recursal/Fanatic-Fandom huggingface dataset:
Deadesivo

### Element

**Deadesivo** (singular deadesium) is a disease that corrupts complixonox, and is the main vector through which corruption occurs.

## Information

Deadesivo first evolved on Raeth, where it was originally a parasitic bacterium that affected Raethians and, as the name implies, rendered one dead. Or to be more specific, it rendered one's DNA into DED (DeoxyriboEthanoic aciD), which in turn rendered one dead.

Importantly, deadesivo did this not through the conventional means of hijacking RNA, but by directly affecting a Raethian's complixonox in order to alter the actual conceptual being of the Raethian. Thus, a Raethian was turned into a slightly different complien - one which spread more deadesivo, and probably died shortly thereafter.

The potential of directly altering complixonox was quickly realized, and deadesivo was eventually isolated, genetically manipulated, and turned into the force through which the Raethians did all of their cool genetic engineering feats. Unfortunately, it was also used for biological warfare, because of course it was, and spread the Corrupt Element throughout the entire population of Raeth.

## Trivia

* Modern-day deadesivo is not actually very contagious, and can easily be destroyed by most immune systems. Corruption requires deliberate, repeated application of deadesivo and a weakened immune system, or a Complien that purposefully infects itself, like Infectoid.
Flak Cannon

**Flak Cannon** is a spell of the Earth element. The user fires a sharp shell into the air that homes in on nearby Compliens (regardless of alliance) and detonates on contact. The explosion knocks the hit creature to the ground and, if the creature has the Air Element (naturally or from aerialization), deals extra damage and stuns it. This effect also triggers on Compliens with Ungrounded.
Argilinfanti

Artwork by Clodiuth-Matrix

**Argilinfanti** is a Complien of the Earth element. It grows into Argilparvuli.

## Appearance

It has a human-like body made entirely from light brown clay. It has a head, a body, two arms, and two legs. It has one brown-yellow eye and a white pacifier in its mouth. It wears a white diaper and has a red symbol representing earth on its forehead.

## Information

Argilinfantis live in the arid region of Dornae in tribes with their Argilparvuli caretakers. They are not very intelligent and are quite fragile, so they must be taken care of by their tribe. They feed exclusively on clay, so tribes must remain close to clay deposits near rivers.

New Argilinfantis are created when an Argilparvuli molds one out of clay and imbues it with life by touching their earth symbol to the forehead of the clay model.

After about 2 years, an Argilinfanti grows into an Argilparvuli.

## Growth

### Name

Argilinfanti is derived from the Latin words for "clay baby."

### Design

Argilinfanti resembles a human infant built from clay.

## Trivia

* Argilinfanti was designed by Clodiuth-Matrix, though she left before creating Argilparvuli.

## Spells

 Bawl
 Attenuator
Aytii

Artwork by Pepearl

**Aytii** is the Aerobics Complien. It belongs to the Martial and Time Elements. It grows into Leguama.

## Appearance

Aytii has a round, white head with two beady, purple eyes and a small mouth, with no nose. Atop their head is a tuft of fur, with a singular horn emerging from the heads of females, resembling a ponytail. They have human-like bodies with patterns resembling a leotard, with arms that have large fists and tufts of yellow fur resembling wristbands. They have legs with two yellow stripes. Aytiis are approximately a meter tall.

## Information

Aytiis live in small packs with a few Leguamas on the grasslands of Collusia. They are trained by the Leguamas in their packs, to learn quick and agile fighting moves, resembling dancing. They feed off of plant matter, such as leaves and fruit, and spend large parts of the day burning calories from the food they consume. Heat is stored in the tufts of fur around their wrists, allowing them to deliver heated punches against opponents. Aytiis are far more fragile than the parenting Leguamas, and frequently require their protection to survive efficiently.

Female Aytiis have the ability to swing the large horns on their head, which resemble ponytails, to attack opponents. They are immensely heavy, and when swung can hit with intense force. When Leguamas are in heat while reproducing, female Aytiis will take time to defend male Aytiis in their pack. Aytiis are able to move near-perfectly, so they can maximize damage from their attacks and dodge their opponents very easily.

## Growth

### Name

Its name is a corruption of the word "eighty" due to its inspiration of 1980s workout aesthetic.

### Design

Leguama and Aytii's designs both take inspiration from the '80s aerobic workout aesthetic.

## Trivia

* Aytii and Leguama were designed a year apart.
* Aytii and Leguama are theorized to be related to the Radicool line.
Aetalator

## Regional Spread

**Aetalator** is an aerial Complien powered by steam. It belongs to the Air and Fire Elements.

## Appearance

It has a long, green body descending from an acorn-shaped chamber. Its body has two arms, two antennae, and a face with red eyes. The chamber it descends from has three exhaust pipes in the shape of a triskelion, as well as a thicker exhaust pipe emerging vertically from the top of the cupola.

## Information

### Habitat

Aetalators can be found on the west coast of Dornae and Colloidus, next to the Great Strait. They live on beaches and shorelines, and occasionally venture further out towards sea. They prefer areas with ample vegetation.

### Biology

Their upper body, shaped and colored like an acorn, has two separate chambers - a cylindrical one on the inside, and a toroid around the first.

Aetalators eat copious amounts of wood, coal, and other flammable substances. These are moved up the Aetalator's body and into the inner chamber, where the flammable substances are combusted.

Aetalators also gulp down lots of ocean water, which is transported through a separate pipe thanks to an epiglottis. The water is moved into the outer chamber. Heat from the burning wood in the inner chamber boils the water and releases steam.

The steam is propelled out of the three exhaust pipes, rotating the upper body at high speeds. The pipes are shaped like aerofoils, creating an upwards force that allows the Aetalator to hover.

The Aetalator absorbs and digests any solid matter remaining from combustion, such as ashes. It periodically releases salt from an orifice on its outer chamber.

### Behavior

Aetalators roam the coastlines of Dornae and Collioidus, searching for dry wood and leaves to ingest. They break off the bark of trees and sift flammable twigs and branches from the ground. In this way, they prevent forest fires by getting rid of dry material buildup.

They are diurnal. They hibernate during the spring due to frequent rainshowers. In the summer, they produce flowers pollinated by Cubees, Ticcitaccs, and sometimes Heartscorpas.

## Growth

### Name

Its name is derived from "aeolipile" and "alternator".

## Gallery

Height comparison of Aetalator to a human
## Trivia

* They have no ears, as the loud sound of the spinning propellers makes hearing difficult. Instead, the antennae on an Aetalator's head detect complixonox, similar to a Dowshell's horn.
* They are distantly related to the Acornfly. It is believed that the two species split roughly 60 million years ago.

## Spells

 Colichite
 Fire Puff
 Water Squirt
 Seedshoot
 Fog Out
Biorupt

Artwork by CompliensCreator00

**Biorupt** is the Medical Waste Complien. It belongs to the Toxic and Life Elements. It is the grown form of Biobaggie.

## Appearance

Biorupt resembles a larger Biobaggie, with a few noteworthy changes. Most notably is that it is ruptured open in the middle, exposing a large quantity of bluish-green complixonox slime with other medical waste inside. This rupture forms its "mouth," with sharp teeth completely surrounding it. As such, the biohazard symbol forming its eye is now completed. The arms and legs it has are identical to Biobaggie's, with the arms on the upper half of its body, and the legs on the lower half.

## Information

Biorupt is a grown form of Biobaggie that occurs when fed too much medical waste in a short period of time, or alternatively when torn open by means of being fed sharps or by handling its sharp claws poorly. While, admittedly, much more powerful than Biobaggie, it is also much, much more dangerous, as the toxic material inside is often left exposed. Being a major threat to the health of patients, they are often kept out of hospitals, and outside of most public locations in general. Most Biorupts live on a small islands, off the coasts of Suyzuebia, Larantha, Nagthoto, or Xiyule, depending on which is closest.

To feed Biorupts, often medical waste has to be shipped to these islands from hospitals, though, when in short supply, often large populations of Biorupts end up dying off. However, since Biorupts are a rare Complien, usually there's not too many mouths to feed. Biorupts, while not directly carnivorous, may hunt down local wildlife and absorb fluids inside. Their claws and teeth hold similar functions to needles, allowing them to stick them into wildlife and drain as much as they need.
While most experts agree that Biorupts shouldn't be driven to extinction, for they are life forms too and should be treated as such, they are proven to be extremely difficult to care for.

### Habitat

Biorupts, unlike Biobaggies, are usually discarded from hospitals, and kept on small islands off the coasts of Larantha, Xiyule, Nagthoto, and Suyzuebia to live out the rest of their lives.

## Growth

### Name

Biorupt is derived from "bio," a prefix usually referring to life, and "rupture," as it is torn open.

### Design

Biobaggie is based on a bag used to discard medical waste.

## Trivia

* It was drawn with thicker lines than many Compliens prior, in a test of line weight.

## Gallery

Biorupt's silhouette, revealed two days in advance.
Compliverse:April Fools' Day 2019/Somblot

## Somblot

Artwork by CompliensCreator00

**Somblot** is the Handsome Battletoad. He belongs to the Toxic Element, and is best friends with Flying Frox and Pepa-Pepa.

## Appearance

Somblot is a handsome Battletoad with a large, blob-like face with a single, hunkish, cycloptic eye. He has a slick hairdo and three teeth. His body is muscular and strong, and everyone who sees him wants to be held in his tender, beefy, and yet, gentle arms. If you fantasize being held in the arms of Somblot, the simple thing you should know is that you have a brain.

## Information

Somblot is the strongest, most powerful, and most handsome of all the Battletoads and joined the crew starting in 2019. Known for his love of pizza, hatred of bad guys, and of course, his tremendous looks, he quickly overtook Rip, Crash, and Skrungy as the most popular Battletoad, making him the new mascot of the series. Based on a poison dart toad or something, Somblot has the ability to spit powerful poison at a distance, before landing the final smackdown with his bulking, handsome muscles. Whenever anyone sees Somblot, they swoon and faint, because he's just too handsome.

Somblot is very smart. He watches Rick and Morty whenever he isn't out on a mission fighting bad guys, because it sends his IQ through the roof! His best friends are Barack Obama and Elon Musk, and every day at noon, he gets to swim in a pool made entirely out of liquid gold. It is easy to see why everyone loves and appreciates Somblot, and furthermore, why he is widely celebrated every day of every year. Thank you, Somblot, for your service.

## Growth

Battletoads don't grow into different forms, ya' dummy.

### Name

Somblot's name was picked because it sounded fitting.

### Design

Somblot's design originates from a few light sketches in its creator's notebook.
Complixonox

The radius of energy Complixonox of a Totomple

**Complixonox** is a powerful form of energy that serves as the Compliens' life force. It is an object of interest to many groups around the universe.

## Info

Pure complixonox is normally invisible and intangible to the naked eye, but can take physical form as carbonaxe. It radiates from Compliens and complixonox-infused creatures and things. All complixonox has an element, which determines the type of powers it grants.

Anything that touches a physical manifestation of complixonox or absorbs its energy becomes alive as a Complien. Living creatures gain unique powers, but can become corrupted by it if their complixonox is a different element or if they don't have complixonox at all.

Inanimate objects that have been brought to life by complixonox are known as Protompliens. Most modern-day Compliens are evolutionary descendants of Protompliens.

## Trivia

* Complixonox aggressively replaces raethenox and mogurixonox if introduced to Raethians or Mogurians inexpertly. This leads to the creation of Compelions and M-Mutants. Complixonox replication can be controlled by introducing minute amounts of anticomplixonox to the system.
Dust Cloud

**Dust Cloud** is a spell of the Earth and Air elements. The user generates a large, rotating cloud of sand and dust that lowers visibility and batters all creatures within its radius.

The cloud is centered on its user and moves with them. A cylindrical eye forms just around the user in which no dust is moving to protect them from damage, though the user's visibility is still impaired. The spell lasts for roughly 2 minutes and does not differentiate between friend or foe.

## Creatures that can use this spell

### Compliens

* Dustich
* Sandwitch
* Ferrumet
* Steelsel
* Selachaero
Falomeon

Artwork by Sinister Pea

**Falomeon** is the Follow Complien. It belongs to the Light and Plain Elements.

## Appearance

Light green newt like head with two glowing eyes and a light green slender like newt body with four legs each with two stubby webbed toes and a tail leading a lightbulb like object which used to attract prey.

## Information

Falomeon are good swimmers, but they can only breathe underwater for a brief period of time. Their legs help them both swim and walk. The bulb at the end of their tail may appear to be heavy, but actually is fairly light, as this helps the Falomeon walk. Falomeon's lightbulb also can absorb water, allowing it to hydrate itself and be provided with nutrients. Since the tail is usually buoyant, this allows Falomeon to survive briefly underwater. Falomeon are attracted to prey like Flyt and Noctilite, and will occasionally attract this prey with their tail. Falomeons are able to resist the terrible taste of Flyt, allowing them to snack on them every night. A group of Falomeons are able to use their lights to occasionally attract larger prey. They use their tounge to eat smaller bug like Compliens and use their fangs on bigger prey. All Falomeon have the Insomia instinct, which means they are immune to sleep-inducing spells. During the day, they will burrow underground and wait for night, as their skin is easily weakened by heavy heat.

### Habitat

Falomeon live in Complanet rivers and lakes, specifically Swoule. They also live in forests as their favorite preys are in forests. They don't go further on hot areas and tend to be in cooler climates.

## Growth

### Name

Its name is based on "Follow" and "Monster"

### Design

It is based on a newt with a lure on its tail.

## Trivia

* Falomeon are attracted to light and also attracts its prey with light.
Flaemmonium

Artwork by DarkHenrik

**Flaemmonium** is a fire demon Complien. It has the Dark and Fire Elements. It does not grow into or from anything.

## Appearance

Its head is a large black orb covered in magenta colored flames, with a large four teethed mouth in the center. It has two wings like growth at its shoulders, and two large, torn up wings attached to its arms. Each arm has three black claws. Its body is long and blue, with it having visible ribs, and a long, blue tail. It has no legs.

## Information

Flaemmoniums are rare, reclusive Compliens that live at the top of the Yzyrq Tops. If disturbed, they will release a large flurry of fire towards those who attack it. The fire is very hot, and can reach up to 6,000 degrees Celsius. The mouths of a Flaemmonium have several sharp teeth, which they can use to easily bite any attackers. When attacking, a Flaemmonium leaves a sharp burn.

A few Flaemmoniums will fly around in a pack, looking for food. If they find any, they will swoop down and bite it. Flaemmoniums are able to cook their prey quite easily to make it safe for consumption. These Compliens are extremely dangerous, and are to be avoided at all costs.

## Fusions

See all the fusions for Flaemmonium here.

### Name

Flaemmonium is derived from the Latin words for "flaming demon."

## Trivia

* Their heads can be detached from their body with relative ease. Both head and body remain alive and sentient, but the head cannot move without assistance and the body cannot see.
* Flaemmonium was designed by DarkHenrik, but the info and name were provided by CompliensCreator00.
Argilparvuli

Artwork by DarkHenrik

**Argilparvuli** is a Complien made from clay. It grows from Argilinfanti and belongs to the Earth and Magic elements.

## Appearance

Argilparvulis are humanoids composed of glowing clay. They have a red marking on their forehead. They wear simple clothing, such as briefs and shawls, woven from plant fibers.

## Information

### Habitat

They can be found in tribes of 4-8 near the rivers of Dornae. They are somewhat rare.

Argilparvulis build small, enclosed nests out of river vegetation. During the day, they hide in these nests to escape the blistering heat.

### Biology

Magically-animated clay makes up the entirety of an Argilparvuli's body. They eat silt and clay washed up on riverbanks.

In their adolescence, Argilparvulis are fragile and easily broken apart, but they are able to reform by simply sticking themselves back together. To remain soft and malleable, they must ingest large amounts of water, which quickly evaporates in the hot Dornae sun.

After about 10 years of life, Argilparvulis go into heat. This is a process wherein Argilparvulis deliberately seek out fires, Rubburns, Übernovas, and other sources of extreme heat in order to harden themselves. An Argilparvuli that has undergone this process is known as "baked".

Getting baked results in a tougher, stronger Argilparvuli better-equipped to defend the tribe. Baked Argilparvulis, however, cannot reform themselves when shattered, suffer from slower movement and reaction times, and have an increased appetite.

### Behavior

They are fairly intelligent. They build nests and weave clothing from plant fibers. If attacked, they defend themselves with powerful spells, having the mental aptitude to predict their opponents' movements.

Argilparvulis are genderless. They reproduce by sculpting Argilinfantis from clay, then touching the red marking on their forehead to the Argilinfanti's forehead. They only do this once a year in the rainy season.

## Growth

### Name

Its name is derived from Latin for "clay child".

### Design

It was most likely based on clay golems from mythology.

## Trivia

* Argilparvulis can inadvertently bake themselves in the desert sun, but this results in a brittle, weak Argilparvuli. The hotter the heat, the more effective the resulting Argilparvuli.
* In the absence of flame-spewing Compliens, the most common baking method is constructing a makeshift oven from clay and fueling it with dried vegetation.
Chew

**Chew** is a spell of the Dark element. The user chews up a chunk of the target creature, stunning them from the pain.

This spell may automatically be activated if the user is eating a sandwich while looking at a beautiful duwang.

## Creatures that can use this spell

### Compliens

* Cubee
* B-rism
* Dodecabeedron
* Flying Frox
* Sukmauth
* Schlugenkov
* Spidiver
* Dowshell
* Plastick
* Tolysipode
Elemele

Artwork by CompliensCreator00

**Elemele**is the Palindrome Complien. It belongs to the Plain and Esper elements. It grows from Melem and into Nemelalemen.

## Appearance

Elemele is similar in appearance to Melem, retaining its pasty white skin and vaguely humanoid figure. However, it is now made up of four entities fused together, each controlling a single leg, arm, and eye. It ranges from 3-5 feet in height.

## Information

### Habitat

Elemeles can be found at high elevations within the regions of Eukiyfrenia and Comipea. They generally reside in wooded areas.

### Biology

Like their pregrowth, Elemeles are omnivorous and diurnal.

Inside an Elemele's body is a skeleton made from chitin and calcium carbonate that allows it to stand up and protects its internal organs. Its arms are boneless muscular hydrostats. Its mouth is a small opening located underneath the frontmost head.

### Behavior

They are smarter than Melems, on top of having four different minds. Cooperation is facilitated by the same mental link that connected them as a Melem, but the link can now transmit more advanced thoughts and ideas. This allows them to move their body effectively and makes it possible to focus in four directions in combat, but may also lead to disaster if even one personality refuses to cooperate.

They form loose hunting parties to hunt large Compliens such as Scusse, Iraviti, and Antlure. These parties are usually made up of two or three Elemeles and a single Nemelalemen. These groups also form to fight back against Iceamanjaros and Icealayas. Otherwise, they prefer to keep to themselves.

When not hunting, they use their multiple eyes and arms to forage for berries, nuts, and green wood. They also use rocks to chip the bark off trees and eat the sapwood inside, though they only do so in emergencies.

They are not intelligent enough to ward off Luvsicks or their infections, so those Compliens are their most dangerous predator.

## Growth

### Name

Elemele's name is a palindrome derived from "L-M-N-O-P".

### Design

Elemele's design is inspired by palindromes; words which are completely the same when spelled backwards.

## Trivia

* When designed, its name was intended to be pronounced "'ɛl.ɛ'mi:l", but this was changed so its name would be a palindrome in Complan as well.

## Spells

 Biff
 TriBeam
 Stomp
 Befuddle
Fouskazizanion

The **fouskazizanion** is a squat, spiky plant that grows in grasslands.

## Information

Fouskazizanions are native to grassy areas in Swoule, where they photosynthesize with their array of broad thorns. Their bottom half is covered with tough bark to deter animals.

During hurricane season, a large flower blooms on top of them. They release pollen and dandelion-like seeds when a hurricane approaches.

Fouskazizanions produce toxins within their thorns that is injected into creatures that are poked by a thorn. This toxin causes immediate nausea and vertigo, which can last for half an hour.

Thanks to symbiotic Complipox growing within the fouskazizanion's roots, fouskazizanions can utilize small amounts of Nature Element complixonox to channel into the spell Needle Storm. Needle Storm allows the fouskazizanion to fire off thorns in all directions in an emergency. Fouskazizanions will also use Needle Storm if they are threatened while they are blooming.

## Trivia

* They are full of starches and sugars, and are fully edible when the thorns are removed.
Fogging Frox

**Fogging Frox** is a Complien that creates fog. It belongs to the Air and Water Elements. It is similar to the Flying Frox, but the two are not related.

## Appearance

Fogging Froxes are green and vaguely frog-shaped. They have three legs and a brown, pipe-like tail. They have a distended sac underneath their mouth. Their eyes are shaped like spotlights.

## Information

Fogging Froxes live in temperate wetlands. Their main food source is the Flyt and Bilyte, though they eat any flying insects they come across. They are nocturnal.

They are solitary by nature, but not territorial. If two Fogging Froxes come across one another, they may attempt to mate or simply ignore each other completely.

By taking in water with their tail, mixing it with warmed air, and releasing the now-saturated air into the cool air of the night, Fogging Froxes can create a thick mist that obscures vision. When enough Froxes are in the same place, this mist can blanket large areas, obscuring vision heavily.

The fog of a Fogging Frox serves three purposes: it hides the Frox from predators, it hides the Frox from prey, and it makes Flyts and Bilytes glaringly obvious.

When the Frox spots a Flyt or Bilyte, it will approach its prey and then release ethanol into its fog. The unfortunate insect inhales the spiked mist and falls into a daze, allowing the Fogging Frox to easily snatch it out of the air with a long tongue. The ethanol will also disrupt opportunistic Compliens from grabbing the Flyt or Bilyte before the Frox can.

### Habitat

They live in swamps, bogs, marshes, and other wetlands, preferring a temperate climate. During the day, they sleep underneath tree roots, in fallen tree trunks, or beneath small overhangs.

## Growth

### Name

Its name is a combination of "fog", "frog", and "fox".

### Design

It was based on a frog and a fog machine.

## Trivia

* They filter out inhaled or ingested ethanol and keep it stored in a bladder for later use.
* They sometimes target Falomeons by accident, resulting in a scuffle.

## Spells

 Fog Out
 Air Whip
 Water Wax
 Soaker Splash
 Submarine
Dicezaster

A blue d6 Dicezasti.

**Dicezaster** (plural Dicezasti) is the Dice Complien. It belongs to the Plain and Esper Elements. It does not grow into or from anything, and can be found as a common household pest across Complanet.

## Appearance

The Dicezasti are an extremely diverse species, since *any* die can become one. Generally, their core body possesses the shape and coloration of the die that they were made from, with a small mouth and eyes located toward the front of their body, and dark-colored arms and legs jutting out from somewhere on their sides and lower body respectively. Size, too, may vary - while usually Dicezasti are just as small as a typical die, there is the occasional Mega-Dicezasti, so named for their massive size. Such a Dicezasti results from the animation of a die much larger than usual, generally some form of novelty die sold at game stores and conventions.

## Information

### Habitat

Dicezasti are extraordinarily wide-spread across most parts of Complanet, being found anywhere civilization has invented dice. Typically, the strongest population clusters can be found in cities or more urban areas, specifically within game stores, the homes of people particularly obsessed with tabletop RPGs, and anywhere else that dice may be sold or found.

### Biology

Dicezasti don't really seem to possible a normal biology. They have functioning eyes and limps, but their mouth only appears to lead to a sort of storage space of sorts within the Dicezasti, and they have never been observed consuming actual food. This is most likely due to their status as a sort of artificial Complien - they are only ever created through magical effects.

### Behavior

As indicated by their name, Dicezasti are, well. Pests, plain and simple. Their only real motive is the drive to cause problems in whatever residence they happen to be inhabiting through their (very minor) psychic luck manipulation powers. If your dice go missing, and you begin to trip or step on small objects you hadn't seen, then you may have a Dicezasti problem. However, apocryphal evidence exists of certain individuals *brefriending* a Dicezaster, and apparently convincing it to use it's powers to help rather than annoy.

Dicezasti also typically seek to create more Dicezasti, and indeed, it seems their mere presence in an area can cause dice also in said area to randomly animate on their own, without an outside force.

## Growth

### Name

Dice + Disaster! They're based off of the dice commonly used In D&D and other RPGs, and their main drive is to cause trouble, so I thought it'd be fitting.

### Design

Just wanted to make this, like, little dice gremlin thing.
Frostium

**Frostium** is a lightweight mineral, is white in color, is extremely fluorescent and shines a brilliant white when under any light stronger than red.

## Information

Frostium can be found mainly on the Northern Ice Cap and the Southern Ice Sheet. It is a durable metal that is stronger than steel by weight.

When exposed to oxygen, frostium quickly tarnishes. Its tarnish is light gray and not fluorescent, but is just as durable as untarnished frostium. When pure frostium is doped with irratium, it becomes even harder. However, it also gains irratium's less useful property of burning Compliens on contact.

It is primarily used in sharp objects like drill bits and swords due to its strength and hardness. It is also used in cat's-eyes on roads due to its fluorescence.

## Effects

Frostium contains small amounts of complixonox of the Frost Element, and its presence will strengthen damaging Frost Element spells by 5 damage for every 100 g of frostium in the spell user's possession, rounded down.
Celestower

Artwork by CompliensCreator00

**Celestower** is the Astral Complien. It belongs to the Cosmic Element. It grows from Celestar and burgeons into Extraterrestower.

## Appearance

Celestower is a Complien with a long green head with two beady eyes and a mouth on the lower part, and images of planets closer to the top. Celestowers have little blue squares surrounding their heads, and they wear gray space suits with an image of a star on a patch, with the arms unguarded.

## Information

Celestowers only appeared on Complanet fairly recently, and as such, little has been known about them. They are confirmed to be a species of Complien, due to the amount of complixonox in them, and they seem to be of high sapience. Celestowers seem to often take an interest in outer space, and have been able to record solar systems millions of light years away. Celestowers have a previous form, called Celestar, and a burgeoned form, called Extraterrestower. They seem to take interest in Complien food, but often prepare meals of their own as well. Celestowers remain a mysterious creature that have to be studied to learn more about. Occasionally, scientists keep this Complien as a pet, to exchange certain knowledge the other is wondering.

## Growth

### Name

Celestower's name is derived from "celestial" and "tower," referring to its large towering head.

### Design

Celestower takes inspiration from aliens, particularly theories of "little green men."

## Trivia

* Originally, its body resembled the sun and its limbs resembled the moon. This was changed to make it easier to draw.
Explode

**Explode** is a powerful spell of the Fire element. The user blows themselves up, dealing massive damage to everything in its area of effect. However, the spell instantly kills its user.

## Creatures that can use this spell

### Compliens

* Atome
* Molecool
* Plasmorn
* Flying Frox
* Spirijunk
* Eksploe
* Eksploezhin
* Odiamp
* Doomshroom
* Destructashroom
* Apocashroom
* Blobule
* See Phore
* C Phore
* Si Phore
Chtavlaki

**Chtavlaki** is a cephalopodic Complien that grows into Apasdaw or Apasmhat, depending on gender. It has the Water and Toxic elements.

## Appearance

It looks like a purple egg with its lower half contained within a thick dark purple membrane, with tentacles protruding from underneath it. It has two to three red compound eyes, with vestigial gray pupils floating underneath the eyes' thin film. The tentacles are dotted with lavender dots facing towards the center of its lower body.

## Information

### Habitat

They are native to the eastern side of the Swoulian Ocean. They can be found near coral reefs or in the upper layers of the pelagic zone.

### Biology

They push through the water by moving their thick outer membrane up and down their egg-shaped body while flexing their tentacles. They are omnivorous and eat by catching preserver plants, Sukmauths, and sometimes Seeriel Kriller in mucus bubbles secreted from their tentacles, then sucking the bubbles into their mouth.

Chtavlakis have a very spongy and light constitution, but they have a tough, rubbery skin that is very difficult to puncture.

Chtavlakis are born when an Apasdaw dies and its body releases hundreds of small sperm nodules, which are fertilized by a passing Apasmhat and its eggs.

### Behavior

They are very unintelligent, existing only to feed and flee. Most of a Chtavlaki's brain is used to process its surprisingly high-resolution vision.

## Growth

### Name

Its name comes from a severely mangled version of the word "calamari".

## Trivia

* Chtavlaki tentacle interiors taste like soy sauce and carrots when peeled and cooked, making them a delicacy. The rest of the Chtavlaki is inedible, but the gummy membrane can be chewed for a peanut-like taste.
* They are red-green color blind.

## Spells

 Fog Out
 Store
 Mimic
 Vomit
Boomvox

Artwork by CompliensCreator00

**Boomvox** is the Techno Complien. It belongs to the Cyber and Sound Elements. It does not grow into or from anything.

## Appearance

Boomvox is a humanlike Complien with a mostly metallic blue body. Its face is a large black screen with multicolor bars on it. Its arms are mostly curved, and on the inside, feature speaker grills. Each hand has three, unattatched fingers. In the middle of its body is another large speaker grill, and its feet are more black surfaces with colorful bars, having gold rings above them.

## Information

Boomvoxes are known to be fairly noisy creatures. Often, they can be detected from the sounds they make. Their hands and face allow them to display the level of noise being heard. Often, another trait of a Boomvox is their ability to modify sounds around them. Often, more natural sounds are heard more computerized within the prescence of a Boomvox. How they do this is unknown, though scientists suggest that there may be some sort of force eminating from a Boomvox, due to its floating fingers. This gives scientists a hint that all within a Boomvox's range has the sound modified.

Boomvoxes seek out rocks that contain high amounts of silicon and trace minerals and pulverize them with sonic blasts. They then consume the powder by opening the soles of their feet into tubes and sucking it up.

## Growth

### Name

Boomvox's name is derived from the word "boombox."

### Design

Boomvox's design takes inspiration from radios and other elements of techno radio.

## Trivia

* In Boomvox language, static noises are taken as mumbling.
Bun Summon

**Bun Summon** is a single-target corporeal spell of the Magic element. The user of this spell creates 5-6 harepieces out of complixonox and fires them at the enemy at high speed.

Generated harepieces are neutral, but aggravated. They attack anybody that gets too close (within a ~1-meter radius). They dissipate back into complixonox after a few minutes.
Fanshee

Artwork by CompliensCreator00

**Fanshee** is the Fan Complien. It belongs to the Martial and Air Elements. It grows into Fangshee.

## Appearance

Fanshee has a round head with two red eyes and a mouth. It generally has an angry expression. Protruding from its face is a large fan that spreads outwards from five black spokes. The fan is gray in colors. When a Fanshee is newborn, the fan is folded up, but it unfolds as the Fanshee gets closer to maturity. The fan is typically flipped upwards on males, and downwards on females. They have white bodies with red stripes and a thick grey kimono surrounding them, with two large black sleeves covering their arms.

## Information

When a Fanshee is first born, its fan remains folded. Taking a few years to grow to maturity, the fan gradually unfolds over this period. When near growth, the fan will spread out, almost giving its head a circular impression. As Fanshees grow, they gradually become more aggressive towards intruders, using their large, fan-like frills to generate large gusts of wind to ward off predators. In ancient kingdoms in Smao Sha, Qedal, and Eflistan, Fanshees would occasionally be tamed by nobles to utilize as guards of their palaces.

If raised from a young age by another individual, Fanshees can act as loyal guards in companions, and long ago, this technique was common, and in fact, this technique is still practiced in some communities. However, breeding Fanshees has always been a terribly difficult task, considering that Fangshee is often feared by rural communities, and in addition, Fanshees will still be extremely loyal to their caretakers, often meaning they'll act aggressively towards others that get near. While some Fanshees have been successfully domesticated in the past, the number is generally few and far between, and as such, they rarely are seen as pets.

### Habitat

Fanshees are generally rare Compliens, but live in small tribes in central-eastern Complanet, in the nations of Qedal, Usmya, Smao Sha, and Eflistan. They live in lower, forested areas in these locations, often making them a nuisance for people living in nearby communities.

In the great wilderness of western Collusia, Fanshees have been transported. Generally, they take similar habitats to their Complanet counterparts, though pollution from East Collusia may damage the freshwater streams they take residence near.

## Growth

### Name

Fanshee is derived from "fan" and "banshee."

### Design

Fanshee is based on banshees, traditional fans, and dolls.

## Trivia

* Its line was originally much more elaborate, including an ungrown form, two separate grown forms, and a burgeoned form. Now, it only has one grown form: Fangshee.
* Originally, it was designed as a much cuter and less harmless Complien, but was changed as the designer, CattailsWelove, didn't find it very interesting.
Chaos Knight

**Chaos Knight** is a melee strength hero that has lots of RNG and damage output. the patch was 7.18 when this was written.

## Lore

The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew. Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.

## Abilities

### **Q: Chaos Bolt**

140 mana || 10 cooldown

Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.

**Cast Range**: 500

**Cast Point**: 0.4

**Stun min**: 1/1/1/2/2/2

**Stun max**: 2/3/4/4/5/5 (Talent 4/5/6/6/7/7)

**Damage min**:75/100/125/150/200/400

**Damage max**: 200/225/250/275/325/525

### **W: Reality Rift**

50 mana || 18/14/10/6/6/6 cooldown

Teleports you, any images you have and the target unit to a random point along the line between the two of you. Reduces the target's armor for 8 seconds.

**Cast Range**: 550/600/650/700/900/1200

**Cast Point**: 0.3

**Armor Reduction**: 1/3/5/7/17/27 (Talent 8/10/12/14/24/34)

**Duration**: 8

### **E: Chaos Strike**

Each of Chaos Knight's attacks has a chance to deal bonus damage, also causing the critical strike to lifesteal for 75% of the damage.

**Crit Chance**: 12%

**Crit Damage**: 125%/175%/225%/275%/325%/375%

**Lifesteal**: 75%

### **R: Phantasm**

125/200/275/625/1025 mana || 145 cooldown (*Aghanim's Scepter*: 110)

**Ability**: No Target (*Aghanim's Scepter*: Target Unit) || **Affects**: Self (*Aghanim's Scepter*: Allied Heroes)

Summons several phantasmal copies of the Chaos Knight from alternate dimensions. There is a 50% chance an extra phantasm will be summoned. The phantasms deal 100% damage, but take 260% damage.

**Cast Range**: 0 (*Aghanim's Scepter*: 1200)

**Cast Point**: 0.4

**Number of Illusions**: 1/2/3/4/6

**Extra Illusion Chance**: 50%

**Illusion Duration**: 42

## Talents

Duration
 Reality Rift Pierces
Spell Immune
 12% Cooldown
Reduction
 +20 Movement
Speed

## Trivia

* More trivia are already typed at Dota 2 Wiki.
Complipox

**Complipox** is a pathogenic amoeba.

## Information

Complipox is a common microorganism across almost all Complien-controlled planets, passively living on the skin of living creatures. It absorbs complixonox for energy. It has a comfortable temperature range of 5°C to 40°C.
It reproduces slowly in the wild, but proliferates quickly in an agar plate.

Complipox is normally harmless, but if it enters a Complien through a wound, it will suck out large amounts of complixonox until the immune system responds. When attacked by a leukocyte, the Complipox cell releases toxic chemicals, causing further damage.

Complipox infections last for about a week. Symptoms include inflammation and mild fatigue.

Interestingly, the toxic chemicals that Complipox secretes promote muscle growth. Exercising during a Complipox infection tends to have a greater effect than exercising without Complipox. The compound has not yet been synthesized artificially, but some people deliberately infect themselves with Complipox for better gains.

## Trivia

* The chemicals exuded by an Amielyod mimic the chemicals that Complipox uses to find complixonox. If a Complien invaded by an Amielyod picks up a Complipox infection, the two will be drawn to one another and usually destroy each other.
Batorian languages

The **Batorian languages** are a language family spoken mainly by the Batorius Complinoid species. There are over 650 million native speakers with all living languages combined.

### Eukyfrenic

#### Blaseauic

* Northern Blaseauic
	+ Blaseuan
		- Blaseauic Blaseuan
		- Suyzuebic Bleasuan
* Southern Blaseauic
	+ Wolsh
	+ Drecorian
	+ Stranian
	+ Pruchian
	+ Crozian†
	+ Smeuzch†
* Insular Blaseauic
	+ Tibbian
	+ Kalporan
	+ Xiyulan Batorian†

#### Roveltic

* Western Roveltic
	+ Terinskian

*This article is under construction. Please wait while we finish it.*
Crabpincher

*This article is in need of a better image. Reason:* ***Needs a new drawing outside of Spore.***

## Growth

### Grows into

Smashpincher, Hamslammer

**Crabpincher** is a Water Element Complien that lives on the planet Sworld. It grows into Smashpincher and later Hamslammer.

## Appearance

Crapincher is a chubby, crab-like creature. It has three horns surrounding the head: one at the top, and two that are located on at the temples. It is also serrated mandibles. They have small pinchers which resemble fingers. It has two large feet with two toes. Crabpinchers are mainly red in color. They are roughly about the size of a coconut.

## Information

The Crabpincher mainly spend its time collecting seashells along the coastal lines of beaches. They are highly social Compliens; many of them can be seen playing with other water Compliens. Despite their small size, their carapaces are durable, and are able to withstand bite and blows from predators who try to hunt it. Even some larger Compliens will often struggle to put up a fight with a Crabpincher.

## Origins

### Name

Crabpincher is derived from "crab," referencing its crab-like appearance, and "pincher," referencing its claws.

## Trivia

* Crabpinchers are actually very heavy, weighing around 50 pounds, likely due to their carapace.
Dynaman

Artwork by CompliensCreator00

**Dynaman** (plural **Dynamans**) is the Explosive Complien. It belongs to the Fire Element. It grows into Bommernaut.

## Appearance

Dynaman is a tall, cylindrical Complien with a red cap and body, with a small opening in its face where two yellow, glowing eyes peek out. Three white trims outline separations between parts of its body, and the letters "TNT" are written down its body in the Complan language. A fuse is seen emerging from the side of its head. They have two long brown arms with white, glove-like hands at the end, and two brown legs with brown shoes at the end.

## Information

Dynamans are uncommon, mischievous Compliens that are found in urban areas. They specialize in explosives, which they utilize when attacking opponents. Dynamans generally feed on ashes and other combustible material, which they try to produce with their explosives. Often, Complinoids living in large cities will try to chase them out, since they do not want to deal with constant explosives, but due to the mischievous nature of Dynamans, they generally always find a way back in. As a result, cities are gradually being built to be more resistant to explosives, in hopes of nullifying damage done by Dynamans, and additionally, with the hope of pushing them elsewhere.

Dynamans have a tough, red shell, which protects them from the damage of their own explosions. Their face, arms, and legs can contract into this shell, allowing them to keep their entire body protected. Strangely, the fuse on their head appears to be constantly lit, and they use it to ignite explosives that they produce. Dynamans are known to actually be fairly intelligent, though, they usually only use this for the production of explosives.

Generally, a pack of Dynamans is usually headed by a Bommernaut. Occasionally, Dynamans will band into "gangs" and try to attack one another like this, though, usually they are able to resist each others' explosions, only leading to devastation in public areas.

### Habitat

Dynamans are most commonly known to reside in urban areas, and are particularly common in the nations of Flaura, Iiines, Soiaca, and Dalá.

## Growth

### Name

Dynaman is derived from "dynamite" and "man."

### Design

Dynaman is based on a stick of dynamite. The redesign also takes inspiration from Primids from *Super Smash Bros. Brawl*.

## Trivia

* Dynaman was one of the first Compliens designed, existing as early as 2009. Despite this, however, it never got a proper page on Complipedia, only having its image uploaded. It received a redesign in 2019, where it finally received a page on the Compliverse Wiki.