Arc

- | 10 | 44

## Overview

* **Arc** is the second map of the **Arc Islands**.
* It features two brand new remixes for build phase and combat phase, though they're not included in the official soundtrack.
* There are time limits before waves 4 & 8, 1 minute each
* This map contains more various types of lumes encountered in previous locations than ever.
* There are 4 Simo Units - 2 beside the core & 2 at each short path. They are same as the ones from Roboticist. If killed, they respawn at the next building phase.
* A Rolfinator can be found at the east.
* The bases given are:
	+ 10 in the beginning;
	+ 9 after waves 1 & 2;
	+ 5 after waves 3 & 4;
	+ 3 after waves 5 & 6, for a total of 44 (after waves 7 to 9 no new bases are received)

## Enemies

### Wave 1

* 20 x Walker Pup
* 2 x Spitfly
* 20 x Snorker
* 20 x Spore Pod

### Wave 2

* 2 x Spore Keeper
* 20 x Runner
* 3 x Bliskeblaske
* 20 x Spore Pod

### Wave 3

* 6 x Infected Explorer
* 5 x Jumper
* 25 x Spore Pod

### Wave 4 (1:00 Time limit)

* 1 x Soaker
* 5 x Spore Keeper
* 20 x Spore Pod

### Wave 5

* 5 x Mutator
* 5 x Infected Explorer
* 20 x Spore Pod

### Wave 6

* 8 x Screamer Matriarch
* 2 x Spore Keeper
* 2 x Armoured Heavy
* 20 x Spore Pod

### Wave 7

* 10 x Snorker
* 5 x Spore Keeper
* 20 x Spore Pod

### Wave 8 (1:00 Time limit)

* 1 x Soaker
* 4 x Spore Keeper
* 3 x Walker Warrior
* 20 x Spore Pod

### Wave 9

* 8 x Hoverer
* 35 x Spore Pod
* 12 x Rhino

### Wave 10

* 1 x Soaker
* 3 x Walker
* 6 x Spore Keeper
* 25 x Spore Pod
* 2 x Bliskeblaske
* 3 x Spitfly
* 6 x Infected Explorer
* 4 x Heavy Pup

## Trivia

* The map has some Easter eggs (link in Youtube: [1])
* *This map is a revised version of a map in the prequel (Sanctum 1).*

## Notes & tactics

* Due to the variety of enemies, it's suggested to make towers focus on certain types of enemy and players take care of the others, e.g. building solid Anti-air defences to be able to more easily concentrate vs the ground lumes.
* The Rolfinator is a good tool vs ground enemies, although it is somewhat inacurate and not as good vs flying lumes.
* The four Simo units can be utilized pretty well as either a bait that to force the aggressive enemies to stop and attack them, or as a last line of defense
* It is good to have two or three Anti-air towers, or, if using one, to have it boosted by a Range spire and to be ready to use some more weapon action vs the air ones as well.
* Wave strategies
	+ Wave 5 - the 5 Mutators there are top targets. They can also be forced to walk an alternate path, since they cannot attack the core.
	+ Wave 6 might happen to give more sweating than usually, since the Matriarchs are durable and might penetrate to the core. Some kiting and the Simo units can help.
	+ Wave 9 is usually not too difficult, but care should be taken as falling from the map is relatively easy, so the player should be careful around the Hoverers.

## Video playthroughs with links, towers, modes & results

* [link] - with 11 Violators & 2x Anti-air; 5 Feats of strength; undamaged core
* [link] - with Anti-air, 3 Friendship lasers, Focus & Amp; 5 Feats of strength; undamaged core
* [link] - with 3x Focus & 2x Anti-air; 5 Feats of strength; undamaged core