recursal/Fanatic-Fandom huggingface dataset:
Pensées Positives

## Paroles

**Couplet 1**

Besoin de pensées positives, éteins l'ordinateur, la méthode Coué optimiste, j'parle pas d'l'animateur

De manière générale, il faut rester ouvert, mais si on m'parle mal, j'ai pas envie d'me taire

Ouais, et c'est jamais, jamais vraiment la même (La même) et ça moi j'en suis persuadée (Persuadée)

Si j'me suis pas vraiment promis à moi-même, que cette fois, c'est sûr, ça va aller

**Pré-refrain**

Et tout ce tеmps, on l'a perdu à l'échanger (L'échanger)

Jе laisse ber-tom, c'est foutu, ils sont perchés (Perchés)

Et puis on espère qu'ça sera mieux demain

Meilleure atmosphère, pas comme 2020 (Eh)

**Refrain**

Jamais assez, toujours plus fort

J'vais vous lasser, j'fais trop d'efforts

Quand on nous met de côté en nous disant qu'on a tort

Comme si ça pouvait changer, nous on chante encore plus fort

Jamais assez, toujours plus forts

Vous vous lasserez de nos efforts

Quand on nous met de côté en nous disant qu'on a tort

Comme si ça pouvait changer, nous on chante encore plus fort

**Post-refrain**

(Toujours plus fort, toujours plus fort)

(Toujours plus fort, toujours plus fort)

**Couplet 2**

Besoin d'me changer les idées, passe-moi un nouveau verre

L'époque n'a pas vraiment changé depuis celle des Lumières

Faut bien rester honnête, boomers versus jeunesse

Et ça s'voit sur nos têtes, c'est pas toujours la fête

**Pré-refrain**

Et tout ce temps, on l'a perdu à l'échanger (L'échanger)

C'est déprimant, rien à faire, esprits fermés (Fermés)

Et puis on laisse faire tous les médisants

Et on en reparle avec eux dans dix ans

**Refrain**

Jamais assez, toujours plus fort (Toujours plus fort)

J'vais vous laisser, j'fais trop d'efforts (J'fais trop d'efforts)

Quand on nous met de côté en nous disant qu'on a tort (Eh-eh)

Comme si ça pouvait changer, nous on chante encore plus fort (Eh-eh)

Jamais assez, toujours plus fort (Toujours plus fort)

Vous vous lasserez de nos efforts (De nos efforts)

Quand on nous met de côté en nous disant qu'on a tort (Eh-eh)

Comme si ça pouvait changer, nous on chante encore plus fort (Eh-eh, eh, eh, eh, eh)

**Post-refrain**

Ah-ah (Toujours plus fort), ah-ah (Toujours plus fort)

Ah-ah, ah-ah

**Pont**

Besoin de pensées positives (Ah-ah), éteins l'ordinateur (Besoin de pensées, ah-ah, positives, positives)

Ah-ah (Toujours plus fort), ah-ah (Toujours plus fort)

De manière générale (Ah-ah), il faut rester ouvert, mais si on m'parle mal (Ah-ah), j'ai pas envie d'me taire

Ah-ah (Toujours plus fort), ah-ah (Toujours plus fort)

**Post-refrain**

Ah-ah, ah-ah

Ah-ah, ah-ah (Ah-ah)

**Couplet 3**

Besoin de pensées positives ou de changer d'époque

Depuis 1995, j'ai confiance qu'en mes potes

Il faut rester solide, de tout, on se souvient

Et soyons réalistes, le monde nous appartient

**Outro**

Le monde nous appartient, le monde nous appartient

Eh, eh, eh, eh
Libre

## Paroles

**Intro**

(Ooh, ooh)

**Couplet 1**

Libre, me voilà, c'est ma voie, là (Ooh)

La suite en musique, sur scène, en coulisses (Ooh)

Libre, me voilà, mais sans toi, là (Ooh)

La suite en roue libre, tout en équilibre (Ooh)

**Pré-refrain**

J’avais peur avant (Peur avant), je parlais tout bas

J'étais jamais devant, oh, non, aujourd'hui j’ai bien changé, crois-moi

**Refrain**

Fais bien attention à toi

Ton jeu, je le connais déjà

J'suis libre et ça ne changera pas

Oui, fais bien attention à toi (Hey!)

**Post-refrain**

Vivre libre, je ne veux plus tomber

Dans le piège du fou, qu'ils se mettent à genoux

Vivre libre, crois-moi, ça va changer

J'suis restée debout et j'y ai pris goût

**Couplet 2**

J'suis libre, me voilà, c'est ma voie, là

Mais toi tu crois quoi? Moi, j'oublie pas

Et sèche tes larmes, car elles ne lavent pas

Toutes tes armes dressées contre moi

**Pré-refrain**

J’avais peur avant, je parlais tout bas

J’étais jamais devant, oh, non aujourd'hui j’ai bien changé, crois-moi

**Refrain**

Fais bien attention à toi

Ton jeu, je le connais déjà

J'suis libre et ça ne changera pas

Oui, fais bien attention à toi (Hey!)

**Post-refrain**

Vivre libre, je ne veux plus tomber

Dans le piège du fou, qu'ils se mettent à genoux

Vivre libre, crois-moi, ça va changer

J'suis restée debout et j’y ai pris goût

**Pont**

Et je te dérange mais c'est plus fort que moi

Trop prise pour un ange, moi-même, j'y croyais pas

Tous ces derniers temps consacrés à ça

J'ai touché le fond mais j'suis libre (Hey!)

**Post-refrain**

Vivre libre (Vivre libre), je ne veux plus tomber (Ah-ah)

Dans le piège du fou, qu'ils se mettent à genoux (Ah-ah)

Vivre libre (Vivre libre), crois-moi, ça va changer (Ah-ah)

J'suis restée debout et j'y ai pris goût (Ah)

**Outro**

J'suis libre, me voilà
The Red Baron

### Overview

The Red Baron is myth. A folk tale originating on the knight planet of Wespalia and spread across the Pergamos sector. A towering knight gallant clad in spectacularly ornate red armor, the Red Baron is described moving and fighting with inconceivable speed and grace, cleaving through countless battlefields almost weightlessly. The identity of the Red Baron’s pilot is unknown, and it is assumed to be a freeblade. The people of the Pergamos subsector all know the tale of the Red Baron, though few can verify it’s existence except for the guardsmen and astartes that see it arrive to them in battle as it is nearly lost, single handedly shifting the tide of the battle from certain defeat to overwhelming victory in the name of the imperium. The xenos and heretics of the subsector are also well aware of the fantastical Red Baron. The orks in the subsector are particularly fond of the machine, and refer to it as “Da Big Red Un’”.
Races Of People

This is a list of all races of people, aka these races can be found living within places a player may be able to say they came from or go to and that are sapient, so this doesn't include the divine, the fallen, devils or otherwise races that are smaller in group or live in places unassiable. This list also is mainly focused on Terqua.
Alisander

Alisander is alleged to be the first person to attune himself to the Core using just his artistic prowess and dedication to the bardic craft – though a performance so incredible, it opened the path to his ascension. However, he quickly discovered that godhood by nature is lonely and full of responsibility for other people. He has sworn to protect the ones who pursue true love – so that they wouldn’t share a fate like his.

Titles: “Love Warden” “The Storyteller” “Bard Over Bards”

Alignment: Chaotic Good

Domains: Love, Music
House Hippolyta

Were it not for Lysanders fall from grace, House Hippolyta would most likely occupy the lowest rung on the political  ladder. The long ignored house has been seen as brutish and un-intelligent by the wider noble community. Despite this reputation, House Hippolyta is the undisputed champions of close quarter combat and heavy armor killers. This House alone has won more tournaments on Wespalia than the next two houses combined. The harsh jungles they call home have bred warriors of large stature and indomitable will power. Caring little for the tedious political games of the other families, it is not uncommon for them to be missing from the more minor political meetings. While others work on speech craft or politicking, House Hippolyta spends its time rigorously training and perfecting its tactics. While most besmirch their name behind their backs, very few have the nerve to say it to their faces.

The house was long led by Septane the elder, before he stepped down under protest due to old age. He was proceeded by his granddaughter Sepanne Hippolyta, his hand picked successor. A controversial pick, as Septanes own son was expected to lead, regardless the choice was honored and she has headed the house ever since. As strong and stubborn as her grandfather, Sepanne's leadership represents the continuation of the status quo for House Hippolyta.

### The Jungles of House Hippolyta

The jungles of Wespalia are a fitting home for House Hippolyta, dangerous and oppressive, they have forged the house into harden warriors over the centuries. Many members of the household stand a good foot above their contemporaries, and sport muscular frames. Even more invaluable is the Fortiramus tree that grows in the jungle. The density of Fortiramus is legendary, nearly reaching the same level of hardness as ceramite. Special diamantine saws are required to remove these trees, but the effort is well worth the rewards. The special density of these trees mean that they burn longer and hotter than any other type of wood available. A single tree can power a forge for a month. This makes Fortiramus an abundant and efficient resource for the house. Unfortunately the hardness of Fortiramus also makes it brittle, and the material has little use outside of a fuel source.

### "The War of Pestilence"

House Hippolytas isolated nature makes it hard to know for certain what happened to the house once the Deathguard attacked, Aerial surveillance has confirmed that the family keep has been completely destroyed, with much of the jungles surrounding it being transformed into a miasmic swamp of disease and decay. The status of House Hippolyta is currently unknown.

### Members

* Septane the elder
* Sepanne Hippolyta
Arcus

### overview

The largest observation installation of the mechanicus and defacto capital of the Leucetius, it resides deep in the ocean, and is only accessible from a surface level bulkhead. As a defensive measure, the bulkhead can be retracted into the sea at any given moment, making access to the elevator extremely difficult. Due to the importance of Arcus as a facility, it is normal for the bulkhead to remain submerged. The facility is run by the magos known as Director Avod 16/9. A deeply distrusting and secretive member of the mechanicus, they have gone to great lengths to hide their research. A prominent member of the Mechanicus Biologi they have published breakthrough research in subjects such as "adaptability" and "survivability", as well as pioneered technology for better suits for hazardous environments. Although astonishing discoveries, it is believed that this is only a fraction of what they are willing to share. This penchant for withholding information has caused many Inquisitors of the ordo Xenos to grow suspicious of activity on Leucentius.

### "The Incident"

A recent distress signal was received from this facility before all communication went offline. The nature of this issue has yet to be identified. A Carcharodon kill team led by Deathwatch Veteran and Heavy Intercessor Lieutenant Ohumano has been dispatched to the planet in order to investigate.
Lord Marshal Arnulph Torismund

### Overview

A seasoned veteran who came to prominence in the purgus crusade, where he served as a sword brethren. It was on the snow-covered fields of Vatrica Prime that he proved himself worthy while battling the Szarekhan Dynasty. It was his sharp and calculative mind and impressive skills in close quarters combat that won him the favor of Marshal Holger. Once the battle subsided, he was promoted to the rank of Castellan. He would prove himself time after time to his superiors, earning him the respect of his battle brothers. During the closing battles of the Purgus Crusade, Marshall Holger was slain during a holy charge into the enemy's formations. It was Torismund who held the line intact and rallied his battle brothers. He would go on to personally lead the counter-charge into the enemy, turning the tide in their favor. Through a unanimous decision, Torismund was elevated to the station of Marshal, and not long after declared the Invictus Crusade. Known for his terrible temper, few can withstand the Marshals outbursts and even fewer are capable of calming him down. Despite this horrible trait, Torismund is a well respected Marshal, and an inspirational leader. He is often seen wielding his warhammer Gram, even outside of battle the Marshal maintains a firm grip on his most favored weapon.

### "The War of Pestilence"

Setting his eyes on the Knight World of Wespalia, Torismund led his fleet against the Death-guard blockade that was besieging the planet. Commanding his forces from his flag ship "Unbreakable Providence", he engaged The Bells Anthem in naval combat, along with the ship Purgation. Despite suffering heavy damage, Unbreakable Providence was able to force the death-guard fleet to retreat to the edge of the Oracle system. He remains aboard his ship in low orbit and prepares to soon join the battlefield below.
Leucetius

### Overview

A Deathworld whos surface is covered in 94.3% liquid Methane . Effectively making it an ocean planet. The extreme temperatures required to keep the methane in a liquid state make Leucetius’s atmosphere a near constant -171.6°C. Without proper insulated equipment most living organisms would die in seconds. Miraculously many strange forms of aquatic xeno lifeforms live under the methane waves of Leucetius’s ocean. This coupled with the fact that its atmosphere and oceans are made of valuable resources have made it a key installation for both the Adeptus Mechanicus and Mechanicus Biologi. Many observation outposts similar to pre dark age oil rigs dot the ocean of the planet.

### Arcus

The largest observation installation of the mechanicus and defacto capital of the planet, it resides deep in the ocean, and is only accessible from a surface level bulkhead. Arcus is run by the magos known as Director Avod 16/9. A deeply distrusting and secretive member of the mechanicus, they have gone to great lengths to hide their research. A recent distress signal was received from this facility before all communication went offline. The nature of this issue has yet to be identified. A Carcharodon kill team led by Deathwatch Veteran and Heavy Intercessor Lieutenant Ohumano has been dispatched to the planet in order to investigate.
The knight World of Wespalia

## Wespalia

### Overview

Located in the Oracle system within the Pergamos Gulf, Wespalia is a lush and verdant planet. Much of Wespalia has been transformed, stripped of its resources, and developed into a thriving forge world. For 500 years the 6 Noble houses have ruled over the planet in place of a planetary governor. Each house is responsible for overseeing the production of imperial titans used all over the Ultima Segmentum. While each family holds a great deal of power, it is the mechanicus who truly pull the strings. They strategically use production and trade to apply their influence around the planet, and their representatives very often have final say in almost all political matters. Leading the Mechanicus on Wespelia is Delphek-Beta-0, chief Magos in charge of production and distribution.

The Knight Houses and the Mechanicus maintain an uneasy alliance. The Houses try to keep them out of their affairs as much as possible seeing the manufactorums as theirs to control, but relent to the need of Sacristans and fear of Mechanicus invasion. The Mechanicus sees the planet as another one of their forge worlds, and expects compliance. However, as long as the quotas are met, the Mechanicus are happy to let the Knight Houses operate and defend the manufactorums while their tech priests and skitarii are used elsewhere. This friction has caused the need of an intermediary between the two factions, and for close to four centuries this job has been performed by the Arbitrator.

### The 6 Families

Each Family controls large swaths of Wespalia, and is in charge of sourcing materials, maintaining manufactorums and overseeing the construction of imperial titans. Each household is also a full fledged knight house, boasting their own fleet of war titans and Princeps. The 6 houses are as followed:

* House Lysander
* House Oberon
* House Titania
* House Hermia
* House Theseus
* House Hippolyta

## "The War of Pestilence"

### Overview

sometime during M42, a massive fleet of Deathguard Astartes entered the Wespalia system. Led by Colerech the Apostle, his fleet quickly encircled the planet and dealt with its naval defenses. Initially, The knight World remained optimistic of its chances of fending off the traitor’s legion but was quickly proven otherwise. Planetary defense cannons proved to have little effect as the traitor fleet remained high in upper orbit. The opening salvo of virus bombs slowly crippled the planet’s PDF, even more concerning was how lethal the virus proved to be among the Princeps of the noble houses, leaving many Titans without proper pilots. This decisive blow would allow the Death Guard of the “Heralds of the Corpsefather” to lay siege to the planet with little resistance. Many of the noble knight houses were surrounded by traitor forces, how many survived is unknown.
Brother Chaplain Sedric

### Overview

One of the newly added primaris chaplains that High Marshal Helbrecht had ordered to strengthen the might of the vast crusades. Sedric was assigned to Invictus to hunt the heretics in the sector. Sedric is a devout follower of the imperial creed and his voice is often heard echoing over the vox with words of inspiration as he and the crusader squads rush into the lines of the enemy. Outside of battle Sedric is often quiet and observant compared to his fellow brother chaplains like Adriaan or Atromidus. He respects the seniority of his brothers and feels he best serves his role by being visible to the front lines. He like most of the other primaris brothers are still finding their place amongst the veteran first borns, and he makes a conscious effort to bridge the gap between the two. He often spends time with the Dreadnought entombed Brother Corinthian discussing his visions, and learning of the older glory and wisdom that the brother had witnessed firsthand.
Fermo Ulburix

### Overview

Fermo Ulburix was inducted into the the halls of the Astartes Librarius due to his great gift with the warp, often letting his mind roam the Empyrean. Soon, Nurgle took notice of his frequent looks into the warp, and began to sow seeds of corruption in the Librarian. The Great Plague God taught Fermo that the Emperor he so loved was himself the paragon of decay. A being both alive and dead, eternally rotting on his golden throne, a testament to the power Corpsefather.

When Ulburix was tasked to join an Astartes ambush on a Death Guard ship, he found himself in a unique opportunity. Before the trap was sprung, he called out to the Death Guard leadership, loudly proclaiming his loyalty to Nurgle and the Death Guard. Their leader, Colerech the Apostle, gladly accepted Ulburix, and together they wiped out the Astartes team.

Due to the gifts of his patron Ulburix’s body is now a perfect match for his warp-addled mind. His eyes have long rotted out of his face, and he now sees through a distorted third eye on his forehead. His left arm has withered to the bone, while his right has become bulbous and covered in boils, inside which live small colonies of leeches
Magos Dominus Alberkus Arkz

A Magos of Mars, extremely interested in purging and purifying Nurgle corruption, after some studies in the belief of certain nurgle cults (and some close calls with the Inquisition) Arkz has come to the conclusion that the Dark God Nurgle is the embodiment of the Mechanicus's main enemy, the flesh. Preaching a radical ideology, Arkz works with many Biologis and Dominus and has recently found more attention as the Mechanicus stands against the corrupting branches of Nurgle.
Gram

### Overview

Gram is a rough and heavy thunder-hammer and serves as the personal armament of Lord Marshal Torismund. Acting as a badge of office, Gram is often seen clutched in the marshals hand, even when not in battle. The thunder-hammer itself is a custom design created by Techmarine Gottfried, and is officially known as a Ukonvasara patterned Thunder hammer. Unique to its design, it sports a twin linked energy field emitter and state of the art dampeners allowing for tremendous damage output while compensating for the additional force. An odd choice of weapon for a Marshal, it has become quiet an iconic armament for Torismund, and the bane of many heretics. Due to its size and weight, its unreliable to try and parry or feint with, the most important skill when wielding Gram is timing, as one good swing is often enough to fell even the most heavily armored heretic astarte.

### Conception

After the battle of Vatrica prime, Arnulph Torismunds sword laid shattered on the ice covered fields. In need of a new armament, he requisitioned his techmarines to create a new weapon to act as his badge of office. While many submitted ornate and intricate swords, it was Brother Gottfried who created the brutish hammer Gram. Lacking the ornamented charm of the other entries, it quickly was show to be a cut above the rest. Capable of smashing apart solid pillars of marble and tearing through reinforced plasteel plate in a single swing, the Marshal took a quick liking to the weapon. It has remained close by his side ever since, and many within the chapter joke that the marshals left hand only exists to swing Gram around.
Grand Master Allarus Torren

Prime Grandmaster Alarus Torren, Herald of the blades of victory

### Overview

Alarus torren was born into hardship, raised in the slums of holy terra in a city near the great palace, Torren witnessed the uprising of a chaos cult in the underground slum he lived in and even took part in quelling it, killing a summoned heretic astarte with his fledgeling psychic ability. His psychic powers gave him a newfound status in imperial society, where he was able to attract the attention of the inquisition and eventually, the Grey Knights.

As a grey knight, Torren served apprentice to a much younger Kaldor Draigo, and followed him as he ascended ranks. Him and Draigo became good friends before aforementioned Draigo disappeared into the warp...

## Grand Master Allarus Torren

### Status

Alive

After the disappearance of the supreme grand master, torren was indoctrinated into the blades of victory as a brother captain, where he found common ideology with their standards and honorability, and eventually ascended to the rank of grand master and even the rumored heir to the supreme grand master title.

Torren’s relationship with Ahriman and the black templars stems from the purgus crusade, where he served in tandem with marshall torismund and witnessed his rise to prominence.
Paladin

### Overview

Paladin, or *palatinus* in high gothic is a special rank which rarely sees use in the Black Templars. Made up entirely out of the ranks of the Sword Brothers, these knights act as the direct arm of a crusade Marshal and are often seen performing special missions, eliminating certain targets, or acting as a sworn honor guard. It is only natural then, that those who hold the rank of Paladin are among the most zealous and formidable duelists in a crusade. Clad in richly ornate armor, covered with seals of purity and adorned with victory icons Paladins storm the battlefield with an almost noble presence. Wielding master crafted power weapons and formidable storm-shields, they are an imposing site. The Position of Paladin is somewhat equivalent to that of a Blade Guard veteran in other chapters.

There are only ever 12 serving paladins at a time, including the rank of High Paladin, who acts as the leader of their order. To serve as a Paladin is a position for life, and only in death or the forsaking of an oath can a position become vacant. A paladin is just as likely to act as a lone agent as they are to be seen in a cohesive group. A mission may call for multiple Paladins, or if the situation calls for it, just one. It is also not uncommon to see a Paladin accompanying their Marshal, or other senior members of a crusade.

### Members

* Roland Einhart: Acting High Paladin of the Invictus crusade.
* Huon of Helsreach: Acolyte of Grimaldus, Oathkeeper of the Invictus Reclusiam.
Order of the Ember Blade

*The ordo minoris of our martyred lady 'Order of the Ember Blade'*. Respecting the zealous nature of the black templars Cannoness Perceptor Persephone Angelus has equipped the revered order relic the 'ember blade' and plans for her sisters to match the Black Templars fury in both sword and flame in the name of the emperor!

So hot burns their passion that they can only maintain a small convent due to a high turnover of sister. Even the cannonesses of the order are relatively young. Their patron Saint broke her blessed blade while fighting a heratic demagogue overloading its capacitor making it glow with an intense heat, glowing as if hot embers scaring her hand but igniting the heraric. They are know for their strange quirks such as scarifying their dominant hand and wearing a red gauntlet. Their impetuousness often leads them to unnecessary self sacrifice, endangering allies.
Allies

## Allies

* Adeptus Custodes: The Emperor's Seekers Shield-Host
	+ Shield-Captain Jurgen Travari
* Blades of Victory
	+ Grand Master Allarus Torren
* Carcharodon Kill Team
	+ Lieutenant Ohumano
* The "Congregation"
	+ Captain Silas Pike
* Deathwatch: Kill Team Lamina
	+ Librarian Solastus
	+ Sergeant Kroy
	+ Watch Master Cyrus
* Exploratory Fleet Sigmata-Gamma 57G3
	+ Tech-Priest Arch-Magos Almaxr-Zet
	+ Magos Dominus Alberkus Arkz
* House Lysander
	+ Baron Julius Lysander
* Order of the Ember Blade
	+ Cannoness Perceptor Persephone Angelus
* The Red Baron
* Wolves of Dorn
	+ Marshall Trovan
Scaena Defined Roles

Defined roles are a big part of Scaena culture,

## Noble Roles

### The Detractor

This is the role of the queen whom instated the personas within her kingdom, she was also the one that came up with some of the roles of those whom were alive at that time or already had died. It is said that her theory on recantation came to her within her dreams where she would speak with the god of recantation. It is said that any of her recantations should have the same power as well.

This is by far the best of the roles as if one has it they are first in line for the throne and will become the ruler even without the possibility of blood heirs.

The current actor is --, the first outsider born to ever hold this role.

### Outsider Roles

#### The Jester

This is a role that rarely shows up but when it does it gets everyone nervous. This role was given to [Detractor]'s favorite jester and at the time was almost a joke that this one jester was notable enough, more so than her own husband to have their own role but this in joke got out of hand quickly with the next Jester, whom decided that as the job of a jester is partly to call out the rulers that it was their duty to keep the royals in line and make sure that [Detractor]'s persona system won't be abused by the powerful.

Due to their rebellious nature and how they try to stop nobles from abusing the system their mask is rarely put out to be found often just hidden away deep within the Larva vault, but there is from time to time a member of the group charged with hiding the Larva will secretly hide the jester mask to found.

The current jester is pretending to be another role and is the one behind hiding The Detractor Larva within a poor area.
House Hermia

House Hermia came to be originally when the island chain of Pyrinsul was discovered on Wespalia and reconnaissance teams were sent to investigate. It was determined that the island chain was suitable for life, and could be seen as an isolated location perfect for top secret research or manufacturing projects. Immediately construction efforts were set in place, headed up at first by Ristar Ishmala, an arrogant and young leader focused only on the expansion of his own house.

The extreme deposit of geothermal activity beneath Pyrinsul proved to be the perfect catalyst for the house’s progression. However, the cost of personal expansion soon gave way to tensions with the other houses. Even despite their isolationist tendencies, Ishmala continued to push, nearly past a breaking point. However, through a quiet and quick series of deliberate actions, an up and coming leader of the Hermia family, Nova Hermia, usurped Ishmala’s rule and took control of the island chain’s production and facilities while promising more cooperation and diplomacy with the other houses. With the swift and deliberate dominance that Nova and her legion of Knights showed, she was met with little competition in the taking of Pyrinsul. With that action, House Hermia took its seat with the other five Houses of Wespalia.

### "War of Petilence"

Nova Hermia's true mettle would first be tested as the Deathguard of the Heralds of the Corpsefather besieged the planet. Though their virus-bombs proved incredibly lethal to many houses, those that served House Hermia were able to find shelter beneath the waves, and Nova, piloting her Knight Crusader *Manga Gloria* beside her forces, took to the front lines with the Heralds of the Corpsefather and were able to hold the Deathguard back. However, even despite their home turf advantage, the house did not avoid casualties. Many defenders of House Hermia fell, and hope appeared to be lost… until the Black Templars of the Invictus Crusade arrived. With her forces reinvigorated and reinforced, Nova Hermia and the Templars broke the Deathguard’s will, and the Templars and House Hermia forged an alliance as strong as adamantine.
Lono

In Hawaiian religion, the god Lono is associated with fertility, agriculture, rainfall, music and peace. In one of the many Hawaiian stories of Lono, he is a fertility and music god who descended to Earth on a rainbow to marry Laka. In agricultural and planting traditions, Lono was identified with rain and food plants. He was one of the four gods (with Kū, Kāne, and Kāne's twin brother Kanaloa) who existed before the world was created.
Unbreakable Providence

### Overview

The Retribution Class Flagship of Lord Marshal Torismund. Previously belonging to Marshal Holger, it saw service in the Purgus Crusade fighting against Necron forces. It now leads the Invictus Crusade fleet across the Pergamos Gulf. This massive capital ship boasts truly impressive firepower, with devastating broad side cannons, in addition to its twin linked Voidsunder Lances called "Sin" and "Virtue". It is currently captained by Imperial Navy Officer Mordo Celesor, although considered young for the office, she has proven herself to be more than a capable commander.

### "The War of Pestilence"

The Unbreakable Providence along with the ship Purgation and many others broke the Death Guard Blockade over the planet of Wespalia. Doing Direct battle with The Bells Anthem, it suffered heavy damage when it was hit by a devastating broadside of lances. With support from Purgation, it was able to successfully retreat. Consolidating its remaining forces, it ordered a concentrated fire of lance and torpedo into The Bells Anthem. It proved to be more fire power than the demonic vessel could handle, and the ship fled to the outer reaches of the system. Unbreakable Providence currently hangs in low orbit above the planet. Seeking repairs from the local mechanicus it acts as a beachhead for crusade forces to launch attacks from.
Purgation

### Overview

A Hunter Destroyer-class ship, purgation is the personal vessel of Signar Witchblade. Fast and nimble, Purgation sports devastating torpedos, capable of damaging ships in much larger classes. It is however a glass cannon, capable of dealing damage, but with little tolerance for receiving it. This makes it an excellent paring with large ships, and Purgation can often be spotted escorting Unbreakable Providence. When not in fleet formation, its small size and maneuverability make it an excellent ship for scouting ahead and for quick assaults, a signature tactic of Signar's Grimms.

### "The War of Pestilence"

The Unbreakable Providence along with the ship Purgation and many others broke the Death Guard Blockade over the planet of Wespalia. Doing indirect battle with The Bells Anthem, it supported Unbreakable Providence allowing the ship to successfully retreat after it received a devastating blow. Consolidating with the remaining forces, it launched a concentrated fire of torpedo's into The Bells Anthem. The Combined firepower of multiple ships proved to be more than the demonic vessel could handle, and the ship fled to the outer reaches of the system. Purgation currently patrols the space surrounding Wespalia, and is ready to strike out on its own at a moments notice.
LG-701 (“Dwindle”)

Located in the Appella region of Subsector Pergamos, the planet designated LG-701 by Imperial cartographers (colloquially known as “Dwindle”) would be unremarkable if not for the budding presence of a Genestealer Cult. By several accounts from Imperium scouting forces, including Crusade ally Kill Team Lamina of the Deathwatch, the small Imperium settlement on the planet has almost entirely been taken over by the Cult, which has festered and segregated itself apart from the world’s Feral population. There have also been reported sightings of termagants and hormagants, and unconfirmed reports that at least one Hive Tyrant (believed to be from Hive Fleet Kraken) may be planetside. The planet itself holds little strategic value, yet the presence of the Cult and its constituent Hive Fleet is cause for concern.
Heroes of the Crusade

## Heros of the Crusade

### Castellans

* Eadric
* Sedryck Vaerdin
* Signar Witchblade

### Chaplains

* Adriaan Utrecht
* Aldric Germund
* Atromidus
* Incarious of the Necropolis
* Reinhardt
* Sedric

### Dreadnoughts

* Corinthian
* Kilbas Corraine
* Ramiel ”The unbroken”
* Bastion Ludolf, the High Castle

### Paladins

* High Paladin Roland Einhart
* Houn of Helsreach

### Battle Brothers

* Sword Brother Harker
* Techmarine Gottfried
* Assault brother Arymus
* Neophyte Matthais
* Judiciar Reinalt
Dreadnought Corinthian

### Overview

Brother Corinthian is a Black Templar Dreadnought who is wholly convinced he is the reincarnation of Sigismund after having a vision of being killed by Abaddon right before his awakening, the same way Sigismund was. Though many across the Black Templars and Imperial Fists have doubts of this, rightly so, Brother Corinthian ravages the battlefield with a specially forged black dreadnought sword. A marshal was told 1000 tales by his men of this beast mowing down xenos and chaos in close-quarters combat with the very ferocity of Sigismund himself, that he personally ordered a sword be crafted by the techmarines for Corinthian, believing it to be the will of the Emperor. After obtaining this sword, Brother Corinthian went on to slay a Tyranid Hierophant alone and claiming many of it's bones as trophies to add to his armor (I could write a whole fleshed-out battle about this). He has roamed and fought for several crusades, but has settled down in the Invictus Crusade ever since his heroics and remains there. He has become famously known for dragging his sword across the ground with his only arm, after the other was taken by a Tyranid trygon. Since then he has dismissed any attempts of techmarines repairing it and remains swinging his giant hunk of metal with but one arm. Until, says he, he slays every last tyranid. Whether Brother Corinthian really is Sigismund's reincarnation, another champion blessed by the Emperor, or a crazed madman, the truth remains clear that he is a nearly invincible rage-machine fueled by his faith and will alone.

When not in battle, he can often be found in the lower decks of the Unbreakable Providence, dispensing wisdom and discussing visions with other battle brothers. Chaplain Sedric is a frequent patron of the dreadnaught.
Quintis Orthric, Emperors Champion

Quintis Orthric was born on the planet of Sepulcrum, which due to an administratum error got cut off from Imperial records and stopped receiving food. Eventually, the Black Templars came and reclaimed it and found Quintis, fighting in the lower levels. He was taken in, made an initiate, and eventually became a Castellan. during the Purgus crusades, his entire Fighting Company died in a battle for Vatrica Prime against the Necrons of the Szarekhan Dynasty, he was the only survivor. Following this battle, he experienced a vision of the Emperor, which was corroborated and checked for authenticity by Chaplain Ahmeus. Once his visions were confirmed as true, Quintis was made the Emperors Champion of the Invictus crusade, and was bequeathed the holy black blade. Believing that dying for his God is the only way to redeem himself of his failures on Vatrica Prime, he has taken up arms and prepares for the battle on Wesplia.
Bastion Ludolf, the High Castle

Sword Brother Dieter Ludolf was a veteran of countless wars and part of High Marshal Helbrecht’s household when the Torchbearer fleets arrived bearing the gift of the Primaris and Guilliman himself. Once the Primaris technology was accepted by Helbrecht, Ludolf joined Marshal Aristeo Tann’s crusade and continued in their millennia old mission. Petitioning to be amongst the first to be able to attempt to cross the Rubicon Primaris, he underwent the dangerous procedure and emerged on the other side ready to persecute the enemies of mankind once again. Vowing to do so until he was no longer able to; death being his only release. Ludolf was critically injured shortly after fighting the great enemy, laid low through despicable means. Once the battle was won the apothecaries saw that he barely clung to life; unsure if even internment would be enough. The fires of hatred burned brightly in his eyes though. Knight Gottfried, the techmarine responsible for the initial design of the dreadnought that would be later known as the Atoner, was ordered by Marshal Tann to save the life of Ludolf by whatever means necessary. His experience and knowledge too valuable to allow his final rest. Gottfried had a Leviathan chassis available and so with the help of the Apothecarion, Ludolf was implanted into the Leviathan. Once he awoke, it was found that he was still near comatose, lethargic at best. At the time it was believed this would be sufficient to save his life but it was learned shortly later that while it was able to extend his life, the power and little understood technology behind the Leviathan couldn’t sustain him properly Gottfried unable to retransplant Ludolf into a newly available Redemptor chassis decided to try and combine what he could of the two patterns to properly save his life. Postulating that perhaps the dangers present in both designs would be able to cancel each other out or at least mitigate them. The haziness of mind that the Leviathan caused to a marine, harkening them back to the days of the Heresy even if they were born well after it. The finely wrought systems of the Redemptor that allowed a marine to fight with a dexterity and speed closer to their mortal bodies though at a cost of burning out the mind and what was left of the body due to the intensity of the dreadnought’s destructive power. Two opposing ends of a dangerous scale that would perhaps meet in the middle and allow a marine to function, fully utilizing the destructive capabilities of both weapons of war. Finally able to harness the full potential of both devastating and savage machines.
The Pergamos Gulf

Subsector Pergamos, or colloquially known as the Pergamos Gulf, is a major subsection located in the Ultima segmentum. Straddling the line against the great rift, it has come under more frequent attacks from traitor astartes over the past centuries. Within this subsector is the Oracle system, the main theater for the War of Pestilence.
Cybttis Beta

### Overview

Once the feudal world of Cybttis, it was home to a Nuglite Cult working with the Dark Mechanicum. Together they created a new species of food crop that would appear and taste normal but contained Nurgles Gift so that any who consumed it would be corrupted over time. The feudal population proved an easy source of test subjects for the palatability and effects of the plant, and the temperate climate was a good analogue for the plants viability to be grown on agriworlds across the Imperium.

This cult was discovered and purged by the Mechanicus when a ship containing the tainted plants lead to a cult uprising on a neighboring planet. After the taint was removed from Cybttis the Mechanicus along with the Astra Millitarum led a long campaign through the subsector testing planets food supplies and trying to uncover further cults lurking in the shadows. Luckily for the Imperium and denizens of the sector only one other planet was found to be in possession of corrupted food stores which were burned before it had a chance to be distributed to the population.

Cybttis Beta is now home to a group of Mechanicus Biologi who, after noticing the temperate climate and fertile soil, turned it into an automated agriworld. The seat of the Mechanicus’ operations on the planet are located on its one true city, the capital Trophia. It is here where the small settlements of tech priests who maintain the machines and servitors across the planet are coordinated. It is also the planets only spaceport where the export of crops can be carefully monitored.
Martyrs Rest

A Hades class tomb ship under the command of Necroarch Incarious, it had joined the Invictus Crusade towards the end of "the War of Pestilence". This vast ship act as mobile Tomb world, and only a handful exist in the galaxy. Within its chambers are grand mausoleums that house the honored dead of the black templars, going back generations. Vast sections are created for specific Crusades or particularly bloody conflicts, the names of the fallen within inscribed in stone. Martyrs Rest is hauntingly silent, save for the eery hum of servitors cleaning and performing maintenance. A small garrison of Black Templar Tomb Guard are stationed aboard as a countermeasure against any would be tomb robbers.
Colerech the Apostle

Clad in the ancient catepharatii terminator plate he wore before the Heresy and wielding a flail of corruption, Colerech is a towering and intimidating presence on the battlefield.

His wargear is melded with his flesh thanks to gifts of the Grandfather, an ever-present reminder to Colerech that Nurgle wishes for him to conquer. Following in his wake is a procession of Nurglings. For each great victory he wins in the name of the Corpsefather, a new one is added to his retinue, a reminder to all of Colerechs favor and the many blessings bestowed to him.
Colerech sees the citizenry of the Imperium as kindred spirits, for they all worship Grandfather Nurgle yet are blind to it. Truly, is the Corpse Emperor not the greatest work of the Corpse Father? A being straddling the line between life and death, existing in a state of decay yet enduring through it all. Isn’t the Imperium at large in a similar state itself? Colerech believes it his duty to enlighten the huddled masses to the glory of their true god and bring them into the fold. Each world conquered is a new church to the Plaguefather, and so he has taken on the mantle of Apostle.

The Heralds command a fleet of ships consisting of the Despoiler class grand cruiser, The Bell’s Anthem, and multiple strike cruiser escorts.

### **"War of Pestilence"**

It was from the bridge of the Bells Anthem that Colerech would unleash the virus bombs on Wespalia. Each disease was a carefully concocted creation from Colereach's very own plague surgeon. Most devastating among these viruses was the Princeps Mortem, which allowed the Death Guard to cripple the knight houses. Even the bombs that were destroyed in low orbit would saturate the atmosphere with the deadly virus. Staying well out of reach from the planets defense cannons, Colereach simply bided his time until the PDF was crippled. Descending from his ship, he personally oversaw the destruction of 3 out of the 6 fortresses of the noble houses of wespalia, leaving the remaining to his trusted lieutenants. With the major knight families no longer posing a threat, Colerech prepared to focus his effort on the factorums of the planet, and his true prize, the Hadamard Gate.
Brother Chaplain Adriaan Utrecht

### Overview

A devout chaplain of the Invictus crusade. He is known for his tireless prosecution of the heretic and the apostate, possessing a fiery oratorical eloquence that inspires fellow templars, as well as dogmatically observes sacred rituals of the chapter.

### Trivia

* the name was inspired from Pope Adrian VI of Utrecht who in addition to serving as pope, was previously the Inquisitor General of Castile, how badass!)
Signar Witchblade

Signar hails from the recruitment world of Kilhaven. Chosen to be a Neophyte after the onset of the Indomitus Crusade, Signar was among the first wave to receive the new Primaris geneseed augmentations. He squired under Initiate Ulbrecht, from whom he learned the zelous ways of the Black Templars. After rising to the rank of Initiate and becoming a full battle-brother of his chapter, Signar continued to serve alongside Ulbrecht, fighting with him during multiple campaigns.

It was during a campaign against a Chaos Space Marine warband that Signar developed his hatred of the Witch. Signar and Ulbrecht had been assigned to a Riever squad, with the important mission of slaying the waband's Exalted Champion. Though the objective was completed, Ulbrecht and two others from their squad perished at the hands of a Chaos Sorcerer. Swearing an oath of vengeance for his fallen brothers, Signar hunted the Sorcerer for three days, until his blade finally snuffed the dark light from the witch.

Since then, Signar has made it his mission to rid the galaxy of as many psykers as possible. He quickly rose to the rank of Castellan, and has gathered at least two dozen battle-brothers that share his hatred of the Witch. Together, they commonly form the Fighting Company known as "*Signar's Grimms*", and are some of the deadliest witchhunters in the Black Templars.

Signar commonly goes to battle in Reiver-pattern Phobos Mk X armour, armed with the same combat blade he slayed the Sorcerer that killed Ulbrecht with. He has also been known to frequently utilize the Hunter Destroyer-class ship Purgation in his personal crusade against witch-kind.
Redemptor Dreadnaught Kilbas Corraine

### Overview

a Dreadnought that contains the body of a hero of the Black Templars. Once an initiate, he formed a close kinship with Castellan Sedryvk Vaerdin, back when Vaerdin served in the same rank. He was gravely wounded fighting Drukhari raiding parties on the agri world of Arden III. Face to face with the Archon and his retinue, outnumbered and outgunned, Kilbas took his and Sedryck's Krak grenades and ran into the group of Trueborn Kabalites, sacrificing his body to give Sedryck a chance to kill the foul Xenos leader. His sacrifice allowed his battle brothers to triumph over the Eldar scum but at great cost. His broken body would later be interned in a dreadnaught, where he continues to serve the Emperor to this day.
Brother Chaplain Reinhardt

### Overview

Gaining distinction as an initiate for his iron will and stubborn drive, reinhardt was know to never falter in his righteous push onwards into enemy fire. Taken into the fleet reclusium and trained to chaplaincy he is notorious in his conviction to uphold his brother's spiritual purity no matter how ruthless of an action it requires. Although an elderly marine Reinhardt has found a newly imbued vigor via the rubicon primaris. and his grim devotion to his duty has never been needed more than this era indomitus.
Brother Chaplain Atromidus

### Overview

Self-described as one of the most devout Templars ever to set foot on the *Eternal Crusader*, Atromidus takes pride in bringing the black cross of the Templars to the battlefield to inspire the troops fighting in the Emperor's name. His presence wreaks havoc on the enemy, astride his Outrider bike *Messorem* while the enemies of the Emperor burn away in the muzzle flash of his Absolver pistol. He strives to someday achieve one of the highest honors afforded a Chaplain, to become Reclusiarch of the Chapter, so his devotion may yet rouse the Black Templars' fervor for battle long into the Invictus Crusade and beyond.