recursal/Fanatic-Fandom huggingface dataset:
Bruce Wayne

## **Threat Assessment**

### Skills

* **Acrobatics:** He was trained in basic military free-running techniques by Alfred.
* **Intimidation**
* **Investigation:** Initially untrained but has since began training with renowned Gotham Private Investigator (and former GCPD Detective) Harvey Harris.
* **Martial Arts:** Bruce has been trained in several martial arts by Alfred. His fighting style is comprised of Boxing, Wing Chun, Judo, Aikido, Jujitsu, Muay Thai, Karate, Kickboxing and Kung Fu. While Bruce has been trained in these styles, he is still only a novice.
* **Peak Human Condition**
* **Stealth:** Batman is an expert in stealth and camouflage. He uses his skills to move silently through the streets of Gotham. He was trained in the art of camouflage by Alfred.

### Analytics

* **Physicality:** 3 - Trained / Exceptional
* **Occult:** 1 - Paltry / Below Average
* **Weaponry:** 3 - Trained / Exceptional
* **Experience:** 2 - Basic / Typical
* **Range:** 3 - Trained / Exceptional
* **Strategy:** 2 - Basic / Typical

## **Paraphernalia**

### Equipment

* Batsuit
* Utility Belt

## **Misc**

### Trivia

* Batman has a Threat Assessment ranking of 20, marking him as an **Minimal Threat**.

### Notes

* Likeness based on Canadian model and actor *Nick Bateman*.
Town Protective

Town Protective is the alignment of protective roles that are sided with **The Town**ies. Their main function is to protect other members of **The Town**- either by sacrificing themselves to kill an evil role, killing the attacker, or preventing a Townie from death via healing.

## Roles

Alchemist

Antidote Maker

Doctor

Bodyguard

Jailor

Nurse

Psychiatrist

Trapper
Contingency Planner

## Information

### Description

Receives a gun that reveals the shooter if the mafia does not kill anyone at night. May receive at most 1 gun.

### Priority

3

Receives a gun that **only** if the Mafia does not kill anyone at night.

## Basic Mechanics

You will receive a gun when your team chooses not to kill anyone that night. This gun can be used to shoot anyone during the day. You may only have 1 gun at a time which will reveal the fact that you shot a player.
Alfred Pennyworth

## Social Traits

### Occupation:

**Current:**
・Butler**Formerly:**
・Soldier

## Relationships

### Family:

**Immediate:**
・Jarvis Pennyworth (Father)
・Sadie Pennyworth (Mother)

### Affiliation(s):

**Formerly:**
・Royal Marines
・Pennyworth Security

## **Threat Assessment**

### Skills

* **Acting**
* **Firearms**
* **Hand-to-Hand Combat (Advanced)**
* **Mechanical Aptitude**
* **Medical Science**
* **Military Protocol**

### Analytics

* **Physicality:**
* **Occult:**
* **Weaponry:**
* **Experience:**
* **Range:**
* **Strategy:**

## **Misc**

### Notes

* Likeness based on American actor *Johnny Whitworth*.
Dinosaur Adventures sneak peek Wiki

**Welcome to the Dinosaur Adventures sneak peek Wiki!**
We're a collaborative community website about Dinosaur Adventures sneak peek that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Cúculi Show Reseña

Cúculi Show Reseña es el nombre del primer programa del canal, considerado su "programa estrella", el cual es protagonizado por JP y se caracteriza por ser una serie humorística sobre videojuegos, centrada en hacer reseñas, aunque a veces recurre a elementos no relacionados, pero que se relacionan con la historia del episodio, ejemplo de esto son las canciones "Valor que hace calor" o "Pan".

### Temporada 1 (2015-2016)

(13 Episodios)

* El Bosque de Wario
* Capitán Planeta
* Stress Faither II
* Zona de la Fantasía
* El Barsinso
* Aventurero del Aire
* La Venganza de Yars
* Episodio Golgo Secreto
* La Ecstatica
* Power Rangers: La Peli
* Taxi Infernal
* Hospital al Chancho
* El tiempo co-mando

### Temporada 2 (2016-actualidad)

(16 episodios)

* ¿Dónde está Cúculi?
* Mi Pobre Cuculito
* Mortal Kúkuli
* CucuWeen
* El Ayuwoki
Spy

**Spy** is a town investigative role that can see what actions were done on a person.

## Information

### Description

You may plant a bug on a players house each night. You will learn what happened to that player on that night. (For example, roleblocked, killed, healed)

## Basic Mechanics

Each night, the Spy can DM the narrator to plant a bug on someone. The Spy will learn what happened to that player on that night. (For example, roleblocked, killed, healed, etc.)
Town Investigative

Town Investigative roles are those that are sided with the **Town**. These roles are capable of gathering information on the roles, alignments, or actions of other players, which can help them judge which players are their allies and which are their enemies.

## Roles

Cop

Deputy

Detective

Inspector

Neapolitan

Oracle

Paranoiac

Seer

Spy

Town Crier

Tracker

Watcher
Common Terms

Often times you'll see players using certain terms. These abbreviations and acronyms can be quite helpful. Here is a list of common abbreviations and their meanings. This list is only a small summary of all possible variations; many others can and will be used.

## These are the more popular terms you're going to hear

TI - Town Investigative

TP - Town Protective

TK - Town Killing

TS - Town Support

RM - Random Mafia

NK - Neutral Killing | Night kill

NC - Neutral Chaos

NE - Neutral Evil

NB - Neutral Benign

Doc - Doctor

Bg - Bodyguard

Vigi - Vigilante

Det - Detective

Joat - Jack of All Trades

Necro - Necromancer

Retri - Retributionist

Pres- President

TC - Town Crier

Trans - Transporter

Vet - Veteran

Exe - Executioner

PP- Pied Piper

PB - Plaguebearer

Pest- Pestilence

SK - Serial Killer

Arso - Arsonist

Surv - Survivor

GA - Guardian Angel

Con Plan - Contingency Planner

PI - Private Investigator

Rb - Roleblock
Inspector

**Inspector** is a town investigative role that can see whether someone is home or not home.

## Information

### Description

Every night may visit a player to find out if they were at home or not.

## Basic Mechanics

Each night, the Inspector may DM the narrator to learn whether someone is "home" (not doing any actions), or "not home" (doing an action on another player). They don't learn specifically where the player went.

## Detailed Mechanics

A mafia that does not attack will be seen staying at home unless they visited someone else as part of a separate action.
Impostor

**Impostor** is a mafia deception role that may choose each night to appear as any role in the setup.

## Information

### Description

Each night, can choose any role in the setup to appear as.

## Basic Mechanics

After choosing a role to appear as, you will show up as that role for the entirety of the game until you change your mind. The chosen role will appear under any circumstances where your role is to be revealed or checked. Upon death, you will appear as the role you last chose. The Impostor may only choose to appear in roles that are possible in the current setup, unless the setup is completely unknown, in which case they may choose to appear as any role in the setup.
Impersonator

You can change up who a player visit's at night time. This has no effect on what they actually do.

## Information

### Description

Can make someone appear as though they visited someone they did not. Has no effect on what they actually do.

## Basic Mechanics

Each night the Impersonator may choose someone to change who they appear to have visited. The person will actually visit their chosen target, but to any investigative roles that see where someone visits (like Tracker or Watcher), they would see the Impersonator's target visiting who the Impersonator selected. This will have no effect on roles that do something on their target, like Veteran or Impostor. For example, if an Impersonator directed a target into a Veteran who alerted and a Tracker watched the target, the Tracker would see the target visiting the Veteran, but the target wouldn't die because they didn't actually go. The Impersonator will visit their target, but not their chosen destination for the target.
Mafia Deception

The Mafia Deception alignment is a group of roles that work with the Mafia, and as the name implies, are used to throw off other roles. The Mafia Deception roles are more suited for tricking the Town than outright killing them.

## Roles

**Conformist**

**Forger**

**Framer**

**Godfather**

**Impersonator**

**Impostor**

**Lawyer**

**Private Investigator**
Neapolitan

**Neapolitan** is a town investigative role that can see whether someone is Townie or not Townie.

## Information

### Description

Each night, may check to see whether someone's role is townie or not.

## Basic Mechanics

Each night, the Neapolitan may DM the narrator to check whether or not someone is Townie. They can see whether someone is the role Townie, ***not** whether someone is aligned with the town or not*.

## Specific Mechanics

If someone sees themself as Townie at that time, they will appear as Townie to the Neapolitan. If someone is another role that is appearing as townie (such as Impostor), then they would not appear as Townie.
Executioner

## Information

### Description

Receives target on night 1. That person must be lynched to win. The game ends when the target is lynched.

### Priority

n/a

Receives target on night 1. That person must be lynched to win.

## Basic Mechanics

You will get a target on night 1 and that player must be **lynched** in order for you to win. The game ends when the target is lynched. If target is killed in any other way than executioner becomes fool. Target will **only** be Townie. It cannot be someone from a different team.
Town Support

Town Support is the alignment of roles who are sided with The Townies that can contribute with different abilities that do not fit into the other alignments (​​Town Killing, Town Protective, and Town Investigative). These roles help The Town in different ways.

## Roles

Agent

Jack Of All Trades

Necromancer

Party Host

Proclaimer

Prostitute

Retributionist

Rolestopper

Transporter

Witch
Cop

**Cop** is a Town Investigative role that has the ability to check one person each night to find out whether they are Mafia or not Mafia.

## Information

### Description

Each night may find out whether one person is mafia or not mafia.

## Basic Mechanics

Each night, the Cop may DM the narrator to find out whether someone is mafia or not mafia. All neutral roles will appear as not mafia. Some other roles (such as Miller) will appear as mafia to cops, and anyone who is targeted by a Framer or a similar role will appear as mafia to cops. Similarly, certain Mafia roles (such as Godfather) will appear as not mafia to cops. If someone is appearing as a role that they are not (such as Shadow or Impostor), the alignment of their seen role will be revealed instead. For example, if an Impostor (a Mafia role) is appearing as Doctor (a Town role), they will appear as Not Mafia to a Cop.
Seer

**Seer** is a town investigative role that can choose two people per night and learn how many of those people appear to be sided with the mafia.

## Information

### Description

May ask about two people each night, similar to the cop. However, they are told only the number of people who appear to be mafia, not who is who.

## Basic Mechanics

Each night, the Seer can DM the narrator two people. The narrator will tell the Seer how many of them are mafia (0, 1, or 2). The same restrictions as the Cop apply to results, so anything that appears some way to Cops will appear the same way to Seers.
Cégek

* 12. Miért van egyes cégeken ikon, mikor számítanak ezek?
* 51. Credicor cégbirodalom hatása létrejön-e, ha egy legalább 20M€ alapköltségű kártyát 20M€-nél olcsóbban játszom ki?
* 60. Milyen termeléssel indulnak a játékosok, amennyiben cégekkel, de cégek korszaka nélkül játszunk?
* 62. Milyen termeléssel indulnak a játékosok cégek korszaka variánsban?
* 65. A Vitor cég bónusza pontosan melyik lapokra hat?
* 68. Milyen termeléssel indulnak a játékosok cégeket használva, de a cégek korszaka variáns nélkül?
* 77. Hogyan működik a Viron cég?
* 78. Amennyiben több lehetséges kártyaakció szerepel egy kártyán, köteles vagyok-e a Viron céggel való újraaktiváláskor ugyanazt az akciót választani, amit korábban választottam?
* 87. Hogyan működik az Inventrix cég, illetve az Adaptációs Technológia hatása?
Town Crier

**Town Crier** is a town investigative role that sees themself as townie. and will announce the names of any people that visited them.

## Information

### Description

Sees self as townie. Every day, the narrator will announce the names of anybody who visited them.

## Basic Mechanics

The Town Crier sees themself as Townie. Any visitors to the Town Crier will be announced by the narrator the next morning, in a way such as "Someone calls out: I was visited by X!"
Douser

Each night may douse one person, OR ignite all doused people. Wins when he's the last man standing.

## Basic Mechanics

Every night you have two options, which are either to douse anyone you choose OR ignited all doused players. Doused player will **not** know that they were doused. You win when you are the only one left.
Deputy

**Deputy** is a town role that originally sees itself as Townie, but will become a Cop once the original Cop is dead.

## Information

### Description

Sees self as townie. Becomes cop once cop dies. Does not know they are deputy until they become a cop.

## Basic Mechanics

At the start of the game, the Deputy will be told that they are townie. When the Cop in the setup dies, the Deputy will be informed that they will become a Cop, and they gain the ability to check one person every night.

## Detailed Mechanics

If the Cop is killed at night, the Deputy finds out the next morning and will convert then. If the Cop is shot or lynched during the day, the Deputy will become a Cop at the start of night.

The Deputy will only become a Cop if the Cop appears to have died. For example, if the Cop is killed and cleaned, the Deputy would not become a Cop.

If there are multiple Cops in the setup, Deputy will become Cop when the *first* Cop dies. If there are multiple Deputies in the setup, all Deputies will become Cop at once.

When the Deputy's role would be revealed, it would appear as Townie until they become a Cop. At that point, they would appear as Deputy.
Mafioso

**Mafioso** is a mafia killing role that is a basic member of the Mafia with no special abilities.

## Basic Mechanics

The mafia factional kill is voted on by all members of the mafia. If any mafiosi are alive, one will be picked at random to be the only member of the Mafia who will actually visit to make the kill. Other mafia members at random will go if there are no remaining mafiosi in the game.
Neutral Killing

Neutral Killing is the alignment of evildoers who don't work for the Mafia nor the Town, but only themselves. As the name suggests, they are all capable of killing at Night. Unique to this alignment, every one of its roles is a faction of their own. Their job is to be the last man standing, no matter what.

## Roles

**Arsonist**

**Douser**

**Gunslinger**

**Poisoner**

**Serial Killer**

**Warlock**
Servant

## Information

### Description

Like a mafia JOAT. 1 roleblock, 1 un-trackable kill, 1 unstoppable kill. The untrackable kill and unstoppable kill are modifiers to the faction kill, not additional kills.

### Priority

3

**Servant** is a mafia support/killing role that has three abilities, each usable once per game: roleblock someone, make the mafia kill un-trackable, and make the mafia kill unstoppable.

## Basic Mechanics

Each night you have three options, but you may only do each option once, after that you no longer have that ability. You can only use one ability per night. The abilities are 1 roleblock, 1 un-trackable kill, 1 unstoppable kill. The untrackable kill and unstoppable kill are modifiers to the faction kill, not additional kills.
Planter

## Information

### Description

Once per game, can visit that night's first kill target and choose what role in the setup that person appears as in the next morning.

### Priority

3

Once per game, can visit that night's first kill target and choose what role in the setup that person appears as in the next morning. Must choose from a role in the setup.

## Basic Mechanics

You may change what role the Mafia's night kill target shows up as. This change can only be a role which is in the setup. This usage is consumed whether or not the person actually dies. Does not learn the real role of the person.
Detective

**Detective** is a town investigative role that can check someone each night to find out their role. They typically have limited actions.

## Basic Mechanics

Each night, the Detective can message the narrator to get someone's role.

## Detailed Mechanics

If someone is appearing as a different role than their actual role (such as if someone is Shadow or Impostor), Detective will usually see that role instead. If someone just appears as a different alignment (such as Miller or if someone is framed), then their real role would appear. If someone appears as something different *on death* only, then Detective would not see that role.
Courtesan

Every night, must choose someone new who will be forced to visit the Courtesan and perform their action on them. The person thus affected knows their action was diverted, but not to whom. Wins by surviving half as many nights are there are people in the game, rounded down.

## Basic Mechanics

Each has to pick someone who will be forced to visit you. This pla

## Information

### Description

Every night, must choose someone new (no repeats) who will be forced to visit the Courtesan and perform their action on them. Wins by surviving half as many nights are there are people in the game, rounded down.

### Priority

4

yer will do their action to you regardless of what they are, *heal/kill/infect.* The person thus affected knows their action was diverted, but not to whom. Wins by surviving half as many nights are there are people in the game, rounded down. Does not choose an action if roleblocked.
Conformist

**Conformist** is a mafia deception role that appears to be a member of the Town to the Cop and who will appear as a Townie under any circumstances where your role is to be revealed.

## Information

### Description

Appears as not mafia to cop. Appears as townie in any circumstance when their role would be revealed.

## Basic Mechanics

Every time the Conformist is checked by a Cop, they will see "not mafia" making the Conformist immune to Cops. If at any point in the game the Conformist's role is to be revealed (like to a Detective, when an Oracle dies, or on death), it will show up as Townie.
Warlock

Every night may give out a potion to 2 different players. Both players will get notified that they got a potion, but they won't know which potion they got. The Warlock cannot choose which potion they are giving to the specific person. One potion will poison the player on the night it is given and kill them the night after The other potion will have no effect.

## Basic Mechanics

Each night you are able to give a potion to two random players. However, you can **NOT** choose which potion you give to these players. The players that have the potions also will not know which potion they have. One potion will poison the player on the night it is given and kill them the night after. The other potion will not do anything to the holder. This poison potion can be cured by the Alchemist.

## Information

### Description

Every night may give out a potion to 2 different players. Both players will get notified that they got a potion, but they won't know which potion they got. The Warlock cannot choose which potion they are giving to the specific person. One potion will poison the player on the night it is given and kill them the night after The other potion will have no effect.
Forger

**Forger** is a mafia deception role that can change up how the alignment of any player, regardless of their alignment, appears at night.

## Information

### Description

May choose how the alignment of any person appears at night. May choose any person in the game except self. Combination of lawyer and framer.

## Basic Mechanics

Each night, the Forger is able to choose any player and select what they appear as for that night (mafia or not mafia). The Forger may not choose themself.
Private Investigator

## Information

### Description

Can visit one person per night and learn their true role. If killed, they appear as the role they most recently investigated.

### Priority

3

**Private Investigator** is a role that may visit a player each night and learn their exact role. If the Private Investigator gets killed, they appear as the role they most recently investigated.

## Basic Mechanics

Each night, the Private Investigator can check a player. Checking a player will reveal their exact role to you. Any special effects which are meant to hide a players faction or role are ineffective against the Private Investigator. After your death, the Private Investigator will appear as the role they most recently investigated.

## Advanced Mechanics

If you manage to check a player who's role or exact faction was meant to be hidden, you will learn their exact role, not an incorrect role.
Oracle

**Oracle** is a town investigative role that has a crystal ball that can be focused on any player. When they die, their most recent target is revealed.

## Information

### Description

Each night, can choose a player to focus their Crystal Ball on. If the Oracle dies, the role of their most recent target is revealed to all players.

## Basic Mechanics

Each night, the Oracle can DM the Narrator to focus their Crystal Ball on a specific player. If the Oracle dies, the role of their most recent target is revealed to all players.

## Detailed Mechanics

The role that gets revealed is the role that someone is appearing as, not their true role.
Infiltrator

Each night, may send anonymous messages to any role in the setup. Does not know the exact roles in the setup if they aren't revealed.

## Basic Mechanics

Each night, send an anonymous message to any role in the setup. However, for setups in which certain roles are randomised: they do not know the exact roles in the setup are and have to send it to roles in brackets they can choose to send it to whichever role is in the bracket. The message will be delivered by the narrator the next morning. Anonymous messages look identical to Agent.
Aventurero del Aire

Aventurero del Aire es el nombre del sexto episodio de la primera temporada de Cúculi Show Reseña. Fue publicado el 27 de septiembre de 2015.

## Sinopsis

JP necesita algo liviano para relajar la psiquis tras tanto movimiento sísmico, por lo que recurre a un tranquilo juego de Disney, se trata de "TaleSpin" para NES.
Town Killing

Town Killing is the alignment of killing roles that are sided with The Townies. Even though the Townies primarily utilize lynch trials during the Day to eliminate evil-doers, the Town Killing roles' ability can serve as an alternative to the lynching. This can in return can allow The Town to win rapidly with a majority, or come back from a loss as a majority. On the other hand, Town Killing are capable of killing innocent roles are wrongfully. Thus, it is important to use their ability when they are certain and at the right time.

## Roles-

Hunter

Vigilante

Veteran
Poisoner

Can poison one person each night. Poisoned person die at end of next day.

## Basic Mechanics

You are able to poison anyone you choose each night. This player dies at the end of the **next** day. Targets do not know they are poisoned until they die. The Alchemist is the only role which can cure your poison. This can be cured the night you poisoned the player OR the night after.

## Information

### Description

Can poison one person each night. Poisoned person dies at end of next day. Wins when they are the lat person standing
Medusa

**Medusa** is a mafia killing role that can stone gaze and kill anyone who visits them at night.

## Information

### Description

Can alert. Anyone, good or bad, who attempts to visit them while they are alerting will be turned to stone and killed.

## Basic Mechanics

Every night, you have the option to stone gaze at your home. If you stone gaze, *anyone and everyone* who visits you that same night will be killed. This role typically has limited uses. This is a mafia version of Veteran.

## Detailed Mechanics

It is possible for you to stone gaze and accidently kill your own team. This may happen if someone from your team visits you while you stone gaze. It is also possible for you to kill your own team with the help of a Transporter or Bus Driver. They may transport you with a player that one of your teammates is visiting cause you to stone them.
Plaguebearer

Every night you have the ability to infect a person with the plague. If players with the plague visit other people then they get infected them too.

## Basic Mechanics

If a person with the plague is visited then by an uninfected person, they will get the plague. For example: Doctor with the plague visited cop. Cop got the plague and proceeds to check other people infected them. The plague has no affect on the people who have it. However if every member of the town gets the plague a message will be revealed to the whole town. When this happens, the Plaguebearer converts into Pestilence.

## Advanced Mechanics

Roles that visit multiple people in a single night like the Bus Driver or the Transporter will allow you to spread your plague incredibly quick. If a Retributionist or a Necromancer attempts to raise an infected dead person, they too will be infected.

## Trivia

* It is possible for you to turn into Pestilence without even visiting anyone.
Gunslinger

Each night may kill someone. If they do not kill someone at night, they get a gun which shoots during the day and does not reveal the shooter. These guns stack.

## Basic Mechanics

Each night, you have a choice to either kill someone or wait. If you wait; you get a gun which you can use to shoot someone during the day while the discussion is happening. This gun will not reveal the shooter and you may stack multiple guns.

## Information

### Description

Each night may kill someone. If they do not kill someone at night they get a gun which they can use to shoot someone during the day.
Janitor

Once per game, can visit that night's first kill target and hide the target's role. The mafia will be told the role of the dead person.

## Basic Mechanics

Every night you have the option of cleaning the current night's Mafia kill. You are one of the most valuable assets to the Mafia as the Janitor can open claim space up for the Mafia as your team will be the only people who knows the role of the cleaned player. Your ability will only be consumed when the person you attacked actually **dies**.

## Information

### Description

Once per game, can visit that night's first kill target and hide the target's role. The mafia will be told the role of the dead person.
Operator

## Information

### Description

Sees self as mafioso. On death, the #mafia channel will be locked during the day.

### Priority

3

Sees self as Mafioso. On death, the #mafia channel will be locked during the day.

## Basic Mechanics

You are quite similar to a regular Mafioso but with drawbacks. Even if your role is Operator, you will see your role as "Mafioso" so you won't have any knowledge about this. If you die, the mafia channel will be locked during the day so the mafia can no longer discuss privately during the day the following day.
Neutral

Instead of wanting to perform actions such as wanting all evildoers killed or getting the Town killed, they all have different specific actions as their win condition. These players are mostly solo roles hat have to do something in particular in order to win.

## Neutral Factions-

**Neutral Killing**

**Neutral Evil**

**Neutral Chaos**

**Neutral Benign**
How to Play

This guide will give you a basic overview of the game. It would be especially useful if you’re unfamiliar with the concept of the game.

**At the core, there are two main groups: the Town and the Mafia.** There are also neutral roles. We’ll focus on the Town and Mafia first. At the start of the game, the Town has a significant majority, but the Mafia has the ability to kill at night. To counter this, the Town has the ability to lynch one person during the day by voting. **The Town wins if they eliminate the Mafia** and most other roles who oppose them. **The Mafia wins if they gain a majority and kill anyone who can eliminate them.**

There’s also **neutral roles**. There are typically a few in each game. Each has their own unique win condition. Some can win alongside other teams, and some can’t. Each role is explained in detail in this wiki.

## How to win

Depending on what team you are on, you will want to eliminate your opposing team. f you are a member of the the Town, your objective is to eliminate the Mafia. If you are a member of the Mafia, your objective (you guessed it) is to eliminate the Town.

Some teams get complicated with their objectives. Neutral roles all have their own unique objective (for the most part), which you can read about on their own page.

## Your team and your role

You will be sent a DM by the current narrator. This will include your role, your team, and any extra special instructions you need to know. To use your role, just respond to the narrator's DM. You will do your action in the narrator's DM (unless you're Mafia or you have another special channel, in which case you can do your action there).

## Long and short games

There are two main types of games in the server: long games and short games.

### Long games

Long games are well, *long*, so you have around 12 hours to show up during the night to do an action, and another 12 hours during the day to say something. Please don't be inactive though and try to contribute daily. AFK people ruin the game for others. You can get the Game Pings role in #reaction-roles to be pinged when you can sign up for a new long game.

### Short games

Short games take place every once in a while. They have a few minutes per phase and are completed in one sitting. You can get the Game Pings (Short) role in #reacton-roles to be pinged when you can sign up for a new short game.

## Signing up

That's most of the basics you need to know before you sign up for a game.

If you have any questions, feel free to ask in #general or ask a mod. If you’d like to talk with a moderator for any reason, you can DM a mod or open a ticket by reacting to the message in #rules-and-info. This may feel overwhelming to you at first, especially if you’re new to the game. Reading this guide will help, but if you’re still confused, overwhelmed, or anxious, make sure to ask someone!

**You can sign up for the next long game in #sign-up. Have fun :)**
Bartender

## Information

### Description

Each night you may target a player which will make them visit a random player to do their ability.

### Priority

3

**Bartender** is a mafia support role tat an target any player which will make them visit a different random player to do their ability.

## Basic Mechanics

Each night, the Bartender may target a player which will make them visit a random player to do their ability on the *next night*. For example, if on night 1 you target a Cop, on night 2 the Cop visits a random person. The Cop will **not** know that they visited the wrong target and will get results about the wrong player. The drunk person will find out that they were drunk and their new target the following night.

## Advanced Mechanics

If a Bartender visits a role such a a Douser or a Plaguebearer which get lists of players, both of them will think they have done their action to the player they originally chose, the narrator will bring up the list of Doused/Infected players. Both the Douser and the Plaguebearer's original action will be on that list even though that player has not actually been visited. The next night when the narrator tells the Player that they were drunk, the actual list will be given to them. If a Bartender visits a Pirate or another role that chooses during the day, it will have no affect as the Pirate chooses their target during the day instead of the night.
Bus Driver

**Bus Driver** is a mafia support role that may switch the locations of any 2 players. This switch will switch actions that were done to both players.

## Information

### Description

Switches the locations of 2 players at night so any actions done to the first player get done to the second player and vice versa.

## Basic Mechanics

Each night, the Bus Driver may switch the locations of two players at night so any actions done to the first player get done to the second player and vice versa. The moved people know they got moved. Anyone doing an action on a moved person does not know their target got moved. For example, if a cop checked a person and that person was moved, they would see results for the other person while thinking it's their intended target. The actions of the targets of the Bus Driver do not get changed whatsoever.

## Advanced Mechanics

The Bus Driver will fail their ability if either one of their targets was a Pirate, a pirate's target, someone who is jailed, or someone who is otherwise immune to roleblocks.

## Trivia

* The Bus Driver is the only member of the Mafia who is capable of accidently killing their own team.

* Along with the Transporter, you are the only role who is capable of infecting two people per night making you an important target for a Plaguebearer**.**
Hatás

* 10. Mi a különbség a kék kártya akciója és hatása között?
* 36. Összeadódnak-e a különböző hatások?
* 37. Mi történik, ha egy kártya kijátszási költsége negatív lesz különféle hatások miatt?
* 51. Credicor cégbirodalom hatása létrejön-e, ha egy legalább 20M€ alapköltségű kártyát 20M€-nél olcsóbban játszom ki?
* 55. Ha egy kék kártya hatása megfelelő ikonok kijátszásakor jön létre, az többször is létrejöhet-e, ha egy kártyán egyszerre több alkalmas ikon is szerepel?
* 67. Olympus konferencia kártya hatásával mikor húzhatok új lapot?
* 69. Milyen sorrendben kell érvényesíteni a kijátszott kártyán jelzett, illetve az általa kiváltott hatásokat?
* 87. Hogyan működik az Inventrix cég, illetve az Adaptációs Technológia hatása?
Pestilence

Pestilence is the upgraded version of the **Plaguebearer, you are created when everyone in the game is infected. Every night, Pestilence will be able to kill a person. However, this attack with pierce through protection so it is impossible to defend against his attack.**

## Basic Mechanics

After the Plaguebearer infects everybody in the game, you turn into Pestilence. Your job is to eliminate everyone in the Town and be the last man standing. You are the only role that is immune to **everything** at night. You cannot be killed at night. Anyone who visits you including Killing, Roleblocking, or Investigative roles will die at night.

After turning into Pestilence a unique message will be displayed to the entire town-

***"A plague has consumed the town summoning Pestilence, Horsemen of the Apocalypse"***

## Trivia

* You are the only role in the game that will not naturally be in a setup at the start of the game as you are created during the middle of a match.
Tracker

**Tracker** is a town investigative role that can see who a person visits in a night.

## Basic Mechanics

Each night, the Tracker can DM the narrator to track a certain person. They will learn who the target visited, but not what action they performed.

## Detailed Mechanics

Mafia visits count as a visit for one mafioso chosen at random, or another mafia member chosen at random if no mafiosi are in the setup or alive.
33

## Hogyan fizethetem ki egy lap kijátszási költségét?

A kártyák kijátszási költségét alapesetben megakreditekkel lehet kifizetni, a költség a kártyák bal felső sarkában található. Az épület ikonos kártyáknál használható fizetőeszközként acél, az űr ikonos kártyáknál titán. 1 db acél 2 megakreditet, 1 db titán 3 megakreditet ér. Az épület/űr ikonos kártyák kifizethetőek kizárólag acéllal/titánnal is, ebben az esetben pontosan a kártya költségének megfelelő értékű nyersanyagot célszerű felhasználni, túlfizetés esetén visszajáró nyersanyagot nem kapunk.
Speciális lapkák

* 39. Növelhető-e a terraformációs ráta speciális lapkák lehelyezésekor?
* 40. Városnak számítanak-e a speciális lapkák?
* 41. Jár-e a játék végén pont a lehelyezett speciális lapkákért?
* 42. Mi értelme van a speciális lapkák lerakásának?
* 59. Választhatok termelésbónuszt amennyiben a Bányászati jogokat Robotizált munkaerővel lemásolom?
* 80. Mik a lehelyezési szabályai a Lávafolyamok projektkártya által adott speciális lapkának?
* 86. Milyen lehelyezési szabályok vonatkoznak a Mangrove, Védett völgy illetve Mohole terület által adott lapkákra?
18

## Milyen lehelyezési szabályok vonatkoznak egy növényzet lapkára?

A növényzet lapkát olyan lapkával szomszédosan kell lehelyezned, amin a saját jelölőd van. A növényzetlapka nem kerülhet fenntartott helyre, kivéve ha a kijátszott kártya erre utasítást ad. Amennyiben nincs szabályos hely, ami saját lapkáddal szomszédos, akkor a növényzetlapkát tetszőleges nem fenntartott helyre lerakhatod.
76

Tudom többszörözni a játékostáblán feltüntetett beváltás akciókat? Egy akcióval növelhetek több hőmérsékletet arányosan több hő felhasználásával? Egy akcióval letehetek több növényzetet arányosan több palánta felhasználásával?

**Nem.** Egy akcióval csak egyszer tudsz "beváltani". Azonban egy körön belül mindkét akciódat felhasználhatod ugyanannak a jellemzőnek a növelésére.
27

## A kérdőjel ikon mikor, és hogyan vehető figyelembe?

A kérdőjel ikon akkor tekinthető egy tetszőleges ikonnak, amikor egy akciót hajtasz végre. Nem használhatod a kérdőjelikont kijátszásakor, tehát például nem fizethetsz érte acéllal. Nem használhatod a díjaknál, mivel azok kiértékelése nem az egyik akciód során történik. Használható ugyanakkor mérföldkő megszerzéséhez, hiszen ez akció. Nem vehető figyelembe másik játékos akciója alatt.
7

## Miért kell az eseménykártyát lefordítani végrehajtását követően?

Ezzel jelezzük, hogy az eseménykártya hatása egyszeri, a rajta foglaltak nem számítanak a végrehajtását követően. A kártyán szereplő ikonok kizárólag a kijátszáskor jelenthetnek előnyt, ezt követően nem vehetőek számításba. Kivételt jelent az eseménykártyákon található győzelmi pont jelzés, melyet a játék végén hozzáadunk a többi kártyából származó pontszámunkhoz.
Roleblocker

Can block the role of any non-mafia person. This player may not use their ability that night.

## Basic Mechanics

Every night, you may block the role of any non-mafia player. This player will not be able to use their night action. You may not roleblock the same person twice in a row.

## Advanced Mechanics

Attempting to roleblock roles with no night time ability will have no affect, such as Townies, Mayors, and day shooting roles. Roleblocking Masons will have no affect as they do no not have night actions either. Higher priority roles such as the Veteran and the Pirate will fail, the Pirate will continue to duel and the Veteran **may still** alert even if you roleblock them.

## Information

### Description

Can block roleblock any non-mafia person. This player may not use their ability that night.
TR

TR
--

* 38. Növelhető-e a terraformációs ráta város lehelyezéséért?
* 47. Végrehajtható olyan kék kártya akció, mely globális jellemzőt növelne, ha az adott jellemző már elérte maximumát? Növelhető ilyen esetben a terraformációs ráta?
* 61. A 63 terraformációs rátáig tartó szóló játékban hogyan tudom növelni a TR-em, ha minden globális jellemző maximális?
Erőforrás

* 5. A piros kerettel jelölt erőforrás változtatásokat kötelező végrehajtani?
* 9. Mit jelent az, hogy tegyek egy mikrobát, állatot, vadászrepülőt vagy lebegő erőforrást a kártyára?
* 13. Mi az a lebegő?
* 14. Milyen kártyákra tehető lebegő?
* 19. Használható-e erőforrás (pl. acél, titán) megfelelő kártya megvásárlására?
* 33. Hogyan fizethetem ki egy lap kijátszási költségét?
* 34. A piros kerettel jelölt, termelésre vonatkozó változtatásokat kötelező végrehajtani?
* 35. Kijátszható-e úgy egy kártya, ha nem tudok eleget tenni a rajta szereplő, termelés csökkentésre vonatkozó feltételeknek?
* 50. Hány pontot ér játék végén az ""Élet kutatása"" kártya, ha több tudomány erőforrás van rajta?
* 52. Ha egy kártya olyan erőforrást ad, amit egy másik lapon kell gyűjteni (például: mikroba, lebegő, állat) és nincs az erőforrás gyűjtésére alkalmas lapom, akkor kijátszhatom-e a kártyát?
* 53. Milyen lapokon lehet speciális erőforrásokat gyűjteni (például: mikroba, lebegő, állat)?
* 57. Mi az az erőforrás és hogyan jelöljük?
* 59. Választhatok termelésbónuszt amennyiben a Bányászati jogokat Robotizált munkaerővel lemásolom?
* 60. Milyen termeléssel indulnak a játékosok, amennyiben cégekkel, de cégek korszaka nélkül játszunk?
* 62. Milyen termeléssel indulnak a játékosok cégek korszaka variánsban?
* 66. Védelmet nyújt-e a védett élőhelyek a mikrobáim vagy állataim ellopása ellen?
* 71. Hogyan kell kezelni szóló játék esetén azokat a hatásokat, amellyel mástól tudok erőforrást elvenni, vagy amellyel egy másik játékos termelését kell csökkentenem?
* 75. Amennyiben tetszőleges kártyára helyezhetek erőforrást, akkor az lehet egy másik játékos kártyája is?
* 82. Beleszámít-e a Hellas térkép Csodabogár díjába az Replikátor robotokon található erőforrás jelölők?
* 83. Amennyiben egy gyarmaton való kereskedésből több, kártyára rakható erőforrást szerzünk, azok szétoszthatóak több kártya között?
* 89. Az Ökoszabotázs esemény hatására mennyi palántát kell eldobni?
Játék vége

* 43. Azonnal vége van a játéknak, ha a globális jellemzők elérik a maximális értéküket?
* 44. A Vénusz sáv kimaxolása feltétele a játék befejezésének?
* 46. Hogyan működik a játék végi növényzetlapka lerakás?
* 49. Melyik játékos hány pontot kap, ha a játék végén egy díj kiértékelésénél holtverseny alakul ki?
* 50. Hány pontot ér játék végén az ""Élet kutatása"" kártya, ha több tudomány erőforrás van rajta?
* 58. Azonnal véget ér a játék, ha a Világkormányzati terraformálással éri el a maximumát az utolsó globális jellemző?
* 88. Jár-e a Zöldek politika bónusza az utolsó generációt követő növényzet lapka lerakások után?
Globális jellemző

* 11. Rakhatok le növényzetlapkát, ha már nem lehet növelni az oxigénszintet?
* 28. Kijátszható-e lap, ha emelne egy olyan globális jellemzőn, ami már maximumon van?
* 43. Azonnal vége van a játéknak, ha a globális jellemzők elérik a maximális értéküket?
* 44. A Vénusz sáv kimaxolása feltétele a játék befejezésének?
* 47. Végrehajtható olyan kék kártya akció, mely globális jellemzőt növelne, ha az adott jellemző már elérte maximumát? Növelhető ilyen esetben a terraformációs ráta?
* 58. Azonnal véget ér a játék, ha a Világkormányzati terraformálással éri el a maximumát az utolsó globális jellemző?
* 61. A 63 terraformációs rátáig tartó szóló játékban hogyan tudom növelni a TR-em, ha minden globális jellemző maximális?
* 63. Globális jellemzőnek számít a Vénusz sáv?
* 90. A Világkormányzati terraformálás fázisban lehet a Vénusz sávon lépni?
Amt-wiki

Amennyiben csatlakozni szeretnél az oldal szerkesztőihez, kérlek keresd Nagy "Kóc" Gergelyt.

Ha olyan kérdésed van, amire nem találtál választ itt, kérlek tedd fel a **Mars Terraformálása magyar rajongói csoport // Terraforming Mars HUN** csoportban a Facebookon. Kérlek a kérdésbe írd bele, hogy `**#amtfaq**`.
Kezdetek

* 84. Milyen sorrendben kell kiválasztani illetve kijátszani a projekt, cég és kezdetkártyákat? Mikor kell végrehajtani az egyes cégeken megjelenő kötelező első akciót?
* 85. Jár-e a Zöldek politika bónusza (4 megakredit) a kezdet kártya hatására lehelyezett növényzet után?
* 91. Az Ökológiai szakértők kezdetek kártyával milyen projekt kártyát játszhatok ki a kezemből?
70

## Hány generáció alatt kell a szóló játékot befejezni az egyes játékvariánsok illetve kiegészítők használata esetén?

Az alapjáték esetén 14 generációd van szóló módban befejezni a játékot (azaz mind a három globális jellemzőt maximális szintre emelni). A Kezdetek kiegészítővel csak 12 generációd van a sikeres terraformálásra. TR szóló variáns esetén a 63-as TR elérése a cél (alapesetben 14 generáció alatt, Kezdetek kiegészítővel 12 generáció alatt). A Vénusz kiegészítőben a Vénusz-sávon is el kell érni a maximális szintet. A Távoli gyarmatok, a Hellas és Elysium és a Hatalmi játszma kiegészítők nem befolyásolják a befejezési feltételeket.
Corruption

This team is very strong when it comes to tricking and deceiving the town. However, unlike The Mafia, these roles are not capable of killing people every night and will earn their ability to kill throughout the game Each of these roles has the option to kill someone but you may only have 1 killer at a time. Your killer may choose to use their special ability (passive) or killing ability (aggressive). Each of these roles have to earn their killing power. None will have them unlocked at the start of the game.

## Corruption Roles-

Corruption Deception

Corruption Support

Corruption Chaos

Corruption Investigative

## Opposing Factions-

The Town

The Mafia

The Cult

Neutral Killing

Neutral Evil

Neutral Chaos

## Potential Allies-

Neutral Evil

Neutral Chaos

Neutral Benign
84

## Milyen sorrendben kell kiválasztani illetve kijátszani a projekt, cég és kezdetkártyákat? Mikor kell végrehajtani az egyes cégeken megjelenő kötelező első akciót?

A játékosok egyszerre megkapják a 10 projekt, 2 cég és 4 kezdet kártyát. Egyszerre választanak belőle és eldobnak tetszőleges projekt, 1 cég és 2 kezdet kártyát. Ezután játékossorrendben mindenki felfedi a cégét, és kifizeti a megtartott projektkártyáit. Ezt követően szintén játékossorrendben mindenki kijátssza és végrehajtja a két kezdetkártyáját. A cégek által biztosított első akciókra az ezt követő első akciókörben kerül sor.