recursal/Fanatic-Fandom huggingface dataset:
April 2017

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April 1989

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April 1999

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April 1974

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April 1970

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Cyclops

ON CYCLOPS'
"Good backs, good fighters, good friends. Just don't ask one to use a bow, won't end well."-Kathros, Mallatox guide, on why she hires cyclops'.
"Watch out for their evil eye! A curse on all who meet it!"- A common Za'icoran belief about cyclops'.

"It's a real tragedy, to think who far they have fallen. Their sorrow is shared with us and that makes us kin."-Oeslen Vigileye, Minotaur shaman, on the bond shared between her people and the cyclops.

"I've never had one cheat me, that's something at least."- Amusing Grass, Catfolk Wilderness guide, on the best and worst customers he's had.

Cyclops' are a race of sturdy, large giantkin from the southern reaches of Apia. Many are also found in the deserts of Za'icora, lamenting the end of their ancient empire. Physically, they are shorter than other giantkin but larger than the average human, with physically unpleasant features and mops of dull hair atop their pointed heads. What is most notable however is the single large eye in the center of the forehead. Why cyclops' have only one eye is unknown but it is believed that they are mutated from other giant types. Cyclops' used to have a mighty empire but wars with the sorcerer-kings of Za'icora and the invading devils of the south shattered it, leaving most cyclops' as sad nomads or ruin dwellers who live in the shattered remains of their once proud empire. Some have migrated to Demauric, where the recovering minotaurs welcome them as fellow organized people.
April 2008

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Alphabet Soup!

**Alphabet Soup!** is the thirteenth episode of the Season 1 of *Barney & Friends,* part 1.

## Cast

* Barney
* Kathy
* Min
* Tina
* Derek

## Plot

When, Barney arrives to play with his friends, Derek plays "alphabet fun" by spelling a "mystery word" a letter at time.

## Song List

1. The Other Day I Met a Bear
2. The Ants Go Marching
3. I've Been Working on the Railroad
4. The N Game
5. Do Your Ears Hang Low?
6. Alphabet Soup
7. Yankee Doolee
8. Alphabet Song

## Trivia

* This first episode where Barney and the kids stay in the classroom for the whole episode.
* This episode was

L

Lighthouse

B

1. **B**all
2. **B**ear

A

1. **A**rt
2. **A**nt

R

1. **R**ide
2. **R**ailroad

N

1. **N**est
2. **N**ine
3. **N**o

E

1. **E**ar
2. **E**ye

Y
April 2009

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April 20, 2012

* Off-air recording from a private source (7:00-8:00pm)
		- The Dispatch/The Rock Island Argus (Rock Island, Illinois, Lexington, North Carolina)
		- The Central New Jersey Home News (New Brunswick, New Jersey)
		- St. Mary and Franklin Banner-Tribune (Franklin, Louisiana)
		- Rocky Mount Telegram (Rocky Mount, North Carolina)
		- The Record (Hackensack, New Jersey)
		- The Daily Inter Lake (Kalispell, Montana)
		- The News Leader (Staunton, Virginia)
		- The Citizens' Voice (Wilkes-Barre, Pennsylvania)
		- The Morning News (Wilmington, Delaware)
		- The Morning Call (Allentown, Pennsylvania)
		- The Brunswick Beacon (Shallotte, North Carolina)
		- Great Falls Tribute (Great Falls, Montana)
April 1984

Linking page for schedule listings from **April 1984**.

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April 2001

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April 1982

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April 15, 1998

* KET Schedule
* Newspapers
	+ The Central New Jersey Home News (New Brunswick, New Jersey)
	+ St. Mary and Franklin Banner-Tribune (Franklin, Louisiana)
	+ The Anniston Star (Anniston, Calhoun County, Alabama)
	+ Press of Atlantic City (Atlantic City, New Jersey)
	+ Minneapolis Star Tribune (Minneapolis, Minnesota)
	+ The News Leader (Staunton, Virginia)
	+ Rocky Mount Telegram (Rocky Mount, North Carolina)
	+ The Messenger (Madisonville, Kentucky)
	+ The Brunswick Beacon (Shallotte, North Carolina)
	+ Hattiesburg American (Hattiesburg, Mississippi)
	+ The Indianapolis News (Indianapolis, Indiana)
	+ The Morning Call (Allentown, Pennsylvania)
	+ Fort Worth Star-Telegram (Fort Worth, Texas)
	+ The Orlando Sentinel (Orlando, Florida)
	+ The Miami Herald (Miami, Florida)
	+ Tulsa World (Tulsa, Oklahoma)
	+ Courier-Post (Camden, New Jersey)
	+ Daily Press (Newport News, Virginia)
	+ Detroit Free Press (Detroit, Michigan)
	+ Lincoln Journal Star (Lincoln, Nebraska)
	+ Palladium-Item (Richmond, Indiana)
	+ The Herald-News (Passaic, New Jersey)
	+ Chicago Tribute (Chicago, Illinois)
	+ The Buffalo News (Buffalo, New York)
	+ The Daily Breeze (Torrance, California)
	+ The Daily Inter Lake (Kalispell, Montana)
	+ The Tampa Tribune (Tampa, Florida)
	+ New York Daily News (New York, New York)
	+ The Times (Munster, Indiana)
	+ The News and Observer (Raleigh, North Carolina)
	+ The Daily Herald (Provo, Utah)
	+ News-Journal (Mansfield, Ohio)
	+ The Baltimore Sun (Baltimore, Maryland)
	+ Great Falls Tribute (Great Falls, Montana)
April 1987

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April 2002

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Trixie

ON TRIXIES
"Right before my eyes she shrunk down to nothing and fit through the keyhole. Damnedest thing I ever saw."- Sly, Tiefling adventurer, on his Trixie partner's rather useful skills.
"Beautiful little things but fragile, like porcelain."- Reza Psion, describing the Trixie she knows.
"My niece is a Trixie. Apple of my eye she is."- Tanrick Abblebottom, Gnome Druid, on the best Trixie he knows.
"They're Half-Fey, lots of fun at party."- Arahorn, Piper Bard, on his favorite people to be around.
Forest Gnomes and Pixies share common space, a symbiotic bond that moves beyond spiritual and occasionally enters into the physical. The Forest Gnome communities all celebrate the arrival of a Trixie, she or he who is of both Gnomish and Pixie blood. Trixies are unstoppable optimistic and playful, always enjoying games music and pranks. Being both Gnomes and Fey, the drive for pleasure and fun instead of any form of work is almost impossible to ignore. Trixies resemble Gnomes except with small bug-like antenna and a pair of gossamer wings on their back. Most impressively, Trixies are known for their ability to shrink down to Pixie-like sizes, which allows them to use their wings to fly about. They are magnetic in personality and magically proficient, making them natural Bards and spellcasters.
April 1978

Linking page for schedule listings from **April 1978**.

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Half-Goblin

ON HALF-GOBLINS
"If he were in Latrellus they'd throw him in the streets and beat him to death for having a Goblin wife. Here, it's par for the course."- Samson, Human Dominion soldier, on the benevolence of The Goblin Dominion.
"I realized it then, that Bugbear was more human than Goblinoid. It made the fight a very dangerous one, I was luck to escape with my life."- Malian, Githzerai Monk, on his narrow escape from a Bugbear warband.
"I'd rather let a Half-Orc babysit my calves."- Rasres Agileroar, Minotaur warrior, who would very much not let a Half-Orc babysit his calves.
"Some of the best soldiers in the world are those Half-Hobgoblin shock troopers out of The Dominion. Tall, strong, disciplined and brutal. I don't like facing them, not even on a good day."- Grimbane Emeraldbeard, Dwarf caver, on his experiences fighting the Dominion.
Half-Goblins are beings who have one Goblinoid and one none-Goblinoid parent. As there are three distinct breeds of Goblinoid there are three subspecies of Half-Goblin, though they bare enough similarities that they can discussed in the same breadth. In most of the world, Half-Goblins are barely tolerated, or not tolerated, in much the same way that Half-Orcs are. Their births are subject of scorn or pity, the young are often killed or driven off and most grow cold and cruel more out of necessity than desire. In The Goblin Dominion, Half-Goblins are far from uncommon and most come from that land. An elite corps of the Dominion's army is exclusively made up of Half-Hobgoblin vanguards, having earned accolades in their home nation and grudging respect from their enemies. Other types of Half-Goblin are treated more depending on their parents station than anything else. The son of a human concubine might be treated with polite scorn, or not so polite scorn, but the daughter of a happily married human and goblin might be treated with civility (except by some of the more hard-lined traditionalist Goblinoids). As a result, half-Goblins from The Dominion tend to be of any alignment counting both great heroes and great villains among their ranks.
Piper

ON PIPERS

"That's me! With such a lusty father and such a doting mother I never stood a chance!"-Velazora Shorthorns the Fair, Piper Bard, in her classic book Witticisms on all Sentient, and not so Sentient, Life

"No Pipers!"- A sign put up by an angry bartender after his wife ran off with a dashing Piper bard.

"You have horns, but no honor."- Viatris Singlehunter, Minotaur judge, in response to a Piper suggesting they might be the same.

"You can't go through life skipping like some Piper!"- Vex, Goblin thief, exasperated by the lack of work ethic among his fellows.

Satyr's are some of the most famous Fey, half goat and half man, they are known for their wandering, love of music and their lecherous attempts with women of all kinds. Through the use of their magical panpipes or their own natural charm many find success in their attempts to woo women. When those women are other Fey a Satyr is born, when those women are not the result is a Half-Satyr, also called a Piper. Piper's can be male or female but all are incredibly attractive. Small horns twist up through curly hair and fair skin. Ears are long tapered, like a goats, while males tend to grow goatish beards. Some Pipers have goat legs like their Satyr parent's but not all do. Those who don't have slender legs with toes that can appear fused together when closed. Satyrs are loving parents who adore their children but rarely have the proper temperament to raise them right so most Pipers are raised by mothers. Depending on how that child was conceived this can be a loving home or a less than loving one. Most Pipers receive a set of panpipes from their fathers are age 13 and nearly all learn to use them. Unlike many others half-breeds, Pipers are generally well regarded as they tend to be charismatic and pleasant individuals.
The Best Bits

The Best Bits

The Best Bits is a bawdy tavern song popular with mercenaries and cutthroats of all kinds. Originally believed to have been an Umgaran verse, the tune's lusty lyrics, simple rhymes and cheery tune made it a song heard Apia round as even the most illiterate bandit can remember a few verses. It's original author is unknown, traditionally the first verse mentions a "friend whose sampled all the world's lovelies," though this mythical friend, if he exists, is often assumed to be a stand-in for the current singer of the song. Each verse describes, in detail the "best bits" of a woman from the various races in a rather sexual manner. Each species is included in the full text and there are some regional variants including whole verses that are cut or moved. For example, while the most accepted version of the text lists the "best bits" of the human girl first, in Druz it is common to reference the Taer girl first. Additionally, the Goblin Dominion soldiers start with the halfling girl. There is no ultimate set order to list the girls, it truly is the singer's choice. The most accepted version of the song's lyrics are inscribed below.

Listen here lads, I'll tell you true What I heard from a dear friend who Went Apia round and sampled all its loveliest things And put their delights to music and strings

Take a look at the human girl, she's a fine wench
Kestrel

ON KESTRELS
"Harpies are vile, ugly things but those Kestrels, they look pretty good. Honestly those Halfling genes are strong."- Dua Palecaller, human farmer, after watching a trio of Kestrels fly by.
"It caused quite a scandal when she chased that hare down and at it raw. Mother didn't care much for that. Cooking is a backbone of Halfling culture after all and the Kestrels don't seem to understand what, good cooking is, at least according to Halflings."-Merrin, Halfling Bard, after the poor first meeting between his mother and his Kestrel girlfriend.
"Melodious voices. Puts my own considerable voice to shame."- Yllazane, Half-Nymph artist, commenting on the melodic performance of a Kestrel.
"Little bugger flew down from the sky, clawed my face and flew off. Coward!"- Bomber, Kenku fighter, jealous that he couldn't fly after his Kestrel attacker.
In several of the smaller mountain ranges along Apia's Belt and the Belter Kingdoms, live a group of Hilltop Halflings. In the same range are Harpies who desperately need males to replenish their numbers. Considering the vileness of Harpies these are often unwilling victims and most are killed after mating. Usually, these children are Harpies but occasionally Kestrels are born instead. Kestrels greatly resemble their Halfling parent, though with a pair of grey-feathered wings on their backs, wicked talons for feet and feathers in place of hair. They have melodic voices, a combination of the Harpie's and their own. Most seem sickly at first but grow into healthy, winged creatures before too long. Kestrels have mixed relationships with Halflings, they have that same joyful sense of play and wanderlust that most find charming, but their sense of play is so connected to flight that they find if difficult to connect. Halflings try to support their winged cousins, but the implications of their births are often more traumatic than they'd like to think about.
Empty Men

ON EMPTY MEN
"I just want to know who looked at a Warforged and then whipped up these poor bastards and said 'Yeah, that's close enough.'"- Kelursh, Half-Orc barbarian, with sympathy.
"I've personally never seen the resemblance between us." -Probe, Warforged man-at-arms, on the supposed relations between the Empty Men and themselves.
"He watched my back for years, he was a little off but I never had problems with him." -Vettomkk, Bugbear Strangler, on the Empty Man who backed him up during his career as an assassin.
"At least they aren't Half-Dead. Almost as bad when you think about it though." -Quosire, Halfling juggler, after receiving payment from an Empty Man.
The arrival of the Warforged to Apia was a tremendous event that shook the foundation of many nations. Suddenly there was a race of perfect soldiers who owed allegiance to no power and were looking to find identity. Unfortunately for some, the fact that only the Warforged knew the secret of creating more Warforged meant that there was no effective way of creating more of these soldiers, and some wizards got to scheming.
One of the most successful, or perhaps least depending on your point of few, attempts to replicate to success of the Warforged was The Empty Men, an attempt to build a sentient Flesh Golem. Well, it worked, perhaps a little too well and now there Empty Men (and women) are moving around Apia looking for purpose. Empty Men resemble Flesh Golems, they are stitched together from various human body parts and animated by dark sorcery. Like Warforged they are living constructs though the identity crisis is somewhat stronger considering their origin. Many places won't deal with Empty Men on account of this dark past but a few are willing to look beyond that to see beings with resounding work ethic and strength beyond normal humans.
Half-Giant

ON HALF-GIANTS
"Dangerous warriors out of the deep deserts of Zaicora. Psionic too. They're unstable if you ask me but you can't find a better sword arm if you're desperate."- Kag, Kobold Explorer, not inaccurately.
"Our guide was a Jovian, I think his mother was a Frost Giantess. Anyways, I was damned glad to have him with us when that Frost Worm showed up." -We Chim, Human Merchant, in his after action report of the disastrous northern expedition.
"I'm not scared of a tall human! Let me at him! I'll chop him down to size!"- Zhok Joint-Destroyer, Orc warrior, now deceased.
"Good at surviving. Have to eat much food."- Trao, Lizardfolk ranger, very rarely impressed.
Half-Giants fall into two categories, the Half-Giants and the Jovians. Half-Giants come from the deep deserts of Zaicora, the result of centuries of breeding by wicked Sorcerer-Kings of the past. They are strong both in mental fortitude and melee combat with a large number being Psionic Warriors. They wander Apia looking for purpose and adventure now that the days of the Sorcerer Kings are over and, because Half-Giants breed true, there is never any shortage of them. Jovians on the other hand, are more traditional "half-giants" being the children of human and giant parents. Their personality greatly depends on the personality of their giant parent but few are lawful. What they lack in Psionic power they make up for in muscle and grit and most find employment easy enough. Unlike Half-Orcs or Half-Goblins, Jovians tend to look human enough to pass in most cities, though their are exceptions particularly among Jovian Hillgiants, whose brutality leaves them fit for little beyond bandits or raiders.
Feyblooded

Feyblooded
ON FEYBLOODED
"Greetings Cousin!"- A traditional greeting between members of the Fey-blooded race and other closely related races (like Pipers or Half-Nymphs).
"She didn't seem so dangerous, I don't know why I let her hold the key to my safe but she seemed harmless! I'm never this reckless!"- Bilgard, Human Merchant, recently robbed by a Feyblooded woman.
"Imagine having ancestors that give you a propensity to theft, pranks and mischief. It must make life extremely difficult. How do they do it?"- Porrian, Aasimar, in the differences between his people and Feyblooded.
"Honorary Gnomes! The whole lot of them!"- Panakas Whistleberry, Gnome mayor, welcoming Feyblooded into his town.
Fey are precocious creatures, many for good or evil. They come in all manner of shapes, sizes, temperaments and creeds. Mortals horrify and fascinate Fey, depending on the Fey in question and there are all manner of interactions between them. Some of these interactions produce Half-Fey children and Fey blood is so strong that the children of those children often bare its mark for generations. Fey are unpredictable creatures as are Feyblooded. Some are beautiful to the eye and others horrifying, some are charming and others terrifying, some good, others evil but all have traces of magic and nearly all are chaotic. Like Planetouched, Feyblooded are spread throughout Apia, very rarely forming communities of any kind. The Fey impulse for adventure and discovery is far too strong in most to settle for long.
Half-Medusa

ON HALF-MEDUSAS
"Shockingly dangerous but surprisingly beautiful all the same. A deadly combination."-Barlamir, Half-Elf Bard, explaining the allure of the Half-Medusa

"The Medusa is one of the greatest threats in this region. Why should we view her spawn any less cruelly?"- Nanfin Truthskull, Minotaur Officer, explaining the dangers of Half-Medusa.

"They have naturally charismatic personalities, charming even. The snake hair makes me uncomfortable though but how could I say no to the poor girl?"-Imid Shuhan, Human merchant, after accepting a Half-Medusa apprentice.

"Beware the evil eyes!"- Ruavgem Kidney Queller, Orc wisewoman, warning the virile young males of her tribe to beware the Half-Medusa.

Medusas are believed to be an all female race but this is technically incorrect. Madar, the male Medusa does exist and is needed for the process of procreation. Still, a human (blinded of course) can make due in a pinch. Sometimes the Medusa gets lucky and her child is a full Medusa but this doesn't always happen. She can instead give birth to a half-breed child that is considerably weaker than a full blood. Half-Medusa's can be male or female though they are usually female. They have skin ranging from green to sandy brown with skin that can have rough scales in patches (typically the neck and back of the hands) though not always. Some have sharp teeth or a forked tongue. The only consistent trait is the snake hair that is so prevalent among Medusas that all Half-breeds also share it. Half-Medusas lack the petrifying gaze of their mothers (unless they have exceptional training) but they do have the power to cause temporary, short-term paralysis, which can often mean the difference between life and death. Most live in the southern reaches but there are Half-Medusas spread throughout Apia.
MucaHD

MucaHD é um participante que raiz desde a primeira Creative Squad e tem atualmente 120 mil inscritos.

## Redes sociais:

* Instagram: https://www.instagram.com/muca\_hd/?hl=pt-br
* Twitter: https://twitter.com/0MUCAHD
* Youtube: https://www.youtube.com/c/MucaHD

## Construções:

> Construções que foram removidas vão estar em vermelho.
>
>

* Criou o minigame "o último a sair do círculo ganha" no episódio 3
* Construiu sua casa relógio no episódio 5
* Construiu uma trap dos 3 homens aranhas no episódio 10 ( removida )
* Construiu um caminho para facilitar chegar na sua casa no episódio 14
* Decorou o local de sua casa com bengalas doces de natal no episódio 14
* Construiu o local de trollar o seu "*amigo secreto*" no episódio 17
* Construiu sua skin gigante escalando uma montanha no episódio 21

## Segredos:

* Criou um esconderijo debaixo da base do Geleia no episódio 4
Giff

ON GIFF

"That Hippo just shot me!"- Zan Fang Trasher, Orc raider, bleeding out.

"We avoid the Giff stronghold. It is better for everyone. Low survival rate there."- Nurtu, Lizardfolk Shaman, informing a passing tribe to give the Giff a wide birth.

"Machanacus bless them! They understand the sacred cog and barrel better than anyone else!"- Sezin Dekhir, Clockwork Priest, on the happy realtionship between the Giff and the Church of Machanacus.

"It's a strange world we live in, where such things can exist. Still, they seem an honest, honorable sort."- Zeger, Aasimar Bard, on the curious nature of the Giff.

No one who has ever met a Giff has ever mistaken them for anything else. They resemble humanoid hippopotamus but that is the far from the strangest thing. Giff dress in elaborate uniforms covered in medals, speak in highly sophisticated accents and carry more blackpowder weapons than anyone outside of the Church of Machanacus' Clockwork Soldiers. The Giff actually trade with the Church for more blackpowder weapons. Giff love firearms, maintaining armor and weapon collecting as well as getting into long discussions on the merits of different tactics.

Giff are not native to Apia and instead crash-landed there after their Starjammer ran into problems. Without acquitted technology yet to return, the Giff drove a gang of bandits from a nearby fortress and claimed it for their own. Almost all Giff live in this fortress. The ones found outside are either explorers or mercenaries, reporting back to the fortress as often as they can.
Mickey Cuts Up

***Mickey Cuts Up*** is a *Mickey Mouse* short that debuted on November 30, 1931.

## Synopsis

Mickey and Minnie are next-door neighbours tending their yards. When Minnie is captured by a bird's song, Mickey hides in his bird-house and pretends to be a bird himself, until a cat attacks and blows his cover. Then he does a dance while wearing the house; their song attracts more birds, and again the cat. Pluto chases, but he's still pulling the lawnmower, and it causes much destruction.

## Characters

* Mickey Mouse
* Minnie Mouse
* Pluto

## Home video releases

**VHS**

* *Mickey's Family Album* (colorized)

### **Laserdisc**

* *Mickey Mouse: The Black and White Years - Volume One*
* *Mickey's Family Album* (colorized)

### **DVD**

* *Walt Disney Treasures: Mickey Mouse in Black and White*
Tortle

"They let our people move onto their home island after we lost our own. They have been nothing but generous hosts every since. They are the most generous people I have the privilege of knowing. Calling them Cold-Blooded seems unfair to me."- Banish Dawnwarrior, Hadozee captain, in reference to Tortle Island, the home of many Hadozee.

"We've been trying to take that cursed island for centuries but those foolish Tortles never give in. It taxes the patience to the extreme."- Yekhus, Yuan-Ti Half-Blood raider, in frustration to a college.

"They might be more generous than is good for them but I'd still trust one over a warm-blood."- Rarkigo, Lizardfolk adventurer, on Tortles in a conversation with another Lizardfolk.

"I didn't know turtles got that big."- Jek, Average Human.

Tortles are a rarely seen race of tortoise folk that come exclusively from Guilree Key or, as the locals call it, Tortle isle. They share this island with the Hadozee, a race of apefolk displaced from their ancient island home by storms mellenia ago. The Tortles are traditional folk, living happily in harmony with the world around them, doing the same things every day at the same times. They love their routines and patterns, their traditions and repetition. They are also hospitable, almost to a fault, helping others without a second thought. Tortles often feel the call to adventure and so, as a rite of passage, most spend a period wandering around Apia before they eventually return home again to raise children and continue the cycle anew.
Genasi

"He flew into a rage, burning down the tavern, punching anyone who got in his way! And my barmaid still spent the evening with him! Damn fireborn."- Buster, Human bartender, lamenting the destructive rages of a patron.

"They don't grant wishes. Don't bother asking."- Zar the Barren, Orc warrior, disappointment.

"He could keep pace with my brothers, lifting the rock without complaint. I've never seen a human do that."- Definer, Warforged construction boss, on an impressive display of stamina from an earth Genasi.

"They are drawn to neither good nor evil, yet their ancestors still influence them, as all ours do."- Vukont, Aasimar Paladin, speaking accurately.

A Genasi is a humanoid whose bloodline includes an elemental ancestor (almost always a Genie of some kind). They are split among four distinct categories, each of which represents the element that their ancestor was a member of, but make no mistake, each of the four are radically different, both in abilities and mannerisms. The Genasi lack any common culture elements because while there is no nation made for them they are found in many nations adopting those customs. Many end up as Sorcerers or great heroes, the power of their blood providing them with abilities lesser men could only dream of.
Apia Wiki

## **Welcome to the Apia Wiki!**

This is a wiki dedicated to the lore of the Apia DND 3.5 campaign setting created by Alec Timm for his 3.5 Home game.

Apia is a world of trial and strife. From the time of the aboleth empires, eons in the past, the invasions from beyond the stars, or the ever encroaching threat of the Dead Lands, Apia is a world in need of heroes. Regions of unstable magic coat lands covered in ruins belonging to ancient empires of inhuman monstrosities. Between those ruins are empires and republics, tribes and theocracies, each trying to improve or control the land around them. Adventurers are badly needed in such a land, whether to delve the depths of ancient ruins for some lost trinket or the more mundane task of running supplies across "no-mans land," adventurers are both ultimately disposable and yet essential to keep such a world spinning. Yet hope survives wherever mortals make their homes and are willing to fight for them. Whether that mortal be a human samurai in the far western Dragon Empire, a halfling merchant wandering the dangerous roads between distant towns or a duergar underwarden living in bowels of the Hollow, they carry on. Those reasons can be as varied as love or honor, power or wealth or the pleasures of gods or demons but, whatever that reason is, all strive forward towards the completion of that goal.

## Important articles

*Apia is a homebrew setting, using a DnD 3.5 (with some 5E and Pathfinder flavor) rule set. It is a world desperately in need of heroes.*

Timeline

Races of Apia

The Gods of Apia

Apian Continent

Apian Bestiary

The Tapestry
Aarakocra

ON AARAKOCRA
"Oh to fly as free as an Aarakocra! That's the dream!"- Sylda, Kestrel, learning to fly for the first time.
"They worship Gods of the wind, hate the enemies of civilized life. Sure they might not live in cities with us but we have more in common than we don't."- Panzaren, Half-Elf Bard, in discussion.
"They claim they prefer solitude, that's why the live so high in the mountains, but I've never seen one fail to flirt with something he finds attractive."-Whistle, Air Genasi explorer, highlighting an obvious weakness the Aarakocra have.
"Claustrophobic is what I have been told. They do not care for enclosed spaces. And humans find that odd? What's odd is to enjoy walls and ceilings!"-Rheni Boulderheart, Centaur ranger, in conversation with his Lucantusk friend.
Aarakocra are a race of bird men that live high in the Apian mountains. Resembling Eagles, Vultures and other large birds, the Aarakocra soar through the air both for practical purposes and simply for the joy of it. They love nature and wilderness, reveling in wide-open spaces. This makes them natural allies for Centuars, Wood Elves and many Fey, though the aloof nature of many Aarakocra keeps them from forming friendships with outsiders. They rarely engage in melee combat that is not a flyby, as their hollow-bones are remarkably brittle but they make vicious warriors when the need arises.
Maenads

ON MAENADS
"They stood in a line, proud but disciplined. Warriors that seem unequaled. Then they flew into a rage so terrible it made my veterans nervous. Truly a people of two worlds."- Nakrurz, Hobgoblin Veteran, on the day his company did battle with the Maenad village near the coast.
"Rage underneath the surface. Kept under control with the greatest of discipline. Story of my life, to a T."- Koredak, Half-Orc monk, meeting a Maenad monk for the first time.
"He howled like a banshee, sending an actual shockwave of energy at us. Split one of the boys into little pieces. What a way to die."- Reg, human bandit, in shock after the Maenad counter attack.
"She always acts emotionless, rigid. But she's not and when she loses control its quite the thing to see."- Foil, Empty Man Adventurer, on his Maenad companion.
Maenads are a near-human species that primarily live along Apia's southern coast in small secluded villages of less than three hundred. Maenads are most famous for their robotic, emotionless attitudes which lead many to believe that they don't have emotions. However the opposite is actually true and Maenads are bubbling with rage below the surface, a horrifying rage they keep in check through the power of their discipline. When they unleash that rage it is in battle, the latent Psionic energy that all Maenads have within them allowing for a powerful display of destruction. Physically, the appear almost identical to humans, with long dark hair that is kept braided on their heads and no where else. Their skin appears to be coated in a brilliant gem dust giving them a sparkle in the sun and compliments the rugged beauty of most Maenads.
Hagspawn

ON HAGSPAWN

"He was a conventionally unattractive man, massive, with disproportionate limbs and skin of a sickly green. He was quite, gruff and didn't seem to have many friends. Yet because I treated him with respect, as an equal, he was willing to throw himself into the line of fire for me. It was as if it was the first bit of kindness he'd ever received."-Zoodjuz, Lucantusk archeologist, on the death of his Hagspawn bodyguard.

"Don't trust 'em. Not now, not ever. They got blood of pure evil running through their veins, makes 'em unbelievably foul. Heard they eat babes, just like their mothers."- Luca, Human guard, repeating what he'd always been told about Hagspawn.

"It's good to have a few boys around to help their poor old mother with the errands." -Feeble Sandy Snakespitter, Green Hag, on the value of Hagspawn.

"I always wonder. Are people cruel to Hagspawn because they're evil? Or are they evil because we're cruel to them?"- Delmae, Half-Elf Poet, wondering about genetics and morality.

Hags are cruel, vile and altogether wicked perversions of all that is good. They are disgusting mockeries of the kindness of old women who delight in all forms of misery. Yet Hags, like all beings must propagate their numbers. Usually this is done either through trickery or abduction as Hags must breed with a human to make more Hags, the victim is usually killed afterwards. If the Hag gives birth to a female than that being becomes a Changling, a young woman who will eventually transform into a Hag but a male becomes a twisted brute called a Hagspawn. They are given all the ugliness of the Hags but none of their magic, though the natural strength of the vile crones leaves their sons with something worthwhile. Many are killed at birth by their mothers but others are merely abandoned and some are even raised. The evil blood in a Hagspawn is obvious to all and, as such, few are welcome anywhere, particularly rural communities that have suffered at the hands of Hags before. Most Hagspawn take advantage of their natural strength and stamina, wandering about as mercenaries, doing odd jobs and moving around before wind of their parentage rouses the locals against them. Hagspawn have few true friends but, those they do have, are well cherished.
Thri-Keen

ON THRI-KREEN
"He may look like a giant praying mantis but he fights like a tiger."- Grenroe, Trixie Bard, on her Thri-Kreen bodyguard.
"They have an alien appearance and an equally unusual way of thinking but once you move past that, you understand the Thri-Kreen, the respect strength and nature. It is a simple life but a good one."- Throdjoloj, Lucantusk Fighter, on his understanding of the Thri-Kreen.
"And they're Psionic too?"- Utheg, Gnoll mercenary, after asking about the four-armed adversaries that he'd be fighting.
"Crunchy outside. Tasty inside."- Grug, Ogre chef.
The Thri-Kreen are a race of insectoids that wander The Buckle and The Great Plains. They resemble bipedal, four-armed, golden praying mantis' and have a mindset that is almost as bizarre as that appearance. A race of hunters, they respect those who share their viewpoint and thus can prove surprisingly friendly with rangers, druids or barbarians. While they don't hold city-folk in high regard they at least don't consider them enemies and thus few Thri-Kreen are raiders. They hold the concept of "clutch-loyalty" in high regard and are deeply spiritual folk who honor The Green Lord among others.
Hadozee

ON HADOZEE
"They have a joy for travel and a joy for the sea! It's glorious too behold! Far too many tall people lack that joy in the Ocean's majesty!"- Wilrick Sharkfin, Sea Gnome pirate, on his Hadozee crew-mates.
"They are a staple in most major ports, particularly in the Coastal Kingdoms and Taskanda. If you are ever looking for some sailors you can do far worse than hiring a few Hadozee. They work hard and fight harder. Just keep them to warmer waters and you'll be fine."- Rhemud Duhral, Human Merchant Captain, on his preferred crew.
"They show us proper reverence. I always appreciate that about them." -Torzana, High Elf Sorceress, commenting on the Hadozee's love for Elfkind.
"Far too jolly."- Abrilak Volborg, Maenad Fighter, on the whooping, hollering joy of the Hadozee.
The Winged Deck Apes, as Hadozee are commonly known, are often found sailing with the various Apian navies. According to their own ancient tales, the Hadozee home island such millennia ago and ever since, Hadozee have been looking for a new one. The vast majority live on Tortal Island and give appropriate appreciation to their Tortal hosts, leading to a tight bond between the races. They also seem to idolize Elves, though no one is quite sure why, leading to many Hadozee on Elven vessels. They aren't fliers really, not like the Aaracockra of Kestrels, instead the Hadozee use their patagial flaps to glide, much in the same way a flying squirrel does. This complimented with their natural climbing ability, gives Hadozee plenty of options in combat. They are an exuberant people, prone to obvious displays of joy and satisfaction, whooping and hollering as they do.
Desmodu

"Desmodu are living proof that not everything in The Hollow wants to kill you all the time."- Rex, Human adventurer, on his pleasant stay with the Desmodu.

"Massive creatures. They seem frightening at first but appearances are deceiving and we've been happily trading with them for generations."- Thota Gemchin, Deep Gnome Warden, on if his people have any allies.

"I can never get the wings right."- Faiz, Doppelganger, on what race he finds most difficult to assume.

"Oh too have functioning wings. The Desmodu don't see the gift they've been given."- Sweeper, Kenku delver, on is envy of the Desmodu.

Desmodu are large bat-like humanoids who dwell in large cities within The Hollow. Despite the frightening appearance Desmodu tend to be honest and friendly. While naturally wary of strangers, as any sane being in The Hollow would be, but after proving their honest intentions strangers are welcomed into the cavern cities of the bat people. Desmodu breed large bats for war and for peace and even some as pets. They build elaborate structures that have vertical design to take advantage of their natural mobility. Lone Desmodu tend to be scouts or adventurers, trying to find information about the world above to bring back to the tribe.
Taer

ON TAER
"Wait, Tare are sentient?"- Chrotuk, Bugbear Headhunter, in genuine response.
"Taer strong allies. Taer strong enemies. Rather have as allies."- Ugh, Neanderthal Scout, with about as much articulation as most Taer are capable.
"They struck without mercy ate those they killed. It was clubs and fangs and fury."- Yormorn, Half-Elf bard, the sole survivor of a Taer ambush.
"Honestly, they smelled far worse than I imagined but once I got over the smell we made some fine trades."- Norrich, Halfling merchant, after a successful trade with a band of Taer.
Tare are a race of savage ape-like creatures that live in the frozen tundras of the southern and northern arctic wastelands of Apia. Taer are sentient, though they are absolutely a primitive people. Taer are savage, ripping their opponents to pieces with their fists and teeth or beating them to death with their clubs, as well as usually eating those they kill, but they do use rudimentary tactics including ambushes and smearing themselves with a foul-smelling paste to further dissuade opponents during combat. Tare have a complicated social system, a rich oral tradition and a code of "pack loyalty" that can be extended to non-Taer (typically an adventuring party that allows a Taer in their midst.)
Bullywug

"A vile, foul-smelling, ugly, obtuse and unimportant people. They contribute nothing to the world."-Sylfir, High Elf sociologist, on Bullywugs.

"They flung themselves at the wall repeatedly, mounted on giant frogs and giant dragonflies. They cared little for their own losses and the futility of their attack. There's something to admire about their savage optimism."- Commodore Chesteron Watherbottom II, Giff commander at Fort Giff, an after-action report on a Bullywug attack.

"They fight with us over hunting grounds. Good fighters and trappers. Not to be underestimated."-Gulikrat, Lizardfolk sentry, training the next generation of tribal sentries.

"The hag used Bullywugs to protect her. Despite my company's best efforts we were driven back and forced to regroup. They know this land far better than we do.:-Gug, Goblin scout in service to the Dominion, after a Bullywug ambush.

A race of ugly, toad-like people native to Ocho Swamps the Bullywugs are xenophobic and insular, reveling in their foul gods and sacred rites. Bullywugs are foul-tempered bullies by nature and often clash with Lizardfolk and Giff. Some however do find more peaceful ways, becoming Spirit Shamans or druids and validating the spirits of the swamp and trying to bring peace. This can be a fruitless effort as most bullywugs are not interested in anything beyond their own bellies and domains. Some bullywugs who seek more, become exiles trying to find a place to call home and, as such, make decent adventurers.
Half-Ogre

"Weakling."- Gruffmaw, Ogre Chief, describing his half-breed son.

"Great fighters, stronger by far than humans or even Half-Orcs, less stupid than Ogres, still easily baited. Short tempers."- Marg, Hobgoblin Tribune, giving a report on a gang of Half-Ogres that was terrorizing a Goblin village.

"They have the raw power and respect for the wild that making a good Goliath requires but without self control they'll never manage to build any lasting relationships. I propose we observe them for a while longer."- Nokio Steadyfriend Gathakiaga, Goliath Scout, warning her tribe of the dangers of misguided generosity.

"Rage is something impressive. Even for me."- Kerug, Half-Orc barbarian, making an understatement.

In the same lands where Half-Orcs are common, Half-Ogres are found. In a sense they are more extreme than Half-Orcs being twice as strong and often twice as stupid. Unlike Half-orcs, Half-Ogres rarely have happy lives and even rarer have happier births. Ogres are not Orcs and even in Umgar are little better than savages, with their half-breed children suffering a similar treatment. Half-Ogres don't make are and rarely save more than a few gold coins, they are known to have destructive rages that are often uncontrollable and more often than not serve as bandits and raiders. Whether this is by circumstance or blood is hard to say. Few do manage to find their way to the realms of heroism however, giving their arm to some noble cause.