Clan Conquest Event

Clan Conquest is one of four events in Clash of Beasts, introduced June 5th 2022 and runs every fourth week. It has periods of very high activity and has high rewards. It is also easy for low level players.

## Ubisoft's Description

Each clan has their own starting HQ, which cannot be invaded by any enemy clan. All other sectors on the map are neutral, and ripe for the taking!

Players can only initiate attacks against sectors which are adjacent to their own. With each attack, you will gain Territory for your clan within that sector. Gain 100% of the required Territory in a sector, and it will become yours! When a sector has been claimed, it will become impenetrable for a short duration. Each sector owned will grant its owning clan Conquest Points over time, and the clan with the most Conquest Points at the end of each round, wins!

Structures can also be built upon owned sectors, as a means to provide it with a unique enhancement within the event!

In order to take over a sector owned by another clan, you must first complexly remove that clan’s Territory presence from within the sector by attacking persistently. Once the clan’s owned Territory within the sector has been reduced to zero, it will become neutral once again, then it’s anyone’s game! The first clan to reach 100% Territory will claim it for their own!

There are 10 clans fighting across two maps throughout the event, these 10 clans will be shuffled and re-distributed across the two maps throughout the event, and these 10 clans will be shuffled and re-distributed across the two maps between each round.

## Rounds

Every round starts off five clans (of the shard of 10) randomly selected and placed on the map.  All territories start off as not taken.  At this point every territory is very easy to take, as the top defender is level 7 with only a few towers.  Every clan will try to expand quickly and take as much territory, as valuable as possible.  When territory is claimed, a clan leader/office can place a structure on it.  Then when most/all of the territory is claimed clans will start battling each other to try to take territory from each another.  At this point you will be attacking the top players in other clans, which can be difficult for lower level bases.

As with raid wars the following attacks are possible. The difference is that this also includes land gain.

1) Basic attack.  Cost 4 energy.  Benefit 125 VP (225 with cinder).  35 land gained. 1 chest (random)

1a) Basic attack (auto).  Cost 4 energy and one health potion.  Benefit 125 VP (no cinder can be used). 35 land gained.  1 chest (random)

2) Super attack.  Cost 20 energy.  Benefit 625 VP (725 with cinder).  175 land gained.  5 chests (random)

2a) Super attack (auto).  Cost 20 energy and one health potion.  175 land gained.  Benefit 625 VP no cinder can be used).  5 chests (random)

3) Star attack.  Cost 30 stars.  Benefit 1250 VP (1350 with cinder). 350 land gained.  7 chests (random with at least one silver)

4) Mega attack. Cost 100 energy and 20 cinder.  Benefit 3750 VP (3850 with cinder).  1050 land gained.  30 chests (random with at least two gold)

## Strategy for unclaimed territory

Anyone at any level can earn a lot of VP taking unclaimed territory.  In addition, because the bases you are attacking are small, it is much easier to manually attack them, which also saves health potions.  Use Seasonal or Tier 1 beasts in your roster for their quick healing.  High level players may also want to push here for maximum personal VP, however they may also want to hold back some energy for attacking claimed territory as they are the ones best suited to attack other clans.

It is important to get in as soon as the round starts and take as much territory as quickly as possible.  Officers should be online to set targets and build structures.  Lower level players should be online to grab easy VP.

### Gaining VP

The three best strategies for gaining VP based on how much time you have to play.  However given that speed is also important for the clan points, the auto attacks are best for the clan.

###### Basic auto attacks (no cinder)

100 energy is 25 auto attacks at 125 VP each for 3125.  That allows for 5 star attacks for 6,750 VP.  Total 9,875 VP in 30 attacks.

This costs 100 energy, 25 health potions, and 5 cinder.  You will get 75 random chests (at least 5 silver).   2625 land.

###### Basic attack with cinder

100 energy is 25 basic attacks at 225 VP each for 5625.  That allows for 5 star attacks for 6,750 VP.  Total 12,375 VP in 30 attacks.

This costs 100 energy, and 30 cinder.  You will get 75 random chests (at least 5 silver).  2625 land.

###### Basic attack with cinder using 3 beasts and 3 stars

100 energy is 25 basic attacks at 425 VP each for 10625.  That allows for 2.7 star attacks for 3,645 VP.  Total 14,270 VP in 27.7 attacks.

This costs 100 energy, and 80 cinder.  You will get 55 random chests (at least 3 silver). 1820 land.

### Gaining Land

The three best strategies for gaining land based on how much VP/land you want to sacrifice for gaining that land faster.

###### Basic auto attacks (no cinder)

100 energy is 25 auto attacks at 125 VP each for 3125.  That allows for 5 star attacks for 6,750 VP.  Total 9,875 VP in 30 attacks.

This costs 100 energy, 25 health potions, and 5 cinder.  You will get 75 random chests (at least 5 silver).   2625 land.

This takes the time of 5 attacks on easy targets plus 25 auto attacks.

###### Super auto attacks (no cinder)

100 is 5 super attacks (no cinder).  725 VP each is 3625.  One star attack (1350 VP).  4,975 VP in 6 attacks. This takes me 5 minutes.

This costs 100 energy.  You will get 35 random chests (at least 1 silver).  1225 land

This takes the time of 1 attacks on easy targets plus 5 auto attacks.

###### Mega attacks

100 is 1 mega attacks.  3850 VP in 1 attack.

This costs 100 energy and 21 cinder.  You will get 10 random chests (at least 2 gold).  1050 land.

This takes the time of 1 attacks on easy targets.

You can see that basic attacks take 5x longer but get twice the land.

### Map strategy

Not all territories cost the same to take over and do not produce the same Clan Points.  The center of the map is hardest to gain, but gives the most CP.  Click on different territories to view.  If you are a strong clan you may want to make a beeline for the middle.  Once you have the center (or see that another clan has got there first) you could expand other middle high values sections then back filling the cheaper areas around the edge of the board.  Alternately you can take a look at the neighbor on either side of you.  If one neighbor is weak you can expand into their territory easily and most likely be able to hold it.  Or if a neighbor is strong you might want to take some of the territories between you early so that they have a harder time taking them from you (a good defence is a stong offence).

You may also want to look at your clan's standing on the board.  For example if you are in secondplace and are trying to get first then you might want to target territories that would be taken by the leaders.  Or for example if you are in fifth place you may want to make sure you don't fall into sixth (with the lower rewards) so you target territories near the sixth place clan.

Once all the territories are claimed, clans will focus on attacking each other to take territory away.  Because at the time you are attacking the toughest bases in each clan, this is where the high level players need to step up.  Officers will need to continue to make strategic decisions about whom to attack, taking into acount relative clan strength, map position and territory cost.

## Structures

To build a structure it costs etherite.  This resource comes from kingdom Expedition Portals and is also used to upgrade buildings in the clan.  During the first events ethernite was plentiful and lots of structures were built.   In later events this may not be the case, and some clans may choose to save their ethernite.  Because the structures are useful during the round and then disappear with the map shuffle, building early in the round is good.  Building late in the round cost the same resources but gets less reward.

Stronghold - Generates more Clan Points

Watchtower - Defensive by increasing the number of attacks an enemy needs to do

Fortress - Defensive by giving a buff to clan defenses.

Beacon of (God) - Defensive by debuffing attack of that god's beast.  Offensive by buffing the attack that god's beasts when attacking neighboors.

Mostly Harmless opinion - Stronghold costs the most but have the greatest benefit, they are the most used.  Watchtowers might be good defence if you have a neighbor who is very aggressive.  Fortress are not good because they don't affect auto attacks - the watchtower is better.  I have not seen the Beacon used, however I could envision that if a lot of the players use the same seasonal beast the beacon can really help then attack neighbors while also defending against their seasonal.