recursal/Fanatic-Fandom huggingface dataset:
European Bison

The **European bison** (*Bison bonasus*), also known as **wisent** (/ˈviːzənt/ or /ˈwiːzənt/) or the **European wood bison**, is a Eurasian species of bison. It is one of two extant species of bison, alongside the American bison. Three subspecies existed in the recent past, but only one survives today. The species is, theoretically, descended from a hybrid, a cross between a female aurochs, the extinct wild ancestor of modern cattle, and a male Steppe bison; the possible hybrid is referred to informally as the **Higgs bison**. Alternatively, the Pleistocene woodland bison has been suggested as the ancestor to the species.

European bison were hunted to extinction in the wild in the early 20th century, with the last wild animals of the *B. b. bonasus* subspecies being shot in the Białowieża Forest (on the Belarus-Poland border) in 1921, and the last of *B. b. caucasus* in the northwestern Caucasus in 1927.[6] *B. b. hungarorum* was hunted to extinction in the mid-1800s. The Białowieża or lowland European bison was kept alive in captivity, and has since been reintroduced into several countries in Europe. They are now forest-dwelling. The species has had few recent predators besides humans, with only scattered reports from the 19th century of wolf and bear predation. European bison were first scientifically described by Carl Linnaeus in 1758. Some later descriptions treat the European bison as conspecific with the American bison. It is not to be confused with the aurochs, the extinct ancestor of domestic cattle.

In 1996, the International Union for Conservation of Nature classified the European bison as an endangered species. Its status has since been changed to being a vulnerable species. In the past, especially during the Middle Ages, it was commonly killed for its hide and to produce drinking horns.

## Gallery

In the Wisentgehege Springe Game Park near Springe, Hanover, GermanyA specimen of the now-extinct Caucasian subspecies, 1889Adult females with calvesBison usually live in small herds of about 10 animals; the image shows a herd in a nursery in the Altai Mountains.A cow bison nursing calfA calf of European bisonBison in the Białowieża Forest, 1955A European bison at Wildpark Pforzheim in GermanyBison sparring in Russia
Reginald "Reggie" Boothe

Reggie is one of the frequently-recurring / regular characters of **Between Failures**. He works part-time at the store (and has done for some time), but is generally disliked by many of the other characters.

## Appearance

### **Physique**

Reggie is of seemingly of average height. He appears Caucasian, has green eyes and a sharply pointed, downturned nose.

He has black hair, worn fairly long. He has a prominent fringe, parted to his left. Judging by the deep shine nearly always, he appears to style or grease his hair with product.

### **Clothing**

When at work, Reggie usually wears Megatainment polo shirts. He makes a particular point of always wearing his uniform nametag (in contrast to the other staff).

Reggie has a bright red, short-sleeved jacket he wears to and from work.

## Background

### **Family**

Reggie has been seen to have a sister (Victoria), a father, and a mother.

## Job Role

Reggie's role in the store is that of a part-time sales associate / clerk. He has worked at the store a number of years, and longer than Jo. He has previously been passed over for full-time status and work as a department lead.

## Relationships

### **Romantic / Sexual**

After dating, Reggie and Alex have started a relationship.

## Personality

### **Behavior**

Early on in the comic, Reggie is generally arrogant and obnoxious, and often insults others. He also seems to have a low opinion of poor people (despite working at the store).

Despite his attitude (and limited position), Reggie does seem genuinely keen to innovate in-store.

### **Food, Drink & Drugs**

Reggie appears to enjoy hot drinks, likely coffee.

## Trivia

* Early on in the comic (when the some of the characters 'spoke' in different fonts) Reggie used Tahoma.
* Jackie has previously mentioned that some of his characters have 'ear numbers' (as discussed on a podcast with Moonhawk Studios Presents. While the full list (and specifically Jackie's reasons for them) has never been revealed, Jackie's appears to be 6. Oddly, he shares this with Carol, although his appears simpler.

* ...

## References

1. ↑ http://betweenfailures.com/comics1/317-hobodor
2. ↑ http://betweenfailures.com/comics1/316-that-bastard-reggie
3. ↑ http://betweenfailures.com/comics1/318-indeed
4. ↑ http://betweenfailures.com/comics1/317-hobodor
5. ↑ http://betweenfailures.com/comics1/331-the-power-of-greyskull
6. ↑ http://betweenfailures.com/comics1/316-that-bastard-reggie
7. ↑ https://youtu.be/NWCHoJcrblU?t=1h5m23s
Jackie Wohlenhaus

The author of **Between Failures** - more info pending!

Until then, a lot about him can be found on the Between Failures 'About' section.

As well as creating Between Failures, Jackie also writes "The Adventures of Julius Drywood", which starts out on the Between Failures website, with later instalments available to his Patreons.
Timeline

The following page attempts to piece together an approximate timeline for the **Between Failures** webcomic.

## Strip 1 to 304: Monday 19th March, 2007

For the purposes of the Wiki, we assume that Between Failures started on the day of its first strip. Checking back indicates this was a Monday, which would appear consistent with Ed starting his job on a weekday. Thomas also mentions it being chilly outside, which would be consistent with March.

No changes occur during these strips to suggest the timeline has advanced, and the character's outfits remain consistent.

## References

1. ↑ http://betweenfailures.com/comics1/198-unpacked
2. ↑ http://betweenfailures.com/comics1/213-confusing
Characters

## The Wifi Kids

* Bean
* Frosti
* Obsoletion
* Arthificioda
* Vespa
* Warmiron
* Crash
* Hiraku
* Crimsonfly
* Antired
* Potterror
* Lupus
* Zalefo
* Switcheroo
* L1Z-ALF0S
* Koakuma
* Shimai
* Sedipent (Debatable)
* Undeniable (Debatable)
* Thermagon
* Dryer (Debatable)

## Minor/Recurring Characters

* Zeth
* Doro
* Undeniable
* Sedipent (Debatable)
* Fynevus
* Plezee
* Ant People
* B4 Labs crew

## Antagonists

* Ajit Pai
* FCC Drones
* FCC Agents
* Doc. Tor
* Alexander Pai
* Annabelle Pai
* Gensui
* Chari-Yami
* The Director
* [REDACTED]
* Heimius
* Heaven's Temperance
* B4 (MOTGquest only)
* Arthificoda (Motgquest only)
* Bean (MOTGquest only)
* Frosti (MOTGquest only)

## Mentioned Characters

* Zarex
* Thulani
* Naily
* Hatsune Miku

## Alternate Universe/Non Canon/Fanfiction only characters

* MOTG Gods
* unnamed stingray/human hybrid
* Feed Your Pets animals
* Mount of the Gods tribesmen
* Dinopetsquest dinosaurs
* Liz
'The Things'

'The Things' are a small group of young, male 'Emo' customers / timewasters who periodically hang around the store. Their names are never mentioned in the strip itself. They are collectively referred to as 'The Things' in Jackie's own work-in-progress Synopsis page on the Between Failures website.

They are also sometimes referred to as Snape, Vermin and Rooster, mainly after their appearances, which are directly referenced in the title of the first comic they all appear in.

## Appearance

The most notable of The Things ('Snape') has a striking resemblance to Severus Snape (from the Harry Potter universe). He is tall, with long, lank dark hair. He has a sharp, hooked nose and prominent eyebrows and ear piercings.

Of the other two Things, 'Rooster' is of average height, with a part-shaved head and a long, floppy mohawk, parted to his right. He also has a piercing above his left eye and multiple piercings in his ears. 'Vermin' is shorter, with long hair which almost completely obscures his face, as well as at least one ear piercing.

## Personality

In general, The Things seem to cause low levels of nuisance. However, one of them does buy a CD early in the comic (albeit possibly as a pretext for asking Carol out).

## Trivia

* Thomas refers to the Snape-like Thing unflatteringly as 'Snivelus'.

## References

1. ↑ http://betweenfailures.com/comics1/99-vermin-rooster
2. ↑ http://harrypotter.wikia.com/wiki/Severus\_Snape
3. ↑ http://betweenfailures.com/comics1/93-for-great-justice
4. ↑ http://betweenfailures.com/comics1/99-vermin-rooster
5. ↑ http://betweenfailures.com/comics1/99-vermin-rooster
6. ↑ http://betweenfailures.com/comics1/94-emo-snape
7. ↑ http://betweenfailures.com/comics1/97-mask-cracks
Orcs

## Orc

Hint: No dungeon worth its salt can work without orcs. These vicious fighters use heavy weapons and wear armor when they get the chance. This makes them a very effective dungeon patrol and worthy foes.

* Wear armor so has high defense.
* Drop orc teeth. Which can be used to make a necklace that instill fear on orcs.

## The Orc King (Boss)

Hint: No dungeon worth its salt can work without orcs. These vicious fighters use heavy weapons and wear armor when they get the chance. This makes them a very effective dungeon patrol and worthy foes. (same hint as normal orcs)

* Wears a strength +2 cloak.
* Whiled a metal enchanted +3 sword with protection from corrosion.
* Drops a crown worth 100 gold.
* Attacks with his sword.
* Cast strengthened on himself.
* Has an army of undead orcs on the floor that can't die unless you kill him first.

## The Orc Shaman (Boss)

Hint: The totempoles should have given you fair warning: the Orcs in these parts have their own shaman! He leads them in the worship of Lord Grievous. And not with petty songs, I might add. Think really messy rituals and you've probably guessed what I mean!

* Casts enraged on himself (+3 attack +2 haste)
* Casts invulnerable on himself. (Becomes immune to damage)
* Has very high health regeneration.
Identifying Items

## Identifying All Potions and Scrolls

The easiest way to identify all the potions and scrolls in a single dungeon run is to play as the Wizard. This unlocks two achievements: Quenched and Knowledgeable.

1. At the start of your run, buy all empty flasks, any available potions, and any available scrolls.
	* The flasks will allow you to collect known substances from the environment, You can find potions of Gas, Poison Gas, Myst, Smoke, and Drain Magic this way. Drain Magic is only found in cauldrons and doesn't "emit" an environmental gas. These objects won't appear as identified, but you will know what they are based on how you collected them. Using them in the correct context should then identify it in your inventory.
	* Buying any known potions or scrolls from the opening shop will identify them.
2. Buy potions and scrolls from the dungeon shops.
	* Besides the opening shop, there are shops in the dungeon. First check with potions and scrolls you don't have identified from journal menu. Buying that item will identify it.
3. Use Scrolls of Enchant and Skill Stones on your Lore hat.
	* After upping your Lore stat, move items in your inventory. This will trigger the identifying process on them.
4. Craft potions
	* If you craft the potion (referred to as alchemy, but it just combining items in your inventory and not at any sort of alchemy station) you will know what item you crafted, even if its unidentified in your inventory. Using it in the right context will reveal which potion it is. This can be done for Potions of Antidote, Explosion, Healing, Incineration, Invisibility, Levitation, Life, Resist Fire, and Strength.
5. Take a chance and use the scroll or potion without knowing what it is. Risk it all to win it all.
	* This is more dangerous with potions. If you have some of the more dangerous potions already identified, it might be safer to chance it, but there are so many other ways to ID potions that it is best to wait.
	* Generally, the risk of reading a scroll is safe, especially at higher levels of the dungeon.

Identifying Other Items
Thomson's Gazelle

Despite its limited distribution this is by far Africa’s most abundant gazelle. The ‘tommy’, as it is locally known, has a distinct black band running along the side of the body that divides the yellowish-fawn to reddish-fawn upperparts from the clean white underparts. The white buttocks are edged with black, extending to the short, black tail which is constantly flicking. Both sexes of the **Thomson’s Gazelle** (*Eudorcas thomsonii*, Say it: you-door-KASS tom-sun-ee) have long, strongly ringed horns that grow fairly close together, although those of the ewe are generally shorter, thinner, and frequently deformed. The face is boldly marked with white, fawn, dark brown and black, and varies between individuals.
Shadow Vulcan

Shadow Vulcan is a very powerful Bakugan. He has very sharp horns that he can use in battle. He also has drills for hands and he can spin his hands so fast that he can create shockwaves. Also, he can shoot his drill fist and kill his opponent .

Ability Cards

* heat ring blast. adds 5000 to you
* stone shield. automatic win
* Drill ultimate adds 1000 gs to your power level
* Heat visor. adds 2000 gs to you and subtracts 1000 from your opponent
* Blast kick. adds 3500 gs to you
* Double drill blast. subtracts 4000 gs from your opponent
* Platinum armor. automatic win
* Pyrus Extinguisher kills any Pyrus Bakugan.
* Ventus Extinguisher kills any Ventus Bakugan.
* Rocket hit. adds 2000 gs to you
* boxing blaster punch. adds 6000 gs to you.
* Rocket fist.adds 5000 gs to you
* Earthquake volcanic eruptions. automatic win
Sabator

sabator can smash his opponent with drills on his arms and shoulders and tail also he can gore his opponents with his horns or he can swallow them whole.

ability cards

* spinning drill attack.adds 9000 gs to sabator
* drill blaster. adds 2000 gs to you
* charge horn. adds 3000 gs to you
* supersonic clap. automatic win
* drill supersonic. subtracts 7000 gs to you
Wild Goat

The **wild goat** (*Capra aegagrus*) is a widespread species of goat, with a distribution ranging from Europe and Asia Minor to Central Asia and the Middle East. It has been listed as Vulnerable on the IUCN Red List since 1996. It is considered the ancestor of the domestic goat.

## Gallery

Sindh ibex in Kirthar National ParkWild goat kid, at Borjomi-Kharagauli National Park, Georgia
Elementalism

**Elementalism**, also known as ***atmoskinesis*** or ***quadrakinesis***, is the ability to manipulate the rudimentary elements of nature, including creating, shaping, and manipulating them either as a whole or an an atomic/molecular scale. Typically, the natural elements consist of earth, air, fire, water, and sometimes electricity and/or energy. These four (or five) elements are believed to reflect the simplest essential principles of which anything consists of or upon which the constitution and fundamental powers of anything are based.

## Applications

* ***Terrakinesis:*** Earth is the solid element and is capable of being manipulated by an elementalist.
* ***Aerokinesis*:** Air is the gas element and is capable of being manipulated by an elementalist.
* ***Pyrokinesis:*** Fire is the ionic element that is capable of being manipulated by elementalists.
* ***Hydrokinesis:*** Water is the liquid element that is capable of being manipulated by an elementalist.
* ***Electrokinesis (sometimes):*** Electricity is sometimes considered a classical element to be manipulated by an elementalist.
* ***Ergokinesis (sometimes):*** Energy is sometimes considered a classical element that can be manipulated by an elementalist.

## Limitations

* Users may be unable to generate elements and be strictly limited to manipulating already-existing ones.
* May not be able to tap into combined elements (i.e. steam, magma, storms) and/or more advanced elements (i.e. crystals, glass, ice).
* Unconscious, empathic, impulsive, and/or reckless uses of this power can be potentially catastrophic, since control, discipline, and restrain are extremely important.
* Distance, mass, precision, etc. depend on the knowledge, skill, and strength of the individual user and their power's natural limits.
Dharak

dharak can shoot dark flames out of his mouth or he can fry his enemy with bolts of lightning and also he can eat his opponent or smash them either way it's bad for the opponent.                                                                                                                                                                                                                                                                                                                                                                                                                              ability cards

* black hole. automatic win

* corona hole. adds 5000 gs to you
* power builder. adds 10000 gs to you
* celestial hit. adds 7000 gs to you
* cavernous mouth. automatic win
Superhuman durability

**Superhuman durability**, also known as ***high resistance***, is the ability to withstand more physical force upon one's body than average members of one's species are capable of withstanding. This is a variation of ***Superhuman condition***.

## Applications

* ***Analgesia:*** Those with enhanced durability may be immune to feeling pain.
* ***Superhuman endurance:*** Users may be able to endure more stress and pain than average members of one's species.

## Associations

* ***Animal imitation:*** Imitating particular traits of animals can increase an individual's personal durability.
* ***Dermal armor:*** Some individuals may possess natural dermal armor, such as scales or metallic skin, which increase an individual's personal durability.
* ***Elasticity:*** Individuals who can stretch and contort their body possess natural durability due to their ability.
* ***Exoskeletal armor:*** Some users can produce an external, exoskeletal armor to increase their personal durability.
* ***Impenetrable skin:*** Those who have impenetrable skin are naturally more durable than other members of their species.
* ***Superhuman strength:*** Most users with super strength possess equal levels of durability.

## Limitations

* Users are not immune to being injured, so they can only take so much physical damage before it finally takes effect.
* If the power is due to mimicry of a particular element, such as a metal, they might be vulnerable to certain aspects, such as rust or electricity.
Genetic Council

The **Genetic Council** are a group of ruling Inhumans who were formed to regulate Terrigenesis within the secluded Inhuman city of Attilan. Since its creation from Randac's era, the Genetic Council has also been the government of Attilan and the major legislative, judicial, and executive body.

The Genetic Council operates separate of the Inhuman monarchy, their authority eventually superseded the authority of the crowned king. As the majority of the Council were elders of the Inhuman race, they were left in charge during periods in which the Royal Family was absent.

## Members

* **Organization leader(s):** Kitang, formerly Agon, Phaeder, Randac, Arkadine Arcadius
* **Members:** Targon, Sapphiras, Furgar, Porcal, Cynas, Videmus, Carthus, Avia, Chronos, Flugron, Webelos
* **Former members:** Thernon
Character Appearances

Want to know which **Between Failures** characters appear most often? Curious when the various background characters were first featured? Want to know who has been drawn the most?

Check out the various tables and graphics present here on the Wiki. Tese wil lbe updated over time as we work through the comics' archive.

## Characters Appearances by 100-Strip Block

The following table shows how frequently each of the characters has appeared in the comic (within each block of 100 strips). A character (or part of them) need only appear in a single panel within a strip to qualify for an 'appearance').

Gold, Silver and Bronze shading indicate the Top 3 most-frequent characters in a block. Green shading shows those who appeared 4th to 6th most-frequently; Blue shading shows those who appeared 7th to 10th most-frequently. The ' - ' notation marks a character who has yet to be seen by that block (but who may have been mentioned).

*\*Includes fantasy creatures, any background characters without a name, etc*

## Characters Panels by 100-Strip Block

The following table shows how many panels each of the characters has appeared in during the comic (broken down for each block of 100 strips). A character (or part of them) is counted everytime they appear in a given panel.

Gold, Silver and Bronze shading indicate the Top 3 most-drawn characters in a block. Green shading shows those who were drawn 4th to 6th most; Blue shading shows those who were drawn 7th to 10th most. As above, the ' - ' notation marks a character who has yet to be seen by that block (but who may have been mentioned).

*\*Includes fantasy creatures, any background characters without a name, etc*
Bakugangalaxy777 Wiki

## Introduction to Bakugangalaxy777 Wiki

The ultimate Bakugan guide for the ultimate Bakugan brawler.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Bakugangalaxy777 Wiki
* Baliton
* Chompixx
* Dharak
* Fun and Games
* General Discussion
* Main Page
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Sabator
* Shadow Vulcan
Chompixx

Chompixx is a very powerful battle gear. It can smash it's sickle-like blades into the ground to cause an earthquake or split the ground so the opponent falls in and dies. Also, Chompixx can smash things with it's blades, too.

Ability Cards

* Ground breaker. subtracts 1000 gs from your opponent

* Sickle blade mace. automatic win
* Chompixx ultimate fury. kills the opponent

fusion ability

* crossover slash. takes out any bakugan on the field
Electrokinesis

==Also Known As==

\* Electrical Control/Electrical Manipulation

\* Electricity Control/Electricity Manipulation

\* Lightning Control/Lightning Manipulation

==Description==

This is the ability to psychically generate and manipulate electricity.

==Uses/Applications (Pros)==

One with this ability can often psychically generate electricity, at will. In addition, one can psychically stabilize or amplify electrical currents, at will. Furthermore, one can psychically interrupt or dampen electrical currents, at will. One can also psychically direct the flow of electricity (including projecting different manifestations of electricity, as well as forming tools and constructs), at will. One can even psychically manipulate electrical power within a closed system (electronic technology, living bodies).

==Weaknesses/Limitations (Cons)==

While the availability of electricity is not often an issue, not every Electrokinetic can cause the formation of coherent electrical energy; some are only able to control that which is present and readily available. In addition, more electrical power might be readily available than the user is aware of, because not every Electrokinetic is able to [[Electrical Perception|sense the flow of electrical power]].

Not to mention, certain materials can resist or entirely withstand being affected by electrical power. On the other hand, some materials are too sensitive to being exposed to too much or too little electricity, causing them to surge, short-circuit or depower.
Mäkilä

"Hevosella riittää varustehiskin vetämistä. Ei s'oo tarpeellista ruveta vetämähän kävelemähän pystyviä jalkoja." (Vilho Siivola Mäkilänä vuoden 1955 elokuvassa Tuntematon sotilas)

## Henkilötiedot

### Kuolema

Kaatuu kranaatti-iskussa kesällä 1944 kuljettaessaan hevosen kanssa ruokaa etulinjaan.

## Muita tietoja

### Näyttelijät

Vilho Siivola (Tuntematon sotilas, 1955)
 Jaakko Kuusisaari (Tuntematon sotilas, 1985)
 Mikko Töyssy (Tuntematon sotilas -sarja, 2018)

> *Alikersantti Mäkilä ei suotta ollut Laihialta kotoisin. Saituus oli Mäkilän intohimo, jopa niin suuressa määrin, että olisi aivan hyvin voinut puhua sairaudesta, jos miehet vain olisivat sellaisia sielullisia hienouksia ymmärtäneet. Varusesineet olivat hyllyllä täsmällisessä järjestyksessä, ja sinne hän talletti kaiken parhaan jakaen aina komppanialle huonoimmasta ja risaisimmasta päästä.*
>
>

Alikersantti Mäkilä on komppanian talousaliupseeri.

## Trivia

* Tuntemattomassa sotilaassa Mäkilän etunimeä ei kerrota, mutta Toinen tuntematon-novellikokoelmassa sen mainitaan olevan Antti.
* Mäkilä puhuu Etelä-Pohjanmaan murretta.

## Sitaatteja

> "Älä pelkää! Mennähän rauhas. Ei s'oo ihmises se on suuremmas käres."
>
>

(Mäkilän viimeiset sanat, osoitettu hevoselle)
Waterbuck

This is a waterbuck (Kobus ellipsiprymnus). This rather shaggy-haired antelope is noted for its association with water and its strong musky scent.  Its coat of coarse hair ranges in colour from grey-brown to reddish, with darker legs. The face is marked with white around the nose, mouth, above the eyes and on the throat. The short, rounded ears are white on the inside and black on the edges and tips. The males bear long, heavily-ridged horns, extending back from the head and then sweeping forward, reaching up to 99 centimetres in length.
Melanokinesis

**Melanokinesis** is the ability to manipulate ink. Users are typically capable of generating, manipulating, and shaping ink.

## Limitations

* Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the individual user.
* May be incapable of generating ink and, thus, limited to manipulating already-existing ink.
Superhuman spinning

**Superhuman spinning** is the ability to spin at an extremely rapid pace for both offensive and defensive capabilities.

## Applications

* ***Deflection:*** While spinning, the user is able to deflect oncoming projectiles.
* ***Deoxygenation:*** By spinning around a specific area, the user can draw oxygen out of said area.
Pyrokinesis

**Pyrokinesis**, also known as ***ignikinesis***, is the ability to manipulate heat and fire. Users of this ability are capable of generating, manipulating, and shaping flames, the rapid oxidation of a material in teh exothermic chemical process of combustion, releasing heat, light, and various reaction products, flames being the visible portion of the fire. This ability is a variation of ***Elementalism*** and ***Ergokinesis***.

## Applications

* ***Fire immunity:*** Pyrokinetics are typically immune to the negative effects of fire and/or heat.
* ***Flight:*** Pyrokinetics can achieved flight by creating super-heated thermal currents.
* ***Geo-thermokinesis:*** Some users may be capable of manipulating volcanoes, magma, and lava.
* ***Heat generation:*** Users are able to create heat by raising temperatures and increasing kinetic energy of matter.
* ***Heat shields:*** Users may be able to surround themselves with heat, incinerating or melting any oncoming projectiles.
* ***Inflammation:*** Some pyrokinetics may be able to cause burns without actually producing flames.
* ***Pyrokinetic constructs:*** Pyrokinetics may be able to solidify the flames they manipulate to create shapes and objects out of fire.
* ***Tephrakinesis:*** Some users may be able to generate and/or manipulate ash, a byproduct of fire.
* ***Typhokinesis*** Some users may be able to generate and/or manipulate smoke, a byproduct of fire.

## Limitations

* Unconscious, empathic, impulsive, and/or reckless uses of this power can be catastrophic, and control, discipline, and restraint are extremely important.
* Distance, mass, precision, etc. depend on the knowledge, skill, and strength of the user, and their power's natural limits.
* Some users are not immune to extreme heat and fire, so they can be injured if direct contact is made.
	+ Users may also not be immune to other products of flames, such as ash or smoke inhalation.
* May not be able to generate fire and are limited to controlling already-existing fire.
* Fire can only be generated when oxygen, fuel, and energy is present.
	+ Hellfire does not require any of these in order to be generated.
* Water, ice, and/or coldness can be used to overpower fire and heat.
Pronghorn

The pronghorn (*Antilocapra americana*) is a primitive halfway station between antelope and deer, unchanged for at least a million years. It is the fastest mammal in North America and can travel at up to 90kph. Quite why it is so fast is a mystery. There might once have been a predator which could match the pronghorn's speed but if so it has disappeared, leaving the little antelope to charge around the prairies unchallenged. It cannot outrun bullets, though, and a population of 50 million was reduced to just 19,000 by the beginning of the twentieth century. Its intense curiosity makes it easy meat. Conservation has brought numbers back to about one million.

## Gallery

FemaleHead of an adult maleProfile of an adult malePronghorns in Fort Rock, OregonPronghorn herd, Yellowstone National ParkHerd of pronghornsFawn (juvenile) in New MexicoDoe with fawns about an hour old, near Fort Davis, Texas, 1947, photo by Smithsonian zoologist Helmut BuechnerPronghorns in MontanaMale adult pronghorn in Yellowstone National Park
Inhuman Royal Guard

The **Inhuman Royal Guard** is an elite group of Inhumans who are tasked with the duties of protecting Attilan and the Inhuman Royal Family.

## Members

* **Team leader(s):** Medusa, Gorgon
* **Current members:** Alaris, Arvak, Asmodeus, Avius, Centarius, Chiron, Chynae, Cyra, Dinu, Drive, Eelak, Flaidermaus, Flora Glytra, Kaliban, Locus, Mikon, Nahrees, Neifi, Pinyon, Pulsus, Sakas, Tonaja, Triton
* **Former members:** Kirren, Leonus, Naanis, Stallior, Tolos
Acoustokinesis

**Acoustokinesis**, also known as ***echokinesis*** or ***sonokinesis***, is the ability to manipulate sounds and sound waves. Sound is the perception of pressure waves caused from periodic disturbances of a medium, while sound waves are waves of vibratory motion. Acoustokinetics are typically capable of mimicking, intensifying, silencing, distorting, warping, strengthening, echoing, speeding up, or slowing down sounds. Some can even utilize sound as physical force. This is a variation of ***Ergokinesis***.

## Applications

* ***Echolocation:*** Users can view or hear reverberating sound waves to locate other beings or objects.
* ***Flight:*** By projecting concussive sonic energy towards the ground, users may be able to fly.
* ***Inaudibility:*** Users may be able to stop themselves from producing any sound.
* ***Sonic scream:*** Users are typically able to generate concussive sonic blasts with one's voice.
* ***Sound absorption:*** Users are capable of absorbing sound waves and/or sonic energy.
* ***Sound amplification:*** Acoustokinetics can strengthen sounds.
* ***Sound immunity:*** Some users are immune to being affected negatively by loud sounds.
* ***Sound mimicry:*** Acoustokinetics are capable of replicating the sounds they have already heard.
* ***Sound nullification:*** Acoustokinetics can nullify or negate sounds.
* ***Vertigo induction:*** By producing specific sounds of specific frequencies, users may be able to affect the balance of others.
* ***Vocakinesis:*** Since voices are used to produce sound, acoustokinetics may be able to manipulate voices.

## Limitations

* May be only capable of manipulating already-existing sound, which isn't much of a limitation since sound can be produced by beings at any time unless mute.
* Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the individual user.
* Sound requires a medium to travel through, such as air, ground, or water; as such, sound cannot be manipulated in or travel through a vacuum.
* Sound absorption, Sound nullification, and Sound immunity can be used to negate acoustokinetic powers.
Cryokinesis

## Summary

The ability to **manipulate cold and ice**. Sub-power of Elementalism, variation of Hydrokinesis. The opposite of Geo-thermokinesis.

User can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.

== Possible Uses ==<

Ice Attacks.
Create/generate/increase, shape and manipulate cold for various effects, freezing areas of differing sizes/shapes and/or objects for several effects:

Cold Energy Manipulation.

Frostbite to freeze anything to atomic levels making it fragile.

Cellular Disintegration by causing frostbites that cannot be repaired.

Create/generate/increase ice.

Burrowing with choice between simply gliding through ice or leaving a tunnel.

Ice Negation.

Shape, compress, and/or otherwise manipulate ice
Efficacy Manipulation including speed, density, hardness and/or sharpness.

Shard Manipulation.

Cryokinetic Constructs including weapons, walls, armors or allies/servants.

Move/lift ice at nearly any speed whether in/on a surface, air or water. One could even do this in vacuum of space if one has a way to survive the experience.

Cryokinetic Surfing.

Elemental Flight using ice.

## Limitations

Distance, mass, precision, etc. depends on the knowledge, skill, and strength of the user.

May be unable to create ice, being limited to manipulating only from already existing sources.

Creation of ice may depend on the amount of moisture available, dry areas could make this difficult or impossible.

Ice is affected by everything that normal ice would be, although the user is perfectly able to use their power to return the ice in its original shape and/or controlling it even under these forces:

Melt under extreme heat (Pyrokinesis or Geo-thermokinesis).

Vibrations are difficult (if not impossible) to freeze, as they cause the ice to shatter, making sound-based abilities a perfect counter.
Susi

## "Tassu" Susi

"Täähä tärkiä ukko ol. Noita jos o enemmä ni ei myö Antti viihytä.” (Arttu Kapulainen Sutena vuoden 2017 elokuvassa Tuntematon sotilas)

## Henkilötiedot

### Ikä

N/A, todennäköisesti suunnilleen samanikäinen kuin Rokka eli kolmissakymmenissä

### Elossa?

Kyllä. Haavoittuu joenylityksessä kylkeen ja pääsee pois rintamalta yhdessä Rokan kanssa.

## Muita tietoja

### Pituus

N/A, Väinö Linnan mukaan "keskikokoinen mies"

### Esiintymiset

Tuntematon sotilas, Toinen tuntematon

> *Tuntui niinkuin koko teltta olisi tullut täyteen yhdestä ainoasta miehestä, sillä Susi tuntui olevan vain äänekkään toverinsa varjo.*
>
>

Sotamies **Susi**, tunnetaan myös lempinimellä **"Suen Tassu"** tai vain **"Tassu"**, on kolmannen joukkueen ensimmäisen puolijoukkueen ensimmäisen kiväärin patruunankantaja Riitaojan kaaduttua.

## Rooli

Susi tulee rintamalle täydennysmiehenä syksyllä 1941 yhdessä Rokan kanssa. Hän on pätevä sotilas, vaikkakin tukeutuukin Rokkaan joka tilanteessa. Sodan loppua kohden Susi kuitenkin vähentää Rokan myötäilyä, eikä usko Suomen voittoon sodassa.

Susi haavoittuu sodan lopulla joen ylityksessä, mutta Rokka kantaa tämän turvaan. Susi selviää Rokan tapaan sodasta.

## Trivia

* Suden oikea etunimi ei ole tiedossa, mutta hänestä käytetään usein lempinimeä "Tassu". Internetissä hänen oikeaksi etunimekseen on spekuloitu esimerkiksi nimiä Tapio ja Topias.
* Vuoden 2017 elokuvassa Arttu Kapulaisen näyttelemä Susi vaikuttaa änkyttävän, mutta tätä piirrettä hänellä ei ole Väinö Linnan romaanissa eikä aikaisemmissa elokuvissa.

## Sitaatteja

> "Mie jäin. Antti. Mie jäin."
>
>

(Susi Rokalle haavoituttuaan luodista)
Hydrokinesis

**Hydrokinesis**, also known as ***aquakinesis***, is the ability to manipulate water. Users are typically able to generate, manipulate, and shape water and sometimes the other states of matter of water: vapor and ice. This ability is a variation of ***Elementalism***.

## Applications

* ***Bubble generation:*** Some users may be capable of generating and manipulating bubbles.
* ***Cryokinesis:*** Since ice is the solid form of water, some users may be capable of manipulating ice as well as water.
* ***Dehydration:*** Hydrokinetics can draw water out from an object or being, thus dehydrating said object or being.
* ***Hydrokinetic constructs:*** By shaping water into an object and solidifying it, water can become a solid construct.
* ***Hydrokinetic surfing:*** Users may be capable of using large masses of water to travel.
* ***Hydrolocomotion:*** Users may be capable of walking upon water.
* ***Viscokinesis:*** Some users may be able to manipulate the viscosity of water.
* ***Vortex generation:*** By moving water rapidly in a circular fashion, hydrokinetics may be able to create a vortex.
* ***Water healing:*** Some users can regenerate at a faster rate when submerged in water.

## Limitations

* May be unable to create water and be limited to manipulating already-existing source of water.
* Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the individual user and their power's natural limits.
* Controlling large masses of water over an extensive period of time may be exhausting.
* Vulnerable to electricity.
* Can be opposed by fire, magma, or ice.
* Oil is hydrophobic and, thus, repels water.
Astral Projection

## Also Called

* Anemone Consciousness (*Eureka Seven: Hi-Evolution*)
* Astral/Soul/Spirit Form/Mode
* Astral Transport
* Astral Travel
* Descensum
* Mind Traveling
* Out of Body Travel
* Soul/Spectral/Spiritual Exiting
* Spirit Walk

## Capabilities

User can separate their spirit from the body by entering a trance, gaining access of travel the Astral Plane. Experienced individuals may control both the Astral and Corporeal presences.

## Applications

* Project your consciousness/soul/astral form outside your body, gaining Spirit Physiology.
* Travel to Hell, Heaven, or another spiritual realm.
* Planes Dreaming

## Associations

* Afterlife Traveling
* Astral Manipulation
* Astral Premonition
* Astral Suggestion
* Astral Trapping
* Dream Walking
* Energy Soul
* Non-Corporeal Form
* Possession
* Soul Removal
* Unbound Soul

## Limitations

* User's body is essentially dead/in a coma and thus very vulnerable during astral projection:
	+ May become possessed while on the Astral Plane.
	+ May be killed trapping the user in astral form.
* May be vulnerable to Astral Trapping.
* May be unable to control corporeal and astral presences.
* May require user to be asleep or be in a meditative state while riding the astral plane.
* Some users may not be immune from those with Astral Manipulation while in spirit form.
* May be unable to use any other abilities they possess while in astral form.
* Most users are completely incapable of affecting the physical world in their projected state.
* Prolonged separation may prove harmful to the user's body or soul.
* Not returning to the host body in a period of time may render you a spirit forever.

## Known Objects

* Sheep Talisman (*Jackie Chan Adventures*)
* Kanohi Iden (*Bionicle*)
* Ghost Key (Locke and Key)
Superhuman condition

**Superhuman condition** is the ability to possess physical and mental abilities which are beyond those of the average member of one's species.

## Applications

* ***Contaminant immunity***
* ***Regenerative healing factor***
* ***Superhuman agility***
* ***Superhuman attractiveness***
* ***Superhuman balance***
* ***Superhuman charisma***
* ***Superhuman dexterity***
* ***Superhuman durability***
* ***Superhuman endurance***
* ***Superhuman flexibility***
* ***Superhuman intelligence***
* ***Superhuman intuition***
* ***Superhuman leaping***
* ***Superhuman longevity***
* ***Superhuman lung capacity***
* ***Superhuman marksmanship***
* ***Superhuman memory***
* ***Superhuman reflexes***
* ***Superhuman senses***
	+ ***Superhuman gustatory sense***
	+ ***​Superhuman hearing***
	+ ***Superhuman olfaction***
	+ ***Superhuman tactile sense***
	+ ***Superhuman vision***
* ***Superhuman speed***
* ***Superhuman stamina***
* ***Superhuman strength***
* ***Superhuman thought processing***

## Limitations

* Users are prone to developing superiority complexes due to being enhanced physical specimens.
* May include increased nutrition requirements.
Terrakinesis

**Terrakinesis**, also known as ***geokinesis***, is the ability to manipulate elements derived from the earth. This ability is a variation of ***Elementalism***.

## Applications

* ***Calcium manipulation:*** Calcium is an earthen element, allowing a terrakinetic to manipulate it.
* ***Carbokinesis:*** Carbon is an earthen element, allowing a terrakinetic to manipulate it.
* ***Crystallokinesis:*** Terrakinetics can manipulate crystals, since they are earthen materials.
* ***Earthquake generation:*** By manipulating tectonic plates or large portions of the Earth's crust, users may be able to cause earthquakes or seismic tremors.
* ***Eleokinesis:*** Oil is an earthen element, giving terrakinetics control over it.
* ***Ferrokinesis:*** Naturally-occurring metals are capable of being manipulated by terrakinetics.
* ***Geo-thermokinesis:*** Some users may be able to manipulate volcanoes, lava, and magma.
* ***Halokinesis:*** Salt can be manipulated by some terrakinetics.
* ***Hyalokinesis:*** Some users may be able to manipulate glass.
* ***Koniokinesis:*** Since dust can be an earthen material, many users can manipulate dust.
* ***Lutumkinesis:*** Clay can be manipulated by terrakinetics.
* ***Psammokinesis:*** Sand can be manipulated by terrakinetics.
* ***Terrakinetic constructs:***Users may be able to shape earthen materials, creating various objects out of matter such as dirt, clay, glass, minerals, etc.

## Limitations

* May be incapable of generating earthen materials and be strictly limited to manipulating already-existing sources.
* Distance, mass, precision, etc. depend on the knowledge, skill, and strength of the individual user and their own ability's natural limits.
* May be required to be/stay in contact with the earth to manipulate it.
* Glass and other artificial solids may be difficult or impossible to control.
* May not be able to manipulate extra-terrestrial earthen elements if Earth is one's home planet.
* Earthen materials are naturally weak against certain other elements, including water, ice, and air.
Alveus

**Alveus** (*Hive*) was a parasitic Inhuman who was banished to a barren planet because of his great powers. Alveus' worshipers founded a secret society with the sole purpose of bringing him back to Earth to conquer it. Over the centuries, that society evolved into Hydra. Eventually, Alveus possessed Grant Ward's dead body when he was killed by Phil Coulson with his prosthetic hand on Maveth and was able to return to Earth once more. Working with Gideon Malick, Alveus soon took the reigns of Hydra from him.

Seeking to transform the Earth's population into Inhumans so they could live in peace, Alveus and his small army attempted use Kree blood to recreate the original experiments he had endured thousands of years earlier, kidnapping Holden Radcliffe in order to use his genius to complete his plants while battling the continued efforts of S.H.I.E.L.D. and the Secret Warriors to stop him. As Alveus attempted to complete his plan by detonating a nuclear war head filled with Terrigen Mist into the Earth's atmosphere, he was defeated when Lincoln Campbell trapped himself and Alveus with the bomb and allowed it to explode safely in space, destroying Alveus.

## Powers and Abilities

### Powers

**Parasitic physiology:**Alveus was an Inhuman who achieved his genetic potential after undergoing Terrigenesis, granting him incredible superhuman powers. The transformation was physical, arguably the most drastic physical change ever seen in an Inhuman as he transitioned ifrom a human to a tentacled, parasitic super-organism composed of an innumerable individual parasites.

* ***Possession:*** Alveus' Terrigenesis transformed him into a parasitic life form capable of inhabiting human corpses and using them as vessels, through which he could perform basic actions. Alveus was able to access the memories and personalities of his current and past hosts, although Alveus could lose control of his own personality and actions if forced to recall all of his hosts' memories at once. However, Alveus
Aerokinesis

**Aerokinesis**, also known as ***anemokinesis***, is the ability to manipulate air and wind. Users are typically capable of creating, shaping, and manipulating air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the surface of the planet Earthen that is retained by Earth's gravity, and wind, the movement of air relative to the surface of the planet. This is a variation of ***Elementalism***.

## Applications

* ***Aerokinetic constructs:*** Users are able to solidify air in order to create objects or shapes out of air.
* ***Aerolocomotion:*** By solidifying air or using wind to levitate oneself, users may be capable of walking in the air.
* ***Deoxygenation:*** Users can draw air molecules out of an area or object, deoxygenating said area or object.
* ***Flight:*** By manipulating winds, users can achieved flight.
* ***Nixukinesis:*** Since air plays an integral part in atmospheric pressure, users can control pressure of their surroundings.
* ***Oxikinesis:*** Since oxygen is a main component of air, users can manipulate oxygen.
* ***Superhuman breath:*** Users can generate massive amounts of air to create immense breaths.
* ***Tornado generation:*** Users can create tornadoes and cyclones by manipulating air and wind.
* ***Vortex generation:*** Users can create vortices of air or other atmospheric gases.

## Limitations

* May be unable to create air and be limited to manipulating already-existing air
	+ While on Earth, air is practically always present so this isn't much of a limitation on this planet.
* Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the individual user and their power's natural limits.
* This ability is completely ineffective in a vacuum as an atmosphere and gravity must be present.
* May be weak against fires, as fire is fueled by oxygen in the air, thus only powering the flames.
Teams

Dreadball has 28 Unique Teams; each with their own pros and cons and playstyle.

1. Ada-Lorana
2. Asterians
3. Brokkr
4. Convicts
5. Crystallan
6. Cyborg
7. Extreme
8. Forgefathers
9. Humans
10. Humans (alt)
11. Judwan
12. Kalyshi
13. Koris
14. Hobgoblins
15. Marauadurs
16. Matsudan
17. Meta-bot
18. Mutants
19. Nameless
20. Neo-Bot
21. Rebels
22. Ro-Tek
23. Sphyr
24. Teraton
25. Tsudochan
26. Veer-Myn
27. Yndij
28. Zee
29. Z'Zor
Skirmishers

Skirishers are similar to Adapter teams in that they aren't focused on Slams or Strikes, but do both. However, despite this indifference in role, Skirmishers lean slightly towards doing damage more, and scoring points as second to the beating.

Skirmishers typically have all roles, but have few Strikers, Guards and/or Jacks with high Strength values, or abilities that encourage more aggressive manuvers.

* Brokkr
* Convicts
* Humans
* Koris
* Marauders
* Nameless
* Rebs
* Veer-Myn
* Zee
Humans

## Playstyle

The baseline team. While they have no special tricks or advantages, neither do they suffer in any area - making them ideal for adapting to every problem their more exotic foes may throw their way.

## Pros

* All Roles
* No Weak Abilities; Can potentially raise all Abilities to 3+
* No Unique Abilities

## Cons

* No Unique Abilities
* No Strong Abilities

## Team Captain - Jack

The human Jack Captain has an average stat line (all 4+) and two abilities - *Lucky*, and *Fan Favorite*.

## Playing Progress

### Guards

* Fan Favorite
* Grizzled
* Keeper
* Steady

### Jacks

* A Safe Pair of Hands
* Boost
* Fan Favorite
* Steady

### Strikers

* A Safe Pair of Hands
* Fan Favorite
* Jump
* Show Off
Adapters

Adapters are often a Jack-Focused scoring team - while neither great at dealing damage or scoring points, they are still capable of either but usually focus on playing the game over slamming (using force more to clear shots than to remove players).

* Ada-Lorana
* Forgefathers
* Humans (Alt)
* Meta-Bots
* Neo-Bots
* Syphr
* Tsudochan
* Yndij
* Z'Zor