recursal/Fanatic-Fandom huggingface dataset:
Mount & Blade II: Bannerlord

***Mount & Blade II: Bannerlord*** é um jogo de mundo aberto de estilo híbrido RPG de ação e estratégia, sendo o próximo jogo da franquia Mount & Blade, agindo como um antecessor aos fatos decorridos em *Mount & Blade: Warband*.

O jogo ainda se encontra em desenvolvimento pela TaleWorlds.

## História

Os eventos em Bannerlord tomam lugar 200 anos antes de Warband, testemunhando os últimos anos do Império Calradico e do qual os reinos dos Swadians, Rhodoks, Nórdicos, Khergits, Vaegirs e Sarranids clamam serem descendentes.

## Facções

As facções presentes em Bannerlord são ancestrais as presentes em Warband, e possuirão alguns dos traços das mesmas. Além disso, existiram facções menores, semelhantes a bandidos e mercenários que o jogador pode se aliar durante sua exploração em Calradia.

* O **Calradic Empire** é onde os Jogadores vão se encontrar no início do jogo. Enquanto longe do seu maior controle e poder, os exércitos do Império tem sido refinados através das gerações e são uma força da qual se deve ser reconhecida, empregando catafractário e lanceiros, juntamente com arqueiros com efeitos devastadores.
* Os **Vlandians** é um estado feudal especializado em cavalaria pesada.
* Os **Sturgians** habitam as regiões de florestas do norte e são mortais com espadas e machados.
* Os **Aserai** habitam as terras mais desérticas de Calradia e combinam soldados à pé com cavalaria nas batalhas.
* Os **Khuzaits** são uma tribo das estepes e se utilizam principalmente de arqueiros montados à cavalo.
* Os **Battanians** são conhecidos por sua precisão como arqueiros por toda Calradia.

## Mudanças em relação ao Warband

 Ficheiro:Bannerlordleak.jpg
Pouco se sabe além do pronunciamento da Taleworlds que afirma que existirão "diversas excitantes e altamente pedidas novidades" e que será incluso um "up-close e combate medieval em gigantesca escala, sendo, maior, mais sangrento e intenso do que jamais foi antes". Taleworlds também irá incorporar aspectos de mods, como o mod de Diplomacia para melhorar a jogabilidade.

Melhorias relacionadas a jogabilidade também foram melhoradas, com uma nova interface de inventário e uma melhor inteligência artificial. O sistema de cerco também foi modificado, sendo estas modificações baseadas no que os jogadores acharam dos jogos anteriores, possuindo agora táticas adicionais e múltiplas durante os cercos.

Os gráficos do jogo foram significativamente melhorados em relação a seu antecessor, possuindo melhor sombreamento e modelos com mais detalhes. As animações dos personagens foram criadas à partir da captura de movimentos, e também, animações faciais também foram melhoradas para demonstrar melhor sentimentos e emoções dos personagens.

## Mods

Como nos jogos anteriores da série, Bannerlord também suportará a utilização de mods. TaleWorlds afirmou que "modding is a primary consideration when developing Bannerlord" ("modificações foram uma das principais considerações durante o desenvolvimento de Bannerlord").

## Galeria

Mapa das facções na campanha de BannerlordBannerlord Map.pngMapa da campanha de Bannerlord
## Links externos

* Trailer teaser
* Site oficial
February 10, 2017

← February 9, 2017 • • • • • List of Patches • • • • • February 15, 2017 →

## Bug Fixes

* Fix kit menu being cut off on ultra-wide monitors.
* Updated loading bar and MOTD positions to be correct in aspect ratios other than 16:9.
* Added missing Crete localization text.
* Fixed bots being assigned incorrect tactical roles.
* Fixed smoke grenades setting the navmesh to an “on fire” state which prevented bots from pathing correctly if a smoke grenade was used in coop.
* Resupplying after possessing a bot should now give you your normal loadout back.
* Added missing Invasion scenarios to the mp\_battles playlist.
* Fixed Ortona Stronghold spawn coordinate being in the ground.
* Fixed Comacchio Entrenchment spawn.

## Coop Improvements

* Created new Saboteur bot tactical role that will prioritize destroyable objectives, will apply to any bot with TNT in their loadout.
* Added bot engineers with TNT to both teams in Raid and Stronghold.
* Bots now are able to throw TNT at destroyable objectives.
* Bots will now attempt to flee from TNT.

## Map Fixes

* Dog Red
	+ Fixed clipping on stairs.
* Crete
	+ Fixed a missing backface.
	+ Potential fix for overbright bloom.
* Sicily
	+ Fixed bell model floating.
* Saint-Lô
	+ Optimization and soundscape pass.
* Bastogne
	+ Navmesh fixed.
12th Frontier Force Regiment

The **12th Frontier Force Regiment** is a rare unit within the Commonwealth Army faction and unlockable at the upper third ranks. Items included with this unit are: arm patches, Turban for Officer, Sniper and Rifleman, and cap badge.

## Description

The 12th Frontier Force Regiment had five battalions in the British Indian Army who fought in many campaigns during the war, including Iraq, Malaya, Egypt, and Burma. The 1/12th (Prince of Wales's Own Sikhs) Frontier Force Regiment was deployed to Italy as part of the 8th Indian Division in September 1943. The division saw 19 months of continuous action, fighting for many rivers and garnering the motto "One More River". They were crucial to success in the final battle of Monte Cassino, and saw action at the Gothic Line. Following the partition of India in 1947, the regiment became a part of the Pakistani Army.

## Maps

* Comacchio
* Crete
* Ortona
* Sicily

## External links

* Wikipedia: 12th Frontier Force Regiment
15th Panzergrenadier Division

The **15th Panzergrenadier Division** is a common unit within the Wehrmacht faction and unlockable in-game at the bottom third ranks. Items included with this unit are: special camouflage uniform, chest badge and fabric camouflage helmet.

## Description

The 15th Panzergrenadier Division was formed in July of 1943 under the command of Generalleutenant Eberhard Rodt and saw action primarily in Sicily. It was made up of veterans and survivors of the 15th Panzer Division, which had been defeated in Tunisia earlier that year. They were instrumental in the defense against the Allies during Operation Avalanche in Salerno, along with the 29th Infantry and 1st Parachute Divisions. Later in the war, after eventually losing critical ground in Italy, the division was relocated to Western Europe, where they fought in the Battle of the Bulge and the Siege of Bastogne. Following those losses, they eventually surrendered themselves to the British at the end of the war.

## Maps

* Bastogne
* Comacchio
* Dog Red
* Foy
* Ortona
* Reichswald
* Saint-Lô
* Salerno
* Sicily

## External links

* Wikipedia: 15th Panzergrenadier Division
The Argyll and Sutherland Highlanders of Canada

**The Argyll and Sutherland Highlanders of Canada** are an uncommon unit within the Commonwealth Army faction and unlockable at the middle third ranks. Items included with this unit are: arm patches, Glengarry hat for Officer, cap badge, and Mk III helmet.

## Description

The Argyll and Sutherland Highlanders of Canada (Princess Louise's) were originally raised in 1903 as the 91st Regiment Canadian Highlanders in Hamilton, Ontario. The regiment was garrisoned in Jamaica from 1941 until 1943. In 1944, they landed in Normandy and fought in Operation Totalize. During the battle of the Falaise Pocket two companies of Argylls secured the town of Saint-Lambert-sur-Dives that finally completed the Allied encirclement of the Germans. They held the town for three days, facing desperate counter-attacks. The Argylls later fought in The Netherlands during the battle for the Scheldt estuary, and in 1945 fought during Operation Veritable in the Hochwald Forest of Germany. The regiment earned 16 battle honours during the war and lost 267 men.

## Maps

* Bastogne
* Dog Red
* Foy
* Reichswald
* Saint-Lô

## External links

* Wikipedia: The Argyll and Sutherland Highlanders of Canada
Officer

## OfficerOffizier

The **Officer** (German: *Offizier*) is a class featured in *Day of Infamy*.

## Overview

Selecting this class in the game puts the player at the top of the team's chain of command. Pairing with a Radioman in the field will enable the Officer to request air support such as supply drops, smoke screens, artillery barrages, as well as aircraft strafing and bombing runs.

Default preset:

## References

1. ↑ http://store.steampowered.com/app/447820/
July 21, 2017

← May 24, 2017 • • • • • List of Patches • • • • • July 31, 2017 →

## New Content

* Maps:
	+ Bréville
	+ Dunkirk

* Skyboxes:
	+ **`doi_sky14`** for Bréville, bright blue sky, sunny day
	+ **`doi_sky15`** for Dunkirk, blue sky, clear day

* Environment Art:
	+ Butcher, Bakers, Cafe & Bar props
	+ Dock cranes, Ferriswheel & Small Boats
	+ Matilda, Cromwell, Bofors AA Gun

## New Features

* New Foliage Rendering System (Version 1.0)
	+ Supports new grass detail objects.
	+ Generated using the ‘foliage\_generate’ command.
	+ Generated on any displacement surface with a ‘grass’ surface property.
* Custom foliage shader.

## Updated Features

* Switched to using a different memory allocation class to catch more memory errors.
* Improved the WorldGGX shader spherical area light calculations.
* Improved singleplayer/practice performance by letting the local server code run on a separate thread.
* Improved Practice menu behaviour, unavailable game modes will no longer clutter the screen.
* Players will now gain score and experience when they regroup with their team.

## Updated Content

* Updated tanks in Crete with new Matilda model.
* Updated Junkers 52 in Crete (can now run out onto the wing to use as a higher vantage point).

## Coop Changes

* Entrenchment:
	+ The difficulty will slowly scale up as the round goes on to improve pacing, this can be identified by a distant yelling.
	+ Firesupport is no longer called on random players, instead it will always be called on the currently held objective.
* AI:
	+ Fixed a pathing bug where bots were getting stuck on the sides of objects while trying to avoid an obstacle, most noticeably on door frames.

## Map Changes

* **Reichswald**: updated fog settings and replaced Sherman with Cromwell tank.
* **Foy**: added Entrenchment blockzone.
* **Comacchio**: adjusted Entrenchment blockzone.

## Bug Fixes

* Slightly improved a VBSP displacement error message to make it easier to debug for level designers.
* Replaced server command buffer execution calls in the bot code with direct calls.
* Switched to a different memory allocation class to improve the stability of the engine.
* Fixed an issue that caused maps to not always show the correct localized names.
* Fixed a bug that allowed players to destroy fuel dumps before they were active objectives.
* Fixed a crash that was caused by certain key binding combinations when using the numbered radial menu.
* Fixed Comacchio Raid target that couldn’t be destroyed.
* Improved UI panels for players that play with a 21:9 aspect ratio.
* Fixed an issue that caused an unlock image to show an error texture.
* Fixed random status report chatter from bots.
* Fixed numerous map environmental flaws.
Vickers

The **Vickers** is a machine gun featured in the *Day of Infamy*.

## History

The Vickers machine gun is a water-cooled .303 (7.7mm) created by Vickers Limited for the British army.

## Tactics

It is unwise to go around lugging this monstrocity on your own. You are unable to aim down the sights of machine guns when the bipod is not in use. Compiled with its high recoil, you will have a hard time trying to kill something the hipfire, although it is possible. Bring a partner with you, preferably someone with a semi-automatic or automatic weapon, to keep you safe from enemies and watch your back when you set up a nest for yourself.

It has decent damage and a massive magazine for sustained fire. Just in case, you should always carry a secondary with you as a last resort.

## Trivia

* The Vickers is the only water cooled weapon in the game.
* The Model of the Vickers in-game is based on the Vickers model C that was used on armored vehicles.
Vest

**Vests** are used to provide the user with extra ammo. They provide no damage protection and are accessible by all factions.

## Day of Infamy

*Day of Infamy* features two types of vests, the **Light Kit** and **Heavy Kit**.

## General information

### Users

* U.S. Army
* Commonwealth Army
* Wehrmacht
All classes

### Supply points

2
1 (Assault, Machinegunner)

The **Light Kit** is an ammo vest available to all factions and units.

## General information

### Users

* U.S. Army
* Commonwealth Army
* Wehrmacht
All classes

### Supply points

5
4 (Support)
3 (Machinegunner)

The **Heavy Kit** is an ammo vest available to all factions and units.

## Day of Infamy (mod)

Mod version features **Ammo Belt** and **Chest Rig**.
761st Tank Battalion

The **761st "Black Panthers" Tank Battalion** is a rare unit within the U.S. Army faction. It was introduced in the Aussie Update. Items included with this unit are: tanker helmet and goggles and new head model.

## Description

Known as the "Black Panthers", the 761st Tank Battalion was a segregated unit in World War II. They first saw combat in November 1944 and a month later were deployed to reinforce the Allies during the Battle of the Bulge. Notably, they moved into Bastogne to help relieve the 101st Airborne Division. The unit received nearly 300 Purple Hearts, 11 Silver Stars, and 1 Medal of Honor. The Black Panthers also belatedly received a Presidential Unit Citation in 1978.

## Maps

* Bastogne
* Foy
* Reichswald
* Rhineland

## References

1. ↑ https://newworldinteractive.com/aussie-update-changelog-may-18/
2. ↑ https://newworldinteractive.com/new-units-preview/
March 28, 2017

← March 24, 2017 • • • • • List of Patches • • • • • May 18, 2017 →

## Updated Content

* Updated German 29th Panzergrenadier Division unit to alleviate identification confusion.
	+ Officer: khaki jacket, grey pants.
	+ Sniper: khaki jacket, khaki pants.
	+ All other classes: grey jacket, khaki pants.
	+ Updated first person sleeves to khaki.

## Bug Fixes

* Fixed an issue where the US 28th Infantry Division unit was not available on Foy, Bastogne or Reichswald.
* Fixed Gordon Highlanders unit not being available on Ortona.
* Add missing camouflage netting helmets for the Officer, Rifleman & Sniper classes of the US 82nd Airborne unit.
* Fixed an issue where the US 82nd Airborne unit had the wrong uniform assigned on spawn.
* Corrected unit art & player profile art for the US 82nd & 101st Airborne units.
* Tweaked the texture color for the German snow camouflage & Wehrmacht sleeves.
* Fixed HUD icons dimming when spectating a player who is aiming down sights.

## Map Balance & Fixes

* Sicily
	+ Fixed a destructible wall that was assigned to the wrong faction.
* Foy
	+ Added missing final Entrenchment spawn.
	+ Added a trench along the open field to assist Allies in reaching the first farmhouse objective.
	+ Updated navmesh.
* Bastogne
	+ Smoothed terrain to improve movement throughout the map.
	+ Fixed nodraw brush
* Saint-Lô
	+ Fixed a stretched texture.
	+ Moved the Axis neutral spawn further back in Frontline.
Sling

The **sling** is an attachment featured in the *Day of Infamy*.

## General information

### Compatibility list

* M1 Garand
* M1918 BAR
* M3 Grease Gun
* Springfield 1903
 Commonwealth | * Bren Gun
* Ithaca
* Lee-Enfield No. 4
* Sten Mk.II
* Sten Mk.V
 Wehrmacht | * C96 M1932
* Gewehr 43
* Karabiner 98k
* MP40
* StG 44

## General information

### Compatibility list

* M1 Garand
* M1918 BAR
* Springfield 1903
 German Army | * Gewehr 43
* Karabiner 98k
* MP40
* StG 44
March 24, 2017

← March 23, 2017 • • • • • List of Patches • • • • • March 28, 2017 →

## Bug Fixes

* Fixed issue with players not being able to immediately use a Unit they’ve unlocked.
* Fixed player icons on the overhead map when in spectator.
* Fixed an issue where players in prone were not being pushed away from walls if they had a bipod deployed.
* Only show Rifle Grenade on the rifle when it is selected.
* Fixed Springfield 1903 rifle grenade missing a world model.
* Fixed a missing UI icon for the German general in the end round screen.
* Fixed pre-round movement in Entrenchment in solo mode.

## Updated Content

* Updated uniforms for the 352nd Infanterie-Division & 29th Panzergrenadier Division.
* Removed “But My K:D” tagline as it was being rewarded too often.
* Updated a number of VO lines for the African American voice.
* Removed Intel mode from practice mode temporarily until AI behavior is introduced.
* Various fixes & styling improvements for the Mods section
	+ Mod list no longer overflows when you are subscribed to a large number of mods.
	+ Fixed workshop publishing layouts.

## Modding

* Updated & corrected SDK coop example scripts.

## Map Balance & Fixes

* Bastogne
	+ Removed first entrenchment point as it was too close to the enemy spawn.
	+ Add blockzones for entrenchment.
* Comacchio
	+ Added blockzones for entrenchment.
* Salerno
	+ Fix Salerno Stronghold where the assassination target was unlocking at the same time as another objective.
	+ Added blockzones for entrenchment.
* Foy
	+ Moved initial stronghold spawn further back from combat.
	+ Updated navmesh.
	+ Fixed a floating sandbag model.
	+ Fixed bad lighting on one of the building’s roof.
	+ Fixed a small displacement error.
	+ Fixed a nodraw on a displacement.
Ortona

## Ortona

### Mode(s)

* Stronghold
* Raid
* Entrenchment
* Offensive
* Frontline
* Liberation
* Invasion
* Firefight
* Sabotage

## Map overview

The **Ortona** is a map featured in *Day of Infamy*.

## Units

* 2/17th Battalion
* Gordon Highlanders
* Grenadier Guards
* No. 2 Commando
* PPCLI
* Royal Fusiliers
* Seaforth Highlanders of Canada
* The Black Watch
* 1. Fallschirmjäger-Division
* 3. Fallschirmjäger-Division
* 15th Panzergrenadier Division
* 29th Panzergrenadier Division
Gordon Highlanders

The **Gordon Highlanders** is an exclusive unit within the Commonwealth Army faction only available to Early Access players.

## Description

The Gordon Highlanders were sent to France in September 1939 as part of the British Expeditionary Force. They served with the 51st (Highland) Division during the Battle of France, and were forced to surrender with only a handful of men escaping capture. The 2nd Battalion was stationed in Malaya, and surrendered to Japanese forces after the Battle of Singapore in February 1942. More soldiers died in captivity than fighting. The 51st (Highland) Division was reformed and deployed in North Africa. They later landed in Sicily, fighting in Italy during the battles of Anzio, Monte Cassino, and the Gothic Line. The Gordons fought in North-western Europe, ending the war near Hamburg, Germany.

## Maps

* Bastogne
* Comacchio
* Crete
* Dog Red
* Foy
* Ortona
* Reichswald
* Saint-Lô
* Sicily

## References

1. ↑ https://newworldinteractive.com/day-of-infamy-enters-beta-phase/
March 18, 2017

← March 17, 2017 • • • • • List of Patches • • • • • March 22, 2017 →

## Performance Improvements

* Update default rate value.
* Ensure radial radio soundscript entries are being precached.

## Bug Fixes

* Fix for soldier models appearing with broken textures.
* Fix an issue with panel deletion in the practice menu.
* Fix a crash when opening the practice menu.
Radio Kit

* US Army
* Commonwealth
* Wehrmacht

The **Radio Kit** is a gear featured in the *Day of Infamy*.

## In-Game use

In-game Radios are carried by Radiomen, Riflemen and Assaults to work together with Officers to call in Fire Support or to speed up capturing. A soldier carrying a radio will have the capping speed of roughly 2-4 normal soldiers. Radios can also be used for ranged communication as soldiers who pack radios can talk to other radio-users and will also be heard by everyone around those, allowing to transmit warnings and orders to other people even when not near. Radios can be damaged by getting shot or by explosions (they can NOT be damaged by flames or white phosphorus) rendering them useless. If such happens a soldier should resupply at a resupply point or supply crate as soon as possible.

## Bugs:

* When an officer is trying to call in Fire Support but the radio carrier dies the fire support will still be granted.
3rd Panzergrenadier Division

The **3rd Panzergrenadier Division** is a common unit within the Wehrmacht faction and unlockable in-game at the bottom third ranks. Items included with this unit are: special camouflage uniform, chest badge and fabric camouflage helmet.

## Maps

* Bastogne
* Foy
* Reichswald

## External links

* Wikipedia: 3rd Panzergrenadier Division
StG 44

The **StG 44** is an assault rifle featured in the *Day of Infamy*.

## Day of Infamy

The **StG 44** is available to the Wehrmacht and can be equipped by Support class on maps from 1944 and later. These maps include Foy, Bastogne, Reichswald, and Dog Red.

## In-Game use

The Sturmgewehr 44 is a german handy SMG-like weapon available on later maps. It is, like in real-life intended, pretty much a mix between a machinegun and a normal rifle, performing pretty well in both areas. It is one of the few weapons that are capable of both fully-automatic fire and semi-automatic fire. Both damage and accuracy are mediocre compared to other large-calibre weapons but both still are higher than the ones of SMGs and Pistol. While also having lower rate of fire than most SMGs its also its biggest upside: the controllability of automatic fire for medium ranges. It is a jack-of-all-trades however, meaning it doesnt particularly shine anywhere brighter than it normally does.

#### As defensive force

Since the StG is a jack-of-all-trades it is easily usable for mid-range sniping (in semi-automatic as rifle) or gunning (as a lighter LMG), CQC-camping or simple roaming around. This however allows unsuspected tactic changes right on point if needed making a support with this gun very hard to predict and may allow excellent players to single-handedly rip whole squads to shreds by practically being anywhere at the same time.

#### As offensive force

Again it can fill alot of roles again, from mid-range sniping or supressing to tactical clearing to aggressive and bloody rushing and gunning and allowing for quick tactic changes in the mid of the heat like usually. All of this can make it a royal pain in the keister of the enemy and should preferably used by a skilled player rather than a newbie.

### As Allied

#### As offensive force

While not being a priority over most other dangerous weapons this may need alot of caution and communication to prevent any large damage dealt by a player using this gun, most preferably telling your teammates if he is roaming, camping or sniping and where he most likely is.

#### As defensive force

While again not more dangerous than more specialized guns an experienced soldier using the Sturmgewehr can still be devestating, players should especially on open maps not use any smokes or smoke barrages to not give him the opportunity to just flank half the team.

## Trivia

* The StG 44 means translated "Assault Rife (year) 44".
	+ It is also concidered to be one of the first assault rifles to be ever successfully fielded.
	+ During field-test operations of single platoons replacing their Karabiner 98s with StG44 th commanders reported the StG to perform excellent, allowing them to easily field as much firepower as their MG 42s during retreats and assaults. This however didn't promt a change in the troop doctrine.

## General information

### Fire modes

Automatic
Semi-automatic

### Users

German Army
Officer · Assault

## Statistics

### Reserve ammunition

+3 mags
+5 (AB)
+6 (CR)
Day of Infamy (mod)

**Day of Infamy** (also known as ***DOI***) is the community mod project for the Insurgency and in development by New World Interactive and community contributors. It was officially revealed on January 17, 2016 on Steam and released as mod on the Workshop.

## External links

* Day of Infamy | Steam Workshop
* Day of Infamy | Roadmap

## References

1. ↑ https://newworldinteractive.com/day-of-infamy-now-available-on-live-branch/
Trapaças

É uma ferramenta extremamente útil para modders , pois ajuda a "velocidade", "tempo" e na "jogabilidade".

## **Os códigos padrões**

Para utilizar os códigos padrões é necessários habilitar os cheats, ao abrir o jogo, o menu de entrada, clique em configurações e habilite a opção de cheats.

### **Em Batalhas:**

 Ctrl + Shift + H
 Ctrl + F4
 Ctrl + Alt + F4
 Ctrl + F6
 Ctrl + Shift + F6
 Ctrl + F5
 Ctrl + F11
 Ctrl + F9
 Ctrl + F3

## **No menu do personagem:**

 Ctrl + L

 Ctrl + W

### **No Mapa:**

 Ctrl + T
 Shift + " (ou Shift + ~)
ndo "cheatmenu" e apertando
"ENTER" irá abrir opçoes novas
em castelos, vilas, acampame-
tos, lordes, reis, entre varias
outras coisas.
February 15, 2017

← February 10, 2017 • • • • • List of Patches • • • • • March 9, 2017 →

## Map Balance & Fixes

* Bastogne
	+ Tweaked and added new cover throughout the map.
	+ Changed Allied starting spawn in Frontline to address map imbalance.
	+ Changed Axis spawn in Offensive when attacking B and C to address map imbalance.
	+ Changed Axis spawn in Liberation to address map imbalance.
	+ Stronghold balance adjustment.
* Comacchio
	+ Updated Firefight layout.
	+ Entrenchment spawn time adjustment.
	+ Navmesh updated.
* Crete
	+ Layout balance & additional art.
	+ Spawn fixes.
	+ Offensive regroup point changes.
	+ Entrenchment adjust spawns.
* Dog Red
	+ Entrenchment fix.
	+ Raid balance adjustment.
	+ Increased size of 3d skybox.
* Foy
	+ Added Sabotage game mode.
	+ Various level layout changes.
	+ Navmesh updated.
	+ Updated overview.
* Ortona
	+ Raid balance adjustment.
	+ Updated cathedral materials.
	+ Stronghold balance adjustment.
	+ Navmesh updated.
* Reichswald
	+ Changes to Frontline, Offensive and Sabotage to address map imbalance.
	+ Spawn fixes.
* Saint-Lô
	+ Updated Firefight layout
* Sicily
	+ Updated Firefight layout.

## Updated Content

* Updated and improved character textures.
* 4x scope option available for Enfield.
* New Flak-88 damaged model.
* Updated particles for fuel depot burning and pillar smoke.
* Enfield bayonet for Commonwealth melee weapon.
* New additional patch for Gordon Highlanders.
* New helmet decal for default US officer.

## UI Improvements

* Added some shadowing to the HUD chat messages, unit menu and map loading screen to assist viewing on light backgrounds.
* Added new font to the loading screen text.

## Gameplay Improvements

* Bayonets can now be charged during sprint by holding the attack button.
* Bipods will now auto deploy when going prone. If moving while prone, the bipod will auto redeploy when you stop.

## Bug Fixes

* Player and bot ragdolls will no longer jump up when killed.
* Fix to prevent players being timed out by BattlEye while downloading custom content.
* Class loadout preset saving will now properly save the secondary explosive slot.
* Joining a team now properly selects the default unit to avoid selecting an invalid unit which led to missing helmets and hands.
* Fixed collision mesh on Flak-88 base.
* Renamed Commonwealth No 76 impact WP grenade to No 77.
* Renamed Commonwealth No 77 impact smoke to No 79.
* Fixed incorrect rank patches for Commonwealth units.

## Coop Improvements

* Tweaked the difficulties of scenarios that were too easy/hard.
* Bots should no longer use LOS path skipping if the next segment is a doorway.
* Reduced number of bots carrying rocket launchers in Entrenchment.
* Added TNT to some enemies in Entrenchment.
* Add nav avoidance flags to destroyable walls, which is removed once it’s destroyed.
* Bots will only flee from TNT if it has impacted the world at least once.
272nd Volksgrenadier Division

The **272nd Volksgrenadier Division** is an uncommon unit within the Wehrmacht faction. It was introduced in the Aussie Update. Items included with this unit are: brown and yellow Platanenmuster camouflage.

## Description

Composed of veterans who survived the retreat from France following the Allied invasion of Normandy in 1944, the 272nd Volks-Grenadier Division was formed in September 1944 and sent back to the Western Front to fight in the battle for the Hürtgen Forest. The division had many former Luftwaffe and Kriegsmarine personnel who were sent to the front. The term Volks-Grenadier is from "das Volk" – the people – meant to represent the German people's fight to the end. However for the Allies, they saw Volks-Grenadiers as the bottom of the barrel. Despite this reputation, the division benefited from veteran leaders, a smaller more efficient organization and the newly equipped StG 44 rifle.

## Maps

* Bastogne
* Dog Red
* Foy
* Reichswald
* Rhineland
* Saint-Lô

## External links

* Wikipedia: 272nd Volksgrenadier Division

## References

1. ↑ https://newworldinteractive.com/aussie-update-changelog-may-18/
2. ↑ https://newworldinteractive.com/new-units-preview/
May 24, 2017

← May 18, 2017 • • • • • List of Patches • • • • • July 21, 2017 →

## Bug Fixes

* Fixed incorrect round end XP bar progression values
* Fixed next Tour tiers being displayed incorrectly on the XP bar
* Fixed gravity knife unlock image displaying the wrong texture
* Fixed a game server crash caused by unexpected responses from the backend servers
* Fixed unlockable items being loaded even when the map that is being loaded doesn’t actually allow those items to be used
* Fixed a map overview issue that caused certain teams to show up as error textures when you’re a spectator
* Fixed an issue that could cause crashes when the flamethrower is used

## Updated Content

* Made minor improvements to the Owen Gun’s textures
* Fixed some texture seam issues on the Junkers Ju 52 model
* Updated the subtitles for the Australian units
* Fixed Owen gun and Sten Mk.II fire mode switch animations

## Miscellaneous Changes

* Added `sv_ragdoll_cleanup` variable that allows servers to disable the removal of player ragdolls. Keep in mind that this can cause your server to crash when there are too many ragdolls on your server.
March 10, 2017

← March 9, 2017 • • • • • List of Patches • • • • • March 17, 2017 →

## Bug Fixes

* Linux should now no longer crash while loading the game.
* Players should no longer spawn without hands or as error models in Stronghold.
* 7x Scope gesture fixed for the Lee-Enfield No. 4.
* Fix for various UI related crashes.
* Vote mute should now function correctly.
* Fixed broken vote options.
* Fixed practice menu close button not functioning.
* Fixed death messages for fire support showing up as “killed”
* Removed spoon eject audio from all screw-top grenades.
* Potential fix for the PIAT occasionally crashing the client shortly after firing.

## Updated Content

* New ready animations for the Springfield 1903, Lee-Enfield No. 4, and Karabiner 98k.
* Various updated VO for the new German voice.
* Changed voice of 1st Infanterie-Division unit to the first German voice.

## Coop Improvements

* Assassination targets will no longer pursue enemies.
* Enemies in Commando difficulty should panic and retreat occasionally.

## Map Fixes

* Bastogne: Restricted access to a certain building that should be blocked off.
* Ortona: Coop Allied fallback spawn adjusted.
* Crete: Fix being able to get outside the map.
* Saint-Lô: Fix for Officer in Stronghold not spawning correctly.
Wehrmacht

The Wehrmacht insignia - The Balkenkreuz

The **Wehrmacht** is a faction featured in Day of Infamy.

### History

In real-life the Wehrmacht is the military of the German Reich (Deutsches Reich or Großdeutsches Reich) consisting of the Heer (Army), the Luftwaffe (Airforce) and the Kriegsmarine (Navy). First-in-Command was Adolf Hitler himself. The Wehrmacht was used to attack outside of german territory and to defend such. The Wehrmacht's successor is the Bundeswehr which was founded 1955 in the Federal Republic Germany.

## Day of Infamy (mod)

### Squads

* Rifle Squad
* Assault Squad
* Support Squad

### Classes

* Officer
* Rifleman
* Machinegunner
* Sniper
* Assault
* Demolitions

The **German Army** is a faction featured in Day of Infamy (mod).

### Classes

 Support Squad
MP40

The **MP40** is a submachine gun featured in the *Day of Infamy*.

## Day of Infamy

The **MP40** is available to the Wehrmacht and can be equipped by Officer, Assault and Radioman classes.

## General information

### Users

German Army
Officer · Assault · Demolitions

## Statistics

### Reserve ammunition

+3 mags
+5 (AB)
+6 (CR)

## Trivia

* Mod uses the same model, textures, animations and sounds from Insurgency.
Rhineland

## Map overview

The **Rhineland** (formerly known as **Kruppstahl**) is a map featured in *Day of Infamy*. It was created by community member JakHalz for Day of Infamy Mapping Contest and added as an official map in the Aussie Update.

## Background

In March 1945, Allied soldiers had pushed all the way through France to the German border. They crossed the Rhine river and surged into the German industrial heartland to fight for two more months until VE Day.

## Units

* 29th Infantry Division
* 92nd Infantry Division
* 1st Ranger Battalion
* 2nd Ranger Battalion
* 82nd Airborne, 505th PIR
* 101st Airborne, 506th PIR
* 761st Tank Battalion
* 352. Infanterie-Division
* 3. Fallschirmjäger-Division
* 15th Panzergrenadier Division
* 17th Panzer Division
* 272nd Volksgrenadier Division

## Gallery

3D previews from Sketchfab: Rhineland 1 • 2 • 3 • 4 • 5

## References

1. ↑ https://newworldinteractive.com/new-map-preview-rhineland/
March 23, 2017

← March 22, 2017 • • • • • List of Patches • • • • • March 24, 2017 →

## Updated Content

* Removed version watermark.
* Improved server side unit selection process.
* Updated main menus:
	+ It is now possible to add awarded taglines to your playercard.
	+ Updated playercard styling.
	+ Legacy server browser will now always be on the main menu instead of being an optional setting.
	+ Removed practice menu from escape menu when in a multiplayer game.
* Updated in-game user interface:
	+ Show “Join Army” instead of “Join Faction” on scoreboard.
	+ Rearranged and unified upgrade buttons on the Kit UI to be less cluttered.
	+ Made buttons more consistent throughout entire user experience.
	+ Increased width of local player names on end of round screen.
	+ Added melee slot to the kit selection.
	+ Fade class icons for dead players on the scoreboard.
	+ Restyled unit selection menu.
* User experience improvements
	+ Better display of Radiomen for Officers and vice versa on HUD.

## Gameplay Improvements

* Added 45 second regroup cooldown for Offensive & Sabotage to prevent the regroup point showing up too quickly.
* Increased cooldown on the Stuka & Typhoon air support to 90 seconds.
* In Invasion & Offensive modes teams will be switched each round.
* Reworked melee bash speed.

## Coop Improvements

* Infantry mode now has unique enemies per map for its mode, like Commando.
* Moved Sicily Stronghold bot spawns forward
* Further reduced the chance of a counterattack from 25% to 15%.
* Increased the maximum bot pathing distance from 4000 to 10000. This will fix issues with bots getting stuck on very long paths to their objectives.

## Visual Improvements

* Updated shaders on the following to GGX:
	+ Flammenwerfer 41
	+ US radio
	+ German Radio
* Updated weapon models:
	+ M1918 BAR

## Bug Fixes

* Linux will now not crash on the splash-screen.
* Fixed incorrect icons for players being shown in the overhead map while spectating.
* Potential fix for spectator sometimes showing when you haven’t finished dying.
* Fixed UI textures missing “nolod” and “nomipmaps” flags causing them to look lower quality in some circumstances.
* Fix for the M1A1 Paratrooper variant sling.
* Fixed Springfield 1903 Rifle Grenade missing it’s world model.
* Fixed bug with profile on certain resolutions.
* Removed squad color from voice panel.
* Fixed radial menu toggling on & off when holding mouse button using binoculars.
* Hide the solo HUD element when joining a non solo game.

## Modding

* Co-op example SDK updated with elite co-op bot units.
* SDK Sample scripts updated for infantry & commando modes.

## Map Balance & Fixes

* Crete
	+ Fixed numerous small issues.
* Dog Red
	+ Fixed Wehrmacht spawn points.
* Ortona
	+ Fixed navmesh problem
	+ Fixed some light casting issues.
* Reichswald
	+ Fixed basement entrance too small at the front of the house.
	+ Removed rogue clip.
* Salerno
	+ Fixed C Firefight Objective.
	+ Fixed several issues throughout the map.
* Sicily
	+ Moved enemy spawns in Sicily Stronghold forward a bit.
The Black Watch

**The Black Watch** is a common unit within the Commonwealth Army faction. It was introduced in the Aussie Update. Items included with this unit are: black glengarry with red hackle for the Officer and black balmoral with red hackle for all other classes.

## Description

Six battalions of The Black Watch (Royal Highland Regiment) fought on many fronts during the Second World War. The 1st Battalion was captured at St Valery-en-Caux during the Battle of France in 1940, while the 6th Battalion was evacuated at Dunkirk. Several of their battalions fought during the second battle of El Alamein and saw action in Tunisia. They landed at Sicily, fought in Italy including Monte Cassino and then again were at the tip of the spear during the Normandy landings of D-Day. The Black Watch fought at Breville, Caen and the Falaise Pocket in France. They later fought during the Battle of the Bulge and the Battle of the Reichswald forest.

## Maps

* Bastogne
* Comacchio
* Crete
* Dog Red
* Foy
* Ortona
* Reichswald
* Rhineland
* Saint-Lô
* Salerno
* Sicily

## References

1. ↑ https://newworldinteractive.com/aussie-update-changelog-may-18/
2. ↑ https://newworldinteractive.com/new-units-preview/
1st Ranger Battalion

The **1st Ranger Battalion** is an exclusive unit within the U.S. Army faction only available to Early Access players.

## Description

The 1st Ranger Battalion was formed in 1942 under the command of Captain William Darby and modeled after the British Commandos. They were the first US soldiers to fight in Europe during the failed raid at Dieppe, France in 1942. Nicknamed "Darby's Rangers" the battalion spearheaded the invasion of Algeria in 1943. They later performed night raids in Tunisia, and won its first Presidential Unit Citation for their role in the Battle of El Guettar. The Rangers landed in Sicily and later fought at Salerno. By this time, additional Ranger Battalions were formed and they merged into the 6615th Ranger Force for the Battle of Anzio in January 1944. During the battle for Cisterna, the Rangers were heavily outnumbered behind enemy lines, and were subsequently destroyed.

## Maps

* Bastogne
* Dog Red
* Foy
* Saint-Lô
* Salerno

## References

1. ↑ https://newworldinteractive.com/day-of-infamy-enters-beta-phase/
November 24, 2016

← November 23, 2016 • • • • • List of Patches • • • • • December 22, 2016 →

## Bug Fixes

* SurfaceGGX will now fallback to VertexLitGeneric on macOS to prevent characters from rendering in black.
* Fixed Linux crashing on level load due to a GLSL translation error.
* Fixed cases where crash handler would keep running after the game has been closed.
* Fixed floating grenade projectile when firing rifle grenade.
* Shootable bells can now only be rung from being shot, meleed or hit with explosives.

## Cooperative Tweaks

* Stronghold
	+ Only radiomen will fall back to trigger the counter attack
	+ Decreased counter attack instant respawn from 60 seconds to 45 seconds.
	+ Reduced counter attack artillery chance from 50% to 35%.
	+ Reduced the enemy count on the Dog Red final bunker and increased the respawn time.
	+ Reduced the enemy count on the Sicily beachhead.
	+ Removed health bonus on officer bots.
	+ Reduced bot bayonet damage from 100 to 50.
	+ Fixed flamethrower bots not firing sometimes.

## Map Changes

* Ortona
	+ Fixed Frontline restricted areas, scenario added back to multiplayer playlist.
	+ Removed clip brush in a building near to the cathedral.
	+ Re-added stairs in the axis radio building.
	+ Navmesh updated.
* Comacchio
	+ Navmesh updated.

## Other

* Bells can now also be rung if you press the use key on them.
* BattleEye now also enabled on PvP and coop servers in the main playlist in addition to “in testing”.
* Tweaked grenade launcher fire animations.
* Improved readability of respawn information in the spectator HUD.
2/17th Battalion

The **2/17th Battalion** is an uncommon unit within the Commonwealth Army faction. It was introduced in the Aussie Update. Items included with this unit are: Slouch Hat for all classes.

## Description

Raised in April 1940 as part of the 2nd Australian Imperial Force. The battalion first deployed to Palestine and later to Africa. For seven months they held the strategic port town of Tobruk against a heavy German siege. Corporal John Edmondson was awarded the Victoria Cross for valour during the battle, and marked the first VC for the Australians in the war. Following Tobruk, the battalion was sent back to Palestine and Syria on garrison duty, then deployed back to Africa for the second battle of El Alamein. By early 1943, the Japanese offensive in the Pacific threatened Australian shores and the 2nd AIF was withdrawn back home. The battalion saw action in New Guinea in 1943 – 1944 and ended the war in Borneo.

## Maps

* Comacchio
* Crete
* Salerno
* Sicily

## References

1. ↑ https://newworldinteractive.com/aussie-update-changelog-may-18/
2. ↑ https://newworldinteractive.com/new-units-preview/
Stronghold

**Stronghold** is a cooperative game mode featured in *Day of Infamy*.

The objective is for attacking team to advance through enemy held territory and secure the area. The attacking team will be reinforced each time an objective is secured.

Every player starts with 10 supplies. Additional supplies can be gained by doing specific actions:

 5 kills/assists
Royal Hamilton Light Infantry

The **Royal Hamilton Light Infantry** is an uncommon unit within the Commonwealth Army faction and unlockable at the middle third ranks. Items included with this unit are: arm patches, Beret for Officer, and cap badge.

## Maps

* Bastogne
* Dog Red
* Foy
* Reichswald
* Saint-Lô

## External links

* Wikipedia: Royal Hamilton Light Infantry
No. 76 WP Grenade

The **No.76 WP Grenade** is a grenade featured in the *Day of Infamy*.

## In-Game use

In-Game the No. 76 is commonly used to block attacking routes or flush out enemies. It deals decent amounts of damage while in its area and can kill you quickly if you get hit by such. It's area is also very big, being roughly twice or trice the size of the blind area of smoke grenades. It can also be used as smoke screen if no one with smoke grenades is present. the No. 76 is also very useful for blocking covers or windows. Throwing a WP Grenade into a room usually results in all enemies present dying and making it completely impassable. Getting caught in the explosion (detonation) of the No. 76 will set you on fire, making it also viable for direct use.

### as German:

If you find yourself blocked by a No. 76 you either should take another route or wait until the phosphorus cloud disappeared, optionally you can surprise enemies by lying behind the cloud ready to open fire.

If one is found lying on the ground it is wise to take it with you as it is a very good tactical asset (eg. blocking windows of British marksman or gunners) or just to hinder enemies from picking it up and using it against you and your teammates again.

## Trivia

* Sometimes the No. 76 will be called "Willie Pete" (both in real-life and players). This name applies to every use of White Phosphorus and comes from the initials WP. Alternatively it's also called Willie Peter.
	+ This comes from the use of a combination of the RAF phonetic alphabet (Pip/Peter/Prep & William ) and the one of the Royal Navy (Pudding & Willie). The latter was only used during WW1 while the RAF one was used from 1924 to 1956, between 1942 and 1943 some of those were changed (Eg.: Pip to Peter/Prep).
17th Panzer Division

The 17th Panzer Division is a rare unit within the Wehrmacht faction and unlockable in-game at the top third ranks. Items included with this unit are: camouflage uniform, camouflage helmet, collar patch and chest patch.

## Maps

* Dog Red
* Saint-Lô

## Trivia

* Despite being listed under the Wehrmacht, the 17th Panzer Division was actually a part of the Waffen SS
Saint-Lô

## Saint-Lô

### Mode(s)

* Offensive
* Frontline
* Liberation
* Firefight
* Sabotage
* Stronghold
* Raid
* Entrenchment

## Map overview

The **Saint-Lô** is a map featured in *Day of Infamy*.

## Units

* 29th Infantry Division
* 92nd Infantry Division
* 1st Ranger Battalion
* 2nd Ranger Battalion
* 82nd Airborne, 505th PIR
* 101st Airborne, 506th PIR
* 352. Infanterie-Division
* 3. Fallschirmjäger-Division
* 15th Panzergrenadier Division
* 17th Panzer Division
* 272nd Volksgrenadier Division
TNT Charge

The **TNT Charge** is an explosive featured in the *Day of Infamy*.

## Day of Infamy

The **TNT Charge** is a thrown explosive available to the Engineer class of the U.S. and Commonwealth army. Like the Sprengbuchse, it deals the highest detonation damage of all equipment, seconded only by an exploding Supply Drop.

Unlike other explosives, the TNT Charge can be planted on surfaces with the alternative fire key.
Hard Nights

**Hard Nights** is a thirtieth track of the album, When the Sun Goes Down sung by Luke the Cat

## Lyrics

Give me some hard nights on the floor

Show me how love fights, I can take it no more

And it's all because of you

And it's all because of you

Give me some hard nights on the floor

Show me how love fights, I can take it no more

And it's all because of you

And it's all because of you

It's all because of you

And it's all because of you

Give me some hard nights

Give me some hard nights on the floor

Show me how love fights, I can take it no more

And it's all because of you

And it's all because of you

Because of you

Because of you

Because of you

And it's all because of you

Give me some hard, hard nights

Hard, I can take it no more

Give me some hard nights on the floor

Show me how love fights, I can take it no more

And it's all because of you

And it's all because of you
P-38

The **P-38** is a semi-automatic pistol featured in the *Day of Infamy*.

## General information

### Users

Wehrmacht* Rifleman · Assault · Support · Flamethrower
* Communications · Engineer
* Machinegunner

### Supply points

3
5 (Rifleman)
4 (Support, Communications)

## Statistics

### Reserve ammunition

+2 mags
+4 mags (LK)
+6 mags (HK)

## General information

### Users

German Army* Rifleman · Assault · Machinegunner
* Demolitions · Sniper

### Supply points

2
1 (Sniper)
3 (Rifleman, Assault)

## Statistics

### Reserve ammunition

+2 mags
+4 mags (AB)
+6 mags (CR)