recursal/Fanatic-Fandom huggingface dataset:
Talisman of Demon Beauty

[NO DROP] This talisman provides a 10% REDUCTION of all non-weapon demonic negative energy. This includes area damage, reflected damage, burst damage, demonic greater ruin damage and mind powers. This immunity will stack with other "Demon" items. The wearer of this talisman gets a 10 XP/minute penalty.

"To fight a demon you must BE a demon."

## Properties

* **Base Item:** Amulet
* **Weight:** 0.5

## Special Properties

* **Enhancement Bonus:** Charisma +6
* **Enhancement Bonus:** Constitution +2
* **Enhancement Bonus:** Dexterity +2
* **Enhancement Bonus:** Intelligence +2
* **Enhancement Bonus:** Strength +2
* **Enhancement Bonus:** Wisdom +2
Talisman of Demon Cunning

[NO DROP] This talisman provides a 10% REDUCTION of all non-weapon demonic negative energy. This includes area damage, reflected damage, burst damage, demonic greater ruin damage and mind powers. This immunity will stack with other "Demon" items. The wearer of this talisman gets a 10 XP/minute penalty.

"To fight a demon you must BE a demon."

## Properties

* **Base Item:** Amulet
* **Weight:** 0.5

## Special Properties

* **Enhancement Bonus:** Charisma +2
* **Enhancement Bonus:** Constitution +2
* **Enhancement Bonus:** Dexterity +2
* **Enhancement Bonus:** Intelligence +6
* **Enhancement Bonus:** Strength +2
* **Enhancement Bonus:** Wisdom +2
Horizon Walker Helm

Horizon Walker, who prefer to rely on their lightning reflexes instead of heavy armor, can often be seen wearing these specially made helms. They give special benefits to those who rely primarily on dexterity for defense. For others, they have no benefit whatsoever.

 Location

## Properties

* **Base item:** Helmet
* **Weight:** 2.0

## Special Properties

* **Bonus Spell Slot:** Ranger Level 1
* **Bonus Spell Slot:** Ranger Level 2
* **Bonus Spell Slot:** Ranger Level 3
* **Bonus Spell Slot:** Ranger Level 4
* **Enhancement Bonus:** Charisma +5
* **Enhancement Bonus:** Dexterity +5
* **Immunity to Spell by Level:** Level 6 or Lower
* **Immunity:** Mind-Affecting Spells
* **Only Usable By:** Arcane Archer
* **Only Usable By:** Ranger
* **Only Usable By:** Rogue
Celestial Helmet

It's hard to slide anything past the Celestials since they each don one of these legendary helms.

 Location

Crafted by Celestial Smithy after combining Golden Helm, Black Cap, Gorg's Skull and Trectous's Helm.

## Properties

* **Base item:** Helmet
* **Weight:** 2.0

## Special Properties

* **Damage Resistance:** Cold Resist 50 / -
* **Immunity to Spell by Level:** Level 6 or Lower
* **Immunity:** Critical Hits
* **Immunity:** Death Magic
* **Immunity:** Disease
* **Immunity:** Fear
* **Immunity:** Knockdown
* **Immunity:** Level/Ability Drain
* **Immunity:** Mind-Affecting Spells
* **Immunity:** Paralysis
* **Immunity:** Poison
* **Immunity:** Sneak Attack
* **Improved Saving Throws:** Universal +5
* **Skill Bonus:** Concentration +10
* **True Seeing**
Final Word

[NO DROP]

 Location

Final Word is located in the third speaker's plane.

## Properties

* **Base Armor Class:** +2
* **Armor Check Penalty:** -2
* **Arcane Spell Failure:** 15%
* **Feats Required**: Shields
* **Base item**: Large shield
* **Weight**: 15.0

## Special Properties

* **Armor Bonus:** +3 (AC Shield Modifier)
* **Immunity:** Critical Hits
* **Immunity:** Death Magic
* **Immunity:** Disease
* **Immunity:** Fear
* **Immunity:** Knockdown
* **Immunity:** Level / Ability Drain
* **Immunity:** Mind-Affecting Spells
* **Immunity:** Paralysis
* **Immunity:** Poison
* **Immunity:** Sneak Attack
Sniper's Bow

## Location

The Sniper Bow can be found within the (Plane of the Elderkind)

It is dropped by the Shaft - 1/4 chance

## Properties

* **Base Damage:** 1d8
* **Base Critical Threat:** x3
* **Base Damage Type:** Piercing
* **Weapon Size:** Large
* **Ammunition:** Arrows
* **Feats Required:** Martial or Elf
* **Base Item:** Longbow
* **Charges:**
* **Weight:** 3

## Special Properties

* **Attack Bonus:** +5
* **Bonus Feat:** Dodge
* **Bonus Feat:** Point Blank Shot
* **Darkvision**
* **Mighty:** +4
* **Unlimited Ammo:** Arrow Ammo: +3 Enhancement to Damage
* **Unlimited Ammunition:** Arrow [Ammo: +3 Enhancement to Damage]
Talisman of Demon Quickness

[NO DROP] This talisman provides a 10% REDUCTION of all non-weapon demonic negative energy. This includes area damage, reflected damage, burst damage, demonic greater ruin damage and mind powers. This immunity will stack with other "Demon" items. The wearer of this talisman gets a 10 XP/minute penalty.

"To fight a demon you must BE a demon."

## Properties

* **Base Item:** Amulet
* **Weight:** 0.5

## Special Properties

* **Enhancement Bonus:** Charisma +2
* **Enhancement Bonus:** Constitution +2
* **Enhancement Bonus:** Dexterity +6
* **Enhancement Bonus:** Intelligence +2
* **Enhancement Bonus:** Strength +2
* **Enhancement Bonus:** Wisdom +2
Steel Large Crossbow

Made from the Steel of a magical set of armor, this missile weapon is deadly.

## Properties

* **Base Damage:** 1d10
* **Base Critical Threat:** 19-20/x2
* **Base Damage Type:** Piercing
* **Weapon Size:** Medium
* **Ammunition:**
* **Feats Required:** Simple, Monk, Rogue or Wizard
* **Base Item:** Heavy Crossbow
* **Charges:**
* **Weight:** 9

## Special Properties

* **Attack Bonus:** +5
* **Enhancement Bonus:** Dexterity +3
* **Enhancement Bonus:** Strength +3
* **Massive Criticals:** 1d8 Damage
* **Mighty:** +5
Blue Dragon Armor

The year of the Dracorage (1018 DR) brought a great destruction to the Heartlands, but not just to the besieged residents. Dragons also fell, their enormous corpses like surreal punctuation on the battlefields. In the aftermath, scavengers took weapons and equipment from the dead, and the hides of the great beasts as well. Several suits of the Blue Dragon Armor were created, but the makers remain as anonymous as the dragons whose scales were stripped.

## Properties

* **Base Armor Class:** 8
* **Maximum Dexterity Bonus:** 1
* **Armor Check Penalty:** -8
* **Arcane Spell Failure:** 0.45
* **Feats Required:** Heavy Armor
* **Base Item:** Armor
* **Charges:**
* **Weight:** 40

## Special Properties

* **Armor Bonus:** +4 (AC ArmorModifier)
* **Damage Resistance:** Electrical Resist 20 / -
* **Weight Reduction:** 80% of Weight
Staff of the Magi

This type of staff is the pinnacle of the artificer's craft, and each one repesents the culmination of decades of study by a master spellcaster. With the secrets of their creation all but lost, more such staffs are found in the horde of ancient dragons than the hands of living wizards.

## Properties

* **Base Damage:** 1d6
* **Base Critical Threat:** x2
* **Base Damage Type:** Bludgeoning
* **Weapon Size:** Medium
* **Ammunition:**
* **Feats Required:** Simple, Druid, Monk, Rogue or Wizard
* **Base Item:** Magic Staff
* **Charges:** 50
* **Weight:** 4

## Special Properties

* **Enhancement Bonus:** +1
* **On Hit:** Dispel Magic DC-14
* **Only Usable By:** Sorcerer
* **Only Usable By:** Wizard
* **Use:** Dispel Magic (5) 1 Charge/Use
* **Use:** Fireball (10) 2 Charges/Use
* **Use:** Ice Storm (9) 2 Charges/Use
* **Use:** Invisibility (3) 1 Charge/Use
* **Use:** Light (1) 0 Charges/Use
* **Use:** Lightning Bolt (10) 2 Charges/Use
* **Use:** Mage Armor (2) 0 Charges/Use
Stone Great Sword

Created in a strange ritual involving golemns, pillars and hearts, the STONE blades are a boon to their bearers.

## Properties

* **Base Damage:** d26
* **Base Critical Threat:** 19-20/x2
* **Base Damage Type:** Slashing
* **Weapon Size:** Large
* **Ammunition:**
* **Feats Required:** Martial
* **Base Item:** Greatsword
* **Charges:**
* **Weight:** 15

## Special Properties

* **Enhancement Bonus:** +2
* **On Hit:** Slow DC-14 5% / 5 Rounds
* **Use:** Heal (11) 1 Use/Day
Rod of 7 Parts

***On each part:*** Each part of the Rod of 7 Parts fits with the others. When a person gathers all 7 parts, they will magically combine and form a whole Rod of 7 Parts, the power of which is greater than the sum of its parts.

***On the completed rod:*** [NO DROP]

 Location

Each part is dropped mainly on Plane of Emeraulde, by himself, but Sticks have also a chance to drop them.

## Properties

* **Base Damage:** 1d6
* **Base Critical Threat:** x2
* **Base Damage Type:** Bludgeoning
* **Weapon Size**: Large
* **Feats Required:** Simple, Druid, Monk, Rogue or Wizard
* **Base item**: Quarterstaff
* **Weight**: 4.0
Ettin Bone Necklace

Amulets are necklaces with some form of large decoration or symbol. Most are ornamental, but some are potent magic items.

 Location

## Properties

* **Base item:** Amulet
* **Weight:** 0.5

## Special Properties

* **Armor Bonus vs.:** Giant +3 (AC Natural Modifier)
* **Damage Resistance:** Bludgeoning Resist 10 / –
* **Damage Vulnerability:** Piercing 10% Damage Vulnerability
* **Use:** Bull's Strength (15) 3 Charges / Use
Golden Kama

[NO DROP]

## Location

   The Golden Kama can be found within the Golden Plane.

## Properties

* **Base Damage:** 1d6
* **Base Critical Threat:** x2
* **Base Damage Type:** Slashing
* **Weapon Size:** Small
* **Feats Required:** Exotic or Monk
* **Base item:** Exotic
* **Weight:** 1.0

## Special Properties

* **Ability Bonus:** Dexterity +3
* **Ability Bonus:** Strength +3
* **Attack Bonus:** +6
* **Cast Spell:** Heal (11) 3 Uses / Day
* **Damage Bonus:** Bludgeoning 6 Damage
* **Damage Bonus:** Piercing 6 Damage
* **Damage Bonus:** Slashing 15 Damage
* **Damage Bonus:** Sonic 6 Damage
* **Enhancement Bonus:** +12
* **Regeneration:** Vampire +5
* **Saving Throw Bonus:** Universal +6
* **Skill Bonus:** Discipline +10
Agate Sash

[NO DROP]

Made from the hide of Carnelian himself and studded with red gems, this belt is prized by all but sold by none.

 Location

Dropped by Carnelian on Plane of Carnelian II.

## Properties

* **Base item:** Belt
* **Weight:** 1.0

## Special Properties

* **Damage Resistance:** Acid Resist 10 / -
* **Damage Resistance:** Bludgeoning Resist 5 / -
* **Damage Resistance:** Cold Resist 10 / -
* **Damage Resistance:** Electrical Resist 10 / -
* **Damage Resistance:** Fire Resist 10 / -
* **Damage Resistance:** Sonic Resist 10 / -
* **Enhancement Bonus:** Charisma +2
* **Enhancement Bonus:** Constitution +2
* **Enhancement Bonus:** Dexterity +2
* **Enhancement Bonus:** Intelligence +2
* **Enhancement Bonus:** Strength +2
* **Enhancement Bonus:** Wisdom +2
* **Use:** Greater Stoneskin (11) 1 Use / Day
Hornets Nest

[NO DROP]
This magic weapon has na enchancement bonus to attack and damage, but it doesn't bear the hallmarks of any specyfic maker.

## Properties

* **Base Damage:** 1d8
* **Base Critical Threat:** 19-20/x2
* **Base Damage Type:** Piercing
* **Weapon Size:** Small
* **Ammunition:** Bolts
* **Feats Required:** Simple, Monk, Rogue or Wizard
* **Base Item:** Light Crossbow
* **Charges:**
* **Weight:** 6

## Special Properties

* **Attack Bonus:** +5
* **Bonus Feat:** Point Blank Shot
* **Enhancement Bonus:** Dexterity +3
* **Enhancement Bonus:** Strength +3
* **Extra Ranged Damage:** Piercing Haste
* **Massive Criticals:** 2d6 Damage
* **Mighty:** +5
Light Sabre

[NO DROP]

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

 Location

Light Sabre is located in the third speaker's plane.

## Properties

* **Base Damage:** 1d4
* **Base Critical Threat:** 19-20/x2
* **Base Damage Type:** Piercing
* **Weapon Size**: Tiny
* **Feats Required:** Simple, Druid, Monk, Rogue or Wizard
* **Base item**: Dagger
* **Weight**: 1.0

## Special Properties

* **Damage Bonus:** Electrical 2d6 Damage
* **Enhancement Bonus:** +5
* **Use:** Magic Missile (9) Unlimited Uses / Day
Beryl Shield

Distilled from pure light, this shield provides protection from loss of life energy. Its glowing green light also strengthens and revives.

 Location

Found on Beryl Groto.

## Properties

* **Base Armor Class:** +1
* **Armor Check Penalty:** -1
* **Arcane Spell Failure:** 5%
* **Feats Required**: Shields
* **Base item**: Small shield
* **Weight**: 6.0

## Special Properties

* **Armor Bonus:** +4 (AC Shield Modifier)
* **Damage Resistance:** Level / Ability Drain
* **Light Bright (20m) Green**
* **Regeneration:** +1
Ring of Regeneration

The lowly wizard Huhhus discovered an efficient way to distill troll flesh into a regenerative potion, but few people were willing to drink the vile liquid and it was considered a failure. Decades later, one of his students built upon these foundations to create a regenerative ring fueled by bits of troll ichor and brains. This external use caused far less nausea, and the invention met with success.

 Location

## Properties

* **Base item:** Ring
* **Weight:** 0.1
Horizon Walker Armor

Horizon Walkers, who prefer to rely on their lightning reflexes instead of heavy armor, can often be seen wearing this specially made armor. They give special benefits to those who rely primarily on reflexes for defense. For other, however, they appear as mere clothing.

## Properties

* **Base Armor Class:** 0
* **Maximum Dexterity Bonus:** None
* **Armor Check Penalty:** 0
* **Arcane Spell Failure:** 0
* **Feats Required:** None
* **Base Item:** Armor
* **Charges:**
* **Weight:** 1

## Special Properties

* **Armor Bonus:** +5 (AC Armor Modifier)
* **Bonus Feat:** Ambidexterity
* **Bonus Feat:** Two-Weapon Fighting
* **Bonus Feat:** Weapon Finesse
* **Enhancement Bonus:** Constitution +5
* **Only Usable By:** Arcane Archer
* **Only Usable By:** Ranger
* **Only Usable By:** Rogue
* **Regeneration:** +5
* **Spell Resistance:** 16
* **True Seeing**
Bloodstained Ring

[NO DROP]

 Location

Found on second speaker's plane..

## Properties

* **Base item:** Ring
* **Weight:** 0.1

## Special Properties

* **Bonus Feat:** Ambidextery
* **Bonus Feat:** Cleave
* **Bonus Feat:** Dodge
* **Bonus Feat:** Knockdown
* **Bonus Feat:** Point Blank Shot
* **Bonus Feat:** Power Attack
* **Bonus Feat:** Two-Weapon Fighting
* **Skill Bonus:** Discipline +10
* **Skill Bonus:** Parry +10
* **Skill Bonus:** Taunt +10
Brass Dagger

[NO DROP] This magic weapon has na enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specyfic maker.

## Properties

* **Base Damage:** 1d4
* **Base Critical Threat:** 19-20/x2
* **Base Damage Type:** Piercing
* **Weapon Size:** Tiny
* **Ammunition:**
* **Feats Required:** Simple, Druid, Monk, Rogue or Wizard
* **Base Item:** Dagger
* **Charges:**
* **Weight:** 1

## Special Properties

* **Armor Bonus:** +5 (AC Deflection Modifier)
* **Damage Bonus:** Piercing 2d6
* **Enhancement Bonus:** +5
* **Immunity:** Critical Hits
* **Immunity:** Death Magic
* **Immunity:** Fear
* **Immunity:** Knockdown
* **Immunity:** Level/Ability Drain
* **Immunity:** Mind-Affecting Spells
* **Immunity:** Paralysis
* **Immunity:** Sneak Attack
* **Light:** Bright (20m) White
Naturalist Scimitar

Naturalist blades vibrate sympathetically when you contemplate on your successes and failures. These blades of living metal channel their owner's experience to gain new powers. Gains can be attained when these blades are regularly taken back to a specialist to improve the weapon craftsmanship.

It is known that Toula, from the Freemason's Workshop in the City with a Name, learned how to add the finest craftsmanship to these blades when Bud Protector supplied her with a large quantity of crafting metal that had magical properties.

## Properties

* **Base:** 1d6
* **Base Critical Threat:** 18-20/x2
* **Base Type:** Slashing
* **Weapon Size:** Medium
* **Feats Required:** Martial or Druid
* **Base Item:** Scimitar
* **Weight:** 4.0
Golden Robes

Piecemeal or complete armors of this grade are meager protection, no better than garments made of cloth or even rags.

## Properties

* **Base Armor Class:** 0
* **Maximum Dexterity Bonus:** None
* **Armor Check Penalty:** 0
* **Arcane Spell Failure:** 0
* **Feats Required:** None
* **Base Item:** Armor
* **Charges:**
* **Weight:** 1

## Special Properties

* **Armor Bonus:** +7 (AC Armor Modifier)
* **Enhancement Bonus:** Charisma +3
* **Enhancement Bonus:** Intelligence +3
* **Enhancement Bonus:** Wisdom +3
* **Immunity:** Critical Hits
* **Immunity:** Knockdown
* **Light:** Bright (20m) Yellow
* **Only Usable By:** Bard
* **Only Usable By:** Cleric
* **Only Usable By:** Druid
* **Only Usable By:** Sorcerer
* **Only Usable By:** Wizard
* **Regeneration:** +5
* **Skill Bonus:** Spellcraft +10
* **Improved Evasion**
Waistband of Tangarth

[NO DROP]

 Location

On Gathol B, if one dares to reach through the flames.

## Properties

* **Base item:** Belt
* **Weight:** 1.0

## Special Properties

* **Bonus Feat:** Dodge
* **Bonus Feat:** Power Attack
* **Bonus Feat:** Two-Weapon Fighting
* **Damage Resistance:** Cold Resist 10 / -
* **Damage Resistance:** Fire Resist 10 / -
* **Damage Resistance:** Slashing Resist 10 / -
* **Enhancement Bonus:** Constitution +2
* **Enhancement Bonus:** Strength +4
* **Only Usable By:** Barbarian
* **Only Usable By:** Fighter
* **Only Usable By:** Paladin
* **Only Usable By:** Ranger
Flailing Death

This magic weapon has na enhancement bonus to attack and damage, but it doesn't bear the hallmarks if any specific maker.

## Properties

* **Base Damage:** 1d10
* **Base Critical Threat:** 19-20/x2
* **Base Damage Type:** Bludgeoning
* **Weapon Size:** Large
* **Ammunition:**
* **Feats Required:** Martial
* **Base Item:** Heavy Flail
* **Charges:**
* **Weight:** 20

## Special Properties

* **Damage Bonus:** Sonic 1d6 Damage
* **Enhancement Bonus:** +2
Wand of Wonder

A wand only a mad mage would create. Crafted with the kind of maniacal attention to detail that is the domain of the mad, you wonder if you really want to use it on a friend, or foe. Or at all.
Wands cannot be equipped to any of your inventory slots. You may assign a wand to your quickslots.

## Properties

* **Base Damage:**
* **Base Critical Threat:**
* **Base Damage Type:**
* **Weapon Size:**
* **Ammunition:**
* **Feats Required:**
* **Base Item:** Magic Wand
* **Charges:** 3 (of 5)
* **Weight:** 1
Broken Sword

## Properties

* **Base Damage:** 1d10
* **Base Critical Threat:** 19-20/x2
* **Base Damage Type:** Slashing
* **Weapon Size:** Medium
* **Ammunition:**
* **Feats Required:** Exotic
* **Base Item:** Bastard Sword
* **Charges:**
* **Weight:** 10

## Special Properties

* **Damage Bonus:** Sonic 1d6 Damage
* **Enhancement Bonus:** +3
* **On Hit:** Wounding DC-22
* **Vamiric Regeneration:** +1
Staff of Defense

Staffs of this kind provide much needed protection for arcane spellcasters. The level of defense varies with each example, but all are useful. Most bear no specific maker's mark, created for utility rather than notoriety.

## Properties

* **Base Damage:** 1d6
* **Base Critical Threat:** x2
* **Base Damage Type:** Bludgeoning
* **Weapon Size:** Medium
* **Ammunition:**
* **Feats Required:** Simple, Druid, Monk, Rogue or Wizard
* **Base Item:** Magic Staff
* **Charges:** 50
* **Weight:** 4

## Special Properties

* **Armor Bonus:** +2 (AC Deflection Modifier)
* **Only Usable By:** Sorcerer
* **Only Usable By:** Wizard
* **Use:** Ghostly Visage (3) 2 Charges/Use
* **Use:** Mage Armor (2) 1 Charge/Use
* **Use:** Protection from Alignment (5) 3 Charges/Use
Copper Armor

## Properties

* **Base Armor Class:** 8
* **Maximum Dexterity Bonus:** 1
* **Armor Check Penalty:** -8
* **Arcane Spell Failure:** 0.45
* **Feats Required:** Heavy Armor
* **Base Item:** Armor
* **Charges:**
* **Weight:** 20

## Special Properties

* **Armor Bonus vs.:** Bludgeoning +1 (AC Armor Modifier)
* **Armor Bonus vs.:** Piercing +1 (AC Armor Modifier)
* **Armor Bonus vs.:** Slashing +1 (AC Armor Modifier)
* **Armor Bonus:** +5 (AC Armor Modifier)
* **Damage Resistance:** Acid Resist 5 / -
* **Damage Resistance:** Cold Resist 5 / -
* **Damage Resistance:** Fire Resist 5 / -
* **Damage Vulnerability:** Electrical 25% Damage Vulnerability
* **Enhancement Bonus:** Constitution +1
* **Enhancement Bonus:** Strength +1
* **Improved Saving Throws:** Universal +3
* **Weight Reduction:** 40% of Weight
Wind Walkers

[NO DROP]

 Location

At the center of a place North of a room with seven doors. One just has to pull the chain.

## Properties

* **Base item:** Boots
* **Weight:** 0.5

## Special Properties

* **Enhancement Bonus:** Dexterity +2
* **Freedom**
* **Haste**
* **Improved Evasion**
* **Improved Saving Throws: Reflex +4**
* **Use:**  Ice Storm (9) 1 Use / Day
* **Use:**  Lightning Bolt (10) 1 Use / Day
Bark Armor

While it is worn, a player will suffer less of a loss of XP or gold when respawning.

## Properties

* **Base Armor Class:** 5
* **Maximum Dexterity Bonus:** 2
* **Armor Check Penalty:** -5
* **Arcane Spell Failure:** 0.3
* **Feats Required:** Medium Armor
* **Base Item:** Armor
* **Charges:**
* **Weight:** 40

## Special Properties

* **Armor Bonus:** +5 (AC Armor Modifier)
* **Damage Resistance:** Cold Resist 35 / -
* **Damage Resistance:** Electrical Resist 35 / -
* **Damage Resistance:** Fire Resist 35 / -
* **Regeneration:** +5
Bronze Boots

[NO DROP]

 Location

Made from 3 pieces of Bronze Sheath.

## Properties

* **Base item:** Boots
* **Weight:** 0.5

## Special Properties

* **Armor Bonus:** +3 (AC Dodge Modifier)
* **Enhancement Bonus:** Dexterity +3
* **Freedom**
* **Haste**
* **Improved Evasion**
* '***Improved Saving Throws:'* Reflex +5**
* '***Improved Saving Throws:'* Universal +2**
* **Regeneration:**  +2
Gorg's Skull

## Location

Rewarded at TCwaN after delivering 10 Gorg heads to Comril.

## Properties

* **Base item:** Helmet
* **Weight:** 2.0

## Special Properties

* **Darkvision**
* **Immunity to Spell by Level:** Level 6 or Lower
* **Immunity:** Critical Hits
* **Immunity:** Death Magic
* **Immunity:** Fear
* **Immunity:** Knockdown
* **Immunity:** Level/Ability Drain
* **Improved Saving Throws:** Universal +3
Velvet Glove

Also referred to as the Disciples of the Saint Sollars, the Monastic Order of the Yellow Rose is known equally for its acts of great loyalty to its allies and those of great destruction to its enemies. Monks of this Order frequently travel alongside paladins of Ilmater, serving as trusted guides and companions to these knights of the suffering lord.

## Properties

* **Base Item:** Gauntlet
* **Charges:** 50
* **Weight:** 1

## Special Properties

* **Attack Bonus:** +3
* **Use:** Bigby's Clenched Fist (20) 5 charges/Use
* **Use:** Bigby's Crushing Hand (20) 5 charges/Use
Rod of Ressurection

With the power to restore life itself, these rods are prized indeed! It is not known if this particular example was created to aid in the good works of a saint or to prolong the ills of na overlord, for such rods serve indiscriminately.
Rods cannot be equipped to any of your inventory slots. You may assign a rod to your quickslots.

## Properties

* **Base Damage:**
* **Base Critical Threat:**
* **Base Damage Type:**
* **Weapon Size:**
* **Ammunition:**
* **Feats Required:**
* **Base Item:** Magic Rod
* **Charges:** 10 (of 20)
* **Weight:** 2

## Special Properties

* **Use:** Ressurection (13) 5 Charges/Use
Greater Gloves of Concentration

As age began to creap up on him, Beregost Hamish found it difficult to concentrate while casting challenging spells. The gloves he developed relaxed his mind in even the direst of situations. Before he died, Beregost made a fortune selling replicas of the original gloves to others in his chosen profession.

## Properties

* **Base Item:** Gauntlet
* **Weight:** 1.0
Steel Light Crossbow

Made from the Steel of a magical set of armor, this missile weapon is deadly.

## Properties

* **Base Damage:** 1d8
* **Base Critical Threat:** 19-20/x2
* **Base Damage Type:** Piercing
* **Weapon Size:** Small
* **Ammunition:** Bolts
* **Feats Required:** Simple, Monk, Rogue or Wizard
* **Base Item:** Light Crossbow
* **Charges:**
* **Weight:** 6

## Special Properties

* **Attack Bonus:** +5
* **Enhancement Bonus:** Dexterity +3
* **Enhancement Bonus:** Strength +3
* **Massive Criticals:** 1d8 Damage
* **Mighty:** +5
Talisman of Demon Lore

[NO DROP] This talisman provides a 10% REDUCTION of all non-weapon demonic negative energy. This includes area damage, reflected damage, burst damage, demonic greater ruin damage and mind powers. This immunity will stack with other "Demon" items. The wearer of this talisman gets a 10 XP/minute penalty.

"To fight a demon you must BE a demon."

## Properties

* **Base Item:** Amulet
* **Weight:** 0.5

## Special Properties

* **Enhancement Bonus:** Charisma +2
* **Enhancement Bonus:** Constitution +2
* **Enhancement Bonus:** Dexterity +2
* **Enhancement Bonus:** Intelligence +2
* **Enhancement Bonus:** Strength +2
* **Enhancement Bonus:** Wisdom +6
Квантовый супермен

**Имя:** Капитан Адам, Аллен Адам

**Принадлежит вселенной:** DC Comics

**Уровень сил:** **Временно не выствлен**

**Пол:** Мужской

**Классификация:** 8-мерное существо, Квантовый Бог

**Возраст:** Вне времени

**Силы и способности:** СФП , Манипуляции материей (Тип 1) , Манипуляции временем (Тип 1) , Изменение реальности (Тип 1) , Телепортация.

**Слабые стороны:** Не обнаружено

**Разрушительный потенциал:** Омнивселенский (воспринимает 3-Д мир как комикс, является 8-мерным, вне физики, вне реальности )

**Диапазон:** Омнивселенский

**Прочность/защита:** по идее уровень Омнивселенной, в любом случае не чувствовал атак Ультрамена

**Скорость Передвижения/Реакция/Восприятие:** Вне концепции времени

**Сила на подъём:** Безграничная

**Сила на удар:** Безграничная

**Выносливость:** Безграничная

**Интеллект:** Локальное всезнание

**Боевые навыки:** Не требуются

**Экипировка:** Нет
Ring of Water Breathing

Rings of this type are valuable to sailors, fishermen and mariners of all kinds. Each ring generates a small bubble that allows the wearer to breathe underwater. The ring need not be worn; mere possession of one is sufficient, although equipping it will allow the user to descend to greater depths.

 Location

## Properties

* **Base item:** Ring
* **Weight:** 0.1
Mar-Vell's Boots

Blessed by priests of Shaundakul the Windrider, these boots seem to make even the most arduous journey easier and more pleasant. This is accomplished not by increasing the wearer's speed, but by making him hardier and more resistant to pain. Numerous versions of these boots exist, their power varying largely in accordance with the priest who blessed them. These boots once belonged to Mar-Vell.

 Location

## Properties

* **Base item:** Boots
* **Weight:** 0.5

## Special Properties

* **Enhancement Bonus:** Constitution +4
* **Freedom**
Well Keeper's Cloak

After the assassination of the High Selunian Pristess, the church invested some time and money coming up with a way to protect their members against the aggressive followers of Mask. Once the powers of these cloaks became known, however, the clerics wearing such cloaks became targets for every thief, mage and fighter who wanted similar protection. Church officials have been singularly impressed with the rising violence against Selune's followers.

 Location

Found in The Ruined City: Secret Crypt.

## Properties

* **Base item:** Cloak
* **Weight:** 3.0

## Special Properties

* **Armor Bonus:** +3 (AC Deflection Modifier)
* **Improved Saving Throws:** Universal +3
* **Spell Resistance:** 10
12darksecrets Wiki

## 12 Dark Secrets

12 Dark Secrets is a persistent world setup on NeverWinter Nights Enhanced Edition.

To know more about it, please visit our forum at http://12darksecrets.forumotion.com/

***Note:*** *This page is still under construction. Idea is to catalog items, notable monsters and game areas. If you got here and wish to contribute, leave me a message on the wall.*
Gargoyle Claw

In ancient times, the proud and quarrelsome wizard Valmaxian was a man of great power and prominence. He crafted this staff with the aid of a demon, all to win the heart of Chasianna, the daughter of his long-dead master. When the debt came due, the demon demanded Chasianna as his price. In a rage, Valmaxian descended into the Abyss and used the staff to battle the demon and rescue the woman he loved.

## Properties

* **Base Damage:** 1d6
* **Base Critical Threat:** x2
* **Base Damage Type:** Bludgeoning
* **Weapon Size:** Medium
* **Ammunition:**
* **Feats Required:** Simple, Druid, Monk, Rogue or Wizard
* **Base Item:** Magic Staff
* **Charges:** 50
* **Weight:** 4

## Special Properties

* **Attack Bonus:** +3
* **Use:** Cone of Cold (15) 1 Use/Day
* **Use:** Death Ward (7) 1 Use/Day
* **Use:** Stoneskin (7) 1 Use/Day
Mithril Kama

It is good to be on the wielding end of a Mithril Kama.

A player of 25th or higher level wielding this weapon has a chance to do do a Critical strike against foes who are normally immune.

The Unique Power Self Only - Grants the user 1,000 HitPoints

## Location

The Mithril Kama is sold within the (Ruins of Mithrilfin: Fine Mithril Goods)

The Kama cost around 12 Million.

## Properties

* **Base Damage:** 1d6
* **Base Critical Threat:** x2
* **Base Damage Type:** Slashing
* **Weapon Size:** Small
* **Feats Required:** Exotic or Monk
* **Base item:** Exotic
* **Weight:** 1.0

## Special Properties

* **Attack Bonus:** +8
* **Cast Spell:** Unique Power Self Only 1 Use / Day
* **Damage Bonus:** Positive Energy 20 Damage
* **Keen**
* **On Hit Cast Spell:** Unique Power (OnHit) Level 1
* **Visual Effect:** Holy
Ring of Greater Regeneration

The lowly wizard Huhhus discovered an efficient way to distill troll flesh into a regenerative potion, but few people were willing to drink the vile liquid and it was considered a failure. Decades later, one of his students built upon these foundations to create a regenerative ring fueled by bits of troll ichor and brains. This external use caused far less nausea, and the invention met with success.

 Location

## Properties

* **Base item:** Ring
* **Weight:** 0.1
Steel Sling

Made from the Steel of a magical set of armor, this missile weapon is deadly.

## Properties

* **Base Damage:** 1d4
* **Base Critical Threat:** x2
* **Base Damage Type:** Bludgeoning
* **Weapon Size:** Small
* **Ammunition:** Bullets
* **Feats Required:** Simple, Druid or Monk
* **Base Item:** Sling
* **Charges:**
* **Weight:** 0.1

## Special Properties

* **Attack Bonus:** +5
* **Enhancement Bonus:** Dexterity +3
* **Enhancement Bonus:** Strength +3
* **Massive Criticals:** 1d8 Damage
* **Mighty:** +5
Михаил Демиург

**Имя: Михаил деимург**

**Происхождение:** DC Comics

У**ровень сил: Временно не выствлен**

**Класилификация:** Архангел

**Возраст: Старше метавселенной** DC Comics

**Силы и способности:** Огромный размер (тип 10) Манипуляции материей (1, 2, 3тип) Манипуляции временем (3тип) Изменение реальности (3тип) Концептуальные манипуляции (3тип) Существование в высших измерениях (3тип) Сверхчеловеческие физические показатели Абстрактное существование (4тип) Шейпшифтинг Полёт (8тип)

**Слабые стороны:** Мораль

**Разрушительный потенциал:** Омнивселенная

**Диапазон:** Омнивселенная

**Прочность/защита:** Омнивселенная

**Скорость Передвижения/Реакция/Восприятие:** бесконечная

**Сила на подъём:** бесконечная

**Сила на удар** омнивселенная

**Выносливость:** бесконечная

**Интеллект:** Локальное Всезнание

**Боевые навыки:** не нужны, знает все БИ. Воевал с Люцифером Морнингстаром и демонами

**Экипировка:** Меч, Динамиз деимург

**Атаки, техники и способности:**

**Динамис Деимург: Сила Яхве/Презенса, которую Яхве доровал ему. Это сила создала омнивселенную DC Comics, может создать в пустоте любые планы бытия, и само бытие. Это сила>Соулфак>Источник.**

**Архангел: Почти самое первое что создал Яхве/Презенс, могут воздейстовать на всё творение DC Comics как люди на животных. Сильнее любого существа. Их троя Михаил Деимург, Люцифер Морнингстар и Габриэль.**
Ice Talon

Weapons of this type are technically impossible, since their blades are made of nothing but razor-sharp ice crystals. Most sages agree they are kept frozen by some sort of link to the inner planes, but this is ultimately just xpeculation. Ice Talon daggers show a jagged blade and may have been part of a single larger weapon at one time, though the force required to shatter the magic blade must have been enormous indeed.

## Properties

* **Base Damage:** 1d4
* **Base Critical Threat:** 19-20/x2
* **Base Damage Type:** Piercing
* **Weapon Size:** Tiny
* **Ammunition:**
* **Feats Required:** Simple, Druid, Monk, Rogue or Wizard
* **Base Item:** Dagger
* **Charges:**
* **Weight:** 1

## Special Properties

* **Damage Bonus:** Cold 1d6 Damage
* **Enhancement Bonus:** +2
Waistband of Power

[NO DROP]

 Location

On Gathol B, if one dares to reach through the flames.

## Properties

* **Base item:** Belt
* **Weight:** 1.0

## Special Properties

* **Darkvision**
* **Enhancement Bonus:** Constitution +2
* **Enhancement Bonus:** Dexterity +2
* **Enhancement Bonus:** Intelligence +2
* **Only Usable By:** Sorcerer
* **Only Usable By:** Wizard
* **Use:** Darkness (3) 1 Use / Day
* **Use:** Lightning Bolt (10) 1 Use / Day
Barrier

[NO DROP]

 Location

Reward from when an eyeless idol recovers its sight.

## Properties

* **Base Armor Class:** +2
* **Armor Check Penalty:** -2
* **Arcane Spell Failure:** 15%
* **Feats Required**: Shields
* **Base item**: Large shield
* **Weight**: 15.0

## Special Properties

* **Armor Bonus:** +3 (AC Shield Modifier)
* **Damage Resistance:** Acid Resist 10 / –
* **Damage Resistance:** Bludgeoning Resist 10 / –
* **Damage Resistance:** Cold Resist 10 / –
* **Damage Resistance:** Electrical Resist 10 / –
* **Damage Resistance:** Fire Resist 10 / –
* **Damage Resistance:** Piercing Resist 10 / –
* **Damage Resistance:** Slashing Resist 10 / –
* **Only Useable By:** Barbarian
* **Only Useable By:** Blackguard
* **Only Useable By:** Champion of Torm
* **Only Useable By:** Fighter
* **Only Useable By:** Paladin
* **Only Useable By:** Weapon Master
Items

* **Quarterstaff:** ▪ Gargoyle Claw ▪ Silent Death ▪ Staff of Defense ▪ Staff of the Magi ▪ Rod of 7 Parts ▪
* **Light crossbow:** ▪ Hornets Nest ▪ Steel Light Crossbow ▪
* **Heavy crossbow:** ▪ Steel Large Crossbow ▪
* **Dart:**  ▪
* **Sling:** ▪ Steel Sling ▪

### Martial

* **Battleaxe:** ▪ Fire's Friend ▪

* **Greataxe:** **▪** Northland Greataxe ▪
* **Greatsword:** ▪ Stone Great Sword ▪
* **Halberd:** ▪
* **Handaxe:** ▪
* **Heavy Flail:** ▪ Flailing Death ▪
* **Light Flail:** ▪
* **Light Hammer:** ▪
* **Longbow:** **▪** Sniper's Bow ▪
* **Longsword:** ▪
* **Rapier:** ▪
* **Scimitar:** ▪ Naturalist Scimitar ▪
* **Shortsword:** ▪ Crimson Blade ▪ Stone Short Sword ▪ The Edge ▪
* **Shortbow:** ▪ Steel Shortbow ▪
* **Throwing Axe:** **▪** Northland Throwing Axe ▪
* **Trident:** ▪
* **Warhammer:** ▪

### Exotic

* **Bastard Sword:** **▪** Beacon ▪ Broken Sword ▪
* **Dire Mace:** ▪
* **Dwarven Waraxe:** ▪
* **Double Axe:** **▪** Double Head Slice ▪
* **Kama:** ▪ Golden Kama ▪ Mithril Kama ▪
* **Katana:** ▪
* **Kukri:** ▪
* **Scythe:** **▪** Grim Razer ▪
* **Shuriken:** **▪** Banth Teeth ▪
* **Whip:** ▪
* **Two-Bladed Sword:** ▪

### Magic

* **Magic Rod:** ▪ Rod of Ressurection ▪
* **Magic Staff:** ▪ Gargoyle Claw ▪ Silent Death ▪ Staff of Defense ▪ Staff of the Magi ▪
* **Magic Wand:** **▪** Wand of Wonder ▪

## Armor

* **Cloth Armor:** **▪** Golden Robes ▪ Horizon Walker Armor ▪ Shroud of Couprous ▪
* **Light Armor:** ▪
* **Medium Armor:** ▪ Bark Armor ▪
* **Heavy Armor:** **▪** Blue Dragon Armor ▪ Copper Armor ▪

## Acessories

* **Belt:** ▪ Agate Sash ▪ Garnet Sash ▪ Waistband of Power ▪ Waistband of Swiftness ▪ Waistband of Tangarth ▪
* **Boots:** ▪ Bronze Boots ▪ Mar-Vell's Boots ▪ Wind Walkers ▪
* **Bracers:** ▪ Blue Bracers ▪ Bronze Bracers ▪ Gold Bracers ▪ Green Bracers ▪
* **Cloak:** ▪ Azure Cloak ▪ Cloak of the Burning Sands ▪ Gift of the Shadow ▪ Well Keeper's Cloak ▪
* **Gloves:** ▪ Greater Gloves of Concentration ▪ Iron Fist ▪ Velvet Glove ▪
* **Helmet:** ▪ Black Cap ▪ Celestial Helmet ▪ Crown of the Storm King ▪ Golden Helm ▪ Gorg's Skull ▪ Helm of the North ▪ Horizon Walker Helm ▪ Mar-Vell's Helmet ▪ Trectous's Helm ▪ Wobian's Helm ▪
* **Shields:** ▪ Barrier ▪ Beetle Shell ▪ Beryl Shield ▪ Celestial Shield ▪ Final Word ▪ Golden Kite Shield ▪

## Jewelry

* **Ring:** ▪ Bloodstained Ring ▪ Ring of Body and Mind ▪ Ring of Elemental Resistance ▪ Ring of Fresh Air ▪ Ring of Greater Regeneration ▪ Ring of Perfect Regeneration ▪ Ring of Regeneration ▪ Ring of Water Breathing ▪
* **Amulet:** ▪ Elderkind Charm ▪ Ettin Bone Necklace ▪ Talisman of Demon Beauty ▪ Talisman of Demon Cunning ▪ Talisman of Demon Lore ▪ Talisman of Demon Might ▪ Talisman of Demon Quickness ▪

## Ammunition

* **Arrows:** ▪
* **Bolts:** ▪
* **Bullets:** ▪

## Special

* **Musical Instruments:** ▪ Attack Moracca ▪ Chattering Teeth ▪ Crazy War Drumstick ▪ Drums of Speed ▪ Magical Harp ▪ Mandolin of Health ▪ Pipes of Stealth ▪ Shaker of Concealment ▪ Whistles of Skill ▪ Wounding Horns ▪
* **General:** ▪ Eye of the Idol ▪ Mithril Chip ▪
* **Metals:** ▪
Garnet Sash

[NO DROP]

Made from the hide of Carnelian himself and studded with red gems, this belt is prized by all but sold by none.

 Location

Dropped by Carnelian on Plane of Carnelian II.

## Properties

* **Base item:** Belt
* **Weight:** 1.0

## Special Properties

* **Damage Resistance:** Acid Resist 10 / -
* **Damage Resistance:** Cold Resist 10 / -
* **Damage Resistance:** Electrical Resist 10 / -
* **Damage Resistance:** Fire Resist 10 / -
* **Damage Resistance:** Slashing Resist 5 / -
* **Damage Resistance:** Sonic Resist 10 / -
* **Enhancement Bonus:** Charisma +2
* **Enhancement Bonus:** Constitution +2
* **Enhancement Bonus:** Dexterity +2
* **Enhancement Bonus:** Intelligence +2
* **Enhancement Bonus:** Strength +2
* **Enhancement Bonus:** Wisdom +2
* **Use:** Greater Stoneskin (11) 1 Use / Day
Beacon

Legend states that the warrior Alesia brought the Nameless Light from the stars, although other tales claim it was forged by a grieving father, or was the weapon of a virtuous paladin. In truth, several such blades exist. They were created with the blessing of the Harpers, and each has had many stories from any number of owners. Perhaps that is their true power: they compel people to craft heroes of their own.

## Properties

* **Base Damage:** 1d10
* **Base Critical Threat:** 19-20/x2
* **Base Damage Type:** Slashing
* **Weapon Size:** Medium
* **Ammunition:**
* **Feats Required:** Exotic
* **Base Item:** Bastard Sword
* **Charges:**
* **Weight:** 10

## Special Properties

* **Damage Bonus vs.:** Evil 1d10 Damage Electrical
* **Enhancement Bonus vs.:** Evil +5
* **Enhancement Bonus:** +2
Talisman of Demon Might

[NO DROP] This talisman provides a 10% REDUCTION of all non-weapon demonic negative energy. This includes area damage, reflected damage, burst damage, demonic greater ruin damage and mind powers. This immunity will stack with other "Demon" items. The wearer of this talisman gets a 10 XP/minute penalty.

"To fight a demon you must BE a demon."

## Properties

* **Base Item:** Amulet
* **Weight:** 0.5

## Special Properties

* **Enhancement Bonus:** Charisma +2
* **Enhancement Bonus:** Constitution +2
* **Enhancement Bonus:** Dexterity +2
* **Enhancement Bonus:** Intelligence +2
* **Enhancement Bonus:** Strength +6
* **Enhancement Bonus:** Wisdom +2
Ring of Elemental Resistance

When Galevaar the Bold tired of mundane enemies, he decided to invade the Abyss. He spent his fortune on a ring that made him proof against all forms of elemental damage, the first ring of this type. No one knows if the ring would have protected him in the 666 layers of the pit; his men mutinied at the open portal and pushed him through without any of his equipment. He has not been heard from since.

 Location

## Properties

* **Base item:** Ring
* **Weight:** 0.1

## Special Properties

* **Damage Resistance:** Acid Resist 15 / –
* **Damage Resistance:** Cold Resist 15 / –
* **Damage Resistance:** Electrical Resist 15 / –
* **Damage Resistance:** Fire Resist 15 / –
Northland Greataxe

This is the chosen weapon of the northern barbarians.

## Properties

* **Base Damage:** 1d12
* **Base Critical Threat:** x3
* **Base Damage Type:** Slashing
* **Weapon Size:** Large
* **Ammunition:**
* **Feats Required:** Martial
* **Base Item:** Greataxe
* **Charges:**
* **Weight:** 20

## Special Properties

* **Damage Bonus:** Sonic 1d6 Damage
* **Enhancement Bonus:** +2
Создание Профилей

Создание профиля на определенного персонажа-долгий процесс, занимающий не один час. Для того чтобы создать профиль наиболее качественно, стоит заранее запастись сканами/информацией и т.п., потому что во время оформления у вас будет много других забот...

Профили создаются по определенному шаблону .

Так же стоит обратить внимание на термины , они пригодятся для грамотного заполнения стат персонажа.
Cloak of the Burning Sands

Made from the skin of the mystical Sands, these cloaks protect from the dark magic.

 Location

The Cloak of the Burning Sands can be found at: (Plane of Aurum: Whatur's Prison) by the creatures called Sand.

- The creature drops the cloak at 1/4 chance.

## Properties

* **Base item:** Cloak
* **Weight:** 3.0

## Special Properties

* **Armor Bonus:** +5 (AC Deflection Modifier)
* **Immunity:** Death Magic
* **Immunity:** Level / Abilty Drain
* **Immunity:** Paralysis
* **Immunity:** Poison
* **Spell School Immunity:** Necromancy
* **True Seeing**
Виталий Терлецкий

**Виталий Терлецкий** - автор комиксов, сценарист и художник. Виталий ведет свою группу в Вконтакте, где выкладывает свои комиксы в открытый доступ.

## Биография

С 2011 года работает в издательстве «Комильфо» на должностях креативного директора и главного редактора. Первым его комиксом был Шафировский проспект.

## Библиография

Как сценарист:

* Роман, Победитель Ласточек
* Продукты 24
* Школьник
* Инок: Король Вечеринок
* Зигги и Шмыг уничтожают вселенную BUBBLE
* Соты
* Жорж Дантес. Удивительный путешественник во времени
* Шафировский проспект
* Горелово
* Причудливые Авантюры Жожо
* Собакистан
* Крокодилий цикл:
	+ «Русские объединяются с крокодилами и нападают на Европу»
	+ «Русские объединяются с крокодилами и нападают на Азию»
	+ «Моби Би объединяется с крокодилами и нападает на Свердловск»

Как участник:

* У//бищные истории
* Скелет Инструктор

Как персонаж:

* история (дедлайнов) виталия терлецкого
One Above All

**Имя:** **Всевышний | One Above All**

**Принадлежит вселенной:** Marvel Comics

**Уровень сил**: 0

**Пол:** Отсутствует

**Классификация:** Высшее существо, создатель

**Возраст:** Неизвестно | Старше всего творения

**Силы и способности:** Изменение реальности, Концептуальный манипуляции, любая способность какую захочет...

**Слабые стороны:** Отсутствуют

**Разрушительный потенциал:** Абсолютный (Весь фикшон Марвел является лишь его сном . Бесконечно сильнее своих аспектов.)

**Диапазон:** Абсолютный

**Прочность/защита:** Абсолютная

**Скорость Передвижения/Реакция/Восприятие:**  Вне времени

**Сила на подъём:** Безграничная

**Сила на удар:** Безграничная

**Выносливость:** Безграничная

**Интеллект:** Абсолютное всезнание

**Боевые навыки:** Не требуются

**Экипировка:** Отсутствует

**Атаки, техники и способности:**

   **Создатель -** Всевышний, как это уже понятно, является создателем всех персонажей, вселенных и локаций в пределах комиксов Marvel.

**Отметка:** The One Above All
Northland Throwing Axe

Throwing axe of the northern barbarians.

## Properties

* **Base Damage:** 1d6
* **Base Critical Threat:** x2
* **Base Damage Type:** Slashing
* **Weapon Size:** Small
* **Ammunition:**
* **Feats Required:** Martial
* **Base Item:** Throwing Axe
* **Charges:**
* **Weight:** 1

## Special Properties

* **Attack Bonus:** +2
* **Damage Bonus:** Sonic 1d6 Damage
* **Mighty:** +2
Double Head Slice

Whatever can be said of the orc race, there is no doubting the impact they have had on warfare. The orc double axe is a perfect example, patterned after their "One blade good, two blades better!" wisdom.

## Properties

* **Base Damage:** 1d8/1d8
* **Base Critical Threat:** x3
* **Base Damage Type:** Slashing
* **Weapon Size:** Large
* **Ammunition:**
* **Feats Required:** Exotic
* **Base Item:** Double Axe
* **Charges:**
* **Weight:** 15

## Special Properties

* **Attack Bonus:** +4
* **Damage Bonus:** Electrical 4 Damage
* **Damage Bonus:** Slashing 4 Damage
* **Enhancement Bonus:** +6
* **Weight Reduction:** 60% of Weight
Golden Helm

The golden items made from the remains of Aurum mean the doom of the Elderkind.

 Location

Golden Helm can be found within the Golden Plane.

## Properties

* **Base item:** Helmet
* **Weight:** 2.0

## Special Properties

* **Damage Resistance:** Cold Resist 50 / -
* **Darkvision**
* **Immunity to Spell by Level:** Level 6 or Lower
* **Immunity:** Critical Hits
* **Immunity:** Death Magic
* **Immunity:** Fear
* **Immunity:** Knockdown
* **Immunity:** Level/Ability Drain
* **Improved Saving Throws:** Universal +5
Fire's Friend

These barbed and jagged blades have their origin in the personal armory of Mordan the Cold, 664-1021 DR, and each specimen is to be feared and respected. Even the slightest wound inflicted by one of these scourges requires quick attention or the victim will bleed to death. It is said that Mordan's soldiers moved through a battlefield striking only once, and whole legions fell in their wake.

## Location

The Fire's Friend Battleaxe can be found within:

* **Area:** Corridor Of Fire
* **From creature:** Eldnik Firefriend

## Properties

* **Base Damage:** 1d8
* **Base Critical Threat:** x3
* **Base Damage Type:** Slashing
* **Weapon Size:** Medium
* **Ammunition:**
* **Feats Required:** Martial
* **Base Item:** Battleaxe
* **Charges:**
* **Weight:** 7

## Special Properties

* **Damage Bonus:** Fire 4 Damage
* **Enhancement Bonus:** +4
* **On Hit:** Wounding DC-18
Grim Razer

The Grim Razer cuts down almost anything.

## Properties

* **Base Damage:** 2d4
* **Base Critical Threat:** x4
* **Base Damage Type:** Piercing and Slashing
* **Weapon Size:** Large
* **Ammunition:**
* **Feats Required:** Exotic
* **Base Item:** Scythe
* **Charges:**
* **Weight:** 12

## Special Properties

* **Attack Bonus:** +7
* **Damage Bonus:** Positive Energy 15 Damage
* **Vamiric Regeneration:** +8
Banth Teeth

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks if any specific maker.

## Properties

* **Base Damage:** 1d3
* **Base Critical Threat:** x2
* **Base Damage Type:** Piercing
* **Weapon Size:** Tiny
* **Ammunition:**
* **Feats Required:** Exotic or Monk
* **Base Item:** Shuriken
* **Charges:**
* **Weight:** 0
Stone Short Sword

Created in a strange ritual involving golemns, pillars and hearts, the STONE blades are a boon to their bearers.

## Properties

* **Base Damage:** 1d6
* **Base Critical Threat:** 19-20/x2
* **Base Damage Type:** Piercing
* **Weapon Size:** Small
* **Ammunition:**
* **Feats Required:** Martial or rogue
* **Base Item:** Short Sword
* **Charges:**
* **Weight:** 3

## Special Properties

* **Enhancement Bonus:** +2
* **On Hit:** Slow DC-14 5% / 5 Rounds
* **Use:** Heal (11) 1 Use/Day
Epic Spacey Boi

"Fucc" -ESB

Epic Spacey boi (ESB) is a pansgender contestant in ARBOC S1 and ARBOC S2. It placed 3/18 in S1==Description==
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> "*When you play the game of thrones, you win or you die.*"
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And is still a current contestant in S2.It is played by ZaneDatOddBoi and was team mate with Whip,Knify(at a time)
and was on a team called TEAM DUO OF PLASTIC ௹'sTEAM DUO OF PLASTIC ௹'sTEAM DUO OF PLASTIC ௹'s
.AND in ARBOC 2 it was in Team NO and as A captain.

He is The strongest ARBOC contestant 2nd is infinity gaulet
It is also know to have an archmines CAT witch was another contestant. And within all seasons they have won 7 contests

misfourtune

he DOES NOT HAVE a mouth

GAMEPLAY

In arboc 1 they decided to make an alliance with whip and team classic toys fan club and being the leader of the alliance esb told them who to vote in all eliminations coincidentally, all people eliminated up to the final 6 were who they voted. However at the final 6 it was an auto elimination and persona mask placed last so the alliance was at a small disadvantage however esb managed to get him nerf man and whip to the final 3 however the jury voted esb out for being a rude person and he placed 3rd overall.