Five Nights at Freddy's: Special Delivery

## Summary

'*"With the Fazbear Funtime Service, you'll never be alone again!* **-Launch Trailer**

## Five Nights at Freddy's: Special Delivery

### Rating

4.4/5 (Google Play) 4.5/5 (App Store)

Five Nights at Freddy's: Special Delivery is a 2019 augmented reality survival horror video game developed and published by Illumix for Android and iOS. It is the eight main installment in the Five Nights at Freddy's series and the tenth game overall. The game, which presents itself as an animatronic rental service created by the in-universe company Fazbear Entertainment, takes inspiration from the history of Five Nights at Freddy's across all media, and continues the storyline established in Five Nights at Freddy's: Help Wanted, bridging the gap between it and its sequel, Five Nights at Freddy's: Security Breach, released in 2021.

Gameplay is presented from the first-person perspective with a primary focus on the player's flashlight and controlled shocker. The player can freely move around their home, interacting with the animatronics, and unlocking new animatronics and skins by defeating them. Outside the main game, the player is able to salvage animatronics for parts, and can also send their own animatronics to their friends' homes. Combat focuses on finding static based on where the animatronic is, and giving them a controlled shock when they charge at the player.

Development of Special Delivery, the first game by Illumix, began in 2018 and took little over a year. The game was first announced in August 2018, and was first released in early access on November 22, 2019, with a full release three days later, on November 25. The game received generally mixed reviews from critics, with praise directed at its combat, narrative, content, voice performance and original soundtrack, although some criticized it for the cost of in-game purchases.

The first teaser was released September 6th, 2019. The first trailer was released November 25th, 2019.

## Gameplay

### Flashlight

The Flashlight is activated by the flashlight button on the bottom right of the screen while in AR mode. When animatronics are present, it will make static more visible, but it will slowly deplete the player's battery. Turning it on will immediately drain 3% of their battery as well.
When collecting Remnant, the Flashlight draws Remnant, whether Light or Shadow, closer to the player, and will also cause Shadow Remnant to stop moving once the Flashlight is turned off. It can also be used to defeat Shadow Bonnie. The current battery will passively recharge either when the player is not in an encounter, or when in a Remnant Deposit and not actively using it.

### Controlled Shock

When an animatronic is present, a Controlled Shock can be used to deactivate them. However, the Controlled Shock will only work when an animatronic de-cloaks while rushing the player. After using a Controlled Shock, it will have a short cooldown before it can be used again, discouraging the player from excessive or mistimed use. Each use uses up 10% battery power. Some encounters with animatronics using CPUs such as Mangle and Ballora do not feature the Controlled Shock, and they instead must be disabled through use of other mechanics.

### Battery Power

The Flashlight and Controlled Shock both use Battery Power. The Flashlight will use 3% when initially turned on and slowly drain power while it is on. A Controlled Shock will deplete 10% of the battery. Battery that has been drained will not recharge during an animatronic encounter, and will only recharge while not in an encounter at a moderate pace.
If the battery drains to less than 10% power during an encounter, putting it in the critical range, one of two things will happen. If the player has Extra Batteries, the battery will be recharged to around 70%, allowing them to continue. If the player has no Extra Batteries, the player can no longer stop the animatronic from attacking and they will be jumpscared soon after dropping too low in power.

### Freddy Fazbear Mask

During encounters with Toy animatronics, the player will have the option to put on the Freddy Fazbear Mask to ward them off. The mask must always be used when the Toy animatronic goes haywire, as simply looking away from them will do nothing to prevent them from jumpscaring the player. Moreover, the need to look away or not with the mask on depends on the Toy animatronic in question.

### Photo Booth Mode

Players can use the Photo Booth Mode to take photos of their own animatronic encounters. With this, you can rotate, move and resize any animatronic plush suit's you own. You can also buy up to 71 photo frames to customize your pictures, each frame can range in price from 175-225 Faz-Coins.

### XP System

After every encounter, the battles will provide the player with gains of XP (usually 20-30), while losing the battle will only give them 1-2 XP. A certain number of XP will gain the player a level.

#### Unlock

As the player gets further in the game with more XP, animatronics will be unlocked.

## Plot

It begins with a simple premise—signing up for the Fazbear Funtime Service so that "you'll never be alone again". But as the story begins to unfold, players will realize that they may have signed up for more than they bargained for. Malfunctioning animatronics are delivered to their doorsteps for a series of frightening encounters. The inbox provides many tips for dealing with this, as well as some emails, not meant to be sent to the player.

One series of emails tells the story of a man named Luis trying to inform a woman, Ness, about red-flag reports triggered by her harmful and offensive search words. The emails eventually reveal that she is under the control of William Afton, one of Fazbear Entertainment's co-founders and secretly a child serial killer, who was presumed to have died in a fire several years ago, and that Ness is Vanny from Five Nights at Freddy's: Help Wanted ("Ness" being short for Vanny's real name "Vanessa"), who was possessed by Afton after encountering a digital form of him while play-testing one of Fazbear's products. Another series of emails tells the story of the employees at Fazbear Entertainment scanning the circuit boards of old animatronics for "The Freddy Fazbear Virtual Experience".

## Reception

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## Development

### 2019

August 5: Scott Cawthon updated his Upcoming Projects Mega-Thread! on Steam, with info on the game.
November 2: It was released for Early Access.

*“FNAF AR: (75% complete)*

*The team at Looking Glass is doing an amazing job; the graphics look fantastic. I'm looking forward to seeing how the finished product comes together! ETA: October 2019”*

**— Scott Cawthon, Upcoming Projects Mega-Thread!**

September 6: The teaser announcement video is uploaded. The game's website can be also visited. The official announcement trailer is uploaded on September 13th.

November 11: One per day, Illumix started posted a puzzle image for the whole teaser. This ended on November 21, 2019.

## Links

1. ↑ https://www.youtube.com/watch?v=2nExS-E7M8c
2. ↑ https://www.youtube.com/watch?v=yxz5Lo-5ec4