Defensive Microbots

Stat
 Projectiles Shot

**Defensive Microbots** are an item in Risk of Rain 2.

The Microbots intercept and destroy enemy projectiles, such as fireballs, within 20m of the holder. This ability recharges every 0.5 seconds, although it recharges faster with greater attack speed. The maximum number of projectiles that can be shot down at once is equal to the number of held Microbots.

Although the Defensive Microbots have a defined rarity, they ***cannot*** be found in Chests, traded for using Cauldrons or 3D Printers, or obtained through any other typical method. They are near-exclusive to the , who is granted one due to his  of the same name.

## Notes

* Many attacks that aren't conventional projectiles can be destroyed, such as  spore clouds and fire pools,  Alloy Supercharged Detonation,  Elite spike pits,  Elite bombs, the  Homing Orb Bomb,  fiery blaze,  acid pools,  lingering shatter spikes, as well as Mithrix's blue flame pillars and the shockwaves generated by his shockwave attack and phase 3 hammer slam. The Microbots can even destroy flying rocks on Sky Meadow, though rocks destroyed this way will not grant a charge of .
	+ Hitscan attacks, like  shots or  lasers, *cannot* be blocked by Defensive Microbots, regardless of the distance between the holder and the attacker.
	+ The Microbots can also shoot down player projectiles. This is only relevant if the Artifact of Vengeance is active (if an Umbra has Microbots), the Artifact of Chaos is active, or if the  steals Microbots during his final phase.
* There are only two legitimate methods of obtaining Defensive Microbots, other than starting a run as Captain:
	+ Risking a Shrine of Order can convert all other held legendary items into Microbots.
	+ Enabling the Artifact of Metamorphosis and randomly becoming the Captain during a stage. His passive skill will grant the player the item, which will remain in the player's inventory even after metamorphosing into a different Survivor.
		- When starting a run as the Captain and beginning the Trial of Metamorphosis in Bulwark's Ambry, the randomly chosen Survivor will keep the Defensive Microbots for the rest of the run.
* In past versions of the game, enabling the Artifact of Vengeance and defeating an Umbra of Captain could drop Microbots. However, since the Survivors of the Void Update, this is not possible (even with the expansion disabled). Instead, playing as the Captain automatically unlocks the logbook entry for the item.
* Holding Defensive Microbots as a Survivor other than Captain will *not* grant allied Drones and   Turrets their own Defensive Microbots. That ability is the result of the Captain's passive skill, not the item itself.

## Lore

```
“Captain, look out!”

A voice cried from the old man’s periphery. But he knew he was in no danger – with a chirp, his companion microbots activated and fired, disintegrating the fireball. Just as it did every time.

Quickly spinning on his heel, the old man fired his shotgun, decapitating the Lemurian with a swift and pronounced BOOM.

“I’d worry more about your own safety than mine, private.”
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Defensive Microbots

Early Access Content Update 5
* (Undocumented) Added Defensive Microbots