recursal/Fanatic-Fandom huggingface dataset:
Chestnut Microcontinent

**Important:** A237 - Chestnut could not be identified during the February 2023 survey. It has vanished.

A237 is the temporary name of **Chestnut Microcontinent**, a grid structure discovered at Coordinates 513-515/1245-1246, Grid Sector E12, North - West Ocean.

## History

The microcontinent was discovered by SLGI team in June 2015, but according to [www.gridsurvey.com Gridsurvey], some sims existed since 2008, others vanished in 2012, while other sims were created in 2015.

## Geography

Chestnut is a compact Microcontinent, made of 5 sims, linked together.

All 5 sims share some common features. They have hills and small mountains (altitude below 40 meters), they all have vegetation and some of them have rivers. Another feature is the presence of an extensive network of roads. Their purpose is not to ensure fast access between sims. In fact, the roads look more like rally tracks. Buildings are also present, but in harmony with nature.

## Sim Examples

* Chestnut Isle
* Chestnut Bay
* Almstedt Lake
* Havilland Lake2

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Castle Valeria

Castle Valeria is a Sim, an infohub, an island and a transcontinental channel. It gave its name to one of the three Transcontinental Channels linking Nautilus and Corsica. Although not a part of Nautilus, it is the only infohub serving the continent. Corsica has one at Degrand Island.

Because Nautilus Waterways Network is interrupted, the only way to connect its North-West and North-East seas is via Corsica, using the Castle Valeria and Gubbio transcontinental channels. The North Nautilus Road Network can also be accessed only through Castle Valeria channel as it approaches the coastline only in West. Because of its strategic importance, the channel needed a fort to protect its waterways.

The island is located inside *Castle Valeria* sim. It is long, narrow and mountainous, rising to an altitude of 69 m.

The infohub is located close to the North end of the island, on a large terrace in front of the castle. It hosts 6 info kiosks that offer links to helping places, info sites and useful addresses. There is also one kiosk advertising the Linden Dollar. The platform offers a good view of the sea.

From the infohub, there are three entrances towards the castle. The left entrance leads to an internal court. The right one passes through a tunnel and then over a long bridge to reach the rest of the island. There, it is continued with a beautiful trail that leads to a dock. There is also a fountain halfway. On the shore, there is a house with a table full with food, a fireplace and barrels of wine. The dock is large, well maintained and has a large sail ship moored. There is also a small sailboat.

From the terrace hosting welcome area of the infohub, if you want to visit the castle, go through the middle gate. The first thing to encounter is a large longue with food served on tables. There are also two thrones here. If you take the stairs you will go up to a platform. There is one room to the right with a luxurious bed. A small room, with view over the sea, is located much forward, with a similar one on the other side. To the left, there is one room with stairs that lead to the tower. A second room exists too, with a separate door. It has a bed and luxurious furniture.

The final room, in the tower, is a place with narrow window openings.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Transcontinental Channels
AMIAIS Microcontinent

AMIAIS is a Microcontinent located at Coordinates 928-929/1054-1055, Grid Sector I10, Little Pacific Ocean. SLGI team gave it the transitory name **A441**.

## History

This microcontinent was identified by SLGI team during the February 2023 survey, however, it is older.

## Structure & Geography

There are 4 sims which form a square. They all host similar names. The place appears to be themed after a French village or community. There are many roads covered with pavement that allow access and interconnect the four sims. Around the roads, parcels are separated with stone walls.

## Sims

* AMIAIS 3
* AMIAIS 4
* AMIAIS 2
* AMIAIS 1

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A007 Sim Cluster

A007 is a Sim Cluster located at Coordinates 1155-1168/1307-1317, Grid Sector K13, Northern Ocean.

## History

A007 was the 7th grid structure identified by SLGI team in April 2013.

## Structure

Land has a complex structure. A007 is a sim cluster that contains a few internal microcontinents, sim groups and isolated sims:

* UTEP - 5 sims
* UTRGV - 4 sims
* UTHC Houston - 3 sims
* UTT Patriots - 3 sims
* UTPB - 2 sims
* Unconnected - 6 sims

Total: 23 sims.

## Geography

* UTEP is a place with rivers and small hills, hosting large exposition.
* UTRGV is a flat plain with many skyboxes.
* UTHC Houston is a flat plain, with road infrastructure and interesting buildings.
* UTT Patriots has a more desert land, with lakes and mountains.
* UTPB has plateaus and interesting glass buildings.
* Unconnected:
	+ UTD Comet Island - a large plain with smooth hills
	+ UTArlington III - a reconstruction of Fort Alamo
	+ UTMB Island Alpha - a plain with some buildings
	+ Ao Palapala - no access
	+ TejanoTech - a possible Maya pyramid
	+ UT Austin 1 - a plain with a few bushes and rare buildings.

Total: 23 sims.

## Land Status

* UTEP is linked to the Smithsonian institute.
* UTRGV looks not to be owned by a teen estate.
* UTHC Houston does not allow scripts.
* UTT Patriots is linked to the univsrsity of Texas.
* UTPB is owned by a teen estate.
* Unconnected - different land settings.

Total: 23 sims.

## Sim Examples

* UTEP Miners 1
* UTRGV 3
* UTHSC Houston III
* UTT Patriots II

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A303 Microcontinent

**A303** is a Microcontinent located at Coordinates 890-891/1050-1051, Grid Sector H10, Western Ocean.

## History

Based on data from Gridsurvey, work on this microcontinent started in 2008.

## Structure

It is made of 4 sims and has a compact (square) shape, located inside A302 Sim Cluster.

## Geography

Depending on area, Geographic features vary from almost flat plains to high and sharp mountains (maximum Altitude is 109 meters).

A complex network of roads give access to all areas. Along all roads, there are information givers, with links to external places. Almost all is dedicated to science.

## Land Status

Access is granted to anyone. Land rating is *General*. All 4 sims are owned by an university (teen estate).

## Sim Examples

* DBC Research
* Suisse
* Science
* Ellinogermaniki Agogi

## Status update

The February 2023 survey confirmed that A303 is on the map and is active.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A067 Sim Cluster

A067 is the temporary name of a Sim Cluster that exists at Coordinates 730-736/1183-1194, Grid Sector G11, North - West Ocean.

## History

A067 was identified by SLGI team in spring 2013. Later, as many sims vanished, it became part of A275 Sim Cluster.

## Structure

This sim cluster has more then 40 sims. It is a place where sim concentration increases. The sims are connected at their corners. It is placed East to Eden Continent, one of the most visible structure in the area.

## Geography

Some places are elevated, like in the sim *Peeble Falls*, where is a wide mountain range with a maximum Altitude of 50 meters. Mountains are used usually to separate parcels and are present also in beach-themed sims. Ground texture varies from sand to grass (different colors) and other staff. Vegetation is also present. Sims with flat land are in this sim cluster, too.

There are many kind of buildings. In some places, roads can be found.

## Land Status

There is a single estate owner. Land With Restricted Access exists (ban lines), also land for sale can be found. Some parcels allow residents to rezz things without restrictions.

## Sim Examples

* Isle of Tranquility
* Midnight Forest
* Dark Falls
* Isle of Diamonds

## Status update

The survey conducted in February 2023 confirmed that the sim cluster is active and has grown in size.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Cividale

Cividale is a sim hosting a pyramid, located along the Linden Pathway. It resembles a Maya pyramid in design.

The island is of rectangular shape and has no dock or rezz zone. The best place to start exploring is on the Western shore, because that is where the beach is a bit wider. The pyramid is built in five levels with stairs leading to each side. It has a central room on top. Inside, there are decorative objects on the walls, vases and some gold in a corner. If you click on the gold you will get the treasure: two hippo shaped earrings. There is also a Bellisseria passport stamping machine inside.

The pyramid is impressive by its huge size.

Cividale pyramid is displayed on many travel cards found along Parks And Recreation Areas inside Sansara.

Cividale is a strategic sim. All ships from the SLGI Fleet that head to South Nautilus or to Satori, after passing the Nautilus Strait Project route, make a stop here. Since the SLGI base is in *Valarian*, Corsica, vehicles need to make a stop en route to Satori, to check their schedules and adjust if they are running too early or too late. They all stop in front of the pyramid. Of course, the Yava Script Pods also stop there.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Berlin

Berlin is a Microcontinent located at Coordinates 980-981/1363-1366, Grid Sector I13, Northern Ocean. SLGI team gave it the transitory name **A492**.

## History

*Berlin 1920* is an old private-owned project that dates almost to the beginning of second Life. For a very long time, it was just a single sim. The microcontinent was created in 2022.

## Geography

This is a German roleplay zone for the old Berlin during the Weinmar republic (1920-1940). Visitors are welcomed but are encouraged to wear adequate clothing.

Landscape is urban and is full with old-style buildings.

## Sim examples

* Time Portal
* 1920s Berlin Project
* Tiergarten Chaussee
* Tiergarten Zeltenallee

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Blake Sea Passage

The Blake Sea Passage (not to be confused with Blake Passage Estate) is a Subcontinent located in the Eastern part of Blake Sea. It is long and narrow. SLGI team gave it the transitory name **B108**.

## History

Built in 2008, this passage enabled more estates to develop land along its waterways, increasing the population in Blake Sea.

## Structure

It is a very long (11 sims) and narrow stretch of continuous waterway. 10 sims are Linden-owned, while the 11th one is private-owned but works in a similar way.

## Geography

The long waterway is deep and large enough for any boat to pass through. It has two race lines on its way. Another feature is that the seabed is full with dunes and hosts some vegetation.

## Access

The land is opened for sailing and flying. Automated vehicles are not allowed.

## See Also

* Second Life Geography
* List Of Subcontinents
* Blake Sea
Arnthrud

Arnthrud is a water sim located inside the Sea Of Games. This sim is home to a small and flat island.

The island is never higher than 1 m above sea level. Because of its low elevation, there are a few ponds inside, as sea water infiltrates through the sand. Ground texture is mostly sand, but there is a small trace of grass. There are two palm trees on the island, both highly tilted, probably because of strong winds. The island has no rezz zone but still has a dock that is highly damaged. Ruins of a building can be seen on the island too. The building is too damaged to know what it was before.

Close to the shore, there are wrecks of a wooden ship, in a bad condition. To South East, on the continental shore, there is a dock in a very good shape.

Arnthrud sim is connected to other water sims only thorugh a corner. Sailors that venture here need to be careful as they will have to go through a bit of Inhabited Land if they cannot teleport over the sim corner.

Arnthrud was a very important sim in the planned Nautilus Strait Project. SLGI team purchased land in the nearby *Thorlaug* sim and planned to build a passage. However, as Tuarua Fiji Subcontinent (at that time *Seychelles*) built a new transcontinental channel between Nautilus and Corsica, the need for an internal passage vanished.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Atlas Estates Microcontinent

**Important:** The February 2023 has failed to identify Atlas as it has vanished.

**A293** is the transitory name of **Atlas Estates**, a Microcontinent located at Coordinates 875-875/1315-1319, Grid Sector H13, Northern Ocean.

## History

According to Gridsurvey, creation of this microcontinent started in 2011 and it is possible that at some point it was larger then today.

## Structure

A293 is made of 5 sims in a row. All 5 share the common name *Atlas Estates*.

## Geography

Atlas Estates is a Tropical Beach Paradise. Land is divided into many islands, available for sale or used by residents.

## Land Status

Land rating is *Adult*. Protected Land does not exist and Land With Restricted Access is found often.

## Sim Examples

* Atlas Estates
* Atlas Estates12
* Atlas Estates17
* Atlas Estates11

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Caye Sim Cluster

A133 or Caye is a Sim Cluster located at Coordinates 881-895/887-896, Grid Sector H8, Southern Ocean.

## History

When Caye was identified by SLGI team (autumn 2013), it was made of 25 to 30 sims. In July 2015, only 24 were found.

## Structure

It is made of 24 sims, placed in mathematical disposition. Unlike any other mathematical sim clusters, Caye forms no squares, but more complicated structures (hexagons). Almost every sim has the word *Caye* in its name.

## Geography

Unlike other places, sims in Caye are split into much smaller structures. Small mountain ranges divides land into even more then 20 parcels. Usually, these parcels are flat, surrounded by mountains high to 50 meters. Some parcels might contain a lake in their center.

## Land Status

This tiny frangmentation makes Caye a good place for residents who likes to have a home but don't have much money to pay a large land surface. Protected Land is rare, so your land will be in direct contact with your neighbors. To get land, there is a sim *Land For Rent* where information is available. There is a lot of land for sale. Many sims resemble a Tropical Beach Paradise.

## Sim Examples

* Surf Caye
* Coconut Caye
* Whisper Caye
* Coco Caye

## Status update

The sim cluster was confirmed to exist within its coordinates as for February 2023.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A465 Microcontinent

This is a Microcontinent identified at Coordinates 940-941/1185-1186, Grid Sector I11, Northern Ocean. SLGI team gave it the transitory name **A465**.

## History

The microcontinent was created between 2020 and 2023 in an area that has seen massive changes.

## Structure

It consists of 4 sims and has a squared shape.

## Geography

There are two different estates, one in West and one in East. The Eastern sims have narrow roads and many buildings that look like made of marble. The Western part has a different land texture and more vegetation.

## Sim Examples

* Trompe Loeil Mainstore
* Trompe Loeil
* Demersal
* Baros

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A415 Sim Cluster

A415 is the transitory name given by SLGI team to a Sim Cluster located around a Microcontinent identified at Coordinates 543-558/1350-1367, inside Grid Sector E13, Far North - West Ocean.

## History

Although some of the constituing sims have been around even before 2015, the microcontinent did not exist as it is. Sim density has gradually increased, making the sim cluster evident.

## Geography

The central microcontinent consists of 6 sims. Two surrounding structures can also be considered microcontinents, while other 25 sims exist inside the sim cluster.

All sims on the microcontinent and within the surrounding sim cluster are not themed, share no common features. Residents have built whatever they wanted to. Among the things detected during the survey are: a large shop, a hippodrome, a shrine and a wooden house.

## Sims

* Droom
* Liefde
* Ember Island
* VRDz Island

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A036 Sim Cluster

A036 is a Sim Cluster discovered at Coordinates 736-747/900-914, Grid Sector G9, Western Ocean.

## History

It was identified by SLGI team in late 2013. It looks like no major changes took place in its structure between 2013 and 2015.

## Structure

A036 is formed of two different parts: The sims in South are in contact one with the other at their corners, while the sims in North are a bit more isolated. There are 54 sims.

## Geography

These sims are residential area, with green landscapes water channels or mountain ranges to separate parcels. Vegetation is present and sometimes there are lush forests that hide large houses behind them.

## Land Status

This land is not owned by a single estate. There are multiple estates here.

## Sim Examples

* Jasmine Hills
* Winters Knight
* Oceanside
* Endless Shores

## Status update

The sim cluster was identified during the February 2023 survey, although sim density has dramatically decreased.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Bay City Mines

The Bay City Mines are located inside *Owens Beach* sim, Bay City, Sansara, close to a branch line of Bay City Railway. They are hidden beneath the flat plain and have access only through a side entrance.

## History

The land within Owens Beach sim was for a long time something empty. There was nothing there except for a green and flat peninsula. Later, a branch of the railway was added towards it. The land was named *Project coming soon!* and it was left like this. A mine was first dug around 2015, followed by a few updates that changed the tracks. As for 2023, the area still has the same name, meaning that the project is not finished.

## Geography

The entrance is close to the railway end. There, one can see a hole protected by fences and a railway end. The tunnel is flooded. The railway stretches through a gallery of 134 m long, a tunnel with rectangular shape that is not linear. Large horns can be seen, larger than mammoth teeth are. The railway is narrow gauge and uses no *Guide*, so that conventional trans cannot run on it.

## Access

The area is opened for anyone and is Protected Land. The SLGI Trains and the Yava Script Pods come along the railway frequently. In addition to this, one can walk along the railway from Bay City's main station and road.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* List Of Railways
* Caves & Mines
* Sansara
Central Abyss

The Central Abyss is a Subcontinent located inside Sansara Highlands, another subcontinent in the South-East of Sansara. The name is not official and was proposed by the SLGI team after completing the altitude survey of the region. It also has the designation number **B174**.

## History

The highlands were one of the last part added to the continent and the only part which is a large continental mass of dryland. Until then, most of Sansara was rather an archipelago. In this place with high altitude, two massive dams were constructed, the Sutherland Dam and the Sugarloaf Dam. As a result, they flooded a large surface, creating the three abysses that are the main bodies of water inside Sansara Highlands. Because overall Altitude is high, the three abysses have their water surface at high elevation and are the deepest bodies of water inside Second Life.

The only place that got an official name is *Sutherland Abyss*. The other two bodies of water never gained an official name. They are all Protected Land.

## Structure

The Central Abyss consists of 6 Water sims and is easy to be delimited as a Subcontinent. However, water, as coastal waterway or as rivers, spread to other 22 border sims. It is the smallest of all abysses. Because it is very clsoe to *Sugarloaf Abyss*, it can be considered a part of it.

## Geography

Water surface is at 80 m high. Surrounding landmass is higher, usually above 100 m high. The abyss is very deep. Its bottom lies at below 5 m. There are a few points where ground elevation is zero, making it the deepest water body. There are no objects and no signs of vegetation on the abyss floor.

The abyss is linked through Drawbridge River with the Sugarloaf Abyss and through Bear River to Sutherland Abyss.

There are three large water basins located in the Highlands. They all share a common feature as water level is 80 m high, compared to oceans, where it is only 20. The abysses are named so because water is very deep (lowest point is 1 m high). Two of the abysses are formed behind dams, while the third one is separated. All three are connected through deep rivers. The wate rnetwork further expands into the Snowlands Subcontinent.

Because of its depth, sunlight barely penetrates the deep water. Down on the bottom, one will have problems guessing if it is day or night.

## Access

The abyss is accessible mostly by sailing from the other two abysses. There is a rezz zone somewhere in the middle (one of the rare zones) which is often used by residents to edit outfits. Roads come very close to the shores. The SLGI Trains have a dedicated vehicle that crosses the abyss like a submarine. The Yava Script Pods are also present in the area.

## See Also

* Second Life Geography
* Sansara
* List Of Subcontinents
* Sansara Highlands
Antiquity Microcontinent

Antiquity is a Microcontinent with the transitory name **A116**. Its Coordinates are 763-766/909-913, that corresponds to Grid Sector G9, inside Western Ocean.

## History

It was discovered by SLGI team in late 2013. Since then, it remained almost unchanged. But sometime before February 2023, the microcontinent gained another region in the southwest corner, increasing the number of regions to 17.

## Structure

On map, it has the form of an almost perfect square. It is formed by 17 sims linked together, with the common name *Antiquity*.

## Geography

This microcontinent might be considered a double world. At high altitude (2000 meters) there is a skybox that covers all sims. The skybox forms a large plain, covered with a combination of forest and estates mostly of 18th and early 19th century style, with a public TP providing a route between the two levels in and over the sim of Antiquity Texas.

Below the large skybox, the continent is formed by a large central sea surrounded by land with low Altitude. Land is separated into massive islands, about one island for each sim, partially connected with roads. Road network does not cover the whole microcontinent, but every sim has Water access.

On some sims, there are towns and individual residences in styles based on the 15th to early 19th centuries. Land on other sims is covered with vegetation. Undersea, some sims have been terraformed for mer life.

## Land Status

Land is owned by a single estate. Our survey detected no Land With Restricted Access. Protected Land exists, formed by roads and water.

## Sim Examples

* Antiquity Heights
* Antiquity Yucatan
* Antiquity Oceania
* Antiquity Dominica

## Status update

In February 2023 the microcontinent was found to have 17 sims.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A203 Sim Cluster

A203 is a Sim Cluster. Its Coordinates are 1290-1315/1180-1220, so it cannot fit into a single grid sector. It fits into Grid Sector L11, Grid Sector L12, Grid Sector M11 and Grid Sector M12. More simple, it is somewhere in Northern Ocean, far away from the populated world, North - East from the Linden-owned continents.

## History

In 2014, the sim cluster was made of 41 sims. At that time, no microcontinent was detected. In May 2015, things were completely different. The map showed presence of 8 microcontinents. At that time, there were 92 sims. Two of them vanished and a new one emerged from the void in August 2015.

Because this sim cluster shows massive variations in size and composition and internal microcontinents are short lived, SLGI team decided not to give them transitory names.

In 2023, it was confirmed that A203 has received many sims and even microcontinents from Central Ocean that have been relocated to make room for Bellisseria.

## Structure

A203 is made of 41 sims. It consists of a few microcontinents and sim clusters:

1. **Xing Microcontinent** (NW) is made of 6 sims.
2. **Central Microcontinent** is made of 7 sims, with other 2 linked by a corner.
3. **SW Microcontinent** is made of 3 sims.
4. **Product engine Microcontinent** is made of 3 sims.
5. **Barney Build Microcontinent** consists of 20 sims.
6. **Barney QA Microcontinent** consists of 14 sims.
7. **GF Barney Microcontinent** consists of 9 sims.

In addition, other 34 sims exist inside the sim cluster.

Total = 99 sims.

## Geography

Access is restricted to public, so no data is available.

## Sim Examples

* Jaided
* Product Engine
* Barney Build 3
* Barney QA 10

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
Animesh

Animesh is a Sim Group. It is located at Coordinates 1337-1339/1342-1343, Grid Sector K13 and Grid Sector K13, Northern Ocean. SLGI team gave it the transitory name **A517**.

## History

Animesh was identified during February 2023 survey.

## Structure & Geography

It consists of two sims ranked *moderate* with a 3rd one ranked *adult* not linked.

The area is flat, it is Linden-owned and it is a large sandbox.

## Sim examples

* Animesh1
* Animesh2
* Animesh Adult

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Altitude

Altitude is the elevation of ground.

In Second Life, there is no negative altitude. Everything starts from zero level. Usually, water altitude is set at 20 meters, but there are exceptions. Usually, building is allowed up to 4096 meters, but in some places this is limited (like in Premium Continents). Flying is usually allowed up to a bit above 5000 meters. Ground elevation seems to affect flying limit, increasing it.

altitude maps reveal interesting and unexpected features for a Geographic area. Many Microsectors inside large continents are scanned to reveal their altitude maps.

## Gallery

Grid Sector J8

Microsector J8 a10
Grid Sector K10

Microsector K10 b6Microsector K10 b7Microsector K10 b8Microsector K10 b9Microsector K10 b10Microsector K10 c6Microsector K10 c7Microsector K10 c8Microsector K10 c9Microsector K10 c10Microsector K10 d6Microsector K10 d7Microsector K10 d8Microsector K10 d9Microsector K10 d10Microsector K10 e6Microsector K10 e7Microsector K10 e8
Grid Sector K11

Microsector K10 c1Microsector K10 d1
Cortona

Cortona is a group of two large islands located along the Coastal Channel, Eastern Nautilus. It is located along the main route that links Tuarua Fiji Subcontinent, Blake Sea and Bingo Strait. As a result, it is along a busy waterway.

The islands have steep cliffs along the shore. The best place to land is on the Western coast of the Southern island. There is a strait between the two islands which is accessible by small boats. There is no way to climb the cliffs other than flying. Both islands are covered with forest and are not a Tropical Beach Paradise.

The Northern island has a central meadow surrounded by forest. There is a large tree trunk between the two islands which allows avatars to pass without flying. The Southern island is longer and it has all its Southern part covered with forest. Further South, there is a meadow with a tree house. There is also a place with a table, two chairs and a water tap. Close to it, there is a Bellisseria passport stamping machine.

The tree house has an access door. If you enter, you find stairs that let you upstairs. At ground level, there is a fancy bicycle. The first level has a single room, with a *secretary desk* full with shelves, a stack of pillows and a table with a few objects on including a gramophone. The second floor is larger and has a large lounge with an armchair, a fireplace full with red candles and a balcony. There is a small room with large windows and an armchair in front of them. There is stretcher in the balcony. Another floor, in fact an attic, exists, with a large pink sofa. There is also a fountain in front of the house.

By far the treehouse is the most interesting and beautiful place on the island.

The island can be visited by sailors, although they have no place to moor their ships. Boats frequently pass through the area. The Yava Script Pods and SLGI Fleet stop here too.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Nautilus
Bear Infohub

Bear is a sim within Sansara Highlands, close to Bear River. Bear Infohub is located close to the river, in front of a bridge that crosses the river. It is a place with large plateaus and high Altitude. Bear River is very deep and its water is at an elevation of 80 m.

The infohub has road access through a brick path from the bridge junction. Land inside the infohub does not allow scripts to run. A large wooden gate advises *Bear Infohub*. At the entrance, there are two statues of bears. The floor is paved with bricks and the area is surrounded by low brick walls.

The place where people arrive is in the middle, on a large eye-in-the-hand SL logo sign. The area is full of vegetation, with lower trees on the left and high trees on the right. To left, there are a few benches. To right, there is a large building made of wood. In front of the building, there is a billboard that can be purchased for free and gives video tutorials. There is a telephone (non-functional of course, but its door can be opened). There is also a very tall and skinny statue called *old best friend*.

Inside the building, which is entirely made of wood and has a small statue of a bear at the entrance, there are armchairs and a sofa. There are a few plants in vases and a stove in the middle of the house.

Surrounding the house and the infohub, there is a large garden full with plants, a little forest. Among the things that can be found there, we can say about a statue and a brown bear. A small animal might pop in from time to time and move around,

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Sansara
A140 Sim Cluster

A140 is the temporary name of a Sim Cluster. Its Coordinates are 840-893/1081-1101, so it exists in Grid Sector H10, Western Ocean, North to former continent Caledon - Winterfel.

## History

SLGI team discovered it in late 2013. At that time, A140 was reported to have a very complex structure. Also, a few microcontinents existed within the area:

* Greek place (Spartan Empire, Atheninan Empire, Mediterranean Sea, Bremusa)
* Ottoman place (Ottoman Istanbul, Ottoman Imparatorlugu)
* Numbers place (Thirty One, Thirty Two, Thirty Three, Crystal Island)
* Japan Places (EDO JAPAN, EDO JAPAN KITAMACHI)
* Mars (single sim)
* Casino place (EC Shop, Games Club Neptune, Neptune VIP, Uranus, Player, Casino Neptune, SL Player, Tritonz) - it should be considered a standalone microcontinent, it was at a visible distance from the sim cluster.
* **West Cluster Sector** was formed of a 15 sims. Some of them were white, some were black.

However, in July 2015, almost all of these structures were not found.

## Structure

In May 25, 2015, 48 sims could be numbered within the area. In July 18th 2015, only 25 existed. If the same trend continues, the remaining of A140 will be included in A169 Sim Cluster. The following structures still were present:

* Greek Place - 3 sims
* Ottoman Place - 2 sims
* Number Places - got mixed with other sims
* Dublin Places - 3 sims
* A few sims that behave like Unassociated Sims.

## Geography

All these sims have different Geographic features. But not the ground texture and elevation is what makes this place interesting. In many sims, ground is covered with objects (sculpties) that form what people walk on.

## Land Status

There are many estates in the area. Most probably, this sim cluster is the result of random sim creation and deletion.

## Sim Examples

* Ottoman Istanbul
* The Spartan Empire
* Dublin
* TwentyNine

## Status update

The sim cluster is almost indistinguishable from surrounding Unassociated Sims in February 2023.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A188 Sim Cluster

A188 is the temporary name of a Sim Cluster detected at Coordinates 1090-1148/1130-1174,Grid Sector J11 and Grid Sector K11, Northern Ocean, West Gaeta Sea (close to Gaeta 1).

## History

The first time when SLGI team decided to draw borders between seas and oceans, this area was listed as **West Gaeta Sea**. The name is still used today and describes a large part of A188 Sim Cluster. In 2014, based on new classifications, the area became part of *Eastern Ocean* (and a tiny sector, part of *Little Northern Ocean*). All existing sims were grouped into a large sim cluster. Currently, the area is named *Northern Ocean*.

## Structure

Part of this sim cluster is made of sims with mathematical disposition (to create squares). Overall, it includes 225 sims (200 in Grid Sector K11 and 25 in Grid Sector J12). , more then Gaeta 1. Both its overall population and its population density are greater then Gaeta .

Internal structures:

```
A362 - Rumsey Maps
A363 - TTU Libraries Microcontinent
A364 - IRMC GovCenter Microcontinent
A365 - University Idaho Microcontinent
A366 - Gaia Rising Microcontinent

```

## Geography

High Altitude is rare, more often land is smooth, plain or covered with hills.

## Land Status

This sim cluster has many similarities with Unassociated Sims. There is a huge number of estates owning land in here. Interesting is that a high number of them are institutions (universities, medical institutions, research centers). Some of these sims have restricted access.

## Sim Examples

* ASCosta del Sol
* Bentley South
* Western University 1
* Eyebeam Island

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A252 Sim Cluster

A252 is the transitory name of a Sim Cluster identified at Coordinates 659-696/1011-1066, Grid Sector F10, Far West Ocean.

## History

SLGI team surveyed the area, but never noticed the existence of a large sim cluster. In fact, during early 2015, many sims in surrounding areas vanished from the grid, resulting in a massive decrease of sim density. As a result, the remaining sims could be differentiated as a distinct sim cluster.

## Structure

It is formed of 68 sims, but some of them are part of smaller, inner microcontinents. Some parts have mathematical distribution (to form squares), but the vast majority are placed at random.

## Geography

Our survey found that ground texture varies (grass, sand, both of various types). Also, a large part of land tends to be flooded. There is a high variety of buildings. Tropical Beach Paradise was detected, but also there are many non-tropical buildings above water (including a dark roleplay shop). In some areas, forests also exist.

## Land Status

The land is not owned by a single estate. There is land for sale.

## Sim Examples

* Sticky
* Caribbean Paradise
* Crystal Bay
* Phantasien

## Status update

The sim cluster was identified during February 2023 survey in the same location.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Cloned Geography

Cloned Geography is a feature that one can notice sometimes while traveling through Second Life. There are identical places that can be found throughout the map. Sometimes, the Lindens, while building this world, decided to go *copy - paste* as it was faster or they were lazy or short staffed. Cloned Geography is visible in certain places, where a sim, parts of a Subcontinent or even an entire Continent was copied and pasted somewhere else.

## Premium Continents

The four Premium Continents are copied one after the other. The largest one, **Premium East**, has all Geographic features of all the other ones. The other three are almost identical copies. The only difference is that the three continents in South are slightly smaller because they lack a few sims that are found in Premium East.

This has caused a lot of confusion and frustration along people who decide to have a premium house, as they found out themselves in remote places far from the borders of central mainland.

## First Attempts

Among the first examples of cloned Geography are:

* The sims that compose Shermerville
* Boardman And Brown between The Old World and Color Sims

## Sansara vs Sharp Continent

There are many sims and buildings designed in Sansara that have been copied to Sharp Continent. Some sims are identical copies, while others are close but not quite identical. Most notable, Sharp Bay City is identical to Nova Abilon, the Eastern suburbs of Bay City.

## Bellisseria

There are many parts of Bellisseria that are copied and further pasted on the map. The best examples can be found inside Bellisseria Forest. If one looks close, would find a circle-shaped river copied eight times.
A239 Microcontinent

A239 is the temporary name of a Microcontinent found at Coordinates 548-550/1076-1079, Grid Sector E10, Far West Ocean.

## History

Even if it appears on a scan from summer 2014, SLGI team did not observe it until June 2015. It could be a much older grid structure.

## Structure

A239 is made of two distinct parts. The South lobe is made of 3 sims, while the East lobe is made of 2. Both lobes are connected only by a corner. This means they don't form a real microcontinent.

## Geography

South lobe appears grey on map and since visitors are not allowed there, we don't know anything about what might be found there. East lobe is made of two sims with a variety of Geographic features: mountains, rivers, waterways, islands and hills, while ground texture is green. Highest altitude in East lobe was found to be 68 meters.

## Land Status

The South lobe is not accessible for visitors, while the East lobe is.

## Sim Examples

* Crimson Phoenix
* Silver Shores
* Avia
* Terra Melanoma

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
A474 Microcontinent

This is a Microcontinent identified at Coordinates 711-712/1281-1282, Grid Sector G12, Northern Ocean. SLGI team gave it the transitory name **A474**.

## History

The microcontinent was identified during 2023 survey.

## Structure

It consists of 4 sims and is square-shaped.

## Geography

It is an adult tropical beach paradise. Unlike other similar-themed microcontinents, the islands here are long and divided into parcels. At the time of the survey, most land was not inhabited.

## Sim Examples

* Venere
* Twilight Hollow
* Marakech
* Tiny Love

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
ASU Microcontinent

**Important!** The February 2023 survey failed to identify this microcontinent.

**A329** is the transitory name for **ASU**, a Microcontinent located at Coordinates 1095-1098/1339-1341, Grid Sector J13, Northern Ocean.

## History

Data from Gridsurvey shows that ASU was built in 2009. SLGI team identified it in August 2015.

## Structure

ASU is made of 6 sims and has a shape similar to a cross.

## Geography

Land is flat, a large plain. Water is present.

The area is like a virtual university, with all needed buildings. Land is owned by a teen estate.

## Sim Examples

* ASU CAMPUS WEST
* ASU Virtual Campus
* ASU Virtual Heritage
* ASU Dyess Colony

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
Bertrada

Bertrada is, from East to West, the fourth building along the North Coast Forts in Northern Sansara. It stays on an important waterway between Bay City and the rest of the continent.

The building is entirely made of marble and has no roof. It is square shaped, with seven large arches along each side. There is a large pond inside, crossed by an alley with grass on. There are two statues, one on left and one on right side of the alley. Each statue is placed on top of a high column and represents a woman holding a sphere. Water flows from the spheres down into the pond. Each statue is named *Bertrada Gymnast*.

In the middle of the alley lies an object which gives a clue about what these places are in the form of a notecard. The notecard reads:

```
Greetings, Bertrada awaits your pleasure
Statues, music and hidden treasure
Before you lie the islands fair
Gisela, Adelais and Lothair
Here's one clue the first of four
Go search Hildegarde for more.

```

The island has no docks or anything to moor a boat around. The pond is not deep and is at the same level with the sea.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
A175 Sim Cluster

A175 is the temporary name of a Sim Cluster. A175 has the following Coordinates: 964-1039/1396-1430, so it doesn't fit into a single Grid Sector . A175 fits into Grid Sector I13 Grid Sector I14 Grid Sector J13 and Grid Sector J14. Also this means that A175 doesn't fit into an ocean, its sims are divided into Northern Ocean. It is close to the vanished Mar Lesbiana continent.

## History

The first survey made by SLGI team in April 2013 ended with an error. A175 was identified as North Megacluster or A057. The error was corrected and distinct coordinates are now available for both sim clusters.

## Structure

A175 is spread in 4 grid sectors. It consists of 44 sims in I14, 40 sims in I13, 40 sims in J14 and 23 sims in J13 (total = 147 sims). This is comparable with some of the largest private-owned continents. It has a mathematical distribution (sims are forming squares on map). There are 3 void sims between each sim, resulting in a sim density of 6%.

## Geography

Majority of sims resemble a Tropical Beach Paradise. In most of cases, ground texture is sand, but there are also some exceptions. Depending from place to place, land can have various destinations. In most of cases, it is residential land, but also a traveler will find shops and clubs. uninhabited land is also present.

## Land Status

There are many estates in the area, but it looks like one land corporation ownes the largest part of this sim cluster through multiple estates. Land of a sim is divided into larger parcels that are sold or rented to various residents.

Land With Restricted Access was detected: ban lines, entity orbs or sims without entrance to visitors.

## Sim Examples

* Elle Island
* Bright Angel Cove
* Manhattan Isle
* majed Games

## Status update

In 2023, the sim cluster has slowly increased in size and expanded North.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
CNDG Sim Cluster

CNDG is a Sim Cluster located at Coordinates 949-979/700-713, Grid Sector I7, Southern Ocean. SLGI team gave it the transitory name **A426**.

## History

The sim cluster was identified during the February 2023 survey. Nothing was there before, grid sector I7 was covered by Void Ocean. The sim cluster was made by the movement of CNDG Microcontinent, which was split and expanded.

## Structure

The sim cluster consists of a few different structures:

* A long line of sims with diagonal distribution in South
* A shorter line of sims in South-West
* A few sims and two small microcontinents located in West.

## Geography

Nothing is clearly known about the local Geography as land is not opened for visitors.

## Sim Examples

* CNDG Live 4
* CNDG Dev 8
* CNDG Sea NW
* CNDGFWI ConfCenter SE

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A084 (Silent)

A084 (Silent) is an Isolated Sim, placed in a highly remote area. Coordinates are 518/519. It is the only sim inside Grid Sector E5. It is located in Southern Ocean.

## History

According to [www.gridsurvey.com Gridsurvey], Silent appeared in 2008 and since then it was always online. It was a Tropical Beach Paradise when SLGI team first arrived here, in 2013. In In October 24th, 2013, a new sim, called **Keng Group** was created South to Silent, making it a Sim Group. Silent started to become a place for gambling. The extra sim vanished soon and Silent became again a tropical beach paradise.

Since late 2013, Silent is no longer accessible for visitors.

## Geography

A 084 (Silent) is the most Isolated Sim of the entire grid. It is situated in Grid Sector E5, at minimum 100 sims of void ocean away to any nearby place. A084 is a temporary name given to grid structure SLGI team, who updates List Of Microcontinents And Sim Clusters.

It resumes a Tropical Beach Paradise. Altitude is low, ground texture is sand, vegetation is tropical and water is found all around.

## Land Status

Silent is not opened for visitors, even if it was for a very long time.

## 2023 Survey

As for February 2023, the isolated sim is still on the map, but appears to lack any name or teleport access. Might have recently vanished. Ground appears to be grass-covered.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A287 Microcontinent

**Important:** The February 2023 survey failed to identify this microcontinent. It found that some of its component sims have moved to a different location where they form a new microcontinent (A482).

**A287** is the transitory name given to a Microcontinent discovered at Coordinates 799-806/1367-1374, Grid Sector G13 and Grid Sector H13, Northern Ocean.

## History

This huge microcontinent was discovered by SLGI team in July 2015. At such a size, it is amazing how it came to life without being noticed. Based on Gridsurvey Database, it resulted that many sims existed, even since old times. Each sim was created at a different moment. Still, they were not placed here. Previous surveys made by SLGI team have found nothing, only Unassociated Sims and small microcontinents. It is now clear that A287 was formed during late 2014 or early 2015. Currently, it has nearly 30 sims, so it is close to the limit where it will become a Continent. Future surveys will be needed to see if this will happen.

## Structure

A287 is made of two distinct parts. In fact, it can be considered made of two microcontinents, linked by a sim corner. The left part is made of 9 sims, 8 forming a microcontinent and the 9th one being linked by a corner. The right part, much larger, is made of 18 sims. The left part is more compact, while the right part is elongated and has a few peninsulas.

## Geography

All land is flat. No mountains or hills were detected during our survey. Also, terraforming is not allowed. Land texture resembles grass, except for limited areas. Water exists too. Ground altitude is less then a meter above water surface.

Construction type resembles that of a suburbia. There are many roads that provide access to all parcels. Between roads, there are square-shaped parcels made to rent. Majority of them are used, but there are enough free parcels.

Homes are available from estate owner. Also, residents are allowed to build their own home, if they respect some decency rules.

## Land Status

All sims are residential or created for family roleplay. Protected Land exists under the form of roads and waterways. Parcels are made to be rented, to build homes on them. Land With Restricted Access exists, but since there are many roads, it's not a problem.

There are parcels of protected land opened only for a certain group.

## Sim Examples

Left part:

* Coral Reef Island
* Starlight Grove
* Rosewater

Right part:

* Lakeside Falls
* Oak Forest
* Flora

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans