Vehicle

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In *Stormworks: Build and Rescue*, players design **vehicles** to use in missions for their own sea rescue service, including planes, helicopters, boats, and submersibles. Players can also access vehicles made by other Players through the Steam Workshop.

## Vehicle design guide

*Stormworks* uses a Component-based system for designing custom vehicles. Blocks can be painted and assembled into various types of vehicles, with dials and indicators available to report information from the logic systems also designed by the player.

## Boats

Boats are the 'standard' way on playing Stormworks. Stormworks allows players to build small boats such as dinghies, large boats such as oil tankers, or anywhere in between. In a typical game, the player will begin by building boats before working up to more unusual designs.

Due to the way Stormworks handles physics, the most important element of a typical boat is to ensure that it has a large enclosed area within the hull. This is typically below the main deck. It often contains the engine(s) for the vehicle. In overly simple terms, the amount of enclosed space in this area determines how much weight your boat can hold - meaning how many additional things you can put on it before the performance starts to degrade. If there is a 'hole' in this part of the ship, the boat will immediately sink when spawned in-game because it cannot hold its own weight.

## Helicopters

Helicopters are rotary wing aircraft featuring one or more large rotors on the top spinning horizontally, and usually one smaller rotor at the rear spinning vertically. The main rotor (the one above the helicopter) provides lift by forcing air downwards, while the small rear one produces stability. It is generally recommended to place the main rotor directly above the Center of Mass, and the small one farthest from the CoM as the vehicle allows. Common components that are used in helicopter construction are gyroscopes, which help keep the craft more stable and provides feedback to the main rotor, and flaps, which act as rudders for aircraft, allowing straighter and more stable rotating or pitching by directing airflow in a desired direction. While these are highly recommended and improve the stability and control of a helicopter, only the main rotor is necessary for a functional, albeit clumsy, helicopter.

## Planes

Planes are fixed wing aircraft that are capable of soaring through the skies at speeds much faster than most other means of transportation. While there are many different variants, styles, and types of airplanes with numerous different capabilities, all airplanes have a few common features. The first are wings. Without wings, the plane would not be able to fly and would just fall out of the sky...assuming it was even able to get into the sky in the first place! Wings can come in many shapes, orientations, and sizes, but almost all airplanes feature two large wings that come out of the left and right sides of the plane's body in symmetry with one another. The amount of wings, their placement, and their sizes are not limitations however, airplanes feature many different variations of wings and you should try and get creative and see what you can make work! The second thing all airplanes have is some form of propulsion. Airplane propulsion comes in many forms such as propellers, jet engines that intake air, and some even glide their way through the air after being propelled through some other means, controlling their speed by increasing or decreasing altitude until they eventually run out of momentum and must land. And that brings us to the third thing. Some way to get back down and back into the air. Most airplanes feature landing gear and wheels that allow them to take off and land on the ground and taxi to where they need to be when they cannot fly there, and the second most common type are seaplanes. These planes have buoyant structures on the bottom of them, that allow them to land, take off, and taxi on water. They are essentially the nautical versions of traditional landing gear and wheels.

## Submarines

Submarines (more correctly called submersibles as they exist in Stormworks) work similarly to boats, but primarily operate underwater instead of sitting atop it. To do this, they alter their buoyancy by taking on water in to their hull in the form of ballasts, decreasing their buoyancy and causing the submarine to sink. Although basic submarines can made using principles as they apply to boats, there are a number of key differences to submarine design that make them an interesting and unique challenge.

## Land

Stormworks supports the creation of cars and trains, although they have limited utility in the game due to most of the missions presently being based in or near the water.