recursal/Fanatic-Fandom huggingface dataset:
Grappling Hooks

*A grappling hook was a climbing device used by individuals to scale great heights, mount large objects, or span a distance by swinging across a hazard. In some instances, grappling hooks could be used as a type of weapon to ensnare a victim.*

## Card Text/Abilities

You gain **Expert Climber** *(While clambering, do not roll defense dice or suffer wounds.)*

## Available Through

* Fleet Troopers Unit Expansion
* Rebel Troopers Unit Expansion
* Stormtroopers Unit Expansion
* Snowtroopers Unit Expansion
* Phase II Clone Troopers Unit Expansion
* Upgrade Card Pack
Iden's ID10 Seeker Droid

## Keywords

**Counterpart: Iden Versio, Recharge 1, Shielded 1, Small**

## Weapons

Electro-Shock

Range: Melee-1 |3

**Suppressive**

## Keywords

### **Unit:**

* **Counterpart: Iden Versio** *(While building an army, this mini must be added to an Iden Versio unit.)*
* **Recharge** *(When you recover, flip 1 inactive shield token.)*
* **Shielded 1** *(You have 1 shield token.)*
* **Small** *(While defending, when determining line of sight, cover, and range, ignore this mini.)*

### **Weapons**:

* **Electro-Shock**
	+ **Suppressive** *(After you perform an attack, the defender that this weapon was used against gains 1 suppression token.)*

## Available Through

* Iden Versio and ID10 Commander Expansion
Republic Paint Set

## Publisher's Description

*Bring the Grand Army of the Republic to life with the Republic Paint Set! With 10 essential colors to depict the troopers and vehicles of the Galactic Republic—including one wash and one gloss coat for adding rich depths of shading and a finishing touch to your miniatures—this paint set is a perfect entry point for the beginning miniatures player.*
Premium Trooper Bases

## Publisher's Description

Enhance the look of your Star Wars: Legion soldiers by placing them on premium plastic bases! The Premium Trooper Bases pack contains 32 premium 27-mm round bases that can be used to upgrade trooper units such as Stormtroopers or Rebel Troopers. The bases contained in the pack include four copies of eight unique sculpts, carefully designed to look like environments at home in the Star Wars galaxy, while their neutral gray tone of plastic gives you the opportunity to paint and customize your bases to fit your army's style.
Rebel Pathfinders Unit Expansion

## Publisher's Description

*"Spies, saboteurs, and assassins, the Rebel Pathfinders are the most elite—and the most deadly—of the Alliance’s soldiers. These grizzled combat veterans need unwavering dedication to their cause in order to endure the horrors of their operations and missions.*

"With the Rebel Pathfinders Unit Expansion, you can sneak behind enemy lines and hit the Empire where it’s most vulnerable. This expansion features six finely sculpted Rebel Pathfinder miniatures, enough for one special forces unit. You’ll also find a unit card and an assortment of upgrade cards, inviting you to outfit your Rebel Pathfinders for any operation."

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Comms
	+ Comms Relay
* Gear
	+ Environmental Gear
* Grenades
	+ Fragmentation Grenades
* Heavy Weapon
	+ • Bistan
	+ • Pao
* Training
	+ Duck and Cover
	+ Overwatch
* Armament
	+ A-300 Short Range/Long Range Config

### Tokens

* Special Forces Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x3)
* Ion Token
Rebel Paint Set

## Publisher's Description

*Bring your Star Wars: Legion army to life with the Rebel Paint Set! With 10 essential colors to depict the troopers and vehicles of the Rebel Alliance—including a wash for adding rich depths of shading to your miniatures—this paint set is the perfect entry point for the beginning miniature painter.*
Rebel Veterans Unit Expansion

## Publisher's Description

*With instincts honed in the trenches, Rebel veterans are often assigned the hardest and most vital jobs in the war against the Empire. Through the countless hopeless battles on desolate worlds that they have seen, Rebel veterans can always be relied upon to get the job done, to hold the line, or to fight to the bitter end.*

*Within this expansion, you’ll find seven unique unpainted Rebel Veteran miniatures to add to your collection, including a Mark II Medium Blaster Trooper miniature that can be deployed as a detachment, offering valuable fire support to all of your units. Accompanying these miniatures are two unit cards, a selection of upgrade cards allowing you to outfit your veterans with new weapons and gear, and all the tokens you need to add them to your Rebel armies!*

* *Take your Star Wars: Legion battles to the frigid plains of Hoth with the seven unique, highly detailed miniatures contained in this expansion! Five Rebel Veterans with A-280 blaster rifles are prepared to make the Empire pay dearly for any ground it gains while a CM-O/93 Trooper is ready to stop an Imperial unit in its tracks.*
* *Bolster your forces with a Mark II Medium Blaster Trooper miniature and provide valuable fire support to your units.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 5 A-280-wielding Rebel Veteran Miniatures
* 1 CM-O/93 Trooper Miniature
* 1 Mark II Medium Blaster Trooper Miniature

### Unit Cards

* Rebel Veterans
* Mark II Medium Blaster Trooper

### Upgrades

* Gear
	+ Environmental Gear
* Heavy Weapon
	+ CM-O/93 Trooper
* Personnel
	+ Rebel Veteran (Personnel)
* Training
	+ Endurance
	+ Overwatch

### Tokens

* Corps Order Token (x2)
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x2)
Sonic Charge Saboteur

*Seismic charges were devastating weapons that drew sound in from their immediate vicinity and exploded in concussive waves of brilliant blue light, shattering everything in their wake.*

## Card Text/Abilities

> *Scout Troopers* *& Scout Troopers Strike Team Only.*
>
>

> Add 1 sonic charge saboteur mini.
>
>

Sonic Charge

1
1

**Blast, Suppressive**

**Surge**:  :

### Card Action:

* **Arm 1: Sonic Charge** *(Place 1 sonic charge token within range 1 and in line of sight of your unit leader.)*

### Keywords:

* **Detonate 1: Sonic Charge**
* **Blast** *(Ignore cover.)*
* **Suppressive** *(After you perform an attack, the defender that this weapon was used against gains 1 suppression token.)*
MPL-57 Barrage Trooper

*The MPL-57 (Multi-Purpose Launcher) was a grenade launcher originally developed by Merr-Sonn Munitions, Inc. It proved popular for its versatility and capability for firing a wide variety of ammunition, and was utilized both by soldiers of the Alliance to Restore the Republic and by stormtroopers of the Galactic Empire.*

## Card Text/Abilities

> **Exhaustible.**
>
>

> *Fleet Troopers* *only.*
>
>

> Add 1 MPL-57 barrage trooper mini.
>
>

MPL-57 Barrage Trooper

1
2

**Blast, Impact 2**

### Keywords:

**Blast** *(Ignore cover.)*

**Impact 2** *(While attacking a unit that has **Armor**, change up to 2*  results to  results*.)*
Luke Skywalker (Operative)

## Keywords

**→Jump 1, Charge, Deflect, Disengage, Immune: Pierce, Master of the Force 1**

## Weapons

Luke's Lightsaber

Range: Melee |7

**Impact 2, Pierce 2**

## Keywords

### **Unit**:

* **Jump 1** *(Perform a move during which you ignore terrain that is height 1 or lower. This is treated as a move action.)*
* **Charge** *(After you perform a move action, you may perform a free melee attack action.)*
* **Deflect** *(While defending, if you spend a dodge token, you gain “Surge: Block”: if it’s a ranged attack, the attacker suffers 1 wound for each Surge rolled.)*
* **Disengage** *(You can perform moves while engaged with 1 unit.)*
* **Immune: Pierce** *(Pierce cannot be used against you.)*
* **Master of the Force 1** *(At the end of your activation, you may ready 1 of your Force upgrade cards.)*

### **Weapons**:

* **Luke's Lightsaber**:
	+ **Impact** 2 *(While attacking a unit that has Armor, change up to 2*  results to *results.)*
	+ **Pierce 2** *(When attacking, ignore 2*  *result.)*

## Command Cards

* You Serve Your Master Well (1 pip)
* Full of Surprises (2 pip)
* I Am A Jedi (3 pip)
Phase I Clone Troopers Unit Expansion

## Publisher's Description

*"The first troops to take the field in the Clone Wars, Phase I Clone Troopers represent a new era of galactic warfare. Genetically crafted for battle and outfitted with state-of-the-art equipment, Clone Troopers charge into battle on countless worlds to do the job they were made for: defeat the Separatist Alliance and restore order to the galaxy.*

*"The Phase I Clone Troopers Unit Expansion contains a full unit of seven unique, unpainted Phase I Clone miniatures, identical to the Phase I Clone Troopers included in the Star Wars: Legion Clone Wars Core Set. Five Phase I Clone Troopers wielding DC-15A Blaster Rifles are joined by a Z-6 Phase I Trooper and a DC-15 Phase I Trooper. This expansion also includes a unit card and an assortment of upgrade cards, inviting you to customize your Clone Troopers’ gear to fit your battle plan.*

* *"Protect democracy across the galaxy with the seven unique, highly detailed miniatures featured in this expansion pack! Five troopers with DC-15A Blaster Rifles appear in different poses while a Phase I Clone Trooper carrying a Z-6 Rotary Blaster Cannon and a DC-15 Phase I Trooper bring heavy weapons to the front lines."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Gear
	+ Electrobinoculars
* Grenades
	+ Smoke Grenades
* Heavy Weapon
	+ DC-15 Phase I Trooper
	+ Z-6 Phase I Trooper
* Personnel
	+ Phase I Clone Trooper (Personnel)

### Tokens

* Corps Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x2)
* 3 Suppression Token
* Smoke Token
* Surge Token (x2)
I Am Fear

Pips: 2

## Card Text/Abilities

> Issue orders to: Asajj Ventress
>
>

When Asajj Ventress begins her activation, she recovers. At the end of Asajj Ventress' activation, she may perform an attack using the following weapon:

1

**Suppressive, Spray**

:

### Keywords:

**Suppressive** *(After you perform an attack, the defender that this weapon was used against gains 1 suppression token.)*

**Spray** *(Add this weapon's dice to the attack pool one time for each mini in the defending unit to which line of sight is not blocked.)*
Maximum Firepower

Pips: 1

Commander: General Veers

## Card Text/Abilities

Miniatures Activated: General Veers

At the end of General Veer's activation, he may perform an attack using the following weapon:

Maximum Firepower

4

**Impact 2, Immune: Deflect**

* **Impact 2** *(While attacking a unit that has ARMOR, change up to 2 hit results to critical hit results.)*
* **Immune**: **Deflect** *(Deflect* *cannot be used against you.)*
HH-12 Stormtrooper

*The HH-12 rocket launcher was a model of black-colored missile launcher used by the Special Forces of the Alliance to Restore the Republic during the Galactic Civil War against the Galactic Empire.*

## Card Text/Abilities

> **Exhaustible.**
>
>

> *Stormtroopers* *only.*
>
>

> Add 1 HH-12 stormtrooper mini.
>
>

HH-12 Stormtrooper

3

**Cumbersome, Impact 3**

### Keywords:

**Cumbersome** *(You cannot use this weapon and move during the same activation.)*

**Impact 3** *(While attacking a unit that has **Armor**, change up to 3* results to  *results.)*

## Available Through

* Legion Core Set
* Stormtroopers Unit Expansion
Imperial Officer

This article contains low quality images or outdated information. If you have a higher quality image, or more current knowledge or resources, please contribute!

## Deployment Information

### **Cost**

Commander
50 (45)

### **Minis per Unit**

Trooper
1

## Combat Information

### **Courage Value**

4
2

### **Resilience**

2

## Keywords

**→Spotter 1, Inspire 1, Sharpshooter 1**

## Weapons

Unarmed

Range: Melee |1

Officer's RK-3 Blaster Pistol

Range: 1-2 |11

## Keywords

### **Unit**:

* **Spotter 1** *(Choose 1 friendly unit at range 1. That unit gains an aim token.)*
* **Inspire 1** *(After your Rally step, remove 1 suppression token from another friendly unit at range 1-2.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*

### **Weapons**:

* **Unarmed**
* **Officer's RK-3 Blaster Pistol**

## Available Through

* Imperial Specialists Personnel Expansion
Knowledge and Defense

Pips: 2

## Card Text/Abilities

> Issue orders to: 2 Troopers
>
>

Obi-Wan Kenobi gains 1 dodge token for each other friendly trooper unit at range 1. Obi-Wan Kenobi can use **Guardian** during a melee attack.

## Keywords

**Guardian** *(When a friendly unit at range 1 is defending against a ranged attack, you may choose up to 2 hit results. For each result chosen, roll a defense die as though you were the defender.)*
LAAT/le Patrol Transport Unit Expansion

## Publisher's Description

*"Scour the battlefield with the LAAT/le Patrol Transport Unit Expansion for Star Wars: Legion! First seeing use by Republic police forces during the height of the Clone Wars, this transport is sufficiently armed and armored to contend with criminal enterprises or insurgent cells. Whether dropping clone troopers into urban battlefields or pinning down Rebel soldiers, both the Republic and Empire can use the LAAT/le for both transport and air support.*

*Within this expansion, players will find everything needed to add a LAAT/Ie Patrol Transport to their Republic or Imperial armies. The beautifully detailed, unpainted hard plastic miniature can be assembled with either Phase II clone pilots or Imperial TIE pilots, and unit cards for both factions help players fully integrate them into their forces. In addition to these cards, 12 upgrade cards invite players to customize their LAAT/le with unique pilots from both factions as well as ordnance and comms systems."*

***This is not a complete game experience. A copy of the* Star Wars: Legion *Core Set is required to play.***

## Included Components

### Miniatures

* 1 LAAT/le Patrol Transport Miniature
	+ Phase II clone pilot minis
	+ Imperial TIE pilot minis

### Unit Cards

* LAAT/le Patrol Transport (Galactic Republic)
* LAAT/le Patrol Transport (Empire)

### Upgrades

* Comms
	+ Onboard Comms Channel
	+ Linked Targeting Array
	+ HQ Uplink
* Ordnance
	+ "Bunker Buster" Shells
	+ Armor-Piercing Shells
	+ High-Energy Shells
* Pilot
	+ Baron Rudor
	+ Governor Pryce
	+ Imperial TIE Pilot
	+ Clone Commander Fox
	+ Clone Shock Trooper Pilot
	+ Hound & Grizzer

### Tokens

* Heavy Order Tokens (Empire & Republic)
* Commander Token
* Observation Tokens (x4)
* Damaged Token
* Disabled Token
* Weapon Destroyed Token
* Wound Token
* 3 Wound Tokens (x2)
Movement Tools & Range Ruler Pack

## Publisher's Description

Supplement your games of Star Wars™: Legion with a tool of convenience: extra movement tools and range rulers! The Star Wars: Legion Movement Tools and Range Ruler Pack contains three joined movement tools and one segmented range ruler, identical to the dice contained in the Core Set.

## Additional Information

Includes disassembled pivoting pieces for speed 1-3, and range ruler pieces to measure range 1-4; identical supplements or replacements for the core set.
Raddaugh Gnasp Fluttercraft Unit Expansion

## Publisher's Description

*Defend Kashyyyk with the Raddaugh Gnasp Fluttercraft Unit Expansion for Star Wars: Legion! A compact scout craft used to patrol the dense wroshyr forests of Kashyyyk, this fluttercraft is fast, deadly, and packs a nasty sting. Whether harrying the enemy with bowcaster fire or expertly- lobbed grenades, the fluttercraft is a formidable addition to the Wookiee arsenal.*

*Within this expansion, you’ll find everything you need to add a Raddaugh Gnasp Fluttercraft to your Republic armies as a support unit. A beautifully detailed, unpainted hard plastic miniature brings this unit to life on your tabletop, while a unit card outlines all of its capabilities, including the new Overrun keyword. Finally, five upgrade cards invite you to choose exactly how this unit behaves in combat.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 Raddaugh Gnasp Fluttercraft miniature

### Upgrades

* Crew
	+ Gnasp Gunner
	+ Gnasp Bombarier
* Comms
	+ Hacked Comms Unit x 2
	+ Comms Jammer
RPS-6 Phase I Trooper

## Card Text/Abilities

> *Phase I Clone Troopers* *only.*
>
>

> Add 1 RPS-6 Phase I trooper mini.
>
>

RPS-6 Phase I Trooper

1
1
1

**Cumbersome, Impact 2**

## Keywords

* **Cumbersome** *(You cannot use this weapon and move during the same activation.)*
* **Impact 2** *(While attacking a unit that has **Armor**, change up to **2**  results to  results.)*

## Available Through

* Phase I Clone Troopers Upgrade Expansion
Saber Throw

*The Force user could throw the lightsaber in a boomerang fashion, with it cutting its way through obstacles and (usually after deactivation) returning to the hand of the caster. Variations in the skill of users meant that some could hurl their lightsabers great distances, make mid-air course corrections, or keep them hovering in place.*

## Card Text/Abilities

### Card Action

Choose 1 of your melee weapons. Perform a ranged attack with that weapon against an enemy unit at range 1-2, using half of that weapon's dice, rounded up. This is treated as an attack action.

## Available Through

* Legion Core Set (x2)
* Limited Edition Darth Vader Commander Expansion
* Limited Edition Obi-Wan Kenobi Commander Expansion
* Upgrade Card Pack
Han Solo Commander Expansion

## Publisher's Description

*"From his first introduction in a seedy cantina on Tatooine to his unorthodox leadership of the Rebel strike team on Endor, Han Solo is one of the most beloved heroes of the Star Wars saga. Over the years, he’s played a lot of roles: gambler, smuggler, scoundrel, and finally, general of the Rebel Alliance. Soon, you’ll be able to have Han Solo leading your Rebel troopers and vehicles into battle—and he’s got the skills to ensure that you can always shoot first."*

*"Within the Han Solo Commander Expansion, Rebel leaders will find everything they need to add Han Solo as a commander to their Star Wars: Legion armies. A single unpainted, easily assembled miniature features Han Solo with his DL-44 heavy blaster pistol drawn and ready to fire. Three new upgrade cards give you the tools to outfit Han Solo or another unit for battle, and three command cards let you bring Han’s trademark daring and braggadocio to the field. Releasing alongside the Rebel Commandos Unit Expansion, these two expansions let you create your own battles on Endor or any other planet from the Star Wars galaxy."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Command (Upgrade)
	+ Improvised Orders
* Gear
	+ Emergency Stims
* Training
	+ Duck and Cover

### Command Cards

* Sorry About The Mess (1 pip)
* Reckless Diversion (2 pip)
* Change of Plans (3 pip)

### Tokens

* Commander Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x3)
* Wound Tokens (x3)
* 3 Wound Token
Grand Master Yoda Commander Expansion

## Publisher's Description

*"Bring one of the most iconic Jedi to your Republic armies with the Grand Master Yoda Commander Expansion for Star Wars: Legion! Yoda has trained generations of Jedi Knights and he brings his skills both as a mentor and with a lightsaber to your armies. Whether he is aiding friendly units or using his mastery of the Ataru form of lightsaber combat, Yoda adds a powerful new option to the Republic’s ranks.*

*"This expansion adds this legendary Jedi to your Star Wars: Legion collection, beginning with two beautifully detailed, unpainted Grand Master Yoda miniatures that can be assembled in a variety of poses, such as leaping into battle or concentrating while reaching out with the Force. All of Yoda’s skills, including his deep connection to the Force, are laid out on a unit card and his three signature command cards. These substantial powers can be further augmented by eight upgrade cards that grant him new Force powers and ways to command your armies. Finally, this expansion also includes a Republic unit card and an additional command card for the mighty Wookiee Chewbacca, allowing you to use your existing miniature in this faction."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 2 Grand Master Yoda miniatures, including two bases

### Unit Cards

* Yoda
* Chewbacca (Republic)

### Upgrades

* Command
	+ Vigilance
* Force
	+ Burst of Speed (x2)
	+ Force Barrier
	+ Force Lift (x2)
* Training
	+ Into the Fray
	+ Protector

### Command Cards

* Size Matters Not (1 pip)
* There Is No Try (2 pip)
* Luminous Beings Are We (3 pip)
* Size Matters Sometimes (2 Pip, Chewbacca Card)

### Tokens

* Commander Order Token (2x)
* Immobilize, Surge Token (2x ea)
* Aim, Dodge, Suppression, Single Wound (1 ea)
* Triple Wound, Triple Suppression (1 ea)
Master of Evil

Pips: 3

Commander: Darth Vader

Operative: Darth Vader

## Card Text/Abilities

Miniatures Activated: Darth Vader & 2 Units

When Darth Vader is issued an order, he gains 1 dodge token. When Darth Vader activates, each enemy trooper unit at range 1-2 of him gains 3 suppression tokens.

## Available Through

* Legion Core Set
* Limited Edition Darth Vader Commander Expansion
Impact Grenades

*An impact grenade was a grenade designed to explode on contact with any object or surface, rather than on a timer or proximity detection. It had a smaller blast radius than devices like the thermal detonator.*

## Card Text/Abilities

Impact Grenades

1

**Impact 1**

### Keyword:

**Impact 1** *(While attacking a unit that has **Armor**, change up to 1*  result to a  result*.)*

## Available Through

* Fleet Troopers Unit Expansion
* Rebel Troopers Unit Expansion
* Snowtroopers Unit Expansion
* Stormtroopers Unit Expansion
* Phase II Clone Troopers Unit Expansion
* Upgrade Card Pack
Stormtroopers Unit Expansion

## Publisher's Description

*"No image is more iconic and symbolic of the Empire’s power than the expressionless helmet of an Imperial Stormtrooper. These soldiers have been deployed on hundreds of worlds across the galaxy, and everywhere they go, they keep the boot of Imperial oppression firmly placed on the neck of all who resist."*
*"In the Stormtroopers Unit Expansion, you’ll find seven Stormtrooper miniatures, identical to the ones included in the Star Wars: Legion Core Set, along with the unit card and upgrade cards that you need to add another unit of Stormtroopers to your army."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Gear
	+ Grappling Hooks
* Grenades
	+ Impact Grenades
* Heavy Weapon
	+ DLT-19 Stormtrooper
	+ HH-12 Stormtrooper
* Personnel
	+ Stormtrooper (Personnel)

### Tokens

* Corps Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x3)
ISB Investigation

Pips: 2

## Card Text/Abilities

> Issue orders to: Agent Kallus & 1 Unit
>
>

Declare a number and choose an opponent. That opponent sets aside, faceup, any command cards in their hand have a number of pips equal to the declared umber. That opponent returns their command cards to their hand after they select a command card in a subsequent round.
Mandalorian Super Commandos

## Keywords

### **Unit:**

* **Jump 2** *( )*
* **Defend 1** *( )*
* **Impervious** *( )*
* **Independent: Aim 1** *( )*

### **Weapons**:

* Combat Expertise

2

* Westar 35 Blaster Pistols

2

* Galar 15 Blaster Carbine

1
1

## Mandalorian Super Commandos only Upgrades

 Armament

* Super Commando Jetpack Rockets

 Heavy Weapon

* Mandalorian Super Commando
* Super Commando Gunslinger
* Super Commando Marksman
* Rook Kast

## Available Through

* Mandalorian Super Commandos Unit Expansion
* Shadow Collective Mercenary Starter Set
Idiot's Array

Pips: 1

## Card Text/Abilities

> Issue orders to: Lando Calrissian
>
>

Lando Calrissian gains Gunslinger and Marksman. If there is a 3 pip card command card in your discard pile, Lando Calrissian gains 1 aim and 1 dodge token, or 2 aim and 2 dodge tokens if there is a 3 pip and a 2 pip card, or 3 aim and dodge tokens if there is a 3 pip, 2 pip and 1 pip card in the discard pile.

## Keywords

* **Gunslinger**
* Marksman
Stormtrooper (Personnel)

*Stormtroopers were the elite soldiers of the Galactic Empire. Like Imperial-class Star Destroyers and TIE fighters, stormtroopers served as ever present reminders of the absolute power of Emperor Palpatine.*

## Card Text/Abilities

> *Stormtroopers Only.*
>
>

> Add 1 stormtrooper mini.
>
>

## Available Through

* Legion Core Set
* Stormtroopers Unit Expansion
Sacrifice

Pips: 3

Commander: K-2SO

## Card Text/Abilities

Miniatures Activated: K-2SO

K-2SO gains **Guardian 4**. At the end of K-2SO's activation, you may choose another friendly commander or operative unit at range 1 and in line of sight of K-2SO. If you do, defeat K-2SO and enemy units cannot perform ranged attacks against the chosen unit until the end of the round.

## Keywords

* **Guardian 4** *(When a friendly unit at range 1 is defending against a ranged attack, you may choose up to 4 hit results. For each result chosen, roll a defense die as though you were the defender.)*
Phase II Clone Troopers

## Weapons

Unarmed

Range: Melee |1

DC-15A Blaster Rifle

Range: 1-3 |1

## Possible Upgrades

Gear • Grenades • Heavy Weapon • Personnel • Training

## Keywords

### **Unit**:

* **Fire Support** *(When another friendly unit performs a ranged attack, if you have a faceup order token, each mini in your unit may add an eligible weapon to the attack pool. If you do, flip your order token facedown. Limit 1 **Fire Support** per attack pool.)*
* **Reliable 1** *(At the start of the Activation Phase, gain 1 surge token.)*

### **Weapons**:

* **Unarmed**
* **DC-15A Blaster Rifle**

## Phase II Clone Troopers only Upgrade

 Heavy Weapon

* Phase II Mortar Trooper
* Z-6 Phase II Trooper

 Personnel

* **Phase II Clone Troopers**

## Additional Information

**Card Back Text:**

*"Phase II clone trooper armor reflected one of the Republic's greatest technological successes and included advanced tactical gear that further augmented the clone troopers' individual strengths. Additionally, the clones wearing this armor were themselves better trained and more experienced than those first deployed at the start of the war."*
Imperial Specialists Personnel Expansion

## Publisher's Description

*"Armies are more than just soldiers. To wage an effective war across the countless battlefields of the Galactic Civil War, the Galactic Empire needs recruits who can do more than fight.*

"This expansion for Star Wars: Legion contains four finely sculpted Imperial specialist miniatures, along with new unit, upgrade and command cards. This expansion allows a player to field a generic Imperial commander unit and to add a comms specialist, medical droid, and astromech droid to other units in their army."

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 4 Imperial Specialist Miniatures
	+ Officer
	+ Comms Specialist
	+ Medical Droid
	+ Astromech Droid

### Upgrades

* Command
	+ Commanding Presence

* Comms
	+ Comms Relay
* Gear
	+ Recon Intel
* Personnel
	+ Imperial Officer (Personnel)
	+ Imperial Comms Technician
	+ R4 Astromech Droid
	+ FX-9 Medical Droid

### Command Cards

* Covert Observation
* Pinned Down
* Coordinated Fire

### Tokens

* Commander Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x3)
* Wound Tokens (x2)
* 3 Wound Token
Infantry Support Unit Expansion

## Publisher's Description

*Battle in any environment with the Infantry Support Platform Unit Expansion for Star Wars: Legion! An immense rear-mounted turbofan and powerful repulsors make this a true all-terrain vehicle, helping the Republic meet its foes on any battlefield. Featuring armaments that punch significantly above its weight, its paired pilots can direct each weapon individually, or link them together to take on larger prey.*

*This expansion contains one finely sculpted Infantry Support Platform miniature along with everything you need to add it to your Republic armies as a heavy unit. The miniature itself can be assembled with either standard Clone Scout Trooper Pilots, or 327th Star Corps Elite Armor Pilots. Additionally, you’re free to choose the weapons mounted on the front of your Infantry Support Platform, including Twin Blaster Cannons, Twin Missile Pods, or Twin Beam Cannons. All of these visual touches are brought to life in-game by a unit card and seven upgrade cards that invite you to outfit the Infantry Support Platform to fit your strategy. Fight your foes anywhere with the Infantry Support Platform Unit Expansion!*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Pilot
	+ 327th Star Corps Elite Armor Pilots
* Hardpoint
	+ Twin Missle Pods
	+ Twin Blaster Cannons
	+ Twin Beam Cannons
* Comms
	+ Hacked Comms Unit x 2
	+ Linked Targeting Array
Scatter Gun Trooper

*The scatter gun was a powerful weapon that was used by the Rebel Alliance, Galactic Empire, and the New Republic. It was lethal when shot at close range, and it could penetrate through deflector shields.*

## Card Text/Abilities

> *Fleet Troopers* *only.*
>
>

> Add 1 scatter gun trooper mini.
>
>

Scatter Gun Trooper

2

**Pierce 1**

### Keywords:

* **Pierce 1** *(While attacking, cancel up to 1*  *result.)*
Imperial Royal Guards Unit Expansion

## Publisher's Description

*"As the ruler of the Galactic Empire, Emperor Palpatine is the ultimate power in the galaxy. Wherever he goes, the Imperial Royal Guard is sure to follow. Inscrutable behind their blood-red masks, the Imperial Royal Guard will face down anyone that dares threaten the Emperor. While little is known about these enigmatic warriors, one thing is certain: their sole directive is to protect the leader of the Galactic Empire, with their lives if necessary.*

*"The Imperial Royal Guards Unit Expansion contains everything you need to add a unit of Emperor Palpatine’s personal bodyguards to your army. The squad of four unpainted, easily assembled miniatures stands ready to protect the Emperor or do his bidding on any planet across the galaxy. The Royal Guard is also accompanied by five distinct upgrade cards that invite you to outfit them with even more tools for protecting the Emperor."*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Gear
	+ Recon Intel
* Grenades
	+ Fragmentation Grenades
* Heavy Weapon
	+ Electrostaff Guard
* Training
	+ Tenacity
	+ Hunter

### Tokens

* Special Forces Order Token
* Dodge Token
* Aim Token
* Standby Token
* Panic Token
* Suppression Tokens (x3)
* Wound Tokens (x2)
Size Matters Sometimes

Pips: 2

## Card Text/Abilities

> Issue orders to: Chewbacca & Yoda
>
>

If Chewbacca is at range 1 of a friendly Yoda, you may place that Yoda in base contact with Chewbacca. If you do, Yoda cannot perform moves, and after Chewbacca moves, place Yoda in base contact with Chewbacca. While Yoda is in base contact with Chewbacca, Chewbacca gains **Deflect**, can spend Yoda's dodge tokens, and rolls red defense dice while defending or using **Guardian**

## Keywords

* **Deflect** *(While defending, if you spend a dodge token, you gain “Surge: Block”: if it’s a ranged attack, the attacker suffers 1 wound for each Surge rolled.)*
* **Guardian** *(When a friendly unit at range 1 is defending against a ranged attack, you may choose up to 1 hit result. For each result chosen, roll a defense die as though you were the defender.)*
Mo/DK Power Harpoon

*The Ubrikkian Mo/Dk energy harpoon was a weapon located at the rear of the T-47 airspeeder used by the Rebel Alliance. During the Battle of Hoth, it was used to great effect to bring down AT-ATs.*

## Card Text/Abilities

> *T-47 Airspeeder only.*
>
>

Mo/Dk Power Harpoon

1

Impact 1, Tow Cable, Fixed: Rear

### Keywords:

* **Impact 1** *(While attacking a unit that has **Armor**, change up to **1*** result to  *result.)*

* **Fixed: Rear** *(The defender must be inside your rear arc.)*

* **Tow Cable** *(After a vehicle is wounded by an attack that includes this weapon, perform a pivot with that vehicle.)*
Mark II Medium Blaster Trooper

## Keywords

**Detachment: Rebel Veterans, Fire Support, Full Pivot, Reposition, Sentinel**

## Weapons

Unarmed

Range: Melee |1

A-280 Blaster Rifle

Range: 1-3 |1

Mark II Medium Blaster

Range: 1-3 |4

## Possible Upgrades

Comms

* **Fire Support** *(When another friendly unit performs a ranged attack, if you have a faceup order token, each mini in your unit may add an eliglble wapon to the attack pool. If you do, flip your order token facedown. Limit 1 **Fire Support** per attack pool.)*
* **Full Pivot** *(When you pivot you can pivot up to 360°.)*
* **Reposition** *(Either before or after you perform a standard move, you may perform a free pivot action.)*
* **Sentinel** *(Your standby range is 1-3.)*

### **Weapons**:

* **Unarmed**
* **A-280 Blaster Rifle**
* **Mark II Medium Blaster**
	+ **Critical 2** *(While converting offensive surges, change up to 2*  *results to*  *results.)*
	+ **Cumbersome** *(You cannot use this weapon and move during the same activation.)*
	+ **Fixed: Front** *(The defender must be inside your Front arc.)*

## Errata and Point Changes

This unit card should have a wound threshold of 4. Change in effect as of Nov 20, 2020.
Infantry Support Platform

## Keywords

**Armor 3, Cover 1, Hover: Ground, Weak Point 1: Rear, Sides**

## Weapons

DC-15 Blaster Rifles

Range: 1-3 |020

## Possible Upgrades

Pilot • Comms • Hardpoint

* **Hover: Ground** *(You can reverse, strafe, and standby. You are treated as a ground vehicle by other units.)*
* **Weak Point 1: Rear, Sides** *(While defending, if the attacker's unit leader is inside your rear arc or either side arc, the attack pool gains **Impact 1**.)*

### **Weapons:**

* **DC-15 Blaster Rifles**:
	+ **Blast**
	+ **Impact 1** *(While attacking a unit that has ARMOR, change up to 1  result to a  result.)*
Luke Skywalker Operative Expansion

## Publisher's Description

*One of the Rebellion's most enduring heroes, Luke Skywalker has sparked hope across the galaxy. As the first new Jedi Knight in a generation, he helped bring the Empire to its knees and began the process of restoring peace and justice to planets that had only known oppression.*

*The Luke Skywalker Operative Expansion gives you the chance to bolster your Rebel armies with a powerful Jedi Knight. Here, you’ll find one unpainted, finely sculpted miniature depicting Luke Skywalker as he appeared in Star Wars: Return of the Jedi. Meanwhile, three command cards that can be used alongside the Luke Skywalker command cards from the Star Wars: Legion Core Set give you the freedom to shape exactly how you make use of this powerful operative in battle. Finally, four upgrade cards invite you to further augment Luke Skywalker with additional Force powers and training.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Upgrades

* Force
	+ Force Guidance
	+ Hope
* Training
	+ Tenacity
	+ Duck and Cover

### Command Cards

* You Serve Your Master Well (1 pip)
* Full of Surprises (2 pip)
* I Am A Jedi (3 pip)

### Tokens

* Operative Order Token
* Dodge Token
* Suppression Token
* 3 Suppression Token
* Wound Tokens (x3)
* 3 Wound Token
* Surge Token (x4)
Situational Awareness

## Card Text/Abilities

While equipped to a Support unit, increase this card's cost by 4.

You gain **Outmaneuver** *(You can spend dodge tokens to cancel  results.)*

## Available Through

* Clan Wren Unit Expansion
* Lando Calrissian Commander Expansion

* Inferno Squad Unit Expansion
* Agent Kallus Commander Expansion

* ARC Troopers Unit Expansion
* Padmé Amidala Operative Expansion

* Cad Bane Operative Expansion
* BX-series Droid Commandos Unit Expansion
Merciless Munitions

Pips: 1

Operative: Bossk

## Card Text/ Abilities

> Miniatures Activated: Bossk
>
>

During the round this card is played Bossk gains **→**Arm 1: Dioxis Charge. After he performs this action, he may perform a speed-1 move. Until the end of the game Bossk gains Detonate 1: Dioxis Charge.

After a trooper unit defends against an attack made by your dioxis charge, it gains 1 poison token. Do not discard this card from play.

### Rules Clarification

A trooper unit with a poison token gets 1 wound and discards the poison token after its activation.

Dioxis Charge

1
1

**Area Weapon**

:
Long-Range Comlink

*Long-range comlinks were a more advanced model of comlink with a range greater than that of normal comlinks. Some were as large as backpack-sized, and allowed a user to communicate with a starship within the same star system.*

## Card Text/Abilities

During the Command Phase, you may be issued orders as though you are in range of the nominated commander.

###  Errata

This card has been adjusted in Rules Reference 1.4 from May 27th, 2019. It now reads:

During the Command Phase, you can be issued orders by friendly commander or operative units regardless of range.

## Available Through

* Legion Core Set (x2)

* AT-RT Unit Expansion
* T-47 Airspeeder Unit Expansion

* 74-Z Speeder Bikes Unit Expansion
* AT-ST Unit Expansion

* Clone Wars Core Set

* Upgrade Card Pack
Pyke Syndicate Capo

## Deployment Information

### **Cost**

Commander
48 (Jan '23)

### **Minis per Unit**

Trooper
1

## Combat Information

### **Courage Value**

4
2

### **Resilience**

2

## Keywords

**Aid: Pyke, Independent: Dodge 1, Danger Sense 2**

## Weapons

Unarmed

Range: Melee |1

Capo's P13 Long Blaster

Range: 1-3 |3

## Keywords

### **Unit:**

* **Aid:Pyke**
* **Independent: Dodge 1**
* **Danger Sense 2**

### **Weapons**:

* **Unarmed**
* **Capo's P13 Long Blaster**

## Available Through

* Pyke Syndicate Foot Soldiers Expansion
* Shadow Collective Mercenary Starter Set
Shriv Suurgav

Points: 10

## Card Text/Abilities

> *Rebel Only.*
> *Heavy Only.*
>
>

You gain **Field Commander** *(After a friendly neutral command card is played, you may be nominated as a commander.)*

**Free Action:** Choose a friendly trooper unit you are transporting or at range 1-2. It gains 1 dodge token and may gain 1 suppression token.

## Keywords

* **Field Commander** *(After a friendly neutral command card is played, you may be nominated as a commander.)*
R5 Astromech Droid

*The Rebellion often has to repurpose older vehicles like the AT-RT to keep up with the Empire’s vast arsenal. An* R5 Astromech Droid *can be invaluable for making any repairs that crop up in the middle of a battle. These droids can remove wound, ion, and vehicle damage tokens from friendly ground vehicles, helping them retain their full complement of actions and battery of weapons.*

## Card Text/Abilities

> *Rebel Only.*
>
>

> Add 1 R5 astromech mini.
>
>

### Free Card Action:

**Repair 1: Capacity 2** *(Place a wound token on this card to remove 1 wound, ion, or vehicle damage token from a friendly ground vehicle at range 1 and in line of sight. Limit 2 tokens.)*

### Keywords:

**Noncombatant** *(The mini added by that upgrade cannot use any weapons and wounds must be assigned to other non-unit leader minis first.)*
Scale

(This page is for the Scale Keyword; the approximate miniature scale of Star Wars: Legion minis is 1:47)

The **Scale** keyword allows a unit to traverse the battlefield with startling agility. When a unit with the **Scale** keyword performs a move action, it may either perform a free clamber action before performing that move or perform a free clamber action after performing that move.

* Move actions that can trigger the **Scale** keyword include standard moves, climb, clamber, and disembark.

* A unit with the **Scale** keyword can use scale in combination with a clamber action move up or down a distance up to height 2.

* When a unit that has the **Scale** keyword performs a move, **it does not reduce its speed** for moving out of, into, or through difficult terrain.

* ~~When a unit that has the **Scale** keyword clambers, it does not roll any white defense dice or suffer wounds.~~ Suffering wounds scenario is remove at Version 2.5.3 Effective 7.21.2023

* A unit cannot use the **Scale** keyword after withdrawing.

* A unit can use the **Scale** keyword multiple times during the same activation.

* ~~While a panicked unit with the **Scale** keyword attempts to flee the battlefield, it must use the keyword if it will help it to flee the battlefield by the most expeditious route.~~ Panicked and flee is remove at Version 2.5.3 Effective 7.21.2023
Pyke Syndicate Foot Soldiers

Front

## Keywords

**Outmaneuver, Independent Dodge 1, Self Preservation, Danger Sense 2**

## Weapons

Stun Baton

Range: Melee |2

P13 Long Blaster

Range: 1-3 |1

## Possible Upgrades

Gear • Grenades • Heavy Weapon • Personnel

* **Indpendent: Dodge 1** *(At the start of the activation phase, if you do not have an order. gain X dodge tokens)*
* **Self Preservation** *(During Panic checks, you may only use the courage of commanders with the same affiliation.)*
* **Danger Sense 2** *(You may roll an extra defense dice for each suppression you have up to the value of X.)*

### **Weapons**:

* **Stun Baton**
* **P13 Long Blaster**

## Pyke Syndicate Foot Soldiers unit-specific Upgrades

 Heavy Weapon

* P13 M Disruptor Soldier
* Electro Whip Soldier

 Personnel

* Pyke Syndicate Capo
* Pyke Syndicate Foot Soldier

## Available Through

* Pyke Syndicate Foot Soldiers unit expansion
* Shadow Collective Mercenary Starter Set
Imperial Death Troopers

Front

## Weapons

Close Quarters Combat

Range: Melee |1

SE-14r Light Blaster

Range: 1-2 |2

E-11D Blaster Rifle

Range: 1-3 |1

## Possible Upgrades

Heavy Weapon • Training • Comms • Gear • Armament • Grenades •

## Keywords

### **Unit**:

* **Disciplined 1** *(When you are issued an order, you may remove up to 1 suppression token.)*
* **Precise 2** *(When you spend an aim token, reroll up to 2 additional dice.)*
* **Ready 1** *(After you perform a standby action, gain 1 aim token.)*

### **Weapons**:

* **Close Quarters Combat**
* **SE-14r Light Blaster**
* **E-11D Blaster Rifle**

## Imperial Death Troopers only Upgrades

 Armament

* E-11D Grenade Launcher/Focused Fire Config

 Heavy Weapon

* DT-F16

* DLT-19D Trooper
Limited Edition Darth Vader Commander Expansion

## Publisher's Description

*If you're planning to attend Star Wars Celebration, then you will be among the few who have the chance to pick up this Commander Expansion, featuring a finely-detailed, limited edition resin Darth Vader miniature with a custom sculpted base that’s sure to draw the attention of everyone on the battlefield.*

*In addition to the miniature, those who purchase this limited edition expansion will also find a unit card featuring striking alternate art as well as reprints of Darth Vader’s three signature command cards. Rounding out this expansion are reprints of four upgrade cards that allow Darth Vader to unleash the full power of the Force on his opponents and the rest of the components you need to incorporate this one-of-a-kind miniature into your Imperial armies.*

***This is not a complete game experience. A copy of the*Star Wars: Legion*Core Set is required to play.***

## Included Components

### Miniatures

* 1 Alternate Sculpt Darth Vader Miniature

### Upgrades

* Force
	+ Force Choke
	+ Force Push
	+ Force Reflexes
	+ Saber Throw

### Command Cards

* Implacable (1 pip)
* New Ways to Motivate Them (2 pip)
* Master of Evil (3 pip)

### Tokens

* Commander Order Token
* Dodge Token
* Aim Token
* Standby Token
* Wound Token (x2)
* 3 Wound Token (x2)
Rules

* Any word or section(s) marked with an asterisk(\*) are pending official confirmation.
* The arrow symbol (→) refers to keywords that require an action to perform.

Official Rules Reference

Keywords

Actions

Dice

## Concepts

* **Engaged**: When a unit leader is base contact with an opposing enemy unit, they are considered **engaged**. Once this happens, the rest of the unit leader's minis must be moved into base contact with the enemy units as well. Being **engaged** prevents them from using ranged attacks against each other, as well as preventing all outside units from making attacks against the engaged units. **Engaged** units must spend an additional action to make a move action.

* **Suppression**: A single suppression token is gained after a trooper unit suffers a ranged attack that includes at least one hit or critical hit result. When a unit receives suppression tokens equal to or exceeding its **Courage Value**, the unit is **Suppressed**: this increases the bonus it receives from cover, but reduces the number of actions the unit can take by 1. When a unit receives a number of suppression tokens greater than double its **Courage Value**, the unit is **Panicked**, and the only action it can take is to attempt to **Rally** to reduce suppression tokens. Failing that, it makes a mandatory move towards (or past) the closest edge of the battlefield. Naturally, if a unit moves beyond the battlefield's edge, it is defeated. One token is removed from each unit during the end phase. Commander units give trooper units within a certain range access to their own suppression value, providing a marked benefit to keeping low courage troopers near commander units.

* **Exhaustible** Some cards must be exhausted as a cost to perform the ability on the card. Such a card contains an exhaust (↱) icon.
	+ If a card that has an exhaust icon is already exhausted, a player cannot resolve that card’s ability until the card is readied.
	+ A unit can ready any number of its exhausted cards by performing a recover action.
IG-11

Front

## Keywords

**Armor 1, Gunslinger, Impervious, Programmed, Sharpshooter 1**

## Weapons

Overpower

Range: Melee |4

Modified E-11 Blaster

Range: 1-3 |12

**Pierce 1**

Modified DLT-20A Rifle

Range: 1-4 |21

## Possible Upgrades

Gear • Training • Comms • Protocol

* **Gunslinger** *(After you perform a ranged attack action, you may perform an additional ranged attack against a different unit.)*
* **Impervious** *(While defending, if the attack pool has **Pierce X**, roll **x** additional dice.)*
* *Programmed (You must equip a Programming upgrade card.)*
* **Sharpshooter 1** *(While performing a ranged attack, reduce the defender’s cover by 1.)*

### **Weapons:**

* **Overpower**
* **Modified E-11 Blaster**:
	+ **Pierce 1** *(When attacking, ignore **1***  *result.)*
* **Modified DLT-20A Rifle**

## Command Cards

* Mechanical Carnage (1 pip)
* A Machine Made for Killing (2 pip)
* Anti-Capture Protocols (3 pip)

## IG-11 only Upgrades

 Protocol

* "Nanny" Programming
* "Bounty" Programming

## Available Through

* IG-Series Assassin Droids Operative Expansion