recursal/Fanatic-Fandom huggingface dataset:
Sugimoto-gumi

Leading Families: Shiota, Sakoda, Asumi

Allies: Miyamoto Clan

 Enemies: Watanabe-Kai

Headquarters: Osaka

Signature Weapon: Iron Club

Known Rackets: Gambling, Prostitution, Extortion, Protection, Assassination

Sphere of Influence: Osaka and Miyako, plus most south and central urban areas

Pro/Anti Emperor: Staunchly Pro

Pro/Anti Gaijin: Indifferent

Tattoo Styles and Motifs: Dragons, Samurai, Katanas, Cherry Blossoms, Pagodas

The relationship between the Sugimoto-gumi and the emperor is unacknowledged but generally known, and it lends power to both groups - it gives the emperor reach into shady places that deft his authority, and it gives the Sugimoto-gumi an aura of invulnerability to law, if not their rivals.

Players associated with Sugimoto-gumi get one "get out of jail free" card from the Imperial authorities - a behind-the-scenes pardon for any moderate or minor crime (theft, burglary, extortion).
Leith

—Leith to Akira

**Leith** is an secondary antagonist in the Gaia's Melody series.

## Background

Lieth is a water mage who was born in the village of Mizu. She was once a mermaid but after approaching Isha and telling her about her dreams of living on land, Leith was given the physical appearance of a human through a scientific procedure. She eventually moved to the Kingdom of Mirrikh. She was once in a relationship with Aaron Brass however now they just work together. She had a daughter named Misu, with an unknown person

## Trivia

Echo607 swapped between ‘Leith’ and ‘Lieth’ because she wanted ‘lie’ in her name.

 Playable
Sindhu

The distant kingdom of Sindhu (or more accurately: hundreds of imperial, royal, and princely states collectively known as Sindhu) is the source of much of Oyashima's spiritual teachings, and also a good percentage of its tea. Direct trade is limited due to the challenges of ocean transportation, but a fair amount of trade takes place via Shou Lung or interplanar means.
Prince Noboru

**Prince Noboru**
Age: 31 (in 1001)

As the youngest son, Noboru has gained a reputation as a gadfly - he has been known to travel the land in disguise, quest for treasure and glory, and associate with actors and other people of ill-repute. He is a fiercesome swordsman (a high-level Kensai) specialized in wielding two wakazashi at the same time. He and his brothers do not always get along - Motoki loathes his "slumming" with the common people and Ken'Ichi resents the lack of  time spent at court on serious matters.
Ainu

The bearded, robust Ainu of Hokkaido (and islands dotting points north) were the original peoples of Oyashima, proceeding the arrival of the Wajin by at least five hundred years. Settlement, assimilation, and several small bloody wars (closer to massacres, in some cases) have driven many of Ainu into the dangerous Central Range or wiped out Ainu settlements entirely. An estimated 100,000 remain on Hokkaido, with Biei, Enbetsu, and Asahikawa the only spots with more than 50% Ainu population. A further 150,000 live on islands to the north and on the great wild northern continent.

Traditional Ainu weapons include the throwing axe, the short bow, and throwing spear. Ainu have developed their own school of magic, known as Hokkaidan Wild Magic.

Barbarians of Ainu heritage start with an ingrained resistance to cold, and take half damage from magical cold attacks (zero if save is made).
The Edo Group

The shadowy Edo Group of ninja operate in Oyashima's largest city, for hire to clients with the money and profile to warrant their services. They have been involved in everything from sabotage, to theft of magic scrolls, to assassinations, and they have been the subject of multiple government campaigns to stamp them out.

Players associated with the Edo Group benefit from its central location and fiercesome reputation. In any major southern or central city, they can buy any kind of poison up to D2 at half normal prices. (Even yakuza generally have to scrounge to obtain poison, and pay full or greater than full normal prices.)
Monstrous Kingdoms

The Monstrous Kingdoms is an informal term referring to the powerful, non-human inhabitants of eastern Hokkaido. While the majority of these creatures are oni, bakemono, giants, and tengu, there are many, many other kinds of evil and chaos associated with this loose grouping of powers.

In theory, the Monstrous Kingdoms could overwhelm and severely deplete if not destroy the human kingdom of Oyashima if all of their forces were united and sent out to pillage and destroy. In practice, greed, stupidity, internal rivalries and other problems have prevented this from happening, but a strong enough leader could create a real threat to Oyashima as a whole.

The year 510 saw the last serious rising of the Monstrous Kingdoms, but there have been several other uprisings, including one in 878 which destroyed all of Sapporo before it was routed by forces from Honshu.
Kimono

Kimono are the garb of choice for merchants, samurai, courtiers and other persons of worth in Oyashima. Judging a book by its cover is the name of the game in Oyashima, so it pays to dress smartly, even though one most pay for the priviledge.

Speaking broadly, there are six grades of kimono available. The following prices represent a good deal in a large city - they may be go up in provincial towns, or (rarely) decrease for a manufacturer's discount.

**Plain - 5 yen -** This is a humble cotton garment, often worn by peasants or low-ranking soldiers.

**Silk - 30 yen -** This is a simple but warm and comfortable garment ready for travel and daily tasks.

**Embroidered Cotton - 50 yen -** This is a warm, well-made cotton kimono with a crest or similar design embroidered upon it.

**Embroidered Silk - 75 yen -** This is a well-made kimono with a family crest or similar design embroidered upon it, suitable for travel or most day-to-day occasions.

**Courtly - 200 yen -** This is a kimono fit for all situations, made from top grade silk with emblems and designs appropriate to the wearer's family and station, fit perfectly. This garment confers an automatic +5% to reactions, as onlookers assume the wearer may be of good family.

**Courtly (Imperial) - 400 yen -** This is a kimono fit for a minister or prince. The designs are impeccable, the silk of finest quality, the fit perfect, and the garment tailored to the wearer's needs - anything from hidden pockets to concealed blades. This garment confers an automatic +15% reaction, as onlookers assume the wearer is of high standing.

**Clan Miyamoto:** The kimonos of the emperor's clan skew heavily toward understatement, relying on a muted palate of white, grays, and black with modest colorful highlights for notable persons. Their taste and decorum reflect the power of the imperial presence.

**Clan Yoshida:** Menacing black and reds dominate the kimonos of Clan Yoshida, many of which flair dramatically at the shoulders and neckline. These garments evoke the armor of warriors.

**Clan Fukui:** The influence of the world is reflected in the garments of Clan Fukui, which are a riot of often bright colors and convey worldliness, boldness, and sophistication.
Commodities

In ever major (and many minor) city in Oyashima, there will be a bank, exchange, or other marketplace in which members of the public can spend money to speculate on the cost of commodities. Transactions are logged in ledgers which are filed in duplicate at a central bank in Edo. They are isssued to buyers as certificates. Futures can be redeemed without certificates, but at a penalty and subject to thorough identity checking.

**Current Widely Traded Commodity Descriptions and Values:**

Rice - The bedrock of the Oyashima diet. Sold by the koku, enough rice to feed a household of four for a year. The most volatile of the commodities, due to the impact of weather, climate, and war.

Coal - Sold as the ton. Used to heat houses and public buildings including bath houses and warming houses, and to forge metal.

Iron - Sold as fifty-pound bars. Used to create tools and weapons.

Gold - Underpins the yen and major business-to-business and government-to-business transactions. Sold as one-pound bars.

**RICE: Current / 3 mon. / 6 mon. / 12 mon.**

180 / 220 / 200 / 180

**COAL: Current / 3 mon. / 6 mon. / 12 mon.**

55 / 70 / 60 / 50

**IRON: Current / 3 mon. / 6 mon. / 12 mon.**

200 / 250 / 225 / 200

**GOLD: Current / 3 mon. / 6 mon. / 12 mon.**

300 / 375 / 325 / 275

*This page last updated 6-17.*
Crown Prince Ken'Ichi

**Crown Prince Ken'Ichi**
Age: 41 (in 1001)

Crown Prince Ken'Ichi is seen very much as his father's son - pushing for more trade with foreign lands, supporting the Gaijin entrepot in Nagasaki, and generally backing exploration and mercantile efforts over military endeavors. He is seen by some as soft or weak, and others as open-minded and flexible. He is currently (1001) overseas in Kara Tur on a major trade mission.
Hokkaido

The northern island of Hokkaido is the last frontier of so-called "civilized" lands in the country of Oyashima. Its capital is Sapporo, with a population of roughly one million people - other major towns include the seaport of Tomakomai, the fishing town of Hakodate, and Wakkanai, gateway to the wild north and the Asama Shrine. The city of Kitami represents the only major human habitation on the monster-beset eastern side of the island, and it is fortified like a military garrison. The mages of Hokkaido practice their own elementally influenced form of magic, called Hokkaidan Wild Magic.

   GEOGRAPHY

The terrain of Hokkaido is largely mountainous, and includes notable peaks including Mt. Asahi, Mt. Yubari, Mt. Tokachi, and the Fuji-twin Mt. Yotei. The Forest of Frost is home to all manner of dangerous creatures including particularly fierce bakemono and oni, the Shiretoko Woods are known to have multiple portals to the lower planes, and the Shine Marshlands - named for their deadly characteristics, including Muck Serpents and Boulder Mages - haven't been explored for 150 years since the disastrous expedition of the hero Agadaro Date. The island's Central Range is mostly pacified on its western margins, but the interior of the range includes oni, tengu, bakemono, dragons (friendly and not-so-friendly), snow demons, cultists (such as The Stone Throwers) and more. There is good fishing of all the coasts of the island, including a superb and robust crab population along the southern shore. The Oni Islands are reputed to have the best fishing in Oyashima, with beastly large examples of all the most expensive varieties, but they are somewhat less safe than the Shiretoko Woods, which is to say they are not to be trifled with.

ECONOMY

All manner of mines dot the western fringe of the Central Range, making Hokkaido one of the most economically valuable places in Oyashima. In addition, the island produces a tremendous volume of timber, the crab fishing is lucrative, and mages in search of reagents find much of value in the woods and mountains. Sapporo and its adjacent farms are the most wealthy parts of the island, and the nearly 1 million souls of the city support a sophisticated economy that includes geisha, magic shops, organized crime, and a troupe of Noh players that is second to only their rivals in Edo and Miyako. Onsen and other inns that dot the western side of the island do a bustling business during summer, and during winter there are slopes near Sapporo that function as ski resorts for nobility from the southern islands.

POLITICS

All three major clans (Miyamoto, Fukui, Yoshida) hold power in Hokkaido - Sapporo is largely a fiefdom of the emperor, but the frontier towns are largely run by soldiers with Yoshida loyalties and/or commanders, and the merchants of clan Fukui are influential in all of the island's many ports.
Hokkaidan Wild Magic

The Snow Mages of Hokkaido occupy a place somewhere between the Druids of the West and the traditional Wu Jen of Oyashima - they are famous for their days-long walks through the woods and mountains, and they gather in great circles in wild places outdoors. They are loosely organized and rarely interact with civilized people unless they have a reason.

The power of Hokkaidan Wild Magic is such that all spells with an elemental component (water, fire, air, earth) are intensified, doing +2 dm per die of damage, or taking 1/2 the casting time (if not damage-dealing spells.)
Hiroto Domoto

**General Hiroto Domoto**

Age: 48

Hiroto Domoto, after three successful campaigns against Khalka and far northern barbarians, became one of Oyashima's youngest ever supreme generals at age 35.

Hiroto Domoto is regarded by most as the leader of the conciliatory faction of the Yoshida clan. While no less devoted to the supremacy of the military and the importance of foreign conquest over foreign trade, his loyalty to the emperor is unquestioned, particularly vis-a-vis the apprehension of the two remaining rogue Yoshida daimyo, believed to be on Hokkaido.

His many influential relatives include Ebi Domoto, Shicho of Tomakomai.

He is personally a skilled fighter, both with the katana and the naginata.
Clan Fukui

**Family Affiliation:** Fukui

**Religious Affiliation:** Strongly Oyashima, some Kara-Tur

**Allies:** Kato-kai, Kagoshima Progression

**Enemies:** Yoshida Clan

**Headquarters:** Osaka

**History / Sphere of Influence:** Kagoshima, Hiroshima, Miyako, and the high seas

**Pro/Anti Emperior:** Somewhat pro

**Pro/Anti Gaijin:** Pro

**Crest:** Three stylized leaves facing inward toward one another, looped by a circle

**Kimono / Uniform Style:** Riotously colorful, with grain or plant motifs - lots of oranges, deep purples, blues, and yellows.

- The Fukui Clan is responsible for more than 50% of the trade (internal and external) of Oyashima, and has a strong control over fishing and shipping interests

- It is seen as the weakest of the three clans, but its association with the Gaijin Merchants of Nagasaki has flooded its coffers with gold

- It is building its own internal private army, the Regulators, with the tacit support of the emperor and in opposition to the Yoshida Clan

- It is strongest in Hiroshima, Nagasaki, Kaogshima and southern Oyashima generally, but it has merchants throughout the land

- The head of Clan Fukui is the 26-year-old Takashi Fukui; the previous head, Takara Fukui, was assassinated (probably at the behest of Clan Yoshida)

- Ado Fukui, uncle to Takashi Fukui, serves as Minister of the Left in the Council of State.

Players who are part of Clan Fukui should immediately double their starting money, and can sell (or fence) treasure at a higher rate than the rest of the party. (Generally, roll d6 to generate a 10-60% sale price; for Clan Fukui, d6+3.)
Khalka

The plains and steppe of Khalka are home to the Khalkans, a group of people whose horse-mounted archers have captured much of the continent (including the empire of Kara Tur) on multiple occasions, only to lose power over their conquests from a hereditary lack of interest in religion, culture, economics, or anything that would enable the creation of a durable empire. Among the most respected and dangerous of warriors worldwide, the Khalkans have turned feint-and-attack ambushes and archery into art forms.

Barbarians from the Khalka region start with horsemanship, and horseback archery proficiencies, plus a short bow proficiency.
The Edo School

The Edo School is one of the most powerful independent groups in Oyashima, a collection of hundreds of experienced spellcasters and several thousand level 0 or level 1 apprentices collected at the school's campus in downtown Edo.

Players who play Wu-Jen of the Edo School have access to the Library of the Stars, a collection of most of the known spells in the Wu Jen canon (plus some more exotic spells.) Spells can be purchased from the Library at the cost of 200 yen per spell per level. These cannot be shared or sold to other mages outside of the School. Wu Jen are expected to donate exotic new finds to the Library, and receive both honor and some amount of financial credit for doing so.
Kazuo Katsura

**General Kazuo Katsura** Age: 42

Kazuo Katsura is one of the three supreme generals of the land, under the command of Hiroto Domoto. He is affiliated with Clan Yoshida by marriage, and is seen as among that clan's most extreme members. While he has not openly called for supporting the two rogue Yoshida daimyos, he is perceived as being sympathetic to their xenophobic and anti-Fukui sentiment. He has openly called for the building of an invasion force to conquer Kara-Tur and Khalka, but has gotten little traction with the emperor and his supporters.

He is known as a talented archer with the great bow, and distinguished himself by conquering a chain of the Myriad Islands at great cost to the defending natives.
Oyashima

The new gods of Oyashima, with their relatable, almost-human personae and their well-defined spheres of influence, have largely (but not entirely) overtaken the traditional Kami. The two schools of belief are, in fact, not mutually exclusive, and most people put some stock in elements of both.

Leading deities include:

Amaterasu Omikami (Goddess of the Sun)
Daikoku (God of Luck and Wealth)
Hachiman (God of War)
Raiden (God of Thunder)
Susanowo (Lord of the Seas)

(For more details, see *Deities and Demigods*: Japanese Mythos.)
Animal Friend

This page is about the Animal Friend Activity Badge.

## Requirements

1. Learn how to care for an animal
2. Help to take care of that animal for six weeks.
3. Tell others in your Colony or Lodge about the animal
4. Find out what the animal needs. Learn about its food, habitat, space, exercise and sleeping area.
5. Keep a note of how you have looked after the animal for two weeks. You can draw, take photographs or write short sentences

## Associated Trips

The Scout Association has a partnership with Pets at Home
Tomakomai Mountain Force

The Tomakomai Mountain Force is one of three picked bands of men and women who have been dispatched to and/or recruited from the city of Tomakomai in order to find the Rogue Daimyo Shiro Nagai. Like the River and Sky Forces, they have remit to move freely through the city and countryside, to interrogate merchants and commoners, to challenge suspicious individuals or forces, and generally investigate all manner of threat or lawlessness in southern Hokkaido. Because of his high social rank and connection to the Imperial house, Akira Takamatsu is the current acting leader of the group, which is based in the imperial barracks in Tomakomai and reports to Captain Ando Nakamura.

**THE EMPEROR'S PICKED MEN**

Sota Shiota - Yakuza - Sugimoto-Gumi

Akira Takamatsu - Samurai - Fukui Clan

Daichi Ando - Shukenja - Kami

**THE  SHICHO'S MEN**

The Kensai - Yoshida

Hiroji Akimoto - Kensai - Yoshida

Atsuo Asahi - Hokkaidan Wujen

**THE SOLDIERS OF FORTUNE**

Gajah Mada - Myriad Island Barbarian

Yumiko Tsuki - Yakuza - Kato-Kai

Kikkoman Hakutsuru - Sohei - Kami
Ferrik

**Ferrik** is a supporting character in the Gaia's Melody series, and a resident of Ryuia village.

## Personality

Ferrik is very laid back and casual most of the time, often being flirtatious with girls, especially Kachie. He can get more serious when angered, such as when he discovers what Agares did to Ryuia village.

## Trivia

* Ferrik only exists because Echo607 needed an even number of playable characters in Gaia's Melody.

## Gallery

Early concept art of Ferrik.Artwork of Akira for Christmas.Artwork of the majority of the cast of the Gaia's Melody and Endless Fantasy series, mostly dressed in school uniforms.Artwork of Akira, Doken, Whyp, Kari, Tadase, Tara, Kachie, Miki, Niki, Echo, Ferrik and Zephyr.Artwork of Akira, Doken, Whyp, Kari, Taddase, Tara, Kachie, Miki, Niki, Echo, Ferrik and Zephyr.A Christmas party set after the events of Gaia's Melody: Echoed Memories.
The Promise

Every Beaver is expected to make their promise at their time of investiture and abide by it throughout their time in the section. The Scout Association accepts many different versions of this promise. Here is a list of all the versions of the Beaver Scout Promise used by The Scout Association

## Traditional

I promise to do my best

to be kind and helpful

and to love God

## Alternative

I promise to do my best

to be kind and helpful

and to love our world

## Islamic

I promise to do my best

to be kind and helpful

and to love Allah

## Buddhist and Hindu

I promise to do my best

to be kind and helpful

and to love my Dharma

## Cymraeg/Welsh

**Adduned Sgowt Afanc**

Rwyn addo i wneud fy ngorau

i fod yn garedig a chymwynasgar ac i garu Duw.

## Cymraeg Addewid/Welsh Alternative

**Addewid y Sgowtiaid Afanc**

Rwy’n addo gwneud fy ngorau,

Bod yn garedig a chymwynasgar a charu ein byd.
Cardiff and the Vale of Glamorgan (CATVOG)

East and South district falls under the control of CATVOG area. Area exists to support the districts, is responsible for delivering Adult Training and administering permits and works alongside district teams to support groups. CATVOG has 5 districts with over 50 groups in its area.

## The Hub

The Hub is the area headquarters situated on Maitland Street in Whitchurch, Training sessions and Open Validation sessions take places here as well as other several other meetings. Any of the rooms in The Hub are free to book out for the use of Scouting, making it a good place to hold leaders or exec meetings. Rooms vary in size and exact specifications can be found here. To book out the Hub email office@catvog.org.uk or phone 0845 094 8987 or 02920 210 119.

### Scout Shop

The Scout Shop runs on Saturday in Term Times from 10am - 12pm, in the Hub. They stock a variety of items which are available for immediate purchase and through the shop anything from the national ScoutShop website can be ordered and delivered for collection to the Hub free of postage costs. Scout groups will earn a 10% commission on Scout Shop sales. Unfortunately at this time the Shop can not take cards, but will accept cash or cheques. To contact the Area Scout Shop telephone 07982 560 810 or email Scoutshop@catvog.org

## Districts

### East and South

East and South contains 21 Scout Groups, 5 Explorer units and a Network, covering the areas of Roath, Cathays, Pentwyn, Splott, Adamsdown, Cardiff Bay, Grangetown, City Centre, & Pontcanna. Membership in East and South is nearly 1500. East and South District website can be found here.

### Afon

Afon contains 16 Scout Groups and 4 Explorer units and covers the areas of Birchgrove (Heath), Creigiau, Caerau, Ely, Llandaff, Llanishen, Lisvane, Pentrebane (Fairwater), Rhiwbina Tongwynlais and Whitchurch. Their memberships stands at just shy of 1200. More information about Afon can be found on their website.

### Penarth & District

Penarth & District contains 7 Scout Groups, 2 Explorer units and a Network covering the areas of Penarth, Dinas Powys and Llandough & Cogan with a membership of over 500. More information about Penarth & District can be found on their website.

### The Vale

The Vale District covers the largest geographical area within CATVOG and is home to 4 Scout Groups and one Explorer Unit, covering St Athens, Cowbridge, Llantwit Major and St Brides Major with a membership of nearly 200.

### Barry

Barry contains 7 Scout Groups, of which 2 are Sea Scout groups, and 3 Explorer units. The district covers the areas of Barry, Rhoose and Wenvoe with a membership of 540. More information about Barry District can be found on their website.
Paddle Sports

3. Take part in a warm up activity to prepare you for canoeing or kayaking. You could practice balancing whilst kneeling, getting in and out of a boat or practicing a paddling action.
4. Dress properly for your chosen activity. Show you know the importance of buoyancy aids and how to put one on correctly.
5. Take part in a taster session that covers:

* naming equipment used and the parts of the boat
* getting into and out of a boat safely
* balancing a boat
* manoeuvring your boat in different directions, including moving forward.

If you have achieved the British Canoeing's Paddle Power Start you can automatically gain this badge.

### **Paddle Sports – stage 2**

1. Lift, carry and launch a boat.
2. Paddle forward in a straight line.
3. Show you can steer around a course.
4. Show you can stop the boat safely.
5. Show you can exit the boat onto the shore safely.
6. Capsize, swim to the shore and empty the boat of water.

If you have achieved the British Canoeing’s Paddle Power Passport you can automatically gain this badge.

### **Paddle Sports – stage 3**

1. With help, show more than one safe method for lifting and carrying your boat.
2. Demonstrate two different ways of safely launching your boat.
3. Show you can get in and out of your boat without help.
4. Paddle forwards and backwards in a straight line, keeping good posture.
5. Show you can steer around a figure of eight course.
6. Show you can stop the boat safely when it’s moving back and forth.
7. Capsize, swim to the shore and empty the boat of water.
8. Assist someone else back into their boat following a capsize.

If you have achieved the British Canoeing’s Paddle Power Discover you can automatically gain this badge.

### **Paddle Sports – stage 4**

1. Choose two of the disciplines below and paddle your boat for at least
200m in each discipline:

* crew. Choose from K2 (two man kayak), K4 (four man kayak), C2 (two man canoe) or OC2 (two man canoe with outrigger).
* flat water
* white water
* touring
* short boat
* ergo.

2. Take part in at least two of the following activities that you have not tried before:

* freestyle
* marathon
* polo
* slalom
* sprint
* surf
* time trial
* wild water.

If you have achieved the British Canoeing’s Paddle Power Explore Level 7 you can automatically gain this badge.
Leader Discounts

Several companies offer discounts to Scout Leaders, at most of these places you will need to show your membership card so it is worth keeping it handy

## Hobbycraft

Hobbycraft offer a 20% discount on all catalogue products when you spend £20, however you must sign up for this discount here.

## Go Outdoors

Go Outdoors offers leaders a 15% discount upon showing your membership card

## Cotswold Outdoors

Cotswold Outdoors offer a 20% discount online and in store for adult members and a 15% discount for youth members. In store adults must show their membership cards and youth's their necker, for an online discount code email corporate.partnerships@scouts.org.uk quoting your membership number and section details.

## National Express

National Express offer a 10% discount off the usual fare this is automatically applied when booking through the Scout Association Link here.

## Millets

Millets will offer a 10% discount for Scout Leaders upon showing your membership card

## Blacks

Blacks will offer a 10% discount for Scout Leaders upon showing your membership card
Local Contacts

In the Cardiff area there are huge amounts of places to visit, or people from the community who come in to the colony to deliver sessions or parts of sessions. Here we have compiled a list of local contacts, please do update to add new activities or if you know the information is out of date.

## Trips

### **Police Station**

#### *Roath/Adamsdown*

Email: Loren.Saunders@south-wales-pnn.police.uk

### **Mosque**

#### *1st Cathays*

Telephone: 07759284326

Email: Secretary@1stcathays.org.uk

### **Boulders (Climbing)**

Email: info@boulders-climbing.com

Telephone: 02920484880

### **Swimming Pools**

Pools don't normally require you to book before attending, however most of them ask that you ring them in advance to warn them you have a large group coming. Note that the ratios for Beavers in all of Cardiff pools are 2:1

#### *Pentwyn*

Adults £4/Beavers £2

Telephone: 029 2054 9211

#### *Cardiff International Pool - Cardiff Bay*

Adults £4.60/Beavers £3.60

Telephone: 02920 729 090

### **Barry Boat Base**

Telephone: 07855 463293

Website: http://www.bcwac.org.uk/calendar/

### **Techniquest**

Website (For Beaver Evenings): http://www.techniquest.org/201202227/visitors/organised-groups.html

Telephone (Other times): 029 2047 5475

## Visitors

### **Teddy Bear Hospital**

Email: teddybearhospitalcardiff@hotmail.co.uk

### **Guide Dog**

Telephone (Sian): 02920408030

Twitter: @arnieguidedog

### **Welsh Air Ambulance**

Telephone: 0300 0152 999

Email: enquiries@walesairambulance.com

### **Bullies Out**

Email: ljames@bulliesout.com

###
The Feast of Seven Blades

Before 600, the Ainu were the dominant force on Hokkaido, and their warriors ruled the northern reaches of Oyashima. A campaign launched in that year by the Iron Dynasty led to the eventual downfall of Ainu power, culiminating with an attack on a fortress located at what is now Tomakomai. More than 8,000 Ainu and 5,000 Iron Dynasty troops fell in combat, and both sides reputedly used demonic and monstrous troops.

After the battle, most Ainu either assimilated (to some extent) into Wajin settlements or retreated into the northern islands or the Central Range of Hokkaido.

The adventuring group known as The Seven Blades (two samurai, two kensai, two bushi, and a barbarian) from Miyako played a key role in the battle, infiltrating the Ainu fortifications and opening the gate to imperial forces. At least two of the Seven Blades later repudiated and apologized for their roles in the battle in general and the massacre that followed the battle in particular.
The Myriad Islands

The Myriad Islands are a collection of many hundred (perhaps as many as several thousand) islands situated in the Great Ocean to the south and east of Oyashima. The Islands have cultivated their own school of magic.

There are six major chains:

**The Pula'ati Islands**, typified by palm trees, low population density, rich fishing, and active volcanos

**The Arakbarian Archipelago**, a densely populated, massive collection of islands known for their prodigous spices, aquatic vampires, and ruthless pirates

**The Fire Chain**, lair of the Great Ocean's dragons and home to several portals to other dimensions (including the Plane of Fire, the Plane of Water, and various levels of Hell and the Abyss)

**The Miribiri Islands**, a far-flung collection of sparsely populated islands with an indigenous elven population and a sprawling series of mysterious stone monuments whose purpose has been lost to the passage of time

**Zanibati**, a collection of four grand, relatively densely populated islands that serve as The Myriad Islands' unofficial capital

**The Icobati Grouping**, home to some of the world's most extensive (and unexplored) sea caves, and the site of sacrifices by both islands and Sauhaugin

Residents of the Islands worship a pantheon of sea, sky, and volcano gods. Typical weapons include spears (polo'lu), the tripping rope (pikoi), the marlin dagger, the sling, and the shark-toothed club.

Barbarians from the Myriad Islands automatically start with swimming, navigation, fishing, and sailor proficiencies.
Adventurous Activities

It's great to introduce Beavers to adventurous activities that they can then build on as they progress through the sections. These are adventurous activities that are easily available in East and South or the surrounding areas. Remember as with any activity it is important to have a proper risk assessment, some external companies may have their own but it is important to check and modify as appropriate.

All of the activities in this list can be used to fulfill the requirements of part 1 of the My Adventure Challenge Badge.

## Laser Shooting

£2.00 per Beaver

Laser shooting is a great introduction to guns and shooting. Whilst the guns are risk free they are treated as though they shoot live rounds and as such introduce Beavers to the concept of Gun safety in a safe secure way.

To book a session email Tony at st.mellons-cubs@ntlworld.com

## Climbing

### District Climbing Wall

The climbing wall can be hired out from the district stores and is a great first introduction to bouldering

To enquire contact matty@eastandsouth.org.uk

### Boulders

£45 per group of 8

Normally Boulders will only take climbers from age 7 however they will take Beaver Groups even if some of the Beavers are still 6. The instructors lead the sessions and provide all the necessary safety equipment.

To book a session email info@boulders-climbing.com or telephone: 02920484880.

## Grass Sledging

£15 for hire of 2 sledges + 50p per helmet

Grass Sledges and Helmets can be hire out from the district stores all you need to find is a suitable hill

To enquire contact matty@eastandsouth.org.uk

## Swimming

For local pools contacts and prices can be found on the Local Contacts page. Note that all Cardiff pools require a 2:1 ratio in the water for Beaver Scouts

This can also be used for the Swimmer Staged Activity Badge requirements

## Hiking

Hiking is a low cost activity which can be done almost anyway.

A hike can also earn Beavers the Hikes Away Staged Activity Badge as long as it fulfills the requirements

## Archery

Donation

Archery requires skill and power and so is great to introduce it as early as Beavers

To enquire about booking contact Martin and Sue at fourovusesu@yahoo.co.uk

## Caving

£3

A flexible caving system can be hired from the district stores all that's needed with it is a grassy outdoor area and some tarpaulin. It introduces the Beavers to caving in a secure environment

To enquire contact matty@eastandsouth.org.uk

## Crate Stacking

It may be possible to organise crate stacking through district

contact matty@eastandsouth.org.uk to discuss options

## Water Activities

Barry Boat Base will take Beavers out in some sessions on the water.

Phone 07855 463293 to discuss exactly what can be available for Beavers.
Sailing

1. Identify different types of sailing crafts.
2. Name three places you could safely go sailing.
3. Take part in a warm up activity to prepare you for a sailing activity. You could try tacking and gybing, hiking out or syncro-jump to cross the boat together in a tack or gybe.
4. Dress properly for a sailing activity, showing you know the importance of buoyancy aids and how to put one on correctly.
5. Take part in a taster session that covers:

* being able to name equipment used and parts of the boat
* getting into and out of a boat safely
* balancing a boat
* manoeuvring your boat in different directions, including moving forward.

If you have achieved the RYA Youth Sailing Scheme Stage 1 you can automatically gain this badge.

### **Sailing – stage 2**

1. Launch and recover your dinghy.
2. Control the direction and speed of your dinghy to steer around a course.
3. Stop your dinghy safely.
4. Capsize and get to the shore safely and recover the dinghy.
5. Show you can moor your dinghy.

If you have achieved the RYA Youth Sailing Scheme Stage 2 you can automatically gain this badge.

### **Sailing – stage 3**

If you’re using a keelboat, you don’t have to complete steps 1-3.

1. Prepare, launch and recover your boat in an onshore wind.
2. Show the correct way to store your boat ashore.
3. Show you can right a capsized dinghy as helm or crew.
4. Show you know how to recover a man overboard.
5. Demonstrate an ability in:

* sail setting
* balance
* trim
* course made good
* centreboard
* taking upwind
* gybing from a training run
* coming alongside a moored boat
* picking up a mooring.

6. Learn how a sail works and its basic aerodynamics.

7. When sailing, show you can understand and use basic terminology, such as windward, leeward, and bear away.

If you have achieved The Scout Association Personal Activity Permit for Dinghy Sailing or hold the RYA Youth Sailing Scheme Stage 3 you can automatically gain this badge.

### **Sailing – stage 4**

1. Launch and recover your boat in any wind direction.
2. Set up your boat according to weather conditions, using sail and rig controls.
3. Show that you’re able to recover a man overboard.
4. Show that you know about:

* International Regulations for Preventing Collision at Sea (IRPCS)
* Beaufort Scale
* synoptic charts
* tidal ebb and flow
* spring and neap tides.

If you hold the RYA Youth Sailing Scheme Stage 4 you can automatically gain this badge.
AniMunny Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Core Information

The article contains, or links to, core information regarding Beaver Scouting in East and South

## Age Range

The core age range of Beavers is between 6 and 8 years old, however there is flexibility from the ages of 5 3/4 to 8 1/2 years depending on individual circumstances

## Uniform

Beavers wear a turquoise jumper and a group necker with a woggle. Navy activity trousers, along with turquoise polo shirts and baseball caps are optional items of uniform. Earned badges will also be worn on the uniform. The Colony or Scout group provides the necker, woggle and badges whilst the uniform must be purchased by the Beavers

Uniform can be purchased online from ScoutShops, Or from The Area Scout Shop in The Hub

## The Promise

All Beaver Scouts must take their promise in order to be invested. The traditional Promise is:

I Promise to do my best

to be kind and helpful

and to love God

However there are many alternatives to this promise including for different religions and no fixed religion. The Promise is also available in Welsh and Sign Language.
Gaia's Melody: Echoed Melodies

**Gaia's Melody: Echoed Melodies** is the remake of the original Gaia's Melody. It was released in 2017 on Steam and Itch.io.

## Description

*"Echo, big sister...*
You were taken from me.

You knew... you knew about it. All along.

...But you never told me.

Why did you lie to me!?

What are you trying so desperately

to keep from me!?

Echo...

Even when I hated you...

Even when we fought...

Despite everything;

I still trust you."

Gaia's Melody is a story about friendship. About bonds, family - lies, deception, and the truth.
Overcoming yourself, and accepting.

Do you have the courage to accept the truth?

## Story

This story revolves around a girl with a monkey tail named Akira who is travelling in search of her sister named Echo. On her journey, she will meet many people and new faces, and even if she doesn't know it yet, some familiar faces even if she doesn't know it yet.

Together, they will band together to save both Gaia and Earth from imminent destruction.

## Characters

### **Main**

**Akira** - The Main character of the series. She starts her journey in her hometown of Teralolz with her friends.

**Tara** - The 'Leader' of her friend group. She is the main reason why Akira, Tadase, Kachie and her became friends.

**Tadase** - A spear fighter who has a crush on Akira and he's Tara's cousin.

**Kachie** - She is an Earth Mage, and Akira's closest friend. She lived inside the clubhouse the four often played in.

**Kari** - A mysterious girl who shows up randomly during the attack of Teralolz.

## Features

***This is an RPG-styled journey that will take you through a complex story with childlike wonder. You'll laugh, cry, and constantly be going 'wut?'***

* The game follows a dark story hidden within happy comedic characters
* Explore this group of characters, and learn how their lives have been affected by the past, their friends, and their own actions
* Contains colourful and lively custom graphics, detailed sprites, creepy-cute monsters, and anime-styled cutscene art
* A 20-30 hour epic, written as a heavily character-driven narrative
* Fun turned-based combat made amusing
* Dynamically engaging(and ADORABLE) sprite-based scenes
* TONS of in-game collectables, including 20+ WindowSkins, 33 character bio entries, alternate costumes, optional cutscenes, and secrets!
* Customisation options, including window style, encounter rate, load screen image, and minimaps/guides
* Zoom in to see hidden treasure and flavor text, and swap characters around to read their thoughts!

## Trivia

* It was previously known as **Gaia's Melody HD**

## Gallery

An early State of her Teralolz-Rebuild.An early State of her Teralolz-Rebuild.An Early title screen in GM:EM mentioning "EndlessGaming.today"

## References

1. ↑ https://store.steampowered.com/app/725410/Gaias\_Melody\_Echoed\_Melodies/
Clan Miyamoto

**Family Affiliation:** Miyamoto

**Religious Affiliation:** Traditionally Kami; trending Oyashima

**Allies:** Sugimoto-gumi, Kokuryukai, Kagoshima Progression

**Enemies:** Yoshida Clan, The Kusarigama, Kato-kai

**Headquarters:** Miyako

**History / Sphere of Influence:** All of Oyashima, but concentrated in Miyako

**Pro/Anti Emperor:** Strongly pro

**Pro/Anti Gaijin:** Ambivalent

**Crest:** A banded circle with a triangle inside of it; the triangle subdivided into four equally sized triangles, three white and the center one black

**Kimono / Uniform Style:** Grays, blacks, and whites are the dominant colors, sometimes with blue highlights in the north and red highlights in the south.

- The Imperial House of Miyamoto is the most powerful political force in Oyashima

- It has been the ruling house since 822, or nearly 200 years

- It is currently attempting to halt a civil war between Clans Fukui and Yoshida

- It is strongest in Miyako, Osaka, Sapporo, Nagoya, and central Oyashima generally, but it has spies and soldiers throughout the land

- Although the land's top general, Hiroto Domoto, is affiliated with Clan Yoshida, he answers to Emperor Miyamoto

- The Lord High Executioner, Juro Kananosaki, is responsible for justice and punishment throughout the land - his men are known as the White Tigers, and they are elite and effectively unbribeable

- The Emperor is Hideo Miyamoto; his sons (in order of succession) are Crown Prince Ken'Ichi, Motoki, and Noboru; the empress is Asami

Players who are part of Clan Miyamoto can roll on the Imperial lineage table (below).

01-60 Player's family is an also-ran with no direct or marriage ties to the House of Miyamoto. There is a certain prestige associated with being part of the land's ruling clan, but in this case just a minor one - a +1 bonus to reaction checks.

61-85 Player's family is connected (albeit tenuously or by marriage) to the House of Miyamoto, and while this doesn't give the PC any real pull over Imperial affairs, it makes them more respected (or more loathed) by those with strong opinions about the government. +2 bonus to reactions checks with people who respect the emperor; -2 penalty for the reverse.

86-97 Player's family is actually closely connected with a major court official (a minister, a leading general) either by blood or a solid marriage link. The PC can use this connection to further the party's agenda or obtain necessary resources but may alternatively get sucked into intrigue or negative drama due to their relative's prominence. +3 / -3 reaction bonus / penalty.

98-00 The PC is actually of family Miyamoto and, as such, is in line for succession. Roll a D20 and add 15 to determine how many steps away from the throne he or she is. As such, start the PC with triple the usual money and a powerful magic weapon, plus two low-level samurai bodyguards. +4 / -4 reaction bonus / penalty. In terms of all the intrigue: the PC is right in the thick of it.
Tomodachi Life

**This page was shut down on May 9, 2018.**
**The reason for it shut down on May 9, 2018 is that it has more info on another wiki.**

*Remember to check what links here and the page history before deletion.***Tomodachi Life** is a game where the player can make Miis. It was released on the Nintendo 3DS.
Juro Kananosaki

**Juro Kananosaki**
Age: 60 (in 1001)

As Lord High Executioner, Kananosaki is responsible for all issues relating to justice, crime, and corruption in Oyashima. This is always a powerful position, but Juro's personal friendship with the emperor (dating back to their childhoods) makes it even more potent a post.

As Lord High Executioner, Kananosaki commands the White Tigers, an elite group of samurai who defend judges and officials, guard the inner sanctums of major palaces, and provide honor guards for visiting dignitaries.

Kananosaki is in charge of the manhunt for the fugitive Yoshida daimyos, believed to be on Hokkaido. He is viewed as a mortal enemy of the Yoshidas in general. He is a high-ranking member of Clan Fukui.
Mii

**This page was shut down on May 9, 2018.**
**The reason for it shut down on May 9, 2018 is insert reason here.**

*Remember to check what links here and the page history before deletion.*
***Miis*** are characters that you can design and edit. These characters were first introduced in the Wii's Mii Channel. Soon enough, the 3DS was introduced and the Mii Channel was ported to the 3DS, rebranded as Mii Maker, with more added options. These options were the same once the Wii U was released. Miis were used in games such as Wii Sports and Mario Kart 7. Soon, Miis were bursting in the game Tomodachi Life. They are currently the same now in Miitomo. In both Miitomo and Tomodachi Life, you can give Miis outfits. They can also be given a voice, and a personality.

## Trivia

* Depending on what you say in Miitomo, your Mii will give a certain emotion.
Miitomo Wikia

Welcome to the Miitomo WIKI, the site about *Miitomo*!

Miitomo is a mobile game produced by Nintendo and released for Android and iOS devices in March 2016. It was announced by Nintendo in October 2015, along with the announcement of My Nintendo and Nintendo Account. It was discontinued in May 2018.

1/3

Twitter

 BLOG\_LISTING\_POST\_BUTTON\_TEMPLATE

Racingfan05
4 June 2019

 1

## My last blog post

Read Full Post

Racingfan05
4 June 2019

 1

## My ninth blog post

Read Full Post

Racingfan05
4 June 2019

 1

## My eighth blog post

Read Full Post

**Setup and Key Facts for Nintendo Account and Miitomo Preregistration - Nintendo Life - - 2022/02/17 08:00**

Setup and Key Facts for Nintendo Account and Miitomo Preregistration  Nintendo Life...

**Game Of The Decade Staff Picks - Miitomo - Feature - Nintendo Life - - 2020/01/13 08:00**

Game Of The Decade Staff Picks - Miitomo - Feature  Nintendo Life...

**Miitomo, Nintendo's Original Mobile App, Passes Away - Nintendo Life - - 2018/05/09 07:00**

Miitomo, Nintendo's Original Mobile App, Passes Away  Nintendo Life...

**Nintendo's first mobile game, Miitomo, officially dies today - CNET - - 2018/05/09 07:00**

Nintendo's first mobile game, Miitomo, officially dies today  CNET...

**Mii editor coming to Nintendo website when Miitomo closes - Vooks - - 2018/05/02 07:00**

Mii editor coming to Nintendo website when Miitomo closes  Vooks...
Miitomo

**Miitomo** is a mobile game produced by Nintendo and released for Android and iOS devices in March 2016. It was announced by Nintendo in October 2015, along with the announcement of My Nintendo and Nintendo Account. It is a social messaging app where the player can learn more about the player's friends on the player's 3DS and Wii U Friend List. The player can pre-register it. It was discontinued in May 2018.

## Miifoto

Miifoto is a feature in Miitomo, just like AR Games on the 3DS. The player can place Miis on things and pictures and send it to social network sites. All though this has not been confirmed, Nintendo may give out warnings and bans to people who post suggestive images with their Mii to social media or the game.

The Miitomo Wikia logoGSK Good logoGSK Bad logoOutbreak of computers sighted near Cling On's house.Steven on NewsShirley Quarton on Mii News. On 12th January of each year, She and Therese had a birthday!Mac on Mii News (Newscaster)Mac, Bloo, Steven and Cling On watch Erica be naughty.

## Slogans

NA - Think you know your friends? Guess again!

EU - How well do you really know your friends?

## Release Dates

**Japan** 17th March 2016
**Other Countries** 31st March 2016