Campaign History Sessions 6-10

## Session 6: Mind Over Matter

The New Guardians went on without Sarah for a few weeks, even going on several missions. Balefire congratulated them on a job well done after such a mission, and informed them that the Guard was interested in speaking with the team regarding Sarah and Dactyla, and that the team was also ready to be allowed into the Guard's secret orbiting headquarters, Aeneid II, which everyone but Duncan knew about.

The team took their ship, CS Hope Finds Us All In The Light, to orbit, where they saw the Aeneid II, which was built into a massive asteroid. Airheart contacted them via their ship's communications, telling them about the station: The first Aeneid had been destroyed by an alien threat (not sure the name yet). Following that, Aeneid II was built inside an asteroid that had been halted from striking earth. Dave had been there once before, and Airheart informed them that while they needed special clearance and approval in order to teleport into the facility, they were temporarily cleared to visit, and their ship would be allowed to dock. She also mentioned that there was a small security issue with an airlock being accidentally triggered, but no one was hurt.

The team landed in docking bay three, and Marlowe took note of the defenses: There were cameras and scanners everywhere, along with armed guards and several turrets. A guard, Tom, noticed Dave and began chatting with him, recognizing him from his time before. Tom then led the team to a conference room, where Balefire, Beacon, Marvel, Bastion, and Quickshot II were waiting. Balefire welcomed all of them, saying that being allowed on Aeneid II was a big step, and after a few cordial introductions, they got right to the point.

The Guard told the team that they had tried a number of methods to free Sarah from Dactyla's grasp. Bastion mentioned that when normal methods of mental defense proved ineffective, he became curious and scanned Sarah's brain, which revealed that a large part of her frontal lobe had been replaced by Dactyla's alien biomatter, effectively meaning that her connection to Dactyla was the only thing keeping her alive. This also meant that they couldn't transfer Sarah into a new body. Beacon seemed especially uncomfortable with this conversation, while Marvel tried to comfort the team.

Balefire then informed the team of their plan: Using Marlowe's powers, the team could enter Sarah's mind directly and wrest control of Dactyla from there. Marlowe was nervous about this plan, but eager to do anything to save Sarah. The rest of the team was there for support: it was suggested that the more of them there, the stronger their minds would collectively be. But Balefire warned this would be very dangerous. Duncan was worried about himself, and terribly anxious, but Marlowe convinced him to go along with the plan. Quickshot II expressed worry, saying that while he knew Dave was going to save his friend, he wanted Dave to know that he was important and that he should be careful about sharing minds with others, given what the Quickshot lineage knew.

Finally, it came time. They were brought to the chamber where Dactyla was being held with Balefire, and after feeding Dactyla a bit of meat that Marlowe brought with, they prepared. Each of them meditated a bit, except for Duncan who simply fidgeted and attempted to drink, and when ready, all of them touched Marlowe, who grabbed Dactyla's face with their hands and entered her mind. The team found themselves floating in the inky blackness of the mindscape. There were several twinkles of light in the distance, and Marlowe suggested they all stick together. They traveled towards one of those twinkles, and found themselves in one of Dave's memories. The whole team lived out the memory of Dave being tested by the Guard, breaking records, and having Pat mention that some day Dave would even be faster than him. The team found themselves stuck in the memory, and after investigating a bit, they found that the memory was starting to corrode: Pat looked odd, and asked Dave why he was here. Then, Pat suddenly became a swarm of Dactyla-like bugs, which attempted to swarm over and harm the team. However, the team was able to fight off the bugs, and Marlowe was able to bring them all back into the mindscape. Marlowe created a psychic leash for everyone to stay together. Clarke took Marlowe aside and told them that she was worried about the team seeing her memories from when she was still living on the life ship and asked them to wipe the team's memories if they entered one of those memories. Then, Marlowe suggested that instead of travelling towards a memory, they purposely travel away, allowing themselves to drift where the mind took them.

This strategy worked, and they found themselves in Sarah's childhood home, although they did not recognize it as such. Behind a locked door was a six-year-old child, and all the windows of the home seemed to be from Dactyla's point of view in real life. They quickly surmised this child was Sarah, and Sarah was very excited to see them, giving all them hugs and being playful. When they tried to leave with Sarah, Sarah resisted, saying, "The monster said to stay here and be safe." Marlowe suggested they play a game, and offered a piggyback ride from Duncan. Sarah was very excited about the game, and to get a ride from "the kitty" and quickly began playing with Duncan, tugging on his ears, saying he was funny. Dave then tried to search around the house, but the Dactyla monster began to swarm the house, pouring out of holes in the wall, warning them to stay away from Sarah. The team began to fight off Dactyla, and Dave decided to dive through the hole that Dactyla was coming out of, with Clarke pursuing. Duncan, with Sarah in tow, retreated, trying to hide in another memory. Marlowe ended up following Duncan.

Marlowe, Duncan, and Sarah ended up in Marlowe's memory: a memory of feeling like they were dying. This upset Sarah, but Duncan was able to calm her by using his emotional manipulation powers. Then Marlowe tried to create a safe area in this memory, and suggested Duncan stay with Sarah. Then Marlowe left to look for Clarke and Dave, using the tethers.

Clarke and Dave ended up on a harsh, primitive planet. They encountered the manifestation of Dactyla, which appeared as a tiger-like creature, with a hard insectoid carapice. They surmised this was the planet that the Dactyla spores infesting Sarah came from. The Dactyla monster tried to threaten them, but Dave attacked. Dave and Dactyla traded blows, and Clarke attempted to engage in close combat, but Dactyla was able to dodge the attack and injured Clarke, causing her to lose her temper and accuse Dactyla of being a destroyer - and humans of being like Dactyla. Dactyla then attempted to leave the memory, but Dave was able to follow. Marlowe was able to help them briefly, but Dactyla, Dave and Clarke travelled into one of Clarke's memories, and Marlowe could not follow them.

Meanwhile, Duncan tried to get Sarah to play, but Sarah kept asking if Clarke and Marlowe and Dave were okay. Duncan, feeling defensive, told Sarah about the fact that she had her brain replaced, telling her that she was part of the monster. The child version of Sarah began to act confused, and change into a Dactyla monster herself. Duncan panicked, and retreated into his own memory: him walking through his childhood house, and seeing his father speaking with a man who he assumed to be the devil. To Duncan's surprise, Marlowe was there too, and angry about Duncan having left Sarah, culminating in Marlowe slamming Duncan against the wall. The two vowed to go retrieve Sarah.

Clarke, Dactyla and Dave found themselves on Clarke's ship, in a memory when Clarke was in quarantine, separated from her family, able to see them but not touch them. Clarke, furious, attacked Dactyla with everything she had, and with Dave's help, they were able to defeat Dactyla in spectacular fashion, punching Dactyla straight through a window into space.

All five of them found themselves in the black ink of the mindscape again. Sarah was here, still human, but her normal age again. Marlowe suggested that they create another safe place in Sarah's mind, to protect her in the future. Together (although Duncan felt guilty), they held hands and imagined their apartment, using their collective memories of the apartment for good. Before leaving, Sarah grabbed Dave and gave him a kiss, to thank him for keeping his promise to her.

Everyone woke up, victorious. Sarah asked to be untied. Marlowe fell instantly to the ground, exhausted. Everyone was in pretty high spirits, with the exception of Duncan. Balefire was astonished that they were successful. The team then went back to their apartment, whole again, and eager to get back to their unusual lives.

## Session 7: Babysitting

The team was relaxing in the apartment, reunited and in good spirits, when they got a surprise visit from Robin, the skinwitch they had beat up at the museum. Robin informed the team that the skinwitches had found out who had stolen her mother's feathers, and they were gathering in order to attack the humans and take back the stolen feathers. The team jumped at the opportunity to assist the skinwitches in battle, but Robin informed them that they were (mostly) humans, and thus it did not concern them; it was skinwitch business. The team asked why they were being told, in that case, and Robin responded that while they were reluctant to trust any humans, they were out of places to send their noncombatants and children, and out of time. Robin explained that there were five children who needed to be watched. The team was a bit ambivalent at first, with the exception of Clarke, who was eager for the opportunity. They eventually agreed, and decided the best place for the kids was to take them to Marlowe's sancuary, because they couldn't get out without Marlowe saying so.

The next day, the team took Clarke's ship to Marlowe's sanctuary, where they were greeted by Robin and Lark, along with five children: Lizzie, who had messy hair and black cat ears; Beth, who had white cat ears and braided hair; Snow, who had a fox tail and a skirt, pale skin and red eyes; Kieran, who had fennec fox ears and little patches of fur; and Ollie, who had snake eyes and scales. Ollie and Lizzie immediately took a liking to Sarah and Duncan, respectively, and with Robin and Lark's approval, they left the children with the team.

When they entered Marlowe's sanctuary, Ollie and Lizzie immediately began to rampage around the place, throwing things around and messing up drawers. Marlowe didn't seem to mind, because it was Taunt's turn to clean the place, but Sarah was concerned about the amount of knives and other dangerous objects, and attempted to control the kids, assuming her experience with Erika would help. Unfortunately, the skinwitch children were much more than she anticipated, and she struggled to contain them while begging Duncan, Marlowe, and Clarke to clean up a bit. Dave decided to take one of the kids out to get everyone pizzas, showing Snow around the city a bit. Meanwhile, Clarke set out several science experiments and asked the kids if they wanted to blow something up. Sarah objected, but the kids were enamored with Clarke. Marlowe started doing tricks with a zippo lighter, and let the children draw pictures on the walls.

Dave and Snow left to get pizza. They went to the pizza place and asked for an exorbant amount of pizzas, but while paying, Kieran slipped away to explore the kitchen. Dave, using his super speed, found Kieran without any trouble, and concocted a story about a superhero mentorship program and possible pizza crust diamond smuggling to convince the workers that they were there for a reason, and returned to the sanctuary with little trouble.

When Dave got back, Clarke alerted the team with a worrying news story: Out in the backwoods near New Unity, a cult known as the Order of the Hunt, which believed that strength and ability to take was equivalent to the right to do whatever they wanted, was fighting a mysterious group, which the team recognized as the skinwitches. They were holding their own against the cult and their technological edge, but barely. The team decided that they needed to go and help, or else the skinwitches would surely lose and die. Clarke said she could watch the kids alone, and the team left in the ship.

The team flew over the area and made a plan. Sarah would drop in and start drawing attention, Marlowe and Duncan would take out the groups and Dave would search for the leader. The team sprung into action: Sarah dropped in the middle of the fighting, and started drawing attention away from the skinwitches. Dave and Duncan engaged around the edges, taking out the cult members. Marlowe found high ground and contained as many cultists as they could with their power.

The leader of the cult, Brandon Flayzer, soon showed himself, fighting Lark and Robin. Dave instantly moved to take him out; however, much to Dave's surprise, his powerful blow barely fazed Brandon, who appeared to be an unknown metahuman. Sarah, sensing a powerful challenge, decided to advance on Brandon as well, while the skinwitches used the opportunity granted to them by Marlowe's containment to rally against the militia. Brandon mocked Sarah, calling her a little girl, but Sarah and Dave impressed him with their combined strength. After Dave took his knives, Brandon was thrown a huge energy rifle that Dave recognized as being developed by a supervillain. Dave was able to wrestle the gun away, while Marlowe attempted to siphon energy from Brandon. When Dave tried to fire the rifle, the gun exploded in his hands, rendering him unconscious and badly injured, but with a strange electrical surge around him. Unbeknownst to the rest of the team, this accident caused Dave to develop the extraordinary ability to channel electricity and heal, but he needed time for his healing to kick in.

Sarah and Brandon fought, but Brandon was able to overpower sarah, sending her reeling. However, instead of Dactyla taking over like usual, Sarah found herself still in control, but she only saw obstacles, food and enemies in front of her. It seemed the instincts of Dactyla were beginning to affect Sarah, with or without their influence. Sarah charged Brandon, throwing aside Marlowe in the process. Sarah pushed Brandon, as he attempted to dig in and stop her charge, but she went straight through one wall of the barn and out the other before he managed to stop her, his legs buried in the ground to his calves. Then he suplexed her.

Dave, recovered, found his new powers fascinating, but adjusted quickly. He absorbed electricity from the compound's grid, and then fired lightning directly into him, dropping him to the ground. The cult members that weren't already asleep, charmed, or tied up fled, and the skinwitches celebrated their victory. Lark, Owl and Robin disappeared into the main building as more news channels showed up, chasing the coverage. Carolina Keyes, a young and ambitious reporter who'd been first on the scene, approached Dave for a quote, and to flirt with him, since his costume was torn. She was distracted by the three skinwitch sisters emerging from the main building, carrying a load of skinwitch cloaks, and their mother Isabella coming from the crowd of skinwitches. They had a tearful reunion, and then Isabella reattached her cloak, which immediately made her look healthier. Sarah, attempting to keep the humans from intruding on this, destroyed several cameras.

When everything was settled, the team went back to Marlowe's sanctuary. Lark came by and took the children, and thanked them for coming to rescue the skinwitches.

## Session 8: Midsummer Night's Scream

The team was contacted by Balefire, who informed them that he had a potential mission for them. Balefire stressed that they would not be forced to do this, as it was not a Guard-sanctioned mission, but the person who is asking for help requested them by name. The team, a bit reluctantly, agreed, and were surprised to find that the requestor was Elaine Duchamp, mother of Morgan Duchamp, one of Duncan's old friends. Elaine recognized Duncan from the news reports about the New Guardians, and felt most comfortable asking him. Duncan was enthusiastic to help, but Sarah and Dave expressed skepticism at Elaine's motives. Elaine explained that she was throwing a Midsummer Night's Dream-themed party and scavanger hunt for aristocrats and potential doners to her charity, and revealed she had minor telepathic powers. She had a prophetic dream that led her to believe someone would attempt to ruin the charity event, siting fire, a chandalier, and someone getting stabbed in the heart as the grim portants. The team agreed to help, and prepared for the party with costumes, an illusion for Sarah, and Clarke shapeshifting to pass as human.

The team arrived at the party early, and were greeted by Elaine. The party was at a large estate, with catering and a hedge maze in the back. Elaine mentioned that they already had found an issue: someone set the sprinkler system to spew gasoline. Elaine told them to be on watch and to make sure to report anything strange. The team began inspecting the grounds and found several strange symbols drawn in ash, which Marlowe recognized as being blood magic. The guests began to arrive as the team tried to find ways to remove the symbols. However, try as they might, they could not remove them physically.

Duncan's friends Hunter, Wyatt, and Morgan, arrived, and the team greeted them. Duncan was terribly nervous, and the three of them quickly took to making snide remarks about Duncan's new friends and his activities. They accused him of having changed drastically and wondered aloud where the "fun" Duncan went, referencing the things he did as a delinquant. Marlowe and Dave immediately felt ire towards Duncan's old friends. Morgan mentioned that they had better not do anything to ruin her mother's party. Clarke, Marlowe and Dave tried to tell Duncan his friends were assholes, but Duncan wouldn't hear any of it. On top of that, Sarah admonished Marlowe, saying he of all people should know that it's possible to change.

The team begin investigating the runes more. Marlowe, using their own magic, was able to alter the symbols. Meanwhile, an intoxicated Hunter took a microphone and informed everyone that he would be rejecting the sports scholarship he had achieved. When Duncan confronted him, saying he'd been working his whole life just to throw it away, Hunter could not give a good reason, but Duncan noticed a bizarre symbol on his arm and told the rest of the team. Suddenly, a chandelier fell, but Marlowe was able to create a construct to save the people. An illusory figure appeared, quoting shakespeare, and the guests assumed it was part of the show.

Duncan, worried, went to find Hunter and Dave went after him. Marlowe kept changing the rest of the symbols, while Sarah and Clarke went to find Wyatt and Morgan. They learned that both of them had similar symbols on them, but both left to go outside. Meanwhile, Duncan and Dave found Hunter in the hedge maze, acting strangely. He stabbed himself in the leg, and from the wound a mysterious red mist oozed out, creating what appeared to be a shadow copy of Hunter.

Meanwhile, the team began to realize that it was Morgan, Hunter and Wyatt using the blood magic all along. Clarke went to back up Dave and Duncan, while Sarah tried to find Wyatt, instead finding his phone. Clarke showed up on the scene just in time to help Dave out, but was hit hard by the clone of Hunter. Losing control of her powers, she caused a large explosion which set much of the hedge maze on fire. Dave and Marlowe were able to defeat Hunter, and Clarke after recovering was able to unlock Wyatt's phone, revealing that Wyatt intended to send sensitive information on the company he was set to inherit to everyone.

Clarke flew high as Sarah charged through the hedge maze lookihng for Wyatt and Morgan, finding them in the center of the maze, where there were the prizes of the party's scavenger hunt. The team tried to reason with Morgan, who told them that they were trying to become more powerful using blood magic, seeking the ability to control everything. Morgan said that in order for blood magic to work, a sacrifice must be made, hence Wyatt giving the information away, Hunter giving up his future, and Morgan attempting to ruin his mother's party. Morgan planned to empower an amulet using the ritual, which would give them all magical abilities. Before the team could stop her, Morgan plunged a dagger into her heart and finished the ritual, causing the amulet to be empowered.

Morgan, along with a blood-powered Wyatt, attacked the team. Dave was able to take the amulet from Morgan, which he handed off to Clarke. Clarke called her people and requested a warp gate drive, and using the technology, was able to throw the amulet into subspace. Meanwhile, Duncan unleashed his powers, giving the rest of the team the ability to defeat Morgan and Wyatt.

A portal opened and Taunt appeared, revealing that they had led Morgan, Wyatt and Hunter to the blood-magic scheme. They attempted to leave with both Morgan and Wyatt, but the team was able to rescue them from Taunt's clutches. The team was left to clean up the mess that had been made.

There was some talk about what would happen to Morgan, Wyatt, and Hunter. Due to the ritual, they each had magical abilities, and had used them for evil. But due to their connections, they would be placed under house arrest. Sarah called for them to be reformed and trained as she was. Meanwhile, Elaine said they were able to pretend Clarke's explosion was a firework display, and thus the party was, for the most part, saved.

However, while the team was celebrating, a dark mysterious void moved through the cosmos, setting its sights on earth. Subsequently, Beacon found his Antarctic sanctuary had an uninvited guest, the godlike Maur, who suggested he was interested in getting to know the New Guardians. Maur locked Beacon in his own sanctuary, leaving him unable to intervene.

## Session 9: Pop Quiz

On the television, John Marlon’s television show, Marlon’s Minutes, resumed broadcasting. Marlon took the time to blast the New Guardians, and praise Crash City for its efforts to criminalize all superhuman activity that isn’t officially sanctioned by the Crash City police force. This extends to Guard activity.

Meanwhile, Dave was being tested by Bastion and his father, who were getting biological readings of Dave and discussing his metagene. Bastion mentioned that while it was not unheard of for an inherited metagene to evolve as time went on, it was exceedingly rare and worth study. Pat praised Dave, suggesting that there was “still some juice in these old bones.”

Back at team HQ, Balefire called the New Guardians up and let them know that the Guard had a personal matter to deal with, and that they would not be given a mission. They were told, as usual, to lay low. Duncan suggested they all go out, and Dave suggested that they might see a theatrical play. The team seemed enthused by the idea of having a night out at the theater, as New Unity is famous for its broadway-esque productions. However, when the team attempted to leave the apartment, they found that they were locked in. After several attempts to leave, including damaging the apartment, were unsuccessful, the cosmic entity Maur appeared, generously introducing himself to the team, and saying that he was here to test them.

Having heard of Maur, Dave knew that the team didn’t really have a choice but to go along with his plan, so they agreed. Maur teleported the team to a dark and confusing maze, isolating them. The team attempted to use their powers in order to get back to each other or solve the maze, but each of them proved totally ineffective: no matter what they did, the maze was unsolvable, and at times non-euclidian in nature.

Duncan called for Maur, and Maur appeared before him, and Duncan asked if Maur would be willing to make a deal. Maur suggested that in order to make any sort of deal, Duncan would have to pay a price, but this price could be paid by anyone. Duncan suggested that Dave be the one to pay it. Unbeknownst to Duncan, everyone else could hear this. Dave was furious, and told Maur to let him at Duncan. Maur did so, and Dave kicked him in the face, furious. Duncan was also furious, saying that it was a plan to get away so he could contact Balefire and get help, but Dave thought the plan wouldn't work, and remained angry with him.

Marlowe was also upset, but because Duncan chose Dave instead of them. Marlowe asked Maur to take them to their friends, but Maur taunted Marlowe instead, so Marlowe used a portal to get to them, trying to stop the fight. Meanwhile, Clarke became incredibly frustrated that Duncan and Dave were once again fighting, and saw Sarah fruitlessly punching a wall trying to break through. Clarke called Maur and asked him to let her talk to Sarah. Maur said there would be a price, and Clarke agreed.

Clarke was transported to her lifeship. She immediately flew to the ceiling, terrified of spreading pathogens, but the A.I. scanned her and signaled that she was clean. One of her sisters, astounded by Clarke’s sudden appearance, went to approach her, but she didn’t want to risk anything and demanded a containment suit. Maur then appeared to Clarke, saying that she would be able to rejoin her family on the lifeship. Clarke refused, unwilling to abandon her team, and Maur told her she wouldn’t get a chance like this again. Still, Clarke refused to take the offer.

Clarke was returned to Sarah, and the two of them went looking for Marlowe, Duncan and Dave. Duncan ran away from Dave, but Dave was able to catch up using his super speed. They fought a bit more, and eventually Maur appeared in front of them, seemingly annoyed that they were not enjoying his maze. He asked if they preferred the sort of bravado they were used to, and then threatened that this experience would not make the team ready, repeating the phrase “all things for the dead.” He teleported the team to central New Unity, along with the villain Hit Parade, who was teleported from jail and told to cause as much mayhem as he pleased without consequence. Hit Parade agreed to this deal, and began causing destruction.

Dave and Sarah attacked Hit Parade head on whiel Marlowe and Duncan ran interference. Clarke refused to fight, upset that once again her team was turning to violence to solve a problem, and reeling from being teleported to her ship. When Clarke noticed a building being destroyed, she flew up to save the inhabitants. They were afraid of her at first, but she convinced them she was here to help while admonishing her team, claiming that all they cared about was fighting. While this happened, Marlowe noticed the building about to fall, and sacrificed some of their life force to keep it standing long enough for Clarke to succeed.

Meanwhile, Duncan was able to warp Hit Parade’s emotions, giving Dave and Sarah a critical opportunity. Dave shocked Hit Parade in the back, while Sarah gave a huge punch to finish him off. Afterwards, multiple iterations of Maur appeared, applauding the team, and Maur said that maybe they would be ready after all, and that it was fun to play with them. Then Maur said he had to go, and disappeared right before the entire Guard, furious that Maur would go after their youngest members, appeared. The New Guardians were attended to and brought home.

Back at the apartment, The team told the guard about all their trials. When “all things for the dead” was mentioned, Marvel got quiet, mentioning that she had heard that before in her people's records, but that she couldn't say more without getting permission, since she didn't want to interrupt a family's grief.

## Session 10: Group Therapy

The team was required to participate in individual and group therapy sessions with Empathy Bug, an empath superhero able to sense and change the emotions of others. Empathy Bug asked each of the team what their experience fighting Maur, a particularly nasty and psychological villain, was like; how it must have been difficult for them to not be able to fight back with their powers. Dave expressed frustration at Duncan, saying that sacrificing a teammate is not something you do. Empathy Bug asked Dave whether he thought he was a good leader, and Dave said that it didn’t matter because he was the only leader they had. Clarke expressed her frustrations at humanity, which were countered by Empathy Bug saying that humanity isn't Osci, and suggesting she doesn't have a clear picture of humanity and their culture; saying her experience was a small sample size, in terms she'd be more familiar with. Sarah was clearly upset at the entire thing and tried to hide it, and Empathy Bug changed tack to ask her how her home life was. Sarah revealed that while she is in contact with Erika, she hasn’t talked to her parents yet, because she was afraid of how they would react to her. Marlowe suggested that Duncan should have picked them, because they were expendable and Dave was the leader (while Sarah said that duncan’s idea was stupid but it makes sense to pick Dave because Dave is the leader). Duncan defended his own idea, and Empathy Bug asked him if he felt he was part of the team. Duncan said he thought so but wasn’t so sure anymore.

The team was brought together for a group therapy session where they were made to play a game of spin the bottle where they would say positive or constructive things about themselves based on who the bottle turned to.

After group therapy, the team went back home. However, their peace was soon thwarted by a series of mishaps around New Unity: Namely, that slime constructs were going about attacking the town, spreading throughout the city. Although they were not violent, they were a nuisance. The team suited up and got to work.

When the team got to where the slime creatures were causing problems, they saw Pangolin Man, a low-level villain arguing with one of them. Pangolin Man said that this was Jeremy’s doing, and tried to talk to the slime monsters about getting his paycheck as they dragged him into the sewer. Attempts to fight the slime monsters yielded little results, and eventually Pangolin Man called out to Void. The team, along with Pangolin Man, were transported to a strange living room, where Void calmly introduced themself to the team. Sarah attempted to attack Void, but was unsuccessful. Void said that the slime was not their doing, but Jeremy’s, and that it was Taunt’s duty to feed Jeremy a potion that would cause him to stop creating these slime constructs. However, Void said that Jeremy was in Hecate’s domain, and that they could not personally visit. Void explained that they were in the Undercity, a set of territories underneath New Unity, and that things worked differently.

The team reluctantly agreed to take the potion to Jeremy, and was transported to Hecate’s domain. Due to Duncan’s eye for breaking and entering and Sarah’s raw strength, the team had little trouble getting to Jeremy and giving him the potion he needed. Void said that they owed the team a favor and transported them back to their apartment.

Later, Clarke approached Sarah, feeling guilty for her judgement of humanity; she'd been treating them like they were Osci, with all the Osci's background and culture, which wasn't fair. Clarke asked if Sarah would help teach her about humans, and how they are. Sarah said she wasn’t fully human, but Clarke said that she was even better: she understood being different, but also was born human and knew their perspective. Sarah agreed.