recursal/Fanatic-Fandom huggingface dataset:
Amphibark

**Amphibark** is a dual-typed Water/Fire Pokémon.

It evolves from Xolsmol starting at level 30, and then evolves into Peroxotal starting at level 65 in the rain.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Amphibark is based on an axolotl and a dog, as axolotls are named after the Aztec fire deity *Xolotl*, who is depicted as dog-like.

### Name origin

Amphibark is a combination of *amphibian* and *bark*.
Scouring Winds (move)

**Battles**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

Scouring Winds is a damage-dealing Flying-type move introduced in Generation .

## Effect

Scouring Winds inflicts damage and has a 10% chance to lower the target's Special Defense stat.

## Learnset

### By Leveling Up

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.

### By TM/Tutor

 * **Bold** indicates a Pokémon gains STAB from this move.

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Chispeka

**Chispeka** is a dual-typed Electric/Fighting Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Chispeka is designed as a Pikachu clone based on bats, flying squirrels and other rodents, and egotistical wrestler personas.

### Name origin

Chispeka is a combination of *chispa* which is Spanish for spark, and *peka*, likely a reference to *pikapika*, the onomatopoeia for sparkle used in Pikachu's name.
Purrloin

**Purrloin** is a Dark-type Pokémon.

It evolves into Liepard starting at level 20.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Purrloin
* *Italic* moves get STAB only when used by an evolution of Purrloin

## Trivia

### Design origin

Purrloin appears to be based on a tuxedo cat. Its fur pattern, behavior, and feline influence suggest that it may also be based on a female thief, commonly known as a cat burglar.

### Name origin

Purrloin may be a combination of *purr* (a sound a cat makes) and *purloin* (to steal).
Nosepass

**Nosepass** is a dual-typed Rock/Fighting Pokémon.

It evolves into Noseponch when leveled up at PLACEHOLDER.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Nosepass is based on the stone Olmec heads of ancient Mexico as well as other Mesoamerican statues.

### Name origin

Nosepass may be a combination of *nose* or a corruption of *north* and *compass*. NOSE is also a mnemonic for the cardinal directions in French (***n**ord, **o**uest, **s**ud, **e**st*).
Biting Cold (move)

**Battles**

* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

 **Availability**

Biting Cold is a non-damaging Ice-type move introduced in Generation .

## Effect

Biting Cold inflicts frostbite on the target. It has no effect on Ice-type Pokémon.

## Learnset

### By Leveling Up

 * **Bold** indicates a Pokémon gains STAB from this move.

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Crustang

**Crustang** is a dual-typed Ground/Steel Pokémon.

It evolves from Crabrawler when exposed to a Metal Coat.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Crustang is based on a crab and a muscle car. Its pincers resemble wrenches.

### Name origin

Crustang is a combination of *crustacean* and *Mustang*, a series of automobile.
Frizzard

**Frizzard** is a dual-typed Dragon/Ice Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Frizzard is based on reptillian dragons and air conditioning machines, taking in warm air and cooling it to produce cool air.

### Name origin

Frizzard is a combination of *fridge* or *frigid* and *lizard* or *blizzard*.
Flame Body (ability)

**Flame Body** is an ability introduced in Generation III.

## Effect

When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become burned.

If a Pokémon with this Ability is hit by a multi-strike move that makes contact (such as Fury Swipes), each hit has an independent chance to activate this Ability.
Scatterdust (move)

**Battles**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

Scatterdust is a damage-dealing Bug-type move introduced in Generation .

## Effect

Scatterdust inflicts damage and has a 10% chance to lower the opponent's Speed stat.

## Learnset

### By Leveling Up

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Blazea

**Blazea** is a dual Dark/Fire-type Pokémon.

It evolves from Zhusk with a Fire Stone starting at level 35. It is one of the final forms of Zea-Zaya alongside Mayzmen.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Blazea
* *Italic* moves get STAB only when used by an evolution of Blazea

## Trivia

### Design origin

Blazea is based on popcorn and draws inspiration from the idea of a dysfunctional colony.

### Name origin

Blazea is a combination of *blaze* and *zea* (genus of corn).
Chandelure

**Chandelure** is a dual Ghost/Fire-type Pokémon.

It evolves from Lampent with a Dusk Stone. It is the final form of Litwick.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Chandelure
* *Italic* moves get STAB only when used by an evolution of Chandelure

## Trivia

### Design origin

Chandelure may be based on a chandelier and the hitodama or will-o'-the-wisps. It may also take inspiration from chōchin-obake, albeit in a modern, Western style.

### Name origin

Chandelure may be a combination of *chandelier* and *lure*.
Bolon

The Bolon symbol () is the Mayan character for 9. As this game started as a "potential Generation 9", and to not confuse Pokémon Untamed with Pokémon Scarlet and Violet, a unique symbol is being utilized. The Mayan symbol was chosen due to the Mazah Region's roots being throughout Mexico, Central America, and South America.
Sweet Veil (ability)

**Sweet Veil** is an ability introduced in Generation VI.

## Effect

Sweet Veil prevents the Pokémon with this Ability and its allies (including non-adjacent allies) from falling asleep. Rest will fail when used by the Pokémon with this Ability or an ally (unless the user has an Ability that ignores other Abilities).

Sweet Veil causes Yawn to fail if used on the Pokémon or its allies (including non-adjacent allies), and prevents the Pokémon and its allies already drowsy due to Yawn from falling asleep.
Abilities

An Ability is a game mechanic present in Pokémon Untamed. They provide a passive effect in battle or, rarely, in the overworld. Individual Pokémon may have only one Ability at a time. Some Pokémon have different abilities dependent on form, and some Pokémon's forms are dependent on their ability. Not every Ability is entirely beneficial, and a good few of them are hindering.

## List of Returning Abilities in Generation

*Ability template created by HexeChroma for use on the Tofrug's Swamp wiki. It has been provided to the Mazah Wiki for usage by HexeChroma.*
Banagnaw

**Banagnaw** is a dual-typed Grass/Water Pokémon.

It evolves into Nanahi starting at level 26 or into Potassopod starting at level 26 when a fainted member of the Banagnaw evolutionary line is in the party.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Banagnaw is inspired by a banana and a fish. The inspiration came from a comment that said: "Mack a banana Pokémon for the Maza reagen".

### Name origin

Banagnaw is a combination of *banana* and *gnaw*.
Pickup (ability)

**Pickup** is an ability introduced in Generation III.

## Effect

At the end of the turn in which another Pokémon used a one-time use item (including throwing an item with Fling or using Natural Gift), a Pokémon with Pickup will collect the item if they are not holding anything. If more than one Pokémon has Pickup or Harvest, the faster Pokémon will restore an item first. If multiple items can be collected, the Pokémon will collect the item most recently consumed.

After winning a battle, any Pokémon in the player's party that has this Ability and is not already holding an item has a 10% chance of creating a held item for itself, even if it did not participate in the battle and/or cannot battle.
Chicatta

**Chicatta** is a Bug-type Pokémon.

It evolves from Minimelo starting at level 10, and evolves into Noctavispa at Level 30 if it knows a Dark-type Move.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Chicatta
* *Italic* moves get STAB only when used by an evolution of Chicatta

## Trivia

### Design origin

Chicatta is based on chicatanas, a species of leaf-cutter ant.

### Name origin

Chicatta is a combination of *chicatanas* and *atta mexicana*, both referring to the name of the ant it's based on. It may also include a corruption of *cutter.*
Aveor

**Aveor** is a dual-typed Electric/Flying Pokémon.

It evolves from Wrenner starting at level 16, and then evolves into Roadraptor starting at level 36.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Aveor
* *Italic* moves get STAB only when used by an evolution of Aveor

## Trivia

### Design origin

Aveor is based on roadrunners and draws inspiration from comet trails.

### Name origin

Aveor is a combination of *avian* and *meteor*.
Pepper Spray (move)

**Battles**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

Pepper Spray is a damage-dealing Grass-type move introduced in Generation . It is the signature move of Maractus.

## Effect

Pepper Spray inflicts damage and has a 30% chance to burn the target. It will also thaw the target out if they are frozen.

## Learnset

### By Leveling Up

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Honchkrow

**Honchkrow** is a dual Dark/Flying Pokémon.

It evolves from Murkrow when exposed to a Dusk Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Honchkrow
* *Italic* moves get STAB only when used by an evolution of Honchkrow

## Trivia

### Design origin

Honchkrow is based on a crow or raven. With its bulkier, more powerful appearance, Honchkrow looks much more like a raven than its pre-evolved form does, but its coloration resembles that of the hooded crow. While Murkrow appears to be based on witches of western folklore, Honchkrow's appearance is reminiscent of a crime boss, giving a new interpretation to Murkrow as a gang member under Honchkrow. Its crest even looks like a wide-brimmed fedora hat, an article of clothing often associated with mobsters. However, Honchkrow's tail does resemble a besom broom, which has long been connected with witchcraft, and its hat- and beard-like feathers also give the impression of a sorcerer or wizard. The design of Honchkrow's hat could also take inspiration from the hardened crests likened to that of the great hornbill and the cassowary.

### Name origin

Honchkrow may be a combination of *honcho* (boss) and *crow*.
Beakraft

**Beakraft** is a dual-typed Steel/Flying Pokémon.

It evolves from Beakpeep starting at level 31.

## Base stats

### Male Beakraft

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Female Beakraft

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Beakraft is based on malabar pied hornbills, known for their large casque, sexual dimorphism and ability to construct nests within trees. Male Beakraft's head resembles a hammer and its tail feathers nails, while the female's bill resembles a saw.

### Name origin

Beakraft is a combination of *beak* and *craft*.
Ghost (type)

The **Ghost type** is one of the eighteen types present in Pokémon Untamed.

### Defense

Ghost is the only type with more than one immunity. However, these immunities can be removed by Foresight, Odor Sleuth, or Scrappy. As of Generation VI, Ghost-type Pokémon are immune to being trapped by all trapping moves and Abilities, including the binding effect of moves such as Infestation. Ghost types are also guaranteed to run from wild battles regardless of Speed. Most Ghost-type Pokémon can learn Will-O-Wisp and other status condition-inducing moves.

Ghost types are also unique in the fact that they have a type-specific attack: Curse, which works differently for Ghost-type Pokémon than it does for other Pokémon. The move Trick-or-Treat adds the Ghost type to the target's types.

### Offense

Since Steel-type Pokémon no longer resist Ghost-type attacks in Generation VI, Ghost is tied with Dragon for the least resisted type, being resisted by Dark and ineffective against Normal. Currently, only the Hisuian Zorua and Litleo family resist a combination of Ghost and Fighting or Fairy-type attacks respectively (except when Trick-or-Treat is considered).
Elegoop

**Elegoop** is a dual-typed Rock/Poison Pokémon.

It is resurrected from a Tar Fossil and evolves into Tartusk starting at level 32.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Elegoop is based on elephants or wooly mammoths, and the idea of ancient creatures being preserved in tar.

### Name origin

Elegoop is a combination of *elephant* and *goop*.
Macrabra

**Macrabra** is a dual-typed Ghost/Bug Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Macrabra is based on Aztec death whistles, an artifact that sounds like a human scream when blown into. It also resembles a hermit crab.

### Name origin

Macrabra is a combination of *macabre* and *crab*.
Strelavison

**Strelavison** is a dual Bug/Psychic-type Pokémon.

It evolves from Wormote when leveled up with high friendship. Strelavison can change forms depending on its health.

* When over 25% health, Strelavison it is in its Swarm form and is a a dual Bug/Electric-type.

* Under 25% health, it is in its Solo form and is a dual Bug/Psychic-type.

## Base stats

### Strelavison (Solo)

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Strelavison (Swarm)

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Wormote and Strelavison were designed by Onduregion.

### Design origin

Strelavison is based on fireflies and televisions, as colored television was invented by a Mexican engineer. Its male and female forms resemble stereotypical showhosts or sitcom characters.

### Name origin

Strelavison is a combination of *estrella* (star in Spanish), *television* and *visón* (vision in Spanish).
Frost Kick (move)

**Battles**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

Frost Kick is a damage-dealing Ice-type move introduced in Generation .

## Effect

Frost Kick inflicts damage and has a 10% chance to give frostbite to the target. It has an increased critical hit ratio.

## Learnset

### By Leveling Up

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Unnerve (ability)

**Unnerve** is an ability introduced in Generation V.

## Effect

Unnerve causes opposing Pokémon to be unable to eat their own held Berries. However, it does not stop against using Natural Gift. When an Unnerve user switches in, the Ability displays a message. If there are entry hazards, then they activate after the message.
DDT Spray

The DDT Spray is a type of Key item introduced in Generation .

## Effect

When used from the Bag, the player can choose 2 options, DDT Spray and Infinite Repel. When used in the overworld, the player can choose 3 options, DDT Spray, Infinite Repel and Lure. All of these settings can be turned on/off at any moment.

* *DDT Spray*: Prevents wild Pokémon that the player has already caught from appearing for an unlimited amount of steps, unless all Pokémon in the encounter table have been caught.
* *Infinite Repel*: Almost infinite. Prevents wild Pokémon from appearing.
* *Lure*: When used in tall grass, caves, or while surfing, it will trigger a wild Pokémon battle.
Cryoger

**Cryoger** is an Ice-type/Steel-type Pokémon.

It evolves from Glaciuttle when exposed to a Moon Stone. It is the final form of Cosmet.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Cryoger's evolutionary line was designed by Owoodfin.
* Cryoger gets the Voyager in it's name from both the Voyager 1 and 2 space probes, and the sci-fi tv-show Star Trek: Voyager.
* The Cryoger line, as it is based upon cryogenic sleep, originally was designed to look like toddlers tucked in bed. However after significant redesigns by Subjectively Jack, none of the line now shows this.
* There are a few elements of Cryoger's design that take influence from the Star Trek franchise, Including the arms referencing starship nacelles, the outfit referencing the red uniform worn by captains and the name referencing Star Trek: Voyager.

### Design origin

Cryoger is based on the sci-fi concept of cryostasis, and the early space race. While space travel was in its fetal state, monkeys were sent into space to test safety for humans, harming them for the pursuit of the future.

### Name origin

Cryoger is a combination of *cryo* referring to cryostasis and *voyager*.
Rock (type)

The **Rock type** is one of the eighteen types present in Pokémon Untamed.

### Defense

Tied with Grass, Rock types have the most weaknesses of any type, with five. Additionally, double weaknesses among Rock types are very common.

Since Generation IV, the Special Defense of a Rock-type Pokémon is increased by 50% during a sandstorm, in addition to being immune to the damage caused by it.
Rock-type Pokémon, on average, have the lowest Speed of all Pokémon and of fully evolved Pokémon, but typically among the highest Defense and above-average Special Defense, as well as resistance against four common types.

### Offense

In particular, Rock pairs well with Ground, since very few Pokémon naturally resist this combination. Most Rock-types can learn Earthquake to this end. The biggest drawback of Rock-type moves is the large percentage of moves which have less than 100% accuracy.
Quetzalil

**Quetzalil** is a Fire-type Pokémon.

It evolves into Quexcell starting at level 16, which then evolves into Quetzillian starting at level 36.

Along with Mollucotta and Porsite, it is one of the three starter Pokémon of the Mazah region.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Quetzalil
* *Italic* moves get STAB only when used by an evolution of Quetzalil

## Trivia

### Design origin

Quetzalil is based on quetzalcoatl, a deity in Mesoamerican culture which resembles a feathered snake.

### Name origin

Quetzalil is a combination of *quetzalcoatl* and *lil*, short for little.
Budew

**Budew** is a dual Grass/Poison-type Pokémon.

It evolves into Roselia when leveled up with high friendship during the night, which evolves into Roserade when exposed to a Moon Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Budew
* *Italic* moves get STAB only when used by an evolution of Budew

## Trivia

### Name origin

Budew may be a combination of bud and dew.
Titan's Wrath (move)

**Battles**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

Titan's Wrath is a damage-dealing ???-type move introduced in Generation . It is the signature move of the Legendary Titans.

## Effect

Titan's Wrath inflicts damage with the user's Attack, Special Attack, Defense, Special Defense, or Speed stat depending on which is higher. Titan's Wrath's type is dependent on the type of the user.

The stat selection and consequent damage calculation is unaffected by the user's stat changes, meaning that (as an example) if Regibrute is at -4 Attack and +6 Defense, this move will pick Attack over Defense, as both stats are treated as if they were at 0.

When the highest stat is Attack or Defense, this move falls under the physical category. When the highest stat is Special Attack, Special Defense or Speed, this move falls under the special category.

## Learnset

### By Leveling Up

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Haunt (move)

**Battles**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

Haunt is a damage-dealing Ghost-type move introduced in Generation .

## Effect

Haunt inflicts damage and up to 50% of the damage dealt to the target is restored to the user as HP.

## Learnset

### By Leveling Up

 * **Bold** indicates a Pokémon gains STAB from this move.

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Cursed Body (ability)

**Cursed Body** is an ability introduced in Generation V.

## Effect

When a Pokémon with this Ability is hit by a damaging move, there is a 30% chance that the Cursed Body will disable that move of the attacking Pokémon for 4 turns (including the turn Cursed Body activates). Cursed Body can activate even if the attacker is behind a substitute or if the Pokémon with Cursed Body is knocked out, but will not activate if the attack hits the substitute of the Pokémon with Cursed Body.
Steam Burst (move)

**Battles**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

Steam Burst is a damage-dealing Fire-type move introduced in Generation . It is the signature move of Peroxotal's evolution line.

## Effect

Steam Burst inflicts damage and increases in power 50% during the rain.

## Learnset

### By Leveling Up

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Flitjitter

**Flitjitter** is a dual Bug/Electric-type Pokémon.

It evolves from Cafécaracha starting at level 21.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Flitjitter
* *Italic* moves get STAB only when used by an evolution of Flitjitter

## Trivia

### Design origin

Flitjitter is based on a moth, and draws inspiration from caffeinated energy.

### Name origin

Flitjitter is a combination of *flit* and *jitter*.
Beakpeep

**Beakpeep** is a dual-typed Steel/Flying Pokémon.

It evolves into Beakraft starting at level 31.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Beakpeep is based on an inside joke surrounding small yellow depictions of baby birds. It also wears what appears to be a construction helmet.

### Name origin

Beakpeep is a combination of *beak* and *peep*.
Peroxotal

**Peroxotal** is a dual-typed Water/Fire Pokémon.

It evolves from Amphibark starting at level 65 in the rain. It is the final form of Xolsmol.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Peroxotal is based on an axolotl and a dog, as axolotls are named after the Aztec fire deity *Xolotl*, who is depicted as dog-like.

### Name origin

Peroxotal is a combination of *perro* (Spanish for dog), *peroxide* (as hydrogen peroxide is involved in axolotls' regeneration) and *axolotl*.
Regibrute

**Regibrute** is a Fighting-type Legendary Pokémon.

It is not known to evolve into or from any other Pokémon.

It is a member of the Legendary titans along with Regirock, Regice, Registeel, Regigigas, Regieleki, Regidrago, Regiwood, and Regiternal.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By breeding

 * **Bold** moves get STAB when used by Regibrute
* *Italic* moves get STAB only when used by an evolution of Regibrute

## Trivia

### Design origin

Regibrute, like the other Legendary Titans, is based on the golems of Hebrew legend. It is also based on a homunculus, an artificially made human in ancient alchemy. Its eye pattern resembles a person flexing their arms.

Alongside Regiwood and Regiternal it references myths about the creation of life, with humanity being created by the divine and going on to create by themselves.

### Name origin

Regibrute is a combination of *regis* (Latin for royal) and *brute*.
Cosmet

**Cosmet** is an Ice-type/Steel-type Pokémon.

It evolves into Glaciuttle starting at level 34, which then evolves into Cryoger when exposed to a Moon Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Cosmet's evolutionary line was designed by Owoodfin.
* Cosmet's species, the *Small Step Pokémon* is a reference to Neil Armstrong's famous quote "That's one small step for man, one giant leap for mankind."

### Design origin

Cosmet is based on the sci-fi concept of cryostasis, and the early space race. While space travel was in its fetal state, monkeys were sent into space to test safety for humans, harming them for the pursuit of the future.

### Name origin

Cosmet is a combination of *cosmic* and *comet*.
Sweet Tooth (move)

**Battles**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
* **Is a biting-based move**
 **Target**

 **Availability**

Sweet Tooth is a damage-dealing Fairy-type move introduced in Generation .

## Effect

Sweet Tooth inflicts damage and has a 30% chance to flinch the target.

## Learnset

### By Leveling Up

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Croacrozen

**Croacrozen** is a Poison-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Croacrozen can change forms depending on the weather.

* During normal conditions, rain, harsh sunlight, sandstorm, and fog, Croacrozen it is in its Thawed form and is a Poison-type.

* During hail, it is in its Frozen form and is a Poison/Ice-type.

## Base stats

### Croacrozen (Thawed)

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Croacrozen (Frozen)

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Croacrozen is based on the wood frog, known for being able to survive being frozen throught the winter. It is also based on a guiro, a type of wooden percussion instrument shaped like a frog.

### Name origin

Croacrozen is a combination of *croak*, onomatopoeia for a frog's call, and *frozen*.
Shadow Tag (ability)

**Shadow Tag** is an ability introduced in Generation III.

## Effect

Shadow Tag prevents all adjacent opponents from fleeing (including Teleport) or switching out while the Pokémon with this Ability is on the field. However, if a Pokémon with Shadow Tag switches in, opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out.

Using Baton Pass, U-turn, Volt Switch, Flip Turn, or Parting Shot will still cause the Pokémon to switch out. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.

If the player does not switch out a fainted Pokémon and instead attempts to flee, they will not be affected by a wild Pokémon with Shadow Tag.

Shadow Tag does not affect allies.

Ghost-type Pokémon and other Pokémon with the Shadow Tag ability are immune to Shadow Tag.
Electric (type)

The **Electric type** is one of the eighteen types present in Pokémon Untamed.

### Defense

Electric is tied with the Normal type for having the fewest weaknesses. Because of their single weakness to Ground, it is possible for pure Electric-type Pokémon to have no weaknesses by becoming airborne through having the Ability Levitate (for example, Eelektross), the held item Air Balloon, or being under the effect of Magnet Rise or Telekinesis. Starting in Generation VI, Electric-type Pokémon are immune to paralysis.

### Offense

The Electric type pairs well with other common attacking types, especially Ice because it is super-effective against Ground (which Electric has no effect on), as well as the Electric-resistant Grass and Dragon.

When Electric Terrain is in effect, the power of Electric-type moves is increased by 30% (50% prior to Generation VIII) if the user is on the ground. When Mud Sport is in effect, the power of Electric-type moves used on Pokémon affected by Mud Sport is decreased by 50%. All Normal moves become Electric moves when affected by Ion Deluge or Plasma Fists, and all of a Pokémon's moves become Electric moves when that Pokémon is affected by Electrify.
Grass (type)

The **Grass type** is one of the eighteen types present in Pokémon Untamed.

### Defense

Grass types are tied with Rock in having the most weaknesses out of all types with five.

Since Generation I, a particular asset of Grass types is being the only type that is immune to Leech Seed. As of Generation VI, Grass-type Pokémon are also immune to powder and spore moves, such as Sleep Powder and Stun Spore. Additionally, Grass Pokémon are the only ones affected by Rototiller and Flower Shield. Those moves raise both attack stats or the physical Defense stat, respectively, when used.

Forest's Curse adds the Grass type to the target's types.

### Offense

Grass-type attacks are resisted by seven types, so they're tied with Bug as the most resisted type. Those resistant types are best covered by Rock, Ground and Fire. As of Generation VI, Dark and Ghost have neutral matchups against every type that resists Grass.

When Grassy Terrain is in the effect, the power of Grass-type moves is increased by 30% (50% prior to Generation VIII) if the user is on the ground.
Ledyba

**Ledyba** is a dual Bug/Flying-type Pokémon.

It evolves into Ledian starting at level 23.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Ledyba
* *Italic* moves get STAB only when used by an evolution of Ledyba

## Trivia

### Design origin

Ledyba seems to be based on a ladybug, particularly the Asian ladybeetle or seven-spot ladybird due to its bright red color and black spots. Like Ledyba, many real ladybugs form large swarms during cold weather and secrete fluid from their leg joints as a defense mechanism.

### Name origin

Ledyba may be a stylization of *ladybug* or *ladybird*.
Protect (move)

**Battles**

* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

 **Availability**

Protect is a non-damaging Normal-type move introduced in Generation II.

## Effect

Protect protects the user from all effects of moves that target it during the turn it is used, including damage.

## Learnset

### By Leveling Up

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Mayzmen

**Mayzmen** is a Grass-type Pokémon.

It evolves from Zhusk with a Sun Stone starting at level 35. It is one of the final forms of Zea-Zaya alongside Blazea.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Mayzmen
* *Italic* moves get STAB only when used by an evolution of Mayzmen

## Trivia

### Design origin

Mayzmen is based on corn/maize, and draws inspiration from the idea of a colony or community made up of separate individuals.

### Name origin

Mayzmen is a combination of *maize* and *men*. It may also allude to the word *amazement*.
Gulpi

**Gulpi** is a dual Ghost/Electric-type Pokémon.

It evolves into Malharo starting at level 45.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Gulpi and Malharo were designed by Banana Toast.

### Design origin

Gulpi is based on a frogfish. It also resembles an eastern hannya mask.

### Name origin

Gulpi is a combination of *ghoul* and *guppy*. It may also draw from *gulp*.
Mingot

**Mingot** is a Normal-type Pokémon.

It evolves into Rustache starting at level 30.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Mingot and Rustache were designed by Brynner Aldrich.

### Design origin

Mingot is based on mammals such as anteaters (specifically tamanduas), shrews and aardvarks, as well as the stereotypical image of a prospector.

### Name origin

Mingot is a combination of *mining* and *ingot*.
Suchip

**Suchip** is a Dragon-type Pokémon.

It evolves into Suchobile starting at level 39.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Name origin

Suchip is a combination of *suchus*, a taxonomic term denoting crocodilians, and *chip*.
Glaciuttle

**Glaciuttle** is an Ice-type/Steel-type Pokémon.

It evolves from Cosmet starting at level 34, and then evolves into Cryoger when exposed to a Moon Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Glaciuttle's evolutionary line was designed by Owoodfin.
* Glaciuttle's species, the *Giant Leap Pokémon* is a reference to Neil Armstrong's famous quote "That's one small step for man, one giant leap for mankind."

### Design origin

Glaciuttle is based on the sci-fi concept of cryostasis, and the early space race. While space travel was in its fetal state, monkeys were sent into space to test safety for humans, harming them for the pursuit of the future.

### Name origin

Glaciuttle is a combination of *glacier* and *shuttle*, referring to space shuttles.
Slime Shot (move)

**Battles**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
* **Is a ball or bomb-based move**
 **Target**

 **Availability**

Slime Shot is a damage-dealing Ground-type move introduced in Generation . It is the signature move of Gastronaut.

## Effect

Slime Shot inflicts damage and has a 10% chance to lower the target's Speed stat.

## Learnset

### By Leveling Up

 * **Bold** indicates a Pokémon gains STAB from this move.

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Barboach

**Barboach** is a dual Water/Ground-type Pokémon.

It evolves into Whiscash at level 30.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Barboach
* *Italic* moves get STAB only when used by an evolution of Barboach

## Trivia

### Design origin

Barboach seems to be based on the pond loach found in East Asia, which also buries itself to hide from view, uses its whiskers to detect its surroundings, secretes a slimy substance, and encases itself in mud. Considering its evolved form, Barboach may also be based on loach catfish, a family of catfish similar to loaches. Given the aforementioned catfish-like attributes, as well as its small, slender body, it may also be based on the small catfish known as the candiru, also known as the toothpick fish.

### Name origin

Barboach may be a combination of *barb* or *barbel* (whiskerlike sensory organ in a catfish) and *loach*.
Premonition (ability)

**Premonition** is an ability introduced in Generation .

## Effect

Attacking moves with Same Type Attack Boost (STAB) as the user will hit the target again after a turn has passed. The move Future Sight also gains an increase in power.

Secondary effects don't trigger on the second turn's attack. In addition, the second hit will fail if the move hits more than one target.
Humbeat

**Humbeat** is a dual-typed Fighting/Flying Pokémon.

It evolves from Burbrawl starting at level 30, and into Hummipummel starting at level 50.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Humbeat is based on a hummingbird, which were believed to be reincarnated warriors in Aztec mythology. It is also inspired by the phenomenon of torpor, a type of hibernation a hummingbird goes through when it exerts all of its energy.

### Name origin

Humbeat is a combination of *hum* or *hummingbird* and *beat*, both as in *beat up* and as a synonym of tired.
Roselia

**Roselia** is a dual Grass/Ghost-type Pokémon.

It evolves from Budew through friendship, and then into Roserade when exposed to a Moon Stone.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **Bold** moves get STAB when used by Roselia
* *Italic* moves get STAB only when used by an evolution of Roselia

## Trivia

### Design origin

Roselia is likely based on rose bushes. Its humanoid design, connection to flowers, and one of its Egg Groups suggest that it is also based on fairies. The orange and purple flowers are reminiscent of marigolds, which have a connection to the Mesoamerican holiday, *Día de los Muertos*.

### Name origin

Roselia may be a combination of rose, azalea, and camellia.
Rustache

**Rustache** is a dual-typed Normal/Steel Pokémon.

It evolves from Mingot starting at level 30.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Mingot and Rustache were designed by Brynner Aldrich.

### Design origin

Rustache is based on mammals such as anteaters (specifically tamanduas), shrews and aardvarks, as well as the stereotypical image of a prospector.

### Name origin

Rustache is a combination of *rust* and *mustache*.
Shane Castillo

Shane Castillo is an American former professional racecar driver and a commentator for *Coca-Cup Series on Instagram.*

He competed in the NASCAR Coca-Cola Cup Series from 1993-2008 full time, driving the #48 Chevrolet for James Price Motorsports for every single race of his career. Castillo has the second most victories in the Cup Series all-time (31) and has two championships. Starting in 2009, Castillo joined CBS to commentate the Coca-Cola Cup Series. Castillo transitioned to Instagram for the same role in 2014.

In addition to his driving and commentating career, Castillo owns multiple vineyards throughout the west coast of the United States.

## Shane Castillo

### Achievements

1996, 2001 NASCAR Coca-Cola Cup Series Champion
2004 Baltimore 200 Winner

Inaugural (2006) Amazon 200 Winner

1993 NASCAR Coca-Cola Cup Series Rookie of the Year

### Nicknames

The Winemaker, Speed of Shane, The Wingman
Malharo

**Malharo** is a dual Ghost/Electric-type Pokémon.

It evolves from Gulpi starting at level 45.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Gulpi and Malharo were designed by Banana Toast.

### Design origin

Malharo is based on a mosasaur as well as traditional sea monsters. It also resembles an eastern dragon kite.

### Name origin

Malharo is a combination of *mal* meaning bad, and *faro*, Spanish for lighthouse.
Magic Bounce (ability)

**Magic Bounce** is an ability introduced in Generation V.

## Effect

Magic Bounce reflects the effect of all stat-lowering status moves (excluding Memento), status condition-inducing status moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user. Magic Bounce reflects the same moves that Magic Coat does.
Maractus

**Maractus** is a dual-typed Fire/Grass Pokémon.

It is not known to evolve into or from any other Pokémon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Maractus is based on a cactus as well as a maraca player. Mazian Maractus references *jalapeño* peppers and typical depictions of devils.

### Name origin

Maractus is a combination of *maraca* and *cactus*.
Mystic Blade (move)

**Battles**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
* **Is a blade-based move**
 **Target**

 **Availability**

Mystic Blade is a damage-dealing Fairy-type move introduced in Generation .

## Effect

Mystic Blade inflicts damage and has an increased critical hit ratio.

## Learnset

### By Leveling Up

* *Italics* indicates a Pokémon whose evolution receives STAB from this move.
Burbrawl

**Burbrawl** is a dual-typed Fighting/Flying Pokémon.

It evolves into Humbeat starting at level 30, which then evolves into Hummipummel starting at level 50.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Design origin

Burbrawl is based on a hummingbird, which were believed to be reincarnated warriors in Aztec mythology.

### Name origin

Burbrawl is a combination of *birb* (internet slang for bird) and *brawl*.
Professor Ceiba

**Professor Ceiba** is a Pokémon Professor from the Mazah region. She specializes in the cultural interactions between people and Pokémon.

## Personality

Professor Ceiba is cheerful and enthusiastic about Pokémon. She loves to talk about her cultural research, and could divulge her knowledge onto the player for hours at a time.

## Pokémon

Professor Ceiba is shown with a Pacuna in the intro to the game. Upon fetching the Pokémon for her, she lets you keep one of the three Starter Pokémon:
Flash Fire (ability)

**Flash Fire** is an ability introduced in Generation III.

## Effect

Flash Fire makes the Pokémon immune to Fire-type moves and will activate when hit by one. When activated, the power of the Pokémon's Fire-type moves is increased by 50%. While subsequent hits by Fire-type moves will not provide further increases in power, the Pokémon remains immune to the moves.