Skoll and Hati Guide - Post Thonar's Holy Relic

Published July 10 2022

Last Updated December 10 2023

This guide covers the recommended team compositions and strategies to beat Skoll and Hati with a regular team after obtaining Thonar's Holy Relic.
Here you can find other compositions such as the Skoll and Hati - Patience Team or a Pre-Red Thonar's Holy Relic Team guide.

## Recommended Teams

### Standard Team

* Red Halloween Matrona and Red Skadi Team is only recommended if you have Matrona's Holy Relic.

## Roles

### Standard Team

Damage Dealer - Heroes with the Cleave / Amplify skill are capable of dealing immense damage to the boss.

Utility/Heal - Moreover, heroes who can Remove Buffs and Stances are vital against Skoll and Hati.

* Heroes who can heal or cleanse to take away the debuffs and avoid Weak Point / Co-destruction / Resonance damage. The remaining HP of your team is carried over after clearing the lower floors. Thus it is advantageous to survive with high HP.

Utility/Damage - Heroes who can remove stances or buffs while also dealing damage to the bosses.

Support/Utility - Heroes who can power up and boost the team and remove Ultimate Move Gauge (rank-up, Attack-related stats increase)

## General Strategy

### Preparation

#### Equipment

Dark Traitor Meliodas – Attack / Crit Dmg (Red Sariel association)

Green Princess Elizabeth - HP / Defense (Green Old Fart King / Red Old Fart King / Blue Old Fart King association)

Red Freyr - Attack / Crit Dmg (Blue Tarmiel / Red Tarmiel - Blue Festival Ludociel association)

Red Thonar – Attack / Crit Resistance (Blue Tarmiel / Red Tarmiel association)

Green Valentine Melascula - HP / Defense (Blue Tarmiel / Red Tarmiel association)

Green Brunhild – Attack / Crit Dmg (Red Sariel association)

Red Skadi - Attack / Defense (preferable with Holy Relic, can be used without it but won’t be as effective)

Blue Fairy King Harlequin - Attack / Crit Dmg (Red Sariel Association)

Blue Ban - Defense / Defense / Defense (use 3x Defense gear with Resistance rolls, Blue King or Green Valenti association)

Green Festival Gowther - HP / Defense (Holy Relic is a MUST, avoid using if not available)

Green Demon Lord Rimuru Tempest - Attack / Crit Dmg (Red Sariel association)

Blue Festival Ludociel - Attack / Defense

Green New King Arthur - HP / Defense

Red Festival Queen Diane - HP / Defense (Blue Tarmiel/Red Tarmiel association)

Green Halloween Gowther - HP / Defense (Blue Tarmiel/Red Tarmiel association)

Red Halloween Matrona - (Blue Tarmiel/Red Tarmiel association)

Red Megellda - HP / Defense

Light Mael of Sunshine - Attack / Defense

Red Tyr - Attack / Defense or Attack / Critical Damage (Red Tarmiel association)

#### Useful Artifacts Sets

* No. 29 Eikthyrnir’s Refuge (Highly Recommended)
	+ In Demonic Beast Battle, increases allies’ basic stats by 2%/4%/6%/8%/10%. When the Ultimate Move Gauge has 5 orbs or more, removes and becomes immune to Freeze.

* No. 2 Guardian of Istal (Recommended)
	+ If an ally is Debuffed from a skill during the enemy’s turn, restores 1% / 2% / 3% / 4% / 5% of their Max HP. (Excludes PVP and Death Match)

* No. 27 Special Summer (Recommended)
	+ Increases allies’ Resistance by 4%/8%/12%/16%/20%

* No. 13 What’s the Tally? (Recommended)
	+ Recovers 1% / 1.5% / 2% of Max HP at the start of the allies’ turn when taking damage. (Excludes PVP and Death Match)

* No. 19 Hraesvelgr’s Nest (Recommended)
	+ Increases allies’ single-target attack damage dealt to enemies by 4% / 8% / 12% / 16% / 20%

* No. 14 Trio of Troublemakers
	+ Increases allies’ damage dealt to enemies by 1% / 2% / 3% / 4% / 5%. (Excludes PVP and Death Match)

* No. 15 Happy Halloween
	+ Decreases allies’ damage taken from enemies by 1% / 3% / 5%. (Excludes PVP and Death Match)

* No. 18 Happy New Year
	+ Decreases [The Seven Deadly Sins] allies’ damage taken from enemies by 2% / 4% / 6% / 8% / 10%

* No. 3 Adventures in Midgard
	+ Increases allies’ damage dealt with single-target attack skills by 2% / 4% / 6%. (Excludes PVP and Death Match)

#### Important Notes

* A random Demonic Beast passive is applied on each floor during Phase 3; note that these passives will carry over through the entire run for all of the floors:

* The HP of your heroes won’t refill after each floor so you will keep the HP levels you had on the last turn of the previous floor; it’s recommended to use a heal (if you have it) right before ending each floor.

* Red Thonar and Artifact Set No. 29 are a MUST if you want to complete all 3 floors. If you don’t have Red Thonar, you can use a Patience team.

* On each floor, Skoll and Hati will alternate roles during the fight as a buffer and main fighter: during Phase 1, Skoll will be the fighter while Hati protects him; in Phase 2, Hati will be the fighter and Skoll will buff him; during Phase 3, both will fight at the same time. Notice that this pattern will be repeated in ALL FLOORS.

* Unlike the other two Demonic Beasts (Hraesvelgr and Eikthyrnir), Skoll and Hati only have 3 phases.

* Heroes with max ultimate gauge are the main target when the bosses perform Dissolve attacks.

* If using Green Festival Gowther, his Debuff card is completely useless as the bosses are immune to all of its effects.

* Hati has a Dark Attribute and Skoll has Light Attribute so they will have increased damage to enemies and decrease damage taken from enemies.

* Hati is immune to the Darkness effect, which can counter Blue Berserk Estarossa, preventing you from increasing allies' basic stats and increasing damage dealt to the boss, while debuff immunity makes them immune to Encroach, making it impossible to finish the boss off quickly, so, as a result, it will render his unique completely useless on him, however, Skoll isn't, so you can still inflict Darkness on Skoll.
* In Floor 3 the Skoll will have a passive that removes buffs from units with Debuff Immunity at the beginning of their turn meaning units like Red Arthur, Blue Ellatte, Red Ellatte, Red Kizuna, Red Princess Elizabeth/LR Red Princess Elizabeth, Blue Zena and other units that apply debuff immunity are rendered useless to block out the various debuffs. Hati also have a passive that removes all from buffs from units with an Attack Increase Buff on the same floor so any unit that increases attack will be rendered useless.

### Passives

* **Floor 1**

 Critical Resistance/Defense Decrease
 Defense-related Stats Decrease

* **Floor 2**

 Debuff Resonance
 Weakness Identification

 Damage Taken Increase
 Critical Strike Ocurrence

## Regular Team (post-Thonar Holy Relic)

While Red Thonar made Skoll and Hati way more player friendly since she was directly designed for this content, her Holy Relic made it possible to farm them consistently and for players to rely on its already good Artifact set. This part of the guide will work SPECIFICALLY having in mind that you already have her Holy Relic to make the most of it and make your runs go faster.

### Floor 1

#### Phase 1

Just like the old iteration of this team, your focus should be on stacking Meliodas’ buffs as well as Thonar’s Unique. Thanks to Thonar’s Holy Relic, you will have more freedom since she will also increase your allies’ HP-related stats every time she uses a skill while also filling their Ultimate Move Gauge by 1 orb, thus promoting the use of her skills as much as possible. This phase can be used to get your Uniques and Holy Relic at its peak to make the rest of this floor easier for you.

#### Phase 2

This Phase has no special gimmick, but it’s recommended to end it as soon as possible to stop Hati’s debuffs from escalating, at this point you should have both Uniques full in preparation for the next Phase. At the end of this Phase, it is also recommended to have at least one of your Ultimates full (preferably Meliodas’ Ultimate to make sure he is not getting frozen and loses all his buffs).

#### Phase 3

This is the Phase where you have to kill both wolves during the same turn, otherwise, the remaining one will have a great increase in it's stats and fully restore their HP which will wipe out your team. Thankfully Thonar’s Holy Relic increases our damage output by a lot so this condition is not as complicated as in the past. You have to go on with it nonetheless so keep it in mind, always measure your damage and try to spam AOE skills first to get both wolves’ HP low enough to kill them both in a single swipe.

### Floor 2

#### Phase 1

You can start the same as the previous Floor, getting stacks on both Meliodas and Thonar. Save Thonar’s first skill to break Hati’s Stance. Remember to save the Ultimate Moves of your core units for the next Phase to prevent Hati from freezing them so use this Phase to fill your Ultimate Move gauges.

#### Phase 2

In this Phase, Hati will freeze one of your units at random during each turn so it’s convenient to have your Ultimate Gauge full in your cores. Thanks to the increase in stats it should be easier to nuke Hati with your basic skills to move on to the next Phase, keep in mind that during Phase 3, Hati will also be able to freeze one of your units without their Ultimate Move gauge full so it’s encouraged to save your Ultimate Moves.

#### Phase 3

In this Phase you should go all in against Hati to prevent his debuffs from getting out of control, this will also give you more freedom to fight since your units won’t get frozen. Although you must not attack him more than 5 times, otherwise he will revive shortly after dying, therefore, it is recommended to use your strongest abilities on him as soon as possible.
Also, if Hati hits 10% of his HP he will get a gray Revive buff. This can be ignored by Freyr’s Ultimate Move or Escanor’s Scorch ability since the buff gets applied after the damage calculation is ended.
After killing Hati, fight Skoll however you wish, since his damage output is not as big when he’s alone you can even use him to get your units healed in preparation for the next floor.

### Floor 3

#### Phase 1

Same as in the previous Phase 1’s of the other floors: work in your Uniques and stack them enough to get a lot of damage and increase your stats. Since this is the last floor, Skoll and Hati will be way stronger so keep saving your Stance break skills to stop Hati’s protection on this Phase. This Phase still can be used to get your Ultimate Moves to prepare to kill Hati as soon as possible in the next Phase.

#### Phase 2

Hati will try again to freeze your units at random but also will be able to freeze them by attacking them, so use your Ultimate Moves only if you’re sure that Hati will die to them. This Phase should be ended as soon as possible to prevent Hati from hindering your offensive capabilities but also you should save some orbs (or get ready to rush your Ultimate Moves) for the final Phase.

#### Phase 3

Hati must be your main target in this Phase too since his debuffs, as usual, will be too strong to be ignored if don''t have a cleanse unit to remove them or Skadi to weaken them severely, especially his Freeze. Even without your Ultimate Moves, you can just brute force your way out of this fight as long as you kill Hati first.
Once you do it, Skoll will be a totally easy target and you will be able to finish off the run.