recursal/Fanatic-Fandom huggingface dataset:
Cone Head

**Cone Head** is a passive item added in *The Binding of Isaac: Afterbirth †*.

## Effects

* Grants a Soul Heart.
* Any damage dealt to Isaac has a 20% chance to be ignored.
	+ This includes damage through tears, contact, explosions, Curse Room, Blood Donation Machines, and Devil Beggars.
		- Contact damage with enemies is difficult to avoid, as the damage negation does not provide invincibility frames.
	+ Isaac flashes briefly blue when damage is negated. The flash can occur even while invincible from taking a hit or using an invincibility effect.

## Synergies

* ///: Has a chance to block the damage inflicted, but the effects will still occur.
* : Cone Head's chance of blocking damage is applied before the Holy Mantle, allowing the Holy Mantle shield to be saved.

## Interactions

* : Damage prevention will prevent on-damage effects from occurring.

## Trivia

* The item is a reference to the recurring Saturday Night Live sketch, The Coneheads.
Crown of Light

### Collection Grid

*(page 4, column 10, row 3)**(page 4, column 10, row 3)**(page 4, column 11, row 3)*

**Crown of Light** is a passive item added in *The Binding of Isaac: Afterbirth*.

## Effects

* Grants 2 Soul Hearts.
* Replaces normal tears with blue diamond tears while all of Isaac's Red Heart containers and  Bone Hearts (if any) are full.
	+ This includes whenever Isaac has zero Red Heart containers.
	+ Containers can be filled with  Rotten Hearts and still activate the effect.
	+ The coin health containers of  Keeper and  Tainted Keeper count as red heart containers for the purposes of this item.
* While the effect is active, grants the following stats:
	+ 2x damage.
	+ +5.25 range.
	+ +0.5 tear falling speed.
	+ -0.30 shot speed.
* The crown will glow blue while active; if inactive, it will appear grey.
* The effect will deactivate for the rest of the current room when damage is taken, regardless of Isaac's health.
	+ Fighting waves in Greed Mode won't reactivate the crown.

## Notes

* Because the effect occurs if Isaac has no Red Heart containers at all, this is an extremely beneficial item for  ???,  Tainted ???,  The Lost,  Tainted Lost,   Dark Judas,  Tainted Judas,  Tainted Bethany and  Tainted Forgotten.
* Due to the fact that they will be at full health a larger portion of the time than most characters, this item is also very powerful for  Keeper and  Tainted Keeper.
* If the damage is lost with  Tainted Isaac, he can pick up another item in the same room and then swap it back to refresh the effect. Holding onto pedestal generation like  will allow him to place an item inside a difficult boss room and regain the bonus damage after being hit.
* Using  when already at a maximum 12 hearts, but having taken damage (hence visually having full maximum health) will not reactivate the item.

## Synergies

* : This will block damage and keep Crown of Light active.
* : While the diamond tear effect will disappear when Isaac is hit, the damage up will not be reverted.

## Trivia

* This item is the angelic counterpart to the .
* Although this item is normally only available in the Angel Room, it can be found as one of the Nintendo-themed Treasure Room items in the 6th of December's Daily Run, which is an homage to the late CEO of Nintendo, Satoru Iwata.
Broken Watch

### Collection Grid

*(page 4, column 2, row 4)**(page 3, column 12, row 5)**(page 3, column 13, row 5)*

This article is about the broken watch. For the normal version of this item, see Stop Watch.
**Broken Watch** is a passive item.

## Effects

* Every 4th newly discovered room, the Broken Watch slows all enemies and their attacks down to half their normal speed, but has a ~13% chance of speeding them up by 40% instead.
	+ The effect is lost upon leaving the room, and not gained again if re-entering it.
	+ The effect is also lost upon exiting and continuing the run.

## Notes

* Because of the slow effect, champion versions of enemies will be tinted the same color as all other enemies. This makes it much harder to distinguish certain champion types, such as those that explode upon death.
* The player can abuse the Broken Watch to have the Broken Stopwatch trigger during any difficult boss fight by making sure that the fight is the fourth room since the last time the effect activated.
	+ For example, if the third undiscovered room was the Mom boss fight, Boss Rush will be the fourth undiscovered room, resulting in it being slowed down. This necessitates skipping the Devil Room or Angel Room, however.
	+ To trigger the effects of Broken Watch during the  The Beast fight and do not have either the  or a , you have to clear 1 room after the effect has activated, then explore every room in Home. Otherwise, after the effect has activated in a room, immediately go to Home and explore every room.
	+ There is also the 13% risk of the room being sped up, so this strategy can rarely backfire.
* If the slow effect triggers when entering The Boss Rush or  The Beast boss area, it will be active for the entire Boss Rush/all four Horsemen and the Beast. This is also true of the speed effect.

## Interactions

* : The Glowing Hourglass does not reset the entered room counter: using it in a room where the Broken Watch is active and immediately returning without visiting other new rooms will not trigger the effect again.
* /  /  Tainted Eve: Clots are moving and firing at normal speeds when a room is sped up. This can be extra hurtful as Tainted Eve, since the clots will not move in sync with her.
* : Overrides Broken Watch; the speed-up effect will not occur.
	+ Both the slow effect and the rarer speed up can trigger at the start of a room.
		- This results in enemies being slowed to around 71.8% of their original speed.
		- This results in enemies being sped up by 12%.

## Trivia

* The  is the repaired version of this item, and thus functions differently.
* When the slow effect is activated, the background music is also slowed down to 70% of the original speed of the music.
* When the speed effect is activated, the background music is sped up by x1.428571428 (Or 1 3/7).

## Unlockable Achievements

* Era Walk - Add both the  and the  to your collection.
Caffeine Pill

### Collection Grid

*(page 4, column 5, row 4)**(page 3, column 15, row 5)**(page 3, column 16, row 5)*

**Caffeine Pill** is a passive item.

## Effects

* +0.3 speed.
* Decreases Isaac's size, making him less likely to be hit.
* Upon pickup, gives Isaac a random pill. If he is already holding a consumable, it is forcibly dropped to the ground.

## Notes

* It will still drop a pill even if the player has .

## Trivia

* Caffeine is a stimulant in coffee and other drinks, relevant to the speed boost. It was also rumored, but isn't proven, to stunt growth in children, as per Isaac's decreased size and emaciated appearance with it.
Boom!

**Boom!** is a passive item.

## Notes

* Effectively a much weaker version of , which grants 99 bombs instead of 10.
* Can appear as a pedestal item when using the  with 10 or more bombs in inventory. Multiple copies can spawn, depending on bomb quantity.
* No effect on  Tainted ???. No extra poop pickups are granted.
Conquest

Degraded Boss

**Conquest** is a Harbinger that can appear in all environments of Chapter 4 (Womb, Utero, Scarred Womb).

## Behavior

* Charges horizontally off-screen. Reappears alongside 7-8 copies of himself from the opposite end of the screen. These copies are randomly dispersed, covering a majority of the screen and will continuing charging. After all the copies have charged off-screen, the original Conquest will charge back into the room.
	+ He performs this attack more often if Isaac is to his left or right.
	+ All copies of Conquest share his health bar.
* Fires 4 homing projectiles in the cardinal directions.
* Ascends off-screen and summons 8-10 staggered  beams in random locations.
	+ Returns from the side of the screen.

Conquest deals a whole heart of contact damage regularly and including every summoned copy during his charge.

## Gallery

* Conquest in-game.
* Conquest as one of  Delirium's forms before Repentance.
* Mini version of conquest summoned with the 7 seals.

## Unlockable Achievements

* The Book of Revelations - Defeat a Harbinger.

* 7 Seals - Defeat all 5 Harbingers.

## Trivia

* Conquest was added in the *Wrath of the Lamb* DLC for the original *The Binding of Isaac*.
* He is an alternative of Death.
	+ Despite being Death's alternate version, his attacks are direct variations of War's first phase.
	+ His ID and room ID also both show that he is a variation of War.
* Conquest is one of the actual Four Horsemen of the Apocalypse, as opposed to Pestilence.
* The stitching on Conquest's stomach is an autopsy stitch, an incision in the shape of a Y.
* Conquest can be found in The Void, even before being unlocked.
* Delirium's Conquest form's horse resembles Famine's horse rather than Conquest's.
* Conquest is the only alternate boss that is not a reference to one of Edmund McMillen's previous games.
Coins

This article is about the pickup. For other uses, see Coin (Disambiguation).

**Coins** serve as the currency for Shops, the payment for the Donation Machine in Shops, and payment for Slot Machines, Fortune Telling Machines, Shell Games, Beggars,  Shop Restock Machines, and  Crane Games. They are also consumed to use a few activated items (most notably  and ).   Keeper can also pick up coins to refill his health.

## Notes

* Unlocking Sticky Nickels is strictly speaking a downgrade, as they replace normal nickels, though the sticky ones are rare enough to not make a severe difference.
	+ Although Edmund McMillen has stated that Sticky Nickels should replace pennies, this is not how they are actually implemented.
* Booster Pack #5 added a green glow to Lucky Pennies, making them easier to spot. This was from this Steam Workshop mod by piber20.
* Ultra Greed and his statue cannot pick up Sticky Nickels until they have been unstuck by an explosion,thus negating some difficulty from the fight.
	+ During the Ultra Greed fight, if a Sticky Nickel drops, Ultra Greed will be continuously drawn to it.
* Sticky Nickels visibly stick to the ground upon spawning, making them easier to distinguish from ordinary nickels.
* In the unlikely event that a Sticky Nickel is present during the Bumbino fight, the boss will try to pick the coin up in futility, making him distracted and thus negating much of the difficulty of the fight.
* can cause Golden Penny to spawn a sack instead of another golden penny.
* The probabilities in the table refer to the kind of coin that is generated by the game when a coin is spawned with a sub-type of 0 (i.e. a random coin).

## Unlockable Achievements

* Cain - Hold 55 Coins at one time.

* It's the Key - Defeat The Lamb without taking Hearts, Coins, or Bombs through the entire run.

* Golden Razor - In a single run, obtain 99 Coins, then spend all of them.

## References

1. ↑ https://twitter.com/edmundmcmillen/status/668844468875890688
Brain Worm

**Brain Worm** is a trinket added in *The Binding of Isaac: Repentance*.

## Effects

* Tears snap 90 degrees to target enemies that they may have missed.

## Notes

* The effect will not work if Isaac is too close to enemies.
* The effect will only work if the tear has a line of sight to the enemy: if it's interrupted by an obstacle, Brain Worm won't work even if Isaac has enough tear height to otherwise clear it unless he also possesses spectral tears.

## Interactions

* : Tears will snap to enemies after they're released, but not while the tears are staying in place.
* /  /  /  / : Laser will snap regardless of length from enemy. Also works with  Azazel's Brimstone.
* / : Both the main and split tears are affected by Brain Worm.
* : No effect on bombs.
* : Tears briefly snap to target enemies but Isaac's control quickly takes over them.
* Homing tears: Override Brain Worm.
* : No effect.
* : No effect.
* : No effect.
* : No Effect.

## Trivia

* Brain Worm originates from the *Antibirth* mod.
* The name, appearance and effect of the trinket are likely inspired by the Brain enemy.
* The trinket might be a reference to Parelaphostrongylus tenuis, a real life brain worm commonly found in white-tailed deer.
Clear Rune

**Clear Rune** is an unlockable activated item added in *The Binding of Isaac: Repentance*.

## Effects

* Copies the effects of Isaac's held rune or soul stone.
* Drops one random rune the first time it's picked up.

## Notes

### Recharge time

This is a list of the following recharge times the item can have, depending on the consumable it mimicked last:

* **1 room**:
* **2 rooms**:
* **3 rooms**:
* **4 rooms**:
* **6 rooms**:
* **12 rooms**:

## Synergies

* : Spawns purple glowing rune wisps on the middle ring. The wisps spawn Runes/Soul Stones when destroyed, and enemies killed by the wisps' tears have a 15% chance to drop a Rune/Soul Stone. The effect of the wisps and the types of runes they spawn are independent from Clear Rune's charge time and the most recently used rune. A wisp is given even if Isaac is not holding a rune when the item is used.
* : Essentially uses the rune or soul stone twice.
* : Allows Isaac to copy pickups with every use. This combination can double Lil' Batteries, which can both circumvent the rune's high charge time and allow for game-breaking combos with repeated use of the synergy.

## Interactions

* : No effect.
* : If Void absorbs both Clear Rune and a consumable-producing item like  the latter takes effect first, shifting any held rune out of the primary consumable slot and rendering the Clear Rune effect useless.

## Trivia

* This item is a Rune counterpart to  and .
* This item's unlock method is likely a nod to its similar functionality to Blank Card but Clear Rune being unable to follow the same naming convention due to  already existing.
* Despite being introduced in the *Repentance* DLC, Clear Rune's place in the Collection Menu is on Page 3, along with other *Rebirth* items. This is due to the item taking up a previously unused item id. This also means that this item needs to be unlocked and picked it up in a normal run to get both  !Platinum God! and  The Real Platinum God achievements.
Cricket's Head

**Cricket's Head** is a passive item.

## Effects

* +0.5 Damage.
* x1.5 Damage multiplier.

## Notes

* The x1.5 damage multiplier does not stack with the x1.5 damage multiplier from , from the combination of  and , or itself (by using an item such as , for example). However, it will stack with any other multipliers, such as .

## Synergies

* : When Isaac uses Abyss to absorb Cricket's Head it turns into a larger red locust dealing triple Isaac’s damage per tick.

## Interactions

* : Both 1.5x damage multipliers stack as expected.

## Unlockable achievements

* The Parasite - Pick up any 2 of the following items in a single run: , , , and  ( Any 2 items that have the 'dead' item tag).

## Trivia

* In the original *Binding of Isaac*, this item was known as "Max's Head". Max was a non existing animal named after the rabbit of Edmund McMillen's sister.
	+ The filename for the item icon in the game files still refers to it as "Max's Head".
	+ According to Edmund's first post-Repentance Lore Stream, the reason for the name change is due to the fact that it 'bugged him' to name an item after an animal that did not exist in a game that was written around his life.
* Cricket's Head is named after one of Ed's former cats who is now rehomed, Cricket.
	+ According to Edmund's first post-Repentance Lore Stream, the reason for re-homing Cricket was that Cricket became increasingly moody after the death of one of Edmund's other cats named Guppy, which involved getting into fights with Tammy.
* Although  and Cricket's Head are presumed to be from the same animal, Cricket's Body has darker fur color and spots than Cricket's Head.

## References

1. ↑ https://www.youtube.com/watch?v=kby0rXT7qYQ&t=1127s
Cracked Key

"???"

**Cracked Key** is a consumable item added in The Binding of Isaac: Repentance.

## Effects

* Acts as a single-use , allowing Isaac to create new rooms by using the key next to a wall where there would be no conditions that could prevent a (secret) room from appearing there. This is indicated by walls that have red door outlines on them.
	+ These rooms are most commonly normal rooms, but have a chance to be various special rooms instead, including Devil Rooms, Angel Rooms, Shops, Treasure Rooms, etc. The red rooms can be connected to the floor's Ultra Secret Room.

## Notes

* Cracked Key's main purpose is to allow unlocking Tainted characters in Home without having to rely on finding the Red Key.
	+ To create a Cracked Key (once unlocked), drop any trinket in a Boss Room or a Treasure Room on any floor before acquiring , including the floor Dad's Note is in. After starting the Ascent by collecting Dad's Note, the trinket left behind will have become a Cracked Key in the corresponding room.
		- While trinkets are fairly common, there is always a chance one doesn't appear naturally. This chance can be avoided by clearing three consecutive floors without taking damage, which is guaranteed to cause  to spawn.
		- can be helpful for creating Cracked Keys, providing extra trinkets to leave in Boss rooms or Treasure rooms for later use.
* Cracked Keys can also spawn in the same condition as any Card.
* This item cannot be mimicked by Wild Card,  or , and  has no effect on it.
* Using the Cracked Key in Home having unlocked that character's tainted version or as a tainted character will spawn the item  in the closet where the Tainted character would normally be found, as long as Inner Child is unlocked, otherwise there will be a shopkeeper.
* If found before the Ascent, the Cracked Key can serve as a secret room finder, as secret room entrances do not have red door outlines.
D Infinity

**D Infinity** is an unlockable activated item added in *The Binding of Isaac: Afterbirth †*.

## Effect

* Grants a random dice item that transforms into a different random die item upon use.
	+ Each die item has a 2 room charge.
	+ D Infinity is able to use all of the available effects, regardless of whether the individual die mimicked by this item has been unlocked prior or not.
* Acts as any die item except for , and can be cycled through by pressing the drop key.
	+ Charge time varies based on the current die, and updates when used.
		- has a charge of 4 rooms.
		- has a charge of 6 rooms.
		- has a charge of 6 rooms.
		- has a charge of 2 rooms.
		- has a charge of 3 rooms.
		- has a charge of 4 rooms.
		- has a charge of 2 rooms.
		- has a charge of 3 rooms.
		- has a charge of 6 rooms.
		- has a charge of 6 rooms.

## Notes

* The icon of the D Infinity will change to resemble the corresponding die while being held. Putting it back on a pedestal will change its icon back to normal.
* When in possession of more than one active item with the , all dice must be cycled through before the other active item can be used.

## Synergies

* : Spawns a normal wisp in addition to having an extra effect based on the current die selected.

## Interactions

* : Activates 2 dice. The second activation die cannot be predicted.
	+ The second activation die is determined by the seed and never changes.
* : When absorbed and Void is used, replicates the effect of a random die item.
	+ Acts as a copy of one of the 10 dice D Infinity can replicate. This die is randomly chosen and does not change.

## In-game Footage

Note that this footage only applies to the *Afterbirth †* version of this item and does not show the changes made to it in *Repentance*.

## Trivia

* The D Infinity when transformed into another die looks similar to Delirium.
* Despite being a die item, the D Infinity does not have a form for .

## Gallery

The forms taken by D Infinity for each die. From left to right, top to bottom: , , , , , , , ,  and .
???'s Soul

**???'s Soul** is an unlockable trinket.

## Effect

* Spawns a familiar that floats slowly around the room on a zig-zag pattern similar to  and fires spectral and homing tears that deal 3.5 damage.
	+ The familiar shoots once per second.
	+ The familiar shoots once every 3/4ths of a second.

## Notes

* Unlike , ???'s Soul does no contact damage.
* ???'s Soul is unable to shoot while flying over obstacles (which is the same behavior that  has).

## Interactions

* : No effect; does not duplicate.
* : Sacrifices the familiar, destroying the trinket and generating an item normally.

## Gallery

* The ???'s Soul familiar in-game.
* The ???'s Soul familiar in-game compared to Isaac.
D8

### Collection Grid

*(page 4, column 1, row 3)**(page 4, column 1, row 3)**(page 4, column 2, row 3)*

### Unlock Method

 Complete PRIDE DAY! (challenge #28)

**D8** is an unlockable activated item added in *The Binding of Isaac: Afterbirth*.

## Effects

* Re-rolls Isaac's damage, tears, range, and speed.
	+ Each stat is given a multiplier, ranging from 0.5x to 2.0x, which applies after all other adjustments.

## Notes

* Luck, Shot Speed, and  Tear Falling Speed are unaffected.
* The Tears multiplier can cause Isaac's tear delay to decrease beyond the normal cap of 5.
* The Speed multiplier cannot cause Isaac's speed to decrease or increase past the normal range of 0.1 to 2.0.
	+ The multiplier overrides the Speed Up effect of  or , which normally raise Isaac's Speed to 1.5 if it is below that value.
	+ The hidden maximum Speed value also gets the same multiplier, which may further cap Isaac's Speed.
* The multipliers are chosen in a way that keeps their total product roughly the same; the item will most often increase two and decrease two of Isaac's stats, although it can increase three and decrease one or increase one and decrease three. Larger increases are balanced by larger decreases.

## Synergies

* : Allows affected stats to reach high multipliers, potentially doubling them if used enough.
* : Spawns a black glowing die wisp on the middle ring. Each wisp has a random damage and fire rate assigned to it. Wisp health is not randomized.

## Interactions

* : Re-rolls twice instantly without any benefits.
	+ : Considers both sets of multipliers, allowing higher stats to be reached faster.
* Jacob and Esau: Only the brother using D8 will get their stats rerolled with the exception of Speed, which is shared between both brothers.

## Gallery

* Splash image which appears when D8 is activated.

## Trivia

* The sprite for D8 has an 8 and a 7 below it, but judging by how real 8-sided dice look, the 7 should be a 5 instead.
Champion Belt

**Champion Belt** is a passive item.

## Effects

* +1 damage.
* Increases the chance for champion enemies to appear by 15%.
	+ Without any other champion enemy appearance modifiers the chance increases from 5% to 20% or  20% to 35% in hard mode.

## Notes

* While more champions likely mean a tougher run, players will also profit from a higher amount of pickups available to them, thanks to many champions dropping items upon death.
	+ Champion enemies don't drop consumables while playing Greedier mode, making Champion Belt significantly worse in that mode.
* The belt does not affect the appearance rate of champion bosses.
* This is one of the only raw DMG up's in the shop item pool.
* The chance for champions to appear does not increase in The Void.

## Interactions

* : Champion Belt's increased chance is also doubled.

## Trivia

* The item resembles a championship belt in wrestling, MMA, boxing, and other similar commercialized fighting competitions.
Coupon

**Coupon** is an unlockable activated item added in *The Binding of Isaac: Afterbirth † (Booster Pack #2)*.

## Effects

* On use, makes a random item in the current room that costs money or hearts free.
* While held, guarantees a random item or pickup from the Shop to be half price.

## Notes

* This item can rarely drop from Shopkeepers.
* Using the Coupon in a Devil Room and taking that free item does not affect or remove the chances for Angel Rooms.
* Using the Coupon in Greed Mode does not restock the taken item or consumable.
* Using the Coupon in a Shop while holding  will not respawn a new item after taking the free one.
* Using the Coupon as  The Lost or  Tainted Lost allows multiple Devil deals to be taken.

## Synergies

* : Spawns green wisps on the middle ring. The wisps fire three tears at a time, similarly to . However, all of these wisps are destroyed if Isaac buys something using money. Does not affect wisps other than ones made by this item.
* : Makes two items free upon use.
* : The Devil deal in the boss room can be acquired for free.
* : The discounts stack.

## Trivia

* Coupon is based on this Steam Workshop item by Plumbus, originally known as Cereal Cutout.
Dad's Ring

**Dad's Ring** is an unlockable passive item added in *The Binding of Isaac: Afterbirth † (Booster Pack #5)*.

## Effect

* Creates a ring of light around Isaac that petrifies enemies on contact.
	+ Normal enemies stay permanently petrified as long as they are within the ring, whereas bosses get a standard petrification effect that stays even outside the ring but isn't permanent.

## Notes

* Dad's Ring has no effect on the Mask of a Mask + Heart.
* Will not affect invincible boss enemies such as Dark Esau or Mother's Shadow.

## Gallery

* Concept art for Dad's Ring on the right side, along with other Booster Pack items and trinkets, by Edmund McMillen.
Child Leash

**Child Leash** is a trinket added in *The Binding of Isaac: Afterbirth*.

## Effect

* Causes Isaac's familiars to stay closer to Isaac.

## Notes

* This trinket affects the same familiars  effects. For a list of the familiars unaffected by this trinket, visit King Baby's page.

## Interactions

* : Familiars orbit much closer to Isaac.
* : Familiars stay closer to King Baby while Isaac is firing.

## Trivia

* The pickup quote is a reference to the saying "Keep your friends close, and your enemies closer".
Broken Remote

**Broken Remote** is a trinket.

## Effects

* Triggers the  effect whenever an activated item is used.

## Synergies

* Golden Trinket / : Triggers the  effect whenever an activated item is used.

## Infinite Synergies (Best)

* 42 -  (works before throwing the head)
* 49 -  (works before firing the laser)
* 133 -  (works after converting the health)
* 137 -  (works even if there are no bombs planted in the room)
* 147 -  (works before swinging the axe)
* 164 -  (works before firing the candle)
* 177 -  (works after consuming a coin, but still works with 0 coins)
* 282 -  (works before jumping)
* 289 -  (works before firing the candle)
* 290 -  (works before putting hearts in the jar)
* 338 -  (works before throwing the boomerang)
* 352 -  (works before shooting)
* 382 -  (works before throwing the ball)
* 396 -  (works after creating a portal)
* 434 -  (works after releasing the flies)
* 487 -  (works after converting the health, but still works with no soul hearts)
* 512 -  (works before shooting the hole)
* 604 -  (works immediately without having to pick up a rock)
* 623 -  (works before firing a key)
* 640 -  (works after capping/uncapping the urn)
* 653 -  (works even if there are no souls to explode on the screen)
* 710 -  (works before picking a pickup)
* 728 -  (works before firing the familiar)
* 729 -  (works before firing the familiar)

## Infinite Synergies (With Delay)

* 294 -
* 323 -
* 326 -
* 383 -
* 484 -
* 504 -
* 507 -
* 522 -
* 635 -
* 705 -
* 709 -  (you need to double-tap move)
* 722 -

## Infinite Synergies (Conditional)

* 40 -  (only with  or )
* 126 -  (only with a way to regenerate your health or prevent the damage)
* 135 -  (only with a way to regenerate your health or prevent the damage)
* 186 -  (only with a way to regenerate your health or prevent the damage)
* 295 -  (only works if you have coins)
* 536 -  (only if you have no familiars)
* 555 -  (works as long as you have more than 5 coins)

## Infinite Synergies (Pre-Repentance)

* 130 -   (no longer teleports before the charge is expended)
* 181 -   (no longer teleports before the charge is expended)

## Notes

* Upon using  while fighting Mom or Mom's Heart/ It Lives, Isaac will get teleported out of the room before the death animation is finished, resulting in the boss room being reset.
* This item can only teleport Isaac to rooms that can be shown on the map. It is not possible to teleport to the I AM ERROR room, Devil Room, Angel Room, Crawl Space, Black Market, Boss Rush,  the room with the access to ???, or Mega Satan.
* During The Beast fight, Broken Remote will teleport you randomly on the screen.
* does not work at all with Broken Remote.
* does not work with Broken Remote if there is already a TNT barrel in the room.
* For some reason,  produces a faster teleport with Broken Remote than with any other item.
Cancer (Trinket)

This article is about the trinket. For the item, see Cancer.
**Cancer** is a trinket.

## Effect

* -2 tear delay (increased rate of fire)
	+ Since this directly affects tear delay instead of changing the tears stat, it allows Isaac's rate of fire to go over the normal maximum rate.
	+ Tear delay decreases are more noticeable and are a greater increase to DPS when the tears stat is high.
* +1.0 fire rate.

## Notes

* Cancer's tear delay reduction scales with the current tear modifier's fire rate multiplier, the only exception being .

## Trivia

* The pickup quote is a tribute to the community of the original game. Due to the usefulness of the trinket in the original *The Binding of Isaac,* it became a popular joke to consider "getting cancer" as a good thing.
Corn Mine

**Corn Mines** are stationary dirt like enemies that will go off either when their health is depleted, after some time passes that they begin the detonation process by flashing, or if Isaac gets close to them that they'll instantly begin to detonate. This will release a cloud of poisonous gas similar to one released from Mushrooms and fire eight corny shots in all directions.

## Gallery

* A Corn Mine spawned by Black Champion Brownie.
Charger

They possess a smiling face of sorts and look quite harmless as they slowly crawl along without attempting to follow Isaac. If a Charger lines up with Isaac vertically or horizontally, however, they will immediately and quickly charge in a straight line towards him. Because they're usually encountered in groups, avoiding them quickly becomes a problem.

## Variants

### Stage HP

 22
 0

### Found In

Chance to replace Chargers in the Flooded Caves
 Can also replace Maggots and Spitties in the Flooded Caves

**Drowned Chargers** is a drowned variant added in *The Binding of Isaac: Afterbirth* DLC.

They possess the same behavior of regular Chargers, but have 10% more health. They shoot four diagonal blood shots upon death. They can be spawned by Drowned Boom Flies upon death, as well as (at reduced health) by Drowned Hives.

### Stage HP

 26
 0

### Found In

**Dank Chargers** are the dank variants added in Booster Pack #5 of *The Binding of Isaac: Afterbirth †* DLC.

They behave similarly to regular Chargers, but have a much faster dash, bounce off of walls while dashing, and leave a trail of slowing Black Creep while dashing. When their charge ends, they have a short cooldown period before they start moving again.

### Stage HP

 26
 0

### Found In

**Carrion Princess** is a Carrion Queen-like variation of a Charger added in *The Binding of Isaac: Repentance*. They appear exclusively in Ashpit.

They charge diagonally, similar to Carrion Queen. Much like the Carrion Queen, they can only be damaged by hitting their pink tail segments.

### Stage HP

 40
 0

### Found In

**Level 2 Chargers** are stronger variants of **Chargers** added in *The Binding of Isaac: Repentance* DLC. They are found in Corpse and the ascent to Home.

Upon lining up with Isaac cardinally, Level 2 Chargers will initially charge cardinally towards him but will curve their trajectory towards Isaac's position if attempting to move out of the way. Level 2 Chargers move slightly slower than default Chargers.

### Stage HP

 60
 0

### Found In

Found on the Ascent to Home

**Elleeches** are enemies added in *The Binding of Isaac: Repentance* DLC.

Their behavior is a cross between a Level 2 Charger and Small Leech, moving aimlessly until Isaac lines up with them cardinally. They then will charge indefinitely at Isaac, not stopping at objects.

## Trivia

* Chargers first appear in the original Flash version of *The Binding of Isaac*.
* Chargers are based on Ropes from the *Legend of Zelda* franchise, since both charge at the player when they are in their sight.
* Dank Chargers were created by Kilburn for Booster Pack #5.
* The behavior of the Dank Charger resembles that of the Charger from *The End is Nigh*, another game made by Edmund McMillen.
* Elleeches are the only Ascent enemy without "Tainted" in its name.
	+ Their name instead is a portmanteau combining the words "Elite" and "Leech", still carrying its elevated status.
	+ They also take the appearance and behavior of a Small Leech, so in a way, they could be called Tainted Small Leeches.
Counterfeit Penny

**Counterfeit Penny** is an unlockable trinket.

## Effects

* Gives a chance, upon picking up a coin, to increase the value of that coin by 1.
	+ 50% chance.
	+ The chance is based on the coin's worth:

 Dime | 99.90%

## Notes

* In addition to regular drop options for all trinkets, this trinket can be found in Golden Poop  and by killing Special Shopkeepers.
* Counterfeit Penny allows the chance for  Keeper to gain the full value of a coin while healing.
* If picked up by  Jacob and Esau, only the brother holding Counterfeit Penny can trigger the effect.

## References

1. ↑ The chance is calculated as 1-0.50(coin\_worth)
Broken Padlock

**Broken Padlock** is a trinket added in *The Binding of Isaac: Repentance*.

## Effects

* Doors that require a Key, Penny, or a Heart can be opened with explosions.
* Chests can be opened with explosions, including Spiked Chests and Mimic Chests.
	+ The only exceptions are Haunted Chests and Mom's Chest.
* Key Blocks can be destroyed with explosions.
* The Strange Door can be opened with an explosion without sacrificing  or .

## Notes

* Doors that require two keys (Vault and Dice Room) only require one bomb to open.
* Broken Padlock cannot open Challenge Room doors (neither Normal Challenge Room nor Boss Challenge Room), the golden door that leads to Mega Satan, or the flesh door to Mom's Heart in Mausoleum/Gehenna.
* The door to the Mausoleum/Gehenna can be entered with one bomb.
* The trinket allows bombing through locked doors, such as Treasure Rooms and Arcades before the room has been cleared, which is normally not possible.
	+ However, if the door has already been unlocked, this will not work.
* Mega Chests require multiple explosions in order to be opened, just as when using keys.

## Synergies

* : Allows the Notched Axe to open locked chests and doors. The opening of chests does not use durability; however, when opening locked doors, only every other door does not use durability for the first four doors opened on the current floor. If Isaac uses the axe's durability or puts away the axe, the other door uses durability to open.
* : Bombing any chest spawned by Options?, including the ones not requiring keys, allows picking up the contents of the chest without the other reward disappearing, unless the empty chest is touched. This can be easily avoided by simply exiting and reentering the room.
* / : Locked doors can be opened by shooting at them.

## Interactions

* : Doors opened via explosions will not spawn the corridor.
* Golden Trinket / : No effect.
* : Doors can still be opened up normally via explosions.

## Trivia

* Broken Padlock originates from the *Antibirth* mod.
Butter Bean

### Collection Grid

*(page 3, column 9, row 9)**(page 3, column 9, row 3)**(page 3, column 10, row 3)*

### Unlock Method

 Destroy 100 Poops

**Butter Bean** is an unlockable activated item.

## Effects

* Upon use, Isaac farts and knocks back nearby enemies.
	+ Projectiles are also deflected.
		- Enemies pushed into walls or obstacles take `10 + 2 * (floor - 1)` damage.
		- The deflected projectiles deal 6 damage if they would've hurt Isaac for half a heart, and 7 for a full heart.

## Notes

* If Isaac swaps Butter Bean for a different active item, then picks up Butter Bean again, it has a 10% chance to transform into .
* When a run is started, the game may replace Butter Bean with  in item pools. Both items are generally not available in the same run.

## Synergies

* /: Shoots a flame behind Isaac upon each use of Butter Bean. Two flames will be shot if Isaac also has .
* : Spawns white wisps on the inner ring. The wisps do not shoot tears, have only 1 health each, release farts that knockback upon death, and cannot be carried across rooms.
* : Activates Butter Bean upon taking damage. If the damage was from a projectile that Butter Bean can knock away, it will be negated.

## Gallery

* 3DS The icon of Butter Bean as seen on the lower 3DS screen.
Dad's Note

**Dad's Note** is a passive item added in *The Binding of Isaac: Repentance*.

## Effects

* Initiates the Ascent sequence.
* Any trinkets left in Treasure Rooms and Boss Rooms will turn into s.

## How to Acquire

* Once Mother has been defeated at least once,  A Strange Door will appear in the starting room of Depths II and its alts (only Necropolis and Dank Depths, as the door does not appear on Mausoleum or Gehenna). This door can only be opened if Isaac has , , or .
	+ This can be done by beating Mom then teleporting out of the boss room to anywhere else on the floor, or, alternatively, by inheriting any of the items from a previous run. Helpfully, a tinted Skull will always appear somewhere on Depths II which, when destroyed, drops . If Isaac has , it will drop a Telepills.
	+ Interacting with this door consumes ,  or . If multiple are available,  is preferred,  next, and  last.
* The door leads to a special version of Mausoleum/Gehenna II. Instead of a boss, the boss room of this floor contains Dad's Note.

## Notes

* Dad's Note cannot be rerolled or destroyed in most ways, such as with , , or .
* Dad's Note cannot be duplicated via , even if other items in the same room would be duplicated. Other duplication items such as  work as normal.
* The boss room containing Dad's Note cannot be exited once entered, similar to the Mom boss fight. The only way to exit is through teleportation.
* The only item that can be taken in the boss room of this special version of Mausoleum/Gehenna is Dad's Note. No other items will be spawned.
	+ Treasure Room and Shop will still generate in this special floor as in usual floors, giving Isaac more options.
	+ pulls from the Boss Pool when used.
* If Dad's Note is obtained outside of the special boss room via unintended means (such as using  on ), the music will slowly fade out, but the Ascent will not start.
* If you try to access a I Am Error room from Red Key/Cracked Key, The red outline won't appear, preventing you from accessing Womb/Scarred Womb/Utero.

## Trivia

* The boss room that contains Dad's Note is same boss room that would contain Mom if the player were to have entered Mausoleum/Gehenna normally (by entering the door to Mausoleum/Gehenna I in the boss room of the Depths/Necropolis/Dank Depths I or the Mines/Ashpit II). However, as Mom has already been killed in Chapter 3, the boss room reflects its completed state with blood on the floor and no exit door, which would normally be the scenario after defeating Mom.
Cod Worm

### Found In

A **Cod Worm** is a special variant of the Para-Bite in an immobile shell that can be found in Chapter 4. It was introduced in the vanilla content of *The Binding of Isaac: Rebirth*.

Instead of chasing Isaac like the regular Para-Bites, the Cod Worm stays in its shell and will spew a burst of blood shots if shot at. After some time, it will reveal itself and become vulnerable to attacks.

## Gallery

* Sketches of monsters for the Binding of Isaac: Rebirth, including the Cod Worm in the first rectangle of the fourth row, formerly called "Blober." Coincidentally, the worm's appearance in the concept art resembles the "Longit" in the Legend of Bum-bo, another rentangle-shaped, legless monster.

## Trivia

* A cod worm is an aquatic parasite of marine fish.
* Cod worm has a resemblance to the Pokémon Shuckle.
* Prior to Booster Pack #5, if a Cod Worm was killed before enemies finished spawning, the Cod Worm would die, even in its invincible form.
Blood Bag

**Blood Bag** is an unlockable passive item.

## Effects

* Grants one full Red Heart container.
* Restores 4 Red Hearts.
* +0.3 speed.

## Notes

* This item can be found and picked up multiple times when generated by a Blood Donation Machine.

## Synergies

* : Turns into  when rerolled by Spindown Dice.

## Trivia

* The Blood Bag seems to give Isaac a face similar to Larry Jr.
* This item is used in Bloody Mary (challenge #37).
Converter

### Collection Grid

*(page 3, column 1, row 10)**(page 3, column 11, row 3)**(page 3, column 12, row 3)*

**Converter** is an activated item.

## Effects

* Converts two Soul Hearts or Black Hearts into one filled Red Heart Container.
* Converts one Soul Heart or Black Heart into one filled Red Heart Container.

## Notes

* Using this item on Black Hearts will activate the Black Heart's damaging effect.
* Must use with two full Soul Hearts to work. One and a half will not work.

## Synergies

* : Spawns wisps in the middle ring, looking like hearts. Wisps have slightly higher health than average. Red Heart pickups can be used to restore their health.
* / : Allows for generation of Heart Containers. ( required)
	+ + : Allows for an easy setup to get max health as long as one has a self-damage source, such as a Blood Bank or a Demon Beggar.
* : Allows Isaac to have 10 Heart Containers and 1 Soul Heart. (12 Heart containers).
	+ : Allows Isaac to generate basically infinite damage upgrades and . (Needs the  to make this loop work perfectly.)

* ??? + : Removes one Soul Heart and grant two, effectively becoming a 3-room charge .
* Tainted Eden: Heart containers gained from Converter are kept, even after rerolling.
* Dark Judas /  Tainted Judas: Converts one Black Heart into one Black Heart, keeping Judas’ health the same as before but activates  effect regardless.

## Interactions

* : No effect.
	+ : Consumes 2 Soul Hearts and produces 2 Red Heart Containers.
* The Soul: Consumes Soul Hearts and produces Bone Hearts for  The Forgotten. Does nothing when used by The Forgotten.
* Tainted Bethany: When used while fully charged, adds 2 Blood Charges to her pool at no cost to her Heart total. When used with no charges, consumes 3 Blood Charges and produces 2, resulting in a net loss.
	+ With : Consumes 3 Blood Charges and produces 4, still at no cost to Heart total, resulting in infinite Blood Charges.

## Gallery

* 3DS The icon of Converter as seen on the lower 3DS screen.

## Trivia

* The Converter is a reference to a converter, a device or system that changes the form of something.
* According to Edmund via the Four Souls Isaac lore stream, the Converter's sprite was originally supposed to be similar to an adapter that converted US-standard power plugs for UK-standard power outlets, then he "just threw some wires on it."
* The Converter can be seen as an opposite to . Where the Converter takes two Soul or Black Hearts to form a Heart container (or just one Soul or Black Heart as of *Repentance*), Guppy's Paw takes one Heart container to form three Soul Hearts. Additionally, their flavor texts are similar.
Clotty

### Found In

**Clotties** are enemies that wander around the room, randomly shooting four blood shots in the cardinal directions. These can be particularly difficult to deal with early on if the player isn't careful.  Two of them are also spawned from Mega Clotties when killed. They are immune to any fire damage and will turn into Grilled Clotties when set on fire, unless they're in a flooded room (such as those found in the Flooded Caves or a room that Flush! was used in), in which case they'll be killed as normal.

## Variations

### Stage HP

 15
 0

### Found In

A **Clot** is an alternate version of a Clotty that shoots four tar shots in the diagonal directions. They appear similar to Gish, who also spawns them. As they do not shoot tar shots in the cardinal directions, they are considerably easier to defeat than Clotties.

### Stage HP

 15
 0

### Found In

Chance to replace Clotties and Clots

The **I.Blob** is an even rarer alternate version of the Clotty. It is an Isaac-like blob that shoots 8 blood shots in all directions, combining the attacks of both the Clotty and the Clot.

### Stage HP

 20
 0

### Found In

The **Grilled Clotty** is an enemy that behaves exactly like a Clotty; however, it moves much quicker, and their shots are ever-so slightly off-kilter. Clotties transform into Grilled Clotties when set on fire.

### Stage HP

 15
 2

### Found In

The **Cloggy** is an enemy that behaves similarly to a Clotty; however, its shots are brown and curved rather than straight. Its bullets alternate clockwise and counterclockwise with each shot.

## Gallery

* A Clotty's appearance in Downpour and Flooded Caves.

## Trivia

* Clots are a miniature version of Gish, from the game of the same name.
* The I in I.Blob stands for Isaac, referencing their similarities to Isaac.
* Grilled Clotties originate from the *Antibirth* mod.
Broken Glass Cannon

**Broken Glass Cannon** is an activated item added in *The Binding of Isaac: Repentance*.

## Effects

* This item is acquired when Isaac takes damage while holding . It begins with no charges.
* Once fully charged, it automatically turns back into Glass Cannon.

## Notes

* Eden can start with this item.
* Charging this item does not count as using it. Items and trinkets that activate on active item use (such as ) do not activate when charging this item.
* If the player manages to obtain a usable fully charged Broken Glass Cannon, it will turn into Glass Cannon on use. This use counts as a use for items and trinkets that activate on active item use.
	+ Clearing a room with this fully charged Broken Glass Cannon will also turn it into Glass Cannon. This does not count as a use.

## Trivia

* The item ID used to be assigned to .
* Broken Glass Cannon is one of the three activated items, alongside  and , that:
	+ Has no charges upon pickup rather than full.
	+ Needs to be charged AND disappears upon use.
Child's Heart

**Child's Heart** is a trinket.

## Effects

* Gives a 10% chance of changing the room drop reward to a Heart.
* Gives a 33% chance of adding a heart to the rewards from opening certain Chests, or destroying Tinted Rocks, certain Machines, and certain Beggars.
	+ Other than Tinted Rocks, these can only drop the heart if they drop coins, hearts, Bombs, or Keys.
	+ This includes:
		- Chests
		- Locked Chests
		- Bomb Chests
		- Eternal Chests
		- Spiked Chests
		- Mimic Chests
		- Mega Chests
		- Haunted Chests
		- Tinted Rocks
		- Slot Machines
		- Fortune Telling Machines
		- Crane Games
		- Confessionals
		- Beggars
		- Devil Beggars
		- Key Masters
		- Bomb Bums
		- Battery Bums
	+ This excludes:
		- Red Chests
		- Old Chests
		- Wooden Chests
		- Mom's Chest
		- Blood Donation Machines
		- Shop Restock Machines
		- Mom's Dressing Table
		- The Donation Machine
		- Devil Beggars
		- Rotten Beggars
		- Hell Games

## Notes

* Upon using a Blood Donation Machine, there is a chance for the Child's Heart to spawn.
* Samson will start with Child's Heart after completing Ultra Hard.
* Since the increase of heart drops come at the expense of other pickups, if Isaac is short on pickups such as keys and bombs, dropping the trinket by holding the 'Drop' key (default: control) may be beneficial.

## Trivia

* This trinket is used in Cursed! (challenge #10) and  Bloody Mary (challenge #37).
Broken Magnet

This article is about the Broken Magnet trinket. For a related item, see Magneto. For a similar item, see Strange Attractor. For a similar trinket, see Super Magnet.

### Entity ID

`5.350.6`

**Broken Magnet** is a trinket.

## Effect

* Pulls all types of coins towards Isaac. Ignores all other pickups.

## Synergies

* Golden Trinket / : Additionally pulls in Keys and Bombs. Hearts are also pulled if Isaac can pick them up.