recursal/Fanatic-Fandom huggingface dataset:
Radial Flak Cannon

### In-game description

Combines Flak Cannon and Radial Blaster. Spread projectiles now explode releasing more projectiles in a radial pattern.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Unknown
* Replaced By: None
* Combines Into: Radial Barrage
* Combination Of:
	+ Flak Cannon - Spread shots are fired one at a time but explode into (3+Spread) projectiles after a short delay
	+ Radial Blaster - Spread shots are now fired in all directions
Mag Hardened Reactor

### In-game description

Combines Hardened Reactor and Beam Emitter. At the start of every level you get one green Q40 and one orange Q41. Drop 0 powerups on death (doesn't affect powerups dropped by Battle Pods). Pickup powerups from further away, and has a PDL that fires every 3.75 seconds. Reduces damage done by 5%.

### Combinable?

No

* In-Game Database Tags: Powerups, Survivability
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Beam Emitter
	+ Hardened Reactor
* Replaced By: None
* Combines Into:
	+ Subspace Reactor
	+ Liftback
	+ Battle Reactor
* Combination Of:
	+ Beam Emitter - Adds a 1-target, 15-attract-power Quantium magnet and a PDL that fires every 3.75 seconds
	+ Hardened Reactor - Nullifies default powerup drops on death and grants a Q40 and a Q41 at the start of every level
Sharpshooter

### In-game description

+50% critical damage, +15% critical strike chance (Stacks diminishingly with other sources of Critical Strike). Increases projectile speed by 20%.

### Combinable?

No

* In-Game Database Tags: Critical, Offensive
* How to Unlock: Drops from Mining Outpost and Cloud 666
* Replaces: Lucky Shot
* Replaced By: Kill Strike
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted 15% critical strike chance and raised critical damage to 250%.
Sarah

> Sarah is one of the brightest minds today. She played a large role in the discovery of Quantium, the rare material allowing the warping of space-time to generate enormous amounts of energy and achieve FTL. Sarah developed the Quantium systems used to power the upgradeable weapon systems on the X-101 fighters.
>
>

## Ship Abilities

Ultimate - Sarah's ship becomes protected by a shield for a few seconds. This shield blocks all damage and has infinite durability, allowing the ship to fly through danger and solid terrain unharmed for the duration.

* Collisions with Automatons and environmental objects while shielded continue to deal contact damage to the target and trigger on-collision effects. (Evasion can still trigger on collisions while shielded.)
* Enhancement of this ultimate ability via Ultimate Enhancer or similar attachments will add 1/2/3 Speed points and cause the player ship to emit 3/5/9 evenly-spaced mini nuke explosions over the shield's duration at enhancement level 1/2/3.

Ability - Sarah's ship continuously generates a miniature Plasma Field, dealing damage over time to targets in close proximity. DPS at base stats is approx. 2.8.

## Notes

* Sarah's starting stats are worth 14 Weapon Upgrade Powerups (Q40) while her initial maximum stats are worth 83 Q40. Therefore, it takes 69 units of Q40 (plus 8 more for every lost Drone) for Upgrade Computer or its derivatives to cap all stats.
* Sarah has the highest starting Plasma stat of all Pilots, making her a good choice for those that prefer to use Plasma-specialized loadouts.
S-Wave

### In-game description

Replaces Spread. Fires fast moving twin projectiles of high energy spread. Upgrading Spread now increases damage instead of number of shots fired.

### Combinable?

Yes

* In-Game Database Tags: Spread
* How to Unlock: Drops from Automaton Prime (hard)
* Replaces: None
* Replaced By: None
* Combines Into: Hot S-Wave
* Combination Of: None

## Notes

* The standard Spread pattern is rearranged into a a double helix pattern with Spread shot count doubled and distributed evenly between the two wave-shaped paths.
Micro Jump Drive

### In-game description

A miniature jump drive capable of short range transport. Double tap in a direction to initiate jump. Range 10.

### Combinable?

Yes

* In-Game Database Tags: Action, Speed
* How to Unlock: Drops from Outpost Ginga
* Replaces: Micro Jump Drive Proto
* Replaced By:
	+ Evasive Jump
	+ Micro Jump Drive Adj
* Combines Into: Evasive Jump
* Combination Of: None

## Notes

* Both Action 1 and double-tapping a direction will trigger this attachment's effects.
Ripper Drone

* In-Game Database Tags: Drone, Follower, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Equipping this attachment summons a follower which attacks enemies with a short-range ripper beam, dealing approx. 30.8 damage per second at 1 Power.
	+ Every 2 points in Power after the first adds ~1.0 DPS.
	+ Damage auras apply to this follower at 200% effectiveness (e.g. an aura that increases player ship damage by +20% applies as if it were a +40% damage aura).
Bubble Life Fighter

### In-game description

Combines Bubble Life, Life Support, and Heavy Life Fighter. When you get a life a bubble shield, 2 support fighters, and 1 heavy support fighter spawn.

### Combinable?

No

* In-Game Database Tags: Life, Survivability
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Life Fighter
	+ Bubble Life
	+ Heavy Life Fighter
* Replaced By: None
* Combines Into:
	+ Ultimate Bubble Life
	+ Way of Life
* Combination Of:
	+ Life Fighter - 2 Earth Defence Force fighters join the fight upon acquiring a life. Destroyed fighters are replaced with fresh spawns for the current level only.
	+ Bubble Life - A bubble shield forms around the player upon acquiring a life. The shield reforms shortly after destruction for the current level only.
	+ Heavy Life Fighter - An Earth Defence Force bomber joins the fight upon acquiring a life. Destroyed bombers are not replaced.
Mini Carrier

## Typical Tactics

Advances slowly while spawning Super Drones and firing 3-shot plasma bursts forward.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
	+ Chance for Nuke Powerup
* Per Formation: N/A

## Appearances

Uncommon spawn in harder levels of the Campaign

## Unique Variants

* Micro Carrier (Ascent and Vertical Survival)
	+ Smaller version which spawns Flat Worms and does not fire plasma at all.

## Notes

* This enemy's model is a rotated version of Cruiser's model.
Outward Beam Drones

* In-Game Database Tags: Beam, Drone
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Outward Drones
	+ Beam Drones
* Replaced By: None
* Combines Into:
	+ Beam Fighters
	+ Turret Beam Drones
* Combination Of:
	+ Outward Drones - Drones now fire away from the player instead of firing forward
	+ Beam Drones - Drones now fire a level 1 laser beam instead of a level 1 Spread shot
Mini You

### In-game description

Only your first drone fires, but it can fire Plasma (if you have at least 1 point in Plasma).

### Combinable?

No

* In-Game Database Tags: Offensive, Plasma, Drone
* How to Unlock: Drops from Destroyers
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* If the player ship has 1 or more Plasma, the first drone (or Attack Drone/Defence Drone if the player has no Drones) will fire Plasma shots instead of Spread shots.
	+ As with the player's own Plasma gun, Plasma shots from this drone scale with ship damage, Plasma damage and the Plasma stat and are fully modifiable by Plasma weapons.
* If the player ship has 0 or less Plasma but at least 1 Beam, the first drone will fall back to a Laser Beam; otherwise, it will fall back to the default Spread gun.
* Regardless of which gun the Mini You drone is using, all other drones lose the ability to fire on command.
* The drone targeted by Mini You has its size increased relative to other drones.
* This attachment was formerly assigned a rarity of Rare.
Lucky

### In-game description

+10% Evasion (Stacks diminishingly with other sources of Evasion). Increases attachment drop rate by 25%.

### Combinable?

No

* In-Game Database Tags: Evasion, Survivability
* How to Unlock: N/A (unlocked by default)
* Replaces: None
* Replaced By: Very Lucky
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted 10% Evasion without also increasing attachment drop rate. It also used to have a rarity of Common.
Quick Auto Action

### In-game description

Combines Auto Action and Quick Action. Automatically triggers action button and reduces action cooldown.

### Combinable?

No

* In-Game Database Tags: Action
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Auto Action
	+ Quick Action
* Replaced By: None
* Combines Into:
	+ Quickstreaks
	+ Systems Computer
	+ Utility Module
* Combination Of:
	+ Auto Action - Actions trigger automatically
	+ Quick Action - Reduces action reload times by 20%
Mine

## Typical Tactics

Advances at level scroll speed, then fires a radial plasma burst on collision or destruction.

## Typical Powerup Drops

* Per Enemy: None
* Per Formation: N/A

## Appearances

Common spawn in Minefield. Uncommon spawn in other space levels of the Campaign, but appears more frequently in later levels.

## Unique Variants

* Super Mine (The Red Passage)
	+ Large mine with considerable health. On destruction, fires a dense radial plasma burst and unlocks Explosive Ultimate.

## Notes

* On levels with naturally-spawned Mines, Jinx's Hacking ultimate ability defuses these Mines instead of causing them to chase after other Automatons. Defused mines allow players to move and fire through them without triggering any plasma bursts.
* Mines will not reset the current killstreak upon exiting the current battle area. In exchange, their destruction will not add kills to the current killstreak or reset the combo timer.
Missile

**Missile** is the default secondary gun for Major Joe. By default, having at least 1 point in Missile adds a missile launcher which fires homing missiles in rapid succession until the number of missiles on-screen reaches a cap equal to the player's current Missile stat. It costs five green quantium powerups (Q40) to upgrade the Missile stat.

* Missiles are capable of destroying asteroids and other armored enemies, and they continue to function normally in underwater levels such as Aquaria.

## Base weapon stats

* Number of missiles: 1 per volley (while Missile is not 0 or less)
	+ On-screen missile limit: Equal to Missile stat
* Base damage per missile: ~3.8
	+ Armor-piercing?: Yes
	+ Bonus damage to environment: 0%
* Reload time modifier: 100% (ship fire rate is used as this gun's missile launch rate without modification)
	+ Maximum base DPS: ~29.2 (~87.7 during Rapid Fire)

## Ultimates scaling with this stat

* Fighter Squadron (Colonel Sloane)
* Tactical Nuke (Ayumi)

## Attachments associated with this stat

### Modules

* Barrage of Homing
* Evasive Jump (???)
* Killstreak Missile (Adj / Imp / Mod)
* Missile Enthusiast
* Missile Master (Adj)
* Panic Pod
* Quickstreaks
* Rocket Turret
* Synergizing Diversity

### Weapons

* Chaos Missile
* Drill Missile (Adj)
* Dumbfire Barrage
* Dumbfire Missiles
* EMP Missiles (Adj / Imp)
* Malfunctioning Missile
* Marked For Death
* MIRV Missile (Adj)
* Missile Barrage (Adj)
* Missile Drones
* Radioactive Missiles
* Rocket Barrage
* Space Bombs (Adj / Imp)
* Spatial Charge
* Splash Missiles (Proto / Adj)
* Star Missiles (Adj / Imp)
* Stinger Missiles (Adj / Imp)
* Swarm Barrage
* Swarm Missiles (Adj)
* Swarmfire Barrage (Adj)
* Thermal Missiles (Adj / Imp)
* Torpedoes
Melee Fighter Drones

### In-game description

Combines Nano Fighters and Melee Drones. Drones now seek out enemies and damage them on contact.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Nano Fighters
	+ Melee Drones
* Replaced By: None
* Combines Into:
	+ Beam Fighters
	+ Distant Melee Drones
	+ Snake Melee Drones
	+ ...
* Combination Of:
	+ Nano Fighters - Replaces drones with miniature hunter seekers which seek out and attack enemies
	+ Melee Drones - Converts drones into plasma saws which deal contact damage. Each point in Plasma increases contact damage by 5%.

## Notes

* While Melee Drones normally retain their ranged attacks, the Melee Fighter Drones fusion specifically strips drones of their ranged attacks.
Snake Melee Drones

### In-game description

Combination of Snake Drones and Melee Drones. Grants 5% bonus speed and 2.5% evasion. Each point in Plasma increases saw damage by 5%.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Snake Drones
	+ Melee Drones
* Replaced By: None
* Combines Into:
	+ Distant Snake Drones
	+ Distant Melee Drones
	+ ...
* Combination Of:
	+ Snake Drones
	+ Melee Drones
Overly Accelerated

### In-game description

Increases the Ship and projectile speed by 30% but reduces the fire rate by 10%.

### Combinable?

No

* In-Game Database Tags: Offensive, Speed
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* The ship speed increase from this attachment also increases the player ship's collision damage by 30% (additive with other movement speed modifiers from attachments).
* The projectile speed increase from this attachment can be used to extend the range of short-range weapons such as Heat Ray.
* This attachment formerly granted only 25% bonus movement/projectile speed in exchange for 10% reduced fire rate.
Quick Encounter

## Level description

The Automatons have rebelled! What were once humanities greatest accomplishment, intelligent machines capable of establishing an entire industrial complex autonomously have become the greatest threat our species has ever faced.  Defend Earth Station One, the command center of the Earth Defence Force.

## Stars on this level

* 1st: Direct Gun
* 2nd: Quick Gun
* 3rd: Back Gun
* 4th: Speed Aura
* 5th: Proto Homing Spread
* 6th: Turbo

## Enemies appearing on this level

* Blaster
* Basic Drone
* Flat Worm
* Fast Hard Drone [tentative name] (unlocks Turbo)
* Cargo
* Asteroid Small
* Drone Host
* Bullet Enemy
* Charger
* Direct Beamer Boss [tentative name]

## Notes

* This is one of four possible starting levels for *CounterAttack*'s Campaign, though it is only playable once the player has won a game starting from First Encounter. Winning a game starting from this level unlocks the third starting level, Preemptive Strike, for selection in future games.
	+ Relative to First Encounter, Quick Encounter discards the tutorial and spawns more enemies. As well, players do not have infinite lives for this starting level variant.
Meson

**Meson** makes several other guns, mainly Spread and Beam stronger. It also upgrades the option projectiles, autogun projectiles, and drone projectiles. It costs six green quantium powerups to upgrade Meson.

Meson was replaced by Power in the 1.0 release. Most Attachments which formerly used the word Meson now make reference to Spread, Power or Gun instead.

## Attachments that affect or modify Meson

1. ↑ http://steamcommunity.com/app/451600/discussions/0/312265327168062569/#c282992646980299148
Regenerative Shield

* In-Game Database Tags: Survivability
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Shield
	+ Shield Regenerator
* Replaced By: Regen Slip Shield
* Combines Into:
	+ Regen Slip Shield
	+ Defiance Shield
	+ Regen Defiance Shield
* Combination Of:
	+ Shield - Grants a protective barrier at the start of each level and on respawn which protects the ship from a single hit
	+ Shield Regenerator - Regenerates shields every 55 seconds
Scientist

### In-game description

Increases the chance to unlock new attachments by 300% (Stacks additively with other sources of luck).

### Combinable?

No

* In-Game Database Tags: UnlockChance
* How to Unlock: Drops at Outpost Ginga
* Replaces: None
* Replaced By: Professor
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly increased Attachment Unlock Modifier by only 100%.
Rocket Pod

### In-game description

Activated by pressing Action 1. Fires 6 vollies of 2 rockets. Fires extra volly for every 5 points in Missile. 6.5s cooldown.

### Combinable?

Yes

* In-Game Database Tags: Action, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By:
	+ Missile Rocket Pod
	+ Panic Pod
	+ Rocket Pod Adj
* Combines Into:
	+ Missile Rocket Pod
	+ Panic Pod
* Combination Of: None
Liftback

### In-game description

Combination of Switchback, Quantium Magnet, and Quantium Reserve. Pressing action reverses your ship, powerups are attracted toward you, and you don't lose quantium when you die.

### Combinable?

No

* In-Game Database Tags: Action, Powerups
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Switchback
* Replaced By: None
* Combines Into:
	+ Marconi Device
	+ Ship Enhancer
	+ Utility Module [cut off in in-game database]
* Combination Of:
	+ Quantium Magnet - Attracts 1 Quantium powerup at a time with attract power 15
	+ Switchback - Action 1 reverses the ship
	+ Quantium Reserve - Default Quantium powerup losses on death are nullified
Major Joe

> Joe loved flying since as early as he can remember. He spent a short time as a commercial test pilot before his talents were noticed by the military. They were quick to tap his expertise, and since then Joe has mostly worked on top-secret projects. He is more than a qualified technician and familiar with most operational aspects of the X-101s. He was one of the first pilots selected for the advanced fighter program.
>
>

## Ship Abilities

Ultimate - Joe's ship goes into overdrive, adding 3 points of Missile, Power and Plasma, cutting down base refire time from .13 seconds to .08 seconds, and forcing the ship to fire its weapons automatically for a set duration. (Buildup beam does not gain charge during Overcharge unless the Fire input is pressed at least once after the ability is triggered.)

* Enhancement of this ultimate via Ultimate Enhancer or similar attachments will alter the bonus stat points granted for the duration based on enhancement level.
	+ Level 0: +0 Spread, +0 Side, +3 Missile, +3 Power, +3 Plasma
	+ Level 1: +2 Spread, +0 Side, +2 Missile, +3 Power, +3 Plasma
	+ Level 2: +2 Spread, +1 Side, +4 Missile, +3 Power, +3 Plasma
	+ Level 3: +2 Spread, +2 Side, +5 Missile, +5 Power, +3 Plasma

Ability - -20% Action cooldown; using the Action input fires 5 Spread shots and 1 Missile radially outward with a 2.5s base cooldown (2.0s actual cooldown before attachments).

* Missiles fired by Joe's ability do not count against the on-screen missile limit.

## Notes

* Major Joe's starting stats are worth 14 Weapon Upgrade Powerups (Q40) while his initial maximum stats are worth 114 Q40. Therefore, it takes 100 units of Q40 (plus 8 more for every lost Drone) for Upgrade Computer or its derivatives to cap all stats.
* Major Joe has the highest starting and maximum Missile stats of all Pilots, making him a good choice for those that prefer to use Missile-specialized loadouts.

* [v1.0.6r30] Action-fired Torpedoes are not affected by the Missile weapon's 70% projectile speed reduction.
	+ [v1.0.6r30] Action-firing with both Torpedoes and Spatial Charge equipped launches a dumbfire rocket with finite travel time, with the size of the rocket increasing on each subsequent action-fire. (Firing normally or activating Overcharge resets the size of the rocket.)
Moore Boss

## Typical Tactics

Initially appears with two Chargers, two Direct Beamers and a Javelin as armor which must be destroyed to make the boss vulnerable. While the boss slowly oscillates vertically, it uses its armor to unleash a variety of attacks:

* The Chargers fire dumbfire barrages of Bullet Enemies.
* The Direct Beamers fire single beams forward (default variant) or split beams along forward diagonals (Very Hard variant).
* The Javelin fires streams of plasma forward.

Once all armor has been destroyed, the boss begins to track the player while firing meson barrages and leaving meson mines in its wake.

## Typical Powerup Drops

* Per Enemy: Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

The default variant appears as the boss of Armada, while the Very Hard variant stars as the boss of Incursion.
Slicer Imp

### In-game description

Replaces Side. Fires vertical slicing melee lasers which damage all enemies and destroy projectiles. Increases side damage by 7.5%.

### Combinable?

No

* In-Game Database Tags: Side
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Slicer Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None
Mining Outpost

## Level description

This is where it all began, the mining outpost where the Automatons first malfunctioned. Expect heavy resistance from both land and air. We’ve detected a factory ship capable of mining and building tanks. We believe it was about to depart for Earth. Destroy it.

## Stars on this level

* 1st: Very Weak Durability
* 2nd: Missile Enthusiast
* 3rd: Switch Blaster
* 4th: Sharpshooter
* 5th: Ablative Armor

## Enemies appearing on this level

* Blaster
* Meteor [tentative name]
* Mini Carrier
* Super Drone
* Beamer [tentative name]
* Tank
* Factory
* Conqueror (Boss)
Plasma Exhaust

* In-Game Database Tags: Speed
* How to Unlock: Randomly unlocks on destroying Double Blasters.
* Replaces: None
* Replaced By: Plasma Exhaust Adj
* Combines Into: None
* Combination Of: None

## Notes

* Base damage of exhaust scales linearly with Speed points, with DPS approximately equal to 4 + 6\*(Speed+2).
	+ Plasma exhaust pierces through enemies, but is unable to deal critical strikes.
Marked For Death

### In-game description

Grants damage over time (DOT) for Spread, Side, Missile, Beam, and Plasma. Increases DOT length by 50%. DOT damage does not reset. Decreases base critical damage by 60%, decreases damage by 40%.

### Combinable?

No

* In-Game Database Tags: Spread, Side, Beam, Missile, Plasma
* How to Unlock: Enter a level with a loadout applying DOT-on-hit effects (burning, corrosion, radiation or nanomachines) to Spread, Side, Beam, Missile and Plasma attacks
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Loadouts valid for unlocking this attachment require at least 5 weapon slots, one for each of the 5 required weapon types.
	+ By virtue of the slot count requirement, it is not possible to unlock this attachment prior to unlocking Battle Pods and either Weapon Module or Battle Pods Adj.
* [v1.0.6r30] Marked For Death does not apply any of its stated effects, positive or negative.
	+ Its only benefit is that it counts as 5 weapon types for the purposes of scaling Synergizing Diversity's damage bonus.
Radial Blaster

### In-game description

Replaces Spread. Spread projectiles now fire in a radial pattern (in every direction around your ship) instead of only forward.

### Combinable?

Yes

* In-Game Database Tags: Spread
* How to Unlock: Drops from Redemption
* Replaces: None
* Replaced By: None
* Combines Into:
	+ Radial Barrage
	+ Radial Flak Cannon
* Combination Of: None
Melee Drones Adj

### In-game description

Drones are converted into plasma saws. +5% melee drone damage. Each point in Plasma increases saw damage by 5%.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Melee Drones
* Replaced By: None
* Combines Into: None
* Combination Of: None
Prototype Cruiser

## Level description

As soon as we determined the Automatons had gone against their core programming we started development of a new Cruiser. This prototype cruiser has the latest in beam technology and is outfitted with a prototype zero point energy cannon. Somehow the Automatons found it. You must either recover the Cruiser or destroy it. We cannot let the Automatons get a hold of our best technology.

## Stars on this level

* 1st: Gauss Cannon Prototype
* 2nd: Weak Durability
* 3rd: Ace Burst
* 4th: God of Destruction

## Enemies appearing in this level

* Hard Drone
* Shooter
* Cargo
* Blaster
* Charger
* Cruiser
* Drone Host
* Bullet Enemy
* Drone Host Boss [tentative name]

## Notes

* The play area of this level has 3 times the height of the play areas of other levels.
	+ As it is not feasible to fit the whole play area on one screen, camera panning is force-enabled for this level, even if the player normally has panning turned off.
* This level provides players with a prototype cruiser, the SDFS Dauntless, which can withstand 12 hits but requires 3 players to operate at full power. Players that have boarded the cruiser may disembark using their space brakes (Shift key by default with mouse and keyboard).
	+ The first player that enters the Dauntless (the pilot) controls its movement as well as its prototype zero point energy cannon.
	+ The second player that enters the Dauntless (the first gunner) controls its quad-mounted Gauss Cannon.
	+ The final player that enters the Dauntless (the second gunner) controls its forward Energy Cannon.
	+ Boarding the Dauntless for the first time activates four auto-targeting ripper beams which target enemies above and below the cruiser even while it is not manned.
		- Despite looking like Autobeam turrets, these autoguns are affected by the pilot's equipped Spread-type weapon attachments (such as Overcharged Heat Ray).
	+ Space station structures in this level will instantly destroy the Dauntless on contact if it is manned.
Star Missiles Imp

### In-game description

Replaces Missile. Missiles now fire radially and no longer seek targets. Increases Missile damage by 5%.

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Star Missiles Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None
Protected Life

* In-Game Database Tags: Life
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* While this attachment is equipped, the player ship becomes immune to damage from all sources for 10 seconds whenever the player gains an extra life.
	+ The player ship retains the ability to damage enemies with collisions whenever it is invulnerable; however, evasion and defiance effects cannot be triggered until the ship becomes vulnerable once more.
* This attachment formerly granted only 5 seconds of invulnerability upon gaining a life.
Swarm Missiles

## Swarm Missiles

### In-game description

Replaces Missile. Homing missiles now have a random start direction.

### Combinable?

Yes

* In-Game Database Tags: Missile
* How to Unlock: Randomly unlocks on destroying Drone Hosts
* Replaces: None
* Replaced By:
	+ Missile Barrage
	+ Swarm Barrage
	+ Swarm Missiles Adj
	+ Swarmfire Barrage [cut off in in-game database]
* Combines Into:
	+ Missile Barrage
	+ Swarm Barrage
	+ Swarmfire Barrage
* Combination Of: None
Power to Plasma

* In-Game Database Tags: Plasma, Power
* How to Unlock: Drops from Armada
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This weapon causes points in Power to also be counted as points in Plasma. In exchange, the Power stat no longer increases the player ship's global damage modifier.
Side

**Side** is the default secondary gun of Ayumi. Normally it fires energy projectiles at the top and bottom of the ship. Side costs three green quantium to upgrade. Each upgrade makes projectiles wider and stronger, which is not always good, because wider projectiles cannot hit some enemies in narrow passages.

## Base weapon stats

* Number of shots: 2 (while Side is not 0 or less)
* Base damage per shot: ~0.5\*(Side+1) [~1.0 at 1 Side]
	+ Armor piercing?: No
	+ Bonus damage against environment: 0%
* Reload time modifier: 100% (ship fire rate is used as this gun's fire rate without modification)
	+ Base DPS at overheat, one side only: ~3.8\*(Side+1) [~7.7 at 1 Side]
	+ Base DPS during Rapid Fire, one side only: ~11.5\*(Side+1) [~23.1 at 1 Side]

## Attachments associated with this stat

### Modules

* Fleeting Side (Adj / Imp)
* Lazy Side (Adj / Imp)
* Side Amp
* Side Grease (Adj / Imp)
* Side Master
* Side Rerouting
* Synergizing Diversity

### Weapons

* Broad Starside (Adj)
* Broadside
* Corrosive Side (Adj / Imp)
* Cutter (Adj / Imp)
* Firecracker (Adj)
* Ion Side (Adj / Imp)
* Marked For Death
* Melee Lasers (Adj / Imp)
* Mini Shockwave
* Quad Side
* Radioactive Side (Adj)
* Scythe Laser
* Slicer (Adj / Imp)
* Star Side (Adj / Imp)
* Tetra-Gun (Adj)
* Wavecrasher (Adj / Imp)
Missile Rocket Pod

### In-game description

Combines Missile Pod and Rocket Pod. Activated by pressing Action 1. Fires homing missiles and rockets.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Rocket Pod
	+ Missile Pod
* Replaced By: None
* Combines Into: Panic Pod
* Combination Of:
	+ Rocket Pod - Action 1 fires 6 volleys of 2 rockets, plus a bonus volley for every 5 points in Missile
	+ Missile Pod - Action 1 fires 4 volleys of 2 homing missiles, plus a bonus volley for every 5 points in Missile
Shield Regenerator Adj

### In-game description

Only effective if you also have Shield equipped. Regenerates shields every 45 seconds.

### Combinable?

No

* In-Game Database Tags: Survivability
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Shield Regenerator
* Replaced By: Shield Regenerator Imp
* Combines Into: None
* Combination Of: None
Targeting Aura

### In-game description

A Targeting Computer has been linked into all friendly ships increasing the critical chance by 2.5%.

### Combinable?

No

* In-Game Database Tags: Aura, Critical, Offensive
* How to Unlock: Drops from Wave Survival.
* Replaces: None
* Replaced By: Targeting Aura Adj
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted a superior 3.5% critical chance aura.
Micro Jump Drive Proto

### In-game description

A miniature jump drive capable of short range transport. Use Action Button 1 to initiate jump. Range 5.

### Combinable?

No

* In-Game Database Tags: Action, Speed
* How to Unlock: Drops from Bulwark
* Replaces: None
* Replaced By: Micro Jump Drive
* Combines Into: None
* Combination Of: None

## Notes

* Both Action 1 and double-tapping a direction will trigger this attachment's effects.
Spread Linked Blaster

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Unknown
* Replaced By: Spread Linked Blaster Adj
* Combines Into: Direct Linked Blaster
* Combination Of:
	+ Linked Blaster - Each point in Spread now adds 2 shots instead of 1, but shot base damage is reduced by 45%
	+ Super Spread - The standard Spread pattern now has increased width
Shield Wall

### In-game description

Creates a shield wall which stops enemy projectiles and damages enemy ships. 10 second cooldown.

### Combinable?

Yes

* In-Game Database Tags: Action, Survivability
* How to Unlock: Randomly unlocks on destroying Auto Shield Frigates
* Replaces: None
* Replaced By:
	+ Evasive Shield Wall
	+ Panic Pod
* Combines Into:
	+ Evasive Shield Wall
	+ Panic Pod
* Combination Of: None
Quantium Detector

* In-Game Database Tags: Powerups
* How to Unlock: Drops from Homefront
* Replaces: None
* Replaced By: Marconi Device
* Combines Into: Marconi Device
* Combination Of: None

## Notes

* While this attachment is equipped, colored particles periodically appear around enemies or on enemy formations carrying, in ascending order of display priority, Q40 (green), Q41 (orange), bonus Quantium (yellow), offensive Quantium (red), shield Quantium (blue) or extra life Quantium (purple).
	+ A trail of particles indicates the Quantium is granted only upon complete destruction of the formation, while a cloud of particles indicates the Quantium is granted upon destruction of just the enemy marked by the cloud.
	+ Only one Quantium-carrying enemy/formation can be marked at a time upon first entering the battle area, and there is a somewhat long internal cooldown between consecutive Quantium detection events. Thus, even with this attachment equipped, most Quantium drops will still originate from unmarked sources.
* [v1.0.6r30] Quantium Detector frequently makes false-positive detections when non-Q40 types of Quantium powerups are involved.
	+ Enemies capable of carrying non-Q40 Quantium can be marked as carrying it, regardless of whether or not they will actually drop it on destruction.
	+ False-positive detections have been documented for the following enemy types:
		- Shooter (false red)
		- Asteroid Medium (false yellow)
		- Drone Host (false red)
		- Blaster (false red)
		- Tank (false orange)
Quantium Reactor

### In-game description

Gives 1 Weapon Powerup (Q40) and 1 Ultimate Ability Powerup (Q41) at the start of every level and when the player dies. Reduces damage done by 5%.

### Combinable?

Yes

* In-Game Database Tags: Powerups
* How to Unlock: Drops from Lone Ship
* Replaces: None
* Replaced By:
	+ Hardened Reactor
	+ Quantium Reactor Adj
* Combines Into:
	+ Battle Reactor
	+ Hardened Reactor
* Combination Of: None
Space Bombs Adj

### In-game description

Replaces Missile. We've replaced the propulsion from rockets with more explosive material. Does 25% more damage but isn't self propelled (Works like a mine in space and a free-fall bomb on planets).

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Space Bombs
* Replaced By: Space Bombs Imp
* Combines Into: None
* Combination Of: None
Star Side Imp

### In-game description

Replaces Side. Fires energy stars which can pierce multiple enemies. Increases side damage by 5%.

### Combinable?

No

* In-Game Database Tags: Side
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Star Side Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* The standard Side shots are replaced with small energy stars which can pierce through 4 enemies and damage a fifth.
Lasererang Imp

* In-Game Database Tags: Beam
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Lasererang Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* The standard buildup beam is replaced with all-piercing laser boomerangs which fire forward, then return to the player ship.
	+ Each laser boomerang can hit a specific enemy twice, once while traveling forward and a second time while returning to the player ship.
	+ By default, laser boomerangs can only be fired while the number of boomerangs on-screen is lower than a limit equal to the player ship's Beam stat (rounded down to the nearest whole number).
Plasma Action

### In-game description

Plasma no longer fires with your regular gun but instead by pressing Action1. +35% Plasma damage.

### Combinable?

No

* In-Game Database Tags: Action
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* By default, the Plasma gun has a base action reload time of 0.15 seconds (~13.3% slower than the default refire time of .13 seconds) when it is reassigned from the Fire input to the Action 1 input by Plasma Action. This time can only be reduced by Quick Action, Charging Killstreaks, and their fusions.
	+ Firing Plasma using Action 1 does not slow down the player ship as would normally occur when firing it directly with the Fire input.
* Special Plasma weapons have a much longer action reload time when they are reassigned to Action 1 using Plasma Action. Reload times for these weapons are hard-coded lower limits which can only be bypassed by Firerate aura effects and Marcus's passive +4% fire rate bonus.
	+ Mini Nuke (Adj): 4.5 seconds maximum @ 1 Plasma, 0.625 seconds minimum @ 8 Plasma
		- 4.5/4.0/3.0/2.5/2.0/1.5/1.0/0.625 seconds @ 1/2/3/4/5/6/7/8+ Plasma
		- Upgrading Plasma does not update Plasma Action reload time until the next level (or attachment loadout update in the Staging Area).
	+ Nova Cannon (Nova Mines): 3 seconds
	+ Singularity Cannon: 2.2 seconds
	+ Nuclear Singularity (Mini Nuke + Singularity Cannon): 7.13 seconds maximum @ 1 Plasma, 1.453125 seconds minimum @ 11 Plasma
		- 7.13/~6.51/5.89/5.27/4.65/4.03/3.41/2.79/2.18/1.55/1.453125 seconds @ 1/2/3/4/5/6/7/8/9/10/11+ Plasma
		- Upgrading Plasma does not update Plasma Action reload time until the next level (or attachment loadout update in the Staging Area).
	+ Mini Nuke + Nova Cannon: 5.5 seconds
	+ Nova Cannon + Singularity Cannon: 5.25 seconds
	+ Mini Nuke + Nova Cannon + Singularity Cannon: 7.75 seconds
* Plasma weapons that fire automatically (namely, Plasma Field and its derivatives) are unaffected by reassignment to Action 1, but still benefit from this attachment's Plasma damage bonus.
* Buildup Plasma only requires Action 1 to be pressed once for each charged shot. However, if the Fire input is not held down (or is disabled by a Weapon Jammer) when Action 1 is pressed, the player ship will fire an uncharged shot instead of building up a charged shot.
	+ Drone Addiction's gun suppression does not apply to either charged or uncharged Plasma shots initiated with Action 1.
* [v1.0.6r30] Active Plasma Field continues to activate with the Fire input even while Plasma Action is equipped.
Swarmfire Barrage

### In-game description

Combines Dumbfire Missiles, Swarm Missiles, and Rocket Barrage. Fires a barrage of mini missiles as well as a center rocket.

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Dumbfire Missiles
	+ Swarm Missiles
	+ Rocket Barrage
* Replaced By: Swarmfire Barrage Adj
* Combines Into:
	+ Dumbfire Barrage
	+ Missile Barrage
	+ Swarm Barrage
	+ ...
* Combination Of:
	+ Dumbfire Missiles
	+ Swarm Missiles
	+ Rocket Barrage

## Notes

* This attachment was formerly known as **Dumbfire Swarm Barrage** and **Dumbfire Missile Barrage**.
MiniNuke Strike

### In-game description

A volley of 5 Mini Nukes are fired into the battle area. Activated by double tapping movement or action button 1. Every 5 points in Plasma increases projectiles by 1. Reload 16 seconds.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By: MiniNuke Strike Adj
* Combines Into: None
* Combination Of: None
Power Spread

### In-game description

Power now directly charges the Spread weapon. Every point in power makes Spread weapons stronger.

### Combinable?

No

* In-Game Database Tags: Spread, Power
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Power Spread increases damage output of spread projectiles by about 35% per point in Power. In exchange, the Power stat no longer increases the player ship's global damage modifier.
	+ It essentially returns the Power upgrade to the old Meson upgrade that was replaced with Power in the 1.0 update.
Linked Beam Frigate

## Typical Tactics

Advances along a rising trajectory, then charges and fires twin piercing beams while moving forward.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Rare spawn in select levels of the Campaign.

## Notes

* The beams fired by this Automaton pierce through Bubble Shield and Shield Wall.
Pulse Laser Beam

## Pulse Laser Beam

### In-game description

Combines Pulse Beam and Laserbeam. You now firing a pulsing laser beam.

### Combinable?

No

* In-Game Database Tags: Beam
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Pulse Beam
	+ Laser Beam
* Replaced By: None
* Combines Into:
	+ Drone-Laser Rerouting
	+ Linked Laser Beam
	+ ...
* Combination Of:
	+ Pulse Beam
	+ Laser Beam
PDL Freak

### In-game description

Combination of Point Defence Laser and Burst PDL. Grants PDL and rapid fire burst PDL when pressing Action1. 12 second cooldown.

### Combinable?

No

* In-Game Database Tags: Offensive, Survivability
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Point Defence Laser
	+ Burst PDL
* Replaced By: None
* Combines Into: Ship Defence Module
* Combination Of:
	+ Point Defence Laser - Grants a laser turret that destroys bullets at a rate of 1 bullet every 1.5 seconds
	+ Burst PDL - Action 1 rapidly destroys bullets around the player for a short duration
Surface Trouble

## Level description

While our forces were engaged battling the automatons on Earth the Automatons managed to build a facility on a small moon previously thought insignificant. They have set up resource gathering and assembly operations and are building drones at an alarming rate.

## Stars on this level

* 1st: Overcharged Weapons
* 2nd: Ion Beam
* 3rd: Wavecrasher
* 4th: Fleeting Side
* 5th: Split Beam
* 6th: Spatial Charge
* 7th: Mini Shockwave

## Enemies appearing on this level

* Blaster
* Artillery
* Turret
* Factory
* Tank
* Lancer [tentative name]
* Spreadshot
* Wavecrasher Spreadshot [tentative name] (unlocks Wavecrasher on pack destruction)
* Automaton Battle Cruiser (Boss)
Quantium Converter Imp

### In-game description

Converts 6 Ultimate Ability Powerups (Q41) into 1 Weapon Upgrade Powerup (Q40). Triggers when you collect an Ultimate powerup.

### Combinable?

No

* In-Game Database Tags: Powerups
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Quantium Converter Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None
Speed Aura

### In-game description

A low level energy field which boosts friendly ships engine speed by 10% (Auras of the same type do not stack).

### Combinable?

No

* In-Game Database Tags: Aura, Speed
* How to Unlock: Drops from First Encounter and Quick Encounter.
* Replaces: None
* Replaced By: Speed Aura Adj
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted a superior 12% movement speed aura. This magnitude of bonus has since been transferred to Speed Aura Adj.
Super Sized

* In-Game Database Tags: None
* How to Unlock: Randomly unlocks on destroying Mini Carriers
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This module has no filter tags and is only visible while the "All" filter is active.
* This attachment was formerly known as **Super Sizes**. (?)
Spooky Device

### In-game description

+7.5% damage, +15% speed, 25% evasion (Stacks diminishingly with other sources of Evasion).

### Combinable?

No

* In-Game Database Tags: Speed, Survivability, Evasion
* How to Unlock: Randomly unlocks on destroying jack o' lanterns.
	+ Jack o' lanterns appear at the start of select levels in the Campaign when playing around Halloween.
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None
Shield

### In-game description

Gives the player's ship a shield that can withstand 1 hit per level (Effective vs collisions and missiles).

### Combinable?

Yes

* In-Game Database Tags: Survivability
* How to Unlock: Drops from Cloud 666
* Replaces: None
* Replaced By:
	+ Defiance Shield
	+ Regenerative Shield
	+ Slip Shield
	+ ...
* Combines Into:
	+ Defiance Shield
	+ Regen Defiance Shield
	+ ...
* Combination Of: None
Radioactive Missiles

### In-game description

Combination of EMP and Thermal Missiles. Stuns enemies and sets them ablaze causing damage over time.

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ EMP Missiles
	+ Thermal Missiles
* Replaced By: None
* Combines Into: None
* Combination Of:
	+ EMP Missiles
	+ Thermal Missiles
Prismatic Beam Adj

### In-game description

A prismatic beam weapon. It is capable of firing 5 beams at once. +5% beam damage.

### Combinable?

No

* In-Game Database Tags: Beam
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Prismatic Beam
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* The Prismatic beam is a powerful beam enhancing attachment that allows the beam to fire 5 beams at once at the cost of reduced damage for each beam.
	+ It can enhance your overall damage output if used correctly, but performs poorly against single enemies.
Serendipity

### In-game description

+20% Evasion (Stacks diminishingly with other sources of evasion). Small chance to unlock a random attachment during battle.

### Combinable?

No

* In-Game Database Tags: Evasion, Survivability
* How to Unlock: Drops from Preemptive Strike
* Replaces: None
* Replaced By: Cloaking Device
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly granted 20% evasion without also allowing for random attachment unlocks.
Swarm Barrage

### In-game description

Replaces Missile. Fires a swarm of mini missiles. (It is a combination of Swarm Missiles and Rocket Barrage).

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Rocket Barrage
	+ Swarm Missiles
* Replaced By: None
* Combines Into:
	+ Dumbfire Barrage
	+ Missile Barrage
	+ Swarmfire Barrage
	+ ...
* Combination Of:
	+ Rocket Barrage
	+ Swarm Missiles

## Notes

* This attachment formerly was assigned a rarity of Rare.
Radioactive Side Adj

* In-Game Database Tags: Side
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Radioactive Side
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* As with its predecessor, this weapon adds a corrosive DOT (damage over time) to Side shots and grants them 2.5 stun power.
Prismatic Beam

### In-game description

A prismatic beam weapon. It is capable of firing 5 beams at once using a special Quantium crystal.

### Combinable?

No

* In-Game Database Tags: Beam
* How to Unlock: Drops from Auto City
* Replaces: Prismatic Prototype
* Replaced By: Prismatic Beam Adj
* Combines Into: None
* Combination Of: None

## Notes

* The Prismatic beam is a powerful beam enhancing attachment that allows the beam to fire 5 beams at once at the cost of reduced damage for each beam.
	+ It can enhance your overall damage output if used correctly, but performs poorly against single enemies.

* This attachment was formerly obtained from the Super Tank miniboss [tentative name] at the start of Auto City (this enemy now unlocks Drone To Beam on destruction).
Nano Tesla

### In-game description

Combines Tesla Beam with Nano Beam. Beam now bounces between enemies and applies damage over time.

### Combinable?

No

* In-Game Database Tags: Beam
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Nano Beam
	+ Tesla Cannon
* Replaced By: None
* Combines Into:
	+ Nano Laser
	+ Nano Laserang
* Combination Of:
	+ Nano Beam
	+ Tesla Cannon
Radioactive Side

### In-game description

Combines corrosive and ion side. Side projectiles now apply damage over time and stun with a factor of 2.5.

### Combinable?

No

* In-Game Database Tags: Side
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Corrosive Side
	+ Ion Side
* Replaced By: Radioactive Side Adj
* Combines Into: None
* Combination Of:
	+ Corrosive Side
	+ Ion Side
Laser Barrage

### In-game description

Replaces Spread. Doubles the number of spread projectiles fired. Projectiles are now fired from the side of your ship and propelled forward.

### Combinable?

Yes

* In-Game Database Tags: Spread
* How to Unlock: Drops from The Red Passage
* Replaces: None
* Replaced By: None
* Combines Into: Radial Barrage
* Combination Of: None

## Notes

* Spread shots are converted into lasers and are now fired in parabolic trajectories from the player ship's sides, crossing each other's paths at locations in front of the ship.