Death Warden

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 **Death Warden**
**(Greatsword)**

**Class-Skills/Passive Traits/Lore**

* Tanks- Guardian’s of Defense, able to hold their own against foes, and defend the weak. Trait-Aggression: Mobs within 5-10blocks (Based on lvl) Mobs will be attracted to them. Increasing Defense/Magic Defense for party members within 7.5-12.5 blocks for 15%.

* **Death Warden**- Death Wardens, are fae soldiers who guard the souls of the dead as they make their journey to the celestial plane soul garden. Wardens are highly resistant to magic, being they are granted magical enhancements from the soul garden.
	+ Trait: Corse Surroundings- Warden radiates an aura of magic defence with in 5-8 blocks increasing by 2.5-7.5% Magic resist based on level
		- Level 1 Base skills
			* Touch of death- Causes wither of 10-20 based on level% damage on target of 3 blocks ahead of them.
				+ Cooldown 10-7 seconds
					- Skill Tier 5
			* Shield Breaker- Cancel a players/mobs casting.
				+ Cooldown 9~5 seconds
					- Skill Tier 10
			* Heavy Swing- In a cone 2-4 blocks based on lvl, swings Greatsword dealing aoe damage to all in front.
				+ Cooldown 9~5 seconds
					- Skill Tier 5

* Pin Down- Slams greatsword down on target within 1-3 blocks in a line causing bleed damage for 5 seconds.
	+ Cooldown 12~8
		- Skill Tier 5

* Level 3
	+ Passive:Deaths Toll- If Death warden was to drop below 10% HP. They gain 15~25% of HP back.
		- Cooldown 3mins
			* Skill Tier 3
* Level 6
	+ Active: Shadowsmite- Using shadow magic, warden tosses his greatsword at target within 3-5 blocks base on level. Stuns target for 0.5 seconds causing lightning damage.
		- Cooldown 12~9 Seconds
			* Skill Tier 4
* Level 9
	+ Active: Death Walk- The warden generates an aura around him of 5-8 blocks, causing tormenting damage per tick. Each tick is 3 seconds. Healing the warden 2.5-5% of damage dealt by Death walk. Skill can be turned off and on. Mana uses 2%per 2 seconds.
		- Cooldown 3 seconds
			* Skill Tier 5
				+ Required skill Deaths Toll Tier 1
* Level 13
	+ Passive: Spry Fortress- Decreases stuns & Impale effects by 10-20% based on level
		- Cooldown: None
			* Skill Tier 4
* Level 16
	+ Active: Antithesis-  Target within 1-3 blocks of the warden based on level. Will be dealt torment damage for 5-8seconds, and the warden will receive 10-20% of damage dealt as HP
		- Cooldown 12~9
			* Skill Tier 3
* Level 19
	+ Active: Skewer- Warden calls down the skewers of judgement around themselves, dealing magic aoe damage within a 5-7 Block radius of them, based on level
		- Cooldown 15~12 seconds
			* Skill Tier 5
* Level 23
	+ Passive: Void Mettle- Increase evasion rate by 5~15% based on level. Each time a warden is hit they will gain a stack of mettle. Max stacks 3.  At max stacks void leaks from the warden and causes wither for 2 seconds on non-party members.
		- Cooldown 60
			* Skill Tier 3
* Level 26
	+ Active: Reckless Swing- Warden swings their greatsword in a cone, then slams it back down in a line on targets within 1-4 blocks dealing smite damage.
		- Cooldown 12~8 seconds
			* Skill Tier 4
				+ Required skill Heavy swing Tier 2
* Level 29
	+ Active: Soul Leech- Warden steals from 1~3 buffs based on level from target.
		- Cooldown 20 seconds
			* Skill Tier 3

* Level 33
	+ Passive: Redoubt- Raises a shield around the caster and party members blocking 10-20% magic damage.
		- Cooldown 40 seconds
			* Skill Tier 4
				+ Required skill Void mettle -Tier 1

* Level 36
	+ Active: Imprison- Casts a magic circle around the warden of 4-7 blocks that stuns non-party targets for 1.5-2 seconds and slows for 1-1.5 second.
		- Cooldown 15~12 seconds
			* Skill Tier 2
				+ Required Skills Skewer Tier 3
* Level 39
	+ Active: Soul Bane- Channels soul energy from targets within 3-5 blocks releasing torment damage.
		- Cooldown  9~7 seconds
			* Skill Tier 2
				+ Required Skills Shadowsmite Tier 3
* Level 43
	+ Passive: Soul Mastery- Gain increased movement speed 5-10% for  2-4 seconds
		- Cooldown 30 seconds
			* Skill Tier 2
				+ Required skills Death walk Tier 3
* Level 46
	+ Active: Chain Ripple- Warden uses its soul chains to pull up to 3-8 non-party targets around them rooting them around the warden for 2 seconds dealing torment magic damage.
		- Cooldown 15~10
			* Skill Tier 2
				+ Required skills Imprison Tier 2
* Level 49
	+ Active: Greatsword of souls- Warden calls forth the souls of the dead to strike with his swings for 5~10 seconds. Each swing hits aoe torment magic damage hitting 3 times.
		- Cooldown 20 seconds
			* Skill Tier 1
* Level 50- Ultimate Skill
	+ Active: Judgement Door Underworld- Warden casts in target location 5 blocks in front of them an aoe of 10 blocks calls judgement upon non-party members dealing torment magic damage based on the % of their HP It will take More>Less If you have Full Hp it will Take more. If you have 20% it will do less damage.
		- Cooldown 1 minecraft Day 20 mins
			* Skill Tier 1
				+ Skill Requirement- Deaths Toll Tier 3

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