The Walking Dead

**The Walking Dead** is the 1st Telltale game based-spoof created by Emilia W and Blossom Flower - Production which was uploaded on Odysee.

## Plot

History teacher Elsa Everett is on her way to prison, having been convicted for killing a state senator who had slept with Elsa's husband. While leaving Atlanta for prison, being driven by a police officer, the police cruiser she is in runs over a walker (a zombie) and crashes off the highway.

After fighting off the police man (who turned into a walker after the crash), Elsa meets Sonic, a young boy who was hiding out in his tree-house, as well as Shawn Greene. Shawn takes Lee and Clementine home to Shawn's family farm, owned by his father, Hershel Greene. Lee meets a family, consisting of husband and wife, Kenny and Katjaa, and their young son, Duck.

After failing to save Shawn from walkers, Lee, Clementine and Kenny's family are banished from the farm. The group heads to Macon, Georgia where they meet a group of survivors, led by a woman named Lilly, who saves them from a herd of walkers. Lilly's group is situated in a drugstore which Lee's parents owned. The group goes into a scuffle with Lilly's father, who quickly encounters a heart attack afterwards and requires medication from a nearby pharmacy. Another member of the group, Glenn, decides to salvage for supplies in a motel; however he is stranded in the motel, leading Lee and a news reporter, Carley to rescue Glenn.

Glenn decides to help a stranded survivor named Irene; however, Irene is revealed to be bitten and commits suicide upon taking Carley's gun. Upon returning to the drugstore, Lee comes to the conclusion that his parents were killed by walkers. Carley tells Lee that she knows Lee's past, but keeps his secret. Lee and an IT technician, Doug head out to find the keys of the pharmacy.

Elsa is forced to kill her reanimated sister in order to retrieve the keys. Upon entering the pharmacy, the alarm sounds, forcing the group to leave the drugstore after giving Larry his medicine. Upon leaving, Lee saves either Carley or Doug from walkers, and he is knocked down by Larry. Lee is rescued by Kenny, and the group heads to the motel for shelter. Upon hearing Atlanta is overrun by walkers, Glenn leaves the group and heads for the city in order to rescue his friends left behind. Despite finding comfortable shelter and water, the group's glimpse of hope is short-lived when electricity is suddenly shut off.

The group has survived three months at the motel, but food is scarce, and their explorations of nearby facilities have yielded little, though that have found and rescued Mark. Later, they come across high schoolers, Ben Paul, Travis, and their band teacher, David Parker. One of Ben's two companions dies in the chaos of saving one from a bear trap, and the other dies and reanimates despite not being bitten. Ben reveals that being bitten is not the only way one can become a walker; simply the act of dying can cause one to turn.

Brothers Andrew St. John and Danny St. John from a nearby dairy farm offer food and shelter in exchange for gasoline for their generators that power their electric fence. The group accepts though remain uneasy about them. While there, Mark is hit by a crossbow arrow from a group of bandits attacking the farm, and Brenda, the brothers' mother, takes him into the house for medical treatment. Lee goes with Danny to find the bandit camp but instead come across a crazed woman named Jolene, who appears to know something about the farm but is killed before she reveals it. Lee finds a battery-less video camera among her possessions.

Still uneasy about the farm, Lee and Kenny discover a butchering room in the back of the barn before they are called for dinner. Lee excuses himself to look for Mark, and finds him near death, his legs cut off. He warns the others that the St. Johns practice cannibalism, but the family overpowers and separates them. In the butcher's freezer, Larry suffers a heart attack, but before Lilly can administer CPR, the others smash his head, realizing it is too late for Larry and fear being trapped with a Walker. Clementine helps their escape, and they quickly rescue the rest of the group from the St. Johns, leaving them to their fate as the electric generators go and Walkers invade the farm.

On the way back, the group finds an abandoned car with food and other supplies, including batteries. Lee watches the video from Jolene's player, and finds she had been watching the motel, knowing that the group was safe as long as the St. Johns maintained their deal with the bandits.

Without the St. Johns, the bandits have turned their attention to the motel, and Kenny expresses an urge to move on using an RV he has fixed up. Through Lilly, Lee discovers someone has been slipping the bandits medical supplies. But before he can determine the culprit, the bandits attack, followed by a horde of walkers. The group flee in the RV, forced to leave most of their supplies behind. Katjaa quietly reports to Lee that Duck has been bitten by a Walker.

Lilly, furious over the theft, accuses others of the theft and demands they deal with the issue now. Her rambunctious accusations agitate the group, and Lilly ends up shooting Doug or Carley dead (depending on who the player chose to save in Episode 1). The player has the option of leaving Lilly behind or continuing on with her. They find the road ahead blocked by a locomotive, along with a homeless survivor Chuck. Lee and Kenny look at how to move the train; if the player kept Lilly with the group, she flees from the others in the RV.

Eventually they find the train still in usable shape and head towards Savannah, where Kenny assures they can find a boat to flee the mainland. En route, Duck's condition worsens, and Lee convinces Kenny to stop the train to deal with him. Katjaa and Kenny take Duck out into a forest to shoot him, but Katjaa commits suicide. Lee and Kenny are then forced to shoot Duck; the player can choose to have Lee or Kenny do the shooting. After a brief mourning, they continue the train towards Savannah. Ben then reveals that he was the one who had been slipping the bandits supplies.

They eventually encounter a bridge with a tanker car containing flammable fuel hanging off and must dismount to remove the obstacle. The group encounters a dating couple Omid and Christa, who decide to help clear the blockage and offer to join them. Shortly before the tanker car was cut loose, it was revealed that the noise made by the train during the travel to that point caused a large number of walkers to congregate and pursue them, who managed to catch up to the train at this point. Lee and Omid were able to successfully cut the tanker car free before the walkers got too close; however during the escape Omid injures his leg, though is safely brought aboard the train. As the train nears Savannah, Clementine's walkie-talkie suddenly perks up, with a voice on the other end seemingly aware of the actions of the group so far.

The group has made it to Savannah, and is walking through the streets toward the river. However, an unseen person rings a bell in a church, before the man who has been talking to Clementine on her walkie-talkie warns the group to hide as walkers are approaching. Overrun by walkers, Ben panics and leaves Clementine, causing Chuck to be separated from the group saving her. Lee, Clementine, Kenny, Ben, Omid and Christa make their way to the backyard of an empty mansion, where they break in by digging up a buried dog and unlocking a pet door with its chipped collar. The house is found to be safe, save for a young walker Kenny finds in the attic: a starved and dehydrated boy too weak to even attack, and who resembles Duck. Lee decides if he or Kenny should kill the walker, and while Lee buries the body with the exhumed dog, he notices someone watching him. Omid's leg begins to worsen, and Kenny wonders out loud if it is time to leave him behind.

The next morning, Lee and Kenny head for the waterfront, when another church-bell goes off, luring the walkers away. Reaching the docks, Kenny and Lee finds all boats sunken or stripped for parts. Looking for boats, Lee spots a figure climbing down from a building. The duo attempt to sneak up on the stranger, resulting in a struggle between her and Lee, until Clementine appears and stops the fight. The stranger introduces herself as Molly, and explains she rings the bells to draw the walkers away from the areas she scavenges. Molly also warns of Crawford: a para-militant, survivalist community that upholds itself by adopting a draconian brand of Social Darwinism.

A misfired shot from Kenny's gun during the fight soon attracts walkers, and forces the group to split up. Lee escapes into the sewers alone, and, after finding Chuck's remains being eaten by walkers, discovers a hidden community of cancer survivors hiding from Crawford's soldiers. He is greeted by Vernon and Brie, the former being a doctor in charge of the group, who at first assume that Lee is from Crawford, and Lee persuades Vernon that he isn't, to show him how to get back to the house, and to give medical attention to Omid.

Back at the house, Lee and Clementine discover a shed containing a boat. The boat requires gasoline and a battery, will not accommodate everyone, and Omid will soon die from an infection without antibiotics, prompting the group — along with Vernon and Brie — to head for Crawford for the supplies. The player can then choose whether or not to take Clementine along. After realizing that Crawford is overrun by walkers, the group hides in an old school, where they find most of the supplies they need. Getting a battery from a neighboring repair garage, Lee returns to the school and blocks the main doors with a hatchet.

Rescuing Vernon and Christa, Lee assists them in opening a locked supply closet. By viewing the recorded medical examinations of Anna Correa, a citizen of Crawford being forced into terminating her pregnancy by her doctor, the group see the doctor input the security code before he is killed by Anna, her actions unintentionally causing the outbreak at Crawford. Watching the optional third tape reveals Molly was a citizen of Crawford, and was trading sexual favors with the doctor in exchange for insulin for her diabetic sister.

Lee meets Molly and can confront her about the tape, only for Ben to remove the hatchet from the main doors in order to help Kenny open the armory. A hoard of walkers from outside then crash through and Molly tries to hold them off; if Lee fails to save Molly and did not bring Clementine, she is separated from the group and forced to flee, leaving her fate ambiguous. Ben finally admits his deal with the bandits to Kenny back at the motel and the guilt he feels, deeply angering Kenny as he indirectly caused the deaths of Duck and Katjaa. Brie is devoured by the walkers as the group escapes through the armory door and up the school's bell tower. Ben is suddenly snatched by the reanimated leader of Crawford who had hanged himself in on the bell, but is grabbed by Lee before he falls over the edge; Lee can either let him go (as Ben tells him to) or save him.

After making it back to the house, Vernon gives Omid the medicine and talks to Lee in private, offering to take Clementine into his own group, where he claims she will be safer. Lee can either agree or disagree with him, either way, Vernon leaves. If Molly was saved, she decides to leave the group and says goodbye. Tired from the day's events, Lee sits down to watch over Clementine and falls asleep. When he awakes the next morning, he finds Clementine gone, and discovers Clementine's hat and walkie-talkie lying outside. While reaching for the latter, Lee is bitten by a walker before killing it. Lee is found by the group, and is given the choice of showing or concealing the bite. Determined to rescue Clementine, the player's previous decisions and attitudes towards Kenny, Omid, Christa, and Ben (if saved) influence who joins Lee in his search. Alternatively, the player can insist on going alone. Lee and any of the group members joining him then go searching for Clementine at Vernon's shelter, only to find it empty of supplies and people. Suddenly, Clementine and the man contacting her are heard over the walkie-talkie, revealing that the latter has Clementine and is not Vernon. The man warns Lee to "choose his next words carefully", and the episode ends before Lee responds.

Lee continues to speak with the stranger, who claims he hasn't stolen Clementine, but rescued her from Lee. Lee collapses from his bite, and can choose to have his infected arm amputated to slow down the rate of infection. Returning to the mansion, the group finds Vernon's crew has stolen the boat, causing an argument; if Ben was saved, Kenny finally forgives him following an outburst. Making a stand against an incoming horde, the survivors try to hold the mansion, and are ultimately forced to hide in the attic. Contacted briefly by Clementine, Lee learns she is at the Marsh House Hotel, where her parents were staying. As the group finds a way out, Lee converses with several members and eventually has a talk with Kenny and Christa. When offered alcohol, Christa drinks most of the bottle. Breaking through to a neighboring house, the group comes across a couple who committed suicide together, and Kenny reaffirms a hopeful look on survival and admits to blaming himself for the death of Katjaa and Duck. The group jumps from a balcony to a rooftop.

If Ben was saved in the previous episode, the balcony collapses and Ben is impaled; Kenny refuses to leave Ben and spares him the pain and shoots him, before he runs off and is assumed to be killed by walkers. If Ben was killed in "Around Every Corner", Kenny sacrifices himself by helping Christa retrieve Clementine's walkie-talkie, before he is presumably devoured by walkers.

With only Omid, Christa, and Lee remaining, the trio reach the coast and attempt to cross rooftops over a sign, however Lee is separated from them, and tells them to either return to the train, find a boat, or meet back together to help save Clementine. Fighting through walkers in the street, Lee reaches the Marsh House Hotel, where Lee meets Clementine's captor. Revealing himself as the owner of the station wagon seen at the end of "Starved For Help", he explains how Lee's group stealing his supplies resulted in his wife leaving with his daughter, before they were killed by walkers. The man then lists off the player's choices over the course of the game, explaining how Lee's actions make him a monster, and how Clementine is safer with the man; however, as they are talking, Clementine quietly escapes her locked room as the man starts addressing his wife's reanimated head which he carries around in a bowling bag, giving Lee the option to either attack the man, or allow Clementine to strike and distract him. Apprehending the stranger, Lee can decide whether to kill him or let him reanimate. If Lee is overtaken by the stranger, however, Clementine shoots him in the head, saving Lee from dying.

Reunited with Sonic, the two encounter a walker, who ignores Elsa and goes for Sonic. Realizing that the walker blood covering her from her earlier fight is disguising her, Elsa guts the walker and covers Sonic in its blood, hiding his smell from the walkers and allowing them to safely exit the hotel and traverse the crowd of walkers. As Sonic spots his undead parents, Elsa collapses, forcing Sonic to drag her into an abandoned store. Close to death, Elsa explains to Sonic she was bitten and, too weak to walk, instructs him on killing a trapped walker and finding another escape route. Elsa imparts advice with Sonic, and the movie ends with a broken-hearted Sonic shooting Elsa.

During the epilogue, a distraught Clementine, mourning over the death of Lee, walks through the countryside and stops to rest on a log. Noticing two silhouetted figures walking in the distance, who also notice her as she stands, the game comes to an end.

## Cast

* Idina Menzel as Elsa Everett (Lee Everett)
* Benjamin L. Valic as Sonic (Clementine)
* Ella Purnell as Jinx (Kenny)
* Lisa Kay Jennings as Lila (Lilly)
* Reed Shannon as Ekko (Katjaa)
* ??? as (Kenny Jr. "Duck)
* ??? as (Ben Paul)
* ??? as (Christa)
* ??? as (Omid)
* ??? as Jack (Carley)
* ??? as (Doug)
* ??? as (Larry)
* ??? as (Atlanta Police Officer)
	+ Nick Herman as Glenn (1 episode)
	+ Chuck Kourouklis as Hershel Greene (1 episode)
	+ Peter Edward Mussad as Shawn Greene (1 episode)
	+ Jacob Battersby as Andre Mitchell (1 episode, determinant)
	+ Brian R. Davis as Chet (1 episode)
	+ Brett Pels as Irene (1 episode)
	+ Mark Middleton as Mark (1 episode)
	+ Adam Harrington as Andrew St. John (1 episode)
	+ Brian Sommer as Danny St. John (1 episode)
	+ Jeanie Kelsey as Brenda St. John (1 episode)
	+ Ruby Butterfield as Travis / Boyd (1 episode)
	+ Kevin Burns as David Parker (1 episode)
	+ Cissy Jones as Jolene / Linda (1 episode) / Brie (2 episodes)
	+ Roger Jackson as Charles (2 episodes) / Walter Ashe (1 episode) / Stranger (3 episodes, radio voice only)
	+ Jolie Menzel as Beatrice (1 episode)
	+ Terence McGovern as Gary (1 episode)
	+ Erin Yvette as Molly (1 episode)
	+ Butch Engle as Vernon (1 episode)
	+ Mara Junot as Anna Correa (1 episode)
	+ Jason Victor as Clive (1 episode)
	+ Anthony Lam as Stranger (1 episode)
		- Rebecca Schweitzer as Diana (1 episode)
		- Julian Kwasneski as Radio Officer (1 episode)
		- Ruby Butterfield as Steve (1 episode)
		- Unknown as Lee's Ex-Wife (1 episode)
		- Maxwell Zorbel as Jake (2 episodes)
		- Sean Ainsworth as Bandit 1 (1 episode)
		- Unknown as Drew (1 episode)
		- Ben Knoll as Bandit 3 (1 episode)