Techniques

Techniques are the way to control your character in the game, and they allow you to move, turn, and do tricks in the game.

## **Normal Mechanics**

These are taught to you by the game, and are easy to learn and understand. For a more comprehensive list of how these mechanics work, look here.

\*Note: On Controller, the sticks behave differently when in the air then when you are on the ground. On the ground you can use the left stick to move your skier, and in the air, both sticks become the same controls as the mobile sticks.

### Skiing

Tap left and right on the sides of your screen to move forward (LT and RT on Xbox controller, or wiggle the left stick).

### Turning

Tap and hold the left or right side of your screen to turn left or right (LT and RT on Xbox controller, or tilt the left stick).

### Quick Turning

Tap the left or right side of your screen and swipe outwards. This action is unable to be done on controller.

### Drift Turning

Tap the left or right side of your screen and swipe inwards. This action is unable to be done on controller. As of update 190, drift turns of a certain length also give a significant speedboost.

### Jumping

Tap both the left and right sides of your screen at once to Jump. (LT and RT at the same time, or A)

### Front Flip

Tap both sticks and drag downwards, until your skier is upright.

### Back Flip

Tap both sticks and drag upwards, until your skier is upright.

### Lincoln

Tap both sticks and drag them vertically in opposite directions, until your skier is upright.

### Rodeo 540

Tap both sticks and drag one outwards, while dragging the other upwards, until your skier is upright. Note that this will leave your skier facing backwards.

### Misty 540

Tap both sticks and drag one outwards, while dragging the other downwards, until your skier is upright. Note that this will leave your skier facing backwards.

### Spin

Tap both sticks and drag them in the same direction.

### Slap

Double tap the left or right stick (LB or RB) to slap to the left or the right.

## **Competitive Mechanics**

These are used by the competiti community, to get world records and high leaderboard scores. Learn more here.

### Flipboost

When doing a flip, you get a small speed boost.

### Comboboost

When doing a combo, you get a decent speed boost.

### Slapboost

Slapping an NPC, animal, or some other slappable object will give you a small speed boost.

### Bonk

Hitting a bonkable object at the correct angle will give you a trick called a bonk, which will raise your combo multiplier.

### Bonkboost

Bonks can be used as part of a combo, allowing you to use Comboboosts in places that you can't usually fit them in.

### Gateboost

A Bonkboost using a trial gate, very imprecise and difficult to do. As such it is almost never used in runs.

### Snapboost

A boost utilizing a glitch that occurs when you try to do a spin while upside-down, allowing you to fit a Comboboost into a smaller area. It is difficult to learn, but once you have mastered it, it is very reliable and easy to do.

### Gate Clip Boost

A very small boost where you clip into the corner of a gate at a specific angle and the game will give you a little push out of the gate.

### Hop Extend

A technique used to get more airtime, a hop extend works by jumping at the exact moment the player hits the ground, which will push the player back into the air. Hop extends can be chained together for even more air time, but due to the need for perfect timing, this is extremely difficult. The record for the most chained hop extends was 4 until beta 184/update 190, which made hop extends significantly easier.

### Rail Hopping

A technique used to get more points in trick challenges, rail hopping involves going slowly on a long, straight rail and doing 180 spins along the length of the rail. This technique was first used on the challenge "Le Cygne", and as such, rail hops are often referred to by the community as "Cygnes".