Cleric

The Cleric is the master of healing and preservation, restoring their wounded allies, shielding them in battle and even resurrecting the fallen from death.

While they do have protective abilities, the Cleric can wreak terrible vengeance on their enemies, using the grand powers of the Holy-Light to smite and purge them.

## **Common healing and Fighting styles**

This traits are paired with racial traits.

### **Wardens**

Wardens are clerics who use magic to shield allies from taking damage as well as heal their wounds.

* **Light Shield:** Caster uses an AoE magic shield made from holy light. This shield will protect from physical and spell damage and has 30HP. Will deal Over-time damage to undead and Demon based races within the shield for +3 per turn, if they fail the Athletic save to escape the shield's bubble.
* **Holy-Enchant:** They can Enchant one weapon of choice. This weapon will do +5 holy damage to targets with a +3 onto that for any Undead or Demon based race that is the target of their attack.
* **Mend Wounds:** They can mend the wounds of their allies while out of combat. This is a Ritual and will last for five rounds caster must pass three saves out of five to fully heal their target.
* **Sorcery Mastery:** Sorcery is their main stats. +3 spell-damage per perk unlocked in sorcery.
* **Weapon Mastery:** Staff, one-handed Swords. While using these weapons +5 damage to targets.

### **Classic Cleric**

A classic Cleric are healers wh0 can reverse damage on targets or do ritual resurrections.

* **Resurrection:** They can cast a resurrection ritual that will last for five rounds, while out of combat. Target is only resurrected if they make all five saves throughout the Ritual. Cannot be done on Demons or Undead.
* **Mend Wounds:** They can mend the wounds of their allies while out of combat. This is a ritual and will last five rounds caster must pass three out of five to fully heal their target.
* **Minor Heal:** They touch a target healing only minor wounds. +5HP to target for three round if they pass the roll check.
* **Smite:** A blast of holy energy used to damage a target, like fire. +5 damage to target if target fail Athletic roll to doge attack.
* **Sorcery Mastery:** Sorcery is their main Stats. +3 spell-damage per perk unlocked in sorcery.
* **Weapon Mastery:** Staff and one-handed Swords. While using these weapons +5 damage to targets.

### **Cleric Knight**

A Cleric Knight is a protector and fighter that uses holy Light.

* **Holy Shield:** While using a shield, caster can cast a holy-spell on the shield that allows it to black spell and physical attacks that are made directly in front of the caster. Magic shield has 20HP. Must be holding up shield in direction of attack for it to absorb attacks.
* **Smite:** A blast of holy energy used to damage a target, like fire. +5 damage to target if they fail their athletic check to doge attack.
* **Holy-blast:** Five busts of holy light is aimed at a target. +5 damage per hit on target, target must roll 5 Athletic checks.
* **Sorcery Mastery:** Sorcery is their main stats. +3 spell-damage per perk unlocked in sorcery
* **Weapon Mastery:** Staff and on-handed swords. While using these weapons +5 to damage on targets.
* **Shield Mastery:** Can use shields for extra armor and protection.