recursal/Fanatic-Fandom huggingface dataset:
Clover Leaf

Effect | Restores Life and Magic [list all]
 Powerlevel | All Magic Levels [list all]

**Clover boxes** and **clover leaves** are used as the lives system in the Little Big Adventure games. Each clover leaf represents one life, and one leaf is subtracted when the life points meter reaches zero, or when Twinsen falls into water, lava or gas. If Twinsen runs out of clover leaves, he dies. Each leaf is stored in its own clover box, limiting the number of possible clover leaves. Clover boxes are found in various places in the games, and finidng one means another opportunity of lives.

## During FunFrock's Reign

By completing a non-compulsory task in the game, Twinsen receives a list with clover boxes locations.

At the following places clover boxes can be found in the game:

* In Little Vachond Street of the Citadel Island sewers
* On an island across Peg Leg Street on Principal Island
* In the cellar of the Citadel Island tavern (Chez Luc)

In the first game, clover leaves have their own inventory box. Selecting the leaf in the inventory subtracts one leaf, and fills the life points meter.

## During Twinsen's Odyssey

At the following places clover boxes can be found in LBA 2:

* At the Desert Island oasis on a small island that Twinsen can reach on Moya's back or using the proto-pack
* In the Citadel Island sewers
* On the Island across from the Hacienda
* In the Dome of the Slate
* In the left wing of the Emerald Moon base
* In the gem mine
* In the secret hideout of the Mosquibees on the Volcano Island

Clover leaves also fill the Horn of Gawley with life candies.

## Related threads

### Hints\Spoilers

* The lost clover box?
* Clover boxes
* how many clover boxes did you find?
Quetch

**Quetch** is one of the four main species of the planet Twinsun. Their shape resembles humand, and they are characterized by a pony tail haircut.

Quetches are scattered on various islands around the planet, and are not concentrated in one place.

It is among the quetches that Sendell implanted a line of chosen ones, capable of rising up if required to defend the planet. Twinsen, the hero of the Little Big Adventure series, is a quetch who discovers that he is the chosen one destined to defeat the tyrant Dr. FunFrock.

## Related threads

### General

* Which race do you consider closest to humans?

### Fan Art

* Homesen
* My x-mas art
Sup

## Description

This humanoid race has a huge triangular head and a thin body. The Sups live mainly on the island of Otringal. They are the intellectual elite of the planet Zeelich where they dominate the other races, imposing their iron rule on all and sundry in the name of their Emperor. Their advanced technology allows them to travel from galaxy to galaxy and attempt to populate other planets. The Emperor and Dark Monk appear to maintain excellent relations...

## Related threads

### List of famous Sups

* Emperor of Zeelich - Dark Monk's right-hand guy.
* Johnny Rocket - first ever Esmer to set foot on Twinsun.
* Rick - Owner of Rick's Café.

### General

* Sups vs. Mosquibee's!
* Which race do you consider closest to humans?

### Fan art

* For those interested to see what a cell-shaded LBA would look like
* Esmer drawing
* Zeelich - Sup render
Wannie

Kind of big moles who stand on two feet. They live in families in comfortably furnished caves. Their favorite place is the under-gas because they can't survive on the surface without protecting themselves against the light (with sunglasses, big black capes, etc.). Traditionally miners from generation to generation, they sift the under-gas lava to extract gems for the Building Company which, in exchange, protects them from the monsters.

## Related threads

### Fan Art

* 3D Franco guard and Wannie
* Old Fan Art
* DarkMonk-Art thread
Green Rabbibunny Clone

* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies '2 seconds' (unknown)

 Recovery | *unknown* [list all]

**Green Rabbibunny Clones** hold a control box, which upon sighting an enemy, kneel down and enter buttons on the control box, which then makes them shoot multiple bullets.

A common Green Rabbibunny Clone Twinsen has to encounter is the one in the Military Camp on Principal Island, as he goes back and forth from Port Belooga to the Old Burg.
Sendell

* FunFrock's Reign [list all]
 Island | Well of Sendell

## Description

**Sendell** is thought to be the goddess of Twinsun, but actually there is a race of Sendells that lives in the core of Twinsun. She and other Sendells are watching over a Stellar Entity that is in gestation in the center of Twinsun.

They have been contacting Twinsen's ancestors to preserve the Legend that in the future will save the planet from FunFrock's dictatorship.

In LBA, she calls Twinsen for help in his dreams, warning him of FunFrock's dictatorship. She too gives Twinsen magical powers (see Legend of Sendell). She finally tells Twinsen that Stellar Entity is watched by her and other Sendells.

In LBA2, she helps Twinsen defeat FunFrock and save Twinsun again.

## Trivia

* Sendell is voiced by Julie Bataille in French, along with Trish Kessler-Caffrey (LBA) and Gay Marshall (LBA2) in English.

## Related threads

### General

* Sendellism
* Is Sendell a Girl?
* Why?
* LBA2 Mysteries
* Sendel vs. FunFrock
* Your preferred "version" of Sendell
* File that Didier sent me....
* Sendel, my pc god!
* Sendell
* Yet another odd quote

### Fan Art

* Evil Sendell (lol)
* Sendell Wallpaper
* Edited Film Pictures
* Lba3
* Sendell ^\_^
* Sendell's new image
* Sendell takes a turning
* mystery picture
Baggage Claim Owner

The **baggage claim owner** is a nameless grobo who owns the Baggage Claim on Citadel Island.

Twinsen can enter the baggage claim in the beginning of the game, but has no business there first, and the owner does not let him into the basement.

When Twinsen comes there to claim his proto-pack, the owner lets him in, and instructs him how to take the proto-pack. When Twinsen or Carlo bring the proto-pack back to the reception, the owner opens the crate, and Twinsen can then take the proto-pack.
Nitro-Meca-Penguin

Position | Row 3 [list all]
 Damage | Medium [list all]

**Nitro-Meca-Penguin** is a weapon available in Little Big Adventure 2. Those penguins are similar to the Meca-Penguins used in Little Big Adventure 1, although slightly different. Once such a penguin is launched, it moves a few inches forward, and explodes 5 seconds after, creating some damage around its explosion point.

Nitro-Meca-Penguins can be found in some shops, as well as in hidden places around Twinsun and Zeelich. One room in Dark Monk's Temple is full of these penguins. It is possible to possess a maximum of 10 penguins at a time.

## Related threads

### General

* The Desert Island Bowlers
* some fun stuff and tips
* Adeline can't spell?
* Nitro-Meca-Penguins
* Meca Penguins - how meny times?
* Unlimited Nitro-Meca-Penguins

### Hints\Spoilers

* Meca Penguin for beginners
* Speech glitch & the penguin on the reef
* Found another Mecapeng
* the meca penguin bug

### Fan Art

* Twinsen
* Lba3
Elves Club Blue Card

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value
* Items with an unknown powerlevel (doc): The **powerlevel** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | *unknown* [list all]

The **Elves Club Blue Card** is a blue card coated with star powder. It is a proof that the owner is officially a part of the Elves Club. It also enables opening some gates around Twinsun.

Twinsen receives the card from Joe the Elf, after finding him in a labyrinth in Desert Island. The card guarantees him an entrance to the Elves Club, as the fourth member there. Later on, after finding and releasing Raymond the Elf, Twinsen receives from him some clover leafs as gratitude when showing him the card. Twinsen also needs the card in order to open specific gates around Twinsun, especially in the Hamalayi Mountains area.

## Related threads

### General

* Third member of the elves club...
* Blue card mystery
* Three general questions and a "Have you done this yet. . . "
* about the funny things...
* No blue card on LBA HELP!!!!

### Hints\Spoilers

* IMPORTANT! Q ABOUT THE ELVES
* Problem with blue card in LBA....
Rabbibunny

**Rabbibunny** is one of the four main species of Twinsun. The name is deprived from a combination of the words "rabbit" and "bunny", due to their body shape.

These creatures have long legs and can run very fast. Their skin colour varies from light to dark brown. There are also several types of rabbibunny clones.

Rabbibunnies are common everywhere around Twinsun, and there is even a Rabbibunny Village in the Hamalayi Mountains, consisting entirely of rabbibnnies.

## Related threads

### Fan Art

* Body viewer
* ^^ System Shock 2 Art
* LBA3 Make It Happen Poster
* Smilies
* Damalala (LBA 3) 3D model..
* The Rabbi Bunny
* Another Damalala model
* Guess who!
* a rabbibunette!
* wow
* My x-mas art
属性

**属性**以数字的方式表示着玩家角色在领地人生中的某种能力，并且可以被很快的改变。

## 生命力

Represents how healthy your character is. If it reaches 0, then your character will be dead. Measured from 0 to 100-200 (depends on Constitution Stat)

* **Increased by**: regeneration, Healing skill abilities
* **Decreased by**: combat damage, bleeding while in Knocked out state, falling damage, poisons etc.

## 气血值

Represents how conscious your character is. If it reaches 0, then your character will be in a Knocked out State. Measured from -100 to 100-200 (depends on Constitution Stat)

* **Increased by**: regeneration, Healing skill abilities, Rest skill
* **Decreased by**: combat blunt damage, bleeding, poisons etc.

疲劳
--

Marathon amount of your stamina. If it reaches 0, then your character will be totally exhausted and won't be able to regenerate Soft Stam.
Measured from 0 to 100-200 (depends on Willpower Stat) It takes approximately 40 seconds to regenerate 1 hard stamina point.
1 hard stamina point will regenerate 100 soft stamina points.

* **Increased by**: regeneration, Rest ability
* **Decreased by**: regeneration of Soft Stam.

耐力
--

Sprinter amount of your stamina. If it reaches 0, then your character will briefly loose it's breath and won't be able to perform almost all actions and abilities. Measured from 0 to 100-200 (depends on Willpower Stat)

* **Increased by**: regeneration
* **Decreased by**: almost all actions and abilities.

饥饿
--

How hungry your character is. Measured from 0 to 100.

* **Increased by**: food.
* **Decreased by**: Hard Stam regeneration

Read more at Hunger System

## 食物质量倍率

How good is the food your character is eating. Affects skills raise speed. Measured from 0.01 to 5.

* **Increased by**: high Quality food.
* **Decreased by**: low Quality food.

Read more at Hunger System

## 善恶值

Represents how good or evil your character is. Measured from -1000 to 1000, but usually no more or less then +-50.

* **Increased by**: Praise your God ability once a real life day.
* **Decreased by**: performing criminal acts.

Read more about Alignment system.
Pearl of Incandescence

Position | Row 4 [list all]
 Powerlevel | None [list all]

**The Pearl of Incandescence** is a pearl found in the Cave of the Pearl of Incandescence on the Island of the White Leaf Desert, inside a giant clam. These kind of pearls are highly prized by magicians, and enable to complete certain spells.

In order to release Sendell's Ball, that was locked by Bersimon inside a frozen sphere, Twinsen has to obtain the Ring of Lightning. To do that, he needs to drop a Pearl of Incandescence into the cauldron in Bersimon's tent.

The Rector of the School of Magic instructs Twinsen to get the Pearl of Incandescence from the cave in the cliffs at the Island of the White Leaf Desert. Twinsen reaches to the cave using Moya's services, and gets the pearl using his proto-pack. He then drops the pearl in the cauldron at Bersimon's tent, which gives him the Ring of Lightning. He can then use it to release Sendell's Ball.

## Related threads

### Hints\Spoilers

* How can I get the parl of incandescence before I get to Zeelich?
Fish-Bull

* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies no value

 Recovery | *unknown* [list all]

 File:DVFISHBU.JPG
**Fish-Bulls** are dog-like creatures from Zeelich. They bite everything that moves. Fish-Bulls can be seen black or brown. Some are well behaved and wear muzzles while standing near their owner, while others are violent and will attack Twinsen as soon as he gets too close.

These creatures are used as fighting dogs by the Emperor's forces. There is a training course for them in the lower city of Otringal. They can also be found inside the Emperor's Palace, in the Gazogem Refinery and in the Wannie Mines. They are also brought to Twinsun by the Esmers, where they sometimes can be seen with muzzles. However, they go freely around in the White Leaf Desert, and during the Esmer invasion at several places on Citadel Island and inside the Turkish bath of the Hacienda del Monte-Pelado.

Twinsen has to get past these dogs several times during Twinsen's Odyssey, for example at the entrance of the Temple of Bù when it is taken over by the Esmers. However, the Fish-Bulls are not a big threat to him.

When stepping into a Fish-Bull's crap in the Gaozgem Refinery, Twinsen is able to find a clover leaf.

## Related Threads

### General

* lba dog toys!!!
* Little Big Adventure 2
Twinsuniverse Wiki/Section 4

Videos

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Wiki Community

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Col. Kroptman

**Kroptman** is a firm sphero rebelling against FunFrock during his reign. He became the colonel of the rebels on Rebellion Island. Kroptman was captured during their assault on the Okojo pass, which would lead them to the Northern hemisphere of Twinsun.

When Twinsen arrives to Rebellion Island he is given the task to free the Colonel. A commando helps Twinsen to get into the fort which guards the pass and where Kroptman is being held. Freeing the Colonel eventually enables Twinsen to reach the Northern Hemisphere himself.

After Kroptman is freed by Twinsen he escapes together with the rabbibunny commando that had guided Twinsen to the fort. They both disappear.
Kash

* FunFrock's Reign [list all]
 Position | Row 3 [list all]
 Effect | Stores Money [list all]
 Powerlevel | None [list all]

**Kashes** are the currency unit on Twinsun. They are used by the inhabitants of the planet to buy items they want. Kashes can be easily found almost anywhere around the planet, by searching rubbish cans or plants.

Twinsen uses Kashes in order to buy anything he is interested in. Once arriving on Zeelich, he finds no further use for them, and sells them to the Twinsunian Souvenir Shop, in exchange for Zlitos.

## Related threads

### General

* stupid thread
* Senorita

### Hints\Spoilers

* Found a way to modify the GOLD cheat to give more money...
Ski-lift Rabbibunny

The Rabbibunny who operates the ski-lift at the ski summit of the Hamalayi Mountains in LBA1.
Not much is known about this character, including where he lives. It could be assumed he lives in the nearby Rabbibunny village but his clothes are a lot neater than those of the rabbibunnies in the village, which suggests he doesn't as he probably would have ripped clothing also if he lived in the village with the mutants running around.
Pharmacist (Quetch)

* Enemies of an unknown combat style (doc): None of the **melee**, **ranged**, **magic** and **explosive** parameters are specified
* Enemies of unknown range (doc): The **range** parameter specifies no value
* Enemies of unknown speed (doc): The **speed** parameter specifies no value
* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies no value

 Recovery | *unknown* [list all]

The **pharmacist** is a quetch running the Citadel Island pharmacy during the reign of FunFrock.

It has been suspected by fans that he is the "informant" the nurse in the Citadel is talking about, and thus is maybe responsible for Twinsen's arrest.

When Twinsen comes to the pharmacy to get a bottle of cherry syrup, it is obvious that the pharmacist fears Twinsen, as he is very scared when he sees that Twinsen had managed to escape the Citadel. The pharmacist manages to call a grobo clone using his alarm button, but is eventually killed by Twinsen.

## Related Threads

### General

* Pharmacist's relation in the telling of the dream.
Annie

Occupation | Maid to Mr. Lemoine

**Annie** is a wannie working as Mr. Lemoine's housemaid. She lives with her only son in a small house in the Village of the Wannies.

Twinsen has to go to other islands in the under-gas. Not knowing how to contact the ferryman, he goes to the village of the wannies, where the Priest tells him to ask his housemaid about it. Twinsen then goes to Annie, who teaches him the Ferryman's Song, which is required to call the ferryman.

Hitting Annie results in her hitting Twinsen back with her broom.
Garden Balsam

Position | Row 4 [list all]
 Powerlevel | None [list all]

The **Garden Balsam** flower is a rare flower that grows in the White Leaf Desert, especially in rocky areas. The School of Magic uses those flowers for their tests, in which the students of the school must fetch the rector such a flower.

As part of his studies in the School of Magic, Twinsen has to bring the rector of the school a Graden Balsam Flower. After the rector instructs Twinsen about this test, the location of such a flower is revealed to him on the holomap- on top of a rocky mountain in the desert. To reach the mountain's top, Twinsen needs his car, which he can use after Zoé fixes it. Twinsen is able to complete the test by climbing with the car on a nearby mountain, and then jumping to the mountain across, where the flower is.

In return for the garden balsam, the rector gives Twinsen the Horn of the Blue Triton, which enables him to heal others, as well as himself. With this horn, Twinsen can finally heal Dino-Fly, and thus complete the third and last test for the School of Magic- the Dome of the Slate test.

Dispensing a life candy from the Horn of the Blue Triton on the place where the flower grew results in another flower growing there. The rector of the school then pops up, and, congratulating Twinsen for the idea, awards him with a couple of clover leaves.

## Related threads

### Hints\Spoilers

* Secend Test !
* How do I get the balsam plant?
* ı imagined they are easy but ı can't
Scooterbunny

Occupation | Scooter driver

## Description

A rabbibunny who taxi's citizens around Citadel Island for a small fare.

He is found in a garage during the rain complaining about the storm. After the rain stops, he drives around the town square. If Twinsen stops him, he will offer to give him a ride up to the Flower Circle.

## Role in Twinsen's adventure

In LBA2 the scooterbunny can take you for a ride to the furthest points of Citidel Island (Weather Wizard tent and Lighthouse) aswell as Lupin-Burg City for only 8 kashes. He only drives his scooter when it is sunny.
When it is raining on Citidel Island he provides you with a hint that you can jump while you're running to go further.
Schmoutz

A **Schmoutz** is a yellow creature which looks like a fusion of a puppy dog and a pig. These creatures are kept as pets by Zeelichians.

The Wannie family who eat Fire-Fly tarts have one. There is also one wandering the Wannie Mines. The old Sup woman at the Imperial Hotel can be found playing with hers as well.
Magic Slate

Position | Row 2 [list all]
 Powerlevel | None [list all]

The **Magic Slate** is a slate allowing to store images of any kind, and in no time at all. These slates are given as rewards for completing a specific test in the School of Magic.

Twinsen receives the Magic Slate from the Rector of the School of Magic, after completing the Dome of the Slate test as part of his studies in the School of Magic. With this slate, Twinsen is able to store particular images that he finds important enough to be recorded as he goes about in his journey.

The slate comes in handy especially for storing maps. After making record of a map, Twinsen can look at the Slate and use it to examine various locations that are on it. Some examples of maps that end up being stored into the Magic Slate are the map of the Dome of the Slate, the Sewers of Citadel Island and the Emerald Moon base.

Using the slate is not a compulsory part of the game, although it can come in handy in some points.

## Images stored in the slate

* ImageSlate2.gif

The slate without any images stored
* The sewers of Citadel Island
* Island CX
* Emerald Moon Base
* Dome of the Slate
Flask of Clear Water

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value
* Items with an unknown powerlevel (doc): The **powerlevel** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | *unknown* [list all]

The **Vial of Clear Water** is one of the four magical items that have to be collected by the Chosen One, if he "hopes to be victorious", according to the Book of Bù. While the vial itself is of less importance, the water required to posses is of a special kind: water from the Clear Water Lake, which is located at the Hamalayi Mountains. However, gathering water from this lake during the reign of Dr. FunFrock is not an easy task. Not only is the access to the lake blocked by soldiers and clones, but also it is frozen throughout the entire year. The Heir, when his time arrives, would need to find ways to overcome the clones, as well as to melt the water.

Twinsen has to fetch a vial with Clear Water as one of the four magical symbols described in the Book of Bù. When he reaches the Hamalayi Ranges with the rebels, though, he finds out that reaching the lake isn't simple. Not only are the clones patrolling everywhere, but also the access to the lake is blocked by a carrot door, which is sacred to the residents of the Rabbibunny Village. By destroying the Mutants Factory, thus preventing any mutants from disturbing the life of the rabbibunnies, Twinsen is able to gain their trust. They then open the the Sacred Carrot for him, allowing him to reach the Clear Water lake. Twinsen also needs a blue card in order to open the gate of the fortress near the lake.

Once at the lake, Twinsen was finds out that the water is frozen. Using the advice the old and wise Rabbibunny at the White Leaf Desert gives him, he is able to melt the water at the lake using the magic flute he recieves after freeing one of the Runic Stones at Proxima Island. Once the lake unfreezes, Twinsen takes out his now-empty flask which once contained cherry syrup, and fills it with Clear Water.

The water doesn't have any use until afterwards. When coming to destroy the Teleportation Center, Twinsen eventually reaches a dead end at the room of the third Runic Stone. Knowing that the stone is indestructible, he pours some Clear Water on it, then quickly makes his way out of the building. A few seconds later, the building explodes completely, leaving behind only ruins, as well as the Runic Stone. This explosion reveals the secret access to the Construction Zone, leading to Polar Island.

It is alo possible, although not a compulsory part of the game, to pour some water into the water tank at the Water Tower of Principal Island. In reward for doing so, the librarian gives Twinsen three clover leaves.

During Twinsen's Odyssey, the now-empty vial is at display in Miss Bloop's private museum.
Dark Monk's Prophecy

**Dark Monk's Prophecy** is a Zeelichian prophecy which tells about the origin of the planet Zeelich and Dark Monk, and how one day Zeelich will become a beautiful planet again.

## The prophecy

The prophecy is scribed on a wall in Dark Monk's Temple at the Island of Celebration:

A partial third part appears inside Dark Monk's Statue:

## In the game

Dr. FunFrock, or a clone of him, somehow escaped from Twinsun after his fight with Twinsen and arrived on Zeelich, a grey planet surrounded with a thick layer of gas in which monsters float freely about and seas of lava flow underneath it. FunFrock, up for more evil plans, made a pact with the Emperor of Zeelich, and disguised himself as Dark Monk, the God of Zeelich. The religious Esmers believed everything he said and prepared a plan to destroy Twinsun, because "Dark Monk" instructed them to do so. Jerome Baldino is right on time to find this out and calls in the help of Twinsen, now the well known savior of Twinsun.

Twinsen once again takes the job of the hero to save his planet, and travels to Zeelich. There he unmasks Dark Monk and the plan that the Emperor was preparing, right in front of the deceived Esmers. They are right on time to help Twinsen to stop the destruction of the planet. During his quest, Twinsen actually assembls all four fragments of Dark Monk's key and makes the prophecy of the real Dark Monk come true. Zeelich is now once again a green paradise, without gas or lava present on its surface.

## Unconfirmed theories

Although FunFrock took the role of Dark Monk, the prophecy of Dark Monk must have been true for the prophecy to be fulfilled. Dark Monk probably does exist, but never takes the form of a mortal, like FunFrock. Perhaps all the prophecy wanted was to reunite the four races of Zeelich by bringing together all four key fragments, which was fulfilled by Twinsen himself, only trying to save his own planet.

## Related threads

### General

* Noticed something weird??
* Dark Monk
* Do you remember when... [spolier]

### Hints\Spoilers

* wow
* Miscellaneous question...
Spell Guardian

* Enemies of unknown speed (doc): The **speed** parameter specifies no value
* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies no value

 * Melee [list all]
 Recovery | *unknown* [list all]

The **spell guardian** is a very big monster guarding a spell that might be usefull to Twinsen.
It's rather fast, it can use its spiked hands to hit and it can spit. It's ranged attack is similar to The Tralü's attack.
Teleportation Center scientist

* Enemies of an unknown combat style (doc): None of the **melee**, **ranged**, **magic** and **explosive** parameters are specified
* Enemies of unknown range (doc): The **range** parameter specifies no value
* Enemies of unknown speed (doc): The **speed** parameter specifies no value
* Enemies of unknown damage (doc): The **damage** parameter specifies no value
* Enemies of unknown rate (doc): The **rate** parameter specifies no value
* Enemies of unknown recovery (doc): The **recovery** parameter specifies no value

 Recovery | *unknown* [list all]

## Description

The **scientist** in the main room of FunFrock's Teleportation Center was keeping an eye on the central computer that preserved the Teleportation system all over Twinsun. Though he politely warned Twinsen first, he did not have any problems with shooting at him using the pistol that he was armed with. He was killed in the explosion that Twinsen caused by hitting the central computer.

## Role in Twinsen's Adventure

The Teleportation scientist "hinted" Twinsen to destroy the five telepods and especially the computer in the main room of the Teleportation Center. He warned Twinsen not to touch anything when Twinsen infiltrated the Center. Of course this gave Twinsen the idea to actually destroy as much as he could. After disabling the telepods he needed to hit the central computer to make it explode and find a way out.
Epic Seven Wiki/Section 2

Content

* **Left column subheading 1**
	+ Content item 1
	+ Content item 2
	+ Content item 3
	+ Content item 4
* **Left column subheading 2**
	+ TBA

* **Right column subheading 1**
	+ Content item 6
	+ Content item 7
	+ Content item 8
* **Right column subheading 2**
	+ TBA

Heading B links

* **Left column subheading A**
	+ Subject B item 1
	+ Subject B item 2
	+ Subject B item 3
	+ Subject B item 4
	+ Subject B item 5
* **Left column subheading B**
	+ Subject B item 6
	+ Subject B item 7
* **Left column subheading C**
	+ Subject B item 8
	+ Subject B item 9
	+ Subject B item 10
	+ Subject B item 11
* **Left column subheading D**
	+ Subject B item 12

* **Right column subheading A**
	+ Subject B item 13
	+ Subject B item 14
	+ Subject B item 15
	+ Subject B item 16
* **Right column subheading B**
	+ Subject B item 17
	+ Subject B item 18
	+ Subject B item 19
* **Right column subheading C**
	+ Subject B item 20
	+ Subject B item 21
	+ Subject B item 22
Umbrella

Position | Row 5 [list all]
 Powerlevel | None [list all]

## Description

This is just a common **umbrella**, coloured beige. It belongs to Leone, the cleaner of the Healing Wizard, Ker'aooc.

## Role in Twinsen's adventure

Looking for a way to treat his Dino-Fly, Twinsen went to the pharmacy, where he witnessed the stealing of this umbrella. Leone, the rightful owner of the umbrella, was willing to help Twinsen find a cure for Dino-Fly, if the quetch would bring her the umbrella back. To retrieve the umbrella, Twinsen had to sneak to the rabbibunny thief, thus being able to scare him and get the umbrella from him. Once returning the umbrella to Leone, the sphero advised Twinsen to go meet the healing wizard at Desert Island.

## Trivia

Twinsen was able to sell the umbrella at the Twinsunian Souvenir Shop, for the decent price of 20 zlitos.

## Related threads

### General

* An umbrella??
* Another strange quote
* Twinsun - a happy jolly place? I THINK NOT
Francos Fragment

Position | Row 2 [list all]
 Powerlevel | None [list all]

The **Francos Fragment** is one of the four fragments which together summon Dark Monk's statue to complete his ceremony. This should turn Zeelich back in its original look after 10,000 ceremonies. The Francos Fragment is the red right piece of Dark Monk's key.

The fragment itself was lost years before the events of Little Big Adventure 2, as the franco who hid it, Roger de la Fontaine, was eaten by a gas monster. Due to that, most of the inhabitants of the Island of the Francos are searching for it.

As part of his quest to unite the four key fragments into Dark Monk's key, Twinsen has to find the Francos Fragment. Using the tips he hears from the people of the island, Twinsen manages to find the Franco Burgermaster's Key, which he uses to get the Franco Burgermaster's Notes. Following the instructions on the notes, Twinsen reaches a place behind the local bazaar. Once digging there by using a pick-ax he buys from the bazaar, the fragment is in his possession.
FunFrock's Saber

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value
* Items with an unknown powerlevel (doc): The **powerlevel** parameter specifies no value

 Position | *unknown* [list all]
 Damage | High [list all]

**FunFrock's Saber** is a saber (often also known as the **Magic Saber**) that once belonged to Dr. FunFrock, although he does not actually use it in the game. This saber is considered the most powerful weapon on Twinsun, and is capable of killing most creatures.

In Little Big Adventure 1, the saber is locked in a safe in FunFrock's headquarters at Principal Island. This safe is guarded by a few clones, including a clone of FunFrock himself.

Twinsen finds the sword in the safe when he comes to the hadquarters to search for the plans of the Teleportation Center.

The way Twinsen uses the saber may varies, depending on his behaviour:

* **Normal**: Twinsen hits the enemy by walking forward and cutting.
* **Sporty**: Twinsen jumps back once and then forward to hit the enemy.
* **Agressive**: Twinsen acts extremer than in Normal mode, and also jumps and turns a couple of times at the enemy.
* **Discreet**: Twinsen uses the sword as silent as possible. He also acts the least aggresive.

Using the sword, Twinsen is able to defeat some enemies he couldn't beforehand, such as red clones. In the final battle against FunFrock in the Well of Sendell, it's possible to kill him only with the sword.

## Related threads

### General

* Get the Sword at start of game
* LBA2 Mysteries

### Fan Art

* The Heir
* My version of twinsens sword:)
Mrs. Brune

**Mrs. Brune** is a rabbibunny working at the ticket office in the Citadel Island harbour. She has two kids: a child rabbibunny studying in the school, and an older son known as the Umbrella Thief.

She is upset that it is raining and the kids at the school cannot go out to the flower circle.

Mrs. Brune only gives Twinsen a small hint, regarding Raph the lighthouse keeper.

## Related Threads

### General

* Families
* Another quotes from LBA...
Raymond the Elf

**Raymond the Elf** is one of two elves in Little Big Adventure 1. He looks just like Joe the Elf, only his clothes are coloured blue.

Twinsen finds Raymond locked in a cell in the subway station at the Hamalayi Mountains. A nurse in the station tells Twinsen that he captured the elf, but now does not know what to do with it, as officially it does not exist. By killing the nurse, Twinsen gets the key to the cell, and is thus able to free Raymond. As a gratitude, Raymond shows Twinsen on his holomap the location of Clear Water Lake. By showing him the Elves Club Blue Card, Twinsen also receives from Raymond 3 clover leaves.

Raymond later stands on the rocky peak nearby the station, and gives Twinsen 3 clover leaves every time he shows him the card again.

## Related Threads

### General

* "the Elf"
* Elves and magic powers
* another weird quote
Racer

Occupation | Racer

The **racer** spends all day driving his car around the race track on Desert Island. He tells Twinsen to come back once he gets a car so they can race.

* The Racer would ask to follow him when Twinsen got his car. He gave an extra Clover Leaf at the finish if Twinsen managed to follow right behind him, and went all the way around the track.
Mies van der Rooh's Father

* FunFrock's Reign [list all]
 Building | Neighbour's House

**Mies van der Rooh's father** is a rabbibunny whose name is unknown. He is the father of Mies van der Rooh. During FunFrock's Reign, they both live in house in Bug Street on Citadel Island, next to Twinsen's house. After the death of Mies van der Rooh before Twinsen's Odyssey, his father kept living in the house on his own.

## During "FunFrock's Reign"

Mies van der Rooh's father played no vital role. He tells Twinsen at the start of the adventure that he and his son are planning to repair his house soon, including putting a fence around the chimney. As Twinsen just escapes from his house through the chimney, he tells the rabbibunny that he is not interested any more.

## During "Twinsen's Odyssey"

Twinsen finds Mies van der Rooh's father working on some works of his defunct son, among which is a map of the Citadel Island sewers. He tells Twinsen that in order to restore the map, he needs a flask of Gallic Acid, which ran out of stock on Citadel Island. After Twinsen brings him such acid, his neighbour restores the map, and finds out that it mentions a Pyramid Shaped Key, which he gives to Twinsen. Twinsen uses this key later for opening the room in which Sendell's Ball is concealed.
Wizard's Diploma

Position | Row 2 [list all]
 Powerlevel | Magic Level Green [list all]

## Description

The **Wizard's Diploma** is the official proof that the owner is a fully licensed wizard. This diplioma is given to anyone who graduates from the School of Magic by the rector.

## Role in Twinsen's adventure

In order to heal his Dino-Fly, Twinsen had to become a fully licensed wizard. For this, he had to pass three tests: the Magic Ball test, the Garden Balsam test, and the Dome of the Slate test.

Upon completion of all three tests, Twinsen became a wizard, and received the desired diploma, making his magic level rise to Green Ball. He was then able to buy a wizard's parade tunic from the wizard Chedil Amiradoo, which made him look like a wizard. He was then able to go to Zeelich, and find out more details about the disappearance of the wizards.

When arriving on Zeelich for the second time, Twinsen found no more use for the diploma, and, needing the money, sold it to the Twinsunian Souvenir Shop.
Fab

**Fab** is a sphero musician. He is best friends with Pat and Raph. Just like them, he likes hanging out in Chez Luc. The three of them started a band and they are seen in Chez Luc wondering where their buddy, Raph has dissappeared to. Fab does hint to Twinsen as to the location of where Raph is usually seen practicing his guitar.
Rabbibunny Village Man 2

## Description

The **Rabbibunny Village man** is one of four residents of the Rabbibunny Village in the Hamalayi Mountains.

When Twinsen first reaches the village, he finds this rabbibunny standing at the edge of the village, by a car track that leads to the Mutant Factory. He is constantly being attacked by a mutant, and whenever Twinsen saves him from the mutant he is rewarded with a clover leaf.

After Twinsen destroys the Mutant Factory this villager can be seen walking up and down the carrot garden in the village. He gives Twinsen a clue of the location of the Clear Water Lake by saying it is very near the village.
Luc

Occupation | Bartender

**Luc** is a grobo and owner of the pub Chez Luc on Citadel Island.

He works behind the counter and tells Twinsen that he can purchase Life and Magic Points from the bar.
Twinsen doesn't have to talk with Luc, thus he has no vital role.

## Related threads

### General

* Families
* Twinsun - a happy jolly place? I THINK NOT
Yellow Grobo Clone

* Enemies of unknown speed (doc): The **speed** parameter specifies '14.4 kph average; 18 maximum' (unknown)
* Enemies of unknown damage (doc): The **damage** parameter specifies '8%' (unknown)
* Enemies of unknown rate (doc): The **rate** parameter specifies '2 seconds' (unknown)
* Enemies of unknown recovery (doc): The **recovery** parameter specifies '0.7 seconds' (unknown)

 Recovery | *unknown* [list all]

**Yellow Grobo Clones** were observer clones created by Dr. FunFrock. They were not capable of fighting for FunFrock, and therefore were used as normal workers, for example to keep an eye on the passengers at the Citadel Island and Principal Island harbours. They are seen guarding a closed gate or Twinsen's house on Citadel Island, too.

In order to get to Principal Island, Twinsen has to use the ferry. The gate to the harbour, however, is blocked by a yellow grobo clone. After defeating it with his magic ball, Twinsen is able to get onto the ferry.

In Funky Town, Twinsen encounters a yellow grobo clone without a helmet. For a certain amount of money, Twinsen bought information from the grobo clone about the plans of the Teleportation Center being in FunFrock's headquarters.

Though the clones are present on other places, they are not important in the game most of the time.

A portrait of a yellow grobo clone is found in Miss Bloop's Private Museum. It has a safe hidden behind it.
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Lt. Grap

**Grap** is a rabbibunny serving as the lieutenant of the rebels on Rebellion Island. Grap's buggy serves the rebels as a transportation method between the island's harbour and the rebel camp.

Twinsen meets Grap in a trench in Rebellion Island, and hears from him that the island is constantly bobmed. Grap tells Twinsen that he can take his buggy to reach the rebel camp.
Rabbibunny Village Man

## Description

The **Rabbibunny Village man** is one of four residents in the Rabbibunny Village at the Hamalayi Mountains. He is seen standing by the huts being attacked by a mutant when Twinsen first enters the village.

Every time Twinsen saves the villager from the mutant, he is rewarded with a clover leaf, which in turn makes this non-important character quite helpful.

This particular rabbibunny seems to have a Scottish accent.
Felix

Occupation | Fisherman

**Felix** is a rabbibunny spotted in the harbour of Citadel Island. During the start of Twinsen's Odyssey he is seen fishing at the harbour, and from time to time catching crabs.

He lives in great fear of The Tralü, the monster of Citadel Island, that lives in a cave near the cliffs. As soon as Twinsen mentions the Tralü when Felix is around, he freaks out.

Felix is only able to give Twinsen some clues about the Tralü or about Raph. Beating the crabs Felix catches grants Twinsen life candies and kashes.

When Twinsen hits Felix, the rabbibunny drops his fishing pole, runs to the water and dives in. He disappears from the scene, and is only back when Twinsen re-enters the harbour.

## Related threads

### General

* Felix
* Felix suicide
* Secrets
Anatole

**Anatole** is an old sphero. He often has pain in his back, which is treated by the healing wizard Ker'aooc. In his spare time, he likes to play pétanque with his friend Carlo at the pétanque pitch in Port-Ludo in Desert Island. Anatole keeps losing the game due to his hurt back.

Anatole gives Twinsen some hints, for example about the School of Magic or the wizards. Using the Horn of the Blue Triton, Twinsen is able to heal Anatole, thus letting him win all his bowling games against Carlo, which upsets Carlo.

## Related threads

### Hints\Spoilers

* every point of interest i could find (lba2) that isnt on this site, that needs to be!
Umbrella Thief

## Description

The **Umbrella Thief** is a rabbibunny who steals an umbrella from the pharmacy on Citadel Island during Twinsen's Odyssey. He has a little sister at the Schoolhouse and a mother who works at the Inter-Islands Ferry.

Twinsen is asked to retrieve the umbrella back from the rabbibunny thief, by the owner of the umbrella, who was a customer at the pharmacy.

## Role in Twinsen's Adventure

To get information out of the owner of the umbrella about Ker'aooc, Twinsen had to go after the thief, in discreet mode to make him give the umbrella back. Apparently it was just an 'accident.'
Supergro

Recovery | Fast [list all]

**Supergros** are white grobo clones. They are armed with tablet launchers with which they can put anyone they hit to sleep. These people can then be brought to the nearest prison. They can be found in every prison and would teleport out of a telepod when alarmed by a nurse. Some can also be seen guarding the upper areas of Old Burg, or FunFrock's Headquarters.

Twinsen is not able to face the supergros for a long time, and each time he meets one of them, he is instantly carried to the nearest prison. However, after he gets the last level of magic with the flask of clear water, he is able to fight them. Then, they no longer shoot sleeping tablets, but deadly red projectiles, which can kill Twinsen in three hits.

Twinsen has to fight a supergro in the entrance of FunFrock's Headquarters, to get the key to enter it.

## Related threads

### Hints\Spoilers

* Taking care of supergros
* supergros..... :P
* Super 4th level magic ball protects you too?
Tim

Occupation | Waiter at Chez Luc

## Description

**Tim** is a pretty reckless rabbibunny working as a waiter in Chez Luc at Citadel Island. He seems to be a very dedicated waiter, always willing to happily serve the demanding cutsomers. It seems he would work in any conditions, even in the storm or in hot days. Additionally, it is recommended not to sneak into the basement of the pub, as an unpleasant experience would be Tim trying to kick you out of there. Tim seems to be the only worker at Chez Luc, except for Luc himself, of course. Luc, the manager and the bartender of the pub, seems to be pretty fond of Tim.

He is seen running around the pub, waiting on his customers. Occasionally, he loses his balance on the stairs and falls over onto his back.

## Role in Twinsen's adventure

Perhaps due to him being a bit busy with the demanding customers of the pub, who especially came in during the storm, Tim was not able to help Twinsen very much. Unlike most of the characters the quetch met during his adventures, Tim was not able to give Twinsen any useful hints, not even about Raph's whereabouts.

## Trivia

Using some of his tricks, Twinsen was able to steal some money from Tim. Since Fab's way of paying Tim was to throw the kashes towards him, Twinsen managed once to sneak in, and steal the money before Tim even realized what was going on.

## Unconfirmed theories

It is unknown why, but every time Tim ran up or down the stairs of the pub, he dropped and fell on his back. The mysterious rabbibunny refused to reveal the real reason for these mysterious falls.
Red Magnetic Card

* Items of unknown position (doc): The **columnposition** parameter specifies no value
* Items of unknown effect (doc): The **effect** parameter specifies no value

 Position | *unknown* [list all]
 Powerlevel | None [list all]

The **Red Magnetic Card** is a magnetic card created by a forger rabbibunny living on Proxima Island, whose speciality is faking such cards. Due to the phony red card traffic, this rabbibunny was arrested, and his brother, who stays alone in their house, gives such a card to whoever says the word "Amos" to him.

The card itself enables opening gates on numerous places around Twinsun, as well as operating the lift at the ski summit at the Hamalayi Mountains.

In FunFrock's Headquarters on Principal Island, Twinsen meets the card forger, now imprisoned in the fortress. The forger tells him about his brother, who will give him a red card if Twinsen says the word "Amos" to him.

In the forger's house on Proxim-City, Twinsen receives a red magnetic card from the forger's brother.

The first place where Twinsen uses the card is the Maritime Museum, which he enters through a side door, since the place is heavily guarded. Twinsen later uses the card on various places around the planet for opening many kinds of gates, especially to enter FunFrock's headquarters, or even for operating the lift at the ski summit.

## Related threads

### Hints\Spoilers

* red card
* Red Card!
* LBA1: red card
* Red card in LBA1
* haha Red Card Problem this time...
* Help in early LBA1
Warehouse Grobo

* Characters of unknown alignment (doc): The **alignment** parameter specifies no value

## Description

A grobo in the harbour of Citadel Island who sells Twinsen fake ferry tickets in LBA1, because the ticket clerk recognizes him as a wanted man. The warehouse that the Grobo is standing outside is replaced with Mr Paul's house in LBA2.

## Role in Twinsen's adventure

When Twinsen needs a ferry ticket, but wont get sold one from the ticket clerk due to him being an escaped prisoner, he has to help a grobo move crates in an old warehouse, then he gets rewarded with ferry tickets. Twinsen can also buy ferry tickets off him for a small fare.