Items

Last Year: The Nightmare has many items that can either be found around the map, or created for use by survivors depending on their roles.

Hockey Stick- This weapon can be found lying around the map, does 35 dmg and holds 8 charges/swings before it breaks

Scrap- The main resource that allows survivors to craft items. When searching around survivors will see a yellow screwdriver and wrench icon that represents scrap. On the first scrap the survivor finds they will receive a crafting kit which enables them to craft an item. After, every other scrap they find while they have a crafting kit will add up to a scrap counter on their hud. The amount of scrap you receive is dependent on the amount of scrap you have on hand. The more scrap you have the less you will receive while the less you have the more scrap you will receive when scavenging. The max amount of scrap you can receive on a find is 5 scrap while the minimum is 1 scrap. The max amount of scrap a survivor can have on hand is 40 scrap (If the survivor dies and is then rescued from a closet respawn they will keep whatever amount of scrap they had on hand, but any items they were carrying will be lost as well their upgrades)

## Survivor Roles

There are four different roles that are available for survivors. The character you select does not determine what class you are. You will be able to select what role to take when you load in game. You are allowed to have up to two per role. Each of the four roles are capable of attributing different ways of support towards their team to help escape, fight or secure objectives against the killer. The roles are as follows.

## Assault

The assualt has the most means of damaging the killer with their primary item and is able to craft weapons to combat the killer. The assault is able to upgrade their primary/pipe in order to increase it's damage permanently until they die. Assaults are very vulnerable when by themselves and have no way of healing themselves unlike the other roles. The assault is also capable of not only being able to combat the killer, but can also provide their team with self protection by giving weapons such as baseball bats and helmets to other roles that do no posses a straight forward means of attacking like the technician, scout or medic. The following are what the assault is able to craft and upgrade:

Pipe (upgradeable)- 20 dmg (base), 30 (barbed wire upgrade) costs 10 scrap, 30+14 damage over time (nails upgrade) costs 15 scrap

Baseball Bat (cannot be upgraded) - Has 5 charges and does 45 dmg per swing costs 20 scrap

Molotov- 5 dmg per second (able to prevent killers from vanishing until the fire wears off. Also, is able to harm your teammates as well) costs 15 scrap

Helmet- Armor health 100 (able to craft for other survivors as long as they are already wearing helmet themselves) costs 10 scrap

## Scout

The Scout is able to track the killer's whereabouts and activity while holding out their primary the tracker device. The tracker also works as a source of light and when the light is on they can spot beartraps, rigged trapdoors, trapped scrap and ambush spots that killers can be hiding inside of when looking at them (will mark the traps red for everyone.) Their tracker is capable of seeing how close the killer is and when they are within predator mode (when the screen is blue) or in physical form (when the screen is green.) The tracker is also capable of flashing the killer blinding them making them unable to see, run or attack giving their team a window of opportunity to attack with little danger or run away (Must make sure to flash the killer's face at mid range otherwise no affect will happen). The following are what the scout is able to craft and upgrade:

Tracker (upgradeable)- Provides a source of light and killer activity and a default flash that blinds the killer for 2 seconds, first upgrade recharge speed reducing time down to 15 seconds costs 10 scrap, second upgrade blind duration upgrade increasing blind time to 5 seconds costs 15 scrap

Adrenaline- Capable of giving the survivor under the influence unlimited stamina allowing them to sprint non stop. Also, heals the survivor by 25 hp instantly. costs 10 scrap

Smoke- Capable of disabling the killer's ability to attack or run as well as hinder their vision when they are within the smoke (also affects survivors, but survivors are capable of crouching under the smoke and can perform rescue and objective actions when within the smoke.) costs 10 scrap

Shotgun-The only weapon the scout can craft. Unloads tremendous amounts of dmg depending on the distance when shooting the killer, but only carries 4 shots and decent reload time. costs 27 scrap

## Technician

The technician is a versatile role capable of providing defense, support and safety for their team by creating barricades on doors and trapdoors to prevent the killer's access through them making it hard for the killer to traverse around the map and force them to break down barricades in order for them to use doors and trapdoors again. The technician carries a toolbox that enables them to create barricades and sentry guns to help combat the killer, but placing two sentries within range and view of each other will cause the sentries to shoot each other instead of the killer. The following are what the technician is capable of crafting or upgrading:

Toolbox (upgradeable)- Allows you to create barricades or sentry guns for your team, first upgrade enables to craft items faster costs 5 scrap, second upgrade increased sentry gun fire rate costs 15 scrap

Proximity Mine- dmg varies on the distance from the killer with 300 being the max (Only gets triggered when the killer is within range of it. Also, can harm or kill other survivors.)

Pain Pills- Heals the survivor over time by 75 hp costs 10 scrap

Flamethrower- Causes 5 dmg per second over time against the killer (Similar affects like the molotov, but the range is very short and can harm your teammates) costs 25 scrap

## Medic

The medic is able to heal their team by providing bandage charges. The medic also has the ability to heal themselves at the cost of using charges. Very strictly a support role, but can still help their team survive by healing their team during combat or running away. The medic has very limited means of self defense which is why they depend on their team to provide combat support. The following are what the medic is capable of crafting or upgrading:

Medkit- heals others 20 hp per charge starting with only 5 charges, first upgrade increase the medkits charges to hold 7 (upon upgrading will refill your medkit charges to full again) costs 10 scrap, second enables you to heal over time

Flashlight- Able to craft a hip flashlight that gives you a source of light and unlike the scout you dont need to hold it in order to use it. The flashlight also enables you to see scrap a lot farther and easier than someone else without one making scavenging more efficient (You can make a flashlight for someone else only if you already have one on you.) costs 5 scrap

Pipebomb- The medics only damaging weapon they can craft. Damage varies depending on the distance from the killer with 280 being the max (can also harm teammates) costs 15 scrap

Shocker- The medics support weapon. Capable of stunning and holding the killer in place to buy their team time to attack or run away. Carries 2 charges with each charge only being able to hold the killer for 2 seconds per charge with both adding up to a total of 4 seconds (Does no damage towards the killer)