Level 00.9

*"Better use in dark mode because some text is white."* An Outrooms wanderer

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**Survival Difficulty: Class 0**
»⠀Safe
»⠀Unsecure
»⠀Devoid of Entities

**Level 00.9** is the 10th sub-level of the Outrooms.

## Description

**Level 00.9** is often described as some concrete structure extending upwards and downwards infinitely.

The material of these structures is similar to concrete, but they all have different colors, and the reason for the color difference is still unknown. These concrete structures are more diffuse and "open" than the usual "maze-like" structures in the Backrooms. The specific manifestations are: "rooms" formed by concrete rarely have walls, but at least one side has no walls and are directly connected to the outside world; there are large gaps between many structures; "stairs" formed by concrete generally do not have handrails structure. These reasons make this sub-level look like an "unfinished high-rise", although its interior space is much more complicated than that of ordinary high-rise buildings.

A faint mist permeates the entire **Level 00.9**, maintaining visibility between 25-50m. The fog has a color similar to the color of the concrete in the area. The composition of this mist is also unknown, and attempts to sample it have failed. The lighting for this layer seems to come from the fog itself, making everything lit up like 4pm on a winter's day, but you can't find anything in this sub-level other than the pool lights described below and such lighting illumination. In addition, the air in this layer is very calm, with almost no wind and no weather phenomena of any kind.

The gravity of **Level 00.9** is very weak, and due to air resistance, it is impossible to die on this level due to falling. Similar to Level 00.1, this floor has no surface.

Concrete structures in **Level 00.9** form patios, corridors, platforms, halls, stairs, small rooms, and structures resembling elevator shafts, among other structures that do not resemble those present in the building in the Frontrooms. There is also a pool of mercury in **Level 00.9**. There are light spots floating around the pool. After touching the pool, the light spots will disappear like spreading around. Sometimes, when there is no point of light above the pools of mercury, wanderers will discover that these pools are filled with almond water.

The color of the concrete in **Level 00.9** seems to form a gradient in some way, and there is a certain relationship between the color of the concrete in a certain area and the nature of the area.

### Rose red

 It is similar to the general situation described in this document.

### Cyan

 There is a greater chance of forming a small room.

### Indigo mixed with Cyan

 Almond water is more likely to appear in pools of mercury.

### Lighter off-white

 Most of them are three-dimensional grid-like structures.

## Resources and Objects

Wanderers at **Level 00.9** may collect Almond Water, and Quicksilver.

## Colonies, Outposts and Bases

Because this sub-level is more difficult to enter, there are currently no known colonies, outposts and bases on this layer.

## Entities

Due to the difficulty of accessing this layer and the fact that this layer does not have any native entities, **No entities were found** in this layer.

## Entrances and Exits

### Entrances

In the very rare buildings in Level 00.0 marked with an upward black stroked equilateral triangle, pour the Outrooms quicksilver on the wall with this sign, then push (dump after the mercury in the Outrooms, the wall will be very easy to tear down), and it will come to **Level 00.9**. A wanderer claimed that he entered from a building in Level 00.3 that would not stay away as wanderers approached, and then came out from another door, and found himself in **Level 00.9**.

### Exits

Find the dark gray corridor, then go deep, walk about 300m, and you will come to Level 00.8.

## Postscripts

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