recursal/Fanatic-Fandom huggingface dataset:
List of Assist Trophies

## **List of Assist Trophies**

### **Ace Attorney:**

* Apollo Justice
* Franziska von Karma
* Gina Lestrade

### **Animal Crossing:**

* Copper & Booker
* Isabelle
* Kapp'n
* Saharah

### **ARMS:**

* Lola Pop
* Master Mummy
* Spring Man

### **Avatar:**

* Bolin
* Cabbage Merchant
* Momo
* Sokka

### **Banjo-Kazooie:**

* Jamjars
* Mumbo Jumbo

### **Bayonetta:**

* Loki
* Rodin

### **Castlevania:**

* Alucard
* Sypha Belnades

### **Critical Role:**

* Shakaste
* Zahra Hydris

### **Danganronpa:**

* K1-B0
* Yasuhiro Hagakure

### **Donkey Kong:**

* Bashmaster
* Klaptrap
* Lanky Kong
* Rambi
* Squawks
* Stanley the Bugman

### **Earthbound:**

* Buzz Buzz
* Frank Fly
* Jeff
* Ninten
* Starman

### **F-Zero:**

* James McCloud
* Mr. EAD
* Pico
* Samurai Goroh

### **Final Fantasy:**

* Balthier
* Barret Wallace
* Black Mage
* Doga & Unei
* Edgar Roni Figaro
* Fat Chocobo
* Gilgamesh
* Hien
* Minwu
* Torgal
* Vanille

### **Fire Emblem:**

* Alois
* Azura
* Basilio & Flavia
* Claude
* Dart
* Dimitri
* Edelgard
* Elincia
* Flayn
* Frederick
* Gatekeeper
* Jaffar
* Lance Infantry
* Lethe
* Loki
* Lyndis
* Lysithea
* Raphael
* Takumi

### **Golden Sun:**

* Alex
* Isaac
* Jenna

### **Kid Icarus:**

* Eggplant Wizard
* Magnus
* Phosphora
* Thanatos

### **Kirby:**

* Chef Kawasaki
* Kirby Fighters
* Knuckle Joe
* Nightmare
* Prince Fluff

### **The** **Legend of Zelda:**

* Ciela
* Daruk
* Li'l Devil
* Linkle
* Maple
* Midna
* Mipha
* Moon
* Revali
* Salvatore
* Saria
* Skull Kid
* Tingle
* Unfortunate Toilet
* Urbosa

### **Mega Man:**

* Beat
* Elec Man
* KnightMan.EXE

### **Metroid:**

* Anthony Higgs
* Baby Metroid
* Dark Samus
* Mother Brain
* Weavel

### **Miitopia:**

* Mii Flower
* Mii Imp
* Mii Mage

### **Okami:**

* Oki
* Susano

### **Paper Mario:**

* General Guy
* The Master
* Rawk Hawk
* Snowman Doll
* Thoreau
* Whacka

### **Persona:**

* Aigis
* Chie Satonaka
* Morgana
* Teddie

### **Pikmin:**

* Burrowing Snagret
* Pikmin
* Red Bulborb
* Swooping Snitchbug
* Yellow Wollywog

### **Pokemon:**

* Lillie
* Team Rocket

### **Punch-Out!!:**

* Bear Hugger
* Disco Kid
* Great Tiger
* Little Mac

### **Resident Evil:**

* Jack Baker
* The Merchant

### **Sonic the Hedgehog:**

* Big the Cat
* Blaze the Cat
* Knuckles the Echidna
* Shadow the Hedgehog

### **Splatoon:**

* Judd & Li'l Judd
* Maws
* Squid Sisters

### **Star Fox:**

* Andross
* James McCloud
* Peppy Hare
* Star Wolf

### **Steven Universe:**

* Alexandrite
* Dogcopter
* Lion
* Steg

### **Street Fighter:**

* Guile
* Ken Masters

### **Super Mario:**

* Bob-omb Buddy
* Boo Buddies
* Chain Chomp
* Daisy
* Hammer Bro
* Harriet
* Hoohooros
* Lakitu and Spinies
* Mallow
* Mouser
* Pianta
* Thwomp
* Toadette
* Viruses
* Waluigi
* Wanda

### **Tales of:**

* Colette Brunal
* Repede

### **Wario:**

* 5-Volt
* Kat & Ana
* Master Mantis
* Mike
* Pyoro

### **The Witcher:**

* Botchling
* Zoltan

### **Xenoblade:**

* Fiona
* Haze
* Lanz
* Riki
* Roc
* Sharla
* Sheba
* Taion

### **Yoshi:**

* Burt the Bashful
* Cloud N. Candy
* Dizzy Fuzzy
* Miss Warp
Offworld Rebel Base

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

This stage is a fusion of the three levels traversed in Nanosaur II. It’s a diverse biosphere with forests, deserts, volcanoes, and robotic laser turrets. A total of 11 eggs needed to be collected and sent back to Earth through the wormholes stationed throughout the levels.

## **Stage Design**

Sloped AreaFumes AreaSandy AreaGate AreaHill AreaLava Area
## **Stage Layout**

In Smash, the stage layout involves a long flat platform nearly the length of Final Destination, which travels through the air moving along the Z-axis. Players will be KO’d if they fall from the height, but the platform will occasionally touch down to the ground at various sections before lifting up again. The ground areas include:

* A small slope in the middle of a branching stream, with trees on either side. These trees can be broken down with enough damage to give way to walk-offs.
* A flat area with several protrusions billowing fumes that can deal minor damage if touched. Two of these act as small walls, sectioning off the area into thirds.
* A dry sandy area with 3 wavy bumps providing uneven terrain. A large tornado spins in the background.
* A completely flat area in front of an imposing gate, with walk-offs on both sides.
* A trail framed by two hills. The blast zones are past the top of each side, though the sloping walls make it harder to be knocked out horizontally.
* A river of lava that can damage fighters if they don’t watch their footing. The dark areas of solidified lava are safe to walk on.

While fighting on the ground in certain areas, a Dromeosaur will occasionally approach from the background, heading toward the fighters and leaping through the playing field attempting to bite any fighters in midair similar to the Klaptraps on Kongo Falls. If hazards are turned off, Dromeosaurs won’t appear.

## **Soundtrack**

* **Nanosaur II: Hatchling**
	+ Desert (Level 2)
	+ Forest (Level 1)
	+ Swamp (Level 3)
* **Dino Crisis 2**
	+ Big Surprise
	+ Chase of the Horned
	+ For the Missile Silo
	+ Swimming Lizard
	+ Three's Crowd
* **Jojo's Bizarre Adventure: All-Star Battle**
	+ Hungry!
* **Turok: Dinosaur Hunter**
	+ The Ancient City
	+ The Jungle
	+ T-Rex Battle
Robot Masters

Player Character
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

Oh no! Dr. Wily has created more Robot Masters and it’s up to you to stop them! Mega Man will have 2 Stocks in this match and must defeat all opponents before he is KO’d. Only 2 “Robot Masters” appear on the stage at a time for Mega Man to fight with them being replaced 5 seconds after one gets KO’d. The Yellow Devil also must be defeated in this Event Match by Mega Man before the Event Match can end and once Mega Man deals the final blow to the Yellow Devil and causes it to explode, the Yellow Devil will not return for the rest of this event match.

In this match, Ridley will be using his Meta-Ridley alternate costume.
Sector Z

Stage Size
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 Other Appearances
 Submitted By:

## **Stage Info**

Sector Z is a strange nebulae found in the Lylat System and is named for the fact that it is shaped like the letter Z. During the Lylat Wars Fox McCloud would lead the Star Fox team into Sector Z only to be ambushed by Andross’ forces. With some assistance from Katt Monroe, the Star Fox team was able to stop the attack with their Arwings and proceed through Sector Z victorious on their way to Area 6 where they would take the Venom forces by surprise.

## **Stage Layout**

This stage features the fighters battling it out on top of the Great Fox as it flies through Sector Z and battles against Andross’ forces. The ship is divided into three sections with the front section of the ship being relatively flat, but not at the same level all the way through as it moves up to the wing of the ship which curves sharply upwards. Past the wing is where the engines of the Great Fox can be found and below the wing is a solid wall that fighters can be thrown at and trapped to try and rack up some damage.

While this stage is very similar to the Corneria stage that debuted in Melee, it does feature a few key differences. The first is that the Great Fox in this stage is portrayed as being much larger than in Corneria which means there is a lot more ground to run around and fight on as well as having wider blast zones. The other differences is that the main gun on the Great Fox does not fire so players cannot be damaged by it.

## **Hazards**

**Arwings:** During the fight the Arwings of Team Star Fox will fly into the stage. Players can use these as platforms to fight on however they won’t stay on the screen forever so be careful they don’t carry you past the blast zones of the stage. If a Fighter stands on an Arwing for too long, the Arwing may perform a barrel roll where it spins in place and deals a small amount of damage to the fighter before dropping them below the Arwing and back down towards the Great Fox. Finally, the Arwings can also fire lasers through the sky and if they hit a fighter they’ll deal a large amount of damage and knockback.

## **Soundtrack**

* **Star Fox 64**
	+ Main Theme - A remix of the original theme using different instruments. [SSB]
	+ Star Wolf's Theme / Sector Z - A remix of both tracks with an electronic beat which becomes more prominent as the tracks progress. [SSB4]
* **Star Fox Command**
	+ Battle With Emperor Anglar
* **Star Fox 2**
	+ Flotilla Battle
	+ Macbeth
Revali

Chance of Appearance
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 Game of Origin
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## **Assist Trophy Info**

Rito Archer and one of the four champions of Hyrule. He was chosen to pilot the Divine Beast Vah Medoh in the fight against Ganon. However during the Great Calamity he and the other Champions fell in battle to the blight that Ganon sent against them. His spirit was linked to Vah Medoh for the next 100 years until Link was awakened and managed to free him by defeating the Windblight Ganon.

## **Mode of Assistance**

With Revali brought forth from the Assist Trophy, he’ll grant the powers of his Revali’s Gale to his summoner. That player will now have increased height on all of their jumps (not counting attacks that provide recovery, JUST jumps) as well as granting that character one additional jump. These benefits however do go away once Revali leaves the stage.
Poppant

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Poppants are rare enemies who… wait, those are its pants?! That’s right. That’s not a walking bathtub filled with presents that the Poppant is running in, those are its weirdly wide pants. How they stay up is anyone’s guess. Must be all those presents that Poppants keep there.

## **Fight Pattern**

Poppants are a very rare spawn who will stay in place until they spot a fighter. At this point the Poppant will begin to run away as fast and as far as it can to get away. As it does the Poppant will end up scattering some of the presents in its pants. As the Poppant runs away it can drop a variety of different items for fighters to pick up including Custom Parts!

## **Attacks**

### **Scatter**

When Poppants are running away, they’ll drop more than just helpful items. They can also drop small packages behind them. These packages are essentially projectile attacks which let them be reflected back at the Poppant. These presents only deal a small amount of damage so either way they really aren’t anything to worry about.
Jesus Christ

Chance of Appearance
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 Game of Origin
 Release Date of Origin
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## **Assist Trophy Info**

In many cultures and religions, the Jewish preacher and revolutionary Jesus Christ is regarded as the Son of God and the prophesied Messiah. As accounts of his life are recorded by the Gospels, he is also remembered by incarnations of Animus and Anima as their counsel and instructor on the development of New Jerusalem. During the events of *Xenosaga III*, flashbacks to the time of Christ reveal that Jesus sought to find peace through correcting the balance between Upper and Lower Domains through the use of the Lemegeton, which would activate the infinitely powerful energy source, the Zohar.

## **Mode of Assistance**

Jesus stands from where he is summoned and worldlessly lifts his arms upwards, as he would when giving a sermon. Suddenly, the Marienkind, the Original Zohar and a huge, gold, cross-like structure will come floating down at the stage background's center. The Marienkind suddenly activates, pulsing green energy from its center that tints the entire screen with its incredible power. Suddenly, Jesus clasps his hands in a prayer that the Marienkind receives, enacting one of several miracles.

The most common miracle is for an array of Food items to suddenly appear across every platform on the stage, leaving players with dozens upon dozens of opportunities to heal. The second is to heal all damage that Jesus' summoner has taken, also awarding them with impenetrable super armor and a 0.5x overall stat buff for 20 seconds. The third is for a powerful pulse of green lightning to come screeching down, honing in on all opponents with devastating potential for damage and knockback. The fourth miracle floods the stage up to the blast zone within a matter of split seconds, taking all opponents to these heights while the summoner is kept where they stand and is not affected by the water whatsoever; rather, they can walk on it if they so choose. The fifth miracle sees the sign of the Lemegeton appear in front of the Marienkind and drive forward in several incredible pulses of green energy that drive out in circles throughout the entire perimeter of the stage, pushing opponents to the furthest edges of the stage while the summoner remains unaffected. Finally, there is a percentage chance that Jesus may also return a stock or add a point to his summoner's stock/score count within appropriate matches, which will be indicated by him winking and nodding towards the camera before he teleports off-stage.
Gust Bellows

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

The Gust Bellows, or Gust Jar in some appearances, is a magical item that seems to have an unlimited supply of pressurized air inside of it. Link is able to use the Gust Bellows to blast out a stream of air which can reveal objects buried in sand, blow away small enemies, and even expose the weak points of some foes. The Skyward Sword version of the Gust Bellows bears similar design qualities to that of the Ancient Robots in Lanaryu, which suggests that they were designed by the same ancient civilization.

## **Item Usage**

The Gust Bellows is a shooting weapon which fires out high pressure winds in a constant stream. This item is great for pushing opponents and other items off the stage to get rid of them. Fighters can attempt to fight through the Gust Bellows’ wind to varying success. Fighters like Villager and Donkey Kong can use their Lloid Rocket and Spinning Kong to push past the winds, while Sonic players can simply run against the wind to survive outright. If the Gust Bellows are thrown and they retain any ammo inside of them, will cause it to bounce around the stage for a short time as it fires bursts of wind in random direction and at random items which can affect all fighters but the one who threw it.
Palkia

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A Legendary Pokemon from the Sinnoh region and a member of the Creation Trio alongside Dialga and Giratina. Where Dialga controls time, Palkia controls space with the ability to warp from one location to another as well as create different dimensions. This ability makes Palkia a very difficult Pokemon to study as it tends to spend most of its time in a different dimension that it calls home and it doesn’t take to kindly to creatures that invade upon its space.

## **Attack Description**

A roar will soon follow after Palkia gets out of its Poke Ball before it swipes one of its claws downward. Following this the game screen will rotate until everything is upside down. None of the gravity of the stage will change, but it can be a very disorienting effect as it also causes your controls to be reversed. Making contact with Palkia, or the claw swipe will end up damaging the players, but minimal knockback is dealt.
Roserade

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Roserades are quite graceful and are good dancers which fits in well with its masquerade theme. Unlike left and right Twix, the left and right hands of Roserade each have a different kind of toxin inside of them with the left hand being slow acting and the right hand being fast acting. Roserade can use each of these toxins to produce a sweet smelling aroma which when combined with their dancing is a dangerous combo in luring in prey towards them before Roserade strikes at them with poisonous whips.

## **Attack Description**

Roserade begins by performing a twirl in place before it begins to essentially ice skate along the platform that it was summoned on. Making contact with Roserade will damage and knockback opponents, however as Roserade is skating along it will twirl periodically and if it hits an opponent mid-twirl the damage will be increased and will be considered Poison damage. Roserade will continue to skate along on the platform for about 13 seconds and will turn around when it reaches an obstacle or the edge of a platform. During all of this a fresh field of grass will sprout up behind Roserade creating a Grassy Terrain on that platform. For as long as Roserade is on the field, and for 10 seconds after Roserade leaves, this grass will remain. Standing on this grass will cause all fighters to heal about 2.5% damage every second. However, this grass can be destroyed if a Fire attack hits it and any fire attacks made against a fighter who is in the grass will take 1.5x of the attacks initial damage value.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Sebastian Tute

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Sebastian Tute is a Mii of many skills. He leads a band called the Tutes, can teach you how to play any instrument (even puppets), and he is well accomplished in conducting an orchestra. You could hand this Mii sheet music for a brand new tune and he could play it flawlessly in a single try. He's so beloved that you can find a statue of him blowing bubbles at the Bubble Town Square.

## **Mode of Assistance**

Facing towards the screen, Sebastian Tute will give a short bow to the players as an orchestra of Miis carrying an alarming variety of instruments rises up in the background of the stage. By default, these Miis are fashioned off of a mixture of Nintendo employees (such as Shigeru Miyamoto and Gunpei Yoki) as well as influential people from the music industry (such as Johann Sebastian Bach and Elvis Presley). However if the console being used has Miis created on it then this Assist Trophy will pull from those as well. The instruments the Miis are holding can range from flutes, saxophones, violins, cymbals, and even dog or cat sock puppets where their wielders will woof and meow.

After the orchestra arrives, Sebastian Tute will turn back to face them and raise his conductor's baton in the air as he begins to conduct them. At this time the music that was previously playing on the stage will fade away as the orchestra takes over. The orchestra will wind up picking up where the music previously left off however it will sound quite a bit different with all of the various instruments and sock puppets being used to play it now. This performance will carry on for roughly 20-30 seconds as every fighter on the stage begins to glow and receives some sort of positive effect for as long as the music players. When the music stops and the Assist Trophy disappears each of these benefits will end a well.

These positive effects include, but are not limited to:

* Individual stat buffs to a fighter's speed, jump, defense, attack, and smash power
* Superspicy Curry effect
* Super Mushroom effect
* Metal Box effect
* Having an item such as the Franklin Badge, Screw Attack, Back Shield, Healing Sprout, Super Leaf, or Rocket Belt equipped to you.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Prehistory

Stage Type
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 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

65,000,000 BC, also known as “Prehistory” is the furthest period back in time that Crono and his friends are able to visit. Prehistory features a struggle between a primitive group of humans who live in Ioka Village and a race of somehow technologically superior dinosaurs called Reptites. When Crono first arrives in the Prehistory his group comes under assault by a horde of Reptites, but receives help from Ayla, the chief of Ioka Village. This is also the time period where the apocalyptic threat, Lavos, crash landed on the planet at Tyranno Lair.

## **Stage Layout**

Prehistory is a grounded stage taking place in the middle of Ioka Village. The left side of the stage has a tall mountain which reaches towards the top of the screen. Parts of this mountain can be stood on and it’s possible to launch fighters over the top of it with some effort. Various huts line the ground of the stage and while they aren’t obstacles, attacks that are made in front of them can still damage the huts. If a hut takes enough damage that it gets destroyed one of the villagers will run out from it screaming for help. Sometimes when this happens the villager may throw an item out behind them as an offering. These items are usually Food, but can also include items like the Ore Club or Boomerang.

Above these huts is the village’s gate which fighters can use as a platform. Dactyls can be seen flying in the background of the stage and may choose to perch on top of the gate. Up to two Dactyl can be on the stage at once.

## **Hazards**

### **Dactyls**

Dactyls operate similarly to the Flying Men hazards from the Magicant stage. The first fighter to make contact with a Dactyl will tame it and recruit it to fight on the fighter’s behalf. Dactyls will fly about in the sky and eye an opponent down before swooping down towards them to attack with their talons. Dactyls are about the size the size of Bowser and while their damage output is relatively small they do a great job of interrupting the opponent and being a general nuisance. While there can be two Dactyls in play at a time, a fighter can only recruit one Dactyl to their side at a time. Once they are active Dactyls can be attacked and KO’d. When a Dactyl gets KO’d it will take some time, generally 20–30 seconds before a new Dactyl will perch on the stage.

## **Soundtrack**

* **Chrono Trigger**
	+ Ayla's Theme
	+ Battle 1
	+ Battle 2
	+ Boss Battle 1
	+ Boss Battle 2
	+ Burn! Bobonga!
	+ Primitive Mountain
	+ Rhythm of Wind, Sky, and Earth
	+ Tyran Castle
Rodin

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Otherwise known as The Infinite One, Rodin is a renowned weaponsmith and arms dealer who has created the majority of Bayonetta’s weapons. Once upon a time Rodin was an angel in charge of creation and rules a portion of Paradiso until he was exiled and fell to the human world starting a bar called the Gates of Hell.

## **Mode of Assistance**

Rodin will run on in and deliver a couple hard punches in the form of Bayonetta’s Smash Attacks but with his own fist coming out of the portals instead as well as Bayonetta's After Burner Kick. These attacks have comparable strength to that of Bayonetta’s attacks. Before he leaves the stage, Rodin will throw a random strong item behind him for anyone to pick up and use.
Noble Six

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Spirit Info**

Spartan-B312 is the newest member of Noble Team which earns them the designation of Noble Six. Before joining the team on the planet Reach, Noble Six had gained a reputation of a highly efficient lone wolf and was capable of making entire militias disappear on his own. Noble Six’s assignment to Noble Team came just in time for a Covenant attack on Reach. Unfortunately for Noble Six and the rest of Noble Team, this attack would end in Reach’s complete destruction. By the mission’s end, nearly every member of Noble Team had died including Noble Six who held a last stand against endless swarms of Elites all so that he could make the Covenant focus on him and give everyone else a chance to evacuate the planet.

## **Spirit Battle**

This Spirit Battle is meant to reflect Noble Six’s final stand with Noble Six being represented by Master Chief. As such, this is both a Time and a Stamina Battle. Both the player and Master Chief will have 200 HP, however if the player can’t defeat Master Chief in 2 minutes then they will instantly lose. Master Chief will also be backed up by constant summonings of the Assist Trophy, The Arbiter. Once one of these Assist Trophies has despawned a new one will spawn in after roughly 5-10 seconds.
Saharah

Chance of Appearance
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 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Assist Trophy Info**

Saharah is a camel who has traveled near and far to bring you exclusive wallpaper, flooring, and rugs from foreign lands. Paper your walls or pet your car with a rug, or so the salescamel says. Well, whatever. She's got the goods.

## **Mode of Assistance**

Saharah wanders forward a few feet before setting her sack down and kneeling beside it. From here, she will either pull out a pad of wallpaper or a rug. If she the roll of wallpaper, she will walk to-and-fro until a foe comes near, and then throw it on them! They will become instantaneously wrapped in the wallpaper and have their movement immediately stunted, only being able to shimmy slightly until they manage to break free of their holdings. If Saharah pulls out a rug, she will look at it in surprise and become shaking it outwards, then up and down, letting all of its dust loose. The dust itself will travel out in a floom that can grow to about Ganon's size in both height and width. While it won't damage opponents, it will stall their controls, making them more sluggish until they can work the dust off. Of course, they will be dealt damage if they are hit by Saharah's rug-waving ways. Saharah will take up to two items from out of her sack and utilize them in this way before taking her sack back up on her shoulders and fading off into the distance with her slow gait.
Red Bulborb (Enemy)

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

Amongst the most common of a Pikmin's many predators. They are known to be nocturnal and sleep during the day. At night they come out to feed on any unfortunate Pikmin who happens to be out where it’s not safe. Their name comes from Bulbie, Captain Olimar’s pet dog which he claims looks similar to the Bulborbs.

## **Fight Pattern**

Red Bulborbs are a larger enemy that tend to waddle to and fro. However once they spot an enemy they’ll run right for them!

## **Attacks**

### **Trample**

As they run towards a fighter, they’ll trample them under feet and bury them in the ground.

### **Bite**

When close to an opponent, the Red Bulborb might just bite at them several times over as they try to eat them.

### **Jump & Bump**

If an opponent gets behind Red Bulborb, they have the capability to jump backwards and smack the fighter with their rear end. Of all the Red Bulborb’s attacks, this one can deal the most knockback.

### **Leap & Snap**

A technique reserved for fighters who try to jump up and over a Red Bulborb’s head will see that Red Bulborb leap up to meet them and snap at them with its jaws!
Princess Yue

Character
 Franchise
 Show of Origin
 Release Date of Origin
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## **Spirit Info**

Princess Yue is the princess of the Northern Water Tribe and daughter of Chief Arnook. When Team Avatar journeyed to the Northern Water Tribe so that Aang and Katara could find a Waterbending Master, Sokka was off flirting with the tribe’s princess. The two became close, despite Yue’s engagement, and struck a strong friendship. Unfortunately it was not to be. When Admiral Zhao slew Tui, the Moon Spirit, Yue sacrificed her own life to restore the Moon Spirit and became one with it. As the tale goes, Sokka’s would-be girlfriend turned into the moon. That’s rough, buddy.

## **Spirit Battle**

Princess Yue is represented by Rosalina and starts out the match equipped with a Water Balloon. After Rosalina has been KO’d, the stage will undergo a Stage Morph from The Summit to Mario Galaxy and a second Rosalina will spawn. This Rosalina will also start out being equipped with a Water Balloon. Shortly after the second Rosalina spawns in she will be aided by an Assist Trophy, Moon, which will attempt to crash down directly on the player.
Petilil

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Petilil is a small grass-type Pokemon native to the Hoenn region which can evolve into a Lilligant if it's exposed to a Sun Stone. They typically have either the ability Chlorophyll or Own Tempo which will either double their speed in intense sunlight or prevent them from being confused respectively. The leaves on a Petilil’s head can be eaten to refresh one’s body, however they have a very bitter taste to them.

## **Fight Pattern**

Petilil will gently hop back and forth along a platform as it pretends to be dancing through a field of flowers. If Petilil reaches the edge of a platform or a wall it will do a short twirl before continuing back in the opposite direction.

## **Attacks**

### **Sleep Powder**

When Petilil gets near a fighter it will pause its hopping and face them before exhaling a stream of Sleep Powder that expands out into a deep purple cloud. This sleeping powder will only deal 1% of damage to fighters but it will also cause any players affected by it to fall asleep. This Sleep Powder cannot be reflected or absorbed and Petilil must wait 3.5 seconds before it can use this attack again.
Smart Bomb

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Smart Phones, Smart TVs, Smart Fridges, and now Smart Bombs? These compact explosives are perfect for interstellar combat. Created by Slippy Toad, these bombs can be locked on and home in on a particular target so long as one locks on their ship’s lasers first. However these bombs are so powerful that they don’t just hit one target, they explode with a massive burst of range severely damaging, if not outright destroying, all ships in its blast.

## **Item Usage**

Smart Bombs can be easily thrown in Smash and when they hit something, get attacked, or travel a set distance they will begin a slow explosion that expands out around them severely damaging any player that’s caught in the blast. Try not to get caught in the explosion when it is just beginning or you’ll be trapped in place as the explosion rolls and take constant damage. Some Smart Bombs however are considered duds. These duds can still cause damage when thrown at someone, and at even rarer times may explode on a delay, but beyond that they’re useless and it’s time to try a new strategy.
Smashtopia Wiki

## **Welcome to the Smashtopia Wiki**

Welcome to Smashtopia! We are a fan community for the Super Smash Bros. video game series who put an emphasis on discussion and speculation of what kind of content might appear in future titles. Additionally we also take great joy in creating what we call "submissions" of our own ideas for how new characters stages, items, and more could work in a new Smash Bros. game.

## **Our Submissions:**

* List of Submissions by Franchise
	+ A-E
	+ F-L
	+ M-P
	+ R-Z
* List of Characters
* List of Stages
* List of Items
* List of Pokemon
* List of Assist Trophies
* List of Bosses
* List of Enemies
* List of Event Matches
* List of Spirits
Sett Ra

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Sett Ra is an undead mummy sorcerer who seeks to rule the earth. Though he was defeated once in the past by Ahmet and imprisoned in the Second World, after a thousand years Sett Ra has returned for a second attempt. After his most loyal servant Beast kidnaps a child named Nezu, nothing can stop Sett Ra. Nothing that is, except for the Chosen One.

## **Spirit Battle**

Sett Ra is represented in this battle by Manny Calavera who will get a free Final Smash the first time they take 100% damage. Sett Ra will also be backed up by the Assist Trophy, Master Mummy, who will spawn in roughly 10 seconds into the match and then again 30 seconds later after he disappears.
Seto Kaiba

Character
 Manga of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Seto Kaiba is the Chairman and CEO of KaibaCorp and owner of Duel Academy. The technological advancements of Kaiba’s company are what has allowed the game of Duel Monsters to explode from a simple children’s card game to battles of epic proportions with AR technology that brings the monsters, spells, and traps to life when they are played either on devices such as the Dueling Arena and Duel Disk. Seto Kaiba’s decks are largely dragon-themed and especially focused around the Blue-Eyes White Dragon. It’s said that there are only four Blue-Eyes White Dragon cards in the world, with Kaiba owning three of them. The fourth Blue-Eyes White Dragon was used against Kaiba in a duel against Solomon Muto. When that duel ended with Kaiba’s victory he took the Blue-Eyes White Dragon as his prize and tore it in half so that nobody could ever use a Blue-Eyes White Dragon against him again.

## **Spirit Battle**

Seto Kaiba is represented in this Spirit Battle by his rival Yugi Muto, to his deepest shame. If 30 seconds pass before Yugi has been KO’d, three blue Ridleys will spawn in to represent Kaiba’s Blue-Eyes White Dragons. Additionally, Duel Cards are the only item that will spawn during the match and any of them that Yugi picks up and uses will be guaranteed to be a Blue-Eyes White Dragon. Any card that the player picks up however will retain its normal RNG properties, with the exception that the player can never summon a Blue-Eyes White Dragon.
Rolento

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

A former member of the Red Berets, Rolento left military service of his own accordance to become a mercenary for hire and was involved in many heavy conflicts and civil wars across the globe. At one point in his career and was hired by the Mad Gear Gang of Metro City and fought against Guy and Mike Haggar. After a time he feels that the Mad Gear Gang is beneath him and sets out to turn Metro City into his own military utopia.

## **Fight Pattern**

Despite being here to represent the Street Fighter franchise, Rolento’s attacks and animations are actually more based off his boss fight appearances from Final Fight, the sister series to Street Fighter. Only one Rolento appears at a time, but this foe has a bit more HP than the standard mook.

## **Attacks**

### **Jab**

Rolento will make a quick jab ahead with his staff to hit an opponent in range. Occasionally, Rolento will make a quick lunging action first before leading into the jab attack.

### **Axe Kick**

With a spiraling leap into the air, Rolento will extend out his foot in an axe kick as he makes his way back to the stage to try and hit you with a strong attack. This move can actually spike opponents who are directly below the boot.

### **Grenades**

Rolento’s final attack involves him throwing four small combustible grenades that explode into a field of fire in a small area. They don’t deal a lot of knockback, but the damage shouldn’t be laughed at.
Skull Kid

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Amongst the many children who lose themselves in the Lost Woods and become Skull Kids, there is one Skull Kid among them who nearly caused the destruction of Termina. It all started with a simple act of thievery as the Skull Kid stole a mask from the Happy Mask Salesman. But this wasn’t just some ordinary funny-looking mask. This mask was actually Majora’s Mask and its dark magic was able to corrupt Skull Kid causing his once playful and innocent pranks to become acts of pure malicious evil.

## **Mode of Assistance**

When Skull Kid is summoned out onto the field he’ll float in midair as if he were lazing about in a hammock. A laugh is heard as the mask on its face shakes and causes one of a few different effects to occur:

* The screen will be flipped upside down and mirrored.
* The controls for all players will be reversed so that left is right, up is down, and vice versa.
* All fighters become invisible.
* The speed of all hazards and platform movement on the stage becomes doubled, the speed for all fighters, items, and other non-stage elements remains normal.
* All other items, including Pokemon and Assist Trophies, will disappear from the stage. Skull Kid will continue to hang around on the stage for a few seconds during which time no new items will spawn on the stage.
Seb's

Stage Size
 Stage Type
 Franchise
 Film of Origin
 Release Date of Origin
 Submitted By:

## **Stage Info**

Seb's is a jazz club in Los Angeles owned by Sebastian Wilder, a burgeoning musician and composer. He opens the club over a samba-and-tapas joint that he and Mia Dolan used to visit while they were dating. The club features all of the hottest jazz artists in town, as well as notable names from around the world as they tour into LA for an evening of music. Pianists, drummers, saxophonists, violinists, clarinetists, upright bassists, vocalists, and more can be seen at Seb's—a name so popular that it eventually garners a second pop-up location in San Francisco.

## **Stage Layout**

The fight takes place on Seb's main stage, with a shimmering light gray curtain present in the background, alongside a reputable jazz musician featured somewhere along the stage. They will appear in 15 to 20 second intervals, with a spotlight silhouetting the musician and allowing for their oversized shadow to become an additional platform that moves along with their movements. This cycles between—as mentioned above—a pianist, drummer, saxophonist, violinist, clarinetist, upright bassist, and vocalist. In song's that feature Sebastian's vocals, he himself—or even Mia—may be the man behind the piano or lead performance. Acting out a dream sequence, Mia & Sebastian might dance along the scene at special intervals, allowing fighters to leap unto the iconic *La La Land* silhouette to get a few hits in.

## **Soundtrack**

* **The Legend of Zelda**
	+ Main Theme (Fusion Jazz Remix)

* **Super Mario World**
	+ Main Theme (Jazz Remix)

* **Kirby Super Star**
	+ Spring Breeze (Smooth Jazz Remix)

* **Earthbound Beginnings**
	+ Pollyanna (Jazztick Remix)

* **Star Fox 64**
	+ Star Fox 64 Jazz Melody

* **Pokemon Ruby & Sapphire**
	+ Mauville City (J-MUSIC Remix)

* **Whiplash**
	+ Caravan
	+ Fletcher's Song in Club
	+ Overture
	+ Too Hip to Retire
	+ Whiplash

* **La La Land**
	+ A Lovely Night
	+ Audition (The Fools Who Dream)
	+ Another Day of Sun
	+ City of Stars (Medley) - A medley between City of Stars and its Extended Version.
	+ Epilogue
	+ Herman's Habit
	+ Mia & Sebastian's Theme
	+ Planetarium
	+ Start a Fire
	+ Someone in the Crowd
	+ Summer Montage/Madeline

* **Fire Emblem: Three Houses**
	+ The Edge of Dawn (Jazz Arrangement)
Shotzo

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Shotzos are immobile cannons that can tilt their main body to fire cannonballs at Kirby. They are typically invincible however they can be defeated by causing them to fall into pits or by using a Super Ability on them and simply walking away until they despawn.

## **Fight Pattern**

Shotzos will remain planted firmly in place and will never move from their position. Shotzos come in two different varieties. The first can only fire cannonballs in a set direction while the other is capable of rotating their cannon up to 45 degrees in order to directly fire at a fighter.

## **Attacks**

### **Cannonball**

Shotzos can fire small cannonballs which fly in a straight line through the air. Shotzos will typically fire only one cannonball at a time with a pause before they can fire again. However at times Shotzos will fire a trio of cannonballs very quickly after each other. This is more commonly done with Shotzos that can only fire in a set direction.
Porygon2

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

What happens when you update a Porygon’s code? It evolves into Porygon2! Porgyon’s polygons have been smoothed out for greater efficiency. While Porygon2s are generally found inside computers they are capable of surviving inside of a vacuum though their movement is minimal in zero-gravity. Be wary though of leaving out any Dubious Discs near your Porygon2 or it just might catch a bug!

## **Attack Description**

When Porygon2 arrives it will take a moment to analyze the battlefield before glowing reticles appear on up to three opponents. The reticles will attach themselves to opponents closest to Porygon2 and if there are less than three opponents then multiple reticles can appear on the same fighter. After this is done Porygon2 will take a brief moment before quickly firing off three beams of energy in the order of Fire, Ice, and Electricity towards the fighters that Porygon2 previously locked onto. Each beam has a small chance of either inflicting a damaging burn, freeze, or paralysis upon whichever fighter it targeted as well as damaging them and dealing them knockback.
Rumblecusp

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

A volcanic island found in the Lucidian Ocean, Rumblecusp is an island that the Vo call home. Perhaps strangely, none of the Vo can remember much about their past. While some were born on the island, for many all they can remember is that they got lost or crashed on the island in some way. Their lives before arriving are an utter blank. Rumblecusp is also said to be the home to a god known as Vokodo who the Vo people worship. Could Vokodo have something to do with these lost memories? In the year 836, Rumblecusp was also home to an event called Traveler Con, a convention put together by Jester Lavorre in worship to her god The Traveler. Most if not all of The Traveler’s worshippers journeyed to the island for the festivities where a great secret of The Traveler was revealed.

## **Stage Layout**

Rumblecusp is a grounded stage featuring two huts in the background where fighters can battle it out on their curved roofs. Above these huts are a bridge made of rope and plank which connect other homes that were made in the trees. One such home lies in the middle of the bridge and serves as a solid platform for fighting both on and in. Naturally this creates a “cave of life” where fighters can survive attacks by merely bouncing around on the walls and not having to worry about being sent flying past the blast lines. That said, this cave of life is only temporary as enough damage to the ceiling, either directly or merely by knocking bodies against it enough times, will cause the roof to collapse and create an opening for KOs. After a short time, the roof will reconstruct itself.

## **Hazards**

### **Vokodo**

In the background of the stage lies the volcano, Rumblecusp, whom the island is named for. At random points throughout the match the volcano will spark and sputter as great plumes of smoke rise out of it and signal Vokodo’s displeasure with the island’s inhabitants. Fortunately for the fighters, this does not cause any form of fire or lava to arrive on the stage. Shortly after the volcano has begun to smoke, the Items on the stage will begin to disappear. Not all Items will disappear, it all comes down to random chance with the more powerful and rare items being more likely to go. Items that are currently being held or worn by fighters aren’t safe either. That Death’s Scythe in your hands? Gone. That Gooey Bomb on your leg that’s about to explode? Vanished. Thankfully this doesn’t affect items which become activated as soon as you pick them up such as Super Leaves or Cloaking Devices. All other items though are vulnerable to this effect, including Smash Balls!

## **Soundtrack**

* **Critical Role: The Mighty Nein**
	+ Comin' Are the Nein
	+ A New King of Hero
	+ Uko'toa Sea Shanty
	+ Your Turn to Roll
* **Critical Role: Bell's Hells**
	+ It's Thursday Night
Shellendorf Institute

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Shellendorf Institute is one of several locations where Inklings and Octolings can take part in Turf War battles. The institute is actually the suspended upper floor of a larger museum and displays several historical and archeological artifacts. The skeleton of an ancient deep-sea creature is suspended from its ceiling.

## **Stage Layout**

Shellendorf Institute features four mid-air platforms. The top two are solid platforms that cannot be passed through and represent the glassed roof in the middle of the institute with the center being an open hole where players can fall down or jump back up. Below these platforms are two more which can be passed through and are a nice safety net in case players fall down below the main two platforms.

## **Soundtrack**

* **Splatoon 2**
	+ Broken Coral
	+ Chopscrewey
	+ Entropical
	+ Kinetosis
	+ Octo-Eight Step
	+ Seafoam Shanty
	+ Seasick
	+ Shipwreckin’
	+ Wave Prism
* **Splatoon 2: The Octo Expansion**
	+ Blitz It!
	+ Into the Light
	+ Nasty Majesty

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this stage!
Shaydas

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

An amalgamation of Shadow Bugs and a member of Tabuu’s Subspace Army. Despite having two heads, they lack any facial features except for two small glowing red eyes on each head. Each of their arms comes with a large double-ended blade attached to them which they use to slice up enemies to ribbons. They have a glowing red sphere in the middle of their chest. This is theorized to be their heart, but more importantly it is also their weak point.

## **Fight Pattern**

Shaydas will always be levitating above the ground so fighters may have to jump towards them or use projectile attacks to hurt them. They can float about to go towards fighters and chase them down. Each of their attacks come with a wide hitbox and range making them quite dangerous.

## **Attacks**

### **Blade Cross**

Starting up with some windup, the Shaydas will slash both of their blades at once forming an X-pattern. While it’s their slowest and easiest to predict attack, it also hits for a wide area and massive damage. If you can get out of the way, do so.

### **Double Slash**

The attack a Shadyas will use more often than any other. With this move they’ll very quickly make two horizontal slash attacks towards an opponent trying to hit them with both.

### **Triple Slash**

Shaydas will only use this attack when they are low on health which makes it their least common attack. This attack comes out very fast as the Shaydas will start performing a Double Slash, but will follow up with a third slash that comes from below and launches opponents upwards.

### **Deadly Combo**

This is the Shaydas’ most deadly technique. It’s technically a series of Double Slash attacks as the Shaydas will approach an enemy and unleash a string of rapid Double Slash attacks trapping them inside the assault before finishing with a final slash that launches them far away. This move can hit incredibly hard and even at the lowest difficulty setting can deal about 100% damage.
Rave in the Grave

Player Character
 Player Stock
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

There’s a Rave in the Grave and Shantae has to stop it! Fight as Shantae to defeat these partying undead and other monsters before they can cause too much trouble. Three randomly chosen opponents will spawn in at the start of the Event Match and after Shantae manages to defeat one of them a new one will spawn in after a couple seconds. Shantae must dispatch all six of these partying ghouls before they take her out instead.

## **Soundtrack**

* **Shantae and the Pirate's Curse**
	+ Rave in the Grave