Abbey Heinreich

Abbey Heinreich [Pitzmaker]

**Abbey Heinreich** aka **AH4** is one of the nine protagonists of Automatrix. She is the 4th member of the designated Project A.H team that is controlled by a global, clandestine military organization known as SafeGuard that was created to protect humanity from supernatural and anomalous threats.

## Powers and Abilities

Has all the basic powers of an Autohuman

**Bio-Mechanical Constructs [Mods]**: Abbey can change bio-mechanical material (including her own body) into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Abbey can use this ability for almost any situation, creating anything she need.

### Modules[Mods]

Abbey uses shortcuts on her watch to access and equip her mods.

#### **Rocket Mod**

The Rocket Mod is equipped on both of Abbey's arms. The Rocket Mod allows Abbey to fly. By using the exhaust ports on the Rocket Mod, Abbey can add more power to her punches, allowing her to perform the **Auto Rocket Punch** attack

#### **Launcher Mod**

The Launcher Mod is equipped on both of Abbey's legs. The Launcher Module allows Abbey to attack enemies from a far distance. The module can launch 4(or more) missiles to attack an enemy, though, with improper handling, the flight pattern of the missiles can be very chaotic.

#### **Drill Mod**

The Drill Mod is equipped on Abbey's left leg. The Drill Module allows Abbey to drill through the ground, as well as inflict damage upon enemies with the **Auto Drill Kick** attack, though it limits her movements. It spins around 400 RPM.

#### **Radar Mod**

The Radar Mod is equipped on Abbey's left arm. The Radar Mod allows Abbey to detect any enemies and objects that are not visible and reflect certain waves. The mod can also be used with the Launcher Mod to launch very precise homing missiles.

#### **Magi-Hand Mod**

The Magi-Hand Mod is equipped on Abbey's right arm. The Magi-Hand Mod allows Abbey to use a large manipulator arm which gives her an extra 20 meters of reach and pick up heavy objects.

#### **Camera Mod**

The Camera Mod is equipped on Abbey's left arm. The Camera Mod allows Abbey to view far distances and see things that are normally aren't noticed. It can also receive data from the environment nearby.

#### **Parachute Mod**

The Parachute Mod is equipped on Abbey's left arm. The Parachute Mod allows Abbey to deploy three drag parachutes to land safely to the ground if in free-fall from a significant height.

#### **Chainsaw Mod**

The Chainsaw Mod is equipped on both Abbey's arms and legs. The Chainsaw Mod allows Abbey to use the saw on her arms and legs that has a powerful engine that can rotate the blade up to 30,000 rounds per minute, cutting into even the toughest of armor. Because the blade is on the foot, maneuverability is an issue to make sure Abbey does not cut others.

#### **Hopping Mod**

The Hopping Mod is equipped on Abbey's left leg. The Hopping Mod allows Abbey to significantly increase her maximum jumping height. However, this Mod is unpredictable and great control is needed to use this Mod properly.

#### **Scissors Mod**

The Scissors Mod is equipped on both of Abbey's arms. The Scissors Mod allows Abbey to cut though even metal. It can also fire a pulse of energy for a long-range attack.

#### **Boom Beat Mod**

The Boom Beat Mod is equipped on Abbey's right leg. The Boom Beat Mod resembles a small subwoofer that can produce sonic waves with a range of 20Hz-5kHz and a tweeter with a range of 5kHz-24kHz. A rather hilarious aspect of the Beat Module is that it can behave much like a normal sub-woofer, meaning that electric guitars could be plugged into it.

#### **Chain Array Mod**

The Chain Array Mod is equipped on Abbey's right arm. The Chain Array Mod has a glorified spiked flail, the steel ball on the end of the chain weighs about 240 kg. It seems old-fashioned and low-tech, but it gets the job done in handling anomalies. The Chain Array's links can also stretch. Like any chained weapon, inertia is a factor to make sure Abbey does not end up smacking the Mod into others.

#### **Smoke Mod**

The Smoke Mod is equipped on Abbey's right leg. The Smoke Mod allows Abbey to emit smoke within a 10 mile radius for more than 10 minutes which can obstruct an opponent's vision in close combat, not to mention disorientate said opponent from the choking smoke.

#### **Spike Mod**

The Spike Mod is equipped on Abbey's left leg. Giving Abbey an advantage in close-range kicks, the leg-brace Spike Module consists of **Rough Spikers** like on the Chain Array Module, only she extend a good 3 feet seconds before impact for maximum damage/penetration. It is also quite heavy, as landing harmlessly on surface can cause slight damage

**Winch Mod**: The Winch Mod is equipped on both of Abbey's arms. A drum-style Mod with a spinning turbine, the Winch Module's **Boost Hooker** shoots out at high speed and can pull objects with heavier mass. It can also be used to swing from building to building.

#### **Shield Mod**

The Shield Mod is equipped on both of Abbey's arms. The Shield Mod is a pair of metallic gauntlets in blue and white colors. The mod generates blue shields of energy that are composed of highly energized atoms to protect her and others. In addition to generating two individual, circular-shaped shields on each gauntlet, the Shield Mod is also capable of forming a dome or sphere to surround Abbey on the ground or in the air.

The energy shields are capable of withstand an extensive amount of damage before shattering like glass. As well as being able to ward off energy-type attacks, the shields are also capable of warding off solid projectiles and physical attacks as well. If the shields are strategically positioned, she will be able to deflect the enemy's attacks back at them.

#### **Gatling Mod**

The Gatling Mod is equipped on both Abbey's arms and legs. The Gatling Module allows Abbey to shoot infinite rounds per second. The beams have enough power to pierce into very strong metals.

#### **Stealth Mod**

The Stealth Mod is equipped on Abbey's right arm. Reminiscent of the F-177 Nighthawk, the Stealth Mod allows Abbey to become invisible by absorbing reflected from her surroundings

#### **Hammer Mod**

The Hammer Mod is equipped on both of Abbey's arms. Though shaped like a squeaky hammer, the Hammer Mod allows Abbey to do incredible damage. She can also slam the Module onto the ground to make a shock wave travel through the ground to floor an anomaly. However, if the Hammer Mod hits something that is too hard to hit, the shock wave instead travels backwards, but Abbey absorbs it and redirects it back with a counter attack.

#### **Wheel Mod**

The Wheel Mod is equipped on Abbey's left leg. The Wheel Mod gives Abbey two wheels akin to a Segway to allow her to move at high speeds. It can also run up walls and uneven surfaces

**Handy Mod**: The Handy Mod is equipped on Abbey's left arm. The Hand Mod allows Abbey to utilize an alternative manipulator arm to the Magi-hand Mod, this time being used for delicate things. With concentration, the Hand Mod can disassemble stuff.

#### **Scoop Mod**

The Scoop Mod is equipped on both of Abbey's left arm. Based on a power shovel, the Scoop Mod allows Abbey to dig into the ground with ease, as well as lift an incredible amount of dirt to bury a target with. It can also be combined to form a bulldozer blade .

#### **Magnet Cannon**

The Magnet Cannon has two functions. To access the Magnet-states feature, it can be split into N Magnet Shortcuts and S Magnet Shortcuts, which can be installed on Abbey's watch in order to access Magnet-states. As soon as she are inserted into the watch, she transform into a belt. This belt can be used as a joystick to control the Magnet Cannon Mods that are attached to the watch.

In addition, the Magnet Shortcuts are dependent on this tool. Without it, Abbey won't be able to access Magnet states and will be restricted to Magnet Mods only, which are not able to be controlled by Abbey.

#### **Cannon Mod**

The Cannon Mod is equipped on both of Abbey's arms. Abbey has the ability to transform either her shoulders or her arm into the cannon mod, a large blue projectile cannon that she can use to shoot down enemies. Similar to a rocket launcher, it is positioned to rest on her shoulder in the same manner as a rocket launcher. However, it can both produce its own ammo and gather from other sources; instead, a maw on the back end of the cannon mod can extend into the ground and reload solid material for ammunition. It then proceeds to fire the balled material at its target with significant force. It can project beams of concentrated energy and fire advanced heat seeking missiles that can disintegrate anything it targets.

#### **Claw Mod**

The Claw Mod is equipped on both of Abbey's arms. Reminiscent of a tri-claw, the Claw Mod allows Abbey to cleave into enemies. It can also serve as a decent shield against melee attacks.

**Hover Mod**: The Hover Mod is equipped on Abbey's left leg. The Hover Mod is a blue glowing machine that Abbey builds with her lower legs. It is similar to a regular surfing board, except it can fly at high speeds in midair.

#### **Aero Mod**

The Aero Mod is equipped on Abbey's right leg. Based on a turbine, the Aero Mod allows Abbey to suck in large quantities of air so it can then be pressurized and expelled to either lift Abbey off of the ground, or direct the pressurized air at a target to disorient it from the intense winds.

#### **Heli Mod**

The Heli Mod is equipped on Abbey's left arm. Based on a helicopter rotor, the Heli Mod allows Abbey to hover into the sky. Compared to the Rocket Mod, another Mod that grants flight, the Heli Mod has far greater handling and control, though scarifies speed at the same time.

#### **Net Mod**

The Net Mod is equipped on Abbey's right arm. Based on a butterfly net, the Net Mod allows Abbey to create an electromagnetic net to scoop up incredibly tiny objects by swinging her arms. If the tiny objects turns out to be supernatural/anomalous, the net will recombine the broken-up pieces and force the supernatural/anomaly to stay together, all while binding the arms together.

#### **Stamper Mod**

The Stamper Mod is equipped on Abbey's left leg. Based on a rubber stamp, the Stamper Mod works as Abbey kicks a supernatural/anomaly, the Mod boosting her kicking damage when the hydraulics kick in, leaving a "stamp" of the number '4' logo. The "stamp", after 10 seconds, explodes with a focused blast, doing additional damage.

#### **Rocket Drill Mod**

The Rocket Drill Mod is combination of the Rocket and Drill Shortcut power, hence it allows Abbey to fly, and allows Abbey to drill through the ground, as well as inflict damage upon enemies with the attack.

#### **Bike Mod**

The Bike Mod is equipped on both of Abbey's legs. The Bike Mod is a blue hover motorbike that Abbey can form out of her lower legs. The vehicle can drive over any terrain and can go over 1,000mph. Despite lacking wheels, the Bike Mod is capable of driving up vertical loops and curves. It has a retractable EMP battering ram instead of an engine block and it can be used like a shield to break through trees and incredibly thick walls, It can also damage enemies and stun them. For protection, a black helmet is formed over Abbey's head and her passengers.

#### **Sword Mod**

The Sword Mod is equipped on both of Abbey's arms. The Sword Mod is a massive blue energized sword that Abbey can transform either one or both arms into. It is one of Abbey's most lethal machines. Although it is used offensively to easily cleave through objects, it is can be used to deflect attacks. Once stabbed into the pavement, the Sword Mod can provide mobility for Abbey and others who hold on to it.

##### **Buzz Saw Mod**

Using a lever on the side of Sword Mod, the top half of the sword will split apart and begin to rotate at a high velocity. This transforms the Sword Mod into the Buzz Saw—a giant energized blue circular saw that can slice through tough objects. She has used it several times to primarily slice tentacles/appendages off from huge anomalies or to cut herself free from tough restraints.

#### **Axe Mod**

The Axe Mod is equipped on both of Abbey's arms. The Axe Mod is a pair of large blue axes with energized blades that Abbey builds with her hands. The axes are so powerful that she are capable of easily slicing through Stolas' wings with one slice. Despite their massive size, Abbey still manages to fluidly fight in close combat with her enemies.

#### **Nunchuck Mod**

The Nunchuck Mod is equipped on both of Abbey's arms. The Nunchuck Mod are a pair of giant, metallic *nunchaku* that are attached to both of Abbey's arms. She can spin them at high speeds and then launch either arm at her target. Defensively, she can divert heat seeking rockets if spun fast enough. She can also use them to generate a destructive energy pulse by slamming them together after spinning them, allowing her to shoot a light blue arc of energy at her enemies. The Nunchuck Mod can be used as a giant lantern in the dark.

#### **Whip-Cast Mod**

The Whip-Cast Mod is equipped on Abbey's right arm. The Whip-Cast Mod is a machine that consists of a navy-colored, backpack dynamo and a long, black tentacle-like whip that extends from her right arm. While the whip-cast mad does act as a whip, Abbey appears to have control over the appendage like a muscle; wrapping around enemies or managing to grab small objects. She can pull objects to herself, simply by shrinking the whip inside. When freely flying through the air, Abbey can make the whip cut and turn corners at will. Unclear whether this is only possible underwater, Abbey has demonstrated taking hold of objects from afar and reeling herself in. It can also channel electrical shocks powerful enough to stun an enemy by the Generator at the back.

**Telumkinesis**: Abbey can create, summon, shape, manipulate and use any kind of weapons with perfect skill, whether pre-modern, modern or even futuristic using laser, plasma, antimatter or even more exotic ammunition/attacks. If it is a weapon or could be improvised as one, she is completely proficient with it.

**Absolute Weaponry**: Under Auta's Influence, Abbey can create/use weapons that cannot be blocked, reduced, countered, negated or deflected by any means, defenses, armor, and immunity. This ability is not dependent on physical factors like strength but is instead based on the properties of the attack.

## Weaknesses

**Overreliance on Mods**: Abbey's reliance on her mods may make her predictable in combat. Skilled opponents who can anticipate her mod usage and exploit any weaknesses or limitations in their functionality may gain an advantage.

**Limited Adaptability**: While Abbey can create a wide range of weapons and tools, she may be limited in adapting to unexpected situations or opponents with unique abilities. If she encounters an enemy whose powers cannot be countered by her existing arsenal, she may need to find an effective solution.