Voices

**Voices** are in Slay the Princess. Each new Chapter introduces a new voice into the conversation. Each voice is designed to be a foil against the princesses many forms. The Voices each reflect a part of the Player and when the Spectre possesses the Player she refers to the Voices as "shards of broken glass".

## List of Voices

* Voice of the **Broken**: The foil to the Tower.
* Voice of the **Contrarian**: The foil to the Stranger.
* Voice of the **Cold**: The foil to the Spectre.
* Voice of the **Cheated**: The foil to the Razor.
* Voice of the **Hero**: The foil to the standard princess.
* Voice of the **Hunted**: The foil to the Beast.
* Voice of the **Opportunist**: The foil to the Witch.
* Voice of the **Paranoid**: The foil to the Nightmare.
* Voice of the **Stubborn**: The foil to the Adversary.
* Voice of the **Smitten**: The foil to the Damsel.
* Voice of the **Skeptic**: The foil to the Prisoner.

## Voices

**Voice of the Broken**

> *"Let her end it. It's the punishment you all deserve for what you did to her. It's the punishment I deserve for letting it happen."* - The Voice of the Broken when encountering the Fury
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The Voice of the Broken appears in the Tower route. He is very pessimistic believing that there is no point in fighting and slaying the princess as they will just die again. After hearing the Tower talk, he becomes obsessive about obeying her. If the player chooses to kill the Tower, in the Fury route he is sobbing about killing her.

**Voice of the Contrarian**

> *"If He [the Narrator] wants us to take it [the pristine blade], maybe we should just leave it to collect dust. Or better yet, grab it and throw it out the window!"* - The Voice of the Contrarian on what to do with the knife
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> *"Do you think we can throw her out the window?"* - The Voice of the Contrarian in the Chapter IV Razor routes when she reveals her new form as a sentient mass of blades
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The Voice of the Contrarian appears in the Stranger route. His whole goal is to spite the Narrator and have fun about it. He likes to screw with the Narrator and gives opposing ideas about what should be done. He was not bothered by the insane layout of the Stranger's cabin and insisted that he and the Voice of the Hero just "go with the flow". After seeing the Princess fragmenting he wanted to make her splinter more. He found it terrible when the world distorted to the point where all actions were taken at once. He did want to help the Stranger after the fragmented princesses merge together.

**Voice of the Cold**

> *"Oh. Wow. How absolutely terrifying. What's a ghost supposed to do to us?"* - The Voice of the Cold expressing no fear upon seeing the Spectre's ghostly form
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> *"I'm not sure how we're supposed to kill Him ourself, but He's asking for it. Maybe there's someway she can take care of him for us."* - The Voice of the Cold wondering how to kill the Narrator
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> *"On second thought, let's not kill Him. Let's throw Him someplace that never ends. I'd like to see what that does to Him."* - The Voice of the Cold a little time after wondering how to kill the Narrator
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The Voice of the Cold appears in the Spectre route. He speaks in a deadpan and uncaring voice, often sarcastic and not caring what happens to either the player, the Narrator or the Princess. He usually speaks in a monotone voice. He views it as simple to kill the Princess and he correctly insists that the Princess will still be dead if she was killed in the previous route. He expresses very little interest in most things but was annoyed when he talks about how the Player was locked away in a void after the Princess was killed. The Voice of the Cold was easily able to tell that the Spectre doesn't actually care that the player had to commit suicide to escape an eternal nothingness. When talking to the Spectre, the Voice of the Cold considers removing death as a concept, not viewing it as very useful. He believes in taking a pragmatic view of the world rather than an objective one. He is actually quite insightful, making comments on the strange phrasings used by the Princess and the Narrator. The Voice of the Cold wants entertainment and pushes for interesting things to happen. He also doesn't care what the voices actually are, only viewing it important that they exist. The Voice of the Cold makes threatening remarks to the Narrator at times mentioning it would be nice if the Narrator ended with everything else and saying the Narrator had it coming when the Spectre leaves the cabin and the world ends.

The Voice of the Cold is notably not scared of the mirror unlike the other voices who feel it to be dreadful, the Cold says the player has to look and call the other voices cowards. In the Moment of Clarity route, upon seeing the mirror after the Princess is taken, the Voice of the Cold expresses knowledge that the mirror will wipe the voices away and he is grateful for it. He hates boredom and would rather kill the Princess, be killed by the Princess or free the Princess than simply talk without taking action. In the Moment of Clarity route, unlike all the other voices, the Voice of the Cold is relatively untraumatized after countless loops and tells the player to "snuff out your heart" and remain unfeeling. The Voice of the Cold admits that in the loops that the Player can't remember, the Cold tried to keep the other voices numb to the misery but they were all too soft. The Voice of the Cold seemingly managed to stop the Player feeling to protect his sanity in the Moment of Clarity loops. The Voice of the Broken call the Voice of the Cold "worse than her" despite the fact that the Moment of Clarity Princess traumatized all the voices endlessly.

**Voice of the Cheated**

> *"This whole thing's a crock of shit."* - The Voice of the Cheated just after resurrecting in the chapter II Razor route
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> *"No, fuck that! If we're going to keep doing this over and over and over again, we're not starting in the goddamned woods every time. We're starting in the fucking cabin."* - The Voice of the Cheated in the Chapter III Razor routes
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The Voice of the Cheated appears in the Razor route. He disliked the Narrator and does not believe him. He is also a spiteful wanting to "pay back" the Princess for stabbing them. He knows that the Princess will stab them and constantly (mentally) mentions it to the Hero and Narrator. The Voice of the Cheated manages to assert some power over the constructed world, being able to teleport the player from the woods straight into the cabin out of sheer irritation. He was surprised when he pulled this off and viewed it as "holding the cards". The Voice of the Cheated considered dying over and over to get new Voices in order to be strong enough to kill the Razor. He admits defeat and says he is quitting when he sees the Razor's final form. In the Wraith route, the Cheated presumes that the entire set up of kill the Princess, be killed by the Princess is rigged from the start, presuming it is a sick joke from "the powers that be". The Voice of the Cheated views the "happy ending" the Narrator sets up, an endless happy nothing forever, as "bullshit". The Voice of the Cheated considered ending the world out of spite because the Narrator kept pushing his own ideals about killing the Princess. He swears considerably more than the other voices. He even refers to the entire scenario as a "bullshit factory".

**Voice of the Hero**

The Voice of the Hero is the default voice, appearing in Chapter 1. He believes the Player should save the Princess regardless of what the Narrator says. Depending on the chapters that follow he can get scared by the Princess's various forms. He's also wary of what the Narrator says should happen in the story and is usually the first to notice the mirror. He dislikes the loss of autonomy in the Tower route and he seems to follow some traditional ideas that they should save princesses not slay them.

**Voice of the Hunted**

The Voice of the Hunted appears in the Beast route. He speaks like a hunter and offers various strategies to slay the princess as if she were a wild animal.

**Voice of the Opportunist**

The Voice of the Opportunist appears in the Witch route. He usually tries to offer various alternatives that doesn't involve slaying.

**Voice of the Paranoid**

> *"Heart, lungs, liver, nerves. Heart, lungs, liver, nerves. Heart, lungs, liver, nerves..."* -The Voice of the Paranoid trying to keep the Hero alive in the Nightmare Route
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The Voice of the Paranoid appears in the Nightmare route. He is easily frightened and always believes something bad will happen to the player regardless of what they do.

**Voice of the Stubborn**

> *"Yes! Behold, the perfect woman."* - The Voice of the Stubborn in the Chapter IV Razor routes when the Razor reveals her form as a sentient mass of blades
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> *"Like hell it is! We're not giving up that easily, now GET UP!"* - The Voice of the Stubborn forcing the player to get back up from death after the Adversary kills the player
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The Voice of the Stubborn appears in the Adversary route. All he cares about is having a good fight with the Princess. He is obsessed with fighting and is very determined. If the player kills the Tower in the Tower route then in the Fury route the Voice of the Stubborn is delighted at having killed the Tower who he calls "a god". If the player dies whilst fighting the Adversary, the Voice of the Stubborn can defy the Narrator's control of the constructed world and command the player to get back up even after having their face destroyed and brain splattered all over the walls. He was convinced he could keep forcing the body to resurrect for ever. He didn't even care about losing a face as it does not matter when fighting. He does not care about the fate of the world and cares about fighting and winning.

**Voice of the Smitten**

The Voice of the Smitten appears in the Damsel Route. He speaks in a princely and elegant tone and is madly in love with the Princess regardless of what she looks like.

**Voice of the Skeptic**

The Voice of the Skeptic appears in the Prisoner Route. True to his name, he's very skeptical about everything that happens in the story and doesn't trust either the Narrator or the Princess.