The beguining

label begining:

    scene bg forest
    y "So Thirsty, Can't walk another step."
    y "And the hunger..."

```
   "..."

```

    y "I can not remember the last time I had somthing to eat."
    "..."

    y "Am I going to die here? Never to know love..."
    y "All alone out in th-the..."

```
   "..."

```

    y "Need..."
    y "Rest..."

```
   "..."

```

    scene bg black

    "\*Thud\*"

    show gameover with dissolve

    y "No no no no!"
    y "Hold on a minute."
    y "I cannot just die there, then what about the rest of the game?"
    "..."

```
   scene bg black with eraze

```

```
   y "Better..."

```

```
   #pouse 0.3

```

    scene bg room with dissolve

```
   "Morning light is shining through the window."
   "I feel the comfort of a soft bed underneath me, but I have no memory of how I ended up here."
   "I can only guess someone brought me here then?"

```

    show h normal with dissolve

    h "My, thats one nasty bump you have on your pritty little head."
    y "Hmmm...?"
    h "She's waking up, you feel okay sweete?"
    y "Whe... Where am I?"
    h "You are at the \"the Gate\", the finest inn and pub in the realm."
    h "I found you in the \"black woods\". Walking about on your own, a very n00b'ish mistake I must say."
    y "Noob? Wha..."

```
   "..."

```

    y "...may I kindly ask, who are you?"

    $ h = "Paladin" #Shiro Honoroso

    h "That would be the owner of this establishment. People call me \"Paladin\". But you may call me darling fair lady, and you are?"
    y "Ehm..."
    y "I..."

```
   "..."

```

    y "...I don't know. I can't remember."
    h "Maybe you hur your head more then I first thought. It seems you have amnesia."

```
   y "Animation?"
   h "Haha, no amnesia. Memory loss in other words."

```

    h "Not to worry, I've meet tons of people that don't rememberd who they where, and it was not that bad actually."
    h "In the hero buissnis, you wouldent belive how many loose thair memmory from time to time."
    y "Can't we do something about it?"
    h "No health potion in the world for that."
    h "Also, It's one of the few things that is aparently thats still hardest to cure, even with magic."
    y "Then, I'm stuck like this?"
    h "No need to panick, or cry. The memmories should appare again in time, as long as you don't push to hard on the matter."
    h "Anyway, a cutie like you should be fine. I'm sure it will ware of soon."

    "\*Blush\*"

    y "...Thanks."
    h "Well, you may not remember, but I should have something to call you."
    h "What would you say about Zink?"
    y "Eh..."

            $ y = "Zinc"
            y "It's a lovely name."
        "I rather be called":
            $ y = renpy.input("I rather be called.") or "Zinc"
            h "Sure, thats a nice name!"

    h "Well then %(y)s, It's nice to meet you."
    y "It's a pleasure."

```
   "*Sound of stomach growling."

```

    h "You look like you could do with some food. Rest here in bed and I will get some for you."
    y "Ah! Thank you..."
    h "No need, helping people is what I do."
    scene black with fade(2.0)
    scene bg inn with fade(2.0)

    y "Whow! This place looks amazing."
    y "And here are so many people."
    h "Good morning sleepy head."
    y "I feel bad for taking sutch advatedge of your hospitality."
    y "And I have no way of paying you."
    h "No problem at all, we advetures need to look out for each other."
    y "Adventurer?"
    h "I asked around sense yesterday. No one remember to have met you."
    h "Buuut, from your apparence, that I found you in the forest and the fact almost enyone coming here is for one reason only."
    h "This town is more or less in the middle of nowhere, and exept for the ocational traveler and salesman, only adventurers come here."
    h "After all, it's the most dense spawning point in the area."
    y "I almost followed you untill the end part. Spawning point?"
    h "Haha, I forgot that you have no memory of this."
    h "Spawning point is where the monsters come from. Or rather, where they apare. We are not exactly sure of where they come from."
    h "Places like dungeons and the \"dark forest\" is like a breathing nest for criters worth experience"
    y "I see..."

```
   h "Not following at all are you?"

```

    y "Well, you say that I could have been atacked by a monster, that's what made me lose my memory?"
    h "Probably."
    h "Well anyway, I wonder what you plan to do from now on?"
    y "I have not relly tought about it."
    y "But the way your talking about it, adventuring sounded kind of fun."
    h "I'm happy to hear that. I wanted to ask you if you are intrested to join me and my crew."
    h "We could use a little fresh blood seins our priest left us."
    y "What happened?"

    h "He said he wanted to retire, unusuall for his age, but I'm not going to pry."
    h "His loss and your chanse, so, what say you?"

```
           pass
       "No":
           "Oy! We already did the early game over joke, just get on with it."

```

    y "That sounds cool, I would be honored to join you."
    h "Teriffic! I will make it oficiall then."
    h "But for the moment, you are only at level one I guess. In fact I don't even know your class yet?"
    y "You lost me again..."
    h "Sorry, adventurer lingo, you will lern it in a jiffy."
    h "Levels is a way to measure how strong and skillfull you are. the higher level the beter."
    h "Class on the other hand is somewhat like a hero profession."
    h "For example a mage or cleric can heal, a rouge disarms traps and a warrior shelds his allies."
    y "I see."
    y "Though I don't realy know my class myself."
    h "Well, you could just pick any class you want realy as you are starting of from scratch."
    h "Or I could give you a personality test to see what souits you best?"
    y "Let's see..."

            y "I like to try the test."

            h "Sure, lets start with something simple"

            $ clas.append("warrior")

                    y "I want to be a warior"

                    $ clas.append("warrior")

                "Mage":

                    y "I want to be a mage"

                    $ clas.append("mage")

                "Cleric":

                    y "I want to be a cleric"

                    $ clas.append("cleric")

                "Rouge":

                    y "I want to be a rouge"

                    $ clas.append("rouge")

                "Bard":

                    y "I want to be a bard"

                    $ clas.append("bard")

        "Maybe you could pick for me?":

            h "Sure"

```
           h "For someone new a warrior is always simple to play."
           "Play?"

```

            $ clas.append("warior")

    h "So, a %(clas)s. That always come in handy."
    h "Well, thats a start. Now you just need some starting gear and your ready to start grinding."
    y "Grinding?"
    h "Term for doing repettetive taskts to quickly gain level."
    y "Sounds tedious."
    h "Don't worry, you can take your time. We still miss some of the keys for the four-man dungeons we want to visit."
    y "I don't really follow..."
    h "No need, just take your time."
    h "First you need your starting gear, go to the second hand shop down the street and by some."
    h "The owner's name is \"Stabby\". Tell her I sent you."
    h "Take these with you."
    "You got a nifty 100 silver!"
    y "I can't take this!"
    h "No problem, you can pay me back later when we have clered our first dungeon together, just see this as a investion."
    y "I-I guess..."
    h "Now here is an Idea!"

```
   h "Every adventurer worth his salt have to do some quests."
   y "Quests?"
   h "It's a kind of lofty goal that you are to atcheve in order to gain money and XP."
   y "XP?"
   h "Experience Points. It's a mesurment system that alows you to keep track on what you learn."
   h "It's just like farenhigth or centimeters or anything along thoes lines."
   y "Sounds kind of sketchy at best."
   h "You will understand in due time."
   h "Now, your first quest will be to meet with the other party members."
   y "That sounds a little easy?"
   h "We all have to start to crawl befor we walk."
   h "Aslo, you schould familiriase yourselfe with the soroundings."
   h "Here is a map of the town and a jurnal."
   y "what's with the jurnal."
   h "I belive it is wise for any good adventurer to have writen down all he is to do as well as what he has done."
   h "For example, if you had have a jurnal before, your memory problem would not have been so grate."
   h "You would just have to read your old jurnal and seen what you used to do."
   y "Can't argue with that I guess..."
   h "Precissly, and if you want to read what you have to do, you just have to press the button here on the side panel"

```

```
   #$ questlist.append("q1")

```

```
   h "You can also press the \"j\" button."
   y "Wha..."
   y "J?"
   h "Or j."
   y "..."
   "Press the J button."
   #jurnal opens (tutorial)

```

```
   "What the hell was that about?"
   h "Anyhow... The other two should be in the city."
   h "This Inn here is our \"base\"."
   h "You will be abel to live and eat here as a special benefit for being a party member."
   y "Whow! Thats really generus of you."
   h "If you want to rest and \"save\" your game you can come here..."
   y "Save my... game?"
   h "...yea."
   "He really like to say weird and made up things doesn't he?"
   h "I don't know what all that mumbo is, but it's somthing I have to tell all new adventures."
   h "decreed by the king and all, but don't ask me what it mean."
   "No, I'm sure your just doing it to confuse me."
   y "Any more things you \"need\" to tell me?"
   h "...Nope, thats all."
   y "..."
   h "But I have loots of old \"war\" stories if your intrested."
   h "I will think of some untill your back."
   h "The other two members are the blacksmith and Potion maker, you should visit their shops and introduce yourself."
   h "And don't forget to pick up your gear from the item shop."
   h "Good luck!"
   y "Thank you."

```

```
   "It is with some unease I leave the inn and head out into the village."

```

* Inn
* Item Shop
* Bathouse
* Castle (you are not let in)
* Potion shop
* Dojo
* Smith

After visiting the allocated places there is to begin with, you are then free to explore.

game continues ==> Chapter 1