The Video Game

Duration
 Crowns
 Date release
 Other Details
First level that the line color was default instead of any color (update changed), and change as appeared (not faded)
**Paid Level**
 Time zones
 Jump (s)
 Fall (s)
 Teleportation (s)
 U-turn (s)

**The Video Game** is the 39th level in Dancing Line.

## Event

This level is available to try and be unlocked without using real money after 11 Feb 2020. Players can play this level 5 times after watching a video ads. They can unlock this level after passing The Mountains, The Sailor's Tale, The Chaos and The Chinese Garden in the event.

## Difficulty

* There is no guidance line in this level, which increase its difficulty. (Only Android)
* The low camera angle will block the line sight.
* There are two neon orange lines which will decrease the line's visibility.
* There are lots of fast taps.
* The path is quite obvious, but there are parts where the camera angle will pose a problem.
* The camera angle may confuse some players.

## Strategy

* First, don't focus on the low camera angle, but the music, since there are obstacles that will block the path too.
* Since the path is obvious, you'll just need to watch the path, once the camera rises.

## Glitch

A glitch was shown as out of map here. There is no way to stop or exit it, via resetting.

* This was unusual as the line is unable to go on a fresh platform like any other level. Instead, it falls endlessly away.
	+ You can also perform a similar OOM glitch if you turn right slightly early before entering the Pac-Man section. You will get an endless fall.
	+ Performing the glitch near the 2nd checkpoint is also possible, right before Pac-Man is destroyed.

## Trivia

* This is the seventh time that more than one level was released in an update, coming along with The Third Anniversary.
* This level is from the same designer of The Ocean.
* This is the first level has the earliest first crown, beating The Faded - Alan Walker and The Christmas Party. This crown is located at 8%.
* Thanks to the 40% mark's presence, the second crown was placed at 35%, right before the 40%.
* The reason for the line's first color being "Default", is because the line doesn’t have a color. Instead, it‘s the standard color, if missing the actual one. This was Unity 3D's principles.
	+ This is the first time that the line color was reverted into the default color in-game.
	+ However, an update was shown, where the default color was glowing.
* The line color just switches between colors, instead of fading, this can be seen at 7%.
	+ This was fixed in a fix-update.
* The level design is a mix of The Earth (Color Remix) and The Taurus.
* Most of objects were made by cubes rather than the usual, low poly style, due to the video game.
* In the end, various video game consoles are shown in order of release. The following consoles are: PONG (1975), Atari 2600 (1977), Arcade (1980), Intellivision (1980), Colecovision (1982), NES (1985), Sega Genesis (1989), Super Nintendo (1991), Playstation (1994), Xbox (2001).
	+ The "Colecovision" console name was only partially seen; it only appears as the word "vision" without widescreen.
	+ A share picture has been shown, and confirms that it is, indeed, the Colecovision (1982).
* Due to an update that redesigns the level, the line no longer becomes blue.
* Due to Cheetah Mobile violated ad terms, the whole company's games and Dancing Line itself has been removed. Thus, no more levels will be seen on Android after that.
* The yellow creature like ball in the level screen may be a reference to Pac man.
* The pyramid top says “CONTINUE?.”

## Percentage markers

*Most of the percentage markers are hard or impossible to see due to the wrong markers position.*

* The 10% marker is floating in the air to the left of the path.
* The 20% marker is inside the rock to the left of the path. It is invisible.
* The 30% marker is on one of the floor tiles to the left of the path. It is seen only with Widescreen and 2D at the same time.
* The 40% marker is on one of the floor tiles to the left of the path.
* The 50% marker is on one of the floor tiles to the left of the path. It is seen only with Widescreen and 2D at the same time.
* The 60% marker is on the ground to the left of the path. It is seen only with Widescreen.
* The 70% marker is on the ground to the left of the path.
* The 80% marker is on the ground to the left of the path.
* The 90% marker is on the ground to the left of the path. It is seen only with Widescreen. It is strangely close to the pyramid.
* The 100% marker is not shown.