Airborne

**Airborne** (空(くう)中(チュウ), *Kūchū*?) Is the Quirk used by Hiro Hidake.

## Description

Airborne allows the user to freely manipulate the air around them. They are able to control the air pressure and temperature of the atmosphere, and can even fly if they control the air currents around them. They are capable of also solidifying parts of the air around them to create sharp projectiles or attacks that can slice things in half.

The user can create large, powerful gusts of winds, and can even create tornadoes, whirlwinds, and hurricanes. The air they manipulate may also be able to absorb other gases in the vicinity, meaning that, if the gas approaches the user, the Quirk wielder can redirect the gas just by manipulating its air molecules. The great winds the user projects are able to propel themselves into the air, increase their mobility, and may even make other objects float or hang around in the air.

Since the user is able to control the air around them, it is also possible for them to suck up the air from someone or something, similar to asphyxiation. When the user manipulates the air currents around something, or someone, it may look like they’re manipulating gravity, which is what the quirk may be confused for.

### Weaknesses

While this quirk can still be activated even while the Quirk user is subdued, they are still able to manipulate the air around them. However, they aren’t able to manipulate the air pressure or solidify the said atmosphere if they are unable to use their limbs, so they are only able to use some parts of their quirk when in this state.

If the user uses their quirk on themselves for too long, they might also get afflicted with lightheadedness and nausea. So it is better for the user to only manipulate the air around them, rather than using it on themselves.

It is also apparent that the user’s emotions can mildly affect this Quirk. Strong, negative emotions such as anger or frustration can boost the impact of the Quirk’s power. However, it will become a little uncontrollable and may sometimes fluctuate, it is possible for the quirk to not work well with the user. Mellowed down emotions like tranquility and happiness may boost the stability and handling of the quirk.

## Usage

Hiro has incredible handling over his Quirk’s abilities. He is able to create large, powerful gusts of wind such as tornadoes, or hurricanes that are able to move objects and people without hurting them or colliding the two with each other,

Hiro is capable of using his quirk offensively, and defensively, with the offensive side being that he could control the air around him and create vicious blows of wind that are capable of breaking ice and objects when strong enough. He can also manipulate air pressure and density of the atmosphere, making it harder or easier for his enemies to breathe.

On the defensive side, he is capable of solidifying the air and manipulating it into a strong force field or shield that can potentially block out incoming attacks. His quirk is capable of blowing away projectiles, as well as boosting his mobility in order to have him easily maneuver and evade incoming attacks.

On the supplementary side, Hiro is able to use the air around him to make himself fly mid-air, however, he doesn’t usually use it as much since it gives him lightheadedness afterwards. When solidifying pieces of the air around them, he can create translucent platforms of air that he, along with others, are capable of walking on.