recursal/Fanatic-Fandom huggingface dataset:
Suspicious

* Malodorous
* Charismatic
* Fair Game

**Suspicious** is a negative trait in Streets of Rogue. With it, business owners, such as Bartenders and Shopkeepers, will be Annoyed at the character who has this trait.

## Notes

* It's still possible to speak with them if the player has Mugger.

## Sources

* Cannibal starting trait
* Thief starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Shrink Ray

The **Shrink Ray** is a slow projectile weapon that shoots a Shrinker Bullet which inflicts Shrunken onto the victim of the gun. Turning them extremely small, and decreases the damage they cause by 66%. Making any other non-shrunken character that comes to contact with a shrunken victim, squishes and crushes them, resulting in instant death and gibbing of the shrunk target.

The Scientist starts with this item and can be found obtainable through Mission rewards.

## Attachable Mods

This shows the list of modifiers that can be attached to the Shrink Ray.

## Tips and Strategies

* NPCs shrunk by the weapon will always flee from the player that shrunk them, often running out to the streets. And mostly results on a random wandering NPC such as Slum Dwellers accidentally crushing them.
* This weapon is best used on healthier or tougher foes such as Bouncers or Supergoons, turning them from a threat into a harmless and a minor annoyance that can be easily killed by walking into them, crushing them.
* With Penetrating Bullets, the weapon becomes much stronger, being able shrink groups of targets who can then be easily dispatched. A good trait for the shrink ray, as long as there aren't many bystanders.

## Sources

* Scientist starting item
* Custom Character potential starting item
* Reward Item from Missions
Shorter Status Effects

This page is about game content which is unavailable, unimplemented, unused, or upcoming.  It might be speculation. If you know more about this content, please help by *editing the page*.

**Shorter Status Effects** was a negative trait in Streets of Rogue. It would cause Status Effects to last a much shorter amount of time for the Characters who had this trait.

According to the changelogs it was still in the game as of Alpha 51, but it's unclear at what later version this trait was removed.

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Super Special Abilities

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Super Special Abilities** are the rewards granted for completing Big Quests. Every non-custom character has a different Super Special Ability that dramatically increases their power. Normally, Super Special Abilities can only be used in the Mayor Village after a character completes their Big Quest during that run. However, using the Super Special Abilities mutator allows you to start a run with a character's Super Special Ability unlocked as long as that character's Big Quest has been completed on a previous run.

## Notes

* Custom Characters cannot have a Super Special Ability, despite the fact that they can have a Big Quest.

## Super Special Abilities

Below is a list of all Super Special Abilities:
State Indicator

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

The **State Indicator** is a game mechanic in Streets of Rogue. It is used to show the current status of a given NPC in relation to the player.

State indicators can be either yellow or red, and either a question mark or exclamation point. Red means they will go hostile if they see the player.[*verification/citation needed*]
Sobriety is for Suckers

**Sobriety is for Suckers** is the Big Quest for the Investment Banker (and can also be chosen for Custom Characters).

In this quest, you must go into Withdrawal less than 2 times per floor, less than 6 times per district, and less than 30 times for the entire run.

## Super Special Ability

While playing as the Investment Banker after completing **Sobriety is for Suckers**, with Super Special Abilities (Mutator) enabled:

* Feelin' Alright makes you euphoric, giving you a bunch of positive status effects. While you have Feelin' Alright, you also gain: Fast, Killer Thrower (Status Effect), Resist Damage (Medium), and Accurate.

## Tips and Strategies

* This quest is one of the more difficult Big Quests to complete. It requires you to complete levels as fast a possible to be successful. Don't wait around if you can help it.

* Teleport as much as you can to save time. G-P-Yesss and Teleport-Happy make teleporting an even better option.

* Stock up on cheap drugs like Sugar, Muscly Pills, and Critter Uppers while you can. Drug Dealers become rarer as the game goes on. They are very rare in Downtown and almost non-existent in Uptown.

* Cigarettes are extremely useful, cheap and can be bought from Shopkeepers and Drug Dealers. When used, they will freeze the Feelin' Alright timer for 30 seconds. This goes a long way in preventing Withdrawal.

* Try to wait until you only have a few seconds of Feelin' Alright left before using another drug to refresh it. In contrast, use Cigarettes immediately after using another drug to freeze the Feelin' Alright timer at 60 seconds.

* All the status effects except Dizzy caused by the Shifting Status Effects disaster will refresh your Feelin' Alright timer. You will not need to worry about preventing Withdrawal while on that floor

* If you find a Pond with a positive status effect in the Park, you can use it repeatedly to keep Feelin' Alright going. You can also make your status effect Pond by using a drug on a Water Pump.

* If you do go into Withdrawal, take a moment to consider when it would be best to use your drugs. While Withdrawal causes health lose and a penalty to your stats, you can't get Withdrawal again while you are already in Withdrawal.

* If you don't mind cheating, just play with the Disasters Every Level mutator enabled, and Remove Disaster on all except Shifting Status Effects.
Upper-Crusty

**Upper-Crusty** is a positive trait in Streets of Rogue. It allows the character to use Alarm Buttons, and also makes all Cops, Supercops and Cop Bots start as loyal towards the player.

## Notes

* The only way to gain this trait is to play as a Shapeshifter and possess an Upper-Cruster, or beat the Slum Dweller's Big Quest and enable the Super Special Abilities Mutator.

## Trivia

* The Mayor has this trait as well, but can't be possessed as he's a mission target for the game's main quest.

## Sources

* Big Quest reward for Slum Dweller for completing Movin' On Up
* Upper-Cruster starting trait
* Mayor starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Steel Wall

The **Steel Wall** is a barrier in Streets of Rogue that has the highest threshold compared to most barriers.

It can only be destroyed by Powerful Explosions (such as a Time Bomb or Overclocked Generator explosion), having the Blaster Master Traits or by becoming Giant and destroying the walls with your Fist.
Shop Drops

**Shop Drops** is a trait in Streets of Rogue. With it, killing or neutralizing a merchant NPC will cause them to drop an item they had for sale.

When **Shop Drops** is upgraded it becomes **Shop Drops +**. **Shop Drops +** causes merchant NPCs to drop 2 items they had for sale when killed.

## Notes

* The player must directly or indirectly kill or neutralize the NPC to cause an item to drop.
* You do not need Honor Among Thieves to causes Thieves to drop an item.
* Is unlocked by purchasing "On The House" trait in Home base

## Tips and Strategies

* The ability to get merchandise from Thieves, like the Cardboard Box or Safe Buster can be *extremely* helpful for stealth runs.

## Applicable Vendors (Shops)

* Bartender
* Clerk (in Movie Theaters)
* Drug Dealer
* Shopkeeper
* Thief

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  **Shop Drops**  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Version 91

**Version 91** was an update released on September 12, 2020. It was first released in publicbeta as the unity engine was updated to a much newer version in September 3 before releasing the update to the public in 12.

## Version 91

### UI / Controls

* Fix for player being able to change their multiplayer username if they began a LAN game and then started hosting an internet game
* Certain prohibited words from the bad word filter are now allowed

### Items

* Fix for players being able to give away Bomb Processor and possibly other important items as a bribe
* Fix for Paralyzer Trap causing hostility when the player uses it on someone while invisible
* Party members and mind controlled NPCs are no longer affected by Memory Mutilator
* Fix for items disappearing if the player is dragging an item with the mouse, then picks up an item creating a full inventory, then attempts to drop the dragged item

### Status Effects / Traits / Special Abilities

* Fix for Antisocial not canceling out Bodyguard, even though the reverse did cause a cancellation
* Players with The Law will not receive Friend of the Common Folk or Random Reverence as rewards
* Fix for player being able to use Power Sap on dead robots
* Fix for upgrades to the player's starting traits being considered non-starting traits (affects whether the player keeps them during transformations)

### Stats / Unlocks

* Fix for Mech Pilot’s big quest targets sometimes being considered Innocent

### Big Quests

* Fix for custom characters' big quests changing if they possess another custom character

### Disasters

* Shifting Status Effects disaster will not occur when playing as a character with the Courier big quest

### Artificial Intelligence

* Preventative measure to ensure dead NPCs cannot ever pick up weapons
* Fix for Cops becoming hostile toward players who chloroform Zombies
* Fix for NPCs walking to ending cinematic while frozen
* Fix for NPCs becoming hostile toward player for depossessing another NPC when the first NPC is not facing the player

### Text

* “Quick and Dead” and “Inhuman Strength” trait descriptions modified to clarify that they only apply to NPCs
* Fixed a typo in “Extra Health for NPCs” description

### Multiplayer

* Fail-safe for cases where multiplayer client could lose items and traits when loading saved game
* Fix for random multiplayer client errors with bullets

### Engine

* Unity engine updated from 2018.2.14f1 to 2019.3.7f1
* Only one instance of the game can be opened at once
* Random seeds from previous versions will no longer produce the same levels as before

## Version 91b

* Fix for not being able to interact with NPCs sleeping in beds

## Version 91c (September 13)

* Fix for possessing NPCs sometimes creating a clone
* Fix for cases where Augmentation Booth menu could disappear when scrolling
* Attempted fix for cases where players were not able to close doors
* Fix for cases where gamepad player who is combining items in inventory stops combining for seemingly no reason
* Added updated localization files
Ann

Coordinates

 Species

**Ann** is a resident of the Dark Forest Village, involved in the level 73 quest Hollow Serenity. She is found next to a cart in the center of the village, with her more reserved husband, Qunit. She can be spoken to while investigating a man named Garvan who once lived nearby; Qunit and Ann share the same dialogue.

## Dialogue

* **Ann:** Hello soldier! Welcome to this... hick village. I presume the neighbor's kid has been stealing apples again, hmm?
* **Qunit:** Oh, Ann... Your voice is so delicate, so soothing that- Ah, soldier! Are you here for something... or someone?
* **Ann & Qunit:** What do you need?
	+ [1] Goodbye.
	+ [2] Who are you?
		- **Ann:** My name is Ann!
		- **Qunit:** I'm Qunit.
		- **Ann:** We're the best couple in the entire forest! Nobody can match our love!
		- **Qunit:** Do you have someone special to you like we are, human? A handsome little man? Or a pretty little woman? Or... neither? We won't judge.
	+ [3] Are you married?
		- **Ann:** Absolutely we're married! Everyone finds it very hard to believe, but I don't blame them! It's a tough would... we... live in, yes!
		- **Qunit:** Four years it has been, since we kissed under the starry sky amidst the blossoming fields near Aldorei. I can still see it in my dreams...
		- **Ann:** Yeah, what Qunit said! We've been married for 4 years! And soon that number is gonna go up to infinity!
	+ [4] Why do you live in this town?
		- **Qunit:** Be quiet.
		- **Ann:** Oh! Sorry about Qunit, he doesn't like thinking about our... circumstances.
		- Ann slowly whispers to you...
		- **Ann:** *We're in heavy debt to the government. We can't afford to live anywhere else.*
		- **Ann:** *This forest is also safe from their prying eyes, which has inarguably caused certain... opinions to fester here...*
		- **Ann:** Yeah, yeah! It doesn't matter why we're here, soldier! Haha! We're here, and we love each other! That's all that matters. Yes.
	+ [5] Have you heard of any rumors lately?
		- **Qunit:** Yes, actually. There's something dark to the north. There are parasites in it. It's dangerous.
		- **Ann:** O-oh! Don't worry about what Qunit's saying. He's been having this recurring dream of a big worm creature laying dark eggs inside of a weird cave. He won't let it go, either!
		- **Qunit:** It's not a fantasy, Ann. I've told you this.
		- **Ann:** Shh, honey... we'll talk about this later, not in front of the soldier... Who probably has much more important things to do, hah!
	+ [6] Do you know anyone by the name of Garvan?
		- **Ann:** Nope.
		- **Qunit:** No.
		- **Ann:** See? We're both on the same wavelength! Neither of us have met this person! We're... so in love, darling...
		- **Qunit:** Yes...

## Notes

1. ↑ Available while investigating the village during Hollow Serenity.
Tranquilizer Gun

**The Tranquilizer Gun** is a silent projectile weapon in Streets of Rogue. It shoots a silent dart that inflicts Tranquilized on the victim. After 10 seconds of being tranquilized, the victim will be knocked out. If someone is shot twice, then they will be knocked out almost instantaneously. This is one of the few projectile weapons that Pacifists can use.

The Doctor character starts with this item, but it can also be sold by Shopkeepers and Soldiers in Malls.

Enemies will not notice being hit by a Tranquilizer Gun dart unless they see the player firing it at them. This effect is unique to the gun and greatly aids stealthy characters, especially ones that are pacifist.

This is a good weapon for finishing Neutralize missions stealthily, as long as the mission doesn't need to be completed quickly.

## Attachable Mods

This shows the list of modifiers that can be attached to the tranquilizer gun.

## Tips and Strategies

* Because of how expensive it is to refill the tranquilizer, it's better to manually aim the Tranquilizer Gun instead of relying on auto-aim, especially when playing as the Doctor.

* Knocking out characters will give you slightly more XP than from killing them outright. Additionally, if you tranquilize people instead of murdering them, you will receive extra XP at the end of the level for not killing anyone.

* Knocking out NPCs who are wearing helmets or are wielding weapons will drop them and can give you full durability/ammo of those items they were using without damaging their armor or making them waste most of their ammo.

* NPCs wearing Gas Masks in Industrial are immune to getting Knocked Out from the Chloroform Hankie, but not getting from tranquilized by the tranquilizer gun, so save some darts for them.

## Trivia

* The Scientist previously started with this item. It was replaced with the Leafblower in Alpha 40.

## Sources

* Doctor starting item
* Shopkeeper commodity
* Soldier commodity in Malls
* Custom Character potential starting item
* Reward Item from Missions
Slot Machine

The **Slot Machine** is a usable object that allows the player to gamble their Money. When interacted with, the player has the option to gamble $5, $20, or $50. Selecting any of these will spend that amount, with a 48% chance to win double your money and a 52% chance to lose it. Unless the mutator No Limits is active, all slot machines on the floor will become busted and unusable after using any slot machine 7-10 times.

## Probability

The Slot Machine starts with a base probability of 48% for winning and 52% for losing. These chances can be altered through various means:

* Hacking the machine to increase the winning odds adds 15%.
* Carrying a Four-Leaf Clover in the inventory adds 8%.
* Having the status effect Feelin' Lucky or Feelin' Unlucky respectively adds or subtracts (16 \* seconds of effect remaining / 60 + 11)%.

By combining all of the above methods and additionally having the Longer Status Effects trait to increase the maximum bonus from Feelin' Lucky from 27% to 35%, one can achieve a maximal probability of 100%. However, this chance would decrease each second as Feelin' Lucky wears off.

  48 + 15 + 8 + (16 \* 90 / 60 + 11) = 106% (cut off at 100%)

When always bidding $50 until the machine breaks, a hacked slot machine gives an average profit of $110.50 per floor. This translates to $51 per floor when possessing a Four-Leaf Clover, or $178.50 with both.

## Spawns

* Bank
* Casino
* Pub

## Trivia

* Slot machines used to make ambient noises, but this removed because the sounds were loud and distracting (to the player, not to NPCs!)
Supercop Land

Supercop Land is a mutator in Streets of Rogue. this mutator replaces Cops in early levels by turning them into Supercops starting in 1-2.

However unlike the Supercops in Uptown they start with weapons such as Police Batons only or Pistols in Slums and Industrial before getting their deadly weapons in later levels respectively.

Supercops also replace the Cops guarding Power boxes of the Robot's Big quest.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
**Supercop Land**  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Version History

This page is an incomplete stub. You can help the wiki by *expanding it*.

This is a compilation of all known Streets of Rogue releases and changelogs which are publicly available.

## Sources

They come from any of the following sources:

* Steam releases: https://steamcommunity.com/games/512900/announcements
* Steam early access: https://store.steampowered.com/news/app/512900
* Tumblr development logs: https://streetsofrogue.tumblr.com
* TIGSource Forums development thread: https://forums.tigsource.com/index.php?topic=51579

## Notes

Alpha 16 through Alpha 19 were not made available publicly, due to the work of transitioning from Tumblr to Steam, so they are not included here.
Walls' Worst Nightmare

**Walls' Worst Nightmare** is a trait in Streets of Rogue. This trait makes it easier to knock characters through walls via the Knockback game mechanic.

When **Walls' Worst Nightmare** is upgraded it becomes **Walls' Worst Nightmare +**. **Walls' Worst Nightmare +** makes it even easier to knock people through walls.

## Notes

* As long as you don't mind starting a fight, this trait is useful for creating new entrances to buildings.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Sugar

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Sugar** is a consumable item in Streets of Rogue which grants Fast when consumed.

## Trivia

* The original name of Sugar was Cocaine. The name and description was changed in Alpha 45 to avoid the chance of an "M" rating from ESRB, and because it felt out of place compared to the other consumables (Excluding the Muscly Pill, which was changed from Steroids in this same update), since it was a real drug that only had benefits in-game.
	+ The original description was *"Hypes you up, speeds you up.  As a wise philosopher once remarked, it's a hell of a drug."*

## Sources

* Comedian starting item
* Drug Dealer drop and commodity
* Gangsters drop
* Investment Banker starting item
* Custom Character potential starting item
Shovel

This page is about game content which is unavailable, unimplemented, unused, or upcoming.  It might be speculation. If you know more about this content, please help by *editing the page*.

The **Shovel** is an unimplemented melee weapon in Streets of Rogue.

## Trivia

* Despite the description, it grants no special interactions with Gravestones.
Silent But Deadly

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Silent But Deadly** is the Big Quest for the Assassin (and can also be chosen for Custom Characters).

In this quest, you must neutralize a specified target (marked by an orange arrow in the main gameplay display and on the map) who is guarded by 4 to 6 other NPCs. If anyone sees you attacking the target, then you will also have to neutralize them to complete the mission. They are also marked by Oranged Arrows.

## Notes

* The method of neutralization doesn't matter. As long as they are neutralized, the quest requirement is fulfilled.

* Despite the description, stealth technically doesn't matter. If your character is powerful enough, you can just go on a killing spree and take them all out. This especially applies to Custom Characters which won't have the same limitations that the Assassin does.

## Super Special Ability

While playing as the Assassin after completing **Silent But Deadly**, with Super Special Abilities (Mutator) enabled:

* Camouflage doesn't end when bumping into people, failing backstabs or taking damage.

## Tips and Strategies

* Make sure you are in a less congested area when you try to kill your target. If you mess up your Camouflage, then you'll have many more people to kill.
Team Building Expert

**Team-Building Expert** is a trait in Streets of Rogue. It allows the character to have up to 3 followers at once. The limit is applied to followers received from any and all methods, including slaves. This is an increase from the default which is 1.

When **Team Building Expert** is upgraded it becomes Army of Five (which allows 5 followers).

## Sources

* Bartender starting trait
* Comedian starting trait
* Firefighter starting trait
* Gangster (Blahd) starting trait
* Gangster (Crepe) starting trait
* Gorilla starting trait
* Mobster starting trait
* Slavemaster starting
* Possible Custom Character starting trait
* Slave starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  **Team Building Expert**  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Wrestler

The **Wrestler** is an NPC and playable character. He is shirtless, but does wear green wrestling shorts.

He is unlocked by completing the Slums only using your fists.

## Super Special Ability

* Greater damage from thrown objects
* Anyone can be challenged to a fight.

## NPC

Wrestlers can be found in Downtown and Uptown working in Arena buildings. Players that fight in the arena will face 1 or 2 Wrestlers as opponents.

## Unlocking tips

Play as the Gorilla or the Jock, as they are melee specialists. Using a combination of the No Melee Weapons and No Guns Mutators prevents you from accidentally using a weapon.

## Tips and Strategies

* **How to fight:** The Wrestler is a character whose main strengths come solely from his ability and stats. His high Melee stat will allow you to deal very good damage and the trait Tank-Like keeps you closer to the enemies. You start with a Muscly Pill for a situation where you need to take on a very challenging fight, and the Codpiece gives you a defensive boost until it breaks.
* **How to finish a mission:** You should focus on fighting since it's what the Wrestler is best at; he is very poor at stealth and has few other options. For tough fights, consider using hit and run tactics with Toss.
* Tossing an object is a great way to start a fight. Keep in mind that Toss isn't 100% accurate and you can miss even if you manually aim. It's better to use Toss once then enter melee combat rather than trying to use Toss repeatedly.
* Since you can't use Computers, the best way to use them is to pick up the computer and throw it at your next target. That way, you can use it as an attack and deactivate everything in its home building after it is thrown.
* Once you pick up an object, you cannot put it down. It can only be thrown and destroyed. Make absolutely sure you will not need the object you picked up later on.
* Picking something up with Toss causes NPCs such as Cops and business owners to react as if you destroyed the object. Expect them to be Annoyed at the very least.
* Holding an object prevents you from changing weapons or interacting with objects. You can still open unlocked doors, however.
* Make sure to look out for objects like fridges, stoves, flaming barrels, and explosive barrels, as they can inflict unique effects in addition to a thrown object's base chance to dizzy.
	+ Trash Cans inflict Poisoned.
	+ Toilets inflict Poisoned and spread water at the point of impact.
	+ Refrigerators inflict Frozen.
	+ Stoves and Flaming Barrels produce Fire at the point of impact.
	+ Exploding Barrels explode. Obviously.
* Some of the most beneficial traits are ones that affect melee attacks, like "Floats Like Butterfly" and "Knuckley". Additionally, Loneliness Killer is very valuable, since your companion will be another wrestler and will therefore share your durability and strength.
* Removing the trait Loud at an Augmentation Booth helps out a lot with stealthier missions.

## Quotes

### General chat:

* *"Wachu want?"*

 ➤
 ➤
Thick-Skinned Pawn

**Thick-Skinned Pawn** is a trait in Streets of Rogue. People under Mind Control take 20% less damage which stacks with effects such as Resist Damage (Small) from a Codpiece or a Hard Hat.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  **Thick-Skinned Pawn**
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Shifting Status Effects

***THERE'S SOMETHING IN THE AIR!
. . . STATUS EFFECTS!***

**Shifting Status Effects** is a type of Disaster Level. In this disaster, you and all NPCs will receive a random status effect every 10 seconds. All random status effects will last 10 seconds. Most status effects can be applied to both the player and NPCs but some exclusive to both.

Below is a list of all possible status effects:

* Always Crit
* Confused
* Dizzy
* Electro Touch
* Fast
* Invincible
* Invisible
* Regenerate Health
* Resurrection
* Slow
* Strength
* Weak
* Killer Thrower
* Frozen
* Hearing Blocked
* Paralyzed
* Shrunk

## Tips and Strategies

* Pay attention to what status effects are on your enemies. If they have positive status effects such as Strength or Resurrection, wait for the next shift before attacking.
* Abusing Shrunk is a great to get a quick kill on enemies. Just be careful about stepping on on a Shrunk Cop or you might find yourself in a bad position.
* Make sure to be flexible with your strategies to take advantage of your positive status effects. Be stealthy when you get Invisible but more combat focused when you get Strength or Giant.
* If you are really patient, you can wait for Regenerate Health to heal yourself. However, you might end up waiting a long time if this is your only way to heal yourself.
* If you already have Resurrection from a different source and get Resurrection as a random status effect, you will NOT lose your Resurrection status effect after 10 seconds.
* The status effects will keep resetting the timer for Feelin' Alright, effectively making this particular Disaster advantageous for the Investment Banker as they can stay on the floor as long as they want without fear of going into Withdrawal.

## Trivia

* Increase All Stats and Decrease All Stats used to be in the status effects list for players only however were removed in Alpha 58

 Bombs Dropping   •
 Bounty   •
 Hidden Bombs   •
 Killer Robot   •
 Ooze   •
 Police Lockdown  •
File:RadiationBlast.gif Radiation Blasts  •
 Riot  •
 **Shifting Status Effects**  •
 War Zone  •
 Zombies
Sword

The **Sword** is a strong melee weapon similar to the Axe. While uncommon, they are often wielded by Slavemaster and Assassin NPCs.

The Assassin starts with a **Sword**.

## Damage Table

This table shows the damage done by a player character at each level of the Melee attribute with this weapon.

## Notes

* While identical in damage and attack speed to the Axe, Swords have a lower intimidation bonus and sell price.

## Sources

* Assassin starting item, drop
* Slavemaster drop
* Shopkeeper commodity
* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
Well

The Well is a usable object in Streets of Rogue. When interacting with it you will get the choice to either throw $1 or $30 in. Throwing $1 into the Well will do nothing. Throwing $30 in will grant you Feelin' Lucky for 60 seconds, increasing the chance for better/more Loot and Critical Strike chance. (The more duration the buff has left the more potent it is). Once you throw any amount of Money into the Well another interaction with it will be impossible, so throwing $1 in is a waste of Money. When destroyed it leaves a pit behind and gives the Feelin' Unlucky status effect for 60 seconds.

## Spawns

* Park
* Downtown
* Uptown
Skill Points (XP)

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

**Skill Points (XP)** are a general stat gained in a multitude of ways. It is gained by doing various tasks. You can be given XP instantaneously, after completing a mission, or at the end of a level. After receiving enough XP, you will Level Up. The amount of XP gained from each task can be increased if you have the traits Studious or Super Studious.

# Mission XP Rewards

In cooperative mode, the players who has done less to help complete the mission receives only a 150-point Completed Mission bonus, and no other points.

 Completed Mission | 300
 Killed No One | 100

# Floor XP Rewards

If any of these specific conditions are met at the moment the player uses an Exit Elevator, XP will be given where applicable for each reward category as follows:

```
BaseXP + ( ScaleXP × (FloorNum - 1) )

```

* **FloorNum** is the floor number out of the total 16 floors in the run. For example Slums 1-1 is floor 1, and Industrial 2-3 is floor 6. Mayor Village is floor 16.
* Since the equation uses (FloorNum - 1), this means all rewards on Slums 1-1 will simply reward the ***Base XP*** value.

# Level Thresholds

This is the amount of XP needed in order to Level Up:
Slums

This page is an incomplete stub. You can help the wiki by *expanding it*.

*"Welcome to the city! Try to have some good, clean, wholesome fun, okay?"*

**The Slums** are the first Stage in Streets of Rogue. Players will start the game here until they unlock elevators to future Stages.

The Slums are the bottom of the barrel, where the city's poorest citizens are forced to live. In the Slums, things are very standard, with no strong points of interest. It contains large numbers of Slum Dwellers, Thieves and Drug Dealers.

The Slums is the first district the players only start with, this is also the district with the poorest security ever

The first level of the Slums has no Cops, but they will begin prowling around the area, watching for illegal activity on the second level. The third level will most likely be the first Disaster Level you will experience in a run.
Slime Puddle

**Slime Puddle** is a hazardous object in Streets of Rogue which is typically only encountered due to a Slime Barrel being destroyed. Anyone walking over a slime puddle is inflicted with Poisoned.

## Notes

* Slime Puddles do not expire or lose potency, no matter how much time has passed or how many people it has poisoned.

## Tips and Strategies

* Being poisoned by the slime can be avoided with Graceful.
Slave Helmet Remover

The **Slave Helmet Remover** is a tool in Streets of Rogue. With it, you can remove the Slave Helmet worn by Slaves by talking to them. This requires an Operating Bar and any nearby Slavemasters will become Hostile if they see you removing the helmet.

## Notes

* Despite it's higher sell value this item is outclassed by the Wrench, being only single use instead of 1-4 uses and unable to double as a weapon or disable other objects. For this reason selling the item is recommended unless possessing a mostly empty inventory and in the Slums where Wrenches are less common.
	+ The Slave Helmet Remover can be more useful than a Wrench when possessing a Slave as a Shapeshifter, as unlike the player it can be used on yourself.

## Sources

* Custom Character potential starting item
* Reward Item from Missions
Voodoo Doll

This page is about game content which is unavailable, unimplemented, unused, or upcoming.  It might be speculation. If you know more about this content, please help by *editing the page*.

The **Voodoo Doll** is an unimplemented Tool in Streets of Rogue which can no longer be obtained. Prior it was obtained through killing vampires and ghosts however, had no use.

## Sources (in early versions)

* Ghost drop (no longer available)
* Vampire drop (no longer available)