Hazaroth 1

# Hazaroth, Narcissar of Ruin

Hazaroth, Narcissar of Ruin (Hazaroth 1) is a Warcaster available to Dusk. In Prime, this Leader is available in House Kallyss.

Hazaroth 1 has the typeline **"Dusk Eldritch House Kallyss Warcaster"**.

## Abilities

### CTRL

12

* **Undead** - This model is undead and is not a living model.

**Invocations of Dust** - When a friendly undead non-Leader Faction warrior model within 10" of this model is disabled, this model can spend 1 focus point to remove 1 damage point from the disabled model.

**Overtake** - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".

**Vampiric** - When this model destroys a living or undead model with a melee or ranged attack, immediately after the attack is resolved this model can remove d3 damage points.

## Weapons

 **Hellrazor**

 **Damage Type: Magical** - This weapon causes magical damage.
**Deathly Domination** - When this weapon boxes a living or undead non-Leader enemy warrior model, you can immediately take control of the enemy model and make a full advance with it followed by a basic melee attack, then the boxed model is destroyed and is removed from play.

## Feat

**Restorations of Shadow** - Remove all damage from extra-large and smaller based models in Hazaroth's battlegroup currently in his control area. Additionally, each warjack in Hazaroth's battlegroup currently in his control range gains 1 focus point.

## Spells

**Escort**

**Escort** - Cohort models in the spellcaster's battlegroup beginning their activations in the spellcaster's control range gain +2 SPD when advancing as part of their Normal Movement. The spellcaster gains +2 ARM while one or more cohort models in its battlegroup are within 3" of it.

**Shadowmancer**

**Shadowmancer** - While in the spellcaster's control range, models in its battlegroup gain Stealth and Dark Shroud. Shadowmancer lasts for one round. (While within 2" of a model with Dark Shroud, enemy models suffer -2 ARM.)

## Spell Rack

Additionally, Hazaroth 1 has access to the House Kallyss Spell Rack. Hazaroth 1 has **[2]** Spell Rack slots.

**Abyssal Gate**

**Abyssal Gate** - When Abyssal Gate damages a non-Leader enemy model, after the attack is resolved you can place the enemy model anywhere completely within 3" of its current location. A model can be placed by Abyssal Gate only once per turn.

**Backlash**

**Backlash** - When target enemy warjack that is part of a battlegroup is damaged, its controller suffers 1 damage point.

**Battle Lust**

**Battle Lust** - Target friendly Faction warrior model/unit gains an additional die on melee damage rolls but suffers -2 DEF.

**Black Talons**

**Black Talons** - On a critical hit, models hit suffer Shadow Bind for one round. (A model suffering Shadow Bind suffers -3 DEF and cannot advance for one round. Shadow Bind can be shaken.)

**Curse of Shadows**

**Curse of Shadows** - Target model/unit suffers -2 ARM. A model can advance through an affected model if it has enough movement to move completely past its base.

**Deceleration**

**Deceleration** - While in the spellcaster's control range, friendly Faction models gain +2 ARM against ranged and arcane attack damage rolls. Deceleration lasts for one round.

**Ghost Walk**

**Ghost Walk** - Target friendly Faction model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions and models if it has enough movement to move completely past them.)

**Inviolable Resolve**

**Inviolable Resolve** - Target friendly Faction model/unit gains +2 ARM and cannot be knocked down or moved by a push or a slam.

**Mirage**

**Mirage** - Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere completely within 2" of their current locations.)

**Revive**

**Revive** - Target one friendly trooper model. Return one destroyed Grunt model to the target model's unit. The Grunt is returned with one unmarked damage box. Place the returned Grunt within 2" of the target model. The Grunt model must forfeit its Normal Movement and Combat Action the turn it is returned to play.