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Monstrous Chained Wolf

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event. It can occur once per playthrough and offers the chance to acquire  Baldr's Crown,  Orichalcum Bead and  Sage Powder.

## Investigate the crown

Relevant Skills: **Wisdom**

???

Failure
???
Success
???
+ Wisdom experience.

## Attack the beast

Relevant Skills: **Courage**, **Constitution**

???

Failure
???
Success
???
Failure
???
Success
???
The participating survivor gains Healthy (-10% sickness increase)

## Release the beast

Relevant Skills: **Agility**, **Strength**

???

Failure
???
Success
???
Failure
???
Success
???
+ Fatigue
## Put a hand into its jaws

(Only available once you successfully complete "release the beast")

Relevant Skills: **Agility**, **Courage**, **Strength**

Failure
???
Success
???
Failure
???
Success
???
Failure
???
Success
???
+  Baldr's Crown, +  Orichalcum Bead, +  Sage Powder
Hemp

*Hemp is one of the fastest growing plants, and is mainly used for its fiber which can be used to make strong ropes and paper.*

## Uses

* 15 hemp is used to craft 5  Rope at the  Forge.
* Needed for several Camp station upgrades with the  Workshop.

## How to Obtain

* Harvested from the  Herbalist camp station.
* Harvested from the  Garden if you choose to plant hemp.
* As Loot from  Combat encounters.
* From the following  **Exploration Events**:

* Hemp Patch
* Tied Corpse
Orichalcum Gauntlets

*A part of the Orichalcum Armour Freyja is forging you. Imbued with the power od the Orichalcum Beads, she said it can protect you from physical, mystical and existential harm at the same time. You didn't understand what she meant.*

## Uses

* Used for the end of the  Strange Blue Woman with Cats quest line to slay the volcano during the  Stairway to Hel exploration event.

## How to Obtain

* Crafted by Freyja upon giving her 4  Orichalcum Beads.
Ullr's Golden Arrow

*Son of Sif, god of hunting and winter. Known for being the first surfer, as he used to glide on water with his shield. He went to ski with a giant lady named Skadi who liked cold and mountains. He married her and then they had many little penguins together.*

## How to Obtain

* From the following  **Exploration Events**:

* Beast Skin
* Ravaged Camp if the player chooses *Search the Body* and succeeds the check.
* Webbed Dark Hole if the player chooses *Burn the Webs*.
Raw Meat

*Raw meat. Very nutritive, but you should cook it. Eating it raw is not healthy.*

## Uses

* -8 to 18  Hunger
* +1-3  Sickness

* Traits chances: 3%  Glutton, 1%  Nausea, 0.5%  Tapeworm
* Used for some of  Björn's tributes.
* 20-50% of the stock will turn into  Rotten Food each night.

## How to Obtain

* Harvested from the  Hunting Camp and  Pens.
* Harvested from the  The Shipwreck.
* From the following  **Exploration Events**:

* Bickering Seagulls
* Colossal Ox
* Dark Cave
* Dark Hole
* Fruit and Leaves
* Fruit Grove
* Hanged Man
* Lake Monster
* Little Animals
* Medicinal Herbs
* Mushrooms
* Silent Archer
* Sleeping Snake
* Sunken Longship
* Venomous Snake
* Webbed Dark Hole
* Wheat Patch
* Wild Boar
* Wolf Sculpture
Old Man of the Lake

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Lake** exploration event. It can occur once per playthrough and offers the chance to acquire  Mimir's Bracelet,  Orichalcum Bead,  Sage Powder and  Wood. Survivors can gain the positive trait  Mimir's Blessing permanently.

## Check rune

Relevant Skills: **Wisdom**

* Success ->+Wisdom

## Talk to head

Relevant Skills: **Agility, Constitution, Wisdom, Intelligence**

* Introduce yourself
	+ **Agility** test
		- Failure ->+ Injury
		- Success -> + Wood
* Ask about who is he
	+ **Constitution** test
		- Failure -> + Sickness, +Vomits
		- Success -> nothing
* Ask about the future
	+ **Wisdom** test
		- Failure ->+Depression
		- Success
			* **Intelligence** test
				+ Failure -> + Fatigue
				+ Success -> New option Go down beard

## Search beard

Relevant Skills: **Strength**

* **Strength** test
	+ Failure ->???
	+ Success -> Nothing

## Climb down the beard

Relevant Skills: **Agility, Wisdom**

* **Agility** test
	+ Success -> + Fatigue
		- **Wisdom** test
			* Failure -> ++ Fatigue
			* Success -> + Mimir's Blessing, + Orichalcum Bead, + Sage Powder, + Mimir's Bracelet
Conversations

**Conversations** are dialogues between the Characters of Dead In Vinland. These are typically seen during the night, though some can occur during the day.

Below is a master list of all the conversation pages.

* Family/Conversations

**Individual Family Members**

* Eirik/Conversations
* Blodeuwedd/Conversations
* Moira/Conversations
* Kari/Conversations

**Survivors**

* Angelico/Conversations
* Cisse/Conversations
* Eustache/Conversations
* Gudrun/Conversations
* Knut/Conversations
* Tomoe/Conversations
* Parvaneh/Conversations
* Shanaw/Conversations
* Solveig/Conversations
* Yaghoub/Conversations
Crap Meal

## Description

*This gruel is barely edible. You are sure to have seen something moving inside, but your brain prefers to forget this information for now.*

## Uses

* -2-5  Hunger
* +0-3  Sickness

* Traits chances: 5%  Nausea, 3%  Diarrhea, 5%  Depressed

* Has a 0-50% chance each night, to turn into  Rotten Food which is used for  Fish Bait.

## How to Obtain

* Has a chance to be acquired each night if you possess certain perishable foods, such as  Roasted Meat or  Fried Fish.
* Chance to be acquired if a character fails to cook a recipe at the  Cooking Pot.
* Random Loot from  Combat encounters.
* Harvested from the  The Shipwreck.
Angelica Ointment

*Swallow a bit to be relieved of flatulence. Also protects from plague.*

## How to Obtain

* Crafted at the  Forge with 2  Angelica Powder, 1  Crap Meal and 1  Fabric
* Harvested from  The Shipwreck.
* From the following  **Exploration Events**:

* Abandoned Cart: Choose "Search Around" and then "Keep Searching for Loot"
* Forgotten Barrel: Choose “Search Around”, then "Roll It" or "Carry It" and succeed on the resulting **Strength** check
* Ornate Coffer
* Skull Tree
Traits

**What are traits?**

A trait is a characteristic that is given to each character. They have many effects and fall into two categories:  **Positive**  (which typically penalize one area to improve another) or  **Negative** (which typically have no benefit and only penalize your character). Wounds and Diseases are also listed in the traits section.

* List of Positive Traits
* List of Negative Traits
Raw Fish

*Fresh fish. Very nutritive, but you shouldn't eat them raw, you should at least grill them.*

## Uses

* -8 to 12  Hunger
* +0-2  Sickness

* Traits chances: 2%  Nausea
* Used for some of  Björn's tributes.
* 20-50% of the stock will turn into  Rotten Food each night.

## How to Obtain

* Harvested from the  Fishing Camp using  Fish Bait.
* Harvested from the  The Shipwreck.
* From the following  **Exploration Events**:

* Fishing Spot
* Gigantic Seashell
* Lake Monster
* Reflections in the Water
* Seaweed (Exploration Event)
Reading Monk

This is a Forest exploration event. It offers the chance to recruit Brother Angelico di Pietro to the family's camp.

## Inspect

A young man wearing robes walks slowly in your direction, lost in his thoughts. He holds a heavy book, reads it, looks around, and so on. When he finally notices you, a warm smile lightens his delicate features. He seems particularly eager to meet you.

## Talk

Praise the Lord! Finally, my prayers have been answered, as I knew they would! I am delighted to meet another human being, at last! I was afraid of being forced to become a hermit!

And you are...?

Oh! My apologies! My name is Angelico di Pietro. But you can call me Brother Angelico. I was on a mission to spread the word of the Lord in these foreign lands, but I fear my party was lost at sea. All I know is there was a formidable storm gathering, and then... I woke up on the shore, a few weeks ago. Luckily, the Lord provided me with some simple food, until now... Do you inhabit this island? Would it be too much to ask for... your hospitality? Or at least, directions?

I come from a small camp... We survived a shipwreck of our own.

* **Take him with you.**

Come. I think we could use a hand at the camp.

Miraculous! Thank you! The Lord will repay you back a hundredfold!

Brother Angelico follows you back to camp, whispering prayers to God. He's now part of your community, for better and worse.

* **Send him away.**

I can't give you directions, this island is pretty much uncharted... and I can't give you shelter either, "brother". We're already sturggling to survive. So I wish you luck. I have to go.

Well... Hermit it is, then. If this is what He wants, I'll abide by the will of the Lord!

 Angelico remains, allowing you the opportunity to recruit him later.

 **If you talked with him, but denied his request to join**

Blessed be the name of the Lord! Our paths cross again!
Gameplay

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

There are several important core **Gameplay** features in Dead In Vinland, with much of it being greatly improved from the previous game (Dead In Bermuda).

## List of gameplay features

* Character Recruitment System
* Exploration Enhanced
* Player Choice in Dialogues
* Cooking Revamped
* Water Management
* Diseases and Wounds Revamped
* Weather
	+ Further reading: Weather System
* Non Linear Quests
	+ Further reading: Non Linear Quests
* Crafting Upgraded
* Dynamic Endings
* Fighting System
* Advanced Camp Stations - Garden
* Traits
	+ Further reading: Traits System
* Advanced Camp Stations - Pens
Dryer

## Description

*Food is deteriorating fast. We can preserve fish and meat if we salt and dry them for a day or two.*

## Details

* Enables possibility to dry **3** Raw Fish/Meat.
* Enables possibility to dry **5** Fresh Fruit.

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

## Dialogue Upon Completion

 ### Completed.

This dialogue occurs the night after the Dryer has been completed.

What's the point of bringing back little rabbits and fish to the camp...? If we don't eat them right away, we'll have to throw them away. SO frustrating! I don't even want to hunt anymore.

Easy child, for every problem there's a solution. Meat and fish can be salted and dried under the sun. It's not as good as fresh food, but it doesn't spoil before a long time.

Here, some salt I preserved. It will come in handy.

* +  Salt

Yes. We can't just live day by day. We must start to plan ahead, in preparation for hard times.

And hard times will come... The gods seem to bear a grudge against us.

... *(Or against me...)*

* Eirik: +  Depression

Don't forget, we can dry fruit too. It's not very good, but you can eat them.

Geh... I. Don't. Eat. Seeds. No thanks. I prefer your cooking mom.

* Blodeuwedd +10 to opinion of Kari
Positive Traits

This page lists Positive Traits that are acquirable throughout Dead in Vinland, either through leveling up or events. There are many possible traits, so they have been separated into groups for easier navigation.

As of Patch 1.1, the game automatically re-rolls duplicates traits and you'll always get at least 1 Battle and 1 Non Battle Trait. The 3 other Traits are still randomized. You'll now be able to re-roll the Trait list, up to 5 times each level-up. If you re-roll the trait list, you'll get a temporary bad trait as a trade-off:  Fate's Curse. It provides a -20% XP gains penalty.

**A warning on spoilers**: Spoilers are NOT hidden for the *source* section of the trait tables. If you wish to avoid spoilers from the game, please avoid reading the source of traits, **especially** for *event traits*.

 ### +10 Traits

These simply add +10 to an innate or acquired skill

 ### Attribute Traits

 ### Camp Station Positive Traits

As of patch 1.2, characters may occasionally gain positive or negative traits while performing actions at camp stations. The following is a list of the positive traits you can gain from performing tasks.

 ### "Call of" Traits

The "Call of" line of traits trades -5 to one skill to give +10 to another.

 ### Combat Traits

These traits only function during combat.

 ### Event Traits

These traits cannot be gained through leveling, but require dialogue or successful event checks to be acquired.

 ### Experienced Traits

 ### Historical Traits

These traits are unique to their respective characters and cannot be gained through events or leveling up.

 ### Recovery Traits

Similar to Resistance, except that these traits make your characters decrease Fatigue, Hunger, Sickness, Injury and Depression faster, at the trade off of a penalty elsewhere.

 ### Resistance Traits

Similar to Recovery traits, except that these traits make your characters more resilient to increases to Fatigue, Hunger, Sickness, Injury and Depression at the trade off of a penalty elsewhere.

 ### Skills XP Traits

 ### State Gain/Loss Traits

 ### Unique Traits

* +20% to All skills XP gains

States
* -10% to All states increases
* +10% to All states decreases

 ### Vallhund Traits

*Vallhund traits* are positive traits gained by using certain actions with The Vallhund. (Requires The Vallhund DLC)

* **Initiative** +2
* **Accuracy** +10%
* **Critical** +5%
* **Dodge** +10%
* **Effects resistance** +15%
* **Scavenging** +10
* **Exploration** +10
* **Hunting** +10

States
* -15% to Depression increases

Battle
* +2 **Initiative**

 ### XP Traits

All of these traits add an XP gains bonus in some way.

## Notes

* There is a potential error with the traits: Apprentice/Experienced Crafter and Builder apparently do the exact same thing and can both be offered upon level up. It is unknown if they stack with one another.
Mining Camp

The **Mining Camp** is a camp station in Dead In Vinland. It requires 10  Wood and 5  Rope to be built and enables the gathering of  Stone and  Iron.

## Description

*We need stone and iron to make more complicated tools.*

## Details

* Enables Mining activity for **1** character.

Performing the Mining activity results in Stone and possibly some Iron, as well as  Fatigue and  Depression. You can choose to focus on either Stone or Iron to increase the yield of the chosen item, but you will not gain the other item while focusing.

* The amount of Stone or Iron depends on if you are focusing on either, and is also dependent on the performing character's  Mining  skill.

* The character's  Strength  effects how much **Fatigue** they suffer.

* The character's  Constitution  effects how much **Depression** they suffer.

Blodeuwedd's historical negative trait,  **Stay at Home Mom**, gives her a -50% XP penalty to Mining XP gains.

Yaghoub's historical positive trait,  **Resources Collector**, gives him a +50% XP bonus to Mining XP gains.

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

* x10 Rope
* x10 Stone
 File:Stone Knowledge Icon.png | Stone Knowledge
* x1 Ancient Knowledge
 File:Iron Knowledge Icon.png | Iron Knowledge
* x1 Ancient Knowledge
 File:Mining Knowledge Icon.png | Mining Knowledge
* x1 Ancient Knowledge

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

* x1 Bones

## Dialogue Upon Completion

This dialogue occurs the night after the Mining Camp has been completed.

I found a good spot not far from here.

A good spot for what?

A mining spot. There are plenty of good, sturdy rocks and an iron vein. That's a good opportunity. If we want to make sturdier buildings and tools, we'll need those.

But it's SO heavy! I'll leave it to strong men, I'm not able to mine these things.

... You could help Moira, I can so I don't understand why you couldn't.

But... You're more... Manly... Than I am.

Manly??

* Blodeuwedd: -10 to opinion of Moira

Ahaha, it's true that mom is scary sometimes.

* Moira: +10 to opinion of Kari

Wow, stop it right here girls.

Don't be upset dear Eirik. You've married a manly woman, it's not a problem you know.

Moira...

* Eirik: -10 to opinion of Moira

Let her talk... She's always been jealous of me. I don't know why.

You don't know why? HA! That's the best one. Look at yourself sister, and you'll know why. Good night.

* Moira: -10 to opinion of Blodeuwedd
* Moira receives the negative trait  Angry for 2 days.

...

What's wrong with her?

Nothing honey. She's tired. Like all of us.

* Blodeuwedd: +  Depression
Iron

*Iron is extracted from ore veins, and is used to make sturdy tools and weapons.*

## Uses

* Used to craft to craft the following items at the Forge:  Iron Armour,  Iron Whetstone,  Steel Armour,  Steel Whetstone and  Traps
* Used for some of Björn's tributes.
* Iron is needed for the following upgrades at the Workshop:

 **Tier I Upgrades**

* 3 are used for the Tier I **Good Tools** upgrade for the Pens
* 3 are used for the Tier I **Better Tools I** upgrade for the Garden
* 3 are used for the Tier I **Deadly Traps** upgrade for the Hunting Camp
* 5 are used for the Tier I **Better Tools** upgrade for the Workshop
* 5 are used for the Tier I **Iron Axe** upgrade for the Lumber Camp
* 5 are used for the Tier I **Cooking Pot I** upgrade for the Cooking Pot
* 5 are used for the Tier I **Forge II** upgrade for the Forge
* 5 are used for the Tier I **Butchering Tools** upgrade for the Hunting Camp
* 5 are used for the Tier I **Stone Knowledge**, **Iron Knowledge** and **Mining Knowledge** upgrades for the Mining Camp
* 5 are used for the Tier I **Traps I** upgrade for the Dryer

 **Tier II Upgrades**

* 2 are used for the Tier II **Cooking Tools II** for the Cooking Pot
* 3 are used for the Tier II **Workshop III** upgrade for the Workshop
* 3 are used for the Tier II **Sturdier Buckets** upgrade for the Water Supplies
* 3 are used for the Tier II **Shearing Tools** and **Butchering Tools** upgrades for the Pens
* 5 are used for the Tier II **Traps II** upgrade for the Dryer
* 5 are used for the Tier II **Better Tools II** and **Watering Can** upgrades for the Garden
* 5 are used for the Tier II **Mining Camp III** upgrade for the Mining Camp
* 5 are used for the Tier II **Hunting Camp III** upgrade for the Hunting Camp
* 5 are used for the Tier II **Deadly Traps II** upgrade for the Hunting Camp
* 5 are used for the Tier II **Fishing Camp III** upgrade for theFishing Camp
* 5 are used for the Tier II **Steel Axe** upgrade for the Lumber Camp
* 5 are used for the Tier II **Cooking Pot II** upgrade for the Cooking Pot
* 10 are used for the Tier II **Skinning Tools** upgrade for the Hunting Camp

## How to Obtain

* Harvested from the Mining Camp.
* Can obtained as loot from combat encounters.
* From the following **exploration events**:

* Iron Vein
Stairway to Hel

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

## Go inside (without full Freyja's armor)

Relevant Skills: **Strength, Courage, Constitution**

(Can be done many times, fast way to get many fire crystals)

* Go away ->+  Depression, + Frightened
* Continue!
	+ + Sickness, -  Fatigue
	+ Continue!
		- + Sickness, -  Fatigue, + Chronic Disease
		- Continue!
			* + Sickness, + Injury, - Hunger
			* Continue!
				+ + Sickness, + Injury, - Depression
				+ Check the lights
					- + Fire Crystal
				+ Continue!
					- + Depression (very much!), + Sickness, + Injury
					- Try to step back (Strength)
						* Failure -> DEATH!
						* Success
							+ I have to do it! (Courage)
								- Success
									* I... will... live... (Constitution)
										+ Failure ->DEATH!
										+ Success
											- - Depression, +Survivor of the volcano trait (+20 Courage, +15% increase to disease and injury, -25% increase to hungry and fatigue, -50% increase to depression)

## Go inside (with full Freyja's armor)

Relevant Skills: **Strength, Agility, Constitution**

* **Strength** test
	+ **Courage** test
		- **Strength** test
			* Run! (**Agility**)
				+ Failure -> + Sickness, + Injury
					- Get up! (**Strength**) -> go to Run! loop
				+ Success -> - full Freyja's armor, + Depression, +Volcano killer trait (+20 Courage, +50% depression increase, - 25% injury, disease, hungry, fatigue increase)
			* Persevere! (**Constitution**)
				+ Failure -> + Sickness, + Injury
					- Get up! (**Strength**) -> go to Persevere loop
				+ Success -> - full Freyja's armor, + Depression, +Volcano killer trait (+20 Courage, +50%depression increase, - 25% injury, disease, hungry, fatigue increase)
Abandoned Bags

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event. It offers the chance to get  Dried Meal,  Leather Bottle,  Rotten Food and  Wood. The participating survivor may see an increase to their **Intelligence**, but may also suffer some  Depression,  Fatigue and  Sickness

## Inspect

Two bags are hanging from a tree branch, it's impossible to walk by it and not see them. Were they left here on purpose for someone to find them? Curious, you come closer. The bags are dirty and used, scarred by udentified stains, and there's a horrendous smell coming from one of them. What could they be hiding? Actually, you're not sure if you really want to find out...

## Check the Small bag x1

Relevant Skills: **Intelligence**

You are interested in the bigger of both bags.

* **Search the Bag**

???
* **Smell the Bag First**

You smell the bag and... URGH! An unbearable smell comes from it! Whatever's inside has rotten, and a nice ecosystem must have certainly shaped up in the bag. Better leave this one untouched.
+ **Intelligence**
* **Search the Bag.**

Despite the smell you still want to search the bag. Maybe it contains something interesting. A cloud of midges flies away while your hand feels something soft and sticky. You also feel some little things swarming under your fingers. A putrid smell then reaches your nostrils and you're close to puking your last meal. You swiftly pull out your hand, now coated with some sort of smelly and slimy fluid you don't want to know the nature of. Some worms and maggots have clung to your fingers, and you quickly put them away. You shouldn't have put your hand inside...
+  Depression and  Sickness
+  Rotten Food
* **Leave It.**

After what you've just smelled, you are not touching this bag, no matter what.
## Check the big bag x1

Relevant Skills: **Intelligence**, **Crafting**

You are interested in the bigger of both bags.

* **Search the Bag**

???
* **Smell the Bag First**

You sniff the bag but no bad smell comes from it. You can thus inspect it without fearing some bad surprise.
+ **Intelligence** experience.
* **Search the Bag**

You put your hands in the bag and feel there are some things inside it. After looking at it, you notice that it contains what's necessary to survive a few days. You couldn't hope for a better discovery, this will prove itself very useful to you!
+  Dried Meal and  Leather Bottle
* **Take the Bag's Raw Materials (**Crafting****)

Failure
???
Success
The empty bag could also be useful to you, but not like this. Thus, you dismantle it nicely to retrieve the rope and fabric from it.
+  Rope and  Fabric
## Cut some wood (x2)

Relevant Skills: **Forestry**

You decide to cut some tree branches. They'll be useful for you to feed the fire or to improve the different buildings of your camp.

+  Fatigue
+  Wood
* **Stop**

???
* **Cut a Little More (**Forestry**)**

Failure
 Injury
Success
You walk a little to pick up some wood around. There you are, with a nice big bundle of wood!
+  Fatigue
+  Wood
Healing Plants

*A variety of plants which have healing properties.*

## Uses

* Used to cure  Disease and heal  Wounds at the  Healing Tent
* 3  **Healing Plants** (2 after upgrade) are used in crafting  Bandages and  Cure Potions at the  Healing Tent.
* 8 healing plants are used to craft 4  Angelica Powder,  Celandine Powder,  Verbena Powder, Wormwood Powder or  Yarrow Powder at the  Forge.

## How to Obtain

* Harvested from the  Herbalist camp station.
* As Loot from  Combat encounters.
* Harvested from the  The Shipwreck.
* From the following  **Exploration Events**:

* Abandoned Boat
* Hemp Patch
* Medicinal Herbs
* Rotten Bull Head
Iron Vein

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Volcano** exploration event. It offers the chance to get a significant amount of  Iron, at the cost of some  Fatigue and a chance for the participating survivor to receive  Injuries and a Superficial Burn.

## Inspect

It's a rock with many metallic veins, making it quite nice to look at. You understand it's an iron ore. It's lucky you found this deposit, it's usually pretty rare. You'll be able to harvest some for the camp.

## Dig (x3)

Note: Although not a 'red' option, successfully digging 3 times in one interaction will cause it to disappear, regardless of remaining interactions!

Relevant skills: **Strengh**, **Mining**, **Constitution**

You decide to dig the metal vein to take some of it; it will certainly be useful for you to forge some tools and weapons.

* **Dig** (**Mining**)

Failure
You might as well hit it with all your strength, the pickaxe only slightly scrapes the surface of the rock. You won't be able to overcome this impressive deposit like this.
+  Fatigue
Success
You strike with your pickaxe, and you break the small part of the rock into several parts. Following your blows, there are continuouos vibrations in the rock. What could be causing them?
+  Fatigue
+ Mining experience.
+  Iron
* **Dig again** (**Mining**)

Failure
You strike another blow to the rock but the pickaxe only slightly scrapes the surface of the rock. You won't be able to overcome this impressive deposit like this.
+  Fatigue
Success
You hit the rock once again with your pickaxe, breaking another part of the rock. The vibrations get stronger. You know you're getting close, you've got to keep digging!
+  Fatigue
+ Mining experience.
+  Iron
* **Dig again** (**Mining**)

Failure
???
Success
You strike a final blow to the rock. You feel the ground trembling under your feet.. It's not reassuring... Suddenly, a jet of boiling water under pressure breaks the rock and breaks it into a thousand pieces. You somehow try to cover from the rain of burning projectiles.
+  Iron
+  Injury
+ The participating survivor temporarily becomes Superficially Burned
+ The entity disappears.

* **Stop** (This option is available after every dig attempt)

Despite this curiosity, you'd rather call it a day. You've harvested enough iron and think it wiser to save the last of your strength to go back to camp.
Shieldmaiden

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

The **Shieldmaiden** is one of the enemies in Dead In Vinland.

## Elite

After a certain threshold of days, you will begin to encounter elite versions of enemies while exploring.

## Loot

Shieldmaidens can provide the following loot to the loot table:
Loki's Cape

*God of mischief, trickery, and all things evil. Also soberly called The disgrace of all gods and men. Has serious brother's issues. Son of a frost Giant, he had three children: the wolf Fenrir, the serpent Jormungandr and Hel, goddess of the dead.*

## How to Obtain

* From the following **exploration events**:

* Dirty Clothes if you choose "Take the clothes" and "Take the clean ones only"
* Sunken Longship
Hooded Man

This is a Forest exploration event. It offers the chance to recruit Eustache to the family's camp.

## Inspect

You see a hooded man sitting near a camp fire. His fancy clothes are covered in mud and blood, and he is wearing a big golden cross shaped pendant. He seems to be lost in his thoughts when he notices your presence. In an instant, he puts his hand to his belt, watching you out of the corner of his eyes. Then he loosens up, and gives you a big smile.

## Talk

Bonjour my friend! Take a seat, take a seat! I'll gladly share a place near my humble fire. You are not one of Bjorn's lackeys, I presume? You'd already be yelling at me sword in hand... And you'd soon swim in a pool of your own blood, if so. I may not look like it, but I have some experience with the sword myself.

I come in peace. We don't want any trouble.

... We'll be friends then! I knew you didn't look like a vulgar thief. These fiends, I just can't stand them. But may I ask you something? You said "we", meaning that you have friends of your own? Tell me they are not hiding nearby to ambush me, right...

We made a camp not far from here, we are a handful of good-willing people.

Marvelous my friend! That's extraordinary news! You see this lonely situation I am in is starting to get on my nerves. You'd enjoy my company very much my friend. You'll see, I am full of... resources. Take me with you... Pretty please?

* **Why not.**

Why not. You'll have to do your share of work though.

I'm moved to tears by your kindness, my friend! I'm Eustache by the way. I'm a... Monk... Christian monk. You know, the one true God, churches, et cetera, et cetera... Lead the way. You won't regret to have me on board, I promise.

Eustache follows you back to camp, with a smile. He's now part of your community, for better and worse.

* **He doesn't seem reliable.**

Sorry no. I don't trust you.

My friend! You don't want me on board? You're making a terrible mistake...Adieu, "friend". You know where to find me if you remember where your heart is.
Megingjord

*The famed belt of power of Thor! Renowned to double the strength of its wearer. If you give it to Moira, she may be able to lift a bucket without complaining. No, she'll definitely complain.*

## Uses

* QUEST ITEM

This is used in the  Giant Sword Wielding Woman Exploration Events
## How to Obtain

* You receive this as a reward from the  Burnt Wild Humanoid exploration event if you succeed each *Constitution* check and *Resist* every punch he throws your way.
Dried Meal

## Description

*Some dried meat. Doesn't look tasty, but can last a long time before rotting.*

## Uses

* -12-18  Hunger
* Used for some of  Björn's tributes.
* Nonperishable.

## How to Obtain

* Made by placing  Raw Fish or  Raw Meat at the  Dryer.
* Harvested from the  The Shipwreck.
* From the following  **Exploration Events**:

* Abandoned Bags
* Bickering Seagulls
* Forgotten Purse
* Hanged Man
* Well Guarded Cave
Seaweed

*A batch of smelly seaweed. You COULD eat that, if you are really desperate. Make sure no one sees you.*

## Uses

* -10  Hunger
* +5  Depression

## How to Obtain

* From the following  **Exploration Events**:

* Gigantic Seashell
* Lost Shipment if the player chooses “Dig under the barrel”
* Salt Marsh
* Sea Serpent Bones, if the player chooses "Take some bones".
* Seaweed (Exploration Event)
* Strange Lights
Orichalcum Helmet

*A part of the Orichalcum Armour Freyja is forging you. Imbued with the power od the Orichalcum Beads, she said it can protect you from physical, mystical and existential harm at the same time. You didn't understand what she meant.*

## Uses

* Used for the end of the  Strange Blue Woman with Cats quest line to slay the volcano during the  Stairway to Hel exploration event.

## How to Obtain

* Crafted by Freyja upon giving her 4  Orichalcum Beads.
Parvaneh/Blodeuwedd

This is the conversation page for Parvaneh and Blodeuwedd.

If you would like to read the dialogues of Parvaneh and another survivor, you can find those pages linked on Parvaneh's dialogue master page, in the dialogue master category , or in the *Relationships* section of any survivor page.

### Red Hair

By Zubaidah's tears! What happened to your hair?!

What?

Y-...Your hair! Or have they always been so... greasy...? And that color.

... I didn't notice anything unusual with my hair.

Okay... Nevermind then... That must be me. Just in case, if you want to dye your hair... I still have some of this powder with me... Don't be afraid to ask, okay? When I can help make a woman feel beautiful again, I'm glad to do it!

Hmm... Thank you Parvaneh... ("Again"...?! Is she implying...)

* Blodeuwedd: +  Depression.
* Blodeuwedd: -10 to opinion of Parvaneh.

### Tomoe and Moira

This event can only trigger if the player has the Norse Side Stories DLC active AND both Parvaneh and Lady Tomoe are part of the camp.

This Tomoe... Does she have to wear that sulking face of hers all the time? Sheesh... I've never seen someone who doesn't like people as much as her!

She's a bit cold, it’s true. But she's nice.

Not to me!

* Parvaneh: -20 to opinion of Lady Tomoe

You know who she seems to be VERY nice to?

...?

Your sister... Moira. A little bird told me that these two... Heeheehee...

* Blodeuwedd: -20 to opinion of Lady Tomoe
The Shipwreck

The Shipwreck is a unique camp station in Dead In Vinland and is available from day 1. Unlike other camp stations, which have repairable durability, the shipwreck has a maximum of 10 uses. Once it has been scavenged from 10 times, it will be permanently unavailable.

Scavenging the shipwreck results in  Fatigue and  Depression, modified by the attending character's **Constitution** and **Courage** respectively. The amount of items recovered is based on the attending character's **Scavenging** skill, but the type of items is preset.

The following is a list of items recoverable from the Shipwreck:

## Completion Dialogue

*You have recovered everything that could be usable from your old ship. The last piece of memory that tied you to your past life has now turned into a poor, rotten, wooden board drifting into the unknown sea.*

That's it! The last piece of equipment I could bring back from our old ship. Now, we'll have to fend for ourselves.

I hope we made good use of the resources we had. What if we wasted some on useless things?

I don't think anything we build will be superfluous.

Let's review our needs.

We need a steady supply of wood, to continue to build things. And for our fire!

Yes. Don't forget that our fire is vital, not only to warm ourselves, but also to cook, boil water, etc...

And if we lose it, making a new one will be hard. We need to find this weird mushroom that grows on trees. Without it, no fire.

What else do we need? Ropes, to tie things up?

Yes. And a lot. That's a good start to build things.

We need a supply of food now that our reserves from our old home are exhausted.

We can hunt!

Yes, and fish. And we can gather fruit, if we know which ones are edible.

I can help with that.

Of course we need water too.

And some healing plants. Diseases are brought on us by the gods, but we can fight back a little.

If we keep on exploring, I'm sure we will find more resources too.

... If we can provide all the basics, we will have a chance to survive... And think about settling here for good.

Don't forget the tributes to Bjorn too. We must work twice as hard to feed this pig, until we... Take care of him.

I can't see it happening before a long, long time.

...

Let's just focus on work for now.
Giant Hammer

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Volcano** exploration event. It can occur once per playthrough and offers the chance to acquire  Mjöllnir and  Strength Master trait.

This is part of Giant Sword Wielding Woman questline.

## Inspect

You see an enormous hammer stuck into the ground. It's richly decorated with runes and carvings.

You can't help but think that its handle is very short... Not very practical.

## Take

Relevant Skills: **Strength**

As you approach the hammer, you feel something in the air, a strange, electric, aura... Sparks can be seen from time to time on the surface of the hammer.

* **Lift the hammer (Strength)**

Failure
You try to lift the hammer, but... It's so heavy! You feel electricity numbing your hands too. You feel exhausted.
+  Fatigue
* **Give up**

???
Success
You firmly take the handle of the hammer, and start to pull. You feel it budging a little! Sparks start flying around you.
* Continue

Failure
???
Success
You pull again! HUR! It's coming! But you feel a bolting pain in your back! Lightning is forming around you.
+  Injury
* Continue

Failure
???
Success
You puuuuuullllll!!!!!! It moves! Rays of lightning are now engulfing your hand, you don't feel it anymore! A ball of lightning is forming all around your hand!
+  Injury
* Continue

Failure
???
Success
PULL! PULL! PULL! You're almost there! But a bolt of lightning strikes your head! You feel dizzy... Lightning can now been seen all around you!
+  Head Trauma, +  Dizzy
* Continue

Failure
???
Success
AAAAAAAARRRRRRRRHHHHHH!!!!! You got it! You lift the hammer and you brandish it above your head! Lightning strikes right on the hammer and enters your whole body! But this tie... It doesn't feel painful... In fact, you feel... Empowered! You feel strong, confident, energised! Like a true god! You go back to the camp with the precious hammer. You won't be able to use it to craft anything, but it will make a good ornament...
+  Mjöllnir
-  Fatigue,  Hunger,  Sickness,  Injury,  Depression
The participating survivor gains  Strength Master (permanently?)
Several Scrolls

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event.

## Inspect

You discover many parchments that look to be abandoned. That's an interesting finding, you weren't expecting this. You wonder who could have left them here, and more importantly, why?

## Check the Scrolls

Wisdom & Intelligence

You carefully observe the parchments and you notice there are some writings on each one of them. However, you can't figure out what's written: the text was written in a foreign language you can't decipher.

* Study the Texts (Wisdom)
	+ Success: You study the parchment for a few hours, so much so you don't realize how late it is and you're starving to death. But at least, you manage to understand the general meaning of the text. +Hunger, The parchments are used to carry out several rituals to receive numerous rewards.
	+ Failure: Those writings are so strange, could this be dark magic? And if is, who knows what could happen if you handle the parchments the wrong way? An evil spell could fall upon you...
		- Calm Down (Intelligence)
			* Success: After some thought, you manage to stay calm. There's no use in panicking like this, since this is probably not dark magic. It'd be better to take the time and study them again rather than freak out and act thoughtlessly.
			* Failure: No, this is way too dangerous! You choose to burn everything so nothing wrong can happen. Condition: Afraid added for 4 days. [Does not remove encounter]

## Perform the Ritual

(red option, requires successful study the texts) Strength & Wisdom

* From what you've understood from the parchments, you can carry out several rituals. There are three main ones, which one do you want to execute?
	+ Read the strength ritual. As you carry out the ritual, you feel like an important strength surrounds and penetrates you. When it's over, you feel stronger and more powerful than before. +5 Strength
	+ Read the wisdom ritual. As you carry out the ritual, a great wisdom surrounds and penetrates you. When it's over, you feel like your way of thinking has changed, and your thinking process is more intense. +5 Wisdom
	+ Read the health ritual. As you carry out the ritual, you feel like a great well-being surrounds and penetrates you. When it's over, you feel rested and revived. -Fatigue, -Sickness, -Hunger, -Injury, -Depression
	+ Read the three. Why settle for one when you can do them all? While you carry out the rituals, there's a strange atmosphere surrounding you, as if the words you're chanting were creating some force that's way beyond your reach. Have you been too greedy? You wanted to stop, but it's as if you're hypnotized by the runes! You feel your life slipping away...
		- Stop (Wisdom)
			* Success: You manage to break the spell. You feel so weak... But it could have been much worse. You burn those damned parchments. Condition Weak added for 4 days.
			* Failure: Your mind is too weak, you can't look away from those damned parchments! +Depression, +Injury, +Fatigue, +Sickness, +Hunger
Tyr's Gauntlets

*Tyr is known for his great wisdom and courage. He once was bitten by a wolf on his hand, so has always worn gauntlets since then. He challenged Thor to a trial of Strength by lifting a giant's cauldron. Thor proved stronger, but Tyr withstood the comparison.*

## How to Obtain

* From the following **exploration events**:

* Floating Chest if the player chooses "Open it" or "Bring Back to Camp".
* Skull Tree if the player chooses "Dig".
Fresh Milk

*More or less fresh milk. You can make cheese out of it. Drinking it makes you a bit sleepy.*

## Uses

* -4 to 8  Hunger
* +0-2  Fatigue

* Traits chances: 2%  Diarrhea

* 0-30% of the stock will turn into  Rotten Food each night.

## How to Obtain

* Harvested from  Sheep kept at the  Pens.
* Can be obtained as Loot from  Combat encounters.
* Harvested from the  The Shipwreck.
* From the following  **Exploration Events**:

* Ravaged Camp
Smelly Fertiliser

*An assortment of the best animal - and human - poop that you could find. Weirdly makes vegetables grow faster. The cycle of life, from your plate to the toilet and back.*

## How to Obtain

* From the following  **Exploration Events**:

* Hemp Patch if the player chooses “Examine the Soil” then “Dig” and succeeds the following *Gardening* check.
* Obstructed Horn
* Rotten Bull Head
Shanaw

**Shanaw**, the Beothuk Huntress is one of the characters in Dead In Vinland.

## Description

 *Hi! I'm Kari. This my dad. He's a bit blunt, but he's great. What's your name?**...**If you don't talk, we'll have to kick you out of our camp, you know?**... Shanaw.*

Keywords: **Wild Girl – Skraeling – Hates Men**

Shanaw was the daughter of the chief of the Beothuk tribe, a small native village living on an island not far from the island of Dead In Vinland.

A free spirit, she was an excellent hunter and runner, and was known amongst her kin for very mischevious behavior. Her many wacky moments, like dancing and howling naked under the moonlight, earned her the nickname of “Crazy Moon”.

How did she end up on the island of Eirik and his family? And why? That’s a secret you will have to uncover, even if her shell may be hard to crack.

The only thing we know, is that she took the name of “Hidden Raven”. And that she doesn’t want to talk to Eirik. Weird.

## Traits

 Nature's Strength
+10% to  Injury,  Sickness,  Hunger,  Fatigue and  Depression decreases.
 Daredevil
+1 to +3  Injury each night.
## Combat

Given values are the character's base stats prior to the randomization that occurs in an unmodified game.

 Action Points
 Initiative
 Effect Resistance

Shanaw is a "Looter Shooter" who excels in the ranged row, though many of her skills are usable if she is forced to be in the melee.

Like Parvaneh and Cissé, Shanaw's "Looter" trait means the party will collect more loot after their victory if she is in the party. Note that multiple Looter traits DO stack.

She has the following skills:

## Relationships

See Shanaw/Conversations for dialogue between Shanaw and the other characters.

###  Eirik

Shanaw typically refuses to talk with Eirik, preferring to glare and grumble at him.

###  Kari

Shanaw gets along extraordinarily well with Kari. The two share a similar age and desire to freely explore and play. Kari will enjoy Shanaw's mischievous nature, though she will occasionally question the severity of some of Shanaw's more cruel pranks.

 Spoilers: Shanaw and Kari

* Lovers: If the player chooses options which have Kari agree and play with Shanaw, the two can engage in a romantic relationship. During conversation 6, the duo will be exploring a cave in the forest. Shanaw reveals she snuck some beer from camp. While drinking and playing, the two will accidentally kiss. Shanaw will then "instinctively" kiss on Kari on the lips before declaring a race back to camp, preventing Kari from responding. During conversation 8, the player will be offered the choice of telling Shanaw that she is Kari's best friend, or having Kari kiss her. Choosing to kiss Shanaw will cause them to enter a secret romantic relationship.
Cooking Pot

The *Cooking Pot* is a camp station that can be crafted at the Forge by using 10  Wood and 5  Stone. The Cooking Pot is itself a crafting station that enables you to make  Salt and craft higher quality meals which provide greater  Hunger reductions.

## Description

*If you want to make proper meals, you'll need a proper cooking pot!*

## Uses

* Enables cooking activity for **1** character.
* Enables Salt making.

**Cooking**

As with every camps station, a survivor must be placed at it. The only relevant skill is Cooking. The higher the survivor's cooking skill, the lower the chance a recipe will fail and turn into a  Crap Meal. There is a chance upon successfully crafting a recipe that the recipe will come out with greater quality. The Weather also impacts cooking results (Which?)

There are 5 available recipes. Note that Cooked Meal is two separate recipes that result in the same thing, so they are merged into a single entry on the following table.

* x1 Raw Vegetables
* 0.50 Non-potable water
* Has a chance to result in Tasty Vegetable Soup.

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

* x5 Bones
 File:Rain Protection I Icon.png | Rain Protection I
* x5 Fabric
* x5 Rope
 File:Cooking Tools I Icon.png | Cooking Tools I
* +10% Chances of cooking a Standard Meal
* x5 Pelts
* x5 Stone
 File:Filtering Device Icon.png | Filtering Device I

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

* x5 Bones
 File:Rain Protection II Icon.png | Rain Protection II
* x5 Fabric
* x5 Rope
 File:Cooking Tools II Icon.png | Cooking Tools II
* +10% Chances of cooking a Standard Meal
* x5 Pelts
* x2 Iron
 File:Filtering Device Icon.png | Filtering Device II

## Dialogue Upon Completion

This dialogue occurs the night after the Cooking Pot has been completed.

At last! With this shiny cooking pot I'll be able to cook you real meals!

* Blodeuwedd receives the positive trait  Excited for 3 days.

That's a relief... I can't eat raw food anymore. So bland...

It would be good if Kari could learn a thing or two from you honey.

* Blodeuwedd: +10 to opinion of Eirik

Urgh. No thank you. It's a waste of time.

You'll learn Kari. Women must know how to cook. You can't rely on men for that.

*(Pfff. . . And you don't rely on dad for hunting and protecting the family, right?)*

* Kari: -10 to opinion of Blodeuwedd

For tonight, I took some time to cook something special for everyone. Enjoy your meal!

* +4  Cooked Meal

I'll need your help to bring me basic ingredients if you want more.