Wraith

Native to Niflheim (the Shadow Realm), these small, ghostly creatures are fully sentient, highly intelligent, and capable of speech.

*(**Game off**: they would be extremely difficult, though not impossible, to roleplay as a student species! They are more commonly found as NPCs.)*

## Description

Wraiths are burnt and damaged by sunlight, and **extremely sensitive to Radiant Solar magic**, so they stay to the shadows. They are approximately 2' tall and are made out of a swirling grayish black mist. They are capable of bringing their individual particles close together enough to form a briefly solid like surface. They can also dispersing their particles at will which allows them to easily meld through floors and furniture. Mages who touch a wraith are often surprised by chilly sensation at first. However, that is a perfectly normal temperature for one resides in the Shadow realm.

### Wraith Personalities

Like all species, wraiths have a diverse range of personalities.

In general, they care deeply about etiquette and respect. They do not tolerate rudeness lightly. Their society places a high value on order, which is why most wraiths are Lawful Neutral in nature.

### Wraith Networks

A wraith's network can be thought of like a hive or colony, though they have individual personalities. Each wraith can instantaneously communicate what they see, hear, or are thinking to every other wraith in their network.

The center of their networked home is usually a large crystal of coalesced ice and shadow magic; they can fully hide inside of the crystal, and will protect it with their lives if they must. Each wraith born of that network has a crystal fragment within that central hub. As long as their shard is there, they are linked telepathically with every other wraith of their network, but only while they are within a certain distance--if they are too far away, usually a mile or more, they cannot communicate through that crystal hub. It is possible for them to remove their own shard of crystal and relocate to another hive, and they will do so if evacuation is necessary.

## Wraiths on Gaia

On our world, they often employed by mage families and are highly respected for their numerous talents. It is considered to be a honor and a privileged if a wraith is willing to work for you because of their discerning tastes. They are very common to find among families in Bloodlines who are able to afford their desired wages. Their personal crystal can be tied to an estate's wards, giving them the ability to alter the wards on authorized request, to teleport themselves and others past the wards, and to know when alarms are triggered and report it immediately to the mages they work with. Ideally, estates will have a special chamber with only teleportation access to house a wraith crystal hub; this is usually set at the crux of the estate's wards and is heavily defended.

One does not tangle with a wraith lightly. They are extremely powerful creatures. Their magic system is different than human mages although they tend to be quite secretive about it.

Accustomed to a hivemind and closeness with other wraiths or people, most wraiths will get extremely lonely if they are by themselves. Some, however, will happily continue serving as custodian of a house or castle for centuries even after the people have died or moved away, and will protect it from intruders (even if those intruders technically bought the property). Among non-mages or those unaware of what a wraith actually is present, the property is often mistakenly interpreted as Haunted by a malevolent spirit. It is sometimes possible to win over the wraith's loyalty though.

## Known Wraiths

**Syrrith (NPC)** works for the Academy Professor Paws. She is the sole provider of all of Paws' consumed food and drinks, and regularly serves as a private messenger and guardian, as well as performing some other duties for the Academy as needed. Syrrith regularly wrangles the bunny goblins in the Academy, teleporting them out of trouble and back to their burrows.

**Kailey (NPC)** is a wraith who works for the Academy Professor and wrangles the Head of the Academy, Ash.