Weapon Stats/Sidearms

Standard mid-range wingman.

* Semi-Automatic - Fires semi-automatically.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Handling.
* Prowess - » Handling, « Fire Rate.
* Onslaught - » Fire Rate, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Stashed - After obtaining an elimination, automatically reload primary weapon.
* Wingman - Increased damage and accuracy first 3 seconds after being drawn.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Executioner - Deals increased damage to enemies affected by any source of your loadout (Primary, Elite, Lethal, Utility, Tactical).

### Manus Defensio

* Exotic Forge: **Hand Cannon**
*MD34 becomes embedded in left hand, allowing for instant switching. Has reduced hipspread and uses Optical Zoom for ADS.*

### Forges

**Mark 0**

* Burst - Fires in 3-Round Bursts.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Handling.
* Prowess - » Handling, « Fire Rate.
* Onslaught - » Fire Rate, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Stashed - After obtaining an elimination, automatically reload primary weapon.
* Wingman - Increased damage first seconds after being drawn.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Rushdown - Becomes Auto Burst.

### Grav Raptor

* Exotic Forge: **Carbine Kit**
*Transforms the weapon in a sublime handling Carbine, accepting SMG-grade attachments as well.*

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Handling.
* Prowess - » Handling, « Fire Rate.
* Onslaught - » Fire Rate, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Stashed - After obtaining an elimination, automatically reload primary weapon.
* Wingman - Increased damage first seconds after being drawn.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Gamma Mag - Uses a high-capacity drum magazine, doubling the magazine size and creating a counterweight, reducing weapon kick.

### Cyclopean

* Exotic Forge: **Red Eye**
*Transforms into an energy weapon firing a laser, which deals increased damage to unarmored targets.*

### Forges

**Mark 0**

* Semi-Automatic - Fires semi-automatically.
* Double Barrel - Double fire rate when hip firing, but fires a single bullet per shot. Aiming down sights reduces fire rate, but fires both barrels at once.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Handling.
* Prowess - » Handling, « Fire Rate.
* Onslaught - » Fire Rate, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Stashed - After obtaining an elimination, automatically reload primary weapon.
* Wingman - Increased damage first seconds after being drawn.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Trigger Happy - Removes the fire rate penalty when ADS.

### Kitsune

* Exotic Forge: **Twintails**
*Fires from a hybridized magazine containing 2 types of ammo, shock- and incendiary rounds, fired in odd succession. Aiming down sights fires both rounds at once. Shock rounds briefly flinch enemies, Incendiary rounds deal damage over time.*

### Forges

**Mark 0**

* Single Shot - Reloads after every shot.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Handling.
* Prowess - » Handling, « Fire Rate.
* Onslaught - » Fire Rate, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Stashed - After obtaining an elimination, automatically reload primary weapon.
* Wingman - Increased damage first seconds after being drawn.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Taser - Getting an elimination causes your next reload to load stun round, which incapacitate enemies on-hit.

### L-Spitfire

* Exotic Forge: **Sniper Kit**
*Transforms the weapon in a pocket Sniper with an autoloading magazine. Taser only applies to the first round of the magazine.*

## Pride

Miniature assault rifle. Works great in tandem with your other weapons.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Handling.
* Prowess - » Handling, « Fire Rate.
* Onslaught - » Fire Rate, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Stashed - After obtaining an elimination, automatically reload primary weapon.
* Wingman - Increased damage first seconds after being drawn.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Witchcraft - After eliminating an enemy with Pride, your Primary will not consume ammo, and vice versa.

### Prejudice

* Exotic Forge: **Overexploitation**
*Fires special-issue Golden Bullets, which cost score to shoot, but have increased range. Upon hitting 3 final blows, you are granted 1 Elite ammo magazine. Each bullet costs 10 score.*

## ASh-R8

Close to mid range pistol that specializes in roaming.

### Forges

**Mark 0**

* Semi-Automatic - Fires semi-automatically.
* Skulker - Increased movement- and crouch speed while this weapon is equipped.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Handling.
* Prowess - » Handling, « Fire Rate.
* Onslaught - » Fire Rate, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Stashed - After obtaining an elimination, automatically reload primary weapon.
* Wingman - Increased damage first seconds after being drawn.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Parabolic Mic - Nearby enemies making noise creates directional ping towards the noise.

### KRYSA

* Exotic Forge: **Dynamo**
*Running charges up rounds that deal bonus damage to shields. Alternate fire integrates the pistol into your primary weapon, transferring over the Dynamo effect and other passive buffs to your primary.*