recursal/Fanatic-Fandom huggingface dataset:
Items/Builder Recruitment

## Description

The **Builder Recruitment**is an item that allows the governor to hire a second builder for two days within the city so that two buildings can be upgraded at the same time.

While this item is useful in the very early game, most governors seek to reach VIP Level 6 as quickly as possible to permanently unlock the second builder slot, rending this item unnecessary. If a builder recruitment item is attempted to be used after VIP Level 6 is unlocked, it will automatically be replaced with a  Building Speedup (60m) item.

* ??

You will get approximately 3 Builder Recruitments before getting to City Hall 10 (Haven't recorded where the source is). Therefore, it is important to use this item all the time and rush for VIP 6.
Buildings/Watchtower

The **Watchtower** is the second defense building in your city, along with the **Wall**. Upgrading the watchtower adds extra protection to the city by means of increased damage to attackers and absorbing damage to the stationed garrison. The  Arrow of Resistance item is required to upgrade the Watchtower.
Commanders/Lancelot

# Description

**Quarrel**
*Active Skill*
 Instantly deals direct damage to the target.

**Knight of the Round Table**
*Passive Skill*

**Forbidden Love**
*Passive Skill*

**Battle of Sorrow**
*Passive Skill*

# Background

Sir Lancelot du Lac ("Lancelot of the Lake"), is one of the most well-known figures from the ancient British legend of King Arthur and the Knights of the Round Table. As a child, Lancelot was taken away by the Lady of the Lake and raised in her fairy kingdom. He grew up to become the greatest warrior of his time.

Lancelot was renowned for his handsome, carefree nature and gentle attitude, and was loved by many maidens throught the land—including Queen Guinevere. Torn between his devotion to King Arthur and his adulterous love for Queen Guinevere, Lancelots inevitable downfall ended in the destruction of the Round Table.
Commanders/Hermann

# Description

**Ambush**
*Active Skill*
 Deals direct damage to a target, reducing its rage, and Silencing [renders the target troop unable to use their active skill] it for 2 seconds.

**Military Genius**
*Passive Skill*

**Legend of Teutoburger**
*Passive Skill*

**National Hero**
*Passive Skill*

**Dead End**
*Enchanced: **Ambush***

# Background

Arminius, known as his German name Hermann, was a chieftain of the Germanic Cherusci tribe who famously led an allied coalition of Germanic tribes to a decisive victory against three Roman legions in the Battle of the Teutoburg Forest in 9 AD. An auxiliary lieutenant to the Roman general Publius Quinctilius Varus, Arminius used his knowledge of Roman tactics to ambush and destroy the legions. The defeat at Teutoburg would precipitate the Roman Empire's permanent strategic withdrawal from Magna Germania, and the Romans made no more concerted attempts to conquer and hold Germania beyond the Rhine river. Modern historians have regarded Arminius' victory as "Rome's greatest defeat" and one of the most decisive battles in history.
Buildings/Hospital

The **Hospital** is a building that allows for the treatment of severely wounded troops, allowing them to rejoin armies and defend the city. Slightly wounded troops do not need to be healed in the hospital, but rather are healed upon return to the city and healed instantly upon arrival.

## Treatment of the Wounded

The fate of severely wounded units depends on the situation (battles with barbarian troops will only result in minimal losses and are not listed here):

1. When your army is in your city defending against an enemy attack, all severely wounded units will be sent to the hospital.
2. When you are in an ally's city or allied structure defending against an enemy attack, half of your severely wounded units will die instantly.
3. When you are battling an enemy on the map or at a resource point, all severely wounded units will be sent to the hospital.
4. When you are battling an enemy at sanctums, altars, or Level 1 passes, all severely wounded units will be sent to the hospital.
5. When you are battling an enemy at shrines or Level 2 passes, half of your severely wounded units will die instantly.
6. When you are battling an enemy at the Lost Temple or Level 3 passes, all severely wounded units will die instantly.
7. When you are attacking other cities or alliance buildings, all severely wounded units will die instantly.

Note that we will be unable to receive additional wounded if the hospital is already full and that wounded troops who are unable to enter the hospital and receive treatment will die. That's why you must always remember to upgrade your hospitals and heal wounded troops in a timely fashion.

## Side Quests

Rewards are given via quest completion for upgrading this building.

Guardian Angel — Upgrade the **Hospital** (edit)
Events/Daily Gathering

Think Ahead, Plan Ahead

## Event Rules

1. Gather resources on the map every day to earn abundant rewards!
2. All missions will be automatically reset by the system at 00:00 UTC, so please remember to claim your rewards.

## Event Rewards

 Gather 5,000,000 Resources on the Map |  Golden Key x1 Healing Speedup (60m) x1 Training Speedup (60m) x1 Research Speedup (60m) x1
Academy Research

**Reason:** Duplicate of Technology. Please append this page if you would like to add missing info

## Economic Research

This is the backbone of every civilization. Without resources, you cannot heal troops after a war or upgrade crucial buildings. Economic research makes this possible, such as unlocking the ability to get stone and gold.

## Military Research

Military Research is essential to very governor. Without this research, you could not unlock different tiers of troops or get better buffs.
Feudal Age

Feudalzeit

Die Feudalzeit ist das letzte "Zeitalter", wo sich das Aussehen der Stadt komplett verändert. Die Feudalzeit wird ab Rathaus-Level 21 freigeschaltet.

Die Aufwertung vom Rathaus auf Level 21 kostet 16,2 Mio. Proviant 16,2 Mio. Holz und 7,0 Mio. Stein und dauert maximal 11 Tage.

Beim Eintritt in die Feudalzeit kann man die Akademie auf Level 21 verbessern, so dass man Zugang zu mächtigeren Tier-4 Truppen bekommt.

Ereignisse: Beim Ereignis Vasall meines Vasallen im Monument sollen 200 Statthalter vor dem Ablauf des Countdowns mindestens Rathaus-Level 21 haben und in der Feudalzeit eintreten um 1x 2000 Edelsteine und 3xGoldschlüssel zu erhalten. Wenn das Ereignis erfüllt ist oder der Countdown abgelaufen ist erscheinen Level 5 Barbarenfestungen auf der Karte.
Events/Cornucopia

## Description

During the event, governors can obtain Cornucopia by defeating barbarians. After an army has been dispatched from a governor’s home city, the number of Cornucopia obtained by the army will accumulate, but the total will be reset once the army returns home. A governor’s score on this event is equivalent to the maximum number of Cornucopia obtained on a single, continuous expedition. Governors who achieve the specified scores will receive corresponding rewards.

## Event Rules

1. Governors can obtain Cornucopia by defeating barbarians.
2. Cornucopia can be accumulated by defeating multiple barbarians troops with a single army without returning home. This total will be reset once the army returns to its home city.
3. Event score is equivalent to the maximum number of Cornucopia a governor has accumulated during a single expedition. Achieve the specified scores to receive corresponding rewards.
4. Governors throughout the kingdom will be ranked based on their event score. At the end of the event, the Top 100 Governors will receive additional rank rewards.

## Cornucopia Rewards

* Lvl. 1-5 Barbarians = 1 Cornucopia
* Lvl. 7-10 Barbarians = 2 Cornucopia
* Lvl. 11-15 Barbarians = 3 Cornucopia
* Lvl. 16-20 Barbarians = 5 Cornucopia
* Lvl. 21-25 Barbarians = 10 Cornucopia

## Rank Rewards

Only the Top 100 Governors will receive rank rewards!

 Rank 2
 Rank 3
 Rank 4-10
 Rank 11-20
 Rank 21-50
 Rank 51-100
Commanders/Mehmed II

# Description

**Ottoman Cannons**
*Active Skill*
 Deals direct damage in a forward-facing fan-shaped area to up to 5 targets. Damage dealt to each target is reduced by 15% for each additional target. This skill deals additional damage to city garrisons and **Watchtower**s.

**Upgrade Preview:**Direct Damage Factor: 450 / 600 / 700 / 950 / 1150
**Lord of Land and Sea**
*Passive Skill*

**Upgrade Preview:**Attack Bonus: 8% / 10% / 12% / 16% / 20%
**Faith**
*Passive Skill*

**Sage King**
*Passive Skill*

**Upgrade Preview:**Troop Capacity Bonus: 2% / 4% / 6% / 8% / 10%
**Orban Bombard**

*Enhanced Skill:* Ottoman Cannons |  Deals direct damage **(Damage Factor 1350)** to up to 5 enemies in a forward-facing fan-shaped area. Damage dealt to each target is reduced by 15% for each additional target. This skill deals additional damage to city garrisons and **Watchtower**s **(Damage Factor 800)**, and has a 50% chance to deal a second burst of additional damage to city garrisons and **Watchtower**s **(Damage Factor 500)**.

# Background

Mehmed II, commonly known as “The Conqueror” was a Turkish sultan who conquered Constantinople and ruthlessly consolidated and expanded the Ottoman Empire with a military crusade into Asia and Europe.

Mehmed conquered the Byzantine capital of Constantinople in 1453, then rebuild it into the prosperous Ottoman capital of Istanbul. His next goal was to create a world empire with conquest, reunifying Anatolia and pressing into Southeast Europe as far west as Bosnia. He also developed the Janissary infantry corps – young Christian warriors who were given salaries to keep them loyal to the sultan.

Mehmed was a proponent of religious freedom and emphasized the importance of justice of all. During his reign, mathematics, astronomy and Muslim theology reached their high point among the Ottomans. Today, Mehmed is considered a hero in Turkey and parts of the wider Islamic world.
Commanders/Nebuchadnezzar II

# Description

**Babylonian**
*Active Skill*
 Deals direct damage to up to 5 targets in a forward-facing fan-shaped area. Damage dealt to each target is reduced by 15% for each additional target.

**Chaldean Archers**
*Passive Skill*

**Blessing of Marduk**
*Passive Skill*

**Destroyer of Carchemish**
*Passive Skill*

**King of Babylon**
*Enhanced: **Babylonian***
Deals direct damage to up to 5 targets in a forward-facing fan-shaped area (Damage Factor 1500). Damage dealt to each target is reduced by 15% for each additional target.
**With Expertise**
Deals direct damage to up to 5 targets in a forward-facing fan-shaped area. Damage dealt to each target is reduced by 15% for each additional target. At the same time, deals additional damage to the current target (Damage Factor 500).

# Background

Nebuchadnezzar II was the longest-reigning and most powerful monarch of the Neo-Babylonian empire, ruling from 605-562 BCE.

Nebuchadnezzar was a brilliant general who spent much of his reign conquering nearby kingdoms, fighting the Egyptian empire, and putting down many rebellions in vassal states. His most famous military acts includes two of his sieges of Jerusalem in 597 and 587 BCE, and his destruction of the Temple of Solomon after the second siege.

His most significant legacy in modern times, however, is not as a conqueror, but rather as a builder. Most of his time and energy spent outside of the battlefield was dedicated to building up his capital city of Babylon. He rebuilt temples, paved roads, dug canals, and built many new fortifications, including a moat surrounding the city walls. Nebuchadnezzar is also said to have built the fabled Hanging Gardens of Babylon to remind his queen of her homeland, Media.
Commanders/Sun Tzu

# Description

**Art of War**
*Active Skill*
 Deals direct damage to up to 3 targets in a fan-shaped area, and deals additional damage to the target(s) on the next turn. Sun Tzu gains additional rage for each target hit by this skill.

**Philosophy of War**
*Passive Skill*

**Master Strategist**
*Passive Skill*

**Ever-changing Tactics**
*Passive Skill*

**Book of Aeons**
*Enhanced: **Art of War***

# Background

Sun Tzu was a Chinese general, military strategist, writer, and philosopher who lived in the Eastern Zhou period of ancient China. Sun Tzu is traditionally credited as the author of The Art of War, a widely influential work of military strategy that has affected both Western and East Asian philosophy and military thinking. Sun Tzu's work has been praised and employed throughout East Asian warfare since its composition. During the twentieth century, The Art of War grew in popularity and saw practical use in Western society as well. It continues to influence many competitive endeavors in East Asia and Western World including culture, politics, business, and sports, as well as modern warfare.

## See also:

* Rise of Kingdoms - Sun Rsu - Rage Explained (Beginner's Guide Commander) by Shinchi42
Barbarians/Fort/Rules

1. You will only suffer minor losses from attacking. All slightly wounded units will recover once they return to the city
2. Attacking marauder encampments will expend action points, but actions points will recover over time
3. When the targets are destroyed, all troops that participated in the attack will receive rich rewards. Troops that dealt more damage to the encampment will receive greater rewards
4. The target is garrisoned by countless warriors, so their attack will not decrease during the course of the battle
5. The target must be destroyed in a single attempt, or nearby reinforcements will immediately replenish any losses
6. For events such as Dauntless Lohar or Barbarian forts, after failed attempt it will lower the amount of troops needed to beat it.
Commanders

### General Info

If you want to battle, you need a commander. Every commander has three **specialities** that determine which talent trees can be levelled. Every commander has four skills, which are unlocked according to the commander's star level. Epic and Legendary commanders have a 5th mastery skill that enhances one of their first four skills; it is unlocked by getting all four skills to level 5. Star levels can be unlocked by sacrificing sculptures, which are specific for that commander or are a general sculpture.

## Legendary

**Alexander the Great****Artemisia I****Attila****Cao Cao****Charlemagne****Charles Martel****Cleopatra VII****Constantine I****Cyrus the Great****Edward of Woodstock****El Cid****Frederick I****Genghis Khan****Guan Yu****Hannibal Barca****Ishida Mitsunari****Julius Caesar****Leonidas I****Mehmed II****Minamoto no Yoshitsune****Mulan****Ragnar Lodbrok****Ramesses II****Richard I****Saladin****Seondeok****Takeda Shingen****Tomyris****Wu Zetian****Yi Seong-Gye****Æthelflæd**

## Epic

**Baibars****Belisarius****Boudica****Eulji Mundeok****Hermann****Joan of Arc****Keira****Kusunoki Masashige****Lohar****Osman I****Pelagius****Scipio Africanus****Sun Tzu**

## Elite

**Constance****Gaius Marius****Lancelot****Tomoe Gozen****Šárka**

## Advanced

**Centurion****City Keeper****Dragon Lancer****Markswoman**

## Specialties

**Archer****Cavalry****Infantry****Leadership****Integration****Attack****Defense****Mobility****Support****Garrison****Gathering****Peacekeeping****Conquering****Versatility****Skill**
Commanders/El Cid

# Description

**Famous Warrior**
*Active Skill*
 Deals direct damage to the target, and disable its active skills and normal attacks for 1 seconds.

**Poem of El Cid**
*Passive Skill*

**Guardian of Valencia**
*Passive Skill*

**Unyielding**
*Passive Skill*

**Out of Control**
*New skill: **Passive Skill***

# Background

Rodrigo Díaz de Vivar was a Castillian nobleman and military leader in medieval Spain. The Moors called him El Cid, which meant the Lord (probably from the original Arabic al-Sayyid, السَّيِّد). In 1904, after the fall of Valentia, El Cid established an independent principality on the Mediterranean coast of Spain. He ruled over a pluralist society with the popular support of Christians and Muslims alike. The figure of El Cid has been the source for many literary works, beginning with the Canter del Mio Cid, an epic poem from the 12th century which gives a partly-fictionalized account of his life. This poem, along with similar later works such as the Mocedades de Rodrigo, contributed to portray El Cid as a chivalric hero of the Reconquista, making him a legendary figure in Spain.
Alliance Technology

### General Info

This page will break down the tech tree of the technology branches that can be researched within an alliance. Cost, Research times, benefits, requirements etc.

## Development

### Tier 2

**City Construction I****Technology Research I****Regular Army I****Talented Commander I**

### Tier 4

**Food Gathering I****Wood Gathering I****Stone Gathering I****Gold Gathering I**

### Tier 6

**City Construction II****Technology Research II****Regular Army II****Talented Commander II**

### Tier 8

**Food Gathering II****Wood Gathering II****Stone Gathering II****Gold Gathering II**

## Territory

### Tier 1

**Storehouse Expansion I****Architecture I**

### Tier 2

**Rapid March I****Territory Guardian I****Flag Quantity I****Building Durability I**

### Tier 5

**Rapid March II****Territory Guardian II****Flag Quantity II****Building Durability II**

### Tier 6

**Storehouse Expansion II****Architecture II**

## War

### Tier 1

**Infantry Attack I****Archer Attack I****Cavalry Attack I****Siege Unit Attack I**

### Tier 3

**Infantry Defense I****Archer Defense I****Cavalry Defense I****Siege Unit Defense I**

### Tier 5

**Infantry Attack II****Archer Attack II****Cavalry Attack II****Siege Unit Attack II**

### Tier 7

**Infantry Defense II****Archer Defense II****Cavalry Defense II****Siege Unit Defense II**
Buildings/Scout Camp

The **Scout Camp** is a building which allows the governor to dispatch scouts in order to dispel fog, locate Tribal Villages, or explore Mysterious Caves. The scouts can also, depending on level of research:

* Obtain information on the resources, troops, and commanders within a city
* Determine the number and types of troops which are marching on the open map
* View the number and types of troops garrisoning another governor's city or alliance structure

More detailed information on scouting is available in the Scouting article.

## Side Quests

Rewards are given via quest completion for upgrading this building.
Power Grid

# **Power Ratings**

## Intelligence:

The ability to think and process information.

1. Slow/Impaired
2. Normal
3. Learned
4. Gifted
5. Genius
6. Super-Genius
7. Omniscient

## Strength:

The Ability to lift weight. (see also: Strength Scale)

1. Weak: cannot lift own body weight
2. Normal: able to lift own body weight
3. Peak human: able to lift twice own body weight
4. Superhuman: 800 lbs-25 ton range
5. Superhuman: 25-75 ton range
6. Superhuman: 75-100 ton range
7. Incalculable: in excess of 100 tons

## Speed:

The ability to move over land by running or flight.

1. Below normal
2. Normal
3. Superhuman: peak range: 700 MPH
4. Speed of sound: Mach-1
5. Supersonic: Mach-2 through Orbital Velocity
6. Speed of light: 186,000 miles per second
7. Warp speed: transcending light speed

## Durability:

The ability to resist or recover from bodily injury.

1. Weak
2. Normal
3. Enhanced
4. Regenerative
5. Bulletproof
6. Superhuman
7. Virtually indestructible

## Energy Projection:

The ability to discharge energy.

1. None
2. Ability to discharge energy on contact
3. Short range, short duration, single energy type
4. Medium range, duration, single energy type
5. Long range, long duration, single energy type
6. Able to discharge multiple forms of energy
7. Virtually unlimited command of all forms of energy

## Fighting Ability:

The proficiency in hand-to-hand combat.

1. Poor
2. Normal
3. Some training
4. Experienced fighter
5. Master of a single form of combat
6. Master of several forms of combat
7. Master of all forms of combat

# Links and References

* Template:Power Grid
* Category:Power Grid
* Power Grids on marvel.com
* Glossary:Superhuman (further explanation)

1. ↑ [1], OHOTMU Book of the Dead 2004
Buildings/Trading Post

The **Trading Post** is a building which allows you to donate certain resources with your alliance members. When donating resources, they will be sent via a trader leading pack mule. Trading is not an instant transaction; the trader will occupy a troop dispatch queue (shared with commanders), walk to the target city, and then walk back. Trading over long distances can take several minutes or more.

The maximum amount of resources that can be moved in one trip is called the *transportation capacity* and increases with each upgrade of the trading post. Each transaction is taxed at the *tax rate*, which also decreases with each upgrade of the trading post.

## Side Quests

Rewards are given via quest completion for upgrading this building.

Commercial Wizard — Upgrade the **Trading Post** (edit)
Civilizations/Ottoman Empire

## Ottoman Empire

### Buffs

Increases archer health by 5%, troop march speed by 5% and active skill damage by 5%

## Section Header

Ottoman Empire city hall during Bronze Age

Ottoman Empire city hall during Iron Age

Ottoman Empire city hall during Dark Age

Ottoman Empire city hall during Feudal Age

The Ottoman Empire is a civilization in Rise Of Kingdoms, and is playable when choosing or switching civilizations.
Buildings/Blacksmith/Combining Materials

1. Materials needed to forge equipment have 5 levels in total: normal, advanced, elite, epic and legendary
2. Four identical material (same type, same quality) can be combined to make a higher-quality material. For example, 4 normal feathers can be combined to create an advanced feather.
3. The top material quality is legendary. The higher the material quality, the better items it can be used to forge.
Fourth Grey War

It is a ongoing war involving, North Grey, South Grey, East Grey and Unicorntopia. It began on 18th May 2018.

    East Grey

## Background

After the Third Grey War ended in a draw, the tensions between these nations began to rise while each investing heavily in their military, making it one of the biggest in Greggia. They began an arms race in 1996 after South Grey got their hands on a planned North Grey attack. Then in 8th May 2018 an assassin called Ray Pylo shot and killed King Leonard II . Ray Pylo was a ex-solider in the North Grey military and so Leonard III has justified his reason to go to war.

## The War

### Opening Stages

The war was declared on 18th May and in the Slanho Mountain ranges in the central part of the front the fighting began trying to dominate the mountains. Currently (11th August 2018) the battle for the Slanho Ranges still hasn't been completed however South Grey has pushed over the main peaks and are going downhill. East Grey joined the war on 21st June after declaring unification with South Grey if they Win. They immediately attacked north to try and reach Lufar but the North Greys pushed them back with ease. On 9th August 2018 Unicorntopia declared war on East Grey because they claimed East Grey troops attacked Unicorntopia border guards. They have yet to do anything however Frendzland are increasingly looking to join South Grey's side.
Commanders/Šárka

# Description

**Enchantment**
*Active Skill*
 Deals direct damage to the target and inflicts Slow-down, reducing the target's march speed for 3 seconds.

**The Maidens' War**
*Passive Skill*

**Lost Treasure**
*Passive Skill*

**Short-lived Heroine**
*Passive Skill*

# Background

Šárka first appeared in the traditional Bohemian tale of the Maidens' War.

In the 9th century AD, the Czech queen Libuše assembled a royal gyard composed entirely of young women. The captain of the guard was a renowned female Czech warrior, Vlasta. After Libuše's death, Vlasta led a troop of women ("The Maidens") against the patriarchal forces of Libuše's husband. Šárka served as Vlasta's deputy commander.

According to legend, Šárka set a trap by tying herself to a tree. When found by the enemy soldiers, she claimed that the Maidens had tied her there. After winning their trust, Šárka added a sleeping potion to a jug of mead and poured a cup for each man as a sign of thanks. Once the men were fast asleep, she signaled the resf of the Maidens to come out of hiding and slaughter the men.
Commanders/Tomoe Gozen

# Description

**Blood Sakura**
*Active Skill*
 Troops led by this commander gain increased attack for 3 seconds.

**Divine Bow**
*Passive Skill*

**Beauty in Chaos**
*Passive Skill*

**Eternal Love**
*Passive Skill*

# Background

Tomoe Gozen was a female samurai warrior known for her achievements during the Genpei War (1180-1185). She was the wife of famed general Minamoto no Yoshinaka and frequently accompanied her husband during campaigns.

Tomoe was distinguised by both her beautiful appearance and her military prowess. A skilled archer capable of firing arrows with deadly precision from horseback, her presence on the battlefield could easilt turn the tide of a battile, and it was even said that event he gods and demons feared her.

Tomoe escaped the Battle of Awazu following Yoshinaka's defeat there, but the details of what happened are apocryphal. Since then, Tomoe, has often been featured in Japanese history books and works of literature.
Commanders/Minamoto no Yoshitsune

# Description

**Kyohachiryu**
*Active Skill*
 Deals direct damage to the target and gains a 50% chance to deal extra damage per second for 2 seconds.

**Trial in Kurama-dera**
*Passive Skill*

**Master of Kendo**
*Passive Skill*
 Troops led by this commander deal increased damage against barbarians.
**Warlord**
*Passive Skill*

**Kyohachiryu Kiwami**
*Enhanced: Kyohachiryu*

# Background

Minamoto no Yoshitsune was a military commander of the Minamoto clan of Japan in the late Heian and early Kamakura periods.
During the Genpei War, he led a series of battles which toppled the Ise-Heishi branch of the Taira clan, helping his half-brother Yoritoomo consolidate power. In year 1189, Fujiwara no Yasuhira, the son of a trusted ally, fearing of the pressure from Yoriomo, betrayed Yoshitsune, surrounding his Koromogawa-no-tachi residence with his troops, defeating his retainers, and forcing Yoshitsune to commit seppuku. Yoshitsune is considered one of the greatest and the most popular warrior of his era, and one of the most famous samurai fighters in the history of Japan.
Account Transfer

**Problems in migration for a reset base.**
I recently re-entered an old game's city to get the option of starting over or relocating. I started over. Boosted the CH to lvl 7 and kept trying to migrate to any other kingdom in the preparation stage. No kingdoms were available. Every possible newer kingdom said that the migration conditions had not met. A small, understated information icon on the page said the condition not met was that my CH was over lvl 7. SO, RoK seems to think that the older city's lvl is retained on that account.
I will see if customer service can tweak that and update this entry.

Bummed at lvl 7!
Events/War and Peace

In this event, Governors whose **City Hall**s have reached Level 25, will be able to exchange Building Speedups for equivalent Training Speedups.

The event has an exchange limit of 200 for each type of Speedup (1 minute, 5 minutes, 10 minutes, etc.)

This event is noted to come during KvK (in the Lost Kingdom)
Alliance Gift

## General info

Purchase bundles or defeat special targets to send all members alliance gifts.

## Alliance gifts

### **Normal**

**Lv.5 Fort Trophy****Lv.4 Fort Trophy****Lv.3 Fort Trophy****Lv.2 Fort Trophy****Lv.1 Fort Trophy**
**Junior Lohar's Gift****Dauntless Lohar's Gift**

### **Rare**

**Wooden Chest****Bronze Chest****Stone Chest****Iron Chest****Golden Chest**

## Treasure of Crystal

Collect  **Key points to unlock the crystal treasure that contains huge rewards. Key points can be earned by opening alliance gifts. Upgrade the gift level of the alliance to improve the quality of the treasure**.

 Green Crystal
 Blue Crystal
 Purple Crystal

## Gift Level

Recoge puntos clave para aumentar el nivel de regalo de la alianza. Qué tan alto es el nivel de regalo de la alianza, qué tan alta es la calidad de las recompensas de regalo de la alianza. Se pueden ganar puntos de regalo abriendo regalos de alianza☃☃
Barbarians

**Barbarians** are a *neutral unit* which is first encountered during the tutorial, shortly after the city is founded. They can be found throughout the kingdom and will never attack armies or cities unless they are attacked first. Barbarians also live in Barbarian Forts.

Attacking barbarians will cost 50 action points. This amount is reduced by 2 action points each time barbarians are attacked without the commander returning to the city (these may be reduced even further, by up to 10 action points, if the leading commander has the 'Insight' talent). Barbarians will also attack you if they are hit by an active skill of your commander in a battle closeby; this way no action points will be spent.

Killing barbarians will reward a set amount of commander experience to both primary and secondary commanders, as well as 3 or 4 items. One of the items will always be a set amount of 1,000 Food, 1,000 Wood, 750 Stone, 500 Gold or Lvl. 1 Resource Pack. Another of the items will always be a set amount of Tome of Knowledge, totaling the same amount of experience as the base experience received by the Commanders. The third items will always be a set amount of Universal Speedup (1m) or Training Speedup (5m). The fourth item, when given, may include a set amount of Arrow of Resistance, 10 Gems, Obsolete Starlight Sculpturex1 or Ordinary Starlight Sculpturex1.

Immediately after the city is founded, only level 1 barbarians are able to be attacked. Subsequent levels will be unlocked by winning a battle against the previous level barbarians. Aditionally, the barbarian level range that can be searched is limited to kingdom-wide values and no other barbarians will spawn on the map. When the kingdom is first opened, only barbarians level 1-6 will spawn on the map and higher level barbarians will be unlocked, kingdom-wide, incrementally over the subsequent days. When searching for barbarians using the map UI, barbarians level 11 and below will instantly spawn beside your city if they are not located in the immediate vicinity. Barbarians level 12 and above only spawn at specific intervals in random locations, sometimes requiring a long march to reach if the neighborhood around your city has been sufficiently cleared out.

Multiple armies, and later multiple commanders per army, can be sent to attack the same set of barbarians. Each commander that dealt a blow to the barbarian will receive the full EXP amount and each army will receive the full set of resources.

## Barbarian Quests

There are two quest lines which offer rewards for defeating barbarians.

### First 3 Kills

The first barbarian quest line rewards the first 3 kills each level.

### Overall Barbarian Kills

The second barbarian quest line rewards after a total number of barbarian kills.
Buildings/Lumber Mill

The **Lumber Mill** produces wood for collection by the governor. It is one of four such resource production buildings, along with the Farm (food), Quarry (stone), and Goldmine (gold). Each upgrade of the lumber mill improves its wood production per hour and its max wood capacity.

## Building Requirements

* ***ROI*** (Return On Investment) is how many days for the lumber mill to produce the resources it took to upgrade. Production boost items can reduce the time. Currently it isn't worth upgrading all your lumber mills much past level ~17 due to the cumulative 100+ day ROI time.

## Side Quests

Rewards are given via quest completion for upgrading this building.
Items/Book of Covenant

The **Book of Covenant** (colloquially, *books*) is an item that is required in order to upgrade the **Castle**. It is similar to the Arrow of Resistance, which is used to upgrade the **Watchtower**.

## Description

Books can be obtained by defeating Barbarian Forts on the map, in the **Shop**, or purchased for 10  Gems each when attempting to upgrade the castle with insufficient books.

* **Shop**
* VIP Rank 2, 4, 6, 10, 13, and 14Special Privilege Chests (varies)
Commanders/Zenobia

# Description

**Unmatched Beauty**
*Passive Skill*

**Conqueror's Ambition**
*Passive Skill*

**Pluralistic Reign**
*Passive Skill*

**Ascending Augusta**
*Enhanced: **Queen of Palmyra***

# Background

Septimia Zenobia (Palmyrene:  Btzby/Bat-Zabbai; c. 240 – c. 274 AD) was a third-century queen of the Palmyrene Empire in Syria best known for conquering Southern Anatolia, Syria and Egypt and is also known for challenging Rome's power in the east.

In 270, Zenobia launched an invasion which brought most of the Roman East under her sway and culminated with the annexation of Egypt. By mid-271 her realm extended from Ancyra, central Anatolia, to southern Egypt, although she remained nominally subordinate to Rome. However, in reaction to the campaign of the Roman emperor Aurelian in 272, Zenobia declared her son emperor and assumed the title of empress (declaring Palmyra's secession from Rome).

Between 272-273, the new Roman Emperor, Aurelian, launched a campaign against Zenobia and after some heavy fighting, finally captured the great city of Palmyra and put an end to the Palmyrene Empire.
Commanders/Ragnar Lodbrok

(WIP: Add Commander Image, Sculpture Image, and Skill Images)

# Description

**Power of the King**
*Active Skill*
 Troops led by this commander deal increased damage and take reduced damage for 4 seconds.

**Upgrade Preview:**Damage Bonus: 10% / 15% / 20% / 25% / 30%
**The Raven**
*Passive Skill*

**Upgrade Preview:**Attack Bonus: 5% / 8% / 11% / 15% / 20%
**The Horn's Call**
*Passive Skill*

**Lord of the North**
*Passive Skill*

**Upgrade Preview:**Troop Capacity Bonus: 2% / 4% / 6% / 8% / 10%
**Odin's Might**
*Enhanced: **Power of the King***

# Background

Ragnar Lodbrok is said to have benn king of the Vikings for much of the 9th century CE. Legends indicate that he was a son of the mythical Sigurd Ring, king of Sweden. According to ancient histories of northern Europe, he ruled much of Sweden and Denmark, and would frequently lead raids on the British Isles and the Holy Roman Empire. The raids of many chieftains with the name Ragnar or similar aroind this time are attributed to Lodbrok, the most famous being the Sack of Paris in 845. He led 120 longboats carrying thousands of men straight up the Seine and into Paris. They then plundered the city with little resistance, leaving only once Charles the Bald gave them 2,570 kg of gold and silver as ransom. While Ragnar's existence is sometimes debated, there is no denying the existence of the great Vikimg leaders of the following generation who are said to be sons of Ragnar, including Björn Ironside, Ivar the Boneless, and Sigurd Snake-in-the-Eye, among others.
Psyonix

## Overview

Powerful beings once awakened, members of the Psyonix race possess accelerated regenerative abilities, though this ability is passive and outside of their control. Due to having an enhanced mind, they innately possess eidetic or photographic memories and can spot details that would generally go unnoticed by others.

## Mental Prowess

Members of the Psyonix race are capable of formulating highly complex and effective plans that have a high chance of success, though these plans may or may not work (based on other circumstances), their accelerated thought processes can often cause them to 'overclock' their minds, overthink things and become prone to panic attacks and anxiety.

## Appearance

Psyonix are generally humanoid in nature, appearing either as cat-like humanoids, or appearing perfectly human. At higher, more advanced levels of mastery and development, members of the Psyonix race acquire the ability to fuse with Psyonix of their own sub-race (Cat-like, or Human-like), but cannot fuse with Psyonix of the other sub-race.

## Feline Psyonix

Like normal Psyonix, they can be reborn into a new body when they die, and generally have easier control over the process. They can have up to three unique abilities which define their personality and feelings. They can use any elemental magic they like and can use that to develop it into a several techniques. They have the natural ability of harnessing their inner energy, and they have remarkably sharp senses far sharper than that of humans, and even of human-seeming Psyonix.

When they find love, they can chose to ignore it but it only grows deeper inside their hearts until they claim their mate.
Commanders/Markswoman

# Description

**Raid**
*Active Skill*
 Instantly deals massive damage to the target.

**Poison Arrow**
*Passive Skill*

**Accuracy**
*Passive Skill*

**Agility**
*Passive Skill*

# Background

A markswoman, as the name implies, is a woman who is skilled in precision shooting, using accurate projectile weapons to shoot at high-value targets at longer-than-usual ranges. Within the military, markswomen/marksmen are sometimes attached to an infantry fireteam or squad where they support the squad by providing accurate long-range shots at valuable targets as needed, thus extending the effective tactical reach of the fireteam or squad. In the Middle Ages, the first use of the term 'marksman' was given to the royal archers, or bowmen, of a palace guard, which was an elite group of troops chosen to guard a royal palace or the royalty.
Buildings/Courier Station

The **Courier Station** is a building which is home to the **Mysterious Merchant**. The Mysterious Merchant will visit your city periodically and an icon of a gipsy will appear over this building when she has arrived. She offers items from the **Shop** for gems at a discount of 30% to 90% off the shop price and some items in exchange for food or wood.

## Mysterious Merchant

The **Mysterious Merchant** always appears at the courier station at exactly 0:00 UTC. She will reappear more often after completion of upgrading buildings, training troops, and defeating barbarians.

On each visit, she will offer 16 items for purchase: 4x resources, 4x speedups, 4x boosts, and 4x other items. You can refresh her selection by pressing the "Refresh" button in the top-right corner of the window. You can purchase each item only once per visit per refresh. Refresh costs are as follows:

 2nd

### Food and Wood Items

The Mysterious Merchant also offers some shop items priced in food or wood instead of gems at a lesser discount of 10% to 40%, depending on the specific item. Food resources may be purchased only with wood, while wood resources may only be purchased with food. All other items randomly appear as costing either food or wood.

Buying resource items using resources is a common method to bank resources away as items for later use, where they cannot be plundered by other governors.
Buildings/Siege Workshop

The **Siege Workshop** is a building that allows for the training and upgrade of siege units. It is the fourth troop training building unlocked, along with the **Barracks** (infantry), **Archery Range** (archer units), and **Stable** (cavalry units).

Five tiers of siege units are available to train once unlocked through research, each with increasing time and resource requirements. Existing units can be upgraded by one tier at a time, though at greater overall resource cost than training the higher tier directly.
Commanders/Gaius Marius

# Description

**Savior of Italy**
*Active Skill*
 Heals a portion of slightly wounded led by this commander. At the same time, deals damage to the target, and inflicts Slow-down, reducing its march speed for 2 seconds.

**Founder of Empire**
*Passive Skill*

**Marius's Reform**
*Passive Skill*

**Conqueror of Numidia**
*Passive Skill*

# Background

Gaius Marius was a Roman general and statesman. He held the office of consul an unprecendented seven times during his career. He was also noted for his important reforms of Roman armies, authorizing recruitment of landless citizens, eliminating the manipular military formations, and reorganizing the structure of the legions into separate cohorts. Marius defeated the invading Germanic tribes (the Teutones, Ambrones, and the Cimbri), for which he was called "the third founder of Rome." His life and career were significant in Rome's transformation from Republic to Empire.
Civilizations/China

## China

### Buffs

Increases troop defense by 3%, action point recovery by 5%, and building speed by 5%

## Section Header

China city hall during Bronze Age

China city hall during Iron Age

China city hall during Dark Age

China city hall during Feudal Age

China is a civilization in Rise Of Kingdoms, and his playable when choosing or changing civilizations.
Commanders/Experience

**Commander experience (EXP)** allows a commander to reach a higher level.

EXP can be gained via fighting Barbarians, forts, holy site guardians, and other barbarian events such as Lohar.

EXP can also be gained by applying Tomes of Knowledge to the commander. EXP tomes can be found from quests, killing Barbarians, purchased in the VIP store, from the Travelling Merchant, opening chests, completing expeditions, and other ways.

EXP *cannot* be gained by fighting other players.

The required amounts of EXP to reach the next level varies according to the commander's rarity.

* **Legendary**
* **Epic**
* **Elite**
* **Advanced**

EXP requirements for each level are tabulated below.
Events/Who Will Reign Supreme

A World of Chaos

## Description

Compete to see who can raise their power the most the fastest!

## Event Rules

1. Every Governor can claim corresponding rewards when his/her power fulfills specific requirements.
2. Governors with ranks will receive additional rank rewards upon completion of the event.

## Quests

 Power Reached 20,000
 Power Reached 50,000
 Power Reached 100,000
 Power Reached 200,000
 60-Minute Speedup x20;
 Power Reached 350,000
 60-Minute Speedup x30;
 Power Reached 600,000
 8-Hour Speedup x6;
 Power Reached 1,000,000
 8-Hour Speedup x8;
 Power Reached 1,500,000
 15-Hour Speedup x8;
 Golden Key x10

## Rank Rewards

 Legendary Commander Sculpture x20
 60-Minute Building Speedup x20
 60-Minute Training Speedup x20
 2
 Legendary Commander Sculpture x15
 60-Minute Building Speedup x15
 60-Minute Training Speedup x15
 3
 Legendary Commander Sculpture x10
 60-Minute Building Speedup x10
 60-Minute Training Speedup x10
 4-10
 Legendary Commander Sculpture x8
 60-Minute Building Speedup x8
 60-Minute Training Speedup x8
 11-20
 Epic Commander Sculpture x20
 60-Minute Building Speedup x5
 60-Minute Training Speedup x5
 21-50
 Epic Commander Sculpture 15
 60-Minute Building Speedup x5
 51-100
 Epic Commander Sculpture x10
 60-Minute Building Speedup x3
 60-Minute Training Speedup x3
Commanders/Dragon Lancer

# Description

**Deterrent**
*Active Skill*
 Deals direct damage to the target and deals extra damage per second for 2 seconds.

**Fine Horse**
*Passive Skill*

**Lance of Freedom**
*Passive Skill*

**Metal Armor**
*Passive Skill*

# Background

A lancer was a type of cavalryman who fought with a lance, while dragoons were elite forces consisting of veteran lancers. Lances were used in mounted warfare by the Assyrians as early as 700 BC and subsequently by Greek, Persian, Gallic, Han-Chinese, nomadic and Roman horsemen. The weapon was widely used in Asia and Europe during the Middle Ages and the Renaissance by armoured cavalry, before being adopted by light cavalry, particularly in Eastern Europe. In a modern context, a lancer regiment usually denotes an armoured unit.
Builder queue

The builder queue is the number of buildings that can be built at the same time. It is by default 1, and maximum 2. This maximum can be achieved using a Builder Recruitment temporarily for 2 days or permanently by reaching VIP 6. Using multiple Builder Recruitments will only extend the temporary second queue by another 2 days.
Buildings/Lyceum of Wisdom

Governors can now play a quiz minigame event with this building titled Peerless Scholar. This building's function was stated as being locked before the 1.0.32 Patch. According to the 1.0.32 Patch Notes, 'every month at the “Lyceum of Wisdom”, a trivia quiz contest will be open to all Governors and lasts for one month. Governors who pass will be able to receive a ton of rewards, and Governors that make it to the very end will receive their hard-earned share from a massive pool of Gems!'. The Lyceum of Wisdom now also offers a Kingdom Newspaper, which can be purchased for 1000 gold and sometimes gives the governor buffs when purchased.

## References

1. ↑ https://www.facebook.com/notes/rise-of-kingdoms/update-1032-ians-ballads/843620356114246/
Commanders/Takeda Shingen

# Description

**Fierce as the Fire**
*Active Skill*
 Takeda Shingen debuffs an enemy single target for 4 seconds, each time this target receives a normal attack. there is a 50% chance to receive extra normal attack damage. This effect can only trigger once every 2 seconds.

**Swift as the Wind**
*Passive Skill*

**Upgrade Preview:**Cavalry Attack Bonus: 10% / 15% / 20% / 30% / 40%
**Gentle as the Forest**
*Passive Skill*

**Upgrade Preview:**Cavalry Defense Bonus: 20% / 25% / 30% / 35% / 40%
**Immovable as the Mountain**
*Passive Skill*

**Upgrade Preview:**Skill Damage Taken Reduction: 1% / 2% / 3% / 4% / 5%
Normal Attack Damage Reduction: 5% / 10% / 15% / 20% / 25%
**Kōshū-ryū Gungaku**
*New Skill: **Passive Skill***

# Background

Takeda Shingen, original name Takeda Harunobu, (born December 1, 1521, Kai province [now Yamanashi prefecture], Japan—died May 13, 1573. Komaba, Shlnano province [now Nagano prefecture], daimyo (feudal lord) and one of the most famous military leaders of Japan, who struggled for mastery of the strategic Kanté Plain in east-central Honshu during the chaotic Sengoku ("Warring States") period of civil unrest in the 16th century. Takeda is especially well known for his series of battles (1553-64) with the noted warrior Uesugi Kenshin. which not only are famous in the annals of Japanese history but are also much celebrated in Japanese drama and folklore.

Takeda Harunobu was born into the powerful Takeda clan of Shugo daimyo (military governors) who at the time controlled Kai province (present-day Yamanashi Prefecture), a mountainous region west of the Kanto Plain. in 1541 he forced his father. Takeda Nobutora, to retire as head of the clan, and Harunobu assumed that position. He soon began expanding his family's domains northward into Shinano province (present-day Nagano prefecture) and into other lands adjacent to Kai. He entered the priesthood in 1551, at which time he assumed the Buddhist name Shingen. Taking religious vows, however, in no way hampered his participation in worldly affairs.

Soon thereafter, Takeda began his struggle with Uesugi for mastery of the Kanto. Although their battles over more than a decade were relatively indecisive, Takeda became recognized as one of the most powerful military leaders in east~centraiJapan. As such, he posed a threat to the powerful warrior Oda Nobunaga, who was attempting to unify Japan under his control, and to Tokugawa Ieyasu, Oda's ally and founder of the Tokugawa shogunate (military dictatorship). Takeda defeated an army led by Tokugawa near Hamamatsu (in present~day Shizuoka prefecture) in January 1573, and he made further inroads into Tokugawa-controlled territory before he died of a terminal illness later that year. His son and successor, Takeda Katsuyori, was defeated by Oda and Tokugawa in the early 15805, thus ending the Takeda family's power.
Buildings/Quarry

The **Quarry** produces stone for collection by the governor. It is one of four such resource production buildings, along with the **Farm** (food), **Lumber Mill** (wood), and **Goldmine** (gold). Each upgrade of the quarry improves its stone production per hour and its max stone capacity.

## Building Requirements

* ***ROI*** (Return On Investment) is how many days for the quarry to produce the resources it took to upgrade the quarry. Production boost items can reduce the time. Currently it isn't worth upgrading all your quarries much past level ~13 due to the cumulative 100+ day ROI time.

## Side Quests

Rewards are given via quest completion for upgrading this building.