recursal/Fanatic-Fandom huggingface dataset:
Dark Stab Poisoned Bolt

Dark Stab Poisoned Bolt is a type of crossbow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular bolts use Dark Stab.*

## Crafting

**Ingredients:** Blood Daffodil, Magnesium, Spider Venom Gland, Crossbow Bolt ×5

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* (Lost Valley) Found in a secret room (through the West wall of the Treasure Room) that also includes several other recipes and random magical treasure. May require a successful Perception check to reveal the door.
* Sold by Yasmin
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Received at the start of the Palace of Ice DLC
* Found as random loot
Dwarves

Originating from Solasta, the **dwarves** are naturally skilled miners and craftsmen. Sturdy and determined, they are fierce warriors and devoted keepers of their ancestral traditions. Most dwarves make excellent fighters, and their clerics are renowned for their zeal.

### Ancestry features

* **Move:** 5 cells
* **Ability Score Increase:** Constitution +2
* **Dwarven Resilience:** Saving throw advantage against poison. Resistance to poison damage
* **Dwarven Combat Training:** Proficient with Battleaxe, Handaxe, Warhammer.
* **Heavy Armor Training:** Unaffected by heavy armor penalties.

## Hill dwarves

The Hill Dwarf Kingdom of the west are home to talented miners and engineers, stocky and strong. They live mostly underground, and their skills in working stone and metal are legendary. Hill dwarves are naturally skilled miners and craftsmen, gifted with keen senses, deep intuition, and remarkable resilience. Blocky and sturdy, they are fierce warriors and keepers of their ancestral culture and traditions.

### Lineage features

* **Ability Score Increase:** Wisdom +1
* **Dwarven Toughness:** +1 Hit Point per level
* **Darkvision:** See normally in dim light, and in natural darkness as if in dim light.
* **Languages:** Common, Dwarwish

## Snow dwarves

The snow dwarves came into being some 4,000 years ago when earthquakes created the Inner Sea, cutting the mountains of the north from those of the west. They inhabit the cold mountain ranges bordering the uninhabitable polar lands and thrive in harsh environments. Snow dwarves are sturdy and adventurous, adapted to harsh terrain and low temperatures. Blocky, agile, and sturdy, they are fierce warriors and keepers of their ancestral culture and traditions.

### Lineage features

* **Ability Score Increase:** Dexterity +1
* **Crossbow Expertise:** Proficient with Heavy Crossbow.
* **Darkvision:** See normally in dim light, and in natural darkness as if in dim light.
* **Snow Dwarf Endurance**: +2 to Constitution saving throws
* **Resistance to cold weather**: Immune to the effects of moderately cold weather, the Chilled (by temperature) condition.
* **Blizzard Resistance**: Immunity to the "Frozen" condition.
* **Languages:** Common, Dwarwish
Dispelling Evil and Good

Dispelling Evil and Good is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Dispelling Evil and Good applies the following effects:

* Celestial, elementals, feys, fiends, and undead have disadvantage on attack rolls made against the creature with this condition.
* Creature can cancel a hostile enchantment or dismiss an extraplanar creature hit by one of its attacks.

## Application and Removal

**Dispelling Evil and Good can be applied by:** Dispel Evil and Good

**Dispelling Evil and Good can be removed by:** disrupting concentration
Cog of Cohh

Cog of Cohh is a magical shield. When equipped, it provides an additional bonus to Armor Class as well as a +2 to Charisma (it will not boost charisma past the cap of 20).

## Description

*The exquisite craftsmanship of this cog ensures that the bearer is held in high regard by all who see him. And in a pinch, strong dwarven metal has been known to stop a blade!*

## Location

* Found in a small hidden chamber in the Sentharyllian Necropolis (Volcano)
* Sold by Rogar Dostar
Faerie Fire

Faerie Fire is a first level spell from the Evocation school. The spell highlights creatures to give advantage on attack rolls to anyone attacking them.

Faerie Fire requires concentration.

## Spell effects

Faerie Fire targets all creatures in the area of effect. It inflicts *Highlighted* –

* the creature cannot benefit from invisibility;
* attack rolls made against the creature have advantage;
* creature becomes a light source emitting dim light in 2-cell radius.

*Highlighted* is canceled if the target makes a successful Dexterity saving throw.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric (Sun only)
* Druid
* Wizard (Greenmage only)
Dagger +3

Dagger +3 is a magical one-handed melee piercing weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with simple weapons or daggers is required to use it effectively.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Signy Wisecat
* Found as random loot
Cradle of Fire

Cradle of Fire is a huge, currently inactive, volcano. A great city with a sprawling necropolis used to be located inside, now only ruins remain. Four tribes of orcs made their home in the heart of the volcano – Sandraven, Bloodspear, Bladefang, Redscar. The orcs lived in relative harmony until Arrok, shaman of the Redscar tribe, found the Gem of Evocation in the ruins of an ancient Manacalon city. Power hungry, Arrok set out to conquer the other tribes, make all the orcs bow to him. He was ultimately defeated by the adventurers.

The Cradle is also home to an enormous Spider Queen and her brood of Fire Spiders.

The entrance to the volcano collapsed after the adventurers retrieved the Gem of Evocation, and the ultimate fate of the orc tribes is unknown.

## Notable Characters

* Brok – the new chief of the Bloodspear clan
* Radulf – the chief of the Bladefang clan
* Urka – the shaman of the Sandraven clan
* Edrof – the old chief of Bloodspear clan
* Arrok – the shaman of the Redscar clan
* Kebra – cleric of the Bloodspear clan
* Arbal – an orc warrior and a guardian of the entrance
* Rogrok – vendor
Elevator

Elevator is one of the secondary quests in the Lost Valley DLC.

## How to obtain the quest

The quest appears in the journal when the party picks up the Pyramid Prism Key inside the Research Complex.

## Objectives and quest log entries

**Activate the Elevator**

* You found a crystal key!

**Use the Crystal Key**

* Activate the elevator using the crystal key.

* You activated the elevator!
Farmhouse

Farmhouse is a house in the Vale of Coparann, on the outskirts of Coparann. It was build by the parents of the adventurer, who chose a Sellsword background and is connected to the background quest. The farmhouse is quite big and fine, surrounded by fields of vegetables. Sellsword adventurer inherits the house and land in the course of his quest.
Cube Prism Key

Cube Prism Key is a quest item introduced in the Lost Valley DLC. It is not marked as a quest item, so it can be discarded from the inventory or sold. It is nonetheless necessary to complete a certain quest.

It can be found in the Magic Research Complex and is needed to open the locked security gate.
Chronicles of the Inquisition

Ancient Inscriptions is a quest item. It cannot be sold, moved to a container, or removed from the inventory by the party.

The book can be found in the library inside the Tirmarian tower in Caer Lem Outpost. The party can pick it up only while having the Ancient Knowledge quest in their quest log.

## Description

*This very old book from Tirmar tells the story of how Inquisition led the fight against Sorr-Akkath.*

## Text

The book can be opened, but the pages appear completely empty.
Dracothien

Dracothien is a Dragonborn Barbarian

## Background

Middle child of famous Knight of the realm Valdor 'Iron Fist', Dracothien is the typical middle child.

After losing his eldest Child, Tenko, in a battle so heavily stacked against him that death was inevitable, Valdor and his personal honour guard disappeared in search of answers, and retribution.

After many months Valdor's honour guard were found flayed and displayed as trophies, however nothing was found of Valdor except his Short Sword. Dracothien now wields this short Sword and has set off in to the world to find his father.

Dracothien feels that this is his duty as he was supposed to be in the Battle with his Older brother, but allowed himself to be talked out of it. Dracothien's presence probably wouldn't have made a difference to the Outcome of the battle, however, he believe it would have, and at the very least would have died fighting alongside his brother.

Dracothien has suspicions that the Kings advisor played a part in his father's disappearance, this has led to a Rift between him and his younger brother, Ipsen, who holds the King and his advisor in very high regard.

## Known Abilities

As a Barbarian, Dracothien has been known to Rage.

### Breath Weapon

As a Dragonborn, Dracothien can tap into his Ancestry and produce a 15ft cone of flame.

## Relationships

* Valdor 'Iron Fist' - Father
* Tenko - Older Brother
* Ipsen - Younger Brother

Dracothien has a retainer in the form of Susi, a Cleric who swore a life debt after Dracothien saved her life.

## Trivia

* Has as least some experience onboard ships.
* Appears to believe every creature could be food.
Contagion

Contagion is a fifth level spell from the Necromancy school. The spell allows the caster to hit a creature to inflict one disease chosen from the presented options.

## Spell effects

Contagion inflicts a Diseased condition on a target. A specific disease is chosen by the caster from the options:

* **Blinding Sickness:** The creature has disadvantage on Wisdom checks and Wisdom saving throws, and is blinded.
* **Filth Fever:** The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.
* **Flesh Rot:** The creature has disadvantage on Charisma checks and is vulnerable to all damage.
* **Mindfire:** The creature has disadvantage on Intelligence checks and Intelligence saving throws, and behaves as if under the effects of the Confusion spell during combat.
* **Seizure:** The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
* **Slimy Doom:** The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid
* Warlock (Fiend and Tree only)
* Wizard (Greenmage only)
Detect Magic

Detect Magic is a first level spell from the Divination school. The spell allows the caster to detect nearby magic objects or creatures. It is most commonly used to detect any potentially magical items the party has collected.

Detect Magic can be cast as a Ritual.

Detect Magic can be also used by some vendors, who will use it to detect magical items in the party's inventory for a fee.

## Spell effects

Detect Magic can only be cast on the caster himself. Under the influence of this spell, the caster reveals creatures or objects which are magical.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric
* Druid
* Paladin
* Ranger
* Rogue (Shadowcaster only)
* Sorcerer
* Wizard
Evocation

**Evocation** is one of the schools of magic in the world of Solasta.

Evocation spells manipulate magical energy to produce a desired effect. Those are those most flashy spells, usually used to deal direct damage in some way. Evocation spells can call up blasts of fire, cones of frost, balls of lightning. They can also channel positive energy to heal wounds.

## List of all Evocation spells

### Cantrip

* Dancing Lights
* Eldritch Blast
* Fire Bolt
* Light
* Ray of Frost
* Shocking Grasp

### Level I

* Burning Hands
* Cure Wounds
* Divine Favor
* Faerie Fire
* Guiding Bolt
* Healing Word
* Hellish Rebuke
* Magic Missile
* Thunderwave

### Level II

* Acid Arrow
* Branding Smite
* Darkness
* Flame Blade
* Moon Beam
* Prayer of Healing
* Scorching Ray
* Shatter
* Spiritual Weapon

### Level III

* Daylight
* Fireball
* Lightning Bolt
* Mass Healing Word
* Wind Wall

### Level IV

* Fire Shield
* Ice Storm
* Wall of Fire

### Level V

* Cone of Cold
* Flame Strike
* Mass Cure Wounds

### Level VI

* Blade Barrier
* Chain Lightning
* Freezing Sphere
* Heal
* Sunbeam
Dire Wolf Pelt

## Dire Wolf Pelt

### Weight

2

Dire Wolf Pelt is a crafting ingredient used in wondrous items crafting.

## Recipes

* Belt of the Barbarian King
* Scroll of Cloudkill
* Scroll of Conjure Fey
* Scroll of Finger of Death

## Locations

* Sold by Mogo the Poor
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Dropped by Dire Wolves.
* Found in various containers.
Circle of Danantar

Circle of Danantar is one of the factions in Solasta.

The Circle was created in the Principality of Masgarth as a school for adventurers, out of a minor magic school from the Old Empire. It has a reputation for toughness and practicality, which contrasts with the more scholarly outlook of some other factions.

## Prominent members

* Grandmaster Edvan Danantar
* Joriel Foxeye
Crystal of Winter

Crystal of Winter is a crafting ingredient used in crating weapons.

*Encased in eternal ice, these crystals radiate coldness even in the warmest places.*

## Recipes

* Frostburn Dagger
* Frostburn Longsword
* Wand of Winter
* Scroll of Thunderstorm
* Scroll of Power Word Stun

## Locations

* Found in the Bone Keep, in a teleportation maze on the second floor.
* Sold by Heddlon Surespell.
* Sold by Hanno Mudstrider.
* Sold by Reya Schildberg.
* The Renewal quest reward.
* Caer Hyfryd, Laboratory, on a bookshelf (finish the Blue Blood quest to gain access).
* Sold by Dalon Fall.
* Sold by Leila Reed.
* Sold by Katniss Strongmail.
* As random drop
Crafting

Crafting is a way to acquire certain equipment and consumables.

Crafting takes time and is done by a character making a series of skill checks. Various amount of successful checks are needed for a crafting order to be completed. So, the more skilled the character is (the higher their proficiency modifier with a specific crafting kit), the faster they will craft. Crafting never actually fails, it just gets delayed by failed checks that need to be retried.

When crafting, you need proper tools, ingredients, recipe and certain proficiencies in tools or skills. Unlike the "Tips" screen suggest, it's either one, and they do not stack.

## Crafting Tools

There are several crafting tools in the game, each one used to craft specific things and requiring its own proficiencies.

## Crafting Manuals

Crafting manuals are pieces of parchment, which a character can read to acquire a recipe. Those manuals can be found during exploration in various areas or bought from vendors. A full list of available manuals can be found here.
Flaming Arrow

Flaming Arrow is a type of bow ammunition that can be crafted with Smith's Tools or bought.

*This projectile uses an alchemical flask for additional damage.*

## Crafting

**Ingredients:** Projectile Parts, Magnesium, Primordial Lava Stones, Arrow ×5

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Found as random loot

## Location

* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Rhodanthe Asigon
* Found as random loot
Deafened

Deafened is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Deafened applies the following effects:

* Creature can’t hear.
* Creature automatically fails any ability checks that require hearing.

## Application and Removal

**Deafened can be applied by:** Horn of Blasting

**Deafened can be removed by:** successful saving throw
Erwina Longstaff

Erwina Longstaff is one of the characters introduced in the Palace of Ice DLC. She is a vendor located in the Kaupaapunki. She is a member of the Southern Clans, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. She also offers the Detect Magic and Identify services for items.

## Stock

Stock prices change based on the Southern Clans faction relationship. Stock does not replenish.

* Indifference (0-10): (N/A. Party begins at Sympathy (20) upon embarking to the Snow Alliance.)
* Sympathy (11-30): 10% upcharge on base value. Inventory fully available.
* Alliance (31-50): 10% discount.
* Brotherhood (51-80): 20% discount.
* Living Legend (81-100): 30% discount.
Confusion

Confusion is a fourth level spell from the Enchantment school. The spell creates confusion and erratic behavior in a creature, possibly leading it to attack its allies.

Confusion requires concentration.

## Spell effects

Confusion targets a 2-cells radius sphere area. On all creatures in the area of effect, it inflicts *Confused* – at the start of this turn, the creature can move away, not act at all, melee attack a target within reach, or act normally.

The target can attempt a Wisdom saving throw each turn to cancel the effect.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric (Mischief and Oblivion only)
* Druid
* Sorcerer
* Warlock (Tree only)
* Wizard
Deep Pain

## Deep Pain

### Effect

+2d8 poison damage (save for half) (3 hits)

## Other

### Properties

Item buff, Poison, Glass

Deep Pain is a type of poison that can be crafted with the Poisoner's Kit.

*A poison crafted from the venomous fangs of a Deep Spider.*

## Crafting

**Ingredients:** Troll Acanthus, Deep Spider Venom Gland

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 4

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasmin
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Emperor’s Eye

**Emperor’s Eye** is a mushroom and a crafting ingredient used in various recipes.

*This rare mushroom was named by a slave of the Manacalon Empire, who paid for his disrespect with his life.*

## Recipes

* The Long Night
* The Long Night Poisoned Arrow
* The Long Night Poisoned Bolt
* Scroll of Barkskin
* Scroll of Divine Word
* Scroll of Fire Shield
* Scroll of Mass Cure Wounds

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer in Caer Cyflen
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers.
* Dropped by various enemies.
Gem of Seeing

Gem of Seeing is a wondrous item. It's a rare magical item. It's equipped in the neck slot and requires attunement. When attuned, the gem allows its wearer to cast Truesight spell (3 per day). The gem recharges (regains its spell uses) at dawn.

## Description

*Such gems are usually found as holy relics in the temples of Einar, as they can help detect shapechangers. They are used on Einar’s holy days for various rituals.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Engrem Toldus
Cuberdon Miller

Cuberdon Miller is one of the characters introduced in the Palace of Ice DLC. He is a vendor located in the Gallivan Border. He is a member of the Eastern Clans, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. He also offers the Detect Magic and Identify services for items.

## Stock

Stock prices change based on the Eastern Clans faction relationship. Stock does not replenish.

* Indifference (0-10)
* Sympathy (11-30): 15% upcharge on base value
* Alliance (31-50): 10% discount
* Brotherhood (51-80): 20% discount
* Living Legend (81-100): 30% discount
Dinas Gessa

Dinas Gessa is one of the locations introduced in the Lost Valley DLC.

Also known as the Buried City, Dinas Gessa is an ancient settlement. It was established during the golden times of the Manacalon Empire. Nowadays, it's buried beneath the jungle and serves as a base of operations of the Rebellion.

The city even boasts Major Gate.

*A city buried beneath the jungle. An ancient Manacalon city buried in the Cataclysm is home to the Rebellion.*

## Notable Characters

* Renno Highwater – a member of The Rebellion.
* Ellaria Anfarel – the leader of The Rebellion.
* Hendeolas Anfarel – the king of The Rebellion.

## Connected Quests

* Join the Rebellion
* Primal Threat
* The Wizard's Lair
* The Rebellion Rises
* The Dominion Strikes Back
* The Last Endeavor
* Meeting the Rebellion
* Ultimate Threat
* Reconnaissance
Coparann Mine

Coparann Mine is located in the town of Coparann. The location is only accessible during the Wanderer background quest.

The mine is a very important source of income and work for the region. However, it's not the safest place to be. Its insides are filled with undead and creepy crawlies of all kinds.

## Necropolis

In the western part of the mine, there is an ancient necropolis. Many tombs of importance can be found there.

Most notably, one of the most honored dead of the Empire, Lasoriath Strong-Heart – Captain of the first century 2nd Legion.
Dazzle

Dazzle is a cantrip level spell from the Illusion school. The spell lowers a target's AC and prevents reactions until the start of its next turn.

## Spell effects

The spell targets one enemy and applies *Dazzled* – the target cannot take reactions and gets -2 Armor Class penalty. The condition lasts until the start of the caster's next turn.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Rogue (Shadowcaster only)
* Sorcerer
* Warlock
* Wizard
Half Plate of Sturdiness

Half Plate of Sturdiness is a craftable medium armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. It confers disadvantage on Stealth checks. Proficiency with medium armor is required to wear it.

## Description

*This enchanted armor was created using the ancient knowledge of Manacalon’s master armorers. Ildurial Stronghand forged the first of those armors for the Emperor’s personal guard.*

## Crafting

**Ingredients:** Primed Half Plate, Oil of Acuteness

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* Found in the Solar Tower in the Bone Keep (you need to defeat Mardracht to gain access to the Tower)
* (Lost Valley) Suspicious Ingredients quest reward
* Received at the start of the Palace of Ice DLC
Dust of Disappearance

Dust of Disappearance is a magical consumable. It can be equipped in a utility slot and thrown at a target. When thrown, it will make the target invisible for 5 minutes or until the effect is dispelled/cancelled.

## Description

*Created by the Arcaneum, this dust was a favorite tool of the Silent Whisper in their fight against dissidence and rebellion.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
Emerald

## Emerald

### Weight

0,1

Emerald is a gem and a crafting ingredient used mainly in scroll recipes.

*A finely cut emerald, worth 100 gold pieces.*

## Recipes

* Scroll of Conjure Elemental
* Scroll of Conjure Minor Elementals
* Scroll of Hypnotic Pattern
* Scroll of Mass Healing Word
* Scroll of Prismatic Spray
* Scroll of Protection from Energy
* Scroll of Remove Curse
* Scroll of Sleet Storm
* Scroll of Slow
* Scroll of Spirit Guardians
* Scroll of Stinking Cloud
* Scroll of Sunbeam
* Scroll of Tongues
* Scroll of Vampiric Touch
* Scroll of Wall of Fire

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer in Caer Cyflen
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found in various containers
* Dropped by various enemies
Fragments of Worship

Fragments of Worship is a lore document introduced in the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Description

Water is life! When entering the sacred waters, conduct the purification rituals for your mind, your body and your soul! Let the waters wash and guide you! But remember: any darkness in your heart may transform the water of life into the water of death!

...

And as heathens descended on our temple, the waters rose to meet tem. There was a thorough cleaning of the filth in their souls.
Giant Insect

Giant Insect is a fourth level spell from the Transmutation school. The spell conjures a giant version of a natural insect or arthropod.

Giant Insect requires concentration.

## Spell effects

Giant Insect summons a Deep Spider for the caster to control.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid
* Warlock (Hive only)
* Wizard (Greenmage only)
Galfin Leafcutter

Galfin Leafcutter is one of the characters introduced in the Palace of Ice DLC. He is a vendor located in the Elven Settlements. He is a member of the Western Clans, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. He also offers the Detect Magic and Identify services for items.

## Stock

Stock prices change based on the Western Clans faction relationship. Stock does not replenish.

* Indifference (0-10)
* Sympathy (11-30): 15% upcharge on base value
* Alliance (31-50): 10% discount
* Brotherhood (51-80): 20% discount
* Living Legend (81-100): 30% discount
Freezing Sphere

Freezing Sphere is a sixth level spell from the Evocation school. The spell creates a huge ball of cold energy that explodes on impact.

## Spell effects

Freezing Sphere creates an 8-cells radius sphere of cold energy that deals 10d6 cold damage to any creature in the area of effect. The creatures attempt a Constitution saving throw and take half of the damage on a successful one.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over VI: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Sorcerer
* Wizard
Heat Metal

Heat Metal is a second level spell from the Transmutation school. The spell causes metallic armor worn by a target creature to glow red-hot, causing fire damage and giving disadvantage to attack rolls and ability checks. The damage can be repeated every turn with a bonus action.

Heat Metal requires concentration.

## Spell effects

Heat Metal targets one enemy. It deals 2d8 fire damage and inflicts *Heat Metal* – the target has disadvantage to attack rolls and ability checks, and can receive further fire damage.

As long as the condition lasts, the caster can deal 2d8 fire damage to the target every turn, using a bonus action.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over II: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Druid
Fiends

Fiends are a creature type in Solasta.

Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil Priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable.

## Examples of Fiends

There are no Fiends in the Crown of the Magister main campaign. They can, however, be found in the Palace of Ice campaign. They include:

**Medium Fiends**

* Incubus
* Lesser Hezrou
* Vrockling

**Large Fiends**

* Vrock
Clay Golem

## Stats

Clay Golem is a large construct creature of 9 Challenge Rating. It provides 5000 XP when killed.

The enemy was introduced in the Lost Valley DLC.

## Description

*Golems are constructs created by powerful wizards as guards and servants. They are resistant to magic and to most mundane weapons.*

## Attacks

### Slam

+8 to hit, 2d10+5 bludgeoning damage, ×2 Attacks, Inflicts: Drained (target can attempt a saving throw to negate)

## Special

### Immunities

Poison, Psychic, Piercing, Slashing, Bludgeoning, Acid, Charmed, Charmed by Hypnosis, Exhausted, Frightened, Poisoned, Paralyzed, Petrified
Darkvision (Spell)

Darkvision is a second level spell from the Transmutation school. The spell grants Darkvision to the target.

## Spell effects

Darkvision targets one ally. It grants *Darkvision* – the target can see normally in dim light, and in natural darkness as if in dim light.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Sun only)
* Druid
* Fighter (Spellblade only)
* Ranger
* Sorcerer
* Wizard
Helm of Comprehend Languages

Helm of Comprehend Languages is a wondrous item. It's an uncommon magical item. It's equipped in the head. When equipped, the helm allows its wearer to cast the Tongues spell (at will).

## Description

*Allows you to cast the Tongues spell at will, and to decipher and speak all languages.*

## Location

* Sold by Dalon Lark
* Sold by Erwina Longstaff
* Found as random loot
Fey Wolf

## Stats

Fey Wolf is a large fey creature of 2 Challenge Rating. It provides 450 XP when killed.

The enemy was introduced in the Lost Valley DLC.

## Description

*An enormous and powerful wolf, found only in the deepest and most ancient forests of Solasta.*

## Attacks

### Bite

+6 to hit, 2d6+4 piercing damage (target can attempt a saving throw to negate), ×2 Attacks
Greatsword +3

Greatsword +3 is a magical two-handed melee slashing weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with martial weapons or greatswords is required to use it effectively.

## Description

*Most Dwarven smiths dedicate their lives to the pursuit of their magnum opus, with many lesser smiths failing to ever do so in their lifetime. This weapon is proof of a smith's singular success; an extremely rare magic-imbued masterpiece that will remain throughout the ages.*

## Location

* Sold by Berdel Ironfoot
* Found as random loot
Hasdrubal

Hasdrubal is one of the characters introduced in the Lost Valley DLC. He is a leader of The Forge faction. He can be found in the Swamp.

## Character and Story

[Hasdrubal description and story goes here].

### Attacks

* **Shortword:** +7 to hit, 1d6+5 piercing damage, 3 attacks
* **Longbow:** 1d8+5 piercing damage, 2 attacks

## Connected Quests

* A Giant Step
* The Swamp Base
* Shallow Grave
* The Dryad Queen
* Jungle Escort
* Meeting the Rebellion
* Manacalon Riches
Heal Yourself

Heal Yourself is one of the main quests in Solasta: Crown of the Magister. It is a tutorial quest meant to teach the main mechanics of the game to the player.

## How to obtain the quest

The quest appears in your journal during the Leave the Cave quest, when you first take damage falling down into an Orc infested cave.

## Objectives and quest log entries

**Use a Potion or Spell to Heal Your Wounds!**

* You are healed!

## Walkthrough

When instructed by the tutorial quest, take a potion you found (or use a spell you know) to heal your character, restoring some HP.

* The container behind the gate contains a healing potion or scroll.
* Use it to heal yourself.
Cross the Bridge

Cross the Bridge is one of the main quests in Solasta: Crown of the Magister. It is a tutorial quest meant to teach the main mechanics of the game to the player. During this quest, you control only one of your four party members.

## How to obtain the quest

You get this quest automatically at the start of the game.

## Objectives and quest log entries

**Escape the Wolves**

* You are trapped by the wolves… get reedy to fight!

**Get Rid of the Wolves**

* You have survived the attack!

**Disengage and Push the Rock**

* This new opponent is too tough for you! Disengage and immediately move to push the rock in order to break the natural bridge and get rid of the greyback wolf.

* You have survived the grayback wolf.

## Walkthrough

On the journey to Caer Cyflen, you're crossing a canyon using an ancient stone bridge.

**FIGHT (3 Starving Wolves)**

* Defend yourself against 3 starving wolves by just killing or pushing them over the edge.
* Move south towards the rock.

**FIGHT (Grayback Wolf)**

* Don't fight this one!
* Use disengage and take a position at the southern edge of the rock.
Hunter's Mark (Condition)

Hunter's Mark is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Hunter's Mark applies the following effects:

* Creature receives +1d6 damage when hit by the caster that applied the condition.

The condition ends if the caster's concentration is disrupted.

## Application and Removal

**Hunter's Mark can be applied by:** Hunter's Mark

**Hunter's Mark can be removed by:** disrupting concentration
Hybrid Bears - Progress Report, Phase Four

Hybrid Bears - Progress Report, Phase Four is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*My Lord:*

*As you know, our work with the bears has been very successful. Their ferocity and strength are unrivaled. They are truly fearsome. But there is better news yet. Last night, one of our bears gave birth to two healthy cubs, showing all the signs of our work. We have made the changes hereditary! However, the ferocity of the species is such that the young did not survive long, as their first mewling caused their enraged father to kill them.*
Gnomes

Gnome ancestry was introduced in the Palace of Ice DLC.

## Ancestry features

* **Move:** 5 cells
* Languages: Common, Gnomish
* **Ability Score Increase**: Intelligence +2
* **Darkvision:** See normally in dim light, and in natural darkness as if in dim light.
* **Gnome Cunning:** You have advantage on all Intelligence, Wisdom and Charisma saving throws against magic.

## Rock Gnomes

Rock gnomes have a natural inventiveness and hardiness beyond other gnomes. As such, rock gnomes again the additional ancestry features:

* **Ability Score Increase**: Constitution +1
* **Artificer's Lore**: You gain expertise in Intelligence (History) checks, adding twice your proficiency bonus to the check, instead of any normal proficiency bonus you would apply.
* **Tinker**: You have proficiency with artisan's tools (smith's tools). Using these tools you spend a quarter of the normal time to craft a basic item, and your proficiency bonus is doubled when making the roll to determine if your crafting progresses.

## Shadow Gnomes

Shadow gnomes have a talent for stealth and playing practical jokes, granting them the following additional ancestry features:

* **Ability Score Increase**: Dexterity +1
* **Stealthy**: You have Stealth proficiency.
* **Illusion Trickster**: You know the Annoying Bee cantrip. Intelligence is your spellcasting ability for it.
Handaxe +2

Handaxe +2 is a magical one-handed melee slashing weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with simple weapons or handaxes is required to use it effectively.

## Description

*A typical weapon forged by the dwarven smiths of the Snow Alliance.*

## Location

* Sold by Joriel Foxeye
* Sold by Katniss Strongmail
* Found as random loot
Cloud Diamond

Cloud Diamond is a crafting ingredient used in crating weapons.

*A most rare form of diamond, its facets absorb light and reflect it in such a way as to give it its cloudy appearance. It has magical properties and can be used to enchant items.*

## Recipes

* Stormblade Greataxe
* Stormblade Longsword
* Stormbow
* Stormbinder Warhammer

## Locations

* Found in the Hickory Corner Wood, in a chest.
* Sold by Heddlon Surespell.
* Found in the Swamp, chest in the Swamp Entrance area.
* In the Underground Ruin, Treasure Room (The Verdant Valley).
* In Dinas Gessa, chest on the way to meet Hendeolas Anfarel.
* Sold by Hanno Mudstrider.
* Sold by Reya Schildberg.
* The Renewal quest reward.
* Sold by Dalon Fall.
* Sold by Leila Reed.
* Sold by Katniss Strongmail.
* In the Ruins of Telema, Treasure Room.
* Elven Settlements, corpse in the Ruins.
Greatsword

Greatsword is a standard two-handed melee slashing weapon. It's a basic non-magical weapon. Proficiency with martial weapons or greatswords is required to use it effectively.

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Encrypted Letter

Encrypted Letter is a lore document. It provides additional insight and information on characters and events, contributes to world-building. Knowledge of the Spy language is required to read it.

The party gives the letter to Lord Carran as proof of Halman's guilt.

## Description

*This document uses a cipher to conceal its content.*

## Text

*Everything is going according to plan. Now, drive these adventurers far away from the city. Tell them you heard of a coven in Earcorn. Power to the One!*

## Location

Found in a house of Halman Summer in Caer Cyflen.
Ghoul’s Caress

## Ghoul’s Caress

### Effect

+1d8 poison damage (save for half);

Inflicts Paralyzed (save each turn to cancel), 3 hits

## Other

### Properties

Item buff, Poison, Glass

Ghoul’s Caress is a type of poison that can be crafted with the Poisoner's Kit.

*A terrifying chemical poison that can paralyze even the greatest fighter.*

## Crafting

**Ingredients:** Storm Heather, Magnesium x2, Deep Root Lichen

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 4

## Recipe

* Found in the Bone Keep, Ground Floor
* Sold by Maddy Greenisle
* Sold by Yasmin
* The Messenger quest reward
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Holy Symbol Crown

Holy Symbol Crown is a spell focus. It can be used by any caster to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can be bought from vendors or found as random loot.

Holy Symbol Crown can be used by Clerics and Paladins. It will not work for other classes.

## Description

*Probably the most impressive and least modest of the holy symbols, this item is, however, very practical, as you just need to touch your brow to focus the power of your deity. Exists in various versions to accommodate all faiths on Solasta.*

## Location

* Sold by Priest of Arun
* Sold by Dalon Lark
* Sold by Atima Bladeburn
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Flame Strike

Flame Strike is a fifth level spell from the Evocation school. The spell conjures a burning column of fire and radiance, affecting all creatures inside.

## Spell effects

Flame Strike creates an 8-cells-high, 2-cell radius column of fire. The column deals 4d6 fire damage (half the damage if the target makes a successful Dexterity saving throw) and 4d6 radiant damage (half the damage if the target makes a successful Dexterity saving throw).

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over V: +1 damage die to each damage type.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Warlock (Fiend only)
Flash Bolt

Flash Bolt is a type of crossbow ammunition that can be crafted with Smith's Tools or bought.

*This projectile uses an alchemical flask for additional damage.*

## Crafting

**Ingredients:** Projectile Parts, Acid, Magnesium, Primordial Lava Stones, Crossbow Bolt ×5

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Found as random loot

## Location

* Sold by Wilf Warmhearth
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Rhodanthe Asigon
Holy Symbol Cape

Holy Symbol Cape is a spell focus. It can be used by any caster to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can be bought from vendors or found as random loot.

Holy Symbol Cape can be used by Clerics and Paladins. It will not work for other classes.

## Description

*You can wrap yourself in this nice-looking cape to cast spells, which tends to make you look like a mighty overlord showing off, but the practical aspect makes it worth it. It can be quickly embroidered with the symbol of your deity by your favorite merchant cleric.*

## Location

* Sold by Dalon Lark
* Sold by Hugo Requer
* Sold by Atima Bladeburn
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Finger of Death

Finger of Death is a seventh level spell from the Necromancy school. The spell causes necrotic energy to course through a creature within range.

Finger of Death targets one enemy, dealing 7d8 + 30 necrotic damage. The target makes a Constitution saving throw and takes half the damage on a success.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Sorcerer
* Warlock
* Wizard
Gnomes (Book)

Gnomes is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Text

*There is much mystery to the origins of gnomes. Which stories are to be believed is a question oft debated since they first emerged above ground after the Cataclysm. Are they a native species to Solasta, or did they come through the Rift? Did they exist on Ferendragh at the dawn of Solasta's history? Are they a magically created species, or their own unique people?*

*Who truly knows? The gnomes themselves are always evasive on the subject when pressed too hard by outsiders.*

*Among many common tales gnomes have been heard to tell others, the most common include:*

*"We dug our way here from a world underneath Solasta and caused the Rift. So we hid to avoid taking the blame."*

*"We created a time travel machine which exploded, and we lost all our memories and language. The dwarves and halflings taught us to read and write again."*

*"Millennia ago, deep under Ferendragh, strange beings ate strange mushrooms. Out of this quite unique diet came the gnomes."*

*Whatever the truth may be, we do know that gnomes are not as tall as halflings nor as tall or as broad as dwarves. Their quite unique tongue appears to have many words with roots in ancient dwarven, and uses dwarven runes when written. They are well-suited to living under ground, being able to see well in poor light. They are often reclusive, smart, and have an amazing talent for tinkering, a knack for cunning and humor, and a flexible approach to honor and morality.*

## Location

Found on a library shelf in the White Rock City.
Fire Elemental

## Stats

Fire Elemental is a large elemental creature of 5 Challenge Rating. It provides 1800 XP when killed.

## Description

*A creature of pure fire animated by magical elemental forces.*

## Attacks

### Burning Touch

+6 to hit, 2d6+3 fire damage, Inflicts: On Fire from Fire Elemental, ×2 Attacks

## Special

### Immunities

Poison, Fire, Poisoned, Restrained, Prone, Paralyzed, Grappled, Petrified, Exhausted, Unconscious

## Locations

* Lava Forest
* Cradle of Fire
* Manacalon Ruin, Crown Room (during Origins of the Crown)
Giant Beetle Carapace

## Giant Beetle Carapace

### Weight

1

Giant Beetle Carapace is a crafting ingredient used in various recipes.

*A very tough wing case of a giant beetle.*

## Recipes

* Belt of the Barbarian King
* Bracers of Storms
* Scroll of Fire Shield
* Scroll of Globe of Invulnerability
* Scroll of Heal
* Scroll of Spell Ward

## Locations

* Dropped by Giant Beetles
* Sold by Mogo the Poor

* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
Giants

Giants are a creature type in Solasta.

Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads or deformities. The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants.

## Examples of Giants

**Large Giant**

* Mutant Troll
* Ogre
* Sorr-Akkath Abomination
* Troll

**Huge Giant**

* Frost Giant
* Hill Giant
* Fire Giant
Freedom of Movement

Freedom of Movement is a fourth level spell from the Abjuration school. The spell grants immunity to movement restrictions, as well as being paralyzed or restrained.

## Spell effects

Freedom of Movement targets one ally. It removes all occurrences of these conditions: Paralyzed, Restrained.

It also grants *Freedom of Movement –* immunity to movement restrictions, as well as being paralyzed or restrained.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid
* Wizard (Greenmage only)
* Paladin (Oath of Devotion only)
* Ranger
History of the Dragon Wars

History of the Dragon Wars is a lore document introduced in the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Description

Some say the dragons were not defeated. Disguised as elves, they took over the remaining Houses...
Garrad Miles

Garrad Miles is one of the characters introduced in the Palace of Ice DLC. He is a member of the Snow Alliance military. The party first encounters him at the Highrock Outpost.

## Description

*A former mercenary, Garrad Miles became a close friend to the Kaikonnen clan and enlisted as an officer in the army of the Snow Alliance, where he formed a corps of ex-mercenaries looking for a cause greater than gold.*

## Character and Story

[Garrad Miles description and story go here]
Fire Storm

Fire Storm is a seventh level spell from the Evocation school. The spell creates a storm of roaring flame to appear in the location you choose within range.

## Spell effects

The storm area is a wide wall of 20×2 cells. Each creature in the area must make a Dexterity saving throw, taking 7d10 fire damage on a failed save or half as much on a successful one.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid
* Sorcerer
* Wizard (Greenmage only)