recursal/Fanatic-Fandom huggingface dataset:
Session 9 - The Temple of Gond

23rd of Ches, 1492 DR

The party awoke with no memories of the events that took place during the night

Papers spoke of “Gralhund Villa Bloodbath”, with Orlond Gralhund as the hero.

`

Istrid Horn visited the tavern and asked the party to meet her in the City of the Dead.

Met with Istrid and she informed the party that the city watch were arresting members of the Zhentarim, including Davil, and that she wanted a place to hide until that blew over, to hide from both the law and rival factions who might exploit the Zhentarim's weakness. She explained that the Zhent who had been
present in Gralhund Villa were a faction that were contending with
the Doom Raiders, Istrid and Davil's old adventuring party, for
supremacy.

Party spoke to Renaer. They brought him up to speed and when they mentioned the Gnome Dalakhar. He said that he had been investigating. He mentioned joining the Harpers. Mirt the moneylender is a Harper.

Party went to the Temple of Gond. When
they were outside, a mechanical man appeared on the roof and threw a clockwork bird at the party. Zeela got poked in the eye. The party went inside and yelled to speak to the manager. Valetta spoke to the party and when asked about the figure on the roof, she said his name
was Nim, and that he had been acquired from a Lantanese wizard the year before. The party went up to where Nim was staying.

Tracked down Nimblewright and killed it.
Grams Bear

Grams Bear ( Glenda ) is the oldest of the Care Bears.

## Personality

Grams Bear is the grandmother of the Care Bears family, who looks after the Kingdom of Caring's two youngest members, Baby Hugs Bear and Baby Tugs Bear. A seasoned "veteran," an excellent storyteller, and a valued mentor for the family, she knows just about all there is about being a Care Bear, and is ready to lend a hand or a patient ear to help anyone in need.

## Gallery

Grams Bear's past of a Care Bear WarriorPast of Grams Bear's true identity as Glenda as a young girl.
Sessions

**Adventure 1: Dragon Heist**

Session 1 - A Friend in Need

Session 2 - Candle Lane

Session 3 - Sewer Surfin'

Session 4 - Compound Interest

Session 5 - Blackstaff Tower

Session 6 - Umberlee's Cache

Session 7 - Fireball!

Session 8 - Devil Drop

Session 9 - The Temple of Gond

Session 10 - The Old Windmill

Session 11 - Bregan D'aerthe

Session 12 - Undermountain

Session 13 - Gladiators

Session 14 - Xanathar's Lair Heist

Session 15 - Mimic Madness

Session 16 - Through the Window, to the Ball, aka Crouching Tiger, Hidden Dragonborn

Session 17 - Victoro-y Snatched from the Claws of Defeat

Session 18 - The Crabaratus: You've got mail

Session 19 - When Shell Freezes Over

Session 20 - The Ecstasy of Gold

**End of Dragon Heist**

Interlude - Nouveau Riche

Interlude - Snakes and Splatters

Interlude - The Clutch of Dendar

**Adventure 2: Curse of Strahd**

Session 24 - Into the Mists

Session 25 - It's Never Sunny in Barovia

Session 26 - All Along the Witch Tower

Session 27 - Abbey Road

Session 28 - Suture Self

Session 29 - Toys in the Attic

Session 30 - Neck-Romantic

Session 31 - May 20 2020

Session 32 - June 3 2020 - Last nail in the coffin. Coffin maker's workshop.

Session 33 - June 11 2020

Session 34 - June 18 2020 - Wizard of Wines. Outdoor fight w/blights and druids begins. Kassodar not present.

Session 34.5 - Kassodar's Castle Date

Session 35 - June 24 2020 - Wizard of Wines. Outdoor fight w/blights and druids concludes, Escher arrives.

Session 36 - Jul 02 2020 - Departing Wizard of Wines to go to Yester Hill

Session 37 - Jul 09 2020 - Yester Hill 2/2, returning to WoW.

Session 38 - Jul 16 2020 - "Cut 'em up at the pass" - Departing from Wizard of Wines, climbing Tsolenka Pass, encountered Erem

Session 39 - Jul 23 2020 - heading up Mt Ghakis, entrance to Amber Temple

Session 40 - (Fire) Ballz n da Hood

Session 41 - Sealed in Amber

Session 42 - Secrets Best Forgotten

Session 43 - Deal of Misfortune

Session 44 - The Roc-kus at Mt. Ghakis

Session 45 - A Towering Task and a Drink to the Past

Session 46 -

Session XX [[Saga Genesis]]

Kassodarc

Session XXX - Dandor and Viconia
The Awakening

The Awakening is the third episode of Care Bears Team.

## Summary

When Chloe tells the others about the strange light she saw on earth from a cave, the gang goes to investigate.

## Plot

Following the previous episode’s plot, Shania is still rambling about how Chloe nearly revealed her identity to a group of earth kids. Chloe interrupts, telling the others that she saw a strange light on earth from a cave and that they should all check it out together. Chloe and Freddy manage to convince Gordon and Shania to also come along, much to Shania’s annoyance.

“The sooner the better, I guess”.

-Shania

The gang heads off to earth and into the dark, spooky cave. While Shania tells Gordon to stop looking at a pile of mechanical junk, a guy named Grizzle shows up. Shania tries to transform, but a cage falls from the ceiling and traps them.

Stuck in the cage, Freddy can’t call with his telephone for help, leading to Gordon’s breaking point. The gang tries to use their powers to break free, but that also fails. Suddenly, a robot named Wingnut, made by Grizzle, approaches them friendly, convincing them that he means no harm. He manages to break them out of the cage and set them off free.

As Grizzle starts to come up with a plan, the gang transform and use the Care Bear Stare on him, leaving him unconscious on the ground. Wingnut wants to come to Care a lot with them, so they allow him to come along as their new robot pet.

Back at the school, Chloe explains their new opponent Grizzle to Principal Tenderheart, who says that he’ll inform the others about this new development while also lecturing the gang to go back to their rooms.

## Trivia

* This marks Grizzle and Wingnut’s debut
* This marks the first time the Care Bears are introduced to Grizzle and Wingnut
* This is the first time the gang uses the Care Bear Stare
* This episode hints that the Care Bears can still use their powers when not transformed.
BC7 Medium Blaster Carbine

The **Merr-Sonn BC7** is a medium blaster carbine produced by Merr-Sonn Munitions. The BC7 is considered to be a dependable weapon by many, being suitable for a variety of combat situations.

## Description

Though very average for a blaster carbine, the BC7 is considered to be very reliable and dependable by militias and planetary defense forces untouched by the Empire. The foregrip, optionally, can be replaced with an underbarrel grenade launcher, being able to launch a variety of grenades for various purposes
Oopsy Bear

Oopsy Bear ( Owen ) is one of the recurring characters in Care Bears Team.

## Appearance

Owen has lime hair and lime eyes. He has freckles on his cheeks. He usually wears a dark green shirt with like sleeves, lime shorts, and lime sneakers.

## Personality

Owen is the mostly clumsiest out of everyone, always bumping into things and making a mess.

Despote this, Owen tries to help out the best he can, even if he does make mistakes, because mistakes are proof that he’s trying.

## Trivia

* Unlike his Care Bear counterpart, Owen actually has a belly badge ( the belly badge is his Care Bear Talisman )

## Gallery

Oopsy Bear's real identity, OwenSuper Oopsy Bear
Color Elements Bear

**Color Elements Bear (Evelyn)** is one of the Care Bears

## Personality

She can change color with 10 Elements, she fight whith Chloe, Freddy, Shania, Gordon, Owen, Brandon, Laura, Hannah, Princess Rainbow, Princess Heart, Princess Lollipop, Princess Cupcake, Princess Unicorn, Princess Butterfly, and Princess Demiurge.
Baby Tugs Bear

Baby Tugs Bear ( Tommy ) is one of the two Care Bear Cubs.

## Personality

Whose sister is Baby Hugs Bear, is a rough and tumble little bear who always gets into mischief. Like his sister, he too wants nothing more in life than to be a full-fledged Care Bear when she grows up and is looked after by their grandmother, Grams Bear.
Baby Hugs Bear

Baby Hugs Bear ( Helen ) is one of the two Care Bear Cubs.

## Personality

Baby Hugs Bear gets along with her brother, Baby Tugs Bear, and is the youngest member of the Care Bears family and both are looked after by their grandmother, Grams Bear. Like her brother, she often gets into mischief and wants nothing more in life than to be a full-fledged Care Bear when she grows up. Sweet, curious, and loving, she can never go anywhere without being hugged by anyone.
Wonder Heart Bear

Wonder Heart Bear ( Willa ) is the niece of Principal TenderHeart.

## Appearance

Willa has short pink hair and eyes. Her hair is tied up into two small pigtails with magenta hair ties. She wears a light pink shirt, a pink skirt, white stockings, and light pink shoes.

Her Care Bear uniform is a cub version of the standard Care Bears female uniforms. She wears a pink uniform with puffy sleeves, a skirt, and high heels. This uniform was made for age appropriateness

## Gallery

Wonder Heart Bear's true identity, Willa.
Asation

View of Asation from space.

**Asation** is a hot, humid planet in the Veragi sector of the Gree Enclave. It has mostly been forgotten by the galaxy as a whole, though minor trade and archaeology occurs on this planet. The Galactic Empire has taken to analyzing this planet among several others within the Enclave.

The Gree have, for the most part, moved out of the capital of Satikan to smaller cities and towns, leaving much of it abandoned

## Locations

### Satikan

*See Satikan for more information.*

Satikan is the massive, sprawling capital city of Asation, though the city's population has significantly reduced since ancient times; roughly 78% of Satikan has been abandoned, with only the public spaceport and the downtown being active.
A280-CFE Convertible Heavy Blaster Pistol

A280-CFE in pistol configuration

The **BlasTech A280-CFE (covert field edition)** is an older model of reconfigurable blaster produced by BlasTech Industries. It was notably used by the Rebel Alliance, though was originally designed during the Clone Wars.

## Description

The A280-CFE pistol featured an over-sized frame sporting the familiar, boxy design known by BlasTech enthusiasts. The CFE could quickly reconfigure into a blaster rifle through two attachments. Initially designed during the Clone Wars, the CFE was popular with the Rebel Alliance's Fulcrum agents during the Galactic Civil War.

A forward-facing barrel and housing unit with a multi-optic scope clip on over the pistol barrel, and a buttstock slides into the back to convert the pistol into rifle mode. The added length and stability improves accuracy, while enhanced Galven-patterns increase penetration and cohesion. Unfortunately, the CFE must use low-powered eleton gas, as the nature of the clip-on barrel precludes using higher-powered gases.
VX Sidewinder Repeating Blaster

The **SoruSuub** **VX Sidewinder** is a model of repeating blaster produced by the SoroSuub Corporation. It was designed for use with a bipod, though could be carried or fired while moving.

## Description

Unlike other repeating blasters, the SoroSuub VX achieves its high rate of fire through the use of five rotating barrels. Each barrel features its own actuating blaster module, Galven coil, and crystal housing, distributing wear and preventing excess buildup of heat on any one barrel. Though designed for use with its included bipod, a wielder with sufficient strength can carry and even fire the weapon on the move, albeit invariably with reduced accuracy. Users who intend to wield the VX in the way often attach a shoulder strap, although even then the weapon requires two hands to wield.
Session 16 - Through the Window, to the Ball, aka Crouching Tiger, Hidden Dragonborn

Following the clue obtained from the Stone of Golorr, the party had decided that the final eye must be in the hands of the Cult of Asmodeus. As the only members of the cult that they knew of were the Gralhunds, they decided to break into Gralhund Villa (again).

When they approached Gralhund Villa, they saw a carriage heading west. Scanning the occupants with Clint's Detect Magic, they determined that the passengers were carying unhallowed cultist daggers and unholy symbols of Asmodeus, and surmised the Gralhund couple were inside. Following the carriage, they traced it to a Villa in the Sea Ward that they were able to identify as the Cassalanters.
Kassodar's Ash Play

**Ash** or **ashes** are the solid remains of fires.[1] Specifically, it refers to all non-aqueous, non-gaseous residues that remain after something is burned. In analytical chemistry, in order to analyse the mineral and metal content of chemical samples, ash is the non-gaseous, non-liquid residue after a complete combustion.

Ashes as the end product of incomplete combustion will be mostly mineral, but usually still contain an amount of combustible organic or other oxidizable residues. The best-known type of ash is wood ash, as a product of wood combustion in campfires, fireplaces, etc. The darker the wood ashes, the higher the content of remaining charcoal will be due to incomplete combustion.

Like soap, ash is also a disinfecting agent (alkaline).[2] The World Health Organization recommends ash or sand as alternative when soap is not available.[3]

## Specific types[edit]

* Wood ash
* Products of coal combustion
	+ Bottom ash
	+ Fly ash, product of coal combustion
	+ Breeze, ash recovered from burning urban rubbish[*citation needed*]
* Cigarette or cigar ash, the ash produced when a cigarette or a cigar is smoked
* Incinerator bottom ash, a form of ash produced in incinerators
* Vibhuti, ash used in Hindu rituals
* Ashes and dried bone fragments, or "cremains", left from cremation
* Volcanic ash, ash that consists of glass, rock, and other minerals that appears during an eruption
H-7 Equalizer Blaster Pistol

The **Coronet H-7 "Equalizer"** is a blaster pistol that is produced by Coronet Arms. The Equalizer is considered one of the best blaster pistols in the galaxy, despite the cost. Genuine Equalizers are very hard to find, having to be specially ordered by the customer.

Equalizers take several months to manufacture thanks to the fine-tuning of the focusing material by master gunsmiths, making each Equalizer unique in a small way. The power packs also have a unique design, only fitting the Equalizer and most low-quality copycats.

An individual could occasionally find one in the hands of successful free-traders and high-ranking CorSec officers. The Equalizer utilizes top-notch accuracy and a powerful blaster bolt that will easily pierce durasteel body armor. The Equalizer also possesses a stun setting that can quickly incapacitate any large humanoid.
Shania Jackson

* Shania Jackson
* Share Bear

**Shania Jackson** (also known as **Share Bear**) is one of the main characters in Care Bears Team.

## Appearance

Shania has purple eyes and hair. Her hair is tied up in two pigtails. She usually wears a maroon jacket with a purple shirt underneath it, puffy sleeves, a lilac skirt with a purple line on it, purple socks and maroon sneakers. She also wears a pink scarf around her.

## Personality

Shania is the most down-to-earth. She usually helps guide Chloe to the right path in order to be a good Care Bear.

## Bio

Full Name: Shaina Jackson

Age: 13

Birthday: October 9th, 2008

## Trivia

* Her pink scarf is a substitute for her pink shoulder bag.

==Gallery==>
Kassodar Xyrfaen

Kassodar is a Half-Drow Sorcerer who joined the party in The Yawning Portal. He had been living on the streets of Waterdeep and was headed down the path of becoming a Zhentarim agent when his fate became entangled with that of the party.

During the events of Dragon Heist, Kassodar caught the attention of Jarlaxle Baenre and his Drow mercenary band,*Bregan D'aerthe*. Despite longing for a family that was like him, Kassodar ultimately chose the Stormbrewers when the choice was forced upon him in the Vault of Dragons.

He carries several vials of ash from unknown sources at his belt, and seems keen to collect more. His reason for collecting these mementos is as mysterious as their origins.
St Paddy's Day 2020

One day in Waterdeep, another band of adventurers, somewhat rougher around the edges and even lower on coin, descended on a very different dive bar in search of coin.

Ludwig - Human Barbarian

Irlais - Drow Cleric of Kelemvor

Lexi - Tiefling Warlock

Martlin? - Bard

Christian was a Leprauchan and we killed him.
Session 1 - A Friend in Need

Waterdeep, 1492 DR. The 19th of Ches.

At The Yawning Portal, a brawl between rival criminal organizations grows to become a deadly encounter between the brawlers, Durnan, A Troll and Stirges from Undermountain, and a motley crew of adventurers strewn throughout the notorious tavern.

Volothamp Geddarm, having observed the heroics, pulls the adventurers together for a drink and gives them a proposition. His friend Floon Blagmaar has gone missing. Volo distributed 10 GP each to the party, and promised 10x that amount if Floon was safely returned.

The Party's investigations in The Dock Ward led them to The Old Xoblob Shop, where Kassodar intimidated Xoblob the Gnome into revealing that he had seen Floon heading North, and being followed. Outside, they observed the City Watch arresting some Zhentarim who had killed some rival gang members.

Further south, The Party found The Skewered Dragon, a Zhentarim Bar. Harlan played some tunes, and Clint gambed. After making themselves slightly more welcome, the occupants of the Skewered Dragon let it slip that Floon had been seen leaving along with a similar looking nobleman, and had been followed out by some Zhentarim identified as Urstyl's crew.

The Party returned to the crime scene from earlier and found it now cleaned up, but winged snake insignias in the area led them to a candle-lit alley.
Volo

Volothamp "Volo" Geddarm is a raconteur, drinker, embellisher, and occasional author.

He tasked The Party with finding his friend Floon Blagmaar. Unable to come up with the promised monetary reward when the task was done, he produced a deed for Trollskull Manor.

**Written works:**

*Volo's Guide to Monsters*

*Volo's Waterdeep Enchiridion*

*A True Reckoning of the Noble Families of Waterdeep*
Session 19 - When Shell Freezes Over

A giant mechanical dragon turtle is swimming towards Waterdeep through the harbour. The party (sans Zeela) engaged in battle with it using a borrowed Apparatus of Kwalish, which they rode up its back.

On the back of the dragon turtle, they engaged in battle with a mysterious wizard. Leaving the turtle at a slower pace, he left the controls to do battle, alongside several lackies in black leather armour.

Harlan took over the controls
Session 41 - Sealed in Amber

The party investigated their current situation, sealed inside the Amber Temple. Tilly attempted to clear the recently-fallen debris, and found it to be strangely difficult and exhausting to move, making negligible progress after 10 minutes of effort and finding himself drained.

Inspecting the area where Escher and the Statue Wizard had been, Zeela found the wizard's cloak of useful objects buried under a few rocks, as well as the golden spectacles he had been wearing. No trace of the wizard or his body was found.

Investigating the western hallway on the upper level where Randgar and Tilly had fought the flameskulls, the party found another wizard's charred remains. His icy staff remained intact, and Alegard handed it to Zeela.

Zeela used Speak With Dead to speak to the Wizard, and learned the following:

1) "What was your purpose here?" "Seeking magical power"

2) "What was your name?" "Jacarion"

3) "What went wrong?" "My assault on the Amber Temple failed.. I was burnt to death by the flameskulls"

4) "What magical power is here?" "Dark vestiges.. the remains of dead gods"

5) "What dangers are present?" "The remnants of the guardians who sealed away the vestiges in the temple and lost their minds to the corrupting influence"

- Architect's room

- Magical Ewer room

- Jolly Roger.

- Fought Barbarians
Zeela Si'Alish

Zeela is a Sea Elf Cleric of Deep Sashelas, the Elven deity of the sea, curiosity, and lore. After spending a long life in the service of her god, she came to the surface world, driven by visions of a Kraken that she believes to be prophetic.

She is very fond of dolphins, even by the standards of a cleric of Deep Sashelas. She wears a dolphin pendant, invokes a spectal dolphin when casting *Spiritual Weapon*

Zeela was the bearer of The Stone of Golorr during the events of Dragon Heist. The stone took an enormous toll on Zeela's mind, usurping her free will on several occasions and insinuating paranoia into her mind. However, she was able to put up enough resistance that the stone eventually decided she was no longer useful, and made its way into the posession of a pickpocket in Waterdeep, and onwards from there to a fate unknown.

Her prized magical items are a *Pearl of Power,* a *Net +1 (self-mending),* and a *Ring of Protection.*
Alegard of Irthos-Aujir

Alegard is a strapping adolescent Brpnze Dragonborn of the clan Irthos-Aujir, located in the Serpent Hills of Faerun.

He was sent into exile as a coming-of-age ritual, wherein he has several years to return to his people with a "great tribute".

Like most Dragonborn, Alegard is honour-bound and places great importance on oaths. However, he likely takes it further than most.

Despite his deliberate approach to life, Alegard is prone to flying into a reckless rage. Recently, this anger has begun to manifest itself in surges of uncontrollable and unpredictable magical energy.

His prized magical items are his "analguard", a magical animated shield that watches his back, and the Axe of Hurling, an enchanted throwing axe which almost always returns to the thrower's hand.

**Alegard's Heroism Verse:**

*"The unapologetic Draconic,*

*Coughs sparks, it's chronic,*

*Give up now, it's logic.*

*Shades of grey are lost to his kind.*

*Alegard's here, it's fuckin' hammertime."* - Harlan Crenshaw
Session 14 - Xanathar's Lair Heist

In the midst of the Bregan D'aerthe assault on Xanathar's lair, The Party found themselves escaping the fighting pits down a tunnel deeper into the lair. Krebbyg emerged from the shadows and joined them, providing a few minor potions for the beleaguered adventurers, while Kassodar remained behind fighting at Jarlaxle's side. The stranger that they fought alongside in the pits was nowhere to be seen, and Ranear had not been seen since the Mind Flayer attack that led to their capture.

Waiting at a gate to a circular hallway until the flow of Xanathar forces running through it to join the ongoing battle had subsided, The Party snuck through the lair. Skipping a large stone door, they split into two parties and engaged some Kuo-Toa in battle in a slippery room. After overcoming the creatures, they examined a series of rooms in the corner. Finding first a drarven prisoner in a state of complete insanity, followed by a body stapped to a table whose skull had been emptied, they paused outside the final room in the corner and heard bubbling coming from within. Inside was The Mind Flayer, dipping a brain into a pit of black tar. The Party fought and killed it, remarkably. They also found a prison with a single prisoner, a goblin wearing two sets of armour, who they freed.

Descending to the level below, The Party encountered Nar'l Xibrindas, agitated and under the supervision of the Grell. Krebbyg was prepared to kill him, but Lanzu initiated combat with the Grell and Nar'l took this opportunity to betray his new master. Having made a pact with the Xanathar that he could not escape from, Nar'l initiated a plan to ignite some barrels of explosives that he had smuggled into a secret room beside his study. He warned The Party that they had 10 minutes to get out of the lair.

On their way out, The Party examined the adjacent room to Nar'l's Office, and found a mausoleum of Xanathars past, where Golorr's Eye was mounted inside a Beholder statue. Retrieving the eye, They activated a large silver mirror, which turned out to be a scrying screen giving the perspective of the Beholder in The Old Xoblob shop. They also upset an urn bearing the ashes of a former Xanathar, and the grave dust took the form of a Beholder and roared at them.

Wasting no further time, the party, sans Krebbyg, ran back out through the circular hallway and found a spiral staircase upwards to the sewers of Waterdeep. Emerging back into the city, they returned home and had a rest.

Zeela consulted The Stone of Golorr and received the riddle towards the next eye.
Saga Genesis

The party departed Barovia and phased back into Faerun overnight on the road, arriving back on the high road between Neverwinter and Waterdeep in Ches of 1493.

They encountered a mysterious woman on the road who revealed herself to be Harlan's sister, following in his footsteps and hoping to run into him. She gave her name as Saga and joined the party.

When making camp for the night, the party was guided by moonlight to a cave in the swamp near the side of the road, surrounded by primitive traps. Inside, they found evidence of a recent battle, with dead Bullywugs, and Sahuagin and a single Drow who had fallen to their traps and poisons, if not their outright martial ability. Lanzu discovered cages containing human corpses, which he determined to be human captives who had died of malnourishment when their captors were killed.

Zeela determined that the Sahuagin were followers of Sekolah, the shark God, and deeper in the cavern Kassodar found the entrance to a larger, ancient temple to Sekolah. There were more dead Bullywugs in the temple, leading the party to conclude that the temple had been abandoned at some point, became infested by Bullywugs, and the Sahuagin were attempting to reclaim it.

Exploring the main chamber of the temple, the party discovered a Wereshark statue on the central altar with its hands broken off. Lanzu went back to check the Drow corpse when he was grabbed by a tentacle from the pools to the side, and was promptly swallowed whole by a Froghemoth. The party overcame the two Froghemoths, but not in time to stop Lanzu from being digested.

Efforts to revive Lanzu failed, and as his soul departed his body, it activated a prophetic display in the temple. The various specks of light floating in the chamber were snuffed out by shadowy tentacles rising up from the abyss.
Backscratcher

Backscratcher, The Young Kenku.

Sayings:

*Brace yourself.* - Harlan

*Well met, softskin.* - Alegard

*It's fucking hammer time.* - Harlan

*Does it compound annually?* - Kassodar

*We call ourselves the Doom Raiders.* - Istrid Horn

*Gold, guts, glory.* - Alegard

*The Laughing Fish* - Clint

*By Tiamat's tits!* - Alegard

*My name's Steve* - Steve (???)

*Who're you?* - Zeela

*I might break your fucking face tonight* - Harlan

Backscratcher's Heroism Verse:
The Stone of Golorr

The Stone of Golorr is an artifact of immense power that was recovered by The Party in

Attunement:

- Gain proficiency in History. If already proficient, gain Expertise in history.

- Attuned character is blinded if 10 feet from the stone.

- Gains 1 charge of Legend Lore per day, to a maximum of 3 charges.

*What once had ten and one now has ten and two. Find my eye where the Tyrant Schemes*

**Golorr's Second Eye:**

*With Old Hoof and Old Horn, find my eye where privilege and decadence hold court.*
NPCs

**Curse of Strahd**

**Waterdeep**

Durnan

Yagra

Obaya Uday

Meloon Wardragon

Bonnie

Volo

Milliband

Xoblob (Gnome)

Renaer Neverember

Captain Staget

Floon Blagmaar

The Mind Flayer

Davil Starsong

Istrid Horn

Fala

Avi

Embric

Tally

Emmek Frewn

Vajra Safahr, The Blackstaff

Meno Tva'Tser

Zalifarn

Barnabus Blastwind

Saeth Cromley

Yalah Gralhund

Orond Gralhund

Valetta

Nim

Soluun

Krebbyg

Fel'Rekt

Jarlaxle

Nar'l Xibrindas

Xanathar

Droop
Session 17 - Victoro-y Snatched from the Claws of Defeat

The party began the session split up and in multiple simultaneous compromising positions:

- Alegard was beating up Willifort Cromwell in the bushes outside the Cassalanter Villa while Clint watched.

- Lanzu was running around stealing things inside.

- Zeela was running around stealing things, but for knowledge and stuff.

- Kassodar had assumed Willifort's form and was preparing to answer the door to the City Watch.

- Harlan had found a secret door in the basement.

- Backscratcher was a tiger.
Paris Heart Bear

Paris Heart Bear (Paige) is one of the Care Bears.

## Appearance

Paige has long bright red hair in a flip with a blue beret. She has red eyes as well, as pale skin. Her default outfit is: A pink tank top, a lilac and white scarf, a blue jacket with red trimming. Paige wears a blue and red layered skirt and a white belt with a yellow buckle. She has white socks with a blue border on the top, and a pair of red shoes.
Session 18 - The Crabaratus: You've got mail

The session began as Lanzu struck down Victoro Cassalanter with a bolt to the neck.

Looting the bodies, the party obtained a magic ring from Victoro, his glamored studded leather armour that appeared as cultist robes, and Ammalia's necklace, in addition to various jewelry

Harlan and Lanzu were confronted by the ghost of Caladorn Cassalanter, proud ancestor of the once-august Cassalanter and a Open Lord of Waterdeep. His ghost was enraged at the desecration of the nearby temple of Asmodeus, but was mollified by Harlan's invocation of Siamorphe, the demigod of the more positive ideals of nobility. Caladorn brought Lanzu and Harlan to his tomb, where his plate mail and ceremonial Siamorphe mace were gathering dust. Clint, who had been saying prayers of penance over the corpses upstairs, was brought in to vow that he would purge the corruption of the temple, and was bestowed with the magic items.

Using the ceremonial mace to smite down the profaned statue of Siamorphe that had been recast as Asmodeus, the party found the final eye to the Stone of Golor in the rubble. Zeela inserted it into the eye, and learned that the final key to Neverember's vault was... "A severed Drow hand".

Zeela, who had been acting cagey since the fight ended, then fled down the aquatic exit of the temple. Not knowing how long they would need to hold their breath if they followed, and with Backscratcher being out of Wild Shapes for the day, the rest of the party was unable to pursue her.

As they tried to make their way out of the temple, the City Watch arrived and apprehended the party. Barnabus Blastwind was leading the investigation, with Yalah Gralhund and Willifort Crowelle present as accusers. Being unable to easily explain why they were surrounded by corpses, including those of one of the most prominent noble families of the city, while bathed in blood and bearing stolen finery, the party was hauled off to prison on an island at the southern end of Waterdeep Harbour. Alegard swore a Dragonborn blood oath against Willifort.

In prison, the party was interrogated over the course of several days, and elected to take a "whole truth and nothing but the truth" approach in their interrogation, coordinating their stories using a spring from a metal bedframe as a material component for *Message*. Later, they witnessed Davil Starsong being released from a nearby cell, as the street war between the Xanathar Guild and Zhentarim had died down, and no evidence had been found to incriminate him. Messaging Davil, they agreed to buy a breakout from the Zhentarim.

The next day, just as Davil was springing their breakout, the prison was rocked by quakes, before suddenly a giant mechanical turtle foot smashed through the centre of the cell block. The Doom Raiders finished the breakout and made a break for it, while the party encountered a crazed old mage trying to pilot a crab-like Apparatus on the beach outside the prison.
Attractions

This is the Attractions from **Disneyland Adventures**. All of the Disney parade, rides and fireworks if you to go on the Disneyland parade, rides and fireworks.

## Attractions Rides

* Alice in Wonderland
* Big Thunder Mountain Railroad
* Buzz Lightyear Astor Blasters
* The Haunted Mansion
* It's a Small World
* The Jungle Cruise
* The Many Adventures of Winnie the Pooh
* Matterhorn Bobsleds
* Peter Pan's Flight
* Pirates of the Caribbean
* Space Mountain
* Splash Mountain

## Attractions Mini-Rides

* Astro Orbiter
* Dumbo the Flying Elephant
* Gadget's Go Coaster
* King Arthur Carrousel
* Mad Tea Party

## Attractions Special

* Fireworks Spectacular
* Mickey's Soundsational Parade
* Pixie Hollow
* Princess Fantasy Faire

## Videos

### **Walkthrough**

Disneyland Adventures - All Mini-GamesDisneyland Adventures All Rides (PC, XB1, X360)Disneyland Adventures FULL GAME All Attractions & Mini Games (PC, XB1, X360)
Interlude - Nouveau Riche

The events of this interlude take place during the remainder of Tarsakh, 1492 DR.

Each Stormbrewer begins the month with 16750 gold.

**Magic Items for Sale:**

Old Xoblob Shop: Mystery Magical Items!! 🤑 Needless to say, they are all purple. 3000 gp Each

* A pair of slipppers
* A Silk Ribbon
* A wide brimmed hat
* A 1" Gelatinous Cube, inside a tin

Obaya Uday: Selling the spoils of Undermountain

* Sprint Shoes: Advantage on initiative rolls - 6500 GP
* Ring of the Ram - max 3 charges. Spend a charge to make a force attack roll, +7 to hit, 2d10 force damage, knocks back target a number of feet equal to damage. Can also spend any number of charges to make a strength check to break an object, +5 per charge. 10000 GP
* Cloak of Elvenkind - Advantage on stealth checks to hide, those making perception checks to perceive you visually do so with disadvantage - 7500 GP
* Gloves of Missile Snaring - Can use reaction to reduce ranged weapon attack damage by 1d10+dex. 6500 GP
* Immovable Rod - 1.5' long rod, press a button to lock position in space. Can hold 8000 lbs. 8000 GP
* Bag of Holding - 7000 GP
* Mariner's Breastplate +1 - Decorated with motifs of fish and shells. You gain a swim speed equal to your walking speed, and if you begin your turn underwater with 0hp, surface at 60ft speed. 10000 GP
* Axe of Hurling - A +1 Handaxe (1d6 slashing). Can only be thrown. Range 30/60. On any attack roll except for a natural 1, it returns to the thrower's hand after hitting or missing its target. - 6500 GP
* Pearl of Power - Once per day, speak its Command Word and regain one expended spell slot. If the expended slot is of 4th Level or higher, the new slot is 3rd Level. - 6000 GP
* Monocle of Vulnerability - 2 charges, restored after each long rest. Can expend 1 or both charges as a bonus action to give your next spell +1 to hit or +1 spell save DC per charge used. - 6000 GP

*A Classified Ad:*

*For sale: One Apparatus of Kwalish, severe water damage. One-of-a-kind collector's item, saw action in The Big Belchy Incident. NO LOWBALLS I KNOW WHAT I'VE GOT. 5000 GP O.B.O.*

**The Laughing Fish: Basic Repairs Needed: approx 3000gp remaining**

**The Laughing Fish: Business Requirements: approx 2000gp upfront costs**

**The Laughing Fish: Household Amenities Required for 7 residents: approx 500gp**
Interlude - The Clutch of Dendar

The Stormbrewers had charged forward onto a precarious rope bridge in the Serpent Hills in order to confront the two Yuan-Ti who had greeted them. As the front-liners engaged the relatively weak Purebloods, Kassodar was caught straggling back on the ledges by a squad of Malisons who pounced down on him from the cliffs above. As the poison coursed through his veins and his body was crushed in their constricting grasp, Zeela and Harlan rushed back to come to his aid, but feared they might not make it in time.

Help arrived unexpectedly in the form of the Oontax Elder of Irthos-Aujir, who revived the young Drow with her healing magic. She told Alegard that the quest at hand, the rescue of the year's youth, took precedence over his exile, and that they must venture into the Yuan-Ti lair together immediately.

Resting up with a quick Catnap, the Brewers proceeded into the cavern at the end of the canyon, a yawning stone snake maw. As they groped blindly through the darkness within the cave, they came across some small misshapen Yuan-Ti mutants. Slaying these foul beings, they proceeded to the easternmost cavern, where Tilly Tranche had sensed the presence of a thin spot in the planar fabric.

As Zeela turned the corner, her gaze fell upon the broken and discarded eggshells of the Irthos Aujir clutch. The supposed Oontanx revealed herself to be a Yuan-Ti in disguise, mocking and taunting Alegard, calling him a kinslayer for having dispatched the Yuan-Ti mutants which were all that remained of the dragonborn hatchlings, transformed by vile magic and alchemy.

As Alegard raged and poured forth wild magic, he provided the final catalyst required to complete the Yuan-Ti ritual to bring the avatar of Dendar, the Night Serpent through the planar void and into the world. But as the avatar began to tear into the adventurers and all hope seemed lost, the tear in the fabric of reality combined with the wild magic set off a chain reaction that sent the unconscious Stormbrewers hurtling across the planes.

They awoke in a strange woodland clearing, the air hanging heavy with cold, clinging mist. As they picked themselves off the ground and looked around for any sign of where they were, what had happened, and where the Yuan-Ti were, they heard the howling of wolves carried on a wind that whipped dead leaves over their heads....
Session 25 - It's Never Sunny in Barovia

Having settled in for the night in the Church of the Morninglord in the village of Barovia, the party divided up into their rooms for the night.

- Alegard slept in his own room

- Harlan and Lanzu shared a room

- Zeela, Kassodar, Tilly, and Ragnar slept on the pews, as did Ireena, Ismark, and Lorros. Donovich seemingly remained awake all night praying for his son, Doru, whose famished screams could be heard from below the floorboards for most of the night.

Zeela's trance was interrupted by the appearance of a spectral procession from the graveyard.

***Tarokka reading:***

*Knowledge of the ancient –* **1 of swords (Avenger)** - the treasure lies in dragon’s house, in hands once clean and now corrupted

*A powerful force of good, holy symbol of great hope* - **9 of stars (conjurer)** – I see a dead village, drowned by a river, ruled by one who has brought great evil into the world

*Power and strength, weapon* *of vengeance, sword of sunlight* – **4 of Glyphs (Shepherd)** – Find the mother, she who gave birth to evil

*This card sheds light on one who will help you greatly in the battle against darkness* – **The Mists** – A Vistana wanders this land along, searching for a mentor, she doesn’t stay in one place for long. Seek her out in Saint Markovia’s Abbey, near the mists

*Your enemy is a creature of darkness, whose powers are beyond mortality, this will lead you to him* – **The Ghost** – Look to the father’s tomb
The Three Vegetables

Harlan, Clint, and Alegard had their brains turned to mush by an Intellect Devourer in Session 3 - Sewer Surfin'

They were hauled to the Hospice of Saint Laupsenn (Temple of Ilmater) by their Zhentarim "friends".

Prior to paying for healing, Clint was restored by a miracle of Ilmater, pledging to uphold the Broken God's ideals of self-sacrifice and service to others.
The Party

The nameless adventuring party residing at The Laughing Fish:

Harlan "Sticks" Crenshaw - Human Bard

Zeela Si'Alish - Sea Elf Cleric

Alegard of Irthos-Aujir - Dragonborn Barbarian

Kassodar Xyrfaen - (Half) Drow Sorcerer

Lanzu "Quicktrick" Saybar - Gnome Rogue

Randgar "Rockslider" Ogoliago - Goliath Bard-barian

Tilly Tranche - Aarakocra Ranger

**RETIRED**

Backscratcher - Kenku Druid

Clint Earthly - Firbolg Paladin
Session 42 - Secrets Best Forgotten

Spoke with Barbarian Alesha. She serves Strahd and no longer acknowledges her ancestors of the Kevan Hill Tribes, which is why the chieftan's spirit chose Alegard (and by extension Tilly) to wield his spear. At a loss for what to do with her, running low on rations, and lower on trust, Randgar broke her neck. She died with a spiteful smile, believing she would serve Strahd in death.

During the night, Kassodar returned.

Jolly Roger's memory was jogged by Harlan's attentive storytelling, and when he heard a reference to Strahd he recalled the following: "Strahd was a man of destiny.. he came to this temple with clarity of purpose, and made a deal with the Dark Power *Vampyr* with no hesitation. He left with what he sought, but paid a great price".

Pressed further, Roger's memory slipped away again.

The party proceeded down into the vaults on the second level. They encountered the following vestiges:

Vampyr, who offered eternal youth and beauty.

Tenebris, who offered eternal undeath to those of great magical power. The cost was that they would seal away their souls outside their bodies.

Zhudun, who offered the power to raise the ancient dead. Harlan took this Dark Gift.
Harlan "Sticks" Crenshaw

Harlan "Sticks" Crenshaw is a human Bard.

He has lived in Waterdeep the longest, having wintered there from 1491-1492 DR. During this time, he roomed at The Sailor's Rest as an entertainer.

**Trivia**

Was a member of The Three Vegetables.

Has literally never been called Sticks.- **Update: Has been called Sticks ironically**

Holds a pizza
Kerro Mereshin

(age 19)

**Kerro Mereshin** (31 BBY-) is a human spacer that was recruited to serve aboard *The Kestrel* in 12 BBY to assist the captain, Larkin Kelly, in fulfilling a contract; Dr. Templeton is to be escorted to multiple Gree worlds for the purpose of recovering technology. Mereshin's current location is in the orbit of Malanose, searching through the objects recovered on Asation.
RSKF-44 Heavy Blaster Pistol

The **BlasTech RSKF-44** is a model of heavy blaster pistol produced by BlasTech Industries. Though quite expensive, it was popular among both criminals and citizens across the galaxy for its high stopping power. It has also been spotted being used by mercenaries and bounty hunters, as well.

The RSKF-44 fires two bolts a shot, rendering in the RSKF-44 boasting a large amount of stopping power and a significant amount of recoil. The fire-rate is considered by many to be very slow, taking roughly two seconds to fire another shot. In spite of this, the RSKF-44 has been noted by many to be extremely reliable, very rarely overheating or otherwise breaking down.
Carida

View of Carida from space.

**Carida** is a terrestrial world in The Colonies region of the galaxy. It sports a variety of environments, making it perfect as a military training facility. Much of the planet is composed of grasslands, with mountains, rainforests, deserts, and ice fields covering a large chunk of the land mass.

The Academy of Carida is the most notable location on Carida, being the main training facility for the Stormtrooper Corps, though there are facilities for Imperial officers and Special Forces. At the time of 14 BBY, the Academy Dean is Horace Wyrmyr.

The planet boasts a nightlife as well, with the Caridan District being a popular spot for cadets with hard-earned weekend passes.

## Locations

### Caridan District

*See Caridan District for more information.*

The Caridan District is the nearest city to the Academy of Carida, and the main funnel to the Academy for cadets of both future officers and Stormtroopers. There is a ratio of 2:1 Caridans and humans within the city. The District has a well-known nightlife, having dozens of dive cantinas and nightclubs that are popular among the cadets.

### Cliffside

*See Cliffside Academy for more information.*

The Cliffside Academy is the main facility at the Academy of Carida for training future officers of the Galactic Empire. All three branches of the military: the Imperial Navy, Imperial Army, and Stormtrooper Corps, have most of their officers trained at Cliffside.

### Forgofshar Desert

*See Forgofshar Desert for more information.*

Located about 200 miles west of the Academy, the Forgofshar Desert hosts a medium-sized facility for desert survival training. Notable individuals that show excellence in the training here may be tapped to join the Sandtroopers.

### Navy Officer School

*See Navy Command Officer's School for more information.*

The Navy Officer School is required for officers wishing to become commissioned officers in the Imperial Navy. The School teaches prospects how to properly command warships and strategize under intense pressure and limited time.

### Storm Commando School

*See Storm Commando School for more information.*

The Storm Commando School is a school for the Storm Commandos, one of the most elite Special Forces divisions in the entire Empire. Graduates are expected to be able to operate on their own for years without blowing their cover, instigate uprisings on enemy worlds, and assist stormtroopers in high-risk situations.

### Stormtrooper Training Grounds

*See Stormtrooper Training Grounds for more information.*

Separate from the main Academy building, the Stormtrooper Training Grounds is for the basic training of stormtroopers. Passing the rigorous physical training, survival courses, and war games are required to move on to the more specialized areas that individuals qualify for.
Non Meet and Greet Characters

This is Non Meet and Greet Characters from **Disneyland Adventures**. If you don't go to meet with all the Disney Classic and Disney Pixar Characters, however, you can go see and meet your favorite Non Disney Classic and Disney Pixar characters at the Disneyland Park and Disney Attractions the rides.

## Disney Classic Characters and Disney Pixar Characters

### **Alice in Wonderland**

* Caterpillar
* March Hare
* Cheshire Cat

### **Peter Pan**

* Tinker Bell
* Cubby the Lost Boy
* Mermaids
* Mr. Smee
* Pirates Crews
* Crocodile

### **Winnie the Pooh**

* Roo
* Owl

### **Toy Story**

* Emperor Zurg
* Mission Control

### **Finding Nemo**

* Nemo
* Squirt
* Crush
* Bruce

### **The Haunted Mansion**

* Ghost Host
* Madame Leota
* Constance Hatchaway
* Ezra the Skeleton
* Phineas the Traveler
* Gus the Prisoner
* The Singing Busts

### **Disneyland Workers**

* Golden Ticket
* Karen the Guide Park
* Shopkeeper Females
* Shopkeeper Males
* Fireworks Spectacular Announcer

## Gallery

### **The Haunted Mansion**

Madame LeotaConstance HatchawayEzra the SkeletonPhineas the TravelerGus the Prisoner
Integral Studios: Star Wars RP Wiki

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Videos

A videos of clips from *Disneyland Adventures*.

## Gameplay

Disneyland Adventures - All Mini-GamesDisneyland Adventures All Rides (PC, XB1, X360)Disneyland Adventures FULL GAME All Attractions & Mini Games (PC, XB1, X360)
## Longplay

Disneyland Adventures FULL GAME Longplay (PC, XB1, X360)

## Voice Sounds: 01

Disneyland Adventures - Mickey Mouse Voice SoundDisneyland Adventures - Minnie Mouse Voice SoundDisneyland Adventures - Snow White Voice SoundDisneyland Adventures - Pinocchio Voice Sound
## Voice Sounds: 02

Disneyland Adventures - Mickey Mouse Voice Sound Part 02Disneyland Adventures - Minnie Mouse Voice Sound Part 02Disneyland Adventures - Snow White Voice Sound Part 02Disneyland Adventures - Pinocchio Voice Sound Part 02