Weapons

While avoiding enemies is usually the best option, there are times where you are forced into combat and need to defend yourself. Luckily, you may come across some weapons during your expeditions. These weapons are randomly generated and are just as alive as everything else in this strange place.

This means you can find them in one of two states: *Living* and *Dead*.

Living weapons have a random effect that will trigger whenever you attack something with them and may demand a penalty according to their affliction for you to pick them up in the first place. These effects can be both helpful and detrimental to you. Dead weapons never have an effect and are always free, but only do 50% of the damage of a living weapon. Crown can give your weapons new effects and also remove the damage penalties of dead weapons in the process.

In addition, every weapon has a durability meter, as indicated by the color of the weapon's icon. Hitting enemies or shooting ranged weapons will decrease a weapon's durability. The rust affliction will increase the amount of durability lost per use dramatically. If a weapon's durability has been completely used up, you will be unable to use it until you either replace it or repair it through Huggs or a repair item.

## Melee Weapons

More common than ranged weapons. They're not much, but they're effective in close combat. Dead weapons (weapons without status effects) deal 25% less damage than the values listed below.

* Map: Very Common. Damage: 12-24. Used as a map to the current floor but not effective as a weapon. Side swinging.
* Baseball Bat: A Common weapon. Side swing to hit multiple enemies.
* Pipe: Common. Damage: 36-60. It can kill a Mr. Legs in 3 - 4 hits. Side swinging.
* Fire Axe: Common. Damage: 48-84. It is able to kill a Mr. Legs in 2 hits. Overhead swinging.
* Knife: A more uncommon weapon. Short range, but fast attack speed. Damage: 30-36. It can kill a Mr. Legs in 3 - 4 hits. Stabs directly in front of player.
* Scissor: A common short ranged weapon. Acts as an alternative to the knife. Stabs directly in front of the player.
* Torch: A weapon specific to the Cabins which deals fire damage and grants resistance to Bone Shivers when holstered. Damage: 12-24. Side swinging.
* Vein Whip: A weapon that has a long range and can inflict bleeding, terrible durability however. Damage: 20-40. Side swinging.
* Meat Spear: A high damage weapon dropped by Eye Takers upon death which has a long range but low durability. Damage: 80-100. Stabs directly in front of player.
* Sewer Shield: A common weapon that can only be found in the Factory and Backstreets. Though it is the slowest weapon in the game, it also boasts the single highest damage value of all melee weapons to compensate. Damage: 95-125. Overhead swinging.
* Carre's Arms: A unique weapon that only drops upon defeating Carre, with high damage and durabilty. Overhead swinging.
* Meall's Legs: A boss weapon from Meall, which functions as a chainsaw. It is extremely loud and can be heard from very far away.
* Men Smasher: A boss weapon dropped by Maneater. A very powerful melee weapon that rivals Crowdhand Sword in terms of damage. Hits directly in front of player.
* Crowdhand Sword: A weapon that can be found in the Fields or by killing Castle. One of the most powerful if not, the most powerful melee weapon in the game. Side swings to hit multiple enemies.

## Ranged Weapons

Less common than melee weapons, these can be extremely powerful. Be careful with your shots, as ammo is scarce and can be easily overlooked. Juke will sell you ammo, if you can find him.
Ranged weapons' appearances are randomly generated, so instead of having a normal barrel they could have a barrel pointing in a completely random direction or multiple barrels pointing forwards. Keep in mind that more barrels also means that more ammo is being used with every shot.

* Camera: A quest item but also a 'weapon'. The camera does not do any direct damage, but it does temporarily paralyze enemies with its flash.
* Pistol: Basic 9mm pistol. Weak, but reliable. Ammo is relatively common to come by. Damage: 90-120
* Revolver: Slightly more uncommon than the pistol. Despite being a revolver, the chamber may have a capacity more or less than six bullets. While more powerful than the Pistol, it not only has a slower fire rate, but a noticeable delay between pressing the fire button and the weapon discharging.
* Shotgun: Shotguns are very rare weapons and appropriately very powerful, being able to kill most enemies in a single shot. Ammo for this weapon is extremely scarce. You're likely to find a few slugs, but may find an ammo box for it if you are lucky. It is best to save it for emergencies or bosses. Damage: 120-150 per pellet. Fires 8 pellets per shot.
* Tommy Gun: Another very rare weapon, it comes with a drum magazine with an average of 30 to 60 bullets in it. Less powerful than a shotgun, but has a high rate of fire. You will be able to take out most enemies with 5 bullets or less. Ammo is even more rare for this weapon.
* Blunderbuss: A medium ranged weapon only found in the Cabin or Eternal Field, which can kill most enemies in a single shot (except Gobbers and Eye Takers). It can only hold 1-2 ammo (if multi-cannon), and while it may be very powerful, it comes at the cost of losing a lot of its durability with each shot. The only multi-barrel Blunderbuss seen so far had 2 barrels.
* Fire Phallus: A unique weapon that only drops after defeating Gut Divers. A medium ranged flamethrower that does not break.
* Needle's Crutch: A spear-gun made from Needle's corpse that acts like a powerful sniper rifle. Unlike other firearms, this is a projectile instead of a hitscan weapon, so timing is important when using it.
* Meatnomicon: A spell book dropped after killing Scourge. It is one of the hardest and rarest weapon to get due to the increased difficulties and dangers in The Library. It is the only ranged weapon that is technically not a firearm.