recursal/Fanatic-Fandom huggingface dataset:
The Histories of House Thailynthorn

House Thailynthorn was established at the turn of the second era when The First King, Cyn Waymere, named Ranos Thailynthorn, Lord of the city now known as Thailyn.

## First Generation

* Ranos Thailynthorn (2E 0 - 2E 46)
	+ Novai Thailynthorn (2E 0 - 2E 44)

## Second Generation

* Tinaya Thailynthorn
* Tiberius Thailynthorn I (2E 46 - 2E 79)
	+ Elsa Thailynthorn/Ironwick (2E 46 - 2E 78)

## Third Generation

* Tiberius Thailynthorn II (2E 79 - 2E 138)
	+ Mariah Thailynthorn/Cavern (2E 79 - 2E 100)

## Forth Generation

* Tiberius Thailynthorn III (2E 138 - 2E 170)
	+ Shaydra Thailynthorn/Whitestone (2E 138 - 2E 150)

## Fifth Generation

* Relnos Thailynthorn I (2E 170 - 2E 200)
	+ Ashlyn Thailynthorn/Lanercrest
* Keyleth Thailynthorn
* Stephona Thailynthorn

## Sixth Generation

* Relnos Thailynthorn II (2E 200 - 2E 227)
	+ Layrix Thailynthorn/Maya (2E 200 - 2E 227)

## Seventh Generation

* Raxmon Thailynthorn (2E 227 - 2E 231)
* Renly Thailynthorn
* Relnos Thailynthorn III (2E 231 - Present Day)
	+ Ranor Thailynthorn/Ritherhithe

## Eighth Generation

* Enrick Thailynthorn (Banished)
	+ Remmi Thailynthorn/Dardont
* Myra Thailynthorn
* Moyra Thailynthorn

## Ninth Generation

* Tristain Thailynthorn
* Artonius Thailynthorn
Rosefall

Location
 Demonym
 Port
 Population
 Ruler
 Main Trade

 The History of Rosefall

## The Council of Rosefall

* Lord Byron Rosefall
* The Heir of Rosefall, Mastron Rosefall
	+ Master of Coin - Lord Baryon Londrick
	+ Master of Ships - Lord Desnan Kherik
	+ Master of Arms - Lord Ranlon Mayborne
	+ Master of Security - Lord Percival Strong
	+ Master of Renovation - Lord Cole Bayhart
	+ Master of Law - Lord Commander Crane Foretim
	+ Grand Maester Typen
Deermont's Rest

Location
 Demonym
 Main Trade

## Deermont's Rest Today

At the highest elevations along the Frozen Trail, only a few shrubs cling to life amid patches of moss-covered rock. Travellers on this route eventually come to Deermont's Rest, perching on the mountain slopes much like the surrounding flora.

The village's buildings are low, with most of their rooms cut of the hard soil and rock below ground level, and their roofs steeply pitched to better shed the snows that blanket the mountains throughout most of the year.

The dwarves and gnomes in Deermont's Rest get a chuckle out of warning visitors to stoop low as they walk about town, lest they be blown away by the wind.

For most people, Deermont's Rest is either the last outpost of civilisation before taking the pass north to the Far North or the first welcome sign of refuge after making the wearying trip back. Many of the dwarves and gnomes here spend their days excavating tunnels, mining ore, or smelting and smithing the local iron and tin.

Deermont's Rest's few score human residents are mostly sellswords or would-be adventurers who earn a living as caravan guards or beast hunters in the crags.

One notable resident of Deermont's Rest is an inventor named Taivodor Whipwind.

## The Council of Deermont's Rest

* Lady Ceanna Deermont
* Heir to Deermont's Rest, Lady Julay Deermont
	+ Master of Coin - Lady Ophelia Breckenridge
	+ Master of Security - Lady Halynn Rowe
	+ Master of Arms - Lady Clara Whitely
	+ Master of Renovation - Lady Juliet Stoneshire
	+ Master of Law - Lord Commander Brynn Shawcross
	+ Maester Cetheres

## Local Businesses

* Tailor - Baltazar Travers
* Lionshield Coster - Tobias Anworth
* Blacksmith -
* Frozen Wanderer Tavern -
* Ss'chlms - Simieon Ss'chlms
* Unseen Inventions - Taivodor Whipwind
* Heart of Ice Inn -
The Eight Jewels

Said to be worn by Morgoth, the Ilith of Fear, the Eight Jewels once adorned a great crown. It is supposed that the overwhelming strength of *Koloss* struck down Morgoth and caused even he to recoil in fear, imbuing the crown with incredible power as his physical presence left the world. The force of this imbuing fractured the crown, splintering it into eight shards.

Tempus Magic Sand led a group of high mages that used the dormant Ilith Kind power of the jewels to carpet the Far South in eternal darkness. After this great conjuring, the Ilith powers of the jewels were severely diminished and no longer usable. As the darkness of the Far South failed to stop the encroaching Crawler invasion, the populace of Thear dubbed the high mage group 'the Eight Fools', as it was believed that the power of the jewels could have been better used to combat the Crawler threat.

So the power could never be harnessed by those unworthy, the Eight Jewels were separated and hidden around the southern realm of Thear. Four can be found at the *Shady Peaks Dungeon*, two with the King of the South, and the final two's locations are a mystery. A secret that died with Tempus & Terra Magic Sand.

The Eight Jewels are as follows:

* The Azure - Water & Ice
* The Amaranth - Fire & Flame
* The Flax - Thunder & Lightning
* The Shamrock - Earth & Life
* The Magenta - Energy & Magic
* The Merigold - Wealth & Glory
* The Celestial - Light & Love
* The Obsidian - Dark & Infinite
Tower of the Arcane

Atop the hillock Iftwood stands upon, there is a singular gargantuan tree surrounded by the village and woods. The leaves that make up the canopy of this tree are a bright, vibrant red. Seen in the low light of the evening, the leaves glow - causing the tree top to appear like a warm beacon light the way for those travelling this dark road. These leaves stop glowing once darkness properly takes the land, so as to not be a nausance to those trying to sleep beneath the tree.

This tree stands 900 feet tall and at least 100 feet wide. This is the Tower of the Arcane. Home to a vast school of magic for would-be mages and those more established in the arts of the arcane. Their students are sparse - the hefty entry cost of joining the brotherhood of mages tends to turn most away - but the skills that are learned here are considered next to none.

The hierarchy of the Tower is listed below, including those who teach the various Schools of the Arcane - for which there is no more than three High Magus for any given school. The Archmage is the Head of the Tower of the Arcane - all High Magus and lower mages ultimately answer to him. The varying schools of magic are then taught by their respective High Magus, who are in turn each assisted by a chosen Magus from the pool of apprentices.

### Rankings of the Tower

* Archmage
* High Magus
* Magus
* Apprentice
* Acolyte
* Initiate

### Hierarchy of the Tower

* Archmage
	+ High Magus' of Abjuration: Reuven Woodall - Male Human; Thorren the Star-burned - Male Tortle; *Vacant*
		- Magus: Orisim Vex - Male Half-Elf; Dibeus Salt - Male Halfling; V*acant*
	+ High Magus' of Conjuration: Taxan Moorshall - Male Human; Meadow Farborn - Female Dwarf; Craal the Conjurer - Male Half-Orc
		- Magus: Cozora Warmheart - Female Human; Omal Stormbender - Male Gnome; Travyn Marshall - Male Human
	+ High Magus' of Divination: Maccath the Crimson (MIA) - Red-skinned Tiefling;
	+ High Magus' of Evocation: High Mage Artoras Meer; High Mage Glenna Aufane - Sky-Blue Skinned Tiefling
		- Magus: Olara - Female Elf (Receptionist),
	+ High Magus' of Necromancy: Vaeron Demaste - Male Elf; *Vacant; Vacant*
		- Magus: Zaya Craftwind - Female Elf; *Vacant*; *Vacant*
Reception Area; Delhi.
Fortress of Vessels

Location
 Demonym
 Main Trade

Known by its inhabitants as the Fortress of Conquered Vessels. This fortress set off the coast of the Titan Isles was constructed from plundered warships of the crown. It is home to the a band of pirates lead by Captain Titanscar - a man with a fierce reputation, and was cut from nose to navel as punishment for his piracy. After escaping the King's Justice, he roused pirates from the Titan and Sunshine Isles, and together they sacked coastal villages and attacked royal and trade ships.

Pirates who serve under Captain Titanscar can be easily recognised by the self-made scars that resemble that of their captain.

There have been reports that reinforcements from the Titan Isles have come to the aid of the pirates of the Fortress of Vessels whenever the King's Justice comes sailing for their heads. For this, the Northern Council have begun to question the Titan Lords and their loyalty to the Northern Crown.
Othovir's Harness Shop

A skilled harness-maker named Othovir lives and works here, making the finest elk-skin harnesses in the Triangular Route. He hunts the elk, keeps their skins, and sells the rest to the Lionshield Coster at The Lion's Share. His harnesses have elaborate designs pressed into the leather, and his work is popular among Tonnbrycian nobles who enjoy horseback riding. Although he hails from a prominent family, Othovir never speaks of his past or his family, and he has no interest in describing how he ended up a shop owner in Lunaris.
Helm's Hold

Location
 Demonym
 Main Trade

Located a short distance southeast of the Kingdom of Cyr, Helm's Hold is a fortified monastery enclosed on all sides by stone walls patrolled day and night by members of the Order of the Gilded Eye, a splinter sect of the Order of the Gauntlet. Helm's Hold is firmly under the Gilded Eye's control, and its members have taken Helm's doctrine of protection to extremes. The high-minded inquisitors of the Gilded Eye are convinced that evil is rampant. They are determined to root out those under "demonic influence" and are quick to persecute anyone who doesn't act in accordance with their beliefs.

Within the walls of Helm's Hold are numerous residences surrounding a central district called Heartward, wherein travellers can find a roomy tavern called the Old Dirty Dwarf, several quiet hostels, and a bustling marketplace. A wooden hangman's scaffold stands in the centre of the marketplace, and on certain nights, when clouds obscure the waning moon, luminous ghosts wander around it, going about the business of the living. Phantom vendors sell ephemeral apples at empty stands, ghost children play in the streets, and spirits hang one another on the scaffold. Some of the scenes appear to be reenactments of past events, whereas others have not occurred - at least, not yet. The ghosts speak mostly nonsense, but some of what they say might offer clues to past of future happenings.

Dominating the skyline is the Cathedral of Helm, a towering and inspiring edifice of pale gray stone that's visible for miles around. AS much a fortress as a temple, the cathedral contains an orphanage, a hospital, an asylum, and training grounds for Gilded Eye initiates. Holy Watcher Qerria (a priest of Helm), who presides over the cathedral, is determined to root out corruption wherever she finds it. Few doubt that her words carry the weight of Helm's divine wisdom. She is served by dozens of Gilded Eye inquisitors who employ a host of acolytes, assassins, guards, knights, spies, and veterans. Evildoers and enemies of the Gilded Eye are rounded up and brought to Helm's Hold to face judgement. Those deemed to be under "demonic influence" or those who threaten the Gilded Eye are hanged, their bodies burned to ashes to prevent them from being raised from the dead.
The Northlook Inn

The Northlook is the inn most frequented by mercenaries and adventurers, and as such it's the rowdiest and most dangerous place to stay in Marne. At the same time, its taproom is the best place in all of the Triangular Route to get the latest news and rumour, including leads on profitable ventures. The proprietor, a retired sellsword who goes by the name Saxon Weir, takes advantage of the high hopes and good fortunes of his customers by charging the most exorbitant rates in town. Saxon often cuts a break for customers who are between jobs, allowing them to stay on credit and then presenting them with a bill inflated by interest charges after they earn their next payday. Those who don't settle their accounts discover that the former mercenary doesn't take "no money" for an answer, and he still remembers how to handle a blade.
Bounty: Hooded-Skull

## WANTED: Dead or Alive

In the Northern Realm, by King and Court, for the crime of Grand Larceny. If spotted, the assailant known only as *Hooded-Skull* should be considered highly dangerous and should be approached with extreme precaution. If caught, the assailant known only as *Hooded-Skull* should be brought to the city of Thailyn to answer for his crimes. If killed, the body of the assailant known only as *Hooded-Skull* should be presented to Maester Samson Bennett.

### Description

Male. Between six-foot and six-foot-three. Is likely to be in the possession of a rapier with rubies encrusted into the hand-guard. The handle is black and silver. Was last seen in a hooded cape and a skull mask.

### Reward: 100gp

If the captor succeeds in also returning the stolen Rapier to Captain Arcaius Redstone of the Blackthorn Guard, a further 50gp will be rewarded.
Lumberjack Event

This event is a staple of the Golden Games, hosted in the Kingdom of Cyr once per year on the King of the North's nameday, and has been the decider of champions on multiple occassions.

Fighters competing in this event are atop a square platform, 30ftx30ft wide and 20ft high. Clawing at the base of the platform, are hundreds... maybe thousands of undead skeletons waiting for a fighter to fall into them. Fighters can either try to push their opponent off the platform, or they can kill them first. Either way, the body of the opponent must end up in the horde of undead beneath them to claim the victory.

### Champions Crowned In This Event

* 16th Champion - Banhamast the Hammer - 2E 251
* 13th Champion - Paraplax the Great - 2E 226
* 5th Champion - Maven the Sneaky - 2E 211
The Thearian Calendar

## About the Thearian Calendar

Following the fall of the Ilith Kind, a new era was announced. The Thearian Calendar was initially created by a scholar named Maeson Loggard at the turn of this Second Era. Celebrating the time of Man. Each year was given 12 months, each month 31 days, each week 7 days, and each day 24 hours. It wasn't until the inception of the Guild of All-Knowing that the mid-week day was changed to honour the Gods, and the second month of the year was also renamed to honour the children of the gods, the Ilith Kind.

## The Current Thearian Calendar

A day is marked in the following format:

* Day, # of Month, Era Year - For example: Wayday, 20th of Year's Heart, 2E 254

### Days of the Week: 372 Days/Year

1. Godday
2. Wayday
3. Honoursday
4. Willday
5. Sightday
6. Freeday
7. Kingday

### Months of the Year: 53 Weeks/Year

1. Dawn
2. Ilith's Mourn
3. Burygrain
4. Petaltide
5. Woodreach
6. Year's Heart
7. Fire's Heart
8. Fading Light
9. Sunfall
10. Frost's Hand
11. Starkwing
12. Omega Night

## Celebrations

The Day of Black: A celebration in honour of the Sisters of Black.

The Day of White; A celebration in honour of the Sisters of White.
Riverhome

Location
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 Ruler
 Main Trade

## The History of Riverhome

Established in 2E 254, the quaint thorp was established not far from the Ashes of Worefield, founded by Maester Artoras and a number of the followers of Moloray - the Goddess of the Lost and Forgotton.

Maester Artoras was said to have been opposed to the ruling of his lord and decided to vacate his position to help those in need. He quickly gathered a small following of people who had lost their way in life - either through poverty or other means - and promised to creatre a safehaven for them.

## Riverhome Today

Officially named Riverhome at the turn of 2E 255, the thorp has established itself under the eyes of the realm, thanks in large part to the people themselves - having erected various structures in a relatively short amount of time.

The thorp is now comprised of numerous small homes, a few shops, a river dock, a small village hall, and a temple to Moloray which is currently under construction as of 2E 255, Burygrain.

Although officially named Ruler of Riverhome, Maester Artoras refused the title of Lord. He has promised the riverfolk that Riverhome shall not be ruled by any one person, and instead will be a democratic, community lead settlement, offering shelter and aid to those in need.

An inhabitant of note at the time of writing this entry [2E 255, 10th of Burygrain], Riverhome has welcomed a Goliath into the community. A kindhearted, half-giant with numerous stories of adventure to tell as well as incredible strength, by the name of Bronn arrived early in the year - having heard of the settlement down as far as Lochton. His aid in the construction of various buildings, including the temple, has been an immeasurable help. And the riverfolk have taken very kindly to this lovable brute.
Orgoff

Orgoff is the tallest and oldest Treant in the realm. He offers protection and guidance for his fellow kin, as well as being a beacon of advancement for those within Druidic circles.

Part of the trials for those attempting the Aramenta requires them to locate Orgoff and earn the trust of the ancient creature in order to be granted wood from his form.

Orgoff is usually located around Apes Lake in the Southern realm, but has been known to travel to other locations in the South.
Uldinath's Arms

This hilltop smith across the road from Foehammer's Forge is run by Harriet Uldinath, the great-granddaughter of the establishment's founder. Harriet has known Ghelryn Foehammer since she was a child, and the two are friendly rivals. Harriet sells fine weapons stamped with the Uldinath family glyph, which generally increases their value by 25 percent.
The Talking Troll

The Roll is what Lunarians would call a dive - a dim, smelly, low-beamed place crammed with mismatched, battered old furniture and drunks. Part of the roof caught fire two summers ago and has yet to be repaired. The holes in the roof have allowed birds to build nests among the beams, and the floor and tables are speckled with bird droppings. The Troll's one redeeming feature is its large, well-stocked cellar. The owner and proprietor of the Troll is a struggling actor named Kaelen Starser. He "inherited" the tavern after the previous owner fled in the wake of a scandal and has done the minimum amount of work necessary to keep it operational. Kaelen has dreams of turning the Troll into a theatre, but he lacks the fund and the ambition to do so. he shares his dream with new patrons, hoping one or more of them might make a donation or otherwise sponsor the endeavor. Kaelen might even be persuaded to accept a business partner, provided there's little or no risk to him.
Amaurosis

Location
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 Population
 Main Trade

## The History of the Amaurosian Empire

### The Empire of Amaurosis

Found to the east of the mainlands of Thear, the Amaurosian Empire originated in the island of Amaurosis before expanding eastward to the Barren Isle.

The main island is known as Amaurosis, an untamed tropical wilderness with dense jungles, sandy rivers ringed by mountains, volcanoes, and sheer escarpments. The region is hot, humid, and rainy throughout the year. The temperature regularly climbs as high as 35 degrees during the day and seldom falls below 20 degrees at night. A day without rain is rare, but rain varies from a steady mist to drenching downpours.

Walls of mountains to the west, south and east shield the interior from the sea and view from sailors. The rivers are sluggish - making it difficult to determine which direction is upstream and which is down. The rivers pick up speed only where they fall over steep-sided gorges.

The safest point of entry into the island is at the north at the port-city of Kuuma. A short road to the inner island offers opportunities to embark into the uncharted jungle.

Along the entire region of Amaurosis, Kuuma is the only welcoming civilisations. Nuxvar and Nuxveer belong to rivalling groups of assassins who will murder any and all trespassers without asking questions. The rest of the peninsular is a breeding ground for blood-sucking, disease-bearing insects, monstrous reptiles, carnivorous birds and beasts of every variety, and murderous undead.

### The Assassin Isles

* Ula'ree
* Kuuma
* Nuxvar
* Nuxveer

### The Amaurosian Empire

* The Assassin Isles
* Hailburn
* Whiteash

## Rulers of Amaurosis

Unlike other settlements in Thear, Amaurosis is ruled by a King and his Merchant princes - all of which he fathered from various unamed women in his empire.

* Emperor Klor Amaurool
	+ 1st Merchant J'ku
	+ 2nd Merchant Celest-a-vor
	+ 3rd Merchant Juular
	+ 4th Merchant Om
	+ 5th Merchant Cukuu
	+ 6th Merchant La'ya-ma
	+ 7th Merchant O'tamu
Ula'ree

Location
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 Port
 Population
 Ruler
 Main Trade

## The History of Ula'ree

Part of the Amaurosian Empire, the large town of Ula'ree is named after the fallen Guardian of the Prophecy of the same name who hailed from there.

## The Town of Flame and Death:

Known primarily due to its schooling of assassins, the island flourishes on selling slaves trained in the arts of Flame and Death, (otherwise known as *Amarc uli amarr).*

## Noble Families of Ula'ree:

* The Q'oth Family
* The Brazeem Family
* The Zazail Family
* The Maq-broon Family
Wainwright's Wagons

A longtime fixture in Lunaris, Wainwright's Wagons has its own horse-driven sawmill and large buildings for lumber storage. The establishment originally catered to the wealthy elite by crafting the finest, most expensive wagons in Trinity Bay. The current owner, Tusker Wainwright, is more interested in profit than quality. Lacking the carpentry skills of his ancestors, he relies on underpaid apprentices to assemble wagons that are little better than ordinary, yet they cost fives times as much. The Wainwright brand name is the only thing keeping the establishment in business... for now.
Iftwood

## Captured by the North [2E 255]

Please note, Iftwood no longer exists by name. It has been claimed by the Northern Realm under the name Firetree.

## The History of Iftwood

The village of Iftwood, started out as simple lodging for the visiting mages attending the various schools within the Tower of the Arcane. The tower itself was constructed away from major settlements in the hopes of attracted anyone with arcane tendancies from across the political spectrum.

The Tower of the Arcane was founded by three mage brothers - the *Izeko Triplets* - only a few years after the First War came to an end - its construct is recognised to have been completed in 2E 4. They created it originally as a monument to the mages that helped in the war against the Ilith Kind, as well as a place for those who fought to rest and heal lingering injuries. But the Izeko Triplets soon had people asking after the knowledge they possessed in the arcane arts, and so they decided to transfer their vast talents to those keen enough to learn.

Over time, specialists in the various Schools of the Arcane were hired, to ensure the highest quality of schooling could be taught.

At the time of entry [updated: Sightday, 10th of Dawn, 2E 254], Iftwood is small community of mages and their families, as well as regular villagefolk hoping to take advantage of the usually wealthy inhabitants of the Tower of the Arcane. Various high-value businesses have cropped up in recent years, offering upscale clothing, alchemical supplies, magic items, and much more. It has flourished to a point where a small number of generations have been born and raised in Iftwood, with some family lines stretching back to the early days of the Tower itself - most notibly the Archmage himself, Aeramas Shorn; whose lineage stretches back to the first student of the Tower: The First Student, Saylin Shorn.

Sadly, the bloodline of the Tower's creators, the Izeko's has been taken from the lands when the last of the lineage - Archmage Vethren Izeko - passed away of age on Kingday, 21st of Woodreach, 2E 247. The title of Archmage was given to Aeramas Shorn.

### Home to the Alternative

As of 2E 254, the group known as the Alternative have taken up residence at Iftwood. This predominantly came about via Dispera Revenant becoming a student at the Tower of the Arcane - focusing her studies within the School of Necromancy under the tutorage of Vaeron Demaste. Unfortunately, it wasn't long after their settling in that they were attacked by the Cult of the Dragon.

Their home was largely destroyed, however, as of Freeday, 29th of Sunfall, 2E 254

### Northern Control [2E 255]

Once Cynwood Bridge fell, not much time passed before the Northern Forces reached the village of Iftwood. Not many were spared - other than those who were able to make it into the Tower of the Arcane and teleported to various other settlements across the Southern Realm. Some villagers took up arms and tried their best, to no avail.

The Council of Iftwood now comprises of various members of the Northern Army, as well as the former heir of Iftwood, Lord Durron Breamond - whose family is kept hostage in the North.
Royal Bed

**Rare Cats**

**Regular Cats**

The **Royal Bed** is a Bed type goody that can be purchased at the Shop.

## Description

Shop Description
A gilded, handcrafted, finely upholstered bed fit for catnaps in the lap of luxury.
Goody Description
This bed is clearly the masterwork of a craftsman at the peak of their talent. Fit more for a king than a kitty.
Merivold Pony Park

On the eastern edges of Lunaris, a quaint cottage stands near a brightly painted barn topped with a pony-shaped weather vane. A white picket fence encloses a small field behind the barn. Set among flowers on the front lawn is a sign that reads "Merivold Pony Park." Two spinster-sisters named Janna and Leera Merivold raise and train ponies here, including riding ponies for halflings.
The Kings and Queens of Thear

## The Second Era: The First King

### The Kings of the North

* Thynos Cyr - (2E 226 - Present Day)
* Heir, Hynri Cyr

### The Kings of the South

* Cyn Waymere (The First King) - (2E 0 - 2E 43)
* Cynrion Waymere - (2E 43 - 2E 57)
* Cynareth Waymere - (2E 57- 2E 94)
* Cynos Waymere - (2E 94 - 2E 112)
* Ryn Waymere (The Giving King) - (2E 112 - 2E 143)
* Cyneseal Waymere (The Old King) - (2E 143 - 2E 223)
* Cynestrith Waymere (The Sick King) - (2E 223 - 2E 254)

### The Kings of the Far South

* Agrool Azmeren - (2E 0 - 2E 63)
* Azme Azmeren - (2E 63 - 2E 117)
* Alal Azmeren - (2E 117 - 2E 121)
Mumble Magic Sand

Race
 Class
 Level
 Home
 Age
 Skin Colour
 Eye Colour

## Biography

Mumble lived at *Whywick* for the first 50 years of his life. Despite his unnatural birth, the halfling has been free since his nameday. His families freedom was secured by the grandparents on his father's side (Tempus and Terra), when they initiated the Eight Jewels and played their part in attempting to wipe out the *Crawlers*.

On Mumble's nameday, Cosmos, Mumble's father, created a golem construct to protect his son through the early years of his life. This golem, Galmi, was created entirely out of crystallized sand and would abide only to the commands of the Magic Sand heritage.

Upon Cosmos' death, Galmi returned to pure sand. Mumble carries an extract of this sand to this day.

## Adventures In Thear

With his knowledge of the magical arts, and his family name being well-known in the southern realm of Thear, Mumble was asked to join the *Frozen Watch* and help keep the *Nightcrawlers* at bay.

### Tarfyre's Watch

After a years' training at the city of *Grayfall*, Mumble Magic Sand was recruited into service at *Tarfyre's Watch*, the western-most fort of the *Frozen Watch*.

His primary job was to teach those new to the ways of magic, but it quickly became apparent that his lack of charisma would be a problem when it came to trying to lead a group. So Lord Commander Edwin Tarfyre decided to put his powers to better use.

### His First Mission

Mumble was requested to enter the Frozen Realm of the Far South, along with his friend Proserpina and an elven ranger called *Enna*. Before they took their leave, Lord Commander Edwin Tarfyre sent word to *Nightspear* to request the aid of the infamous tiefling, Linkeater.

After being gone for near a month, Mumble returned exhausted and nearing death. He was hastily tended to by Maester Kavahn Thirn before speaking with the Lord Commander.
Lochton

Location
 Demonym
 Port
 Population
 Ruler
 Main Trade

## The Council of Lochton

* Lord Corrin Ortengryen
* Heir to Lochton, Ser Armisius Ortengryen
	+ Master of Coin - Lord Carnet Yorath
	+ Master of Security - Lord Olin Thornell
	+ Master of Arms - Lord Trevenon Duhoit
	+ Master of Renovation - Lord Garrod Sapochik
	+ Master of Law - Lord Commander Bastian Redhorn
	+ Maester Yandel

## Local Businesses

* Stag-Horned Flagon Inn - Leosa Starhenge
* The Loch Tavern - Mister Stone
* Apothecary -
* Blacksmith - Clint Callahan
* Stables - Ramey Heartland
Happy Horse Ranch

The Greyloft family raises, trains, sells, and stables horses. Three large buildings stand on their property: a two-story log house with a detached outhouse (the family estate); a stone storehouse full of used saddles, bridles, and reins; and stone stables connected to a fenced-in riding yard and grazing field.

Janele Greyloft is the family merchant, a feisty middle-ages widow who enjoys the company of horses more than people. She has three adult sons Ontan, Reon, and Hubert, all of who are members of the town militia.
Speaker's Palace - Marne

The Speaker's Palace in Marne is the private residence of the town speaker. The "palace" part of its name is an overstatement, compared to such buildings elsewhere in the world. Yet, fashioned by dwarves out of cut stone, with a pitched slate roof and a colonnade in front, the palace is quite out of place among the other structures in Marne that it looks as if it had been magically transported there from some other region of the Northern Realm.

The current elected speaker, Duvessa Shane, is the daughter of a trader from Cyr who settled in Marne after she fell in love with a local tavern server. Duvessa inherited her mother's talent for negotiation and her father's charm, and she can argue and debate for hours without tiring. Others might bristle at her temerity, but she usually gets what she wants.
The Catalyst

*The Catalyst* is a magical device that is used to cause surges in magic usage in a specific area.

The device looks like a thick metallic coin about two-inches in diameter with five rounded points, resembling the shape of a starfish. Each *Catalyst* bears the symbol of a specific school of magic. It has been deduced that if a spell belonging to that School of Magic is used within the vacinity of that particular *Catalyst*, it will cause that spell to surge to a significant and often deadly degree.

A handful of these items have been discovered at locations where magic as surged wildly. Most notably in the city of Quane, where it is believed a mage used a simply light spell in the vacinity of a *Catalyst*, causing it to spew a large amount of lava out of the mage's tower and into the market square. The heat from that lava then caused an apparent rift to the Plane of Fire.

Another event occurred in an unmarked village not far from Quane. A group travelling from the city of rivers, heading toward Amberly, came across an unmarked settlement whose villagers had been stuck in a comatose-like state. They uncovered that the local mage - a man by the name of Loka Kingsbane - had attempted to cast Modify Memory on himself, but unfortunately cast it in close proximity to a *Catalyst*. Because of this, the entire village had their memories wiped and were left in a paralytic state where they were fully aware they were stuck, but had no memory of their lives or even who they were. Sadly, a small number of these people had died either by lack of nurishment or via wild animals coming through the village. The group, known as The Alternative, uncovered that Kingsbane was secretly manufacturing Bliss. It was noted that the mage was casting *Modify Memory* on himself to forget about the horrific side effects his specific product was causing - where people were morphing into a mound of gibbering flesh. As it stands, the mage has been taken by the Sisters of Black and his tower is being destroyed. At the time of entry [Wayday, 20th of Year's Heart, 2E 254], the local villagers are being seen to by Clerics from Quane, Grayfall, Amberly, and Watersong.

It is not currently known at the time of entry [Wayday, 20th of Year's Heart, 2E 254], where these items are coming from, who is creating them, and why these mages and locations are being targetted.
Maester Kyren

Maester Kyren was appointed to the village of Iftwood in 2E 250. His expertise focuses mainly on the arcane, but he has a special fondness for tree-life also.

Maester Kyren is a human male in his mid-40's, with long dark hair that he often has tied back into a ponytail, and a well-trimmed goatee that comes to a point.
Morven Hall

Location
 Demonym
 Main Trade

Perched atop a crag overlooking the road between Whistletree and Deermont's Rest, is a keep of mortared stone with a high-pitched roof that has wooden statues of baying wolves rising from its peaks. A branch in the road winds up to the keep's gatehouse and bailey. From the keep the Morven family - previously of Tonnbryck - has watched over the surrounding lands for four generations.

Ser Harthos Morven commands Morven Hall, which appears to have no guards to defend it. Many of the hallways and rooms, however, have suits of armour standing in dark corners, swords mounted on oak-panelled walls, and dusty carpets spread across stone floors. These are actually suits of animated armour, flying swords, and rugs of smothering that obey Ser Morven's commands. Ser Morven retains the services of a scribe, a stable-hand, a cook, and a musician, as well as an old witch who is skilled at making herbal remedies and poultices.

Ser Morven's duty is to be vigilant and watch for trouble, which could come from any direction. Soldiers patrolling the road on horseback are welcome to use the keep as a place where they can rest as well as obtain food, drink, and lodging for their horses.
Cynos Waymere

Born 2E 52, Crowned 2E 94. Died 2E 112, aged 60. Gold of hair, green of eyes. Six feet tall.

Cynos Waymere - First son of Cynareth - was crowned King of the South at the age of 40 when his father, Cynareth Waymere, passed of natural causes.

After the namesblood ceremony was held, Cynos wed *Mara Lightwood*, a lady from *Woodwald*. Their eldest son, Ryn Waymere, was named Heir to the Southern Realm.

Cynos fathered a son and a daughter by *Mara Lightwood*. The first born was Ryn Waymere. And finally came their daughter, Leena Waymere.

Cynos Waymere passed in 2E 112 of natural causes. The Waymere kingdom and the southern realm was left to Cynos' heir, Ryn Waymere.
Cynadran Waymere

## The Brave Young Knight's Biography

Born 2E 26. Died 2E 34, aged 8. Gold of hair, one eye of green and one of blue.

The Brave Young Knight, Cynadran Waymere - Second son of Cyrion - was taken by the *stoneskin disease*, at the age of 8.

The Brave Cynadran had always dreamt of one day becoming a knight.The young boy’s father had him Knighted a year prior to his passing.

The Brave Young Knight, Cynadran Waymere died at the age of 8 on 2E 34. In attendance at his funeral were people from every city in the south and far south. Maesters accept the notion that there were over one hundred thousand packing the streets and surrounding lands of Waymere.
Ransor's Open Road

This establishment once sold feed and caravan supplies, as well as the services of caravan guards. Its owner passed away many years ago, and the business has been closed ever since. The yard is a riot of weeds, and the buildings have become havens for rats and other vermin. Locals have removed most of the wooden shingles from the rooftops, using them to replace the old shingles on their own roofs.
Northshield House

Northshield House is a fine local inn - stately, clean and quiet. The proprietor, Urgala Meltimer, is a retired adventurer who bought the in from the Forndil family a little over ten years ago, after her wife (a wizard) vanished on an expedition. She ,uch prefers retirement and warns armed guests to keep their blades sheathed during their stay. Urgala has three mastiffs that sleep in the ground floor common room, and she employs a staff of six loyal, well-paid commoners. Guests sleep in private rooms on the upper floor.
Linkeater

Class
 Level
 Home
 Age
 Weight
 Skin Colour
 Eye Colour

## Biography

Linkeater is a member of the Frozen Watch, and serves at *Nightspear*. He is a creature surrounded in mystery. No one knows his real name, nor where he came from. One day he simply appeared at *Nightspear* and said he would join them in the war against the Nightcrawlers of the Far South

He serves as a scout. Gathering information on the *Nightcrawlers* and their schemes. The men of *Nightspear* named him 'Linkeater,' after he was captured for the third time. Each time, he was able to free himself from his bonds and escape. The men had created the story that he had eaten the iron links that bound his wrists, in order to escape.

#### The Head

As with Linkeater himself, not a lot is known about the shrunken head that hangs from his waist.
Hunters of Spawn

Founded by
 Current Leader
 Location
 Key Figures

## The Origin of the Hunters of Spawn

Established in 2E 184 by the exiled maester, Desmorous Werac, the Hunters of Spawn was created with the intention of ridding Thear of the creatures that still roam free.

The guild has licence to kill and collect reward on the monsters and creatures that plague the lands, such as Giants, Manticores, Ankhegs, etc.. For every creature that is killed, the realm pays the guild a reward. A percentage of that reward is given to the person(s) that ended the creature's life. The rest is spread between the leader of the Hunters and the factions that help fund the guild. Such as the blacksmiths and armouries that arm the guild's members

## Current Offices

Mysaria Arish, the current leader of the guild, resides in Grayfall. The guild is growing slowly, having recently spread into the northern realm.

### Northern Realm

* Ritherhithe
* Cavernholt

### Southern Realm

* Main Headquarters - Grayfall
* Sunborne
* Quane
* Mellington
* Amberly
Arrow Dodger Event

This event is a staple of the Golden Games, hosted in the Kingdom of Cyr once per year on the King of the North's nameday, and has been the decider of one championship event so far.

Fighters competing in this event fight seemingly as any normal battle. Until the first arrow hurtles through the air... then another... then another. Every fifteen seconds, an arrow is loosed into the air to arch down upon the fighters. If a fighter is killed by an arrow, the victory is awarded to the survivor. If the event ends with both fighters dying, a replacement match is often arranged.
The Old Bush

Location
 Demonym
 Port
 Ruler
 Main Trade

## The Old Bush Today

Following the unfortunate situation where former Lord Elias Bushland accidentally summoned a portal into some monstrous vault within his Lord Father’s bed chambers, now Elias Bobert, was outcast and ordered to summon the aid of a group of would-be hero’s who had reportedly being helping all over the Northern Realm to restore the order between Man and Giantfolk.

Sources indicate Elias came across a man named Clint Callahan of Lochton, who the helped arrange the initial contact with the rest of Clint’s group.

Much to the thunderous aggravation of the now reinstated Lord Lateef Bushland, Elias and the group took a couple of months to finally arrive back at The Old Bush.

As of Ilith‘s Mourn, 2E 254, the so-called Doomvault has been destroyed, the group of adventurers paid, and Lord Lateef’s bed chambers restored to its original state.

## The Council of The Old Bush

* Lord Lateef Bushland
* Heir to Lochton, Ayla Bushland
	+ Master of Coin - Lord Maynard Slynt
	+ Master of Security - Lord Graeham Brown
	+ Master of Arms - Lord Connal Ribery
	+ Master of Renovation - Lord Maxillian Dartmouth
	+ Master of Law - Lord Commander Hugh Blackfriar
	+ Maester Harodon

## Local Businesses

* The Fattened Calf - Randal Logger
* Armory - Sven
	+ This shop is a single storey stone-walled building, with a slate roof and a tiled mosaic floor.
	+ Sven is particularly interested in shields from Ironwick.
* Stables - Carl
* Furi and Vandusi's Armaments
	+ The shop is a single storey building of half-timbered walls, with dwarf-wrought iron furnishings. A small hill giant's skull hangs over the hearth.
	+ The shopkeeper is a lively female gnome named Furi. She is a retired thief, and keeps a fine steel dagger at her belt.
The Trinity Travellers

Merchant sponsors can hire the personnel and the vehicles of Trinity Traveller to make caravan runs to Tonnbryck and back, for 600gp each way, plus 25gp for each wagon beyond the tenth. Runs to Cyr and back are 800gp each way, as monsters are known to prey on caravans along this route, plus 30gp for each wagon beyond the tenth. The company hires mercenaries and adventurers to serve as guards, paying each person 4gp per day plus food and drink. Each guard also receives a bonus of 25gp if all caravan goods arrive at the destination.

Erlam Stockspool, a shrewd, immaculately dressed businessman, runs the caravan company and is a recruiter for the Black network. He's proud of his affiliation: he lost an eye in combat several years ago and wears a red eye patch emblazoned with the black serpent symbol of the Zhentarim. Erlam is rarely seen without his suave bodyguard, Valken Nasper. Although Erlam and Valken are good-humoured and speak highly of the local authorities, they know that Lord Osmium Marne keeps a watchful eye on them.
Off with his Head Event

This event is a staple of the Golden Games, hosted in the Kingdom of Cyr once per year on the King of the North's nameday, and has been the decider of only one champion so far.

Fighters competing in this event must remove the head of their opponent by any means necessary in order to win. Around the arena, large tree trunks are laid in random places. Each trunk has a number of random weapons embedded in it. Fighters can attempt to remove these weapons in order to use them to aid the beheading of their opponent.
Six Windows

This chilly, creaking, decrepit wooden rooming house is run by Tolmara Hysstryn, a deranged middle-aged woman. Visitors unable to secure rooms at Everwyvern House or Northshield House might be forced to bunk here, but they rarely stay longer than a night because they quickly discover that Tolmara isn't shy about spying on them through keyholes and listening at doors while chuckling to herself.
Capítulo 3

***Gary delató a Chantal***, es como se titula el tercer episodio de Matriarcas, se estrenó el día 20 de mayo del 2015; tras la emisión del capítulo anterior.

 N° de Capítulo
 Rating
 Elenco Principal en el episodio
 Lugares

## Reparto

* Claudia Di Girolamo es *Diana Názer*
* Francisco Reyes es *Gary Mendez*
* Emilio Edwards es *Alexis Santis Jr.*
* Blanca Lewin es *Chantal Chavez*
* Gloria Münchmeyer es *Isabelle Stanford*
* Andrea Velasco es *Julianna Flores*
* Catalina Saavedra es *Constanza Rios*
* Josefina Fiebelkorn es *Matilde Valdez*
* Coca Guazzini es *Grace Peñaloza*
* Raul Hoffmann es *Charles Bravo*
* Simon Pascal es *Jorge Bravo*
* Rodrigo Muñoz es *Arturo Villar*
* Gonzalo Robles es *Francisco Alvarez*
* Paloma Moreno es *María Pepa Salgado*
* Hector Morales es *Eduardo Bravo*
* Ximena Rivas es *Letizia Nazer*
* Geraldine Neary es *Amalia Castillo*
* Elisa Alemparte es *Leonor Castillo*
* Dolores Pedro es *Soraya Benitez*
* Claudia Hidalgo es *Hortencia Ortega*
* Teresita Commentz es *Dianita Stanford*
* Juan Falcon es *Johnny Bravo*
* Santiago Tupper es *Mauricio Bravo*
* Matías Assler es *Claudio Chavez*
* Almendra y Taira Contreras son *Katherine Villar y Lorena Villar*
* Denise Rosenthal es *Sandra Bravo*

## Argumento del capítulo

Chantal tiene un tour por la casa Nazer, sintiéndose que ella es la reina del mundo, a la vista de Isabelle y Soraya. Ademas, Gary descubre la mentira de Chantal.

Gary le dice a Grace que le jugo una broma... Cuando, todos se presentan Gary les pide que participen del cumpleaños de Diana.

Ademas, Matilde va y le propone un trabajo a Alexis; aun que se topan con María Pepa. Despues, cuando Matilde se va es llamada por Diana a la empresa de Letizia.

## Avance Capítulo 4

Constanza admitió la verdad, y dijo que estaba totalmente cesante. Sin embargo, Chantal le explica de una rara forma a su hijo que este nació por inseminación.

Amalia quiere ser más atrevida y le dice a Leonor que se la va a jugar por el seminarista. Mas tarde, Dianita va a la casa de Alexis, y le dice frustradamente, que su madre está cesante por la culpa del hijo de Diana.

¿Letizia descubrirá la verdad? Llegó repentinamente a "Industrias Stanford", y se encontró con Gary y su hermana. Ademas, Grace está mas cerca de toparse con el donante 7.

Y para finlizar, Letizia explicó la verdad sobre Alexis y Matilde en la casa Nazer. Por lo contrario, Diana da una pista sobre porque Matilde le cae bien.
Historic Battles and Wars

* The First War
	+ The Siege of the Prophecy
* The War for the South
	+ The Pillaging of the South
	+ The Battle for Waymere
	+ The Avenging
	+ The Siege of Calkyan
* The War of Chains
* The War Against Freaks
* The War Against Centureen
* The Frozen War
	+ The Coming of the Crawlers
	+ The Loss of Darkscar Bridge
	+ The Gathering of the Eight
	+ The Final Frontier
Steel Moon Arms

The Steel Moon Arms has burned to the ground twice and been rebuilt twice. Its owner and proprietor is Nemyth, a savvy tiefling and businessman with a wicked smile. He likes to lean against the taproom doorway, drying and polishing a mug while nodding and smiling at passersby. His prices are reasonable, his staff cordial.

The tavern is a popular hangout for rangers and scouts, most of whom sell their services as wilderness guides.
The Frozen War

Instigated by
 Date Ended
 Victor
 Death Count

## The Coming of the Crawlers: 2E 120

*"From amongst mist and ocean the Crawlers came. Moulded by hate and bloodshed and darkness. They came, and they upturned an empire, quicker than a heart beats."* ~ Grand Maester Illisious Montel, 2E 129.

Not a soul to this day has been able to discern where the *Crawlers* came from. Even the Masters-of-Knowing of the Isles of Pyme do not know. It is, however, generally accepted that the vile creatures came from the south of Thear, from a realm yet to be discovered. Adventurers, explorers, traders and map-makers dare not venture that far south from Thear to find the lands.

It was in 2E 120 when the first invasion occurred. It is told that a hundred-thousand-thousand *Crawlers* came ashore all across the southern coast, bringing with them beasts of demonic nature; Manticores and Death Hounds, Krakens and giant Sea Snakes, Hagravens and Harpies.

The villages were destroyed first. Thousands of people put to slaughter before *King Alal Azmeren* even knew there was an invasion. By the time word reached him the towns were being raided.

The invasion was so widespread that King Alal could not decide where to defend first. He wrote the King of the South for aid as he set his city up to defend against the invaders. While awaiting the southern king's response, Alal concluded that most of the realm was long lost, and the only hope left was to defend the city of *Azral*.

The city was lost in 2E 120 - just under one year after the first Crawlers stepped foot on the realm - during the *Battle of the Deceived*.
Myth: The Band of Souls

### Origin

The ring system around Thear is said to be the souls of those who died in the First War, a war fought between the Ilith Kind and Men. “The Band of Souls” is said to consist of the souls of the men and women who died during the war, which were thrown into the sky by the Ilith to witness their fellow Man being slaughtered.

It is said that they will one day unite as an undead army to take revenge against the Gods and kill all who live on Thear.

### Astrologic Update

Astronomy scholars have begun in-depth assessments of the phenomenon known as the Band of Souls, and their findings indicate the feature is made up of millions of pieces of rock. Some as large as cities. It is hypothesised that this is the celestial body referred to as Pyme in the myth. However, this goes against the idea that Pyme was a second sun. Some have theorized that this second celestial body was in fact a very large moon that was brilliantly reflective, and almost *acted* as a second sun, as opposed to actually being one.

If this is true, it is unknown what caused the moon to shatter into what is now known as the Band of Souls.