recursal/Fanatic-Fandom huggingface dataset:
Characters

**Characters** of Little Devil Inside were shown early in the Kickstarter campaign and main characters are the young Adventurer and the college Professor and his assistant. Basically, the player is hired by the Professor to help with his investigation of the paranormal. After becoming a member of the Professor's faculty, the player character also can hire and lead a group of assistants, which then also can be sent on Missions according to their skills.

## Gallery

*This article is a stub. You can help Little Devil Inside Wiki by expanding it.*
Neostream

**NEOSTREAM** was founded back in 1998 in Sydney, Australia, as a multimedia company which created content for clients worldwide. The developers always had a passion for games and thought up game concepts in the past, but it was complicated to get this work aligned with their daily business. Now, the indie team of 3 - that is Kody Lee (Creative/Game Director), J.J. Lee (Lead Programmer and John Choi (Project Co-ordinator/Communications) are busy working on "Little Devil Inside". The studio is now based in Seoul, South Korea.
Inventory

*This article is a stub. You can help Little Devil Inside Wiki by expanding it.*

**Inventory** was presented early in gameplay video demos of the game.
The player character stores all his goods in there and can select from the different categories of items:

In the early demo videos the list looked like this:

* All
* Weapons
* Armor and Clothing
* Food and Drink
* Gears and Tools
* Medical
* Valuables
* Etc
Creatures

**Creatures** are one of the core elements of Little Devil Inside. At the moment we don't know the correct names of the creatures in the game, but the world of Little Devil Inside is filled with Dragons, giant Octopi, Griffins, Troll-like-beasts, Yetis and many tiny critters. Each creature has different habits and behaviours. Player's will need to learn more about them to equip the best way they can for an encounter.

*This article is a stub. You can help Little Devil Inside Wiki by expanding it.*
Little Devil Inside Wiki/Top section

About Little Devil Inside

One of the
"Little Devil Inside"
characters.
Little Devil Inside is a fascinating, 3D action-adventure RPG with a surreal and minimalist look created by NEOSTREAM hailing from South Korea. The player is thrown into this very familiar looking world, which is populated with humans and creatures to interact with.

**NEOSTREAM** on their Kickstarter Page describe it this way:

*"This game is not just about killing arch-demons and saving the world. Take in the atmosphere and live a realistic life in an unrealistic world. This is a game that tells stories about people with 'unusual' jobs such as hunting monsters and what happens in their everyday life doing so."*

About Neostream

**NEOSTREAM** was founded back in 1998 as a multimedia company, which created content for clients worldwide. The developers always had a passion for games and thought up game concepts in the past, but it was complicated to get this work aligned with their daily business. Now, the indie team of 3 - that is Kody Lee (Creative/Game Director), J.J. Lee (Lead Programmer and John Choi (Project Co-ordinator/Communications) are busy working on **"Little Devil Inside"**.

Portal

Characters

Creatures

Gameplay

Missions

Story

Events

Combat

Items

Weapons

Inventory

Vehicles

Locations
How to play guide for Little Devil Inside

*This article is a stub. You can help Little Devil Inside Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Little Devil Inside*** . While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

Game controller, keyboard and mouse.

* Movements like attack, duck, roll, climb block etc. are mapped on standard key settings.

## See also

* Release date
* System requirements
Weapons

**Weapons** are items used in Little Devil Inside. There are many different weapons which can be found or purchased in the game. They also can be, like vehicles, upgraded with the help of the found artefacts and their supernatural powers.

## List of weapons

* Machette
* Survival Knife

*This article is a stub. You can help Little Devil Inside Wiki by expanding it.*
Little Devil Inside

**Windows:**
**OS:** Windows 7 or newer
**Processor:** Intel Core 2 Quad Q9550 @ 2.8 GHz or AMD Phenom II X4 955 @ 3.2 GHz
**Memory:** 4 GB RAM
**Graphics:** GeForce GTX 650 Ti or Radeon HD 7790
**DirectX:** Version 9.0c

**Little Devil Inside** is a fascinating, 3D action adventure RPG with a surreal and minimalist look created by **NEOSTREAM** hailing from South Korea. The player is thrown into this very familiar looking world, which is populated with humans and creatures to interact with.

**NEOSTREAM** on their Kickstarter Page describe it this way:

*"This game is not just about killing arch-demons and saving the world. Take in the atmosphere and live a realistic life in an unrealistic world. This is a game that tells stories about people with 'unusual' jobs such as hunting monsters and what happens in their everyday life doing so."*

### Languages:

* English
* French
* German
* Italian
* Japanese
* Korean
* Russian
* Spanish
* Simplified Chinese
* Portuguese

*This article is a stub. You can help Little Devil Inside Wiki by expanding it.*
Items

**Items** can be collected or bought in Little Devil Inside. Items can be equipped or dropped from the inventory.

## Item list

### Food and Drink

**Note:** Some of the food and drink items can be used in Cooking Recipes when the player character starts to prepare food close to a campfire. In order to cook food, the player needs a Cooking pot.

* Winter berry
* Water bottle
* Meat
* Onion
* Potato
* Brocoli
* Wildmushroom
* Bread

### Resources

* Firewood (Resource)
* Common rock (Resource)
* Twig (Resource)

### Armor and Clothing

* Ragged Shoes
* Apron
* Snow coat
* Snow pants
* Cape
* Shoes

### Weapons

* Survival Knife
* Machette

*This article is a stub. You can help Little Devil Inside Wiki by expanding it.*
Small Screwdriver

*This article is an orphan, meaning it is not linked to anywhere else on the wiki. You can help Scum Wiki by adding a link to this page "**Small Screwdriver**" elsewhere on the Wiki.*

## Overview

The **Small Screwdriver** is a less durable version of the Screwdriver.

It has **3 uses**

## Change History

*This article is a stub. You can help Scum Wiki by expanding it.*
Story

There is not much known about the **Story** of Little Devil Inside but the short introduction from the new trailer, which shows both of the worlds - the peaceful, almost boring life of the old Professor in his townhouse and the troubles of the bold adventurer in the jungle or desert - reveals a bit about the game's general theme. We also could see both characters on something that looks like an expedition into strange lands, together on a boat exploring the ocean, and in some kind of laboratory, analysing one of the creatures. According to earlier descriptions, the college Professor is an investigator of paranormal activities and the player character will join this adventure.

The "town" is in some ways the headquarters for all actions but also offers interaction. It's a place to rest and re-equip for the next adventure.

*This article is a stub. You can help Little Devil Inside Wiki by expanding it.*
10/01/77

**10/01/77** is a paper note added in *Fallout 76* in the *Wild Appalachia* series of cotent.

## Location

* Fraternity Row: behind the Delta Tau Epsilon fraternity house in a trash can.

## Transcript

Mills!

So mom was picked for 51... Find anything you can about it at school? And get back to me soon! Love ya, sis. And don't get caught.

Love,

Stevie
Tech Corp

*This article is a stub. You can help Tech Corp Wiki by expanding it.*

***Tech Corp.*** is a game developed and published by Mardonpol, Inc. where you try to become the biggest tech company in the world. Your goal is to become the next big shot in the tech industry. The game also takes place through history, starting in the early 90's and going to present time.

You're in charge of creating and designing new products such as Consoles, Phones, Tablets, and Computers. You are responsible for all aspects of a product from the software, the manufacturing, and to the release and marketing.

*Tech Corp.* was released on July 25, 2019.

## System requirements

* OS: Windows 7
* Processor: 2.4 GHz dual core
* Memory: 2 GB RAM
* Graphics: NVIDIA GeForce GTX 570
* Storage: 1 GB available space

## External links

* *Tech Corp.* website
* *Tech Corp.* on Steam
* Mardonpol, Inc.
.32 pistol

**.32 pistol** is a small caliber double-action revolver.

A Smith & Wesson .32 Double Action revolver is a small, concealable sidearm whose origins date back to the late 19th century. This break-top revolver is chambered in .32 caliber short, making it woefully underpowered against most threats lurking in the wasteland.

* For the unique .32 pistol found in *The Pitt*, see: Wild Bill's sidearm.
* For the unique .32 pistol found in *Fallout Shelter*, see: Wild Bill's sidearm.
* For the unique .32 pistol that was cut from in *Fallout 3*, see: Law Dog.
.223 autoloader

The **.223 autoloader** is a handgun that was to appear in *Van Buren*.

A large handgun intended for the .223 round.

## Location

* It has to be spawned using Van Buren console commands: CreateEntity Weapons223\_Autoloader.wea for the standard pistol and CreateEntity Weapons223\_Autoloader\_wSilencer.wea for the silenced variant. Neither is coded to work as a working weapon.

## Gallery

* .223 autoloader game model with silencer modification.
* Active item icon with the silencer modification.
* Inventory icon with the silencer modification.
.45 caliber

**.45 Auto** is an ammunition type appearing in *Fallout 2*, *Fallout Tactics*, the *Fallout: New Vegas* add-on *Honest Hearts*, *Fallout 4*, and *Fallout 76*.

## Variants

### .45 caliber

Gameplay articles: Fallout 2, Honest Hearts, Fallout 4, Fallout 76, Fallout Tactics, Van Buren
The .45 Auto is an effective pistol cartridge for use against soft, unarmored targets. It combines accuracy and good stopping power, with low visibility and moderate recoil. It has earned itself an almost legendary reputation as a man-stopper, ever since its first introduction in the early 20th century.

### .45 Auto, +P

Gameplay article: Honest Hearts
Overpressure .45 Auto ammunition has larger powder loads, allowing it to perform better against a variety of targets. As the round is fired at a higher velocity, it has better stopping power and negotiates enemy protection well. Available from vendors, it can also be crafted by a talented gunsmith with patience and skill. They tend to put more stress on the weapon and wear it down faster than regular rounds.

### .45 Auto, hollow point

Gameplay article: Honest Hearts
Federal Cartridge hollow point bullets feature a hollowed out shape at the tip of the bullet, causing the bullet to expand upon impact, delivering more kinetic energy to the target and disrupting tissue more extensively. However, this same property also leads to reduced penetrative power, as the bullet will be stopped by armor much more easily due to its properties.

### .45 Super

Gameplay article: Honest Hearts
Talented hand loaders can load .45 Auto rounds like the pre-War Southern Cartridge did. The *Wildcat* .45 Super has very large powder loads, close to proof rounds, and skirts the edge of safety when it comes to the stress it puts on the weapon. However, these rounds are excellent in combat, offering 20% higher damage and armor penetration than regular rounds.
.223 pistol

**.223 pistols** are ballistic firearms that can be found, bought and obtained in *Fallout*, *Fallout 2*, *Fallout: New Vegas* and were to make an appearance in *Van Buren*.

## Models

### .223 pistol

Gameplay article: Fallout
The original .223 pistol that became one of the iconic weapons of New California, was originally a full sized .223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. He cut his rifle down to the size of a large pistol, leaving the bolt handle and the original, vestigial trigger intact. This unique weapon offered firepower comparable to a hunting rifle in the compact package of a pistol. Five rounds of .223 ammunition were more than enough to deal with most dangers out in the wastes.

### Mass produced 5.56mm pistol

Gameplay articles: Fallout 2, Gun Runners' Arsenal
This iconic sidearm caught the eye of gunsmiths and by 2241, and the pistol was deemed profitable for mass production. Vestigial elements were shed to smooth the weapons' profile, and to help further improve performance. The internal mechanisms are retained from the original .223 revolving rifle, modified as needed to create a powerful double-action revolver.

The pistol's most interesting system is its cylinder. Protected by an external gate with LEDs signalling the weapon's status (red safe, yellow reloading, green ready to fire), it is mounted on a mechanized crane. When all five shots are fired (or the operator triggers the reload sequence), the firearm automatically opens the gate and the cylinder extends on the crane outside, allowing for fast, easy reloading with a speedloader.

For the unique versions that appear in *Fallout: New Vegas*, see: That Gun.

### .223 autoloader

Gameplay article: Van Buren
A large, bulky pistol chambered for .223 caliber.

## Behind the scenes

* The pistol is modeled on Deckard's blaster from *Blade Runner* by Gary Platner.
* That Gun is named as such because players would often refer to the original .223 pistol as *That Gun*.
* A .223 pistol was intended to be available as an Easter egg weapon in *S.T.A.L.K.E.R.: Clear Sky*, alongside the Bozar, but it never made it out of development stages.

## References

1. ↑ *Fallout* and *Fallout 2* item description: *"{24100}{}{.223 Pistol}"*
*"{24101}{}{A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. Min ST: 5.}"*
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout))
2. ↑ Unique weapon in *Fallout*.
3. ↑ The weapon is available in multiple copies in *Fallout 2*. Although it uses the same sprite, none of these are the original pistol.
4. ↑ 4.0 4.1 Weapon appearance and behavior.
5. ↑ Chris Taylor: "*That's a great gun. Gary Platner modeled it and nailed the design exactly right. I didn't do the Turbocharged Plasma Rifle, which I think was ultimately not-balanced. But it is fun.*"
.50 caliber

**.50 caliber** rounds are an ammunition in *Fallout: New Vegas*, *Fallout 4*, *Fallout Tactics: Brotherhood of Steel* and *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Background

First introduced into service in 1921, the .50 MG round has served with distinction, used as ammunition for heavy machine guns and anti-materiel rifles alike. The availability of a number of specialized cartridge types ensures that a weapon using this ammunition can be adapted for a number of tactical purposes.

## Variants

### .50 MG, full metal jacket (ball)

Gameplay articles: Fallout: New Vegas, Fallout 4, Fallout Tactics, Van Buren
The 675 grain .50 MG Full Metal Jacket ammunition is the vanilla variant of this powerful round, boasting excellent ballistic performance and dealing tremendous damage on contact. The power of the round, however, also makes it difficult to handle, as the recoil is severe.

### .50 MG, armor piercing

Gameplay article: Fallout: New Vegas
A specialized variant of a standard .50 MG bullet, designed for use against lightly armored vehicles, protective shelters, and personnel. The softer metal jacket covers a dense penetrator, while the bullet is loaded with a higher powder load, leading to improved muzzle velocity. However, improved performance against armored targets leads to impaired performance against softer targets, as the higher velocity reduces the amount of kinetic energy transferred to the target on impact.

### .50 MG, explosive

Gameplay article: Fallout: New Vegas
A variant of the .50 BMG bullet, where the normally solid projectile contains high explosive material. The round is designed so that it detonates the explosive on contact with the target, with the resulting explosion causing major damage to the target.

### .50 MG, match (hand load)

Gameplay article: Fallout: New Vegas
Match grade rounds are manufactured with extremely tight engineering tolerances and a high level of quality control. The resulting cartridge is perfectly suited for competitive shooting due to its superior ballistic performance, resulting in improved damage and much greater accuracy at range.

### .50 MG, incendiary

Gameplay article: Fallout: New Vegas
Another specialized variant of the .50 MG round, the incendiary bullet is packed with highly flammable material. The entire bullet is designed to ignite the target on impact, making it devastatingly effective against soft and lightly armored targets.

### .50, depleted uranium

Gameplay article: Fallout Tactics
The apex of .50 MG ammunition, depleted uranium (DU) rounds are designed for piercing armor. The density of the penetrator, made from the aforementioned DU, is high enough to ensure that the round will be capable of defeating nearly all types of armor it faces, short of reinforced bunkers and main battle tanks.

### .50 caliber, jacketed hollow point

Gameplay article: Van Buren
A hollow point bullet with a metal jacket, designed to combine the best of both worlds.
.45 AP HD slide

The **.45 Auto pistol heavy duty slide** is a weapon mod for the .45 Auto pistol in the *Fallout: New Vegas* add-on *Honest Hearts*.

## Characteristics

This replacement slide is made out of more durable materials and features additional serrated surfaces to provide a better grip on the slide for cocking and clearing jams. The net effect is that it increases its durability by 50%.

## Locations

* Joshua Graham (Angel Cave or at the Sorrows Camp)
* Gun Runners
.223 round

The **.223 round** (.223 Remington) is a type of ammunition in *Fallout*, *Fallout 2*, and *Fallout: New Vegas*. The military variant, the 5.56x45mm military round, appears in *Fallout 3*, *Fallout: New Vegas*, and *Fallout Tactics*. The two ammunition variants can be used interchangeably.

## Background

The .223 Remington is a commonplace rifle cartridge, originally developed for the M16 service rifle of the United States Army. Adopted with slight modifications by the military as the 5.56x45mm military round, the original .223 ammunition gained widespread popularity among the civilian population, specifically in the Colt Rangemaster, of which the round had been a standard of since 2051. The common variant has a full metal jacket, offering good penetration without sacrificing damage. Its wide availability makes it a popular choice for wastelanders, due to the number of weapons that can accept the round.

## Variants

### .223 FMJ

“
A case of ammunition, .223 caliber, Full Metal Jacket.
”— in-game description, *Fallout*
Gameplay articles: Fallout, Fallout 2, Fallout: New Vegas, Van Buren
The basic variant of the .223 round offers good penetration and expansion, without excelling in either. This commercial cartridge has identical dimensions to the military round, though it is loaded with less powder, leading to lower internal pressures. Though this lowers damage, it leads to less wear on the weapon.

## References

1. ↑ Vault Dweller's Survival Guide p.5-15: *"A longer ranged, and more powerful, firearm. The Rangemaster is your basic, solid rifle. It uses the .223 caliber rifle round, a standard for over 110 years. The .223, combined with a 1:10” twist, gives good accuracy at range and solid knockdown capability."*
2. ↑ Vault Dweller's Survival Guide p.5-17: *"Rifle caliber ammunition. The FMJ stands for Full-Metal Jacket, which describes the bullet that is used in the round of ammo. A FMJ bullet is very tough, and has pretty good penetration without sacrificing good expansion. In other words, it‘s an average round."*
3. ↑ Fallout Official Survival Guide p.119: *"**.223 Full Metal Jacket (FMJ):** This is the same ammo used in the late 20th century by various military rifles, including the M-16. A good, basic, hard-hitting round."*
.45 Auto submachine gun

The **.45 Auto submachine gun** is a Guns-skill weapon in *Honest Hearts*.

## Background

The following section is transcluded from Submachine gun. To modify, please edit the source page.
A venerable relic, the .45 Auto submachine gun is a classic design that rivals the .45 Auto pistol in age. Originally designed for trench warfare of World War I, this weapon's craftsmanship and firepower made it a popular choice for Prohibition-era gangsters, policemen, and U.S. military units. It is a conventional open bolt, magazine fed design. While heavy for its size, the metal and wood used in its manufacture make it extremely durable. Many units were kept in storage by the United States Army and National Guard, eventually finding their way into the hands of various groups across the wasteland after these armories and ammo dumps were looted. The most notable groups include the White Legs, who adopted them as *Storm Drums* and use them extensively in their raids, and the Triggermen of the Commonwealth.

## Characteristics

The submachine gun has high spread, making it best suited for short and medium distances combat. However, with a muzzle brake it becomes a terrifying force of destruction. Its only disadvantage is the appetite for ammunition, which burns through .45 Auto like there was no tomorrow. But with 525 DPS with 100 Guns, there are few more valuable weapons for killing absolutely everything at short distances.

### Modifications

* .45 Auto submachine gun drums: +20 capacity
* .45 Auto submachine gun compensator: -0.5 weapons spread (2.3 to 1.8).

## Locations

Vendors
* Angel Cave, Sorrows Camp: Joshua Graham
* Mojave traders stock it after the add-on is finished.

NPCs
* White Legs storm-drummer
* Daniel

## Behind the scenes

* The weapon is based on the Thompson submachine gun, but is not an exact reproduction.

## Bugs

* PC PlayStation 3 Xbox 360 The stock does not align properly with the shoulder of the player model.
* PC PlayStation 3 Xbox 360 The weapon has misaligned sights and the player character's thumb clips into view.

## Gallery

* With compensator
* With drum magazine
* With both modifications.
.223 caliber

**.223 caliber** is a type of ammunition that was to appear in *Van Buren*.

## Background

The following section is transcluded from .223 round. To modify, please edit the source page.
The .223 Remington is a commonplace rifle cartridge, originally developed for the M16 service rifle of the United States Army. Adopted with slight modifications by the military as the 5.56x45mm military round, the original .223 ammunition gained widespread popularity among the civilian population, specifically in the Colt Rangemaster, of which the round had been a standard of since 2051. The common variant has a full metal jacket, offering good penetration without sacrificing damage. Its wide availability makes it a popular choice for wastelanders, due to the number of weapons that can accept the round.

## Characteristics

This is Van Buren's version of the .223 FMJ.

### Weapons using this ammunition

* .223 autoloader
* .223 hunting rifle
* .223 minigun

## Variants

### .223 caliber FMJ

The following section is transcluded from .223 round. To modify, please edit the source page.
The basic variant of the .223 round offers good penetration and expansion, without excelling in either. This commercial cartridge has identical dimensions to the military round, though it is loaded with less powder, leading to lower internal pressures. Though this lowers damage, it leads to less wear on the weapon.

## Locations

* The ammo can be spawned with Van Buren console commands (CreateEntity Ammo223.amo).

## References

1. ↑ Vault Dweller's Survival Guide p.5-15: *"A longer ranged, and more powerful, firearm. The Rangemaster is your basic, solid rifle. It uses the .223 caliber rifle round, a standard for over 110 years. The .223, combined with a 1:10” twist, gives good accuracy at range and solid knockdown capability."*
2. ↑ Vault Dweller's Survival Guide p.5-17: *"Rifle caliber ammunition. The FMJ stands for Full-Metal Jacket, which describes the bullet that is used in the round of ammo. A FMJ bullet is very tough, and has pretty good penetration without sacrificing good expansion. In other words, it‘s an average round."*
3. ↑ Fallout Official Survival Guide p.119: *"**.223 Full Metal Jacket (FMJ):** This is the same ammo used in the late 20th century by various military rifles, including the M-16. A good, basic, hard-hitting round."*
.223 pistol (Fallout)

The **.223 pistol** is a small gun in *Fallout*.

## Background

The following section is transcluded from .223 pistol. To modify, please edit the source page.
The original .223 pistol that became one of the iconic weapons of New California, was originally a full sized .223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. He cut his rifle down to the size of a large pistol, leaving the bolt handle and the original, vestigial trigger intact. This unique weapon offered firepower comparable to a hunting rifle in the compact package of a pistol. Five rounds of .223 ammunition were more than enough to deal with most dangers out in the wastes.

This iconic sidearm caught the eye of gunsmiths and by 2241, and the pistol was deemed profitable for mass production. Vestigial elements were shed to smooth the weapons' profile, and to help further improve performance. The internal mechanisms are retained from the original .223 revolving rifle, modified as needed to create a powerful double-action revolver.

## Characteristics

The .223 pistol is the top of the line pistol, perched at the top. High damage and Weapon Penetrate make it one of the best weapons in the game. Its only flaw is the small magazine capacity, but with the power of each shot, that's not a big problem.

As it uses the submachine gun sprite, it can be used by Ian.

## Behind the scenes

* The pistol is modeled on Deckard's blaster from *Blade Runner* by Gary Platner.
* A .223 pistol was intended to be available as an Easter egg weapon in *S.T.A.L.K.E.R.: Clear Sky*, alongside the Bozar, but it never made it out of development stages.

## References

1. ↑ *Fallout* and *Fallout 2* item description: *"{24100}{}{.223 Pistol}"*
*"{24101}{}{A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. Min ST: 5.}"*
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout))
2. ↑ Unique weapon in *Fallout*.
3. ↑ The weapon is available in multiple copies in *Fallout 2*. Although it uses the same sprite, none of these are the original pistol.
4. ↑ Weapon appearance and behavior.
5. ↑ Chris Taylor: "*That's a great gun. Gary Platner modeled it and nailed the design exactly right. I didn't do the Turbocharged Plasma Rifle, which I think was ultimately not-balanced. But it is fun.*"
.223 minigun

**Rockwell CZ25 .223 military minigun** is a heavy weapons that was to appear in *Van Buren*.

## Characteristics

The following section is transcluded from minigun. To modify, please edit the source page.
A Rockwell CZ25 military minigun firing .223 rounds with an ammunition capacity of 54. A multi-barreled weapon capable of firing large quantities of ammunition with minimal heal issues.

## Locations

* Corporal Armstrong carries one in the demo. The player can kill him to obtain it.

## References

1. ↑ In-game description for the CZ25 military minigun from the *Van Buren* tech demo.
"Take care of Officer Jack" for Mira.

**"Take care of Officer Jack" for Mira** is a quest intended for stupid characters in *Fallout 2*.

## Walkthrough

Mira has recently went through a very severe divorce with Jack, an NCR police officer. Player character with less than 4 Intelligence and Strength of at least 7 will be asked to take care of her former husband: Kill him.

The quest will depend on when the player enters the downtown area. At nighttime (Mira will provide a rope slung over the wall, allowing the player to enter bypassing the forcefield), Jack will be found inside the police station. If the player waits until dawn or enters during daytime, Jack will be found at the power plant, threatening to blow himself up.

Killing Jack at that point is the easiest method, as once he begins his routine ("*Bite me!*"), he can be shot down freely, earning 2000 XP and a HK P90c from Mira.

Non-stupid characters can obtain this quest as well, by exploiting Psycho or Mentats withdrawal to lower their intelligence. Note that to obtain the reward, they have to remain stupid when talking to Mira.

## Notes

* The quest will be automatically completed if Stop officer Jack from blowing up the power plant was completed by killing Jack. If Jack was arrested, the player can always kill him stealthily inside the police station.
* Fighting Lenny in the ring changes Mira's dialogue and renders the quest unobtainable and, if already received, voids the reward.
"Little Jesus"

**"Little Jesus"** is an unique melee weapon in *Fallout 2*.

## Background

The following section is transcluded from Combat knife. To modify, please edit the source page.
A high-quality military combat/utility knife, the "Stallona" knife is made by SharpWit, Inc., using a funneled bowie shape and a stacked grip with a finger ring on the pommel (though some models may lack the ring and the funnel). Certain models may have a serrated top edge while others also lack this feature like the ring funnel. The edge is guaranteed by the company to remain sharp for over a decade of use!

## Characteristics

This highly customized SharpWit Inc. *Stallona* combat knife has been customized by Lil' Jesus Mordino through years of use. These same years led to numerous nicks and cuts along the surface, but the edge remains sharp as a razor. Lil' Jesus' name is carved into the handle, denoting it as his property.

### Gameplay attributes

It is a good weapon for melee specialists and even as backup for those less skilled in combat. While it is outclassed by the Louisville Slugger (twice the damage for the same amount of AP), the knife will remain an useful tool if the player doesn't want to destroy the Wright family's stills.

## Location

* New Reno: Carried by Lil' Jesus Mordino in the Desperado. It cannot be pickpocketed.

## References

1. ↑ The design mimics the KA-BAR knife of the USMC, designed for combat and utility.
2. ↑ 2.0 2.1 Appearance in *Fallout 3* and *Fallout: New Vegas*.
3. ↑ Appearance in *Fallout 4*.
4. ↑ Item description: *"{23600}{}{Combat Knife}"*
*"{23601}{}{A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use! Min ST: 2.}"*
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
5. ↑ Item description: *"{23600}{}{Combat Knife}"*
*"{23601}{}{A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use! Min ST: 2.}"*
*"{51700}{}{"Little Jesus"}"*
*"{51701}{}{This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus."}"*
(PRO ITEM.MSG (Fallout 2))
.45 autoloader

The **.45 autoloader** is a weapon that was to appear in *Van Buren*.

## Characteristics

A .45 caliber self-loading pistol. Can accept a silencer or an extended magazine modification.

## Location

* The pistol can be spawned in the tech demo with the console command CreateEntity Weapons45\_Autoloader.wea. Modifications can also be spawned, but they do not function as weapons:

* + CreateEntity Weapons45\_Autoloader\_wClip.WEA
	+ CreateEntity Weapons45\_Autoloader\_wSilencer.WEA
	+ CreateEntity Weapons45\_Autoloader\_wClip\_Silencer.WEA

## Gallery

* .45 autoloader game model with the extended magazine modification.
* Active item icon with the extended magazine modification.
* Inventory icon with the extended magazine modification.
* .45 autoloader game model with the silencer modification.
* Active item icon with the silencer modification.
* Inventory icon with the silencer modification.
* .45 autoloader game model with both modifications.
* Active item icon with both modifications.
* Inventory icon with both modifications.
.303

**.303** is a *Fallout Tactics* ammunition type.

## Characteristics

The .303-inch (7.7 mm) cartridge is an ammunition type that is rare, heavy, and with limited usability, due to only three weapons using it, one of which is only usable in multiplayer. Given that 7.62mm rounds appear much earlier and offer greater versatility, it is only useful for bartering

It is more useful in multiplayer multiplayer, as .303 is a cheap ammunition type (cheaper than 7.62mm) and the Lewis MKII is a particularly good heavy weapon.

### Weapons using this ammunition

* M-14
* Bren gun
* Lewis MKII (multiplayer-only)

## Locations

* Begins to appear with the Beastlords at Quincy.

## Behind the scenes

* The .303 is based on the .303 British cartridge, used by Great Britain between the late 1880s and the 1950s, when it was replaced by 7.62x51mm NATO standard.
"I am not a synth" speech

The **"I am not a synth" speech** is given by Mayor McDonough shortly after the Sole Survivor enters Diamond City for the first time. The speech is presented on the stage near the back of Diamond City. The transcript of a portion of the speech can be found on McDonough's terminal, where he had composed it prior to its presentation.

## Transcript

“
Everybody? Everybody! I need everyone's attention!

I would like to address the subject that is on everyone's mind, and that is the disgusting article Piper has written...

Diamond City has stood united for over 150 years. And what keeps us united are two things. First, is the great green guardian behind me. The Wall. Our protector and our savior from the filth of the outside. And second, is our faith and trust in each other. The faith and trust that has given us prosperity, security, and education for every citizen.

And while the paper might point their fingers at synths and other ghost stories to drive us apart, we will not betray this sacred trust. Now I want everyone to hear these next words very carefully.

I. Am not. A Synth. I am the same flesh and blood boy who grew on these streets. Who was born in a shack just down the waterfront to Martha and Patrick McDonough. And I will not abandon my city due to the heinous allegations of the press.

God bless this city. God bless the Wall!

”
.22 autoloader

The **.22 autoloader** is a pistol that was to appear in *Van Buren*.

A small, semi-automatic pistol chambered in .22 (5.6mm).

## Location

* It can be spawned in the Van Buren tech demo using the console command CreateEntity Weapons22\_Autoloader.wea or CreateEntity Weapons22\_Autoloader\_wSilencer.wea.

## Gallery

* .22 autoloader game model with silencer modification.
* Active item icon with the silencer modification.
* Inventory icon with the silencer modification.
.44 Magnum revolver (Fallout 2)

“
Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?

”— Harry Callahan, and the *Fallout 2* item description
The **Smith & Wesson Model 29** is a revolver in *Fallout 2*.

## Background

The following section is transcluded from .44 Magnum revolver. To modify, please edit the source page.
The Smith & Wesson Model 29 is a six-shot, double-action revolver chambered for the .44 Magnum cartridge, manufactured since 1955. This large frame revolver offers excellent accuracy, firepower, and reliability. Multiple models remain available and quite popular in the wastelands, from the shortened 4 1/2 inch variant to the full size, high end monsters with scopes. By default, the revolvers come with tritium illuminated sights.

## Characteristics

An excellent weapon that can carry its weight throughout the game with the right build. It offers more damage than either the 10mm pistol or the Desert Eagle .44, while requiring one action point less to fire. With Bonus Rate of Fire and ten action points the revolver can be fired three times per round and reloaded without compromising the ability to make aimed shots. With Fast Shot and ten AP it can be fired five times.

### Variants

* A speedloader can be added to the weapon, halving the reload cost to 1 action point.

## Locations

Vendors
* Flick (the Den)
* "Happy" Harry (Vault City)

NPCs
* Drug dealer with long hair and blue denim pants (New Reno Virgin Street)

## Behind the scenes

* The description quotes Clint Eastwood's iconic line from *Dirty Harry*.

* Original appearance (from the Fallout 2 Official Strategies & Secrets).

## References

1. ↑ Weapon appearance in released games.
2. ↑ *Fallout: New Vegas* appearance.
.45-70 Gov't

**.45-70 Government** is a type of ammunition in *Fallout: New Vegas*.

## Characteristics

The .45-70 Government is a rifle cartridge developed by the U.S. Army's Springfield Armory for use in the Springfield Model 1873, as a replacement for the aging .50-70, adopted in 1866. Although it has been replaced by more flexible cartridges in military use, it remains an extremely powerful type of ammunition, particularly against wasteland big game.

### Weapons using this ammunition

* Hunting revolver
* Ranger Sequoia
* Brush gun
* Gun Runners' Arsenal Medicine Stick
* Gun Runners' Arsenal Hunting revolver (GRA)

## Variants

### .45-70 Gov't, hollow point

Hollow point bullets feature a hollowed out shape at the tip of the bullet, causing the bullet to expand upon impact, delivering more kinetic energy to the target and disrupting tissue more extensively. However, this same property also leads to reduced penetrative power, as the bullet will be stopped by armor much more easily due to its properties.

### .45-70 Gov't, SWC (hand load)

The semiwadcutter is a .45-70 round loaded to combine the best properties of a traditional bullet and a wadcutter. It features a conical nose with a flat point, sitting on a larger cylinder, which transitions into a narrower end. As a result, rather than tearing into the target like a standard bullet would, the semiwadcutter punches a clean hole, with the middle segment of the bullet enlarging the hole. The result? A bullet offering superior damage and performance against reinforced targets.

Crafting

### .45-70 Gov't (Junk)

Rounds crafted with the use of scrap metal, these offer lower ballistic performance and significantly stress the firearm, but are better than nothing.

Crafting

## Notable locations

Vendors
* Hidden Valley: Torres
* 188 trading post: Alexander
* Gun Runners: Vendortron
* Mick & Ralph's: Mick stocks them at higher player character levels, in his secret inventory.
* Great Khan armory: Great Khan armorer
* Novac: Cliff Briscoe
* Hoover Dam: Quartermaster Bardon, up to 600 rounds per spawn.

Loot
* Caesar's Favor cache
* Camp Golf: Bags and lockers at the resort.
* NCR Ranger safehouse
* Zapp's Neon Signs: In the basement, in an ammo box.
* Lake Mead Cave

Non-player characters
* Carried by Rangers and Veteran Rangers.
* Lobotomites armed with the appropriate weapons carry this ammunition.

## Gallery

* View of the two types of .45-70 gov't in-game. Left is loaded into Hunting Revolvers, right is loaded into Brush Guns.
.45 Auto SMG drums

The **.45 Auto SMG drums** is a weapon modification for the .45 Auto submachine gun in *Honest Hearts*.

## Characteristics

The large, drum magazine is a major improvement over the standard 30 round box magazine, feeding 50 .45 Auto rounds into the submachine gun, giving it plenty of power in sustained combat.

## Location

Vendors (Mojave traders stock the upgrade after the add-on is finished)
* Angel Cave, Sorrows Camp: Joshua Graham
* Gun Runners
* 188 trading post: Alexander
.44 revolver scope

The **.44 revolver scope** is a weapon mod in *Fallout: New Vegas*.

## Characteristics

This mod adds a short-range scope with 1.86x magnification.

## Location

* Alexander, 188 Trading Post
* Blake, Crimson Caravan Company
* Dale Barton, The Fort
* Vendortron, Gun Runners
* Cliff Briscoe, Novac

## Notes

* Prior to patch 1.3.0.452, the .44 scope was only worth 250 caps.
.30 caliber

**.30 caliber** is a type of ammunition that was to appear in *Van Buren*.

## Characteristics

An ammo type with armor piercing (AP), full metal jacket (FMJ), and jacketed hollow point (JHP) variants. No weapons are assigned to it.

## Location

* It can be spawned in the Van Buren tech demo using the console command CreateEntity Ammo30.amo.

## Gallery

* .30 caliber AP
* .30 caliber FMJ
* .30 caliber JHP
.357 Magnum revolver long barrel

The **.357 magnum revolver long barrel** is a weapon mod for the .357 magnum revolver in *Fallout: New Vegas*.

## Characteristics

The standard barrel on the revolver is replaced with a longer one, sometimes referred to as Cavalry length. The result is damage increased by 3, as the gunpowder gas propels the bullet for longer.

## Locations

* 188 Trading Post: Alexander.
* Crimson Caravan Company: Blake.
* Goodsprings: Goodsprings general store, Chet.
* Gun Runners: Vendortron.
* Novac: Cliff Briscoe.
* The Fort: Dale Barton.
.308 round (Fallout 4)

The **.308 round** is an ammunition type in *Fallout 4*.

## Background

The following section is transcluded from .308 caliber round. To modify, please edit the source page.
The .308 is a rimless, bottlenecked rifle cartridge that enjoyed tremendous popularity on the market before the Great War. Excellent performance in all aspects led to its widespread adoption by civilian and military weapons manufacturers, with hunting, marksman, and even automatic rifles manufactured to use this type of ammunition. Grandad's brand .308 full metal jacket was particularly popular before the war and packages of this ammunition are still commonly available from merchants and within ruins, though military cases with .308 ammunition are more common in some areas. It was this cartridge from which the 7.62mm round was derived. After the war, the .308 cartridge has become a popular round for more powerful homemade bolt action weaponry in the Boston area.

## Characteristics

The following section is transcluded from .308 caliber round. To modify, please edit the source page.
The standard .308 full metal jacket round is a lead core jacketed with copper and offers excellent performance against soft targets, with or without body armor.

### Weapons using this ammunition

* Pipe bolt-action pistol and rifle
* Hunting rifle (Reba)

## Locations

* A few dozen .308 rounds are commonly found in the inventory of weapon dealers.
* They can also be manufactured using an ammunition plant.
"Revelation" John's Place

**"Revelation" John's Place** was a building in New Canaan.

## Layout

Located in Union Station at New Canaan, this is the home of Revelation John, a super mutant suffering from hallucinations. He has not been diagnosed officially with them and people have taken to calling him Revelation after his belief that God is talking to him.

## Appearances

"Revelation" John's Place was going to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.
.44 Magnum revolver

The Smith & Wesson M29 **.44 Magnum revolver** is a weapon appearing in *Fallout 2*, *Fallout 3*, *Fallout: New Vegas*, *Fallout 4*, and *Fallout 76*. It was also supposed to appear in *Van Buren* (the canceled *Fallout 3* by Black Isle Studios).

## Background

The Smith & Wesson Model 29 is a six-shot, double-action revolver chambered for the .44 Magnum cartridge, manufactured since 1955. This large frame revolver offers excellent accuracy, firepower, and reliability. Multiple models remain available and quite popular in the wastelands, from the shortened 4 1/2 inch variant to the full size, high end monsters with scopes. By default, the revolvers come with tritium illuminated sights.

## Models

### Smith & Wesson M29 with 4" barrel

Gameplay article: Fallout 2
A model with a shorter barrel and dark wooden grip, this M29 retains its maneuverability and excellent performance against hostile targets, while being easier to operate and maneuver.

* It can be upgraded with a speed loader.

### Smith & Wesson M29 with 6 1/2" barrel

Gameplay articles: Fallout 3, Mothership Zeta, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Tactics, Fallout Shelter, Van Buren
A model with a full size barrel, delivering excellent performance and accuracy. The only better revolver is the .45-70 monstrosity used for hunting large game. Depsite its firepower, it can be concealed by talented infiltrators.

* Unique variants in *Fallout 3* include Blackhawk, Callahan's Magnum (*Broken Steel*) and Paulson's revolver (*Mothership Zeta*).
* The unique variant in *Fallout: New Vegas* is the Mysterious Magnum.
* Unique variants in *Fallout 4* include Eddie's Peace, Kellogg's pistol, and The Gainer. A non-unique variant was added by *Nuka-World*, called the Western revolver.
* Unique variants in *Fallout 76* include the Voice of Set and Somerset Special. It also reuses the non-unique variant, the Western revolver.
* For the Mysterious Stranger's unique non-player weapons see Mysterious Stranger's .44 Magnum (Fallout 3) and Mysterious Stranger's .44 Magnum (Fallout: New Vegas).
* The unique scoped variant in *Fallout Shelter* is the Blackhawk.

## References

1. ↑ Weapon appearance in released games.
2. ↑ *Fallout: New Vegas* appearance.
.308 caliber round

The **.308 caliber round** (pronounced: "three-oh-eight" or "three-aught-eight") is a rimless, bottlenecked rifle cartridge in *Fallout 3*, *Fallout: New Vegas*, *Fallout 4*, and *Fallout 76*.

## Background

The .308 is a rimless, bottlenecked rifle cartridge that enjoyed tremendous popularity on the market before the Great War. Excellent performance in all aspects led to its widespread adoption by civilian and military weapons manufacturers, with hunting, marksman, and even automatic rifles manufactured to use this type of ammunition. Grandad's brand .308 full metal jacket was particularly popular before the war and packages of this ammunition are still commonly available from merchants and within ruins, though military cases with .308 ammunition are more common in some areas. It was this cartridge from which the 7.62mm round was derived.

## Variants

### .308 caliber FMJ

Gameplay articles: Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76
The standard .308 full metal jacket round is a lead core jacketed with copper and offers excellent performance against soft targets, with or without body armor.

### .308, armor piercing

Gameplay article: Fallout: New Vegas
A .308 round crafted to defeat enemy body armor. The softer metal jacket covers a dense penetrator, while the bullet is loaded with a higher powder load, offering excellent performance against armor. However, the higher velocity reduces the amount of kinetic energy transferred to the target on impact, reducing damage somewhat.

### .308, JSP

Gameplay article: Fallout: New Vegas
Jacketed soft point ammunition is a variant of the .308 round, designed to maximize the amount of damage transferred to the target by expanding, much like a hollow point round. Unlike the hollow point round, however, the soft point bullet has a flat, soft tip slowing down the expansion of the bullet enough to retain the .308's performance against armor. The drawback of this ammunition is that lead fouls the barrel faster, leading to a deterioration of weapon function.

### .308, hollow point

Gameplay article: Fallout: New Vegas
.308 hollow point rounds feature a pit or a hollowed out shape at the tip of the bullet. As a result, the bullet expands upon impact, delivering more kinetic energy to the target and disrupting tissue more extensively. However, this same property also leads to dramatically reduced penetrative power, as the bullet will be stopped by armor more easily due to its properties.