COLICOID

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Colicoids are insectoid species native to Coila IV. In Battle, Colicoids curl up into a protective ball, then unfurl suddenly, catching their prey off guard. Their alien, insectoid minds give them a natural defense against Jedi *Mind Tricks*.

Colicoids are highly intelligent, emotionless, and cannibalistic (Particularly when food is scarce). Long ago, they transferred their ruthlessness to commerce, making them brutally efficient at business. Despite the Colicoids successful commercial ventures and their strict business protocols, enough visitors to the Colla System have been murdered and consumed by the Colicoids that Colla IV has spent years in diplomatic disputes. Many diplomats consider an assignment to Colla IV a death sentence.

Colicoids are responsible for designing the Trade Federations's murderous Droideka-Series Destroyer Droids fashioned to resemble their creators.

**Personality:** Colicoids possess a ruthless cunning that serves them well on the battlefield and at the negotiating table. They are vicious, calculating creatures driven by greed, and they show little regard for others.

**Physical Description:** Colicoids are tall, insectoid beings with multiple appendages, chitinous bodies, and powerful stinging tails. Their flat heads have multi-faceted eyes that give them superior vision, and their long antennae provide an acute sense of smell. Adult colicoids averages 1.8 meters tall.

**Home Worlds:** Colla IV, located on the border of The Inner Rim and The Expansion Region.

**Languages:** The Colicoid language envolve clicks and humming noises from their antennae and jointed legs, which is difficult to interpret and impossible for other Species to reproduce. They speak basic with a noticeable buzz. Colicoids often converse in their own language while in the presence of other Species- few would be pleased to hear what schemes and plots the Colicoids discuss right in front of them. Colicoids do not have a written language of their own and must use Basic.

**Example Names:** Bzhat, G'zharp, Kyrrik, J'kikrizt, T'karzhk, ytil.

**COLICOID SPECIES TRAITS**

• • Ability Modifiers: All Colicoids receive +2 bonuses to both their Dexterity and Intelligence but suffer a -4 penalty to their Charisma. Colicoids are infamously conniving individuals, whose lack of empathy put them at odds with the greater galaxy.

• • Medium Size: As Medium creatures, Colicoids have no special bonuses or penalties due to their size.

• • Speed: Colicoids have a base speed of 10 meters.

• • Defensive Ball: When threatened or attacked, a Colicoid can curl itself up into a tight ball, protecting its vital organs and exposing its tough chitinous carapace. Rolling into a ball is a Full-Round Action and grants the Colicoid a +5 bonus to its Damage Threshold.

• Once in a ball, the Colicoid cannot take any Standard Actions and can grasp only a single Small object (Such as a Comlink). The Colicoid cannot see while curled up but listens and smells without hindrance. As a Move Action, the Colicoid can rapidly unroll into a full standing position.

• • Rolling Movement: Colicoid are able to move at greater speeds by rolling in a ball. When a Colicoid uses the Run action, they move five times their speed instead of four.

• • Force Resistance: A Colicoid's alien physiology makes them resistant to The Force. Colicoids receive a +5 bonus to their Will Defense against any use of the Use the Force skill.

• • Natural Armor: Colicoids have a +1 Natural Armor bonus to their Damage Reduction. A Natural Armor bonus stacks with an Armor bonus.

• • Automatic Languages: All Colicoids can speak Colicoid. They have no written form of their language.