Mummy

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**Mummy** is a minion that players can create, adding to Iratus' army of undead.

## Abilities

Unavoidable Curse | +1
Cursing Touch | +1

Agile Grasp | +2
Clinging Wraps | +2

Powerful Horror | +1
Impending Horror | +2

Cursed Feast | +5
Absorb Curses | +2

Hex Spear | +2
Hex Beam | +6

Eternity of Torment | +5
Amplify Curses | +10

## Strategy

***Role: Physical damage dealer  - Heavy stress dealer  - Self-healer  - Debuff*** ***support - Debuff***,***Buff remover***

***Upgradable Stats:*** Attack , Dread , Vigor , Initiative , Accuracy , Luck , Evasion , Block , Ward

***Best Positions:*** Any positions (depending on various strategies and situations)

Mummy can deal both Vigor  damage and stress but is more focused on stress. He is quite tanky with second highest Vigor  compared to other minions, given that he benefits from enemies attacking him. If equipped with Cursed Bandages, he can paired minions with abilities to quickly inflict Curse effect (Wraith 's ***Ghostly Inferno*** or Infested 's ***Pestilence Rain*** combined with Crow Paw item) for easy healing. Mummy's play style mainly revolves around Debuff and Luck . Due to his low base Attack  and Dread , he is dependent on Luck  penalties for his abilities to be useful. If utilized correctly, he deal can some very extreme stress damage on a target, much like how Zombie can deal damage to a target's Vigor .

Mummy's main strength is his feature  that cuts down enemies' Luck  whenever they deal damage to him. Enemies that can damage multiple targets such as Mad Mage, Taskmaster, Trader or bosses are much more likely to hit Mummy and receive more and more Debuff that ignore Ward . Along with his feature , ***Clinging Wraps*** reduces Luck  even further, potentially until it becomes negative. ***Agile Grasp*** upgarde for ***Clinging Wraps*** is recommended as the Luck Debuff will stick to the targets for an entire battle and easily stack up. Blood Cursespell is very helpful as well, giving another 25% penalty in Luck  . Mummy's Luck  increases when he assaults targets with these negative values, which considerably boosts the mediocre damage and stress amount dealt by his abilities. Other minions benefit from this as well, especially ones that become deadly with high Luck  such as Vampire , Head Hunter  or Bride of Iratus . Keep in mind that some enemies such as Trader or Bard can remove any stacks of Debuff on their allies. Try to eliminate these them before Mummy can be used effectively. Pylons summoned by Inventor are immune to Debuff.

Once targets' negative Luck  is low enough, ***Amplify Curses*** can then deal massive stress to a target, taking out a large portion of its Sanity . Suppose the target's Luck  reaches the bottom (-100% Luck ), the ability will deal 100-200 extra stress depending on upgrades, not to mention the huge Dread  scaling of the hit. This is very effective against bosses who typically have high Sanity . Moreover, every bosses can target multiple minions or even entire squad at a time so they are susceptible to Mummy's Debuff. Mummy is not very effective against Inventor as his Defensive Pylons can remove Debuff. ***Eternity of Torment*** deals heavier stress while ***Eternity of Misfortune*** makes the potent 20% Luck Debuff from ***Savage Wraps*** last longer.

***Cursing Touch*** and ***Impending Doom*** target the front and deal an average amount of stress. ***Cursing Touch*** inflicts a that deal additional stress per turn, which has a good chance to kill enemies at zero Sanity . In case Mummy is pushed to the very back, ***Impending Doom*** moves him out of the last position to use more abilities and has upgrades to gain additional effects: either ignoring Ward  or pushing back targets. Minion's abilities that punish enemy's movement (Banshee 's ***No!***, Lich 's ***Toxic Cloud***) can take advantage of ***Impending Misery***'s knockback effect to cause even more stress. Lost Soul's ***Dubious Boon*** gives Mummy a Debuff to increase stress dealt to all enemies by ***Hex Beam***.

***Absorb Curses*** is very effective at removing annoying Debuff and dangerous Mark that amplify enemies' damage or ignore defenses. If the enemy side abuses Debuff, this ability becomes a source of self-healing. At the cost of less heal, ***Absorb Power*** removes Buff instead to counter enemies that become dangerous with their self-Buff such as Berserker, Swordsman, Stone Golem,...

## Dialogue

* **Starting turn:** *"My curse will last eternal!"*
* **Killing an enemy:** *"Another victory for the eternal kingdom! A sacrifice to my master!"*
* **Getting hit by critical attack:** *"Must be a lucky charm! You hope to kill what is already dead?!"*
* **Delivering a critical attack:** *"Your luck ran out! A painful fate!"*
* **Buffed by Iratus:** *"The eternal king decrees it!"*
* **Ally gets killed:** *"A brick in the monument!"*
* **Enemy** **flees:** *"That one was about to receive my most exquisite curses."*
* **Vigor** **gets low:** *"My death won't change fate!"*
* **Using *Cursing Touch*:** *"A thousand blights upon thee!"*
* **Using *Clinging Wraps*:** *"Come closer, fleshy insect!"*
* **Using *Impending Horror*:** *"Have a taste of damnation!"*
* **Using *Absorb Curses*:** *"Let pain nourish me!"*
* **Using *Hex Beam*:** *"Only ashes remain."*
* **Using *Eternity of Misfortune*:** *"Death that lasts eternal."*