recursal/Fanatic-Fandom huggingface dataset:
Socklus

* Map

**Socklus** is a fortified position found in *The Falconeer*.

## Notes

This location can be overtaken by other factions. Doing so changes the prefix of the location. Civilian Freehouses cannot take over fortified positions; instead, the ownership defaults to the Northern Imperium.

* The Mancer Order: Keep Socklus
* Northern Imperium: Fort Socklus
* Freebooter Rebellion: Hive Socklus
* Pirates: Haven Socklus
Guns of Mercy

## Objectives

* Travel to waypoint
	+ Fast travel available
* Meet up with Scout Iasper and escort their ship
* Escort Scout Iasper
* Engage hostile forces
* Escort Scout Iasper
* Engage hostile forces
* Land at Dunkle

### Briefing

* **Master of Letters Mcmillan**: *"House Borgia's dealings with the pirates have backfired quite spectacularly and damaged Dunkle beyond measure. We have come to a deal..."*
* **Spymaster Illias**: *"Again we apologize for our actions, we had not foreseen this outcome. However, now we both have something to gain from working together."*
* **Spymaster Illias**: *"Firstly we are gifting Dunkle a Cutter, this is a surplus ship from the Mercius wharves. You will be escorting it from Cleftspire back to Dunkle."*
* **Master of Letters Mcmillan**: *"Once we have established our new naval forces at Dunkle, we will support clandestine efforts to eliminate pirates together with House Borgia."*

### In Mission

* **Freeman Serson**: *"There it is! It might be surplus for the Imperium, but it will outgun anything the free houses can muster."*
* **Scout Iasper**: *"Good day sirs, let us set sail for Dunkle. Weigh the anchors."*
* **Freeman Serson**: *"A pirate taskforce, this time we have the advantage. Attack!"*
* **Freeman Serson**: *"It's good to have this added firepower, let's get her through this pirate scum!"*
* **Scout Iasper**: *"I grew up in Dunkle, it'll be good to serve my hometown and captain for a free house."*

### Post Mission

* **Master of Letters Mcmillan**: *"Excellent, with this much firepower we can re-assert ourselves, this may even usher a new dawn for our much-maligned free house."*
Difficulty

You can change the difficulty of The Falconeer via the settings menu. It has 3 difficulties: easy, normal, and hardcore.

## Easy

The casual experience.

Recommended for those who don't regularly play video games, have accessibility needs, or just want to play for the story.

**Features:**

* Enemies deal half damage
* Your pots cannot explode

## Normal

The standard difficulty.

Recommended for the average gamer.

## Hardcore

The equal combat mode.

Recommended for those doing a second playthrough or that want a serious challenge. Your advantage over enemies is significantly reduced.

**Features:**

* Enemies deal double damage, equal to the Pristine (★★★★★★) weapons grade.
* Enemy accuracy is higher
* You can take self-damage from exploding sea mines
* Friendly fire is enabled between you and allies
* You do not get free ammo refills at your home
* Your health is reduced, equal to enemy health levels
* Your health regen is reduced
* Your pots overcharge faster and break faster from explosive damage
* You lose more splinters on death
Going Out With the Tithe

## Objectives

* Travel to waypoint
* Keep the item safe!
* Land at Basilicus Primus and deliver the item
* Land at Dunkle
	+ Fast travel available

### Briefing

* **Master of Letters Mcmillan**: *"We need to pay the Mancer Order their share of the mine's profits. Had you not prevented the pirate attack, we would not have been able to scrape together a tenth of their levy."*
* **Freeman Serson**: *"I'll cover you, we cannot let the amphora get hit. If it shatters under weapon fire or is dropped on the Maw then all will be lost."*
* **Master of Letters Mcmillan**: *"Be under no illusion, this will not be a safe journey; if anything happens, avoid combat and head to the Mancer vault."*

### In Mission

* **Freeman Serson**: *"By the slimy Kraken! A bloody Pirate ambush! Head for teh base of the Maw and get cover from the Mancer gun emplacements."*
* **Freeman Serson**: *"We're safe, land and deliver the tithe."*

* **Lector Lucius**: *"We appreciate the delivery of our lawful earnings however, combat over the Maw in such close proximity with our vault has our Rector concerned."*
* **Freemason Serson**: *"It's just some pirates trying their luck, nothing more. We've taken care of the matter...as you can see."*
* **Lector Lucius**: *"That is not how we perceiv the circumstances. Increased tension between our order and House Borgia leaves us with no choice. Dunkle's leasehold of Madoin will not be renewed."*
* **Freeman Serson**: *"What! This is an outrage! We've provided the Order with untold profits from Madoin's mines. We don't even have business with House Borgia, this is not our fault!"*
* **Lector Lucius**: *"You may be mere pawns in a much greater game, but that does not make you immune to the consequences. The matter is closed. Next season we will lease Madoin to another. Goodbye."*

### Post Mission

* **Master of Letters Mcmillan**: *"Sark's piss! Without the profits from Madoin we are doomed. Get out and leave me be, while I gather my senses."*
Lost Flames

* Map

**Lost Flames** is a fotified position found in *The Falconeer*.

## Notes

This location can be overtaken by other factions. Doing so changes the prefix of the location. Civilian Freehouses cannot take over fortified positions; instead, the ownership defaults to the Northern Imperium.

* The Mancer Order: Keep Lost Flames
* Northern Imperium: Fort Lost Flames
* Freebooter Rebellion: Hive Lost Flames
* Pirates: Haven Lost Flames
The Shrine of the Kraken

*Were you looking for the Story Mission Shrine of the Kraken?*

* Area
* Map

**The Shrine of the Kraken** is a relic found in *The Falconeer*.

## Trivia

* during the story mission Trail of the Mancer, its revealed that this shrine is the start of the Trail of the Mancer, part of three nearby shrines that contain secret knowledge known only to the Mancer Order.
Shrine of the Kraken

*Were you looking for the Relic The Shrine of the Kraken?*

## Objectives

* Travel to waypoint
	+ Fast travel available
* Travel to waypoint
* Engage hostile forces
* Land at The Shrine of the Kraken and gather information
* Land at Shard
	+ Fast travel available

### Briefing

* **Spymaster Illias**: *"We are searching for this ancient site, we believe it holds the key to liberate every soul on the Ursee from the Mancer."*
* **Spymaster Illias**: *"The intel from our agent provided locations of three minor shrines worth investigating. The first one, which is our target for this mission, lies across the Maw...in Mancer territory."*
* **Lancer Sala**: *"Get to the shrine safely, they were built for Falconeers. Once perched, transcribe any script or glyphs you find."*
* **Spymaster Illias**: *"Return swiftly so we can study what you've learned."*

### In Mission

* **Lancer Sala**: *"Alright we're getting near, although that minefield doesn't bode well."*
* **Lancer Sala**: *"Hmmm...a Mancer ship, it seems they are taking precautions...we're on the trail of something. Take it out, use the mines we saw earlier."*
* **Lancer Sala**: *"Alright set down on the shrine, let's see if we can find something of interest. Take off once you're done."*
* **Lancer Sala**: *"Hmm... Trying to make sense of these glyphs...hmmm...this might be related to Stargazer. Legend holds this was the place the Mancer observed the stars, until mysteriously one day they dismantled every observatory."*
* **Lancer Sala**: *"Our Mancer infiltrations have provided us with an indication of what these glyphs mean, but it's vexing to say the least, let's head back."*

### Post Mission

* **Spymaster Illias**: *"We do not know exactly what we are looking for, however these shrines hold information important enough for the Mancer to guard. We are on the right path."*
Lost Histories

## Objectives

* Travel to waypoint
	+ Fast travel available
* Engage hostile forces
* Travel to waypoint
* Engage hostile forces
* Land at The Temple of Lost Creation and gather information
* Land at Oberon's Reach
	+ Fast travel available

### Briefing

* **Lord Illuminator Belan**: *"We do not destroy history, we do not ignore it, we study it. A lesson that is dawning on them as they struggle with Oberon's Gate."*
* **Librarian Drakken**: *"But the Spymaster learns quickly, they are targeting more temples and looking for clues to help them."*
* **Librarian Drakken**: *"How they found the Temple of Lost Creation is baffling...perhaps more spies, or something left as Basilicus Secundus. Either way they must be prevented from reaching it."*
* **Lord Illuminator Belan**: *"Take off and prevent them from looting the temple. Make haste!"*

### In Mission

* **Librarian Drakken**: *"This temple is in the North Maw wildlands. Keep your eyes open!"*
* **Librarian Drakken**: *"Pirates! Nothing like a good war to loosen the morals eh."*
* **Librarian Drakken**: *"Hmmm...a force of Imperial Cutters, we'll need to take them down!"*
* **Librarian Drakken**: *"Good work, the temple is revealed. Let us see how far they came."*
* **Librarian Drakken**: *"I can see recent markings, it could be we are too late. They might have the location of the final temple."*
* **Librarian Drakken**: *"Have a look for yourself, but after that let us make haste."*

### Post Mission

* **Lord Illuminator Belan**: *"We cannot be certain that the Spymaster has the location, but the next mission is clear, we must guard the Temple of Hidden Tears...just in case."*
False Star

* Map

**False Star** is a fotified position found in *The Falconeer*.

## Notes

This location can be overtaken by other factions. Doing so changes the prefix of the location. Civilian Freehouses cannot take over fortified positions; instead, the ownership defaults to the Northern Imperium.

* The Mancer Order: Keep False Star
* Northern Imperium: Fort False Star
* Freebooter Rebellion: Hive False Star
* Pirates: Haven False Star
Caldera Busting

## Objectives

* Meet up with Lector Scummer and escort their ship
	+ Fast travel available
* Escort Lector Scummer
* Engage hostile forces
* Engage hostile forces
* Land at Oberon's Reach
	+ Fast travel available

### Briefing

* **Librarian Drakken**: *"Caldera Prison is one of the mightiest fortresses in the Imperium, no individual assault will be sufficient."*
* **Lord Illuminator Belan**: *"But...we have calculated a weakness in the north wall. Our plan is to bomb the wall there thus flooding the prison."*
* **Librarian Drakken**: *"Escort one of our ships to the prison, once there bomb the wall, this should flood the prison and allow the ship to pick up the prisoners."*
* **Librarian Drakken**: *"You will then escort the Lector back to safety."*

### In Mission

* **Lector Scummer**: *"Let us head to Caldera and breach its walls."*
* **Librarian Drakken**: *"Let us take care of the prison garrison first."*
* **Librarian Drakken**: *"There...I dropped a flare on the calculated weak point, pick up some mines and break it down."*
* **Librarian Drakken**: *"The ship is heading for the breach, good work. We should have the Lector soon!"*
* **Lector Scummer**: *"We have the prisoners, including the Lector, she is not in good shape!"*
* **Lector Lucius**: *"They know... I could not hold out...the pain...they know all. They know of the Tree! They know!"*
* **Librarian Drakken**: *"Head back to the Reach immediately! They need to know this now! ...Tell them Borgia knows of the Tree, go now!"*
* **Imperial Arbiter Leathers**: *"Hahaha Mancer, we know...we know what you have kept in that tree. Never! We come for you!"*

### Post Mission

* **Lord Illuminator Belan**: *"This is the worst news imaginable...after all our efforts. Our greatest secret is known to our enemies. They know the Tree must fall for the gate to open."*
Truth of Tears

## Objectives

* Travel to waypoint
* Travel to waypoint
* Engage hostile forces
* Land at The Temple of Hidden Tears and gather information
* Search the area for the item and lift it up
* Land at Oberon's Reach and deliver the item
	+ Fast travel available

### Briefing

* **Lord Illuminator Belan**: *"We have kept these secrets because we retain the guilt. We pay the price, so they don't have to."*
* **Lord Illuminator Belan**: *"The Temple of Hidden Tears contains the final truth and within it the potential for choice. That is why we hide it."*
* **Librarian Drakken**: *"It is clear from their actions what choice House Borgia would make. They must never reach the temple."*
* **Librarian Drakken**: *"We'll set off to take out their fleet and retreive the key they stole. It is en route here. Thsi is Freebooter territory, do not engage them! Only the Imperials."*
* **Lord Illuminator Belan**: *"We must prevent them from reaching the temple. Make haste!"*

### In Mission

* **Brother Harman**: *"We will assist you Mancer, this time we will stand together against those who have destroyed our homes!"*
* **Librarian Drakken**: *"There they are, take them down!"*
* **Librarian Drakken**: *"The fleet is down! Inspect the relic while our forces search for the Key, it is time we discussed its secrets!"*
* **Librarian Drakken**: *"This is the final truth, we are imprisoned here because we turned upon each other...because we deserve to be!"*
* **Librarian Drakken**: *"But for all our people destroyed and the Maw bears witness to this, we stopped there from being any further victims or casualties...to atone for our shared guilt!"*
* **Librarian Drakken**: *"What you know as splinters - are the souls of those who die, their memories, their sum total. A technology so ancient we can only maintain it, its origins are lost to us. This technology uses up what power remains in the Gate."*
* **Librarian Drakken**: *"This is the primary task the Mancer Order was established for thousands of years ago. To keep watch over the souls lost to the Ursee. Lost to the passing of time. To protect what we call the 'Tree of Souls' and thus keep the gate disabled."*
* **Librarian Drakken**: *"And this we did, whilst desperately trying to rebuild time after time...and rebuild so we could use the gate again...while keeping the tree powered. We wanted to save everyone, every soul that has suffered because of our actions."*
* **Librarian Drakken**: *"But that story isn't told in these temples. That truth we keep for ourselves. Let the people ascribe their own value to the splinters, they always have..."*
* **Librarian Drakken**: *"The key...it's come up from the wreckage! Pick it up and let us return it to its rightful place. Blessed are we to see our history so manifest, few do..."*

### Post Mission

* **Lord Illuminator Belan**: *"A small amount of comfort. We have the key and House Borgia is denied access to what it needs, for now..."*
The Mancer Order

**The Mancer Order** is a faction in *The Falconeer*.

## Overview

The Order controls access to all technology across the Usree and by ancient decree
manages the march of progress along “the path”. Their goal over countless centuries is
unknown. What is known is that they possess huge stores and vaults of knowledge and
technologies, and that houses great and small can apply for permits to access and use
these technologies, in adherence with Mancer codes of conduct.

The Leaders of the Mancer Order always elect their
best and brightest scholars to leadership positions.
Rector Magnus Belan is no exception to this, but with a
hardline streak for strict Mancer doctrine he
marks a return to a more conservative adherence
to “the path”.

Currently he is slowing the
technological progress allotted to the Imperium.
Obvious plotting by House Borgia and a Freebooter
uprising are cause to put ancient Mancer goals and
plans on hold for the short term.

## Ranks

* Searcher
* Librarian
* Lector
* Rector Magnus
* Custodian
Northern Imperium

**Northern Imperium** is a faction in *The Falconeer*.

## Overview

Of the main powers on the Great Ursee, the Imperium is the
largest cohesive power bloc. The Imperial throne holds power
over all of the Northern Ursee. Noble houses scheme and
manipulate at the court of the Empress

House Borgia’s Spymaster Illias has been
preparing her House for a confrontation
with the Mancer Order. House Borgia
which she leads has always held a unique
position away more independent of Mancer
control. A trait she’d like to export to the
rest of the Imperium.

Subterfuge and manipulation have always
been the tools of House Borgia, but it has
yet to be seen if she can hold her own in
open conflict with a Mancer Crusade.

## Ranks

* Ensign
* Lancer
* Captain
* Marshall
* Ser
Abyssal Awakening

## Objectives

* Travel to waypoint
	+ Fast travel available
* Travel to waypoint
* Destroy ground defences
* Engage hostile forces
* Land at Shard
	+ Fast travel available

### Briefing

* **Spymaster Illias**: *"We've located something big, a location which hints at access to the deep itself. But we need something vaultbound...a key of sorts."*
* **Lancer Sala**: *"This is a major operation people, we are assaulting Basilicus Secundus. With Westgate forces blocking the only approach, it is now isolated and cut off."*
* **Spymaster Illias**: *"And our agent there confirmed, it holds the key we seek. We will need to stage an insertion to retrieve the key. A battle fleet is en route as we speak, you will join with it and provide air support."*
* **Lancer Sala**: *"The Dreadnot is blocking the Mawbridge approach, so this is leveraging our remaining forces. It is also the end of any stalling by the Empress."*
* **Spymaster Illias**: *"After this it will be a matter of days before the full force of the Mancer and the Imperium is upon us, the Empress will have no choice but to condemn our actions. This is a one-way ticket...no going back."*

### In Mission

* **Lancer Sala**: *"Get to the staging area south of the Basilicus Secundus, I'll b e commanding one of the few Thunderstrikes we have available and join you there."*

* **Lancer Sala**: *"There you are, we are the first wave ahead of the fleet. Let's head for the Basilicus now!"*
* **Lancer Sala**: *"There it lies...our prize...its vault. Its secrets will be ours before the day ends."*
* **Lancer Sala**: *"Takedown its defences first!"*

* **Lancer Sala**: *"The deed is done! Never before had this vault been breached...until now...when free men stood up to claim their dues!"*
* **Lancer Sala**: *"Head back with the good news, we'll soon have our key. It's what we came for after all."*

### Post Mission

* **Spymaster Illias**: *"The key will be en route soon and it will reveal the next part of our search. As for the vault itself, we've taken what we need, the Mancer can have it back."*
Falling Shard

## Objectives

* Engage hostile forces
* Meet up with Captain Belan and escort their ship
* Engage hostile forces
* Escort Captain Belan
* Engage hostile forces
* Land at Shard

### Briefing

* **Spymaster Illias**: *"We have located Oberon's Gate and the Mancer know it. A Mancer fleet is inbound to Shard."*
* **Spymaster Illias**: *"The Mancer wish to stop us from using our newfound knowledge. We must repel this attack so we can be free of this cursed place."*
* **Lancer Sala**: *"Your task is to relieve the Dreadnot at Mawbridge, escort it here and see off the Mancer attack. As soon as the attack lets up, the entirety of House Borgia will board the ship and set sail for the Gate."*
* **Spymaster Illias**: *"Give us the chance to do so and for the first time in our history we will hold the key to our own destiny."*

### In Mission

* **Lancer Sala**: *"The first wave is hitting our defences, join in seeing them off."*
* **Ensign Harman**: *"Scramble and prove your mettle against these Mancer forces."*
* **Captain Saladmount**: *"Alarm. We have incoming Mancer forces."*
* **Lancer Sala**: *"Now quickly head for Mawbridge, assist the Dreadnot and bring her here."*
* **Captain Belan**: *"It's good to see you! Let's head for Shard, double speed!"*
* **Captain Belan**: *"We can see quite the force is attacking Shard. Let's join the fray and show them how we rise up, free of their shackles."*
* **Lancer Sala**: *"We have destroyed their main taskforce, land and join us as we leave our ancestral home."*

### Post Mission

* **Spymaster Illias**: *"We are already loading up the Dreadnot and every other vessel we can find, we are heading for Oberon's Gate."*
Three of a Kind. Ace of Diamonds.

## Objectives

* Travel to waypoint
	+ Fast travel available
* Engage hostile forces
* Land at Atun's Folly
	+ Fast travel available

### Briefing

* **Infamous Camile**: *"We exist by virtue of violence, we subject the Houses to just enough pressure that they remain overburdened. THis stops them mounting a proper hunt for our hide."*
* **Infamous Camile**: *"But it seems that your little fall from grace has set things in motion between the houses. Someone is paying a lot of splinters for our heads all of a sudden."*
* **Infamous Camile**: *"There is a Mongress Hunter that's been hounding our ships at this location, he's presumably looking for you. Set off and dispatch of this nuisance."*

### In Mission

* **Scout Lorfin**: *"So, another Roofdrinker who thinks he can take on a warrior of the sweet waters of Mongress. There is a lot of splinters on your head."*

### Post Mission

* **Infamous Camile**: *"One day I'll steer this turtle over to the Mongress Mawsprings and raid their precious water, especially if that was an example of their best sons."*
Surface ships

As the skies are patrolled by Warbirds, weaver dragons, razor beetles and a variety of airships, the most common vessels found on the Ursee are sailing
ships and other surface vessels. With mixed technology being the norm, the Ursee’s hardy trailers sail the winds with elegant tall ships, while the
greater Houses of the Imperium fielding steam ships and even more advanced warships.
Factions

The **factions** of The Great Ursee are human polities engaged in a bitter struggle for power across the endless sea, its unimaginable heights and bottomless depths. In fact, the chapters begin when the empress narrowly escapes death, bringing the two superpowers - the Northern Imperium and the Mancer Order - to the brink of war, as the other two factions scramble for cover.

## Dramatis factionae

* Northern Imperium, the single largest power bloc - in the Northern Ursee, at least
* The Mancer Order, a technological cult with unknown goals, and very known power and might
* Civilian Freehouses, independent communities navigating the thin ice between the Imperium and the Order
* Freebooter Rebellion, the human dwellers of the depths, banished from the Imperium and with a *major* grudge
* Pirates
Alarm at Madoin

## Objectives

* Travel to waypoint
* Engage hostile forces
* Travel to waypoint
* Land at Dunkle
	+ Fast travel available

### Briefing

* **Master of Letters Mcmillan**: *"The messages coming in are garbled. One describing a 'swarm' of pirates, I have no idea what that means. But be prepared!"*
* **Freeman Serson**: *"Madoin is perched on the Maw, it has a few defences, but nothing that can stand up to a proper raid."*
* **Master of Letters Mcmillan**: *"Head for Madoin, you'll be going in blind so let's hope for the best, godspeed!"*

### In Mission

* **Freeman Serson**: *"I've got a bad feeling about this, let's keep a close eye on each other."*

* **Freeman Serson**: *"By the Kraken! ...it's our buoys! They've set them adrift into Madoin. It's a massive armed blockade, we need to take out every buoy!"*
* **Freeman Serson**: *"What's that...an airship?! These pirates are full of surprises, lets bring it down."*

* **Freeman Serson**: *"We've made it, but at what cost. There's not victory here, this will be disastrous for Dunkle."*

### Post Mission

* **Master of Letters Mcmillan**: *"You did well, we might have lost a full season's haul if it weren't for you. But this is a sad day, there will be ramifications for Dunkle."*
Weapons

Base **weapons** are granted depending on your falconeer class, although you can purchase different ones from shops throughout the Ursee. The two main weapon stats are Fire Power (DMG) and Rate of Fire (ROF) which increase with weapon quality. Each weapon type has a varying ammo usage and some even have unique firing mechanics.

**Tip:** Sell your current weapon before buying a new one to recover its cost.

## Lightning Caster

The noble weapon of Falconeers for centuries. It casts charged bolts at high speed and at a rapid rate of fire.

* **Ammo Usage:** Medium (1 per shot)

## Magnetar Rifle

A high impact variant of the Lightning Caster, sacrificing rate of fire for increased damage.

* **Ammo Usage:** Low (1 per shot)

## Mancer ArmCannon

ArmCannons are advanced Mancer weapons that offer incredible fixed firepower.

* **Ammo Usage:** High (12 per shot)
* **Firing Mechanics:** Launches fireballs that explode on contact, dealing splash damage. Requires carefully placed shots to avoid clipping wings or other protrusions, which will result in no damage.

## Gob Spitter

An organic piece of Freebooter tech that shoots acidic mucus that damages organic tissues

* **Ammo Usage:** Medium (2 per shot)

## Sweep Gun

A merger of Mancer and Freebooter technology, the sweepgun offers two firemodes; high velocity or high damage.

* **Ammo Usage:** High (4 per light shot, 1 per charged shot)
* **Firing Mechanics:** Tap quickly to fire smaller shots or hold down to charge up a large one.

## Needle Gun

A long range weapon suited for those who can time and charge their shots for maximum damage.

* **Ammo Usage:** High (6/9/12/15/21 per shot)
* **Firing Mechanics:** Hold down to charge up a shot and release to fire. Each audible click while charging signals an increase in power and ammo consumption, up to 5 clicks.

## Pirate Dual Magnetars

Pirate ingenuity is at full display along with their recklessness when using weapon duals. Dual magnetar rifles are mounted on the bird, making steering a haphazard affair and full ammo pots a rare thing. But who cares when you have this much firepower!

* **Ammo Usage:** Medium (2 per shot)

## Dual Gobspitters

This is the outcome when pirate creativity meets Freebooter biotech. A weapon so ferocious at eating your ammo pots, it's best left to the insanity of the lost.

* **Ammo Usage:** High (4 per shot)
Shipwright Broadhead

**Shipwright Broadhead** is a character found in *The Falconeer*. He provides the main story missions for chapter Imperium - Cleftspire.

## Missions

1. Search and Rescue
2. Shock and Awe
3. The Lost Underground
4. The Deep Temple
5. The Deadlier Weapon
6. Flames Lost
7. Thunderstrike at Mundi
8. Subsurface
9. The Lost and the Past
10. Hidden Tears
The Great Ursee

**The Great Ursee** is a near infinite body of water which makes up the world
of *The Falconeer*. It covers the secret origins of this world and its people.
As the player uncovers the mythical past, it will reveal a world in the grip of
choices made millennia ago, although the consequences still impact the
Ursee’s inhabitants today.

Some see the Ursee as a prison others as a sanctuary, follow the storyline
and decide for yourself.
Cleaning Up the Evidence

## Objectives

* Meet up with Scout Iasper and escort their ship
* Escort Scout Iasper
* Engage hostile forces
* Escort Scout Iasper
* Engage hostile forces
* Travel to waypoint
* Defeat and retake Haven Swaggert
* Land at Dunkle
	+ Fast travel available

### Briefing

* **Master of Letters Mcmillan**: *"We now have all we need for a prosperous future. With the support of House Borgia we have taken control of Saladmount. The pirates have provided a convenient smokescreen for the entire affair. However, it would be very damaging if anyone were to discover how we took advantage of the situation. It's time to take care of those pirates and the base they have been operating from."*
* **Freeman Serson**: *"We will meet up with one of our cutters and escort the ship to the location of the pirate base. We're bound to run into the remainder of their force. Whatever survived the battle for Saladmount will be waiting for us."*
* **Freeman Serson**: *"Once we get there, we need to destroy all pirate defenders. Once we've cleared the air and sea forces, from the cutter we will transfer and capture the fortress. Our deal with House Borgia, depends on us leaving no trace."*
* **Master of Letters Mcmillan**: *"Indeed, it would be bad for business and interfere with our plans. I'd appreciate it if this was dealt with efficiently and quietly."*

### In Mission

* **Scout Iasper**: *"A good day for pirate hunting eh... Be careful of pirate patrols while we make our way to their hideout. They're sure to spot us ahead of our arrival."*
* **Freeman Serson**: *"We've been spotted, incoming pirate warbirds!"*
* **Freeman Serson**: *"There on that high ridge, the pirate fort! Above it a wing of skullships, those are our first targets."*
* **Freeman Serson**: *"We did well, everyone's still in one piece. The marines are cleaning up the base, taking care of any remaining evidence. We should head back immediately."*

### Post Mission

* **Master of Letters Mcmillan**: *"Excellent, you did well. The pirates are gone and with it all of the remaining loose ends."*
Ammunition

Weapons use lightning stored in special pots as **ammunition**.
You can hold up to 6 at a time, and they can be recharged by flying inside thunderstorms, by flying near ammo pods, or by purchasing pre-charged pots from shops.

## Charging Mechanics

### Thunderstorms

Thunderstorms display on your minimap as a blue circle with a lightning bolt in the center.
When flying inside a thunderstorm, orbs of lightning will appear around you, and you can
charge your pots by flying near them.

You should exit the thunderstorm once one of your pots begins glowing yellow, meaning it is overcharging. If you continue to overcharge the pot, it will explode.

### Ammo Pods

A safer alternative to thunderstorms, ammo pods cannot overcharge your pots. These drop when destroying enemy turrets on vessels or fortified positions, and will float in the water below, disappearing after a while.

### Better Charging

Using chants, you can improve your charging speed or prevent your pots from exploding when overcharged.

# Pot Types

There are 3 types of ammunition, each with a distinct color and function.

## Lightning Pot

This standard issue ammo glows blue. It has no special effects.

**Ways to Obtain:**

* Charge from blue ammo pods
* Charge from thunderstorms that appear sporadically
* Purchase from a shop

## Fire Pot

This red glowing ammo causes your shots to set enemies on fire.

**Ways to Obtain:**

* Charge from red ammo pods
* Charge from thunderstorms that appear over Redmouth Forge or The Spine area.
* Purchase from a shop

## Acid Pot

This green glowing ammo causes your shots against organic targets to deal 30% increased damage and apply a slow.

**Ways to Obtain:**

* Charge from green ammo pods
* Charge from thunderstorms that appear over the Temple of Lost Creation after chapter 2
* Purchase from a shop

## Pyro Pot

Mongres traders have been offering these rare devices for many cycles. If fitted to an ammo slot, they launch pyrotechnic ordnance which through unknown means find their way to the target.

Pyro pots are not used to provide ammo to weapons, but instead act as their own independent weapon when fired. For ease of access and due to their taking up an ammo slot, they are included here.

**Ways to Obtain:**

* Purchase from a shop
Subsurface

## Objectives

* Travel to waypoint
	+ Fast travel available
* Engage hostile forces
* Travel to waypoint
	+ Fast travel available
* Engage hostile forces
* Travel to waypoint
* Destroy ground defences
* Land at Cleftspire
	+ Fast travel available

### Briefing

* **Shipwright Broadhead**: *"We have word from Shard of another cave system east of here. We're sending you to scout it out and report back. Let's find these Freebooters so we can end them!"*
* **Lancer Tienson**: *"It's past Easter Henge and beyond Dunkle, there are sure to be Freebooter defences...and beware of rogue pirates."*

### In Mission

* **Brother Atlan**: *"We remember you, the shipbuilder's lackey. You bring shame on your kind!"*
* **Brother Morpheus**: *"You dare to enter our home, the place to which you banished us. Even here you bring the filth of your house... Sibling of Nod, Brotherkiller!"*
* **Brother Morpheus**: *"We are the Lost. Come back to spite you!"*
* **Brother Lucius**: *"Run little one. You have only lit a small fire...run now...we will be expecting you back and with your friends...we will be waiting."*

### Post Mission

* **Shipwright Broadhead**: *"This is a significant discovery, you have found the Freebooter's home...and 'Brotherkiller'? ...Our allies at Shard will be curious about that phrase for sure."*
Biochemist Benedict

**Biochemist Benedict** is a character found in *The Falconeer*.

## Trades

* Benthic Blue (3★)
* Benthic Blue (4★)
* Sark Blood (3★)
* Sark Blood (4★)
* Vein Rider (4★)
* Vein Rider (5★)
* Vein Rider (6★)
* Sark Blood (5★)
* Sark Blood (6★)
* Benthic Blue (5★)
* Benthic Blue (6★)

## Notes

* There are 3 versions of Vein Rider (5★) available from this NPC; one of them costs more than the other two. Make sure to pick the cheaper version, as they are all the same.
Crackernet

* Map

**Crackernet** is a fotified position found in *The Falconeer*.

## Notes

This location can be overtaken by other factions. Doing so changes the prefix of the location. Civilian Freehouses cannot take over fortified positions; instead, the ownership defaults to the Northern Imperium.

* The Mancer Order: Keep Crackernet
* Northern Imperium: Fort Crackernet
* Freebooter Rebellion: Hive Crackernet
* Pirates: Haven Crackernet
Paths to Shard

## Objectives

* Travel to waypoint
* Keep the item safe!
* Travel to waypoint
	+ Fast travel available
* Land at Shard and deliver the item
* Meet up with Spymaster Illias and escort their ship
* Escort Spymaster Illias
* Travel to waypoint
* Engage hostile forces
* Land at Dunkle

### Briefing

* **Master of Letters Mcmillan**: *"A number of important facts were discovered from the documents you recovered and one of particular note...the pirates have been buying equipment from the House of Borgia."*
* **Freeman Serson**: *"Which explains their well-equipped forces. This is illegal! The smart thing would be to take this information to the Royal Court at Imperial Harbor."*
* **Master of Letters Mcmillan**: *"We're not doing that. Let's flip the sloop---we can use this as leverage with House Borgia."*
* **Master of Letters Mcmillan**: *"You are taking a highly sensitive message to the masters of House Borgia. Our backs are against the wall and I'm done being played a fool. Go now and let's make the most of this opportunity we've been given."*

### In Mission

* **Master of Letters Mcmillan**: *"Godspeed and return quickly with news."*

* **Spymaster Illias**: *"Hahaha...so the House of Dunkle wants to play? Blackmail! We invented that game and we've hung messengers for less."*
* **Spymaster Illias**: *"It does not suit our plans to draw Dunkle blood. We shall parley, but only in a meeting at Dunkle...in person."*
* **Spymaster Illias**: *"Time to pay the good people of Dunkle a visit. Ready a cutter, we set sail!"*
* **Spymaster Illias**: *"There you are. Let me start with a sincere apology. We did not intend for Dunkle to lose Madoin. The Mancer's response was severe, we will try to make amends."*
* **Spymaster Illias**: *"We dealt with pirates because we too are struggling. The whims of bureaucracy of the Mancer Order are keeping us from prospering."*
* **Spymaster Illias**: *"House Borgia lies on the edge of the Maw. I've never met a Mancer who knows the origins of its existence. It seems no-one can tell us what this blight on our doorstep is!"*
* **Spymaster Illias**: *"Have you ever wondered why we let the Mancer pull all the strings? Why we accept their permits and their rules without question?"*
* **Spymaster Illias**: *"It is because we feel more comfortable with someone in control, someone who is knowledgeable in ways we are not."*
* **Spymaster Illias**: *"Aaah...a welcome committee. It seems our mercenary pirates would turn on us. Let us deal with them and make some reparations to the people of Dunkle."*
* **Spymaster Illias**: *"Well, we certainly got a taste of our own medicine this time. Let us digest it before the meetings start. We shall talk soon enough!"*

### Post Mission

* **Master of Letters Mcmillan**: *"Who knows what we are getting into with House Borgia. But they are a powerful ally, especially in these dark times."*
Hidden Tears

## Objectives

* Travel to waypoint
	+ Fast travel available
* Travel to waypoint
	+ Fast travel available
* Engage hostile forces
* Search the area for the item and lift it up
* Travel to waypoint
* Keep the item safe!
* Drop the item

### Briefing

* **Shipwright Broadhead**: *"We have a weapon of unknown capability. We assume it to be sufficient to cause the Freebooter city to surrender. Or even better...offer an excuse for retaliation; an eye for an eye, after all..."*
* **Shipwright Broadhead**: *"The bomb or whatever it is, doesn't look extremely powerful, but House Borgia assures us it will destroy entire buildings in one blast!"*
* **Shipwright Broadhead**: *"We have assembled a fleet here, we expect it to draw the Crabton monstrosity from its lair and destroy it."*
* **Lancer Tienson**: *"Once this is complete we will drop the ewapon for you to pick up and deliver into the cave."*
* **Shipwright Broadhead**: *"Drop the weapon in the cave, any target will do. Get out there and return safely. Good luck!"*

### In Mission

* **Shipwright Broadhead**: *"This is it...a final strike, one for the history books! Good luck out there!"*
* **Captain Belan**: *"We are engaging these Freebooters, we hope to draw in the Crabton, assist us!"*
* **Brother Willems**: *"Cowards, the sun has made you soft!"*
* **Lancer Cecile**: *"Form up so we can defeat these filthy Freebooter forces."*
* **Brother Atlan**: *"You are but a servant of evil!"*
* **Lancer Tienson**: *"The monster is gone, pick up the weapon!"*
* **Brother Atlan**: *"Fools... Brotherkillers! You will repeat history...doom us all again!"*
* **Lancer Tienson**: *"Good luck and make them pay for the damage inflicted on us."*

### Post Mission

* **Seachantress**: *"The weapons of the past, it matters not what shape they take...what warnings they contain. Burn they must, it is their true intent"*
Libertum (Silent Sea)

*Were you looking for Libertum, a fortified position with the same name?*

## Libertum

* Map

**Libertum** is a fotified position found in *The Falconeer*.

## Notes

This location can be overtaken by other factions. Doing so changes the prefix of the location. Civilian Freehouses cannot take over fortified positions; instead, the ownership defaults to the Northern Imperium.

* The Mancer Order: Keep Libertum
* Northern Imperium: Fort Libertum
* Freebooter Rebellion: Hive Libertum
* Pirates: Haven Libertum
Elias

* Map

**Elias** is a fotified position found in *The Falconeer*.

## Notes

This location can be overtaken by other factions. Doing so changes the prefix of the location. Civilian Freehouses cannot take over fortified positions; instead, the ownership defaults to the Northern Imperium.

* The Mancer Order: Keep Elias
* Northern Imperium: Fort Elias
* Freebooter Rebellion: Hive Elias
* Pirates: Haven Elias
Classes

At the start of a chapter, you will choose the appearance of your falconeer and your **class**.
Each class comes with a base weapon and a bird with a distinct look.
Your bird provides different base stats which either help your mobility or survivability while your weapon will determine how you output damage.

## Falconeer

Defender of the people. No mercenary for
coinage, wield your lightning caster and warbird
to escort trading and fishing ships against
pirates, kraken and other threats.

## Mercenary

Fly for the highest coin and work for whoever
can afford your skills and the shiny new
magnetar rifle you carry into battle.

## Imperial Freelancer

The Imperium always has use for those not suited
to the rigid hierarchy of its fleets. Free enough to
achieve objectives, loyal enough to take the fall.

## Mancer Seeker

The first on site as new relics are discovered
or technology retrieved. Infiltrators and
defenders of the Mancer Path, a Mancer
seeker is always well equipped and
dangerous.
Darkness Grows

## Objectives

* Find the ship!
* Disable the ship's sails and engines
* Engage hostile forces
* Land at Oberon's Reach
	+ Fast travel available

### Briefing

* **Lord Illuminator Belan**: *"Emergency dispatch from Stargazer! Our Rector Historian has been kidnapped, a ship was seen leaving in the night. It must be well on its way now!"*
* **Lord Illuminator Belan**: *"We have failed miserably to protect our own here, we assumed the last of the Borgia infiltrators were caught months ago."*
* **Librarian Drakken**: *"We were wrong and now we must pursue that ship as it rushes for Imperial territory."*
* **Lord Illuminator Belan**: *"We believe the ship to be somewhere here, find it and disable it."*

### In Mission

* **Librarian Drakken**: *"Let's make haste, we assume they are rushing towards Mawbridge."*
* **Librarian Drakken**: *"There! ...That Brigantine heading north, that must be it! Takedown its sails and disable it!"*
* **Captain Belan**: *"Begone Mancer, we've had enough of your forked tongue."*
* **Librarian Drakken**: *"They're at our mercy now, release your captive, cretin!"*
* **Captain Belan**: *"Hahahaha...we already delivered your precious Historian! Even now the Spymaster is breaking her! Our sacrifice was your diversion, you underestimate our resolve!"*
* **Librarian Drakken**: *"End this infiltrator, deliver justice and then we'll head back and deliver the bad news."*

### Post Mission

* **Lord Illuminator Belan**: *"We lost not only a sister today...but one who knows all of our secret histories. If they pry that from her, then we face untold tragedy!"*
Civilian Freehouses

**Civilian Freehouses** is a faction in *The Falconeer*.

## Overview

On the whole many communities are practically independent, as long
as they navigate political forces of the Imperium and Mancer Order.
They will keep their local militia’s focused on protecting trade from
pirates and the sea monsters of the Ursee.

As the de facto leader of the small freehouse of Dunkle,
Master of Letters McMillan's main concerns are keeping his house and
settlement free of Imperial control and taxation. Recently a
surge of well-equipped pirates have reduced much of
Dunkle’s wealth and resources.

Dunkle has now been
reduced to their last profitable holding, a leasehold for one of
the few Mancer permitted mines along the Maw.

## Ranks

* Freeman
* Scout
* Captain
* Master
* Ser
Black Flag

## Objectives

* Find Cap'n Julius and sink their ship
* Takedown Deadly Julius
* Travel to waypoint
* Engage hostile forces
* Land at Dunkle
	+ Fast travel available

### Briefing

* **Master of Letters Mcmillan**: *"A proper pirate hunt gentlemen. This pirate lord needs to be sent to a watery grave, before he can tell anyone the truth about what happened at Saladmount."*
* **Master of Letters Mcmillan**: *"Intercept and destroy his flagship. We suspect he's meeting with someone, if that happens, both parties need to be sent to Davy Jones locker."*

### In Mission

* **Freeman Serson**: *"He's been spotted past the henge, full sail towards Mancer territory! Let's catch up with him, our ships will follow."*
* **Deadly Julius**: *"I will have you! You and your filthy kinfolk... Cowards!"*
* **Freeman Serson**: *"He's making a dash for it, don't let him slip out of our sights!"*
* **Deadly Julius**: *"Hahahahaahah! ...The lost and the drowned have delivered me from the depths!"*
* **Freeman Serson**: *"What's that?! By the Kraken! ... I cannot believe it! ... We must...hold..."*

### Post Mission

* **Seachantress**: *"Those who are lost seek out their brothers, their sisters... Hoping to be found, reaching out only to find their shared fears. Freedom is their creed but they are shackled by hate."*
Treefall

## Objectives

* Travel to waypoint
* Travel to waypoint
	+ Fast travel available
* Engage hostile forces
* Land at Oberon's Reach
	+ Fast travel available

### Briefing

* **Lord Illuminator Belan**: *"For millenia we have safeguarded these splinters, the souls of our kin...our ancestors."*
* **Lord Illuminator Belan**: *"We have kept them while we try to guide our people, to regain the lost knowledge and technologies to power both the Tree and the Gate."*
* **Librarian Drakken**: *"This was the oath we took, the basis of the Imperium, the root of our society. To save as many as we could. For this, we sacrificed the power to open the Gate."*
* **Lord Illuminator Belan**: *"Which we did...a burden we have carried for generations and no pesky upstart Borgia shall find us negligent in this duty!"*

### In Mission

* **Librarian Drakken**: *"We set off for the Gate, every vessel, every weaver, every Librarian will stand there and fight. Save us all!"*
* **Librarian Drakken**: *"There, the Imperial Fleet is already at the Tree. Engage!"*
* **Librarian Drakken**: *"There is a device inside the roots. Go down there and destroy it, before it destroys us all."*
* **Librarian Drakken**: *"Focus on the Dreadnot, it carries the Spymaster!"*
* **Lord Illuminator Belan**: *"House Borgia, you know the truth...you were part of its origins. Why do you fight to destroy your legacy and the souls of your own ancestors!"*
* **Spymaster Illias**: *"The souls of those who died and should stay dead. The lies of the dead, keep us bound to this world!"*
* **Lord Illuminator Belan**: *"This is our world and the safety we offer will lead to the Gate eventually, we just need the time to achieve it."*
* **Spymaster Illias**: *"This isn't our world, this is a coffin and your precious 'path' is the nail that keeps it shut. It must end!"*
* **Spymaster Illias**: *"If you take me down, another will rise. The Imperium is ours, the Empress is already dead and there is nothing you can do!"*
* **Librarian Drakken**: *"Take down the Dreadnot. We must make for Imperial Peak. Protect the Empress! House Borgia is making a play for the Throne!"*
* **Spymaster Illias**: *"We will be free from your failures old man! Die and lay with the dead, this is the Path of the living..of the future!"*
* **Spymaster Illias**: *"You have achieved nothing! Your plans lay in ruin and your people have suffered. Your time is up!"*
* **Spymaster Illias**: *"Let the dead rest. Who asked you to keep their souls and let the living pay the price? No more!"*

### Post Mission

* **Seachantress**: *"There, to safeguard the victims of their own violence, redemption for ancient acts sustained only by ritual and tradition. To be the keeper of all...the ultimate saviour, or to sacrifice the past so that the future may live and dream of escape become reality. In order to creat, one must destroy and in order to destroy, one must create. This is the cycle...and it has already passed the memories of before. But you are not the past nor yet the future."*
Full House

## Objectives

* Travel to waypoint
	+ Fast travel available
* Keep the item safe!
* Land at Hidey Hole

### Briefing

* **Infamous Camile**: *"You'll have to endure the strange looks, whispers and stories behind your back. Trust from your former masters won't ever be given easily again."*
* **Infamous Camile**: *"But that is all none of my concern, you want to be a stooge of the path again...fine. I will provide you with a mark that orders every hidey hole to sell you an amnesty if and when you need it. Take this payment to the forger and go pick it up here!"*

### Post Mission

* **Fenceman Frankford**: *"With this letter of mark from our King, every hidey hole will now offer an amnesty document when you need it...nobody can deny the seal of the Empress. But people won't ever look at you the same way again."*