Heaven Pathway

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## General Infomation

### God

Sovereign of the Cosmos †Lazarus Asmodeus (half GOO)

### Controlling Organization(s)

Cult of CosmosGolden Order
Church of Heaven

### Mythical Creature Form

An Angel with 8 wings and a halo/crown. The colour of their wings ranges from bronze to bright gold and have various symbols etched on them.

### Main Abilities

Light Manipulation, Healing/Resurrecting, Weapon Creation, Cloning, Ability Copying, Charm, Illusions, Teleportation, Divinity Reduction, Soul Prying, Sequence Reduction, Stupefaction.

## Pathway

### High Sequence Group

HeavenStar
Empyrean
Rot
Ruler

# Heaven Pathway

The Heaven Pathway may seem like the easiest out of the five, but its not. While each pathway loses their Humanity faster than usual, the Heaven Pathway specializes in casting aside Humanity and filling the gap with Divinity. I have yet to meet a Heaven Beyonder that is not detached from reality and sees all other living things as mere creatures, oblivious to the "truth" of the world

 — Arrodes

The Heaven Pathway is one of the five Pathways that originates from someone deep within the Cosmos a place so dark and far away not even other Outer Deity's know of it. It specializes in classical behaviour of a Messiah or someone blessed by Gods, they can manipulate Light and have extraordinary charisma. They are adept with manipulating opinions and illusions, along with cloning and sapping the Divinity of others. Their Authority represents Piety, Holiness, Divinity and textbook definition of how a Benevolent God would act and embody.

At high Sequences they can resurrect the dead, copy the abilities of others, teleport, pry into souls and reduce the Sequence of others. They can also use a form of Concealment by "dazzling" other with Light and temporarily stupefy them.

The title for Above the Sequence of the Heaven Pathway is the Sovereign of the Cosmos. The corresponding Sefirot is the Crucible of Life which is adjacent to the Ruler, Star, Rot and Empyrean Pathways. The Beyonders of these Pathways can only exchange at Sequence 3.

## Sequence Levels

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0

## Pathway Symbol

An eye lying vertical encased within a crown with wings attached. Below the crown, a hilt is formed with sharpened edges. Two smaller wings lay on top of the crown.

## Mythical Creature Form

A human Angel with 8 wings ranging from bronze to bright gold. The gender of the Angel is hard to differentiate and they are a multitude of symbols etched on the wings of the Angel. A glowing halo rests above their head and a crown of light emerges from it. The eyes of the Angel are a soft, ochre bronze and their hair reaches the small of their back.

## Sequence 9: Special

* Beyonders of this sequence lack any direct combat abilities, but they gain access to large amounts of Mysticism and become attuned to the supernatural.
* They can peer into the souls of mortals and Beyonders no stronger than Sequence 8. This allows them to spot any irregularities and the weaknesses of other.
* They can naturally tell if someone is lying or hiding someone
* They become calmer and more collected

## Sequence 8: Zealous Neophyte

* Beyonders can shift light around them to dazzle others and fire weak light beams
* They can heal non-lethal wounds upon physical contact
* They can peer deeper in stronger souls
* They gain more attuned to Mysticism and can preform some forms of Divination

## Sequence 7: Favoured

* The beams of light can be further condensed and deal more damage.
* The healing ability deals damage to Undead and those of the Abyss Pathway
* They become knowledgeable about curses and how to counter-act them
* They emit and aura that makes people relax around them

## Sequence 6: Soulscaper

* Beyonders can do a short-ranged teleport as long as their is a sufficient amount of light in the target area.
* The aura of relaxing changes to low level charm, making people inclined to follow them
* By manipulating light, Beyonders can make illusions that trick the eyes of others.
* The ability to pry into souls allows them to see all but the deepest layer of the Astral Body
* The Beyonder can enter the Minds of other via dreams

## Sequence 5: Endowed Acolyte

* Beyonders can form weapons from condensed light
* Increased charm that makes weaker Beyonders submissive
	+ By entering the dreams of others, the Beyonder can preform hypnotisms
* Teleportation distance doubles but the needed amount of light is also increased
* Beyonders can copy other Beyonder power below Sequence 6. There is no official limit, but each power taken places a burden on the soul of the Beyonder. At this stage, the safety limit is 3 powers.

## Sequence 4: Apostle

* All abilities massively strengthened.
* The charm can rival a Demoness of the same Sequence
* Weapons and beams of light deal extra damage against those with impure souls. Abyss, Death and Demoness Beyonders also take more damage.
* The dead can be resurrected if the soul is still around and the body is in reasonable condition.
* Beyonders can now see the Astral Body of others, but can suffer corruption if they are not careful.
* Teleportation no longer needs large amounts of light, only the equivalent of a campfire
* Powers up to Sequence 5 can be copied, but the safety limit is the same

### Mythical Creature:

* As a Sequence 4 the Beyonder gains an Incomplete Mythical Creature form.
* Beyonders grow golden scales along their arms and legs that reduce potency of Mysticism attacks.
* Their eyes can unpeel Concealment by shining light
* They have a singular wing and a transparent halo

## Sequence 3: Messiah

* Armour can be formed by light along with weapons
* The healing is now done via an aura, no longer needing physical contact.
* By combining a piece of their soul with illusions, Beyonders can create a clone that ranges from Sequence 5 upwards and can have a max of 3 abilities from the main body.
* Beyonders can now use Concealment by covering something with light, "dazzling" anyone that pries into it.
* The Beyonder can access more of the targets mind via dreams, such as memories
	+ The targets morals and values can now be altered through hypnotism

### Mythical Creature:

* Divinity advances and so does the Mythical Creature.
* They gain another wing and the halo becomes more tangible.
* In Mythical Creature form, the Beyonder can sap the Divinity of other Beyonders. It is harmless to those above Sequence 4 but is quite dangerous to Demigods. It can stop other Demigods from assuming a Mythical Creature form and make an Angel sluggish

## Sequence 2: Divine Champion

* All powers greatly increased.
* Armour, weapons and beams of light reach Angel level and are capable of incinerating other Demigods easily.
* The dead can now be resurrected as long as the soul remains by rebuilding a body from light.
* The charm becomes effective on Saints and certain Angels. Mortals and weak Beyonders can die on the spot from ecstasy
* The amount of copied abilities increase to 5
* Clones created can now be Sequence 3 and hold any 5 powers from the main body
* An Angel can create an embryotic Divine Kingdom around them. Unlike most embryotic Kingdoms, this one can be fully fleshed out and comparable to an actual God's. They can transport other inside their Divine Kingdom where all enemies are suppressed and all allies boosted.

### Mythical Creature:

* As an Angel, Beyonders have a Pure Mythical Creature form
* They have four wings and a fully visible halo. They can now fly
* Beams of light can be fired from the wings. The beams continuously ricochet off anything that isn't destroyed, making them especially lethal in an enclosed room.
* Prayers from believers actively strengthen you during a fight
* The ability to sap Divinity can stop other Sequence 2's from becoming a Mythical Creature and makes Sequence 1 woozy. Affected Saints have the risk of losing control.
* If a Sequence 2 has been weakened enough, the sapping can make drop them down to Sequence 2 temporarily, but they can naturally recover

## Sequence 1: Prophet of Revelations

* Beyonders can teleport anywhere light touches in the world
* Their healing is on the level of Moon and Mother Angels
* Their Embryotic Divine Kingdom advances and becomes intertwined with Reality in their Cathedral, where believers can manually enter it.
	+ The suppression and boosting effect have been greatly strengthened and can persist even after leaving the Kingdom.
	+ The Kingdom can teleport between the Astral World, the Spirit World and somewhere within the Cosmos at will, but it drains nearly al the Spirituality of the Beyonder.
* Concealment is no longer noticeable: people will not even realise the topic has already been hidden by the Beyonder
* Charm affects Angels

### Mythical Creature:

* The Beyonder has 8 wings and a crown emerges from the halo
* Anything below them cannot utilise their Mythical Creature forms and are sapped heavily.
* The amount of power gained through prayer increased.
* Their scales make them totally immune to curses from the Demoness, Abyss and Chained Pathway but it drains a chunk of Spirituality for each curse blocked.

## King of Angels:

A moderate to large boost depending on if the Beyonder has accommodated the Uniqueness. If they have:

* They can create a singular Sequence 1 Clone
* They can deploy their Embryotic Divine Kingdom anywhere in the world, including within the Cathedral of another God.
	+ The Kingdom can seep through your believers, allowing you to influence anywhere you have followers and bestow blessings freely.
* Your anti-Divine properties can even restrain a Sequence 0 God and other King of Angels.
	+ If you are willing to momentarily regressing to an ordinary Sequence 1 by sealing the Uniqueness for a year, you can forcefully separate the 3 Characteristics and the Uniqueness inside a God.
	+ This would force them to drop to Sequence 1 or King of Angels for the next 7 days, upon which the Characteristics and Uniqueness would bind together again.
		- The God would not need to repeat the Ritual.
* The Beyonder can completely control the dreamscape and alter it as "They" wish, alongside increased mental prowess
	+ This grants "Them" full access to the mind of the target
	+ The Beyonder can telepathically communicate with anyone within a certain distance
	+ The Beyonder can implant "Their" own memories and Fate within the dreamscape, altering the Fate and Destiny of targets to match "their" own,

## Sequence 0: Heaven

### Authorities:

* Heaven: The Beyonder can command all things associated with Divinity, including other Gods

* They can increase and decrease the Divinity of others without the need for Potions or Rituals, but it comes with certain risks such as loss of control and irreversible insanity.
* Anything light touches, the Beyonder is acutely aware of and can influence
* They can rain down beams of light and peel back the layers separating the Astral World to the Real World.
* He can create anything from light, ranging from people to entire landmasses.
* He can use the Authorities of other Gods
* Anything that attempts to go against him are frozen, including other Gods
* He can create Divine Revelations that others must follow in his vicinity.
* A clone with 2 Characteristics can be created
* The sapping can make other Gods drop down by forcefully separating their Uniqueness and Characteristics. After a certain amount of time, they will become a God again without needing to repeat the Ritual.
* Their Divine Kingdom can be connected to both this planet (Astral, Spirit and Real World) and another world within the Cosmos.
* They possess the pinnacle of charisma and charm, stronger than even other Gods

For Acting Method and Rituals, click here.

## Related Characters

* Trinia Saint-Gold
* Gilgamesh
* Sovereign of the Cosmos**†**
* Julius Kingsly
* Lazarus Asmodeus
* The Servant
* Castor

## Related Organizations

* The Cult of Kosmos
* The Golden Order
* Twilight Hermit Order
* Rose Redemption
* Aurora order

## Related Items

* Pyramid of Kosmos
* Noble Phantasms
* Sight of Heaven
* Devout Brooch

## Trivia

* The Heaven Pathway is often mistaken as the Pillar Pathway (i.e. the main Pathway of the ABS) but it actually isn't. The Pillar Pathway is Empyrean, but Heaven was promoted due to the actions of Trinia Saint-Gold, a King of Angels with preliminary access to the Sefiroth
* Heaven Beyonders suffer from a gradual and unnoticeable Messiah Complex.
* A Heaven Beyonder sees all other Beyonders and mortals as silly beings that are ignorant and below them. They believe they are chosen by God(s) and the misfortune that plagues everyone else will never affect them.
* Heaven Beyonder genuinely believe they are chosen to lead the world into a new and better era.
* The Cult of Kosmos is mainly made up of Heaven Beyonders
* The Heaven Pathway is not held too favourably in the Western Continent due to its shared Authority with the Empyrean Pathway