Traits

File:PWN Tanks Icon.png **PWN Tanks** (Passive)
Deals an additional 25% dmg to Tank-Class enemies.
Effects:

File:Rimy Rebirth Icon.png **Rimy Rebirth** (Passive)
Resurrects at the end of the Round after being defeated for the first time. If defeated again, after 3 rounds of being defeated, this character will Resurrect at full Health (Rounds indicated by stack number).
Effects:

 **Angelic** (Passive)
Immune to POISONED, BURNED, CHILLED, SHOCKED, and DISEASED debuffs. Starts dungeons with 1 stack of SHIELDED.
Effects:

 **Windows to the Soul** (Passive)
This character PURGES up to 2 buffs from enemy targets before attacking them and heals for 10% of the damage dealt.
Effects: purge/lifesteal

File:Gladiator Icon.png **Gladiator** (Passive)
When this character defeats an enemy, they gain 1 stack of EMPOWERED for 3 turns. Regenerates a portion of health at the end of the round.
Effects:

 **Fast** (Passive)
Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Hearty** (Passive)
This character's Max Health is increased by 15%.
Effects:

 **Monstrous Presence** (Passive)
Monster allies are immune to FEAR and cannot be retaliated against with Revenge Attacks.
Effects: immunity/no retaliation

 **Sanctified Swamp** (Passive)
Allies receive 10% less damage from Magical Attacks and have 1 debuff cleansed at the start of this character's turn.
Effects: cleanse/damage reduction

 **Slow** (Passive)
Attacks last, but base ATK is increased by 5%, and base Defense is increased by 10%. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Bone Rattler** (Passive)
Melee attacks have a 60% chance to Purge 1 stack of buff from targets hit.
Effects: purge

 **Tenacious Fiends** (Passive)
Demon allies gain increased chance to DODGE (chance increases as their health decreases).
Effects: dodge

 **From the Ashes** (Passive)
After 3 rounds of being defeated, this character will Resurrect at full Health (rounds indicated by stack number).
Effects: resurrect

 **Camouflage** (Passive)
This character can't be targeted by enemy abilities unless they are the only remaining target. This character can't have TAUNTING applied to them.
Effects: camouflage

 **Royally Clad** (Passive)
Armored (receives 25% less damage from Physical attacks) and max Health is increased by 10%.
Effects: damage reduction/health increase

 **Reckless Pyromania** (Passive)
Dragon and Fire allies deal an additional 10% damage to BURNED enemies and their damaging attacks on BURNED enemies apply 1 stack of BURNED for 3 turns to another random enemy.
Effects: burned

 **Multiplying Madness** (Passive)
Increases damage dealt by 20% and receives 20% less damage for each Lil Bunny on the battlefield.
Effects: damage increase/damage reduction

 **Beloved** (Passive)
When this character is defeated, all allies will attack the enemy woh defeated them.
Effects:

 **Cold as Death** (Passive)
Applies 1 stack of CHILLED on Basic Attack hits and to melee attackers.
Effects: chilled

File:Urge to Smash Icon.png **Urge to Smash** (Passive)
This character's Basic Attacks deal an additional 100% damage to enemies with no Debuffs. At the end of the round, this character will make a Basic Attack on the enemy with the most Health.
Effects: damage/free attack

File:Undead Dread Icon.png **Undead Dread** (Passive)
Debuffs applied to enemies last 1 additional round.
Effects: debuff

File:Fortress Tortoise Icon.png **Fortress Tortoise** (Passive)
While Grondar is alive, allies receive 10% less damage from enemies and are immune to STUNNED.
Effects: damage reduction/stun immune

 **Volatile Components** (Passive)
If an attack would defeat this character, they deal damage equal to the attack damage to the enemy who defeated them.
Effects: revenge

 **Sunlit Flight** (Passive)
Flying and Light allies Heal at the end of each round.
Effects:

File:Primordial Vigor Icon.png **Primordial Vigor** (Passive)
Starts with 1 additional energy for each Warrior or Spirit ally on the team.
Effects:

 **Elven Agility** (Passive)
Increases DODGE chance by 3% for all Elf allies.
Effects: dodge up

File:Easy Pickings Icon.png **Easy Pickings** (Passive)
Deals an additional 100% damage to FROZEN and STUNNED enemies.
Effects: damage

File:Two Heads Are Better Icon.png **Two Heads Are Better** (Passive)
Buffs applied to this character and Debuffs applied by this character last an additional turn.
Effects: buff

File:Return to Nature Icon.png **Return to Nature** (Passive)
When this character is defeated, all allies gain 1 stack of EMPOWERED for 3 turns. Nature allies also gain 1 stack of SHIELDED for 3 turns.
Effects: empowered/shielded

File:Doomed Demise Icon.png **Doomed Demise** (Passive)
When this character is defeated, their corpse is removed, and all enemies lose 10% of their Max Health.
Effects: energy

 **Living Stone** (Passive)
Immune to POISONED, BURNED, CHILLED, SHOCKED, DISEASED, and WOUNDED debuffs. Receives 5% less dmg from enemies.
Effects:

 **Mortal Reminder** (Passive)
Decreases the Max Health of all enemies by 15% at the beginning of each encounter.
Effects: max health reduce

File:Dark Ferocity Icon.png **Dark Ferocity** (Passive)
Increases Attack by 10% for all Dark allies.
Effects: attack up

 **Granite Gargoyle** (Passive)
Starts dungeon in GRANITEFORM (receives 90% less dmg and can't Dodge, be Charmed, or have debuffs applied until after their first turn. Can't be Stolen, Copied, or Purged.)
Effects:

 **Toxic Form** (Passive)
Immune to POISONED. Applies 1 stack of POISONED on Basic attack hits and to Melee attackers.
Effects: poisoned

 **Barbaric Frenzy** (Passive)
Increase Crit change by 3% for all Barbarian allies.
Effects: crit boosted

File:Pwn Goblins Icon.png **Pwn Goblins** (Passive)
Deals an additional 25% damage to Goblin enemies.
Effects: damage

 **Gelatinous Mass** (Passive)
When this character hits with a Melee Attack or is hit with a Physical Attack, they gain 1 stack of GELATINOUS MASS. Increases Max Health and Defense by 2% per stack of GELATINOUS MASS. Cannot be copied or stolen. Maximum 5 stacks.
Effects: max health boost/def boosted

 **Resolute** (Passive)
Whenever an enemy dodges this character's attack, this character's next attack will be a guaranteed hit and Crit.
Effects: undodgeable/boosted damage

File:Embodiment of Nature Icon.png **Embodiment of Nature** (Passive)
Immune to POISONED. Deals an additional 10% damage to, and receives 10% less damage from Water enemies. Nature allies start with 1 stack of DEFENDED.
Effects: poison immune/water slayer/defended

 **Burning Mad** (Passive)
Will make a Basic Attack on an enemy when they are damaged by BURNED.
Effects: burned

 **Agile** (Passive)
Has an additional 6% change to Dodge.
Effects: dodge

 **Water Resilience** (Passive)
While this hero is still alive, all Water allies gain 25% reduced damage from Crits.
Effects: crit damage reducion

 **The Harder They Fall** (Passive)
When defeated, applies 2 stacks of PRONE for 3 turns to all enemies.
Effects: prone

File:Strength and Honor Icon.png **Strength and Honor** (Passive)
This character's Attack and Max Health are increased by 5% for each other Honorbound ally on the team.
Effects: attack up/health up

 **Twinkle Toes** (Passive)
Gains 1 stack of EVADING for 3 turns after being Crit by an enemy.
Effects: evading

File:Wound on Crit Icon.png **Wound on Crit** (Passive)
Applies 1 stack of WOUNDED for 3 turns on crit.
Effects:

File:Raging Revenge Icon.png **Raging Revenge** (Passive)
This character deals more damage the lower their Health is and will make a Revenge Attack against any enemy who Crits them.
Effects:

 **Valkyrie Valor** (Passive)
If there is a Legendary Warrior ally on the team, this character starts HASTENED for 3 turns and other allies start with 1 stack of SHIELDED.
Effects: hastened/shielded

 **Perseverance** (Passive)
This character receives 50% less damage from AoE attacks (Area of Effect - attacks that damage more than 1 target).
Effects:

 **Beastly Agility** (Passive)
Increases DODGE chance by 3% for all Beast allies.
Effects: dodge up

 **Icy Embrace** (Passive)
Immune to CHILLED, FROZEN, and CRYOSLEEP. Heals all FROZEN allies at the beginning of this character's turn.
Effects: immune/cleanse

File:Burn on Crit Icon.png **Burn on Crit** (Passive)
Applies 1 stack of BURNED for 3 turns on Crit.
Effects: burned

 **Necromancer's Gift** (Passive)
When defeated, will resurrect into a fully ascended alternate form. Will return to original form with all abilities off cooldown if the alternate form is not defeated in 3 turns.
Effects: resurrect

 **Divine Presence** (Passive)
Purges 1 buff from all enemies at the start of this characters turn (as long as they are not STUNNED or FROZEN.
Effects:

 **Dwarven Vengeance** (Passive)
Whenever an allied Dwarf is defeated, this character gains 2 stacks of EMPOWERED for 3 turns and makes a Basic Revenge attack on the enemy who defeated the ally.
Effects: revenge

 **Abs of Steel** (Passive)
Damage received from enemy attacks on Construct allies will not exceed 30% of their Max Health. Applies 1 stack of WEAKENED for 3 turns to enemies who hit Construct allies with a Melee attack.
Effects: damage reduction/weakened

File:Some Assembly Required Icon.png **Some Assembly Required** (Passive)
Construct allies Repair 1.5% Health per allied Construct at the end of each round.
Effects: repair

File:Light Guard Icon.png **Light Guard** (Passive)
Increases defense by 10% for Light-type allies.
Effects:

File:Pressure Cooker Icon.png **Pressure Cooker** (Passive)
Starts with 1 stack of PRESSURE (Increases Attack and Defense by 2% per stack). When this character is defeated, applies 1 stack of BURNED for 3 turns and deals damage to all enemies based on PRESSURE stacks.
Effects: pressure/burned

 **Toxic Arrows** (Passive)
Has a 50% chance to apply 1 stack of POISONED to targets on hit with a Basic Attack.
Effects: poisoned

 **Ancient Beast** (Passive)
Ancient and Beast allies gain 10% increased Max Health and start with PHOENIX FEATHER (Corpse cannot be removed for 3 turns).
Effects: health up/corpse protection

File:Reptilian Ranger Icon.png **Reptilian Ranger** (Passive)
Reptile allies have an additional 2% chance to Crit and deal 10% additional damage to POISONED targets.
Effects: crit up/damage up

File:Poison Syphoner Icon.png **Poison Syphoner** (Passive)
Heals for 25% of damage dealt when dealing damage to a POISONED target.
Effects: lifesteal

 **Guarded** (Passive)
This character's defense is increased by 15%.
Effects:

File:Goblin Frenzy Icon.png **Goblin Frenzy** (Passive)
Increases Crit chance by 3% for all Goblin allies.
Effects: crit up

 **Dark Minded** (Passive)
This character's Attack is increased by 6% and Defense by 4% for each other Dark ally on the team.
Effects:

File:Pwn Rogues Icon.png **Pwn Rogues** (Passive)
Deals an additional 25% damage to Rogue-Class enemies.
Effects: damage

 **Scaled Response** (Passive)
Reflects damage taken back at attackers equal to 15% of damage received, plus 5% for each other Reptile on the team.
Effects: damage reflection

File:PWN Dwarves Icon.png **PWN Dwarves** (Passive)
Deals an additional 25% damage to Dwarf enemies.
Effects: damage up

File:Dextrous Icon.png **Dextrous** (Passive)
Has an additional 3% chance to DODGE and 3% chance to CRIT.
Effects:

 **Kindred Mourning** (Passive)
Gains 1 stack of SHIELDED whenever another Reptile or Monster ally is defeated.
Effects:

 **Dramatic Entrance** (Passive)
Enemies start encounters with 1 stack of PRONE for 3 turns. Increases attack by 5% for all HONORBOUND and ROGUE allies.
Effects:

 **Lifestealing** (Passive)
Heals for 20% of the damage this character deals.
Effects: lifestealing

File:Feast of Flames Icon.png **Feast of Flames** (Passive)
Allies Heal for 25% of damage dealt when dealing damage to BURNED targets.
Effects: life steal

 **The Chills** (Passive)
Applies SLOWED for 2 turns when damaging CHILLED enemies.
Effects: slowed

File:Wise Icon.png **Wise** (Passive)
Buffs applied to this character last an additional turn.
Effects: buffs

 **Fiery Soul** (Passive)
Immune to BURNED and FEAR. Deals an additional 10% damage to and receives 10% less damage from Nature enemies. When defeated, applies 1 stack of BURNED to all enemies.
Effects: burned immune/fear immune/burned

 **Gorgon Garden Party** (Passive)
Reptile and Monster allies gain 10% increased Max Health. At the end of the round, if any enemy is PETRIFIED, Heals the lowest health ally.
Effects:

File:Blaze of Glory Icon.png **Blaze of Glory** (Passive)
When this character is defeated, enemies gain 1 stack of BURNED for 3 turns.
Effects: burned

 **Storm Power** (Passive)
Deals an additional 15% damage to ARMORED enemies. Whenever SHOCKED or STUNNED debuffs are applied to an enemy and at the end of the round, this character gains 1 stack of STORM POWER. Max 8 stacks. Cannot be Stolen or Copied.
Effects: damage up/storm power

File:PWN Flying Icon.png **PWN Flying** (Passive)
Deals an additional 25% damage to Flying enemies.
Effects: damage up

File:Aura of Shadows Icon.png **Aura of Shadows** (Passive)
Heals all Dark allies at the end of each round.
Effects: heal

 **Poisonous Paralysis** (Passive)
Poisoned enemies cannot dodge allies attacks.
Effects:

 **Slippery When Wet** (Passive)
The highest Health ally starts TAUNTING for 3 turns and this character receives 50% less damage from AoE (non-single-target) attacks
Effects: taunt

 **Armored** (Passive)
Takes 25% less damage from Physical attacks.
Effects: damage reduction

 **Ride the Lightning** (Passive)
Immune to SHOCKED and STUNNED. Allies deal an additional 10% damage to SHOCKED and STUNNED enemies. When another ally applies SHOCKED or STUNNED to an enemy, this character will make a Basic Attack on that enemy.
Effects: shock immune/stun immune/damage up

 **Pwn Beasts** (Passive)
Deals an additional 25% damage to Beasts enemies.
Effects:

 **Constructed** (Passive)
Immune to all debuffs and this character's corpse cannot be removed. Cannot Heal from normal healing effects.
Effects: invulnerable

 **Just a Scratch** (Passive)
Damage received from enemy attacks will not exceed 10% of Max Health.
Effects: defense reduction

 **Adept Strikes** (Passive)
Allies gain 1 stack of HASTENED after using a single-target Melee Physical attack (once per round).
Effects: hastened

 **Goblin Heart** (Passive)
Increases Max Health by 10% for all Goblin allies.
Effects:

 **Arcane Wisdom** (Passive)
Buffs applied to Arcane allies last 1 additional round.
Effects: buff duration

 **Venomous Embrace** (Passive)
Allies Heal for 25% of the damage dealt when dealing damage to POISONED targets.
Effects:

 **Belief in Fairies** (Passive)
Increases Max Health and Skill by 5% for each Caster-Class ally on the team.
Effects:

 **Critical Goblin Odor** (Passive)
Whenever a Goblin ally Crits, they will make a Basic Attack on a random enemy (triggers once per attack).
Effects: basic attack

 **Void Aura** (Passive)
Enemies start with 1 stack of NULL-MAGIC and gain 1 additional stack at the end of each round.
Effects: null-magic

 **Fierce** (Passive)
This character's Attack is increased by 15%.
Effects: stat boost

 **Spellseeker** (Passive)
Allies deal an additional 10% damage to Caster-class enemies and Caster-class enemies start encounters with 1 stack of WEAKENED for 3 turns.
Effects: damage up/weakened

File:Pwn Healers Icon.png **Pwn Healers** (Passive)
Deals an additional 25% damage to Healer-Class enemies.
Effects: damage

 **Cyclone Barrier** (Passive)
Reflects 50% of Ranged damage back at the attacker and at the start of each turn will cleanse 1 debuff on self
Effects: reflect/cleanse

 **Exceptional Arsenal** (Passive)
Allies Ranged Physical attacks apply 1 stack of either POISONED, BURNED, CHILLED, SHOCKED, or DISEASED at random on hit.
Effects: poisoned/burned/chilled/shocked/diseased

 **Ethereal** (Passive)
Receives 15% less damage from all enemies.
Effects: damage reduction

 **High Commander** (Passive)
Other Elf and Light allies start with 1 stack of COMMAND. Whenever this character uses an Active Ability, all allies with a stack of COMMAND will perform the same ability on a random enemy (1st ability with their 1st ability, 2nd with their 2nd, etc.) Abilities used this way go on cooldown. Cannot be Stolen, Copied, or Purged.
Effects: command

File:Chilling Icon.png **Chilling** (Passive)
Has a 50% chance to apply 1 stack of CHILLED on Basic Attack hit.
Effects: chilled

 **Wave Rider** (Passive)
Starts with 1 extra Energy and 3% Max Health for each other Water ally on the team.
Effects: health up/energy gain

 **Elven Arrows** (Passive)
Elf allies deal an additional 10% damage to Flying enemies and their Ranged Attacks apply 1 stack of WOUNDED for 3 turns on Crit.
Effects: damage up/wounded

 **Eye on the Target** (Passive)
Immune to STUNNED, Charm effects, and the effects of TAUNTING when targeting enemies.
Effects: stun immune/charm immune/taunt immune

File:Proficient Icon.png **Proficient** (Passive)
This character's skill is increased by 15%.
Effects:

File:Chill Syphoner Icon.png **Chill Syphoner** (Passive)
Heals for 25% of damage dealt when dealing damage to a CHILLED target.
Effects: lifesteal

 **Tough as Iron** (Passive)
Applies 1 stack of WEAKENED for 3 turns to enemies who hit this character with a Melee attack.
Effects: weakened

File:Forgotten Might Icon.png **Forgotten Might** (Passive)
This character's Attack is increased by 10% for each other Dwarf ally on the team.
Effects:

 **Fiery** (Passive)
Has a 50% chance to apply 1 stack of BURNED to targets on a Basic Attack hit.
Effects: burned

 **Animate Dead** (Passive)
After using an ability other than a Basic Attack, all defeated allies will resurrect briefly to make a Basic Attack on a random enemy.
Effects: attacks

 **Darkborn** (Passive)
Immune to CURSED. Deals an additional 10% damage to and receives 10% less damage from Light enemies.
Effects: cursed immune

 **Lead By Example** (Passive)
When this character damages an enemy, a random ally will make a follow-up attack on that target with a Basic Attack.
Effects: extra attacks

 **Shielded** (Passive)
Starts with one stack of SHIELDED.
Effects: shielded

 **Chaotic Energies** (Passive)
At the beginning of this character's turn, allies gain 1 stack of DEFENDING, EMPOWERED, EVADING, or INSPIRED for 3 turns at random.
Effects: buffs

 **Brute Strength** (Passive)
This character's attack is increased by 5% for each Ancient or Monster ally on the team.
Effects: attack up

 **Cloak of Fire** (Passive)
Fire allies gain immunity to BURNED and this character cleanses 1 debuff on self at the beginning of their turn.
Effects: burned immune/cleanse

 **Courageous Knight** (Passive)
Immune to FEAR and has a chance to jump in-front of a single-target attack that would defeat an ally.
Effects:

 **Soulsteel Armor** (Passive)
Armored. Receives 10% less damage from attacks, and Heals for 10% of the damage this character deals.
Effects:

File:Abyssal Aid Icon.png **Abyssal Aid** (Passive)
Heals all Demon allies each turn.
Effects: heal

File:Natural Resistances Icon.png **Natural Resistances** (Passive)
Debuffs applied to Nature allies last 1 less round.
Effects: debuff duration

 **Battle Surge** (Passive)
Gains 1 Energy for each enemy they defeated.
Effects: energy gain

 **Material Mulcher** (Passive)
When any enemy is defeated, their corpse is removed, this character Heals for 10% of their Max Health, and then gains 1 stack of GROWTH.
Effects: corpse removal/heal/growth

 **Dodge This!** (Passive)
After dodging an attack, will make a basic revenge attack on the attacker that deals an additional 20% damage.
Effects:

 **Verdant Growth** (Passive)
This character starts with GROWTH (increases Max Health and Attack by 2% per stack and gains 1 stack at the end of each round. Stacks reset each encounter, and can't be Copied or Stolen. Max 8 stacks).
Effects: max health up/attack up/growth

 **Soul Ledger** (Passive)
Gains 1 stack of SOUL LEDGER whenever a character is defeated. (Increase Skill and Max Health by 2% per stack. Can't be Stolen, Copied or Purged). Max 8 stacks.
Effects:

 **Toady Toadstools** (Passive)
Increases Skill and Defense by 5% for all Goblin and Nature allies.
Effects: skill increase/defense increase

 **Nature Resilience** (Passive)
While this hero is alive, Nature allies gain 25% reduced damage from Crits.
Effects: damage reduction

 **Fireborn** (Passive)
Immune to BURNED. Deals an additional 10% damage to and receives 10% less damage from Nature enemies.
Effects: burned/damage/damage reduction

File:Affinity for Goblins Icon.png **Affinity for Goblins** (Passive)
Starts with 1 additional energy for each other Goblin ally on the team.
Effects: energy gain

 **Pwn Undead** (Passive)
Deals an additional 25% damage to Undead enemies.
Effects: damage up

 **One for All** (Passive)
When this character is defeated, all allies gain REGENERATING for 3 turns, and the lowest Health ally gains INVINCIBLE for 2 turns.
Effects: regenerating/invincible

 **Soul Collector** (Passive)
Heals and gains 1 stack of EMPOWERED for 3 turn whenever this character defeats an enemy.
Effects: empowered

 **Vengeful** (Passive)
Will make a Revenge Attack against any enemy who Crits them.
Effects: revenge attack

File:Pwn Casters Icon.png **Pwn Casters** (Passive)
Deals an additional 25% damage to Caster-Class enemies.
Effects:

File:Challenge Accepted Icon.png **Challenge Accepted** (Passive)
Deals an additional 25% damage to TAUNTING enemies.
Effects:

 **Stage Fright** (Passive)
Starts encounters with SHROUDED for 1 turn and gains SHROUDED for 1 turn whenever an enemy Crits them.
Effects: shrouded

 **Impervious** (Passive)
Immune to POISONED, BURNED, CHILLED, SHOCKED, DISEASED, and WOUNDED debuffs.
Effects:

 **Approaching Storm** (Passive)
Enemies are SILENCED until this character's first turn, or the end of the first round.
Effects: silence

File:Elite Defender Icon.png **Elite Defender** (Passive)
Starts with 1 stack of DEFENDED for 3 turns. If this hero is the only Tank on the team, starts TAUNTING and with an additional stack of DEFENDED for 3 turns.
Effects:

 **Tenacious Assault** (Passive)
Has a 25% chance to make a Death Blossom attack at the end of each round.
Effects: skill use

 **Forgotten Fervor** (Passive)
Other Dwarf allies start with HASTENED for 2 turns.
Effects: hastened

 **Playing Tricks** (Passive)
Allies start with 1 stack of PLAYING TRICKS (the next debuff applied to this character will be applied to the instigating enemy instead. Can't be Stolen, Copied or Purged.) Goblin allies start with 2 stacks instead.
Effects: playing tricks

File:Executioner Icon.png **Executioner** (Passive)
Deals increased damage the lower the Health of this character's targets are.
Effects: damage up

 **Kingly Resolve** (Passive)
Allies' Basic Attacks deal an additional 50% damage and allies gain RESOLUTE (Whenever an enemy DODGES this character's attack, this character's next attack will be a guaranteed hit and CRIT).
Effects: damage/resolute

File:Wielder of Doomhold Icon.png **Wielder of Doomhold** (Passive)
Increases Defense by 10% and takes 50% reduced damage from Crits. Enemies who purge buffs from this hero take 5% magical damge for each stack of buff purged.
Effects:

File:Bestower of Wisdom Icon.png **Bestower of Wisdom** (Passive)
Buffs applied to this hero last an additional round.
Effects: extended buffs

 **Fire Ferocity** (Passive)
Increases Attack by 10% for all Fire allies.
Effects: attack up

 **From the Grave** (Passive)
Summons 1 Zomminion (a Dark, Slow, Lifeless, Undead character) at the start of this character's turn if there are any missing or defeated allies on the battlefield (a defeated ally's corpse is removed). The Zomminion's class is based on the defeated or missing ally's class.
Effects: summon

 **Electric** (Passive)
Has a 50% chance to apply 1 stack of SHOCKED to targets on a Basic Attack hit.
Effects: shielded

File:Evolving Horde Icon.png **Evolving Horde** (Passive)
Undead allies start encounters with 1 stack of FORESIGHT and whenever an enemy DODGES an Undead ally's attack, their next attack will be a guaranteed hit.
Effects: attack up/defense up

 **Barbaric Heart** (Passive)
Increases max health by 5% for all Barbarian allies.
Effects:

 **Touch of Death** (Passive)
Attacks have 100% base chance to Crit enemies with Health below 25% of their Max Health.
Effects: crit chance

File:PWN Demons Icon.png **PWN Demons** (Passive)
Deals an additional 25% dmg to Demon-Type enemies.
Effects:

File:Flying Guard Icon.png **Flying Guard** (Passive)
Increases Defense by 10% for all Flying allies.
Effects: defense up

 **Prone On Crit** (Passive)
Applies 1 stack of PRONE for 3 turns on Crit.
Effects: prone

 **Monstrous Growth** (Passive)
This character's Max Health is increased by 10% for each other Monster ally on the team.
Effects: stat boost/synergy

 **Flying** (Passive)
Takes 25% less damage from Melee attacks.
Effects: damage reduction

 **Lord of the Undead** (Passive)
Increases Attack and Defense by 5% for all Undead allies.
Effects: attack up/defense up

 **Legacy of Flame** (Passive)
Increases Attack and Defense by 4% for all Fire allies and all enemies start with 1 stack of BURNED for 3 turns.
Effects: attack up/defense up/burned

File:Toxic Icon.png **Toxic** (Passive)
Has a 50% chance to apply 1 stack of POISONED to targets on a Basic Attack hit.
Effects:

 **Dwarven High King** (Passive)
Increase Attack and Defense by 5% for all Dwarf allies (and self).
Effects: atk boosted/def boosted

File:Warrior's Soul Icon.png **Warrior's Soul** (Passive)
Warrior allies gain 5% attack and max health.
Effects:

 **Burning Accuracy** (Passive)
This character's attacks cannot be dodged if their targets are BURNED.
Effects: burned

File:Fire Proficiency Icon.png **Fire Proficiency** (Passive)
Increases skill by 10% for all Fire allies.
Effects: skill increase

 **Eyes on the Prize** (Passive)
Immune to the effects of TAUNTING and SHROUDED when targeting enemies.
Effects: taunt immune/shroud immune

 **Lightborn** (Passive)
Immune to EXHAUSTED. Deals an additional 10% damage to and receives 10% less damage from Dark enemies.
Effects:

File:Undead Resilience Icon.png **Undead Resilience** (Passive)
While this hero is alive, Undead allies gain 25% reduced damage from Crits.
Effects: damage reduction

File:Chilling Defense Icon.png **Chilling Defense** (Passive)
This character's defense is increased by 10% for each other Water ally on the team and will apply 1 stack of CHILLED to melee attackers who hit them.
Effects: defense up/chilled

 **Lightbringer** (Passive)
Cleanses 1 debuff from all allies at the start of each encounter.
Effects: cleanse

 **Cleansing Seas** (Passive)
Cleanses 1 debuff on self at the start of this character's turn.
Effects: cleanse

 **Water Agility** (Passive)
Increases DODGE chance for all Water allies.
Effects: dodge

 **Insulated Woolies** (Passive)
Immune to CHILLED and FROZEN and receives 10% less damage from enemies.
Effects: immunity/damage reduction

 **Veil of Voltage** (Passive)
Light and Honorbound allies receive 10% less damage from enemies and gain 1 energy whenever they deal damage to a SHOCKED enemy.
Effects: damage up/energy gain

 **Monstrous Frenzy** (Passive)
Increases Crit chance by 3% for all Monster allies.
Effects: crit chance

 **Overclocked** (Passive)
Allies start with 1 stack of EVADING. Construct allies start with 2 additional stacks.
Effects: evading

 **Phalanx Formation** (Passive)
Allies gain 1.5% DEF for each Warrior and/or Honorbound ally on the team.
Effects: defense up

File:Power of the Doomhold Icon.png **Power of the Doomhold** (Passive)
While this hero is alive, other allies gain 5% increased Defense and 25% reduced damage from Crits. Other allies gain 2x these amounts if this hero is the only Dark hero on the team.
Effects:

 **Can't Touch This** (Passive)
Has an additional 5% change to DODGE, and an additional 20% chance to DODGE any attacker that is PRONE or EXHAUSTED.
Effects:

 **Weathered Wisdom** (Passive)
Receives 50% less damage from AoE attacks (Area of Effect - attacks that deal damage to more than 1 target) and buffs applied to this character last 1 additional round.
Effects: damage reduce/buff duration

File:Foresightful Icon.png **Foresightful** (Passive)
Starts with 1 stack of FORESIGHT.
Effects:

File:Steady Icon.png **Steady** (Passive)
Armored (receives 25% less damage from Physical attacks) and immune to FEAR and PRONE.
Effects: fear immune/prone immune/damage reduction

 **Poison on Crit** (Passive)
Applies 1 stack of POISONED for 3 turns on Crit.
Effects: damage

 **Volume Control** (Passive)
Immune to SILENCED and applies SILENCED for 2 turns to enemies who hit this character with a crit.
Effects:

 **Dark Affinity** (Passive)
Starts with 1 additional Energy for each other Dark ally on the team.
Effects: energy

 **Pyromaniac** (Passive)
Deals an additional 25% damage to BURNED enemies.
Effects: damage up

 **Healing Hands** (Passive)
Heals the ally with the lowest Health for <?> HP at the end of the round, each round.
Effects: heal

 **Pyrojectiles** (Passive)
Allies' Ranged Physical attacks apply 1 stack of BURNED for 3 turns.
Effects: burned

File:Winter Has Come Icon.png **Winter Has Come** (Passive)
Enemies start encounters with 1 stack of CHILLED for 3 turns and all Water allies' Max Health is increased by 10%.
Effects: chilled/health up

 **Goblin Gobblers** (Passive)
Heals all Goblin allies at the end of each round, each round.
Effects:

 **Divine Intervention** (Passive)
Gains INVINCIBLE for 2 turns after an enemy hits this character with a Crit.
Effects: invincible

 **Time on Our Side** (Passive)
At the beginning of each round, reduces the Health of all enemies by 3% per Arcane ally on the team. Effect persists even if the character is defeated.
Effects:

File:Snowballer Icon.png **Snowballer** (Passive)
Deals an additional 25% damage to CHILLED and an additional 50% damage to FROZEN enemies. Whenever a Water ally defeats an enemy, this character gains 1 stack of EMPOWERED.
Effects: damage up/empowered

 **Frenzied** (Passive)
Has an additional 6% chance to Crit.
Effects: crit chance

 **Unbreakable Heart** (Passive)
The first time this character is defeated, their Health is reduced to 1 instead.
Effects: unbreakable

File:Final Decree Icon.png **Final Decree** (Passive)
When this character is defeated, all allies gain 1 stack of EMPOWERED for 3 turns. Goblin allies gain 1 additional stack.
Effects: empowered

 **Shredder** (Passive)
Deals an additional 25% damage to non-Armored enemies.
Effects: damage

 **Freaky Foresight** (Passive)
Reptile and Monster allies start with 1 stack of Foresight.
Effects:

File:Goblins Bane Icon.png **Goblin's Bane** (Passive)
Deals an additional 15% damage to Goblin enemies and receives 15% less damage from Goblin enemies.
Effects: damage/damage reduction

 **Hoppy Ending** (Passive)
At the end of the round, will remove all defeated enemy corpses from the battlefield.
Effects: corpse removal

File:Lifeless Icon.png **Lifeless** (Passive)
Immune to POISONED, DISEASED and WOUNDED debuffs.
Effects:

 **Slippery Scales** (Passive)
Starts with DEBUFF IMMUNE (Immune to all debuffs) for 1 turn.
Effects:

 **Safety Shielding** (Passive)
Applies 1 stack of SHIELDED to the ally with the lowest DEFENSE at the end of the round, each round.
Effects: shielded

File:One With the Shadows Icon.png **One With the Shadows** (Passive)
Immune to CURSED. Deals an additional 10% damage to and receives 10% less damage from light enemies and starts with 1 additional energy for each other dark ally on the team
Effects:

File:Nature Ferocity Icon.png **Nature Ferocity** (Passive)
Increases Attack by 10% for all Nature allies.
Effects: attack up

 **Turn a Blind Eye** (Passive)
Immune to the effects of TAUNTING when targeting enemies.
Effects: taunt immune

File:Inspiring Presence Icon.png **Inspiring Presence** (Passive)
Allies start encounters with 1 stack of INSPIRED for 3 turns. Dwarf allies start encounters with 2 stacks instead.
Effects: inspired

 **Shard of Darkness** (Passive)
Allies start with 1 stack of FORESIGHT. Dark allies start with 1 additional stack. Undead allies start with 1 additional stack as well.
Effects:

File:Burn Syphoner Icon.png **Burn Syphoner** (Passive)
Heals for 25% of damage dealth when dealing damage to a BURNED target.
Effects: lifestealing

File:Warrior Heart Icon.png **Warrior Heart** (Passive)
Increases max health by 10% for all Warrior-Class allies.
Effects:

 **Ice Block** (Passive)
Starts dungeons in ICE BLOCK (receives 90% less damage and can't DODGE, be Charmed, or have debuffs applied until their first turn. Can't be Stolen, Copied, or Purged).
Effects: ice block/debuff immune/damage reduction

File:Like Father Like Son Icon.png **Like Father, Like Son** (Passive)
When on a team with Rogar Stonecrusher, Rogar will make a corresponding follow-up on the same target (basic attack followed by basic attack, 1st Ability followed by 1st Ability, etc.) after any attack made by this Hero.
Effects: extra attacks/buddy

 **Bog Blessing** (Passive)
Heals the 2 lowest health Nature or Spirit allies at the end of the round, each round.
Effects: heal

 **Master Assassin** (Passive)
Increase Attack and Defense by 4% for all Assassin allies and deals increased damage the lower the Health of this character's targets are.
Effects: attack up/defense up/executioner

 **Long Live the King** (Passive)
This character's max Health and Defense are increased by 3% for each other Goblin ally on the team.
Effects: health increase/defense increase

File:Waterborn Icon.png **Waterborn** (Passive)
Immune to CHILLED. Deals an extra 10% damage to and receives 10% less damage from FIRE enemies.
Effects:

 **Fiery Renewal** (Passive)
Whenever a stack of BURNED is applied to an enemy, all allies gain +3% Max Health.
Effects: burned/max health increase

File:Taunter Icon.png **Taunter** (Passive)
Starts TAUNTING for 3 turns.
Effects: taunt

File:Pestilent Icon.png **Pestilent** (Passive)
Has a 50% chance to apply 1 stack of DISEASED to targets on a Basic Attack hit.
Effects:

 **Null-Magic Technique** (Passive)
Assassin and Rogue allies apply 1 stack of NULL-MAGIC to enemies on hit.
Effects: null-magic

 **Hardened** (Passive)
Receives 15% less damage from enemies.
Effects: damage reduction

File:Prowess Icon.png **Prowess** (Passive)
This character's crits deal an additional 25% damage.
Effects:

 **Insatiable** (Passive)
This character gains 1 Energy for each enemy they defeat, and their Bite attacks add 5% Max Health on hit.
Effects: energy gain/bite

File:Pit Fighter Icon.png **Pit Fighter** (Passive)
Armored (Receives 25% less damage from Physical attacks) and gains 1 Energy for each enemy this character defeats. Regenerates a portion of Health at the end of the round.
Effects:

File:Party Planner Icon.png **Party Planner** (Passive)
While alive, this character Attack and Defense by 5% each for all allies if they are different classes.
Effects: attack up/defense up

 **You Can't Catch Me!** (Passive)
Fast allies can't have buffs removed or debuffs applied by non-Fast enemies.
Effects:

File:Icy Doom Icon.png **Icy Doom** (Passive)
When this character is defeated, applies FROZEN for 2 turns to all enemies.
Effects:

 **Demon's Bane** (Passive)
Deals an additional 15% damage to Demon enemies and Receives 15% less damage from Demon enemies
Effects:

 **Rage** (Passive)
Deals increased damage (up to x2) the lower this character's Health is.
Effects: damage multiplier

 **Jokes Aside** (Passive)
Buffs applied to this character last an additional 2 turns.
Effects: buff duration

File:Dwarven Dynamo Icon.png **Dwarven Dynamo** (Passive)
This character gains 1 Energy on Crits, and Dwarf allies deal an additional 25% damage to SHOCKED or STUNNED enemies.
Effects:

 **Masterfully Forged** (Passive)
Armored (receies 25% less damage from Physical attacks) and Constructed (immune to all debuffs and this characters corpse cannot be removed. Cannot heal from normal healing effects.)
Effects: armored/constructed

 **Deflecting Defense** (Passive)
Receives 25% less damage from Ranged attacks.
Effects:

 **Syphoning Scourge** (Passive)
Heals for 10% of the damage this character deals and is immune to POISONED, DISEASED, and WOUNDED debuffs.
Effects: poisoned immune/diseased immune/wounded immune/syphon

 **Hot Headed** (Passive)
This character's Attack is increased by 10% for each other Fire ally on the team.
Effects: atk boosted

 **Magical Protection** (Passive)
Receives 25% less damage from Magical attacks,
Effects:

 **Nevermore** (Passive)
When defeated, Purges buffs on all enemies equal to the number of stacks of SOUL LEDGER plus 1, and Heals all allies for 20% of their max Health, plus 10% per stack of SOUL LEDGER.
Effects:

File:Blademaster Icon.png **Blademaster** (Passive)
This character's attack is increased by 10% and whenever an enemy DODGES their attack, their next attack will be a guaranteed hit and Crit.
Effects:

 **Dark Skies** (Passive)
Flying allies deal an additional 50% dmg to non-flying enemies.
Effects:

File:Resilient Icon.png **Resilient** (Passive)
This character receives 25% less damage from crits.
Effects:

File:War Incarnate Icon.png **War Incarnate** (Passive)
When this character is defeated, all allies gain 1 stack of EMPOWERED for 3 turns and this characters corpse is removed. The ally with the highest attack gains SOUL TETHERED (When this character is defeated, their corpse is removed, and will resurrect the ally who applied SOUL TETHERED. Cannot be Stolen, Copied or Purged).
Effects:

 **Monstrous Proficiency** (Passive)
Increases Skill by 10% for all Monster allies.
Effects: skill up

 **Draconic Heirloom** (Passive)
At the end of the round, this character deals damage to all enemies. This effect continues even if defeated, as long as their corpse is on the battlefield.
Effects:

 **Will o' the Wisp** (Passive)
Immune to all debuffs.
Effects: invulnerable