Aircraft Stats

This page contains all the statistics of all the aircraft in Sky Knights, this includes the amount of hull under certain conditions, maximum speed, the air to air and air to ground damage of the aircraft's guns, etc. If there is anything you want to know about the aircraft in Sky Knights, you'll find it here.

## Hull

Maximum hull (V1.0.6)

**Legend**

SF = The amount of hull (at 100% hull a.k.a. no damage taken) for people with the 'Speed Freak' trait.

Base = The amount of hull with no hull modifications.

SF + AP = The amount of hull (at 100% hull a.k.a. no damage taken) for people with the 'Speed Freak' trait and the 'Armor Plating' upgrade.

AP = The 'base hull' with the 'Armor Plating' upgrade.

CAS = A-10A / Su-25.

Air Sup = F-15A / Su-27.

Multirole = F-16A / MiG-29.

## Gun damage + Bullets to Kill

**Legend**

**!!!IMPORTANT!!!** Remaining = All not previously mentioned aircraft, these planes all do the exact same damage both Air-to-Air and Air-to-Ground, use this knowledge to save yourself some time. I added all the other aircraft separately already in case the damage these planes do will change in the future and I would need to separate them from the 'Remaining' then.

Base gun dmg (A-A / A-G) = The amount of damage the specified aircraft's gun does per bullet to the specified category of target. The first number is the Air-to-Air damage the gun does (the damage the guns does to other aircraft) and the second number is the Air-to-Ground damage the gun does (the damage the gun does to ground targets).

GS gun dmg (A-A / A-G) = The amount of damage the specified aircraft's gun does per bullet to the specified category of target for people with the 'Gunslinger' trait. The first number is the Air-to-Air damage the gun does (the damage the guns does to other aircraft) and the second number is the Air-to-Ground damage the gun does (the damage the gun does to ground targets).

HEB gun dmg (A-A / A-G) = The amount of damage the specified aircraft's gun does per bullet to the specified category of target after purchasing the 'High Explosive Bullets' upgrade. The first number is the Air-to-Air damage the gun does (the damage the guns does to other aircraft) and the second number is the Air-to-Ground damage the gun does (the damage the gun does to ground targets).

GS + HEB gun dmg (A-A / A-G) = The amount of damage the specified aircraft's gun does per bullet to the specified category of target for people with the 'Gunslinger' trait and the 'High Explosive Bullets' upgrade. The first number is the Air-to-Air damage the gun does (the damage the guns does to other aircraft) and the second number is the Air-to-Ground damage the gun does (the damage the gun does to ground targets).

**Legend**

**!!!IMPORTANT!!!** Remaining = All not previously mentioned aircraft, these planes all do the exact same damage both Air-to-Air and Air-to-Ground, use this knowledge to save yourself some time. I added all the other aircraft separately already in case the damage these planes do will change in the future and I would need to separate them from the 'Remaining' then.

CAS = Su-25 / A-10A

Air Sup = Su-27 / F-15A

Multirole = MiG-29 / F-16A

IFV = Infantry Fighting Vehicle

RV = Recon Vehicle

AAA = Anti-Aircraft Artillery

CAS / Air Sup / Multirole (SF) = CAS / Air Sup / Multirole aircraft with the 'Speed Freak' trait.

Remaining / Aircraft (G) = Remaining / Specified aircraft with the 'Gunslinger' trait.

Remaining / Aircraft (HEB) = Remaining / Specified aircraft with the 'High Explosive Bullets' upgrade.

Remaining / Aircraft (G + HEB) = Remaining / Specified aircraft with the 'Gunslinger' trait and the 'High Explosive Bullets' upgrade.