Sun Bean

*Sun Beans infect zombies that ate them with a sun plague. As they take damage sun will be generated.*

## Almanac statistics

### Sun per HP

0.4

*As the eldest of the bean brothers, Sun Bean often finds his siblings exasperating, Chili Bean is a little crude, Laser Bean is too far out, and Spring Bean is just plain lazy. Still, he loves them just the same. That's how it is with family.*

**Sun Bean** is a Tier II plant. The zombie that eat Sun Bean will be infected: any damage the zombie will receive will make it drop  based on the damage it took, up to a maximum of 300 .

## Plant Food effect

Sun Bean powers up and improves its ability: when eaten, it kills the zombie, generating up to 600 based on the health of the zombie that ate it.

## Strategies

Sun Bean is a very strong sun producer when fully utilized. At level 1, Sun Bean generates 120
from a standard full health Conehead and 200
from a full health Buckethead, meaning that Bucketheads and Hardheads are the most effective targets for Sun Bean. Note that a single Zombie can be infected by Sun Bean multiple times, increasing the profit created. Sun Bean's high initial cooldown means that relying on Sun Bean alone for sun production is not advised. In levels with leveled zombies, Sun Bean becomes an even more potent option as zombies which would normally generate little to no profit become better targets for Sun Bean.

Sun Bean pairs well with instants such as Potato Mine or Chili Bean which can kill off the infected zombies and allow you to "cash out" more quickly. Intensive Carrot is another powerful synergy - by reviving a Sun Bean immediately after it is eaten, your sun profit can be doubled. Lastly, using attackers which kill zombies in one shot or very quickly, such as Chomper or Electric Blueberry can make it easier to apply Sun Bean to zombies at full health.

Some worlds are more conducive to Sun Bean than others. In particular, Far Future is a very good world for Sun Bean as high HP mechs are abundant. (For instance, a level 2 Sun Bean can produce the full 300 sun from a Shield Mech.) However, other worlds such as Neon Mixtape Tour lack such high health targets (in addition to most specials not eating Sun Bean) and are thus less suitable.

## Trivia

* In a CDN push in version 2.1, Sun Bean's recharge was no longer affected by leveling, but starting recharge was now affected by leveling. The Sun/HP was also slightly buffed at later levels.
* Sun Bean has a surprising interaction with armor ignoring plants (Goo-shroom and Goo Pea). If a zombie is defeated with armor remaining and Sun Bean has not hit its cap, the zombie will 'compensate' by dropping the sun which would have been granted had the player depleted the armor normally.
* Note that Shrinking Violet does not have anti-synergy with Sun Bean - despite appearances, it acts as a multiplier on incoming damage as opposed to affecting the zombies' HP directly. This means that the zombie will not drop any sun as a direct result of Shrinking Violet, but will ultimately drop the same amount of sun overall.
* If a hypnotized zombie previously infected with Sun Bean walks offscreen, it will drop whatever sun would have been granted by defeating it.
	+ This combination (hypnotized + infected by Sun Bean) can crash Risky Island.
* If an infected zombie eats Imp Pear and is transformed, sun will be dropped as if the original zombie was defeated.

## Level Changes

**Sun Bean**

SUN COST: 100

RECHARGE: 25

STARTING RECHARGE: 90

SUN PER HP: 0.4

MAX SUN PRODUCED: 300

Sun Beans infect zombies that ate them with a sun plague. As they take damage sun will be generated.

NOTE: yes,it can be stacked on the same zombie, dummy.