Leaf-Folk

Leaf-Folk are plant-like creatures closely attuned to nature. They have bodies composed of living foliage, allowing them to blend seamlessly into their surroundings. They possess a deep connection to the natural world, granting them abilities such as plant manipulation and the power to heal and rejuvenate themselves and others.

### Leaf-Folk Traits

Botanical humanoids with a sense of wonder and curiosity about the world.

* ***Ability Score Increase.*** Your Wisdom score increase by 2.
* ***Age.*** Leaf-Folk are mature at birth but are estimated to live as long as elves.
* ***Alignment.*** Leaf-Folk can be of any alignment.
* ***Size.*** Leaf-Folk are Medium sized creatures.
* ***Speed.*** Your base walking speed is 30 feet.
* ***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* ***Plant Anatomy.*** Not having a typical anatomy, you have resistance against poison damage.
* ***Languages.*** You can speak, read, and write Common, and Leaf-Folk.
* ***Subrace.*** Leaf-Folk are born in cycles and the time of day they are born in affects their personality greatly, the cycles are of Noon, Dusk, Dawn, and Night.

#### Noonborn

The Cycle of Noon refers to those born between 6 a.m. and noon. Those born at this time are heartier than most other Leaf-Folk. They prefer to experience things firsthand and explore.

* ***Ability Score Increase.*** Your Constitution score increases by 1.
* ***Undeterred.*** You have advantage on saving throws against being frightened.
* ***Hale and Hearty.*** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

#### Duskborn

The Cycle of Dusk refers to those born between noon and 6 p.m. They are usually intelligent and philosophical, and enjoy studies and puzzles over physical pursuits.

* ***Ability Score Increase.*** Your Intelligence score increases by 1.
* ***Scholar of the Pale tree.*** You have a tendency towards playing with small tricks and amusing gags. You know the *prestidigitation* and *minor illusion* cantrips.
* ***Keen mind.*** You are proficient in the History skill.

#### Dawnborn

The Cycle of Dawn refers to those born between midnight and 6 a.m. These Leaf-Folk are typically diplomatic and friendly, and are naturals when it comes to planning and conversing with others.

* ***Ability Score Increase.*** Your Charisma score increases by 1.
* ***Linguistic Caster.*** You know and can cast the *comprehend languages* spell without verbal or material components. You can cast this spell via this trait a number of times equal to your proficiency bonus, regaining all use once you finish a long rest.
* ***Crowd-Pleaser.*** You are proficient in two Charisma skills of your choice.

#### Nightborn

The Cycle of Night refers to those born between 6 p.m. and midnight. These Leaf-Folk are inclined to be secretive and self-contained, preferring to travel alone.

* ***Ability Score Increase.*** Your Dexterity score increases by 1.
* ***Hidden in Plain Sight.*** You have the properties that allow you to remain hidden better than others. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
* ***Untrusting.*** You are proficient in the Insight skill. Additionally, you also have advantage on saving throws against being charmed.