Fairhaven

The city of Fairhaven is the largest city in Aundair and the seat of royal powers. It is the social and cultural center of Aundair, housing many artists and diplomats.

Fairhaven lies near the headwaters of the undair River some 80 mile west of the Thrane border. City planners divide the city into a dozen wards. The most prominent of which are described below.

## Landmarks

### Districts

#### Fairhold

The empress of this age takes up the acres in the center of Fairhaven. Parts of it are open to the public, including a museum, extensive public gardens, and a large winery. Other parts of Fairhold such as the royal family residences and the detention center within the Courts of Justice.

The center piece of Fiarhold is the Crown's Hall, where the empress holds audience on a daily basis. The arena-sied hall has gold-leaf decorations on nearly every surface.

#### Chalice Center

This red brick plaza is the first part of Fiarhaven that well-to-do travelers see. At one end the square is the docking tower for House Lyrandar's airships. Airships here depart and enter daily. The other end of the Chalice CEnter contains House Orien's Light Rail Station.

#### Distant Exchange

The city has larger market places, but none are as vibrant and exotic as the Distant Exchange. Caravans from House Orien and independent merchants pull up almost daily to sell wares from far-off lands. By law and custom, nothing sold at the Distant Exchange can be found within Aundair's borders. Shoppers thus find everything from Karrnathi brandy to Q'barran ebony carvings. Many of the vendors also offer exotic food, drink, and clothing.

#### Sovereign Ward

This distract has a sprawling temple in the ward to which it lends its name. The Sovereign Ward, dedicated for the sovereign hosts. The temple has a central Hall of the Assembled Host that seats almost two thousand worshippers. Individual shrines to each deity that comprise the Sovereign Host.

There is a smaller church of the Silver Flame here, which was destroyed during the Last War. It is currently being rebuilt.

#### Whiteroof Ward

Named for the light gray slate roofs on many of the buildings, the Whiteroof Ward handles much as the city's river shipping.  rough-and-tumble part of town. Whiteroof is home to Fairhaven's transient half-elf population, which the locals address to as the "river elves" of Whiteroof.

Many of the people here are known spend their time idling around or fishing. It is home to many con-artists and schemers.

### Lightning Rail Station

Aundarians are meticulous and tidy individuals too. Even just on the road, you'd rrely see any clutter of unnecessary trash on the dirt road. No fern extended too far. Any stones that was larger than a fist are broomed to the side. This goes all the way towards the city's gate.
The walls themselves are a sight to behold. It appears to be a series of rectangular towers joined together to form a barricade to be reckoned with. Each direction has two major towers, which serves as watch towers for defensive, scouting, and messaging purposes.
You continued forward and enter the main city. Arriving in the Chalice Center, the first district among the four where most visit first. It's a red brick plaza filled with docking areas for airships, and of course the local Lightning Rail station. The floor is paved neatly, and clearly maintained in at least twice a year. It's made cobble stone and held together by seal coat asphalt giving it a smooth, yet detailed look. The structures here are big, or as imposing as the ones in Thrane or Breland, but they are way ahead in terms of style. The roofs are designed with slates, curved or edged that would give it similar look that of a scale. Perhaps a fish, or snake, and maybe even a dragon. It varies per house. This is also visible with the common houses.