Saber (BB)

• Magic Resistance (A Rank)

• Territory Creation (B Rank)

### Personal Skills

Battle Continuation (B Rank)Heavenly Eye (A Rank) Protection of the Lake (C Rank)

### Noble Phantasm(s)

The Now Unreachable Utopia (B Rank)

**BB**, Class Name **Fake Saber**, was the "Fake" Saber-class Heroic Spirit, Servant of Aqua in the First Fairy Holy Grail War. She is portrayed by Multientertainment.

# Enemies

## Abilities

### Multiattack - E Rank

You can attack twice, instead of once, whenever you take the Attack action on your turn.

### Mana Burst - E Rank

The Mana Burst skill allows you to use currents or jets of mana like an aura, reinforcing your actions and allowing you to act with greater physical efficiency. It can sometimes take on an elemental aspect such as fire or lightning, but its most common form is an expression of pure force.

**Each rank has the following text:**

**Three times per short or long rest, you may use either of the following features:**

When you make any Strength check or saving throw, you can use your reaction to gain advantage on the roll. When you hit with an attack you may add an extra 5 (1d8) force damage to the attack’s damage.

### Magic Resistance - E Rank

**Each rank has the following text:**

You automatically have the Magic Resistance feature, granting you advantage on all saving throws against spells and magical effects. The checks rolled for the dispel magic components of this feature use a +0 modifier.

**Resist Magic.** If you come within the range of a magical effect that doesn’t directly target you, you may use your reaction to attempt to dispel it before its effects resolve, as if you had cast the spell dispel magic. If this succeeds the effect doesn’t end, but you are ignored by it.

**Destroy Magic.** On your turn you may use your bonus action to try to dispel magical effects on anything you hit with an attack roll, or that you are in direct contact with. You may make an ability check as if you’d cast dispel magic, affecting the target as per the spell on a success.

**Dispel Magic.** When this feature calls for an ability check as per the effects of dispel magic, you instead roll an ability check with a modifier determined by the rank of this skill. This modifier is still considered an ability check but does not reflect any specific Ability modifier.

### Territory Creation - E Rank

The caster Servant’s ability to establish territory and reinforce their defenses there.

You can create a basic magical workshop (equivalent to a large chamber or section of a building), in which you have the following bonuses:

• A +1 bonus to your Armor Class.

• Your spell save DC and spell attacks have a +1 bonus.

• You regain 5 hit points at the start of each of your turns unless you start the turn at 0 hit points.

• Spells you cast of 2nd level or lower do not expend a spell slot as long as you have a spell slot to cast.

### Battle Continuation - E Rank

Battle continuation is a skill that allows its user to continue fighting even after receiving serious injuries, possibly even acting after they should be dead. It cannot save them from truly fatal damage, but it can allow combat to continue to the very end. It is the class skill of Lancers.

This skill is owned by those who demonstrated tenacity in battle, allowing them to continue fighting against the odds even after receiving serious wounds.

**Each rank has the following text:**

You have advantage on Death Saving Throws. When you are reduced to 0 hit points by taking damage, make a Constitution saving throw with a DC equal to (5 plus the damage that reduced you to 0 hit points). If you succeed you are reduced to 1 hit point instead. When you take the Disengage action you may reattempt any ongoing saving throw you would have to make at the start or end of your turn, as long as succeeding it would end that effect. This extra save attempt does not trigger any effects it would normally have on a failure. Once per short or long rest, when you are forced to make a death saving throw you may immediately regain 1 hit point. You may use this feature after rolling the death save and seeing the result.

### Heavenly Eye - E Rank

A Mystic Eye ability that permits the resolution of a desired result as "inevitable," by way of committing the entirety of the user's existence to the act of achieving the outcome.

You are capable of uncovering a specific detail about a creature. Choose one target that you can see and it must make a charisma saving throw. On a failed save, you can choose one of the following listed below. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. You can use this skill a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.

* A creature’s approximate max HP (rounded down to the nearest 10)
* The creature’s current hit points
* One of the creature’s stat scores.
* A creature’s AC.
* One damage resistance or immunity from the creature.
* One damage vulnerability from the creature.

### Protection of the Lake - E Rank

There is a chance of negating the effect that targets you, the percentage being based on your skill grade. The d100 roll for negation is made before any attack rolls are made against you and it is only rolled normally if it is not negated.

**You have Protection from Critical Damage.**

Chance of negations is 35%

### The Now Unreachable Utopia - E Rank

Lordless Camelot: The Now Unreachable Utopia is the Noble Phantasm of Morgan. You launch several blue phantasmal lances that encase any creature within range. When trapped, every creature is devoured by a geyser of destructive blue and black magical energy.

**Anti-Fortress**

Each creature within a 20-foot radius of your choice must make a DC Dexterity saving throw, on a failure, they are considered restrained and regardless if they succeed or fail they must make an additional Constitution saving throw or take (2d12) magical force damage + (2d12) magical necrotic damage plus your charisma modifier on a failed save, or half as much damage on a successful one. Any structure caught in the attack takes double damage.

Creatures that failed the Dexterity saving throw can repeat it at the start of each of its turns, ending the effect on itself on a success.

## Gallery

BB (Saber)
(Artwork by [1])