Siege Perilous

**Siege Perilous** is an eastern North American shard in *Ultima Online*. It uses the siege ruleset and is meant for veteran players.

## Naming

The Siege Perilous shard is named after the Siege Perilous gateway by which the Stranger entered Sosaria prior to *Ultima IV*.

## Siege ruleset

The siege ruleset follows the standard shard ruleset, with these exceptions:

### General

* Only one character slot is available per account.
* Character transfers are not available to or from Siege.
* The Trammel facet does not exist.
* Siege Perilous contains the Felucca, Ilshenar, Malas, Tokuno and Ter Mur facets, which use the Felucca ruleset.
* Dark wisps are found in woodlands throughout Felucca and are highly aggressive.
* There is no volcano on Fire Island. The entrance to Underworld is via a moongate located on the top of the Daemon Temple.
* Houses on Siege Perilous and Mugen are separate to houses on shards which have a Trammel ruleset. Building a house on Siege Perilous or Mugen will not cause a house on another shard to fall.

### Item blessing and insurance

* Players on the Siege Perilous shard can bless one item of any kind at a time. Use the character context menu (left-click on the character,) select the option, then target the item to be blessed. The blessed item will remain with the player when they die, rather than remaining on their corpse, and cannot be stolen.
* Unlike a bless deed, Siege bless is not fixed, using the context menu and targeting a different item will transfer the bless to it.
* Clothing bless deeds can not be applied to items which have magical properties.
* Items can not be insured.

### Townsfolk

* Shopkeepers will not buy from players.
* Shopkeepers do not sell resources (ingots, boards, leather, wool, arrows, bolts and feathers).
* Shopkeepers' wares and services are three times the cost of normal shards.
* NPCs will not train players in exchange for gold. All skills not chosen at character creation must be trained from zero.

### Spellcasting

* The spells Recall and Sacred Journey do not work. Travel is on foot, on a mount or by gate spell
* The spell Telekinesis will not work on trapped or locked chests.
* The spells Mark and Gate Travel will not work while in a dungeon.
* Direct damage spells will work in towns.

### Skills, tools and equipment

* All tools, including Fishing Poles, Herding Crooks, scissors and axes used for lumberjacking have a number of uses before they wear out and are destroyed.
	+ **Note:** Using weapons to carve meat or shear sheep will class it as a tool and the weapon will show a number of uses. When those uses expire, the weapon will be destroyed.
* All chests in dungeons, in the wilderness, and in towns will be trapped. Detecting Hidden is needed to detect traps and Remove Trap is needed to remove them. Without these skill, players should ensure they have high HP and 70 fire resist on armor.
* When a tinker fails at making a trap, they will always take damage, usually fatal.
* Arms Lore gives a bonus to resists for exceptional armor creation on Siege Perilous of 1% for every 12.5 points of Arms Lore. The maximum bonus is 8% bonus resists at Grandmaster Arms Lore.
* When a weapon is exceptionally crafted, the damage increase modifier will increase by 1% per 12.5 points of Arms Lore. The maximum bonus is 8% at Grandmaster.
* Stealing – there are no skill or time requirements to join the Thieves Guild.
* The detect hidden skill has no passive mode.

### Rate over time system

On Siege Perilous and Mugen, the RoT (rate over time) system applies for gaining skill points above 70. RoT resets once per day, at 8pm EST/1am GMT.

* Skill points for skills less than 70 points will gain as normal shards.
* Skill points for skills between 70 and 79.9 points have a time limit of 5 minutes between points gained. (250 minutes min to gain 5.0 skill)
* Skill points for skills between 80 and 89.9 have a time limit of 8 minutes between points gained. (320 minutes min to gain 4.0 skill)
* Skill points for skills between 90 and 99.9 have a time limit of 12 minutes between points gained. (360 minutes min to gain 3.0 skill points)
* Skill points for skills between 100 and 120 have a time limit of 15 minutes between points gained. (750 minutes min to gain 5.0 skill points)

## External links

* Siege Perilous shard Event Moderators (EM) site