recursal/Fanatic-Fandom huggingface dataset:
Z Union

**Z-Unions** are special groups related to a specific character. By going to the **Z-Union** shop located on the upper left portion of the lobby, talking to the **clerk** will allow the player to join, leave, or check rankings in their Z-Union. Every playable character has a Z-Union. After joining, a small orange circle with a graphic of a pair of hands shaking at the bottom, and the respective union's character in the center, will appear on the member's player card. Upon being prompted for a match, it is one of the pieces of information given to a player about their opponent before they accept a match. If a player is not in a Z-Union, they are labeled as 'Independent'.

Z-Unions compete in the FighterZ Cup. Depending on how well a specific union does, the unions are ranked from first to last place. Rewards (usually a large sum of Zeni) are given for being in a Z-Union after a FighterZ Cup concludes. They include rewards based on the player's union's rank, and how much the player contributed to their union during the FighterZ Cup.
Hor d'Oeuvre Stab

Hor d'Oeuvre Stab is one of Android 21's special moves. By default it is bound to quarter-circle back (214) and light, medium, or heavy attack. It is a knee drop from above. It can be used on the air or on the ground. When used on the ground, Android 21 will very quickly jump into the air before crashing back down. This move deals damage in two hits. The first when the attack connects, and the second when the user and foe reach the ground. It carries a foe with the user if the attack connects. Upon the second hit connecting, the foe will be popped into the air slightly.

The light variant starts up the fastest, does the least damage, and has the fastest recovery. It is a simple overhead strike, that if blocked, will cause 21 to bounce lightly off the foe. The medium variant does more damage, starts up slightly faster, and has a much longer recovery time. Regardless if this move is blocked, she will crash to the ground, causing a shockwave where she lands. The heavy variant costs a half ki meter, starts up quickly, and does the most damage. The hitbox for the shockwave is much larger, and stuns the foe for longer.

This move can be used to end almost all of Android 21's combos, as it brings the foe back to the ground. The medium or heavy variants can connect mid-air after 21 performs her regular aerial ki blast. An assist can be called slightly before the second hit (depending on the assist, timing may vary) to extend a combo further. A super attack can also be performed on it's own to end the combo. Perhaps one of the most unique features of this move is that after a Dragon Rush performed high in the air, the light variant of this move will catch the foe on their way to the ground and allow 21 to continue the combo. She therefore, can combo directly into and out of a Dragon Rush by herself with no need for assists. This ability is very rare. The medium variant will cause 21 to jump over the enemy's head when used in a blockstring. This can easily confused opponents as it happens very quickly. Keep in mind that a foe can easily react to it if they are alert enough.
West City (Destroyed)

**West City (Destroyed)** (西の都(崩壊)) is a stage in *Dragon Ball FighterZ*. The stage is set on a ruins of West City with multiple destroyed vehicles and buildings.

## Stage Transitions

If an opponent gets sent flying by a strong attack, the stage transitions to Rocky Field (Evening).

## Dramatic Finish

Up to two Dramatic Finishes are available on this stage:

* If Vegito (SSGSS) defeats Zamasu (Fused) with a heavy or vanish attack, Zamasu begins a speech regarding his status as a god. Vegito interrupts by punching Zamssu in the face and fires a Final Kamehameha.
* If Trunks defeats Zamasu (Fused) with a heavy or vanish attack, Trunks gathers the energy of everyone on the planet, forming a blade of combined energy and uses it to slice Zamasu in two.
Spirit Bomb

*This article is about the special move, Spirit Bomb. For the Super Attack, Super Spirit Bomb, click (here)*

## Spirit Bomb

### Type

Spiritual
Energy

Spirit Bomb is one of Goku's special moves. To perform this move, Lend Me Your Energy! must first be used. While on the ground, quarter-circle back and special attack will perform this move. Goku will raise his arms to the sky and collect energy from around the world. Holding the input will cause the attack to be charged up to level two or three. After this is complete, the same input will fire off the Spirit Bomb. If it hits the enemy, they will be captured and shot into the air. The bomb will then explode, launching the foe even higher. The level 3 charge version of this move allows Goku to use Super Spirit Bomb directly afterwards. The level 3 version will always allow Super Spirit Bomb to connect.
Volleyball Fist

Volleyball Fist is one Tien's special moves. By default it is bound to quarter-circle forward and light, medium, or heavy attack. This attack is quite complicated. The Volleyball Fist is made up of three hits, a save (dive), a set, and a spike. Each attack requires that an attack input be given, or else Tien will simply not continue the attack. Each input can be 'customized' in a way. For instance, it is possible to use a light starter, a medium set, and a heavy spike. The light starter comes out fastest and does the least damage. The medium variant of the starter is quite slow, but Tien will enter an armored state shortly after the input is given. Both versions of the set count as low attacks. The light set will cause Tien to stay on the same side when he jumps up at the opponent for the spike. The medium set does not do more damage or start faster. Instead, using the medium set will cause Tien to switch sides when he jumps after the opponent to perform the spike. The light and medium spikes will both send the foe to the grounds, the medium causes a greater knockdown. As you may have noticed, the heavy variants were left out of this explanation. The heavy variants are quite special. The heavy starter is a command grab unlike the others. All attacks will occur automatically unlike the others. The heavy set and spike cause Tien to utilize multiform. The set will cause a clone to wait on the ground for the foe to be spiked down, and the spike will cause two clones to hit the foe downward. The heavy variant of the set allows the third attack to be cancelled into a combo. The spike allows a combo to be performed off the clone that was created during a heavy set. During the animation that occurs before the chance to use a spike attack, Tien will flash briefly. During this short time, using the spike attack will cause slightly more damage than normal. While in the air, attempting this move will use the spike attack of the player's choice.
Stone Throw

**Stone Throw** is a Special Move used by Krillin.

## Overview

Krillin throws a rock.

The  variant has Krillin throw the rock almost half-screen.

The  variant has Krillin throw the rock further away on the screen.

The  variant has Krillin throw a rock directly at the opponent's current position. Both the  and  variants at the same time.
Local Battle

**Local Battle** is a game mode in *Dragon Ball FighterZ* that allows plays to fight against a CPU player or against another human player.

## Information

In the startup for local battle, the player is presented with the option to play against a friend with a second controller or to fight against an CPU-controlled opponent. Afterwards, the player can select the total number of fighters on each team and whether the match has a time limit. If the player is going against the CPU, they have the additional option of setting their battle strength. If its a player vs player match, you can select on whether each match is played as a set or having unlimited matches along with changing the input delay for each team.
Master Roshi/Move List

Master Roshi's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
 Leaves the opponent off the floor upon impact, allowing for follow-ups.

 Input
 Launches the opponent. Jump-Cancellable.

 Input

 Input
  while in the air
 Cross-up.

 Input
 Replaces grounded Super Dash. Use of , ,  or  will change the angle of jump.

 Input
  while in the air
 Replaces aerial Super Dash. Can be used in any direction.

 Input
  (air OK)
  (air OK)
  (air ok)
 Travels full-screen. Makes the opponent bounce off the wall. Consumes half a Ki gauge per use.

 Input
 Deals most amount of damage and does a second strike that knocks the opponent to the wall. Consumes half a Ki gauge per use.

 Input
 Knocks the opponent to the back wall.

 Input
 Pressing / while inputting the move fires the beam directly upwards.

 Input
 Jumps straight up for the kick. Makes the opponent bounce off the wall. Consumes half a Ki gauge per use.

 Input

 Input
  while in the air
 Causes the opponent to slide if used in the air.

## Super Attacks

 Hold  | 3064
 Stabs the opponent with his cane, jumps atop it and fires a Kamehameha.

## Meteor Attack

  or  | 4108
Yamcha/Move List

*Images sourced from the Dustloop wiki.*

Yamcha's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
 This variant causes Yamcha to pause for a moment, catching foes mashing buttons while blocking. Does slightly more damage.

 Input
 This variant causes a sliding knockdown and does more damage. However, it is less safe on block.

 Input
  (air OK)
  (air OK)
  (air OK)
 Yamcha will spin around, rapidly performing multiple claw strikes as he does so. This attack is invincible to all attacks and does the most damage, however, it consumes half a Ki meter. Starts up as quickly as the light variant.

## Z-Assist

 / | 830

## Super Attack

  or  | 2000

## Meteor Attack

  or  | 4015
Zeni

**Zeni** is the form of currency used on Earth in the Dragon Ball universe. It is almost identical in value and likeness to Japanese Yen. In *Dragon Ball FighterZ* it is used to buy capsules from the shop. One capsule costs one thousand Zeni and a set of ten cost ten thousand Zeni. It can be gained by simply playing the game or completing quests. There are several trophies related to having a large amount of Zeni. Furthermore, having half a million Zeni will unlock Vegeta (SSGSS) and having one million Zeni will unlock Goku (SSGSS). It is cumulative: spending Zeni at the shop will not count against the total Zeni needed for achievements or unlocking the Super Saiyan Blue characters.
Ultimate Kamehameha

**Ultimate Kamehameha** is one of Gogeta (SSGSS)'s Super Moves in *Dragon Ball FighterZ*. The move was first shown in the movie *Dragon Ball Super: Broly* as a more powerful version of the Transcendent God Kamehameha shown in the *Dragon Ball Super* TV show. It was later shown in Gogeta's reveal on August 3rd at EVO 2019. Gogeta will cup his hands and start charging up an extremely powerful Kamehameha wave. The area around him erupts becoming volcanic, and beams of light shine out of his palms from the attack as he slowly says "Kamehameha" one syllable at a time. This is an extension to Gogeta's Level 3 Super, Meteor Explosion. To execute it, you must connect with Meteor Explosion and then hold R1 or R2 if you play on PS4, or ZL or ZR if you play on Nintendo Switch. This will consume an additional 2 ki gauges, for a total of 5.
Unencumbered Mind

**Unencumbered Mind** (*冴え渡る感覚*) is a Special Move used by Goku (Ultra Instinct).

## Overview

A command movement where Goku leaps around while moving toward the opponent. Grants Goku invincibility toward all projectile-based attacks during movement.

## Tactics

Inputting the corresponding buttons will make Goku follow-up with corresponding special move listed below:

: Godly Strike

: Transcendence

: Embodied Light

: Kamehameha (forward variant)
Master Roshi

**Master Roshi** (*亀仙人*, *Muten Rōshi*) is a playable character in *Dragon Ball FighterZ*. He was revealed on August 16, 2020 as the third DLC fighter from FighterZ Pass 3 and was released in September 18, 2020. He can be purchased for 4.99$ or by buying the FighterZ Pass 3.

## Biography

One of Earth's oldest and most renowned masters of the martial arts: Master Roshi, the Turtle Hermit, pioneered the Kamehameha Wave and trained countless fighters over the years, including Goku and many of his friends. Even though he is well past his prime and his perverse mannerisms can be off-putting, he is not just a doddering old man to be underestimated: when push comes to shove and Earth is in danger, he is more than capable of holding his own!

## Move List

### Special Moves

* Afterimage
* Rising Phoenix
* Turtle Orb
* Back Kick
* Masterful Leap
* Reverse Kamehameha
* Wise Warrior
* Martial Spirit
* Kamehameha
* Thunder Shock Surprise
* Jumping Splits
* Lullaby Fist
* Turtle Drop

### Super Attacks

* Evil Containment Wave
* Turtle Hermit Extraordinaire
* Full-Power Kamehameha
* The Greatest Kamehameha

## Trivia

* The first head to head fighting game which Master Roshi appeared playable before *FighterZ* was the PlayStation 1’s *Ultimate Battle 22*.
* He’s the only character in the game who isn't able to fly.
	+ Like how *Ultimate Battle 22* has Master Roshi lack flight ability as Mr. Hercule Satan, he lacks a universal ability in *FighterZ*: Super Dash. Instead, he uses a transportation-based Kamehameha as a replacement for Air Super Dash, while very fast leap as a replace for ground Super Dash.
* He is the second of two fighters (or by extend, two human fighters) in the game to lack certain universal abilities, the first one being Videl (Dodge replaces Z-Reflect).
* Master Roshi is tied with Goku (Ultra Instinct) for the highest amount of special moves in the game.
* Due to FighterZ originally planned to have flight combat in one of its gameplay, yet debunked, and remain in traditional fighting game approach, this allows Master Roshi’s playable inclusion to be in this game.
Sorbet

**Sorbet** (ソルベ, *Sorube*) is a character who makes a brief appearance in *Dragon Ball FighterZ*.

## Biography

Sorbet became the commander of the Frieza Force after the emperor's demise on Earth. However, as the years went by, it was evident that the empire had lost most of its power, down to now being considered a laughing stock of the universe. In a desperate effort save the empire, Sorbet and Tagoma went to Earth and successfully revives Frieza with the Dragon Balls. Sorbet later returns to Earth in four months along with a now powered-up Frieza and manages to land a fatal injury on Goku from the sidelines with his ring later. He then dies from a stray blast deflected by Vegeta.

## In *Dragon Ball FighterZ*

Sobert makes a small appearance in the game by firing a laser from off-screen once Frieza's Golden form runs out. Unlike most minor characters, Sorbet isn't physically present in-game and only appears in a cut-in.
Shop

The Shop is one of the main facilities found in the Lobby. It is found on the left side of the lobby, directly north of the path to where Story Mode can be started. At the shop, a player can purchase capsules made by Capsule Corporation, items that can store an enormous amount of mass inside a pod roughly the size of an index finger. Capsules can be bought with either Zeni or Premium Z-Coins. One capsule costs either one thousand Zeni or ten Premium Z-Coins. A set of ten capsules costs either ten thousand Zeni or one hundred Premium Z-Coins. Capsules contain items purely for prestige and accessory. Buying capsules with Zeni can yield Premium Z-Coins, while Premium Z-Coins yield capsules that are guaranteed to contain items the player doesn't have, and are more likely to be rare. The Shop is also the place to buy extra, downloadable content with real money.

## Items Found Inside Of Capsules

* Premium Z-Coins
* Titles
* Player Card Decals
* Lobby Characters
* Character Colors
* Commentator Voices For Replay Mode

## Downloadable Content Available For Purchase

* The FighterZ Season Pass
* Anime Music Pack
* Commentator Pack: Girls
* Sticker Pack: Girls
* Instant Unlock Of Goku (SSGSS) and Vegeta (SSGSS)
* Lobby Characters (Goku SSGSS and Vegeta SSGSS)
* Bardock
* Broly
* Vegito (SSGSS)
* Zamasu (Fused)
* Goku
* Vegeta
* Cooler
* Android 17
* Jiren
* Videl
* Goku (GT)
* Janemba
* Gogeta (SSGSS)
* Broly (DBS)
* Kefla
Instant Transmission

**Instant Transmission** (*瞬間移動*) is a Special Move used by Goku (SSGSS).

## Overview

Goku teleports, and the attacks with a roundhouse kick. Depending on which way you moved the control stick determines whether Goku will appear in front of or behind the opponent. The  variant teleports behind the opponent and attacks. The  variant teleports in front of the opponent and attacks. This version has less more startup.

## Tactics

It's best to use this move as a crossup during a blockstring (Only if you're running Kid Buu A or Bardock B) it only works in combos when you use 2H in the air, you have to do the variant where Goku doesn't crossup though.
Tien/Move List

*Images sourced from the Dustloop wiki.*

Tien's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 A quick and powerful knee drop that deals sliding knockdown. Much like the  version, Tien doesn't bounce back on hit. Consumes half a Ki gauge.

## Z-Assist

 / | 800

## Super Attack

  or (air OK)

## Meteor Attacks

  (air OK)
Jiren

**Jiren** (ジレン, *Jiren*), also known as **Jiren the Gray** (灰色のジレン, *Haīro no Jiren*) is a playable character in *Dragon Ball FighterZ*. He was officially revealed alongside Videl on January 27th, 2019 during the finals of the Dragon Ball World Tour as the first downloadable character for the FighterZ Pass 2, and was released as the ninth downloadable fighter on January 31st, 2019.

## Biography

Jiren is a warrior from Universe 11, being a member of the elite force known as the Pride Troopers. He was one of the ten warriors from Universe 11 that entered in the Tournament of Power. Jiren is quite possibly the strongest mortal being in his universe, with his power even surpassing its God of Destruction, Vermoud. Through a long, drawn out struggle against Goku in his newly acquired Ultra Instinct, Jiren was knocked out of the arena with the combined might of Goku, Frieza, and Android 17, making Universe 7 the winner of the tournament.

## Gameplay Synopsis

In *Dragon Ball Super*, Jiren is shown as a metaphorical and literal wall, seemingly indestructible. Throughout his screentime, he is shown to be immensely more powerful than any fighter previously seen in the entire franchise. Furthermore, he is shown to have a quite defensive fighting style, which is reflected in game. Jiren has a number of counter moves for any situation, as well as an armored charge move and multiple ranged checks. Anybody wanting to play an unbreakable fortress of a character, consider picking up Jiren.

## Moveset

### Special Moves

* Grand Charge
* Infinity Rush
* Shock Tornado
* Counter Impact

### Super Attacks

* Colossal Slash
* Colossal Uppercut
* Blazing Magnetron

## Trivia

* Jiren is the second character who debuted in *Dragon Ball Super* to be released as DLC for this game (following Zamasu (Fused) and preceding the re-introduced characters Gogeta and Broly).
Snake Way Course

The Snake Way Course is one of the three courses the player can access in Arcade Mode. It consists of three matches that are out of nine predetermined opposing teams. All opponents have the A type of assist moves. Each battle takes place on a predetermined stage, which is chosen between difficulty, one on normal difficulty and one on hard difficulty.
Wolf Fang Fist: Tail

At any point during the Wolf Fang Fist, pressing the special attack button will cause Yamcha to switch sides with the opponent. After which, the Wolf Fang Fist will continue from whatever state it was in when the cross-up happened. Keep in mind that this is not a true cross-up, and an alert player can hit you out of it when you attempt this.
Super Kamehameha (Super Saiyan Goku)

*For information about GT Goku's Super Kamehameha, click here.*

## Super Kamehameha

**Super Kamehameha** (*超かめはめ波*, *Chō Kamehameha*) is a Super Attack used by Super Saiyan Goku.

## Overview

Goku gathers up a large amount of ki and fires a powered-up Kamehemaha forward. Compared to the regular Kamehameha, the beam is wider, beats out other projectiles, and does a great deal more damage. Just like it's special move counterpart, the beam can be fired off in different directions. By default, Goku fires the beam straight across the screen, while holding either  or  will make Goku fire a 45° angle upward if he's grounded or a 45° angle downward in he's airborne, with the latter causing a sliding knockdown.
Фехтування

**Фехтування** - одна з дрімлендівських ігор. Була вигадана Скарлецьким, в якості несмертельного виду спорту на противагу традиційному пвп. Усього було проведено три турніри.

## Суть

Гра на двох + суддя. Обидва вдягнені в однакову броню, мають дерев'яні мечі та щити. Сенс полягає у тому, щоб встигнути завдати удар і захиститись від суперника. Оскільки суперник робитиме те саме, по суті фехтування, це гра на реакцію і обманні маневри. Після кожного успішного удару гравці розходяться на позиції і починається наступний бій. Хто першим набере сім очок, той і переміг.

## Місце

Арена для фехтування розташована на Нефритовому острові, Зелений Клин, портал на синій гілці. Містить поле бою, місце судді, трибуни і роздягальню.

Поле для гри має вигляд лінії з синього бетону, червону на кінцях. Вихід з лінії або наступання на червоне приносить програш. Суддя стежить за фехтуванням і виставляє очки. Завдяки механізму з обертанням стріли і лампами обабіч поля бою, кількість очок учасників чудово видна учасникам і глядачам. Також на арені є шести під прапори держав бійців для турнірного антуражу.

## Правила

* Один успішний удар = 1 очко.
* Удари водночас = нічия (0 очків обом).
* Удари не водночас = 1 очко тому, хто вдарив першим.
* Схід з поля бою або наступання на червону зону = 1 очко супернику.
* Заборонено атакувати в стрибку. Покарання - бій спочатку. Причина заборони - такі удари збивають щит.
* Заборонено намагатися вбити суперника. Покарання - дискваліфікація.
* У випадку форс-мажору (поганий інтернет, напад мобів) бій переграється.
Videl Rush

**Videl Rush** is one of Videl's special moves. By default, it is bound to  and , , or . This move can be used in the air or on the ground. It is a modular string of attacks, that can be changed depending on the order of inputs.

The starter move is a rushing hook kick. The light starter comes out the quick, does the least damage, and travels the shortest distance. The medium starter comes out slower, but does more damage and travels farther. The heavy starter costs a half meter of ki and starts up the quickest, goes the farthest distance, and does the most damage.

After this, the attack pattern can be changed. Pressing  at any point in the string will cancel the move into Moonsault Kick, forcing the opponent to block standing and to their back, **even if in the corner**. Pressing  at any point in the string will consume a ki meter and performs the heavy variant of Frankensteiner. It is a command grab and cannot be blocked. However, **it will miss a foe who is blocking while crouching**.

Pressing  will continue the string forward, whereas cancelling into either Moonsault Kick or Frankensteiner will end the attack. With the first additional press of , Videl will continue into a jumping overhead elbow strike. It is an overhead attack and must be blocked standing. Pressing  again will cause her to follow into a series of rapid punches. Finally, a third additional press of  will cause Videl to follow up into Rising Eagle.

While in the air, regardless of the starter, all follow up attacks will be the overhead elbow attack. The light variant does the least damage. The medium variant does more damage and causes a **knockdown**. The heavy variant costs a ki meter, does more damage, and causes a slightly longer knockdown.
Goten

**Goten** (孫悟天, *Son Goten*) is a reoccurring character appearing in *Dragon Ball FighterZ*.

## Biography

Goten is the second son of Goku and Chi-Chi, Goten. He looked a lot like Goku when he was a kid. Unlike his older brother, Gohan, Goten was raised in a carefree environment, and spent most of his days playing with his best friend Trunks. Similar to his brother, however, Goten has great potential, such as easily transforming into a Super Saiyan. Goten and Trunks later used the Fusion Technique taught to them by Goku and Piccolo to stand against the monster Majin Buu as the world's last great hope.

## In *Dragon Ball FighterZ*

Goten makes a brief appearance in Gohan's Bros. Kamehameha move where he appears alongside his brother in his Super Saiyan form and fires a combined Kamehameha. He's appears in Gohan's Dramatic Finish against Broly, which is a recreation of the final scene in the movie.

Goten also makes a brief appearance in Gotenks' battle entrance where he and Trunks perform the Fusion Dance to fuse into Gotenks.
Super Baby 2

****Super Baby 2**** (*スーパーベビー２*, *Sūpā Bebī Tsū*), is a playable character in *Dragon Ball FighterZ*. He was revealed alongside Super Saiyan 4 Gogeta on December 20, 2020, with Baby being the fourth DLC fighter from FighterZ Pass 3. Super Baby 2 was released in January 15, 2021. He can be purchased for 4.99$ or by buying the FighterZ Pass 3.

## Biography

Baby is the main antagonist of the Baby Saga from *Dragon Ball GT*, being the last survivor of the Tuffle race who was rebuilt by his creator, Dr. Myuu, as a Machine Mutant to exterminate the Saiyans and restore his kind by controlling everyone on Earth. He worked on his plan by possessing different Saiyans to fight Goku, working his way up the power ladder to eventually possess Vegeta. As Goku achieved Super Saiyan 4, he would continue his bloody battle against the Saiyan, ultimately achieving the Golden Great Ape form, but would ultimately be outlasted by Goku and later killed as he attempted escape without Vegeta's body.

## Move List

### Special Moves

* Machine Gun Rush
* Reverse Shot
* Revenge Driver
* Dark Springshot
* Interceptor Kick
* Revenge Final Flash
* I'm going to enjoy this!
* Parasite Takeover

#### Super Attacks

* Full-Power Energy Wave
* Revenge Death Ball
* Great Ape Assault

## Trivia

* No characters prior to Android 21 (Lab Coat) have any specific lines towards him.
* Game producer Tomoko Hiroki in an interview quoted "At first i was wondering why the fans were asking us to add a Baby. I do not believe in infant harming. Later i realised they were talking about ***Bebī***."
Phantom Shift

**Phantom Shift** (*幻夢身*) is a Special Move used by Janemba.

## Overview

Janemba teleports a short distance, which is determined by the inputs.

The  variant teleports a short distance forward. Directional inputs can control the direction Janemba travels.

The  variant teleports a short distance backward. Directional inputs can control the direction Janemba travels.
Shining Slash

**Shining Slash** (*シャイニングスラッシュ*) is a Special Move used by Trunks.

## Overview

Trunks jumps forward after pulling out his sword and swings it down from above his head. On hits, he will slash at the foe multiple times before blasting them away with an energy blast. All three versions of this move are overhead attacks, and must be blocked standing.

The  variant starts up rather quick, travels the shortest distance, and does the least damage. It give a sliding knockdown, however, no super attack follow up can be made off of it.

The  variant starts up slower, does more damage, and travels an incredible distance. The distance on this move is amazing, and is the most commonly used variant. It gives a true sliding knockdown.

The  variant doesn't travel as far as the  variant, but it does travel farther than the  variant. It does the most damage and comes out quicker than any other variant. It gives a true sliding knockdown.
Neo Wolf Fang Fist

This move is bound to quarter-circle-forward and heavy attack. It costs one bar of ki. This move causes the full Wolf Fang Fist combo (WFF, Pack Attack, and then Finisher) to be performed automatically, however it performs the heavy version of the finisher after the medium finisher, which is normally not possible. Unlike normal with the heavy finisher, this move knocks the foe away, causing a wall bounce. This allows Yamcha to get some combos midscreen that otherwise would not be possible.
Shenron

**Shenron** is the entity that resides inside the seven Dragon Balls, which, when collected, are able to summon him once a year. He will grant the holder of the balls any wish, within his power. (There are a few things he still cannot do) In *Dragon Ball FighterZ*, the Dragon Balls appear as a universal game mechanic. Performing a default auto-combo or doing a combo which yields more than 100 hits will cause a random Dragon Ball to be added to a counter at the bottom of the screen. When all seven are present, performing a default auto-combo will summon the dragon Shenron. The player who summoned him will be allowed to wish for one of four things. There is a timer, and when it runs out, if no option has been selected, the option the cursor currently rests on will be chosen.

## Wishes

### Restore My Health!

Wishing for this will restore the current characters health completely, back up to the maximum 10000/10000 HP.

### Bring My Ally Back!

Wishing for this will bring the last ally to have fallen back to life with around a third of their health left.

### Give Me The Ultimate Power!

Wishing for this will grant the wisher a second use of Sparking Blast.

### Make Me Immortal!

Wishing for this causes the chosen character's blue, recoverable health to be restored for the duration of the match. (This applies to all characters on a team, but only the one currently fighting will receive the extra healing power.)

## Trivia

* Summoning Shenron rarely ever happens during a match, due to the extreme conditions for it to occur. It can completely turn a match around however. That being said, Shenron can only be summoned once per round.
* Popular Japanese player GO1 was able to summon Shenron twice in one tournament.
* The order the Dragon Balls are summoned in does not matter.
Majin Buu/Move List

*Images sourced from the Dustloop wiki.*

Majin Buu's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 The first cartwheel move backwards, but the second cartwheel moves forward. The move has less startup and deals more damage along with giving a stronger wallbounce. Consumes 0.5 Ki gauge.

  (air OK)

## Z-Assist

 / | 800

## Super Attack

  or | 2156

## Meteor Attack

  or  | 3750
Jet Uppercut

**Jet Uppercut** (*ジェットアッパー*) is a Special Move used by Gohan (Adult)

## Overview

Gohan performs an uppercut.

The  variant uppercut has relatively short range.

The  variant delivers a hook punch before unleashing the uppercut. Deals more damage and has longer range. If Gohan has at least one level of his Hidden Potential unlocked, then he will dash forward before unleashing the punch

The  variant similar to the  version being a two-hitting attack, except the overall damage output is greater and Gohan jumps higher for in the uppercut. Gohan will charge forward with the punch if at least one level of his Hidden Potential unlocked.
Now Buu Really Really... Hate You!

"**Now Buu Really Really... Hate You!**" is Majin Buu's level one Super Attack. It can only be used on the ground. By default this move is bound to  and (+) or (+). Majin Buu will scream in frustration, acting like a child throwing a tantrum. He throws his arms up and unleashes a wave of energy that encompasses the entire screen. Enemies will be pushed away from Majin Buu using this attack. This attack costs one meter of ki.
Strong Jersey

**Strong Jersey** (*ストロングジャージー*) is a Special Move used by Captain Ginyu.

## Overview

Ginyu rushes forward and attacks with his elbow. The power of the charge is determined by the input:

The  variant deals the least amount of damage.

The  variant deals more damage, but has more startup lag.

The  variant deals the most damage and has the startup speed of the  variant.

The Z-Assist version has Ginyu perform the  variant.

## Tactics

This move is used to convert into many of Ginyu's flashy combos. It is often used to break a block.
Soul Strike

Gogeta (SSGSS) attacks with a fury of unseen blows, assaulting the opponent before suddenly appearing behind them. This move is a command-grab, so it cannot be blocked but it also cannot hit airborne opponents. This move also reaches across the entire screen, so whoever is fight against Gogeta must be vary wary of the attack at close to all times. No assist or normal move in the game is fast enough to combo off this move, so you must either Vanish Attack, use a Sparking Blast, or go straight into one of his **6 super moves.**
Ultimate Wolf Fang Fist

This is Yamcha's level three super attack. He shouts "Neo Wolf Fang Fist!", takes a stance, and rushes forward all the way across the screen, a blue wolf spirit trailing behind him. If it hits, he will assault the opponent with all the strength he has, sending them flying on the last hit, while howling like a wolf. This move is an invincible reversal and will go through even level 3 beam-type super attacks as long as it is activated second. Like all level three super attacks, this move causes a true hard knockdown.

## Gallery

Yamcha preparing the Ultimate Wolf Fang Fist against TienYamcha countering Teen Gohan's Father Son Kamehameha with Ultimate Wolf Fang FistYamcha Prepares A Devastating Double Palm Strike To Finish The Attack
## Trivia

* This move is very visually similar to Neo Wolf Fang Fist, including the same spirit wolf effect. Yamcha even declares that it is Neo Wolf Fang Fist at the start of the attack.
Super Ghost Kamikaze Attack

**Super Ghost Kamikaze Attack** (*スーパーゴーストカミカゼアタック*, *Sūpā Gōsuto Kamikaze Atakku*) is a Super Attack used by Gotenks.

## Overview

Gotenks generates a ghost out of his mouth, which detonates on impact. This move comes in two different variants. The ghosts are colored blue on the red team and purple on the blue team.

### Variant 1

Inputting  +  has Gotenks spawn five ghosts, which will automatically home in on their opponent. Despite not doing anything after spitting out the ghosts, Gotenks cannot be controlled during the attack.

### Variant 2

Inputting  +  has Gotenks create four ghosts who remain stationary while striking a pose. Gotenks can control when they attack by pressing one of the attack buttons (, , , ). Each attack button is linked to a ghost.
Petro228

**Ця стаття про учасника спільноти**
Усі відомості взяті з відкритого спілкування на серверах та не є приватними.Учасник був не проти статті про себе і навіть залишився задоволеним.

**Petro228**, **Wildkatze**, **Вілд**, **Петро** - гравець Дрімленду та Бастіону, в спільноту прийшов з Плейкрафту на хвилі масової втечі після чергового скочування останнього. Загалом добра людина, яка не любить конфлікти, але чомусь не завжди їх оминає, регулярно будучи безпідставно звинуваченим різними лілками у різній фігні. Володіє ЛендСкейпом та різноманітними побудовами по світу, був учасником Залізного Легіону (доки той не заснув).

Був обраний інспектором Дрімленду.

Зараз інспектор на Бастіоні.

## Чим відомий

* Відмахун. Володіє найбільшою колекцією відмахувачів, заради яких готовий годинами чергувати біля магазину, в день їхнього продажу. Крім них також збирає інші унікальні предмети з усього серверу.
* Пильний. Любить коли все в порядку та спокійно, регулярно пильнує за тим, що може викликати непорядок і неспокій. Таким чином викрив не одне порушення і взагалі міг би стати інспектором, але щось пішло не так. Після другої спроби потрапити в інспекторат був обраний інспектором (29.05.2022).
* Організатор. Влаштував на Дрімленді перший будівельний конкурс та підхопив естафету Скарлецького із проведення турнірів по фехтуванню. Створював повноцінний банк з кредитами і депозитами. Періодично вигадує нові конкурси (зазвичай на власну днюху).
* Олігарх. Найбагатша людина Дрімленду всіх часів. Можливо іноді один з найбагатших.

## Що творив

Хайтекова вежа в якій нічого, але будь-яке сучасне місто таку б поцюпило.

Будинок на острові.

Державу ЛендСкейп, котру очолив після Віталіка та наробив у ній чимало розвитку:

* Технаріум, який перетворив з невеликого поселення на сучасний мегаполіс з хмарочосами, музеєм, театром, центром дипломатії та багато чим іншим.
* Тусон, де зосереджується бойова міць держави.

Прип'ять. На момент написання цієї статті готовий ПК "Енергетик" і атракціони.
Vanish Attack

The **Vanish Attack** is a skill available to every combatant in *Dragon Ball FighterZ*. it is sometimes called Instant Transmission, however, canonically, only Goku knows said technique. However, regardless of the nomenclature one may prefer, this universal mechanic is a key part of how offensive pressure operates in the game.

Spending one meter of ki will allow the user to suddenly seemingly dematerialize and reappear behind the foe, kicking them away. If used during a combo, this attack will cause a smash attack to be performed, allowing the user to follow up after it. Only one vanish attack per combo will have this effect. This attack can be easily blocked by an alert opponent. In order to keep pressure in one's favor, they can choose to spend a meter of ki to continue their assault. However, a gap in one's pressure can allow the foe to use this technique, escaping from the onslaught.
Perfect Attack

**Perfect Attack** (*パーフェクトアタック*) is a Special Move used by Cell.

## Overview

Cell performs a flip kick. On hit, he follows-up with a barrage of different attacks. All of the attacks can be canceled early into a Vanish. This move comes in three different variants:

The  variant has Cell an elbow strike, and a sliding kick. The sliding kick portion does not occur when used in the air.

The  variant has elbow strike swapping sides on hit. The last attack is a high kick that knocks the foe upwards. The flip kick covers more distance. The last attack does not occur when used in the air.

The  variant has two different attacks. When performed on the ground, Cell knocks the foe to the ground with a swipe of the palm and then kick them away. When used in the air, Cell elbow strikes the opponent to the ground and then bearhugs them.
Janemba

**Janemba** (ジャネンバ *Janenba*) is a downloadable playable character in *Dragon Ball FighterZ*. He was revealed alongside Gogeta (SSGSS) during the EVO 2019 Event on August 3, 2019 as the fourth downloadable fighter in the FighterZ Pass 2. Janemba was released on August 8, 2019, almost three months after the release of Goku (GT) on May 9th, 2019. He can be purchased for 4.99$ or by buying the FighterZ Pass 2.

## Biography

Janemba is the main antagonist in the twelfth movie *Dragon Ball Z: Fusion Reborn*, the only Dragon Ball Z film to be rated by the Motion Picture Association of America. The demon was created as a result of the Soul Cleansing Machine exploding, causing the the evil souls to manifest into a yellow giant called Janemba with a childlike behavior inside the Saike Demon. Janemba later transforms into a smaller form named Super Janemba that manages to overpower both Super Saiyan 3 Goku and later on Super Saiyan 2 Vegeta, forcing the two Saiyans fuse into Gogeta with the Fusion Dance. Gogeta then proceeds to turn the tables on Janemba and wipes the demon out with his Stardust Breaker attack, bringing back the Saike Demon.

## Move List

### Special Moves

* Demonic Blade
* Mystical Arm
* Shadow Kick
* Hell Gate
* Dimensional Hole
* Phantom Shift

### Super Attacks

* Rakshasa's Claw
* Savage Skewer
* Needle Light Shower

## Trivia

* Prior to his official reveal, Janemba was announced by both Microsoft and Nintendo, confirmed by Microsoft when they replied to a comment that someone made about Microsoft "accidentally leaking Janemba."
* Janemba is the third movie character to be DLC in *Dragon Ball FighterZ*.
Janemba/Move List

Janemba's stats from *Dragon Ball FighterZ's* official website.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 A much stronger slash that grants a bigger wallbounce on hit. The startup of the airborne variant is equal to the  variant, but the grounded variant has 1 more frame of startup. Move Janemba forward a bit, but not as much as the  variant. Consumes half a Ki gauge.

 Input
 Has properties of the  variant, but the grab deals more damage and gives a stronger wallbounce on hit, allowing for more follow-ups. Consumes half a Ki gauge.

  (in air)

 Input
  (in air)
  (in air)
  (in air)
 The orb travels much further and deals more damage upon exploding. Consumes half a Ki gauge.

 (air OK)

 Input
  (air OK)
  (air OK)
 Teleports a short distance backward. Directional inputs can control the direction Janemba travels.

## Super Attacks

 (air OK)

## Meteor Attack

  or (air OK)
Revenge Death Ball

**Revenge Death Ball** (*リベンジデスボール*) is a Meteor Attack used by Super Baby 2.

## Overview

Tends to whiff opponents that are small / crouching and close by. Comes out very fast in combos due to the superflash time stop not ending until Baby has thrown the orb itself, and its huge hitbox can catch opponents doing just about anything. Pretty good for a reversal.
Jeice

**Jeice** (ジース, *Jīsu*) is a character appearing in *Dragon Ball FighterZ* as an assist character for Captain Ginyu.

## Biography

Jeice is a member of Frieza's band of mercenaries, the Ginyu Force. He is depicted as a warrior with deep red skin, long white hair. He travels to Planet Namek and engages Goku in battle alongside Burter, but retreats after witnessing Goku easily defeating his comrade. He later fights Vegeta and gets killed by a point-blank energy blast.

## In *Dragon Ball FighterZ*

Jeice appears in Captain Ginyu's Unique Attack where he fires his Crusher Ball at the opponent.

Jeice also appears in Captain Ginyu's "Together We Are...the Ginyu Force!" move in which he and Burter perform the Purple Comet Crash attack and fires multiple blast while advancing forward.

Jeice makes a cameo appearance in Captain Ginyu's battle entrance and victory screen.
Recoome

**Recoome** (リクーム, *Rikūmu*) is a character appearing in *Dragon Ball FighterZ* as an assist character for Captain Ginyu.

## Biography

Recoome is a member of Frieza's elite fighting unit, the Ginyu Force. He's known for being extremely flamboyant as he often strikes battle poses before starting most of his attacks. Recoome travels to Planet Namek under Frieza's request, where he overwhelms Vegeta, Krillin, and Gohan in battle with his immense power. However, he was easily defeated by Goku with a single elbow strike in the stomach and later gets killed from an energy blast fired by Vegeta.

## In *Dragon Ball FighterZ*

Recoome appears in one of Captain Ginyu's Unique Attack where he quickly dashes forward and strikes the opponent with his knee.

Recoome also appears in Captain Ginyu's Together We Are...the Ginyu Force! move with two different variants. The normal variant has him firing his Recoome Eraser Gun, but if the special button is held, he performs his Recoome Ultra Fighting Miracle Bomber. It's notable that the held variant has much more startup lag and Recoome can only take up to five hits before he's forced to cancel out of the move.

Recoome makes a cameo appearance in Captain Ginyu's battle entrance and victory screen.
Sweet Tooth

**Sweet Tooth** is one of Android 21's level three Super Attacks. This attack can only be used on the ground, and costs three bars of ki. By default it is bound to  and R2 (+). Android 21 will bring her fingers to her lips, kissing them. She then outstretches her arm and fires a pink, jagged, thin beam of energy straight across the screen. This thin beam will indeed clash with other level three Super Attacks. If this attack connects, the opponent will be turned into one of a variety of sweets. She will then levitate them to her, and take a bite. If this does not K.O. the enemy, she will show disgust at the taste, and throw the treat away, the fighter returning to normal in a puff of smoke as they land. If this fact does in fact K.O. the enemy, she will then toss the rest of the snack into her mouth and swallow it, showing delight at the flavor, killing the victim. This move will recover a small amount of blue, recoverable health.
Trunks/Move List

*Images sourced from the Dustloop wiki.*

Trunks's stats from *Dragon Ball FighterZ's* official website.

## Gameplay Synopsis

In Dragon Ball FighterZ, Trunks is a quick and offense-orientated character who thrives on pressure and gaining momentum. With various aggressive tools and the help of his allies, he can force opponents to stay defensive and eat his sword until their guard finally cracks.

## Special Moves

 Input
  (air OK)
  (air OK)
  (air OK)
 Has faster startup than the  version and deals more damage and sliding knockdown than the  version. Has more horizontal tracking with little vertical tracking. Consumes half a Ki gauge per use.

 Input
  (air OK)
  (air OK)
  (air OK)
 The somersault travels forward a slightly shorter distance than the  version. However, Trunks can directed his jump by holding  or . Consumes half a Ki gauge per use.

 (during Cyclone Jump) | 600

## Z-Assist

 / | 800

## Super Attack

  or  | 2200

## Meteor Attack

  or  | 4863
Piccolo

**Piccolo** (ピッコロ, *Pikkoro*) is a playable character in *Dragon Ball FighterZ*.

## Biography

The spawn of the notorious Demon King from whom he takes his name, Piccolo Jr. was once one of Goku's most vicious rivals. After defeating Raditz, the Namekian warrior would go on to become Gohan's mentor and martial arts instructor, in time also becoming a surrogate father for Goku's son. Thanks to Gohan's influence, Piccolo would renounce his evil ways and become a firm ally of Goku and protector of the planet Earth.

## Gameplay Synopsis

Piccolo is a strategist. While powerful in his own right, even he often falls short of the sheer power of his opponents. Instead, he uses clever planning and his brilliant tactical mind to bring his opponents groveling at his divine feet. He has all sorts of feign attacks, side switchers, gimmicks, and mix-ups always at the ready, and should never be attacked without a plan in mind. In the right hands, Piccolo can still be the god he once used to be.

## Move set

### Special Moves

* Demon Elbow: Slides forward past the opponent, then comes back and slams them with his elbow.
* Demon Slicer: Piccolo jumps in the air and goes down to chop his opponent.
* Homing Energy Blast: Piccolo fires a slow moving energy blast that tracks his opponent. This attack is Piccolo's Z Assist.
* Demon Shocker: Piccolo fires energy waves from his antennae that temporarily stuns opponents.

### Super Attacks

* Special Beam Cannon: Charges a powerful spiral ki blast that pierces through opponents, while teleporting from place to place. Uses 1 Ki meter.
* Hellzone Grenade: Shoots multiple key blasts that enclose in on an opponent. Perfect follow up to Demon Elbow. Uses 1 Ki meter.
* Light Grenade: Shoots a large bullet shaped ki blast which does massive damage. Uses 3 Ki meters

## Gallery

Piccolo Enters the FrayPiccolo WinsPiccolo is called in
## Trivia

* In the past it was nearly impossible to see through the Piccolo's Hellzone Grenade, but the visual noise caused by this attack has been drastically reduced since.
* If Piccolo is on a team with Gotenks, during the animation for Gotenk's Super Volleyball Attack he will appear to spike the ball. This has no effect on the damage of the move and is purely cinematic.
Punisher Drive

**Punisher Drive** is one of Gogeta (SSGSS)'s attacks in *Dragon Ball FighterZ*. It first appeared in the movie *Dragon Ball Z: Fusion Reborn*, and it's the first of Gogeta's attacks show on-screen in the movie.

Gogeta does this attack with a flurry of unseen blows, assaulting the opponent before suddenly appearing behind them. This move is a command-grab, so it cannot be blocked but it also cannot hit airborne opponents. This move also reaches across the entire screen, so whoever is fight against Gogeta must be very wary of the attack at close to all times. No assist or normal move in the game is fast enough to combo off this move, so you must either Vanish Attack, use a Sparking Blast, or go straight into one of his 6 super moves.