Changelogs/November 2017

See Changelogs

## November 23rd, 2017

Eagle Nerf:

* can't pick animals if its health is less than 60%
* flight time is based on the size of the animal grabbed
* bigger the animal shorter the flight
* ocean animals slip early
* flight speed in arctic is 35% slower than land
* flight speed in ocean is 25% slower than land
* cant pick animals if hiding under bush, berry bush or plankton bush
* cant use ability if its stunned/grabbed/stunk/webstuck/frozen/bleeding/poinsoned and so on

Arctic buff:

* lakes/waterspot/water give cold effect to non-Arctic animals
* when get cold the animals move slow
* health damage when diving in arctic lake
* new water colors in arctic
* 3 lakes in arctic
* arctic lakes are smaller in size than land lakes

## November 15th, 2017 (Mopelution update!)

T.Rex buffs:

* can go under water
* can sprint by double tap boost buttons (unlocks at 7.5mn XP)
* sprinting loose water, can sprint for 4s (helps from evading dragons)
* does more damage during ability shake
* victim bleeds for 4 seconds (also does dmage every)
* less fire damage (from dragons)
* Trex vs Trex can fight like dragon

Black Dragon buff:

* unlock fly ability after 40mn XP
* flying activates with double tap boost buttons
* fly actives only if lava is more than 70%
* can fly upto 10-15 seconds
* fly safe: during flgiht no healing/recharging/biting/hitting anything in the game

Giraffe buff:

* can move around during ability for better aiming
* ability duration increased +0.5s to +1.5s (random)
* move speed increased during ability 40%

Tiger buff:

* longer pounce time between +1s to +1.5s (random)

Shark buff:

* new ability (shark bite)
* drops meat if bites an animal
* can sprint by double tap boost buttons (unlocks when 180k XP)
* sprinting loose water, can sprint for 3s
* new bite animation

New Animal: Eagle

* can grab and fly animals in air, runs faster when attacking (claws show on front)
* can grab small animals in its claws and drops after 5 seconds
* can fly to protect for longer duration (but looses water) also can abort flight anytime by double tap boost button
* new flying animation, wings moving to show it flying

* eagle can drop vitcim from claws if in flight

* on drop victim gets significant damage

* faster in mud/lake/waters/hills
* Now land animals can upgrade to Artic animals from land if close enough to Artic biome.
* Wolverin and Sabertooth Tiger dont burn on land
* Tiger doesnt burn in Artic
* All arctic animals dont burn up when in the ocean but if too deep
* New: Cloudberry food, edible by +deer/Arctic Hare
* More foods in Artic now
* Polarbear/cheetah ice grip buffed
* Arctic animals no longer loose too much water if inside artic
* Lakes are back in Arctic
* Yeti can go anywhere
* Yeti/Wolverine/Sabertooth get burnt if they are close to Volcano

Trot & Seahorse buffs:

* Both animals get quick Dash ability

Pig Ability:

* has new Fart ability only in mud
* can fart in hole and animals if in hole can be stunk
* animals knock out from hole if stunk after 1-2s (random)
* stunk effect lasts for 2-3s (random)

Misc. Buffs:

* Elephant is rhino speed in water
* Cheetah/Snow Leopard slightly faster on land and have 33% extra boost
* Yeti/T.Rex/Krakens can fight like Dragons
* Swordfish charge is no longer locked
* first 3 tier cant activate spider web anymore
* croc buff: can damage same tier as well as predators
* mouse AI bots on land!

## Nov 2nd, 2017 (BIG Update)

* NEW: Tiger animal: Has multiple abilities in one! With each ability use, it cycles between grabbing prey, and slashing/biting. PLUS, hold W to grow a hiding bush, and wait for something to walk by!
* NEW: Giraffe animal! Stomp ability starts a continuous knock-back attack that can be deadly but hard to aim.
* NEW: T-REX animal! Equal to dragon, this giant loves to drag prey around with it's powerful huge jaws!
* NEW: Zebra's ability has been updated to a (Hilariously) fun double-side-kick!
* Animals now fade (including name!) when going under green hiding bushes, makes a great ambush point
* animals can now charge even when low water
* eating an animal gives you ~55% of it's xp now, instead of 65% (bigger xp drain)
* yeti and kraken abilities are improved: radius of the ability is now 3X animal radius
* Arctic damage is now 30% lower, PLUS 2X lower for low lvl (or low hp) animals (letting animals more easily upgrade into arctic)
* donkey was slightly nerfed due to feedback, damage is now randomly 10% lower, longer cooldown