recursal/Fanatic-Fandom huggingface dataset:
Tatinite

### Properties

Attuned to demonic energy: The metal becomes brighter and tougher in the presence of demons

### Rarity

The abundance of elements in  Kalton's crust is often measured in parts per million, (PPM). Tatinite is averaged at 0.0009 PPM

### Value

Tatinite is valued between 1300-1500 gp per pound

### Locations

Found close to the planet's core

Kaultinium was once much more common, however, constant warfare caused the metal to be considerably rarer.

Tatinite is the rarest metal found on Kalton.

Tatinite is commonly referred to as the demon killing metal. After the Cataclysm opened, Tatinite was the primary metal used to fend off the hoards of demons. It was used so often, and was enchanted so much for combat, the metal became naturally attuned to demons. Tatinite, when mined, will always be a deadly for demonic entities. It ignores all demons resistances, making it the most effective material to combat the Cataclysm.

Tatinite is almost never seen for sale in cities. It isn't illegal, it's just so rare that the chances of a vendor having Tatinite, are almost always 0%. Tatinite can be mined, however one will need to go deep underground in order to acquire the metal. This is very dangerous due to giant demonic numbers that live deep in the earth.
Draconic Amber Staff

Requires attunement

Twice per day this staff allows the wielder to polymorph into an ancient Amber dragon

* Size-Huge

* HP: 387

* Speed: 60ft

* Fly 200ft

* Intiave: +0

* Ac: 25

* Strength: 28
* Dexterity: 10
* Con: 23
* Intelligence:16
* Wisdom: 21
* Charisma:16

* Attacks: (2 claw slashes) +9 +(proficiency) to hit 2d10+9 slashing.
* Breath weapon: A sticky molten sap breath attack 30ft cone, dex save DC 19. On a fail take 8d10 force damage, half as much on a success, and that area now becomes difficult terrain. If you failed the save you become restrained, strength or dex save: DC 18.
* Refreshes on a 5-6 on a d6 roll
* Frightful Pressence: Dc 16
* **No immunities or resistances**
Korbinite

### Rarity

The abundance of elements in  Kalton's crust is often measured in parts per million, (PPM). Korbinite is averaged at 23 PPM

### Value

Korbinite is valued between 15-20 gp per pound

### Uses

Building defense, Alchemy, Some forms of weaponry

### Locations

Found everywhere, generally found more in northern regions

Korbinite is one of the more common metals, about 1/3 as common as copper.

Korbinite has to be forged in special conditions. The metal's molecular makeup causes the metal to liquify in cold temperatures, specifically -91 degrees Fahrenheit. This makes it almost impossible to forge the metal in most conditions. People take advantage of the last and first week of the year, specifically the 3 Days of Black Sun, to forge the metal.

Korbinite is found in almost every city. however because it can usually only be forged once a year, some items can be very expensive. The ore is not particularly hard to get. Korbinite veins are quite large and the ore is much closer to the surface than other metals.
Crystal Soul

Requires attunement

The strength of the users **soul** determines the strength of the Crystal Soul. **Soul** is depended on constitution. And this maxes out at +5 As an action the user can activate this and an amount equal to the users con mod, maxed out at 5. Is an amount of crystals floating around you. As a bonus action you can grab one crystal and throw it making a range spell attack. On a hit this deals 8d8 Radiant damage. And that crystal is used up. Once you run out of crystals this can’t be used again until after a long rest.
Spear of Dor-nedlog

Requires attunement

A powerful spear with two floating orbs of elements around its head. As a reaction you can use one orb and blast out a “fire shield” or “ice shield” treating them like the fire shield spell. The spear itself is a plus 3, and upon throwing it you can summon it back to you like mjolnir.
Scarlet Grove

## **Classified**

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       Subject: Opperation Scarlet Grove Halm ■■ ■■■■■

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■■■■■■■ Operatives: ■■■■■■■■, ■■■■■, ■■■■■■■■■■ and ■■■■, died attempting to

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■■■■■■■ valuable intel regarding ■■■ ■■■■■■■■■ ■■■ ■■■■ ■■ ■■■ Scarlet Grove.

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Several ■■■■ ■■■■ the overload of the ■■■■ ■■■■■■■■. The remaining

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operatives were slaughtered in ■■■ ■■■■■ ■■■■■■■ by the ■■■■■■■■■ ■■■■■■■■

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■■■■■: ■■■■■■. Our undercover agent: ■■■■■■ ■■■■■■, recovered all the

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necessary intelligence from our operatives. ■■ executed the surviving

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operative: ■■■■■■■■■■, assuring there were no survivors.

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As of now, we have more information than ever regarding the identity

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of ■■ ■■■■■ ■■■ ■■ ■■■ ■■■■■■■■. This will give us a huge advantage

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in the coming war. We await further instructions.

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                                            ■■■■■■■ Operative ■■■■■■■

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The Evoker Blade

*"A rapier made from Kaultinium. Its handle and trigger are covered in rubber. When the trigger is pulled the blade gets electrified.*

this blade deals a d8 piercing plus the uses dexterity, and as a bonus action can be shocked, and the shock deals 2d10 lightning damage to the closest target that's not the wielder.

Owner: Boris Greag
מנהל תהילה

* Melantholep
* March of the Pierced Men
* The Scorchlands
* The Garden of Watchers
* War of Titans
* The Mad Magician’s Maze
* Valley of the Forgotten Memories
* Malaise
* The Walls of Hunger
* The Field of Dreams
* Sight of the Fallen
* Shatterstone
* Burningwater
* Phage Breeding Grounds
* Hungry Tarns
* Hollow's Heart
* Guttlevetch
* Death Dells
* Androlynne
* Darklight
* Worm Realm
* The Cancer Realm
* The Plane of Bent Realities
* The Looping Stairway
* The Plane Endless Death
* The Achromatic Wilderness
* The Plane of Unholy Purity
* The Black Kaleidoscope
* The Endless Maze
* The Ice Floe
* סיסטרה
Greed

*"Mine"*
— Greed
Sin entry 4: The Sin of **Greed**

## Appearance and personality

Being the physical incarnation of **Greed**, he is needy, possessive, a heavy kleptomaniac.

**Greed's** skin is quite pale, covered in marks and tattoos. He has a set of dark angelic wings prutruding from his back, they can be summoned and unsummoned at will. His eyes shine green when using his abilities.

## Death

Death is never the end for a Sin.

"You kill a Sin, you become a Sin." - **מַחֲלוֹקֶת**

This means that whoever the original Sin was is no longer present anymore, but they’re Sin traits carry over to the new host. For instance: The original **Greed** was of course greedy, but the elf who killed her, he was very different from **Greed**. But after killing the Sin, he began to take on the traits of **Greed** and was inevitable consumed until he was killed.

## History

### The Unknown

**Greed** has been alive since the beginning of Kalton's history. This combined with the fact that every time **Greed** dies, the one who kills **Greed** becomes **Greed**, it makes **Greed's** early timeline hard to trace, some things have been forgotten. We can track **Greed** over the last two and a half thousand years

### The Sins and Virtues

**Greed** worked with the other Sins for thousands of years, the Sins engaged against the Virtues many times over thousands of years. The Sins would wreak havoc and fight for total destruction of Kalton, the Virtues would fight for peace over Kalton. The Sins and the Virtues are the only ones who can kill each other. **Greed** is responsible for killing one of the Seven Heavenly Virtues, Prudence.

**Greed** left the Sins when they disbanded around 1300 BUA.

### Deaths

**Greed** has died an estimated 46 times. **Greed's** most recent death was at the hands of **Mistral** in 755 BUA.

## Abilities

**המיומנות העיקרית של חמדנות היא גניבת אחרים. הוא יכול לגנוב תכונות פיזיות או קסומות של יצורים אחרים. איננו יודעים אם הוא יכול לגנוב תכונות נפשיות או תכונות של יצורים שאינם חיים. נדרש ניתוח נוסף.**

This concludes Sin entry 4. Current analysis, **Greed** seems to have been in the Sins to **לרכוש תוספות יקרות ערך ליכולותיו**. His current agenda is unknown.

**נראה כי חולשה היא ביטחון יתר, ועוברת מעבר לגבולותיו**. Further analysis required.
**Sin threat level-5.**
Jericho (airship)

*"She's a beauty isn't she?"*
— Daniel Blackrose

## Appearance

The **Jericho** airship is roughly 240ft long including the bowsprit, 60ft wide on the main deck, and has 4 decks.

The ship has 2 masts and crows nests. The taller of the two has a few cartography and astronomy tools.

The main deck has four manpowered turrets, a room that houses the Warp Cannon, and the captain's quarters.

Deck 2 houses most of the crews weaponry as well as 2 holding cells and a common area. At the front are two massive cannons that can switch between flack for short range, and large projectiles for long. Several rooms are used specially for rifles, scimitars, ammo, gunpowder, grenades and other weaponry.

Deck 3 consists of the boiler room and the engine room. The boiler room is at the front of the floor and works to power the ships cannons and turrets. The engine room at the back of the floor is responsible for the ship's speed and maneuverability. The engine room has alchemist tools to make certain concoctions for the engines. In the engine room as well is the Gravityx Core.

Deck 4 is comprised of the sleeping quarters, the kitchen and 8 bomb hangers. The sleeping quarters are located in the middle of the floor. The kitchen is located at the front of the floor. The bomb hangers are located at the front and back of the floor.

## Crew

The crew of the **Jericho** is comprised of several divisions: The Engineering division, the Combat division, the Weaver division, and Specialists.

### The Engineering division

The Engineering division is responsible for maintenance of the boiler room, engine room, and the ships weapons. The head of this division is Haldor Talios.

### The Combat division

The Combat division is responsible for using the ships weapons in combat as well as defense of the ship and offense when engaged with enemies. The head of this division is Joseph Stone.

### The Weaver division

The Weaver division is responsible for boosting the engines with alchemy, maintenance of the Gravityx Core, warping/teleporting people on or of the ship, and use of the Warp Cannon. The head of this division is Nora Talios.

### The Specialists

The Specialists are people with specialized tasks who don’t belong in any division. The Specialists are: Buck Hunter, Fiske Tejr, Boris Greag, and Cordian Gray.
Eternals

As old as substance, existence, reality itself are the Eternals. The first living beings to ever exist, each one having a task to write rules of the universe that would pave the way for the rest of time. Each Eternal's task is described by their name. Over time they slipped into mere concepts, very few know they even exist.

FateSpaceTimeLifeDeathOrderChaosGoodEvil
Camino de la fama

El **Camino de la fama** o **pase de temporada** (**Fame Path** o **Season Pass** en inglés, o a veces llamado ***pase de batalla***) es una mecánica especial dentro de Fall Guys: Ultimate Knockout, siendo un sistema de recompensas en las cual el jugador puede conseguir cosméticos, tales como Disfraces, Gestos, Estampados, Colores, Placas frontales, entre otros, mientras este va subiendo de nivel. El jugador también podrá ganar objetos especiales, como Kudos, y Coronas. Los pases de temporada van cambiando de contenidos disponibles a conseguir dependiendo de la temporada en la que este se encuentre.

El camino de la fama actual, tiene múltiples niveles a desbloquear, y este no necesita dinero o kudos adicionales de ninguna manera para ser conseguidos, sino que este puede ser jugado de manera gratuita. Para subir de nivel dentro del camino de la fama, el jugador necesitará jugar partidas para ganar nivel de fama.

## Temporadas

* Temporada 1 (Legado)
* Temporada 2 (Legado)
* Temporada 3 (Legado)
* Temporada 4 (Legado)
* Temporada 5 (Legado)
* Temporada 6 (Legado)
* Temporada 1
* Temporada 2
* Temporada 3
Bone-Steel

Bone-Steel is an oddity in metals, as it is not a set metal itself. Rather, it is the augmentation of another metal while it is being forged.

Bone-Steel is made when ingots of any kind of metal are melted down using the bones of a creature rather than any other means (i.e. coals, wood, or magic). A bond is formed between the residue of the bones and the metal itself, creating Bone-Steel. Thanks to this special bond, the metal gains a certain power over whatever sort of bones were burnt. This allows weapons to be more effective when harming into whatever creature it is augmented towards (for example, burning harpy bones would give a Bone-Steel blade an easier time cutting down harpies). Armor made of Bone-Steel will also protect better against whatever creature it is augmented towards.

Little is known about this special material. However, it is known that its use is fairly common in the Abyss. Though, that means most knowledge of it doesn't make it to mortal ears and is a close secret to abyssal creatures.
Pride

*"Burn baby burn."*
— Pride
Sin entry 2: The Sin of **Pride**

## Appearance and personality

Being the physical incarnation of **Pride**, he is cocky, narcissistic, and egotistical. He is self centered and needs to be the most important, the most well known, the most loved.

**Pride's** skin is always charred and blackened. His arms and legs ignite up to the elbows and knees. His eyes are always on fire. **Pride's** hair tends to be on fire most of the time. He emits constant heat.

## Death

Death is never the end for a Sin.

"You kill a Sin, you become a Sin." - **דיסקאָרד**

This means that whoever the original Sin was is no longer present anymore, but they’re Sin traits carry over to the new host. For instance: The original Greed was of course greedy, but the elf who killed her, he was very different from Greed. But after killing the Sin, he began to take on the traits of Greed and was inevitable consumed until he was killed.

## History

### The Unknown

**Pride** has been alive since the beginning of Kalton's history. This combined with the fact that every time **Pride** dies, the one who kills **Pride** becomes **Pride**, it makes **Pride's** early timeline hard to trace, some things have been forgotten. **Pride** however is the easiest Sin to track during the last three thousand or so years, this is most likely due to his attention seeking nature.

### The Sins and Virtues

**Pride** worked with the other Sins for thousands of years, the Sins engaged against the Virtues many times over thousands of years. The Sins would wreak havoc and fight for total destruction of Kalton, the Virtues would fight for peace over Kalton. As far as we know, the Sins and the Virtues are the only ones who can kill each other. **Pride** is responsible for killing two of the Seven Heavenly Virtues, Charity and Faith.

**Pride** supposedly left the Sins around 2400 BUA.

### Deaths

Pride has died quite a bit, we estimate about 57 times. **Pride's** most recent death was at the hands of Daniel Blackrose in 525 AUA.

## Abilities

**Pride** has shown many abilities, such as high speed and strength, and immunity to fire and heat, and the ability to get what he wants from others by mentality overpowered them, or by making them feel overconfidence and "pride". But as with the other Sins, many abilities are still unknown, further research is required.

This concludes Sin entry 2. Current analysis, **Pride** is one of the strongest Sins, but not very clever. He has been manipulated many times in the past.

**Sin threat level-4.**
Palico

*A cute and yet mysterious breed of creatures from a bygone era, The Palico is a deadly and near indestructible force. These creatures have 2 hearts, bones stronger than dragons, and speed unheard of. Fighting a Palico is basically suicide.*

## Palico Features

* **Ability Score Increase.** your Strength score increases by 2, your Dexterity score increases by 2, and your Constitution score increases by 4.
* **Age.** Palico's live hundreds of years, outlasting many other races.
* **Alignment.** Palico's tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses. However, Sloth has some control over the Palico's minds.
* **Size.** Palico's are quite short in stature. The ted to stand between 3 and 4 feet. Your size is Small.
* **Speed.** Palico's can move at insane speeds. Your base walking speed is 300 feet.
* **Darkvision.** You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Feline Agility.** Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move O feet on one of your turns.
* **Cat's Claws.** Because of your claws, you have a climbing speed of 150 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 2d4 + your Strength modifier doubled, instead of the bludgeoning damage normal for an unarmed strike.
* **Cat's Talent.** You have proficiency in the Perception and Stealth skills.
* **Tough Bones.** Your bones cannot be broken unless something with a strength of 25 or more is attacking you.
* **Fury.** If you every get furious, absolutely livid, you will explode dealing 20d8 fire damage and 20d8 force damage to all in a 100ft radius. You die instantly.
* **Two Hearts.** You get an extra death save. If you succeed two of your death saves it is considered enough to pass.
* **Languages.** You can speak, read, and write Common, Abyssal, Celestial, Deep Speech, and one other language of your choice.
Ignis & Glacius

*"Plus 1 twin longswords,*
Glacius: on a successful hit the target must make a constitution save dc 14, or be frozen solid and losing their turn, becoming thawed out at the beginning of your turn.
Ingis: on a successful hit the creature must make a dexterity save as a second slash of fire follows it the second slash deals 3d8 fire damage on a fail and half on a save."

Owner: Varis Xiloscent
Rawr

*"Here's the difference. Unlike you, I take pride in my every action. They've led me to be who I am today. Even if not all of those things are good, I'm still proud."*
— Rawr

## Appearance and Personality

Rawr is a black, parakeet-like kenku. He is vengeful and quick to anger, but also proud and very strong. He can usually be found wearing purple and gold robes, denoting his former status as a prince. At his sides are always two shortswords that gleam with unworldly power.

His personality has been an area of questionable status. After his involvement in the Unmakyr Wars, he snapped, went insane, and went on a genocidal rampage. There are some noteworthy things though. He can be very childish in nature, and is always very proud of the things he does.

## Relationships

It was known that Rawr was a member of Unit 343 in the Unmakyr Wars, regarding the members of that unit as close friends. He also has a high respect for anybody else that participated in the war.

### PCs:

Mae: Big scary bird lady. Like me but scary. I dunno why she's always on fire. Does it hurt her? I dunno if she likes me either.

Etheal: She glows. I like shiny glowy lady. When her wings are out, she looks kinda like Melody. She's okay. Not half as good as Melody, but okay.

Mistral: I don't talk to the zappy lady much. I don't think I've actually spoken to her at all... Her storm was cool though.

Varis: I'm scared to talk to him. I've seen some things from Ventus and I don't want him to get jealous about it. I feel bad for him too. Ventus is like a second dad to me and is AWESOME about it, I wish Varis didn't feel so much resentment towards him. It's gone down a lot, which is good, but I'm scared to get in this guy's way.

Sosti: Nope. Big snake with bigger teeth. Nope nope nopeity nope.

Rose: She tried to stab me. I don't like her very much. It was very rude. Other than that she's cool.

## History

Rawr was born as the prince of Areoran and lived there with his father, mother, and sister for five years. Then there was an incident that caused the whole kingdom to burn down, leaving Rawr as one of the only survivors.

He spent his next four years as a wanderer, searching the lands for a new place to call home. He found it when he saw a group of soldiers fighting. After their battle, he just began to follow them. This was Unit 343. Slowly, he was accepted into their ranks and given proper training.

During the Unmakyr Wars, Rawr had an incident where he got locked within his own mind, trapped as a pet bird that was tortured by a sun-tattooed six year old boy. This mindscape lasted hundreds of years for him, even if it was only a few minutes on the outside.

This incident caused him to have an intense hatred for children. Over the next years, he would go out of his way to kill every child he saw, trying desperately to find the one who did this to him and get his revenge. It was during this time an unknown Unmakyr came to him with a gift; an amulet that would collect the souls of those he killed and use them to expand his lifespan.
The 3 Days of Black Sun

*"Ohh trust me, you're not gonna want be outside for this."*
— Boris Greag
Every year, when the planet is furthest away from the suns. Kalton's blue sun obscures Kalton's red sun. These are the 3 Days of Black Sun.

The 3 Days of Black Sun start on **Tehr 29th** and end on **Solm 1st**. The worst of these 3 days, is **Tehr 30th**.

The temperature during this time drops drastically, the warmest places reaching around -60o and the coldest reaching inhospitable temperatures of around -200o.

During the 3 Days of Black Sun, all demons become significantly stronger, and dormant demons surface for these 3 days.

The most possessive effect of the 3 Days of Black Sun, is that Korbinite becomes much easier to mold and forge.
Philosopher’s Stone

Requires attunenment:

From what we know, this is a small stone that allows any material of one type to be transferred into a material of one type. This can make a small or smaller size object transferred instantly. Medium and large take a minute Larger takes an hour or longer to convert. You can't convert living things, or things larger than gargantuan.
The Solar Flare

*"A spear that, if it’s thrown, and hits someone can’t be pulled out. And a new version will appear in the wielders hands, once the second spear has hit a target the first one disappears. If you hit the same target that had a spear already in it, it will do an extra d6 of fire damage. Damage due for this regular is 1d8+dex+2d6 fire."*

Owner: Daniel Blackrose
The Eternal Tempest

*"uHH!"*
— Abe
**Level 21:** Proficiency Bonus +7, Expanded Sorcery Points

Expanded Sorcery Points: you increase your sorcery points, you will have a max sorcery points equal to your sorcerer level.

**Level 22:** Ability Score Improvement

**Level 23:** Arc Flash, Cantrip Bonuses (5 die)

Arc Flash: as a bonus action you can turn into a bolt of lightning, while like this you can move up to 300 feet. If you go through a creature you can force them to take 10d8 lightning damage. You can only do this once per long rest.

**Level 24:** Proficiency Bonus +8, Sorcery Bonus

Sorcery Bonus: every time you cast a spell that deals damage you can add a sorcery point to increase the damage by one damage die for each sorcery point used.

**Level 25:** Ability Score Improvement

**Level 26:** Lightning Surge

Lightning Surge: As a bonus action you can choose 1d4+1 creatures within 60 feet of you. Each creature must make a dex save. On a fail they take 12d12 lightning damage. This can only be done once per long rest.

**Level 27:** Destruction

Destruction: Once per long rest as an action you can choose one object of large size or smaller, not living (or with anything living inside of it) can be destroyed via touch. As its destroyed lightning comes off of it, and anything within 5 ft of the destroyed object must make a dex save or take 8d6 lightning damage.

**Level 28:** Proficiency Bonus +9

**Level 29:** Ability Score Improvement

**Level 30:** Immunity Bonus, Cantrip Bonuses (6 die)

Immunity Bonus: you gain hp from lightning damage not caused from your natural lightning from your dress, and you gain immunity to radiant damage.

**Level 31:** Arc Flash (2 per long rest)

**Level 32:** Proficiency Bonus +10

**Level 33:** Ability Score Improvement

**Level 34:** Storm Vision

Storm Vision: you now have true sight for 30 feet, and while in any storm you gain true sight for 90 feet, and you can sense everything inside the same storm that you are in.

**Level 35:** Spell Bombardment

Spell Bombardment: You can expand an amount of sorcery points equal to the spell slot used, and if you do the spell damage die are all maxed out, dealing the max possible damage to this creature.

**Level 36:** Proficiency Bonus +11

**Level 37:** Ability Score Improvement

**Level 38:** Improved Immunities, Hp Boost

Improved Immunities: You now are immune to force damage, and resistant to psychic damage.

Hp Boost: you gain an extra 2 hp per level, equal to 76 at this level.

**Level 39:** Cantrip Bonuses (7 die), Arc Flash (3 per long rest), Increased Speed

Increased Speed: your movement speed when not in Arc Flash form, is increased by 30 feet.

**Level 40:** Storm Summoner

Storm Summoner: as an action you can create a 5 mile wide radius lightning Monsoon, each turn for the next minute, as a bonus action, you can cause lightning to strike anywhere you wish in this area. In area it hits will cause a 15ft radius explosion, each creature in range of it must make a dex save or take 12d10 lightning damage.
Sun Crusher

Requires attunement

A +2 shortsword, magical in terms of overcoming resistances. As a bonus action, the Sun Crusher can create a small blast of radiant light to a creature within 60 feet, that creature must make a con save. On a fail they take 3d6 radiant damage and are blinded for 1 round. They take half on a success.
The Soulsource Amulet

An amulet given to Rawr by an unknown unmakyr a few years after the Unmakyr wars. It absorbs the souls of those killed by the wearer, increasing their lifespan by however many years the being killed lost. If you were to kill a ten year old who would have otherwise lived to eighty, you gain seventy years of life. Souls will not transfer between people. If the amulet is given to a new owner with souls still inside, the souls will more or less disintegrate without any form of life still inside them. The previous owner, having taken in aspects of these souls, will keep all of the extra life they earned. This amulet, while on, also keeps the wearer immune to illness and disease, and as long as it is charged with souls, will sustain a person so they do not need to eat, sleep, or drink. Only kill.
Black Magic

Mae's time spent in the Abyss has led her to develop her own system of corrupted magic. This "Black Magic" does not use the weave, but rather uses the Abyss as it's focusing point. **Preforming this can have extremely adverse effects if done incorrectly.** Even when done right, the Abyss is not a force to be messed with, there will always be consequences.

Mae has determined that she can effectively preform 1 or 2 of these corruptions every 24 hours. However, she can push herself if need be. She has never come close to death using this dark magic, but she estimates that if she were to preform 8 or more corruptions, it could kill her.

Mae has a great deal of experience wielding this form of magic. She still however feels a great deal physically and mental stress.

A single Black Magic incantation will immediately cause a dull headache.

A second Black Magic incantation will cause the headache to worsen significantly. Bleeding from the nose and ears will follow. Mae has recorded having difficulty maintaining concentration on her spellwork at this point. Effectiveness ends here,

A third Black Magic incantation, and Mae will experience severe stabbing pain throughout her head. She will have spots and lines in her vision as well as ringing in her ears. Her awareness is now seriously hindered.

Upon the forth Black Magic incantation, most of Mae's physical strength is drained. It is as if she has walked 100 miles in an instant.

The fifth Black Magic incantation causes Mae to vomit violently. She is genuinely ill now. The Abyssal energy being channeled through Mae is killing her.

A sixth Black Magic incantation will restrict most movement for Mae. She is in incredible pain, so much so that she can barely see, or hear.

A seventh Black Magic incantation will bring Mae to her to the ground. Her body is spasming. She will die if she does not receive help.

An eighth Black Magic incantation will cause Mae to bleed from her mouth, eyes, finger and toenails. Internal organs may rupture. She could receive brain damage. She is now literally choking on her vomit and blood. Her ability to comprehend is basically nonexistent.

**Nine is suicide**. Mae will die the most painful way a living being can die if she ever attempts nine.
Glacial Fracture

Requires attunement

A whip made from Tatinite. This whip is similar to Frost Mourn, it’s always cold and on a hit deals an extra 3d4 cold damage. This whip also has the unique trait in which it can phase through **"most"** walls ignoring any form of cover, and can ignore **"most"** armor when attempting to attack a creature.
Star Shotgun

Requires attunement

As an action you can fire this gun. Causing a blast of star fragments to blast out of the gun barrel. Each creature within a 30 ft cone of where your aiming must make a dex save. On a fail they take 4d10 radiant damage. And must make a con save or be blinded. And just take half damage on a success.
Mippy

*"Hup! Two! Three! Four! Intruders are behind my door! Hup! Six! Seven! Eight! For their entrance I will await!"*
— Mippy
**Mippy** is the first Palico to be seen in the Jericho campaign.

## Appearance and personality

Mippy has a smooth cream colored pelt, shining hazel eyes, and a happy outlook. He is constantly rummaging around the Jericho for food or scrap to build with. He lights up any room he is in, his bubbly personality bringing much needed solace in the Kalton environment.

## Relationships

Mippy has become quite close and beloved by the Jericho crew. He Varis, Daniel, and Aramiir created a band together.

He may have other relationships, but these are yet unknown.

## History

### Jericho

Mippy was found eating a demon nest in a ruined castle 60 miles away from Heross. The Jericho crew convinced him to join their ranks. He has worked closely with them ever since, providing weaponry, upgrades, and a smiling face.

### Mippy's Past

Where or what Mippy was doing before the Jericho crew found him, is mostly unknown, seemingly even to Mippy. He mentioned the moon being gone and replaced with the astroid belt, suggesting he is as old as the Unmakyr wars (this could make him more than 300 years old).

When the Jericho crew encountered one of Sloth's vessels: Vigo Kytewall, Sloth revealed to them that Palico's are his creation. He can control any Palico from any distance so long as there isn't any interference.

## Abilities

Mippy is super tough. When Jade Moon was Wrath, he failed to break Mippy's bones.

Mippy has a knack for weaponry, he Varis Joseph, and Eggy have been the main four to make and innovate weaponry.
Fate

**Fate** believes herself and the other Eternals the most superior beings. She has an attitude that all mortals are beneath her, and scarcely worth her time. She is responsible for all worlds in all universes. She leads the other Eternals in maintaining balance. Never can there be too much Good or Evil, Order or Chaos. There is a period of prolonged peace, it must be compensated with war.

**Fate** specifically selects mortals before they have been born, to carry out her will. These mortals are never under her control directly, they have their own agendas and motives. However she will try to manipulate whoever she chooses to suit her needs.

She has orchestrated the deaths of millions of worlds, as well as the birth of millions more, all through mortal (and sometimes godly) hands.

**Fate's** sight has never failed her, until now. She can not see past the year 784AUA. Because of this she believes that she will die in 784AUA. She pulled out all the stops, not just for the war on the Unmakyrs, but to try to save own her life. She spent several lifetimes assembling multiple teams of elite mortals manipulating their lives, their parents, grandparents, and further, to have the best mortals ever created for the Unmakyr wars.

**(This means that any of the player's backstories could have been manipulated by Fate)**
Zenith

Requires attunment

This is a plus 3 longsword made from Tatinite. If you throw this sword, one of 10 effects will take place. This sword after thrown will return to you. When you throw this sword, roll to hit as well as roll a d10 to determine what blade follows it. All blades are also considered +3

* **1- Regular Shortsword**
* **2- Enchanted Sword:** A 1d6 sword that also shoots a beam out on contact in your desired direction that deals the same damage but as force
* **3- Bee Keeper:** Another shortsword. On contact roll a d4 and the target takes that much poison damage, as bees come out on contact and sting the target
* **4- Star Fury:** A shortsword that on contact rains a star down that acts like a single magic missile. The target takes 1d4+3 force damage
* **5- Terra Blade:** A longsword that on contact fires a beam out that deals the same damage
* **6- Seedler:** A longsword, on contact target must make a con save on a fail the target is stunned
* **7- Horseman’s blade:** a longsword, on contact creates an explosive pumpkin. All creatures within 5 ft of the target including the target must make a dexterity save, on fail take 3d4 force damage. Half on a success
* **8- Influx Weaver:** A longsword that shoots out a small beam. This beam can only hit 1 target but deals 2d8 radiant damage
* **9- Star Wrath:** A greatsword. On contact this blade forces 1d4 stars to fall from the sky onto the target. The target takes that many on 1d4+3 damage like magic missile
* **10- Meowmere**: A greatsword. On contact this creates a small bouncing projectile. This will bounce 3 times before disappearing, can bounce off of people, on contact the projectile deals 4d4 radiant damage. The projectile is a rainbow cat
Arkon Nestoris

*"There is little difference between fear and belief.*
When were left alone with our mind, we think about life's fear's, and when we think about fears, we come up with belief, if those beliefs are given enough time, money, and energy. Then those beliefs can become reality. And the beliefs that become reality are what we should truly fear. Because the mind is a horrible place."

— Arkon Nestoris
Navarre

*"This planet drains the life out of all who remain. Our numbers dwindle every day, while the Hellspawn continue to pour over the land."*
— Navarre

## Appearance and personality

Navarre covers himself in dark clothes all the time. He has never been seen without his gas mask.

He is grim and pessimistic, often looking at the worst outcome as the most likely. He has shown no remorse for anything generally considered good, an example being when he tried to kill Etheal on a hunch with angel killing bullets.

## History

Unknown to all except Eggy and other Foreclaimers.
The Foreclaimers

## General

Not much is known about this mysterious race of telepathic elves. They have a great respect and connection to the Unmakyrs. They only live in the underground Ice caverns of Aarden. The society is unusal, all Foreclaimers have a deep respect for command and will follow all orders without question. Forclaimers who do not follow the "rules" will be ostracized.

These elves have a set of horns on their heads that glow and allow for telepathic communication with any other Foreclaimers, it is unknown how far the range is.
Aust Darkmoon

*" You've lied to us for far too long. Here, even the highest priestesses are slaves to a greater will. No drow in this city, or even in the entire Underdark, knows what I've seen, what I know to be true. I'm going to put an end to that. Somehow. And then, we'll finally be free."*
— Aust Darkmoon, to his mother, the Inquisitor Althaea Dunnodel
**Aust Darkmoon,** born **Ara Dunnodel**, is a renegade drow arcane researcher and wizard native to the world of Endaelia. He is also one of the few survivors of that world's destruction by the Unmakyrs. He was the child of drow nobility, but was sentenced to death by the Inquisition of his city and barely escaped with his life when he attempted to incite a revolt. After escaping to the surface, he studied at the Deepriver Academy of the Arcane Arts and became a skilled arcane researcher, his most esteemed work being his Elvish translation of *The Fiery Rage of Surtr*, a stone giant epic poem inscribed on a grand mural in ancient caves, which chronicles the legendary history of the giant race.
Gravityx Core

Not much is know about Gravityx Cores. For whatever reason, the core creates a centralized field of gravity centralized on something not on the ground (usually and airship). These cores were made by the Unmakyrs, and since their disappearance, not one core has been replicated. Every core looks like a small star, the two colors always being a shade of green or blue. The smallest documented core had a diameter of 6ft 2in, the largest documented, currently in Atlasdale, has a diameter of 94ft 7in. Every core has a ring that spins around the core. The ring will not stay active forever and eventually shut down. It has been reported that removal of the ring cause a core meltdown. Nobody knows how to fix the original Unmaker ring, so when the ring begins to fail, engineers add their own rings. A core can sustain up to 10 rings. When manmade rings begin to fail, they can be repaired or replaced. Heavy damage to the core can cause an explosion large enough to level a city.
Tom Barthollowmews

*"Shhhh. It will all be over soon"*
— Tom Barthollowmews

## Appearance and personality

His appearance varies, but his prime form gives him an eerie appearance of a charred, blackened corpse. Red light glows from within him, the light changing colors right before and after he shifts.

He is a psychopath, enjoying watching others go though excruciating pain. He has a complete disregard for all life but his own.

## Relationships

It is unknown what his relationship with the Unmakyrs is, but it is known he fears them.

## History

### Tailor

Tom spent an unknown amount of time as a tailor. He seemingly did this to amuse himself. Prior to this, his whereabouts were unknown

## Abilities

Tom can seemingly become anyone or anything he wants.

He has multiple lives, being able to completely regenerate from near atomic destruction at Varis hands.
Angry birds superheros Wiki

**Welcome to the Angry birds superheros Wiki!**
We're a collaborative community website about Angry birds superheros that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Makina MKIII

SNP08-513 (Designation: Makina MKIII) is a glitched Snieprbot with the ability to recognise and experience human emotions.

### Summary

A robot with a glitch that allowed it to experience and recognise human emotion, Sniperbot Model S08-513, designation "Makina", became Gray Mann's personal assistant. Makina eventually learned how messed up Gray's operations were and with help from his personal Medibot M07-208 "Doc" and two Mann Co mercenaries, managed to escape the facility and find freedom from Gray and Olivia.

## Biography

Makina was a robot just like any other on the assembly line, made with cheap materials and designed to run into battle and die. His life was meant to be short, lasting not longer than a week from the time he was powered up to the time he was destroyed by Mann Co. However, a glitch in his system enabled him to recognise and emulate human emotion. Because of this, Gray Mann pulled him from the battlefield and made him a personal assistant instead.

Because of how close Makina got to work with Gray Mann, he became aware of how corrupt Gray's operation was. He assisted Gray in capturing RED Pyro Axel Bigarsky, and BLU Medic Horst Deiter-Ahlbach, both of which had supernatural powers Gray was interested in. While it took the mercenaries time to trust Makina, he and Medibot broke the two Mann Co mercenaries out and attempted to escape the facility together.

Makina got to know the botkiller team and worked with them to expose and take down Gray Industries. While he didn't kill Gray Mann himself as this was Medibot's doing, he was the one who killed Olivia and stopped the war between Mann Co and Gray Industries.

Following the end of Gray's war, the Administrator initially wanted to destroy Makina and Medibot. However, after a lot of bargaining from the mercenaries and Miss Pauling, she reluctantly allowed them to stay on the condition that they were not to participate in battles, and could not provide intelligence to either team. He was allowed to travel between RED and BLU when no battles were going on. Medibot and the RED Engineer also upgraded him to be able to recognise and emulate a full spectrum of emotions, both good and bad.
Pokémon Alter Platinum (NDS Rom Hack)

# Pokémon Alter Platinum

**Pokemon Alter Platinum** es una versión modificada del popular juego Pokémon Edición Platino de Nintendo Nds, en la que se han añadido muchísimas mejoras e importantes cambios a tener cuenta, el autor de este hack/mod es PCL.G. El juego se lanzará el 27 de Febrero de 2021.

## ***Modificaciones respecto al original***

* 890 Pokémon en total (la Pokédex se ha expandido), la lista se confirman con Pokémon no disponibles en el juego.
* Nuevos movimientos, habilidades y objetos (expandidos)
* Sistema megaevolución
* Tu Rival y Los Líderes usan Pokemon mucho más Fuertes.
* Tu Rival usa diferentes equipos de pokémon durante las batallas de fines de semana.
* Pokémon legendarios como Pokémon Interactivos.
* Líderes de gimnasios mucho más fuertes.
* Cada miembro de la Élite 4 y el Campeón, tienen su propio, diferente y épico equipo de pokémon.
* Re-diseñado el sistema de horario, ciertos pokémon solo aparecerán en determinadas horas (Mañana – Tarde – Noche).
* Nuevos sprites.
* Muchos de los pokémon salvajes ahora tienen items equipados.
* Puedes obtener cualquier Baya cuando hagas una lucha entre Entrenadores.
* Nuevos Personajes (todos los personajes del anime de la serie Diamante y Perla)
* Tu rival es Paul/Polo
* El Profesor Pokémon es el Profesor Rowan.
* Después de derrotar a la Élite 4 y al Campeón, la próxima vez que los retes, ellos usaran un distinto equipo de batalla (constantemente cambiaran sus equipos).
* Puedes usar tu viejo sav de pokémon Platino, y jugarlo con el hack
* Los Lideres de Gimnasio son en orden en los juegos Diamante y Perla

(Ese link estará disponible hasta el 27 de Febrero de 2021)

Mega:

(Este link estará disponible hasta el 27 de febrero de 2021)
Aleksandra Irīna

## Weapons

 5

 -5

 -5

 10

 3

 2
 Passive Perception

◇  ▬ ▬ ▬ ◆ Description ◆ ▬ ▬ ▬ ◇

Aleksandra was only picked for the mission due to her knowledge of robotics and larger manufacturing processes. A graduate from a small university with a bachelor in Advanced Robotics she has long since squandered the opportunity presented. Living off grant money to produce new mining drones for the government and university and rarely ever working on it. Instead she sits in her room with the holovid bright and a few cameras around to stream to the galaxy abroad. Adding gene mods and small detachable implants to stand out among the crowd

Being picked up for the mission she was informed it was either this or possible jail time, given she had been wasting government money and not fulfilling check in dates. Since she was a dual talented individual, she was the few remaining choices for the new colony. A valuable member, if an unreliable one.

External image link: https://cdn.discordapp.com/attachments/775220626767347732/776645908203962418/image0.jpg
Vincent Charpentier

Something Special for Someone Special

Vincent Charpentier is a Mann Co mercenary Spy, stationed in Pipeline. He is also known as Digispy in the Freak world.

### Summary

For a Spy, Vincent Charpentier is very honest. It is even confirmed that his name is real and in all legal documents. Vincent worked with multiple law enforcement agencies in his life until taking on a job with Mann Co to have more freedom in his work and life.

## Biography

Hailing from Montpellier, Vincent was born to a French father and an Italian mother. He was always interested in the culture of the world and enjoyed every single trip he went on with his parents, from the stunning shores of the Caribbean, to fantastical cruises around the Mediterranean, to the historical landmarks of the United Kingdom and the natural beauty of Asia.

As he grew up, besides the worldwide culture he was exposed to, he was also very much into spy movies and had fantastical ideas of such a job. He enlisted in the military and eventually became one of the elite, receiving an invitation to *Direction du renseignement et de la sécurité de la Défense*, or the Directorate of Intelligence and Security of Defense. He continued to serve with them for 15 years.

In the early years of his service with the DRSD, he dated and intended to marry a woman. Just weeks after his proposal however, she tragically died in a plane crash while she was on her way to visit him. Wracked with grief, he temporarily left his service to grieve and reconsider his life. While he had intentions to resign, believing he couldn't live without his late fiance, he was supported by friends and colleagues who encouraged him to stay on. He redirected his energy into becoming even more fierce and duty-bound.

He eventually moved on and met another woman, Anastasie Rapace. While he was hesitant to ask for her hand in marriage out of fear she might be taken from him too, he managed to find the courage to propose. Anatasie accepted, and two years later they were married. Shortly after his wedding, he returned to service with the DRSD, but was shortly contacted by Miss Pauling who had been waiting for some stability in his life before offering a contract with Mann Co. Miss Pauling promised that his wife would also be under Mann Co's protection and that whenever he wasn't on duty, he could do whatever he wanted with his time. It was enough to tide him over, and he and his wife moved to America.

## Personality

A romantic at heart and culturally-driven, Vincent is sociable and always excited to learn new things about different cultures. He values things in life other mercenaries may consider ridiculous, collecting very old and valuable bottles of wine, old coins in mint condition, and pretty sea glass. He gets along well with his team, though he does miss the former BLU Scout who was presumably killed in the war agianst Gray Mann.