Heropedia

## Introduction

The Heropedia is an online catalogue that lists the licensed heroes of Anti-Disaster. It showcases their registered aliases, powers, and statistics. The Heropedia is open to all members of Anti-Disaster exclusively.

Note that the information presented here may change frequently to keep up with Anti-Disaster's roster, including new heroes or data.

## Guide

* `**DES**` - Measures one's destructive capabilities. In depth, this shows how powerful a hero is in terms of raw power and durability, including how easily they can level a group of enemies and remain standing.
* `**INT**` - Measures one's intellect. This includes their ability to make quick judgements, act independently, and achieve creative feats with their powers.
* `**EFF**` - Measures one's effectiveness. Reveals how successful and adaptable a hero is outside of their designated field. The more flexible, the higher the rating.

**Alias [** Kaiju Man
 **] [** No.017
 **]**
**Powers [** Atomic Reptilian
 **]**
*Kaiju Man bears a human-reptilian physiology: Claws that can bend and crush objects and near-unbreakable scales that boost his durability. Kaiju Man can especially increase his overall size and divide himself up into a multitude of serpent dragon heads. Not only is his appearance and raw strength quite monstrous, but he and each dragon head can release a stream of destructive atomic energy from their mouths.*

`DES` ■■■■■■■■■■ `10`
`INT` ■■■■■□□□□□ `5`
`EFF` ■■■■■■□□□□ `6`

**Alias [** Doom Scissor
 **] [** No.018
 **]**
**Powers [** Obsidian Spikes
 **]**
*Doom Scissor can generate a multitude of large and sharp obsidian thorns from his body. An individual spike can cut through any object with ease, especially from afar. Doom Scissor often wraps his body in an armor of these thorns that render him untouchable, and yet greatly enhance his razor-sharp cutting power.*

`DES` ■■■■■■■□□□ `7`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■■□□□ `7`

**Alias [** Plethoran
 **] [** No.019
 **]**
**Powers [** Various Superpowers
 **]**
*Plethoran possesses exactly 300 different superpowers, other than his usual superhuman qualities. The thing is that no one will ever know what power he acquires next, not even the man himself. These powers last until the end of any confrontation and will be difficult to swap out otherwise. Hence, Plethoran makes creative use of any power he ends up with for the moment.*

`DES` □□□□□□□□□□ `?`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■■■□□ `8`

**Alias [** Thunderclap
 **] [** No.020
 **]**
**Powers [** Electro Magnetic Pulse
 **]**
*Thunderclap's hands gather electricity stored within his body and releases it through the palms, either through physical contact or joining his palms together. This releases a massive EMP field that both damages surrounding targets and shuts down machinery. Combined with his sumo wrestling prowess, Thunderclap can amplify the muscles in his arms for palm strikes with tremendous force behind them.*

`DES` ■■■■■■■■■□ `9`
`INT` ■■■■■■■□□□ `7`
`EFF` ■■■■■■■□□□ `7`

**Alias [** Shockwave
 **] [** No.022
 **]**
**Powers [** Superhuman Speed
 **]**
*Shockwave can move at incredible inhuman speeds, appearing as a distorted blur of motion to onlookers. Upon take-off or arrival, Shockwave's body creates large sonic booms by breaking the sound barrier. This can also be done simply by vibrating in place, winding up and detonating a large invisible blast around him.*

`DES` ■■■■■■■□□□ `7`
`INT` ■■■■■□□□□□ `5`
`EFF` ■■■■■■■■■■ `10`

**Alias [** Raphael
 **] [** No.023
 **]**
**Powers [** Damage Reversal
 **]**
*Through physical contact, Raphael can willingly undo any damage or genetic mistakes in living bodies. As opposed to healing, Raphael reverts living creatures to how they were before taking damage, be it minor or life-threatening.*

`DES` ■□□□□□□□□□ `1`
`INT` ■■■■■■■■■■ `10`
`EFF` ■■■■■■■■■□ `9`

**Alias [** Burger Master
 **] [** No.024
 **]**
**Powers [** Military MMA
 **]**
*Burger Master uses military-based mixed martial arts, defined by its overwhelming offense at both mid-range and close-range. She rapidly uses specific attacks as she shouts out the different parts of a burger: Buns : Two Torso Punches, Meat : Uppercut, Lettuce : Leg Sweep, Ketchup : Counter Attack, Onions : Spinning Throw, Cheese : Dropkick.*

`DES` ■■■■■■■■□□ `8`
`INT` ■■■■□□□□□□ `4`
`EFF` ■■■■■□□□□□ `5`

**Alias [** Black Knight
 **] [** No.029
 **]**
**Powers [** Shadow Body
 **]**
*Black Knight is a man of no words and no emotion. He is equipped with a large drill-like lance and a shotgun, having a relentless berserker-like style of fighting. This involves brutally impaling enemies by hurling his lance afar and blasting their bodies apart at close quarters with his shotgun. Such an intimidating fighting style makes other heroes question if he's really on their side.*

`DES` ■■■■■■■□□□ `7`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■■■□□ `8`

**Alias [** Elementrix
 **] [** No.031
 **]**
**Powers [** Elemental Powers
 **]**
*Elementrix possesses aerokinetic, pyrokinetic, cryokinetic, and electrokinetic powers that is used in quick succession. Elementrix can cycle through her elements to repeatedly damage her target(s): The cutting winds of air, searing flames of fire, flash-freezing ice, or powerful lightning bolts. No one ever knows which of the four she could use next!*

`DES` ■■■■■■■■□□ `8`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■■■■□ `9`

**Alias [** Sunshock
 **] [** No.037
 **]**
**Powers [** Radiant Electricity Generation
 **]**
*Sunshock uses extremely bright bolts of electricity to quickly incapacitate opponents, be it just one or several of them. The heat caused by his electricity deals substantial damage to anything they hit, leaving many enemies fried beyond recognition. Electro-magnetism also enables Sunshock to fly at supersonic speeds.*

`DES` ■■■■■■□□□□ `6`
`INT` ■■■■■■■□□□ `7`
`EFF` ■■■■■■■■□□ `8`

**Alias [** Ink Stain
 **] [** No.041
 **]**
**Powers [** Defense Reduction
 **]**
*Ink Stain wields a large paint brush in the style of a staff. The black ink that tips her brush is used when Ink Stain rotates her brush, covering anything she strikes with ink, otherwise known as "marked targets". Marked targets take more concussive damage from any attack, allowing for great damage and combo potential.*

`DES` ■■■■■□□□□□ `5`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■■□□□ `7`

**Alias [** Pharaoh
 **] [** No.045
 **]**
**Powers [** Paper Manipulation
 **]**
*Pharaoh uses a volley of bandages created from surrounding sand particles. These bandages let him restrain targets, parts of their body or all of it, as well as intercept targets too. His sand paper is as sharp as a sword and a multitude of them can be used to deal extreme damage and tear apart waves of enemies.*

`DES` ■■■■■■□□□□ `6`
`INT` ■■■■■■■□□□ `7`
`EFF` ■■■■■■■■□□ `8`

**Alias [** Ride Ripper
 **] [** No.051
 **]**
**Powers [** Chainsaw Motorcycle
 **]**
*Ride Ripper's signature motorcycle can split itself apart into a pair of large blades. Each of the wheels of the motorcycle transform into razor blades, almost in the style of a chainsaw. No matter what form it takes, the razor motorcycle is a powerful heavy melee weapon, free to switch between either modes to tear through enemies and materials with brutal force.*

`DES` ■■■■■■■■□□ `8`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■□□□□□ `5`

**Alias [** Techgrade
 **] [** No.057
 **]**
**Powers [** Rifle Enhancements
 **]**
*Techgrade's signature pulse rifle is a powerful firearm that produces bolts of disintegrating energy. It uses no magazine, only limiting the rifle to overheating. Techgrade carries a multitude of enhancements that he can merge to his pulse rifle, including giving his rifle a higher firing rate, longer range, rocket sub-weapons, or a special energy blade. This makes Techgrade an extremely flexible and adaptable hero.*

`DES` ■■■■■■■□□□ `7`
`INT` ■■■■■■■■□□ `8`
`EFF` ■■■■■■■■■□ `9`

**Alias [** Eight Ball
 **] [** No.058
 **]**
**Powers [** Spherical Dash
 **]**
*Eight Ball can instantly make his body spin-dash, transforming himself into a large spherical shape that rolls around at high speeds. This renders Eight Ball like an oversized cannonball, allowing him to blast through numerous enemies in a single go. Attacks will also bounce off of him and, even after impact, Eight Ball can continue to dash around the area.*

`DES` ■■■■■■□□□□ `6`
`INT` ■■■■■■■□□□ `7`
`EFF` ■■■□□□□□□□ `3`

**Alias [** Ronin
 **] [** No.059
 **]**
**Powers [** Enhanced Agility
 **]**
*The signature swordsman of Anti-Disaster, Ronin wields a katana empowered by his sword skills, among other bladed weapons. His agile movement make him nothing more than a supersonic blur to onlookers, allowing Ronin to travel in a straight line at near-light speed, or as zig-zagged lines in rapid succession. Sound-breaking bursts of speed make Ronin a lethal swordsman.*

`DES` ■■■■■■□□□□ `6`
`INT` ■■■■■■■□□□ `7`
`EFF` ■■■■■■■□□□ `7`

**Alias [** Breaker
 **] [** No.061
 **]**
**Powers [** Rhythmic Blasts
 **]**
*Breaker can unleash a torrent of psionic blasts and flying energy blades via breakdancing. He must synchronize his movements with music to let his moves become unpredictable. Breakdown can simultaneously repel numerous enemies and dodge incoming attacks from multiple angles as long as he is following the rhythm.*

`DES` ■■■■■■■□□□ `7`
`INT` ■■■■■□□□□□ `5`
`EFF` ■■■■■■■□□□ `7`

**Alias [** Muerta
 **] [** No.072
 **]**
**Powers [** Quick Draw
 **]**
*Muerta utilizes a pair of high-caliber revolvers, each loaded with dangerously powerful explosive rounds. Using her extremely-high reaction timing, she can make the first move in almost any confrontation. Thus, Muerta is capable of reducing targets at close, medium, or long range to a pile of fiery ash.*

`DES` ■■■■■■■■■□ `9`
`INT` ■■■■■■■□□□ `7`
`EFF` ■■■■□□□□□□ `4`

**Alias [** Mushroom Cap
 **] [** No.088
 **]**
**Powers [** Neural Distortion
 **]**
*Mushroom Cap dons a large circular hat in the shape of a purple mushroom with white spots. His body generates a large misty gas and is dispelled via his mushroom hat. The gas is known to distort the vision and thought process of anyone who inhales it, making threats vulnerable to other attackers.*

`DES` ■■■□□□□□□□ `3`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■□□□□ `6`

**Alias [** Microwave
 **] [** No.091
 **]**
**Powers [** Atomic Acceleration
 **]**
*Microwave can jumpstart and speed up the movement of atoms of any object or being, effectively making the target rapidly hotter. Objects and terrain tend to heat up faster than living creatures, even capable of melting, granting Microwave complete control of the battlefield.*

`DES` ■■■■□□□□□□ `4`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■□□□□□□□ `3`

**Alias [** Hexagon
 **] [** No.096
 **]**
**Powers [** Psychic Control
 **]**
*Hexagon uses ESP to override the bodies or systems over her targets, only up to a maximum of six individual targets. Targets under her control are indicated by having the same purple ghastly aura as Hexagon herself. These target use whatever they can to carry out Hexagon's telepathic orders and will not stop until their bodies are destroyed or Hexagon lifts the psychic spell.*

`DES` ■■□□□□□□□□ `2`
`INT` ■■■■■□□□□□ `5`
`EFF` ■■■■■■■■□□ `8`

**Alias [** Frostbite
 **] [** No.097
 **]**
**Powers [** Motion Negation
 **]**
*Frostbite uses ESP to completely halt the movement of her targets, putting them in a state of complete motionless. Frozen targets cannot move whatsoever other than looking with their eyes and hearing with their ears. The effect of Frostbite's psychic powers seems to represent ice and its freezing properties, and can be combined with close-quarters combat.*

`DES` ■■■■■□□□□□ `5`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■■■■■ `10`

**Alias [** Anki
 **] [** No.110
 **]**
**Powers [** Cytoplasmic Shapeshifting
 **]**
*Anki is an overgrown animal cell that thinks and acts as a regular human. Her body is mostly made from a slime-like mass that resembles cytoplasm, allowing her to morph her body in any way she pleases. Anki's body is also strong enough to nullify attacks completely thanks to her swift and reflective properties.*

`DES` ■■■□□□□□□□ `3`
`INT` ■■■■■□□□□□ `5`
`EFF` ■■■■■■■■■□ `9`

**Alias [** Crane
 **] [** No.112
 **]**
**Powers [** Super Strength
 **]**
*Crane wields a giant modified claw severed from a construction crane held on by a long and large cable. Crane possesses the strength to lift up his weapon and throw it at inhuman speeds. The crane grapples targets by the torso and Crane can pull them to himself. It also doubles as a grappling hook or a tool for lifting up large materials.*

`DES` ■■■■■■■■□□ `8`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■■■□□ `8`

**Alias [** Buster Blaster
 **] [** No.119
 **]**
**Powers [** Photon Cannon
 **]**
*Buster Blaster's signature weapon is a beam cannon that can be in placed of his right forearm. The cannon releases fast and powerful bolts of electromagnetic energy, either as a repeated projectile, charged up into a bigger blast, or released as a constant stream of energy.*

`DES` ■■■■■□□□□□ `5`
`INT` ■■■■■■■□□□ `7`
`EFF` ■■■■■■■□□□ `7`

**Alias [** Kotetsu
 **] [** No.126
 **]**
**Powers [** Metal Manipulation
 **]**
*The ability to control pre-existing metallic materials. By just placing his hand on a wall or on the ground (or to some degree, through mere hand gestures), Kotetsu can manipulate any metallic object in the room to create different types of structures to attack and/or defend. Kotetsu is capable of freely bending and changing the shape of any metal material he wishes or even merge with them.*

`DES` ■■■■■■■■□□ `8`
`INT` ■■■□□□□□□□ `3`
`EFF` ■■■■□□□□□□ `4`

**Alias [** Blast Zone
 **] [** No.132
 **]**
**Powers [** Rocket Launcher
 **]**
*Blast Zone's signature and trusty rocket launcher serves two purposes: Launching its user into the air and demolishing enemies. Aimed at the ground, Blast Zone can use the rocket's explosion as a form of propulsion, sending him high into the air, or he can fire at enemies with precise and careful aim.*

`DES` ■■■■■■■□□□ `7`
`INT` ■■■■■□□□□□ `5`
`EFF` ■■■□□□□□□□ `3`

**Alias [** Heat Saber
 **] [** No.147
 **]**
**Powers [** Thermal Blade
 **]**
*Heat Saber is equipped with a custom-made blade, constructed with a rare metal that conducts an immense amount of heat. The device worn on her back powers up this signature steel, allowing Heat Saber to slash and disintegrate her targets with upmost ease. If enhanced, the steel will begin to emit streaks of flames, giving Heat Saber a major boost in attack power for a limited time.*

`DES` ■■■■■■□□□□ `6`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■□□□□□□ `4`

**Alias [** Launchpad
 **] [** No.155
 **]**
**Powers [** Flight
 **]**
*Launchpad can soar across the air much faster than the speed of sound. He propels his body in whatever direction he chooses, allowing for quick maneuvers and sharp turns when airborne. In some cases, Launchpad can fly fast enough to pull in targets by forming a powerful twister, allowing for some degree of aerokinetic manipulation.*

`DES` ■■■□□□□□□□ `3`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■■■■□ `9`

**Alias [** Hornet
 **] [** No.163
 **]**
**Powers [** Paralysis Blades
 **]**
*Hornet is equipped with a pair of blades on her forearms that contain a powerful toxin, which she refers to as "stingers". Apart from their powerful slashing power, when a target is cut with either stinger, the toxin enters their bodies and stops any nervous system flow or brain activity for up to ten minutes.*

`DES` ■■■■■□□□□□ `5`
`INT` ■■■■■□□□□□ `5`
`EFF` ■■■■■□□□□□ `5`

**Alias [** Fortress Knight
 **] [** No.168
 **]**
**Powers [** Kinetic Shield
 **]**
*Fortress Knight wields a powerful shield that takes in kinetic forces and dishes them back out. This shield allows Fortress Knight to negate attacks and absorb the shock from powerful blows. She can then hit much harder or defend from attacks over a wide area, thanks to the rippling shockwaves generated by the shield.*

`DES` ■■■■■■□□□□ `6`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■■□□□ `7`

**Alias [** Red Riding
 **] [** No.175
 **]**
**Powers [** Wire Scythe
 **]**
*Red Riding wields a signature machine-like scythe that's concealed underneath her cloak. In battle, the scythe possesses tremendous slashing power, capable of severing targets in one fell swoop. The blade is also connected to a retractable wire that extends the scythe's reach over several dozen meters, allowing Red Riding to slash away from afar.*

`DES` ■■■■■■■■■□ `9`
`INT` ■■■■■□□□□□ `5`
`EFF` ■■■■□□□□□□ `4`

**Alias [** Volcano
 **] [** No.186
 **]**
**Powers [** Disaster Flames
 **]**
*Volcano is able to create mini volcanos which can create extremely powerful fire eruptions that are capable of destroying everything in their path. He is also capable of creating as well as controlling lava and flames itself. His flames can become hot enough to change color to purple.*

`DES` ■■■■■■■■□□ `8`
`INT` ■■■□□□□□□□ `3`
`EFF` ■■■■□□□□□□ `4`

**Alias [** Berserk
 **] [** No.199
 **]**
**Powers [** Enrage
 **]**
*Berserk can build up high amounts of raw strength simply by getting angry. This forms a bright red aura over his entire body in a flame-like shape, including a red glow to his pupils. The strength output varies on how much hatred Berserk is experiencing, capable of leveling a building or two at maximum power.*

`DES` ■■■■■■■■□□ `8`
`INT` ■■■■□□□□□□ `4`
`EFF` ■■■■□□□□□□ `4`

**Alias [** Broomstick
 **] [** No.209
 **]**
**Powers [** Air Cannon
 **]**
*Broomstick wields an ordinary broomstick used to conduct his powers and hone is staff mastery. In a single sweep across the ground, Broomstick can amass strong air currents that shoot forward in whatever direction he sweeps. The strength of his air blasts increase with the strength of his swipe, capable of blasting apart buildings or streets given enough power.*

`DES` ■■■■■■■■■□ `9`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■□□□□ `6`

**Alias [** Nero
 **] [** No.211
 **]**
**Powers [** Teleportation
 **]**
*Nero can instantly warp herself across distances close and far, seemingly without much limit. Teleporting lets Nero instantly steal important components (including exposed Eclipse cores) and leave without a trace. She's a master thief and goes about missions without much noise. Nero's teleportation can also activate on its own when someone makes direct eye contact with her.*

`DES` ■■□□□□□□□□ `2`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■■■□□ `8`

**Alias [** Hydrant
 **] [** No.214
 **]**
**Powers [** Water Propulsion
 **]**
*Hydrant blasts high-density streams of water from his hands. These blasts should not be underestimated, capable of tearing through tough materials such as concrete. Hydrant can also control the output of his water, such as lowering its density to extinguish flames or sweep objects away.*

`DES` ■■■■■□□□□□ `5`
`INT` ■■■■■■■□□□ `7`
`EFF` ■■■■■■□□□□ `6`

**Alias [** Knockout
 **] [** No.239
 **]**
**Powers [** Bowling Ball
 **]**
*Knockout's signature bowling ball starts off as any regular bowling ball, but once released at high speeds, it quickly expands up to eight feet in diameter. The raw speed and power of the bowling ball is enough to flatten targets smaller than it. Once it stops, the bowling ball shrinks and rolls back to Knockout.*

`DES` ■■■■■■■□□□ `7`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■□□□□□□ `4`

**Alias [** Javelin
 **] [** No.247
 **]**
**Powers [** Energy Spear Conjuration
 **]**
*At any time, Javelin can concentrate latent energy into a spear-like shape. Combined with Javelin's incredible throwing power, his spears can travel in a straight line for up to one mile in seconds. Perfectly striking targets with one of these spears will leave the opponent to gradually disintegrate.*

`DES` ■■■■■■□□□□ `6`
`INT` ■■■■■□□□□□ `5`
`EFF` ■■■□□□□□□□ `3`

**Alias [** Ocelot
 **] [** No.254
 **]**
**Powers [** Feline Physiology
 **]**
*Outfitted with gloves and boots in the shape of paws, Ocelot is an extremely agile and swift hero. She can replicate a lot of feline movements and apply them to dangerous situations, making her a very difficult hero to keep down. Ocelot's paws also bare retractable claws to use when on the offense.*

`DES` ■■■■■□□□□□ `5`
`INT` ■■■■■■■□□□ `7`
`EFF` ■■■■□□□□□□ `4`

**Alias [** Frisbee Man
 **] [** No.279
 **]**
**Powers [** Trajectory Acceleration
 **]**
*Anything Frisbee Man throws can be sped up to 300%, allowing for objects to reach their endpoint in the blink of an eye. He usually uses frisbees so, when thrown, they strike their target with superhuman force.*

`DES` ■■□□□□□□□□ `2`
`INT` ■■■■■□□□□□ `5`
`EFF` ■■■□□□□□□□ `3`

**Alias [** Soap Bubble
 **] [** No.289
 **]**
**Powers [** Force Field
 **]**
*Soap Bubble can create a multitude of large bubbles for variations purposes: Shielding allies, restraining targets, and lift and transport civilians out of danger. Her bubbles are dense enough to nullify incoming damage, but can still pop given just enough force.*

`DES` ■■□□□□□□□□ `2`
`INT` ■■■■■■□□□□ `6`
`EFF` ■■■■■■□□□□ `6`

**Alias [** Router
 **] [** No.302
 **]**
**Powers [** None
 **]**
*Router lacks real powers, but has increased stamina and knows his way around cities. He excels in guiding civilians to safety and calling for back-up. He plays a heavy support role for both heroes and non-heroes.*

`DES` ■■□□□□□□□□ `2`
`INT` ■■■■■■■□□□ `7`
`EFF` ■■■■■□□□□□ `5`

**Alias [** Kitsune
 **] [** No.311
 **]**
**Powers [** Kemo Style Karate
 **]**
*Kitsune is a traditional karate practitioner, let alone the style invented by Kemono. However, she's not as strong as others hoped for her to be, not in her base form at least. Despite the lack in technique, Kitsune has an acute sense of smell and can sense incoming danger from a mile away; her primary senses are top-notch. She is also equipped with talismans that act as portals between two locations.*

`DES` ■■■■□□□□□□ `4`
`INT` ■■■■■□□□□□ `5`
`EFF` ■■■■■■■□□□ `7`

**Alias [** Spirit Shift
 **] [** No.324
 **]**
**Powers [** Astral Projection
 **]**
*Spirit Shift can separate his astral form from his real body, essentially making his real body soulless. In his astral form, Shift can pass through all solid matter and gather intel from secured location. There is no limit to how long he can stay as spirit, just as long as he keeps his real body safe until he can get back to it.*

`DES` ■■□□□□□□□□ `2`
`INT` ■■■■■■■□□□ `7`
`EFF` ■■■■■■■■□□ `8`

**Alias [** Screenshot
 **] [** No.337
 **]**
**Powers [** Photographic Memory
 **]**
*By seeing something or someone once, Screenshot can describe or redraw them with 95% accuracy, down to the last detail. This allows Screenshot to pinpoint perpetrators of a crime scene from just a single glance.*

`DES` ■□□□□□□□□□ `1`
`INT` ■■■■■■■■□□ `8`
`EFF` ■■■■■■■□□□ `7`