Dojo Wars

The **Dojo Wars** feature is a large scale player versus player (PvP) activity introduced in Early Access 0.9. In Dojo Wars different Clubs will participate in order to win the control over one out of 6 Club Dojos.

## Requirements

There are a number of Requirements in order to join a Dojo War.

* Leaders or Co-Leaders need to register their club from Sunday 08:00 UTC to Monday 08:00 UTC.
	+ Please note that you need to assign the Dojo Warrior rank to at least 11 players in order to be able to register for a Dojo War. (Recruiters and higher ranks are included.)
	+ After registering you won't be able to assign the Dojo Warrior rank to other club members.
* As opposed to Tournaments players do not need to complete their placement ranked matches in order to be able to participate in a Dojo War.

## Participating

Dojo Wars are conducted in a similar style as Tournaments. Each island hosts a single Club Dojo which will be active during specific time frames. Up to 256 clubs can participate in a Dojo War for a single island.

* UTC 08:00 - 12:00 Deniz
* UTC 12:00 - 16:00 Omninesia
* UTC 16:00 - 20:00 Tucma
* UTC 20:00 - 00:00 Kisiwa
* UTC 00:00 - 04:00 Cipanku (day after)
* UTC 04:00 - 08:00 Arbury (day after)

* **Please note that the first Dojo War starts on Monday at UTC 08:00 (Deniz) which means that the Cipanku and Arbury time frames will happen on the next day. (UTC server time)**

Once a time frame for a Dojo War begins players with the Dojo Warrior rank have to confirm their participation by interacting with the club flag in front of the according Club Dojo. The players will be selected on a first-come-first-serve basis. Please note that a player participating in a Dojo War cannot edit their Competitive Squad as long as the time window for the Dojo War is active. (Even if the round finishes earlier.)

## Elimination

Elimination rounds will be held on every weekday the respective time frame for each island. Once all clubs have their players confirmed the elimination round will start. Clubs will face each other in a single elimination format but only one or two rounds will be played depending on the amount of participating clubs.

See the following table for the maximum amount of rounds are played on each day for each club:

* **Less rounds or free wins are possible if the maximum value of a column is not reached. This means that if less than 32 clubs participate it is possible that some clubs do not have to play on certain weekdays.**

The clubs which wins one or two rounds will advance to the next bracket on the next day until they reach the Grand Final.

### Elimination Rounds

Each round consists of 15 matches total which are played in 3 sets of 5 matches each. Each set of matches lasts for 40 minutes. The next set will only start if the 40 minutes are completely consumed. Even if all players are ready the next set of matches will only start after the 40 minutes expire. Players can leave the Club Dojo while waiting and do other activities with a few limitations but they have to return to the Club Dojo and confirm the next match in time. 15 points are possible for a single round and the club which reaches the most amount of points will win the round. The losing club cannot participate in the Dojo War for the same island again until the next registration period starts.

The competitive matches use the standard competitive rules with the exception of shorter turn timers like Tournaments.

 Pick and Ban reserve
 Match turn
 Match reserve

## Grand Final

The Grand Final will be held on each Saturday using the same time frames as described above for each island. The winner from the elimination rounds will face the current Club Dojo owner. it works very similar to the regular elimination Rounds with a few differences:

* **11** players with the Dojo Warrior rank have to register for the Grand Final. The first-come-first-serve system still applies.
* **33** matches will be played in 3 sets of 11 matches each.
* The club which gets the most points wins the Club Dojo. 33 points are possible to reach.
* The team used in the final set of matches will be chosen for the Dojo Park entry NPC battles the following week. This only applies to the club which wins the Grand Final.

## Rewards

The club in possession of the Club Dojo will receive a number of rewards:

* The club receives all server-wide Pansun fees from lost entry battles of their respective Club Dojo. The fees will be sent to the club storage.
* The club receives a number of items which will be sent to the club storage. They can be distributed by the Club Leader and Co-Leaders. (Hotfixes and Furniture are confirmed, other rewards are unknown currently)
* The club gets access to Dojo Housing.
* The club flag and club name will be displayed outside of their respective Club Dojo.​