recursal/Fanatic-Fandom huggingface dataset:
The Red Skeleton

**The Red Skeleton** is a side quest in Infernax. This quest becomes available right after defending Darsov from a demon attack. You can't accept this quest if Alcedor is too evil.

## Walkthrough

Innkeep Josephine at the Darsov Inn will ask Alcedor to slay unholy skeleton that is haunting her's father grave at Darsov Shire.

The beginning of the questDarsov Inn
### Kill The Grave-Haunting Skeleton in Darsov Shire

Grave's location is at far right of Darsov Shire, right before Tohan Passage. When reaching the grave there will be thunder strike before the Red Skeleton will arise out of the ground and fight Alcedor. For the boss fight strategy visit boss guide.

The Josephine's father gravestoneGrave-Haunting Skeleton Knight
### Return to Innkeeper Josephine of Darsov

Afer slaying the skeleton boss. You must return to Josephine and report about your quest. You will be reward with 100  and ability to rest at the inn to change time of the day.

## Reward

* 100
* Access to rest at the inn
* +2 to moral score
CatDog

***CatDog*** is a Nicktoon created by Peter Hannan.

## Show Description

* *Up on a cliff, somewhere in the crumbling rustbelt of America, dwells a most curious creature with two heads, one body, and no trace of a tail. It barks. It purrs. It can’t decide what to scratch first. It’s Catdog, the ultimate odd couple, who somehow figures out how to work together to face the world head on…with two heads on.*

## Episode List

* The following is a list of episodes of ***CatDog***.

### Season 4

 March 13, 2004 | 64
 UNAIRED
 66
 67
 May 7, 2005 | 68
Horned-S

* Illustration
* Sprite

**Horned-S** stands for Horned Sword which separates it from Horned-A and Horned-L due to wielding different weapon.

## Lore

**Horned** are undead, who are capable of wielding weapons same way as human enemies. Superior version of this demon is Putrid, and weaker version is Skeleton. For specific type choose: Horned-A, Horned-S and Horned-L.

They appear as human skeletons with horned skulls which name comes from. They can use weapons just like humans unlike other common demons and more agile than of common skeletons.

Horned will use weapons that can be blocked with a shield and their projectiles can be reflected with Precision Strike. Major difference between Skeletons and Horned is that they can kneel in order to throw projectile or strike with a weapon where before simple skeletons could not.

## Strategy

Horned sword wielding enemies able to kneel to attack. They are much dangerous than common Skeleton-S.
Armored Aberration

Illustration

**Armored Aberration** appears only once after the Gather Reinforcements quest when cultists siege the Darsov. Armored Aberration is what it says, Aberration that has been armored, presumably by cultists.

## Gameplay

The demon is indestructible to all form of attacks. You can't kill it, and is left to do is to run away. It will die during the cutscene from the gate being dropped at it.

## Trivia

* Armored Aberration in game files has set health to max digit such as: 99999... but since you can't even hurt it, you can't test it.
* Armored Aberration is the boss that can only be defeated by plot.
Coop Mode

Coop Mode or Team Mode is new game feature introduced in Deux or Die update on 5th of April 2023. This mode allows two people to play the game. First player takes role of Alcedor and other of Cervul. Alternatively you can still play alone as two characters which you can switch mid game.

## Game Mechanics

Beside minor story changes, there are few game changes that are not present in the solo playthrough.

### Level Changes:

* There are drastically much more enemies through out levels. To make game more difficult/fair for two people. Perfect for leveling up quick.
* More traps such as shooting spears.
* Boss Health bar is located at the bottom instead.

### Teamwork Mechanics:

* Both players earn xp from killing monsters, regardless which player deal the last blow, but if player is deceased they will not earn xp.
* Both players share same coin bag. Purchase such as armor or weapons come in sets for two players and cost more coins.
* If one of the players dies. Other can still play and revive another party member at the save shrine.
* Each character levels up individually.
* Alcedor's spells such as shield and healing effects both parties.
Deep One

* Illustration
* Sprite

The **Deep One** is only creature that can hide underwater. They are unique to Stormheim Castle.

## Strategy

Deep One are sea type demon and won't sink unlike other enemies. They will hide underwater and jump out when too close, you will see water splashes when it about to jump out. When out of the water they jumping non stop, they only stop when preparing to spit projectiles, kneeling down is enough to dodge these projectiles if on same level with them.

### Weakness

They can be harmed under the water. Spells, projectiles or long range weapons are best ways to kill them when they hide underwater.

## Trivia

* They can be spotted in Arkos if it being flooded.
* In Arkos, they are invulnerable, nor can be harmful.
Destroy The Relic

**Destroy The Relic** is a Cultist quest and required to progress through the evil route. Next quest in the series is Second Summoning.

## Walkthrough

Worshipper at Mount Kastka hideout will ask Alcedor to destroy relic in the Kastski mausoleum at day.

### Shatter The Holy Relic In The Kastski Mausoleum

You must travel to Kastski and enter mausoleum, it's entrance is at left part of the village. Once inside interact with the priest, after which Alcedor murders a priest, then you must attack the relic, the skull in a glass container. Evil spirits will pour out of the relic and spread all across the Kastski, filling it with dark atmosphere.

### Return To The Worshipper In The Mount Kastka Hideout

You can return to the hideout via secret passage inside the mayor's house or traditionally use the main entrance through Mount Kastka. Once spoken to the worshipper he will reward you.

## Reward

* 300
* Kastski will be filled with evil and streets empty from people.
* -7 to moral score
Shores of Upel/Map

Enemies:
Starting area of Alcedor's adventure, after arriving, there is single direction to progress as well as encounter with Crucified. You can also talk to the Sailor if you wish until he sails off. Area has no enemies beside when fighting Crucified for first time.

Enemies: 2\* 1\*
Area has lonely shack that is locked up during the night and only be opened during the day. Inside lives Old Hermit that gives the quest Master Arsonist. Area has Roach and two Undead, during the day they will be snacking on a corpse.

Enemies: 2\* 1\*
Be careful to not fall into the water because it is instant death. There is undead patrolling near the river, the knockback from the enemies can push you into the water if you're not careful. Area has Roach and Undead wandering together, and another Undead near river.

Night Enemies: 2\*
Upon first arrival, you will have a choice to fight the Paimon (save the man), further up there will be a Save Shrine. After returning, during the night there will be two Skeletons (S).

Day Enemies: 1\* 2\*

Night Enemies: 7\*
Near the end of the area, there will be a sloped cliff and swarm of Blue Eye demons. You will not be able to return back after jumping down until you get Skycall skill and/or the Teleport spell. During day there are Undead and two Blue Eyes. At night there will be 7 Blue Eyes.

Border areas: Darsov Shire
Ultimate Evil Ending

Guide"If you ever find yourself lost, come see me for guidance at Darsov's cathedral"
*This article is a guide for Infernax content.*

> *Main article: Ending*

This guide includes full list of quests and moral choices in details to reach **The Path of Evil** ending.

**Note:** If you wish to get **The Path of The Wretch** ending as well, then defeat the boss at Urzon Citadel before getting the Necronomicon. Simply get the ending, open your last save and continue with the guide.

### Beginning of the Game

* During Kill or Help option, choose to **Kill** the man.
* Take money from the Darsov's Cathedral chest. Taking the money after donating works too.
* During The Bridge quest, choose to **Accept** the Brigand's bribe.
* During Expel The Vagabonds quest, choose to **Stay** with Robert and the Vagabonds.
* Complete The Message quest.

### Break First and Second Seal

Don't forget to get Thunderstorm and Precision Strike to gain access to Arkos and Stormheim Castle

* During Flood Arkos, respond with **Yes** and finish the quest.
	+ Break the Dam in Stormheim Shore.
* Complete Tohan Hideout quest.
* Complete Silencing Of Hans quest during which you **Slay** Hans.
* Complete First Summoning quest after learning Teleport.

### Break Third Seal

You will need Skycall skill to reach Kastski and Kadjanto Peak.

* During Master Arsonist, respond with **Yes** and finish the quest.
	+ Cast Thunderstorm Darsov, Arkos and at Kastski.
* During Trouble At The Cathedral quest, kill the possessed priest.
* During Skeleton Neighbor quest, choose to **Spare** Rasmus.
* Complete Destroy The Relic and Second Summoning quests.

### Break Fourth and Fifth Seal

* Complete Kill Tancred and Third Summoning quests.
* Go to Robert's Hideout and start Battle Of Darsov quest.
* During decision in Battle Of Darsov, respond with **Slay** and take Necronomicon
* Go to Urzon Citadel and defeat final boss.
Harry

* Portrait
* Sprite

> "*I think i saw a castle... way out in the sea... during yesterday's storm.*"
> - Harry
>
>

**Harry** is an Arkos citizen, he appears inside the Arkos Inn regardless of flooded or not and was the only customer seen in the inn.

## Lore

When Alcedor arrives at the dam and get to the inn, he met Harry. Harry reveals the location of Stormheim Castle and the method of summoning the castle by Thunderstorm Spell.
Robert

* Portrait
* Illustration
* Sprite

## Appearance

Robert will always wear purple tint robes, hides his whole body beside the face and hands.

## Story

During Alcedor visit, they both will meet at the camp next to James's hut, regardless of decision during Expel The Vagabond quest he will leave to unknown location, but it presume he went to his hideout in Combbelton Cemetery.

Only next time Alcedor and Robert would meet only during Ultimate Good or Ultimate Evil path where they are either allies or enemies. Regardless in the end his fate will be death. However, there is an ending where he wins, if you choose to kneel before him.
Despite being the leader of the cult, he is physically weak, and poses no true challenge as a miniboss. However, his summoning skills are powerful, he can make an army of skeletons with no ritual whatsoever, so he shows why he is the leader. Stil in the end, Robert lost and were executed by two crossbow shots into the abdomen and the skull, marking the end of the madman.

## Gallery

Robert's hospitalityRobert's fateRobert becomes Alcedor's master and teacherRobert betrayed and killed by Alcedor for the NecronomiconRobert final stand against AlcedorRobert using necromancy against AlcedorRobert death sentenceRobert first shot into the abdomenRobert second shot into the skullRobert's remains
Destroy The Cult

**Destroy The Cult** is a side quest given at the garrison by Tancred and required to progress through the good route. This quest will allow you to progress through The Necronomicon quest. If you can't access the quest then your moral level is too low.

## Walkthrough

After the assault on Darsov, Tancred will propose to assault the cultist's hideout with Alcedor. The attack will follow in a order: Tohan Passage above Arkos, Mount Kastka and finally in Kadjanto Peak.

### Purge The Hideout in Tohan Passage

You must travel to cult's hideout door that did found during the Spy On The Cult quest in Tohan Passage. Best way is to teleports to the Arkos save shrine.

There Tancred and guards will be awaiting for you. When talking to Tancred, he will ask if you are ready. After choosing yes they will breaching the door. Inside there you must eliminate all cultists and demons. The hideout contains: cursed demon, 3 cultists and high priest cultist. During assault you will be assisted by guards and Tancred himself.

### Purge The Hideout in Mount Kastka

You must travel to cult's hideout door in Mount Kastka. Best way is to teleports to the Kastka Palace or Kastski save shrine.

Once again Tancred and guards will assault when ready. Inside you will have to fight: Tormentor, 2 cultists and cultist mage.

### Purge The Hideout in Kadjanto Peak

You must travel to cult's hideout door in Kadjanto Peak. Best way is to teleports to the Kadjanto Stronghold save shrine and go way back. You may find Hans hiding right under the hideout's door.

Right there Tancred and guards will be ready to breach the doors. Inside you will have to fight: Aberration, one cultist (weak) and cultist high priest. After defeading everyone the last cultist will tell the Robert's hideouts location in Combbelton Cemetery.

## Reward

* 500
* Access to the Robert's Hideout
* +20 to moral score

## Robert Hideout

After the quest you still require to visit Robert's hideout and find the Necronomicon. You must travel to the Combbelton Cemetery and use all four Skills to reach there. It is including skill reward from Under The Stairs quest.

Once inside the hideout, you must fight of hordes of Skeletons but it should be quite simple at this point of the game. After that Tancred comes with guards and shot crossbows at Robert. You must then pick up the book from the stand. Congratulation you acquired the Necronomicon. Remember there is broken wall at far right of the wall that leads to the Hidden Crypt, which has last weapon upgrade.
Eyelord

* Illustration
* Sprite

The **Eyelord** is floating fleshy substance that spawns Red Eyes constantly.

## Strategy

If not dealt with quickly, it can spawn few Red Eyes that can be hard to manage. Thankfully they are practically stationary and don't have any sorts of attacks of it own. When it flashes, it about to spawn the eye demon, you can attack it when it about to spawn so you would kill spawned eye and hit the Eyelord at same time.

## Trivia

* During coop, the enemies placement will change and Eyelord will appear outside of dungeons where before they would only appear in there.
* Eyelord cannot move.
Skills

In Infernax, **Skills** are special attacks the player can acquire and use during their playthrough.

## Precision Strike

> *"Allows you to break cracked blocks and hit back solid enemy projectiles"*
>
>

The **Precision Strike** skill is found in a chest inside Combbelton Necropolis. With it, it allows you to destroy cracked blocks and hit back projectiles to your enemies, such as lancers, axes and red spheres. The skill is required to reach Arkos through Arkos Underpass, gain access to the Under The Stairs quest. Damage of the reflected projectiles are equal to the player's attack power.

The projectiles that can be deflected

Combbelton Necropoli Chest that holds the knowledge insideAlcedor reflecting a thrown spearCracked blocks that can only be broken with Precision Strike

## Guided Strike

> *"A secret technique allowing your weapon to strike the ground."*
>
>

The **Guided Strike** skill is a reward after the Under The Stairs quest. Press down, down, then the attack button while mid air to use the skill. It allows the player to descend down and strike the floor, which causes a shockwave, which changes if using the final weapon. It's a similar attack possessed by all large skeleton enemies. The skill is optional to finish the game.

## Skycall

> *"Be carried into the sky, unleashing a magical strike. Can be used mid-air."*
>
>

The **Skycall** skill is found in a chest inside Stormheim Castle. Press up and the attack button to use the skill. The skill can launch the player 9~10 blocks into the air. The skill is required to reach Kastski, further in Kadjanto Peak and the wizard's store in Arkos Underpass who sells the Teleport spell.

Stormheim Castle Chest that holds the knowledge inside
## Holy Charge

> *"A charging attack that propels you forward. Can be used mid-air."*
>
>

The **Holy Charge** skill is found in a chest inside of Kastka Palace. Hold the attack button for at least 1 second then release (can be canceled by pressing the inventory button or if damaged). The skill can launch the player 11~12 blocks forward. The skill is required to reach the bosses of Kastka Palace and Kadjanto Stronghold and the Sunken Palace.

Kastka Palace Chest that holds the knowledge inside
Jules

* Portrait
* Sprite

> "*My songs are finest in all of Upel.*"
> - Jules
>
>

**Jules of Darsov** is Darsov's bard, he appears next to Inn during the day time.

He is one of few bards in the game. Wearing blue outfit and playing on a medieval lute. His likeness is reference to real life musician Jules Conroy. There are other bards in a game, Jason in Arkos and Olivier in Kastski, all of which are reference to real people and musicians.

## Jules Conroy

Character Jules is a direct reference to Jules Conroy who created soundtracks for the Infernax. His composed tracks are:

* Once Upon A Time
* Say Your Prayers
* Jester
* The Dark Arts
* The Sewers
* The Explorer
* Prepare For The Worse
* Knowledge Is Power
* Know Your Place (unused)
* Flamenco Inferno (unused)
* Death Metal Castle (unused)
* Battle Vs. Jules (unused)

## Trivia

* Jules Convoy soundtracks for Infernax on Youtube. Support the artists!
* If Alcedor becomes evil, when interact Julius would say: *"I'm not sure i know any songs you'd like."*
Great Imp

* Illustration
* Sprite

**Great Imp** is enemy that are unique to Sunken Palace. Another enemy that can be also found in Sunken Palace is Vile Knight. They remind of Imp but obviously taller.

## Strategy

They would hop toward players but other than that are pretty non intimating. They can hop just as Imp but much slower. Since they are taller, hitting them is much easier.
Mahalmon

* Ilustration
* Detailed
* Sprite

The **Mahalmon, The Spewer of Lies** is a main boss in Infernax. It is the elder demon who reigns in Valeshire Keep and possesses the first orb, while Kalamon has the second orb.

The demon who resides in the keep, appears as human giant who has massive claws instead of arms, single bulging eye like a cyclop with exposed flesh around it that being held by wooden ornament, and large yawning hole in a stomach.

Demon possesses powers to cast fire and creating the demon eyes out of his own stomach. Sending them throughout its keep. It seems to use the keep as the outpost keep eye on people of Upel around the Valeshire, Darsov and Urzon Citadel.

## Gameplay

The boss will stand still on one side of the room or the other, only way to move it uses teleportation, it will raise it claws up in air before becoming blue flame which can damage the players, jump or knee to avoid it.

The boss will use two main attacks, first is fire attack that devastates top of platform in front of it and bottom of platform far away. Second attack will spawn Blue Eye out of it hole in it stomach.

### Weakness

Its weakspot is it head, players would need to jump from the platforms to reach it. Using Shield Spell is very advice but Thorn Shield Spell can be more useful since players only have to stand next to it without need to jump at all.

## Trivia

* In achievements the Mahalmon is referred to as **The Spewer of Lies**
Darsov Shire

Player will come to this location immediately after the starting area, Shores of Upel. Darsov Shire leads the player to the next required location, Darsov.

Darsov Shire is area between docks and Darsov village. New comers arriving usually pass through there. Up north road leads to mountains where Kastski village is located. It has hidden shortcut through Tohan Passage that leads to Arkos village.

See full map here with detailed images.

## Map

Josephine's father grave and residents of Red Skeleton
## Inhabitants

### Enemies

* Undead
* Roach
* Blue Eye
* Banshee - only at night
* Imp
* Horned (A) - further north
* Night Beast - further north and only at night
* Night Fiend - further north and only at night

### Boss

* Skeleton Knight - during a quest: The Red Skeleton
Saving Wilfred

**Saving Wilfred** is a Garrison quest in Infernax. Wilfred has gone AWOL to the east of Arkos and the Sergeant of the garrison is worried he might have gotten injured while patrolling the area, which is where you come in: find and help a fellow warrior out to finish the quest.

## Walkthrough

This is likely the first quest obtained from the Arkos Garrison, and as such it's the first quest to have a positive morality score requirement. If the Sergeant won't hand you the quest, check out what other quests you can complete to get the score needed.

### Find Wilfred, bring a potion

First things first, you need to find the lost soldier in order to help him out. Thankfully, Arkos's location leaves only one place Wilfred could be in: Stormheim Shore. The area is composed of a single long winding path over water with spinning wheels, so you'll inevitably stumble upon the guard sooner or later. Still, you can refer to the images below for additional help.

Wilfred's locationWilfred doesn't look so good...
### Heal Wilfred

Upon interacting with the agonizing Wilfred, he will quickly assure you he's alive and kicking, mentioning being stabbed by a bearded man in crimson and being in this state ever since. As previously recommended by the last step and by the Sergeant, you will need a Health Potion to cure his wounds (but an Elixir will work too).

If you haven't brought a potion with you, remember that you can go back to Arkos or press forward towards the Stormheim Inn and grab a potion in either place. Once he is given suitable medicine, the once suffering man will immediately spring into action and return to the garrison on his own.

### Return to the Sergeant in the Arkos garrison

After the soldier's fate is decided, all that remains is reporting back to the Sergeant. Wilfred will be inside, expressing his gratitude and planning to name his first-born son after the Duke, leaving soon after for the watchtower in Tohan Passage. The Sergeant will also be thankful and give you a reward for your troubles.

## Reward

* 100
* +3 morality score

## Trivia

* There exist rewards for a supposed way to finish the Quest by killing Wilfred, but that doesn't seem to be possible in the current state of the game.
Alastor

* Ilustration
* Detailed
* Sprite

**Alastor** is a main boss in Infernax. It is the elder demon who reigns in Kadjanto Stronghold and possesses the fifth orb. Its natural habitat is the sewer waters of the stronghold, making it the second boss after Leviathan who can live under the water.

## Appearance

**Alastor** is an enormous beast with a wide maw that takes up most of its head, two pair of arms and red-purple skin tone. Its body is too thick to be damaged by any traditional weapons, its only weakest part being the bulge inside of its tongue. The bottom of its body is constantly submerged under the water, therefore there's no way to tell how the demon looks like, although it's possible to see that he has a pair of large legs in its introduction.

## Strategy

**Alastor** will remain underwater for most of the fight, only coming out to attack in one of three ways. It can attack with two fireball attacks; one where it spits multiple fireballs very quickly, and another where it spits them out slowly, trying to track the player's movement. **Alastor's** third attack is a quick chomp, where he'll quickly emerge from the water to try and eat the player before going back underwater. You can tell where **Alastor** will emerge thanks to the water splashes in the acid below.

The only way to damage **Alastor** is to hit the inflated part of its tongue, revealed after finishing one of its two fireball attacks. After hitting it, the demon will hide under the water again quickly, usually after one hit. The boss chomps the air as it retracts its tongue, so after hitting it, be sure to jump out of the way to avoid the boss's follow up attack.

It's recommended to stay as far away from **Alastor** as possible when it emerges from the water, not only to avoid the chomp attack, but also because it makes it easier to see where the fireballs will go, since they'll all emerge from **Alastor's** mouth. Try to stand on middle platforms, as they give you two quick escape routes compared to the top and bottom platforms who only provide you with one.

## Gallery

Alastor IntroAlastor's boss roomAlastor's weakspot
## Trivia

* In the achievements, Alastor is referred to as **The Hope Devourer**.
* Alastor refers to a number of people and concepts in Greek mythology.
* If Alcedor dies to Alastor, he appears to chomp Alcedor and go back into the water, much like one of his attacks.
Combbelton Necropolis

* Entrance
* Interior

The **Combbelton Necropolis** is the second castle dungeon in Infernax. At the end of this dungeon, you will be fighting Kalamon and breaking the orb for the main quest.

## Map

The unique thing that sets the Necropolis from the other dungeons is the amount of spike platforms and traps. You will be using spike platforms to traverse past lava pits most of the time. It is recommended to save at save shrine whenever you get a key and unlock a skill.

To reach the boss area, you will need to get Precision Strike (skill on the map image) that can be found in the same castle.

After beating the boss, there is no extra features when you arrive to the boss room again.

## Inhabitants

### Enemies

* Skeleton
* Blue Eye
* Red Eye
* Horned
* Deadknight
Gregor

* Portrait
* Sprite

**Gregor** is a priest living below a ruined building in Tohan Passage. You will have to defeat a werewolf to access his area. He helps with exorcism during Trouble At The Cathedral quest and will help Alcedor with defeating evil if you bring Necronomicon and have almost completed Demonology.

## Story

Gregor is a very devoted servant of God, his way of life isolated other priests. In his free time he inflicts pain upon himself with a discipline (whip) to repent the sins.

Alcedor would arrive to him during the events of Trouble At The Cathedral quest. Where he is asked to perform a exorcism in Darsov's cathedral. He successful banishes the demon from the priest's body and venture back to his routine.

Gregor possesses knowledge about the Necronomicon and uses it to send Alcedor into the far future where Alcedor fights Azazel.
Urzon Citadel Hell

Spoiler"But in the distance, in the darkness, evil still waits."
*This article may contain spoilers. Advance at your own risk.*

If you have Necronomicon then you will have access to the hell dimension. It is located inside Urzon Citadel's portal that is behind the throne.

## Map

If you are on good route and have Necronomicon then instead of fight with Belphegor, portal will open and large part of dungeon will be accessible. It full of dangerous enemies, traps and lava pits as well teleport pillars that take you to different places in the area.

## Inhabitants

* Red Eye
* Eyelord
* Tormentor
* Cursed
* Fallen
* Gargoyle
* Unholy Abomination

### Bosses

* Champion Of Mind
* Champion Of Hell
* Hell Cherub
* Champion Of Hell
* Hell Monarch
* Ancient Wurm
* Baron Of Decay
* Baphomet - final boss
* Abbadon - will appear by himself only on evil route
Father Henry

* Portrait
* Sprite

> *"In his youth, Father Henry travelled extensively outside of Upel in an attempt to broaden his knowledge of the world, but in time his heart called him back to serve the people of his homelands."*
>
>

**Father Henry of Darsov** is head of the Cathedral in Darsov and the village's spokesman. He will help Alcedor to break the seals and defeat the evil that reigns in Urzon Citadel. He has an assistant named Julius.

## Appearance

Father Henry is dresses in a religious garments that includes dark robe and tall round hat piece with flat top. He would also wear a staff with a top piece representing a cross.

## History

In his youth, Father Henry was travelling abroad in search for knowledge and wisdom until he felt he had to return back to his homeland.

A year before the arrival of Alcedor, the trouble came to Upel and the mysterious Urzon Citadel appeared in Valeshire. He seem to be knowledgeable about the orbs and the seal, because he saw one in Valeshire Keep before they had to condemn it.

### Lore

Alcedor will meet up with Father Henry during the assault on Darsov. After beast escape, Father Henry will later meet up with Alcedor near the Urzon Citadel where he will inform him about five seals that lock the gates and will give key to the dungeon's door.

## Trivia

* Father Henry's clothes is closely resembles to orthodox priests garments.
* The boss Lord of Maggot has similar face to Father Henry.
Kill Tancred

**Kill Tancred** is a Cultists quest and required to progress through the evil route.

## Walkthrough

Worshipper asks for Alcedor to kill Tancred and his mercenaries at Shores of Upel. Extra reward for sinking the boat.

### Kill Tancred And His Troops At The Shores Of Upel

Procced to the Shores of Upel via Teleport Spell to the shrine, from there it a short walk. On your way you will meet group of cultists that will accompany Alcedor. There will be Tancred and his men waiting by the ship at the dock. You will must to kill all three guards and fight Tancred until the dialogue starts. Tancred will then knock out Alcedor and kill all cultists while escaping. Optionally you can destroy the ship with Thunderstorm Spell or Fire Storm Spell.

### Return To The Worshipper In Kadjanto Peak Hideout

You can return to hideout via Teleport Spell or on foot, it is your choice. Worshipper will reward you 350 . If you didn't destroy the boat then 200 .

## Reward

* 350
* -8 to moral score
Jason

* Portrait
* Sprite

> "*My songs are the best.*"
> - Jason
>
>

**Jason of Arkos** is Arkos's bard, he appears inside the Arkos Inn if not flooded.

He is one of few bards in the game. Wearing red outfit and playing on a medieval lute. His likeness is reference to real life musician Jason Letourneau. There are other bards in a game, Jules in Darsov and Olivier in Kastski, all of which are reference to real people and musicians.

## Jason Letourneau

Character Jason is a direct reference to Jason Letourneau who created soundtracks for the Infernax. His composed tracks are:

* A TRACE OF EVIL
* TEST YOUR MIGHT
* HONOR AND COURAGE
* SOMETHING IS OFF
* HORRIBLE NIGHT TO HAVE A CURSE
* SKELETONS AND STONES
* RUINS OF EVIL
* LIQUID TOWN
* CLIFFHANGER
* FEEL THE POWER
* BATTLE OF DARSOV
* TWO CHAMPIONS COLLIDE
* LETS DANCE
* WHERE EVIL WAS BORN
* THE END IS NEAR
* THE FINAL SHOWDOWN
* THE FINAL BLOW
* SPLIT PERSONALITY
* WARRIOR'S LULLABY
* CONSIDER YOURSELF A HERO
* ANGRY SAVE
* DAY TO NIGHT
* NIGHT TO DAY
* ITS JUST TOO HAPPY JAY (BONUS)

## Trivia

* Jason Letourneau soundtracks for Infernax on Youtube. Support the artists!
Cage Demon

* Illustration
* Detailed
* Sprite

The **Cage Demon** is part of event where Alcedor can choose to *burn* the creator or to *reason* with it. The outcome of the event doesn't change moral path.
Player has to choose *burn* and then kill it while it is burning if they wish to add the creature to their Demonology entry.

## Strategy

If you chose to reason with it, then it would break out of the cage and kill a woman before attacking Alcedor. Its behavior is similar to night creatures, as it would jump towards the player. It isn't a major threat. Simply deal with it like any other demon.

## Trivia

* If players choose to burn it and not kill it, leaving it burn for the entire game. There will be a secret cutscene after the ending where it continues to burn.
* If players choose to reason with it, it will escape the cage and kill Katy before attacking the players.

## Gallery

Cage Demon's surrounded by villagersAlcedor orders the guard to burn Cage DemonCage Demon kills KatyCage Demon's constant immolationAlcedor ends Cage Demon's miseryCage Demon's remains
Drain Life Spell

The **Drain Life** spell is a one of rewards after the Expel The Vagabonds quest if you keep the Vagabonds, the Wizard will replace James and sell the spell instead for 250 . His shop is located in Combbelton Cemetery.

## Ability

After using the spell, players will heal themselves a large portion of health and draining enemies' health. Best way to use this spell, is to use it when surrounded by many enemies.

If players choose to expel vagabonds during the Expel The Vagabonds then they will have chance to buy Heal Spell from James for same price.
Wizard

* Illustration
* Sprite

**Wizard** are enemies unique to Kastka Palace. Superior version of this enemy is Warlock. They wear hooded robes that mask their faces.

## Strategy

Be careful, enemy will teleport out of nowhere and shot projectile at you. If you at same ground level, you can dodge fireball by kneeling. Standing next to them when they teleport will hurt you when they throw a projectile.
Лонла/Шэд

Лонла (Рахны называют Шэдом) - северный регион Итуса, расположенный южнее Долины творцов.

## Рельеф и климат

Рельеф холмистый, с постепенным повышением высоты, по мере приближения к горам на севере (Долина творцов). С севера на запад протекает небольшая река с быстрым течением и множеством небольших порогов, впадающая в Орну.

Температура в холодный сезон опускается до минус десяти, а в тёплый слегка выше пятнадцати, влажность средняя, что делает регион, несмотря на постоянное выпадение снега, относительно комфортным для проживания.

Флора и фауна

Регион заполнен множеством лесных массивов, среди которых можно встретить большое, как для севера, разнообразие видов. Местные леса, благодаря тому, что их большинство находится на склонах, вмещают как высокие, так и низкие деревья, а также кустарники и меньшие растения.

Среди лесов незаметно прячутся грызуны и мелкие хищники. Изредка можно заметить редкую животинку - соню, что является одним из излюбленных питомцев магов, что обращаются к природе - ведунам и ведьмам. Есть также привычные обитатели леса: зайцы, олени и кабаны, волки, рыси и медведи. Ходит легенда о большом диком коте, который охраняет неприкосновенность местной природы и съедает всякого, кто не соблюдая обряды, несет ей гибель.

Население

Есть несколько поселков разного размера.
Crypt Skeleton

* Ilustration
* Sprite

**Crypt Skeleton** is unique enemy for Hidden Crypt dungeon. You can only reach it if you have access to the Robert's hideout.

## Strategy

Enemy initially will hide undergrounds and reveal itself when up close, you can see ground being unearthed. Enemy has similar abilities to Skeleton Knight and such have same strategy approach. It has basic swing when up close and ground slam that is followed up with a shockwave.

### Weakness

It's affected by knockback just like all giant skeleton enemies. When hitting the enemy, it will get pushed back.
Mount Kastka

Mountain Kastka above whole Upel, completely covered in snow.

## Map

The mountains are dangerous due to high heights and dangerous of falling to your death. Far east there is abandoned house which occupied by skeleton Rasmus. Far north there is Kastka Palace. There is also chest you can find.

The cult hideout is located here also, the rumours say there is hidden passage between the cult hideout and Kastka village

## Inhabitants

### Enemies

* Red Eye
* Skeleton
* Horned
* Night Beast - only at night
* Night Fiend - only at night

### Characters

* Rasmus - during a quest: Skeleton Neighbor
* Brutus - during a quest: Skeleton Neighbor
Reclaim The Farm

**Reclaim The Farm** is a side quest in Infernax. The quest is given by the sergeant at base floor in Darsov garrison.

## Walkthrough

Sergeant asks for help for Alcedor to ride of monster from the Valeshire barn.

### Clear out the monsters inside the Valeshire barn

After accepting the quest the doors to the barn in Valeshire will be open. It is surrounded by the horde of undead. It is recommended to get **Power 3** before going inside, with it you can kill undead with one hit. Once inside the door will close and you be force to fight Necromancer. For the boss fight strategy visit boss guide.

The beginning of the questRansacked Valeshire barnBoss fight
### Return to the Sergeant in the Darsov Garrison

After the boss fight, you will need return to the sergeant, he will reward you with 100 . After the quest the Valeshire barn will be repaired.
 **Warning**: You can set barn on fire with the Thunderstorm Spell which will give you -2 to morality.

Barn fully repaired
## Reward

* 100
* +2 to moral score
Fanatic

* Ilustration
* Sprite

**Fanatic** is enemy featured in **The Future** area. There are other enemies from **The Future**: Corrupted and Biomechanical Horror.

## Gameplay

They will sprint towards player at face speed but are very weak and will die on impact with projectile. They are spawn infinitely all over the areas so don't waste time to kill them, besides you don't get xp out of them.
Cursed

Portrait

**Cursed** are enemies, who are capable of wielding weapons same way as human enemies. They are demons which were featured in First Summoning quest. For specific type choose: Cursed-A, Cursed-S and Cursed-L.

## Strategy

You should mainly approach to them same way as to Putrid since they have same movement mechanics.

## Gallery

Cursed-L.pngCursed LancerCursed-A.pngCursed AxeCursed-S.pngCursed Sword
Undead

* Illustration
* Full Body

The **Undead** are common enemies in Infernax. They can be found in the first areas of the game, and they are usually accompanied by roaches.

Living undead became a nuisance during the days in Upel. As guardsmen try to fight them off, some fall victims to them. Undead would devour flesh of dead person. As the corpse would rise up and walk again upon this cursed land.

## Strategy

As the first batch of enemies you face in the game, they are pretty simple to kill, just keep swinging your mace at them as the knockback will keep them at bay. When they are with roaches, attacking while crouching is also the best strategy.

Since they are very slow, you can simply jump over them and keep going if you don't want to waste time with them. Sometimes, they can be found eating a human corpse, when approached they will target the character.
Baphomet

* Ilustration
* Sprite

The **Baphomet** is final boss in Infernax during The Path of Righteous.

## Strategy

Unlike the fight with the Abbadon, Alcedor will fight in a classic way, direct to the boss herself. At the end of the battle, the Baphomet final attacks will cover most of the standing place and deal great damage.

## Gallery

Baphomet covers entire platform with fire breathBaphomet summoning many Red Eyes through it's stomachBaphomet projectile atttack when being invulnerableBaphomet hurls Alcedor to the skyBaphomet mid-air clash with AlcedorBaphomet's defeatBaphomet's deformed face after the clashBaphomet explodes with many eyes going out
Characters

Characters that are part of the story of Infernax. They may be simple NPCs that only have one line of dialogue, or may be involved in certain side quests, especially if they're quest givers.

## Characters List

Playable CharactersAlcedorCervul
Darsov CitizensFather HenryTancredJuliusHandsome HansGenevieveEdmundJosephineLuke M.ArthurGrettaGeoffNormandJulesHaroldAlan
Arkos CitizensJarvisSimon JohnsLillianPhillipeWilfredAntonJohnJanineMiso Z.MarjorieJasonGinaBillFishermanHarry
Kastka CitizensEdgarTimothyJoannGoonCarolineMichaelStannisAlanMatildaAgathaOlivierFrançois B.HendersonSarahChristopher
OutskirtGregorRobertJamesBrigandDanielleOld HermitRemusEgbertMaryZebMergaretteSailor
MiscellaneousCaptainSergeantHorsemanPriestCultistBrewmasterWorshipperCultist High PriestWizard
Infernax Wiki

**Welcome to the Infernax Wiki!**

**Infernax** is the adventures of a great knight who returns to his homeland only to find it plagued with unholy magic. While on your quest to find and destroy the source of this corruption by any means necessary, you will face ruthless creatures, dangerous beasts, and precarious terrains.

* Demonology
* Items
* Characters
* World Map
* Morality System
* Ending
* Achievements
* Game Wizard

**Infernax** was developed by Berzerk Studio and published by The Arcade Crew.
## Where To Buy?

* Steam
* Nintendo Switch
* PlayStation
* Xbox

## Community

Visit other community links related to Infernax:

* Official Website
* Reddit
* Discord
* Zombidle Wiki

## News

Latest news about the Infernax:

* Deux or Die (Coop Cough Update) April 5, 2023
The wait is over, the Deux or Die update is here in all its 2-player glory!
Werewolf

* Portrait
* Illustration
* Sprite

**Werewolf** is a boss that can be fought only at night but doesn't require any quest to fight it. During the day you will meet **Zeb** instead, when arriving at night there will be cutscene of him transforming. After being defeated, he will make the path way to Gregor.

## Appearance

Before lycanthropy and enslavement of the moon, Zeb was a normal person.

## Gameplay

The boss has multiple attacks. It can charge swinging toward player, as well as jump high. You can use platforms to keep distance but boss can still reach you at right timing.

## Quotes

* I am cursed, held in sway by the moon.
* Thank you for freeing me from my torment.
* With my dying breath, i shall open the way...

## Gallery

The full moon arrived... hence the Transformation beginsWerewolf's 1st attackWerewolf's 2nd attackWerewolf opens the way as a parting giftWerewolf's remains
Redemption Ending

Guide"If you ever find yourself lost, come see me for guidance at Darsov's cathedral"
*This article is a guide for Infernax content.*
> *Main article: Ending*

   This guide includes full list of quests and moral choices in details to reach **The Path of The Redemption** ending.

This guide can vary from different guides but mainly you need to finish First Summoning and then reach positive moral. This guide explains one way to do it. You can't get the Necronomicon during this playthrough.

### Beginning of the Game

Once you start, you should get enough negative moral enough to start the First Summoning quest.

* During Kill or Help option, choose to **Help**.
	+ Because you will need to do Paimon Returns quest
* Accept The Red Skeleton and Reclaim The Farm quests, but **DON'T** finish them yet.
* Accept Possessed Husband quest. (Optional)
* During The Bridge quest, choose to **Accept** the Brigand's bribe.
* During Expel The Vagabonds quest, choose to **Stay** with Robert and the Vagabonds.
* Complete The Message quest.

### Break First and Second Seal

Don't forget to get Thunderstorm and Precision Strike to gain access to Arkos and Stormheim Castle.

* Leave the Flood Arkos quest for now.
* Cast Thunderstorm Darsov and at Arkos.
* Complete Tohan Hideout quest
	+ *Requires -8 Moral*
* Accept Silencing Of Hans quest, but **DON'T** finish it yet.
	+ After getting a sword, you will need to **Spare** Hans.

### Break Third Seal

You will need Skycall skill to reach Kastski and Kadjanto Peak.

* Do First Summoning quest and become evil
	+ *Requires -13 Moral*
* At this point, you should start earning positive moral.
* During Flood Arkos, respond with **Never**.
* Finish The Red Skeleton and Reclaim The Farm quests.
* During Silencing Of Hans quest **Spare** Hans.
* Help Father Henry with exorcism during Trouble At The Cathedral.
* Donate 25  to the Darsov Cathedral.
* Complete Paimon Returns quest.
* During Master Arsonist, respond with **Never**.
* Complete Underworld Dreams quest.
* During Skeleton Neighbor quest, choose to **Slay** Rasmus.
* If you can access Saving Wilfred quest, that means you have positive moral by now.
	+ In case you can't do this quest, you still can try to get Holy Light Spell to confirm, if you are on *the path of righteous*. Simply raise your moral so you can access the quest.

### Break Fourth and Fifth Seal

* Finish Possessed Husband quest. (Optional)
	+ If you got Holy Light Spell, it means you are on the right path.
* Go to Urzon Citadel and defeat final boss if you're sure that you have positive moral.
Danielle

* Portrait
* Sprite

Danielle is a Under The Stairs quest giver. She knows the secret technique of Guided Strike.

## Appearance

She is lightly armored unlike other females. Having large shoulder pads, and head bandana.

## History

She living in the Valeshire, inside of a house that located inside of a cave. The entrance to the house is being barricaded by stone blocks, probably to prevent demons to enter the house.
She seem to been trained to fight, probably by her brother, because he tough her the skill technique. Which that has been known in the family.
Probably within last year the Mammon appeared inside the basement. She tried to get rid of it but unsuccessful.

### Under The Stairs

After meeting with Alcedor she askes for his aid to defeat the Mammon, in return she will teach him the family's technique skill.

## Gallery

Danielle's houseDanielle wandering inside her house
## Dialogue

List of dialogs
*"Good knight, there is a huge monster I cannot seem to damage lurking in the basement."*
 **Accept a quest:**
*"Be careful down there, I wasn't able to get close enough to hit it. "*
Urzon Cultist

* Portrait
* Illustration
* Sprite

**Urzon Cultists** are worshippers of Belphegor, the father of destruction. They will attack Alcedor on spot unless he is following path of the evil.

## Gameplay

The enemies use lancer similar to Cultist High Priest. They have basic attack and charged attack, the charged one will propel them forward toward the character similar to Holy Charge Skill. They do not respawn after being killed.
If Alcedor is follows the path of evil, the Urzon cultists will be passive.
Kastka Palace

The Kastska Palace is a fourth castle dungeon. This dungeon's boss is Apollyon and player needs to break the orb for the main quest.

## Map

The castle is infested by spell-wielding cultists who have ability to teleport, and includes the most challenging platforming yet. Unlike the prior dungeon, this one does not contain any keys, so the only gatekeeping mechanic present is the dungeon's skill.

To reach the boss area, you will need to get the Holy Charge skill that can be found in the castle. (Check the map above.) The skill is also needed to reach the boss at Kadjanto Stronghold, and Sunken Palace's entrance.

After beating the boss, there is no extra features when you arrive to the boss room again.

## Inhabitants

### Enemies

* Sorcerer
* Wizard
* Warlock
* Blue Eye
* Red Eye
* Eyelord
Hidden Crypt

The crypt is hidden in Robert's hideout that you have access during The Necronomicon quest.

## Map

There is weak wall behind the room, way far to the right. It an entrance to the crypt. You will encounter new enemies Crypt Skeletons whom would raise out of ground throughout the entire crypt.
Dungeon's boss is Lord Of Maggots, player will earn final weapon item as reward.

## Inhabitants

### Enemies

* Crypt Skeleton
* Hell Fetus
Second Summoning

**Second Summoning** is a Cultists quest and required to progress through the evil route. It requires to gain access to more cultists quests: Kill Tancred and Third Summoning.

## Walkthrough

Edgar requires Joann and Timothy for the ritual. He asks Alcedor to find them and use Teleport Spell to get them here.

### Bring Joann And Timothy Of Kastski To The Hideout

Joann and Timothy live in a hut above the save shrine. When near them simply use Teleport Spell. Afterwards Edgar will let you to choose who shall be sacrificed and other be spared. Either choices don't matter, just a preference.

* **Joann**. She will be sacrificed and Timothy left alone. Afterwards Timothy will be one where to be found.
* **Timothy**. He will be sacrificed and Joann left alone. Unfortunatly Joann will commits suicide afterwards.

After the ritual, Tormentor raises out of the corpse. Then Edgar will congratulate Alcedor and direct him to the next hideout in Kadjanto Peak.

## Reward

* 450
* Access to the hideout in Kadjanto Peak
* -10 to moral score
Urzon Citadel

Urzon Citadel is final step in Alcedor's journey. The outcome of this dungeon will be based on character's decision.

## Map

The citadel itself has nothing complex and no platforming, only guarded by Urzon Cultist and the Belphegor at the very end, sitting on his throne. After defeating him you get the ending.
If Alcedor is on evil route then Urzon Cult will knee to him instead of fighting.

## Trivia

* If players have The Necronomicon quest (good path) then they will have access to secret area.