Battle Scar

Disclaimer: Data may change.

Battle Scars are a type of equipment that can increase the power of units that is similar to Artifacts. Battle Scars are unlocked at Player Level 65. All available trophies can be found here.

They are divided into 6 categories:

* Weapon
* Armor
* Ornament
* Relic
* Relic (2nd)
* Treasure

## Where to obtain

### Find Treasure

Your main source of Battle Scar. They can be purchased using  Diamonds or  Treasure Hunt Permit to acquire Trophies.
Currently there are 154 unique trophies to collect.

### Mystical Store

The Marketplace lets you spend your Diamonds to buy Treasure hunt Permit.

Shop resets every 05:00, 12:00, 18:00 and 21:00 server time. Privilege gives up to 3 free refresh.

### Treasure Hunt Supplies

The section in the *Store* lets you spend your Diamonds or Real Life Money to buy Treasure hunt Permit.

*Find Treasure Rules*

1. Two Zones are available to find Trophies are placed in the treasure hunt pool as popular 'Hotspot' Battle Scar every week.
2. Any orange trophy obtained via find treasure will be one of the popular trophy pieces.
3. Each zone can be attempted 100 times per day. Free attempt and Treasure Hunt Permit do not count toward the daily limit.
4. Popular Trophies are updated once every Monday at 05:00.

Divine 10 times cumulatively to receive a guaranteed Purple Trophy.
Divine 30 times cumulatively to receive a guaranteed Orange Trophy.
Each separate zone has its own counter. Receiving a purple item reset

## Zones

Each zone will yield different trophies. Only Vortex of Time gives the trophies from all faction. If you want to narrow your chances - pick the given faction and wait for the certain zone to appear (resets every week)

* Vortex of Time (all factions)
* Battle for the Divine Sword (Stronghold and Rampart)
* Battle of Restoration (Inferno and Castle)
* Magic and the Black Dragon (Dungeon and Tower)
* Freedom and Order (Conflux and Cove)
* Silence of the Wild (Necropolis and Fortress)

## Ranking up Trophies

Trophy can be ranked up using a copies of that piece up to a maximum of 6☆. (depending on piece level)

 6☆ | 3

Individual trophy will grant from 2 up to 4 predefined global and/or faction specific stat bonuses and 2 hero stat bonuses, specific for each individual item. They increases linearly with the level (same extra bonus added for each level increase).

The bonuses are predefined from the following list:

 Accuracy

## Battle Suit Collections

Suit collections are composed of 2, 3, 4, 5 or 6 individual trophy pieces. In order to upgrade them, one requires all trophies to have the same rank. All available battle suit collections can be found here.

* a specific number of copies of that piece (depending on piece level)

Each Battle Suit Collection will grant from 2 up to 8 predefined stat bonuses and 2 hero stat bonuses, specific for each individual collection. The bonuses are predefined from the following list:

 Spell type Magic Resistance

### Battle Suit Awakening

Battle Suits are able to awaken when all trophies reach 6☆. Bonus provided by the suit are doubled.

Example:

### Battle Suit Fragments of History

Some suits carry historical snippets. Meeting their respective requirements activates the set bonus.

Fragments of History will grant from 1 up to 2 predefined stat bonuses or gains unique effects, specific for each individual fragment.

The bonuses are predefined from the following list:

## Battle Scar Smelting

Once Trophies are fully maxed out at 6☆. Duplicates can be smelted for Battle Scar Essence.
Each Battle Scar Essence needs 3, 4 or 5 pieces to be synthesize respectively to get a random trophy of same color rarity.

* Blue and Purple Battle Scar Essence has a small chance to obtain a higher rarity trophy.