recursal/Fanatic-Fandom huggingface dataset:
Gelkar

Heavy
 Undead

* Event Portal
* Roaming Monster

> "*Gelkar is one of the leaders of The Abyssal Covenant. Ruthless even for the Shalkex, he holds contempt for his subordinates if they are not brutal enough for his liking. He is the most devout follower of V'eggarh.*"
>
>
>

**Gelkar** is the Portal Boss of the  Abyssal Mist Special Event. He is a Heavy Cult Monster, resembling a large humanoid made of black tendrils and beady red eyes. He wears a worn yellow hooded robe wrapped in chains and belts, along with a twisted wooden crown. He wields a large chipped greatsword in one hand and a spiked flail in the other.

## Combat

Gelkar begins rounds in the frontlines and deals  Heavy damage. His Power, **Soul Sacrifice**, restores the health and armor of one ally and grants the Sacrifice effect. Enemies with Sacrifice will deal +50% damage with their next attack, and will then be **removed from battle**, negating any Event Points gained by defeating them.

Gelkar begins the round with a **fully charged Power meter.** Due to it being difficult to defeat him in one turn on higher difficulties, it's best to use powers and attacks with Delay, Stun, or Freeze to prevent him from using Soul Sacrifice immediately.

## Roaming Monster

 Mirefen
 White Peak
 Realm of Fire
 Karnheim

### Side Monsters

* Highgard
	+ WIP
* Mirefen
	+ WIP
* White Peak
	+ WIP
* Realm of Fire
	+ WIP
* Karnheim
	+ WIP

## Event Portal

### Side Monsters

* Abyssal Warlock
* Abyssal Zealot
* Cultist Thug
* Derwen Harpy
* Wickerman
Crimson Painweaver

Light
 Beast

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## Stats

### Health

3547
(Lv 43)
27647
(Lv 43)
27647
(Lv 43)

### Power: Intensify

Restores health or armorChance to Focus and Fury

## Rewards

### Highest Rarity

Arms, Beast Weapon
 Legendary

### XP

550

> "*A close relation to arachnids such as the Yellow Deathweaver and the Mournful Ashspinner, the Crimson Painweaver is even more deadly.*"
>
>
>

**Crimson Painweaver** is one of the Roaming Monsters found throughout the lands of *Knighthood.* It is a Light Beast type monster. It is a massive black and red spider with spikes along its head and abdomen.

### Where to Find

Crimson Painweaver can be found in Dusir's Shire, Realm of Fire and Sindawera Bridge, Karnheim. It has a chance to spawn every day at **08:10** and every 6 hours afterwards, and remains in the world for **30 minutes**.

### Rewards

Upon defeat, Crimson Painweaver gives 65 XP and drops **Painweaver's Chest**, which has a chance to contain one of the following:

* Strong vs Beast Weapon (Rare-Legendary)
* Arms Armor (Rare-Legendary)

### Side Monsters

The following Monsters appear in the rounds of a battle with Crimson Painweaver:

Realm of Fire

* Skull Trooper
* Spider
* Vampyr Spellmaster
* Vampyr Sorceress
* Skull Marksman

Karnheim

* WIP
Dark Onslaught

**Dark Onslaught** is a challenge dungeon located in the Skadas Depths in  Karnheim. It is a higher-difficulty version of the Onslaught Dungeon, featuring previous Onslaught Commanders as well as several new bosses. To unlock it, the player must have completed the **Trendel Henge** Side Conquest.

Only Legendary and Unique Heroes may be used in the Dark Onslaught.

**Only one Onslaught run may be active per day**. That is, if the player has completed any floor of the Onslaught Dungeon, they cannot participate in the Dark Onslaught until the Dungeons reset the next day.

### Difficulty Scaling

The enemies and rewards in the Dark Onslaught scale with the **Knight level** of the player.

Specifically, the Monsters on the first floor will always be **4 levels below the Knight level**, and then **increase by 2 levels per floor.** This means that Monsters on the 5th and final floor will **always be 4 levels above the Knight level.**

### Exhaustion

Like the Onslaught Dungeon, the Dark Onslaught will Exhaust the Heroes used in that floor, preventing them from being used in the subsequent floors. In addition, the Dark Onslaught also **Exhausts Gauntlets**, encouraging the upgrading of multiple Gauntlets before attempting to defeat all floors.

## Floors

The Dark Onslaught consists of **5 floors**, which will cycle through **random Commanders every day.** The player will still be able to see the order of the Bosses on every floor before engaging, allowing them to plan out their Hero and Gauntlet usage accordingly.

### Commanders

Each floor will contain one of the following Onslaught Commanders:

## Rewards

### Per Floor

Each floor of the Dark Onslaught provides a random reward from a set list. The amount and/or quality of the reward scales based on the Kight's current level.

* Gold
* Drop of Generosity
* Drop of Patience
* Pure Tellurian
* Prime Tellurian
* Pure Volcanite
* Prime Volcanite
* Tomes
* Gems
* Superior Scroll of Heroism (10,000 Hero XP)
* Exalted Scroll of Heroism (50,000 Hero XP)

### Completion

Completing the Dark Onslaught awards a **Jackpot**, 12 shards of a random Hero from the pool of all non-Event Legendary and Unique Heroes.

## Gallery

Social media teaser image, showing Prototype Kenaz-4XP.
Knighthood Airtable Database

**Airtable** is a browser-based program that makes user-friendly relational databases.

Visit the Knighthood Airtable

Knighthood's airtable includes Gameplay and Lore data on:

* Heroes and other characters
* Regions and other Locations
* Factions and Groups
* Special Events

You can filter, sort, group and drill down on many entries in this database. (e.g. show all Legendary heroes that hit back row enemies with their base power.)

The database is read-only, but you can copy data from it.

The database is a work in progress—it is not (yet!) exhaustive.
Forge Stones

**Forge Stones** are a type of resource used to rank up weapons and armor in *Knighthood*.

There are three types of forge stones:

## Runes

**Runes** are diamond-shaped and are engraved or embossed with a Runic character. They are used to rank up equipment.

List of Runes

## Metals

Metals are used for every forging stage. There are two types of metals: Volcanite is used to upgrade Weapons, and Tellurian is used to upgrade Armor.

## Ores

**Ores**, like Runes, are used to rank up Weapons and Armor. Different Ores are used for ranking up from ranks 3-5 at different Rarities.

List of Ores

Malachite

Cobalt

Manganese

Orpiment

## Trivia

The Runes, like the Knighthood Runic Alphabet, are based on a mix of Futhorc (ᚠᚢᚦᚩᚱᚳ) and Elder Futhark (Fuþark) Runes. These runes have different meanings per character:

* **Weapon Runes**:
	+ Mannaz (ᛗ): "Man"
	+ Uruz (ᚢ): "Ox"
	+ Dagaz (ᛞ): "Day"
	+ Naudiz (ᚾ): "Need"
* **Armor Runes**:
	+ Thurisaz (ᚦ): "Giant"
	+ Fehu (ᚠ): "Wealth"
	+ Laguz (ᛚ): "Lake"
	+ Berkana (ᛒ): "Birch"
Deceiver of the Rift

Magical
 Undead

> "*The Deceiver led the same Dark One-worshipping Cult that Agnar and Zelfahed  belonged to. Like them, his fervor survived the trifling matter of death.*"
>
>
>

**Deceiver of the Rift** is an Expert Rift Boss in *Knighthood*. He is a Magical Undead enemy. He is a tall, lanky blue skeletal humanoid, wearing straps of leather and a red loincloth as well as a spiked metal crown, wielding a spiked metal staff adorned with a floating silver crystal.

## Combat

Deceiver of the Rift deals Magical damage. His Power, **Curse of Deception**, deals high damage and restores his health or armor by the amount of damage dealt, along with having a chance to inflict Unfocus and Doom. This power is only charged when the Deceiver is hit with a Weapon or Punch attack.

## Side Monsters

The following Monsters appear in the rounds of a battle with Deceiver of the Rift:

* WIP

## Rewards

Like all Rift Bosses, Deceiver of the Rift has a chance of dropping a number of different rewards, starting at 3 drops and increasing by one drop for every 30 points in Threat Level.

* Charms:
	+ Epic
		- Effect: Acid Charm
		- Damage: Acid Blade/Strike
		- Debuff: Expose
		- Buff: Regen
		- Critical: Swipe
		- Defense: Health
		- Resist: Acid
		- Status: Acid
		- Hero: Alchemist
	+ Legendary - Effect: Stunning Swipe
	+ Unique - Buff: Regen Rush
* Cores
	+ Legendary - All Types
	+ Unique - Hero
* Drop of Patience
* Legendary-Unique Weapons - Strong vs Goblin and Cult
* Legendary-Unique Legs Armor
* Upgrade Materials
	+ Manganese
	+ Orpiment
	+ Prime Tellurian and Volcanite
* Shards of Herne
* Charm Spanner
* Charm Chisel
* Tuning Fork
* Mythic Essence
* Unique Customization Items
	+ Rift Subjugator's Crown (Hair)
	+ Rift Subjugator's Mouthguard (Lower Face)
	+ Rift Subjugator's Vision (Eyes)
	+ Shade of the Rift (Skin)

## Gallery

PortraitPromo for National Twilight Zone Day, also featuring Bloodwing and Apostate of the Rift
Bowman of the Fenfolk

Ranged
 Cult

> "*I have no idea what nasty poison these archers have dipped their arrows in, but you'd better be ready!*"
>
>
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The **Bowman of the Fenfolk** is a Ranged Cult Monster first encountered in Mirefen. It is a member of the Fenfolk, a human in brown hooded garb accented with greenery, wielding a longbow wrapped in vines.

## Combat

The Bowman of the Fenfolk deals Ranged damage, which ignores armor and deals damage directly to health. Its Power, **Toxic Barb**, also ignores armorand has a chance to inflict Poison.

## Locations

### Conquests

* Mirefen
	+ Wizen Way
	+ Wealdview
	+ Belch Pass
	+ Belchway

### Hunts

* Mirefen
	+ Kurboon
	+ Froskur Fen
* White Peak
	+ Borwood
	+ Icerock

### Side Enemy

The Bowman of the Fenfolk can be found as a side enemy to the following Boss Monsters:
Hero's Challenge/Wei Feng

The **Wei Feng** Hero's Challenge ran from April 23rd to April 27th, 2023. The player faced off against Golem, Goblin, and Demon enemies, as well as a final battle against Kummakivi Rex. Players could receive Golem Hero Charms in the Reward Track, plus the "The Invincible!" Hero Skin for Wei Feng.

## Dialogue

The dialogue for Wei Feng's Hero's Challenge follows Wei Feng describing his origins, from a haughty fighter for glory to a trained defender of the people. Along the way, he has dialogue with other Heroes.

### Resuming Dialogue

One of the following dialogue lines will play when loading into the first battle of the map after the opening dialogue, as well as the prologue after Day 2:

**Wei Feng**: I was fortunate to live to an old age, and see my children and grandchildren grow strong.
**Wei Feng**: Then why do I look like this? This form reminds me of the rurning point, when I started to be more than a smug braggart.
**Wei Feng**: Also, I was never in better shape! Ha!

**Wei Feng**: Golems are fascinating creatures. They are infused with magic to take on the form of living beings.
**Wei Feng**: Some are crafted from inanimate objects, others are more organic in nature.
**Wei Feng**: Their behavior depends entirely on the nature of the sorcerer who created them - some are protectors, others are used for more nefarious purposes.

### Daily Dialogue

 Pre

 Prologue

 1
Infernal Longhorn

Heavy
 Demon

> "*It is said these wild demons can be tamed by a strong soul.*"
>
>
>

The **Infernal Longhorn** is an Epic Demon Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Inferno Hound.

## Locations

The Infernal Longhorn can be found in the Scathtraith Shore, Charnel View, and Comoi Tower hunts in the Realm of Fire. It must be captured with the Dark Gauntlet. When captured, it starts at level ?. Capturing a duplicate will grant the player 10 Deviled Eggs.

## Abilities

The Infernal Longhorn has high health and does Heavy damage. Its power is **Flame Charge,** which deals high damage and Dispels all positive Status Effects on the target.

## Additional Data

Enemy Class: Boar
Bloodwing

Light
 Demon

## Appears

###

Monday, Thursday

> "*A devilish creature feared throughout Highgard. It swoops down on livestock and carries them off to its lair.*"
>
>
>

**Bloodwing** is one of the Cave Monsters and Rift Bosses in *Knighthood.* It is a Demon type monster resembling a two-legged red and yellow dragon.

## Combat

Bloodwing's Power is **Dive Bomb,** which deals very high damage and has a chance to cause Stun and Expose, but in return Bloodwing takes 50% of the damage dealt and receives Stun.

### Side Monsters

The following Monsters appear in the rounds of a battle with Bloodwing:

#### **Hoard's Hole (Highgard)**

* Normal: Cultist Acolyte, Wickerman
* Expert: Burning Wickerman, Wickerman, Cultist Thug
* Master: Cultist Acolyte, Cultist Thug, Burning Wickerman, Wickerman

#### Mythic Rift

* Inferno Hound
* Root Hound
* Infernal Hellion
* Root Healer
* Infernal Alchemist

## Rift Rewards

As a Rift Boss, Bloodwing has a chance to drop the following rewards:

* Epic-Legendary Charms
* Legendary Weapons - Strong vs Demon
* Legendary Body Armor
* Legendary-Unique Upgrade Materials
* Shards of Lanasa
* Super Cores

### Stats

The following table is a list of stats for Bloodwing for each difficulty in each Monster Cave:

 Highgard

## Gallery

PortraitPromo for National Twilight Zone Day, also featuring Apostate of the Rift and Deceiver of the Rift
Glacial Drake

Magical
 Beast

> "*With its affinity for ice and freezing breath, a Glacial Drake could be a useful ally.*"
>
>
>

The **Glacial Drake** is a Rare Beast Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Ice Drake.

## Locations

The Glacial Drake can be found in the Borwood, Krakafoot, and Steelwood Pass Hunts in White Peak. It must be captured with the Rebel Gauntlet. When captured, it starts at level 25. Capturing a duplicate will grant the player 10 Chewy Bones.

## Abilities

The Glacial Drake has middling armor and health, and does Magical damage. Its Power is **Frost Breath**, which deals damage and has a chance to cause Freeze.

## Additional Data

Enemy Class: Bird
Automaton Archer

Light
 Golem

> "*Various swordsmen and swordswomen from across the lands were studeis to craft these clockwork monstrosities. They take reduced damage from weapon attacks.*"
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The **Automaton Warrior** is a Light Golem Monster first encountered in Karnheim. It is a clockwork Automaton, a robotic humanoid made of wood and metal with green glowing eyes, wielding a wooden bow.

## Combat

The Automaton Warrior deals Ranged damage, which bypasses Armor, while having relatively low health and armor, staying in the back row of encounters to avoid damage. Its Power, **Arm Shot**, deals damage directly to health with a chance to inflict Weaken.

Like all Automatons, the Automaton Archer **takes less damage (87.5%) from Weapon attacks**.

## Locations

### Conquests

* Karnheim
	+ WIP

### Hunts

* Karnheim
	+ WIP

### Side Enemy

The Automaton Warrior can be found as a side enemy to the following Boss Monsters:
Infernal Alchemist

Support
 Demon

> "*A demon of fire, rage, and a keen instinct - an exceedingly dangerous combination for those that face them in battle.*"
>
>
>

The **Infernal Alchemist** is a Support Demon Monster first encountered in Realm of Fire. It is a floating humanoid torso with skin like molten lava and two curved horns, a single circular sigil replacing the eyes.

## Combat

The Infernal Alchemist deals Support damage, which is not weak to any armor type. Its Power, **Cleansing Flame**, restores the health or armor of all allied Monsters, with a chance to cause Regenerate.

## Locations

### Conquests

* Realm of Fire
	+ The Broken Pass
	+ Condemnation's Pass
	+ The Doorway
	+ Molten Coast

### Hunts

* Realm of Fire
	+ Scathtraith Shore
	+ Charnel View
	+ Comoi Tower

### Side Enemy

The Infernal Alchemist can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Dumenu Guardian
* Skull Deathcrown
* Infernal Diabolist
* Inferno Lord
* Reina Goldhand
* The Lost Knight (During Special Events)
Abyssal Mist/Past Events

### Special Edition Rewards

* Customizations
	+ Dapper Hat - Hair
	+ Abyssal Explorer's Gas Mask - Lower Face
	+ Abyssal Explorer's Portable Gauge - Ears
	+ Abyssal Poison - Skin
	+ The Device - Cape
* Skins
	+ Abyssal Explorer's Pressure Blade - Sword
	+ Abyssal Explorer's Pressure Axe - Axe
	+ Abyssal Explorer's Mechanized Legs - Legs
	+ Abyssal Explorer's Mechanized Arms - Arms
	+ Abyssal Explorer's Respirator - Helmet
	+ Abyssal Explorer's Gorget - Shoulders
	+ Abyssal Explorer's Pressure Plate - Body
* Store Skins
	+ Abyssal Diver's Set
	+ Abyssal Explorer's Pressure Hammer - Hammer
Karnonnite Mechrider

Heavy
 Cult

> "*The Karnonnite Cultists are known for their keen intellect rather than their physical strength. However, when brute force is required, these mechanical suits more than even the odds.*"
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The **Karnonnite Mechrider** is a Heavy Cult Monster first encountered in Karnheim. It is a small balding human with grayed skin and white hair and beard, wearing a red lab coat and riding a large steam-powered metal and wood mech. It is a member of The Karnonnites faction.

## Combat

The Karnonnite Mechrider deals Heavy damage and has incredibly high Armor. Its Power, **Overclock**, restores a large portion of its armor and has a chance to grant Haste, giving it twice at many attacks on the next turn.

## Locations

### Conquests

* Karnheim
	+ Sindawera Bridge
	+ The Fallen Forest
	+ WIP

### Hunts

* Karnheim
	+ WIP

### Side Enemy

The Karnonnite Mechrider can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Reina Goldhand
* WIP
Froskur Tanker

Heavy
 Demon

> "*The mean green Froskur will fight alongside a Knight, just for the opportunity to test its strength against a wider range of foes*"
>
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The **Froskur Tanker** is a Rare Demon Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Froskur Brawler.

## Locations

The Froskur Tanker can be found in the Ostwash and Aldplass hunts in Mirefen. It must be captured with the Dark Gauntlet. When captured, it starts at level 20. Capturing a duplicate will grant the player 20 Deviled Eggs.

## Abilities

The Froskur Tanker has high health and does Heavy damage. Its power is **Frog Squasher,** which deals high damage and has a chance to cause Expose.
Neko

Goblin
Rare

**Maniacal**
 **Hunter**

> "*Neko was born into a family of hunters, and quickly became the best of them. She demanded the right to bear the cursed chakram that was locked in her family's vault, but her father kept on saying no. Tired of her father's resistance, she stole the weapons and set out to seek new challenges.*"
>
>
>

**Neko** is a Rare Hero in *Knighthood*. She is a Maniacal Hunter who is strong vs  Goblin type Monsters. She is a cat-like humanoid with orange and brown fur, wearing cropped leather armor and wielding two spiked chakram.

### Where to Find

Shards for Neko can be obtained by completing Hunts in Borwood, White Peak.

## Hero Spotlight

*Vicious, sadistic and cruel, Neko was the greatest hunter of her kind - a fact of which she was well aware. She demanded the right to bear her family's ancestral weapons, a pair of nameless cursed chakram, that had long been sealed away in the vault.*

*Her father resisted her demands, knowing full well that the cursed weapons would only exacerbate the worst of Neko's nature. Tired of her father's refusal, Neko broke into the vault, stole the weapons, and set out to find new challenges.*

*If you want a goblin-slaying lunatic who has a tendency to play with her prey, then Neko is your girl.*

## Star Level

Rare - 4 star hero. Each star increases powers by +10%.

**Final star bonus:** increases 50% critical chance to Goblin enemies.

## Gallery

PortraitConcept art for Neko, including a longer-eared, more rabbit-like alternative design.
Azhar

Outlaw
Unique

**Holy**
 **Mage**

> "*As an ethereal being from another plane of existence, Azhar was unusual in his sympathy for mortals.*"
>
>
>

**Azhar** is a Unique Hero in *Knighthood*. He is a Holy Mage who is strong vs  Outlaw type Monsters. He is a large blue genie with a black beard, wearing ornate blue and gold decorated clothes.

Azhar was introduced in the 2020  Lost Sands Event.

### Where to Find

Shards for Azhar can be obtained by opening Hero Chests and Unique Heroic Chests.

## Hero Spotlight

*Azhar is a supernatural being of immense magical power. Unlike many of his kind, he took a keen interest in the welfare of mortals and, when called, went to their aid.*

*Of all of Azhar’s interventions, his assistance of the Guardians of Tal Afanbar is the most famous. He lived amongst the humans as they prepared to battle, and even taught powerful spells to their mages. Together with Kamil and the Guardians, Azhar helped to destroy the Saurian threat, saving countless lives.*

*Azhar asks for little in return for his assistance, although he enjoys mortal stories and song. He constantly seeks to understand mortals better.*

*With the Saurian Outlaws preparing for battle again, Azhar is ready to assist the mortals he holds dear.*

### 2021 News

Azhar is a magical being of immense power. Unlike many of his kind, he has always cared deeply for humans. When Kamil and his Guardians called for aid, Azhar most unexpectedly answered the call. He not only fought in their battles, but he also shared his knowledge and power with them.

## Star Level

Unique - 7 star hero. Each star increases powers by +10%.

**Final star bonus:** adds chance to gain Protect with Base Power.
Butcher of the Rift

Heavy
 Goblin

> "*When the Dark Ones descended upon his tribe, this Grolak goblin chieftain saw an opportunity to advance his own power. He offered his strength to the Dark Ones' cause... even though he wasn't quite sure what that was.*"
>
>
>

**Butcher of the Rift** is a Rift Boss in *Knighthood*. He is a Heavy Goblin enemy. He is a massive goblin wearing wooden armor and a horned helmet with a lower jaw bone as a mouth guard, wielding a large butcher knife and spiked club.

## Combat

Butcher of the Rift deals Heavy damage. His Power, **Warcry**, heals a large amount of health and cures all negative Status Effects. This Power charges faster if Butcher of the Rift is attacked with a critical hit.

Butcher of the Rift begins each battle with the Fury Status Effect. This effect does not wear off over time; however it can be dispelled by a Hero Power.

## Rewards

Like all Rift Bosses, Butcher of the Rift has a chance of dropping a number of different rewards, starting at 3 drops and increasing by one drop for every 30 points in Threat Level.

* Epic-Unique Charms
* Epic-Unique Cores
* Legendary-Unique Weapons - Strong vs Beast and Outlaw
* Legendary-Unique Arms Armor
* Legendary-Unique Upgrade Materials
* Shards of Logan
* Shards of Geber
* Charm Chisel
* Charm Spanner
* Unique Customization Items
	+ Guardian Angel (Cape)
	+ Peruke (Hair)
	+ Riftirator (Face)
	+ Butterfly (Ears)
	+ Eye of the Rift (Eyes)
Inquisitor Vitiosus

Magical
 Cult

* Event Portal
* Roaming Monster

> "*As the head of the Inquisition Clerics, Vitiosus has immense power. Unfortunately, he's also completely insane.*"
>
>
>

**Inquisitor Vitiosus** is the Portal Boss of the  Dark Tor Special Event. He is a Magical Cult type Monster, a tall human in white and gold-trimmed armor and purple cape, wielding a golden staff.

## Combat

Inquisitor Vitiosus fights like a typical Monster, with his power, **Doom Bolt**, dealing damage while also having a chance to cause Doom, a unique Status Effect that deals 33% of the Knight's health as damage after 1 turn.

### Side Monsters

The following Monsters appear in the rounds of a battle with Inquisitor Vitiosus:

#### **Event Portal**

* Inquisition Archer
* Inquisition Enforcer
* Militia Swordsman
* Militia Archer
* Militia Alchemist
* Skull Marksman
* Skull Warmage

#### **Roaming Monster**

* Highgard
	+ Inquisition Enforcer
	+ Militia Swordsman

* Mirefen
	+ Inquisition Enforcer
	+ Inquisition Archer
	+ Militia Swordsman

* White Peak
	+ Inquisition Enforcer
	+ Inquisition Archer
	+ Skull Trooper
	+ Militia Archer
	+ Skull Warmage

* Realm of Fire
	+ Inquisition Enforcer
	+ Inquisition Archer
	+ Skull Trooper
	+ Skull Warmage

* Karnheim
	+ Inquisition Enforcer
	+ Inquisition Archer
	+ Karnonnite Cannoneer
	+ Karnonnite Mechrider
	+ Karnonnite Sorceress

### Stats

The following table is a list of stats for Inquisitor Vitiosus for each difficulty of the Event Portal:

 20
 30
 40
 50

## Trivia

* *Vitiosus* is Latin for "flawed" or "corrupt"
Bounty Board

The **Bounty Board** is a feature in *Knighthood* that gives the player an opportunity to earn weapons and armor of Rare rarity upwards for defeating roaming monsters.

## Overview

At the beginning of each week (Monday midnight UTC), the player is presented with five bounties. Each bounty contains 1-3 Standard Roaming Monsters that must be defeated a certain amount of times, as well as three possible rewards. The player can only have one active bounty at a time.

Roaming Monsters defeated in a Guild Wars battle also count towards a Bounty.

Once the player completes a bounty, they can choose one of three rewards. The completed bounty is then replaced with a new bounty. Players can complete up to 7 bounties per week.

If a player wants to refresh a bounty, the cost per refresh is 5 gems.

## History

* On May 14, 2020, the Bounty Board was introduced. The maximum amount of bounties per week was initially 3, players could choose from 3 bounties and the refresh cost was 10 gems. All roaming monsters were included in the bounty pool.
* A server update on the same day increased the amount of maximum weekly bounties to 7 and available selections on screen to 5. The refresh cost was decreased to 5 gems.
* A client update issued on May 26 removed elite and boss roaming monsters from the bounty pool.

## References

1. ↑ Server update 14th May (Reddit)
2. ↑ 26th May Update Notes, and 27th May downtime (Reddit)
Skeleton Swordsman

Light
 Undead

> "*These undead warriors can easily damage your armor, even if they are a little on the skinny side.*"
>
>
>

The **Skeleton Swordsman** is a Light Undead Monster first encountered in Highgard. It is a skeleton in tattered armor, wielding a damaged circular shield and sword.

## Combat

The Skeleton Swordsman deals Light damage. Their power is **Unnatural Vigor,** which heals health or armor of allies.

## Locations

### Conquests

Skeleton Swordsmans can be encountered in the Main and Side Conquests in the majority of Highgard.

* Highgard
	+ Peaceful Meadows
	+ Dreskal Fields
	+ Deer's Plain
	+ Lonely Dell
	+ Dark Coast
	+ Westernvale
	+ Merewood
	+ Highferry
	+ Crown's Crossing
	+ Bramble Wood
	+ Oshian's Fingers
	+ Hoard's Pass
	+ Miner's Walk
* Mirefen
	+ Ostanshore
	+ Laden Pass

### Hunts

The Skeleton Swordsman can be found in the following Hunts:

* Highgard
	+ Oakwood
	+ Bramble View
	+ Brelmere Isle

### Side Enemy

The Skeleton Swordsman can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Marrow the Arrow
* Squasher Vilesquirm
* Zelfahed the Unliving

### Event Portal

The Skeleton Swordsman can be found as an enemy in the  Blood Moon Event Portal.

## Gallery

PortraitPromo image for Global Forgiveness Day
Map Fragment

**Map Fragments** are a Resource that allows the player to attempt a battle in the Trials of the Rift. Each battle requires 1 Map Fragment.

Map fragments **carry over** past the next weekly refresh, so a player can hold onto them until they wish to use them.

* If a player has less than 3 Map Fragments at the start of the refresh, they will be **brought up to 3 Fragments** for the new week.

## Sources

* 1 Map Fragment is awarded for completing a battle on a Rift island
* A Choice in a Decision
Frosten Alchemist

Magical
 Goblin

> "*Frosten Alchemists spend all year crafting various potions and elixirs to use during their annual Wintertide raids.*"
>
>
>

The **Frosten Alchemist** is a Magical Goblin Monster unique to the  Wintertide Special Event. It is a gray-skinned, white-furred goblin with two short horns on its head, wearing green and brown clothes decorated with sleigh bells and red rope, carrying a large sack full of bottles of red potion.

## Combat

The Frosten Alchemist has moderately high health and deals Magical damage. Its Power, **Frosty Potion**, heals one ally with a chance to grant Protect.

After using this Power, the Frosten Alchemist will **flee the battle**. During Portal battles, the player is encouraged to defeat it before it flees in order to maximize the amount of Event Points earned for that battle.

## Locations

### Side Enemy

The Frosten Alchemist can be found as a side enemy to the following Boss Monsters:

### Event Portal

The Frosten Alchemist can be found as an enemy in the Wintertide Event Portal.
Garm

Heavy
 Beast

* Event Portal
* Roaming Monster

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### Locations

 Skald's Split
 Troisas Gatehouse

### Rewards

x-640 Event Points

> "*As the son of Fenrir, Garm is being groomed to become the eventual leader of the Fenrirgard pack. Unlike most of his brethren, Garm was able to fight off the curse that trapped him in human form.*"
>
>
>

**Garm** is the Portal Boss of the  Blood Moon Special Event. He is a Heavy Beast type Monster, a tall, white-furred lycan werewolf with red eyes, wearing ripped clothes covered in simple plate armor.

## Combat

Garm has high health and deals Heavy damage, inflicting Dispel on each hit. He also has a **high critical chance**, and dealing a Critical hit **instantly** charges his Power, **Pack Howl**, which restores health or armor to himself and all enemies, as well as granting them the Fury and Focus Status Effects.

### Side Monsters

The following Monsters appear in the rounds of a battle with Garm:

#### **Event Portal**

* Fenrirgard Swordsman
* Fenrirgard Archer
* Skeleton Guardian
* Skeleton Swordsman
* Skeleton Archer

#### **Roaming Monster**

Halfway through the Event, Garm will start to appear as a Roaming Monster in the latest Region the player has unlocked.

* White Peak
	+ WIP
* Realm of Fire
	+ WIP

## Gallery

Portrait2022 Promo for Garm as a Roaming Monster2023 Promo for Garm as a Roaming Monster
Brutus

* Default
* Victorious

 Goblin
Legendary

**Champion**
 **Alchemist**

> "*Brutus' troop often came into conflict with the mountainous goblin tribes. After his mentor was killed in a goblin raid, Brutus was determined to use his alchemical skills to protect his troop.*"
>
>
>

**Brutus** is a Legendary Hero in *Knighthood*. He is a Champion Alchemist who is strong vs  Goblin type Monsters. He is an ape wearing spiked wooden armor, carrying a sash of potions which he wields as thrown weapons using rope.

Brutus was introduced in the 2020  Wintertide Event.

## Where to Find

Shards for Brutus can be obtained by opening Hero Chests and Legendary Heroic Chests.

## Hero Spotlight

Brutus was raised in the mountains with his family. After showing both an interest and a prodigious talent for alchemy, he was apprenticed to his troop's chief - and only - alchemist. He grew from being a mischievous youngster to being a dedicated student, with his skills gaining respect from his entire troop.

His people often came into conflict with the mountainous goblin tribes, and the young warriors of the troop would defend their home against the threat. After his mentor was killed in a goblin raid, Brutus was determined to use his alchemical skills to protect his troop, tailoring his creations to both heal and help allies... and to cause as much pain as possible to goblins. Such revenge is never without a price, however.

## Star Level

Legendary - 6 star hero. Each star increases powers by +10%.

**Final star bonus:** add a chance to gain Protect with Brutus's base power.

## Powers

 Rage Power
Player takes 20% of damage dealt.

## Known Bugs

* Currently Brutus' Max-Star ability only grants Protect for 2 turns rather than 3.

## Gallery

PortraitCodex entry"Victorious" PortraitFinalized concept art for BrutusFinalized concept art for Brutus' "Victorious" Skin
Malphy, Prince of Destruction

Support
 Demon

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## Stats

### Health

555
(Lv 28)
9216
(Lv 28)

### Power: Malediction

Restores health or armor to all alliesChance to Fury

## Rewards

### Highest Rarity

Feet, Outlaw Weapon
 Rare

### XP

360

> "*Malphy once fought with Belphy, his brother in arms. Together, they tore through enemy ranks. Eventually he was defeated, and now suffers the ignoble fate of being reborn as an imp, having to prove his worth once again.*"
>
>
>

**Malphy, Prince of Destruction** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Support Demon type monster. He is a short, purple winged demon with crooked teeth, two small, black horns, and two jagged scars on the top of his head.

### Where to Find

Malphy, Prince of Destruction can be found in Baren Pass, Astellan. He has a chance to spawn every day at **00:07** and every 6 hours afterwards, and remains in the world for **30 minutes**.

### Rewards

Upon defeat, Malphy, Prince of Destruction gives 360 XP and drops **Malphy's Chest**, which has a chance to contain one of the following:

* Strong vs Outlaw Weapon (Common-Rare)
* Feet Armor (Common-Rare)

### Side Monsters

The following Monsters appear in the rounds of a battle with Malphy, Prince of Destruction:

* Froskur Worker
* Froskur Archer
* Froskur Enchantress
* Froskur Brawler

## Trivia

* Malphy's name may be a reference to Malphas, one of the Great Presidents of hell in demonology.
	+ If Malphy lost his former name in the same manner as Belphy, Lord of War, Malphas may in fact be his original name before being reborn as an imp.
Gorbash Thunderfist

Heavy
 Goblin

## Appears

###

Wednesday, Saturday

###

Monday, Thursday

> "*Gorbash has simple needs - bashing things. If you don't bash him first, he'll bash whatever' is in his way.*"
>
>
>

**Gorbash Thunderfist** is one of the Cave Monsters and Rift Bosses in *Knighthood.* He is a Goblin type monster wearing scraps of cloth, spiked armor, and a metal face guard.

## Combat

Gorbash Thunderfist's Power is **Avalanche,** which deals high damage and is strong if the Knight has Burn. It also has a chance to cause Weaken.

### Side Monsters

The following Monsters appear in the rounds of a battle with Gorbash Thunderfist:

#### **Hoard's Hole (Highgard)**

* Normal: Goblin Archer, Armored Goblin
* Expert: Goblin Warrior, Armored Goblin, Goblin Alchemist
* Master: Armored Goblin, Goblin Alchemist, Goblin Champion

#### **Ferreden (Mirefen)**

* Normal: Militia Archer, Militia Swordsman
* Expert: Goblin Warrior, Militia Swordsman, Militia Alchemist
* Master: Militia Swordsman, Militia Alchemist, Militia Officer

### Stats

The following table is a list of stats for Gorbash Thunderfist for each difficulty in each Monster Cave:

 Highgard
 Mirefen
Historical Events

## Sealing of the portal to the Dark One's realm

The Dark One invaded Feorrland from their portal. Long before the Battle of Arkan, Titania gave up her life to seal the portal to the Dark One's realm. Dvalin and the Dwarfen Clans came to the Alfar's aid. Dvalin crafted a beautiful statue of Titania's likeness and gifted that to the Alfar when he realized that Titania had given up her life to seal the portal. The portal did not stay sealed forever.

## The Dokka Invasion

The Dokka invaded Astellan and fought against Pentatonix. They defeated the Druids that used to gather beneath Alder before Balendu made him sentient.

## The Invasion of the White Peak Trolls

The Invasion of the White Peak Trolls was a historical battle/war during Queen Krita's reign. Doctor Flox, Ulfred, Gunn and Logan fought in the battle.

## The Battle of Arkan

*Main article: The Battle of Arkan*
The Battle of Arkan was a historical battle against the forces of The Dark One during the reign of King Eskar. Vordrai fought in the Battle of Arkan together with Millicent, Sola, Anaara, Serra, Lance and Balberith.

## The Battle of Lif

The Battle of Lif was a battle fought around Mirefen. An unknown source of great power attracted the Froskur, but Herne discovered it too and fought them back, disappearing shortly after.
Guild Accolade

**Guild Accolades** are a type of resource in *Knighthood*. They are a currency players can spend at the Guild Shop.

## Sources

* Defeating a Guild Boss
	+ This number is affected by the difficulty of the Boss, as well as how much damage the player dealt compared to the rest of their Guild.
* Selected as a Choice in the Mythic Rift
* As a reward during Special Events
Goblin Alchemist

Magical
 Goblin

> "*For some reason, wearing just a loincloth while having dangerous chemicals strapped to your back is deemed OK in goblin society. Sheesh. They will burn through your armor quick as a flash.*"
>
>
>

The **Goblin Alchemist** is a Magical Goblin Monster first encountered in Astellan. It is a small, blue-skinned goblin wearing a loincloth and straw bracers, carrying a large leather pack of green potions on its back.

## Combat

The Goblin Alchemist deals Magical damage. Their power is **Fire!**, which damages the target and has a chance to cause Burn

## Locations

### Conquests

Goblin Alchemists can be encountered in the Main Conquests in the majority of Astellan, as well as one Side Conquest in Mirefen.

* Astellan
	+ Lorrick's Farm
	+ Little Magwan
	+ Apple Grove
	+ Baren Pass
	+ Pig Thicket
* Mirefen
	+ Huddenton

### Hunts

The Goblin Alchemist can be found in the following Hunts:

* Astellan
	+ Baren Wood
	+ Abandoned Mine

### Side Enemy

The Goblin Alchemist can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Grolak Flapwing
* Grolak Screechmouth
* Grolak Stinkwell

#### Event Portal

The Goblin Alchemist can be found as a Side Enemy in the  Wintertide Special Event.
Fahari

Cult
Rare

**Maverick**
 **Rogue**

> "*Born and raised near Little Mawgan, Fahari had a rather more flexible approach to honor than the rest of her village. She understood that an excess of honor could be a liability when their enemies didn't fight fair. Her methods made her an outcast, but she didn't care -- her village had her protection, even if they were, as she put it, "incredibly stupid".*"
>
>
>

**Fahari** is a Rare Hero in *Knighthood*. She is a Maverick Rogue who is strong vs  Cult type Monsters. She is a human with spiked brown hair, wearing orange face paint and an orange and brown outfit, wielding two jagged daggers.

### Where to Find

Shards for Fahari can be obtained by completing Aldpass (Mirefen) Hunts.

## Hero Spotlight

*Fahari's people had a very strong sense of honor, particularly when it came to combat. Given the number of enemies that didn't share the same sentiments, Fahari thought that this was a massive liability. She thought that victory - or even just survival - was more important than honor.*

*Her unorthodox approach to fighting made her an outcast amongst her people, but she continued to fight for them regardless. She became a protector of her people, even though they rejected her methods. She was still fond of the idiots, and had no desire to see them overthrown by Cultists.*

## Star Level

Rare - 4 star hero. Each star increases powers by +10%.

**Final star bonus:** adds a chance to gain Regenerate with Rage Power.

## Gallery

PortraitEarly concept art for various Rogue designs, including Fahari
Equipment

> "*Look after your equipment, and your equipment will look after you.*"
>
> ― Sir Drakeson
>
>

**Equipment** describes all of the various items the player can equip on their Knight to improve their stats and change the flow of combat. Equipment can be acquired in many ways, including Bounties, Chests, and doing Stories and Side Stories.

Equipment includes:

* Weapons
* Armor
* Battle Boosts (potions/elixirs)
* Gauntlets

### Upgrading

*Main article: Equipment/Upgrading*
Equipment can be upgraded with materials to make them stronger.

### Forging

Weapons and armor with a rarity of rare or higher can undergo forging to increase their Rank, as well as damage or protection. Forging involves taking a maxed-level weapon and fusing it with forge runes and ores (Malachite, Cobalt, Manganese, Orpiment).

## Rarity

Equipment is sorted into are **6** different types of rarities. Higher-rarity items have higher base stats and increase these stats much faster when Leveling Up or

### Common

As the lowest rarity, many items acquired in the beginning of the game are common.

* Weapons and Armor do not have charm slots
* Cannot be Ranked up or Transmuted

### Rare

* Weapons and Armor hold one random Charm slot
* Malachite (along with forge runes) is required to forge from rank 2 onwards
* May be transmuted from Common Equipment
* Potions are labeled with a "lesser" prefix

### Epic

* Weapons and Armor hold two random Charm slots
* Cobalt (along with forge runes) is required to forge from Rank 2 onwards
* May be transmuted from Rare Equipment
* Potions are labeled with an "Improved" prefix

### Legendary

* Weapons and Armor hold three random charm slots
* Manganese (along with forge runes) is required to forge from Rank 2 onwards
* May be transmuted from Epic Equipment
* Potions are labeled with a "Greater" prefix

### Unique

* Weapons and Armor hold four random charm slots
* Orpiment (along with forge runes) is required to forge from Rank 2 onwards
* May be transmuted from Legendary Equipment

### Mythic

* Only attainable after level 40, and after clearing the Greywater hunt in White Peak
* Weapons/armor hold five fixed charm slots
* Can only be obtained by sacrificing gear to the Lady of the Lake in the Mythic Rift
* Only one of each type of Mythic Equipment can be obtained, and they cannot be Dismantled

## Ranks

Currently there are **5** ranks, ranging from 1 to 5. Each weapon and armor piece is assigned a rank.
Infernalis

Magical
 Demon

## Appears

###

Wednesday, Saturday

> "*One of the fiercest creatures Lord Karnon has summoned is Infernalis, the great demonic drake. Infernalis has a tendency to spit molten lava, so watch out!*"
>
>
>

**Infernalis** is one of the Cave Monsters and a Boss in the Mythic Rift in *Knighthood.* It is a Demon type monster resembling a horned dragon with flaming wings and a body made of molten lava.

## Combat

Attacking Infernalis with a Weapon or a Punch has a chance to cause Burn on the Knight. Infernalis' Power is **Magma Blast,** which deals high damage directly to the Knight's health.

### Side Monsters

The following Monsters appear in the rounds of a battle with Infernalis:

#### **Dumnoch (Realm of Fire)**

* Normal: Skull Marksman, Inferno Hound, Skull Warmage
* Expert: Inferno Hound, Skull Trooper, Skull Marksman
* Master: Inferno Hound, Skull Trooper, Skull Marksman, Infernal Brute, Skull Warmage

#### **Malgofer (Karnheim)**

* Normal: Inferno Hound, Karnonnite Cannoneer, Infernal Brute, Karnonnite Sorceress
* Expert: Karnonnite Mechrider, Karnonnite Assassin, Infernal Hellion, Nameless Spellflinger
* Master: Karnonnite Assassin, Nameless Slicer, Karnonnite Sorceress, Nameless Slicer, Nameless Spellflinger

### Stats

The following table is a list of stats for Infernalis for each difficulty in each Monster Cave:

 Realm of Fire
Alfar

The **Alfar** were a race of winged elf people who lived in Feorrland. They lived long before the events of *Knighthood,* and were completely wiped out by Lord Karnon and the Dark Ones.

Alfar weapons are strong against Goblins. They are intricate, with floral motifs and glowing magical auras.

### Known Alfar

* Titania
* Zoe (part-Alfar)

### Allies

* Queen Krita
* The Derkar - "dark elves" that are related to the Alfar
* The Dwarven Clans

### Enemies

* The Dark Ones
* Dumenu Guardian
* The Goblin Tribes

## References

1. ↑ Midoki staff Discord message
2. ↑ Codex entry for Lanasa
3. ↑ Codex entry for Dvalin
Sycorax

Magical
 Undead

> "*Sycorax doesn't care about the Fenrirgard. She simply is looking for new mortals to devour, and when an underground portal appeared from her world in our, she came in search of her next feast.*"
>
>
>

**Sycorax** is one of the Guild Bosses in *Knighthood*. She is a Magical Undead creature, resembling a massive, elderly, emaciated, blue-skinned mermaid with a bulbous nose and a few sharp teeth, wearing a necklace of bone.

### Guild Requirements

Sycorax is only able to be summoned during the  Blood Moon Special Event. She requires no minimum guild level. It costs 450 Guild Points to summon her on Normal and Expert difficulty.

### Combat

Sycorax fights similarly to other Boss types, with her normal attacks having a chance to inflict Poison. She begins each new Round with the Focus Status, which does not wear off naturally but can be removed with a Power that causes Dispel. Her Power, **Tempest Bolt**, deals damage and bypasses armor, directly damaging health, and **instantly charges if she lands a Critical Hit.**

### Rewards

Upon defeat, Sycorax gives 5000 Event Points, 20 Guild XP, and either 15-35 Guild Accolades (on Normal) or 60-100 Guild Accolades (on Expert) to each Knight who participated in the Guild Boss fight, depending on how long it took to defeat.

### Trivia

* Sycorax is the name of a powerful witch mentioned in William Shakespeare's play "The Tempest." In it, Sycorax is the mother of the character Caliban.
	+ What relation, if any, this has to the Hero Caliban is unknown.

## Gallery

PortraitPromo ImageSycorax Defeated.pngSycorax DefeatedEarly concept art depicting Sycorax as an arachnid-like creatureConcept art of Sycorax's more mermaid-like design
Midoki Development Kit

**Midoki Development Kit** (often acronymized MDK) is the game engine used to develop Knighthood. It is a proprietary engine developed by Midoki for the purpose of streamlining the development of their proprietary mobile titles.

MDK supports cross platform libraries that have been specifically optimised for ease of development on mobile platforms and beyond, including iOS, Android, Apple TV, OSX, VR and AR.

The OSX version of MDK includes a vast array of built-in debugging and editing tools, as well as the ability to accurately simulate different mobile device hardware specifications and screen resolutions.

This means that by working with MDK, the user can accurately test across all devices without necessarily having the physical unit. MDK Apps built for OSX can also be run in a ’standalone viewer’ mode which allows artists to test and preview game assets exactly as they will appear in game.

As well as this there is built in support for 2D and 3D graphics, audio, networking, tools, animation, particles, shaders, effects, physics, cloth simulations, lighting (dynamic and baked) and also localisation.

There is also full support for a variety of graphics APIs including Metal, OpenGL and OpenGL ES.

The kit also includes a suite of custom tools and plugins for Autodesk's Maya, allowing the artists to assign game specific attributes to their assets, export and then test directly in the MDK viewer without the need for any additional code intervention.
Customization/Cape

The following is a table of all Cape Customization options in *Knighthood*

## Trivia

* "Never Mind the Pollocks" name and description is a reference to an album by the Sex Pistols.
* The *Fleur de Lys* is a commonly used symbol in European heraldry, most often associated with France.
* The triquetra is a commonly used symbol in European design, associated mainly with post-Roman British Isles and Celtic culture.
* "Testudo" is a reference to the Testudo formation, a tactic in Ancient Roman warfare wherein soldiers would interlock their shields to form a protective "shell" around the unit.
* The troll head used in "Trophy of the Troll" is the head of Thunk Skullsmasher