Steering Wheel

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This page is a work in progress.

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**To Do**:

* add images

## General

### Uses

This part is required on every ship in order for a player to control their ship. A maximum of 3 steering wheels are allowed on a ship. Because of this part's high amount of hit points, some players have considered using it to armor essential parts of their ship. It is recommended that ships have multiple steering wheels so the player can still control their ship of one steering wheel is destroyed.

## Resource Costs

### In-Game Description

Provides a means of controlling the airship upon activation.

### Dials

[Image of dials go here]

The red meter on the left indicated how much pressure you are using. The arrow on the outer edge of the dial acts as a compass. The small arrow in the center indicates your direction of steering. The large arrow in the center indicates your speed. The four red dots on the right side indicate which control groups are activated.

### Controls

Pressing the `Move Forward` key will apply forward thrust to your ship and the `Move Back` key will apply reverse thrust to your ship. The default key binds for these are `[w]` and `[s]`. Pressing the `Move Left` key will apply a counterclockwise rotational thrust to your ship and the `Move Right` key will apply a clockwise rotational thrust to your ship. The default key binds for these are `[a]` and `[d]`. Pressing the `Ascend` key will apply upwards thrust to your ship and the `Descend` key will apply reverse thrust to your ship. The default key binds for these are `[space]` and `[shift]`. The Steering Wheel has all thrust vectors set to neutral by default. Holding any of the mentioned key binds will set the thrust vector in that direction. Upon releasing any of the key binds, the thrust vector associated with that key bind will return to neutral.

## Resource Costs

### In Game Description

Steers the airship while being used. Input can be adjusted continuously.

### Dials

[Image of dials go here]

In addition to the dials on the normal Steering Wheel, the Lever Steering Wheel has 3 levers where there steering wheel would be. The lever closest to the dial indicates horizontal thrust. Clockwise is forward, counterclockwise is backwards. The middle lever indicates vertical thrust. Clockwise is up, counterclockwise is down. The third lever indicates yaw (rotation) or lateral thrust. Clockwise is a clockwise rotation of your ship, counterclockwise is a counterclockwise rotation of your ship.

### Controls

The Lever Steering Wheel has the same control inputs as the Steering Wheel. The difference between the two is that the Steering Wheel will reset all thrust vectors back to neutral once the key is released while the Lever Steering Wheel will not reset the thrust vectors. Like the Steering Wheel, the Lever Steering Wheel has all the thrust vectors set to neutral by default. After adjusting any thrust vector, holding in the opposite direction will reset said thrust vector to neutral. To continue adjusting the thrust vector, the player must release that key before pressing or holding it again.

## Resource Costs

### In Game Description

Provides a means of controlling the airship upon activation. Aims and fires the matched weapon group using the built-in control station.

### Dials

[Image of dials go here]

The Gunner Wheel has the same interface as the normal Steering Wheel with the addition of two red knobs attached to the center of the steering wheel and a small arrow indicator attached to one of the control group indicator lights. The small arrow indicates which control group the Gunner Wheel is set to control.

### Controls

The Gunner Wheel controls the same as the Steering Wheel with the added ability to aim and fire any weapons bound to the same control group as the Gunner Wheel. To aim said weapon(s), click and hold the `Secondary` key. The default key-bind for this is set to the [`right mouse button`]. Holding this button down will result in all weapon(s) rotating to aim at wherever you are looking. To fire said weapons(s), click or hold the `Place Part` key (also know as the Primary key). The default key-bind for this is set to the [`left mouse button`]. Clicking or holding this button will fire said weapon(s).