FAQ

## General Information on the Game

### When will the game be released?

Kubifaktorium is available on Steam Early Access. Full release is planned for 2021.

### Is the game playable? Does it work?

The game will consist of 4 tiers, 3 of which are mostly complete and playable. All of these are fully playable, as is the world map which connects them.

### Is there an official road map?

Yes. You can find it here: https://trello.com/b/whMFjy8S/kubifaktorium-road-map

### Where can I learn more?

* Kubifaktorium on Steam: https://store.steampowered.com/app/898720/Kubifaktorium/
* Facebook: https://www.facebook.com/Kubifaktorium
* Discord server: https://discord.gg/kubifaktorium
* YouTube channel: https://www.youtube.com/user/BossConstructor
* Road map: https://trello.com/b/whMFjy8S/kubifaktorium-road-map
* Press kit: https://kubifaktorium.com/presskit

### Where can I request press keys?

Here on keymailer: https://www.keymailer.co/g/games/68005

### Does modding already work?

Yes! Mods can be downloaded via the Steam Workshop.

### Will the game have multiplayer?

The game is single player only. There is a donation system which you can use to send goods to (and receive goods from) other players, but there is no direct multiplayer mode.

## Media related things, debug options etc.

### List of Debug options

* Alt-Remove Zone = Delete everything in selected area.
* Ctrl-Stockpile = Capture area and export it as Diorama.
* F7 = Activate debug menu.
* F8 = Open spawn menu. (While placing: MMB / V = change model variation, Click = Friendly spawn, Ctrl-click actor = Spawn as enemy, Shift-click = Spawn construction job., Alt-click = Open spawn menu with all objects spawnable).
* F9 = Cinematic camera movement between positions 1-3. Hold Shift, Control or Alt to modify movement speed.
* F11 = Hide UI.
* F12 = Take screenshot.

#### How do I use the cinematic camera to show off my colony?

Move your camera to different spots and press Shift plus F1-F3 to define 3 different position. Then you can press F9 to move in-between them. Hold shift, alt or control while pressing F9 to modify the camera movement speed.

### Where are the save games and screenshots stored?

* Windows: C:\Users\username\AppData\LocalLow\MirkoStudio\Kubifaktorium...
* Linux: ~/.config/unity3d/MirkoStudio/Kubifaktorium/
* Mac: ~/Library/Application Support/unity.Unity Technologies.Unity Labs

## Reporting Bugs

You can help the development of the game and other players by reporting bugs that you encounter during your playthrough. There are two ways main ways of reporting bugs.

### Reporting a bug in-game

If you experience a bug in-game, e.g. a building that is not producing as expected or colonists misbehaving, please use the in-game reporting tool. To do so, click the button in the top right and write a short description of what happened. The report will automatically attach a screenshot of the game as well as some debug information. If you like you can leave your email address so that I can contact you in case I need additional information on the issue. Feel free to also use this function to report erroneous translations, layout bugs or other things that you found confusing or misleading during your playthrough.

### Reporting a crash

When the game crashes or when a save game fails to load properly, please contact me directly via email at info@bossconstructor.de and send me a) the player.log/output.log from the save game folder (see above) as well as b) the save game causing the problem.

## Gameplay related questions and troubleshooting hints

### How do I produce... / What items do I need for... / What do I need to get...

The ingame encyclopedia is your best friend, it will answer most of questions like these.

Where to find?

* in the top right of the screen, find the book symbol
* select any item or building - e. g. a brewery - and find the book symbol in its information panel

### How do I make colonists happy?

Sometimes it is necessary to make your colonists happy, so you can leave the island and proceed.
Especially in early game, this sometimes seems to be an impossible task.
Let us give you some hints, and things to check, you might not have thought about yet. The order of this list is randomly.

* Check the happiness overview. Move your mouse over the smiling face on the top of the screen (about the middle) to see what your colonists are demanding.
* It is not necessary to fullfill all advanced needs, to make your colonists happy, you might not even have the means to fulfill all of them. Focus on some of them, and see how things develop.
* Diversity is the key. You might have tons of bread and water, but still colonists are unhappy. Why not serve them a hot cup of tea?
* Diversity is the key. You do have wooden benches just everywhere? Why not have a torch around, and a table, and maybe even some flowers? Your colonists will love them...
* Do not hesitate to import goods, that you can't produce by yourself. It might be the last little bit your colonists need to get an even brighter smile. How about a glass of milk? Maybe there are even some animals around you could ask for free milk?
* If you want or need to import items to make your colonists happy, keep an eye on your available coins, you know: no money, no import. If you run out of money, start exporting goods. In early game, going for fabric or wooden boards, might be a good start, as the raw materials are infinite.

Tools have a high export price, but you might have to import other raw materials, and don't forget you need colonists for the workshops...

* Are you having accommodation for you colonists? Yes? Maybe you can afford upgrading them?

### I cannot leave the island, althoug all targets are reached

The button to leave the island is not active? Have a closer look, it might tell you "too many colonists"
Enter the colonist management window, directly from the "leave-island-screen", or pressing F9, or finding it on the top right of the screen.

Below the list of the colonists, find a yellow text line, telling you something about "colonists will settle down"
You can only leave the island if you did not reach the maximum capacity of your cargo ship.

To leave colonists behind, choose the ones and click on the X underneath the island symbol.
This means, these colonists will stay on the island. And, they will send you money to the next island(s) you are going to. Nice deal, isn't it?

### keys are not working / cannot move with wasd or arrow keys

workaround: Mostly working is, enter the game menu with the ESC button, go to "rebind keys", and without doing anything there, klick on "done" in the upper left.
Also mentioned was: if i press a few time ESC it comes back.

solution: in progress...

### colonists do not produce certain item

This can have several reasons, just check the things one after another:

* check if your colonists have the appropriate tools
* check you do have colonists assigned to workshops in the colonist management screen
* check if your colonists are doing other things or keep wandering around, maybe they are just busy doing other stuff. Hint: you can raise the priority workshops
* check if you have all raw materials on stock
* when using automated workshops and colonists to bring the items (and not using inserters): this only works when input storages are assigned.
* are you using bonfire colours? May it be that you "locked out" your colonists from the area with the workshops?
* check if there is free space in your output stodckpile(s)
* check if the output stockpile(s) accept the items you want to produce
* try saving and reloading the game (hint: F5 is quick save, F6 is quick load). If there is some miscalculation going on in the game, reloading mostly "resets" the game. This way you kind of see if the