A.A.H.W.

## AAHW/Nexus Incorporated

Though seemingly originally founded by the Sheriff, the organization at some point fell under the control of the Auditor following the Sheriff's demise. Under the Auditor's direction, new ranks within the organization such as the agents, A.T.P. Engineers and Soldats, and MAG agents were initiated.

## Orginal Units

### Grunt

A.A.H.W. **Grunts** are plain characters wearing grey shirts, and serve as the base appearance for most Nevadeans. These are usually either newly signed-up agents who have lackluster fighting skills, or what newly-made clones look like before they can be given a more specialized purpose. Since Madness Combat 5: Depredation, their presence in the series began to greatly decrease, and they were eventually replaced by Agents as the series main canon-fodder units.

### 1337 Agent

Agents (Also known as 1337 agents or l33t agents) are dressed in business suits and "Smith shades." They are one rank higher than the average grunt and are the agency's most frequent combat unit. They excel at being versatile in combat, being able to handle a multitude of different weapons, ranging from blades, to shotguns and assault rifles and often come in large numbers.

### A.T.P. Engineer

A.T.P. engineers are the first of the agency's Advanced Training Program units. They wear suits with straps and distinctive yellow-visored masks and are known to shed yellow blood. They are higher in hierarchy than grunts and agents, and are often seen maintaining machinery, terminals or just standing guard in the agency's multiple facilities. They are also given heavier weaponry to fight intruders. Usually armed with FAMAS, AK, GLOCK, and the Wrench

### A.T.P. Soldat

A.T.P. Soldats are the second of the agency's Advanced Training Program units. They wear business suits with a bandolier and a distinctive yellow-glass monocle that is surgically attached to their eye. They are of higher hierarchy than grunts and agents and display greater combat prowess than all of the above units, being capable of dodging gunfire or melee strikes, quickly getting back up from being knocked down and a more agressive attack pattern. Despite their major combat capabilities they are slaughtered just like their peers, although putting up a better fight.

### Mag Agents

MAGnified Agents are agents that have gone through a process where they are enhanced in size, roughly 2.5 times bigger than the average agent. They possess gigantic weapons, such as MAGnified deagles, shotguns and so on and exhibit a great tolerance to pain, rarely every flinching to shots fired upon them.

### Scientist

Scientist are units which do not fight but rather just do experiments and lab work. They wear a scientist suit and sometimes a visor, a pair of goggles, or a pair of glasses. Might also carry a tiny revolver.

### Janitor

Janitors are units which do not fight but rather just clean, though they do sometimes visibly get upset when someone makes a mess. They look like basic grunts but wear aprons.

## Bonus units

### A.T.P. Agent

A.T.P. agents are A.T.P. versions of agents. They wear a suit with a Yellow Tie and Yellow Glasses.They fare almost the same as their non-A.T.P. variants

### Super Soldiers

Super Soldiers are units featured in the White Hank collaborations. They wear a Suit with a Yellow Tie and a Device on their head.They seem to be as trained as Basic Agents but unlike normal Agents, Super Soldiers are sometimes seen very heavily armored.

### Officer

Officers are units seen in Amalgamation Collab 1.5. Not much is known about them but if they are the same as Nexus Promonince Officers. They are administrators of A.A.H.W. facilities and casually leaders of smaller groups of guards.They wear black glasses and headphones.

### A.T.P. Doubledat/BiSoldat

Doubletdats or Bisoldats are ATP Soldats who, instead of a monocle, wear a pair of surgically attached goggles. They fare almost the same as their uni-eyed counterpart in combat and are seen tagging along, altho some of them are seen taking the position of captains or commanders.

### Unnamed Flamethrower Unit

Unnamed Flamethrower-wielding units can be seen in ParadigMadness 2. Wearing a sort of Welding mask and armor. The Flamethrower that they are using has a canister which is their weakspot.

### A.T.P. Troopers

ATP Troopers or ATUs (Advanced Trooper Units) are a different branch of ATP unit which are more skillful than ATP Soldats in terms of combat and wear yellow goggles originally created by Prov22 and featured in his animations. They are often seen in pairs or supporting/commanding groups of agents and tend to arm themselves with rifles.

## Gallery

A.T.P. Agent1337 AgentA.T.P. EngineerA.T.P. SoldatGruntA.T.P. TrooperA.T.P. DoubleDat/BiSoldatsOfficerJanitor
## Faction Branches and Iterations

The AAHW, being the first enemy faction to catch the fandom's eye, has been subject to the fans creating different versions or branches of the faction, some of which have made their way into animations.

### Agency Special Unit (ASU)

*Main article Agency Special Unit*

Originally created by DudingDarn, the ASU is a branch of the AAHW specialized in private security and is characterized by deploying agents with military equipment such as BDUs, helmets and better weapons. Whilst the ASU lacks ATP units, they make up for it with a variety of specialized personnel. They were featured in Madness: JAILBREAK as one of two different antagonist parties, supporting the NEXUS Police.

### Agency Against Jack Wernicke (AAJW)

*Main article A.A.J.W.*

Originally created by Burtjack, the AAJW is a branch of the AAHW tasked with capturing the ex-agent turned traitor Jack Wernicke. They provide some of their agents with a variety of visors, body armor, gas masks and helmets, and possesses a great fleet of helicopters that they use to chase down Jack across Nexus City. So far they have been only featured in Madness Extradition.

### Agency Against Malevolent Originals (AAMO)

*Main article A.A.M.O*

Created by Jsoull, the AAMO is a splinter group created by members of the former AAHW faction, which no longer exists in the Maxification timeline. They extend their hunt to other troublesome vigilantes which they nickname malevolent originals (Alternatively known as Madness OCs, which stands for Original Characters). They have taken their technological prowess to another level, creating cyborgs (such as Abaddon and their ATP Hybrid units), robots and power armor. They have also additionally established a mutually beneficial alliance with the N51 and are one of the forces to storm the NEXUS Megaplex in the upcoming film MAXIFICATION 2.