Origins

## Overview

***THIS IS A WIP RN! - DAV***

Origins alter gameplay and have their own effects. Some have abilities that can be used by pressing your swap button(Default is "F" key). There are many different origins, with many more coming soon!

Got an idea for an origin? Give us your ideas in our ideas channel!

*to learn about the origin, click the hyperlink connected to the name.*

## Types

As of now, there are 21 different origins, with many more to come soon!

Humans - Born of normal means; no powers or abilities.

Avians - Birdlike wraiths born of mist. Lightweight, fast, and can fall gently.

Feline - A Human and Animal hybrid caused by arcanic means. A humanoid body merged with traits of feline bodies. Has claws, can see at night, is fast, and super lightweight.

Floran - Born under the light of the nature spirit, caused by their magic. As their bodies shaped like flora, they obtain the traits of flora as well. They gain food by the sun, heal when holding wooden shields, and they can grow plants with their magic, given by the connection to the nature spirit.

Bunnyborn - Like Felineborn, this origin is caused by arcanic means. A therianthrope stuck in a form of a bunny. Can jump high, but less healthy.

Elytrian - A fork from the human origin, these beings are born with magically sewn elytras attached to their bodies at birth. With that, they gain a small amount of magic from the end and inherited it into a magical thrust, of which they can use at any time.

Shulker - A more advanced version of a shulker box. Has internal storage, and can occasionally shoot shulker bullets when shooting a bow. Has the texture of a shulker box, but more potent.

Wanderer - Another fork of the Human origin, but given, this human has been sought off to understand the world. An ancient force, unknown to us, blessed those of this origin with good fortune. Always carrying a bundle with them, they wear a cloak over your head for protection from the sun, can heal anyone while holding an emerald, can summon a llama to ride at any time, and they are always willing to trade with you. They do, however, grow weak at night, given they rarely have shelter.

Brightling - Another fork of the Human origin; creation formed from an arcane flare being merged with a solar flare was placed into many humans which mutated their genetic to be more in tune with the sun. Gaining physical enhancements and the ability to levitate during daytime.

Buzzborn - Another fork of the Human origin. Born of arcane means, a therianthrope tried transforming into a bee for the first time and had their genetics mutated to have traits of a bee. Less healthy, can't touch water, but they're very powerful with their nails as stingers!

Arachnid - Another fork of the Human origin; born by newborn being infected by bites of magic-born spiders. They have traits of spiders, giving them weakness during the day, they're always hungry, can shoot webs, and can possibly give poison effects during combat.

Golem - Born from arcane means; placing iron and a pumpkin in a specific formation can make a arcanic magnet to store and sacrifice the material & arcane energy to create a construction. This being is significantly more durable than normal fleshlike beings. Villagers tend to like them due to their nature of protecting and server as guardians for villages. They tend to be slower, but significantly stronger and immune to fall damage.

Anomaly - Another fork of the Human origin. Formed by newborn being forcefully touched by a voidbeing; something from a metaphysical dimension giving energy into the newborn's body, recreating it. Sensitive to sunlight, so they're hooded all the time. They can turn invisible at any time, and they can sometimes control any living being for a short period of time. They're not capable of touching anyone, as their bodies are made of shadow-like textures.

Blazeborn - Another fork of the Human origin. A human born in the nether causes this origin to occur. With a less hydrating environment comes less possible healthiness for those of flesh and bone. These beings are born of fire, and are prone to touching water. They can harness the heat of the nether to fly slowly during the day.

Turtling - This origin comes from the beginning of life; a life form untouched and unevolved (besides psychologically). They have superior traits that support their wellbeing, like their dense layer of skin. They also can heal themselves with a shield. Also having been born in water causes to have intense swimming skills to have been achieved in all of this origin.

Enderian - A more evolved version of an enderman.

Sailborn - Another fork of the Human origin. When a human set to sail sea for so long they get blessed by arcana from the ocean. They can see anyone through a spyglass, no matter where they are. Villagers hate them, but they don't do anything about it because they always carry a cutlass with them.

Phantom - A being formed by those under the Curse of Nightmare. One - under this curse - who has had a nightmare and been killed during the same night will transform into a Phantom, and will serve as a night creature. They can't take fall damage and can fly effortlessly. They take damage under the sun, so they are considered in the category of 'undead.'

Vampire - Another fork of the Human origin. Though, this is the most prominent fork of the Human origin; this origin takes back to the beginning of magic. This origin cannot go into sunlight, as they have traits of undead. Their skin creates an aura that cuts through air so quickly, causing vampires to maneuver through long heights easily. Having them being drowned in arcane energies, they have their own version of magic. They can create bats out of thin air that attack animals from a distance. They can also fly for a short duration as a bat.

Boingborn - Another fork of the Human origin. Humans being cursed by injecting slime into their blood system. They become apart of the hive mind of slime, and gain the capability of splitting into multiple parts before death. They can jump high, and can fall from any distance and be fine. They're also absorbent when put into water; they become taller, stronger, and they can jump higher.

Scavager - Another fork of the Human origin. Being born on planet Oasia, they harnless the power and spirit of the desert on Oasia. They're empowered by touching water, and have infinite night vision and are resistant to heat. They gain speed when on any form of sand, and can summon scaffolding with magic to get anywhere they want. They often stay on Oasia, usually because when they live on other planets, they feel weaker.

Spiriteer - Another fork of the Human origin. A Human touched by spiritual magic, giving them access to speaking to undead, and summoning night creatures at their command.

**Rare Origins**

Bedrockian - Another fork of the Human origin, primarily. This origin can be formed by any of the other origins. When a living being drinks an unlucky potion, they transform and have their skin turned into bedrock. They can't move, but they're invincible.

Cosmoslip - Undocumented. Unknown traits.

Merling - Undocumented. Unknown traits.

Kitsune - Undocumented. Unknown traits.

## Changing

When you first join the server, you are given an item called an Origin Beacon that, when right clicked, will open a GUI that asks if you want to change your origin. BEWARE! Right clicking the origin beacon will use it up, even if you choose not to change. If you still want to change after that, you can either buy another Origin Beacon from an admin for 50,000 or by finding an origin item that has a chance to change your origin to the origin that the item says.