recursal/Fanatic-Fandom huggingface dataset:
Peaceful Rest Valley

**Peaceful Rest Valley** is the first area of Section 2 - Oh, Mother, located between Twoson (only a small portion visitable in-game) and Happy Happy Village. It's a large green valley composed by an island in the center and the two lands on the sides, each one only connected by wooden bridges (one of which will be broken until ); each side includes an entrance to a cave, the left one to the Twoson Caves (leading to the small portion of Twoson), while the right one leading to Happy Happy Village, and with Sans near it to sell items to the Delta Warriors.

After defeating Mr. Carpainter in the Normal Route, the broken bridge will be repaired.

It originates from Earthbound.

## NPCs

* Mushroom Lady
* Bridge Man
* Sans

## Enemies

* Mobile Sprout.
* Li'l UFO.
* Spinning Robo.
* Explosive Oak.

### Sans's "Shop"

* Cracked Bat
* Hard Hat
* Skip Sandwich
* Hambuger

## Notes

* This area, alongside Lilliput Steps, is one of the best rooms to put the Skip Sandwich to good use, as it will drastically cut down the time necessary to travel through it. This is especially true during the Obliteration Route, as it's required to cross it multiple times to defeat all enemies in it.
Heavy Branch

The **Heavy Branch** is a SLASH-type weapon that's found and equipped by Susie at the entrance to *Snowdin*, right before ***Section 2 - Oh, Mother***, permanently replacing the Big Pencil. Only she can use it.

If Susie is feeling devious, she will occasionally throw the branch instead of hitting with it, dealing much less damage.

During the Obliteration Route, if GG!Underfell Sans is killed with Noelle's Ice Shock while Susie is devious, she will throw away the Heavy Branch and refuse to equip any other weapon.

## Trivia

* The Heavy Branch appears wielded by Susie in multiple artworks for the game, elevating it as some sorts of signature weapon for her.
* The weapon's flavor text can only be read in the game's files, since it never normally appears in the inventory.

Susie raising the Heavy Branch right after she finds it.Susie warning Sans.Susie wielding the Heavy Branch before fighting Porky's mechThe Heavy Branch Wielded by Susie in the title screen.The Heavy Branch Wielded by Susie in the "Rude Encounter" OST artwork.Susie wielding the Heavy Branch in the promo artwork of Section 1.Susie wielding the Heavy Branch in the promo artwork of Section 2.
The Unofficial Deltatraveler Wiki

**Welcome to the The Unofficial Deltatraveler Wiki!**
The unofficial resource for everything about the Deltarune fangame, DELTATRAVELER!

Please excuse our appearance, as we're just getting started with constructing the wiki! Thank you for your patience!

## Important articles

SectionsAreasItemsLocationsCharacters

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bluster Blade

The **Bluster Blade** is a WIND weapon used by Jerry during it's fight in ***Section 3 - Hell's Forest.*** It can be acquired after Jerry is killed and can only be used by Kris, since it is too heavy for Noelle to use.

This blade has an unique type of attack, using two very quick bars, one which slices the enemy vertically, while the other horizontally; if both bars are crits, on top of dealing the max potential damage, the horizontal slice will cover the entire screen, hitting every enemy at once. This makes the Bluster Blade the best weapon against large groups of enemies, if used properly.

However, hitting off-target is penalized with less damage than SLASH weapons.

When used against Sans in Section 3, this weapon's critical attack has an unique interaction: as Sans dodges by moving to the side while focused, the large horizontal slice will still catch him regardless. Because of this, he will also be unable to avoid any other attacks from Susie and Noelle.

## Quotes

* (You pulled the Bluster Blade.) **[When pulling it up]**
	+ (You can feel its wind blowing in your face as you hold it in your hands.)
* Noelle: S-sorry Kris, but that's too heavy for me to use... **[When attempting to equip it to Noelle]**

## Notes

* When interacting with it, it will give the unique option "Pull sword".
Kris

* Normal
* Face
* Injured
* EarthBound form

Kris is the protagonist and one of the three main characters in *Deltatraveler*. They awake together with Susie in the Ruins at the start of Section 1.

They take the role as the leader of the Party, having access to different ACTs during battles, as well as being able to empower Susie and Noelle's spells during boss fights. Kris also has the second best initial attack stat and increase of the party, more than Noelle but less than Susie. They can't use spells, so they have no magic.

Their Flavor color is *Mint*.

## ACTs

### X-Slash

An attack that hits an enemy two times with diagonal slashes, dealing high total damage. It's only available during Paula's fight second phase in the Obliteration Route. It costs 40% TP. (24% TP pre-v3.0)

## Menu Portraits

Neutral, start of the game and outside of the Obliteration Route.After killing all enemies before Napstablook.After killing all enemies in the Ruins.Kris after recieving the "Deciteful" status in the Obliteration Route..
## Trivia

* Like in Deltarune, Kris doesn't have visible dialogue under normal circumstances, though other characters understand them just fine regardless. However, if the player isn't controlling them (whether the player is instead controlling Frisk in Hard Mode or Kris ripped their SOUL out), their dialogue will become visible when they speak. Such as when their thoughts briefly become visible to the player when they're knocked unconscious during the Obliteration Route, when talking to Noelle and Susie about the player in QC's house and at the end of section 3 when talking to Undyne.
* If you go too far in Section 1 and 2 when talking about killing enemies, Kris will rip out their soul and either attack it themselves or ask another teammate to do it. Ending in you dying and respawning at your save point.
	+ In Section 3, this also plays out if you kill Dogaressa, but spare Dogamy. Susie will ask Kris to rip out the soul, though.
Egg

### Source

Migosp/Migospel in Section 1/Hardmode, Hint Man in Section 2, only if you have 0 EXP.

## Flavor Text

### Info

Not too important, not too unimportant.

The **Egg** is a mysterious Key Item that can only be found when not a single EXP was obtained; there is currently one Egg for each section of the game. The Egg is required in order to obtain a Section's secret item. Attempting to take an Egg outside of its respective section will result in it disappearing from your inventory.

## Egg locations and rewards

As stated above, in order to obtain each section's respective Egg, not a **single EXP** must have been obtained during the game from any source, including killing the section's final boss or making any enemy flee, thus requiring a full *Pacifist Route*.

After obtaining an Egg, it can be placed into a specific location to obtain it's respective reward.

### Section 1

#### Egg's location

* Head to the guest room in Toriel's home to sleep and watch the dream sequence.
* Once you wake up, make your way back to the Hall of Independence to find Migosp there (in Hard Mode, Migosp is replaced by Migospel).
* Interact with them and they will give you the Egg.

#### Egg's reward

* In the room with the Monster Candies, you can put the Egg in the bowl to exchange it for the Chocolate Candy.

### Section 2

#### Egg's location

* After Mondo Mole's fight, a little mole will start following your party around.
* With the mole in your party, make your way towards the Hint Man. He is located in the left direction of the cave where you first appear in Section 2.
* If you speak to the Hint Man with the mole in your party, he is grateful for you bringing his favorite. Afterwards, he will give you the Egg.

#### Egg's reward

* In Happy Happy Village, interact with the picnic stand to put the Egg into the Boiled Eggs bowl; shortly after it will be traded for the Aluminum Bat.

## Trivia

* When speaking to Migosp/Migospel and Hint Man to get the Eggs, they will mention that they both got them from a strange man.
Episode 35

* English
* Korean

**Episode 35** is the thirty-fifth episode of Karsearin: Adventures of a Red Dragon (Webtoon).

## Characters

1. Karsearin
2. Salamander
3. Hans
4. Seria
5. Seria's Father
6. Kiadrys
7. Ifrit

## Gallery

Spanish ThumbnailEnglish ThumbnailFrench Thumbnail
## External Links

* Episode 35 at WEBTOON (English)
* 35화 at KAKAO WEBTOON (Korean)
* 35화 at Kakaopage (Korean)
* 第35話 at Piccoma (Japanese, IP block)
* 第 35 话 火烧酒馆 at Bilibili Manhua (Simplified Chinese, Pay)
* Ep.35 at WEBTOON (Spanish)
* #35 Incompris at Piccoma (French, IP block, Pay)
Skip Sandwich

### Source

Sans' "Shop", present located in the Town Hall of Happy Happy Village in Section 2

### Info

A sea-based sandwich that increases SPEED in battle. Additionally, eating it outside of battle will increase your base speed for the room.

Shop Description: Increases SPEED in and out of battle

The **Skip Sandwich** is a unique item can be first found in sans' "Shop" and later in a present in Happy Happy Village's Town Hall. While it is the weakest healing item in the game as of version 2.09, it has the unique effect of increasing the speed the SOUL moves in battle and makes you run faster in the overworld. The item is useful in covering large distances in a short period of time, especially in Section 2 due to the large maps.

## Notes

* During combat, the speed boost can stack if multiple Skip Sandwiches are consumed.
* During Porky's fight, the speed boost applies even while the Cyan SOUL mode's speed reduction is active.
Training Mode

**Training Mode** is a mode unlocked after finishing all sections and accessible under the *Extras* option in the main menu. It allows the player to improve their aim and skill with various weapons against an immortal dummy, as well as giving various general tips during combat.

By default, the Party will be composed by Kris, Susie and Noelle all at LV1 and equipped with their starting weapons (Pencil, Big Pencil and Snow Ring respectively).

## Training Tools

Under the "**[ACT]**" button, there will be various commands for the player to modify the current Party state, as listed below:

* *IncreaseLV* will increase the LV of every Party member by one.
* *MaxLV* will increase the LV of every Party member to the max currently available.
* *ResetLV* will reset the LV of every Party member to 1.
* *WeaponMenu* will open a menu screen where it can be decided the weapon of choice of every Party member, as well if a Mini Party Member will be present or not. The weapons available is determined by the most recently completed Section. If a Party member isn't equipped with any weapon, it will not appear in the battle (Except for Kris, as they will always be present).
* *Exit* will return the player to the main menu.

## Score

Upon hitting the Dummy, the text bubble will display a series of points based on how much precise the strike was for each party member (including the Mini party member if present), up to a max of 20 for a critical hit with a SLASH/BASH weapon, 25 with the Tough Glove or 35 with a Clean Pan if all 4 reticles of both weapons are criticals.

Regarding spells, since they can't miss the target, they will simply be displayed as: Rude (Rude Buster), Magic (Ice Shock), PSI (PK Freeze and PK Fire).

## Flavor Text / Tips

* TRAINING MODE **[First turn]**
* A cotton heart and a button eye, You are the apple of my eye **[Check]**
* Susie prepped her weapon... **[S-Action]**
* Noelle's hands became cold... **[N-Action]**
* Defending Kris while holding a mini party member will earn more TP! **[Neutral]**
* Critical hits result in a score of 20! Aim for the target! **[Neutral]**
* Using PSI attacks will always allow Kris a chance to attack! **[Neutral]**
* BASH reticles will always stick to the target for at least one frame. **[Neutral]**
* QUAD hits are based on an average, but hitting more crits will multiply it slightly... **[Neutral]**
* Use LEFT and RIGHT to change weapons. Setting Susie/Noelle to None will deactivate them. **[WeaponMenu]**
* You became stronger. **[IncreaseLV/MaxLV]**
* You became weaker. **[ResetLV]**

## Notes

* The Dummy does have an actual max HP of 1000, but it will regenerate all of it by the end of every turn, and currently there's no way to deal enough damage to "kill" it in one turn.
Whimsun

**Whimsun** is an enemy found in The Ruins in ***Section 1 - In Ruins***. It's Hard Mode counterpart is Whimsalot. Uniquely from other enemies outside of the Obliteration Route, it will always flee from Kris when approached.

It originates from Undertale.

## In Battle

### Attacks

* A ring of moths circles the middle of the Bullet Board, sizing in and out.
* Two vertical lines of moths on either side of the Bullet Board move from the bottom and with the SOUL. The moths will attempt to keep a steady distance from the SOUL.

### Strategy

When on its own, because of its attacks not directly targeting the SOUL, it's low stats and HP and being able to be spared immediately after the fight begins, Whimsun is likely the weakest enemy in Section 1. Its only together with Froggit that Whimsun's attacks will begin to act as an obstacle to the SOUL's movement.

For mercy, Whimsun can be spared immediately at the start of the fight, or with the **Console** and **S-Action** ACTs. For killing, because of Whimsun's very low HP and no defense, nearly any attack can kill it in a single hit.

### Quotes

* Forgive me... **[Neutral]**
* I have no choice.. **[Neutral]**
* \*sniff sniff\* **[Neutral]**
* I can't handle this... **[Terrorize, replaces all other quotes]**
* Susie: Kris, are you sure this little guy's an enemy? **[2nd Terrorize]**

### Flavor Text

* *Whimsun approached meekly!* **[Encounter]**
* *Froggit and Whimsun drew near!* **[Encounter with Froggit]**
* *This monster is too sensitive to fight...* **[Check]**
* *Whimsun avoids eye contact.* **[Neutral]**
* *Whimsun is fluttering.* **[Neutral]**
* *Whimsun continues to mutter apologies.* **[Neutral]**
* *It's starting to smell like lavender and mothballs.* **[Neutral]**
* *Halfway through your first word, Whimsun burst into tears and runs away.* **[Console]**
* *You raise your arms and wiggle your fingers.* Whimsun freaks out! **[Terrorize]**
* *Whimsun is hyperventilating. Susie looks worried.* **[Neutral, replaces all other flavor text after using Terrorize]**
* *Susie barely takes a step forward. Whimsun ran away!* **[S-Action]**
Cracked Bat

The **Cracked Bat** is a BASH-type weapon in ***Section 2 - Oh, Mother***, sold by Sans near the cave entrance in Peaceful Rest Valley.

As a BASH-type weapon, it has higher damage than a SLASH-type weapon by the point in the game it is found, but the aiming bar gradually speeds up as it goes, making it much harder to land critical hits. It can be equipped by Kris and Noelle. The Aluminum Bat acts as the SLASH variant of the Cracked Bat.

Noelle holding the Cracked Bat before fighting Porky's mech.Kris holding the Cracked Bat before fighting Porky's mech.Kris wielding the Cracked Bat in the promo artwork of Section 2.
## Trivia:

* The Cracked Bat is the name of the first weapon Ness receives in EarthBound.
Vegetoid

**Vegetoid** is an NPC and enemy found in the Ruins in ***Section 1 - In Ruins***. Its Hard Mode counterpart is Parsnik. Uniquely from other enemies, it is planted in the ground and thus immobile, requiring Kris to interact with it to begin the fight.

It originates from Undertale.

## In Battle

### Appears with

* Vegetoid
* Loox

### Attacks

* Vegetoid makes various vegetables fall from the top of the Bullet Board, which bounce when they touch the bottom of the board.
* Vegetoid makes carrots fall from the top of the board vertically, which disappear when they touch the bottom of the board.

### Strategy

Choosing the **Dinner** ACT will make one of its usual attacks having one projectile colored green. Touching the green bullet will heal 1 HP and fill Vegetoid's Mercy bar by 100%, so that it can be spared. **S-Action** will increase it by 20% instead.

When Vegetoid can be spared (either by filling its MERCY bar to 100%, or reducing its HP to low enough) the **Devour** ACT can be selected, allowing both Kris and Susie to take a bite out of it, each regaining 5 HP and ending the fight. Note that, contrary to popular belief, no EXP is earned from this.

### Quotes

* Part of a complete breakfast **[Neutral]**
* Farmed Locally, Very Locally **[Neutral]**
* Fresh Morning Taste **[Neutral]**
* Contains Vitamin A **[Neutral]**
* Plants Can't Talk Dummy **[Talk]**
* Eat Your Greens **[Dinner]**

### Flavor Text

* *Vegetoid came out of the earth!* **[Encounter]**
* *A pair of Vegetoids came out of the ground!* **[Encounter with another Vegetoid]**
* *Vegetoid and Loox attacked!* **[Encounter with Loox]**
* *Serving Size: 1 Monster. Not monitored by the USDA.* **[Check]**
* *Vegetoid's here for your health.* **[Neutral]**
* *Vegetoid cackles softly.* **[Neutral]**
* *Vegetoid gave a mysterious smile.* **[Neutral]**
* *It smells like steamed carrots and peas.* **[Neutral]**
* *You talked to Vegetoid. ...* **[Talk]**
	+ *Nothing happened.*
* *Susie weakened Vegetoid slightly.* **[S-Action]**
* *Vegetoid is already sufficiently weakened. It is ripe for consuption.* **[S-Action when 100% Mercy]**
* *You and Susie tried to eat Vegetoid, but it wasn't weakened enough.* **[Devour ACT when below 100& Mercy]**
* *You pat your stomach. Vegetoid offers a healthy meal.* **[Dinner]**
* *You and Susie took a bite out of Vegetoid. You each recovered 5 HP!* **[Devour at 100% Mercy]**
* *Vegetoid seems kind of bruised.* **[Low HP]**

## Gallery

Vegetoid's battle spriteVegetoid in the overworldVegetoid when the player interacts with it
Story Arcs

This is a list of all arcs in the Karsearin: Adventures of a Red Dragon, The Creature, and the In Dreams.

## Karsearin: Adventures of a Red Dragon

### Prologue Arc (Karsearin: Adventures of a Red Dragon)

1. Part 1

1. Chapter 1

1. Episode 1

### The Adventure Begins! Arc

1. Part 2
2. Part 3
3. Part 4
4. Part 5
5. Part 6
6. Part 7

1. Chapter 2
2. Chapter 3
3. Chapter 4
4. Chapter 5
5. Chapter 6

1. Episode 2
2. Episode 3
3. Episode 4

### Dragon Slayers Arc

1. Part 8
2. Part 9
3. Part 10
4. Part 11
5. Part 12
6. Part 13
7. Part 14
8. Part 15
9. Part 16

1. Chapter 6
2. Chapter 7
3. Chapter 8
4. Chapter 9

1. Episode 4
2. Episode 5
3. Episode 6
4. Episode 7
5. Episode 8
6. Episode 9

### Invasion Arc

1. Part 17
2. Part 18
3. Part 19
4. Part 20
5. Part 21
6. Part 22

1. Chapter 10
2. Chapter 11
3. Chapter 12

1. Episode 8
2. Episode 9
3. Episode 10

### Flames of Betrayal Arc

1. Part 23
2. Part 24
3. Part 25
4. Part 26
5. Part 27
6. Part 28
7. Part 29
8. Part 30
9. Part 31

1. Chapter 13
2. Chapter 14
3. Chapter 15
4. Chapter 16

1. Episode 10
2. Episode 11
3. Episode 12
4. Episode 13
5. Episode 14
6. Episode 15
7. Episode 16
8. Episode 17

### Dragon's Dependents Arc

1. Part 32
2. Part 33
3. Part 34
4. Part 35
5. Part 36
6. Part 37
7. Part 38
8. Part 39
9. Part 40
10. Part 41
11. Part 42
12. Part 43

1. Chapter 17
2. Chapter 18
3. Chapter 19
4. Chapter 20
5. Chapter 21

1. Episode 17
2. Episode 18
3. Episode 19
4. Episode 20
5. Episode 21
6. Episode 22
7. Episode 23
8. Episode 24

### Meeting, Parting, and Meeting

1. Part 43
2. Part 44

1. Chapter 22

1. Episode 25
Pencil

The **Pencil** is a SLASH-type weapon equipped by Kris at the beginning of the game. It can be equipped by Kris & Noelle.

## Trivia

* It's next to the Stick as the weakest weapon in the game.
	+ The Snow Ring does have an even lower damage when the user is at LV 8 or below; above that it becomes the same as the Pencil.Kris holding the Pencil before fighting Flowey.Kris Holding the Pencil before fighting Porky's mech.Noelle holding the Pencil before Fighting Porky's mech.
Dess

## Dess Holiday

* Normal
* Shocked

**Dess Holiday** is a major character in *Deltatraveler* and Noelle's sister. She currently resides in Gaster's laboratory together with him, making a brief appearance at the very end of Hard Mode. She will also appear in Section 8 - The Dark. [1]

Her Flavor color is *Butterscotch Pie.*

## Trivia

* During the name select screen at the start of the game, Typing "DESS" will give this unique response: "..."
* Since Dess's official appearance from *Deltarun*e is currently unknown, *Deltatraveler*'s Dess uses HUECYCLES's concept design.
Clean Pan

(Her frying pan.)

### Source

Equipped by Paula (Main Route)Reward after killing Ness and Paula (Obliteration Route)

## Flavor Text

### Info

A powerful, non-burnt pan. Has no passive effects.

The **Clean Pan** is a QUAD-type weapon used by Paula, both as a party member and as an enemy during her fight in the Obliteration Route in ***Section 2 - Oh, Mother***. It can be acquired after Paula is killed and can be used by Kris and Noelle.

As a QUAD-type weapon, it uses 4 bars instead of one, thus having a bigger damage potential if enough crits are scored (indicated by an unique sound effect and the strike turning into a golden color when used by Paula) Compared to the Tough Glove, each bar can have a random distance from each other. Uniquely for Paula as a party member, if all 4 crits are scored, a "**Smaaash!!**" text will appear on the struck enemy.

In Training Mode, the max score is 35 points with 4 crits and it requires at least 20 points to deal a "golden strike".

A similar mechanic is used during her fight in the Obliteration Route: while Ness is alive, her strikes will be somewhat inaccurate, only producing some sparks that quickly vanish after landing the hit, but after Ness is killed, she will accurately score all 4 bars consistently, producing golden sparks that quickly expand and spin further from the center of the hit, then shrink back into the original point. An alternative attack consists in various pans being summoned around the Bullet Board, with each one of them striking and launching fire balls directly at the SOUL.

Paula wielding her Clean Pan before fighting Porky's mech.4 critical hits with the Clean Pan against a Blue Cultist, when used by Paula.Paula with her Clean Pan in her Obliteration Route's fight.Paula's inacurate strikes during Phase 1.Her introductory attack, right after Ness is killed.A slightly weaker version of her first attack in phase 2, with 4 strikes instead of 5.Various pans summoned to throw Fire balls at the SOUL.
## Trivia

* When attempting to equip the Clean Pan to Susie after the fight, she will have a unique response, saying: "*...i'm not taking this.*".
* The two statements "*A powerful, non-burnt pan.*" and "*Has no passive effects.*" are both a reference to the **Burnt Pan** from *Undertale,* which had the passive effect of making consumable items heal 4 more HP.
Final Froggit

* Overworld
* Normal

**Final Froggit** is an NPC and an enemy found in the Hard Mode version of ***Section 1 - In Ruins***, replacing and acting as a stronger version of Froggit. When approached, it will proceed to hop once, then sliding with increasing speed towards Frisk. If Final Froggit was killed at least two times, it will hop and slide away from Frisk instead.

It originates from Undertale.

## In Battle

### Appears with

* Final Froggit
* Whimsalot

### Attacks

* A wave of flies come from the top of the screen. They stop, then home in on the SOUL.
* A frog jumps and pursues the SOUL. The frog can land on any edge of the screen and jump again.

### Strategy

For Mercy, the only option is using the *Mystify* ACT, which will fill Final Froggit's Mercy bar by 100%, but requires both Frisk and Susie's turns. The *Compliment* and *Threat* ACTs will instead reduce Final Froggit's attack and defense stats by 1 and 2 respectively, which can be used strategically depending on the situation.

Lastly, Susie's S-Action will make Final Froggit TIRED, but without any spell to pacify a tired enemy, it is effectively useless.

### Quotes

* Creak, creak. **[Neutral]**
* Skip, jump. **[Neutral]**
* Robbit, robbit **[Neutral]**
* Woof. **[Neutral]**
* Nod, nod **[Compliment]**
* Shudder, shudder **[Threat]**
* (Thought-ful croak) **[Mystify]**

### Flavor Text

* *Final Froggit has been expecting you two.* **[Encounter]**
* *The final Duo closed in on you!* **[Encounter with 2 Final Froggits]**
* *Whimsalot and Final Froggit appeared.* **[Encounter with Whimsalot]**
* *Its future looks brighter and brighter.* **[Check]**
* *Final Froggit knows exactly why it's here*. **[Neutral]**
* *Final Froggit jumps ominously up and down.* **[Neutral]**
* *You are intimidated by Froggit's raw strength.* **[Neutral]**
* *The battlefield is filled with the smell of mustard seed.* **[Neutral]**
* *You complimented Final Froggit. It understood you perfectly. Its ATTACK dropped.* **[Compliment]** (-1 ATK)
* *You threaten Final Froggit. It understood you perfectly. Its DEFENSE dropped.* **[Threat]** (-2 DEF)
* *Susie punched her fist into her hand.* **[S-Action]**
	+ *Final Froggit recognizes this threat. It became TIRED.*
* *You and Susie did something mysterious.* **[Mystify]**
	+ *Final Froggit recognizes it has more to learn from this world.*
* *You and Susie did something mysterious.* **[Mystify when 100% Mercy]**
	+ *But nothing happened.*
* *Final Froggit seems reluctant to fight you.* **[100% Mercy]**
* *Final Froggit stands its ground.* **[Low HP]**

## Trivia

* Despite version 2.07 adding pain noises for several enemies, Final Froggit does not have one due to a misconception that it doesn't have one.
Lilliput Steps

**Lilliput Steps** is the third and final area of Section 2 - Oh, Mother, located in the cave east of Happy Happy Village, accessible after blowing up the entrance using Mr. Carpainter's bomb. It's a large cave composed by various small lakes and inhabited by wild animals. On the very top lies Mondo Mole, acting as the guardian of the entrance to the "*Your Sanctuary*" location: a small green field with footprints on it and the power to heal all wounds, restoring the Delta Warriors's HP to full (including Kris's concussion during the Obliteration Route), as well as containing the Grey Door to reach Section 3. This is where either Porky or Ness & Paula will be fought as the final bosses of the section, depending on the current route.

If no enemies were killed and the total EXP amount is 0, a friendly Rough Mole will start following the Party after defeating Mondo Mole. it can be carried all the way to the Hint Man to recieve the Section's Egg.

## Enemies

* Rough Mole
* Mr. Batty
* Mighty Bear
* Mondo Mole (Mini-Boss)
* Porky (Boss, Normal Route)
* Ness & Paula (Bosses, Obliteration Route)

## Trivia

* Similar to the Blue Cultists, any enemy inside the Lilliput Steps will stop appearing after being defeated with violence once.
	+ Additionally, after defeating Mondo Mole, all enemies remaining will dissapear.
* There's an hidden room in the area than can only be accessed by performing a *Wrong Warp* using the Punch Card. It contains a bench where all Delta Warriors, Paula included, can chill on it.
Episode 9

* English
* Korean

**Episode 9** is the nineth episode of Karsearin: Adventures of a Red Dragon (Webtoon).

## Characters

1. Gaster Latnile
2. Darios fon Goldbruf

## Gallery

Spanish ThumbnailFrench ThumbnailCircle Magic
## External Links

* Episode 9 at WEBTOON (English)
* 9화 at KAKAO WEBTOON (Korean)
* 9화 at Kakaopage (Korean)
* 第9話 at Piccoma (Japanese, IP block)
* 第 09 话 兵临城下 at Bilibili Manhua (Simplified Chinese)
* Ep. 9 at WEBTOON (Spanish)
* #9 L'importance des cercles magiques at Piccoma (French, IP block, Pay)
Moldsmal

* battle
* Overworld

**Moldsmal** is an enemy found in the Ruins in Section 1 in the room with the talking rock and with two other Moldsmals, creating a line and blocking the path. After they are killed at least once, the line of Moldsmals will change their position so that they no longer block the path.

It originates from Undertale.

## In Battle

### Attacks

* Moldsmal causes several small pellets to fall in a zigzag pattern from the top of the box to the bottom.
* Moldsmal causes several pellets to fall from the top of the box, which explodes into circles of smaller pellets after falling a short distance.

### Mercy

While Moldsmal can be immediately spared and most ACTs mostly give flavor text, some do have extra effects:

* **Flirt** will make each Moldsmal give 1 extra GOLD when spared.
* **S-Action** will make each Moldsmal give 3 extra GOLD when spared.
	+ if **Flirt** is selected after Moldsmal became AFFECTIONATE (thanks to **S-Action)**, each Moldsmal will give 5 GOLD when spared.

### Strategy

On one hand, Moldsmal can be immediately spared at the start of the fight, making all ACTs essentially useless beyond giving flavor text and extra GOLD; on the other hand, however, their high health and being able to quickly fill the Bullet Board with projectiles makes killing them a decent challenge.

### Quotes

* Quorch... **[Neutral]**
* Burble burb... **[Neutral]**
* \*Slime sounds\* **[Neutral]**
* *\**Sexy wiggle\* **[Neutral]**
* Susie: What the hell are you doing? **[Flirt after S-Action]**
* Susie: Hey, get away from me! **[S-action]**

### Flavor Text

* *You tripped into a line of Moldsmals.* **[Encounter]**
* *Stereotypical: Curvaceously attractive, but no brains...* **[Check]**
* *Moldsmal burbles quietly.* **[Neutral]**
* *Moldsmal is ruminating.* **[Neutral]**
* *Moldsmal waits pensively.* **[Neutral]**
* *The aroma of lime gelatin wafts through.* **[Neutral]**
* *You wiggle your hips. Moldsmal wiggles back. What a meaningful conversation!* **[Flirt]**
* *You wiggle your hips. Moldsmal wiggles back affectionately!* **[Flirt after S-Action]**
* *You lie immobile with Moldsmal. You feel like you understand the world a little better.* **[Imitate]**
* *Susie tried to get a bite out of Moldsmal. Moldsmal became AFFECTIONATE!* **[S-Action]**
* *Moldsmal is still AFFECTIONATE. Cannot consume.* **[#2 S-Action]**
* *Moldsmal has started to spoil.* **[Low HP]**
Normal Route

> *"GOD DAMN IT KRIS WHERE THE HELL ARE WE" - Susie*
>
>

The **Normal Route** is one of the two main routes of *Deltatraveler,* consisting of any decision the Player makes that doesn't trigger the Obliteration Route (or in case it is triggered, any decision that abort said route).

## Route variations

Since the *Normal Route*, not requiring specific steps to be triggered and maintained (like the Obliteration Route does instead), has the most broad range of decisions and possible outcomes, only 3 main examples will be described to cover most of how a *Normal Route* can play out.

### Pacifist Route

As the name implies, it requires for the Player to **not kill** ANY enemy and not collecting any EXP, only relying on MERCY and non-lethal violence for encounters (like for the Section final bosses).

The main difference compared to other variations of the Normal Route, besides the Delta Warriors being stuck at LV 1 and at base stats, is that it will be possible to collect the Eggs in each sections, and potentially their respective rewards as well, to give the Player an extra support.

### Neutral Route

Any decision that includes violence to kill enemies but not enough to trigger an Obliteration Route can be considered a *Neutral Route.* In Section 2, when reaching the Coil Snake and beyond however, all enemies defeated with violence will instead flee, rewarding very little EXP, thus discourage the continued use of violence, since Mercy will usually be a faster approach overall.

### Aborted Obliteration Route

In case the Obliteration Route was triggered, any decision that will abort it will revert the route to the *Normal* version instead, with no way to trigger it again beside loading a Save File to a moment previous to the Route being aborted; depending on how far the Player went on the Obliteration Route, beside LV and stats increases, several lasting consequences can occur.
Big Pencil

The **Big Pencil** is a SLASH-type weapon equipped by Susie at the beginning of the game. Only she can use it.

It is eventually discarded when Susie finds the Heavy Branch, replacing it permanently.

Susie wielding the Big Pencil in the first encounter with Flowey.Susie wielding the Big Pencil before fighting Flowey.Susie wielding the Big Pencil in the "Ruder Monsters" OST artwork.
## Trivia

* The Flavor Text can only be read in the game's code, since the weapon can never normally appear in the inventory.
Chocolate Candy

The **Chocolate Candy** is a secret consumable item that can only be obtained in Section 1 with the use of the Egg. This item is unobtainable if at least one enemy was killed. As of version 2.09a, it is the strongest healing item in the game besides the Butterscotch Pie.

### How to Obtain

In order to get the Chocolate Candy, you will have to take all of the Monster Candy at once from the Candy Room. Once you have the egg in your inventory, you can head back to the Candy Room to interact with the spilled candy bowl. After a little bit of dialogue, you will obtain it.

## Quotes

### Upon obtaining the Chocolate Candy

* Susie: Kris, you look really pleased.
* Susie: Are you finally relishing in the spoils of DESTRUCTION?

### Upon obtaining the Chocolate Candy in Hard Mode

* Susie: So, a chocolate formed after you knocked over that stupid bowl.
* Susie: You should be relishing in the spoils of DESTRUCTION.
Aluminum Bat

The **Aluminum Bat** is a SLASH-Type weapon obtained in ***Section 2 - Oh, Mother*** as a reward for putting the Egg into the boiled eggs bowl in Happy Happy Village. It can be equipped by Kris and Noelle.

Because of the same damage as the Cracked Bat, it can be considered its SLASH variant.

Noelle Weilding the Aluminum Bat before fighting Porky's mech.Kris wielding the Aluminum Bat before fighting Porky's mech.
Toy Knife

The Toy Knife on the floor.

The **Toy Knife** is a SLASH-type weapon that can be found on the balcony of the Ruins overlooking Home in ***Section 1 - In Ruins***. It can be equipped by Kris, Noelle and Frisk.

Another one can be found in ***Section 3 - Hell's Forest*** on the table inside the Bunny House, later wielded by Q.C when ambushing GG!Underfell Sans.

## Quotes

### Normal Route

* Susie: Oh shoot, Kris! A knife!
* Susie: You should totally equip that. Those are your style.
* Susie: Huh? Me?
* Susie: Uhhm... I... kinda like my big pencil.
* Susie: I'm only gonna give this up if there's like... a big ass stick.

### Obliteration Route

* Susie: Oh shoot Kris! A knife!
* Susie: That's uhh... really you...
* Susie: What do you mean I'M acting weird???
* Susie: Maybe if you loosened up a bit, I wouldn't be so tense.

### Normal Route (Hard Mode)

* Susie: Oh shoot! A knife!
* Susie: Wait, is that a PLASTIC knife? That's kinda lame.

### Obliteration Route (Hard Mode)

* Susie: ...
* Susie: Hey, isn't that made of plastic?
* Susie: Seems kinda useless, huh.
* Susie: (... Can this kid stop looking at me like that?)

Kris holding the Toy Knife before fighting FloweyKris holding the Toy Knife before fighting Porky's mechNoelle holding the Toy Knife before fighting Porky's mech
Hamburger

From a local burger joint (Shop description)

The **Hamburger** is a healing item than can be bought from Sans in ***Section 2 - Oh, Mother***. It can also be found in a box in Lilliput Steps. It will heal 24 HP to Kris and Susie, but only 12 HP to Noelle.

## Trivia

* The healing effect of the Hamburger being weaker when used on Noelle is a reference to the *Darkburger* from *Deltarune*, which heals 70 HP to all party members, but only 20 HP for Noelle.
	+ The reason for both is likely because Noelle, as a reindeer, is an herbivore and do not eat meat.
Coil Snake

* Normal
* Injured
* Overworld

The **Coil Snake** is an enemy in ***Section 2 - Oh, Mother*** that is encountered in the cave right before reaching Happy Happy Village. It will block the path, making its encounter obligatory.

It is the first enemy to bleed to death after acquiring the power to draw blood in the Obliteration Route.

It originates from Earthbound.

## Attacks

#### Raining snakes

* A few slow snakes will drop from above, disappearing at the bottom of the Bullet Board.

## Mercy

The Coil Snake can be spared at the first turn. Additionally the **talk** ACT will increase its Mercy bar by 100%, but since the Coil Snake can be spared immediately regardless, it has essentially no effect.

## Strategy

The Coil Snake is with few doubts the easiest enemy in Section 2 (something even the *Check* ACT will mention), as it can be immediately spared, has little to no HP and ATK, and a quite simple attack to dodge.

## Quotes

* Ssssorry for thissss **[Neutral]**
* I'm a ssssnake **[Neutral]**
* *Ssssss* **[Neutral]**
* Susie: ...The hell am i supposed to do??? Lasso it? **[S-Action]**
* Noelle: I think we can already spare it, Kris... **[N-Action]**

### After the fight

* Susie: IT RAN AWAY??? **[If Coil Snake fled outside of the Obliteration Route]**
	+ Susie: GET BACK HERE YOU LITTLE--
	+ Noelle: H-hey, at least it's out of the way.
	+ Susie: I guess...

* Susie: Oh shoot, it ran away??? **[If Coil Snake fled during the Obliteration Route]**
	+ Susie: Hell yea!
	+ Noelle: Wow, Susie, you're really happy about that.
	+ Noelle: Is everything okay?
	+ Susie: It is now.
	+ Noelle: ?????

* Susie: ... **[If Coil Snake is spared during Obliteration Route]**
	+ Susie: For some reason...
	+ Susie: I felt really anxious.
	+ Noelle: Why...?
	+ Susie: Dunno.
	+ Susie: I was kinda afraid that the snake's guts would come flying out.
	+ Noelle: ?????????

## Flavor Text

* *Coil Snake block the way!* **[Encounter]**
* *This easy enemy somehow appeared this late.* **[Check]**
* *Snake blood is good for treating damaged hearts* **[Check description during Obliteration Route]**
* *Coil Snake is hissing. ... Not towards you, though.* **[Neutral]**
* C*oil Snake is bouncing up and down.* **[Neutral]**
* *Coil Snake is looking for an escape.* **[Neutral]**
* *Smells like a snake.* **[Neutral]**
* *You talked to Coil Snake.* **[Talk]**
	+ *It hissed right back.*
	+ *What a meaningful conversation!*
* *Coil Snake is unravelling* **[Low HP]**
Susie

* Normal
* Face
* EarthBound form

**Susie** is one of the three main characters of *Deltatraveler*. She awakens together with Kris in the Ruins at the start of Section 1.

She takes the role of the tank for the party, boasting both the highest max health and damage of the group, and having access to her powerful *Rude Buster* to deal high amount of damage to enemies. However she's very picky regarding equipment, using only a few specific weapons and refusing to equip certain armors.

Her Flavor color is *Strawberry.*

## In Battle

### Spells

#### Rude Buster

> *"Deals RUDE damage"*
>
>

An attack that deals moderately more damage than the standard fight action. Pressing "Z" right before it hits the target will boost its damage. Cost 50% TP.

#### Red Buster

> *"Deals RED damage"*
>
>

Only available during boss fights (Flowey, Porky's Mech when its eye is open and Ness & Paula in Phase 2), it can be casted during Kris's turn **(Susie must be present).** Deals much more damage than *Rude Buster*. Pressing "Z" right after it hits the target will boost its damage even further. Cost 60% TP.

#### Ultimate Heal

> *"The best healing"*
>
>

An extremely weak healing spell, only healing 1 HP normally or 4 HP during boss fights. Cost 100% TP.

## Menu Portraits

Neutral, start of the game.Smirk, after first encounter with Toriel.Worried, after killing Napstablook.Happy, after Noelle joins the Party.Depressed, after killing the Coil Snake.
DELTATRAVELER OST

**DELTATRAVELER OST** is the official soundtrack for *Deltatraveler.* it's currently available on Sarah's (Nickname RynoGG) Youtube account. The original OST is composed by various artists, including RENREN, LexiTheTT, LazyGales, TygressLongheart, TheTuneHero and gabbo.

Currently, there are three tracks that are an exception:

* *"Megalovania (Halloween Hack)"*, while included in the OST, wasn't originally created for the game.
* *"LOSTCORE"*, While created for the game, it is simply the original "CORE" track by Toby Fox in *Undertale,* slowed down by -38%, hence why it is not labelled as "ORIGINAL SOUNDTRACK" like all others.
* *"UNDEREVENT Trailer Music"* is not used in-game, and instead it was created for the UNDEREVENT trailer, showing sneak peeks for all future sections in the game.
Episode 39

* English
* Korean

**Episode 39** is the thirty-nineth episode of Karsearin: Adventures of a Red Dragon (Webtoon).

## Characters

1. Rake
2. Karsearin
3. Darios fon Goldbruf

## External Links

* Episode 39 at WEBTOON (English)
* 39화 at KAKAO WEBTOON (Korean)
* 39화 at Kakaopage (Korean)
* 第39話 at Piccoma (Japanese, IP block)
* 第 39 话 与敌共眠 at Bilibili Manhua (Simplified Chinese, Pay)
* Ep.39 at WEBTOON (Spanish)
* #39 Le bruit qui court at Piccoma (French, IP block, Pay)
Noelle

## Noelle Holiday

* Normal
* Face
* EarthBound form

**Noelle Holiday** is one of the three main characters of *Deltatraveler*. She joins Kris & Susie right after the end of Section 1 with her Snow Ring equipped.

She takes the role as the Mage/Healer of the party, being able to cast Ice spells to either pacify or harm enemies, as well as use healing magic to heal her teammates. However, she has the lowest initial physical damage and AT stat growth of the Party.

Her Flavor color is *Banana*.

## In Battle

### Ice Spells

#### IceShock

Deals ICE damage to one enemy. Cost 24% TP.

#### Sleep Mist

Spares all TIRED enemies in a battle. Cost 32% TP.

Both Ice Spells require Noelle to equip the Snow Ring to be casted.

### Healing Spells

#### Heal Prayer

> "*Uses LIGHT to heal*"
>
>

Heals some HP of the selected Party Member. Costs 32% TP. "*Uses LIGHT to heal*"

#### Dual Heal

> "*Heals everyone*"
>
>

Only available during boss fights (Porky's Mech and Ness & Paula); can be casted during Kris's turn, requiring Noelle's turn as well. Heals all Party Members' HP by a large amount. Cost 50% TP.

The amount of HP restored by a healing spell increases by a fixed amount per LV, dictated in the following way:

* For Heal Prayer, starting from 5 HP at LV 1, it increases by 2 for each even LV and by 1 for each odd LV.
* For Dual Heal, starting from 10 HP at LV 1, it increases by 3 for the first two LV, then by 2 for the third LV, before repeating the pattern again.

The Snow Ring and the Permacicle will increase the healing power of both spells by a flat +5 HP and +2 HP respectively.

### LightClear

A spell casted with Kris's help during a cutscene at the start of Section 2. It converts the surrounding world visuals into one more similar to Undertale.

## Menu Portraits

Neutral/happy, after joining Kris and Susie.Sad, after killing the Coil Snake.Depressed, after killing Ness and Paula.
Quiet Shroom

### Source

Mushroom Lady in Peaceful Rest Valley, one located just outside of the left direction of Twoson cave.

### Info

A reformed mushroom that is neither ramblin' nor evil.

The **Quiet Mushroom** is an healing item that can be obtained in two different ways. There is a free one that can be found outside of Twoson's cave by heading out towards the left. The other way is when you enter Peaceful Rest Valley for the first time, you will see a lady sitting around some mushrooms. Speaking to her will prompt her to explain she purchased a bunch of mushrooms from a kid in a red cap and is willingly to sell them to you.

### Obliteration Route Difference

While the Mushroom Lady will still be there when you are on the Obliteration Route, she will no longer be there after you kill the first Blue Cultist you encounter in Happy Happy Village.
Luality Wiki

## Luality Lore

LualityEmotesBob

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dummy

The dummy is a practice enemy in Deltatraveler, apearing in the Ruins and in the Training Mode.

They originate from Undertale.

## In battle

### Strategy

For sparing the dummy, you can use talk (with Kris) or S-Action. Both of them will fill the mercy bar to 100%. Also, if you do absolutely nothing, it will make the dummy leave the room and Susie will have the same confussion face as Toriel.

### Quotes

#### Normal mode

* *......* **[Neutral]**
* Susie: You uhh... look pretty beat-up-able **[S-action]**
* Susie: ... **[Try S-action with full mercy bar]**

##### Flavor text

* You encountered the dummy. **[Encounter]**
* A cotton heart and a button eye, you are the apple of my eye. **[Check]**
* Dummy looks like it's going to fall over. **[Neutral]**
* Dummy stands around absentmindedly. **[Neutral]**
* You talk to the dummy. **[Talk]**
	+ It doesn't seem much for conversation.
* Susie looks confused. **[Talk]**
* Susie talked to the Dummy. **[S-action]**
	+ It doesn't seem much for conversation.
* Dummy tires of your aimless shenanigans. **[Do absolutely nothing many times]**

#### Training mode

* Kris Score: %s Susie Score: %s Noelle Score: %s (listing scores when attacking)
	+ Kris Score: %s Susie Score: %s Noelle Score: %s Mini Score: %s (listing scores when attacking, with a mini party member present)
	+ Susie Score: Rude (using Rude Buster)
	+ Noelle Score: Magic (using Ice Shock)
	+ Mini Score: PSI (using Paula's PSI attacks)

##### Flavor text

* TRAINING MODE **[Encounter]**
* Susie prepped her weapon... **[S-action]**
* Noelle's hands became cold... **[N-action]**
* QUAD hits are based on an average, but hitting more crits will multiply it slightly... **[Neutral]**
* Critical hits result in a score of 20! Aim for the target! **[Neutral]**
* BASH reticles will always stick to the target for at least one frame. **[Neutral]**
* Defending Kris while holding a mini party member will earn more TP! **[Neutral]**
* Using PSI attacks will always allow Kris a chance to attack! **[Neutral]**
Permacicle

## Flavor Text

### Info

A magical icicle that doesn't melt or smoke away.Icicle that never melts! (Sans's "shop")

The **Permacicle** is a ICESLASH type weapon in ***Section 3 - Hell's forest,*** sold by Sans after Doggo's sentry spot.

As a ICESLASH type weapon, it uses one bar for attacks, as well as dealing ICE damage.

When equipped to Noelle, it allows her to cast ICE spells; however, its effect on HEAL PRAYER will be weaker than other MAGIC weapons, only increasing its healing power by +2 HP.
Chloe

the chloe

*****Chloe*****, known also as *LumaHoneyy*, is one of the sprite artists on the DELTATRAVELER team.

***Notable Contributions**:***

* ***Section 2:***
	+ Noelle's Picture Perfect Pose.
	+ Help with Rough Mole Battle Sprites.
	+ Ness Overworld and Textbox Sprites.
	+ Kris ripping off their bandage at the end of the Obliteration Route.
	+ Hue.
* ***Hard Mode:***
	+ Help with Astigmatism.
	+ Kris falling onto the battlefield after Flowey's fight.
	+ Gaster's Room in LOSTCORE.
Butterscotch Pie

The **Butterscotch Pie** is a consumable item in ***Section 1 - In Ruins*** that can be obtained after sleeping in the guest room in Toriel's home. Upon being used, it will recover all lost HP.

After a dream sequence, Susie will wake up Kris and tell them that, as they were sleeping for so long, she ate most of the pie since it was getting cold. However, she did save a slice for Kris. However, you must make sure there's at least one space left in your inventory to get the item. If your inventory is full, Kris will eat the last slice.