Feline Good Update

**Feline Good** was the fourth free major update for Atomicrops.

## Patch Notes

The following information is quoted directly from the steam page for reference, with links added to relevant wiki pages.

### New Content

* New Achievements.
* Added Farm timelapse to end of round screen.
* Added Elite enemies that appear in increasing frequency after year 3.
* Surplus - a short mode after defeating the final boss to flex your farming power and gain more cornucopias and increase your score. Unlocked after year 3.
* Cat Plushies - Collect cat plushies to gain permanent stat bonuses.
* New stat: “Homing Pigeon” - Chance for pigeon to return when used.
* New stat: “Jump Start” - Chance to gain a charge immediately after using a tractor.
* Added more permanent upgrades to Ants.
* Added animal counts to info/inventory screen.
* New top tier cats that unlock challenges

### Balance, Changes & Tweaks

* Removed ambient vegetaskulls (purple skulls) from later years.
* Improved victory screen.
* Improved selecting cats in the Atomicats UI left panel with mouse.
* Player can now press and hold to buy tier 1 cats, upgrade cats and reroll cats.
* Cat UI now remembers selection of 'Upgrade' and 'Reroll' button so they can be spammed.
* Victory screen art varies based on year.
* Balanced season harvest reward requirements.
* In the victory/game over screen, the online/local leaderboard tab selection state will be remembered between runs.
* Renamed 'Motivator' to 'Carrot Tractor' Carrot Tractor rework - new description: "Become invincible for 2 seconds. Energizes all friends and turrets. Holds two charges. Summon a new Carrot Tractor as another Carrot Tractor is dying for bonus invincibility time."
* Reduced cost of upgrading and rerolling cats.
* Reduced cost of tier 1 cat Increased chance of acquiring better tier cats as a victory reward.
* Tier 6 cats are possible to gain as a victory reward.
* Luck affects chances for higher tier cats as victory reward.
* Harvest Shield and Sow Shield destroy vegetaskulls.
* Roach bodies no longer deal damage.
* Red circle damage indicators adjusted for players feet.
* Player can now stand near red circle indicators and not receive damage if feet are not in the circle.
* Gamble shop can now drop top tier pigeon scrolls, farm animals, pickaxes, and fertilizer.
* Gamble shop good items are much rarer.
* Gamble shop cost increases 2 times faster per use.
* Balance - Reduced player's hitbox by 30%.
* Balance - Reduced speed of all beeson and clamped their max speed so they will no longer snap back to group at unreasonable speeds.
* Balance - Toned down bat movement in later years.
* Balance - Reduced luck's affect on health drops.
* Balance - Limited max number of slugs that the Slug Boss can spawn.
* Balance - Megaton Tractor can no longer kill some tree monsters in one hit.
* Balance - Reduced heart beet drop chance each year.
* Balance - Snail boss - Increased knockback distance required for snail boss to break away from consuming crops.
* Balance - Psychoactive Weeds (Cutting weeds decreases enemy bullet speed and increases move speed) reduces bullet speed by 50% instead of 70%.
* Balance - Psychoactive Weeds effect is shorter and requires more weeds or flowers to reach max effect duration.
* Balance - Lard (Reduce enemy bullet speeds.) reduces enemy bullet speed by 20% instead of 30%. Balance - Reduced enemy bullet speed no longer effects enemy bullet range for most bullets.
* Balance - Lard and Psychoactive Weeds together no longer reduce enemy bullet speed to nearly zero.
* Balance - Reduced health of final boss by 20% in later years.
* Balance - Difficulty of final boss fight ramps up faster.
* Balance - Demon Vegetables during final boss fight fire lines of bullets and have increased range in later years.
* Balance - "Soil pH Meter" now does: "Weeds that grow on soil have a 50% chance to be a flower instead."

### Bug Fixes & QoL Improvements

* Bug Fix - Maybe fixed a bug that would cause some enemies to spawn next to player, leaving no time to react. If it still happens, please let us know!
* Bug Fix - Fixed possible bug that would cause beeson to lag behind group and snap back to group at high speeds.
* Bug fix - Fixed misplaced tree in farmhouse.
* Bug Fix - Drones and friends will no longer attack bats that aren't aggro.
* Bug Fix - Art - Fixed sorting issues with some cats.
* Bug Fix - Player can no longer receive damage when the boss warp hole grabs the player.
* Bug Fix - Can no longer use tractors in Deervil Room
* Bug Fix - Sowing seeds will no longer be cancelled by weed growth.
* Bug Fix - Tractors no longer charge while in deervil room.
* Bug Fix - Coffee Cup (Become energized by killing enemies) now works properly with all guns and player abilities.
* Bug Fix - Tractor Boss can no longer leave a tire behind when killed.
* Bug Fix - Volcano and Cherry Bomb explosion hitbox matches damage indicator correctly.
* Bug Fix - Entering Deer room now pauses night progression and the dawn helicopter.
* Bug Fix - Dandelion collectables properly increase a random stat.

## 1.4.0 Beta

Beta testing for the Feline Good Update began on March 25, 2021.

### Original Beta Release

* Added Farm timelapse to end of round screen.
* Added Elite enemies that appear in increasing frequency after year 3.
* Surplus - a short mode after defeating the final boss to flex your farming power and gain more cornucopias and increase your score. Unlocked after year 3.
* Cat Plushies - Collect cat plushies to gain permanent stat bonuses.
* New stat: “Homing Pigeon” - Chance for the pigeon to return when used.
* New stat: “Jump Start” - Chance to gain a charge immediately after using a tractor.
* Added more permanent upgrades to Ants.
* Added animal counts to info/inventory screen.

* Removed ambient vegetaskulls (purple skulls) from later years.
* Improved victory screen.
* Improved selecting cats in the Atomicats UI left panel with mouse.
* Player can now press and hold to buy tier 1 cats, upgrade cats and reroll cats.
* Cat UI now remembers the selection of 'Upgrade' and 'Reroll' button so they can be spammed.
* Victory screen art varies based on year.
* Balanced season harvest reward requirements
* In the victory/game over screen, the online/local leaderboard tab selection state will be remembered between runs.
* Renamed 'Motivator' to 'Carrot Tractor' Carrot Tractor rework - new description: "Become invincible for 2 seconds. Energizes all friends and turrets. Holds two charges. Summon a new Carrot Tractor as another Carrot Tractor is dying for bonus invincibility time."
* Balance - Reduced player's hitbox by 30%.
* Balance - Reduced speed of all Beeson and clamped their max speed so they will no longer snap back to the group at unreasonable speeds.
* Balance - Toned down bat movement in later years.
* Balance - Reduced luck's effect on health drops.
* Balance - Limited max number of slugs that the Slug Boss can spawn.
* Balance - Megaton Tractor can no longer kill some tree monsters in one hit.
* Balance - Reduced heart beet drop chance each year.
* Balance - Snail boss - Increased knockback distance required for snail boss to break away from consuming crops.

* Bug Fix - Maybe fixed a bug that would cause some enemies to spawn next to the player, leaving no time to react. If it still happens, please let us know!
* Bug Fix - Fixed possible bug that would cause Beeson to lag behind the group, and snap back to the group at high speeds.
* Bug fix - Fixed misplaced tree in the farmhouse.
* Bug Fix - Drones and friends will no longer attack bats that aren't aggro.
* Bug Fix - Art - Fixed sorting issues with some cats.
* Bug Fix - The player can no longer receive damage when the boss warp hole grabs the player.

### Patch 1

* Reduced elite enemies health by 25%.
* Desert and plains starter zones can only have a maximum of 1 elite enemy.
* Ants display correct cornucopia cost to upgrade.
* Adjusted Cat Mod Challenge stats to increase difficulty.

### Patch 2

* Balance - Added 10% beet drop and increased luck on Spring Cat Mod (the one that removes invincibility after damage) to help offset the added challenge.
* Split elite enemies into two variants - shielding and vegetaskull casting. No elite does both.
* Entering Surplus Mode with Hotwire removes Hotwire but adds a tractor charge for each health. Balance - Reduced elite skull speed by 20% Bug Fix - Surplus mode can no longer go on forever - surplus crop growth boost does not apply to trees and meter depletion rate ramps up faster.
* Bug Fix - Can not longer die in surplus mode.

### Patch 3

* Added permanent bonus for beating year 10 with all cat mods on.
* Bug Fix - Carrot Tractor now displays correct invincibility duration.
* Bug Fix - Possibly fixed bug that would cause elites to spawn skulls and shields. Let us know if it still happens.
* Bug Fix - Cat plushies were not spawning if dandelion was unlocked.

### Patch 4

* Ornithumpters can no longer be shielded.
* Surplus mode drops way more cornucopias.
* Added cat plushie stat bonus details to cat UI.
* Added achievement art (not animated yet).

### Patch 5

* Reduced Alien Abduction achievement from 12 farm animals to 10.
* Balance - Cat mods have less effect on bulls health and quantity.
* Bug Fix/ Balance - Health drops decrease 30% by year 10 instead of increase 50%.