recursal/Fanatic-Fandom huggingface dataset:
Key Lime

Key Lime equipped on player

The **Key Lime** is a Skin in surviv.io that was added in the v0.2.0 “*Two’s Company*” update on January 17, 2018. It is a neon yellow-green skin with bright yellow hands and an orange-brown Backpack.

## Location

The Key Lime is a very common skin and can be found almost anywhere on the Normal Map.

## Strategies

* It's better to avoid picking this up, as it is very bright and may attract enemies to your location.
	+ However, if you are an experienced player, this skin may be good for precisely that reason, as attracting players to you gives more opportunity for high kill games.

## Trivia

* This skin is solely cosmetic; there is no practical value to it. In fact, it is more likely to alert other players of you because of its bright color.
* The skin is named after the Key Lime, a kind of fruit that shares the same color.
	+ The backpack is colored similarly to a pie crust, possibly as a nod to the popular desert Key Lime Pie, which is made with Key Limes.
* Due to this skin having some lore, this skin will probably be featured in a future Survivr Pass.
* This is one of five skins named after food.
Gunchilada

Gunchilada icon

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The **Gunchilada** is a Consumable added in the surviv.io assets on v0.9.3 "*To Measure is to Manage*" update on April 6, 2020, and added in-game on April 20, 2020, obtained in the Sinko de Ammo event. It can only be looted from Piñatas using the Tier Cinco De Mayo loot table.

When used, it allows the player to continue firing for 2.5-3s after using before any reloading will happen. During this time the Gunchilada will take ammo directly from the player's inventory.

## Strategies

* Consuming one of these and using a single Peacemaker, .45 ACP Vector, M1100 or MP220 is an easy way to take someone out, as you can keep firing without stopping.
* Holding down to fire shots doesn't work. You actually have to spam click in order to let a gun like MP220 continuously fire.
* Use it as bait to kill a non-skilled player.

## Trivia

* The name Gunchilada is a portmanteau of "gun" and "enchilada", a Mexican dish.
* In its prototype stage, its effect duration was 5 seconds, however it was decreased to 2.5-3 seconds sometime before its release and the description wasn't updated for the official release.
	+ This was likely done to prevent spam weapons being too overpowered when combined with the Gunchilada.
* If this was used with the M79 it would do one of two things, either run out of ammo or crash the game.
	+ The reason for this is that the M79's fire delay is coded as 0 seconds.
Magma Camo

Magma Camo equipped on player

The **Magma Camo** is a Loadout Skin added in the v0.9.8 update on September 8, 2020. It can be obtained via the Survivr Pass 4 on level 10.

## Trivia

* The only way to obtain Magma Camo other than unlocking it in the pass is if another player swaps it for a different skin. If they are killed with it on it does not drop, just like any other Loadout skin.
* There was a bug that showed a black ring around the skin's body. This has been fixed now.

## History

* v0.9.8
	+ Added to Survivr Pass 4
Hoodiebook

*This page contains massive spoilers for TUOTWOW, so don't read this if you haven't watched all of it.*

**Hoodiebook** is the main antagonist of the Universe of TWOW season 2. Her identity went unrevealed all the way until the twentieth episode, Set in Pages, where she was revealed to be wrng\_answr, although her gender was revealed in an earlier episode.
Kopje Brush

Please help improve the Surviv.io Wiki by **adding an image**.

The **Kopje Brush** is a structure in the savannah mode that is a variant of the Brush Clump, only spawning in Kopje Patches. It was added in v0.8.3 "*The perks of being a survivr*" update.

## Layout

It consists of several Large Brushes and a piece of loot from a variable Loot Spawner, which has a 1/3 chance to be from Tier World, a 1/3 chance to be from Tier Container, and a 1/3 chance to be from Tier Surviv.

## Tips

* If you have the Scavenger Perk, throw a grenade in the middle of the brush clump and let it explode. It should drop numerous good loot as each individual brush in the brush clump is counted as an Obstacle and therefore will drop loot when broken with the Scavenger perk.
* Brush clumps can be seen on the map as green irregular shapes.

## Trivia

* Bullets and Throwables go through brush clumps similar to Bushes, so it is not a good place to hide in.
* Players can also be seen very easily if many are not clumped together.
Headshot

Please help improve the Surviv.io Wiki by **adding an image**.

**Headshots** are a hidden game mechanic where bullets have a 15% chance of dealing extra damage. Shotguns and Sniper Rifles deal 1.5x the normal damage. Melee Weapons and the AWM-S have a headshot multiplier of 1x (no extra damage). Every other weapon, except Peacemaker (which has 1.5x -- probably an oversight) has a 2x headshot multiplier. Headshots are a random occurrence, and there is no way to change the odds of landing a headshot or knowing if a shot was a headshot as the attacker.

Currently, only melee weapons, the AWM-S, Potato Cannon and Heart Cannon do not deal headshots.

Helmets reduce the damage multiplier of Headshots, but Vests do not. If the target has a better helmet than their vest, a Headshot might even deal less damage than a normal shot.

Although Sniper Rifles and Shotguns do great base damage, they have a smaller headshot multiplier compared to other guns.

## Trivia

* The headshot mechanic is highly controversial as it rewards random luck rather than skill, along with the fact it's impossible to tell whether a headshot was landed.
* The most likely reason that the AWM-S deals no headshots is because of the already enormous damage it does. If a headshot occurred, people with higher-level armor would no longer be completely safe from a one-shot kill.
* If you were to land all 9 pellets of a shotgun blast (from, for example, the M870), 9 attempts at 15%, there is a 76.8% chance that at least one will be a Headshot.
Foam Grenade

Foam Grenade icon

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The **Foam Grenade** is a Throwable similar to a Smoke Grenade, but emits a ring of small puffs of air instead of a big block of smoke. The air is mostly transparent, and standing inside of the Foam Grenade's effect will remove the Burning effect.

## Strategies

* If you are in a fight with someone with a Flamethrower, or about to be, throw a couple of these around. This allows you to easily counter the Flamethrower's worst effect- the Burning effect. It can also be used as a little bit of cover, as other players can't easily see inside.
* Before crossing one of the lava rivers on the Inferno Map, throw a foam grenade over the river so when you cross it, you can immediately cancel out the flame damage.

## Trivia

* It is known internally as "Anti Fire".
* It is the second Throwable to not do any damage, the first being the Smoke Grenade.

## Gallery

The foam grenade being held by a survivrA foam grenade on the floor
Heart Ammo

Heart Ammo icon

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The **Heart Ammo** is a special Ammunition only used by the Heart Cannon. It is unobtainable and has no UI, as the only purpose is to give the Heart Cannon its cream loot border coloring when dropped.

## Trivia

* The Heart Ammo is functionally identical to the Potato Ammo.
* Although it seems to be "infinite in capacity", in the code it is actually zero in any Backpack just like the Potato Ammo.
* Even though the Heart Ammo does not have any images associated with it, the color hexes can be referenced from the code and an ammo icon can be made.

Casing of the Heart Ammo.
Flare Gun Case

The **Flare Gun Case** is a special Crate in surviv.io. This was added in the v0.6.3 "*Into the woods*" update. It only appears on the Woods Map, and can be found in the Logging Complex. It will always drop a single Flare Gun. It replaces the Chest that normally appears. In a game, there can be only one or none and is always surrounded by two normal crates.
Hook

Hook icon

The **Hook** is a rare Melee Weapon added in the 0.5.0 "*Air drop it like it's hot*" update on July 26, 2018. It can only be found in Treasure Chests. Unlike some Melee Weapons, like the knives, the Hook differs from Fists in more than just appearance, having a higher DPS due to a lower delay between strikes. In addition, the Hook can rapidly strike players by holding down the mouse button, making it the only "fully-automatic" melee weapon. You can still see a tiny part of the hand of the Player when equipped.

## Strategies

### Using

* When an opponent is low on health or unarmed (in the beginning stages of the game), this can easily finish off the Player.
* Another good strategy is to fill up your adrenaline bar, damage an opponent with. Shotguns, and finish them off with the Hook.
* In terms of DPS, the Hook narrowly beats out the Wood Axe.
* Despite its very low damage, making it the weakest Melee Weapon in the game in terms of damage, it can be very deadly if used correctly.

### Countering

* Try to stay away and shoot them with a Shotgun or SMG.
* Try to dodge the hook user's strikes by going around them and hit them with a melee weapon.

## Trivia

* It has the fastest attack speed of any Melee Weapon in the game.
* Hand hooks are used to move heavy loads.
* Hooks are believed to have been worn by pirates as a prosthesis.
* When breaking a Treasure Chest, the Hook is not a guaranteed drop, although it's likely.
* The hook is the only melee weapon that cannot destroy a Locker or Deposit Box in one hit.

## Gallery

A Hook with a Treasure Chest.2 Hooks in the Potato Map.
Knuckles

* Rusted
* Heroic
* Prototype

Knuckles Rusted icon

Knuckles Heroic icon

Knuckles icon

**Knuckles** are a Melee Weapon added first in the codes in v0.8.0 "*Get a loadout*" update on August 17, 2019.

## Background

Knuckles usage dates back to the ancient times, and to the 20th century WWI. Used as a way of fist fighting, Knuckles are made from metals including cast iron, brass, lead, and also wood. Today, they are sometimes used as self-defense weapons and do not see action within most military forces.

## Info

They are functionally identical to Fists and Knives and are added just for a cosmetic effect. Both variants are available in PARMA Crates.

## Strategies

### Using

* The knuckles have very similar stats as normal fists, so strategies are almost the same.
	+ It is slightly harder for a player to hit targets with knuckles than it is to hit the targets with fists, so pay a bit more attention to your aim.
* The close range knuckles are best used against long-barrelled guns, e.g. Sniper Rifles and LMGs, which can't really hit you when you're right next to them.

### Countering

* Short-barrelled guns like the MAC-10, or any Pistol work well against melee weapons, as they give the enemy much less of a safe zone.
* Backing away from melee weapon users before they have time to get in tight will keep them at bay, especially when using SMGs and low accuracy spray guns.

## Trivia

* Brass knuckles are supposed to have the hand's knuckles fit on the four small holes. However, survivrs are shown holding the Knuckles on the large hole instead of the four small holes.
* The knuckles have almost the exact same stats as normal fists, so strategies are nearly the same.
	+ It should be noted that, since only one of the player's hands actually has the knuckles, the player should aim directly at a crate or player. If the hand without the knuckle is turned toward the target, while the hand with the knuckle is facing away from the target, the player will not damage the target. In other words, it is slightly harder for a player to hit targets with knuckles than it is to hit the targets with fists.

## History

* v0.8.6
	+ Added pickup sound
	+ Changed lore for Knuckles Heroic to "Give 'em a hero sandwich."
* v0.8.6 Test Server
	+ Re-added
	+ Added Knuckles Heroic
	+ Added lore for knuckles rusted "Rust up for the dust up." (Knuckles Heroic has identical lore)
* v0.8.2
	+ Removed
* v0.8.0
	+ Added, Unreleased

## Gallery

A fellow survivr holding the Knuckles RustedKnuckles Rusted on the groundA fellow Survivr holding the Knuckles HeroicKnuckles Heroic on the ground
Marksman

The **Marksman** is a Role added in v0.8.4 "*One man army*" 50v50 mode on September 18, 2019. This role gives players the High-Value Targets perk, increasing damage to those enemies with Perks.

After the Commander is chosen, either a Grenadier, Lieutenant, Marksman, or Recon is chosen, not all four. Then, a Medic and Bugler are chosen.

## Effects

or very rarely

Mk 20 SSR  + .308 Subsonic  (80)
(Fully Loaded, 2nd Slot)
or very rarely

Mk 20 SSR  + .308 Subsonic  (80)
(Fully Loaded, 2nd Slot)

 Sound
 Map Icon
 Perks

## Strategies

### As the Marksman

* Target other players with Roles because your weapons will deal more damage to them and that is the point of your role.
	+ If the enemy roles have a lot of people around them, sneak up and use grenades to take out a group of them.
* Try to stick with a few other players because Roles have large groups of their own. Support them as they draw enemy fire.
* Try to target one player at once, since DMRs fires slowly but have good damage, range, and accuracy.
* You gain a DMR upon promotion, which makes you effective at medium to long-range. Make sure you get a close-range weapon since DMRs perform poorly at close range.
	+ If you are a Red Marksman (usually L86A2), try to stay at mid-to-long range because of its large magazine, high fire rate and lower damage.
	+ If you are a Blue Marksman (usually SVD-63), try to stay at a long-range because of its small magazine, slow fire rate and high damage.
	+ If you got a Mk 20 SSR, always stay at medium range since it has a slow bullet speed. Always aim your shots carefully because of its rare ammo and focus on the roles.

### Countering

* If you didn't get promoted, then fight the Marksman as normal since the High-Value Targets Perk is only useful against other roles.
* If you suspect that the Marksman on the enemy team is stalking or firing on you, find cover.
	+ If you are a Commander, try to reveal the Marksman's position with a team ping and constantly be wary of his position.
* The Marksman is very vulnerable if he/she is alone since they usually aren't skilled with DMRs and are often ganged up on. Always note that they might have another weapon that they are more skilled with.
	+ Getting closer to the Marksman is a great way to kill him/her since DMRs are less effective at closer distances.

## Trivia

* Very rarely, instead of receiving the standard weapon and ammo, a Marksman receives a Mk 20 SSR + 80 .308 Subsonic.
* Prior to a secret update in the v0.8.71 *Full meal deal* update, there was a bug where marksmen used to drop their equipped Vest, but have no vest to override the previously equipped vest.
* The Melee Weapon obtained by the Marksman after promotion is the Marksman's Recurve, which is also the Melee Weapon found in the Sniper Class Pod.
* The Marksman's helmet has a symbol of two arrows.
* Similar to the Lieutenent, the Marksman at one point had variant roles in the Desert, Woods, and Potato maps. The helmet design was dark green instead of grey, and had the 2 arrows as well.
* This may potentially be a glitch, but if you are promoted to Lone Survivr while Marksman, you keep High-Value Targets
Hedgehog

The **Hedgehog** is an indestructible Obstacle found outside the Police Station and scattered around the beach.

## Strategies

* Due to Hedgehogs being indestructible and being able reflect bullets, they provide excellent cover.
* While they reflect bullets, Grenades are able to pass over Hedgehogs.
* Grenades deal damage through Hedgehogs.
* If you have high Adrenaline, or Windwalk, you can rush around the Hedgehog and melee your opponent, using your speed as an advantage.
* You can move around a Hedgehog strategically to avoid getting shot.

## Trivia

* In real life, Czech hedgehogs were used to slow down or cripple enemy vehicles such as tanks.
	+ Usually, three beams are used to build a hedgehog.
	+ They've played key roles in historic battles including D-Day, the landings at Anzio, and at Okinawa, Japan.
Last Breath

Last Breath icon

The **Last Breath** is a Perk given to the Bugler in the 50v50 Map. When you die with this perk, a sad melody will play and your teammates nearby will get bigger, move faster, and their bullets will use their chambered tracer color while dealing more damage for a small period of time.

## Technical

* All teammates within an unknown range when the Bugler dies are granted:
	+ +20% increase in size
	+ +4.8 speed (Doesn't stack with Windwalk, Takedown, or Inspiration bonuses) for 6 seconds with note particles
	+ 8% increased damage for all ammo types, and they use the Chambered tracer tint (Doesn't stack with ammo-specific bonuses like Full Size OKAMI Bar, Hollow-points or 9mm Overpressure)

## Strategies

* If you want this perk to have an effect on a lot of your teammates, it is best to stay near your team, so when you die, your teammates will be bloodlusted and have a better chance of overtaking the enemy team.
* Don't leave your team. If you do, you will die and nobody will be boosted.
* If you are under influence of the boost, use this opportunity to rush the enemy position and get a quick kill. Do be aware of enemies who have shotguns.

## Trivia

* This is the second perk added the game that is activated upon death, the first perk being the Martyrdom perk.
* This perk isn't the first to give 8% increased damage to all ammo types as perks such as 9mm Overpressure, .45 In The Chamber, One In The Chamber, Candy Corn, Blueberry Taffy, Sour Apple Belt, Red Jelly Beans, Hollow-points, and Full Size OKAMI Bar give 8% more damage to some or all ammo types.
* The Audio is similar to the Bugle's first firing sound.
Incursion Ghillie

Incursion Ghillie equipped on player

The **Incursion Ghillie** was a Skin found in Air Drops. It was added in the v0.7.0 "*Incursion recursion*" game mode on January 31, 2018, also known as the 50v50 mode. The skin blended into the dark green grass of its map, like all of the other Ghillie Suits.

It was removed when the Ghillie Suit was made to change color based on the map.

## Strategies

* Many applied to the Ghillie Suit are also suitable to the Incursion Ghillie, but unlike the Ghillie Suit, this suit only appeared during the 50v50 mode.
* If you are skillful enough, sneak to the opposing team, and throw some Frag Grenades when everyone in the opposing team is surrounding the Commander. Run out of the area if your attempt did not succeed.
* Since the Ghillie hides your team shield, if your teammate misunderstands you as an opposing team player, try punching them and they will know you are friendly when it deals with no damage. Another option is you can use an emote team ping or a question mark emote as those only display for your team.
* The Incursion Ghillie is one of the most prized items and is a beacon for your opposing team. Try to stay hidden or out of sight to the opposing team most of the time.

## Trivia

* In the code it was formerly referred to as "Desert Ghillie", due to a copy and paste error, being fixed in v0.7.1.
* The word *incursion* means a brief and quick attack.
	+ This is a reference to the Soviet Incursion.
* This outfit hides your team's tag in 50v50. This means that no one knows which team you are on unless they check the minimap, proving useful, but also annoying, as allies as well as enemies may fire at you.
* The Incursion Ghillie did not exactly match the hex color for the 50v50 Map's grass. The hex color for the faction map is #4E6128, while the Incursion Ghillie's body hex color was #4C6024. This was probably intentional, so that even in-game, with good eyes, the color difference can be spotted, but was hard to notice.

## History

* v0.8.3
	+ Removed - Ghillie Suit now changes colors.
* v0.7.0
	+ Public Release
* v0.7.0 Test Server
	+ Added
Immolate

Immolate icon

**Immolate** are Melee Weapons added in the v0.9.5c "*Season 3 is Here!*" update on June 22, 2020. It is a reskin of Fists that can be unlocked by gaining XP through quests and getting to level 2 in the Survivr Pass 3 (Golden Pass). Once unlocked, they are accessible through the melee skin tab in the Loadout section.

## Trivia

* This is one of the melee skins that cannot be dropped and stay equipped even after picking up another melee weapon.
	+ This is also the case for all Stock and Survivr Pass 3 melee skins.

## History

* v0.9.5c
	+ Added
Helmet Visor

The **Helmet Visor** is a cosmetic effect that is applied after equipping a Helmet on the Cobalt Map, added in the v0.8.8 "*Stay classy*" update on December 2nd, 2019. When you have a helmet, in front of it, you will see a small semi-circular-like design, which looks different depending on which Class you are. It has no effect, except for a cosmetic change.

## Trivia

* This is the second cosmetic to modify a helmet's appearance.
* The visor used to appear with a Ghillie Suit, but now the visor is covered when wearing a Ghillie Suit.
* The visor is also transparent. If you have a Katana and you swing it, you will see your character's hands through the visor.
* In SVG asset file for Demo's helmet visor, you can find another visor by importing this file. It appears to be using Sniper's color scheme.
Gunshot Sounds

**Gunshot Sounds** are sounds made when a gun is being fired. These are the gunshot sounds of almost all guns in the game (this list does not include melee hit sounds):

## Sounds

* M9 01 (M9)
* Glock 01 (G18C)
* M93R 01 (M93R)
* OT38 01 (OT-38)
* OTs38 01 (OTs-38)
* DEagle 01 (DEagle 50)
* M1911 (M1911)
* P30l (P30L)
* Colt45 (Peacemaker)
* Flare Gun 01 (Flare Gun)
* AK47 01 (AK-47)
* SCAR 01 (SCAR-H)
* BAR 01 (BAR M1918)
* DP28 01 (DP-28)
* AN 94 (AN-94)
* PKP 01 (PKP Pecheneg)
* PKM 01 (PKM)
* M134 (M134)
* Potato Cannon 01 (Potato Cannon)
* Heart Cannon 01 (Heart Cannon)
* P30L 01 (P30L)
* M870 01 (M870)
* M1100 (M1100)
* SPAS12 01 (SPAS-12)
* MP220 01 (MP220)
* Saiga 01 (Saiga-12)
* Hawk 12g (Hawk 12G)
* Scout 01 (Scout Elite)
* Super 01 (Super 90)
* USAS 01 (USAS-12)
* M79 (M79)
* M39 01 (M39 EMR)
* Garand 01 (M1 Garand)
* Garand 02 (M1 Garand, last shot)
* Groza 01 (Groza)
* Groza-s 01 (Groza-S)
* M1A1 (M1A1
* MP5 01 (MP5)
* MAC10 01 (MAC-10)
* UMP9 01 (UMP9)
* Vector 01 (Vector)
* Vector 02 (Vector)
* CZ 01 (CZ-3A1)
* Potato smg (Spud Gun)
* FAMAS 01 (FAMAS)
* M416 01 (M416)
* Mk12 01 (Mk 12 SPR)
* M4A1 01 (M4A1-S)
* M249 01 (M249)
* QBB97 01 (QBB-97)
* Mosin 01 (Mosin-Nagant)
* SV98 01 (SV-98)
* AWC 01 (AWM-S)
* VSS 01 ((VSS)
* SVD 01 (SVD-63)
* BLR 01 (BLR 81)
* Mk45 01 (Mk45G)
* Model 94 (Model 94)
* Empty Fire 1 (Many, Empty)
* Empty Fire 2 (Many, Empty)
* Bugle1 (Bugle Call 1)
* Bugle2 (Bugle Call 2)
* Bugle3 (Bugle Call 3)
* Rainbow Blaster (Rainbow Blaster)
* Lasr Gun (Lasr Gun)
Faction Statue

* Base
* Red Faction Statue
* Blue Faction Statue

***Not to be confused with Aged Faction Statue, the desert variant of the Faction Statue.***
**Faction Statues** are Obstacles added in the v0.7.0 "*Incursion recursion*" update on January 31, 2018. Only two spawn per game in the 50v50 mode, across the Bridge and river at the center of the map, and they represent the Red Commander and the Blue Commander, on their sides.

Although the base is indestructable, the Statue can be destroyed. It can be destroyed by multiple Frag Grenades or USAS-12 bullets, or by a long enough range Melee Weapon, e.g. Katana and Bonesaw.

## Strategies

* During a battle, you can take cover behind a statue to heal, revive, or reload, but be careful of Air Strikes or being swarmed by the enemy.

## Trivia

* The base of the Faction Statues looks almost identical to the looks of the Crossing Bunker's vent. Although, this may be just a coincidence.
Mass Medicate

Mass Medicate icon

**Mass Medicate** is a Perk only given to the Medic in 50v50. With the perk, the Medic can heal Players surrounding them. The healings are:

* Restore Health (Red circle)
* Increase Adrenaline (Green circle)
* Reviving Downed players (Purple circle)

This effect is triggered when the Medic is healing or reviving themselves or if a Player is reviving the Medic, and if the Medic is using a Consumable, the consumable will show on the Medic as an Emote.

* Mass Medicate increases the using speed for consumables (but not revives) by 25%.
	+ Equates to 20% less use time.
* Mass Medicate also allows for usage of Med Kits and Bandages at full health.
* Mass Medicate will use the Heal Particles/Boost Particles that the Medic has equipped (eg: Tomoe, Starboost)

## Strategy

### Using

* Keep close to the teammates. When they need to heal, just click one of the consumables, and call the teammates to heal both them and yourself. It is also useful when attacking one of the Bridges in 50v50, as the medic can heal many players faster than adrenaline with just Bandages.
* Spamming meds a good idea as your teammates may come and go whenever they feel like it.

### Countering

* This perk can be difficult to fight if the user is spamming Bandages and adrenaline supplies for nearby players, which can attack you in turn. Go for the medic when there are fewer enemy players nearby.
* Grenades, especially MIRV Grenades, are extremely effective against a group of enemies huddling around a medic.

## History

* v0.8.3
	+ Edited loot border sprite from loot-circle-outer-01.img to loot-circle-outer-03.img
	+ Edited loot scale from .2 to .275
* v0.7.95
	+ Added as item
* v0.7.6
	+ Added Sprite, Name, and Description
Kukri

* Tallow's Kukri
* Marksman's Recurve

Tallow's Kukri icon

Marksman's Recurve icon

The **Kukri** is a Melee Weapon added to the game in the v0.7.0 "*Incursion recursion*" update on January 31, 2019. A survivr that becomes the Blue Commander in the 50v50 game will automatically be given the Kukri. However, if the Blue Commander dies, other players will be able to obtain it. It can also be found in Aged Faction Statues on the Desert Map.

The **Marksman's Recurve** is a variant of the Kukri. It is found in Class Pods when opened by a Sniper and given to a Marksman in the 50v50 gamemode.

## Background

The Kukri is a curved Knife originating from India. It can be used both as a tool and a weapon. The shape of the melee weapon allows it to cut deeper and more effectively into the enemy. It is a weapon still used by the Gurkha (Mountaineer Special Forces) regiments of the Indian Army, Nepalese Army, and even the British Army.

## Strategy

* This weapon has good range for a melee weapon, use it to your advantage when finishing off close-by opponents.
* Although the blade has good range, it still is still a melee weapon and relies on enemies being close to be effective. Employ the use of rushes and ambushes.
* If you are the Blue Commander, and you’re fighting the Red Commander, do not be afraid of their melee weapon because even though the Machete looks flashier, they have the exact same stats.

## Trivia

* This is the one of the first Melee Weapons that is gifted to players automatically, the other being the Machete Taiga, which is given to the Red Commander.
* Both this and the Machete Taiga use the same prototype, the Machete.
* The Tallow’s Kukri has a blue base, which is based off the fact it is the Blue Commander's melee weapon.
* The name "Tallow" comes from Chandler Tallow, from the Lore.
Grinch

Grinch equipped on player

**Grinch** is a Loadout Skin added in v1.2d on 5 Jan 2021. It can only be obtained through the New Year Crate.

## Trivia

* Grinch is one of five items that can be obtained through the limited time New Year Crate, others being Be Present, Snowman, Pine Fury and Cold Magma.
	+ It can also be obtained in The Black Market or if another player swaps it for a different skin in-game. If they are killed with it on, it does not drop.
* This is also a direct reference to the Grinch, created by Dr. Seuss.
Fireball

Fireball equipped on player

The **Fireball** is a Loadout Accessory Skin added in the v0.9.5c update on June 22, 2020. It can be obtained via Survivr Pass 3 on level 30 (Golden Pass) and is thus the last reward for the pass.

## Trivia

* Fireball can be obtained by unlocking the pass, buying a redacted PARMA crate or in game if another player swaps it for a different skin. If they are killed while wearing it, it does not drop, just like any other Loadout skin.
* This is the first skin to have a hand image, and the second and one of the only three to have an accessory. The other two would be Chromesis and Space Dude.
* It is the only other skin besides the Ghillie Suit that covers your backpack/helmet/vest, although your equipment is still slightly visible. This has been confirmed to be a bug. As such, this can be used to some strategic purposes to partially conceal your vest.
* When used in 50v50 mode, if you don’t wear a helmet, you can disguise, and seem as if you are on an opponent‘s team. You can find out which team the player is in by looking at the Minimap or waiting for them to hold a weapon.
	+ However, this is fixed in v0.9.8.
* If you wear the perk, Cast Ironskin, the fire will over lay the pan making it a bigger fireball with a tiny black tail.

## History

* v0.9.8
	+ Fixed bug that makes the skin cover the red/blue faction colors on the survivr
* v0.9.5c
	+ Added to Survivr Pass 3
Loadout Items

EDITOR'S NOTE: Needs tables of all the Loadout items.

This is a list of all the Loadout items created in the game. All these items can be equipped if you have them in your Loadout at any time. Most of these are expired, however you can still obtain items with an Epic tier and above using The Black Market . Should you desire a Common or Rare, most of those can be found through the Loot Box.
Lake

The **Lake** is an area found somewhere in the Woods Spring Map, Woods Map, Savannah Map, Storm Map and Inferno Map. It is a vast circular lake with an island in the center of the lake. It was added in the v0.7.5 "Hunt or be hunted" update.

## Woods Map

The lake in Woods Map is in the center and is very large in size. The island in the center is smaller than the lake. A Pavilion is found on the island, which contains a Shishigami no Kabuto helmet.

### Strategies

* If you spawn close to it, make sure to rush and grab the Woods King Helmet and other valuable loots before anyone else gets it
* Beware of this area, though, as it turns into a warzone during early game.
* A strobe can come in handy (if you have one) to throw onto the Pavilion island, getting you one or more kills.
* If you grab the Woods King Helmet, people will target you, so be careful.
* Use the large river rocks for cover.
* It is recommended to arm yourself with an adequate weapon before heading towards the island, otherwise you are putting yourself at risk.
* Camp in one of the bushes near the island and shoot at the players who try to escape. If you're lucky, you'll get a kill.

## Savannah Map

There are 3 lakes in Savannah Map, all of which is smaller than that in Woods Map. A larger lake is fixed in the center, and the other two lakes are randomly generated on the map. The small island in the center of the lake is relatively large compared to the lake, making the lake look like an "Island River". Each island in the lake will generate a Gold Bunker Crate.

### Strategies

* If you spawn close to it, you can get some loot immediately. Otherwise don't rush to it because the loot there is usually taken early game.
* The One With Nature perk is useful if battle happens here, because you can move faster in water, giving you an advantage.

## Inferno Map

Same as Woods Map, the lake in the Inferno Map is in the center and is very large in size. The island in the center is smaller than the lake itself. However, there is no Pavilion on the Island, instead spawning a Flamethrower, and Water is replaced by Lava, which causes the Burning effect.

### Strategies

* Going to the lake is not recommended in the beginning because there is no valuable loot on the island and you have Burning effect, but after you get the Phoenix perk, you can stay on the lake to heal, otherwise you take damage.

## Trivia

* The Pavilion island in the center takes the shape of the lake.
* Unlike a river, items will not flow away since it's a lake.
	+ However a River Chest can still spawn here. It is fairly common because the lake is a large body of water, so due to the lake being larger than most rivers, there is a higher chance.
* It is referred to as the "mysterious lake" in the Changelogs update note.
* In Savannah Map, If the two lakes are too close, the small island may be covered by water. Therefore, if the location is right, the bunker crate in the center of the small island may be generated in the water.
Fonts

Below are **fonts** that are used throughout the game. These fonts have been confirmed by Justin and Nick (Surviv.io Developers). These fonts are often used and can be used for concepts, or just used for information.

**Title Font**: **Jura Bold**, more specifically the Google Fonts version

**Main Font**: Roboto Condensed

## Trivia

* In the first Potato mode, (the *Rotato potato* update), the surviv.io logo had its font changed to Comic Sans.
HUD

**Heads Up Display**, or **HUD** for short, is the information displayed on your screen.

## Computer HUD

1. Scopes (1x is default, the others are displayed when acquired)
2. Notifications (e.g. Red Zone approaching, Roles promotion(If promoted))
3. Kill Leader (Only appears when a Player has three or more kills)
4. Kill Counter (Only appears when a Player dies, gets knocked out (Duo/Squad) Players get promoted, Players kill / become Kill Leader (The Hunted in Savannah Mode), and killing the Commander or Woods King.
5. Alive players (Player) count
6. Consumables
7. Ammunition (.50 AE, .308 Subsonic, Flare, 40mm, and .45 ACP won't display unless the Player has the ammunition)
8. Weapons (Primary, Secondary, Melee and Throwables)
9. Vests, Helmets, and Backpacks
10. Health and Adrenaline bar (Adrenaline bar won't be displayed unless the Player has it)
11. Perks (Won't display unless the Player has one or more)
12. Minimap
13. Toggle full/miniaturized Minimap
14. Hide Minimap
15. Red Zone Timer (Nuclear symbol: approaching timer; flashing warning symbol: stop advancing symbol)
16. Teammate direction icons (Move around the screen depending on the location of the Player's teammates)
17. Teammates (Two slots in Duos, doesn't display in Solos).
Gift of the Woods

Gift of the Woods icon

**Gift of the Woods** is the second Perk, along with Windwalk, given to the Woods King from the Shishigami no Kabuto Helmet. It grants the player health regeneration (The exact same as 25% Adrenaline, or 1 health every second) and 25% increased body size, like the Commanders.

Although it may recover health over time like adrenaline, **it is not Adrenaline**. This means that, for an example, while having this perk and an additional 25% adrenaline is consumed by a Soda, the adrenaline level and effect won't be at 50%. Instead, the Perk's adrenaline is healing on its own.

## Strategies

### Using

* The effects of this Perk aren't significant. Consider it a slight stat buff.
* Do not overestimate the health regeneration. Pills and Sodas are still recommended, as they will make you heal even faster.
* Think of it as a nerfed, portable Sauna that doesn't show healing particles or a nerfed leadership perk.

### Countering

* The small health regeneration it gives isn't that important, and the increased size makes them slightly easier to hit.

## Trivia

* It is known as "Gift of the Wild" as its name tag but translations change it to "Gift of the Woods"

## History

* v0.8.3
	+ Edited loot border sprite from loot-circle-outer-01.img to loot-circle-outer-03.img
	+ Edited loot scale from .2 to .275
* v0.7.95
	+ Added as item
* v0.7.5
	+ Added Sprite, Name, and Description
Inferno Mode

Inferno Mode was a new community-based mode added on November 3, 2020 at 1pm PST, and ended on November 17, 2020 at 1pm PST. It was introduced as a community concept by CaptainPoultry and JustARoamingMeower in the update 1.0.0. This was the first ever community-based mode that Kongregate had made.

Compared with the other maps, all Water was replaced with lava, which ignites players with the Burning effect when touched. The usual Grass of the map was replaced with charred ground and withered trees and bushes, and had an exclusive Pyro Crate.

This map's Layout is a bit similar to a mix of the Woods Map (the large Lake in the center) and the Desert Map (the Withered Trees and the Desert version of the Chrysanthemum Bunker).

## Update Changelog

Experiments in timeline manipulation led to a few successes: minor folds in spacetime, brief island-wide flashbacks, etc. Our plan was never to send the whole island back to its primordial volcanic state, but that sure was an exciting breakthrough! We just hope a full revert is possible. For now, Survivrs are encouraged to avoid lava, and hide from anyone carrying a flamethrower.

## Changes

* There is now an island surrounded by lava, which can damage you as you touch it if you do not have the Phoenix perk.
* Added new Flamethrowers, Pyro and Phoenix perks, Nitro Lace, and Pryo crates.
* The map is now surrounded by lava instead of water.
* The Teahouses and the Cabins are all removed from the map.
Leadership

Leadership icon

**Leadership** is a Perk given to Commanders on the 50v50 Map. This was added during the v0.7.2 "*Great clips*" update (as an image, name, and text), and actually made an item in the v0.7.95 "*All you can shoot*" update. It permanently gives the Player max adrenaline and increases their size by 25%, which can be intimidating, but also makes you a bigger target.

## Strategies

### Using

* Use the maximum Adrenaline to your advantage to move faster, aiding with hunting players down, strafing and running away when at low health.
* The adrenaline also allows you to heal extremely fast without the need for any medical supplies. Most of the time, you can be easily healed with a bandage or two. However, it is still recommended to use a Med Kit whenever you have 35% health or below.
* For much of the game, the Red Zone will not be able to damage you. Use this to escape from tight situations or to get loot in the zone.
* Your Team Pings are visible to all your allies. Use this advantage to command your army.
* Since your Adrenaline is unlimited, give all your Sodas and Pills to your allies, as they will need them in order to survive.

### Countering

* Their increased size makes them slightly easier to hit.
	+ Inaccurate weapons (like the MAC-10 and M1100) are slightly more usable against Commanders.
* Fight as normal, just be careful because the Commander owns better unique weapons. (Super 90 or AN-94)
	+ Players have a tendency to flock around the Commander. A good strategy to deal with this threat is using Grenades. In this case, it is better to spam grenades to add pressure and take out more people.
* Commanders also have the Commander Helmet and Level 3 Vest providing massive armoring, as well as an AN-94 or Super 90. To help against the armor, try high damage or high DPS weapons, like the SV-98 or the MAC-10. SMGs or Shotguns such as the MAC-10 and Vector/MP220 a Saiga-12 are typically stronger than the Commander's weapons when close enough, so try to use that to your advantage. However, be aware that they may have a close-range weapon too.
* The leader has good armor but not protection perks. A Lone Survivr can easily kill a leader due to having Cast Ironskin, a level 4 vest and a level 4 helmet.

## Trivia

* This was the first perk added to the game.

## History

* v0.8.3
	+ Edited loot border sprite from loot-circle-outer-01.img to loot-circle-outer-03.img
	+ Edited loot scale from .2 to .275
* v0.7.95
	+ Added as item
* v0.7.2
	+ Added Sprite, Name, and Description
Heal Particles

* Default
* Healing Hearts
* Blood Moon
* Tomoe
* Hexamend
* Patch Job
* Paramedicine
* Lotus
* Syringe
* Diamond
* Peace
* Sickle

Heal Particles

Heal Particles

Heal Particles

Heal Particles

Heal Particles

Heal Particles

Heal Particles

Heal Particles

Heal Particles

Heal Particles

Heal Particles

Heal Particles

**Heal Particles** are a type of Particle that was originally added in the v0.7.1 "*Danger close*" update and more variants being added in the v0.8.6 "*Give me a quest*" update on October 19, 2019, all along with Boost Particles. You can unlock the more variants by completing Quests and gaining XP for the Survivr Pass. The default is a red cross, and it will show when using either a Bandage, Med Kit or in the underground sauna of the Crimson Ring Club. There currently are 12 Heal Particles. Every variant except for Patch Job, Peace, Syringe and Diamond is red (#FF0000).

## Trivia

* Even if you have another healing particle equipped, you will still have the default healing particles when healing in the sauna room in the Crimson Ring Club.
* No matter what your healing parts are set on, when the 50v50 Medic is taking advantage of the Mass Medicate perk, the Medic's set healing particles are the ones that appear, not yours or your teammates’.
* Hexamend could have a relation to Lore because of it's hexagon shape (similar to The Core Jumpsuit skin). It's unlikely though as hexamend was designed and added by Kongregate.

## Strategies

* Since you can’t turn off healing particles, it’s best to heal in secret such as in between Trees.

## Gallery

DefaultHealing HeartsBlood MoonTomoeHexamendPatch JobParamedicineDiamondPeace
Martyrdom

Martyrdom icon

**Martyrdom** is a Perk added in the v.0.8.3 "*The perks of being a survivr*" update on September 12, 2019. It is given to the Demo Class on the Cobalt Map and the Grenadier on the 50v50 Map. When you have this perk, you will drop 12 Martyrdom upon death. Each of the bombs deals 80 damage. It is one of the rare Perks that can spawn in the Savannah Map.

## Strategies

### Using

* This Perk only triggers upon death, so this will have little utility in terms of aiding the survivr. This, however, can displace loot that is left behind upon explosion, as the explosion pushes the items away at a very fast speed.
* If you're a Demo Class in the Cobalt Map or the Grenadier on the 50v50 Map, you can worry less of the explosion left upon death thanks to the Flak Jacket perk.
* If you know you're going to lose the fight and going to die, try to charge at the opponents and corner them, it may be worth the try if you manage to kill them with the death grenade. Another option is to hide under a group of trees or inside of the red zone, since the explosives are much harder to see and your opponent will probably be too busy looting to notice the bombs.
* It can be used to get a kill if you are afk by hiding in a bush.

### Countering

* As soon as the player dies with the Martyrdom Perk, immediately rush away at high speed. (It will have about a 2 sec. delay) Equip your melee to run faster.

## Trivia

* It is possible to have items stuck outside Bunkers' wall due to the push of Martyrdom grenades.
* Although the Demo and the Grenadier both have the Martyrdom, it doesn’t show on the HUD.

## History

* v0.8.65
	+ Buffed grenade damage from 75 to 80
	+ Buffed grenade explosion min size from 4 to 4.5
	+ Buffed grenade explosion max size from 8 to 9
	+ Buffed grenade shrapnel count from 7 to 8
* v0.8.3
	+ Public Release
* v0.8.3 Test Server
	+ Added perk and grenade
Jack-o'-Lantern

***Not to be confused with Pumpkin, which drops camouflage Skins on destruction.***
The **Jack-o'-Lantern** is a Crate that only appears in the Halloween Map. It drops more loot than its Pumpkin counterpart and has a light decal under it which remains intact even after destruction. It is usually found scattered around the island and appears as an orange dot on the map.
Martyrdom (Throwable)

Martyrdom icon

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0

***Not to be confused with Martyrdom, where this item is a product of that perk.***
The **Martyrdom**  is an unobtainable Throwable that appears if a player dies with the Martyrdom perk. Immediately after death, 12 of these explosives are released with a 3 second fuse time.

It is given to the Demo and the Grenadier naturally, and can be obtained in Savannah mode and Potato mode (via Potatoes).

## Trivia

* The loot image is the same as the Iron Bomb and secondary MIRV Grenade. Its icon however is a Frag Grenade.
* It looks like a green, smaller version of the MIRV Grenade secondary blasts.
* It is easy to avoid, but will still push loot.
* It can be useful when you die in the smoke.
* Around 10 minutes after the ying yang skin was added, all grenades were turned into obtainable martyrdom. However, picking these up causes the game to crash, making them useless.

## Strategies

* It is still counted as an explosive, so the demo can walk in it and stay alive.
* If you are going to die, try to get close to your enemies to try to get them with the explosion.
* Try to trap your enemies inside a bunker or underground space with you when you die, so the explosion will do more damage.
* When dying and in an open space, try to hide in a bush just in case a player walks near it.
Gingerbread

Gingerbread equipped on player

**Gingerbread** is a Loadout Skin added on December 15, 2020. It is the 22nd and item in the Gold Pass of Survivr Pass 5.

## Trivia

* The only way to obtain Gingerbread other than unlocking it in the pass or buying it in the Shop/The Black Market is if another player swaps it for a different skin. If they are killed with it on, it does not drop.
Belohnungskiste

## Beschreibung

Die Belohnungskisten stehen dem Spieler nach einer Niederlage zur Verfügung. Die Belohnungskisten am unteren Bildschirmrand direkt nach dem Spiel bieten die Möglichkeit auf zusätzliche Belohnungen.

In den Kisten können sich gelbe Meteormilben, blaue Meteormilben oder Diamanten verstecken.

Es darf nur eine Kiste geöffnet werden und um diese zu öffnen benötigt man keine Schlüssel.