recursal/Fanatic-Fandom huggingface dataset:
Star

*"Resources" redirects here. For resource distributions, see Map Generation.*

The **star** is the in-game currency of Polytopia. It is used for training units, buying technologies, harvesting resources, and constructing buildings.

Stars are produced every turn by cities and buildings like the Market. This income is measured in stars per turn (SPT). One-time sources of stars can also be obtained from various methods, outlined below.

Stars were originally called "**resources**." They still represent resources in the Polytopian world.[*citation needed*]

## Income Sources

1. ↑ The income each city produces is shown to the right of the city's name. The Workshop and Park increase a city’s income by 1 SPT. Capital cities may produce more income; see Cities for details. Cities under siege do not produce any income.

## One-Time Star Sources

 Meeting an enemy player
 Resources city upgrade bonus
 Resources ruin reward
 Starfish Harvesting | 10
Altar of Peace

The Ai-Mo Altar of Peace

The **Altar of Peace** is the monument awarded for completing the **Pacifist** task. Like all monuments, the Altar of Peace produces 3 population, is worth 400 points, and can only be built once in every game.

The Pacifist task is achieved by making no attacks for five turns. Retaliating against enemy attacks is not considered an "attack," although converting an enemy unit is. The task is unlocked by the Meditation technology.

The Altar of Peace has no set design. However, many are comprised of a pavilion-like structure with four legs and a curved or domed top.

## Gallery

The Xin-xi Altar of PeaceThe Imperius Altar of PeaceThe Bardur Altar of PeaceThe Oumaji Altar of PeaceThe Kickoo Altar of PeaceThe Hoodrick Altar of PeaceThe Luxidoor Altar of PeaceThe Vengir Altar of PeaceThe Zebasi Altar of PeaceThe Ai-Mo Altar of PeaceThe Quetzali Altar of PeaceThe Yădakk Altar of PeaceThe Aquarion Altar of PeaceThe ∑∫ỹriȱŋ Altar of PeaceThe Polaris Altar of PeaceThe Cymanti Altar of Peace
Lantern

A level 2 Lantern

This feature has been removed.
The **Lantern** was a scrapped building unique to the Polaris tribe. The Lantern cost 5 Stars to build. During beta, the abilities of the Lantern and the technology it was unlocked with were frequently changed. The Lantern was initially introduced as an aquatic counterpart to the Sanctuary, attracting fish to adjacent water tiles every three turns. At a later point, the Lantern produced income for adjacent ice tiles. It also functioned like the Outpost at another point. The Lantern was ultimately scrapped in favor of the Ice Bank before public release.

## Gallery

A level 1 LanternA level 2 LanternA level 3 LanternA level 4 LanternA level 5 LanternAn early model of the Polaris tribe featuring the Lantern
Clathrus

A level 2 Clathrus

The **Clathrus** is a building exclusive to the Cymanti tribe that replaces the Customs House. It costs five stars, produces one star per turn for every adjacent Algae in friendly territory, poisons enemy units that move onto it, and can be built on any water tile (shallow water or ocean).

Compared to Customs Houses, it is not as powerful at maximum strength, but Algae are much cheaper than Ports (costing 5 stars, or sometimes 0 stars) and are not limited by having to be on Shallow water. Keep in mind though, the Clathrus itself also cannot be built on land and must occupy a shallow water or ocean tile.

## Trivia

* The name and design of the Clathrus is related to the genus of fungi with the same name.

## Gallery

A level 0 ClathrusA level 1 ClathrusA level 2 ClathrusA level 3 ClathrusA level 4 ClathrusA level 5 ClathrusA level 6 ClathrusA level 7 ClathrusA level 8 Clathrus
Philosophy

The Philosophy technology

**Philosophy** is a tier three technology that unlocks the Mind Bender, Literacy, and the Genius task.

The Mind Bender is a unit that can convert enemy units and heal friendly units. For the Cymanti tribe, Philosophy unlocks the Shaman special unit instead of the Mind Bender.

The Genius task is to research all technology; successful completion of the task grants the Tower of Wisdom monument.

Philosophy was introduced in update 1.7.

## Literacy

**Literacy** reduces the cost of all technologies by 33%.

In beta, Philosophy unlocked the Library, a building that decreased the costs of technologies. The Library was scrapped and replaced by Literacy before release.

Prior to update 2.0.44, the discount provided by Literacy was 20% instead of 33%.
Sailing

The Navigation branch of the technology tree

**Sailing** is a tier one technology that unlocks the Raft, the Port, and movement in shallow water. Moving most land units onto a Port creates a Raft. The exceptions to this are Giants, which will create Juggernauts, Cloaks, which will create Dinghies, and Daggers, which will create Pirates.

Sailing is typically considered a crucial technology, as it is required to build a navy and/or Ports to bolster Markets.

Before the Path of the Ocean update, Sailing was a tier two technology, taking the place of fishing. The two swapped places in the update. This and the reduced costs of ports was done to make water easier to access earlier, and to reduce the possibility of players being landlocked due to expensive technology and buildings.

## Frostwork

Polaris has the **Frostwork** technology instead of Sailing. Frostwork unlocks the Mooni and the Outpost.

Polaris starts with Frostwork.

## Hydrology

Cymanti has the **Hydrology** technology instead of Sailing. Hydrology unlocks Algae.
Лорен Холт

**Лорен Холт** — владелица аптеки и чайного магазина в Сейлеме, претендующая на наследование Дома Хаторна.

## Биография

### Новая биография

Лорен была последней, кто проживал в историческом Доме Хаторна, и теперь заявила о желании наследовать его. Она владеет аптекой и чайным магазином в Сейлеме и изготавливает натуральные лекарственные средства, используя традиционные рецепты. Лорен глубоко уважает историю города, но не может ли она использовать свои познания, чтобы неэтичным методом получить то, что желает?

### Старая биография

Лорен Кори — тихий и слегка ворчливый интроверт, обожающий читать книги и кататься на велосипеде. Девушку любят все вокруг, ведь она так часто побеждает в местных кулинарных конкурсах.

## Галерея

Первый концепт-арт —
Лорен КориВторой концепт-арт
## Цитаты

* «Знаете, в детстве я очень любила гулять по лесам Сейлема. Представляла, что это мой дом. После переезда к Фрэнсис я часто бродила по окрестностям, и деревья всё так же дарили мне покой».

## Интересные факты

* Лорен Холт послужила заменой предполагаемому персонажу игры Лорен Кори.
* Как и у большинства прототипов персонажей, изначально фамилия Лорен, Кори, совпадала с фамилией реального человека, связанного с Сейлемским процессом, — Марты Кори, обвинённой в колдовстве.
Forge

A Level 1 Forge

The **Forge** is a building that costs five stars and produces two population for every friendly adjacent mine. The building is unlocked by the Smithery technology. The building can only be built on field tiles, and only one can be built per city.

## Trivia

* It is possible to get a Level 0 Forge if the associated mines are subsequently destroyed. A level 0 Forge looks the same as a level 1 Forge but has no lights.

## Gallery

A level 1 ForgeA level 2 ForgeA level 3 ForgeA level 4 ForgeA level 5 ForgeA level 6 ForgeA level 7 ForgeA level 8 Forge
The Battle of Polytopia: Moonrise

***The Battle of Polytopia: Moonrise*** is the current version of *The Battle of Polytopia*. Moonrise uses the Unity game engine, while previous versions used the Adobe AIR system. Moonrise was first released as the Steam version of Polytopia on August 4, 2020. It was later released on mobile as an free update on November 23, 2020.

The developers of Polytopia decided to port the game to Unity to ease future development. For example, using Unity makes hiring additional programmers easier because Unity is more commonly used than Adobe AIR. However, the port delayed the release of the Steam version and caused an unprecedented hiatus in content updates.

## New Features

* A new online multiplayer server:
	+ A lobby for random matchmaking.
	+ Every move is uploaded to the server in real time, which prevents players from "turn resetting" (undoing the actions they had taken that turn or, if hosting the game, resetting the game's spawn).
	+ See opponents' moves in real time. (Previously, players had to wait until it was their turn.)
	+ Turn time limit options ranging from 5 minutes to 7 days. (Previously, 24 hours was the only option.)
	+ Add opponents by their username. Previously, 16-character friend codes were used.
	+ Player avatars.
* Larger maps. The maximum map size was increased from 324 tiles (large) to 900 tiles (massive).
* Adjustable water amount.
* Mirror matches (multiple players can pick the same tribe).
* A new world generation system. Zoythrus stated, "...starting conditions should be much more fair and fun! No more one-tile islands or unwinnable starts."

## Changes

* The push order for forced spawns was changed to depend on the direction the pushed unit previously moved in instead of being consistent for every incident.
* Units with 0 attack, namely the Mind Bender and the Mooni, gained the ability to capture cities. (This made the 0.1 attack of the Ice Archer redundant.)
* The Dragon Egg and Baby Dragon gained the ability to grow after being converted.
* The maximum number of opponents in single-player was increased from nine to one less than the total number of tribes.
* The Perfection difficulty bonus was changed to increase logarithmically per additional opponent instead of increasing linearly. The previous system was had a base bonus of 100% for Easy opponents, 120% for Normal opponents, 140% for Hard opponents, and 180% for Crazy opponents, and an additional 10% bonus was added per opponent.
* Disabling tribes was changed to limit opponents' tribe choices in online multiplayer as well as local games.
Archery

The Spiritualism branch of the technology tree

**Archery** is a tier two technology that unlocks the Archer unit and a defence bonus to friendly units on forest tiles.

The Hoodrick tribe starts with Archery.

For Cymanti, Archery unlocks the Phychi, a special unit with the ability to travel over water and poison enemy units but a low attack and health, and the defence bonus in forest.

## Gallery

The Archer modelThe icon for the defence bonus in forest tiles
Funny Pictures

This article is **archived**. It is no longer updated, and it may be obsolete.
## Spawns and Glitches

Screwed??Sad spawn No. #3485Best. Spawn point. Ever.Back to the basicsScrewed?? #2One of the weirder city namesXin-Xi being lazy with their cities' namesJust when you thought the city was tall enough..."Don't worry, I got this!"When Aquarion passes down genes.Well then."Never tell me the odds!"Surrounded by mountains...Only to strike gold!I guess Imperius needed some medicine...Sad spawn No. #9285When you cram 6 tribes into 121 tilesI has stolen your squareWhen you cram 6 tribes onto a mainland half the size of the smallest squareLook at the pic very closely"You can't defeat me, I have a shield!" Were the last words of the Bardur tribe leader.The City of ChoiceHelp, let me down now!!Very Cheerful and long names, Zebasi....NeinneinPlay as Yădakk, they said.... Build cities and connect them with roads, they said.... You'll only find great starting areas, they said....Look closely in the middle.Look Close In The Oumanji CityAn award winning nameOh, it is those rural "cities" again.When you find someone in crazy mode
## Memes and Edits

I xinxi what you did there...we have finaly taken washington. we told it would be like imperius but this is more like our home landThe Imperius strikes backAi-Mo what you're thinking…THIS IS ROMA!!!!!Let's kill some tribes \*ahem\* demonsIndeed.Calm down, Leonidas.It would go under the square and circle back up and under again.The Hoodrick are embarrassed that there are no strategies for themluxiDOORI felt bad for the Xin-Xi.....Just in case you can’t read it: Imperius: WHAT KIND OF TRIBE DOESNT PUT PORTS ON THEIR ISLAND Aquarion: Turtles exist for a reason.Just add a beak, and bam you have a chickenThe memes speak for themselvesFinally, the peace treaty has commenced!Zebasi Propaganda from the Great WarsAquarion Accordion AgitationThe promised lands.All your town are belong to usHoodrick Has EvidenceReject Cymanti Return to Muonke
Free Spirit

The Chivalry branch of the technology tree

**Free Spirit** is a tier two technology that unlocks the Temple, an expensive building whose point value increases over time, and the the Disband ability, which removes a unit and returns half of its cost, rounded down.

## Free Diving

Aquarion has the **Free Diving** technology instead of Free Spirit. Free Diving unlocks movement in ocean as well as the Temple and Disband.
Bomber

The **Bomber** is a naval unit that is an upgrade from the Raft. The health of a Bomber is determined by the unit it carries.

A Raft can be upgraded into a Bomber for fifteen stars once Navigation is researched. Upgrading a naval unit does not heal it. Moving an upgraded naval unit onto land causes the unit to permanently lose its upgrade: if that unit is once again moved onto a Port, it will become a Raft.

The *splash* ability allows the bomber to deal damage to all enemy units adjacent to their target. The splash damage is calculated as the regular damage to that target, which is then halved and rounded down. This is not the same as just calculating the damage as if the bomber had 2 attack. The *stiff* ability means that a bomber cannot retaliate when attacked. It is very important to be careful with where you put them, because stiff makes you a sitting duck during your enemy's turn.

## Trivia

* The Bomber replaced the Battleship for the Path of the Ocean Beta update. It initially appears close to the Battleship in appearance and usage, but it actually has more in common with the Catapult due to its high attack, poor defensive abilities, and lacking the *dash* skill.
Lumber Hut

The **Lumber Hut** is a building built on forest tiles that costs two stars and produces one population. It is unlocked by Forestry.

The Sawmill produces one population per adjacent Lumber Hut.

#### Strategy

Lumber huts are cheap and relatively easy to build. For only 2 stars they give you one population, which allows you to quickly grow cities, especially as tribes with high forest spawn rates. Lumber huts are essential for forest-heavy tribes like Bardur, and are all-around a decent building. When combined with spiritualism and mathematics, as well as a good economy, you can grow forests, add lumber huts, slap down sawmills, and crank out giants or parks. Although they aren't as efficient as windmill + farms, they are a cheaper, more achievable way to get large amounts of population.
Dagger

>
> Rebels incited to action by the Cloak to attack an enemy city. Daggers are the ultimate surprise attack guerrilla warfare units, meaning enemies won’t retaliate when they pounce.
>
>
>
> –Diplomacy website
>

The **Dagger** is a melee unit spawned exclusively when a Cloak infiltrates a city. The number of Daggers spawned is the same as the infiltrated city's level (maximum 5). The spawning mechanic will prioritize the infiltrated city (if unoccupied prior to being damaged during infiltration) then available tiles that provide a defense bonus, i.e. forests and mountains. A Dagger can spawn on water if there are no empty land tiles left, but it cannot spawn on terrain that the player has not unlocked movement to yet, and no Dagger will spawn if there is no empty tile within the infiltrated city's borders for a Dagger to spawn.

When a Dagger spawns on water or moves to a Port, it becomes a Pirate. The Pirate retains all of the skills of the Dagger including its melee surprise attack even to land targets, but cannot be upgraded into other naval units. Also, it gains a movement speed increase of +1, like a normal boat.

## Trivia

* The Dagger was originally named the "Rebel" during development.
* The sound a Dagger makes when attacking is not used by any other unit.
* The theoretical cost of a Dagger is 2 stars because disbanding a Dagger one yields 1 star, which is half of its theoretical cost, and because it is worth 10 points of score (5 points per cost star).
Forestry

The Mathematics branch of the technology tree

**Forestry** is a tier two technology that unlocks the Clear Forest ability, which removes a forest and gives the player one star, and the Lumber Hut, a building that costs 3 stars and produces one population.

For the ∑∫ỹriȱŋ tribe, Forestry unlocks the Sanctuary, a building that produces one star for each adjacent wild animal, and the Lumber Hut.

## Gallery

The Xin-xi forestThe Imperius forestThe Bardur forestThe Oumaji forestThe Kickoo forestThe Hoodrick forestThe Luxidoor forestThe Vengir forestThe Zebasi forestThe Ai-Mo forestThe Quetzali forestThe Yădakk forestThe Aquarion forestThe ∑∫ỹriȱŋ forestThe Polaris forestThe Cymanti forest
Organization

Organization and its branches in the technology tree

**Organization** is a tier one technology that unlocks Harvest Fruit, which costs two stars, produces one population, and can only be performed on tiles with fruit. Organization also reveals crop, a resource used by the Farm.

The Imperius tribe starts with Organization.

## Trivia

* Zebasi's fruit was changed from red watermelons to orange cantaloupes in late 2019 to avoid potential concerns about racism.
* ∑∫ỹriȱŋ's fruit is the only one which visually appears as just a single piece of fruit per tile.

## Gallery

### Fruit

The Xin-xi Ixi Fruit (citrus)The Imperius Lumaepeles (apples)The Bardur Øgelfuss Berries (blueberries)The Oumaji Sajaa (cacti)The Kickoo Banoos (bananas)The Hoodrick Quissberries (raspberries)The Luxidoor Lôni Fruit (mangoes)The Vengir Thxando-shrooms (mushrooms)The Zebasi Waongii (cantaloupes)The Ai-Mo Lï-po Chili Peppers (peppers)The Aquarion Tunico (sea cucumbers)The Quetzali Qorn (corn)The ∑∫ỹriȱŋ Sunburst LilyThe Yădakk Khizuz (lemons)The Polaris Annuqi CrystalsThe Cymanti Aphea Nectar
### Tribe Skins

The Lirepacci (Imperius) Uveppi (grapes)The Ürkaz (Yădakk) Lizuz (limes)
### Gather Icons

Unused icons named "Gather" that contain fruit in a basket are found in the game files.

A gather icon with the Xin-xi fruit.A gather icon with the Imperius fruit.A gather icon with the Bardur fruit.A gather icon with the Oumaji fruit.A gather icon with the Kickoo fruit.
Climbing

Climbing and its branches in the technology tree (before mountain defence bonus was moved to Climbing)

### Unlocks

Movement and defence bonus in mountain tiles, reveals metal

### Tribe

Xin-xi

**Climbing** is a tier one technology that unlocks movement and a defence bonus in mountain tiles and reveals metal, a resource used by the Mine.

The Xin-xi tribe starts with Climbing.

## History

In update 2.0.57, the defence bonus in mountain tiles was moved from Meditation to Climbing.

## Gallery

The Xin-xi mountainThe Imperius mountainThe Bardur mountainThe Oumaji mountainThe Kickoo mountainThe Hoodrick mountainThe Luxidoor mountainThe Vengir mountainThe Zebasi mountainThe Ai-Mo mountainThe Quetzali mountainThe Yădakk mountainThe Aquarion mountainThe ∑∫ỹriȱŋ mountainThe Polaris mountainThe Cymanti mountain
Pirate

The **Pirate** is the naval form of the Dagger. It is created when a Dagger moves onto or is spawned on a Port, and it retains the stats and abilities of the Dagger and will be revert to a Dagger if it chooses to land. A Dagger will only spawn as a Pirate if there are no empty land tiles remaining within the borders of an infiltrated city.

Unlike a Boat, the Pirate cannot be upgraded into other naval units.

The pirate is better than daggers, as they can move 2 tiles instead of the usual 1.

## Gallery

The Xin-xi PirateThe Imperius PirateThe Bardur PirateThe Oumaji PirateThe Kickoo PirateThe Hoodrick PirateThe Luxidoor PirateThe Vengir PirateThe Zebasi PirateThe Ai-Mo PirateThe Quetzali PirateThe Yădakk PirateThe Aquarion PirateThe ∑∫ỹriȱŋ PirateThe Polaris PirateThe Cymanti Pirate
### Tribe Skins

The Xin-xi Sha-Po PirateThe Luxidoor Aumux PirateThe Vengir Cultist PirateThe Zebasi Anzala Pirate
## Trivia

* The Pirate was added to prevent Daggers in Boats from being upgraded to Battleships.
Units

**Units** are troops used for expansion and combat.

There are 42 unit types in *The Battle of Polytopia*. Every type has unique stats and skills. The most basic unit type is the Warrior. Other types include the Rider, which has extra movement, and the Archer, which has a ranged attack. Every unit type is unlocked by a technology, except for the Warrior. Some unit types are unique to a special tribe. Every unit type has an unique icon shown on the map at the unit's upper right. For example, the icon for a Rider is shaped like the head of a horse. These icons can be used to determine at a glance which unit a naval vessel carries.

Units are primarily obtained through training in cities. The cost to train a unit depends on its type. Inversely, a player can disband a unit, which removes the unit and returns half of its cost (rounded down).

A super unit is the most powerful unit of its tribe. They are primarily obtained through city upgrades. The super unit for all regular tribes is the Giant. Special tribes have unique super units.

The aesthetics of each individual unit depends on the tribe that it belongs to. Every tribe has a unique color and helmet. (In mirror matches where multiple players pick the same tribe, different players of the same tribe are distinguished by color.) Also, the animals that mounted units (like the Rider) ride on vary from tribe to tribe. Finally, the Battleship has a tribe-specific decoration.

## Unit Actions

During each turn, every unit has the option to perform any available **unit action** in lieu of moving and/or attacking. Some unit actions are only available to units with certain skills or are unlocked by a certain technology.

Available to all units below their maximum health.
 Disband
Available to all units once Free Spirit has been researched.
 Heal Others
 Break Ice
 Freeze Area
 Boost
 Explode
Only available to units with the explode skill (i.e., the Segment, Raychi, and Doomux).

## Unit Stats

The stats of each individual unit are associated with its type. Every unit type has unique stats.

 Attack
 Defence
 Movement
 Range

## Veteran Units

A unit can be promoted to a veteran after it kills three enemy units (through attacks or retaliation). Promoting a unit increases its maximum health by five and then heals the unit completely. Therefore, a player may choose to not immediately promote a unit when it becomes eligible to do so because the promotion can be used as a "free" heal later.

Naval units, super units, the Dagger and Pirate, enchanted units (the Polytaur and the Navalon), and units that are not controlled by any player (the Bunny and the Bunta) cannot be promoted.

## Trivia

* The only units that can be trained by all tribes are the Warrior, Swordsman, Cloak and Dagger.
Scout (Removed)

*For the naval unit, see Scout.*
This feature has been removed.
The **Scout** was a removed unit that could not attack but could explore a 5x5 radius. It had a movement stat of 2 and ignored movement barriers imposed by terrain. It was unlocked by the Free Spirit technology and cost two stars.

The Scout was removed in update 1.6. Midjiwan stated, "The Scout wasn't calibrated correctly. It was in the wrong place in the tech tree and the AI couldn't handle it. It might return in a new shape in the future." To compensate for the removal of the Scout, the Battleship was given the scout skill.

The mechanics of the Scout have since returned in several forms, such as with most Cymanti units inheriting the ability to ignore terrain penalties with their creep skill. The Cloak also has the scout skill as well as the creep skill, making it essentially the modern incarnation of the Scout with extra features e.g. becoming invisible.

## Notes

1. ↑ The Scout's sneak skill is different from the Hexapod's sneak skill, which allows the Hexapod to move past enemy units without stopping.
Ruin

A **ruin** provides a reward when examined by a unit.

Examining a ruin requires a unit to start the turn on the ruin and consumes the unit's actions for that turn (like capturing a village).

Ruins can spawn on all types of terrain except shallow water. However, ruins cannot spawn next to a capital city or another ruin.

Tiles with ruins cannot be developed until the ruin is examined. For example, a player cannot clear or build a Lumber Hut on a forest tile with a ruin. Resources can spawn on tiles with ruins, but they will not be visible or able to be exploited until the ruin is cleared. Ruins in your territory can be destroyed with Construction. Recycling a ruin provides no stars.

## Rewards

The rewards for ruins are chosen randomly, with no special weighting accorded to any one option. The possible rewards are:

## Strategy

It is recommended that early-game the focus be on expansion and capturing villages instead of examining ruins. However, examine ruins that otherwise may be taken by enemies.

Because of the variety of possible rewards, it can be risky to go for ruins and rely on them. This is especially true in the early game whether the player should get to a ruin or a village. If the ruin is in a place where there is no way an enemy can grab the ruin, it is recommended to expand and explore the map. However. if the ruin is very close to an enemy, it is recommended to explore the ruin as there are many things an enemy can receive from a ruin, including getting a strong unit very close to the player's territory.

## Lore

>
> A simple, yet resourceful folk, the ruins of [the Ancients'] many settlements can be found dotting the Square to this day.
>
>
>
> –2019 Concordance Day lore blurb
>

Ruins are the remains of the settlements of the the Ancients.

## Trivia

* If the ruin provides a unit as a reward, the examining unit is pushed in a forced unit spawn.
* The ∑∫ỹriȱŋ tribe can see ruins through clouds.
* Before update 2.0.58, ruins on land granted a Giant instead of a veteran Swordsman on land. A Giant could only be earned as early as turn 5. Also, ruins could not spawn next to villages.
Kiton

The **Kiton** is a defensive unit exclusive to the Cymanti. It is unlocked by the Strategy technology and costs three stars. It replaces the Defender. The Kiton can poison enemy units that attack it; however, it lacks the fortify unit skill, so it cannot defend cities (especially those with city walls) as effectively as the Defender.

The Kiton's HP was reduced to 15, down from 20, with the update that released Diplomacy.
∑∫ỹriȱŋ/Strategy

* Strategies
* Tribes
* Units
* Perfection
* Domination
 * Tribes
* Ai-Mo
* Bardur
* Cymanti
* **∑∫ỹriȱŋ**
* Kickoo
* Polaris
* Xin-xi
* Yădakk
* Zebasi

## By Zakaria 06/08/2019

First make a unit (warrior or polytaur/s) on turn 0 and make them on different sides (up/down or left/right) preferably diagonally opposed. [Note: or use Polytaur to push]

Explore and get forestry first.

Usually you'll find village that can be upgraded by lumber hut. Claim those first, usually around turn 3.

If your 2nd or 3rd village can't be upgraded by lumber hut, buy organization before claiming them

After that upgrade your capital and those two villages. Keep exploring. When you have spare star, make the third unit.

Then rush to roads. Don't claim any more villages until you get roads. Usually on turn 7 you can another claim village.

By turn 8 build a road so your capital can be upgraded to lvl 3. Next, for any new city, build road to the captial. Then you just need one more resource to upgrade it.

After that, research any tech that is required to upgrade your capital so it can make a dragon egg (usually organization & farming).

If you find a ruin nearby your capital, make the third unit on turn 0 to claim those ruin first. It will take longer to get to forestry, but usually the ruin is worth the delay.

## Other

https://www.reddit.com/r/Polytopia/comments/frjurj/how\_to\_play\_elyrion\_from\_a\_veteran/
Strategies/Catalog of Tactics

This article is **archived**. It is no longer updated, and it may be obsolete.

## Catalog of Tactics by Zakaria

Here's the list from most acceptable to most controversial:

1. Kill not Wound
2. Duo Boats
3. Cascading Catapults
4. Warrior Spam
5. Leave the Nest
6. Wall-less

### Kill not Wound

When you attack make sure the enemy's unit will be killed on that turn. Simulate your attack on the battle calculator. So pick the weakest unit to attack first.

While ordering the attack from the strongest to weakest and ranged to melee unit works most of the time, but sometimes you need to wound the enemy before your BFG can finish the job. So always try it on the calculator first, use the multi option to try multiple attack order. Or use the PolyCalculator bot on Discord, the .o (optimalization) command.

If you can only wound (e.g Giant) make sure the wound takes more than 4 HP, cause wounded unit on home area can be healed in a turn. But be careful not giving your enemy free veterancy or Gate of Power by suiciding many weak units to a strong one. Wounding a battleship is still beneficial cause a healing battleship does not attack at the same turn.

The key is to afflict the most damage while sustaining the least. Also, learn about defence bonus and fortify trait.

### Duo Boats

Two boats, one in front of the other is an effective move to explore the sea. Move the behind boat first then the other, that way you can uncover two tile fog in a turn. The best positions is diagonal and you could move horizontally or vertically. Also works for rider on the plains.

### Cascading Catapults

Two or more catapult each within reach of each other is an effective tactic guarding your catapult position. If any enemy unit reaching one, the other can shoot it away. But be careful with battleship or knight! Also works for mind bender.

### Warrior Spam

Always producing warrior on early turn cause they come in handy in battle. Remember 10 warrior could take down defenceless giant. But watch out for your warrior spending stilled your city or tech growth. Use unneed stars for it.

### Leave the Nest

Don't be afraid to leave your city unit-less, explore and move your unit away unless there's enemy nearby and could move into your city in a turn. Besides, empty city could produce unit quickly.

### Wall-less

It's better to get extra 5 stars rather than build wall unless it's capital or contested city. But even then, you can contest that city back or play super aggressively so the enemy never reach your capital.
Customs House

A level 1 Customs House

This feature has been removed.
The **Customs House** was a building that produced two stars per turn for each friendly adjacent Port. It was replaced by the Market in the Path of the Ocean update.

The building was unlocked by the Trade technology and costed five stars. The building could only be built on field tiles, and only one could be built per city.

A Customs House would continue to produce income while its associated city was under siege.

It was possible to get a level 0 Customs House if its associated Ports were destroyed.

## Gallery

A level 1 Customs HouseA level 2 Customs HouseA level 3 Customs HouseA level 4 Customs HouseA level 5 Customs House (Note: Level 6+ Customs House used the same sprite as the Level 5.)
Algae

### Description

Allows both land and naval units to travel on it and connects cities, produces one population

**Algae** is a building and terrain type exclusive to the Cymanti tribe. It is built over water and ocean tiles and allows both land and naval units to travel over it. Additionally, it connects cities and produces one population. It costs five stars to build and is also created when a poisoned unit dies or a Raychi explodes over water.

Algae stops the movement of units without the creep or fly unit skills, like forests and mountains do, even if the Algae is frozen.

The Clathrus produces one star per turn for each adjacent Algae.

Land units placed on algae will still receive the defense bonus provided by the Aquatism technology, assuming it has been researched.
Starfish Harvesting

Unofficial sprite of starfish from the beta

The harvesting of **Starfish** was introduced as part of the Navigation technology in the Path of the Ocean Beta.

Starfish were introduced to replace whales as the new aquatic resource harvested for stars. However, the starfish is harvested using units. Moving any naval unit on top of a starfish, even if it is in neutral or enemy territory, will allow you to collect 10 stars from the starfish the following turn. This uses up the unit's turn, much like if it were examining a ruin.
Gaami

The **Gaami** is the super unit of the Polaris tribe. It automatically freezes all adjacent tiles and enemies after it moves. It also has the freeze area unit action.

The Gaami's main strength is its ability to automatically freeze surrounding enemies as it moves. This allows it to efficiently freeze large numbers of densely stationed enemy units, especially if it kills one of them. However, the Gaami can be easily targeted by ranged enemy units and has less health than a Giant. Also, because Polaris cannot use naval units, the Gaami moves more slowly than a Giant in a Scout or Bomber. Land terrain within an enemy city cannot be frozen.

## History

During development, the Gaami had the placeholder name "Wendy" and a different sprite. This is a reference to the Wendigo, a mythical spirit that inspired the Gaami. Some game files still use this name.

In a later developmental stage, the Gaami appeared to have skis below it, similar to the Battle Sled and Ice Fortress.

An early screenshot showing the name "Wendy" and different sprite.A reconstruction of the Gaami iteration bearing skis.A screenshot of the Polaris, shared during their release, showing the iteration of the Gaami with skis
Disband

The Disband icon

**Disband** is a unit ability that removes a unit and returns half of its cost (rounded down to the nearest star). Disbanding a unit deducts its point value from the player's score. Like other unit abilities, Disband can only be used by units that have not performed any action, like moving, during the turn. Disband is unlocked by the Free Spirit technology.

Disbanding a super unit returns five stars. (Super units have a theoretical cost of 10 stars.) Disbanding a Ship or Battleship only returns half the cost of the unit it carries. No portion of the cost of the upgrade from a Boat is returned.

The icon for Disband is three stars arranged in a triangle.

## Trivia

* Prior to update 2.0.44, the icon for Disband was the generic tribe head.
Raft

The **Raft** is the most basic naval unit. Moving a land unit onto a port will turn it into a Raft. The health of a Raft is determined by the unit it carries.

A Raft can be upgraded into a Rammer for five stars once Aquaculture is researched, a Scout for five stars once Sailing is researched, or a Bomber for 15 stars once Navigation is researched. Upgrading a naval unit does not heal it.

The Raft replaced the Boat for the Path of the Ocean update. With regards to its stats, it is identical to the boat except without the ability to attack. It is used only as a transport unit.

## Strengths and Weaknesses

The Raft is good for:

* **Starfish harvesting**. Especially in tribes with easy or instant access to ocean tiles, Rafts can be sent out to harvest Starfish in the background of gameplay. However, stronger units should be used if hostile tribes are nearby.
* **Transporting units.** Placing a unit in a Raft is free, making them useful for transporting units across continents. However, bridges are a more efficient yet expensive way of crossing singular water tiles.

The Raft isn't good for:

* **Combat**. With no attack, the Raft is useless in battle. It should always be upgraded in a city before it is sent to enemy lines, since it will be unable to do so outside city borders.

## Gallery

The Imperius RaftThe Bardur RaftThe Oumaji RaftThe Kickoo RaftThe Hoodrick RaftThe Xin-xi RaftThe Luxidoor RaftThe Vengir RaftThe Zebasi RaftThe Ai-Mo RaftThe Quetzali RaftThe Yădakk RaftThe Aquarion RaftThe ∑∫ỹriȱŋ RaftThe Polaris RaftThe Cymanti Raft
### Tribe Skins

The Kickoo Ragoo RaftThe Luxidoor Aumux Raft
Ice Fortress

The **Ice Fortress** is a powerful ranged unit exclusive to the Polaris tribe. The Ice Fortress is unlocked with the Polar Warfare technology.

They are slow and lack the *dash* ability but excel in holding choke points with their powerful ranged attack and are a tough target to take down with their potential 25 health, the highest of a trainable unit in the game.

## Strengths and Weaknesses

Ice Fortresses are good for:

* Defending cities. Although they do not have the Fortify ability, they have much higher health than other troops with the same defence. In addition, their range allows them to get an extra hit off of troops without the Dash ability.
* Attacking nearby cities. Their range allows them to stay behind front-line troops while barraging the enemy. Also, their high health and high defence make it difficult for enemies to retaliate.

Ice Fortresses aren't good for:

* Attacking inland cities. They move very slow on land so attacking any inland city far away from your cities with Ice Fortresses is inefficient.
* Exploring. They are bad at exploring land because they move so slowly. Ice Fortresses are mediocre at exploring oceans because of their Scout skill, however they can't freeze terrain, so they can't explore any further than two spaces from land.

## Trivia

* The Ice Fortress is based on Leonardo Da Vinci's prototype tank design.
* It is the most expensive unit in the game.
Ship

This feature has been removed.
The **Ship** is naval unit that was removed in the Path of The Ocean update, with its equivalent now being the Scout. The Ship functioned as an all-around upgrade of the Boat. Its health was determined by the unit it carries.

A Boat could be upgraded into a Ship for five stars, which could then be upgraded into a Battleship for 15 stars once Navigation was researched. (The total cost of upgrading a Boat into a Battleship is 20 stars.) Upgrading a naval unit does not heal it.

Moving an upgraded naval unit onto land causes the unit to permanently lose its upgrade: if that unit is once again moved onto a Port, it will become a Boat.

Before the "Power" update, which introduced Battleships, ships shot stones, like the Battleship now does, instead of arrows.

## Gallery

The Xin-Xi ShipThe Imperius ShipThe Bardur ShipThe Oumaji ShipThe Kickoo ShipThe Hoodrick ShipThe Luxidoor ShipThe Vengir ShipThe Zebasi ShipThe Ai-Mo ShipThe Quetzali ShipThe Yădakk ShipThe Aquarion ShipThe ∑∫ỹriȱŋ ShipThe Polaris ShipThe Cymanti Ship
Baby Dragon

The **Baby Dragon** is the second stage of the Dragon, the super unit of the ∑∫ỹriȱŋ tribe. The Dragon's previous form is the Dragon Egg, and the Baby Dragon grows into the Fire Dragon after three turns.

The Baby Dragon has similar stats to the Swordsman. The Baby Dragon is best used in hit-and-run attacks as it can escape after attacking and travel over water. It can also quickly explore over land or water because it has the fly and scout unit skills; this is a great way to use the Baby Dragon while waiting for it to grow.

The Baby Dragon should be used conservatively. It is important to not let it be killed because not only can it not be mass produced, but also it can grow into a more powerful unit within a few turns. However, it can be allowed to take some amount of damage because it will heal itself when it grows.

## Skills

* **Grow**: The Baby Dragon turns into a Fire Dragon after the end of its sixth turn.
* **Dash**: The Baby Dragon can move and attack in the same turn.
* **Fly**: The Baby Dragon can move on any tile without the necessary technology and without any movement penalties. However, it also gains no movement bonuses from roads.
* **Escape**: The Baby Dragon can move after attacking (assuming it isn't killed by the target's retaliation attack).
* **Scout**: The Baby Dragon reveals 5x5 tiles of fog instead of 3x3.
The Battle of Polytopia Wiki

## Welcome

Welcome to the official wiki for *The Battle of Polytopia*. This is a collaborative encyclopedia that anyone can edit. It contains 184 articles and a forum. Editors are expected to abide by the Wiki Rules.

*The Battle of Polytopia* is an award-winning turn-based strategy game about building a civilization and going into battle. With millions of players, it is one of the most popular mobile strategy games. Players lead one of sixteen tribes, explore the square world, build cities, develop technology, and wage war against other players to take control of the mythical land of Polytopia. The game is available on the App Store, on Google Play, on Steam, and inside Tesla cars.

**Popular Pages**

 Tribes
 Yădakk
 Strategies
 Polytopians
 Tribe Moons

## News

Official Blog
Newsroom

### Path of the Ocean Update

Hey Polytopians!
After months of development, we’re releasing the Path of the Ocean Update! In this update, you’ll find new units, new techs, new maps, and plenty of changes! To celebrate, we're even giving you a 40% discount here on Steam, starting at 10am PST. We all agreed that the game’s naval aspects were lacking and needed some reworking, and this update does just that! So, let’s get you up to speed on all the new, fancy things that you can find in this update.

## Discord

Join *The Battle of Polytopia'*s official Discord server for tournaments, art contests, game nights, and more!

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**Connect with *The Battle of Polytopia***

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Midjiwan AB is not responsible for this wiki or its content.
Market

### Description

Markets provide 2 stars for each unique adjacent sawmill, windmill or forge. And. That income is doubled if the market is next to a Port

**Markets** are buildings that cost 5 stars and provide income. Markets provide 2 stars for each unique adjacent sawmill, windmill or forge and they can only be built next to any of these buildings. Additionally, the income is doubled if the market is next to a port.

For example, if you have a market with a sawmill, you get 2 stars per turn. Put a port next to it, and you get 4 stars per turn. If you have a market with a forge, a sawmill, and a windmill in addition to a port, you get the max income of 12 stars per turn. However, if you put two of the same building next to a market, it only gives credit for one. Here, with two sawmills, the market gives 2 stars per turn.

Markets replaced Customs houses in the trade tech, during the Path of the Ocean update
Polytopians

**Polytopians** are the subject of *The Battle of Polytopia*. They are a humanoid, vaguely mammalian species that stands approximately 10 centimeters tall. Polytopians are genderless and reproduce by laying eggs.

## Physiology

Polytopians have no arms or legs, instead having floating hands and feet. Polytopians' hands can be de-materialized and re-materialized at will. When not using their hands, they can hold small objects such as a sword or club.

Only certain tribes have been confirmed to have hair: the Xin-xi, Hoodrick, ∑∫ỹriȱŋ, and Kickoo. The Imperius, Ai-Mo, and Zebasi are all confirmed to be bald. Other tribes' hair status remains unrevealed. Polytopians' hair is black, except in the case of the ∑∫ỹriȱŋ, whose blue hair and visible ears are the result of their isolation.

## Intelligence and Demeanor

Polytopians have an exceptionally high technical intelligence, capable of reverse-engineering and implementing technologies beyond their usual capacity, such as computers or modern music tools. However, they are often slow to adopt new technologies because it takes considerable effort for them to understand a technology's usefulness. This combination makes Polytopians flexible but relatively slow to develop.

Polytopians are relatively simple and curious, bearing a "child-like" demeanor of wonder and optimism and being driven more by emotion than logic. They are traditionalists and cling tightly to their cultural identities, but can be swayed by magic, money, or a sense of security. Polytopians' simple-mindedness causes them to fight frequently, especially with others whom they cannot identify with.

## Reproduction and Growth

Despite being genderless, Polytopians need a mate to reproduce. A Polytopian's egg hatches after an approximate 4-month gestation period, during which it grows larger and larger before hatching. Polytopians reach adulthood in five years and can live for up to fifty years, although the latter is rare due to frequent infighting.

## Magic and Religion

The tribes all have an understanding of the Square’s ambient magic, but some tribes utilize it more than others. The Aquarion, ∑∫ỹriȱŋ, and Polaris have all mastered the use of magic, often in different specializations, but the regular tribes typically use it for the mind-wiping and healing powers of Mind Benders. Magic has also been utilized to open portals to Earth, but this is a laborious, tedious process which often is seen as not worth the time and effort.

The Polytopian tribes all adhere to different religions, such as the Quetzali's pantheon of Bird Gods or the Buddhist-esque beliefs of the Ai-Mo. The only Polytopian religions canonized as “true” are the Xin-Xi’s belief in the Xini-Kai Spirit, which actually rests upon Mt. Xin-Xi; the Vengir's belief in Hirkthr, or the underworld; and Luxidoor's belief in Exigeluss, the God of Wealth, who bestows them their riches.

## Origin

This page is currently **under construction**. It may be incomplete or inaccurate. Please help Polytopia Wiki by editing it.
*Main article: The Ancients*
*Main article: Concordance Day*
Doomux

The **Doomux** is a highly mobile unit with high health, attack, and defence. It is exclusive to the Cymanti tribe and replaces the Knight. The Doomux is stronger than the Knight overall; however, Cymanti cannot build roads, so the movement of the Doomux may be more limited than that of the Knight.

## Strengths and Weaknesses

Strengths:

* **Stronger against stronger unit swarms.** The explode splash damage will deal damage to all adjacent enemies, which is considerably more effective when taking on Giants or Swordsmen compared to Knights.
* **Tanking damage.** Compared to Knights, which are relatively fragile and can have their killing potential greatly reduced by just taking a bit of damage, the Doomux remains a threat until it dies. Its higher stats and explode skill allow it to deal a lot of pure damage, weaken enemy positions, or spead fungi even after taking a few hits.
* **Attacking through rough terrain.** The ability to cross Forests and Mountains without stopping or the need for Roads means that you can strike unpredictably through areas your opponent cannot cross effectively.
* **Mass production in the late game.**
* **Hindering enemy movement.** You can hinder a enemy units movement towards your cities or army via using a single Doomux and exploding it near the enemy units, poisoning them. It will deal damage to enemy units over time and force the enemy player to recover their troops to stop the poison.

Weaknesses:

* **Weaker against cheap unit swarms.** The lack of Persist means that even though you can still deal good damage against cheaper swarms of Warriors and Riders, they will never be able to clear as many units as a Knight could in that scenario.
* **Clearing Catapults.** Again due to lack of Persist, Cymanti does not have the capability to clear large Catapult chains as Knights can.