RPG System

**The article "RPG System" is *outdated*.**
Outdated pages are pages which have information that is no longer congruent with the current version of RustRPG, you can edit this page to help bring our community up to date!

 Editors can experiment in this template's sandbox and test case pages.

Template:RPG System/doc
RustRPG offers an extensive RPG System. This article focuses on the system itself, there is a dedicated Getting Started page that is specifically set up to guide new players through the server basics if that is what you are looking for.

As a new player you start out with a handful of Attribute, Attribute Focus and Talent points, every level you will also receive Attribute and Talent points, whereas every other level, you will also gain Attribute focus points. And every 10 levels you will gain a larger amount of these points and as well as respec points.

You gain experience (XP) through most interactions on the server, some giving more than others, numbers will eventually be tweaked to support a larger array of playstyles, the staff ultimately need feedback on this and highly appreciate that players leave feedback on their Discord server in the feedback channel.

## Accessing the Menu

To open the RPG system UI you can open menu by clicking on the button /menu in the top left corner of the screen or typing **/menu** in chat then clicking on the RPG System. Or by typing **/rpg** in chat.

To start off, with the RPG menu, top most panes currently have Birthsigns, Attributes and Talents active, the Traits and Abilities panes are currently placeholders for future features.

The green box to the left shows your "Specs" (short for specialties).

## Menu Sections

### Specs

You start off with one spec, your main. To get additional spec slots you can buy them in the **/store** with Reward Points. All additional specs cannot surpass the level of your main spec. While they may not surpass that level, they do get an XP boost based on the level of your main spec. (Example a level 50 main spec will give a 500% XP boost, a level 60% gives a 600% boost, etc. etc.) To change your spec you must be by a TC you are authorized on. There is a small cooldown between switching specs.

Specs are in place to create multiple "builds" for your character to use. With these in place you are able to set up a crafting spec, smelting spec, pvp spec, etc. Experiment and find what works best for you!

### Birthsigns

Select birthsigns based on your main activity, these will boost the XP you receive by doing the selected activities, and chose them in the order you see yourself focusing on. First birthsign you choose will boost your XP by 100%, second birthsign by 75%, third by 50%, and last by 25%.

### Attributes

Both Attribute and Attribute Focus offer .5% benefit accordingly per point. To spend your hard earned points you click on + next to a given category (don't forget to hit save), you can also hold the key "shift" to spend 10 points in both attributes and attribute focus. + next to Attribute Focus will open a new window, this may be slow at times but will eventually open.

Attribute Points
 Strength
 Constitution
 Intelligence
 Wisdom
 Charisma