Favilla: Positions & Contracts

**{META INFORMATION} When your character joins the Favilla, they will be given a temporary role to perform - this is normally a cook or cleaner - until your skills and any profession is discussed to set you in the most appropriate role. Your character will be given two contracts to sign, one for the laws they are expected to follow, and the other is what you will find on this page to match the position they have been set in by the captain for the crew.**

**Unlike the law and protocols page, I will not lay this page out like the contract, as it will be too bulky with unnecessary information. Instead I will use this page to give you a idea of what your character is expected to do within their role.**

**You can act behind the scenes, and match your characters work up to sleep patterns or to aid in an entrance of a new person.**

The contract will consist of the start date of the character in that role - till the termination (IF TEMPORARY), a bullet list of their duties and any unique duties your character will have added onto the contract along with your character's shifts and wages per day.

## Captain & Co-Captain

The captains position on the ship is to lead and manage all aspects of the crew. They are responsible for the safety  and efficient operations of the ship‍—‌including its seaworthiness, safety and security, cargo operations, navigation, crew management, and legal compliance‍—‌and for the persons and cargo on board. They will ensure all law and protocol is followed and will act on any contract breaches. The captain is responsible for the crews contracts and medical backgrounds, keeping all information confidential and safe.

**The co-captain is seen as equal to the captain.**

## Officer Division

### First mate

The first mate will act as a captain's second in command under the captain and co-captain. The Favillia may in future employ second and third mates to create a chain of command as the crew grows. First mates are typically responsible for cargo or passengers. They also get a say in the ships safety and navigation.

### Quartermaster

The quartermaster works on monitoring crew behaviour and settling disputes upon the ship in a fair and unbiased manner. They will order punishments and control though all divisions and monitor the cells and people who may be in them.

### Navigator

The navigator must know how to read maps and understand the worlds geography to plot the safest and fastest route, and also know alternatives routes if they are required. They must also be able to read the stars to determine the path of the voyage when manuscripts are scarce. Education and experience is essential for this role. They must be aware of legends and have current knowledge of the worlds politics and climates to ensure the ship docks steady and without any threat.

### Purser

This is the person on the Favilla principally responsible for the handling of money on board. They will monitor and calculate the crews wages and give out payment at each dock. It is the crew's responsibility to collect their money from the ships purser, and any money not collected will be returned to the ships catty.

### Health and Safety officer

The safety officer has a duty to investigate notifiable accidents or dangerous occurrences affecting persons on board rhw ship or during access, as well as potential hazards to health and safety and any reasonable complaints made by any personnel, and to make recommendations to the captain.

### Head of Trade & Stock

The head of trade and stock will manage the inventory and deal with any affairs the ship has with merchants on land. They will alert the captain when stocks are low and if they believe the ship could benefit from other trade.

## Guard Division

### Head guard

The head guards duty is to lead and manage the other guards. They must set the shifts patterns from the crew weekly and ensure all areas of the ship are manned and covered. The Cells, Stores, Cabins, Engines and Animal pen *NORMALLY* have people manning the doors.

The head guard also helps man the cells with the Captain and First mate, ensuring captured individuals are fed with minimal contact to the crew.

### Assistant head guard

The assistant head guard aids the head guard in their duties. If the head guard is unable to preform though demotion, MIA, illness or death, they are instantly to take the duty as head guard.

### Guard

A guard should patrol the ship and ensure all crew are accounted for. They should familiarize themselves with crew and be prepared to welcome newcomers to the Favilla. A guard should only act in attack and not defence if they believe the person of interest is a threat, showing aggression, hostility or with intent to harm. Guards are expected to be a master of weapons or magic, and are also the frontline in the lead of missions and attacks that the ship may face.

### Lookout

The lookouts work closely with the guards, though unlike the guards who run patrols, the lookout is stationary. These are normally people who master range weapons/magic. It is also a lookouts duty to recognise any upcoming obstacles or people overboard. The lookout tower is the highest point of the ship, and they will often be stationed here, or at the bow of the ship.

## Healer Division

### Head Medic

The head medic must insure all medics have a weekly shift patterns. They must work closely with the medical crew and ensure that all patients are seen to. The head medic is the only member, besides the captain, who will know a crewmembers medical history and current medical struggles. They will remain confidential, only letting medical crew know necessary information if concerned for ones wellbeing. The head medic should also work to provide vaccines to the crew when entering high risk lands.

### Assistant head Medic

The assistant head medic aids the head medic in their duties. If the head medic is unable to preform though demotion, MIA, illness or death, they are instantly to take the duty as head medic.

### Medic

A medic is someone who aids in the infirmary and ensures a persons health is monitored. They will work as a nurse and should consult the head medic or captain with any care provided. They should administer medication ONLY with another medics there to witness. Medics will also be assigned to document and monitor infirmary stocks. They are to work in shifts patterns but may be expected to work when not shifted if urgent care is required. If working extra bonus will be added to wages.

### Battle Medic

A battle Medic is a medic, however these people are also expected to fight. They will be sent on missions and into battle to defend the wounded and care for the sick and weak in the midst of a fight. Battle medics will be required to have some surgical knowledge also. They should aim to stabilize the wounded until they can be brought to safety, once in safety trained medics will take over the care of the wounded.

### Surgeon

A surgeon is someone who works mostly with those in need for surgery. They must have knowledge in human and other race's anatomy and should be confident in preforming surgery, amputations, autopsy's, ETC, on anyone needed. A surgeon will also have the roles of a medic and/or alchemist when not required for surgery.

### Alchemist OR Herbalist

These people work with medicine. They can work with science, herbs and magic to create concoctions that aid the sick and wounded. They ensure the ships medications, including painkillers, birth control, sickness tablets and other homely remedies are created and in decent supply They will work along site medics, with basic first aid and medical knowledge.

## Engineer Division

### Head Engineer

The head engineer will monitor the work and control of the ships engines. They are to ensure that everything is working efficiently and that the crew who work within the engines are shifted in a healthy and stable way. They are to monitor the engines and are the only people other than the captain who have access to the ships mainframe. They work with the captain and navigator teams to plot routes and ensure the ship is at a fast and direct line of travel at each dock.

### Assistant head engineer

The assistant head engineer aids the head engineer in their duties. If the head engineer is unable to preform though demotion, MIA, illness or death, they are instantly to take the duty as head engineer.

### Engineer

The engineers work to make sure the engines are in working order. They are to report any damages and breaks in the engines to head engineer. They should work shifts to act as a mechanic and cleaner to the engines, along with clearing vents, keeping hallways free and manning the large maze of the engines.

### Boatswain

Boatswains are the people who work on the shell of the ship. They work with the health and safety officer to ensure everything is safe and secure working with repairs of the boat.

## Gunner Division

These people work in the Engine Workshop.

### Gunner

The Favillia does not need a master gunner, the gunner division will work under the quartermaster and captain to ensure the ship has enough weapons and armour for upcoming battles and missions. They aid the captain in weapon trade.

### Blacksmith/Armorsmith

The blacksmith and Armorsmith are the people who work with metal to provide weapons and metalwork needed by the crew. They work close with the Gunner, Engineers and boatswains to provide forged metals in the areas most needed. If a crew member requests a new item or a repair, they must pay the blacksmith out their own pocket as a commission. Blacksmith should not offer free work.

## Crewsmen

### Navigator assistant

These assistants aid the navigator in mapping and plotting the routes Favilla will travel. They work under the Navigator and will take over the navigators duty should they fail to fill the role.

### Animal Care

The person who looks after the animals must work as a primary carer and the veterinarian to the farm life on ship. They are to ensure they are bred happy and healthy. The person in charge of animal care will also work close with the pets of the crew. They will be required to work in the infirmary time to time if beast/animalkin are wounded or need aid.

### Butcher/Farm hand

These are the people who gather the milk, eggs and aid in the slaughter of the animals for food produce. They work under the Animal Care.

### Hunter gatherer

When on ship, they will aid the crew with the odd job, however they mostly are used to gather food and recourses on land. They also aid in keeping the infirmary's herb stock up.

### Seamstress/Leather worker

These are the people who make and create clothes and leather work. They work with repairing the fabrics on the ship. If a crewmember wishes for a new item of clothing they must pay the seamstress a commission for the work. The seamstress must not work for free.

### Cleaner

The cleaner cleans the ship and ensures all areas are tidy. They are placed on shifts by the captain to clean all areas of the ship - except the engines and cells.

### Cook

The cook provides food for the ship, the ship has a rotating menu that consists of mostly oats for breakfast and broths and stews tough the day. Two meat/fish alternatives, and one vegan alternative is often provided. The cooks make the large dishes of food and bring them to the communal area for the crew. They are to make sure that there is bread baked and available with a range of cheeses also. The cooks work with the butchers/farm help and also with the cleaners to ensure kitchens are clean.

### Scholar

The scholar or teacher are people who help teach the crew how to read, write, geography and other day to day life skills that they may be lacking when coming on board. They work in the library/study area. The person in this role will need the experience to teach and support those members who require it.

### Archivist/Librarian

These are the people who work in the ships library/study. They are in charge of locating manuscripts and books requested at the next dock, keeping the library organised and available to aid whoever may be looking for something particular.