recursal/Fanatic-Fandom huggingface dataset:
Renegade Line

Renegade Line is a first-person shooter currently being developed by Raw Vengeance Games. It was Kickstarter funded in January 2017. The release date has not yet been announced.

### About

Renegade Line takes place after World War II. The two factions - Wickeds and Residents - face each other to fight for victory. There are 4 classes available and each character can have up to 7 different Talents. Talents can be leveled up individually with the use of Talent Points. How players choose to level their character's class and talents can result in unique combinations in team play. For example, a Spotter could play either a front line fighter or a back-of-the-pack support role, depending on how talent points are spent.

Renegade Line utilizes the first-person view, providing a larger field of view. While this is not common in recent FPS games, it does allow the player to see more of the gameplay. Once a player's character hits level 30, a character's talents will be completely unlocked and players may want to become more competitive. One way to do this is to participate in Ranked Gameplay. Scores are kept permanently. Level cap is 100.

Character customization is possible through the use of clothing and weapon skins. There are hundreds of clothing items available.

### The Story

After the end of the World War II, brothers Edward and Roland returned to their home in Heimstadt. The city had been devastated by the war and underground gangs had taken over what remained. After rallying the people and taking back control of the city, they started reconstructing the city to how it used to be. A dispute broke out between the brothers as the people of Heimstadt wanted Roland to become the new mayor, while Edward felt that he deserved the title more. As such Edward teamed up with the gangs and overthrew Roland, taking Heimstadt by force. Roland fled to a neighbouring city called Granndorf where he is now assembling an army to retake Heimstadt before Edward does something radical with his political power.

## Media

### Videos

Kickstarter Trailer (in-game footage and interview)Early Pre-Alpha Gameplay Video - RenegadeLineQ&A Answers The Game Part 1Q&A Answers The Game (Part 2)Q&A 3 (Maps, Competitive, Classes)Q&A 4 (Weapons and Gameplay)Q&A 5 (Vehicles, Cosmetics and other stuff)Q&A 6 (development progress and more!)RenegadeLine Update Video 2RenegadeLine - Ingame Menu Introduction

## References

* Kickstarter Description
* Official Web Site
Зажигалка

## Использование

Помимо того, что зажигалки являются расходным источником света, они являются одним из двух предметов, которые игрок может использовать для воспламенения топлива для создания огня, который является мощным оружием против охотника.

## Советы

* Зажигалки имеют полный срок службы около 105 секунд.
* Изверг не влияет на свет, генерируемый зажигалками, поскольку он влияет только на электрическое освещение, то есть они не могут быть использованы для обнаружения его присутствия.
* Зажигалка имеет шанс появиться в комнате игрока вместо светящейся палочки.

## Примечания

* Монстры не реагируют никоим образом на свет, излучаемый от зажигалки, даже если игрок скрывается в шкафчике, под столом и т.д.
Chapter 7 Scene 2

Tom, Nicole, Gopumbi, and Bukela have only walked a few meters on their path when a butterfly flies by and Tom snags it in his bag.

You found a Yellowy!

Their path soon forks. Tom and Bukela take the path on the left while NIcole and Gopumbi take the path on the right. Tom and Bukela soon encounter a bug,

You found a

Nicole and Gopumbi encounter a

Mike, Amy, Pelubo, and Rogula also go only a short distance before encountering a colorful bug. Mike catches it and puts it in his bag.

You found a Purple Sun-Bug!

When their path forks, Mike and Rogula go to the left and Amy and Pelubo go to the right.

John, Stefi, Otanve, and Yadifo are on their trails for several meters when a lizard darts by.

You found a Reddo!

## Sequence

Next Scene

Previous Scene
Предохранитель

Предохранители чаще всего используются для отпирания запертых дверей, но также могут быть использованы просто для восстановления электричества в области с целью улучшения освещения (особенно против Изверга), а также для включения мониторов в комнате безопасности, хоть это и не имеет смысла.

Предохранитель также используется для питания телефонной системы в машинном отделении и для питания станции управления подводной лодки.

## Советы

* В комнате игрока всегда есть предохранитель.
* **Предохранители** не могут быть взяты после их взаимодействия с щитком, поэтому игрокам рекомендуется использовать его *с умом*.
* **Предохранители** можно найти почти в каждой зоне корабля, но наиболее обыкновенно их можно найти на верхней палубе. Они могут появляться в картотечных шкафах, ящиках и на полках (потенциально запутанных книгами или другими декорациями).
* Существует трюк с предохранителем. Он заключается в том, чтобы нажать клавишу "F" на место размещения предохранителя в щитке, а затем *сразу же* переключиться на другой элемент. Если всё сделано правильно, предохранитель не должен появляться в щитке и должен оставаться в вашем инвентаре, однако щиток все равно будет действовать так, как он якобы имеет предохранитель, и игрок сможет открыть дверь или включить питание.
* Предположительно, максимум до 4 предохранителей может появиться во время одного прохождения игры, включая предохранитель из комнаты игрока.
* Если вы знаете, как добраться до машинного отделения, подумайте о том, чтобы сразу же отправиться туда в начале игры и использовать первый предохранитель из комнаты игрока для активации телефонной системы. Отключение паровых вентиляционных отверстий в нижних палубах на ранней стадии может быть очень выгодным. Но не забывайте, что после этого вам будет труднее сбежать с помощью вертолёта, так как пар не будет поступать в трубы на вертолётной площадке.
* Из-за его редкости, прежде чем использовать предохранитель для открытия запертой комнаты в палубе экипажа, убедитесь, что вам понадобится предмет именно тот, который внутри комнаты, используя маленькое окно в двери. Обратите внимание, что в запертых помещениях на нижних палубах есть металлическая решетка перед предметом, которая затрудняет распознавание предмета внутри (хотя иногда Вы можете понять, что это такое, если Вы посмотрите внимательно).

## Примечания

* Одна из целей для завершения спасательного плота заключается в том, что вы должны привести кран в действие, так как в щитке крана якобы отсутствует предохранитель для его работы. Однако эта цель всегда автоматически завершается, потому что в щитке крана всегда есть предохранитель.
Emer

**Emer** (エメル *Emeru*) is the incarnation of Emerald.

## Personality

Emer is the luscious tactician. Having a diabolical beauty and a brilliant mind, he's always a little aloof from the world. He thinks of the heroine as nothing more than a pawn to get the other gems to crush each other, and he approaches her with sweet words.
Michiru Tsukishiro

**Michiru Tsukishiro** (つきしろ みちる *Tsukishiro Michiru*) is the heroine of the story. Her name is changeable.

## Personality

Michiru is described as a normal 16-year-old girl who likes sweet and beautiful things. She is of a gentle, calm and obedient/mature nature, but nevertheless has an inner strength. Because she has not personally experienced love yet, Michiru possesses a faint longing for romance.
Видеокамера

> Видеокамера(англ. *Camera)* — устройство, способное поднять сирену на палубе, тем самым привлекая монстра к месту сирены.
>
>

## Советы

У вас есть 3 секунды, перед тем как камера начнёт издавать сирену. Используйте это время с умом, спрятавшись за каким-либо объектом.

Камеру можно заклеить скотчем, что позволит камеру обезвредить на всю игру. Сам скотч не тратится.
Chapter 3 Scene 8

Tom and Nicole carefully make their way along the left fork of the passage leading from the northeast corner of the cave. For a few minutes they see nothing of interest, and then by the light of the torch Tom is carrying Nicole spots a piece of paper on the floor.

"This must be another piece of the map, Tom!"

Tom bring the torch closer. "I'm sure you're right, Nicole. Let's see if there are any more."

They continue on, and a few minutes later Tom thinks he sees something scuttle across the floor. He lowers the torch, and sees a bug move. He manages to get the bug to crawl onto his hand.

You found a Red Ancestor's Bug!

"What is that?" asks Nicole.

"Some red bug, but it must be a rarity. I'll keep it safe."

A few minutes later they come to a dead end. Nicole doesn't realize it at first and pushes Tom against the wall, and then grabs him to keep her balance..

"Oops, I didn't mean to ..."

"That's all right," reassures Tom. "No harm done."

They hold onto to each other for a minute, then decide they have to go back to the cave entrance. However, another piece of paper is dislodged from the wall at the dead end.

"Tom, look, that's another map piece."

"You think maybe the Spirits led us here for a reason?" Tom chuckles, and they make their way back to the cave entrance.

Meanwhile, Mike and John are following the right fork of the passage. Soon John steps on something that makes a slight crackling noise. Mike hears it and brings the torch down after John has stepped off it.

"John, you just walked over a piece of paper."

"I did? Let's see it."

Mike picks it up, and they see it is another piece of the map. They continue walking, and soon reach another dead end, but it appears to be marked by another piece of paper. John sees this one, and opines,

"There should be a secret passageway around here somewhere."

"Perhaps, but maybe we need the complete map to find it," answers Mike. "There is no more to be found here. Let's see what the others have found."

They all meet at the blocked cave entrance and compare their map pieces.

"There are definitely some pieces missing," notes Nicole.

"Yes ... " and then Stefi yawns.

"It is very late," notes Amy. "We need to sleep."

"That is correct, but someone should stay awake on watch at all times." Mike is taking charge. I'll take the first shift, and keep looking for pieces of the map."

There are no objections to Mike's plan.

## Sequence

Next Scene

Previous Scene
Ru

**Ru** (ルー *Rū*) is the incarnation of Ruby.

## Personality

Ru is the starving, "carnivorous" beast. Directly following his instincts, he is an aggressive brute without any self-control. He immediately says what he thinks, and attacks anyone he doesn't like—no matter who they are. He also follows his rising impulse to chase after the heroine.
Y.O.U.

The **Y.O.U.** wheels, released in Season 5#Rocket Pass, are a collectible item used to customize a player's vehicle. They provide no advantages while equipped and are purely cosmetic.

The regular version of these wheels could be obtained from tier 30. Since they are from the Rocket Pass, they cannot be traded. Painted variants, obtained after tier 70 of the Rocket Pass, can be traded.

The Y.O.U. wheels are classified as **Limited** rarity.

## Possible Painted Variants

BlackCobaltCrimsonForest GreenLimeBurnt SiennaGreyOrangePinkPurpleSaffronSky BlueTitanium White
Freddy Fazbear Pizza

Szef
 Wpływy
 Członków
 Wrogów

**Freddy Fazbear Pizza -** Zła Pizzeria która podbija rynek gastronomiczny za pomocą swej pizzy i znaku rozpoznawczego czyli animatroników. Ogólnie większość restauracji i nawet niektóre gangi (!) próbują udupić tą Pizzerię. Ale zwykle potem nie kończy się to za dobrze.

Ogólnie większość mafii nie zaczyna do tej restauracji z powodu możliwych problemów zdrowotnych potem, ot tak po prostu. Niewielu wie, że Animatroniki są niezwykle wyszkolone w Csie przez co żaden terrorysta nie wbije do lokalu bo go z kosy pociągną.

Pizzeria znana jest z tego, że pizza jest dobra i tania. Najciekawsze jest to, że słowo "tanie" i "dobre" rzadko występuje obok siebie. Jest jedynie jedna placówka tej firmy ale każdy chce pizzę.

## Członkowie najbardziej znani

**Toy Freddy, boss kapeli. Po lewej dla swoich przyjaciół a po prawej dla wrogów.Toy Chica którą wszyscy kochają w PizzeriBon Bon, druga dziewczyna w kapeli.Mangle, piratka która występuje na osobnej scenie. Z każdym dobrze się dogaduje.Balloon Boy, zwany "Królem Złym". Znienawidzony przez wszystkich ma niecne plany. Jednak bachory go uwielbiają.Marionetka. Tajemnicza i często obmyśla plany. Daje prezenty bachorom.**

## Członkowie mniej znani

Freddy, szef uszkodzonych animatroników. Nienawidzi tak jak reszta tych nowszych.Chica, jedyna dziewczyna wśród uszkodzonych animatroników.Bonnie, nienawidzi szczególnie Bon Bon.Foxy, kiedyś pirat dziś jedynie ma mieszane uczucia do Mangle.

## Członkowie nieznani

Golden Freddy, inaczej Fredbear. On tak naprawdę rządzi.Springtrap czyli zastępca Fredbeara.Nightmare Freddy, tak samo jak reszta Nightmare Animatroników nikt go na oczy nie widział.Nightmare BonnieNightmare Chica, jedyna płeć żeńska u Nightmare Animatroników.Nightmare FoxyNightmare Fredbear, "brat bliźniak" Golden Freddy'ego w koszmarnej wersji. Górna część jego głowy zawsze skryta jest w cieniu.
Renegade Line Wiki

## Welcome to the **Renegade Line Wiki**

#### **Renegade Line** is an upcoming third-person cartoon shooter currently being developed by Raw Vengeance Games. Renegade Line was funded through a Kickstarter and Alpha access has been granted to backers. The release date of the finished product is currently unknown. This wikia is a collaborative resource for the game and is maintained by the contributions of the fans. Feel free to use our Discussions or chat room to discuss gameplay. All editors are welcome. Come join our community!

Renegade Line is a 3rd person cartoon shooter mixed with MMORPG elements. The game features 2 factions and 4 different classes. The game features multiple modes and 100 levels of gameplay. The developers are seeking to create a platform that is viable in the esports genre. As such, the game offers a Ranked game mode and scores will be tracked. Ranking will require skill, talents and tactics. The playable characters are completely customizable with hundreds of different clothing items to choose from. There will also be vehicle and weapon skins available to create your own unique look. Read More...

Q&A 6 (development progress and more!)Q&A #6 - Development Progress and MoreQ&A 5 (Vehicles, Cosmetics and other stuff)q&a #5 - Vehicles, Cosmetics and StuffQ&A 4 (Weapons and Gameplay)Q&A #4 - Weapons and GameplayQ&A 3 (Maps, Competitive, Classes)Q&A Answers The Game (Part 2)Q&A Answers The Game Part 1

**Omni United adding 'rugged terrain' tire to Radar Renegade line - Tire Business - - 2018/10/19 07:00**

Omni United adding 'rugged terrain' tire to Radar Renegade line  Tire Business...

**UM launches its Renegade line's Commando Classic and Mojave Desert variants - Moneycontrol - - 2017/09/04 07:00**

UM launches its Renegade line's Commando Classic and Mojave Desert variants  Moneycontrol...

**The Man and Spirit Behind GucciGhost, Gucci's Renegade Line (Published 2016) - The New York Times - - 2016/09/02 07:00**

The Man and Spirit Behind GucciGhost, Gucci's Renegade Line (Published 2016)  The New York Times...

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Eijs666
26 October 2018

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## Renegade Line Youtubers

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BurguerKing
15 June 2015

 1
Chocolat's Quest

A new problem has risen and it's up to Chocolat and the gang to stop them! As the sinister phenomenom called "Chocohazard" terrors the land and turns them into sweet chocolates, Chocolat must seal the legendary chocolate which only she knows how to do it.

Revolve around some series of butt-kicking action as you stop the enemies from blocking your path and save the land in the name of love!

**Mechanics:**

* Chocolat's Quest is available at the Event Quest section.
* You can get a Jewel by finishing the stories in the quest.
* You can also get 5 Jewels after completing each quest with 3 Crowns.
* You can obtain special event runes such as the Love Love Rune, Love Love Crystal Rune, and the Love Love Star Rune by completing each of the event quests that drop them
* Love Love Runes are used to upgrade Chocolat's Weapon "Sweetheart".

 Defeat the boss group.
♛ Clear with no KOs
♛ Clear with no status effects

 Defeat the boss group
♛ Defeat the boss group
♛ Clear with no status effects

 Defeat the boss group
♛ Clear with no KOs
♛ Clear without hitting traps

 Destroy target enemies
♛ Clear with no KOs
♛ Clear with no backup KO

 Defeat the boss group
♛ Clear with no KOs
♛ Clear with 1 party member

*The rewards (5 Jewels) can be acquired again if Colopl Rune Story implemented a quest rewards reset.*

**Reference:** Official Announcement at Rune Story Forums
Armia Bezpieczeństwa Utopii

Cel
 Utworzenie
 Aktywność

**Zautomatyzowana Armia Bezpieczeństwa Utopii -** Uzupełnienie Rządowych Oddziałów Prewencji, w szeregach ZABU nie ma żadnych istot żywych. Wszyscy to są droidy, zwykle zajmują się patrolowaniem ulic Utopii. Każdy droid jest produkowany w zakładach państwowych po czym są wysyłane od razu do pilnowania miasta. Ogólnie najczęściej patrolują najbiedniejsze strefy.

Mimo swego autoretytu, ZABU ma niewiele uprawnień. Głównie przez dziwne prawo, często wyręczają droidy armie korporacji. Jednak czasami zdarzy się interwencja podczas walki gangów i tym podobnych. Największe koszary ZABU znajdują się obok siedziby władzy.

## Utworzenie

ZABU utworzono w ramach kooperacji kilku korporacji z rządem, na mocy tego porozumienia kilka korporacji połączyło się z zakładami rządowymi. Było to około 40 lat temu aby wspomóc ROP, czyli Rządowe Oddziały Prewencji. Najnowsze droidy dzięki skali produkcji mogą pilnować wszystkich dzielnic w mieście, nie rzadko wpadając w walki z mafiami. Zwykle wychodzą z nich zwycięsko.

Mimo, że w wiekszości na ulicach są patrole droidów B1, B2 i Droidek armia ZABU ma sprzęt gotowy nawet do odparcia inwazji. Są wielkie maszyny, czołgi, myśliwce i wiele innych rzeczy.

## Podstawowe jednostki

Droid B1 - Podstawowa jednostka ZABU, pospolicie spotykana.Droid B2 - Rzadziej spotykane od B1 ale towarzyszy im zwykle przynajmniej jeden droid tego typu.Droideka - Zmora wszystkich przestępców, jeden z najgroźniejszych droidów które służą jako wsparcie w trudnych sytuacjach.Droid-Sęp - Droid wsparcia powietrznego, służy jako wsparcie.
NKWD

Level
 Zagrożenie
 Wytrzymałość
 Występowanie

**NKWD -** Bardzo mili panowie którzy odwiedzają cię jeśli obrazisz piękny komunizm, nie zalecana rozmowa bo zawsze ich argumenty wgniatają cię w ziemię tak mocno jak Steam Summer Sale. Bardzo lubią używać butów z ostrzami w środku i pistoletów. W mózgach mają GPS aby namierzyć kolesia do przesłuchania. Zaleca się ucieczkę daleko od nich.

## Wygląd

Rosjanie w ciekawych mundurach z pistoletem w kieszeni.

## Ciekawostki

* Lubią przychodzić do ludzi w nocy
* Ich ulubionym zajęciem jest kopanie piłki
* Mają skilla
* Nieważne czy jesteś winny czy nie zawsze jego argumenty postawią cię na równi z Trynkiewiczem.
Rządowe Oddziały Prewencji

Cel
 Utworzenie
 Aktywność

**Rządowe Oddziały Prewencji -** Elitarne oddziały rządowe które bronią porządku w bogatych dzielnicach oraz służą jako wsparcie dla ZABU, w ich szeregach jest niewiele droidów które zwykle jedynie naprawiają. Jednak ROP ma dużo ciężkiego sprzętu i często ogarnia demonstracje które stały się zbyt niebezpieczne dla ludzkości.

Członkowie ROP są nie przekupni i nigdy nie zdradzą rządu Utopii. Taki problem dla przemytników i Mafiozów. Trochę zaboli jak będą próbowali przekupić. Są to innymi słowy fanatyczni żołnierze którzy będą pacyfikowali każdy sprzeciw wobec władzy. Milej lub nie milej.
Innowacyjne Technologie Militarne (ITM)

Szef
 Wpływy

**Innowacyjne Technologie Militarne -** W skrócie ITM. Jest to jedna z najpotężniejszych korporacji w Utiopii, jak sama nazwa wskazuje skupia się na produkcji uzbrojenia. Od tej korporacji wiele organizacji przestępczych kupuje uzbrojenie by rozszerzać siłowo swą strefę wpływów, co więcej ta korporacja posiada jedną z największych armii prywatnych która pilnuje porządku na ulicach Utiopii.

ITM konkuruje z wieloma korporacjami i posiada wiele posterunków w Utiopii, ten kto jest przyjacielem ITM ma silną pozycję w podziemnym świecie, jednak niewiele mafii ma dobre stosunki z tą organizacją.
Kartony

Wiek
 Zagrożenie
 Wytrzymałość
 Występowanie

**Kartony -** Istoty niewiadomego pochodzenia. Są śmiertelnie niebezpieczne. Przypuszcza się, że zostały stworzone by karać frajerów na tej wiki ale to tylko przypuszczenia. Najczęściej można je spotkać na dachach bloków, strychach oraz na bazar. W nocy lepiej z nimi nie zadzierać bo na ciebie spadną i cię zabiją.

## Wygląd

Wyglądają jak typowy karton... Brązowy sześciakąt z taśmą klejącąna sobie. Ale nie dajcie się zmylić. Są wytrzymałe i gotowe do mordowania.

## Ciekawostki

* Istnieje kościół w którym wyznaje się kartony
* Istnieje teoria, że kartony są prywatną armią fabryk w których produkucje się papier.
GabeN

**W rp za tego npc odpowiada użytkownik LegwanXXI**

**Gabe Newell** - Wielki Krul / Władca / Imperator / Cesarz / Car / Mózg / Szef / Założyciel / Big Boss Imperium Volvo-Steam. Publiczne obrażanie go jest równoznaczne z politycznym upadkiem. Przez graczy utożsamiony z bogiem i stwórcą wszechświata. Doprowadził do serii ponad 666 tysięcy samobójstw z depresji i szaleństwa podczas otwierania skrzyneczek z CS. W 2011 dał kartonom zniżnkę -100% na Metal Gear Solid, dzięki czemu nie atakują go i jego ludu, a część nawet pracuje w jego hangarach i magazynach. Ma niezwykłą zdolność liczenia do dwóch. Jest tak potężny, żę wyrównaną walkę mogą prowadzić z nim tylko inni główni Bogowie.

## Umiejętności

* Banowanie
* ~~Bycie grubym~~ Zabijanie wzrokiem
* Mówienie swojego imienia w poprawny sposób
* Ratowanie ludzi przed zbędnymi pieniędzmi i "realem"
* Liczenie do dwóch
* Wrodzone piękno zewnętrzne
Nyx Al-Maghyab

Szef
 Wpływy
 Członków
 Wrogów

**Nyx Al-Maghyab -** Jedna z największych grup "Mafii" na tereniu Utiopii. W przeciwieństwie do innych grup przestępczych tego typu ta jest na wzorze dawnych grup terrorystycznych Muzułmańskich oraz Starożytnym Egipcie. Kto pociąga za sznurki w organizacji wiedzą tylko przyjaciele i wybrani, dla reszty to zagadka i to duża.

Ogólnie skupia swą aktywność w średniozamożnych miejscach, nie ma tam za dużo najemników i innych zagrożeń a Korporacje średnio interesują się tamtym terenem. Organizacja nie zaczyna to wielkich przywódców którzy rządzą miastem bo to by była czysta głupota.

Nienawidzą: Gejów, Rikich, Tych co Ich nie lubią

Lubią: To co ich lubi

## Główni członkowie

Nyx, Szef MafiiShadow Fiend Zastępca NyxaSilencer Jeden z ochroniarzyAnti-Mage Drugi z OchroniarzyMangle Sekretarka Nyxa.Phantom Assassin, Jedna z "Laluń" NyxaTemplar Assassin, Druga z "Laluń" Nyxa.Leopold, główny informatyk.HowToBasic, główny kucharz. Nikt nigdy nie widział jego twarzy.GLaDOS, główny komputer.Redman, Obsługa i Kelner
## Organizacja

Poniższy schemat pokazuje drzewko dowodzenia
Chapter 4 Scene 4

The castaways look at the completed map, which has a lot of writing and strange symbols. There appears to be a large central chamber with six paths leading away from it."

"Do these symbols mean anything to you, John?" asks Tom.

"There are certain similarities among some of these symbols at the end of each of these six passageways." John continues, "But they might mean anything."

Stefi looks at the map. "What about this symbol in the corner? Part of it looks like the others."

"You could be right ... that part looks like it's in a different area than the main chamber. Like that piece is an inset of the map.

"Could it be a different level?" asks Mike.

"It could," repsonds John. "We can't be sure this represents our cave, though."

Amy notes, "That corner, looks like it could be this cave."

"Wait a minute!" exclaims Nicole. "If that corner is this cave, that symbol could be where Stefi found that statue."

"That's it!" exclaims John. "All those other symbols must represent other statues we have to find. If only we could get to that chamber."

"We must keep calm," advises Mike. "Every passage here leads to a dead end, but I have observed water dripping from stalactites. That should be cleaner than the water that has pooled on the floor. That can sustain us for a long time. We must keep hydrated, and have faith that this island's inhabitants will find us."

## Sequence

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Chapter 2 Scene 7

## Point of view of John:

John notices that Tom is doing more than his share of the work, so after taking a torch offers to distribute the work load more evenly.

"Hey Tom, let me help with the protective potions."

Tom agrees, so John hikes all over the Northwestern Forest to find the ingredients and while Tom fishes and hunts crabs. On the way John finds five limes, part of the fruit-finding quest. A little later he trips over a log, and finds an insect.

You found a Blue Ancestor's Bug!

It takes a little more than an hour, but John finds the rest of the items for the protective potions, which include thirty rosemary, twenty-four tickseed, and eighteen sesame. He takes them to the special pot where Tom is waiting with the fish and crabs, puts the plants in, and waits for the concoction to settle. After fifteen minutes, the potions are ready.

Quest 37 complete!

You have mastered the Protective Potion recipe!

John keeps one for himself and gives one to each of the others, except for Stefi who is missing.

"Where's Stefi?"

"I think she went into the caves already," answers Amy. "Let's look for her."

John heads for the caves with Amy. He calls out, "Stefi, are you in there?"

## Sequence

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Chapter 2 Scene 6

## Point of view of Otanve:

Otanve explores the swamp 200 meters to the south of Rogula. He doesn't find anything interesting for fifteen minutes, and then he sees something move. It flies away, and as he chases it he feels himself sinking. Fortunately he catches himself when he is knee-deep, and falls backward onto solid ground as Keruka had instructed. He can pull himself out and back, and looks again for the flying insect. He sees it further into the swamp, on a mound across the quicksand, twenty meters away. The insect appears to land on something shiny.

Quest 40: Make a bridge over the quicksand to the mound in the swamp.

Otanve thinks about it, and then collects five pieces of liana and one stone. He ties the lianas together and the stone to one end, and throws the stone into a tree on the mound. The stone sticks in the branches, so he ties the other end to a tree on solid ground. The rope is a meter above the ground.

Quest 40 complete!

Otanve gets on his rope by swinging his legs over it and crossing his legs, so he can pull himself along hand over hand underneath the rope. This burns the back of his legs a little but he can handle it. He gets to the mound and gets the insect into his bag.

You found a Green Ancestor's Moth!

Otanve puts the moth in his bag and then notices the object it had landed on is a golden statue.

You found the Statue of Udungu!

Otanve picks up the statue, which is rather heavy. He gets back onto the rope and tries to go back across toward solid ground, holding both the statue and his bag. Putting the statue in the bag would risk crushing the bug. This is very awkward, as he tries to hold the statue with one hand on his stomach and the bag in his teeth. He uses the other hand to pull himself across, but halfway across the extra weight of the statue causes the stone to break loose from the tree on the mound, and Otanve and the statue are dumped into the quicksand.

The bag with the moth floats, but the statue sinks. Well aware of its importance, Otanve lunges for the statue and needs both hands to keep it from sinking below the surface. When he gets a good grip on it, he sees his orange loincloth disappear into the quicksand, and he continues to sink. He tries to raise himself by standing, but that only sends his legs down, although he is sinking at a slower rate. He figures that if he sinks too far he will risk throwing the idol, but he stops sinking when he is up to his chest. Due to his lunge, by now the rope is out of reach. He holds the idol on his head and calls out, "Can anyone hear me?"

Naturally everyone else is too far away, so Otanve resigns himself to holding still in his position for a few hours.

Quest 41: Get Otanve out of the quicksand.

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Abraham Lincoln

Wiek
 Przynależność
 Tytuły
 Sojusznicy
 Wrogowie
 Uzbrojenie

**Abraham Lincoln, Władca Stylowych Kapeluszy i Bokobrodów, Mroczny Rycerz** - za dnia polityk i playboy, w nocy tajemniczy, zamaskowany mściciel niosący sprawiedliwość walczcąc z niegodziwymi oraz retard'ami jednocześnie pomagając biednym, ubogim i quickscoper'om w potrzebie.

*W budowie, maszynka, na której pracuję się przegrzewa.*
Chapter 5 Scene 11

Amy and Gopumbi get up shortly after dawn, have something to eat, and then climb down several meters down the mountain to the Northwestern Forest. They head south, near the Abandoned Village, and just as they approach the Western Forest a quail flies near Amy's face and startles her. She stumbles and puts her hand on a tree to keep from falling, but her hand sticks.

Quest 64: Get Amy unstuck from the tree.

"What is this?" Amy practically screams.

"Oh, that's one of the sticky trees. I know how to get you unstuck. We need fish-oil solvent. I can make it with tools from the Abandoned Village. Be careful not to get your other hand stuck so you can chase spiders away if they come."

"Spiders?"

"Here, we have the axe. Take it."

Amy isn't thrilled, but takes the axe. "I was thinking about chopping down the tree, but I'd still have a piece stuck to my hand."

"The Spirits only want us chopping down dead trees," Gopumbi explains. "I'll be back soon."

The native boy rushes off to the hut where the tools are, and takes the shovel and fishing pole. He digs a hole a meter deep to get six worms, and has some difficulty in climbing out. He then goes back to Amy, who is swatting at spiders with the axe.

"Here Amy, take this shovel, I don't need it any more. I got the worms I need to go fishing."

"Uh, thank you."

The shovel is easier to use than the axe, but Amy keeps it close by in case it is useful. Gopumbi chases the spiders away, and then hurries to the West Beach, the closest fishing spot. He forgets that he only has to go out knee-deep in the water for fish and wades out to his waist, and catches three fish, one eel, and some seaweed, and as he turns around, spots a shell in the sand.

You found a Yellow Amberro!

Gopumbi takes the shell and fish and goes back to Amy. "I got the fish we need, how are you doing?"

"The spiders are gone for now, but please hurry back with that solvent."

On the way back to the Abandoned Village, Gopumbi finds four bananas and two limes, and takes all the ingredients to the cooking pot. He makes the Fish Oil Solvent, collects it in a jar, and rushes back to Amy. He pours the solvent on the tree by her hand and she is free.

Quest 64 complete!

"Thank you, Gopumbi. I'll be careful not to touch any more of those trees. Is there anything else we have to watch out for?"

"Yes, Bukela's traps. Just stay right behind me and we'll be okay."

They proceed through the Western and Southwestern Forests and the South Beach and arrive at the Village, where they put the statue and rarities they found in the appropriate boxes.

## Sequence

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Chapter 5 Scene 5

Amy and Gopumbi are in the passageway leading west from the mountain chamber. This is a long passage with many turns, rises, and dips, but their torches hold up. Along the way Gopumbi spots a green mushroom and picks it up.

"Remember we need these to make LIghtfoot Potions."

Amy had forgotten. "I just want to get out of here and see Stefi again."

"We all do, but we still have to find the statues and rarities or it we're all doomed."

They continue on, and a little while later Amy jumps and screams when a bug crosses in front of her.

You found an Orange Wingface!

"Calm down, it can't hurt you," reassures Gopumbi. "This means we should be near the exit."

A minute later they see cracks of daylight, but also encounter the smell of rotting wood.

"Oh no, the exit is blocked by a tree!" exclaims Amy.

"That's okay, I have the axe," announces Gopumbi.

"You have an axe?" Amy hadn't been very observant, but had been concentrating on keeping her torch lit and not tripping.

"Yes, we all took a tool from a campsite on the mountain." He looks at the tree, and continues, "This looks sideways, like it's a big branch."

Gopumbi starts chopping at the tree. It is awkward since he can only get at it from one side, but something feels funny.

"I think this branch is hollow ... hey, there's something inside it!" Gopumbi chops carefully around the object, and in ten minutes can remove it from the hollow branch.

You found the Statue of Utano!

Amy feels like she should do something, so she continues chopping the tree while Gopumbi admires the statue. When she slows down, they agree to take shifts, and it still takes an hour to cut all the way through the branch due to the awkward positioning. By then it is dark.

"Where are we?" asks Amy as they look out the opening.

"That has to be the Northwestern Forest. But we better climb down in daylight."

Amy agrees, so they eat some of the food they still have and settle down for the night, with Amy using some of the pieces of bark as a pillow.

## Sequence

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Chapter 5 Scene 1

Mike and Rogula find themselves in the northeast passage from the chamber in the mountain. There are a lot of twists and turns, and Mike thinks making conversation would be a good idea.

"Can you tell me more about this island?"

"Some day I will know everything about this island. I'm going to be a shaman."

Mike remembers his experiences with Ugo, and hopes Rogula will turn out differently. I trust you will treat everyone fairly."

"Of course. Why do you say that?"

"This other shaman I met ... wasn't friendly to strangers. Some were bad to his tribe, but not all. Anyway, what do you do to become a shaman?"

"Listen, observe, pay attention to everything. Quiet ..." Rogula puts her hand against the wall, and catches a lizard.

You found a Yellow Nuthatch!

Mike is impressed. "Well done, I never saw that. Now, this means that there is an exit ahead, right?"

"There should be. At least large enough for a lizard."

As they continue, Rogula spots a red mushroom in a crack in the floor and picks it up. She reminds Tom, "Remember, we need these to make LIghtfoot Potions."

"Oh right, I forgot about that."

They keep going, and soon see a crack of daylight. There is an opening, but only a few centimeters wide.

"Oh no," says Mike. "There's been a rockfall. Maybe we can move the rocks enough to crawl through."

"Don't forget I have the pickaxe." Rogula is capable of using it, but Mike is certainly stronger and she hands it to him.

Mike hadn't noticed the natives each had a tool, but is thankful. He chops at the rocks, and the opening gradually gets bigger and more daylight comes in. Eventually Rogula sees something glittering on a small ledge near the ceiling.

"Mike, look! I think it's a statue!"

Mike stops chopping. "Oh right, that map indicated that there could be statues near the exits. You'll have to get on my shoulders to reach it, though."

"We have to get it."

Mike lets Rogula step on his hands so she can climb onto his shoulders.

"I can't reach it," she says. "Can you hold me higher?"

"Can you reach it with the pickaxe?"

"That might damage it."

"All right." Mike holds his hands up, and Rogula steps onto them while bracing herself against the wall. It is awkward to reach it, and as she grabs it she loses her balance, but Mike catches her with his strong arms.

You found the Statue of Ududuva!

Mike widens the opening some more with the pickaxe, and soon it is large enough to crawl through. When they look out, they see a rough landscape and the ocean.

"Can you tell where we are?" asks Mike.

Rogula goes out a little further. "We're on the north edge of the island, on the eastern side. To get back to the Village we have to get down to the shore and go around the Swampy Forest, which is pretty close. That has to be better than going through the swamp. But it will be dark soon. We should sleep here and get started first thing in the morning."

They eat some of the food they still have.

## Sequence

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Радио

## Советы

* Радиоприемники могут быть отброшены в их активном состоянии, что делает их очень эффективной приманкой.
* Радио можно рассматривать как более надежную версию таймеров в том, что шум, который они производят, будет длиться до тех пор, пока монстр не найдет и не уничтожит радио. Компромисс заключается в том, что таймеры не издают шум сразу, давая игроку гораздо больше времени, чтобы найти безопасное место, чтобы спрятаться. Таким образом, рекомендуется не использовать радио, когда монстр находится рядом, так как даже быстрый клик его активного состояния генерирует шум, который будет привлекать монстра.
* Находясь в инвентаре игрока, активное радио не будет шуметь, если это не выбранный в данный момент элемент.
* Хотя все три монстра будут искать активное радио, реакция Охотника особенно быстра в том, что он немедленно выйдет из соседнего вентиляционного отверстия таким же образом, как если бы сигнал тревоги был отключен (предполагая, что он еще не бродил по залам).
* Радиоприемники можно найти практически в любом месте, но они более распространены на нижних уровнях корабля, особенно в машинном отделении.
* Есть глюк с радио, которое работает только на Охотника, если вы используете радио рядом со скоплением яйцами, которые Охотник оставляет, он застрянет и позволит игроку спокойно и безопасно искать предметы.

## Примечания

* Некоторые области и уровни внутри корабля мешают радиочастоте, так что вместо музыки вы услышите только статику. Это, кажется, не меняет того, как монстры реагируют на него.
Chapter 2 Scene 11

## Point of view of Mike:

Mike would have helped with getting the ingredients for the protective potions, but since John offered first, Mike finds something else to do.

"If we are going to be staying here a while we will need lots of firewood, and logs have many useful purposes. We passed several dead trees on the way here; I'll chop some of them down and make good strong lumber."

Quest 45: Get 25 pieces of lumber.

Mike goes through the Northwestern and Western Forests looking for dead trees. He chops down one, obtaining five pieces of good lumber, and then finds five apples, part of the fruit-finding quest. He goes on and cuts down two more trees.

You have won the Bronze Lumberjack Trophy for chopping down five trees!

A bronze trophy with an axe driven into a tree appears on the screen for a few seconds and then fades away.

Mike finds another tree and chops it down and then spots a lizard scurrying on the ground.

You found a Purple Croaker!

He finally reaches a fifth dead tree, chops it down, and gets the pieces of lumber.

Quest 45 complete!

MIke returns to the Abandoned Village with the 25 pieces of lumber. He hears that Stefi is missing, takes a torch from Tom, and heads into the caves with the others.

## Sequence

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Modern Military Industry

Szef
 Wpływy
 Dziedzina

**Modern Military Industry -** Potężna korporacja konkurująca z ITM, obie te korporacje skupiają się na potężnej produkcji najnowszego uzbrojenia i nie zawachaja się przed sprzedaniem swej broni organizacjom przestępczym byle by mieć przewagę nad rywalem.

Ta Korporacja najbardziej wspiera organizację Czerwona Gwardia, wszystko z powodu socjalistycznych chińczcyków na najważniejszych stanowiskach przez co takie ukierunkowania polityczne są. Posiada więcej wrogów ta organizacja jednak stawianie jej wyzwania jest conajmniej głupie, ma dużą armię prywatną.
Прожекторы

## Место нахождения

Прожекторы можно найти в забаррикадированных помещениях на верхних палубах, общих помещениях на верхней и нижней палубах, рядом со спасательным плотом, в грузовом отсеке, а иногда и в машинном отделении. Чаще всего он встречается на верхних палубах.

## Примечания

* Только **одни** прожекторы будут появляться на всей карте, и они могут появляться в любом месте ее разделов; на столах, полу, полках, коробках, в кроватях, а иногда даже за занавесками для душа, что делает его, возможно, самым сложным элементом миссии, который можно найти в игре.
Chapter 5 Scene 2

Tom and Yadifo find themselves in the passage leading east from the mountain chamber. This path also has twists and turns, and wanting to break the silence, Tom strikes up a conversation.

"So what do you do on this island?"

Yadifo responds, "I want to be a healer. I like planting and watching the plants grow, and seeing what makes people feel better. Sometimes you can learn by watching what animals eat."

"I think you'll make a great doctor when you're older."

"So what do you do?"

"Me? I sell cars, uh, machines that you can drive fast and go long distances in. Not very useful here."

They keep going, and Tom kicks something he doesn't see in the dim light.

"What was that?" asks Yadifo. She finds the shell that Tom kicked on the floor.

You found an Orange Sea Thorn!

"We still have to look out for these," she explains as she puts the rarity in her bag. Tom doesn't pay very much attention and is more concerned with getting out of the mountain passageway. "And these," says Yadifo as she picks up a yellow mushroom.

Soon after that they see daylight, but with it comes an unpleasant smell. They look through the opening.

"Where is this?" asks Tom.

"That's the Swampy Forest. That's how we got here."

"And that's how we have to go back?"

"It's not so bad. We just stay along the edge down there ... except this is farther north than where we went up the mountain. It probably isn't any different; the water was never higher than this." Yadifo holds her hand at her neck, which is about as high as Tom's waist.

Tom isn't looking forward to this trek but figures if the little girl could do it he can't complain. His thoughts are interrupted when Yadifo shouts, "Look there!"

"Right here!" She takes a couple steps out, and touches a gold spot on the ground "I think it's a statue!"

"Wow, you have good eyesight." Tom looks at the bump. "But this is hard ground. We can't dig it out with our hands."

"But I have the shovel."

"You do?" Tom hadn't noticed, as he was busy carrying food, a rope, and a bag of rarities.

"We all took a tool from a campsite on the mountain."

"Then let me dig it up."

"I can do it. We have to be careful not to damage it."

Yadifo is careful, so the sun sets as she finishes excavating the statue.

You found the Statue of Ubatall!

Tom congratulates Yadifo. "Good job! I never would have noticed it. But now it's too late to go back to the Village."

"It was already too late. It will take many hours, and we shouldn't go through the Swamp at night."

"Then we better eat dinner and get some sleep. But let's get away from the exit where it doesn't smell so bad."

Yadifo is agreeable to that suggestion. After they eat some of their food they lie down on the cave floor to sleep.

## Sequence

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Chapter 2 Scene 8

## Point of view of Bukela:

Bukela, with the bow and quiver given to her by Keruka, heads north along the swamp path and stops about 200 meters behind Otanve. She is on the lookout for idols and rarities, but also wants to prove herself as a hunter.

Bukela looks around, and after a minute spots a snake and kills it with two arrows. A minute later she sees a butterfly.

You found a Red Amberro!

She puts the butterfly in her bag and resumes searching. After another she sees and dispatches another snake with two arrows.. A few minutes later she comes across a patch of quicksand ten meters in diameter and hears a boar grunting. She positions herself on the opposite side of the quicksand, drops the bag with the rare butterfly in it, and calls out. The boar moves toward her and steps into the quicksand. It squeals as it tries to pull its leg out, but has become an easy target. Bukela shoots three arrows into it and kills it. However, one second after her third shot, a second boar rams her from behind and knocks her into the middle of the quicksand.

Bukela immediately plunges in past her knees, but is able to turn around and get in an upright position to face her attacker. She is sinking at the rate of one centimeter per second, but doesn't want to miss the chance to kill the second boar. The boar is confused at the sight of the sinking girl, and doesn't run away. Bukela has sunk to the middle of her thighs when she fires the first arrow into the boar. It tries to run away but it is too late. Bukela shoots two more arrows into the boar at five-second intervals and slings the bow back over her shoulder in triumph.

You have acquired the use of the Bow!

Bukela is very proud of herself, even if she might be stuck in the quicksand. She remembers Kekura's words to hold still and she won't sink past the bottom of her loincloth. However, when her loincloth reaches the surface she continues to sink at the same rate.

"*Did Kekura say the bottom or the top of my loincloth?*" Bukela asks herself. She continues to hold still, but fifteen seconds later her blue loincloth completely disappears into the quicksand.

"*This isn't right!*" she thinks. "*I must stop sinking any second now*." But ten seconds later she watches with trepidation as her navel goes under the surface. The quicksand consumers her stomach with no sign of slowing down.

"*This isn't possible! Can Keruka be wrong? She said I would stop sinking if I held still ... and wasn't carrying anything! My bow and quiver!*"

Bukela suddenly realizes it is the weight of her bow and quiver with ten arrows still in it that are slung over her shoulder that has been making her continue to sink. She hurriedly throws them aside, and immediately stops sinking. Unfortunately she has sunk to within a couple centimeters of her chest, far too deep to get out by herself.

"Can anybody hear me?"

Of course not.

Quest 42: Get Bukela out of the quicksand.

## Sequence

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Darth Vader

Darth Vader is a character created by George Lucas and borrowed by TFMM. He is used as the main villain in the orangutan chronicles:Star Wars.

## Meeting Orangutan

Darth Vader met orangutan when Orangutan was catapulted into the death star from earth. He was going to kill the ape, but a Storm trooper named Bob saved him. Darth Vader soon took Orangutan up as an apprentice.

## Training Orangutan

Vader trained Orangutan well, and Orangutan mastered the Force.

## Betrayal

Darth Sideous convinced Vader that Orangutan wanted to become the Emperor, and Vader prepared the execution. Bob saved Orangutan, as they had become good friends, but Vader killed Bob by running him through with a lightsabere. Orangutan escaped and was found by Freddy the gorilla, in a banana winged space ship. Freddy was a rebel.

## Final confrontation

Vader continued to hunt Orangutan, and when they finally met on Mustafar, Darth Vader and Orangutan battled it out after Vader wound Freddy. Vader almost killed Orangutan, but Orangutan slashed up and destroyed Vader's mask, causing him to retreat. Freddy and Orangutan danced around, when suddenly...they woke up from the dream.

## Notes

* Vader's story fits into the real universe of Star Wars
* Orangutan calls Darth Vader Daft Father instead.
Specnaz

Level
 Zagrożenie
 Wytrzymałość
 Występowanie

**Specnaz -** Super, duper wyszkoleni komandosi którzy cię zabiją zanim mrugniesz okiem. Do ich mocy specjalnych należy zabijanie za pomocą wzroku i wysoka odporność na obrażenia. Przyjmą na klatę uderzenie kijem z gwoździami i oleją to by ci potem wyjebać. Ich karabiny to tylko dodatek, przedłużenie zasięgu wzroku by cię udupić w tajemniczym miejscu jak burdel.

## Ciekawostki

* Są jak Zorro. Wiesz, że są ale nie wiesz gdzie i kiedy będą
* Potrafią wygrać z kartonami
* Ich szybkość jest proporcjonalna do twojego skilla w saperze
* Zamiast grać gry fps lub MOBA bawili się z kolegami w takie gry używając prawdziwych broni, dlatego prawdziwych Specnazowców jest tak mało.