Special Items:

**Medal of the Ten Holy Paladins (Special Item) ch-188**

Properties: Strength +20

Holy Descent: Grants 3 seconds of immunity to all magic. Movement Speed +20%. Increases the effects of all Holy Magic by 20%.

Cooldown: 2 days.

Restrictions: Righteous Guardian of Order

**Evolution Crystal (Single Use): (ch-193)** Allows a summoned creature to permanently possess evolution energy.

☀It was actually an Evolution Crystal! Nie Yan couldn’t help but sigh at
his luck. It was one of the rarest types of energy crystals. It could
make summoned creatures undergo a qualitative change, granting them
low-level intelligence and a persistent summon duration.

**Kiln Fire Heart (Special Item) ch-202**

Properties: Fire Resistance +50, Fire Magic Amplification +20%

Kiln
 Fire: Allows the player to possess the strength of the Kiln Fire,
becoming immune to all fire damage for 30 seconds. The player can
survive in lava.

Cooldown: 20 minutes

Restriction: Cannot be used by creatures of darkness.

**Killer’s Demonic Medallion (Special Item, Mage) ch-207**

Rank: Junior (Kill 1000 players 2 Levels higher than you to upgrade to Intermediate.)

Description: Level up the Killer’s Demonic Medallion by killing players. The owner will suffer a curse that reduces defense.

Properties: Attack +20%, Defense -20%, Willpower +5, Ignore Level +3, Armour Pierce

Junior Elemental Blast: Fire an elemental missile that deals three times your Magic Power as damage. Cooldown: 10 minutes.

Junior Elemental Drain: Drains 60 mana per second from a single target, up to 50% of their maximum mana. Cooldown: 3 minutes.

Restrictions:
 Can only be used by the original owner. Automatically bound after being
 picked up. Cannot be traded or dropped. Can be destroyed.

**Slaughter Fiend Medallion (Thief)Rank: (ch-211)** Junior (Owner must kill 1,000
players at least 2 levels above them to upgrade to Intermediate.)

Description: Can be upgraded through slaughter. However, the owner will grow more vulnerable with each subsequent upgrade.

Properties: Attack +20%, Defense -20%, Dexterity +20, Ignore Level +3, Armour Pierce

Junior
 Berserk Transformation: Enter a berserk state when health drops below
50%. Increases Attack and Movement Speed by 30%. Gain 10 Attack for
every enemy slain.

Cooldown: 30 seconds

Junior Mind Immune: Defends against all Mind Magic for 3 seconds.

Cooldown: 30 seconds

Restrictions:
 Can only be used by the original owner. Bound after being picked up.
Cannot be traded or dropped. Can be destroyed.
The Thief version
of the medallion was a bit different from the Mage version. Its
properties weren’t bad, but it was the two supplementary skills that
really made the item so great. Berserk Transformation would give a
substantial boost to the player’s offensive power when health fell below
 50%. However, the most important was Mind Immune. Any Thief who
frequently engaged in PvP was very clear on what type of skills posed
the greatest threat to them—crowd control skills! In the previous
timeline, the official website once did a study of what Thieves died the
 most to during PvP: 52% Warrior’s Tendon Break, 35% Mage’s Control
Magic, 9% high burst damage

**Nirvana Flame’s Cloak of Void (Special)Description: (ch-238)** A True Illusion’s
 cloak woven from the owner’s shadow. A player’s trophy for beating
their True Illusion.

Properties: 120-139 Defense, +30 Strength, +30 Dexterity, +10 Speed, +10 Stealth, +10 Cloaking, +10 Reflex

Void
 Concealment: Stay completely hidden among the shadows. Stealth Effect
+300%. Movement Speed -50%. Cannot be seen through stealth for the first
 nine seconds upon activation. Unable to attack for the first 20 seconds
 while this skill is active. Duration: 60 seconds.

Cooldown: 2 days

**Occult Talisman (Legendary): Special Item ch-413**

Description: Summon a Level 100 Molelord with 2,000,000 health for a maximum of 3 hours. Cooldown: 60 days.

Requirements: 20 Great Mages, 3 Occult Items, 1 Soul, and 1 Magical Array

Restriction: Only the named player may equip this item.

**Bloodshadow Totem (Special): Totem Item ch-438**

Description: After
being inserted into the ground, this totem explodes if any creature
enters its range, dealing corrosion and shadow damage.

Properties:
 15,000 Damage; 30 meter explosion radius; ineffective against
plate-armoured units; can be disarmed; 15 meter trigger radius. This
item is one-time use only and ineffective against members of the
Bloodshadow Legion.

**Eye of Kirge: Special Item ch-488**

Description: The eccentric Goblin
Engineer Kirge used his eye to make this item. It allows the user to see
 through the hidden. When this item is active, movement speed is reduced
 by 50%.

**Death God’s Edge: Sacred Object ch-724**

Description: A treasure of Hades. The key to open the gates of Hell.

Requirements: 50,000 Strength, 15,000 Dexterity, 300 Divine Power

Properties:
 37,000 Attack, 50% chance to deal 3,000% damage, 60% chance to inflict
30 Rank 20 darkness-type curses through Death Sentence, All Dark Skill
Ranks +10

Death God Tempest: Summon a tempest from the day of
judgement, wiping out the target from existence. Area of effect is
determined by Divine Power.

Note: cannot be deposited into storage; drops upon death.