Experience

Experience is essential. It is what lets the narrator level up, unlock crafting recipes and perks. When any amount of experience is obtained, it is displayed on the bottom-right corner of the screen.

## Obtaining

Experience can be obtained a few different ways:

### Combat:

*This part is no longer true, when fighting a bear + a few rats, one obtains the whole xp*

The narrator can gain experience by defeating enemies. The enemies that were present at the beginning of the battle are the ones taken into account when calculating how much experience the narrator can gain. For example, if his pet dies in the battle, it will still receive the experience after the battle. In the same way, if the battle starts with 3 wolves and there is a cave with a bear that the narrator could wake up, he will have to defeat 3 wolves and 1 bear but will only get experience for the three initial wolves even though he is going to get a bear carcass at the end of the fight.

Enemies give a fixed amount of experience for each enemy based on their kind. Below is a table with some information about this.

Note that when fighting with pets, experience from **battles alone** is divided evenly between the narrator and any pets that were in the fight.

### Quests:

Experience is gained for completing quests. See assorted pages such as Soap Quest. Experience differs depending on the quest.

### Crafting:

Experience is also gained by crafting items. Different items give different amounts of experience. With few exceptions, you only gain experience for crafting the **last items unlocked.** For example: if the narrator is at level 12, he gains experience for crafting a bicycle, raft, drying rack, etc. He does not gain these experience points once he reaches level 14. Then he would only get experience for crafting level 14 items. As mentioned above, there are exceptions, these being cars. Crafting these at any point after they are unlocked gives him experience. (Motorcycles included).

### Shop:

Direct Experience and boosts can be bought in the shop:

Instant Experience():

* Instant experience. Costs 400. Gives 100 experience and can only be bought a maximum of 5 times.

1 Day Boost():

* Doubles experience gain for 1 day. Costs 400 and can be bought infinitely.

3 Day Boost():

* Doubles experience gain for 3 days. Costs 1,099 and can be bought infinitely.

7 Day Boost():

* Doubles experience gain for 7 days. Costs 2,490 and can be bought infinitely.

### Dusty Books:

The narrator earn 50 Experience points by reading dusty books. These take 3 hours to read and cost 25 energy after finishing the book. Note that if the narrator does not have 25 energy by the end of the 3 hours, the reading is cancelled. The narrator will not gain any experience, neither will the book get read.

### Other:

Experience can also be earned in a few other ways such as disassembling cars, opening doors (when searching buildings), and completely looting an intact building or roads with vehicles.

## Levels: crafting recipes

Different crafting recipes are unlocked as the narrator levels up. Some, he starts off with at level 1. Others, he has to reach level 100 to be able to craft. Note that cooking does not require him to be at a certain level.

### Level 1:

* Hut
* Fire
* Torch
* Clean water
* Sterile bandage

### Level 2:

* Handmade spear- 1 research points
* Flint axe - 1 research point
* Flint knife - 1 research point
* Flint and steel - 1 research point
* Dust mask - 1 research point

### Level 5:

* Standard crossbow - 2 research points
* Crossbow bolt - 1 research point
* Makarov handgun - 2 research points
* Activated charcoal - 1 research point

### Level 7:

* Handmade needle - 1 research point
* Cloth - 1 research point
* Handmade clothes - 3 research points
* Bone glue - 2 research points

### Level 10:

* Bicycle - 3 research points
* Bicycle with a cart - 1 research point
* Handmade raft - 1 research point
* Handmade fishing rod - 1 research point
* Drying rack - 1 research point
* Online access (Only affect if you playing on online mode)

### Level 14:

* Handmade pistol - 3 research points
* Lead bullets - 1 research point
* Gunpowder - 1 research point
* Charcoal pile(burning) - 2 research points

### Level 18:

* Improved crossbow - 3 research points
* Homemade respirator - 3 research points
* Knapsack - 3 research points
* Detoxifying potion - 2 research points
* Energizing potion - 2(?) research points
* Alcohol - 1 research point

### Level 22:

* Soap - 2 research points
* Molotov cocktail - 3 research points
* Fat - 2 research points
* Tin can candle - 2 research points
* Smoked fatback - 1 research point

### Level 26:

* PPS-43 - 3 research points
* Gunpowder grenade - 3 research points
* Motorized cart - 3 research points
* Motorized raft - 1 research point
* Healing salve - 2 research points

## Levels- perks

Perks are unlocked starting at level 10. Then the narrator get one perk each time he levels up. Regular players get a choice of 3 perks and premium players can choose from 5. The narrator can have a maximum of 91 perks.

## Trivia

The levels system replaced the different skills such as Cooking Skill, Sewing skill, Blacksmithing skill, and so on. They were all combined and this resulted in the level system, where experience is universal. It no longer goes to individual skills. All previous skill books (which gave 100 experience points for their respective skill) are know known as 'Dusty Books'.

* Main character