recursal/Fanatic-Fandom huggingface dataset:
Gloomily

It was a typical night in Misery Metropolis, with the city shrouded in a thick fog that made it difficult to see more than a few feet ahead. The Gloom Squad had just returned from a successful mission to steal back a shipment of medical supplies from a corrupt corporation. They were tired and on edge, but they were also relieved and grateful for their success.

As they entered their hideout, Nikki suggested they play a game of truth or dare to unwind. The rest of the squad agreed, and they gathered in a circle on the floor, huddling close together in the dimly lit room.

Josh went first, choosing truth. Nikki asked him what his biggest fear was.

"I'm not afraid of anything," Josh replied, his tone serious.

Nikki raised an eyebrow. "Come on, everyone's afraid of something. Even you."

Josh hesitated for a moment, then spoke quietly. "I'm afraid of losing all of you. You're the only family I have."

The room fell silent for a moment as everyone absorbed Josh's words. Then Heather spoke up.

"I dare you to sing one of your original songs for us," she said, grinning mischievously.

Josh rolled his eyes but stood up, grabbing his guitar from the corner of the room. He began to strum a melody and sing in a clear, soulful voice, his eyes closed in concentration.

As he sang, his voice filled the room, and the rest of the squad listened intently, transfixed by his music. They could feel the emotions in his voice, and the passion in his playing, and they knew that they were witnessing something special. Rebs leaned her head on Sierra's shoulder, Rikki hugging her knees into her chest, Bee absentmindedly rubbing the leaves of her nearby plant, Mad Mud uncharacteristically quiet, Taurtuga absorbing the feeling of family in the air, and Verity wiping a single tear away.

When he finished, they erupted in applause, and Nikki gave him a bear hug. "That was amazing, Josh!"

The game continued, with each member taking turns and revealing secrets about themselves. Sierra admitted to stealing a diamond necklace from a wealthy socialite, and Rebs revealed that she had a secret love for cooking.

As the night wore on, the fog outside began to lift, and the city started to come to life once again. The Gloom Squad knew that their next mission was just around the corner, but for now, they were content to simply enjoy each other's company and bask in the warmth of their newfound family.

"I'm glad we have each other," Nikki said, smiling at her teammates.

"Me too," Josh replied, looking around at the group. "We make a pretty good team."

"We're not just a team," Sierra added. "We're a family."

The others nodded in agreement, and they all shared a moment of quiet reflection, each lost in their own thoughts.

As the night wore on, they finally decided to call it a night. They knew that they had to be ready for whatever challenges lay ahead, but for now, they were happy to just be together, in the safety of their hideout, surrounded by the warm glow of their camaraderie.
Kitchen

* Icon
* In use

**Kitchen** is one of the many buildings in *The Last Haven*.

## Description

It allows for more thorough processing of food and products, increasing their calorie content and making the food more satisfying.

## Mechanics

It makes soup from vegetables from greenhouses and stew from meat from hunters, which makes food costs less large.

## Notes

This is not a greenhouse, and your people should bring food to the kitchen, so do not forget to produce it. If there are no greenhouses, it will not be possible to do anything.
Hunting House

* Icon
* In use

**Hunting House** is one of the many buildings in *The Last Haven*.

## Description

It enables the elimination of the inhabitants of the fauna near your village to feed your settlement.

## Mechanics

Two hunters run around the territory, killing animals, cutting their corpses, and carrying meat to the warehouse, after which they carry it from the warehouse to the kitchen.

## Notes

If there is no kitchen, the meat will simply be stored.
Brawl at the Vendor Truck

## Story Summary

Chapter 1 - Brawl at the Vendor Truck

The Gloom Squad sat down to eat at Cletus's vendor truck when a group of low-level gang members, the Vultures, started a fight. The Vultures were after something, but it was unclear what.

The Gloom Squad fought back fiercely, with each member using their unique skills and weapons. Josh, the leader, used his bullet bending abilities to avoid enemy fire, while Nikki used her sword to slice through the Vultures with ease. Heather used her tech bow to shoot poison arrows, and Mad Mud deployed a range of homemade gadgets and explosives.

Verity, the knife expert and field medic, sustained a minor injury but was quickly patched up by Heather. Taurtuga arrived in a car and plowed through the remaining Vultures, effectively ending the fight.

After the brawl, the Gloom Squad discussed the Vultures' motives and speculated that they were after something valuable. Josh suggested they investigate further, and the team agreed to split up and gather intel.

As they left the vendor truck, Sierra realized she had been left behind and asked Cletus for a ride home. The Gloom Squad laughed and joked about the fight as they drove back to the Melancholy Mansion, where they would regroup and plan their next move.
Zed's Cthulhu

Iron Town's harbor was a bustling hub of activity, with cargo ships coming and going all day and night. It was also the perfect place for a monster to wreak havoc, and that's exactly what happened when a robotic-type Cthulhu creature attacked.

The Gloom Squad had been on a routine patrol when they received the distress call from Iron Town's port authority. They raced to the scene and saw the creature towering over the ships, tentacles writhing as it let out an inhuman roar.

Sierra quickly realized that this was one of Zed's creations, a project they had been working on in secret. She knew that Zed wouldn't want their creation destroyed, so she suggested a different approach.

The team split up into two groups. Taurtuga, Mad Mud, and Rebs went to distract the creature and keep it occupied, while Sierra, Verity, and Nikki went to find Zed.

They found Zed in their workshop, frantically typing away at a computer. Zed was relieved to see the Gloom Squad and explained that the creature had malfunctioned and gone rogue. They had been trying to shut it down remotely, but it had overridden their commands.

Sierra had an idea. She had been studying cybernetics and knew a thing or two about reprogramming machines. She suggested that they try to hack into the creature's systems and take control of it.

Zed was hesitant at first, but with no other options, they agreed. Sierra and Nikki connected their cybernetic implants to the computer and began hacking into the creature's programming.

Meanwhile, Taurtuga, Mad Mud, and Rebs were doing their best to keep the creature at bay. They used every trick in their arsenal, from Taurtuga's grenade launcher to Mad Mud's gadgets to Rebs' throwing stars. The creature was tough, but they were holding their ground.

Back in the workshop, Sierra and Nikki were making progress. They had managed to bypass the creature's firewalls and were gaining access to its control systems. Verity was standing by with medical equipment, ready to assist if anything went wrong.

With a final burst of effort, Sierra and Nikki took control of the creature's systems. They managed to shut down the rogue programming and bring the creature back under Zed's control.

The creature let out a final roar before collapsing onto the ground, motionless. The Gloom Squad rushed over to check on it, and Zed quickly got to work on repairing the damage.

In the end, the creature was restored to working order, and Zed was grateful to the Gloom Squad for their help. They promised to be more careful with their creations in the future, but the Gloom Squad knew that there was always the possibility of something going wrong. That was just the nature of living in Misery Metropolis.
Chapter 13

The Gloom Squad, a group of misfit vigilantes in a cyberpunk city, have been betrayed by their former member, Rusty Ray, who was revealed to be a mole. The team, led by Josh, is now on a mission to repo Rusty Ray and pay him back for his betrayal. To accomplish this, they have to infiltrate The Warrens, a dangerous underground network.

The team is split into two groups to cover more ground: Team Alpha consists of Nikki, Heather, Mad Mud, Verity, Taurtuga, and Blades, while Team Bravo is made up of Sierra, Rebs, Rikki, and Gibadiah. Bekz, Zed, Josh, and Zack stay behind to monitor the mission.

As they prepare to leave, Sierra is silently fuming, and Blades makes a horribly unfunny pun about being ready to roll, referencing his rollerblades. The teams set out on their mission, while Josh and the others monitor from their base. Zed appears at the end of the scene. The scene ends on a cliffhanger, leaving the outcome of their search for Rusty Ray uncertain.
Melancholy Mansion

## Origin

The Melancholy Mansion, as the name suggests, is a place of gloom and sorrow. It was once a grand old house, but over the years it had fallen into disrepair. When the Gloom Squad first discovered the place, it was abandoned and in a state of complete disrepair. They saw the potential of the mansion and immediately got to work restoring it.

The name came about as a result of the members of the Gloom Squad themselves. All of them had experienced their fair share of heartbreak and loss, and the mansion became a place for them to come together and deal with their emotions.

Nikki, Taurtuga, and Verity spent long nights painting and decorating, turning the old mansion into a place that reflected their emotions. Bee's love for plants was also evident, as she spent hours turning the overgrown garden into a vibrant and colorful space. Sierra's keen eye for detail ensured that everything was just right, while Mud created some of the deadliest traps and defenses to keep them safe.

As for Cletus, he simply said, "Well, I'll be. Looks like a damn happy place to me." The others simply rolled their eyes, knowing that Cletus always had a way of seeing things differently.

"Josh, Nikki, Taurtuga, Mud, Verity, Sierra, and Bee all loved the name, and decided to name it Melancholy Mansion. Cletus grinned and said he'd still call it Moody Manor."
Cady

## Weapons

* A pair of custom-made, razor-sharp, silver daggers.
	+ These daggers are compact and easy to conceal, making them the perfect weapon for her fast and stealthy combat style.

## Description

Cady has a distinct gothic aesthetic. She has long, jet-black hair, often styled in intricate braids, and piercing silver eyes that seem to glow in the dark. Her skin is pale, contrasting sharply with her dark attire. She typically wears black leather outfits adorned with silver chains and spikes, giving her an underworldly vibe. Her fashion is completed with knee-high boots and fingerless gloves, both equipped with hidden compartments for her weapons.

Cady is known for her snarky and sarcastic demeanor. Despite her tough exterior, she has a strong sense of justice and is fiercely loyal to her allies. She's not one to back down from a challenge and often uses her wit to get under her opponents' skin. Skills and Abilities: Cady possesses super speed, a result of cybernetic enhancements. This allows her to move faster than the eye can see, making her a formidable opponent in combat. Her speed also aids her in stealth missions, where she can infiltrate enemy lines undetected.

Cady's primary motivation is to make Misery Metropolis a safer place for its inhabitants. Having experienced the harsh realities of the city first-hand, she's determined to fight against the forces that prey on the weak and vulnerable. Role within Ghosts of Misery Metropolis: Cady serves as a scout and infiltrator for the Ghosts of Misery Metropolis. Her super speed allows her to gather information quickly and escape before anyone realizes she was there. In combat, she uses her speed to confuse and disorient her enemies, striking quickly and disappearing before they have a chance to react.

## Hobbies & Interests

When she's not fighting against the city's corruption, Cady enjoys gothic rave dancing. She's often seen at underground parties, her glow sticks leaving trails of light as she dances with her super speed.

## Background

Cady was born and raised in the Undercity of Misery Metropolis, where she quickly learned to adapt to the harsh and unforgiving environment. She was orphaned at a young age and had to rely on her quick wits and faster feet to survive. Her natural speed was enhanced when she was taken in by a rogue cyberneticist who saw potential in her. Now, she uses her abilities to fight against the corruption and injustice that plague her city.
May 2012

Linking page for schedule listings from **May 2012**.

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Zed

## Physical Description:

Zed is minimally corporeal, appearing as a spectral figure with a faint outline of a humanoid shape. The edges of their form seem to blur and flicker, giving the impression of an otherworldly presence. Their voice is hollow and echoes as if coming from a great distance.

## Equipment/Abilities:

As a Ripper Doc, Zed has access to advanced cybernetic and biotech modifications. They are skilled at installing and repairing these enhancements, as well as creating custom modifications tailored to their clients' needs. Zed's spectral form allows them to pass through solid objects and walls, making it easier for them to navigate through tight spaces or avoid detection.

## Personality/Backstory:

Little is known about Zed's past or personality. They prefer to keep to themselves and maintain a low profile, only emerging when their services as a Ripper Doc are needed. It is rumored that Zed may have had some involvement in the creation of their own spectral form, but this has yet to be confirmed. Zed is quiet and reserved, with an air of mystery surrounding them. Has an obsession for modifying humans and can be very pushy about it.

## Prompt

Zed is a Ripper Doc with advanced cybernetic and biotech modification skills. They have a spectral form that allows them to pass through solid objects and walls. Zed is quiet and mysterious, with an obsession for modifying humans. Their past and personality are largely unknown.
Cyprian

Name: Cyprian

Appearance: Unknown

Personality: Mysterious, secretive, and possibly untrustworthy. Cyprian offers the Gloom Squad a job involving hacking a heavily encrypted data drive, but does not provide much information about the job or their motivations. This suggests that Cyprian may have something to hide or a hidden agenda.

Background: Unknown. It is unclear who Cyprian is or what their motivations are for hiring the Gloom Squad. It is possible that they are a criminal or involved in illegal activities, but this is purely speculative.
Tower Clock

## Description

The Tower Clock is an area in Hush House which is unlocked decently into the midgame. You will need Forge, Sky, or Winter assistance to unlock this area.

*An inscription on the greatest wheel reads 'STRIKE THE HOURS'.*

## Interactable Items

Once unlocked, you can access the Great Clock, there is also:

* 1 Umbrous Oil (1 Forge, 2 Moon), Thing, Liquid

The Great Clock is a workstation that uses Forge, Knock, Sky, and Winter, and has Evolve via Horomachistry.

This location exposes Fallen Bells.
Bloodhound Gang

### Traits

The Bloodhound Gang is a group of ruthless and violent criminals who will do whatever it takes to achieve their goals. They're skilled in combat and are not afraid to take risks.

### Description

The members of the Bloodhound Gang are known for their distinctive red bandanas, which they wear over their faces to conceal their identities. They're often seen wearing black leather jackets with the gang's emblem on the back.

### Affiliation

None known, but they're rumored to work with other criminal organizations in Misery Metropolis.
เศษเสี้ยวของกาเบรียล

**เศษเสี้ยวของกาเบรียล** หรือ **เศษเสี้ยว** คือสิ่งมีชีวิตที่เกิดจากการแยกตัวของกาเบรียล พวกมันอาศัยอยู่ในมิติความเหนือจริง และมีหน้าที่คุ้มกันไม่ให้สตาร์แมนออกจากที่คุมขัง

เศษเสี้ยวของกาเบรียลคือเป้าหมายที่สาวน้อยเวทมนตร์ต้องกำจัดในการทำภารกิจให้กับ MGA

## ประวัติ

หลังจากที่สตาร์แมนเกิดความโลภและออกมากลืนกินมิติความเป็นจริง เทวดาผู้พิทักษ์อย่างกาเบรียลจึงพยายามต่อสู้เพื่อรักษาจักรวาลที่เหลืออยู่ไม่ให้ถูกทำลาย กาเบรียลเอาชนะสตาร์แมนและขังมันเอาไว้ที่ใจกลางมิติความเหนือจริงเพื่อป้องกันไม่ให้สตาร์แมนหลุดออกมาสู่มิติความเป็นจริง และด้วยเหตุผลบางอย่าง กาเบรียลจำเป็นต้องแบ่งตัวเองออกเป็น “เทวดา” หลายองค์เพื่อคุ้มกันไม่ให้สตาร์แมนออกจากที่คุมขัง เทวดาเหล่านี้มีชื่อเรียกโดยรวมว่า “เศษเสี้ยวของกาเบรียล” โดยพวกมันแต่ละตัวจะคอยประจำการอยู่ในที่พื้นที่ที่เป็นรอยต่อระหว่างมิติความเหนือจริงและมิติความเป็นจริง เพื่อเฝ้ายามไม่ให้เกิดช่องโหว่ที่จะทำให้สตาร์แมนหลุดออกมาได้
Kaneko Kumi

```
Kaneko Mirin (Younger sister)
```

Kaneko Kumi (金子 くみ) is a student at Minegasaki Girls' High School. She is Natsume's first victim.

## Appearance

Kumi has a medium long brown hair with a pink streak and purple shade. She wears the default uniform with a yellow blazer. She ties ribbon at her uniform's collar. Her shoes is the school's default shoes.

## Personality

Kumi is very kind and considerate. Due to her personality, it attracts Natsume to kill her because she thinks her crush likes elegant and polite girls.

## Etymology

• Kaneko means (金, Kane) and child (子, Ko)

• Kumi doesn't has any specific meanings. It depends on the kanji used.

## Trivia

• She is a music club member.

• She dreams to be a good bassist.
ยูคารอฟ

**ยูคารอฟ** หรือ **อายแมน** เป็นหนึ่งในเศษเสี้ยวของกาเบรียลที่ปรากฏในนิยายเรื่องผมคิดว่าพี่สาวที่หายตัวไปของผมเป็นสาวน้อยเวทมนตร์ ชื่อของมันถูกพูดถึงครั้งแรกในตอนที่ 1 ของนิยาย และลักษณะของมันถูกบรรยายครั้งแรกมันในตอนที่ 33ของนิยาย

## ยูคารอฟ / อายแมน

ยูคารอฟ ในภาพวาด "Transparent eyeball" ของ Christopher Pearse Cranch

### พฤติกรรม

ทำร้ายมนุษย์ก็ต่อเมื่อถูกมนุษย์คนนั้นมองด้านหลังของร่างกายมัน

## ลักษณะ

ยูคารอฟ เป็นสิ่งมีชีวิตขนาดใหญ่ซึ่งมีรูปร่างเหมือนดวงตาขนาดยักษ์ที่มีขายาว 2 ข้าง มันสวมใส่หมวกทรงสูงและเสื้อผ้าเหมือนผู้ดียุโรปในศตวรรษที่ 19

## พฤติกรรม

ในสภาวะปกติ ยูคารอฟจะเดินไปในมิติความเหนือจริงที่มันอยู่โดยไม่สนใจมนุษย์ ทุกครั้งที่มันก้าวแผ่นดินจะสั่นสะเทือนเพราะน้ำหนักของร่างกายมัน ยูคารอฟจะเริ่มสนใจมนุษย์ก็ต่อเมื่อมนุษย์คนนั้นมองร่างกายของมันจากด้านหลัง ในกรณีนี้ ยูคารอฟจะหยุดเดินและเปลี่ยนมาโจมตีมนุษย์ที่มองแผ่นหลังของมันในทันที

## เกร็ดความรู้

* ในบันทึกของ บาบาร่า วิช ได้มีการกล่าวว่ายูคารอฟสามารถยิงเลเซอร์ออกจากตาได้ อย่างไรก็ดี ในตอนที่ ไมเคิล “ไมครอฟต์” แมคอาเธอร์ ได้พบกับมันในมิติความเหนือจริง เขากลับไม่ได้บรรยายว่ามันยิงเลเซอร์ออกจากตา
* ทั้ง ไมเคิล “ไมครอฟต์” แมคอาเธอร์ และ อลิซ ฟิชเชอร์ เคยพบกับยูคารอฟในช่วงเวลาที่ต่างกัน
* ผู้เขียนนิยายได้แรงบันดาลใจของยูคารอฟจากภาพวาด "Transparent eyeball" ของ Christopher Pearse Cranch
Quinn

Quinn

## Story

Quinn is a formidable opponent and a dangerous adversary. They are a cold, calculating, and skilled cyber-assassin, who takes on missions for the highest bidder. Quinn is known for their sharp wit and cunning tactics, often outsmarting their opponents before delivering a lethal blow. Their weapon of choice is a pair of sleek, monofilament whips that they wield with deadly precision. Despite their ruthless reputation, Quinn is known to have a soft spot for flashy, high-tech gadgets and is often seen toying with new technology.

## Death

Quinn, the notorious leader of a powerful crime syndicate in Misery Metropolis, was a constant thorn in the side of law enforcement and the city's citizens alike. However, thanks to the bravery and skill of the Gloom Squad, led by their fearless captain Josh, Quinn is no longer a threat to the city.

During a daring raid on Quinn's fortress-like office building, the Gloom Squad engaged in a brutal battle with Quinn's loyal guards before finally confronting Quinn himself. Despite Quinn's considerable power and resources, Josh was able to outmaneuver and outfight him, ultimately taking him down with a well-placed shot.

With Quinn's defeat, the city can breathe a little easier, knowing that one of its most dangerous and ruthless criminals has been brought to justice by the Gloom Squad.

## Weapon

Dual wielding pistols, enhanced by cybernetic implants.

## Abilities

Expert manipulator and skilled in mind control techniques.

## Description

Tall, muscular build with no hair and white eyes. Dresses in sharp cybernetic suits and has a collection of high-end cybernetic implants.

## Hobbies

Collecting rare cybernetic implants and dominating others through his powers.

## Prompt

This is the profile for Quinn, the current villain in a rival gang. The Gloom Squad has recently rescued Taurtuga from him during their last mission.

Name: Quinn
Street Name: Mindbender
Age: 40
Role: Leader of the Nightshade Gang
Weapon: Dual wielding pistols, enhanced by cybernetic implants.
Traits & Abilities: Expert manipulator and skilled in mind control techniques.
Description: Tall, muscular build with no hair and white eyes. Dresses in sharp cybernetic suits and has a collection of high-end cybernetic implants.
Hobbies: Collecting rare cybernetic implants and dominating others through his powers.
Pronouns: He/Him

When I use the command <quinnrecall> you will refer to this profile to remember details about this character that you have forgotten.

OPTIONAL PROMPT:

Here is optional context about Quinn: Quinn is a formidable opponent and a dangerous adversary. They are a cold, calculating, and skilled cyber-assassin, who takes on missions for the highest bidder. Quinn is known for their sharp wit and cunning tactics, often outsmarting their opponents before delivering a lethal blow. Their weapon of choice is a pair of sleek, monofilament whips that they wield with deadly precision. Despite their ruthless reputation, Quinn is known to have a soft spot for flashy, high-tech gadgets and is often seen toying with new technology.
Walter Dewulf

## Walter Dewulf, 3rd Baron of Brancrug

**Walter Dewulf, 3rd Baron of Brancrug**, was the 3rd of the Dewulf Barons to rule from Hush House. During his time as Baron, Hush House was greatly expanded.

## Biography

### Early Life

Musgrave was the son of the disgraced Giles Dewulf and Hafren Waters, who his father had eloped with. He was the first of the Dewulfs to inherit Hafren's pale complexion. Eventually Giles and Walter's grandfather Thomas Dewulf, 2nd Baron of Brancrug reconciled, however Giles died before his father and so the title of Baron of Brancrug went to Walter instead.

### Life as Baron

During his time as Baron the English Civil war broke out, and Walter supported the parliamentarian forces, though never actually went out to fight which earned him a reputation as a coward.

As Baron he greatly expanded the Hush House alongside the architect Gregory Wheelock, taking what was a dreary castle and turning it into a respectable stately home.

### Death, Succession, and Legacy

Walter had two sons, Bryan and Musgrave. According to Journal of Walter Dewulf, Bryan, the heir apparent, rebelled against his father and joined the Royalists on his 16th Birthday in 1942. He was captured and returned to his father, who pleaded for mercy with the Parliamentarians. Bryan ran away again at the age of 22 in 1948 to join the Royalists and was spotted at Gear Camp. Accodring to Hunting Journals of Bryan Dewulf, during the conflict he is first captured then later killed by hanging in 1950, leaving Musgrave as the heir apparent and Walter's eventual sucessor.

As was family tradition, a bust of Walter was made and placed in the Grand Ascent. His bust was made of serpentinite and was located on the Ground floor.

## Works

* **Journal of Walter Dewulf** - The personal Journal of Walter Dewulf
Gloom Squad Takes The Day Off

The Gloom Squad had been working non-stop for weeks, and they were all feeling a bit burned out. One morning, Taurtuga announced, "I don't know about you guys, but I need a break. Let's take a day off and refuse any missions."

The rest of the team readily agreed, and they spent the morning lounging around their headquarters, playing games and watching movies. However, as the day wore on, they all began to get a little antsy. They were so used to being on the move, always chasing the next lead or solving the next puzzle, that it was hard to sit still.

Finally, Nikki spoke up. "You guys, I can't take this anymore. I need to do something. Anything."

Rebs nodded in agreement. "Yeah, we're not cut out for sitting around all day."

Bee chimed in. "I have an idea. Let's go to the park and have a picnic."

Everyone agreed, and they set off to gather supplies. Taurtuga went to the store to buy food, while Rebs and Nikki went to the park to find a good spot. Sierra was hesitant about the idea, but Bee convinced her to join them.

Meanwhile, Josh was practicing his shooting skills when Sierra appeared. "Hey, Josh, we're going to the park to have a picnic. You should come with us."

Josh hesitated. "I don't know, Sierra. What if we get called for a mission?"

Sierra rolled her eyes. "It's just one day. We all need a break. Come on, it'll be fun."

Josh finally relented, and they made their way to the park. They found a nice spot under a tree, and Taurtuga had brought sandwiches and fruit. Verity had packed a first aid kit just in case.

As they ate and chatted, they noticed a group of kids playing nearby. One of them, a little boy with a cape tied around his neck, caught their attention.

Bee nudged Sierra. "Hey, isn't that the neighbor's kid?"

Sierra looked over and nodded. "Yeah, that's Billy. He's always running around in that cape."

Nikki smiled. "Let's invite him over to join us."

The rest of the team agreed, and they called Billy over. He was thrilled to be included in their picnic and quickly made friends with everyone.

As they sat and ate, Billy regaled them with stories of his superhero adventures. "I fought off an army of aliens with just my laser eyes," he boasted.

Bee chuckled. "Wow, you're quite the hero."

Billy nodded earnestly. "Yep, I'm the strongest superhero in the whole world."

The Gloom Squad exchanged a knowing look. They were used to hearing tall tales from their clients, but it was always fun to indulge in a little fantasy once in a while.

As the sun began to set, they packed up their things and said goodbye to Billy. The team felt refreshed and rejuvenated, ready to take on whatever challenges lay ahead.

As they walked back to their headquarters, Taurtuga turned to the others. "You know what? Maybe we should take a day off more often."

The rest of the team laughed and agreed. "Yeah, maybe we should." And Josh couldn't help but admit that Sierra had been right - taking a break was exactly what they all needed.
Sierra & Rebs Steal Some Sh*t

## This is a Non Canon Story

Sierra leaned back against the wall and breathed a sigh of relief. She had successfully broken into Quinn's fortress once again, but this time with the help of Rebs. The place was less guarded now that Quinn was dead, but there were still some security measures that had to be dealt with.

Rebs grinned at Sierra. "Nice job, partner. Now let's get to work. What's the plan?"

"We're going to grab as much as we can carry, starting with those antique books for Verity," Sierra replied, pointing to a shelf on the other side of the room.

As they made their way through the fortress, they encountered a few unexpected obstacles. One of them was a group of malfunctioning security drones that had gone rogue after Quinn's death.

Rebs whipped out her trusty EMP gun and blasted the drones with a burst of electromagnetic energy. "That should take care of them," she said with a satisfied grin.

Sierra chuckled. "You really love that thing, don't you?"

"You bet I do. It's saved my butt more times than I can count."

They finally reached the shelf with the antique books, but they were not alone. A group of looters had beaten them to it and were already in the process of loading the books into their own bags.

"Not so fast," Sierra said, spinning her laser lipstick between her fingers. "Those books belong to us."

The looters turned to face Sierra and Rebs, their eyes widening in fear. "You can have them," one of them stammered, dropping the books and backing away slowly.

Sierra and Rebs quickly gathered up the books and continued their search for valuable items. They found a few rare pieces of technology and some valuable artwork, but they also stumbled upon a few surprises.

"Hey, check this out," Rebs called out, holding up a pair of neon-colored sunglasses. "These are awesome!"

Sierra rolled her eyes. "Really, Rebs? We're on a mission here."

Rebs shrugged. "Hey, it never hurts to have some style, you know?"

After a few more minutes of searching, they had filled their bags to the brim with loot. As they made their way back to the exit, they couldn't help but feel a sense of accomplishment.

"We did it!" Rebs exclaimed, high-fiving Sierra.

Sierra smiled. "Yeah, we did. And Verity's going to be thrilled with those books."

As they left the fortress and made their way back to their hideout, they couldn't help but laugh at the absurdity of their situation. In a world full of danger and uncertainty, it was nice to have a friend like Rebs by your side.
Gloom Squad

In the sprawling metropolis of Misery Metropolis, a group of individuals banded together to form a ragtag gang known as the Gloom Squad. They each had their own reasons for joining, but they all shared a common goal: to take on the corrupt powers that ruled the city with an iron fist.

It all started when Josh, a musician who had been mistreated by the industry, decided to turn to a life of crime to make enough money to buy his way into fame. He quickly realized that he couldn't do it alone, and so he began to recruit others to his cause.

The first person to join him was Nikki, a street samurai with an unbreakable will and a fierce determination to seek justice for her lost love. She was followed by Taurtuga, a brilliant strategist with a talent for analyzing complex situations, and Mad Mud, a weapons and explosives expert with a talent for destruction.

Verity, a mysterious woman with unknown skills, was the next to join, and Sierra, a thief with many talents and a grudge against her own father, the Mayor of Misery Metropolis, soon followed suit. Finally, Bee, a cheerful and outgoing botanist with a talent for poisons, rounded out the group.

Together, the Gloom Squad was a force to be reckoned with. They were rough around the edges, but they were united in their cause and ready to take on the world. With their unique skills and personalities, they set out to make their mark on the city, fighting for justice and challenging the status quo.
Chapter 10

The fight team starting their distraction

The Gloom Squad, a group of highly skilled fighters and hackers, embarks on a mission to dismantle the Synapse Syndicate and expose the corruption of the Mayor of Misery Metropolis. The squad splits into three teams: the fight club team, the hacker team, and the Mayor investigation team.

The Gloom Squad's fight club team, consisting of Nikki, Rikki, Taurtuga, Mad Mud, and Verity, enters the underground fight club, ready for a brutal battle. The atmosphere is tense, with an eager crowd anticipating the violence ahead. The fights commence, and each team member demonstrates their unique abilities and strength.

Verity engages a cybernetically-enhanced opponent, skillfully slashing his arm's cables with her razor-sharp knife. Taurtuga faces a swift combatant, using her new armor to absorb and redistribute the force of the attack before delivering a crushing counterblow. Mad Mud relies on her homemade gadgets, throwing an explosive that hurls her two heavily armed adversaries into the crowd. Nikki employs her sorcery, unleashing a torrent of eldritch flames on her opponent. Rikki's fluid and precise movements lead her to overpower her foe with a series of brutal strikes.

Meanwhile, the hacker team - Bekz, Josh, and L1ttleL1ght (he/him) - watch the fight on a screen outside the fight club. They work together to infiltrate the Syndicate's security systems while keeping an eye on their comrades' progress. The brutal battle inside the arena serves as the perfect distraction, allowing the hacker team to delve deeper into the Syndicate's operations and work towards exposing the corrupt Mayor of Misery Metropolis.

At the same time, the Mayor investigation team, including Sierra, Bee (Heather), and Rebs (Mesmer), stealthily infiltrates the government building to gather evidence of the Mayor's corrupt activities. They use their unique skills to navigate the building undetected, gathering crucial information that could bring down the entire political structure.

As the fight club team continues their brutal battles, the hacker team experiences a sudden, unexpected attack. The hideout is ransacked, computer equipment destroyed, and the team members are left battered and bruised. The fight club team, sensing something amiss, returns to the hideout to discover the aftermath of the ambush.
Hinata Rei

```
Natsumura Ema (Caretaker)
```

Hinata Rei (日向 霊) is a student at Minegasaki Girls' High School. She is Natsume's next target.

## Appearance

Rei has a shoulder length wavy dark purple hair. She wears the default school uniform with a yellow blazer on. Her shoes is the school's default shoes.

## Personality

Rei is very polite and hardworking girl. She always trying to make her family proud. Many people likes her because of her good attitude. However, Natsume desires to kill her.

## Etymology

• Hinata means sun or day (日, Hi) and (向, Nata).

• Rei (霊) means zero.

## Trivia

• She can cook many meals.

• She is very talented at sewing and she is the sewing club president.
Thirza's Cordials

Crafting

Thirza's Cordials are a Moth and Nectar Beverage. Unlike most beverages, drinking the cordials will provide Memory: Sight rather than Memory: Taste

## Crafting

Thirza's Cordials can be crafted with 5 Nectar and one of the following Skills:

* Coil & Chasm
* Orchids & Narcotics
* Spices & Savours
* Stone Stories
Shack

Icon

**Shack** is one of the many buildings in *The Last Haven*.

## Description

The simplest housing, it is a little warmer than on the street. Provide housing for 5 people.

Temprature limit: 0 **°**C

## Mechanics

Protect inhabitant from temperature 0 **°**C above. Have to disassemble the building at minus temperature (Will cease to be effective)

## Related buildings

* House I
* House II
* House III
Chapter 4

# Chapter 4 - Saving Sierra

Zed operating on Sierra

In Misery Metropolis, the Gloom Squad is a team of skilled individuals dedicated to fighting injustice and corruption. The group consists of Josh, the bullet-bending leader; Nikki, a psychic street samurai and hacker; Heather, a tech bow-wielding botanist and poison expert; Mad Mud, a weapons and explosives expert; Verity, a knife-wielding field medic; Taurtuga, a strategist; L1ttleL1ght, the getaway driver; Sierra, a multi-talented thief; Rebs, a stealth and disguise expert; and Rikki, a powerful hand-to-hand combatant.

During one of their missions, Sierra is critically injured by a bullet. The Gloom Squad rushes her to Zed, a spectral Ripper Doc, who has the expertise to treat her wound. Zed initially misunderstands the situation and upgrades Sierra's eye with a cybernetic replacement, but quickly realizes their mistake and proceeds to treat her bullet wound. They remove the bullet fragments, apply a biotech clotting agent to stop the bleeding, and close the wound with advanced sutures.

With Sierra on the road to recovery, the Gloom Squad can now focus on regrouping and continuing their mission to fight against the injustices and corruption plaguing Misery Metropolis.

The Gloom Squad, realizing they need to report back to Cyprian about their findings and Sierra's injury, decide to get in touch with him. They remember that Cyprian had given them the initial mission to retrieve the encrypted data drive, which led them to their current predicament with the Synapse Syndicate.

"We retrieved the biotech chip from the Synapse Syndicate, but it came at a cost," Taurtuga explains, her voice grave. "Sierra was injured during the mission, and we've uncovered some troubling information about the Syndicate's activities."

The Gloom Squad fills Cyprian in on the details of the biotech chip, its potential connection to Echo's mysterious modifications, and their suspicions about the Syndicate's development of advanced cybernetic enhancements.

With Cyprian's support, the Gloom Squad feels a renewed sense of purpose. They know that the path ahead is fraught with danger, but they are determined to uncover the truth and protect their city from the Syndicate's dark ambitions.
Gloom Squad Vs Gloom Squad

The Gloom Squad had received a tip that the Synapse Syndicate was creating clones of the squad members, and they were tasked with infiltrating the Syndicate's cloning facility and destroying it.

As they approached the facility, Taurtuga led the way with her new armor, deflecting bullets from the Syndicate guards' weapons with ease. Mad Mud followed close behind, using her gadgets to set off explosions and smoke bombs to disorient the guards.

Rebs used her new throwing stars to take out guards from a distance while Nikki's sorcery abilities allowed her to create illusions to confuse the guards. Bee used her new poisons to incapacitate guards without killing them, and Sierra used her tools to disable security systems and crack safes.

Verity kept watch, ready to provide medical assistance if needed, while Josh took aim with his new dual pistols.

As they entered the cloning facility, they were confronted by their clones. The clones were exact replicas of the Gloom Squad, down to their cybernetic enhancements and weapons.

"You think you can stop us?" the Taurtuga clone taunted, wielding a grenade launcher.

"We've been trained to take you down," the Rebs clone declared, throwing a barrage of throwing stars.

The Mad Mud clone set off a chain reaction of explosions, causing chaos in the facility. Nikki's clone summoned a massive demon, while Bee's clone unleashed a cloud of deadly gas.

Sierra's clone hacked into the facility's systems, trying to shut down the Gloom Squad's cybernetic enhancements, while Verity's clone wielded advanced medical equipment to keep the clones in fighting shape.

The battle was fierce, and the Gloom Squad found themselves evenly matched against their clones. However, they were determined to complete their mission, and they fought on.

"You can't beat us," Josh's clone taunted, taking aim with his pistols.

"Watch me," Josh replied, firing a shot that grazed his clone's arm.

Taurtuga's clone launched a grenade, but Sierra's quick thinking disabled the grenade's fuse with her tools, rendering it harmless. Bee's clone lunged at her with a knife, but Bee used her agility to dodge the attack and incapacitate her clone with a poison dart.

As the battle raged on, the Gloom Squad began to gain the upper hand. Rebs took out her clone with a perfectly aimed throwing star, while Nikki used her sorcery to banish her clone's demon back to the underworld.

Mad Mud threw a homemade bomb at her clone, causing a massive explosion that knocked her clone out cold. Taurtuga took out her clone with a single punch, while Verity used her medical skills to incapacitate her clone with a carefully placed needle.

With their clones defeated, the Gloom Squad made their way to the cloning facility's control room. Sierra hacked into the system and initiated the self-destruct sequence, causing the facility to explode in a spectacular blaze.

As they made their way out of the burning wreckage, the Gloom Squad knew they had completed their mission. They had taken down the Synapse Syndicate's cloning facility and destroyed their clones, and they were ready for whatever challenges awaited them in Misery Metropolis.
Echo

image of the child soldier

## Appearance

Echo is a young girl who appears to be around 12-13 years old, but has been cybernetically enhanced to look younger. She has long black hair that is usually messy and unkempt, and piercing blue eyes. She is small and agile, standing at about 4'9" tall.

## Personality

Echo is a mysterious and enigmatic character. She is fiercely intelligent and independent, with a quick wit and a talent for outmaneuvering her opponents. She is also extremely loyal to those she considers her friends, and will do whatever it takes to protect them. Despite her tough exterior, Echo has a vulnerable side that she rarely shows to others.

## Background

Echo's past is shrouded in mystery. She was originally designed as a weapon, created by a secret organization to be the ultimate assassin. But as she grew older, she began to question the morality of her actions, and eventually escaped from her creators. Since then, she has been living on the streets, using her skills to survive and stay under the radar.

## Abilities

Echo is highly skilled in combat, with a mastery of various forms of martial arts and weapons. She is also incredibly fast and agile, with enhanced reflexes and a heightened sense of awareness. In addition, she has been cybernetically enhanced with advanced technology, including an interface that allows her to access and control electronic devices, and a neural implant that gives her enhanced cognitive abilities.
Chapter 11

Following the discovery of the ambush, the Gloom Squad's fight team rushes to rescue the hacker team, who were attacked at their makeshift van hideout near the fight club. After a fierce battle, they manage to secure their comrades and retreat to their main hideout, the Melancholy Mansion.

Upon arrival, the injured Gloom Squad members are patched up, and the group discusses how the enemy found their location. Suspicions arise, and they realize there must be a mole within their ranks. Bekz, the newest member, is accused by Josh, causing tension within the group. To clear her name, Bekz works tirelessly in an intense hacking montage, diving into cyberspace to uncover the mole's identity.

After much effort, Bekz finally discovers that the mole is Ray, the decryption specialist they had worked with previously. The Gloom Squad members react to the news with a mix of anger and disappointment, as some had even placed bets on the mole's identity. Rikki storms off, Nikki vows retribution, and the rest of the squad debates their next move.

As they plan their response, an ominous message appears on Bekz's screen, warning the Gloom Squad that their enemies know they are onto them and will see them soon. The message leaves the group on edge, facing the highest stakes they've ever encountered and racing against time to confront the enemies closing in on them.
Josh Finally Wears Glasses

## This is a Non Canon Story

Josh, the leader of the Gloom Squad, had always been fiercely independent and proud. He didn't like being told what to do, and he certainly didn't like anyone messing with his appearance. That's why he resisted wearing glasses, even though he desperately needed them to see clearly.

It was a point of contention between him and the rest of the squad. They had all noticed how much he squinted and strained his eyes when reading or looking at something far away. It made him seem vulnerable and weak, and they worried it could put him in danger during a mission.

One day, during a particularly tense planning session, Taurtuga, the team strategist, couldn't take it anymore.

"Josh, you need to wear your glasses," she said bluntly.

Josh scowled. "I don't need glasses. My eyes are fine."

Nikki rolled her eyes. "You're kidding, right? You can barely see the map."

Verity spoke up. "I agree. It's a liability."

Sierra chimed in. "And let's be real, you look like a total dweeb without them."

Josh's face turned red with anger and embarrassment. He hated being bullied like this, especially by his own team. But he knew they were right. He couldn't deny the fact that he struggled to see things clearly, and he didn't want to put himself or the squad in danger.

With a resigned sigh, he dug his glasses out of his bag and put them on. His eyes adjusted to the new lenses, and he was surprised at how much clearer everything looked.

"Happy now?" he grumbled, feeling self-conscious about the way he looked.

Nikki smiled. "Much better. You don't look half bad, actually."

Josh felt a small sense of relief. He may have been embarrassed at first, but he knew his team had his best interests at heart. And if wearing glasses made him a better leader and a better asset to the squad, then he was willing to put his pride aside and do what was necessary.
Electronics

**Electronics** is one of the several resources used in *The Last Haven*.

## Description

It is required in the later stages of the game for constructing industrial buildings.

## Ways to produce

Players can produce this through resource booths.

## Used for

It is needed for the construction of a level 3 greenhouse.

## Notes

Gather at least 6 pieces of electronics to eliminate the need for this material in the future.
Wes

Wes

## Affiliation

Gloom Squad ally and member of the Ghosts of Misery Metropolis

## Background

Born and raised in Misery Metropolis, Wes had a passion for rollerblading since he was a child. As he grew up, he realized the city was plagued with crime, corruption, and environmental degradation. His love for nature and wildlife led him to join the Ghosts of Misery Metropolis, an organization fighting against the destruction of the environment and the city's corrupt powers.

## Appearance

Wes has a shaved head and a well-groomed beard, showcasing his athletic build. He often sports a leather jacket, cargo pants, and, of course, his trusty rollerblades.

## Personality

Wes is a funny guy with a lighthearted and easy-going nature. He uses humor to connect with others and lighten the mood, even in the darkest situations. Despite his jovial demeanor, he is a dedicated and determined activist, committed to making a difference. Wes's rollerblading skills have made him somewhat of a local legend in Misery Metropolis, with many referring to him as the "Skating Savior." His dedication to saving polar bears has led him to organize various fundraisers and events, raising awareness and funds for polar bear conservation. Wes has a not-so-secret love for McDonald's apple pies, which fuels him during his missions.

## Skills and Abilities

* Wes is an exceptional rollerblader and driver, able to navigate the city's streets with ease and speed.
	+ His rollerblading skills come in handy during high-speed chases and stealth missions, while his driving expertise is invaluable for getaways and transportation.

* Wes is proficient in hand-to-hand combat and uses a pair of modified rollerblades with retractable blades for offense and defense.

## Motivation

Wes's primary motivation is to save the environment, specifically the polar bears, which are on the brink of extinction due to climate change. He believes that by fighting against the city's corrupt forces, he can contribute to a cleaner, greener world. Additionally,