S.C.A.R.E.D. Hour Zero cut content

During the development for S.C.A.R.E.D. Hour Zero, many ideas, levels, characters and modes were cut due to a variety of issues. This list will attempt to document these ideas.

## Cut Scenes

There are only three confirmed cutscenes removed from the game. The first would've been in Assessment00, with Garland introducing Marine Escort to the Leftanent, then showing the Leftanent entering the facility covertly. The second would've shown Jackson and Assault Team Union flying from the construction site to the D.E.A.T.H. facility. The third would've shown Jackson getting on a helicopter and returning to base.

Supposedly there would've been more cutscenes especially in the original scrapped game, but nothing has been confirmed yet.

## Multiplayer

An early idea in Hour Zero was a multiplayer mode, which would've been called *D.E.A.T.H. Match.* It would've been a unique 3v3v3 mode, with two teams of humans and a team of supernatural monsters as the third team. The two human teams would've had an officer class and two soldier classes, while the supernatural characters only had a difference in skins. So far only four maps have been confirmed to have been made in an unplayable state (save for one).

### Lab

Lab is the only playable map, but in an unfinished state. It featured National Guard Forces fighting against S.C.R.E.A.M. Forces with Failed Test Subjects being the third group. The map featured a roof (VNG spawn), an elevated sniper position (S.C.R.E.A.M. spawn) and an underground lab area (Test Subjects spawn), with duplicated office area for the two teams to fight in.

### Warehouse

Warehouse was a map that would've been based off Assessment06. The map would've pitted the National Guard against The Black Jackets, with a mix of Failed Test Subjects (mutants) and a Holy Warrior as the third team. The map would've featured a single warehouse (test subjects spawn) with a crashed helicopter (VNG spawn) and an overturned flat bead (TBJ spawn). The roadway would've looped around the warehouse in a square. This map is unplayable.

### Facility

Not much is known about this map other than it would've featured D.E.A.T.H., S.C.R.E.A.M. and Failed Test Subjects in a Y-19 Containment chamber.

### Office

Office is another unknown map, with the only confirmed information being S.C.R.E.A.M. and Holy Warriors. It is unclear what the map looked like or who the third faction was.

## Original game

There original was a tactical squad based shooter where the player would command a squad of two to three S.C.A.R.E.D. Operatives. There were about seven levels made, and they were mostly complete. The story was different however, featuring only S.C.A.R.E.D., National Guard, S.C.R.E.A.M., D.E.A.T.H. and Failed Test Subjects. Nahum would've been a failed test subject and would've rode on a monster.

Supposedly, the game would've had a very fast time to kill for both enemies and player. The player would've worked with a small team of operatives that they would have several commands to utilize their skill sets (such as a shotgun expert) to combat hostile soldiers. At certain moments in the game, the player would separate from their squad to tackle a specific objective alone. In these instances the game was more forgiving of enemy damage. It was here too that the player would start being haunted by super natural elements.

When this concept did not work out, Bullhead attempted to make a slightly different version of this idea in Assessment03 (see below) but this was ultimately scrapped to be more in line with how Assessment00-02 played out.

## Cut Levels

### Assessment00

In an early draft, there were plans to have ten levels in the chapter, with the Leftanent attempting to regroup with another National Guard team after the third level, then fighting along side the squad to assist S.C.A.R.E.D. assault teams. Only two of the levels had been made, both of which were not finished.

In what was basically the final draft, originally there was going to be a fourth level with two variations. The first variation would've been set in between the second and third level, with the player having to outrun Holy Warriors in somewhat linear environments. The second variation was after the third level and would've been a horde based survival mode in the Third Realm where the player would've been stuck fighting Holy Warriors until the player ran out of ammo or was killed. These were removed to make the ending more ambiguous.

### Assessment01

Originally Assessment01 was going to have ten levels, several of which would've featured Lieutenant Chloe Anderson fighting alongside Recon Team Yankiee as well as National Guard forces. Also there was a plan to have her come face to face with Kiahm Henderson. The details on many of these levels is unknown; only three are known: The first would've shown Anderson, Dan Mole and Brighton Williams fighting side by side against a squad of S.C.R.E.A.M. Soldiers prior to the team splitting up. The second had Anderson and Mole fighting to reach Captain Thomas Harrison and his team, with Mole and the National Guard staying behind to cover Anderson as she escorted the D.E.A.T.H. officials to an extraction point. The third level had Anderson lost in a lab, fighting Failed Test Subjects before being forced to run away from Henderson, being saved inadvertently by Nahum.

### Assessment02

The original plan was to have Anderson and Mole working together to regroup with Williams. Due to issues with friendly/enemy AI, this was changed entirely. It would've been six levels long.

### Assessment03

Assessment03 went through extensive changes, with barely any making it into the final product.

#### City Warfare

The City Warfare levels would've had an early concept of Assault Team Union fighting along side Government forces against S.C.R.E.A.M. and Gang forces in the city of Greyfield, trying to assist a hotel that visiting D.E.A.T.H. scientists were staying. The player would've taken control of Sargent Jackson and would've been assisted by Captain Fred Shields and Sargent John Whild. There were six levels ranging from mid to long range combat, both inside and outside buildings in the city. These missions were going to be more unique, featuring the cut tactical elements, such as dynamic squad AI, hostages to rescue, destroyable walls and doors.

##### Secret D.E.A.T.H. Facility

These levels would've taken place after the City Warfare levels, possibly as Assessment04. Jackson would've been separated from his team and had to use melee weapons and limited firearms to fight off Failed Test Subjects, before fighting D.E.A.T.H. security forces.

#### Alternative Construction Site Levels

At one point, Sargent Burton Maddison Garland would've made a physical appearance in Assessment03 (and possibly further) as a sniper, helping Jackson rescue Captain Thomas Harrison.

Another changed level was having Jackson's cut team appear in the game, where they would've followed him through the site, fighting against ALPHA Squad.

### Assessment04

TANGO Company would've let Jackson pass by without firing on him as long as he didn't attack them.

Additionally, the Mutants would've shown up in the Y-19 containment chambers.

### Assessment05

At the end of the mission, Jackson would've had a small team of National Guard forces help him take down Mordrid Lucrita. This was removed due to AI issues.

### Assessment06

There was originally a mission where Jackson would've stolen a Hazmat suit and used it to sneak past D.E.A.T.H. Hazmat soldiers, fighting with them at one point against WASPs. This was removed to avoid having to retexture the players arms temporarily. This is one of the more infamously cut missions.

### Assessment07

Originally, Assessment07 would've had OMEGA Company, General Archild Prayer and OMEGA 59 fight alongside Jackson, fighting against D.E.A.T.H., Holy Warriors, Failed Test Subjects and Black Jackets. OMEGA 59 and Jackson would've fought side by side against Thomas Write. Bullhead changed this last minute to have a boss fight between Prayer.

## Cut Characters/Factions

### Removed S.C.R.E.A.M. Feature

There was a plan early on that the player would've been given Inferred Goggles to be used to locate S.C.R.E.A.M. forces through walls and doors. If the soldiers were alerted to the player, they would've activated something on their armor that would've masked the heat signature, using this to attempt to ambush the player. In addition, the Failed Test Subjects were originally only going to be able to see in Inferred, which would've been how S.C.R.E.A.M. forces would've moved by them without fighting. This feature was referenced in Assessment00 towards the end, and also mentioned in Assessment04. Bullhead has confirmed that S.C.R.E.A.M. has this technology, and are hoping to implement this feature in the future.

### Cut S.C.R.E.A.M. Sniper

Bullhead director has mentioned there were plans to have a unique S.C.R.E.A.M. sniper multiple times in the campaign, wearing all black with glowing blue eyes, similar to Raiders. These soldiers were cut due to them only appearing twice in the campaign: once in Assessment01 and once in Assessment03 and were replaced with standard Raiders.

### S.C.R.E.A.M. Helicopter

At one point the helicopters that the National Guard use would've been hostile towards the player, belonging to S.C.R.E.A.M. None of the levels that would've implemented them remained in the final game, but they would've acted like mini-bosses.

### Cut D.E.A.T.H. Hazmat Soldier

While not technically removed from the game (a few can be seen alive in Assessment06, as well as several corpses in Assessment06 and 07) they would've been fought alongside standard D.E.A.T.H. forces. Despite this, the model was reused for the Construction Bonus mission, however, it is uncertain if this is supposed to be the D.E.A.T.H. soldier or not as they appear to be allied with the S.C.R.E.A.M. Raiders seen in the level.

### Cut "Red Raiders"

At some point there was going to be a group of S.C.R.E.A.M. Forces (Raiders) that would wear red markings that would've been allies to the player. Originally, these soldiers were going to be the "good" S.C.R.E.A.M. forces while the player fought against a Rogue Force. While the S.C.R.E.A.M. Forces in the final game canonically are "rouge", it was more so considered a "Splinter Cell" force, with the organization denying any involvement in the battle. The Red Raiders were cut because they were not differentiated enough from the main Raiders, and Bullhead felt it would be too difficult to implement them alongside the other factions in the game, and didn't really want multiple S.C.R.E.A.M. Forces fighting each other in the game.

### Unnamed Gang

The Unnamed Gang was an enemy faction set to appear in S.C.A.R.E.D. Hour Zero, set during the cut city warfare levels. They would've been fighting against S.C.R.E.A.M., D.E.A.T.H. and National Guard forces as well as Greyfield Police Department. They did NOT become The Black Jackets in the final product, but share many similarities.

#### Units

Unlike the Black Jackets, the units in the cut gang would've had distinct combat roles and would've been more defined instead of simply having a cosmetic difference.

##### Prisoner

The prisoners were individuals rescued from D.E.A.T.H. Holding cells. They would've been the weakest of the gang.

##### Thug

Similar to the Black Jackets thug, they would've been armed with SMGs.

##### Soldier

The soldier gang member wore combat vests and carried SMGs and Shotguns. They would've led Thugs into battle.

##### Heavy

The heavy gang member would've been similar to the Soldier but would've had the mask of S.C.R.E.A.M. Raiders and carry assault weapons.

### Removed Failed Test Subjects

There were several Failed Test Subjects that were cut, ranging from a variety of unique monsters. They were removed to be used in a different game.

### Removed Holy Warriors

The Holy Warriors were shown to have reptile like fighters in their ranks that would've shown up alongside skeleton units. They were removed because they looked too cartoony.

### General Foxx

General Foxx is the General of S.C.A.R.E.D. He was set to be the officer in charge of the American Forces during the S.C.R.E.A.M. Incursion, but was removed due to scheduling issues. His name is mentioned in Assessment01, and Bullhead has confirmed he was in command during the battle.

### Commander Jack Ralph Cock

Commander Cock was set to be the officer in charge of Jackson and his team instead of Garland. He was removed because of scheduling issues.

### Captain Rodgers

Captain Rodgers was supposed to be the officer in charge of Marine Escort and the Leftanent during Assessment00. He was removed from the game, and Bullhead has affirmed he was probably not present during the battle.

### Captain Fred Shields

Captain Fred Shields would've been the players ally in the full game, fighting alongside the player. He was set to appear in the finished build as well, replacing Harrison in Assessment04 and up, but was removed due to scheduling issues with his voice actor.

### Sargent John Whild

Sargent John Whild would've been the players ally in the full game, fighting alongside the player. He was set to appear in the finished build as well, acting as a sniper that would occasionally help Jackson. He was cut because of scheduling issues, and Bullhead not having the resources to build a realistic looking city in time.

### Kennedy Barstine

Kennedy Barstine was supposed to be a D.E.A.T.H. employee that either Jackson or Anderson would've rescued. She is the wife of Josh Barstine. She was cut for unknown reasons.

### Sargent Burton Maddison Garland

While not officially cut, Garland was set to make a physical appearance four times: Once in a cutscene in Assessment00, once in the City Warfare levels, once in Assessment03 as a sniper and once at the end of Assessment07. These were all removed to keep him as the commanding officer broadcasting orders from a forward operating base.

### Cut National Guard soldier

There was a plan to have a Sargent type of National Guard soldier that would've been used to add variety to the forces seen. He was removed for unknown reasons, but his model still shows up on a loading screen in Assessment05.