recursal/Fanatic-Fandom huggingface dataset:
The 94 Crew

* **Home Base:**The 94ers don't have a permanent base, but they tend to cluster around where I-94 crosses the Red River, so they tend to congregate in or around the Lindenwood Park and Riverside Cemetary on the Fargo  side and Goosebury and Horn Parks on the Moorhead  side.
* **Leadership**: Famously uncontrollable, the 94ers don't have a real clear 'chain of command' preferring to work by consensus of whoever happens to be present. Insofar as there is leadership, its provided by Mama Slink, crew chief of the 94 crew, one of the first Riverlings to express. In her day, she was a force of nature, but she's getting on and now and isn't able to supervise as much as she used to.
* **Membership:**The 94ers are famous as the largest of the Riverling crews in Region 3, with three to five sub-crews with their own members and leadership at any given time. Nearly half the crew-based Riverlings call the 94 Crew their home.

The largest and second-oldest of the Riverling crews in the Fargo-Moorhead area (Cap'n Krell's crew on the Tin Box is older, but smaller), they started when Mama Slink started fencing and letting other Riverlings use her lair (the location of which still changes pretty often) to squat in and hide their stuff. Since then, it has grown immensely, to the point now where its not really a crew, but an umbrella name for a bunch of crews ('Franky's Freaks', 'the Bomb', 'the Guildies' etc) that all take it in turns to look after the aging Slink. And USUALLY stay out of each other's way... usually....

The 94 crew sees themselves as the "Main" crew in the Red River Valley, and goes out of their way to make nice with other crews. Although as with everything else, no one thing is true for every one of the sub-crews. Franky's Freaks has their rivalry with the Max Lou Crew over petty theft and smuggling, the Guildies are currently *persona non grata* with Cap'n Krell over Race Cannon nearly getting the Tin Box wrecked in a stupid stunt this summer, etc.

## Known Sub-Crews (as of 11/28/2075 - subject to change without notice)

* **OG94**, a small band of aging scavengers, Mama Slink's adopted family
	+ Leader: Mama Slink, or sometimes her senior spouse: Jenny Lair
* **Guildies**, hackers, software pirates and streamers, run the Aropagoi Guild on Khistova Server
	+ Leader: The Source (handle: Sourcey Wench), hacker and head of the Aropagoi
	+ Also the crew of the infamous shadowstreamer Race Cannon
* **The Bomb**, party crew, hang around the universities and party houses, spend a lot of time in Moorhead
	+ Leader: Bomb Kween aka 'Cammie Million', Riverling drag queen, currently transitioning
* **Franky's Freaks**, thieves and buskers, have a rivalry with Max Lou
	+ Leader: Francine 'Fast Franky' Meyer, hitchhiker and smuggler
* **75ers (aka Bypass Boys),** half-Roamer, split time between Fargo and Wahpeton
	+ Leader: Wheeler, rumored to be a Sorum Roamer

Return to: Riverlings
TransForum

## TransForum InfoMedia Company

* **Rating:**CC
* **Headquarters:**The Block 1-5, Floors 5 through 8, Fargo  RRDMZ  58102
* **CEO:**Arthur Jensen
* **Partnerships:**TransForum InfoMedia Company was one of the founding member businesses of the Red River Valley Investment, Holdings and Development Group. It also works in partnership with GoodThink News (a Horizon  Affiliate) out of Minneapolis and Spectacular Optical out of Toronto in the UCAS , the Eagle Network (*Wanbli Ogligle Waka*) in the Oceti Sakowin.
* **Description:**Primary multi-media content provider and news service within the Zone.

Founded as a newspaper 'The Republican' in 1878 and 'The Forum' in 1891 (the two papers merged in 1894) it was acquired in 1917 by one N.B. Black and his family (the Black/Marcil Family) owned it for well over a century, overseeing its growth from a newspaper into a full-spectrum multimedia company, including Radio, TV, Internet (later Matrix), covering most of the Red River Valley and into Minnesota and the then-state of North Dakota. 'The Forum' became "Forum Communications", one of the founding members of The Group and in the wake of the Crash of '29 , it acquired the news services in Winnipeg and expanded into its current form 'TransForum InfoMedia'. While no longer actively involved in the day-to-day running of the company, the Marcils still control much of its stock and reap the profits from estates safely on the UCAS side of the border.

In the Zone TransForum's services are almost monopolistic, controlling nearly every conceivable news venue in any media you can imagine. They also control much of the physical infrastructure of the matrix and most of the major Matrix providers are subsidiaries or business partners of TransForum. Needless to say, the Group has had some astonishingly good press over the decades.

Return to: The Group
Sixth World Star Wars

## The Star Wars Sagas

   Almost a century old, somehow this venerable franchise has managed to hang on through three studio changes, two Matrix  Crashes  and an Awakening , largely through its consistent ability to keep making enough nuyen to pay for the next one.

Originally created in the mid-1970's by a filmmaker named George Lucas, who produced the first six films under Lucasfilm before selling the brand to Disney, which reorganized as Virtual World Disney in the aftermath of the Crash of '29 and got bought out by Horizon in '64 just after the Second Crash. Horizon has poured a lot of nuyen to rejuvenating the franchise for the Wireless age and it is now been made into an AR skin, so that fans never have to leave the Galaxy of the Jedi and Koudar.

Episode XXIII: "Price of Victory" (the thirty-fourth theatrical release under the 'Star Wars' brand) was released on 12/13/2075, a sequel to '73's XXII: "Edge of Defeat", this second chapter of the eighth trilogy saw the return of Max de Seine as 'Jedi Ranger Praxeon', Caroline Ortega as the fast-talking 'Desarme Marais' and Letitia Hargrave as fan-favorite orphan 'Unette' all signed to reprise their roles in this new installment, despite some talk of not bringing Hargrave back after she was involved in some anti-corporate protesting a couple of years ago. Besides the three protagonists, the entire supporting cast of Caleb Bancroft (Outis), Hiroshi Kaneshiro (Crusix Rusade), Mina Quareshi (Rynda Bit Kene), Rosalie Mulroony (An Irien), Pat Helmuth (98-VC), Torvald Braaten (M0-D3), Pareeti Paresh (Shevarti), Kennedy Morris (Laverna Nox), and Ricky Jack Stern (Uthgar Lok) reprised their roles in this most recent installment, joined by newcomers Bob 'Bobcat' Macaullie who provided the voice for the new villain Thresh and Virginia Clark as the mysterious Morana Cale.

Horizon has announced a full line-up in celebration of the franchise's 100th anniversary in 2077, with two movies, three ongoing series and a AAA sim game:

* Two major feature films: 'Episode XXIV: The Final Battle' and 'The Master: A Star Wars Story', an origin for Master Yoda.
* Three ongoing series: 'Star Wars: Free Alignment' (the follow-up to the cult hit 'Star Wars: Windfall'), 'Star Wars: Res Publica' and 'Star Wars: Scum & Villainy'
* AAA Sim Game: 'Unknown Regions', a major strategy simulator.

Return to: Culture
Mara Amatiitlan

* **Turf**: Smith Ave area of the West Side.
* **Colors/Apparel**: Light blue and green, often wear jungle camo.

Despite the Spanish name, the members of this Yucatan Maya gang often don’t even speak Spanish, let alone English. Get a linguasoft if you want to deal with them. Many of them are survivors, civilian or otherwise, of the Yucatan war, and carry the physical and mental scars. They are often violently entangled with the Dientes Largos .

*These guys mostly just hate Aztlan  and anything it’s touched, which is understandable given their past. If you’re doing a run against Aztechnology , considering PMing these guys.*
- Gopher Eater

*I’d wait a tick if I were you before doing that. Rumor is their leader’s a toxic shaman , but I couldn’t confirm that.*
- Wired Rose

Return to: Twin Cities Gangs
Retrobilly

## Retrobilly Style

* **Description:**Fashion and Music styles constructing an early-industrial, non-urban past that mimics several different eras but without adhering to exactly any of them.
* **Inspirations:**1950's Rockabilly, 1970's Country-Western, 1990's Rockabilly Revival, 2030's New West Style, 2050's Steet Merc Style.
* **Musical Acts:**Sawbuck, Pompadour of Love, Tenderfoot, Background County, Dragonrace, Doctor Hunk and the Burnin' Love.
* **Background:**There's always been an interest in nostaliga. A hundred years ago, it was a longing for the 1950's, twenty years later, it was a yen for the 1970's, with the 70's nostalgia for the 1920's and '50's included, the late 2010's specialized in reaping the 1990's with its love of the 1960's and 1970's, which included pieces borrowered from 1920's and 1950's and so on and so on, until we find outselves at the end of the 2060's, when people, coming out of the chaos of the Comet Years and the Second Crash, reached back again to nostalgia for a sense of continuity and tradition. The term 'Retrobilly' started as an insult in the mid '60's for people still sporting 2050's style but by the end of the decade it had become a proud label for people reacting against the extremes of the 2060's. Somewhere between 2050's Street Merc style and 1950's greaser, between classic Neo-Western and Country Industrial lies Retrobilly. In the world scene Retrobilly peaked around 2072-2073, but it really caught on in the Red River Valley and is still going strong here.

Return to: Culture
Unicorn Park Incident

TransForum NewsFeed "TransForum Your Day">>

BUG SPIRIT SCARE A HOAX!

Fargo, Region 3 - Monday, April 15, 2075:

"The nightmare is finally over!" declared BSI Senior Inspector Bernard Striker III to TransForum reporters today. For the last several months Region 3 has been caught in the grip of Insect Spirit terror, with increasing sightings of Insect spirits by local residents, starting with the report of a Termite spirit appearing during an attack by a so-called "go-gang" on Reille's Securitract this January followed by sightings during or near other accidents and violent incidents over the next several months.

These sightings have fed a growing panic over the possibility of infection by Insect Spirits, leading to speculation and fears that Fargo might be on the road to going the way of "Bug City" Chicago. In February, after the fourth reported sighting at a car accident along I-94, Sioux authorities closed the border at Maitomoni'he and BSI set up a 'BugWatch' program to coordinate and track observations. It was this program, combined with BSI Special Investigator Clarence Bear Skull, that determined that the alleged sighting of a Wasp Spirit in Unicorn Park this weekend was no actual spirit manifestation but instead a complex and powerful Illusion. Sources within BSI have confirmed that officers have detained DocWagon first responder and medical caster **[Subscribe or Purchase Upload to PAN to Find Out More]**

Return to: Linc Yellowjacket
Tong and Anvil

## Tong & Anvil Manufacturing Company

* **Headquarters:**306 W Superior St, Duluth, MN 55802 UCAS
* **Leadership:**Supervising Manager Orin Lambert
* **Status:**Fully-owned subsidiary of AAA Prime Corporation Evo-4M
* **Business:**Mining, processing, metallurgy and manufacturing

Tong & Anvil is a bit of local institution in Duluth. Mining makes up the single largest non-agricultural sector in the area economy, sitting as it does just south of the Duluth Complex, which possesses the 2nd largest copper and platinum-metals deposits in North America, and the 3rd largest nickel deposit. And Tong & Anvil has a near-monopoly on the mining and metals trades in town, making it one of the single largest employer in St. Louis County.

Part of what makes Tong & Anvil famous locally is the role it plays in the local Dwarven community. Tong & Anvil was founded by a consortium of Dwarf metalworkers and investors in the early 2040's, with the stated aim of creating opportunities for their fellow Dwarves in the prejudiced post-Night-of-Rage world. To this day, the majority of upper management and the board are Dwarves. The jobs provided by T&A during the 40's and 50's attracted a lot of Dwarves to the area and was one of the driving forces in building the massive Dwarven community in the Duluth area. In matter of fact, the list of officers of Tong & Anvil and the local Sons of Moria lodge are still pretty much one and the same.

After almost cornering the market on mining the Duluth Complex in the late '40's and 50's, Tong & Anvil became quite the prize. And where there's a prize, somebody is going to win it. After a series of complex business maneuvers (and more than a couple of shadowruns), Harris-4M got the brass ring, finalizing the takeover in 2059. When Harris-4M itself was taken over by EVO in 2068, it brought Tong & Anvil along with it. However, through all of these changes in ownership, Tong & Anvil has maintained its hard-working, clannish, essentially Dwarvish character.

Return to: Corps
Underworld

###

See now, this is where you come in. If you're reading this, it means that Cave or somebody in the family thinks you're worth the time to read it. Which means you play on our side of the fence. Sure the money comes from business. But our job is make sure some of it crosses over into the Shadows, where we Run. Let's go over the players and if you're lucky you'll make the Family some nuyen, and maybe even not get killed doing it.

The Shadows

Underberg Family

Tiospaye

Invierno Cartel “The Cowboy Mafia”

Heathens MC

Lake Devils

Tamanous

Moorlocks

The Night Bazaar

The Jacks

Gangs

Online Crime

Return to: Main
Useful Things Pawn and Coin

* **Location:**2903 15th St S, Moorhead, MN 56560
* **Type:**Top-Line Pawn Broker
* **P2 Rating:** 8:23:87

A name is often just a name. A label, a brand, another way to shape perception. And 'Useful Things' is certainly all of that. But, in this case, its also a pretty good description. This massive strip mall-turned-warehouse space has the pawned items and small-time collateral of half the debtors in the city. If you can imagine it and you can imagine it being pawned they've got at least three of it. This includes appliances, drones, guns, cyberdecks, sim chips, equipment, clothing etc. It is also a place where, unlike some older pawn shops in the area, you can be assured that nothing you're buying is stolen. The owner, Hekshith 'Hek' Ghoti, refuses to accept any goods without proper provenance or that he even thinks are hot. Which makes to sense to me, after all, if I was unloading as much smuggled contraband as he does, I'd want to draw as little local attention to myself as well.

Hek is an old hand from our side of the fence, and while nobody knows quite where he got the money for this place, a couple of us can do some pretty close guesses. So far, he's managed to be self-sufficient enough to stay neutral between the Underbergs and the Tiospaye, dealing mostly in smuggled electronics out of the west, unlicensed guns from the east and information from places you didn't know existed. Word on the street is that Hek used to be pretty SOTA on the old Matrix 1.0 back in the 50's and still has a lot of that old 'Shadowland Spirit', you know that whole pre-GOD squad 'Information wants to be free, unless it is really valuable then it should be sold and released as rumor for all who want to dig for it' thing.

While he's not much of a Matrix 2.0 presence, he does run matrix classes/repair for under privileged Moorhead youth (read goblinized and HMHVV-positive), and often works with Trollwood across the river on their trixsite. Whether this is some kind of atonement, legit outreach or education in the sort of work he himself used to be known for, well, that's anybody's guess.

*[Edit: Word from my people in the Zone is that since the Team was found dead, Hek seems to be looking to trade up and has started actively soliciting clients and reaching out to Whiskey Jack and the Underbergs*]

Return to: Hotspots
Tsêhéstáno Military Complex

## “The Dark Tower” Tsêhéstáno Military Complex

MAIN GATE: Randall Ave, Near I-25

The Tsêhéstáno Military Complex started as an Air Force base for the former United States government (Warren Air Force Base), and prior to that it was an army fort (Fort Russell) that was established in 1867. Warren Air Force Base would become one of three strategic missile bases within the United States, armed with Intercontinental Ballistic Missiles (ICBMs). The Očéti Šakówiŋ inherited those ICBMs when it took over control of the base. In the years that followed, the Očéti Šakówiŋ spent hundreds of millions of nuyen maintaining and upgrading these missiles, maintaining their capability of striking at any target in North America, including Atlanta and DeeCee.

For most of its history, the Tsêhéstáno Military Complex housed the headquarters of all five branches of the Sioux Defense Force up until Strategic Command was moved to the Nekoma Pyramid in 2065. Even with High Command gone, the weapons and administrative complexes left behind represent a significant portion of the Očéti Šakówiŋ’s command and control infrastructure, as well as all the forces and command structure for the defense of the capital and the military forces for the whole of the southern Očéti Šakówiŋ and still represents the single largest concentrations of SDF forces in the Očéti Šakówiŋ.

The only branch of the military to still utilize the Complex for its supreme headquarters is the OMI , which still occupies the part of the complex nicknamed “The Dark Tower”.

Return to: Tsehestano
Wildcatter

## The Wildcatter

* **Location:**221 Sutaio St, Maitomoni'ohe , Upper Yankton CF 58078
* **Style:**Military Theme, Sioux  Patriotic Decor
* **Gang:**None (they wouldn't dare)
* **P2  Rating:**Null
* **Description:**Hangout for the SDF garrison in Maitomoni'ohe.

No matter what country, no matter what army, military bases have bars near them. That's just how the world works. For big Sioux garrison in Maitomoni'ohe (West Fargo), guarding the border with the Zone , its the Wildcatter.

There's nothing particularly special about the bar itself, the thing to know is the clientele. Not just regular soldiers, but it is the official hangout of the Hunting Cat society, the Akichita Society that trains and chooses the Wildcats special forces for the local garrison. They swagger around like they own the place and for all practical purposes they do. They say you go, you go. They are responsible for security in the Wildcatter, which means if they decide you need a beating to make a point, a beating you will most certainly get and nobody will bat an eye.

Needless to say, the Tiospaye  do everything they can to make nice with the Wildcatter and its patrons. And they always have the newest offerings from Lake Devil Brewing on tap.

Return to: Hotspots
Road Warrior Company

## Road Warrior Company LLC

* **Unit Type:**Irregular Warfare, Special Operations, Mobile Armor.
* **Command:**Captain Cornell Tusk, CO, Lena Sternin, Business Manager.
* **Headquarters:**3367 W Dickman Rd, Battle Creek, MI 49037 UCAS  (Permanent), Fort Churchill, near Kuugjuaq, in disputed territory between the Manitou Council  and the Niswi-mishkodewinan  (Current Field Base)
* **Threat Rating:**Medium
* **Estimated Strength:**Company

Formed in 2066 from demobilized UCAS and Ares Military assets, part of the scale-down after the last remnants of the New Revolution were cleaned up. Captain Cornell Tusk, Ares Military Solutions, gathered fellow former urban combat and SpecOps specialists (many of them Orks  like himself who had trouble finding work outside the military) to form a small, versitile PMC 'Road Warrior Company'.

Road Warrior Company has primarily served in North America , working for the PCC  against Saito  in NoCal, doing clean-up ops in Bug City, that sort of thing. For the last few years, they've been working a contract for the Republic of Quebec, supporting the Manitou  side in the Algonkian-Manitou Civil War (mostly to annoy the Niswi-mishkodewinan government). Largely this has involved raiding the Niswi-mishkodewinan line and supporting other Manitou-aligned units with professional-level hardware and training. This has gained them a rep among the Niswi-mishkodewinan military and they have an ongoing inter-service rivalry with the elite Manitou Meraerth ke'Désach units.

Return to: Algonkian-Manitou Civil War
Pachman

## Matrix Profiles: Pachman

*Alright, I’m going to repost this but I’m closing comments this time. I don’t mind a bit of spirited debate, but any more flame wars and I’ll take it down for good. This is why we can’t have nice things.*
-Wirefrog

Hey there, D-Icer here, continuing the series I’m doing for WF on the personalities who run on the Shadowy  side of the Matrix  for this damn *ruam* guide he’s putting together. Usual objection aside, let’s get to work on our latest contestant.

   First thing’s first, the label on this post is a bit misleading. “Pacman” is his nickname, a handle his employers in the Vory  call him and predictably, its what he’s most commonly known as on the streets. These things happen, hell I call myself ‘D-Icer’ but there was his sammie I used to run with (no names of course \*cough\*wirefrog\*cough\*) who insisted on calling me ‘Dice’ or ‘Dice-man’ and the damn thing stuck for years… but I digress. By all accounts this guy calls himself ‘Pachman’, an homage to Ludek Pachman , a famous Czech chess grandmaster and political writer from the 20th Century. Which is why his net icon isn’t the hungry yellow pie chart most people expect but is, instead, a chess Queen, the most versatile of pieces.

Outside of that, not a lot is known about the guy. He first shows up on the radar here in the cities in 2072 or thereabouts when he is now known to have hacked in and drained some of the Kirillov assets that had been frozen in that big Tax Evasion scandal that rocked them that year and put them in a series of shifting and hidden accounts that to this day the combined forces of the IRS and the Callahan Family have yet to break. I’ve got sources that place him in central Europe sometime before that, but nothing solid. Since then, he’s been seen mainly doing the Kirillov’s dirty work on the Matrix, showing up when the IC gets blackest and providing Matrix support for Kirillov-backed shadowteams, although he’s been known to take on independent work on occasion, especially against Mafia-connected targets or other signs of the ‘capitalist establishment’.

Like most of the major netheads in the Cities  he’s contributed to these very boards, and although I won’t give away his handle, regular readers will probably be able to figure it out.

Return to: Shadowrunners
The Corner

* **Address:** 21 4th St S, Moorhead, MN 56560
* **Gang: Ralphs**
* **Style:**None

What's to say about this drekhole? It's dark. It smells like they had a barghest in and it pissed in every corner. They serve the beer that other bars sponge off the floor. The mixed drinks (which, side note, I have been drinking for... I don't know, everything's gone a bit fuzzy) appear to be equal parts shitty booze and the other part shitty booze. I can't tell you what the decor is like because the lights aren't good enough to make it out. There's only been one other customer in the whole time I've been here, and he's been snoring into a puddle of his own drool on the bar the whole time. Somebody carved a dick into the bar near where I was sitting, and they drew it wrong.

And yet. Yet. When on my way to the men's room (I wouldn't recommend it, just let your bladder burst. It'd be cleaner) I saw a poster for Orxanne over a Zero Zone poster. Then, when I was taking a piss, I saw a poster from when JetBlack played the place.

Yeah. That JetBlack.

Not some old, faded thing from the like the '40's, I mean since his comeback. This was from a year ago. He played this drekhole a YEAR ago.

How does a dump like this score talent like THAT? It boggles the mind. OK, no it doesn't. Because there's only one answer, isn't there? Its because this dump is one of ours. Its mobbed-up. This dump is our dump. The Underbergs  own it and they run it as a drop spot for the Family. This drekhole is right next to one of the crossings across the Red and its our drop point for contraband that comes through Fargo. I'm not just drinking here because I want to get my buzz on (although, you know, two things can be true). I'm waitng for some top-grade telesma out of the *Ha Sapa* to come through from across the river.

But hey, where else are you going to get to see JetBlack and get a five-nuyen pitcher of beer?

Return to: Hotspots
Twin Cities Gangs

## Gangs in the Twin Cities

Here’s a short list of some of the gangs operating in the Cities. This is far from comprehensive, but you guys can add to it on your own time, I’m not keeping track of every squatter kid who’s carrying a gun these days. The ones I’m listing are ones I know a lot about, which means they’re either important for a runner’s purposes, real interesting, or just plain ubiquitous.

* Al-Shabaab
* Beaver Eaters
* Black Fangs
* Bohemians
* Boko Haram
* Chi Psi
* Dientes Largos
* Double Devils
* Fire Girls
* Heathens MC
* Leopard Society
* Lost Boys
* Maccabees
* Mara Amatiitlan
* The Menace MC
* Rain Dogs
* Riverside Jihad
* Skullbangers
* Terror Frogs
* McPunks

Return to: Minneapolis Underworld
Mulies

* **Home Base:**The Leering Steer, 16 12th St S, Fargo , RRDMZ58103
* **Colors/Signs:**They have sweatshirts. No, they do. With their symbol (see right) on them. Hats and t-shirts too for members of the Mulies. As about half a gang and half a neighborhood watch, they see a value in visibility.
* **Description:**Armed and concerned citizens in the industrial housing south of the Block and west of University Dr.
* **Rackets:**The Mulies are about half a gang and about half a neighborhood watch. Originally formed to protect the neighborhoods of low-grade skilled and manuel laborers, the need to buy guns and ammo, as well as help with paying for various family members' health and life emergencies, they've branched out, handling "gray-market" goods for their neighborhoods, to get things at less back-breaking mark-ups, a bit of small-scale theft and embezzlement and falsifying records to cover for each other. Mostly though, we're talking about a gang that's about securing its territory and keeping the other gangs off it.

* **Allies/Rivals**: A lot the Mulies' relationships are defined by their black-market needs, doing business with the smuggling and fencing outfits like the Blind Pigs and the Woodchippers. Many of them also inhabit GCS-owned buildings and are active members of their Ten Miles, which gives them access to those resources as well. While the Mulies don't currently have an active beef with the SOMA  Crew, this is an unusual state of affairs that can always change as they share a territory. They maintain a friendly rivalry, although more in the way of a drinking, bowling, softball, karaoke sort of a way with their counterparts on south University Dr, the Saturdayers. However, probably the closest relationship they have is with the Brawlhallans. While the two gangs have no officical business together, so many of the Ascomanni grew up in this neighborhood and their parents, aunts and uncles are often Mulies themselves and so individuals in these two gangs can often be found up at Brewhalla or down at the Steer, hoisting pints and eating sausages together and can often be counted on to help and protect each other.

Return to: Gangs
Tri-College Working Group

## The Tri-College Working Group

* **Purpose:**The Tri-College Working Group is a cooperative venture between the magical departments of the three major area universities: The NDRU College of Awakened Studies, Concordia's  Principia  Society and the Department of Astral Sciences at MSUM, 'for the furtherance of our knowledge of all matters of the Magical Studies'.
* **Headquarters:**The Mira Grant Center for Awakened Studies, NDRU Campus.
* **Membership:**Membership is open to all magically-active students and faculty to any of Tri-Colleges (NDRU, MSUM and Concordia).
* **Strictures:**Oath (Group), Fraternity, Attendance
* **Resources:**The primary benefit of the Tri-College Working Group is access to the magical information, laboratories and materials of all three institutions which, when taken together, are considerable.
* **Relationships:**The Tri-College Working Group maintains close professional ties with, and often shares members with, other government, religious and corporate magical groups, such as the Masonic Temple of the Western Bank, Supermodern Design Team, the Pontoppidan Order and the Flying 14th.

Return to: Magic
Swing Blades

## The Swing Blades

* **Home Base:**700 1st Ave N, Moorhead, MN 56560 UCAS
* **Colors/Signs:**The Swing Blades are a for-life outfit. "Live Fist First, Leave Feet First", and they don't use tatoos. They use scars. Real Swing Blades have scarification of a stylized swing blade somewhere on their body. Among the other scars they sport. Also, they like big, garden-tool and industrial equipment weapons the sort you don't normally see people carrying out at a bar.
* **Rackets:**The Swing Blades are first and foremost a fighting gang. They were formed among the rougher patrons of Swing Barrel to protect the brewery during the social disruptions of the post-Awakening. What had started as loyal patrons using their tools to defend their favorite drinking hole has become a violent tradition among the working-class element in Moorhead. They also look out for each other and cover for each other when one or another of them gets into legal trouble. And like any local gang, they organize fundraisers when one or another of them gets into medical trouble.
* **Allies/Rivals:**The Swing Blades are nothing if not Moorhead partisans. They have good personal relations with all the other Moorhead gangs (Ralphs, Icehousers, Blind Pigs etc). They also have a lot of cache with the local youth gangs (like the Rebels), as a lot of them are former members of those same gangs or their predecessors. Even their 'rivalry' with the Junkyard Dogz is more or less confined to softball and pranks. Its another matter entirely with the Fargo  gangs. Any Fargo gang coming across the River, especially the fighting gangs, can look forward to a less-than-warm welcome from hard boys in the Swing Blades, their enmity for the Dirty E's ,the Herd, the Squad and the SOMA Crew are all legendary. The only exception to this are the other the 'Brewery Gangs' (Drummers , Brawlhallans  and Woodchippers) , who have friendly rivalries, from contests, league nights, name calling and fist fights up to the occasional friendly theft or sabotage, but also a mutual defense pact against any gang outside the Brewers.

Return to: Gangs
Twenty Questions

While certainly not required, I’ve always found the old SR 20 Questions to be a useful tool. So here they are…

##### Background

1. Where is Your Character from?
2. Does your character have a family?
3. Does your character have an ethnic background.

##### Appearance

4. What does your character look like?
5. What does your character dress like?
6. Does your character have physical quirks?

##### Skills, Attributes, Resources

7. Where did your character learn their active skills?
8. Where did your character learn their knowledge skills?
9. Where did your character get all those wonderful toys?
10. Where does your character live?
11. Where did your character get their contacts?
12. Who are your character’s enemies?
13. Does your character know magic? If so, where did they learn their magic?

##### Personality

14. What are your character’s likes and dislikes?
15. What is your character’s moral code?
16. Does your character have goals?
17. Does your character have personal beliefs? Political? Religious? Other?
18. Does your character have personality quirks?

##### Running the Shadows

19. Why does your character run the shadows?
20. How does your character view their his/her role as a shadowrunner?
Sideways

## Sideways Bar and Grill

* **Location:**The Block , 1-6, Ground Floor Atrium and Business Level, Fargo  RRDMZ  58102
* **Style:**Mid-to-upper Range sports bar. Generic.
* **Description:**White-collar after work bar and grill and music venue.
* **P2 Rating:** 7:6:5

Built on the location of an older bar called 'Sidestreet' (which its named after, Sideways is the premier place where the office workers, functionaries and sarariman  of the Block gather for drinks after work. The food is standard upscale bar fare, burgers with cute names and woodfired pizza and the tap selection is the second widest in the region (only surpassed by the Square Round ). And of course, this being Fargo, also open mike nights and live music. Because even a corp drone hangout like this has music here.

Naturally, to cater to the never-off-work crowd Sideways has one of the most secure Matrix connections in the Downtown Mall, and the entire place is wired up like a Decker bar. There are Matrix games (Sideways is a major ParazooGo+ spawn point), Matrix gambling, as well as more traditional pastimes such as darts and pool, although even these are smart as drek and will remember where you ended your last game when you return. Naturally Sideways is entirely cashless and generally people are just charged as they order, so that they never have to worry about forgetting to get the check.

For people in our business, this place has both its upsides and downsides. On the one hand, the constant surveillance ("for your convenience") and heavy Matrix security makes this a hard place to stay anonymous in. On the other hand, if your fake SIN (or even real SIN) is strong enough and clean enough, the opportunities to gather paydata at a gathering of the poor slots who actually run things for the big wigs when they've had a couple and their guard is down can be pretty useful. Just don't try anything more, the main BlockSec  station is within sight of the place.

Return to: Hotspots
Walks-in-Silence

* **Names:**Walks-in-Silence, born 'Son of Fox'.
* **Position:**Pipe Holder in the SDF, CO of the 9th Frontier Warband of the Sioux Army, Elder of the Igmú Tȟátȟe  Akicita Society. Registered citizen of the Minnecoujou band.
* **Metatype:**Human  (*Homo sapiens sapiens*)
* **Magical Tradition:**Physical Adept (Way of the Warrior)
* **DOB:**2/6/2022, Eagle Butte, Lower Yankton CF, Oceti Sakowin.
* **Family:**Nathan Fox (father, deceased), Magdalena Running Stream (mother, deceased), Sees-the-Dawn (ex-wife, Mni Lúzahaŋ Otȟúŋwahe), Melinda Lark (wife, Maitomoni'ohe), Weaves-Well (daughter, Tsêhéstáno), Tabitha Silent Lark (daughter, Maitomoni'ohe)

Walks-in-Silence has never known any real home but the Sioux Defense Forces. His parents died young of complications from VITAS II and he was raised by his tribe, specifically the Red Ground Society, the local Akicita society. They took responsibility for the boy, as they did so many VITAS orphans, and raised him to be a straight-backed warrior of the Sioux Nation.

He fought and was disguished in a number of campaigns (including a well-regarded role on Desert Wars ), earning his way into the elite Wildcat units of the SDF, where he was mentored by the slightly-senior officer Bear-Stands-Alone. He seved as Bear-Stands-Alone's trusted executive officer throughout the 50's and 60's. He led the Wildcat elements of Bear-Stands-Alone's ground forces during the Third Ghost Dance War and was the logical choice to lead the 9th Frontier Warband (stationed out of Maitomoni'ohe). Beloved by his men in a way the more political and dignified, but distant Bear-Stands-Alone isn't, he remains what he's always been, a fighting man, relentless and cunning, preferring to get his own hands dirty than to stand back and man a command center. It makes him a deadly small-group commander but does hamper his ability to keep control of a whole theater of operations.

Return to: Maitomoni'ohe
Places That Aren't Fargo

### The Zone

   Red River Disputed Military Zone

* Grand Forks
* Winnipeg
* Wahpeton
* Pembina
* The Red River of the North

### Oceti Sakowin

   The Seven Council Fires ("The Sioux Nation")

* Tsehestano
* Upper Yankton Council Fire, shares a border with the Zone

### UCAS

    United Canadian and American States

* The Minneapolis-St.Paul Metroplex
* Thief River Falls
* Alexandria
* Mankato
* Lake of the Woods

### Niswi-mishkodewinan

    The Three Fires Alliance

* Draesis ti'Tolo "The Manitou Council"

Return to: Main
Nibs

## The Nibs

* **Home Base:**Varies, various abandoned garages and rented houses in the Romkey Park area, Moorhead  MN UCAS
* **Colors/Signs:**You can tell a Nib if you see one. A dwarf with tats, black leather and a crew in Romkey Park is probably a Nib. If the ink is of runes and axes and other magical/legendary symbols, they are definitely a Nib, or if you see the 'Nibs' patch on their leather or denim.
* **Rackets:**Car-theft, salvage, petty theft, fencing stolen goods and BTL sales.
* **Description:**An all-Dwarf gang of petty thieves in Romkey Park.
* **Allies:**The Nibs thrive on their contacts, they sell to the Junkyard Dogz and rely on the protection of the Ralphs. Dealing on the campuses they have a weird love/hate relationship with the Icehousers. They also serve as patrons to a lot of the young dwarves going the wrong way in the local youth gangs, like the Rebels.
* **Rivals:**Naturally, the Nibs have an armed barely-truce with their rival Romkey Park gangs, the Grendel Society and the Locksmiths  and while they might party together, that rivalry can break out into violence at any time. They have a business rivalry in the scavenging trade with the Moorlocks, although they try never to actually cross blades. Naturally they will band together with their fellow Romkey gangs to fight the occasional raid by the Squad. And they also tend to brawl with the Locksmith fellows the Swing Blades.

Return to: Gangs
Popcorn

* **Name:**Alan Morris Philbrook "Popcorn"
* **Position:**"Elder" (*leksi*) in the Misko-ziibitiwahe of the Tiošpaye, part-time DJ.
* **Legal Status:**Legally gained 'Zone Citizenship' in the Red River Disputed Military Zone ca.2065, allowing him free travel on either side of the border. Born as an Official Resident of the Oceti Sakowin , bound to the Wahkpa Chu'gn Anglo Reservation. Currently wanted for questioning in the Seliš-Bukwus Chíchelh Sq'èp, although extradition has been complicated by the Zone Citizen status.
* **Metatype:** Human (*Homo sapiens sapiens*)
* **DOB:**8/13/2038, Bullhook Bottoms on the Wahkpa Chu'gn Anglo Reservation, Sisitonwan CF, Oceti Sakowin.
* **Family:**Julie Philbrook (grandmother, Bullhook Bottoms, Sisitonwan CF), Gary Philbrook (father, deceased), Liliana Zoren (mother, deceased), Kevan Philbrook (brother, deceased), Hillary Philbrook (sister, Bullhook Bottoms, Sisitonwan CF).

Popcorn stands out among the "Elders" Whiskey Jack hand-picked to help run the Misko-ziibi tiwahe of the Tiošpaye in two regards, one, he's by far the youngest of them at age 37 and two, although born in the Oceti Sakowin, he's not a member of one of the Twenty Recognized Nations, being of Anglo descent, born on Wahkpa Chu'gn, an Anglo Reservation in northern Sisitonwan CF.

By all accounts Bullhook, the town on Wahkpa Chu'gn that he grew up in, was a tough town, a former railroad town that was cut off from trade when it was bypassed by the Big Loop, and he was a skinny, mouthy kid, which made it tougher. After his older brother Kevan (known by the street name "Blue Pony") was killed on the road while attempting a botched hi-jacking in the late 50's, Alan, even then called "Popcorn" for his wild energy, ran away from home to make it on the streets of Seattle. There he lived a hand-to-mouth existence trading his tech-skills to survive, supplemented by running rigged gambling over the Matrix and on the street. Over the next ten years rising from street kid to street hustler to outlaw tech. Rumor has it that Popcorn was even a contact for a couple of the many runners out there. Rumor has it that it was something in relation to a 'Run gone wrong that forced him to flee Seattle.

Nobody but Whiskey Jack and Popcorn know what brought him out to Fargo in '65, where he briefly ran with the current incarnation of the Team before catching the attention of Jack, who raised him up through his gambling rackets until eventually he was made the fourth and final of the Elders of the *Miska-ziibi* tiwahe.

Since his elevation to *leksi*, Popcorn has been in charge of the Tiošpaye's extensive gambling operations, usually to be found running an ongoing, floating game of  'ohuyuhmunpi'. Of his fellow Lieutenants, he works most closely with Little Mica, who takes care of Matrix matters for the tiwahe, and overlaps with his sphere of influence in the lucrative online gambling market.

Return to: Tiošpaye
Niall the Healer

## Niall the Healer, Underberg Legbreaker

* **Name:**Neil Roger Halvorson
* **Position:**Shift Manager, Sewage Maintenance, Night Shift, Underberg Utilities. Also leads a crew of enforcers for the Underberg Family.  Member of the Clans of the Red.
* **Metatype:**Dwarf  (*Homo sapiens pumilionis*)
* **DOB:**2/16/2035, Bloomington MN, UCAS

Law enforcement often describes the Underberg Family as a 'gang' which does imply that there are gangsters. Actual time-serving, hard-hitting, violent, anti-social rule-breaking, neck-tattooed, bad-assed thugs. Not just corrupt car salesmen or shady bartenders. But actual thugs.

Meet Niall the Healer. They call him that because the first time Buddy Underberg sent the young Neil, fresh out of jail on bail provided by Underberg, to collect money from one of his fellow car salesmen, he brought a ball-peen hammer and told the target "I'm a healer. I see you got a whole head. I can heal that for you."

Buddy got paid.

Since then Niall has been a loyal Underberg man, first as an enforcer and then, as a logical extension of that, leader of a crew of enforcers (under the cover of the night shift of Underberg Utilities). He served in Hamm 's crew for years before getting his own bunch.

Outside of his work for the Underbergs, Niall is also heavily involved in dwarven nationalism, and not the friendly, bucolic, mead-drinking, back-slapping networking of the Sons of Moria, either. When he first came to town as a young punk, he fell in with the Ascomanni  crowd, using it formulate his ideas on dwarven culture (also where he started using the spelling Niall, a compromise after people kept mispelling 'Njal').

He did some time in prison for killing some guys in the Winter Cartel. In prison, he fell in with a Dwarven Supremacist gang and when he came back, he broke with the Ascomanni over some racial comments about Trolls and fell in with the extreme fringe of the Clans of the Red, dreaming of the glory of a mythical age of dwarven domination and brawling with other racial gang.

Return to: Underberg Family
Sovereign Citizen

## Sovereign Citizens' Alliance of Minnesota

   The Sovereign Citizen (the fanatically individualist Alliance almost never uses the plural) is a specific breed of anti-authoritarian, anti-corporate radical that only America could have produced. They cling to a specific (highly eccentric) interpretation of the constitution of the fallen state of the United States of America as the only legitimate law of the land and that they are not subject to any other law, national or corporate (they didn't even believe that the authorities of the old USA carried out the true law, operating under another, illegitimate, military law code). It was a strange movement to begin with and if you are really interested in their arcane legalist fantasies I recommend you read up on it yourself HERE .

What had started as, essentially, a constitutionalist's fairy tale to justify tax evasion, with tinges of alternate history, conspiracy theory and even Christian Identity (a sort of revanchism for territory that was never lost) took a turn for the truly weird(er) when, between the Treaty of Denver and Union Day, that nation they had pinned their whole mythology on ceased to exist and whatever tenuous connection between their beliefs and reality was entirely severed.

Naturally, a lot of these fervent patriots of a shattered nation aligned themselves with the New Revolution in the 2060's, but a late ideological break with the libertarian-communist North Star  meant that a lot of them weren't involved in the 2064 uprising and survived to reorganize afterwards, forming an improbable Policlub in the UCAS states of Michigan, Wisconsin, Minnesota and others in the Great Lakes and Upper Midwest as well as chapters among the Anglo populations of Niswi-mishkodewinan and the Upper and Lower Yankton CF's of the Oceti Sakowin, and are a factor in politics in central Minnesota, the Upper Peninsula of Michigan and the city of Winnipeg where they serve as the unofficial opposition.

One odd rumor is that there is a Sovereign Citizen who actually has become something of a Constitution Mage, who actually can change the rules by saying the right words and quoting the correct documents...

* **Headquarters:**23324 Nimrod Ave, Sebeka, MN 56477, UCAS
* **Leadership:**There is no single leadership of the famously individualistic Sovereign Citizens, but a few important names form a loose, but informal sort of consensus.
* **Platform:**The re-establishment of Civil Law, the True Constitution and the dissolution of 'Citizens' (which they believe to be legal entities akin to private corporations in the same name as a real person) access to the funds they believe are rightfully theirs and are being kept from them by the Powers That Be (which very wildly between various Sovereign Citizens).
* **Allies:**Despite their odd beliefs and being bad at playing well with others, the Sovereign Citizen Alliance works with other dissident groups, a bizarre patchwork of oddballs and misfits at the fringes of society, from the civilian activists of the Free Wašícu in the Oceti Sakowin to the militant outlaws of the Regulation Army in the UP.

Return to: Minnesota Politics
Ramon De Naira

## Ramon De Naira, head of the De Naira Family

* **Name:**Ramon Miguel De Naira
* **Position:**Chairman of the Board of the IOPOS Group, sits on the Metrópole  Council.
* **Metatype:**Humano  (*Homo sapiens sapiens*)
* **DOB:**Date Unknown, ca.1997, Sao Paulo, Brazil (later Amazonia )
* **Family:**Constancta De Naira (late wife, deceased), Sofia [Carvalho] De Naira (wife, Metrópole, Amazonia), Adriana [De Naira] De Rastas (daughter, Metrópole, Amazonia), Carlo De Rastas (son-in-law, Metrópole, Amazonia), Miciela De Naira (daughter, Metrópole, Amazonia), Juliana De Naira (daughter, Metrópole, Amazonia), Paolo De Naira  (son, Metrópole, Amazonia), Felix De Naira (brother, Metrópole, Amazonia), Ana De Naira (niece, Metrópole, Amazonia)

The Patriarch of the De Naira clan.

Return to: De Naira Family
Toad-in-the-Hole

* **Location:** 155 Osborne St, Winnipeg, Region 1, RRDMZ R3L 1Y7
* **P2 Rating:** 2:75:122
* Style: Old English gentleman’s club.
* Description: Whiskey bar frequented by the government elite

A classic british-style pub located just minutes from the Capital Building, offering a full pub-food menu proudly advertised as being made entirely from actual ingredients, a wide selection of beers, both mass market and craft, as well as boasting the largest selection of whiskeys in Region 1. They host live entertainment most nights of the week.

Naturally, this all does not come cheap and the prices there are exactly what you’d expect for this level of quality, but that doesn’t really matter for the kind of clientele that frequent the Toad. The favorite hang-out of the members of the Exovedate, Winnipeg’s ruling council, their staffs, aides, lobbyists, hangers-on, toadies and all the corporate upper management, Akicita society members and other local power players who come to do business with them. It wouldn’t be going to far to say that more of the real business of governing this city, and the RRDMZ in general, goes on between the stained wood panels of the Toad than in the pillared halls of the Capital Building.

And they really do have the best whiskey in town, to boot.

**Return to: Winnipeg**