Golden Freddy

Golden Freddy is a mysterious, ghost-like entity who takes on the form of a yellow animatronic bear. He plays a prominent role in the Five Nights at Freddy's franchise, although his origins are cryptic and unknown.

## Physical Appearance

Golden Freddy appears to be a cross between Freddy and Fredbear with missing eyes. His hat and bow tie appears to be tinted dark blue, as opposed to Freddy's black ones and Fredbear's purple ones, though this may be the result of lighting. Upon closer inspection, a microphone can be seen lying on his right palm, as well as two pinprick white dot-like pupils within his otherwise empty eye sockets.

His paws are facing palms up. It is also possible that is an endoskeleton in the suit. If one looks at the arms, a few wires and parts of the endoskeleton are visible, which share the same coloration as his accessories, though this may just be cords holding together the separate pieces of his suit. His jaw hangs open and his head is tilted to the right. He is also presented in a sitting, slouched position as if he were deceased.

In *Five Nights at Freddy's AR: Special Delivery*, his appearance is the same as in the first game, but he is now completely golden, including his teeth, and he is more shiny. He is also seen moving its limbs for the first time in its workshop animation, albeit less fluidly, in contrast to other animatronics, and there does not seem to be an endoskeleton within him, making the cause of its ability to move its limbs unknown.

## Theories and Speculation

Golden Freddy's backstory has been the subject of countless speculation, and is considered to be one of the biggest mysteries of the series. Upon his initial discovery, it was generally accepted that Golden Freddy's spirit belonged to one of the five missing children that was tied to the original *Missing Children's Incident* (or MCI for short). However, as the series has progressed, this theory (although believed by a vast majority) is no longer the general consensus.

*Five Nights at Freddy's 4* introduced an unnamed protagonist (identified as the "Bite Victim"), who is believed and heavily hinted to being the son of *William Afton*. This character's fate is left unanswered, much like Golden Freddy's backstory, although there are several clues in the series that may suggest his ghost eventually becomes Golden Freddy. This theory, however, is controversial amongst theorists as it seemingly conflicts with the notion that Golden Freddy's spirit is a victim of the MCI.

Theorists have made numerous observations and conclusions surrounding Golden Freddy, including:

* Golden Freddy is simply a victim of the MCI, not at all connected to the Bite Victim.
	+ The character in question is believed by some to be named Cassidy, seemingly discovered in the *Five Nights at Freddy's: Survival Logbook* through a hidden code. A character by the name of Cassidy also appears in *Five Nights at Freddy's: The Fourth Closet* as a victim of the MCI, although she is not connected to Golden Freddy at all.
	+ The iterations of Golden Freddy in the original novel trilogy and the Fazbear Frights, Andrew and Michael Brooks are not related to the Bite Victim at all. While these are separate continuities, there is some degree of consistency with characters in the franchise.
* The Bite Victim is the fifth victim of the MCI. It is important to note that there is no specification as to whether or not all five children died following the incident, so either the Bite Victim hypothetically survived or he did die but was somehow resurrected. While this theory could be considered to be a stretch, it is the only possible way the Bite Victim could be Golden Freddy.
	+ In the *Five Nights at Freddy's 4* minigames, the Fredbear plush repeatedly mentions the Bite Victim having witnessed something horrific enough to have caused him to be distressed for the entirety of the game. It would explain the child's specific fear of the yellow Springlock Suits, and not the characters themselves.
* The *Curse of Dreadbear* DLC for *Five Nights at Freddy's: Help Wanted* is heavily centered around *Five Nights at Freddy's 4*, yet there easter eggs are connecting to Golden Freddy.
* The clock pathway for *FNaF World* features strong references to the Bite Victim, while also having minigames identical to the hidden ones in *Five Nights at Freddy's 3*. The hidden minigames in *Five Nights at Freddy's 3* lead to Golden Freddy getting his "Happiest Day", once again suggesting a connection between Golden Freddy and the Bite Victim.
	+ Furthermore, the "Happiest Day" minigame features a location almost identical to the one seen in *Five Nights at Freddy's 4* (where the Bite of '83 occured). The only difference is that Golden Freddy's spirit replaces the showstage where Fredbear and Spring Bonnie reside.
	+ These connections should especially be considered, as Scott Cawthon usually clears up unanswered questions from a game in whatever installment comes next.
* It is possible that Yenndo is a version of Golden Freddy, as his behavior in the Custom Night of *Sister Location* is identical to Golden Freddy's, as well as being associated with the color yellow.

## How He Attacks

Golden Freddy was added to FNaF AR on December 20th as a reward for the Community Quest. All of his items in the shop could be purchased using the very event tokens that lead to his arrival, except for his Lures, which used Faz-Coins.

Within the game, Golden Freddy acts as a sort of combination of almost all the current characters. His footsteps are like metallic springs moving, however they can change dependent on what mode he's in. Despite having different modes, he always haywires frequently. At the start of the encounter, the phrase "It's Me" and his face will flash up on screen. The player is given a tablet that allows them to rotate between multiple different mechanics, being the flashlight, the mask, the shocker and the timer.

The battle acts in 3 phases. Below is the modes which he can use in those three phases. They are chosen randomly, and once Golden Freddy is done using a mode, he cannot return back to it.

#### **Freddy Fazbear Mode**

Golden Freddy prefers to move while cloaked and charge at the player when they least expect it, his static is somewhat easy to track without the use of the flashlight. He decloaks from a mediocre distance from the player, shock him to move onto the next phase or win.

#### **Toy Freddy Mode**

Golden Freddy gains the power drain ability, where the player's power will quickly start depleting when a warning goes off. The player must use the mask to stop it. His static is medium at best and can be somewhat tracked without the flashlight, however it is recommended. When he decloaks, shock him to move onto the next phase or win.

#### **Mangle Mode**

Golden Freddy will now drop his top-hat, his microphone and his limbs onto the floor, which the player must collect quickly. During this, his footsteps become much faster. Instead of dropping 3 parts, he will only drop 1. When he charges, shock him to go to the next phase or win.

#### **Springtrap Mode**

Golden Freddy can haywire in this phase only. The player must look at him while he has white eyes, but look away when red. His static is now almost impossible to keep track off without the flashlight. When he does charge, he does it from up close, and might decloak. Shock him to move onto the next phase, or win.

#### **Ballora Mode**

Golden Freddy now keeps track of the player's movement speed, and the player must move slow to avoid a jumpscare. During this, his footsteps become much faster. Collecting three objects he drops will make him charge at the player, always decloaking. Shock him to win or move onto the next phase. As well as this, the Minireenas return and act the same way; crawling up the screen needing to be knocked off.

## Gallery

### Teasers

Golden Freddy's face seen hidden in the upper part of the Community Quest graphic.Golden Freddy's teaserDitto but the in-game version.
### Gameplay

Golden Freddy's jumpscare.Golden Freddy's Workshop animation.Ditto but brokenGolden Freddy seen with glowing eyes in the workshop.Golden Freddy's intro sequence.Golden Freddy's defeat animation.
### Assets

Golden Freddy's Plushsuit icon.Ditto but hidden.Golden Freddy's plushsuit package.Golden Freddy's shop render.Golden Freddy's CPU.Ditto but hidden.Golden Freddy's CPU icon.Golden Freddy's map icon.Golden Freddy's lure.Golden Freddy HeadGolden Freddy's avatar icon.Ditto but with the peppermint background.Golden Freddy's profile pack.A faz-coin bundle that comes with Golden Freddy & his CPU.Golden Freddy's head that appears in the intro sequence to his encounters.The "It's Me" that appears in the intro sequence to his encounters.its albedo textureits emission textureits MRAC textureits normal texture
### Renders

A render of Golden Freddy.Ditto.An alternate render of Golden Freddy.Ditto.A render of Golden Freddy's Endoskeleton.Ditto but with glowing eyes.Golden Freddy's Render From His Teaser.
### Animations

Golden Freddy's Jumpscare Animation.Ditto but slowed down.Golden Freddy's defeat animationGolden Freddy deactivating when changing her CPU.Golden Freddy twitching when changing her CPU.Golden Freddy reactivating when changing her CPU.All Golden Freddy's distraction poses.Animation of Golden Freddy Running.Golden Freddy workshop animation.Golden Freddy's Haywire animation.