recursal/Fanatic-Fandom huggingface dataset:
Cosmic Alliance General Talisman

* Grants T1=+25%|T2=+50%|T3=+75% increase to all stats in battle.
* Reduce all damage by T1=25%|T2=+50%|T3=+75%.
* Steals all beneficial effects, including Golden Effects, from a random enemy at the start of your turn and the target can no longer gain beneficial effects until they die.
* Gain immunity to all Silence and Ability Disabling effects, (not including Passive Disable).
* Grant immunity to Perfect Corruption and effects that prevent gaining beneficial effects to all allies.
* This Talisman's effects only activates when equipped to the Alliance General character.
Redemption Talisman

## Redemption

### Where to find

Purchased in the Store for 250 Frontier Coins. Limit 6 Per Month.

### Subtypes

Fierce, Safeguard, Skilled

* Remove 2 Beneficial Effects from all enemies at the start of battle.
* Grant Echo and Reflect Shield to all allies for 3 turns upon death.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Penetrating Talisman

## Penetrating

### Subtypes

Arcane, Power, Sorcery

Perfect Basic Attacks have a 45% chance to grant Magic Penetration for 2 turns.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Infection Talisman

* Grants Immunity to Heal Block and Crave Effects.
* At the start of battle, inflict all enemies with Perfect Crave for the duration of battle.
* When an enemy dies, grant a random enemy 5 turn Doom and transfer its negative effects to all other enemies.
* At the start of each turn, inflict all enemies with 3 random silver effects and drain 10% MAX HP from each.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Pharaoh Dog King

**Pharaoh Dog King** is a Character of Magus Class Type. He appears in Kingdom of the Sands.

## Stats

 SPECIAL | 139 | 238

The Pharaoh Dog King gains ? HP, 1 ATK, 5 DEF, 5 MAGIC, 5 M. RESIST and 1 SPECIAL per LVL.

## Skills

* Pharaoh's Curse
* Magic Charge
* Alchemy (Passive)

## Talisman slots

* 3 Open
* 2 Magus
* 1 Sentinel

## Trivia

* Pharaoh Dog King used to have 1171 HP at LVL 1 with each LVL increasing it by 60, for 8897 HP at LVL 100. This was changed on 18 October 2016.
Eternity Eddie

## Stats

 Cost | -

## Skills

**Basic**

1. Deepest Cut - Present
	* Deals 3 hits of true damage to a single target.
	* 50% Chance to Mark on each hit.
	* 25% Chance for an Extra Turn.
	* Lvl Buffs
		+ Lvl 2: Damage +15%
		+ Lvl 3: Effect Chance +10%
		+ Lvl 4: Damage +20%
		+ Lvl 5: Damage +25%
2. Duelist - Past
	* Gain Revenge status for 2 turns.
	* Gain Charge for 1 turn.
	* Charge increases the effectiveness of the next damage ability used by 80%.
3. Parting Blows - Future
	* Deals 2 hits of true damage to a single target.
	* 35% Chance to Remove Beneficial Effect each hit.
	* Lvl Buffs
		+ Lvl 2: Damage +10%
		+ Lvl 3: Damage +15%
		+ Lvl 4: Damage +20%
		+ Lvl 5: Damage +25%

**Power**

1. True Strike (Cost: 6) - Present
	* Deals true damage to a single target.
	* Gain Counter Attack if this attack kills an enemy.
	* Damage Dealt increases based on the target's MISSING HP.
	* Lvl Buffs
		+ Lvl 2: Damage +5%
		+ Lvl 3: Damage +10%
		+ Lvl 4: Damage +15%
		+ Lvl 5: Damage +20%
2. Power Of Light (Cost: 4) - Past
	* Heals for 50% of MAX HP.
	* Gain Reflect Shield.
	* Immediately gain an Extra Turn.
3. Killer Instinct (Cost: 5) - Future
	* Deals true damage to a single target.
	* 50% Chance to Disable Passives of the enemy.
	* Lvl Buffs
		+ Lvl 2: Damage +15%
		+ Lvl 3: Damage +20%
		+ Lvl 4: Effect Chance +10%
		+ Lvl 5: Damage +25%

**Fury**

1. Blaze Of Glory
	* Summons the Beast to deal true damage to all enemies.
	* 35% Chance to Stun enemies.
	* Inflicts Seal, Flare, Exhaust, or Doom to all enemies for 5 turns.
	* Lvl Buffs
		+ Lvl 2: Damage +25%
		+ Lvl 3: Damage +25%
		+ Lvl 4: Effect Chance +15%

## Talismans

* 3 Open
* 3 Assassin
Lust Talisman

* Immune to Crave, Heal Reduction and Heal Block effects, including Silver and Innate effects.
* Heal self for 100% of all damage dealt.
* Permanently Increase ATK and MAGIC on self by +25% if Perfect Hit effects, including Golden and Innate effects, are active on self at the start of battle and at the start of your turn.
* Your first action each turn deals 300% Increased Damage if Blind or Accuracy Down effects, including Silver and Innate effects, are active on self at the start of battle and at the start of your turn.
* 50% Chance to inflict Blind on self for 1 turn when you take damage.
* 50% Chance to inflict Blinding Burn all enemies for 3 turns when you take damage.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Sandworm (Gunner)

**Sandworm** is a Character of Gunner Class Type. It appears in Kingdom of the Sands as a yellow worm.

## Stats

Sandworm gains 10 HP, 3 ATK, 1 DEF, 1 MAGIC, 1 M. RESIST and 2 SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 3 Gunner slots

## Skills

**Basic**

ATTACK (max lvl 4) - PRESENT

* Damage type: Physical
* Damage area: Single target

**Power Ability**

RAVAGE (max lvl 5) - PRESENT

* Cost: 4 power
* Damage type: Physical / Multiple hits / Damage increase based on SPECIAL stats
* Damage area: All enemies
* Debuff: 30% chance to lower DEF for 2 turns
Crippling Terror

* Immune to Doom, Fear, Sleep Effects and Stun Effects.
* Whenever a character with Fear dies, that character cannot be revived, heal self up to MAX HP, and permanently increase All Stats of self by 100%.
* Deal true damage to each enemy with Fear equal to 50% of their CURRENT HP at the start of your turn.
* Each enemy with Fear becomes your Prey for 1 turn at the start of your turn.
* Whenever your Prey deals damage to you, inflict Perfect Stun for 1 turn and deal a devastating hit of physical damage to them.
* Inflict Innate Blind and Innate Silence for 1 turn to your Prey after every action.
* If you kill your Prey, up to one random enemy becomes your Prey and is inflicted with Fear, Instant Blind and Instant Silence for 2 turns.
* 40% Chance to inflict Unblockable Stun for 1 turn on each enemy with Fear after every action.
Run to the Hills Eddie

**Run to the Hills Eddie** is an Eddie of Warrior Class Type. He is based on the "Run to the Hills" single artwork.

## Stats

* At Star Lvl. 3 Run to the Hills Eddie gains 15 HP, 5 ATK, 1 DEF, 1 MAGIC, 1 M. RESIST and 1 SPECIAL per LVL.
* At Star Lvl. 4 Run to the Hills Eddie gains 16 HP, 8 ATK, 2 DEF, 1 MAGIC, 1 M. RESIST and 1 SPECIAL per LVL.
* At Star Lvl. 5 Run to the Hills Eddie gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 3 Warrior slots

## Skills

**Basic**

STRIKE - [PRESENT]

* Deals physical damage to a single target.
* 30% to **Reset** and trigger attack again.
* Each attack has a chance to **Critically Strike**.
* Damage dealt increases based on the enemy's **MAX HP**.

EMBOLDEN - [PAST]

* Deals 10% of the enemy's **MAX HP** as true damage to all enemies.
* 50% Chance to **Critically Strike**.
* **Increase ATK** for 2 turns.
* Heal self based on **MAX HP**.

DISARMING ATTACK - [FUTURE]

* Deals physical damage to a single target.
* 25% Chance to **Remove Beneficial Effects**, including Golden Buffs.
* 50% Chance to **Disable Passives** of the enemy for 2 turns.
* Damage dealt increases based on the enemy's **MAX HP**.

**Power**

HACK - [PRESENT] - Power Cost: 4

* Deals physical damage to a single target.
* 75% Chance to inflict **Heal Block** for 2 turns.
* **Heals** self based on your **ATK** stat.
* Instantly gain an **Extra Turn**.
* Damage dealt increases based on the enemy's **MAX HP**.

COUNTER STANCE - [PAST] - Power Cost: 5

* Grants **Counter Strike** to all allies for 2 turns.
* Grants **Damage Reduction Shield** to all allies for 2 turns.

FIXATE - [FUTURE] - Power Cost: 3

* Grants **Perfect Hit** status to all allies for 2 turns.
* Gains an **Extra Turn**.

**Fury**

BERSERK

* Deals 6 hits of physical damage to a target.
* Any Heal Blocks on the target become permanent.
* Grants a **Heal Shield** to all allies for 2 turns.
* Damage dealt increases based on the enemy's **MAX HP**.

## Trivia

* Run to the Hills Eddie had its base ATK increased from 91 to 113 and increment per LVL from ? to ? on 18 October 2016.
Shroud

* Converts all incoming damage to true damage equal to 5% of this character's MAX HP.
* This character is immune to Reduce MAX HP effects.
* Cannot be stolen or removed.

## Details

Shroud is a positive Status Effect . It converts all damage to true damage equal to 5% of your Max HP and grants immunity to Reduce Max HP effects.

The Golden effect cannot be stolen or removed.

## Skills

* *Power of Darkness*: (Power of Beast Eddie): Applied for 3 turns to a randomly revived character (Gold).

## Talismans

Aquarius Talisman

Cancer Talisman
Immunity Talisman

## Immunity Talisman

### Where to find

Brave New World's Garden of Misery: Floors VII to VIII.

### Subtypes

Bulwark, Will, Onslaught

* Grants Immunity to the wearer for 3 turn.
	+ Immunity prevents negative status effects from being applied.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Quake Talisman

## Quake Talisman

### Where to find

Brave New World's Garden of Life: Floor IX.

### Subtypes

Overwhelming, Mystical, Ward

* Deals true damage to all enemies.
* 75% Chance to Stun for 2 turns.
* Damage increases based on your Max HP.
* Instantly gain an Extra Turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Life Talisman

* Gain 2 stacks of HP Regen for 2 turns at the start of battle and at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Magic Charge

## Magic Charge

### Power Cost

*None*

* Grants Magic Charge to all allies for 2 turns.
* 50% Chance for an Extra Turn.
	+ Magic Charge increases the damage of the next magic attack by 80%.

## Details

**Magic Charge** is a Power Skill that costs 5 Power to use.

## Effects

* Grants Magic Charge to all allies for 2 turns.
* Magic Charge increases the damage of the next magic attack.

## Upgrades

* LVL 2: Damage +5%
* LVL 3: Damage +5%
* LVL 4: Damage +5%
* LVL 5: Damage +5%

## Characters

The following Characters can use this Skill:

* Pharaoh Dog King
* Wickerdog Queen
Prideful Talisman

* Immune to Block Beneficial Effects and Perfect Corruption.
* Reduce all damage taken by 99% for 1 turn if you have at least 3 Golden Effects active every turn.
* Permanently Increase All Stats, including Max HP, on each ally by 10% for each Golden Effect on them every turn.
* Gain Immunity, Perfect Hit, Revenge and Charge for 1 turn if you lack Golden Effects every turn.
* 35% Chance to grant a Random Golden Effect to self and a random ally for 3 turns when you take damage.
* Grant a Random Golden Effect to each ally for 3 turns if Perfect Hit effects, including Golden and Innate effects, are active on self after every action.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Freezing Talisman (Power)

**Freezing Talisman (Power)** is a Talisman of Magus Class Type.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Riposte Talisman

* Absorb all damage taken and reduce it by 100% for 1 turn at the start of battle and every other turn.
	+ Whenever this effect expires, deal Additional True Damage to all enemies equal to the amount of damage absorbed and gain Attack Up, Magic Up, 100% Critical Strike Chance and Charge for 1 turn.
* Block incoming damage for allies below 50% HP and take 10% of your MAX HP as random damage for each attack blocked.
* Cannot take more than 10% of MAX HP as damage from any single attack.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Ailing Kingdom

A dark world ruled by a mad creature, the Ailing Kingdom is not for the faint of heart.

**The drop info below is obsolete due to the update on 18 October 2016.**

AILING KINGDOM Drop Info

## Quests

The following Quests can be found in Ailing Kingdom:

* Location 1
	+ Fallen Star
	+ The Clairvoyant (Story)
* Location 2
	+ Book of Souls
	+ Kindred Spirits (Story)
	+ The Awakening
* Location 3
	+ The Talisman (Story)
	+ The Corrupted
* Location 4
	+ Burning Beasts
	+ Twisted Minds
* Location 5
	+ Energy Vultures (Story)
	+ The Evil That Men Do
* Location 6
	+ The Deception (Story)
	+ Blackened Pride
* Location 7
	+ Fate's Warning (Story)
	+ Shadow of the Wicker Man
	+ From Here to Eternity (Story)
* Secret Location
	+ Blessed Garden
* Halloween Event 2016
	+ Fear of the Dark
Midgard Talisman

* Reduce damage taken by 60%.
* Immune to all Negative Effects, including Innate Skill Disabling effects.
* Grant a Random Offensive and Defensive Effect to all allies for 2 turns when any ally, not including self, dies.
* Revive a random ally and grant Perfect Immortality to all allies for the duration of battle when you kill an enemy.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Ox Talisman

* Gain Attack Up for 2 turns when you take damage.
* Gain 100% Critical Strike Chance for 2 turns as well, if at 50% HP or below.
* 50% Chance to inflict Fear for 3 turns on all enemies at the start of your turn if at 50% HP or below.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ 50% Chance to counterattack when you take damage.
	+ 100% Chance to counterattack after reaching 50% HP for the first time.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Protection Talisman

* Remove All Negative Effects, including Silver Effects, Unblockable Effects and Innate Stat Reduction Effects, from each ally and prevent them from taking more than 15% of their MAX HP as damage from any single attack until they die.
* Heal each ally to full HP if they are at 50% HP or below.
* Grant Defense Up, MR Up and Magma Shield to all allies for 1 turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Shell Talisman

## Shell Talisman

### Where to find

Brave New World's Garden of Life: Floors VII to VIII.

### Subtypes

Overwhelming, Mystical, Ward

* Gain Damage Reduction Shield for 1 turn at the start of battle.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Explosive Talisman

* Perfect Basic Attacks have a 35% chance to deal additional physical damage to all enemies with a 35% chance to inflict Grievous Burn and Drain HP for 2 turns.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Snake Talisman

* Immunity to Sleep Effects, Stun Effects and Blind Effects.
* All attacks you make are perfect hits.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ 35% Chance to deal additional true damage to all enemies with a 35% chance each to inflict Crave, Exhaust and Blood Lust for 2 turns on all enemies after every action.
	+ When you die for the first time, your attacker cannot heal and is inflicted with Innate Permadeath for the duration of the battle.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Piercing Talisman (Fierce)

**Piercing Talisman (Fierce)** is a Talisman of Warrior Class Type.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Shock Talisman (Power)

**Shock Talisman (Power)** is a Talisman of Magus Class Type.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Quantum Talisman

* Take 40% Reduced Damage.
* Transform all Silver effects on self into a Random Beneficial Effect at the start of your turn.
* Transform Beneficial Effects into their Golden Versions for 2 turns at the start of your turn.
* Deal 6 additional hits of damage to all enemies that have Labyrinth Talismans Equipped after each action.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Soul Talisman

* Immune to Block Beneficial Effects, Perfect Corruption, Doom, Dark Ghost and Apparition.
* Gain Soul Protect, Perfect Immunity and Golden Trap for the duration of battle at the start of battle.
* Grant Ghost to a random enemy for 2 turns upon death.
	+ This does not apply to bosses.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Harpy (Sentinel)

## Description

**Harpy** is a Character of Sentinel Class Type. It does not belong in any location at the moment.

## Talisman Slots

 Stats

At Star Level 4 Harpy gains 40 HP, 3 ATK, 3 DEF, 3 MAGIC, 3 M. RESIST and 2 SPECIAL per LVL.

At Star Level 5 Harpy gains 70 HP, 8 ATK, 4 DEF, 8 MAGIC, 4 M. RESIST and 3 SPECIAL per LVL.

## Skills

 Present Power Attack
 Fury

## Extra

This character's Basic Ability only becomes stronger with the Skill Shard, does not gain any benefits from any stat altering talismans. Recommend to use the Sentinel Talisman Mystical to build this character as a tank.

## Evolution

The following materials are required to evolve this Character:

 3 | 3 x  Evolution Shard (Sentinel, 1 Star)
3 x  Evolution Shard (Colourless, 1 Star)
 4 | 3 x  Evolution Shard (Sentinel, 2 Stars)
6 x  Evolution Shard (Sentinel, 1 Star)
6 x  Evolution Shard (Colourless, 2 Stars)
 5 | 6 x  Evolution Shard (Sentinel, 3 Stars)
9 x  Evolution Shard (Sentinel, 2 Stars)
9 x  Evolution Shard (Colourless, 3 Stars)
Sagittarius Talisman

* Gain Accuracy Up and Perfect Hit for 1 turn, at the start of battle and at the start of your turn.
* Gain Perfect Accuracy Up and Golden Hit for 1 turn instead, if at 50% HP or below.
* 50% chance to gain Vanish for 1 turn whenever you take damage.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ Heal each ally by 50% of their MAX HP if they have 3 or more Negative effects, including Silver effects after each action.
	+ Deal 3 additional hits of magical damage based on your ATK, to random enemies, after each action.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Possessed Rifle

* Icon
* Ingame

## Description

**Possessed Rifle** is a Character of Warrior Class Type. It appears in Battlefield as a flying rifle with a red haze around it.

## Stats

Possessed Rifle gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

At 4 stars, Possessed Rifle gains 10 HP, 3 ATK, 2 DEF, 1 MAGIC, 1 M. RESIST and 1 SPECIAL per LVL.

## Skills

**Basic**

SHOOT (max lvl 5) - PRESENT

* Damage type: Physical / Damage increase based on your SPECIAL stats
* Damage area: Single target
* Other: 25% chance to critically hit

**Power Ability**

SHANK (max lvl 6) - PRESENT

* Cost: 3 power
* Damage type: True
* Damage area: Single target
* Debuff: 50% chance to Heal block for 2 turns
Horse Talisman

* 25% Chance to stun attacking enemies when damaged.
* Reduce the chance of all enemy ability effects that are not 100% by 75%.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ When you die for the first time, revive all allies to 25% MAX HP, granting them Innate Endure and immunity to negative effects, including Silver and Unblockable effects for 1 turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Soul Shackle

* Drain 10% of their MAX HP as Additional True Damage, increasing by 10% each turn at the start of your turn.
* While your Soul Shackle is active, you cannot take more than 5% of MAX HP as damage from any single attack.
* This effect does not apply to bosses and is removed when you or the target dies and whenever a new Soul Shackle becomes active.
Prime Talisman

* Perfect Basic Attacks have a 45% chance to grant Perfect Immunity to self and a random ally for 2 turns.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Guardian Talisman (Safeguard)

**Guardian Talisman (Safeguard)** is a Talisman of Warrior Class Type.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Lightning Talisman

## Lightbibg

### Where to find

Brave New World's Garden of Wisdom: Floor IX.

### Subtypes

Arcane, Power, Sorcery

* 3 hits of magic damage to all enemies.
	+ 75% Chance to Shock on each hit.
	+ 75% Chance to Remove Beneficial Effects on each hit.
* Heal all allies based on your MAGIC stat.
* Instantly gain an Extra Turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Paralysis Talisman

## Paralysis Talisman

### Subtypes

Overwhelming, Mystical, Ward

* 12% Chance to Stun targets for 1 turn on Perfect Basic Attacks

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Aim Talisman

* Gain Perfect Hit and Perfect Accuracy for 2 turns at the start of battle and at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Metal Talisman

* Reduce damage all allies take by 50%.
* If you are inflicted with passive disabled or perfect disabled when damaged, clear passive and perfect disable from all allies and inflict passive or perfect disable on all enemies for 2 turns.
* Grant Armor Penetration to each ally for 2 turns every action.
* Grant 100% Critical Strike Chance for 2 turns to all allies when your HP is below 50%.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Piercing Talisman

* Perfect Basic Attacks have a 45% chance to grant Armor Penetration for 2 turns.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Garden of Aset

## First Wave

1 Pharaoh Sand Spirit (Normal (11) / Hard () / Madness (45)

2 Pharaoh Sun Spirit (Normal (11) / Hard () / Madness (45)

1 Pharaoh Water Spirit (Normal (11) / Hard () / Madness (45)

## Second Wave

2 Pharaoh Dog King (Normal (12) / Hard () / Madness (45)

2 Burning Mummy Dog (Normal (12) / Hard () / Madness (45)

## Boss Wave

1 Harpy (Normal (14) / Hard () / Madness (45)

1 Masked Harpy (Normal (14) / Hard () / Madness (45)

1 Goddess Aset (Normal (15) / Hard () / Madness (45)

## Rewards

Normal: Skill Shard

Hard: Skill Shard

Madness: Skill Shard
Lord of Light

The Lord of Light Dungeon becomes available after clearing the Barren Sun quest in Kingdom of the Sands.

There are 5 rotating class dungeons, open Sunday through Thursday, where you can retrieve XP and Coloured Evo Shards:

* Sun: Lord of Light (Gunner) dungeon for Yellow Coloured Evo Shards.
* Mon: Lord of Light (Assassin) dungeon for Purple Coloured Evo Shards.
* Tue: Lord of Light (Warrior) dungeon for Red Coloured Evo Shards.
* Wed: Lord of Light (Magus) dungeon for Blue Coloured Evo Shards.
* Thu: Lord of Light (Sentinel) dungeon for Green Coloured Evo Shards.

Different Star Coloured Evo Shards drop more frequently on different floors:

* 2 Star Coloured Evo Shards are more frequently dropped in floors IV-VI
* 3 Star Coloured Evo Shards are more frequently dropped on floors VII-IX
* 3 Star Coloured Evo Shards are substantially more frequently dropped on floor X
Primordial Talisman

* Grants one Random Golden Effect to each ally and inflicts one Random Silver Effect on each enemy every turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Hell Dice (Warrior)

**Hell Dice** are a Character of Warrior Class Type. They appears in Underworld as a group of three red flying dice.

## Stats

Hell Dice gain ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 2 Assassin slots
* 1 Warrior slot

## Skills

**Basic**

MAIM (max lvl 6) - PRESENT

* Damage type: Physical
* Damage area: Single target
* Other: Deals True Damage to each harmful effect on the enemy

**Power Ability**

ROLL (max lvl 6) - PRESENT

* Cost: 3 power
* Damage type: Random
* Debuf: 25% chance to Blind, Stun or Silence
Events/“Coming Home” Battle Arena Event This Weekend!

*The following is a direct quote from the game developers:*

## “Coming Home” Battle Arena Event This Weekend!

Troopers! It’s time to hit the Arena again and receive rare rewards just for playing!

Starting May 27th at 5PM PT, every win or loss when you attack gives you one point, with rewards won based on total battles played.

Rewards include Eternity Soul Fragments (for an exclusive chance at getting Eternity Eddie, among others), Legendary Souls, Rare Gun/Assassin Souls, Rare Souls, Skill Shards, and Gold:

* Tier 1 Rewards: Complete 10+ battles to earn Rare Soul x1 + Gold x100,000
* Tier 2 Rewards: Complete 50+ battles to earn all Tier 1 rewards + Skill Shard x1 + Rare Soul x3
* Tier 3 Rewards: Complete 125+ battles to earn all Tier 1-2 rewards + Eternity Fragments x15 + Rare Gun/Assassin Soul x1
* Tier 4 Rewards: Complete 200+ battles to earn all Tier 1-3 rewards + Rare Soul x3 + Legendary Soul x1
* Tier 5 Rewards: Complete 275+ battles to earn all Tier 1-4 rewards + Eternity Fragments x25 + Skill Shard x2
* Tier 6 Rewards: Complete 375+ battles to earn all Tier 1-5 rewards + Rare Gun/Assassin Soul x5
* Tier 7 Rewards: Complete 500+ battles to earn all Tier 1-6 rewards + Eternity Fragments x35 + Skill Shard x3

Curious to know how you’re doing? You can check out your arena stats for that week by tapping the bar at the bottom of the main Arena screen (where your player name and rank are displayed). Look at the “Attack Wins” line in the “CURRENT” column. The third number in this line is the amount of attacks you’ve done for this event (for example, if you see “94% (16/17)”, you’ve done 17 battles for the event).

The event starts on May 27th at 5PM PT, and will end June 3rd at 5PM PT (normal PVP reset times). Rewards will be available to claim in-game approximately 24-72 hours after the event ends, with rewards claimable until June 10th at 5 PM PT.

1. ↑ Draws do not count for the sake of this event.
Rooster Talisman

* Icon
* Art

* 50% Chance to heal 20% of MAX HP on round start.
* Whenever another ally is attacked, heal 5% of MAX HP.
* Gain the following Ascendant Effect if any other Zodiacal Talismans are active on self:
	+ Immunity to Stun Effects, Taunt Effects and Sleep Effects, Freeze Effects, Burn Effects.
	+ When an ally reaches 1 HP for the first time each turn, grant them Endure for 3 turns and heal 20% of MAX HP.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Assassin, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Assassin, 2 Stars)
3 x  Evolution Rune (Assassin, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Assassin, 3 Stars)
3 x  Evolution Rune (Assassin, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Machine Talisman

* Immune to Bleed Effects, Sleep Effects, Ghost and Dark Ghost Effects.
* At the start of your turn, gain all Beneficial Effects not including Golden Effects from other allies equipped with a Machine Talisman set.
* Gain one of Force Shield, Disruption Shield, Reflect Shield or Power Shield for 1 turn at the start of your turn.
* Gain Perfect Accuracy Up for 2 turns at the start of battle.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Leo Talisman

* Immune to all Block Beneficial and Stat Reduction effects, including Silver and Innate effects.
* Cannot fall below 1 HP for the first 2 turns of battle.
* Permanently Increase All Stats on self by 5% and gain Lifesteal and Spellvamp for 2 turns whenever you take damage.
* Gain the following Ascendant effect if any other Zodiacal Talismans are active on self:
	+ 50% Chance to counterattack when anyone on your team takes damage.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Warrior, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Warrior, 2 Stars)
3 x  Evolution Rune (Warrior, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Warrior, 3 Stars)
3 x  Evolution Rune (Warrior, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Mercy Talisman

* Grant Immunity to all allies for 2 turns at the start of battle.
* Remove All Crave, Heal Reduction and Heal Block effects, including Silver and Innate effects, from each ally and Heal them for 100% of their MAX HP when each ally dies for the first time in battle.
* Grant the following 3 Blessings of Mercy to each ally whenever this talisman becomes active and at the start of your turn:
	+ 35% Chance to take no damage when attacked.
	+ 35% Chance to Remove a Negative Effect, including Silver effects, when taking damage.
	+ 35% Chance to gain a Random Healing or Defensive Effect, including Golden effects, for 2 turns after every action.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Mortal Lust

## First Wave

1 Harpy (Normal (11) / Hard () / Madness ()

1 Desert Marauder (Normal (11) / Hard () / Madness ()

2 Pharaoh Water Spirit (Normal (11) / Hard () / Madness ()

## Second Wave

2 Burning Mummy Dog (Normal (11) / Hard () / Madness ()

1 Masked Harpy (Normal (11) / Hard () / Madness ()

1 Undead Hunter (Normal (11) / Hard () / Madness ()

## Boss Wave

2 Pharaoh Dog King (Normal (11) / Hard () / Madness ()

2 Pharaoh Sand Spirit (Normal (11) / Hard () / Madness ()
Mummy Eddie

**Mummy Eddie** is an Eddie of Sentinel Class Type. He is based on his "World Slavery Tour" appearance.

## Stats

* At Star Lvl 3 Mummy Eddie gains 15 HP, 1 ATK, 2 DEF, 1 MAGIC, 2 M. RESIST and 1 SPECIAL per LVL.
* At Star Lvl 4 Mummy Eddie gains 35 HP, 1 ATK, 2 DEF, 1 MAGIC, 2 M. RESIST and 1 SPECIAL per LVL.
* At Star Lvl 5 Mummy Eddie gains 130 HP, 1 ATK, 2 DEF, 1 MAGIC, 2 M. RESIST and 1 SPECIAL per LVL.

## Skills

### Present

* Power Punch
* Bone Shroud

### Past

* Mummification
* Power Smash

### Future

* Burden of the Damned
* Sacred Sanction

## Talisman slots

* 3 Open
* 2 Sentinel (one requires Star Level 5)
* 1 Magus (requires Star Level 4)

## Trivia

* Mummy Eddie's DEF and M. RESIST scaling was increased from 1 on 12 December 2016.
Pharaoh's Curse

**Pharaoh's Curse** is a Basic Skill.

## Effects

* Deals magic damage to a single target.
* 45% Chance to Curse enemy for 2 turns.
* Cursed enemies take increased damage from all damage types.

## Upgrades

* LVL 2: Damage +5%
* LVL 3: Effect Chance +5%
* LVL 4: Damage +10%
* LVL 5: Effect Chance +10%
* LVL 6: Damage +15%
* LVL 7: Effect Duration +1

## Characters

The following Characters can use this Skill:

* Pharaoh Dog King
Limbo Talisman

* 35% Chance to Remove Perfect Immunity and inflict Perfect Corruption, Perfect Stun, or Perfect Blind on a random enemy for 2 turns when you take damage.
* Gain 100% Critical Strike Chance and Echo for 2 turns after each action if any enemy lacks Silver Effects.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Navigation Talisman

* Remove All Beneficial Effects, including Golden effects, from a random enemy at the start of battle and at the start of your turn.
* Inflict 3 Marks on each enemy that lacks beneficial effects for 2 turns at the start of battle and at the start of your turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Runes

**Runes** are used to power up Talismans. They come in 5 varieties (1–5 Star Levels) for all Class Types, with higher Star Level Runes giving more XP, and include the following:

* Assassin Runes
	+ Rune (Assassin, 2 Stars)
	+ Rune (Assassin, 3 Stars)
	+ Rune (Assassin, 4 Stars)
* Gunner Runes
	+ Rune (Gunner, 2 Stars)
	+ Rune (Gunner, 3 Stars)
	+ Rune (Gunner, 4 Stars)
	+ Rune (Gunner, 5 Stars)
* Magus Runes
	+ Rune (Magus, 1 Star)
	+ Rune (Magus, 2 Stars)
	+ Rune (Magus, 3 Stars)
	+ Rune (Magus, 4 Stars)
* Sentinel Runes
	+ Rune (Sentinel, 2 Stars)
	+ Rune (Sentinel, 3 Stars)
	+ Rune (Sentinel, 4 Stars)
* Warrior Runes
	+ Rune (Warrior, 1 Star)
	+ Rune (Warrior, 2 Stars)
	+ Rune (Warrior, 3 Stars)
	+ Rune (Warrior, 4 Stars)
	+ Rune (Warrior, 5 Stars)
Lantern Talisman

* Inflict a random number, type, and duration of burn effects at the start of your turn.
* 50% Chance to remove a beneficial effect from each enemy and cleanse and heal a random ally for 10% of their MAX HP for each type of burn present on each enemy after each action.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Mimic Talisman

* Copy all the Beneficial Effects, including Golden Effects of a random enemy at the start of battle.
* Copy one beneficial effect from a random enemy after each action.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Mummy Dog

**Mummy Dog** is a Character of Assassin Class Type. It appears in Kingdom of the Sands as a dog with purple eyes.

## Stats

Mummy Dog gains ? HP, ? ATK, ? DEF, ? MAGIC, ? M. RESIST and ? SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 1 Warrioe slot
* 2 Assassin slots

## Skills

**Basic**

BITE (max lvl 5) - PRESENT

* Damage type: Physical and magic / Damage increases the lower the enemy´s Missing HP
* Damage area: Single target

**Power Ability**

MAUL (max lvl 5) - PRESENT

* Cost: 3 power
* Damage type: Physical and magic
* Damage area: Single target
* Other: 50% chance to Mark enemy for 2 turns
Radiant Talisman

## Radiant Talisman

### Where to find

Airstrip Frontier Dungeon (Normal Difficulty)

### Subtypes

Bulwark, Will, Onslaught

* Prevents the enemy from gaining offensive effects.
* Grants you a random defensive effect every turn.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Paladin Talisman

## Paladin

### Subtypes

Arcane, Power, Sorcery

Increases MAGIC by 20% of MR.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Magus, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Magus, 2 Stars)
3 x  Evolution Rune (Magus, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Magus, 3 Stars)
3 x  Evolution Rune (Magus, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Pharaoh Dog

**Pharaoh Dog** is a Character of Magus Class Type. It appears in Kingdom of the Sands and is a blue dog-like creature.

## Stats

Pharaoh Dog gains 20 HP, 1 ATK, 1 DEF, 4 MAGIC, 2 M. RESIST and 1 SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 2 Magus slots
* 1 Sentinel slot

## Skills

**Basic**

PHARAOH´S CURSE (max lvl 7) - PRESENT

* Damage type: Magic
* Damage area: Single target
* Debuff: 45% chance to Curse enemy for 2 turns

**Power Ability**

REGEN ALL (max lvl 6) - PRESENT

* Cost: 6 energy
* Heal: Heal allies for 3 turns / Heal amount is based on your MAGIC and Max HP

**Passive**

RECOUP

* Auto-heals an ally each turn when their HP is below 25%
Purge Talisman

* Perfect Basic Attacks have a 45% Chance to Remove Beneficial Effects on the target and Heal yourself.
* 25% Chance to Steal a Golden Effect on each attack.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Gunner, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Gunner, 2 Stars)
3 x  Evolution Rune (Gunner, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Gunner, 3 Stars)
3 x  Evolution Rune (Gunner, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Gunner Dog

**Gunner Dog** is a Character of Gunner Class Type. It appears in Battlefield as an armoured dog with a machine gun on its back.

## Stats

* At Star Level 3 Gunner Dog gains 12 HP, 2 ATK, 1 DEF, 2 MAGIC, 1 M. RESIST and 2 SPECIAL per LVL.
* At Star Level 4 Gunner Dog gains 22 HP, 3 ATK, 1 DEF, 3 MAGIC, 1 M. RESIST and 2 SPECIAL per LVL.
* At Star Level 5 Gunner Dog gains 40 HP, 5 ATK, 1 DEF, 5 MAGIC, 1 M. RESIST and 2 SPECIAL per LVL.

## Talisman

* 3 Neutral slots
* 2 Gunner slots
* 1 Assassin slot

## Skills

**Basic**

CROSSFIRE (max lvl 6) - PRESENT

* Damage type: Random and True / Damage scales with ATK and SPECIAL
* Damage area: All enemies
* Other: 35% chance to gain extra turn

**Power Ability**

BULLET TRACE (max lvl 6) - PRESENT

* Cost: 6 power
* Damage type: Random / Damage scales with SPECIAL
* Other: This skill resets if you get a kill using it
Seventh Son Eddie

The seventh son Eddie is a great party enchancer, it’s present skills aren’t that overpowered. But after in it’s past skills its basic skill is super useful against duels and party attacks. Overall seventh son Eddie is a very useful weapon against super tough enemies that can revive and gain invincibility.