Aquaman

### Text

You may put any cards with cost 5 or less you buy or gain during your turn on top of your deck.

## Cube Information

### Tier

4

Aquaman is a Super Hero from the Original Set. He allows you to topdeck cards with cost 5 or less you gain during your turn.

## Strategy

Aquaman is one of the strongest individual Characters in normal play. His ability to put cards with cost 5 or less you gain on top of your deck heavily accelerates his opening and early game, and also holds him up consistently through the midgame.

In the opening and early game, it is best to buy cards that provide at least +2 Power or can destroy cards and topdeck them, as this will hasten the rate at which you can buy more expensive cards, such as Super-Villains. In the midgame and endgame, you can choose to be more selective about which cards you believe would improve your future turns if you topdeck them, or if it would be better to cycle your deck faster by not topdecking them.

During the game, you will need to determine if buying a cost 6 card is better than buying and topdecking a cheaper card. During the early game, it can actually be better to continue buying cheaper cards to immediately increase the amount of Power you will generate on future turns, rather than waiting for a more expensive card to be reshuffled.

Aquaman can help contribute to colliding multiple cards together when combined with card draw. Kid Flash and other such cards can draw the cards you topdeck with Aquaman, allowing for easier access to combos, such as Dark Knight and Catwoman. Cards that receive a bonus based on the top card of your deck, such as Power Ring can also have their effects be guaranteed to line up if an appropriate card is gained first. Other deck inspection cards like Nth Metal, that can destroy cards from the top of your deck, are better to use before using Aquaman's ability.

Aquaman also provides some amount of control over your reshuffles, as you can gain cards during your turn and topdeck them to increase how many cards are remaining in your deck. This can allow powerful cards that remain in your deck to avoid missing the shuffle. Conversely, it may be better to not topdeck cards with Aquaman if it would cause weaker cards like Starters to not miss the reshuffle. Similarly, it can be useful to not topdeck cards like King of Atlantis if you know that your discard pile will be empty on your next turn.

Defense cards in the Line-Up are particularly useful to Aquaman, as they can be topdecked on the same turn that you defeat a Super-Villain, guaranteeing that you can avoid the next First Appearance Attack. If a dangerous Attack is not imminent, then it can be better to not topdeck a Defense card, and instead let it be reshuffled into your deck sooner.

Cards such as Aquaman's Trident that can topdeck cards you gain are of slightly less use to Aquaman, due to his ability making them redundant. These cards can still be useful for topdecking cards with cost 6 or great, though, and it is usually reasonable to deny your opponent from access to topdecking as well. Solomon Grundy stands out as a card that is just a more expensive version of Gorilla Grodd.

## Trivia

* This card's artwork is from the cover of Aquaman #1.