Vergo

### Occupation

High Chieftain (former)Protector of the Yellow Chaos Emerald Rune Smith Founder of Onyx Mining Company

## Interests

### Likes

Rare Stones Working Creating Cooking Camaraderie Sparring Spicy Foods

### Dislikes

Injustice Helplessness Corruption Suffering Hypocrisy Snow Alarms Jack in the Boxes Sour and Bitter Foods

### Habits

Pacing Stress Baking Attempting to “steal” rocks to study Playing with Fire

### Hobbies

Dune Rolling Exploring Ancient Ruins Studying Rocks Sparring

## Relations

### Friends

Magus (teacher)Misfit (???)Miyo (Fellow Student)Renek (Fellow Student)Helten (Fellow Student)

### Enemies

Karios (Affiliation With The Academy) Machina (Affiliation With The Academy) Venkrol (Affiliation With The Academy) Dreski Secra (Opposing Chieftian)

Pangolin Mobian

Quick Disclaimer! This wiki page is a HEAVY WORK IN PROGRESS while I gather information from others involved and get World Lore finalized, so take everything currently written here with a massive grain of salt, as it can change at any moment. The recent page update was mostly to format the page for later information."

"Yes I ~~stole~~ borrowed that disclaimer from Magus. He's the g. Anyways, I have no idea what I'm doing, so please be patient with me as I tell my story" - Vergo

Vergo Igneous Dredger is an anthropomorphic Pangolin from Newtonia, formerly the area of Egypt in the world of Eternium. He is the High Chieftain, the founder of Onyx Mining Company, and the guardian of the Yellow Chaos Emerald. While pioneering mining technologies and revitalizing the dying economy of the desert, he is also a geologist, archaeologist, and runesmith. Later in life, he began to study a new form of chaos energy he dubbed "Chaos Runes". He strives to help his people and improve their lives.

Don't play "Take a drink every time you read: Element", you will drown

## Appearance

### Physical description

Vergo Igneous Dredger is an anthropomorphic Pangolin with purple scales, golden scales around the skin, yellow eyes, and a light gray underneath. He is 4 feet and 5 inches, and weighs 185 pounds. His finger and toe claws are a dark steel-gray, and his skin color is a sandy tan shade.

### Clothing

He often wears light armor that either covers his lower body in various light grays, reds, and yellows; or battle armor that covers his whole body in dark grays, blacks, reds, and yellows. The armor is enchanted with various runes that do everything from increasing durability to maintaining body temperature. This armor has a lot of spikes, and is extremely menacing, resembling the armor wore by ancient Mountain Pangolins. He wears a shoulder cape made of copper scraps in the shape of feathers that acts like an insulater.

## Biography

#### Family History

Vergo Igneous Dredger is the only son of the mother, Solsi Embera Dredger and the father, Hirosu Flartu. Hirosu’s \_\_\_ great grandfather, Kuh (an honorary title within ancient Pangolin society) Zealyho Pyrosh, was the ancient chief who committed mutiny against the Pangolin society, stealing the yellow chaos emerald so he could conquer Eternium. His actions lead to a great and terrible civil war that broke Newtonia into several pieces. However, the future generations have separated themselves from his cursed name, it is still a stain on their family heritage over \_\_\_ years later. Solsi's \_\_\_ great grandmother was a legendary warrior who was said to have slain the Wyrm of Magma, an iconic fossilized landmark in the Dunescape Desert.

#### Early Life

Vergo was raised in Ragnora City in the Volcan Valley, a closed off valley consisting of four closely-knit towns in between three dormant volcanoes, and the super volcano Vulcan Wrathu. He worked as an apprentice for his father, a high level Runesmith within the valley after school. He spent time with his mother, a manager for a polyformite drilling site, learning about business and geology. In his free time, he liked exploring the mountains for loose gems and shiny ores.

#### Starting Career

Once finishing education, with the help of his mother, he started his own mining company. By creating a business relationship with many of the Runesmiths and Forgers of the valley, he was able to quickly build up the reputation and wealth of the company. Soon enough, the mining operations extended all throughout Newtonia, from the Desserts of the East, to the Shore of the North, to the Barrens of the South. By working alongside his employees, he garnered their respect. Along with expanding operations, Vergo also learned more about the general Pangolin values, that of community and working for the betterment of others. He also learned the consequences of such a lifestyle; it values the contributions of an individual, rather than the individual themselves. Depression amongst the youth and adults was a huge outbreak within many of the towns he and his crew visited, disgusted by the elder's lack of empathy and care, he started a program to help the youth find their own purpose and to advocate for themselves.

##### Becoming a High Chieftain

A few years after the start of Onyx Mining Company, the High Chieftain of the time had passed away of illness. The High Chieftain's job is to overlook the other chiefs of Newtonia and help resolve disputes, divert resources, create laws, provide judgement, and generally lead as a figurehead in political settings. While the role of the High Chieftain is often hereditary, the next in line is tested to see if they are fit for the role once they become 18. If no one in the immediate family is either 18 or worthy, then it goes to the closest relatives, and so one and so forth. Because the late High Chieftain's son wasn't old enough to be tested, and the other immediate family members were not willing to take on the role, the next in line via Pangolin Law was Vergo. Although uneasy about accepting the position at first, he realized that this was an opportunity to learn more about Newtonia and the surrounding countries. Wanting to make sure the people of Newtonia knew he wasn't using this position to further his own company, he appointed his second-in-command and trusted friend, Tenkro, as the new leader of the Onyx Mining Company.

##### Rediscovery of the Yellow Chaos Emerald

Time had passed, and Vergo had become a beloved figure in the community. However, things would soon change. \_\_\_\_, a \_\_\_\_ learns of the location of the Sealing Chamber and tries to steal the emerald. Vergo, learning of this, chases them into Volcan Wrathu and finds them trying to break open the vault. There were cracks forming on the walls, and pieces were being dislodged. The protective seals placed an eon ago were finally failing. Sensing the power of the emerald, and seeing as dangerous people were after such an object, he decided to take it with him.

#### Exile

After chasing \_\_\_\_ out, he calls an emergency meeting of the chiefs to inform them about the Sealing Chamber's reopening. Some of the other Chiefs, unhappy with the direction Vergo was leading Eternium, devised a plan to force his leave, opening the position to someone who would be a puppet to them. They convinced the other Chiefs to vote to exile Vergo with the emerald. They told them that other dangerous factions would try to obtain the emerald, and the Pangolins of Newtonia were in danger as long as it was around, and because Vergo was the one leading them, he should be responsible for this danger to society. After a lot of arguing between the Chiefs, they have a 36-13 vote to exile Vergo. Despite fighting against this decision, he was unable to change the ruling, and was forced to leave Newtonia. Before he left, he gave his last orders to Tenkro: keep operations running smoothly, keep Newtonia safe from inside and outside threats, and don't let the Chiefs start a major dispute that breaks Newtonia apart like the surrounding countries.

He decided to travel through the Ruins of Mazuri, Southwest of Newtonia. Feeling betrayed and lost of purpose, he wandered this new land for months without doing much. Eventually, he met a newly recruited assassin who went by the name of Scratch. He was sent to kill Vergo, as one of the political leaders saw him as a threat. Despite trying to kill him via poisons, barbed wire traps, and more, a final fight between the two resulted in Vergo victorious. Instead of killing him, he decides to spare him and take him under his wing, promising to help him provide a better life for himself. After a lot of trust issues, trial and error, and general trials, they began to get along well.

He and Scratch find another Pangolin temple which shows the same mural as the oasis, but in far better condition. It also shows a thunderstorm, a whirlpool, a hurricane, and an earthquake.

### Emerald and Chaos Rune Discovery

#### Volcan Crisis and Civil War

Over 1000 years ago, the super volcano named Volcan Wrathu was on the path of eruption. This would’ve killed the residents of Newtonia, and the surrounding landmass. The eruption would upset the volcanic valley, causing even more eruptions and destruction to ensue.

Desperate to find a solution to this problem, a team of Pangolin historians scoured the ancient ruins of Newtonia for any way to stop the certain destruction of their home. In a far away dessert, they found an Oasis. With the Oasis was an island with a temple on it. Within the temple, they came across the Yellow Chaos Emerald, and a mural showing an ancient people using the emerald to stop different natural disasters. Although the mural was broken and worn, they could make out a volcano.

They brought the Yellow Chaos Emerald back home with them, and by harnessing its power, stopped the eruption. Doing so filled the Yellow Chaos Emerald with magmatic power, and allowed one to harness Chaos Energy in different ways.

One of the chiefs, Kuh Zealyho Pyrosh, fueled by jealousy and ambition, killed the High Chieftain. Using the emerald, he gathered an army of both Pangolins and golems of magma to conquer the land. He destroyed many villages; capturing the able bodied to fight, and killing the rest.

It was because of the eff

#### Natural Runes

One of the effects of the halting of the volcanos was that as the volcano bubbled, lava would spill over the sides and run over a special type of mineral called “Polyformite”, leaving engravings that allowed a pangolin to casts a specific spell. Later trips to the Oasis Temple wouldn’t prove very useful however, as the secrets behind these engravings were lost to time. An ancient writing was found, but none had the means, nor methods to understand it. Some pangolins spent their life, experimenting with these engravings, later dubbing them, Chaos Runes.

#### Artificial Runes

Later experimenting would show that the lava of Volcan Wrathu had a special property that allowed for the formation of runes. Some pangolins began taking the lava and pouring it over premade sheets of Polyformite in hopes of something happening. Most of the method was brute forcing answers and solutions, but occasional results proved that this method of creating new runes was successful, albeit dangerous, as these runes were often more dangerous and deadly.

#### Elemental Runes

For the longest time, the Chaos Runes were believed to be only fire-based, but experiments from Vergo after his Exile show that Runes can be formed from other elements, and the Natural Runes themselves wouldn’t change, only the element used. The Artificial Runes however, were completely unique to the element of origin.

## Powers

#### Weapon Proficiency

Vergo has high levels of skill with most melee weapons, with his signature weapon of choice being his war pickaxe, Runechipper.

He is also proficient in

* Swords
* Lances
* Hammers
* Cudgels
* Maces
* Shields
* Pole Arms
* Staffs
* Axes
* Brass Knuckles

#### Tactician

Vergo is a great strategizer who can lead and interpret complex situations. This is reflected in his battles, as he often starts by keeping space between him and his opponent, seeing what they are capable of.

#### Durability

Pangolins are naturally a very hardy species, and the effects of the Yellow Chaos Emerald has only strengthened their durability. They can quite easily survive cave-ins, heavy blows, large falls, and the likes with minimal damage. Their shells are bulletproof, and their claws are often very strong, being about to crave through rocks.

### Chaos Runes

##### History

Over 1000 years ago, the super volcano named Volcan Wrathu was on the path of eruption. This would’ve killed the residents of Newtonia, and the surrounding landmass. The eruption would upset the volcanic valley, causing even more eruptions and destruction to ensue.

Desperate to find a solution to this problem, a team of historians scoured the ancient ruins of Newtonia for any way to stop the certain destruction of their home. In a far away dessert, they found an Oasis. With the Oasis was an island with a temple on it. Within the temple, they came across the Yellow Chaos Emerald, and a mural showing an ancient people using the emerald to stop many different natural disasters. Although the mural was broken and worn, they could make out one disaster: a volcano.

They brought the Yellow Chaos Emerald back home with them, and by harnessing its power, stopped the eruption. Doing so filled the Yellow Chaos Emerald with magmatic power, and allowed one to harness Chaos Energy in different ways.

One of the effects of the halting of the volcanos was that as the volcano bubbled, lava would spill over the sides and run over a special type of mineral called “Polyformite”, leaving engravings that allowed a pangolin to casts a specific spell. Later trips to the Oasis Temple wouldn’t prove very useful however, as the secrets behind these engravings were lost to time. An ancient writing was found, but none had the means, nor methods to understand it. Some pangolins spent their life, experimenting with these engravings, later dubbing them, Chaos Runes.

Chaos Runes have two main categories: Baseline and Unique. Baseline Runes are the same shape and general effect for every rune type, but vary in element summoned. These are your Elemental Balls, Beams, Weapon Creation, Absorption, Transformations, etc. Unique Runes are unique to the individual Elemental Runes, and don't work with other elements. These are your Float, Lightning Warp, Scald, Rubble, Jet Speed, etc.

##### Baseline

* Elemental Ball - creates a ball of the element chosen to be held or fired. Size depends on concentration and duration of charge
* Elemental Beam - creates a long projectile of the chosen element to be fired in any direction.
* Elemental Bash - user charges forward with the element protecting them from most damage.
* Elemental Shield - creates a shield of concentrated element to either protect them from one strong hit, or multiple weak hits
* Elemental Creation - uses the chosen element as a malleable material to create objects, weapons, armor, etc.
* Elemental Destruction - able to delete the chosen element from a place
* Elemental Transformation - user turns into the chosen element
* Elemental Reformation - user turning back to their physical state from the chosen element
* Elemental Healing - user heals themselves by coming into contact with the chosen element
* Elemental Restoration - user restores themselves by coming into contact with the chosen element
* Elemental Summoning - creates the chosen element that can be manipulated
* Elemental Seal - creates an elemental lock on an object that can only be opened when specific requirements are met. Can work on wounds, objects, doors, etc

##### Unique Magma

* Light - creates a ball of light to be held or fired. Size depends on concentration and duration of charge
* Heat - increases or decreases the temperature of either the user or an object. Cannot work on biotic creatures
* Lava Adhesive - creates a splatter of adhesive lava that can hold things together
* Lava Geyser - creates a geyser of lava by striking the ground open
* Fire Dance - causes fire to expand and take unique shapes that can be used to trick or intimidate foes. The symbols look like an elaborate dance
* Fire Mirage - creates and manipulates heat waves into appearing as minor illusions. It is only convincing if the foes is already weakened and disoriented
* Explosion - generates extreme heat from the center of an object until the object bursts outwards in a large explosion

##### Unique Terra

* Sandstream - lossens sand and dust from the ground and causes it to fly around, irritating skin and lowering visibility
* Rubble - turns large objects created from the Earth to be disintegrated into dust
* Dustscreen - puffs up dust and creates a smokescreen
* Rumble - causes the ground in an 100 feet radius to shake at the level of a category 5 earthquake
* Composition - changes the composition of an Earth material. Example: changing graphite into diamonds by changing the atomic structure
* Clay Casing - covers an opponent in wet clay. Can be hardened to trap them in it
* Mural - allows the user to transfer thoughts, ideas, and memories onto earthen materials through images

##### Unique Aqua

* Scald - creates boiling water
* Bubble - creates sturdy bubbles of air that allow the user to breathe underwater for long periods of time
* Water Geyser - creates a geyser of water by striking the ground
* Rain Dance - creates clouds of rain that begins to pour rain. The symbols look like an elaborate dance
* Flow - enhances the user's flexibility and fluidity greatly
* Mist - fills the air with large water particles
* Hydrate - fills the object with enough water to hydrate the object. Whether it be hydrating organs, hydrating plants, rehydrating dehydrated goods, etc

##### Unique Static

* Lightning Warp - turns the user briefly into lightning, allowing them to fall at great speeds and land safely on his feet
* Electric Chain - creates linking chains of electricity between objects that zap opponents. Works great with water particles
* Shock Trap - creates a trap that will shock and stun the opponent if triggered. It can be a wire, a lever, a piece of clothing, a pitfall, etc
* Conductive - increases or decreases the conductivity of an object
* Thunder Sounds - creates a loud crashing sound similar to lightning by the user clapping their hands
* Power Source - power electrical items for hours at a time with no excess batteries or such

##### Unique Gale

* Jet Speed - greatly increases the users speed by 300%
* Flight - allows the user to either float or fly at moderately slow speeds for a brief amount of time
* Air Cutter
* Air Geyser
* Draft
* Faux-Gravity
* Sky Box

##### Combination Runes

These special Runes are casted by casting two or more runes at the same time. Extremely difficult and hard to master. They come in Duo (2), Trio (3), Quartet (4), and Quinet (5) varieties

* Beam
* Balls
* Shield
* Strike
* Combo

#### Innate Ability

\_\_\_\_ Golem - Depending on the time charged, it would either create 10-40 small golems (3 feet tall), or 1-3 large golems (10 feet tall) made of lava and hard rock. The rock is impervious to most attacks, and has only one weak-point, the core of the chest rock with has an opening that is covered by a joint. Breaking the core means breaking the golem. These golems follow Vergo's orders, and can also cast Chaos Runes, but only if Vergo creates the desired rune on the golem, but only one. These golems disappear either when Vergo orders them to, Vergo is defeated/unconcious, or the duration of the ability runs out. The duration is however long Vergo can concentrate on ordering multiple golems around. These golems are always formed from fire and earth, no matter what elements are casted or intendent. They cannot be made of water, air, or electricity; and cannot effectively cast those runes.

## Weaknesses

### Concentration

Runes can be extremely dangerous things, and losing concentration while casting can lead to fatal injuries, or even death.

### Emotional Manipulation

Vergo hates to see others suffer, so threatening to kill or harm someone as a means of bargaining is quite effective

### Bludgeoning

While pangolins’ shells are tremendously durable, they are not impenetrable, and with enough force, they can be broken. However, the internal organs of the species are fragile, and physically weakened. Repeated bludgeoning could result in organs, muscle, and tissues being damaged or bruised.

### Psychic Attacks

Due to the constant focus require to cast runes, a psychic attack could be fatal if successful. While hard to break his focus, it is not impossible.

### Gas Attacks

Pangolins are naturally able to hold their breath for minutes at a time, but their lungs are more sensitive to the air to compensate. A gas attack would be especially effective on a pangolin.

### Armor Downsides

While the armor Vergo wears has many upsides, it has his downsides too. It decreases his mobility and base movement speed while blocking some of his vision. For example, electricity is highly conductive and the armor it makes it almost impossible to swim without runes.

### Elemental Attacks

Depending on the Elemental Rune he is using, he becomes weaker to certain elements as a result. (Fire is weaker to water, water is weaker to electricity, etc)

## Trivia

* Vergo is terrified of Jack-in-the-Boxes.
* He is a really good cook, but often prefers his food burnt. Whether this is a trait all pangolins share, or just him, is unknown
* Runechipper was the first master-class weapon he created, and he’s had it since for 5 years