recursal/Fanatic-Fandom huggingface dataset:
Gharnov Cocktail

A **Gharnov Cocktail** is a generic name used for a variety of bottle-based improvised incendiary weapons. Due to the relative ease of production, Gharnov cocktails have been used by street urchins, rebels, gangsters, militias, irregular soldiers, or even regular soldiers without magical abilities. They are primarily intended to set targets ablaze rather than obliterate them.
Lava Drake

**Lava Drakes** are fire-elementals that life in and around extremely hot areas, such as volcanoes. Lava Drakes look like giant salamanders made out of molten rock.

## Abilities

Lava Drakes have a tendency to hug their prey in order to cover them with boiling hot lava and prevent them from escaping. They can shed their heat to the air around them, rising the temperature to the point that metal objects start to glow red and bent. They can also shoot flaming spit from their mouths.
Agriglyph

An Agriglyph is a gigantic geometric shape on the ground which can only be seen through the discolouration of local vegetation. Agriglyphs are most often perceived in fields of grain but are also known to appear in the canopies of trees or on fields of grass. This phenomenon is often credited to the ground of a agriglyph holding less nutrition than the ground around it.

## Origin

In ancient times there were spells so powerful that they drew the life out of the soil around them. These spells were able to perform miraculous acts like restoring precious ores to an area, creating unholy floods, and opening gates into the Dream. Knowledge of how to cast these spells was lost with the Event Horizon. Thousands of years later the scars carved out by these spells can still be seen.

## Location

Agriglyphs appear everywhere in Sahul but are most commonly seen in the Kallgoor Crescent. Some scholars believe that the Badlands are actually one enormous Agriglyph caused by some long forgotten spell.
Dire Wombat

An young Halfling and his Dire Wombat

**Dire Wombats**, also known as **diprotodon**, are giant relatives of the wombat used to pull carts and ploughs in Sahul.

## Description

The dire wombat superficially resembles its smaller relative with similar inward turned feet and stance. However the dire wombat is many times larger than the regular wombat and has much sturdier legs. Its feet also lack claws capable of digging burrows. The dire wombat reaches 2 metres in height and 2,5 metres from snout to tail. Dire wombats weight more than a ton.

## Domestication

Dire Wombats re commonly used to pull carts and caravans across the bush. They are very calm and unlikely to get spooked by any sudden movement, but also very sluggish and won't get you anywhere fast. Dire Wombats where first tamed by the halflings who took a liking to these magnificent creatures. They feel an kinship with them and halfling children still occasionally jump on their backs to ride them around for fun.
Autographs and Messages

These are extra moments that you can unlock for certain photos using idol-specific gems. Unlocking them reveals on the special shot a message from the idol at Rank 2 and his autograph at Max Rank. They also are available on the still/poster where they can be toggled.

These extra moments are available in these photoshoots:

* Shining Live
* Shining Super Stars
* My Only Prince
* Setsugetsuka - I Remember You
* Sweet Dreams
* Happy Birthday Cruise
* Parade
* Birthday Celebration
* Birth of the Frontier

Special thanks to **Roux♪** and **Ajipon** for message translations!
Lepra Gnome

A **Lepra Gnome** is informal word for gnomes suffering with leprosy. They often life in special isolated communities outside of city limits or in special hospitals known as Leprosariums.

## Stigma

A large stigma against leprosy patients exists under the healthy gnomes. They believe that leprosy is caused by a lack of moral fibre, a aggressive temperament, and an addiction to alcohol. This stigma has gone so far that most lepra gnomes are forbidden to enter cities throughout the Laiscuit League‏‎. Patients are forced to burn their old clothes and wear special leper clothes dyed green with copper and arsenic. They are also forced to wear a big pointy head with an bell attached to it to both signal their presence and to attract charitable donations. These leper clothes are often given from one gnome to another upon dead and the quality isn't checked, resulting in most lepra gnomes wearing tattered clothes filled with holes.

## Treatment

Leprosy patients in Leprosariums have to undergo a treatment which is both spiritual as physical. On the spiritual side the patients have to abstain from alcohol, meditate twice a day, and perform self-flagellation to cleanse their bodies. The physical treatments are constant washing of diseased flesh, bandaging, and amputating any body part which is beyond saving. Leprosiums are mostly run by humans or dragonborn as other gnomes generally avoid lepra gnomes like the plague. Leprosiums charge one Luti every week for their treatments, and it is believed that most leprosiums have pots filled with coins inside of them.
Bird

**Birds** are feathered creatures with toothless beaked jaws and light weighted skeletons. They lay hard-shelled eggs in nests and raise their young. All birds have wings, but not all birds are capable of flight. Some birds living in or near the sea have adapted their wings to allow them to swim. Some scholars consider birds to be reptiles but this is still a fiercely debated issue which has resulted in more than one scholarly brawl.

## Species

### Aerial birds

* Budgie
* Cockatiel
* Crow
* Eagle
* Great Eagle
* Hawk
* Kookaburra
* Magpie
* Powerful Owl
* Raven
* Tawny frogmouth
* Willie wagtail

### Aquatic birds

* Dire pelican
* Ibis
* Pelican

### Terrestrial birds

* Astroraptor
* Cassowary
* Demon-Duck of Doom
* Dromornis
* Emu
* Kororā
* Spinifex Parrot
* Turkey
Dusk Lord

The **Dusk Lord** was the former god of war and death who was banished by the other gods and refused access to the Pill of Immortality. Currently he is imprisoned in a small shrine inside of the feretory.

## History

When Konsulh and Tenno agreed to leave Sahul to develop on its own, they commanded all the lesser gods to follow them. All did except for the Dusk Lord who refused to leave his world and loving worshippers behind. For his disobedience he was denied access to the Pill of Immortality, the source of their godly powers.

The Dusk Lord was outraged by this, declaring war on the gods that had, in his eyes, betrayed him and the world. Reyim, the draconian general, was tasked with sending her legions of dragon-kin at him. The Dusk Lord was no fool however and saw that he was outnumbered. He used the last of his divine powers to remake his loving followers into his image. These followers became the orcs, a powerful warrior race with an affinity for death who could face Reyim's armies.

Eventually, after the disappearance of Al-Kanish, one of his servants discovered necromancy. This servant was an orc named Zog, who eventually would lead a rebellion against the Dusk Lord to liberate himself and all of orckind. In the year 45 AD Zog the Eldest would challenge the Dusk Lord to a fight between their champions, which Zog's champion would eventually win. But as Zog prepared the accept the Dusk Lord's surrender he would try one more thing to kill the renegade Orc, shooting a *fireball* at the lich. Zog's champion jumped in front of it, and Zog became so enraged by this betrayal of honour that he chopped the fallen god's head of in one fell swoop. Locking him in a small shrine in the middle of his own fortress.
Deity

### Alignment

A **deity** is a being of great power that controls some aspect or law of the universe. The gods of Sahul are ruled by the two high gods Tenno and Konsulh. Most gods have abandoned the planet after the deceleration of Tenno. Despite of this most peoples and races are still loyal to gods, and there is little to no alternative religions on the planet. The only race that doesn't pray to the gods are the Orcs, who after slaying the Dusk Lord, the first and only known god to ever die, have abandoned their faith.

The gods were born in three phases: First came Tenno and Konsulh, who were born directly from the water of Az. Then came the Azen who were made from the body of the slain Az. After them came the Chi: gods who where born from other gods. The gods gain their divine powers from the Pill of Immortality, made by the great sage Zayn-Geif, and losing access to this pill will make them lose their immortality and godly powers.

## Worship

Worship is usually done through small sacrifices, dedicated to a specific god, inside of local temples or roadside shrines. The sacrifice is made out of a food or object related to the god it is destined for and three sticks of incense which point in three of the four cardinal directions. This sacrifice is then placed in a small box woven from harakeke flax fibres and left in the sacred place for the gods (or local wildlife) to consume.

## Known Deities

### High gods

* Tenno - lawful neutral lord of harmony, order, and the Azen.
* Konsulh - chaotic neutral creator of discourse and chaos.

### Azen (second generation)

* Zayn-Geif - great lawful good sage of the gods.
* Jaci - fair maiden of the moon, the passage of time, and lovers.
* Aspère - chaotic goddess of determination, aspiration, inspiration.
* Reyim - lawful general of the dragon-kin and self-appointed guardian of order.
* Maka - unbiased goddess of the soil and rocks. Mother of Shima.
* Gamelon - chaotic god of winds and magics.
* Hodge - evil maestro of murder and music.
* Kukh El Leh - three headed beast of metallurgy and insanity.
* Tarnesian - last of the Azen and duke of the circle of life.

### Chi (third generation)

* Barnumbirr - kindly guide of the recently departed. Daughter of Jaci
* Shima - chaotic good goddess of water and motherhood. Mother of Fiona and Floris.
* Fiona - chaotic good goddess of animals and movement. Twin of Floris.
* Floris - uncaring god of plants and agriculture. Twin of Fiona.

### Fallen Azen

* The Dusk Lord - former lawful evil lord of the orcs.
* Yiskarang - cruel king of snow and the mountains.
Body painting

It is tradition throughout Sahul to paint one's body during religious ceremonies. A ceremony wont start until the priest leading it is satisfied with everyone's designs. Most people only apply their body paint before a ceremony while priests apply their body paint every day. The body paints themselves are not god specific, so one priest seeing another only knows that he is a fellow man of the Azen, but not of which one. Some priests permanently apply parts of their body paint in the form of tattoos.

## Description

Body paint is primarily made from locally sourced ochre, charcoal, animal fat, and paint pigments are also used. The paint is applied by the partner, parent, or close associate of the painted and is done by hand. Brushes are rare but not unheard of. The design one bears represents both their place in society and the culture they hail from. The styles and designs of these body paintings and the occasion on which they are applied differs from one region to the next. In Alba for example body paint is only applied during worship and marriage and has a very flowing style, while in Paterreagh body paint gets applied for many different occasions and the designs are more linear. Designs are also dependent on the type of ceremony being celebrated.
Cheeroonear

Deep in the forest lives a vile creature, known as the **Cheeroonear**, of which not even the mist dares to speak. It walks and talks like a vile mockery of a man, but with features more befitting of his best friend. It walks through the underbrush, dragging along two elongated arms that scrape their knuckles over the ground. They are known for draining entire billabongs when they drink, and are mostly active during the dry season. They primarily feed themselves on human infants, which they swallow whole, but don't mind eating the occasional adult as well.

## Description

The cheeroonear stands at 2.5 metre tall although its usually hangs slightly back when it stands. As it walks it drags two elongated arms along that reach over 2 metres each. The creature has a body and limbs that represent those of a humanoid, but the face and ears of a dog. A large leathery pouch hangs loosely from under its chin where a neck is supposed to be. This pouch leads into its stomach which hangs between its rib cage. The ribs in its chest carve far enough inward as to create two compartments, one on the left for its respiratory system and one on the right for the larger parts of its cardiovascular system. the skin and guts in the middle are able to be filled with liquid, which enlarges them like a giant tube.

## Culture

Cheeroonears have a great respect for vows, and will never allow themselves to break one they made. Those who forces the cheeroonear to break his vows and those who have broken their own vows themselves greatly enrage the cheeroonear, and it will stop at nothing before such a creature and its kin are utterly destroyed.

Cheeroonears often life out in the forest as couples, leading a pack of up to six dogs as the alpha's of the pack. A couple will spend most if its time out in the woods, only going out to raid nearby villages for young children that venture to far out and unattended infants. Its only during the dry season that they will leave the confines of their forest to find fresh water, during which they will attack any group of humanoids or enemy cheeroonear pack that they see. Once they find a source of water they will fill their gullet until not a single drop of water remains. Their sacks full and wobbly, they will waddle back to their forest homes again.
Banksia

**Banksia** is a species of tree found throughout much of Sahul. It grows in various habitats, including Eucalyptus forests, bushland, and fens.

## Description

Banksia between 12 to 30 meters tall depending on their environment. Its leaves are thin narrow and long, with some growing up to 45 centimetres long. These leaves have a green colouration and are serrated at the edges. The leaves are arranged in a spiral formation along the branches. At the beginning of the new year the Banksia will begin to develop yellow flower spikes. Inside of each of these flower spikes are hundreds of smaller flowers. The flower spikes fade to brown and then grey before they are followed by woody cones that hold the winged seeds. The remains of the flower cones give a hair-like structure to the cone.

## Reproduction

Banksia trees produce serotinously which means that they require bushfires to reproduce. When a bushfire comes around about half of the trees are killed and turned into fertile ashes for the next generation. These trees are replaced by the cones which use the fire to open themselves up for seed releasing. The other half of the trees survive and resprout from the base of the burned trunks.

## Usage

The wood of the Banksia is a beautiful reddish colour, which makes it very attractive for novice woodworkers. However they soon learn that the wood warps in all kinds of ugly shapes when it dries up. However its cones can be used for all kinds of odd-decorated household objects such as vases. The nectar from the flower spikes is mixed with water to make a sweet drink which is especially popular during Wurian day. This sweet drink is believed to be great for the throat and is often used to relieve a cough.

## Culture

The banksia is one of the most sacred trees to Druids because of the gifts is supplies and its ability to return from something as devastating as a bush fire. Because of this druids often make their homes in the oldest and largest tree of a banksia grove.
Dwarven whiskey

**Dwarven whiskey** is a powerful brew crafted by the dwarven master brewers from distilled grain. It is infamous for its high alcohol percentage and its volatility, which can cause the brew to explode when not handled carefully. The whiskey is heated before getting served.

## Description

Dwarven whiskey has an light ember hue, which reflects light into a prism. It smells of metal dust and tastes like iron. Dwarves are great fans of the drink, and love to drink it on a mild day. None-dwarves on the other hand can't hold the drink at all, even a small sip of the ember brew makes their eyes water.

## Production

Dwarven whiskey is distilled from within a Barrelstalk suspended over an open fire. It then get spiced up with thirteen secret spices and herbs and aged in a iron cask.
Bat

**Bats** are flying furry animals who hunt in the depth of night. They are known to hunt small insects, reptiles, and other small beasts. During the day they can often be found hanging upside down from tree branches, cave roofs, and the ceilings of abandoned houses.

## Description

Bats are small mammals with two legs and two large leathery wings. From head to feet they can reach up to 200 millimetres in length. Their short fur covers most of their body, although it is more sparse at the lower part of their legs. It colouration can vary from dark to pale grey while the colour of their wing membranes can vary from black to pale brown. Their wings extended with their forearms can measure between 120 to 150 millimetres long. They weight between 300 and 600 grams.

The eyes of a bat are well developed for nocturnal vision but they are not its main form of detection. This honour goes to their echolocation, which they achieve by making high pitch sounds inaudible to most humanoids. With this echolocation they can see everything that their voice bounces off on, even if it is invisible to the naked eye. Bats also make audible noises for the sake of communication, which include chirps, twittering, and squeals. Their ears are pointy and look similar to those of an elf. They can stiffen these ears to keep them upright during flight in order to better hear their own echolocation. Their teeth are short and pointy, allowing them to quickly eat any creature that they catch during their midnight flights.

## Usage

Bats are often kept around as a form of pest control, but might also be kept as a household pet. Especially talamaurs are fond of bats, and the often like to keep two or three around for companionship. Bats are also hunted for their fur and wing membrane, which are both important ingredients for magical spells. Their poop, called guano, is often also collected for magical purposes and 1 gram sells for up to 1 gold.
Dicynodont

The **Dicynodont** is a small proto-mammal which can be found scurrying around misty riverbeds of Sahul. They primarily life in and around the many rivers flowing through Alba. They are bad swimmers but can waddle over the bottom of river as if it was land and graze upon the waterweeds. They life in groups of one male and three females which are called bloats

## Description

The dicynodont is a small barrel-shaped creature with a resemblance to both a turtle and a pig. They have four stumpy legs with each small flat feet which end in five small clawed toes. They averages out at about 90 centimetres in height and weight around 410 kilograms. Both males and females have small tusks of around 15 centimetres long which they use to forage through the mud near the riverbed in which they roam. Dicynodonts have several small elliptical whiskers on their face. These whiskers are specialise hair follicles filled to the brim with nerve endings These whiskers allow them to "see" through the mud and to notice nearby predators while walk underwater.

## Behaviour

During mating season young males will seek out the bloats of older males and will try to intimidate them away from their groups with their horns. The male with the sharpest horns will usually win out and take the spoils. They lay their sticky leathery spherical eggs in clutches of two which they bury under the mud of their river terrarium. When first born a dicynodont measures on about 20 centimetres, but they will quickly grow into an adult over a year time. After reaching adulthood the females will stay with the group until enough females have been born to form a new bloat, meanwhile the males will be immediately sent of to life on their own, usually not seeing another dicynodont until next mating season.
Hakaism

**Hakaism** is the believe that Tenno and Konsulh are the only deities. Followers of Hakaism consider the other gods mere creations by the original two and therefore they are not gods, but demi-gods. Still holding significant power but they don't deserve a proper religious ceremony.

## History

In the year 10,000 BD Haka a Kenku scholar worked in the Library of Frroep, Haka primarly archived works relating to religious matters, until one day he disappeared from the library. Not long after his disappearance rumours of a mysterious Kenku praying about religion started to spread through Sahul. Haka had founded his own cult, believing that Tenno and Konsulh are the only deities. The Azen and Chi were seen as real, but they were not gods and therefore should not be prayed to.

Haka would be hunted down by the Kenkus for stealing knowledge from the library, if he indeed steal knowledge is not known. However that does not matter, because Haka might have been hunted down and killed, his ideas did not die with him. Hakaism spread through Sahul but never became widely followed, each town did have each own following of the cult of Haka nonetheless.

Nowadays not many followers of Haka remain, they have been hunted down mostly by the dragon-kin and followers of the gods they denounced. Its rumoured that a small group of followers of Haka are in hiding deep within the Sand Shield Mountains
Event Horizon

The **Event Horizon** was a cataclysmic event which was so catastrophic that it has been chosen as the year zero for the Al-Kanishian calendar.

## Origins

No one is quiet sure what exactly caused the Event Horizon. Some believe that it was the results of a arcane experiment gone awry in Al-Kanish as the city was famous for its scientific progress. Others believe it was the beginning of a divine punishment for which people are repenting to this very day. The gods have been awfully silent ever since then to the point most people aren't even sure they really existed in the first place anymore. And others again believe it was the result of the world maturing from infancy into adulthood and that the devastation is an extremely unfortunate side effect of nature running its course.

## Cataclysm

The first sign of the Event Horizon was that the great city of Al-Kanish disappeared in a flash of light, leaving nothing but an infertile crater behind which would later be called the Al-Kanish Desert in honour of the lost city. After this many other strange magical events started to appear all around the continent. In the Rim all silver, tin, and copper disappeared from the ground which collapsed the local economy and resulted in civil war. Over night the arid grasslands of the Koiturland got turned into a tropical rainforest and many of the inhabitants were strangled by magical vines in their sleep.

Several days later many people began to notice that they all of the sudden had the ability to manipulate mana, and on top of that they realised that the magic they created with this was not of the traditional Elemental nature, which up to that point was the only true form of magic known to scholars. For the first time in recorded history people were capable of creating shields of energy to protect themselves, or could manifest weapons out of thin air. The unregulated power which was suddenly thrown into the hands of the common folks caused many to rise up against their previously unbeatable overlords and much of the world was thrown into civil war.

## Aftermath

In the end the Event Horizon had caused so much widespread devastation and chaos that the majority of existent societies of the time collapsed into clusters of bickering feudal states or were reduced to a fraction of their formal selves. In these tumultuous years few had either the time or the ability to learn how to write, and the world entered a dark age. The power vacuum created by the Event Horizon's destruction would allowed the Dwarven Imperium to rise from the ashes of the old world and form the new world order as a beacon of civilisation for the next 300 years.
Box tree

The **Box tree** is an evergreen tree native to swamps and rain forests. It has an iconic dome-like canopy.

## Description

A box tree can grow up to 40 meters in the wild. Its bark is a pale brown colour. The plant produces cream-white fluffy flowers all year long. The thick leathery dark-green leafs are between 5 to 12 centimetres in length and 2 to 6 centimetres in wide. The underside of the leaf blades are a pale green.

## Usage

Box trees are a common sight inside of cities or towns as a decorative tree. The wood of the box tree is used for a wide variation of purposes. On the small scale the wood is commonly used for the crafting of combs, cutlery, Coiling snakes game pieces, prayer beads, and weapon handles. In the Rim box wood is used to craft beautifully decorated boxes and miniature art pieces. On the larger scale box wood is used furniture, instruments, ship parts.
Kororā

The **Kororā** is a small bird living in and around the Sea of Resonance. They make their nests in large colonies on cliffs near the coastline. Kororās spent most of their day hunting in the water, only returning to their nest at sundown to rest and feed their young.

## Description

Kororās grow up to 33 centimetres tall and usually weight about 1,5 kilograms. They are well adapted to life in the water with wings which have turned into flippers and black webbed feet. They dart through the water as an arrow through the air. However when they walk on land they have to make award movements to move around. To walk the Kororā has to waggle around and need to use their wings for balance and to run they have to hop using both their feet. Kororās can dive under water for up to two minutes. To keep warm in the water and to ensure buoyancy the Kororā has a smooth layer of feathers. Their feathers are counter shaded for camouflage in the water with blue backs and white bellies. They have a greyish black beak of about 4 centimetres long. Kororās can live up to 25 years, although most only barely make it over 6.
Giant Snapping Turtle

**Giant Snapping Turtles** are lumbering tortoises the size of a cart. Their heads features a powerful, razor-sharp beak that they can use to snap through arms. They are known to lay in waiting for emu's and other edible creatures.

## Description

The Giant snapping turtle has a rugged, muscular build with a ridged carapace with three dorsal ridges of large scales. The length of an adult giant snapping turtle's carapace can reach up to 2.20 meters. Adults usually weighs 183 kilograms. They bear a long spiked neck wit large, heavy head on the end, which has a hooked sharp beak and 2 rows of spikes on it. Giant snapping turtles have a khaki green colour, and are often covered with a layer of algae. They have radiating yellow patterns around their eyes, serving to break up the outline of the eyes to keep the creature camouflaged.
Cuchillas Gemelo

> "*When one blade protects, the other can smite*"
> ― Motto of the Cuchillas Gemelo
>
>

The **Cuchillas Gemelo** is a close association of rangers who dedicate themselves to hunting outlaws and making the countryside of Sahul safer. The Cuchillas Gemelo own series of outposts which keep guard over important roads and can be used by blades as temporary safe-houses.

## Description

The Gemelo is more of a close association then a true organisation, and its members neither have to or get paid by the organisation, although donations are always welcome. Members can use their affiliation with the Gemelo to gain aid from local law enforcement and to get a free drink at bars. Donated money is used by the Cuchillas Gemelo to organise training days for young members and to improve infrastructure around the continent in order to make them safer.

## Members

When one wants to become a member they simply have to sent the money of their first bounty, and a proof of legitimacy to one of the organisations minor outposts. These outposts will then sent the proof to their secret headquarters were the proof is reviewed. If the proof is considered legitimate and the bounty impressive enough a letter of acceptance will be sent back to the soon-to-be blade in which the applicant is asked to solve a series of riddles in order to find the secret location of the headquarters. At the headquarter the new recruit is trained in the art of bounty hunting and gets teamed up with another recruit to form a duo. Once the duo finish their training they each receive a half of a badge which together identifies the duo as blades of the Gemelo.

The common members of the Gemelo are known as blades, and they are expert bounty hunters. Blades always work in pairs for safety and support while tracking their marks. The Gemelo believes that its blades can better concentrate when they don't constantly have to worry about someone sneaking up on them and can get more rest knowing someone is keeping an eye out. Blades generally are expected to seek out their own jobs and marks but sometimes they receive a special assignment from the scimitars.

The scimitars are the oldest pair of blades and they lead the Cuchillas Gemelo. Their identities are a mystery in order to protect them from any attacks from ne'er-do-wells seeking revenge for their own boys.

## Susur Fortress

The Gemelo also own their very own fortress known as Susur Fortress. Susur Fortress stands on a high cliff in Paterreagh and is only approachable by a single path up the mountain. Fortress has a central training ground, a defensive keep, an armourer, and a blacksmith. Food gets brought in by recruits sent out to hunt and by trusted traders who themselves have been former members of the Cuchillas Gemelo.
Fortune & Son's Bazaar

The **Fortune & Son's Bazaar** is a massive enclosed trading place in the city of Scorch Gate. It is renowned for the valuable trading goods that merchants bring from across the Coarse Sea such as spices, carpets, water, and exotic pets.

Merchants bring movable stalls inside during the early morning and remove them again at night. No one has officially the right to a specific part of the bazaar so its commonly first-come first-serve. The most lucrative parts of the bazaar however are often secured by groups of thugs, making sure that their clients always have access to the best parts.

## Description

On the outside the bazaar looks like an beautiful temple, with large sandstone pillars and engravings of four point stars across the roof. Inside of Fortune & Son's Bazaar on the other hand is a confusing mess of dark labyrinthine sandstone tunnels. It is not uncommon for newcomers to get lost in these tunnels, although there is almost always a friendly local nearby who is willing to show them the way out. Skylights are installed above each cross-section, preventing the bazaar from becoming completely pitch black.

The stalls inside of the bazaar are colourfully decorated with wooden decals and handwoven carpets. In the back of the bazaar is a stable for the merchants to rest their Dromornises during the day.

## Location

The bazaar is located in the southern part of Merchant Borough. It's close proximity to the Sand Harbour makes it easy for merchants from the Coarse Sea to load their goods off on the bazaar.

## History

Lawrence Fortune was a halfling immigrant who made his fortune as a mercenary captain. He was renowned throughout the Sand Shield Mountains for his campaign in Koiturland under the banner of Chaman. Lawrence decided to hang up the coat as a mercenary captain and settle down in Scorch Gate when his son Cletus became old enough to work. Lawrence used the gold he had earned to buy an old abandoned temple of Aspère and turned it into a bazaar.

One of Cletus's descendants sadly had to hand over ownership of the now iconic bazaar to the merchant counsel when they went bankrupt from a series of unfortunate investments. The counsel then decided that since everyone wanted to own the bazaar no one could and made it public property.
Banana

The **Banana** is a fruit carrying herb known for its delicious large yellow berries. The banana tree is one of the largest herbs in the world and is because of that often mistaken for a tree.

## Description

Banana trees can grow up to 10 metres tall and has a pseudostem formed from tightly wrapped leaves. The sap of the banana tree is highly coloured and can range from reddish to bright magenta to dark purple. The banana tree has large flat leaves which are often used for the packaging of foods like the Hittespitten Bars. The flowers are a yellowish-white in colour. The flowers grow upright and slowly develop into large elongated yellow fruits which grow up to the sun. Ripe fruits are a light yellow with orange or whitish-yellow flesh inside.
Golden Grain

The **Golden Grain** was a large wooden inn in the town of Orlane that burned down under mysterious circumstances in 1498 AD. It used to be one of the main bases of operation for the Naga cult in the village. The owner, Bertram Beswill, was one of the earliest converts, and modified the inn over the last year before its destruction to serve the needs of the cult.

## Description

The Golden Grain was decorated with carvings of sheaves of wheat along the eaves of the roof, painted yellow. The inn was whitewashed at one time but it is weathering badly. A sign picturing a cluster of wheat and a pitcher hangs over the door. A corral, stable, and outhouse, stood off to the side of the inn.

Under the inn was a dug out cave system were the cult held its prisoners before transporting them to the naga. In the side chambers were a giant death adder and dire python stood watch. Inside the treasure room was a ivory statue to the naga, and a mass grave for the unsuccessfully converted.
Gnarlish

**Gnarlish** is the tongue in which the gnoll and chupacabra communicate with each other. To many Gnarlish sounds unintelligent and animalistic, like a fight between two rabid dogs. A trained speaker of Gnarlish however would be able to point out the many subtleties that the language is rich in. Like how just the slightest difference in pitch can change the meaning of a complete sentence. Bards have a general disdain for Gnarlish for its lack of any flowery metaphors and its unapologetic directness.

## Description

Almost every word in the Gnarlish vocabulary sounds like a growl, with some hackles, cackles, snarls, and chuckles thrown in for emphasis. The thing that differentiate one sentence from another is the pitch and the speed with which the sentence is said. For example a high quick yip can mean *Yes, of course*, a lower yip means *O really?*, and a longer low yip means *I'm quite peckish. Let's grab something to eat.*. Which is not the be confused with a low snarl meaning *I'm hungry.*

## Script

Gnolls mostly depend on their oral tradition to transfer knowledge from one generation to the next. The only texts written by the gnolls are scriptures for their rituals, rumminations on the way of their goddess, or to mark something down quickly. The script they use for this are Slumbering Glyphs, for they believe that this is the only scripture with a verifiable magical origin. Many scholars who want to learn how to speak Dream Common will start by studying the scriptures of gnoll priests.
Burning Bush

**Burning Bush** is a type of plant capable of self immolation. The seeds of this burning bush are used by people to keep themself warm.

## Description

The burning bush can grow up to 5 metres high and 6.1 meters wide. Its leaves are around 2 to 7 centimetres long and 1 to 4 centimetres wide. They are compounded and are made out of around 4 leaflets. The leaflets can range between yellow, orange, and red on the surface and white on the underside. The flowers are yellowish, and fruit into four lobbed red capsules inside of which the seeds are.

Once the fruits are fully developed the plant begins to secrete an oily substance which is highly flammable. It does this for reproduction as the fruits need to be exposed high concentrations of heat to develop. Once exposed the fruit pop open and release their seeds in an small explosion which shatters them for miles.

## Usage

The seeds of the burning bush, called **Fire Seeds** are used by people to keep themselves warm. These magical seeds warm the body of anyone who eats them. Once consumed a pleasant feeling of warmth can be felt in the chest which is reminiscent of the warmth of a hearth in winter.

However fire seeds are often seen as dangerous because of their unfortunate side effects. Some people have been known to suffer from horrible side effects when consuming fire seeds. The heat inside of their bodies drives them berserk and they begin to attack anyone around them, no matter if they are friends, foes, or guards. There is also the risk of overdosing when consuming fire seeds. Consuming to many causes the heart to spontaneously combust which creates an internal flame. This flame slowly starts to boil the inner fluids of the victim before burning the person themselves to a crispy husk.

For these reason the trade in fire seeds has become illegal in most kingdoms. However there is still a thriving trade in these seeds, which often get smuggled inside by hiding a leather pocket of seeds in the rectum. If successful the leather should make sure the smuggler can safely transport the seeds. But when it breaks the seeds begin to combust and the smuggler gets burn from the inside.
Crown of beasts

The **crown of beasts** is a circular crown made out of a silver circlet. In the centre of the circlet sits the upper half of the skull of a Megalania who’s eyes are set with jasper orbs. Behind that are two rows of Megalania ribs and an fifth one right behind the skull. These ribs curve over the head of the wearer leaving only a small open hole on the top.

Those who wear the crown of beasts are able to control up to five wild animals with their mind alone. The crown channels the thoughts and desires of the wearer through the runes inside of the Megalania skull. Animals controlled by the crown have a faint green glow in their eyes, which can also be observed in the jewelled eyes of the crown itself, although this light grows stronger with every additional animal that is controlled.

## History

The crown was made in ancient times by a Gnoll jeweller who crafted the ornamental crown as a wedding gift for his chieftain who’s only known as “monitor butcher” nowadays. Here the crown passed on from generation to generation as the royal crown of the Bintor tribe until it eventually came into the possession of a magically inclined prince. The prince desired to proof his arcane prowess, so he began to turn the family heirloom into his masterwork. He carefully carved several magical runes on the inside of the skull and began to speak the invocations. Streams of mana flew from his body into the jasper eyes of the skull. The prince collapsed to the ground, his magic drained. As he come back to his senses the prince saw the eyes of the skull shine. His masterpiece was completed. With the power of the crown he became master over beasts, which he used for everything from transport to personal soldiers, he became celebrated throughout the region.
Floris

**Floris** is the twin god of plants and agriculture. Floris is believed to be the son of the water goddess Shima and the twin brother of the goddess Fiona. Some people think that it was Floris who created the Gnome race, much to the annoyance of Gnome scholars who deny any of those accusations.

## Follower

Temples of Floris are a common occurrence in small agricultural societies where farmers will pray for a fruitful harvest. Inside these temples the Priest are trained to be ready to join the militia and learn to weaponize nature itself in defence of the town.

Both Druids and witches pray to Floris to bless their forests with health and useful herbs.

## Holiday

**Fyuulming** (pronounced with a silent F) is an annual harvest festival celebrating family, food, and Floris. Fyuulming is celebrated in the middle of Plumber after the crops have been harvested and stored.

During the festival it is traditionally forbidden to eat either animal products or seafood, for these haven't been created by Floris. While some communities have eased up on this restriction it can still be seen back in many of traditional Fyuulming dishes that are prepared for the festival. These dishes are exclusively vegetarian and exists mostly out of simple to farm ingredients such as grains and pulses. The most well known of these traditional dishes is known as **Fanyai**. Fanyai is a steamed wheat cake shaped like a tree which is filled with a sweet bean paste.

### Celebration

The day of Fyuulming starts with a morning visit to a local temple or shrine dedicated to either Floris, his twin sister Fiona, his mother Shima, or his grandmother Maka. There families pay tribute to the gods for the plentiful harvest and leave them small offerings. These offerings are often include an element for each of the four gods; incense for Floris, meat for Fiona, fish for Shima, and a beautiful rock for Maka.

Around the middle of the day the Fyuulming-market opens in the centre of town where people can buy agrarian produces and traditional Fyuulming dishes. Around the market there are several sources of entertainment with which visitors can amuse themselves. There are bards playing music, actors giving life performances from the top of their wagons, and a somewhat controversial activity called idolball but which gnomes refer to as "the Kickening". During idolball an 80 centimetre tall wooden idol of Floris is kicked as far as possible. However there are some problematic communities in Sahul who use a life gnome instead, who is willing if he's lucky enough to be asked...

Once evening comes the family comes together to cook a feast meal which they share with each other and close friends. However before everyone digs into the food they give one last prayer to Floris in gratitude for the delicious feast before them and for the bountiful harvest.
Ban List

The **Ban List** is a list of subjects that do not canonically appear in Sahul. There is no problem with allowing them in your own Campaign but anything alluding to these subjects will be removed from the wiki.

* **Horses** - For creativity reasons for both the DM and the players are equines completely banished from Sahul. See the Mount page for alternatives or come up with your own (ponies don't count, those are just Horses who have been hit with the shrinkray).
* **Extraterrestrials** - Nothing from outer space, things from different planes are fine thou (especially the Dream)
* **Demons and Devils** - Demons and devils have been replaced by Leviathans, Behemoths, and Ziez.
* **No strong influences from the gods** - Gods have a mostly guiding hand in Sahul, preferring to work through their champions.
* **Big political alliances** - Sahul exists of mostly squabbling city and nation states, much like Italy of the middle-ages. Big businesses are fine though.
* **Too many cultures** - Try to keep it centralised so the players and other DM's can keep sight over it, try to add to existing cultures instead.
* **Abcoude** - Or any direct reference to the town in the Netherlands
Bush Banana

The **Bush Banana** is a fruit bearing vine which grows in the arid regions of Sahul. The plant is a popular food crop as almost every part of the plant is edible. However the most important and popular parts of the plant are its fruits and roots, which are either eaten raw or cooked.

## Description

Bush Bananas are climbing vines with two stems which twist around each other. It has long thin leaves of about 50 to 100 millimetres in length and 30 millimetres in width. The flowers of the bush banana hang in clusters and are about 75 millimetres long and can be eaten. These flowers have a greenish-yellow colour. The fruits of the plant are bulbous and elongated with a green colouration. Inside these fruits there are several yellow seeds tightly packed together and attached to hair-like fibres.

## Culture

Because of the popularity of its fruits the bush banana has become a common feature in art and heraldry around the world. The plant is especially popular in Paterreagh where the local soil is ideal for bush banana cultivation.
Arcane magic

The art of **arcane magic** is what most people would think of when they think of magic. It involves the direct manipulation of specific components of mana. It differs from other crafts of magic such as divine magic or primal magic because the wielder taps directly into the waves of mana around them.

Anyone who can fully duplicate the gestures and sounds required of each spell can use arcane magic. channelling a specific attribute can be done via magical writings, Rune magic (though Rune magic is more involved with divine magic), Gem magic, Circle magic, etc.
Makanium pommel

**Makanium pommels** are special pommels made out of a orb of orange makanium crystal. These pommels are normally attached to bottom side of a blade's handle as a counterweight but they can be unscrewed. When the pommel is then thrown at the enemy it will create a small explosive vortex that releases the mana contained within. Fighters who use makanium pommels usually keep a normal metal pommel at hand in order to replace their makanium ones.

## Homebrew

Weapon attachment
***arcane Makanium pommel:***
Creates an explosion of arcane mana. Each creature in a 15-foot-radius sphere centred on that point must make a Dex saving throw. A target takes 4d8 force damage on a failed save, or half as much damage on a successful one.
Consumes the pommel and the attacks with the blades it was attached to now have disadvantage
***Corrosive Makanium pommel:***
Creates an pool of acid in a 15-foot-radius sphere centred on that point. Creatures that begins their turn while standing in the acid must make a Con saving throw. The creature takes 6d4 acid damage on a failed save.
Consumes the pommel and the attacks with the blades it was attached to now have disadvantage
Common

More so a language on its own, **Common** is the name given the language which is spoken by the majority of Sahul. Throughout the history of Sahul there have been a few languages who earned themselves the title of Common. The latest of these language is **Sanshie**, the language spoken by the people living in the Coarse Sea. Sanshie replaced Nanousian as the Common language when, after the Makanium Revolution, power shifted from the east to the west.

## Speakers

Nearly every person (and even a few none-persons) in the waking world speaks Common as at the very least a secondary language. Be they human, dragonborn, gnoll, or kenku. It is rare to find someone of a civilised culture who does not speak Common although those do exist, especially under the elderly. Those speaking common in life will learn Dream Common once they go into the Dream.

## History

The story of Sanshie begins in the Urban War Era of Scorch Gate. During this era a group of traders from Chaman immigrated into the city, forming their own Koi speaking neighbourhoods in the Imperial City. These people were forced to keep to themselves and their communities, but through trade and slowly relaxing social laws many Koi words for their way into the cities lexicon. The next big step for Sanshie would be the revocation of the Monstrous-Humanoid Laws, itself called monstrous in hindsight, by Gatekeeper Nelson Desertdawn in 900 AD. With the end of the Monstrous-Humanoid Laws several peoples from across the Coarse Sea were finally able to migrate into the city, bringing with them both their customs and their languages. But this also meant that Sanshie finally had a chance to fly out of its nest and spread to the other cities in the Coarse Sea on either tri-fan, pump wagon, or death worm back. From here Sanshie became the language used by all Coarse Sea merchants and was finally reconized as a full-fledged language.