recursal/Fanatic-Fandom huggingface dataset:
Psicrown

Psicrown is an oskill that creates a circle of bouncing magic damage missiles.

## Description

Circle of bouncing psionic missiles whose damage is based on mana

Item Granted Skill
Magic Damage: 1 per Point of Base Energy
Mana Cost: xxx

## Equipment

The Psicrown skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like in-game:
Raven Heart

Raven Heart is an oskill which increases cold damage, but drains life.

## Description

Increases cold damage but slowly drains your life away

Item Granted Skill

Duration: 52 seconds
Drains 100 Percent Life in 30 Seconds
Cold Damage: +xx%
Mana Cost: xxx

## Equipment

The Raven Heart skill can be found on following items:

* **Set Items**
	+ Zann Esu's Secrets (4 or more set items bonus, Oskill)
* **Runewords**
	+ Augur (Druid Staves, Oskill)
	+ Skald (Gloves, Charged Oskill)

## Changelog

 XVc
 024
 1.14
 1.12
 0.05 beta
 0.09 beta
Rampagor

Rampagor is a former Necromancer Summon tree summon with a high amount of life and attacks with a large amount of poison damage. It is now only available as an oskill on Paladin Helms or Cornerstone of the World.

## Description

Summon - Small numbers of strong defensive entities

Rampagors: xx
Life: xx Hit Points
Damage: xx-xx
Poison Damage to Attack: xxx-xxx
Mana Cost: xx

## Equipment

The Rampagor skill can be found on following items:

* **Crafted / Magic / Rare Items**
	+ +(1 to 4) to Rampagor on Paladin Helms
Quill Bear

Quill Bear is an elite monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Median XL Wiki

**For up to date information, use the docs.**

A *Median XL* wiki with 1,507 articles
We are creating the ultimate guide for the *Median XL* mod, and you can help!

* Abbreviations
* FAQ
* LFAQ
* Mod Team
* Patch Notes

Gameplay
* Block and Defense
* Difficulty Levels
* Energy Factor
* Item Affixes
* Skills
* more...

World
* Act I
* Act II
* Act III
* Act IV
* Act V
* Locations
* Maps

Quests
* Diablo II
* Challenges
* Dungeons
* Rifts
* Cube Recipes
* Honorific
* Mystic Orbs
* Runewords
* Shrines

Items
* Base Armors
* Base Weapons
* Tiered Uniques
	+ Armors
	+ Weapons
	+ Accessories and other items
* Sacred Uniques
	+ Armors
	+ Weapons
	+ Accessories and other items
* Secret Items
* Sets
	+ Amazon Sets
	+ Assassin Sets
	+ Barbarian Sets
	+ Druid Sets
	+ Necromancer Sets
	+ Paladin Sets
	+ Sorceress Sets
	+ Non-Class Sets
* Jewels
* Gems
* Runes

Other Items
* Charms
* Cube Reagents
* Consumables
* Misc Items
* Quest Items
* Trophies

Monsters
* Regular Monsters
* Elite Monsters
* Veteran Monsters
* Uber Monsters
* Uber Bosses
* Super Unique Monsters

Helpers
* Mercenaries
	+ The Sisters
	+ The Town Guards
	+ The Iron Wolves
	+ The Barbarians
* Reanimated Monsters
Magic Elemental

**Magic Elemental** is an uber monster that will be summoned by the Spirit of Wizardry.

## Offense

* AR means Attack Rating.

458-801
930-1627

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Shadow Blade

Shadow Blade is an oskill that throws a knife which deals a significant amount of magic damage to a target. Despite the skill's description, depending on the target it will not instantly kill them, examples include: magic immune monsters and bosses due to the sake of balance.

## Description

Deadly throwing knife that instantly kills the target
Requires a throwing knife

Item Granted Skill

Stun Length: 1 second
50% Weapon Damage
Magic Damage: xxxx
Mana Cost: xxx

## Equipment

The Shadow Blade skill can be found on following items:

* **Runewords**
	+ Dead Star (Throwing Knives, Proc)
	+ Ligeia (Assassin Shields, Oskill)
* **Crafted / Magic / Rare Items**
	+ +(18 to 24) to Shadow Blade on Throwing Knives
	+ 9% Ctc lvl 31 Shadow Blade on Striking on Throwing Knives

## Changelog

 XIV
 v001
 1.Z9
 1.E9 RC
 1.53
 1.50
 1.46
 1.42 C
Stalker

Stalker is a regular undead.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Soulbond

Soulbond is one of two of the Necromancer Totem passives. It grants bonuses to the
Necromancer's Totems when all 3 types are used

## Description

Passive - improves totems when you have all elements

When you have all three totems:
(All totems need to be near each other)
Totem Elemental Damage: +xx%
+xx Life after each Kill

Synergies
+1 Totem Base Skill Levels per 4 Base Levels
Totem Elemental Damage: +x% per Base Level
Improved Healing Effect per Base Level

## Equipment

The Soulbond skill can be found on following items:
Shadow Avatar

Shadow Avatar is an oskill that summons an avatar which casts waves of cold damage around it.

## Description

Floating avatar that casts freezing waves around it

Item Granted Skill

Cooldown: 5 seconds
Cold Damage: xx-xx
Mana Cost: xxx

## Equipment

The Shadow Avatar skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like in-game:
Infernal Cave

## Map

The **Infernal Cave** is a small dungeon accessed from the Pit, an optional area in Act I (only on Hell difficulty).

At the bottom of the room is the Infernal Machine, an uberboss that spawns elite monsters. Upon his destruction, it drops the charm Optical Detector.

Except the boss and the golden chest on the right side of the room, there's nothing else.

## Note

Unlike other elites monsters, those who are spawned in this cave drop poor loot to prevent afk farming.
Que-Hegan

Que-Hegan is an elite monster located in Act 3. They are surrounded by Peace Warder minions and can summon additional Peace Warders as hallucinations. They remain invisible until they attack with spells like Diseased Cattle and Energy Beam. With the aid of their army, they are formidable foes.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Rock Shock

Rock Shock is an oskill melee attack which produces a rock that bounces between enemies.

## Description

Melee attack that produces a rock that bounces off enemies

Requires a melee weapon

Item Granted Skill

70% Weapon Damage
Converts 50% Physical Damage to Magic
Attacks up to xx Targets
+xxx Bonus Magic Damage
Mana Cost: xx

## Equipment

The Rock Shock skill can be found on following items:

**Runewords**

* Greisen (Barbarian Helms, Oskill)
Proving Grounds (Heroic)

## Map

The Heroic version of the **Proving Grounds** is accessible by transmuting the Laser Focus Crystal, the charm dropped by the standard Death Projector, in the Horadric Cube after reaching level 121, then transmuting it with a Thal Rune, consuming the latter to create two Scrolls of Summoning, which opens a red portal to the dungeon each when consumed. It is home to an upgraded version of the Death Projector.

Scroll of Summoning
Required Level: 121
Death Projector (Heroic)
Hail of Stones

Hail of Stones is an oskill that sends out a hail of rocks in front of the player.

## Description

Bombard your enemies with a hail of thrown rocks!

Item Granted Skill
xx Rocks
Range: xx yards
Physical Damage: xxx-xxx
Mana Cost: xxx

## Equipment

The Hail of Stones skill can be found on following items:

* **Sacred Uniques**
	+ Mons Meg (SSU Crossbow, Proc)
	+ Earthbender (SSU Light Plated Boots, Oskill)
* **Runewords**
	+ Skarn (Barbarian Weapons, Proc)
	+ Takfir (Paladin Blunt Weapons, Oskill)

## Changelog

 1.95 prerelease
 1.95 test 3
 1.95 test 2
Plains of Despair

The **Plains of Despair** is the second area in Act IV, connected to the Outer Steppes through a staircase, and the City of the Damned.

Izual can be encountered in this area and opens a portal to the Diamond Gates upon being killed on Hell difficulty. On Nightmare difficulty, he drops the Catalyst of Learning, an item needed to turn sacred unique and set items into signets.

## Gallery

Izual always spawns at this locationSpawn location
Imperius

Imperius is an uber monster located in the Halls of Valor, accessible through a red portal found in the Crystal Arch. He is accompanied by few immortal Edyrem, can cast a nuclear bomb that is similar to the one produced by Beacon, and uses Frozen Breath.

## Offense

* AR means Attack Rating.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Rock Maul Demon

Rock Maul Demon is an uber demon.

## Offense

* AR means Attack Rating.

22-78
186-511

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Screaming Eagle

Screaming Eagle is a Barbarian Throw tree projectile skill that weakens nearby enemies when it hits the ground.

## Description

Projectile - Throwing axe impacts at target point, weakening nearby enemies
Requires a throwing axe
Duration: xx seconds

Enemy Attack Speed: -xx%
Enemy Damage and Velocity: -xx%
Mana Cost: xx
Synergies
+0.6 Seconds Duration per Base Level

## Equipment

The Screaming Eagle skill can be found on following items:
Scorpion Blade

Scorpion Blade is an Assassin Throw tree skill that inflicts poison damage with a thrown knife.

## Description

Projectile - Inflict Deadly Poison with A Thrown Knife
Requires a throwing knife

50% Weapon Damage
Knives: xx

Poison Damage: xx-xx over xx seconds
Mana Cost: xx
Synergies
Energy: +xx% Increased Poison Damage
APF-10 'Maelstrom' MkV: +1 Additional Knife per 3 Base Levels

## Equipment

The Scorpion Blade skill can be found on following items:
Players X

***NOTE: That command doesn't work in Median XL: Sigma. It only works in the previous versions of the mod.***

This is a classic Lord of Destruction feature that is not known to all players.

During a single player game or tcp/ip or open battle.net multiplayer game, press Enter and type the following:

**/players X**

 where X is a number from 1 to 8. Press Enter again. The game will confirm your action.

### Monsters' Hit Points

Each monster's Hit Points are multiplied by the number of players in the game according to a formula:
**Hit Points = X \* (n + 1) / 2**

where
X = base Hit Points
n = # of players in game

Assorted in a table it looks like this:

 2
 3
 4
 5
 6
 7
 8

### Experience

With increasing player settings the amount of Experience gained also increases according to a formula:

 2
 3
 4
 5
 6
 7
 8

# The Players X Command

In general the Players X command simulates an amout of players in the
 game equal X, although less players are actually in game. X cannot be
lower than the actual number of players in game. For example, if you're
playing with 2 friends a multiplayer game via TCP/IP, you can only
choose a number equal or greater than 3. All other commands will be
ignored.

**The Players X Command only simulates unpartied players.** (Important for drop mechanics as explained above)

Note that the Players X command doesn't affect monsters that have already spawned by the time you type the command.
To make sure every monster is affected, typing the command while still in town is recommended.
Players X does however affect all clickable items (i.e. logs, chests,
urns etc.) immediately. In theory one could clear the whole area on p1,
then set the player settings to 8 for maximised drops (i.e. minimised
NoDrop) and pop all chests, urns etc. only then.
Horror Warlock

Horror Warlock is a regular undead monster found in Act 3.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Razor Fur Titan

Razor Fur Titan is an elite monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Dark Magistrate

Dark Magistrate is a regular undead.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Runemaster

Runemaster is a Barbarian reward skill passive which grants a defense bonus for every rune socketed in the player's armor. The skill no longer gains a defense bonus from soft skill levels to fix the well known bug with this skill.

## Description

Passive - Grants a defense bonus for each rune equipped
Defense Bonus per Rune: +xx% (Starts at 3%)
Synergies
+0.75% Defense Bonus per Base Level (Max 20%)

## Equipment

The Runemaster skill can be found on following items:
Morlu

Morlu is an uber demon located in Toraja that is invulnerable to attacks until attacked by Edyrem from the Summon Edyrem skill, which drops their shields and enables them to be attacked.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Solstice and Equinox

Solstice and Equinox is a Paladin Light tree skill passive that either increases Vessel of Retribution's physical damage or gives it extra targets depending on alignment.

## Description

Passive - Improves your vessel of retribution depending on alignment

Light Influence

To Vessel of Retribution Spell:
Physical Damage: +xx% (Alignment: Unholy)
+xx Extra Targets (Alignment: Holy)

## Equipment

The Solstice and Equinox skill can be found on following items:
Psionic Storm

Psionic Storm is an Assassin Psychic tree skill that creates an area of magic damage at a target location.

## Description

Spell - Creates a tempest of mental energy at the target point

Magic Damage: xx per Point of Base Energy
Magic Damage per Second: xx-xx
Mana Cost: xx

## Equipment

The Psionic Storm skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like ingame:
Queen of Blades

Queen of Blades is an Assassin Martial tree skill buff that launches blades that bounce between targets at nearby enemies.

## Description

Buff - Periodically launches bouncing blades at nearby foes

25% Weapon Damage
After One Bounce: 12% Weapon Damage
Fires up to xx Blades per Volley

Duration: xx seconds
Mana Cost: xx

## Equipment

The Queen of Blades skill can be found on following items:
Plague

Plague is a Paladin Honor skill tree passive that gives the player poison damage to their weapon.

## Description

Passive - Absolve the wicked with holy contagion
Holy Skill
Poison Damage to Weapon: xx-xx over xx seconds

Synergies
+25% Poison Damage to Weapon per Base Level

## Equipment

The Plague skill can be found on following items:

## Changelog

 1.0

 XVI
 v1-v5
 v005
 v001
 1.D9
 1.95 PR
- Retaliate: increased damage from 3/4 to 5/4.
 1.95 test 3
 1.86
 010
Secret Items

### Samael Items

Theses are dropped from Samael, Herald of the End and must be unlocked with an Iah Rune, Yham Rune, and 3 Greater signets of learning.

Two-Hand Damage: 70 to 79
5% Chance to cast level 60 Dark Power on Kill
Adds 9999 Magic Damage
+1 to Ultimate Chaos
Lightning Resist -100%
Damage Reduced by 22%
One-Hand Damage: 450 to 549
1% Chance to cast level 50 Orb of Annihilation on Striking
+200% Enhanced Damage
+50 to Harbinger
7% Chance to Avoid Damage
Lightning Resist -100%
Two-Hand Damage: 13 to 16
Nearby enemies lose 10% magic and elemental resistances
+50% to Spell Damage
+25 to Voidstar
+1 to Vindicate
+586 to Life
1% Chance to cast level 50 Bloodlust when your Enemy is Slain
+3 to All Skills
+20% to Spell Damage
5% Chance of Crushing Blow
5% Deadly Strike
Lightning Resist -100%
Level 20 Warp Field Aura

## Emblems

The six Emblems have an ultra low chance to drop from all monsters in Destruction difficulty. Once all six are collected, they can be cubed either with the Deity's Bow (dropped by Athulua, the Amazonian Goddess) to turn it to the special sacred unique bow Valkyrie's Prime; or with the Glorious Book of Median and the Ancient Book (dropped by Archbishop Lazarus and Xazax respectively) to upgrade the former.

Two-Hand Damage: 181 to 346
Required Strength: 666
Required Dexterity: 666
Strength Damage Bonus: (102/256 per Strength)%
Dexterity Damage Bonus: (102/256 per Dexterity)%
100% Chance to Cast level 1 Athulua's Wrath when you Die
15% Chance to cast level 15 Time Wave when you Kill an Enemy
+1 to All Skills
+114% Enhanced Damage
Adds 100-250 Damage
Adds 28-167 Magic Damage
Adds 28-167 Fire Damage
Adds 28-167 Lightning Damage
Adds 28-167 Cold Damage
+10 to Sky Siege
Shadow Self

Shadow Self is a regular and an uber undead.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Immolation Bomb

Immolation Bomb is an oskill that places a bomb at a location and then explodes into a nova of fireballs.

## Description

Places a powerful explosive timed bomb at your target

Item Granted Skill

Length of Fuse: 2 seconds
32 Fireballs
Fire Damage: xx-xxx
Mana Cost: xxx

## Equipment

The Immolation Bomb skill can be found on following items:

* **Sacred Uniques**
	+ Shadowhawk (SSSU Falchion, Proc)
	+ Larzuk's Contraption (SU Jawbone Cap, Oskill)
* **Set Items**
	+ Cinadide's Craft (Hundsgugel, Proc)
* **Runewords**
	+ Askari Device (Amazon Javelins, Proc)
	+ Taqiyya (Paladin Spears, Proc)
	+ Fuse (Belts, Proc)
	+ Shaheeda (Amazon Helms, Proc)
* **Crafted / Magic / Rare Items**
	+ +(14 to 28) to Immolation Bomb on Assassin Claws and Assassin Shields

## Changelog

 v001
 1.F9
Reduced graphics load.
Can now target a spot on the ground.
 1.D9
 1.90
 1.50
 1.48
 1.46
 Beta Midterm Patch 5
 1.31
 1.24
Shadowgate Totem

**Shadowgate Totem** is an uber monster located in Kurast 3000 BA. It gives an immunity shield when a player is near to surrounding monsters and must be destroyed to bring down the shield. It will also summon more skeletons.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
SUWTemplate

**SUWTemplate** is a tiered unique Short Sword.

## Description

Describe the item here and enumerate which classes or builds that can make use of it.

## Synergies

Insert which items or affixes that have great synergy with this item here.

## Notes

For patch notes, item changes, and miscellaneous information.

## Trivia

Write any Lore references, translations, and Wild Mass Guessing here.
Pounce

Pounce is an Amazon Spear devotion skill which teleports the player on top of a target and damaging nearby enemies.

## In-game Description of Skill

Warp strike - Blink on top of the target, damaging nearby monsters
Requires a spear

Fury
Grants fury: stand still for 1 second after pouncing
Uses fury: strength and dexterity bonus doubled

60% weapon damage
Requires a monster as target

Bonus magic damage: x% pf base strength and dexterity
Mana Cost: xx

## Skill Stats

TABLE MAY NOT BE UP TO DATE

 5 | (no difference)
 10 | (no difference)
 15 | (no difference)
 18 | (no difference)
Mana Cost: 194

## Equipment

This skill does not spawn on any items aside from Cornerstone of the World and Storm Blade. Variants of it do however like Shunpo.

## Changelog

 1.1
 1.0
Plane of Greed

## Map

The **Plane of Greed** is the fourth area of the Void complex which houses its third boss, the Soul of Greed, which drops the Scroll of Greed, a component of the Sigil of the 7 Deadly Sins which is needed to fight the main boss of the complex. Its exit leads to the Plane of Lust. The areas in this complex are home to slow-moving chests that spawn Darkspawns, and are the only places in the game where Enchanting Crystals might be found.
Spirit of Wizardry

**Spirit of Wizardry** is an uber monster that will be summoned upon destroying the Seal of Wizardry.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Shadow Dancer

Shadow Dancer is a Assassin Claw skill tree passive which increases the player's claw damage, gives a chance for a critical strike, and increases Bloodbath's duration.

## Description

Passive - Enhances your combat prowess while using a claw
Critical Strike Chance: +xx%
Bloodbath Duration: +xx seconds

Claw Physical Damage: +xx%

## Equipment

The Shadow Dancer skill is not likely found on any items

## Changelog

 XV
Static Lance

Static Lance is an oskill that shoots a bolt which strikes through enemies, emitting charged bolts.

## Description

Bolt that strikes through enemies, emitting charged bolts

Item Granted Skill
Radius to Emit Arcs: xx yards
Lightning Damage: 0-xxx
Mana Cost: xx

## Equipment

The Static Lance skill can be found on following items:

* **Sacred Uniques**
	+ Bartuc's Curse (SU Lamellar Armor, Oskill)
	+ Devil's Dance (Bolt Quiver, Proc)
* **Set Items**
	+ Elemental Children (3 or more set items bonus, Oskill)
* **Crafted / Magic / Rare Items**
	+ +(13 to 21) to Static Lance on Gloves

## Gallery

Below is a animated image of how the skill looks in-game:

## Changelog

 023
Spore Shot

Spore Shot is a Druid Bow tree skill that will cause arrows to spread across enemies similar to Parasite.

## Description

Projectile - Parasitic shot which splits in two, which then split in two, which...
Requires a bow or crossbow

Splits 4 times
50% Weapon Damage

+xx Bonus Magic Damage
Up to xx Projectiles
Mana Cost: xx
Synergies
Nova Shot: +1 Extra Arrow on Last Split per Base Level

## Equipment

The Spore Shot skill can be found on following items:
Sacred Armor

Sacred Armor is a Paladin light tree buff which protects you or ally with a shield that provides life regeneration, bonus defense, and magic resistance. It is available as an
open skill or a proc.

## Description

Buff - Protects you or target ally with a glowing shield
Light Influence
Can be cast on other units
Cooldown: xx seconds

Duration: xx seconds
Velocity (-xx to xx%)
Base Defense +xx
Regenerate Life: xx per second
xx% Magic Resistance

Synergies
+1000 Defense per Base Level
+10% Increased Life Regeneration per Base Level
Rapture: +3% Bonus to Velocity per Base Level

## Equipment

The Sacred Armor skill can be found on following items:

* **Sacred Uniques**
	+ Quietus (Giant Sword, Oskill)
	+ Athulua's Command (Reflex Bow, Oskill)
	+ Celestia's Defense (Maiden Pike, Oskill)
	+ Ord Rekar's Testament (Valaska, Oskill)
	+ Naga's Reign (Great Helm, Proc)
	+ The Sentinel's Sorrow (Gargoyle Head, Oskill)

* **Set Items**
	+ Celestia's Passion (Maiden Pike, Proc)
	+ Yaerius Alembic (Light Belt, Oskill)

* **Runewords**
	+ Enmerkar (Barbarian Shields, Oskill)
Ruined Temple

The **Ruined Temple** is one of the small dungeons located in the Kurast Bazaar. Though according to the quest log, Lam Esen's Tome can be found in any of the dungeons, it will actually always spawn inside the Ruined Temple. The super unique Hierophant Ascended and its minions guard Lam Esen's Tome in this temple.
Pillar of Skulls

**Pillar of Skulls** is a structure which when destroyed spawns Kabraxis, the Thief of Hope. It will constantly cast Punisher in the player's direction until it is destroyed.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Shockwave Trap

Shockwave Trap is an Assassin trap skill which detonates into a lightning damage nova near enemies

## Description

Trap - Detonates into a chaotic nova near enemies
Requires Subterfuge

Arming Time: 0.6 seconds
Damage pierces xx% enemy fire resistance
Maximum Traps: xx

Physical Damage: xx-xx
Lightning Damage: xx-xx
Mana Cost: xx

Synergies
+1 Maximum Trap per 5 Base Levels
+5% Lightning Resistance Pierce per Base Level (Max 135%)

## Equipment

The Shockwave Trap skill can be found on following items:
Shroom Turret

**Shroom Turret** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Pinky

**Pinky** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Peace Warder (Hallucination)

Peace Warder (Hallucination) is an elite monster summoned by Que-Hegans.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Red-Armed Soldier

**Red-Armed Soldier** is an uber monster.

## Offense

* AR means Attack Rating.

24500
46500

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Ruins of Ureh

The **Ruins of Ureh** is a vast, almost empty city accessible from a one-way portal in the Vizjerei Temple in Caldeum. With luck and persistence, one might find the entrance to the Kingdom of Shadow, hidden somewhere in a house in the city.

The Ruins of Ureh also leads to the Desolate Road, the end of which is the entrance to the World Nexus.
Satanic Mantra

### Build

Summoner Necromancer

**Satanic Mantra** is a summoner necromancer set.

## Description

This set have 4 pieces in it which are listed below:

Archangel Dark Angel

Lend Me Thy Light

Through Death's Veil

Till We Have Heaven In Sight

## Set Bonus

+75% to Summoned Minion Life
+200% to Summoned Minion Attack Rating
Set Bonus with 3 or more set items:
+15 Enhanced Stance Radius
+34 to Snake Stance
Set Bonus with complete set:
+6 to Necromancer Skill Levels
+17 to Dark Power
+25 to Void Archon
+1 to Maximum Necromancer Minions
+100% to Summoned Minion Life
+100% to Summoned Minion Damage
+50% to Summoned Minion Resistances

## Set Items

**Archangel Dark Angel**
Raptor Scythe (Sacred)
Two-Hand Damage: 77 to 80
Required Strength: 414
Required Level: 80
(Necromancer Only)
+(8 to 10) to Necromancer Skill Levels
50% Cast Speed
+(21 to 50)% to Summoned Minion Damage
+(11 to 25)% to Summoned Minion Resistances
+(10 per level) Defense (Based on Character Level)
Elemental Resists +(31 to 40)%
Socketed (6)
**Lend Me Thy Light**
Scale Mail (Sacred)
Defense: (4960-6200) to (5538-6922)
Required Strength: 525
Required Level: 80
+(1 to 3) to Necromancer Skill Levels
+(0 to 1) to Maximum Necromancer Minions
+(100 to 150)% Enhanced Defense
+500 to Mana
Physical Resist 10%
+2 to Light Radius
Socketed (6)
**Through Death's Veil**
Helm (Sacred)
Defense: (2608-3260) to (2750-3437)
Required Strength: (154-175)
Required Level: 80
+(1 to 2) to Necromancer Skill Levels
+(41 to 80)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
Maximum Mana 20%
Requirements -45%

**Heaven In Sight**
Light Plated Boots (Sacred)
Defense: (1568-1960) to (1736-2170)
Required Strength: 336
Required Level: 80
(0 to 40)% Movement Speed
25% Cast Speed
+(41 to 80)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
10% to All Attributes
+40 to Strength
+40 to Energy
Requirements -40%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Shadow Wolf Warrior

Shadow Wolf Warrior is an uber monster located on the Arreat Summit guarding King Koth.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary

## Changelog

 1.Z9
 1.A9 beta
 1.31
Spirits of the Nephalem

### Build

Shaman Barbarian

**Spirits of the Nephalem** is a shaman barbarian set.

## Description

This set have 4 pieces in it which are listed below:

Sacred Charge

Destiny

The Guardian

The Protector

## Set Bonus

4% Chance to cast level 23 Gift of the Wild on Kill
+100% Damage to Protector Spirit Bloodlust
Set Bonus with 3 or more set items:
Enhanced Weapon Damage +150%
+100% to Summoned Minion Damage
Set Bonus with complete set:
+38 to Rain of Fire
+32 to Tempest
+150% to Summoned Minion Life
+500 to Strength
+500 to Energy
13% Reanimate as: Edyrem

## Set Items

**Sacred Charge**
Hammerhead Axe (Sacred)
One-Hand Damage: (185-200) to (232-248)
Required Strength: 630
Required Level: 100
(Barbarian Only)
40% Attack Speed
60% Block Speed
+(140 to 170)% Enhanced Damage
Adds 63-100 damage
(11 to 15)% to Strength
(11 to 15)% to Vitality
Socketed (6)
**Destiny**
Gilded Shield (Sacred)
Defense: (8868-9976) to (10992-12366)
Chance to Block: 1%
Required Strength: 655
Required Level: 100
(Barbarian Only)
+3 to Barbarian Skill Levels
+(41 to 50)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Resistances
+(140 to 170)% Enhanced Defense
+2% to Defense per Socketed Rune
Maximum Mana 15%
Regenerate Mana +(31 to 50)%
+2 to All Skills when using an Apple
Socketed (4)
**The Guardian**
Ring Mail (Sacred)
Defense: (5848-6579) to (6434-7238)
Required Strength: 512
Required Level: 100
+2 to Barbarian Skill Levels
+(31 to 40)% to Summoned Minion Damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Strength
+1 to Maximum Barbarian Minions
Fire Resist +(41 to 50)%
Poison Resist +(41 to 50)%

**The Protector**
Fanged Helm (Sacred)
Defense: (2628-2956) to (2779-3126)
Required Strength: 446
Required Level: 100
(Barbarian Only)
+(3 to 4) to Barbarian Skill Levels
+(31 to 50)% to Summoned Minion Attack Rating
+(41 to 50)% to Summoned Minion Damage
+(140 to 170)% Enhanced Defense
(21 to 25)% to Vitality
Cold Resist +(41 to 50)%
Total Character Defense (21 to 25)%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Secret Pacman Level

Upon killing Pac-Man in the Secret Cow Level, a red portal will open up leading to the Secret Pac-Man Level.

This level replicates the original Pac-Man game.

## Notes

To eat the dots, the character must transform into Pac-Man. This can only be done using a charge of the Cherry dropped by Pac-Man.

The ghosts (Blinky,Clyde, Inky, Pinky) are only vulnerable if a Power Pellet is eaten. Otherwise, they are invincible.

## Bug

For some reason, sometimes, when as Pac-Man, you cannot eat the dots and/or power pellets. You will have to find Pac-Man again in the Secret Cow Level and hope it doesn't bug out again.
High Priestess

High Priestess is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Plane of Envy

## Map

The **Plane of Envy** is the seventh area of the Void complex. It is filled with Slaves of Envy and is home to the complex's sixth boss, the Soul of Envy, which drops the Scroll of Envy, a component of the Sigil of the 7 Deadly Sins which is needed to fight the main boss of the complex. Its exit leads to the Plane of Pride. The areas in this complex are home to slow-moving chests that spawn Darkspawns, and are the only places in the game where Enchanting Crystals might be found.
Pantheon

### Build

Bow Amazon

**Pantheon** is an amazon set.

## Description

This set have 4 pieces in it which are listed below:

Fire

Earth

Water

Frost

## Set Bonus

50% Attack Speed
Elemental Resists +50%
Set Bonus with 3 or more set items:
Enhanced Weapon Damage +100%
+150 to Life
+150 to Mana
Set Bonus with complete set:
3% Chance to cast level 40 Trinity Nova on Kill
5% Chance to cast level 11 Time Strike on Striking
Adds 63-125 damage
-45% to Enemy Elemental Resistances
Enhanced Weapon Damage +100%
+200 to Dexterity

## Set Items

**Fire**
Short Bow (Sacred)
Two-Hand Damage: (131-157) to (160-187)
Required Dexterity: 402
Required Level: 80
5% Chance to cast level 1 Arrow on Striking
+(100 to 150)% Enhanced Damage
Adds 25-50 damage
+300 to Maximum Fire Damage
+300 to Maximum Lightning Damage
+300 to Maximum Cold Damage
Socketed (6)
**Earth**
Chain Mail (Sacred)
Defense: (5050-6312) to (5712-7140)
Required Strength: 360
Required Level: 80
15% Hit Recovery
Adds 13-25 damage
(3 to 6)% Life stolen per Hit
+(100 to 150)% Enhanced Defense
(16 to 20)% to Dexterity
Fire Resist +(31 to 50)%
Requirements -33%
Socketed (6)

**Water**
Leather Gloves (Sacred)
Defense: (940-1175) to (954-1192)
Required Strength: 304
Required Level: 80
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Poison Resist +(31 to 50)%
(11 to 15)% Chance of Uninterruptable Attack
(13 to 19)% Gold Find
Requirements -33%

**Frost**
Boots (Sacred)
Defense: (1302-1627) to (1342-1677)
Required Strength: 306
Required Level: 80
30% Hit Recovery
+(100 to 150)% Enhanced Defense
(11 to 15)% to Strength
(11 to 15)% to Dexterity
Cold Resist +(31 to 50)%
(11 to 13)% Magic Find
Requirements -33%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Slimer

Slimer is a regular demon located in Act 3 which casts Miasma and enrages at low health.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Prince Albrecht

**Prince Albrecht** is a super unique undead (Skeleton Archer) located in the Den of Evil in Act 1. He always spawns Cold Enchanted and will cast Glacial Nova on death.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Skinrender

**Skinrender** is a super unique undead monster located in the Corrupted Abbey as part of Duncraig. He drops one of the sigils required for the Ring of the Five which is then transmuted to create Assur's Bane to kill Assur.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Proving Grounds

## Map

The **Proving Grounds** is the final level of the Swampy Pit, an optional dungeon located in the Flayer Jungle. It is home to the boss Death Projector, which drops the  Laser Focus Crystal charm.

To the south west of the room, there's red portal leading to Vizjun. To use it, the character must be at least level 125.

## Lore

The Swampy Pit serves as testing grounds for Mephisto's latest siege weapon. The Death Projector slowly rotates, firing a devastating energy beam in a full circle, annihilating anything in its path.
Soul of Gluttony

**Soul of Gluttony** is an uber undead.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary