The Explorer

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Backstory

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On a cold night in November, 1852, a man named Herman Smith began a voyage attempting to discover the northwest passage. for the past years he had been hiring a crew and buying supplies for this voyage. In total he had hired sixteen other men to help with this trip and had supplies enough for one month and an extra week. On that night he kissed his wife goodbye and prayed for his success or at least return. After an uneventful exploration they prepared to go home, packing supplies onto the ship. Mid-way through their evacuation effort they were struck by a storm. A blizzard had quickly formed and along with colder weather, their ship was quickly frozen in place. The crew, or at least those not suffering from frostbite already, tried to free the ship to no avail for the first few days but soon the weather became too dangerous to even try that. With supplies running low and no way to leave, they were running out of options. Starving and cold, Herman quickly became desperate. As the last of the food was eaten and the storm raging outside, he brought up the radical idea of using cannibalisms as a means to survive. At first they were disgusted but with time and hunger they turned on their own killing first Paul Vark while he was lying in bed due to frost bite. They were all horrified at their own actions but they were happy to eat. Soon the storm stopped, still they were stranded, and soon they all knew they must eat again. Slowly they killed each other off and with each kill they lost the remorse they felt after. then only five remained. A new storm rolled in, however, by now they had gotten their ship free from the ice and they had become desperate enough to leave but Herman no longer wished to leave, he couldn't bring himself to face society after what he had done. As the others readied the ship, Herman watched. When they were ready they could not find Herman, already running out of time they started to leave. Herman was aboard the ship, using the storm as cover and a lantern to see, he went to each crew member and stabbed them in the back with his ice axe. Many years later their abandoned camp and ship were discovered by explorers along with frozen corpses all but three partially eaten. The body of the seventeenth crew member Herman Smith, was never discovered.

## **Weapon**

A simple ice axe. Once a useful tool to traverse the harsh north, now a weapon used to maim and slaughter.

## Power: **Blizzard Light Lantern**

"He wields a lantern imbued with the bitter cold of the blizzard that stranded him."

Blizzard Light Lantern:

Press and hold the power button to channel the blizzard light lantern, summoning a blizzard with a 32 meter radius centered on The Explorer.

* Once summoned, the blizzard begins slowly moving forward in the direction that The Explorer was facing while channeling the blizzard light lantern.
	+ The blizzard will last until it exits the map or until dismissed, causing a cooldown, after which a new blizzard may be summoned.
* The blizzard obscures vision and hearing with a flurry of snow and howling winds.

The Blizzard:

The blizzard applies the following effects to any character within its radius.

* The killer is moderately slower.
* The killer's stain is replaced by the lantern's beam, which reaches 8 meters.
	+ If a survivor is within the lantern beam for 3 seconds, their aura is revealed to the killer for as long as they are within the beam and for a short duration afterwards.
* Survivors inside the blizzards radius are oblivious.
* Survivors inside the blizzards radius can no longer run and begin slowly gaining stages of frozen.

SPECIAL ABILITY: Command the Storm

While inside the blizzard's radius, The Explorer can no longer summon a blizzard, pressing and holding the active ability button instead causes the blizzard to change directions to the direction The Explorer is facing.

Frozen has three stages:

Stage 1- Survivors shiver and make sounds as if they were cold, this will go away with time, once removed the status effect is removed.

Stage 2- The same as stage one but now a frost decal borders their screen, this will not go away unless they or another survivor take time to warm them, once removed you enter Stage 1.

Stage 3- The same as stage two but now actions (except warming up) and movement are slowed, this will not go away unless they or another survivor take time to warm them, once removed you enter Stage 1.

*(A side note, there could possibly be fires around the map that could be used like The Plagues alters)*

## Perks

Perk 1: **Chilling Presence**

An unnatural cold surrounds you.
Survivors that are 16/32/48 feet away will have their breath be visible.
"What a cold night to die."

Perk 2: **Blood Cold as Ice**

Your mere presence is enough to make survivors blood feel as cold as ice.
When you hit a survivor with your basic attack their blood stays for 3/5/7 seconds longer and they will leave scratches for 3/4/5 seconds after they stop running for the first time after they are hit.
"Do you feel that? I think he's getting closer."

Perk 3: **Hate the Unweathered**

A disgust of those who hide from the elements unlocks potential in your Aura-reading ability.
When survivors are within 4/6/8 meters of a completed generator or for 3 seconds after they enter a locker, their auras are revealed to you.
"Hide from the storm, if you wish, but the cold will always find you."

## Realm: **The Northwest Passage**

A snowy tundra with very little life to be found. Open fields and snowdrifts used to be all the resides, now occupied by the lost site of a failed expedition and the scene of desperate survivors turning to cannibalism in an attempt to fend off hunger.

**Maps:**

* Abandoned Expedition Camp: The remnants of an expedition gone horribly wrong. The main structure would be a grouping of tents possibly still containing the frozen corpses of those that were consumed during the bought of cannibalisms that occurred. The killer shack may be present, as well as the common types of tile. There also could possibly be an area devoted to open tundra, with little cover and mostly only pallets, it could possess only a one generator per game imposing a high risk to survivors and possibly an area the killer may want to protect for a powerful three generator strategy.

* Herman's Ship: A ship frozen into place which stalled an already unsuccessful voyage. The main structure would be the ship, a wooden vessel with sails, show it's age. There could be a multi-floored interior with likely a gaping hole on one side and a ramp to get up to the top one the other side. The bow of the ship could have interesting terrain with many protruding ice formations. There could also be the general maze tiles scattered around the map in order to fill it out as well as a killer shack. The idea of a "dead space" of open tundra may also apply here.
	+ If it was necessary, they could instead create another "combination map" as they prefer to do now. This would be likely with the Ormand Realm, having him sail the ship here, somehow (The same way The Clown may have slipped into the entities realm and set up his traveling circus). Then, it would look a bit more like Ormand, with the Ski hooks and all that. For this, the ship could make an appearance (given Ormand is not really around any oceans) down the slope of a hill. The shore outside of the ship could host the Expedition Camp, lacking the bodies, and this watery area where the ship is could have the interesting, protruding ice formations and maybe the ship is wrecked claiming that the entity did this to strand him in its realm.