Standard Mode

*This page is for all modes that are named Standard Mode.*
*If you're looking for other modes like this for some other games, go to the following pages:*
*\* Five Nights at Wario's 1 is technically a standard mode, but isn't named that.*
*\* 1988 Mode for Five Nights at Wario's: ORIGINS.*
*\* Week 1 for Five Nights at Wario's 4.*

Standard Mode is a name of the first mode that is automatically unlocked in Five Nights at Wario's 2, 3 and Shows DX.

* FNaW2
* FNaW3
* FSaW DX

**Standard Mode** is the first main game mode that is unlocked automatically when starting the game for the first time.

## Synopsis

The year is 2016, 2 years after the reopening and reclosing of Wario's Fast Food Factory after the hauntings seen from there. An unknown company is planning on reopening WarioWare Inc. with Richard McRoy as the phone person and Thomas Taylor as a recently hired night guard to protect the place, however, Wario and his gang arrived with Luigi left behind to slowly possess Richard McRoy, along with Toad and Bowser being revived to attack Richard. As the nights go on, Thomas became less trustful about Richard as he slowly got possessed night after night. In the 6th night, Thomas got locked out and couldn't escape after 6 AM, luckily, food and water was there to keep him from dying. During the last night, Thomas felt a strange vibration in the room he was in before it suddenly stopped, he heard Richard leave with the cops outside chasing Richard due to a phone call from journalist Matt Parker, Thomas said he was locked in for more than 24 hours. Thomas realized it was all over and that he was fine, what he found strange is the date of the newspaper about the game company's owner which read 'May 8th, 2017'. 7 months had slipped by during his final night, he was confused and concerned and thought that something had to do with this. He would later break into Wario's Fast Food Factory and get transported to Gray City.

## Gameplay

In this mode, there are a few mechanics with 6 characters to watch out for.

### Mechanics

* Cameras return in this game from the previous game. They function identically to the first game's cameras, but with auto-scrolling. Night 2 onward, the Tool Storage camera cannot be seen unless lightning strikes while looking at the camera. On Night 7, you will need to access the cameras to be able to charge the wires in the Machinery camera, you won't be able to go to the backroom if you have the cameras up.
* Lightning is a mechanic that is uncontrollable by the player, it strikes every 15 seconds and allows you to see the left hallway, the right window and the Tool Storage, this also can tell you when an enemy on the left hallway or Toad in the Tool Storage is coming.
* The Backroom is a place you can hide and charge the generator, however, you cannot use the cameras in this room. If a character comes in here, this room is a hiding spot to not get seen.
* The Generator in the Backroom is used to charge up the power in the entire building, if it runs out, most characters can kill you even in the Backroom and you won't be able to use cameras, keep charging it to keep the power up and to restore power. If the wires break, the generator will not be chargeable. If you charge the generator while any character except Toad are in the Office, you will die.
* The wires are exclusive to Night 7 and were added in v5.0 as an obstacle. The wires are placed in the Machinery camera and you must constantly fix them to keep the building power and generator going. If the wires completely break, you won't be able to use your cameras or charge the generator, if this happens, you can only pray.

### Characters

* Wario starts on Night 1 with Waluigi and starts in the Entry Staircase, he will go to the Conference Room, Office Entry and sometimes the Studio before heading to your left hallway, if he gets in, hide in the Backroom and don't charge the generator.
* Waluigi starts on Night 1 with Wario and starts in the Entry Staircase, he will go to the Machinery and Studio before heading to your left hallway, if he gets in, hide in the Backroom and don't charge the generator.
* Toad starts on Night 2 and resides in the Tool Storage and will move 2 phases before he runs to your room, if he starts running to your room, hide in the Backroom. You can keep charging the generator if only he is inside.
* Bowser starts on Night 3 and starts in the Hallways, he will go to the Working Room and Garden before heading to your right window, if he gets in, hide in the Backroom and don't charge the generator.
* Peach starts on Night 4 and starts in the Hallways, she will go to the Studio and Office Entry before heading to your left hallway, if she gets in, hide in the Backroom and don't charge the generator.
* Mario start on Night 5 and resides in your Office, he will move only when you have the camera up, if he is fully in your Office, hide in the Backroom and don't charge the generator.
	+ He can also appear in the Backroom on Night 3 and onward, if you stay for too long, you will die, stay in the Office to make him go back slowly.

### Custom Night

Upon beating Night 7, you unlock both Custom Night for Standard Mode and Classic Mode, an alternative mode for FNaW2.

In this Custom Night, you are able to edit 6 characters' AI on a scale of 0-20 and you can toggle the generator, you also have 3 challenges: Lady In Pink, No People Allowed and Night O' The Bros, beating any 3 will reward the player with a green checkmark for that specific challenge. Max Mode is everyone on 20 with the generator on, upon beating this, you are rewarded a Golden Wario statue for this mode along with some XP. You also get a diary from Christopher in timeline #2. Below is a table of all Custom Night challenges AI levels

### Christopher's Diary

Upon beating max mode, you get the Christopher's diary entry #4, which reads the following:

'Christopher's diary entry #4:
My research is advancing. I was lucky enough to be able to use the old Wario Ware Inc., at least until they decide to reopen it. But considering the fact that the original owner recently dissappeared inside his own Fast Food Factory... Well, I don't think they plan to reopen any of this anytime soon. I am starting to believe that my time travel theory might not be as fictional as I originally thought. But... it's dangerous. A dangerous place to peek one's nose. Time is a natural thing. I should be careful not to screw around with it. But I'm not so sure that it hasn't been messed with already... I swear my own voice echoed through the walls of this machinery yesterday. Could another me truly exist?'

This was during the time that Christopher was researching time and space in the old Wario Ware Inc. when he heard his voice echoing through the walls from another Christopher in 2745, before the factory reopened.

## Easter Eggs

* Yoshi can appear in the window randomly when viewing the Tool Storage camera.
* Pressing the Wario Ware Inc. poster on the wall plays a Wario laugh.
	+ This was featured as a microgame in The Factory Crossroads room called HONK POSTER!

## Trivia

* This game mode plays similarly to FNaF2 similar to FNaW1 where it played like FNaF1.
* Prior to v2.0, the original background for this mode during v1.0 was the same art in the first game with a red hue.
* Despite it saying October in the beginning, it says May in the Night 7 ending. This was a mistake.
	+ When Part 2 of the updated full story dropped, this was turned into part of the plot due to the Mario entity residing in the building.
* Whenever Night 7 is being shown in the main menu under the load game button, it's in red, this is the same in Classic Mode.
	+ Furthermore, it has a different sound at the start of the night.

**Standard Mode** is the first game mode unlocked whenever you start up FNaW3 for the first time.

## Synopsis

The year is 2018. Wario and his gang failed again, Toad got left behind and Bowser went back to a dead state after burning Wario's face off, they have another plan though. They call Secure Inc. to lure a victim to the McRoy house by saying they are going on vacation and for someone to guard the house. Secure Inc. sends Edward Coleman to guard the house, once he gets there, at about 12 AM, Max Peterson calls Edward in fear and tells them information about the house he is guarding. He finds Wario and the gang are here with Peach left behind to fill in Luigi's spot of possessing Richard after his spirit went back into his body. As Edward tries to find a way out, he is unable to because of his mind playing tricks on him. On the fourth night, Richard is introduced back completely possessed. On the fifth night, Edward gets teleported into the Cellar of the factory, this confuses Max, however, near the end, Max gets stabbed by Richard McRoy and tells Edward that they are next. In the bad ending, Richard also murders Edward Coleman and the spirits get sent back in time. During the final cycle, Wario puts pieces of a music box in various rooms, enticing Edward to get it, during the day, Edward puts the pieces together. On the fifth night, Edward played this music box, which lured not only the main gang except Peach, but Bruno Gate as well. Bruno Gate apologizes and says he was looking for them while they were looking for him so he could apologize for what he had done. Afterwards, the spirits ascend to a better place, but Bruno gets dragged to Gray City. Edward leaves the factory and heads to Secure Inc. to check on Max, only to find him dead. He enters the door near the top of Secure Inc., only to be killed by the VIRUS in Secure Inc. as he tries to escape.

## Gameplay

The main gameplay revolves you around going into various rooms each night with multiple mechanics, making a total of 12 rooms in Standard Mode you can play, 1 in Nights 1 and 5, 2 in Night 2 and 4 in Nights 3 and 4 with various enemies. In certain rooms, you can pick up pieces of a Music Box.

In the Cellar, if you reach 6 AM, you will get the bad ending. If you activate the Music Box, you will get the good ending.

While this is the gameplay section, all of the rooms have their own pages, which are listed below.

* Living Room 1
* Kitchen
* Bathroom
* Bedroom 1
* Living Room 2
* Staircase
* Bedroom 2
* Hallway
* Playroom
* Laundry
* Living Room 3
* Cellar

### Custom Night

In Custom Night, you can select multiple things.

You can pick 5 rooms in a run to play, you can set the characters' AI levels on a scale of 0-20 and you can set some mechanics' AI levels on a scale of 0-10.

You can also play an All-Out run where it's all 12 rooms with everyone on max AI. Beating this rewards the Wario skin along with a bit of an audio log from Christopher.

## Easter Eggs

### Living Room 1

* Rarely, in the Staircase camera, you can see Mario's hat.
* In the room, you can spot Wario's face on the far right painting.

### Kitchen

* In the Living Room 2 camera if Luigi's not in it, you can find the words 'I USED HIM' on the wall.

### Bathroom

* In the Living Room 3 camera, sometimes you can see the Wario-Man costume on the stairs.

### Living Room 3

* On the table, you can read a diary entry from Toad dated March 23rd, 1991 talking about greed and the fear of Bowser being nearby.

### Cellar

* Sometimes when viewing the room on the Night Vision Camera, you can see the words 'WE KNOW WHERE YOU ARE' on the left wall beside the doors.

While many modes use the Standard Mode name as the first game mode in a mode, they all are different.

# The Theatre

The Theatre is the first mode you will play when booting up FSaW. It is one of the most unique modes in the game.

## Synopsis

After the events of FNaW3, Bruno Gate gets dragged to Gray City. Confused and lost, he heads into a theatre for any answers, only to find no one inside. A voice greets him and says that he is the star of the show and explains what he has to do. In the middle, he blacks out and tells that it is using him. Afterwards, he heads to 5 shows before taking on the final show where he fights Emma in the Demon Wario form, afterwards, Emma tells Bruno that he is free to leave the city, only to go to a house where The Exit takes place.