Patch 0.1.1

Hey there, after a week of testing on the PTE, we've polished up and fixed most problems we had with the 0.1.1 patch. We've isolated problems with connecting to the game (both menu and matches) and it's much better. If you still have problems connecting, we'll have additional topics with resolutions to them as we find them.

### [KNOWN ISSUES]

* MGs have wrong ammo caliber displayed in the menu (this does not affect their in-game performance),
* Weapon customization descriptions still not final & bugged,
* Sometimes respawning on Warsaw can result in death (press ESC -> Respawn to fix it) - we'll be fixing this tomorrow,
* Sometimes your profile can reset it's customization - this is a temporary workaround to let people play while we fix corrupting profiles.

### [GAMEPLAY]

* Reworked pistols to make them more varied & useful,
* Vepr lowest damage reduced from 9 to 7, tresholds max/min reduced to 35/50 meters. MCS damage increased by 1 per pellet at medium/min thresholds, medium threshold moved to 35 meters to match Vepr,
* 7.62 Soviet damage curve fixed to properly add medium-range damage,
* Global sniper rifle damage increase by 20 on all ranges to assure 1-shot headshots,
* Pistol-caliber ammo velocity increased (used by Pistols and SMGs), drop reduced for pistols (SMGs stayed the same but with higher velocity). SMGs and Pistols were underperforming on open spaces, this change should make them a more viable option,
* SIG & Vityaz camera shake tweaks. SIG and Vityaz camera shakes were increased to make them feel more powerful (currently the shakes were almost non-existent),
* SIG accuracy increased, recoil slightly reduced,
* G38 recoil slightly decreased,
* Single-fire recoil reduction tweaked to 30%, burst-fire recoil reduction tweaked to 20%,
* Armor rebalance: All armors had their durability unified to 100 HP (was all over the place), armor absorption values rebalanced to (from HDPE to Steel): 25%/40%/60%/75%,
* Helmet rebalance: Durability capped at 50 HP (was 100), new helmet absorption from lightest to heaviest: 20%, 35%, 50%,
* Bullet penetration diversified per caliber & type: Previously all bullets had the same penetration values regardless of caliber (5% HP, 10% FMJ, 20% AP), now penetration varies per weapon class as follows: Pistol calibers stayed the same at 10% FMJ, AP 20%, HP 5%, AR calibers FMJ 20%, AP 40%, HP 10%, Rifle calibers & .338 FMJ 30%, AP 50%, HP 20%, .50 BMG caliber FMJ 50%, AP 75%, HP 25%,
* New explosion particles for RPG special ammo, now it’s easy to see what kind of warhead did the player use,
* Friendly fire damage reduction increased from 60% to 80%.

### [WARZONE]

* Warzone score income doubled,
* Warzone time limit changed to 40,
* Warzone score limit changed to 4000,
* Warzone battle point income rebalance,
* Soldier respawn time changed from 20 to 15 seconds,
* Point capture reward from 200 to 400,
* Leader objective point captured reward from 300 to 800,
* Leader order followed 75 to 150,
* Order followed 75 to 100,
* Squad member spawn on leader 10 to 20,
* Enemy marked by radar 10 to 20,
* Squad member objective strike use 100 to 200,
* Enemy drone disconnected 30 to 50,
* RCWS assist 30 to 50,
* Awareness drones limit on battlefield changed from 2 to 3 (uav, jammers etc.),
* Autonomous drones limit on battlefield changed from 2 to 4 (quadrocopters, leviatans etc.),.

### [HUD]

* Added stats in menu for majority of items,
* Feature: Now after choosing strike, player can see full description and the cost of the strike,
* New sticky grenade icon,
* Weapon icon added to kill screen,
* Players in vehicle are displayed with their relation color,
* Names of your squadmates are always visible on their marker.

### [STRIKES]

* Fixed a bug that prevented vehicles from firing after reload,
* Strike drop flare now changes color depending on relation to the strike owner,
* New strike particles, now it's easier to detect what kind of artillery is dropping,
* Default heavy machine gun for every vehicle's driver,
* Fixed destruction of supply packs by UGV,
* Fixed Mini UGVs' operational range,
* Fixed Mini UGVs' handling,
* Fixed strike masks on Berlin,
* UGVs' wreckage no longer disappears after destruction,
* Airstrike’s (Hellfire, Stormbreaker, Mephisto) deal a proper damage upon penetration, vehicles can be destroyed by a direct hit.

### [TWEAKS]

* All turrets rebalanced: adjusted their clip size, reloads, damage per minute and burst damage. The aiming difficulty was also adjusted,
* Slightly decreased Quadrocopter's speed and acceleration,
* Slightly increased Mini Drone’s speed and acceleration,
* Reduced tablet preview time after using UAV Radar,
* Lowered the spawn height for UGV,
* Tweaks on grenade amount. Player now have 3 smoke grenades and 2 frag grenades.
* Tweaks on ammo pack regeneration.

### [EQUIPMENT]

* Auto changing ammo type when out of ammo,
* Auto reload weapon after ammo regeneration if weapon was empty,
* New camera shake in Grenades and C4,
* Sound indicator after regeneration of gadget [e.g. Ammo Pack],

### [BUGFIXES]

* Damage indicator stop rotating after death,
* Spawning on leader now shouldn't end in falling from the map,
* Direction of grenade damage indicator fixed,
* Equip grenade type icon displayed on HUD properly,
* Quads no longer block other vehicles from spawning (they don't take up a slot anymore),
* Hopefully fixed getting stuck on connecting to World War 3 Network (please let us know if it helped),
* Potentially fixed the 'Connecting to WW3 Network' bug related to corrupted profiles,
* Chosen faction is now properly assigned,
* Fixed the vehicle camera bug,
* Possibly fixed map being broken sometimes - please report if this still occurs,
* Fixed players not being visible in vehicle hatches,
* Amount of Ammo/Health/Equipment packs are now displayed on HUD in Leviathan / Battle Robot,
* Additional/offset sights now automatically rotate weapon when targeting,
* C4 - now you have 3 charges, it deals damage to infantry and vehicle. You can throw it farther and detonate all of them with single use. Also there are new visual effect for them,
* Invisible ammo in RPG after death fixed,
* Left hand pose in pistols in wrong position after using gadget,
* Better material on See Through SAO sight,

### [MAPS]

* New post process: eye adaptation to reduce dark places one the maps; black and white balance,
* New summary screens,
* Additional visual destruction on Moscow and material fixes,
* Streaming fixes,
* Fixed spawn positions on Berlin Large,

### [LEVEL DESIGN]

* Vaulting fix (added additional and missing vaults in some areas),
* Few additional covers on Warsaw and Moscow,
* Fixed players being able to stand on the dark plane below Warsaw,
* Unlocked tunnel passage on Warzone small  (Warsaw),
* Bug fixes allowing players to get into higher floors (Warsaw shopping center).