recursal/Fanatic-Fandom huggingface dataset:
Xicshagoni

**Xicshagoni** is a powerful ancient sorcerer. After growing into a threat to the Council of Pixies, who raised him until that point, a mutual betrayal led to the gorgon turning countless victims into stone statues for a collection. Three centuries upon being imprisoned in a dungeon by centaurs, he was unintentionally freed. His familiar is **Pazuzu**.

"Xicshagoni" is a title given to him by pixies who resented him. It is essentially a slur in pixie tongue and would roughly translate to "monstrous gorgon", although it has a far more insulting emphasis. While loathing that title, Xicsha is reclaiming it as his name. His birth name can only be pronounced in snake tongue and is untranslatable.

## Abilities

* **Stone Gaze**: A curse that will turn objects and living beings into stone. It can not be dispelled by anyone but Xicshagoni himself. If a living being loses a part of their body while being turned into stone, it will not be restored if the curse is undone. If a statue is broken, the curse will not be possible to be undone, and therefore results in the cursed one's death.

* **Paralysis**: A temporary spell that will make others frozen in place, unable to move or talk, as if turned into stone, while fully being aware of their senses. Unlike his stone gaze, it will wear off without Xicshagoni's interference and cause no further harm. Can also be dispelled.

* **Hydra**: The ability to have body parts regrow when cut off (with the exception of Xicshagoni's own head). If one of the snakes attached to his head has its own cut off, the base of the torn flesh will split and regrow with an additional head.

* **Venom Oath**: Unique curses inherited by each individual snake. While all of the snakes are venomous by nature, many of them are able to infect an enemy with an unique curse when sinking their teeth into their veins. The effects of each bite varies, can only be used once and can be dispelled if the right mage is around. Once a snake has used it's oath, it will be cut off to make room in order for a possible new 'resource'.

## Trivia

* Does not require much food and will rather feed his snakes to receive nutrition. Just like other types of snakes, Xicshagoni will turn to cannibalize other snakes if the opportunity arises. In dire situations, he can cut off one of his hairs and cannibalize it, given that they will regrow.
	+ He had to adjust to a more vegetarian diet, living with his room mates. Surprisingly, he has grown extremely fond of fruits and vegetables, and frequently tries out new vegetarian dishes.
* Xicsha is cold-blooded. His physical abilities are at its peak at high temperatures and at its low during freezing degrees. Used to hibernate during winter before coming to Almaria. He will not sweat.
* Typically sleeps in his gorgon form. Either found on ceiling beams or as a snake pile in beds.
* Capable of writing in braille. Learned this skill in order to be able to write for Calvin.
* Some confirmed names of his snakes are Agrimony, Ronald (named by Calvin), Parsley, Tarragon and Basil.
* Each snake gets a birthday party hat when they have their growing day.
Wind-Witherer

**Wind-Witherer** is a pair of all-seeing birds who sit at the top of Yggdrasil. Loyal to Yggdrasil, they sabotage the Players and punish whoever may try to get in their way. They have an ever ongoing quarrel with the wyrm Niddhog, who inhabits the roots of the mother tree, with Ratatoskr fueling their hatred against each other, by actively spreading gossip between the two.

They are neutral towards the four Stags and the Norns, whereas they hold an active dislike for Ratatoskr.

For a temporary time period, they held control over the norn Nevaeh, holding part of his treasured army from another world stuck in a Glitch limbo, and only promising to release them if he helped to sabotage their success. This bond, however, was crushed when Nevaeh became a Player himself during the Beta Trials.

## Trivia

* In Norse mythology, Veðrfölnir (*Old Norse "storm pale," "wind bleached", or "wind-witherer"*) is a hawk sitting between the eyes of an unnamed eagle that is perched on top of the world tree Yggdrasil. Veðrfölnir is sometimes modernly anglicized as Vedrfolnir, Vedfolnir or Vethrfolnir.
Yuuta Asegao/Story

## History

For as long as Yuuta could remember, his only family had been the forest. Abandoned at the foot of an old, old tree as a child, the spirits of the forest had taken an interest on the small ball of life. The nymph of the tree had peered down into infant Yuuta's bright smiling face and had fallen in love. Taking him on as her own, she called on the spirits and creatures of the forest to help raise him.

Yuuta's days growing up were full of smiles and laughter. It takes a village to raise a child, and there was something new to be learned every day. From the deer he learned which berries were edible. From the birds he learned to tell when winter was near. From the bears he learned to climb trees. The trees above whispered the beauty of the sky and the warmth of the sun, and the grass underfoot chattered endlessly of quiet rainfall and of morning dew. The nymph of the tree continued to look after him, and the other nymphs of the forest also grew to love and care for the small bundle of joy.

When he became old enough to talk, a group of traveling centaurs stayed for a bit in the forest and taught him words. The brought the outside world with them, teaching the young Yuuta how to read and write, as well as arithmetic. They left him clothes and books, as well as stories and dances and songs of the world outside of the forest. In return, the spirits of the forest granted the centaurs blessings of safe travels and sustenance.

Within the safety of the trees and bushes, Yuuta continued to grow. As time went on, however, a feeling of unrest would begin to grow. The animals whispered of strange metal teeth, and the trees of strange metal blades. The bushes seemed less plentiful, and the herb patches in the forest seemed to be stripped clean. It was during this time that the old nymph called upon Yuuta.

She asked Yuuta to go on a journey. The old nymph spoke of an old friend, a powerful witch to whom she owed her life to. The nymph herself was getting older, however, and was growing increasingly unable to leave her tree. So she asked Yuuta to settle the debt in her stead. Happily agreeing, Yuuta promised to set off and complete the task quickly. Quickly gathering all the necessarily belongings for his journey, he excitedly set off to venture into the outside world.

It wasn't too long after he set out on his journey that he woke up one morning in a place he swore he hadn't been in before falling asleep.
Art Prompts

**Art Prompts** are opportunities to gain or extra points and additional Mystic Seals for your characters by completing specific tasks. The Monthly prompts will give an extra Mystic Seal on top of the normal points, whereas the Bi-weekly prompts will get extra points.

There are no deadlines for the prompts, and they will continue as consistent opportunity. If you want to suggest a prompt, let an admin know!

## Monthly Art Prompts

* **Rewards:** Regular Points + 1 Mystic Seal
* **Minimum Requirements:** Colored, Waist-up+ OR Chibi (Art) • 500 Words (Literature)

* Your character attempts to build a glorious sandcastle. Will they succeed? (July 2019)

* Your character attempts to take a selfie with a discovery they made at Jiahera. How does it go? (May 2019)

* Your character discovers small animal they haven't seen before. Draw their reaction. Is it good or bad? (April 2019)

## Bi-Weekly Prompts (Art)

* **Rewards:** Regular Points + 50 Points
* **Minimum Requirements:** Colored

* Naughty familiar or pet stealing a piece of food from their owner.

* Draw your character trying out a new hairstyle.

* Draw your character in a really bad disguise.

## Bi-Weekly Prompts (Literature)

* Rewards: Regular Points + 50 Points
* Minimum Requirements: 500 Words

* It is an especially hot day and your character needs to cope somehow. How do they do it?

* Your character sees something that reminds them of their previous world. Write about their thoughts and reactions.

* Your character(s) give someone a prank call. Will they get away or will they be found out and face consequences?

## See also

* Events
* Trial
Miss Lupo

Mr. Tompkins (Formerly),

Hayden (Formerly),

Miss McDaniel,

Miss Humphrey,

Miss Stewart,

Katelyn,

Gabbie,

Alex Hugo (Formerly),

Bella,

Ratcklson,

Zrin Cock

Devon,

Hayden,

Stephen,

Mr. Tompkins,

Matthew,

Rob,

Borak,

Landon,

Alex Hugo

Miss Lupo is the Main Antagonist of Real Life: 4 Grade. And the Secondary Antagonist in Real Life: 5th Grade. She was Revealed to be Evil in Easter 2015.
Kezia

**Kezia** (Keh-zee-ah) Kezia is a kind-hearted, frightful and naive centaur hybrid, living at the O'ogori Highlands of Jiahera. Being deemed too incompetent and colorful for regular means of war and hunting, he was instead forced into the role of a mediator and translator, serving as such during the Jiahera-Oshu Conflict. When the situation became dire, Kezia sent a letter to the City of Players, as well as other communities, to ask them for aid in the war. Ever since then, he has worked together with the Player community to bring peace back to his home continent.
Magnus Boletus

**Magnus Boletus**, also known as **Agni**, are Beastkin of the Nymph genus, found around the northern Hemisphere. They live in humid forests, such as swamps. Agni are not actively hostile in nature, unless provoked.

## Biology

They are known for their mossy-and plant like coverings over their bodies. While the species misses sexual reproduction organs, they may take on gender defining pronouns. Much like real fungi, their reproduction is carried out with Agni releasing spores that start to bloom around the area of their tribal village.
Agni children are small, lacking the distinctive fungi head, which only starts to sprout over the years. The general life span of the species is approximately 500 years.
## Culture

The species believes that the first Agni came out of a cut-off root from Yggdrasil, the Mother Tree itself having separated themselves from it to give the Agni life.
Call of Duty: World at War

Call of Duty: World at War Experience the intensity and brutality of war like never before. Unleash the power of the flamethrower, flame tanks, and other lethal weaponry while battling through the most harrowing campaigns in the Pacific and Europe. For the first time ever in Call of Duty, play Co-Op with up to 4 players on Xbox LIVE. In Multiplayer, compete on Xbox LIVE to complete challenges, gain experience, level up, and unlock perks to take out your opponents.

## Campaign (Veteran Difficulty)

* Mission 1: Semper Fi
* Mission 2: Little Resistance
* Mission 3: Hard Landing
* Mission 4: Vendetta
* Mission 5: Their Land, Their Blood
* Mission 6: Burn em'out
* Mission 7: Relentless
* Mission 8: Blood and Iron
* Mission 9: Ring Of Steel
* Mission 10: Eviction
* Mission 11: Black Cats
* Mission 12: Blowtorch and Corkscrew
* Mission 13: Breaking Point
* Mission 14: Heart of the Reich
* Mission 15: Downfall
* Extras - All Death Card Locations

## Rifles Challenges

* SVT-40 Marksman: Part 1/3 | Part 2/3 | Part 3/3
* SVT-40 Expert: Part 1/3 | Part 2/3 | Part 3/3
* Gewehr 43 Marksman: Part 1/4 | Part 2/4 | Part 3/4 | Part 4/4
* Showcasing Gewehr 43 Rife Grenade
* Gewehr 43 Expert: Part 1/3 | Part 2/3 | Part 3/3
* M1 Garand Marksman: Part 1/4 | Part 2/4 | Part 3/4 | Part 4/4
* M1 Garand Expert: Part 1/3 | Part 2/3 | Part 3/3
* STG-44 Marksman: Part 1/3 | Part 2/3 | Part 3/3
* STG-44 Expert: Part 1/3 | Part 2/3 | Part 3/3
* M1A1 Carbine Marksman: Part 1/4 | Part 2/4 | Part 3/4 | Part 4/4
* M1A1 Carbine Expert: Part 1/3 | Part 2/3 | Part 3/3

## Submachine Guns Challenges

* Thompson Marksman: Part 1/3 | Part 2/3 | Part 3/3
* Thompson Expert: Part 1/3 | Part 2/3 | Part 3/3
* MP40 Marksman: Part 1/3 | Part 2/3 | Part 3/3
* MP40 Expert: Part 1/3 | Part 2/3 | Part 3/3
* Type 100 Marksman: Part 1/3 | Part 2/3 | Part 3/3
* Type 100 Expert: Part 1/3  | Part 2/3 | Part 3/3
* PPSH Marksman: Part 1/2 | Part 2/2
* PPSH Expert: Part 1/3 | Part 2/3 | Part 3/3

## Machine Gun Challenges

* Type 99 Marksman: Part 1/2 | Part 2/2
* Type 99 Expert: Part 1/3 | Part 2/3 | Part 3/3
* BAR Marksman: Part 1/1
* BAR Expert Part 1/3 | Part 2/3 | Part 3/3
* DP-28 Marksman: Part 1/1
* DP-28 Expert: Part 1/3 | Part 2/3 | Part 3/3
* MG42 Marksman: Part 1/1
* MG42 Expert: Part 1/3 | Part 2/3 | Part 3/3
* FG42 Marksman: Part 1/2 | Part 2/2
* FG42 Expert: Part 1/3 | Part 2/3 | Part 3/3
* Browning M1919 Marksman: Part 1/1
* Browning M1919 Expert: Part 1/3 | Part 2/3 | Part 3/3

## Shotgun Challenges

* M1897 Trench Gun Marksman: Part 1/2 | Part 2/2
* M1897 Trench Gun Expert: Part 1/3 | Part 2/3 | Part 3/3
* Double Barrel Shotgun Marksman: Part 1/2 | Part 2/2
* Double Barrel Shotgun Expert: Part 1/3 | Part 2/3 | Part 3/3

## Bolt Action Rifles

* Springfield Marksman: Part 1/2 | Part 2/2
* Springfield Expert: Part 1/3 | Part 2/3 | Part 3/3
* Arisaka Marksman: Part 1/3 | Part 2/3 | Part 3/3
* Arisaka Expert: Part 1/3 | Part 2/3 | Part 3/3
* Moisin Magnet Marksman: Part 1/3 | Part 2/3 | Part 3/3
Una

**Una** is a Player of the Alpha Trial Round.

## Abilities

* **Siren Song:** She can put people in a daze with her voice. Acts as a defensive mechanism if being attacked, stopping them in their tracks. Doesn't work if the person is wearing earplugs or has iron or silver on them. Only lasts as long as she sings or is in earshot.

* **Mermaid's Kiss:** With a small chant and forming a bubble of air for someone to swallow she can allow said person to breathe and talk underwater temporarily.

* **Maiden's Tears:** Can create water in the palm of her hands as well as bubbles and turn into ice if need be. mostly use for her shows, purely decorative.

### Strengths & Weaknesses

* **Strengths:** Resistant to the cold, can breathe underwater, increased agility in water

* **Weaknesses:** Iron and silver (it burns her skin), weak to hot dry terrain, Fire and small spaces (mental weaknesses)

## Trivia

* She has a fear of small spaces, fires, and humans due to her last days before coming to this realm.
* She has never lit a candle or started a fire pit because of this.
* She sleeps in a tub full of water, not a bed.
* Hates wearing shoes.
* Her fins glow in the dark.

### Likes & Dislikes

* **Likes:** Beef dishes, egg, milk, watermelon, Fireworks, sparklers, Strong men (plus point if muscular), Watching people fighting, Soaking in hot bath, The color red

* **Dislikes:** Being mistaken as a boy, Vegetables, bitter food, Rainy/stormy/snowy days, Being looked down at, Staying indoor, doing nothing, Dresses and footwear that's hard to move in
Ash

**Ash** was a Player during the second selection phase of the Alpha Round. They fell victim of one of the Death Zones in Yggdrasil's instance, marking them the first victim of the round.

## Biography

### Previous World

Ash lived a fairly uneventful life. Growing up in a lower middle class family, with a father employed at a small but fairly prestigious games company, and another a professional freelance photographer, they were well provided for, but had few luxuries. Ash's teenage years were spent mostly in corners and with books, occasionally guarded by a much more engaging and much tougher older sister, until she graduated and went down her own path, leaving Ash to struggle for themselves. The more time they spent among non-literary human beings that were not their family, the more they realized that this was not their place, so after graduation they withdrew back into whence they had come from - into the world of books, and made a career out of it.
Now an editor and aspiring non-fiction writer, Ash's life continued to be free of any major catastrophes, until the news of an approaching meteor that was going to destroy earth as we know it tore everyone’s lives apart, including Ash’s. They were allotted a space in a Deep Sleep Project, taking their fortune and their family's love into the capsule with them - only to forget all about it once they awoke.

### Yggdrasil's Realm

Ash was brought into the Cluster during the second selection phase of the Alpha Round Trials. Upon gathering together with the other Players and briefly bonding with them, Ash became a victim to a Death Zone due to miscalculations forced on Tabaqui, who was supposed to save them from these zones, by an unknown Mystic. Being pierced by a branch in a gruesome death, Ash's death traumatized a number of Players while marking the first death of the round.
Summer Season Events

To celebrate the arrival of summer, summer themed events will be available for anyone who wants to do a fun challenge and earn some extra currency and achievements. These events do not count as Trials, and participation for any of them is completely optional. Every submission for the events will receive two Mystic Seals, as well as respective achievement badges.

There is no deadline for completing the tasks and receiving the achievements.

## Summer Luau

Dvalinn's reign of summer begins. Players and Non-Players alike are getting into the spirit of the season by holding parties at the beach, jumping into refreshing water sources and teaching each other their individual summer traditions. Surfing, volleyball, tanning, building sandcastles - Whatever does their heart desire as the sun drains their bodies of every drop of water.

Players may give Bi-Digit invites to Seashore's Tabacom during the **Summer Luau**.

Draw, write (*minimum 500 words*) or roleplay any kind of summer, beach or pool themed scenario. Each individual submission of this type will gain a Mystic Seal, even if you wish to draw or write about the same character multiple times! Participation in group roleplays will count for this event.

## Ocean Fashion

The ocean invites the Players into its refreshing waves. The appropriate swimwear is required! What do they choose to wear?

Fill out the Beach Outfit template. Characters who did this task during the Seashore arc may add the event badge to their applications without needing to repeat the task, but will not receive an additional Mystic Seal.

## Melon Spirits [(Collab)

The residents of Seashore tell tales of evil spirits haunting the beaches during the nights of Dvalinn. To fend them off, a tradition to decorate and/or carve into watermelons was brought into life, to hopefully soothe the spirits or scare them away.

Download the provided template and decorate/carve the melon in the way your character would. Upon completion, comment on the summer events journal with a sta.sh file of the full sized image with transparent background! By the end of the event, they will be displayed in a big collab piece with background that will be submitted to the group via the database (see Hatching Canvas for example).

## Beach Barbecue (Collab)

It would be no true summer experience without a grand barbecue! The characters come together and decide that everyone should bring something to eat or drink to their get-together. Hopefully the beach will not end in a food poisoning crime scene...

Draw either a dish, a cocktail or a dessert that your character would bring to the barbecue. Upon completion, comment with a sta.sh file of the full sized image with transparent background! By the end of the event, each drawing will be displayed in a big collaboration piece with background that will be submitted to the group via the database.

Alternatively, to earn the badge, you may write a literature piece (*minimum 500 words*) or submit a roleplay log with the barbecue as topic. Participation in group rolepalys will count for this event.

## See also

* Trial
Astra Maddox

## Personality

At first glance, Astra is a quiet and grim-looking young man. He talks little and observes more. When he speaks, his words are stern and critical, holding his interacting partner on edge. More often than not, Astra speaks directly from his mind, viewing that beating around the bush is a waste of time. Per saying, he rather works individually than in groups. Impulsiveness and recklessness are naturally his skin; he hates to be held down by the opinions of others, unless the person speaking to him worth his respect.

As a former military soldier, Astra is persistent and dutiful in his daily lives. You give order, he follows. He is hard-headed when it comes to any sort of fights or arguments, holding his ground until his points are proven wrong or vice versa. He is rather distrusting of others. Things are either black or white for him, no in between. Holding a rather critical view of the world around him, Astra does not tolerate nonsense, making him come out as a rather irritable individual.

Although his negative traits show more often than his good, Astra occasionally tries to understand human emotions or things that normal people often refer to as “common sense”. Secretly, Astra has a soft spot for children. He finds a new form of patience whenever he deals with crying babies, surprisingly. When Astra cares for someone (if he ever does), he has a strong attachment for that person and can grow to be excessively angry when they are not around.

## Trivia

* His sword is called Cassius and has followed Astra from his past life to his current life.
* Dark humor is his thing.
* His name is not his own but is given by the Duke.
* Previously a human, Astra is not used to be reborn as a vampire. Although he can still walk out into the sunlight, his strength weakens. His diet consists of any food that is very high in iron, such as spinach, turkey, tofu, shellfish.
* Astra has a strong attraction to birds and fluffy creatures or objects. He will randomly touch and fondle them every now and then.
* He is as hard as a rock and completely clueless to romantic gestures. In fact, he often takes them the wrong way as he cannot differentiate between affection and evil intentions.
	+ Despite the fact that he can consume some human food, Astra craves for blood nevertheless. He tries to resist the temptation. Just a little smell of blood can drive him mad.
	+ Since the military did not serve good food, Astra made an effort to learn how to cook himself.
* Usually can be found napping on a tree or at the town center, where he picks up daily quests to earn some money.
	+ Technically does not make a lot of income whatsoever. Thus, he often camps outside and saves up his resources for more useful tools rather than renting a tavern.
Far Cry Primal

Far Cry Primal

The award-winning Far Cry franchise that stormed the tropics and the Himalayas now enters the original fight for humanity’s survival with its innovative open-world sandbox gameplay, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters.

Welcome to the Stone Age, a time of extreme danger and limitless adventure, when giant mammoths and sabretooth tigers ruled the Earth, and humanity is at the bottom of the food chain. As the last survivor of your hunting group, you will learn to craft a deadly arsenal, fend off fierce predators, and outsmart enemy tribes to conquer the land of Oros and become the Apex Predator.

## Main Mission:

* This Way to Oros
* Path to Oros
* Deep Wounds
* Vision of Beasts
* Beast Master
* Build Your Village
* Attack of the Udam
* Visions of Ice

## Lost Caves:

1. Cave of Sun Walkers
2. Cave of Weeping Roots
3. River Bagwi Cave
4. Wisya Hurt Cave

## Village Missions:

Village Missions become available after you build Karoosh’s, Wogah’s, and Jayma's huts in the game. You can use the mini-map to locate the Village Mission and earn XP for completing them.

* The Rotten River
* Spirit Totem
* Moon Heart
* Sick Beast
* Blood and Honey
* Missing Hunters
* Song of Spirits

## Outposts:

Izila Outposts:

1. Payska Outpost
2. Rotten Lake Outpost
3. Tushwarha Outpost

## Undiscovered Locations:

1. Bone Cave
2. Dantan's Den
3. Flat Rock Waterfall
4. Kawti Shelter
5. Magza Pit
6. Mamaf Foot Pond
7. Mansi Rest
8. River Bend Camp
9. Warm Pelt Shelter
Oshu

**Oshu** is a province that was transferred into Yggdrasil's Realm. It is home to Yuzai Cai'ohe and Nevaeh. The Aetherbed floats in the immediate area.

## Culture

Residents of Oshu are free-spirited, yet highly religious, worshiping the Shepherd on a daily basis. Those who aspire to become Aetherbed priests or Shepherd concubines have the option to train in Oshu.
Oshu is nearly permanently blessed with warm temperatures, being greeted by snow only every other year. Due to that, the people dress with a small number of clothing pieces. In contrast, they enjoy to decorate themselves with glittering jewelry.
Few people living in Oshu engage in monogamy. Having multiple partners, as well as visiting concubines, is commonly practiced. Sexuality is not frowned upon in any way, and residents may engage in public display of affection.
## Known Residents

* Yuzai Cai'ohe
* Nevaeh
* Aetherbed Priests
Digit

**Digits** (*Holographic Magitech Information and Communication Transmitter*) are Holographic communication devices, developed and distributed by Tabaqui. They consist of a micro chip that inserts itself into an individual's wrist and dissolves into a bit code. To use the Digit, the user has to tap their wrist, whereupon a screen will appear. The user can solidify the screen by taking it into the hand for a handheld device.

The Digit can be used for calls, text messaging, maps, video, photography and teleports to synced locations. A contact list of all Players containing profile images (can be set by the individuals), birthday information and Digit numbers is available to all Players, as well as a group chat that all can access.

To sync a location, the user has to visit the desired location at least once and sync their device to its coordinates. They are then able to return to it via teleport any time. A user may also sync a residence as home point. Owners are able to give others 'spare keys' to their house by syncing their own house to another person's Digit.

## Bi-Digits

Digits for Non-Players that can be used for communication, but lack the group channel, teleportation and screenshare.

## TabApp

An application on the Digit that features a small Tabacopy assistant, invented by Tabaqui and AMADEUS after the Calamity. The app assiastant can be customized according to a Player's preference.

## Tabacom

Syncing devices that allow a community to choose to sync themselves to all Digits of the Players for easy access. Residents cannot use the Tabacom to teleport.

## Hen House Protocol

A magic cast by Tabaqui which makes them capable of summoning every Digit owner back into the City at once.

## Quotes

* "*This is a device that I have created for Players using a magic type referred to as Magitech. It combines magic with an aspect you might not be familiar with, therefore I shall simply refer to it as 'science'. The object that I cast into your wrists is an item capable of holding a binary code, in other words, it is storing magic and making use of it through artificial intelligence. The device I am holding is what I call a Holographic Magitech Information and Communication Transmitter, but you can call them 'Digits'. Because that sounds cuter. [...] The Digits are enabling for you to speak with, or write messages to one another over great distances. On top of that, it is able to sync itself to locations once it has been accustomed to an area's latitude. It is able to take you from wherever you are, back to any such location, whenever you desire. I am hoping that they may work in Trials, but the chances are only at around 20%. Either way, they should make it possible for us to beat the Trials much easier, as we will be able to communicate and take care of each other*" -Tabaqui explaining the Digits (The Floating City, October 23, 2018)
Shepherd

The **Shepherd,** also referred to as **Alraaei,** is a celestial warden, comparable to a Mystic, whose duty is to restore aether balance in case of disturbances, such as Glitches. Previously coming from another world that required their service, there were four Shepherds before the first Shepherd serving Yggdrasil, Yuzai Cai'ohe, marking him the Fifth Shepherd in total.

They possess a single magic ability, the so called *Judgement*, which allows them to return aether to its default stage, thus cancelling any magic spell or curse. In order to execute the skill, the Shepherd has to touch the caster of a spell.

## Life Circle

The Shepherd is reincarnated if a previous Shepherd dies, the species and location being chosen at random. Similar to a cuckoo laying its egg into the nests of other birds - upon pushing out the eggs that were inside the nest - in order for the cuckoo's chicks to be raised instead of their own, Yggdrasil puts the Shepherd into the womb of an already pregnant mother, replacing their child with the Shepherd. This results in the Shepherd being born an impostor without own aether aura, but with a physical body.
Should the Shepherd be assigned to a species that is not born through a mother, they will be born inside the Aetherbed.
A Shepherd holds a large concentrated amount of aether in their physical form, and therefore allegedly requires periods of long slumber between duties in order to keep the aether inside their mortal body balanced. Due to the excessive aether radiation, Shepherds will almost always mutate. The radiation can be harmful to other creatures, should they spend too much time in a Shepherd's presence. This can be avoided by periodic cleansing at the Aetherbed.
## List of Shepherds

* 1) *Unknown*
* 2) Mishipeshu Mutant, Male.
* 3) Uktena Mutant, Female.
* 4) Itotia: Quetzalcoatl Dragonborn Mutant, Intersex. Died at the age of approximately 40 years.
* 5) Yuzai Cai'ohe: Harpy/Elf Hybrid Mutant, Male. First Shepherd serving Yggdrasil. Current Shepherd.

## See also

* Aetherbed
* Oshu
Currency

The in-game currency in our world is **Gold**, **Silver** and **Bronze**. 100 Silver are 1 Gold. 100 Bronze are one silver.

The currency we use to make group purchases are called **Jewels**. Jewels are accumulated via **Submission Points**. One Jewel equals 200 earned points. See the Bank (*linked above*) to see how many jewels you own.

## Artworks

* **Additional Items:** 10-30
* **Partial Background:** 40-80
* **Full Background:** 80+

Each submission that is on an official **Meme template** will earn **1 extra Jewe**l by default.

**Pixel Art**

Pixels larger than 200x200 will be judged by normal art standards. While a base number of points receivable are stated, each case will be judged by detail and shading to determine the final number of points you will receive. If dimensions are uneven, the base price of the lower will apply and you will receive extra points for the additional length added. We do not accept submissions smaller than 50x50.
Familiars are excluded from **pixel prices** and will receive the general Familiar prices.

## Literature

* **250 Words = 30 Points**
	+ Word counts in between 250 will be rounded up or down.

* Participants of roleplays will be rewarded for their individual word count when submitted.

* Script roleplay word counts will be evenly split for points between each participant.

* You do not have to count your own words. The admins will do it, so please do not spend additional time on it!

* If you do not wish to have roleplay logs or standard literature submissions clutter your own galleries, feel free to send them to the group via note by linking a google docs or sta.sh file, to be uploaded to the Database Account instead! When you do so, please mention between which major events (or other roleplays) they roughly happened so they can be organized on the official timeline on the Database account.

* While formatting is not mandatory, it would help greatly if members took their time to pre-format while logging their roleplays. For this, the document should be in **Calibri, Size 11**, with **verbal sentences bolded**, and **each post separated by a divider line** to make it easier to upload it quicker (*see database logs for formatting examples*).
Kits

## Super Smash Mobs | **KITS**

**Super Smash Mobs** has 21 kits/classes for you to choose from. Each class is represented by a mob standing on a podium with its name above its head. By punching the mob, you select the class and gain its abilities and stats. Each kit has unique stats, abilities and passives. Some kits have different jump powers and others have unique transformation mechanics. Each kit can fit into a variety of catagories that it excells in and kits have different match-ups on all the other kits. Depending on your kit, skill and map pick will determin the outcome of your matches. Kits have undergone many various changes, re-works and development overhauls though-out the games lifespan. Down below is infomation regarding each class currently playable in the game. There are also classes that we're either removed or scrapped.

## **Kits:**

Armour: 8.0 - Knockback: 115%

## **Removed/Un-used Kits:**

Armour: 6.0? - Knockback: 120%?
Okeyra

## Personality

Growing up like she did, in a world full of chaos and weapons, Okeyra learned very quickly that the only thing that will get anyone anywhere is a spine. She fights hard for everything she has and wants, knowing that she cannot depend on anyone else to get her where she needs to be. She uses her wit and cleverness to persuade people to help her. She is blunt and honest about what she wants, showing no fear or shame. This often times comes off as overbearing and pushy.

Okeyra does not doubt her abilities often, causing her to push forward instead of plan out her strategy. This is often viewed as reckless. She can also be loud and sometimes a little more violent than she means, such as pushing people to prove a point or raising her voice. She does have self-control though, and if the person she is around seems uncomfortable, she will do what she can to fix it. She can lower her voice, or stand a little farther away from them. She is actively trying to improve.

## Abilities

* Animal form: Turns into a reindeer. Not often exactly a tactical move, but she can be used as a mount for up to 3 people of average build.

* Steel Skin: Her skin becomes thicker for a short time, making her less susceptible to damage.

* Fury Fists: She uses her fists/weapons and pummels the enemy, empowered with fire.

* Charge: Either in reindeer or human form, she charges through the enemy, and any others in front of her.

## Trivia

* She loves alcohol, mostly wine. She has a high tolerance to all alcohol and it takes a lot to get drunk.
* Will let others pet her antlers if they ask politely.
Timeline

This article contains a list of all canon roleplays in chronological order.

## Timeline

* Yggdrasil & The Floating City
* House Hunting
* The Howling Manor
* Eden's Birthday
* Never Have I Ever
* Aetherbed Simulation
* [...]
* The Bathhouse
* Stay With Me
* [...]
* The Opera
* [...]
* Seashore
* Beach Party (Truth or Dare)
* [...]
* Amadeus
* Night of Yule
* The Reckoning
* The Falling Star Festival
Harenae

**Harenae** *(Hair-nae)* is the first cell duplicate ever created by Tabaqui, with the command to slay the original residents of the city, should they fall victim to insanity due to extended Glitch exposure, and add their body parts into the Chimera. Shortly upon creation, they were placed into District 11, where the Glitch and the residents resided from then on, with the District closed off to the rest of the city and never spoken of by the mayor. They intentionally lack the compassion for humanoid life that Tabaqui holds in order to slay without remorse, resulting in them developing to be cold and direct, with cynical humor. As a weapon for their duty, they would use a pair of battle claws with Magitech enhancement to disconnect each diverse aether source - mutated body parts - from each other.

When Tabaqui had to release the Chimera from its cage, Harenae escorted them out of the City into safety. Ever since then, contact with them has been lost.
Adams Luciferale/Story

## History

Crown prince of Hell, Adams emerged in his past world as a supreme being feared and worshipped by all, and the only people above him were his father and brothers, king and monarchs of the demon realm. Adams grew up with a silver spoon stuck in his mouth, yet never came to know of his mother. Tales carried around she was held as hostage and murdered by the human race in the Heavenly War--an everlasting battle between angels, demons, and humans in his world--that forced the demons to retreat. And so the motherless boy grew up fearless and arrogant with the desire to conquer everything in his path, yearning to reclaim the title and rightful place for his fellow people. His conquest had led to the second Heavenly War. Accompanying his brothers, they gained almost all of the land from which they have lost in the previous war. Adams earned massive respect from his citizens, yet also hatred and thirst for vengeance from whom he held prisoners.

At first, Adams didn’t turn a blind to it as he gave execution order to any who dared to defy him. One prisoner, however, altered his mind. In the midst of filthy prisoners, a young platinum blonde-haired angel caught his interest. Adams ordered the angel to be his personal servant, allowing them to live from the execution. Although he treated them coldly and carelessly like a toy or a paw in his fingers, Adams came to be infatuated with the angel due to their pureness and mystic kindness. He knew marriage between an angel and demon was forever forbidden. His culture didn’t stop Adams from confessing his feelings to the angel, however. The angel, too, shared the same affection and Adams, thus, freed them. This event stirred a commotion within his family and the Great Council. Many attempted to warn Adams against it, but the young Prince, foolish as he was, feigned ignorance. For he found the greatest beauty in this world and none could stop him from claiming it, even if his name was at risk.

On his 110th birthday, Adams received tremendous amount of gifts. One caught his eye in particular. It was a golden ring topped with a bright sapphire. Adams wore it and enjoyed the rest of the party. The contented masquerade was short-lived for the city bell rung faraway in alarm. In a short moment, angels ambushed into the mansion. While ordering his guards to take down the enemies and pushing his lover to the exit, the angel suddenly turned to him and muttered a spell. The gifted ring on Adam’s finger suddenly glowed. Hadn’t a moment to react, Adams disappeared into the dimensional hole.

Adams awoke in Yggdrasil’s realm in his fourteen-year-old form and learned that he was cursed by the enemy. Infuriated at the betrayal, Adams swore he would obliterate every angel in his path. And thus, begun the quest of a cursed young boy in an unknown land to break free from his seal and return to his original world.
Trial

The **Trials** are designed tasks that **Yggdrasil** puts the Players through to gather more data about the different worlds and species. Each Trial receives its own Host, beings referred to as Mystics, who are created following specific data that has already been gathered.

## Mystics

The **Mystics** are mythical beings who have existed in Yggdrasil's Realm before the Cluster happened, or were created by Yggdrasil to serve as host for a Trial. They are responsible for the Trials and harbor powers that are beyond the ability of mankind. The Mystics become self-aware and dedicate themselves to the Trials. While they can be compared to gods, they are their own beings out of common definition. Once a Trial is over, the respective Mystic will return to Yggdrasil, although they will remain as their own sentiment beings.
* See full article: Mystic

## Trials

* The Howling Manor: October 31 - November 14, 2018
* Night of Yule / Krampusnacht: December 10, 2018 - January 14, 2019
* Cupid Carnival: February 14, 2019 - March 17, 2019

## See also

* Mystic
* Events
Calvin Pfieffer

**Calvin Pfieffer** (*Pronunciation*) is a blind sun pixie hybrid who left their court at an early age. They eventually accidentally freed the ancient sorcerer Xicshagoni and invited him to live with them, before both were brought into Yggdrasil's Realm. Their familiar is **Captain**.

## Personality

Cheerful and goofy, Calvin immediately comes off as someone you would not, and should not, trust around children. They face everything with the same sleepy smile and do not get really upset at things. They constantly give off an air of confidence and constant detachment from situations. This is a dangerous mix as it often translates into Calvin acting extremely impulsive.

This bad habit of following their whims tends to get them lost or means they wander into places a blind person probably should not wander into. They never seem afraid though, typically stating either that they knew they would be okay, or that if they die then that would simply be how it was.

Despite their impulsiveness and general goofy attitude, they are quite (and often surprisingly to people) intelligent. They love to solve puzzles and riddles, and are endlessly curious about the world. They actually are quite observant and analytical, however, they do not like to let people in on this fact about them.

For most people, the only solid information they will have about Calvin is that they are a pathological liar. They rarely, if ever divulge any true information about who they are, what they are, where they are from, or even their age. They are constantly changing up their stories. If they do tell a truth, they will probably frame it in the way they do the rest of their lies, until it becomes impossible to tell. The become immediately dismissive if anyone who tries to point out their lie. They have never confronted themselves about the true reason why they hate telling people about themselves, instead settling on the fact they think it is fun.

## Trivia

* The gem attached to their scarf is a red snakeskin jasper and is used to store extra energy for use at night. It was a gift from their mother.
* They are always cold due to their Sun Pixie genes.
Yuuta Asegao

> "*This world is full of beautiful things.*"
>
>
>

**Yuuta Asegao** was a Player of the Alpha Trial Round who disappeared during Trial 2. His whereabouts remain unknown.

## Personality

Yuuta would be the first to die from natural selection. Naive and trusting to a fault, Yuuta is severely lacking in self-preservation instincts. He has no sense of danger, and is notorious for walking straight into troublesome situations head on. He loves all living things, and insists on seeing the best sides of everyone. His positivity and carefree attitude make him approachable and sociable, and he has a tendency to make friends wherever he goes. His heart and face are like open books, and he possess an immense ability to wholeheartedly love others. As a result, Yuuta is open-minded and patient. His limitless optimism and kind heart make him pure.

His tenderness makes him an easy target, however. His stubbornness and stupidity cause him to easily become taken advantage of and manipulated. His carefree attitude makes him complacent, and he lacks the motivation to pursue new opportunities. Yuuta's naive outlook on life often causes trouble for both him and the people around him. His refusal to acknowledge the bad things in people cause him to turn a blind eye to a lot of problems around him. This also means Yuuta has a tendency to enable bad behaviors, and he's terrible at taking charge.

## Abilities

* **Pheromones:** Yuuta emits natural pheromones that pacify nearby creatures. The more feral the creature, the stronger the pheromones affect them. Beings with high aether pools are resistant to these pheromones.

* **Earth's Child:** Nature's Blessing: Promotes the natural growth of living things. Includes plants and animals. Increases crop growth speed, Promote wound recovery.
* **Nature's Calling:** The ability to talk to all living things. Includes plants and animals. Can request them to do things, but cannot command them. Ask vines to entangle enemies, ask wild animals to scout.

## Trivia

* Is a vegetarian.
* Has a surprisingly sturdy body. Is physically very strong and does not bruise easily.
Rock

The Rock is a new character to Undertale (Or IS it..?). It is a rock turned sentiment by Sans's "accident".

## Trivia

* The Rock was originally made for an image showing a drawing of the battle screen, but the AU's creator (on this wiki as the founder, Darkend The Great Overlord) liked it so much that he made it an actual character.
* The Rock is the first character in Undertale (Or IS it..?) to not be in the original Undertale.
* The Rock has a final boss counterpart, Omega Rock.
Hyper Final Super Omega Photoshop All-Powerful Amazingly Long Named Flowey

### CHECK Description

Seems your journey is being blocked by this final enemy. Defeat Flowey and bring your friends to the surface!

## Stats

### Attack

10 (laser), 4 (nukes), 6 (vines), 20 (Death Beam), 9999999999999999999 (Hyper Final Super Omega Photoshop All-Powerful Amazingly Long Named Laser Attack Of Doom)

### Health

10000000

Hyper Final Super Omega Photoshop All-Powerful Amazingly Long Named Flowey is the true final boss of the Neutral route of Undertale (Or IS it..?).

## Attacks

* Hyper Final Super Omega Photoshop All-Powerful Amazingly Long Named Flowey fires a laser. (Laser)
* Hyper Final Super Omega Photoshop All-Powerful Amazingly Long Named Flowey drops 2 sets of 10 nukes with Flowey's head from the sky. (Nukes)
* Hyper Final Super Omega Photoshop All-Powerful Amazingly Long Named Flowey fires a longer laser. (Death Beam)
* [REDACTED] (Hyper Final Super Omega Photoshop All-Powerful Amazingly Long Named Laser Attack Of Doom)
Neeltje

**Neeltje** is Player of the Alpha Round.

## Personality

Neeltje is a hard working individual, she tends to work her way around things if the usual troubleshoot doesn't seem to work. She is innovative mostly when it comes to her profession, food just seems to be her main focus and motivation... She is quite studious as in very much willing to learn (new) skills. Neeltje's handwriting and reading isn't very good, this is something that embarrasses her a little bit when dealing with more educated people... A friend that could help her out would be nice... Neeltje is generally a peaceful person, she doesn't go out looking for confrontation and prefers to keep to herself.
Neeltje has a pretty sober, down to earth attitude when it comes to getting things done and doesn't mind getting her hands a bit dirty. She has a somewhat of a business oriented mindset. Due to Neeltje not using her human legs for quite a while, she appears to be a bit clumsy in her human form. Her leg motoric does not always work the way she would like, much to her own displeasure, resulting in tripping and stumbling from time to time. Please don't ask her to dance. Thanks to her upbringing Neeltje is quite a prude, she won't engage in spicy conversations but rather crawl into her own embarrassment corner and doesn't like being confronted about her love-life.
Neeltje doesn't like to share without having something in return. Her business oriented mindset makes her a bit greedy. She has some hamstering habits... She seems to be easily startled as she tends to act quite jumpy. What is she so nervous about? Is she hiding something...? Or still trying to conceal her creature identity? This makes her an easy prey for scare pranks, attacking when she's slacking off in the sun seems to be most effective. Neeltje can be a little bit too direct with her words, she's not very good with descriptive expressions. She prefers people to be direct with her too, as she might not understand otherwise. Despite of this world being very strange and everything seems to go, Neeltje still tends to be guarded about her identity as a selkie. She doesn't like people getting up in her business. If she is actually successful at being subtle with her seal-like tendencies is another story.

## Trivia

* Always sounds stuffy.
* Snorts when laughing.
* Sometimes falls asleep in the water.
* Can be caught eating fish raw, or swallowing a herring whole.
* Fairly bad at reading, and would not give a try at writing anymore.
* She could probably win in a battle of armwrestling from the average male.
* In the world she is originally from, she originated from Scheveningen.
* She has trouble recalling her memories from her life back at home. Sometimes things come to mind, but most of it is lost.