recursal/Fanatic-Fandom huggingface dataset:
Feeding Speed

**Feeding Speed** is a perk in Evolve.

## Perk Augmentations

The Feeding Speed perk is a Monster only perk that grants an increased speed rating for feeding on Wildlife. This perk has three tiers.

* Tier 1 Increase - 15%
* Tier 2 Increase - 30%
* Tier 3 Increase - 50%

## Summary

Perks are earned by repeating certain actions or attaining certain goals, and augment the player character through various means.
Power Booster (Turrets)

*"Turrets are large objects, full of electronics and AI. They're a drain on your portabl printer, which limits how often you can deploy them. With some judicious tweaks here and there, I'll bet I can improve that time limit."*

- **Trinh Thanh**

## Overview

A perk exclusive to The Inquisitor. It reduces the cooldown of the Anti-Personnel Turret Power.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
Extra Toppings

*"Spectacle is an important part of The Bloodharvest: it keeps people watching. Well, that and morbid interest. Do something impressive and you'll be rewarded."*

- **Trinh Thanh**

Ragdoll is a perk available to the **Poacher**.

## Overview

Increases the amount of ammo received from Ammo Crates.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
Under Foot

*"Electric Eels have to cope with their own electric shocks, and I've been able to isolate some of the nerve coatings they use, to dissipate the charge. If I splice that into your nervous system, the Hunter's Shock attack won't have much of an effect on you."*

- **Andrus Quintero**

A perk available to Sawbones.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Stamina Freak

*"Mines are energy-rich objects for your portable printer to cope with and waste heat must be vented before the next can be started. If I upgrade the cooling systems, you won't have to wait as long for the next mine."*

- **Trinh Thanh**

A perk available to The Poacher.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
Crates

**Crates**, or **Resource Crates,** are found throughout the Garden and can be used by both the Hunter and Scavengers.

## Crate interactions

### Consuming the Crate

Upon consuming any regular crate (Ammo, Power Core or Health), the crate disappears and is replaced by a hologram in the same color, which will slowly recharge. Although their effects are different for each side, crates are shared between the Hunter and Scavengers. Once any one player interacts with the crate, no one can consume that Crate till it is fully recharged.

### Scavengers and Crates

Like all resources, Crates are shared between all nearby Scavengers. Therefore Scavengers should try to wait for their teammates to come close, before consuming crates. Unused crates can be pinged using the Communications Key. Both used and unused crates can be marked by Scavengers by shooting any bolt at it or by certain perks. A marked crate will temporarily have a white outline, which is visible even through terrain. Every type of Crate has a unique shape, which allows Scavengers to identify the Crate, even through terrain.

### Hunters and Crates

Hunters can shoot unused or recharging crates till they glow red to *hack* the crate. If a Scavenger consumes a hacked crate, they are revealed for several seconds, but will still receive the crate benefits. Having a shield will prevent the reveal.

## The Golden Crate

The Golden Crate spawns in a random location, over the course of a game, accompanied by visual and audio queues when it spawns, when it is used and when the effect expires.

The Hunter will see the location of the Golden Crate regardless of where they are on the map. Any Scavenger within a certain, limited range, will also see the location in their HUD.

After consuming the Golden Crate a temporary buff is applied to either the Hunter or *all* Scavengers. The Golden Crate itself will disappear upon consumption, until the next Golden Crate event.
Hey, Down There

*"When a Scavenger is downed, your suit's tracking system can lock onto them, marking them in your HUD for a time. Make the most of it and finish them off."*

- **Trinh Thanh**

A perk available to **The Stalker**.

## Overview

Downed Scavengers are revealed for a time.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

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The Bloodharvest

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

The Bloodharvest was created by the victors of the war, a test people were forced to partake in. If Scavengers collect enough blood in their matches, they may enter the Enclaves. The people keeping them out are known as the Hunters, giant, ruthless, killing machines.
Auto Collect

*"When it comes down to it, power is everything. But you're a Hunter, you know that. If I boost the power of your suit's interaction transmitter, you'll be able to trigger crates from further away."*

- **Trinh Thanh**

A perk available to The Inquisitor. Auto collect Crates in an extended range.

## Overview

Auto collect Crates in an extended range.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Great Shape

*"The air in the Garden isn't the best, as it's contaminated with printing by-products. If I provide you with a clearer source of air, you'll find that you'll recover from exertion a lot more quickly."*

- **Trinh Thanh**

A perk available to The Inquisitor.

## Overview

Increases the rate of Stamina regeneration.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Sword and Shield

*"Drones actually have a shield system in place, as the design is based on fighting units from the war. It's rarely used though, so Scavengers have a greater chance to fight back. I could set it to reactivate occasionally? Keep them on their toes?"*

- **Trinh Thanh**

A perk available to **The Veteran**.

## Overview

Chance when a Drone is activated that it gains a shield.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

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Wie spiele ich Deathgarden

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

Diese Seite dient als Basis **Spielanleitung für *Deathgarden***. Während momentan noch sehr wenige Informationen darüber existieren, empfehlen wir dir trotzdem von Zeit zu Zeit vorbei zu schauen. Fühlt euch frei hier Tipps, Tricks und Vorschläge einzubringen!

## Siehe auch

* Veröffentlichungsdatum
* Systemanforderungen
Sudden Insight

*"Dropping off blood, recycling NPI and earning the praise of the Enclave not enough motivation for you? How about I set your HUD to highlight useful stuff around you?"*

- **Andrus Quintero**

A perk available to **Switch**.

## Overview

Delivering Blood reveals all Crates and Blood to all survivors for 10 seconds within a distance.
Wok Dish: Shrimp and Veg.

**Wok Dish: Shrimp and Veg.** is an Entree in *Cook, Serve, Delicious! 2!!*.

## Description

Wok dishes originated in China and are most common throughout Southeast Asia. The tossing action, commonly associated with wok dishes, stems from the early days where cooks would use live shrimp. As the shrimp constantly tried to escape, cooks would toss the wok around in an attempt to recapture the shrimpy escape artists. This same method was also utilized when live cows were used in beef wok dishes, albeit at a larger scale.

While live shrimp is no longer cooked in wok dishes, the traditional tossing action is still performed to this day.

## Ingredients

There are four pages of ingredients for this dish: one for the first step and three for the second.

Note: the sauces in the first step are different from the sauces in the second step. Only the protein you select during the first step will be available in the second step.

 **Stage 1 Purple**

Sweet/Sour
Spicy Sauce
Orange Peel
Sesame Sauce
Shrimp
Tofu

 **Stage 2 Purple**

Spicy Sauce
Soy Sauce
Honey Sauce
Broc. Sauce
Shrimp
Tofu

 **Stage 2 Red**

Green Peppers
Green Beans
Carrots
Celery
Mushrooms
Red Peppers

 **Stage 2 Orange**

Snow Peas
Zucchini

## Recipes

Every Wok Dish order is custom (randomly generated), you cannot learn the recipe. Every recipe follows the same formula:

**Step 1:**  Glaze or Sauce  Protein

**Step 2:**  Sauce  Protein  Vegetable *or*  Vegetable
Fade

*"This is an upgraded version of the Scavengers' Active Camo system. Works in a similar way but, with a much greater capacity for repeated use. Now you can truly be part of the forest."*

- **Trinh Thanh**

**Fade** is a unique power belonging to **The Stalker**.

## Overview

**Fade** allows for the Stalker to become near invisible, allowing her to scope out players out in the open without being seen.

## Levels

Powers can be leveled up by the technician located in the Locker Room. To reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of NPI.

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 3
Systemanforderungen

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

Im folgenden sind die minimalen und empfohlenen **Systemvoraussetzungen** für *Deathgarden* aufgelistet. Während diese Anforderungen keine funktionierende Konfiguration versprechen, sollten die minimalen Systemvoraussetzungen das Spiel zumindest einmal spielbar starten.

## Siehe auch

* Wie spiele ich Deathgarden
* Veröffentlichungsdatum
Stunning

*"I can change out the materials used in electrical system, making it more efficient and reducing the energy drain of each shock."*

- **Trinh Thanh**

A perk available to The Inquisitor.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
Hiding Sensors

**Hiding Sensors** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

Most players just plant sensors out in the open. They are easy to spot and destroy. Hiding them in corners or hard to reach places can conceal them or make it much more time consuming for a monster to stop and destroy them. If they are hard to reach, their destruction would definitely be a sign of the monster, rather than wildlife like reavers coming along to destroy them.
Support

**Support** is one of the classes of Runners.

## Description

The Support Class provides various benefits to the Runner team. Although they have no Hunter-impeding powers per se, Support Runners can Shield and Heal their teammates from a safe distance, and thus, provide great survivability bonuses to the entire team.

## Vambraces

 Shield Bolt |  Shields runners for 40 damage for 15 seconds.  Area of effect: 2.5m |  Shields runners for 40 damage for 15 seconds.  Area of effect: 5m |  Shields runners for 40 damage for 15 seconds.  Area of effect: 5m  Protects against hacked crates.
Hacker

*"I can fit extra tracking sensors to your battle suit, which will be able to hold a lock on the Scavenger for longer, amid all the interference of the Garden."*

- **Trinh Thanh**

A perk available to The Stalker.

## Overview

Scavengers that interact with hacked crates are revealed to the Hunter for a longer period.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. To reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

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Tombstone

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

*“Cut off from high command, and with little prospect of reinforcement, the 'Death’s Heralds soldiers' set up a base of operation in a cemetery and drew up plans for a counterattack.”*

One of the Gardens available to play in Deathgarden.

**Tombstone** distinguishes itself from the other maps thanks to its towering obelisk and countless tombstones and mausoleums.

* **Biome:** British Columbia
* **Atmosphere:** Night
* **Garden Elements:** Tombstones & mausoleums, central obelisk, trees, ruins, tunnels, irregular terrain with frequent elevation changes
Heat of the Moment

"*When you get revealed, your body hits you with adrenaline. This triggers implanted reservoirs to flood the muscles with supplemental ATP, enchancing their performance, as well as allowing them to work at full capacity for longer.*"

## Overview

**Heat of the Moment** is one of the perks of **Fog**.

## Levels/Upgrades

Scavenger perks and powers can be leveled up by the Upgrade Vendor located in the scavenger hub. To reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of Blood Cells, Iron or Ink Cells.

**DISCLAIMER:** You might not get the same tasks as in this table, but you will get similar ones.

## Page Edits

**Created:** Juny 5, 2019 by ***User:5ol dk***

**Updated:** MONTH DATE, YEAR by ***USERNAME***

**Updated:** MONTH DATE, YEAR by ***USERNAME***

updated: august 8th 2019 by Wabaduba

we need a "tips" section, but heat of the moment stacks with fleet feet, so you can go up to 105% faster (205% movement speed) if you fully upgrade heat of the moment and are revealed before, during, or after collecting blood.
Zero Cool

*"An implanted ECM system that quickly located the Hunter's tracking frequency and floods it with noise, breaking the Hunter's lock."*

- **Andrus Quintero**

A perk available to Ghost.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Deathgarden Wiki/Section 2

Gameplay

* System requirements
* Release date
* How To Play Guide

**The Garden**

* Crates
* Objects
* Maps

**Hunter**
* Weapons
* Abilities
* Powers

**Progression**
* Ranking
* The Proving Grounds
* Weekly Challenges

**Scavenger**
* Perks
* Vambrace Powers

NoticeAs of November 22, 2019, Deathgarden BLOODHARVEST is **free-to-play**. The servers will be up at least until the end of the year, and for as long as matchmaking is viable. You can read more on this HERE.
Play the game for free HERE.
Body Pile

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

 Runners: | Objective: Gather Blood

**Body Piles** are objects in the Bloodharvest that are found throughout the Garden and used by Scavengers to gather Blood.

## Function

The **Body Piles** have a capacity of five Blood. Scavengers can gather 1 blood per second. **Piles** will glow in an intense red if at capacity, and become dull when empty. Like most objects, they can be revealed by a bolt and can be gathered by multiple scavengers simultaneously.

## Tips and Tricks

* It doesn't take long for a Pile to regenerate. Most of the time, you can jump back and forth between a Bank and Pile.
* Blood piles cannot be hacked unless you're facing the Veteran.
* Hunters can identify used or empty piles to note scavenger activity.
Vambrace Powers

Vambrace Powers (also known as *Vambraces* or *Vambs*, before the game rework known as *Caltrops*) are special powers unique to Scavengers. Before the round starts, every Scavenger chooses one Vambrace Power to use for that game, from a pool of two.

If the player uses the power, a special Bolt will fire, which will do increased damage to Drones and Hunter Constructs compared to a normal Bolt, along with having one additional effect on the place of impact. Every Vambrace Power bolt will also function as a regular Bolt with an area of effect. This means that to damage Drones, Constructs or mark objects, a direct hit is not necessary, as everything in the area will be marked and/or take damage.

Scavengers start out the game with 0 charges to use these, and can consume a Power Core Crate to max out their charges to 3. Every special Bolt fired consumes one charge.

If one of the Scavengers consumes the Golden Crate, every Scavenger can use their **Vambrace Power** an unlimited amount of times during a short, specific time-frame. However, during this time certain restrictions will still be active (like a maximum of 3 Clones at any given time).

The following is a list of all **Vambrace Powers**.
Currencies

Players can earn 3 different currencies by playing the game. The amount of currency granted per game is based on the Experience earned.

These currencies are account bound, carry over between all characters and cannot be exchanged for another currency or given to other players. Using these, players can unlock and upgrade new Vambrace Powers, Hunter Weapons, Powers, Scavenger characters, Hunter characters and Perks.

The price per upgrade increases the higher the rank is and purchasing higher ranks (Rank 5 and upwards) of a Vambrace Power, Hunter Weapon, Hunter Power or Perk will require a smaller amount of a second currency,

Different currencies
Deathgarden Wiki/Section 1

Welcome to the Official Deathgarden WikiWelcome to the Official Deathgarden Wiki
The Deathgarden reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,203 pages (227 articles).

Deathgarden
In the wake of the War, the world stood still. Society had reached its peak.

Driven by greed, superpowers collided without restraint, leaving nothing but ruins behind.
The victors built the Enclaves, vast, fortified cities of limitless resources, condemning the rest to live in the surrounding slums.

Yet all the blood spilled during the war was not enough to quench the thirst of those in power. The Bloodharvest was created; a vicious and deadly trial that determines who's worthy of a better life.
The only way to leave the slums, and earn a place within the enclaves, is to join the Bloodharvest, a trial that very few survive. Only those that enter the Deathgarden, and prove themselves against terrible odds,
will ascend.

But death lurks among the trees, always on the hunt. The Hunters, gatekeepers of the enclaves roam the Deathgarden, relentlessly killing on sight. Scavengers come by their thousands.

In the Bloodharvest you either hunt, or bleed.

[Read more...]
Power Booster (Fade)

*"Fade requires a lot of power to operate, which is stored in capacitors located around your suit. I can swap them out for ones with better storage capabilities, as well as trying to fit more. If I can find the space!"*

- **Trinh Thanh**

A perk available to **The Stalker**.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
Lucky Charm

*"Stepping out into the Garden is always a roll of the dice, but you can turn that randomness in your favor. If you're lucky enough, Body Piles might shower you with extra blood. Or they might not."*

- **Andrus Quintero**

A perk available to Ghost.

## Overview

Chance to get additional blood from a Body Pile. Chances increase every failed attempt.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood. The percent indicates the initial chance to receive extra blood from a body pile.
Splash

*"Blood Piles are complex machines, they have to be, to reclaim biological material from the unworthy. They're also full of high voltages, which I can route into your Vambrace, to give your Focus effects a greater charge and spread them over a wider area."*

- **Andrus Quintero**

A perk available to Sawbones.

## Overview

Gathering Blood grants increased radius to your equipped Vambrace Power for a time

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Ocular Implants

*"You know how some creatures hibernate? It's like that, but not so extreme - we don't want you sleeping in the Garden. When you crouch, your system is flooded with an artificial Hibernation Induction Trigger. It calms your heart, causes the reuptake of adrenaline and basically means you can take the shots without shaking hands."*

- **Andrus Quintero**

A perk available to Ghost.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood. Each time you level up Ocular Implants, the additional distance you can see objectives increases. As well as being able to see pillars from further away, you are also able to see golden crates at a farther distance.
Snake Bite

*Assault Rifle with a medium to long range*

The **Snake Bite** is one of the weapons in Deathgarden available to The Inquisitor.

## Levels

Weapons can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the weapon in the upgrade booth) and gain a sufficient amount of NPI.
Deathgarden Wiki/de/Section 4

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Friends for Life

*"Society, teamwork, it's all the same thing, and the Bloodharvest is supposed to encourage it. So, with this equipped, if you're near another scavenger, the Garden's magnetic constriction systems will boost the effectiveness of the healing nanomachines in both of your bloodstreams."*

- **Andrus Quintero**

A perk available to Sawbones.

## Overview

Regenerate health with less delay and at a faster rate when within 15 meters of other Scavengers

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Anti-Personnel Turrets

*"You can't be in two places at once. I know, you've got the drones to help you, but they are missing one vital element: firepower. Drop a turret and it'll be both your eyes and your trigger finger."*

- **Trinh Thanh**

Anti-Personnel Turrets are a unique power belonging to the Inquisitor.

## Overview

Anti-Personnel Turrets can be placed around the Garden. When Scavengers come within range of one it will begin firing at them. Scavengers can destroy these Turrets.

## Levels

Powers can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of NPI.

 2
Prestige

## Overview

After upgrading every Vambrace Power and Perk to rank 10 on a Scavenger, or the Weapons and Hunter Perks on a Hunter to rank 10, the character can be prestiged. Prestiging a survivor costs an additional 10,000, and prestiging a hunter costs an additional 10,000. Prestiging a character will unlock a cosmetic item on that character. Prestiging will also reset all perks, Vambrace Powers, Weapons, and scavenger or hunter rank to rank one. A character can be prestige a maximum of 4 times.

Prestiging does not affect Scavenger Level or Hunter Level.

## Requirements

Purchasing all upgrades and the final 10,000 on scavenger to prestige once costs24,552, 38,780, and 35770.

Purchasing all upgrades and the final 10,000 on a hunter to prestige once costsnumber, number, and number.
Medgun

**Medgun** is a weapon used by the Hunters in Evolve. It is used by the Medic class.

## Summary

The Medgun creates a ray of healing energy that can heal your allies over a short distance.

## Tips and Tricks

* The Medgun has a 60m range, and will allow you to seek cover from the Monster while healing a damaged ally at some distance. Look for these situations whenever possible.
* The Medic class has very limited health - while the Medgun is important to any firefight, you must first secure your safety before healing others.
Security Blanket

*"Some things are best done together, like pouring waste biological material into a Blood Bank. When you do it, any other Scavengers nearby will get tagged by the system. Maybe they're depositing as well. Whateverm you'll all get help from the Garden, deflecting projectiles away from you [unintelligible]."*

- **Andrus Quintero**

A perk available to Sawbones.

## Overview

Delivering Blood grants damage reduction to all Scavengers within 15 meters for a time.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
LMG Compensator

*"There are a number of things I can do, to make your weapon more accurate: fitting a choke, correcting wear in the barrel's throat, adjusting the rifling or correcting the bedding. I'll find out exactly what's pulling off your aim and correct it."*

- **Trinh Thanh**

A perk available to The Poacher. Auto collect Crates in an extended range.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
Rich Get Richer

*"When you've deposited blood, the collection system can be used as a temporary storage for bolt Nanoparticle Ink. Use it or lose it, as the system will purge after a while."*

- **Andrus Quintero**

A perk available to Ghost.

## Overview

After delivering blood, grants infinite Bolts for a time.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Fire Shroud

**Fire Shroud** is a special strategy for Evolve. It is part of a collection of Tips and Tricks that can be found here.

## Strategy

If allies become cloaked, Hyde should distract the monster by spewing flames between the monster’s line of sight and cloaked hunters by spreading fire all around either all above the monster’s head, or right onto allies to cover up any visible distortion from the cloaking field that a monster might be able to see. If a monster is catching onto this, you may be able to shoot fire in an area and lead them to believe they are going where you are shooting fire.
Speed Demon

*"Enhanced bearing and more powerful actuators in all your suit's joints will mean that you can sprint more quickly."*

- **Trinh Thanh**

A perk available to The Inquisitor.

## Overview

Increases the speed at which the Hunter sprints.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
 3
Downed

If a Scavenger's health is brought to 0 by the Hunter or a Hunter Construct, the Scavenger will be downed. This will severely limit the movement and abilities of the Scavenger.

Downed Scavengers will be revealed to other Scavengers by a grey health bar above their head and an announcement the moment they go down. This grey bar is also visible to the downed Scavenger and indicates how long it will take before they bleed out. A Scavenger that is not revived or executed before the timer runs out, will bleed out and be removed from the game.

There are several Perks and passives available to both sides, which will affect the downed state or the reviving process.

## Movement & Abilities

A downed Scavenger can only crawl on hands and knees at severely reduced speed, which means they also cannot jump, climb or evade. In addition to this, they cannot use their Bolts or Vambrace Power. Their movement is slowed down to a crawl and the Scavenger will have to find a place to hide, crawl towards a team member or Health Crate to be revived.

## Ragdolling

If the Scavenger is downed while moving, or by a Mine explosion, they will ragdoll. This means the Scavenger will go limp and will be catapulted away from the place of the impact. Depending on the angle, terrain and Scavenger movement before going down, they may be catapulted away for quite some distance. This may result in the Hunter losing the Scavenger and them being revived.

## Reviving

While downed, a Scavenger can be revived in several ways. After being revived, the Scavenger will be invulnerable and unable to move for 2 seconds, while they are locked in a standing up animation.

* The Scavenger can crawl to a Health Crate and interact with it to be healed to full health.

* Another Scavenger can get in close range of the downed Scavenger and resque them by interacting with them over several seconds. During this time, the Scavenger that is reviving can only move in a small circle around the downed Scavenger.
* Another Scavenger can use their Heal Vambrace Power on the downed Scavenger. This will instantly revive the downed Scavenger to 2/3 of their maximum health.

## Executing

The Hunter can interact with a downed Scavenger to execute them. Doing so will lock both the Hunter and Scavenger in a 5 second animation. During this time the Scavenger cannot move and cannot be revived. During this time the Hunter cannot move or look around. Finishing the execution will remove the Scavenger permanently from the game. More information about Executing and the experience multipliers for Hunters, check Executing.
Lucky Charm (Hunter)

*"I know that Hunters don't believe in luck. Think of it more as tipping the odds in your favor."*

- **Trinh Thanh**

A perk available to **The Stalker**.

## Overview

Chance to gain an additional Power Core from Crates. Consecutive failures increase your chance.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
Bring a Friend

*"This one's still experimental, but I've come up with a way to channel the energy from a power core into more than one drone at a time. It doesn't always work, but the intelligent tracking system learns from its mistakes and should get more accurate the more you use it."*

- **Trinh Thanh**

A perk available to **The Veteran**.

## Overview

Chance to activate a second nearby Drone when activating a Drone. Consecutive failures increase the chance

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.

 2
 3
 4
Sharing is Caring

*"It can be very cut-throat out there; every Scavenger just looking out for themselves. Teamwork can pay off though. With this equipped, you'll get bonus ammo when you share an Ammo Crate with another Scavenger, and so will they."*

- **Andrus Quintero**

A perk available to **Fog**.

## Overview

When an Ammo Crate is collected, you and all Scavengers within 15 meters get bonus Ammo.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Caltrops

Redirect to:

* Vambrace Powers
**`{{delete|These are no longer in the game}}`**

**Note: This article is a remnant of the wiki from before Deathgarden got reworked. These abilities are no longer present in the current version of Deathgarden.**

The following is a list of all caltrops in Deathgarden for all classes.
Flynn SN14

*Modified Hunting Shotgun with a narrow spread and the longest range of any shotgun currently in use*

**Flynn SN14** is one of the unlockable weapons in Deathgarden available to the Poacher. It costs 250 to unlock.

## Levels

Weapons can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the weapon in the upgrade booth) and gain a sufficient amount of NPI.

 2
Elder Kraken

Abilities:

The **Elder Kraken** is one of the Monsters in evolve.

## Summary

The Elder Kraken is one of the strongest monsters in the game. What he lacks in ranged attacks, he more than makes up for this with his brutal close range attacks, then lights up the sky with his beautifully effective abilities.

## Abilities

The Elder Kraken has four main abilities, which can be upgraded over the course of play.

* Lightning Strike - A devastating ranged blast that never needs to strike twice.
* Banshee Missile - A ranged attack that launches small projectiles at hunters and wildlife.
* Chain Lightning - A close range attack that chains to nearby enemy's with deadly electricity.
* Death Spiral - Creates a red spiral of death that tears through hunters with a wave of destruction.

## Strategic play style summary

The best approach is to get up high with his flight ability before firing death spirals and banshee missiles below, obliterating the hunter team. This is referred to as death from above due to how it is preformed. However if you are in a tight area where flight isn't possible, try to use chain lightning to scare away the hunters for a second and then death spiral your escape route, giving you a chance to escape. Then fire a banshee missile at the hunters as you reach the outside, then use the previously mentioned death from above strategy.

## Helpful gameplay tips

Try to wait until you are at stage 3 before engaging the hunters, and investing your points in death spiral as this is his best ability. if you cant shake the hunters following you, remember that your close range attacks are great, so try to use them if it is possible. One final point to make is that compared to the kraken, the elder kraken doesn't have the same flight time, meaning ambushing your enemies from the sky will be harder, so only use it when hunters are very close when you are doing the death from above strategy.

## Alternate skins

* Elite
* Prime
Ammo Opportunist

*"I'll fit your Vambrace with a larger capacity Nanoparticle Ink reservoir for standard bolts. Also, if you're nice to me, I'll program the Garden's crates to dispense larger amounts of NPI to you."*

- **Andrus Quintero**

A perk available to Fog.

## Overview

Increased Bolts per Ammo Crate, and maximum Bolts.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Core Design TTX22

The **Core Design TTX22** is one of the weapons available to The Stalker.

## Overview

A slow-firing, high damage weapon with heavy recoil. Upgrades reduces trigger pull time, but not aiming speed nor recoil reduction. 45-60 damage to the chest, 90 damage to the head. Damage is halved If too close (~10 meters). Max capacity is 60 rounds. Fixed, lower spread when holding the scope while moving, discouraging quickscope methods. No spread when jumping vertically without movement.

## Tips and Tricks

* Learn the movements of Scavengers; Lead your shots
* Discouraged in close combat: (Reduced damage from to ~10-15m??)
* Scavengers in the open are easy prey for this rifle.
* Stopping before firing slightly reduces the recoil on accuracy, allowing for an accurate follow-up shot. (Unconfirmed: Unaffected by upgrade.)
* Don't be afraid to jump while using your scope. (the accuracy is similar to moving)
* Scope wobble exists. Take your shots quick.

## See also

* Hunter
* Weapons
Bigger Clipper

*Increased magazine size*

> *"I've had some new ideas about your guns' printing systems, which should increase the projectile yield from each magazine."*
>
>

- **Trinh Thanh**

## Overview

Increases the size of the hunter's weapon magazines.

## Levels

Perks can be leveled up by the technician located in the Hunter hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood cells.

 2
Locker Room (Scavenger)

*This article is a stub. You can help Deathgarden Wiki by expanding it.*

## Matchmaking Station

Staffed by Matchmaker Bulent Altun. Here Scavengers can queue up to enter a match with random players online, or create a private party in order to play with friends. Playing with friends requires that one creates a minimum group of 4 players, including a deesignated Hunter.

## Upgrade Vendor

Staffed by Technician Andrus Quintero. Here Scavengers are able to upgrade their perks to increase their effects, at the cost of  Blood Cells. Each perk will first require the player to complete some form of a task with the perk they want to upgrade equipped. These tasks are random, however tend to be variations on the following:

```
To do: Add examples

```

## Cosmetic Vendor

Staffed by Wardrobe Master Teka Andenet Belai

The Vendors will only accept resources acquired in the Deathgardens as payments. Cosmetics can only be bought with Blood, Ink, and Iron, as money has no power in the Gardens.

Each set it priced differently. Vendors divide cosmetics into four categories based on how they differ from the original attire.

- Superior, a colour swap

- Ultra, original mesh with a texture swap

- Epic, minor mesh alteration with a texture swap

- Legendary, fully new mesh and textures.

## Gallery

```
To do: Add images of Locker Room (Scavenger)

```

## See also

* Locker Room (Hunter)
* Garden
Cabot

Main Weapon:

Cabot is one of the twelve Hunters in Evolve, and is the second Support character that can be unlocked.

## Summary

If we judge a man by the friends he keeps, then Cabot has some explaining to do. As the wrangler of this motley crew, Cabot helps teammates by using his Dust Tagging to track the Monster and his Rail Gun to put it down. But there's nothing more helpful than his trusty Damage Amp, which makes his squad pack an even bigger punch.

## Weapon Loadout

Cabot is a character which focuses entirely on supporting the various Hunters who make up his team. His loadout reflects this, supporting both direct assault and heavy-firepower oriented backup:

* Rail Cannon Damage: High - Rifle that can shoot through walls, shots through walls have decreased damage.
* Damage Amplifier Damage: None - Adds a 2x damage multiplier onto hit creatures.
* Dust Tagging Damage: None - Covers a marked spot with radioactive dust, making hit wildlife and monsters visible for the team.
* Shield Burst Damage: None - Applies a shield to all Hunters within an area around the Support that will decay after a short time.

## Strategic Role Summary

Like all supports, Cabot's job is to help his team do their job better. But while Hank does this through direct defense and Bucket brings additional firepower to the field, Cabot's abilities are are much more utility oriented. His Dust Tagging is very effective at allowing the team to keep track of an otherwise sneaky monster, allowing you to see it no matter where it goes, as well as revealing any possibly threatening wildlife in the area. This works very well with his weapon, the Rail Cannon, whose pin-point accuracy and ability to penetrate walls allows him to chip away at the monster no matter where they are. His most appreciated tool in a teamfight, however, is his damage amplifier beam, which will cause the targeted opponent to take double damage from all sources. This effect stacks additively with other damage amplification sources, meaning that in coordination with certain other hunters, the team can deal devastating damage to the monster.

## Helpful Gameplay Tips

Cabot can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Ghostbuster
* Combo Buffer
* Up Up and Away
* Ninja!
Dune Beetle

The **Dune Beetle** is a wildlife creature in Evolve.

## Summary

Dune Beetles are extremely large, predatory insectoid wildlife creatures. They are primarily found in The Dam map. They aggressively attack Hunters and Monsters alike.

## Description

Dune Beetles are very dangerous predators. They will attack anything on sight and eat any meat that is in the area. They are fast and will constantly attack with their sharp talons. As a monster, consider staging up before engaging these dangerous creatures. Also make sure you have a decent amount of armor to tank his attacks.

As the hunters, either run or take it down quickly. You do not wanna give up precious time for this thing.
Resting

*"Using Sea Lion DNA, you will gain the ability to consciously lower your heart rate. Stop, crouch and concentrate, your heart rate will drop, the nanomachines in your blood stream won't have to battle the high rate of blood flow, and can get on with cleaning the lactic acid from your muscles."*

- **Andrus Quintero**

A perk available to **Inked**.

## Overview

Increased Stamina regeneration while stopped and Crouching.

## Levels

Perks can be leveled up by the technician located in the Scavenger hub. In reach the next level, one must complete a relevant task (shown when looking at the power in the upgrade booth) and gain a sufficient amount of blood.
Healing Grenade Launcher

**Healing Grenade Launcher** is a weapon used by the Hunters in Evolve. It is used by the Medic class.

## Summary

The Healing Grenade Launcher fires a healing item that will heal everyone within a tight radius.

## Tips and Tricks

* Fire the grenade towards the monster, before the Mobile Arena is erected, and you can heal yourself while dealing massive damage!
Glacial Behemoth

Abilities:

The **Glacial Behemoth** is one of the Monsters in Evolve and was the final monster that was released for the game.

## Summary

 Health

Glacial Behemoth is a ginormous rolling juggernaut, peering down on enemies through molten eyes. A brawler at heart, he makes up for his slow speed with pure brute strength. If he does not crush you to death, his Killing Frost will freeze you to death.

## Abilities

The Behemoth has four main abilities, which can be upgraded over the course of play.

* Lava Bomb - Lava Bomb is a charge up long range attack, that covers an area with burning cinders.
* Tongue Grab - Tongue Grab wraps around a distant target and pulls it to Behemoth’s location.
* Fissure - Behemoth smashes his hands on the ground, creating a fissure that travels over terrain, scalding and launching anything in its path.
* Rock Wall - Rock Wall creates a huge barrier, trapping a target to be pounced, shielding the monster from damage, or as a way to escape should the need arise.

## Alternate skins

The Glacial Behemoth has several alternate skins that can be unlocked through play:

* Elite
* Prime
Monsters

The **Monsters** are the playable creatures that oppose the Hunters in Evolve.

## Food Sources

The Monster can eat human bodies for food. Though they will gain 0 evolve bars, they will gain 2 bars of armor. Additional evolve bars can be earned by killing and eating the various Wildlife on the battlefield.

## Playable Monsters

There are a total of 8 playable monsters that were released and they go as follows:

* Goliath
* Kraken
* Wraith
* Meteor Goliath
* Behemoth
* Gorgon
* Elder Kraken
* Glacial Behemoth

## Cut Monsters

These were monsters that were considered for the game but ultimately scrapped there was 2 monsters that were scrapped which consist of the following:

* The Host
* Velvet Worm
Sunny

Main Weapon:

Sunny is one of the Hunters in Evolve, and is the Fourth (DLC) Support character that can be unlocked.

## Summary

An ace pilot and Engineer, Sunny used to run with Abe and Parnell before coming to Shear. Her devastating Mininuke Grenade Launcher gives her eternal optimism entering every battle. While she packs a big punch, her Shield Drones and Jetpack Booster give her team the edge they need.

## Weapon Loadout

Sunny

* Mininuke Grenade Launcher Damage: High - Your Mininuke Grenade Launcher deals heavy damage at any range.
* Jetpack Booster Damage: None - Your Jetpack Booster supercharges a teammate's jetpack, giving them extra fuel and faster flight speed.
* Shield Drone Damage: None - Deploy your Shield Drone to protect your teammates.
* Shield Burst Damage: None - Applies a shield to all Hunters within an area around the Support that will decay after a short time.

## Helpful Gameplay Tips

Sunny can use a handful of specialty strategies to better deal with the challenges in Evolve:

* Tag and Bag
* Stasis Lob
* Tempting Treats
* Combo Buffer
* Up Up and Away
* Where do you think you're going?
* Alone in the Dome
* Taking One For the Team!
Reaver

The **Reaver** is a wildlife creature in Evolve.

## Summary

The Reavers are small, ape-like creatures with incredibly long appendages. These creatures are violent in nature, and will attack both the Hunters and the Monster. Though they are weak in single numbers, they often travel in extremely large packs, making them formidable enemies.

## Description

These small critters may not seem threatening, but they come in large numbers. They usually hang around near cliffs, caves or inside caves. They will attack on sight and eat any meat that is left behind, even that of there own kind. They are easily killed with AoE weapons and abilities though and are not a huge threat to either the hunters or the monster.

## Elite Variant

The Elite Reaver grants the following buffs:

* Monster buff: Increased armor regeneration speed by 30%
* Hunter buff: Reduces the Jetpack fuel usage by 35%
Rocket King

*This article is a stub. You can help Evolve Wiki by expanding it.*

 Unlock Cost:

**Rocket King** is a superior hunter perk.

## Unlock

Rocket King can be unlocked with 3200 Silver Keys.

Unlocked by reaching level 22 with Abe, Hank, and Tech Sgt. Hank.

Unlocked by reaching level 28 with Hyde and Val.

## Upgrades

Rocket King has three upgrade tiers:

 2
 3

## See also

* Bohrium Battery
* Extra Fuel Tank
* High Energy Fuel
* Lithium Battery
* Rocket Lord
* Rocket Man