Common Professions

Most people make some kind of living in New Orleans. The unique defects of the current state of being opens necessary positions. With adaptation, comes responsibility to continue traditions.

Of course, being a part of one profession doesn’t mean it’s the only thing you do. Having a profession could also just mean you’re skilled in that area. There’s nothing stopping you from being the River Guide of your own sailing boat.

### River-Guides

River Guides don’t just travel rivers- it’s their job to know what’s what underneath the water. They’re the ones that sail passenger ships over safe waters and avoids the dangerous paths. If you’re somebody trying to go anywhere, you better hope there’s at least one River Guide on the bow of your ship looking far across the water with his lantern.

### Sailor

With a majority of the place being water, it’s only natural for sailors to retain their profession. Some come from long lines of sailors, having braved the dangerous waters for centuries, and some are new, looking for dangerous but well-paying work.

Sailors can work for factions, be hired by traders to transport goods as couriers, or run passenger ships that run between most major factions.

This ranges from captains to bus boys.

### Traders and Movers

The facilitation of goods is important in this place. Traders and Movers are essentially the same thing- goods like building material, clean/pre-purified water, food, homemade tools and weaponry, they’re all in constant need, which gives producers power. They can make their own product, or simply take product from one place and sell it at another settlement that doesn’t make them. Traders aren’t guaranteed fantastic money, but it’s a simple job that’s often enough to have repeat customers and a stable living.

### Hunters, Fishermen, Farmers

There are still animals hardy enough to survive in New Orleans and beat the same plague the humans are constantly fighting. You don’t know how good a giant leech tastes until you try it- and that’s what these guys do. Due to a general scarcity of firearms, these guys employ clever tricks, traps, anything they can to take down monsters for food. Their methods of hunting vary from place to place, and so does it vary depending on what they’re tracking.

But not every Hunter necessarily does dangerous work. Crawfish breeders, farmers, simple fishermen, they are all considered under the same roof. The danger level definitely varies.

### Treasure Seekers

With a majority of the place being underwater and cities being prone to constantly falling in on themselves from waterlogged and decaying building structure, any and all ‘items’ you can’t make at home are considered luxuries. From actual toilet paper to boardgames, to real jewelry and weaponry, treasure seekers brave less travelled paths to find and come home. Unlike normal traders, Treasure Seekers don’t always have to ‘sell’ and could instead be collectors, and they usually offer very niche products with no main-staying business plans. Most treasure seekers don’t last long, so it’s easy to make a name for yourself if you survive more than one trip outside the safe passages.

They also take trips to siphon fuel out of cars to use in molotovs, selling batches or gasoline canisters for high prices.

### Laborers

Backwater towns are built from the ground up, and someone’s gonna have the hammer and nail- someone’s gotta cut the trees, someone’s gotta lug everything around. Laborers deal with physical tasks first.

### Soldier

Soldiers are a catchall term for people working for factions, as enforcers, or the like. They could also be guards for fisher or passenger boats, or work guarding settlements.

### Radiomen/Weathermen

Most settlements under the ‘Monsoon Treaty’ have at least least one Radioman, or Weathermen. Whatever they call him, this is the guy with the radio that has unfiltered broadcast to all the other settlements. If they somehow see that a monsoon is coming, it’s their job to warn everyone else while it’s on it’s way. That means their own settlements, and everyone elses.

### Brewers/Moonshiners

Because of the need for molotovs to protect larger settlements, brewing enough alcohol to be sure they can survive the next monsoon is important. Those that know how to create distilled flammable material are very valuable- alcohol is extremely well for trade because of this (and so are working lighters or matches). The alcohol is distilled to be as flammable as possible with no care for taste, and actually brewing alcohol for drinking is seen as the ultimate luxury, and drinking alcohol instead of using it to make molotovs is seen as obnoxious.

They either brew large batches of liquid to sell to people, or create the molotovs themselves and sell those.

### pirates

fucking assholes stealing people shit what the fuck bad people