Gamemodes

Here are gamemodes in The Wild Road:

**Weaponizable modes**

* Race & Chase: in this mode, criminals must reach the finish line while getting chase by cops. Meanwhile the cops must prevent criminals from reaching the finish line. Criminal wins if cop have ran out of vehicles or a criminal on 1st place reached the finish line for 60 seconds, meanwhile cops wins if criminals have ran out of vehicles or a cop reached the finish line
* Team race: in this mode, only criminal role can play it. There's no respawn limit in this mode, the objective is reach the finish line as soon as possible and prevent enemy team reaches it. After a team member reaches the finish line, the team points will go up on 10 points per second until a member of enemy team reaches it. If another member of the same team reaches the finish line, it will count as a streak and multiplies the point counting speed. After a team member on 1st place reached the finish line for 60 seconds, the game ends and the team who have the most points wins.
* Death race: in this mode, there's no squad and team and it's free for all. It has the same mechanic as normal race but it's weaponized.
* Team deathmatch: Both criminals and cops have the same objective. The objective is to reach the total amount of kills. There's no respawn limit and the team who gained the most kills wins
* Robbery: In this mode, criminals have to deliver the bounty to criminal base from robbed places as fast as possible by avoiding cops. The bounty value will decrease from time to time ($5 per second). The respawn mechanic uses reinforcement points which every player's wreck by enemy affects it. If a criminal got wrecked by cops, the cops hold it's bounty and must deliver it back to the robbed place. Criminals can gain back his bounty from cops. Criminal wins if most of it's bounty are delivered to criminal base or cops have lost all of it's reinforcement points, and vice versa.
* Delivery: In this mode, 3 members of a cop team will be randomly chosen as a deliver. The respawn mechanic is same as robbery. Deliver's assignment is to deliver it's goods to a designated place. Deliver must be smart on delivering strategy since they're unarmed. Criminals assignment is to steal it's goods and deliver it to criminal base, meanwhile cops assignment is to defend delivers and send the stolen goods to the designated place. Every deliver has different goods and every goods has it's own durability depends on what property they deliver. Criminal wins if most of it's package are delivered to criminal base or cops have lost all of it's reinforcement and vice versa. If Deliver left the game, the A.I. controls the vehicle and cops can spawn on it as a deliver.
* Survival: There's no respawn in this mode. Players have to survive wave of A.I. cops around the track (only circuit tracks). The last player who wrecked wins.

**Unweaponizable modes**

* Normal race (Criminal): There's no squad and team in this mode. First to the finish line is the winner
* Versus (Criminal): Same mechanic as normal race but player only face one opponent
* Time trial (Criminal and Police): Players have to reach the finish line faster than the specified time