Chapter 4

**Chapter 4** is chapter #4 of the 9 chapters of *Dropsy*.

## Walkthrough

Proceeding downward one screen, the player is advised to switch control to Mousy. Upon inspection of the nearby small hole, the player can acquire Cassette #3. Additionally, a soup recipe is discovered, necessitating the tomato, garlic, and bone as ingredients. Reverting control back to Dropsy, players are encouraged to engage in conversation with Dropsy's father, resulting in their return home. Tragically, Dropsy's father collapses due to his illness, prompting the player's search for medicine. Once again assuming control of Mousy, players are prompted to inspect beneath the fridge, where Coin #2 can be retrieved. Control is then reverted to Dropsy as players venture back to the City Alley, located at the rear of the Church.

Under Mousy's control, players are urged to examine the rat hole in the City Alley and collect the Shutter Key. Reverting control to Dropsy, players are advised to enter the Church and employ the Shutter Key to open the shutter. The Preacher encounters the Homeless Lady and extends an invitation for her to seek shelter within the church. Hugging the Church Volunteer, players exit the church and proceed to the next screen, where the Record Store awaits (operating exclusively at night). The shop clerk expresses his search for a music band to perform at his establishment. Leaving the store, players have the opportunity to gather information from the Foreman, who is currently protesting the mine. Venturing to the north and embracing the Potty, players subsequently proceed right to reach the Mine Gate.

Returning to the previous screen, players navigate through an alternate path on the left side to reach the subsequent screen. Engaging in conversation with the shop owner, players learn of the stolen rings by an alien entity. Offering a coin in exchange, players acquire the Alien Call from the shop owner. Embracing the FBI Guy to the east, players subsequently proceed left to the next screen. Eughh is then prompted to mark the cactus as Hydrant #4. Reverting control to Dropsy, players descend one screen, hug the Plains Obelisk, descend another screen to hug the Plant Thing, and enter the Cavern Passage to the east. Playing the flute within grants players an encounter with the hungry Alien, revealing its state of hunger. Proceeding right one screen, players hug the Alien Tree outside, followed by embracing the Forest Obelisk to the left. Collecting a Statue Part (Leg) from the fallen obelisk, players exit the forest through the western exit.

Assuming control of Eughh, players mark the small tree as Hydrant #5. Reverting control back to Dropsy, players proceed right for two screens and subsequently descend one screen. An attempt to enter the hospital proves futile due to Dropsy's inability to afford the medical fees. Returning to the previous screen, players proceed right for two screens to return to the City. Advancing to the next screen to reach the Skyscraper (S-Corp building), players inspect the coin slot of the payphone to obtain Coin #3. Eughh is then instructed to mark Hydrant #6 situated to the east.

Ensuring that it is nighttime, players assume control of Mousy and inspect the water drain to gain entry to the S-Corp building. Once inside, players deactivate the switch and subsequently exit the building. Reverting control to Dropsy, players enter the building and embrace the Hydrant Bot. Eughh is then directed to mark the Hydrant Bot as Hydrant #7. Players revert control back to Mousy, proceeding to the mouse hole in the east.

The following steps should be taken inside the room:

1. Position Mousy near the nearby computer terminal, allowing the robot to shoot it. The destruction of the terminal results in the door being opened.
2. Move Mousy to the eastern section of the room, enter the drainpipe, and push down the grating to create a bridge leading to the computer terminal.
3. Position Mousy near the nearby computer terminal, allowing the robot to destroy it. This action causes the shield protecting the Miracle Cake to dissipate.
4. Move Mousy to the center of the room and press the switch, deactivating the robots' guard mode and allowing Dropsy to enter without being attacked. Return to the previous room.

Reverting control to Dropsy, players enter the room and acquire the Miracle Cake located in the east. Exiting the building, players make their way back to Dropsy's home. Upon entering the tent, the Miracle Cake is presented to Dropsy's father.

## Chronology

* **Previous chapter:** Chapter 3
* **Next chapter:** Chapter 5