Colombia (Into the Future)

This Page is referenced from Colombia from Battle Cats fandom.
**Colombia** is the 37th stage in Into the Future. The Previous Stage is Machu Picchu. The Next Stage is Jamaica.

## Information

(Energy and bases' order is like this, (first, second, third chapter))

* **Energy** : 52
* **Enemy Base's HP** : 165000
* **Enemies in Chapter 1** : Metal Hippoe, Doge Dark, Gory Black, Gabriel, Heavenly Hippoe (100%)
* **Enemies in Chapter 2** : Metal Hippoe, Doge Dark, Gory Black, Gabriel, Heavenly Hippoe (200%), Dark Otter (100%)
* **Enemies in Chapter 3** : Metal Hippoe, Gabriel, Heavenly Hippoe, Gory Black (250%), Doge Dark (400%), Angelic Gory, Dark Otter (150%)
* **Treasures** : Bag of Emeralds

## Battleground in Chapter 1

* 1 Metal Hippoe spawns after 6.67 seconds200f.
* 5 Doge Darks spawn after 20 seconds600f, delay 3~5 seconds90f~150f.
* 1 Metal Hippoe spawns after 36.67 seconds1,100f.
* 1 Gory Black spawns after 50 seconds1,500f.
* 1 Gory Black spawns after 52 seconds1,560f.
* 5 Gabriels spawn after 60 seconds1,800f, delay 4~6 seconds120f~180f.
* 1 Heavenly Hippoe spawns after 63.33 seconds1,900f.
* 1 Heavenly Hippoe spawns after 66.67 seconds2,000f.
* 1 Gory Black spawns after 77.33 seconds2,320f.
* 1 Gory Black spawns after 78.67 seconds2,360f.
* 1 Gory Black spawns after 80 seconds2,400f.
* 1 Metal Hippoe spawns after 83.33 seconds2,500f.
* 1 Heavenly Hippoe spawns after 95.33 seconds2,860f.
* 1 Heavenly Hippoe spawns after 97.67 seconds2,930f.
* 1 Heavenly Hippoe spawns after 100 seconds3,000f.
* Infinite Metal Hippoes spawn after 106.67 seconds3,200f, delay 20~30 seconds600f~900f.
* Infinite Doge Darks spawn after 116.67 seconds3,500f, delay 16.67~33.33 seconds500f~1,000f.
* Infinite Gabriels spawn after 120 seconds3,600f, delay 20~40 seconds600f~1,200f.

## Battleground in Chapter 2

* 1 Metal Hippoe spawns.
* 3 Doge Darks spawn after 26.67 seconds800f, delay 3~5 seconds90f~150f.
* 1 Gory Black spawns after 46.67 seconds1,400f.
* 3 Gabriels spawn after 60 seconds1,800f, delay 4~6 seconds120f~180f.
* 1 Heavenly Hippoe spawns after 73.33 seconds2,200f.
* Infinite Doge Darks spawn after 93.33 seconds2,800f, delay 13.33~20 seconds400f~600f.
* Infinite Gabriels spawn after 100 seconds3,000f, delay 20~30 seconds600f~900f.
* When the base reaches 99% HP:
	+ 1 Dark Otter spawns as the boss.
	+ 3 Gabriels spawn, delay 5~10 seconds150f~300f.
	+ 2 Heavenly Hippoes spawn, delay 13.33~20 seconds400f~600f.

## Battleground in Chapter 3

* 1 Metal Hippoe spawns.
* 3 Doge Darks spawn after 20 seconds600f, delay 3~5 seconds90f~150f.
* 1 Gory Black spawns after 40 seconds1,200f.
* 3 Gabriels spawn after 50 seconds1,500f, delay 4~6 seconds120f~180f.
* 1 Heavenly Hippoe spawns after 66.67 seconds2,000f.
* Infinite Doge Darks spawn after 80 seconds2,400f, delay 13.33~20 seconds400f~600f.
* Infinite Gabriels spawn after 100 seconds3,000f, delay 20~30 seconds600f~900f.
* When the base reaches 99% HP:
	+ 1 Dark Otter spawns as the boss.
	+ 5 Gabriels spawn, delay 5~10 seconds150f~300f.
	+ 3 Heavenly Hippoes spawn, delay 10~20 seconds300f~600f.
	+ 1 Angelic Gory spawns.

## Strategy

### Chapter 1

After stage start, send out meatshields to stall the Doge Dark for money. Kill it later on with a cheap damage dealer and send out Critical Hitters (such as Jurassic Cat) to kill the large amount of Metal Hippoes. Stack AoE Cats to fend off the Black and Angel enemies and reach the base to secure your victory.

A high enough levelled Crazed Bahamut Cat (16~20+) can almost instakill the Gory Blacks provided Bahamut hits them. Since Gory Black has massive DPS, weakening them if you have enough meatshields and a Cat that can weaken Black (like Magica Cat) will help stop Gory Black pushing your line back (provided they target the Gory Black). Spamming lots of Dragon Cats can also stop the Gory Blacks, Dark Doges and Gabriel from advancing by constantly knocking them back and eventually killing them.

### Chapter 2

Just the same as Chapter 1, but there is a Dark Otter. Try freezing it or using status effects. Single Target units that have high damage (like Hip Hop Cat) can work against Dark Otter as well. Dragon Cat stacking is also optional.

### Chapter 3

At this point, you should have high leveled AoE attackers, because this level can be mildly difficult. Use the same strategy as Chapter 2 but more AoE attacking. Use anti-Angels/Black to do this level if you have any, such as Pizza Cat.