Ovisian

Were there any race that would better fit the word 'sheeple' than the
ovisians, they are yet to be seen. These people, as both their name and
their nicknames would suggest, are a rapidly growing lot, a trait they
share with the farm animal they so resemble, and take great pride in.
Though they are not known for being an especially intelligent folk, they
 make up for this with sheer willpower and the drive to push forward,
come any difficulty from a small misfortune to an earth-shaking
calamity.

**Physical Description:** Standing at a modest height that usually
goes no taller than just shy of four feet, ovisians are no bigger than
an actual sheep that were to stand on its hind legs. A largely human
shape makes for most of their body, though they happen to plump up
rather nicely if they have ample resources. From the top of their head
to the bottom of their neck is a mane of thick, curly wool, which also
appears on their forearms and everything below the middle of their
thighs; males can have more hair elsewhere, usually on their backs and
their torsos, and they all are colored as is a typical sheep, hair color
 ranging from snow white to charcoal black, though most are somewhere in
 between. Their legs bear more resemblance to their animal likenesses
than the rest of them, cloven hooves and all, to the point that some
people mistake them for fauns, or perhaps satyrs, at first glance. A
short tail, no more than a couple inches long, decorates the backside.
Males, and very occasionally, a female, grow horns, which curl much in
the same manner as that of a ram. Tradition dictates that the tips of
the horns are blunted, and many of those who happen to be more artistic
carve shapes and symbols into them, much like any other person would get
 a tattoo or piercing.

**Society:** Just as a genuine sheep would, the ovisians travel in
nomadic herds, almost never staying in one place, save those where the
land's boon is plentiful enough for them to take residence. Incredibly
faithful, they are most often herded by religious leadership, following
and doing as they're told with a near-blind trust placed upon the
shoulders of their pious representatives. One of their more well-known
traits is a willingness to sacrifice oneself for the benefit of all, and
 will not hesitate to end their own lives if it would result in the
survival and prosperity of the rest of the flock; after all, what is one
 lost life, should it be the saving grace of many?

**Relations:** As it were, their size and relative stupidity makes
ovisians something of a target of either mockery, pity, or predations by
 the other races, or any combination thereof. Despite their mutual
regard for tradition and order, dwarves have a hard time with being able
 to appreciate the openness of the ovisians, seeing the lack of
settlement as a gaping vulnerability. Elves, on the other hand, would
gladly follow them in their wanderlust, were it not for the fact that
their own far superior intellect makes them consider the sheepfolk
hardly worth their time. Halflings and gnomes sympathize with them for
their size, and the former tend to make better temporary companions, as
they both share nomadic lifestyles. Half-orcs, should they not be
vicious bullies to the smaller ones, are viewed much in the same way as
an intelligent guard dog, someone big and strong whose tendency for
violence can be seen as helpful in dealing with enemies that they simply
 could not defeat or evade on their own. Humans are typically the ones
they have the best relationships with. This stems from the fact that
ovisians are rather poor crafters, and the sheer diversity of the
skillsets possessed by most humans leads to good relations through
trade, the humans bringing things like weapons, armor, and tools in
return for whatever the ovisians have available, usually textiles and a
wide variety of victuals, especially their varied and exotic cheeses.
The only races consistently shunned and feared by ovisians are those
with a deep connection to the lupine, werewolves being amongst the worst
 of the worst in their eyes. The lycanthropes are the subject of many a
horror story that gets passed from generation to generation.

**Alignment and Religion**: Above all else, ovisians are notoriously
zealous in the depths to which their religion is followed. They almost
universally worship one known as The Great Goat, although females who
have the capacity for free-thinking tend to call their patron deity The
Great Goatess. Those who go rogue and worship another god or goddess are
 usually cast out as heathens, though rarely are they killed, unless the
 idol of their worship is one most foul, such as Zon-Kuthon, Lamashtu,
or Rovagug, at which point the heretic may be beaten either to death, or
 at least to the point that they leave and never come back. Such
religious fervor lends itself perfectly to a lawful alignment, mostly
being lawful neutral, though some may be lawful good. Seldom are there
ovisians who are distinctly evil.

Of note, there is a curious oddity related to their religion. Clerics,
inquisitors, paladins, and oracles, as well as a few other divine
spellcasters, who preach the name of The Great Goat age half as fast as
those of lesser faith, and since the standard ovisian is mature by ten
years and considered middle-aged by twenty, it is, by their standards,
quite an extended lifespan. Most ovisians see this as a blessing from
their god, and often take roles not unlike that of a protective shepherd
 because of it, watching over their flock.

**Adventurers:** Rare is the ovisian who dares to break away from the
 rest of their herd to live the rugged life of an adventurer. Those that
 do usually take advantage of their deftness and strength of will to
make up for their lacking mental capacity, taking on the mantle of a
ranger or druid should they wander the more rural areas, or becoming
fighters or paladins if they locate themselves closer to civilization.
Arcane spellcasters, however, are uncommon. Many other adventurers are
thankful for their ability to work in sync with others, as well as the
fact that they have little to no reluctance when resorting to putting
themselves in danger for the survival of the rest of the group. Atop
this is that they happen to have low-maintenance diets (being
vegetarian, an ovisian can live comfortably on little more than grass,
leaves, and other grains and vegetables, though they would hardly pass
up a glass of milk or wedge of cheese). However, many of their other
habits, such as their religious bent, tend to get bothersome to those
who can only put up with so much.

**Ovisian Racial Traits**

+2 Dexterity, +2 Wisdom, -2 Intelligence: While they are nimble and
wise, ovisians are not known for birthing many particularly bright
individuals. They also happen to be rather strong, compared to most
other small races.

Small: Ovisians are Small creatures and gain a +1 size bonus to their
AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat
Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on
Stealth checks.

Quick Feet (Ex): Unlike the other short folk, ovisians can keep up with
taller races, thanks to their springy legs, and have a base speed of 30
ft.

Ram's Skull (Ex): Ovisians can make a headbutt as a natural attack, treating it as a slam (1d4).

Closer to the Gods (Sp): Their deep connection with divinity grants all
ovisians a +1 bonus to the DC of all divine spells cast by them. They
are also granted the ability to cast bless, endure elements, and create
food and water 1/day as spell-like abilities (caster level equal to the
ovisian's character level). These are considered to be divine spells for
 all purposes, and can help qualify for prestige classes, feats, and
anything else that has divine spellcasting as a requirement.

Ineptitude (Ex): Devoutness may come naturally to an ovisian, but
unfortunately, fashioning their own equipment does not. All ovisians
have a -2 penalty to Craft (blacksmithing), Craft (armorsmithing), and
Craft (weaponsmithing) checks.

Languages: Ovisians begin play speaking Common and Capran. Ovisians with high
Intelligence scores can choose from the following: Auran, Celestial,
Elven, Sylvan, and Terran. The ovisians who take to an adventuring life
are most often literate, although the majority of those who stay with
the herd cannot read or write, only speak.

(All credit goes to this guy)