recursal/Fanatic-Fandom huggingface dataset:
Sofic

> *"Emir of deals, yet she bleeds a kind heart. A complicated yet lovely being. I know not of one who expects payment yet holds embraces and smiles for those whom she strips of their everything besides Sofic. She cannot control fate, yet she turns the tide of it." -Kumari, Book of Kumari.*
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**Sofic, also known as the Mother of Roses and Lady of Pact,** is a major deity in the Kumaic Order, her sphere involving wisdom, gifts, deals, and destiny. She is often involved in the affairs of mortals, who beseech her for deals and wisdom. One prominent group under her influence was known as the Covey of Sofic, although it has since been disbanded.

## Overview

Created by Amanareth's tear on a pink rose, Sofic is the embodiment of wisdom and often performs deals. She is popular with many individuals, and often people pray to her for small boons, such as a prayer in exchange for acing a test, catching a fish, etc. In more powerful deals, Sofic takes something equally important. Despite her sphere involving wish magic, which is often a dangerous magic due to its unpredictability, Sofic is incredibly pure of heart and kind, as well as her status of a goddess preventing her from experiencing the negative effects of wish magic. However, as a result, often the negative effects of deals often end up on those making deals with her, and it is completely out of her control. In rare cases, such as Umalan the Pilgrim, one can ask for a wish without any side effects, provided one has suffered enough for Sofic's heart to be rended enough to overcome the dark side of wish magic, becoming a completely benevolent wish.

During the War for Arth, Sofic sided with Kumari and the Kumaic Order due to her open dislike of Raiha and her tyranny, even offering Kumari a fully benevolent wish as a gift. Kumari, however, had not used the wish, and many believe Kumari will use the wish to purge the world of true evil when Imhar occurs, although that is a popular theory rather than being written in the Book of Kumari.
Ars (augur)

**Ars,** *"art of*", is a group of yielding augur spells that encompasses the ability to manipulate and/or create specific or broad elements and aspects of life.

## Description

Ars overall provides the user the ability to manipulate, create, and/or destroy a specific element they have trained in. Some Ars magic only possesses the ability to manipulate, using the elements provided around them rather than the ability to conjure up said element. Because it is an augur based in molding, most users train by using their hands to cast spells, although other appendages can do such if trained properly.
Universe:Rescript Wiki

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Mahkah Meriander

Law Enforcement

**Mahkah "Coyote" Meriander** is a character introduced in *Neon Millenium* and one of the two Coyotes protecting Obina Town. He is the maternal cousin to Coyote Jagger, and a childhood friend of Guliani D. Montoro.

## Appearance

Like his cousin Jagger, Meriander, is a tall, well built man. However, unlike his cousin, despite being the same age, looks much younger due to his more laid-back lifestyle. Meriander has semi-long black hair which reaches his chin, and faint black facial hair in a goatee style. Because of his native heritage appearing more prominently in him, Meriander also has more defined, slanted eyes compared to Jagger with his dark black eyes. Meriander also has darker skin compared to his cousin, as well as a nose with a more flared nostrils with a more triangular nose than his cousin's. On his body, specifically on his left forearm, he has a few tattoos given as a rite of passage by his father's side, with his forearm having a banded tattoo of various designs.

For fashion, Meriander often wears whatever is given to him, usually from his mother or father and has an enjoyment for wearing things such as furs and other animal based clothes, finding them much more economical and good-looking than traditional cowpoke wear. He often wears a tanned black leather jacket (given to him by his father as a gift for becoming a Coyote) with a simple tank top or shirt underneath, although there are also many occasions where he wears nothing underneath his jacket. For pants, he wears a variety of fabrics, but like his upper body he enjoys wearing leather, but when working on his family's farm, he will wear worn clothes. Meriander also wears a variety of jewelry, specifically a beaded necklace of various gemstones collected throughout his childhood, as well as a ring given to him by Wilma Thebe. Also, one of Meriander's most noticeable piece of clothing is his Stetson-style cowboy hat which he wears in almost any occasion he is in.

## Personality

Unlike his cousin, Meriander is laid-back, optimistic, and very relaxed around others and very open-minded, with him being the ones to accept Guliani's new friends right away.
Midrun

**Midrun** is one of the continents on Arth, and the southwestern most part of the Old World. It is home to some of the most ancient cultures and peoples, second to Anachoria, and is the homeland of Makannah.

## Geography

Being close to the Augustine Line, as well as being part of the southern hemisphere, Midrun is majority a hot and dry region, with very little lush vegetative areas and most of its vegetation existing near oases and large rivers and lakes which flow throughout the region. Its biomes are majority desert with some pockets of land being tropical savannahs. Most plant dense biomes of are sclerophyll biomes and xeric shrublands, with very little large tree species, besides palm trees and heat resistant trees.

## History

Midrun, known in the past as Het-Miu, Khania, and Mahjanyr, is a continent with an extensive history. Elsef settlers first came to the continent after various cultural exoduses and religious groups splitting away after the rising of the Solas religion which resulted in the War for Ascendancy. Following the tongue of Saint Varothelmez, many Jetsef settled in the northern and eastern regions of Midrun, as the eastern region was able to accommodate the Elsef sensitivities, especially against the sun, with it's more tropical parts. The western region was dominated by human natives to the region, and the two races lived relatively in peace, alongside the apparent first race of sevs, the Mahtseves.

As the Elsevs were sensitive to the sun, lunar worship dominated their culture, especially in the harsh environment of the desert with the sun. In response to their cultural perspective of the sun alongside the rising culture of Solas religion, the Elsefs developed a sort of "opposite" religion/religious practices to Solas where the lunar god Tsuruname (known in Solas as Tamand), now named as Aurzur, was viewed as the true and benevolent and present deity, while the sun was an unfeeling force, denying the sun it's godly status as a response to the persecution of their people in mythological origin by the solar deity Amanareth. This lunar worship spread to the human settlements as the two cultures intermixed, and more temples dedicated to Aurzur, as well as human interpretations of the lunar deity began to spread up, the large timespan of sudden grown being known as the High Alqar Period of United Worship, or just the High Alqar Period.
Ertho

**Ertho** is one of the main locations in Neon Millenium. It is the westernmost continent of Arth.

## Geography

The most Northwestern known continent with the largest sea control besides Cantica, Porica, and Galotina, Ertho is one of the most rapidly growing continents and countries in technology and guilds.

Known for its temperate climate, with the northernmost part of the continent being a relatively cold climate with tundras, forests, mountains, and icy seas above, the southern part is generally warm climate, with dry summers and wet winters, mostly relying on the Black Pass Sea as a means of transportation, resources, and an overall sclerophyll and chaparral biome compared to the temperate deciduous forest and tundra biomes of the rest of Ertho. Ertho is also the second most mountainous and filled with rivers, with most countries being bordered by the long rivers and lakes they contain.

## Trivia

* Ertho is inspired by Western Europe, with most of it's architecture taking inspiration from Germany, Austria, Spain, and France.
* The majority of Ertho inhabitants are humans.
Trick Shots List

Artificer (Class)

### Bullying Shot

You load and fire a bolt carved to produce a fearsome howling sound in order to shake the resolve of a creature. You can expend one grit point while making a Charisma (Intimidation) check to gain advantage on the roll.

### Dazing Shot

When you make a crossbow attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or suffer disadvantage on attacks until the end of their next turn.

### Deadeye Shot

When you make a crossbow attack against a creature, you can expend one grit point to gain advantage on the attack roll.

### Disarming Shot

When you make a crossbow attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.

### Forceful Shot

When you make a crossbow attack against a creature, you can expend one grit point to attempt to trip them up and force them back. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or be pushed 15 feet away from you.

### Piercing Shot

When you make a crossbow attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment.

### Violent Shot

When you make a crossbow attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.

### Winging Shot

When you make a crossbow attack against a creature, you can expend one grit point to attempt to topple a moving target. On a hit, the creature suffers normal damage and must make a Strength saving throw or be knocked prone.
Медсестра

## Описание

Второстепенный персонаж,работник больнице.

## Появления

До:Медсестра работала в больницы,но однажды пропала (на плохом пути она падает в люк а на хорошем отправляется помогать людям за приделом больницы.

Глава 1: Можно увидеть объявления о её пропажи.

Глава 2:Доктор упоминает медсестру

Глава 5:

Хороший путь: Мед сестра приезжает на автобусе,но она не имеет денег что бы заплатить за проезд,и просит главного героя найти деньги.Но герой не находит денег.Но приходит масочник и платит за проезд. А мед сестра отправляется в больницу.

Плохой путь:Герой слышит звуки и крики из люка. Открыв его герой видит медсестру,она благодарит игрока и идёт в больницу.

В больнице она начинает принимать пациентов.И если игрок взял номер 3 и приходит к ней,она просит его подождать,а если игрок взял номер 13,то она сразу помогает герою.Придя к медведю,медсестра просит нитки и иглу.А затем даёт герою кассету и мультиком и начинает чинить медведя.

Когда герой ищет способ успокоить мишку.То медсестра в коридоре встречает ГГ и даёт ему успокоительное.

Глава 8: Если игрок идёт по плохому пути то медсестра будет находится у выхода, а рядом с ней будет находится парень с озера.Вобщем то медсестра преграждает путь к лифту, и блокирует выход, не пуская игрока.
Augurial Items

**Augur Items, also known as Magic Items** are objects or technology that serve broad or specific purposes using augur as a power source or foundation of design/composition.

## Usage

Since augurial items usually require no external magic source and are charged by an internal lucent, even non-mages can use them. However, they tend to usually be used by mages due to the mage's ability to personally recharge the item if it needs so.
Rao Tzusukon

**Rao Tzusukon** was a prominent ex-priestess of the Kumaic Order. She was excommunicated, the event being one of the few infamous events of the cult becoming public.

## History

Prior to her excommunication, not much is recorded or known about Rao's early life. While during her time as a priestess, she was known as a beautiful, intelligent, and kind priestess who would often spend her time in the priest's district of Jamakai Village, "healing" the sick and offering divinations or daily advice to villagers.
Maudet Nobility

The Maudesian Empire is probably best known for two things: being the birthplace of the Ministry and for its extravagant **royalty and nobility**. Maudet has a large aristocracy famed for its excess, in particular the fashionable use of cosmetics and complicated clothing, from colorful shoes to elaborate masks.

## The Great Game

*Main article: The Great Game*

Among the Maudesian nobility, status and appearance are set above all things. Maudesian culture is renowned for its infighting, with every family engaging in what is known as the Great Game whose object is to one-up rival nobles.

## Ennoblement

Outside of Maudet, it is believed that the lower classes find nobility and the Game contemptible. In truth, most Maudesians aspire to become its participants; even elves are players of the Game. Some say that Maudet is a kind of meritocracy, and it is true that anyone could conceivably join the ranks of nobility if they become wealthy enough. For example, a lucky merchant with a powerful patron could gain a title through the Council of Heralds. However, it is exceptionally rare and for most commoners ennoblement remains an unattainable goal.

## Titles

Emperor Volantus, the founder of the Empire, abolished all noble titles with the exception of Lord, Lady and Emperor, fearing that the Great Game would tear the nation apart. It did not end the Game as Volantus had intended, and only made it worse. The nobles began to find other ways to state their superiority and even collect unofficial titles, such as "the exalted patron of Tassus Klay" or "uncle to the champion of Tremmes". With this failure, the official titles would later be restored.

Titles other than Lord and Lady were abolished again in **8A29** by Emperor Guillaunt. He decreed that no noble of Maudet was the equal of the Imperial family and thus all would only carry the title of Lord or Lady in his presence. This resulted again in the use of unofficial titles among the nobles. Outside of the Imperial court, the use of both, the traditional titles and the ornate, unofficial ones, continued as a social matter. Guillaunt also bestowed new titles to certain nobles during this period.

When Guillaunt died in **8A51**, many among the gentry hoped their titles would be restored. Many nobles with pre-existing, traditional titles claimed the new Lords and Ladies only deserved their new title, which naturally placed them lowest in the hierarchy of the Game. This nearly sparked civil war within the empire. It took the assassination of Emperor Eligius II to decree that courtly titles would be maintained, with tacit recognition of “unofficial” titles being handled through the use of the Council of Heralds.

Titles are granted by the Maudesian **Council of Heralds**.
Trahfigeh

**Trafigeh, known In The Brood as Trahfi Seht, the Mender Priest, the Warrior-Priest, The Tender Hand in White Satin, and Hinge of Vavah,** was a Jetsef male whom was once a member of Endanta during the War for Arth, before becoming one of the god kings ruling over Midrun in The Brood, and his eventual murder by his "consort" Juvell.

## Overview

Before achieving "godhood" in life he was known as Trafigeh, son of a slave. Rescued by Kumari, he joined her rebellion and aided in fighting against the maiden goddess, Raiha. After her death and Kumari's disappearance after the war, Trafigeh and other members of Endanta discovered Raiha's shards, and found out that they possessed incredible magical capabilities. Tempted by the promise of power, especially with the growing unrest from the sudden power vacuum with the goddess' death, Trafigeh, as well as Ahmviex, aided by Kaaz's words, ate the various shards, hiding the rest away for potential use. The three eventually rose to power, being hailed as gods by the people of Midrun and forming The Brood, with Trafigeh shedding his name and being known as "Trahfi Seht"
Watcher's Redoubt

**Watcher's Redoubt** is a fortress located in Nordain, which formerly served as a training facility for the Inquisition.

## Background

The fortress was utilized as a training ground for the Inquisition, where they could practice and hone their skills without any possibility of distraction, or temptation. It was in use since at least the Seventh Age, before the Inquisition was finally forced to abandon the fortress in **8A99** for financial reasons.
Elsef

Lithe Figure

**Elsefs, also known as Elsevs,** are a race of humanoid beings that exist on Arth. As one of the first beings to exist on Arth, they were the last creation of Iranami before her "death". Due to the nature of their existence, they were once immortal and magical, were cursed by Sihranui to become mortal, as well as evolving a natural fear and dislike of the sun due to the trauma of being stripped of their immortality, with very few even being magical. After thousands of years, Elsefs have spread across the planet, even evolving into subraces such as the Jetsef, Itsef, and Mahtsef, and the Cairn.

## Physiology

Elsefs are generally tall, lithe, and graceful beings with lightly colored skin, usually in shades of gold, yellow, and orange. Their hair is usually lightly colored, such as white and is often long. The most notable features of an Elsef is their long ears with pointed ends, a physical feature which defines them apart from humans and demons. These ears also allow an Elsef to hear the emotions of others, making them very empathetic and kind beings.

Elsevs tend to have very little sexual dimorphism between male and female, with only slight differences such as women having slightly more muscle and fat than men, and male Elsevs having shorter ears than females.

## Culture

Despite their proud origins of powerful, beautiful, and magical beings, Elsevs are actually quite shy and isolated, rarely living in mixed environments or migrating to such. They are incredibly community oriented, with social structures such as marriage or monogamy not existing in the traditional sense, and often prefer actually living in pocket groups within their society as partners, parents, and more.

### Courtship

However, despite their lack of monogamy with each other, Elsefs practice monogamy with partners not of their own race. In Elsef society, plants are vital for in use of augur, nutrients, and more, so gifting special flowers, each different flower having a different meaning being important to expressing one's own feelings, and these flowers are often eaten as a sign of accepting their feelings. If the feelings are not accepted, then the flowers are burnt, returning them to nature and utilizing their life force for augur.

##### Examples of Some Flowers and their Meanings

* Red Carnations="I have feelings for you!"
* Goldenrod="Good luck, my friend."
* Iris="I think of you as a friend!"
* White Jasmine="I think you're beautiful, I love you."
* Amaryllis="I want to date you."
* Calla Lilly="I want to marry you."
* Pink Peony="I want to have a child with you."

### Religion

Elseves, depending on their region, tend to worship the lunar deity Tsuruname and his variations, or other Lunar deities due to their creation myth, with the exception of Jetsef, with their additonal worship of solar deities, especially Amanareth.
Azurites

**The Azurites** are an ancient guild of Agents of Aurzur, as well as being known as the Emissaries of Father Night who carry out the decree and wishes of their patron god, Aurzur and her many aspects, as well as act as silent peacekeepers in Midrun.

## Overview

As well as being servants for the will of the Emir of Dawn, Dusk, and the other aspects of gentle light, Azurites also act as peacekeepers of inner conflict in Midrun by instilling fear in people and various other organizations with the constant threat of assassination. Because of this act of being both protectors and threatening the people of Midrun to keep peace, Azurites are bound to be neutral towards internal conflicts, but when an outside force attempts to attack, or when exceptions are made such as the attacking of The Brood, they defend the people. When not in service to Aurzur, Azurites often take up jobs as bounty hunters, or simply spend their times defending temples in Midrun dedicated to Aurzur and her other aspects, especially the Temple of Jeraicho in the city of Stela in Udjh.

Azurites also have a complicated rivalry with the Chorac Mor, a rival guild of assassins, but are rumored to have been once the same group that splintered due to the event of the heavenly split supposedly creating the Numen known as Nephira, symbolic of the Heavenly Split, as well as the supposed split into the two distinctive groups.

## Notable Members

### Members

* Yahid-A former bounty hunter whom became blind, and when stumbling into the Temple of Jeraicho, had bound himself to Aurzur in exchange for restoring his sight, but only when wearing his helmet. Became allied with Jewel Mikoto, eventually aiding her in the destruction of The Brood, especially Kaaz.
Talosiae

**Talosiae, shortened to Talos**, are a race of beings whom were originally organic beings with their souls implanted into "robotic" forms. Created during the War for Arth by Raiha, many Talos are extinct, with very few known and even fewer still alive.

## Physiology

Similar to a hulking statue, Talos are gigantic, metallic beings, with the core of their functioning being the soul of an organic being. This process of turning an organic being, often a human, into a talos causes the soul to become immortal and unable to die, unless destroyed, similar to a lite.

Often designed in a robotic manor, there are few physical similarities between many Talosiae besides:

* Having a humanoid figure and face, with the exception of lower ranking Talos whom had animal souls implanted into them.
* Being made of metal, metalloids, or a hard substance which can be used as armor
* Using augur as a fuel source

## History

Created by Raiha as a way to utilize her human slaves as warriors, as well as removing emotion from her victims, Talos were created. During the war, they were some of the most fearsome warriors, to the point where a new form of Slaying Augur was formed to counteract them. After the war and the death of Raiha, many Talos either had been hunted down, or simply shut down after being unable to replenish their augur sources, unlike humans and organic beings whom could regenerate their own with time and nutrients.
Hortator

> *"You are not one of us. You will never be one of us. You are the Hortator, the stirrer of change and the greatest facet of Kumari. Go now, you are nothing like anyone, you are the Hortator, among men and among gods." -*The Sage-Knight Guliani D. Montoro to Maisie Klenot*.*
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**The Hortator, also known as the New Sinew of Change,** is a legendary figure who is considered the reincarnation of Kumari, after her disappearance around 200 years after the event known as The First Step of Imhar and the Regale of Anaxul. The Hortator is also known as Maisie Klenot, an Etar born immigrant to Resdarya (once Ascaria) with Anachorian ancestry.
Stellarus

**Stellarus** is a Talos and a former soldier of Raiha during the War for Arth. Originally deactivated, he was revived with Kumaic Magic by Jewel Mikoto. After a rocky alliance, he eventually became an ally to the Kumaic wizard and eventually to Team Endanta.

## Personality

Stellarus is a very pompous and headstrong individual who believes he is better than others. Despite his failures in battle, he still accomplished much in his career as a soldier for Raiha, as well as a belief that he was above humans (despite once being human himself). This pompous nature seems to originate from a feeling of insecurity and dependency on his powerful Talos body. As a human, he was apparently incredibly cowardly and weak, being bullied by others both above and equal in his status as a slave. When chosen by Raiha, he immediately seized the opportunity, showcasing a deep desire to become stronger in order to protect himself.

Stellarus is also incredibly prideful, as when first meeting Jewel, while thankful for the augur recharge, did not outwardly express such gratitude and even insulted her in an attempt to get her to leave. When teased, Stellarus immediately reacted physically, but when he realized Jewel was not intimidated by him, he quickly became flustered.

Stellarus also possesses an admiration for those stronger than him, such as when challenging Jewel, and then later on Juvell, he lost both times, causing him to gain admiration for both women, especially Jewel due to her patience and kindness at his loss. With this admiration, Stellarus also displays a sense of honor and loyalty, which according to his accounts, was met with scorn by Raiha and his fellow Talos soldiers.

Alongside his many other insecurities, Stellarus also has a desire to be validated and understood by others, as when Jewel acknowledged his honor as a good thing, he quickly became flustered, feigning anger before running off.
Surano-o

> *"A general born from duty to balance, with might as strong as the sea he fills with endless stir. He is Surano-o, a god of both of ire and passion." -*Book of Kumari
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## Surano-o

### Ephiphet

General of the Celestial PlainWrath of Storms

Carver of Beasts

## Information

### Embodiment/Deity Type

Thunder, Storms, Wild Seas, Marriage and Military Victory

### Family

Amanareth (older sister)Tsuruname (older brother)

Ari Gods (children)

Iranami (mother)

Iranagi (father)

Kumari (niece)

## Augur

### Augur

Silt/Deity MagicTonitrus Imperius

Celestial Striae

### Temple(s)

Galehuff Shrine (Ertho)

**Surano-o, often simpliced to Suranoo,** is the youngest brother of the Heavenly Trio and is the god of storms, marriage, and more. He is the General of the Celestial Plain and the militaristic aspect of the kingdom.

## History

Surano-o was created in response to Suimizune's stubborn pacifism. Because she refused to be in charge of making the ocean move endlessly, or even create storms and natural disasters, Surano-o was made from Iranagi's chest and lungs. He is essentially her companion/opposite, and constantly clashes with her because of it, finding her too soft and busy creating life rather than preserving it. Following his father's stepping down, Surano-o became The General of the Celestial Millenium

## Personality

Like what he is the embodiment of, Surano-o is a very temperamental and emotional man. However, despite his changing emotions, he holds up an incredibly serious front and attempts to act as the most responsible of his siblings. Suranoo also possesses incredible self doubt in himself, believing he must prove himself through his actions constantly, which often involve victories in altercations or battles, believing strength is one's purpose of existing. After the Era of Elation occured, Suranoo became nihilistic and
Alita Ahtoaina

Pillar of Form

Doctor

**Alita Ahtoaina/Ahtohalan** is a major character in Neon Millenium and a member of Team Endanta. She is an augurless individual who specializes in medicine, but she shares a soul with the guardian spirit known as Eira.

## Appearance

Alita is a very feminine individual. With a short, curvy frame, with slightly broad shoulders and thick thighs due to farm work. She has a larger chest compared to other female characters and wide hips, in a similar body type to Jewel's, but her body fat appears more prominent because of her short height. Alita also has somewhat muscular arms. She is pale with cool toned skin, curly light pink hair with two blonde hair strands acting as her fringes, and dark brown eyes.

## Trivia

* Alita's last name is legally Ahtohalan, but due to her nature as the twin half to Eira, her name last name is changed to Ahtoaina.
* Ahto comes from the Finnish term for the god of rivers, oceans, and the sea. -Aina is from the word "Aino" in Finnish Mythology, which means "the only one" and is in the Finnish epic the *Kalevala* as this is the name of a girl who drowns herself when she finds out she must marry the old man Väinämöinen.
* Eira is the Norwegian spelling of the Old Norse word Eir, which means "mercy" in Old Norse. This was the name of a Norse goddess of healing and medicine.
* Her hair color of a pink carnation is a reference to symbolism in many Slavic and Eastern European countries where carnations are a symbol of mourning and funerals, while in places like Czechoslovakia, Yugoslavia's successor nations, and Poland during the times of the Peoples Republic of Poland, they were traditionally given to women as gifts for Women's Day.
* The pink carnation also refers to the genus in Japan, known as *Dianthus superbus* - the fringed pink or nadeshiko - is used in the term Yamato nadeshiko to describe the archetype of a traditional ideal woman. Alita follows the principles of the Yamato nadeshiko.
* Alita's character is partially inspired by the Russian fairy tale character Vasilisa the Beautiful.
* Alita is ethnically Russian, Saami, various Nordic ethnicities, and Ainu.
* Alita's name comes from the name "Alethea", which is Greek in origin and means "truth"
Nine Melodies

> *"Love is the fire which drives the voice to speak, which produces the oldest augur known: music. That music is a symphony of love, it's power and desire to exist manifesting the form of magic. Know that love is older than music, and a war will not be won in a symphony of ash and fire, but one of love and justice." -Kumari.*
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**The Nine Melodies, also known as the "Wisdoms of the World"** are the final words Kumari had sang to Primulos before her disappearance. Each of the Melodies were written down and scattered across the world, and when united and all melodies sang, it would unite the world and bring Imhar.

## Overview

Known by most scholars as forms of primal augur, or Law, the Nine Melodies were composed by Kumari.
Dominus

**Dominus** is a realm within the Celestial Plain which holds the greatest amount of magical power within the Multiverse due to it being created and under the rule of the goddess of magic, Kumari. It is also the birthplace and future resting place of Anaxul.

## Overview

Dominus is a vibrant and endlessly beautiful realm filled with infinite life and magic, where not a single corner is not filled with augur. Once ruled by Kumari before her sudden disappearance, Dominus had become a quiet wasteland where only the Nymphs of Anaxul and dragons had lived. After the Era of Elation, Kumari returned to Dominus and life flourished once again.
Rot

**Rot, also known as Augurial Rot,** is a condition that results from incorrect use or acquisition of augur that usually leads to death or removal of augur.

## Overview

Usually stemming from a mage attempting to implement or use a magic incompatible with their skill level or body, Rot occurs shortly after. There is no common ways to cure it, with the exception of utilizing Draining type augur to remove it from the body or letting it pass, which always results in the user being incapable of using augur afterwards if they survive. If a lite or immortal being gains Rot, instead of "dying", their body will become corrupted as they are incapable of regenerating their form properly, gaining a more animalistic, inhuman form and behavior. Because Rot is more likely to occur from venerable magics, such types are considered dangerous to the average mage and are therefore banned depending on the nation and their level of mages.

The symptoms of Rot in a non-lite body include loss of bodily or muscular function, significant atrophy of the muscles, growth of painful, rough skin and cysts, and inability to use magic, and if a wizard attempts to use magic, they will experience great pangs of pain to the point of vomiting. If not recovered naturally, death usually occurs soon after.
Third Age

< Second Age | Fourth Age >

**3A00**: Maevith is said to be born in the Nordish village of Seaworth.

**3A06**: King Harren Pardasian of Anderlay dies in his sleep at the age of 127, after a reign of sixty years.

**3A09:** The Right of Nullifaction is invoked for the third time since its inception. The mages of the Institute of Lysadore are put to the sword. After reports that the Right of Nullifcation might have been invoked to cover up a massacre by a serial-killing templar, the Lysadoren Ravens are hired to eliminate the highest members of the Lysadoren Templar Order.

**3A10**: Biamut awakens, and the Third Scourge erupts in the central lands of Morgaea with fiends coming in greater numbers than ever before. The fiendish hordes swarm the Adamantine cities of Norbonal and Byrantium as well as the Maudesian cities Armesans and Montelleu.

* The Grey Order in both of these countries are able to quickly organize a defense, and despite heavy losses in the besieged cities, the fiendish hordes are pushed back.

**3A18**: Fiends emerge and ravage the Freemarks, attacking cities along the Mirantha River. At first, the Maudesians and Admantines do nothing, but constant pressure from the Grey Order in Greyhold convinces both nations to send aid to the beleaguered city-states.

**3A25**: The armies of Maudet and the Adamantium meet in Hunteron and join the Grey Order in the last battle of the Third Scourge.

* Biamut is destroyed, and the fiendish hordes are slaughtered in one of the bloodiest battles in history. The fiend carcasses are piled into mounds as high as 100 feet and then burned. The people of the Freemarks will not soon forget the image of burning fiends. Their goodwill is quickly crushed by the victorious armies, however, as they decide to occupy the territories liberated from the fiendish horde; Maudet takes the city of Khecaster, while the Adamantium takes Hunteron.

**3A44**: The 'War of Three Dragons' begins on Verullus.

**3A49**: Hunteron breaks away from the Adamantium

**3A65**: Anderlay achieves independance from Maudet.

**3A86**: Matron Amara II is made head of the Ministry.

**3A87**: After learning that the Adamantine Ministry has been preaching that magic best serves man by ruling over him, Matron Amara II demands that the Adamantine Holy Tome be revised to conform to Maudesian teachings, which states that "magic must serve man, and not rule over him." She declares the Adamantine clergy heretics when they refuse. In response, the Archon appoints Grand Cleric Severian, a man and a mage, as Patron of the Adamantine Ministry. In the north, the Adamantine Ministry is reviled and becomes known as the "Red Ministry".

* In the Nordish Valley, the local Institute of Magic moves to Droskyn Hold after the original tower in Dersoden is razed.

**3A99**: The death of Matron Amara II is celebrated in the City of Adamantium and declared a holiday by the Patron.

< Second Age | Fourth Age >
Alanatasia

Alanatasia is the largest and coldest continent on Arth.

## Overview

The largest and coldest on average continent, Alanatasia has the most mountains and on average, the most consistent in temperature, with only the sliver of land below the Augustine Line being generally temperate, with the tail end of the continent being a climate on par with the southern part of Ertho.

Politically, Alanatasia is unlike any other continent. Unlike other countries and continents on Arth, Alanatasia is under the sovereign reign of a single, massive kingdom, with their leader being known as a High King. While there are several small states and cities scattered around the continent, the largest state, Alfas, is the capital and under complete control of these states. The dynasty of Ursorif, which has ruled for over 1,500 years, is still going strong. However, despite it's great geography and military might protecting it from invasions easily, the Ursus Empire has been unable to invade other lands due to the Mellander Contract, as well as it's industrial development being far slower than other nations and continents due to both cultural and geographical pushbacks.

Alanatasia is also an incredibly religious continent, with a majority of it's inhabitants being openly religious, and is the only nation to still freely practice and teach Solas, with many schools of thought refuting the legitimacy of the Kumaic Orders in the continent. Also due to it's isolation, Alanatasia is very homogenous in race, with the only two majority groups existing being demons and humans.

## Trivia

* Alanatasia's name is inspired by the Russian name *"Anastasia"* which is Russian for "*she who walks on logs"*, although the name is Greek in origin, and in it's original language it means "*resurrection*".
* This name origin, unlike Ishgita, was intentional on Kit2ne9's part in order to evoke an Eastern European and Slavic feeling to the country, considering it's major influences in aesthetic and geography are Russia and other Eastern European/Slavic countries, as well as possessing some Nordic influence, especially in it's northernmost areas.
* Alanatasia is different from most continents in Neon Millennium due to it's more dark and realistic color scheme and aesthetic, as well as possessing more religious imagery and design than any other continent's aesthetic.
Law

**Law** is a universal belief and power in Arth. Also known as the **Seal of a Sybil,** it is an ability that every god possesses, regardless of power level or skill.

## Overview

Law is a power that every god possesses, with it simply being the ability to impose words as strength. Considered the predecessor or ancestor to mages using chants to use spells, Law is far more simple, yet that simplicity gives it terrifying applicability to almost anything, with almost any word having great impact on reality.

While Law is commonly used by gods for unimportant reasons, through mortal and weaker eyes, Law is a terrifying polemic between great beings that effect lives for the rest of existence. Humans have attempted to utilize Law, such as the order of monks known as Throats of the World, however all attempts have failed. Realizing their failure, the Throats now dedicate their lives to the veneration of Law.

## Trivia

* It is believed that Law, specifically the word "meel" which means *seal* in Naazcan, was used to seal Arth off from other gods, preventing direct divine intervention in order to protect humans from gods after the War for Arth by Kumari.
* Law is inspired by the "Thu'um" of the video game *The Elder Scrolls V: Skyrim.*
Dark Clouds

"**Dark Clouds**" is a song by South Korean singer Heize from her third mini album /// (You, Clouds, Rain). The song was covered by Jiwoo on NMIXX's 1st anniversary cover "TO MY DREAM".

## Lyrics

* KOR
* ROM
* ENG

맑아졌으면 해 Yeah
아님 비라도 시원하게 퍼부어줘
흐리기만 해 All day, yeah
먹구름이 나를 따라서 떠다녀
친구의 전화도 또 모른 척하고 하루가 지나서야 답장해
기분은 좀 어때? 물어볼게 뻔해 억지 미소를 장착해

난 원래 이래야만 하는지
슬픈 역할을 배정받은 듯이
나는 아무 짓도 안 했는데 나만 오면 왜
우울 우울해질까 이 공간이 억지로 울어야 해?
드라마 주인공처럼 친구들이 날 위로하고 BGM이 깔리네
전부 잊고 있었는데
맑았던 내 맘은 어느새

실은 너무 참아온 듯해
I wanna cry, I wanna cry
I wanna cry, I wanna cry
나 땜에 내 주변까지 어두워지는 게
알고 보니 그 먹구름이 나였네

먹구름이 머리 위에
내 미소를 가리려 해
차라리 쏟아 내줄래
뚝 뚝 뚝 뚝 뚜욱

malgajyeosseumyeon hae Yeah
anim birado siwonhage peobueojwo
heurigiman hae All day, yeah
meokgureumi nareul ttaraseo tteodanyeo
chinguui jeonhwado tto moreun cheokago haruga jinaseoya dapjanghae
gibuneun jom eottae? mureobolge ppeonhae eokji misoreul jangchakae

nan wollae iraeyaman haneunji
seulpeun yeokareul baejeongbadeun deusi
naneun amu jitdo an haеnneunde naman omyeon waе
uul uulhaejilkka i gonggani eokjiro ureoya hae?
deurama juingongcheoreom chingudeuri nal wirohago BGMi kkalline
jeonbu itgo isseonneunde
malgatdeon nae mameun eoneusae

sireun neomu chamaon deuthae
I wanna cry, I wanna cry
I wanna cry, I wanna cry
na ttaeme nae jubyeonkkaji eoduwojineun ge
algo boni geu meokgureumi nayeonne

meokgureumi meori wie
nae misoreul gariryeo hae
charari ssoda naejullae
ttuk ttuk ttuk ttuk ttuuk

TBA

**Credits:** Genius

## Videos

NMIXX 1st Anniversary cover 'TO MY DREAM' - PICK NMIXX
Augustine Line

**The Augustine Line** is a circle of latitude that separates Arth into two hemispheres: North and South. Similar to the Apex Meridian, it is an imaginary line of separation used by travelers and cartographers to determine cultural, geographical, and ecological differences. When the two lines intersect, it lines up on Nil Isla, an island that disappears under the ocean once every fifty years, and after five years underwater it returns to the surface.

## Overview/History

The Augustine Line, discovered and named after famed explorer Traego Augustine over a millennia, has been used for centuries up to today as a method of map making as well as travel, due to it's disputed existence. Noting a definite change between land that is bordered by the line, scholars debate if the Augustine Line is not just an imaginary line, but is actually a real tangible physical split of the planet. It's origin is unknown, but considering it's recent discovery only one thousand years ago, the biggest theory is that it was caused by magical imbalance or overexertion during the War for Arth.

It is also a measure used by sailors to determine how far they have gone, with many attempting to sail on the line, due to a legend. The legend states that if a ship manages to sail the entire Augustine line, then great treasure will reveal itself to them. However, no sailor has been able to sail on the entire Augustine Line and return.
Kumari (Princess)

**Princess Kumari Ishanna Mikoto , also known as Kumari the Goddess,** is the current princess/future empress and heir to the throne of the Mikoto Dynasty. She is the central protagonist of *The Albus Century in* the 30th century. She is considered one of the most important figures in the history of Arth, due to her being a supposed reincarnation of King Mediro's mother, Jewel Mikoto, who is named as the founder of the dynasty.

## Appearance

As believed to be the reincarnation of Jewel Mikoto, she appears very similar to her, with long black hair, dark brown skin (although Kumari is noticeably lighter due to her heritage), ocean blue eyes (different from Jewel's azure blue), almond shaped eyes with prominent eyelids, a hooked nose, and a curvy appearance. Unlike Jewel, Kumari is much shorter at five feet five inches, and her hair is much more wavy than Jewel's, appearing shorter as a result of it's texture.

As a princess, Kumari often wears fancy and elaborate clothing, although she is often more seen in her action attire which consists of a silver armored breastplate with various black straps at areas such as the midline, under the breast area, and at the dip of the waist with a blue gem encrusted in the middle of the torso. Her arms and legs are covered by a thin black leather material, the legs area being leather pants, and her forearms being covered by white gloves that expose the thumbs. On the shoulders, elbows, and ankles of her clothing are a soft white material that look like white feathers, giving her an angelic appearance. She wears knee height silver boots which consist of white, blue, black, and silver colors, and a very short wedge heel. Her hair usually has a ponytail tied up alongside her long black hair, the ponytail being used to hold her small coronet in place.

## Personality

Being a princess, Kumari is very sheltered and privileged, but nonetheless kind and empathetic. At 14, she began to take a special interest in the politics and needs of her subjects, becoming a very skilled and organized worker and developing several programs such as the Sage Knight Initiative (or S.K.I., pronounced like "sky").
Itseka Hayami

Pillar of Loyalty/Willpower

**Itseka Hayami** is a member of Azar Crest and a member of Team Endanta, she is a member of the Insectis race of humanoid beings and one of the two non-mages of Team Endanta. She is also known by her epithet as the **Pillar of Loyalty,** and after reaching Convergence, the **Pillar of Willpower.**

## Appearance

Itseka is a tall, muscular girl with long, wavy, cloud-like black hair which reaches her midback (although her hair is longer when wet) and usually styled down with a portion of hair styled in a high ponytail in a blue scrunchie. Her skin is a pale ivory color with blue blush and other blue skin colorings (with the exception of her lips, which are pink), and her eyes are a violet shade with unique pupils, which appear like an insect's eye, with two spheres on either side of each eye joined together by a bridge, like the appearance of a cell performing mitosis in telophase. As a half-member of the Insectis race, Itseka also has various insect and arthropod features, such as small horns on her head which are blue with purple gradient, and two extra arms, although she needs to activate her abilities to summon the extra pair of arms, as they are usually inside of her body until needed.

For clothing, Itseka tends to wear preppy and academic style clothing, usually skirts with comfortable designer sweaters and high socks with sneakers, although she also tends to wear sporty clothing, usually her baseball gear. Because of her muscular appearance and sporty nature, Itseka also likes to wear baggy and breezy clothing alongside her generally feminine appearance.

## Personality

Fitting her ethereal, yet intimidating personality, Itseka comes off as unintentionally intimidating at times despite her very soft, feminine appearance. She is not very vocal, not speaking as often as her friends, and prefers action to words, although she is one of the most levelheaded members in her team. Itseka also tends to be the first to spring into action when danger occurs, due to her pension for heroism, as well as be the first to defend her loved ones.

## History

> ***This section contains spoilers!***
>
>

Itseka was born to Juvell 19 years ago, although her conception was over thousands of years ago and was kept in stasis inside of her mother whilst Juvell was cursed as a dragon. Once born, she was abandoned nearby Mell Village in the southern part of Ishgita and found by Samickle Hayami, whom adopted her and raised her. Being born as a half Insectis being, Itseka felt out of place, but despite her own feelings, she was valued in her community for her unique strengths and beauty, although she wished to be able to use magic, especially when growing with tales of fairies and their unique magical abilities and otherworldly beauty.
Chewing Amaranth

**Known as Chewing Amaranth, becoming Amaranthine, Amaranthism, and The Last and the First Syllable of Heaven Through Violence,** is an unclear process in which an individual reaches a state of complete being. Named after the goddess Amanareth, it is unknown how or why one achieves such a state.

## Overview

Better explained as becoming "fully self aware", Chewing Amaranth allows one to cast aside all limitations and "gain the favor of The", "reject the Trinity", and speak the "secret syllable of you", becoming an all-powerful being whom can change the universe and state of being as they see fit.