Playroom

* Main
* Gallery

* Hiding
* Camera

The **Playroom** (CAM 11) is a fairly large room inside the McRoy house and an optional hiding spot for Night 4 of *Five Nights at Wario's 3* if the player chose to hide in the Kitchen the second night. When the player hides in this room, Mario is active. Wario and Yoshi activate when there is not enough noise coming from the room.

## Appearance

The Playroom is a fairly large and bright room filled with kids' toys. On the carpeted floor is a large foam alphabet and number grid. In front of the player's view is a palm tree dresser with a flat screen TV, which switches itself on to display a open sunny valley. To the right of the TV is a circus tent and miscellaneous toys in front of a white door. On the far right side is an open balcony.

In the Daytime Quest mode, the room is given an isometric Zelda-like 2D recreation, like the other rooms in the game. It is one of the smaller rooms in the house. The foam mat with letters and numbers were replaced with a multi-colored rug. The TV has been replaced from a flatscreen to a CRT, with a gray television stand. There is also a potted plant, a beige sofa and a shelf.

## Phone Call

At the beginning of the night, the player receives a phone call from Richard McRoy, This time only for him to taunt the player saying that there's no escape and that they look familiar and accuse the player of murdering Wario and his associates and threatens the player before ending the call. Max Peterson calls shortly after and apologizes for not calling earlier and gives a brief explanation of how to survive the night in each room of the house, depending on where the player chooses to hide for the corresponding night where the player chooses which room to hide in, he also adds a bit of dialogue about his findings of The McRoy House and about the rooms themselves since he was assigned to watch the house before hence why he has information on the rooms. The antagonists are not active during the duration of the call nor is the time adequate. instead, they are active once the call ends. The player has the option to **Skip the Call** which instantly activates the ghost, and the time starts.

HAHAHAHAH! Why hello there, and how are we tonight? Good, good, I like good. When something is good, it can't be bad. I'm sure you know all about that. Oh yes, you look so much like him. Or, maybe, you even ARE him! That's what we are hoping for! Hahahaha... ... Hahahaha... You've done a good job. And you were right! This IS fun! We won't stop, we won't stop! Until you pay for what you've done. I swear, I SWEAR, you will pay.
Man, I am so sorry for the late call. I had some important paperwork that I needed to take care of. And there was this crazy guy running around outside, screaming with a weird voice that... wait, wait, wait, wait, is that some music boxes I'm hearing? Oh, you're in the playroom, aren't you? Oh GOD. That room is so open and easy to get to, I mean, just look to your side! The hallway and the staircase lead straight to your room. Anyone could just walk straight in! Not to mention, the lighting in there is so bright! I mean, this room was designed for kids after all. Ok, now, I believe you need to use those kids toys to your advantage. The music boxes, I mean. Maybe, maybe, maybe those can keep the ghosts away. Sure they may be pretty loud but... If they think there's kids in there then hopefully they won't come after you. But you got to make sure you make as much sound as possible in order for them to hear it. So, you gotta make sure that not one, but two music boxes are playing at once. Now, you'll wind the first one up manually. It-it's lying on the floor somewhere in there. The other one though, is electronic, meaning you have to play it through the computer system. You should technically be able to activate this electronic music box through your pad, but since your pad is currently programmed to view the cameras, there might be some glitches. If you can't find the music box activation, keep looking around different cameras until you find it. I unfortunately have a feeling it will, well... jump around the system if you know what I mean. There shouldn't be anything else to worry about in there, I think. Goodnight.

## Hiding

Initially, Mario is the only active antagonist on this night. If there isn't enough childlike noise coming from the room, Wario and Yoshi activate. Methods of defense include using the monitor as a shield and winding up music boxes.

### Music Boxes

Not to be confused with the main Music Box and its pieces scattered throughout the house.

The Playroom's music boxes are used to keep enemies from activating by confusing them into thinking kids are in the room. In order for this to work, two music boxes must be playing music at the same time.

The player must keep both of them wound up by holding the 'WIND UP MUSIC BOX' button to fill up the bar. One music box is inside the room, while the other is electronic and randomly jumps around the camera system and requires searching to be found.

### Mario

A few seconds after starting the night, the TV will automatically toggle on, broadcasting an open field. Mario slowly makes his way through the field and towards the player. He most commonly moves forward but has a chance to backtrack to a previous phase in his path. His speed depends on the difficulty or his A.I. level.

Upon pulling down the camera monitor after moving forward from his final phase, Mario will appear standing in the room with the player. They must quickly react by pulling up the monitor as a shield. Upon pulling down the camera again, Mario will reset back to his starting position.

Failure to pull up the camera in time will allow Mario to attack the player, causing a Game Over

### Wario

At first, Wario will be inactive. If one of the music boxes depletes to zero capacity, he soon activates and quickly makes his way to the Playroom.

Wario begins in the Bathroom (CAM 3). He then proceeds through the Kitchen (CAM 2), Living Room 2 (CAM 5) and the Hallway (CAM 6) to reach the Playroom. He most commonly moves forward, but can sometimes backtrack to a previous room in his path. He can still do this when he is in the Bathroom, causing him to leave the map until he moves forward again. His speed depends on the difficulty or his A.I. level, although on average he moves quicker than other rooms.

When Wario enters the Playroom, he will immediately attack the player and cause a Game Over. Keeping both music boxes wound up is the only way to avoid this fate.

### Yoshi

At first, Yoshi will be inactive. If one of the music boxes depletes to zero capacity, he soon activates and quickly makes his way to the Playroom.

Yoshi begins in the Living Room (CAM 1). He then proceeds through the Laundry (CAM 10) and the Hallway (CAM 6) to reach the Playroom. He most commonly moves forward, but can sometimes backtrack to a previous room in his path. He can still do this when he is in the Living Room (McRoy), causing him to leave the map until he moves forward again. His speed depends on the difficulty or his A.I. level, although on average he moves quicker than other rooms.

When Yoshi enters the Playroom, he will immediately attack the player and cause a Game Over. Keeping both music boxes wound up is the only way to avoid this fate.

### 6 AM

When the clock strikes 6 AM:

* The player will progress to Night 5 in Standard Mode, where they will be forced to survive in the Cellar.
* The player will proceed to the next night in a Custom Night run.
* The player will move to the Laundry for Night 10 in an All-Out playthrough.
* The player will advance to the next day in Daytime Quest, and the room will become unavailable to hide in.

## Tips

* The location of the electronic music box changes every time the player switches cameras. If they find it and accidentally switch to another camera, it will most likely not be in the room they previously found it.

* The player must make sure they save some energy by pulling down the monitor before it dies, otherwise if Mario enters the room, the player has no means of defending themselves.

## Camera

The Playroom is a viewable camera when the player is hiding in a different room. Four characters can be seen in this camera throughout the game depending on the night:

* Waluigi can be seen in this room if the player is hiding in Living Room 2. He strikes a pose, lifting his arm in the air on the right side of the room.

* Luigi can be seen in this room when the player is hiding in the Laundry. He is leaned against the wall with the bookshelf, looking down.

* Ashley can be seen in this room when the player is hiding in the Staircase. She is standing on the right side of the room, looking down and bumping her fists.

* Donkey Kong can be seen in this camera when the player is hiding in Bedroom 2. He is standing on the right side of the room in a crouching position with his hands over his head.

* Mario can be heard in this camera when the player is hiding in Hallway. He plays his music box theme.

## Daytime Exploring

The player can visit this room on the top right of the map during the daytime section of the Daytime Quest. From Living Room 2, the player must spend $650 to reach it from the Hallway.

If the clock strikes 12 AM and the player is standing in the Playroom, they will have to survive the night in it with standard gameplay. Like with every other room in the game, the player can only hide in the Playroom once per playthrough. After the room is completed, it is marked as dangerous.

The furniture can also be checked for a chance to find cash or items every day.

## Fun Facts

* Beneath the TV is a Nintendo Wii.

* The green valley on the TV is reminiscent of the Windows XP Bliss background.

* Mario mechanic is identical to his mechanic in the first game.

* This is the only room in the game where all seven characters can be seen in this room.
	+ Mario inside the room when the player is hiding in it.
	+ Wario and Yoshi jumpscare the player in this room.
	+ Waluigi, Luigi, Ashley and Donkey Kong can be seen here through the cameras.

### Hiding

Hiding in the Playroom. (TV off)Hiding in the Playroom. (TV on)Mario in the Playroom's TV. (Phase 1.)Mario in the Playroom's TV. (Phase 2.)Mario in the Playroom's TV. (Phase 3.)Mario in the Playroom's TV. (Phase 4 and final.)Mario in the Playroom with the Player.Mario in the Playroom with the Player. (animated)Music box piece laying on the right side in the Playroom.The Wind up the Music Box button.The Wind up the Music Box button clicked on.The bar for both Music box's.The Playroom Music Boxes ai in the Custom Night menu.
### Cameras

The Playroom on the Cameras.Waluigi in the Playroom. (if the Player is Hiding in Living Room 2.)Ashley in the Playroom. (if the Player is Hiding in the Staircase 1.0)Ashley in the Playroom. (if the Player is Hiding in the Staircase.)Donkey Kong in the Playroom. (if the Playroom is Hiding in the Bedroom 2.)Luigi in the Playroom. (if the Player is Hiding in the Laundry.)
### Daytime Quest

Playroom's name during the Daytime Quest.The TV in the Playroom.Playroom's Floor Tile.Playroom's Carpet.A Plant in the Playroom.The couch in the Playroom.The Full map of the Playroom in the Daytime Quest made by Jeb\_yoshi.

### Miscellaneous

Playroom's Picture while choosing to Hide in a room.Playroom's Picture while choosing to Hide in a room. (Hovered)Playroom's name while choosing to Hide in a room.Playroom's name in the Custom night menu.Playroom's Icon in the Custom Night menu.Active Characters in the Playroom.The Camera Number of the Playroom.The Camera Number of the Playroom clicked on.The Camera Number of the Bathroom with an Enemy starting room.The Camera Number of the Bathroom with an Enemy starting room clicked on.Mario's Death Tip in the Playroom.Death Tip for both Wario and Yoshi in the Playroom.Playroom's name on the Cameras.Playroom in the room map.
### Unused Content

Wario in the Playroom.Mario in the Playroom.