Mission Royale

Mission Royale is the first boss mission in the game. It is fought between levels 25 and 26. In this boss stage, you fight the Royal Tank. When you beat this boss for the first time, you will unlock the Level 26 checkpoint.

(Infobox)

Number of Tanks - 1

Tank Types - 1x Royal

Elements Featured - Metal Crates; Wooden Crates; Cracked Crates; Pits; Chests

Contains Secret - No

Difficulty - 6/10 (Challenging)

## Strategy

This boss is fought in four phases, each lasting 5 hit points for a total of 20 hit points.

### Phase 1 (Normal bullets)

Obviously, as soon as the mission starts, you need to get out of the firing line of the Royal Tank. Going to the right is recommended, as you can take cover behind the crates. Do not bother going for the Chest. In this phase of the boss battle, the Royal Tank doesn't fire unless it can see you. Therefore, your best bet is to stay hidden, pop out from behind the crates and open fire at the tank when you get the chance. It will fire a round of 12 bullets, however, so you will need to dodge as soon as they come. One or two rounds of well-placed bullets from you should end this phase.

### Phase 2 (Rockets)

This is when the Royal Tank switches from normal bullets to rockets. However, they do not ricochet. Strategically, this phase is almost identical to phase 1. If you want, however, you can move down to the bottom-right of the screen and pop out and shoot the tank. This is optional, but behind one of the cracked crates, there is a chest. This may be the safest phase to access it, because the rockets do not ricochet. However, it is worth noting that this is the phase where the Royal Tank has the shortest cooldown between rounds.

### Phase 3 (Exploding Rockets)

This is where the boss fight starts to get real. In this phase, the rockets explode with the radius of a mine when they come into contact with any solid surface. This means you need to get as far away from the walls as possible, both internal and external. Like phases 1 and 2, it only fires when it sees you, but hiding anywhere near a wall is super risky here. You should come out of hiding, and move nearer the boss (but not too near any walls surrounding the pits) and open fire here. The boss will likely totally destroy all crates in this phase, which may make some of the chests visible and accessible. You should grab them if you're feeling brave.

### Phase 4 (Bouncing Rockets)

In this phase, the rockets now ricochet off walls twice. This is arguably the hardest phase, because unlike the first three phases, the boss will fire these rockets regardless of it sees you. As such, the firing rate of the boss slows dramatically, sending regular pulses of bullets every 3 seconds. The fact there are 12 bullets per round, and the fact these bullets are longer-lasting than the others, makes this final stage somewhat of a Bullet Hell. Hiding behind cracked crates is now fairly risky, since the rockets can easily get you. Since nowhere is really safe here, you should endeavour to finish the boss off as fast as possible. Just open fire on it relentlessly, and practice dodging bullets as they come. If you have gained any power-ups in earlier stages from chests, these should help you out here.

## Trivia

* Since this game was not designed with bosses in mind, this is why the boss fight is fought between two levels.
* This boss was originally going to be fought mid-way through the game.
* This boss was going to have many more attacks, such as mines (which exist in the game's files still), and was even going to release gas clouds. The mines would have had an ENORMOUS radius, 1.5 times that of a range-boosted mine!!! However, when the decision was made for this to be boss 1 as opposed to boss 2, all the additional weapons were scrapped.
* This boss is similar to Commander Boom from Wee Tanks, both in appearance and mechanics. However, this boss has 12 turrets, rather than 8. The similarities were unintentional.
* This was the first boss created, and it was created many months before the actual boss stage was created. It was really created as a tech test to see if boss tanks were possible.