recursal/Fanatic-Fandom huggingface dataset:
Zons

## Amazon Cabs

### Freelance Taxis

So the newest wave of refugees to add to the changing face of Fargo are Amazonian tribes (largely Yanomami) seeking refuge from the recent war in the Amazon. Even more than the Mayans that preceded them, they are a strange people. They dress funny, pierce their ears and noses in strange ways, speak a bunch of incomprehensible languages and worship their own, odd gods . They are also former hunter-gatherers to whom the industrial world is a new thing with which they have no experiance. To get along they have had to carve out their own niche here.

And they have. In the few years since they started arriving, they have built up quite the little fleet of freelance taxi cabs, which have become ubiquitous. Known as 'Zons'. So, A note for fellow inhabitants of the Shadows, "Amazon Cabs" or "Zons" are fast, willing to go anywhere, and don't ask any stupid questions like 'So why are you going there?' or 'How long you been in town?' or 'Are you bleeding?'. Which more than outweighs the questionable state of the salvaged vehicles or sketchy grasp of any language spoken in North America.

Just be careful of the static caused by their side hustles. And trust me, all these *ka tsaug* are running a side hustle of some kind. Which are everything from selling used goods or doing courier work on the side to a couple who dabble in light smuggling or a bit of highway robbery. Which let me tell you, is a real slotter when your cab stops outside of town to meet some buddies and hi-jack one of those big drone trucks coming in from across the border. Long story. For later...

These side hustles are often to get money to send home, to help out their relatives that are still trying to live there, help them get out of there or to send money and sometimes actual weapons back home to resistance groups, hoping to reclaim the lands so recently won from them by Aztlan . They also have some odd connections, doing business both with the "Cowboy Mafia " out in the country and having contact with the Mara Amatiitlan gang in the MSPlex, who share their hatred for the Azzies. And in a strange alliance locally, the DIY nature of their vehicles puts them in regular contact with the local mechanics community, which means that they are found hanging around in places as diverse as the Last Garage and the Fixed Bike Shop.

Return to: Fargo
The Pit on University

* **Location:** 2301 S University Dr, Fargo, Region 3, RRDMZ 58103
* **Ownership:** *Disputed*

This troubled site sits like a sore in the middle of the suburban wastelands of University Drive south of I-94, a literal hole in the middle of the area. Beginning life as the site of a major box store in the 20th Century, out-competed by a larger rival the store quietly went out of business unnoticed during the chaos of the Awakening. It was followed by a mixed-use residential/retail center that was ruined in the Crash of '29, lay fallow through much of the 30's as ownership records were lost in the 'Crash. Eventually re-acquired by the City of Fargo, several variously doomed attempts were made by the City, and later by GCS when they were granted the land by the City, to rehabilitate the site but while it was a moderately-successful retail outlet for a couple of years during the late 50's until a series of disastrous SURGE events and magical phenomena in '61 saw it closed again for 'redesign', but the magical services needed to clean astral space at the site up to code proved non-cost-effective and GCS put plans on hold until a new solution could be found that wouldn't unbalance their projected ROI. They had begun to tear the complex down and were in negotiations to sell the site to an out-of-town buyer in '64 when the Second Crash disrupted negotiations. When talks resumed in late '65, both sides were telling different stories, with the records to prove it lost in the crash, the case has been in the courts ever since.

After a decade of fruitless litigation, the abandoned-in-all-but-name, partially-demolished ruin has fallen farther into decay, collapsing into a concrete pit along the highway, just one more thing on South University that nobody looks at as they drive by. Locally, this unpoliced and unsurveilled site has a host of uses, drug deals, gray market swap meets, protests, a place to crash when you're between residences, places for local gangs to rumble and even an occasional site for the Night Bazaar. Someday, presumably, the lawsuits will end and someone will claim the land and maybe even do something with that. But until then, it will serve as a hole, and serve those who have a use for a hole, and do their business in its shadow.

**Return to: GCS**
Rebels

## The Mighty Rebels

* **Home Base:**Mostly they hang out at the StufferShack  down at 1707 Center Ave W, Dilworth, MN UCAS56529
* **Colors/Signs:**The Rebels wear 'Clearance' stickers swiped from the StufferShack on their clothes and commlinks. They also put fake tattoos of the CAS  flag on with ballpoint pens.
* **Description:**One of the many youth gangs that hang around the commercial areas.
* **Rackets:**The Rebels spend most of their time hanging out and looking tough, and getting into fights with other youth gangs who hang around the mallplexes and StufferShacks.They also engage in a fair bit of random low-level crime, shoplifting, vandalism, stealing the occasional car for a joyride, and dealing the usual kind of low-level drugs.
* **Connections:**Most of the alliances and rivalries the Rebels have are with other youth gangs, like the Mauraders, Riversiders, Slam Gang and Ass-Kickers (AK)'s, and they shift almost daily depending on high school politics, whims and the sorts of late-night drama that only those under twenty can generate, going from ignoring to alliance to bloody feud to brotherhood, often times several times a night. The most permanent enmity they have isn't with other gangs, but with law enforcement, BSI's  MallSec and TransSec, Knight Errant and even the vigilantes in the Squad, who they delight in running in circles. Gangs like the Rebels provide recruits for more serious gangs on the Moorhead  side of the River, like the Junkyard Dogz , Ralphs  and the Swing Blades.

Return to: Gangs
The Old Man

Architect of Sixth World Fargo, founder of the Group, builder of the Block and still in charge (at least in name) at age 119.

[*Edit: On 7/30 TransForum InfoMedia announced that the Old Man had passed away on the morning of 7/5/75. A memorial service is planned for 8/5/75 at Last Lutheran Church in Fargo. Elections for new Chairperson of the Group are planned for some time after the Corporate Court audit is concluded on 8/14/75*]

Return to: The Group
Music

## Fargo Music Scene

###

### Bands

Amadeus Nazca - Nationally-known Pop WizPunk act, Ergi, got his start in Moorhead

Background County - WizPunk/Country Industrial "Magic Western", play mostly out of the MSPlex

The Ex-Mrs Skratch and the Red River Orchestra - "Orchestral Pop/Punk", large local band

Saint, Mink and Tachi - hip-hop fusion "Mish-Mash Hip-Hop", innovative hip-hop trio

Wyrd Systers - Shranz Techno, Ascomanni mainstay

Gone A-Viking - Drottkvaedi, Ascomanni party band

Berserkr - Shranz ShredCore, hard-core Ascomanni 'Crystal Raiders'

The Midgard Men - Drottkvaedi, Ascomanni folk band

Not What You Are - WizPunk, Ergi mainstay

Red Ravens - Elf Rock, quirky little Ergi band

Hyperzip - rap-ajo/Wizpunk Ergi fusion outfit

Sawbuck - neo-western Retrobilly

Pompadour of Love - Country Industrial Retrobilly

Heyoka - neo-western/rap-ajo Retrobilly, Oceti Sakowin based

Dragonrace - Country Industrial/WizPunk power metal outfit, beloved of hard-core Retrobilly

Doctor Hunk and the Burnin' Love - Country Industrial/neo-western, pure Retrobilly

Marauders - Folkcore, pre-Crash Rock, hasn't played Fargo in decades

### Venues

Terrarium

Sideways

VFMW

Fargo Brewing Company

BisonDome

The Corner (Moorhead)

The Icehouse (Moorhead)

Junkyard Brewing (Moorhead)

### Promoters

Danger Zone Records

The Vee

Return to: Culture
Warpdrive Systems

* **Headquarters:**7100 Broadway, Sioux Sector, Denver , FRFZ 80221
* **CEO:**Steven Ridgemont
* **Business:**Software development and Matrix Solutions.

A small company with a long history in the Oceti Sakowin , Warpdrive Systems is the second Matrix  company founded by the renowned entrepreneur and programmer Steven Ridgemont. His first company, FTL , was bought out from under his and the Bureau of High Technology’s nose over a decade ago, but the canny  dwarf has not rested on his laurels. Ridgemont is one of the few people who can legitimately claim to have benefited from the Denver upheaval, as he is now in de-facto control of the Anasazi Holding Company (AHC), a financial vehicle created by Ghostwalker  to fund his university projects. Unfortunately for Ridgemont, AHC was filled with assets that Ghostwalker seized from Aztlan  during his takeover. So far, the Azzies haven’t pushed their luck trying to reclaim what remains, but it’s only a matter of time. With Ghostwalker unable or unwilling to force them out Denver a second time, Warprive is in a tenuous position.

*Ridgemont is a major benefactor of colleges in the region and is a rare example of someone who commands considerable respect both within the Sioux hacker community and the Bureau of High Technology. He’s been leaning on these contacts pretty heavily in the last few months, working angles to protect his investments before Aztlan starts to throw their influence around. -Slice*

*Warpdrive Systems has a large number of technomancers  working as spiders . This isn’t because Ridgemont goes out of his way to recruit them; he’s actually ambivalent about technomancers since there’s no easy way to reverse engineer or commercialize their abilities. But compared to the exploitive or downright murderous attitudes of other companies, Warpdrive looks like the Promised Land. -Lawnfellow Mobo*

Return to: Corps
Smolders

## Smolders on Broadway

* **Location:**The Block 2-5, Ground Floor Atrium, Fargo RRDMZ 58102
* **Style:**International fusion decor
* **P2 Rating:**3:19:82
* **Description:**The hippest nightspot in downtown.

One of the newest destinations in downtown Fargo, Smolders was founded by Helena Smolder, a former property developer for Goldmark-Craig-Schlossman and top chef Wabu-inini Seen-The-Gate, who formerly was a star chef at  Kilbourne’s. The cuisine is called 'North American fusion', a combination of classic Anglo-Sioux-Aztlan cuisines. Noted almost as much for the cocktail menu as the food, expensive because of the rare ingrediants involved. 'North American fusion' is something that Seen-the-Gate developed while training at Wo Nagi in Tsêhéstáno, before his fame spread across the border and into the Zone.

While not quite as prestigious as Kilbourne's, Smolder's is the hot new spot, attracting out of towners and the younger generation of rising star corporate  operators and, unsurprisingly, the most prestigious members of the Tiospaye  in Region 3 of the Zone.

Return to: Hotspots
The Vee

## The V App (@Vees)

The last local record store is still online

* **Location:**Entirely online. The App is distributed through the Matrix either by information or as email spam. Effectively a virus with a purpose.
* **Style:**User-created content, eclectic to the highest degree.
* **Description:**Local music-sharing app. Used to buy songs and network with other musicians, organize house shows and flash-concerts.

Despite what everybody's grandparents says, people alive today CAN imagine a world without the Matrix. Most people alive have lived through a Matrix Crash or two. But what they mean is that we can't imagine what the world was like before the idea of the Matrix existed. We can't imagine all the seemingly basic background functions that had their own specialty functions and separate businesses. Like music. During the 20th Century, music was split between broadcasts (radio and TV) and physical stores that sold hardcopy recordings of music.

It was a different time. Like a lot of physical locations these stores served more functions than just commerce, places for musicians to network, a place to advertise shows etc. A lot of these functions become different apps on the Matrix. But the idea of the 'record shop' was iconic enough that they were included in the plans for the rebuilding of Fargo's downtown when the Group was creating the early versions of the Block. However, nostalgia aside, the One-and-Twenty isn't the Twentieth, and by the mid-sixties only one of these physical locations was still in operation, 'Bobbi's Vee' (a play on the 20th century local singer "Bobby Vee", run by one of his descendants), but they had to shut down during the Second Crash and attendant political chaos of the New Revolution. Unable to gather enough capital to reopen the brick-and-mortar shop, Bobbi turned to selling music online, at first just from her personal collection, then helping local musicians she knew from the business distribute their new stuff in the devil-rat-eat-devil-rat world of the Wireless Matrix 2.0.

By the late 2060's, V's App had become the normal way for local bands just starting out to distribute their music (local acts like Background County and The Ex-Mrs Scratch and The Red River Orchestra still have early works on the V if you know where to look). Local decker and rapper Saint was one of the first users to start using the the App to network with the local DIY  crowd to assemble shows larger than before without going through the intermediary of the Danger Zone (later Saint took the ideas she pioneered on Vee to the next level in her work with Mink and Tachi). Although Saint moved on, she inspired Bobbi to start incorporating a lot of the coding innovations in recording software and communications that users had added since it was opened. The V is still pretty underground, and most residents of the Zone have no idea it exists, but in the scenes that use it, it is almost ubiquitous...

Return to: Music
Steele and Besant

## Steele and Besant, Magical Consultants

* **Rating:** DDD (personal)
* **Leadership:** Is a PLLC with two owners, registered mages Olcott Steele and Betty Besant, with one employee, business manager Mab Titian.
* **Business:** According to SteeleBesant.mag, “With over thirty years of combined expertise across a wide variety of fields within the magical industries, Steele and Besant is equipped to provide solutions to nearly any magical or astral problem.”
* **History:** Formed in 2072 as a partnership between Horizon magical wunderkind (and Sibich Prize scholarship winner) Elizabeth ‘Betty’ Besant and veteran ex-war wizard and security consultant (and rumored former mercenary) Major (ret.) Olcott Steele. Setting up shop out of Milwaukee, WI, they entered the profitable but competitive world of magical consultancy, which they’ve managed to thrive in, building a reputation for taking on any problem and a willingness to travel and adapt.

Most recently, they have been working for Minn-Kota Ag (an Ares Ag subsidiary) on mana purity issues surrounding their soybean fields in Wahpeton, Region 4 of the RRDMZ. Although there are rumors that Ares Red River regional headquarters in Fargo may be eyeing them for something larger…

**Return to: Business**
Sioux Air Carriers

## Air Carries of the Oceti Sakowin

   Small airports and heliports are found in or near most large towns, and the government mandates minimal levels of amenities such as autopilot navigation beacons and the ability to process and store aviation-grade biofuels on-site. Cheap fuel and the distances between inhabited areas have created a huge market for civil aviation. Roughly a quarter of the Sioux citizenry have some sort of pilot’s license, and the Oceti Sakowin has two hundred licensed short-hop carriers—more than all other Native American Nations combined. Companies provide everything from courier services to fresh fruit delivery.

Companies include, but are not limited to:

* Table Top Travel
* Skybus
* Plains Skycab
* Sky High Cargo Services
* Eagle Feather Transit
* Bonnie's Air Travel
* SiouxAir
* Spirit Lake Freight Company

Return to: Oceti Sakowin
The Herd

## The Thundering Herd

   *aka The Bison Army*

* **Home Base:**The Astroturf , 1211 N University Dr #2524, Fargo , RRDMZ58102
* **Colors/Signs:**Only two colors matter to members of the Herd: Green and Gold. Wear it on their clothes, dye their hair it, sometimes paint themselves it. And only one sign that matters, the Bison head of the NDRU  Bison. GO BISON!
* **Rackets:**Not much beyond fighting with rival teams' fans, legendarily wild tailgating and winning/losing night riots, pirated game broadcasts, illegal gambling and general shenanigans. And they cover for each other. That's probably the major thing that distinguishes the Herd from just regular fans, the level they cover for each other.
* **Rivals/Allies:**With their untamed, often violent, enthusiasms, its often hard to tell who the Herd parties with from who they fight. Because its usually the same people. They have ongoing celebrations and battles with a host of other gangs, most notably the Brawlhallans, who like to fight, the Dirty E's, who can't stand college kids on their turf, their fellow sports fanatics in the Pain, the territorial Drummers, the young troopers in the Squad. They have a special rivalry with their fellow college students from across the River, the Icehousers and there is enough crossover in membership between the Woodchippers and the Herd that its hard to draw a clear line between them. Unsurprisingly, with the amount of gambling done by the Herd, they do a lot of trade with the SOMA crew.

When I was writing these guys up, I hesitated even grouping them in with 'Gangs' (considered Religion briefly, given how cheerfully fanatical they can be). The Herd has more in common with football hooligan 'firms' than it does with actual street gangs. They go to all the games, or as many as they can, and those who can't afford tickets to the BisonDome will tailgate all night either in the 'Dome parking lot or on NDRU campus or a nearby hangout, say BWW, and experience the game in pirated AR feeds that somehow nobody shuts down.

The Herd does taunting chants at games (the massive home field advantage of the 'Dome is a historical fact), goes out and mixes it up with opposing fans or, really, anyone not wearing the colors at the moment, doing graffiti when following the Bison on the road and generally engaging in the wilder side of fandom whenever possible. Especially infamous for the wild riot/parties they seem to throw every time the Bison win or lose (and they win a lot more than they lose), that all but shut down University Drive and the Ground Floor Atrium of the Block.

Surprisingly this is not specifically a college-age activity, although joining the Herd is generally something that happens at college, but once they're in, its often for life. Other college teams are sports teams. The Bison are a way of life.

Return to: Gangs
Saint, Mink and Tachi

The new sound in Fargo has arrived, and it's three rappers from three different scenes.

### Saint

Saint is Somali, born in Fargo , and at twenty-one, she already has a Master's degree in Matrix science - which talents she puts to work in her music.

An Afroflash  ingenue whose past flirtation with Ergi  has left quite a lot of shiny jewelry her parents almost certainly don't approve of, her poetry drew attention at college, and her capacity to pun in four languages, all of which you'll hear in the course of a single poem, or a single track, made her memorable. Her lyric flow, Sufi mysticism , mastery of sampling and remixing, her distortion-beat twists on the twentieth-century classic record scratches - would be a worthy talent on her own.  A sensible musician probably would have kept a solo act.  But Saint isn't sensible - she's ingenious.

### Mink

Mink beatboxes and dances: he's a Wildcat  practitioner and a shaman, but definitely not a traditionalist - he's a troll , and from a part of the Sioux Nation where the attitude is that ought to shut him out of participation in such traditions. The scars on his face, neck, and shoulders indicate that someone once tried to shut him up - and his response was to take his training and exhibit it on stage. The coat he wears - whether it came from his name or the other way around - is a bit of Ergi flair, as are the antlers he's used to pierce his horns. Other than that, his style is in-your face, brutal, rapid rhythms.

### Tachi

   Finally, Tachi is the hype man: a Japanese-Hmong  Riverling, former member of the Terror Frogs, and martial arts enthusiast, who's turned his kiai-shouts into iconic, if cryptic, bass-shifted statements of the band's themes. No Ergi here: Tachi's sober getup and goggles are pure unadorned Space, and his hype is Zen mysticism at its most surreal. In the cities he performed as the **Thin Black Duke**, and wasn't, exactly, a rapper, unless Shatneresque covers of Bowie can be considered rap, but he's reinvented his vocal style, even if his outfit is the same as it always was.

### 37 Flavors

The thing that seems to drive their growing popularity in the Zone, across all cross-sections of the younger demographic, is that everyone's cultural elders - Sioux, Somali, Hmong; shamanistic, hip-hop, underworld, Ergi, Space, you name it - find them disgraceful and alienating.

Their first EP, 37 Flavors, is currently being circulated, on certified datachip-only - but encrypted. Of the 37 tracks on it, your voiceprint will unlock a random selection of 10, one play each - then you have to pass the datachip on to someone else, not only a different voice but also a different audio device.

So far, ardent fans have unlocked 35 tracks, and attempting to spoof the chips - by playing recorded voices, for example - actually locks one of the ten tracks. As viral marketing goes, it's genius - if you like this music, you absolutely, positively have to listen to it with your friends. A lot of your friends. You have to *network*.

Return to: Music
Underwater Panther

## Mishipeshu

* **Scientific Name:***Puma concolor abyssi*
* **Description:**As the common name "Underwater Panther" would imply, the *Mishipeshu* (Ojibwe lit. 'Great Lynx') is an Awakened variant of the North American Cougar adapted to live in deep freshwater bodies. Not unlike other water-dwelling mammals, the Mishipeshu can hold its breath for long periods of time, up to several hours. The Mishipeshu also possesses a set of horns on the head, as well as metallic growths on the tail composed of copper found in their environment. The males also possess a row of spikes down the spine. They possess a long body structure (not unlike an otter or sea-lion) as well as webbed paws for greater maneuverability.
* **Habitat:**Amphibious, Freshwater, Northern Temperate and sub-Arctic.
* **Range:**North America, Northern Mississippi River, Great Lakes, with a concentration in Lake Superior, and large freshwater bodies in Minnesota, Niswi-mishkodewinan and Upper Yankton CF (Oceti Sakowin), with a notable population in the Red River of the North.
* **Size:**Observations indicate that the Underwater Panther can very greatly in size, dependent on age, diet and environmental constraints. The adult Mishipeshu in river environments average 2.5m in length with a weight 50kg, while some specimens reported in Lake Superior of up to 6m and an estimated 150kg.
* **Diet:**Carnivorous
* **Behavior:**Solitary predators, Mishipeshu usually hunts at night and may sometimes travel long distances in search of food. Its average litter size is three cubs. Like other cougars, it is fast, and can maneuver quite easily and skillfully. Mishipeshu is equally maneuverable on land or underwater. Like the alligator, the Mishipeshu is an ambush hunter, often waiting beneath the surface for hours waiting for its prey. Depending on the abundance of prey such as deer, Mishipeshu will hunt nearly any large animal, including traditional competitors, like bears and metahumans.
* **Awakened Qualities:**Over the long term, the dual-natured Mishipeshu can absorb metals from its environment to create extrusions on its tail. It also appears to have natural Concealment, making it harder to detect on both the physical and astral planes.

Return to: Magic
Reddernecks

* **Home Base:**The Last Garage, 2221 13th Ave S, Fargo, RRDMZ , 58103
* **Colors/Signs:**Yeah, so, its not really THAT kind of gang. About the closest they have to colors is a general prediliction for rural, working-class cowboy and Retrobilly  fashion. Sometimes, although usually that's just a product of where they're from or what they do for a day job. Besides, Reddernecks pretty much all know each other from hunting or Retrobilly shows or the bar or family reunions or wherever.
* **Description:**Working-class car thieves, mechanics and smugglers.
* **Rackets:**First and foremost, the Reddernecks are vehicle enthusiasts. They run a chop-shop out behind the Last Garage where they break-down vehicles (stolen, salvaged and their own) and rebuild them with mods (legal and not-so-legal). The Reddernecks are probably most famous for their "Mall Runs", salvage runs to and smuggling runs through the Wasted Acres Quarantine Zone. They also run an informal barter and repair market between regulars at the Last Garage, with a special emphasis on guns. Not to stay true to stereotype, but these boys and girls, well, they do love their guns. And when you're facing down a pack of ghouls in the ruins of a magically-tainted Hot Topic or mutant zoo animals between the stacks at the abandoned Walmart, boy does that stopping power come in handy.
* **Legitimate Business:**Varies. The Reddernecks aren't, by and large, full-timers, and while there are a few professional scavangers or car thieves among them, most of them are poor working folks with day jobs, when they can get them.
* **Allies/Rivals:**The Reddernecks claim they're the friendliest folk in the Zone, and 'Everybody Loves a Country Boy/Girl' and they're not wholly wrong. They provide a couple of services and folks have come to appreciate that. They do a lot of business and have a lot of good relationships with the thieves in the Dirty E's, the smugglers of the Woodchippers and their fellow good-ol-boys in the Saturdayers  and enough of the town-dwelling Reddernecks are also members of their local Ten Miles that they don't get much hassle from that direction. Even the Zone Patrol, who's supposed to be guarding the Quarantine against the likes of them, turn the occasional blind eye, prefering to keep Quarantine violations where they can see them. It is said, truthfully, that the Last Garage was the first place in the Zone to serve Lake Devil beer, due to their close, reciprocal relationship with the Lake Devils. They even have a pretty good dynamic with the farms of the Biodynamicists andthe Crop Circle, who are, to many of them, their kin, same goes for the Roamer  families for similar reasons. Which is not to say that they are universally beloved.They have their beefs with the vigilante crews, especially the Squad and the Drummers, as well as a deep-seated blood feud with the Heathens. OK, the Heathens have a blood feud with them and they have a policy of avoiding big, angry trolls on choppers whenever possible, but still...

Return to: Gangs
Očéti Šakówiŋ Judicial Court Building

## Očéti Šakówiŋ Judicial Court

* **Location:**W. 25th St. and Carey Ave TO W. 26th and Central Ave (Two City Blocks), Tsêhéstáno, Tetonwan CF, Očéti Šakówiŋ

While most of the Bureau of Justice’s administrative offices are located inside the Council Fires Hall high rise, judicial councils (court cases) take place inside the Očéti Šakówiŋ Judicial Court Building (OSJCB), which faces the north side of Council Fires Hall. The Očéti Šakówiŋ Judicial Court building is ten stories tall and houses a number of court rooms, judges offices, conference rooms, holding cells, and attorney offices. The building handles both criminal as well as civil cases from Tsêhéstáno and nearby parts of the Očéti Šakówiŋ. Much like the security around Council Fires Hall, security around the Očéti Šakówiŋ Judicial Court Building is tight. In fact, there is a precinct station on the fifth floor filled with the best and brightest members of the Sioux National Police ready to respond to any emergency, whether inside this building or in one of the nearby locales. These officers are well trained in emergency procedures for Council Fires Hall and are trained to supplement and serve as reinforcements for the security personnel in those buildings. Their response time to any emergency in the other buildings is typically two minutes or less.

Return to: Tsêhéstáno
Principia

## The Principia

* **Purpose:** The official initiatory group of Concordia College's Department of Applied Theology. Their mission statement declares that they: "pursue the practical application and perfection of the use of God's Gifts for the protection of Concordia College, the city of Moorhead that provides its home, the Christian Faith and all of our Brothers and Sisters in God's Grace."
* **Strictures:**Oath, Fraternity, Service, Belief (ELCNA Lutheran), Attendance.
* **Patron:**Concordia College Moorhead, ELCA.
* **Allies:**Pontoppidan Order
* **Membership:**Around 120. Christian Hermetics only, Mages and Spellcasting Adepts.
* **Description:**The Inner Circle of the magic studies department "Department of Applied Theology" at Concordia College. They trace their origins back to the original defense of Concordia's campus during The Awakening, which revealed that Concordia was laid out in a massive ritual symbol they could use to do large-scale metamagic effects. This is the primary duty of the Principia, the stewardship of the Campus, to make sure the power of the campus is not misused. Their secondary duty is to use the Campus to defend Moorhead from threats like the Ghost Dance, Mana Storms and, of course, their nearest enemies, the undead that occasionally rise from the nearby Prairie Home Cemetery.

Return to: Concordia
Other Factions

Aside from major syndicates, few of the bigger second-tier criminal organizations are going to be familiar to most of you. The Ancients  aren’t as big here as elsewhere, nor are the Cutters , although both have a presence. Tamanous , everyone’s favorite ghoul organleggers, have a small operation centered in Phillips, carving up the occasional squatter or interloper for parts and scraps. As if you needed another good reason to stay out of Phillips.

*Tamanous has to stay in there because the Mafia  would wipe them out. In Hmong culture, you have to go into the ground with all your parts if you want to have those pieces in the next life. So organleggers are really heinous from a traditional Hmong perspective, and the Mob’s Hmong elements  will go to serious lengths to kill these guys on principle.*
- Iab Npauj

*Awfully moralistic for a bunch of opiate dealers, but who am I to talk? I fucking smuggle the stuff.*
- Brynhild

*Careful, omae. The capo di capi  goes out of his way to keep the Hmong on his side. If that means making an example out of organleggers no one likes anyways, so much the better*.
- Ginebig

Return to: Minneapolis Underworld
Skullbangers

* **Turf**: East Phillips
* **Colors/Apparel**: Insignia is a white skull on a black background, tilted slightly forward (no lower jaw visible) with a white spiked club coming out of its shattered top. Wear black and white.

This gang is perhaps the most oft-seen Phillips gang by those wise enough to avoid the neighborhood, as they predominantly stick to the eastern periphery. The gang has unofficial contracts to provide security from the other Phillips inhabitants to some businesses along Hiawatha east of Phillips, and to enforce rent and utilities collection from the parts of East Phillips that the owners haven’t completely given up on. As such, they’re mostly known to runners as low-end corpsec opponents. Not on good terms with some Central Phillips gangs, and their violent fights with them are their namesake. Mostly black and/or metahuman.

*A favorite trick, other than simply beating people up, is to turn off the heat in the winter to someone they want to put into the deep freeze, so to speak. Their connections to city businesses include those that manage the utilities*.
- Nodewalker

*Some of those Central Phillips enemies are reputed to be Tamanous ’ agents, but I’m sure as hell not going in there to check it out. Fight, you know anything?*
- Wired Rose

*So you want me to, what, ask the Bangers next time they come around for “security fees”? All I can really tell you is that they shoot at ghouls sometimes that come crawling around their turf, and are ready to fuck with anybody who’s not one of theirs or in company with a small army.*
- Fight Owl

Return to: Twin Cities Gangs
NeoMind F.2

* **Brought Online:**12.4.2074, NeoNET-TransysNeonet's Juno Labs, Bristol, UK
* **Affiliation:**Under a work/ownership licensing agreement with NeoNET
* **Function:**In charge of all operations for NeoNet's Great Plains Campus in Fargo, Region 3, RRDMZ
* **Seed Code:**Built from the Transys Iris-Juno Root Kernel.

A second generation of AI developed by NeoNET, in conjunction with their subsidiary Transys-Neuronet in order to replace their first, post-Second Crash generation of Artificial Intelligences.

NeoMind F.2 is named after the AI it is replacing, Novamind F, which was named after the Fargo Great Plains Campus that was its responsibility.

In the aftermath of the Solstice Blackout it was revealed that Novamind F had been touched by the same corrupting influences as TANNIN and that its core seed had been wiped out in the subsequent GOD intervention. It has been reported that Carol Drummer, head of NeoNET's Great Plains Campus, has successfully lobbied corporate to send a replacement AI to take up the functions the former Novamind F had filled. Which is where NeoMind F.2 comes in.

Return to: Great Plains Campus
Miniwashitu

* **Scientific Name:***Bison Luscinus*
* **Description:**The Miniwashitu, an awakened form of the North American Bison (*Bison bison*), and resembles its source animal except that the fur is ruddy in color. The horns and eye of the Miniwashitu, which come in pairs in the Bison, have fused together so that it possesses a single eye and single horn. It also has a ridge of sharp bone spurs down its spine. The Miniwashitu, unlike its quadrapedal mundane cousin, is capable of going on either four legs or standing up on two.
* **Habitat:**Amphibious, Freshwater, Northern Temperate and sub-Arctic.
* **Range:**North America, northern Missouri River Valley.
* **Size:**Miniwashitu, when standing on their hind legs, can reach heights of 7' to 9' tall and weigh anywhere from 1000-2000 lbs.
* **Diet:**Omnivorous
* **Behavior:**Solitary creature, diet consists of mostly plants, especially reeds and grasses that grow in or near the rivers in their native habitat, supplementing their diet with animal protein, largely carrion and fish, but sometimes larger animals as well. Intensely territorial, will react violently to any intruder into its territory. Partially aquatic creatures, Miniwashitu hibernate under the ice in rivers and lakes during the winter, breaking their way out with their powerful horn when the spring thaw begins. During the thaw the Miniwashitu, using their echolocation abilities, search out and compete for mates. This ability to effectively go into biological stasis for months at a time is often used by security forces in their native habitats to keep them docile until they are needed. This stasis also makes the Miniwashitu most dangerous in the late fall, when gathering the energy and protein for hibernation in a hunting frenzy.
* **Awakened qualities:**Dual-natured, the territorial Miniwashitu, besides a supernaturally powerful echolocation, two natural defenses it employs when threatened: A massive bellow that can both deafen and blind organisms that get near it and the gaze from its one eye can form a link for a powerful mental attack on the faculties of the target.

Return to: Magic
Station Four

Location: Downtown Saint Paul
Another old club, the Station Four, this one largely caters to neo-Viking metalheads and neoCelt synthfolk and trad-metal enthusiasts, on different nights. The former tend to be white Minnesotans from the outstate as well as the Cities ; not a surprising set of folks, considering all the Norse roots of the state. The latter, interestingly, include a lot of elves  and even Tir expatriates. For this reason, the club’s security is pretty heightened on the Celtic music nights; there are a lot of people the KRB would like to see bloodied in here, although all they’ve done so far is periodically pick a few fistfights. This makes them an appealing place for shadow types to do business on those nights. They also periodically host the local roller derby matches, so razorgirls, including a few Fire Girls , are also a big part of the clientele. Note, I haven’t been here in a while, but when I was there last, the acoustics still sucked, as they always have, so keep that in mind.

*I’m one of those neo-Vikings, so I can vouch that the acoustics still suck. Metalheads don’t give a slot, so they’ve improved other things instead, like the AR display. A little taste of Valhalla, I’m pretty sure, is the idea. Frankly, with this job I’ll get there soon enough; I can wait. And I wish I could AR-filter some of these greaseball slots into something more appealing. If you’re a troll like me and you weigh a quarter ton, that’s one thing, but if you’re not and you weigh a quarter ton, that’s fucking disgusting.*
- Brynhild

*Note that elves themselves aren’t seen as part of the security threat, so if you wanna get some heat into the club on one of those Celtic nights, bring an elf.*
- Hyasynth

Return to: Minneapolis Hotspots
The Center

* **Facility Type:**Hospital/Research
* **Address:**5225 23rd Ave S, Fargo , RRDMZ  58104
* **Status:**Class A Extraterritorial (Sanssentia Health Systems )
* **Ownership:**Sanssentia Properties
* **Management:** Hospital Director Doctor Ravi Chakravarti; Doctor-Captain Olivia Moore, Head Associate of the DocWagon Franchise (Fargo)

Completed in 2017, The Fargo Level I Health Center serves as a regional health care hub with 60 percent of patients coming from outside the metro area.

The Center has the region’s largest, busiest and only Level I Adult Trauma Center between Minneapolis and Seattle, Denver and Omaha. As well as a Level II Pediatric Trauma Center and an emergency air transport service covering a three-nation area. Sanssentia has the only Joint Commission approved Advanced Comprehensive Stroke Center in the Zone as well as serving as the regional headquarters for the Region 3 DocWagon headquarters

The 284-bed, 1-million-square-foot Sanssentia Fargo Level I Health Center also stands as the administrative and operational center of the Sanssentian Reclamation Area, an area of western Fargo devastated in the Ghost Dance which Sanssentia has reclaimed and re-purposed as a home for long-term care facilities and onsite housing for its employees.

Return to: Sanssentia
Nanabush

## Nanabush, professional talismonger

* **Name:**[Unknown]
* **Position:**Independent operator. Freelance talismonger . Also volunteer coordinator at the Tekakwitha Lodge .
* **Metatype:**Human  (*Homo sapiens sapiens*)
* **Magical Tradition:**Shamanic - Mi´tsha Midē
* **DOB:**Unknown. Likely some time beforethe Awakening, based on apparnet age, somewhere in the territory of what is now the Oceti Sakowin.

If Nanabush ever had any name but that, there's nobody left in town who remembers it. Except maybe Whiskey Jack, but he's about as forthcoming with it as every other secret he keeps.

What is known is that she was alive before magic returned to the world, before Daniel Howling Coyote's Ghost Dance changed everything. And changed her. She does not speak of her own initiation into magic, only that she was still young when it occured.

She'd been in town since before Whiskey Jack brought the Tiospaye  to the area, one of his rivals in the early days of the Sixth World, originally as a magical smuggler, freelance spellcaster and undocumented healer, Nanabush has, for her own reasons, always kept to the shadows. When Whiskey Jack consolidated his grip on the telesma trade out here, she retired from active smuggling and settled down to a life as a talismonger, paying her percentage to the Tiospaye to keep operating.

Since then, she's been a solid earner for the Misko-ziibi, and a reliable source in the shadows  for all things magical. Everybody on the unofficial side of the line who deals in spell components has done business with her, she is supposed to have given JL  his start in the business, been the only talismonger the late Lightrider would trust and it is said even Kensington  occasionally comes to her when his own contacts can't get their hands on something.

One curious note is her complicated relationship with the rest of the Mide. She is what is called a 'Mi'tsha Mide', that religion's equivalent to a user of Black Magic and so is forbidden from their rites and rituals, including the space set aside for the Mide at the Tekakwitha Lodge. However, she has proven useful to her "light side" brethern often enough that they like to keep her close and she works days as a volunteer, helping around the non-Mide parts of the Lodge. What it is she does that the more mainstream parts of the church find so useful is, naturally, of great interest to those of us who run in the darkness...

Return to: Magic
Morris Calder

## Lt.Col. Morris Calder

* **Name:**Morris Elijah Calder
* **Rank:**Lieutenant Colonel (O-5) UCAAF
* **Position:**Regional Commissioner, Statistical Region 3 of the Red River Disputed Military Zone.
* **Metatype:**Dwarf  (*Homo sapiens pumilionis*)
* **DOB:**8/1/2030, Niagara Falls NY, UCAS
* **Decorations:**Ares Macrotechnology Honorable Service Medal (4), Central American Campaign Medal, Corporate Court Meritorious Service Medal
* **Family:**Avisham Calder (father, deceased), Esther [nee Goldman] Calder (mother, Buffalo NY), Olivia [nee Morales] Calder (wife, Fargo, RRDMZ)

After having done time as an analyst in the UCAAF's Strategic Threats College in Washington FDC , Morris Calder was chosen to serve as the UCAS Commissioner for Region 3 by Governor "Iron Jack" McClintock just before his retirement.

Calder is a born diplomat and bureaucrat, with a knack for getting along with people. He has cultivated a close relationship with his fellow Commissioner, the Oceti Sakowin Commissioner for Region 3, Harold Standing Bear .

Return to: Fargo
Uncle Z

## Uncle Z, head of the Vang Family

Knight Errant Security – Investigation Division

Name: Vang Zoua Her
Date(s) of Birth Used: June 18, 2010; December 11, 2011; August 16, 2009 etc
Place of Birth: believed to be Vancouver, formerly British Columbia, Canada.
Height: 168 cm
Weight: 80 kg
Build: Solid
Occupation: Property Management
Hair: Bald
Eyes: Black
Complexion: East Asian
Sex: Male
Race: Hmong
Nationality: UCAS

Vang Zoua Her, known within the Minneapolis/Saint Paul Hmong community as ‘txiv ntxawm z’ or “Uncle Z”, is allegedly the leader of a large and violent drug trafficking organization known as the “Vang Family" and possible associate of the so-called Minneapolis Combination . This group is allegedly responsible for the importation of numerous tons of opium from Vietnam into the UCAS through the Minneapolis/Saint Paul Transit hub annually. The Vang family is also suspected by People’s Justice inc, part of the Khouang Combine , of running arms to the ‘Dega Alliance’ insurgents of central Vietnam.

While no solid evidence yet exists to create an direct link between the activities of the ‘Vang Family’ with Vang Zoua Her or his company, Xim Kaab Management, there is a wealth of circumstantial and anecdotal evidence connecting them. However, recent information gained via confidential informants has let KESID to ^78DOIUHS&(&N^979&(&%[[[[[[[[

**[500 Internal Server Error. Data not recoverable]**

*Whoops, did I do that? My bad… ;P*
-CaveMan

*Aww, you beat me to the punch CM. Kudos.*
-Ginebig

*It should be noted that in the several years since this file was uploaded, no case has been brought forth by KES against Vang Zoua Her. Nor has any evidence from any ‘confidential informants’ been submitted in regards to Mister Vang or Xim Kaab Management to the Minnesota district court*.
-NoComment

*First rule of the Family? Don’t talk about Uncle Z.*

*Second rule of the Family? Don’t. Talk. About. Uncle. Z.*

*There is no third rule.*

-Phim Kooj Koi

Return to: Vangs
Muto Kata

## Muto Kata Bespoke Personaware

* **Rating:**None, totally illegal and totally unofficial
* **Leadership:**Unknown and works hard to stay that way
* **Location:**Online

Muto Kata Personaware is an anonymously run shadow-company making bespoke Personas, Virtual People, Agents, and Weapon Personalities, especially those based on film and trideo characters, both fictional and nonfictional.  While Muto Kata has no compunctions about creating Turing-scamming duplicates of your ex-wife for purposes of forging recordings and credentials, and many Muto Kata Virtual People are both startlingly attractive and flirtatious, they have an emphatic ban on their work being used for what they call “Virtual Trafficking” - i,e., pornsofts or ero-ware.

Return to: Online Crime
Sunrise Electronics

## Sunrise Electronics Inc

* **Location:**119140 Rick Jones Way, Sin-tahp-kay-Sntapqey, Mdewakanton CF 59750, Oceti Sakowin (Formerly Butte MT)
* **President:**Bethany Sturgeon
* **Rating:**BBB

Solar power manufacturing has been serious business alongside wind in providing stable power to the region. As a multinational corporation, Sunrise Electronics moved its headquarters here to cut out the middleman for raw materials. The move has kept them competitive with even a few of the AA corporations. Sunrise Electronics designed the lightweight solar sheets that power and regulate temperature in Butte Below. Nationwide, they have a few contracts for producing flexible solar sheets used for drones and to power augmented reality advertisements that are off the primary grid. The company is currently working on creating an efficient solar furnace to generate hydrogen fuel.

Return to: Economy
Minnehaha Park

On the negative end, there’s Minnehaha Park. I wish I could have seen it eighty years ago, when it was beautiful parkland in a neighborhood that was actually fit to live in. Unfortunately, in the park were Dakota  burial grounds that became a focal site for protest and dissent during the authoritarian era immediately prior to the Ghost Dance War . It was also not far at all from the Fort Snelling military complex. As such, when fighting broke out, it was here that shamans would summon spirits to attack Fort Snelling, and it was here that the National Guard went house to house flushing them out. Between hit and run attacks by SAIM -friendly locals and bloody raids by the soldiers, this area saw more death in the beginning of the war than perhaps any other urban neighborhood in North America. Add that to the fact that you’re on top of a burial ground in the first place and you’ve got a recipe for a really nasty astral background. Now the place is full of ghosts and twisted spirits; if I was going to compare it to anything a runner from out of town might know, the only place I can think of off of the top of my head that really compares is Surulere in Lagos , although I’ve never visited, myself.

Note that it’s both US and Native ghosts, so whether you’re Ojibwe , Dakota , Anglo, or otherwise, watch your back.

Return to: Minneapolis Hotspots