Version History

## 1.14.5-b

* Fixed a bug with locked mod items always appearing in runs.

## 1.14.5

* Increased Reflex+ double input window.
* Hottest Sauce no longer activates when G-Hook fails to activate.
* Ultra enemies are now stun immune.
* Remuneration no longer offers its portal option on final stages.
* Fixed Dazing elites erroring and not syncing their effect online.
* Fixed item logs having incorrect priority titles.
* Fixed Void's Pass causing enemies to get stuck mid air when pushed out of a platform.
* Fixed final ending text getting disrupted.
* Fixed Augury not being synced
* Fixed Void Boss interactables going invisible on rare occasions.

## 1.14.4

* Vestiges can no longer hold Dormant Fungus.
* Dormant fungus no longer heals you for every instance of damage taken.
* Fixed Squall Eels getting pushed out of the ground during wind events.
* Fixed cases of the Void Key disappearing and consequently the stage being softlocked.
* Added text explaining the chosen Void Path's effect.
* Scaleless Wyvern corpses should no longer cover some enemies and projectiles.
* Tweaked G-Hook to allow for two tile wide placements.
* Added a bit of text missing from the "Story Dialogue" ruleset setting.
* Added a profile option to swap Dazing elites.
* Corrected a pair of typos.

## 1.14.3

* Vestiges can no longer hold Wonder Herbs as they caused extreme healing in some cases.
* Bypass 'Kill Remaining Enemies' ruleset setting is no longer locked behind beating the game.
* Fixed Composite Injector not being synced online.
* Fixed inability to "Ready" with a savemod save online as a client.
* Fixed ultra enemies infinitely increasing the void final boss' health.
* Fixed cases where ui elements wouldn't fit correctly on variant selection screens.
* Fixed Magma Worms glitching out with HP multipliers from custom ruleset settings.
* Fixed error when removing Acrid's vestige item.
* Fixed Relic of Force firing inappropriately on some skills.
* Added profile flag to disable stats graph on variant selection screens.
* Split "disable reskin" into two profile settings.

## 1.14.2

* Added Mod Options for the latest RoRML Launcher version.

These options simplify adding and removing profile flags from previous versions.

* New vestige.
* Sibylline (vestige) items now clean up after themselves on item removal.
* New "Total Vestige Kills" statistic.
* Multiplayer interactable spawns scaling is now less agressive at higher player counts.
* Shrine of Trial mini chests are now easier to locate.
* Updated a few strings.
* Lowered the chance of elites spawning in Escape Pods.
* Fixed a pair of incorrect variant stats.
* Fixed Relic of Force never showing up in relic roulette interactables.
* Fixed Baroness' variants having issues with their primary attacks.
* Fixed Boaroness' boars flying when spawned against a wall.
* Fixed a rare error with Miner's vestige.
* Fixed a bug with alternative ending text.
* Fixed an issue with an alternative ending.

## 1.14.1

* Dio's Friend and Shell Piece now works against the new final boss' attack.
* New enemies can no longer naturally spawn as blighted without Artifact of Prestige due to them causing GML errors (can be reverted with the "ss\_blights" profile flag).
* Fixed Artifact of Deviation errors with extensive item blacklists.
* Fixed infinite Gups when given Dio's Friend via Artifact of Deviation.
* Fixed Cognate enemies being able to revive infinitely with Dio's friend.
* Fixed Relic of Echelon killing the player after its effect ends if the player has a Relic of Vitality.
* Fixed missing Lifetime Fortune tab menu information.
* Fixed Artifact of Zenith + origin glitch combo not triggering at the specific required time.
* Fixed Evolved Lemurians getting infinitely tougher in the void.
* Fixed Void Relic Shrines erroring when all items are blacklisted.
* Fixed Artifact of Displacement's unlock creating a second pickup for clients online.
* Fixed an error with Gold Medal.

## 1.14.0

* New final boss and ending.
* New final artifact: Artifact of Zenith.
* New monster logs: Mechanical Totem, Scaleless Wyvern, The Edict.
* New item: Reflex+.
* Artifact of Pursuit replaced with new Artifact of Displacement.
* Shards can now be traded for items.
* Shards are no longer used to unlock Seraph (see above) this also means shards can now still be given after unlocking Seraph.
* Added shard counter HUD on the trader's hideout.
* Added Cremator attack syncing, originally cremator attacks can get fully desynced attacking at different targets and times.
* Small sound tweaks.
* Corrected typos.
* Seraph is now unlocked by the new ending.
* Seraph can now control Void Breaches with Disturbance.
* Nemesis Bandit now aims automatically when riding.
* Small edit to Technician's select animation.
* Fixed a hard error when a MULE player disconnects while having their repair drone out.
* Fixed Pyro unlocking CHEF's SEAR-FLAMBE achievement.
* Evolved Lemurians can now be elites.
* Compatible allies now properly inherit Panic Mines.
* Broken Escape Pods can now spawn elites.
* Scaleless Wyverns should no longer "teleport", get stuck or slide up walls.
* Scaleless Wyverns and Vestiges are no longer chosen for Relic of Termination buffs.
* Removed Blighted Worms due to online conflicts.
* Ancient Wisp can no longer be Dazing as it can't apply the Daze debuff.
* Enemy corrosive trails no longer proc missiles and mortars.
* The trader no longer gives items at 0% value trades.
* The trader's "no" value threshold was reduced to 10% (from 15%).
* The trader no longer has a shard giving cap.
* Fixed Cognate Toxic Beasts not moving with Artifact of Eminence enabled.
* Fixed the void's Stranger being named "Crystal" when pinged.
* Fixed Providence umbras having incorrect collisions with Artifact of Eminence.
* Fixed some cases of Evolved Lemurians gaining maxhp infinitely.
* Back Thruster now properly boosts the player in ropes.
* Protoype Jet Boots finally synergize with Hopoo Feathers.
* Tweaked Balloon behaviour, should feel less intense at first but scale a bit better, no longer has a stack limit.
* Gold Medal now activates on interactable activation, instead of on spending gold.
* Gold Medal now heals for 3 seconds instead of 5.
* Sticky Overloader now only triggers with player attacks, instead of on every damage instance.
* Fixed Roulette giving extra stat ups if picked up in groups.
* Fixed Gold Medal healing based on current HP instead of max HP.
* Fixed White Flag causing drones to friendly fire.
* Fixed White Flag having unintended side effects in some stages.
* Fixed pinged shrines showing incorrect currencies.
* Fixed Red Plane's Pylon never reviving specific players. (?
* Fixed Show Time ruleset setting not being correctly bound.
* Fixed a Curse of Affliction error on removal.
* Fixed ss\_disable\_enemies profile flag causing an error on run start.
* Stability improvements.

## 1.13.1

* Language improvements and corrections all across the board (Thank you Polly!)
* Void Chests now yield one item for every two players (instead of 1:1).
* Cyborg unlock now requires Portable Reactor instead of Laser Turbine (which required CHEF to be unlocked).
* Relic of Termination will no longer target Providence.
* Watch Metronome now begins with half a charge.
* Vestiges can now start spawning after beating a Void Path.
* Fixed Artifact of Command crates desyncing for clients who haven't unlocked specific items.
* Fixed Artifact of Command crates causing issues with Artifact of Deviation.
* Fixed Squall Eels not syncing their next position.
* Fixed Overloading enemies not behaving correctly.
* Fixed Story Dialogue ruleset setting having odd interactions.
* Fixed NPCs not retaining certain item effects on stage entry.
* Fixed locked mod items being rolled when having locked vanilla items.

## 1.13.0

* Highlights:
	+ New survivor variant: Precursor (Seraph)!
	+ New interactables: Refabricator, Void Catalyst, Small Void Chest and more!
	+ New enemies: Clay Admonitor and Squall Eel!
	+ New artifact: Artifact of Deviation!
	+ New monster logs: Security Chest, Clay Admonitor and Squall Eel!
	+ New stages!
	+ New music tracks!
	+ Void overhaul part 2 (out of 3!).
	+ Judgement rework.

* Quality Of Life:
	+ Nemeses now appear after Void's Pass.
	+ Void portal spawns are now more predictable.
	+ Added a visual cue for increasing difficulty after an ethereal.
	+ Stage tweaks (Verdant Woodland & Whistling Basin).
	+ Elite events are no longer exclusive to the Artifact of Havoc.
	+ Storms in the void now have unique sounds.
	+ New interactables will no longer spawn on top of others.
	+ Interactables are now properly registered as mapObjects for other mods.
	+ Hidden variants are now consistently located after nemesis variants.
	+ Small internal network optimizations.
	+ The profile flag "ss\_stable" is no longer required by clients to work in online games.
	+ SaveMod support.

* Survivors:
	+ Reworked Baroness' special.
	+ Baroness' attacks on vehicle no longer cause odd sliding.
	+ Tweaked Seraph's skill sprites.
	+ Added slight screen shake to Seraph's skills.
	+ Tweaked Executioner's achievement.
	+ Reworked Electrocutioner's primary.
	+ Nemesis Executioner's minions now inherit items instead of stats.
	+ Fixed Nemesis Miner's primary not working properly online.
	+ Fixed Hermit's Scarf not allowing Knight to parry when active.
	+ Fixed drones attacking Nemesis Bandit's ridden enemies.
	+ Fixed spitters ridden by Nemesis Bandit not attacking correctly.

* NPCs:
	+ Shudders no longer fire bullets on hit, they have a new attack instead.
	+ Zanzan the trader no longer gives curses on low item values, can give nothing instead.
	+ Reduced healing properties of Ultra enemies.
	+ Fixed Nemesis Mercenary errors.
	+ Fixed Sand Crab Kings getting stuck while creating bubbles for clients online.
	+ Fixed wind events pushing the Colossus boss into the air.
	+ Fixed instances of Evolved Lemurians infinitely gaining stat ups.
	+ Fixed Wayfarers sliding to a new location online.
	+ Fixed Blighted Magma Worms not spawning.
	+ Fixed a few NPC item interactions.
	+ Fixed Ultra enemies healing less with frame skip on.
	+ Fixed corrosive trails dealing corrosion damage every frame on specific times (HSSSSS).

* Items:
	+ Reworked Relic of Force, no longer increases damage stat, deals extra linear damage instead.
	+ Roulette no longer gives permanent stat buffs, gives a significant stat buff each minute instead.
	+ Relic of Vitality now gives improved regen, no longer takes armor away.
	+ Use item despawning is now off by default.
	+ Tweaked how Galvanic Core debuffs the hp of enemies.
	+ Fixed allies being hurt by vanilla lightning effects (Tesla Coil, Ukulele).
	+ Fixed Bundle of Fireworks not working properly.
	+ Fixed rare Mind-shift Gas error.
	+ Fixed enemies affected by Mind-shift Gas still attacking each other on effect timeout.
	+ Fixed Rusty Jetpack item removal breaking jumps.
	+ Fixed Remuneration triggering on the Void Hideout.
	+ Fixed White Flag not making enemies wander around.

* Other Fixes:
	+ Better syncing for the daze debuff.
	+ Fixed Dazing debuffs not always working properly online.
	+ Fixed Activator error on use item blacklisting.
	+ Fixed achievement unlock texts appearing twice.
	+ Fixed the modloader bug of fire trails stacking on top of each other when a player dies with Fireman's Boots.
	+ Fixed the modloader bug of locked items being rolled in runs.
	+ Fixed an error on exiting to menu from the Void Hideout.
	+ Fixed Story Dialogue ruleset setting not working correctly with other specific settings.
	+ Fixed some odd interactions causing errors.
	+ Fixed a few achievement inaccuracies.
	+ Small stability improvements.

## Version 1.12.0-b

* Increased Shudder's bullet cooldown to 10 frames (from 5 frames).
* Decreased Shudder's bullet damage to 40% (from 80%).
* Increased Scaleless Wyvern's max health base stat to 2200 (from 1800).
* Tweaked Scaleless Wyvern's flight time.
* Fixed Stirring Soul souls not being visible on the first stage.
* Fixed Seismic Oscillator errors.
* Fixed Artifact of Cognation cognate enemies spawning at odd positions.
* Fixed disappearing teleporter when playing with Artifact of Sacrifice and Item Share enabled.
* Fixed Nemesis Huntress not shooting correctly after reaching 350%+ attack speed.
* Fixed Nemesis Mercenary's Ancient Scepter skill icon and description.
* Fixed Relic of Termination not showing the target properly on clients.

## Version 1.12.0

* New survivor variants: Poacher (Bandit), SPEE-D (DU-T), ??? (Mercenary), ??? (Loader)!
* New boss: Scaleless Wyvern!
* New interactable: Void Chest!
* New items: G-Hook, Sticky Overloader, Gem-Breacher, Relic of Termination!
* Void overhaul part 1.
* New music: Red Plane!
* Removed Relic of Gratification.
* Increased Relic of Force's cooldown increment.
* Increased base void portal spawn rate.
* Added "ss\_stable" profile flag. This removes elements that are suspected to cause crashes/freezes (currently: Mimics and Evolved Lemurians) until a better solution is found.
* Added host and client flag uncompatibility warnings.
* Reaper is now a hidden variant.
* Legionary now has a new secondary skill: Shield Breaker.
* Pyro's Blazeborne can now fire pellets at 0 heat.
* Pyro can no longer heal multiple times from a dead Magma Worm.
* The bloated survivor interactable now works in online multiplayer.
* Seraph can now move while using Seraph's Grasp.
* Nemesis Executioner's primary is now faster and deals 90% damage per orb (from 65%).
* Renamed Prosecutor variant to "Chaser".
* Dazing elite effects are now applied after a delay.
* Increased Dazing elite effect duration to 3 seconds (from 1.8).
* Tweaked Erratic Gadget's stacking display.
* Artifact of Command crates can now be closed by using a skill.
* Slight objective hud displacement.
* Tweaked multiplayer interactable scaling.
* Tweaked some miscellaneous elite colors.
* Enemies in the Red Plane can no longer spawn on top of the Pylon.
* Curse of Misfortune now affects crates instead with the Artifact of Command enabled.
* Slightly increased Seismic Oscillator's damage.
* Recolored Scroungers.
* Removed vanilla Force Item Share button (can be undone with the ss\_restore\_item\_share profile flag).
* Blazing Mechanical Totems no longer deal fire damage over time, creating fire trails instead.
* Sand Crab Kings should no longer spawn in weird places.
* Sand Crab King now uses the same spawn as the Colossus.
* Slate Mines is now on post-loop stage slot 1 (slot 2 before).
* Stage-specific code will no longer attempt to run outside it's corresponding stage.
* Zanzan's chest costs are now comma separated.
* Internal improvements.
* Small vfx revisions.
* Fixed Tab menu being accessible on the Variant Selection menu.
* Fixed debug function causing lag on pressing the "K" key.
* Fixed potential soft-lock on Whistling Basin.
* Fixed Whistling Basin being rolled after disabling new stages.
* Fixed Colossus, Toxic Beast and Ifrit having limited movement on platforms at originally unsupported stages.
* Fixed Red Plane objective text vanishing.
* Fixed Artifact of Cognation unlock errors.
* Fixed Artifact of Havoc being unobtainable unless artifacts are disabled. Awkward.
* Fixed drowning whorls achievement being impossible to unlock.
* Fixed Roller's object being unreliable.
* Fixed Greater Warbanner errors.
* Fixed Bleeding Contract errors.
* Fixed Relic of Echelon not increasing cooldowns with Composite Injector.
* Fixed Counterfeit Teleporter dropping without being unlocked.
* Fixed rare npcItemManager error.
* Fixed Artifact of Command crates displaying locked items outside the grid when setting an item blacklist.
* Fixed Eggplants appearing regardless of Ruleset Settings after setting an item blacklist.
* Fixed Miner's "To The Stars" getting stuck on Sand Crab Kings' bubbles.
* Fixed Nemesis Executioner's minions not despawning.
* Fixed a hidden variant's unlock.
* Fixed Mimics not jumping correctly.
* Fixed hidden unlocks misbehaving.
* Fixed ss\_classic\_exploder flag errors.
* Fixed broken profile flags.
* Deprecated old profile flags.
* Blighted worms enabled.

## Version 1.11.0

* New optimizations all across the board, increasing performance and improving stability.
* New stage: Whistling Basin!
* New artifact: Artifact of Pursuit!
* New survivor variant: N-G (Engineer)!
* Replaced Weakening elites with new Kinetic elites.
* Added profile flag ss\_classic\_weakening\_elites.
* Reduced Ethereal elite hp to 300% (from 450%)
* Hottest sauce no longer triggers multiple times with Composite Injector.
* Bane Flask now spreads bleed and Acrid's poison.
* Zanzan chest contents now persist.
* Tweaked Zanzan's chest cost scaling.
* Tweaked Stray Tarn's layout.
* Tweaked internal features for modding.
* Fixed hidden unlocks not appearing until restart.
* Fixed Baroness' Focusing Beam not ramping up correctly sometimes.
* Fixed main menu grounds.

## Version 1.10.3

* New Monster Log entries: Squall Elver, Gatekeeper, Overseer, Archer Bug Hive, ???.
* New Ruleset Setting: Screen Flashes.
* Added missing select animations for the Operator, Guardian, Beta and Nemesis HAN\*D variants.
* Added slight screenshake to Guardian's attacks.
* Knight's primary now only changes after using Contend.
* Tweaked Huntress' Vestige primary attack speed scaling.
* Secret stage tweaks.
* Removed item hiding button.
* Removed Dynamic Music ruleset setting.
* Nemesis Executioner's Skeletons no longer "count" towards teleporter clearance.
* Mechanical Totems no longer proritize drones.
* Fixed Vaccine having outdated tab menu info.
* Fixed Cyborg's teleporter not skinning properly.
* Fixed HAN-D's death animation not skinning properly.
* Fixed Pyro's pellets prioritizing dead Magma Worms.
* Fixed Shattered Mirror not working on Guardian.
* Fixed Nemesis Enforcer's state desyncing.
* Fixed Sand Crab King's bubbles softlocking players.
* Fixed stubborn teleporters not progressing after the player avoids xp orbs for too long.
* Fixed Mechanical Totem never dropping it's boss item.
* Fixed Drone Repair Kit's rework not counting its own drones.
* Fixed Green Chocolate playing it's sound each frame after death.
* Fixed Bane Flask and Thallium causing enemies to move insanely fast.
* Corrected typos.

## Version 1.10.2

* New survivor variant: Guardian (Knight)!
* Added interactable scaling to properly match the amount of players in multiplayer games.
* Added "ss\_disable\_mp\_chest\_scaling" profile flag.
* Rewritten npc item library: many more items are now available for NPCs.
* Rebalanced vestige item counts and scaling.
* Dio's friend now works correctly on NPCs.
* Mimics now inherit stolen item effects.
* Reduced Empyrean spawnrate by 25%.
* Reworked Huntress' Vestige primary, can now be charged.
* HAN-D's Vestige can now use Double Shave while moving.
* Increased Miner's Vestige primary damage to 60% (from 55%).
* Decreased Miner's Vestige primary innate knockback scaling by 25%.
* Increased Executioner's Vestige primary damage to 65% per orb (from 50%).
* Decreased Executioner's Vestige special damage to 900% (from 1000%).
* Increased Scavenger's Fortune activation threshold to $10000 (from $5000).
* Deprecated the Seed feature as it wasn't working as expected with custom content (and nobody uses it!).
* DU-T's consumption no longer works against dead worms (bye, lag!).
* The tab menu should no longer permanently make all items in the HUD invisible.
* For those that prefer to keep them invisible, there's now a small button on the HUD to hide them.
* Fixed wrong damage values for Divine Right against the secret boss.
* Fixed Scavengers shooting at wrong angles with the Artifact of Eminence.
* Fixed multiplayer stage entry error.
* Fixed missing Knight decoy.
* Fixed rare Chirr error with certain items and befriended creatures.
* Fixed Relic of Entropy teleporting players to unreachable locations.
* Fixed Bleeding Contract not working with Beating Heart.
* Fixed Sniper's vestige error with Magma Worms.
* Fixed Gatekeepers warping around.
* Fixed Wayfarers teleporting themselves to locations without ground (and dying).
* Fixed command crates getting variants stuck on an animation loop.
* Fixed Artifact of Havoc's persisting wind events on special stages.
* Fixed "ss\_disable\_enemies" profile flag causing errors.
* Removed unused files.
* Miscellaneous fixes.

## Version 1.10.1

* Added a few missing select screen animations.
* Reverted Telescopic Sight nerf against Ultras, Empyreans are still immune.
* Fixed rare Sniper's vestige error.
* Fixed secret stage indexes.
* Fixed secret item being selectable with the Artifact of Command.
* Fixed Dynamite Plunger not working as a Composite Injector merge.

## Version 1.10.0

* New survivor: Knight! (Community vote!)
* New survivor variants: ??? (Miner), ??? (Sniper), ??? (Executioner)!
* New items: X-4 Stimulant, Bane Flask, Hazardous Barrel, Back Thruster, Galvanic Core, Relic of Entropy, Relic of Echelon, ???!
* New music: Torrid Outlands!
* New ruleset settings: Multiplayer low health warning, Relic of Extinction Friendly Fire, Artifact of Sacrifice Drones.
* New Shrine of Trial quest: find a treasure.
* Removed ss\_extinction\_friendlyfire profile flag.
* Added teleporter and hangar door online syncing.
* Tweaked MULE's hitboxes.
* Reduced Cyborg's Recall Point cooldown to 7 seconds (from 11).
* Tweaked Cyborg's scepter stacking effect.
* Reworked Nucleator's Fission Impulse, now keeps horizontal momentum, tweaked scaling.
* Baroness' laser no longer loses it's focusing effect against crowds.
* Slightly reduced DU-T's mode toggle cooldown to 0.5 seconds (from 1).
* Tweaked DU-T's scepter effect.
* Modified Seraph's sprites.
* Nemesis Huntress' arrows now diverge in direction.
* Reduced Nemesis Huntress' base damage stat to 10.5 (from 11).
* Reduced Nemesis Huntress' hatchet damage to 600% (from 700%).
* Fatmando, Fungus Man and Boaroness are now hidden unlocks.
* Increased Void Portal chance scaling.
* Slightly modified Torrid Outlands' layout.
* Reduced single player item pickup delay.
* The Artifact of Enigma can now roll Starstorm's use items.
* Relic shrines now display the relic's name.
* Reworked Roller item, now spawns a flattening roller forward.
* Low Quality Speakers now activate below 50% health (from 35%).
* Augury now has an internal cooldown.
* Augury can no longer kill vestiges.
* Tweaked Heaven Cracker's effect on various variants.
* Telescopic Sight can no longer proc against Ultras or Empyreans.
* Increased Security Chest hp scaling, also now scales in movement speed.
* Decreased Hacking Drone hack time to 1 second (from 2).
* Enemies that fall out of the map now account as kills and drop gold / exp.
* The Direseeker no longer despawns from being out of view for too long (Still despawns by activating the teleporter).
* Tweaked boss health bar hierarchy, Empyreans no longer replace vestiges.
* Lowered Empyrean spawn rate, increased hp multiplier to 10x (from 8x).
* Added blue void portal particles.
* Zanzan no longer offers the same item that's been given.
* Zanzan no longer offers or seeks items that are not unlocked.
* Zanzan is no longer restricted to giving one shard per run.
* Zanzan's chest costs now scale less aggresively.
* Corrected mispellings.
* Slightly modified several item logs.
* Fixed Executioner's Execute not behaving correctly when triggered from high altitudes.
* Fixed MULE's snare visual flicker.
* Fixed Technician's mines moving upward when thrown directly at a wall.
* Fixed Nucleator's overcharged Irradiate tracking enemies behind.
* Fixed Heaven Cracker not working correctly on DU-T.
* Fixed R-MOR's drones not dealing damage while attacking.
* Fixed NINJA's V reskin showing once on new runs with CHEF.
* Fixed Hyper-Threader shooting at wrong angles with some attacks.
* Fixed Detritive Trematode and Toxic Can bypassing invincibility.
* Fixed Hunter's Sigil not working on mobs.
* Fixed a case where command crates would become unusable online.
* Fixed disabling Ultras from the ruleset settings not working correctly.
* Fixed disabling new stages from the ruleset settings not affecting Torrid Outlands.
* Fixed persisting event warning text after disabling events.
* Fixed Artifact of Multitude's text display.
* Fixed Scroungers not scaling their damage with the difficulty.
* Fixed Security Chests proccing fireworks on themselves.
* Fixed "Kills" info menu stat not working in single player.
* Fixed "Attack Speed" info menu stat displaying unaccurate values.
* Fixed a bug with players dropping use items on disconnecting.
* Fixed Interactable Cost ruleset setting not working on the stranger's hideout.
* Fixed vestiges respawning on the Red Plane after being killed in the previous stage.
* Fixed vestiges getting stuck inside the ground in some stages.
* Fixed various survivor variant select screen quirks.
* Fixed a few desync cases.
* Fixed instances of damage numbers displaying regardless of the "Damage Numbers" setting.
* Hopefully improved stability.

## Version 1.9.1

* Chirr can now tame most non-classic enemies and bosses.
* Chirr's befriended creatures no longer get removed while beginning the Providence fight.
* Seraph's Shatter debuff now gets properly removed after a ground bash.
* NINJA's shuriken no longer moves the player during the skill.
* Increased Boaroness' Bo Lance damage to 120% (from 100%).
* Fixed erroring after getting a crystal from the trader.
* Spikestrips now bleed enemies on contact.
* Snake Eyes now increases the player's damage.
* Reverted changes to elite daze debuff duration.
* Reduced Man-o'-war's damage to 70% (from 100%).
* Tweaked trading visuals.
* The trader can no longer give it's own wanted item.
* The trader's wanted item is now synced.
* Lowered Portable Reactor's stacking duration to 15 seconds (from 20).
* Lowered base corrosive elite DoT damage to 25% (from 45%).
* Implemented Artifact of Glass survivor damage scaling fix.
* Fixed MULE's snare persisting in non-boss enemies.
* Fixed Nemesis HAN-D's "Focus" misbehaving under some circumstances.
* Fixed Prototype Jet Boots triggering for vehicled Baroness.
* Fixed Swift Skateboard preventing normal rope climbing.
* Fixed a few issues with skins.

## Version 1.9.0

* New survivors: DU-T & Seraph!
* New Survivor Variant: ??? (HAN-D)!
* New stage: Torrid Outlands!
* New items: Guarding Amulet, Will-o'-the-jelly, Portable Reactor, Beating Heart, Lifetime Fortune, Curses and more!
* New Drone: Shocker Drone!
* New area and mechanic for ethereal teleporters.
* New hidden area and mechanic.
* Added version number changelog.
* Added "Back" button to offline survivor select menus.
* Increased Armed Backpack's damage to 150% (from 100%).
* Improved Dormant Fungus' stacking values.
* Increased Gold Medal's healing to 11% (from 7.5%).
* Erratic Gadget now adds more instances per stack.
* Blastdoor open time is now 45 seconds on Typhoon.
* Improved Squall Elver performance.
* Etheral teleporters now properly apply difficulty upon entering a portal after fully charging.
* MULE's Torque Calibration now stuns enemies on the last hit.
* Baroness's laser now only targets the focused target when available.
* Baroness can now move through gaps in the terrain while in vehicle.
* Increased Dazing debuff duration from elites.
* Increased Simple Magnet's effect duration.
* Increased Nemesis Huntress' Laser Hatchet cooldown.
* Tweaked main menu music.
* Added new system for replacing vanilla skills, tweaked several survivor variants to make use of it.
* Poisoning elites now display a poison cloud warning.
* Non-boss Ethereal elites are now less lethal.
* Vestiges are no longer affected by the artifacts of Prestige, Cognation and Eminence.
* Failing a Shrine of Trial now penalizes you temporarily.
* Fixed "New stages" ruleset setting being offset thus not working as intended.
* Fixed "New stages" ruleset setting not removing custom stage variations.
* Fixed instances of Rulesets not applying for clients.
* Fixed cases of Composite Injector underflowing use item cooldown.
* Fixed erroring with the Artifact of Cognation.
* Fixed rare elite items never dropping.
* Fixed harder elite types getting removed late-game.

## Version 1.8.8

* New survivor variant: ??? (Huntress)!
* New enemy: Mimic!
* New items: Greater Warbanner, juddering Egg and more!
* MULE's snare now slows bosses.
* Reworked Technician's third skill: now creates a vending machine which buffs you and other players on contact, can be upgraded.
* Increased Enforcer ??? variant's base speed by 10%.
* Increased Scrounger's base damage stat to 17 (from 10).
* Added flag to tweak global color channels.
* Added flag to enable accessibility mode (currently only shows enemy elite types as icons, highlights spite bombs).
* Added two new scores on the Scores and Unlockables menu.
* Implemented the missing "Nemesis" score from vanilla Risk of Rain.
* Starstorm's survivor unlock conditions are now displayed regardless of the loaded mods.
* Command crates now only trigger Bundle of Fireworks when the Artifact of Sacrifice is on.
* Renamed "???" boss achievements.
* Added a visual aura to "???" bosses.
* Added tab menu descriptions for "???" boss items.
* Renamed "Glass Item Rebalance" rule to "Glass Rebalance".
* Glass rebalance now affects drones.
* Tweaked Starstorm's interactable spawn rates.
* Tweaked Artifact of Eminence for better balance.
* Stray Tarn's elevators now check for desyncing.
* Slightly tweaked Relic of Extinction's visuals for clarity.
* Optimized Ultra enemy syncing.
* Removed Squall Elvers from Ultra enemy pool.
* Players are now invincible while teleporting out of stages.
* Fixed instances where online players desync and don't update command crate interaction correctly.
* Fixed pinged objects not displaying their name for the client that pinged it.
* Fixed Ethereal elite bombs ignoring Shell Piece.
* Fixed Fungus Man missing correct icons and info.
* Fixed Sand Crab King bubbles being able to push players out of the map.
* Fixed Nemesis Bandit's Lights Out not working accurately.
* Fixed tab menu not refreshing when a player leaves an online game.
* Fixed several online errors caused by the last update.
* Fixed one alt ending.
* Fixed Hunter's Sigil and Crowning Valiance not working at all since the last update (sorry!).
* Fixed Pyro's pellets targetting allies.
* Fixed Artifact of Prestige conflicting with Evolved Lemurians and Providence.

### Version 1.8.8-b

* New alternate layout for The Void.
* Corrected a (big) issue with Weakening elites where they increased the player's armor instead of decreasing it.
* Tweaked Weakening elite visuals.
* Commando's Specialist variant now has a different secondary skill: Dirt Bomb.
* Commando's Fatmando variant now has a different tertiary skill: Total Dive.
* Commando's Fatmando variant now has different stats.
* Increased Bandit's Reaper variant's base damage while reducing base hp.
* Miner's Blacksmith variant now deals blazing damage with every attack.
* Several skins now have more descriptive info.
* All skins now have custom ending quotes.
* Technician's "Backup Firewall" now allows for an upgrade with scepter.
* Technician's vending machines no longer get pushed upwards on walls.
* Increased Overseer's basic attack damage to 200% (from 160%).
* Improved Overseer's teleport animation.
* Increased Gatekeeper's charge time.
* Cyborg's "Recall" now has invincibility frames.
* Increased Hottest Sauce's damage and fire trail duration.
* Tweaked Low Quality Speakers' effect.
* Improved Shell Piece behaviour against Ethereal explosions.
* Shell Piece now blocks Relic of Extinction's black hole.
* Duplicator Drones now adjust their cooldown depending on the duplicated item's rarity.
* Locked items are no longer selectable from Artifact of Command crates.
* Boss items should no longer spawn on unreachable locations.
* Corrected a few RORML and Vanilla typos.
* Corrected a few Starstorm typos.
* Improved end credits display.
* Enemy boss items can now be hovered over for details.
* Fixed Ultras not spawning in single player.
* Fixed Shell Piece not making Loader invincible.
* Fixed Mimics taking more items than they should for clients.
* Fixed Typhoon difficulty scaling being way too hardcore on multiplayer by mistake.
* Fixed Swift Skateboard allowing players to clip through walls.
* Fixed a few minor errors.

## Version 1.8.7

* New artifacts: Artifact of Prestige and Artifact of Eminence!
* New items: Needles, Wonder Herbs, Simple Magnet and Swift Skateboard!
* Chirr's pull now teleports the befriended creature at long distances.
* Baroness' Steady Target now properly stops enemies from attacking.
* Changed the appearance of Activators.
* Improved Executioner's Execute I-frames.
* Increased Stray Tarn elevators' speed.
* Spite bombs now properly bounce on Stray Tarn's elevators.
* Reduced Sword Shrine added multiplayer spawn chance.
* Sword Shrines can now be pinged correctly.
* Slightly increased Low Quality Speaker's duration.
* Added a visual indicator to Watch Metronome.
* Added achievements for some of the new items.
* "Added Difficulty" ruleset setting can now be set to 0.
* Added pages to the "Item Blacklist" in rulesets.
* "Item Blacklist" now properly reflects locked items.
* Corrected Beating Embryo's effects on Starstorm items.
* Restored Providence's vanilla health bar color.
* Removed the the Flood event from the Risk of Rain stage.
* Artifact of Adversity can no longer trigger on special stages.
* Tweaked Broken Blood Tester's stacking effect.
* Tweaked a few visuals.
* Fixed an odd collision in the Stray Tarn stage.
* Fixed Goat Mount not working online if activated by clients.
* Fixed several proc checks not working for vanilla survivors.
* Fixed Unearthly Lamp not working on Sniper.
* Fixed an error when removing Hunter's Sigil.
* Fixed a few ruleset settings not working correctly.
* Fixed other minor bugs.

### Version 1.8.7-b

* Added a system to prevent health and instance desyncs for enemies in online play. This also prevents enemies from "ghosting" (becoming invulnerable for clients).
* The run timer is more accurately synced in online play.
* Slightly increased Pyro's level up health bonus.
* Cremators can now be of any elite type.
* Added missing palette for Sanctuary Guards.
* Relic of Extinction is now deactivated on defeating providence.
* Reduced Relic of Extinction's damage rate while increasing the damage dealt (this merely functions to minimalize the "hurt sound" spam).
* Added a profile flag for allowing friendly fire on the Relic of Extinction locally.
* Ultras before Ethereals now properly show their boss health bars.
* Fixed Chirr's Sanative Aura circle staying on while opening crates.
* Artifact of Cognation no longer triggers for evolved lemurians due to a conflict with their dynamic instances.
* Artifact of Cognation no longer triggers for allied mobs.
* The dazed status is no longer synced by the host, instead being synced by the player who receives it.
* Tweaked Broken Escape Pod spawn rates.
* Tweaked DoT particle display depths.
* Improved several strings.
* Optimized online teleportation wait times.
* Changed profile flag format for consistency (Older versions are still supported).
* Removed ruleset menu transparency.
* Support for custom ruleset icons.
* "???" bosses can no longer be eliminated by pushing them out of the stage.
* Pyro is no longer able to attack while inside a bubble.
* Fixed Artifact of Eminence pushing bosses out of bounds when their collisions conflict.
* Fixed ghost enemies triggering Artifact of Cognation.
* Fixed Swift Skateboard being impossible to unlock (oops).
* Fixed kill count stat not registering killed NPCs correctly.
* Fixed an issue which prevented Baroness' from dealing the correct amount of damage with Ancient Scepter.
* Fixed Ultra Providence not always syncing correctly.
* Fixed a rare bug which caused Sand Crab King's bubbles to eternally immobilize the player.
* Fixed Red Whip stacking reducing total speed.
* Fixed missing Wurm boss health bar subtitle (looking at you, Saturnyoshi!).

## Version 1.8.6

* New stage: Stray Tarn!
* New survivor variant: Boaroness!
* New boss: Overseer!
* New enemy: Scrounger!
* New artifact: Artifact of Cognation!
* New events: Dissonance, Collapse and Flood!
* New items: Gold Medal, Field Accelerator, Hunter's Sigil and Relic of Extinction!
* Reorganized a major portion of the mod's files for improved coherence.
* Unlock conditions for survivors can now be seen on the selection menu. (Due to a ModLoader restriction if more modded survivors are loaded, Starstorm's survivors won't display their unlock conditions)
* MonsterLog unlocks now display like other unlocks.
* MULE's "IMMOBILIZE" now also affects flying enemies.
* Slightly altered Baroness' Steady Target logic.
* Renamed The Overgrowth into it's subtitle.
* Wind events can now occur in both directions.
* Events no longer initiate after a teleporter has been fully charged.
* Rebalanced Ethereal difficulty spawns.
* Reduced initial gold amount with Artifact of Multitude.
* Relocated the Artifact of Multitude's pickup.
* Reduced Artifact of Multitude's horde rate.
* Artifact of Gathering now only affects gold.
* Artifact of Gathering now makes gold despawn but increased its worth to 200% (from 150% total).
* Broken Escape Pods now spawn elites with Artifact of Honor.
* Providence now spawns Sanctuary Guards on his second phase online.
* Providence's appeareance is now correctly reflected on dialogue boxes.
* Tweaked Gilded elites' laser tracking.
* Ethereal Elite bombs are now much more visible.
* Sword Shrines now have a spawn chance of 4% (from 1%).
* Low Quality Speakers now trigger at low hp.
* Balloons now look pretty.
* Holding the down movement key allows for faster falling with Balloon items.
* Increased Distinctive Stick's range.
* Added a bloated survivor spawn in the Hive Cluster Starstorm's variant.
* Typhoon teleporters now take 120 seconds to charge.
* Lava now gives players burning DoT in Typhoon.
* Falling out of the stage now damages you on Typhoon
* Fixed an issue where Cloaking Headband wouldn't remove detection correctly.
* Fixed Cyborg's Rising Star causing errors.
* Fixed some ultra boss spawns clipping through the ground.
* Fixed overlapping boss bars while facing Wurms.

## Version 1.8.5

* New items: Scalding Scale, Coffee Bag and Gift Card!
* New interactable: Sword Shrine!
* Added invincibility frames to the end of Executioner's Execute.
* Improved Item Removal support.
* Shrines of Trial now destroy themselves on quest end.
* Corrected a few texts.
* Protected a few functions from erroring.
* Disabled drops from final secret stage.
* Fixed Engineer's turrets always acting as their skinned version.
* Fixed a rare crash ocurring with Composite Injector.
* Fixed Cremators being impossible to hit through normal bullet damagers.
* Fixed Shell Piece going through shield and DoT effects.
* Fixed Toxic Tail's boars dropping gold on death.
* Fixed an error preventing Technician's unlock from ocurring.

### Version 1.8.5-b

* Removed the "Gift Card" item as it was having unintended effects.
* Improved Nkota's Heritage chest spawn calculation.
* Tweaked The Overgrowth.
* Chirr's pull should is now a bit stronger.
* Mushrums' jump sprite is no longer their attack sprite.
* Removed a few duplicate sprites which are now generated through code.
* DoT effects now properly trigger Shell Piece.
* Drones no longer receive the Dazed, Weakened and Void debuffs.
* Desolate Forest variant's Colossi will no longer walk on air.
* Fixed the new interactable not spawning at all.
* Fixed an issue with Squall Elvers on the final secret stage.
* Fixed dialogue camera panning without an actual dialogue.
* Fixes and more fixes.

### Version 1.8.5-c

* Slightly increased Hacker Drone's rarity.
* Decreased enemy spawn rate in the Void.
* Added missing tab menu information for a few items.
* Fixed Armed Backpack bug causing freezes.
* Fixed a bad spawn for the Colossus in Uncharted Mountain.
* Fixed Providence Wurms not dying normally.

## Version 1.8.4

* New survivor!
* New boss: Wayfarer!
* New items: Unearthly Lamp and Toxic Tail!
* Most ruleset settings must now be obtained by unlocking achievements.
* DoT effects rewrite.
* Insecticide's DoT effect now stacks.
* Corrosion DoT now stacks.
* Acrid can now be fought in multiplayer.
* Added a few elite effects to flying enemies.
* Improved Squall Elvers' logic allowing them to appear as elites.
* Shrine of Trial quests involving time can now be failed (3 attempts).
* Small tweaks for Ancient Scepter on Starstorm survivors.
* Tweaked some survivor descriptions (Thanks Pears!)
* Increased Sand Crab King's director cost.
* Removed Jellyfishes from the secret stage challenge.
* Reworked Fungus Man's turrets.
* Restored Providence's appearance, the reskin now only takes place after Ethereal Teleporter traversal.
* "Story Dialogue" is now set to false by default.
* Shell Piece can no longer fail but has reduced duration.
* Reduced Baby's Toys effect.
* Reduced Nkota's Heritage rarity scaling.
* Relic of Duality now slows you down on first hit, freezing you on the second.
* Yearning Demise no longer triggers on use items.
* Increased Voltaic Gauge's orb range and value by 80%.
* Corrected electrocutioner's sprites.
* Corrected misspellings.
* Corrected skill sprites for Executioner.
* Repositioned Nucleator's charge bar.
* Duplicator drones can no longer duplicate Keycards.
* Fixed befriended Imp Overlord's erroring.
* Fixed erroring on Cryptic Source's critical hits.
* Fixed erroring on Fungus Man.
* Fixed incorrect in-game difficulty sprites.
* Fixed Rule.find not working for all categories.

## Version 1.8.3

* New survivor variant: ??? (Bandit)!
* New Items: Voltaic Gauge, Watch Metronome, Cryptic Source, and more!
* New Drones: Hacking Drone and Duplicator Drone!
* Added Ethereal elites.
* Added 2 Shrine of Trial quest variations.
* Added Paul.
* Starstorm Interactable library rewrite.
* Event library rewrite.
* Reworked Executioner's "Ion Burst".
* Executioner's "Execute" now has increased mid-air movement.
* MULE's "FAILSAFE ASSISTANCE" now adds a temporal shield if the player is at full health.
* Heaven Cracker no longer ignores MULE's charge damage buff.
* Increased Chirr's pull force.
* Decreased Sand Crab King's director cost (once again).
* Slate Mines is now a post-loop-only stage.
* Reduced Relic of Force's damage buff to 200% (from 250%).
* Small ruleset menu improvement.
* Enhanced Void Magma Worms.
* Caustic Pearl no longer procs other items' effects.
* Tamed corrosive elites no longer damage themselves.
* Possibly fixed cases where cutscenes would get stuck.
* Fixed "Defeat Providence" unlock being unobtainable.
* Fixed control inversion not working with gamepad.
* Fixed befriended Gatekeepers not attacking at high attack speeds.
* Fixed Versus PVP no shared spawn not working.
* Fixed MULE's flickering invincibility frames on "FAILSAFE ASSISTANCE".
* Fixed an edge case rarely causing Magma Worms to not drop items.
* Renamed TabMenu.addItemInfo to TabMenu.setItemInfo.
* Fixed modded items not being fetched for the information menu.
* Fixed Chirr's befriended creatures not having persisting affixes.
* Corrected misc strings.

## Version 1.8.2

* Added unlock conditions for CHEF's NINJA variant.
* Reworked Cyborg's "Rising Star".
* Tweaked homing properties in Nucleator's "Irradiate" on "Overcharge".
* Increased damage for Bandit's Reaper variant.
* Reduced Sand Crab King's spawn cost.
* Increased the final secret stage's spawn rate.
* Small sprite corrections.
* Moved Slate Mines to second stages.
* Buffed and moved Low Quality Speakers to uncommon rarity.
* Roulette's buffs are no longer temporary.
* Increased Relic of Duality's fire damage.
* First itteration of item removal support.
* Fixed an issue with Augury on Gilded Wurms.
* Fixed the camera clipping through the borders of the map in the multiplayer spectator.
* Fixed the multiplayer spectator's camera stuttering on small stages at high resolutions.
* Fixed the multiplayer spectator's camera persisting after exiting a game.
* Fixed Baroness' "Orbital Strike" not sticking to enemies.
* Fixed Nucleator's persisting charge bar.
* Fixed Technician's mine explosions with Shattered Mirror.

## Version 1.8.1

* Fixed Executioner's "Execute" not dealing damage at ground level.
* The "Infestation" event now happens earlier on.
* Improved Baby's Toys unlock condition.
* Nucleator's "Irradiate" no longer impacts on the ground at low charge values.
* Overcharging Nucleator's "Irradiate" no longer fires Heaven Cracker.
* Fixed the "Myserious Vehicle" quest status not resetting on death.
* Fixed Stirring Soul staying active after restarting a run.
* Ice Tool no longer triggers alongside active Hopoo Feathers.

## Version 1.8.0

* New survivor: Chirr!
* PVP and new Versus mode! (Enable in ruleset options)
* New stages: Uncharted Mountain, The Overgrowth, Slate Mines and more!
* New items: Pressurized Canister, Cloaking Headband, Shell Piece, Hottest Sauce, and more!
* New secret boss!
* New survivor variant: ??? (Enforcer)!
* New command crate: Legendary (Boss)!
* Executioner's "Execute" now reaches further below.
* MULE's "INTERFERENCE REMOVAL" is now properly synced and has been slightly buffed.
* Increased range of MULE's "IMMOBILIZE" to 140 (from 80).
* MULE's "FAIL-SAFE ASSISTANCE" now has invincibility frames.
* Immobilized enemies can no longer attack.
* Fixed issue allowing MULE to gain negative gravity.
* Reduced Technician's "Troubleshoot" cooldown.
* Technician's pull bombs now scale with attack speed.
* Nucleator now has invincibility frames on "Fission Impulse".
* Baroness' Orbital Strike now scales with attack speed.
* Improved Baroness' "Steady Target" online.
* Baroness now locks direction while shooting in vehicle.
* Fixed variant support on Baroness.
* HAN-D variants now show correct sprites on death.
* Modified Enforcer's "Heavy" variant's color palette.
* Fixed some cases where a survivor's variant wouldn't be affected by Heaven Cracker.
* Poison, corrosion and fire DOTs no longer bypass invincibility.
* Fixed instances of poison and corrosion doing damage on online respawn.
* Nkota's Heritage can no longer spawn chests during stage exit.
* Nkota's Heritage no longer freezes the game if it activates.
* Droidhead now correctly assigns drones.
* M.I.D.A.S now accounts for Beating Embryo.
* Safeguard Lantern now follows the player.
* Moved Molten Coin to common item category.
* Rebalanced most relic items.
* Corrected several log entries.
* Typhoon now has a unique ethereal difficulty sprite.
* Typhoon teleporters now take 120s to charge.
* Void portals now spawn after Teleporter Charge.
* 'ss\_no\_enemies' flag no longer causes errors.
* 'origin\_glitch' flag no longer creates portals during variant selection.
* Changed several sprites to match a better quality.
* Increased the screenspace that skill descriptions can use in the variant selection menu.
* Animated most variant selection sprites.
* Reduced gilded elite's laser tracking speed.
* Rebalanced Exploder's elite damagers.
* Buffed Sand Crab King's health and bubble range.
* Fixed Broken Escape Pods creating enemies inside ground objects.
* Fixed persisting buffs and debuffs on drones.
* The secret boss should no longer spawn near the entrance teleporter.
* Improved scaling on special bosses.
* Command crates now trigger bundle of fireworks.
* Reduced Activator base cost.
* Activators now deduct gold correctly.
* Saving a ruleset now automatically selects it.
* Fixed "Base Interactable Cost" ruleset option not affecting Starstorm's interactables.
* Fixed an issue with rulesets not syncing properly online.
* Fixed item blacklist resetting on restart.
* Color coded all variant's skills info.
* Added pickup for Artifact of Gathering.
* Added several ruleset options and icons.
* Removed "Disable Climbing" ruleset option.
* "Head Start" ruleset option can now give use items.
* Hovering over players in the shift menu now shows their stats if they are not visible.
* Players can now free the camera after dying online.
* Fixed critical camera issues.
* Removed Coalescence's remix (I know, I know).

## Version 1.7.8

* New stage variant: Desolate Forest!
* New enemy: Gatekeeper!
* New item: Caustic Pearl!
* Added better support for variant skill replacement.
* Removed "Frontal View" ruleset option.
* New ruleset option: "Screen Shake Intensity".
* Executioner's "Execution": now deals 1500% damage (from 900%), no longer bleeds enemies and now reduces cooldowns on kill.
* Executioner's "Ion Burst" now deals 200% damage (from 180%).
* Fixed Technician's turrets slowly drifting downwards.
* Fixed the insecticide not working at all since the last update (oops!).
* Fixed Sand Crab King error when on online games.
* Stopped Artifact of Origin portals from appearing on the variant selection menu when the glitch is enabled (Screen may still flash).
* Adjustments to custom interactable spawns to avoid overlapping.

## Version 1.7.5

* New interactable: Broken Escape Pod!
* New dialogue!
* Added pickup for Artifact of Adversity.
* Added rules to toggle dialogue and Broken Escape Pods.
* Added misc. visuals after visiting the secret stage.
* Added cutscene resources.
* First stage title now lasts the correct amount of time.
* Reduced secret stage enemy spawn rate while increasing enemy stats.
* Portals, De-glassifiers and Shrines of Trial can now be pinged correctly.
* Matched original elite types with vanilla's order.
* Molten Coin now drops coins instead of directly adding to the money counter
* Reduced Droid Head's drone duration, stack effect now increases duration instead of amount of drones.
* Reduced exploder base damage to 46 (From 56).
* Fixed the secret boss' items never being given correctly on spawn.
* Fixed assassin's drone not skinning correctly.
* Fixed some uneven sprite masks.
* Fixed NINJA's shurikens not always dealing damage.
* Ninja no longer moves forward while shooting in mid air.
* Corrected several misspellings.

### Version 1.7.5-b

* Fixed the default teleporter time on rulesets being 120s (instead of 90s).
* Tweaked Broken Escape Pod's collision checks for spawning.
* Minor tweaks.
* Fixed Ifrit spawning incorrectly on the secret stage.
* Technician upgrades now require 3 hits from wrench.
* Technician mines now deal 700% base damage, 400% on upgrade but with the ability to pull enemies.
* Technician turrets no longer time out but only one can placed at a time.
* Technician turrets now show on hud whenever they are out of sight.

### Version 1.7.5-c

* Artifacts now display their unlock on the hud as achievements.
* Further improvements to dialogue.
* Corrected multiplayer dialogue.
* Moved several hud position checks to camera class.
* Fixed Sand Crab King's bubbles causing animation glitches.
* Fixed replicated quests overlapping.
* Visual changes to tab menu.
* Fixed kills not being counted for the tab menu.
* Added misc for future updates.

## Version 1.7.0

* New "hardcore" elites!
* New secret boss!
* New survivor variant: ??? (Commando)!
* New items: Eclipsing Shard and Fractured Crown!
* New secret stage!
* New soundtrack for the secret stage!
* Added support for enemy items.
* Added support for custom textboxes.
* Changed Providence's speech removing references to unused RoR lore.
* Slightly altered Fatmando's select sprite.
* Fixed minor issues.

## Version 1.6.1

* Removed new map variant for the Hive Cluster on online matches due to RoRML crashes.
* Fixed Shrine of Trial having infinite uses for hosts.
* Fixed inverted controls on gamepad on the ruleset menu.
* Fixed interactables having darkened button icons.
* Fixed ruleset display on non-host clients.
* Fixed instances of elite enemies desyncing.
* Corrected the mod description to reflect recent changes.

### Version 1.6.1-b

* Fixed Armed Backpack bug introduced in last version.
* Moved Starstorm's elites to new system.
* Allowed more enemies to appear as new elites.
* Removed several debug prints.
* Preparation for future updates.

## Version 1.6.0

* Added rulesets!
* New survivor variant: NINJA (CHEF)!
* Droid Head now spawns drones on killing elites instead of bosses.
* Death messages are now synced.
* Online support for custom starstorm interactables.
* Limited Mass relic's speed reduction.
* Fixed getting stuck in a stage after activating the teleporter.
* Reduced Cyborg's Recall Point range to 650 (from 750).
* Cyborg's Recall Point range is now only visible to local players while in online matches.
* Removed Artifact of Uncertainty, same function can now be achieved through the ruleset options.
* Specialist's bullets now pierce.

## Version 1.5.9

* New item: Malice!
* Added unlock requirements for survivor variants!
* Added Better Item Stacks!
* Added Glass Item Rebalance!
* Improved the Rainfusion entry (This page!).
* Added further documentation.
* Added Example variant.
* Code preparations for a future update.
* Improved variant selection menu player background.
* Enabled variant selection animations.
* Fixed several misspellings.
* Buffed Nkotah's Heritage: reward chests are now free and of a much higher rarity.
* Brass Knucles now actually look like they are made out of brass.
* Increased MULE's fourth ability healing by 10%.
* Fixed decimal damage numbers when Artifact of Multitude is enabled.
* Fixed and improved Baroness' second ability's visuals.
* Fixed external survivor variants not setting variables correctly.
* Readjusted Ping sizes.
* Renamed a few Pings.
* Readjusted minor visuals.

### Version 1.5.9-b

* Added controller support for the variants menu!
* Reduced Malice's damage to 55% (from 70%).
* Reduced Ultras' health regeneration to 0.18% (from 0.3%).
* Fixed Huntress' Arbalist unlock condition not being set properly, making it impossible to obtain.
* Fixed Boar Beach's teleporter not progressing.
* Fixed local co-op variants not saving as expected.
* Fixed Providence instakilling players on spawn.
* Fixed BBT stopping players from progressing levels.
* Fixed misspellings on the mod description.

## Version 1.5.8

* Added the Ping system!
* New variants: Prosecutor (Loader), and Assassin (Sniper)!
* Fixed teleporters not working properly in online matches.
* Slightly decreased the frequency of multitude hordes.
* Fixed a few misspellings.
* Tab display's artifact icons are adjusted for correct display on fullscreen mode.
* Survivor variants now are reflected on the main menu walking animation.
* Fixed survivor variant selection displaying other players' info.
* Fixed survivor variants showing the original character's bullet collisions.
* R-MOR's sprites are now correctly displayed after picking up Ancient Scepter.
* Buffed Electrocutioner's damage and range.
* Droid Head now activates on boss kill (instead of opening containers).
* Nkotah's Heritage is now actually synced between clients.
* Increased Brass Knuckles' stacking effect.
* Fixed command crates allowing to open different crate types at once.

### Version 1.5.8-b

* Rebalanced Diary's effect on stacking.
* Fixed an ugly bug.

## Version 1.5.2

* Fixed Fungus Man's healing.
* Rounded Poison Cloud's displayed damage.
* Online teleporters will not be removed anymore.
* Online teleporters should sync better now.
* Fixed online Technician error.
* Fixed Info Menu displaying wrong order.

## Version 1.5.0

* New survivors: Nucleator and Baroness!
* New items: Counterfeit Teleporter, Seismic Oscillator, M.I.D.A.S, Insecticide, Crowning Valiance, Metachronic Trinket, Distinctive Stick, Fork and Ice Tool!
* New enemy: Exploder!
* Quests and shrines of trial!
* Survivor variants!
* Improved Providence!
* Ethereal Teleporters! (Difficulty + mode).
* Tab display!
* Seeds!
* Multiplayer support!
* Removed Artifact of Destitution.
* Reworked Multitude.
* Main menu's ground now changes depending on last played stage.
* Replaced item and achievement menu's backgrounds.
* Selection pod now adjusts to the amount of artifacts available.
* Optimized and rewrote various chunks of bad coding (terrible!).
* Technician can now move while using his third skill.
* Rebalanced Technician's stats.
* Fully reworked MULE's fourth skill.
* Rebalanced Executioner's cooldowns.
* Reworked Cyborg.
* Reduced frequency of storms.
* Rebalanced Dormant Fungus.
* Rebalanced Poisonous Gland and gave it a better color.
* Quality-of-Life changes.
* Buffed Balloon: buffed the gravity stacking effect significantly.
* Broken CBT: renamed to "Broken Blood Tester".
* A lot of minor rebalance things really.

## Version 1.1.0

* New survivor: Technician!
* New items: Distinctive Stick, Poisonous Gland and Erratic Gadget!
* Achievements!
* Remixed the two first stages' sountrack.
* Fixed new survivors not being Heaven Cracker compatible.
* Deleted unused sprites.
* Rearranged most code for coherence.
* Optimized several items.
* Improved minor details on sprites and particles.
* Reworked Nkota's Heritage and Droid Head's sprites.
* Edited title screen logo.
* Added visual effects for several items.
* Green Chocolate: Now triggers everytime heavy damage is taken.
* Mass Relic: nerfed the movement penalty to 50% (from 66%).
* Detritive Trematode: No longer uses the "pregnate" damager effect, now does decaying damage over time.
* Low Quality Speakers: Now activates when picking up an item instead of opening containers.