Conquest

**Conquest** is the main game mode in Fractured Space. It is a tactical multi-sector mode, where players have to capture the enemy base, while gaining an edge over the enemy team by controlling more mines and gaining the mighty Gamma buff.

The campaigns LEVI426 and Leaf on the Wind revolve mostly around playing Conquest games.

The events Discovery and Awakening offer special variants of the Conquest game mode.

## Objective

Players fight for control over different tactical locations spread over 5 sectors, by capturing them, with the aim to capture the enemy home base.

The smallest, but especially during early-game very important, objectives are the 6 Mining Stations. These generate resources for the team that controls them, which in turn allow the team to upgrade their fleet and gain an advantage over the enemy team.

Each lane (sectors Alpha and Beta) also contains two Forward Stations, with each being initially controlled by a team. In addition to being repair and upgrade locations, Forward Stations prevent the enemy from Jumping into your Base, as well as Jumping to that Forward Station from Gamma sector. Taking the enemy's Forward Station early on is not very useful, because respawn times are short and the base turrets still deal relatively high damage, so jumping into the enemy base will most likely get you killed, without making any progress. Later on, however, control over the Forward Stations is critical, as one well organized push can end the game, as long as the enemy has jump access.

The central sector contains Gamma. While early Gamma captures simply make holding control over the mines much easier and therefore provide both an active and a passive resource boost, starting from Gamma 3 players will also be granted direct jump access to the enemy base as long as they have the buff, without the need for capturing Forward Stations first. Combined with the mighty Capture Rate boost to buff provides, late Gamma captures can quickly decide a game.

The final and biggest objectives are two main bases, one for each team. Unlike other objectives, the capture progress of a base is final and cannot be reset. As with any other location, having an equal or greater total capture rate on the side of the defenders will prevent capture progress on a Base.

### Gamma

The Gamma sector in the center of the minimap contains the Gamma Station. At 4 minutes into the game, Gamma will unlock for the first time. Once captured, Gamma provides a combat buff and increased income to the team which successfully captured it, and becomes inactive for 6 minutes. At 60 and 30 seconds before Gamma unlocks, all players will receive a warning. At 10 seconds, all players will receive a final warning.

Each time Gamma is captured, it will provide a buff to all living teammates within the Gamma sector. This buff will change depending on the number of times the station has unlocked, but will always last 3 minutes or until killed. Gamma I will be given for capturing after the first unlock, Gamma II after the second, and all subsequent unlocks will provide Gamma III. The effects of the Gamma buff will increase with each level, with Gamma I being fairly weak and Gamma III being very powerful. Killing a player affected by the Gamma buff will grant extra resources.

The effects of Gamma are as follows:

* Increased movement speed.
* Increased capture rate.
* Increased weapon fire rate.
* Decreased weapon cooldown.
* Decreased Utility cooldown.
* Decreased Jump cooldown.
* Reduced damage taken from enemy Base turrets.

## Map Layout

The Conquest map is broken into five separate sectors, which can only be reached via the Jump Drive or Jump Home abilities.

**Sector Alpha**

Alpha contains two Forward Stations and three Mining Stations. The Forward Stations are marked as A1 and A2. A player can Jump from Alpha to their Base, to Gamma Sector, and, if they control the enemy's Forward Station, they may also Jump to the Enemy Base.

**Sector Beta**

Beta Sector is identical to Alpha in terms of content, though the locations of terrain features and altitude of Mining Stations is different. The Forward Stations are marked B1 and B2. As with Alpha, A player can Jump from Beta to their Base, to Gamma Sector, and, if they control the enemy's Forward Station, they may also Jump to the Enemy Base.

**Sector Gamma**

Gamma Sector is located in the central sector on the minimap. All players may Jump to Gamma from any location, but can only Jump to the enemy's Base if they have either control of an enemy Forward Stations or an Gamma buff level 3 or higher. Players may not Jump to their Base from Gamma, with the exception of the Jump Home ability.

**Team 1 Base**

Team 1 Base is located on the side of the map which also contains the Forward Stations A1 and B1. Depending on which team the player is on, this may be marked as either A or E.

**Team 2 Base**

Team 2 Base is located on the side of the map which also contains the Forward Stations A2 and B2. As with Team 1 Base, this may be marked as either A or E.