Ranger Subclass: Envoy of Elements

Rangers who follow the path of the Envoy of the Elements are masters of survival in harsh and challenging environments. These seasoned adventurers draw strength and guidance from the very elements that shape the world, allowing them to endure the most treacherous conditions and harness the powers of nature to their advantage.

#### Elemental Resilience

At 3rd level, you gain resistance to a type of environmental damage of your choice: cold, fire, acid, lightning, or poison. Additionally, you have advantage on saving throws against effects caused by extreme weather or natural hazards, such as extreme temperatures, blizzards, sandstorms, or heavy rain.

#### Elemental Empathy

At 3rd level, you gain the ability to sense and connect with the natural elements around you. You have a natural affinity for deciphering the weather, reading the signs of the land, and understanding the subtle changes in the environment.

* **Weather Sense:** You can accurately predict the weather for the next 24 hours within a radius of 5 miles. Additionally, you can sense severe weather phenomena such as storms, blizzards, heatwaves, or sandstorms up to 1 hour before they occur. This knowledge allows you and your group to prepare and take appropriate precautions.
* **Terrain Awareness:** You have an innate understanding of the terrain you are in. You gain advantage on Wisdom (Survival) checks to navigate through difficult terrains, find suitable shelter, and locate sources of clean water and food.
* **Elemental Language:** You gain the ability to communicate with natural entities and creatures associated with the elements, such as animals, elementals, and fey. While conversing with them, you can convey simple ideas and concepts, and they can do the same in return. This newfound understanding of the natural world grants you advantage on Charisma checks made to influence or persuade these creatures non-verbally.

#### Nature's Shelter

At level 7, Your connection with nature enables you to create temporary shelter in the wilderness. As a ritual that takes 10 minutes to perform, you can create a protective shelter for yourself and up to five willing creatures within 30 feet. The shelter provides cover and protects you from harsh weather conditions, granting advantage on saving throws against extreme temperatures and environmental hazards while inside. The shelter lasts for 8 hours and can be used once per long rest.

#### Master Survivor

At level  11, You become an expert at foraging for food and finding sources of clean water in the wilderness. You no longer need to make Wisdom (Survival) checks to find food and water, and you can help sustain up to ten people with your foraging skills during short rests.

#### Harmony with Nature

At level 15, Your attunement to the elements and the natural world grants you unparalleled adaptability. As a bonus action, you can choose one of the following benefits, and you can change your choice at the start of each of your turns:

* **Elemental Ward:** You gain resistance to a type of elemental damage (cold, fire, acid, lightning, or poison) until the start of your next turn.
* **Natural Camouflage:** You gain advantage on Dexterity (Stealth) checks until the start of your next turn, making you blend seamlessly into your surroundings.
* **Nature's Endurance:** You gain temporary hit points equal to your ranger level plus your Wisdom modifier.

#### Envoy of the Elements

At level 18, Your mastery of surviving in difficult environments reaches its zenith. You are immune to the environmental damage type you chose for your Elemental Resilience feature. Additionally, you can cast the *Control Weather* spell once without expending a spell slot, regaining the ability to do so after a long rest.