Companions

*This article or section may contain **spoilers**.*

*This article is a stub. You can help Journey Wiki by expanding it.*

**Companion** is the term for a Wayfarer that travels with you. They are possibly the most important part of *Journey*.

The player may encounter other players like them, known as Companions, while exploring the world in *Journey*. These Companions may help the player and cannot hinder them along their path.

## Important

* Companions are **human players**! Please treat them as such!
* Companions look like your figure, cloaked in either in red or white.

* When you see a **white glow at the edge of your screen,** it means there is a Companion nearby.
	+ Try to turn your camera and find them.
	+ Sometimes you may not see a shine, Companion is maybe just far away and you could see their Chirp or a hill between you and them.
* **Chirping will create a signal that the Companion can see from a distance**, making it easier for them to find you.
* Chirping will also let you charge each other's scarves, as well being close enough that your cloaks glow.
* **Too much distance** might cause a **disconnect** and you lose your Companion.
	+ Also, be careful with **activating/triggering** (for example, the glyphs in the Tower).
	+ It pays off to wait for a Companion before you go into the light circle. If they are too far behind and can't reach it in time, a disconnect will happen. Read the guide for connection for specific information.
* Note: If you are on your **first *Journey*, you cannot meet white robes** (iOS being the one exception), as they are more experienced and might interfere with your first experiences in Journey.
	+ However, if you go in your red robe, you have the chance to travel with first runs.

### There are no mean Companions "dogma"

*Journey* can teach you how to deal with all kinds of players, to be patient, to be humble... Even an "ignoring" Companion can turn into a real friend later, when you get to know each other and do not give up on them. It takes experience to see if it's a speedrunning Companion or someone who just does not know how to travel together.

Remember, your Companion could be a child or a person not familiar with the controls. The magic of *Journey* is created through Companions, when you try to find out what each wants. Some are explorers, some just want to get to the mountain (or maybe to the next level to show you something).

Veterans often just want to help you to enjoy the game, they might not even show everything. It often depends on how well you can follow them. As a new player, it's easy to get eager and assume things like "we are going there". Observing, keeping an eye on each other and chirping at empty scarfs is the key.

At first sight, Companions often make "eye and body contact" to greet each other and get to know their abilities. They might show some tricks or amazing flying skills, asking you to repeat:

* if you can't, they will know which routes they can take you on.
* Or they may start showing you how to do the tricks, by making you wait at a point to observe what they are doing. Be patient and observe how their figure moves to find out which buttons they are using. Then try it out yourself.

* The Common Behaviors article might help to understand your Companion's actions :)
* Companions Met Along the Way (CMATW) is the list of names with their corresponding symbols at the end of the game (after the credits).
	+ This article gives information about when names get saved and what to do to not lose those names until they show in the list. There is also info on how you can contact your Companions.

* Overlooking BB
* Funny cloak on a companion
* Shine of a companion on the right
* A WR and a RR enjoying the view
* Shine of a companion at the bottom
* Drawing hearts (and flowers, stars, names...)

## Types of Companions

Every Companion is an individual!

**This list cannot be complete, but you can expand it,** by editing this section. Add types of Companions that you met (means you met that kind several times so it can be assumed that there are more than one player with that style).

### Recognise how experienced your Companion is

**Robe Embroidery already tells you a bit about the experience level of your Companion**, see Wayfarers.

 But remember, that there are people that are playing on another device or deleted their save files, thus being a "fake first run". See Quote from Winterfuchs below.

 **Epic Games version does not give the chance to backup savefiles**, thus "fake" travelers will not appear on that version of Journey. Companion system also does not work there anymore.

* A 3rd tier White Robe/Cloak (WR/WC) that just got their White Robe.
* A WR who is on their first Journey --> Someone lets their friend play on their account and does not reset the save files. *Recommendation:* if you think you have a first run WR, treat them like one:
	+ Let them explore, help them when they want to fly up somewhere.
	+ Try to figure out if they like to find the things on their own and explore the levels or if they like help (being lead to symbols and glyph, help with "puzzles").
	+ Hint: if you want to give your friends a good first run, let them travel in red. Maybe even delete the save files (you can also backup files, epic games not possible anymore) so other companions will see a first run robe and can play accordingly with them.
* A very experienced RR --> Some players go in red either because they like the robe or to be able to meet with first runs (iOS version: WR can meet a first run). Sometimes they meet another experienced player and then they reveal their true nature, by showing a FP, dances or other tricks.
* A fake first run: either started on a new device, used a save file for it or simply deleted the save. They might just want to give the impression of a first run, so they can have a standard Journey.
* 2-3 tier WR/RR --> those robes are commonly used by regular players. Reasons:
	+ It can help to distinguish which of the figures is you and which is your Companion.
	+ For the looks.
	+ A Faceplant (FP) can help to figure out how experienced your Companion is. Although first runs shouldn't be confused with this advanced technique, so use it wisely. On the other side, if you travel in red and meet an experienced player, you can use FP to show that you are at least a bit advanced.

**It needs a lot of experience to figure out where you and your Companion stand skill-wise.** You might want to hint to OOB entrances or certain places, then look how they react (knowing, confused, annoyed).

### First run

To be added: description on typical first run behavior, sketching **different types of first runs**:

* "No clue"-players. Remember, it's recommended to not look up details before playing *Journey*, so most people do not know what to expect.
	+ This is actually a good thing, as it makes the impact of the first *Journey* more powerful.
* Gamer, gets "how to solve the level" easily, but might be rushing. Picks up Tandem Flying rather quickly.
* Takes time and explores every corner, wants to fly up at walls, etc., stands around sometimes (possibly to do a 360° camera turn to inspect the level or just have a look around a nice area).

Helping a first run:

* **"The AI in this game is impressive".** Countless people find out about the Companions being players only after their first *Journey*, so they might treat you like an AI. Examples might be:
	+ "When I chirp, they chirp and help me. Oh, that does not always work --> They chirp more and louder
	+ "They are here for me, no need for real interaction"
	+ Just random appearance, they come or leave randomly (sometimes when they activate a trigger too quickly and the Companion could not follow a disconnect happens)
	+ ...

You can find ways to show them that you are not a bot or you roll with being an AI to them.

* The most important method might be staying with them, charging their scarf, and trying to make them understand the basics of Flyers, Chirp, Scarf and relation to the Companion (you).
* Flying far ahead to show something is worth a try, but give them the chance to follow their curiosity (let them lead the way).
* Remember how your first *Journey* was - some people pick up the game mechanics real fast, others just take time or have actual trouble understanding how things work.
* Be patient, they might need time to look around, test buttons, etc. Often guardian angels are more welcomed then a strict leader (yes, it's hard to not push them to find everything).
* ...

### The actor

Examples:

* Activating a Glyph and chirping and inspecting the image, even if they've seen it already: "Aha, do you see this? Interesting..."
* Heavy chirping when the flyers in the Underground get eaten or hesitating a long time before going to the slide with the two WMs: "Oh, my god, how can we pass here?", although they've played often enough to know how it works. It's playing a game within the game.

### Speedrunners

Homepage for people that like to speedrun *Journey*: https://www.speedrun.com/journey

If **you** would like to **try speedrunning, please consider playing offline** to not meet other players.

**How to identify a speedrunner:**

There is no way to be 100 percent certain that you ran into a speedrunner. It might be a person that just spent two hours in the first two levels and is now rushing to the end to get the name of a Companion.

A very good speedrunner will probably use boosts and Out of Bounds (if not glitchless run). Some speedrunners might abort their run when they see a Companion, some might not and just "flee" from you.

**Companions, from the point of view of a speedrunner:**

Firstly, because it would at least take several seconds to understand that you were connected with a runner.
Secondly because even if you noticed it really quickly if by misfortune you two were connected close enough, both cameras will be messed up.
*And if by chance you were connected far away then "doing nothing" is still the preferred option. The runner will try to avoid the other as much as he can so just let him do the work.*

Especially on PS4, some players want to stream their attempts and therefore have to be online.

If **you are sure that one is speedrunning, here are some "don'ts".** All of these are either time-saving for the runner (and thus not allowed) or could just kill his run:

* Don't activate the history lesson.
* Don't build parts of the bridge (on BB) while the runner is connected with you (it will mess with their camera)
* Don't stand in the way where the runner seems to want to go to (pretty hard to respect if you don't know the run routes)
* Don't chirp... like... really, don't
* Don't take the other guy carpet at end of PD (not really impacting tbh)
* Don't wake up the War Machine in UG.
* Don't try to capture War Machine(s)
* Don't activate the goo in Tower
* Don't get close to a runner in Snow (they would then defrost a little and get back energy)

There is a coop speedrun category, but then it will be with an arranged partner.

### Slow Traveller

They really take their time on a *Journey* and like to show "everything" or stay at one place and try to show mini-games; standing on the Statue at end of level, trying to get a nice pose with you by their side etc.

Those *Journeys* can easily take up to 7 and more hours, breaks are common. It takes time: they show you a trick and you are trying to copy, doing vast tours in several OOB areas, just doing tricks and Challenges.

### And many more

Every player is an individual and they are all travel differently, even from *Journey* to Journey, since everyone's mood changes on a daily basis.

## Gallery

This gallery is also related to the Wayfarers robe and embroidery, that indicates up to tier 4 how many journeys they had.

* Two low-tier red companions, close enough to charge each-other's scarves
* Two companions enjoying the view and having a break
* Companions mimiking the Wayfarers on the glyph (2 2nd tier)
* Sometimes a glitch can happen and your companion loses the robe
* This companion lost their scarf (a known bug that happens at certain places)
* A first and 2nd run wayfarer.
* Companion showing of / posing
* Two companions faceplanted
* Companions taking a break and enjoying the view. Some people choose a nice place to sit down, when they need a short break.
* Two WR, lost their scarf in Underground. One of them seems to feel guilty.

## Quotes

#### From Winterfuchs on "first run to fourth run":

* 1st run - a newbie (or a newbie impostor)

* 2nd run - probably a newbie (unless they're 2nd run white, then they could be one of those people who restore the same old save every time)

* 3rd run - still a newbie (or an old player who poses as an imposter once in a while)** *4th run and on - probably still a newbie; though when they run circles around you and faceplant as a welcome, they're most likely an experienced player; if the game seems to break constantly when they're around, they're a pro ^^,*

#### Over\_speedrunning on "travelling alone or with Companions"

*When beeing with others it's more about sharing the moment, the feelings. Discovering things together.*

#### Ravingmadness on "like meditating"

or walking in serpentines, touching each other in the middle and chirping in same rythm
*--> those things, if you get into it, it makes you concentrate so much, you forget everything around you, its like a meditation.*