recursal/Fanatic-Fandom huggingface dataset:
Land krill

## Taxonomy

Terrestrial insect resembling crickets found on Earth.

The Iywaharii (nation: Iywahar) have chosen to call this cricket "harbulaab," or "land's krill." This unique naming scheme is what gives this simple insect its colorful title.

## Distribution

First recorded instance in the Northeastern Wetlands.

\*may be distantly related to the Dartbug of the western continent.

## Ecology

Land krill are one of the main insects thriving among the reeds and grasses of the region around the eastern continent's mountains. Their quick reproductive cycle makes them common enough for larger predators to use land krill as one of their core food sources. Land krill play a part in pollenating wild grasses and flowers that they eat from daily. Its low exoskeletal density makes this insect very agile and light enough to stand on standing water. Females are capable of low-level flight while males can glide from plant to plant. At night during the wet seasons, one can hear their mating chirps which sound like flutes.

## Uses

Smaller creatures can subsist completely on land krill, while larger, more humanoid surface dwellers use large amounts as snacks or small amounts for garnish.
5nos*R - Green Nose

5nos\*R (signed with a splayed hand towards the nose before it comes to a resting position) was the first Intertribal Representative for the P|o Tbrov (Orangeeye Tribe).

## Name

Their name means **Green Nose** as indicated by the use of the splayed 5 handshape on the nose. But it also carries the meaning of plants on the nose. It was given to them as an infant when they kept getting ill and so were often seen with a leaf on their nose to ward away the evil air while growing up.

## Role

They were given the position from the elders on account of their initiative, after suggesting that given the increasingly sedentary nature of their tribe, back-and-for messengers could be sent on hiking journeys to neighbors. The position to formalised the tribe's traditions of limited but amiable tribal contact with others and to solidify bonds with neighbors. Their role was officiated by a traditional sea bathing and a final meal of Speckled Gobbler and Purple Eel before they, and a small entourage, were sent off to make contact.
Ströchizh (Nation)

## The Ströchiž

The Ströchizh are a people that settled in the rich tropical seasonal forests on the northwestern coast.

#### Basic information

* Name of the nation in local language: Ströchiž
* Years of existence: 3-present
* Ruling figure's name: Qryzö Kirqžqqak
* Founding player's name: Stacy
* Controlling player's name: Stacy
* Languages: Ströchiž šqrav

## Ströchiž culture

The Ströchiž value music heavily. They've been doing it for as long as they can remember, and made a variety of basic percussion and melodic instruments. Even though there's no way of writing it down yet, there is no shortage of different songs. Music instruments are available for almost all citizens except the very poorest.

Every year there’s a nation wide competition of the national sport; Qnarn (lit. “ball”) where two teams of three try to get a ball the size of a basketball inside the other teams rectangular goal, or stop the other team from doing so, in any way they can. For official competitions there’s additional rules to limit the amount of extreme injuries, like basic protective gear and limiting the contact between players from opposite teams.

Ströchizh has been very isolationist and unwilling to work with other nations, but in recent years things have been turned upside down, as the new ruler actively encourages international relations and acceptance of the other. This has not been faring well with the nobility, who like to stick to tradition and are generally more conservative then the general population.

The humiliation and belittling of anything/anyone non-human is still a very common practice in the general population, even if this sentiment fades slowly. Diplomats have a better attitude generally but are still biased in some capacity.

The inhabitants of the country can be physically intimate, with informal, and in rare cases formal, greetings being a hug, or a variety of hand gestures if a hug can’t be done

## Ströchiž government

The nation is ruled alike a feudal monarchy. The monarch has power over the most important province, but has delegated the power in the other provinces to the local nobility and the cities. This decentralized approach has caused the laws to be different from place to place, and law enforcement is done by the ones who have written those same laws and therefore very prone to corruption. The nobility and cities always try to get more privileges while the monarch fights to get a more centralized state.
Microwyverns

Microwyverns are a type of wyvern endemic to the islands found between the Eastern and Western Continents. They are much smaller in comparison to their mainland relatives found on the Western Continent, believed to be thanks to the phenomenon of island dwarfism. Microwyverns seem to be most closely related to the deathblood variety of wyverns, in the facts that they are often found in the forests and caves of the central islands and that they are highly venomous, with some subspecies of microwyverns being able to spit an acid like substance, just like the Deathblood.
Southern Languages Family

The Southern Languages Family (SLF) is one of the largest language groups on Delthoria, all members derived from the Proto-Southern Language, spoken throughout the whole Eastern Continent. It can be divided as following:

* **Arbo-Lanian Languages**
	+ Old Arbo-Lanian
		- Modern Arbo-Lanian
* **Cafian Languages**
	+ Old Cafian
		- Lashe Felse
* **Rhahlean Languages**
	+ Rhàhle
		- Mẹṭlun
			* Matrun
		- Ràl
		- Ðâllie
			* Jal
				+ Cal
		- Rāshie
			* Kasdior
			* Eastern Rāshie
				+ Vol Rashi
					- (WIP descendant)
				+ Gáce
					- Rác
* **Grasslandish Languages**
	+ Old Grasslandish
		- Middle Grasslandish
			* Râşduranŷn
			* Tapirian
		- Rhôkuâtad
Seret

Obviously a WIP

Native to *Alendora* and Alendora's official language in the eastern region of the Western Continent, *Seret*, is a regional language with several dialects, generally spoken in the eastern region of the Western Continent. Seret is a gracious and polite language and known for its elegance and ability to communicate exacting descriptions and feelings.

## Phonology

### Vowels

 Close-Mid
 Mid
 Open

## Grammar

*Nouns* in *Seret* are practically the same as in English, however, when referring to *persons*, they are instead their own special type of noun and given special reverence and are not treated as other nouns.

*Seret* allows for plural nouns in several ways--for example, let's use the word *Aldan*, or *tree*. *Seret* recognizes three different plural designations--some or few (of no specific number), lots or many (of no specific number), and a general plural with a known specific number.

*For example, aldan* (tree) could be *aldanir* (a few trees, of no specific number), *aldanirri* (many trees, of no specific number), and *aldanirci* (a known number of trees).

Using the example of *sehall* (house or familial group), it could be *sehallez* (a few houses of no specific number), *sehallezer* (lots of houses of no specific number), or *sehallle* (a known number of houses).

When referring to persons, the following is the rule:

Possessive prefixes and suffixes
 His
 Her

Parenthesis are in the event the first and/or last letters are a consonant or vowel of a word, in which case a consonant/vowel is provided.

Example: *Your many trees of which there is no specific number* can be written as *ejaldanirri*.

For esteemed persons or groups, it is expected to use the word "cza" beforehand, so *His (referring to the Grand Prince) many trees of which there is no specific number*, can be written as *cza enaldanirrid*.

### Verbs

Verbs are conjugated to identify who does an action, and when an action is performed.

The verb *tijon* (to walk) is simple--the chart becomes Tijo, Tijoa, Tijolla, Tijoz, Tijouz, Tijoga, Tijelle, Tijean, Tijege. However, with more difficult verbs, an apostrophe is added where consonants and verbs conflict. For example, the chart of the verb *burrancz'n* (to find--already an apostrophe is added to identify the infinitive form) would be Burrancz, Burrancza, Burrancz'lla, Burrancz'z, Burrancz'uz, Burrancz'ga, Burrancella, Burrancean, Burrancege.

### Tenses

In *Seret,* to communicate when an action takes place, words are placed after the root word, as below:

Certain adjectives are used as a prefix with a hyphen, as below:

## Translations

**Now the whole world had one language and a common speech. As people moved eastward, they found a plain in Shanar and settled there.**

Llegivi, anellederi hecz, aserellid ya hecz seretij manesed. Coulle mandeli zerised, burrancz'ga dille he sczitenne hace <Shinar> ya he.

**They said to each other, "Come let us make bricks and bake them thoroughly." They used brick instead of stone and tar for mortar."**

Seret'ga dilcne amandelid, "Oesella llam, akcoddielle socz tczallire ye menelle ciwir." Eremege tczalle osocca erer dereccore ya itsca allye tczeil.
Reynic Spaal

## Reynic Shkow'ld

Reynic Shkow'ld (Rough's Languages), the Modern version of the ancient language that the Reynas-fow'l once spoke before their societies total collapse. Due to the way that Modern Reynas-fow'l are even wary of other Reynas-fow'l, each community has their own dialect for the Reynic Shkow'ld, as anther means of identification, aside from their tattoos.

#### Vowels

 Mid
 Low

#### Consonants

 Affricate
 Approximant

### Application of Gestures and body movements

An important part of the grammar of Reynic Shkow'ld is the use of gestures and movements. You see, a lot of the Reynas-fow'l seem to have issues verbally communicating, believed to be thanks to a common mental disability, leaving complicated sentences difficult to pull off. They aren't necessarily dumb, and they don't have issues remembering things, it's just for whatever reason, the more vocal parts to a sentence leads to an increase of a Reynas-fow'l messing up those parts. This means that the Reynas-fow'l needed another way to further their language to fulfil their needs, leading to them using gestures and movements. Gestures were something the Reynas-fow'l had no issues with, for their above average hand eye coordination and generally high flexibility meant they could execute complicated and varied gestures within short amounts of time. Bodily movements to express tone and intention, were just a natural addition because the Reynas-fow'l were a physical people that liked to show off their bodies and had little issues with controlling their movements.
Astor

The nation of Astor (Meaning Olana's forest in the native tongue) lies on the northern coast, relatively secluded aside from a few neighboring countries. Astor's capital city is Gradville who acting chieftain is Samode Getterson. Astor follows a polytheistic religion in which multiple gods and goddesses reign over aspects of the world.

### Basic Information

* Name of the nation in local language: Lanastor
* Years of existence: 0-present
* Ruling figure's name: Samode Getterson
* Founding player's name: MerpDerp56
* Controlling player's name: MerpDerp56
* Languages: Language Template
Argenta people

The people of Argenta are the result of the gods working together to make one species. They stand 12 feet tall, live for 2000 years, and look like massive humans. This initial assumption is wrong. There are quite a few changes under the hood that make them different. A list of known differences can be found here:

Redesigned feet: The feet of the argentan's are completely different to that of a human. They have 3 toes that have 3 joints each. This gives them better balance, faster top speed and less foot problems later in life.

Eyes: The eyes of the argentan's are reflective like a cat, have the ocular nerve moved to the back of the eye, getting rid of the blind spot, Having cone that can see into the infrared and the ultraviolet range.

Hearts: The argentan's have two hearts that beat in sync. They both

no genetic diseases

improved liver

reinforcement of the bones

longer gestation period
Okumā (language)

**Okumā** the main language of the **Okumā People**. It is the most spoken language in Papionia. Below is the "standard" dialect/accent of Okumā which is spoken mostly by those residing in the capital.

## Phonemic inventory

Consonants

Vowels

 e eː
 a aː

## Phonotactics

Okumā is (C)V(N), allowing any consonant in "C" (or onset), but only nasals in the "N" (coda). Stress is mostly unpredictable.

## Dialects?

There are many Dialects, Accents, pidgins, and creoles based on Okumā. Below are some common of these. \*note that languages are often messy and groups of people do travel. Geological locations of where these languages are found is only a aproximation and there may exist many more. Some dialects may even be debated to be whole new languages:

* **Standard Okumā** (spoken mostly in the capital, Ōa. This is the type of Okumā being taught in schools)
* **Soom Okumā** (spoken by the savannas close to the sea of hope and in parts of Soom)
* **Rhebbid Okumā** (spoken near Rhebbid)
* **Pieua pioh Okumā** (spoken near Pieua pioh)
Duistu

The **Duistu** is a coastal province of Nacafi. It is located at the southern Bay of Rhahle near the Mouth of Rud. The Duistu is Nacafi's second-smallest province after the greater Pfaumusu province and it borders Ruste-Esh to the east and the Inner Rud to the southwest. The province's capital is **Foroguton**.

The Duistu is home to the northernmost Toede populations. The province is very flat and consists predominantly of marshlands.
Mir Sing Hai

### Grammar

The basic word order is Subject Time Place Adverbs Verb Object. Relative clauses are formed through the use of *tai*, which is used essentially the same as "that" for such purpose. *Tai* is also used to indicate possession, and can be used for nominalization (the latter can be views as elliding *tai yi* (thing) or *tai sol* (matter)).

Questions can be formed by replacing the wanted information with the interrogative pronouns *pai* (what), *paar* (where), *pa tao* (what time), or using the interrogative demonstrative *pa*.

### Basic Translations

Note: Usage of *Sing* (person) is considered respectful. In informal speech, it is often dropped when it is obvious.

Some random etymology

*Rar* (Here) = *Ra Ar* (This place)

*Hwar* (There) = *Hwa Ar* (That place)

*Rai* (1st p. sing.) = *Ra Yi* (This person/thing)

*Hai* (3rd p. sing.) = *Hwa Yi* (That person/thing)

*Sai* (2nd p. sing.) = *Sa Yi* (Sa is an archaic second person demonstrative)

*Pai* = *Pa Yi*

*Paar* = *Pa Ar*
Obelisk of Sizon

The **Obelisk of Sizon** a monument in the city of Sizon in Nacafi. It consists of an ancient column on which a golden spire is mounted. The Obelisk is located on Sizon's central marketplace and is one of Nacafi's national monuments.

## Origin of the Spire

In 98 AT, a golden artifact was recovered from a large tar reservoir near Kxentsoi. Depictions of different animals on the spire suggest that it was forged by an extinct tribe of local Toede, and it is unclear whether the artifact was thrown into the pit on purpose or by accident. Prospectors sold the golden obelisk to the city of Sizon, where it was mounted on the preexisting column.
Toede Science

The term **Toede Science** covers the protoscientific understanding and observation of nature by the Toede, a species of freshwater amphibians of Nacafi's Loshui Upland. After being taught agriculture by humans, the Toede were able to establish a complex society that allowed the new nobility to spend their time observing nature.

## Mathematics

The Toede seem to be able to understand calculus surprisingly well. They're fascinated by certain number sets such as primes, quadratic numbers and simple Pythagorean triples.

Toede have a senary (base-6) number system and use a tally mark system to write numbers. Ɵ resembles a 12 (20 in senary), O resembles a 6 (10 in senary), C resembles a 3 and I resembles a 1.

### Units of Measurement

#### Length

Toede use several units of length to measure distances, most of which are derived from the Toede Cubit (or Toede Ell), which is about 41 cm.

## Astronomy

Being myopic on land, the Toede cannot see the stars. They have, however, observed the orbit of Delthoria around the Guardian and the orbit of the Guardian around the sun.
Cantaurs

Centaurs are a sentient species on the Eastern Continent.

They primarily live in small herds on the grasslands but sometimes wander the woodlands where the population is less dense.

## Biology

Centaurs have 6 limbs, 4 for walking on and 2 that are hands. They are known to be omnivorous but have stomachs that can digest grass and leaves which make up a significant part of their diet. They appear to be related to horses but exist in far smaller quantity. Older accounts suggested they had human bodies but more reliable sightings suggest that this is just a visual similarity and instead they have analogous features that when viewed from afar would look human. Their mamammary glans are located on their (lower?) chest, like elephants

Their head and faces are equine with large ears that can swivel around half a circle, and a short muzzle.

## Culture

They constitute no known nation as of time of recording, and live a pre-stoneage lifestyle, largely consisting of what they can hunt. They have been observed using tools, though not constructing them - opting to pick up sticks or use tools found or given by other species.

Centaurs are wary of other bipedal species, but stories tell of positive interactions with them. Some peoples trade in a barter style arrangement at certain times of the year.

Centaurs grow up fast an die younger than humans do.

## Language

They have not been observed using any form of language but do seem to watch each other - perhaps reading body language.

## Notable Populations

### Nacafi

Nacafi is home to several nomadic herds of centaurs in its southern and southeast provinces, notably the Rafute plains and Raffir rise, where they are called Napomis (/na.po.ˈmis/). Most herds isolate themselves from humans, but some trade minor goods in exchange for food and one specific tribe in Rafute is considered sacred and offered sacrifices on a regular basis. Centaurs enjoy a high social status within Nacafi and are even viewed as an ancient race by religious people. However, some communities, especially the Umu people, mistrust and attack centaurs, believing them to steal crops and destroying fields. Although the hunting of and other acts of violence against centaurs are prohibited in Nacafi, illegal centaur fights still take place in rural areas where the influence of the government is weak.

### Middle Islands

Pigmy/Dwarf-Centaurs live on the middle islands, seemingly decended from centaurs that migrated to the islands and shrunk down with time.
Northeastern Wetlands

## Climate

   Though considered to be one of the hottest biomes, the Northeastern Wetlands also are known for frequent and sometimes torrential rainfall. During the dry season, the coast experiences rain every week and dew or mist every morning. The rainy season brings with it intense flooding, thunderstorms, and hurricanes. Though a fairly stormy region, inhabitants are often rewarded with beautiful cloud formations and sunrises when the clouds part.

## Ecology

Many organisms have learned to adapt to the harsh and soggy weather. Some species delight in the rain, others form curious adaptive habits. Land-dwelling creatures specialize in building dam-like constructs to isolate a dry area to sleep in. Others make buoyant nests. The materials gathered come from the inland forests and thus contribute to the rich ecosystem when deteriorated.

## Regional Nations

Iywahar - a civilization of fishermen settled along the shore searching for a way back to their homeland on the seabed. It's been weeks since they've heard from home.
Iralojhē

### Life Cycle of an Iralojhē

Iralojhe are born like any other Jhuniche, no antlers and human like legs. When they are between two months and a year old they grow antlers similar to a moose. these antlers get larger as they age, do not shed, and are crimson like wet blood.

Jhuniche and Iralojhe, after two years the legs begin to shift into a much more digitigrade like posture with a lengthened foot. From here they grow like any other human

### Animal Control

The child of the first Arrunjhal of Lusjhuseke, a late bloomer by two years when it comes to antlers, was found to be an Iralojhe and during a strange incident with a predator near the capital, the child was seen somewhat commanding the animal and keeping it from harming anyone. The toddler even got the animal to carry them home before sending the creature on their way. The exact nature of this magic is odd

### Photomancy

The Iralojhe completely lack the ability to use the photomancy of the Jhuniche
Tashmang the Brave

King **Tashmang the Brave**, sometimes referred to as **Tashmang III.**, of the Taksalus was an Ankacau noble and attempted to seize power of the Kingdom of Nacafi by incarcerating rightful heir Numcokh the Wise, starting the Nacafian Civil War. Tashmang the Brave was the son of government official Vango of the North and husband of Pammane, the daughter of King Tashmang II.. After losing the civil war, he and Pammane were exiled to the island of Khologha in Nacafi's Sunkaitin colony, whence he disappeared in 87 AT.

## Name

The name, like all conventional names of the House of Taksalus, consists of a given name, a honorific second name, and a patrilinear last name.

 "The fearless"

## Family

Tashmang the Brave is the son of governor **Vango of the North** and his wife **Cifilka Minapalsa**, the oldest daughter of King Tashmang I. Birmanka Minapalsa. His mother died during childbirth of Tashmang's youngest brother Sulo the Slow. He has two younger brothers, Vango, who died at the age of 3, and Sulo, who died at the age of 15. His younger sister **Tomme** married Numcokh the Wise and thus later became the queen of the Tassal Kingdom.

Tashmang the Brave married Pammane, the only child of King Tashmang II. and therefore his cousin, in 74 AT.

He was described by many of his contemporaries as "very assertive, but rather stupid".

## Role in the Civil War

When his uncle and father-in-law King Tashmang II. became bedridden after suffering from a stroke, Tashmang the Brave declared himself his successor and forcefully denied the rightful heir, Numcokh the Wise, access to the royal palace. This event started the Nacafian civil war.
(tbc)
Tapir

Giant tapirs (also called Chad Tapirs) are herbivorous megafaunal mammals that can be found all over the world.

## Range

Giant tapirs are found all around the world. In spite of their large size and insane food requirement, these animals are insanely adaptable. With a rather catholic diet, the will to travel great distances in search of food, and few natural predators, it's shouldn't be a surprise that tapirs are found everywhere. Different varieties of tapir have adapted to their environment in different ways, so while the tapirs which live in tropical climates lost most of their fur, the ones that live in colder climates have instead evolved an even denser fur. Tapirs are also excellent swimmers, so they can be found on many islands, however these subspecies are usually much smaller than their mainland counterparts, as an adaptation to smaller landmasses having less food to support large animals. That being said, tapirs are much more common on the eastern side of the continent, as greater precipitation allows more plant growth, and thus more food for the tapirs. If you live anywhere that's not a desert, and that has higher precipitation, you will have tapirs.

## Usage

Polar tapirs could be used for their fur. Other than that, they would also be a great source of meat and leather. Tapir fat could also see some use. Tapir dung also has a lot of potential as a fertilizer. However, tapir's greatest potential is as a beast of burden. Their incredible strength would make them ideal for carrying heavy loads. They could also be used in warfare.
Coronnial Horse

# Physical Information

## General Description

Coronnial horses are a certain subspecies of horse that is extensively used in Menaskor. They're characterized by a more developed and distributed musculature than the traditional horse, which makes them slower at full sprint but overall stronger and less prone to debilitating injuries.

## Physiology

These horses are slightly smaller than their counterparts, standing from 130 to 140 cm tall (note: height is measured from the ground to the shoulder blades). However, they weight approximately the same due to their over-developed leg musculature and their higher bone density. It is also of note that they don't have one but three toes: this allows for a better maneuverability in exchange of peak speed.

There have been multiple post-mortem comparisons between traditional horses and coronnial horses, in the hopes of determining the closeness of their species: overall, coronnial horses have a more developed circulatory system and higher lung capacity, presumably to provide sufficient oxygen and nutrients to the horse's higher musculature.

It is theorised that these physiological differences are the reason of the coronnial horse's higher endurance and strength, and lesser speed, but no conclusive results have been reached.

# Diet & Habitat

## Habitat

Coronnial horses are mostly present in the south of Menaskor, in the northwest of the western continent. The area is characterized for ample forests and frequent clearings; this is thought to be the cause of their adaptations, which would be an answer to the lack of extensive plains in which raw speed is king, in favor instead of a better maneuverability and often a chance at fighting back predators and recovering afterwards. Although there has been no definitive proof of it, it's widely accepted as true in academic circles due to the presence of the Great Southern Steppe to the south of Menaskor, from which they could have migrated thousands of years ago.

## Diet

The coronnial horse's diet is simmilar to his cousin's, with a few substitutions to make up for the habitat difference. Domesticated horses are fed a mix of grains, which often changes with the seasons.
Rudsaȼen

**Rudsaȼen** (also written Rudsaxen, or anglicised as Nether-Saxenia) was a nation on the Southwest Peninsula (aka Rhāhle). It was located north east of the nation of Tapiria and was one of the four earliest settlements along the Bay of Rhāhle, the other three being Plo Tbrov, Nacafi and Rakshay.

Rudsaȼen was annexed by Tapiria during the First Peninsular War.

## History

Rudsaȼen is home to the **Saȼ** people (also written Sax, or anglicised as Saxen) who settled after years of internal conflict between three main dynasties of the **Ruden** (Low Land).

The country became part of an extensive trade network between the nations associated with the Southwestern Peninsula. Its capital Rudɨsd grew to be an important trade hub. Internal conflict, however, started to affect trading relation with the neighbours of Rudsaȼen. The nation became increasingly isolationist and treaties were cancelled.

Rudsaȼen became the first theater of war during the First Peninsular War, when it was annexed by Tapirian forces.

## Technology

### Level 1

#### Interaction

##### Trade and Diplomacy

* Upon settling down after their turbulent past, the Saxen leaders decide to research **Nation’s representative**: *an envoy that enables diplomacy and trading. This includes sharing knowledge and intelligence about the rest of the world.* in hopes of broadening their trade horizons to other nations and increasing economic prosperity.
Annina

The Anni is a cow-like domesticated herbivore that lives in the southern parts of the Old World.

### Appearance

Annina can reach up to 2.5 m in height and weigh a little more than a ton. Both males and females have large horns that they use for self defense as well as for fights with rival Annina. To protect themselves from the cold weather of the south they are equipped with thick skin and long fur attached to it.

### Behavior

Wild Annina can be very aggressive, especially around their calves. They live in small herds.

### Domestication

The Nyewida have domesticated Annina originally only for their meat and fur, however, over time they were used to carry heavy freight and even for riding.
Vritlamaenn

The Vritlamaenn are humanoid from the waist upwards, however, that is where their physical resemblance to humans stops as below the waist is a monstrous arachnid body. The physical structure of their humanoid part is sharp and lithesome while in contrast the physical structure of their arachnid part is large and bulky.

### Physical Structure

* Lengthened pinna
* Males possess short thick horns that slightly curve upwards
 **Upper Body** | * Humanoid but with more lithesome and sharp features
 **Arms** | * Disproportionally longer for the upper torso
* Humanoid but with more lithesome and sharp features
 **Lower Body** | * Below the waist is a modified pelvis that allows for the upper body to sit upright with little external support above the stockier torso of the lower body
 **Legs** | * Octopedal
* Spider-like in structure, consisting of a coxa, trochanter, femur, patella, tibia and metatarsus
* Clawed tarsus at the end of each leg

**Size Range**
 **Leg Span** | 400 - 440

### Phenotypic Traits

* White and lavender colourations are rarer to see
 **Hair/Fur Colour** | * Can range anywhere from silver to auburn in colouration
* Blonde and brown colourations are rarer to see
 **Eye Colour** | * The iris is black or dark grey in colouration
* Two thin rings that resemble metals in colouration can be found around the outer edge of the pupil and the outer edge of the iris

**Phenotype Colour Clouds**
Bull Crabs

This rather large specimen of crabs can be found throughout all the Biomes of the Northern Coast. The nations that can take this behemoth use it to carry or pull their burdens. These crabs have incredibly thick shells that no weapon built in the North can pierce.

## Biology

These crabs resemble the tropical coconut crab in appearance. Bull Crabs are decapods, which means they have 8 legs and 2 large pincers. These crabs have an average height of 3 meters. These crabs have incredibly thick shells that is incredibly hard to pierce for predators, however the joints and underside have less armour. The shells are covered in small bumps that is similar to the spines found on Knight Crabs. This makes it difficult to ride these crabs without first creating specialized saddles. While not good steeds, these crabs make excellent burden carriers. They can move at a steady pace over large distances as well. The Bull Crab’s great defensive and offensive abilities make them great creatures to ride into battle. The claws are large enough to crush small creatures but are still able to harvest flora for consumption. These crabs have pigments that range from dark brown to black, and in rare cases purple and blue.

Bull Crabs are omnivorous. They can harvest flora with their claws or eat the plants directly off the ground. When small critters come too near the crab, they can be caught in the crabs pincers. From there, the crab tears it into smaller pieces for consumption.

## Behaviour

These crabs often stay in herds with other terrestrial crabs, like Strider Crabs. However, while strider crabs are concentrated in the grasslands for mobility reasons, Bull Crabs can roam the Northern forests as well. While their swift counterparts are non-confrontational, Bull Crabs often try to establish dominance within a herd. They do this by wrestling with other Bull Crabs. In these contests, the first to yield or be thrown down loses. These crabs don’t need to run from normal predators as they have the almost perfect defence . Only particular predators with problem solving skills, like Wendigos, have a chance to hunt these crabs.

These crabs are migratory creatures, and are motivated by the search of abundance. Domestication of these crabs may be difficult due to their strength and migratory nature.
Sunkaitin

**Sunkaitin** (LF for "wet season acre") is a Colony of the Kingdom of Nacafi. It is named after the the seasonal rainforest climate of Elume's northern coast. It borders the Elume colony of Keraruk, (name?), and Ahran Domai. The province's capital is the trade port **Catohaza**. The **Chointi** (Tjönti), who speak Söntji, are the native population of Sunkaitin.

## History

Many cultures have lived in the rainforest of Sunkaitin before Nacafian settlers arrived. The numerous rivers flowing northwards from the southern mountains served as natural borders between tribes. The Tjönti have prospered in recent time as traders of goods between other more secluded tribes. They were also the first to make contact with the settlers when they arrived on the Catohaza peninsula and founded the homonymous city. To the Tjönti, the peninsula is known to be subject to floods often.

According to a local legend, a young Nacafian woman by the name of Gausha who had lost her home got invited to join a Tjönti ceremony. When she prayed to the Tjönti rain deity Füsübür, the woman was supposedly granted the ability to control water and protect cities from flooding. The story resulted in the forming of a Tjönti cult who worship young Nacafian women, and in Gausha becoming the patron saint of Catohaza.
Argenta

This is the main page for the country of argenta. This page will give a brief overview of the country and then have links to the the main topics in detail

**Citys:**

Capital: Argenta

Citys: Udote, Etylte

**Language:**

Elemtu is the name

Start with vowels for nouns? My goal is to have a language that is phonetically spell-able and simple to both read and writes. I want to set up ruled that make adding words easy but also have a core vocab of around 100 words that can be used like for traders to use. Todo, haven’t made a conlang before

**Religion:**

Everything in quotations is temporary

That power makes right. There are 3 “pope’s” is the strongest person that wins the duel. To fight the pope and become the leader you have to fight the “archbishops” to eventually change the pope. They believe in the god of war and magic, Ionlet. The pope is blessed by ionlet but this blessing is removed for duels. The other gods are the god of crafting and the god of healing. They are Unient and Oberequ respectively.

**Moral values and principles:**

Good is based on how strong you are. Slavery is allowed but the slave has the right to challenge the owner for their freedom. War is seen as a chance to improve your skills and show your strength to the world. If you chose to go down the path of the crafter or healer your skills in those fields are considered your strength.

**Traditions:**

Once a year in the capital, a great tournament is held where the changing of the rankings happen, great prizes and masterpieces can be found. In these tournaments, healing potions, that are made from a commonly found weed, are given out for free meaning that fights are common. On the crafting side, there is a competition for everything, from bow making to Estoc’s. The healers are working overtime in this event.

**Art:**

Art is often a painting of great fights and battles. The architecture is, functional, brutal, and sturdy. Children's tales are great feats that the strongest of the nation have done, to inspire them to reach great heights. There is also the story of master craftsmen making wonders never seen before and healers raising the dead back to life-changing the course of a battle.

**Government:**

This is the pope’s, their word is absolute. Laws are based on what the popes agree on. Lord of the various territories then build on said laws to suit the territories better. Under the lord are the knights who go out and enforce the laws. Most knights when wearing amour can take on 13 men at once.

**Prejudice:**

They do not care who foreigners are, only how strong they are. The nation tries to integrate as many cultures as it can, to grow in power. They view war as a chance to grow. They see new people as a chance to grow their nation and improve any skills they have.

**People:**

The people of Argenta are quite different to normal humans. They stand 12 feet tall on average and while they look like a super sized human they are quite different under the hood.

A list of differences to regular humans can be found here:
Nacafi/Industry

This page lists the mines, factories and laboratories of Nacafi.

Nacafi currently has 6 mines, 0 factories and 2 laboratories.

### Kxentsoi Tar Fields

The Kxentsoi Tar Fields make up a large oil extraction site north of Kxentsoi fort in Tilia province. While the natural hydrocarbon reservoir was known to Toede for centuries, humans have only made use of it for a few decades. Ujozans only collected surface tar, but following the conquest of Tilia by Nacafians, drilling began.

The Toede naturally avoid the place because tar is the most malign substance according to Toede mythology. Physiologically, it is believed that Toede are more susceptible for cancerogenic hydrocarbons (e.g. polycyclic aromatic hydrocarbons) than humans. Toede shamans have warned humans from entering the so-called "black valley", which refers to the Tar Fields, immediately after the annexion of Tilia. According to them, "the grand worldsmith forbade all Toede to ever enter the valleys of tar".

In 98 AT, a golden artifact was recovered from a large tar reservoir. Depictions of different animals on the spire suggest that it was forged by an extinct tribe of Toede. It is unclear whether the artifact was thrown into the pit on purpose or by accident. Prospectors sold the golden obelisk to the city of Sizon (Sessefi Coast province) where it was mounted on a column and serves as a national monument.

## Laboratories

### Iffa Academy of Agricultural Studies

(tbc) in Ruste-Esh province east of Kanvarus.

### Lake Hasara Aromatics

(tbc) in southern Ujus Loko province. It specializes in investigating tar from the Kxentsoi Tar Fields.
Rhèhoshuti

**Rhèhoshuti** /'ke.ho.ʃu.ti/ is the collective name for many extant groups of lamprey which have been modified by the Waduka. The common name comes from Classic Rhàhle *ròrhèhoqrà "owl" + shuti "worm"*

## Distribution

Rhèhoshuti live in coastal and fresh waters and are found in Drua around the most temperate regions

## Biology

### Anatomy

Adults superficially resemble eels in that they have elongated bodies, but differently from unaffected Lampreys they are covered by feathers and can range from 1 to 3 m (3.28 to 9.84 ft) in length. Lacking paired fins, adult lampreys have large eyes, 2 nostrils located on the top of the bill, and seven gill pores on each side of the head.
Lashe Felse

**Lashe Felse** (/la.ʃe ɸel.ze/) is the language of the Ankacau tribes and the official language of Nacafi. It is a descendant of Proto-Southern and the only member of the Cafian language branch.

## Etymology

The name Lashe Felse is an endonym and translates to "healthy tongue".

## Phonology

### Vowels

Lashe Felse has a simple vowel system with 5 values.

 Mid
 Open

There are four diphthongs: ai, oi, ui and au.

### Phonotactics

Lashe Felse generally has a CVC syllable structure. Stops can occur in coda position, but not at the end of a word. Affricates and the palatal approximant /j/ can only occur in onset position and /ŋ/ can only be in coda position.

### Stress

Stress in Lashe Felse depends on the weight of the syllable. There are three types of syllables:

* Light syllables have the pattern CV
* Medium syllables have the pattern CVX, with X being any coda consonant other than nasals
* Heavy syllables have the pattern CVN and CVV, with N being a nasal and VV expressing a diphthong

Stress falls on the first heavy syllable. If there is no heavy syllable, it falls on the first medium syllable. If there is no medium syllable present, stress falls on the penultimate syllable.

## Grammar

### Syntax

The Syntax is S-V-O. Lashe Felse is strongly head-initial; most adjectives follow the noun they modify, the possessor follows the possessee and appositions are postpositional. Auxiliary verbs come before the modified verbs.

### Nouns

Nouns can take three different cases (nominative, genitive and object case) and two numbers (singular and plural). The case marker is suffixed while the plural marker is prefixed. Nouns are also either of common or neuter gender, and the number and case marking is different for the two genders.

### Verbs and Adjectives

(tbc)

The majority of adjectives in Lashe Felse behave similar to verbs and can be conjugated.

Many aspects are expressed by adding **converbal** suffixes to the verb stem.

## Example Word Lists

### Numbers

Lashe Felse has a **decimal** number system.

This section is currently being revised as part of LF's harmonisation with the Southern Languages.

1 common gender; 2 neuter gender

## Translations

**Musu hafa nush kxi i natse sho mo ute**.

/mu.zu ha.fa nuʃ ͜kxi i na͜tse ʃo mo u.te/

buffalo find take milk CONJ PL.C-egg forest PREP be.close

*The buffalo collects/collected milk and eggs in the forest that is close.*
The Liquor League

The **Liquor League** was an international organization set up by the Tèneva Trade Union with the help of smaller Nacafian and Vientaini companies after the conclusion of the Liquor Wars. It was responsible for maintaining and regulating the flow of goods on the Great Liquor Road, and in later years hired security companies to protect the structure and its users. In the aftermath of the Tènevan Revolution, the Southeastern Federation seized control over the Liquor League. Not long after its assets were nationalized and the organization was dissolved by Jerus Paràn.
Cukma

## <Chukma>

The Nation of Chukma (also "Tcukma" or outdated "Cukma") is located on the upper western quarter of the eastern continent. For historical reasons it is more tied to the southwestern international group. From the south and the east the nation is bordered by its neighbour and closest ally Dtakatto. To the west there is the ocean but also the somehow allied nation Ströchizh and the politically unstable nation of Gaghapvona. To the north Chukma is situated beneath Keraruk and voide lands free to explore.

The nation is a federation of Chukchan tribes who joined together for safety reasons with the elected queen "Téyayaphóchukat-nawqa" (Named I who will hunt and hunt you like a panther) standing on the throne. The nation is generally peaceful, but because of cannibalistic tendencies towards strangers (the language only differentiates between friend, food and enemy) it is not wise to go there without a guide. The culture spans from advanced cities to tent housing hunter gatherers united by language.

The de facto only people in Chukma are the Chukcha

Basic Statistics

## History

This section is not required, do whatever you like with it.

## Geography

### Fauna

Information about the cute little animals.

## Languages

The language of Chukma's people, Chukci, (not to be confused with its irl counterparts) is of polysynthethic and fusional structure, incoorperating entire relative clauses into the main noun.

It is closely related to the language of the Jurn Kjarda, Kiłtstaq /kɨɬɕtɐq/, considering the word for language is Kił /kiɬ/ (i~ɨ~ɪ) in both.

## Religion and culture

### Religion

This section is not required, do whatever you like with it.
Sentieit

## Habitat and Description

The Sentieit species are 4 foot tall rabbit people with a fondness for the light. They are very resilient to damage and inhabit most of the south. These rabbits require a tree large enough to fit their entire brood and dig a series of holes between the roots. These trees are incredibly importannt to Sentieit culture and will be defended at all costs.
Daijiling

Daijiling is the language spoken by the people of Daijikit, it's phonemic inventory consists of:

 Close
 Open-mid
 Near-open

It uses SVO.

Adverbs, adpositions, and adjectives can come before or after the words they modify but they usually come before.

Illegal Cross-Syllable Clusters: g-k, k-g, p-b, b-p, f-v, v-f

Onset: s, l, n, t, d, r, m, p, b, f, v, j, k, g, sl, sn, st, sr, sm, sp, dr, pl, pr, bl, br, fl, fr, vl, vr, kl, kr, gl, gr

Nucleus: u, i, o, e, a, ee, aa, ai, ao, au, ia, ii, io, iu, oa, oi, oo, ou, ua, ui, uo, uu

Coda: s, l, n, t, d, r, m, p, b, f, v, j, k, g, ls, ns, ts, ds, rs, ms, ps, bs, fs, vs, ks, gs, rl, rn, st, rt, ld, nd, rd, lm, rm, lp, rp, mp, np, lb, rb, lf, rf, nf, mf, rv, lj, nj, rj, mj, sk, lk, nk, rk, mk, lg, ng, rg, mg
Okumā (Race)

\*not to be confused with Okumā (language)

The Okumā are a sentient race found mostly in the Savanna of the Western Continent, with the highest density of Okumā in **Papionia.**

Okumā are essentially baboons with human-like intelligence.

Okumā can be found in nations like **Rhebbid, Pieua pioh, Soom,** and many other nations.

META:

Okumā come from one of my other worldbuilding projects, but I have adapted them to The Continents.
Trade Common

Created out of necessity for a language in which the people of the Mediterranean Islands understood, Trade Common features an alphabet and structure that allows most of fantastical species present on Two Continents to speak it. It is the official common language of the Meditteranean Islands, and has found itself within diplomatic circles expanding further than its initial origin point. It is promoted within schools across the Mediterranean Islands, and is considered to a well-known language among the isle's inhabitants.
Baat the Young

Appearance: like any normal firkinian youth

Occupation: Nations Representative for Firkin

### History

During the first season of the first year one hundred cattle were sacrificed in the hopes that it would cause someone suitable for diplomacy and representation to foreign powers to be unearthed.

The three dead gods visited the youth Baat in a dream for this purpose so he offered himself up to represent the nation and was appointed.
Haar Basaadah Miishdom Jahafe

* Map
* Flag

### Leading Figure

The successor of Zewar Basaadah Jahafe, the second of the Raos Miishdom Jahafe, Miio Miisdan Lar Jahafe

## Haar Basaadah Miishdom Jahafe Miiar (The Hand of the World)

A description of the nation should go here, along with its location, and location to neighboring nations.

Perhaps another paragraph here describing the type of people, or if they even are people?

Basic Statistics

## History

This section is not required, do whatever you like with it.

## Geography

This section is not required, do whatever you like with it.

### Fauna

Information about the cute little animals.

## Religion and culture

### Religion

Miisdom Jahafe, meaning "of/from the World," is possibly the most popular religion present in Haar Basaadah Miishdom Jahafe. It is, in simpler terms, a celebration of the complexity of the World the religion resides in. In Miishdom Jahafe, there are three core principles all followers must abide by: control is not something to take advantage of, courage is to be able to seek amongst yourselves, and most important of all, it does not matter what you do in death, but what you try in life. According to Mishdomian belief, the world is an endless cycle of life and death, and anything you do will influence your life.

Miishdom Jahafe is an organized religion, it has been for hundreds of years. Followers, although encouraged to pray in solitude, gather in long huts known as a "tatat." In a tatat, there are two leaders: the tajah and the tataj, The tajah is the main priest, they are the ones who organize rituals and keep the tatats in working condition. The tajah are also priests, but they are more localized and tend to gather the followers. How they all pray is by using a wooden box. In it, there is a long scroll of paper that contains multiple texts. What they talk about depends on the choice of the scripture. For example, if one were to pray with the original texts that started Miishdom Jahafe, they would read *Haara Taja Basaadah Jahafe*, which means *The Texts of the Hand*. On the other hand, if one were to read a more recent and modern publication of Miishdom Jahafe, they would most likely read *Haara Taja Zewar Jaha*.