Corellian Colonizer

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The Corellian Colonizer was a class of praxeum ship that was used by the Jedi Order during the time of the Galactic Republic. Corellian Colonizers were considered to be the pride of the Exploration Corps and at one point the Jedi operated thirteen of them. However, many were lost during the New Sith Wars and following the end of the conflict, only three remained: the Beneficia, the Luminosity and the Silikan Stillness. The three surviving ships were used to carry out regular patrols of the Core Worlds, the Rim Worlds and the edges of Wild Space.

**Purchase TN:** 746 (To Build) 497 (New) 331 (Used)

**Restriction:** Mil (+3)

**Shield** – **SP** 400 – **DR** 80 – **Shield** **Damage Threshold** 160

• • Corellian Colonizers require the Pilot Starship Skill to be operated.

• • Corellian Colonizers have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A Corellian Colonizer gets a +4 bonus to all sensor system checks the ship makes, on both internal and external sensors. (Vehicle Trait)

• • Corellian Colonizers are designed to operate in harsh, unforgiving, and even dangerous environments. Because of this Corellian Colonizers treat radiation exposure as one step less severe, and crew on-board get a +2 bonus to saving throws made to resist the effects of radiation exposure. (Vehicle Trait)

• • Corellian Colonizer ships are built for, as you would guess exploration as such an explorer gets a +4 to all checks made to navigate or determine its position.(Vehicle Trait)

• • Repair checks made to repair damage to a Corellian Colonizer or restore a damaged system get a +2 bonus. Corellian Colonizers have a straightforward design with simple and durable components, making repairs very easy to handle. (Vehicle Trait)

• • A Corellian Colonizer may go twice as long without maintenance as other vehicles their size. (Vehicle Trait)

• • Reduce the maneuverability of a Corellian Colonizer by one step to a minimum of clumsy. Corellian Colonizers are not build to preform agile maneuvers they are built for utility of purpose.

***Accommodations***

• • 40,000 Luxury Accommodation • • 2,000,000 Dorm Accommodation

***Facilities***

• • 6x Arboretum (PL 4) • • 4x Arcade (PL 5) • • Astrometrics Lab (PL 6) • • Brig (PL 5) • • Command Salon (PL 6) • • 2x Diplomatic Facilities (PL3) • • 8x Dojo / Training Area / Gym (PL3) • • 3x Hospital Deck (PL 4) • • 4x Library, Large(PL2) • • 8x Maintenance Bay (PL 4) • • 2x Hot Springs Open Bath (PL 5) • • 3x Schools (PL 4)

***Structure Traits***

• • 8x Docking Clamps (PL 4) • • 81x Hanger Bays (PL 4) • • Escape Pods (PL 6) • • 81x Improved Vehicle Racks (PL 6) • • Light Fortification (PL 7)

***Power System***

• • Fusion Generator (PL 6)

***Vehicle Systems***

• • 30x Fuel Tanks (PL 5) • • Maneuvering Thrusters (PL 5) • • Fuel Economizer (PL 6) • • RAM Scoop System (PL 6) • • Hyperdrive, Class 14 (PL 6) • • Hyperdrive, Class 8 (PL 6) • • 5x Ion Engine (Speed +500 meters.) (PL 6) • • Navicomputer (PL 6) • • Automatic Fire Control System (PL 5) • • Internal Comm System (PL 5) • • Life Support System (PL 5) • • Radio Transceiver (PL 5) • • Class II Sensor Array (PL 6) • • Enigma Sensor Suite (PL 6) • • Gravity Field Generator (PL 6) • • Proximity Sensors (PL 6) • • Collision Detection Sensors (PL 6) • • Holo Transceiver (PL 7) • • Subspace Communication Array (PL 7) • • Autopilot System (PL 5) • • Damage Control System (PL 5) • • Point-Defense System (PL 6) • • Radiation Shielding (PL 6) • • Interceptor Missiles (PL 6) • • Missile Lock Alert (PL 6) • • Shields – SP 400 – DR 80 (PL 7) • • Targeting System (PL 6) • • Battleship Weapons Coordination Computer (B.W.C.C.) (PL 6) • • Pin-Point Targeting Compensater Computer (PL 6) • • 24x Ion Cannon, Light (Pl 7)