recursal/Fanatic-Fandom huggingface dataset:
Amulet of Natural Armor +1

## Amulet of Natural Armor +1Necklace

### Effects

This amulet grants its wearer a +1 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

## [Show Blueprints]

AmuletOfNaturalArmor1 (209960f8d60e23a4c8e75d14e2261263)

NaturalArmorEnhancement1 (ddd14e2135af128418f4e562c55876b8)

**Amulet of Natural Armor +1** is a magic Necklace in *Pathfinder: Kingmaker*.

## Source

* Drops from Cleric of Gorum (Cleric 7) in Flintrock Grassland
* Drops from Cleric of Gorum (Cleric 9) in Armag's Tomb, Flintrock Grassland
* Drops from Elf (Cleric 9) in Elven Camp
* Drops from Hegend, Paladin of Shelyn in Temple of Shelyn
* Drops from Lizardfolk King Vesket in Lizardfolk Village
* Drops from Smith Overseer in The Menagerie
* Drops from Stranger (Obliteration) in Secluded Lodge
* Drops from Technic League's Cleric in Technic League Hideout
* Drops from Thickskin Tribe King Itshar in Baneful Bog
* Drops from Thickskin Tribe Queen Reisha in Baneful Bog
* Found in Old Sycamore
* Found in Ruined Watchtower
* Found in Sorrowflow
* Found in Tenebrous Depths I
* Given as a possible reward for An Amazing Discovery (Personal Chest)
 Varnhold's Lot
* Found in City of Hollow Eyes
* Found in Deadly Passage
* Sold by Kjerdi in Varnhold
 Wrath of the Righteous
* Found in Shield Maze, locked chest in a room with Lizards
* Sold by Vissaliy Rathimus
* Sold by Woljif starting with Act 2
* Starting Equipment of Daeran
* Starting Equipment of Greybor
* Starting Equipment of Regill
Air Subtype

**Air Subtype** is a creature trait in *Pathfinder: Kingmaker*.

This subtype is usually used for outsiders with a connection to the Elemental Planes of Air.

## List

 Air Mephit Ancient Will-o'-wisp Ancient Will-o'-wisp (Ravaged Capital) Elder Air Elemental Greater Air Elemental Huge Air Elemental Infested Summoned Air Elemental Jabberwock Jabberwock Shadow Large Air Elemental Lesser Jabberwock Marquis Dazzlelight Marquise Immolatia Marquise's Knight Medium Air Elemental Small Air Elemental Summoned Elder Air Elemental Summoned Greater Air Elemental Summoned Huge Air Elemental Summoned Large Air Elemental Summoned Medium Air Elemental Summoned Small Air Elemental Viscount Smoulderburn War Wisp Will-o'-wisp Will-o'-wisp (Dreamscape)

 Air Mephit Ancient Will-o'-wisp Ancient Will-o'-wisp (Ravaged Capital) Elder Air Elemental Greater Air Elemental Huge Air Elemental Infested Summoned Air Elemental Jabberwock Jabberwock Shadow Large Air Elemental Lesser Jabberwock Marquis Dazzlelight Marquise Immolatia Marquise's Knight Medium Air Elemental Small Air Elemental Summoned Elder Air Elemental Summoned Greater Air Elemental Summoned Huge Air Elemental Summoned Large Air Elemental Summoned Medium Air Elemental Summoned Small Air Elemental Viscount Smoulderburn War Wisp Will-o'-wisp Will-o'-wisp (Dreamscape)
Arrow of Law

**Arrow of Law** is a spell in *Pathfinder: Kingmaker*.

## Effect

You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A chaotic creature struck by an arrow of law takes 1d8 points of damage per two caster levels (maximum 5d8). A chaotic outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect. This spell deals only half damage to creatures that are neither chaotic nor lawful, and they are not dazed. The arrow has no effect on lawful creatures.
An Exhaustive Enumeration of Count Daeran Arendae's Activities, Submitted for the Approval and Edification of the Eminently Respectable and Highly Esteemed Knight Commander of the Fifth Crusade

**An Exhaustive Enumeration of Count Daeran Arendae's Activities, Submitted for the Approval and Edification of the Eminently Respectable and Highly Esteemed Knight Commander of the Fifth Crusade** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *— Dreams of sexual intercourse with a beautiful elven princess: one hour;*

 *— Dreams of vigorous sexual intercourse with a squad of muscular southern mercenaries: half an hour;*

 *— Dreams of sexual intercourse with Her Majesty the Queen before, on, and under the royal throne in the Grand Palace of Nerosyan: fifteen minutes per act;*

 *— Dreams of enjoying a barrel full of Kyonin wine, a soft feather bed, and a fine three-course dinner: two hours, including a break to sustain myself with some upliftingly nutritious army rations;*

 *— Dreams of Mendev's bright future where the strict doctrines of the Church of Iomedae are abolished, and dull faces and boredom are punishable by death: ten minutes, interrupted by a sudden twinge of sadness and dismay."*

## Source

Found in Heaven's Edge if you anger Daeran by asking him to write an report.
An Ancient Curse, Part Seven

**An Ancient Curse, Part Seven** is a quest in *Pathfinder: Kingmaker*.

## Walkthrough

* This quest begins at the same time when An Ancient Curse, Part Six ends.
* The journal will count down for 265 days.

### Issue an urgent decree and protect the kingdom!

* Kingdom problem event Battle for the Bald Hilltop will begin 14 days before the curse ends. The event have 100%Success chance.
* The event will hit the Kingdom for Divine -10, Arcane -10 every two days until it is resolved or quest ends.
* Ignoring the event will result in an additional Divine -25, Arcane -25 on top of recurring tick penalty, for a total of -95 stat penalty in each of those stats.

### Get to the Bald Hilltop!

* In the Bald Hilltop you will get to fight three Wild Hunt Scout followed by three Vilderavn (22 Fey) and Lesser Jabberwock coming last.

### Await a report

* If both threats have been dealt with you will receive your monetary reward on quest resolution event.
* You also get to make an alignment choice: (Lawful Good), (Neutral), (Chaotic Neutral), (Lawful Evil), (Chaotic Evil).
Angelfire Apostle

**Angelfire Apostle** is an Archetype of the Cleric class in *Pathfinder: Wrath of the Righteous*.

## Description

Angelfire apostles use the powers of good to avoid violence when possible and cleanse both maladies and evil creatures with blinding flames.

Differences from Cleric class:

## Gameplay

* **Alignment**: Any non-evil
* **Race**: Any
* **Hit Die**: 5 + Constitution modifier
* **Skill Ranks per Level**: 2 + 1/2 Intelligence modifier
* **Class Skills**: Knowledge (Arcana), Knowledge (World), Lore (Religion), Persuasion
* **Proficiencies**: Simple Weapons, Light Armor, Shields (except Tower Shields)
* **Spellcasting**: Divine spells up to 10 levels, Memorizing Spells, uses Wisdom

## Base Features

At 7th level, he can choose Remove Disease or Remove Paralysis.
At 9th level, he can choose Neutralize Poison.
At 11th level, he can choose Breath of Life.
At 13th level, he can choose Heal.
At 17th level, he can choose Restoration.
At 19th level, he can choose Resurrection .
Arsonist's Slingstaff

## Effects

Whenever the wielder of this +4 flaming burst slingstaff casts a spell with fire descriptor, that spell deals +1 point of damage per die rolled.

## [Show Blueprints]

IgnitionItem (2f33db8e7a502d542b6fd8eae9102b89)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* Flaming (30f90becaaac51f41bf56641966c4121)
* FlamingBurst (3f032a3cd54e57649a0cdad0434bf221)
* IgnitionEnchantment (caba1e469267a9e428f72e9e10796b84)
* IgnitionFeature (478c6d89f5349ba4995866368173561e)
* StrengthThrown (c4d213911e9616949937e1520c80aaf3)

**Arsonist's Slingstaff** is a magic Sling Staff in *Pathfinder: Kingmaker*.

## Source

Found in a chest in Ruined Tavern of Ravaged Capital.
Alpha Wolf (Wolf Lair)

**Alpha Wolf** is an enemy in *Pathfinder: Kingmaker*.

## Description

Wandering alone or in packs, wolves sit at the top of the food chain. Ferociously territorial and exceptionally wideranging in their hunting, wolf packs cover broad areas. A wolf's wide paws contain slight webbing between the toes that assists in moving over snow, and its fur is a thick, water-resistant coat ranging in color from grey to brown and even black in some species. Its paws contain scent glands that mark the ground as it travels, assisting in navigation as well as broadcasting its whereabouts to fellow pack members. Generally, a wolf stands between 2.5 to 3 feet tall at the shoulder and weighs between 45 and 150 pounds, with females being slightly smaller.
Amulet of Natural Armor +4

## Amulet of Natural Armor +4Necklace

### Effects

This amulet grants its wearer a +4 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

## [Show Blueprints]

AmuletOfNaturalArmor4 (4378ef58796eb9744b96538c2baf8c07)

**Amulet of Natural Armor +4** is a magic necklace in *Pathfinder: Kingmaker*.

## Source

* Given as a possible reward from Rare Goods from the Black Market
* Sold by Trader (Generalist - Pitax)
* Sold by Trader (Generalist - Rushlight)
 Wrath of the Righteous
* Drops from Areshkagal Cultist Evoker
* Drops from Areshkagal Cultist Leader in The Enigma
* Drops from Areshkagal's Master of Undead in The Enigma
* Drops from Baphomet in Threshold
* Drops from Filleted Man in Iz
Armor Class

The Armor Class represents the ability to not get hit in a way that causes damage. This can be imagined by dodging attacks, wearing actual armor and by magical and several other effects. The AC does not reduce damage in any way when a character gets hit successfully. It is only affecting the chance of an attack to be a successful hit or not. The amount of damage taken by a successful hit can only be reduced by resistances.

## Armor Class Composition

A character's or creature's AC is equal to the following:

**10 + Size Modifier + Armor Bonus + Shield Bonus + Dexterity Bonus** + ( Deflection Bonus + Natural Armor + Dodge Bonus + modifiers from feats, abilities and conditions)

* **Size Modifiers** follow a simple rule; smaller things are harder to hit than bigger things: Colossal –8, Gargantuan –4, Huge –2, Large –1, Medium +0 (all playable races but halflings and gnomes), Small +1 (halflings and gnomes), Tiny +2, Diminutive +4, Fine +8.

* **Armor Bonus** comes usually from the armor that is equipped

* **Shield Bonus** comes usually from a shield that is equipped

* **Dexterity Bonus** is defined by the Attribute Dexterity. The Dexterity Bonus is limited by the type of armor that is worn.

* **Deflection Bonus,** **Natural Armor**, **Dodge**, **Circumstance** and **Insight Bonuses** are sometimes granted by Feats, magical items or spells. Creatures often have Natural Armor in the form of thick skin or scales.

## Stacking of AC bonuses

If a character is affected by multiple items, spells or other sources that grant the same kind of AC bonus, the effects **DO NOT STACK**. The only exception of this are Dodge Bonuses which add up when they are granted from multiple sources. But, for example, if you are wearing armor and use the spell "Mage Armor" (that also grants AC as Armor Bonus), only the higher bonus of the two is applied.

## Different Types of AC

Depending on the situation not all AC modifiers in the equation above are applied.

**Flat Footed AC**

In certain situations you can't see an attack coming or you are prevented from reacting to it. This is first and foremost the case when combat begins and a character has not acted yet du to his Initiative. In this case the Dexterity Bonus and the Dodge Bonus are not added to your AC. More detailed information about being Flat-Footed can be found → here ← .

**Touch AC**

Some attacks hurt you in a way that armor, shields and tough skin can't prevent, thus Armor Bonus, Shield Bonus and Natural Armor are not added to your AC. The enemy merely has to touch you without having to find a weak spot to hit. This is the case for many magical attacks.
Ankou

**Ankou** is a creature in *Pathfinder: Kingmaker*.

## Description

Ankous are assassins for powerful fey nobles, sent to kill, terrify, and torture. They never speak, only telepathically whisper their lord's verdict to victims. A typical ankou is 10 feet tall and has an 8-foot wingspan, but weighs less than 100 pounds.

## Notes

* When engaged summons Ankou (Summon) x4 on its first turn.
* Starts by casting Prismatic Spray.

## Locations

* Castle of Knives
* Tenebrous Depths (Floor XVI)
Amulet of Apothecary

## Amulet of ApothecaryNecklace

### Effects

This amulet of natural armor +1 additionally grants the wearer a +4 morale bonus on saving throws against poison.

## [Show Blueprints]

AmuletOfApothecaryItem (9ec8fb23e5534ba4bb728a8e61567cac)

* AmuletOfApothecaryEnchantment (70282ab25bba29a459321cb4262954cf)
* AmuletOfApothecaryFeature (72b84bbd30f53ad41a38b608445d9894)
* NaturalArmorEnhancement1 (ddd14e2135af128418f4e562c55876b8)

**Amulet of Apothecary** is a magic Necklace in *Pathfinder: Wrath of the Righteous*.
Athach (encyclopedia)

An athach is a twisted kind of giant, cruel and thuggish. It lives to bring misery, ruin, and terror to weaker creatures. An individual may be nearly any human color, though its arms are often a darker color or even grayish. Its upper fangs are long, extending from its mouth like those of a ferocious beast, and it constantly drools a weakness-inducing poison.

A group of athachs is usually a family unit, with gangs typically consisting of a group of siblings and full tribes consisting of parents and young.

Athachs thrive upon the fear of their victims, preferring to play with their prey for some time before indulging their vile and murderous natures. Tales tell of how athachs cut down orchards and ruin crops by night, leaving the ruins to be discovered by innocent villagers at the dawning of the following day. Further tales tell of how athachs desecrate graveyards by exhuming graves and scattering the bones of the dead about. The motivation behind these games seems to be sheer entertainment— some athachs are unusually creative in their antics, displaying ingenuity beyond their normal capacity, as if an athach in the throes of desecration and cruelty were prone to some form of divine inspiration.

An athach is 18 feet tall and weighs 5,000 pounds. Athachs dislike other giants (and other monsters of their size) and either attack or flee from them, depending on whether the odds are in their favor.
Alignment

**Alignment** is a character feature in *Pathfinder: Kingmaker*.

## Description

Alignment represents a creature's basic moral and social attitude. Alignment has two components: one describing whether a creature is lawful, neutral, or chaotic, followed by another that describes whether a character is good, neutral, or evil. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent.

All creatures have an alignment and alignment determines the effectiveness of some spells and magic items.

Animals and other creatures incapable of moral action are neutral. Even deadly vipers and tigers that eat people are neutral because they lack the capacity for morally right or wrong behavior. Dogs may be obedient and cats free-spirited, but they do not have the moral capacity to be truly good or evil.

Alignments are usually abbreviated using the first letter of each alignment component, such as LN for lawful neutral or CE for chaotic evil. Creatures that are neutral in both components are denoted by a single "N."

## Gameplay

A creature's overall moral and social attitudes are represented by its alignment: lawful good (LG), neutral good (NG), chaotic good (CG), lawful neutral (LN), neutral (N), chaotic neutral (CN), lawful evil (LE), neutral evil (NE), or chaotic evil (CE). Good characters protect innocent life. Evil characters debase or destroy it, whether for fun or profit. Lawful characters believe in a proper order and organization to the world, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and keep their promises only if they feel like it.

Spells like Protection from Alignment, Smite Alignment, abilities like the Paladins Smite, and others do extra damage or offer extra protection from enemies.

*This article is a stub. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Apsu

**Apsu** is one of *Pathfinder's* deities.

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

## Description

Apsu, the Waybringer, is one of the oldest and mightiest creatures in existence. According to draconic lore, he and his mate, Tiamat, spawned the dragon-gods who created the whole world. Apsu is the patron deity of all good and metallic dragons. He remains a father figure to almost all dragons, whom he loves as his children. He is numbered among the divine creatures which fought in the battle to defend all of creation against Rovagug.

Unsurprisingly, most of Apsu's worshipers are metallic dragons. Few non-dragons take up his cause, although honourable humanoids with an interest in draconic lore have taken up his faith from time to time. They typically wear a gold dragon's foot brooch, or have other custom-made equipment in the shape of a dragon's foot.

Golarion lacks much of a centralized church of Apsu. The largest congregation of humanoid Apsu worshipers on Golarion is known as The Platinum Band, which maintains relatively small centers of worship in Oppara and Absalom.
Agonized Wail

**Agonized Wail** is an ability in *Pathfinder: Kingmaker*.

## Effect

As a standard action, the Defaced Sister can emit an agonized wail that affects all creatures within 120 feet. This wail causes those who experience it to become shaken (Will DC 20 negates) as long as they remain within 120 feet of the Defaced Sister. A successful save renders a creature immune to that Defaced Sister's Agonized Wail for 1 minute. This is a mind-affecting fear effect. The save DC is Charisma-based.
Amulet of Quick Draw

## Amulet of Quick DrawNecklace

### Effects

This amulet grants its a wearer a +2 insight bonus on attack and damage rolls with ranged weapons against Large and bigger enemies. It also grants a +4 bonus on initiative rolls.

## [Show Blueprints]

AmuletOfQuickDrawItem (eb22f2919c30a9e4fa4e8cc3160b2432)

* AmuletOfQuickDrawEnchantment (51af11696450e964d800baf012db732f)
* AmuletOfQuickDrawFeature (60c9144d13674a445aa303fa272aae0a)
* AmuletOfQuickDrawBuff (caed61f814174fc696304fccdd6291ce)

**Amulet of Quick Draw** is a magic Necklace in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Raggy in the Fleshmarkets of Middle City.
Amulet of Agile Fists

## Amulet of Agile FistsNecklace

### Effects

If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks.

## [Show Blueprints]

AmuletOfAgileFists (afd04948b8f211c448f1cc4bd9a67e3e)

UnarmedAgileEnchantment (90316f5801dbe4748a66816a7c00380c)

**Amulet of Agile Fists** is a magic Necklace in *Pathfinder: Kingmaker*.

## Source

 Varnhold's Lot
* Sold by Wilcer Garms in Crusader's Camp

## Other variants

The following items also grants a +{x} enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.

### Kingmaker

* Project Goods from the Black Market
* Project Extraordinary Goods from the Black Market
* Project Trade with the Outer Planes

### Wrath of the Righteous

* Sold by Golden Golem (Drezen)
* Sold by Jewelry Trader
* Sold by Jewelry Trader
Armag

**Armag** is a character in *Pathfinder: Kingmaker*.

## Interactions

Armag can be found in the Flintrock Grassland area, during the main quest Hour of Rage or later in Armag's Tomb.

Actually beating Armag during his duel with Amiri in Hours of Rage is normally impossible: under normal circumstances, "defeating" Armag will simply initiate a cutscene in which Amiri is incapacitated by the Defaced Sister, and the quest proceeds as normal, with Amiri's "victory" potentially acknowledged later. However, by exploiting Coup de Grace during the duel (after, for example, hitting Armag with a Hold Person and hoping he bricks the saving throw), it is possible for Amiri to kill Armag and even loot his corpse, but this breaks the game: the assembled barbarian circle will remain in tact, cheering on Armag as though the duel is still occurring, and trapping you within it.

*This article is a stub. You can help Pathfinder: Kingmaker Wiki by expanding it.*

## Loot

* Ovinrbaane, Enemy of All Enemies
* Adamantine Breastplate +4 (Armag)
* Amulet of Natural Armor +3
* Belt of Physical Might +4
* Cloak of Resistance +4
* Ring of Protection +4

 If Armag is made a chief of Tiger Lords tribe, then in Armag's Tomb he can be attacked, but not killed. He will constantly fall down and come back up after some time. You cannot loot him there. (Last Version:2.1.7b)
Archaeologist

**Archaeologist** is an Archetype of the Bard class in *Pathfinder: Kingmaker*.

## Description

No stodgy researcher, this archaeologist meets his research head-on in the field. Archaeologists sacrifice the bard's inspirational performance for a smattering of rogue talents.

## Base Features

An archaeologist gains many of the features of a bard, but they do not gain Well-Versed or any feature related to a bard's Bardic Performance. Instead, an archaeologist gains the following features.

## Bugs

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Needs confirmation*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Needs confirmation*"

The in-game Class Progression table for the archaeologist shows that they get the Inspire Competence class feature at level 12. They do not get this feature.
Amulet of Circulating Blood

### Effects

Whenever the wearer of this amulet is under a Bloodrage effect, they gain fast healing 5 for the duration of the effect. This amulet can only be worn by a Bloodrager.

## [Show Blueprints]

AmuletOfCirculatingBloodItem (5043aad8b5815cc4a86f93c7ff2b50e3)

* AmuletOfCirculatingBloodEnchantment (5bfd6b8e0384c8c4eab70b554414ae2e)
* AmuletOfCirculatingBloodFeature (3a4fdeb3d6d11cc4ba76f1ffc28c8f25)

**Amulet of Circulating Blood** is a magic Necklace in *Pathfinder: Wrath of the Righteous*.
Animalistic Perseverance

## Effects

This +5 hide armor grants its wearer immunity against fire and cold while polymorphed. In addition, it grants a +15 competence bonus on Lore (nature) skill checks.

## [Show Blueprints]

AnimalisticPerseveranceItem (61f8e441b7644ff49d3e86a588eb3727)

* ArmorEnhancementBonus5 (6628f9d77fd07b54c911cd8930c0d531)
* AnimalisticPerseveranceBuff (531c05afee72407c812aba796f925718)
* AnimalisticPerseveranceEnchantment (c7090597a05e40409426d2779f6f3c4b)
* AnimalisticPerseveranceFeature (1a3d8a5e342c47a7b721ca699a9613ed)

**Animalistic Perseverance** is a magic Hide Armor in *Pathfinder: Wrath of the Righteous*.
Alchemist spells

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Spells that can be cast by an alchemist.

An alchemist's spells are sometimes referred to as *extracts*.

Note that an alchemist's spells can only be cast on the alchemist himself, unless he has the Infusion discovery.

## Level 1:

* Bomber's Eye
* Cure Light Wounds
* Enlarge Person
* Expeditious Retreat
* Fire Belly
* Reduce Person
* Shield
* Stone Fist
* Targeted Bomb Admixture
* True Strike

## Level 2:

* Aid
* Barkskin
* Bear's Endurance
* Blur
* Bull's Strength
* Cat's Grace
* Cure Moderate Wounds
* Delay Poison
* Eagle's Splendor
* False Life
* Fox's Cunning
* Invisibility
* Owl's Wisdom
* Protection from Arrows
* Resist Energy
* Restoration, Lesser
* See Invisibility

## Level 3:

* Beast Shape I
* Cure Serious Wounds
* Delay Poison, Communal
* Displacement
* Haste
* Heroism
* Protection from Arrows, Communal
* Protection from Energy
* Rage
* Remove Blindness
* Remove Disease
* Resist Energy, Communal
* See Invisibility, Communal
* Thorn Body

## Level 4:

* Beast Shape II
* Cure Critical Wounds
* Death Ward
* Echolocation
* Elemental Body I
* False Life, Greater
* Freedom of Movement
* Greater Invisibility
* Neutralize Poison
* Restoration
* Stoneskin
* Touch of Slime

## Level 5:

* Beast Shape III
* Elemental Body II
* Polymorph
* Spell Resistance
* Stoneskin, Communal

## Level 6:

* Beast Shape IV
* Dragonkind I
* Elemental Body III
* Eyebite
* Heal
* Legendary Proportions
* Transformation
* True Seeing
Armor of Vigilance

## Effects

This +1 leather armor grants the wearer a +4 bonus to AC against sneak attacks.

## [Show Blueprints]

ArmorOfVigilanceItem (660453725a4b3754488fad6081647c56)

* ArmorEnhancementBonus1 (a9ea95c5e02f9b7468447bc1010fe152)
* ArmorOfVigilanceEnchantment (c150bcd4036abc3429b2f66b99aa0d8e)
* ArmorOfVigilanceFeature (dc5e346546704ae40be366d4ae3330cf)

**Armor of Vigilance** is a magic Leather Armor in *Pathfinder: Wrath of the Righteous*.
Armor and shields

**Armor** provides protection and prevents public nudity.

## Traits

**Armor Type:** The type of armor mainly determines what proficiency feats apply. Additional effects are the inability to wear heavy and medium armor when sleeping.

**Armor Check Penalty\*:** Actions that require speed, agility, and freedom of movement are affected by the armor that is worn. This may be further compounded by the Max Dexterity stat. Skill checks that are affected are Athletics, Mobility, and Stealth.

\*Note: for armor check penalties, the base penalty applies to the **normal** version. For **enhanced** versions (magic or special), the penalty is reduced by 1. (Eg, normal tower shield has a -10 penalty, all magic/special tower shields have -9 penalty)

**Arcane Spell Failure Chance:** This is the chance of spell failure when the wearer attempts to cast an arcane spell. The chance from armor is additive with that from a shield.

**Max Dexterity:** This is the maximum Dexterity bonus that the wearer can have. This includes the bonus to Armor Class from Dexterity.

## Related Feats

* Armor Proficiency (Light Armor)
* Armor Proficiency (Medium Armor)
* Armor Proficiency (Heavy Armor)
* Armor Focus
* Shield Proficiency
* Tower Shield Proficiency
* Shield Focus
Apostate Warrior (Fighter 5)

**Apostate Warrior** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

## Loot

* Masterwork Longsword
* Heavy Shield
* Scalemail
Amalia

**Amalia** is a character in *Pathfinder: Kingmaker*.

## Biography

Amalia is a member of The Kingdom of the Cleansed, a cult that is encountered during the quest of the same name. She was introduced to the cult through her father, Ruthgert, the First Faithful, who serves as the cult's leader. She eagerly awaits sacrificing her life in the belief that doing so will save her soul from corruption the new, evil ruler of the lands has apparently sown. Previously a young girl with interest in fashion, romance, and city life, she has been brainwashed into becoming an obedient mouthpiece for the cult. Glimpses of her previous personality can be seen through her apparent crush on Tristian.

## Interactions

At the beginning of Kingdom of the Cleansed, she will be the barker Tristian tracks down for questioning. Whilst useful in providing information (namely the location of the Secret Sanctum), her naivety is quickly apparent: She sees no issue in throwing her life away for her new Goddess, and doesn't believe the 'evil Baron/ness' being discussed by the cult could possibly be the player character as they seem 'too nice'.

You can attempt to kill her during your conversation, but Tristain will step in and stop you, prompting Amalia to run off screaming. Regardless of how your conversation ends, when her father initiates combat at the Sanctum, she is horrified by his behaviour, and flees the scene rather than join the attack on the {baron/baroness}.

*This article is a stub. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Amulet of Natural Armor +5

## Amulet of Natural Armor +5Necklace

### Effects

This amulet grants its wearer a +5 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

## [Show Blueprints]

AmuletOfNaturalArmor5 (11f435140501db84e8e787bf8792fac2)

NaturalArmorEnhancement5 (118a7c904f54a6148840c4ae0309fe44)

**Amulet of Natural Armor +5** is a magic Necklace in *Pathfinder: Kingmaker*.

## Source

* Drops from Farnirras the Pensive in Lonely Barrow
* Drops from Gaetane in Pitax Royal Palace
* Drops from Nyrissa in House at the Edge of Time (Second Floor)
* Drops from Wriggling Man in House at the Edge of Time
* Found in House at the Edge of Time (Second Floor)
* Found in Ravaged Capital - Central Passage
* Given as a possible reward from Extraordinary Goods from the Black Market
 Wrath of the Righteous
* Drops from Khorramzadeh Reborn in Threshold
 Inevitable Excess
* Drops from Axiomite Lead Arcanist in Valmallos's Threshold
* Drops from Axiomite Lead Guardian in Valmallos's Threshold
Ancient Mine

*A dark pit leads deep into the mound-like hill. Before the entrance lies a flat, overgrown area that looks like a perfect foundation for buildings. If there was ever a settlement here in the past, then time — or some other relentless force — has certainly left no trace of it.*

## [Show Blueprints]

Location\_TaldanMine (eb7a75ed181748e40a72547dcab2bf03)

## [Show Blueprints]

TaldanMine (6313d082dd13a9e4f816c41552248e30)

### Designer

Eugene Sanin

**Ancient Mine** is a location in *Pathfinder: Kingmaker*.

## Notes

An inscription on this map mentions the Taldan house Trestrin. Therefore this seems to be the location of the mine mentioned in the Storyteller's story related to the Taldan Paraphernalia.
Airborne

**Airborne** is a creature trait in *Pathfinder: Kingmaker*.

## Description

*No description

An airborne creature is a creature that has, either through the natural forces of evolution or via permanent magical change, gained the ability to breathe air and to “swim” through the air as their cousins do in the seas, lakes and rivers. Indeed, it controls air itself, allowing it to move freely, and buffet those that dare oppose its mastery of the skies. Airborne creatures have goals, motivations, and instincts not unlike those of their aquatic cousins—an airborne shark is a top tier predator, swimming between trees as it chases a deer through the forest, and an airborne dragon turtle vies with its red and gold dragon cousins for the best lairs and choicest treasure.*

## List

 Ancient Soul Eater Ancient Soul Eater (Boss) Ancient Will-o'-wisp Ancient Will-o'-wisp (Ravaged Capital) Ankou Ankou (HATEOT) Ankou (Lostlarn) Deathly War Wisp Deathly Will-o'-wisp Dreadful Soul Eater Elder Air Elemental Ferocious Soul Eater Ferocious Soul Eater (Vordakai's Tomb) Fionn Ghost Ghostly Guard Ghostly Guard (Rogue 16) Ghostly Mage Guard Ghostly Mage Guard (Corrupted) Greater Air Elemental Horagnamon Huge Air Elemental Infested Summoned Air Elemental Large Air Elemental Marquis Dazzlelight Marquise Immolatia Marquise's Jester Marquise's Knight Marquise's Knight (Fire) Marquise's Valet Medium Air Elemental Raven Swarm Reaford Tabulus Vallersteil Restless Spectre Screaming War Wisp Searing War Wisp Small Air Elemental Soul Eater Spectre Summoned Elder Air Elemental Summoned Greater Air Elemental Summoned Huge Air Elemental Summoned Large Air Elemental Summoned Medium Air Elemental Summoned Small Air Elemental Summoned Soul Eater Viscount Smoulderburn War Wisp Wilber Colton Will-o'-wisp Will-o'-wisp (Dreamscape) Willas Gunderson

 Ancient Soul Eater Ancient Soul Eater (Boss) Ancient Will-o'-wisp Ancient Will-o'-wisp (Ravaged Capital) Ankou Ankou (HATEOT) Ankou (Lostlarn) Deathly War Wisp Deathly Will-o'-wisp Dreadful Soul Eater Elder Air Elemental Ferocious Soul Eater Ferocious Soul Eater (Vordakai's Tomb) Fionn Ghost Ghostly Guard Ghostly Guard (Rogue 16) Ghostly Mage Guard Ghostly Mage Guard (Corrupted) Greater Air Elemental Horagnamon Huge Air Elemental Infested Summoned Air Elemental Large Air Elemental Marquis Dazzlelight Marquise Immolatia Marquise's Jester Marquise's Knight Marquise's Knight (Fire) Marquise's Valet Medium Air Elemental Raven Swarm Reaford Tabulus Vallersteil Restless Spectre Screaming War Wisp Searing War Wisp Small Air Elemental Soul Eater Spectre Summoned Elder Air Elemental Summoned Greater Air Elemental Summoned Huge Air Elemental Summoned Large Air Elemental Summoned Medium Air Elemental Summoned Small Air Elemental Summoned Soul Eater Viscount Smoulderburn War Wisp Wilber Colton Will-o'-wisp Will-o'-wisp (Dreamscape) Willas Gunderson
Ancient Tomb

*A mound with a small barrow inside. The Stolen Lands are rich with traces of long-gone settlements and the ruins of ancient civilizations. Almost every year, an accidental landslide exposes a door to an ancient tomb or the foundation of some destroyed temple. This location is a prime example of this.*

## [Show Blueprints]

Location\_OldCyclopsTomb (38638e43953432e42a037956f798f15e)

## Camping

### Ambush groups

Skeleton
Bandit
Kobold

## [Show Blueprints]

OldCyclopsTomb (81b13ce8765469045864ffb878b0944b)

### Designer

Alexey Silaev

**Ancient Tomb** is a location in *Pathfinder: Kingmaker*.

## Notes

* You can recruit one of the characters that went with Tartuccio through a persuasion check. If Thorn Ford was visited before Ancient Tomb and you talked to Akiros and Kressle, then this companion is no longer available in Ancient Tomb.
* Exiting the area will start a Book Event (Ancient Tomb) which leads to the Pine Patch location if you went down into the gully and succeeded Mobility check, or Special Encounter (Tartuccio Trail Ambush) if you decided to go along the gully instead. Or to Global Map if you fail or give up chasing Tartuccio.

## Characters

* Tartuccio
* Harrim or Valerie (The one that joined Tartuccio's team during the end of Prologue)
* Jaethal or Linzi (The one that joined Tartuccio's team during the end of Prologue)
Animal Companion (Oracle)

Use Time | standard action

**Animal Companion** is a Revelation for the Oracle class in *Pathfinder: Wrath of the Righteous*.

## Effect

You gain the service of an unusually intelligent, strong, and loyal mount. The creature must be one that you are capable of riding and is suitable as a mount. This mount functions as a druid's animal companion, using your oracle level as your effective druid level.

### Trivia

*data mine: this revelation is named Bounded Mount in translation file*

## See Also

* Mysteries
* Animal Companion
Ankou (Lostlarn)

**Ankou** is a creature in *Pathfinder: Kingmaker*.

## Description

Ankous are assassins for powerful fey nobles, sent to kill, terrify, and torture. They never speak, only telepathically whisper their lord's verdict to victims. A typical ankou is 10 feet tall and has an 8-foot wingspan, but weighs less than 100 pounds.

## Notes

* When engaged summons Ankou (Summon) x4 on its first turn.
Ancient Roc

**Ancient Roc** is a creature in *Pathfinder: Kingmaker*.
Rocs are terrifying, legendary birds renowned for their ability to carry off elephants and other big animals. A typical roc is 30 feet long from beak to tail, with an 80-foot wingspan and weight of up to 8,000 pounds. While their beaks are hooked like an eagle's and designed for slashing and tearing, most rocs prefer to seize prey in their massive, clawed talons and drop them from great heights before feasting on the shattered remains. For this reason, they are often followed by flocks of scavengers like rooks, buzzards, and eagles hoping to steal portions of the roc's messy meals. The roc generally ignores such opportunists, but if the scavengers don't take care, they nevertheless may find themselves accidentally consumed by the feeding roc.

Rocs are equally comfortable over land and sea. While they are capable of sleeping in the air as they soar solo across great ranges in search of food, they generally return home to the mountains to roost and procreate. They prefer rocky crags that are completely inaccessible by terrestrial means, building vast nests of tree trunks and ruined masonry. Once a decade, a mated pair lays a clutch of 3–5 eggs and raises its young. Outside of mating, rocs are extremely antisocial, and may attack others of their kind in vicious aerial battles in order to establish their territorial boundaries. When a nest contains eggs or chicks, parents trade off in their long-ranging flights, with one restricting its wanderings to within a 10-mile radius of the nest.

Rocs are most commonly white but can be a number of different colors, from dark brown or gold to black or blood red. Their massive feathers are highly prized, and their eggs even more so. Due to their scarcity and the high risk involved in harvesting them, a single man-sized roc egg can net 4,000 gp if transported to market undamaged. A roc can be trained as well as any other animal, but its great size makes this a daunting task for most would-be trainers of human size. The same isn't true for giants — particularly cloud and storm giants, who often use trained rocs as guardians for their lairs. Rocs are even large enough to serve as mounts for the most prestigious of giants.

Rocs taken as animal companions by druids or rangers are typically newly hatched birds — a baby roc is the size of a person and ready for flight and hunting within minutes of hatching. Unfortunately for druids seeking animal companions of legendary size, an animal companion roc is limited to Large size — still large enough for a Medium druid or ranger to use the flying beast as a mount.

## Loot

* Amulet of Natural Armor +1
* Fowl x3
Arendae Family Ring

## Arendae Family RingRing

### Flavor text

*A ring engraved with the letters D and A, clearly belonging to Daeran, Count Arendae. Scratches and chips can be seen in a few places on the ring's surface — its owner has evidently not treated this expensive piece of jewelry with particular care.*

## [Show Blueprints]

DaeranStartingRingItem (e0986c3e091b2a14a91d2257979b39b6)

**Arendae Family Ring** is a normal ring in *Pathfinder: Wrath of the Righteous*.

## Source

Given by Daeran as reward for saving him in Arendae Party House.
Anarchic Incinerating Greataxe +5

## [Show Blueprints]

AnarchicIncineratingGreataxePlus5 (a232579274784972af7f2084f6352a7d)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* Anarchic (57315bc1e1f62a741be0efde688087e9)
* Brass (5e0e5de297c229f42b00c5b1738b50fa)

**Anarchic Incinerating Greataxe +5** is a magic Greataxe in *Pathfinder: Wrath of the Righteous*.
Amulet of Natural Armor +7

## Amulet of Natural Armor +7Necklace

### Effects

This amulet grants its wearer a +7 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

## [Show Blueprints]

AmuletOfNaturalArmor7 (9087b3d4fdaa4e63b73248ce36fa8f43)

NaturalArmorEnhancement7 (4fbb8a3d64c44c89ae6b3afb9112966d)

**Amulet of Natural Armor +7** is a magic Necklace in *Pathfinder: Wrath of the Righteous*.

## Source

Found in Iz (Inevitable Excess), in the south part of Sarkorian Camp.
Arcane Bloodline (Bloodrager)

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

While others of your kin may be powerful wizards and sorcerers, the eldritch nature of the blood coursing through your veins transforms you into a spell-breaking terror.

When you bloodrage, arcane power transforms you into an arcane juggernaut who can cut down even the most careful caster.

## Bonus Feats

* Combat Reflexes
* Disruptive
* Improved Initiative
* Iron Will
* Power Attack
* Combat Casting
* Arcane Strike

## Spells

* 7th level: Magic Missile
* 10th level: Invisibility
* 13th level: Lightning Bolt
* 16th level: Dimension Door
Air Mephit

****Air Mephit**** is a creature in *Pathfinder: Kingmaker*.

## Description

Mephits are the servants of powerful elemental creatures. Key sites and locations on the elemental planes are full of mephits scurrying about on important errands or duties. Each mephit is associated with one element that defines its spells and abilities.
Apostate Dodger (Rogue 5)

**Cultist Dodger** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

## Loot

* Masterwork Dagger x2
* Chainshirt
Alpha Worg

**Alpha Worg** is a creature in *Pathfinder: Kingmaker*.

## Description

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.

## Locations

* Random encounters
* Castle of Knives
* City of Hollow Eyes
* Hunting Grounds
* Ruined Watchtower
* Silverstep Grove
* Tenebrous Depths (Floor II)
* Varnhold Stockade
Ardent

## Effects

This +3 nunchaku grants the wielder a +5 competence bonus on Athletics skill checks.

## [Show Blueprints]

ArdentItem (e489505f1864b0646be265f497ac68fd)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* ArdentEnchantment (d789f454dad251e4eae200350f8cbac9)

**Ardent** is a magic Nunchaku in *Pathfinder: Kingmaker*.

## Source

Found in a chest in the room with friendly golem in Abandoned Keep.
Aspect of the Falcon

**Aspect of the Falcon** is a spell in *Pathfinder: Kingmaker*.

## Notes

In practice it increases critical threat range of bows to 19-20 which doesn't stack with Improved Critical, and critical multiplier of crossbows to x3 which stacks with other modifiers.

## Effect

You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3.

This effect does not stack with any other effect that expands the threat range of a weapon, such as the Improved Critical feat or a keen weapon.

## See Also

* Aspect of the Bear
* Aspect of the Wolf
Ancestral Retribution (Ring)

### Effects

While wearing this ring, whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round.

## [Show Blueprints]

PortalStoneStanceRingItem (0603e6ed25543054c995b516ad75de51)

**Ancestral Retribution (Ring)** is a magic ring in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting the Stone of Ghostly Pathways event.
Apostate Dodger (Rogue 5) (R)

**Apostate Dodger** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

## Loot

* Composite Shortbow
* Chainshirt
An Ancient Curse, Part Four

**An Ancient Curse, Part Four** is a quest in *Pathfinder: Kingmaker*.

## Walkthrough

* This quest will be assigned immediately after the player has received their report regarding An Ancient Curse, Part Three.
* The journal will count down for 232 days.

### Issue an urgent decree and protect the barony!

* Kingdom problem event Evil Pranksters will begin 14 days before the curse ends. The event has a 100% Success chance.
* The event will hit the Barony/Kingdom for Relations -4, Arcane -4, Stability -4 every two days until it is resolved or quest ends.
* Ignoring the event will result in an additional Relations -8, Arcane -8, Stability -8 on top of recurring tick penalty, for a total of -36 stat penalty in each of those stats.

### Get to the Bald Hilltop!

* In the Bald Hilltop you will get to fight two Redcap Tricksters and two Redcap Savages, followed by three Redcap Tricksters and two Ferocious Dweomercats and finishes with two Bogeymen, and the Leafless Lady.

### Await a report

* If both threats have been dealt with you will receive your monetary reward on quest resolution event.
Animal Growth

Use Time | Standard action

**Animal Growth** is a spell in *Pathfinder: Kingmaker*.

## Effects

The target animal grows to twice its normal size and eight times its normal weight. This alteration changes the animal's size category to the next largest, grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2.

The size change also affects the animal's modifier to AC, attack rolls, and its base damage. The animal's space and reach change as appropriate to the new size, but its speed does not change. Multiple magical effects that increase size do not stack.
Akaia's Honor

## Flavor text

*Amiri's favorite blade, reforged, and tempered in old chieftain Akaia's blood.*

## Effects

This weapon is a +4 frost oversized bastard sword.

## [Show Blueprints]

BastardSwordOversizedFrostPlus4 (264eaa9103d4cac4fb17f114b309d2cc)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* Frost (421e54078b7719d40915ce0672511d0b)

**Akaia's Honor** is a magic Large Bastard Sword in *Pathfinder: Kingmaker*.

## Source

Received as a reward for Reforged Blade if Chieftain Akaia is alive and you choose to sacrifice him or Nilak.
Apostate Conjurer (Wizard 7)

**Apostate Conjurer** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

## Notes

* Begins combat buffed with permanent Bear's Endurance.

## Loot

* Light Crossbow
* Ring of Protection +1
* Random Level 3 Scroll
Animal Domain

**Animal Domain** is one of the divine domains in *Pathfinder: Kingmaker*.

## Overview

You can speak with and befriend animals with ease. In addition, you treat Lore (Nature) as a class skill.

Animal Companion: At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions).

**Domain Spells**

## Related Deities

* Erastil
* Gozreh

[[1]]
Apostate Warrior (Fighter 7)

**Apostate Warrior** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

## Loot

* Masterwork Longsword
* Heavy Shield
* Scalemail
Amulet of the Dying Wisdom

## Amulet of the Dying WisdomNecklace

### Flavor text

*You finally understand everything you wish you realize many years ago... What use is this knowledge now, when it's way too late?*

### Effects

The wearer feels all the weight of the old age. He gains -3 profane penalty to Strength, Dexterity and Consitution, but +2 profane bonus to Intelligence, Wisdom and Charisma.

## [Show Blueprints]

AmuletOfTheDyingWisdom (d254a9e1b1ebcf44faa326b277c937c5)

**Amulet of the Dying Wisdom** is a magic necklace in *Pathfinder: Kingmaker*.