Mackay 1

# Captain Eira Mackay

Captain Eira Mackay (Mackay 1) is a Battle Engine Warcaster available to Crucible Guard. In Prime, this Leader is available in Crucible Guard (Prime).

Mackay 1 has the typeline **"Crucible Gurad Battle Engine Ordic Warcaster"**.

## Abilities

### CTRL

12

* **Unstoppable** - This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.
* **Pathfinder** - This model treats rough terrain as open terrain when advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.
* **Construct** - This model is a construct and is not a living model.

**Bulldoze** - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

**Reposition [3"]** - At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.

## Weapons

 **Alchemical Mortar**

**Attack Type** - Each time this weapon is used to make an attack, choose one of the following special rules:

* **Flare** - On a direct hit, models hit by this attack lose Stealth and suffer -2 DEF for one turn.
* **Psychomorphic Destabilizer** - This attack causes magical damage. Models hit by this attack lose incorporeal for one round.
* **Vitriolic Trajectile** - This attack causes corrosion damage. On a critical hit, models hit suffer the Corrosion continuous effect.

 **Antiminator x2**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
 **Damage Type: Cold** - This weapon causes cold damage.

 **Flamethrower**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
 **Damage Type: Fire** - This weapon causes fire damage.
 **Continuous Effect: Fire** - A model hit by this attack suffers the Fire continuous effect.

 **Ram**

**Ram** - When an enemy model is hit by this weapon during this model's Combat Action, it becomes knocked down and can be pushed 1" directly away from this model. If the model hit is pushed, this model can immediately advance 1" directly toward it.

## Feat

**Overwhelming Force** - Friendly Faction models currently in Mackay's control range gain Run & Gun and their weapons gain Damage Type: Magical. Additionally, when a friendly Faction construct model makes a damage roll against an enemy model in Mackay's control range, the damage roll is boosted. Overwhelming Force lasts for one turn. (At the end of its activation, if it destroyed one or more enemy models with ranged attacks that activation, a model with Run & Gun can make a full advance.)

## Spells

**Fail-Safe**

**Fail-Safe** - Target friendly Faction warjack gains +2 ARM and does not suffer the effects of crippled systems.

**Jumpstart**

**Jumpstart** - Models in the spellcaster's battlegroup that are currently in its control range stand up and are no longer stationary. Models that were knocked down this turn are not affected by Jumpstart.

**Mobility**

**Mobility** - Models in the spellcaster's battlegroup currently in its control range gain +2 SPD and Pathfinder for one turn.

**Return Fire**

**Return Fire** - When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return Fire expires. Return Fire lasts for one round.