Farm Buildings

## Home

The home is the place where the player character lives. The player can sleep in their bed to restore their sleep. Also the player is able to cook food, which increases the food value of the product.

The home consists of eleven rooms: The entrance, the hallway downstairs, the kitchen, the childrens bedroom, the living room downstairs, the bathroom, the basement, the hallway upstairs, the living room upstairs, the master bedroom and the attic. All rooms can be upgraded at the construction market.

### The entrance

The entrance is a small room through which the player enters the home. The entrance contains a coat rack and a shoe closet.

### The hallway downstairs

The hallway downstairs connects the entrance, the kitchen, the childrens bedroom, the basement and the hallway upstairs to eachother. The room is shaped as an rectangle and contains only ceiling lamps and light switches.

### The kitchen

The kitchen has the purpose to **cook food** in order to increase the food value of the products. The kitchen contains a stove, a sink, several closets, a chair and a table.

### The childrens bedroom

The childrens bedroom is a large square room. The childrens bedroom contains two beds and a cupboard.

### The living room downstairs

The living room downstairs is a large square room connected to the bathroom. In order to reach the bathroom the player has to cross the living room downstairs. The living room downstairs contains two sofas, one saloon table and several closets.

Edit: This seems to have changed with an update. It is now a second childrens bedroom, not a living room.

### The bathroom

The bathroom is a small rectangular room connected to the living room downstairs. It contains a sink, a cupboard and a bath.

### The basement

The basement is a room located underneath the house. It consists of two adjacent rooms which can be accessed through a staircase in the hallway downstairs. The basement houses the **pantry** in which food can be stored. Be sure to buy a cat before storing food, otherwise the mice will eat your food.

### The hallway upstairs

The hallway upstairs connects the living room upstairs, the master bedroom, the attic and the hallway downstairs to eachother. The hallway upstairs contains two staircases, one foldable to reach the attic and one static staircase to reach the hallway downstairs. Same as the hallway downstairs the hallway upstairs only contains ceiling lamps and light switches.

### The living room upstairs

The living room upstairs is similar to the living room downstairs. It is a large square room and it contains two sofas, one saloon table and several closets.

### The master bedroom

The master bedroom is the bedroom of the player. The player can **sleep here** in order to restore their sleep condition. The master bedroom is connected to the balcony. The room contains one large bed and one closet.

Note that you can also **skip ahead a week,** if, for example, all your fields are planted and you're just waiting for the next season to start. Don't worry about eggs piling up or your cow's udders exploding; it's a new day like any other day, except the calendar moved ahead 7 days instead of 1. You can also sleep early to skip ahead to the next morning, but it should be noted that **the progress of Helpers working your fields does not advance during "skipped time",**

### The attic

The attic is a room which spans the whole floor. It gives the player access to the bottom of the roof and the middle section of the chimney (which is required to complete all the repairs on the building). The attic can be accessed through a drop-down ladder in the ceiling of the 2nd floor hallway. The attic also contains a **treasure chest**!

### Surroundings of the home

The home is surrounded by a grass patch which contains a seesaw, one wooden structure with a swing set, one wooden structure with a slide, one sandbox, two wooden benches, one table, one beach umbrella and a well. The garden is surrounded with both wooden fences and steel fences.

## Garage

This multi-purpose building has 4 sections, from left-to-right (as viewed from the middle of your homestead) they are:

**The Magazine** (red-bricked section, opening at the end of the building): This is where all crop seeds and fertilizers you buy at the Agriculture Store are delivered. You must back your various farming attachments into this space to load them up with the materials they'll distribute over your fields. Do NOT attempt to drive in tractor-first!

**Grain Storage** (first double-doored, drive-through section). Crop loads from a harvester/combine can be poured into the red hopper on the side of the building to be pumped up to storage on the 2nd floor. Like the Silo, only one type of crop can be stored here at a time (up to 40,000kg). To load your stored crops for delivery, open both doors and drive your Grain Wagon (or next largest upgrade) through until it is underneath the yellow funnel in the ceiling. You will see a prompt to fill the wagon when you are in the right position. Then it's off to market with you!

**Fuel Tank** (2nd, or middle double-doored, drive-through section). When you buy gasoline wholesale (which is cheaper) from any gas station, this is where it is delivered to. Drive your vehicles into, or close to this section to refuel them. You can also **wash** mud off, and **repaint** your vehicles here (for a fee). RGB sliders let you pick nearly any one colour you want.

**Small hallway** (small, single-doored section) In this section you will find the stairs to the 1st floor.

**Empty parking place** (last double-doored section on the right). This section has no interactive features at present, but it's a suitable place to park one of your smaller vehicles or attachments if you wish (though there doesn't appear to be any penalty for just leaving them all spread out around your farm for convenient hitching that I've yet noticed).

**1st floor** There are no interactive features here too, but there is a neat looking top view of the Grain Storage.

## Cow Barn

    This is where your cows will stay, after you purchase them from the Agri Store. The barn has space for 9 cows, and 10000 kg of straw (which is food to the cows). Bales of straw can be dropped anywhere in the building to load the cowfood storage. Each bale = 200kg, so 50 bales will fill it to capacity.

The Cow Barn begins with 1000kg of straw, and even a single field of grassy grains (like the wheat field you start with) can produce more straw than all 9 cows will eat in a year, so there's little need to buy "cowfood" (a.k.a. straw) from the Agri Store, except in a dire emergency (i.e. you've been forgetting to feed them for a long time and they're dropping dead).

Just make sure the barn is fully repaired before you buy any cows.

## Chicken Coop

    The chicken coop is one of the most important buildings in the beginning of the game. Hens are fairly cheap to buy, produce a lot of eggs daily, which can be canned and sold for quick cash (or edible food) almost immediately. For that reason, this is probably the *first* building you should focus on repairing.

The chicken coop currently has room for a maximum of 20 hens. Each will produce 2-3 eggs a day as long as they are well fed and the coop is in good condition. At maximum, that's 40-60 eggs per day.

In addition the chicken coop can house a **rooster**. The rooster has a modest chance each day to fertilize an egg that will give birth to a new hen, which may be a way to build up your full flock without buying all the hens at once. If you are already at the maximum of 20 hens, the new one will be automatically sold off for 60-70 [units of currency].

Be sure to fully repair the chicken coop before you buy any hens

## Hay Barn

The game tells us that extra bales of straw can be stored here, if the Cow Barn's food storage is full. However there doesn't seem to be any mechanism for loading or unloading bales into the barn, so you're left to manually carry bales into a corner an drop them in a pile as loose objects *(if I'm wrong, PLEASE edit this part into a description of how to do it properly!*) Since straw consumption is pretty easy to keep up with (assuming you have a baler, of course), you can also sell extra bales at the Agri Market. Beyond that, the Hay Barn is an empty space you can park some of your larger vehicles or attachments if you wish (though there appears to be no benefit).

Here is also where ducks and geese you buy from the Agricultural Store will nest and gather when not hanging out down at the pond. After you've had them for a while, they'll start laying eggs here also (not that the eggs appear to be useful for anything but selling them).

In a small side-room you can find the **weed trimmer**, which is used to cut (small) areas of grass (ideally the edges and corners the mover can't reach well). Inside the main room is a red attachment with two circular blades, which many would have difficulty recognizing as a **Lawn Mower.** It can be pulled behind the Jack Bear tractor to cut the long grass around your homestead (it's pretty awkward to use though; the modern upgrade is recommended).

When you use a Scaffold to get up to the small platform above a small room, you will find a Chest with a Fishing Rod and some other things.

## Greenhouse

The greenhouse is a large building consisting of glass planes and steel frames. With the greenhouse it is possible to grow vegetables and fruits year round (they take about a month to grow). The vegetable and fruit seedlings can be planted on the racks (up to 70 plants in total, or 10 of each type if you want a balanced harvest). Greenhouse seedlings you have purchased from the Agri Store are delivered to the **Seedling Storage** shelf inside. The greenhouse starts with 10x Tomato seedlings you can plant right away.

While you certainly *can* use the free repair tool to buff out the worst of the rust and fulfill the quest condition to repair the greenhouse, your grandfather has apparently left you **a pallet of sheet metal** which by some miracle is **infinite**! If you use the metal "rebuild" instead "repair", you can skip the level of having a "repaired rusty metal" greenhouse and go straight to an "As-New" greenhouse like you might be polishing it up to late in game when you have nothing to left do but beautify your farm! Don't forget about this **Infinite Metal pallet** later when doing other renovations to the homestead (fences, or eaves-troughs for example). Buying enough metal from the building material store to replace all the old metal bits on your farm will cost a *fortune* if you've forgotten about Grandad's magic pallet! There does seem to be a ***limit of range*** on this inexhaustible pallet of metal; By the time you're working on repairing the chain-link fence beyond the chicken coop (the farthest corner from the pallet) the magic metal pallet starts misbehaving, like you've only picked up one sheet of metal at a time, and have to run back and select it again for each section of fence you repair. Still free, but annoying.

### Growing Vegetables in the Greenhouse:

Maintaining ideal growth conditions in the Greenhouse is all about **humidity** (as opposed to regular watering). The panel by the door has a gauge showing humidity, but you can also read your Greenhouse's current condition from anywhere by opening up the **Farm Statistics Panel**. Pressing the switch waters the greenhouse, and it will shut off as soon as the humidity level reaches "Perfect". If the humidity level in the greenhouse is already perfect, the water will click off immediately. Watering costs you a tiny amount of money (insignificant unless you're flat broke and can't water the plants).

The **ceiling panels** are openable by moving the bars hanging down from the ceiling; these also affect humidity. If it is raining, having the ceiling panels open allows enough moisture into the Greenhouse to provide perfect humidity. However, on hot days, having the ceiling panels open allows all the moisture to escape the Greenhouse, leading it to quickly become "Very Dry", even shortly after a watering. For the same reason, don't forget to close the door when you leave!

Several **additional greenhouses** can be purchased around the map, greatly expanding the amount of Greenhouse crops you can grow, but they require periodic visiting, so the player will have to decide if the extra income is worth the extra hassle. The upside is, the NEW greenhouses have automatic watering systems, that manage humidity on their own, so all you really need to do is plant veggies and then come collect them on time. (A glance at your Farm Statistics panel will show you how many veggies are ripe, but won't specify in **which** greenhouse they're in. Best to do all your planting on the same day!) New greenhouses are bought in blocks of two or more full-size greenhouse buildings, each of which have 14 tables, which each hold 7 plants. Their are 7 types of greenhouse veggies(and/or fruit) so the math is fairly easy: Two tables of each type of veggie per building.

**Protip**: You can plant or harvest tables ***very*** quickly by holding down the relevant button/key (Left Mouse Button, or 'E', on PC) and side-scrolling along the tables.

**Unconfirmed Note**: While we haven't quite nailed down her behavior scripts *exactly* yet, it's possible your wife (if you have one) might harvest ALL your greenhouses sometime in the morning of April 1st (possibly because the winter time-skip ensures that all your plants are fully ripe at the same time). I have not seen her harvest from the greenhouse at any other time yet. Further testing required.

## Silo

The silo is a cylinder-shaped building made of steel. It is placed between the Hay Barn and the Greenhouse. The purpose of the Silo is to store harvested crops (up to 60,000kg) until you're ready to deliver them to the market. Keep in mind that the silo only can store one type of crop at a time.

Crops are loaded into the silo by extending the pipe from your harvester/combine, over the floor-grate beside the silo, and pouring. Crops can be unloaded into a Grain Wagon (or upgraded version) for delivery to market, by parking the wagon under the long tall pipe. When properly positioned, you will be prompted to fill the wagon (make sure you come to a full stop! Crops spilled onto the ground are lost forever!)

## Other Features of the Farm

### Fire Circle

Located between the pond and your chicken coop, there is a permanent campfire with seating for half a dozen arranged. Having a seat and staring into the flames makes the time just seem to fly by... (no *really*, the game clock runs faster while you're seated there. It will display in the upper right corner of your screen). While fire-watching, you are also Resting, so your sleep condition will increase slowly instead of decreasing --capping at 90%. Unsurprisingly, the campfire (and thus the time-accelerating effect) does not last very long during rainy days. If you have workers hired to work your fields, they do not work faster when you fire-watching. Pretty useless feature.

### Bee hives

At four spots around the perimeter of your farm (use Engineer's Sight to find them) you can build Bee Hives, which will produce **honey** (a total of 11). They are somewhat irregular though, so once you can afford to, it's best to build them all, and then make checking them part of your morning routine after collecting eggs, milking cows, and checking in on your greenhouse.

### Fishing Dock

Past the Chicken Coop and the Cow Barn, you have a modest pond, with a dock from which you can fish. Fish are useful as a food item, and also to bribe your lazy cat to do his job of keeping mice out of your pantry.

**How To Fish:** Ready your fishing rod by double-clicking it in your inventory. Then cast with the LMB and wait (Tip: Fish bite faster on rainy days). A gauge will appear once a fish is hooked. Repeatedly press the mouse button to draw the fish in, but try to keep the yellow tension bar between the two white markers. Once the fish gives up, the gauge disappears, and you can hold the mouse button down to reel the fish the rest of the way in.

Note that the book for **Fishing Recipes**, can only be purchased at the harvest market stall in Redberry in the month of September, near the coffee shop (there's a pair of vendor carts parked there year-round, but Rose the vendor only shows up in September). Since we're talking about her, Rose will buy all food items of all tiers from you at **higher prices** than the shopkeeper near your house, (may as well sell the duck and goose eggs here; I've found no other use for them).

### Apple Orchard

Past your Garage, is a sizable orchard of about 20 apple trees. They will continuously grow apples you can pick, (heavier harvest in September, or did I just ignore the orchard for long enough? Needs confirming.) April to September 30th you get 4 harvests of 206 apples every time, unless you week late to harvest, then you loose few. Use Engineer's Sight to highlight any ripe apples. This is possibly the easiest and earliest food item you can gather, but apples will still be used in advanced cooking recipes later, so keep your supply up. Don't forget to process the apples into Applesauce in your kitchen, to make them more filling to eat and more valuable to sell, but keep back a stock of raw apples for more advanced cooking recipes when you get them (or for your wife to cook when you get one of those).