United Federation of Planets

The **United Federation of Planets** is one of the playable Factions in Star Trek Armada 3.

## History

The Federation is a peaceful amalgamation of races across the Alpha and Beta Quadrants. Founded in the 2161's after the devastating Earth-Romulan War, the Federation expanded outwards absorbing new races and cementing its place as a galactic power.

## Summary

The Federation is a late game powerhouse with a formidable economy and immensely strong fleet. It dominates the markets and spread culture like there is no tomorrow. Once it gets up to steam, there is no stopping the Federation.

Early game, the Federation is at its weakest. Both the Saber class frigate and the Miranda class corvette are fragile with low firepower. The Saber has some ability to dodge incoming damage which makes them better suited for early skirmishes while the Miranda is cheap for securinga nd harassing flanks but both shouldn't be trying to fight other factions in attritional combat. The Federation carrier, the Curry class, is not much more dangerous than a combat frigate and is more akin to a destroyer or a light cruiser than a proper combat or heavy cruiser. The Constellation repair cruiser is also fairly fragile. The Federation doesn't obtain any real fleet threat until the Excelsior, around mid game, although it gets the Galaxy class capital ship relatively early on, which can balance things out a bit. The Federation's early game is to be spent playing defensive, booming their economy, and preparing for the mid and late game.

Mid game, the Federation has a much better footing, but the lack of threat in the early game can have the Federation on the backfoot. Defenses are still not all that formidable and firepower is average. But the Federation economy is rolling forward which can replace losses from fleet battles. The Federation's powerful culture push is also a tool that can put a lot of pressure on opponents, forcing them to take engagements into superior defensive positions, lest they lose planetary control and suffer the wrath of angry neutral pirates.

Late game is where the Federation really shine as their capital ships are leveled up and strong fleet warships are mass produced like the Akira class. The Federation economy can take attritional fleet warfare as the opponent is pushed back and defeated.

## Strengths

* Powerful late game economy
* Heavy support capitals
* Incredible offensive culture
* Multipurpose starbases that are also tough to crack
* Choice of either defensive fleet dreadnought or super heavy attack dreadnought.

## Weaknesses

* Weak early game in both offense and defense
* Defenses are average at best until late game
* Support capitals lack the raw punch to be used in the early game
* Jane and Sisko are underwhelming heroes

## Starships

*Dreadnoughts:*

* Excalibur-class
* Polaris-class

*Capital Ships:*

* Galaxy-class
* Sovereign-class
* Ambassador-class
* Phoenix-class
* Nebula-class
* Prometheus-class
* Typhon-class

*Cruisers:*

* Curry-class
* Constellation-class
* Intrepid-class
* Excelsior-class
* New Orleans-class
* Akira-class
* Defiant-class

*Frigates:*

* Nova-class
* Saber-class
* Steamrunner-class
* Norway-class
* Centaur-class
* Miranda-class

*Call-in Ships:*

* Freedom-class
* Constant-class
* Cheyenne-class
* Challenger-class
* Oberth-class
* Soyuz-class
* Springfield-class
* Rhode Island-class
* Niagara-class
* Lantree-class
* Hutzel-class

*Strikecraft:*

* Danube-class Runabout
* Peregrine-class Fighter

*Advanced Strikecraft:*

* Delta Flyer
* Mk I Valkyrie-Class Fighter
* Mk II Valkyrie-Class Fighter

Constructors:

* C-5 Construction Ship
* C-7SB Construction Ship
* Penryn-class Colony Ship

*Other:*

* Surak-class Envoy
* Melbourne-class
* Saratoga-class
* Constitution-class (refit)
* Antares-class Freighter

* Liberty-class Freighter
* Volga-class Freighter

*Heroes:*

* Voyager
* Defiant
* Enterprise

## Buildings

### Logistics

* Tritanium Mining Base
* Maya-type Shipyard
* Ares-type Station
* T-9 Trading Post
* Subspace Relay Station
* Dilithium Mining Base
* Halifax-type Shipyard
* Jupiter-type Station
* AR-7 Refinery Station

### Tacticals

* M-47 Phaser Turret
* Sol-type Defense Station
* M-23 Torpedo Turret
* Nolan-type Repair Dock
* Avalon-type Shipyard

### Starbases

* Regula Outpost
* Spacedock Starbase
* Homeworld Spacedock Starbase

## See also

* Factions
* Ships