recursal/Fanatic-Fandom huggingface dataset:
Frakir

Class: tank.

Active skill: attacks up to three ships on the line of attack with a ball.

Passive skill: when an ally dies, creates a ghostly copy of it. The characteristics of the Ghost depend on the level of the ability. Ghost ships don't die themselves, they will fight to the end.

Auto-attack: when the ship's HP drops, it stops dealing damage and starts restoring HP to both itself and the Ghost copies.

For a long time, this ship was the basis for protecting distant borders from alien attacks. After unsuccessful battles with the arrival of the first wave of defilers, the ship's blueprints and the slightest hint of the remnants of this technology were lost. More recently, one of the mercenaries accidentally discovered a miraculously surviving power unit of this ship. Not understanding the value of the entire find, he sold it for a song to local engineers who once flew to distant sectors on Frakir. They managed to integrate the power unit into a copy of the ship created from memory, but the expected result shocked them - the power unit was rewired and opened up new opportunities for the ship, allowing even the most stalemate battles to translate in their favor.

Active ability: Spikard: A ball of high-temperature plasma operated by the ship's AI. Deals high damage to enemies in the line of fire.

Cooldown: 8 sec.

Auto attack: Logrus: restores 412 pts to ship hull and copies' hull once it drops below 12.383% (lvl 1, 2.2 stars, hardware 1/3)

Health: Kinetic armor: high health

Passive ability: Ghost Wheel (Cooldown: 0.001 sec.) Special AI, creates copies of defeated allies. Copy power: 16.579% original. The copies don't die themselves even if no other allied ships are left alive. (lvl 1, 2.2 stars, passive not activated yet)

## Quick overview

Frakir is a tank role ship. Its active ability deals damage to enemy ships in a line. Its passive ability creates copies of defeated allied ships, which have the same abilities and cooldowns as the original ship rather than Frakir. If Frakir is the first ship destroyed it will create a copy of itself, which will then be able to make copies of other destroyed allied ships, but it will not create a copy of itself again.

### Tier Rating: A

Recommendations: Frakir is a meta ship. Obtaining and upgrading it is highest priority.

## Strategies and potential uses

Frakir is best used when upgraded to a high star and equipment level, as its passive ability really comes into play once it gets to around 50-60% copy power (although as high as you can get is optimal). Frakir itself is a high health ship, making it difficult to employ a strategy of killing it first, similarly to Executor. Its active ability also deals significant damage, slightly higher than Executor, making it more of a threat. It can be used with low-health, high-damage vulnerable ships like Boremys and Magnetar to allow continued high damage output after they have been killed the first time by the enemy team. It also serves as a good ship for delaying tactics; placing it with other high-health ships, especially ships with high damage resistance like Zealot and Honor, can potentially draw out a battle long enough to make it time out.
Asmodeus

*This article has been designated as being in need of an overhaul due to a large amount of relevant information having been revealed since the page was written. You can help the Tales From My D&D Campaign Wiki by editing it.*

## Physical description

### Gender

Male

Asmodeus is the god of hell and nightmares in the TDDC universe. His realm can only be accessed in sleep or in death, so he doesn't really interfere much. His opposite number is Amarra, goddess of heaven and dreams.
Raptor

Fighter - Engineer

Main ability: Engineering package: Restores (low) hull points over 5 sec. for every ally and the host itself. (Basically heals Raptor and all other allies)

Cooldown: 14 sec.

Auto attack: Kinetic cannon: Deals medium damage.

Health: Kinetic armor: high health

Passive ability: Defence matrix (Cooldown: 10 sec.): Applies a defence matrix to all allies which records their current hull state and does not let it decrease below (11% at level 22, 2.4 stars, hardware rank 5) of this value. The effect is temporary.

## Quick overview

Raptor is an engineer role ship. Its active ability heals all allied ships over 5 sec. Its passive ability applies a buff to all allied ships that prevents their health from being reduced below a certain percentage for a short time every 10 sec.

### Tier Rating: A

Recommendations: Raptor is a meta ship. Obtaining and upgrading it is highest priority.

## Strategies and potential uses

Raptor is a powerful defensive support, and can help offense teams considerably by making them to some extent invulnerable; if Raptor's passive aligns correctly, Raptor can help to make your team last until the timer ends in clan or Defiler boss battles. Its heal is much less than the Anaconda even accounting for the much faster recharge, but it can surpass the Anaconda at very high stars. Raptor and Snow Fox are essentially faster versions of Anaconda which see more use in the later parts of the game.
Dart

Fighter - Suppressor

Main ability: Fission: Deals medium (1,440) damage over 5 sec. to each enemy.

Cooldown: 10 sec.

Auto attack: Kinetic cannon: Deals medium damage.

Health: Kinetic armor: medium health

Passive ability: Core destabilization (Cooldown: N/A): Increases damage from (main ability) by medium (1,080) pts. While the target is affected by (main ability), it can't use passive abilities.

## Quick overview

Dart is a suppressor ship. Its active ability deals damage over time for 5 sec. to all enemies. Its passive ability increases the damage of the active ability and adds a passive block debuff to it.

### Tier Rating: C

Recommendations: Dart is useful against Precursor, and can be farmed from clan store. It is recommended to at least farm it until you can activate it, then either switch to Gargoyle or keep farming Dart. It is a medium priority for upgrading.

## Strategies and potential uses

Dart is a distant-meta ship with slight utility against Precursor, although Inquisitor can also perform the same role of blocking Precursor's passive, and is a better ship overall. Dart deals moderate damage, but is not powerful enough to match or outperform more modern ships. For beginners without access to Inquisitor, however, it can be a very useful ship. Dart can also counter Templar; however, its passive block does not work against some ships, such as T-Rex. Dart can be countered by Boremys, as well as fast ships or ships with high burst damage, since it relies on damage over time. As long as there is a good healer on your team, Dart can be moderately effective against bosses.
Reputation

Reputation is a resource that can be used to upgrade Patrons . In order to get reputation, you have to get a resource called fame, which drops from containers; there are three kinds of fame:

### Bronze fame

Bronze fame gives you 80 reputation at VIP0 and drops from Rare container .

### Silver fame

Silver fame gives you 400 reputation at VIP0 and drops from Rare container .

### Gold fame

Gold fame gives you 1600 reputation at VIP0 and drops from Premium container .

The amount of reputation you get from fame increases based on your VIP level.
Peregrine

**Interceptor - Gunship**

Main ability: Plasma web: Deals high damage to a single enemy for 5 sec.

Cooldown: 20 sec.

Auto attack: Kinetic cannon: deals high damage

Health: Phase shield: low health

Passive ability: Orion targeting complex (Cooldown: 8 sec): The ship deals (low pts) more damage for 5 seconds.

## Quick overview

Peregrine is a DPS role ship. Its active ability deals damage over time to a single target for 5 sec. Its passive ability increases the ship's damage for 5 sec. every 8 sec.

### Tier Rating: F

Recommendations: Peregrine is a trash-tier ship. It is not recommended for upgrading.
Ghost

Ghost

Fighter, Guard

Main ability: Missile volley: A wide 5-missile volley with each dealing medium damage.

Cooldown: 19 sec.

Auto attack: Plasma Cannon: Deals medium damage.

Health: Phase shield: low health

Passive ability (Cooldown: 10 sec.): Engineering module: Restores (low) hull points for all allies. (small party heal)

## Quick overview

Ghost is a guard role ship. Its active ability launches 5 missiles at enemies in a horizontal line; the missiles will deal damage to all enemy ships when they explode. Its passive ability heals all allies' hulls by a small amount every 10 sec.

### Tier Rating: C

Recommendations: Ghost is a distant-meta ship. It has some utility, but is overall a low priority for upgrading.

## Strategies and potential uses

Ghost is useful on offense because of its powerful AOE, and is one of the best ships for the challenge in which missiles deal more damage than normal. Ghost's passive healing ability also helps on defense. Ghost is not extremely useful on offense, (except in the rocket power challenge where missiles deal vastly increased damage), because its ability takes a fairly long time to recharge and does not penetrate barriers, making it useless against Octopus and Scimitar. While its passive is helpful, it does not recharge quickly enough to keep your squad alive against heavy damage dealers. Ghost is not tanky enough to be a good choice for a forward ship, and many players choose to put their Ghost in the back; this is alright except against Loki and Sword. Ghost can be countered by Kite and Caltrop, which shoot down missiles.

## Farming locations

Episode 1-2, 1-16

Episode 2-3, 2-16

Episode 3-5
Reaper

Reaper

Frigate, Gunship

Main ability: Pulsar: Deal medium damage to each enemy.

Cooldown: 17 sec.

Auto attack: Plasma Cannon: Deals medium damage.

Health: Heavy armor: high health.

Passive ability: (Cooldown: 8 sec.) Ricochet: Deals low damage to two enemies.

## Quick overview

Reaper is a DPS role ship. Its active ability deals damage to all enemy ships. Its passive ability deals damage to two random enemy ships every 8 sec.

### Tier Rating: D

Recommendations: Reaper is an average ship. It is recommended for upgrading if you have no better ships.

## Strategies and potential uses

Reaper is good on offense but there are many other ships that are better; it is good on offense because it can penetrate Octopus' barrier, as well as doing this in an AOE. Its passive also deals some damage to two enemies. Reaper is also good on defense because it is fairly tanky. Its main ability recharge is somewhat sluggish but it can still outperform some single-target hitters such as the Dragon.

## Farming locations

Episode 1-5, 1-20

Episode 2-6

Episode 3-11

Episode 5-6
Leaf

The **Town of Leaf** is the first town in *Crystalis*. The hero appears to the right of the town at the start. To the north is Wind Valley.

The Town of Leaf's armor shop holds the Tanned Hide and the Carapace Shield. The item shop sells the Medical Herb, Antidote, Warp Boots, and Alarm Flute. Staying at the inn costs $16.

There is an NPC in the Town of Leaf that gives the hero the Sword of Wind.
Caltrop

Interceptor - Guard

Main ability: Missile shield: Destroys enemy missiles for 4 sec. and restores medium shield pts.

Cooldown: 14 sec.

Auto attack: Plasma Cannon: Deals medium damage

Health: Phase shield: low health

Passive ability: Burnout (Cooldown: 5 sec.): Deals low damage to a random enemy ship and burns 10% of its energy.

## Quick overview

Caltrop is an anti-missile ship with some healing and energy burn capability. Its active ability will allow it to shoot down enemy missiles for 4 sec. after activation and heal all allied ships' shields, and its passive ability deals damage to a random enemy ship and burns 10% of its energy.

#### Tier Rating: D

Recommendations: Caltrop is outclassed and outperformed by newer ships, and is most effective in a single niche role; it is not recommended for upgrading.

## Strategies and potential uses

Caltrop is a low health ship with a fairly quick recharge main ability that shoots down enemy missiles. It can be used to great effect against Ghost and some other ships with missile abilities, but outside of this niche role it is not very useful due to its low health and low damage output. Caltrop is outperformed by Kite on every level; while it can be useful to have both ships upgraded for use against Endeavor clan boss, Kite is more useful across all game modes and should be the first priority for upgrading. Note that Caltrop can be used with moderate effect against Grizzly and Singularity. Caltrop can function as an energy reducer, burning enemy ships' energy due to its passive, but it is not extremely effective in this role. One strategy for Caltrop involves using it against Endeavor clan boss; Caltrop can be used to prevent the Endeavor from dealing damage with its bomb, which can be very helpful if you don't have any other energy-burning ships on your team (Singularity, Jaguar, Hydra, etc.).

## Farming locations

Episode 1-9, 1-17

Episode 2-10

Episode 3-2, 3-15

Episode 4-4

Episode 5-4, 5-16
Magic

Throughout Crystalis, the hero learns various spells which grant magical abilities. Using these spells consumes the hero's MP, which can be restored by using a Fruit of Power, Magic Ring, or by resting in an inn. MP is also depleted by using any sword at the maximum power level with its accompanying bracelet

## Refresh

The spell of Refresh is taught to the hero by Zebu after the hero opens the Windmill Caves outside of the Town of Leaf.

* Effect: While channeling, heals the hero's HP.
* MP Cost: Drains MP constantly while channeled.

## Telepathy

The hero learns the spell of Telepathy from Tornel at his training school after beating Stom in a duel.

* Effect: Allows the hero to communicate with the four sages, who may provide encouragement, information, or occasionally partially restore the hero's MP. MP Cost: 8
* Passive: Allows the hero to communicate with animals (and the Dwarves of the Town of Oak). Does not consume MP.

## Teleport

After finding the Tornado Bracelet in Mt. Sabre, Tornel teaches the hero the spell Teleport.

* Effect: Allows the hero to teleport to any previously visited town.
* MP Cost: 20

## Paralysis

After freeing the villagers of the Town of Leaf from the prison on Mt. Sabre, the elder teaches the hero the spell Paralysis.

* Effect: Causes enemies and NPCs to be frozen and unable to move for a short time.
* MP Cost: 4

## Recover

The first time the hero speaks with Asina in her shrine behind the throne room in the Town of Portoa, she'll teach the hero this spell.

* Effect: Removes negative status effects: poison, petrification, and paralysis.
* MP Cost: 24

## Barrier

After calming the Angry Sea, Asina teaches the hero this spell on his way to Swan.

* Effect: While channeling, surrounds the hero in an impenetrable shield.
* MP Cost: Drains MP constantly while channeled.

## Change

Kensu teaches the hero the spell Change after the hero returns the Love Pendant to him.

* Effect: Allows the hero to take one of four different forms: Draygonian Soldier, woman, Stom, or a merchant.
* MP Cost: 20

## Flight

Taught to the hero by Kensu after returning Kensu to his normal form.

* Effect: While channeling, allows the hero to float above the ground avoiding enemies and obstacles.
* MP Cost: Drains MP constantly while channeled. Note that if MP is fully depleted while in use above a river, the hero will remain in flight until passing above an object on which walking is possible (e.g., regular ground or an ice bridge).
Episode 2

1. Jericho Outpost

2. Asteroid JR-2027

3. Tech station

4. Imperial ship

5. Jericho chapel

6. Asteroid JT-2064

7. Asteroid JR-2071

8. Drilling station

9. Asteroid JL-2093

10. Cyber refuge

11. Station debris

12. Frigate debris

13. Asteroid JB-2132

14. Mendez Family Palace

15. Tech tower

16. Asteroid JT-2168

17. Tech cathedral

18. Asteroid JT-2185

19. Secret route

20. Tech stash
Executor

Executor

Frigate, Tank

Main ability: Execution: Deals heavy damage to a single target.

Cooldown: 10 sec

Auto attack: Laser cannon: deals low damage

Health: Kinetic armor: high health

Passive ability: GHOST protocol (Cooldown: N/A): Creates a copy in place of a defeated ally. The Executor's copy appears if it is destroyed first. Copy's durability: 496 pts, attack damage: 8% (level 3, 2 stars)

## Quick overview

Executor is a tank role ship. Its active ability deals damage to a single enemy ship. Its passive ability creates a "copy" whenever an allied ship other than Executor is defeated, although if Executor is the first ship to be defeated it creates a "copy" of itself. These "copy" ships have health and damage stats that are a percentage of Executor's health and damage stats; their active ability has the same cooldown and effect as Executor's active ability, and they are instantly defeated when all non-"copy" ships have been destroyed.

### Tier Rating: B

Recommendations: Executor is a near-meta ship. It is a medium priority for upgrading.

## Strategy and potential uses

Executor is a very unique ship, like Inverter; it creates copies of allied ships when they are destroyed. The copies are basically weaker versions of the Executor. When fighting a squad which has an Executor, make sure to target it first; it will still make a copy of itself, but you won't have to worry about any other copies being made. If you leave Executor last in the kill order, it will make copies of all its other allied ships. This means you have to kill the 3 other ships in the enemy team, plus 3 copies, plus the Executor. On the other hand, if you put Executor first in the kill order, you have to kill Executor, plus one copy, and the other three ships. This is more efficient and faster, but is not always advisable if the other ships are especially dangerous ones like Kris, Nyx, Hydra, Singularity. Executor can be moderately useful on offense. It can also be useful on defense because of its passive (creating copies). Executor was buffed in the 23 March 2020 update, and the durability and damage of its copies was increased to at least three times their previous durability and damage. This makes it considerably more useful, especially on defense.
Guide to Ships: Overview

This page is a general guide to the ships in Star Conflict Heroes, sorted by stats. Please note: the information presented in this page with regards to ship types is taken from the general roles of ships in the mobile game Star Conflict Heroes, not the PC game Star Conflict. Apologies for any confusion that may have resulted from this.

## Ship Data Overview

As of 27 April 2021, there are 85 player ships.

### These ships are arranged into three different types (size classes) of ships:

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[ category page for fighters ]

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[ category page for frigates ]

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[ category page for interceptors ]

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### Ships are also arranged into five different roles:

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[ category page for engineers ]

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[ category page for guards ]

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[ category page for gunships ]

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[ category page for suppressors ] *these are called ECMs in Star Conflict Heroes\*

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[ category page for tanks ]

```

Of the three ship types/size classes, interceptors are generally lower health, and also have a chance to dodge enemy attacks. Fighters are the main class of ships in the game; most ships are designated as fighters. Frigates are generally older ships, less effective and with longer cooldowns; however, some newer frigates such as Zealot and Executor are quite effective.

Engineers: these ships are designed for healing the allied ships. Examples include Raptor and Snow Fox .

Guards: these ships are support ships, designed to buff the allied team. Examples include Saw One and Nodachi .

Gunships: these ships are designed for DPS, dealing heavy damage to the enemy team. Examples include Cutter and Boremys .

Suppressors: these ships are designed to debuff the enemy team. Examples include Dart and Nyx .

Tanks: these ships are designed for a large health pool; there are various different subtypes, including DPS like Minotaur and a sort of support type such as Zealot.

## Links to additional guide pages

For a guide to what ships to use in PvP, specifically arena and grand tournament, check this page out: Guide to Ships: PvP .

To see a list of ships in the game organized by general effectiveness, go here: Ship Tier List .

If you want to see what we are planning on doing in the ship guides or help with organization or adding information, go to this page: Guide to Ships: Roadmap .

To view a list of all ships, go to this page: All Ships.

To view a list of farming locations for ships go to this page: Ship Farming Guide .

To view all ships sorted from fastest to slowest based on their cooldown speeds go to this page:

Guide to Ships: Cooldown
Crusader

Frigate - Tank

Main ability: Liquid metal injector: Repairs own hull by (medium) pts. for 3 sec.

Cooldown: 21 sec.

Auto attack: Laser Cannon: Deals medium damage.

Health: Heavy armor: high health

Passive ability: (Cooldown: 7 sec.) Mirror: Restores (low) hull pts. to self if an enemy engineer uses an active ability.

## Quick overview

Crusader is a tank ship designed to keep itself alive as long as possible. Its active ability repairs its hull over 3 sec., and its passive ability heals its hull if an enemy engineer class ship uses an active ability.

#### Tier Rating: F

Recommendations: Crusader is outclassed by other tanks, and is not useful in many situations. It is not recommended for upgrading.

## Strategies and potential uses

Crusader is somewhat useful in multi-tank teams, which have become more prevalent and useful since the introduction of Zealot, Minotaur, and more recently, Executor. It is potentially useful in time-out teams for defense in grand tournament. It can be very annoying to opponents using a Raptor, Brokk, or Snow Fox. It also heals itself with its main ability, which would be more effective if it had a faster cooldown; because of its high health and healing, it is a soft counter to Singularity teams with Raptor. Outside of these very specific scenarios, however, Crusader is practically useless, and poses no threat to the enemy team.

## Farming locations

Episode 1-3, 1-14

Episode 2-8

Episode 4-16, 4-20
Singularity

Fighter - Gunship

Main ability: Sabotage: Drops drones on the specified area while invisible. Each of the 6 drones deals medium damage and burns 30% of the enemy's active ability energy. (This ability can be aimed and it is often tactically important or useful to aim it.)

Cooldown: 9.2 sec

Auto attack: Plasma Cannon: deals medium damage

Health: Kinetic armor: medium health

Passive ability: Jammer drone (Cooldown: 3.4 sec): Launches a drone that deals low damage and burns 50% of the enemy's active ability energy.

## Quick overview

Singularity is a DPS role ship. Its active ability give it an invisibility buff while attacking, then performs a "runner" type attack dropping 6 drones in a medium AOE, which each deal damage and burn 30% of the affected enemy ships' energy. Its passive ability launches a drone at the target (or tank) which deals damage and burns 50% of the enemy ship's energy.

### Tier Rating: A

Recommendations: Singularity is a meta ship. Obtaining and upgrading it is highest priority.

## Strategies and potential uses

Singularity is a very powerful ship, generally considered a meta ship, and it deals extremely heavy damage while constantly reducing enemy energy, making it very useful against ships with fast cooldowns, although Singularity's cooldown is so fast that it beats most other meta ships' cooldowns (Dart at 10 sec, Flamberg at 10.5, for example), making it possibly the best ship in the game on offense as well as defense. Singularity is also under stealth/invisibility most of the time, since it has barely unstealthed when its ability cooldown goes off again; this makes it extremely difficult to effectively counter or destroy it. Despite its power, Singularity can be beaten by Hydra, because of Hydra's passive which disables gunships, as well as its ability to shut down ships and prevent them from recharging energy for 5 seconds, which is slightly more effective than Singularity's ability. Singularity's main ability can be aimed but it is not necessary to do this.
Shark

Fighter - Tank

Main ability: Invulnerability: Enables invulnerability to self for 8 sec. and restores medium shield pts. to allies.

Cooldown: 27 sec.

Auto attack: Kinetic Cannon: deals heavy damage

Health: Kinetic armor: high health

Passive ability: Coating polarizer (Cooldown: 25 sec.): Converts (percentage increases at higher levels: 28% at firmware level 1 with 1/3 gear, 3.2 stars) of incoming hull damage to repairs for 8 sec.

## Quick overview

Shark is a tank role ship. Its active ability grants it invulnerability for 8 sec. and heals all allies' shield. Its passive ability converts a percentage of incoming damage to repairs for 8 sec. every 25 sec.

### Tier Rating: F

Recommendations: Shark is too slow and not tanky enough for use in most situations. It is not recommended for upgrading.

## Strategies and potential uses

Shark was an acceptable tank-until Singularity came along. Then came the energy-burning meta, and slow ships like Shark stand no chance against this kind of ship. Shark is still somewhat of an annoyance through its passive, but it is not tanky enough in base health and it is now most of the time deprived of the use of its active ability because of Singularity, Nyx, etc, vastly reducing its effectiveness in grand tournament; it is also too slow to really be useful in the campaign. Overall Zealot is a much better tank, and is much more effective in all game modes.
Nightingale

Nightingale

Interceptor, Gunship

Main ability: Plasma Arc: Deal high damage to the selected enemy. (This ability must be aimed)

Cooldown: 14 sec.

Auto attack: Laser cannon: Deals medium damage.

Health: Phase shield: low health

Passive ability: (Cooldown: N/A): Each dodge permanently increases active ability damage by (low) points.

## Quick overview

Nightingale is a DPS role ship. Its active ability deals damage to the target enemy. Its passive ability increases its active ability damage for the rest of the battle each time Nightingale dodges.

### Tier Rating: D

Recommendations: Nightingale is an average ship. It is recommended for upgrading if you have no other better ships.

## Strategies and potential uses

Nightingale is moderately useful on offense since it dodges, increases its damage with each dodge, and penetrates barriers put up by Scimitar and Octopus. On defense it is less useful due to its low health; its dodge chance is not high enough to really boost its defensive capabilities. It is somewhat useful against tank ships due to its heavy single-shot damage, although its damage output is not as high as Loki or Flamberg or similarly offense-focused ships.

## Farming locations

Episode 1-6 (both regular and veteran), 1-13

Episode 2-4, 2-17

Episode 3-7
For New Players

# This is a guide for new players!

--

--

--

## How to get the most out of your in-game currency and money

First of all: here are some tips to maximize the value of your money, both real money, and premium currency (gold) in the game. Save up gold for discount events, which occur at the end of each event for new ships. During these discount events, Premium container will be priced at 120 gold per container, compared to the usual 200 gold per container. In addition, if you save up 1080 gold, you can get 10 premium container at a discounted rate compared to the 1200 gold you would pay for buying them individually. Here are two tables showing the difference:

### Discount event pricing

 10

As you can see, the way to get the best value for your gold is to save up gold in multiples of 1080, then wait to spend it until the discount events. The discount events are also important, since they offer a key opportunity to get blueprints of recently released ships, which are often some of the best in the game at any given time.

### How to get gold

Gold is, as a premium currency, fairly difficult to get; however, over time the developers have increased the number of ways of getting gold without paying. For more information about how to obtain gold, go to this page: Gold .

## Upgrading ships, upgrade priorities

At the very start of the game, you will want to focus on Reaper, Ghost, and Nightingale from your starter ships. Try to get Anaconda as soon as possible either through campaign farming or through blueprint request in a clan once you reach level 17, as Anaconda is practically necessary to complete portal at lower levels, and is the most useful healer you will have access to until you get Snow Fox or Raptor.

To see a guide for where to farm ships, go to this page: Ship Farming Guide . Outside of these ships, here is a page that serves as a guide for which ships are better to level up: Ship Tier List .
Hydra

Frigate - Suppressor

**Active Module:** Energy flow damper (Cooldown: 12 sec): Deals 3440 damage (at base level) to all enemies and deactivates them for 5 seconds, blocking their ability to accumulate energy.

**Auto attack:** Kinetic Cannon: deals medium damage

**Health:** Kinetic armor: medium health

**Passive Module:** Electrotrap (Cooldown: 8 sec.): Boosts the "Damper" damage by 1200 pts (at base level). Disables enemy gunships once every 8 seconds for 2 seconds.

## Quick overview

Hydra is a suppressor/ECM role ship. Its active ability is an AoE that also stuns all enemies for 5 sec. Its passive ability stuns enemy gunships for 2 sec every 8 sec.

### Tier Rating: A

Recommendations: Hydra is a meta ship. Obtaining and upgrading it is highest priority.

## Strategies and potential uses

Hydra is an extremely powerful offensive ECM ship that counters gunships, canceling Templar, SPIRAL, Flamberg, and many other gunships, and significantly reducing Singularity and Boremys' effectiveness, although Boremys is still a good counter to it. It is the first ship to actually be able to stun Defiler boss (others are Nyx and Sombra), and this helps its team to deal increased damage. This also makes it more effective against clan boss, using its active ability to stun the boss. In the Headhunt and Pirate battles modes it also is extremely helpful, stunning enemy gunships and helping your team to turn the tide of battle. Hydra is fairly tanky, making it useful on defense. Kris is a good potential counter to it, since it reduces damage dealt by enemy ships; Object 18 and Zealot are also useful in countering Hydra. Hydra and Boremys combined are useful on offense, countering both enemy gunships and ECM.
Rosynth

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Granite

Fighter - Guard

Main ability: WINTER algorithm: Launches an ice wave that deals medium damage to each enemy on the line of attack and has a 26% (at lvl 3, 2/3 equipment, 2 stars) chance to freeze them for 7 sec.

Cooldown: 13 sec

Auto attack: Plasma Cannon: deals high damage

Health: Phase shield: high health

Passive ability: 'Ice Echo' program (Cooldown: N/A): When the enemy is frozen, constantly deals high damage and reduces the enemy's energy accumulation speed by 24% (lvl 3, hardware rank 1, 2 stars) for 6 sec.

## Quick overview

Granite is a guard role ship. Its active ability is a line attack that deals damage to enemies in a line and has a chance to freeze them for 7 sec. Its passive ability deals damage over time to frozen enemies and reduces their energy recharge speed for 6 sec.

### Tier Rating: A

Recommendations: Granite is a meta ship when placed with Polar Bear; if you have both of these ships and can obtain two other "ice" ships, it is highest priority for upgrading.

## Strategies and potential uses

Granite is a powerful ice guard ship, freezing enemies using a line attack, dealing massive damage over time to frozen enemies, and reducing their recharge speed for 6 seconds after they become frozen. Nyx will increase Granite's damage resistance, making this team even more effective on defense, although the damage output from Granite, Inquisitor and Falcon and the frequent stuns from Nyx will give your fleet a powerful mixture of damage and control on offense. Granite is best used with Polar Bear and two other ice ships, as its passive is triggered with each freezing from Polar Bear's shared autoattack, and its passive is also triggered whenever Polar Bear (or other ice ships') abilities freeze enemy ships.
Loki

Fighter - Gunship

Main ability: Precise shot: Deals high damage to the enemy. By default active ability fires at the farthest target. While this ability may be aimed, it may also be strategically better to use it in default mode.

Cooldown: 12 sec.

Auto attack: Plasma cannon: deals low damage.

Health: Heavy armor: low health

Passive ability: Critical strike (Cooldown: N/A): Increases critical damage by 164% (Level 10, ship level 24, hardware rank 3) and critical chance by 34% (same ship stats).

## Quick overview

Loki is a DPS role ship. Its active ability deals damage to a single target, by default firing at the rear enemy ship. Its passive ability increases the ship's critical chance and critical damage.

### Tier Rating: B

Recommendations: Loki is a near-meta ship. It is a medium priority for upgrading.

## Strategies and potential uses

Loki is a very powerful single-target attacker that boosts its offense with its passive, dealing heavy damage and increasing its own critical chance and critical damage. While Loki is very good at offense, it also does not support other ships on the team, and is not useful for situations where a fast-charging AOE is necessary, such as any time when the enemy squad has multiple powerful DPS ships. The Loki's main ability is fairly fast-charging, however, and can still be used to deadly effect against lower-health ships. Loki is also good because it can target any ship, but it targets the back enemy ship by default; this can be useful against enemy squads with a very high DPS but low-health ship in the back slot. Loki, along with Sword and Saw One, can be used to score devastating critical hits against enemy bosses in both Defiler and clan boss modes.
Credits

Credits, also known as silver, are the currency used to upgrade ship star count and firmware and can be used in the main store; they can be obtained from PvE battles, Portal, and as rewards from various modes, including Pirate battles, Arena, Boss battles, and so on. Credits are important because you need them to upgrade your ships' firmware level, allowing you to equip more powerful gear pieces, and to upgrade your ships' star level. Credits can also be used to purchase regular containers, although this is not really worthwhile since you need them more for upgrading ships, and you get five regular containers for free every day anyway.
Mjolnir

Fighter - Guard

Main ability: Valkyrie system: Increases weapon damage for all allies by low pts. for 10 sec.

Cooldown: 28 sec.

Auto attack: Kinetic Cannon: Deals high damage

Health: Kinetic armor: low health

Passive ability: Assistance (Cooldown: 7 sec): Restores medium shield pts. to the ally with the most damaged hull (lowest health).

## Quick overview

Mjolnir is a guard role ship. Its active ability increases allied ships' damage for 10 sec. Its passive ability heals the lowest health ally's shield every 7 sec.

### Tier Rating: F

Recommendations: Mjolnir is a trash tier ship. It is not recommended for upgrading.

## Strategies and potential uses

###

## Farming locations

Episode 2-1

Episode 3-18

Episode 4-10, 4-18

Episode 5-10, 5-18
Cutter

Cutter

Fighter, Gunship

Main ability: Adder's kiss: Attacks an enemy with a series of infected rockets. Deals heavy damage.

Cooldown: 12 sec.

Auto attack: Kinetic Cannon: deals heavy damage

Health: Kinetic armor: low health

Passive ability: Pandemic (Cooldown: 5 sec): Once every 5 seconds infects one of the enemy ships, dealing medium damage. The infected enemy receives medium damage every 4 seconds.

## Quick overview

Cutter is a DPS role "virus" ship. Its active ability fires missiles at one enemy ship. Its passive ability randomly infects one enemy ship every 5 seconds, meaning that after 20 seconds all enemy ships should be infected by it; the infection deals damage to the ship every 4 seconds.

#### Tier Rating: B

Recommendations: Cutter is a near-meta ship; it is recommended for upgrading.

## Strategies and potential uses

Cutter is useful on a virus team, either as full virus (with Lynx, Zhen, and Kris) or as a replacement for Lynx in a virus+Zealot team, since it is essentially a slightly improved version of Lynx. Outside a virus team, it is not extremely effective, since its infection lacks the debilitating effects of Kris and Zhen or the extreme damage output of Lynx. It deals a decent amount of damage, but is not extremely fast or tanky and is vulnerable to Hydra. It is not known whether its active ability causes a virus effect or not, or whether it triggers Zhen's passive ability.
Scimitar

Frigate - Tank

## Farming location

Main ability: P.R.O.T.E.C.T.O.R. mode: (Cooldown: 8 secs) Protects all allies with a barrier reducing all incoming damage by 19% (at 2 stars, hardware rank 1, equipment 2/3, lvl1). Active for 5 sec.

Cooldown: 8 sec.

Auto attack: Laser cannon: deals medium damage

Health: Heavy armor: high health

Passive ability: Counterattack: (Cooldown: 0 sec) When P.R.O.T.E.C.T.O.R. mode is disabled, deals 17% (at 2 stars, lvl1, no equipment on passive) of the absorbed damage to each enemy.

## Quick overview

Scimitar is a tank role ship. Its active ability activates a barrier that reduces incoming damage by a percentage for 5 sec. Its passive ability deals a percentage of the damage absorbed by the barrier to all enemy ships.

### Tier Rating: A

Recommendations: Scimitar is a meta ship. Obtaining and upgrading it is highest priority.

## Strategies and potential uses

Scimitar is an excellent defensive ship, useful especially against low-health, high-damage ships like Boremys. It is useful in a tank team with Honor.
Kris

Interceptor - Suppressor

Main ability: Virus bomb: Deals high damage and infects the enemy. Its damage decreases by 30%, +10% for repeat infections.

Cooldown: 7 sec.

Auto attack: Plasma Cannon: Deals heavy damage.

Health: Phase shield: high health

Passive ability: Cybertoxin (Cooldown: N/A): The infection has a 12% (at 2.8 stars, level 1) chance to pass to other ships. When it dies, it infects enemies and deals them high damage.

## Quick overview

Kris is a suppressor/ECM role ship. Its active ability deals damage to a single target and infects them with a virus that reduces their damage. Its passive ability gives a chance to infect other ships, as well as adding a buff to Kris that infects all enemies and deals damage to them when Kris is defeated.

### Tier Rating: A

Recommendations: Kris is a meta ship. Obtaining and upgrading it is highest priority.

## Strategies and potential uses

Kris is a powerful ship very useful in a virus defense team in grand tournament, although it can also be used to great effect against Defiler or clan bosses due to its stacking damage reduction; testing against Defiler has shown that its damage reduction (at least against Defiler) tops at 50%. It is almost as powerful in PvP as Lynx , but when combined with Cutter, Stiletto, and Zhen it is highly effective against a wide variety of teams. Its synergy with Stiletto allows for virus ships to deal even more damage to enemy ships. Kris is very effective because its active ability has an extremely fast cooldown, its infection passes to other enemy ships, the infection significantly reduces damage, and even if you prioritize it first in the kill order, when it is destroyed it will deal heavy damage to your fleet and infect them; potentially, the infection can spread between ships even after Kris is defeated, and re-infect ships that have already been infected, further increasing the damage reduction. When paired with Dragonfly , Bear , and Zealot , this damage reduction mechanic could become very formidable. There are very few really effective, reliable counters to Kris; Zealot works somewhat well against it, due to its fast cleanse, and you can also place a fast "runner" attack ship such as Singularity or Sombra in front of it, combining them with Nyx or Object 18 to reduce Kris' speed so that when it does use its ability, it misses the targeted ship.

## Farming locations

Spirin1224 loves this ship, and knew its effectiveness and potential before it began becoming popular. Sorta.
Swift Mk3

Interceptor - Suppressor

Main ability: Stasis Generator: Deal low damage to the target and disable it for 5 seconds.

Cooldown: 9 sec.

Auto attack: Laser Cannon: Deals medium damage.

Health: Phase shield: low health

Passive ability: (Cooldown: 15 sec.): Deals low damage to the enemy engineer and reduce hull regeneration efficiency by 50% for 5 sec.

## Quick overview

Swift Mk3 is a suppressor/ECM role ship. Its active ability deals damage to the target and stuns it for 5 sec. Its passive ability launches a missile that deals damage to an enemy engineer ship and reduces its healing rate by 50% for 5 sec., every 15 sec.

### Tier Rating: D

Recommendations: Swift Mk3 is an average ship. It is only recommended for upgrading if you have no better ships.

## Strategies and potential uses

Swift Mk3 is somewhat useful on offense and defense, disabling enemy ships to hamper defensive ships like the Shark or Anaconda as well as targeting enemy healers; when combined with the Dart, Storm Viking, and Sawtooth, the Swift Mk3 can disable the enemy team to last quite long on defense, making it useful in grand tournament mode; however, its effectiveness on defense is reduced by its low health. Its fast main ability recharge makes it slightly more useful on offense, but this is balanced by its low damage output. Swift Mk3's passive ability could be extremely useful against defensive teams if it had a faster recharge; as it is, it is still somewhat useful against ships such as Snow Fox or Anaconda (its effectiveness against Raptor is reduced because Raptor's passive affects the whole team rather than just one ship).

## Farming locations

Episode 1-15

Episode 2-15

Episode 3-14

Episode 4-14
Episode 4

## Episode 4

1. Old debris
2. Observatory ruins
3. Processing station
4. Asteroid KX-4041
5. Asteroid KV-4057
6. Scrapyard
7. Empire Outpost
8. Asteroid KJ-4081
9. Cyber debris (Episode 4 stage 9)
10. Asteroid KX-4102
11. Palace ruins
12. Dreadnought debris
13. Asteroid KL-4133
14. Pirate fort
15. Tech ruins
16. Supply station
17. Asteroid KB-4170
18. Revenant hunters
19. Asteroid KX-4199
20. Cyber beacon
Special Event Currency

Special event currency is the currency used to purchase rare containers to get blueprints of new ships when they are added to the game. There are 6 kinds of special event currency.

Kinds of special event currency

Alien crystals

Candy Glazing

Moon stone

Pirate tokens

Xenoplate

Xmas stars

Another kind of special event currency that sometimes shows up in the game is space emblems, but these are very unusual.
Snow Fox

Fighter - Engineer

Main ability: Chain restoration: Restores medium hull points for the target, then bounces from ally to ally 4 times, getting weaker by 50% with each bounce.

Cooldown: 14 sec.

Auto attack: Plasma Cannon: Deals low damage

Health: Heavy armor: low health

Passive ability: Absorbing shield (Cooldown: 16 sec.): Generates a shield, absorbing low damage for 5 sec., for the ally with the smallest hull durability (lowest health).

## Quick overview

Snow Fox is an engineer role ship. Its active ability heals the target ship, then bounces to allied ships in a pattern four times; the healing decreases by 50% with each bounce. Its passive ability places a barrier that absorbs damage pts. on the ally with the lowest health for 5 sec every 16 sec.

### Tier Rating: C

Recommendations: Snow Fox is a distant-meta ship. It is a low priority for upgrading.

## Strategies and potential uses

Snow Fox is a powerful healing ship, much faster than Anaconda, although also much harder to farm. Both Snow Fox and Anaconda are less effective than Raptor at very high levels, but both of them are also much more easily farmable than Raptor. Snow Fox's chain heal makes it moderately effective against AOE attackers, and it can also be useful in a defense "time-out" team in grand tournament. Snow Fox is fairly easy to counter, as when fighting a Snow Fox team all you have to do is target the Snow Fox first to significantly weaken the team. Snow Fox is also quite helpful in campaign, having the same cooldown as Raptor and healing more at lower levels. Its passive ability can help to protect itself or other low-health DPS ships on its allied team, such as Singularity, Boremys, Loki, etc. One good strategy would be to use a tank team, with Executor (a recent arrival and a great help to this strategy), Minotaur, and either Zealot or another tank of your choice; T-Rex is a somewhat slow offensively oriented tank that could potentially be used for this, while other ships such as Octopus, Crusader, or Shark could help to assist the allied team by soaking up damage. This team would be a good potential defense team in grand tournament, although some care has to be taken to ensure that Snow Fox doesn't get killed in one shot by enemy ships with higher damage output. It can be paired with Minotaur, Honor, and Zealot, to keep up team durability.

At hardware level 6, Snow Fox restores 3,420 hull points + 4 bounces getting 50% weaker each time (1,710+855+428+214). Total 6,627 hull restoration. Anaconda at same hardware level, restores 8,550 hull point but with more than twice the cool down. With Snow Fox you need to aim the heal at the ship you want to heal as it seems to always heal the tank first.
Magnetar

Magnetar

Interceptor, Gunship

Active ability: Heart ash: Deals high damage to enemies in range. After the explosion the burning substance deals high damage for 3 seconds.

Cooldown: 8 sec.

Auto attack: Plasma Cannon: low damage

Health: Composite armor: high health

Passive ability: Prometheus (Cooldown: 0.01 sec): Your fleet deals 10% more damage to enemy protective fields. Allies get a 13% bonus to ignition damage. (these percentages are at ship lvl 1, 2 stars, no hardware or firmware upgrades)

## Quick overview

Magnetar is a DPS role ship. Its active ability launches a missile that deals damage to all enemies and deals additional damage over time to them for 3 sec. Its passive ability boosts allied ships' damage against enemy barriers and boosts allied fire ships' damage.

### Tier Rating: A

Recommendations: Magnetar is a meta ship. Obtaining and upgrading it is highest priority.

## Strategies and potential uses

Use with Kite, Wakizashi AE, and Flamberg to massively boost their damage; Magnetar is a good counter to Zealot, Hellkern, Sword, and other ships with barriers. Magnetar is a "runner" attack ship, making it somewhat useful against Hunter clan boss.