Red Mountains

**Red Mountains** is a biome in the «Game of Thrones» mod for Minecraft.

## Climate

In this biome there is a high-altitude zone. The main reason for the differences between the climate of the mountains and the climate of the plains is an increase in altitude and a decrease in temperature at altitude. There is eternal winter, snow and blizzards on the peaks of the mountains. Nevertheless, the frost here is not as severe as in the far north, and you will not be able to die from the cold - negative temperatures are insignificant. Snow never falls at the foot of the mountains in this biome. In summer, there are clear skies and dry grass. Rains are rare. In spring and autumn, the grass becomes brighter because precipitation begins to fall more often. In winter, the grass is taiga-colored, because cold winds sometimes still blow from the north and bring bad weather here.

## Variants

* Forest;
* Rare Forest;

## Animals, birds, fish

Below is a list of all mobs that you may encounter as you travel through the biome.

* Bat;
* Fish;
* Deer;
* Boar;
* Rabbit;
* Bear;
* Bison;
* Butterfly;
* Bird;
* Crow;

## Conquest

This biome cannot be conquered on behalf of any faction.

## Invasions

This biome cannot be invaded by any faction.

## Trees

The following tree species grow in this biome:

* Desert Oak;
* Acacia;
* Dead Acacia;
* Date Palm;
* Baobab;
* Cedar;
* Large Cedar;
* Lemon;
* Orange;
* Lime;
* Cypress;
* Large Cypress;
* Olive;
* Large Olive;
* Almond;
* Plum;
* Palm;
* Dragonblood;
* Large Dragonblood;
* Giant Dragonblood;
* Kanuka;

## Structures

The following buildings can be found in this biome:

* Destroyed House;
* BurnedHouse;
* Rotten House;
* Watchfort of Dorne;
* Essos ruins;

## Waypoints

When you visit that biome, the waypoints below will be unlocked. Remember: you must be on good or neutral terms with the waypoint faction to be able to teleport to them. Factions are indicated in brackets next to the waypoints.

* Blackmont (Dorne);
* Blood Stone (Dorne);
* Ghaston Grey (Dorne);
* Ghost Hill (Dorne);
* Godsgrace (Dorne);
* Grey Gallows (Dorne);
* Hellholt (Dorne);
* Hegh Hermitage (Dorne);
* Kingsgrave (Dorne);
* Lemonwood (Dorne);
* Planky Town (Dorne);
* Saltshore (Dorne);
* Sandstone (Dorne);
* Shandystone (Dorne);
* SkyReach (Dorne);
* Spottswood (Dorne);
* Starfall (Dorne);
* Sunspear (Dorne);
* Tor (Dorne);
* Torturers Deep (Dorne);
* Tower Of Joy (Dorne);
* Vaith (Dorne);
* Vultures Roost (Dorne);
* Water Gardens (Dorne);
* Wyl (Dorne);
* Yronwood (Dorne);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. Range Y is the height from and to which the fossil is found. The chance of spawning an ore is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Basalt (30.0%; Y: 0-10);
* Andesite (30.0%; Y: 0-64);
* Rhyolite (30.0%; Y: 0-64);
* Diorite (30.0%; Y: 0-64);
* Granite (30.0%; Y: 0-64);
* Chalk (30.0%; Y: 0-64);
* Labradorite (30.0%; Y: 0-64);
* Red Clay (40.0%; Y: 0-80);
* Copper Ore (15.0%; Y: 0-128);
* Tin Ore (15.0%; Y: 0-128);
* Silver Ore (8.0%; Y: 0-32);
* Gold Ore (2.0%; Y: 0-32);
* Coal Ore (40.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Lapis Lazuli Ore (1.0%; Y: 0-48);
* Glowstone Ore (8.0%; Y: 0-48);
* Cobalt Ore (5.0%; Y: 0-32);
* Topaz Vein (2.0%; Y: 0-64);
* Amethyst Vein (2.0%; Y: 0-64);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Amber Vein (1.5%; Y: 0-48);
* Diamond Vein (0.5%; Y: 0-16);
* Opal Vein (1.5%; Y: 0-48);
* Emerald Vein (0.75%; Y: 0-24);