Protagonist

The player can start as Male or Female gender in any one of the five available Origins stories.

## Origins Stories

The game starts with a choice between a nameable male or female protagonist, and one of five origins stories. Each origin story offers some unique dialog, quests, and effect which NPCs can be encountered, but doesn't affect the game in an immense way; however, this does give you some freedom in giving the protagonist a semblance of characterization.

Each origin include a flavor story at the beginning of the game, which you can choose to play through or skip. If you skip origin, you automatically start in Oakshire with Meredith as companion with her and you both at level 3.

List of Origins

* Starting Bonus: Toughness (Perk), chance to get Father's Sword during Origin
 Thief | * Notable NPCs: Patch.
* Starting Bonus: Explorer (Perk), chance to get Thief's Dagger during Origin
 Noble | * Notable NPCs: Father, Mother, Facis.
* Starting Bonus: Empathy (Perk), chance to get Rapier during Origin
 Templar | * Notable NPCs: Beatrice
* Starting Bonus: Templar(Starting Class), chance to get Greatsword during Origin
 Soldier | * Notable NPCs: Alexandra.
* Starting Bonus: Strong Back (Perk), chance to get Short Sword (v2.2; has the same name with starting equipments but different ATK bonus) during Origin
 Wizard
* Notable NPCs: ?.
* Starting Bonus: ?
* Sex Scenes: ?

## Perks

Each player starts with an origin related Perk. After each level up you gain a perk point, which can be spent in the perk tree. The perk tree is accessible via the mirror in Castle Whitemoon (left path from Oakshire's teleportation cystal), after you clear the castle of ghosts. The mirror is located in the main throne room, near Facis, your butler.

List of Perks
Note: Your starting perk is where you start on the perk tree. You can't invest into other starting perks

* Metabolism (Farmer) - Increases HP by 15%
 Main
Perks
* Chosen - Your physical damage is converted into holy damage
* Empathy - Your charm opens up new possibilities in conversations.
* Explorer - As an attentive person you may discover secrets which are hidden to others. Certain tiles will glitter, indicating a small cache of 100 gold can be looted.
* Explosive - Your attacks have 10% chance to explode!
* Heavy Back - Allows you to equip medium armor no matter the class
* Living Armor - Grants a 500 HP barrier at the start of each battle
* Lockpick Novice (I) - Improves lock picking
* Lockpick Expert (II) - Improves lock picking
* Lockpick Master (III) - Improves lock picking
* Midas - Doubles your gold income from Castle Whitemoon's investments.
* Rage - Increases your crit chance by 25%
* Reflection - 20% Chance to reflect or evade spells
* Scholar - Increase Magic Attack Power by 25%
* Speedster - 50% Chance to act twice per round
* Swift - Grants pre-emptive strikes and increases your agility by 25%
* Sword Master - Allows dual wielding
* Volatile - Grants 10% Mana regen
* Warrior - you resist stuns and confusion
Perks
* +25 Mana
* +10 Physical Attack Power

## Class

Your starting class is affected by your origin. Then throughout the game, you'll find different quests that will unlock a class and change your current class. Every class has its own benefits and its set of combat abilities. Outside of combat you can switch classes from the Menu, but while auto battle is on your character can use abilities from any classes that support your current weapon(s) (as of v2.2.)

**Note**: While on these quest, you have the option of turning down the class as a reward. This loses you the class forever. Make sure you never want to be the class you are turning down as there is no way to restore it without starting the game over.

**Note**: All of these classes can be unlocked in Act 1

List of classes