recursal/Fanatic-Fandom huggingface dataset:
Giant

**Giants** are incredibly powerful, massive humanoid creatures found in the mountainous regions of Mennara.

## Description

Reclusive and fiercely territorial, the ancient race of giants will protect their mountain homes from any trespassers. Giants are intolerant of other races, and resort to violence above all else. Very few creatures are able to defeat a giant, and the most powerful of giants could easily dispatch of an entire army on his or her own.

As the Torue Albes has many unexplored regions, giants have been known to inhabit the underground caverns of the islands.

A two-headed variant of the giant is called an Ettin.

## Notable giants

* **The Brothers Durnog** — The elder brothers of Narthak, enraged at their sibling's death. The Brothers are Munkar the Black and Nakir the Strong. They have somehow learned to separate their enchanted hearts from their bodies, enabling them to survive any fatal blow. If their hearts are destroyed, however, the Durnog Brothers can be killed permanently.
* **Narthak** — A giant lurking in a dungeon in Terrinoth. An elderly man in a tattered robe gave a group of adventurers a scroll leading to Narthak, and revealed that great treasures are found in his domain.
* Marnn — A nimbus giant and one of the Stormlords, a group of villainous deities feared throughout Mennara.

## References

1. ↑ *Descent (Second Edition) - Hero and Monster Collection: Crown of Destiny*
2. ↑ *Genesys: Realms of Terrinoth*
3. ↑ *Descent: Journeys in the Dark - Quest 2: The Brothers Durnog*
4. ↑ *Descent: Journeys in the Dark - Quest 1: Into the Dark*

## External links

* Giant on the Descent (Second Edition) Wiki
Heroes of Terrinoth

**Heroes of Terrinoth** is a cooperative card game published by Fantasy Flight Games in 2018.

## Official Description

Strike back at the enemies of the realm in Heroes of Terrinoth! In the Free Cities, the Bloodguard sows discord, while in the Mistlands, the dead rise from their graves. Now, the realm turns its eye to you and your team of heroes in search of saviors. In this cooperative card game of questing and adventure for one to four players, you will combine your strength with that of Terrinoth’s greatest heroes and venture into treacherous dungeons to confront deadly foes, battle dangerous monsters, and discover untold riches. The risk may be great, but the rewards are even greater!
Astarra

**Runebound:**

* Base Game

**Runewars:**

* Base Game

**Heroes of Terrinoth:**

* Base Game

**Astarra**, also known as **Runewitch Astarra**, is an adventurer in Terrinoth.

## Official biography

In each generation, a few brilliant minds provide small contributions to the growth and establishment of rune magic. The decades of dedication necessary for this task never interested Astarra, who preferred a quicker, more direct path. Even after being expelled from the University of Greyhaven for knowing far more than she should, Astarra continued to develop her gift by seeking out Runemasters who would share their secrets.

## Quotes

* *"The Rune Keepers said I was too unruly to be taught, so all I needed to know I've learned on my own."*
* *"You’d be surprised what you can learn when you've no one to tell you how to think."*

## External links

* Astarra on the Descent (Second Edition) Wiki

## References

1. ↑ *Runebound (Second Edition)*
2. ↑ *Descent (Second Edition): Crusade of the Forgotten*
Shade

**Shades** are evil spirits that seek to kill all living creatures.

## Description

There is debate on how exactly shades are created: some believe them to be constructs of necromantic magic, while others believe these are lost souls unable to find peace. But one thing is certain: Shades despise the living. Their wails and cries suggest layers of envy, but shades will always attempt to snuff out life.

Most shades roam Terrinoth aimlessly, but if they can find a source of dark power, these spirits can become deadly adversaries.

## Notable shades

* **Aria** — A female shade who has made her home in a secret garden in the north. Her mournful song is deadly to hear.
* **The Legionnaire** — A shade that commands several other shades in battle. He claims to fight for the honor of the “Elder Kings.”
* **Priestesses of Nordros** — Twin priestesses of Nordros whose spirits could not rest. They planned to plunge Mennara into an unending winter until scholars and mages at Greyhaven took note and sent adventurers to free their souls.
* Shiver — A shade that had overcome his evil impulses and instead roamed the frozen north to help those in danger.

## References

1. ↑ *Descent: Journeys in the Dark - Tomb of Ice*
2. ↑ *Descent (Second Edition) - Hero and Monster Collection: Shards of Everdark*
3. ↑ *Descent: Tomb of Ice - Road to Legend 42: Secret Garden*
4. ↑ *Descent: Tomb of Ice - Echoes of the Past Incident Card*
5. ↑ *Descent: Tomb of Ice - Quest 6: The Tomb of Ice*

## External links

* Shade on the Descent: Journeys in the Dark (Second Edition) Wiki
Arachyura

**Arachyura** are massive arachnids rarely seen in Terrinoth.

## Description

Giant spiders equipped with two powerful pincers, arachyura lurk deep underground around Sudanya, making their dwellings in the darkest caves they can find. Reclusive creatures, arachyura despise all forms of light, making them the perfect allies for the sorceress Ariad who wishes to plunge the world into darkness.

Ariad is also known as the Queen of the Arachyura, which ties the arachnid creatures to the goddess Arachne.

## References

1. ↑ *Descent (Second Edition) - Labyrinth of Ruin*
2. ↑ *The Doom of Fallowhearth*

## External links

* Arachyura on the Descent: Journeys in the Dark (Second Edition) Wiki
Death Knight

Among of the most renowned and feared of the forces of Waiqar the Undying are the infamous Death Knights, called the Dread Horsemen by some and Doomriders by others.

Serving as the unholy counterparts to the mounted knights of mortal realms, the Death Knights are capable of fighting on long past the limits of mortal men. Possessing none of the weaknesses of living flesh, Death Knights know nothing of hunger, fatigue, or fear. Similarly, the vampiric steeds of these dread riders are capable of speed and stamina far beyond even the greatest stallion, particularly when they have caught the scent of fear or blood in the wind. When the Equius Cumir must feed, they are known to devour the flesh of man and Elf alike, sating their terrible hunger on the corpse-laden fields of battle.

Death Knights are first generation Reanimates, created from the fallen bones of defeated Deathborn Legion warriors, those singular undead who were present at Waiqar’s betrayal and were bound to him forever. Unlike those of later generations, the Death Knights maintain much of the power and glory of their Deathborn progenitors, quickly honing great skill and cunning in battle shortly after their creation. Although these Death Knights retain none of their memories of the original Deathborn, they are still filled with the malice and hatred felt by their precursors in the moments before their destruction.

Newly arisen Death Knights are awarded armor consecrated in the blood of innocents and entrusted with an Equius Cumir, a vampiric warhorse specially bred in the Mistlands. Over time, a Death Knight and its warhorse form something akin to a bond, as rider and steed share in the glorious ecstasy of violence and death.

Now that Waiqar the Undying has regained his strength, his terrifying forces can leave the safety of their hidden kingdom, the former thirteenth barony, and claim their rightful place as rulers of Terrinoth. As the endless army of the undead emerges from the Mistlands, the Death Knights will lead the assault with pride and revel in the ecstasy of destruction, they are the first sight the enemies of Waiqar witness in battle, as well as the last thing they see before suffering a brutal death.

Unencumbered by morality or compassion, Death Knights will go beyond the acts of even the cruelest living mercenary or warlord in the pursuit of victory. Whether it's cutting down innocents to affect enemy morale or raiding villages simply to force liege lords to spread out their forces, the Death Knights make little distinction between warrior and bystander; all who draw breath are as lambs to the slaughter. To many Death Knights, the act of slaughter is more than just obeying orders—it is the only way they can express their hatred for those not cursed with undeath.
Gurak Tol

**Gurak Tols** are six-legged reptiles that are often used as mounts by orcs in the Broken Plains.

## Description

These territorial beasts guard their homes with a fierceness rarely seen. Gurak Tols are swift creatures that are equipped with spiked tails that they use for combat. Some orcs have even fashioned ranged weapons from the tail's strength.

Although the domesticated Gurak Tols serve the orcs as mounts, there are still many wild herds roaming the Broken Plains.
Set

**Set**, often referred to as **Set the Deceiver**, is a primordial deity worshiped on the jungle continent of Zanaga.

## Story

The serpent god Set is the most enigmatic of the primal gods of Zanaga. Unlike the other, more outright destructive gods, Set has an appreciation for mortal arts. However, lying, cheating, stealing, and killing to gain an advantage are also favorable in the god of deception's eyes.

Set is worshiped primarily by the serpentine nagas, who believe Set to be the first of their kind. Set has bestowed great powers to his most favored naga priestesses, who rule over the naga cults as leaders. These hypnotic powers are capable of bringing even the strongest warrior down. Nagas believe the massive Set will regain enough power to devour the other gods one by one.

As with all of Zanaga's gods, Set is believed to have been slumbering for centuries. It is speculated that if Set ever resurfaced, he would usher in a new golden age where learning and knowledge would be valued. However, Set's deceit would corrupt all living creatures as each person struggled to dominate those around them. Civilization would likely collapse within a generation.

## References

1. ↑ *Genesys: Realms of Terrinoth*
2. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Varikas

**Varikas the Dead** is an undead adventurer.

## Official biography

Varikas the Dead has not been given an official biography in any of his appearances.

## Appearances

* Descent: Journeys in the Dark - Base Game [2005]
* Runebound (Second Edition) - Base Game [2005]
* Runewars - Base Game [2010]

## Quotes

* *"I already died for freedom once. If I must die again, I will not die alone."*

## Trivia

* Varikas is one of several unreleased heroes found through data-mining the Road to Legend app for Descent (Second Edition). He was depicted with updated art, suggesting he will appear in future Fantasy Flight Games products.

## External links

* Varikas the Dead on the Descent (Second Edition) Wiki
Ynfernael

The **Ynfernael** is a plane of existence where evil thrives and demons flourish.

Many cultists throughout Mennara worship the Ynfernael and are able to summon vicious demons to the material plane. The Uthuk Y'llan is one such tribe.

Nerekhall has found itself at the center of Ynfernael corruption, with portals opening to the demonic plane at a rapid pace.

Deep elves are crusaders against the Ynfernael, and will stop at nothing to rid Mennara of its violent influence.

## References

1. ↑ *Descent (Second Edition) - Shadow of Nerekhall*
2. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
Tarakhe

**Tarakhe**, often referred to as **Tarakhe the Corruptor**, is a primordial deity worshiped on the jungle continent of Zanaga.

## Story

Tarakhe is a mysterious entity known as the Plague God. In recent past, Tarakhe had been defeated and imprisoned deep beneath Zanaga. However, his corruption of Zanaga continues to grow. The settlement of Onason has been twisted and tainted by Tarakhe, mutating citizens into grotesque beings searching to recruit new members. Tarakhe's servants continue to follow Tarakhe's legacy, with only the Singhara and the Mahkim fighting to stop them.

## Appearances

* Runebound (Second Edition) - Mists of Zanaga [2010]
Sahla

As the youngest of seven brothers, Sahla spent much of his childhood imitating his elder siblings. When he was only fourteen, he set out on a pilgrimage of self-discovery to the Blessed Valley, and while drinking from a stream, he saw his own reflection fade from the water. From that moment, he knew that healing other’s afflictions and drawing upon their strengths led to his fullest power.
Torue Albes

The **Torue Albes** are a loose association of islands near Lorimor.

## Description

Comprised of four lands and countless smaller islands, the Torue Albes previously fell under the Empire of Lorimor. Many pirates, ruffians, and eccentrics have made their homes on the Torue Albes's ports. Although the Torue Albes is an independent nation, they do recognize the authority of a single queen who resides in the city of Dallak.

### Alben

Alben is the largest of the islands of the Torue Albes. Its major cities consist of Dallak, Garnott, and Trelton.

### Garnet Island

To the west of Alben is Garnet Island, in which small settlements can be found spread throughout verdant forests.

### Tarianor

Also referred to as the fabled Floating City of Tarianor.

### Tigh Higard

Home to Shellport, a port city devoted to pleasure.

### Ulthik Isle

An inhospitable marshland where many precious ores can be found.

## Native Creatures

### Sentient Races

* Giants
* Gnomes
* Humans
* Merfolk
* Shades
* Sirens

### Beasts

* Dragons
* Drakes
* Golems
* Krakens
* Leviathans
* Manticores
* Merriods
* Rocs
* Serpents
* Sharks
* Wyrms

## References

1. ↑ *Runebound: The Island of Dread*
2. ↑ *Genesys: Realms of Terrinoth*
Ynfernael Hulk

The demons of the Ynfernael are highly varied in appearance and ability. This particular breed is large and surprisingly fast, their bodies rippling with heat and power. Called “ynfernael hulks” for want of a better name, these creatures rip through the fabric of reality in search of the blood and agony that gives them sust
Wendigo

Common folk say that wendigos move on the winter wind, and only breaths of icy air ever betray their presence. Wendigos are lanky, white-furred monstrosities with long limbs and nightmarishly large mouths filled with razor-sharp teeth. Wiry and fast, they can scramble across even the slickest surfaces, and cling to walls and ceilings underground. This, combined with their silent, stalking gait, makes them extremely difficult to see coming. Young wendigos have a pink coloring to their mouth and tongue, which becomes a deep purple color the older and larger a wendigo grows.

A deep, unnatural cold emanates from the body of a wendigo. The chill from some of these monsters’ bodies is so powerful that they have been known to freeze a man to death rather than ripping him apart with their razor-edged teeth. This frosty aura, combined with unnatural stealth and unmatchable ferocity, makes them the fiercest of mountain predators.
Gargan Mirklace

**Gargan Mirklace** is a powerful Ynfernael demon who was once a mortal wizard.

## Story

Decades ago, Gargan Mirklace was vanquished by Nerekhall forces after performing a magical experiment which nearly plunged the city into the Black Realm of the Aenlong. Thought to be dead, Mirklace returned much later in a twisted, demonic form. Corrupted from the Ynfernael plane, Mirklace once again attempted to merge the planes of existence.

## References

1. ↑ *Descent (Second Edition): Shadow of Nerekhall*

## External links

* Gargan Mirklace on the Descent: Journeys in the Dark (Second Edition) Wiki
Nara

**Runebound:**

* Nara the Fang Character Pack [2009]

**Nara** is an Orc warrior in Terrinoth.

## Official biography

### Descent (Second Edition)

Nara the Fang emerged from the darkness one night, a masked avenger driving bandits and rogues away from a loose collection of country villages. Suspicious and grateful in turns, the inhabitants of these settlements have made Nara a heated topic of gossip. They swear she can leap from rooftop to rooftop as she dispenses violent justice against the transgressor. Her true identity is frequently debated. The only hint comes from Nara’s namesake – her own missing fang. Now, the newly forged alliance between ogres and trolls threatens the villages that Nara has sworn to protect. She’ll do whatever it takes to destroy these monsters and safeguard her people.

## Quotes

* *"I leap, I attack, I stab, I kill!"*
* *"Take your lessons from the wind: swift and constant striking as a howling gale."*

## External links

* Nara on the Descent (Second Edition) Wiki

## References

1. ↑ *Descent: Sea of Blood*
2. ↑ *Descent (Second Edition): Visions of Dawn*
Andira Runehand

**Runebound:**

* The Island of Dread

**Runewars:**

* Banners of War

**Novels:**

* *The Shield of Daqan*
* *The Tower of Nerek*

**Andira Runehand** is an adventurer in Terrinoth.

## Official biography

### Descent: Journeys in the Dark (Second Edition)

When Andira Runehand first charged headlong into the demonic horde at Silverholt, everyone believed she was a direct sign of divine intervention. Raising her hand and banner high, she scattered the Uthuk Y’llan vanguard without striking a single blow. The rune incised upon her palm was proof of her supernatural gifting, and now, her authoritative teachings fill her companions with courage as they battle the evil cult of the Forgotten.

## Quotes

* *"Heroes are nothing without brave friends."*
* *"To me, brave friends! Gather to my voice and light!"*

## External links

* Andira Runehand on the Descent (Second Edition) Wiki

## References

1. ↑ *Runebound: The Island of Dread*
2. ↑ *Descent (Second Edition): Crusade of the Forgotten*
Dwarf

**Dwarves** are short, stout humanoids. They are one of the prominent races throughout Mennara.

## Description

Reclusive and surly, dwarves often make their homes in underground tunnels. The oldest dwarf ancestries hail from the Dunwarr Mountains. Legends speak of dragons who chased the dwarves from their home in Molten Heath and forced them into caves.

Many dwarves prefer to live in the Free City of Forge, typically as craftsmen.

## References

1. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
Ravin

**Ravin**, often referred to as **Ravin the Ravenous**, is a primordial deity worshiped on the jungle continent of Zanaga.

## Story

The crocodile god of hunger, Ravin the Ravenous is a massive beast worshiped by the Mahkim. The Mahkim's largest city can be found on Ravin's back.

Legends speak of the downfall of civilization of Ravin rises to power; the great crocodile will consume each of Zanaga's cities and inhabitants so that life can start anew.

## References

1. ↑ *Genesys: Realms of Terrinoth*
2. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Goblin

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Goblins are a small, nimble race with sharp features and vile dispositions.

## Description

Often underestimated due to their small size, Goblins are dangerously vicious, if cowardly, fighters. As they are naturally violent, bloodthirsty and greedy, goblins are rarely seen or allowed among civilized people and instead dwell in caves with their tribes. The savage little creatures spend most of their time throat-slitting, raiding and stealing. Many goblins have studied the art of archery, making excellent **Goblin Archers**. Goblins are also skilled scavengers and pillagers.

The largest known Goblin Tribe is that of Splig in the Carthmounts, which regularly raids the farmlands of Rhynn. Much of the strength and wealth of the Carthmount Goblins is owed to King Splig's alliance with the Baron of Carthridge.

Some goblins, called **Goblin Witchers**, have managed to discover and utilize magic. They adorn their bodies in totems and wield magic thought to be far beyond their comprehension.

## Notable goblins

* Splig — An obese goblin who calls himself the "King of All Goblins."

## References

1. ↑ *Descent: Journeys in the Dark (Second Edition)*
2. ↑ *Descent (Second Edition) - Labyrinth of Ruin*

## External links

* Goblin Archer on the Descent: Journeys in the Dark (Second Edition) Wiki
* Goblin Witcher on the Descent: Journeys in the Dark (Second Edition) Wiki
Syraskil

**Syraskil**, also known as the "Lord of Chaos," is a giant serpent and one of the powerful Stormlords.

Sailors near Al-Kalim, Zanaga, Lorimor, or the Torue Albes present offerings to Syraskil to avoid his wrath. Like all other Stormlords, Syraskil's power has been weakened by the Seven Scions, though he still presents a deadly threat to oblivious sailors.

## References

1. ↑ *Runebound: The Seven Scions*
2. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
Moakileki

**Moakileki**, often referred to as **Moakileki the Destroyer**, is a primordial deity worshiped on the jungle continent of Zanaga.

## Story

An ancient figure in lizardman legends, Moakileki is believed to have caused the the downfall of the lizardman empire. Only hateful and evil beings who wish to see the destruction of the world worship Moakileki. A band of lizardman spellcasters known as the Crystal Seers are said to have imprisoned Moakileki in a tomb deep beneath the jungles of Zanaga.

Many believe that Moakileki's corruption may have been influenced by the being known as Tarakhe. Moakileki wishes to be freed from his tomb and extinguish civilization, with only the cries of powerful beasts to be left in the land.

## References

1. ↑ *Genesys: Realms of Terrinoth*
2. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Marshal

Marshals are deeply respected symbols of justice and law in Terrinoth. Trained in Archaut, these zealous dispensers of justice serve no Lord, nor the Council of Thirteen. Their only master is the Common Law of the Daqan Lords. The symbol of a Marshal's permission to deal justice as they see fit is their signet ring bearing the seal of King Daqan himself. A Marshal of the Citadel is a master of both combat and knowledge, bringing justice everywhere it is needed. In the field, they serve as judge, jury, and executioner and exercise their duties with passion and haste.
Zyla

**Runebound:**

* The Frozen Wastes
* Fall of the Dark Star

**Zyla** is a faerie adventurer from the Aenlong.

## Official biography

### Descent: Journeys in the Dark (Second Edition)

Few of the fae from the Aenlong are seen and fewer are known; their race is caught up in the concerns of their chaotic realm. Even among her own people, Zyla is an oddity. She flits capriciously into the realm of Terrinoth, appearing in unlikely and impossible places to strike down her foes with bloody and malicious glee. Though her purpose is her own, she makes a cheerful and deadly companion and she’s eager to pit her strength against a demon lord.

### Runebound (Third Edition)

No mortal can be expected to understand the fae, and so none can really claim to understand Zyla. She has flitted through the mortal realm for centuries, appearing when and where it pleases her, usually to visit ruination upon some villain or another. Her cheerful good humor does little to mask a lethal disregard for human life, especially the lives of the wicked. Yet things are changing in Terrinoth, and Zyla has foreseen the end of an age in fire and blood. She accepts this with her same uncaring smile and she hones her eldritch blade to prepare for her next opponent.

## Quotes

* *"Can't hit what you can't catch!"*
* *"Pursue me all you want; we’ll meet when and where I decide – and there you will die."*

## Trivia

* Zyla was designed by artist Felicia Cano. As stated by Cano, "the art director didn't give me a backstory for Zyla. They wanted a completely different character but it wasn't working so they had me do some concept sketches of any character I wanted. They picked the ice pixie."

## External links

* Zyla on the Descent (Second Edition) Wiki

## References

1. ↑ *Runebound: The Frozen Wastes*
2. ↑ *Descent (Second Edition): Treaty of Champions*
3. ↑ https://www.deviantart.com/feliciacano/art/Ice-Pixie-for-Descent-98356061
Grisban

"*All this killing is thirsty work. Drink with me!*"

At first glance, Grisban's story is an old and familiar one. A dwarf from Dunwarr, Grisban has left the mountains to travel through Terrinoth, making his way as a mercenary. His skill with an axe is undeniable and his love of good, strong beer memorable. An oft-repeated joke (oft-repeated by Grisban, at least), is that no one is certain if his name should be “Grisban the Bloodthirsty” or “Grisban the Beer-thirsty.” Consensus seems to have settled on simply “the Thirsty.” Grisban drinks with a will and fights with a terrible rage, both seeming to hint at a darker reason for leaving his home than he has yet been willing to share.
Rendiel

**Rendiel** is a playable adventurer in several games in the Terrinoth setting.

## Official biography

### Descent: Journeys in the Dark (Second Edition)

Rendiel’s wanderlust began when he heard a snippet of a song from a human merchant. When Rendiel pressed the merchant for more of his song, the man apologized and explained he didn’t remember where he’d heard it. Reasoning that a human heard the bewitching song in human lands, Rendiel set out on a quest throughout Terrinoth to find the song that haunts him.

## Appearances

* Descent: Journeys in the Dark (Second Edition) - Shadow of Nerekhall [2014]

## Quotes

* *"An ancient melody, refined through countless generations... freely given."*

## External links

* Rendiel on the Descent (Second Edition) Wiki

## References

1. ↑ *Descent (Second Edition): Shadow of Nerekhall*
Beastmaster

The mighty Beastmaster is a hunter of unparalleled skill, and with his loyal pet at his side, he’s prepared to stalk his prey through any wilderness. By training beasts such as wolves, bears or even Trolls, these warriors never fight alone. Beastmasters are often employed in the Orc army of the Broken Plains.
Medusa

**Medusae** are serpentine creatures with multiple limbs and powerful magic. These female monsters can be found throughout Terrinoth, Isheim, and Zanaga.

## Description

A medusa often seeks out two others of her kind to form a coven. Many years ago, a coven of medusae created the myth that they could turn living creatures into stone. By doing so, their opponents would shield their eyes from the creatures, enabling the medusae to use their spells without threat. Some legends claim medusae are demons. Several medusae have been in employ of the Forgotten, a cult revived by the sorcerer Nursak with the intent to enslave the broken, the poor, or the outcast civilians of Terrinoth.

The magical abilities of a medusa are varied, though the creatures have been known to petrify, poison, and teleport their victims through time and space. One medusa simply called the Old Crone once petrified an entire village in Isheim. She had at one point taken a human lover named Mikael. Mikael, who had become a priest, sent adventuring heroes to retrieve the Crone's Cauldron of Tears, which resulted in her death.

A woman named Orara Stone-Gazer claims to have been beautiful once but is now cursed with transforming anyone who looks into her eyes to stone. It's possible she was at one point a human but was transformed into a medusa (or medusa-like creature) by a different force.

## Notable medusae

* **The Gorgon** — A deadly medusae who lurks alone among the swamps of the north.
* **The Old Crone** — Leader of a coven of medusae that has taken residence in the north of Terrinoth. Her coven wielded powerful, ancient magic that enabled them to transform living creatures to stone and vice versa.

## References

1. ↑ *Descent (Second Edition) - Hero and Monster Collection: Crusade of the Forgotten*
2. ↑ *Descent: Tomb of Ice*
3. ↑ *Runebound: Walkers of the Wild*
4. ↑ *Descent: Tomb of Ice - A Sight for Sore Eyes Incident Card*
5. ↑ *Descent: Tomb of Ice - Quest 1: Cauldron of Tears*

## External links

* Medusa on the Descent: Journeys in the Dark (Second Edition) Wiki
Zarihell

**Zarihell** is an ancient blue-skinned elven sorceress with command over the dead.

## Story

Little is known about the enigmatic Zarihell, though some believe she has existed for eons. The first recording of Zarihell's activities date back to the wake of the First Darkness where she emerged from the same prison as Waiqar the Undying. The Daewyl Elves, fearing Zarihell's necromantic powers, shackled her in the Black Citadel with mystical chains to contain her power.

However, at some unknown time, Zarihell was freed by an unknown force. With her powers returned, Zarihell haunts the Mistlands, home of Waiqar, who was forced to suffer her existence.

For her own benefit, or perhaps purely her own amusement, Zarihell became one of Waiqar's chief lieutenants alongside Ardus Ix'Erebus. She persuaded downtrodden townsfolk to join the Death Cults of Waiqar in exchange for liberation from baronial rule and mortal confinement.

## References

1. ↑ *Descent (Second Edition): Mists of Bilehall*
2. ↑ *Genesys: Realms of Terrinoth*

## External links

* Zarihell on the Descent: Journeys in the Dark (Second Edition) Wiki
Jirta

**Jirta the Fierce** is a female warrior in the land of Terrinoth.

Wearing armor similar to a traditional valkyrie, Jirta is known for her brute strength and ability to get stronger the more hits she takes. She wields a massive battleaxe, and has a tendency to decapitate her opponents.

## Quotes

* *"Come on! Hit me! Show me what you've got, and I'll show you what you're missing."*

## References

1. ↑ *Runebound (Second Edition) - Jirta the Fierce*
Reeda Wallis

**Reeda Wallis** is a cultist who worships the Ynfernael.

## Biography

After a string of disappearances, Count Oszric Cunningham of Haverford recruits a group of adventurers to discover the cause. Their investigation leads to Reeda Wallis, who was a curator of Count Oszric's extensive collection until she became obsessed with the legends of the Bloodguard. The adventurers find out that Reeda had captured the missing townsfolk and plans to use them in her rituals.
Grey Ker

**Grey Ker** is an adventurer in Terrinoth.

## Official biography

### Descent: Journeys in the Dark (Second Edition)

A hungry childhood on the streets taught Grey Ker that even the most despicable wretch might be kind to children and a priest might steal from the poor. In adulthood, he lives by a simple code: justice is forged, not found. However, the justice that he employs is often beyond the scope of the transgression, causing many, even his own brother, to denounce his deeds. Regardless, there are many who still work alongside Grey Ker, a man of undeniable results.

## Appearances

* Descent: Journeys in the Dark - Base Game [2005]
* Runebound (Second Edition) - The Island of Dread [2005]
* Runewars - Banners of War [2011]
* Descent: Journeys in the Dark (Second Edition) - Treaty of Champions [2016]

## Quotes

* *"I'm not the thin line between black and white... I'm the thin line between your life and your death."*
* *"If justice is the shadow of a setting sun, I am the midnight that follows."*

## External links

* Grey Ker on the Descent (Second Edition) Wiki

## References

1. ↑ *Runebound (Second Edition)*
2. ↑ *Descent (Second Edition): Treaty of Champions*
Harridan

**Harridan**, often referred to as **Harridan the Stalker**, is a primordial deity worshiped on the jungle continent of Zanaga.

## Story

Harridan is a bird goddess and patron to spies and assassins. An ancient creature resembling a harpy, Harridan is able to transform into a humanoid woman at-will. She is most often associated as an ally of Arachne, though unlike the spider goddess, Harridan's followers serve her willingly.

Although many believe Harridan protects Zanaga from evil gods, there are legends that Harridan's rise to power will lead to the fall of civilization as trust and courage disappear from the lands.

## Appearances

* Runebound (Second Edition) - Mists of Zanaga [2010]

## References

1. ↑ *Genesys: Realms of Terrinoth*
2. ↑ *Runebound (Second Edition) - Mists of Zanaga*
Flesh Moulder

Necromancers study the dead, animating their flesh and bones to fight for them. Flesh Moulders study the living, and are capable of rending or knitting living flesh as it suits them. Only the most insane or depraved spellcasters are willing to cut open living beings to gain true mastery of the flesh, but those who do are rewarded with the ability to shape others into forms more pleasing, repairing their wounds and keeping them fighting. This kind of Dark Magic often leads to the caster themself becoming mutated and misshapen due to either accident or purposeful enhancement. As a result, flesh moulders are barely recognisable as people and are more often described as creatures or monsters.
Elder Kings

In aeons past, so long ago that we have no written records of this time, the Elder Kings came to Terrinoth. They conquered the land and subjugated the people – human, elf, orc and dwarf alike – living therein, establishing a line of kings that ruled from sea to sea; excepting the untouchable Aymhelin forest of the Latari Tribe. For centuries, Terrinoth's peace was maintained by the rule of the Elder Kings until the First Darkness.

Much lore of the Elder Kings was lost after their rule was ended in the Dragon Wars. The last King, King Daqan, disappeared in this conflict. Ever since, the people of Terrinoth have hoped for the return of the elder kings, and the peace and security of their rule.
Ettin

**Ettins** are two-headed giants found throughout all parts of Mennara.

## Description

While ettins aren't intelligent creatures and often squabble among their two individually-thinking heads, these large brutes make for excellent henchmen for powerful ne'er-do-wells. Ettins particularly enjoy feasting on the flesh of smaller humanoids.

## Notable ettins

* Mauler
* Zak'n'Jak

## References

1. ↑ *Descent: Journeys in the Dark (Second Edition)*
Waiqar the Undying

*Waiqar the Magnificent, Waiqar the Conqueror, Waiqar the Betrayer. Master of Zorgas and Lord of the Land of Mists.*

The legend of Waiqar Sumarion will forever be entwined with that of his friend and master, the great wizard Timmorran Lokander. During Mennara’s First Darkness, Timmorran united the lawful races to oppose the great evil that Llovar Rotuno and his hordes of Uthuk had unleashed. Waiqar was a general of Timmorran’s armies and successfully led his elite forces in many battles against the First Darkness.

Emboldened by his victories and against Timmorran’s advice, Waiqar set off to assault Llovar directly at the head of a great host. It was the greatest folly of the war. Waiqar was soundly beaten by Llovar’s forces and imprisoned in Llovar’s accursed citadel, where he languished until he was rescued by Timmorran Lokander.

Waiqar was reinstated as a general, but his mind and spirit were twisted. Whether it was his own failure and self-hatred that damned him, or some malignant remnant of Llovar’s tortures, none can say. Slowly, as Waiqar fought and destroyed the remnants of the Llovar’s forces, he fell to darkness. Always a clever and charismatic man, he turned his army against Timmorran’s scheme to imbue his powers into the Orb of the Sky, and convinced them that Waiqar, not Timmorran, should possess the Orb.

On the Night of Betrayal, Waiqar led his host to assault Timmorran in the Wizards Vale. In response, Timmorran shattered the Orb and spread its shards – the Stars of Timmorran – across the world.

Furious at his failure, Waiqar surrendered completely to his inner darkness. He swore never to rest until he had claimed Timmorran’s power for his own, and so cursed himself to an undying existence. His men died under the weight of that curse, but rose again to walk at his side – as loyal in undeath as they had been in life.

Since that time, Waiqar has schemed and plotted from his citadel of Zorgas. His has been the hand behind many a great evil that has befallen Mennara, even as his name fades from memory. If not for Waiqar's influence, Zir and Margath may never have invaded Terrinoth and sparked the Dragon Wars, one of the most tragic events in history. It was in this war that the Dragonlords inscribed the Dragon runes on the Stars of Timmorran.

Now, more myth than man, Waiqar sends forth his legions. A new darkness is stirring, and Waiqar’s centuries-long plans are coming to fruition. Waiqar initiated the greatest conflict of this time: the Runewars. The Betrayer's obsession with the Stars plunged all of Mennara into war as his undead army fights to claim what he believes is his by right.

## Units

* Reanimate
* Vampire
* Skeleton Archer
* Barghest
* Death Knight
* Necromancer
* Bone Horror
* Wraith
* Banshee
* Barrow Wyrm
Shadow Dragon

Some fragmented records from the Dragon Wars speak of dragons that shrouded themselves in darkness, emerging from the blackness only to kindle their flames. After the wars, they seemed to disappear for a time. The shadow Dragons returned to Terrinoth to assist with Zachareth's plot to resurrect Dragonlord Gryvorn. Since then, the beasts have been more frequently encountered, often in league with some dark force or another.

## Notable shadow dragons

* Gryvorn
* Tharn
Nordros

**Nordros**, also known as **Nordros the Cold**, is a deity with dominion over frost and death. In many circles, Nordros is considered to be the antithesis of Kellos, the fire god worshiped throughout Terrinoth.

## Story

Legends state that Nordros is the twin brother of Kellos who fell to the dark promises of Waiqar the Undying. While the worship of Nordros is unheard of in Terrinoth, there are those evil enough to worship the god in secret, mostly found around the Howling Giant Hills and Blind Muir Forest. Large cities, such as Vynelvale and Dawnsmoor, wish to persecute those who would openly worship Nordros.
Troll

**Trolls** are massive, green-skinned creatures with incredible strength.

## Description

A close cousin of ogres, trolls are savage beasts that are capable of taking down several combatants on their own. Stone hammers are a troll's weapon of choice, and the creatures enjoy flattening their opponents with each swing. Trolls also despise ogres, believing their reliance on "civilized" weapons to be a fatal weakness. Because of this, wars have been sparked between both races for generations.

On rare occasion, however, trolls and ogres will forge a truce in order to wreak havoc on the lands of Terrinoth.

## Notable trolls

* Bol'Goreth — A dimwitted troll who has made his home in the murky swamps of the Valdari Marsh.

## References

1. ↑ *Descent: Journeys in the Dark - Altar of Despair*
2. ↑ *Descent (Second Edition) - Hero and Monster Collection: Visions of Dawn*

## External links

* Troll on the Descent (Second Edition) Wiki
Landrec

**Landrec the Wise** is an adventurer in Terrinoth.

## Official biography

Landrec the Wise has not been given an official biography in any of his appearances.

## Appearances

* Descent: Journeys in the Dark - Base Game [2005]
* Runebound (Second Edition) - The Island of Dread [2005]
* Runewars - Banners of War [2011]
* Heroes of Terrinoth [2018]

## Quotes

* *"Wisdom comes with age, but knowledge must always be searched for."*

## External links

* Landrec the Wise on the Descent (Second Edition) Wiki
Tarha

**Widow Tarha** is a playable adventurer in several games in the Terrinoth setting.

## Official biography

### Descent: Journeys in the Dark (Second Edition)

Young, beautiful, and full of joy, Tarha once seemed destined for a long, happy life in the traditional vein: a strong husband, many strong children, and a respected place in her tribe. What more could an orc maiden wish for? But after her husband was murdered by soldiers who couldn't be bothered to distinguish a law-abiding orc from a savage invader, Tarha's life turned sour. Her earlier studies in the mystic arts turned toward darkness and forbidden lores, until she might have strength enough to protect not just the orcs, but all downtrodden and oppressed peoples everywhere. Ultimately, Tarha was exiled by her tribe for her obsession, but she is now past caring. Sometimes called Tarha the Twice-Widowed, she will do anything and pay any price to achieve her goals.

## Appearances

* Descent: Journeys in the Dark (Second Edition) - Base Game [2012]

## Quotes

* *"I have nothing left to lose. Yet, there is so much more power for me to gain."*

## External links

* Widow Tarha on the Descent (Second Edition) Wiki

## References

1. ↑ *Descent: Journeys in the Dark (Second Edition)*
Siren

**Sirens** are monstrous creatures found primarily in Lorimor and the Torue Albes.

## Description

Sirens are twisted combinations of human women and birds. They use their hypnotic voices to lure sailors to the shore. Those who survive the shipwrecks become prey for the sirens, helpless to defend themselves from the cannibalistic creatures. These sirens are intelligent, but primal and completely without culture or mercy. They are also spiteful yet opportunistic, and often flee from their victims should they put up enough resistance.

A mysterious creature calling herself a siren haunted the Torue Albes. While she had a hypnotic voice able to mesmerize her opponents, she lacked avian features normally found in sirens. Those slain by this particular siren commanded a host of skeletal companions.

Certain blood witches of the Uthuk Y'llan are called "psychosis sirens" for their ability to telepathically assault their opponents.

## References

1. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
2. ↑ *Descent: Sea of Blood Lieutenants - The Siren*
3. ↑ *Runewars Miniatures Game - Uthuk Y'llan Infantry Command Expansion*
Ironbound

The ironbound are powerful magical constructs forged from black iron. They act as defenders of the Daqan Lords. These iron juggernauts are animated by the magic of Artificers from Greyhaven and Nerekhall. In fact, the city guard of Nerekhall consists almost entirely of Ironbound, controlled by the citiy's chief artificer.

Since the demonic uprising, the Nerekhall Ironbound have been tasked with detecting, absorbing, and dissipating malign magical energy. Lately, their behavior has become erratic, and the Chief Artificer, Rylan Olliven, assures those in the city that this is all quite normal and will soon be resolved.
Barghest

**Barghests** are vicious, undead canines also referred to as “yeth hounds” or “black dogs.”

## Description

Barghests are believed to have existed since the dawn of time. They are known far throughout Mennara, most notably due to their howl, which can turn even the toughest opponent into a coward. The sight of a barghest is said to be an omen of the doom to come. Waiqar the Undying has recruited barghests into his army.

Roving packs of barghests can be found in the forests around Castle Dalibor in the Mistlands, home to the legendary vampire Kyndrithul. Some necromancers in the Mistlands specialize in commanding barghests. The most powerful of these creatures, barghest alphas, share a mystical bond with their masters which allows the necromancer to command the barghest telepathically by meditating.

The inhabitants of the continent of Zanaga believe barghests to be fey spirits who have taken the form of a wolf.

## References

1. ↑ *Descent: Journeys in the Dark (Second Edition)*
2. ↑ *Battlelore (Second Edition) - Terrors of the Mist*
3. ↑ *Genesys: Realms of Terrinoth Fantasy Campaign Setting*
4. ↑ *Runebound (Second Edition) - Mists of Zanaga*

## External links

* Barghest on the Descent: Journeys in the Dark (Second Edition) Wiki
Serena

**Serena** is a mute priestess in Sudanya.

## Story

For years, Serena has lived in solitude in the ruins of the ancient city of Sudanya. She spent most of her time meditating until the call to action spurned her into deciding to help either a group of heroes or the evil Ariad.

## Appearances

* Descent: Journeys in the Dark (Second Edition) - Labyrinth of Ruin [2013]
* Descent: Journeys in the Dark (Second Edition) - Serena Lieutenant Pack [2013]

## References

1. ↑ *Descent (Second Edition) - Labyrinth of Ruin*

## External links

* Serena on the Descent: Journeys in the Dark (Second Edition) Wiki
Hybrid

**Dragon Hybrids** (often referred to simply as **Hybrids**) are humanoid creatures that have descended from dragons.

## Description

A relic from the Third Darkness, the scarcely-seen hybrids are fierce combatants that can fly and breathe fire. However, most hybrids share a sense of honor rarely understood by other humanoid races.

Created in experiments by the most devious of dragon-kind, hybrids served as foot soldiers and defenders to their masters. The mighty dragons abandoned the hybrids after the Dragon Wars, leaving them to fend for themselves. Forming their own community, hybrids are fiercely protective of each other.

Hybrids come in several types: many have wings, others have sharp talons, and some are able to breathe fire. A curious race, hybrids have a deep interest in magic, and are often found in the employ of mages.

## Notable hybrids

* Belthir
* Ispher
* Vaerix

## References

1. ↑ *Descent (Second Edition) - Lair of the Wyrm*
2. ↑ *Genisys: Realms of Terrinoth*

## External links

* Hybrid Sentinel on the Descent: Journeys in the Dark (Second Edition) Wiki
Brief aus Kairo vom 03.01.1919 addressiert an Mister Carlyle

Dear Mr. Carlyle,

I am informed that you seek certain knowledge of our land and can perhaps aid you in this. In my posession are singular curios which I most happily believe of interest. These I willingly send for your consideration, if a price can be agreed upon. Naturally, they are ancient and must command a goodly sum. I will arrange matters to your satisfaction when your agent calls at my shop, in the Street of Jackals in the Old Quarter. Until then I remain your most humble servant,

Faraz Najir
Cave Spider

**Cave Spiders** are large spiders commonly seen throughout Terrinoth.

## Description

Perhaps the most commonly-found aggressive spider, cave spidersfrequently hunt in packs. The size of a large dog, cave spiders originated in the Shadow Peaks, but have recently begun to spread beyond their usual territory. Many cave spiders produce a sticky web that they use to entangle their prey.

## References

1. ↑ *Descent: Journeys in the Dark (Second Edition) - Base Game*

## See also

* Arachyura
* Bane Spider

## External links

* Cave Spider on the Descent: Journeys in the Dark (Second Edition) Wiki
Hag

**Hags** are monstrous, witchlike creatures that resemble humanoid women.

## Description

There are different types of hags all over Mennara, though very little is known about the race.

### Crow Hags

Crow hags are pale-skinned witches with sharp, bird-like claws and the ability to spread plagues to any they encounter. There are tales of these hags transforming themselves into crows in order to spread sickness inconspicuously. Many scholars believe crow hags to be undead.

### Medusa Hags

The most powerful of the medusae are referred to as hags in many areas of Mennara, particularly around the northern continent of Isheim.

## Notable hags

* **Sindaea** — A powerful crow hag who single-handedly killed a party of legendary heroes responsible for slaying a demon lord.

## References

1. ↑ *Descent (Second Edition) - Hero and Monster Collection: Treaty of Champions*
2. ↑ *Heroes of Terrinoth*
3. ↑ *Descent: Tomb of Ice*
4. ↑ *Descent (Second Edition): Treaty of Champions Act I Rumor - Sindaea's Secret*

## External links

* Crow Hag on the Descent: Journeys in the Dark (Second Edition) Wiki