Get'zu

One of the few starfaring people known to those of Evarencia, the **Get'zu** (pronounced *'ghet-zoo*) are renown in tales and legends as the 'red dragon pirates' for their strange alliance with the dragon goddess Tiamat and their draconic mounts, the Get'zu are remembered in the history of the Aedellions as a thorn in their side, often raiding their outposts. Although the Get'zu's primary culture focuses on piracy and their link to red dragons, there exist other sects within their people that have broken away and formed their own ways of life, such as the Zerath and the Get'zaar. It is believed that they are nomads of the night sky without a world to call home. They are sworn enemies of the entity masquerading as Queen Cor Skyheart.

Most understanding of the Get'zu comes primarily from ancient Aedellion sources, though unlike the strange visitors, the Get'zu continue to explore the cosmos and planes wheras the Aedellions have since disappeared. Encountering a Get'zu on Evarencia is not common, though they can commonly be encountered in planar places such as the City of Hex or the Astral Sea, where they have primarily made their homes amongst the strange, haunting remains of dead gods that form islands in the realm of abstract thought.

## Description

### Physical Features

Get'zu vaguely resemble a majority of the folk present on Evarencia, presenting a tall and slender humanoid build with rough, leathery skin and bright eyes. Their skin color ranges from yellowish to various shades of grey intermixed with blue and violet. Their bright eyes are sunken deep into their orbits nad they have a highly placed flat nose, pointed and serrated ears and a long, angular skull. Their hair grows in shades of red, black, blue, or green that they often grow out and braid. They have pointed teeth.

### Typical Dress

The Get'zu, being a people of marauders and raiders, often wear intricately decorated armor of a metallic kind over their minimalist clothing. Strange, other-worldy gems adorn their armor and jewelry. It is typical for Get'zu to carry their force-nemesis swords at their side, prepared for conflict at a moments notice. It is also common for Get'zu to adorn themselves in the scarlet scales and bones of red dragons, often utilizing the strong materials in their armor. The Zerath, on the other hand, dress much less colorfully and in a more monastic manner, preferring robes to armor.

## Abilities

The Get'zu have innate psionic abilities as a result of the destruction of their home world. Many Get'zu are able to communicate telepathically without magical aid as well as present minor telekinetic abilities allowing them to manipulate the world similar to a simple *mage hand* cantrip. Many Get'zu (and their sects) will train to hone and advance their psionic powers.

## Sects

The people referred to often as 'Get'zu' make up a varied group that is divided into various sub-groups referred to often as sects as each sees themselves practicing drastically different philosophical beliefs and ways of life. In truth, the Get'zu are only one sect of the people with the folk themselves referring to their collective race as the Get'zh. The Get'zu are without a doubt the group most folk on Evarencia are familiar with due to the presence of the watchful Aedellions.

### Get'zu

The primary culture of the people known as the Get'zu is organized and has some semblance of order despite their reputation as pirates and raiders. They were viewed by the ancient Aedellions as being a warrior people following a martial structure that eschews typical conventions found on Evarencia, placing a focus on merit and action with no regard for blood ties. All Get'zu are expected to train heavily in magic and combat. Although their is an odd, psionic harmony to the Get'zu, they can be fiercely individualistic, often seeking glory in the hopes they may be added to the Great Archon. They are best remembered for raiding Aedellion outposts and their presence in Evarencia in the present often tells of cosmic forces at play.

Get'zu society is divided into three primary castes; the Conclave, the Templars, and the Wanderers.

The Conclave makes up the ruling and religious class of the Get'zu who commune with the Great Archon. The Great Archon is a mysterious being of untold age and is thought to be the reason for the psionic link they all share. The Conclave is responsible for overseeing the Great Archon with only a select few of the adjudicators able to physically interact with the archon. They interpret its messages. Most members of the Conclave are masters at magic and psionics. Members of the Conclave are also healers, seers, and clerics amongst their people.

The Templars are the primary caste of the Get'zu, making up their military might. Most Templars often focus on developing both skills. Templars who become corsairs instead are trained to pilot their mighty starfaring ships. Marauders are their shock troopers and raiding parties that take to the ground and master close combat while dragoons bond with a red dragon that they ride into battle and work in concert with to take down their enemies.

The Wanderers are all other Get'zu and often take on the specialists. Some wanderers focus on using their psionics to procure or produce food for their people. Other wanders take on the roles of scholars or other specialists amongst their society.

Although they often live nomadic lives aboard their mighty starships, the Get'zu also inhabit fortress cities they have constructed across the Astral Sea amongst the isles of dead deities that drift through the realm. They feircely defend their homes from any outsiders, owing their innate distrust to them due to the destruction of their home world. Their history and a harsh life surviving amongst the stars and in the planes have made the Get'zu a hard, aggressive, and violent people that often relies on raiding to survive. This has earned them many enemies and few friends. Most train to fight from a young age and follow a rigid regime of practice.

The Get'zu place immense faith in the Great Archon that leads their people. Get'zu hope to join the Great Archon, and their lore suggests it is the basis of their psionic connection. Others hope to be bestowed the Archon's Blessing to become an immortal warrior of undead nature to forever safeguard their people from the horrors that lurk in the stars. Their faith also revolves around a connection to the red dragon goddess Tiamat. It is the believed that the Great Archon has a connection to Igni Azeuthera, and therefore, Tiamat.

### Zerath

At some point in their history, the Get'zu have seen various sects diverge from their mainline society, and one of the major sects of their people are known as the Zerath. They are named for their founder Da'akon the Zerath. Zerath was one of the first of their people the challenge the ways of the Get'zu, and chose to sever their psionic tie to the Great Archon. Zerath also promised deliverance from their great foe, the Lichstar through the crafting of the blade that bears the name Entropy's Razor. The Zerath way of life places a focus on seeking enlightenment and finding balance. They often 'walk the void' to experience absolute pandemonium to hone their senses and to find secrets of the universe with many other folk, their own kin included, finding their philsophy and practices strange. Although they do practice martial arts, the Zerath focus on a monastic lifestyle of meditation, only utilizing their martial arts for meditation or defense. The Zerath and their Get'zu kin are bitter enemies with only their mutual hatred of the Marrow and the Lichstar being the reason they set aside their differences.

### Get'zaar

The enigmatic Get'zaar have scant reference with most information on their people coming from Get'zu or Zerath text directly. The Get'zaar are said to wander the Dreamtime in search of greater meaning, and much like their kin, they have formed a cultural tie to dragons; albeit not red dragons. The Get'zaar form bonds with gold dragons, the dragon oft associated with dreams and psionic powers of their own. The Get'zaar religion likely places a focus on worshipping Faze, the dragon god of dreams and prophecy.