Beginners Guide: Goal of the Game

## Goal of the Game

2) **Goal of the Game**

2a) Assault Mode
2aa) Destroying All Enemy Mechs
2ab) Capturing a Base
2b) Conquest Mode
2c) Testing Grounds
3) Interface/Basics

3a) Keys/Functions
3b) The Hud
4) Economy

4a) ComStar Bills
4aa) Trial Mechs
4ab) Cadet Bonus
4b) Mech Credits
5) The Mechlab

5a) Heat, Heat Sinks, Engines, and you!
5aa) Waste Heat
5ab) Heat Sinks
5ac) Examples of Calculation
5b) Weapons Roundup
5ba) Energy-Type Weapons
5bb) Missile-Type Weapons
5bc) Ballistic-Type Weapons
5bd) The Good, the Bad, the Conclusion
5c) Equipment Roundup
5d) Mech Upgrades
5e) My First Mech
5F) Expertise
5fa) Critical Hits
5fb) Consumption of Ammunition
6) Experience Points
7) Modules
8) Games in Groups

8a) Friends
8b) Groups
9) Links and Further Information

MWO can be described as a team based FPS and/or simulation game.

It is about winning with a team consisting of 12 'Mechs against another team of 12 'Mechs.

To date (January 2015) there are 3 different game modes (Assault, Conquest, Skirmish), one training mode and the community warfare campaign.
You can select the desired/preferred mode in the main screen at the top right corner via the orange symbol .

### Assault Mode

To win in the assault mode you basically have two options:

1. destroy all enemy Mechs
2. capture the enemy base
#### Destroying All Enemy Mechs

Mechs consist of, similar to humans, a skeleton (the internal structure), skin (the armor) and multiple sections. Those sections are the head (“**HD**”), the left, center and right torso (“**LT**”, “**CT**”, “**RT**”), the left and right arm (“**LA**”, “**RA**”) and the left and right leg (“**LL**”, “**RL**”).

Like mentioned above, Mechs are powered by a fusion reactor (simply called “engine” from now on).

The engine is mounted in the center torso of a Mech. XL Engines also take up space in the LT and RT

If the engine, or the CT that houses it, is destroyed, the Mech will be incapacitated and therefore count as destroyed as well. A Mech which also carries engine components in its LT and RT will be taken out of the game if EITHER of those sections are destroyed.
Furthermore, destroying the cockpit (killing the pilot) or crippling BOTH legs will ultimately remove the Mech from the game.

#### Capturing a Base

At the beginning of every game both teams are deployed at their own base.
Either base can be captured by the opposing team if an enemy Mech stays within the marked area (capture zone) around the base. In this case the color of said area turns from green to red.

An enemy capture attempt can be halted if at least one friendly Mech also enters the capture zone. If this happens the color of the area turns from red to yellow.
The capture process can get sped up by having additional Mechs from your team enter the capture zone. It is also possible to unlock a module which speeds up the capture process (check Chapter 7) Modules).

### Conquest Mode

The aim of conquest mode is to either **accumulate 750 “resource points”** or to **destroy all enemy Mechs**.
Resource points are generated by each of five bases which are positioned throughout the map.
Each team starts with their own “homebase”, so typically the teams tend to fight over the three remaining bases.
The more bases a team has captured, the faster the resource points will be accumulated.
Bases are captured the same way as mentioned above (Chapter 2ab) Capturing a Base).

### Testing Grounds

As the name implies this is basically a „test area“ to playtest newly created Mechs, set up your weapon groups before you go into a „real“ match and to explore the existing maps.
The map will always be picked randomly and it is only possible to enter the Testing Grounds alone, without any other players.
There are always 8 dummies deployed around the map, which can be shot at, damaged and destroyed.