Character Creation

**CHARACTER CREATION**

You can make a native to Zwll or a 'Trailsdweller. Natives must be one of the local races to Zwll, and get an extra racial feature. 'Trailsdwellers come from the Entrails of the Earth; the tunnels outside the city. These characters do not get an extra racial feature, but have access to a broader range of character options.

Don't forget that the Insight, Deception, Intimidation, and Persuasion skills are slightly changed. See: https://entrails-of-the-earth.fandom.com/wiki/Diplomacy\_Checks?venotify=created

**MAKING A NATIVE CHARACTER**

**1. Choose one of the races from:** Genasi, Gith, Human, Lizardfolk, Tabaxi, Tiefling, Yuan-Ti*.*

Available Races grant an extra feature (See: Races), but do NOT grant their ability score increases. More on that later.

**2. Choose a class.** Native characters have access to any classes from official 5e books published by Wizards of the Coast.

**3. Choose ability score increases.** A person's ancestry may give them certain abilities, but it does not determine the things they're good at. That is determined mostly by the life they've lived up until this point. For this reason, races in DotSE do not grant ability score increases. Instead, you add a +2 to one of your ability scores, and a +1 to a different ability score.

**4. Assign ability scores.** We use the standard 27 point-buy for starting ability scores. A calculator can be found here: http://chicken-dinner.com/5e/5e-point-buy.html

**5. Choose or make a background.** Pick a background from any official 5e book published by Wizards of the Coast, or create a custom background according to the rules on page 125 of the Player’s Handbook.

**6. Choose feats.** If your race or class give you feats at your characters current level, you may choose the feat options from any officially published 5e book by WotC. The same is true for feats you later acquire.

**7. Choose equipment.** You gain the equipment provided by your class and your background, in addition to 1d100 x 10 Lumes. You also convert your gp to lumes.

**8. Roll for your character’s level.** Your character is a mover and shaker in the city - they are one of the few strong enough to brave the ‘Trails, and have enough personal power to realize grand ambitions within Zwll. As such, they fall within the higher range of levels.

Go to the #general-rolls channel in the Discord, and type “*!roll* *2d4+8 alea iacta est”* (without quotations). The resulting number is your character’s starting level. You add your player level to your character’s starting level to get their actual level.

Everyone starts at *player level* 0. At the end of the server turn, a real-life month, your player level increases by 1 if you spent at least 25 of your downtime weeks, if you are a DM, or if you are an admin or moderator.

**MAKING A ‘TRAILSDWELLER**

**1. Choose your race.** You can choose a race from the following sources:

* Any official 5e book published by WotC.
* Any Unearthed Arcana article published by WotC.
* The *Monstrous Races* book.\*
* The *Monstrous Races 2* book.\*\*

The race you pick does NOT grant the ability score increases usually associated with it. More on that later. A ‘Trailsdweller *can* belong to one of the races native to Zwll, but such people are usually long-lost wanderers or descendents of people from outside the city. They do not gain native races’ Extra Features.

**2. Choose a class.** ‘Trailsdwellers have access to any classes from the following sources:

* Official 5e books published by Wizards of the Coast.
* Any Unearthed Arcana article published by WotC.
* Natural Templates from the *Monstrous Races* books.

**3. Choose ability score increases.** A person's ancestry may give them certain abilities, but it does not determine the things they're good at. That is determined mostly by the life they've lived up until this point. For this reason, races in DotSE do not grant ability score increases. Instead, you add a +2 to one of your ability scores, and a +1 to a different ability score.

**4. Assign ability scores.** We use the standard 27 point-buy for starting ability scores. A calculator can be found here: http://chicken-dinner.com/5e/5e-point-buy.html

**5. Choose or make a background.** Pick a background from any official 5e book or Unearthed Arcana article published by Wizards of the Coast, or create a custom background according to the rules on page 125 of the Player’s Handbook.

**6. Choose feats.** If your race or class give you feats at your characters current level, you may choose the feat options from the following sources:

* Any 5e book officially published by WotC.
* Any Unearthed Arcana article published by WotC.
* The *Monstrous Races* books.

> The same is true for feats you later acquire.
>
>

**7. Choose equipment.** You gain the equipment provided by your class and your background, but no money.

**8. Roll for your character’s level.** Your character is a mover and shaker in the city - they are one of the few strong enough to brave the ‘Trails, and have enough personal power to realize grand ambitions within Zwll. As such, they fall within the higher range of levels.

Go to the #general-rolls channel in the Discord, and type “*!roll* *2d4+8 alea iacta est”* (without quotations). The resulting number is your character’s starting level. You add your player level to your character’s starting level to get their actual level.

Everyone starts at *player level* 0. At the end of the server turn, a real-life month, your player level increases by 1 if you spent at least 25 of your downtime weeks, if you are a DM, or if you are an admin or moderator.

**9. Create a Language.** ‘Trailsdwellers do not speak Common when they start the game. If any of your character’s features allow them to speak Common, replace that feature with a language of your own creation. Name the language, decide what it sounds like, and choose the language family it belongs to from the list below:

* Celestial [logographic]
* Dwarven
* Elven
* Giant [logographic]
* Infernal
* Primordial [logographic] (cuneiform)
* Qualith [logographic] (associated with Mind Flayers.)

Beings that speak a language from the same family as your unique language will be able to understand *some* of the things you’re saying. They might get your basic meaning.

   Logographic language families, which employ glyphs that represent whole words instead of letters, are very good at conveying written meaning. While two languages that employ Qualith writing might sound completely different, the two users will still be able to read the words the other writes.

\* https://www.dmsguild.com/product/230312/Monstrous-Races

\*\*https://www.dmsguild.com/product/248038/Monstrous-Races-2