Cypher Warband

The **Cypher Warband** are a tribal nation based in North Texas.

## Historical background

A Luddite clan with deep hatred for both the Pre-War world and Brotherhood of Steel, the Cyphers seek to destroy any and all advanced or otherwise Pre-War technology. During the 2260's, the tribe gave accidental rise to the nation of Eden, led by Scarlet, continuing off the work of Reese, an exile of the tribe.

## Politics

### Interactive Politics screen

**Select a National Focus**

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People (0)

Intellectuals (0)

Elites (0)

Ruler (100)

File:Ruler Congress.png

Ruler

No Elections

Helki the Ripper
No Faction
National Spirit

Miliary Staff

Military Policies
File:Born Warriors.png

Economic Policies

File:Economic Autarky.png

Cultural Policies

Production Policies

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### National spirits

The Cypher Warband starts with one national spirit:

**Luddite Crusade**

* Research Speed: **-25.00%**
* Justify war goal time: **-50.0%**
Burn. Them. All.

Destroying nations more advanced than you will give you a variety of bonuses that will help you get rid of the evils of technology

## Gameplay

### Military

The Cypher Warband starts with four divisions, all being Unmakers.

### Conscription Law

Main article: Conscription Law

**Born wariors**

* Division Organization: **+5%**
* Monthly Population: **+50%**
* Recruitable population: **4%**
* Construction Speed: **+25%**
* Research Speed: **+20%**
As per our tribe's tradition, we must assure only our warrior class ever set foot outside of our villages. The wasteland is a cruel place, full of horrible creatures and savages. We must take extreme precaution in deploying our people, and so only warriors trained from birth may earn the honour of waging war for the tribe.

**Requirements**

**Veteran pathfinders**

* Monthly Population: **+25%**
* Recruitable population: **7%**
* Construction Speed: **+10%**
* Research Speed: **+10%**
While it may be a mistake to break ancient tradition, we should consider increasing our fielded manpower. The tribe requires more of their own to defend itself, as such we shall consider deploying our most veteran pathfinders and hunters along with our warrior class, supporting them in their noble fight against the cruel wasteland.

**Requirements**

**Able bodied tribesmen**

* Monthly Population: **-10%**
* Recruitable population: **10%**
* Recruitable Population Factor: **+3%**
* Construction Speed: **-10%**
* Research Speed: **+5%**
The outside world batters and wear down our tribe constantly, dangers besetting us from all side. We might not be able to survive without drastic measures, as such, we shall now deploy every able-bodied tribesmen. Courageous, trained, and following our tribe's most difficult warrior ritual, they are hardy fighters, ready to defend our land.

**Requirements**

**First sons and daughters**

* Monthly Population: **-20%**
* Recruitable population: **15%**
* Recruitable Population Factor: **+6%**
* Construction Speed: **-15%**
Shamed and humbled by our enemies, we must seek refuge into the inner strength of our tribe. While it is deeply unsettling to resort to such measures, we must now force a general conscription on every first son and daughter of fighting age of every tribe member. It is a harsh decision not taken lightly, and we shall make sure to use them for a higher purpose.

**Requirements**

Childern and mothers icon**Childern and mothers**

* Division Organisation: **-5%**
* Monthly Population: **-25%**
* Recruitable population: **20%**
* Recruitable Population Factor: **+10%**
* Construction Speed: **-20%**
* Research Speed: **-10%**
The bloodthirsty savages are at our door. We are facing nothing less than the total annihilation of our way of life, as well as every member of our noble tribe. May our gods forgive us for what we will do, but we have no other choice than to send everyone into the fight, be them children barely able to swing a knife or their mother trying to protect them. The least we can do is deploy them together. May They have mercy upon our sinful souls, for our consciences will have none.

**Requirements**

### Economy

Starting Industry

Starting Resources

## Starting Position

Cypher Warbands starts in North Texas, between Sun Dogs and Painted Rock to the north, Scrappers Compact and The Last Lodge to the east, Lubbock to the south, and Summers Federation to the west. The Canadian Tributary runs along the north border of Cypher Warband's territory, with one crossing to Sun Dogs and one crossing to Painted Rock. The Red River runs through the middle of Cypher Warband's territory. The Braxos Tributary runs along the south border of Cypher Warband's territory.

Cypher Warband starts with a production of 1 factory producing Melee Equipment.

Cypher Warband starts with these division templates:

* Luddites (4 Militia battalions)
* Unmakers (7 Infantry battalions)

Cypher Warband starts with 4 divisions:

* 4 Unmakers, fully equipped.

## Behind the scenes

* The Cypher Warband are based on the raider group of the same name that was to be featured in *Fallout: Brotherhood of Steel 2*.

## References

1. ↑ Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma): *"**Cypher Warband**: a clan of luddites who hold a deep hatred for the old world, and in particular, the Brotherhood of Steel’s core doctrines. They’ve been fierce opponents for decades, but during the events of the cancelled Brotherhood of Steel 2, they disowned their most extreme member—Reese—who left in an attempt to destroy their archenemy once and for all."*