recursal/Fanatic-Fandom huggingface dataset:
Obsidian Daggers

The Obsidian Daggers is a gang of slavers operating in and around Kirmoore, sometimes ranging as far as Luthe Ada.

When a member of the Obsidian Daggers is kicked out or leaves, they wander around as if their soul is lost. Many believe they bind part of their souls to the blade, which grows warm and thrums when the wielder is not present. When someone leaves or is kicked out, their obsidian blade is broken, leaving behind half a man. These people are referred to as the "Broken Blades", and are often seen wandering into the Yerksy Flats.

During the second chapter of the campaign, the Obsidian Daggers captured Paul, forcing him to partake in the fighting pits. The rest of the party arrived intending to meet with the leader of the Obsidian Blades, but discovered that Paul was enslaved there and decided to free him before meeting the man.
Shea Belleson

Shea Belleson (b. 1124) is the daughter of Warden and Kaelan, the leaders of the Moran merchant caravan. She is an able archer and beast master of Henriette, a black constrictor snake which coils around her torso, remaining hidden among her abnormally baggy clothing. Shea prefers to make ranged attacks during combat, reserving Henriette for when enemies come too close and need to be restrained.

Shea is the primary love interest of Ivan Ashford. She is responsible for getting Ivan into the Merchant's guild, despite his not having enough money nor business to buy his way in. She has personally defended Ivan through several debacles, generally resulting from his wild and risky business ventures. As a member of the family charged with leading and protecting the merchant guild's caravan, her professional capacity was to scout the road and find appropriate places for the caravan to stop when in the wild. She has collected several exotic pets over the years, which she generally keeps on her person and always gives human names to.

When Ivan failed to return to the caravan after a venture to the Bullywug swamp, Shea took it upon herself to get him back. She travelled on foot to the swamp, where she met Polder's mate Muskeg. The two rescued a group of Bullywug from some neighboring lizardfolk. The chieftain of the village told them of his deal with the adventuring party, and the two set out for the Afton's. They followed the parties trail through the mines, eventually winding up in Luthe Ada for the winter festival where they were both reunited with Ivan and Polder. While Shea was initially very upset with Ivan, even setting her snake on him, she eventually forgave him.

She looked on from the walls of Luthe Ada when Ivan's adventuring party left for the Afton's after the winter festival attack...

Shea has a somewhat easy-going, kind demeanor. She doesn't prefer company, but she doesn't shy away from it either--especially if said company is also fond of wild secluded places. As a ranger she spends as much time as she can in the wilderness, tracking exotic beasts and hunting only when absolutely necessary. While she will engage in any conversation, she becomes very animated at the mention of anything having to do with her pets. She is a tall, thin young woman with braided, russet colored hair and pale green eyes.
Pere Gribble

Father Gribble (locally called Pere), was a priest in Lycyndar that help revive Alyosha and Aliz from their catatonic states. He had the party gather ingredients form the woods to the south in order to remedy the spell.

He is known in the area for his kind demeanor and unique dialect. Though he may appear peculiar, his wisdom runs deep.
Chamas Wine

Chamas was a Black Warden in Kirmoore that was excommunicated for dabbling in the mystic arts in a secret ritual which involved tattooing his skin with magical runes which protect him from being targeted by magic.

He pursued Ivan Ashford, hoping to capture the young wizard to prove his fervor and donate the reward to the order. However, his plan was foiled when the party was attacked by masked nobles with a personal vendetta. He was taken away by the guard, who thought he was Ivan in magical disguise. When they could not use magic to change his appearance back, they contacted the Warden's of Kirmoore, who commanded him to return and face punishment. He kept Ivan's location secret, as he did not want to tip off bounty hunters to Ivan's true location.
The Three Mages

Here we tell the tail of three mages that explored egron long ago when the land was still wild and free.

Three Mages Concept:

1. Blood mage: sleeps in a subterranean keep, waiting to be awoken. The keep is filled with impassable doors that require a blood sacrifice to continue, but is also inhabitted by constructed beings that cannot be used as a source of blood. All of these sacrifices feed the blood ooze at the end of the dungeon, making it all the more powerful with every door unlocked, ever corner turned, every minute spent in the dungeon. The mage, once awoken, can draw life and power from this blood ooze.

2. The mage from the past: There once was a very powerful divination wizard, who used his ability to see into the future to establish the city of Luthe Ada and send miners into the Affton mountains. He also discovered that, as he grew older, he would become feeble, losing much of mental strength. So he created a very powerful orb and hid it deep within a dungeon. With this orb, he could see into the future and manipulate those that held the orb at a future date. This way, when the three mages arrose again, he could orchestrate events from the past, regardless of his infirmities in the present.

3. The wondering mage: This mage, like the others, disappeared many years ago. Howver, he carries with him a soul jar, which allows him to transfer his soul into another. He wanders Moran, looking for followers and clues about how to resurect his colleagues. But this soon grew tiresome. Having found the secret to immortality, this mage eventually lost interest in bringing back the others. Why worry about ruling the world, when you can simply drift between existences, doing whatever you want forever?
Gambrick

The Crest of Gambrick and the Germinas Family

Map of Gambrick

### Inhabitants

40% Human, 30% Elven, 15% Halfling, 10% Dwarven, 5% other (Dragonborn, Tieflings, Gnomes, to name a few)

Gambrick still considers itself a Fiefdom of Brelyria, and has remained neutral during the Brelyrian Civil War. It's southern border is shared with Eidenmoore.
Lycyndyr

Lycyndyr is a small farming village located a days travel west from Kirmoore in the country of Moran on the Eastern Continent. It features a temple run by a man named Per Gribble, a tannery owned by Grog (who is Grugoy's cousin), a bar once called Folkies but now known as \_\_\_\_\_\_\_ , and a library which requires one to give up something of value to check out any of it's books. It is normally quiet, but wolves infrequently roam the planes.

The party stayed here after fleeing Kirmoore. Per Gribble healed Alyosha after his soul was nearly stolen, but returned it to his body mixed up with Aliz's soul. It is featured in episode 6, "Alyosha's Soul", and is where the party decided to go to Ludof to find a weakness to defeat the Rahkshasa known as Raikou.

Aditionally, during a night of drunken revelry, Ivan purchased "Folkies", a quaint, country bar. Realizing the next morning what he had done, and what it would mean if the merchant's guild found out, he gave it to Alyosha, who renamed it \_\_\_\_\_\_\_\_\_\_.
Mane Alcert

Mane lives in the Barbarian mountains. Once a member of the Wild Triumverate, Mane has lived for more than 10 years among the bears.

Mane was recently imprisoned by the Sheriff of Deriset when it was discovered that he had killed a group of trappers in the mountains. When questioned, Mane only said that they were murderers. It was discovered that the Trappers had killed a bear and were traveling with it's pelt in their possession.

Mane was released from prison by a group of travelers that were interested in going into the Barbarians to find a lost adventurer. While traveling with them, Mane developed a respect for the strongest fighter among them, but this respect wavered somewhat after the party refused to murder a hunting group that was pursuing them. Never the less, at the end of their time in the mountains, Mane approached the fighter and offered to train him in the mountains if he would stay and act as his ambassador to the people of Deriset.
Star Trek: The Next Generation - S02E17 - Samaritan Snare

Star Trek: The Next Generation - S02E17 - Samaritan Snare

## Contains:

* Ableism: **Yes**
* Religion: **Mentioned**
* Violence: **Yes**
* Gore: **Mentioned**

## Does not contain:

* Heterosexism
* Heterosexist violence
* Cissexism
* Cissexist violence
* Sexism
* Racism
* Racist violence
* Classism

* Antisemitism
* Antisemitic violence
* Anti-islamism
* Anti-islamic violence
* Satanism / Occultism
* Rituals
* Holidays

* Rape apology
* Rape jokes
* Sexual assault
* Harrassment
* Rape
* Medical rape

* Domestic violence
* Child abuse
* Stalking
* Torture

* Genocide
* War

* Disordered Eating
* Vomiting
* Fatshaming

* Violence
* Murder
* Suicide
* Self-harm
* Mental illness
* Depression
* Drug abuse

* Blood
* Body Horror
* Maiming
* Needles
* Death
* Creature Horror

* Kissing
* Sex
* Prostitution
* Nudity

* Animal cruelty

* Pregnancy
* Childbirth
* Miscarriage
* Child death

* Shaky video
* Strobe lights
* High-pitched noises
* Static
* Sudden loud noise
* Jump scare
* Scare effect

* Psychiatry
* Forced medication
* Restraint
* Psychiatric torture
Owen "Branson" Hiraeth

Branson is the name of the woodcutter in old willow. He mostly keeps to himself, but is friendly when conducting business with any of the townsfolk, and has volunteered a few times to defend the town when threatened. He also has an adoptive tiefling daughter named Lillian, but she is seldomly seen in town as the local populace is quite prejudice against tieflings. Little is known about these two, but the owner of the Gilded Toad has noticed that Branson will have a quiet meal and a few drinks at her tavern every March 15th, growing more and more solemn as the evening passes.

However, investigating Branson's home will reveal that he is not who he says he is. The first clue is the fact that he uses a rather ornate battle axe for the mundane purpose of chopping wood. Those that have seen Branson defend the town know that he is quite proficient with the use of the weapon. The second requires a little digging, but will reveal a shield with a lighthouse and a 6 pointed star, revealing that he is from the northern marches and that he was once a member of the Holy Order of Brelyria. He is not forthcoming with the information as to why he is in hiding, but will state that he has been hiding out since before the fall of Brelyria.

Owen is a cleric between 5th and 7th level, but he has not been able to cast any cleric spells or use any cleric special abilities since he left the order. He also doubts that anyone in the order is able to do these these things since the fall of Brelyria and the destruction of the Cathedral.
Books of keeping

According to the monster manual:

"The first yugoloths were created by a sisterhood of night hags on Gehenna. It is widely believed that Asmodeus, Lord of the Nine Hells, commissioned the work, in the hope of creating an army of fiends that were not bound to the Nine Hells. In the course of making this new army, the hags crafted four magic tomes and recorded the true names of every yugoloth they created, save one, the General of Gehenna. These tomes were called the *Books of Keeping*. Since knowing a fiend's true name grants power over it, the hags used the books to ensure the yugoloths' loyalty" (pg. 311).

It goes on to say "Petty jealousy and endless bickering caused the sisterhood to dissolve, and in the ensuing power grab, the *Books of Keeping* were lost or stolen. No longer indentured to anyone, the yugoloths gained independence, and they now offer their services to the highest bidder" (pg. 311).

The world of Brelyria expands on this lore somewhat. Firstly there was only one original tome instead of four, but this tome only contains the names of yugoloths alone. Secondly, while it was rumored that Asmodeus had the work commissioned, the truth is that the sisters enticed both Asmodeus and one of the more powerful demon lords to with their creations, offering both Devils of the Nine Hells and Demons of the Abyss opportunity to use the mercenary race.

Their true goal, however, was to use the yugoloths to discover the true names of the most power Archdevils and Demon lords in the multiverse, infiltrating both armies with their mercenaries. Over eons these yugoloths created two new books of keeping--one for the Nine Hells, and one for the Abyss. How the yugoloths accomplished this is not completely known, although many have tried to discover their secret.

Yugoloths are still very protective of these books as they represent both their greatest strength and weakness.
Linia nr 27 - MZK Bielsko-Biała

## Linia nr 27

**Aktualna trasa:**

**Warszawska Dworzec -** Hotel Prezydent, Stojałowskiego/Pawilon, Krakowska/Solskiego, Krakowska/Podgórna, Krakowska/ZGO, Krakowska/Kopiec, Polna/Wróblowicka, Polna/Św. Franciszka, Polna/Odrzańska, Polna/Cmentarz, Ks. Brzóski/Kościół - **Lipnik Dolny**

**Lipnik Dolny-** Ks. Brzóski/Kościół, Polna/Cmentarz, Polna/Odrzańska, Polna/Św. Franciszka, Polna/Wróblowicka, Krakowska/Kopiec, Krakowska/ZGO, Krakowska/Podgórna, Krakowska/Solskiego, Stojałowskiego/Pawilon, Hotel Prezydent, 3 Maja/Dworzec- **Warszawska Lipowa**

Linia kursuje tylko w dni robocze.

27 na ulicy PolnejKrótki Ikarus na 27Objazd z powodu remontu ul. Stojałowskiego27 na ulicy Polnej26 na przystanku Hotel Prezydent26 na ulicy Krakowskiej
## Historia linii nr 27

Linię nr 27 uruchomiono w 1978 roku w relacji **Osiedle Beskidzkie - Fabryka Samochodów Małolitrażowych**. W latach **1994-1997** linia 27 kursowała w relacji **Hałcnów Kościół - Dworzec**  po trasie Armii Czerwonej, Kwiatkowskiego, Grażyńskiego, Komorowicka, Olimpijska, Daszyńskiego, Hałcnowska, Wyzwolenia.

Na bielskie drogi ponownie wróciła w **styczniu 2007** roku a wszystko za sprawą uruchomienia połączenia z **Dworca przy ul. Warszawskiej** do **Lipnika Dolnego** przez **Wróblowice**. W **sierpniu 2007** roku linię wydłużono do **Osiedla Sarni Stok**. Przez pierwsze lata funkcjonowania linia kursowała tylko w trakcie trwania roku szkolnego. Od **1 lipca 2010** roku uruchomiono ją także w okresie wakacyjnym.

W **2020** roku linia po 13 latach kursowania na **Osiedle Sarni Stok** ponownie została skrócona do przystanku **Warszawska Dworzec** za sprawą rewitalizacji siatki połączeń.

**DNI ROBOCZE**

 >>> 3/5
 >>> D

MEGA - autobus przegubowy, MAXI - autobus 10,5-12m, MINI - autobus klasy mini
Valandras

Valandras is the angelic guide to Ralston, sometimes appearing as a Deva or even a Planetar, depending on the severity of the situation to which Ralston has been summoned. Valandras is dedicated to mostly Lawful Good deities, though she is not beholden to any singular deity. While other celestials concern themselves primarily with the war between the good and evil gods, or between the gods and the abyss, Valandras concerned herself primarily with the affairs of mortals, choosing to work to better the mortal world.
Ringtail (Culpeo) Sand, Gold Winglet, Nightblaze, Male

Real Name: Culpeo

School Name: Ringtail

Nickname: N/A

Age: N/A (see secret), appears 6

Gender: Male [He/Him/His]

Tribe(s): SandWing

Appearance: A general SandWing appearance with a thicker tail and larger sail. His dark black eyes are dreary and droopy, giving him a tired and sad neutral expression. His talons and horns are offwhite. His main scales are a greyish tan, and his underscales are offwhite. His sail is white at the top but quickly fades to greyish tan at the bottom. His back scales are studded with black flecks, and at his tail, these black flecks form in thin rigns around the tail, but not on his underscales. His wing membranes are light tan and his tail barb is a darker tan.

If Secret Shows In Appearance, How They Hide It: Well, its not about his secret much, but his odd greyish coloring came from an unhealthy life in his egg.

Personality: He always seems to be depressed but that is not the case. Ringtail/Culpeo, although not slow mentally, moves slowly and seems like he doesn't want to be there. He tends to be cold and unwelcoming to others but does enjoy company that isn't annoying - in other words, if you're like Kinkajou or Qibli, he'll hate being around you, even if you are uppidy in the slightest. He prefers being in thoughful and peaceful places like the JMA library, although he doesn't like to read really. He likes to watch outside and see what he can see.

Crush: None, but he can stand being around Furor (that's fury in Latin, right?) and slightly Ignis (ooh, that's fire in Latin). Able to be crushed on.

Major Secret(s): His older brother was an animus, and one day, a long, long time ago, he said he wished to be immortal. Since his brother, who's name was Ringtail (who had more definite tailstripes than Culpeo), heard this, he decided to grant Culpeo his wish, and while he was asleep, Ringtail enchanted Culpeo to stay six forever. He has been six for about twenty-one years now, so he's really twenty-seven years old.

Minor Secret(s): His brother was animus, he has no memories of any parentlike figure other than Ringtail.

Fears: To be trapped in a room with a hyper dragon, scorpions, sudden death, people who know a lot about animi/animus magic

Hopes: To be able to die someday (but not without warning), to find someone who loves him, to make it out of JMA without anyone finding him out

Disabilities: Not a direct disability, but he has trouble hunting, fighting, and anything else that involves very fast reflexes.

Winglet: Gold

Tribe/Winglet Enemies: Royal/Higher SandWings, any hyper or talkative dragons

Who chose name?: He took the name Ringtail as to be a memory of his brother.

Other: secrets
Cultists

## Mysterious Cult

Starting in Kirmoore, the party has had several run ins with a mysterious cult. Their first experience was when Alyosha and Aliz were captured by Ured and Kirvan. During this time there was a soul stealing ritual interrupted by the rest of the party.

After this, the party saved their acquaintance Bart from yet another kidnapping, though they were not in successful in saving him as he had already been infected with an unknown parasite that killed him. It was at this point that an apparent connection between the cultists and the Obsidian Daggers was suspected.
Aliz the wolf

The wolf Aliz (b. 1140) is a young white wolf from the Wolfen Wood, that was rescued by party when they first arrived in Moran. Aliz is fierce when provoked, but shies away from combat in which she is clearly outmatched. Aliz stays by Alyosha's side as much as possible, sometimes getting a strike in.

## Soul Ritual (episode 6, "Alyosha's Soul")

After Alyosha and Aliz were led to Kirvan Loore by the treacherous Ured, a ritual was started by the mysterious cultists. The party saved Alyosha and Aliz but they were unresponsive. They decided to take them to a priest that might be able to help. The party traveled to Lycyndyr and obtained aid from Pere Gribble. After collecting the necessary ingredients from the southern forest, their souls were returned to their bodies. However, during the time detached, their souls had begun to meld and thus pieces of each other's personality and demeanor were distributed amongst them. Aliz is now much more trusting and playful, while Alyosha has taken on a somewhat more somber demeanor.

## Mechanics

Aliz moves as close as possible to Alyosha during her turn. During the first few rounds of combat, Aliz will test the enemies defenses. If her attacks are unaffected, or the enemy displays great power, Aliz will retreat behind Alyosha. Once here, Aliz makes wisdom saving throw's everytime Alyosha is hurt (DC = damage received - Alyosha's level). On a failed save, Aliz is frightened for the remainder of the combat, moving as far away from the enemy as possible on her turn.

Aliz has advantage on investigate / perception checks that rely on sent. An animal trainer can teach Aliz to act as a tracking hound, but this requires several weeks of training of both the handler and the dog, and a basic animal handling check.
Dead Meat-Eorite

**Episode this deathwas featured in** | "Death On Arrival"

**"Dead Meat-Eorite"**, Way To Die #913, is the seventh and final death featured in the Season Premiere "Death On Arrival", which aired on December 6, 2009.

## Plot

At an outdoor pool party, a man named Stan tries to make friends by telling them about Christianity, but is unsuccessful. Later, while standing beside the pool making friends with a girl, a stray meteorite descending towards Earth strikes Stan through the chest, killing him.

*"Stan showed up alone looking for a like-minded soul. Little did he alone, he had a date...with fate."*

## Interviewees

* Peter Leffe - Firearm Expert
* Dr. DJ Green - Trauma Surgeon
Gremnol Grabshanks

Gremnol is a magical scholar and the owner/operator of Sit and Ponder in Luthe Ada's Business district. He is an elderly, white haired gentleman with a kind disposition and a grandfatherly demeanor. He has a slight tremor which becomes more pronounced when he is emotional. This tremor may interfere with higher level spells that have a somatic component, requiring a concentration check before being cast. On a failed check, the DM rolls on the wild magic table, as if Gremnol were a sorcerer.

Gremnol has helped the party throughout their Luthe Adan adventures. He helped them research werewolves and find the Wolf of Luthe Ada; He kept Ivan's secret from the merchants guild, despite the fact that Gremnol is also a member of the merchant's guild; He assisted Polder in establishing a business relationships with John Wallace.
Furor (Ledus) Ice, Gold Winglet, Puppy, Male

Real Name: Ledus

School Name: Furor

Nickname: Fure, Fury, whatever they want to call him.

Age: 5

Gender: M

Tribe: Ice

Appearance: Tallish, and seems "too big" for himself. Snowy white scales, with a pale blue-silvery sheen to them. Scales have an icy quality to them. Eyes are glacier blue. Has pale blue freckles on snout and wings. Talons are silvery pale blue.

If Secret Shows In Appearance, How They Hide It: Hides under covers each night.

Personality: Will develop later, but the basics are quiet, introverted, and slightly moody.

Crush: Will definitely have one later. Available to crush on.

Major Secret: Can basically "scry" anyone

Minor Secret: Glows at night... IT'S A GLOW IN THE DARK ICEWING, FLYIN THROUGH THE SKY, ON A \*ehem\* sorry.

Fears: Night (of course), his secret being revealed (of COURSE)

Hopes: He will rise up to be First Circle in the adult ranks, he will become a general against the NightWings.

Disabilities: Not needed.

Winglet: Gold

Tribe/Winglet Enemies: NightWings

Who Chose School Name: Father, trying to make him intimidating "Like a real IceWing"

Other: WHO LIVES, WHO DIES, WHO TELLS YOUR STORY!
Wild Lands of Clan Bruenor

The Wild Lands of Clan Bruenor are a Principality in the south east corner of Galifar, neighboring the Dwarven home lands.

Around 300 AS, the Wild Lands were given to Tharkilm Bruenor, a famous Dwarven warrior that helped Galifar in a great time of need (what time was this? Be sure to link it when you figure the timeline out). Instead of harvesting the lands natural resources and shipping them back to the homelands, Bruenor decided to settle the land and start his own Dwarven family clan.

Over the centuries, Bruenor had three sons: Harbek, Darrek, and [???]. As he grew older, he instructed his sons in the care of the wild lands, instilling them a sense of pride in taking care of these lands which was to be passed down from father to son. To [???], his eldest, he gave the mountains, instructing him in how to build fortresses to protect the land from outsiders; to Darrek he gave the woods, instructing him (with the help of some elven tutors) in forestry and animal husbandry; to Harbek [???], the youngest he gave the swamps, teaching him the the frogmen native to that region were every bit apart of the land as the trees in Darrek or the precious metals in [???].

For centuries the Families of clan Bruenor have taken care of the lands, though some have deviated from Tharkilm's original desires. The mountains are now home to only one fortress, though several stand in ruins. They are mined almost down to their root, and many fear the day that the well of precious metals runs dry. There is no open diologue between the dwarves and the Bullywug of the swamps and many expect violence to escalate into open war. Much of the wood has been cut away and shipped north to Galifar to make strong ships (Though some wardens of the wood defend their family plots from woodcutters every day).
Treasa Ironcroft

Treasa is a Human woman living in the slums of Luthe Ada. Her husband was the wolf of Luthe Ada, and was killed by the party. She holds no enmity for the party, understanding that they did only what they had to do to keep the larger community safe. To ensure that she and her three children would not become destitute, Paul and Alyosha promised 50% of their income from the Poldering Pot would go directly to her. However, upon their return, the party discovers that Treasa has been refusing to receive these funds, no matter how many times Polder sends them to her.
Egron

Egron is a country in the northeast of the eastern continent, though the region is often referred to as "The Empire of Egron" or "The Egronian Territories". At the height of it's empiralism, Egron encompassed Egron, the Moran Wilds (now simply, "Moran"), the Southern Sands, and parts of the west [???]. After a long and bloody war with Hylandal, barbarian tribes in the west joined together and fought off the invading army. Egron, having last many of her soldiers fighting Hylandal, began drafting warriors from Moran. Soon after the Barbarian Wars ended, Moran declared it's own independence. After only 19 months of intense fighting along the River Moran, Egron withdrew it's soldiers. Though no peace agreement has been reached, the two countries are no longer fighting. There still remains some hostility today between Aarbon and Onerin.

In recent events, it has been discovered that a group of elves living in Peshtaed have refused to offer their yearly tribute to the Lord of Egron. Much discussion about the Lord's response has been had, but so far nothing official has come out of Egron Deep. Many expect the lords of egron to send soldiers to Keywall by the end of the year, and yet others believe the New King to be slow to anger, offering Peshtaed a year to deliver it's tribute. More hopeful commentators suggest that perhaps the power of Egron Deep is dwindling, and that soon all cities and regions under it's control will be able to refuse to pay the hefty tribute and be free of the enigmatic and mysterious government.

## Mysterious Government

The center of Egronian government lies in the Valley of Lords, where there is rumored to be a grand palace known as Egron Deep. Egron Deep is surrounded on three sides by a mountain range with three grand peeks, simply known as "The Lords of Egron". The valley lakes flow into a strange and mysterious woods simply called "The Egronian Walds". These regions are guarded by a special group of rangers called the An'ka Nal.

The royal family issues all edicts from this valley, though how these decisions are made is unknown to the general public. In fact, the names and identities of the royal family are kept secret from all but the officials in charge of each region. When a member of the royal family dies, the An'ka Nal light great torches from the three highest peeks in the Lords, extinguishing them only when a New King is chosen. This process has lasted for a few short minutes, nearly 15 years, and everything in between.
Nowymig Wikia

## Witamy w wiki Nowego MIG-a

Znajdziesz tutaj wszystkie informacje praktyczne na temat funkcjonowania komunikacji miejskiej na terenie Podbeskidzia i Śląska Cieszyńskiego.

## Kategorie

**Komunikacja Miejska w Bielsku-Białej**

* *Miejski Zakład Komunikacyjny w Bielsku-Białej*

1. aktualne linie komunikacyjne
2. nieistniejące linie komunikacyjne
3. tabor eksploatowany
4. spis taboru eksploatowanego
5. tabor wycofany
6. spis taboru wycofanego z eksploatacji

**Komunikacja Miejska w Cieszynie**

* *Zakład Gospodarki Komunalnej w Cieszynie*

1. aktualne linie komunikacyjne
2. nieistniejące linie komunikacyjne
3. tabor eksploatowany
4. tabor wycofany
Full List of Characters

Here is the full list of characters. It includes the main characters, supporting characters, and deceased characters.

## Main Characters

This section is reserved for regular player characters.

* Aliz the wolf, Alyosha's pet wolf from the Wolfen Wood
* Alyosha, the half-elf monk from Mandalla Monastery
* Ivan Ashford, the human wizard merchant from Moran
* Mairra Harshwind, the Tabaxi Druid wanderer
* Paul Cander, the human knight apprentice from Brelyria

## Supporting Cast

This section includes reoccurring NPCs. These characters may also be used for guest players and have full character sheets and leveling arcs (excluding Aliz the Wolf).

### Brelyria

* Aliz, the human mandalla Initiate of the Spring Bloom and friend of Alyosha
* Hasper, Grand Master of the Mandallan Monastery
* Ser Kadok, Holy Knight of Brelyria and Germinas's betrayer
* Rose, mysterious maiden that caused a rift between Kadok and Germinas

### Luthe Ada

* Polder Bottoms-Moore, the bullywug artificer, alchemist, and owner of the Poldering Pot
* Shea Belleson, human beastmaster and Ivan's love interest
* Gremnol Grabshanks, human sorceror and owner of the Sit and Ponder Book Store in Luthe Ada
* Elbert Seige, human commoner, living in the slums of Luthe Ada and serving as a community organizer.
* Anders, Human druid that was outcast from the circle of the moon in Aerthram Mountains
* Mane Alcert, Human barbarian living in the Barbarian Mountains.

### Deriset

* Otsin Ilyaro, human trapper that wants to be a bard
* Ured Batheson, human ranger that slayed the hydra
* Taegan Mennello, human trapper that wants to be a cook/baker

## NPCs

These characters are all NPCs, relying primarily on stats provided in the core rulebooks.

* Thomas Grugoy, half-elf owner of the Thirsty Turtle Inn and Pub

* Mayor Elror Munder, mayor of Luthe Ada in 1140 (lisp).
* Menweledinith "Margaret" Endel-Munder, Highelf wife of Elror
* Treasa Ironcroft, Odran's wife
* Muskeg Everholm, bullywug warrior and Polders future mate
* Nant Languish, Luthe Adan Noble who hired the party to go to the Barbarians
* Renault DeLeche, explorer that was rescued by the party in the Barbarians
* Chamas Wine, Outcast Warden of Kirmoore
* Andros Jamath, The Green Noble that likes to fight the group at parties...
* Attas Jamath, Father of Andros. Luthe Adan Business man that's a total dick.
* Rosey, dwarf bar/innkeeper at Rouble's in Kirmoore
* Kirvan Loore, mysterious human spellcaster. High up in the slave trade.

## Deceased Characters and Cast

* Ryany Germinas, Paul's deceased mentor and Holy Knight of Brelyria
* Merryk Renllyn, the executioner for Deriset and sometimes tracker. Killed by a Hydra
* Odran Ironcroft, the wolf of Luthe Ada
Alyosha

Alyosha is an orphan from the Mandallan woods in north western Brelyria. Though little is known about his past, it was assumed by the monks that took him in as a baby that his parents were killed in Hobgoblin Wars. During a rite of passage, Alyosha fought Paul in one on one combat and lost. However, within the next 24 hours, the two were chasing a hobgoblin host through the wood, and were teleported across the sea to the Wolfen Wood in central Moran.

## Biography

Alyosha is an orphan from the Mandallan woods in north western Brelyria. Though little is known about his past, it was assumed by the monks that took him in as a baby that his parents were killed in Hobgoblin Wars. His close companion Aliz  was one of the only people he felt connected to.

## The Trial of the Initiate

During his 20th year, Alyosha took part in an initiation trial for the monastery. As part of an anniversary celebration, he was paired to fight a fledgling knight from an outside order, Paul Cander. Though the battle was fierce, his inexperience with fighting varied foes cost him the victory. Though greatly dismayed, soon after invaders were spotted in approaching. Alyosha left with Paul and his Master Ryany Germinias to chase after the attacking Hobgoblins, only to be betrayed by Germinias' former companion, Kadok. As Germinias was struck with a mortal blow, he used a potion that opened a portal which should have taken them back to his capital but Kadok interfered with magic. While the portal did not fully shut, it teleported the trio across the world to Moran.

## Traveling to Moran and Aliz

Soon after landing in Moran, Germinias died and Paul insisted on burying him alone. While they did not bond well at first, they slowly accepted the need to cooperate if they were to survive. They began traveling blindly across the foreign land every day with seemingly no goal in sight.

One night they were descended upon by a pack of wolves. They successfully pushed them off and many retreated. Over the next several days, Alyosha noticed a severely wounded white wolf began following them at a distance. Over time, he eventually coaxed her into their camp, fed her and treated her wounds. As their companionship grew, he decided on naming her Aliz, after his friend back home.

## Soul Ritual (episode 6, "Alyosha's Soul")

[1]

After Alyosha and Aliz  were led to Kirvan Loore by the treacherous Ured, a ritual was started by the mysterious cultists. The party saved Alyosha and Aliz but they were unresponsive. They decided to take them to a priest that might be able to help. The party traveled to Lycyndyr and obtained aid from Pere Gribble . After collecting the necessary ingredients from the southern forest, their souls were returned to their bodies. However, during the time detached, their souls had begun to meld and thus pieces of each other's personality and demeanor were distributed amongst them. Aliz is now much more trusting and playful, while Alyosha has taken on a somewhat more somber demeanor.
Polder Bottoms-Moore

Polder Bottoms-Moore (b. 1120) is the owner of "The Poldering Pot Potion Shop" in Luthe Ada, and a secondary member of the adventuring party.

Polder is the son of Montaine Bottoms-Moore, the keeper of the village Swale. In 1143, Polder left the village to pursue his fortune in Luthe Ada, a settlement several 100 miles to the north. He made it as far as the abandoned Aftton Mining village, getting stuck on the roof tops and surrounded by blights. He was rescued by the party, who brought him to Luthe Ada and helped him establish his business.

Polder's Business failed to take off at first. However, through several of the parties contacts, Polder was able to contact [xxxx], the owner of an adventuring emporium called, "Eagle's Wild". [xxxx]'s experience proved to be a valuable asset to Polder in the next few months, allowing him to upgrade his shop and increase his client base. However, this has had a negative affect on Polder, as he is now trying to brew potions for both shops while simultaneously trying to manage his own booming business.
Anders

Anders was a member of the Circle of the Moon in the Aerthram Mountains. He was cast out as a young man, soon becoming a bandit in the slums of Luthe Ada. His bandit party was killed by a group of adventurers that were traveling to the Wolfen wood, but he was spared and captured. Upon their return to Luthe Ada, the party turned Anders into the authorities for a small sum, as well as admittance into the city.
Ivan Ashford

**Ivan** is a merchant from the Moran Wilds on the eastern continent. Though a merchant by trade, Ivan's risky business ventures had damaged his reputation within the merchants guild. His most recent pursuit led him to leave the guild caravan and travel to the Bullywug village east of the wolfen wood, where he attempted to trade with the natives for a valuable alchemical ingredient called Swale. Failing to return to the guild and repay his debts, Ivan was dismissed from the guild, narrowly avoiding the slaver's chain customarily reserved for debtors that run too delinquent on their payments.
Moran

The Moran Wilds have a decentralized government, comprised almost entirely of city-states. There are some laws at the national level, primarily to (1) keep states from warring with each other, (2) ensure the maintainence of the great road that is the life blood of Moran, and (3) insure that Moran is defensible. Local governments are responsible for taxation and created laws that suit the people of the area. This leads to some significant variation from city to city. For example, while most cities are welcoming to Magic users, Kirmoore, to the southwest, outlaws the use of magic outright. Avalon, on the other hand, has been increasingly interested in the Arcane, even founding a university for its study. Dolas is simple and quaint, while Ca Galle is ostentatious.

Before Egron and Hylandl, Moran was home to several people groups. The Thilde roamed the plains and studied the stars, while the Aulfkull settled the shores and ventured further into the ocean that anyone else on the continent. With the rise of Egron, these two cultures were mostly lost. Some vestiges remain in the architecture of the oldest villages and in the lineages of small, isolated people groups.

## Wild Moran

Thandur

Full article: Thandur

Comprising the volcano and surrounding region at the end of the Yerksy peninsula, Thandur is a dark, shadowy land where adventurers seldom travel. Those that do tell tails of strange creatures lurking in every shadow and just out of sight. Ludoff, the regions only town, pushes outsiders away and fails to send representatives in any capitol delegation. Few even consider this region a part of greater Moran.

## Settled Moran

Most settlements have Egronian heritage, though a few have Aulfkull and Thilde roots.

### Luthe Ada

*Full article: Luthe Ada*

Once a prosperous business center, Luthe Ada is a city of economic disparity, with some of Moran's oldest and wealthiest families and it's most destitute. Nearly three hundred years ago, the city was a bustling metropolis with many lapidaries and mining companies based in the Aftton mountains south of the city. This all changed with the appearance of the Blight in Aftton and the abandonment of the mountain mining village. Many of these mining families set up small shanty villages to the southeast of the city, which eventually developed into the southern and eastern slums.

### Kirmoore

*Full article: Kirmoore*

MORE STUFF
Thandurian Book of Keeping

*Wonderous Item, Legendary*

The Thandurian Book of Keeping is one of the legendary books of keeping, and the only one to have ever been found.

At the heart of the Ludof Crisis lies the Thandurian Book of Keeping. The Wizards College in Avalon have kept most details about the event secret, but what is commonly known is that the department of conjuration attempted to summon and control powerful demons on the summit of mount Thandur using this tome, which contains the true names of many a powerful fiend. The experiments failed, and

Draador, a powerful demon prince from the abyss, was released upon the world for a short time.

The book is written in deep speech, the tongue of the infernal. Each entry contains the true name of a fiend. Those that know a fiend's true name can control that fiend against its will, regardless of how powerful the fiend is. Anyone that knows how to read Deep Speech may attempt to read the book. To do so, make a wisdom saving throw DC 25.

On a failed save, the character gains one point of insanity. Once a character receives a point in this way, they spend all their actions attempting to do so. As these points accumulate, the characters demeanor becomes more and more unstable; their appearance becomes dishevelled and their communication is increasingly nonsensical. Once they accumulate a number of insanity points equal to their proficiency modifier, their alignments shifts to chaotic evil. The DC to read an understand the book drops to ten, and the character may only spend their action attempting to summon demons.

On a successful wisdom save, the character learns the true name of a number of fiends as determined by the DM. You immediately know the combat rating of all these fiends, as well as whether or not they exist on the same plane. If the fiend is on the same plane then the speaker may summon the fiend to appear in any square within 5 ft of the speaker. The fiend must follow all directions given by the one which summoned them in this way. The vast majority of names kept in the book of keeping are Yugoloths, though some power demons (such as Draador) and archdevils may be recorded in their as well, but the type and number of fiends summoned is determined by the DM.
Linia nr 13 - MZK Bielsko-Biała

## Linia nr 13

**Aktualna trasa:**

**LIPNIK DOLNY-** Lipnicka/Mostek, Lipnicka/Złote Łany, Lipnicka/Akademii Umiejętności, Lwowska/Krakowska, Piłsudskiego, Wałowa, 3 Maja/Dworzec, Warszawska/Dworzec, Kwiatkowskiego/Warszawska, Kwiatkowskiego/Most, Czerwona/Komorowicka, Czerwona/Krausa, Niepodległości/Czerwona, Wyzwolenia/Niepodległości, Wyzwolenia/Witosa, Wyzwolenia/Poczta **- HAŁCNÓW KOŚCIÓŁ**

**HAŁCNÓW KOŚCIÓŁ -** Wyzwolenia/Poczta, Wyzwolenia/Witosa, Niepodległości/Wyzwolenia, Czerwona/Niepodległości, Czerwona/Krausa, Kwiatkowskiego/Komorowicka, Kwiatkowskiego/Warszawska, Warszawska/Dworzec, Wałowa, Piłsudskiego, Lwowska/Krakowska, Lipnicka/Żywiecka, Lipnicka/Akademii Umiejętności, Lipnicka/Złote Łany, Lipnicka/Mostek - **LIPNIK DOLNY**

Wybrane kursy do **KRZEMIONKI WITOSA** (nie dojeżdża do Hałcnowa) tylko w dni robocze jako linia nr **13w**. Z przystanku Krzemionki Witosa jedzie do Lipnika jako linia 13.

Wybrane kursy przez przystanek **HAŁCNÓW KOŚCIÓŁ** ulicami Wyzwolenia ,Krzemionki, Witosa do przystanku **KRZEMIONKI WITOSA.**

W okresie wakacyjnym linia 13/13w wybranymi kursami w dni robocze nie kursuje.

13 na ul. WarszawskiejNieistniejąca już linia 13B13 na ul. LipnickiejLinia nr 13 kieruje się do Lipnika Dolnego13 w okolicy Kościoła w Białej13W kieruje się w stronę Krzemionek13 mija bielski dworzec kolejowy
## Historia linii nr 13

Linia nr 13 powstała w 1969 roku i połączyła ze sobą **Dworzec** ze **Starym Bielskiem.**

W nowej odsłonie uruchomiono ją w 1973 roku i połączyła ze sobą **ul. Michałowicza** z **Bielskim Dworcem Kolejowym**, później wydłużono ją do pętli Wyzwolenia (na granicy dróg Czerwonej, Wyzwolenia, Niepodległości). Po kilku latach istnienia trasę linii diametralnie zmieniono. Zaczęła kursować z pętli w **Lipniku** do ulicy **Wyzwolenia** (aktualnie pętla Wyzwolenia/Witosa).

Od **1 maja 2004** roku wydłużono trasę do przystanku **Hałcnów Kościół**. W reformy tras komunikacji miejskiej w miejsce linii nr 17 utworzono wariantowe kursy trzynastki oznaczone jako **13 W** kursujące z **Lipnika Dolnego** do przystanku **Krzemionki Witosa.**

Linia posiadała również swój wariant w postaci linii **13 BIS** uruchomionej **3 stycznia 2005 roku** kursującej z przystanku **Wyzwolenia Witosa** do przystanku **Warszawska Dworzec** tylko w niedziele i święta.

**DNI ROBOCZE**

 13/2w
 13/3
 >>> 2/1

MEGA - autobus przegubowy, MAXI - autobus 10,5-12m, MINI - autobus klasy mini

**SOBOTY / NIEDZIELE**

MEGA - autobus przegubowy, MAXI - autobus 10,5-12m, MINI - autobus klasy mini
Master Lewsi's Orb of Seeing

*Wizard Focus (Crystal Ball), Unique (requires attunement by a divination wizard)*

A white crystal sphere, purchased by Ivan from the owner of the Thirsty Turtle Inn in Luthe Ada. This sphere appears to augment a wizards divination ability by influencing portent dice and divination spell casting.

The crystal glows blue whenever the wielder uses one of their portent dice. Once a portent dice is expended, the wielder may spend one minute in contemplative silence, concentrating on the crystal ball. During this time, the wielder makes concentration saves as if concentrating on a spell. Once this is completed, the wielder of the crystal ball regains one expended portent di.

The wielder may reroll one of their portent di while under the effect of the divination ability Third Eye (phb 116). This extends only to dice the wizard has not already expended, and can only be used once per use of the Third Eye ability.

Additionally, a divination wizard may cast any diviniation spell from their spell book that they otherwise do not have prepared. You may use this feature a number of times equal to your proficiency modifier. You automatically regain this feature after a long rest, and at the same time that you roll your initial portent dice.
Aliz

Aliz (b. December 9, 1130) is a human female, living in the Mandalla Monastery in the North West of Brelyria. She is small and slight of frame, but incredibly gifted intellectually. She plans to be fully initiated during into the monastery in the spring of 1144 at the age of 13, becoming the youngest initiate in the history of the order.

Aliz is an outcast among her peers, primarily due to her mental superiority and somewhat strange demeanor. However, she has found a friend in Alyosha, the only Half-Elf student in the entire school, who she loves to tease with riddles, often making fun of his somewhat dullardly manor. She clearly cares greatly for him, however, as she was able to brew and hide a potion for Alyosha to use during the summer trial.
Eidenmoore

The Shield of Eidenmoore, bearing a Rapier of the Cander Family over a field of Larousse family Red, with a golden boarder. A Crown was added above the Rapier during the Brelyrian Civil War.

The Map of Eidenmoore

### Inhabitants

60% Human, 15% Halfling, 15% Elven, 10% Other

Eidenmoore is a Brelyrian fiefdom governed by Lord Aliyah Larousse, which swears fealty to Summerbridge to the South.
Ured Batheson

Ured met the party while they were travelling in the barbarian mountains. Originally part of the hunters trying to catch the party, Ured joined with the group to defeat the hydra, which had been ransacking the mountains for some time. After the party left Derisest, Ured joined with the party.

A trapper by trade, Ured has spent many days and nights in the mountains, honing his skill with the long bow. He plied this skill during the fight with the Hydra, dealing the final blow which sundered the beast.

Ured is a man of few words, speaking only when absolutely necessary. His appearance and voice are modeled after the young Sam Elliot (*Big Lebowski*).

### Betrayal

Ured betrayed the party for unknown reasons while they fought the Rahkshasa Raiku in Kirmoore. He disapeared with the Raiku, and hasn't been seen since.
Brelyrian Hobgoblin Wars

During the years XXXX-XXXX, the goblin tribes were united under one ruling Hobgoblin clan. With this new horde, the hobgoblins began rading Brelyria, the kingdom to the south.

The hobgoblins campaign was long and brutal, leaving no northern villages unscathed. All seemed loss until the year XXXX, when a small Hobgoblin clan began speaking out against the ruling class, accusing them of demon worship. They won a few small victories in their rebellion and slowly increased their numbers until the Horde was fighting a two front war, giving Brelyria a fighting chance.