recursal/Fanatic-Fandom huggingface dataset:
Peasant (Alpha)

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Peasant (Alpha)

* Red
* Blue

## Statistics

###

Misc

###

10

###

30

###

50

## Weapons

###

Two-handed

###

N/A

###

N/A

## Additional Statistics

###

## Characteristics

The **Peasant** is the most basic Unit in the Pre-Alpha up until the Closed Alpha, but was since removed until it made its reappearance as a Legacy Unit in Early Access 0.12.0. It was one of the best spam Units due to its very low price and ability to overwhelm most units.

## Appearance

The Peasant is the most basic Unit, having no clothes or weapons whatsoever.

## Tactics

### Cannon Fodder

A good tactic with the Peasant is to use them as cannon fodder, to attract the opposing side towards the bulk of your army, to group them together, or to simple distract them. This coupled with Units great at crowd control, such as the Catapult or the M16 makes a really effective strategy.

### Overpowering Units

The Peasant is one of the best Units to use for overpowering enemy Units, and are surprisingly effective in mass. They can soak up hits and mow down anything in their path. However, AoE (Area of Effect) Units are very effective at taking out chunks of your army, however spreading your army out should make it so that less of your army will get taken out. Units with rapid-fire attacks, such as the Ninja Master or Trump, and Units with more health, such as the Axe or Energy Sword Master, can also be very effective at taking down an army of Peasants.

## Usage

The Peasant is a good Unit to use to distract Catapults and Ballistae, letting other, faster Units rush in and defeat them. In levels that give the player a lot of money, spamming Peasants usually causes severe lag and may take a long time to finish. However, due to the amount of Peasants on the battlefield, they are able to overwhelm the enemy team with ease, providing there are no AoE Units, or any other Units capable of taking down large groups. They can also break up the enemies' formation if you put 1-3 Peasants in front of your main force as cannon fodder.

## Trivia

* The Peasant's name was originally misspelled as "Peasent", however this was changed in the Pre-Alpha update.
* "Peasant Army" is a term generally used when a large group of Peasants are spawned.
* Although not an ideal strategy, spawning mass armies of Peasants on both lower-end and decent devices can be an easy way to beat most of the Levels in the game. The mass army causes severe lag, causing ranged units to have terrible aim. The Peasants will eventually overwhelm the opposing force, however take longer against stronger Units. This tactic is especially effective against Muskets.
* Large hordes of Peasants are commonly known as "Zombie Hordes".
Pharaoh Sickle

## Statistics

###

Bludgeon - Melee

###

65 - 130

###

2 s

###

65

###

1.8 WM

## Additional Statistics

###

1.15 s

###

25

## Usage

###

 50

###

The **Pharaoh Sickle** is a melee weapon from the Legacy faction. It is used by the Pharaoh.

## Characteristics

The Pharaoh Sickle is a prestigious crook rather than an actual sickle. Units will use it by pulling it to the back before striking hard on their opponent.

## Appearance

It looks like a crook, and at the top is navy blue and copper. At the bottom are metallic brown and midnight blue.

## Trivia

* Pharaohs were often buried with a Pharaoh Sickle (AKA Crook)
Ninja

* Red
* Blue

## Statistics

###

###

 500

###

150

###

1.00x

###

1.00x

###

1.00x

## Weapons

###

One-handed

###

###

###

None

## Additional Statistics

###

###

Ranged Unit

###

Enemy

###

Early Access 0.2.0

## Characteristics

The Ninja (Shinobi) throws powerful shurikens at enemies. They don't throw nearly as many shurikens as their greater counterpart, the Sensei, but they make up for it with their lower price.

## Appearance

The ninja is a Wobbler wearing colored hood and robes, concealing most of its body, and which are corresponding to its team's color, while also holding a shuriken on each hand. Only the eyes are visible.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The Ninja, with its rapid throwing of shurikens, can easily take down both large groups and single, tough enemies. The shuriken does low damage but has a decent amount of knockback. The Ninja can use these to easily keep melee units at bay. Unlike most other ranged units, the Ninja retains most of its accuracy at close range.

These shinobu do have weaknesses, however. Units armed with shields can do well against the Ninja, as the shield blocks the shuriken's damage and lessens the knockback. Most ranged units are also good against the Ninja, as the latter's range is usually much lower, and it doesn't have a lot of health, making it a prime target for ranged units to pick off.

## Trivia

* Ninjas in Open and Closed Alphas attacked slower but had a lot higher damage.
* Despite popular belief, they are not the reason the Poacher was removed. The Poacher was removed because they were hard to balance with Archers.
* The real life Ninja (which would be called Shinobi at the time) In feudal Japan, was a sort of spy for a local lord. Ninja features included their combat skills in martial arts, including reconnaissance, espionage, infiltration, deception, ambush, bodyguards, ninjutsu and taijutsu. Despite common popular culture, plenty of Samurai were ninja themselves. Specially trained spies and mercenary shinobi appeared in the 15th century during the Warring States period, but their predecessors may have existed in the 12th century
	+ Ninjutsu is still practiced in Japan today, although ninjas as secret government agents no longer exist.
		- One other thing to note is that Ninja Stars were also used in real life. However, they were merely distractions, not lethal weapons, although some of them were poisoned and thrown at the enemy.

## Gallery

The Ninja in the alpha version of the game.Ninja and samurai concept artJust a normal day in TABS
MP5K

## Statistics

###

Gun - Ranged

###

###

1

###

15

###

0.15 s

###

15 | ()

###

0.06 s

###

3 s

###

250 | ()

###

10 WM

## Additional Statistics

###

0.05 s

###

90 WM/s

###

25

###

2 s

###

750

###

###

3

###

0

###

0 s

###

10

## Usage

###

 200

###

N/A

The **MP5K** (**Maschinenpistole 5 Kurz**) is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The MP5K is a machine pistol, a light and extremely fast-firing weapon. As a setback to its excellent rate of fire, the weapon's bullets are extremely weak, needing multiple shots to even kill weak targets. Still, its high bullet output can stall an advancing opponent with its decent knockback.

The MP5K has good accuracy, but is limited to short-distance combat. It also has a clip size of 15 shots, which will require a reload after emptying it. However, the weapon's clip can be reloaded very quickly, allowing it to spray more bullets with minimal downtime.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. And while the powerful knockback can expose shield bearers to its bullets, the shield itself cannot be pierced by the bullets.

## Trivia

* Due to its reload time for each shot being faster than its warm-up, the first shot may fire a burst of two bullets.
* The MP5K fires 9×19mm Parabellum ammunition in real-life.
* MP5K, or *Maschinenpistole 5 Kurz*, literally means "machine pistol 5 short".
* There are over 100 variants of the MP5.
M14

## Statistics

###

Gun - Ranged

###

###

1

###

20

###

0.25 s

###

85 | ()

###

0.085 s

###

7 s

###

1,000 | ()

###

25 WM

## Additional Statistics

###

0.05 s

###

90 WM/s

###

15

###

2 s

###

300

###

###

3

###

0

###

0 s

###

10

## Usage

###

 200

###

N/A

The **M14** is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The M14 is a select fire battle rifle, a weapon with excellent fire-rate and damage. It can fire streams of bullets, tearing away any unit that is to face this weapon headon. However, unlike most modern firearms, the bullets from this weapon lacks force to knock back units.

Despite having a long range, the M14 performs poorly from long distances, often spraying all their bullets with only a couple shots hitting the target. This is worsened by it has a clip size of 20 shots, which can all be discharged rather quickly and takes a while for it to reload.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. Shields can also stop its bullets as well.

## Trivia

* Due to its reload time for each shot being faster than its warm-up, the first shot may fire two bullets at once.
* The M14 fires 7.62x51mm NATO ammunition in real-life.
* It was based on the older M1 Garand, which fired a .30-06 cartridge, used clips instead of magazines, and was semi-auto only.
* It was adopted by the US military briefly during the Vietnam war, but was replaced by the smaller M16 rifle. The M14 is still in limited use as a DMR (Designated Marksman's Rifle).
Neon (Map)

## Overview

The Neon Faction has its own Map in the alpha, which appears as a semi-flat map with five tall pillars, one in the center, one in the back, and three on the bottom right part of the map. The map is mainly neon colored as purple-brown. It also has small pillars on the edges of the map. In the left part of the map, there appears to be four large tubes near the edge and on the right side, there's only one tube.

Sometimes, the large pillar in the back shoots a Neon Cube which passes through the hole of the pillar in the center. The cubes can do multiple things, such as exploding, having the same effect as a Gravity Dude, and change gravity which affects the outcome of the battle. The cubes only go off if a unit (friend or foe) touches it. The map also has three layers to which units can be placed in, but the 3rd layer is somewhat difficult. Currently, this is the flattest map in the alpha, but has too many variables for testing.

## Trivia

* It is one of the two Maps With hazards built into it. (The other one being Sahara)
Neon Annihilation Apex 02

## Statistics

###

Gun - Ranged

###

###

1

###

2.2 s

###

20

###

15 s

###

2.67

###

25 WM

## Additional Statistics

###

1 s

###

50 WM/s

###

1.5

###

5 s

###

2,000

###

###

0

###

0

###

0 s

###

0

## Usage

###

 550

###

N/A

The **Neon Annihilation Apex 02** is a ranged weapon from the Neon faction. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

Fires a shot similar to the Reaper Explosion: vacuum, then boom. Has the same exact stats as Neon Annihilation Apex 01.
PPSh-41

## Statistics

###

Gun - Ranged

###

###

1

###

71

###

0.5 s

###

20 | ()

###

0.0635 s

###

8 s

###

314.96 | ()

###

15 WM

## Additional Statistics

###

0.05 s

###

90 WM/s

###

25

###

2 s

###

2,000

###

###

5

###

0

###

0 s

###

15

## Usage

###

 200

###

N/A

The **PPSh-41** (**Pistolét-pulemyót Shpágina**) is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The PPSh-41 compact submachine gun, capable of dishing out streams of bullets for a good amount of time. The weapon has an extremely high fire rate, but significantly lacking in damage with its bullets. Still, the bullets can create great knockback that shoves enemy units back, stalling their advances while chipping them away.

The PPSh-41 can be used from a decent range, but has a noticeable bullet spread the longer the distance, making accuracy subpar even at mid-range. The weapon also holds a clip size of 71 shots, a remarkable amount that enables it fire much longer before it runs dry, which must take a long time to reload the clip after such.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. Shields can also stop its bullets as well as absorbing the knockback.

## Trivia

* The PPSh-41 shares the most ammunition with other weapons in-game, having 10 different firearms using the same PPSh Bullet.
* Due to its reload time for each shot being faster than its warm-up, the first shot may fire a burst of three to four bullets at once.
* The PPSh-41 fires 7.62×25mm Tokarev in real-life.
* PPSh-41, or *Pistolét-pulemyót Shpágina 41*, literally means "Shpagin's machine pistol 41".
* Some call it the "burp gun" due to its high fire rate.
* It was the most-produced submachine weapon in World War II.
* The weapon ejects rifle rounds, despite being a SMG
Monk

* Red
* Blue

## Statistics

###

###

 250

###

648 ()

###

1.20x

###

2.50x

###

1.00x

## Weapons

###

Two-handed

###

###

N/A

###

None

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.2.0

## Overview

The Monk is a large and tough melee unit of the Dynasty Faction. Their staff allows them to sweep attack, dealing with crowds and fodders alike. They have two attacks, hitting units with the long end of its Bō and hitting units with the short end of it.

## Appearance

The Monk has a traditional BōW and has a conical Asian hat, Japanese lamellar armor parts (arms only), as well as a common samurai mask (Tengu mask). It is also wearing a Monk robe and some beads around its neck.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The Monk is very good at crowd control, thanks to its powerful swing with the Bō, which can wipe out groups of weaker units (Clubbers, Farmers). It can also knock enemies down onto the ground and away due to the high knockback that it has. It also excels fighting on maps that are littered with hazards (Dynasty), due to its high knockback.

Sadly, the damage of the Monk is rather limited. However, its health is excellent for its cost. This gives them the role of a hybrid tank and crowd control unit. It can soak up many hits from both ranged and melee units, while their crowd control distracts and holds back enemy melee units. This gives your ranged units much more time to target and destroy enemy units.

## Trivia

* Like the Ninja, Samurai and a few other units, they were in the games files before The Dynasty Update.
* It is thought that this unit is a Shaolin Monk. However, this unit is a lot more Japanese, with a Bōw and a Tengu mask (both from Japan), whereas the Shaolin were Chinese.

## Gallery

An example of the monk's previous designA monk realizing their horrible mistake of fighting the Monkey King.JACKIE!! ⋋\_⋌The old look for the MonkSome Concept Art for the MonkThe Monk’s Bo Staff
Pick Axe

## Statistics

###

Polearm - Melee

###

###

7 s

###

###

2.5 WM

###

3 WM

## Additional Statistics

###

1.35 s

###

## Usage

###

 115

###

The **Pick Axe** is a melee weapon from the Wild West faction. It is used by the Miner.

## Characteristics

The Pick Axe is a bulky polearm that can create a shockwave when it impacts the ground, hurting units in the vicinity. However, it has an extremely long cooldown period, making units wielding it exceptionally vulnerable after attacking.

## History

In prehistoric times, a large [shed] deer antler from a suitable species (like Red Deer) was often cut to the shaft and its lowest tine and used as a one-pointed pick, along with a large shoulder blade of an animal as a sort of shovel. During war in Medieval times, the pickaxe was used as a weapon.

## Trivia

* Most pickaxes nowadays have two different ends rather than repeating the same shape on both sides.
Luger

## Statistics

###

Gun - Ranged

###

###

1

###

8

###

0.15 s

###

20 | ()

###

0.35 s

###

6 s

###

57.14 | ()

###

15 WM

## Additional Statistics

###

0.15 s

###

90 WM/s

###

25

###

2 s

###

2,000

###

###

3

###

0

###

0 s

###

10

## Usage

###

 200

###

N/A

The **Luger** is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Luger is a semi-automatic pistol, a fast-firing weapon but lacks firepower. While having an ample firing-rate, it fires extremely weak bullets, taking a couple shots to even kill the weakest of units. Even so, it delivers a good knockback on each shot, slowing down the enemy unit's advance.

That said, the Luger's accuracy is subpar, struggling to hit reliably even at mid-range. It also only holds a clip size of eight shots, which will take a medium amount of time to reload, leaving it powerless for the next few seconds.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. Shields can also stop its bullets as well as absorbing the knockback.

## Trivia

* The Luger uses the same ammunition as the M1911 in-game.
* The Luger fires 9×19mm Parabellum ammunition in real-life.
* It is officially called "Pistole Parabellum".
	+ "Luger" came from the gun's designer, Georg Luger.
	+ “Parabellum” is a Latin-based term that means to prepare for war.
Mountain Tribe

## Unit Order

**Mountain Tribe** is the forty-fifth level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

Standing just on top of the cave entrance are 12 Protectors and 21 Spear Throwers. Even higher are 2 Bone Mages and 2 Chieftains. Finally, the tribe's guardian Mammoth towers at the peak of the mountain.

## Strategies

* Use Ice Giant, use some Muskets with him because some units may get stuck in this level and muskets will kill them.

## Trivia

* The tribe will try to descend carefully, though some may be unfortunate and fall or get crushed by the Mammoth.
Hill (Level)

## Unit Order

**Hill** is the forth level of the Simulation campaign in Totally Accurate Battle Simulator.

## Survey

Six Monks line up near both edges of the hill, from top to bottom. Three Harpooners are seen connecting each side of Monks at the bottom. Behind the Harpooners and Monks, all fourteen Musketeers line up near the map's right edge.

**Total units**:

12 Monks, 14 Musketeers, 3 Harpooners
Hillary

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Hillary

Work-related emails... Personal emails...

## Overview

The **Hillary** or **Hillary Clinton** Unit is based on the 2016 US presidential election candidate Hillary Clinton. They were one of the 2 units that could "talk" (More were added later). In an AMA on Reddit by Wilhelm, it was confirmed that it will be removed in the full game, along with their counterpart unit, Trump.

## Appearance

The Hillary unit appears to be wearing a beaded necklace with blonde hair. It throws icons that resemble Google's Gmail logo at their opponents, referencing the leaked emails controversy.

## Usage

It acts very similarly to the Ninja Master, with the key differences being its higher health and cost. Thus, it should've been treated like a stronger Ninja Master capable of holding their own in various situations. Its emails are noticeably much more damaging than shurikens.

## In-Game Quotes

* *"Work-related emails..."*
* *"I Emailed Two people..."*
* *"Personal emails..."*
* "*My emails..."*
* *"All my emails..."*

## Trivia

* It keeps talking after being defeated.
* Sometimes, this unit's audio glitches out and will play after the battle is over, the player chooses a different map or even when they quit to the main menu. The audio will be most audible in the location where the unit was during the "Victory"/"Defeat" sequence. This is a bug it shares with the Trump unit.
* There is a glitch when too many emails are being shot at the Chicken Man Man, and when it dies, Hillary's attack rate will increase exponentially, however they will only throw emails at the dead body, becoming ineffective. This glitch is also known to happen with Spearthrowers, M16s, Ninja Masters, Muskets and Trump.
* In the Closed Alpha, Hillary does not "talk", likely due to the aforementioned audio glitch.

## Gallery

###

Hillary Clinton in real lifePhoto of Hillary Clinton in 1992
Ice Archers Only, Almost

## Unit Order

**Ice Archers Only, Almost** is the seventeenth level of The Introduction campaign in Totally Accurate Battle Simulator.

## Survey

Time to go up against the last faction of your introductory days, the frigid norse.

Two groups of three Brawlers stand in front of three groups of four Ice Archers.

**Total units**:

12 Ice Archers, 6 Brawlers

## Strategies

### Bow Down to the One Who Controls Lightning!

Place Zeus, a ballista, and 2 Snake Archers.
Berserker

* Red
* Blue

## Statistics

###

###

 250

###

110 ()

###

1.05x

###

1.50x

###

1.00x

## Weapons

###

One-handed

###

###

###

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.1.0

## Characteristics

The Berserker is a duel wielding axe-person of the Viking faction, they specialize in closing their gaps with other units, by leaping in great heights to reach enemy units. In combat, they will swing their axes wildly and can chop through lines of units if not stopped.

## Appearance

It wields 2 axes, one in each hand, and wears a horned helmet. It has a beard, and both of their armpits are hairy. When this Unit gets close enough to the enemy units, they leap at them. Like other members of the Viking faction, it wears Landfall's logo on their waist.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The Berserker has medium health and is of mixed usefulness. It has no shield but does dual wield handheld axes. It has a moderate attack speed and will leap into battle. It also doesn't take damage when it charges.

### Distraction

This Unit can be used as an angry distraction. It will charge into battle making shield and other melee units turn around and may cause enemy ranged units to shoot at them, and they will most likely miss, wasting a shot. Allowing ranged units to shoot at their backside bringing down some defenders.

### Destroyer

This unit's leap can be taken into account. It can leap over defense into the enemies ranged line, doing a great toll of damage to them. They can also jump vertically, reaching units positioned on rocks, buildings, and other hard-to-reach places.

## Trivia

* The Longship Carriers look a lot like Berserkers. They do not have any weapons, however, and they also have no fur-lined cloth under their belt.
* Whenever the berserker jumps it can't take damage.
* In real life, Vikings actually didn't have horns in their helmets, due to:
	+ A. being able to grab their head, and...
	+ B. they could knock the helm off, then combo with a blow to the skull, potentially knocking them out.
	+ C. However, some Germanic tribes wore horns on their helmets, although these were much smaller than the giant horns featured in popular imagination, and they were also only for ceremonial functions.
* It is one of many units that can dual wield (others being Chieftain, Potionseller, Valkyrie, Gunslinger, Zeus, Scarecrow, CLAMS, Candlehead, Flintlock, Bomb Thrower, Pirate Queen, Ninja, Sensei, Mace Spinner, Boxer, Super Boxer, Cheerleader, Ice Mage, Jester, Ballooner, Banshee, Blackbeard, and Ullr).
* Its axes often stick to an enemy when it hits them, along with Vlad's Stake and the Valkyrie's Sword.
* They can swarm better than Halflings or Painters but cost more.

## Gallery

Several Berserkers physically harassing an Ice GiantNo mercy!!Jumpin' jacksLeaps of faith!BARRY!! ⋋\_⋌HYAAAAAAAAAAAAAAAAAAA!!!!!!!!!
Neon Break Blaster

## Statistics

###

Gun - Ranged

###

###

1

###

15

###

0.02 s

###

150 | ()

###

0.35 s

###

3 s

###

429 | ()

###

25 WM

## Additional Statistics

###

1 s

###

90 WM/s

###

0

###

2 s

###

3,500

###

###

1.5

###

0

###

0 s

###

10

## Usage

###

 75

###

N/A

The **Neon Break Blaster** is a ranged weapon from the Neon faction. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

A pulse rifle that boasts a magazine capacity of 15 shots. However, it is worth noting that its shots lack the ability to penetrate shields.
Jarl Axe

## Statistics

###

Polearm - Melee

###

150 - 300

###

2.5 s

###

120

###

2.7 WM

## Additional Statistics

###

1.25 s

###

1,200

## Usage

###

 245

###

The **Jarl Axe** is a melee weapon from the Viking faction. It is used by the Jarl.

## Characteristics

The Jarl Axe is a big and powerful weapon that deals high damage but at a cost of something of a long cooldown. Units will skip a few steps to swing this weapon when an opponent is closeby. It has two ways of attacks, with the axe head or the axe knob; units will switch the way of attack one after another.

## Trivia

* This weapon is very heavy, so it is advised to give custom units with this weapon more weight.
Narrow Impetus

## Level Order

**Narrow Impetus** is the ninth level of the Fantasy Good campaign in Totally Accurate Battle Simulator.

## Survey

Five Devout Gauntlets in a v-formation in front of a Righteous Paladin. Following close behind are two Sacred Elephants on either side of a Chronomancer.

**Total units**:

5 Devout Gauntlets, 1 Righteous Paladin, 2 Sacred Elephants, 1 Chronomancer.

## Strategies

### Wide Impedes

Take the assailants out from a wide distance by using Musketeers. Place a line of 10 in the middle of the left staircase as well as a line of 8 each on the top-left and bottom-left of the central platform, for a total of 26 Musketeers.

The Musketeers should clear out the Devout Gauntlets immediately, followed by the Sacred Elephants and Righteous Paladin. Lastly is the Chronomancer, who should be shot by the penetrating musket bullets before they can even transform.

## Trivia

* An impetus is a driving force, stimulus, or motive that increases activity for an object.
Infantry Spear

## Statistics

###

Polearm - Melee

###

###

1.5 s

###

###

2.5 WM

## Additional Statistics

###

0.9 s

###

35

## Usage

###

 60

###

N/A

The **Infantry Spear** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Infantry Spear is a short polearm with a sharp tip. It is quick to swing and can inflict a good amount of damage with a strong and well aimed hit. Attacking with its shaft however is awkward and will inflict much less damage than the tip. The weapon has a faster cooldown than most melee weapons, allowing it to attack much more regularly.

Units using the Infantry Spear will lunge in their opponents and give a quick swing.
Legacy (Faction)

```
Note that this article contains spoilers for the legacy faction.

```

## Legacy

An example of all of the units in the faction

The Legacy Faction is a Faction in Totally Accurate Battle Simulator.

The UI icon color of the faction is '*Golden-Tainoi*'.

## Description

The Legacy Faction contains many Units that previously only existed in the Alpha versions of TABS, as well as a few early in-development units that never appeared in previous releases. From the strongest Units to one use weapons, the Legacy Faction has the widest variety of units besides the Secret faction.

It's very similar to the Secret Faction, as you have to unlock the units to unlock the faction. When the player does this they also unlock the campaign for the faction. Only the weakest Unit in TABS, the Peasant, is unlocked by default. You must find all the remaining Legacy units across the map to unlock the entire faction and campaign. There are a total of 16 units in this faction.

## Units

\***Hitpoints** is modified by the unit's size. For the unit's base hitpoints, please refer to their page.

## Gallery

Dark Peasant Concept artFlag and Banner bearer conceptsBarrel Roller conceptsBlowdart and Boxer conceptsPoacher and Dark Peasant conceptsPike and Thor conceptsPeasant and Pharaoh conceptsSome official legacy faction art
## Trivia

* Thor's lightning strikes surrounding its hammer before you unlock it deals damage.
* This is the only faction to have no Secret Units whatsoever.
Miner

* Red
* Blue

## Statistics

###

###

 200

###

218 ()

###

1.10x

###

1.00x

###

1.00x

## Weapons

###

Two-handed

###

###

N/A

###

None

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.11.0

## Characteristics

The Miner is the second weakest Unit of the Western faction. It wields a pickaxe over its shoulder and has a very fancy mustache. It also deals AoE damage with its pick as a method of offense.

## Appearance

The Miner appears to have team colored overalls with the flap open showing where the buttocks would be, team color gloves, a black mustache, a fancy team color hat, and black boots. It also has a pickaxe it holds over its shoulder.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The miner is the base infantry type unit for the Wild West faction, and attacks by swinging its pickaxe to the ground when reaching the enemy and dealing moderate AoE damage on impact. This is pretty useful, as it is kind of hard to find a (relatively) cheap unit that deals well AoE damage, or any at all. It is best used as a spammable unit, as its (relatively) cheap price is best used for infantry purposes. When compared to the Dynamite Thrower, it is also a more "generic" type of infantry unit too, so it is a pretty solid choice, but beware for its low health, as well as the relatively long cooldown, especially compared to most other basic units, such as the Squire or the Clubber.

## Trivia

* In the files, it's called Pickaxe.
* In reality, the bum flaps were often used to protect the buttocks from things like sliding on rough material (theoretically) and damp/cold climates.

## Gallery

An example of how the miner appeared in the wild west faction trailer.To the mines we go!
Map Settings

## Overview

**Map Settings** are a feature in Totally Accurate Battle Simulator. They are available in the sandbox mode of the game, and can be accessed by clicking the gear icon at the top left corner of the screen. There are a few settings currently available, with more to come in the future.

## Settings

### Team line

These settings allow you to customize the type of line, line location and angle, and the side that each team is placed. This allows you to place any type of unit virtually anywhere.

### Win Conditions

Win Conditions are conditions set by a battle creator to determine how a player can win a fight. So far, the conditions are:

1. Kill all units on the enemy team to win.
2. Kill a certain unit on the enemy team to win, if there's multiple targets, you only need to kill one.
3. Wait after a certain amount of time to win, regardless of how many enemies your team has killed.
Mop

## Statistics

###

Polearm - Melee

###

65 - 130

###

2.5 s

###

52

###

3 WM

## Additional Statistics

###

1.1 s

###

65

## Usage

###

 50

###

N/A

The **Mop** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Mop is a wiping implement used as an improvised polearm. It inflict decent damage with each strike, but has a somewhat long cooldown before it can attack again.

Units using the Mop will lunge in when they attack, closing in their distance from their opponents quickly. It being a polearm also give units a slight but notable range advantage.
Mittens

## Statistics

###

Unarmed - Melee

###

60 - 120

###

0.5 s

###

240

###

2 WM

## Additional Statistics

###

0.4 s

###

85

## Usage

###

 60

###

N/A

The **Mittens** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The **Mittens** are feline themed gloves that can inflict high damage with its very short cooldown period. Unit use it by punching wildly at their targets, which makes them miss their shots more often than not. However, when it does hit, the **Mittens** will inflict a substantial amount of damage.
Dynasty (Campaign)

*"The Dynasty Campaign"*
The **Dynasty** campaign introduces the player to the Dynasty (Faction), showing off the characteristics of the Dynasty units. The campaign starts off by fighting against the Dynasty faction with the previous five factions; afterward, the player would in turn face the previous five faction using the Dynasty faction.

The first part teaches the player how to face against the Dynasty faction, the latter teaches how to utilize them.

## Levels

* Page 1
* Page 2
* Page 3

## Completion Message

Upon completing the campaign, you will receive the following message:

Well Done
**The Dynasty Campaign**

Thank you for playing through the Dynasty campaign showing the new faction.
Medieval 2

## Overview

**Medieval 2**, formerly called “Castle,”[Verification Needed] is a map for the Medieval Faction. It is a medieval battlefield extended to a castle. There is a pond next to the castle.

## Appearance

**Medieval 2** appears to be a giant floating plain of land, just like many of the set faction maps. However, there are paths going all sorts of directions, the main one leading to the door of a tall, fantastical ruined castle that probably was home to the Blue team’s King. The Castle walls themselves have a layout of semicircles, each one with its own set of huge crenellations, thought lacking in machicolations. It also comes with a massive rose window in the middle, likely stating the chapel part of the castle. Any who, the castle has six towers total, the first two small ones being open, and the other three (middle Donjon included) have opaque light blue windows, though lack any machicolations or crenellations. The Donjon (the biggest tower of the castle) also has an extended branch. There is also a disconnected and smaller tower.

Another interesting thing can be found at the back of the castle. Go to the left side, and you can perch onto the 2nd level of the Castle, and you will see a sort of ritualistic, cult-like shrine.

Right next to the castle (Or palace, in all reality) there are two houses on the left, with red walls and (Seemingly) oak wood outlining and roofs. On the right, there is a forest , with a few ruins indicated by a red gable of a (Likely) dilapidated house that once was there.

Turning south, there is another forest, with even more village ruins, but also with a collapsed tower, seemingly from the Red team’s side. In one of the fallen houses, you will find a fireplace, surrounded by chickens. In another, there are a pack of barrels, seemingly indicating it as the fisher’s house.

Behind the forest, there is a huge lake, with a ruined house unfortunately floating in it. Inside the lake, you can find fossil remains of what appears to be Big Mört, the pet fish of the gods.

## Secret Units

The following Secret units can be found in this map:

* Vlad: Bottom left in the forest on Red side. You will see a red Catapult Operator impaled on a long stake.
* Cavalry: At the top of the large branch curling up the tower. (The tallest one on the map).

## Trivia

* This map is inspired by the Sleeping Beauty's castle.
* If you look behind the castle you can see a small shrine with a skull on it.
* The conical roofs of the Castle used to be red, but now they're blue.
* In reality, due to the castle’s location, lack of machicolations, unrealistic layout and lack of other proper parts (such as a Bailey) of a castle would make it rather unrealistic and easily breached in real life.
Crow Throw

## Statistics

###

Throwable - Ranged

###

###

3

###

###

N/A |  *()*

###

18 s

###

###

22 WM

## Additional Statistics

###

1 s

###

N/A

###

N/A

###

0.01 s

###

N/A

###

-35

###

1

###

0

###

0 s

###

0

## Usage

###

 565

###

The **Crow Throw** is a ranged weapon from the Farmer faction. It is used by the Scarecrow.

## Characteristics

The Crow Throw is a powerful weapon that throws a murder of 3 deadly Crows in every attack. This infinite supply of corvus is balanced by an immensely long reload time.
Longship (Weapon)

A Longship being held by two strong Viking men.

## Overview

The **Wooden Viking Longship** is very similar to the vault, in that it is thrown at enemies and has a catapult effect and is carried by two-appropriately themed men. The difference is simple - the Longship has Oarmen riding, while the Bank Robbers throw a vault full of harmless money.
More Wheelbarrows

## Unit Order

**More Wheelbarrows** is the eighteenth level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

At the harvested wheat fields are two rows of Hay Balers, each with six units. Going up the hill, four Potionsellers form the shape of square, with three Wheelbarrows in an arrow formation in the middle.

Total units: 12 Hay Balers, 4 Potionsellers, 3 Wheelbarrows.
Neon Bouncing Blaster

## Statistics

###

Gun - Ranged

###

###

1

###

15

###

0.15 s

###

35 | ()

###

0.25 s

###

2.5 s

###

140 | ()

###

15 WM

## Additional Statistics

###

1 s

###

45 WM/s

###

5

###

5 s

###

550

###

###

3

###

0

###

0 s

###

10

## Usage

###

 75

###

N/A

The **Neon Bouncing Blaster** is a ranged weapon from the Neon faction. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

As the name implies, this blaster fires shots capable of bouncing to nearby units upon striking an initial target. It functions similar to Thunderbolt Throw, albeit with a magazine capacity of 15 shots.

Bouncing shots that hit a shield will bounce away into the air, leaving the shield bearer and nearby units unharmed.
Knights and Catapults

## Unit Order

**Knights and Catapults** is the twenty-second level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

Two Knights stand side-by-side, with a line of seven Squires curving behind them. At their very backs are four Archers protecting their flanks, with two Catapults at the center.

Total units: 7 Squires, 4 Archers, 2 Knights, 2 Catapults.
Brawler

* Red
* Blue

## Statistics

###

###

 220

###

192 ()

###

1.08x

###

1.20x

###

1.00x

## Weapons

###

One-handed

###

###

###

None

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.1.0

## Characteristics

The Brawler (formerly Viking) is a unit that has a small round shield and an axe. They are deadly combatants, with their sharp axe dealing massive damage to units up close and a big round shield for bashing and most importantly protecting them from arrow fire. They also lunge on first contact, in an attempt to get the first hit and an advantage.

## Appearance

The Brawler looks like a viking warrior. In their right hand, the Brawler wields an axe. In its left hand, the Viking has a round wooden shield. It also is wearing a Norse helmet, leather boots, cape and a belt. It also has the stereotypical Viking beard.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Strategies

### Usage

The Brawler, due to its higher cost, is a Unit that can't be bought in high amounts. However it has few things going for it, which are mainly it's decent HP, damage and combination of offense and defense. It can easily take out ranged units (except Stoners and Siege) due to its shield and it can also deal with some weaker melee units like Farmers, and occasionally, even a Monk. In short, one could consider it as an offense style unit that has been "trained" to eliminate enemies with limited armor, and is most suitable against long-range units.

It is very similar to a Hoplite, mainly because both have a weapon and a shield. Also because both cost around 200+ which is rather big amount for an infantry unit. Even with high cost, Brawler's can be a great backbone of your army. Brawler is sometime useful because it does high damage and it can block projectiles with its shield.

## Trivia

* In the Closed Alpha, it was the only Unit to wield both a melee weapon and a shield.
* Their shields can be weighed down by spears.
* It can dispatch formations and swarm easily, due to its attack nature.
* In early access it used to cost 230 instead of 220.
* Brawler's shield is historically incorrect. Viking shields had center grips.
* When implemented into the new animation system, it gained a unique feature, the ability to do a combat roll and evade attacks, sadly this is not present in Early Access.
* This unit is similar to the Hoplite in the Ancient or the Tribal themed Sub-unit Raptor Rider , From the Secret.
* The Brawler used to be called the Viking but this was changed due to the creation of the Viking Faction.

## Gallery

The BrawlerA hoard of Brawlers defeating a line of Ice Archers.A Viking Axe In Reality.Vikings in animation system 2.0
Parade

## Unit Order

**Parade** is the fifth level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

A row of six Monks parade down the step of the right side, toward the middle. There are also fifteen Firework Archers split into the top right and bottom right (eight on the bottom, seven on the top).

Total units: 15 Firework Archers, 6 Monks.

## Strategies

* Use Mammoth and some distraction units, try to possess it and kill firework archers first, then monks.
* Berserkers are incredibly effective. An army full of them should do the job.
Mace

*This article is about the Misc Mace. For the Mace Spinner's, see Mace Spin.*

## Statistics

###

Bludgeon - Melee

###

15 - 30

###

1 s

###

30

###

1.9 WM

## Additional Statistics

###

0.7 s

###

120

## Usage

###

 50

###

N/A

The **Mace** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

Heavy, steady and spikey; these are properties of a powerful weapon like a bludgeon, which ironically does not apply to the Mace.

There are three types of maces in the game. The first one is the Mace, units will swing and strike with it. While it looks more tough and dangerous than the Club, it is horribly underwhelming and, with even heavy bashes inflicting extremely low damage. The second is the Mace Spin, which does not have a swing animation and requires external movement to aid in inflicting damage. The third and final type of mace is called the Medieval Mace, and is a bigger version of this Mace (The one this page is on).
Big Brawl

## Unit Order

**Big Brawl** is the thirty-first and final level of The Challenge campaign in Totally Accurate Battle Simulator.

## Survey

A big group of eleven Brawlers in an arrow formation with their flanks covered by three Headbutters each. Inside the arrow formation are three Jarls in another arrow formation, followed by a group of six Ice Archers; each of their sides are occupied by a line of four Berserkers. At the very back is a Longship, guarded by two Valkyries each on the left and right.

Total units: 6 Headbutters, 6 Ice Archers, 11 Brawlers, 8 Berserkers, 4 Valkyries, 3 Jarls, 1 Longship.
Pharaoh of Poison

## Level Order

**Pharaoh of Poison** is the seventh level of the Legacy campaign in Totally Accurate Battle Simulator.

## Survey

Thirteen Peasants arranged in two rows, followed by one Pharaoh, surrounded by three Blowdarters on either side, and four Blowdarters behind. There is one Chariot in the far back next to the red camp.

**Total units**:

13 Peasants, 10 Blowdarters, 1 Pharaoh, 1 Chariot.

## Strategies

### Soak It Up

Place 5 Cacti up against the front line, 1 Gunslinger behind them, and 2 Vampires on each side.

The Gunslinger will clear out the Peasants and destroy the Chariot. The Vampires will rush the Blowdarters early on. The Cacti are able to absorb the damage from the darts and will finish off any leftover units.
Ottoman Shield

## Statistics

###

Shield - Melee

###

80 - 160

###

2 s

###

80

###

1.5 WM

## Additional Statistics

###

1.1 s

###

10

###

0.10x

## Usage

###

 60

###

N/A

The **Ottoman Shield** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Ottoman Shield is a round shield that can block most projectiles and melee attacks. It's cooldown is typical of most melee weapons and is capable of inflicting high damage, though it may randomly inflict half of that damage, reducing its average damage.

## Appearance

The Ottoman Shield appears to be a small round shield with golden yellow colored lines that connect to the center of the shield.

## Trivia

* The Ottoman Shield is better equipped on the off-hand, otherwise units will wield it awkwardly.
* This shield seems to be based on the kalkan shield used by the ottomans.
Palette

## Statistics

###

Shield - Melee

###

15 - 30

###

10 s

###

3

###

1.5 WM

## Additional Statistics

###

1.25 s

###

10

###

0.25x

## Usage

###

 5

###

The **Palette** is a melee weapon from the Renaissance faction. It is used by the Painter.

## Characteristics

The Palette is a thin board for painters to lay and mix colors on. As Painters are not supposed to be in a battle, it is no surprise this "weapon" is extremely weak and underwhelming, coupled with an extremely long cooldown period. Most of the time it misses it's target entirely, further strengthening it's reputation as a useless burden. However, it provides a small area of protection and can absorb the force of projectiles.
P90

## Statistics

###

Gun - Ranged

###

###

1

###

50

###

0.15 s

###

20 | ()

###

0.055 s

###

8 s

###

363.63 | ()

###

20 WM

## Additional Statistics

###

0.05 s

###

90 WM/s

###

25

###

2 s

###

2,000

###

###

6

###

0

###

0 s

###

15

## Usage

###

 200

###

N/A

The **P90** (**Project 1990**) is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The P90 is a compact submachine gun, a weapon with extremely high rate of fire, as well as sporting a cool design. The weapon's immense fire-rate allows it to spray a stream of bullets, toppling opponents and knocking them back. However, its bullets lack damage and is susceptible to groups of enemy units.

Although having a good range, the P90 is incredibly inaccurate due to its wide bullet spread. Accuracy worsens the farther the target is pushed back. The weapon also holds a clip size of 50 shots, a great amount for prolonging firefights, but must take a long time to reload after firing all shots.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. Shields can also stop its bullets as well as absorbing the knockback.

## Trivia

* The P90 uses the same ammunition as the PPSh-41 in-game.
* Due to its reload time for each shot being faster than its warm-up, the first shot may fire two bullets at once.
* The P90 fires FN 5.7×28mm ammunition in real-life.
* It is more fully referred as the FN Project 1990 PDWS.
	+ FN came from the weapon's manufacturer, FN Herstal.
	+ PDWS means "personal defense weapons".
Palm Axe

## Statistics

###

Polearm - Melee

###

130

###

2 s

###

65

###

5 WM

## Additional Statistics

###

0.25 s

###

750

## Usage

###

 150

###

N/A

The **Palm Axe** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Palm Axe is unique egyptian polearm with a giant axe head on the tip of its handle, making it more of a spear than a battle axe. It also looks like a fan. A swing with the weapon can inflict a decent amount of damage; the weapon also gives the unit the ability to lunge in toward their opponents from a distance and attack. Although the ability is seperate, it shares the same cooldown timer as the main attack. This also mean units with the weapon can perform both the lunge attack and main attack at the start, but can only perform one of the either after that.

The Palm Axe is rather sizeable and gives the user a superior range advantage. Units with the weapon can also instantaneously attack, whereas most other melee weapons take at least one second to start swinging. After attacking, it will have a cooldown period before it can attack again.

## Trivia

* The Palm Axe's lunge ability resets but does not abide by the unit's Attack Speed; it will still have a 2 second cooldown despite the unit having 0.01x Attack Speed.
* Units wielding the Palm Axe two-handed will hold it with both of their hands at the back.
* The Palm Axe gives its wielder the spin-to-win ability of Lady Red Jade as well as the backing-up ability of the Sarissa.
* It is possible that the Palm Axe is based on the Epsilon Axe, a battle axe invented in Ancient Egypt that came to be used throughout the Middle East, and its use spread to eastern and northern Europe.