FP-500 Combat Walker

## Overview

 Rank Requirements
 Maximum Per Game
 Health
 Energy
 Armor
 Move Speed
 Weapon Type
 Weapon Damage
 Weapon Range
 Weapon Speed
 Rounds per Magazine

(\*Affected by Rank.)

## Primary Abilities

### The UT army has build a strong and robust chassis for the FP-500.

* Each level improves duration and move speed bonus of turbo, adds 50hp and 4 armor.

 2
 3
 4
unlocks Engine Overheat

### Studies on the FP-500 integrated miniguns have allowed significative improvements.

* Each level improves mag size by 50, range by 1,5 and reload time by 2s.

 2
 3
 4

### **Marksmanship**

* Each level increases base dmg by 2.5 and improves crit chance and dmg.

 2
 3
 4

### **Rockets**

* Each level increases movement speed by 0.1.
* Shoot 2 rockets.
* Damage dealth reduced the further target from the center.
* Can launch them by heating seeking mode or manual targeting mode.

 2
 3
 4

### EMI **Rocket**

* Half duration against T1.
* Stuns friendly units.
* Shoot 2 rockets.
* From lvl 3 rockets can stun each other, so there will be longer stun overall, because of rocket delay.
* Only works with heat seeking fireing mode.

 2
 3
 4

## Secondary Abilities

### **Turbo (requires at least one lvl of chassies skill)**

* Increases movement speed for a short while
* Energy Cost
* Cooldown

 2
 3
 4

### Engine overheat

* Allows combat walker to overcharge his main weapons , increasing damage output by 300% but reducing movement speed by 80%, drains 3 energy per second, last 30 seconds . Cannot be manually turned off, only by reloading or energy shortage.
* Costs 200 energy.
* Cooldown 30 seconds.

* Require Chassies lvl 4.

### Overdrive

* Shortcuts for activating is F1 to increase and F2 to decrease.
* Can Destroy walker if drops below 1.

 1
 2
 3
 4
 5

### Flare gun

* Unlocks after killing 500 enemyes with rockets (100 in some scenarios)
* Energy cost 40
* Cooldown 75 secs

## Guides

### **Recommended Skill Identifiers**

Some SI have no use: IT,BA,SS,PU

some SI notes

* Quick Thinking[QT], even though the walker has a long reload it isnt so helpfull cause you get 80% reload speed at chassis4, it doesnt stack so its almost pointless.
* hawk Eye[HE], the detection is good cause walker cant equip flashlight and you will save energy by not having to use floodlights but the +2 range isn't so good cause walkers range is already larger then its vision, so the added range will get little use without use of flares by allies.

 Vetran [VT]

### **Recommended Items**

* The walker can't use most items, cause of lack of fingers.

Recoil Suppressor (vehicle)
Shield Generator
Hellfire Miniguns
Laser Miniguns
 Ammo Case
Magazine
Flare Gun
Quest items

### **Recommended Ability Build**

 2
 3
 4
 5
 6
 7
 8
 9
 10
 11
 12
 13
 14
 15
 16

Main weaponry is your will let you shoot longer, reload faster and for less ammo so it should be done first

Chassis 2 will give you speed and health regen this will make it a safer.

Marksmanship iproves your damage and at lvl 4 the crit gives on average 56% more dps

Rockets are next mainly for the speed bonus

## Unlocks

1. Use rockets to achieve the number of kills - Flare gun

2. Win PMC mode - Generator

3. Win Hard or Insane or Nithgmare with Outbreak (OB) modifier - Shield

4. Win Hard or Insane or Nightmare with T1 modifier - Floodlights

5. Win Insane or Nightmare with Oubreak (OB) modifier - Motion Sensor

6. Win Nightmare with less than 5 hits - Cluster Rockets