recursal/Fanatic-Fandom huggingface dataset:
Mykyie

* Primape

**Mykyie** was one of Peppy's Pokémon in Season 3 of the Friendlocke.

## Story

Mykyie was first encountered by Peppy in the [area] as a Mankey. Peppy sent out Lark to weaken and catch him; however, Mykyie's ability - Anger Point - activated, causing Mykyie to kill Lark. Despite the death, Peppy still caught Mykyie. The entire party, including Peppy, berated Mykyie for the murder, but eventually resolved to forgive him, as Mykyie showed intense remorse for his actions. This also allowed Lark's will to be embraced by Mykyie.

Eventually, Mykyie evolved into a Primape and developed his moveset to include Rage Fist in hopes of evolving into Annihilape. After getting to the required amount of punches, Peppy decided to evolve Mykyie in the Medali Gym. In order to do the gym challenge, Peppy took on the Student Adara and her Greedent. Mykyie used Drain Punch in a quick attempt to kill it, but the Greedent unexpectedly used Counter, killing Mykyie unceremoniously. Lark and Mykyie's combined will would then be passed onto Braidy.

Mykyie's death caused massive trauma among Peppy's party, banding them together to defeat Larry, Medali's Gym Leader. However, the death of Mykyie left Peppy unprepared to face Nemona, causing two other deaths. Peppy pulled through however, and later realized that Mykyie could still evolve post-mortem, allowing him to live on as an Annihilape in the afterlife.

## Friendex Entry

This monkey guy is so cool guys. Just look at him! I love Mikey, he's my favorite. He loves Hatsune Miku, long walks on the beach, and his favorite food is duck.

## Trivia

* Mykyie was Peppy's first Pokémon to be responsible for another one's death in Season 3, having killed Lark in his encounter in S3S2.
	+ The second Pokémon to do this was Gerbicycle 2, who killed Jayyyweed in S3S6.
	+ This does not hold true if we look at all of Derek's friends from the entire series, as Mikey intentionally killed CHATFORM in Season 1.
		- Ironically, until Jayyyweed's death, both times a friend killed another friend, BinjoMonkey was the killer.
Floating Hat

The Floating Hat is a scrapped type of Ability Hat that would've allowed the player to float upwards a little bit upon use. This is essentially a Hat version of the Beta's Hover Badge. It used the Ladybug Cosmetic Hat as its base, and even received its own unique yarn icon before it was thrown out. It required 2 Yarn pieces to stitch.

Leftover item description text:

-Floating Hat

-Float away from a sticky situation!

-Press and hold [button:badge] to float for a bit!
Hat Kid's Diary Wiki

**Welcome to the Hat Kid's Diary Wiki!**
A wiki about everything A Hat in Time, mainly focusing on the game's development before and after its release, but extends to the current game as well. There's a lot of info to go through so not every page is finished, but hopefully that is changed soon.

## Editing Guidelines

All pages are written with research primarily by Jinx Tunes and supercoolsonic. However, we cannot stop you from making edits so here's some guidelines:

* If there is not definitive proof or quality reasoning in a claim then your edit will be reverted
* Please make sure what you're saying is correct, try to do research, if it's something you can't figure out feel free to contact the contributors listed above

At this current moment many pages are but a stub, help is appreciated, especially for current game pages!

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Dyes

Dyes are type of collectible that can be obtained from the Rift Roulette, or from a vendor in Nyakuza Metro. The player can equip any Dye they've obtained from the pause menu, which will change the color of Hat Kid's clothes. There are also Costumes, which completely change Hat Kid's outfit instead of just changing her normal outfit's colors. Costumes are only available as DLC. All of the Dyes and Costumes the player can get are listed here.

---Dyes---

The Big Boss

Blueberry Pie

The Widow

Captain of the Sea

The Big Apetite

The Freedom

Margin of the Night

Cute 'n Dangerous

Cookie Dough

The Forest Critter

Minty Fresh

Cardboard (DLC)

24 Karat Kid (DLC)

Metallic (DLC)

Transcendent (DLC)

Busy Bee (DLC)

Too Hot to Handle (DLC)

Pizza Time (DLC)

Anarchy (DLC)

Battlements (DLC)

Fortress (DLC)

Cherry Soda (DLC)

Citrus (DLC)

Coffee with Cream (DLC)

Dignified (DLC)

Bleeding Edge (DLC)

Green Bean (DLC)

Hamburger (DLC)

Milky Way (DLC)

Mixed Berries (DLC)

Plum (DLC)

Ribbit (DLC)

Obnoxious (DLC)

The Justice (DLC)

---Costumes---

Raincoat

Parade Outfit

Detective Outfit

The Queen's Dress

Witch Outfit

Virtual Kid

Hiking Shorts

Nyakuza Varsity Jacket

Comfy Sweater

Wireframe
DJ Grooves

* Normal
* Modelsheet

DJ Grooves is a penguin who appears as one of the two movie directors in the game's 2nd Chapter, Battle Of The Birds. He directs sci-fi movies, and stars his loyal Moon Penguins in each movie. He's only won the Annual Bird Movie Award once, as every other time he has lost to the Conductor, coming in 2nd place.
Mountain Telescope

Mountain Telescopes are wooden binoculars that allow the player to look across the level in Alpine Skyline. They have a tiny flag on top, and the front resembles the Nintendo character R.O.B., somewhat. They are a mostly passive feature of Alpine Skyline, as looking through the telescope doesn't inherently benefit the player, and are mostly for enjoying the views they provide.
Moon Kitten

Moon Kittens are early versions of the Lazy Paw Gang cats that appear in Alpine Skyline. They were developed for Trainwreck of Science, and were intended to appear in the mission Moon Stars. Moon Kittens are far slower than their Alpine counterparts, and chase after Mini Time Pieces. They can also balance on ropes, if placed on one. Moon Kittens were actually still used in the final game, albeit in a hidden, unused Act on The Moon. The Act can be seen in action here. The Act has long since been removed, and only existed in the earliest versions of the final game.
Rocket

* Red
* Purple
* Rainbow
* Blue
* Green
* Yellow
* Old

Rockets were a type of vehicle introduced during the pre-prototype stage of development for A City of Calcite and Adventure (First seen in the video A Hat in Time - Rocket Ride 2). They're a means to travel through the air at fast speed in Mafia Town/A City of Calcite and Adventure from the pre-prototype period until their removal sometime in between the alpha and beta builds.

## Missions

Rockets were the main mechanic of three separate missions over the course of development.

### Celebrating the defeat of the mafia

*Main article: Celebrating the defeat of the mafia*

Also known as Bird Hunt, it would have involved the player flying through hoops to collect birds for the Coffee Clerk in return for a Time Object. This lasted from Pre-Prototype to Alpha, though likely renamed.

### City Balloon

*Main article: City Balloon*

A mission in which Hat Kid would crash a rocket into a Time Object balloon, causing a Time Object to appear. It was added for the prototype, and was accidentially disabled for by the Alpha and Beta builds due to Interp Actors no longer being affected by damage. It was later removed.

### Balloon Race

*Main article: Balloon Race*

Only accesible in the Alpha Build, it involved Hat Kid challenging a Mafia to a 3 lap race through the air. Although rockets were removed by the Beta Build, this mission could still be accessed via the command console up until Beta Update 3, however the creation of the Sandmobile changed how the vehicle camera worked, arguably making the mission more difficult.

## Reason for Removal

The Rocket was likely removed due to many of the Backers who obtained the Alpha build finding the controls difficult (although many did still find it fun). Another possibility may be Jonas Kaerlev's stated dislike of the minigame missions in Mafia Town.
Janitor

The Janitor is a scrapped enemy intended for Mafia Town. They're robots, and appear tall while wearing blue overalls with a lighter blue shirt underneath. Their heads are metal cans with three long holes that have steam coming out of them. Each one held a mop in its hands, and sweeps the ground. They can be encountered in the Beta, where they obstructed certain paths at night. If the player touched one, they would get knocked back, the Janitor would rage, and then chase down the player to try to hurt them. The sequence was essentially like a mini jumpscare. They have a number of unused animations, which include throwing a bucket, knocking back Hat Kid with their mop, a different and more erratic idle animation, and them crouching like preparing to dash really fast. Janitor can be damaged and eventually killed, but they have a lot of health, and can only be hit if they're not enraged.
Chairbound

Chairbound is a scrapped type of Status Effect intended for the final boss of Battle Of The Bids. During the boss fight, there's a heart-to-heart moment with the boss that ultimately leaves the player with a bomb on their back, which is its own type of Status Effect. However, before that, the player was originally going to be tied up on the chair they were sitting on during the heart-to-heart moment. Chairbound attaches a unique (and otherwise unused) model to the player, and prevents them from jumping, crouching, attacking, or using any abilities. The only thing the player could do was move, of which there were originally unique animations for. These animations have since been completely removed from the Modding Tools. The animation for moving while having the Chairbound Status Effect used a unique sound effect.
Backer B

Backer B is an obscure background character hidden in a certain area of Nyakuza Metro. It appears to be a witch lady wearing a white pink outfit with a big, pointy hat on her head. Unlike Backer A, Backer B is an entirely static model, which means she has no animations aside from a material animation for her eyes.
Cat Trains

Cat Trains are the primary feature of Nyakuza Metro, and are both a transportation method and an obstacle. Large, orange cats pull each train, with them bending and twisting around corners. If Hat Kid finds herself standing in front of one, it'll blare its warning horn to tell her to get out of the way. If she doesn't she takes damage. Meanwhile, it's completely safe to climb on top of the train the cat is pulling, and use it to get around the metro.
Scorpion

Unreal Tournament Model

Literally the Scorpion vehicle from Unreal Tournament 3. The class file for it was found in the final update for the Beta, although obviously no model was included for it. It seems to have been used as a test for the Sandmobile, as the Sandmobile was undergoing some development between Beta updates.
Award Ceremony

Dead Bird Studio?

* Fake
* Coop
* Studio?
* Coop
* Basement
* Coop
* Conductor
* Grooves
* Coop

### Mission:

Celebrate! You did it!Something strange is going on here? (Dead Bird Studio? only)

## Requires

### Required Acts

Deadbird Studio, Murder on the Owl Express, Picture Perfect, Train Rush, The Big Parade, Award Ceremony (Dead Bird Studio? only)

## Data

### Localization

Act\_3\_6

Award Ceremony is the 7th Act of Battle of the Birds. It consists of two Time Pieces, with whoever won the Annual Bird Movie Award keeping one Time Piece for themselves. So, after a mysterious phone call following the ceremony, she journeys down under Dead Bird Studio to retrieve the last of her Time Pieces here.
Enemies

There's a wide variety of enemies that Hat Kid encounters while exploring the planet.

Mafia Mobsters

Mad Crow

Sleepy Raccoon

Rat

Security Guards

Dynamite

Express Owls

UFOs

Moon Cars

Express Owl Band

Queen Statue

Queen Vanessa

Spider

Goats

Fish Skeleton

Shromb Eggs

Shocking Squid

Lazy Paw Gang

Big Toxic Flower

Metro Cat
Snatcher's Minions

Snatcher's Minions, or the Subconites, are lifeless puppets that have been possessed by the spirits of dead Subconites that were forced to do Snatcher's bidding by signing a contract with him. They appear to adore and care about Snatcher, and don't interfere with Hat Kid as she's completing her contracts, but instead offer hints of various puzzles throughout Subcon Forest.
Cloth

Cloth is a scrapped type of collectible that eventually became Yarn. It first started appearing in prerelease screenshots and footage around early 2017. The cloth itself was a flat plane of various colors with a picture on it that explained what kind of Hat it was meant to make. There were at least 6 types of Cloth:

"Chemical"

"Hover"

"Scooter"

"Sprint"

"Statue Fall"

"Time Stop"

Some of these Cloth types can be seen in the footage and screenshots, but not all. All types were discovered in an early version of the Modding Tools.
Thor's Hat

* Beta Icon
* Prototype In-Game

### Class

Hat\_Collectible\_Inventory, Hat\_CosmeticItem\_ThorHat, Hat\_Collectible\_ThorHat

## Usage

### Last Build

Beta Update 3

A cosmetic hat designed after Thor that was originally available in the Prototype and Alpha, as well as the Beta builds where it now replaced your homing attack move with the air attack. It also got a redesign later. It eventually became a flair for the Sprint Hat and was stripped from it's connection with the character and any abilities.

It was first seen in A Hat in Time - Hookshots, Huds n' Hats, before Thor was modeled. Both it alongside the Witch Hat were originally modeled for the Hat Kid New model rather than Hat Kid Greg or Hat Kid V2.
Bonfire

Bonfires are a gameplay gimmick that appear only in Subcon Forest. They are almost always accompanied by Fire Spirits, and aside from the 1st Act of Subcon Forest, are entirely optional to interact with. Each Bonfire has a set amount of Paintings of matching color to the Bonfire's flame, and must be thrown into the flames in order to "murder" the nearby Fire Spirits. Once a Bonfire is completed (except the mandatory one in Act 1), it cannot be completed again. Completing a Bonfire will also dissipate the corresponding Bonfire Barrier, allowing access to more of Subcon Forest.
Down With The Mafia (Chapter)

### Characters

Hat Kid, Mafia Mobster, Tim's Friend, Talking Seagulls (Cosmo), Tim the Timelord, Mustache Girl, Thor, Mafia Boss

### Badges

Electroshock

Down with the Mafia was the first chapter in the Prototype, it was later renamed Mafia Town. It took place in both Mafia Town and Mafia HQ. The title was reused for several things later on while the chapter was renamed to Mafia Town.

The versions of the map shown in the Prototype Builds during the kickstarter campaign are drastically different from the version playable in the Alpha Builds, with less decorations, some earlier models, level geometry, and even different acts and time objects. These differences obviously become less and less as the prototype continues and work towards the kickstarter promised alpha build begins.

## Time Pieces

### Acts

(Mafia on Fire was hidden in Version Cosmo.)
Purple Rift

Purple Rifts, sometimes called 'Cave Rifts', are special levels found within each Chapter in the game, except for Chapter 5. You can also find a Purple Rift in the Hub (if you've purchased DLC 1). Purple Rifts are treasure hunting levels that take place across multiple floors. Hat Kid must collect golden Rift Pons to open gate on each floor that leads to the next. On the final floor is a Rift Ball that, when destroyed, releases a Time Piece. Hat Kid can also collect Storybook Pages along the way, which tell a story of the Chapter that the Purple Rift is located in (Except for Chapters 5 and 7).
Metro Cats

The Metro Cats are black, yellow-eyed cats of various shapes and sizes that reside in Nyakuza Metro. It's implied in Rush Hour that every single in the metro is employed by Empress, but otherwise live normal lives underground. They can often be heard gossiping while in the metro, talking about a variety of things.
Forest Dwellers

Forest Dwellers are small, ghost creatures that wear masks. They are the spirits of deceased Subconites, and cannot speak (anymore). Hat Kid can approach them while holding a Dweller Fruit to have them possess the fruit, with it exploding a few seconds later. This explosion can break the ice found in Subcon Forest, as well as many other areas in the game.
A Hat in Time - Cloth Simulation

Reupload

A video created to show off simulated cloth physics on Hat Kid's and HatKid newer model

## Original Video Description

Cloth simulation is very difficult to get right. Sure can't wait for everyone to complain about new Hat Kid!

Model by Treythepunkid: http://www.yo...

1. ↑ https://web.archive.org/web/20130520222129/https://www.youtube.com/user/MechaBowser/feed
Backer A

Backer A is an obscure background character hidden in a certain area of Nyakuza Metro. The character was designed and created by a backer from the Kickstarter campaign that pledged a lot of money to the game. It appears as a black and white robotic character wearing a white mask with a smiley face on it. It holds balloons in its right hand.
Snatcher

* Normal
* Cardboard
* Crate
* Official Art

### Located In:

Subcon Forest, Subcon Village, Mustache Girl's Castle, Spaceship, Artic Dock, Deathwish

### Voice

Luke Sizemore

Snatcher is a large, shadowy ghost character who appears as the main antagonist of the game's 3rd Chapter, Subcon Forest. He resides in the forest, laying traps for any who dare enter, and once he traps them, he either devours their soul and tosses their body, or forces the unlucky soul to complete contracts for him, most of which involve menial labor.

## Deathwish

Snatcher serves as the creator of Seal the Deal's Deathwish. There he gives you contracts to complete for rewards, if you don't die, of course.
Murder Clue

Murder Clues are the primary collectible in Murder on the Owl Express. These are found throughout the train, and the more you collect, the more characters Hat Kid can accuse of being the murderer at the end of the level. The clues will implicate: The Conductor, the Crow Agents, the Express Owls, Your Uncle's Sister, the Victim, and Hat Kid.
Beta

> You must be very lost, kid with the hat. I haven't seen Time Pieces for over a hundred years.
>
>

### Period Ended

9/13/2017 ("Late Beta")

The A Hat in Time Beta was like the beta of any other game, a period of the game intended to wrap up the games development and it prepare it for releasing. As for A Hat in Time however, it ironically actually took longer than both the Prototype and Alpha. It is unknown when A Hat in Time was no longer considered in Beta, but a good estimate would be September 13th, due to the Speedrun Build release and the official Console Release of the game being compiled shortly after.
Relics

Relics are a type of collectible that Hat Kid can find inside presents. Relics are various objects from around the plant that Hat Kid explores, and can be assembled in Hat Kid's spaceship to unlock Purple Rifts. Each Chapter in the game has a set of Relics dedicated to it.

---Mafia Town---

Hamburger Cushion (Top and Bottom halves)

---Battle Of The Birds---

Crayons in a Box (Red, Green, Blue Crayons + Crayon Box)

---Subcon Forest---

Toy Train Set (Train and Train Tracks)

---Alpine Skyline---

UFO and Cows (UFO + 3 Cows)

---The Arctic Cruise---

Cakes on a Cake Tray (3 Cakes + Cake Tray)

---Nyakuza Metro---

Jewelry (Necklace + Jewelry Stand)
Subcon Spider

The Subcon Spider is an enemy that appears in a few levels throughout the game. Its primary purpose is to act as a platform for the player, but it can also harm the player is touched from anywhere but the top. It hangs above the player, only dropping down when approached. It drools venom, which serves as an indicator to the player to watch out from above.
A Hat in Time - Rocket Ride 2

A video of Jonas Kaerlev showcasing the new Rocket vehicle around A City of Calcite and Adventure to the music of Rhythm Heaven Fever.

The Thumbnail is missing.

## Original Description

I'm not gonna spoil what they'll be used for!! Vote for Hat in Time on Steam Greenlight! http://bit.ly/HatinTime My Twitter: http://twitter.com/MechatheSlag

The music is from Rhythm Heaven Fever, and is added in post-production. It will not be in the game.
Furaffinity Posts

This is a list of posts (primarily by Shane Frost) about a hat in time on Furaffinity, word for word.

## **neef** | Dec 9, 2012 12:56 PM | Shane\_Frost

Often times I've come to find that life is rather like one large pulse

Extending a line we cannot begin to understand when right is merely a false

and like all things as that line stretches out we come to fear the eventual end

but perhaps it's always been more than that, another pulse to renew what we spend

inspired by Jeesh " Electrochemistry" from the Disruptor Album which can be found here http://music.mrsimon.co.uk/album/disruptor

## a Hat In Time Screenshot | Dec 11, 2012 04:56 PM | Shane\_Frost

A screenshot of a currently-in-the-works pc game known as " A Hat In Time " by Mecha The Slag. I am quite honored as to see one of the creature's being used was of my partial design and was requested of, given full permission of use within the game. I am hoping to lend a further hand alongside creature concept art for the game further on.

For current gameplay viewing please follow the link here http://steamcommunity.com/sharedfiles/filedetails/?id=92952101
Subcon Swamp (Location)

Subcon Swamp is a location in Subcon Forest, and contains the entrance to Subcon Well within. It is a much different area of Subcon Forest compared to others, with a dense, white fog and Swamp Water that will damage the player if they stay in too long. The Subcon Swamp is the only area in the game to use the Swamp Water gameplay mechanic. The blue Bonfire is present here, along the outside edges of the swamp.
Alpha

> We still have a long way to go, but we're certain it'll be a fun ride.
>
>

* Website
* Website (11/14)
* Trailer

Alpha refers to a period of development after the prototype and before the beta. Occurring in 2014, it bridged the gap between the far more gamecube inspired Prototype to the more modern platformer of the Beta. It starts and ends very differently.

Although it isn't a clear definer of the era as it's unknown when it truly started and ended, this period of development is typically quickly identified by the fresnel character and item shading present in the alpha due to its distinct look. However since it could still be called Alpha not long before the Beta Build this only applies to a specific period in the alpha.

## Development Focus

Areas of the game developers were mainly focusing on.

 March 2014
 April 2014
 May 2014
 June 2014
 July 2014
 August 2014
Oldster

* Normal
* Mailroom
* Modelsheet

The Oldster is an old man that was originally going to appear in the Act, She Came From Outer Space. His model is still used in the final game, as a frozen victim of Queen Vanessa in her mansion. He has several animations, including one for standing idle in the line in Time's End. He had his own titlecard made for She Came From Outer Space (Make sure to put the titlecard here!) before it was replaced the with Goofy Mafia's version. Some of his coding still survives in Goofy Mafia's coding, as well.

Oldster was reportedly placed in the Sauna in Murder on the Owl Express as a sort of joke, according to Habboi.
A Hat in Time - Partners

Reupload

A Hat in Time - Partners is a video by Jonas Kaerlev where he shows off the Partners system.

## Original Video Description

During the first chapter, Hat Kid teams up with Moustache Girl.

Steam Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=92952101

## Unused Text

### Partner

* **0:22** - `I got it!`
* **0:26/O:47** - `Jump!`
* **0:39** - `Wait for me!`
A Hat in Time - Chapter 2 Peek w/ Commentary

Video
**Transcript**

Reupload

A Hat in Time - Chapter 2 Peek w/ Commentary was a video published by Jonas Kaerlev for the Kickstarter campaign. It provides a look into the games second chapter, The Subcon Forest.

## Unused Text

This is a list of text seen in this video.

### Tim's Friend

* **0:00** - `If you want a bit of advice then [hint]stay on the path[/hint].`
* **0:15** - `The people here get... kind of crazy when they leave the path.`

### Fire Spirits

#### Conversation 1

* **1:31** - `[wave]Milkyway stars, we're doing the struts! Send us stars, ignite our butts![/wave]`
* **1:40** - `[wave]Please don't hit us anymore, yesterday you put us down to four![/wave]`

#### Conversation 2

* **2:24** - `[wave]We need some stars to crash and burn! Or we all to ash will turn![/wave]`
* **2:27** - `[wave]We're having fun at your command, we're doing what others couldn't withstand![/wave]`

### Moonjumper

* **3:10** - `Hello there little girl! Come wide, come far!`
* **3:13** - `I am the Moonjumper, oh yes, indeed! I live and breathe in this horizon, it is my home!`
* **3:31** - `Up here I can see everyone and everything! I am a silent... observer!`
* **3:32** - `Ask me, my child, what does my eye gaze upon?`
	+ `A girl in red?`
	+ `A village of the dead?`
	+ `A prize in a shed?`
	+ `Nevermind!`

### Snatcher

* **3:49** - `This is a nice accessory you have here. It's okay if I keep it, right?`
* **4:02** - `It's sparkly! I like that. It looks magical.`
* **4:04** - `I'm sorry I forgot to introduce myself. I'm the Snatcher. I'm the one who takes all your stuff when you forget it under the couch, or deep in your closet.`
* **4:06** - `You can't have it back, it belongs to me now.`
* **4:09** - `What are you gonna do? You're just a little girl, only fire hurts me, and you're not a fire spirit.`

### Sign

* **6:50** - `Left: Unappreciative Pets[br]Right: Always-Clogging Toilet`

### Forest Dweller

#### Bell Toll

* **6:35** - `[shake]Ssh. Be quiet. Don't you hear it? The bell tolls.[/shake]`

#### Toilet

* **7:16** - `[shake]We're spirits, we don't use the toilet. But the other forest creatures do, so we locked it up to prevent them from taking a chaotic visit to our town.[/shake]`
* **7:19** - `[shake]Last time a Fire Spirit used the toilet, the whole town was set ablaze.[/shake]`

### Toilet of Doom

* **7:41** - `Little girl, don't you need to potty?`
* **7:43** - `Step one: Step inside[br]Step two: Feel relief[br]Step three: ...`
* **7:46** - `[wave]Ha ha ha ha ha[/wave]`
Cooking Cat

Cooking Cat is a minor character that first appears in Mafia HQ, up in the rafters. Cooking Cat is apparently the one who cooks the actual food that the Mafia Mobsters eat, as the Mafia are actually quite terrible at cooking and would most likely die if they eat any of the food prepared by one of their own. Eventually he/she appears in Hat Kid's spaceship, and provides the player with a tutorial on Relics.
Goats

The Goats are large, burly, hairy creatures that traveled great distances to live up in the mountains of Alpine Skyline. They have glowing eyes, are mute, and are mostly passive in nature. If Hat Kid approaches one, it'll slap her away, without harming her, but sometimes off a cliff, so it's best to steer clear of these giants.
Science Owls

The Science Owls are a scrapped version of the Express Owls. When Trainwreck of Science was turned into Battle Of The Birds, the entire science theme was thrown out, including the Science Owls. Science Owls were also enemies, specifically in the Beta version of Train Rush. There were 4 variants: Normal, Fire, Rush, and Laser. Normal Science Owls would throw clipboards and chemicals at you. The chemicals would hurt you, but also, depending on the type of chemical thrown, could also shrink Hat Kid or make her run faster. Fire Science Owls are like the Normal Science Owls, but rapid fire throw chemicals at you. Rush Science Owls would try to dash into you, hurting you and knocking you backwards. Finally, Laser Science Owls, once they spotted you, would start firing a massive laser beam from a machine around its waist that you had to dodge. Science Owls are still referenced in the final game, as they appear in some doodles by Hat Kid, she has a doll of a Science Owl, and two Mafia also talk about Science Owls. The Express Owl enemies in the final game, in Time's End, *still throw clipboards at you*, as a remnant of their original design.
Express Owls

The Express Owls are birds who ride the Conductor's train to work every day. According to some of them, the Conductor forces them to be part of his movies, stopping the train at Dead Bird Studio with complete disregard for them making it to work on time. Even then, some of the owls still express that they at least like the Conductor a little bit.

## Development History

Express Owls are essentially a new model for the Science Owls made consistently with the abandonment of the Science theme of Trainwreck of Science.

The model was created in 2016, in many early images, videos and the Beta Build you will find their science owl counterparts in their place.
Painting

Paintings are a type of Carry Object that only appear in Subcon Forest. Their picture depicts a character trapped inside, and can be a Mafia, a Science Owl, a Lazy Paw Gang member, the Badge Seller, or a Moon Penguin. Paintings are shown in the 1st Act of Subcon Forest to suck in their victim, trapping them inside for seemingly forever. In order to complete the 1st Act of Subcon Forest, Hat Kid must bring them to a Bonfire with flames of the same color as the Painting, and toss them in. Once a Bonfire is completed (Except for the Bonfire in Subcon Village), Paintings of that Bonfire's color will not appear again.
A Hat in Time - March 2013 Trailer

Reupload

March 2013 Trailer was a video meant to show the current state of A Hat in Time by March of 2013. It's a very important video, having an incredible amount of information on the events of A City of Calcite and Adventure and the Limbo hub.

## Original Video Description

Please vote for Hat in Time on Greenlight: http://bit.ly/HatinTime :D! Facebook: http://www.facebook.com/HatInTime Twitter: http://twitter.com/MechatheSlag

This is the game's progress as of March 2013!

## Unused Text

This is a list of text seen in the video.

### Coffee Clerk

#### Seaside Spaghetti

* **0:10** - `[scream]Don't touch me![br]I'm freaking out![/scream]`
* **0:41** - `[scream]Your hands are hurting me but they're so soft![/scream]`
* **0:42** - `[scream]What kind of lotion are you using? I'd like to kno- argh![/scream]`

#### Birds

* **0:21** - `Hey there kid do you think you can help me get my birds back?`
* **0:21** - `Yes`
* **0:21** - `No`

### Mafia

#### Mafia HQ

##### Main Room

* **0:15** - `Hey, how come there aren't any... you know... women in our mafia?`

##### Bathroom

* **0:29** - `Uhm, hey, Bill is that you?`
* **0:30** - `Yes`
* **0:30** - `No`
* **0:32** - `[scream]DUDE![/scream] I've been stuck in here for hours, there's no toilet paper!`

##### Golden Room

* **1:25** - `You're... kinda young for someone entering the golden room.`

#### Seaside Spaghetti

* **0:41** - `...[br]That's disgusting man.`

### Mafia Boss

* **1:01** - `Let the show... [big][scream]begin!![/scream][/big]`

### Moustache Girl

#### Collectibles

* **1:13** - `[name]MUSTACHE GIRL[/name] joined your party van!`
A Hat in Time - New City

Reupload

A Hat in Time - New City was a video uploaded by Jonas Kaerlev to present his new redesign for The City of Calcite and Adventure. Much of it's information was found on the Steam Greenlight page.

## Original Video Description

I made a lot of changes to the first chapter city!

https://steamcommunity.com/sharedfiles/filedetails/?id=92952101

### Mafia Mobster

* **0:40** - `That waterfall here? Goes upwards.`
* **0:43** - `I don't know how it works, it's some science shit. All I know is that it makes a good lift.`
Acts

Acts are the levels in a Chapter that Hat Kid explores for Time Pieces. The amount of Acts a chapter has varies across all of them. There are also Blue Rifts and Purple Rifts, which are special levels that Hat Kid must unlock by completing certain criteria.

-Mafia Town-

Act 1: Welcome To Mafia Town

Act 2: Barrel Battle

Act 3: She Came From Outer Space

Act 4: Down With The Mafia!

Act 5: Cheating The Race

Act 6: Heating Up Mafia Town

Act 7: The Golden Vault

-Battle Of The Birds-

Act 1: Dead Bird Studio

Act 2: Murder On The Owl Express

Act 3: Picture Perfect

Act 4: Train Rush

Act 5: The Big Parade

Act 6: Award Ceremony/Dead Bird Basement

-Subcon Forest-

Act 1: Contractual Obligations

Act 2: The Subcon Well

Act 3: Toilet Of Doom

Act 4: Queen Vanessa's Manor

Act 5: Mail Delivery Service

Act 6: Your Contract Has Expired

-Alpine Skyline-

Free Roam

The Windmill

The Lava Cake

The Birdhouse

The Twilight Bell

-Time's End-

Act 1: The Finale

-The Arctic Cruise-

Act 1: Bon Voyage!

Act 2: Ship Shape

Act 3: Rock The Boat

-Nyakuza Metro-

Free Roam

Yellow Overpass

Yellow Manhole

Pink Paw Station

Pink Paw Manhole

Green Clean Station

Green Clean Manhole

Blue Fin Tunnels

Rush Hour
Rough Patch

Rough Patch, also known as "Bush Cat", is a scrapped enemy intended for Subcon Forest. It is a small, cat-like plant creature with purple body, hiding its face when idle. It sleeps peacefully until the player approaches, making a hissing noise at them until they leave. If the player gets too close to a Rough Patch, it will wake and begin chasing them, revealing its face. Once the player is far enough away, it will return to its original spot and sleep again. In version leftover in the final game's files, Rough Patches cannot be killed by anything except a Dweller Fruit normally. However, this wasn't the intended behavior. At some point during development, the Damage Type that chemicals thrown by the Brewing ability used was changed to its own unique damage type, whereas originally it used the Explosion Damage Type, which the Rough Patch is vulnerable to. This means that you were meant to be able to kill Rough Patches using the Brewing Hat. In the version of the Rough Patch found in the Alpha Build, the Rough Patch wasn't immune to any attack, and turned into shadow particles when killed, much like other enemies in Prototype Subcon Forest. There was also a Dweller subtype created for it, being only vulnerable when inside a Dweller Sphere. The Rough Patch and its Dweller subtype were shown off in a Dev Stream from February 27, 2016.
Subcon Village

Subcon Village is a small location within Subcon Forest that is home to most Forest Dwellers. There are houses inside tree stumps, a small pond, and many glowing mushrooms about. The village serves as the entrance to the boss fights with The Toilet of Doom and Snatcher, and as the exit of the Subcon Well.
Tim's Friend

Tim's Friend is a scrapped character who plays a minor role in pre-Prototype footage of the game. As his name states, he was intended to accompany Tim the Time Lord, according to Jonas Kaerlev in the video A Hat in Time - Chapter 2 Peek w/ Commentary he served as a means of transportation between Mafia Town and the Subcon Forest, although he has had other roles throughout development as well.

## His Role

As stated, Tim's Friend has played a variety of different roles.

### Pre-Prototype

Tim's Friend was very prominent in this period of development, he was essential to the Basement scene in Seaside Spaghetti, giving the player their weapon and aiding them to defeat the Mafia. He could also be seen in the top right window of Seaside Spaghetti.

In March he was likely already in the role of transporting the player back and forth from A City of Calcite and Adventure and The Subcon Forest.

### Prototype

Tim's Friend no longer speaks in Mafia Town, but he still plays a role.

Past the meat the puzzle and over the bridge the player will encounter Tim's Friend attempting to lead the player to press the button to show the location of Thor's Hat.

Tim's Friend is also no longer in Seaside Spaghetti's window.

Tim's Friend is seen in The Subcon Forest in A Hat in Time - Chapter 2 Peek w/ Commentary, acting as a guide to the forest. He was still your way to get to Subcon.

### Alpha

Tim's Friend no longer leads the player to Thor's Hat, however they can be seen in the left window of Seaside Spaghetti, when the player approaches Tim's Frend in Update 5 he will move up and be hidden, in Update 0 this functionality was disabled due to the cafe sequence being disabled.

In the Alpha Release Trailer, you can see his interaction point in Subcon appear, indicating he was likely still playing his role as transport.

### Beta

Tim's friend is still in the left window of Seaside Spaghetti, having the same functionality as in the later alpha builds.
Mustache Girl clones herself and takes over the city

A video showcasing what is likely the third setting of A City of Calcite and Adventure.

## Original Video Description

In chapter 1 act 3, Mustache Girl goes back in time a thousand times, and brings her past self with her to the future. How is Hat Kid supposed to beat 1000 Mustache Girls?!

Your best hope is to wait for the inevitable time paradox
Fire Spirit

Fire Spirits are spiritual creatures that inhabit the Subcon Forest. They can be found dancing around their bonfires, always with a gleeful expression on their faces. Hat Kid must locate Paintings that match the color of their Bonfire, and toss them in. Once all of the Paintings of the corresponding color have been thrown in, the Bonfire's fire, along with the Fire Spirits, will vanish, which will in turn remove the Bonfire Barrier that matches the color of the Bonfire.
Pre-Prototype Build

The hub tour as seen in A Hat in Time - Hub

Pre-Prototype Builds are scarce, as the game wasn't nearly ready to be shown off in such a way. However, within the Hourglass Hub video there is reference that the game was privately distributed during this period. This page is about the playable builds from September 2012 to the end of March 2013

## Publisher Demo

The Publisher demo is a tour of the game which contains The Hourglass Hub, The City of Calcite and Adventure and Seaside Spaghetti Basement tutorial.
Airmobile

The Airmobile is a scrapped Vehicle visually similar to the Sandmobile, created by the inventor, Thor. In concept art, Thor was often the one seen piloting the flying Airmobile, but in earlier versions of the Beta, it was a Vehicle Hat Kid could ride. This makes sense, as the Airmobile was one of the many ideas for how Hat Kid and Mustache Girl were originally going to access Mafia HQ. If spawned in the Beta, Hat Kid can fly through the air with it, and can perform infinite jumps. However, it cannot move on the ground; it must be in midair to move.

An early version can be seen in February 2013 footage near a likely placeholder Thor. This was scrapped for a period before returning again in late 2014 only to be scrapped again.
Big Plant

The Big Plant is a scrapped enemy intended for Subcon Forest. It is a large, quadrupedal plant creature with mantis-like hands and large, purple flower petals on its head. This enemy is not known to have ever had any coding. According to developers, it was intended to be a mini boss in Subcon Forest in the area with the giant shattered hourglass.
Mafia Shark

Mafia Shark is a scrapped enemy from Mafia Town. It's a large, metal robotic shark that would patrol the waters around the island Mafia Town is on. It would not harm the player; rather, it was intended to prevent the player from swimming too far out in Mafia Town, which would often not prove successful due to the player being able to outrun them (link to video proving that it didn't here). It would circle around Hat Kid a few times, then try to eat her. If it did, the screen would fade to black and open to Mafia shark spitting out Hat Kid at the nearest target point applied to Mafia Shark. The Mafia Shark is present in the Alpha and Beta builds, but is long gone by the final game, as it was replaced by the drowning system, successfully preventing players from going too far away from Mafia Town.
Dweller Fruit

Dweller Fruit, also sometimes called "Cherry Bombs", are pink apple-like fruit found in various levels in the game. They are a type of Carry Object, meaning that Hat Kid can pick them up and throw them, but if she approaches a Forest Dweller while holding one, it'll possess the fruit and explode shortly after.
Weapons

Weapons are items that the player can use in combat against enemies. By default, at the start of the game, Hat Kid has no weapon, and will instead try to attack with her fists, which are borderline useless. There are currently two weapons in the game the player can use:

Umbrella

Nyakuza Baseball Bat (DLC)

Both weapons are identical in stats. Neither weapon does more damage than the other, etc.
Subcon Map Sign

The Subcon Map sign is a scrapped object that played an important role in a major scrapped system for Subcon Forest, the Subcon Map System. It is a small black sign that hops up and down, using the model from the Relic Stands in the Hub, and has a unique glowing light particle when near it. When approached, it would open the Subcon Map, as well as activating its corresponding tile on the map. When the player moves away from the Subcon Map Sign after opening the Subcon Map, the Subcon Map will enter a minimized state, staying in the top right corner of the player's screen indefinitely, until the level is exited or the player dies. Subcon Map Signs could be seen in a Dev Stream from February 27, 2016. The coding for this object was leftover in earlier versions of the final game, albeit with the Subcon Map having its coding completely commented-out, and thus being non-functional without using the Modding Tools.
Remixes

Remixes are a collectible that can be obtained in the Rift Roulette. Once the Owl Express Band appears in Hat Kid's spaceship, she can talk to them to enable any of the remixes she's collected. All of the Remixes that can be obtained are listed here.

---Mafia Town---

Mafia Town (Electronic Remix)

Mafia Boss (Orchestral Remix)

---Battle Of The Birds---

Train Rush (Electro Swing Remix)

The Moon (Jazz Remix)

---Subcon Forest---

Subcon Village (Sci-fi Remix)

Your Contract Has Expired (Orchestral Remix)

---Blue Rifts---

Blue Time Rift (Orchestral Remix)

(Note: There are no collectible Remixes for Alpine Skyline, Purple Rifts, or any of the DLC Chapters.)
Cruise Seals

The Cruise Seals are The Captain's crew onboard the SS Literally Can't Sink, and are depicted as being extremely cute, but incompetent as a crew. They are white, have big, black eyes, and can be seen wearing a variety of different clothes. They speak in 'owo' speak, and often seem oblivious to common sense.
Deathwish Contracts

Deathwish Mode contains 2 types of Contracts: Contract and Candle. Candles can be completed whenever the players wants after activating one, but Contracts force the player into a level with special conditions. All Contracts of both types are listed below.

-Candles-

Zero Jumps

Snatcher Coins in Mafia Town

Snatcher Coins in Battle of the Birds

Snatcher Coins in Subcon Forest

Snatcher Coins in Alpine Skyline

Snatcher Coins in Nyakuza Metro

Camera Tourist

Snatcher's Hit List

-Contracts-

The Great Big Hootenanny

10 Seconds Until Self-Destruct

Security Breach

Beat the Heat

Wound-Up Windmill

Boss Rush

Seal the Deal

Collect-a-thon

She Speedran from Outer Space

Speedrun Well

The Illness Has Speedrun

Rift Collapse: Mafia of Cooks

Rift Collapse: Dead Bird Studio

Rift Collapse: Sleepy Subcon

Rift Collapse: Alpine Skyline

Rift Collapse: Deep Sea

Mafia's Jumps

Quality Time with Snatcher

The Mustache Gauntlet

Bird Sanctuary

Vault Codes in the Wind

Encore! Encore!

Killing Two Birds

Breaching the Contract

No More Bad Guys

Cruisin' for a Bruisin'

So You're Back from Outer Space

Community Rift: Rhythm Jump Studio

Community Rift: Twilight Travels

Community Rift: The Mountain Rift

There's also Challenge Road, a series of mod levels that the player must complete in a row without dying too much. The series of levels is changed every now and then and are picked by the developers of Hat.
Subcon Eye

The Subcon Eye, also sometimes called the "Eye Blockade", is a passive enemy that is encountered occasionally in the game. It cannot hurt the player, and cannot be hurt, instead simply focusing on a number of nearby enemies or objects. Hat Kid mush dispatch these objects in some way to access whatever the Subcon Eye is blocking with its barricade.
Mafia Mobster

* Normal
* Sailor
* Hairy
* Purple
* Blender
* Official Art
* Model Sheet

### Located In:

Mafia Town, Mafia HQ, Spaceship (Intro), Subcon Village, Time's End, SS. Literally Can't Sink

### Voice

Kyle Johnson

The Mafia, or Chef Mafia, are the main enemies and NPCs of the game's first Chapter, Mafia Town. All mafia, except for Mafia Boss, look identical, with differences only coming in the rare instances of a Mafia wearing different clothes to other Mafia.

# Pre-Release

## Mafia (Beta)

* Normal
* Sailor
* Hairy
* Golden Tie
* Sodajerk
* Purple
* Milkman
* Police
* Blender
* Model Sheet
A Hat in Time - Pushing Mafia Dudes!

A Hat in Time - Pushing Mafia Dudes! is a missing video from the Mecha the Slag channel uploaded by Jonas Kaerlev. Some information from the video was archived from the Steam Greenlight page.

## Original Description

Make sure to vote for the game on Greenlight! New games are picked this Tuesday, it'd be cool if A Hat in Time was in the tombola! http://steamcommunity.com/sharedfiles/filedetails/?id=92952101

The music is composed by Edgar Phoete
Sand Serpent

The Sand Serpent is an unused creature intended to appear in Sand N Sails. It is a yellow snake with wide-open eyes. It has a single animation, which makes its body slither back and forth in a stylized angular way. Its purpose is uncertain, due to two conflicting developer accounts. One is that they were meant to be static statues, while the other claims it was meant to be an enemy. It can be seen in prerelease footage and screenshots, and appears to be serving the purpose of a statue. It was placed 3 times around the Starting Village.
Scooter Hat

The Scooter Hat is a scrapped type of Ability Hat that would've been the original method to using your scooter. It used the Cosmetic Thor Hat as its base Hat model. Ultimately, this was transformed into a Badge, and simply modifies the Sprint Hat's ability instead.

The intended text for this Hat isn't present in any public version of the game, but the intended text can be seen in prerelease footage:

-Scooter Hat

-Fit for the busy metropolitan life!

(One bit of text is missing, however. It's unknown what it said.)

The Scooter Hat would've taken 10 Yarn to stitch.
Game Data Book

The Game Data Book is a scrapped object created and used during the Calcite era of development. It appears as a unique book that opens when the player approaches it, and would allow them to pick a save file. Ultimately, save files would be relegated to their own screen, following the title screen. The class file for this can be found in earlier versions of the final game, but all of its coding had been wiped.
Mafia Tie

Mafia Ties are a scrapped type of collectible that would sometimes drop from Mafia Mobsters when killed. They came in two types: Normal, and Golden. In the Alpha, there was a Mafia NPC in Mafia Town that could be talked to that wanted to buy Mafia Ties from Hat Kid (Although said shop was not functional, and they wer hidden in the beta). As the Mafia Ties were scrapped, so was this NPC.
Empress

Empress is a tall, female cat, and the 'owner' of Nyakuza Metro. She is essentially the Yakuza, and serves as the main antagonist of the game's 7th Chapter. If Hat Kid attacks her, she will instantly retaliate with an unavoidable claw swipe that will instantly kill Hat Kid. She values loyalty above all else, and even begins to trust Hat Kid after gathering nearly all of the Time Pieces in the metro, until Hat Kid ultimately betrays her in the end.
Tourist

The Tourist is a minor, reoccurring character in the first 5 Chapters of the game, except Alpine Skyline. He's a round, short man who wears sunglasses and brings a camera with him everywhere he goes.

## Tourist

* Normal
* Dweller
* Official Art
* Modelsheet

### Located In:

Mafia Town, The Moon, Subcon Forest, Mustache Girl's Castle