Staff

**Members of Staff** are hired by the player to help run each campus.

## Staff Types

* Give Private Tuition
* Perform Research
* Help with Club Recruitment
* Run the Medical Office and Pastoral Support
* Conduct Marketing Campaigns
* Upgrade Equipment
* Repel Invaders
* Mine Space Rocks
* Capture Ghosts and De-haunt Rooms
* Extinguish Fires

## Staff Ranks

In a departure from Two Point Hospital, Staff Members do not gain XP and gain new Skill Levels upon promotion. Instead, all of their advancement is gained through Training. Each Staff Member may possess up to three Qualifications, each with a Qualification Level from 1-10. As these levels increase, the Staff Member will receive new ranks. The table below details how many Qualification Levels must be accumulated (across all possessed Qualifications) to reach each rank.

Each promotion will not grant new abilities, instead the increased skills come from the Qualifications themselves.

 4
 9
 11
 16

## Hiring

Pressing the  button on the bottom-left Interface panel will open up the Hire Staff screen:

**Hire Staff Screen**

The tabs at the top of this screen will allow the selection of staff types,  Teachers,  Assistants and  Janitors, with the number displayed on each tab representing currently employed staff. The tabs on the left allow for filtering each staff type by the desired Qualification, including every Course-specific one.

**Applicants**

Other educational Foundations in Two Point County will also be hiring, and as such applicants will disappear from the Hire Staff screen, and must be recruited as quickly as possible. The  button can be used to dismiss an applicant, freeing up the slot for the next to appear. A new applicant will appear every 8 days until all available slots are filled.

The number of applicants available is dependent upon the Campus Level:

* Staff Type icon.
* Polaroid snapshot of the Pointian themselves.
* Character name, which can be changed by the player upon hiring.
* Their starting annual salary.
* Their starting Qualifications, with the skill level represented beneath each icon.

**Applicant Inspector**

Clicking on an applicant will reveal more details:

* **Recruitment Fee:** An additional amount immediately payable upon hiring.
* **Skills:** Qualifications the Staff Member already possesses, with their precise effects detailed.
* **Reference:** Accompanied by a single line of Flavour Text, just for fun, each Staff member will possess 1-3 permanent Traits, each of which may be positive or negative. Agnes Mojo has an Iron Bladder, which is good, but is a Lollygagger, which is not. However, she has a cool name, so why not?

If the applicant meets the player's liking, pressing  will add them to the Campus, assuming the Recruitment Fee can be afforded. If not, the player may press  to return to the main Staff Hire screen without dismissing the applicant outright, or  to remove them from the Staff Hire screen entirely.

**Note:** Hiring Staff is a reliable way to raise the Campus Level. Teachers will provide a larger boost than Assistants or Janitors.

## Inspector

The Staff Inspector is the paperdoll-style information panel that pops up upon selecting a member of staff, displaying everything there is to know about them.

**Main Header**

Always at the top of the Inspector, this section will feature a polaroid snapshot of the Staff Member in question, along with their Staff Type icon; in this case Agnes Mojo is a  Teacher.

The name is displayed to the right, which can be clicked on in order for the player to rename this Staff Member, if desired. Either side of this are arrows which will allow cycling through all the employed Staff of this type. The  button can be used to close the Inspector.

Beneath this will be the row of buttons for the Staff Inspector's five tabs:

###  Staff Overview

**Employment Panel**

*Main Articles:  Training,  Happiness,  Salary*

The top banner here will reflect the Staff Member's current rank. Agnes Mojo has received sufficient training to be promoted to Professor, the third rank for a Teacher.

The icons here represent Qualifications the Staff Member possesses, along with their respective Qualification Levels. Each Staff Member may have three Qualifications, each with a Level from 1-10. These will be explained in more detail in the Skills & Traits tab section.

To the left is the Staff Member's overall Happiness, Represented as a percentage, this is explored in more detail on the Staff Happiness tab.

To the right is the Staff Member's  Salary. This consists of the value itself, accompanied by an icon representing the Staff Member's satisfaction with their pay.

If the icons represents a lack of satisfaction, or if the player would simply like to increase it all the same, the slider below can be used to raise the Staff Member's salary. The icon will change to reflect the Staff Member's opinion on the improvement, and when the player is satisfied with the arrangement, pressing the  button will confirm it; elsewise the pay change will be abandoned when the Inspector is closed.

**Concerns & Activity Panel**

If the Staff Member has any pressing concerns, they will appear here. In this case, Agnes Mojo has not had a raise commensurate with all her training, and would like fair recompense.

Below this is the Staff Member's current activity. For example, Agnes Mojo is currently teaching a class in the Jousting Field.

**Feeling Panel**

*Main article: Feelings*
Various factors will affect the feelings of Staff Members. Hovering the cursor over this panel will reveal a tooltip detailing each effect. In the case of Agnes Mojo, her recent activities have left her with many positive effects. As such, most of the feelings in the example appear on green backgrounds; negative feelings will appear in red.

Feelings may supply the Staff Member with buffs or debuffs, such as increasing Happiness or Healthiness.

**Traits Panel**

*Main article: Traits*

Traits are permanent factors of a Staff Member. As such, Agnes Mojo still has the same Traits with which she was hired. In the same manner as with Feelings, a tooltip will be used to display more information here.

###  Staff Happiness

**Mood**

This tab contains a multitude of status bars, which will each show a precise figure as a tooltip when the cursor is rested over them. When low, the bar will appear in red, and progress through orange, yellow and finally green when the attribute is fulfilled.

*Main article:  Happiness*

The top bar on this page is the same as the smaller version on the Staff Overview Tab. It is an overall reflection of the rest of the bars on this page, supplemented by the various buffs and debuffs from the any Feelings affecting the Staff Member.

Since Agnes Mojo is enjoying many positive feelings, the shortcomings in the rest of her attributes are more than made up for by the buffs she has accumulated, maximising her Happiness bar at 100%.

Please click on the name or icon for each attribute for more details of how to deal with them effectively.

**Needs Panel**

*Main article: Needs*
The attributes in this section revolve around bodily functions. As long as the requisite facilities are available, the Staff Member will take care of themselves while enjoying downtime between Training sessions, classes, or other Job Assignments.

Agnes Mojo is looking after herself well here, most of the bars are full, or close to it. She will need to take care of her Hygiene rating sooner rather than later, though.

**Energy:** How much of their stamina the Staff Member has used up. They will need to go on break to recover their energy.

**Healthiness:** The Staff Member's overall constitution. Being outdoors and enjoying the Fresh Air Feeling allows Healthiness to recuperate, so a Knight School teacher like Agnes Mojo will often be in good shape here. She has also been eating at Kiosks, rather than Vending Machines, which is beneficial to Healthiness.

**Food &  Drink:** Kiosks, Vending Machines, and various items in the Staff Room are the main means by which Staff Members will restore these bars. Although doing so will generally have adverse effects on their...

**Toilet Comfort:** Everybody has to go. It always important to have sufficient Bathrooms at convenient intervals around a Campus.

**Hygiene:** Staff Members are just as subject to germs and grime as their Students. Sinks in the Bathroom are important, as is a good helping of Hand Sanitisers in every room, and dotted around Campus Buildings. However, the best way to restore the Hygiene gauge is a trip to the Shower Room.
**Environment Panel**

This section deals with the Staff Member's satisfaction with their surroundings, and thus will have more passive effects than the attributes in the Needs section.

**Attractiveness:** A multitude of items can be used to make indoor and outdoor spaces attractive. Ensuring that decorations are placed in sufficient quantities will make Staff and Students happy.

**Thermal Comfort:** There are three possible climates for Campuses: Temperate, in which the temperature is fine; Cold, where heating devices will be needed, indoors and out; and Hot, where the Outside is fine, but air conditioning will be needed indoors.

**Room Prestige:** Staff will be much happier and perform better in rooms that have a high prestige rating. They deserve a bit of spoiling!
**Career Panel**

Staff Members do not like to be taken for granted, and will become unhappy if they are not rewarded sufficiently to their liking, or allowed to develop their skills.

**Pay Satisfaction:** Agnes Mojo was unhappy before, and asking for a raise. Since this was granted, as shown in the Employment section, she is a lot happier now. Adjustments to the way Staff raises are administered can made on the Overview's Policy tab.

**Training:** Improving their skills helps Staff Members to feel useful and accomplished. Having spent significant time in a Training Room, Agnes Mojo is very satisfied in this regard.
**Feeling**

*Main article: Feelings*
This section will list the Staff Member's current Feelings, with a description for each one. It does, however, lack the details of the specific buffs and debuffs that are listed in the tooltip on the Staff Overview tab.

###  Skills & Traits

**Qualifications**

*Main articles: Qualifications, Qualification Levels and Staff Skills*

The icons here represent Qualifications the Staff Member possesses, along with their respective skill levels. Each Staff Member may have three Qualifications, each with Level from 1-10. These may be clicked on in order to open the Training Screen with the focus on that Staff Member, and the next level of that particular Qualification. If the Staff Member only has 1-2 skills, an empty slot will be shown, which can also be clicked on, to open the Training Screen at "Select Qualification".

Next to each icon is the name of the Qualification is its name, accompanied by the specific skill it bestows upon the Staff Member. For example, four levels of the  Knight School Qualification has raised Agnes Mojo's Teaching Skill to 100%, 2 levels of  Inspirational Speaking gives her a 10% chance of giving a Student the Inspired Feeling, and her single level of the  Research Qualification improves her performance in the Research Lab by 20%.

**Traits**

*Main article: Traits*
This section will list the Staff Member's Traits, with a description for each one. It does, however, lack the details of the specific effects that are listed in the tooltip on the Staff Overview tab.

###  Job Assignment

*See also: Job Assignment Screen*

On this tab, the player can specify which tasks a Staff Member will or will not perform. With apologies to Professor Mojo, the example given this time is that of Assistant Emilia Boff, who is trained with the First Aid Qualification. She may be assigned to any of the universal Assistant tasks, such as Food & Drink Kiosks, or the Library, but she cannot be assigned to the Marketing Office or Pastoral Support, since she does not possess the requisite qualifications for those rooms. As such, those two assignments are darkened out, and marked "Not Qualified".

The tick box to the left of each assignment allows the player to specify which jobs the Staff Member will take. Emilia Boff is a well-trained and highly specialised member of staff, with 600% Medical Skill; as such, she would be wasted elsewhere, and is assigned only to the Medical Office. By default, a Staff Member will be assigned to all tasks for which they are qualified.

Each assignment has two numbers with it: the first specifies how many Staff Members are assigned to that task, and the second, how many are qualified to be assigned. In the example given, the Assistants are divided into specialised pools:

* 4 are trained with Pastoral Care, and are assigned to Pastoral Support,
* 5 are trained with First Aid, and are assigned to the Medical Office,
* 12 are assigned to Libraries. Although any Assistant can do this job, they are best trained with Library Management.
* 16 are assigned to both the Student Union and Food & Drink Kiosks.

###  Staff Stats

This tab will allow a player to review a Staff Member's performance.

**Work**

This sections specified how many tasks the Staff Member has performed, which will differ across the three Staff types. Agnes Mojo, as a Teacher, has taught 17 classes, given 7 Students Private Tuition, and generated 1279 Research Points across 6 Research Projects.

**Career**

There will be 3-4 sections here:

* Time Employed
* Wages Paid
* Training Completed
* Awards Won (this field will not appear if the number is zero).

## Job Assignment Screen

On this screen, the player can review and adjust the Job Assignments for the entire workforce in one place, as opposed to the one-by-one approach of the Job Assignment tab.

Each Staff Type has their own set of tasks, therefore there are three separate tabs:

 Teacher Job Assignments

 Assistant Job Assignments

 Janitor Job Assignments

The first column in each tab lists the Staff Members themselves, along with their current snapshot. The second column will contain their Qualifications (each icon - or empty space - can be clicked to open up the Training Screen, with the focus on the current Staff Member).

If the player has a large workforce and wishes to find a particular Staff Member, the text box in the upper-left corner can be used to search for them by name. Alternatively, in the top right corner are a series of buttons. Pressing the  button will open the Sort Menu, containing the ability to sort the list  alphabetically or  by qualifications.  will show the list in ascending order, and  will show it in descending order. The  button can be used to reset the list to its default state.

The widest, right-hand column is the Job Assignment grid itself. Along the top of the grid will be a number of icons. The example shown displays the tab for Assistants, who have the largest array of jobs. Two of the jobs are marked with aicon; this is to indicate that these tasks are completely unassigned. This is because on this Campus, Club Recruitment was not desired, and no Assistants were trained with the Marketing Qualification.

On the grid itself, any job for which the Staff Member is not qualified will be marked with a small grey spot. If a Staff Member is eligible for a job, by default it will be marked with a , indicating that the Staff Member will fill that role if necessary. Clicking on this will change it to a , which means the Staff Member will ignore that task.

In the example given, the focus is once again on Emilia Boff. Since she has a Level 10 First Aid Qualification, she would be wasted on any other job. As such, that is the only column in which she has a . She is not permitted to work in Club Recruitment, Food & Drink Kiosks, the Library or the Student Union, and she is not qualified for Marketing or Pastoral Support.

## Staff Customisation

By pressing the  on the Staff Inspector, the player may access the Staff Customisation screen. Here, an outfit may be selected for the Staff Member in question, and for all others by pressing the "Apply to All Staff of this Type" button at the bottom of the panel.

Many outfits exist in the base game and are available for unlocking with Kudosh, while others have been released subsequently via Seasonal Events and Amazon Prime Bundles.

 Assistant Outfits