Lord of Terror Diablo

Rune of terror (5%)

Essence of terror (10%)

Soulstone (10%)

Underworld Token (10%)

   *This article is about the boss character Diablo. For the playable character, see Diablo.*

"*Is it possible to conquer our fears? I hope so, though I also believe that Terror Chaos and Fear can never truly die."*

**Al'Diabalos, the Lord of Terror Chaos and Fear**, known more commonly as **Diablo**, is the youngest of the three Prime Evils, but the most dangerous of them all, for his power over terror left him incapable of feeling fear.

#### **The Eternal Conflict**

Just like his brothers, he was born from one of the seven heads of the slain Tathamet. Diablo joined his brothers and lead the first portion of their demon army to siege the High Heavens in the Eternal Conflict.His distaste for planning and tactical decisions made it up for his desire of brute force and inspiring fear in is enemies hearts. During the war between High Heavens and Burning Hell Legions, Diablo proved to be the most accomplished out of all Burning Hell Generals. He had slain numerous Angels, who couldn't help themselves, but shake in fear when he was present on the battlefield, such was his power.

#### **Downfall**

Diablo and his brothers managed to siege the High Heavens with their demon armies and just when it seemed the Prime Evils would win the Great Conflict, Diablo turned on his fellow Evils, determined to be the sole ruler of both Heaven and Hell. He argued that he was the one who contributed the most to their what would be imminent victory and should be rewarded as such. However, inside the High Heavens,Archangels, sensing the division among Prime Evils, rallied their fellow Angels and stormed through the Diamond Gates to lead the fight against Army of Hell.The attack was halted as the forces of Hell battled each other, allowing the angels to drive them back and seal all Three Prime Evils in Hell.Thus, Lord of Terror Chaos and Fear, was finally defeated and sealed from Mortal World. In the moment of his imprisonment, Diablo striked his final blow, but not against Angels, but against humans. He sensed that by instilling fear in their hearts, he can ensure to grow stronger as eons passed and accumulate their fear to break his prison chains.

## Location

Diablo is located in Tron Road's 44th Door where asmodeus is sealed. Bringing a keg of blood + solomon's first devil will summon Diablo. Diablos arena has an entry limit of 6 players and gets +1 str and heals for 5% hp when someone enters.

## **The fight:**

* The boss have 100 max mana, this is increased by 50 after **Hellfire**, up to a total of 250. Mana is gained by auto attacks done **to the boss**.

**Mana Cost and effect for Abilities:**

* at 25 mana, **breath**, targeting a random player and fire flames for a while. Your name will appear above Diablo in advance, please be very specific where you are located.
* at 50 mana, **Claws**, teleporting to the last target that hit him, dealing a chunk of damage, being targeted by the boss and slowing you by 50% for a few seconds. Normally if you attack the boss while the tank is target for breath, you get hit by this
* At 50 mana, **Demonscales**, causes the boss to become immune to all crowd control effects
* at 100 mana, **Fury**, he will get max attack speed for a few seconds.
* at 250 mana,**Truepower**, all players die.

**These abilities have a cooldown**

**General Health trigger:**

* At every 10% health, **Embers**, all players will have to keep moving for a few seconds, dealing damage behind them.
* At every 25% health, **Hellfire** Diablo suck every player within 800 range to him and deal AoE damage in 300 range.

**General:**

* **All circles appear faster and do more damage the lower health Diablo gets.**

**Phase 1:**

* Red circles, deals damage if you are hit.

**Phase 2:**

* Starts at 50% health.
* Blue circles, if you are hit by this you are stunned for a few seconds.

**Phase 3:**

* Starts at 25% health.
* The boss is on steroids, dealing much more damage.
* Purple circles, deals a lot of damage if you are hit.

**"I grow impatient"** at 20% health Diablo gains 50 mana.

**"Is that all?"** at 15% health Diablo gains 100 mana.

**"Die fool"** at 10% health Diablo gains 200 mana.

**Keep in mind there are many ways to die, diablo is a marathon, most important is survival and communication**

**For a new damage dealer, it could be easier to wait for breath and claw, after claw you can dps until next breath without much worry.**