recursal/Fanatic-Fandom huggingface dataset:
Macro Templates

## Overview

This is a library of different macro templates that you can use in Roll20 for faster gameplay. Thoes outlined in purple are the macros to copy and paste for use.

## Terms

[[ 1d20 ]]: Double brackets condense the rolls down to a single form.

/me or /e : Allows you to speak as your character and allows to emote in third person.

**?{Inquiry}**: Allows you to input variables for different rolls

Ex: d20+?{modifier}
**cs>:** It stands for critical confirm and shows you when you've hit a crit threat. So when you roll the numbers will be outlined in green.

   Ex: [[ d20cs>12+5 ]]

More roll comands and information can be found here

## Generic Commands

**Initiative:**

[[ 1d20 + Initiative Modifier &{tracker}]]
Ex: /me draws the most awesome, luxurious, and shiny sword ever and prepares for combat [[1d20+5&{tracker}]]
**Standard Roll:**

[[1d20+?{Input}]]

## Templates

### **Melee/Ranged**

&{template:default} {{Name=Melee Attack }} {{First Attack = [[Attack Roll]] [[ Damage Roll]] }}

Ex: &{template:default} }} {{Rapier = [[d20+5l]]  [[1d4+5]] }}

&{template:default} {{name=Melee Attack}} {{First Attack = [[Attack Roll cs> Critical Confirm + attack modifier]] }} {{First Damage = [[Damage Roll]] }}

Ex: &{template:default} {{name=Melee Attack}} {{First Attack = [[1d20cs>19+5]] }} {{First Damage = [[1d5+8]] }}

### **Magic**

&{template:default} {{name=Spell Name}} {{Type of Attack}} {{Magic Attack= [[Attack Roll]] }} {{Damage= [[Damage Roll]] }} {{ Effects= Discription }} {{Duration = [[Number of Rounds]] Rounds/Minutes }}

Ex: &{template:default} {{name=Spell Name}} {{Ranged Touch}} {{Magic Attack= [[d20+6l]] }} {{Damage= [[1d8+6]] }} {{Effects= Electric, stunning}} {{Duration = [[69]] Rounds/Minutes }}

### **Full Round**

&{template:default} {{name=Full Round Attack}} {{First Attack = [[Attack Roll]]  [[ Damage Roll]] }} {{Second Attack = [[Attack Roll]] [[ Damage Roll]] }}

Ex: &{template:default} {{name=Full Round Attack}} {{Kukri = [[d20+6]]  [[1d6+4]] }} {{Short Sword = [[d20+50]] [[1d8+5]] }}

Ex 2: &{template:default} {{name=Full Round Natural}}  {{Bite=[[d20+12]] [[2d8+13]] }}  {{Claw R=[[d20cs>19+12]] [[2d6+10]]}}  {{Claw L=[[d20cs>19+12]] [[2d6+10]] }}   {{Wing R=[[d20+10]] [[1d8+5]] }}   {{Wing L=[[d20+10]] [[1d8+5]] }}   {{Tail Slap=[[d20+10]] [[1d8+5]] }}

&{template:default} {{name=Full Round Attack}} {{First Attack = [[Attack Roll cs> Critical Confirm + attack modifier]] }} {{First Damage = [[Damage Roll]] }}

Ex: &{template:default} {{name=Full Round Attack}} {{First Attack = [[1d20cs>19+23]] }} {{First Damage = [[1d5+45]] }} {{Short Sword = [[d20cs>+50]] [[1d8+5]] }}

## Advanced

### Drop Downs

?{Menu Title|Option 1, output 1|Option 2, output 2}

Ex: &{template:default} {{name=Saving Throw}}  {{ ?{Save?|Fortitude,Fortitude= [[d20+12]]|Reflex,Reflex=[[d20+14]]|Will, Will=[[d20+14]]} }}

Ex 2: &{template:default} {{name=Skills}}  {{ {?{Save?|Acrobatics,Acrobatics[[d20+21]]|Escape Artist,Escape Artist[[d20+21]]|Stealth, Stealth[[d20+26]]} }}

**Spell Drop Down**
Lady Azalar

Lady Azalar is an NPC Demon Lord, and one of the Six 'BBEGs' of Chapter 5.

## History

Lady Azalar is one of many Daughters of **Nocticula**, but only one of the few who has ascended to become her own Demon Lord. For this reason, she is incredibly feared, and powerful. She has also inherited some of her mother's domains, particularly those related to the Shadows and Night, although she does not have the patronage of Assassins and those afflicted by Lust. Instead, she is more focused around the use of darkness for murder, rather than Assassination.

She has been sent by her Mother to Oustomia for the express purpose of gathering more worshipers, to grow her own power, which in turn, will grow Nocticula's power as well.

## Personality

Lady Azalar is a particularly feisty, snarky individual, enjoying the battle of wits and words and particularly enjoying insulting her foes before she slaughters them. She enjoys wanton murder, and cares not for the delicate, clean techniques of her Mother's assassins. She is not a lusty individual either, despite her parentage. When she does indulge her lusts, it is often while covered in blood.

## Appearance

Like her mother, Azalar is incredibly beautiful, with flowing white hair and nearly white skin. When she is more open about her appearance, she has a single, enormous black wing that extends outwards - rumored to be a powerful Shadow Demon bound to her to increase her power.

## Relations with Other Deities

Lady Azalar sees the other Deities involved in the Blood War as competition, and seeks to eliminate them. Other deities, however, are not worth her time and effort. Except, perhaps, her mother Nocticula, whom she venerates.

**Our Lady in the Light**: Her little sister she has never met. In her research of Oustomia and Sheng, Lady Azalar heard tales of her sister, and has grown to despise her for her weakness.

**Gar'zog**: As a fellow Demon Lord, she respects Gar'zog's strength. But as a foe, she sees him only as another target, but due to his strength, she does not seek to fight him outright, unless she must.

**Zagon**: Upon meeting Zagon for the first time, Lady Azalar felt her heart beat in her chest in an unusual way, and she recognized it as an unnatural, powerful lust and desire. For this reason, she seeks to meet Zagon personally, and enjoy the pleasures he can offer her, before she brutally murders him and bathes in his blood in a powerful, finisher of orgasmic bliss. Yes, she is a Yandere, yes, I know some of you will make that joke.

**Vretiel**: A foolhardy, overzealous angel. She's met and killed many like him, and sees him as nothing more than an obstacle.

**Xanar**: In a way, they share a kinship - Azalar enjoys killing, and Xanar enjoys raising. A symbiotic relationship, but one that will never see fruition.

## Worship

Lady Azalar is worshiped by few on Oustomia and Sheng, but finds particular enjoyment of serial killers and Murderers paying homage to her before making their kills.
Kromskull

"I'm da biggest so I'm da best"

## History

Born among a clan of independent space faring orcs Kromskull learned, from a very young age, that the universe is harsh and unforgiving. Given that he was born smaller that the rest of his peers he was often picked on for his size. Kromskull knew that if he was to ever earn any sort of respect, he had to get bigger, meaner, and tougher than any other orc he met. Kromskull became reclusive seldom interacting with any other individual on the ship he was apart of. Instead he would focus on training his body, building complicated suits of heavy armor and learning all that he could about spaceships as well as advanced weaponry. After many years of constant training, Kromskull knew that the time to prove himself had come. Kromskull strode up to the leader of his peers and broke his nose with a vicious headbutt. Kromskull then let out a guttural roar that shook the very halls of the ship. Kromskull then announced to the room.

"Listen ere ya gits! I be Kromskull, if any of yaz fink ur 'ard enuf, come an 'ave a go! I could use annoda 'ead torphey!"

His peers shook with fear and then cheered in admiration of the mighty orc. He then began to rise among the social latter in the ship until he reached adulthood. At which point he was given his own Kite to carve his own path along the universe.

For many years Kromskull traveled the universe as a roving freelance mercenary until one day he decided to team up with his captain Dragmaul and his fellow crew mate Hjalmþrimul Asgeir the XVl aboard the space ship Journey Silencer's Journey

## Appearance

Kromskull stands at a staggering 6'5 and weighing a whopping 300 pounds of big green angry orc. He wares a set of custom made heavy armor with several spikes protruding from every angle. His dark green skin is accented by his burning red eyes. Seeing him without his armor on would reveal his Iron hard exterior rippling to the the brim with well toned muscles. Despite his history of battle his hide is relatively well intact without any serious scarring.

## Personality

Kromskull despite his appearance and way of speaking Kromskull is actually a very thoughtful individual acting as the Silencer's Journey's mechanic. However if for some reason you were to make him angry, then they should be prepared to face the most vindictive and aggressive foe that they have ever faced in many years. He respects forms of hierarchy and is fiercely loyal to his crew.

## Friends

Dragmaul

Hjalmþrimul Asgeir the XVl

## Enemies

People he's paid to kill and or do battle with.

## Aspirations

Become the biggest and best orc in the universe.
Make a ton of credits so that he can make powerful equipment for himself and his crew.
Locations

WIP

1:) Realms -The different planes and planets that have been discovered.

2:) Nations -

3:) Cities -Settlements of civilized society.

4:) Portal Connections -

5:) Places -The geographical areas of notable significance.

6:) Landmarks -Structures in nature that have made an area famous or provide an incontrovertible claim to that area.
Liliana Hanskeld

## History

Born from a commoner family, Liliana Cooper came from humble beginnings. Her father was a cooper in the town of Saltford, making fish barrels for the town's main trade. She left her family supposedly to join a convent at a young age of twelve, but returned 4 years later. Rumor was, the convent was run by corrupt priests, and a group of adventurers uncovered the corruption and freed the nuns within. She had joined the group, traveling with them for some years until it broke up due to internal conflict. When she returned to Saltford, she was very much a changed person. She had acquired a taste for the finer things in life, and the small town was no longer enough for her. She tried several times to join adventuring companies, but things always seem to break apart quickly. One day, while staying with her family, she met a young man who caught her fancy. That young man was Kirgon Hanskeld. The two had a whirlwind romance which ended up with a scandalous elopement, then capture, and in the end the Hanskeld family granted the Coopers a minor noble title and allowed the two to wed. Fast forward 20 years, Liliana is now a powerful noblewoman, and has three children with Kirgon, 2 boys and a girl. The eldest boy, Eric, now follows his father, learning how to run the noble estate. It is rumored the Hanskelds is looking for a suitable match for their middle daughter, Vivianne, who people say is a beauty. The youngest boy is still in his adolescence, and learning from the family's private tutors.

## Description

Liliana is quite a beauty herself, with deep violet eyes, smooth pale skin and a high forehead. She usually wears her platinum blonde hair tied up in a bun, with a tiara holding it. She is always seen in finery, having a taste for foreign silks and furs.

## Personality

It is well known among the nobles that Liliana has a grating personality. She is vain and haughty, and tends to look down on others. She is also a person of expedience, preferring quick but not necessarily moral resolutions to problems. She has been known to be harsh with her daughter in public, but has a soft spot for her youngest son.
Nexys

Nexys is a Demigod of unknown origins. He is known as Chaotic Evil.

## History

Nexys appeared when the veil around **Shengming de Yaolan**, and **Oustomia** was lifted. He was the reason that these worlds ceased to be shrouded from view. He is well-known as a manipulative, cunning individual, and is said to have discovered his own divinity and rose to the level of Demigod by devouring a large number of other Quasideities.

## Relationships

Nexys generally has a poor relationship with most other deities, and especially followers of Sarenrae, as both tend to use fire - although Nexys' followers focus on the evil, chaotic aspects of fire, whilst Sarenrae worshipers focus on the healing aspects.

## Appearance

Nexys typically appears as a very handsome, slender, athletic man with silken red robes that look like fire.
Masozi Erebella Gadu

"Capture.. it. With.. your heart."

## History

Born to the bard, Evers Gadu, Masozi was taught at a young age to sing. But her father, Evers, was an exacting master and she quickly learned that holding one's tongue was often more advisable than song - unless you were going to do it perfectly. Masozi developed slowly for his tastes and soon took on a new wife to produce a more suitable heir to his line. Her new 'mother' was just as stern as her father had been and Masozi developed a speech impediment. Her father gave up on her entirely. As soon as she was an adult, she was told to go make a living of her own in the world.

## Physical Appearance

Cute and frail looking, this small girl wears kimonos and flowers in her hair to battle. She is mightier than she appears though!

## Personality

* Cheerful
* Musical
* Nervous
* Wise
* Open
* Lonely

Masozi is a generally happy person, if a bit timid because of her speech impediment. Those who can look past it find her easy to get along with.
Mikhail Yoldin

## History

Mikhail manifested as a baby on a especially cold night in a graveyard in Saint petersburg. howling into the night with a shrieking that could only be accompanied by that of a new born.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Personality

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## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

They're out there, they just haven't shown their faces yet.

## Aspirations

What do you hope to accomplish in this world?
Maelwe

"We need to understand the void if we are to defeat it."

## History

Maelwe comes from a noble elf family of space faring elves. Her father tended to the great tree of the flagship of their clan, and her mother was a royal guard. Maelwe received traditional schooling in elven magic, the void, and botany from a young age, as well swordsmanship. Her parents expected her to take over their duties when she comes of age. As a child, she was curious and loved going beyond her studies to learn about a great deal of things. Her parents and tutors gave her free reign to learn from the various libraries of the armada. Unfortunately, unbeknownst to everyone, that was the undoing of the elven fleet. In the grand library on the flagship, Maelwe had found a misplaced ancient book of rituals. After being unable to open the lock that sealed the book, Maelwe brought the book to the librarian, who used magic to unlock it. The seal broken, it called attention to an ancient race of star-faring void aliens. And as they warped into the elven fleet's space, alarms were sounded throughout the armada. The fleet was beset by a horde of void creatures, and while they fought valiantly, the elves were no match to the alien creatures that assaulted them. One by one, the elven vessels were infested and destroyed, until at last only their flagship remained. Desperate, the elves used magic to evacuate their women and children, and Maelwe was transported into Galactic Space.

## Appearance

Maelwe is a tall elven woman with some features that may suggest a mixed heritage in the distant past, namely white hair and purple irises. Her family has always dyed her hair, and once she came into galactic space, she decided to dye it purple. She has pale skin, a slender build, and enjoys wearing tight fitting clothes to allow better mobility.

## Personality

Maelwe has a curious spirit, and questions everything and is inquisitive to a fault. She like to read, but also likes discussions with people, especially about academic fields. She is easily distracted, and some would say scatterbrained, and usually obvious to her surroundings.

## Friends

This is a strange place to her, she would like to make some friends.

## Enemies

The void creatures that attacked her people.

## Aspirations

She would like to go back to the void space and look for survivors, no matter how slim the chance. She also wants to find ways to defeat the void creatures and make space a safer place.
Myrdlain Evergreen

Called **Myrdlain Evergreen**, the Baron of the Eardfeye Woods. A student of natural and arcane magic. Myrdlain professes loyalty to the kingdom, its ruler and laws, but do so with a grin and eyes crinkled with mirth. He enjoys speaking with those in search of adventure, trying to understand their motives.

## Background

Myrdlain was born of a man and dryad. Named to be the Baron of Eardfeye, due to the pact made by an ancestor lord. This angered the initial baron, Einholt, and his supporters. The mother brought Myrdlain to the woods where she taught him about nature, survival, and druidic arts. Eventually, he was returned to the House.

While welcomed back, Einholt and the supporters made plans to discredit and remove Myrdlain. The child started learning social etiquette and managing the barony. Einholt taught some of the classes, which he used to fuel rumors of ineptitude. As he studied how to govern, Myrdlain took up pursuits like Bladesinging. While Einholt encouraged the pursuit, his supporters spread rumors of disinterest in governing.

After years of rumormongering passed, the conspirators felt it time to enact their final plan. They planned to kidnap Myrdlain and murder him outside the Woods. They would claim that the young man ran away from his responsibilities, using the rumors they created as proof. The plan failed, those sent captured by guards when they approached in the dead of night.

That morning a pronouncement was held in the great hall. Confessions by the offenders and documents gathered from Einholt's accomplices showed the depth of conspiracy. Their private lands and estates taken and redistributed as recompense, the conspirators banishing them to the outskirts of the Eardfeye Woods. Some left Ergon altogether, while those that stayed would eventually disappear into the Woods, never to be seen again.

## Appearance

Myrdlain wears a white robe bedazzled with floral-themed decorations and designs that hides a lean body underneath. The hood is usually raised, though if lowered would reveal long, shaggy, white hair tied into a loose ponytail. A youthful, heart-shaped face and straight eyebrows frame lidded eyes of violet. Pointed ears are covered with petal-like ornaments.

## Personality

One raised through the lens of the fey, returned to the mortal world. He enjoys spending time with animals and people equally and will treat both the same. He believes life is meant to be enjoyed, do so to the best of your abilities. But family comes first. Unfortunately, he has a weakness for more carnal pleasures.

## Relations

Kingdom of Ergon - He is loyal to the kingdom, his fealty held by its ruler.

House Evergreen - His blood and kin.

## Aspirations

To find the fluffiest fur in the world. To play a prank on a king. To recover his mother's long lost staff. To be given a kiss by a fair maiden.
Rose Erlach

*"Trust me, I'm a doctor." - Rose, lying about what she is to reassure someone.*

## History

Originally from Rike, Rose Erlach grew up in a rather abusive household. Her father, Pascal, was a drunkard who would abuse his own wife and daughters regularly. Her mother, Marie, was extremely religious, believing her god would save her by bringing destruction upon the horrible man she was forced to wed. Her younger sister, Abigail, was a shy and sweet girl.

On account of her and her sister being injured almost everyday, Rose took to teaching herself first aid and treatments. She learned how to ease their physical pain, but her mental trauma was another story entirely. The horrors she endured would scar her mind forever. One fateful evening, after being beaten she found herself praying to Asmodeus as her mother would, when she was approached by a mysterious entity. She had no idea how this being got in, but she knew what it was: a devil; to her, a savior. It offered her something, a means of escaping from her hellish life. It gifted her a sword and branded a symbol upon her hand. It then informed her that with the blade she could kill the ones who caused her so much grief. She felt something inside her: an itch, a crave, a need. It was on that night that she found her calling. Under the darkness of midnight, she left town with blade in hand and the bodies of Pascal, Marie, and Abigail Erlach cold and in pieces.

Rose found herself wandering across Egron under the guise of a travelling doctor, using her self-taught medical skills to aid in this guise. While under guise, she selects targets to kill, mainly weak travelers and defenseless merchants.

## Appearance

When she was younger, she had black hair, however the stress and agony she went through growing up caused her hair to turn almost white. She has yellow eyes, and somewhat fair skin as well as an Asmodeus pentagram branded on the back of her right hand. She wears a somewhat short black dress with no sleeves, as well as thigh-high black socks and black boots along with black detached sleeves.

## Personality

Rose often seems somewhat sultry, though that is just her ruse for luring people in so she can perform somewhat decent care while selecting her target(s) for the day. In truth, she is a cruel and conniving mad woman who loves the thrill of tearing through flesh with her blade. Though she tends to be solitary, she would not be opposed to allying herself with those her share similar ideals.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

Murder many people, maybe join a group of evildoers and bring about more evil. One goal of hers that she might never ever complete, but loves to contemplate is murdering King William Gerald.

## Gallery

Rose as a childRose after murdering her family
Lord Dellifus Sanguine

*Hell or high blood?*

## What Is Known

Little is known about the mysterious Lord D. He is the High Lord of Blood Sports, and to be sure, is more than a little insane. He craves blood, one way or the other, he wants to see it spilled. He invites adventurers into his arenas in order to see that craving filled.

He appears as a white haired muscular man, with large dark black curling horns. He is very pale, his eyes so dark as to appear black, and the inside of his mouth is stained with red - as if with the drinking of blood. He is also fanged. He typically wears the dark attire of royalty - usually white and grey, with red jeweled accents and black chains.

## Arenas

To all whom enter his arenas and leave successful, he rewards them with a token of their triumph. It is a small token, a white coin sized disk with a dark red stone in the shape of a tear on one side and the words "Let there be blood." on the other. The script seems to be in whatever language is most native to the reader.

These tokens are strange though, cursed some might say. No matter how you might try to toss them away, they always find their way back. Destroying a token is not easy. The only efficient way to get rid of them is to hand them back to Lord D. himself - but he does not take kindly to this.

He's making a list, and checking it twice, to see whose naughty and who.... isn't very nice.

## Blood Pact

The Blood Pact is an as of yet unknown organization backing Lord D.'s plans. What those might be? Who knows!
Lyra

〤 Incanter

〤 Fighter

〥 Trench Fighter

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Neutrals

List your neutrals, people who seem to fall between the line of friends and enemies. Maybe tell why they are your neutral.

## Enemies

List your enemies. Maybe tell why they are your enemy.
Papi Proudfoot of Woodburrow

*This page is currently a work in progress. You can not edit the character infobox unless you go to the source editor. Another method is to save page and open up the default editor.*

## History

**Papi Proudfoot of Woodburrow**(pronounced Pah-pi) is a bolt ace halfling aasimar with his roots in the humble town of Woodburrow. There he was born into the clergy to study as a cleric under father Maven, except Papi lacked the mental facilities for most everything and the gods didn't answer his prayers as people expected due to his celestial heritage.

Instead Papi worked with brawn and quickly proved his worth with the sling and became a hunter. The divine blood made him the tallest halfling in all of the realms around and he married the daughter of Bungo Leafhill, Juniper. Papi and Juniper had five children, Mungo, Dodo, Grace, Bell and Shannon. His children in turn had 17 children, Puvis, Arbogast, Durand, Bingo, Regina, Allison, Mulba, Berthefled, Ingelram, Wido, Lily, Melissa, Folco, Medard, Berengar, Leesha and Myrna. Family dinners were quite the talk around town...

And on the genes went, a total of 357 spawns were produced and Papi set up a little workshop were he worked wood and did basic engineering, but unfortunately things can't last forever, this time due to minotaurs raiding and eating the villagers(only 175 known descendants are currently alive, three of whom have inherited the garuda blood in his veins).

During the Minotaur attack Papi came upon one of their crossbows that he became very interested in, having seen it do quite a number on his family(basically the whole village is related to him at this point... pff). He reverse engineered the massive thing and built a multitude of different crossbows until he made the perfect one.

Due to the difference in aging of aasimars and halflings Papi has seen his wife, children and some of his grandchildren perish due to old age. This is not a fun thing for an old person that doesn't feel old, so off on his own adventure Papi went in search of fame and glory(and the occassional tip!) to bring the evil of the world into the branding light that is justice!

## Appearance

A rather large but still beautifully proportionate halfling standing at his 3'6", with olive skin and large hawklike eyes in amber and a  sharp beak-like nose as well as thin lips.
Vary angular face and his hair has vibrant colours in blue, red and green, upon closer inspection his hair is composed of very long and soft feathers.

## Personality

Both curious and suspicious, a very forward and happy aasimar this one is.

## Friends

Papi sees most people that don't strike him as odd or shady as friends!

## Enemies

Not too fond of monstrous humanoids, especially not minotaurs.

## Aspirations

Make a bit of a name for himself, seeing as many of his children and grandchildren already have outdone him he has to prove he has it in him!

Make the world a safer place so that these cases of seemingly random carnage can be avoided.
Sabedoria

## History

Founded in Sheng on the 28th of Arodus 1022. The founding members were a party that was supposed to venture to Iakresh to establish a foothold Duchy there. But with the elf gate closing to Iakresh and the winds of fate changing their destination. Duke Warbrew and his council founded the city on some ruins they located in central mountains of Sheng once known as Ironmaw. The moved to secure the area around the ruins and have begun to rebuild in the ruins. The Warbrew clan has also chosen to follow the fledgling leader and moved to the new location and are excited for the new opportunities in the new lands.

## Leadership

Ruler- Duke Kokrat Warbrew. The Dwarf leader of the group who came upon the position out of complete shock has been doing all he can to turn himself from a craftsman to a proper leader. Not the most charismatic of leaders he has become known for smart decision making and an unshakable will.

Councilor- Taicho Bloodfeather. The Tengu has become a fast friend of the Kokrats after their initial meeting. He is a follower of the Bright Lord and a warrior of several conflicts.

General- Lady Sanoa. Originally a guard from O'Kibo she has been added in for her martial abilites. She is young and has great potential.

High Priestess- Duchess Trixie Warbrew. The daughter of the High Priestess of Irori in Haven she has been following in her mothers footsteps most her life. She is also the wife of Kokrat as the Elf and Dwarf share both a love for knowledge and wisdom as well as Irori

Marshal- Koamolagahiki. Is a new member to the group and has served in other kingdoms in various fashions. Kokrat picked her for this position due to her love of travel and sense of morals.

Spymaster- Hadrian Arendhel. The first to join Kokrat besides his wife in the plans to go to Iakresh. Hadrian has proven his perception abilities are second to none and he has provided valuable information to the council in some of the troubled situations the group has come up against.

Treasurer- Alpheron Padfoot. The unusual ratfolk is a follower of the Bright Lord and is growing in his skills. He was assigned to Kokrats group by the kingdom of Lebenriech.

Warden- Zerach Ori. Uncle to a friend of the group known as Galun who died in the conflict with Kairon. The Half-Orc has joined Kokrat to try and find his nephews killer from the war and is a recent addition to the group.

## Cities

Eterna- The founding location of the Duchy. It was founded on the Ruins of Ironmaw to take advantage of the building resources available which the citizens have put to fast use.
Markus Markaius Menagerie

*To make your own character page, click "Contribute" in the upper right corner of the wikia. Then select "Add a Page." The infobox displayed is the "Character Infobox" which can be found by using Insert>Infobox. Feel free to omit information you feel is extraneous, but do not purposefully hide or lie about information.*

## History

The backstory of your character or something like that.

## Appearance

Standing out from many in the desert city of Osirian, Markus has long thick hair. Doubtless a quality he has inherited from his elven side

## Personality

The Greatest Philosophers have speculated that life, society, and morality are all born of a competition for the resources of the land. If one follows this line of logic it's easy to see that the expression "The Game of Life" is prophetic and far deeper then anyone has imagined thus far. It is only through sport and contest where mankind can truly display intellectual prowess, Ingenuity, and what true feeling lurk within their heart's mind.

Markus has devoted himself to this belief seeking out challenges and opponents to further push him to the next level of his own ability. He collects allies, ideas, and memories like they are rare game pieces of some multi-layered complex game only he seems to understand the rules of; Each to be mastered not only individually but as a piece of a much larger zeitgeist.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

Above all else, Strive to win. History is not written by the losers after all.
Owari, Spirit Emperor

* ****Owari the Spirit Emperor**, **Master of the Shishi****
* **Domains:** Repose\*, Protection, Rune, Ruin

* **Plane:** Ethereal
* **Ritual Location:** Jiyu
* **Favored Gem:** White Jade
* **Clan:** Chishiki

Owari it self is legend, no one really knows if this entity ever existed or if it was summoned threw tales and dreams of sentient mortal creatures alike from Sheng. It is the final out come of the Dragon Soul myth as many bards from sheng have sang of. Some of the older generations that were refugees speak of as a old being who greets each individuals soul before there judgement, a couple also stated that its mouth is the spirit gate. Either way story or reality that concept of it has enough grand scale that they only spoke about it in respect as not to take a chance disturbing it. Some of these elders believe in that the Dragon Souls is the fractured part of the Dragon Emperor's soul that rose from his fall to the Oni Emperor, and that Owari is a herald or avatar to the Dragon Emperor's will and protect the people of sheng as its spiritual guardian of the land of Jiyu as it watches over them for the threats to come. Souls are not the only thing under this titanic spirits protection as it is also told that he wards over ancient ruins, monasteries and shrines within some of the cities within the Sheng Empire. Any site that has been use as a place of worship is know to be under this same protection, some even leave offering to appease the mighty serpent soul in bowls under the Foo Dog statues spread around world. Owari is also know as the ruler of the Shishi as many attribute the Foo Dogs as loyal hounds place by the spirit to guard the grounds under his protection. Some bards sing of songs of Owari shedding his scales to form these loyal stone guardians as they rained down form the sky and landed down to the Tian Fa, as they are his link to the material realm. Each created to help aid with ever watching eyes to protect the land and its people, they are also rarely seen alone and are most often paired as each of them are suppose to represent the ever watching eyes of legendary spirit Owari. Other ancient tales told by the whispers threw the lips of elders speak of the Foo Dogs being place in there spots before the ruins were built as almost remnants of a time before the rival clans of the Sheng Nation. As if they walked by themselves along side the first of the clansmen and then were give task and duties to protect certain locations. Many claims say that the stone that there statue like form takes is even that of a stone native to the world of Sheng when they camouflage, and when there in there living form are said to have there mains and tufts of pronounced fur are shades of jade green.
Mark 1

https://docs.google.com/spreadsheets/d/1rgO\_uGMWCGl2uQhNVbdaMZOJRTc5QSf5Ge8XJN8CfDY/edit?usp=sharing

A basic Kite design used as a simple fighter. Common among starting adventurers.

Outfitted with basic life support for longer space travel and a heat shield for entering the atmosphere of a planet, this ship is good for your average adventurer planning on moving around a system.

The ship's propulsion uses a raid booster to maneuver quickly in combat and at a slower pace for travel, confining the ship more to one system than larger ships.

Its only armament is the Rail Cannon 1, with the controls next to the pilot seat for easy access while dodging hostile fire in a dogfight. It is equipped with an automated targeting system to make even more novice pilots able to hit more regularly and deal more serious damage.
No named yet

## Character Name

↳ Darkness Defender

* Stalker

↳ Brutal Slayer

* Barb

↳ Titan Mauler

## History

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## Appearance

\_\_\_\_\_ is a tall and lanky looking man with a wicked glare and a even wickeder set of teeth.

If he were to describe himself he would call himself a mutt of his mother and father, gaining neither of their greater features.

## Personality

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## Enemies

* Black Orcs
* Slavers
* Malevolent Arcane Casters
* Bad people in general

## Aspirations

What do you hope to accomplish in this world?
Lily Gendolin

*"Mother always told me men are stupid, jealous creatures. Is that true?"*

## History

Lily was born in the Black Jungle of Amaria. Her mother, Phyrra Gendolin, bore Lily in the wilds, to no known father. Phyrra birthed Lily on a bed of Lilies, earning her name.

Lily was raised in Phyrra's home, a hut. One meek and meager, which did not represent the power of Phyrra's own witchcraft. The accomplished witch raised Lily as a girl, as she always desired one. Phyrra tried to teach her the ways of magic, but her talent was insufficient. Lily was a scarred child. She was distant, and had trouble showing any emotion. Phyrra tried her hardest to fix her, but to no meaningful effect. Lily's mother had no options left.

Lilly heard her mother tell tales of warriors during her magical lessons. She would take a stick when alone and swing it as if it were a weapon. Lily was not strong, nor hardy. She practiced her form to swing with her grace rather than strength. Phyrra discovered this, and did her best to teach her to marry magic with sword.

Besides her training, Lily spent her youth alone with her mother. Phyrra was not like the wild elves. Far from it, and besides the friendlier animals of the jungle, Lily met no other living soul for the longest time. That was until, her mother Phyrra left. Without warning, or any clues, the ancient witch was gone one day as Lily was training. The magic that sustained their home faded, and the hut was quickly overgrown by the roots of the forest.

Lily, with no other thought in her mind, departed to find her.

## Appearance

Lily is a lithe, frail elven male, but her mother made sure she saw herself as a woman. She wears a simple leather travel dress. Her outfit, is wholly unassuming and plain. The truly unusual part of her appearance was her wild, wavy, dull pink hair which was long enough to nearly reach her waist.

Her expression was almost always plain and emotionless. Her grey eyes were often accompanied with hefty bags under them, as she often forgone sleep. She stood 5'6" tall, and weighed only 120 lbs.

## Personality

Lily is distant, and cannot properly relay her emotions. She is intelligent, curious, and amicable, which is hidden under a often blank expression. Her only humanoid relationship for over a century was her mother, who Lily obeyed without question. As a result, she is gullible, and sometimes subservient to even strangers. She regards the practices of the outside world with curiosity, and most of it is still new to her.
Lathlaeril Thyrilestil

*WiP*

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Raelmi

"Money is numbers and numbers never end. If it takes money to be happy, your search for happiness will never end."

## Physical Description

### Eye Color

Brown

Back when she was younger, Raelmi was apart of a simple clan of other Kasatha, living her life as normal as can be. But one day, when she was just a young girl, a group of bandits came along asking for the money that some of them owed. Things went south and eventually, all but Raelmi were murdered in cold blood over some Credits. The Bandits took her with them and trained her to be like them. Once she was of age, Raelmi took vengeance on the small group and started her life as a Bounty Hunter.

## History

Raelmi established herself as a Bounty Hunter to those who are looking for someone to do business they would otherwise not want to do, be that kidnapping all the way to simple chores. She'll do anything for the right price. During her early times as a Bounty Hunter, she came into contact with a Half-Elven woman known as Vrelyi, she was a Soldier, and she was one of the targets she was sent to kill and deal with. They both ended up in a stalemate, one with a dagger to their neck, the other with a gun to her cheek. After this altercation, both of them would become friends and allies and work together as Bounty Hunters.
Rashnov

Rashnov is an Acid World in the **Arcturia Sector**, in the North Quadrant, just after the borders of the **Egronian Empire**.

## Geography

Rashnov is roughly 35% landmass, with the rest of it being acid. Due to this, and due to it's proximity to the borders of the Egronian Empire, and the O'Kibo Star Empire, it is rather popular for those individuals who gather or sell Acid for industrial purposes. Rashnov has a few outposts that can support up to Light-sized Craft, but larger craft will have very little space to land at any outposts.

## Inhabitants

Other than pirates and criminals hiding from authorities, it tends to have heavy traffic from merchants and traders looking for industrial grade acid.
Prof. Shinobu Goto

"Can I... help you with something?"

Doctor Shinobu Goto , former Professor of particle physics at Tohoku University, is a Soulstomia character. Having died fairly recently, the knowledge of Reiatsu has reignited his passion for discovery that he once thought lost.

## Appearance and Personality

"The Professor", as he is known, takes to the mechanics of Soul Society's magic and technology with a voracious hunger. He finds the afterlife to be a fascinating place, and wishes to both learn its secrets and better the world he now calls home.

The Professor is moderately gullible, believing what his senses tell him almost to a fault. He also tends to give people the benefit of the doubt, believing that an individual is inherently truthful unless otherwise proven.

The sound of a Hollow's Cero sends the Professor into a fury, as it sounds very similar to the explosion that caused his death. The reason for this is currently unknown.

## Fight Log

Goto, Kai, Yurei, and Kaito vs the Hollowgram - Won

Goto vs Yurei (Squad 8 Duel) - Won

Goto vs Kaito (Squad 8 Duel) - Lost
Malfaeon the Devourer

## A Hellbound Angel

Malfaeon the Devourer. Devourer of Souls. Once a Celestial being, now a demi-god of Hell. Who can say for sure what happened? He's certainly not telling. But for certain, something dark and tragic haunts him. To this day, perhaps only his brother Fennex knows the truth. Though to be sure, they both fell from Grace.

Malfaeon himself was the first to make the change. Chaos, despair, loss, tragedy... perhaps a hunger that he could not satisfy... He made a deal with a Demon Lord.. and the Demon Lord asked for only one thing in return. Corruption of an angel such as he had been.

Such a thing was not hard for Malfeaon to think of or do. He turned to his brother, Fennex, and with little convincing, Fennex agreed - on the condition that he too be granted powers. So it was that the Celestial brothers, became demi-gods of Hell.

But the real player here... is Fennex himself.
Piophus

Piophus is an Aquatic World in the **Arcturia Sector**.

## Geography

Piophus is approximately 25% landmass, and has a number of small outposts, big enough for Ultralight Ships, but generally doesn't have landing space for larger ships.

## Inhabitants

Water breathing monsters and creatures, and some water merchants and traders who transport their goods to desert worlds.
Rogueharbor

Forged the Krakenal Expanse, the port of Rogueharbor is home to humans lead by Commander Massingale. This port wasn't built by the Expanse by accident, as it has an excellent beachhead and cove, which is vital to the continued success of the small town.

The port itself looks worn. With its murky wooden rooftops, dark wooden walls and vines overgrowing everything, Rogueharbor has a frightening atmosphere. The main attraction is the greenhouse, which was built 44 years ago and designed by dwarves.

Rogueharbor has a poor economy, which is mainly supported by blacksmithing, thieving and alchemy(with perhaps a bit too much of a lean on poisons and other illegal substances). But their biggest strengths are sustainable fishing and prosperous trade. However, Rogueharbor lacks people skilled in engineering.

Despite its strengths and weaknesses, Rogueharbor is most likely headed towards a harsh future under the leadership of Commander Massingale. But this remains to be seen.

## History

Rogueharbor was formed early in the Kingdom's existence, and serves as a small port outside of Haven. It is often used by smugglers for this reason.
Quincedes, God of the Hunt

Quincedes is a Chaotic Good deity.

-Revolutionaries

-Trickery

-Repose

-Liberation

-Souls

-Revolution

## History

Quincedes is known as the Great Huntsman, the God-Thief, and the Ruler of Change. He is the husband of Gewen and is the god of freedom, and is the patron of hunters, thieves, and revolutionaries, but only those who seek goodness through their actions. While Quincedes hunts many targets, his greatest quarry is the undead, which he see as the greatest enslavement of all.
Oclievis

Oclievis is an Acid Planet in the Northwestern Quadrant of the **Arcturia Sector**. It isn't a very popular planet for obvious reasons.

## Geography

Oclievis is approximately 30% landmass, with the rest of it being acid oceans, lakes and other various, deadly locations. On it's largest landmass, which is more-or-less an island, a single Outpost remains. However, it only has enough landing space for ships of Skiff size to land. It is not a popular planet.

## Weather

Oclievis is considered to always be under the effects of a Storm of Vengeance spell, and all gear and creatures take 1d6 acid damage every round.

## Inhabitants

Other than acid resistant and loving creatures and monsters, the few inhabitants are either individuals who seek refuge on the planet from the law, or merchants seeking acid for industrial purposes. The single outpost on the planet is usually a home for said merchants, even if temporary.

## Mechanics

Oclievis is considered to always be under the effects of a Storm of Vengeance spell, and all gear and creatures take 1d6 acid damage every round.
Rikan Desert

*"Lonely souls are in an eternal desert."*

The Rikan Desert is a small nomadic destination that lies to the north of the city of Rike. This compact area houses extreme climate, including blistering winds and unbearable heat. Many chose to avoid this forsaken patch of land and seek to travel around it. However, numerous nomadic bandits have taken refuge in this barren area.

## History

Because the Rikan Desert is an otherwise futile terrain there is very little history that goes along with it.

Anything that had been of importance has since then been lost to the harsh elements.

## Geography & Ecology

The Rikan Desert exists just to the northern edge of the city of Rike, while its vast sands extend outward to meet the Rikan Jungle to its west.

The minute desert is surrounded by temperate biomes that serve as a buffer against its inhabitable borders.

There is very little to the desert itself, there is no vegetation and the ground is covered in a rough grainy sand. Throughout it, are many towering rock formations that may suffice as shelters for homely bandit nomads.

## Resources

The Rikan Desert is known for its abundance of valuable minerals such as the following:

* Sandstone
* Quartz
* Gold
* Crystal