recursal/Fanatic-Fandom huggingface dataset:
Count Nefaria

**Count Nefaria** is an Ally in Madame Masque's Villain deck.

### Text

ACTIVATE: Pay 2 Power.Reveal cards in the Fate deck until you reveal a Hero, then play that Hero to COUNT NEFARIA's location.

## Strategy

Count Nefaria will likely be your most effective method of bringing Heroes into your Domain in order to Vanquish them. Try to keep him in play whenever possible to consistently bring a Hero into play when needed. If you must use him as part of a Vanquish action, you should consider using a Decoy to put him back into your hand, or make sure you have other methods of getting Heroes into your Domain, such as with Setting a Trap.

## Identical Cards

The following cards in other Villain Decks are (almost) functionally the same:

* Let Them Try to Defeat Me

 **Villain deck**
*4 Copies:* Nefaria Family Thugs
*3 Copies:* Decoy • Nefaria Family Soldiers • No Mercy
 *2 Copies:* Dreadnoughts • Escape Plan • Line of Sight • On the Hunt • Setting a Trap
 **Fate deck**
*2 Copies:* Prisoner of S.H.I.E.L.D.
 **Unique mechanics**
Contract and Vendetta Vanquish Actions • Controlled Locations
Assimilate Knowledge

**Assimilate Knowledge** is an Effect in Ultron's Villain deck.

### Text

Look at the top six cards of the Fate deck, then put them back face down in any order you wish.

## Strategy

If you are concerned about certain cards halting your progress towards an Upgrade, such as Molecular Rearranger, Scarlet Witch, or Hank Pym, you can play this card to improve the chances of your next turn or two not being affected by a Fate action. If one or more cards you looked at has an ability that finds a card in the Fate Deck (such as Wakanda Forever, Scarlet Spider Clone, Vault Guardsman, etc.), consider putting them at the very last position to ensure your planning doesn't get thwarted by shuffling. This card is more effective in games with a lower player count, since having more players increases the chances of three of the six cards that you look at being played anyway.

## Identical Cards

The following cards are (almost) functionally the same (ignoring number of copies):

* Doctor Strange

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • **Assimilate Knowledge** • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
The Most Brilliant Jest

**The Most Brilliant Jest** is a Specialty in Loki's Villain deck.

### Text

ACTIVATE: Spend 1 Mischief.Place -1 Strength tokens equal to their Strength on a Hero in any Domain.

## Strategy

This card can be a consistent method of spending Mischief as long as there are Heroes in play. It will also make it easier to clear your own Domain of Heroes without needing to discard any Allies.

## Identical Cards

The following cards/tiles are (almost) functionally the same (ignoring number of copies):

* Psionic Blast
* Space Phantom

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Odin's Throne

**Odin's Throne** is the leftmost location in Loki's Domain.

## Actions

Odin's Throne contains the following actions:

* Play a Card | Gain 3 Power
* Activate | Relocate

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Who's the Tricky One?

**Who's the Tricky One?** is a Specialty in Loki's Villain deck.

### Text

ACTIVATE: Pay Power equal to the number of Multiverse cards in play, then gain that much Mischief.

## Clarifications

* You must be able to pay an amount of Power equal to the number of Multiverse cards in play in order to activate Who's the Tricky One?.

## Strategy

This card can provide you with plenty of Mischief as the game progresses. Consider playing it as soon as possible in order to have it in play for later and to clear out the card from your deck.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Merging
* No One Stops Doctor Octopus

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
The Mines Are Lost

**The Mines Are Lost** is a Specialty used by Killmonger.

### Text

When you defeat, remove or relocate Black Panther while he is in your Domain, flip this tile over.

## Clarifications

* While The Mines Are Lost is revealed, you lose the ability to relocate Explosives to another player's Domain. When you, **A**: Defeat Black Panther while he is in your Domain, **B**: Remove Black Panther from your Domain, or **C**: Relocate Black Panther to any Domain other than your own... then you may flip this Specialty over, to reveal Control the Mines.
* **You - as Killmonger - must be the one to defeat Black Panther in order to flip over The Mines Are Lost.**

## Identical Tiles

There are no tiles that are identical in function to The Mines Are Lost.

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Wonder Man

**Wonder Man** is a Hero in Ultron's Fate deck.

### Text

When Wonder Man is defeated, find Vision, then play or relocate him to Wonder Man's previous location.

## Strategy

Wonder Man is a double-edged sword of a Hero. Depending which Villain gets him, he can either be useful or bothersome to deal with. For Ultron, he can mostly ignore him given he can progress even with most of his locations covered. For Villains who benefit on Heroes like Taskmaster, Madame Masque, or Venom, they can utilize him by getting themselves two Heroes to defeat to progress towards their Objective. Playing him to Odin's Vault and Safehouse is also a great choice, considering he can clog up those locations if the targeted Villain needs them be cleared up.

If you can, try to relocate him away from your Domain instead of trying to vanquish him. Use Villain cards like Jocasta or Mysterioto move him out of your Domain.

## Identical Cards

The following cards are (almost) functionally the same:

* Captain Stacy

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • **Wonder Man**
Kate Bishop Hawkeye

**Kate Bishop Hawkeye** is a Hero in Madame Masque's Fate deck.

### Text

While in play, the Villain of this Domain cannot play Effect cards. Madame Masque gains an additional 1 Vendetta and 1 Power from defeating KATE BISHOP, HAWKEYE.

## Clarifications

* Kate Bishop Hawkeye will always give you 1 Vendetta and 1 Power regardless of the type of vanquish that was used to defeat her. Therefore, if it was a Contract Vanquish, you gain 1 Vendetta and an amount of Power equal to her current Strength, plus 1 additional Power. If it was a Vendetta vanquish, you will gain 2 Vendetta and 1 Power.
* Kate Bishop Hawkeye **does not** prevent you from playing Fate Effect cards while she is in your Domain.
* If Madame Masque performs a Contract Vanquish on Kate Bishop, Hawkeye while No One Gets Out Alive is in play, she still gains a Vendetta from Kate Bishop, Hawkeye's ability. [1]

## Identical Cards

There are no cards that are identical in function to Kate Bishop Hawkeye.
Jocasta

**Jocasta** is an Ally in Ultron's Villain deck.

### Text

When Jocasta is played, you may relocate any Hero to any location in any Domain.

## Strategy

Similar to Alkhema, this card can be used to reduce the number of Heroes in your Domain. If there is a certain Hero delaying your progress, such as Hank Pym, consider playing Jocasta in order to move them to another Domain. In general, this can also be helpful for moving a Hero in another players Domain to a third player's Domain, if you feel as though a certain player is further ahead than another.

## Identical Cards

The following cards in other Villains' decks and Fate decks are (almost) functionally the same (ignoring number of copies):

* Blood Spider
* Falcon
* Wasp
* Mysterio
* It's Me, Eddie
* The Wizard Frightful Four
* Maria Hill S.H.I.E.L.D.
* Phil Coulson S.H.I.E.L.D.

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • **Jocasta**
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Protector

**Protector** is an ability found on certain Heroes in Marvel Villainous, denoted by a shield icon on that Hero's card.

If multiple Heroes are in a location, you must defeat the Hero with the Protector ability first. If multiple Heroes in one location have the Protector ability, you may choose which of those Heroes to defeat first.

Protectors do not protect Opposing Allies or Rivals at the same location. They also cannot protect Heroes against being removed.
Villain

**Villains** are the evil characters that players control in a game of Villainous.  Each Villain has a Domain to play on, a Mover to indicate where they are in their Domain, and a Villain deck with cards they can play. Each Villain is associated with a set of 11 Fate cards that contain their specific Targeted Symbol.

## List of Villains

The following Villains were released with the base game, *Infinite Power*:

* Hela
* Killmonger
* Taskmaster
* Thanos
* Ultron

The following Villains were released with the first expansion, Mischief and Malice:

* Loki
* Madame Masque
* M.O.D.O.K.

The following Villain was released with the second expansion, We Are Venom:

* Venom

The following Villains were released with the third expansion, Twisted Ambitions:

* Doctor Octopus
* Kang the Conqueror
* Titania

## Gallery of Villains

 File:VillainGuide Cover.png File:Guide Cover Ultron.png

   File:VillainGuide Cover Taskmaster.png

File:VillainGuide Cover Killmonger.png
Taskmaster's Bow

**Taskmaster's Bow** is an Item in Taskmaster's Villain deck.

## Strategy

This card can be played to any location. Either play it to any location without a Vanquish action in order to defeat opposing characters on each turn, or play it to Armory to be able to defeat multiple characters on the same turn. In either case, this card can be very useful for keeping your Domain clear of opposing characters. This card can also be effective when combined with Training Academy or Trainees.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Heavy Attack Sentry
* Death's Favor
* Heart-Shaped Herb
* Wrecking Crew

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Space Throne

**Space Throne** is an Item in Thanos' Villain deck.

## Strategy

It is most useful to play Space Throne as soon as possible to Sanctuary II or The Infinity Well, as it can add actions that are not present at those locations, and may provide you with 1 turn Stone retrieving locations. Combine with Death's Favor for maximum efficiency.

## Identical cards

The following cards in Villains' decks are (almost) functionally the same (ignoring number of copies):

* Space Stone
* Hydro-Man, Frightful Four

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
The Great Mound

**The Great Mound** is the center-right location in Killmonger's Domain.

## Actions

The Great Mound contains the following actions:

* Gain 1 Power | Play a Card
* Activate | Discard Cards

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Training Academy

**Training Academy** is an Item in Taskmaster's Villain deck.

### Text

When a Character is vanquished at this location, place a +1 Strength token on each Ally at this location, then discard this card instead of discarding any Ally cards.

## Clarifications

* The ability of Training Academy is mandatory. If a Character is vanquished at this location, you must discard Training Academy instead of any Allies, then place a +1 Strength token on each of Taskmaster's Allies at this location.
* If Thanos defeats an Ally of Taskmaster as part of a Vanquish action at the same location as Training Academy, he **will not** place Strength tokens on his Allies. This is because the card is under the control of Taskmaster. **Thanos' Allies will still be discarded as normal**, while Taskmaster's Allies will not.
* If Taskmaster performs a Vanquish action to defeat an Ally of Thanos, then you do **not** place any Strength tokens on any Allies of Thanos that still remain at that location.
* Training Academy's ability can only be used if a Character is **defeated as a result of a Vanquish action**; it cannot be used if a Character is "removed," "discarded," or otherwise "defeated" by a card's effect.
* **Only one copy of Training Academy can be resolved per Vanquish action**. If you have more than one copy of Training Academy in a single location and vanquished a character, only one copy can be resolved. However, if you used two or more Allies to vanquish a character while there are two or more copies of Training Academy on that location, **each copy of Training Academy will resolve per Ally of Taskmaster used in that Vanquish action.** For example, Jagged Bow, Black Ant, a Trainees, two Training Academies, and a Hero are in Armory. Jagged Bow is used in a Vanquish action to defeat that Hero. One copy of Training Academy is resolved, while the other does not. Jagged Bow, Black Ant, and Trainees all receive a +1 Strength token. In the same situation, if both Jagged Bow and Black were used to defeat the Hero in a Vanquish action, then both Training Academies will trigger, giving all three Allies +2 Strength. [src]

## Strategy

Similar to Trainees, Training Academy is best used at a location in which you can defeat many opposing characters. This will not only allow you to keep your powerful Allies in play, but will also increase the Strength of your Allies. This card can be used in combination with Training Dummy and Taskmaster's Bow to give your Allies a large number of Strength tokens in one turn.

## Identical Cards

There are no cards that are identical in function to Training Academy.

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • **Training Academy**
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Taking Any Ol' Job

**Taking Any Ol' Job** is a Specialty in Titania's Villain deck.

### Text

Choose another player. That player chooses any Hero in their Domain and loses 1 Power. Titania removes that Hero and gains 2 Power.

## Clarifications

* There must be a Hero in the chosen player's Domain, and it must be removed (by the player that Titania chooses) in order for both that player to lose 1 Power and for Titania to gain 2 Power.
Weapons Cache

**Weapons Cache** is an Item in Killmonger's Villain deck.

### Text

On your turn, you may pay up to 3 Power. For each Power you pay, reduce the Strength of any character at the same location as Weapons Cache by 1 until the end of the turn.

## Clarifications

* This card allows you to pay up to 3 Power in order to reduce the Strength of **ONE** character at that location. This means that the maximum amount of Strength that a character can have reduced by a single copy of Weapons Cache is 3. If you have multiple copies of Weapons Cache at the same location, you **may** spend up to the total maximum Power in order to reduce the same character's Strength by more than 3.
	1. You **cannot**, for example, spend 6 Power at a location with two Weapons Caches to reduce one character's Strength by 2, another character's Strength by 2, and a third character's Strength by 2. You would only be able to reduce two character's Strengths by 3 each, or one character's Strength by up to 6.

## Strategy

This card can be used as your primary method of reducing Black Panther's or Klaw's Strength in order to make them easier to defeat. As long as you can maintain enough Power - potentially by utilizing cards such as Hacking Rig - then spreading your copies of Weapons Cache across your Domain can help making defeating characters easier overall. Try to keep at least two copies of this card in play, and play them both in Institute of Technology and The Golden City to be ready against Heroes.

## Identical Cards

There are no cards that are identical in function to Weapons Cache.

 **Villain deck**
*4 Copies:* Killmonger's Fury • **Weapons Cache**
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Space Stone

**Space Stone** is an Item and Specialty used by Thanos and other Villains.

## Clarifications

* Space Stone can be used to relocate each Ally only one time.
* Relocating Allies using Space Stone follows the normal rules of relocating.

## Startegy

This Stone is very helpful to Thanos, as relocating is a big part of his progression. A Death's Favor on Knowhere can get you the stones in one turn, moving 2 Allies to the Stone, defeating with one of them and moving back with the normal relocate action.

For other Villains, this Stone is less helpful or only circumstantial. Taskmaster may use it essentially to win the game.

## Identical Tiles/Cards

The following tiles or cards are (almost) functionally the same:

* Redeploy

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Victor Timely

**Victor Timely** is a Variant found in a separate set of cards involved in any games with Kang the Conqueror.

## Victor Timely

### Text

Villains at this location must pay 1 additional Power to the cost of any card they play.

## Clarifications

* Victor Timely's ability is not limited to a Play A Card action. If you play a Villain card using any other action other than a Play A Card (such as Taskmaster's Photographic Reflexes), you must still pay 1 additional Power if you played that card while your Mover is at Victor Timely's location.
* You do not pay 1 additional Power to play Fate cards, as they do not have a Cost.
* Any ability that lets you play a card for free such as Trainer for Hire,Government Work, A.I.M. Attack, Stolen Antiquities, etc. does not require you to pay 1 Power to play them.
* Victor Timely's ability will stack with Fate cards that requires a player to pay an additional Power to play a card. For example, if your Mover is at Victor Timely's location while She-Hulk Avenger is in your Domain and Lockdown at the Raft is in play, you need to pay 3 additional Power to play an Ally.
Taking What I Want

**Taking What I Want** is a Scheme in Doctor Octopus' Villain deck.

defeated any non-Spider-Man Hero, you may play TAKING WHAT I WANT. Reveal the top four cards of your deck. If the total cost is greater than that Hero's Strength,
complete this Scheme.

## Clarifications

* This Scheme must be played immediately after defeating any non-Spider-Man Hero during your turn. It cannot be played at a later point in the turn, unless of course another non-Spider-Man Hero is defeated.
* If this Scheme's criteria is met by performing a Vanquish action using Tentacles, this Scheme must be played - if desired - immediately, and before moving Doctor Octopus to a new location.
Slander

**Slander!** is an Effect in Venom's Villain deck.

### Text

Gain 1 Power for each Spider-Man Hero in play. You may remove 1 Venom Symbiote token from any character to gain 2
 additional Power.

## Clarifications

* This card **can** still be played if there are no Spider-Man Heroes in play. This means that you may always play this card and may then choose to remove one Venom Symbiote token from play to gain 2 Power. Likewise, if there are no Spider-Man Heroes in play, this card can be played for no effect by choosing not to remove a Venom Symbiote from play.
Vanquish

**Vanquish** is an action that allows you to defeat characters.

## Official Rules

* Defeat one character at any location in your Domain by using one or more Allies that are in that same location.
* Each character has a Strength in the lower-left corner, which may be modified by other cards in play.
* Your Ally or Allies must have a Strength **equal to or higher than** the character you choose to vanquish.
* Multiple Allies may be used by adding their Strengths together.
* After using this action, both the Allies you used in the vanquish action and the character you are vanquishing are placed face up in their respective discard piles.
* Allies that are discarded as the result of being used as part of a Vanquish action are considered to be **defeated**.

## FAQ

* If multiple characters are at a location, you may choose which Hero to defeat.
	+ **EXCEPTION: Protector Heroes at the same location as other Heroes must be defeated first.** (See Protector for details).
* If a Hero's Strength is reduced to 0 by other card Abilities you must still use a Vanquish Action or card Ability to defeat the Hero.
* If you use a Vanquish Action to defeat a hero with 0 Strength, no Allies need to be discarded.
* **A 0 Strength Ally may NOT be used in a vanquish action.**

* A Hero is considered defeated if discarded by a Vanquish action.
Conquer Valhalla

**Conquer Valhalla** is an Event in Hela's Fate deck.

### Text

Hela may not play, find or access any cards in her discard pile.REWARD: Hela may immediately attach Soul Marks on all Heroes in all Domains that don't already have one.

## Clarifications

* Conquer Valhalla disables the Ability of Draugr Swordsman.

## Strategy

As Hela, this Event does not affect you that much and does not stop you from winning. In fact, this Event helps Hela more than it hurts her. While this Event is in play, discard Marked by Death and Nightsword as much as possible, as the Reward places Soul Marks to all Domains for free, and Fate as much as possible to bring out more Heroes in play for your Reward. You can bypass this Event by milling through your deck quickly if you are in need of Allies. Use this time to set up Allies in Odin's Vault, especially Midgard Serpent ready in that location. This Event is best paired with Avengers Assemble! as it could easily give Hela the victory if she participates in it. To do this, first complete this Event, then complete Avengers Assemble! to win.

The best combination of Allies to use for resolving this Event are two Disirs (or one Disir and Fenris Wolf) and a Draugr Swordsman. Midgard Serpent may be used but is highly discouraged, as he is best used to clear opposing characters at Odin's Vault.

## Identical Cards

There are no cards that are identical in function to Conquer Valhalla.

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • Soul for a Soul
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
The Mad Titan

### Text

Choose a character you do not control in the same location as one of your Allies. Defeat that character. The cost to play The Mad titan is equal to the Strength of the defeated character.

**The Mad Titan** is an Effect in Thanos' Villain deck.

## Strategy

This card relies on having an extensive amount of Power. Most of the time, you want to discard this card as there are better cards and Infinity Stones that can save your Ally from being discarded when used in a Vanquish action. It is most useful to play The Mad Titan in situations where you need to defeat an opponent's Ally that has an Infinity Stone, but need to keep your Allies at that location in order to relocate the Infinity Stone back to Thanos' Domain. You can also use this card to defeat other opposing characters like Heroes in another Domain. Such situations include defeating Black Panther or Spider-Man yourself in Killmonger's or Venom's Domain to slow down their progress of their own Objectives, or defeating Spider-Woman, Jessica Drew if you have an Ally trapped in her location from another Domain.

## Identical cards

There are no cards that are identical in function to The Mad Titan.

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • **The Mad Titan** • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
This is Our City

**This is Our City** is an Event in the set of Common Fate cards for Mischief & Malice.

## This is Our City

### Text

Relocate actions only move an Ally or Item to an adjacent location. Allies can relocate to an Event.
REWARD: For each of your Allies at this Event, you may relocate one Hero to any location in any Domain.

## Clarifications

* While this Event is in play, you are restricted to only be able to specifically relocate Items or Allies with the relocate action, and that relocation must be to either an adjacent location or an Event. This means that - for example - Kang the Conqueror cannot use The Council of Kangs to relocate Variants while this Event is in play.
* This Event's reward is resolved in turn order. The active player will resolve all necessary instances of their reward, then the next player in turn order will do the same, and so on.
Ultimate

**Ultimate** is an Upgrade and Specialty used by Ultron.

### Ability

UPGRADE: (The Optimization Specialty must be in play.) You must have a Sentry in each location in your Domain to reveal this tile.SPECIALTY: Before moving your Villain to a new location, gain 1 Power.

## Clarifications

* You do not need to remove any Sentries in order to reveal Ultimate. As long as there is a Sentry at each location in your Domain, simply reveal the tile without discarding or removing any Allies from Ultron's Domain.
* The effect of Ultimate is **mandatory**. You must gain 1 Power before moving your Villain if Ultimate has been revealed. If you forget to take the 1 Power before moving, you might consider creating a house ruling in order to determine if Ultron may/will take the 1 Power or not.

## Identical Tiles

There are no tiles that are identical in function to Ultimate.

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Villain Deck

A player's **Villain deck** is the deck of 30 cards that sits to the left of their board, colored with that Villain's color. All cards in a player's hand that they can play are drawn from their Villain deck, either at the end of their turn, or due to some card's Ability. Each Villain's deck is different, customized for their board and win condition, and part of learning to play a Villain is learning the cards in their deck. There are typically 1, 2 or 3 copies of each card in a Villain deck, though there are a few exceptions.

When Villain cards are discarded, they are put into the Villain discard pile (usually referred to as just that player's "discard pile"). When there are not enough cards in a player's Villain deck to do something (drawing, revealing, or looking at cards), the discard pile is shuffled to form a new deck.
Soul for a Soul

**Soul for a Soul** is an Effect in Hela's Villain deck.

### Text

Choose a Hero with an attached Soul Mark in any Domain and remove that Hero. If you do, you may defeat a Hero in Hela's Domain.

## Clarifications

* The Soul Mark attached to the Hero that is removed does not go to Odin's Vault. However, if there is a Soul Mark attached to the Hero that is defeated as a result of the second part of this card, that Soul Mark does go to Odin's Vault.

## Strategy

Soul for a Soul is best used to defeat Heroes in Hela's Domain that cannot have Soul Marks attached to them, such as Angela. In this way, you do not need to use Allies to defeat those Heroes that are blocking actions in your Domain.

## Identical Cards

There are no cards that are identical in function to Soul for a Soul.

 **Villain deck**
*5 Copies:* Marked by Death
*4 Copies:* Dísir • Draugr Swordsman
*3 Copies:* Death's Embrace
 *2 Copies:* Hel to Pay • Nightsword • Price of Life • **Soul for a Soul**
 **Fate deck**
*3 Copies:* Valkyrior
*2 Copies:* Fate Intervenes • Revive Souls
 **Unique mechanics**
Soul Marks
W'Kabi

**W'Kabi** is an Ally in Killmonger's Villain deck.

### Text

Your Power cost to use an Activated Ability is reduced by 1.W'Kabi cannot be played if Klaw is in your Domain.

## Clarifications

* If Killmonger claims an Infinity Stone, he cannot play W'Kabi for free to "hold" it if Klaw is in his Domain.
* If W'Kabi is revealed by a Villain other than Killmonger (by abilities such as Trainer For Hire) or if Killmonger claims an Infinity Stone with no Allies present in his Domain & hand and was revealed through the deck while Klaw is in his Domain, they must keep revealing cards on top of Killmonger's deck until they reveal another Ally. Then shuffle W'Kabi with the rest of the revealed cards back into Killmonger's deck.

## Strategy

Keeping W'Kabi in play can make relocating Explosives easier overall. If your Explosives are removed from another player's Domain, W'Kabi's Ability will help with requiring less Power to return another copy of Explosives to their Domain. W'Kabi is more of a utility Ally, so never use him for vanquishing. Playing him to an Event with high Strength will help keeping him in play much longer so he cannot be targeted by most Fate cards or have an Infinity Stone attached to him.

## Identical Cards

There are no cards that are identical in function to W'Kabi.

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • **W'Kabi**
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Spider-Man Avenger

**Spider-Man Avenger** is a Hero in Titania's Fate deck.

### Text

When perform a vanquish action to defeat SPIDER-MAN, AVENGER, only Allies with a Strength of 4 or greater may be used.

## Clarifications

* Titania **cannot** be used during a vanquish action with Spider-Man Avenger. This is because this card's ability restricts the defeating of it to **ONLY** Allies with a Strength of 4 or greater.
Mayhem

## Character Description

### Physical Description

Mayhem is a manifestation of Holly May from the Labyrinth. She has long dark hair down to her shoulders just like Holly's. At first, she wore a black dress but later, with her magic, changed her clothes to long, draping robes. She also wears a long, pointed hat on her head (Ch 212). Mayhem also has lipstick (Ch 229).

Mayhem's eyes are completely black with sharp glowing pupils that seem to glow brighter based on what she says, thinks, or feels (Ch 212). Mayhem has also shrunk The Cog and put it on a black choker that she has on. She is still able to draw magic from it while it is around her neck (Ch 213).

### Relationships

* Chaos - Ally/Boss
* Holly - Ally/Enemy
* Cuphead - Ally/Enemy
* Alice - Ally/Enemy
* Bigby - Ally/Enemy
Transformation

**Transformation** is an Upgrade and Specialty used by Ultron.

### Ability

UPGRADE: Remove two Sentries from your Domain to reveal this tile.SPECIALTY: When you play a Sentry, you may choose a card from your discard pile and add it to your hand.

## Clarifications

* Removing your Sentries can be done at any point **during your turn**, and removing Sentries does **not** require any Power to be spent (*with the exception of Age of Ultron*), and does **not** require the use of any actions. **You may only complete ONE Upgrade per turn.**

## Identical Tiles

There are no tiles that are identical in function to Transformation.

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • Mockingbird • Scarlet Witch • Wasp • Wonder Man
Mockingbird

**Mockingbird** is a Hero in Ultron's Fate deck.

## Strategy

An extremely situational card, so always make the best of her ability. Prioritize to target players who have the most Power, but don't also hesitate to play this on Villains who struggles at low Power. If you know someone will play a card that boosts their progress, don't be shy to play her against that Villain to stump them, making them need an extra turn to play that card.

## Identical Cards

The following cards are (almost) functionally the same:

* Nick Fury
* Black Cat

 **Villain deck**
*4 Copies:* Duplicate Sentry • Impervious Alloy
*3 Copies:* Flying Sentry • Heavy Attack Sentry • Reconfigure
*2 Copies:* Assembly Line • Assimilate Knowledge • Encephalo-Ray • Every Contingency Covered • Technoforming
*1 Copy:* Alkhema • Giant Sentry • Jocasta
 **Fate deck**
*3 Copies:* Molecular Rearranger
*2 Copies* Deactivation Switch
*1 Copy:* Invasion of Stark Enterprises • Hank Pym • **Mockingbird** • Scarlet Witch • Wasp • Wonder Man
Camp Hammond

**Camp Hammond** is the rightmost location in Taskmaster's Domain.

## Actions

Camp Hammond contains the following actions:

* Play a Card | Activate
* Discard Cards | Fate

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* Trainees • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Trainees

**Trainees** is an Ally in Taskmaster's Villain deck.

### Text

Instead of discarding an Ally used in a vanquish action at this location, remove Trainees instead. You may not use Trainees' ability if Trainees are involved in a vanquish action.

## Clarifications

* Thanos **cannot** choose to remove Trainees instead of an Ally that he uses in a Vanquish action against an Ally of Taskmaster, since Trainees is under the control of Taskmaster.
* You may still use the ability of one copy of Trainees, even if a different copy of Trainees is used in a vanquish action (as long as the original copy is not used in that vanquish action.)

## Strategy

Trainees are best used at a location in which you have enough Strength to defeat most opposing characters. This will ensure that Taskmaster is able to keep his Domain clear of Heroes, while still keeping any Allies necessary for his Objective in play by discarding Trainees instead.

## Identical Cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Rook
* Baltag
* Decoy

 **Villain deck**
*4 Copies:* Conduct Exercise
*3 Copies:* **Trainees** • Training Academy
 *2 Copies:* Redeploy • Shadow Initiative • Trainer for Hire • Training Dummy
 **Fate deck**
*4 Copies:* Found by the Avengers
*3 Copies:* Scarlet Spider Clone
*1 Copy:* Butterball • Scott Lang • Solo • Government Work
Fanny/History

General

**History**

Relationships

Quotes

Gallery

### Book Two

Fanny appears very briefly at the end of Chapter 28 when she goes into Red's hospital room to deliver something and catches Xedo there. Fanny isn't happy to see Xedo in the room but Red defends him by saying to leave him alone since he's a new friend. When Fanny still doesn't seem convinced Red pleads with her to pretend Xedo was never there for the sake of their old friendship. This finally makes Fanny relent as she tells Xedo to just get out before she changes her mind.
Warp Reality

**Warp Reality** is an Effect in Thanos' Villain deck.

## Strategy

Warp Reality can be used to take a Consult the Well from your discard pile, which can help bring Infinity Stones into play more quickly. Do not hold on to this card in your hand for more than one turn, as it is more helpful to mill through your deck to get better cards.

## Identical cards

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Lesson Plan
* It's Only Round One

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • **Warp Reality**
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Lady Loki

**Lady Loki** is a Multiverse in Loki's Villain deck.

### Text

When the Villain whose Domain LADY LOKI is played to fills their hand, they may take cards from their discard pile and/or their Villain deck. Loki gains 1 Mischief for each card taken from the discard pile.

## Clarifications

* If Lady Loki is used to take any cards from the discard pile, you may choose any cards from the discard pile, **not** just the cards from the top of the discard pile.
* The Villain whose Domain Lady Loki is in does not need to be at the same location as Lady Loki in order to gain the benefit from her Ability.
* Lady Loki's Ability may only be used when drawing cards back up their hand size at the end of a Villain's turn; it does not apply when drawing cards for any other reason.
* Loki gains Mischief from Lady Loki everytime the Villain draws a card from their discard pile.

## Strategy

Lady Loki is best played to the Domain of Villains that utilize cards in their discard pile often or need to use cards more than once, such as Hela, Ultron, or Madame Masque. If a Villain's most important cards have been discarded, consider playing Lady Loki to their Domain to gain even a small amount of Mischief.

## Identical Cards

There are no cards that are identical in function to Lady Loki.

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Types of Cards

Each player has a decks of cards with a colored back, referred to as a Villain deck. There is also a common deck with a white back, referred to as the Fate deck. You play your Villain cards from your hand to the bottom of your Board, while your opponents play your Fate cards to the top of your Board.

Any card that is at a location on your Board is considered to be in your Villain's Domain. A card's Ability is ongoing and in effect for as long as the card remains in your Domain.

There is no limit to the number of Villain cards or Fate cards that may be played to a location. As cards are played to locations, slightly offset them so all cards at a location can be seen.

There are various different card types in Marvel Villainous, as listed on the bottom of each card:

* Ally
* Item
* Effect
* Hero
* Specialty
* Event

There are also different card types in that are unique to a specific Villain, as listed on the bottom of each card:

* Multiverse
* Scheme
* Variant

**Check each card type's specific page for details.**

## Types of Tiles

There are also different types of Tiles, as listed on the bottom of each card:

* Rival
* Upgrade

**Check each tile type's specific page for details.**
Venom Symbiote

**Venom Symbiote** is a Hero included in the single villain expansion, We Are Venom.

## Venom Symbiote

### Text

Each time an Ally is played to any location in any Domain, relocate VENOM, SYMBIOTE to that location. The Targeted Villain must place a -1 Strength token on that Ally or discard one card from their hand.

## **Using Venom Symbiote**

* **We Are Venom contains a single Hero card, Venom Symbiote, that can be mixed into the common Fate deck of 15 cards with any game of Marvel Villainous.**
* When choosing to play with Venom Symbiote, remove one Hero from the decided 15 common Fate cards, replacing that Hero with Venom Symbiote.
* Venom Symbiote **can** choose to be included in the 15 common Fate cards, even if Venom is being played by a player in the current game.
* **See Common Fate Cards for more information on mixing Fate deck cards.**

## Clarifications

* Venom Symbiote's Ability does **not** trigger when he is played.
* The placement of the -1 Strength token (or the discarding of one card from a hand) will **only** trigger when Venom Symbiote is relocated as a result of any Ally being played to any Domain.
Viking Loki

**Viking Loki** is a Multiverse in Loki's Villain deck.

### Text

If the Villain whose Domain VIKING LOKI is played to moves to VIKING LOKI'S location, all Allies they control gain +1 Strength. One of Loki's Allies gains +1 Strength. Loki gains 2 Mischief.

## Clarifications

* All Allies controlled by the Villain whose Domain Viking Loki is in gain the 1 Strength, even Allies that are at Events or in another player's Domain.
* If there are no Allies controlled by Loki, Loki still gains 2 Mischief from Viking Loki.

## Strategy

Viking Loki is best used on Villains that utilize their Allies often, such as Madame Masque and Thanos. If Viking Loki is played to Taskmaster's Domain, he may progress too quickly before the benefit is useful to Loki, so consider using it on Taskmaster only near the start of the game, and then consider removing it from Taskmaster's Domain. You can also play Viking Loki to Villains where Ally Strength are not utilized much, like M.O.D.O.K. or Killmonger, to locations in their Domain that they go most often so they get less benefit from him.

## Identical Cards

There are no cards that are identical in function to Viking Loki.

 **Villain deck**
*4 Copies:* Frost Giants • Games Within Games • Just Trust Me • Power of a God
 **Fate deck**
*2 Copies:* Banished
 **Unique mechanics**
Multiverse
Stolen Antiquities

**Stolen Antiquities** is an Event in Killmonger's Fate deck.

### Text

Killmonger cannot play Items.REWARD: Killmonger may find any Item in his deck or discard pile, then play it immediately for free to his Domain.

## Clarifications

* Killmonger can still play Fate Items to other players while Stolen Antiquities is in play.

## Strategy

Finish this Event as fast as possible because it stops Killmonger from winning. The best Ally to use for this Event is Knight. If not, try using King and a Dog of War or Rook.

Once resolved, try searching for Explosives and play them for free. Hacking Rig is also good to play for free anytime as it can net you tons of Power.

## Identical Cards

There are no cards that are identical in function to Stolen Antiquities.

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival
Soul Stone

**Soul Stone** is an Item and Specialty used by Thanos and other Villains.

## Clarifications

* Playing an Ally using Soul Stone does not require the use of a Play a Card action.
* Any abilities requiring you to pay additional resources, such as Lockdown at the Raft or Venom Symbiote, will still affect those Allies. However, any abilities that increase card Costs, such as She-Hulk Avenger or Ravonna!, will not.

## Strategy

A great Stone to have for Thanos, more steps needed compared to the Reality Stone, but still of great effect in completing his Objective.

Other Villains could make great use of this Stone, so be aware of what they need and what's in their discard pile.

* Hela can find Fenris, Leah or Midgard Serpent for great use.
* Ultron can find Alkhema to use her effect again, which can help clear his Domain. As Thanos, be cautious if Ultron controls this Stone and has Alkhema in his discard, as she can get rid of your Allies quickly.
* Taskmaster needs to play Allies obviously, but surely Black Ant or Anaconda back in play are good options.
* Killmonger can benefit from getting the Knight or W'Kabi back in play.
* Loki can get back Leah if he lost her, or Thor.
* Madame Masque can get back the Nefaria Leaders, Count Nefaria, or The Syndicate.
* M.O.D.O.K. can get back Leader.
* Venom can get Lasher, Agony,Scream, or espically Rhino to save a lot of Power.
* Doctor Octopus can get Vulture, Cycle between using this Stone and Vulture per turn to maximize your Power. then may use him.
* Titania can make great use of Volcana if she comes back in play. Wrecking Crew or Carl Creel are also great options.
* Kang the Conqueror could use The Growing Man, or Anachronauts if needed.

## Identical Tiles

The following cards in other Villains' decks are (almost) functionally the same (ignoring number of copies):

* Vulture

 **Villain deck**
*5 Copies:* The Legions of Thanos
*4 Copies:* Consult the Well
*3 Copies:* A Small Price to Pay • Death's Favor • Taste Of Cosmic Power
 *2 Copies:* Deliver Judgment • The Mad Titan • Warp Reality
 **Infinity Stones:**
 **Fate deck**
*3 Copies:* A Stone is Found • What Did it Cost?
*1 Copy:* Adam Warlock • Drax the Destroyer • Gamora • Nebula • Sacrifices Must Be Made
Warrior Falls

**Warrior Falls** is the leftmost location in Killmonger's Domain.

## Actions

Warrior Falls contains the following actions:

* Relocate | Fate
* Play a Card | Vanquish

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival