recursal/Fanatic-Fandom huggingface dataset:
MG

MG
--

The **MG** is a turret in Ravenfield.

**"MG"** may also refer to or be related to other weapons and vehicles such as:

* The HMG
* The Razorback MG Jeep
* Tangentially, some vehicle Machine Guns (those carried by the Rhino, Mudskipper, Buzzard, etc.)

## Usage

The MG is a stationary weapon emplacement and the original counterpart to the HMG. The turret has limited elevation and rotation.

The MG rapidly fires explosive bullets with no recoil, but slight gradual scatter that is easy to control. Each round deals 20 direct damage and an additional 35 splash damage, and a direct hit will instantly topple a bot. It has an effective range of about 200m, but with some conservative short-burst-firing, can harass targets up to 300m away.

After firing ~41 rounds continuously, the MG overheats, indicated by its barrel glowing red and smoking. Afterwards, it cannot function for five seconds.

It happens to share damage properties with most other vehicle machine guns. The guns carried by the Rhino, Mudskipper, and Raptor – all of which are labeled as .337-caliber High-Explosive MGs – are nearly identical in projectile behaviour.

## Advantages

A single MG placed in a defensive location can be a powerful asset. At close range it can mow down entire squads, whilst maintaining some usefulness at long range as a suppression tool, knocking down bots even as they take cover behind obstacles. Even when employed beyond its ideal range, it can still be a fearsome gun, rewarding near-misses with splash damage and knockdown, and devastating light open vehicles. It is generally quite competent at inserting some chaos into enemy formations.

Its potential broadens when used as a portable mounted weapon, namely on the Razorback MG.

## Weakness

The MG turret has limited coverage, so the operator can easily be flanked from different directions, or overwhelmed during overheats. It also has great difficulty in hitting its mark past ~200m due to the scatter. It also offers zero protection for the user, meaning that all it takes to counter this gun amounts to a well-placed marksman bullet.

Despite its ability to damage aircraft, it will experience great difficulty in landing any more than the occasional glancing blow, being limited by its low-velocity projectiles. It also offers no response to Heavy armor.

## Gallery

The MG being used by Raven Infantry in the Beta 6 Archipelago.An Intact MGDestroyed MG.
## Trivia

* It is the only emplacement that does not have a stated ammo capacity and has rotation limits.
* The MG is based on the M2 Browning Machine Gun.
* Like all explosive projectile weapons, it has the ability to shatter a Jeep's windshield in a single hit.

 *Italics* | This item is, or was, a Secret Item.
EA16

## Change Log

* Added in game map editor.
* Jeep and MG Jeep both now have updated models and a glass windshield.
* Added optional depth-of-field effect to photo mode, available by pressing i when in photo mode.
* Spectator/photo mode now shows a list of available controls.
* Fixed an AI issue that caused bots to sometimes instantly exit a player-driven vehicle after entering.
* Improvements to ragdolls such as joint constraints and lower angular drag (allowing them to rotate faster).
* Ragdolls now have some slight drag so they eventually come to rest which frees up work on the physics engine.
* Ragdolls will now get tossed when ragdolled by explosions and splash damage, making them spin in the air.
* Fixed a bug where sound bank audio sources would sometimes not be affected by slow motion effects and the in-game volume slider.
* Added support for vehicle hitboxes with varying damage.
* Added support for vehicle destructible objects, such as the windshield on the new jeep.
* Added support for destructible objects in maps.
* Added camera recoil to the jeep's machine gun.
* Removed splash damage from the jeep's machine gun.
* Improved projectile hit scan, you can no longer shoot through walls when standing very close to them.
* Reordered the map list so old favorites like Archipelago are at the top and WIP maps are at the bottom.
* Added Flat terrain biome that creates a completely flat terrain and an ocean water plane.
* Renamed Flat Island biome to Round Island.
* Gizmos (the move, rotate, scale clickables) are now larger and easier to click.
* Increased the normal and fast camera speeds (Hold shift to go fast).
* Added a slow camera speed when holding left control.
* Fixed a bug where asset preview textures would sometimes not show up for all assets in the picker menu.
* Fixed a bug where the terrain brush indicator would not scale with the brush scale setting.
* Fixed a bug where the terrain tools would not work when clicking far-away points on the terrain.
Medic Bag

The Medic Bag is a tool in Ravenfield.

## Usage

The Medic Bag, when thrown, slowly heals all infantry units within a 5m radius. It heals by 30 points every 2 seconds, and still affects units inside vehicles. It despawns after 1 minute.

It is a counterpart to the Ammo Bag.

## Advantages

Much like the Ammo bag, the Medic Bag finds great purpose amongst crowds of friendlies, healing up soldiers and allowing them to fight on healthily. Since many weapons have a chance to kill on the 2nd or 3rd hit, a timely Health kit in the right place can be just what a bot needs to shrug off the next hit and survive a real tight spot.

Since the healing effect is continuous, it can effectively nullify incoming damage, provided the bullets aren't coming in fast or accurately enough to score instant kills. A bot can potentially survive being knocked down by assault rifle rounds over and over again thanks to a hidden health kit healing them every time they go down. What's more, the effect of these items can even stack, resulting in bots that seem impossible to kill without headshots, all simply because of two or three out-of-sight medic bags.

## Weaknesses

Being impossible to refill, move, or resupply, the medic bag becomes useless once used. The only way to get a new bag is to respawn, which may seem unsavoury for a survivalist player. The static nature of the bag also makes it difficult to administer to moving allies, who generally haven't much of a mind for self preservation anyways.

## Gallery

Old nameAmmo-Med Bag Animation SetAnimations
## Trivia

* Prior to EA1, the cross on the Medic Bag was red. It was changed to green to avoid legal disputes with the red cross foundation.
* The Medic Bag was previously known as "Medipack".
* Medic Bag cannot be picked up after being thrown to the ground.
* The bags used to collide with bullets and get tossed around when hit, but this ceased to be the case when an update changed actor collider behaviour for C4, inadvertently affecting the bags.
* In addition to being one of the oldest items in the game, it also holds the record for being the longest-unchanged item in terms of functionality; along with the Ammo Bag, this item has gone years without a single deliberate update to its behaviour.

 *Italics* | This item is, or was, a Secret Item.
Controls

* X (Activates Countermeasures for applicable vehicles, countermeasures can neutralize homing missiles)

##### Fixed Wing Aircraft

* W (Accelerate)
* S (Decelerate)
* A (Yaw Left)
* D (Yaw Right)
* F (Leave Vehicle)
* C (Third Person View)
* Left Click (Fire vehicle weapon)
* Right Click (Zoom in)
* Horizontal Mouse Drag (Roll)
* Vertical Mouse Drag (Pitch)
* Number Keys/Mouse Scroll (Switch between usable vehicle weapons)
* R (Reload vehicle weapon)
* F1-F7 (Switch between the vehicle's available empty seats)
* X (Countermeasures)

###### Helicopters

* W (Rotor throttle up)
* S (Rotor throttle down)
* A (Yaw Left)
* D (Yaw Right)
* F (Leave Vehicle)
* C (Third Person View)
* Left Click (Fire vehicle weapon)
* Right click (Zoom In)
* Horizontal Mouse Drag (Roll)
* Vertical Mouse Drag (Pitch)
* Number Keys/Mouse Scroll (Switch between usable vehicle weapons)
* R (Reload vehicle weapon)
* F1-F7 (Switch between the vehicle's available empty seats)
* X (Countermeasures)

#### Turrets

* F (Leave Turret)
* C (Third Person View)
* Left Click (Fire)
* Right Click (Toggle Aim)
* Mouse drag (Rotate Turret)
* R (Reload Turret)

### Spectator/Screenshot Mode

* W (Move forwards)
* S (Move backwards)
* A (Move left)
* D (Move right)
* Mouse drag (Rotate Camera)
* Scroll (Camera speed adjustment)

## Other Controls

* F8 (Screenshot Mode)
* F9 (Squads)

* F10 [Squad Information(Above infantry/Vehicle)]
* F11 (Console)
* F12 (Toggles Framerate counter)
* L (Screenshot)
* Home/FN + Left Arrow (Score Counter Visibility)
* TAB (Team Overview)
* End/FN + Right Arrow (HUD Visibility)
* Esc (Toggles Menu)

### Map Editor Controls

* W A S D to move, Q and E to ascend/descend. Hold shift to "sprint"
* Left-click to select something
* Left-click Drag to select multiple objects
* CTRL Left-click to add object to multiple selection
* CTRL Left-click drag to select multiple objects without omitting previous selection
* Right click and drag to move camera
* CTRL C to copy (same for Macs)
* CTRL V to paste
* CTRL X to cut
* CTRL Z to undo
* CTRL Y to redo
* CTRL S to quicksave without AI pathfinding generating
* DELETE to delete something. Not to be confused with backspace. For laptops or Macbooks without a secondary delete Key, use your function key along with backspace or delete (Fn DELETE or Fn BACKSPACE)
* SHIFT while placing object to place multiple
* SHIFT while moving/scaling to use grid snap
* N to toggle night vision goggles.

## Trivia

* The Squad information shows there squad number, modified by how many squads, their squad order and if temporary cover is allowed.
Конкурс Terra o Nova 1925

Дебют
 Возвращение

**КонкурсTerra o Nova 1925** — 21-й конкурс песни «Terra o Nova».

В конкурсе принимали участие 25 страны.

Выбор исполнителя.

1. В конкурсе участвуют песни со всего мира. Исполнители – без ограничения по возрасту.
2. Ограничение на песни с Евровидения: не более одной песни за сезон по согласованию с администрацией. Использовать песни с Евровидения имеют право только участники, прошедшие фейк-контроль.
3. В конкурсной песне не должно быть нецензурных выражений, оскорблений других стран, а клип выступления не должен содержать сцен насилия и откровенных сцен.
4. Ремиксы, каверы и ремейки запрещены. Только оригинал песни.
5. Песни не должно быть в архиве: https://vk.com/topic-130060505\_34417999
6. Мертвые исполнители запрещены.
7. Рекап - 40 секунд.

## Отказ

1. Коста-Рика - последнее участие страны было в 1906 году.
2. Япония - последнее участие страны было в 1906 году.
3. США - последнее участие страны было в 1906 году.
4. Китайская Империя - последнее участие страны было в 1907 году.
5. Эль-Сальвадор - последнее участие страны было в 1907 году.
6. Гаити - последнее участие страны было в 1908 году.
7. Эквадор - последнее участие страны было в 1908 году.
8. Тибет - последнее участие страны было в 1910 году.
9. Южная Корея - последнее участие страны было в 1910 году.
10. Мальтийский орден - последнее участие страны было в 1913 году.
11. Монако - последнее участие страны было в 1921 году.
12. Румыния - последнее участие страны было в 1924 году.
13. Швейцария - последнее участие страны было в 1924 году.
14. Турция - последнее участие страны было в 1924 году.
15. Андорра - последнее участие страны было в 1924 году.
16. Польша - последнее участие страны было в 1924 году.
17. Венгрия - последнее участие страны было в 1924 году.
18. Латвия - последнее участие страны было в 1924 году.
19. Финляндия - последнее участие страны было в 1924 году.
20. Албания - последнее участие страны было в 1924 году.
Конкурс Terra o Nova 1920

Дебют

**КонкурсTerra o Nova 1920** — 16-й конкурс песни «Terra o Nova».

В конкурсе принимали участие 23 страны.

Выбор исполнителя.

1. В конкурсе участвуют песни со всего мира. Исполнители – без ограничения по возрасту.
2. Ограничение на песни с Евровидения: не более одной песни за сезон по согласованию с администрацией. Использовать песни с Евровидения имеют право только участники, прошедшие фейк-контроль.
3. В конкурсной песне не должно быть нецензурных выражений, оскорблений других стран, а клип выступления не должен содержать сцен насилия и откровенных сцен.
4. Ремиксы, каверы и ремейки запрещены. Только оригинал песни.
5. Песни не должно быть в архиве: https://vk.com/topic-130060505\_34417999
6. Мертвые исполнители запрещены.
7. Рекап - 40 секунд.

## Отказ

1. Коста-Рика - последнее участие страны было в 1906 году.
2. Япония - последнее участие страны было в 1906 году.
3. США - последнее участие страны было в 1906 году.
4. Китайская Империя - последнее участие страны было в 1907 году.
5. Эль-Сальвадор - последнее участие страны было в 1907 году.
6. Гаити - последнее участие страны было в 1908 году.
7. Эквадор - последнее участие страны было в 1908 году.
8. Андорра - последнее участие страны было в 1910 году.
9. Тибет - последнее участие страны было в 1910 году.
10. Южная Корея - последнее участие страны было в 1910 году.
11. Дания - последнее участие страны было в 1912 году.
12. Монако - последнее участие страны было в 1913 году.
13. Мальтийский орден - последнее участие страны было в 1913 году.
14. Швеция - последнее участие страны было в 1919 году.
15. Норвегия - последнее участие страны было в 1919 году.
16. Польша - последнее участие страны было в 1919 году.
17. Венгрия - последнее участие страны было в 1919 году.
18. Югославия - последнее участие страны было в 1919 году. Страна стала победителем в первый же год участия. От участия и от проведения конкурса страна отказалась по непонятным причинам.
19. Латвия - последнее участие страны было в 1919 году.
20. Литва - последнее участие страны было в 1919 году.
Automatico

The **Automatico** is a weapon in Ravenfield.

## Usage

The Automatico is, true to the name, a fully automatic machine pistol that equips to the sidearm slot. It has an identical rate of fire to the RK44 and Patriot. Each round deals 33 damage with relatively high damage falloff, and knocks down a target in 3 hits, classifying it as a lower firepower weapon. The first round fired is fairly accurate, but subsequent rounds will recoil and scatter quite drastically, limiting its full-auto effective range to around that of a typical sidearm.

## Advantages

A reliable pinch weapon, the Automatico is capable of filling an area with bullets at a moment's notice, it's rate of fire maximizing the chance to hit at close range. It is an excellent partner for all manner of marksman weapons, since it can reliably hit targets within those weapons' blind spots. Even when used as a single-shot weapon, it finds increased reliability over the S-IND7 for its larger ammunition capacity and increased first-round accuracy.

## Weaknesses

Despite initial appearances, this gun is definitely not an assault rifle for the sidearm slot. Possessing a steeper damage falloff rate than most weapons, the Automatico will often fail to score headshot kills at over ~40m. It's high scatter and recoil also make it virtually unusable in full-auto beyond 20 or so metres, and even within it's effective range, it tends to run though a magazine very quickly. Even when firing in short bursts, the low accuracy will force users to fire for much longer than they otherwise might with an assault weapon just to guarantee a knockdown. As such, this gun is rather limited to being a high-quality pistol with a bonus, highly inefficient "emergency firemode".

## Gallery

The Advisor using the Automatico in EA23's update art.The real Beretta 83R.The Automatico.Aiming the Automatico at the Citadel's Wall.
## Trivia

* The Automatico is based on the real life Beretta 93R.
	+ However, the Beretta 93R is not capable of automatic fire, being only capable of a 3 three round burst and semi auto, which suggests that aftermarket modifications were done prior with these pistols.
* It is the first PDW in the game.
* Automatico appears to be Spanish for "Automatic". The accurate word is "Automático".
EA8

## Change Log

* Added Coastline Map
* Added Configure Flags option
* Significant AI changes:
	+ AI will now acquire new targets much faster, giving them a quicker reaction time.
	+ AI now has a Close Quarters mode where they automatically take cover when under fire.
	+ Improved AI's CPU load so it's more spread out, meaning less frame drops/stutters caused by AI.
	+ Misc AI fixes.

* Added ladders. Can be entered like vehicles.
* Added water volumes, allowing maps to have lakes/etc on other heights than just the ocean water level.
* Added alternate path AI hints, letting map makers hint the AI on how to spread out in a level when attacking capture points.
* Added damage zones
* Added speed limit zones, letting map makers hit the AI on what speed to traverse special zones in a level.
* Added configurable-per-flag AI defense strategies for map makers.
* Added one way level neighbors
* Rebalanced AI damage to player.
* Added clouds.
* Added Railgun.
* Added Transport Helicopter (cut scene only).
Sabre

The **Sabre** is a weapon in Ravenfield.

## Usage

An archaic weapon on a modern battlefield, this old cavalry sabre has been brought back from obsolescence to serve as a dedicated hand-to-hand combat tool. It deals 60 damage to a narrow forward area of about 3m, and while it can knock bots over after 2-3 hits, it will ordinarily never leave a target alive for long enough to do so. It has a long unsheathing time, but can attack quickly and continuously once readied.

## Advantages

Far bigger than a puny knife, the sabre can cut through nearby enemies with high reliability. As a melee weapon, it requires far less precision to wield than a gun, and can dispatch enemies faster than some sidearms can. It is therefore a surprisingly viable option around tight doorways, blind spots, or in any situation where the user is either low on primary ammo, lacking a weapon with high stopping power, or does not trust their aim against moving targets at point-blank.

It also has the sheer damage advantage over the Wrench and Kick move.

## Weaknesses

One mustn't forget that this is a sword in a military filled with guns. Outside of its short reach, the Sabre is rendered entirely useless against enemies with firearms. Reflexively switching to the sabre is also difficult to master, and is frankly no where near as practical as simply kicking the enemy out of your personal space and shooting them on the ground. Even in maps filled with chances for blade-based ambush, this weapon may spend a lot of time simply forgotten in one's loadout.

Even when employed against rival cavaliers, the Sabre lacks any parry or block function, leaving careful spacing and timing as the only deciding factors in sword fights.

## Trivia

* The Sabre is based on the eponymous weapon archetype. Such weapons were commonly used in early modern warfare, in cavalry, and are still used in military ceremony.
* The sabre was introduced at the same time as the Haunted gamemode. The skeletons of that mode all use weaker sabres that deal around 5 damage per hit.

 *Italics* | This item is, or was, a Secret Item.
Patriot

The **Patriot** is a weapon in Ravenfield.

## Unlocking

Pre-EA2, the Patriot could be found in Archipelago (Old), on the second floor down from the top of the Carrier's superstructure.

## Usage

The Patriot rapidly fires bullets with good accuracy and low recoil. Each round deals 32 damage and knocks targets over in 3 consecutive hits. It can reliably hit targets at around 200m, while its holo sight and slightly increased zoom allow it to do so without restricting its close-range flexibility.

Its ingame conquest description states that this gun is part of a new (lore-based) modular weapons system. Indeed, it is the only primary to possess multiple attachment variants of itself, those being the Patriot GL and Patriot TAC variants.

## Advantages

While other assault weapons tend to offer high power, the Patriot offers instead precision. High muzzle velocity and low initial scatter combine with its open and clear sight to make a gun that has no difficulty whatsoever in aligning the perfect shot at midrange. Its extra ammunition reserves serve to compensate somewhat for its decreased damage, but experienced users will hardly need the extra magazine, since calm and judicious use of this rifle will lead to headshot after headshot. In general, it is a highly reliable rifle for most encounters.

## Weaknesses

The main drawback of the Patriot is it damage output. Slightly lower than that of most assault weapons, it requires 1 additional body hit to defeat infantry units. The low knockdown damage will also do little to forgive user error, and single misplaced shot can can drastically increase the amount of time and bullets spent on a single enemy.

## Gallery

The Colt AR-15Patriot Animation SetAnimations
## Trivia

* The Patriot is based on the Colt AR-15.

 *Italics* | This item is, or was, a Secret Item.
EA4

## Change Log

* Updated to Unity Engine 5.6.3p1
* Added Automatico, Automatico Akimbo, Squad Leader Kit and Greaser.
* Significantly overhauled Spec Ops mode, with improved AI and alarm feedback if you get detected.
* Added a new custom map selection menu, makes it way easier to scroll through a large number of maps.
* If no icon is provided for a custom map, the game will now display the workshop preview image instead
* Moved vehicle health bar slightly.
* Significantly improved plane dogfighting AI
* AI usage of grenades and rockets against infantry has been slightly reduced to prevent explosion spam.
* Improved AI target filtering. Infantry with Anti Armor weapons will now be more prone to target enemy ground vehicles.
* Turrets in most vehicles now turn independently of the vehicle body.
* AI will now only spawn after the player has accepted their loadout.
* The input menu will now default any unbound keys to the keyboard preset.
* Added bindable key to toggle Night Vision (N) and Squad Leader Kit Map (B). Also works in vehicles.
* Game match settings are now saved between games, so it's way easier to replay that scenario you just set up.
* Misc bugfixes and balancing.
* Added Battle Plan tab on loadout/deploy screen, use it to draw a plan for your team.
* You can optionally tick "Always follow plan" to make AI never stray from your orders.
* In battle planner, click a point to create a defense order or click and drag to create an attack order.
* Added Squad commanding. Aim at a teammate and press the squad key (G) to have them join your squad.
* The number of members in your squad will be displayed over the health/ammo indicator.
* Press the squad key to make your squad move to a location.
* Aim down when pressing the squad key to have your squad regroup and follow you
* Hold down the squad key to bring up other orders, aim at one and release the key to issue the order.
	+ Commandeer vehicle (Recruit its occupants)
	+ Enter/Exit vehicle.
	+ Attack/Defend flag

* You can also issue most of these squad orders via the Squad Leader kit ordering map, giving you more flexibility when your squad is far away from your location.
* Fixed a bug where equipping N.V Goggles will prevent the player from spawning.
Mutators (Vanilla)

Mutators are a type of mod that changes game mechanics.

This page covers the list of built-in Mutators that come packaged with the game. For a breakdown of mutator specifics in the context of modding and creation, see the section on Mutators on the Mods page.

## Overview

While there are dozens of mutators available for download on the Steam workshop, the game comes with several mutators pre-installed. The mutators are all made by the game's developer, and all tend to act as proof of concepts, or silly little diversions.

### Name Tags

Displays the bot's names above their heads when looked at. This mutator was among the first introduced, and has served as the basis for other text/UI-based mods.

### Crosshair

Adds a reticule to the HUD. This reticule can be customized in color, and automatically adjusts its position based on where the rounds will land.

### Chat Feed

Displays a faux chat feed populated by all the match's bots. Purely cosmetic. Amusingly, the bots are very good-natured about being bested, and just generally better sports in general than most real online multiplayer environments.

### Restrict Anti-Air

Restricts, but does not fully disable vehicles from targeting air vehicles. After a more recent update in which lower-skilled bots shy away from doing this anyways, this mutator has become mildly redundant.

### Big Head Mode

Causes a soldier's head to expand in size after every kill scored. The head size resets after death. The speed at which the head expands can be configured, and the "Limit break" option permits the head to expand indefinitely. The head's hitbox does fully scale with its visual size, however bots do not take head size into account when finding targets, and will therefore not be able to deliberately target someone's head if that person is behind cover that would normally fully hide them.

The player is also exempt from being some rules: Their head does not affect how much of a target they present, since the player is ordinarily immune to being headshot. Their head also does not reset on death.
Shut Up and Dance

*Este artículo es un esbozo. Puedes ayudar en Black Mirror Wiki expandiéndolo*.

Shut Up and Dance es un episodio de la serie de televisión británica, Black Mirror. Es dirgido por Jame Watkins y escrito por Charlie Brooker y William Bridges.

## Reparto

* Alex Lawther - Kenny
* Jerome Flynn - Héctor
* Natasha Little - Karen
* Hannah Steele - Melissa
* Camilla Power - Sandra
* Paul Bazely - Hombre en el Bosque
* Sarah Beck Mather - Madre en el Restaurante
* Frankie Wilson - Tom
* Leanne Best - Penny
* Susannah Doyle - Mujer Chantajeada
* Jimmy Roye-Dunne - Red
* Maya Gerber - Lindsay
* Ivanno Jeremiah - Motorista
* Mariam Haque - Encargado de Gasolinera
* Nicola Sloane - Cajera del Banco
N.V Goggles

N.V Goggles is an item in Ravenfield.

## Usage

N.V. Goggles are an item inherent to the player's inventory. Hitting "N" turns on the item's green overlay, allowing the player to see in the dark. Allied troops will display a flashing strobe effect while observed with NVGs, thus facilitating Friend / Foe identification under the green monochrome effect. Soldier skin tones also show up in sharper relief that they otherwise would.

The N.V Goggles can be used simultaneously with any gun, and even in vehicles and aircraft. Bots also have access to the item, and will automatically employ it at night, though there is no visual representation of this yet.

## Advantages

The Night Vision Goggles makes night fights far easier by enabling improved vision at range, especially on fog-heavy nights. Without this handy item, identifying threats at night is quite difficult, and airborne operations are downright impossible. It also does not take up a loadout slot, conveniently.

## Weaknesses

As much as it is helpful in the darkness, the N.V. Goggles may be rendered redundant or even obstructive otherwise. Within well-lit areas and daylight, the user's vision will glare significantly and instead reduce their effective visibility. This, however, is usually resolved by simply turning it off.

## Gallery

Using the NV overlay with the ScalpelUsing the NV overlay while manning the Tank's machine gunScoping in with the overlayThe Difference between the old N.V Goggles and the new N.V Goggles in the same spot near the flag "River" in Temple. (EA11 and EA21)
## Trivia

* There is a typo in its name as there's supposed to be a period after the "V".
* In Conquest, while there is an option to unlock N.V Goggles, it is effectively useless since the overlay is always usable. This is likely subject to a future patch.
* This item doesn't have an in-game model for normal soldiers.
	+ Despite this, the Recon Operator EYES appears to be wearing an old-fashioned set of goggles in her character portrait.
	+ Talon operatives also have NVGs built into their helmets that will flip down at night. This is the first visual representation of the item in actual gameplay.
* Despite its removal in EA21, pressing 5 will still activate it on Haunted, suggesting that the equipment version of this item is still technically in the game.
* The effect of the overlay was slightly changed from a darker light level, making things harder to see.

### Bugs and Glitches

* The black "ring" of the goggles actually blocks the minimap (the one where you press M or B) making it hard to see with it on.

### EA21

* Loadout Item Removed from the game. Functionality replaced with its exclusive hot key.

 *Italics* | This item is, or was, a Secret Item.
Glacier

The **Glacier** is an engagement map in Ravenfield.

## Map & Characteristics

A sprawling glacial tundra with a lonely drilling station straddling a small crevasse, Glacier's layout offers an unexpectedly direct combat experience. With only two lanes of confrontation – one over the bridge and the other through the crevasse – the battle will usually centre around the constant frontal assault of the concerned flags, true to the nature of engagement maps. The extremely sparse cover mans that very often, the team who clams the station at the centre will own it until the match's end.

## Points of Interest

1 Attack Helicopter
 West Bridge
 Lab
 Drill Site
 East Bridge
 East Outpost
1 Attack Helicopter

## Trivia

* There are multiple chains connected from the Lab to the glacier walls. These chains are solid and can be walked on.
* The drill does high contact damage and slowly kills infantry units upon contact. However, it does not affect vehicles.
Automatico Akimbo

The Automatico Akimbo is a weapon in Ravenfield.

## Unlocking

Pre-EA5, the Automatico Akimbo could be found nestled somewhere in the hills behind the harbour.

## Usage

A quasi-joke weapon, The Automatico Akimbo is basically a dual-wielded version of the original weapon with very high recoil and exceedingly low accuracy. Rounds fire staggered, effectively doubling the fire rate of the original.

## Advantages

A blistering fire rate ensures that any unfortunate foe who wanders in to its line, nay, *cone* of fire will be thoroughly and assuredly trounced.

## Weaknesses

Lacking any sort of centred iron sight, or indeed any aiming instruments at all, the pistols are entirely useless beyond near point-blank range. They consume ammo at a frankly indulgent rate, and defy all efforts at recoil or scatter-pattern control. A novelty at best and a severe liability at worst, these dual machine pistols are outclassed by absolutely every other primary weapon.

## Gallery

A Raven soldier using the Automatico AkimboAutomatico Akimbo Animation SetAnimationsThe Automatico Akimbo.The Automatico Akimbo Aiming.The Automatico Akimbo's third person model. Note it's lack of a second weapon.
## Trivia

* Like the Automatico, the pistols are both based on the real life Beretta 93R.
* This weapon is bugged in that the Ammo Bag and Supply Crate only add 10 rounds of ammunition into their reserves instead of 40.
* This weapon was likely an early test of weapon modding tools, specifically, the multiple muzzle component.

 *Italics* | This item is, or was, a Secret Item.
Noroi Gilbatto

**Noroi Gilbatto**, é uma das aliadas de René, Curly e Marky, filha de Reginald  e atualmente dona do Chalé dos Gilbatto. Ela é namorada de René, ex-interesse amoroso de Curly e uma boa amiga de Markie.

Ela já foi considerada uma suspeita, porque, de acordo com Curly, qualquer um pode ser suspeito, até mesmo ela.

## Aparência

Ela tem o corpo de uma mulher de 16 anos, com traços leves e curvos, ela é magra e tem uma altura média, tem os cabelos vermelhos, normalmente amarrados em um lindo coque e olhos verdes, ela veste roupas casuais femininas quase sempre.
Investigação do Inferno

**Investigação do Inferno** foi o segundo roleplay feito pelos jogadores do HorrorWood, ele foi feito dia 21 de Novembro de 2016 (mesmo dia que o Piloto) , ele apresenta os primeiros conflitos e mistério que o protagonista irá passar.

## Sinopse

Na floresta, algo peculiar, na floresta é onde os espíritos vivem, é onde a morte reina e foi aonde as bruxas foram queimadas, nessa mesma floresta, dois ataques e uma prova foram achados, mas será que a Delegacia aceitará as provas?

## Ações e Falas do Roleplay

***Para ver as falas e ações acontecidas no roleplay clique aqui.***
Black Mirror

*Este artículo es un esbozo. Puedes ayudar en Black Mirror Wiki expandiéndolo*.

**Black Mirror** es la serie de televisión británica creada por Charlie Brooker y producida por Zeppotron para Endemol. La serie gira en torno a cómo la tecnología afecta nuestras vidas, en ocasiones sacando lo peor de nosotros; Brooker ha señalado que «cada episodio tiene un tono diferente, un entorno diferente, incluso una realidad diferente, pero todos son acerca de la forma en que vivimos ahora y la forma en que podríamos estar viviendo en 10 minutos si somos torpes».

## Episodios

* The National Anthem
* Fifteen Million Merits
* The Entire History of You
* Be Right Back
* White Bear
* The Waldo Moment
* White Christmas
* Nosedive
* Playtest
* Shut Up and Dance
* San Junipero
* Men Against Fire
* Hated in the Nation
Battle

**Battle** is a game mode in Ravenfield.

## Overview

An iteration of the standard Point Match formula, Battle mode shifts the focus over to the depletion of enemy numbers, more so than brute force kills and flag ownership. Soldier numbers deplete in stages after enough casualties have been sustained, eventually dropping to zero and ending the match. Vehicle respawns are still unlimited.

## Mechanics

* Similar to Point Match, the objective is to overwhelm the opposing team. The flag capture mechanics are identical to that mode.

* Each team has a limited amount of spawnable troops, divided into 3 battalions. When a certain number of troops have been killed, a battalion is lost. When fully depleted of battalions, the team's infantry will stop spawning, and the other team will win.
* The troop counter (or respawn ticket counter) is deducted from when:
	+ An infantry unit is defeated. This reduces the troop counter by 1.
	+ The opposing team controls 2/3rds of the total points. This reduces the troop counter by 1 every 3 seconds, effectively "bleeding" that team.
	+ The team currently controls no points. This bleeds the counter by 4 units per second.

* Number of total infantry spawns per battalion:
	+ Short - 60.
	+ Normal - 100.
	+ Long - 200.
	+ EPIC! - 400.

* When the troop counter reaches 0, a battalion is lost, effectively barring 1/3rd of the teams total bots from respawning. This greatly reduces their presence on the battlefield. When a team's battalions are reduced to 0, the other team wins.
	+ Because of how bleeding works, it will often come to pass that a team with 0 troops and 0 battalions will still have troops running around at the match's end. Otherwise, if a team was defeated without being bled, the troop counter would – in the last moments of battle – give an exact figure of how many stragglers remain.

## Trivia

* This mode was initially called "Battalions," and featured a different, more flawed take on the whole "tickets and Battalions" system. Originally, both teams would be shared out an even number of battalions that was greater than the number of flags on a map. If one team had fewer flags captured than battalions, they would bleed. Inevitably, one team would always fail to hold enough flags and lose a battalion, at which point they would own enough flags to stop bleeding, and lose all incentive to be on the offensive.
The Minimap

The Minimap is a HUD component in Ravenfield. It can specifically refer to the map displayed in combat or the map displayed on the Loadout screen.

## The Basic Minimap

This map will appear whenever the map button is pressed and held (default M). It displays a snapshot of the level taken at startup, and so cannot display moving props or environmental objects.

Allied Bots and Vehicles will be displayed as blips at all times on this map. Enemy units will only be displayed whenever they fire a loud weapon, meaning that suppressed weapons can hide their presence from the player. Neutral vehicles will also appear whenever they are spawned on allied soil, or whenever they get abandoned by both friend or foe. If an aircraft flies too high, the minimap camera will fail to accurately represent their position.

## The Loadout Minimap

Next to the weapon selection menu, a smaller minimap is displayed with two tabs. This map offers two additional functions over the standard combat map.

### Deployment Tab

This tab simply allows you to chose which flag to spawn at.

Notably, if flags are far beyond the boundaries of the minimap, their icon may still be clickable, even as it potentially overlaps with other menu objects.

### Battle Plan Tab

The battle plan section allows you to direct bots around the battlefield by encouraging them to follow specific objectives. Ordinarily, bots will automatically prioritize which bases to fight over based on the number of adjacent hostile flags, but by using the battle plan, one can override their standard behaviour.

* Click and drag from one flag to another to create an attack order. If the target flag is friendly, then bots will ignore this command.
* Right click on a flag to create a defence order. If the target flag is hostile, then bots will ignore this command until the flag becomes friendly, at which point they will start to defend it.
	+ In this way, it is possible to set up a long-term battle plan by ordering a long chain of attack and defend commands that sequentially become relevant as flags become captured.
* If the "always follow plan" box is checked, then bots will do exactly as you say, ignoring all of their other automatic behaviour.
	+ Conversely, of the box is left unchecked, Bots will simply prioritize your orders over others, without necessarily devoting themselves entirely to following you.

If there is insufficient manpower to go around, or too many parallel orders to fulfill, certain objectives may get ignored over those specified by the player. Furthermore, bots will not abort their attack orders once they have started them, (unless thier target flag has become friendly), meaning that it can take several respawn waves before your army starts to fully respond to your issued orders.

### Squad Leader Kit Minimap

The Squad Leader Kit also has a minimap function that allows the player to direct their squad around the battlefield. Specific navigation points can be selected, and flags can be designated as points to attack.
Конкурс Terra o Nova 1914-1918

Дебют
 Возвращение
 Отказались от участия

В 1914 году подготовка конкурса в Княжестве Лихтенштейн были прерваны. 28 июня за 1 месяц до объявления начала конкурса Австро-Венгерская Империя объявлена войну Королевству Сербии. К войне присоединились Германская Империя, Французская Республика, Королевство Бельгия, Соединенное Королевство Великобритании и Ирландии, Королевство Черногория, Османская Империя, Королевство Италия, Республика Сан-Марино, Княжество Болгария, Португальская Республика, Королевство Греция и другие не европейские страны.
Те кто остался в нейтралитете не смогли пребыть в Лихтенштейн и конкурс был отменен.

Погибло приблизительно 9996769 человек, пропало 7470814 военнослужащих не смотря на гражданское население этих стран.
Skeletons

## General Information

Skeletons are enemies exclusive to Haunted and are the primary antagonists in the said mode.

Upon arriving at an anomaly for several seconds, a "Skeletons Purged" counter appears. Afterwards, they began to rise from coffins and proceed forwards, requiring The Eagles (player team) to kill as many Skeletons as possible. If enough skeletons are defeated, the anomaly produces a shockwave shortly after, killing all the remaining skeletons and preventing them from spawning. A total of seven waves must be fought off in order to win Haunted.

	+ Equipped only with a Sabre and will attempt to attack targets in melee range.
* Ranger Skeleton:
	+ Equipped with the Sabre and a special variant of the Bundle o' Buss. Only uses the Bundle O' Buss occasionally, and will not use the Sabre.
	+ Wears a hat resembling that from 18th century American/European Soldiers.
	+ Only appears in Hard Mode.

## Strategies

Defeating Skeletons may be easier or harder depending on multiple factors - Maps, weapons, ammunition and total firepower. The best strategy, however, is to defeat them as fast as possible to prevent being overwhelmed.

All of the available ranged weapons do not have much difficulty in taking on small hordes of skeletons, although the M1 Garret, Signal DMR and the S-IND7 have the best accuracy. RK-44, Greaser, Patriot and 76 Eagle can work well at close range and against a large mass of enemies. Players must beware of their ammunition, however, and only utilize short bursts without wasting ammo on them. Melee strategies are effectively unusable, as the sabres do massive damage and swing quickly, while the Wrench given to the players are effectively useless.

## Trivia

* Because Skeletons are internally classified as Raven Soldiers, it is impossible to play as The Ravens in Haunted.
* Skeletons are the only mode-exclusive enemies in the entire game, as they only appear in Instant Action if Haunted is enabled.
* Despite being Skeletons, they still bleed when shot, producing unique grey paint spheres.
Конкурс Terra o Nova 1904

Дебют
 Возвращение

**КонкурсTerra o Nova 1904** — 5-й конкурс песни «Terra o Nova».

В конкурсе принимали участие 19 стран.

Выбор исполнителя.

1. В конкурсе участвуют песни со всего мира. Исполнители – без ограничения по возрасту.
2. Ограничение на песни с Евровидения: не более одной песни за сезон по согласованию с администрацией. Использовать песни с Евровидения имеют право только участники, прошедшие фейк-контроль.
3. В конкурсной песне не должно быть нецензурных выражений, оскорблений других стран, а клип выступления не должен содержать сцен насилия и откровенных сцен.
4. Ремиксы, каверы и ремейки запрещены. Только оригинал песни.
5. Песни не должно быть в архиве: https://vk.com/topic-130060505\_34417999
6. Мертвые исполнители запрещены.
7. Рекап - 40 секунд.

## Отказ

1. Черногория - последнее участие страны было в 1902 году.
2. Австро-Венгрия - последнее участие страны было в 1902 году.
3. Нидерланды - последнее участие страны было в 1903 году.
4. Швейцария - последнее участие страны было в 1903 году.
Конкурс Terra o Nova 1901

Дебют

**КонкурсTerra o Nova 1901** — 2-й конкурс песни «Terra o Nova».

В конкурсе принимали участие 20 стран.

Выбор исполнителя.

1. В конкурсе участвуют песни со всего мира. Исполнители – без ограничения по возрасту.
2. Ограничение на песни с Евровидения: не более одной песни за сезон по согласованию с администрацией. Использовать песни с Евровидения имеют право только участники, прошедшие фейк-контроль.
3. В конкурсной песне не должно быть нецензурных выражений, оскорблений других стран, а клип выступления не должен содержать сцен насилия и откровенных сцен.
4. Ремиксы, каверы и ремейки запрещены. Только оригинал песни.
5. Песни не должно быть в архиве: https://vk.com/topic-130060505\_34417999
6. Мертвые исполнители запрещены.
7. Рекап - 40 секунд.

## Отказ

1. Австро-Венгрия - последнее участие страны было в 1900 году.
2. Монако - последнее участие страны было в 1900 году.
Конкурс Terra o Nova 1900

Дебют

**Конкурс Terra o Nova 1900** — 1-й конкурс песни «Terra o Nova», который проходил Соединенном Королевстве.

В конкурсе принимали участие 17 страны.

Выбор исполнителя.

1. В конкурсе участвуют песни со всего мира. Исполнители – без ограничения по возрасту.
2. Ограничение на песни с Евровидения: не более одной песни за сезон по согласованию с администрацией. Использовать песни с Евровидения имеют право только участники, прошедшие фейк-контроль.
3. В конкурсной песне не должно быть нецензурных выражений, оскорблений других стран, а клип выступления не должен содержать сцен насилия и откровенных сцен.
4. Ремиксы, каверы и ремейки запрещены. Только оригинал песни.
5. Песни не должно быть в архиве: https://vk.com/topic-130060505\_34417999
6. Мертвые исполнители запрещены.
7. Рекап - 40 секунд.
Конкурс Terra o Nova 1927

Дебют
 Возвращение

**КонкурсTerra o Nova 1927** — 23-й конкурс песни «Terra o Nova».

В конкурсе принимали участие 30 страны.

Выбор исполнителя.

1. В конкурсе участвуют песни со всего мира. Исполнители – без ограничения по возрасту.
2. Ограничение на песни с Евровидения: не более одной песни за сезон по согласованию с администрацией. Использовать песни с Евровидения имеют право только участники, прошедшие фейк-контроль.
3. В конкурсной песне не должно быть нецензурных выражений, оскорблений других стран, а клип выступления не должен содержать сцен насилия и откровенных сцен.
4. Ремиксы, каверы и ремейки запрещены. Только оригинал песни.
5. Песни не должно быть в архиве: https://vk.com/topic-130060505\_34417999
6. Мертвые исполнители запрещены.
7. Рекап - 40 секунд.

## Возможное возвращение

1. Коста-Рика - последнее участие страны было в 1906 году.
2. Япония - последнее участие страны было в 1906 году.
3. США - последнее участие страны было в 1906 году.
4. Китайская Империя - последнее участие страны было в 1907 году.
5. Эль-Сальвадор - последнее участие страны было в 1907 году.
6. Гаити - последнее участие страны было в 1908 году.
7. Эквадор - последнее участие страны было в 1908 году.
8. Тибет - последнее участие страны было в 1910 году.
9. Южная Корея - последнее участие страны было в 1910 году.
10. Мальтийский орден - последнее участие страны было в 1913 году.
11. Турция - последнее участие страны было в 1924 году.
12. Андорра - последнее участие страны было в 1924 году.
13. Латвия - последнее участие страны было в 1924 году.
14. Албания - последнее участие страны было в 1924 году.
15. Эстония - последнее участие страны было в 1925 году.
Конкурс Terra o Nova 1907

Дебют
 Возвращение

**КонкурсTerra o Nova 1907** — 8-й конкурс песни «Terra o Nova».

В конкурсе принимали участие 26 стран.

Выбор исполнителя.

1. В конкурсе участвуют песни со всего мира. Исполнители – без ограничения по возрасту.
2. Ограничение на песни с Евровидения: не более одной песни за сезон по согласованию с администрацией. Использовать песни с Евровидения имеют право только участники, прошедшие фейк-контроль.
3. В конкурсной песне не должно быть нецензурных выражений, оскорблений других стран, а клип выступления не должен содержать сцен насилия и откровенных сцен.
4. Ремиксы, каверы и ремейки запрещены. Только оригинал песни.
5. Песни не должно быть в архиве: https://vk.com/topic-130060505\_34417999
6. Мертвые исполнители запрещены.
7. Рекап - 40 секунд.

## Отказ

1. Российская Империя - последнее участие страны было в 1906 году.
2. Коста-Рика - последнее участие страны было в 1906 году.
3. Гаити - последнее участие страны было в 1905 году.
4. Эквадор - последнее участие страны было в 1906 году.
5. Швейцария - последнее участие страны было в 1905 году.
6. Япония - последнее участие страны было в 1906 году.
7. США - последнее участие страны было в 1906 году.
8. Австро-Венгрия - последнее участие страны было в 1906 году.