recursal/Fanatic-Fandom huggingface dataset:
Missives of Courtship from the Abyss

Love letters from the Demon Lord Valmoth to the hag of Tornka Forest, Agnes Marshcradler.

### Author

Valmoth

A bundle of texts found in Agnes Marshcradler's hut. Seemingly love letters of affection written in ancient Abyssal to the hag.

Three scrolls of parchment found, all written in the same scrawl and calligraphy.

## Parchment 1

> *My dearest Agnes,*
>
>

> *Abandonment and betrayal, two words that shall never be uttered from your lips when you speak of me. For your beauty, loyalty and love can never be outdone. Never will your affection be spurned as it has by the archfey of Tornka Forest. You have given me your passion, and in return you have mine.*
>
>

> *Your Prince.*
>
>

## Parchment 2

> *My dearest Agnes,*
>
>

> *It brings me joy and pride to know that you are with me for eternity. Together, we shall restore the Forests of Tornka to a rightful ruler. My dearest shall be more, she shall be everything, a patron and Queen in her own right. The forests are ruled by pretender gods. But soon, they shall fall under the hands of the Archfey, Agnes Marshcradler. I promise you this.*
>
>

> *Your Fiend of the Heart.*
>
>

## Parchment 3

> *Our time is nigh, my Queen.*
>
>

> *One released, a second soon to pass, a third to be found and the fourth lost to the pests of the South. One is compelling, two are tyrannical but three are unstoppable. It is only a matter of time before our brother Oni brother is found and released from his chains. Continue your good work, my sweet Agnes. Find our brother and all will be ours, your wretched pact shall be broken and your ascendance assured.*
>
>

> *V.*
>
>
Rairaku

Rairaku was a large spellcasting giant, an Oni by the name of Rairaku who claims dominion over the southern portion of the island of Eskarya. He was first met by by a party of five, who upon meeting, warned them to leave his land by first light and feel his wrath. Refusing, Lerissa Torment threw a javelin at Rairaku, who proceed to grapple the Tiefling paladin and lift her 200ft into the air before dropping her to her death.

Rairaku found Uriven, Vyodros, Perven and Alton venturing north towards the abandoned and run down fort. With two ogres at his side, he immediately killed Uriven with a cone of cold before fighting with the three remaining adventurers. Rairaku eventually fled, but not before Alton cast faerie fire on the invisible Oni and the battle waged on again. Rairaku carried Vyodros up by 190 feet before dropping him to his death, but Perven was able to send a healing word just as he hit the ground to stop his instant death.

Rairaku then fled, after noting how impressed he was with the party for coming so close.

Once more, Rairaku returned to attempt to slay the adventurers of the guild and once more he was beaten away with his ettin, half-ogre and ogre companions slain. Growing more frustrated, he had made his intentions to return with greater numbers known.

It is believed that Rairaku had spies, allies and slaves all across Eskarya.

Upon the attack by the Guild of Eskarya on Camp Rairaku, the Oni was able to come close to victory after dropping Vyodros to his death from 200ft. but a tiny arrow, from a tiny bow, from a tiny kobold, was enough to slay an injured Rairaku and he would haunt Southern Eskarya no more.
Kuro's Keep

A once abandoned keep but now home to a tribe of native humans from the continent of Elysia. Seemingly friendly enough, save for the fact they are forced to worship Rairaku as though he were a god. Kuro and his tribe were forced to pay tribute to the Oni on a regular occasion and were anxious to make peace with the settlers of Eskarya, knowing that Oni wished for them dead.
Kur'ixan

Very little is known of Kur'ixan, beyond his place and title of Demon Lord. Believed to be of Oni origin, the Demon Lord is served by Ogres and Oni on the continent of Elysia.

His names is first mentioned in The Luminous Libram of Caude, in which is states that the Demon Lords were imprisoned by an alliance of mortals and gods to keep their reign of terror from destroying Elysia with their arcane gates which opened into the Abyss to release their armies of demons.

It is understood that the servant of Kur'ixan was an Oni by the name of Rairaku, whom scoured the lands in search of the temple that hid his master's prison away. Upon the discovery of Vester Keep, the prison of the Demon Lord was found and protected by divine abjuration magic. Upon a podium, a book with the engraving of a horned Oni screaming, an inscription was in celestial that read 'The Banishment of Kur'ixan'.

The Oathbreaker Paladin of Zitus, and member of Arcadia, Zesoldi, was found trying to free the Demon Lord, believing that evil could defeat evil if the Mind Flayers were to return once more, but he failed to break to enchantments that locked the Demon Lord away.
Gauldurgvoar

**Gauldurgvoar** is a red dragon who had claimed the lair of the gemstone dragon, Bahrnabalser, and his family.

## Description

Cruel and malicious, Gauldurgvoar laid claim to the dominion of the Ravenguard Heights until he was forced to flee the mountains by the adventurers of Freehearth. It is hypothesised by many that Gauldurgvoar may be the offspring of Kildrid, the Red Death.

Since the dragon's defeat and fleeing of the mountain range, he was seen flying South-West towards the Peaks of the Vale. He has not been spotted since the battle of the gemstone lair.
Alien Egg

Discovered by Alton Elenaur, Mogur, Nira Thiloriasien, Perven, Uriven Tausis and Vyodros amongst the hoard of treasures and trinkets kept by the Ettin, an ally and soldier of Rairaku's faction.

### Research undertaken by Alton Elenaur

After research and experimentation, the alien egg was eventually unlocked and hatched to reveal a lawful good aberration, a creature called a Flumph which has gladly followed Alton since, until he was handed over to Varal for company and research.
Obsidian Cube

Discovered in Flamerule 1495 DR by Castien of Alyssim, the obsidian cube seems to be of Elvish design, with each side depicting a different face. Found in a Kobold Lair where both magical and scientific experimentations seemed to have taken place.

## Lore #1

Spending time to assess the design of the cube, there is no doubt that it is ancient Elvish. The faces on each side fey-like identical, and each with their own markings that you cannot understand, until with the help of Bravenheim casting comprehend languages. Comparing the language to previous books, you believe this to be the ancient Elysian language, though written in an Elvish script.

## Lore #2

Studying further, you are able to note that the cube is capable of casting the following spells as you decipher the ancient Elysian script. Each of them spells of divination.

* Detect Thoughts
* Locate Object
* See Invisibility
* Clairvoyance
* Arcane Eye
* Scrying

## Lore #3

The cube can be used just once per day, casting a spell of your choice, but the user may succeed on a DC14 intelligence check to use. Failure on this DC means the cube cannot be used again until dawn. The item is clearly once that has been designed for a powerful spellcaster. Passing the check needed, unintentionally casting Scrying, you momentarily see a silver haired elf aboard a mechanical steel structure. Lit only by the red light emanating from a large crystal before him. There is a moment of realisation as he looks directly at you, tired blood-shot eyes and gritted teeth. "That doesn’t belong to you…”, he spoke. And the vision immediately ends.
Avalon

Avalon does not remember much of her childhood - the memories of freedom were wiped away by the pain of becoming a Spellbreaker. Whatever flashes of memory she does have are tainted, like a black veil pulled over her eyes in the name of loyalty.

Avalon grew up in poverty, spending most of her time roaming the streets of Eskarya, seeing all too often the might of the Empire when someone was accused of magic without license. When Avalon began noticing the smell of magic, she was scouted by members of the Conclave of Arcanum and taken in to train as a Spellbreaker herself. What followed was the erasure of these memories, using an almost systematic method which coloured all Mages an atrocity.

Avalon would commit many of these atrocities herself, following orders without question. She would spend most of her career within the walls of Eskarya, as having grown up there, she knew the place well.

It would not be until she was ordered to arrest those that were resisting conscription that Avalon would break out of her trance-like state of being, and Avalon discovered a group of women, able-bodied but terrified, hiding in abandoned buildings and ready to fight for their chance of escape. Avalon would finally see the veil lifted, and would instead offer to help them escape, escorting them to Tosima herself.
Lucious Thorne

**### Affiliation

Empire of Eskarya

**Lucious Thorne** is the current ruling Emperor of Eskarya, having being coronoated in 176EF following the assassination of Emperor Gileon Thorne.

## Description

The Emperor of Eskarya is known to be a true zealous warrior of Zitus, and highly prejudiced in his beliefs in faith and race. Since the passing of his father, a change was seen in the young Emperor to create the man known today. Some have even spoken that prior to his father's death, that he was a kind and care-free young man who took great delight in poetry, art and theatre. But such things were no longer a part of the Emperor's life, as he sought the destruction of his enemies by any means necessary.

## History

In 176EF, Lucious Thorne is crowned as Emperor of Eskarya and casts the blame of his father’s death on the Kingdom of Sameria. Relations become strained between the two nations. After years of soured relations and minor acts of aggression when Eskaryans visited Sameria and Samerians visited Eskarya, the Kingdom of Sameria ended all trade deals and implemented a travel ban on Eskaryan citizens visiting their Kingdom. With a wave of propoganda, laying the fault of their economic crisis at the feet of the Samerian Kingdom, Lucious Thorne declares preparations for a war campaign against the Samerian Kingdom to take back wealth that was wrongfully stolen from them to help the common people from their poverty stricken state. He calls upon the the people of Eskarya to join the military and join their first deployment across the seas.

in 200EF, Emperor Lucious Thorne declared legislation that enforced conscription of all races and creed, men and women of age, to fight in the war against the Samerian Kingdom, calling upon his people's civic duty to fight for their home, lands and Empire and its future. Panic hit the streets of settlements in Eskarya, shocked that they would enforce such legislation on the common races. Many refused to be sent to their deaths in a war of vanity and pride for the Emperor. Some fled east to the Freehold, others turn North to Tosima with the small garrison of Badengatt unable to efficiently stop citizens in large numbers from crossing the border.
Relurian

**Relurian** is an Eladrin bards who acts as the lead vocals for the Bards of Infinity.

## Description

Met alongside his band of bards, made up of a Spriggernock, Sprite and Pixie, aided by a Fey Hound mascot, Relurian is a cheerful Eladrin bard who offers cheers and guy spirits to all that he crosses, offering songs to lift the soul and heart of travellers who he comes across.

Notably, Relurian was heard singing the sonnet written within the Treatise of the Titan Accord, much to the interest of Raisuboi who he had met. He spoke of some memories from before the God Emperors of Elysia, but only seemed to remember what happened in the Autumn.
Nadir of the Gifts

**Name:** Nadir of the Gifts **Race:** Half-elf **Age:** 18 **Alignment:** True Neutral **Class:** Sorcerer **Sub-Class/Archetype/Path:** Sea Sorcery **Background:** Nadir is the firstborn son of a powerful ruler in the Bay of Gifts. A naturally happy child, he quickly grew jaded as he faced the intense scrutiny and ire of his father, the frail Master Sha'haddar, after consistently demonstrating a lack of strategic prowess to the extent his father had, instead focussing on things such as song and dance, meeting new people, and training himself physically. This reached a tipping point when Nadir openly confronted his father in court. Given the choice between exile or death, Nadir left on a ship for Elysia, with his father's promise that he could return should he find a cure to the good Master's ailments. On his way to the mostly unexplored continent, Nadir's ship was caught in an intense storm, in which he fell into the ocean. When he awoke from the traumatic event, he was back on the ship, but he felt different. He could do things he once thought impossible outside of storybooks. His goal was now in sight. **Common Magic Item:** Shiftweave **Adventure Hook:** He must reclaim his honour. **Relationship to other PCs:** Friend and companion of a certain roguish individual he encountered on the ship to Elysia.
Children of Dystava

A clean and well-maintained scripture, no doubt created within the last hundred years. The book notes the findings and musings of the transmutation Archmage of the Elysian Institute of Arcana, Shale.

*The sprites are a miracle. To know that Dystava still fights in their own way for our world. Whilst it is said that deities and great entities will never disturb the balance of man and god, they have allowed for their children and the seeds of their creation to be born onto the material plane. The fight is no over, for Dystava does not will it. There is just one undeniable truth to the findings of his children, they we must continue the war against the evil of this land and find a way to set it free and give peace to those who have fallen...*

*Born from their essence, using incarnum of the Demein as a conduit, weaving the esoteric material into a living symbiotic being. The core state of these beings is now understood. I believe that that I can harness these children into hosts. Not those are exist, but those that are created. I have formed an incantation to create life, living hosts born from pure magic that could harness the sentiency of Dystava's children...*

*The very being we are sworn to follow, serve, protect and be guided by could soon walk upon the material plane... an army of Dystava's children to defeat the greatest threat to this world. I believe this to be Dystava's will. Distilling their essence into the Magen is a step beyond my current comprehension, but I believe that I grow closer. I care not for Ferzar and Estelar's belligerence. They may refute Dystava's will and claim this occurrence to be defragmentation of Dystava's essence, but I refuse to believe they are dying. They are the almighty...*

*And even if they are right... even if Dystava is dying... this will grant our patron a life upon our world, to grant us their blessing and wisdom...*

*If I am right, I will save Elysia.*

*If I am wrong, I will save Dystava.*
Ealbrin's Manuscripts

A written text that covers the background and history of a country and united realm referred to as the Coalition.

Marked as the start of a new common era, with the calendar of Elysia changed to mark the very formation of the Coalition.

The Coalition State is noted as a republic government in which 8 Lords chose to end the feudal state of Tosima to offer a greater voice and protection to the people, naming a council from which the united kingdoms would be ruled. This came with great sacrifice, as it was only possible when 8 countries rose up against the King of Tosima.

With a united country, council and army, it was believed that they would be strengthened in their resolve and defence against the tribes of the north monsters who ventured south of the Vale.

The Coalition State was formerly made up of the following countries and leaders.

In O CF, King Markus Tosima was overthrown after years of tyrannical rule which included the indentured service of sons of Earls into the Tosima army in the war against the Drow. Sons, brothers and fathers were inscripted by force by the King's men to create a larger army to venture into the underdark to take the war to the drow peoples. As the 8 earls joined forces following a break in the war and bonds expiring for soldier enscription, the King had no forces to raise against the rebel nobles and Tosima, its history and future crashed and fell within 3 months as the King had wasted their resources and reserves of grain and food during their venture into the underdark, culminating in the quick starvation of the people of Tosima during the siege of the city by the rebel Earls.

As Tosima fell, Valenguard rose as the new capital of the Coalition State. in which the Republic swore their fealty to the people of Elysia and to protect their interests under the guidance of the Elysian gods. Peace was short lived in the Coalition, for upon arrival of the shards in Elysia the coalition were forced into a war that they were ill-prepared for as they sought to focus on the reconstruction of Valenguard and the Coalition State of Earls. Only a few months passed following the landing of the Lachla Shards, and what followed was the Aberrations in their ships which would decimate the lands of north, coalition state and southern territories.

Valenguard and the council of rebel Earls lasted no more than half a year following the end of the Tyranny of Tosima.
Autarch Inferno

The primordial entity of flames, divinely worshipped as a deity in his own right. Little is known of the deity beyond their connection to the Duergar Den of Nel Kuldohr and proclaimed paragon of the flames, Bhelnir Darkheart.

A golden brooch with the sigil of a flame was found upon Bhelnir Darkheart.
Ratatoskr

**Ratatoskr** is an awakened squirrel with immense celestial powers who came to the aid of adventurers during their battle with the Mallacht Coven.

## Description

Despite the creature's size and fuzziness, Ratatoskr spoke with a dominating voice that inferred wisdom and knowledge upon meeting adventurers on their deathbed, only to see them rise again to wage war upon the Night Hag coven once more. Seemingly a great aid to the forces of good, the entity was able to send armies of squirrels to do battle with the Boca who awaited the adventurers in the forests.

Since the revival of the adventurers, the presence of Ratatoskr is unknown. Though it appeared that Ludithas had knowledge of the creature and was on friendly terms.
Aldwin Thorne

Born into nobility on the Sword Coast, son of a councilman and advisor to the Masked Lords of Waterdeep, Aldwin was a well-respected member of the Lord's Alliance prior to his leave in discovery of new lands. With half a decade behind him, Aldwin has collected many medals of honour for his feats of strategy and bravery in leading forces of the Sword Coast against evil. He was once a pious worshippers of Tor, a noble and honourable god of Toril.

## Eskarya

Since the founding of Fort Eskarya, Aldwin's ambition has grown as visions of a great Kingdom have become that of an Empire, a mass feudal state that keeps law and order in the name of peace in the Empire of Eskarya. Not long after the founding of the Empire, the King and Emperor heard the songs and messengers of Zitus, a zealous god of judgement, order and war. Seeing the devastated land and need for an end to its corruption, Aldwin endorsed and obliged in the worship of a native deity to Elysia.

Before long, Aldwin would become a messenger for Zitus, making the commandments of the god of justice a pivotal part of the foundations of his Empire. Funding the construction of a great temple and commissioning the organisation of the Templars of Zitus, law and order would be kept by the faithful of Eskarya.

Following bloodshed in the east, where the forces of Eskarya and Khokkolun clashed, the council of nobles in Eskarya me and agreed terms of ceasefire with the City of Monsters, but it was announced as a fragile peace that could be broken at any moment. With zealous nature of the growing Empire, the division of peoples has also grown, as has the deep rooted prejudice within them. Those that could be deemed as 'monstrous' have seen themselves marked as unworthy by followers of Zitus, so too the people who turned of heathen gods.

Whilst the divisions remains in society, the public opinion of Aldwin Thorne remains strong in majority, though a vocal minority has grown as of late and with great disdain at the growing measures put in place by the Empire.
Seed of Kaarin

A green gem and precious stone similar in look and look to an emerald, 6 inches wide and 2 feet long. The stone radiates an arcane magic, though seems druidic and Fey in its essence. Divination magic radiates from the Seed of Kaarin, implying knowledge within to be gained.

## Research

#### Completed by Selefain

Holding the seed in hand, a faint energy courses through as green hues light up upon touch. A maternal voice calls out, one that suffers and begs. Without the desire to do so, eyes well and tears fall upon cheeks, as thought the mother is the mother of all.

*They are lost, and so are we all... they know not what they do. They need me more than ever. A mother's love to guide them from the darkness, a mother's love to tell them it will be well. They know not what they do. Forgive them, I beg you...*

The voice within fades, the magic within faltering. The voice drowning in sorrow, breaking the hearts of the hardiest of men. Yet still, the mother's presence lingers. The voice of a mother, that brings all to feel as though she is their own. Their matron and protector, to be defended and saved.

*Beith Ailm Grove, the last of my essence dwells and falters. The know not what they do... but they are searching for me. They hunger for the last of my divinity. Forgive them...*

**Seed of Kaarin**

***Wondrous Item, Rare***

The emerald emanates divination magic of the Wild Mother, Kaarin. Though the power within it dwindles, on the verge of dissipating. You can use an action to speak the gem's command word and cast *Find the Path,* using 1 charge. When used in this way, the only location that can be named is *Beith Ailm Grove.* The gem can't be used this way again until the next dawn. In addition you can use an action to speak the gem's command word and cast *Divination,* using 1 charge*.* When used in this way, the only entity that can be contacted is Kaarin.

The gem has 3 charges and regains no charges.
Lair of Kedyr

At the edge of Tornka Forest, the territory of Kedyr once was the home of the Young Green Dragon. A cavernous lair where the surrounding areas would filled with a perptual fog, carrying an acrid whiff of poison. Moss-covered trees grew close together, exception where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, every sound seems muffled.

The entrance hidden behind a waterfall, concealing the lair of the young dragon, was discovered and entered by the adventurer's guild, joined by a copper haired half-elf known as Kit, who would later reveal himself to be Kitaris, the Juvenile, a spellcasting copper dragon with an affinity for mischief.

With the aid of Kit, the party dispatched the tribe of kobolds within, whom treated Kedyr as a god. When all were slain, the party shared the spoils of war with Kitaris in exchange for a single favour which could be claimed at their leisure.

The lair now stands empty, save for the growing moss and rippling waters within.
Lucilien Morlais Nevenoe

Ever band of exiles needs a bard, to raise spirits and make the world rejoice! This band of exiles needs a bard more than most... I am sure that you have all heard of the name Myrtille before, yes? -- The Lover of... Er, I probably shouldn't admit to that one right-out. Fear not my pointy ears, I will not (oft) lord my knowledge over you all. Although Elven, I am young! Like you! Except, I look a bit better. Ahem.

I come from the far-off land of Udwich. You probably don't know it, my magic shrouds it in secret... I have had many muses over the years, and have spent my days performing, negotiating, orating. I was nearly a permanent fixture of the royal court of Eskarya, but I had to leave for personal reasons, to everyone's dismay.

And even as I learned to strum many earthly things, I learned to strum the strings of the cosmos, when an ancient deity reached out to me in dreams, and taught me... the Secret Chord. And now, I am amongst you, and yet separate from you... Now, I guide you. I lead you. And I, er, desperately do not want to be fighting for our stupid bloody monarch.
Dwarven Sphere

Found in remains of Nel Kuldohr this relic of ancient Dwarvish design was found by the sorcerer Fogel of the Kissed Pixie.

### Researched by Fogel

A casting coalition of bronze and gold, this Dwarvish relic shines with an energy within though locked away by some combination of abjuration magic and clockwork artificer design. Attempts to pierce and break through the metal would find no joy, but closer inspection of the runes seem to protect further magic within, without doubt a conjuration magic could be cast if the it were unlocked.

Reading the inscription upon, deciphering the ancient Dwarven runes it was uncovered to be a riddle of sorts.

*Halo of water, tongue of wood, skin of stone and long I’ve stood. My fingers short reach to the sky, inside my heart men live and die.*

A Castle.

As the words were spoken, the sphere unravelled as the sound of a mechanical clock whirred, unwrapping itself as stone lined with bronze broke free from the sphere in the basement of the Kissed Pixie. Stone towers shot up, breaking through the main floor of the tavern, sending splinters of wood flying in all directions until four turret towers erupted from the room and from the outside it passer bys screamed in horror as an instant fortress erupted in the middle of the tavern. 20 feet on a side and 30 feet high with arrow slits on all sides and a battlement atop it.

The repairs needed would not be cheap, but a magical item that could summon a dwarven fortress in an instant had been discovered.
Kozevask

Found as a prisoner below the Alekas Estate, the mind flayer has been the subject of experimentation by the vampire Lord in his bid to better understand the enemy and how they work. He wears a collar upon his neck which negates his psionic abilities.

When shown to adventurers by Alekas, he begged them telepathically to save him.
Asteraoth

A celestial discovered at the Tower of Light. Maintains a hostile relationship with adventurers following their previous visit.

## Appearance

Burning red eyes with blue fur, the towering Hound Archon adorns half-plate armour engraved with golden trim and effigies of celestial symbols aligned with markings of Zitus.

## Personality

Asteraoth, upon first meeting, is serene, polite and holds a calm disposition. Though his words are wrapped in divine zealotry and fervour for his worship of Zitus and the God Empire of Elysia. Upon word of Zitus worshippers in the Empire of Eskarya, he names them as heretics and their worship unorthodox, as their interpretation of the Decider's tenets and portfolio being misguided.

Upon rousing suspicion and breaking the tenets that he serves, his calm exterior quickly is extinguished and has been seen to turn vengeful and wrathful in the search of justice against the enemies of Zitus and the Elysian Empire. He holds particular animosity towards Alzara and Suzuki for their words and actions following their visit.
Scales of Lakhamu

Scales of Lakhumu was gifted to adventurers by a Dwarven Lich by the name of Skordrout Boneforge. The text details the studies, worship and events of a Draconic faith.

### Description

Dyed in a rich purple, the leather bound book and pages is held by the shards carved from a dragon's talon. The ink, red as blood upon the pages. Detailing the events of the draconic faith in servitude to Lakhumu, and the rituals to lend aid to her cause.

## Research

### Completed by Vyodros

*We are the sons and daughters, just as our beloved was born. Under her wings we shall see her might and talons rule the land of Elysia. Where the Queen failed, the Princess shall find victory. An army in her name shall be gathered and bring order through destruction, as the lands shall be pillaged and razed and when all is gone, a new world shall be born under the wings of the dragon.*

*We are voice of Lakhamu, we are her messengers. We shall see her army gathered. The dragons of Elysia shall unite behind the Avatar of our Princess. And upon her ascension and arrival into the material plane, she will rule as Queen of Elysia.*

*Lakhumu has called upon us, after years of silence as she tested our faith and resilience. But at last she has spoken to all of us. Guided by the High Wyrmlord, Nilrundair, we shall bring about an age where the Avatar shall be born. She has granted him the sight to a gift from the Princess, a gift that shall be born into her avatar. Deep into the Bowels of Tal'Dosh the Scales ventured, until the fallen lair of a woeful specimen of dragon was slain, but with the surviving offspring, we will see the avatar born.*

*She asked the Wyrmlord to give her voice, to take his mind and spirit to complete her vision. And so, in the most beautiful sight you will ever see, Nilrundair WAS our Princess. Her words were divine, pure and beyond our comprehension, and yet, she bore life to the ovum. As black scales broke free from shell, through her voice she was named The Dark One. She would bring about the age of dragons and see Lakhumu ascend as Queen of Elysia.*

*We serve Lakhumu, we serve the Dark One, we serve Gruveir.*

*We are the Scales of the Darkness.*

*We are the Scales of Lakhamu.*
Leys of Aestýris

Leys of Aestýris is an ancient tome bound in leather plates with trims of gold, the cover depicting a 6 leafed flower. The content refer to ancient supernatural ley lines that run through the continent that allow for inter-planar travel across the land.

## Research

**Completed by Pickle**

*[...since the dawn of the Aes’ahn, since the birth of Aestýris, magicks have flown through the very veins of this land, tendrils of energy crossing through ley of stone, mound and faith. It is through these conduits that the Aes’ahn have given their children the power of travel that is beyond mortal comprehension. They have granted us the markings and the stone, as those chosen few have been granted the knowledge of the henge…]*

*[...to travel lands in the paths of the Aes'ahn, from Falias to Gorias, from Murias and Finias, from Tulrias to Ballias, all that surrounded the capital of Aestýris. These groves of stone hidden from the dark ones and dwellers of the deep...]*

*[...here marks the lands of our ancient ley, and the lines that connect our Kingdom of the High. To be passed through only by those whom hold the knowledge of the Aes'ahn...]*

**Leystone Portal**

*2nd Level Conjuration (Spellcasters with minimum of 5 piety to Pagan God)*

Casting Time: 1 Minute [R]

Range: Self

Components: V, S, M (holy symbol of Pagan God, 200gp precious gemstone which the spell consumes)

Duration: 1 round

The magics of the supernatural ley lines of Aestýris are known to you, granting the ability to travel through the portals of the Otherworld and cover hundreds of miles in only a few seconds to the destination of another Leystone. When the ritual is complete, any creature whom touches a Leystone for the duration of the spell is transported to the Otherworld, from where they can travel to other Leystones across the lands.

The ritual must be cast, undisturbed, within 15ft of a Leystone.
First Son of Danu

**The First Son of Danu** is the first awakened creature of Danu and gargantuan beast.

## Description

Commonly known as Fursson, as named by the mage of nature Molly Mollusk. Fursson is the first awakened creature of Danu, friend and ally to Molly. Unfortunately, the creature was killed by Rocs prior to the adventurers finding him, though used its magic to protect the incapacitated Molly Mollusk as she rests within a gastropod shell by Fursson's own means.

Based on the writings of the Diary of Molly Mollusk, Fursson had numerous magical abilities including the ability to shield their allies and heal wounds that had been inflicted to them. A gentle creature, as described by Molly, and even a humours side, but a little slow.
Conclave of Arcanum

The Conclave of Arcanum is an institute of the arcane, with a focus on research, discovery, experimentation. The Conclave is also known for its counsel to the nobles of Eskarya.

## History

Established 2 years after the founding of the Eskaryan Empire, Valentius Neidir travelled from the Arcane Brotherhood in Luskan to expand and expediate his research into the arcane. Upon meeting the the charismatic count of Alekas, the noble Lord introduced the acclaimed wizard to Aldwin Thorne and negotiated an agreement between parties to establish a headquarters and authority to oversee the research, protection and use of the arcane within the Empire of Eskarya. Plans for the establishment were only strengthened and expediated following an incident with an instant fortress being used as a weapon to cause destruction at the Temple of Zitus in Eskarya.

## Structure

The Conclave of Arcanum is split into eleven schools, each is run by an Archmage of the associated school or field of expertise. The Conclave is equally divided with towering walls, creating eleven districts in which each school of magic is taught to students and researched by the sages of the Conclave. Each wall leads to the central Citadel of the Archmagi where students and non-members of the Conclave are strictly forbidden from entering.

Whilst the hierarchy structure of the Conclave is largely unknown, due to the secrecy surrounding the institute and its members, some members of the Conclave have been referred to in public by the following titles, though it is not known the meaning or rank.

Membership to the Conclave of Arcanum is as strict and secret as the order itself, with permission being required from a noble or Eskarya and printed declaration and character reference before an application to study within the conclave can be submitted.
Children of Terra

**The Children of Terra** are an organisation in service to the elemental being, Terraczar.

## Description

Prior to his elemental transformation at the hands of Sadanna al-Baahish, Terraczar was known as King Markus Tosima.

The primary objective of the Children of Terra was the aid Terraczar in his escape from both his fallen form, using the Terra Stones to empower his abilities to the point where could match the Dao's own strength.

The secondary objective, though in many ways more important but longer term, was to see Terraczar ascend as the rightful King of all of Tosima and once again rule the people within it.

Among their many followers, the notable among them are listed below.

Children of Terra
 Pickle | Warlock of Terra (formerly)
Belwarum Rhosashi

Belwarum Rhosashi was a dragonborn barbarian that was among the first to explore the frontiers of Eskarya.

## Background

If anyone had ever met a dragonborn before, they would know above all things, they value family. In this, Belwarum was different than the rest of his kin, having known no family at all for his entire existence. He would think to himself sometimes on the circumstances of his birth, that perhaps his mother and father had just met an untimely end in the river valley he spent the beginnings of his life, but none of those questions were as prevalent as the instincts of survival. Belwarum spent his childhood learning to forage and hunt, and building what home he could out of caves shrouded in mist next to waterfalls. These formative years harnessed a flame inside Belwarum, a fury, one that would never be doused for as long as he lived.

As the rivers and waterfalls and cave systems became too familiar to him, Belwarum extended his territory to that of a small fishing village just outside his usual grounds. Kinder people than he had originally imagined lived in this town and helped Belwarum learn to speak and socialize. Before long he was a member of said town, though one newcomers were wary of. As Belwarum learned from these people, he realized he owed them a debt, and if people could be kind, he thought, they could also be cruel. Belwarum would protect these people as they had protected him.

Before long, he was learned in the art of combat, a savagery that bandits knew to be afraid of. He was happy in this town, but Belwarum’s ancestry seemed to have other plans than a fishing village near a river valley. A golden dragon visited him in his dreams one night and told him of a new land that needed the same protection, a new people that needed his guidance. Belwarum said his goodbyes then, as his instinct urged him forward. He knew, somehow, that this dragon knew what he needed to do. Belwarum journeyed to the first frontier, then, eager to meet his destiny.

As mentioned earlier, a golden dragon visited Belwarum in his dreams and told him of a new path waiting for him in the First Frontier. He now takes this as a presented challenge and, like the majority of his life, follows his instincts.
Bahrnabalser

**Bahrnabalser** is a gemstone dragon, thought most commonly takes its dragonborn form.

## Description

Bahrnabalser has a penchant for speaking in an archaic, yet poetic dialect that is nothing if not theatrical. An ally to the people of Freehearth, when they followed up the gemstones that fell from the skies near his temporary lair. He was forced to flee his home when Gauldurgvoar attacked and claimed his lair for his own.

For the help against the Red Dragon, he had promised the party half of his family's wealth. Though this task could only be partially completed as Gauldurgvoar was able to flee and escape before he could be slain.
Chain Roper Eye

Carved from the body of a felled roper, one that was beyond the usual power of ropers that the guild had faced prior. The hue of the eye seemed to remain active with imbued magic, changing hues randomly at times as though it reacted to something or someone.

### Researched by Vyodros

With initial investigation into the eye of the roper, it appears that there is little organic to the eye and that whilst it was clearly attached to the rectus of the roper. A swirling shade of blood-red concentric banding in a circular pattern. This semi-organic gemstone appears to be a some alien mix of agate, rose and black obsidian. It would be expected to demand a sum of 20,000gp.

With close inspection of the eye, holding it is hand, a unintelligible whisper attempts to communicate with the holder, Vyodros. Similar in vain to when he had been possessed by the heart. It is thought that the communication is two ways, and so whatever entity has imbued this gem with magic can indeed see as though the eye were its own.

With the detection and identification of magic, it is ascertained that the eye could be used as a conduit of divination magic, thought the items itself would be restricted to whom could be contacted. Whilst attuned to the conduit, the following spells could be cast. It is also learn that upon attunement and consecutive castings, there could be a detrimental effect upon the wielder.

*1/Day - Augury*

*1/Day - Divination*

*1/Day - Commune*

*1/Day - Contact Other Plane*
Freehold Cove

Adventurers

Freehold Cove was founded by Josiah and his flock as they searched for a home to call their own where the laws bureaucracy of feudalism could not impose their will upon them. Seekers of ultimate freedom, the people of the Freehold and inhabitants of the cove are lawless, yet peaceful.

Whilst no laws exist within Freehold Cove, Josiah has made his position clear that anything that is deemed unfitting or abhorrent within their community shall be tried, judged and executed, for there is now law that prohibits him from doing so. He proclaims that he does not enact the law when passing judgement upon repugnant members of the Freehold, but instead merely eradicating vermin whom he and the community of the Freehold find to be distasteful. Through chaos and lawlessness, there will be order and peace in the Freehold and the ultimate Freedom of all people, as long as the practice of such does does not hinder the Freedoms of others.

Currently, Freehold Cove is made up a community centre and central base where Josiah resides and politely asks for donations for the Cove's development, thought fervently reinforces that they are not compulsory and only should be given by those able and willing.

In addition, a tavern was opened by Lance and Nadir, named The All-Inn Tavern. Known for its regularly scheduled card and dice games, the All-Inn tavern is common for patrons of a gambling disposition in the Freehold, any just about everyone other person currently settling on the land, for the All-Inn is the very first and only tavern. Currently a single story, with a basic cellar, the All-Inn Tavern has room for expansion and development.
Mossencraestyr

**Mossencraestyr** is a forest wyrm who had made their lair hidden with a waterfall behind a logging mill.

## Description

Neutral in all ways, Mossencraestyr sought to keep neutral in the wars of good and evil and serve only as the divine protector of relics to keep the balance shifting away from the neutrality that she sought to defend.

When attacked by the Mallacht Coven, Mossencraestyr fled with her relics and left the adventurers of Freehearth to defend her escape. At a later date, Ratatoskyr informed the group that Mossencraestyr had been slain by a robed giant outside of her lair whilst the party were incapacitated, and her body torn open and insides removed. It is believed that whatever relics she had stowed within herself are now in the hands of the Mallacht Coven or the entity that had slain her.
Faoimórach

**Faoimórach** is a sentient blade found in the possession of the Fey creature Bocánach.

This jagged blade cuts flesh upon touch, no matter the force placed upon it. Jagged and imbued with dark energy, this ancient blade of obsidian holds matter that consumes and hungers for blood. The hilt is covered in bristles and thorns and tied with vines.

## Information

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

***Life Drinker.*** If the sword is used to kill a creature, you can use your reaction to give yourself 2d4 + 4 temporary hit points. This property can’t be used again until the end of a long rest.

***Dark Smite.*** When you hit a creature with Faoimórach using a melee weapon Attack, you can expend one spell slot to deal necrotic damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an Celestial or a Fey, to a maximum of 6d8.

***Dismemberment**.* When you roll a 20 with Faoimórach using a melee weapon Attack and the target is below half of its hit points, the sword cleaves through a random limb and severs it from the body.

***Sentience.*** Faoimórach is a sentient neutral evil weapon with an Intelligence of 12, a Wisdom of 14, and a Charisma of 12. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

## Research

***Completed by Killian Kir’we***

*Whilst the blade is jagged and its weight unbalanced, the sword is unnaturally sharp and a simple touch of blade against flesh is enough to draw blood from its victim. It would be deemed a sensible hypothesis that the sword cannot be used to deal non-lethal damage no matter the intentions of the wielder. The urge that the blade has for slaying foes seems uncontrollable.*

*Holding the blade in hand whilst unattuned sends a surge of unnerving energy through the wielder, their eyes growing sore and heavy as a pain grows in their head the longer they hold it. Before too long, a headache turns into the pain of a migraine, with even the lights of a candle enough to cause discomfort.*

*Upon the use of the arcane to detect the magics within the blade, glyphs and runes of an archaic giant script appear that is unintelligible even to those who speak and read giant proficiently. It would be assumed that the blade is as old as the script itself and is a relic of ancient times and perhaps crafted in the forges of giant-kin.*
Anastasia Ekatarina

Anastasia is a Bard from the settlement of refugees that fled the Empire of Eskarya.

## Appearance

With vibrant locks of long, ginger, hair, Anastasia was likely once considered a beauty and she still carries herself with an echo of that former grace. Her facial features are sharp, with a small button nose and bow-shaped lips, complimented by high cheekbones and her eyes are chestnut brown, bringing an underlying warmth to her gaze, whilst a band of freckles runs across her face.

It is not a comely appearance that defines her profile though, as a garish scar bisects the leftern half of her face. It runs from just above her eyebrow, straight through her eye, splitting in the middle of her cheek and stretching to the leftmost corner of her lip and the edge of her jawbone. It is an old wound, clearly tended to in the aftermath of its occurrence though never having healed properly, and serves to suitably darken her resting expression.

Commonly garbed in darkened furs and leathers, Anastasia tries to take good care of herself and her apparel though recent circumstances have left her somewhat run down and ragged. When travelling, she is fond of a furred Ushanka-esque hat that sports a pair of black feathers clipped to the fore. As for weaponry, she carries a crossbow on her back, a rapier at her hip, with a dagger strapped to the inside of her left boot for emergencies.

## History

How exactly she washed up on the shores of Jal'hinto is a mystery even to her. A young woman, bloody and battered from an assault she could not recall, and no trace of a family or her past to be found. Clinging to life with a grim tenacity, the locals were able to save her life at least.

Thinking her a refugee from Eskarya, a fact that Ana did not dispute for lack of knowledge whether that was actually the truth or not, the people of the Freehold welcomed her and bid her stay for a while. Possessing some small talent for the arcane, she was quickly enrolled into the Hexerei Academy and left to her own devices.

The College of Wyrdsingers took her in after that, teaching Ana of the wyrd and the means by which they manipulated fate and destiny. In such fields, she was surprisingly gifted and excelled beyond many of the Academy's metrics. There existed within her an unnervingly natural gift for communicating with those beyond the veil, an ability that most found challenging or at least unnerving.

In scarce time at all she had graduated from the school, but not before a vision was given to her. The strands of fate were pulling her west, to the lands of Tosima, and so she would go. There was a prophecy to understand, but perhaps it was also the first step on a path to learning exactly who she had been. Perhaps not. The wyrd is often rather fickle like that.