recursal/Fanatic-Fandom huggingface dataset:
Quarion Oakenheel

Quarion is a cleric of Beory, and the councilor of Pholtesia. With the recent talks of Stonelord Ashburn wanting to tame the Pomarj, Quairon's tribe was worried the natural beauty would be destroyed. Quarion wants to preserve as much nature as possible but understands the need for infrastructure, as the Oerth is a large place and many races need to live on it. It was decided that Quarion should go to be an ambassador for his tribe. His goal is to strengthen relations between the common races and Firbolg, and show that they can be trusted. This is also a great opportunity for Firbolgs to discover other races way of life.

Quarion does not know much of the civilized world as he has only experienced it through stories and meeting pleasant hunters and travelers. Because of this, he thinks everything is as wonderful as it is in his little oasis in the forest. He is slightly touched in the head and takes people at their word, does not understand sarcasm, and never questions what people say. He prefers to sit and listen, and desires only to spread goodness to the world. He loves sweets and is not used to them, so whenever he can grab some he will. When posing as a human, he usually dons the guise of an old woman since they usually go unseen.

Quarion's Firbolg tribe distrusts the elves, as historically the elves would shun the Firbolgs and treat them as outcasts. In addition to his other tasks, Quarion hopes to use this opportunity to regain some land back from the elves, and weaken them so that his tribe can spend less time worrying about their threat. However, the elves are aware that the tribe is working with the Stonelord. As Quarion's tribe has studied and lived beside the elves for many centuries, Quarion understands much of the elves' tactics and behaviors, and this will surely come into much use when taming the peninsula.
Empire of Iuz

The Empire of Iuz is controlled by the half-demon demigod Iuz. It is full of evil, oppression, and armies of horrific beings. Priests of Iuz and other evil spellcasters rule in Iuz's name in these areas. It is said that Iuz's full reach extends past these areas, as he has implanted demonic influences into the minds of many leaders across the Flanaess.

The Empire of Iuz consists of five loosely-defined political regions, though they are not considered actual provinces:

## Land of Iuz

Also called the *Homeland of Iuz*, this region lies mainly between the Dulsi and Opicim Rivers, south of the Cold Marshes, and north ofWhyestil Lake.

## Bandit Lands

Once referred to as the Bandit Kingdoms, this region lies west of the Zumker and Artonsamay rivers, east of the Ritensa River, and is bounded in part by the Fellreev Forest and Bluff Hills. This region is actually made up of a number of warlord fiefs.

## Barren Lands

These grasslands south of the Icy Sea and the Wastes are also known as the Barrens, the Barren Plains, or the Northern Barrens. North of the Bandit Lands, the Barrens' eastern border is formed by the Forlorn Forest, western Griff Mountains, and the Bluff Hills. Their western border is formed by the Cold Marshes and Opicim River. Once ruled by the nomadic Flan tribes known as the Rovers of the Barrens, these people are but a shadow of their former glory.

## Horned Lands

This region is bound by Whyestil Lake, the Veng and Ritensa Rivers, and the Fellreev Forest. These lands were for a time ruled by the Horned Society, before Iuz once again took control during the Greyhawk Wars.

## Shield Lands

Bordered by the Ritensa river, Nyr Dyv, and Rift Barrens, this land was ruled before the Greyhawk Wars by the chivalrous order known as the Knights of Holy Shielding. Though a western portion of the Shield Lands were reclaimed in the Great Northern Crusade of 586-588, the majority of the area is still under Iuz's control.
Ogwin the Carved

Ogwin is an old man who is set in his ways. He is a devout cleric of St. Cuthbert, and he especially emphasizes the teachings of zeal within the Cuthbertian church. He is quick to anger, and he always advocates for retribution of slights, real or perceived. He came to Freehold with Ser Quintis Snow, whom he mentored many years ago. Though they don't see eye to eye (Snow does worship Heironeous after all) they are still good friends.

Ogwin currently serves as the high priest of the colony.
Edder Teskos

At a young age Edder was captured and enslaved with his clan by dwarves and used as living compasses. The clan still held onto the Minotaur way of life and taught Edder how to be a proper Minotaur with the teachings of Kord. The dwarves deprived the Minotaurs of light and food keeping them locked in the brig of the ship most of the time in attempts to destroy their spirits. Stoic and proud the clan planned it's escape and overtake of the boat to regain there freedom. The attempt failed, the clan's number dwindled to 3, the dwarves lost many crew members as well. The Dwarves sold of the remaining 3 Minotaurs but under the condition they not be sold as a group. Now Edder is a farm hand in Sheafdale Hoping to one day be reunited with the other two remaining Teskos. After deafeating the goblins Edder traveled and an arcane power was unleashed never finding his clan he returned to Sheafdale.

Edder met his untimely demise in a Freehold mithril mine. While on assignment to rescue three miners, the group ran into a pack of darkmantles. In the darkness, Edder was unable to accurately target the fiends with his magic, and eventually succumbed to wounds sustained in battle. However, the group was able to rescue two of the miners (one was already deceased upon their arrival), so his sacrifice was not in vain.

Gramdir took his amulet as a memento, even though Edder had shown distrust, and arguably outright hostility, toward the dwarf.
The Wheat March

The Wheat March is the name given to the three month campaign against a massive horde of goblinoids in the south of the Yeomanry League. The name comes from the fact that most of the fighting took place on old farmlands. The horde attacked without warning, covering the whole south of the Yeomanry. Local militias were overrun, and every farming village was burned to the ground and looted. The loss of life was massive, and conservative estimates put the number of those who died at 20,000.

In the early part of the campaign, the village of Sheafdale was used as a rallying cry. Sheafdale was the only village where a sizable number of villagers escaped, thanks to a group of adventurers and Ser Deverus the Lion. The survivors of Sheafdale had a feast held in their honor at the Freeholder's mansion, and they were all given houses and employed by the Freeholder. The adventurers were said to have immediately went south to join the campaign.

Swift action from the Freeholder Marius Lindon saw the entirety of the Yeomanry's army march south. Everyone in the north watched the mountains in terror, hoping that the giants wouldn't take this time to attack when they were undefended. Luckily, that never came to pass. For three months, the forces of the Yeomanry, along with volunteer militia thirty for revenge, swept through the southern farmlands. They killed thousands of goblinoids and suffered heavy losses, but they finally pushed them back to the Tors Mountains. Once in their mountain warcamp, the goblinoids were sieged and eventually destroyed entirely.

There were several impacts of the Wheat March. Firstly, a massive famine gripped the Yeomanry, forcing them to import food from several other nations, even Keoland, who they were on shaky relations with to begin. Secondly, new forts were built along the southern perimeter to keep the goblinoids in check. Regular excursions are taken into the Tors to clear out any new goblin dens.
Stonelord Daznar Ashblood

Stonelord Ashblood has had the most tumultuous reign of perhaps any of the stonelords in Ulek's history. He had to simultaneously deal with incursions of Iuz's forces and the Orcish hordes from the Pomarj. Though he lost many of his citizens, he managed to survive these attacks and keep Ulek's prosperity intact.

Ashblood is ancient even by Dwarven standards, and he is currently looking to further solidify his legacy. He hopes to do this by adding large swathes of the Pomarj to his kingdoms already impressive holdings.
Wood Elves

The wood elves have lived in the Suss Forest of the Pomarj since before humans had even crossed into the main part of the continent. They live a nomadic existence, and the wood elves hardly ever build permanent settlements. They prefer to set up hunting camps and caches of supplies in certain areas and live off the land instead.

Those who have tried to settle the Pomarj even in ancient times had trouble dealing with wood elf attacks, as they see any encroachment upon the forest as an act of aggression. Many armies have been sent forth into the Suss Forests only to be slaughtered by the guerrilla tactics of the wood elves. They generally set up ambushes in small groups and wait until enemies are deep within the forests to strike. Their tactics are tenacious and unforgiving, and the only ones they do not kill on sight are their High Elven kin. The Kingdom of Celene has had tenuous relations with the wood elves for millenia, with some wood elves becoming citizens of Celene.

The wood elves worship Ehlonna (or Ehlenestra as they call her) due to their Fey heritage and close ties to nature. The chain of command within wood elf society is mercurial in nature. Elders of a particular tribe (usually powerful druids) dictate the goals of the tribe, but a large amount of freedom is given to each individual wood elf. Some say there is a council of druids that oversee the good of all the wood elves, but those are rumors and no one has ever seen them.

The wood elves do not directly communicate with non-Elven races, and they tend to hide, sometimes for centuries, to keep their way of life secure. Most who have attempted to route them from the Suss Forests have simply caused them to go into hiding, only to reappear when the attacker least expects it.
Ogrin Slatemanger

Ogrin is the middle child in his family, which is no easy position for one of noble birth, especially in Dwarven society. His family, the Slatemangers, prided themselves on custom and military prowess above most things, so it was not easy for Ogrin to prove himself. He was born a runt, and he never found martial arts an easy thing to grasp. That being said, even the lowliest of dwarves is still a powerful combatant. He served his time in the Slatemanger honor guard, and he still wears the scars of his decades spent warring with the drow and deurgar. However, he had one thing the other dwarves did not: the ability to look past custom.

Through a series of shrewd deals, Ogrin became the richest of the Slatemanger clan. He even constructed his own small stronghold in the mountains, where he began to mine exotic ores and gems for use by the master craftsmen he had hired and/or had trained by his own people. His operation was unparalleled by Slatemanger standards, but his family was not impressed.

He thought that his legacy would be built by his dealings, but his father simply told him that they were not Goldhearths and left it at that. Ogrin gave up all his possessions, leaving them to his second in command. In doing so, he created a new stronghold known as Krinzdalek (The Gem Cave). He expressly forbid any of his family to infringe on their sovereignty, and he left the craftsmen to govern themselves.

Ogrin nearly gave up his family name, but his mother persuaded him not to, as she was loathe to see her son leave the clan. This scandal was the talk of all the Dwarven families, so Azbak Goldhearth offered him the position of advisor in a new colony called Oaken Hill. Ogrin did not want the position at first, but then he decided that staying home and hoping for some scrap of respect from his father was not the way to go about things. He traveled to the Pomarj, intent to make a new life and perhaps a new name for himself.
Slave Lords

The slave lords controlled the Pomarj with an iron fist. They were driven out mainly thanks to efforts by a combined

force of several kingdoms, notably the Principality of Ulek. High King Sigurd the Chainbreaker was the one who delivered the death blow to the slave lords, and he was granted sovereignty over his own kingdom as a reward.

There is still a bustling slave market within the Flanaess, mainly among the northern barbarian tribes and the Sea Princes. The slave lords were not, as originally thought, completely obliterated. It seems they have merely shifted their main area of operations. There have been unsettling rumors across the Pomarj of people disappearing, and many blame the reemergence of the slave lords.
Admus Morek

Born and raised in Loftwick, to a noble family, Admus spent most of his life in service of Heironeous at the age of 13 he entered the priesthood and started following the studies. When Admus turned 18 he was enlisted into the Wheat March where he earned his first act of Valor and doing so joined the*Vanguard Valiant*. As part of joining the order, Admus was gifted a symbol of Heironeous, his sword, engraved on the fuller of the blade of the sword was 34th analect **‘Never die easy; strive always for a valorous end.'**

Since the Wheat March Admus never really stopped fighting. He travels from place to place to try and restore order. Admus hopes that one day he will be known as a great champion of Heironeous and with each act of valor he preforms he believes he is getting closer.
With Iuz's army attacking Admus decided to head to Gorsend where he met up with a group of "heroes". Entering the Hall and seeing a Half-Orc, a Half Elf and, two dwarves (one dwarf looking like an assassin) standing there waiting for orders. Admus feared that he acted to hastily and should of waited for more of his brothers in arms to join him. After proving their combat prowess, Admus decided to travel with them as they took on the army of Iuz since they had a common enemy. "The enemy, of my enemy is my friend."
Gnomes

Gnomes are a race of small humanoids that are incredibly rare to find. Besides being known for their stature, they are also known for their keen intelligence and endless humor. A gnome will constantly tell jokes and funny stories, and they have elevated riddles to an artform. They will not consider a riddle to be any good if it doesn't take at least a few years to solve. Gnomes are also incredibly good-natured, and they will only become hard-hearted or hateful if they suffer a grievous injury.

Wood gnomes prefer the solitude of the forests, and they live close with nature. They typically befriend pixies or other sprites, whom their coexist with inside earthen burrows.

Rock gnomes live in mountainous areas and are known for their inventiveness. Any dwarven stronghold worth its salt has at least one gnomish inventor near its forges to create ingenious implements of war.

Deep gnomes lack all the humor and good-natured attributes of regular gnomes. They are evil creatures of the Underdark who toil away attempting to find new implements of torture.
Lord Stillis Blossombottom

Lord Stillis Blossombottom is the youngest son of Lord Ulward Blossombottom. They are a minor noble family within Ulek, primarily known for their large holdings of orchards. He is a charismatic young man with a penchant for bombast. His larger than life outlook and actions, as well as some unsubstantiated rumors, led to his expulsion from his father's lands.

Lord Stillis took the capital he had left and traveled to Ulek, looking for opportunity. He took part in an excursion to the Pomarj with some other nobles, and while he was there, he saw his future. When he returned to Ulek, he wrote to his father of the seemingly endless fertile plains around this new colony and all the opportunity that would bring for expansion. However, his father rebuked his ideas and propositions. Undeterred, Stillis put together his own group and traveled to Oaken Hill to build himself a small manor and test out his families signature scarlet apple trees. He plans to build a sea of orchards to rival the splendor of those his family already owns in Ulek.
Jaster Hallins

Jaster is a skilled hunter and trapper who has spent the last two years plying his trade within the Pomarj. He joined up with a group of like-minded hunters for safety, but they were ambushed by goblins. Jaster leapt into a nearby tangle of trees and brush as the attack commenced, but a stray arrow drove itself into his stomach. He suffered a near fatal wound, but he managed to travel for several days, seeking the solace and protection of Nettles' Crossing.

A group of adventurers found him on the brink of death and healed his wounds. He agreed to accompany them on their journey to found a colony in the name of Ulek.
Keth Barnes

Keth was born to an orc mother and a human father in the city of Monmurg. Most of the time, relationships like that don't really work, but his mother, a dock worker, and his father, a merchant, were actually able to provide a relatively good upbringing for Keth. Unfortunately, half-breeds aren't common in spite of Monmurg being a port city, and Keth had to deal with some pretty intense, occasionally violent prejudice growing up. His soft-spoken nature and passive attitude certainly didn't help, and it got to the point in which his parents reached the consensus that he needed to be sent to the temple of Trithereon so he could learn how to defend and assert himself. There, Trithereon's message of self-determination and individuality struck a chord with him, and he decided to get more involved in church affairs. Several years later, he decided to become a travelling cleric so he could help spread the word about Trithereon and his ideals. He is now tasked with travelling south to Freehold in order to help educate and defend the developing population in Trithereon's name as he sees fit.
Spokesman Gregor Alvaro

The spokesman is a wealthy veteran from the city of Longspear. He was put in charge of the Freehold expedition by Freeholder Lindon personally. He has been an ardent supporter of the Freeholder and is a close counselor. His estate is a huge manor that also serves as a safe haven should Longspear come under attack. He also oversees the operations of the Longspear bank, which supports the massive amount of trade in the city.

Alvaro is an easy-going fellow given his important station. In truth, he is second in power only to the Freeholder, and some bitter rivals say he has too much influence. He is a veteran of several wars, and he does not take kindly to those who would wish to do the Yeomanry harm. He is routinely sent to Keoland for diplomatic missions.
Duke Durles Farguard

Duke Farguard is the leader of the Empire of the Brightland's forces in the Pomarj. He is an impatient man who uses brute force and intimidation to get his way in his dealings with others of the area. The empire has stated that its mission is to completely subjugate the Pomarj, regardless of anything that stands in their way.
Melvun Lodovka

Melvun is a young minor noble within the Lodovka family. He spent his youth studying magics at the Grand Spire, and his tutelage by the scribes there served to increase his powers quite a bit. Through some political wheeling, he managed to place himself on one of the first colonization attempts into the Pomarj.

He joined a group of adventurers at the behest of Azbak Goldhearth, and he is the sole line of communication to Ulek. Melvun is tasked with making sure the colony is developed with the best interests of Ulek in mind.
Genasi

**Genasi** are human-derived planetouched infused with the power of the Elemental Planes, most often as the result of crossbreeding between humans and the powerful genie races or other elementals that dwell in such planes. Genasi are physically powerful and cunning, and each of them is bestowed a gift related to the element that is in their bloodline. Each genasi has at least one physical manifestation of what element they are born from. They also have colored lines that form patterns on their body, and these lines are passed on to their offspring and sometimes even their lovers. Genasi aren't trusted by most, as they can be seen as an ill omen, especially in more rural areas of the Flanaess.
Lambard the Invincible

Lambard is a cleric of Pelor. He was not always a cleric, and he served as a common soldier in Furyondy. His calling was swift and brutal. During a battle against the orc armies of Iuz on the northern frontier, his unit was ambushed and slaughtered. Only he was left alive, and a skull (the symbol of Iuz's empire) was carved onto his face. He was sent off to the nearest Furyondyan garrison as a warning. On the way, he became incensed and, in his rage, pulled out his dagger and began slashing at the skull on his face. It was then that he turned around and strode back toward enemy lines.

Pelor's holy light filled him with fiery retribution. Pure energy coursed through his veins, and he walk right into the middle of the orc camp that contained the creatures who had butchered his companions. He murdered all of them. Any attack against him was turned away with blinding light. A scouting party found him under a heap of dead orcs several days later. He was completely unharmed, but he still bore the self-inflicted wounds on his face.

Lambard travelled to the nearest temple of Pelor and pledged himself to the god's service. During his training, he became a vexation to his teachers and fellow initiates. His devotion to Pelor was fanatical, and he would allow for no deviation from the deity's teachings. Lambard found himself sent to the most remote temples, so as he could cause no great interference. After four years on the border of Furyondy, he burned Pelor's temple to the ground. He had decided that Pelor's teachings were being perverted and heretics were breeding like wildfire. He was imprisoned and exiled.

He began wandering until he found himself in Longspear. It wasn't long before he overstayed his welcome and found himself an exile even amongst his own faithful. After branding the face of nobles he deemed as corrupt, he was imprisoned by Spokesman Gregor Alvaro. As punishment, he was sent to do holy work in Freehold, which had recently clamored for a "proper cleric" to help with wounded workers. If remains to be seen how he will fit in with the colony.
Giantbane

Giantbane is the colony executioner. He was hired by Alvaro to dispense justice and keep everyone in line through intimidation. His imposing goliath physique helps him to ferret out thieves in the colony so as to keep the export of mithril steady.

He currently serves as the general of Freehold's forces.
Kadrean the Dragon

Kadrean is a rockhewer from the Principality of Ulek. He was born into poverty in the hill dwarf tribes around the base of the Lortmils. His people were known for their dour nature and resilience. There were countless invasions during his youth from goblinoid tribes, so Kadrean learned to fight from an early age; it was simply a way of life among his people.

He began to train under the tutelage of the village elder, Mordar the Reddened, to hone his martial prowess. Kadrean took over the town militia at a relatively young age and even led several raids against the goblin tribes of nearby caves. His most notable success was clearing out an old Dwarven supply cache which yielded enough treasure to support his village for several years.

Ulek took notice of his actions and invited him to Gryrax to train as a rockhewer. This was an immense honor, especially since he was not of noble birth by any means. After the requisite decades of training, Kadrean became the youngest rockhewer in the organization's storied history. He also became well known for his choice of weapon, a strange artifact smelted by desert dwarves from the far west. It was called a katana, a thin, long blade forged of orichalcum. The other dwarves scoffed at him for using such a brittle weapon, but Kadrean wielded it with deadly precision, which shut up the mockery of his peers.

Kadrean's first major mission abroad was to help assist Ulek's colony on the Pomarj. He saw this as an opportunity to help out his homeland and further his prestige as a rockhewer.
Mouqollad Consortium

The Mouqollad Consortium unites the merchant clans of most nations into a powerful association to ensure the prosperity of its members. The consortium is organized into territories and specialties, with its headquarters in the city of Zeif. Member clans and trade houses are from nearly every nation, and its trading posts and colonies are found in many western states and islands.

Leadership of the Mouqollad is organized around a group of high-ranking clerics of Mouqol called the Worthy Elders, most of whom are also senior members of prosperous and respected merchant houses. A few wizards have risen in the hierarchy over the centuries, usually noted scholars and masters of divination. Warriors also have risen in the ranks of the Mouqollad, many through service in the merchant fleet. Even rogues are found in the consortium’s employ, though they have no place in leadership.

In fact, the Mouqollad might employ members of any profession, sometimes for lengthy terms. The most demanding service is required on the trading expeditions to distant lands.

The consortium maintains a select force of agents who monitor its interests in all major cities. It is careful to maintain the appearance of neutrality in political and military matters, but it also works discreetly to secure influence in all levels of government.

The Mouqollad strives to police its own constituent clans and houses. The skills of mediation and negotiation are raised to a fine art by the merchants, yet sometimes disputants are so closely matched that agreements cannot be concluded without the intervention of a higher authority. On such occasions, an Appraiser of Merit can be called to hear the case and make a binding judgment. Should that judgment be breached, the offending party is expelled from the Mouqollad, and all his goods are forfeit to the injured party. The Mouqollad has few enemies, though it has no real allies, either.
Feppo Goldbough

Feppo is the sole merchant in the colony, and he tries to keep a wide variety of goods stocked. The colony quartermaster provides all the necessities for the colonists and guardsmen, but it is Feppo who transforms their hard earned coins into small comforts. His prices are high, but his jovial personality keeps the customers coming back.
Ser Deverus the Lion

Ser Deverus was a paladin who gave his life during the Wheat March. He was a paladin of Pelor tasked with protecting the inhabitants of Sheafdale and the surrounding countryside. His nickname "the Lion" came from his ferocity in combat during his younger days. He was said to walk amid a group of enemies and tear them limb from limb, showing no mercy.

Ser Deverus was also a rather devout man, even for a paladin. He established an orphanage in Loftwick and saw to it that any persons who fell on hard times were given a meal and a job. He was, all in all, the very picture of nobility and honor.
Crushing Mountain Stronghold

The Crushing Mountain Stronghold is the largest dwarven stronghold in all of the Flanaess. It is presided over by Stonelord Kilvar Barent, who rules with his right hand Gildal. The stronghold is located in the Crystalmist Mountains, and it is the first line of defense against giants who plague that area. It is by beating back these giants that the Stonelord gained a strong alliance with the Yeomanry League.

The original name of the stronghold has been forgotten, but it existed long before the human migration into the Flanaess. A group of mountain dwarves, led by Dworic Barent, set out to take over the stronghold. They fought against a massive army of goblinoids who had occupied the stronghold for centuries. Dworic set up his mighty armies into an ingenious pincer formation, and they routed the goblins after heavy casualities. After several years, the goblins mounted a counter attack. Nearly all of the dwarves were wiped out. One final battle against a massive hobgoblin warlord named Krubbugad raged in the throne room. Only Dworic and a small group of dwarves were left. The battle raged for days, and eventually the dwarves held strong long enough for a neighboring tribe of dwarves to join in the fighting. The victory was bittersweet, as most of the stronghold was now empty and bloodied. It was on that day that the Crushing Mountain gained its name.
Skullcrush Tribe

The Pomarj is perhaps the most dangerous area of the Flanaess. It is home to many different tribes of orcs who all constantly fight for control of the region. But there is one tribe that no orc army dares face: the Skullcrush Tribe. The tribe holds sway over a huge swath of land, operating out of a huge stronghold build by imprisoned ogres. Skullcrush orcs are the most highly trained of them all, as their leaders are carefully selected from not the most savage orcs, but the most cunning.

The tribe began as a small group of orcs who used tactics to outwit their neighbors and decimate forces twice their number. It was their intelligence that led the spirit to them. The spirit was that of Odeon Skullcrush, a half-orc barbarian. Odeon was slain in combat, but he managed to flee from the nether, and his spirit raged into the material plane. He possessed the warchief of this small tribe and began giving them orders. Within two years they had the largest stronghold on the Pomarj. In CY 540, they very nearly overran the Principality of Ulek, who managed to barely hold them off with heavy dwarven infantry.

Now the tribe is building their army, destroying the competition and assimilating the smaller tribes of the Pomarj. Where they will spill into next is anyone's guess.
Paragon Uthbrak the Unwavering

Paragon Uthbrak the Unwavering is perhaps the most devout follower of Heirnoneous on the Flanaess. He spends hours each day reflecting on the teachings of his deity, and his every decision is only made after hours of prayer.

He currently leads the Grand Order of Heironeous as they attempt to reclaim lost strongholds and relics devoted to his deity. Though they have found little, they have not lost hope that they will bring honor to Heironeous and make him the preeminent deity of Oerth.

Uthbrak was born in Furyondy as the son of a legendary bandit captain. He was trained in the brutal ways of the criminal underworld, and he was set on taking over when his father passed. However, one day his father took him to the trade roads to ambush some caravans, and all the future plans were laid to waste.

The target looked easy enough. It was several carriages being led to a church in Greyhawk. There were few guards, and it looked like they had plenty of offerings for the guards. When the ambush was sprung, the back carriage opened to reveal a dozen paladins in shining plate armor. They flew at their foes with divine tenacity, and the paladins cut down the bandits easily. Great peals of thunder punctuated each brutal strike from their long swords as they smote the brigands.

One of the paladins raised his sword to strike Uthbrak, but the young criminal dropped his weapon and fell to his knees begging for mercy. The paldin held his sword and then went on slaughtering the others. With nowhere left to go, Uthbrak followed the priests on their way to Greyhawk. He was given a formal education and a decent upbringing within the order, and he never forgot the lesson he learned the day his father was righteously slain.
Stonelord Kilvar Barent

The leader of the Crushing Mountain Stronghold, Stonelord Kilvar Barent is a dwarf who has spent his life going against the grain. Born a prince, he gave up his his life of privilege over desputes with his father, Dworic Barent. He also gave up his birth name, taking on the name Kilvar (proud exile). During his time with the armies of the Crushing Mountain, Kilvar proved himself to be a capable combatant. After a time, he found himself drawn to the god Hanseath, and he even formed his own unit devoted to that god. Around that time, he also pledged himself as a cleric of Hanseath.

He set out of his homeland, followed by his trusted lieutenant Gildal. Kilvar found an adventuring party and went on many missions fraught with grueling trials. It is said he even traveled with the mythic Odeon Skullcrush, whose spirit escaped from the nether to possess an orc warlord and found the Skullcrush orc tribe, the most feared tribe in all the Pomarj. During one expedition, Kilvar met his fate battling a rock troll. Gildal perished soon after to an assassin's blade. After several years, Hanseath saw fit to bring back his most loyal servants. It was at the foot of the Crushing Mountain Stronghold that Kilvar and Gildal were summoned.

Upon returning home, Kilvar found that the stronghold had become stagnant, and his brother Dalrak, always the tradition-minded warrior, had left the horrors of the Crystalmists encroach upon their doorstep. Kilvar asserted his position and bested his younger brother in combat, thereby solidifying his throne. He then led a prolonged march against the giants of the Crystalmists, saving untold lives in the Yeomanry League.
Flanaess

The Flanaess is a large portion of the eastern continent of Oerth (the world). It is the only explored area in all of Oerth and is home to all known races and creatures. It was once home to sprawling Elven kingdoms and Dwarven strongholds, but immigrating humans quickly gobbled up those lands. Now, roughly 80% of the population of the Flanaess is human.
Tarod Butrain

Tarod is a spellcaster who exudes of air of nobility. He is quick to assert dominance in any situation, and he clearly sees himself as better than those around him. Like most nobles, he tends to turn his nose up at the commonfolk. If any other noble were to act the way Tarod does, they would be immediately despised, but Tarod is a special case. Tarod's magnetic charisma earns him a certain tolerance from most. His confidence and aptitude lead most to see that he has most likely earned his station in life.

Tarod wears a black mask over his face and keeps his hands gloved. None have seen his true features, which adds to his mystique.
Ser Quintis Snow

Ser Quintis is a devout follower of Heironeous. He is unhappy with the fact that he has been required to stay within the colony to defend it, as he would like to take the fight to the evil denizens of the jungles and swamps. At every opportunity, he pushes for offensive action, and his brusk personality can rub colonists the wrong way. He was given a full suit of mithril armor as partial payment for his services. Ser Quintis can usually be found holding vigil at the Heironeous statue, constantly training in preparation for some unseen attack.
Thoren Goldhearth

The Goldhearth are a noble clan of merchant dwarves the gained their riches and place of power by establishing a merchant network throughout Ulek. With most of the clan residing in Gyrax, the family tends not to deal to much in the merchant business as much as they used to but is still held in high regards across Flanaess. Thoren is the Youngest son of three and never fit in with his family. The rest of his family used their silver tongues and deep pockets to gain political power across Ulek. His father Azbak, a loyal honest man, ran the treasury for Ulek. His mother Lydia was a just a noble woman who loved the high life and bragged of her family’s accomplishments. His siblings Brottor and Alberich were both noble’s large towns near the Keoland border. Brottor uses his position of power in Waybury to establish better trade among Ulek and Keoland while Alberich is just enjoying the fruits of his labor being in a prosperous minning town of Tringlee. Thoren never cared to much for trade and power he was much more interested in magicial items and exotic inventions.

From a young age Thoren spent most of his days just studying and reading about magic and found it interesting. Some would say he was obsessed with it. Whenever he got the chance he would just study magical items and try and figure out how to control the spells held within them. One day while trying to figure out the mysteries of a bag of holding he accidentally found himself transported to an astral plane. Many years passed and no one knew what happened but one day Thoren appeared back in his workshop with an uncanny knowledge of all things arcane, also he was not the same Thoren that left his eyes were dead and his mind was never quite the same. When asked how he survived and made it back Thoren would just change the subject or just say magic and laugh. Soon Thoren was back to his old ways of dissecting magical objects and being his cheerful self just a little off.

Being regarded as one of the foremost leaders in building and understanding exotic and new devices, Thoren was called to the Crushing Mountain Stronghold where he met up with an old friend Skorgard Singebeard and they worked on understanding this magical ore called dragonash. Many experiments and laughs were had by the two and an excellent invention was created called the Dragonarm, which all credit was given Singebeard as Thoren hates the limelight, but the fun had to come to an end as Urem sent notice to Thoren that he needed to come home immediately. With a magical device Thoren created he told Singebeard he would stay in contact and do some field testing with the Dragonarm and send back reports and notes on how to improve it. Saying bye to his old friend Thoren headed to his father back in Gyrax

Urem needed Thoren to head to the Pomarj as many ancient artifacts are being uncovered and scared of some of the magic they possessed they wanted someone to head down there to decipher these ancient secrets.
Pirates

Pirates, much like the bandits of the Pomarj, found this area a welcome respite from the lawfulness of civilized areas.

The pirate activity has been kept largely negligible by the fleets of Ulek and the remoteness of the Pomarj, but the Sea Prince fleets are always looking for new places to assert their dominance.
Odruck Heavybuckle

Odruck is currently a deputy in Pholtesia. He was a simple miner from Ulek who came to Pholtesia to seek out adventure and income. Using his powerful muscles gained from mining, Odruck entered into militia training under Gray Bear. Odruck proved to be an adept fighter, and Gray Bear was impressed by his ability to lead others and help those around him. For his loyalty and martial ability, Gray Bear recommended Odruck for the role of deputy to Aldine.
Echo

Echo is Kygal Gorehoof's first mate on the Waverender. She was found floating in the ocean by Kygal in a pool of flotsam.

She is a 20 year-old blue-skinned Genasi, with deep-blue markings across her body. The mainfestation of her elemental heritage is the otherworldly echo her voice has. She tends to wear colorful robes

She has demonstrated proficiency with magic, especially with spells of an elemental nature.
Iuz's Despoilers

Iuz's Despoilers were a group of adventurers who somehow fell under his influence. They helped him sack the Furyondian capital of Chendl, slaying the king in the process. The Despoilers marched for Iuz, sowing chaos wherever they went. It is said that they systematically went after each member of the Circle of Eight at the behest of Iuz.
Kromaek Goldmail

Kromaek Goldmail is a member of the First Hammers of Moradin. He has been a part of the church since he was a child, as he was orphaned into the church's keeping. Both his parents died in a deurgar attack on his stronghold, and when he was old enough to take the oath of the hammer, he did so.

When he was of age to take a post in the church, he refused. He had decided that fighting against the creatures from the depths was only one solution, and that there was plenty of evil in the world of the sun-swimmers. Kromaek is now using his powers to rid the world of evil wherever he can find.

Kromaek is an incredibly strong combatant, and he uses his divine magics to embolden his own martial abilities on the battlefield. He uses a massive maul carved from the very stone of his own stronghold to lay waste to any foes he finds in his travels.
Grand Order of Heironeous

The Grand Order of Heironeous is a joint venture by the faithful of Furyondy and Greyhawk to reclaim lost areas and relics that once belonged to those who fought against the orcs during the Exalted March. They are a generally good group, but they have pledged to destroy anything that gets in the way of their task.
Francesca

Francesca is Dez's wife and adventuring companion. The two are never far from each other's side during downtime between adventures. Dez makes sure to protect his wife, although he knows she isn't exactly a wilting lily. She is capable with a knife and has had to defend herself on more than one occasion. Francesca even saw active combat during the Wheat March.
Robin Gatekeeper

Robin’s father was an infrequent presence in his family, but he took time to tell the small boy that he was different. Just how different became apparent as the boy grew, and Robin discovered that no one but he and his father could see the swirling, fairy-like landscape of minds around him.  With some teaching from his father, Robin found that he could reach into that world and bring back gifts - songs, skills, thoughts and talents - that would cause his neighbors to marvel at him.

But the child also found that he could be pulled in, submerged under the overwhelming weight of thoughts and emotions.  When this happened, Robin would cease being himself and disappear into the crowds, becoming an amalgam personality, a generic piece of the mob. Later, once he was alone and quiet, he would be found by his older sister, confused and weak. His sister, Marin was his guardian and savior.  She made him a necklace of an acorn painted with the picture of a robin, and she taught him a song to help him to remember himself and keep from getting lost:

*There’s no one just like me*

*There’s no one just like me*

*In all the flock of pretty little birds*

*There’s no one just like me*

One day, their town was attacked by an army of demi-human invaders, and Robin was absorbed into a panicked stream of refugees, fleeing the carnage.  When he knew who he was again, Robin was far away in Gryrax, lost and alone.  After first being forced into petty crime by street gangs, Robin made his way into the city watch, where his talents for finding things out and divining truth made him supremely useful.  Corruption in the watch took an instant downturn, old crimes started getting cleared from the books, and Robin found that he was able to repay Marin’s kindness to him by reducing the misery of others.

After years of work in the watch, however, Robin became weary of the suffering around him that was beyond his power to change.  He had also never really settled himself in a place with so many people, such a roar of thoughts and firework show of emotion.  After the last of many times that he had to be rescued from anonymous oblivion by his fellow officers, he decided to head for the frontier, where he might be useful without the constant threat of being lost in a sea of inner lives.  He packed his kit and the robin necklace and took to the highway.
Events

Important Events in the Flanaess (all dates in Common Year format)

-446 The Great Migration

1 The Great Kingdom of Aerdy establishes control over nearly all of the Flanaess.

375 The Free City of Greyhawk achieves its first period of dominance.

582 The Greyhawk Wars begin.

584 The Pact of Greyhawk

586 The Great Kingdom of Aerdy shatters into two nations: Ahlissa and Aerdy

590 The Shield Lands fall completely to Iuz's armies, which is Iuz's first aggressive action since the Pact. Furyondy loses a dozen outposts to Iuz's skirmishers.

591 The Wheat March

594 Freehold established.

594 Iuz's armies push deeper into the north part of Furyondy.

595 Iuz takes over the whole of Furyondy with the help of his newly appointed Despoilers during the Blighted Thrust.
Nettles' Crossing

Davik Nettles was an enterprising man who traveled to the Pomarj to carve out a profitable life for himself. He eventually found a derelict bridge over the Greenblood River. Seeing the importance of the bridge as the only real access to the interior of the Pomarj, Nettles began repairing the bridge.

After a lot of hard work, he managed to make the bridge serviceable. In return for his work, he charged a toll to cross the bridge. There was no real price set, and he simply asked for any coins that travelers could spare. Business was going well until some bandits under the command of the Staglord visited Nettles.

They demanded monthly contributions for "protection" money, but he refused. He set his guard dogs upon the bandits and ran them off. In retaliation, the Staglord himself came to the bridge. He ordered Nettles to be held down while he skinned all his faithful hounds in front of them and threw their carcasses into the river. Finally, the Staglord slew Nettles and also threw him into the river.

The disturbed soul of Nettles is now bound to the bridge where he keeps a constant vigil. He still charges a toll to travelers to keep the bridge repaired, and he does his best to scare off bandits and monsters with his supernatural hounds.
Nyrond

The The people of Nyrond have long dwelt in the wide plains of Old Aerdy West between

the Franz River to the west and Harp River in the east. Most of the humans of Nyrond are

of Oeridian heritage. But, there is also a strong Suel influence in the south and a mix Flan

from the region’s original inhabitants. High elves dwell on the fringes of the Gamboge Forest,

with their wood elf cousins abiding in the deeper reaches of the woods and in the Celadon

Forest to the southeast. Gnomes and dwarves populate the warrens and caverns of the

Flinty Hills, lending mineral wealth to the kingdom’s economy. The modern day kingdom

stretches from the waters of Relmor Bay to the open fields east of the Gamboge. The

Kingdom of Nyrond is a vast land with much potential.

With the Black Prince deposed and Lynwerd back on the throne, Nyrond faces yet

another period of rebuilding as it strengthens its borders to secure its interior. Whispers

of the Black Prince’s brief rule still echo through the kingdom’s thorps and manors.

Religious tensions with an aggressor nation still loom in the north. A tyrant broods in

the east, while an army of monstrous marauders and an angry green dragon press

against the Flinty Hills. And pirates continue to vex the waters of Relmor Bay,

more active than ever.

Despite these tribulations, the Kingdom of Nyrond cleaves to its old traditions of

good and honor. It is still a place of adventure, a land of heroes, and a bastion of

good in a world of dark threats.

The warriors of Nyrond are brave warriors who strive to fight on in the face of the

deadliest of threats and bleakest of hopes. They are perhaps the most loyal army

in the world, and they have never shrugged off the duty of protecting their homeland.
Kygal Gorehoof

Kygal Gorehoof is the captain of the Waverender. He is about forty years of age, and he has been on the sea since he was old enough to walk. He is large, even for a minotaur, and he has scars that show his combat experience. His left horn is broken, and his left eye has been gouged out. All across his torso are scars and missing patches of hair.

Kygal is a no-nonsense type of person. His replies are short and to the point, and it takes a lot to make him open up. He once sailed with a crew of other minotaurs from his home tribe, but they all died during their years of sea. As far as he sees it, Echo and the Waverender are all he has left.

He treats Echo like the daughter he never had, though in his own gruff, stadoffish way. He obviously loves Echo with all his heart, and he has kept her by his side since he found her floating in the ocean.
Oleg's Trading Post

Oleg Leveton runs this trading post with his wife Svetlana. He was originally a merchant from the Principality of Ulek. He came to the Pomarj to find his fortune. He came upon this abandoned fort and fixed it up himself, and he eventually became the only safe haven in the Pomarj. A small group of Ulekian militia were sent to help protect his trading post, but they were killed by bandits. Oleg remained defenseless, until a band of adventurer's came and helped ambush the raiders. Oleg's trading post is growing in prominence as the gateway of the Pomarj.