Mecha and Monsters from Gulkeeva

The following is a list of the many mecha and monsters that appeared in the 1995 anime series *Wild Knights Gulkeeva*.

## Eternalia Forces

### Sacred Beasts

* **Greyus**: One of the four animaloid warriors that turn into Sacred Beasts upon command by a Soul Warrior, this one from the Wolf Tribe. His height is 190 centimeters and his weapon is a laser whip.
* **Beakwood**: One of the four animaloid warriors that turn into Sacred Beasts upon command by a Soul Warrior, this one from the Hawk Tribe. His height is 210 centimeters and his weapon is a laser crossbow.
* **Gariel**: One of the four animaloid warriors that turn into Sacred Beasts upon command by a Soul Warrior, this one from the Ape Tribe. His height is 200 centimeters and his weapon is a five pronged laser wheel.
* **Didium**: One of the four animaloid warriors that turn into Sacred Beasts upon command by a Soul Warrior, this one from the Bear Tribe. His height is 215 centimeters. Unlike the other animaloid warriors he is transformed by Kira rather than Momoya.

### Vehicles

* **Eternalia Tank**: Appear in episodes 11, 12, 21, and 22. They were brown tanks that were armed with a yellow energy cannon, brown.
* **Eternalia Mecha Dragonfly**: Appear in episodes 11, 12, 21, and 22. They served as aerial cavalry and had a tan color scheme. They were armed with twin yellow laser guns on the head.
* **Eternalia Walker**: Appear in episode 21. They were brown two-legged walkers armed with a frontal gun.

## Darknoid Forces

### Main Forces

* **Fortress City**: First appears in episodes 11. Powers include levitation, blue energy turrets around the hull, a black energy barrier
	+ **Flying Eye**: Black flying probes used by the Fortress City to track the Soul Warriors and Sacred Beasts starting in episode 13. A four-legged version could briefly be seen in episode 21.
* **Triple Barreled Laser Turret**: Appear episode 12. They were used at Zaza's castle for defense until the Fortress City could be teleported to Earth. It could fire yellow lasers from its three cannons.
* **Devil's Stone**: Appears in episode 16. Powers include levitation, creating thunderstorms around it, body tentacles, and exploding with enough force to destroy a planet.
* **Darknoid Tank**: Appear in episode 21. Powers include twin spiked wheels and three laser cannons.
* **Darknoid Hover Platform**: Appear in episode 21. They could use an underside propeller for traveling and were armed with a machine gun.
* **Darknoid Battle Suit**: Appear in episode 25. They were used to defend the inside of the Fortress City from intruders. Noted for their open cockpit and they were armed with a 6-barreled gatling gun in each shoulder.
* **Prince Zaza**: The leader of the Darknoids, a demonic entity that rapidly ages throughout the series. Powers include levitation, teleportation, purple lightning from the hands, body shockwaves, creating the Dark Sacred Beasts and an imitation of Kira, and mutating into his devil form.
	+ **Dark Sacred Beasts**: Appear in episode 26. They were replicas of the four Sacred Beasts created by Prince Zaza.
	+ **Devil Zaza**: Appears in episode 26. Powers include launching black electric balls from the palms that can combine for more power, intense wind gusts from the body

### Biomechs

The **Biomechs** were a series of animal-like robots piloted by the best Darknoid commanders to locate five areas on Earth that would concentrate into a dimensional focal point that allowed the Fortress City to teleport to Earth's dimension. All Biomechs had an escape pod that resembled a skull that was capable of teleporting.

* **Seagroller**: Appears in episode 1. Powers include swimming, a thick shell that launches spikes, and a pair of claws.
* **Delacin**: Appears in episode 2. Powers include flight, three launchable claws on each hand, and two rocket talons on each foot.
* **Sangros**: Appears in episode 3. Powers include a horn on the forehead and nose, six spike missiles around the forehead horn and one in the chin, a spike under each palm, and giant wheels on the lower half of the body.
* **Dialon**: Appears in episode 4. Powers include an extendable claw on the left wrist, three spike missile launchers in the right hand, a horn on the forehead and each need, an extendable spear-like tongue, and turning the forehead horn into a long sword.
* **Visored**: Appears in episode 5 and 19. Powers include flight, a double sided trident that launches the middle prongs, a bladed tail, and a machine gun in the left palm.
* **Weasel**: Appears in episode 6. Powers include fire balls from the finger claws, high jumping, agility, and a spike missile on each knee.
* **Valkyris**: Appears in episode 7. Powers include summoning a pillar of fire around it, high jumping, clawed hands, and two homing missiles from each side of the head
* **Zam Rigan**: Appears in episode 8. Powers include swimming, twin crab claws, and high jumping.
* **Rolypoly**: Appears in episode 9. Powers include a fire ball gun on the scalp that fires in five directions and rolling into a ball.
* **Gilbyler**: Appears in episode 10. Powers include flight, a flamethrower in each shoulder, four machine guns in each wrist, and a compact form for faster flight.
* **Falcon**: Appears in episodes 10, 16, and 24. It has no official name. Its only known power is flight.
* **Garzac**: Appears in episode 12. Powers include 29 pink explosive laser launchers hidden in each shoulder, twelve pink laser launchers in each set of arm grills, launchable wired hands with clawed fingers, a cannon on each pectoral and hip, three machine guns on each knee, and a red energy cannon on the back.

### Battle Mechs

The **Battle Mechs** were a series of robots piloted by various mercenaries from the Darknoids' home dimension of Noseratia with for the purpose of hunting down the Soul Warriors and Sacred Beasts.

* **Ganzas**: Appears in episode 13. Powers include five machine guns hidden in the head, an 8-tube spike missile pod in each side of the body, a machine gun on the back, and a spike missile launcher from the rear.
* **Mouse Battle Mech**: Appears in episode 15. Powers include swimming, summoning Darknoid Rats, launchable claws attached to chains, dozens of harpoons on the back, and three machine guns on the head.
	+ **Darknoid Rats**: Appear in episode 15. Powers include high jumping and sharp teeth.
* **Jester Battle Mech**: Appears in episode 16. It has no known powers.
* Bat Battle Mech: Appears in episode 17. Powers include analyzing dreams of sleeping organisms, three guns for each hand, and a whip-like tail.
* **Gnat Battle Mech**: Appears in episode 18. Powers include flight, a gatling gun for the mouth, and attaching to Centaur Battle Mech.
	+ **Centaur Battle Mech**: Appears in episode 18. Powers include a gatling gun for the mouth, high jumping, a shuriken launcher on each hip, emitting purple smoke, a launchable claw for each hand attached to a cable, waist detachment, and a whip-like tail.
* **Falcon Battle Mech**: Appears in episode 19. Powers include flight and energy balls from the base of each wing.
* **Frog Battle Mech**: Appears in episode 20. Powers include burrowing, launching a pair of bomb collar launchers on the back, and high jumping.
* **Fox Battle Mech**: Appears in episode 21. Powers include a gun in each shoulder, speed, a machine gun in the right palm, and a launchable claw on a wire for each hand.
* **Tiger Battle Mech**: Appears in episodes 22, 23, and 24. Powers include a tiger for the lower half of the body, shockwaves from the right fist, a claymore that can turn into a whip, a machine gun in the left palm and each side of the right wrist, a flamethrower in the torso, and separation that allows the upper half to fly.
* **Mass Production Battle Mechs**:
	+ **Type 1**: Appear in episodes 22, 23, and 24. Powers include a yellow laser gun in the right palm and flight.
	+ **Type 2**: Appear in episodes 22, 23, and 24. Powers include a yellow energy gun in each palm and shoulder and a pair of energy cannons on the back.