Thaumaturgy

Relevant topics on**Magic**

**Thaumaturgy** (魔法, *Mahō*?), also known as **True Magic**, is the highest class of power that surpasses Magic and all current sciences of that age. It represents the actualization of events that are impossible to reproduce in a certain era, whether by humans or the Planet, even if given an infinite amount of time and resources. The acquisition of the capacity to perform Thaumaturgy is considered the ultimate accomplishment of a Magus, and only within the grasp of those who have accessed the Swirl of the Root.

## Principles

"Thaumaturgy" can be differentiated from "Magic" in that the consequences of its use are ostensibly "impossible" or "miraculous." The end output of a spell that creates fire is within the world's dictates because something as mundane as lighting a match can yield the same effect. Concepts like time manipulation, teleportation, spatial warping and quarantine, and the resurrection of the dead are miracles thought to be possible only through the application of Thaumaturgy. The Denial of Nothingness, Operation of Parallel Worlds, and Time Travel are required to perform a resurrection. Still, the complete resurrection of the dead is something that not even Thaumaturgy has granted since the old days.

It is said that the beginning First changed everything, the following Second acknowledged many, the resulting Third showed the future, the linking Fourth concealed itself, and the final Fifth had already lost its meaning. Someone once said "Had it only ended at the Third".

Magic can be classified as human wisdom and the world, while Magic is the solitude outside of that, included in neither. Magic focuses on the studying of history, the works of man and the circle of life of the planet, but Thaumaturgy is considered the providence of a god beyond the skies. It is considered an irrefutable crime against both humanity and the planet, so reaching out to the Root is something that brings about the Counter Force.

### Acquisition

Thaumaturgy is attained by reaching the Swirl of the Root, but not touching it like those who are said to have disappeared from the World upon touching it. Moreover, in order to acquire True Magic, the Magus must be the very first to travel through a specific path to the Root; even if the same theory and method are used to reach the Root, those who came after the first Magus using a certain path cannot acquire True Magic.

It is possible, however, to inherit True Magic from one's predecessors. The First and Fifth are similar in that a path to the Root, a Gate of Akasha, was created and Thaumaturgy was gained upon their arrival, while the Second, Third, and Fourth were created as a means to reach that place. In the case of the Fifth, the path was discovered and left unentered by Aozaki Aoko's grandfather, and its Mysteries were passed on to her when she "turned tail and ran right at the front of the door". Those who do achieve newly acquired Thaumaturgy are killed by a "red shadow".

### Wizards

Those who practice Thaumaturgy are known as **Wizards** (魔法使い, *Mahōtsukai*?). They have control over their own Mysteries, but also practice Normal Magic. Kischur Zelretch Schweinorg's Magic is at the level where he was given the title Wizard Marshall by the Mage's Association, while Aoko is inferior in skill as a Magus to the lecturers of the Clock Tower. There are many Wizards who exceed them in the area of Magic, while their Thaumaturgy is a unique Mystery only available to them. Wizards are said to be normal magicians who are capable of rivaling Magic Gods in terms of power.

Wizards can be said to have become the adversaries of the planet, something which the human mind could not normally carry as a burden. Carrying such a power is the recklessness of changing the world. The uniqueness of the power and its transcendence can make up for the practitioner's lack of skills in Magic. Differences in power become irrelevant because skills with the likeliness of Magic can easily be "blown away" by Thaumaturgy.

## Magics

### The First Magic

* **Name**: Unknown
* **Domain**: The **First Magic** (最初魔法, *Saisho Mahō*?) is one of the oldest True Magics, but details about it are largely unknown. Some Magi of privileged rank know what it involves as common knowledge. Though the exact domain of the First Magic is uncertain, it is related to the generation of Ether Clumps, which have been called "materialized nothing". Though the Third Magic actually predates the First, the First Magic is still called the First because of its characteristics.
* **User**: Yumina - Deceased. The user of the First Magic is long dead, but because Thaumaturgy, by nature, still has a possibility of being inherited by those of future generations even if its user is dead, the First Magic is still considered to be in existence. The deceased user is the only existence recognized as worthy of respect by the Barthomeloi clan of the Mage's Association. It is said that the person that would be the user's heir is still alive, but barely.

### The Second Magic

*Main article: Second Magic*
* **Name**: Referred to as either "Zelretch" or "Kaleidoscope".
* **Domain**: **Operation of Parallel Worlds** (平行世界の運営, *Heikou Sekai no Un'ei*?)
* **User**: Kischur Zelretch Schweinorg

### The Third Magic

*Main article: Third Magic*
* **Name**: **Heaven's Grace** (天の杯（ヘヴンズ ・グレース）, ***Heaven's Grace***?)
* **Domain**: Materialization of the soul.
* **User**: Unnamed - Disappeared before 1AD.

### The Fourth Magic

* **Name**: Unknown.
* **Domain**: Like the First Magic, the details regarding the **Fourth Magic** (第四魔法, *Daishi Mahō*?) and its domain are unknown.
* **User**: Unnamed - The currently existing Magi will say that "it definitely exists" when talking about it and agree that it continues to exist. The name of the user is unknown even to them.

### The Fifth Magic

*Main article: Fifth Magic*
* **Name**: **Magic Blue** (魔法・青, *Mahō Ao*?)
* **Domain**: Its exact domain is unknown, but it has abilities related to **Time Travel** (時間旅行, *Jikan Ryokō*?) and making the laws of conservation of mass shoulder the debts of a past without future. Aozaki Touko claims there should be more to it because Time Travel is also governed by the Second Magic, but she declines to speculate further on the subject. Its concepts seem to revolve around consumption and extinction.
* **User**: Aozaki Aoko-The path to the Root was discovered some years ago by Aoko's grandfather, the former head of the Aozaki clan, who used it to create the Fifth Magic.