Missions Board

Here lies the mission board where Shinobi can take missions based off their rank. Genin may only do D-C rank missions, unless taken on a higher ranked mission by a Jounin Sensei. Chunin may do D-B unless taken on a higher ranked mission by a Jounin though a Chuunin Commander can take fellow Chuunin on missions of the A Rank category. Jounin and up can partake in any rank of mission.

## D-Rank Missions:

### Help The Farmer:

The local farmers need help finishing their crops before it is too late.

* Receive mission and head over to local farms outside of village.
* Arrive at Farm and meet the farmers and listen to what they need help with.
* Help them finish planting the crops, before being interrupted by a wild boar stealing the crops from the ground.
* Chase or kill the boar away and finish planting.
* Receive reward and head back to village.

### Village Clean Up:

Assist in keeping the village clean.

* Receive mission and get trash-bags and other tools to help pick up trash.
* Start cleaning up and stumble upon some graffiti on the side of a building.
* Decide how you will clean up the graffiti and clean it off.
* Finish cleaning up the rest of the trash.
* Throw away the garbage and turn in mission.

### Lawn Maintenance:

Help a homeowner tidy up his yard.

* Receive mission and head to estate to meet the owner and get started.
* Start the yard work and accidentally mess something up.
* Keep the homeowner from finding out while you fix the issue.
* Finish your work on the yard.
* Put his tools away and turn in the mission.

### Help the Builders:

Assist a builder in repairing a structure.

* Receive mission and head to the builders sight (Could be a building, a bridge, a dock, etc.).
* Help him repair the structure until the builder looses an important tool.
* Substitute in one of your skills to help him complete the structure.
* Do the finishing touches on the repair.
* Clean up the work site and turn in mission.

### Catch a Runaway Pet:

Find and retrieve someone's lost pet.

* Receive mission and head to the owners home to get a lead on where to start looking.
* Use the discovered information to track the lost pet.
* Be outsmarted and work together to finally catch it.
* Return the pet to its owner.
* Say goodbye and turn in mission.

### Volunteer at the Orphanage:

Participate in fun activities with the kids.

* Receive mission and head to the orphanage.
* Meet the children and begin an activity together.
* Accidentally do something that could get one of the kids in trouble.
* Get the other kids to help you fix it before an adult finds out.
* Say goodbye and turn it the mission.

### Volunteer at the Hospital:

Organize a messy medical closet.

* Receive mission and head to the hospital.
* Meet the worker at the front desk and be lead to a messy medical supply closet.
* Start organizing the supplies till you are asked to deliver something to one of the patient rooms.
* Deliver the supplies and comfort the sick person there.
* Finish up the closet and turn in the mission.

### Volunteer at the Academy:

Help the teacher by assisting the students during their daily training session.

* Receive mission and head to the academy.
* Introduce yourself to the teacher and the students.
* Follow along in class until it's time to go outside for the training session.
* Help one of the children improve at something they're having trouble with.
* Say goodbye and turn in the mission.

### Volunteer at the Library:

Help organize books and learn something new about something that's important to you.

* Receive mission and head to the library.
* Meet the workers and start organizing stray books.
* Learn something from one of the books you're putting away before someone breaks something/knocks something over.
* Fix what you broke/knocked over in the library and finish up your work.
* Say goodbye and turn in mission.

### Assist a Senior Day:

Help the elderly with something they need to do.

* Receive mission and head to seniors home.
* Escort them to a place they need to get to for an errand. (The post office, or maybe the grocery store.)
* Help them with their chore and tell them a story about yourself.
* Get advice from them and their years of wisdom, and gain insight on the elderly.
* Say goodbye and turn in mission.

### Job Shadowing:

Help out at a business to learn more about it.

* Receive mission and head to business. (Could be the market, the ramen shop, a blacksmith, etc.)
* Meet the store owner and start helping out.
* Deal with a difficult customer without upsetting them.
* Gain insight into how hard a nine to five job can be.
* Say goodbye and turn in mission.

### Fixing a Block in the Sewers:

Find what's keeping the sewers from draining and fix it.

* Receive mission and head to sewer entrance.
* Enter the sewers and try to find the blockage.
* Get attacked by a nest of rats and defeat them.
* Find the blockage and fix it.
* Get out of the sewers and turn in the mission.

### Show a Visitor Around:

Introduce a visitor to locations in the village you think they would enjoy.

* Receive the mission and head to the village entrance.
* Meet the visitor and learn about who they are and why they're here. (Could be a civilian or a ninja)
* Introduce them to two popular spots in the village while pointing out any landmarks.
* Show them one of your personal favorite spots.
* Say goodbye and turn in the mission.

## C-Rank Missions:

Clear a Path:

Clear a path of all its grime and filth.

* Receive mission from Kage and report to the streets of Yumegakure.
* Begin cleaning the streets and roads of any dirt and debris there might be with a toothbrush.
* While cleaning, have the bucket of water used for scrubbing to fall over, needing to be refilled.
* Replace any broken brushes that might have broken during the scrubbing.
* Report to the Kage and turn in the mission.

### Gate Duty:

Help keep the gate to the village safe from intruders.

* Receive mission and head out to the village gate, swapping shifts with two chunin who were watching it before you.
* Wait there and let some local vendors and farmers in.
* Stop someone who seems suspicious with their cart.
* Figure out they are bandits trying to break into the village and fight them.
* After defeating them, arrest them or dispose of them before handing in the mission.

### Cart Transport:

Help transport a cart of good to a neighboring village.

* Receive mission and head to the village entrance to meet the cart driver, depart midday.
* Transport the cart to a neighboring village, arrive at nightfall.
* Stay at an inn in the village and eat breakfast together in the morning.
* Depart the foreign village with the cart driver early morning.
* Arrive back home early evening and turn in mission.

### Deliver Important Message:

Deliver an important message from the Kage to a neighboring village.

* Receive mission and head to the village entrance to depart.
* Begin your journey to a neighboring village and reach your destination to deliver the parcel.
* Discover that someone lost it and distract who you're delivering too while one of your retraces your steps.
* Find the parcel just outside or in the neighboring village and deliver it.
* Head home and turn in mission.

### Retrieve Herbs:

Retrieve herbs for the village market.

* Receive mission and a list of needed herbs before heading to the village entrance.
* Travel to a nearby terrain and begin collecting herbs. (Could be a forest, a swamp, a clearing, etc.)
* Encounter a large, wild animal that you may either kill, trap, or tame.
* Finish up gathering herbs and head back home.
* Arrive home and turn in mission.

### Destroy Bandit Camp:

A Bandit camp is starting to grow in numbers, you must fix that.

* Receive mission and head to village entrance to leave.
* Travel for some hours to the designated area and use use a map to locate the bandit compound.
* Wait a few hours till nightfall and attack the bandit compound. (Kill them, scare them, of destroy camp to scatter them.)
* Finish up your work and head back home.
* Arrive home and turn in mission.

### Win the Favor of a Nearby Village:

A nearby village is trying to decide who they should open up trade with. Convince them to chose you.

* Receive mission and head to the village entrance.
* Travel to a neighboring village and meet the opposing team trying to accomplish the same thing you are.
* Meet the Village Head with the opposing team and present your case to him/her.
* Win his/her favor fairly or underhandedly.
* Head back home and turn in mission.

### Team Escort:

Escort a person to another village.

* Receive mission and head to village entrance to meet the person you're escorting.
* Begin journey to neighboring village before two hooligans attempt to mug your group while your sensei is busy.
* Defeat the muggers and either forgive your sensei or be a whiny little bitch about it.
* Arrive at the neighboring village and drop off the person you're escorting.
* Head back home and turn in mission.

### Undercover Agents:

Disguise yourself amount your own people to understand their morale.

* Receive missions and head to a team decided meeting place.
* Put on disguises and head to the seedier part of town when the sun goes down.
* Enter an establishment and blend in with the locals, cleverly steering the coversation to what you need to know. (Could be a bar, an underground fighting ring, an activists gathering, etc.)
* Learn what the locals think of how your village government is handling their issue.
* Return back and turn in mission.

### Retrieve Supplies:

The hospital is low on supplies. You must purchase more from a neighboring village.

* Receive mission and head to the village entrance.
* Begin journey to a nearby village.
* Arrive and head to their hospital.
* Meet a worker and purchase medical supplies.
* Return back home and turn in mission.

### Solve a Criminal Case:

Someone has stolen something valuable and you need to find out who.

* Receive mission and head to meet the victim of the thievery.
* Learn about what was stolen and the discuss possible suspects.
* Investigate your leads, and question suspects.
* Discover the thief and catch him, returning what was stolen to the owner. (The thief can be a suspect or someone else.)
* Return back and turn in mission.

### Learn a Survival Skill:

Leave the village to learn an important survival skill from a master.

* Receive mission and head to the village entrance.
* Depart village and travel to someone who's mastered their skill. (Could be a fisherman, a hunter, or perhaps a shelter maker.)
* Meet the master and begin learning his trade. Mess up once or twice to understand it fully.
* Learn the basics of the trade and say goodbye.
* Return home and turn in mission.

### Make a Quick Buck:

Someone in your village has expensive tastes. You need to travel to another village and pick up their item.

* Receive mission and head to the village entrance.
* Depart for a certain location that has the desired item. (Could be a village, a hermit in his shack, or a secret location for what seems like an illegal trade.)
* Arrive and make the purchase for the needed item. (Could be an edible, a drug, a weapon, etc.)
* Make an enemy or an ally of the contact, and say goodbye.
* Return home and turn in item and mission.

## B-Rank Missions:

Destroy a Bridge:

Blow up a bridge to keep two villages from a harmful relationship.

* Receive mission from the Kage and head to one of the villages linked to the targeted bridge.
* Keeping your identity hidden, locate the bridge and use whatever means to blow up the bridge.
* After the first attempt, the bridge is noticeably damaged, but still in tact, having the guards guarding the bridge to take note.
* Figure out a way to finish the bridge while under attack from guards.
* Return to the Kage with the report and turn in the mission.

### Serve as Backup:

A neighboring village is about to be attacked. Go lend your assistance.

* Receive mission and leave village, soon arriving at the neighboring village.
* Begin using your skills to assist the villagers and prepare their defenses.
* During the assault, discover that a fire has broken out at a point in the village, spreading slowly.
* After solving the problem of the fire, continue to assist the villagers until the fighting is over.
* Once the fighting is over, report any findings to the Kage and turn in the mission.

### Save Village from Bandits:

A small farming village is being ransacked by bandits. Put an end to it.

* Receive mission and leave village, walking to and soon arriving at the small farming village.
* Speak with the farmers and investigate the goods for clues on the whereabouts of the bandits.
* Finding a trail or a clue leading to the bandits, discover they laid a trap to catch anyone following them.
* Somehow find a way out of the trap and detain the bandits.
* Have the bandits taken care of and return to the village to turn in your mission.

### Acquire a Rare Herb:

Someone in the hospital has contracted a rare disease. You must find a rare herb to help with their recovery.

* Receive mission and head towards an herb shop or a library to find the location of this rare herb.
* Upon discovering the location, head towards the location and begin searching.
* While searching you find them, only to discover that a Herbivore has eaten the only one in sight.
* Continue searching, following the creature if you have to, in order to find another patch of rare herb.
* Return the Rare herb to the hospital and turn in the mission.

### React Quickly to Storm:

A flash storm strikes your village. It is your responsibility to ensure that everyone gets to safety.

* Instead of receiving a mission, it is a shinobi's duty to protect their village.
* Quickly access the situation, witnessing the disaster before you.
* As you guide the villagers to the correct facility they need to take cover from, a boy from a 2nd story balcony screams as the support beam fails and begins to fall.
* Assist the boy and help guide him to the shelter.
* After the storm is over, access the damage and assure everyone's safety.

### Help Guard an Ally:

An ally village is hosting an event and needs extra protection for the evening. Lend them your skills.

* Receive the mission and begin heading towards the ally village, making sure to arrive before the evening.
* Begin by hoisting patrol and guarding the entrances to the event.
* Soon enough, a drunken or disgruntled man will approach you, screaming and causing a scene.
* After quieting the man, the event finishes.
* After the event is over, report back to the village and turn in the mission.

### Protect the Population:

A animal population is hunted near threat of endangerment. You need to stop the village responsible.

* After receiving the mission, make way to the accused village.
* After arriving, explain to the people of the village the animal in question as an endangered animal.
* Agreeing to stop, make your way back to the main village, only to be stopped by hunters hunting the endangered animal.
* Stop them with whatever means possible and do whatever it takes to never let them hunt this animal again.
* Report back to the main village and turn in the mission.

### Deliver Threat:

A dictator is keeping their village from being productive and worthwhile. You must intimidate him out of it.

* Receiving the mission, you make your way to the hindered village.
* Upon arrival, you proceed to make audience with the dictator, asking them to change his ways.
* Refusing any proposal, create some ideas that might be useful for the villagers.
* Return to the dictator and make certain he quits acting a tomfoolery.
* After handling the situation, report back to your village and turn in the mission.

### Play Matchmaker:

Two villages are trying to marry off their children in the hopes to end a war that will better the nation. Help with that.

* You get the mission
* You find the people.
* You grab them together.
* And then they kiss.
* Report back for cookies.

### Subdue Uprising:

A neighboring village is being attacked by a rebel army. Help your ally defend their rein.

* Receive mission and head to village entrance.
* Journey to neighboring village and arrive just after the attack has started.
* Fight your way through the forces, assisting in anyway you can, till you arrive at the village head and get orders.
* Follow his/her orders and go defend a certain place until the fighting stops.
* Say goodbye and return home to turn in the mission.

## A-Rank Missions:

Stealing Secrets:

Infiltrate a neighboring/enemy village and steal their secrets.

* Receive mission and head towards the village immediately.
* Scout around the village, studying patterns and memorizing the essentials.
* Infiltrate selected village and begin searching for the secrets, if not found.
* Before or after obtaining the secrets, an alarm sounds, causing maximum alert to be signaled.
* Escape with the secrets, returning them immediately to the Kage and turning in the mission.

### Protect Your Resources:

A low ranking rouge ninja and a crew of bandits have overrun one of your mines. Defeat them and take back what's yours.

* Receive mission and head to village entrance.
* Travel to mines and sneak your way past their defenses to their base to defeat the rouge ninja.
* Kill or incapacitate him, alerting the bandits. Off the bandits or somehow make them scatter successfully clearing the area.
* Alert the runaway miners so that they can return to a safe mine.
* Head home and turn in mission.

### Recruit a Spy:

Successfully persuade a ninja or civilian of another village to feed you information.

* Receive mission and head to the village entrance.
* Travel to a neighboring village and scout the town till you find a bitter looking civilian/ninja.
* Keep your identity and affiliation hidden while you convince them to meet you at an undisclosed location.
* Meet them at said location and convince them to inform you about the workings of their village. (Convince them via threat, bribery, blackmail, or simple persuasion.)
* Return home and turn in intel and mission.

### Investigate a Rumor:

Word around town is that one of your basic suppliers is buddying up to an enemy village. Go find out the truth.

* Receive mission and head to village entrance.
* Depart for the small town of miners/farmers/gatherers. (Use your imagination!)
* Convince them to keep trading with your village, encounter a high ranking shinobi from an enemy village there trying to do the same thing.
* Defeat them, successfully demonstrating your village's strength to the enemy village and the supplier.
* Head home and turn in mission.

### Catch a Murderer:

Your village has a murderer in it's midst, and it's your job to track him down.

* Receive mission and head to the crime scene to investigate.
* Inspect the body and the surrounding area to determine the cause of death. (Be creative!)
* Question key witnesses. (Anyone who witnessed the murder, found the body, or saw him last)
* Find out who the murderer is and catch him, bringing him to the Village jail. (Be creative on how you find out.)
* Return and turn in mission.

### Retrieve Intel and Remains:

A comrade has fallen in combat, you must retrieve their body and any information they're carrying.

* Receive mission and head to village entrance.
* Travel to the general location your comrade is believed to have fallen.
* Search the area and find your comrades remains- almost be killed by a trap set to keep anyone from collecting any intel on him.
* Evade the trap and successfully retrieve his remains and hidden information.
* Return home to turn in mission.

### Acquire Leverage:

Use espionage to find dirt on a powerful ally/enemy.

* Receive mission and head to village entrance.
* Journey to neighboring village and find a tip about where the leader lives or where they'll be going that night.
* Follow them secretively and spy on them until you discover something about them that's rather immoral.
* Somehow acquire evidence of it and head back home.
* Return home and turn in evidence and mission.

### Sabotage:

Sabotage an important event in a neighboring village to keep your own village as their best interest.

* Receive mission and head to village entrance.
* Journey to a foreign village hosting an event to bring peace between themselves and another village.
* As an invited guest, cleverly terrorize the event in a way that makes your ally suspicious of the village they are forging a relationship with.
* After you complete your task, let the village head know that your village would never wrong them.
* Head back home and turn in mission.

## S-Rank Missions:

Dispose of a Rogue Ninja:

Hunt down a rogue ninja from your village or an ally's.

* Receive mission from the Kage and report to the selected location.
* Track down the rogue ninja, using tools or knowledge prior for assistance.
* Discover that the rogue ninja had gathered a few followers to their side.
* After a difficult fight, subdue the followers and the rogue ninja.
* After arresting or ending the rogue ninja, report to the Kage to turn in the mission.

Silence a Dictator:

Assassinate an evil dictator of a mistreated village.

* Receive mission and make immediate leave to the village.
* Locate target and begin plotting course for assassination, keeping your identity hidden.
* During the event of assassination, succeed, but are witnessed within the crime and reported.
* Escape the village while under attack by the guards of the village.

* Return to the village and report to the Kage, turning in the mission

### Avenge a Comrade:

A fellow ninja or civilian was killed in cold blood. You must avenge their death how you see fit.

* Receive the news and mission from the Kage and report to last known whereabouts.
* Ask around town to find clues or hints as to the whereabouts of the man or woman you seek.
* Begin searching and find the culprit. Once found, subdue them.
* The man or woman will explain their reasoning for killing the fellow ninja or civilian.
* With the results in hand, resolve the conflict as best of means as needed. Report back to the Kage to finish the mission.

### Rescue a Kidnapped Child:

A neighboring village has reason to believe that their missing child may be in your area.

* Receive the mission from the Kage and report to the village to obtain further information.
* After obtaining the information, return to the village to begin investigation.
* Find the ninjas who kidnapped the child and attempt to rescue the child.
* While dealing with the problem, a ninja will run away with the child, forcing you to follow chase and subduing them.
* Release the child and report back to Kage to turn in the mission.

### Tying Up Loose Ends:

A greedy civilian has learned vital information. You must find him before he spills the beans.

* Report to the Kage to receive the top secret mission.
* Searching around, there are several civilians matching the description.
* After making a mistake or two, find the real greedy civilian and return to a private area.
* Remove the information from him, or keep him from revealing the information in whatever way possible.
* Report to the Kage to turn in the mission.

### Tracking a Needed Sage:

The Kage needs information to make an important decision. You must track a Sage that can answer your questions.

* Receive the important mission from the kage and begin making your way towards the last location known.
* After a long way travel to a village, look around, only to be directed to another village far away.
* Make your way to the known village far away and search for the Sage there.
* Find him and ask him the important information.
* Though far out, make your way back and give the important information to the Kage to turn in the mission.

### Intelligence Gathering:

Bribe, threaten, or persuade someone of an enemy village to tell you what you need to know.

* Report to the Kage and receive the mission. Then make your way to the interrogation room where the enemy villager resides.
* Begin questioning the man or woman.
* After being initially denied the information, Bribe, Threaten, or Persuade the individual to get them to tell you what they know.
* Remove the ninja however possible to keep them from reporting back to the enemy village.
* After receiving what they know, take the top secret information back to the Kage to turn in the mission.

### Deep Undercover:

Insert yourself temporarily into the underground network of a enemy village to gain information.

* Receive the mission from the kage and begin making your way to the enemy village.
* After obtaining a ninja uniform of the enemy village, proceed to blend in with the surroundings.
* Begin gathering information around from different sources.
* One ninja finds your questions obnoxious and looks into you, discovering your lack of loyalty to the village.
* Keeping your true identity safe, run away and report your secret findings to the Kage to turn in the mission.