Ship

Ship TL;DRFor a short explanation of the Ship and it's strategy see Tips for Adventurers Guild > Ship.

For a short explanation of the Ship and it's strategy see Tips for Adventurers Guild > Ship.

Ship is a building in Territory. The ship exchanges Coins and time for various resources. Ship can be upgraded to maximum lvl. 4. To build Ship, character lvl. 22 and Pier lvl. 1 is required.

*The ship plows the sea in search of various resources:

Raise the sails!*

Sound of ship setting sail.

Ship at lvl. 0. This is only the construction site; the ship docks at the Pier.Ship at lvl. 1.Ship at lvl. 2.Ship at lvl. 3.Ship at lvl. 4.

## Ship (levels)

 While the building is being upgraded, travelling with the ship is disabled.

 You can provide resources partially.

Ship lvl. 1
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Ship lvl. 2
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Ship lvl. 3
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Ship lvl. 4
 Unlocks/grants
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

## Ship missions

Each level of the Ship unlocks an mission duration. There are 5 of them: 6 hours, 12 hours, 24 hours and 48 hours (Spicy Odyssey and New York, which unlocks when Astrolabe (craftifact) is crafted.

### Ship mission types

Once the Ship is built it can be sent out on a mission with choices of Trading, Exploring, Fishing, Prospecting or Patrolling, each with their own separate rewards and expenses. Mission types must first be unlocked at a cost. When the ship returns from an mission the ship docks at the Pier and an anchor can be seen over the ship. The loot must then be collected before the ship can be sent on the next mission. Completed missions provide ship experience (not character experience) which goes towards levelling up each of the mission types. The maximum level of mission type is 10. An exception to everything above is Spicy Odyssey and New York.

### Mission costs

Every mission costs 2 Coins per segment (6 hour = 1 segment).

Production time can be reduced with each level of the Boatswain by 10% in Character > Skills **or** with Dates, Olive oil, Soy sauce, Honey or Mayonnaise (only one at a time) by 20% by selecting the  (green plus in the barrel icon) in the top right corner of the building's menu. Times shown after the barrel icon are reduced times where the buff was active for the **whole** duration. A new buff can be added within the 30 minutes before the previous buff expires.

Ship mission lvl. 1
 Cost
 Duration
* *<RSH-01>: 5h 56m 24s*
* *<RSH-02>: 5h 52m 48s*
* *<RSH-03>: 5h 49m 12s*
* *<RSH-04>: 5h 45m 36s*
* *<RSH-05>: 5h 42m*
* *<RSH-06>: 5h 38m 24s*
* *<RSH-07>: 5h 34m 48s*
* *<RSH-08>: 5h 31m 12s*
* *<RSH-09>: 5h 27m 36s*
* *<RSH-10>: 5h 24m*

* *<RSH-01>: 4h 44m 24s*
* *<RSH-02>: 4h 40m 48s*
* *<RSH-03>: 4h 37m 12s*
* *<RSH-04>: 4h 33m 36s*
* *<RSH-05>: 4h 30m*
* *<RSH-06>: 4h 26m 24s*
* *<RSH-07>: 4h 22m 48s*
* *<RSH-08>: 4h 19m 12s*
* *<RSH-09>: 4h 15m 36s*
* *<RSH-10>: 4h 12m*
 Boatswain lvl. 1
* *<RSH-01>: 5h 20m 24s*
* *<RSH-02>: 5h 16m 48s*
* *<RSH-03>: 5h 13m 12s*
* *<RSH-04>: 5h 9m 36s*
* *<RSH-05>: 5h 6m*
* *<RSH-06>: 5h 2m 24s*
* *<RSH-07>: 4h 58m 48s*
* *<RSH-08>: 4h 55m 12s*
* *<RSH-09>: 4h 51m 36s*
* *<RSH-10>: 4h 48m*

* *<RSH-01>: 4h 8m 24s*
* *<RSH-02>: 4h 4m 48s*
* *<RSH-03>: 4h 1m 12s*
* *<RSH-04>: 3h 57m 36s*
* *<RSH-05>: 3h 54m*
* *<RSH-06>: 3h 50m 24s*
* *<RSH-07>: 3h 46m 48s*
* *<RSH-08>: 3h 43m 12s*
* *<RSH-09>: 3h 39m 36s*
* *<RSH-10>: 3h 36m*
 Boatswain lvl. 2
* *<RSH-01>: 4h 44m 24s*
* *<RSH-02>: 4h 40m 48s*
* *<RSH-03>: 4h 37m 12s*
* *<RSH-04>: 4h 33m 36s*
* *<RSH-05>: 4h 30m*
* *<RSH-06>: 4h 26m 24s*
* *<RSH-07>: 4h 22m 48s*
* *<RSH-08>: 4h 19m 12s*
* *<RSH-09>: 4h 15m 36s*
* *<RSH-10>: 4h 12m*

* *<RSH-01>: 3h 32m 24s*
* *<RSH-02>: 3h 28m 48s*
* *<RSH-03>: 3h 25m 12s*
* *<RSH-04>: 3h 21m 36s*
* *<RSH-05>: 3h 18m*
* *<RSH-06>: 3h 14m 24s*
* *<RSH-07>: 3h 10m 48s*
* *<RSH-08>: 3h 7m 12s*
* *<RSH-09>: 3h 3m 36s*
* *<RSH-10>: 3h*

Ship mission lvl. 2
 Cost
 Duration
* *<RSH-01>: 11h 52m 48s*
* *<RSH-02>: 11h 45m 36s*
* *<RSH-03>: 11h 38m 24s*
* *<RSH-04>: 11h 31m 12s*
* *<RSH-05>: 11h 24m*
* *<RSH-06>: 11h 16m 48s*
* *<RSH-07>: 11h 9m 36s*
* *<RSH-08>: 11h 2m 24s*
* *<RSH-09>: 10h 55m 12s*
* *<RSH-10>: 10h 48m*

* *<RSH-01>: 9h 28m 48s*
* *<RSH-02>: 9h 21m 36s*
* *<RSH-03>: 9h 14m 24s*
* *<RSH-04>: 9h 7m 12s*
* *<RSH-05>: 9h*
* *<RSH-06>: 8h 52m 48s*
* *<RSH-07>: 8h 45m 36s*
* *<RSH-08>: 8h 38m 24s*
* *<RSH-09>: 8h 31m 12s*
* *<RSH-10>: 8h 24m*
 Boatswain lvl. 1
* *<RSH-01>: 10h 40m 48s*
* *<RSH-02>: 10h 33m 36s*
* *<RSH-03>: 10h 26m 24s*
* *<RSH-04>: 10h 19m 12s*
* *<RSH-05>: 10h 12m*
* *<RSH-06>: 10h 4m 48s*
* *<RSH-07>: 9h 57m 36s*
* *<RSH-08>: 9h 50m 24s*
* *<RSH-09>: 9h 43m 12s*
* *<RSH-10>: 9h 36m*

* *<RSH-01>: 8h 16m 48s*
* *<RSH-02>: 8h 9m 36s*
* *<RSH-03>: 8h 2m 24s*
* *<RSH-04>: 7h 55m 12s*
* *<RSH-05>: 7h 48m*
* *<RSH-06>: 7h 40m 48s*
* *<RSH-07>: 7h 33m 36s*
* *<RSH-08>: 7h 26m 24s*
* *<RSH-09>: 7h 19m 12s*
* *<RSH-10>: 7h 12m*
 Boatswain lvl. 2
* *<RSH-01>: 9h 28m 48s*
* *<RSH-02>: 9h 21m 36s*
* *<RSH-03>: 9h 14m 24s*
* *<RSH-04>: 9h 7m 12s*
* *<RSH-05>: 9h*
* *<RSH-06>: 8h 52m 48s*
* *<RSH-07>: 8h 45m 36s*
* *<RSH-08>: 8h 38m 24s*
* *<RSH-09>: 8h 31m 12s*
* *<RSH-10>: 8h 24m*

* *<RSH-01>: 7h 4m 48s*
* *<RSH-02>: 6h 57m 36s*
* *<RSH-03>: 6h 50m 24s*
* *<RSH-04>: 6h 43m 12s*
* *<RSH-05>: 6h 36m*
* *<RSH-06>: 6h 28m 48s*
* *<RSH-07>: 6h 21m 36s*
* *<RSH-08>: 6h 14m 24s*
* *<RSH-09>: 6h 7m 12s*
* *<RSH-10>: 6h*

Ship mission lvl. 3
 Cost
 Duration
* *<RSH-01>: 23h 45m 36s*
* *<RSH-02>: 23h 31m 12s*
* *<RSH-03>: 23h 16m 48s*
* *<RSH-04>: 23h 2m 24s*
* *<RSH-05>: 22h 48m*
* *<RSH-06>: 22h 33m 36s*
* *<RSH-07>: 22h 19m 12s*
* *<RSH-08>: 22h 4m 48s*
* *<RSH-09>: 21h 50m 24s*
* *<RSH-10>: 21h 36m*

* *<RSH-01>: 18h 57m 36s*
* *<RSH-02>: 18h 43m 12s*
* *<RSH-03>: 18h 28m 48s*
* *<RSH-04>: 18h 14m 24s*
* *<RSH-05>: 18h*
* *<RSH-06>: 17h 45m 36s*
* *<RSH-07>: 17h 31m 12s*
* *<RSH-08>: 17h 16m 48s*
* *<RSH-09>: 17h 2m 24s*
* *<RSH-10>: 16h 48m*
 Boatswain lvl. 1
* *<RSH-01>: 21h 21m 36s*
* *<RSH-02>: 21h 7m 12s*
* *<RSH-03>: 20h 52m 48s*
* *<RSH-04>: 20h 38m 24s*
* *<RSH-05>: 20h 24m*
* *<RSH-06>: 20h 9m 36s*
* *<RSH-07>: 19h 55m 12s*
* *<RSH-08>: 19h 40m 48s*
* *<RSH-09>: 19h 26m 24s*
* *<RSH-10>: 19h 12m*

* *<RSH-01>: 16h 33m 36s*
* *<RSH-02>: 16h 19m 12s*
* *<RSH-03>: 16h 4m 48s*
* *<RSH-04>: 15h 50m 24s*
* *<RSH-05>: 15h 36m*
* *<RSH-06>: 15h 21m 36s*
* *<RSH-07>: 15h 7m 12s*
* *<RSH-08>: 14h 52m 48s*
* *<RSH-09>: 14h 38m 24s*
* *<RSH-10>: 14h 24m*
 Boatswain lvl. 2
* *<RSH-01>: 18h 57m 36s*
* *<RSH-02>: 18h 43m 12s*
* *<RSH-03>: 18h 28m 48s*
* *<RSH-04>: 18h 14m 24s*
* *<RSH-05>: 18h*
* *<RSH-06>: 17h 45m 36s*
* *<RSH-07>: 17h 31m 12s*
* *<RSH-08>: 17h 16m 48s*
* *<RSH-09>: 17h 2m 24s*
* *<RSH-10>: 16h 48m*

* *<RSH-01>: 14h 9m 36s*
* *<RSH-02>: 13h 55m 12s*
* *<RSH-03>: 13h 40m 48s*
* *<RSH-04>: 13h 26m 24s*
* *<RSH-05>: 13h 12m*
* *<RSH-06>: 12h 57m 36s*
* *<RSH-07>: 12h 43m 12s*
* *<RSH-08>: 12h 28m 48s*
* *<RSH-09>: 12h 14m 24s*
* *<RSH-10>: 12h*

 Spicy Odyssey
 Cost
 Duration
* *<RSH-01>: 47h 31m 12s*
* *<RSH-02>: 47h 2m 24s*
* *<RSH-03>: 46h 33m 36s*
* *<RSH-04>: 46h 4m 48s*
* *<RSH-05>: 45h 36m*
* *<RSH-06>: 45h 7m 12s*
* *<RSH-07>: 44h 38m 24s*
* *<RSH-08>: 44h 9m 36s*
* *<RSH-09>: 43h 40m 48s*
* *<RSH-10>: 43h 12m*

* *<RSH-01>: 37h 55m 12s*
* *<RSH-02>: 37h 26m 24s*
* *<RSH-03>: 36h 57m 36s*
* *<RSH-04>: 36h 28m 48s*
* *<RSH-05>: 36h*
* *<RSH-06>: 35h 31m 12s*
* *<RSH-07>: 35h 2m 24s*
* *<RSH-08>: 34h 33m 36s*
* *<RSH-09>: 34h 4m 48s*
* *<RSH-10>: 33h 36m*
 Boatswain lvl. 1
* *<RSH-01>: 42h 43m 12s*
* *<RSH-02>: 42h 14m 24s*
* *<RSH-03>: 41h 45m 36s*
* *<RSH-04>: 41h 16m 48s*
* *<RSH-05>: 40h 48m*
* *<RSH-06>: 40h 19m 12s*
* *<RSH-07>: 39h 50m 24s*
* *<RSH-08>: 39h 21m 36s*
* *<RSH-09>: 38h 52m 48s*
* *<RSH-10>: 38h 24m*

* *<RSH-01>: 33h 7m 12s*
* *<RSH-02>: 32h 38m 24s*
* *<RSH-03>: 32h 9m 36s*
* *<RSH-04>: 31h 40m 48s*
* *<RSH-05>: 31h 12m*
* *<RSH-06>: 30h 43m 12s*
* *<RSH-07>: 30h 14m 24s*
* *<RSH-08>: 29h 45m 36s*
* *<RSH-09>: 29h 16m 48s*
* *<RSH-10>: 28h 48m*
 Boatswain lvl. 2
* *<RSH-01>: 37h 55m 12s*
* *<RSH-02>: 37h 26m 24s*
* *<RSH-03>: 36h 57m 36s*
* *<RSH-04>: 36h 28m 48s*
* *<RSH-05>: 36h*
* *<RSH-06>: 35h 31m 12s*
* *<RSH-07>: 35h 2m 24s*
* *<RSH-08>: 34h 33m 36s*
* *<RSH-09>: 34h 4m 48s*
* *<RSH-10>: 33h 36m*

* *<RSH-01>: 28h 19m 12s*
* *<RSH-02>: 27h 50m 24s*
* *<RSH-03>: 27h 21m 36s*
* *<RSH-04>: 26h 52m 48s*
* *<RSH-05>: 26h 24m*
* *<RSH-06>: 25h 55m 12s*
* *<RSH-07>: 25h 26m 24s*
* *<RSH-08>: 24h 57m 36s*
* *<RSH-09>: 24h 28m 48s*
* *<RSH-10>: 24h*

 Treasure Island
 Cost
 Duration
* *<RSH-01>: 47h 31m 12s*
* *<RSH-02>: 47h 2m 24s*
* *<RSH-03>: 46h 33m 36s*
* *<RSH-04>: 46h 4m 48s*
* *<RSH-05>: 45h 36m*
* *<RSH-06>: 45h 7m 12s*
* *<RSH-07>: 44h 38m 24s*
* *<RSH-08>: 44h 9m 36s*
* *<RSH-09>: 43h 40m 48s*
* *<RSH-10>: 43h 12m*

* *<RSH-01>: 37h 55m 12s*
* *<RSH-02>: 37h 26m 24s*
* *<RSH-03>: 36h 57m 36s*
* *<RSH-04>: 36h 28m 48s*
* *<RSH-05>: 36h*
* *<RSH-06>: 35h 31m 12s*
* *<RSH-07>: 35h 2m 24s*
* *<RSH-08>: 34h 33m 36s*
* *<RSH-09>: 34h 4m 48s*
* *<RSH-10>: 33h 36m*
 Boatswain lvl. 1
* *<RSH-01>: 42h 43m 12s*
* *<RSH-02>: 42h 14m 24s*
* *<RSH-03>: 41h 45m 36s*
* *<RSH-04>: 41h 16m 48s*
* *<RSH-05>: 40h 48m*
* *<RSH-06>: 40h 19m 12s*
* *<RSH-07>: 39h 50m 24s*
* *<RSH-08>: 39h 21m 36s*
* *<RSH-09>: 38h 52m 48s*
* *<RSH-10>: 38h 24m*

* *<RSH-01>: 33h 7m 12s*
* *<RSH-02>: 32h 38m 24s*
* *<RSH-03>: 32h 9m 36s*
* *<RSH-04>: 31h 40m 48s*
* *<RSH-05>: 31h 12m*
* *<RSH-06>: 30h 43m 12s*
* *<RSH-07>: 30h 14m 24s*
* *<RSH-08>: 29h 45m 36s*
* *<RSH-09>: 29h 16m 48s*
* *<RSH-10>: 28h 48m*
 Boatswain lvl. 2
* *<RSH-01>: 37h 55m 12s*
* *<RSH-02>: 37h 26m 24s*
* *<RSH-03>: 36h 57m 36s*
* *<RSH-04>: 36h 28m 48s*
* *<RSH-05>: 36h*
* *<RSH-06>: 35h 31m 12s*
* *<RSH-07>: 35h 2m 24s*
* *<RSH-08>: 34h 33m 36s*
* *<RSH-09>: 34h 4m 48s*
* *<RSH-10>: 33h 36m*

* *<RSH-01>: 28h 19m 12s*
* *<RSH-02>: 27h 50m 24s*
* *<RSH-03>: 27h 21m 36s*
* *<RSH-04>: 26h 52m 48s*
* *<RSH-05>: 26h 24m*
* *<RSH-06>: 25h 55m 12s*
* *<RSH-07>: 25h 26m 24s*
* *<RSH-08>: 24h 57m 36s*
* *<RSH-09>: 24h 28m 48s*
* *<RSH-10>: 24h*

 New York
 Cost
 Duration
* *<RSH-01>: 47h 31m 12s*
* *<RSH-02>: 47h 2m 24s*
* *<RSH-03>: 46h 33m 36s*
* *<RSH-04>: 46h 4m 48s*
* *<RSH-05>: 45h 36m*
* *<RSH-06>: 45h 7m 12s*
* *<RSH-07>: 44h 38m 24s*
* *<RSH-08>: 44h 9m 36s*
* *<RSH-09>: 43h 40m 48s*
* *<RSH-10>: 43h 12m*

* *<RSH-01>: 37h 55m 12s*
* *<RSH-02>: 37h 26m 24s*
* *<RSH-03>: 36h 57m 36s*
* *<RSH-04>: 36h 28m 48s*
* *<RSH-05>: 36h*
* *<RSH-06>: 35h 31m 12s*
* *<RSH-07>: 35h 2m 24s*
* *<RSH-08>: 34h 33m 36s*
* *<RSH-09>: 34h 4m 48s*
* *<RSH-10>: 33h 36m*
 Boatswain lvl. 1
* *<RSH-01>: 42h 43m 12s*
* *<RSH-02>: 42h 14m 24s*
* *<RSH-03>: 41h 45m 36s*
* *<RSH-04>: 41h 16m 48s*
* *<RSH-05>: 40h 48m*
* *<RSH-06>: 40h 19m 12s*
* *<RSH-07>: 39h 50m 24s*
* *<RSH-08>: 39h 21m 36s*
* *<RSH-09>: 38h 52m 48s*
* *<RSH-10>: 38h 24m*

* *<RSH-01>: 33h 7m 12s*
* *<RSH-02>: 32h 38m 24s*
* *<RSH-03>: 32h 9m 36s*
* *<RSH-04>: 31h 40m 48s*
* *<RSH-05>: 31h 12m*
* *<RSH-06>: 30h 43m 12s*
* *<RSH-07>: 30h 14m 24s*
* *<RSH-08>: 29h 45m 36s*
* *<RSH-09>: 29h 16m 48s*
* *<RSH-10>: 28h 48m*
 Boatswain lvl. 2
* *<RSH-01>: 37h 55m 12s*
* *<RSH-02>: 37h 26m 24s*
* *<RSH-03>: 36h 57m 36s*
* *<RSH-04>: 36h 28m 48s*
* *<RSH-05>: 36h*
* *<RSH-06>: 35h 31m 12s*
* *<RSH-07>: 35h 2m 24s*
* *<RSH-08>: 34h 33m 36s*
* *<RSH-09>: 34h 4m 48s*
* *<RSH-10>: 33h 36m*

* *<RSH-01>: 28h 19m 12s*
* *<RSH-02>: 27h 50m 24s*
* *<RSH-03>: 27h 21m 36s*
* *<RSH-04>: 26h 52m 48s*
* *<RSH-05>: 26h 24m*
* *<RSH-06>: 25h 55m 12s*
* *<RSH-07>: 25h 26m 24s*
* *<RSH-08>: 24h 57m 36s*
* *<RSH-09>: 24h 28m 48s*
* *<RSH-10>: 24h*

#### Mission times

Travel time can be reduced in following ways:

* Character skills (2 levels) - **10%** per level (max 20%).
* Using items (like Honey, Dates, Soy sauce, etc.) - **20%**.
* Projects (10 levels) - **1%** per level (max 10%).
* Crafting Barometer - **5%**.

The table below shows mission times and their reduced times. The percentage reduction can be calculated by adding all reduction boosts the player has, which are listed above. Times in bold are for easier navigation.

### Mission rewards and compensation

Missions can be successful or unsuccessful, which is largely determined by the level of the ship mission (see Levelling ship mission types). If a ship mission is successful the item promised for this type of mission (e.g. Coins for Trading) is rewarded. Every 6 hour segment of an mission has a chance to reward with one item (12h = 2 segments, 24h = 4 segments). If 1 segment out of 2 or 4 fails, no item is rewarded. If all segments fail, the mission is considered as unsuccessful. Unsuccessful missions reward one lower value item (such as Wood or a weapon) as a compensation. If some segments are successful and some fail, the player will be rewarded with one item for each successful segment and nothing for failed segments. Thus, for a 24-hours mission, the player can get 1 compensation item **OR** 1 to 4 x promised items, based on the number of successful segments.

In addition, there is also a chance for discovering a random high value item (Spices, Pearl, Treasure map fragment lvl. 4, Anchor or Salmon) thanks to a random event. Random events can happen during a successful or unsuccessful mission. See below for more information about random events.

When level 10 is reached with a certain ship mission type the chances to get resources in Trading, Prospecting and Patrolling are 100%. Fishing and Exploring always have a *natural* chance to fail. Spicy Odyssey and New York can't fail.

**Notes to the table above**

* Trading:
	+ Lvl. 1 - 10: chance of getting 4 x Coins.
	+ Lvl. 5 - 10: chance of getting 8 x Coins.
	+ Lvl. 7 - 10: chance of getting 10 x Coins.
* Exploring:
	+ Lvl. 1 - 10: chance of getting 1 x Treasure map fragment lvl. 1.
	+ Lvl. 5 - 10: chance of getting 1 x Treasure map fragment lvl. 2.
	+ Lvl. 7 - 10: chance of getting 1 x Treasure map fragment lvl. 3.
* Fishing:
	+ Lvl. 1 - 10: chance of getting 1 x Salmon.
	+ Lvl. 5 - 10: chance of getting 1 x Tuna.
* Prospecting:
	+ Lvl. 1 - 10: chance of getting 4 - 5 x Iron sand.
	+ Lvl. 4 - 10: chance of getting 6 x Iron sand.
	+ Lvl. 5 - 10: chance of getting 7 x Iron sand.
* Patrolling:
	+ Lvl. 1 - 10: chance of getting 200 experience points.
	+ Lvl. 4 - 10: chance of getting 400 experience points.

After reaching lvl. 10 in **Trading** the average amount of Coins per segment is possibly: ~6.75 (~4.75 when mission expenses are accounted for).

After reaching lvl. 10 in **Exploring** the percentages to get a certain item are:

* 40% - Treasure map fragment lvl. 1.
* 20% - Treasure map fragment lvl. 2.
* 10% - Treasure map fragment lvl. 3.
* 30% - failed segment (*natural* chance to fail).

After reaching lvl. 10 in **Fishing** the percentages to get a certain item are (without Koi fish technology):

* 67/100 = 67% - Salmon.
* 13/100 = 13% - Tuna.
* 20/100 = 20% - failed segment (*natural* chance to fail).

With Koi fish technology:

* 67/80 = 83.75% - Salmon.
* 13/80 = 16.25% - Tuna.
* 0/80 = 0% - failed segment.

After reaching lvl. 10 in **Prospecting** the average amount of Iron sand per segment is: **5.25**.

After reaching lvl. 10 in **Patrolling** the average amount of Experience per segment is: **250**.

#### Spicy Odyssey

Spicy Odyssey unlocks when Ship lvl. 4 is built. Spicy Odyssey is a ship mission type, but unlike others, it cannot be levelled up. After the first 24 hours, when the mission starts, a yellow warning sign will be shown above Pier (Picture 1), which will require solving a 10x10 nonogram (Picture 2). After solving a 10x10 nonogram the ship will continue (return from) its destination for the next 24 hours, so the mission lasts for 48 hours in total. This time can be reduced with Boatswain skill, item boosts, projects and Barometer (craftifact).

Being just another mission type, Spicy Odyssey is also a subject to a random event granting an additional reward - apart from guaranteed 1 x Spices. Because Spices can't be rewarded from the random event, the percentage for a random event is 20% or 25% (without Pirate hat) lower than of a 24h mission (Trading, Exploring, Fishing, Prospecting or Patrolling). So the percentages for a random event are 36% (without artifacts), 45% (with Pirate hat), 70% (with Ship in a bottle) and 75% (with Black pearl).

When Spicy Odyssey mission is completed for the first time, the Spicy Odyssey quest is concluded and the corresponding rewards are rewarded (Picture 3).

Picture 1: Spicy Odyssey yellow halfway warning sign showing on Pier.Picture 2: Spicy Odyssey solve a 10x10 nonogram.Picture 3: Spicy Odyssey first completion: mission reward, random event reward, quest completion reward.
#### Treasure Island

Treasure Island unlocks upon meeting a Pirate skeleton in dungeon 3A. Treasure Island is a ship mission type, but unlike others, it cannot be levelled up. After the first 24 hours, when the mission starts, a yellow warning sign will be shown above Pier (Picture 1), which will require solving a 10x10 nonogram (Picture 2). After a 10x10 nonogram has been solved the ship will continue (return from) its destination for the next 24 hours, so the mission lasts for 48 hours in total. This time can be reduced with Boatswain skill, item boosts, projects and Barometer (craftifact).

Rewards for Treasure Island include, but are not limited to: Treasure, Pearl, Ruby.

Being just another mission type, Treasure Island is also a subject to a random event granting an additional reward. It is possible that, because a Pearl can be rewarded, that Pearls can't be rewarded as a random event drop - therefore reducing the total random event chance.

When ship brings back a Treasure from Treasure Island (ship route), the Treasure Island (quest) is concluded and the corresponding rewards are rewarded (Picture 4).

#### New York

New York unlocks when Astrolabe is crafted. New York is a ship mission type, but unlike others, it cannot be levelled up. After the first 24 hours, when the mission starts, a yellow warning sign will be shown above Pier (Picture 1), which will require solving a 10x10 nonogram (Picture 2). After a 10x10 nonogram has been solved the ship will continue (return from) its destination for the next 24 hours, so the mission lasts for 48 hours in total. This time can be reduced with Boatswain skill, item boosts, projects and Barometer (craftifact).

Being just another mission type, New York is also a subject to a random event, which is 100% with all related artifacts. New York always rewards 3 Blueprints (Picture 5).

### Unsuccessful missions

Unsuccessful missions are missions, which have only failed segments. They usually happen on 6 hour missions and in lower levels of ship mission types, because the odds are much greater. These missions will give a compensation reward, which is one of the items mentioned in the table above. There's a certain text that goes with these compensation rewards. Here are listed all the unsuccessful missions' texts with their corresponding rewards:

* **Due to insufficient skill, our ship went off course.**
	+ Coin.
	+ Coffee beans.
	+ Treasure map fragment lvl. 1.
* **Due to insufficient skill, our ship ran aground.**
	+ Wood.
	+ Stone.
* **Due to insufficient skill, our ship was battered by a storm.**
	+ Wood.
	+ Wooden beam.
	+ Wooden plank.
* **Due to insufficient skill, our ship was plundered by pirates!**
	+ Shuriken.
	+ Spikes.
	+ Boomerang.
* **This time we were unlucky with the weather.**
	+ Coin.
	+ Fan.
	+ Wood.
	+ Stone.

### Levelling ship mission types

In order to level up a certain ship mission type, the player will have to go on that ship mission type. The level caps for all mission types are the same, but some mission types will be leveled up a little faster, because of "special finds" and "natural" unsuccessful segments. This "ship experience", which only goes towards levelling ship mission types should not be confused with "character experience", which goes towards levelling the player's character. Below are listed segments with experience points (1 segment = 6 hours):

* Successful segment: **375** ship experience points.
	+ Special find: **+94** ship experience points (375 \* 25% rounded up).
* Random event: **+94** ship experience points (375 \* 25% rounded up).
* Unsuccessful segment: **282** ship experience points (375 \* 75% rounded up).
	+ "Natural" unsuccessful segment: **375** ship experience points.

**Special finds** are finds, which can be found after reaching lvl. 4 or 5 of that ship mission type. They can only occur, if segment(s) was/were successful.

* Trading:
	+ 8 x Coins (unlocks at lvl. 5).
	+ 10 x Coins (unlocks at lvl. 7).
* Exploring:
	+ 1 x Treasure map fragment lvl. 2 (unlocks at lvl. 5).
	+ 1 x Treasure map fragment lvl. 3 (unlocks at lvl. 7).
* Fishing:
	+ 1 x Tuna (unlocks at lvl. 5).
* Prospecting:
	+ 6 x Iron sand (unlocks at lvl. 4).
	+ 7 x Iron sand (unlocks at lvl. 5).
* Patrolling:
	+ 400 x experience points (unlocks at lvl. 4).

**"Natural" unsuccessful segment** is an unsuccessful segment, which can only occur on Exploring or Fishing. After an unsuccessful segment the prompt notifies the player, that that's because of the insufficient skill, but after a "natural" unsuccessful segment the prompt notifies the player, that that's because of the weather. This occurs on average about ~20% of the time.

Unsuccessful segment due to insufficient skill.Unsuccessful segment due to weather.

(1)These numbers are correct for Trading, Prospecting and Patrolling. Exploring and Fishing have an additional ~20% chance of "natural" unsuccessful ship mission (so the number in the column minus 20%).

To level up a mission type it will take about a month of constant sailing.

### Random events

Random events can happen during any ship mission (successful or unsuccessful). Random events give Pearl, Spices, Anchor, Message in a bottle (Treasure map fragment lvl. 4), or Salmon. Before patch 14.12., the player could also get Mortar, Tuna, Bomb and Katana. Chances don't depend on mission types, only artifacts can increase them. Only 1 random event is possible per 1 ship mission. With all related lvl. 4 artifacts unlocked (Pirate hat, Ship in a bottle and Black pearl), the chance to get a random event in a 24-hours mission is 100%. For 12 hours, chances are divided by 2; for 6 hours by 4. Without any related artifacts, chances to get a random event in a 6-hours mission is 14%.

With all related artifacts, chances of finding a specific item in a 24-hours mission are:

* Spices: 25%
* Pearl: 25%
* Treasure map fragment lvl. 4: 25%
* Anchor: 12,5%
* Salmon: 12,5%

Note: Pirate hat is always obtained first, but Ship in a bottle and Black pearl can be obtained second or third. The table shows the chances for lvl. 4 artifacts obtained in this order: 1)Pirate hat, 2)Ship in a bottle and 3)Black pearl.

Finding: Spices.Finding: Pearl.Finding: Message in a bottle (Treasure map fragment lvl. 4).Finding: Anchor.Finding: Salmon.

## Trivia

* Ship lvl. 4 has "月道" written on the flag, which literally translates to "moon path" in Japanese. This is probably the name of the ship and it can be interpreted in two ways (maybe more):
	+ "Moonpath" - a long reflection of the moon in the water. There is also a ship with this exact name.
	+ "Path of the moon" (月の道) - a more poetic interpretation (as many Japanese ships do). The ship would leave the port, travel the world and come back safely to home port; making a complete circle or "round-trip". So the path of the moon would represent that "round-trip".

## See also

* Pier.
* For more information about buildings in general see Territory.
* For a short explanation of the Ship and it's strategy see Tips for Adventurers Guild > Ship.

## Ship missions spreadsheet

This spreadsheet is a public spreadsheet that anyone can contribute with their results of ship missions (no login required). Instructions should be on the spreadsheet, but if any questions arise, they can be asked in the comments of this page.