Spells By Element

#### Hold Element

Hold Element is the most basic spell of them all and requires only that its caster focus mana into the palms of their hand in order to create a small pool of Elemental Energy. The primary use of this spell is to recharge magical gems that the caster is wielding in their hand.

#### Elemental Slap

Elemental Slap is a variant on the Hold Element technique in which the caster smacks a foe with their Elementally infused hand to deal damage.

#### Throw Element

Throw Element is a variant on the Hold Element technique in which the caster tosses the Elemental Energy at a nearby foe, inflicting minor damage.

### Tier 2

#### Elemental Bolt

Elemental Bolt requires its caster to focus their mana into their index finger and will shoot a single bolt of their chosen element in the direction that they are pointing.

#### Elemental Beam

Elemental Beam requires its caster to either focus their mana into their forehead or in the palm of one of their hands and will shoot a continuous stream of Elemental Energy in the direction that they are pointing.

#### Elemental Blast

Elemental Blast requires its caster to focus their mana into their fingers and then wave their hand to create a burst of energy that inflicts damage upon enemies in a small area in front of them.

### Tier 3

#### Elemental Infusion

Elemental Infusion requires its caster to focus their energy into a held object to enchant it with Elemental Energy. This spell can function as a more advanced and efficient version of Hold Element for recharging the Mana in magical gems.

#### Elemental Weapon

Elemental Weapon creates an ethereal Elemental weapon within its caster's hand.

#### Elemental Aura

Elemental Aura causes its caster to exude great amounts of Elemental Energy into their surroundings

### Tier 4

#### Elemental Wall

Elemental Wall creates a manifestation of Elemental Energy in a targeted location.

#### Elemental Barrier

Elemental Barrier creates a manifestation of Elemental Energy that surrounds its caster.

### Tier 5

#### Elemental Form

Elemental Form causes its caster's body to behave as if it was a manifestation of pure Elemental Energy.

## Air Spells (A)

Air Spells have perhaps the most options for movement utility out of the primary Elements. Offensively, Air Spells create quick moving projectiles and some hold the potential to knock creatures off balance or blow them away completely. Defensively, Air Spells are useful for misdirecting projectiles and aiding their caster in dodging attacks.

### Tier 1

#### Breeze

Breeze creates a gently blowing wind in a localized area.

#### Breathe

Breathe allows its caster to directly breathe their Air Mana, which is exceptionally useful in areas without air or with polluted air.

#### Glide

Glide allows its caster to control their descent through outstretching their arms as they fall.

#### Conduct Wind

Conduct Wind changes the direction that the wind is blowing.

### Tier 2

#### Wind Leap

Wind Leap allows its caster to jump high into the air.

#### Wind Rage

Wind Rage greatly increases the speed of its caster's strikes.

#### Purify Air

Purify Air removes all toxins from the air in a localized area.

#### Razor Wind

Razor Wind launches out a singular, sharp, blade-like gust of air capable of slashing foes.

#### Gust

Gust creates a powerful burst of air capable of knocking foes off balance and potentially launching them off into the breeze.

### Tier 3

#### Flutter

Flutter allows its caster to fly through flapping their arms like a bird.

#### Whirlwind

Whirlwind creates a miniature tornado capable of launching foes into the air.

#### Wind Weapon

Wind Weapon creates an ethereal longbow out of wind in its caster's hands.

#### Wind Infusion

Wind Infusion empowers the caster's with Air Energy

#### Whispers on the Wind

Whispers on the Win allows the caster to whisper a message to a target across great distances.

#### Wind Maestro

Wind Maestro increases ambient wind levels.

### Tier 4

#### Fly

Fly allows its caster to fly freely through the air.

#### Razor Whirlwind

Razor Whirlwind creates a miniature tornado of blade sharp wind that sucks up and dices up foes.

#### Wind Wall

Creates a wall of wind that is capable of impeding the movement of foes and projectiles while enhancing the movement of allies and their projectiles.

#### Wind Barrier

Creates an orb of wild winds around the caster, protecting them from attacks.

### Tier 5

#### Suffocate

Suffocate removes all the air from its target's lungs, causing them to suffocate.

#### Wind Form

Wind Form transforms its caster into a humanoid mass of Air Mana.

### Tier 6

#### One with the Wind

One with the Wind transforms its caster into a powerful breeze that can effectively travel

## Dark Spells (D)

Dark Spells are exceptionally useful for stealth and debilitating foes. Projectiles created by Dark Energy tend to be rather slow-moving, but the Energy itself is naturally drawn to creatures of all kinds, which can make the offensive Spells a bit more difficult to dodge than one may initially suspect.

### Tier 1

#### Snuff

Snuff stifles and possibly destroys a light source

#### Dark Whispers

Dark Whispers allows the caster to whisper directly into the mind of a target without others being able to perceive that they are speaking at all.

### Tier 2

#### Shadowed Strikes

Shadowed Strikes causes the shadows of the caster's weapons to solidify and to trail behind them as they swing, granting them the possibility for each blow to strike twice.

#### Shadow Meld

Shadow Meld causes the caster's body to fuse with their shadow.

#### Shadow Bolt

Shadow Bolt launches a slow-moving, life-seeking bolt of shadow energy at a target.

#### Shadow Veil

Shadow Veil creates a wall of impenetrable darkness that blocks sight.

### Tier 3

#### Blindness

Blindness afflicts a target with blindness.

#### Shadow Jaunt

Shadow Jaunt allows its caster to Jaunt between connected shadows

#### Shadow Barrier

Shadow Barrier creates a large orb of darkness around its caster.

#### Shadow Weapon

Shadow Weapon creates a dagger out of pure dark energy.

#### Phantomize Limb

Phantomize Limb covers an enemy's limbs in a shroud of Darkness, making them difficult to control.

### Tier 4

#### Invisibility

Invisibility causes the caster's body to reject all light, granting them protection from Light energy and rendering them effectively invisible.

#### Put to Rest

Put to Rest causes a corpse to rapidly decay into its elemental components and disperses its former soul into the afterlife, preventing Resurrection and protecting against the influence of necromantic energy.

### Tier 5

#### Shadow Form

Shadow Form transforms its caster into a humanoid mass of Dark Mana.

### Tier 6

#### Night Walk

Night Walk allows the caster to Jaunt between shadows of any distance from one another so long as they are connected by shadow, including the shadow that the earth itself is casting at night or that clouds are casting during the day, effectively giving the caster nigh-unlimited mobility under such conditions.

## Earth Spells (E)

Defensive Earth Spells offer the best protection of any of the Primary Elements and Offensive Earth Spells have a fair degree of versatility in that most can deal either Elemental or Physical damage. In terms of utility, Earth Spells can terraform the battlefield to their advantage and a number of Earth Spells can either entrap foes or knock them off balance.

### Tier 1

#### Harden

Harden increases the durability of a target object or increases armor.

#### Throw Stone

Throw Stone creates a stone of pure earth energy that its caster can then toss at a foe.

#### Stone Fist

Stone Fist cover's the caster's hands in rocky stone gauntlets.

### Tier 2

#### Rock Bolt

Rock Bolt hurls a magical stone at a target.

#### Rumblings

Rumblings causes the ground to shake, making it more difficult to maintain balance.

#### Rough Terrain

Rought Terrain causes the ground to become jagged and uneven, inhibiting movement.

#### Smooth Terrain

Smooth Terrain causes the ground to become more even, better facilitating movement.

### Tier 3

#### Stalagmite

Stalagmite creates a spire of stone that rises from the ground and impales foes.

#### Crag Trap

Crag Trap opens up a crack in the earth beneath a foe's feet.

#### Earth Weapon

Earth Weapon creates a Warhammer of pure earth energy in its caster's hands

#### Wall of Earth

Wall of Earth Creates a wall of stone at a target location. Wall of Earth can also be used to build a trench into the ground.

#### Stone Launch

Stone Launch causes the ground beneath a foe to suddenly launch upwards, flinging them into the air. Alternatively, if used indoors, Stone Launch can call stone forth from the ceiling to crush down foes.

### Tier 4

#### Stalagtite

Stalagtite creates a spire in the sky that falls down upon a foe.

#### Stone Barrier

Stone Barrier creates an orb of hardened stone around its caster.

#### Stone Armor

Stone Armor provides its caster with a mobile suit of rock and earth all around their body.

#### Stone Wave

Stone Wave sends forth a ripple of stone across the earth.

### Tier 5

#### Stone Surf

Stone Surf allows its caster to ride across the land on a boulder.

#### Stone Form

Stone Form converts its caster's body into pure earth energy.

#### Petrify

Petrify converts the body of its target into stone.

### Tier 6

#### Stone Soar

Stone Soar allows its caster to fly atop a soaring boulder.

#### Earthquake

Earthquake causes the ground to rumble and rupture uncontrollably across a massive area.

## Fire Spells (F)

While somewhat lacking in terms of defense and utility, Fire Spells are incredibly efficient sources of Elemental damage.

### Tier 1

#### Cauterize Wounds

Cauterize Wounds burns a target to stop their bleeding

#### Spark

Spark causes target inanimate, flammable object to catch on fire.

#### Warmth

Warmth causes the caster to emanate a gentle stream of fire energy, increasing the ambient temperature

#### Fireball

Fireball creates a small orb of fire energy in its caster's hand which can be tossed at foes.

#### Fire Fan

Fire Fan creates a small arc of fire as its caster waves their hand.

### Tier 2

#### Heat Vision

Heat Vision allows the caster to view temperature gradients instead of their regular light vision

#### Ignite

Ignite cause target foe to catch on fire.

#### Fire Bolt

Fire Bolt launches a bolt of Fire energy at target.

### Tier 3

#### Inferno

Inferno causes a pillar of flame to rise from the ground.

#### Aura of Fire

Aura of Fire causes flames to wrap around the caster and burn nearby foes.

#### Flame Wave

Flame Wave sends forth a large arc of flame.

#### Fire Weapon

Fire Weapon manifests a longsword of pure fire in its caster's hands.

#### Fire Infusion

Fire Infusion empowers held objects with Fire energy.

### Tier 4

#### Fire Wall

Fire Wall creates a wall of flame at target location.

### Tier 5

#### Rocket

Rocket allows its caster to fly or run rapidly through launching a stream of fire energy behind them as they move.

#### Fire Form

Fire Form converts its caster's body to pure Fire energy.

## Light Spells (L)

Light Spells excel at either improving or hindering vision. Projectiles created by Light Magic have a speed and accuracy that is unmatched by any other Element, but they also deal far less damage than average.

### Tier 1

#### Enshimmer

Enshimmer causes target object to emit light.

#### Flare

Flare creates a bright flash of light that can temporarily blind foes.

### Tier 2

#### Revelation

Revelation causes all nearby beings and objects to faintly glow, effectively countering invisibility.

#### Invigorate

Invigorate temporarily increases its caster's vitality.

#### Light Beam

Light Beam sends forth a steady stream of light energy

#### Light Trace

Light Traces causes the target to emit a trail of light as they move.

### Tier 3

#### Wall of Light

Wall of Light creates a bright veil of concealing light at target location.

#### Light Barrier

Light Barrier creates a protective orb of light around its caster.

#### Light Weapon

Light Weapon creates a mace of pure light energy in its caster's hands.

### Tier 4

#### Blinding Light

Blinding Light creates a light directly inside a foe's eyes, continuing to shine brightly even if they attempt to close them.

#### Sanctify

Sanctify temporarily preserves a corpse and permanently protects it and its former soul from the influence of necrotic energy.

### Tier 5

#### Light Form

Light Form converts its caster's body into pure light energy.

### Tier 6

#### Resurrection

Resurrection restores the life of a recently departed ally.

## Water Spells (W)

Water Spells offer the only source of Healing from the Primary Elements and offer a fair amount of utility for traveling in aquatic areas.

### Tier 1

#### Douse

Douse extinguishes fires and causes target to become wet.

#### Chill

Chill causes the caster to radiate cold Water energy, reducing ambient temperature

#### Swim

Swim improves a target's ability to swim.

### Tier 2

#### Wave

Wave sends forth a wave of water energy in an arc.

#### Water Gill

Water Gill allows its caster to breathe underwater

### Tier 3

#### Call Rain

Call Rain causes or increases rainfall in the local area.

#### Water Wall

Water Wall creates a wall of water at target location.

### Tier 4

#### Water Orb

Water Orb creates an orb of water around its caster which can either be completely filled with water or possess only an outer layer of water while maintaining a hollow air center.

### Tier 5

#### Water Form

Water Form converts its caster's body into pure water energy.

## Steam Spells (FW)

### Tier 1

#### Boil

Boil Causes targeted water source to boil.

### Tier 2

#### Blood Boil

Blood Boil damages a target whilst increasing their speed.

#### Steam Veil

Steam Veil creates a concealing wall of steam.

### Tier 3

#### Sauna

Sauna fills the local area with scalding and concealing steam.

### Tier 5

#### Steam Form

Steam Form converts its caster's body into pure Steam energy.

## Lava Spells (FE)

### Tier 2

#### Lave Splash

Lava Splash launches forth Lava in a small arc.

### Tier 4

#### Lava Barrier

Lava Barrier surrounds its caster in an orb of Lava.

### Tier 5

#### Lava Form

Lava Form converts its caster's body into pure Lava energy.

## Plasma Spells (FA)

### Tier 1

#### Plasma Bolt

Plasma Bolt launches forth a bolt of plasma energy

#### Pressurize

Pressurize increases the pressure of gases in target area of location

### Tier 2

#### Plasma Beam

Plasma Beam sends forth a continuous stream of Plasma energy.

### Tier 3

#### Plasma Bomb

Plasma Bomb creates an orb of Plasma energy that explodes in an area.

#### Plasma Blast

Plasma Blast sends forth Plasma energy in an arc.

### Tier 4

#### Plasma Pulse

Plasma Pulse sends forth continuous waves of Plasma energy throughout the surrounding area.

### Tier 5

#### Plasma Form

Plasma Form converts its caster's body into pure Plasma energy.

## Hellfire Spells (FD)

### Tier 1

#### Brand

Brand permanently marks the flesh of a target. These Brands can also be infused with debilitating curses.

### Tier 2

#### Immolate

Immolate causes a target to be set aflame and suffer from burning agony and reduced healing

### Tier 3

#### Hellflame

Hellflame unleashes arcing waves of searing dark fire.

### Tier 5

#### Hellfire Form

Hellfire Form converts its caster's body into pure Hellfire.

### Tier 6

#### Soul Scorch

Soul Scorch produces a malevolent flame that permanently sears away fragments of its victims souls.

## Sun Spells (FL)

### Tier 1

#### Magnitude Manipulation

Magnitude Manipulation controls the temperature and brightness of a light source.

### Tier 2

#### Sunburn

Sunburn emits a searing light capable of burning exposed flesh from a distance.

#### Solar Flare

Solar Flare unleashes a blazing and blinding sphere of solar energy.

### Tier 3

#### Blazing Radiance

Blazing Radiance causes its caster to emit an aura of heat and light that blinds and burns foes.

### Tier 5

#### Solar Form

Solar Form converts its caster's body into pure Solar energy.

### Tier 6

#### Power of the Sun

Power of the Sun is a spell that greatly enhances all aspects of its caster.

## Plant Spells (WE)

### Tier 1

#### Plant Speak

Plant Speak allows the caster to speak to Plants. The Plants, lacking any intelligence, are unable to speak back, but speaking to them nonetheless seems to help promote their growth.

### Tier 2

#### Entangle

Entangle manifests a series of roots and vines that grapple with and entangle foes.

#### Vine Whip

Vine Whip manifests a vine that swings in a large arc or long line, striking foes.

#### Thorn Bolt

Thorn Bolt launches a sharp thorn of Plant energy

#### Muck

Muck creates a pool of mud in target area.

### Tier 3

#### Green Thumb

Green Thumb cause any plant that the caster touches to instantly grow towards maturity and grants the caster the ability to manipulate its growth and movement to a limited degree..

### Tier 4

#### Regrowth

Regrowth causes a target to gain regeneration and restore any lost limbs.

#### Stone Swim

Stone Swim allows its caster to swim through the ground as though it were water.

### Tier 5

#### Plant Form

Plant Form converts its caster's body into pure Plant energy.

### Tier 6

#### Archsoul Form

Archsoul Form converts its caster's body into a massive tree of Plant Energy.

## Mist Spells (WA)

### Tier 1

#### Mist Veil

Mist Veil creates a wall of concealing mist at target location

### Tier 2

#### Healing Mist

Healing Mist restores hp to allies in a large radius.

#### Sonic Blast

Sonic Blast launches Sonic energy in an arc, damaging and deafening foes.

### Tier 3

#### Sky Swim

Sky Swim allows its caster to swim through the air.

#### Mist Walk

Mist Walk allows its caster to jaunt through the mist

#### Sonic Boom

Sonic Boom creates an explosion of deafening Sonic energy at target location.

### Tier 4

#### Sonic Barrier

Sonic Barrier creates an Orb of Sonic energy around its caster, deflecting strikes.

### Tier 5

#### Mist Form

Mist Form converts its caster's body into pure Mist Energy

## Poison Spells (WD)

### Tier 1

#### Contaminate

Contaminate poisons a water source and makes it unsuitable to drink.

#### Personalized Poison

Personalized Poison allows its caster to create a custom Poison that their mana can produce.

### Tier 2

#### Empoison Weapon

Empoison Weapon applies a caster's poison to weapon's they wield, allowing them to afflict any whom they strike.

### Tier 3

#### Poison Weapon

Poison Weapon, not to be confused with Empoison Weapon, manifests Darts of pure poison energy in its caster's hands.

## Frost Spells (WL)

Frost Spells can inflict the Chilled and Frozen states upon foes, especially those already afflicted with the Wet state. These states are naturally countered by the Heated and Ablaze states, creating poor synergy with Fire Spells.

### Tier 1

#### Refrigerate

Refrigerate lowers the temperature of a target object.

#### Frost

Frost lowers the ambient temperature around the caster.

#### Snowflakes

Snowflakes creates small specks of falling snow.

### Tier 2

#### Flash Frost

Flash Frost freezes a target's limb or held object.

#### Frost Bolt

Frost Bolt launches forth a bolt of pure Frost Energy

### Tier 3

#### Frost Wall

Frost Wall creates a wall of Frost at target location.

#### Snow Storm

Snow Storm creates a minor blizzard within the localized area.

### Tier 4

#### Flash Freeze

Flash Freeze encases an entire target creature in ice.

### Tier 5

#### Frost Form

Frost Form converts its caster's body into pure Frost Energy

### Tier 6

#### Permafrost

Permafrost encases a target in Permafrost

#### White Out

White Out creates a powerful blizzard within the localized area.

## Sand Spells (EA)

### Tier 1

#### Long Stride

Long Stride increases the speed at which the caster can comfortably walk both in and out of combat.

### Tier 2

#### Crumble

Crumble causes target nonliving object to become significantly less durable.

### Tier 3

#### Short Teleport

Short Teleport instantly moves the caster from one location to another, albeit with the risk of leaving behind their equipment.

### Tier 4

#### Sand Form

Sand Form converts its caster's body into pure Sand Energy.

### Tier 6

#### Teleport

Teleport instantly moves the caster from one location to another across great distances, albeit with a few manners in which it can miscast.

## Gravity Spells (ED)

### Tier 1

#### Mass Manipulation

Mass Manipulation allows the caster to alter the weight of a target.

#### Matter Manipulation

Matter Manipulation allows the caster to handle and manipulate targets using concentrated Gravitational Energy.

### Tier 3

#### Zero G

Zero G causes targets to become resistant to all sources of gravity, causing them to free float.

#### Gravity Wall

Gravity Wall creates a wall of gravity energy at target location.

#### Gravity Distortion

Gravity Distortion alters the direction and intensity of Gravity within a localized area.

#### Gravity Bolt

Gravity Bolt launches a bolt of pure Gravity Energy at target.

### Tier 4

#### Entomb

Entomb engulfs a foe within a dark earth prison.

#### Alter Gravity

Alter Gravity allows its caster to control which direction is down in their target

#### Long Fall

Long Fall allows its caster to Alter their Gravity to allow them to fall horizontally, granting them the ability to travel great distances at terminally velocity.

### Tier 5

#### Gordian Shackle

Gordian Shackle creates binding chains of dark earth that can only be destroyed through overwhelming physical force.

### Tier 6

#### Singularity

Singularity creates a localized black hole in target location.

#### Gravity Form

Gravity Form converts its caster into pure Gravitational energy, effectively allowing them become a black hole and granting them the ability to distort space to travel at rapid speeds.

## Moon Spells (EL)

### Tier 1

#### Encrypt

Encrypt alters some form of information to protect its contents. These encryptions can be linked with Codes or Passwords to better facilitate their decryption.

#### Decrypt

Decrypt undoes the effect of an Encrypt spell, and can do so far more efficiently provided its caster has access to the Code or Password utilized for the encryption.

### Tier 2

#### Moon Message

Moon Message allows its caster to near instantaneously communicate with another creature, provided that they are both staring at the moon.

### Tier 5

#### Moon Form

Moon Form converts its caster's body into pure Moon Energy

### Tier 6

#### New Moon

New Moon creates a secondary moon in the sky, increasing the effectiveness of all Moon related magic two-fold.

## Miasma Spells (AD)

### Tier 1

#### Foul Breath

Foul Breath afflicts a target with rancid breath, potentially disabling their ability to speak as opening their mouth would require them to take a whiff of putrid fumes.

### Tier 3

#### Choking Cloud

Choking Cloud covers an area in a concealing Miasma Mist that makes breathing far more difficult.

### Tier 4

#### Miasma Form

Miasma Form converts its caster's body into pure Miasma energy.

## Lightning Spells (AL)

Lightning Spells are capable of creating fast-moving bolts of Electrical energy that are capable of stunning creatures and overloading machines. They are more effective against Wet and Metallic targets.

### Tier 1

#### Lightning Bolt

Lightning Bolt launches a bolt of pure Lightning energy at a target

### Tier 2

#### Forked Lightning

Forked Light launches a branching bolt of Lightning at multiple targets.

#### EMP

EMP creates a pulse of Lightning energy that damages and disables electronic machinery.

### Tier 3

#### Static Trap

Static Trap creates a dormant electrical charge on target conductive object. The next creature to touch the trapped object becomes shocked and stunned as the energy is unleashed.

#### Power Surge

Power Surge creates a massive influx of energy into a localized power network, allowing machines to be overclocked or potentially causing short circuits.

#### Call Lightning

Call Lightning calls down a bolt of lightning from the sky to strike a target.

#### Chain Lightning

Chain Lightning launches a bolt of Lightning at a target which will then leap and strike another target.

### Tier 5

#### Synaptic Surge

Synaptic Surge causes a target to gain increased mental acuity.

#### Synaptic Shock

Synaptic Shock causes a target to enter into a comatose state.

#### Lightning Form

Lightning Form converts its caster's body into pure Lightning energy. In addition, it allows the caster to travel through energy circuits of almost any kind.

### Tier 6

Hyper Speed

Shockwave

Thunderclap

Lightning Jaunt

Synaptic Shock - Comatose

Synaptic Surge

## Twilight Spells (DL)

### Tier 1

#### Stabilize

Stabilize prevents continued harms from various damage over time effects such as bleeding and prevents a mortally wounded target from dying.

#### Camouflage

Camouflage causes it's caster to gain an illusory layer of Twilight Energy that replicates their surroundings at time of casting.

#### Alter Opacity

Alter Opacity allows its caster to cause a target to become either more translucent or more opaque.

### Tier 2

#### Life Lock

Life Lock causes a target to gain resistance to damage and healing from all sources.

#### Transfer Life

Transfer Life allows the caster to exchange Vitality Points with a target.

### Tier 3

#### Twilight Beam

Twilight Beam creates a continuous stream of Twilight energy that drains the life force of its target while healing its caster

#### Equilibrium

Equilibrium sets a target's Vitality Points to 50% of their maximum, either healing or harming them in the process.

#### Active Camo

Active Camo wraps its caster in a veil of Twilight energy that actively mimics their surroundings.

### Tier 5

#### Life Seal

Life Seal completely prevents a target from being either harmed or healed in any way.

## Steel Spells (FWE)

### Tier 1

#### Identify Metal

Identify Metal allows its caster to discern the composition of metallic objects and that of many organic and inorganic substances as well.

### Tier 2

#### Steel Weapon

Steel Weapon creates a weapon of pure Steel energy of its caster's choice in their hands.

### Tier 3

#### Wall of Steel

Wall of Steel creates a wall of Steel energy at a target location.

### Tier 4

#### Steel Barrier

Steel Barrier surrounds its caster in a protective bubble of steel energy.

## Maw Spells (FWD)

### Tier 1

#### Ripjaw

Ripjaw causes its caster's mouth to transform into a predator's maw filled with multiple rows of serrated teeth.

### Tier 2

#### Craw Claws

Craw Claws causes its caster's hands to transform into predatory maws.

### Tier 3

#### Swallow Whole

Swallow Whole causes it's caster's jaw to unhinge and allows them to swallow creatures of a size class equal to or smaller than themselves. When paired with Ripjaw, the serrate teeth will grind its victim to pieces as they are swallowed.

### Tier 5

#### All Hungering

Eternal Hunger creates an effective void within its caster's stomach.

### Tier 6

#### All Consuming

All Consuming allows its caster to reach their hand into their own digestive tract and pull themselves inside out. If paired with All Hungering, this will expose the void to the outside world.

## Tea Spells (FWL)

Tea Spells are primarily focused on healing and buffing allies but also are capable of inflicting Wet and Heated states on foes.

### Tier 1

#### Brew Tea

Brew Tea allows its caster to turn any water source into pleasant and nutritious tea.

### Tier 2

#### Healing Brew

Healing Brew creates a batch of tea that heals the wounds and basic status ailments of those who drink it.

#### Tea Splash

Tea Splash sends forth a wave of scalding Tea at nearby foes.

### Tier 3

#### Curing Brew

Curing Brew creates a batch of tea that cures many status ailments of those that drink it.

#### Tea Form

Tea Form convert's its caster's body into a mild and aromatic cup of pure Tea.

### Tier 6

#### Divine Brew

Divine Brew creates a batch of tea that aids mortals in the process of Apotheosis.

## Photon Spells (FAL)

### Tier 6

#### Ludicrous Speed

Ludicrous Speed allows its target to travel 230,021,459,325 Hexes per second.

Lazer

Focal Point

## Erosion Spells (WEA)

### Tier 2

#### Rust

Rust damages metallic objects and machinery.

## Guardian Spells (WEL)

### Tier 1

#### Photosynthesis

Photosynthesis allows its caster to generate immense amounts of Elemental Energy by standing in sunlight.

### Tier 3

#### Guardian Spirit

Guardian Spirit summons a bound Guardian elemental to protect a target.

## Disease Spells (WAD)

### Tier 6

Build A Blight

Carrion Bomb

Anti-Immune

## Blood Spells (WDL)

### Tier 6

Vampirism

Causes all attacks to steal life

Sanguisuge

Touch attack that drinks blood of target

## Dust Spells (EAD)

### Tier 6

Shadow Warp

Travel between connected shadows. Can cover massive distances at night.

Belittle

Shrink a creature in size

Spacial Constriction

Decreases the size of a localized area, displacing everything in the area

## Dunes Spells (EAL)

### Tier 6

Embiggen

Increase a creature in size

Spacial Expansion

Increases the size of a localized area, displacing everything in the area

## Nature Spells (FWEA)

### Tier 1

#### Beastspeak

Beastspeak allows its user to engage in basic conversation with creatures of functional and social levels of intelligence.

## Mercury Spells (FWED)

### Tier 3

#### Gallium Poisoning

Gallium Poisoning infuses target metallic object with a spreading infection of brittleness

### Tier 6

Polarize

Make thing either positively or negative charged

Magnetize

Just make thing generally magnetic

Metal Detection

Detection Aura

Manipulate Metal

Control Metal objects

Mercury Poisoning

Convert fluid into poisonous Mercury

Mercurialize

Convert substance into Mercury

Grey Goo

Elemental Form + Mercurialize

Mercurial Chains

Binding Chains that DoT

## Nuclear Spells (FADL)

### Tier 1

#### Rad Poisoning

Rad Poisoning afflicts a target with Radiation Sickness.

### Tier 3

#### Demoncore

Demoncore creates an orb that emanates extreme levels of radiation in the surrounding area.

### Tier 6

#### Nuclear Launch

Nuclear Launch unleashes a bomb filled with obscene amounts of Nuclear energy capable of traveling across great distances.

## Time Spells (EADL)

### Tier 6

Undo

Undoes any of the effects of any of the actions that recently affected the target, or that the target has just done

Stop

Causes the target to enter a state of suspended animation

Pause

Causes the entire world around the caster to enter a state of suspended animation

Haste

Increases the relative speed of everything the target does

Slow

Slows the relative speed of everything the target does

Fast Forward

Increases the relative speed of everything in the area, though not necessarily anybody's perception Spells (Harder to aim/dodge). Can also allow the user to mentally skip through all of the events going on around them.

Slow Motion

Decreases the relative speed of everything in the area, though not necessarily anybody's perception Spells (Easier to aim/dodge).

Lag

Causes the target to become desynced with reality

Extend Spell

Extends the duration of all the spells currently effecting target, though can decrease their intensity

Compress Spell

Reduces duration of all spells currently effecting the target, though can increase their intensity

Rewind

Sets the target back to the state they were in a few moments ago

Heart Stop

Causes Loss of consciousness in 6 seconds followed by death within the next 24

## Sky Spells (FWADL)

### Tier 6

Sky Fall

Causes the sky in the area to collapse

## Void

### Tier 1

#### Counterspell

Counterspell negates the casting of any spell.

#### Dispel

Dispel removes any continuous magical effects.

### Tier 2

#### Mana Burn

Mana Burn destroys elemental energy in a target or area, causing great harm to individuals.

### Tier 3

#### Banish

Banish returns Elementals to their home realm and causes Ib to be temporarily etherealized and placed into stasis.

### Tier 4

#### Negate

Negate removes a target's ability to interact with the world.

### Tier 6

#### Un

Un completely removes a target from existence along with all impact they have had on the world.

## Gluttony

### Tier 1

#### Salivate

Salivate causes its target to start salivating, piquing their appetite and expanding which foods their pallet will tolerate.

### Tier 2

#### Enchubble

Enchubble increases the body mass of its target.