Heaven's Fall Characters

## **Overview**

A list of Characters created for the setting known as Heaven's fall; An otherworldly Magitech Science-Fantasy setting set in a world known as Pandora on the Continent of Neveah.

## **Characters**

### Mages

#### **Magic**

Many years ago humanity gained the ability to manipulate reality in minor ways through a process that has since been dubbed 'Magic', although it is anything but. Magic is a form of reality manipulation any given person has the capability to be able use, but only a select few are gifted enough to learn it. Aptly named, Mages develop their abilities along a direction, an idea, called an Arcanum that is given to them at almost random.

A Mage does not know when they will get their Arcanum but once they do a whole world of possibilities is opened to them. an Arcanum is the theme that their magic takes form along; They can be anything ranging from Enchantment to Cryptozoology, to Elemental Aviation. Equipped with their Grand Arcanum a mage can develop a number of spells for a wide variety of situations so long as those spells can be linked back to their Arcanum. That doesn't mean that a mage cannot branch out however; some mages develop Minor Arcana that expands upon their initial abilities. A Minor Arcana is a secondary Arcanum that while much weaker than their Grand Arcanum, grant them a wealth of new options for spells.

Mages create spells to manifest their Arcanum in a variety of ways such as controllable fireballs, minions,  shields, whips of water, and even control of other creatures. Time is the greatest drawback to being a mage. Making a spell takes time and even more time to master to a usable level but once they do it becomes as easy as breathing. even casting spells take extended periods of time, although they may vary. Some spells may be instant but only have a cooldown, other spells may take several moments to cast but be weak or able to be formed again immediately after.

Mages are not given a level by themselves, as any mage can acquire greatness given enough time, so instead, their spells are given a level.

#### **Magitech**

Magitech, relatively new in the world but already fully dominating technology continent wide, is the art of applying Magic to science and recreating technology through it. Due to the nature of it, it has advanced beyond normal science and has fully replaced the seemingly primitive technologies. Magitech is too broad to be its own Arcanum, but any mage is able to both specialize in a Magic specialization and Magitech specialization as their Grand Arcanum, and Minor Arcana. For example a Mage could have a Grand Arcanum of Nature while having a Minor Arcana of Robotics. Magitech creation tends to take longer than normal spellcraft to develop due to its more complex processes however, this comes with the benefit of being able to combine multiple spells into a single object.

Magitech creation requires a mage to study existing spells and stabilize them into a physical medium called an Aether Core. An Aether Core is where the magical effects come from and with the  addition of multiple cores a mage is able to link them together inside a single piece of technology for more versatility and power. Aether Cores take on numerous forms often unique to each user, such as a mechanical energy core brimming with Aetheric Energy or a rune printed in blood. Once the Aether Core is formed a mage must then build the housing for the core, the machine through which the magic will take form until said item is destroyed or the magic within it runs out.

### Freaks

This world has a form of human dubbed Meta-Humans globally that are born with stagnant methods of manipulating reality in their own way rather than learning how to do it. Their ability to do this is on a far larger scale than most individual spells and their bodies are heavily enhanced compared to the average human, with even the weakest of Metas being as strong as the strongest man and several other physical enhancements. Within the continent of Neveah, they dub these Metas as Freaks and call their abilities Powers. Powers fall into several categories and are rated by the potency the overall ability is and how threatening it can be. The ratings are called Levels and with each Level, they have varying bonuses to their body such as strength, speed, ect, that the stronger the power itself is, the weaker the bonuses they get. It should be noted that these are on top of the power, almost entirely separate from them entirely. Freaks only ever get one power, but it can do a wide assortment of things within it. This is where the power categories fall into play. Every Freak using their power has some form of strain, whether it is mental fatigue or physical fatigue, a powered individual will get tired of using their power eventually. Everything has a price. Below are the power categories and list of bonuses along with their power.

As stated above, every Freak has base statistics along with their power. The statistics depend on the combinations of power categories they have within their ability and the level of their ability as a whole. Each Category has a base set of statistics that when added together with the other categories within the power, will be averaged out. For example, Mover + Striker / 2 = Averaged Stats, therefore the character's base stats outside of their power. Below is the spreadsheet that displays this better. Levels go as high as Level 10 normally. This does not mean anomalies don't exist out there at a higher level. But the highest you will ever be able to achieve is a Level 10

Stat System

##### **Character List:**

* Matthew Sarasim
* Rosalia Tepes
* Alan Ryder
* Michael Argent
* Velana Argent