Trading post

Trading posts are NPC locations where resources, ships, and Weapon tech can be purchased. The exact availability varies depending on both the city size/level and the server type (from city to city within a server?). Available products are the same for all trading posts at a given city, and by moving from post to post, players can buy more than is available at any single trading post, though there are some city-wide limits.

At a trading post, players can also trade Weapon tech for Speedup and prefab modules.

In Chapter 7 of the Main Missions, one of the missions is to **Liaise 1 time(s)**. This can only be done at a trading post. Click on a trading post to begin the **liaise command sequence** - the player will have to create an operation and send a fleet to do the liaising.

While a player's fleet is liaising at a trading post, the faction that owns the post may offer the player a variety of missions - such as destroying privateers, protecting important locations, and transporting information or supplies. Players are not required to accept or complete the missions, but each completed mission earns the player a variety of rewards and adds 20 **activeness** towards the Partnership Agreement. If the player has selected it, these quests also count toward fulfillment of goals in the Individual Rating Agreement.

If there is a building (outpost, mining platform, or base) covering a trading post, then access to it will be inhibited. Also, trading posts that are inside a city are only accessible to members of the owning organization. Trading posts located **outside** a city are accessible to all players, but in some servers, cities can be aggressive towards fleets that are liaising outside of the city and/or the presence of privateer fleet may trigger blockades by city fleets.

## Level 3 city, NR/GCM server

**Ships**

* Rager - Torpedo Frigate
* Grim Reaper - High-Speed Frigate
* Argus - Tactical Destroyer
* Boreas - Missile Destroyer
* Crasher - Aircraft Transport

**Resources**

* 3 x Small Resource Pack

Weapon tech was not reported.

## Level 6 Trojite mining city

**Ships**

* XT-8 - Dual-Purpose Landing Ship
* XT-8 - Armed Missile Survey Ship
* Grim Reaper - High-Speed Frigate
* Argus - Tactical Destroyer
* Boreas - Missile Destroyer
* Boreas - Defense Destroyer
* XT-20 - Escort Cruiser
* XT-20 - Aircraft Cruiser
* Crasher - Armed Transport
* Helios - Cannon Assault Ship

**Resources**

* 2 x Medium Resource Pack (50k , 1000, 600)

* Basic Aircraft Tech (R3
* 2 x Super-Heavy Cannon Tech (R3)
* Small Pulse Cannon Tech (R3)
* Active Stealth Torpedo Tech (R3)
* Ion Cannon Turret Tech (R4)
* Platform Assault Torpedo Tech (R4)
* Bomber Tech (R4)
* Fighter & Corvette Operational Command Tech (R4)
* 2 x Airborne EM Cannon Energy-Storage Tech (R5)
* Large Pulse Cannon Long-Range Energy-Charging Tech (R5)

## Level 7 Trojite mining city (Glyndwr, II0026 - Corvus R)

**Ships**

* XT-8 - Dual-Purpose Landing Ship
* XT-8 - Armed Missile Survey Ship
* Grim Reaper - High-Speed Frigate
* Argus - Tactical Destroyer
* Boreas - Missile Destroyer
* XT-20 - Aircraft Cruiser
* Crasher - Armed Transport
* Helios - Cannon Assault Ship
* Star Sweeper - Ion Cannon Cruiser
* Indefatigable - Missile Battlecruiser

**Resources**

* Large Resource Pack (120k , 2000, 1400)
* 2 x Medium Resource Pack (50k , 1000, 600)

**Weapon tech**

* Small Pulse Cannon Tech (R3)
* Cluster Torpedo Tech (R3)
* Attacker Tech (R3)
* Basic Ion Cannon Tech (R3)
* Corvette Storage Tech (R3)
* Space Missile Evasion Tech x 2 (R4)
* Platform Assault Torpedo Tech (R4)
* Bomber Tech (R4)
* EM Armor Tech (R5)
* lon Shield Tech (R5)
* Antonios-Standard"Gamma Storm" Plasma Missile Tech (R5)
* NOMA-Standard "Fortress" Cannon Tech (R5)

## Updates

The option to trade Weapon tech for speedups and prefab was added in the patch of 2022-01-19:

>
> 2. Added the "Tech Trade" feature:
> You can use Weapon Techs to exchange for Prefab Modules and Speedup on the Tech Trade screen.
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