Caversiva

Main setting fantasy world where many nations were appeared

**Caversiva** is the main planetary setting where so many countries have existed in *Total War: Caversiva*.

Also, it would be a planetwide world where many other races and the survivors have mostly live after some of them used to be enslaved races of Drastia despite it was at 2981 AD. There are split into ten continents.

Soon, there are many historical facts to show how the wars against Drastia were beginning.

Caversiva has three metal-rich moons, a prominent ring system, which is composed mainly of ice particles with a smaller amount of rocky debris and dust (just like Saturn), myriads of edible plants and useful animals, sets of monumental and high-tech ruins, airtight and insulated caves, and an outstanding beauty.

## History

### Formation

When the Lupus System settled into its current layout about 6.5 billion years ago, Caversiva formed when gravity pulled swirling gas and dust in to become the third planet from Apolaki. Like its fellow terrestrial planets, Caversiva has a central core, a rocky mantle, and a solid crust.

## Lists

### Listed Nations

* Hogwartia (Magical State of Hogwartia)
* Fuzzlyvania (Kingdom of Fuzzylvania)
* Equestria (United Equestria)
* Tropico (Principality of Tropico)
* Denalkva (Tzardom of Denalkva)
* Minecraton (Villagers' Principality of Minecraton)
* Commonwealth (New Victorian Commonwealth)
* Wenjania (Tribal State of Wenjania)
* Covenant (New Covenant Empire)
* Venezio (Most Serene Republic of Venezio)
* Pridelands (Animal Kingdom of the Pridelands)
* New Mushroom Kingdom
* Animalia (Royal Kingdom of Animalia)
* Human Empire
* Jadeverse (Royal State of Jadeverse)
* Jin Dynasty
* Pupland (Canid Empire of Pupland)
* Creralium
* Drastia (Drastian Empire)
* Inkwelsia (Grand Duchy of Inkwelsia)
* Rigurlix
* Sherwood (United Duchy of Sherwood)
* New Avalon (United States of Avalon)
* Loudsinia (Duchy of Loudsinia)
* Avlyrvia (Sylvian Order of Avlyrvia)
* Kingdom of the Jungle
* Central Caversivan Republic
* Vengiria (Republic of Vengiria)
* Grand Greenland
* Far Far Away (United Kingdom of Far Far Away)
* Walkervillia (Magical Kingdom of Walkervillia)
* WordWorld (Royal State of WordWorld)
* Vanillica (Vanillican Dynasty)
* Dwarflands (Federation of the Dwarflands)
* Northlands (Dominion of the Northlands)
* Hyperborea (Tsardom of Hyperborea)
* Castlehaven (Monarchy of Castlehaven)
* Le Felinance (Grand Duchy of Le Felinance)
* Craticiwind (Craticiwind Horde)
* Alrosica (Fairy Kingdom of Alrosica)
* Sponge Bottom (Lakandom of Sponge Bottom)
* Hathoriana (Kinadatuan of Hathoria)
* Norsca
* Yo-Kai Dynasty
* Wattermore
* Moskyatiov
* Promise Chaos
* New Crystal Empire
* Wolf Empire
* Maharlika (Rajahnate of Maharlika)
* Kidothuron
* Siberica (Empire of Soviet Socialist Tsardoms)
* Klironos
* Kingdom of Yrysteakia
* Osirypt
* Danvillia (Republic of Danvillia)
* Northlands (Commonwealth of the Northlands)
* Chyscellia (Dark Chyscellian Empire)
* Nekricrax
* Dravidius (Valley Civilization of Dravidius)
* Canegrelin
* Dinosakiva
* Porong Dynasty
* Moprhina (Mighty Morphin' Kingdom of Morphina)
* New Pondgea (New Pondgean Thalassocracy)
* Serpentistan (Maharajanate of Serpentistan)
* Testudinia (Shogunate of Testudinia)
* Pitchforksylvania (Principality of Pitchforsylvania)
* Yamuconia-Yanomamia (Yamuconic-Yanomamian Empire)
* Austronesia (Commonwealth of Austronesia)
* Centralistan (Republic of Centralistan)
* Caribbean (Confederacy of Caribbean)
* Arabicae (Caliphate of Arabicae)
* Grand Cathay (Celestial Empire of Cathay)
* Ceylon (Democratic Socialist Republic of Ceylon)
* Dai Lang (Lang Dynasty)
* Abyssinia (Federal Democratic State of Abyssinia)
* Mesopotamia (Sultanate of Mesopotamia)
* Persia (Zoroastrian Empire of Persia)
* Rhodesia (Republic of Rhodesia)
* Siam (Kingdom of Siam)
* Zaire (Democratic Republic of Zaire)
* Moldavia (Republic of Moldavia)
* Upper Volta (State of Upper Volta)
* Numidia (People's Republic of Numidia)
* Gaul (Kingdom of Gaul)
* Mangi (People's Republic of Mangi)
* Burma (Republic of the Union of Burma)
* Chojosen (Democratic People's Republic of Chojosen)
* Kampuchea (Khmer Kingdom of Kampuchea)
* Formosa (Republic of Formosa)
* Taprobane (Sultanate of Taprobane)
* Afars-Issas (Republic of Afars-Issas)
* Basutoland (Kingdom of Basutoland)
* Bechuanaland (Republic of Bechuanaland)
* Benadir (Federal Republic of Benadir)
* Biafra (Republic of Biafra)
* Bophuthatswana (Republic of Bophuthatswana)
* Bourbon Island (Republic of Bourbon Island)
* Ciskei (Republic of Ciskei)
* Dahomey (Kingdom of Dahomey)
* Gold Coast (Confederation of Gold Coast)
* Grain Coast (Federation of Grain Coast)
* Kaffraria (State of Kaffraria)
* Katanga (Kingdom of Katanga)
* Nubia (Pharaohdom of Nubia)
* Nyasaland (Republic of Nyasaland)
* Rio de Oro (Democratic Republic of Rio de Oro)
* Ruanda (Republic of Ruanda)
* Sahel (Sahelian Caliphate)
* Senegambia (Federal State of Senegambia)
* Songhay (Empire of Songhay)
* Stellaland (Boer Republic of Stellaland)
* Tanganyika (United Republic of Tanganyika)
* Togoland (Republic of Togoland)
* Transkei (Empire of Transkei)
* Transvaal (Transvaal Clan)
* Ubangi-Shari (Republic of Ubangi-Shari)
* Urundi (Kingdom of Urundi)
* Bactria (Sultanate of Bactria)
* Circassia (Confederation of Circassia)
* Kashmir (Kashmirian Commune)
* Kirghizev (Khanate of Kirghizev)
* Pashtunistan (Emirate of Pashtunistan)
* Turkesriov (Khaganate of Turkesriov)
* Alashiya (United Republic of Alashiya)
* Dilmun (Sultanate of Dulmun)
* Galilee (State of Galilee)
* Judea (Kingdom of Judea)
* Mishmahig (Federation of Mishmahig)
* Transjordan (Hashemite Kingdom of Transjordan)
* Trucial Coast (United Emirates of the Trucial Coast)
* Tungning (Nestorian Republic of Tungning)
* Manchukuo (Emirate of Great Manchukuo)
* Amarapura (Kingdom of Amarapura)
* Annam (State of Annam)
* Ayutthaya (Kingdom of Ayutthaya)
* Bengal (Sultanate of Bengal)
* Balochia (State of Balochia)
* Cochinchina (Regency of Cochinchina)
* Celebes (Unified Sultanate of Celebes)
* Malaya (Federal Kingdom of Malaya)
* Gorkhali (Federal Democratic Republic of Gorkhali)
* Indocathay (Indocathayan Federation)
* Moluccas (Union of Moluccas)
* Serendib (Kingdom of Serendib)
* Tonkin (Mercantile Republic of Tonkin)
* Ellice Islands (Chiefdom of the Ellice Islands)
* Friendly Islands (Kingdom of the Friendly Islands)
* Gilbert Islands (Empire of the Gilbert Islands)
* Harvey Islands (United Chiefdoms of the Harvey Islands)
* Navigator Islands (Independent State of the Navigator Islands)
* New Holland (Commonwealth of New Holland)
* New Hebrides (Independent State of New Hebrides)
* Savage Island (Territory of Savage Island)
* New Spain (Viceroyalty of New Spain)
* Somers Islands (Commonwealth of the Somers Islands)
* Newfoundland (Dominion of Newfoundland)
* New Netherland (Kingdom of New Netherland)
* Gran Colombia (Republic of Gran Colombia)
* Inini (Cooperative Republic of Inini)
* Santa Cruz (Republic of Santa Cruz)
* Albion (United Kingdom of Albion)
* Helvetica (Confederation of Helvetica)
* Fortunate Islands (Island Tribes of the Fortunate Islands)
* Podolia (United Republic of Podolia)
* Pridnestrovia (People's Republic of Pridnestrovia)
* Prussia (Kingdom of Prussia)
* Ruthenia (Mountainous Republic of Ruthenia)
* Silesia (Duchy of Silesia)
* Spitzbergen (Grand Duchy of Spitzbergen)
* Transcarpathia (Principality of Transcarpathia)
* Yugoslavia (Socialist Federal Republic of Yugoslavia)
* Gomer (Republic of Gomer)
* Magog (Sublime State of Magog)
* Madai (Grand Emirate of Madai)
* Javan (Democratic State of Javan)
* Tubal (Republic of Tubal)
* Meshech (State of Meshech)
* Tiras (Crownload of Tiras)
* Cush (Kingdom of Cush)
* Mizraim (Pharaohdom of Mizraim)
* Put (Sultanate of Put)
* Canaan (Pharaohdom of Canaan)
* Heldelberg (Grand Empire of Heldelberg)
* Media (Neo-Median Empire)
* Warahania (Tribal State of Warahania)
* Wenjaland (Tribal State of Wenjaland)
* Britonnia (Britonnian Empire)
* Auradon (United States of Auradon)

### Religion

* Moon Worship
* Sun Worship
* Hereticism
* Yiyansism
* Mohalism
* Jiaotism
* Atheism
* Great Orthodox
* Agnoticism
* Cultism
* Shamanism
* Fetishism
* Totemism
* Wiccan
* Paganism
* Sun Dance
* Peyotism

## Concepts/Terminologies

### Bloodletting

Given those lessons from the Black Plague, bloodletting was done only for blood donation purposes, as long anesthetics are granted to the patient, even leeches are commonsight and cultivated for medical uses.

### Fauna/Flora

Fauna in Caversiva is rife with animals from *Fantasy Forest Story* and monsters from *Terra Monsters*, *Pokémon* and *Digimon*, while more monsters from RPG games and mobs from *Minecraft* are common sight. Even more so, animals from popular fantasy franchises and from real life are everywhere.

### Hygiene

Many modern hygienic items and facilities are safe from the Drastian Empire's failed attempts to destroy their slave races' sciences and cultures.

### Plague Cures

Treacles, crushed emeralds and quarantines were one of the most popular acts of plague cures around the world. On the otherhand, bloodletting, urine bathing, coverage with human excrement, sewer living, flagellants, dinner parties and Vicary methods are banned.

### Plumbing

Gong farming is not existent, unlike in medieval-era Europe, due to advanced sanitation mixed from modern-era human and alien technology. Sewers, septic tanks, fertilizer plants and sewage treatment plants are everywhere in all of Caversiva due to the lessons of waste disposal. Cesspools and cesspits are now upgraded and are more deeper, and sewage workers wear and wield modern-day wastewater treatment equipment, and have strict and proper cleaning guidelines within each worker.

Wells are equipped with anti-waste shields made from enslaved alien races' technology to protect water supplies from being contaminated by human and/or animal waste, even in extreme cases of sewage accidents. Ventilation systems are equipped within each sewer to have sewage workers do their job as safe as it can. Many houses have elaborate flush toilets, bidets and urinals while towns can also have elaborate latrines, even the sewers are much more elaborate.

### Taverns

Taverns are in Caversiva like medieval taverns, especially for alehouses and inns, but there are many differences. Non-alcoholic drinks are also provided in all taverns for babies, children and teenagers, and are cheaper than ales, wines, beers and other alcoholic drinks. Food is also served at a mid-to-high quality and at a fairly cheap price while low-quality food is served with finer ingredients that taste much better than their postclassical Earth counterparts.

To further the improvement of a Caversivan tavern's quality, household silver is bought for all patrons to use for sanitary purposes so that you won't have to eat food with bare hands. The atmosphere would be quiet and bright because of the strict policies they impose, even with lanterns, improved fireplaces, froglights, glowstones, sea lanterns, shroomlights, glow berries, End rods, glow lichens, amethyst clusters and bioluminescent plants.

You can be sitting on a bench with a white-sheeted school cafeteria-like lunch table, and tavern workers won't have to be stressed out with trestles and barrels when it comes to closing. The smell is very more pleasant than medieval-era taverns since bathing and laundry are both taken for granted, and the floor won't be covered with filth, which may be a mixture of horse manure, mud, rushes of straw and/or bits of dropped food, because of the janitors they hired, and, in terms of smell, cherry and rose fragrances is everywhere within every tavern.

The games played inside each drinking house would be cards or dice not for the purposes of gambling, but only for fun. Board games, kids' meals, bowling, archery, arcade gaming (which is reinvented in a pre-70s/80s way, thanks to Button Mash of Equestria), indoor playgrounds, coloring books, puppet shows, fairytale stories, nursery rhymes, shooting sports, billiards, ball pits, kiddie birthday parties, trampolines and kiddie rides are provided within each tavern.

To prevent excessive drinking, which may cause arguments and fighting, taverns also provided a lot of security guards and a strict policy in regards of drinking alcohol. They can look like a large banquet hall/fancy restaurant-hybrid with fancy clothes-wearing staff members, and even delicate glasses, plates and silverware.

## Notes/Trivia

* Caversiva is a world on another plane of existence from Earth since it was also considered to be the largest world
* Despite the apparent century, life in most of Caversiva, mimics life in the Middle Ages, the Renaissance, the early modern era and the early 19th century combined (including Rococo, Baroque, Victorian and Napoleonic eras). A few places mimic life in slightly earlier or later ages. All in all, many of the Nerdy Horde, the Jock Tribe, the Prep Clan, the Gothic Clique and the Nazi Exiles (led by Arnold Ernst Toht, René Belloq and Herman Dietrich - all of them which are sent to the planet to find some Caversivan artifacts not only to help the Nazis win World War II, but also to help the Kreeganic Horde take over the entire planet of Caversiva and other galaxies for them) seem to have their heads scratched since they have some modern tech, thus calling most of Caversivans as the "space Amish." They also call Caversiva "Planet Amish" as an insult to the said location.
	+ In Drastia, there were also identical blue denim boiler suits for all citizens, and women and girls had their hairs cut short. However, since Drastia took over the whole planet before the events of the game, serfs and peasants still wear those boiler suits, yet in places either unoccupied by Drastia or liberated from Drastian control, they have accessories, overlays and badges (like *Minecraft* villagers) to distinguish their professions since the Drastian Spaceships attacked and enslaved many species (include the human race) from other worlds, similar to the Combines enslaved the humans.
		- Farmers wear straw hats, fishers wear fisher hats, shepherds wear brown hats with white aprons, fletchers wear hats with feathers and quivers on the back, clerics wear purple aprons and cloaks with various national/religious symbols, weaponsmiths wear eyepatches and black aprons, armorers wear welding masks, toolsmiths wear black aprons, librarians wear eyeglasses and book hats, cartographers wear golden monocles, leatherworkers wear brown aprons and brown gloves, butchers wear red headbands and white aprons, stonemasons wear black aprons and black gloves, nitwits wear green coats, doctors wear head mirrors, plague doctors wear bird masks, trenchcoats and leather gloves, witches wear witch hats, peddlers wear blue hoods similar to *Minecraft* wandering traders, etc., which can help distinguish their occupations and who's who.
			* Otherwise, in Drastian-occupied territories, they wouldn't wear accessories since they want to make life boring, dull and dreadful for their slaves as possible.
			* Numerical identification tags are replaced kept, but this time, as purpose for being among the census count and/or to be easily identifiable.
				+ Outside Drastia, they have name tags to help remember who they are in naming.
	+ On the happens, Drastians are known as the demon-looking cryptic aliens, which inspired from the Kreegans and other alien from fantasy fictions.
		- Again outside Drastia, they have a better salary system as it resembles mercantilism (which would otherwise have slavery and a forced labour system whenever in Drastia or its allied factions).
	+ Firearms from the early modern era, the early 19th century, the American Civil War and World War I are used by missile infantries and/or missile cavalries after the United States of Avalon and the Human Empire both brought many American Civil War and World War I firearms.
		- Sometime at the end of the year 2980 or at the start of the year 2981, all of Caversiva managed to have those firearms types from the American Civil War and World War I, thanks to a joint cooperation with Avalon and the Human Empire.
		- Revolvers introduced in the late modern and contemporary eras are kept due to Caversiva's medieval/Renaissance/early modern themes themes.
	+ Despite modern-day formal clothing are secret kept until 2981 AD (be it Sunday's best and/or business clothing), it slightly more modest, custom and are slightly common sight for some more countries (such as D.A. Hudson, Jyoti Kaur, Keesha Franklin and Wanda Li of Walkervillia, the humanized Mane Six, Flash Sentry, etc.). At the start of 2981 AD, it became even more common sight, along with clothing from Neolithic, Bronze Age, Iron Age, classical antiquity, medieval, Renaissance, early modern and early 19th century eras (including Victorian, Edwardian and World War I-era outfits) while some still prefer to wear boiler suits to remind of the past.
		- It became common sight for many residents from almost all countries to wear the custom early-to-mid 20th century-styled Sunday's best in and around non-serf areas, as they're worn by working, middle and upper class citizens, including some peasants and very few serfs (while others mostly prefer to wear either medieval/Renaissance/early modern/early 19th century-era clothing worn by poor people or denim boiler suits). Despite the fact that jeans, short skirts, short dresses and shorts are non-existent due to the loss of modern technologies, modern leggings that are girls and women only are still there, plus shoes are only closed-toe with socks worn too as a requirement (or maybe it can imply that open-toed shoes are non-existent due to the loss of modern tech).
			* Dresses, skirts and jumpers could be no more than 2" or 51 mm above the knees.
			* Dress pants are also for males and for females.
			* Shirts with collars (polo shirts, dress shirts, etc.) for example are worn by males and some females.
			* Undershirts and underwear are required in Caversiva. Lingerie is also provided.
				+ That way, this may be a nod to both the medieval times as a golden age of Christianity and the late 19th century, the early 20th century and the mid 20th century as a golden age of Sunday's best clothing for churchgoers.
		- Formal clothing in Caversiva is also a nod to fairytale-themed formal events (be it quinceañeras, debutantes, proms, weddings, bar/bat mitzvahs, formal balls, weddings, pageants and galas).
	+ Foods, drinks and meals in Caversiva range from traditional to prehistoric to ancient to classical to medieval to Renaissance to early modern to early 19th century. Only a few fast food recipes survived.
	+ As per nods for some franchises, there are some late modern/contemporary stuff retained in Caversiva. That was all because of the Drastian Empire's attempts to erase all the culture and science of their own slave races have been backfired while close to their success.
		- As a nod to *Pocket Build*, modern fences, construction fences, modern sidewalks, wind turbines, modern-styled modular apartments and buildings and street lights are kept.
			* Plastic watering cans, barbecue grills, basketball hoops, beach balls, swim rings, buoys, sand buckets, surfboards, beach umbrellas, beach blankets, camping tents, mailboxes, food booths, cardboard boxes, traffic cones, construction barrels, fire hydrants, newspaper racks, sports balls, newspaper vending machines, garbage/recycling bins, bus stops, plastic trash bags, trash cans, lecterns, road signs, playground equipment, radar dishes, skateparks, skateboards, vending machines, amusement park rides and building signs are also kept.
		- Missile launchers and submachine guns from the modern era are kept too, like in *Final Fantasy Legend*.
		- In reference to *AdVenture Communist*'s Communist Crusade, the modern form of communism is retained in Siberica.
		- Despite almost all Eastern Europeans modern firearms (even the Russian one) were lost, only *Metro 2033* weapons (only post-war ones, not pre-war ones) and the RPG-7 are saved and manufactured by gunsmiths and Zayats the Fair Sun's new system
		- Even the futuristic-looking Nazi weapons from *Wolfenstein* by MachineGames are saved by the autochthons.
		- Tractors, rototillers, power lawn mowers, propane gas, mechanical milkers, pickup balers, pneumatic tools, chainsaws, pressurized lamps and motorized washing machines are not allowed in all of Caversiva since they have magic to depend on, plus they wanted to live like the Amish, just as the autochthons instructed due to their love of nature and simplicity.
			* Running water bathtubs and indoor flush toilets are the only exception due to hygiene concerns, even mechanical refrigerators and bulk milk tanks are also exceptions due to food preservation concerns.
* Former country names, mythological countries, Atlas of Catalan-named lands and generations of Noah, even Hyborian nations from *Conan the Barbarian*, inspire real life-based countries in this world.
* Common Tongue combines formal English words with archaic/old English words.
* Caversiva also has a myriad of indigenous alien species that range from pre-Stone Age to Iron Age. All civilizations (except Drastia and the rest of the Kreeganic Horde) are friendly to all these races due to Drastia's enslavement to the said groups.
	+ All their rivalries ended when Drastia had set up slave camps in some of the most isolated parts of their homeworld, meaning that they created Caversiva that every former slave knows.
* Due to its fantasy themes, Caversiva will also have fairytale characters, nursery rhyme characters, mythology characters, historical figures and fantasy characters will appear, along with everything else within each franchise, including indigenous alien fauna and flora.
* All civilizations in and around Caversiva (except the Drastian Empire and their allies) have cosmic enlightenment (with philosophies and morals mixed together from all enslaved races and indigenous aliens) to allow their near-peaceful relations (along with cooperation) and total spiritual fulfillment beyond all their ancestors' dreams with Caversiva's native inhabitants living in the former slaves' communities as their cultures are enriched by native influences while their native tribes have their own immigrants being able to make a rich hybrid culture.