plane of existence at a point within range.

The Portal is circular with a radius of your choice, up to 60ft. It may only be entered from one side, with the reverse side appearing to be transparent. You may choose it's orientation when you Cast this Spell.

Depending upon where the portal leads, the following effects may occur:

* Material Plane: The Portal links to a location you have knowledge of on the Material Plane. While the Portal remains open, the weather within 120ft of the Portal changes to match that on the opposing side of the Portal. Characters of the GM's choice on the other side of the portal may choose to pass through the Portal.
* Elemental Plane: The Portal links to a location on an Elemental Plane of existence. While the Portal remains open, the weather within 1 mile of the Portal changes to become consistent with that on the opposing side of the Portal.
	+ Fire: The Weather becomes unbearably hot, Characters spending an hour in this environment must make a DC10 constitution Saving Throw or take a level of exhaustion. Characters which end their turn within 60ft of the Portal take 10 Fire Damage.
	+ Ice: The Weather becomes unbearably cold, Characters spending an hour in this environment must make a DC10 constitution Saving Throw or take a level of exhaustion. Characters which end their turn within 60ft of the Portal take 10 Cold Damage.
	+ Water: An unstoppable torrent of water pours forth from the portal. All areas within a 1 mile radius of the portal become waist deep in water by the end of the 24 hour period. Characters wishing to enter the Portal against the force of the water must make a DC20 Strength(Athletics) Skill Check
	+ Air: An unstoppable gale pours forth from the portal. Strong winds prevail within 1 mile of the portal. Characters wishing to enter the Portal against the force of the winds must make a DC20 Strength(Athletics) Skill Check
	+ Earth: Seismic activity prevails within 1 mile of the location of this Portal. On initiative count 20 of a Combat, all Characters on the ground within 60ft of the Portal must make a DC 15 Strength Saving Throw or be knocked Prone.
	+ Lightning: Storms prevail within 1 mile of the location of this Portal. On initiative count 20 of a Combat, all Characters within 60ft of the Portal must make a DC 15 Dexterity Saving Throw or take 8d6 Lightning Damage.

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## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode