recursal/Fanatic-Fandom huggingface dataset:
The Servant

## **Converted** **Class Summary**

```
**Original Class:** The Butler

```

**The Servant** is an Offensive class that belongs to the Unseen faction with the objective to defeat the Blue Dragon and any neutrals that seek to do them harm. It used to be The Butler but was converted by The Mastermind.

This class excels at Occupying, being very useful in aiding the Unseen late game. Occupying people is very powerful and can change the course of the game, if used on important targets. Communicate with your fellow Unseen at night to discuss targets.

## **Mechanics**

* Players who visit you on the night you use **Concentrated Wine** will be told they were occupied.
* If you are converted into the Assassin, you will keep your occupation immunity.***Italic***

## **Strategy**

* You can use use **Serve Wine** to prevent a member of the Blue Dragon, like the Sheriff or the Observer, from gathering information and harming your team, you can use it to find occupation immune target, in which case you should report to the unseen that your target was occupation immune as they can be a major enemy to be eliminated (The Prince, The Butler or The Drunk) Or a potential ally (The Mercenary, The Sellsword)
* During end-game to seal the game, use **Serve Wine**to prevent strong players from gathering more clues. Alternatively, use **Serve Wine**to prevent weak players from doing their actions to make them look like the member of the Unseen with a bad *alibi.*
* Since you cant poison the King, come up with a reason for why you cant kill the King. Or you can get the Assassin to kill the king for you, and say you poisoned him.
* You can use **Concentrated Wine** to prevent Blue Dragon from harming you, for example, if The Sheriff was going to investigate you.
* If you claimed The Butler and occupy important Blue Dragon classes (such as The Sheriff) you will draw suspicion. Consider doing nothing and claim you occupied The Assassin.

## **Lore:** Unknown

"I like long walks on the beach and getting people drunk."
Treason and Execution

## **Trial and Treason Mechanics**

During the *Day Phase,* players can accuse others of treason after 15 seconds of the day have passed. If the majority of players agree (50% rounded up of living players), the accused will stand to trial and, if found to be guilty by the court, will be executed by their initial accuser.

The style of execution will be determined by the weapon they wield. For example, if you wield a sword, you may perform a slashing ability. If you wield a staff, you may cast a spell. These can be changed in the Customize tab.

## **Execution**

Execution is the result of the majority of votes being in favor to execute a player on trial.

The Fool's goal is to be executed, but all other players want to avoid being executed, especially the Unseen/Cult members, as while being executed as a Blue Dragon player may grant your allies more insight into who their enemies are, the Unseen and Cult already know their allies and enemies, and gain nothing from being executed.

Execution is the primary method of killing for the Blue Dragon members, but classes such as The Prince, The Hunter and The Knight can also kill at night.

Execution may also refer to the use of The Prince's ability, **Execute**.

The Hunter's **Retribution** passive becomes active when voted for execution. Retribution kills the last person that voted them up, if The Hunter is executed. If the King uses **Decide Fate** to execute a Hunter, the King will be targeted with the arrow. Dying in any other way will not trigger Retribution.
The Illusionist

## **Converted** **Class Summary**

```
 **Original Class:** The Mystic

```

**The Illusionist**is a Unique Social class that belongs to the Unseen faction with the objective to defeat the Blue Dragon and any neutrals that seek to do them harm. It used to be The Mystic, but was converted by The Mastermind.

This class masters the capability of social interaction and manipulation and excels at creating havoc without getting caught.

## **Mechanics**

* If you use **Private Matter**, your whispers will not be seen, even if The Noble uses Court Spy.

## **Strategy**

* You should be cautious about claiming to be The Mystic if you haven't already revealed since your inability to *Link Minds* is extremely obvious. Consider changing your claim to something else. Or just simply say you linked with your Unseen members, given the chances to. This can be considered suspicious however, and may get your fellow Unseen killed too.
* **Private Matter** is useful for communicating with your fellow Unseen during the day.
* Your **Mental Blur** is a dangerous ability that should only be used if its absolutely necessary but be very careful as it confirms that there is an Illusionist.
* You can use **Mental Blur** as a faction check on the King. A King who outs that the ability was used on them is likely to be Good. One who remains silent is almost certainly Evil.
	+ Do not use this strategy if you have already claimed to be the Mystic. As the risk that a Good King will out your presence is too high
* **Mind Warp** can be used against various investigative classes to make them produce incorrect/framed results at night without being caught by The Noble unless they happen to visit the same target as the Illusionist.
* **Sinister Echoes** can be used to cause confusion during the day, allowing the Unseen to remain undetected longer. It can also be used to trick the Blue Dragon into thinking there is The Fool or The Scorned about using **Troll Box**.
* If the King has died, consider stepping up to be King as it can be difficult to keep your Mystic claim throughout the nights if you already claimed and confirmed to everyone who you were.

## **Lore:** Unknown

Lore Pending. Our scouts are searching for this information.
The Timesnatcher

## **Class Summary**

```
 Converted **From:** The Chronomancer

```

**The Timesnatcher** is a Support class that belongs to the Unseen faction with the objective to defeat the Blue Dragon and any neutrals that seek to do them harm.

## **Mechanics**

* Upon becoming the Assassin, gain a charge of Two-For-One, assuming the first charge has already been used.
* Can both hide the Unseen from investigators and have anyone bleeding die a night early.

## **Strategy**

* The Unseen gains an immediate advantage by converting a Chronomancer, since it allows the Assassin to use **Two-for-One** without much of a drawback. In fact, having the Mastermind out the Assassin right after he uses Two-for-One not only makes him less suspicious to the court, but it also lets the Timesnatcher take his place and kill off 2 more enemies, while the Mastermind gets to convert someone else the following night.
* **Time Snatch** is a great way to get rid of the King in the late game, especially if there are no healers left. It might also not compromise your Chronomancer claim since you were only *supposed* to delay his death the following night, instead of the first one.
* **Dark Dimension** is often best saved for the late game or, at the very least, after night 3. It is often best to coordinate with the Assassin during nights he does and doesn't bleed people.
* Be aware that **Time Snatch** will be wasted if someone heals your target. It is a powerful ability with only 2 uses, so you might want to let the Assassin check for healers by bleeding a few targets before you use it. The Assassin can bleed 3 times, so do not worry if a couple of those uses don't kill anyone.
* Keep in mind **Time Snatch** works for a Hunter's **Wolf Companion** as well as the Assassin's bleed. If you are able to convince them to wolf a BD class (especially if you've already "confirmed" that you are a Chronomancer), you might be able to finish them off sooner. If your Assassin bleeds someone else the day after, chances are healers will prioritize a certainly non-Unseen target than a person the Hunter suspected.
* You might be able to keep healers away from bled targets by declaring you will delay their death in 2 nights. **Time Snatch** can then be used and justified as Unseen taking advantage of the fact that there were no healers on the target the night before you could delay the death.
* Time Snatch should be used with a degree of caution if you've been outed as a Chronomancer; while it is of course *possible* that the target was killed by someone else, it's rare for people to waste time killing someone who was already bleeding, so having them die early may make people suspect a Timesnatcher.
* If you delayed a death and didn't use **Distort Reality** to move it when you were still the Chronomancer you will need to come up with an explanation for why you didn't move or delay the delayed player again.

## **Lore**

Our scouts are still looking for this information.
The Poacher

## **Class Summary**

```
**Original Class**: The Hunter

```

**The Poacher** is a Unique Offensive class that belongs to the Unseen faction with the objective to defeat the Blue Dragon and any neutrals that seek to do them harm. It used to be The Hunter but was converted by The Mastermind.

## **Mechanics**

* **Snare Trap**, when successful, occupies the target player on the night of its use, and the next night.
* You can target your allies with **Spike Traps**.

## **Strategy**

* Your **Snare Trap** ability is very useful if you know that your target will be acting that night.
* Your **Spike Traps** ability is useful, but overuse may make people suspect of a Poacher.
* If you know who is the Neutral Killer, you can use our abilities to occupy them and protect your fellow unseen members
* You cannot use Bear Companion or Wolf Companion anymore. If you need to prove yourself, you can have the Assassin bleed someone to prove you are still the Hunter

## **Lore: Unknown**

We don't know much about this class so the scouts are still fetching this information.

 **Night Room: Unseen Room**
The Duchess

## **Converted** **Class Summary**

```
**Original Class:** The Princess

```

**The Duchess** is a Royal Investigative class that belongs to the Unseen faction with the objective to defeat the Blue Dragon and any neutrals that seek to do them harm. It used to be The Princess but was converted by The Mastermind.

The Duchess is one of the Unseen Investigative classes, gathering useful information in order to help her fellow teammates decide who to kill next.

As a Royal, you can step forward to become the next King upon his death, and expect double votes towards you.

Your **Bat Eyelashes** ability may prove useful to scout out potential conversion targets - you should report these to The Mastermind.

## **Mechanics**

* The **Bat Eyelashes** ability gives a direct class type rather than two, like The Princess's **Flirt** ability does.
* The **Dark Wisp** will make all Unseen members seem not suspicious, not just one that you select.

## **Strategy**

* **The Duchess** is a very powerful class for locating potential targets for conversion or assassination.
* You may choose to become The King, but is not recommended in most cases because your investigative powers can guide The Assassin. In the event that this is not needed and The King dies, then stepping up to be the next King can give the Unseen an invaluable extra vote. This can be especially potent if you used **Dark Wisp** and The Sheriff "confirmed" you as Blue Dragon.
* If you have already claimed you are The Princess and someone asks you who you checked last night, you can say you investigated one of the players you've used your **Bat Eyelashes** ability on.
* Using **Dark Wisp** at the right time may prove difficult, but if you have reason to believe that you or your fellow Unseen will be Investigated that night, it could prevent any of you from being executed.
* Before dawn breaks, you can send your finding in the chat from your ability **Bat Eyelashes**. Your fellow Unseen is capable of seeing this, but the rest of the court will be oblivious.
* Make sure to share your results with the team so The Assassin has a better idea of who to kill and The Mastermind has a better idea of who to convert.
* If you're a night 1 convert, consider switching claims with your Mastermind. As a Princess with multiple confirmed **Flirts** is considered unlikely to be evil. If you do this, make sure to bus the Assassin so that when you die the Mastermind isn't outed!

## **Lore:** Unknown

Our Scouts are still searching for this information.
Snowcrest

Castle Adiart's winter festival, usually starting sometime in December, lasting until early January. You will find limited event items, themed UI, and a themed Throne room (courtroom).

## Themed UI : Lobby

* Themed background
* Ember particles are replaced with snow

## Themed In-Game Scenes

* The "fallen tree" death scene is replaced with a candy cane in a snowy field.

## Live Info

Check #news in Discord, as start/end dates change every year.
Deathnote

## **Killer's Death Note**

While any class can draw in a deathnote, only classes that have a fatal killing ability leave a deathnote after a kill for others, in the morning, to see. The exception to this is the Chronomancer and Timesnatcher, neither of which's killing ability counts as a killing ability for this purpose.

Death notes are usually used to tell information if the killer is a member of the Blue Dragon. Or if the killer is Neutral/Cult/Unseen it is purely to taunt others or show off your drawing skills.

## **Deathnote Mechanics**

* Deathnotes will be shown in the morning after a death.
* Deathnotes are not typed in but drawn in via your mouse (like a picture).
* Many colors are available to customize your deathnote with. All players are able to use Obsidian Black and Crimson Red, while Adiart Orange, Blue Dragon Azure, Gathering Storm Gray, Harlequin Green, Mischievous Pink, Morning Sun Yellow, Neutral White, Nightshade Green, Ordure Brown, Telekinetic Teal and Unseen Indigo are all available for purchase with gold you've earned.
* You can change the size of your marks by using the slider on the side of the deathnote.
* You can fill in areas of the deathnote by using the fill button. (Be careful when using this as it can ruin your masterpiece if clicked at the wrong time)

## Deathnote Mod

* There is currently one DN mod that is approved by i42-Xblade and can be downloaded by following this link, and the purpose of it is to have this mod create deathnotes for you. https://forum.imperium42.com/t/release-tol-deathnote-drawing-tool/58057

## **Deathnote Gallery**

**Artist: Tormental****Artist: Luxx****Artist: Luxx****Artist: Luxx****Artist: Luxx****Artist: Luxx****Artist: Luxx****Artist: Luxx**
**Artist: Luxx****Artist: Luxx****Artist: JohnnyDeep****Artist: JohnnyDeep****Artist: SuFluffy****Artist: Luxx****Artist: Luxx****Artist: Maigessxo**
Blue Dragon

## **Blue Dragon Classes**

The Blue Dragon is the protagonist faction and will appear in every single game. It contains the following classes:

1.The Butler

2. The Chronomancer

3.The Court Wizard

4. The Drunk

5. The Hunter

6.The King (Random faction)

7.The Knight

8. The Maid

9.The Mystic

10.The Noble

11.The Observer

12.The Paladin (Only when Cult is present)

13.The Physician

14.The Prince

15.The Princess

16.The Sheriff (Only when the Unseen is present)

Every game starts with The Prince and a King of a random faction.

## Playstyle

The Blue Dragon is the good faction and by far the most numerous one at the start of a game. Its members rely on sharp wits and deduction and will root out evil-doers from the court by voting them up during the day, though the faction also possesses some limited night killing power (The Knight, The Hunter, The Prince). A dynamic and active Blue Dragon is the biggest threat imaginable to the Unseen/Cult and Neutral killers.
The Seeker

## **Class Summary**

```
Original **Classes: The Observer/The Paladin/The Princess/The Maid**

```

**The Seeker** is an Investigative class that belongs to the Cult faction with the objective to defeat the Blue Dragon and any neutrals that seek to do them harm. It used to be an Investigative class but was converted by The Cult Leader. If they were converted from The Princess, they will be a Royal.

This class may use their day ability **Expose** to reveal The Prince's intentions on who he will imprison later that night. At night, the Seeker can choose one of her abilities that would either determine the player's class type or faction, making this class important for the Cult.

## **Mechanics**

* **Expose** tells you who The Prince has jailed at the start of the night, not at the time of use of the ability. If no one is jailed that night, it will say so.
* Unlike the Observer's abilities, you can see who people visit and who visits them.

## **Strategy**

* Use your Identify **charges** to discover who the Neutral Killer is (Be mindful that the Sorcerer, and Possessor don't need to visit their targets to kill people, and the Reaper's victims drop dead a day later.)
* It is good to use **Gaze** to try and track down the Neutral Killer as once you find a Killer class you can follow up with **Identify,** and if they visit someone who dies they are likely the Neutral Killer
* You can double check Butler and Mercenary claims with **Identify** to try and find The Sellsword.
* Combining your **Gaze** and **Identify** abilities will get you the best results, allowing you to narrow down an individual to only a few classes.
* You should use **Expose** when the cult is close to having majority with few Blue Dragon alive. Making sure that doing this The Cult Leader will recruit a Blue Dragon member and get majority.
* It is best to claim Princess when you play as The Seeker as your **Gaze** ability can help pass off as Flirting.
	+ How ever this is very common and expected, if your Cult Leader is claiming Princess, or there are multiple Princess claims, claim Observer or Paladin
* If you are a Night 1 Paladin convert, consider changing your claim to Princess or Observer so that your Cult Leader can claim Paladin. Because if you were the only Paladin in the game, then your Cult Leader will likely not be under a lot of suspicion for the first few days.

## **Lore:** Unknown

As Mithras and Corax spread their influence, the scouts are still seeking further details. All we know is that it's worse than we thought -- what we once knew about the Cult was completely wrong, after discovering these new "Cultists"..

 **Night Room:** [Shared] Cult Room
The Alcoholic

## **Class Summary**

```
Original **Class:** The Drunk

```

**The Alcoholic** is a Royal Offensive class that belongs to the Unseen faction with the objective to defeat the Blue Dragon and any neutrals that seek to do them harm. It used to be The Drunk but was converted by The Mastermind.

As a Royal, if you step forward to become the next King upon his death, and you can expect double votes counted towards you.

While playing the Alcoholic, be sure to use your **Debauchery** ability most nights since you have unlimited uses of this.

Save your **Happy Hour** ability until you discover a Death Immune/Occupy Immune class that is a threat to the Unseen and coordinate with The Assassin to attack them such as The Prince/Possessor.

## **Mechanics**

* If you are converted to The Assassin, you will keep your occupy immunity.
* If you redirect an Investigative class to The King, they will receive the message *"[1] is the King."*
* Votes for you to become King count as two.

## **Strategy**

* If you have a suspicion as to who the Neutral Killer might be, such as by the Assassin finding a death immune player, you may want to Happy Hour them in the late game to prevent them from killing members of the Unseen. This also gives you a valid reason to accuse them, if their kills are stopped. However, be careful as you may waste time on a neutral class who poses no threat to you.
* If you are aware of who an Investigative class is, redirect that player to someone that isn't one of your fellow Unseen, giving them a chance of avoiding detection.
* You won’t be immune to attacks or investigations caused by forcing the first target of your **Debauchery** to target you, so be careful not to kill or expose yourself!
* Redirecting the last Healer can expose The Prince to an attack or keep a bleeding person bled.
* For the most part, redirecting players to the Unseen is a bad plan, incase you accidently redirect an investigator, Neutral Killer, Neutral that can attack or other threats.
The Handmaiden

## **Class Summary**

```
 Converted **From:** The Maid

```

**The Handmaiden** is an Investigative class that belongs to the Unseen faction with the objective to defeat the Blue Dragon and any neutrals that seek to do them harm.

## **Mechanics**

* The Handmaiden can Analyze players to test if they're the same class type. If they are, the Handmaiden can see both of their classes.
* The Handmaiden can also determine who visited players on the night they died using Prying Servants.

## **Strategy**

* As Handmaiden, because of the Maid checking 2 people in one night. It is a good idea to say 2 Blue Dragon are incompatible, this is good because it incriminates two people, plus by the time both of them are dead, and you get killed for getting 2 Blue Dragon killed, the Mastermind can convert another player
* Be wary of Observers! They can see you visit 2 targets, while a non-converted Maid only visits one player each night.
* Analyze can be best used to with the Prince or Assassin with someone suspected of being the Neutral Killer, because they're both of the Killer class type.
* At night you can ask your Unseen members who the Assassin killed. Using Prying Servants on someone who wasn't killed by your Assassin can help find Neutrals or the Neutral Killer.

## **Lore**

Our scouts are still looking for this information.
The Physician

## **Class Summary**

```
 Converted **Class:** The Herbalist/The Ritualist

```

**The Physician** is a Support class that belongs to the Blue Dragon faction with the objective to defeat the Unseen or Cult, and any neutrals that seek to do them harm.

This class can pretend to give key information away if The Assassin’s main ability, **Lacerate**, isn't used yet, ultimately taunting them to waste their poison on him.

## **Mechanics**

* **Heal** can stop an attacked player from dying and cure bleeding in the same night.
* There are several things that can prevent you from healing someone, resulting in the message *"You could not heal [Player]"*: The Enforcer's **Frenzy** assisting The Assassin in killing your target, your target committing suicide (including if they were The Knight and used **Cold Steel** on a member of the Blue Dragon or if they were The Butler who poisoned The Good King), The Reaper using **Reap** on your target, or The Inquisitor using **Ruthless Efficiency** on your target.

## **Strategy**

* The Assassinhas the power to make someone bleed. You can lure them to bleed you and waste their ability. This is good since you are Immune to bleeding due to your **Remedy Studies** passive ability.
* The Assassin will not know that their **Lacerate** failed to cause you to bleed, allowing you to pretend to be bleeding and/or healed to waste their time.
* If you save somebody at night with **Heal**, your target will be notified that a healer saved them. They can use that testimony to back up your claim of Physician if need be.
* Try and heal players that are very talkative/active during the day, in case important roles like the **Sheriff/Paladin** or the **Prince** aren't outed yet. A player that is leading the court and pushing for claims is almost equally important as a **Sheriff, Paladin** or a **Prince**, and also a killing target for the **Unseen/Cult** and the **Neutral Killer**.

## **Lore:** Unknown

Our scouts have not returned with information on this.
Classic Mode

## Faction Rotation

There are two evil factions: The Unseen and The Cult. Every 4 days, the evils factions will rotate, so only one faction will appear in that 4 day timespan. These modes are known as Unseen Mode and Cult Mode, named after their respective evil faction. This is done so players can have an easier time familiarizing themselves with each faction.

## Details

*Around eight to ten players will be members of the Blue Dragon.* The Blue Dragon is guaranteed to spawn The Prince, and at least one healer is guaranteed to spawn. The Physician, The Alchemist and the Chronomancer are considered healers.

If the Unseen is in the game, they will spawn with an Assassin and a Mastermind. The Sheriff is spawned in these games.

If the Cult is in the game, they will spawn with a Cult Leader and a random Cult member. The Paladin is spawned in these games.

The Prince is the most powerful Blue Dragon class, having the ability to imprison people during the night (preventing all visits to them, but occupying them) and try to find the bad guys and execute them.

Players who are not assigned to the Blue Dragon, Unseen or Cult will be a Neutral class.

The King will spawn in every game, no matter whether there is Unseen or Cult and is a member of a random faction, without anyone else knowing their faction.

There is a maximum of three of a class spawning in any given game (or as many as two for Neutral classes), and in the case of Unique classes, only one can spawn. Classes that can be replaced, such as The Assassin, can result in more than two of a class existing by the end of the game, but only when they are alive at different times.

## Unseen Mode Only Classes

The following classes can only be found in Unseen Mode:

* The Sheriff
* The Assassin
* The Mastermind
* The Alcoholic
* The Aristocrat
* The Duchess
* The Enforcer
* The Handmaiden
* The Herbalist
* The Illusionist
* The Marshal
* The Mastermind
* The Nightwatch
* The Poacher
* The Sage
* The Servant
* The Timesnatcher

## Cult Mode Only Classes

The following classes can only be found in Cult Mode:

* The Paladin
* The Cult Leader
* The Apostle
* The Invoker
* The Ritualist
* The Seeker
The Good King

*Were you looking for The King* (Generic)*?*

## **Class Summary**

```
 **Converted Class:** Immune to Convert

```

**The King** is a Guaranteed Unique Special class that belongs to a Random faction with the objective of that faction.

He can not be investigated and can not be attacked by Blue Dragon Killer classes, or The Alchemist.

The initial King will be assigned to Blue Dragon (65% chance of appearing) or Cult/Unseen (35% chance of either appearing, only if the faction is present).

If the King does not survive the night, a self-nomination process is started to find a replacement to lead the court. All classes can step forward to nominate themselves to replace the King. If only one person steps forward, they instantly become the King. If two or more people step forward, a voting ballot to choose the next King from the candidates will be started. The candidates will have time to convince the court and try to get votes needed to become the new King. Any votes on Royal classes will be counted twice, so they have a higher likelihood of becoming king.

If there is no candidate after two consecutive rounds of self-nomination, a vacuum of power occurs, where there will be no king for the rest of the game. In the late game if there are less than 5 players alive after a King's death, there will be no more nominations for King.

## **Mechanics**

* The starting King is always player number 1.
* You cannot use both **The Royal Finger** and **Decide Fate** on the same day.
* The King's name will always be Golden when they speak in chat.
* The Noble's **Gossip** ability and The Aristocrat's **Intrigue** cannot see feedback for your **Guards!**,nor **Safeguard**.
* The King can always speak on Trial.
* If the king dies, there will be an election for a new king; any class may step up, except neutrals that have already won.

## **Strategy**

* Be sure to keep up with the leads people give you and do something with the information people give you, otherwise you will be dubbed a Useless/Evil King and the Butlers will poison you!
* Make Sure to use your day ability "Royal Finger" to confirm you haven't been poss jumped and that you will not use "Decide fate" on the Prince or other important classes.
* Use your Safeguard ability wisely you cannot guard the same person twice in a row, using them on confirmed targets like the prince or people you feel are likely to be attacked.
* Guard yourself if you feel like you will be attacked during the night, you only have two in total so use them wisely.
* Use Decide fate for late game when evils are near majority, Use it to execute a player who may get pardoned or use it on a player who might get executed if you trust them.

## **Lore:** The BD King (Blue Dragon)

    The BD King struggles with power - learning his followers are not all who they claim to be, and his devoted ones seemingly lacking devotion. When the king falls, who shall rise? He worries not about himself, but the kingdom: if he were no longer to be the keeper of balance. This chosen one struggles if he should take action, or silently wait for the ideal moment to avenge his royal family.
Throne of Lies: The Online Game of Lies and Deceit Wikia

Language: English* **English**
* Deutsch
* Ελληνικά
* Español
* Français
* Italian
* Magyar
* Polski
* Türkçe
* Русский
* 中文 (台灣)

## **Core**

The basics of the game.

1. About
2. How to Play
3. Classes
4. Factions
5. Class Types
6. Game Modes
7. Game Phases/Flow

## **Advanced**

Want to dive deeper?

* Abilities and Feedback
* Conversion
* Immunity
* Mid-Game Reference
* Objectives
* Strategies

## **Lore**

Throne of Lies has a storyline, ordered by date released:

1. The Castle
2. The Good King
3. The Corrupt King
4. Where is my color..? A Fool's Story
5. The Conspiracy
6. The Gathering
7. **More Lore...**

*\*Find more lore within each item description in the customization store.*

## **Customization Store**

Throne of Lies has a store with the following items, ordered by date released:

1. Weapons
2. Armor
3. Deathnote Colors
4. Emotes
5. Avatars
6. Titles

## **Inspirations**

* Medieval Politics
* Werewolf/Mafia
* Sherlock Holmes
* SC2: Mafia
* Secret Hitler
* Town of Salem
* Game of Thrones
* Versailles
* Skyrim
* League of Legends
* Dungeons and Dragons (D&D)
* Monty Python and the Holy Grail

## **Appearances**

* GDC 2016
* Unite 2016
* IndiePrize USA 2018
* PC Gamer 2018

## **External Links**

* Official Discord
* Steam Page
* Official Website
* Official Forum

## **Official Localizations**

* English
* Chinese (Traditional) / 中文 (台湾)
* More to come...

## **Fan Localizations**

* French/Français
* German/Deutsch
* Greek/Ελληνικά
* Hungarian/Magyar
* Italian/Italiano
* Polish/Polski
* Russian/pусский
* Spanish/Español
* Turkish/Türkçe
Occupy

Occupying is a class blocking another from using an ability at night. It is known as "role-blocking" or "rb-ing" in other games of the genre.

#### **Classes that can occupy others:**

* The Butler
* The Invoker
* The Servant
* The Prince
* The Poacher
* The Hunter
* The Enforcer
* The Sage
* The Mercenary
* The Sellsword

## **Occupy Mechanics**

* A player can only be occupied up to 3 times per game. After being occupied 3 times, the player will become immune to occupy for the rest of the game. This also applies to The Prince's **Imprison**, even though immunity to occupation from other sources does not.
* Some classes have passive abilities that grant them occupy immunity. A list of those classes can be found on the Immunity page.
* The Court Wizard's **Intensify** allows their target to bypass occupy. The occupier will not be notified.
* Occupies cannot target The King.
Conversion

Conversion is the act of turning a class into a different class. There are currently 2 classes that have abilities capable of converting other players. There are two types of conversion: voluntary and involuntary. Not all conversions are done by a class.

## Involuntary Conversion

Involuntary conversion is conversion in which the player being converted does not choose to be converted. There are several ways a player can be involuntarily converted without a class being the cause.

### The Mastermind

The Mastermind is a Special class aligned with the Unseen. The Mastermind can convert a player into an Unseen variant of their class, generally with similar abilities. Here is the list of the original Blue Dragon classes that can be converted, and what they become when converted:

1. The Butler (Offensive) -> The Servant (Offensive)
2. The Chronomancer (Support) -> The Timesnatcher (Support)
3. The Court Wizard (Support) -> The Sage (Offensive)
4. The Drunk (Offensive) -> The Alcoholic (Offensive)
5. The Hunter (Killer) -> The Poacher (Offensive)
6. The Knight (Killer) -> The Enforcer (Support)
7. The Maid (Investigative) -> The Handmaiden (Investigative)
8. The Mystic (Social) -> The Illusionist (Social)
9. The Noble (Social) -> The Aristocrat (Social)
10. The Observer (Investigative) -> The Nightwatch (Investigative)
11. The Physician (Support) -> The Herbalist (Social)
12. The Princess (Investigative) -> The Duchess (Investigative)
13. The Sheriff (Investigative) -> The Marshal (Investigative)

### The Cult Leader

The Cult Leader is a Special Class aligned with the Cult. The Cult Leader can convert a player into a Cult variant of their class. Unlike the Unseen however, Cult conversion is based off of the target's class type, rather than their specific class. Here is the list of the class types, and what Cult class they become when converted:

1. Investigative Classes (The Maid/The Observer/The Paladin/The Princess) -> The Seeker
2. Offensive + Killer Classes(The Butler/The Knight/The Hunter/The Drunk) -> The Invoker
3. Social Classes (The Noble/The Mystic) -> The Apostle
4. Support Classes (The Chronomancer/The Court Wizard/The Physician) -> The Ritualist

### Other Kinds of Involuntary Conversion

1. Unseen members are converted into The Assassin if there is no living Assassin, with the exception of The Mastermind.
2. Cult members are converted into The Cult Leader if there is no living Cult Leader.

## Voluntary Conversion

### The King

Any class can be voluntarily converted themselves into The King when a royal election happens. During elections for a new King, votes for classes with **Royal Blood** count twice.

### The Assassin

The Mastermind can become the Assassin when they use their **Dirty Work** ability.
Casual Mode

## Casual Mode (No longer available)

Casual Mode was a simplified version of Classic Mode. Some classes wouldn't appear, and the Cult faction wouldn't spawn, meaning the Unseen were guaranteed to do so. Additionally, any class that would have Royal Blood that spawned wouldn't have it. This game mode was only playable in private games.

## Details

The casual game mode was very similar to the classic gamemode, but changes were made to what classes and factions actually appeared:

* The only Blue Dragon classes that appeared in Casual Mode were:
	+ The Butler
	+ The Knight
	+ The Mystic
	+ The Physician
	+ The Prince
	+ The Princess
	+ The Sheriff

* The Fool, The Sorcerer and The Inquisitor wouldn't spawn.
* The Cult faction and their counterpart The Paladin wouldn't spawn. All Casual games featured the Unseen faction and their counterpart, The Sheriff.
* Any class that would have the Royal Blood passive didn't have it in this game mode. This included The Prince, The Princess, and The Duchess.
* Removed due to games being too quick and bland.
April Fools

## April Fools (April 1st)

There was an event that:

1. The Fool made an announcement in Discord **#news** and leaked a new lobby background.
2. Swapped the Login Screen's dragon logo's face to a blue Fool face.
3. Swapped out most portraits with a parodied version, often with big nose/eyes.
4. 50/50 chance at end of match for everyone to spam dab, or T-pose at the same time (along with a witty system message).

## 4. End of Match

There was a 50/50 chance for everyone to either synchronize a T-Pose, or spam dab; alongside a witty system message.
The Apostle

## **Class Summary**

```
 **Original Classes:** The Noble/The Mystic

```

**The Apostle** is a Social class that belongs to the Cult faction with the objective to defeat the Blue Dragon and any neutrals that seek to do them harm. It used to be a Social class but was converted by The Cult Leader. If they were converted from The Noble, they will be a Royal.

## **Mechanics**

* **Cult Pressure** can only be used when trials can be held.
* Mind Warp does not disguise fellow Cult members as Blue Dragon. Thus, Mind Warping an investigative that checks a Cult member will not make the Cult member appear as **Not Suspicious.**

## **Strategy**

* It is usually easier to claim a support class like the Chronomancer or the Physician. Because it is very hard to fake a Noble's gossip, and it is nearly impossible to fake being a Mystic without being killed.
* You may consider stepping up to be King if the previous King dies, as it can be harder to convince people who you were if the situation is dire for you and your team members. Especially when you transition from Noble to Apostle to Cult Leader, or even worse Mystic to Apostle to Cult Leader. Step up to be King, take all the limitations away (link minds/force accuse) so that even in those situations, you already are the King and you don't have to prove anything to them... apart from loyalty.
* The best target for your **Mind Warp** ability is the **Paladin**. He may find a Blue Dragon player as Cult because of it, which will lead to an easy execution.
* Cult Pressure is a powerful ability that may allow **Cult** to obtain majority at day by giving an extra vote for Cult at the expense of Blue Dragon or Neutral vote.
* Use **Court Spy** during the first few nights, so that you can get info to make your Cult Leader's fake Princess or Observer logs better, or figure out who important classes such as the Prince or Hunter are.

## **Lore:** Unknown

As Mithras and Corax spread their influence, the scouts are still seeking further details. All we know is that it's worse than we thought -- what we once knew about the Cult was completely wrong, after discovering these new "Cultists"..

 **Night Room:** [Shared] Cult Room
About

*Throne of Lies**: Medieval Politics*

The 3D online multiplayer game of social deduction and mischief, inspired by medieval politics and the Werewolf/Mafia (1986) genre. Gather 'round the tabletop, uniting allies of the realm with strategy to distinguish friend from foe.

* Available for PC (Windows-64) on Steam for free
* Released September 27, 2017
* Join our community @ https://discord.gg/tol
Glossary of Terms and Abbreviations

## By Class

### Blue Dragon

#### Chronomancer (Chrono)

* **Did Not Die** = DND
 **Pocket Dimension** | PD

#### Hunter

* **Did Not Target** = DNT
 **Retribution** | Arrow

#### Maid

* **Compatible** = Comp, Match
 **Nosy Servants** | Nosy

#### Physician (Phys)

 **Heal** | **Did Not Require** = DNR
 **Self-care** | Self-heal, SC

#### Princess (Proncess)

 **Flirt** | **Killer/Offensive** = K/O
**Social/Support** = S/S
**Special/Investigative** = S/I

#### Sheriff (Sher, Riff)

* **Not Suspicious** = NS
 **Surveillance** | Surv, Surveille

### Unseen

#### Mastermind (MM)

* **Convert Immune** = CI, Conv Immune, Unconvertable

### Cult

#### Cult Leader (CL)

 **Brainwash** | Conv
 **Eradicate** | Erad, Attack

#### Invoker

 **Strings of Mithras** | Redirect, Red, Deb

### Neutrals

#### Alchemist (Alch)

 **Emerald Potion** | Attack, Bomb, Yolo Bomb

#### Inquisitor (Inq)

* **Not a Heretic** = NH
 **Ruthless Efficiency** | Stab, Attack, RE

#### Neutral King (NK, Neut King)

 **Decide Fate** | Slam, Force Pardon, Force Execute

#### Pretender (Pret) [RETIRED CLASS]

 **Blood Test** | BT, Test
* **Not Royal** = NR
* **Royal** = Royal Blood, RB
* **Killer/Offensive** = K/O
* **Social/Support** = S/S
 **Kinslayer** | Attack, Stab

#### Pretender King [RETIRED CLASS]

 **Decide Fate** | Slam, Force Pardon, Force Execute
Neutral

## **The Neutral Classes**

The Neutral factions will appear in every game and their objectives greatly differ from class to class, meaning none of the classes necessarily have to help each other. They contain the following classes:

1. The Alchemist

2. The Fool

3. The Inquisitor

4. The King

5. The Mercenary

6. The Possessor

7. The Reaper

8. The Scorned

9. The Sorcerer

10. The Sellsword
The Pretender

## **Class Summary**

```
 **Converted Class:** Immune to Convert

```

**The Pretender** is a Special class that belongs to a Neutral faction with the objective to become the Pretender King and survive.

The Pretender must first be elected as The King, and then survive for the remainder of the game to win.

The Pretender can't be converted, like other Neutral classes.

*Note: Other Neutral factions won't necessarily assist you, as their objectives are their own.*

## **Mechanics**

* There are currently no special mechanics listed for this class.

## **Strategy**

* Since the Pretender can use Blood Test to check for Royal Blood and gain information similar to how a Princess can, Princess is a common pretender claim.
* It is usually better to step up for King late game, due to the Pretender's one and only **Guard?**.

## **Lore:** Unknown

Awaiting scouts to return with further information...

## **History**

* 2.5.0: Class brutally retired.
* 2.1.0: Silence replaced with Distract (2 uses).
* 2.0.0: Ballot Mixing now usable during trial.
* 1.2.1:
	+ Family Matter renamed to Blood Test.
	+ Blood Test will now give the same results as the Princess's Flirt.
	+ Kinslayer now tagged as an attack.
* 1.2.0: Introduced.
	+ Unique Neutral Special Class.
	+ No Allegiance (Passive) - Death immune at night. Upon becoming King the death immunity is lost, and you start with 0 charges of Guards!
	+ Royal Blood (Passive) - During the election for a new King, votes for you count twice.
	+ Silence (Day) - Prevent the King from using their day abilities. - 2 uses
	+ Ballot Mixing (Day) - Reverse the King’s vote during trial. If they voted to execute, they will instead pardon and vice versa. Affects Decide Fate. - 2 uses
	+ Family Matters (Night) - Discover if a player has Royal Blood. You will always get accurate results. - Infinite uses
	+ Kinslayer (Night) - Attack a player with Royal Blood or the King. You must have first discovered they were Royal, unless they are the King. - 2 uses
	+ Objective - Become King and survive until the end of the game.
Imperium42

**Imperium42** or í**42**, is the game development team behind the game, ***Throne of Lies***.

They have various members, as listed below.

## Quick Links

Throne of Lies Main Page

í42 Forums

Throne of Lies on Steam

Throne of Lies Youtube

Throne of Lies Twitch

Throne of Lies Official Discord

Throne of Lies Official Twitter

Throne of Lies Official Patreon
The Psycho King

*Were you looking for The King?*

## **Class Summary**

```
 **Converted Class:** Immune to Convert

```

**The Psycho King** is a Unique Killer class that belongs to the Neutral faction with the objective to kill off all members of the main factions. Although the *Psycho* King, specifically, is not Guaranteed, some form of King *is* Guaranteed.

He can not be investigated and can not be attacked by Blue Dragon Killer classes, or The Alchemist.

When the King was crowned from the Neutral Killer, they become the Psycho King. His goal will be to kill everyone who is from the major factions and survive. The Psycho King can't be assigned as the starting King.

If the King did not survive the night, a self-nomination process is started to find a replacement to lead the court. All classes can step forward to nominate themselves to replace the King. If only one person steps forward, they instantly become the King. If two or more people step forward, a voting ballot to choose the next King from the candidates will be started. The candidates will have time to convince the court and try to get votes needed to become the new King. Any votes on Royal classes will be counted twice, so they have a higher likelihood of becoming king.

If there is no candidate after two consecutive rounds of self-nomination, a vacuum of power occurs, where there will be no king for the rest of the game. In the late game if there are less than 5 players alive after a King's death, there will be no more nominations for King.

## **Killer Abilities**

* Doesn't count as visiting.

## **Mechanics**

* You cannot use both **The Royal Finger** and **Decide Fate** on the same day.
* The King's name will always be Golden when they speak in chat.
* Psycho King kills will show as The Alchemist when exhumed by a Physician.

## **Strategy**

* Be sure to keep up with the leads people give you and do something with the information people give you, otherwise you will be dubbed a Passive/Evil King and The Butler will poison you.
* As an occupy immune class, it is viable to kill any Butler claims during the night with **Fatal Guards**, even through Concentrated Wine.
* Make sure you are whispering the other Neutral classes and getting them onto your side as you will need their help.
* **The Royal Finger** is a useful ability for showing allies exactly who to vote for, or splitting votes or misdirecting the Blue Dragon/Unseen/Cult as Psycho King.
* Make sure once you are King that you swing the Neutrals to your favor and hint that you are Psycho King.
* Try not to side to heavily on evils or the Blue Dragon, as this could cause one faction to have numbers, causing in your death.
* It may be wise to not become **The Psycho King** as The Reaper, as players that are reaped take an extra day to die, but if you are a Psycho King, they will start dying in one day instead. Perceptive players may notice this and call you out to be a Psycho King.

## **Psycho King** **Lore:** Unknown

Our scouts have yet to find information on this mysterious person.
The Pretender King

*Were you looking for The King?*

## **Class Summary**

```
 **Converted Class:** Immune to Convert

```

**The Pretender King** is a Unique Special class that belongs to the Neutral faction with the objective to survive. Although the *Pretender* King, specifically, is not Guaranteed, some form of King *is* Guaranteed.

The Pretender King appears only when The Pretender is elected king. Aside from having one fewer use of their **Guards?** ability, they are identical to the The Neutral King.

They can not be investigated and will can not be attacked by Blue Dragon Killer classes, or The Alchemist.

If the King did not survive the night, a self-nomination process is started to find a replacement to lead the court. All classes can step forward to nominate themselves to replace the King. If only one person steps forward, they instantly become the King. If two or more people step forward, a voting ballot to choose the next King from the candidates will be started. The candidates will have time to convince the court and try to get votes needed to become the new King. Any votes on Royal classes will be counted twice, so they have a higher likelihood of becoming king.

If there is no candidate after two consecutive rounds of self-nomination, a vacuum of power occurs, where there will be no king for the rest of the game. In the late game if there are less than 5 players alive after a King's death, there will be no more nominations for King.

## **Mechanics**

* You cannot use both **The Royal Finger** and **Decide Fate** on the same day.
* The King's name will always be Golden when they speak in chat.
* The Noble's **Gossip** ability and The Aristocrat's **Intrigue** cannot see feedback for your **Guards?**

## **Strategy**

* Be sure to keep up with the leads people give you and do something with the information people give you, otherwise you will be dubbed a Useless/Evil King and the Butlers will poison you!
* It might be a good idea to eliminate The Butlers as they can poison you or get an Alchemist on your side, to protect you from the Butler's Nightshade wine. Use some caution, however; overtly going after butlers may make the Blue Dragon think that you're some variety of evil king, which is even worse than being outed as neutral.
* In almost every respect, the Pretender King should follow the same strategies as The Neutral King; the only differences are fewer guards and the likelihood that you previously claimed The Princess when you were The Pretender, which may make your claim more solid.

## **Lore:** The Pretender King

Our Scouts are still scouring the records for more information.