recursal/Fanatic-Fandom huggingface dataset:
Tritian

TRITIAN

Tritian have the upper torsos of well-built and attractive humans and lower halves consisting of the tail and fins of a great fish. Their hair and scales span a wide range of hues, with tritian in a given region closely resembling each other. Tritian can breathe air freely but move on dry land only with difficulty, and rarely spend long periods out of water. As a race, tritian are insular and distrustful of strangers, but individuals, especially adventuring tritian, break the mold and can be quite garrulous. Tritian concern themselves more with nature and the arts than with morality and ethical debates, and have a strong inclination toward neutral alignments.

(Tritian is both singular and plural form.)

ABILITIES

Advanced Charisma:
Prerequisites: None
Benefit: Tritian receive a +2 racial bonus to Charisma based skills.

Advanced Constitution:
Prerequisites: None
Benefit: Tritian receive a +2 racial bonus to Constitution based skills.

Weakened Dexterity:
Prerequisites: None
Benefit: Tritian receive a -2 racial penalty to Dexterity based skills.

Legless:
Prerequisites: None
Benefit: Tritian have no legs, and cannot be tripped.

Strongtail:
Prerequisites: None
Benefit: Tritian have broad, strong tails that are suited for land travel. Tritian are slower moving over land but move twice as fast in the water.

Gills:
Prerequisite: Swim racial ability
Benefit: Tritian can breathe both air and water.

Water Sense:
Prerequisite: Gills racial ability
Benefit: Tritian can sense vibrations in water, allowing them to sense creatures that are touching the same body of water.

Deepsight:
Prerequisite: Gills racial ability
Benefit: Tritian are specially adapted to the lightless depths of the oceans, but not to air-filled environments. They can see in the dark while underwater, but do not gain this benefit out of water.

Nereid Fascination:
Prerequisite: None
Benefit: Tritian gain the following supernatural ability: Once per day, a Tritian can create a 20-foot-radius burst that causes humanoids within the aura's range to become fascinated with the user.

Swim:
Prerequisites: None
Benefit: Tritian gain a +8 bonus on Swim checks.
Victor Trent

## **Past**

Growing up, Victor possessed a morbid fascination with death. Maybe it’s because he grew up in the kind of creepy old house found in ghost stories. He even had an imaginary friend, a girl named Isabel he claimed was murdered in the attic. Looking back, he gets a chuckle out of how real she was to him and how bothered the adults would be as he described the tragic fate of his invisible friend. At some point – somewhere around learning Santa Claus wasn’t real, or maybe when they moved away from the old house and Isabel – Victor stopped believing in ghosts. He became more pragmatic, taken with science, numbers and academics, provable problems with provable solutions. Years later, his fascination with death and his talents for science met when he chose to pursue forensic science and crime scene investigation. Victor has hooked up with a group of similarly scientific hunters on the web, although he’s never met one in person. He’s alarmed at some of the staunch denial he finds on the message boards. He’s seen the supernatural up close, that much can’t be denied, but these creatures are still beholden to science. A provable explanation exists for all of this; it just needs more dedicated study.

## **Personality**

Victor is a tall, lanky black man who dresses with the fashion sense of an English professor, tweed and all. His fingers are often stained with various chemicals, and he smells like the crime lab. He doesn’t make unnecessary movements, preferring to stand still and let information present itself.

Other than being a little stiff and slow to warm to strangers, he doesn’t suffer from the stereotype of the withdrawn and cold scientist. He's outgoing and charming, although he sometimes get a sick kick out of putting people off with the gory details about his job. They call him a detective, but he doesn’t really consider himself a cop – not like ***Lucy***. He's prone to forgetting you carry a badge or a sidearm.

Victor has a strong sense of intuition that goes outside of the scientific process. Lucky guesses and calculated leaps have garnered him a reputation among detectives as “Eagle Eye Trent,” “Miracle Worker” and the “Corpse Whisperer.” Truth is, Victor is sensitive to the restless dead, and occasionally they guide him at crime scenes. This guidance comes in a form subtle enough to be believably intuition or acting on rather unscientific hunches. However, on occasion Victor “imagines” he sees the victim pointing him to clues or hears a hushed whisper directing him.
Shakoten

SHAKOTEN

The shakoten are a race of degenerate humanoids who live in underground caverns and are known to be cannibals. They live in the ruins of dwarven cities, and some believe they are possessed by the spirits of fallen dwarven warriors. Among other places, shakoten tribes can be found in the sewers of large cities, and also in the crypts and catacombs of ancient temples—although they are careful to avoid the temples themselves. While most shatoken live in small tribal villages in or around ruins, some choose to abandon their cultic faith and seek adventure beyond the caverns from which they hail, though such individuals are extremely rare.

Shakoten are red-eyed humanoid's often with disturbing tribal tattoos covering their faces. Their jagged teeth appear to have been filed down to points. They also tend to be thin, agile and stand tall compaired to other humanoids.

ABILITIES

Advanced Dexterity:
Prerequisites: None
Benefit: Shakoten receive a +2 racial bonus to Dexterity based skills.

Advanced Constitution:
Prerequisites: None
Benefit: Shakoten receive a +2 racial bonus to Constitution based skills.

Weakened Intelligence:
Prerequisites: None
Benefit: Shakoten receive a -2 racial penalty to Intelligence based skills.

Bite:
Prerequisites: None
Benefit: Shakoten gain a natural bite attack, providing a +2 to attack rolls.

Blood Courage:
Prerequisites: None
Benefit: Shakoten that are targeted by fear effects may reroll a failed resistance check and take the new result.

Cannabalistic Vitality:
Prerequisites: None
Benefit: Whenever Shakoten deal damage with a bite attack, they are restored one damage level. If they are critically damaged they become majorly damaged, if they are majorly damaged they become minorly damaged, if they are minorly damaged they are healed completely.

Low-Light Vision:
Prerequisites: None
Benefit: Shakoten can see twice as far as a race with normal vision in conditions of dim light.

Light Sensitivity:
Prerequisite: Low-Light Vision
Weakness: Shakoten are dazzled as long as they remain in an area of bright light.

Carrion Sense:
Prerequisites: None
Benefit: Shakoten have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures.

Sneaky:
Prerequisites: None
Benefit: Shakoten gain a +4 racial bonus on Stealth checks.
Size-morph (Shrink)

**Effect:** Allows the user to increase their size, and their physical capabilities.

* **Prerequisites:** Quantum •
* **Dice Pool:** [Mega-Stamina + Size-morph (Shrink)]

By channeling quantum forces into their molecular structure, the character may decrease their height. As the user shrinks they also temporarily gain physical advantages. However, all is not sunshine and roses. As the user shrinks there health also decreases. Wounds that would normally go unnoticed by the user could prove fatal. This power also makes it easier to throw the user, knock them around with attacks or bowl them over with gusts of wind.

* **Cost:** [Successes] Quantum
* **Defense:** +[Successes]
* **Linear Speed:** -[Successes] x 3
* **Mega-Defense:** +[Successes]
* **Size:** -[Successes]
* **Stealth:** +Successes]
* **Strength:** -[Successes]

### ***Extras***

* **Extreme Size-morph:** The player can now roll [Stamina + Size-morph] with [Mega-Stamina] as the AP Multiplier.
* **Full Power:** Character's Strength and offensive capabilities do not decrease as he shrinks.
* **Size-Morph Dynamo:** The player automatically receives [Size-morph] successes on Size-morph.
* **Size Mastery:** The character can use both Size-morph (Shrink) and Size-morph (Grow)
Elf

ELF

The long-lived elves are children of the natural world, similar in many superficial ways to fey creatures, yet different as well. Elves value their privacy and traditions, and while they are often slow to make friends, at both the personal and national levels, once an outsider is accepted as a comrade, such alliances can last for generations. Elves have a curious attachment to their surroundings, perhaps as a result of their incredibly long lifespans or some deeper, more mystical reason. Elves who dwell in a region for long find themselves physically adapting to match their surroundings, most noticeably taking on coloration reflecting the local environment. Those elves that spend their lives among the short-lived races, on the other hand, often develop a skewed perception of mortality and become morose, the result of watching wave after wave of companions age and die before their eyes.
Although generally taller than humans, elves possess a graceful, fragile physique that is accentuated by their long, pointed ears. Their eyes are wide and almond-shaped, and filled with large, vibrantly colored pupils. While elven clothing often plays off the beauty of the natural world, those elves that live in cities tend to bedeck themselves in the latest fashion.

ABILITIES

Advanced Dexterity:
Prerequisites: None
Benefit: Elves receive a +2 racial bonus to Dexterity based skills.

Advanced Intelligence:
Prerequisites: None
Benefit: Elves receive a +2 racial bonus to Intelligence based skills.

Weakened Constitution:
Prerequisites: None
Benefit: Elves receive a -2 racial penalty to Constitution based skills.

Elven Magic:
Prerequisites: None
Benefit: Elves are naturally attuned to the powers of mana. They receive a +2 bonus to spell attack rolls. They also receive +2 to Spellcraft rolls to identify properties of magical items.

Skill Bonus: Perception
Prerequisites: None
Benefits: Elves are highly perceptive and gain a +2 bonus to the Perception skill.

Low-Light Vision:
Prerequisites: None
Benefit: Elves can see twice as far as a races with normal vision in conditions of dim light.

Silent Hunter:
Prerequisites: None
Benefit: Elves are lithe and quick, thus they take no penalty for using Stealth while running.
Orc

ORCS

Orcs are aggressive, callous, and domineering. Bullies by nature, they respect strength and power as the highest virtues. On an almost instinctive level, orcs believe they are entitled to anything they want unless someone stronger can stop them from seizing it. They rarely exert themselves off the battlefield except when forced to do so; this attitude stems not just from laziness but also from an ingrained belief that work should trickle down through the pecking order until it falls upon the shoulders of the weak. They take slaves from other races, orc men brutalize orc women, and both abuse children and elders, on the grounds that anyone too feeble to fight back deserves little more than a life of suffering. Surrounded at all times by bitter enemies, orcs cultivate an attitude of indifference to pain, vicious tempers, and a fierce willingness to commit unspeakable acts of vengeance against anyone who dares to defy them. Powerfully built, orcs typically stand just a few inches taller than most humans but have much greater muscle mass, their broad shoulders and thick, brawny hips often giving them a slightly lurching gait. They typically have dull green skin, coarse dark hair, beady red eyes, and protruding, tusklike teeth. Orcs consider scars a mark of distinction and frequently use them as a form of body art.

ABILITIES

Advanced Strength:
Orcs are brutal and gain a +4 to Strength based skill checks.

Weakend Intelligence:
Orcs are savage by nature and suffer -2 to Intelligence based skill checks.

Weakend Wisdom:
Orcs are hardheaded and suffer -2 from Wisdom based skill checks.

Weakend Charisma:
Orcs are not very attractive and suffer -2 from Charisma based skill checks.

Dayrunner:
Orcs refuse to yield to any foe, including the sun. Some spend hour upon hour glaring at the sun until their ruined eyes acclimatize to bright light. Orcs take a –2 penalty on all ranged attack rolls, however they cannot be blinded by natural light sources.

Feral:
Orcs have the ability to fend for themselves long before they master the rudiments of their language and culture. Having needed to hunt bugs and tiny animals for food to survive while still infants, feral orcs fight all the harder to survive when at the brink of death. Orcs with this racial trait gain +3 to Survival checks and gain a +1 to melee attack rolls when they take critical damage.

Smeller:
Orcs with this racial trait gain the scent ability.

Squalid:
Some orcs exist in surroundings so filthy and pestilent that other races would have difficulty living in them. Orcs with this racial trait gain a +2 bonus vs nausea, the sickened condition, and disease.

Darkvision:
Orcs can see in the dark.

Ferocity:
Orcs can remain conscious and continue fighting even after taking critical damage.
We've missed you

Oh, if only you knew...

Oh, we missed you.

You're finally here in time!

We're all punished forever of a crime...

Innocent or not,

our souls were bought.

We'd like to give you change,

it might feel strange.

But that's fine.

We are not divine.

This place is evil.

The archectechture looks midevil.

Now you'll know why,

we all deserve to die.

Our torturers brutal.

Our suffering is crucial.

They start clawing,

into our skin, and knawing,

they love the taste.

They chew till' bone turn to paste,

they need blood now,

and just somehow,

they know where you are,

the timing of their arrival is on par.

Hear their cry,

you may ask why,

why such bloodlust?

Why they want our bones char and dust?

We don't know why,

why they try,

why they want to kill.

Why they need such thrill.

How they seep through walls,

how they run so fast down the halls.

Their teeth once again bite,

in our flesh, in the midst of eternal night.

They love it when we cry for our lives,

this mad obsession that drives

their hunger much more.

We're safe no longer, anymore.

Everything around us means doom,

we're stuck with nothing but gloom.

Such a dreary world.

Being killed, hurled,

once again.

But, even then.

The pain becomes worse.

This is our curse.
Froop12 Wiki

## Welcome to the Froop12 Wiki

This is the official wikipedia for FrooP12 Gaming on Youtube.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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File:Placeholder
Crysalis

**Effects:** Allows the user to go into a crysalis like state to alter their being and remove taint.

* **Level:** 4
* **Prerequisites:** Quantum •
* **Dice Pool:** [Permanent Crysalis] + [Crysalis + Mega-Resolve]
* **Alt. Pool 1:** [Permanent Crysalis] + [Crysalis + Mega-Composure - 1]
* **Alt. Pool 2:** [Permanent Crysalis] + [Crysalis + Mega-Stamina - 2]

**Description:** A character with at least a single dot in Permanent Crysalis may attempt to go into Crysalis. The character must expose their self to a condition that challenges their preconceptions of his or her powers. If successful, the character is surrounded by a Crysalis based on their powers and paradigm, which protects them as they rebuild their body from the ground up.

* ***Example:*** An Ice Elemental might undergoes Crysalis by jumping into an active volcano. The only downside to this example is that the extra Soak from Crysalis disappears within the first few turn of being free.

Characters inside Chrysalis are immobile and incapable of perceiving or acting in the real world, locked in dream or nightmare or death-like sleep. Characters in Crysalis are not immortal and sufficient applied force can still kill them, but they receive a number of bonuses until Crysalis ends. Perhaps one of the greatest benefits of Crysalis is it's ability to let the user purchase Merits, Skills, Attributes, and Powers at reduced cost (The guidelines for which are included below).

Typically three successes are required to enter Crysalis. However, the Storyteller may change this number to suit the situation, or depending on how great the act challenging the user's self-preconceptions is. The user may attempt to enter Crysalis at any time, but they must wait a month after a failed attempt.

* **Everything Soak:** +[10] + [Quantum x 3] Soak
* **Healing Factor:** +[10]
BoeBah War

## The BoeBah War

The BoeBah war is a great conflict that is occurring in the land of BoestralaBah. The War is being fought over a disagreement about the correct way to high-five with the Boe's high-fiving from below and the Bah's high-fiving from above. The emperor of BoestralaBah was also Slain by Raulyn Boe which also acted as a catalyst for the war. The war has caused by BoestralaBah to be split into two sides with the Boe's controlling the west and the Bah's controlling the east. The war started in the summer of the year 1352

## Battles

The war has seen many battles which have been fought over the various area's of BoestralaBah. Some numerous battles include

1. The battle of the Emperor- The battle occurred when the Boe's ambushed the city of Ustroystead and fought against the armies of the Bah's to kill the emperor. Raulyn Boe made it through the city to the kings castle and slayed the high king of BoestralaBah. The battle lasted for one day until the Boe's retreated from the city after accomplishing their goal
2. The ambush of Bahdi Beach- After slaying the high king the Bah's moved south and attempted to bypass the blockade that the Bah's had set up to attempt to stop the Boe's moving back to the city of Vlaorence. The Bah's anticipated this move and set up an ambush at Bahdi beach.The Boe's also thought of this outcome and sent Raulyn Boe north through the Bah Alps. The Boe's made there way down south and were quickly ambushed and cornered towards the coast. The Boe's desperately tried to escape by going into the water and attempting to move along the coast avoiding the attacks of the Bah's. As both armies moved without thought they accidentally crossed into the crocodile infested part of Bahdi beach. Due to it being the peak of summer the crocodiles proved to be extremely active and killed many troops of both armies with great succession. The armies of both the Boe's and the Bah's retreated with many casualties being lost on both sides.
Creatures of BoestralaBah

Dingoes- The dingoes roam the land scavenging for food in the plains of BoestralaBah. They usually form packs and work together to hunt animals along the plains. Many kids of BoestralaBah are often killed and taken when they mistake the dingoes for domestic dogs and go to give them belly rubs.

Crocodiles- The crocodiles sit at the brink of Bahdi beach waiting for any unsuspecting victims who walk by. The crocodiles usually measure up to 4 metres. Many young crocodiles are often killed by bigger crocodiles which results in many large crocodiles and a survival of the fittest rule in Bahdi beach. Crocodiles are also hunted by the Bah's for clothing which occasionly results in death as the Bah's underestimate the size of these massive beasts.
BoeStralaBah

BoestralaBah is the country where the Boes and the Bahs reside. It has a wide variety of landscapes and animals with many biomes being included in the country.

## Western side-Boes

After the great BoeBah war the country of BoestralaBah was divided into two sides with the Boes resides on the left and the Bahs on the right. The west side has a lot of flat plains like many other places in BoestralaBah with some notable landmarks such as

1. The Boecano- the Boecano is a huge volcano in the western side of BoestralaBah estimated to be 1,500 metres tall.
2. The BoeBah River- The BoeBah river is huge freshwater river that travels downwards through BoestralaBah. Although the Bahs do have the BoeBah river in their territory aswell the Boes have a larger portion of the river and (due to the direction of the currant) get to pick and choice what is send through the river

   The western side also houses some jungle terrain and some of the Bah alps which is used to smuggle people through the BoeBah border.

## Eastern Side-Bahs

The Eastern side of BoestralaBah is home to the Bahs and has some notable landmarks such as

1. The BahAlps- The BahApls are a group of mountains in the northeast of BoestralaBah with many mountains exceeding 2000 metres. It can feature dangerously fast winds with many people tragically having lost their lives trying to explore and conquer these mountains.
2. The BoeBah River- The eastern side features a smaller portion of the BoeBah river. The Boes will often send unhigenic products down to the Bahs which leads to their side of the river being partially polluted besides the Bahs efforts to keep it clean
3. The Eastern side also features the famous Bahdi beach where many Bahs will often go to relax and have a nice day outside away from conflict. Bahdi beach also has dangerous animals such as the crocadilious, A large dangerous reptile that often attempts to eat the citizens of the eastern side with succession at time. Although this animal is featured all over BoestralaBah the danger is particularly bad due to the attraction of the animals due to the temperature and water activity
Angel

```
***Intelligence Strength Presence***
 ◉◉◎◎◎      ◉◉◉◉◎     ◉◉◉◎◎
 **★☆☆☆☆**      **★★☆☆☆**     **★☆☆☆☆**

***Wits Dexterity Manipulation***
 ◉◉◎◎◎      **◉◉◎◎◎**     ◉◉◎◎◎
 **★☆☆☆☆**      **★☆☆☆☆**     **★☆☆☆☆**

***Resolve Stamina Composure***
 ◉◉◎◎◎      ◉◉◉◉◎     ◉◉◉◎◎
 **★☆☆☆☆**      **★★☆☆☆**     **★☆☆☆☆**

```

```
M**ental Skills**             *(-3 Unskilled)*
 Academics ◎◎◎◎◎
 Computers ◎◎◎◎◎
 Crafts ◎◎◎◎◎
 Investigation ◉◎◎◎◎
 Medicine ◉◉◉◉◎
    Healing -spec1-
 Occult ◉◉◉◉◎
 Politics ◎◎◎◎◎
 Science ◎◎◎◎◎

**Physical Skills**           *(-1 Unskilled)*
 Athletics ◉◉◉◉◎
 Brawl ◉◉◎◎◎
 Drive ◎◎◎◎◎
 Firearms ◎◎◎◎◎
 Larceny ◎◎◎◎◎
 Stealth ◎◎◎◎◎
 Survival ◉◎◎◎◎
 Weaponry ◉◉◉◉◉

**Social Skills**             *(-1 Unskilled)*
 Animal Ken ◎◎◎◎◎
 Empathy ◉◉◉◎◎
 Expression ◉◉◎◎◎
 Intimidation ◉◎◎◎◎
 Persuasion ◉◎◎◎◎
 Socialize ◉◎◎◎◎
 Steetwise ◉◎◎◎◎
 Subterfuge ◎◎◎◎◎

```

```
**Merits**
 Armored Fighting ◉◉◎◎◎
 Fleet of Foot ◉◎◎◎◎
 Juggernaut ◉◉◎◎◎
 Striking Looks ◉◉◎◎◎
 Loud Voice ◉◎◎◎◎
 Utopia ◉◉◉◉◎
 Resources ◉◉◉◎◎
 True Faith ◉◉◉◉◉◉◉

**Quantum Powers**
 Armor ◉◎◎◎◎
 Healing ◉◎◎◎◎
 Haki ◉◉◎◎◎
 Flight ◉◎◎◎◎
 Hyper Movement ◉◎◎◎◎
 Infusion (Piercing) ◉◎◎◎◎
 Body Mod (Solid Wings) ◉◉◎◎◎
 Anima Object ◉◎◎◎◎
 Arcane ◉◎◎◎◎

Mega Enhancements
  Mega-Intelligence
    Linguistic
  Mega-Wits
    Unimpressionable
  Mega-Resolve
    Nugen
  Mega-Strength
    Shattering Blows
  Mega-Dexterity
    Kansai
  Mega-Stamina
    Hardbody
  Mega-Presence
    First Impressions
  Mega-Manipulation
    Persuader
  Mega-Composure
    FTL Reflexes

```
Boe

## The Boe's

The Boe's are a faction of people who were brought together after the great BoeBah war. They fought against the Bah's fighting for the way of the high five. They relied heavily on ambushes and traps to fight using the art of Boerilla Warfare opposed to the Bahs who used armed force and careful and coordinated attack strategies.

## Home Of The Boes

The Boes reside in the western side of BoestralaBah
Videojuego de Disparos

Son aquellos en los que el jugador asume el rol de una persona, vehículo o nave y el objetivo principal es atacar a objetivos diversos disparándoles proyectiles.

Principales subgéneros:

## Shoot 'em up

El jugador controla a un personaje o vehículo de combate que puede disparar ráfagas generalmente ilimitadas de proyectiles a todos los enemigos que salen en pantalla para destruirlos.

Se divide en dos grandes grupos según la perspectiva de la cámara.

Los de vista cenital: (Galaxian).

Los de vista lateral: (Thunder Force IV).

## Correr y disparar

Este clase de juegos combina los elementos de los Shoot 'em up con los juegos de plataformas. El jugador controla a un personaje que puede caminar y saltar a lo largo del escenario mientras dispara frenéticamente a todos los enemigos que van apareciendo.

Ejemplos: Contra, Metal Slug.

## Rail Shooter

Son como los de los Shoot 'em up, con la gran diferencia de que la pantalla muestra al jugador visto desde atrás, teniendo una vista panorámica del área de juego, el jugador solo puede mover al personaje a lo largo de la pantalla mientras este avanza automáticamente.

Ejemplos: Sky Destroyer, Star Fox.

## Galería de tiro

Este género presenta a toda la pantalla como el área a disparar y a los
objetos o enemigos que se mueven dentro de ella como los blancos. Suelen incluir un dispositivo con forma de arma de fuego para que el jugador pueda apuntar y disparar hacia la pantalla.

Ejemplos: Duck Hunt, Virtua Cop, Cabal.

## Disparos en primera persona

Es un género de disparos en 3D en donde la acción se desarrolla desde la perspectiva del personaje protagonista sea humano u otro tipo. El objetivo es recorrer un escenario laberíntico repleto de enemigos, tratando de cumplir un objetivo que por lo general es llegar a una meta o vencer a un jefe.

Ejemplos: Wolfestein 3D, Doom, Half-Life, Quake.

## Disparos en tercera persona

Es un género de disparos en 3D en donde la cámara muestra al jugador de espaldas mientras recorre el escenario y ataca a los enemigos. Se diferencian de los de primera persona por tener una mayor movilidad del personaje.

Ejemplos: Tomb Raider, Max Payne.
Races

The world of Estai is home to many strange and fantastic races. From the ambitious Humans and noble Elves to the savage Dracozin and mysterious Shakoten. Feel free to choose a canon race or create your own with the Race Builder guide.

## Human

Determined, talented, and diversed are the humans of Estai. They have come a long way and have become well adapted for any situation the encounter.

## Elf

No race can compare to the skill and beauty harnessed by the Elves. Strong and determined, these lithe beings have mastered the elements of mana.

## Dwarf

Experts in the ways of craftmanship, the hardy dwarves have made their place amongst the mountains of Estai.

## Dracozin

The savage Dracozin have conquered the swamps and wastelands of Estai. Merciless assault takes new meaning with these frenzied lizardfolk.

## Avian

The skies are home to the winged Avians. These bird-like humanoids are unmatched in their skill in flight.

## Tritian

Beneath the vast oceans of Estai, reside the Tritians. Strong, noble, and skilled in the ways of the tide.

## Shakoten

The mysterious Shakoten live deep within the caverns of Estai. These dark, cave dwellers are skilled in the arts of subterfuge and survival.

## Voidling

From beyond the void, the shapeshifting Voidlings have etched their mark on Estai. These ghostly beings excell in the ways of deception.

## Katras

The cunning Katras live deep in the jungles of Matazwa. Agile, stealthy, and ferocious, these cat-like humanoids are natural born hunters.

## Orc

The barbaric orcs thrive in battle, staying the fight until they are the last ones standing. These barbaric humanoids have moved on from their dark past, looking only for the thrill of combat.

## Dhampir

None of the humanoid races can compare to the dhampir. Having been decended from humans and their facisnation with the dead, these strange beings thrive on deception and blood.

## The Swarm

Not much is known about the beings call The Swarm. Resembling humanoid forms, these moving masses of insects and vermin have begun to make their mark on Estai. And consume whatever is in their way.

## Diab-Kin

Natives of the Plane of Diablae, the Diab-kin are outcasts despised by all the races of Estai. Their demonic blood, combined with their sinful seduction, makes them a dangerous enemy or powerful ally.

## Android

From deep inside the earth, these strange humanoids come to battle the forces of darkness. These emotionless beings appear human, yet the blue tattoos that grace their bodies are like none have ever seen before.

## Florian

The humanoid creature's taut green shell extends like a cowl from chin to brow, wreathing a face of brilliant flower petals.

## Race Builder

Want to play a race that is not listed here? Feel free to create your own using our unique race builder system.
Lil' Franky

* TycrazMania
* Gallery

**Lil' Franky** is going to be an antagonist in Tycrazmania. He is based off an older FNAF OC by Tyler Alhstrom, **Lockjaw**.

## Physical Information

Lil' Franky is a white skinned human. He has a big head, green eyes, brown hair, and a brown beard that meets the mustache, thin arms and thin legs. He wears a black fedora, with a red stripe, a blue long sleeve shirt, a dark blue jacket, blue cut gloves, dark nlue jeans, and black shoes.

## Persona

Lil' Franky is a pissy motherfucker, who is jealous and hates Tycraz, for being one of the main reasons for TRTF's cancellation, and having "a better game than his". He is the master of Mass Destruction, and he constantly breaks the 4th wall.

Lil' Franky getting his ass kicked by Tycraz.Same, but in an different angle.Ditto.C3mxm5LUoAADNSn.jpgDitto.
TycrazMania

Engine
 Developer

**TycrazMania** is a game made by BFPFilms424/Tyler Alhstrom.

## History

Tycrazmania first started as TRTF's origin game in July of 2016, \_RADSLA\_. It was a normal point and click horror game that took place in Gilbert Facility where the office was
a traveling funnel tube that traveled from floor to floor.

A month later in August it was pre-moved over to a new game concept idea to give Ty his OWN game, "Project Red Panda" (The placeholder name for Ty's very own game) The new game specifically for Ty was being planned from that day foward.

2 1/2 weeks later, it had it's first name: Ty's Questful Adventure (meant to be a family friendly E for everyone game) featuring Ty and his
woodland friends on a quest to stop the evil Master Volendez. The game took place in the forest with many standing talking woodland creatures, Ty used a weapon "the sledgehammer", that was the same weapon Adventure Fairytale used in Adventure Mode in TRTF5 (an unfinished game by BFP).

In August it was later moved to become a full name REDUX, and was planned to move the maturity slightly higher to a T rating twas the name of the game turned into: Tytropicopolis. The game then was changed to take place in the tropical islands like Hawaii, etc. The location on where the game took place due to it not being different enough. Hawaii seemed too obvious of a place. Ty still had his sledgehammer, but Ty's woodland friends were removed, however the standing talking animals stayed.

In September, Ty was given the opportunity of a lifetime to have his turn on the stage with a full-blown mature audience giving him the Advantage to get away with wildy mature approaches, a brand new and original dark plot with villans, blood and gore, alcohol and drug use, intense language, MANY 4th wall breaking, lots of comedy, and many more for Ty to explore. Therefore giving it a big fat M for Mature rating, twas the game had it's final name, "Tycrazmania" with inspirations from many nastaulgic games like Crash Bandicoot, Spyro, Banjo Kazooie, Ratchet & Clank, and as someone mentioned which I found kinda funny and I quote: "Guys, Tycrazmania could finally be the closest thing we could get to a Conker game." Which actually seemed pretty close to being true now that I thought about it. Ty's to this day still has his sledgehammer, and always will. Ty's woodland friends were re-added, but instead used as shopkeeper(s), villan(s), and for cutscene(s). The game's location was then changed the final time to Africa. Master Volendez was also renamed to Prof. Volendez.

## Main Characters

Sugula

Papa Frank

Lil' Franky

Tycraz
Cory in the house: Lost episode

(This is a trollpasta)

I've always been a big fan of the popular anime Cory in the House. In fact, I guess you could say it was my favorite anime and that I have excellent taste in Japanese culture. I watched all of the episodes and owned all of the merchandise because that's what every good otaku such as myself does. However, I don't think I'm very weeb for Cory in the House anymore since I saw that one episode ...

One day I was at a garage sale, looking for any Cory in the House merchandise that I may have missed. I found a DVD with the words "Cory in the House Episode 666" hastily written on it in Comic Sans font. Who would disgrace Cory in such a way to write Comic Sans on his DVD? I never saw this "Episode 666", so I bought it and immediately went home to watch it.

The episode started out normally, but Cory had hyper-realistic eyes and a fedora. He walked to his father and asked, "Dad, are you ready to take over the white house?"

"Of course I am, son." Cory's dad went to the white house's armory and got himself and Cory dual miniguns. "Now let's kill the president and America will finally be ours."

They went on a rampage through the white house, killing everyone in sight as their hyper-realistic blood and gore went everywhere. Finally they reached the oval office where the president was cowering in fear. They both shot at him until he was just a bloody and gory mess. I guess you could say it was a bit gory in the house.

With the president dead, Cory turned to his father with a revolver, pointed it at him and said, "Sorry, dad, but I don't need you around anymore."

"No, Cory! Wait!" He shouted as he put his hands up. "I thought we were gonna turn the United States of America into the United States of the Baxters together!"

"No," Cory said as he shot his father in the face, killing him. "It's the United States of Cory."

The former president's daughter walked in. "Hey, what happened to my dad?"

Cory looked down at her and said, "I'm your dad now." The studio audience laughed as Cory turned to the camera and tipped his fedora at the viewer. The episode ended there.

"Since when the fuck was Cory a fedora-wearing neckbeard?" I raged. The rest of the episode was fine aside from that one small detail. "I hate Cory in the House now! It's the worst anime ever!" I threw out all of my Cory-related merchandise and tried to live a normal life, but then Kyle Massey tracked me down and put me in a federal prison for the rest of my life for rejecting him.

I'm now awaiting execution and I have to tell everyone reading this before I die to seriously go look up and watch episode 666. If you can overlook Cory's retarded MLGness, it's a really good episode.
Flashers

This page will contain all the characters that flash you their naughty bits and give you a basic idea of where to find them (some of them move around).

## Tammy

Tammy is an NPC inside the Starter City. She has no special needs to unlock her flashing outside of talking to her.

All that is needed, is to simply talk to her till she offers, As of 0.4.3, the image is a placeholder till later on.

### Location

Tammy can be found in the Southern half of the Starter City (the area the player starts).

## Missy

Missy is an NPC that can be found Starter City.

Like Sarah and Tammy, just talking to her is enough to trigger the flashing image of her. All that is needed is to simply talk to her repeatedly till she offers. As of 0.4.3, the image is a placeholder till later on.

### Location

Missy can be found in the Shop District of the Starter City (North of where the player starts).

## Sarah

Sarah is an NPC that lives in the Starter City. She, like Tammy and Missy, has no special needs to unlock her flashing

and can be simply spoken to till she offers. As of 0.4.3, the image is a placeholder.

### Location

Sarah can be found in the Shop District of the Starter City (North of where the player starts).
BetaTester

Here are the basic steps to becoming a beta tester:

* Go to our gamejolt page
* Purchase the Game.
* Add me to your Gamejolt friends list
* On Gamejolt chat, ask me for my Skype so we can group.
* Ask me on the Gamejolt chat for Beta access (Requires you have pCloud )

## Editor/Designer

To become an Editor/Designer

* You must follow the steps of Beta Tester
* You must own a Legal Version of RPG Maker MV
* You must have Skype (Ask me on Gamejolt for my Skype)
* We have to get to know each other first along with all the beta testers as well.

## JavaScripter

To become a JavaScripter for the project

* See above
* Have knowledge of JavaScript ES6
* Have some knowledge of RPG Maker MV's JavaScript stuff.
Dracozin

DRACOZIN

Dracozin are savage and cunning predators who are easily provoked and fiercely territorial. However, this conception is only a half-truth. The dracozin are an ancient race, whose culture and tribal traditions have remained unchanged for millennia. Despite widely held conceptions, most dracozin are not evil. For dracozin, the struggle for survival is more important than how that survival is sustained, and they tend towards neutral alignment. Dracozin may be temperamental but they rarely hold long grudges, as this is perceived as a wasteful use of energy. Dracozin have a similarly pragmatic approach to faith, offering prayers as well as nature and ancestor spirits. Dracozin dwell in highly communal, primitive settlements deep within swamp and marshland. Their society is patriarchal, with the strongest male leading tribes and shamans serving as his advisors. Despite their boorish treatment of outsiders, among their own kind dracozin are highly sociable.
Dracozin resemble bipedal reptilian humanoids. Their imposing frame stands between 6 and 7 feet tall, with bodies covered in gray, green, or brown scales. Their heads are adorned with brightly colored dorsal frills or spiky spines and have short crocodilian snouts. Although their 4-foot long tails often drags on the ground behind them while on land, it allows them remarkable stability.
(Dracozin is both singular and plural form.)

ABILITIES

Advanced Constitution:
Prerequisites: None
Benefit: Dracozin receive a +2 racial bonus to Constitution based skills.

Advanced Strength:
Prerequisites: None
Benefit: Dracozin receive a +2 racial bonus to Strength based skills.

Weakened Intelligence:
Prerequisites: None
Benefit: Dracozin receive a -2 racial penalty to Intelligence based skills.

Hardened Scales:
Prerequisites: None
Benefit: Dracozin gain a +2 bonus to their Armor Class.

Ferocious Bite:
Prerequisites: None
Benefit: Dracozin gain a natural bite attack, providing a +4 to attack rolls.

Rending Claws:
Prerequisites: None
Benefit: Dracozin receive two claw attacks, providing +4 to attack rolls.

Slapping Tail:
Prerequisites: None
Benefit: Dracozin have a tail they can use to make attacks. The tail is a natural attack that deals non-lethal damage.

Well Balanced:
Prerequisites: None
Benefit: Dracozin have a long tail that helps them keep balance. Dracozin gain +4 to Acrobatics checks.
Slaves

This page will act as a main hub for all of the slaves you can acquire in the game.

## Mimi

Mimi is found during the Slaver Quest Line, specifically quest 1 (Capture First Slave). Anyone can catch her.

Mimi is a character that actually demands you collar her and turn her into a slave. She is also one of the slaves that will fight along side you, healing you with her magic or attacking. She, as of 0.4.3, starts off at level 1 when captured. As of 0.4.3 she has no dialogue, H scene, or any hentai after capture.

### Location

Mimi can be found during the quest "Capture First Slave" at the playground directly north of the Adventure's Guild Starter City Branch. The quest itself tells you to check this location.

### Stats

Mimi starts off with 450 HP and 90 MP. She also has 28 Attack, 16 Magical Attack, 63 Defense, 16 Magical Defense, 32 Agility, and 32 Luck. As of 0.4.3 she is the strongest character you can get.

## Aya

Aya is the little/big sister to the main character. She currently has very little use outside of an H scene.

The scene is the easiest to get in regards to slave-able characters as one just needs to give her a Spanish Fly. This does reduce humanity however. She gives you this item for free at the start of the game where she gives you your back and informs the player of the location of the users house. She can only be enslaved after her H scene plays and as of 0.4.3 this can only be done with Spanish Fly. Later updates will include a second, longer path. She has a single H scene, a place holder video.

### Location

In the item shop in the starter city between 9 AM - 18:00 PM. In the house other times as of 0.4.3 with no dialogue.

## Kasey

Kasey is a slave that comes with the purchase of the in game Mansion for a million dollars. Due to this she is the hardest slave to get in the game, with 1 million dollars equaling hundreds of hours of grinding as of 0.4.3. She is a late game slave that is very important to the future story-line of the Mansion. She can upgrade the mansion into a higher quality version and is the newest slave. She has no H scene or dialogue outside of mansion related stuff.

### Location

Kasey is located in the mansion South West of the city. It can only be accessed after spending 1 million dollars in the bank in the starter city making it the most expensive in game object by a margin of over 700%.

## Kandii

Kandii is a slave that can only be obtained after beating Officer Trudy's quest. Afterwards, spam her till the quest is offered. This only becomes available after you pay the highest price for her services. Kandii is a prostitute officially. As of the current version (0.4.6) she has 6 video H scenes that cost money in game. This makes her the first character that needs money for H scenes. H-Scenes are repeatable.

### Location

Starter City right next to the Spectral Night Inn.
BFP Games Wiki

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## Describe your topic

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Dr. Takaliken

**Dr. Takaliken** is an scientist that works for Prof. "Gilbert" Volendez, and an antagonist in Tycrazmania.

## Physical appearence

He has white skin, with blond disheveled hair. He wears safety science goggles, a scientific suit, green gloves and black shoes. He normally laughs like a maniac, and has an sweating problem.

## Persona

Dr. Takaliken is an insane scientist, that doesn't know if whether he's good or evil. All of his experiments are always horribly dangerous.
Moth man

Hello me and my friend, Fred were in the forest and getting ready to find the myth the Moth man. It was Friday and Fred just took a shower and I grabbed my camera and Fred took his keys and yelled "Let's go Alex!" I jumped up and walked outside the door with Fred. We went into the Car but my camera was almost died so we went to a drug store to get some batteries.

Fred was taking forever, I was in the car and I was watching him flirt with someone "C'mon dude we have a job to do" I say under my breathe. I slam my fist on the car horn and everyone around the car jumped, Fred face palm as he grabbed the bag with food and the batteries.

"Really dude, can't I try to get laid before I die trying to find this insect man?" Fred said crossing his arms. I sorta giggle "Sorry I just wanna go do this" I explain as he rolls his eyes. He starts to drive off and we go to the forest, the sun starts to go down and Fred was getting tired "Hey, Alex can you drive I'm hella tired" Fred asked as I smiled and nodded. Fred pulled over and switched spots with and as soon as we were seated he had fall sleep.

I started to drive and I found the spot me and Fred had agreed to stay to find the beast bug. I turn off the headlights and I turned on the camera, but when I started to move around in the car I heard something coming towards me and Fred.

I Slowly made my way back to the front seat and I turned on the headlights but now I wish I didn't. What I saw wasn't what I've seen anywhere, this creature had a human like figure, it's skin was a dirty green and it had no eyes and a giant mouth with teeth coming out of it's jaws.

It leaned near the car and it's hands were on the glass and it started to claw at the glass. Fred started to wake and he held his head and said "H-huh? where are we?" after he said that I covered his mouth, he looked at me and looked in front of him and his screamed into my hand. "I know...don't say anything" I whispered. The creature busted the glass and it got on us, and it grabbed Fred and threw him out of the car "Fred! No!" I screamed as I ran out of the Car but once I did I was kicked by the creature in the rips and I was thrown into a tree.

"Alex! Help! it's coming back to me!" Fred yelled in fear as I couldn't get up and my eye's were growing heavy. I reached out for him but all I could hear was the crunching sound and bone cracking, I could also hear the voice of Fred and he was screaming in pain.

I hear it coming closer to me. I opened my eyes slowly and it had dropped Fred right in front of me, before I heard some cars coming closer to us and then there were lights. After the beast ran away I blacked out. Thanks to me my good friend, Fred had died. I woke up in the hospital and I now never gonna mess with non normal creatures. That beast had killed my best friend.
Angelgamer creepypasta Wiki

## Welcome to the Wiki

Welcome to the wiki. This is a creepypasta wiki where anyone can write a creepypasta and won't get remove no matter how bad it is.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Quest 4 Sex Wiki

## Welcome to the Wiki

This wiki and game contains sexual content. If you're not 18 or older then you're required by law to leave. Please be mindful when editing this wiki, it is public and anyone can edit, but if you abuse you will get reported.

## What is Quest 4 Sex (Q4S)?

Quest 4 Sex (Q4S) is a RPG Maker MV H-Game where you collect slaves and travel a large, open, sand-boxish world.

## Links

Quest 4 Sex on Gamejolt

How to become a beta tester / Designer

List of Slaves

Locations

Dungeons

Flashers

Quests