Sterivim Class and Ranking

> Sterivim are distortions in Multiverse, which are usually energy-based. Technically, anything that exists can create or be a Sterivim, so a ranking and classing system was developed to precisely measure such things. The ranking could be considered a power ranking, but this one is more used for nonliving creatures or Servitrak.
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## Class 1: Type

The first classification goes to the type of being that is being classed. There are only six possible categories that a being can fall into, and if something does not fit any of them, the closest approximation is used. The last three listed ones are usually the hardest to understand, but make more sense when examples of them are provided. Tetaski, the Dark Time Mirror, and Hyliecx Angels respectively cover these aspects.

> / = Artificial beings. Things which were created, not born. This class is usually reserved for laboratory creations only, despite the name.
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> - = Negative/Opposite things. Creatures that do not follow conventional matter or work opposite to normal are these.
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> + = Normal things. Humans fall under this category. Typical positive matter beings are under this one, which are not like the others.
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> () = Parentheticals. These are dimensional things, or things which have reality-like qualities.
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> (} = Supposed/Unknown things. Usually, manifestations generated within dreams are these. Creatures which do not exist fall into this category.
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> \* = Radial/Celestial things. Radial things are a wide category, but lightning bolts would be under this category.
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## Class 2: Element

Elements are different powers that are harnessed by the Sterivim and usable by the Servitrak (enhanced through Transformation Keys). These are a finite listing, as no other significant powers have been found outside of the listing, but an "unknown" category exists just in case there are any outliers.

> A (Atomic)- Grants matter manipulation, not to be confused with energy. States of Being allows for clarification.
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> B (Blood)- Can control the life fluids of creatures or any internal substance that keeps a being functional.
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> C (Corrosion/Poison)- Can generate and control chemicals which have acidic or basic qualities as well as toxic chemicals. Higher power levels allow for weaker acids and bases, whereas weaker ones can only control the extremes to a light degree.
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> D (Dimensional)- Allows for control over dimensions. Consider checking the 13 Realities or Dimensional Travel pages to know more information.
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> E (Earth)- Grants control over landmass, rocks, and tectonics.
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> F (Fire)- Allows for the manipulation of heat energy.
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> G (Gravitational)- The user can generate or alter gravitational pulls of selected sources.
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> H (Harmony)- Friendship-based attacks; stronger relationships grant more power. It can be emotionally-fueled as well.
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> I (Ice)- Grants control over lower temperatures, more specifically, the freezing points of objects.
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> J (Absorption/Jamming)- The user can jam the abilities and powers of others as well as absorb oncoming blows to release later. Most likely to Turn.
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> K (Explosive)- Allows the user to react anything with either itself or something nearby, usually causing an explosion.
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> L (Lightning)- Can harness electricity and stimulate shocks from electrons as well as weather.
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> M (Manipulation)- Allows the user to augment reality temporarily.
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> N' (Normal)- No element.
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> N (Null)- Disables the elements of others. Cannot Turn.
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> O (Obscure/Uncontrollable)- A wide category, featuring powers that are usually unstable, a major threat to the user as well as those nearby, or things not classified under the others. Very Likely to Turn.
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> P (Polarization)- Allows for control over magnetism and anything that has positive-negative attributes. Resists Turning.
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> Q (Curse)- Sacrificing something either temporarily or permanently powers up techniques.
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> R (Reflection/Releasing)- Enables the ability to reflect attacks as well as release blasts of power. Sometimes resists Turning.
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> S (Space)- Manipulation of the fabric of space. Dimension's elemental power differs enough to be noticeable; as an example, Dimension users cannot teleport like Space users but instead warp to other realities or dimensions.
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> T (Time)- Manipulation of time.
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> U (Radioactive)- Capable of generating radiation, affecting currently existing radioactive levels of things (radioactive decay included), or utilizing atomic fission and fusion.
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> V (Yrdiv)- Enables distortion of the senses or volition of those targeted. Resists Turning
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> W (Water)- Allows the user to control the melting points of substances as well as manipulate fluids.
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> X (Unknown)- The catch-all category. Sterivim usually do not fall under this category, but other non-sentient things can, such as superweapons.
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> Y (Dreams)- Grants the user the ability to incapacitate targets and manipulate the subconscious as well as combat others in dreams.
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> Z (Wildlife)- Allows the user to control various wildlife in the area or to even summon creatures to the area.
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> & (Aviary)- Can summon and control things air-based as well as summoning wings or other avian parts.
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## Class 3: Numeric Ranking

The third classification is used to rank the strength of the distortion or Servitrak being inspected. Unlike normal Multiversal power rankings (link above), these are only ranking the elements above as well as the destructive capabilities of the user. They are all based on how difficult it is to defeat the distortion instead of a true physical scale of power. In parentheses is the relative scale of the ranking. Note that the relative ranking is not absolute and simply an approximation based on what is already known.

> 1. Minor Distortion, it usually destroys itself without intervention. (Tunifix-9 or Mortal-5. They destroy themselves but can sometimes deal moderate damage)
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> 2. More noticeable Distortion. It will likely need to be taken care of. (Tunifix-7 or Mortal-3. They are capable of high bursts of damage at a time usually)
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> 3. Actual Distortion. One Servitrak may be deployed. (Tunifix-5 or Mortal-2. This is the last rank in which the Sterivim can self-destruct itself from using its power)
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> 4. Larger Distortion. Can cause moderate damage if left unchecked. (Void-5 or Tunifix-4. Sending an effective Servitrak is almost always required. See final section for more information)
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> * Anyone below 5 has almost no chance of Turning.
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> 5. Large Distortion. Must be taken out. (Void-4 or Tunifix-2. Effectiveness must always be a factor in fighting them now. If the Sterivim possesses multiple elements, it should be fought with multiple elements)
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> 6. High-end Threat. Typically more than one Servitrak is sent out. (Void-3 or Tunifix-2. These are capable of destroying planets but not distorting them)
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> 7. Dangerous Sterivim. Endangers a wide area by existing. (Clatican-6 or Void-3. These are capable of distorting planets which succumb to them but are still not the most effective)
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> * Anyone above a 7 has a significantly higher chance of Turning.
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> 8. Critical Sterivim. A tram of Servitrak are required. (Clatican-5 or Void-2. These will distort almost anything that does not resist it)
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> 9. Distortion that can threaten a universe. (Erthros-3 or Void-1. Anything that does not resist distorting will become distorted by it)
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> 10. Sterivim that must be eliminated as soon as possible. An army of Servitrak will be dispatched (Erthros-2. Casualties are expected when fighting it)
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> 11. A semi-multiversal threat. (Erthros-1 up to Makatru-1. A war of attrition to defeat)
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> 1!. Greater than a 10. (Makatru-1. None have ever been defeated as of this edit)
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> x. Unknown how threatening. (Usually the ranking of all of them until investigated)
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## Class 4: Checked (Servitrak Only)

Whenever a Servitrak is entering and wishes to battle against Sterivim, no one wants them to be turned into a Sterivim while in the service (literally referred to as Turning), so a testing is done to ensure whether or not the Servitrak will turn into Sterivim. The testing is referred to as being "Checked." Checking is done by investigating the Servitrak's Ranking and Class, then a final test. If the Servitrak passes everything, he or she will become Checked. If one does not pass the test, you are considered 0 (called being O'ed). Checked Servitrak are not guaranteed to be safe, but it is a great safety net to have.

Example: Sample Joe is a Servitrak with the element Atomic and a power rank of 3. If he is Checked, he would be: + A-3 ✓

## Elemental Effectiveness

Despite this not being the case **most** of the time, for non-distortions, this is especially true when dealing with Sterivim. Servitrak have to use specific elements to neutralize Sterivim and an effectiveness chart was established to better pair Servitrak to Sterivim. Plus signs are used to show the effectiveness of the element listed against the one present after. More signs means it is exponentially more effective, whereas no sign means it is simply more effective in general. Typically, ones listed earlier are more effectively countered than ones later, if they have the same ranking. Null is not listed, as its effectiveness is based on it simply negating the elements of others.

> A: E, W, Z, D, S, P
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> B: ++++Q (situational), ++Z, +V, +M, +[Organic Life]
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> C: +Z, B
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> D: +S, T, &
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> E: F, W, I, J
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> F: ++Z, +I, E, W
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> G: ++T, +S, +&, P, Z
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> H: +++O, ++V, +Y, +U, A
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> I: ++W, +F, C, B
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> J: +[All]
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> K: ++I, ++E, +B, +Z
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> L: +++W, ++A, +E, D
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> M: +V, +Z, Y, B
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> N': +N, +J, +R
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> O: +D, +S, +T, [All]
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> P: ++W, ++A, +E, D
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> Q: +++[Situationally All]
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> R: [All]
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> S: ++J, ++E, ++F, ++P, ++I, +W, +E, +D, +C, +B, +R, +&, +T, M, O, V, G
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> T: +++S, +++H, ++B, ++V, ++M, +D, +E, +Z, F
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> U: +E, +B, +I, +W, F, L, Z
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> V: ++H, +M, +Z, B, Y
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> W: +++F, +E, +C, Z
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> X: ?
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> Y: ++V, ++O, ++M, +H, +B
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> Z: ++E, ++H, +C, +F, +I, +W, +B, +Y, +P, +N, +N', &
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> &: ++Z, ++F, +I, +E, A
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