Bizarre Dream

Bizarre Dream is a set of optional modifiers only accessible when playing on Reincarnation difficulty. It introduces 8 options that you can toggle on and off, allowing greater customization for runs.

## Spiritual Link

> "*Affected by the Spiritual Aura, Occult Scrolls, Weapons and Ascensions will offer additional buffs in a specific combination.*"
>
>
>

Spiritual Link introduces a system that provides a variety of sets, each containing various occult scrolls, ascensions, weapons and other things.

Once at least 3 items in a spiritual link have been collected, the bonus will activate. Certain spiritual links require essential item(s) to activate, and will not activate without them.

When this mode is enabled, ascensions and scrolls related to Spiritual Link will be highlighted.

There are a total of 66 links available. 26 links shared with all heroes, and another 5 exclusive to each hero (40 total).

## Mysterious Jokul

> "*The overflowing demonic aura makes creatures on Hyperborean Jokul more powerful.*"
>
>
>

Mysterious Jokul makes the Hyperborean Jokul significantly harder, with slight bonuses before you reach it to get prepared.

Pros:

* All Peddlers and Phantom Peddlers will have +1 shop refresh for free.
* The Spiritual Remnant at the start of Hyperborean Jokul will not be frozen, and will allow you to buy a blessing from them. If you already have 3 blessings, you must discard one to get the new blessing.
* Challenge events grant 10 soul essence, similar to Reincarnation 8.

Cons:

* All enemies in Hyperborean Jokul receive a 2.1x  Health? and  Shields?/ Armor? modifier per Reincarnation level, instead of a 1.6x modifier. (From 4.0x to 4.5x at R1, and 13.6x to 17.1 at R7/8.)
	+ This does not apply to Pole Monarch's phase 2 Shield, which remains at its non-Mysterious Jokul amount.
* All elite enemies fought will be enhanced, making them significantly more powerful.
	+ Armored elites are still vulnerable to Shield/Armor bypassing like  Penetration Bullet, and Cloning enemies can drop 2 more sets of weapons if not killed last.
* Royal Guard is always active and players cannot purchase it.
	+ The effect is slightly different. An elite enemy will spawn at Hyperborean Jokul stage 1 instead of Longling Tomb stage 4. This elite enemy can also appear along with another challenge event, including another Elite Invasion where other elite enemies will spawn.
* Challenge Events exclusive to Reincarnation 8 can be encountered in Hyperborean Jokul.
* The fight against Pole Monarch will be harder:
	+ There is always a Challenge Event even if difficulty is not Reincarnation 8.
	+ Pole Monarch will gain all 4 enhancements instead of 2, achieved at 20%, 40%, 60% and 80% aura bar charge.
	+ Some of Pole Monarch's attacks are accompanied by an additional weapon construct.
	+ When playing with teammates, each time Pole Monarch begins to drain an aura jar, an invincible clone of Pole Monarch will be created and attack the player with all enhancements active. This can happen up to 2 times, and lasts until phase 2.
		- These clones can still take damage but cannot be defeated. Some of their taken damage will pass to the true Pole Monarch.
* The fight against Gluttony will be harder:
	+ There is always a Challenge Event even if difficulty is not Reincarnation 8.
	+ During the Devour attack, Gluttony gains max Shield equal to 750% of his max Health and rapid Shield recovery, making any damage dealt against him meaningless unless it is dealt directly to Health or is so incredibly high that it breaks the Shield anyway.

## Lone Wolf

> "*Only available in single play. Enemies will become fiercer. You can choose 1 extra general Spiritual Blessing before a run for free.*"
>
>
>

Lone Wolf is only available when playing alone. It allows you to play a run as if you had additional players (chosen from 2 to 4). The amount of enemies and power of certain attacks will be adjusted accordingly, however enemy  Health? and  Shields?/ Armor? are unaffected. (For example, with 4-player you may run into a group of 5 elites instead of 2, each with 100% health, while actual 4-player runs will have 5 elites each with 700% health.)

As compensation for the harder difficulty, a Spiritual Blessing available to everyone can be chosen at the start for free. Hero-specific blessings and  Scrolls Master cannot be chosen.

Note that:

* It is still a singleplayer game. Multiplayer-exclusive things such as  Mutual Respect won't appear.
* If Mysterious Jokul is enabled:
	+ The extra blessing cannot be replaced at the fourth Spiritual Remnant.
	+ Pole Monarch does not summon clones.

## Interdependent Fortunes

> "*Players can select addition Occult Scrolls in the strating stage (starting from scene 2), but the enemy will also possess with corresponding abilities.*"
>
>
>

Starting from Anxi Desert, the players can choose up to 4 scrolls (with a choice of 3 scrolls each) to add to their inventory. If all 3 scrolls are unwanted, the choice can be discarded. After choosing, the scrolls will spawn in the room and can be picked up, while cursed scrolls are automatically picked up by the chosen player.

As a side effect however, enemies will spawn with effects based on the scrolls chosen.

Each room will randomly select several scrolls to apply to enemies, with enemies receiving effects in the order the room selected them. (Example: If  Resilient Life then  Flesh and Bones was selected, all enemies receive Resilient Life first, then Flesh and Bones second)

Unenhanced normal enemies will have 1 effect, enhanced normal enemies will have 2, and elite enemies will have 3. Duo Fjord increases this amount to 2-4, and Hyperborean Jokul increases it to 3-5. Bosses, Dragon Qian and Flying Saucer are not affected.

These scrolls are affected by  Occult Booster of corresponding players, though enemies won't have enhanced effects.

In Multiplayer, scroll choices are divided among team members. 3-player teams will give the host one extra choice compared to other players. All players can gain one copy of each chosen scroll.

Lists of all scrolls are shown below, sorted into each rarity.

## Transcendant Arsenal

> "*In the vault of the pre-boss stage of Duo Fjord and Hyperborean Jokul, or after defeating Pole Monarch, you can deposit and withdraw the powerful weapons in the arsenal from the arsenal guards.*"
>
>
>

With this option enabled, the player will gain three backup weapon slots where the player can store extra weapons by holding the interact button. Weapons in backup slots cannot be fired or used for ✦ Gemini inscriptions, instead they can only swap slots or be dropped from the inventory screen.

Later, at Duo Fjord stage 3, Hyperborean Jokul stage 2, and after defeating the last boss, an arsenal guard will appear. In the former 2 cases, he appears inside the Vault of corresponding stage instead of usual scroll chest, available after clearing all enemies inside.

Note: One exception is in Duo Fjord where the vault happens to be a room of Dragon Qian, in which the arsenal guard doesn't appear.

Interacting with an arsenal guard will access the arsenal, in order to deposit and withdraw weapons (at hand or backup). The arsenal has 9 slots which are shared through heroes of same profile. Weapons withdrawn will have their levels adjusted to current stage, but cannot etch more inscriptions (even if they didn't do so before) or be recycled.

It is also possible to imprint weapons with spirits so that a spiritual imprint of the weapon can be kept in the arsenal despite being in use (even if the player fails to store them manually afterward). Changes made to the imprinted weapon, such as upgrades, apply to both the imprinted weapon and it's spiritual imprint. Imprinting one weapon costs  150?. Each arsenal guard can imprint one weapon, and each player can only carry up to 2 imprinted weapons in one game.

This option also allows Challenge Events to occur in vaults even if it won't happen normally. These challenge events can yield rewards accordingly, notably scrolls you would otherwise lose from the arsenal guards.

Before starting a run, you can check your arsenal. In Multiplayer, players can also check others' arsenal.

## Ascension Fusion

> "*In the boss stage of the Longling Tomb, you can choose the awakening of other heroes, and then upgrade through golden goblet.*"
>
>
>

Upon reaching the boss stage of Longling Tomb, each player is given 6 out of 29 Ascensions of other heroes. Each player can choose up to 2 of the options, such that they can appear in the choice of  Goblet onwards.

Possible Choices:

* Crown Prince:  Wildfire,  Elemental Rage,  Pyrodominance,  Electrodominance
* Ao Bai:  Ember Eruption,  Sustained Fire,  Adrenal Rush,  Close Call,  Overloading
* Qing Yan:  Close Combat,  Hail of Bullets,  Victory Rush,  Last Stand
* Lei Luo:  Shadow Knight,  Voltage Surge,  Eye of the Storm
* Tao:  Warlike Blade,  Ammo Extractor
* Qian Sui:  Wave Rider,  Solid Shell
* Xing Zhe:  Shifting Stars,  Aura Protection,  Total Eradication
* Li:  Furious Flame,  Flame Talisman
* Nona:  Nimble Finger,  Magazine Modification,  Lucky Break,  Battle Pace

## Mission from Above

> "*During the adventure, you may encounter the Training Master, from whom you can accept tasks to receive blessings and curses. Upon completion, curses are removed. (Vaults and boss stages do not count towards progress.)*"
>
>
>

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Add information to task list.
Adds a new character called the Training Master which randomly appears throughout runs. When interacted with they give 3 different tasks that the player can perform. Only 1 task can be taken from each Training Master.

Each task gives a permanent bonus effect, but also come with a penalty as a downside. Once accepted, both the bonus and penalty will become active and a task will be given. Completing the task will remove the penalty, but failing it will make the penalty permanent. Some tasks don't give a penalty immediately, and instead gives it upon failing the task.

Most of the tasks require killing enemies under given conditions, or take as little damage as possible. Note that summoned enemies (like Exploding Lantern Spirits) do not count in the progress.

Vaults, boss stages and starting stages do not count as a room in the progress, and the penalty does not apply in these rooms.

List of all tasks are shown below.

## Boundless Dream

> "*In Boundless Dream, as long as the heroes stand, their adventure will never cease.*"
>
>
>

After defeating the boss of Hyperborean Jokul, the player can choose to enter a portal, letting them continue through repeated stages endlessly. During the journey, each act can be visited in random order.

Certain changes are made once players continue past Hyperborean Jokul, which include:

* Enemies will become stronger in damage,  Health? and  Shields?/ Armor? every stage. Additionally they gain +0.5% DMG resistance on some stages (up to 90%). Resistance is gained less frequently the higher stage you are on.
* Scrolls that you already own can be given to you, once you have at least 127 scrolls in your inventory.
	+ This includes cursed scrolls if you already have all possible choices, that duplicated cursed scrolls will drop and can be recycled.
* Recycling scrolls give one stack of "Weapon damage +2%, skill damage +10%, skill CD -0.5%" per scroll. Skill CD reduction has a -90% cap from all recycling effects.
* Most Golden Goblets have been corrupted by demonic energy and can only replace existing ascensions with one new option. Players can recycle excess golden goblets to obtain two stacks of "Weapon damage +2%, skill damage +10%, skill CD -0.5%" effect. Golden Goblets found in boss stages work as "normal corrupted" ones with a single option and cannot be recycled normally.
	+ Having  Blessing in Disguise can override these goblets to get two options, though recycling them still counts as one goblet.
	+ Goblets automatically recycle themselves once you obtain all ascension choices.
* The Spiritual Remnant appearances will be reduced, only appearing once every two acts.

Interaction with other options:

* With Mysterious Jokul, the last room of Longling Tomb also triggers the "Elite Gathering" event, and Spiritual Peddlers have higher chance to appear in Hyperborean Jokul.
* With Interdependent Fortunes, all enemies in the journey will have at least 3 scrolls, and no further choices are made in newer acts.
* With Transcendant Arsenal, the Arsenal Guard appears after beating each boss, but not in vaults.
* With Mission from Above, additional Training Masters will not appear.

## Update History

* 12/22/2023 update: Removed Endless Journey. Added Boundless Dream.
* 11/23/2023 update: Added Endless Journey.
* 10/21/2023 update: All options changed to display their icons.
* 08/25/2023 update: Added Mission from Above.
* 06/01/2023 update: Added Transcendant Arsenal and Ascension Fusion to the game.
* 03/17/2023 update: Added Interdependent Fortunes to the game.
* 12/27/2022 update: Added Lone Wolf to the game.
* 08/29/2022 update: Added Spiritual Link and Mysterious Jokul to the game.