Iblis

### Bestiary Description

Thanks to the genie's lamp, He makes himself the richest billionare across the desert. Being filthy rich doesn't change his stingy nature. He will rush to coins on the floor at any risk.

## Drops

### PoSR Orbs

Ghost Realm

Iblis is the boss found at the end of the Moonlight Mahal scene. He appears to be a desert king that has several minions that help him, due to the magic lantern and the genie inside it.

## Attack pattern

Iblis has a lot of health bars, but he takes twice the damage he usually would from all sources, so this apparently insanely tanky boss unit doesn't take as many hits to take out as it seems. Iblis cannot attack for himself. Instead, he summons minions to do the fighting for him while he runs around the room trying to escape the player. He can summon one of two minions every time:

* A white-haired woman in a gray robe that attacks by slashing at the player with her blades. The attack is fast and can dash towards the player, but it can be rolled out of easily and lacks range once the dash is over. This minion can also attack with a long chain that steals the player's rightmost item in their Inventory and leaves it on the ground next to her. When hit, the moment she's able to act again, if the player remains close to her, she will flip backwards and cross a decent distance, being invulnerable as she does so, to escape the player's combo.

* A blonde woman in a violet robe. She attacks by alternating between two ranged attacks: a ball that explodes on contact and deals the player damage and a heart that stuns for a moment. Occasionally, she will teleport to another position on the map and attack the player from there. Every now and again, she does an attack that scatters hearts all around the place around her. She is incapable of turning around unless if she is hit, in which case she will turn to face her attacker.

Iblis can summon multiple minions if he's low on health, and after summoning his minions, he gains a golden shield around him, granting him damage immunity and unflinching, although he will still take damage from damage-dealing debuffs. If one of his minions is killed, the invincibility ends immediately. The minion will also drop a coin worth 1 Gold. If there are any coins on the ground, Iblis will walk up to them and pick them up, so the minion-dropped coins are a good method of baiting him in. After his shield is gone, you can punch him a bit as long as you can catch him, then after a set amount of time his shield will come back and he will summon more minions.

There is a golden statue of Iblis in the center of the room. This golden statue is what provides Iblis with some of his powers. The statue has low health, but has brutal damage reduction to it that makes it only take 1 damage from most hits, and is immune to all debuffs. When the statue is beneath 50% health, Iblis is no longer fully immune when shielded and will take very small amounts of damage from stronger attacks. If you destroy this statue, Iblis no longer gets invincibility after summoning minions, but he grows larger and summons more minions. The statue's fragments are left on the ground and serve as pushable objects. It is important to remember this since they might hinder your mobility when trying to fight Iblis. Destroying the statue is a trade-off that might be worth taking, since, despite Iblis's minions are now more numerous and thus more lethal, you can now hunt down Iblis without having to defeat any minions first. When you defeat the boss, the exit does not appear if this statue has not been broken.

This boss can be rather easy or very difficult, depending on your items and playstyle. Overall, you have two main options to beat the boss: either play by the rules and get rid of the minions one by one before focusing on the boss, or do a blitz attack right upon entering the room by destroying the statue, then running up to Iblis and hitting him nonstop, ignoring his minions completely until the boss is defeated. However, if your items excel in neither of these two aspects, some minions will probably survive until after Iblis summons more, meaning you'll get swarmed by angry attackers and lose due to sheer numbers.

Beating this boss has a reward: after Iblis dies, his lamp will be exposed. You must touch that lamp before you leave the room. This causes a genie to appear from the lamp, congratulate you on the win, and ask you your wish, whether it's power, wealth or three wishes. Trying to get three wishes means the genie will simply say no and tell you to choose again, but if you insist on getting three wishes he will give up and give you the Three Wishes item, exclusive to this bossfight. If you choose wealth, coins shower you and reward you with a random total of Gold, the average amount being around 150. If you choose power, five items spawn on the ground. After picking up one of these items, the rest disappear. When you're done with your wish, you can leave the room.

## Real Mirage

* Iblis now has 77 bars of health at minimum.
* Iblis no longer takes twice the damage.
* He summons minions a lot more aggressively, starting at 2 minions from the beginning, and summoning up to 6 when beneath 20 bars of health.
* While Iblis summons his units, he can now perform a belly flop attack if the player gets too close. This move will make him dash forward a bit while bumping the player much further into that direction, creating a gap between the two. This move does no damage, but can be quite disruptive.

Already an annoying boss, Real Mirage takes Iblis’s annoyance to a whole new level. Now, you have to deal with more than twice the minions, deal a lot more than three times the damage to Iblis, all while he belly flops you to waste your precious chance of dealing damage.

This fight will be very hard without enough damage and survivability, as avoiding damage will be incredibly hard while the screen is filled with the purple minions throwing projectiles at you, more so if you break the statue.

## Trivia

* Iblis's lamp is programmed as an enemy once revealed after Iblis's death. The reason for this is so that the exit does not appear until the player hasn't taken their wish, but has the side effect of causing any followers you have to attack it constantly.
* Before version 1.1.0, Iblis's statue did not have to be broken to leave the room.