Combat Rogue

The Combat Rogue is a Melee Damage Dealer who utilizes Combo Points and methodical preparation by using Roll the Bones, which temporarily provides one of three random buffs on each use. These buffs increase their Spell Power, Critical Chance, or Mastery, which increases the overall damage they can inflict, especially if multiple buffs are active. They also have access to a spell interrupt ability and decent self-healing.

 Armor Type: **Leather**

## **Skills**

###  **Ambush [Q]**

Ambush the target, causing damage and generating 1 Combo Point (Stacks 1). Cap - 6 stacks. Your Roll the Bones [D], Eviscerate [W], Slice and Dice [E] abilities spend them.

Damage - [45 + Spell Power\*0.45].

Cooldown - [2 seconds].

Energy cost - [35].

###  **Eviscerate [W]**

Eviscerate the target, causing damage.

Damage - [(35 + Spell Power\*0.35) \* Combo Points].

Cooldown - [1 second].

Energy cost - [40].

###  **Slice and Dice [E]**

A finishing move that increases Attack Speed, Resource Regen and makes rogue's base attacks strike enemies in 325 range in front of her.

Attack Speed Buff - [(8 + Bonus Attack Speed\*0.2) \* Combo Points].

Resource Regen Buff - [0.04 + Bonus Resource Regen\*0.2) \* Combo Points].

Cleave damage - [(18 \* Combo Points) %].

Duration - [20 seconds].

Cooldown - [1 seconds].

Energy cost - [40].

###  **Blade Rush [R]**

Charge to the target enemy within 275 range with your blades out, dealing area damage within 325 range. Generates 1 Combo Point (Stacks 1).

Damage - [120 + Spell Power\*1.2].

Cooldown - [40 seconds].

Energy cost - [30].

###  **Roll the Bones [D]**

Roll the dice of fate, providing a random combat enhancement - Spell Power or Critical Chance or Mastery. You can not get the same buff at the same time.

Spell Power Buff - [25 + Spell Power\*0.25].

Critical Chance Buff - [7 + Bonus Critical Chance\*0.7].

Mastery Buff - [15 + Mastery\*0.35].

Duration - [6\* Combo Point seconds].

Cooldown - [1 second].

Energy cost - [40].

###  **Kick [F]**

A quick kick that interrupts spellcasting.

Cooldown - [30 seconds].

Energy cost - [0].

###  **Crimson Vial [G]**

Drink an alchemical concoction, restoring health over time.

Healing per second - [10 %].

Duration - [6 seconds].

Cooldown - [45 seconds].

Energy cost - [20].

###  **Dirty Tricks [T]**

Your next 3 Roll the Bones [D], Eviscerate [W], Slice and Dice [E] spells (Stacks 2) will be treated as if they were used with 5 Combo Points. Your next 3 [R] spells (Stacks 3) will reset its cooldown. For the next 30 seconds, your Ambush [Q] restore [10 \* (1 + Resource Regen)] energy.

Cooldown - [120 seconds].

Energy cost - [0].

###  **Mastery: Alacrity**

You can generate an additional Combo point with [(Mastery\*0.7) %] chance.

If you have more than 100% chance, you can generate another stack with [(Mastery\*0.5 - 100) %]. Repeat each for 100%.

Each generated Combo Point reduces the cooldown of [R] by [Mastery\*0.01] seconds.

## **Glyphs**

###  **Tier 1: Iron Stomach**

Crimson Vial [G] also restores 10% energy every second and generates 1 Combo Point every 2 seconds.

###  **Tier 2: Loaded Dice**

Your basic attacks and Ambush [Q] have a 5% / 10% chance respectively to make your next Roll the Bones [D] refund Combo Points and 50% energy that was spent on it.

### **Tier 3: Cheap Tricks**

Kick [F] now deals [35 + Spell Power \*0.35] damage and generates 1 Combo Point.

Eviscerate [W] has a 35% chance to reset Kick [F] cooldown if Eviscerate [W] was used with 5 Combo Points.

## **Changelog**

20.04 - Updated for 5.8.4.

01.05 - Updated for 5.8.6.

25.06 - Updated for 6.4.5.

10.08 - Updated for 7.0.8.

20.08 - Updated for 7.1.8.