Haunt 3.30

# Secrets of Survival

## Introduction

*You find your missing friend's body, a wedding veil gripped tightly in their hand. Somewhere in this house, one of you has been possessed by a ghost―you've heard it wailing for its long-lost love, and it's prepared to kill if it means bringing her back to this world. You think it wants this ring you've found―you figure you can lure the ghost into a trap with a promise of reunion, using the ring as bait.*

*You'll give the ghost the wedding it wants, and then you'll banish it for good.*

## Setup

1. If the Secret Stairs tile has not been discovered, search the tile stack or that tile and place it in the house, using normal tile-placement rules.
2. Set aside the top {4/6/9/12} tiles from the tile stack and return the remaining tiles to the game box. If there are fewer tiles than this in the stack, skip this step.
3. Take any Omens held by the traitor and give them to the haunt revealer.
4. The traitor is trying to find the Ring. When the teams separate, the heroes may freely trade Omens, using the normal trading rules. Each hero must place their Omens face-down on the table in front of them.
5. The player to the left of the traitor will take the first turn after setup.

## Objective

You win when you Perform the Ceremony.

* Explore the entire house to find the Altar.
* Compel the Spirit to lure them to the Altar.
* Perform the Ceremony.

## Hero's Turn

#### Omens

* The traitor is looking for the Ring.
* Keep your Omens face-down in front of you unless instructed otherwise. You may look at them at any time.
* If you want to use or benefit from one of your face down Omens, you must reveal it to the traitor. Then, turn it face-down again.
* If you find a new Omen, do not reveal it. Place it face-down in front of you.
* When trading Omens between heroes, you do not have to reveal them.

#### When You Discover The Final Tile In The Tile Stack

Place the Altar token on that tile. *A perfect place for a wedding.*

### Compel the Spirit

While you have the Ring, reveal it and make a Knowledge roll. Move the traitor a number of tiles up to the value of your roll.

### Perform the Ceremony

While on the tile with the Altar and the traitor, make a Sanity roll.

6+ You banish the spirit and free your friend. **You win!**

0-5 Nothing Happens.
## If You Win

*Using the powerful objects in this house, you've managed to wrest the spirit from your friend's possessed body. You drag them out to the street and call for an ambulance.*

# Traitor's Tome

## Introduction

*The last body you stepped into wasn't suitable, but this one will fit your needs. Now you just need one more body, for your love―for your Genevieve. She will be with you again, but first you'll need your wedding ring. The ring will tie you and your Genevieve together forever. You've pulled yourself out of death, and you'll pull her out too. You'll both be free on this earth again. A body and the ring, that's all you need.*

## Setup

1. You have been possessed by a spirit! Your explorer is still in the game. You are the traitor.
2. Place the Monster Card to your left. The monsters will take their turn after yours.
3. Heal all of your traits.
4. Place your explorer on the Entrance Hall.
5. Place {1/2/3/4} Small Monster tokens on different tiles with Omen symbols. These are the Wedding Party. If there are not enough tiles with Omen symbols, place the remaining members of the Wedding Party on the Ground Floor Staircase.

## Traitor's Turn

#### When you attack a hero

You may turn one of their Omens face-up. That Omen will remain face-up for the remainder of the haunt.

#### In Sickness and in Health

Your traits may not go below their starting values. *Your love is eternal.*

#### Forever and Ever

Once you enter the tile with the Altar, you may not move out of that tile. Effects cannot cause you to leave this tile.

## If you Win

*You hold your beloved's hands and sing her praises out loud. "Oh Genevieve, Genevieve! Together again! Hand in hand, always!"*