The Factionless

The term Factionless Refers to Terriuns, Adventurers, players, and beings that have decided to not join a faction or are unable to for whatever reason.

As a factionless Adventurer, You do not get to use any of the faction abilities, or skills. and you do not have access to any faction-only quests or factio- based resources. But that does not mean that you are without a skill option yourself!

All Factionless are able to select a single Apprentice, First tier Tana as your Individual Special ability that you can use once per game or quest, this Tanaspell takes its place as your chosen factionless ability, Once you have chosen which of the tanaspells you desire, your choice is permanant unless you decide to join a faction in which you would then use one of the faction skills that are available to you

-you do not have to learn the type of tana that the tanaspell hails from you can be a tempest tanacaster and use the first level tana of Illusionist or what have you as your factionless skill

-While used as a skill rather than a tanaspell there is no incant needed just say the name of the tana to activate it

###### **Pureblind**

**What it does:** “Blinds” a single target, in order to simulate vision loss. and keep safety in mind The target must keep their head down and stare at their feet/the ground, effect lasts until dispelled or the target dies, the effect is not dispersed by purification or cure, it can be dispelled

*Option 2:*

###### **Whispers**

**What it does:** The target of this spell will be told 1 thing by the caster. The target will believe it is true, even if it is not. Effect lasts 10 minutes.

*Option 3*

###### **Reckoning**

**Item** **Required**: a White ribbon to tie on the weapon

**What** **it does:** adds +1 damage to a weapon

*Option 4:*

###### **Purify**, [purification]

**Item Required**: leeches [prop]]

**What it does:** destroys all magically made poisons & Can heal Ghost Affliction , to enact the purification the caster must utilize leeches to draw out the toxins from the targets skin

Option 5:

###### **Cure**

**Item Required**: Bandage

What it does: Heals 1 limb. Must perform the incant and the wrapping of the injured limb with a bandage while healing

*Option 6:*

###### **Feign** **Death**

What it does: allows the player to feign their own death, while “dead” they cannot be killed and must remain motionless and lay down on the field if the character moves of their own will then the Tana is broken, Tana lasts until movement is seen

*Option 7:*

###### **Speak with the dead**

What it does: Allows you to speak with one who is dead, the Tana disperses if the conversation is interrupted by one who is living

*Option 8:*

###### **Rune of scorch**

What it does: creates a small rolling flame that deals one damage to anyone within 5 feet, deactivates after the 1st target is damaged For Rune of Scorching The Rune that is placed should be in a shade of bright red [a specific rune/design is required you my obtain a copy of said rune from any Inkseer]

*Option 9:*

###### **Scorch**

**Item Needed:** Red Spell ball

**What It Does:** 1 fire damage

*Option 10:*

###### **Carry Form**

**What It Does**: Allows the caster to carry a single body by themselves by using the wind to buoy the body and lighten the load, The caster may not run while carrying a body in this way but can set the body down to defend themselves and pick it back up after, spell lasts until the caster disbands it

*Option 11:*

###### **Speak with Beast**

What it does: Targeted character can speak with beast Characters or Monsters when cast for up to 5 minutes. (Unblockable)

*Option 12:*

###### **Slimy weapon**

Item Needed:. Requires a bright green ribbon tied to the weapon

What it Does: The user enchants a weapon and if that weapon makes contact with an target weapon for 3 strikes the target weapon becomes coated in a layer of Slimy gunk, rendering it unable to deal any damage even if enchanted until the person takes 30 seconds to “clean” it off. ~ magic lasts until a target weapon is successfully slimed, the initial enchanted weapon with the green band/ribbon can still deal damage and is treated as a bludgeoning weapon with no edge until the slime has been transferred from it to the struck weapon

*option 13:*

###### **Blink**

**Items Needed:** Black and red rune on a gray background **Spell Type:** Self Only/Standby Spell

**What it does:** drawn upon ones hand or inscribed upon a glove as this tana Prevents the next point of non-lethal damage. This Tana Cannot be stacked"