Base Material

## Base Materials

### Mundane Items

Mundane Items (Armor, Weapons, and Ammunition) can be purchased or made through Mundane Crafting. These base materials add an additional cost to the value to the item.

Base Materials
 Silver
 Lunethian Silk
 Obsidian - Need IC Permission
 Permaice - Need IC Permission
 Mithral
 Cold Iron - Need IC Permission
 Adamantine

### Base Material Abilities

#### **Cold Iron:**

A creature that is damaged by this metal has disadvantage on any constitution saving throws to maintain concentration until the start of their next turn. Creatures made of magic (Fae, elementals, constructs etc.) who are injured by or come in contact with this metal (skin contact for at least 1 hour) must make a DC 10 constitution saving throw or be poisoned for 1 hour. The DC increases by 2 for each instance of contact up to a maximum DC of 20, resetting after 1 hour. Immunity to poison does not negate this effect.

Armor that is made out of Cold Iron provides a +1 bonus to saving throws against magical effects

#### **Adamantine:**

Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.

Armor that is made out of Adamantine makes Critical Hits be confirmed. (Must roll an additional attack roll, if the attack hits, the crit goes through, if attack misses the crit is turned into a normal hit)

#### **Mithral:**

Any object made of Mithral weighs half the weight of the normal object. Negates the ***Heavy*** property.

Armor that is made of Mithral and has disadvantage on stealth loses disadvantage otherwise the armor gives advantage on stealth checks

#### **Silver:**

Weapons made of silver bypass resistance and immunity to non-magical Bludgeoning, Piercing, and Slashing Damage. Allows weapons to damage incorporeal creatures.

Armor made of silver is especially effective against undead and shapechangers, when you are targeted by a melee attack by an undead or shapechanger they gain a -1 to their to hit bonus for that attack.

#### **Shiftweave:**

Garments made of this material can, at the time of crafting, be set to have up to 3 set designs copied from other garments that can switched at will as an Action. Style, color, and apparent quality are replicated perfectly but no additional effects can copied, and the garment remains the same weight regardless of current appearance.

#### **Lunethian Silk:**

Light armor made with this material allows you to ignore non-magical difficult terrain. Clothing made with this material also grants this benefit if you are not otherwise wearing armor.

#### **Obsidian:**

Weapons: This weapon deals an additional die of damage when a critical hit is made. The weapon breaks if you roll a 1 on a weapon attack, losing this ability until you take a short rest or long rest and repair it.

Armor - Deals 1 point of slashing damage to any target who hits you with a melee weapon attack. When you receive a critical hit, the armor breaks, losing this ability until you repair it during a short or long rest.

#### **Permaice:**

Weapons and Ammo: Damage done is changed to Cold damage. You have a -1 to hit while using this weapon or ammo.

Armor: Reduce any Cold damage you take by 1. You have advantage on saving throws against extreme heat. You have disadvantage on saving throws against extreme cold, unless you have cold resistance or immunity from some other source.