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Goblins

Goblins are Dark Creatures who stand three to four feet tall, The skin color of different tribes have different hues of grey, and all Goblins have lumpy skin with sores and warts. They have large, sharp fangs and large eyes, squeaky voices and rapid speech. Their sentences are repetitive and their language is underdeveloped. They are quick and skittish and move noisily. They need to sleep twice a day.

Their eyes can see better in dim light than in bright light, which will render them almost blind. In total darkness they can see as well as an owl.

Their bite burns severely for several hours, infecting their victims with the Bully Sin Enchantment.

They are weaker than Trolls and Orcs, but their strength lies in their numbers. They travel in packs and live in dark ares like woods, caves, and tunnels. They wear little clothing in the warm season and untanned, coarse animal skins in the winter. Their primary weapons of choice include a short sword and a short bow, and they rarely carry a shield.

Goblins were exiled from the planet Arkor, where most Goblins live in peace and care for one another. However, a few goblins began to torture members of their clan, which caused sores and warts to appear on their skin. Enraged, they tortured even more and the level of their ferociousness exposed the fact that they took pleasure in torturing others.

They are controlled by Gaze Dragons.

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Cities and Towns

* Sky Harbor
* Ravencrest
* Harbour Joy
* Forest View
* Crage
* Unicorn Landing
	+ Lamppost of Unicorn Landing
* Safety's End
	+ Rattlesnake Inn
* Dragon's Landing
	+ Village Inn
	+ Doctor's Office
	+ Kyle's House
* Dragon Slave Fishing Village on Grim Island
	+ Three Smoke-Drying Buildings
	+ Fish Processing Plant
	+ Maggie's
	+ House with Evil Spirits
	+ Large Residence on Fishing Village
	+ Thieve's Hideout in Fishing Village
	+ Fishing Village Town Hall
	+ Fishing Village General Store
	+ Sir Holingsworth Winthrope's House
* Farming Village on Grim Island
* Abandoned Cabin on Troll Island
* Goldton
	+ Hunters Den
	+ The Palaestra
	+ Rowdy Tavern
	+ Town Hall
	+ Livery Stables
	+ Dragon's Feed
	+ Goldton Grocery
	+ Goldton Armory
	+ Delicia Dairy
	+ Island Inn
	+ Blacksmith
	+ Tegbat's Grammary
	+ Constable's Gaol and Bailliage
* Tollhouse of Tegbat the Troll
* Murky Lake
* Progress
* 5 Villages of Storm Heights
* Southfast
	+ Sarol's House
	+ Great Cloud Temple in Southfast
* Live Campfire on Anamos Isle
* Huckleheim
* Old Goldton
* Abandoned Mine Shafts on Anamos Isle
* Grim Village on Anamos Isle
* Gilded Beach
	+ Loungie's Beach-front Tavern
* Strongman Apothecary
* Citrus Orchards on Anamos Isle
* Small Cottage on Anamos Isle
* Dormant Volcano at Anamos Isle

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Fool's Pleasure Word Rune

*A fool finds pleasure in wicked schemes,*

*but a person of understanding delights in wisdom.*

Proverbs 10:23

* Difficulty Level (DL) of this Word Rune; (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to reduce the Wood Sprite Sin Enchantment by 2 Difficulty Levels.

### **Rewards**

* # of MU awarded to Goodness (GO) Character Strength if recited correctly by memory: **GO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

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Breastplate Of Righteousness (BR)

The Breastplate Of Righteousness is a piece of the Armor of God which contains the Overlord's righteousness, and it is equal to the degree of righteousness to which a Lightraider must be worked out in obedience to the Overlord.

It helps the Lightraider's resistance to temptations.

The Breastplate Of Righteousness is the same as the Goodness (GO) Character Ability Rating.

### **Adds**

* A qualifying team of Lightraiders can temporarily increase their individual ratings of this armor by 2 for one encounter with the Good Power Team Rune.

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Carved Wooden Plaque

A gift from a Moon Bridge as the Lightraiders traverse the 4 mile distance from Grim Island to Troll Island. It is a carved wooden plaque with the words of

Colossians 1:11

*being strengthened with all power according to his glorious might so that you may have great endurance and patience,*

It will add 2 to your Patience (PA) rating while on Troll Island.

Mentioned in the Moon Bridge Raid, Part One.

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Glorious Strength Word Rune

*being strengthened with all poweraccording to his glorious might so that you may have great endurance and patience,*

Colossians 1:11

### **Requirements**

* Patience (PA) Character Strength needed to use this Word Rune: **PA** 1
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to add 2 to their Patience (PA) Character Strength for one encounter.

### **Rewards**

* # of MU awarded to Patience (PA) Character Strength if recited correctly by memory: **PA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

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Glory Hog Sin Enchantment

This is one of the two Sin Enchantments used by the Dark Creatures known as Selfoes, and it is spread in many ways. It causes its victims to do good deeds only for reward, rather than to glorify the Overlord.

A Lightraider's defense against this Enchantment is their Peace (PE) Character Strength. but their Faithfulness (FA) Character Strength can be affected when they listen to the Selfoes talk.

A qualifying Lightraider can combat this Enchantment with the Father's Will Word Rune.

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Glory Hope Team Rune

*Christ in you, the hope of glory.*

Colossians 1:27b

* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

If a team of Lightraiders on a DragonRaid recite this Team Rune, all Lightraiders gain 1 point of Hope (HO).

### **Rewards**

* # of MU awarded to Peace (PE) Character Strength if recited correctly by memory: **PE** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

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Faithful Porter Word Rune

*Praise be to the Lord, to God our Savior,*

*who daily bears our burdens.*

Psalm 68:19

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to deal 5 points of damage to the Pride Factor of a Crystal Dragon.

### **Rewards**

* # of MU awarded to Joy (JO) Character Strength if recited correctly by memory: **JO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

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Gunther

**Gunther**

Gunther does not know where his first name comes from, but he likes the sound of it. He thinks it sounds like a strong warrior name. He knows that his surname is not well thought of in the area. The Breech family started their fortune by trading with the enemy forces when the castle was under siege two generations ago.

**NICKNAMES:**

No one has a nickname for Gunther. Jane has a few names for him like beef-brain and donkey, but not a nickname.

**JOB DESCRIPTION:**

Gunther is an apprentice knight. His father wants him to work his way up in the world in order to increase the familys status and trading power. So Gunther has to do all the duties of a squire and whatever training Sir Theodore and Sir Ivon set for him. But he also has to work for his father doing all kinds of laboring jobs.

**GUNTHERS HISTORY:**

Gunthers father is a wealthy merchant so Gunther has had good schooling and can read and write. He does not know where his mother is. His father refuses to talk about her and gets very angry if Gunther asks about her. He has a few memories of her and has collected bits of gossip here and there. One tale is that she was the daughter of a rich trader and that the Merchant only married her to get her fathers business.

**FAVORITE FOOD:**

Anything the King likes. Gunther wants to model himself on anyone who is wealthy or powerful. So Gunther would never admit to liking the simple food of the townsfolk (which he does.) Instead, he pretends to like expensive foods like black truffles and swan, both of which he hates.

**AMBITION:**

Gunther has several conflicting ambitions. He wants to be wealthy and powerful enough to be able to take control of his fathers business and force his father to work for him. He also wants to be a knight, but not just any knight, he wants to be the hero of the jousting circuit and have maidens swooning for him whenever he enters a contest. But he also wants to be liked. Gunther has lived in the shadow of his fathers behavior and has grown up feeling the anger and the resentment shown towards his family. Gunther does not want that, he really REALLY wants to be liked. He just does not know how to force people to like him!.

**FAVORITE SONG:**

Gunther like comedy songs, especially about knights. And he is secretly writing some of his own. He is quite good at it and is writing one at the moment called: "The halter polka". The first verse is:

We are Knights of the Guard, We are tough and we are hard,

When we rattle into battle We can terrify the cattle. We can down a dozen flagon, We can joust with any dragon.

We can joust with any dragon We like to dance.

**FAVORITE PASTIMES:**

Sleeping. Gunther works very hard doing chores for his father and practicing to be a knight. So more that anything else, when he gets a free moment to himself Gunther likes to catch up on his beauty sleep.
Eldermost Dragon

An Eldermost Dragon is an ancient Dragon. Its breath and fire weapons are have waned over the years and are now at a similar strength as a Mature Dragon's. They seldom kill Lightraiders because they have no need to; their Mind Speech is the most subtle and powerful of all dragons. These dragons are to be most feared.

Their Fire has a range of 120 feet.

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Cave Troll

Cave Trolls, also called Stone Trolls, are Dark Creatures that stand seven feet tall, have stone textured grey colored skin, large ears, and large yellow eyes.

They live in the dark and never wander far from it, and live in loose-knit associations.

They carry a two handed battle axe and a large shield when they travel.

They have a low intelligence but are excellent nocturnal hunters, especially underground. They also possess an internal sense of direction, and rig traps to protect their homes.

They covet their neighbor's possessions, and are not very trusting of each other, unless they engage in the occasional battle against a common enemy. They never seem to have enough, are pack rats, and will go to great lengths, including murder, for possession of worthless items.

Their Sin Enchantment is the Owning Things Sin Enchantment.

They are controlled by Lust Dragons.

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Call to Falsehood

This is the Mind Speech Enchantment of the Dream Dragon and it comes in a special form called "dream sending." They send a false calling to the minds of their victims that appears to be from the Overlord to disrupt his plans.

The Lightraider must use the Dream Dragon Defensive Word Rune if they fall victim of this Mind Speech Enchantment.

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Fluorescent Dragons

Fluorescent Dragons come in two types, Idolatry Dragons and Lust Dragons.

Fluorescent Dragons have the appearance of a common green dragon unless they are under the dark light of the third moon. In this light, their scales glow with brilliant, iridescent colors, making a person want to touch them. If they succeed, the scales will char the person who touched them.

Their Fire is in the shape of a fireball, and not much is known about their Smoke.

Fluorescent Dragons cause sorrow and suffering.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the Deadly Nature Word Rune.

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Boots Of The Gospel Of Peace (BGP)

The Boots Of The Gospel Of Peace is a piece of the Armor of God, and it is equal to the degree to which a Lightraider is ready to enter a situation to bring peace, reconciliation or rescue.

It helps sustain a Lightraider even if their Courage has failed.

The Boots Of The Gospel Of Peace Rating is calculated like this: (LO + JO + PE + GO + FA) ÷ 5

It increases only as those Character Strengths increase.

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Freedom Team Rune

*It is for freedom that Christ has set us free. Stand firm, then, and do not let yourselves be burdened again by a yoke of slavery.*

Galatians 5:1

### **Requirements**

* Patience (PA) Character Strength needed to use this Team Rune: **PA** 4
* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Team Rune allows Lightraiders on a DragonRaid team to free themselves from being tied up, or bound in chains.

### **Rewards**

* # of MU awarded to Patience (PA) Character Strength if recited correctly by memory: **PA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Fan Adventures

Back to Main Page

This is a page for fans to share their adventures, whether from the DragonRaid or Lightraiders published games they have played (no spoilers to adventures please!), or adventures that they have created.

Tales from Talania: a family of Adventure Masters share their adventures in guidebook form and blog in story form.

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Battling Dragon Slaves

The Overlord has commanded Lightraiders not to kill Dragon Slaves because he wants to give them every opportunity possible to follow him instead of the Dragons. However, Lightraider may wound them.

Because of this, there are serious penalties for killing a Dragon Slave, be it accidentally or on purpose.

**Ways to not kill a Dragon Slave:**

1. **Disarming**
	1. To do this, a Player must tell the Adventure Master (AM) that they wish to disarm the Dragon Slave.
	2. The Lightraider rolls a Starlot (SL).
	3. If a 9 or a 10 is rolled, the Lightraider successfully disarms the Dragon Slave.
	4. The Player can make no more attacks this round.
	5. The Dragon Slaves gets a normal attack this round (even though they were disarmed) because this is simultaneous combat.
	6. The Lightraider defends as normal.
	7. In the next round, if the Dragon Slave has not been disarmed, the Lightraider may try to disarm again or attack normally.

1. **Overpowering**
	1. This can be done at any time, but it is best when a Dragon Slave is down to 10 or less Physical Vitality (PV).
	2. The Player must tell the Adventure Master (AM) that they wish to Overpower, or bind, the Dragon Slave.
	3. The Player adds their Character's Strength (ST) and Agility (AG) scores.
	4. The Adventure Master (AM) rolls the Shadow Stone (SSt) and adds the result to the Dragon Slave's Physical Vitality (PV).
	5. The two numbers are compared, and if the Lightraider's number is greater than the Dragon Slave's number, the Lightraider binds the Dragon Slave.
		1. The Lightraider is required to spend their full attention on this action for two rounds.
	6. Whether the Lightraider succeeds or not, the Dragon Slave gets to attack the Lightraider during the round because it is simultaneous combat.
	7. Two are more Lightraiders may combine their Strength (ST) and Agility (AG) scores to overpower a Dragon Slave.
		1. The next two rounds will require the full attention of all Lightraiders who are binding the Dragon Slave, and the Lightraiders may not fight during this time.

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Food Unbinding Word Rune

*Do not join those who drink too much wine*

*or gorge themselves on meat,*

*for drunkards and gluttons become poor,*

*and drowsiness clothes them in rags.*

Proverbs 23:20-21

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Word Rune allows a Lightraider to set another person free from the desire to overeat.

### **Rewards**

* # of MU awarded to Gentleness (GE) Character Strength if recited correctly by memory: **GE** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Giant

Giants are Dark Creatures who can stand up to twenty feet tall and are less in number than other Dark Creatures. They usually wear little to no armor, and their weapon of choice is usually a massive wooden club. They don't usually attack unless provoked, but once provoked they can be hard to kill without injury to the attackers.

They were exiled from the planet Og, the same planet where the Cave Spiders originated from. The giants of Og had an unwavering steadfastness when it came to holding to what they believed. However, a few giants became wishy-washy, wavering back and forth on their positions as they attempted to please everyone. They would considered the truth as unnecessary if it meant that they could avoid rejection. Eventually they turned hostile when other giants held to their convictions and began to fight the other giants. Thus they were sent to EdenAgain.

They transmit the Mediocrity Sin Enchantment.

Giants are controlled by the Apobletos family of Slime Dragons.

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Gall Buzzard

Gall Buzzards are Dark Creatures with hard features and greasy, black feathers and dull, wrinkled heads. Their wingspans stretch four to six feet and they have long talons and sharp beaks. They are physically strong and can travel vast distances in the air by taking advantage of the high wind currents. They the eat rotting flesh off any creature and have an atrocious smell.

Gall Buzzards are native to the planet Xeyn, and were exiled for not bathing for up to a week, which distorted their natural beauty.

They transmit the Bitterness Sin Enchantment.

Gall Buzzards are controlled by the Schisma family of Slime Dragons.

**Disclaimer Page**
Celestial Guardians

Celestial Guardians, also known as Angels, have specific ministries and abilities given to them by the Overlord. They are holy beings and present themselves to humans in physical bodies on Eden Again, and they have greater knowledge of the Overlord than man.

* Pegasus
* Unicorn
* Other Forms
* Laniker

### What we know about angels

1. **Their nature**
	1. They are created beings (Colossians 1:16)
	2. They are greater than man (Psalm 8:4,5)
	3. They are powerful (2 Thessalonians 1:7)
	4. They have knowledge but are not omniscient (1 Peter 1:12)
	5. They are not to be worshipped (Revelation 22:8,9)
2. **General facts**
	1. They are innumerable (Hebrews 12:22, Matthew 26:53)
	2. They live in heaven (Matthew 22:30)
	3. They are glorious (Matthew 28:2,3)
	4. They are personal spirits possessing intelligence, wisdom, patience, meekness, modesty, holiness, obedience, knowledge, will power, and the ability to speak languages
	5. The have no need for rest (Revelation 4:8)
	6. They can eat (Genesis 18:8)
	7. They are visible or invisible at will (Luke 1:11)
	8. They travel at an inconceivable speed (Ezekiel 1)
3. **The work of angels is, in part, to minister to the Twice Born**
	1. They minister to the physical needs of the Twice Born (1 Kings 19:5-8)
	2. They preserve them from accident and harm (Psalm 91:11,12)
	3. They protect them from enemies (2 Kings 6:18)
	4. They deliver the Almighty Spirit's servants from peril (Daniel 6:22)
	5. They give comfort in hard times (Acts 27:23,24)
	6. They reveal the Almighty Spirit's purposes (Luke 1:11-13)
	7. They give guidance (Genesis 24:7, 40; Acts 8:26)

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Crystal Dragons

Crystal Dragons have translucent crystal scales, due to the fact that they are only half separated from the spirit world. Because of their transparency, nothing can hide behind them. They are extremely beautiful, and the light shining through their crystal scales makes a chandelier effect.

They live in elaborate castles, and have one and a half times the Pride Factor of other dragons due to their beauty.

They come from the family of Abares, meaning "burdensome." Their Mind Speech is the Burdensome Enchantment, and a Lightraider must use the Crystal Dragon Defense Word Rune if they fall prey to it.

Their Fire is in the shape of a line, and not much is known about their Smoke.

Crystal Dragons control the Muk and Grim Dark Creatures.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the Faithful Porter Word Rune.

**Disclaimer Page**
All Comfort Word Rune

*Praise be to the God and Father of our Lord Jesus Christ, the Father of compassion and the God of all comfort, who comforts us in all our troubles, so that we can comfort those in any trouble with the comfort we ourselves receive from God.*

2 Corinthians 1:3-4

### **Requirements**

* Peace (PE) Character Strength needed to use this Word Rune: **PE** 4
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 3**

### Affects

This Word Rune allows a Lightraider to deal 5 points of damage to the Pride Factor of a Gaze Dragon.

### **Rewards**

* # of MU awarded to Peace (PE) Character Strength if recited correctly by memory: **PE** **+ 2 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 3 MU**

**Disclaimer Page**
Burden Sin Enchantment

This is the Sin Enchantment used by the Dark Creatures known as Grims, who use persuasion to make their victims feel guilty or responsible for something they are not responsible for. They use Loadstones to aid this enchantment.

A Lightraider's Kindness (KI) Character Strength can be damaged by this Enchantment.

It is incredibly deceptive because it appeals to the Love (LO), Patience (PA), Kindness (KI), Goodness (GO), and Gentleness (GE) Character Strengths. Whatever responsibility is felt under this Enchantment has never been assigned by the Overlord.

A qualifying Lightraider can combat this Enchantment with the Burden Free Word Rune.

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Character Sheet

A Character Sheet is the main sheet a Player uses in the game. It has all the information needed to play the game. A few are included in the Vintage Box Set.

After rolling a Starlot a few times and doing some simple math on the Lightraider Worksheet, you can transfer the information to this sheet and begin playing your Lightraider character.

### **Instructions**

1. Transfer the data from the Lightraider Worksheet to the Character Sheet.
2. There is an "Adds" column next to each Character Strength, Character Ability, Weapon Ability, Defensive Ability, Armor, and Physical Attribute. These record temporary bonuses gained by doing things like reciting Word Runes.
3. There is a "Damage" column next to each Weapon Ability. These record the damage each weapon can do.
4. On the from of the Sheet is a Success Grid to help you determine the success or failure of various actions that require Checks.
5. Below the Success Grid is a 1 - 5 Chart, used to generate a number from 1 - 5 by rolling a Starlot.
6. On the back of the Sheet are areas to record information and statistics about your Lightraider Character.
7. The boxes marked Love, Joy, Peace, Patience, Kindness, Gentleness, Self-Control and Sword of the Spirit are good places to record your Maturity Units (MU). More information about Maturity Units is found in Section XI of the Rule Book.
8. The "Special Items" box is a place to record unusual items you receive.
9. The "Wounds" section is a place to record your Physical Vitality (PV). Write your Physical Vitality from the other side of the Sheet, and use the open space to record injuries. This keeps the front of the sheet clean.
10. The "Special Word Runes" section are detailed in the Lightraider Handbook, and this section of the Sheet is used to keep a record of when and where they are used.
11. The bottom is the "Standard Equipment" section and is a list of the items a Lightraider usually carries.
12. The "Notes" section is used to record any other information you wish to record.

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Forest Trolls

Forest Trolls, also known as Green Trolls, are Dark Creatures that stand eight feet tall, green skin that helps them blend into their environment and makes them hard to track, and black eyes. They have a keen sense of smell which alerts them to intruders.

They carry wooden eight foot tall quarterstaffs, which double as walking sticks and weapons. They carry no other weapons, shield or armor but sometimes throw rocks.

They live in dense forests and are more social than Cave Trolls, but the company they draw is the darkest of the Dark Creatures such as Orcs and Goblins. This is due to the reeking clothes they wear, which is made of uncured animal hides. They are pompous and power hungry, and live in families, which are lead by the toughest and meanest troll, despite gender. These leaders are the kings and queens of the family and they set up their own kingdoms. They often fight against other Forest Trolls or band together with them against common enemies. Their structures are log lodges with one primary large throne room, complete with a throne richly decorated with symbols of power. There are also four or more smaller throne rooms that house the Troll's closest followers.

Loving power, they are harsh to anyone that threaten or oppose them, but rather than kill, they impose tolls or taxes as tribute to their power. They usually set up military structures and name themselves as generals and other top positions, and their soldiers are more like slaves with the facade of being in the military.

Their Sin Enchantment is the Power Hungry Sin Enchantment.

They are controlled by Lust Dragons.

**Disclaimer Page**
Gaze Dragons

Gaze Dragons are from the family of Cholos, which means "cripple." Their stare cripples humans emotionally or physically. To look at one while avoiding their stare, a reflective surface like a mirror or pond must be used. They are extremely intelligent and aware of a person's presence. A Lightraider must use the Gaze Dragon Defense Rune if they fall prey to the Gaze Dragon's Mind Speech known as Cripple.

Their Fire is in the shape of a 30 foot wide cone at any length, and not much is known about their Smoke.

Gaze Dragons control the Dark Creatures known as Orcs and Goblins.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the All Comfort Word Rune.

**Disclaimer Page**
Jane and the Dragon

Jane and the Dragon is set in a medieval world of adventure, word play, intrigue and humor. Produced using the same innovative technology used in the Lord of the Rings movies, the series follows the life of Jane, a young girl training to be a knight. Jane is accompanied by a lovable, if clumsy, Dragon, and a whole retinue of friends young and old.

The series fosters the development of executive function skills - promoting problem-solving abilities, language mastery and the formation of healthy peer relationships.
Fishing Village General Store

A two story structure with a large covered porch in the Fishing Village on Grim Island, run by the General Store Manager. Mentioned in the Moon Bridge Raid, Part One.

### **Prices**

Clothing
 Cloak
 Gloves
 Hats
 Tunic
 Designer Tunic

Kitchen and Food Items
 Pots and Pans
 Oil
 Dried Fish
 Flour, keg
 Crackers
 Knife

Equipment
 Flint
 Hammer
 Lamp
 Mallet
 Scissors
 Torches
 Handaxe | 1 Beok

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Dragon Lands

### **First Edition (DragonRaid)**

The Dragon Lands are the Region where the Dragons, Dark Creatures, and Dragon Slaves live.

* Highland Forest
* Western Peaks
* Wilderness of Wonder
* Swamp Labyrinth
* Grey Mountains
* Frost Islands
* Interior Upland
* Plain of Futility
* Fantasia Shieling
* Storm Heights
* Ghost Moors
* Gloomy Forest
* Eagle Peaks
* Tarlan Plains
* Troll River Valley
* Stone Hills
* Black Forest
* Lawless Basin
* Desert of Sin
* The Dragon's Teeth
* Thunder Cliffs
* Heinous Heights
* Wraith River
* Outlaw River
* Abominable Gap
* Snake River
* Viper Buttes
* Dragon Mesa
* Zeefang Bay
* The Great Sea
* Mandel Bay
* Troll River
* Ramal River
* Serpentine Heights
* Serpent's Head
* Gulf of the Ice Dragon
* Tiger Eye Bay
* Shark Bay
* Vile Ridge Hills
* Bleak Hills
* Forest of Horrors
* Hopeless Headland
* Grey Water Bay
* Lobster Bay
* Scorpion Desert
* Valley of Bones

### **Second Edition (Lightraiders)**

The Dragon Lands make up the bulk of Talania. Dragons, Dark Creatures, and the Aladoth live here.

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Crown of Life Word Rune

*Be faithful, even to the point of death, and I will give you life as your victor’s crown.*

Revelation 2:10c

### **Requirements**

* Faithfulness (FA) Character Strength needed to use this Word Rune: **FA** 1
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to add 2 to their Faithfulness (FA) Character Strength for one encounter.

### **Rewards**

* # of MU awarded to Faithfulness (FA) Character Strength if recited correctly by memory: **FA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Bitterness Sin Enchantment

This is the Sin Enchantment used by the Dark Creatures known as Gall Buzzards.

If a person or creature comes near enough to a Gall Buzzard to smell it, they will fall victim to this Sin Enchantment. The victim first feels a mild sense of bitterness, followed by incremental levels of a growing bitterness.

Defense against this Sin Enchantment depends upon a Lightraider's Goodness (GO) Character Strength, but once the Enchantment is contracted, the Lightraider loses Maturity Units (MU) against their Love (LO) Character Strength.

A qualifying Lightraider can combat against this Enchantment with the Bitter Brew Word Rune.

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Critical Swing

The Critical Swing is an Advanced Combat attack.

2. If the Lightraider hits their opponent, they roll the Starlot again. If the roll is below a 10, everything proceeds as Normal Combat with a damage roll and the battle continues.
	1. However, if they roll a 10, this is known as a Critical Hit, and they proceed to the next step.
3. The Lightraider then rolls the Starlot again and consults the Critical Hit Chart.
	1. The result of the roll determines what body part on the opponent was hit.
	2. Then the Lightraider rolls the Starlot again to determine the damage done.

A similar procedure is used in the following rounds until the opponent retreats or is killed.

Disclaimer Page
Arundell

A giant eagle who is a Talking Animal. He explains the layout of the Dragon's Stronghold to the Lightraiders by drawing it with his talons in the sand. He once had a run in with the dragon Tarache. He flies the Lightraiders to the Dragon Stronghold one by one. His children are Belarundell and Benarundell. Mentioned in the Moon Bridge Raid, Part Three.

**Disclaimer Page**
Defensive Word Runes (to battle Dragons)

These Word Runes are for battling specific Dragons.

* Crystal Dragon Defensive Word Rune
* Gaze Dragon Defensive Word Rune
* Fluorescent Dragon Defensive Word Rune
* Firedrake Dragon Defensive Word Rune
* Dream Dragon Defensive Word Rune
* Slime Dragon Defensive Word Rune
* Shadow Dragon Defensive Word Rune
* Sea Serpent Defensive Word Rune
* Rainbow Dragon Defensive Word Rune

**Disclaimer Page**
Find the Way Word Rune

*In your unfailing love you will lead*

*the people you have redeemed.*

*In your strength you will guide them*

*to your holy dwelling.*

Exodus 15:13

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to make a small glowing object shaped like a lantern appear. It will unerringly lead them to the destination they seek, either by day or night.

### **Rewards**

* # of MU awarded to Joy (JO) Character Strength if recited correctly by memory: **JO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Breath Weapon

### **Attack**

One of the Dragon's five weapons includes their Breath Weapon. Different Dragons within Families possess different Breath Weapons, with different enchantments or effects.

### **Defense**

* This weapon attacks a specific Character Strength, Character Ability, or Armor Rating.
* The Player must roll a Starlot to defend against this attack.
	+ If the Starlot roll is equal or less than the Weapon's rating, the defense is successful.
	+ If the Starlot roll is higher than the Weapon's rating, they fall under the Weapon's enchantment and the Lightraider must be rescued.
* A Lightraider may also use Word Runes to attack a Dragon that has used this Weapon.

Disclaimer Page
Firedrakes

Firedrakes are Dragons that come from the family of Emphobos, meaning "terrify."

They have bright red eyes and gaudy, red tipped wings, which contrast with their dark green scales.

Their Fire is in the shape of a line, cone or fireball, is the hottest among all dragons. Their Smoke can weave around a victim, causing the victim to have an exaggerated view of danger, until they are rescued.

A Lightraider must use the Firedrake Defense Rune if they fall prey to the Firedrake's Mind Speech known as Terrify.

They control the Dark Creatures known as Skeletons.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the Faithful Porter Word Rune.

**Disclaimer Page**
Deadly Nature Word Rune

*Put to death, therefore, whatever belongs to your earthly nature:sexual immorality, impurity, lust, evil desires and greed, which is idolatry.*

Colossians 3:5

### **Requirements**

* Goodness (GO) Character Strength needed to use this Word Rune: **GO** 4
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Word Rune allows a Lightraider to deal 5 points of damage to the Pride Factor of a Fluorescent Dragon.

### **Rewards**

* # of MU awarded to Goodness (GO) Character Strength if recited correctly by memory: **GO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 2 MU**

**Disclaimer Page**
EdenAgain

### **First Edition (DragonRaid)**

Eden Again is the planet that holds the continent Talania and all of its inhabitants. It was created by the Overlord and orbits the sun Warfare. It has three moons that orbit it; Phanos, Tsapha, and Moluno.

### **Second Edition (Lightraiders)**

The Maker created the planet Dastan and then he filled it with his creations. Its inhabitant's call it "Eden Again" in their common tongue. It orbits the sun Warfare and has three moons that orbit it; Phanos, Tsapha, and Moluno.

**Disclaimer Page**
3 Monuments on Troll Island

3 Monuments are seen on Troll Island.

1. An enormous stone monument that faces out to the Misty Wood Lake. It has a pyramid shaped base, but the top has a TV on it.
2. An enormous stone monument that faces out to the Misty Wood Lake. It has a pyramid shaped base, but the top has a car on it.
3. An enormous stone monument that faces out to the Misty Wood Lake. It has a pyramid shaped base, but the top has a beautiful woman on it.

Mentioned in the Moon Bridge Raid, Part One.

Disclaimer Page
Dark Creatures

### **Origin**

The Dark Creatures weren't created evil but were corrupted by the Great Red Dragon, who tempted them to want something more than what the Orverlord had given them.

EdenAgain has become a place of exile for the vilest of the vile from other planets. Long ago, the dragons invited the nearby worlds to send them their most deranged inhabitants. They promised those deranged inhabitants that under their rule, they could live out their desires on EdenAgain. This was a new tactic the dragons adopted to bring EdenAgain's human population under their control.

The first tactic the dragons used to control the inhabitants of EdenAgain was to terrorize them. This failed when the Talanians rebelled time after time.

Then the dragons invented enchantments like to entice the humans. These included enchantments that caused their victims to love what the dragons gave them more than what the Overlord gave them, and enchantments that taught them to use evil for their own gain.

As a result, many humans became enslaved to the dragons, and began to worship them.

But even though the dragons had success with their various enchantments, they no longer had anyone to terrorize. They craved the chance to torture intelligent creatures that lacked the intelligence to rebel nor the sense to avoid the terror of anticipating pain.

Thus, the dragons invited the exiles to EdenAgain, tortured them, and caused them to become even more wicked than before.

### Types

* Cave Spider
* Fluster Beast
* Gall Buzzard
* Giant
* Goblins
* Golden Calf
* Greedo (Itchyfinger)
* Grim
* Mound Orc
* Muk (Worry Wart)
* Selfoe
* Skeleton
* Troll
* Wood Sprite

### **Second Edition (Lightraiders)**

The Dark Creatures are soulless corruptions of creation, animated by the Dragons. Goblins are made of fungus, Forest Trolls (Mocktrees) made of rotted trees, Sprites are insects corrupted to give the appearance of Faeries from afar. Not all species of the Dark Creatures are known, and many struggle to survive outside their natural environment.

Types

* Valpaz
* Swamp Goblin

**Disclaimer Page**
Allurement Aid Word Rune

*Because he himself suffered when he was tempted, he is able to help those who are being tempted.*

Hebrews 2:18

### **Requirements**

* Love (LO) Character Strength needed to use this Word Rune: **LO** 6
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to reduce the Difficulty Level by 2 of a temptation directed against them by Dragon Slaves.

### **Rewards**

* # of MU awarded to Love (LO) Character Strength if recited correctly by memory: **LO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
DragonRaid Vintage Box Set

This Box Set has everything needed to play DragonRaid.

Includes:

* Lightraider Handbook
* Adventure Master Manual
* Rule Book
* New Player Briefing
* The Lightraider Test
* Rescue of the Sacred Scrolls
* Moon Bridge Raid, Part 1
* Lightraider Figures
* Battle Grids
* 1 Shadow Stone
* 2 Starlots
* Character Sheets
* Lightraider Worksheets
* Counters
* Miscellaneous Pieces

Buy this box set!

### **Cassette Tape**

The Original Box Set came with a Cassette Tape with an introduction to the game, however these cassette tapes are no longer available.

A transcript of this tape can be found in The Lightraider Test.

The audio version of the tape is available online at Lightraiders.com

Listen to the cassette tape!

**Disclaimer Page**
Burden Free Word Rune

*“Come to me,all you who are weary and burdened, and I will give you rest.*

Matthew 11:28

* Difficulty Level (DL) of this Word Rune; (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune will reduce the Grim Sin Enchantment by 2 Difficulty Levels (DL).

### **Rewards**

* # of MU awarded to Joy (JO) Character Strength if recited correctly by memory: **JO** **+ 1 MU**
* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Apobletos

Apobletos originate from the original family of Slime Dragons called the Schisma. Apobletos came from a mutant dragon born in the second generation. Apobletos means "rejection." A Lightraider must use the Slime Dragon Defense Rune if they fall prey to the Slime Dragon's Mind Speech known as Rejection.

They control the Dark Creatures known as Giants.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the Inner Battle Word Rune.

**Disclaimer Page**
Eagle Peaks

These mountains in the Dragon Lands are rough and high in the east and dwindle to low ridges in the west. Eastern pine forests change to pinion pine and juniper in the west, and the valleys are fertile and inhabited. The bays and inlets that slice the coasts are rich in fish, though sharks and sea monsters are also present.

Disclaimer Page
Definitions

Back to How to Play the Game

* **Active Defense:** The defense of a Lightraider or a Dark Creature, same as a Defense Roll.
* **Advanced Combat:** Normal combat procedure plus two options for attack (Half Swing and Critical Swing).
* **Attack Roll:** Lightraiders add their Weapon Ability to their Starlot roll. Dark Creatures add their Battle Ability to their Shadow Stone roll.
* **Battle Ability:** A Dark Creature's numerical ability to attack and defend, Dark Creatures do not have separate Attack Ratings and defense ratings.
* **Battle Grid:** An 8x11 sheet divided into squares used during a battle.
* **Critical Hit:** A hit that instantly kills or disables an opponent.
* **Critical Swing:** An optional swing in Advanced Combat that may result in a Critical Hit according to the Starlot roll.
* **Defense Roll:** Lightraiders add their Shield of Faith (SF) rating to their Starlot roll. Dark Creatures add their Battle Ability to their Shadow Stone roll.
* **Difficulty Level:** A numerical value assigned to an action that denotes its comparative difficulty.
* **Half-Swing:** The same procedures as Normal Combat but produces half the damage.
* **Mind Speech:** Evil thoughts that Dragons put into men's minds.
* **Multiple Attack Combat:** Combat where more than one opponent attacks a single opponent.
* **Normal Combat:** The procedure in which combat is run, with rounds and phases where opponents attack and defend.
* **Passive Defense:** The defense of a Lightraider only using their Shield of Faith (SF) rating without using a Starlot, or a Dark Creature only using their Battle Ability rating without using their Shadow Stone.
* **Simultaneous Combat:** The normal state of combat, unless one opponent surprises another, in which two opponents are in combat at the same time
* **Success Check:** Comparison of a Starlot roll and a number in the Success Grid that determines whether a Lightraider is successful in an attempted action.
* **Weapon Ability:** The rating a Lightraider has in any given weapon. Higher ratings represent higher skill in using that weapon.

Disclaimer Page
Candy Store

***Candy Store***     The place for all sweets and treats.
**Candy Store** is a minor location in Platinum City.

History
It first appeared in "Attack of the Drones" when Ricardo causes a flood of gum balls on the ground making him the great.

Inhabitants* Unnamed store owner.

Trivia* The store maybe a parody of *See's Candies*.
DragonRaid Wiki

**Welcome to the DragonRaid Wiki!****Christian Tabletop Game**
**Battle Dragons and liberate the Dragon Slaves on the world of Eden Again while serving the Overlord as a Lightraider!**

## **Major Topics**

### **The Game**

* **History of DragonRaid**
* **DragonRaid (First Edition)**
* **How to Play the Game**

### **Other DragonRaid Games**

* **Lightraiders (Second Edition)**
* **First Watch**
* **Starlots**

### **The Lore**

* **Inhabitants**
* **Vegetation**
* **History and Events**
* **Locations**
* **Organizations**
* **Items**
* **Monetary Systems**
* **Gallery**
* **Diseases**

### **Media**

* **Novels**
* **Lightraiders Website**
* **Lightraiders Newsletter**
* **Twitter**
* **Facebook**
* **Instagram**
* **YouTube**

### **Fan Pages**

* **Fan Tools**
* **Fan Art**
* **Fan Adventures**
* **Fan Forums**

### **Store**

* **Sourcebooks**
* **Adventures**
* **Mini-Adventures**

### **Index**

**Disclaimer Page**

Welcome to the Lightraiders (formerly DragonRaid) Wiki, we're so glad you're here! This Wiki is devoted to all things Lightraiders, a Christian tabletop game.

More than a game, DragonRaid can help you grow in your walk with God by memorizing scripture, by learning how to share the gospel, and by facing scenarios not unlike those a Christian may experience in real life.

We're a collaborative community website about DragonRaid that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Please feel free to add to this Wiki, but see the Wiki Rules before doing so.
Despair Sin Enchantment

This is the Sin Enchantment used by the Dark Creatures known as Skeletons, instills despair on their victims. The Enchantment can be induced by either by seeing a Skeleton in a direct line of sight or by listening to its chants. They can be safely viewed through reflective surfaces such as pools, mirrors, or or polished armor.

A Lightraider's Joy (JO) Character Strength is both the Strength that defends against this Sin Enchantment, and the Strength that is affected by it.

A qualifying Lightraider can combat this Enchantment with the Hope Way Word Rune.

Disclaimer Page
DragonRaid Wiki:Wiki rules

* Please be respectful and cordial in any post or edits you make
* No cursing
* No nudity
* If you add a page to this wiki, please put a link to the **Disclaimer Page** at the bottom of the page
* If you add a page, please add an entry with a link to the created page in the Index Page

**Disclaimer Page**
Animal Master

* An Animal Master can have 2 animals if their score = 7
* An Animal Master can have 3 animals if their score = 8
* An Animal Master can have 4 animals if their score = 9 or 10

Animal Masters are Lightraiders to whom the Overlord has given special relationships with up to 4 Normal Animals who cannot talk. The Animal Master is not telepathically linked with their Normal Animal Companion, unlike the Lion Warrior, Wolf Soldier and Bear Knight, and must communicate with the Normal Animal Companion via verbal commands or hand signals. Once one of the Animal Master's Normal Animal Companions are lost or killed, the Animal Master can not replace that Normal Animal for one year.

Normal Animal Companions

**Disclaimer Page**
No Sweat Team Rune

*If God is for us, who can be against us?*

Romans 8:31b

* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Team Rune allows Lightraiders on a DragonRaid team to raise each member's Shield of Faith (SF) rating by 5 for one encounter.

### **Rewards**

* # of MU awarded to Joy (**JO**) Character Strength if recited correctly by memory: **JO** **+ 1 MU**
* # of MU awarded to Faithfulness (FA) Character Strength if recited correctly by memory: **FA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Every Wish Granted Word Rune

*Use the silver to buy whatever you like: cattle, sheep, wine or other fermented drink, or anything you wish.*

Deuteronomy 14:26a

### **Requirements**

* Self Control (SC) Character Strength needed to use this Word Rune: **SC** 1
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to spend the Overlord's money on whatever he wishes.

### **Rewards**

* # of MU awarded to Self Control (SC) Character Strength if recited correctly by memory: **SC** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Converse With Animals (CA)

**Ability Rating:** (JO + KI + GE) ÷ 3

Converse With Animals is the Ability of a Lightraider to communicate with Normal Animals.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders will have trouble communicating with Normal Animals.
* At level 10, Lightraiders will be able to talk to large and even hostile animals.

**Disclaimer Page**