Firearms

* **Game Notes:** Air guns make very little noise, adding only +2 to opponent’s *search* to detect.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 63), Arms and Equipment Guide (pg. 22)

### Alliance Adjudicator

* **Type:** Silenced slugthrowing hold-out pistol
* **Model:** Czerka Adjudicator
* **Scale:** Character
* **Skill:** Firearms
* **Ammo:** 4
* **Cost:** 300cr, 10cr (ammo)
* **Availability:** 2, F or R
* **Fire Rate:** 2
* **Range:** 1-5/10/25
* **Damage:** 3D+1 *Physical*
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 62-63)

### Blaster Buster

* **Type:** Anti-energy weapon
* **Model:** Oriolanis Defense Systems Blaster Buster
* **Scale:** Character
* **Skill:** Firearms
* **Ammo:** 4
* **Cost:** 350cr (ammo clip: 30cr)
* **Availability:** 2, F or R
* **Range:** 0-3/10/20
* **Damage:** 3D *Physical*
* **Game Notes:** The user must make a *firearms* roll to successfully target the blaster weapon. Once targeted, as long as the blaster is in the same general area and is still in line of sight, the projectile will home in on the weapon. Damage is rolled against the blaster’s body (normally 1D-2D). Laser targeting disperses after 10 seconds.
* **Source:** Galladinium’s Fantastic Technology (pg. 73), Arms and Equipment Guide (pg. 22-23)

### Blister Blaster

* **Type:** Slug thrower
* **Model:** Golan Arms Blister Blaster
* **Scale:** Character
* **Skill:** Firearms
* **Ammo:** 8
* **Cost:** 300cr
* **Availability:** 3, F or R
* **Fire Rate:** 3
* **Range:** 5-20/40/60
* **Damage:** 4D *Physical*; 3D second round (due to burns), 2D in third round, continuing for 1D rounds (due to burns)
* **Game Notes:** Something of a lethal misnomer - the blister blaster is not a blaster at all, although in size shape it resembles one. It is a high velocity slug thrower that shoots hollow rounds that contain a volatile petro-chemical reactant. When exposed to oxygen (on impact), the mixture spreads over a 10cm area and immediately ignites.
* **Source:** Galladinium’s Fantastic Technology (pg. 73-74)

### Custom Slugthrower Pistol

* **Type:** Slugthrower
* **Model:** Liddel Custom Slugthrower Pistol
* **Scale:** Character
* **Skill:** Firearms: slugthrower pistol
* **Ammo:** 10
* **Cost:** Not available for sale
* **Availability:** 4, F
* **Fire Rate:** 1
* **Range:** 3-15/45/90
* **Damage:** 3D+2 *Physical*
* **Game Notes:** As with other slug throwers, this one loses -1D from its damage against any target that is wearing (or otherwise equipped with) space age armor.
* **Source:** Gamer Magazine

### Czerka Adjudicator

* **Type:** Slug throwing hold-out pistol
* **Model:** Czerka Adjudicator
* **Scale:** Character
* **Skill:** Firearms
* **Ammo:** 4
* **Cost:** 300cr, 50cr (wrist clamp magnetic holstering lock), 10cr (ammo)
* **Availability:** 2, F or R
* **Fire Rate:** 2
* **Range:** 1-5/10/25
* **Damage:** 3D+1 *Physical*
* **Game Notes:** If optional spring clamp is employed, user gains +1D to the character’s *firearms* skill to quickdraw against an opponent (for quickdraw rules, see *Han Solo and the Corporate Sector Sourcebook* pg. 122)
* **Source:** Galladinium’s Fantastic Technology (pg. 73), Arms and Equipment Guide (pg. 22)

### Czerka Adventurer

* **Type:** Slugthrower rifle
* **Model:** Clerk Adventurer
* **Scale:** Character
* **Skill:** Firearms
* **Ammo:** 12
* **Cost:** 300cr (ammo clip: 5cr)
* **Availability:** 1, F
* **Range:** 3-30/100/300
* **Damage:** 4D *Physical*
* **Source:** Arms and Equipment Guide (pg. 23)

### Dagger Combat Pistol

* **Type:** Slugthrower pistol
* **Model:** Coruschal Weapons Works “Dagger” Combat Pistol
* **Scale:** Character
* **Skill:** Firearms: slugthrower pistol
* **Ammo:** 16
* **Cost:** 300cr
* **Availability:** 2, F
* **Range:** 3-10/30/60
* **Damage:** 3D *Physical*
* **Game Notes:** -1D damage when used on a target with body armor.
* **Source:** Rulebook (pg. 229)

### Dresselian Projectile Rifle

* **Type:** Projectile rifle
* **Model:** Dresselian Projectile Rifle
* **Scale:** Character
* **Skill:** Firearms
* **Ammo:** 12
* **Cost:** 300cr (ammo clip: 5cr)
* **Availability:** 1, F
* **Range:** 3-25/50/200
* **Damage:** 4D *Physical*
* **Source:** Arms and Equipment Guide (pg. 23-24), Ultimate Alien Anthology (pg. 49)

### Jer’N be’Milad Vel “Hammer”

* **Type:** Medium slug-thrower
* **Model:** Jer’N Weapons Systems Hammer
* **Scale:** Character
* **Skill:** Firearms: pistol
* **Ammo:** 8
* **Cost:** 250cr
* **Availability:** 3, X
* **Range:** 2-8/20/40
* **Damage:** 4D+1 *Physical*
* **Game Notes:** The Hammer’s extreme recoil requires the user to make a Moderate *Strength* roll after the weapon is fired. If the roll fails, additional shots in that round or in the next round are at an additional -1D penalty; if the character waits a full round before firing again, there is no penalty. If the character succeeds at the *Strength* roll, there is no penalty beyond the normal multiple action penalties.
* **Source:** Goroth, Slave of the Empire (pg. 83)

### Kashyyyk Long Gun

* **Type:** Heavy slugthrower rifle
* **Model:** Typical Wookiee Long Gun
* **Scale:** Character
* **Skill:** Firearms: heavy rifle
* **Ammo:** 10
* **Cost:** 2,000cr (ammo clip: 150cr)
* **Availability:** 3, R
* **Range:** 3-10/30/120
* **Damage:** 6D+2 *Physical*
* **Game Notes:** Characters with less than 4D *Strength* suffer a -1D penalty when firing this weapon.
* **Source:** Wizards Website

### Kevlarek Dissuader

* **Type:** Acid slug-throwing pistol
* **Model:** Kevlarek Consolidated Arms Dissuader KD-30
* **Scale:** Character
* **Skill:** Firearms
* **Ammo:** 6
* **Cost:** 400cr (ammo clip: 30cr)
* **Availability:** 3, F
* **Fire Rate:** 2
* **Range:** 50/75/100
* **Damage:** 3D *Physical*; 3D acid burn damage for three rounds unless character has hardened materials which resist acids.
* **Game Notes:** Internal laser sighting system automatically adds +1D to *firearms* rolls if the user takes a full round to aim (in addition to the standard aiming bonus)
* **Source:** Galladinium’s Fantastic Technology (pg. 74), Arms and Equipment Guide (pg. 22)

### Kisteer 1284 Sniper Rifle

* **Type:** Slugthrower rifle
* **Model:** Inconnu Kisteer 1284 Sniper Rifle
* **Scale:** Character
* **Skill:** Firearms: rifle
* **Ammo:** 10
* **Cost:** 450cr
* **Availability:** 2, F
* **Fire Rate:** 1
* **Range:** 5-50/180/420
* **Damage:** 4D+1 *Physical*
* **Game Notes:** This weapon has an advanced targeting scope with night vision sensors (+2D to *search* in low-light conditions) and target finder (+1D+2 to Long Range shots, +1D to Medium Range shots, if user spends one round aiming).

### Morellian .48 Enforcer

* **Type:** Heavy-caliber slugthrower pistol
* **Model:** Morellian Weapons Conglomerate .48-caliber Enforcer Pistol
* **Scale:** Character
* **Skill:** Firearms: Enforcer
* **Ammo:** 4
* **Cost:** Not available for sale; 6,000cr+ on black market
* **Availability:** 4, R
* **Range:** 1-25/75/150
* **Damage:** 6D+1 *Physical*
* **Game Notes:** 2nd shot in a round increases the difficulty by one level; 3rd shot increases difficulty by two levels, etc.
* **Source:** Alliance Intelligence Reports (pg. 18), Gundark’s Fantastic Technology (pg. 19-20), Arms and Equipment Guide (pg. 23)

### ODS Striker Projectile Pistol

* **Type:** Projectile pistol
* **Model:** Oriolanis Defense Systems Striker Pistol
* **Scale:** Character
* **Skill:** Firearms
* **Ammo:** 8
* **Cost:** 275cr (ammo clip: 5cr)
* **Availability:** 1, F
* **Range:** 3-10/30/120
* **Damage:** 3D *Physical*
* **Source:** Arms and Equipment Guide (pg. 23)

### Protector Revolver

* **Type:** Slugthrower revolver
* **Model:** Barimoq Industries Protector
* **Scale:** Character
* **Skill:** Firearms: slugthrower
* **Ammo:** 5
* **Cost:** 200cr
* **Availability:** 3
* **Fire Rate:** 1
* **Range:** 3-10/30/55
* **Damage:** 3D+1 *Physical*
* **Game Notes:** 2D+1 damage when used against targets wearing Space Age body armor
* **Source:** Adventure Journal 15 (pg. 191)

### Provider Rifle

* **Type:** Slugthrower rifle
* **Model:** Barimoq Industries Provider
* **Scale:** Character
* **Skill:** Firearms: slugthrower
* **Ammo:** 4
* **Cost:** 450cr
* **Availability:** 3
* **Fire Rate:** 1
* **Range:** 5-15/50/150
* **Damage:** 5D *Physical*
* **Game Notes:** 3D damage when used against targets wearing Space Age armor.
* **Source:** Adventure Journal 15 (pg. 191)

### Silenced Slugthrower

* **Type:** Modified slugthrowing pistol
* **Model:** Alliance/Czerka Arms SH-9
* **Scale:** Character
* **Skill:** Firearms: pistol
* **Ammo:** 10
* **Cost:** Modified version not for sale
* **Availability:** 4
* **Range:** 3-10/30/60
* **Damage:** 3D+2 *Physical*
* **Game Notes:** Silences slugthrower making very little noise, adding only 1 to opponent’s *search*
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 63)

### Verpine Shatter Gun

* **Type:** Magnetic accelerator weapon
* **Model:** Verpine Shatter Gun
* **Scale:** Character
* **Skill:** Firearms: Verpine shatter gun
* **Ammo:** 100
* **Cost:** 30,000cr (ammo: 1,000cr)
* **Availability:** 4, F, R or X
* **Body:** 1D
* **Range:** 5-400/900/1,500m
* **Damage:** 6D *Physical*
* **Game Notes:** If the shatter gun is jarred, dropped, or otherwise banged in any significant manner, roll damage against the weapon’s body
* **Source:** Galladinium’s Fantastic Technology (pg. 91-92), Arms and Equipment Guide (pg. 38)