Skills

Values marked with X, Y, Z, or Skill Level, depend on the level of the skill/hero, so the number will change as that hero's skill/level increases. Additionally, some skills depend on the Star level of the hero as well.

Concerning minimum base values shown below - they only represent the orange text (base value) in game, not the yellow (affected by gear, skills, epics, etc.). The yellow value is usually much larger than the base value, and greatly affects the skill.

If you see a missing maximum or minimum value and you have it from one of your heroes, please message me! Alice5150 (talk) 01:04, March 30, 2020 (UTC)

## **White Skills**

White skills are unique to the hero, and obtained at level 1. This skill is the one activated by tapping the Hero icon when their yellow energy bar is full and their icon is glowing. Or, it will automatically activate if "Auto" is selected for the battle.

File:A Tree's Promise.png | Father Forest swaps percent Max Health with an ally that has a higher percentage of their Max Health than him. That ally gains **X** , **30%** damage mitigation and heals for **5%** of their Max Health twice a second for **6** seconds. Father Forest and his ally are also Blessed for **6** seconds. Father Forest will not use this skill if he ha the highest percentage of Max Health on his team.
* **Base X Value:** 266
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 57
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 106
* **Base Y Value:**
* **Base Z Value:** N/A

File:Begone Peasants.png | Queen Bruja smites the enemy that's missing the most health. This deals **X** damage plus **30%** of the target's missing health. When she chooses her initial target, she will also smite all enemies that share that target's Role.
* **Base X Value:** 133
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 61
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** 410
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** 76
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** 142
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** 133
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 38
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** 104
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** 76
* **Base Y Value:** 4
* **Base Z Value:** N/A

File:Caught One.png | Crimson Cultist pulls the furthest enemy towards her side of the battlefield, they take **X** damage and have their Threat maxed.
* **Base X Value:** 152
* **Base Y Value:** N/A
* **Base Z Value:** N/A

File:Challenging Strike.png | Bone Baron performs a Challenging Strike on the closest enemy, dealing **X** damage and maxing their Threat for the duration of the Challenge. During the Challenge, Bone Baron deals **50%** increased damage to the target and takes **50%** less damage from them as well. The Challenge lasts until the target dies or a new enemy is Challenged.
* **Base X Value:** 114
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 28
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** 152
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 285
* **Base Y Value:** 95
* **Base Z Value:** N/A

* **Base X Value:** 152
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 61
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** 38
* **Base Y Value:**
* **Base Z Value:** N/A

**Active:** Grimelda Reaper deals **X** Penetrating damage to all Cursed enemies. She cannot cast this skill if no enemies are Cursed.

* **Base X Value:** 228
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 103
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 76
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 114
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** 190
* **Base Y Value:** 71
* **Base Z Value:** N/A

* **Base X Value:** 380
* **Base Y Value:** 24
* **Base Z Value:** N/A

* **Base X Value:** 441
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** 81
* **Base Y Value:**
* **Base Z Value:** N/A

File:Flurry of Fists.png | Prize Fighter gains Haste and **100%** Attack Speed for **6** seconds. During this time his basic attacks deal **X** bonus damage and Crit Template:Defenseless enemies.
* **Base X Value:** 68
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 61
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** 190
* **Base Y Value:**
* **Base Z Value:** N/A

* **Base X Value:** 95
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 95
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

File:Group Hug.png | **Active:** Soul Phoenix Charms the **2** closest enemies for **3** seconds and invites them to bring it in for group hug. **Passive:** Any Charmed units that get close to Soul Phoenix will give them a hug. This removes the Charm and heals Soul Phoenix for **35%** of their Max Health. This has a chance to fail when Soul Phoenix's Hero level is above level **Skill Level**, only healing for **15%** of their Max Health instead.
* **Base X Value:** N/A
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 228
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 95
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 90
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 205
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 205
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 47
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 95
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 228
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 95
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 237
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 114
* **Base Y Value:** N/A
* **Base Z Value:** N/A

File:Kangaroo Kick.png | Strikes the closest enemy with a spring-loaded kick that deals **X** damage. The enemy receives Knockback and are Stunned for **5** seconds. Bouncing Basher will then continue to rough up all nearby enemies for the next **5** seconds, dealing **Y** damage per second to them.
* **Base X Value:** 228
* **Base Y Value:** 114
* **Base Z Value:** N/A

* **Base X Value:** 133
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 28
* **Base Y Value:**
* **Base Z Value:**

File:Night Night.png | Shoots the closest enemy with a tranquilizer dart. This deals **X** damage and puts the enemy to Sleep for **5** seconds with **4** hits to wake up. Enemies are Groggy if they wake up before the full duration of the Sleep has taken effect. When this happens, they are Slowed by **70%** for **5** seconds.
* **Base X Value:** 228
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 14
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 912
* **Base Y Value:**
* **Base Z Value:**

File:Panda Magic.png | Hurls a ball of ancient panda magic towards the enemy with the most Energy. This bounces between enemies **3** times, always targeting enemies with the most Energy. Each bounce deals **X** damage and removes **20** Energy.
* **Base X Value:** 65
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 185
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 209
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 152
* **Base Y Value:** N/A
* **Base Z Value:** N/A

File:Quite a Meowth Full.png | **Active:** Recites an ancient incantation to call down dark energy on all enemies, removing any Bless buffs on them and dealing **X** damage. **Passive:** The Furmiliar gains **15** energy every time an enemy gets Blessed.
* **Base X Value:** 142
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 21
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 142
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 57
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 91
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 57
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 76
* **Base Y Value:** 38
* **Base Z Value:**

File:Self Experimentation.png | Macabre Medic injectes himself with an untested tonic which causes him to lose **30%** of his Current Health but he gains **X**  and **70%** Lifesteal for **7** seconds.
* **Base X Value:** 608
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 138
* **Base Y Value:**
* **Base Z Value:**

File:Shadow Ally.png | Exiled Empress summons a Shadow Ally near the furthest enemy. The Shadow spawns with max Threat, is considered a Frontline ally, and lives for **6** seconds before vanishing. It attacks enemies for **X** damage and deals **Y** area of effect damage when vanishing. Any damage from the Shadow Ally Curses enemies for **4** seconds.
* **Base X Value:** 38
* **Base Y Value:** 190
* **Base Z Value:** N/A

* **Base X Value:** 152
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 68
* **Base Y Value:** 34
* **Base Z Value:**

* **Base X Value:** 38
* **Base Y Value:** 15
* **Base Z Value:**

* **Base X Value:** 76
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 11
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 38
* **Base Y Value:** 23
* **Base Z Value:**

* **Base X Value:** 76
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 114
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 152
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

File:Swing For The Fences.png | **Active:** Frost Biter swings his club in a large arc, dealing **X** damage to all nearby enemies and Slowing them by **75%** for **5** seconds. **Passive:** Frost Biter converts **100%** of the damage he deals into a shield that lasts for **8** seconds. The shield's duration gets reset each time he deals damage.
* **Base X Value:** 190
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 152
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 190
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 34
* **Base Y Value:**
* **Base Z Value:**

File:Temper Tantrum.png | Drama Llama throws a fit and stomps his feet **4** times, damaging nearby enemies and kicking up a bunch of dust. Enemies take **X** damage from each stomp and are Blinded for **5** seconds.
* **Base X Value:** 133
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 54
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 114
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 95
* **Base Y Value:** 237
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 61
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 190
* **Base Y Value:** 456
* **Base Z Value:**

* **Base X Value:** 34
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 47
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 180
* **Base Y Value:**
* **Base Z Value:**

## **Green Skills**

Some green skills are shared between heroes.

* **Base X Value:** 76
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 152
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 114
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 30
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 198
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 88
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

## **Blue Skills**

Like White Skills, Blue Skills are unique to the hero. They are obtained at Blue rarity, and start at level 20. The base values shown are for their value at level 20.

* **Base X Value:** 225
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 114
* **Base Y Value:**
* **Base Z Value:**

File:Bamboozle.png | Tubby Traveller targets the enemy with the highest Energy Generation. They take **X** damage and are Fatigued for **4** seconds.
* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 135
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 225
* **Base Y Value:**
* **Base Z Value:**

File:Blinding Darts.png | Fires two shots at the closest enemies that deal **X** damage each. Enemies are also Blinded and left Template:Defenseless for **3** seconds.
* **Base X Value:** 360
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 225
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 1440
* **Base Y Value:** 81
* **Base Z Value:**

* **Base X Value:** 126
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 91
* **Base Y Value:** 68
* **Base Z Value:**

* **Base X Value:** 135
* **Base Y Value:** 25
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

File:Contagion.png | When an enemy crosses a certain point on the battlefield for the first time, Crimson Cultist infects them with an incurable **Contagion**. This deals **X** initial damage and the target begins to take **Y** Bleed damage twice a second for the rest of the wave. The **Contagion** cannot be Blessed and Crimson Cultist will prioritize her basic attacks on infected targets until they die.
* **Base X Value:** 270
* **Base Y Value:** 108
* **Base Z Value:** N/A

File:Cursed Flail.png | Exiled Empress swings her cursed flail, dealing **X** damage to the two closest enemies, applying Curse for **4** seconds. This deals **Y** bonus damage if the enemies are already Template:Cursed.
* **Base X Value:** 324
* **Base Y Value:** 162
* **Base Z Value:** N/A

* **Base X Value:** 304
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 414
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 270
* **Base Y Value:** 36
* **Base Z Value:** 180

* **Base X Value:** 360
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 234
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 405
* **Base Y Value:** 319
* **Base Z Value:**

* Skills affected include: The Dwarven Kiss, Defender, I Choose You, Slow Globe, Prepared, Inspiration, Shadow Master, Battle Prepped, Battery Blessing, and all Aspect Friend skills.
* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 54
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 162
* **Base Y Value:** N/A
* **Base Z Value:** N/A

File:Friend of the Forest.png | **Active:** Father Forest saps the life force from the closest enemy, dealing **X** damage. This also heals Father Forest and his ally missing the most health. They both heal for **25%** of their own Max Health. **Passive:** [Father Forest]]'s **Barkskin** makes him immune to damage from Bleed and Crit. He also cannot receive Knockback.
* **Base X Value:** 180
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** N/A
* **Base Y Value:** N/A
* **Base Z Value:**

* **Base X Value:** 68
* **Base Y Value:** 225
* **Base Z Value:**

* **Base X Value:** 36
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 281
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 171
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 315
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 423
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 90
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

File:Huck-Tooey.png | Drama Llama spits on the closest enemy out of pure disgust. They take **X** damage, have their Threat maxed, and are marked Template:Magic Weak for **6** seconds.
* **Base X Value:** 495
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 720
* **Base Y Value:**
* **Base Z Value:**

* Defensive shared skills include: Thick Skull, Nimble, Tenacious,Stand Firm, Armor Proficiency, and Battle Hardened.
* **Base X Value:** 113
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 360
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 450
* **Base Y Value:** 360
* **Base Z Value:**

* **Base X Value:** 169
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 281
* **Base Y Value:**
* **Base Z Value:**

File:Neurotoxin.png | Fires a dart filled with an experimental neurotoxin at the enemy with the highest . This deals **X** initial damage and infects them with the toxin for **6** seconds. The target takes **Y** damage twice a second while infected.
* **Base X Value:** 405
* **Base Y Value:** 225
* **Base Z Value:** N/A

* **Base X Value:** 473
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

File:Pack a Punch.png | Prize Fighter hits his opponent with an empowered punch eveery **3** basic attacks. This deals **X** bonus damage and leaves the enemy Template:Defenseless for **6** seconds.
* **Base X Value:** 135
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 68
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 135
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 506
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 270
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 114
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 810
* **Base Y Value:**
* **Base Z Value:**

File:Purrfect Beginnings.png | At the beginning of battle, all enemies have to wade through a dark pool of necrotic magic for **4** seconds. Enemies are Slowed by **40%** and take **X** damage each second for the duration.
* **Base X Value:** 68
* **Base Y Value:**
* **Base Z Value:**

File:Raise Morale.png | **Active:** Bone Baron lets out a battle cry to heal himself for **30%** of his Max Health and raise the Morale of his allies. Whenever Bone Baron has at least **30%** of his Max Health, his allies gain **X**  and **50%** Attack Speed.
* **Base X Value:** 315
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 270
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 900
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 297
* **Base Y Value:**
* **Base Z Value:**

Brutal Axe is also able to cheat death in the face of his adversaries. When Brutal Axe would normally die, he instead removes all debuffs and becomes untargetable to regain his strength before returning to combat. During this state he regenerates 100% of his max health over 3 seconds. He is able to Cheat Death 3 times per wave, regenerating 10% less health each time.

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 180
* **Base Y Value:** N/A
* **Base Z Value:** N/A

File:Royal Court.png | Queen Bruja gains power by drawing on the **Aspects** of her allies. She gains the following buffs for the whole wave: Each **Fury** ally grants her **X** . Each **Focus** ally grants her **50** starting energy. Each **Finesse** ally grants her **20%** Crit Chance on skills and attacks.
* **Base X Value:** 450
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 486
* **Base Y Value:**
* **Base Z Value:**

File:Sapping Strikes.png | Pierces the enemy with the highest Attack Speed with a large crystal. The enemy takes **X** Penetrating damage and is Slowed by **50%** for **4** seconds. Shiny Spiny also gains **100%** Attack Speed for **4** seconds.>.
* **Base X Value:** 152
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 225
* **Base Y Value:** 90
* **Base Z Value:** N/A

File:Self Love.png | Soul Phoenix takes time out of combat for some self love. They heal for **25%** of their Max Health per second for **2** seconds. This has a chance to fail when Soul Phoenix's Hero level is above level **Skill Level**, only healing for **10%** of their Max Health per tick.
* **Base X Value:** N/A
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 540
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 675
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 1013
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 506
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 270
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 1181
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 203
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 108
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 54
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 234
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 450
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 225
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 360
* **Base Y Value:**
* **Base Z Value:**

File:Team Player.png | Bouncing Basher takes the burden of certain debuffs from allies onto himself. Any time an enemy would apply an eligible debuff to an ally, it gets applied to him for **3** seconds instead. Bouncing Basher gains **X**  and **25%** Damage Mitigation for each unique debuff on him. Eligible Debuffs include: Template:Defenseless, Fatigued, Template:Magic Weak, and Template:Physical Weak.
* **Base X Value:** 450
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 450
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 198
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 135
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 338
* **Base Y Value:** 1373
* **Base Z Value:**

* **Base X Value:** 90
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 180
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 360
* **Base Y Value:** N/A
* **Base Z Value:** N/A

File:Welcome To The Club.png | Frost Biter slams his club down on the closest enemy, dealing **X** damage and hitting them with Knockback.
* **Base X Value:** 270
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 439
* **Base Y Value:**
* **Base Z Value:**

## **Purple Skills**

Like Green skills, multiple heroes can have the same Purple Skill. They are obtained at Level 40 and Purple rank.

* **Base X Value:** 160
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 147
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 533
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** 447
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** 2320
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:** N/A
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:** N/A

* **Base X Value:** N/A
* **Base Y Value:** N/A
* **Base Z Value:** N/A

#### For Tank Heroes

* **Base X Value:**
* **Base Y Value:**
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:**

#### For Damage Heroes

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:**

#### For Support Heroes

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:**

* **Base X Value:**
* **Base Y Value:** N/A
* **Base Z Value:**