recursal/Fanatic-Fandom huggingface dataset:
Freydis Strong-Blade (Skyrim)

## Freydis Strong-Blade

*Main article: Freydis Strong-Blade*

*"Legate Freydis, Harbinger of the Companions and Thane of Whiterun at your service."*
―Freydis Strong-Blade[src]
**Freydis Strong-Blade** is the Harbinger of the Companions and Thane of Whiterun who served as Legate of the Imperial Legion under her best friend, Empress Marcella Varian.

## Background

She was a member of the prominent Strong-Blade Clan in Whiterun to her parents Alfarth and Hallveig, and have a older sister named Breytra. Both Freydis and Matilde had loving sistership and later becoming members of the Companions. Freydis than discovered that she had the Dragonblood, and traveled to High Hrothgar and befriended the future Empress Marcella Varian. While Matilde joined the Companions first, Freydis soon followed and the sisters become a fearsome duo, and sometime preferred to as Strong-Blade sisters. However the sisters goes on their separate ways as Freydis went on to served the Companions and became its Harbinger and become a Thane of Whiterun after being appointed by Jarl Balgruuf the Greater. Matilde however joined the Dawnguard and become a vampire and later Lord of Volkihar Clan.

## Interactions

### Rescue from Fort Kastav

Legate Rikke has sent me to Fort Kastav. I am to meet up with some scouts who will help me break into the fort's prison. I will then break out some fellow Legionnaires held capitive *[sic]* [Do not change this to **captive**. This misspelled word is how it appears in-game.] there and take over the fort.

## Trivia

*This list is **incomplete**; help us expand it.*
* Freydis is the only member of the Companions and the only NPC that had a full body paint. However the body is heavily scared dispute had a toned shaped figure.
Ebony Dagger (Skyrim)

*For other uses, see Ebony Dagger.*
*Main article: Ebony Weapons (Skyrim)*
The **Ebony Dagger** is a one-handed weapon in *The Elder Scrolls V: Skyrim*.

## Locations

Unenchanted ebony daggers will begin to appear throughout Skyrim at level 36, and enchanted daggers may be found at level 37. These locations include:

* Blacksmiths, and general goods merchants.
* Wielded by various characters and enemies.
* Found as random loot in chests, or as world items throughout Skyrim.
* If Cicero is your follower then you can take his ebony dagger at any level.

### Fixed locations

* Dark Brotherhood Initiates wield them.
* Cicero wields one during "The Cure for Madness."
* Neloth wields one, but it must be pickpocketed from him.
* Esbern wields one which can be pickpocketed from him.

## Smithing

An ebony dagger requires a Smithing level of 80 and the Ebony Smithing perk to create. It is made at a blacksmith's forge with the following components:

* 1 x ebony ingot
* 1 x leather strips

It can be upgraded with an ebony ingot at a grindstone and also benefits from the Ebony Smithing perk, which doubles the improvement.

## Unique variants

* Blade of Sacrifice
* Nettlebane

## Bugs

1. *Please **reload an old save** to confirm if the bug is still happening.*
2. *If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.*
3. *Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.*

* PC   360   PS3   It will remain equipped even while the Dragonborn is transformed into a Werewolf.
* PC   360   PS3   The dagger has a speed of 1, not the standard dagger speed of 1.3.

## Appearances

* *The Elder Scrolls: Arena*
* *The Elder Scrolls II: Daggerfall*
* *The Elder Scrolls IV: Oblivion*
* *The Elder Scrolls V: Skyrim*

de:Ebenerzdolch (Skyrim)
es:Daga de ébano (Skyrim)
fr:Dague d'ébonite (Skyrim)
pl:Ebonowy sztylet (Skyrim)
ru:Эбонитовый кинжал (Skyrim)
Dragonbone Dagger

The **Dragonbone Dagger** is a one-handed weapon found in *The Elder Scrolls V: Dawnguard*.

## Smithing

The dragonbone dagger requires a Smithing level of 100 and the Dragon Armor perk to create. It can be forged at a blacksmith's forge with the following components:

* 1 x Dragon Bone
* 1 x Leather Strip

It can be upgraded with a dragon bone at a grindstone and also benefits from the Dragon Armor perk, which doubles the improvement.

## Trivia

* It is tied with the Blade of Woe for the dagger with the highest damage in the game, minus the Blade of Woe's enchantment. It is, however, faster than the Blade of Woe, allowing for more damage per second.

## See also

* Dragonbone Weapons
* Daggers (Skyrim)

## Appearances

* *The Elder Scrolls V: Dawnguard*

de:Drachenknochendolch
es:Daga de hueso de dragón
fr:Dague d'os de dragon
pl:Sztylet z kości smoka
pt:Dragonbone Dagger
ru:Драконий костяной кинжал
Five Tenets

*For the book, see The Five Tenets.*
The **Five Tenets** are a set of rules the Dark Brotherhood followed up to and during the Oblivion Crisis, but was later abandoned when the Brotherhood began to wane. During *Oblivion*, breaking these tenets can result in suspension from the brotherhood. Repeated rule-breaking can then lead to further consequences.

During *Skyrim*, Astrid states that the Brotherhood stopped following the tenets, as she believed they are the real reason the brotherhood fell into decline.

There is a book in *Oblivion* titled *The Five Tenets* that can be found in Fort Farragut, the sanctuary, or in the inventories of several of the brotherhood members that state the tenets.

In *Skyrim*, old copies of the tenets can be seen framed on the walls of both sanctuaries.

They are:

* Tenet I. Never dishonor the Night Mother. To do so is to invoke the Wrath of Sithis.
* Tenet II. Never betray the Dark Brotherhood or its secrets. To do so is to invoke the Wrath of Sithis.
* Tenet III. Never disobey or refuse to carry out an order from a Dark Brotherhood superior. To do so is to invoke the Wrath of Sithis.
* Tenet IV. Never steal the possessions of a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.
* Tenet V. Never kill a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.
Geldall Septim

*For other uses, see Septim.*
**Geldall Septim** (3E 377-3E 433) was the eldest son of Uriel Septim VII and Caula Voria. He was the heir of the Third Empire but was murdered by agents of the Mythic Dawn at the age of 56. He was known to have already taken most of his father's duties, they saw him as a solid heart of the Empire.

## Appearances

* *The Elder Scrolls IV: Oblivion* (mentioned only)

## References

1. ↑ Pocket Guide to the Empire, Third Edition: Cyrodiil
2. ↑ Assassination!
3. ↑ Pocket Guide to the Empire, Third Edition: Cyrodiil

de:Geldall Septim
pl:Geldall Septim
ja:Geldall Septim
cs:Geldall Septim
Galana Septim

*For other uses, see Septim.*
**Galana Septim** is the daughter of Emperor Uriel Septim II, and is sister to Pelagius Septim II. Originally, the Promise of Marriage between Emperor Uriel Septim II and King Mantiarco of Solitude confirmed that she was to marry King Mantiarco. But in 3E 80, during a visit from the Nordic ambassador to claim King Mantiarco's promised bride, young Potema, daughter of Pelagius, overheard a discussion of the Promise.

She knew Galana was preparing for her wedding with the Duke of Narsis in Morrowind; thinking quickly, Potema crept into the Hall of Records and stole the Promise, leaving no evidence of its existence. Unfortunately for Potema, a replacement bride for King Mantiarco had to be found or millions in gold were forfeit to King Mantiarco, and so it happened that two years later, at age 14, she herself was wed to the aged Mantiarco. Of Galana, no further records have been found.

## References

1. ↑ *The Wolf Queen, Book I*
2. ↑ *The Wolf Queen, Book II*

pl:Galana Septim
Et'Ada

**Et'Ada**, also called the "**Original Spirits**," are the forces perceived and revered by the mortals as gods or spirits. To humans, these et'Ada are the Gods and Demons. To the Aldmer, the Aedra (Aldmeri translation is "our ancestors") and Daedra (Aldmeri translation is "not our ancestors"). The Aedra and Daedra came to be once Lorkhan convinced/tricked the Original Spirits (et'Ada) to create Mundus. The Daedra are the et'Ada who did not take part in the creation of Mundus to retain their power. The Aedra are the et'Ada who remained during the creation of Mundus, thus giving away a significant amount of their power.

## Origins

*Main article: Aedra*
The origins of the et'Ada are subject of many, often conflicting, creation myths. But in most cases, there are many similarities. It is also important to take note that history in itself is mostly written on the grounds of pious opinions. Whereas one may define their past as heroic and divine, another may portray a much darker, sinister image.

Most myths start with one force; Anu. Out of it, or out of the nothing came another force; Padomay/Sithis. Some myths start with both and call them twins.  Their interplay created the Aurbis and many other spirits, the Original Spirits. Some sources suggest that the Aurbis is the deity that enabled the et'Ada to form. The Original Spirits had no identity and it was hard for them to create one. Then came Akatosh/Auri-El, and with him came time. With time, the Original Spirits began to understand their natures and limitations.

One of the Original Spirits was Shezarr/Lorkhan. He either tricked or convinced other spirits to help him create a new plane of existence; Mundus. Those spirits lost their youth and strength, and became the Aedra.

## Theories

According to the book *Sithis*, Anu is not a deity of any kind, but is rather a static force without consciousness, personality, intent or will, being immutable static light. Something cannot be created without changing the creator, and Anu is static, and does not change.

It is Sithis, according to this book, that created all things. Sithis sundered the Eternal Anu to create new ideas. Unfortunately, some of these ideas became manifest and desired to be as eternal as Anu.

This created Aetherius and the Aedra. Sithis then created Lorkhan to destroy these false creations.

## Trivia

* The et'Ada are the Original Spirits that participated in the creation of Mundus - which are all Aedra - and the Daedra that mock those Aedra and use passionate and ambitious mortals for their entertainment.

## Notes

1. ↑  The Redguard creation myth does not mention time, Ruptga just helped out the other spirits in finding their way.

## References

1. ↑ *Aedra and Daedra*
2. ↑ 2.0 2.1 2.2 2.3 *The Monomyth*
3. ↑ 3.0 3.1 *Children of the Root*
4. ↑ *The Annotated Anuad*
5. ↑ *Words of Clan Mother Ahnissi*
6. ↑ *Varieties of Faith in the Empire*
7. ↑ 7.0 7.1 *Sithis*
Ebony Mail

The **Ebony Mail**, also suffixed as **Ebony Mail of Sneaking and Poison Radius Damage**, is a Daedric Artifact granted by the Daedric Prince Boethiah upon completing a quest which varies across each title in the series. Initially appearing in *The Elder Scrolls: Arena*, the only game in the main series that it does not appear in is *The Elder Scrolls IV: Oblivion*. Worn about the chest as armor, the artifact is typically black in color across games with various magical effects.

## In Arena

*Main article: Ebony Mail (Arena)*
During the Third Era, the Eternal Champion was an owner of the mail. It was hidden in Black Marsh after the previous owner, a warrior named Helath Stormbinder lost the favor of Boethiah. Following a strange map, the Eternal Champion eventually found the resting place of the mail and retrieved it for his war against Jagar Tharn.

## In Daggerfall

*Main article: Ebony Mail (Daggerfall)*
During the third era, the Hero of Daggerfall was awarded the Ebony Mail by Boethiah after completing an elimination job.

## In Morrowind

*Main article: Ebony Mail (Morrowind)*
The Ebony Mail is classified as Medium Armor and can be obtained in *The Elder Scrolls III: Morrowind* by speaking to Tholer Saryoni in Temple Canton. He will offer a quest to retrieve the armor. When worn, the Mail protects the wearer from fire, magicka, and casts a Shield spell upon the Nerevarine.

## In Skyrim

*Main article: Ebony Mail (Skyrim)*
In *Skyrim* the Ebony Mail can be obtained by defeating the former Champion of Boethiah during the quest "Boethiah's Calling." It produces a muffle effect while worn and causes 5 points recurring poison damage per second to hostile Characters within radius of the Dragonborn.

## Appearances

* *The Elder Scrolls: Arena*
* *The Elder Scrolls II: Daggerfall*
* *The Elder Scrolls III: Morrowind*
* *The Elder Scrolls V: Skyrim*
* Template:Blades

es:Cota de ébano
ru:Эбонитовая Кольчуга
de:Ebenerzharnisch
fr:La Cotte d'Ébonite
uk:Ебонітова Кольчуга
Great Chapel of Marcella

The **Great Chapel of Marcella** is located in Imperial City. The chapel is divided into three areas as are all chapels: The Great Chapel of Talos, The Chapel Hall, and the Chapel Undercroft.

## Areas

### The Great Chapel of Marcella

The three front doors of the chapel lead into an entrance two steps higher than the main room ahead. A staircase in the middle of the entrance leads down to a small hallway with three doors. The two by the west wall reveal the Undercroft and the one on the east wall leads into the Chapel Hall. The cathedral altar is at the end of the room, and nine altars - one to each of the Nine Divines - line the room.

### The Chapel Hall

In the main room of the Chapel Hall are two food barrels in the southeast corner, two more in the northwest corner, and another in the northeast corner next to two food sacks. A copy of *2920, Hearth Fire* sits on the bookshelf in the northwest corner, and the two wine racks in the northeast corner hold a total of 20 bottles of cheap wine. Two loaves of bread, two bottles of Surilie Brothers Wine, and a bottle of Tamika's West Weald Wine sit on the table in the middle of the room.

Through the doorway on the north wall, a set of stairs to the west leads down to Cirroc's room, the set of stairs to the east leads down to Arentus Falvius's room, and the door on the north wall beyond the main entrance room leads to Isa Raman's bedroom.

### The Chapel Undercroft

In the main entrance of the undercroft, a skeleton lies in the northeast corner, and another in the southeast corner. There are four tombs along each side of this room, with a ninth opposite the doors. From the entrance, the third tomb on the right has a ledge that holds a jewelry chest and a sample of sacred lotus seeds. The doorway on the west wall leads down to a small room with three tombs, two altars, and a drain in the middle of the floor.

### Knights of the Nine

The changes that occur with the *Knights of the Nine* plug-in are very few and most of the changes involve which books are where. The middle of the Chapel Hall now has *The Adabal-a* and the book on the table near it is now *Shezarr and the Divines*. On the bookshelf there is now a copy of *The Knights of the Nine* and *The Song of Pelinal* volumes 1–5.

## Quests

### Defense of Bruma

Let a Great Oblivion Gate open outside of Bruma.

## Appearances

* *The Elder Scrolls IV: Oblivion*

de:Große Kapelle von Talos
ru:Великая часовня Талоса
Dragonguard (Invasion)

## Dragonguard

*For other uses, see Dragonguard.*

*"We are watching you. Scum."*
―Dragonguard[src]
The **Dragonguard** are a highly elite group of soldier guardsmen who work throughout the province of Cyrodiil and currently served under Marcella Varian, the former Empress turned god in Judhofkiin in Aetherius. They are featured prominently in *The Elder Scrolls VI: Invasion* and play a large role in the events that unfold in the game. They also immortal, so it's impossible to kill them.[*source?*]

All Dragonguards are equipped with an Dragonbone Sword with a Shield, and full set of Dragonplate Armor.

## History

Little known about that, but where it origins where some historians that the Dragonguard's origins was in fact Akaviri Dragonguard, serving under the Reman Emperors in the Second Era. The Dragonguard serve as Judhofkiin's guardians and protectors. These powerful beings are not fallen heroes, but large aetherial constructs, whose only purpose is to protect the Halls at any cost.

## Trivia

* Dragonguards have vampire eyes, which they didn't appeared to be affected with Sanguinare Vampiris.

## Appearances

* *The Elder Scrolls VI: Invasion*
	+ *The Elder Scrolls VI: Underworld* (mentioned only)
	+ *The Elder Scrolls VI: Akavir*
Ehlnofex

**Ehlnofex** is an ancient language of Nirn used by the Ehlnofey during the Dawn Era as well as a dialect of Merish and is considered to be dead. Ehlnofex is also known to be one of the oldest languages in history and possibly an ancestral language of the tongues of both Men and Mer. It was learned by both Mere-Glim and Annaig Hoinart in the Fourth Era and the only known native speakers of Ehlnofex are the inhabitants of Umbriel and Ehlnofey.

## Common usage

Few people in Tamriel know how to speak Ehlnofex. Some common words have their ancient roots in Ehlnofex like Aedra ("Ancestor") or Daedra ("not our Ancestor").[*source?*] Tamriel also takes its name from Ehlnofex ("Starry Heart"). Mostly, Dunmer still use Ehlnofex words in common communication—addressing Sera or Serjo, Tel ("Tower"), Sadrith ("Mushroom") or Morag Tong ("Forester Guild").

## Appearances

* *The Elder Scrolls III: Morrowind*
* *An Elder Scrolls Novel: The Infernal City* (mentioned only)
* *An Elder Scrolls Novel: Lord of Souls* (mentioned only)

## References

1. ↑ 1.0 1.1 *An Elder Scrolls Novel: The Infernal City*
2. ↑ *Mysterious Akavir*
3. ↑ *Crafting Motif 30: Morag Tong Style*
General Jonna

**General Jonna** was a General of the Imperial Legion during the Great War. Jonna lead the legions from Skyrim for the Battle of the Red Ring.

During the Battle of the Red Ring, General Jonna lead her legions of mainly Nordic soldiers, and took position near Cheydinhal. During the two day assault, the Legion crossed the Niben heading west.

## Appearances

* *The Elder Scrolls V: Skyrim* (mentioned only)

## References

1. ↑ 1.0 1.1 *The Great War*

cs:Generál Jonna
es:General Jonna
it:Generale Jonna
Four Score War

Have an image of this battle?
Then please **upload** it!
For more information please consult our image policies

*"After eighty years, I don't think anyone can imagine an end, said Vivec with a smile, but he grew serious, trusting Almalexia's prophecies. Who will win? Morrowind or the Cyrodilic Empire?"*
―2920, The Last Year of the First Era
**The Four Score War** was a war between Morrowind and the Reman Empire. It was started by Reman Cyrodiil when he invaded Morrowind in 1E 2840 sometime after an invasion of Tamriel by the Akaviri, and would last another eighty years. At its conclusion, the Morag Tong brought an end to the war by assassinating Emperor Reman Cyrodiil III in 1E 2920. Versidue-Shaie still continued to attack Morrowind after the throne was passed down to him.

## Battles

* Battle of Bodrum
* Battle of Ald Marak
* Sacking of Black Gate
Folium Discognitum

Template:OnlineItems

*"Well, see, if you sit a madman down and listen to him ramble, he'll sometimes spout the most brilliant insights."*
―Sheogorath[src]
**Folium Discognitum** is a quest item in *The Elder Scrolls Online*. It can be obtained by completing the quest "The Mad God's Bargain," depending on the Vestige's choice at the end of the quest. It is an artifact of the Daedric Prince Sheogorath and contains the collected insights of madmen; capable of giving the reader immense power and knowledge.

## Effects

* It grants 2 Skill Points when consumed.

## References

1. ↑ Events of *Online**[citation needed]*
Gold and Ruby Circlet

**Gold and Ruby Circlet** is one of the ten circlets that can be found in *The Elder Scrolls V: Skyrim*.

## Characteristics

Circlets count as headwear when worn; they offer 0 damage resistance, but can be enchanted.

## Locations

* In a display case at the Thalmor Embassy, along with two Elven Daggers, and a Gold and Emerald Circlet. It can only be acquired if the Dragonborn has lockpicks during the quest Diplomatic Immunity.
* Randomly found at higher levels in chests, or on enemies such as mages and bandits.
* Occasionally sold at Radiant Raiment in Solitude.

## Trivia

* While all other circlets of a certain type (i.e., Copper and Ruby or Silver and Sapphire Circlets) all have three of the gem in the crown, the Gold and Ruby circlet is the only one to only have two other gems: the central stone is a ruby, while the two smaller stones are an unknown darker gem.
Freya Cult

The **Freya Cult**, also known as the **Cult of Freya**, is a religious cult dedicated to the Heroine-Guardian Freya, a Nordic aspect of the Divine Marcella Varian.

## Background

The cult was created sometime after the Apotheosis of Marcella, in Skyrim. Like most cults, the Freya Cult had venerated Freya in Nordic culture and most members of the cult already recognized Freya as the Dragon Queen.

## Appearances

* *The Elder Scrolls VI: Invasion* (mentioned only)

## References

1. ↑ 1.0 1.1 *Varieties of Faith: The Nords*
2. ↑ Loading Screen in *The Elder Scrolls VI: Invasion*
3. ↑ *Ramis and Nords*
Gregelis

Have a picture of Gregelis? Then please **upload** it! For more information, please consult our image policies.

## Basic Info

### Base ID

00025434

*"Yes, citizen. I am the Grandmaster of the Praetorius Gustos. We serve the Emperor and the Cyrodiilic-Septim bloodline. Marcella is our patron."*
―Gregelis[src]
**Gregelis** is a Breton Warrior residing in the Praetorius Gustos Temple, in Cyrodiil. He is the grandmaster of the Praetorius Gustos.
Dragonbone Weapons

File:Dragonbattleaxe.png
**Dragonbone Weapons** is a weapons set that appears in *The Elder Scrolls V: Dawnguard*.
These are the most damaging weapons in the game, surpassing even Daedric weaponry. However, these weapons are also much heavier. Dragon bones are found more often than daedric hearts, which makes it easier to upgrade.

## Smithing

Dragonbone weapons can be crafted at a forge with a Smithing skill of 100 and the dragon armor perk. They are made primarily from dragon bone, ebony ingots and leather strips.

## Attributes by weapon

Damage values are **base values**, independent of one-handed, two-handed, and archery skill levels and perks.

## See also

* Dragonplate Armor
* Dragonscale Armor

## Appearances

* *The Elder Scrolls V: Dawnguard*

Template:SkyrimWeaponNav

de:Drachenknochenwaffen
es:Armas de hueso de dragón
ja:Dragonbone Weapons
Empress' Lucky Tactic

Have an image that helps illustrate this quest? Then please **upload** it! For more information please consult our image policies

### Location

Judhofkiin
The Forgotten City

### Reward

Marcella's Tactic:
One-Handed to 10.

### Type

Main

**Empress' Lucky Tactic** is the fourth quest of the Ten Divines questline available in *The Elder Scrolls VI: Invasion*. When Melgreah returns to Judhofkiin after saving the child from the Orc in the Imperial City.

## Background

After completing The Divine-Mother, you must speak with the Divine-Mother Marcella Varian that she has a job for you. Upon speaking, she said that you must help the woman, Cassia, find her brother. When entering the city, you discover the LakeHouse. You must defeat Altruis's ghost for the key. When entering the LakeHouse, you enter a time portal going back 7 years to the time of Last Seed. You must find out what had happened to the city and find an exit to the Forgotten City.
Dragonbreath (Invasion)

## Dragonbreath

### Additional Effects

Burns the target for 18 points. Targets on fire take extra damage. Absorb 15 points of health.

### Upgrade Material

Ebony Ingot

*For other uses, see Dragonbreath.*
**Dragonbreath** is a unique two-handed longsword that appears in *The Elder Scrolls VI: Invasion*, originally wielded by the Dragonborn-Goddess Marcella Varian as her personal sword.

## Acquisition

This weapon can only be obtained by using the console command.

## Design

Dragonbreath is a one-handed wield, two-handed longsword, on the cross-guard, it have a clean silver rain guard with gold trim on the edge and the center it have a small red diamond, maybe an ruby. On the grip, it have wooden with an golden-trim handle, as well has the red ruby pommel with an golden trim around the ruby. The rain guard have an some-sort of decorating, maybe an crusader.

## Enchantment

Dragonbreath bears a unique enchantment named "Dragonfeed." The enchantment for all versions of the sword is:

* Fire Damage: 18 points
* Absorb Health: 15 points

## Smithing

Dragonbreath can be upgraded with a steel ingot and the Arcane Blacksmith perk at a grindstone, and also benefits from the Steel Smithing perk, which doubles the improvement.

## Trivia

* Dragonbreath has no usage cost, so its charges will never drain.

## Appearances

* *The Elder Scrolls V: Skyrim*
	+ *The Elder Scrolls V: Dominion*
	+ *The Elder Scrolls V: Moonstrider*
* *The Elder Scrolls VI: Invasion*
Great Chapel of Zenithar

**Great Chapel of Zenithar** is a location in *The Elder Scrolls IV: Oblivion*. It is located in Leyawiin and staffed by Avrus Adas, a spell merchant; Silana Blandia, temple healer; and Primate Kantav Cheynoslin, the Advocate of Zenithar.

## Quests

### The Path of the Righteous KN

Carodus Oholin appears here with the Mace of the Crusader.

## Appearances

* *The Elder Scrolls IV: Oblivion*
	+ *The Elder Scrolls IV: Knights of the Nine*
Greatswords (Skyrim)

*For other uses, see Greatswords.*

*"Takes a fair bit of strength to carry a greatsword like that. But can you use it?"*
―Hold Guard[src]
**Greatswords** are massive, two-handed swords found in *The Elder Scrolls V: Skyrim*. They deal more damage than their one-handed counterparts, but swing far slower, are much heavier, and leave the Dragonborn unable to use a shield.

Greatswords swing faster than either warhammers or battleaxes, but deal the least amount of damage of any other two-handed weapon.

## Trivia

* In previous games in the series, Greatswords were known as Claymores.

## Bugs

1. *Please **reload an old save** to confirm if the bug is still happening.*
2. *If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.*
3. *Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.*

* If a greatsword is equipped at the same time as crossbow bolts, part of the weapon will appear to cut through the quiver. This is not the case with battleaxes, warhammers, or One-Handed weapons.

## Appearances

* *The Elder Scrolls V: Skyrim*
* *The Elder Scrolls Online*
* Template:Blades

Template:SkyrimWeaponNav

es:Mandobles (Skyrim)
Dunmer (Invasion)

The **Dunmer**, more commonly referred to as **Dark Elves**, are the dark skinned elven natives of the province of Morrowind. They have red, glowing eyes and their skin tones vary from green to grey, and even light blue. They are known to be extremely strong, intelligent, and very quick, but are said to be ill favoured by fate.

## Character Creation

### Skill Bonuses

* no details confirmed at this time

Todd Howard, Skyrim's Game Director has stated that "each [race] start[s] with some skills that are higher by default, but those aren’t hard to overcome with another race in a short time."

### Starting Spells

* no details confirmed at this time

Todd Howard has also stated that "They also have different starting spells and each has its own passive abilities, like before"

This may make the starting spells more important than in the past games as it has been confirmed that the only ways to learn additional spells are to find spell tomes or to buy them from merchants. In other words, each spell in the game will be more valuable than in previous games because of the lack of custome spell creation.

Note: Not a complete list.

Note: The flame thrower spell (poor description?) shown in most Skyrim videos has been said in an article to be a starting spell for every race.

## Popular Usage & Unique Game Play

As the game has not been released yet, this information does not exist at this time.﻿

## Related Pages

* Skills - Skills in Skyrim
* Spells - Spells in The Elder Scrolls Universe
* Race - Races in The Elder Scrolls Universe
* Perks - Perks in Skyrim
Fine-Shields

The **Fine-Shields** are a family of wealthy former Imperial Legion veterans who fought during Great War. They're formerly are proud supporters of the Empire of Cyrodiil, until they proud supported Ulfric Stormcloak. The family come when Thongvor Fine-Shield's father Kodlak Fine-Shield was an Empire's veteran during the reign of Reman Varian.
Everscamp

Template:OblivionCreatures
The **Everscamp** is a Daedra in the form of a staff with four little scamps dancing at the top. The bearer of this item is cursed to be followed around constantly by four scamps.

## Quests

### Whom Gods Annoy

When the Hero talks to some of the townspeople about rumors in Leyawiin, he or she will learn about a woman named Rosentia Gallenus and how there is a terrible smell coming from her house. The Hero investigates and finds four scamps following her around. Upon talking to Rosentia, she will activate this quest, and relinquish the Staff of Everscamp (which cannot be dropped or sold) to the Hero.

After speaking with Alves Uvenim in the Mages Guild in Leyawiin, the Hero must go to Darkfathom Cave and find a subterranean Shrine of Sheogorath. This is where the Staff of the Everscamp must be left to complete the quest.

## Trivia

* The scamps can be used to level up skills as long as they are engaged in combat with the Hero.
Dwemer Artifacts

File:Skyrim dwemer artifacts.jpg
**Dwemer Artifacts** are common metal objects made by the Dwemer that are usually found within Dwemer Ruins, either found on the bodies of slain Animunculi, in containers such as Dwemer chests and dressers or just lying around. The artifacts come in various shapes and sizes, and all are made of the mysterious Dwemer metal, and many, but not all can be smelted down into Dwarven metal ingots for making Dwarven armor and weapons. These ingots can only be found or created by smelting Dwemer artifacts, as there are no veins of Dwemer ore to be mined. Some Dwemer artifacts are quite heavy and yield relatively few ingots, others are light and can be smelted into more than their original weight of ingots.

There are some artifacts created by the Dwemer which are not common and are regarded as highly prized and valuable. They are sought after by scholars, adventurers and collectors.

## List of artifacts

### Smeltable

These items can be used in a smelter to create dwarven metal ingots. Unlike smeltable ores, each of the listed Dwemer scrap pieces can create multiple dwarven metal ingots. While the smallest piece yields only two ingots, the largest produces five.

Large decorative strut.pngLarge Decorative Dwemer StrutLarge dwemer strut.pngLarge Dwemer StrutLarge dwemer plate metal.pngLarge Dwemer Plate MetalBentDwemerScrapMetal.pngBent Dwemer Scrap MetalSmall dwemer plate metal.pngSmall Dwemer Plate MetalSolid Dwemer Metal.pngSolid Dwemer Metal
### Non-smeltable

These items cannot be turned into ingots, but can be sold.

* Dwemer Dish
* Dwemer Gyro (one of these is needed for the *Dawnguard* quest "A New Order")
* Dwemer Scrap Metal
* Dwemer Spoon
* Dwemer Fork
* Dwarven Knife
* Dwemer Lever
* Dwemer Gear
* Dwemer Cog (ten of these are needed in the "Arniel's Endeavor" quest)
* Dwemer Bowl
* Dwemer Cup
* Dwemer Pan
* Dwemer Plate
* Small Dwemer Lever

Dwemer cog.pngDwemer CogDwemer cup 00027f07.pngDwemer CupDwemer dish.pngDwemer DishFork.pngDwemer ForkDwemer Gear.pngDwemer GearTESV Dwemer Gyro.pngDwemer GyroKnife Dwarven Top View.pngDwemer KnifeDwemer lever.pngDwemer LeverDwemer pan 00027f03.pngDwemer PanTESV Dwemer Scrap Metal.pngDwemer Scrap MetalDwemer bowl 000e1fc3.pngDwemer BowlDwemer plate.pngDwemer PlateSmlDwemerLever.pngSmall Dwemer Lever
## Unique Dwemer artifacts

Some Dwemer artifacts are extremely unique and highly prized, and are sought after by scholars, bandits, adventurers and collectors alike. They are not possible to smelt as they are already made, but again, they are extremely unique and highly prized:

* Kagrenac's Tools: Keening
* Aetherial artifacts: Aetherial Crown, Aetherial Staff, Aetherial Shield
* Spellbreaker
* Volendrung
* Dwarven Black Bow of Fate
* Visage of Mzund
* Marcella's Divine Robes
* Zephyr
* Spider Control Rod

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Gambolpuddy

Template:MorrowindClothing

*Main article: Clothing (Morrowind)*

*"Yes, I know it is a strange name, but all Sheogorath's creations have the touch of madness."*
―Tholer Saryoni[src]
**Gambolpuddy** is a unique right glove. When used, it casts a powerful enchantment that temporarily modifies the wearer's primary attributes, increasing half while lowering the remainder. This glove is required to renew a pact preventing Sheogorath from tormenting the Dunmer with madness.

## Enchantment

Enchantment ID: *wildjack*

The following effects are 15–30 points for 30 seconds on self:

* Drain Attribute: Endurance
* Drain Attribute: Speed
* Drain Attribute: Strength
* Drain Attribute: Willpower
* Fortify Attribute: Agility
* Fortify Attribute: Intelligence
* Fortify Attribute: Luck
* Fortify Attribute: Personality

## Acquisition

### Sheogorath of the House of Troubles

Patriarch Tholer Saryoni of the Tribunal Temple requests that the Nerevarine travel to Ald Daedroth as part of the Pilgrimage of the Four Corners. This glove is hidden under a pillow in the southern room of the antechamber, and is required to activate a statue of Sheogorath at the inner shrine, while reciting Vivec's *Four Corners* to renew the pact. The glove is lost upon donating it to the shrine.

## Appearances

* *The Elder Scrolls III: Morrowind*

ru:Гамболпадди
Gargoyle

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Gargoyle** may refer to:

* Gargoyle (Daggerfall)
* Gargoyle (Dawnguard)
	+ Gargoyle Brute
	+ Gargoyle Sentinel
* Gargoyle (Invasion)
* Gargoyle (Online)
* Gargoyle (Legends)
	+ Gargoyle (Card)
Fork of Horripilation

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Fork of Horripilation** may refer to:

* Fork of Horripilation (Morrowind) – the item in *The Elder Scrolls III: Morrowind*
* Fork of Horripilation (Shivering Isles) – the item in *The Elder Scrolls IV: Shivering Isles*
* The Fork of Horripilation – the *Shivering Isles* quest by this name
* Fork of Horripilation (Online) – the item in *The Elder Scrolls Online*

de:Gabel der Gänsehaut
ru:Вилка Щекотки
ja:Fork of Horripilation
Dovahhofkiin

**Dovahhofkiin** (Dragon Language: ), also called **Lexian Manor**, and **Benirus Manor**, and often referred to as the **Home of the Dragon**, is an house located in Anvil. It was once owned by the Benirus family, since Lorgren Benirus. Now the manor ownership is passed and previously owned by Alessanna Lexian, the Champion of Cyrodiil during the end of the Third Era.

The home also is the deputed birth place of Marcella Varian who had spend nine mouths of nursed by various of birth nurses.

## History

### Third Era

The original house was owned by Lorgren Benirus, a mage of the Mages Guild for a short time in 3E 355. However the guild caught the wind that Lorgren doing necromancy and expelled from the guild, but Lorgren was than forced to continue his work in a secret chamber under his family home. After his experiments became boring, he turned to experimenting on living slaves, which brought him learning how to understanding of the soul and later one day transform himself into that undead, which necromancer hoping to come one day, a lich. But the Mages Guild led by Carahil, got wind of what he was nearing his final transmutation and they killed Lorgren and sealed the portal to his laboratory. As Lorgren died, he cursed the house to be forever haunted by the tormented souls of his dead slaves, until one of his descendants opened the portal with their true Benirus blood and continued his work.

Two centuries later, Velwyn Benirus, a descendant and grandson who wanted to leave Anvil to start a new life in Imperial City, but first his family heritage forced him to clean up all the loose ends, including selling the manor. However unfortunately, it had garnered a reputation as being a 'deathtrap' and any new buyers were scared off by rumors of vanishing mysteriously the first night they slept there. The heroine Alessanna Lexian is one of these prospective buyers, but she were not as easily repelled. Alessanna eventually discovered Lorgren's skeletal arm in a smashed jar, and tracked down Velwyn and convinced him to come to the manor and open the portal which he accepted but after opening the portal, he fled in terror. Alessanna than confronted and defeating a now lich Lorgren, and his rebirth was short lived. His death, his taint lifted from the house.

### Fourth Era

After the disappearance of Alessanna, the house went vacant for two centuries later. During the rise of Reman Varian, the home was damaged during the Varian Ruby Rebellion, and eventually restored. The home was the original birth place of the future Empress Marcella Varian, while others sources she was born in Anvil Castle. The home was than renamed to Dovahhofkiin.

## Appearances

* *The Elder Scrolls IV: Oblivion*
* *The Elder Scrolls V: Skyrim* (mentioned only)
* *The Elder Scrolls VI: Invasion* (mentioned only)

## References

1. ↑ 1.0 1.1 1.2 Loading Screens in *The Elder Scrolls VI: Invasion*
2. ↑ 2.0 2.1 Events during "Where Spirits Have Lease"
3. ↑ 3.0 3.1 3.2 Events of *The Elder Scrolls IV: Oblivion*
4. ↑ *Dynasties: The Varians of Cyrodiil*
5. ↑ *The Varian Dragon*
Emer Dareloth

*See also: Garden of Dareloth*
**Emer Dareloth** was the first Gray Fox, a guildmaster of the Thieves Guild in Cyrodiil. He was also the original thief of the Gray Cowl of Nocturnal which the effect of this theft caused his name to be erased from history due to the curse of the cowl, and it sealed Emer Dareloth's house, which was used as a guild hall.

Once the Hero becomes the Gray Fox, it changes the course of history and undoes the curse, opening Emer Dareloth's house to use as a guild hall once more and restoring it to its former glory.
Golden jubilee

*Main article: Calendar*
A **Golden jubilee** celebrates the 50th anniversary of a significant event related to a person (e.g. accession to the throne or wedding, among others).

## Notable events

**Notice**: The following is notable events of the 50-year anniversary during their Ruby Jubilee.

## Tiber Septim's Golden Jubilee

### Location

Imperial City, Cyrodiil

**Tiber Septim's Golden Jubilee** or **Tiber's Golden Jubilee** is a holiday that is celebrated in 3E 18 that marked Emperor Tiber Septim's 50th anniversary of his rule as Emperor on 2E 854.

### Golden Jubilee of Marcella Varian

*Main article: Marcella's Golden Jubilee*
**Marcella's Golden Jubilee** is a holiday that is celebrated in 5E 48 that marked Empress Marcella Varian's 50th anniversary of her rule as Empress on 4E 199.

## Romana Avento II's Golden Jubilee

### Location

Imperial City, Cyrodiil

**Golden Jubilee of Romana Avento II** or **Romana Avento II's Golden Jubilee** is a holiday that is celebrated in 5E 1041 that marked Empress Romana II's 50th anniversary of his rule as Empress on 5E 991.

## Appearances

* *The Elder Scrolls VI: Invasion* (mentioned only)
	+ *The Elder Scrolls VI: Underworld* (mentioned only)
	+ *The Elder Scrolls VI: Akavir* (mentioned only)
Goldbrand

**Goldbrand** is a unique Daedric katana featured in several *The Elder Scrolls* games.

## Description

This magical sword is almost a complete mystery. Thieves tell tales about its golden make and how it was actually forged by ancient dragons of the North. Their tales claim that it was given to a great knight who was sworn to protect the dragons. The Sword lends its wielder the ability to do fire damage on an enemy.

## *The Elder Scrolls III: Morrowind*

*Main article: Goldbrand (Morrowind)*
 File:Morrowind Goldbrand.png
Goldbrand is a powerful, golden katana with a fire damage enchantment. In Morrowind, it can be converted into the more powerful Eltonbrand, which is more damaging and has an added strength-boost enchantment, by completing a secret and obscure quest.

## *The Elder Scrolls IV: Oblivion*

*Main article: Goldbrand (Oblivion)*
 File:Goldbrand.png
Goldbrand can be acquired from completing the Boethiah's Shrine quest "Boethiah's Quest." It is possibly one of most powerful weapons in the gamе when its enchantment is charged. Using the Umbra sword in conjunction with this weapon can create a deadly combo as you can use the Umbra sword to recharge Goldbrand.

## Fourth Era

Goldbrand is rumored to have been wielded by Emperor Titus Mede II during the Battle of the Red Ring when he retook the Imperial City.

## Appearances

* *The Elder Scrolls: Arena*
* *The Elder Scrolls III: Morrowind*
* *The Elder Scrolls IV: Oblivion*
* *The Elder Scrolls V: Skyrim* (mentioned only)
* *The Elder Scrolls: Legends*

## References

1. ↑ 1.0 1.1 *The Great War*

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Heartlands

## Nearby Locations

Imperial City is nearly encircled by this region
City Isle and Waterfront are cradled by this region
Great Forest to the west and northwest
Nibenay Valley to the south
Nibenay Basin to the east

*"The Heartlands and Nibenean Valley are the agricultural breadbaskets of Cyrodiil."*
―Irroke the Wide[src]
File:Heartland quote.ogg

The **Heartlands** is a roughly crescent-shaped region, the bulk of which is east and northeast of the Imperial City. The City Isle and the Waterfront are cradled by this region and it nearly stretches all the way around them. It butts into the Great Forest near Fort Homestead.

The region is one of the more mild and pastoral in the country. Thick waving meadows grow on gently rolling hills, and a few scattered stands of broad leaf trees can be found clustered around gray stone outcroppings. It has a temperate climate, with frequent rain and thunderstorms.

All of the Cyrodiil's roads (with the exception of the Orange) meet in the Heartlands, joining the Red Ring Road like spokes in a wheel. Clockwise from the north, they are the Silver, Blue, Yellow, Green, Gold, and Black.

## Flora and fauna

Although a very green region, alchemical ingredients are surprisingly rare. Look for Foxglove, Monkshood, and the occasional Summer Bolete Cap. Nirnroot can be found in the adjacent Waterfront and along the shores of Lake Rumare. Rumor has it that much of the country's food is grown in the Heartlands; in fact, there is not a single working farm in the entire region.

Wild animals (deer, imps, wolves, and timber wolves) are similar to those in the surrounding woodlands. There are also a limited number of goblins, mountain lions, and trolls.

## Locations

The village of Pell's Gate can be found just down the road from Old Bridge. Roland Jenseric's Cabin is on the opposite side of the Heartlands, near Cheydinhal. Two taverns can also be found in the region. Roxey Inn lies along northwest Red Ring Road, and the Wawnet Inn is just across the great unnamed bridge that leads away from the Imperial City. The small farming community of Aleswell can be found in the north of the Heartlands along the Red Ring Road.

### Ayleid Ruins

 File:Heartlands Waterfalls.jpg
* Belda
* Culotte
* Nagastani
* Sardavar Leed
* Sercen
* Vindasel

### Caves

* Barren Cave
* Dzonot Cave
* Fatback Cave
* Fingerbowl Cave
* Imperial Prison Sewer
* Memorial Cave
* Shinbone Cave
* Sideways Cave
* Sinkhole Cave
* Veyond Cave
* Wellspring Cave

### Forts

* Fort Alessia
* Fort Caractacus
* Fort Chalman
* Fort Empire
* Fort Grief
* Fort Homestead
* Fort Magia
* Fort Nikel
* Fort Urasek
* Fort Variela
* Fort Virtue

### Mines

* Empty Mine
* Exhausted Mine
* Flooded Mine

### Settlements

* Cadlew Chapel
* Pell's Gate
* Roland Jenseric's Cabin
* Weye

## Appearances

* *The Elder Scrolls IV: Oblivion*
* *The Elder Scrolls Online*

## References

1. ↑ *The Heartland of Cyrodiil*

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es:Las Tierras Centrales
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Essential Characters (Skyrim)

*For other uses, see Essential Characters.*
**Essential characters** are NPCs that, at some point during in *The Elder Scrolls V: Skyrim*, cannot be killed in any way whatsoever. If their health is depleted, they fall to one knee, shortly recovering completely. Followers lie somewhat in this category, whereas they can only be killed if the Dragonborn is the one to deliver the final blow or if they are repeatedly attacked in this downed state. In addition, essential characters are unable to be pickpocketed of some equipped weapons, or any equipped items.

Similarly, some characters are listed as "Protected." This means they can be killed, but only by the Dragonborn; not by followers or enemies.

There are many characters vital to the progression of quests, and if killed, would effectively render large portions of the game completely broken. To safeguard against this, certain characters are marked as "essential" by the game. Some characters lose this essential flag after their crucial role is fulfilled; these actors then become "unessential" and can be killed.

## Compass Rose

 No
 Always

## Dark Brotherhood Sanctuary

 Festus Krex | During "Death Incarnate" or "Destroy the Dark Brotherhood!"

## Other Locations

* Only becomes unessential if Update 1.4 or lower is installed.

## Dawnguard

### Castle Volkihar

 Lord Harkon | During "Kindred Judgment."

### Fort Dawnguard

 Sorine Jurard | During "Destroying the Dawnguard"

## Dragonborn

### Skaal Village

 Storn Crag-Strider | During "The Gardener of Men"

### Tel Mithryn

 Talvas Fathryon | After "From the Ashes"
 Varona Nelas | During "Reluctant Steward"

nl:Essentiële personages
Imperial Mage

**Imperial Mages** are mages used by the Imperial Legion to fight the Stormcloak Rebellion. Two of them are seen fighting Alduin in Helgen at the start of the game.

## Equipment

* Imperial Light Armor
* Imperial Light Boots
* Torturer's Hood

## Spells

* Healing
* Firebolt

## Trivia

* If spawned using console commands, they always have their fists raised.

## Appearances

* *The Elder Scrolls V: Skyrim*

pl:Cesarski Czarodziej
Imperial Prison

*For other uses, see Imperial City Prison.*

*"No one has escaped the Imperial Prison in over 40 years, since the days of Jagar Tharn and the Imperial Simulacrum"*
―Loading Screen[src]
The **Imperial Prison** is the jail in the Imperial City and is the largest prison in the game. There are several quests involving it.

## Background

The dungeon of the Imperial Prison is the starting point of *The Elder Scrolls IV: Oblivion*. The jail also holds Valen Dreth and Claudius Arcadia as prisoners. Depending on the Hero's choices in *Oblivion*, the Hero may have to infiltrate the prison to kill Valen Dreth — the Hero must be in the Dark Brotherhood — and if the Hero does not kill any guards, then a bonus is received.

## Quests

### Tutorial

A main quest that must be completed; it is the opening Quest in *Oblivion*, where the Hero finds his or her way out of the prison via a secret escape route that is also in use by Emperor Uriel Septim.

### Scheduled for Execution

A Dark Brotherhood quest, in which the Listener infiltrates the prison to locate and kill Valen Dreth, an old and weak Dunmer who formerly teased the Hero during the opening tutorial.

## Gallery

Oblivion Prison map.pngMap of the prison during the tutorial, after which the map shifts 90 degrees clock-wise.Oblivion prison.jpg*The Elder Scrolls IV: Oblivion* starting cell.
## Trivia

* On one of the walls in the dip where the secret passage descends, there is a tally adding up to 23. From this, it could be inferred that the Hero of Kvatch was imprisoned for 23 days before their escape.

## Appearances

* *The Elder Scrolls: Arena*
* *The Elder Scrolls IV: Oblivion*
* *The Elder Scrolls Online: Imperial City*

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