recursal/Fanatic-Fandom huggingface dataset:
Feature tracker

## Kickstarter vision

From the Kickstarter description:

1. "Reinvention of Populous"
2. "Global co-operation"
3. "Power, growth and scope of Populous"
4. "Detailed construction and multiplayer excitement of Dungeon Keeper"
5. "Intuitive interface and technical innovation of Black & White"
6. "Watch hundreds of followers live out their lives with dynamic and captivating behaviour"
7. "You will confront other gods"
8. "Half a living sandbox world, half a strategy game"
9. "Wreak havoc via natural disasters"
10. "Defeat armies of other gods"
11. "Single player"
12. "Multiplayer"
13. "Cross-platform gameplay"
14. "Sandbox worlds"
15. "Strategic battles"
16. "Living populations"
17. "The power to create, change and destroy the very structure of the world"
18. "An essential part of Godus is single player"
19. "A living world, unique and detailed"
20. "A world you influence, whether good or evil"
21. "Easy to learn, but immensely deep"
22. "Engage in pitched battles with other gods and their cults"
23. "It's a multiplayer power-struggle the way it should be"
24. "Godus draws on the cunning battle-psychology of Dungeon Keeper"
25. "[Godus draws on] the living, changing world of Black & White"
26. "[Godus draws on] the instinctive, satisfying gameplay of Populous"
Timeline

The **Timeline** is the way by which players unlock Advance Cards and progress through the game. Players must use Stickers to complete the Advance Cards.

## Versions

### Current

The current Timeline has a movable row of cards on the top part of the screen, which are the locked Advance Cards, and another set of static cards on the bottom part of the screen, which are the available Advance Cards. On the top, the Timeline tells you the resources you need (people, wheat, ore, etc.) to unlock the Advance Cards. On the bottom, the available Advance Cards are shown with the percentage completion on the card. Below the available Advance Cards are the Stickers the player has available along with the number of each Sticker.

### Scrapbook

The scrapbook was the precursor to the current Timeline and was used up to version 1.4, when the Timeline was introduced. It was a book that documented a player's progress and acquired cards in a pop-up book, which could be opened by clicking an icon on the top-right of the screen.

It was organized into sections by period:

* The first page of each period described the Commandments if the civilization has progressed past that period.
* The next page showed the Advance Cards acquired for the period and if whether they were unlocked. For locked cards that are acquired, it showed what Resource Cards were needed to unlock them.
* The rest of the section was one or more "collection" pages that showed the God Cards and Resource Cards acquired. Players could also buy Resource Cards with Gems provided the player had acquired at least one of that card by another method.

While each card showed up in a particular section, note that this didn't necessarily mean that the card would be acquired during that period nor did it mean the card would only be useful during that period. Players could unlock Advance Cards for future periods as well.
Holy Forest/fr

Le bois sacré est la 11ème carte de progression qui débloque le pouvoir du même nom parfois aussi appelé graine de dieu.

## Acquisition et déverrouillage

Vous avez besoin de 130 adeptes  pour déverrouiller la carte. La première graine coûte 200 de croyance puis 10 de plus par arbre sur le monde natal.

## Texte de la carte

Cliqué pour semer des graines sur vos terrains. Placez des arbres près des habitations pour augmenter leur production de foi.

## Avancement

* Carte précédente: Logement amélioré
* Carte suivante: Ressources de l'age de bronze

## Usage

Place un arbre qui met 25 seconde à grandir. Cet arbre à deux effets :

* Augmente la production de magie par heure
* Rend les adeptes plus heureux de 1%
Wheat

**Wheat**  is a consumable item, collected from farms, and used for building buildings.

## Acquisition

*See also:Farming*
After acquiring and creating the farming settlement, it will start producing farmers , of which will either create a Farm plot , or work on an already-existing one. Depending on the Farm size, the wheat will take time to grow. Then, it can be collected. Leashing can be used for easier collection.

The same can be done for Farming villages.

## Usage

Wheat, after unlocking, is then needed for creating Abodes. The bigger the abode, the more wheat is needed. Thus, wheat is then essential, and bigger farm plots are more needed.

Wheat can also be used to re-energize tired followers. Simply select the desired tired follower, click on the boost button, and the follower will instantly be energized.

## Original Mechanics

Collecting **Wheat** is the primary means of acquiring Advance Cards during the Bronze Age. A secondary counter will be unlocked (under the population bar) showing wheat after unlocking the Farming Advance Card, which also unlocks the farming mechanics required in order to collect Wheat.

To begin farming, after it is unlocked, clear plots near a settlement. Then release Farmers from the settlement, who will plant a field of crops upon reaching the plots. Farmers will only work during the day. They will carry harvested wheat back to the settlement, where it will be added to your supply. As farmers build more farming plots, cards will be unlocked in the timeline in the same manner that population unlocks cards in the timeline.

One supply of wheat is required to build an abode, once all wheat in the current supply is used. More farms are required before more abodes can be built. Size 2 wheat farm giving 2 supplies of wheat etc.

Wheat is also used to create new houses after unlocked therefore it is advisable to construct all houses needed before unlocking it.
Small Mineral Deposit

Removed!
This page or section refers to content that was removed from the game.

Small Mineral Deposit

**Small Mineral Deposit** is a God Card that grants you twenty Gems.

## Acquisition and unlocking

One is acquired by winning the thirteenth battle of the Mount of the Gods event. It is unlocked when acquired.

## Card text

+20 Gems

A hidden cache of gems.

## Details

Effect: +20 Gems.

Description:

A hidden cache of gems.
Beacon of Expansion

*This article is a stub. You can help GODUS Wiki by expanding it.*
## Advance Card

**Beacon Of Expansion** is the 1st event advancement card. It increases the area that the player has influence over.

### Acquisition and Unlocking

As of version 2.1 the Beacon of Expansion can only be repaired with the Restore Ruins Card.

## Beacon

The **Beacon** is a type of ruin that, when repaired, will extend the players area of influence. The beacons can only be repaired in a linear fashion, with each beacon revealing the next. Every beacon will take longer to repair than the last and once a beacon has been lit it will burn down and disappear.

The Repair Ruins Advance Card is required to repair standard beacons, followed by the Reinforced Beacons card to repair reinforced beacons.
Spirituality

Removed!
This page or section refers to content that was removed from the game.

Spirituality

**Spirituality** is a Establishment Period Faith Card that causes your Followers to generate Belief.

## Acquisition and unlocking

This is acquired after breaking the rocks your first two Followers are trying to destroy at the beginning of the game. It is unlocked when you acquire it.

## Card text

Your Followers have moved from the Wilderness and have started to believe in a Higher Power.

## Details

Effect: By praying to you, Followers generate Belief. This Belief allows you to sculpt the land and creates space for your Followers to grow.

Leads To: Calender (sic), Commandments

Description:

The earliest human religions can be dated back to about 3000 BC. Writing also dates from this time, when humans started to record their history. It is extremely likely that religious beliefs were held before that time. Evidence of ceremonial buriels (sic) and symbolic artifacts suggest that humans have upheld faiths since the dawn of man.
Explore New Worlds

**Explore New Worlds** is the tenth advancement card. It unlocks the ability to go on voyages.

## Acquisition and Unlocking

You need to repair the Voyage of Discovery to unlock the card.

## Card Text

Every few days, more opportunities will arise for your Followers to set sail and discover new ways to advance their civilisation.

## Card Stats

* Current Voyage: Trials and Temples
* Boat Capacity: 30
* Victory Happiness Boost: 3%
* Card-Type:

## Advancement

* Previous Card: Bigger Abodes
* Next Card: Rock Belief x10
Peter's Armageddon

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This page or section refers to content that was removed from the game.

**Peter's Armageddon** is a multiplayer battles map in Project GODUS. Rules, available powers, and prizes for winning will be broken up by game type. If a type is not listed it is not playable on the map.

## Population Race

### Rules

* Super Fast Followers
* Influence off
* No follower fighting
* Invest 2 followers

### Powers

* Settlement
* Beautify
* Champion
* Swamp

### Winnings

* 2 Followers
* 1 Resource Card

## Armageddon

### Rules

* Super Fast Followers
* Influence on
* No follower fighting
* Invest 2 followers

### Powers

* Settlement
* Beautify
* Champion
* Swamp

### Winnings

* 2 Followers
* 1 Resource Card
Frontier Age

The **Frontier Age** starts once you have finished building the Ark and sent off your followers to the new land known as WeyWorld. The Frontier Age and the WeyWorld both introduce new and challenging aspects to the game. It is much more harsh including 3 new Astari temples and tribes as well as one new, not yet implemented enemy know as Meanies. The land is very barren. There are few fertile locations and rocky areas for farming and mining settlements, leaving the rest of the land lacking any use other than for high population density. There is also granite littering the landscape inhibiting the ability to sculpt in many areas.

This age includes many new technologies and powers, and requires whole new tactics to survive. If you lose all your Followers, a new free shipment of them will come over from who knows where and how (not even the developers know). Luckily though, rather than having Astari festivals every hour, they occur around every 12hrs to a day. The **Frontier Age** also allows for many new cards to be unlocked, as well as the discovery of many more types of land and abodes. Each abode from the homeland is matched with a similar functioning adode in the WeyWorld. The look of the abodes is very different however, with a Native American desert look to them. There are currently 3 types each of beach, grass, and mountain abodes.
Auto Belief Collection

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Auto Belief Collection** is the 50th advancement card. It allows the construction of the Shrine of Collection.

## Acquisition and Unlocking

You need 3000  to unlock the card. To use it costs 48 .

## Card Text

Feel like a break from collecting all that belief? Tap to plonk one of these down and have it collect belief for you from nearby abodes. However, it is only powered whilst you are present.

## Advancement

* Previous Card: Mining Villages
* Next Card: Super follower boost
Battle

Removed!
This page or section refers to content that was removed from the game.

This page is a candidate for deletion
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

Administrators, please check what links here and the page history before deleting.

**Battles** are matches that take place either against the computer or another player on a separate map. They come in three types:

* Population Race: Win by having the highest population at the end of the match.
* Armageddon: Win by destroying your enemy's civilization.
* Capture the Gems: Win by mining more Gems than your opponent.

In all three types of battle, a player win's immediately when the enemy's civilization is completely destroyed, being the "last man standing."

## Fighting the computer

Battles against AI players are fought at the Mount of the Gods (Removed from the game) event, unlocked by repairing the Temple of Battles. To start one, merely click on the repaired temple. There are only a limited number of matches available: ten fought during the Primitive Age and ten fought during the Bronze Age. The AI players hold conversations in a pre-game lobby and have personalities of fictitious players before inviting you to fight them. These are different in that you do not get to choose the map or battle type, but you do get to choose how many Followers you start with. These battles can reward any type of card. Many will award specific God Cards and/or Advance Cards, the latter needed to progress in the game. They also typically award two or three random Resource Cards.

## Fighting other players

Multiplayer battles are unlocked by repairing the Temple of Multiplayer and started by clicking on it. Currently, you can only play against others on your Steam Friends List. These battles typically award the Multiplayer Opponent God Card and three random Resource Cards. Due to the number of resource cards needed and the fact that there are a limited number of Chests and Gems available on the reachable map, most players will find multiplayer is necessary to advance through the ages.

## Gameplay

Gameplay in battles is similar to that of the main game, except you have an opponent and it is faster-paced. Abodes are built and generate Belief and Followers more quickly, though abodes of rank four or higher do not raise flags and allow you to release Followers. Instead, these larger abodes generate large amounts of Belief quickly. Followers will fight enemy followers and attack enemy abodes when they come into proximity. Some God powers have lower Belief costs in battles.
The Living Infinite

The Living Infinite is the name of a fictional undersea trench located somewhere between two remote islands in the Atlantic Ocean. It is the main setting that players in We Need to go Deeper set out to explore.

## Background

In the world of We Need to Go Deeper, The Living Infinite is rumored to be the deepest part of the ocean, and possibly the deepest part of the earth. Within its depths lie creatures, treasures, and secrets no man or woman has ever seen.

Its secrets seemed impenetrable for centuries to even the bravest of sailors, until now. In the year 1885, thanks to the discoveries made by Professor Pierre Aronnax - mankind now has the means to purge its depths in the form of highly advanced submarine technology.

The true origins and stories behind The Living Infinite are yet unknown.

## Fun Facts

* The Living Infinite is inspired by the real-life undersea trench known as the Mariana Trench. It too, is known to be the deepest part of the earth's oceans.
* The Living Infinite gets its name from the Jules Verne quote at the top of this article.
* Pierre Aronnax is the main character of Jules Verne's 20,000 Leagues Under the Sea.
Follower Tribe

Removed!
This page or section refers to content that was removed from the game.

Follower Tribe

**Follower Tribe** is a God Card that grants you a group of Followers after a battle.

## Acquisition and unlocking

One is acquired by winning the second battle of the Mount of the Gods event. They are unlocked when acquired.

## Card text

Followers returning from battle come to live in your Homeworld.

## Details

Description:

Followers returning from battle come to live in your Homeworld.
Power Sets

## Overview

In City of Titans, Players choose a Primary and Secondary Power Set which have a Basic Playstyle (Melee, Ranged, Control, Support, Protection, Summons). At creation, characters select from a list appropriate to the Basic Playstyle as determined by their Archetype and Specification (see Archetypes). These power sets consist of 9 tiers that unlock at certain levels, some tiers such as Tiers 3 and 7 can unlock two powers (of which you can only select one) while other tiers only unlock one power.

## Primary, Secondary, and Tertiary Power Sets

Primary Power Sets are the most potent and define an Archetype’s essential role - every character gets one. Secondary Power Sets are somewhat less potent and define a secondary role and playstyle aspect for the player. Once again each character gets only one. Tertiaries are the weakest, but you can choose a wide range of them and any Archetype can use any Tertiary set.

```
**Example:** A character that is a Stalwart Archetype will have a Defensive, or Protection-based Primary Power Set like Invulnerability. If a Stalwart Archetype is wanting to spec into a Melee Secondary Set, they would then pick Bulwark as their Specification and choose from one of the Melee Power Sets such as Super Strength.

```

## The Launch Power Sets

*This article is a stub. You can help City of Titans Wiki by expanding it.*
Project updates

This a history of all the official updates from 22cans.

**Note**: Backer-only updates are noted and require backers to log-in to view the article.

## Kickstarter Updates

### 2014

#### August

 #82
 #81

#### May

 #77
 #76

#### March

 #73

### 2013

#### December

 #71
 #70

#### October

 #68
 #67

#### August

 #64
 #63
 #62

#### July

 #60
 #59
 #58

#### June

 #56
 #55
 #54
 #53

#### May

 #51
 #50
 #49
 #48
 #47

#### April

 #45
 #44
 #43

#### March

 #41
 #40
 #39
 #38

#### February

 #36

#### January

 #34
 #33

### 2012

#### November

 #5
 #4
 #3
 #2
 #1

## Video Updates

* Designing GODUS #43 with Peter and Jack
* Godus Update #42 with Peter and Jack
* GODUS Update #41 with Peter and Jack
* Godus Update Post-Reddit AMA with Peter and Jack (#40)
* Godus Update with Peter & Jack at GDC! (#39)
* GODUS v.2.0.1 Update with Peter and Jack (#38)
* Godus Update v2.0 with Peter and Jack (#37)
* GODUS Beta Update #36 with the 22cans team
* GODUS Beta Update with Peter and Jack #35
* GODUS Beta Update with Peter and Jack #34
* GODUS Update with Peter and Jack #33
* Godus Update #32 with Jack, Sam, Gary, Paul and Matt
* Godus Update with Peter #31
* Godus Update with Peter and Jack #30
* Godus Update with Peter and Jack #29
* Godus Update with Peter and Jack #28
* Godus Update with Peter, Jack and Jamie #27
* Godus Update with Jack and without Peter #26
* Godus Update with Peter and Jack #25
* Godus Update with Peter and Jack #24
* Godus update with Peter and Jack #23
* Godus update with Peter and Jack #22
* Godus Update with Peter, Jack and Jamie #21
* Godus Update with Peter & Jack #20
* GODUS Update with Peter, Jack and Jamie #19
* Godus Update with Peter and Jack and Jamie #18
* Godus Update with Peter and Jack #17
* Godus Update with Peter and Jack #16
* Godus Update with Peter and Jack #15
* Godus Update with Peter and Jack #14
* Godus Update with Peter and Jack #13
* Godus Update with Peter and Jack #12
* Godus update with Peter and Jack #11
* Godus update with Peter and Jack #10
* Designing Godus with Peter & Jack #9
* Designing Godus with Peter & Jack #8
* Designing Godus with Peter & Jack #7
* Designing Godus with Peter & Jack #6
* Designing Godus with Peter & Jack #5
* Designing Godus with Peter & Jack #4
* Designing GODUS with Peter & Jack #3
* Designing GODUS with Peter & Jack #2
* Designing GODUS with Peter & Jack #1
22cans/fr

22cans est une société indépendante de développement de jeux vidéo qui contait une vingtaine de personne en mars 2012, elle est dirigé par Peter Molyneux. Leur premier et le seul projet achevé à ce jour est un jeu sur mobile appelé Curiosity - What's Inside the Cube?. Godus est le deuxième projet de cet société et qui a été financé sur Kickstarter.

La plupart des employés de 22cans sont des développeurs de jeux importants voir cultes comme Populous, Syndicate, Theme Park, Theme Hospital, Magic Carpet, Dungeon Keeper, Black and White, Fable, The Movies, Risen, Moshi Monsters, et Sniper Elite V2.
Moving Plots

Removed!
This page or section refers to content that was removed from the game.

Moving Plots

**Moving Plots** is a God Card that gives you the ability to move plots using the mouse..

## Acquisition and unlocking

This is acquired after reaching a population of 750. It is unlocked when you acquire it.

## Card text

By clicking and holding you can move plots around your world.

## Details

How to use:

By clicking and holding you can move plots around your world. After moving a plot it is locked into position and you can only move it manually. If you would like it to return to automatically selecting plot locations, just sculpt into the plot to destroy it.

## Usage

Position the mouse cursor over the top left corner of a plot where the rank number appears. Hold the left mouse button and drag it to the new location. Note that other nearby plots can restrict the available movement. The land inside a manually-moved plot gains a faint glow, and these plots will not automatically glow or be reposition as you clear land. The only way to reverse this is to Sculpt Land or use other God powers to destroy the plot.
Blighted land

**Blighted land** is swamp land that severely slows down Followers trying to pass through it. It exists naturally in some locations on your homeworld. It can also be created in multiplayer battles by using the Swamp god power. It can be cleaned up by using the Beautify god power.

**Uses**
Blighted Land is commonly used in Adventures; as you venture through hand-crafted maps by the developers you will have to jump through hoops and dodge obstacles, a simple but deadly obstacle is
commonly known as the Blighted Land, as your followers hit this Blighted Land, they will slow down, take ill, and eventually (about 4 seconds) will fall to the ground, and take their final breath.
Blighted Land in Adventure Mode is not removable yet, (10/08/2014)- obviously because it is a obstacle
It is used in exploration mode
It can also be used to trap astari
Beacon

The **Beacon** is a type of ruin that, when repaired, will extend the players area of influence. The beacons can only be repaired in a linear fashion, with each beacon revealing the next. Every beacon will generally take longer to repair than the last and once a beacon has been lit it will burn down and disappear.

The Restore Ruins Advance Card is required to repair standard beacons, followed by the Reinforced Beacons card to repair reinforced beacons.
Sculpt Land

Sculpt Land

 Unlocked in:

**Sculpt The Land** is the first god power available to the player, allowing reshaping of the land.

## Power description

Click and drag the edges of plateaus to push and pull the land. This costs of belief.

 In the higher stages of godus, land edges can be fine detailed by clicking the edge, and flicking the wrist in the desired direction, force applied affects thickness of layers being sculpted. Sculpting under sea level land cost the most belief.

## Unlocking

It is unlocked by the Sculpt The Land god card. It does not require any stickers.

## Usage

Click on a plateau and carefully drag outward to pull it out or drag it inward to push it in. At first, it will only be possible to move one plateau layer at a time.

The Smart Sculpting God Card acquired early in the game provides an alternate usage that is easier in many cases. By double-clicking the left button, a nearby plateau will be pulled over that spot, or if there is none nearby, one will appear on that spot. Double-clicking the left button pushes the uppermost plateau over that spot away, which creates a divot if this is not near the edge.

Acquiring the x3 Stronger Sculpting God Card allows the player to move up to three layers at a time by dragging.

Later into the game, players are able to unlock the x5 Stronger Sculpting God Card which enables players to drag up to five layers of land.

Prior to Godus 2.1 players the two sculpting advancements allowed players to move five and nine layers at a time but this feature has since been removed.

The amount of belief consumed depends on the distance, number of layers moved and height of the layers affected. There is no cost for sculpting the sandy layers.
Sandstone

Removed!
This page or section refers to content that was removed from the game.

Sandstone

**Sandstone** is a Resource Card use to unlock Advance Cards in the Primitive Age.

## Details

Description:

A very common yellow stone used since prehistoric times for building. It's formed from compressed sand that has solidified over time.
Volcanic Crater

Removed!
This page or section refers to content that was removed from the game.

Volcanic Crater is a race against time in having the highest population.
wherethe key goal is to build much.

B.Plimmer will try to sabotage you by sending troops towards you. this is the first battle against an A.I where the computer physically manipulates the surroundings. sort of.
Mud Bricks

*This article is a stub. You can help GODUS Wiki by expanding it.*

Mud Bricks

**Mud Bricks** is a Resource Card use to unlock Advance Cards in the Primitive Age.

## Details

Description:

Shaped via hand or basic wooden moulds, sun-baked mud bricks forms some of the most extraordinary pieces of architecture throughout history.
Ploughs

Removed!
This page or section refers to content that was removed from the game.

*This article is a stub. You can help GODUS Wiki by expanding it.*

Ploughs

 File:Ploughs card.png
**Ploughs** is a Proficiency Period Science Card that increases the speed at which Farmers cultivate land.

## Acquisition and unlocking

The card is acquired upon collecting 15000 Wheat.

Unlocking this card requires:

* 12 Leather
* 7 Metal Hoe
* 6 Seeds

## Details

Effect: Increased speed of cultivating land

Leads to: ???

Description:

The plough is a tool used in farming for the cultivation of soil. Ploughs were initially human powered, but became more efficient when powered by animals such as horses and oxen. Early civilisations in Mesopotamia, Egypt and Indus Valley used domesticated animals to pull simple ploughs known as "ards".
Aesthetics

Removed!
This page or section refers to content that was removed from the game.

*This article is a stub. You can help GODUS Wiki by expanding it.*

Aesthetics

 File:Aesthetics card.png
**Aesthetics** is a Political Period Society Card that increases the beauty effect of trees near Abodes.

## Acquisition and unlocking

The card is acquired ....

Unlocking this card requires:

* 16 Ink
* 12 Copper
* 7 Papyrus

## Details

Effect: Increased beauty effect of trees near abodes

Leads to: ???

Description:

Aesthetics is a branch of philosophy dealing with the appreciation of beauty.
Cliff Sculpting 2

Removed!
This page or section refers to content that was removed from the game.

Cliff Sculpting 2

**Cliff Sculpting 2** is a God Card that further increases the range of Cliff Sculpting 1 by making it possible to drag up to eight layers of land at a time.

## Acquisition and unlocking

This is acquired after reaching a population of 1700. It is unlocked when you acquire it.

## Card text

You can now drag multiple layers of terrain whilst sculpting.

## Details

Description:

You can now drag multiple layers of terrain whilst sculpting.

## Usage

This only affects land sculpting using the hold-and-drag method. It lets you move up to eight layers of land at a time. Sculpting by double-clicking, unlocked with the Smart Sculpting card, is not affected.
Shrine of Stamina/fr

Le sanctuaire d'endurance diminue la perte d'énergie de -50% de tous les adeptes situé à l'intérieur du rayon.

## Acquisition et déverrouillage

Depuis la version 2.1, le sanctuaire d'endurance est déverrouillée avec la carte "adeptes plus forts".

## Texte de la carte

L'installation d'un sanctuaire d'endurance permet d'augmenter l'endurance de tous les adeptes aux alentours.

## Détails

* Coût: 1000
* Perte d'endurance: -50%

## Note

Les effets de plusieurs sanctuaires d'endurance ne peuvent pas être cumulé.
Wood-Built Abodes

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Wood-Built Abodes** is the 15th advancement card. It unlocks the wooden hut abode type.

## Acquisition and Unlocking

You need 180  to unlock the card. To use it you have to pay 12 .

## Card Text

This card will unlock a new abode type. Bigger abodes can hold more followers and generate more belief.

## Advancement

* Previous Card: Super Fast Building
* Next Card: Rain Of Purity

Disadvantage seems to be: less belief production and storage.
Probable advantages are not yet clear. It can be placed in sand, giving the same amount of space as the grass cabins.
Shrine of Speed/fr

Le sanctuaire de célérité augmente la vitesse de tous les adeptes situé à l'intérieur du rayon de 100% .

## Acquisition et déverrouillage

Depuis la version 2.1, le sanctuaire de célérité est déverrouillée avec la carte "adeptes en meilleur forme".

## Texte de la carte

L'installation d'un sanctuaire de célérité permet d'augmenter la vitesse de tous les adeptes aux alentours.

## Détails

* Coût: 1000
* Vitesse augmenté: 100%

## Note

Les effets de plusieurs sanctuaires de célérité ne peuvent pas être cumulé.
Resource Stickers/fr

## Autocollants

Les autocollants serve à remplacé les cartes de ressource qui ont été jusqu'à présent utilisés dans Godus pour débloquer de nouvelles cartes dans l'historique.

Ils ont été ajoutés à la version 2.0.0

Pour l'instant, il y a cinq types d'autocollants différents, chacun ayant son propre petit symbole en haut à gauche de l'autocollant.

## Attributs

Il existe cinq types de cartes qui demande d'être complété avec les autocollant du même type.

Quelques autocollants contiennent plusieurs attributs qui signifie qu'ils peuvent être utilisés sur toutes les cartes ayant ces attributs.

## Comment les obtenir

Il y a actuellement 4 façons d'obtenir des autocollants:

* Acheter un pack d'autocollants avec des gemmes.

* En récompense d'une carte des voyages de découverte.

* Trouver et d'ouvrir des coffres

* Trouver le pack d'autocollant secret dans le temple au trésors.

## Liste des autocollants

### Autocollants spéciaux

Ces autocollants déverrouillerons instantanément une carte de progression.
Shark

The Shark is a common enemy found in the Atlantic Waters.

## Description

The Shark is an abnormally large and aggressive shark that thrives in the shallow waters of The Living Infinite. Its powerful jaws filled with large jagged teeth are known to be able to puncture the hull of most submarines.

## Behavior

The Shark swims at an average speed, and is one of the least strategic enemies in We Need to Go Deeper. Its behavior consists of swimming back and forth before spotting prey, at which point it swims towards its target and snaps its jaws when within close proximity. The shark often overshoots its target, leaving it open to attack. It takes 1 torpedo hit to kill.

 Obstacles
Funding goals/fr

Les développeurs de [[Godus/fr|Godus] ont décidé de soulevé des fonds grâce à un "financement collectif".

La campagne a été mené sur principalement sur Kickstarter mais une petite partie a été financé via Paypal.

La campagne a pris fin le 21 décembre 2012, près de 541 000 £ (environ 678 000 €) on été rassemblé au total. Les objectifs de financement sont énumérés ci-dessous.
Wayworld

The **Weyworld** is an  ***upcoming island***  that can be habitable by the player's followers after fixing the ark. It features more and harder challenges, such as floodable layers, sand, cactii, sheep, 2 Astarivilles, a new antagonist and more.

But despite this discrimination, it also retains some aspects of the Homeworld, like the Astariville, and Voyage of Discovery.

## Unlocking

To unlock and sail to Wayworld, one must repair the ark, found merely at the left of the Homeworld's first Astariville. As of the first news of this (Source: http://www.22cans.com/coming-soon-a-brand-new-land/), one of the photos shown that it shall cost 500 ore  and 900 wheat , and would take up to around 4 real-life hours to finish. However, you can assign 300 builders  to repair it.

Once repaired, one can click/tap on it, then choose to go to Wayworld.

## Environment

On Wayworld, the lowest layer will be flooded every few days, but flooded areas can still be sculptable. Much of it's lower layers are sand, and covered in Cactii. However, if a geyser has created a flowing river, the result is that the sand nearby turns into grass or *fertilizes* it for short, making water important and so as essential in Wayworld. There is also granite on Wayworld.

Layers in Wayworld then have areas that benefits, or limits the civilization of the player's community. For instance, Farms can only be built on green areas, mines on gray areas, and abodes that are built on pink areas generate more belief.

On the schematic above, it is said that there would be an inactive volcano, and so as mountains with steams.

## Features

Sheeps will be and may only be the first animal in the game. On the *source*, 22Cans said that there would be a settlement specially made for the sheeps, but left it unspecified until further more news.

It is also said that Wayworld will have 2 Astarivilles put, making it harder for the players to advance civilization. 22Cans also said about a more devious enemy tribe, but again, left unspecified until further news.
Builders

Builders are created by abodes. The amount of breeders in this abode decrease the time needed to create a builder. Builders are the only type of villager (apart from farmers, who build wheat farms) that can build. They build abodes and statues/monuments. These are different to normal follower also because they don't socialize when they are out of there homes. Builders also can be created in a builder settlement which allows for easy access to them.
Swamp

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Swamp

**Swamp** is a God Card that unlocks the god power of the same name which turns the affected into a swamp that traps enemy Followers and leaves a blight upon the land.

## Acquisition and unlocking

The Swamp God Card is acquired by repairing the Shrine of Power located within a swamp across the mountains northeast of the Temple of Fertility. The card and power are unlocked upon acquisition.
Hint: if you want to kill lots of Astari then place swamps where they live.

## Card text

Place a swamp on the land as a trap for enemy Followers.

## Details

How to use:

Click an area of land that is likely to be crossed by enemy Followers to turn it into a swamp that will trap them and leave blighted land.

## Power description

Click an area of land that is likely to be crossed by enemy Followers to turn it into a swamp that will trap them and leave blighted land.

## Usage

Can be used in Multiplayer Games to slow down enemy advances on your position.
Temple of Fertility

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The **Temple of Fertility** is a structure located northeast of the Temple of Battles. It is found initially in a damaged state and must be restored by Followers. Once done, this increases the rate at which Abodes within its area of effect generate Followers, similar to the effect of the statues produced by the Statue of Fertility power.

Clicking on the statue causes a golden-hued ring of energy to emanate. This does not have any noticeable effect, but it does show the area the temple functions on.
Copper

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Copper

**Copper** is a Resource Card use to unlock Advance Cards in the Bronze Age.

## Details

Description:

Copper ore was one the (sic) most important materials of the Bronze Age.
Super follower boost

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**Super Follower Boost** is the 51th advancement card. It gives your Followers +100% Stamina while outside of their Abodes.

## Acquisition and Unlocking

You need 4000  to unlock the card. To use it costs 48 .

## Card Text

Once you boost a Follower, they will now take far longer to wear themselves out. Think of the progress!

## Advancement

* Previous Card: Auto belief collection
* Next Card: x5 Tree buff bonus
Tree of Joy/fr

L'arbre de la joie est un cadeau divin qui rend vos adepte heureux. Une fois construit, il peut être utilisé toutes les 10 minutes pour augmenter le bonheur de votre peuple.

*Un arbre de la joie à coté de champs.                                         Adepte dansant autour de l’arbre de la joie.*

## Acquisition et de déverrouillage

Depuis la version 2.1, le cadeau divin "arbre de la joie" est déverrouillé dès que les gemmes sont introduites.

## Texte de la carte

Les arbres de la joie rendent vos adeptes heureux.

## Détails

* Coût: 20
* Second arbre de la joie: 40
* Hausse du bonheur: +15%
Superior Worshipers

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**Superior Worshipers** is the 36th advancement card. It gives a happiness bonus to Abodes and a Belief  bonus to abodes on higher ground.

## Acquisition and Unlocking

You need 800  to unlock the card. To use it you have to pay 30 .

## Card Text

Living on higher land will make your Followers feel closer to you, so they offer more Belief .

## Advancement

* Previous Card: Next Age Abodes
* Next Card: Booming Agriculture

## Notes

While the card gives a happiness bonus to Abodes and a Belief  bonus to abodes on higher ground it does not allow you to build on higher ground than you already could (despite the image on the card and the reference to higher ground in the description).
Totem Capacity

Totem Capacity

**Totem Capacity** is a God Card that improves your Totem, allowing it to compel up to six Followers to move to its location instead of merely four.

## Acquisition and unlocking

Restore the Shrine of Power buried deep under a mountain covered by a small Gem seam on a peninsula near the western edge of the map. You will need to mine some of the Gems first before you can uncover the shrine

## Card text

Your totem grows in power!

Your followers bow in awe at your greatness!

## Details

Description:

Your totem grows in power!

Your followers bow in awe at your greatness!
Terrace Farming

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Terrace Farming

 File:Terrace Farming card.png
**Terrace Farming** is a Proficiency Period Science Card that increases the fertility of mountain farming.

## Acquisition and unlocking

The card is acquired upon collecting 20000 Wheat.

Unlocking this card requires:

* 11 Seeds
* 6 Granite
* 13 Metal Hoe

## Details

Effect: Increased fertility of mountain farming

Leads to: ???

Description:

Terrace farming is where a sloped piece of land is cut into a series of flat platforms. Terrace farming decreases erosion and allows techniques such as irrigation where otherwise the water would just flow away. It has been widely used in Southeast Asia for centuries in farming paddy fields of rice, wheat, and barley.
X5 Tree buff bonus

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**x5 Tree Buff Bonus** is the 52nd advancement card. It gives your Abodes +5%  per tree within the Abode’s radius.

## Acquisition and Unlocking

You need 5000  to unlock the card. To use it costs 48 .

## Card Text

Now nearby trees will buff your abodes much more significantly

## Advancement

* Previous Card: Super follower boost
* Next Card: none
Super Fast Building

*This article is a stub. You can help GODUS Wiki by expanding it.*

**Super Fast Building** is the 14th advancement card. It reduces the construction time of abodes by 90% and implements the wheat tax on new abodes.

## Acquisition and Unlocking

You need 2  to unlock the card. To use it free.

## Advancement

* Previous Card: Farm And Civilize
* Next Card: Wood-Built Abodes
Stronger Followers

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Stronger Followers

**Stronger Followers** is the 24th advancement card. It unlocks the Shrine of Stamina.

## Acquisition and Unlocking

You need 360  to unlock the card. To use it you have to pay 18 .

## Card Text

Placing the shrine of stamina will increase the stamina of all followers nearby.

## Advancement

* Previous Card: Fitter Followers
* Next Card: Swamps
The Ark

The **Ark** allows your followers to go and inhabit WeyWorld. It will be first found as ruins at the left of the Homeworld's Astariville. It can be fixed to go to Weyworld.

## Details

* Wheat Cost:700
* Ore Cost:500
* Repair Time:1 week
* Builder Slots:300
* Follower Slots:300

Prior to the source (source: http://www.22cans.com/coming-soon-a-brand-new-land/):

Your people want to move to a new land, to do this you must help them build this ark. This ark will take all the followers who worked on it to a new land, which is full of mysteries and adventures.

The Ark will take a long time to build and take many resources; up to 300 followers will make the voyage.

Don't worry you will still be able to come to this homeworld anytime.

## Repairing

The repair of this ark is not only expensive but also takes a long time to build.

As said above, it takes 500 , 700 , and 1 week to repair, however, the build time can be drastically reduced by the 300  builders able to repair at once.

A great trick to unlocking the ark is to assign only 25  builders to it and wait for it's completion. Once the ark's construction has been finished, you will be prompted to either sail to Weyworld with the current number of  followers who helped build the ark, or leash some more followers towards it until you reach the max capacity of 300.

Assigning more than 25  builders will not reduce the required build time any further.

If you are stuck on 299 workers. The reason for this is one of your workers has got stuck/lost on you island somewhere. Click on your Ark then search around for a stuck builder with a blue arrow. You could shape the land to free them ... or ...death works too. Then, just send another worker to the ark.

## Voyaging

The ark itself can hold up to 300 followers, to journey to other lands. As of the time the ark is released, it can only sail to Weyworld.
Tidal Wave

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Tidal Wave

 File:Tidal Wave card.png
**Tidal Wave** is a god power which summons a massive, destructive wave into a targeted shoreline.

## Acquisition and unlocking

This power doesn't appear to be available in the beta at the time of this writing.

## Power description

Click and drag up from the sea to create a tidal wave. Then drag it in the direction of the shore you want to obliterate.
Trees Buff Belief

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**Trees Buff Belief** is the 20th advancement card. It increases the amount of belief an abodes near trees produce.

## Acquisition and Unlocking

You need 290  to unlock the card. To use it you have to pay 18 .

## Card Text

Surrounding followers abodes with trees will increase their happiness and they will give more belief.

## Advancement

* Previous Card: Divine Gifts
* Next Card: Builder's Settlement
X AmY x

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**x AmY x** is a non-player character in the game who challenges you in the Mount of the Gods event. She is both the first and last enemy encountered in the event, and is the opponent in a total of six battles.

Through her dialogue in the fictional lobby chat, she reveals herself to be a fifteen-year-old girl with an unemployed father.
WeyWorld

The **Weyworld** is the second land that is visited by your Followers. The Weyworld is a land of adventure, mystery and opportunity. However this land is not as hospitable as your homeworld as much of it is arid and barren. You will need to search for fertile and mineral rich areas before you are able to create farms or mines.

## How to unlock

The only way to get to **Weyworld** is via The Ark found in your homeland. The ark must be loaded up with 300 Followers, 700 Wheat , and 500 Ore.

## Arriving at Weyworld

After sailing off with the ark you will arrive at Weyworld. Your ark will crash onto the shores of the land and create a large hole in the ark. This large hole will allow followers to exit the ark and begin constructing Abodes. You will immediately notice that the land is much more barren than Homeworld. The trees have been replaced by cacti and the rocks are a lighter grey. The landscape consists of grand mesas and dangerous cliffs. Most of the layers of land have an orange tinge to them. Wheat Fields and Mines can only be constructed on certain areas of the terrain, you will know what areas by the colour of the ground. Lush green areas allow for the construction of fields, and rocky grey areas allow for the construction of mines.

*The landscape contains rocky cliffs and many cacti*

## Enemies on Weyworld

Two more Astari Villages and an Astari Maze are found on Weyworld. The combined population of the settlements is 1000.

The first Astari Village is on an island, it contains one medium wheat field and two small wheat fields.

The second Astari Village is on an island also, it contains two large wheat fields and one small wheat field. There are also many streamers around the temple.

The third Astari area seems to be a maze, with three small wheat fields and a river running beside it.

* The first village is on a lush bay island on the west of Weyworld
* The second village is on a tree covered island on the far east of Weyworld
* The Astari maze is in the north west corner of Weyworld
Volcano

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This page is a candidate for deletion
Please discuss on this article's discussion page if you have an opinion on the deletion of this article.

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Volcano

**Volcano** is a god power which summons an erupting volcano that spews lava that ignites trees and structures and which turns to obsidian upon hitting water. It also releases an ash cloud that travels with the wind and affects land.

## Acquisition and unlocking

This power doesn't appear to be available in the beta at the time of this writing.

## Power description

Click and drag up from the land to grow a peak destroying all in its way. Once it blows its top lava will spew down the mountain melting all it touches.

## Usage

The volcano effect is activated by using an upward pulling gesture on the volcano's caldera. Lava flow is controlled by "nipping" the rim of the caldera and then further manipulated by modifying the terrain.

## Gallery

* Volcano concept
* Volcano Icon

* Volcano concept
* Volcano Icon

* Volcano concept
* Volcano Icon
Village

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Village

 File:Village card.png
**Village** is a Political Period Society Card that unlocks larger settlements.

## Acquisition and unlocking

The card is acquired upon winning the twentieth battle in the Mount of the Gods event.

Unlocking this card requires:

* 20 Metal Axe
* 10 Granite
* 5 Platinum

## Details

Effect: Larger Settlement Unlocked

Attributes:

Settlement Type: Village

Radius: Medium

Belief Collection: Combined

Paths: Simple

Walls: None

Leads to: ???
Greyleaf Hamlet

**Greyleaf Hamlet** is Zia's hometown, where she lived with her family until her powers were awaken. It is a peacful and friendly village but after Zia became a mage most of the people were scared of her.

After she burned down her home she was banished for being a mage and set on her quest from her mentor.

**Ingame Description**

With the Mystral Woods controlled by Goblins and the main road to Mystralia blocked by a recent block slide, this bucolic mountaintop hamlet's inhabitants feel more isolated than ever. When Zia accidentally burned down her house, they were quick to take matters into their own hands and exile her.