recursal/Fanatic-Fandom huggingface dataset:
Tyler's Hurt and Heal (Season 1)

Welcome to Tyler's Hurt and Heal (Season 1)! You can hurt or heal contestants of Object Shows or Baby First here.

HURT OR HEAL THEM IN THE COMMENTS!

## STILL ALIVE

Baseball Bat (65 Lives Left)Eve (45 Lives Left)Ice Cube (105 Lives Left)Larry (75 Lives Left)Lemonade (120 Lives Left)Pizza (100 Lives Left)Popsicley (50 Lives Left)Rainbow Horse (100 Lives Left)Sammy (150 Lives Left)Tether Ball (100 Lives Left)

## Hurt and Heal Types

* Super Heal/Hurt means 5HP Up/Down. Use these anytime if you want.
* Mega Heal/Hurt means 10HP Up/Down. Use these anytime if you want.
* Turbo Heal/Hurt means 15HP Up/Down. Use these anytime if you want.
* Supreme Heal/Hurt means 20HP Up/Down. Use these anytime if you want.
* Extreme Heal/Hurt means 25HP Up/Down. Use these anytime if you want.
* Neo Heal/Hurt means 30HP Up/Down. Use these anytime if you want.
* Tundra Heal/Hurt means 35HP Up/Down. Use these anytime if you want.
* Titan Heal/Hurt means 40HP Up/Down. Use these anytime if you want.
* Ultimate Heal/Hurt means 45HP Up/Down. Use these anytime if you want.
* Uiterst Heal/Hurt means 50HP Up/Down. Use these anytime if you want.
* Kyūkyoku Heal/Hurt means 55HP Up/Down. Use these anytime if you want.
* Universal Heal/Hurt means 60HP Up/Down. Use these anytime if you want.
* Wánnéng Heal/Hurt means 100HP Up/Down. Use these anytime if you want.

​**NOTE:**Max lives is 560. If you heal at that stake it cuts down to 100.

## Store

Voterang - Automatically kills a contestant

Botdar, revives any dead contestant

## Rules

* Please no Spamming.
* You need to heal and hurt when someone posts. You must wait 5 minutes to double post.
* If you are not 21tscott, you may edit this only if there is a grammerical Error.
* There might be more added on.
* There is no maximum.
* Have Fun!
Sledgehammer

The **Sledgehammer** is a melee weapon found on numerous official maps. When held, a player will move noticeably slower. When swung, the sledgehammer will propel the user forward and upward, at the same time releasing a white arc in the players direction. The arc released will destroy certain objects while only moving others, and can travel through walls. If the sledgehammer is thrown or dropped and hits a players head it will kill them just as a box or barrel would. While it is being swung, the sledgehammer cannot be dropped, and the player wielding it cannot ragdoll either.

It's important to note that the speed of the player before swinging greatly affects the speed given after a swing, even more so if the player slides during a swing. This can be used to great effect, allowing the user to move quicker than normal while running and also achieve great heights while jumping, all while attacking at the same time.

## Notes

* "For big nails."
* It can be obtained from the console with the commands:
	+ "`*spawn sledgehammer (coordinates)*"`.
	+ *"give (player) sledgehammer".*
Article Insanity Hurt and Heal (Season 1)

This is Article Insanity Hurt and heal, every Article Insanity Contestant starts with 5 lives, so i guess you know the rules of this, so yeah... Just heal or hurt a contestant, example: Heal: Petroluem Drop Hurt: Hammock, **and begin!!!!!!**I red 10 comments bellow.

## The Contestants

Axe - 9 LivesFunnel - 5 LivesGuacamole - 5 LivesHammock - 6 LivesRampy - 7 LivesTether Ball - 8 Lives

## Dead

23rd: Netty (HITTED!)22nd: Sour Cream (DIPPED!)21st: Lettuce (SKIN PEELED!)20th: Whiffle Ball (BOUNCED!)19th: Petroleum Drop (DEHYDRATED!)18th: Cashy (USED!)17th: Protractor (WRECKED!)16th: Tongs (SQUEEZED!)15th: Butter Knife (CHOPPED!)14th: Yoyleberry (EATEN!)13th: Tranquilizer Gun (RAN OUT OF AMMO!)12th: Birdhouse (CHOPPED!)11th: Cheese Grater (WAS SHOT!)10th: Signy (BROKEN!)9th: Cauilflower (EATEN!)8th: Clover (RIPPED!)7th: Smoked Sausage (EATEN!)
## Power-Ups

Super Hurt - Takes away 5 Points (or if bigger all points)

Super Heal - Gives 5 Points

Omega Healing - Give 5 Live Points

Omega Hurting - Take Away 5 Live Points

Attack of Death - Need 1 Kill

Super Defense - Need 2 Kills

Cursed - Need 5 Kills
Level editor

— Duck

**Under Construction**
This article or section is under construction. It may currently be in the process of an expansion or major restructuring.
You are welcome to assist in its construction by editing it.
Last edited by ImbaSteckdose on 2023-05-17 12:39:28.

The **level editor** is a map-making tool inside the game that allows players to build their own custom levels and share them with the community.

You can enter the level editor in the main menu, at the down-right part of the screen.

*Note: Something that can be placed in the level-editor will be referred to as an entity (entities), something that can be picked up in-game will be referred to as an object (objects).*

In the level editor, you will see a grey grid on a darker grey background. To start building, right-click on the screen to access the menu, then left-click on one of the building categories, then left-click on an entity from the sub-menu that you wish to use. The selected entity will be 'locked' to the mouse, and left-clicking on the grid will then place the selected entity. Middle-clicking an entity that's been placed in the editor will also lock it to the mouse, allowing it to be placed again. Selecting the "NONE" category in the menu will remove any entity that's locked to the mouse.

If no entity is locked to the mouse, many already placed entities can be right-clicked to display and change information about them, for example: spawn rates of item spawners, the direction an object faces, or signal types of buttons.

## Menu

The level editor menu has 8 main categories (excluding the "NONE" category).

   In order, these are:

* background

* blocks
* details
* equipment
* guns
* spawns
* special
* stuff

The lower part of the menu has 7 icons, which left-to-right do as follows:

* Create a new map
* Save the current map
* Load a map
* Play the current map
* Change the grid size of the background (8x8, 16x16, or 32x32)
* Upload the current map to the steam workshop
* Quit the level editor

Playing a map will not start a game with a countdown at the beginning, and the game will not end once one or fewer ducks remain. To simulate a normal game, enter the pause menu while playing a map, then select test mode.

## Trivia

* The only way to play custom challenges is via the level editor.
* Some weapons that are unavailable in-game can be placed in custom levels, many of which work perfectly.
* There is a building size limit, when you place blocks outside this limit, blocks' textures won't interact based on placement and the blocks themselves can be passed through by players and items.
* Theres only 2 platforms you can create custom maps on: Switch and PC.
Extended Ragdoll Jump

An **Extended Ragdoll Jump** is a ragdoll jump followed by the player ragdolling again mid-air, and then repeatedly tapping the up key to gain height. If done successfully, 2-3 extra blocks of height can be gained compared a normal jump, although the difficulty and variability of this technique mean that it's only beneficial in very specific scenarios.
Random Object Hurt and Heal (Season 2)

Hello! This is the Hurt and heal for my offical Series: Random Objects!

Note: This is based off of MisterJF's Hurt and Heals

## Remaining Contestants

Basketball (OMaddness) - 2 LivesBird (IFO) - 2 LivesBlueberry (SB) - 2 LivesBread (OChaos) - 2 LivesCookie (OIllusion) - 3 LivesCrayon (OO) - 2 LivesFacebook (OCraziness) - 2 LivesFish Food (OInsanity) - 3 LivesFunnel (AI) - 2 LivesGlue (TSFTM) - 2 LivesHot Dog (BOTO) - 2 LivesJelly Bean (TOMGR) - 2 LivesKool Aid Man (TT) - 2 LivesLazer Gun (BFTOK) - 2 LivesLemonade (BFIS) - 2 LivesMailbox (OMayhem) - 2 LivesMario Hat (OU) - 2 LivesPillow (BFF) - 3 LivesPineapple (LOS) - 3 LivesSunglasses (OIsland) - 3 LivesVolleyball (OH) - 2 Lives
## DEAD

27th: Bomb (II) (EXPLODED!)26th: Yellow Face (BFDI) (WAS SHOT!)25th: Micro (EEE) (ELECTROCUTED!)24th: Ruler (OL) (WAS SHOT!)23rd: Blindfold (OR) (BLINDED!)22nd: Camera (CTW) (BROKEN!)
CTF Spawner

— Duck

**Under Construction**
This article or section is under construction. It may currently be in the process of an expansion or major restructuring.
You are welcome to assist in its construction by editing it.
Last edited by Antikore on 2019-06-04 08:56:42.

## CTF Spawner

### Spawns

Presents. Inside presents there are random items

### Unused

True

CTF Spawner it's an unused spawn that was originally created for a CTF mode, in it, the flag will be this gift.

As the mode is unavailable, the CTF spawner also is. However, it still works and acts like a slightly more weighted version of the present.

It works on custom maps, online maps, local multiplayer maps, etc.

For more information about spawns, see Spawns.
Twisted Turns Hurt and Heal

This version of hurt and heal is pretty simple. It is liking and disliking.

Healing somebody gives them +1 point but hurting someone does -1. I am really surprised TT did not have a hurt and heal.

There is no limit with the amount of points, but if someone has 0 points, they are out.

They start with 2 points.

Please don't edit this without my permission. Also, KEEP THEM IN ORDER OF THEIR SCORE PLEASE.

Another thing, you are only able to vote once after someone else votes, and if you hurt someone at 1 point, you get a critical hit and can go again.

400 comments read.

## Contestant Pictures

AceAlexCactusClaw MachineDiamondEarthyEggnogElmoFlim ReelGabenGlowstone DustGreen JamJackKool Aid ManLight Blue StickMagnet BoardMemeNerd GlassesParalellogramPill BottlePlaqueProjectorRampySapperScarfySymbolTether BallTroll FaceWater CoolerWeeping StatueYen
Object Show Fan Fiction Wikia

## Welcome to the Object Show Fan Fiction Wiki

Welcome to the Object Show Fan Fiction Wiki! There are hundreds of fan fictions on the wiki! You can get started by going to contribute, and click on "Add a page". There are some examples listed on the left sorted in the alphabetical order. To link your fan fiction as a example, you have to put your link that directs you to your fan fiction to the left column and your username on the right. Be sure your fanfictions/camps have to be original, there is **NO plagiarzing.**Read the rules before you get started.

## What To Add?

Hurt and Heals

Fan Fictions

Camps

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Super Smash Bros. Object Shows

Super Smash Bros. Object Shows or SSBOS is currently a very unknown topic, because at the moment all that has been revealed is one picture and the name. Anyone can add photos and edit this page because it's public.

## Confirmed Characters

​Object Insanity

1. ​TNT
2. Pickaxe
3. Triangle

### ​Object Treachery

1. Electroball
2. Napkin Dispenser
3. Avocado
4. Football
5. Lime

### Last Object Standing

1. Fedora
2. Siren
3. Band Aid
4. Jaffa Cake
5. Deo
6. Pineapple
7. Lettuce

### ROBR

1. Ringy
2. Heart
3. Grape

## Unconfirmed Characters

### Object Insanity

1. Cocktail
2. Tree
3. Glass

### Object Treachery

1. Scribbles
2. Varsity Jacket
3. Battery
4. Fork
5. Flashlight

### Last Object Standing

1. Ferrero Rocher
2. Glowstick
3. Kiwi
4. Cartridge
5. Cologne
6. 50p
7. Aspirin

### ROBR

1. Igloo
2. Pickaxe
3. Trash Can
4. Eggy

## Stages

### Official/Confirmed

* Battlefield
* Ice Cream's Head
* Yoyle Mountain
* HPHPRCC

### Unoffical/Unconfirmed

* Object Overload Bodies
* Dream Island
* Wrigley Field
* TV World

## What We Know: 16/10/13

At the moment we only have this one photo the stage isn't that great quality considering that this is probably a beta stage just for testing but at the moment from this picture it will have characters from BFDI(A), II(2),OU(OT),OM,OO & BOTO. The characters that are comfirmed are OJ, Blocky, Ice Cream and Woody. That is currently all we know.

## Official Poses

Here is some official poses!

TNT's Official PosePickaxe's Official PoseTriangle's Official PoseElectroball's Official PoseNapkin Dispenser's Official PoseAvocado's Official PoseFootball's Official PoseLime's Official PoseFedora's Official PoseSiren's Official PoseBand Aid's Official PoseJaffa Cake's Official PoseDeo's Official PosePineapple's Official PoseLettuce's Official PoseCandy Corn's Official PoseRingy's Official PoseHeart's Official PoseGrape's Official Pose

## Stage Gallery

BattlefieldIce Cream's HeadYoyle MountainHPHPRCC
Dandylion

The **Dandylion** is a pellet gun which has an infinite amount of ammo, but only the first 8 shots have high power and thus high range. After the 8th shot, the internal spring fails (a "pling" sound can be heard, and the spring can be seen dangling around), and range is greatly reduced. Pellets shot from the Dandylion bounce from walls.

## Notes

* "Careful with that thing, you'll lose an eye!"
* It can be obtained from the console with the commands:
	+ "`*spawn pelletgun (coordinates)*"`.
	+ *"give (player) pelletgun".*
Profiles

**Profiles** are different "savegames" that each have their own progress on the challenge arcade, the lobby room, and game controls.

You can find and switch between these profiles and create new ones with the computer.

## Default Profiles

By default, there can be two profiles, neither of which can be deleted or "killed": the Default profile and a profile that matches the user's Steam name if the player is playing Duck Game through Steam. The Steam profile behaves like any other profile, except that the name is blue, has a rainbow icon next to it, and can be longer than the normal 9 character limit for profile names, which may cause it to extend off screen if it's too long.

The Default profile is more interesting, however. This profile, as its name implies, is equipped by default whenever a new player joins the multiplayer lobby. Unlike other profiles, the name of the profile is replaced by the player's name (displayed as "Player 1", "Player 2", etc.), or the hat they're wearing if one is chosen. The Default profile also cannot have a customized room.

In the game's files, there are profile files for players 1-4, but these cannot be viewed in game.

## Arcade

Each profile tracks medals earned, cabinets unlocked, tickets earned and progress in the store independently. This means that creating a new profile will allow the player to attempt the arcade from a clean slate.

While progress in the store is unique to each profile, their rewards are not. This means that if one profile buys any modifiers and hats, every profile will be able to use them in multiplayer games. This even carries over to the Basement Key unlock: if a profile that owns the item is loaded, and then swapped out with a profile that doesn't own the item, the second profile can still grab the key and play Variety Zone Final and Variety Zone Final II. However, this is likely unintentional, only works on a new visit to the arcade, and will be reset if the player switches profiles again.

## Room Decoration

Each profile can use any owned furniture to decorate their room. Each profile can have up to 16 objects in their room, as well as a font and unique room theme equipped, assuming any are unlocked. Furniture is not specific to each profile, and furniture used in one profile's room does not detract from another room: for example, if the player owns three barrels, two separate profiles can have up to three barrels each, not up to three barrels in total.

## Statistics

Profiles keep track of individual statistics, which can be viewed from the Library in the main menu and reset. Many are split into categories, which will be listed along with what they track, as some are vague.

### Hidden

There are several stats that are hidden to the player but can be viewed by opening the profile's file in a text editor. Some appear to be used to calculate other statistics, while others are simply not shown in game.
Snow08

**Snow08** is a small snow-themed deathmatch level which was added on the August 2017 update.

## Items & Spawns

**Player spawns:** 4

**Item Spawners:**

* 1 one-use-yellow block with a netgun.
* 2 snubby pistol spawners with a delay of 10s

**Unique Items:**

* 2 grenades
* 2 snubby pistols
* 1 dueling pistol

**Misc:**

* Purple save block
* 4 ice wedges

## Strategies

* You can try to get at the center and take the net gun to kill the rest of the players.
* If you have any item saved on the purple box, you can use it due to that weapon might be better than most of the weapons in the level.
Character Elimination

Character Elimination is made by Bluesarethebest.

## Contestants

2 Liter3DS8-BallYellow FaceBlockyBubbleEraserFireyGelatinIce CubeLeafyPinRockyRubySnowballSpongyTennis BallWoodyAcornAirhornAnnouncerApplePhoneArcade MachineAsteroidAtlasBaconBaguetteBalloon (II)Balloon (OU)BalloonyBanana (CTW)Banana (II)Banana (MI)Barf BagBaseball (OU)Baseball (II)Basketball (BFDI)Basketball (OU)BeakerBeanieBell (II)Bell (BFDI)Lemon (BFG)Remote (AA)Remote (BFDI)BisquitBlue Planet

## Voting 1

Window: Hello, and welcome to the longest character elimination yet! I'm your host, Window! Anyways, we have to eliminate 1 person! And that is.....

USB: Remote (BFDI)!

Window: When a contestant is eliminated he/she gets flung and gets spiked for no apparent reason.

(Remote gets flung and spiked)

Window: Alright, let's see today's bottom 5.

1. Woody
2. Beaker
3. 3DS
4. Banana (CTW)
5. Ice Cube

Window: Vote on one of these 5 to be eliminated.

## Results 1 Voting 2

Window: Alright lets see the votes

1. Woody - 6 votes
2. Beaker - 4 votes
3. 3DS - 4 votes
4. Banana (CTW) - 2 votes
5. Ice Cube - 1 vote

USB: Woody is eliminated with 6 votes!!!!!!

(Woody gets flung and spiked)

Window: Alright, let's see today's bottom 5.

1. Basketball (BFDI)
2. Ruby
3. 2 Liter
4. Firey
5. Snowball

Window: Vote on one of these 5 to be eliminated.

## Results 2 Voting 3

Window: Alright lets see the votes

1. Basketball (BFDI) - 9 votes
2. Ruby - 5 Votes
3. 2 Liter - 7 Votes
4. Firey - 3 Votes
5. Snowball - 3 votes

USB: Basketball (BFDI) is eliminated with 9 votes!!!!!

(Basketball (BFDI) gets flung and spiked)

Window: Alright, let's see today's bottom 5.

1. Bell (II)
2. Baseball (II)
3. Yellow Face
4. Baguette
5. Snowball

Window: Vote on one of these 5 to be eliminated.

## Elimination Order

Remote (BFDI) - 48th PlaceWoody - 47th PlaceBasketball (BFDI) - 46th Place
My Strive For The Million

My Strive For The Million is created by Ctnumber.

## Contestants

BananaBeach BallBurgerCandleCherryCigaretteGlueHammerHeartyKeyPresentRulerShoeSoapToilet PaperTomatoTraffic LightTrophyTulipWardrobe

## Episode 1: The Journey Begins (FInal 20)

Mic: Hello, and welcome to My Strive For The Million! I'm your host, Mic. Anyways, here are the contestants that are competing:

BananaBeach BallBurgerCandleCherryCigaretteGlueHammerHeartyKeyPresentRulerShoeSoapToilet PaperTomatoTraffic LightTrophyTulipWardrobe

Hammer: So why are we here?

Trophy: Because you're the Traitor!

Hammer: I'M NOT THE TRAITOR!!!!!! \*kicks Trophy\*

Tulip: Hammer, WHAT HAPPENED?!

Hammer: Nothing.

Tulip: You're lying!

Hammer: No.

Tulip: Yes.

Hearty: Guys, stop!

Tulip: NO ONE CARES HEARTY!!!!

Hearty: Oh \*starts to cry\*

Mic: Okay, the first challenge is to jump off a cliff. GO!!!!

Trophy: Finished

Traffic Light: Finished

Mic: Trophy and Traffic Light choose the teams

Trophy: Cherry Ruler and Banana

Traffic Light: Hearty Tomato and Key

Trophy: Candle Glue and Tulip

Traffic Light: Present Wardrobe and Toilet Paper

Trophy: Hammer Burger and Cigarette

Traffic Light: I guess I'll take Shoe Soap and Beach Ball.

Mic: For getting second Trophy's team is up for elimination

(The votes are in, we're all set, who will go, we don't know yet, but all the viewers have voted! So let's find out who's eliminated!)

Mic: Hello, and welcome to the elimination, to make the elimination shorter, we don't have time, everyone's safe, except for Ruler and Glue. They're not the only ones with votes.

(Ruler = 10, Glue = 7)

Ruler: What?! I'm eliminated already?

Mic: Yep 10 votes, you are eliminated.

(Ruler gets flung)

Mic: Stay tuned for episode 2 of MSFTM!

## Episode 2: Scorpions On A Train! (Final 19)

Mic: the challenge is to make a recovery method go!

Traffic Light: team I think we should make recovery watches

Present: fine with me

Toilet Paper: as long as I HAVE A PERSONAL ONE!

Tomato: sure

Key:: \*has heart eyes at Traffic Light\* great idea!

With  Trophy's team

Trophy: lets make a MRC

Burger: but how?

Candle: yeah

Tulip: Same

Trophy: lets do IT!

Later

Mic: hmm Trophy's team wins so TL's team is up for elimination

(The votes are in, we're all set, who will go, we don't know yet, but all the viewers have voted! So let's find out who's eliminated!)

Mic: Hello, and welcome to the elimination, to make the elimination shorter, we don't have time, everyone's safe, except for Traffic Light and Toilet Paper. They're not the only ones with votes.

(TL = 6, TP = 6)

Mic: Both are tied with 6 votes so we need to settle this with a tiebreaker challenge! The tiebreaker challenge is to rip your necktie.

(TL rips tie)

Toilet Paper: What?

Mic: TP, it's time to go.

(TP gets flung)

Mic: Stay tuned for episode 3 of MSFTM!
Hearts

The sprite for the Hearts hat.

Hearts is a wearable, cosmetic hat and is unlocked by participating in 50 multiplayer games.

## Quack

   When the player quacks, the effect varies. If the player is in online multiplayer, the heart will simply squeeze and make a basic quack noise. If the player is playing local multiplayer, the heart will emit green gas and play a fart noise.
Multiplayer

**Multiplayer mode** allows up to 8 players (4 players on consoles) to play against each other in Duck Game. Multiplayer mode is accessed through the lobby.

## Description

Multiplayer mode is one of the two main modes in Duck Game, the other one being Challenge Arcade. The goal is to kill all other ducks, or those that are not in your team, to gain a point towards the score and to reach a total of 10 points (varies in online mode). A point is only awarded if the last player (or a member of the team) remains alive for a short amount of time, a draw awards no points.

### Levels

Many multiplayer levels resemble the levels found in the Challenge Arcade, although they might be modified. The order in which you play through the levels is completely random. If you have exhausted the list of levels to play, they may end up repeating.

As of the July 31st 2015 patch, online lobby hosts can add their own custom levels, as well as levels chosen from the Steam Workshop.

### Teams

In local play, or in multiplayer if Teams are enabled, two or more players create or join a team by selecting the same hat.

### Gaining experience

   For every round played in multiplayer, either offline or online, players earn an amount of experience that will raise their level. Gaining experience will also advance the calendar, grant random items and raise "little men" (little people that hatch from eggs as you level up), required to unlock some achievements and hats. On certain days of the week events happen, for example, on payday the player earns some money to spend at Vincent's shop, there are days where Vincent will appear to either sell or buy items for room decoration or special hats.

## Local Multiplayer

Local multiplayer lets up to 8 people (4 on consoles) play Duck Game on a single computer or console, provided that there are enough keyboard or gamepad controllers. At the end of a match a TV presenter will show highlights of the match, this is not present in online multiplayer.

## Online Multiplayer

Online multiplayer can be played against friends or random opponents online. It is also possible to host an online game with several local players on the host's computer, the remaining ones being connected online.

The "Host Settings" screen allows you to set your lobby's name and a password before opening a lobby.

Various settings can be changed in the "Match Settings" screen:

### Chat

Players can communicate with each other via text chat, by default accessed by pressing Enter on the keyboard. Some colors and emoticons can be used in chat as well.

Custom emoji can be created by putting PNG files into the folder My Documents\DuckGame\Custom\Moji. The size should be between 11x11 and 28x28 pixels. In chat, type the filename between two colon (for example, your emoji image `egg.png` will be `:egg:`).

## References

1. ↑ Steam Community guide, posted 2017-11-01: Duck Game Text Formatting + Icons!
Chaindart

The **Chaindart** is a weapon similar to the Chaingun but instead of bullets, it fires darts. As fire is sustained the fire rate will decrease and the Chaindart starts shooting flaming darts.

## Notes

* "Like a chaingun, but for babies. Fires safety-capped sponge darts."
* It can be obtained from the console with the commands:
	+ "`*spawn chaindart (coordinates)*"`.
	+ *"give (player) chaindart".*
Grenade Cannon

The **Grenade Cannon** is a weapon that shoots grenades.

Firing the weapon works in two steps: The fire button is first pressed to remove the grenade's locking pin, then the fire button is pressed again to launch the grenade. Similar to the Grenade Launcher, if the fire button is held the grenade launcher will begin to angle upward until it's at 90 degrees from horizontal. Releasing the fire button at any point will launch a grenade at the angle the gun is currently at.

If an activated grenade is not fired within 2 seconds the Grenade Cannon unleashes a humongous burst of fire.

## Notes

* "An unstable weapon filled with explosions. Spits fire if the trigger is held too long."
* It can be obtained from the console with the commands:
	+ "`*spawn grenadecannon (coordinates)*"`.
	+ *"give (player) grenadecannon".*
Community

While Duck Game may be just an indie game, it has amassed a great community. There are Steam groups for players to find games together and groups that organize tournaments on a regular basis.

Some notable (unofficial) communities include:

* The Reddit community /r/duckgame
* Duck Game Discord chat: discord.me/duckgame (2400+ members)
* Quack Central Discord chat: URL Pending (2100+ members)
* Duck Game Discord community: URL Pending (100+ members)

There's also a speedrunning community. Players compete in various categories, for example, by finishing challenge arcade levels or by achieving medals in the shortest time possible. The Duck Game 1.5 update introduced a Speedrunning setting that removes the random elements (RNG) of arcade levels.
WAGNUS

The **WAGNUS** moves players quickly in their backwards direction, as indicated by the laser light shining out of it, it also works upwards if held at an angle.

Upon collision, it kills other players or damages objects.

When used in mid air, the WAGNUS has two charges after which it must be recharged, this only occurs if the player is not in suspended flight (holding flight button).

The WAGNUS can overheat and explode if used too much.

## Notes

* "Science can be horrifying \*and\* FUN!"
* It can be obtained from the console with the commands:
	+ "`*spawn warpgun (coordinates)*"`.
	+ *"give (player) warpgun".*
Banana

The **Banana** is a trap which is left on the ground for a player to slip on. Unlike the Banana Cluster the banana must be eaten with the fire button then thrown similar to a Grenade. When a player runs over a banana peel on the ground they will slip in the direction they were running, ragdolling them in the process. Banana peels are best placed where a player might slip into a dangerous area.

## Notes

* "A tactically placed banana peel can cause major injuries."
* It can be obtained from the console with the commands:
	+ "`*spawn banana (coordinates)*"`.
	+ *"give (player) banana".*
Turbo Chainsaw

> DUUUDE! I souped up the chainsaw. It is a BEAST now!
>
>

This is the challenge version of Pro Tour. It is the same map but you will need to do three laps with the faster turbo chainsaw which also leaves a fire trail. Where before there was the chequered flag there is now a teleport which leads to the beginning of the stage.
Bunker05

**Bunker05** is a bunker-themed level that has a lot of different guns.

## Items & Spawns

**Player spawns:** 4

**Item Spawners:**

* 2 sharpshot spawners with 10s of delay
* 2 shotgun spawners with 6s of delay
* 1 pistol spawner with 7s of delay
* 1 netgun spawner with 8s of delay

**Unique Items:**

* 2 chestplates.
* 2 banana clusters.
* 2 grenades.
* 1 phaser.

**Misc:**

* 4 wooden crates.
* A spike row.

## Strategies

* A very common strategy is to camp at the phaser area, because only the Phaser and the Sharpshot can trespass metal doors, making you practically impossible to be killed if you make good staying on that place.
* If other guy has taken the before mentioned strategy you can still try to kill him with the sharpshot, to reach there, use a good auto-knockback weapon.

## Fun Facts

* The Sharpshots were added on the August 2017 update, however, this level was created before. That makes this level one of the few which has been modified after being available.
Levels

— Duck

**Under Construction**
This article or section is under construction. It may currently be in the process of an expansion or major restructuring.
You are welcome to assist in its construction by editing it.
Last edited by ImbaSteckdose on 2018-11-06 21:26:49.

## Single Player Levels

For the list of single player maps, see Challenge Arcade

## Multiplayer Levels

For the list of multiplayer levels, see Deathmatch Levels

## Custom Levels

Custom levels may be created in the level editor or can be downloaded from the Steam Workshop.
Basketball

The **Basketball** is an unused item that only appears in local play and has very unique mechanics.

The basketball is very bouncy, even more so than a grenade, it will bounce off players as well as walls.

## Usage

* Picking up a basketball and then running with it will dribble the basketball.
* Basketballs can be thrown just like every other item, although not while being dribbled.
* Holding the shoot button will make a duck hold the basketball above its head, from which it can be thrown slightly higher.
* Running with a basketball with the shoot button held down will make the duck drop it after about 3 blocks, and a whistle sound will occur. Although tapping left/right, or jumping while the shoot button is held down won't have this effect.
* A duck can only hold a basketball while moving left or right in mid-air if the shoot button is held down, otherwise it will be dropped.
* If a basketball is dropped without being thrown (as in the above bullet point), it can be picked up again by walking into it while it is still bouncing.

## Trivia

Throwing a basketball with the shoot button held down can save an angle to a player.

###
Command Line Parameters

Duck Game supports a few command line parameters, in Steam known as Launch Options, that can influence the functionality of the game and can help with troubleshooting.

### References

1. ↑ Duck Game Steam Community, 10 Jun, 2015: Troubleshooting - Check Here First!
2. ↑ Steam Patch Notes, April 8, 2022: Proton Support Patch
Super Saw Duck

The cabinet's image.

**Super Saw Duck** is an arcade cabinet in the Challenge Arcade and is unlocked by earning 3 platinum medals.

## Theme

This cabinet focuses entirely on platforming with the Wall Boots and dodging Spikes. This references the game Super Meat Boy, which is a platformer that emphasizes wall jumping and dodging spikes.

This reference can also be seen on the cabinet image, which shows a picture of the playable character Meat Boy and the word "BEEFY".

## Difficulty

Beating this cabinet is relatively easy as only one of the missions has a time limit, allowing the player to beat the levels at their own pace. While spikes are present in the later missions, the aforementioned lack of time limits allows the player to take their time with these obstacles.

Completing this cabinet is tricky and requires taking lots of shortcuts. How difficult an individual will find the completion of this cabinet is entirely dependent on their platforming ability.

## Missions

### Wall Jump 101

This mission tasks the player with reaching the end as quickly as possible and introduces them to wall jumping with the Wall Boots.

### Woah, Spikes!

This mission tasks the player with reaching the end in the allocated time limit and introduces them to spikes.

### Super Duck Champ

This mission tasks the player with reaching the end as quickly as possible and tests them on their general platforming abilities.
Sharpshot

The **Sharpshot** is a bolt-action rifle with a laser sight. It is very similar to the sniper, but it reloads faster, contains twice the ammunition, and its bullets penetrate metal doors like a charged phaser.

## Notes

* "Like a sniper rifle, but even cooler."
* It can be obtained from the console with the commands:
	+ "`*spawn sharpshot (coordinates)*"`.
	+ *"give (player) `sharpshot`".*
Drums

A drumset.

The Drums are a musical instrument in Duck Game. A player can sit in them by pressing attack while standing in them, then play the drums using the controls described below.

The drums are stationary and can not be moved by the player in any way. Players on the drums can still be crushed, shot, set on fire and be mind-controlled. So don't think the drums are completely safe.

### Controls

 Jump
 Fire
 Right, Down, Left
 Up

## Notes

* "Stress got you down? It's time to jam!"
* It can be obtained from the console with the commands:
	+ "`*spawn drumset (coordinates)*"`.
	+ *"give (player) drumset". (This will spawn a drumset in 0x 0y and teleport the player.)*
Trumpet

The trumpet is a musical instrument in Duck Game. It can be played by pressing Attack. On gamepads you can press left and right triggers and bumpers for more tones.

## Notes

* ""The poor man's trombone."
* It can be obtained from the console with the commands:
	+ "`*spawn trumpet (coordinates)*"`.
	+ *"give (player) trumpet".*
Chestplate

The **chestplate** is a rather simple piece of equipment which goes on your torso. Once attached, you can take one bullet shot to the chest before it disappears.

The **chestplate** will also make you vulnerable to the Magnet Gun which will make you immobile and you could be thrown into a hazard that will kill you.
Lobby Glitches

There are many glitches in the pre-game lobby, almost all of which involve hopping between rooms. Using a combination of the following techniques allows for travel between any two rooms.

## Hopping through the beam

To pass between rooms horizontally, or downwards, run towards the centre beam, press ragdoll and then press the home/start button before it pulls on your duck, the duck should travel as it usually would. When the duck is close to (or inside of) the desired room, press the home button again. If the duck is not in a room already, it will return to the nearest one if you leave the beam. If the home screen is opened for too long, the duck may fall and (sadly) die.

## Clipping from top left to bottom left

There are 3 ways to do this, the easiest using a shotgun, the other 2 are difficult ragdoll clips.

To do the shotgun clip, grab the shotgun, strafe to the left wall while facing right, crouch and then shoot and ragdoll.

To ragdoll clip, either jump and ragdoll from the left ledge, aiming to hit the ceiling and then the wedge between the blocks, or jump and ragdoll from the right ledge, aiming to hit the ceiling and then a spot on the left wall just above the top of the computer. The second ragdoll clip is less likely to get you into the bottom left room than the first.

## Clipping from bottom left to top left

A very quick and once learnt, easy method is to slide and jump from the right ledge to hit the ceiling, at which point press the ragdoll button. The only crucial part of this method is that the jump is done gently enough for the duck to have about 0 vertical velocity once it touches the roof. If this is done in the bottom right room, the duck will die.

## Getting outside the lobby

If a player holding a shotgun walks fast enough towards the beam then presses the home button, they may fall out of the lobby. Releasing the home screen after they're no longer visible, the duck should still be holding the shotgun and they can then sustain height by angle shooting. In fact it's possible to get on top of the lobby using this method.
Levels/Deathmatch Levels

There are 89 default multiplayer levels in Duck Game, in the multiplayer settings they are referred to as "Normal maps". You will encounter most of these maps in online multiplayer at some point. A few maps are restricted to local multiplayer, most notably the forest maps with vines that can be used as swing ropes.

Maps are categorized into 10 themes: Bunker, City, Forest, Industrial, Level, Office, Snow, Space, Pyramid and Special. Each level theme has a distinct background (not shown in the screenshots below).

Pyramid levels are randomly generated and can be played in online multiplayer when setting the "Random" match setting to a value higher than 0%.

Many of these maps have bigger variants supporting up to 8 players, they are currently not listed here.

*Map names and numbers in the list below are not always consecutive, this is not an error, they reflect the level name found in the game files.*

### Special

This map is added to the map pool
from 1st of December to the 25th
Jetpack

The **Jetpack** is an equipment-type item that is worn on the back of a duck and can make a player fly.

When worn, hold the jump button to fly up, and release it to fall down again. The jetpack will lose fuel during use, which is indicated by the amount of purple fuel in its tank. Once its fuel runs out, you have to land before using it again. You cannot glide/hover with a jetpack equipped.

If you hold the down button, you can also fly to the left or the right, opposite to the direction of the player; be prepared to be rocketed to the other side of the screen! You can see this effect on challenges such as: Chaingun Jetpack.

## Mechanics

* You can only have a single jetpack or grapple equipped at a time, however both can be used simultaneously if a jetpack is equipped and a used grapple is grabbed.
* When a player is trapped in a net, a jetpack can still be used, but only vertically.
* If you ragdoll while flying and you keep the jump button pressed, the duck will fly erratically and become hard to control.
Musket

The **Musket** is a long range, high spread rifle which requires a long reload between shots. Many shots that land at long range are usually lucky hits. During reloads, the player is immobilized in an animation which takes 4 seconds, this leads to most players throwing away the rifle after one shot. When jumping or falling pressing reload will not reload the rifle. When shot, a puff of smoke is produced and some players will rag doll themselves in the smoke to fake their own deaths. The musket is often seen with the Blunderbuss and the Old Pistol, because of their similar abilities and color palette.

Repeatedly pressing the fire button will make the reload slightly faster, to 2.5 seconds, this can catch players off guard if you use the smoke screen to reload and they are not paying attention to you.

## Notes

* "Old-timey rifle, takes approximately 150 years to reload."
* It can be obtained from the console with the commands:
	+ "`*spawn musket (coordinates)*"`.
	+ *"give (player) musket".*
Portal Clipping

**Portal Clipping** is a technique that allows a player to pass through a portal (teleporter) as if ignoring it. This can be done in two ways, only if the portal faces and is being faced by another portal.

One method is to stand beside the portal, slide through it, then ragdoll at the exact moment the duck passes out of the other portal, if done correctly the duck will appear out of the other side of the original portal. Note that it's possible to do this technique by running at the portal instead of standing beside it, although is more difficult.

Likewise, a second method is to stand beside the portal with a gun that has recoil. Next, run at the portal and shoot at the instant you pass through, if done correctly the duck will appear out of the wrong side of the other portal. Importantly, this can only be done if the portal is approached from the left; if approached from the right, the player has an almost certain chance of shooting themself.

Generally it is hard to clip a portal on the first attempt so it is a technique that should be used when few other options are available.
Plasma Blaster

The **Plasma Blaster** is a powerful weapon found on some maps. Extremely high fire rate with some spread make the plasma blaster very powerful. As the user sustains fire the plasma blaster's fire rate decreases and the spread increases, if the user stops shooting there will be a cooldown period before the fire rate and spread returns. Despite being a laser weapon, the shots that are fired are closer to an actual bullet. The gun is a reference to Earthworm Jim's very Plasma Blaster.

## Notes

* "Out of control rapid-fire blaster. Seriously, be careful with this one."
* "Originally found in a crater next to a burnt power suit. It's origin and mechanism of action are unknown, but tests indicate that it is seriously badass."
* It can be obtained from the console with the commands:
	+ "`*spawn plasmablaster (coordinates)*"`.
	+ *"give (player) plasmablaster".*
Wire

**Wire** is an entity that carries signals spawned by buttons to other wire entities, to activate them.

## Placement

In order to work, wire must be placed such that it forms a continuous unbroken path between a button and a wire entity, with wire being placed inside both the button and entity. If 4 pieces of wire are placed next to each other forming a square, the wire will not work.

Signals can be duplicated where wires form a junction, and if a loop is formed out of wire - with junctions attached - a single signal may be duplicated many times. This can sometimes be useful, depending on the intended purpose of the circuit.

Like blocks, darts stick to wires, so quite interestingly wires can be climbed.
Chainsaw Racing

The cabinet image.

**Chainsaw Racing** is an arcade cabinet found in the Challenge Arcade and is unlocked by winning one mission.

## Theme

This cabinet centers around the Chainsaw's many abilities, including increased speed while sliding and the ability to wall climb. The missions are presented as sporting events, even giving the name "Tony Duck" in the first mission's description, a clear reference to the pro skateboarder Tony Hawk.

## Difficulty

This cabinet is incredibly easy to complete, as the missions have little to no way to fail, simply asking the player to reach the end quickly.

Completing it is much more challenging, as the player must make consistent use of shortcuts without making mistakes.

## Missions

### Open Road

This mission tasks the player with reaching the end as quickly as possible and tests them on moving quickly with the chainsaw, as well as introducing the importance of shortcuts.

### Pro Tour

This mission tasks the player with reaching the end as quickly as possible and tests them on wall climbing with the chainsaw.

### Grindy 500

This mission tasks the player with completing as many laps as possible in one minute. This tests their consistency of execution and puts the biggest focus on shortcuts, as a shortcut unlocked early saves lots of time overall.
ABILITIES: MikeNnemonic

Listed here is abilities for Mike.

## Abilities

**CHICKEN LAUNCH:** Mike can toss random eggs and they'll instantly hatch into full grown chickens.

**BEARD SHIELD:** Mike uses his beard as a shield.

**BEARD SWING:** Mike can use his own beard to swing around, ala Spider-Man and Tarzan.

**TRUCK SUMMON**: Mike can summon his truck out of nowhere.

**TROLL MAGNET:** for some Reason, Mike has the ability to attract trolls to his area.

**WEIRDNESS MAGNET:** Like the Troll magnet ability except Mike attracts weirdness.

**LEADERSHIP:** Mike has the ability to lead his group, regardless if he sounds like "leadership" material or not.

Need others to add in more abilities.

Also in need of other "ABILITIES" pages.
Blunderbuss

The **Blunderbuss** is effectively a shotgun with a long reload animation between shots and a smoke screen. The high spread with multiple pellets makes the blunderbuss a more attractive option than the Musket at close range which is often seen on the same maps. During reloads, the player is immobilized in an animation which takes 4 seconds, this leads to many players throwing away the weapon after one shot.

Repeatedly pressing the fire button will make the reload slightly faster, to 2.5 seconds, this can catch players off guard if you use the smoke screen to reload and they are not paying attention to you.

## Notes

* "Old-timey shotgun, takes approximately 150 years to reload."
* It can be obtained from the console with the commands:
	+ "`*spawn blunderbuss (coordinates)*"`.
	+ *"give (player) blunderbuss".*
Office16

**Office16** is an office-themed deathmatch level which has a space parallax background.

## Items & Spawns

**Player spawns:** 4

	+ 1 of them is at the center with 5s delay.
	+ 2 of them are at the top-sides with 10s delay.
* 2 grenade spawners with 5s of delay
* 1 grenade launcher spawner with 10s of delay.
* 2 sniper spawners with 8s of delay.
* 1 magnum spawner with 6s of delay.
* 1 laser rifle spawner with 10s delay.

**Unique Items:**

* 2 shotguns

## Strategies

* You can try to get the top laser rifle, if you use it well, you can win easily.
Spiderzilla

**Spiderzilla** is a 100 foot giant spider that roams around cities and destroys them.

Ambush Bug was walking going to get ice cream one day when the giant spider came out of nowhere and spinned in a web. Spiderzilla was about to eat AB until Glack came and jumped on it, rodeo riding it all the way to a KKK meeting, in which it ate the KKK members.

Spiderzilla still roams to this day.
Details (Level editor)

The **details** sub-menu of the level editor contains various decorative entities that can be added to maps; most of these entities do not not interact with players or objects and no entities have collisions. Some entities appear in front of players and others behind.

## Pyramid Lights

There are two pyramid light entities, both of which radially emit light that passes through blocks.

## Other Lights

There are 8 other light emitting entities, all of which emit light that does not pass through blocks.

ArcadeScreen has no texture so is invisible. There is a left facing WallLight and a right facing WallLight, which are seperate entities. The textures for OfficeLight and Sun are the same. Uniquely, the light emitted from Sun appears above all placed entities at a downwards-right angle around 45° below horizontal.

## Signs

There are 6 available signs, all of which can be flipped horizontally (or vertically for the up sign).

## Translucent entities

There are 3 entities that are partially transparent that can appear in front of players.

## Interactable entities

There are 3 entities that do interact with players and objects, and these are arguably the most interesting in the details sub-menu.

SnowDrifts are largely decorative; appearing randomly with 4 possible textures, their only interaction consists of disappearing when an object or player is dropped on them. In contrast, IceWedge and WaterFlow greatly affect gameplay.

An IceWedge can be positioned in 4 ways, and characteristically acts as a ramp for players and objects, converting horizontal velocity to vertical velocity and vice versa. It is possible to stand in the same space as an IceWedge if it is approached slowly.

A WaterFlow is an animated entity that can be positioned such that it flows to the left or right, and can be placed directly on top of blocks, or in mid-air, depending on what's beneath it. WaterFlows move players and objects in the direction that they are flowing.

## Tutorial

There are 8 tutorial entities that appear behind players when placed.

## Other

ArcadeFrame seems to do nothing. BackgroundJets is an animated entitity that's purely decorative.