Hajime Kashimo

**Hajime Kashimo** (鹿紫雲 (かしも) 一 (はじめ) , *Kashimo Hajime*?), known as **The God of Lightning** (雷 (らい) 神 (じん) , *Raijin*?), is an antagonist-turned-supporting character in the *Jujutsu Kaisen* series. He is a sorcerer from 400 years ago, currently inhabiting the body of someone Kenjaku prepared as a vessel, and has served as a player in Kenjaku's Culling Game, seeking to find and consequently battle Sukuna.

## Appearance

400 years ago, Hajime was an elderly man with cyan-colored eyes that have short zig-zag lines underneath them. He had thick eyebrows and long cyan-colored hair tied together in a disheveled style. Most of it was kept tied back behind his head with a single band and reached just beyond his neck. He also had some of the hair on top partied and tied into two buns on the right and left sides of his head. He wore a traditional dark-colored haori.

Incarnated into a new body, Hajime has a much younger appearance as a Culling Game player. He retains the lightning-shaped lines connected to the bottom of his eyelids and his disheveled hairstyle is mostly the same but with bangs in the front. Hajime wears simple, white clothing including a large robe with a scrunched collar around the neck area. The sleeves of his robe are slightly rolled up to reveal Hajime's bandage-wrapped forearms. Hajime also wears matching pants and shoes of the same color as well.

Hajime's original appearance toward the end of his life 400 years ago.
## Personality

Hajime is the perfect example of a jujutsu sorcerer from the past who lives for fighting strong opponents. Towards the end of his life, after presumably spending the majority of it fighting sorcerers, Hajime was ultimately bored and unsatisfied with the battles he fought. He values life very differently from people of the modern-day and only agreed to Kenjaku's terms in order to fight Sukuna, the most powerful potential opponent.

The incarnated sorcerer quickly became bored with the Culling Game even after slaughtering over forty players. His focus became exclusively on searching out Sukuna which eventually lead him to cross paths with Panda and Kinji Hakari. He found Panda to be below average but Hakari provided Hajime with a real challenge, which he found very interesting due to the unique nature of his abilities. Rather than take the easy route of outlasting Hakari's jackpot, Hajime desired to kill him while he was unkillable for the most satisfying win possible. To Hajime, anything less is how a loser thinks.

Even when a fight isn't going his way or his life is in mortal danger, Hajime relishes the challenge. When Hakari attempted to drop Hajime into the sea, he kept a smirk on his face and admitted it was a good idea despite knowing he would be put at a heavy disadvantage. Hajime respected Hakari because he provided him with a stimulating battle, even admitting that the fight was fun, a compliment he hadn't bestowed on any opponent in the Culling Game. In the aftermath of their death match, Hajime told Hakari to kill him since he was the loser. Despite this, they were able to hold a cordial conversation and Hajime even agreed to join forces with Hakari in exchange for getting to challenge Sukuna. However, Hajime was fairly annoyed and confused when he learned Hakari was "Sukuna's senpai".

## Synopsis

### Perfect Preparation Arc

Having killed a male sorcerer, Hajime expresses frustration over how weak the opponents in Tokyo Colony No. 2 are and wonders where Sukuna is. Hajime decides to add a rule to the Culling Game using 100 points from his current total of 200. The 9th Rule of the Culling Game as specified by Hajime allows all players to access information about other players by accessing Kogane. These including; full names, amount of points, number of rules a player has added and their current colony.

Before entering the Culling Game, Yuji's group use the information provided by Hajime's new rule to plan their attack, with Kinji Hakari deciding to target Hajime in Colony 2 because they appear to be the strongest fighter in the game.

### Culling Game Arc

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## Abilities and Powers

**Overall Skill Level**: Hajime Kashimo is one of the strongest sorcerers Kenjaku came across 400 years ago. Although Kenjaku considered him inferior to Sukuna, he respected Hajime's strength and invited him to enter a binding vow to participate in the Culling Game. Even as an elderly man, Hajime could decimate entire battlefields and leave numerous dismembered corpses in his wake.

Returned to a youthful body with a second chance at the prime of his life, Hajime quickly dominated the Culling Game and became the first player to add a new rule. Hajime effortlessly eliminated at least forty other players in only twelve days and gained notoriety throughout the Tokyo colonies. Hajime considered all those he eliminated to be far too weak, even more so than those from 400 years ago.

When Hajime encountered Panda, they quickly considered that the harmless animal could actually be another player. He attacked Panda and completely outclassed him in a fight. Panda considered Hajime to be overwhelmingly swift and devastatingly strong. Hajime's speed, strength, and durability quickly overpowered even Panda's Gorilla Mode. Able to overcome cursed corpse's attacks, including withstanding Unblockable Drumming Beat with ease, Hajime considered Panda to be a weakling as well. Even when faced with Panda's trump card, Hajime easily overcame his opponent's Triceratops Mode using his electrified cursed energy that struck like a bolt of lightning.

Matched up against Hakari, Hajime was able to go toe-to-toe with the elite Jujutsu High student while he was overflowing with infinite cursed energy. While the damage wasn't long-lasting due to Hakari's fully automatic reverse cursed technique, Hajime was able to momentarily overpower him by blasting his arm off with a bolt of lightning.

**Master Hand-to-Hand Combatant**: Hajime is an exceptional fighter on all accounts and this is exemplified by his mastery of martial arts. Rather than depend on his cursed technique, Hajime prefers close combat and overwhelms his opponent with flurries of strikes supplemented by electrified cursed energy. Even while armed with his pole, Hajime openly engaged in unarmed striking and pummeled Panda with a barrage of punches.

Up against an opponent with physical capabilities improved by infinite cursed energy, Kashimo was still able to hold his own and fight on even terms with Hakari. For example, Hajime hit Hakari with a three-hit combination that included a high kick, a right jab, and a knee to the face. Then he countered Hakari's flying knee with a spinning elbow. A testament to Hajime's skill in close combat is his ability to parry attacks into grappling situations to land elbows and knees.

In Hakari's base state, Hajime was easily able to outpace and overpower him, displaying his overall mastery of martial arts. His opponent couldn't defend against Hajime's strikes and Hajime could easily read Hakari's attacks and parry them. He avoided Hakari's punch slipped around behind him and elbowed his neck, knocking Hakari unconscious. After Hakari undid the damage, Hajime slipped another strike, moved his opponent's arm from a defensive position, and landed a chop followed by an elbow that knocked Hakari out again.

**Great Tactical Intellect**: Hajime's clever decision-making and use of his strengths display his wealth of experience and high battle IQ. He quickly assesses his opponent's capabilities and uses his own to create a clear path to victory. Hajime took a single hit from Panda's Unblockable Drumming Beat and could tell it dealt internal damage. He dealt with Panda's unblockable attack by using superior speed and fighting technique to effortlessly outmaneuver and overpower Gorilla Mode. Hajime severed Panda's arm and used it as a feint to get his opponent to turn around and leave himself open.

Against Hakari's unique power set, Hajime understood the potential of his opponent's power without knowing the full details of his cursed technique. After their first hand-to-hand combat exchange, Hajime realized that Hakari's massive cursed energy output could resist his electrified cursed energy. After learning how Hakari's domain and unkillable mode work, Hajime knew that he could win the fight simply by outlasting Hakari's bonus round and killing him in his base state. Hajime's lust for a challenge led him to do the opposite, but he did form a definitive plan to defeat Hakari.

Hajime attempted to kill Hakari in his unkillable mode using a number of clever tactics. He used his advanced knowledge of jujutsu to try and overcome Hakari's automatic reverse cursed technique. Hajime is aware positive energy flows from a sorcerer's brain and tried to destroy Hakari's head with several would-be fatal strikes, including a lightning bolt to his face. Hakari assumed Hajime's lightning needed time to recharge before he could fire again but in reality, the ladder had accumulated another electrical on his polearm in advance. Using a different method to kill Hakari, Hajime received the electrical charge as feedback through Hakari's torso, dealing a fatal blow just as the time for his bonus round ended. When Hakari's luck overcame this, Hajime tried to poison him instead of destroying his head. He used his electrified cursed energy to perform electrolysis on seawater in order to create chlorine gas. Hajime's final attempt on Hakari's life was to use his remaining cursed energy to create a steam explosion while they were fighting underwater. He grabbed onto Hakari's arm at the same time so in case he survived the explosion, he would lose his arm and wouldn't be able to open his domain again.

## Battles & Events

**Culling Game Arc**

* Culling Game
	+ Panda vs. Hajime Kashimo
	+ Kinji Hakari vs. Hajime Kashimo

**Shinjuku Showdown Arc**

* Hajime Kashimo vs. Sukuna

## Trivia

* Hajime's surname has the kanji for "deer" (鹿, *ka*), "purple" (紫, *shi*), and "cloud, sky" (雲, *mo*). His name means "one, first" (一, *hajime*).

## References

1. ↑ 1.0 1.1 1.2 *Jujutsu Kaisen* Manga: Chapter 158 (p. 9).
*Jujutsu Kaisen* Manga: Chapter 158 (p. 10).
*Jujutsu Kaisen* Manga: Chapter 236 (p. 18-19).
*Jujutsu Kaisen* Manga: Chapter 158 (p. 7-10).
5. ↑ 5.0 5.1 *Jujutsu Kaisen* Manga: Chapter 187 (p. 16-19).
*Jujutsu Kaisen* Manga: Chapter 186 (p. 6-7).
7. ↑ 7.0 7.1 *Jujutsu Kaisen* Manga: Chapter 187 (p. 13).
*Jujutsu Kaisen* Manga: Chapter 189 (p. 5-6).
*Jujutsu Kaisen* Manga: Chapter 189 (p. 15).
*Jujutsu Kaisen* Manga: Chapter 190 (p. 6-9).
*Jujutsu Kaisen* Manga: Chapter 160 (p. 15).
*Jujutsu Kaisen* Manga: Chapter 187 (pp. 16-17, 19).
*Jujutsu Kaisen* Manga: Chapter 158 (p. 8-11).
*Jujutsu Kaisen* Manga: Chapter 184 (p. 6-19).
*Jujutsu Kaisen* Manga: Chapter 186 (p. 9-17).
*Jujutsu Kaisen* Manga: Chapter 184 (p. 6, 12-13).
*Jujutsu Kaisen* Manga: Chapter 186 (p. 8-9, 12).
*Jujutsu Kaisen* Manga: Chapter 187 (p. 4-7).
*Jujutsu Kaisen* Manga: Chapter 184 (p. 9-13).
*Jujutsu Kaisen* Manga: Chapter 186 (p. 6).
*Jujutsu Kaisen* Manga: Chapter 188 (p. 10-11).
*Jujutsu Kaisen* Manga: Chapter 188 (p. 13-18).
*Jujutsu Kaisen* Manga: Chapter 189 (p. 13-15).
*Jujutsu Kaisen* Manga: Chapter 190 (p. 5-6).
*Jujutsu Kaisen* Manga: Chapter 184 (p. 6-7).
*Jujutsu Kaisen* Manga: Chapter 184 (p. 16-19).
*Jujutsu Kaisen* Manga: Chapter 186 (p. 14).
*Jujutsu Kaisen* Manga: Chapter 237 (p. 15).
*Jujutsu Kaisen* Manga: Chapter 237 (p. 17).
*Jujutsu Kaisen* Manga: Chapter 172 (pp. 3, 5).
*Jujutsu Kaisen* Manga: Chapter 187 (p. 1).
*Jujutsu Kaisen* Manga: Chapter 158 (p. 8).
*Jujutsu Kaisen* Manga: Chapter 184 (p. 5-10).