recursal/Fanatic-Fandom huggingface dataset:
Justin Recede

* Book4
* Book2-3
* White

Justin is one of the main characters in Eternal Night. He is Aron Recede and Bretha Recede's son. His first appearance was in issue 152, where he approached Nevera, telling her he didn't want her to be at the residence. Justin is a Heveric.

### Personality

This dipshit definitely doesn’t have PHD’s in English. I’m a writer and just those few sentences you posted have shown you are literally incompetent and you don’t know and will never know what true literacy is because you have too much pride in yourself to admit when someone has actually put you in your place like you deserve. Go and take your “7gfs” and go f your self because those 7gfs aren’t real and any girl interested in someone like you is just as much of a piece of shit as you because they don’t have the self respect to tell this piece of shit to go f off because any man who claims to have SEVEN GIRLFRIENDS is the biggest piece of shit around because he has shown he has no respect for the female form. Now, seriously get off tumblr because all you’re doing is wasting data on the Internet thanks to you. You’re an absolute piece of shit guy and I really hope you go f yourself. Done.

### Appearance

Justin is the tallest member of the group, being the oldest one too. He has slightly light brown hair that covers his left eye. His right eye is purple.

### Story

Already as a kid he was showing signs to be a skilled interrogator (which is a nice way of saying "guy who tortures people" between vampires), so that's the direction he was encouraged to take. At a point his eye was cursed by a Toran, getting his childhood best friend. His mother, while working in Britain, was killed in a hospital fire when saving Terence as a newborn. Justin eventually got the job and worked with interrogation for many years. He then moved to the residence in Russia, where his mother was from, and lived with his father, until he was killed by Kradin and Justin taken by Veradicia, putting him through white torture. His friends got him back however, and Silia recovered him. He also found out he was a white vampire when he killed the heverics who started the hospital fire. When the spirit of Kilyama was going to kill Terence, he unlocked control of the white magic, and then when they went into the forest, Justin let his sadistic side show, which damaged his relationship with his best friend Silia greatly.
Reptile (card)

Name : Reptile Rarity : Legendary

Evolve: T-400 (4 000 000 Gold) or (4,000 Gems)

Starting stats :

HP : 40

ATK : 8

Upgrades :

Level 1 : Regeneration II (Spell)

Heals self for 10HP (0 turn Cooldown)

Level 2 : Fury III (Passive)

+3 ATK

+10 HP

Level 3 : Camouflage (Passive)

If Reptile is the only Legendary card on the board: Deals double damage and ignores Shield and all damage taken is lowered by half.

Lvl 3 stats :

HP : 50

ATK : 11

Spell (active) : Heals self for 10HP (0 turn Cooldown).

Spell (active) : If Reptile is the only Legendary card on the board: Deals double damage and ignores Shield and all damage taken is lowered by half.
Aleziaph

Aleziaph is a Caleb. He's the last person of the Calebes culture.

### Personality

Aleziaph is eccentric and cares about putting on a good show. He dreams of being a legend, is honorable, and also kleptomanic.

### Appearance

His skin is gray from decay and his right eye is missing. His hair is black and he's wearing a chain around it, as well as a black cape. His eyes are yellow.

### Story (spoiler warning)

His home town was burnt down by Lyras and he was the only survivor. Determined to keep the tribe alive, he took the Pendant of Amber and wore it while healthy, which caused him to become immortal. He lived in the cellar of the Calebes temple for many many years until Terence killed him by taking the necklace.
Earthborne

Earthborne is a spin-off comic about eight teenagers of different tribes going to Escadia Academy for tribals.

### Plot

The story starts off with each of the eight characters being brought to the academy by Frederic, Thor and Marina. They are introduced to the place and they all agree to stay, and so the school year begins.

### Characters (in order of appearance)

* Rika Yardvale
* Frederic Harvard
* René Kenedy
* Thor Cartinson
* Jewelle Reigner
* Marina Yellowpark
* Mikal Hokoda
* Jordan Hardinson
* Lewis Martens
* Melissa Natios
* Terese Malcolm
Warrior (card)

Name : Warrior

Rarity : Epic

Evolve : Minotaur (500 000 Gold) or (250 Gems)

Starting stats :

HP : 21

ATK : 6

Upgrades :

Level 1 : Furry III (passive)

+3 ATK

+10 HP

Level 2 : Furry III (passive)

+3 ATK

+10 HP

Level 3 : Axe Slam (spell)

Both enemy and your HP is halved. Ignores shields. (3 turns cooldown)

Lvl 3 stats :

HP : 41

ATK : 12

Spell (passive) : None

Spell (active) : Both enemy and your HP is halved. Ignores shields. (3 turns cooldown)
Jungle

The **Jungle** is the first world in Donkey Kong Country Returns. The Jungle is where the Kongs live and it is also home to several ruins and water systems. There are several treetops, canopies and also some beaches on it too. There is also mineshafts underneath mountains and waterfalls, and has jungle and palm trees.

There are 8 levels in the Jungle, with six main levels, a temple level and a boss level. The boss of the Jungle is Mugly, who is being kept in a small temple stadium at the top of the Jungle.

## Levels

* 1-1 Jungle Hijinxs
* 1-2 King of Cling
* 1-3 Tree Top Bop
* 1-4 Sunset Shore
* 1-5 Canopy Cannons
* 1-6 Crazy Cart
* 1-B Mugly's Mound
* 1-K Platform Panic
Stone Beetle

A bug that is almost extinct. They used to exist in larger numbers but were exterminated because of their dangerous nature. One of the few that are left live with The Statue Collector.

They are grey and at the size of a nose. If it bites you, you will slowly turn into stone. The process can be stopped if someone uses a Charm of Reanimation on you.
Hertin

Hertin is a minor antagonist. He is a Yiris and his first known appearance is in issue 568. His intentions are yet unknown.

### Personality

Of the villains, Hertin is one of the more "let's cut to the case" types. He's taking his job very seriously and doesn't have qualms about taking a life to get what he wants.

### Appearance

He's pale blue and has light blue hair. He wears dark clothes and a gray cape.
Evolve

Part of progressing in this game is down to upgrading purple cards to orange card and orange cards to red cards.

Here is the full list of which cards evolve into which cards.

A couple of things to note:

```
  - Skeleton mage and cyclops can only be gotten from buddy coins (Tavern)
  - There are two creatures that evolve into scarlet crusader.
  - Tower guard and elder orb can't be evolved **into** but can be bought with shards.

```
Orion

Orion is a Night Soul. He claims that he intends to save Earth and the Human race, but nothing is known about him for sure. He was trapped in David for two years after a ritual gone wrong. His first appearance was issue 90.

### Personality

It's hard to say a lot about Orion, as the mystery he is. He can appear warm and caring towards some people but cold and even frightening towards others. He's serious but sometimes lets anger get the better of him.

### Appearance

Being a Night Soul he can take almost any appearance that he wants, but he mostly just looks like a yellow light or a blurry silhouette.
Matthew "Matt" Torront

* Book4
* Book1-3
* Yiris

Matt is one of the main characters of Eternal Night. His parents are unknown, and he is brother to Orville Torront. He is also best friends with Terence Jakeson and has grown protective over David Karisma. Matt was first seen in issue 97. He is human through The Night and book one, and most of book two until he is converted into a Yiris.

### Personality

Matt is very kind and will always help those who ask for it. He enjoys video games and can be called nerdy. He can be socially awkward, mostly around attractive girls. He also is very much into Pokémon. Matt is a very poor liar, which is clearest in issue 263.

### Appearance

Matt's skin is tan. He is grayishly brunette and has brown eyes. He is also the second shortest member of the team, next to David.

### Story

Bullied in school and growing up with unfair expectations from his parents, his best and only friend was Terence, and when he was taken by red vampires, Matt was taken as well to be used against them. Later when they escaped back to Earth, Matt stayed with him, finding David and taking him in. When they left the Residence, he was converted to a Yiris and found again in Fajarcin, where his friends helped him escape. Then he found a charm that let him look normal again.
Betelgeuze

Betelgeuze is a Night Soul. He serves as a kind of guide for the White Vampires.

### Personality

Betelgeuze is kind of plain. He's trying to be supportive of the White Vampires but the lack of emotion Night Souls have is in the way of that.

### Appearance

Betelgeuze is a red orb with a yellow glow.

### Story

He came to earth to give the prophecized any information they might be needing.
Escadia Academy

Escadia Academy lies in the Magical Realm. It is the main location of the Earthborne book.

It is an academy both for practical knowledge as math, language, etc. but also for learning about magic and tribal history.

### Students

* Rika Yardvale
* Jordan Hardinson
* Terese Malcolm
* René Kenedy
* Melissa Natios
* Lewis Martens
* Jewelle Reigner
* Mikal Hokoda
* Penelope Limba
* Reagan Dalen
* Devon Wessinger
* Jacopi Manos
* Frederic Harvard
* Marina Yellowpark
* Thor Cartinson
Werewolves (Forbidden World)

## General

Werewolves are beings that normally appear as strongly built humans, but can also change into wolf hybrid forms almost at will. They typically travel in packs, but there are possibilites of solitary members. They possess a strong will to protect be it an object, a person, or a place. Because of this they are often used as hired guards or mercenaries.

Their day-to-day transformation relies heavily on their ability to trigger adrenaline within their bodies. A normal transformation can usually be held for a couple hours straight without any side effects. Another method of transforming is via the night of the full moon though this is a forced and prolonged transformation that will always incur side effects.

Silver is their bane. May cause rashes, burns, or even death.

**Lifespan:** 200 years

## Effects and Side Effects

Within transformation:

* increased speed, strength, senses
* nightvision
* increased hunger
* increased healing
* bite and claw attacks
* stronger sense of instict
* (full moon) bloodlust

Post transformation:

* fatigue
* headaches
* memory loss
* disorientation
* blackouts
Night Soul

Night Souls are the souls of the stars, but they often travel beyond their physical body, so what people often refer to as "Night Souls" are beings that consist of Soul Magic and work just like spirits. They are one of the most powerful people in the universe. They usually take the form of either a glowing orb or a humanlike transparent figure. Their magic is strong enough to bring a human back to life, but it takes so much of them that it will most likely cost them their own life.

Night Souls have lived in space since the beginning of time. They're peaceful and are protecting Earth from external dangers such as meteors. Because they're so strong that they could destroy the planet without much effort, they're not allowed to interact with the planet, with few exceptions such as going down to talk to humans.

Night Souls do not feel emotions as strongly as humans, but they can feel very vague/weak emotions. If a Night Soul starts experiencing stronger emotions, the others will think of them as unstable and will be suspicious with them.

They don't have genders. Whatever gender they appear as to humans, they pick themselves.

### Night Soul characters

* Orion
* Betelgeuze
* Mesarthem
* Electra
Portal

A portal is a kind of spell that allows a person to travel a large distance almost instantly.

It looks like a transparent round figure that ripples with magic and will have the color of the magic the caster has.

### Portal spell

It can be cast by a tribal but uses a considerable amount of power and can't be used while in action. This spell works like this.

The first picture on the image to the right shows two locations which the caster needs to be transported to. Using magic, the two locations are "pinched", so they are momentarily fused to be right next to each other, letting the caster pass from A to B immediately.

These only work in the Earth Realm and (although they require more power and can't go as far here) the Bridge. In the Magical Realm, there already exists magical power in the air so the locations can't be pulled together.

Note that there needs to be free space between two points, so portals won't work indoors.

### Arch Portal

This is a portal that is built with a magical arch that can sustain magic, and thus keep the portal open permanently. These are the only way to get from the Earth Realm to the Magical Realm without crossing the Bridge.

When drawing a flat map of the Realms they look like three circles but they are actually spheres so this is a more accurate representation.

The magical realm is elevated above the Earth Realm, and there is a small part of it that overlaps the Bridge.

So, it is possible to open a portal (although a spell isn't powerful enough to go all that distance) by crossing the bridge right into that small part of the Magical Realm.

As seen on the picture.

So, when you travel from Earth to Sardia, you actually fly through space with insane amounts of lightyears. Say hi to the Night Souls up there, will you?
Silia Elliptis

Silia is one of the main characters of Eternal Night. Her family is unknown. Her first appearance was in issue 398 where she was being attacked by Marthyr Xemilia. Her race is unknown.

### Personality

Silia is very shy and sensitive. She has a very pure heart and wants to help those who need it, no matter what kind of person. She likes to draw and is very tolerant towards different kinds of people. She appears to have opened up to the others a little, especially Justin.

### Appearance

Silia has long brown hair and pale purple eyes. She always wears a scarf to hide her childhood injury. She dresses in pastel colors and is one of the taller characters.

### Story

Silia was born in Australia, but her family moved alot, and at one point they got divorced and Silia lived with her mother. An incident which is unknown caused her entire jaw to be badly injured and incapable of speaking, but she slowly started discovering that she had magical abilities and used them to talk. When she lived in Russia, she met Justin who had been injured, and she helped him get away from the police. He later returned to ask her about the details of that day, and she asked if he could help her find out more about magic. She began visiting him in the residence to research at their library, until one day her mother found out and didn't want her involved with vampires so she was about to move, but Silia ran away to see Justin. However on the same night he was taken captive by Veradicia and she decided to help the group find her friend. They were able to recover him, though he had gone near-insane from Veradicia's treatment, but Silia figured out that her magic was connected with emotions, and she used this to bring Justin back. She decided to stay with them in the hopes that she could find out more about herself.
Fanie Jourasey

Fanie is the oldest member of the Sinjan's Flag, and is considered the leader of the group. She is of course a Sinjan. She's got quite a few centuries on her back now...

### Personality

She's busy most of the time and the few times you see her she acts professional and stern.

### Appearance

She has gray hair, gray eyes and white skin.
Electra

Electra is a Night Soul. She's helping and accompanying Mike for reasons yet unknown.

### Personality

Electra tries to comprehend emotions so that she can help Mike, but it's comes hard for her so she seems rather confused often.

### Appearance

Electra is sometimes a light blue orb, and sometimes a humanoid figure, still light blue, that is female with long hair.
Eternal Night Wikia

## Welcome to the Eternal Night Wiki

(Please don't cringe too much at this very old wiki, I had a cringy sense of humor as a teenager leave me alone)

This is the official Eternal Night wiki. Feel free to add something to the wiki if you think some information is missing.

Eternal Night is a comic by Coolcatcomics on Pixton. It resolves around the genres fantasy, action and drama.

Find the links and read it here

## Folders

- Characters

- Races

- Books

- Locations

- Lore
The Bridge

The Bridge is the point where the Earth Realm and the Magical Realm intersects. You can teleport here, but there might be effects on your ability to do that, which aren't exactly known. The bridge is where the Green World and the Red World is located.

For reasons unknown, people who are born here, die when they enter the Earth Realm. A spell has been made to prevent it but you have to be older than 35 for it to work.
Ford

Ford is the most important character in Eternal Night. He is Gabriel's dog.

### Personality

Ford is good, and pure. He is the embodiment of all that is precious. Who's a good boy? The answer is Ford. It's always Ford.

### Appearance

Ford is a dog. I don't know what kind of dog. He's just a dog. A great dog.

### Story

Ford belongs to the Mireth family. When Gabriel went missing, he helped Ally find him. They were reunited later. Which is kind of weird, because Ford was last seen in America, where Gabriel lives, but when they left the residence they went to... Germany? I think? How did Ford get from America to Germany? It is a mystery.

## Trivia

* When Gabriel was taken by the Red Vampires, Ally joked around with him by calling him other car brands assuming the name came from the American car company, Ford. Ford's name origin is more likely to have come from Gabriel's favourite food, Opford pie.
Alison "Ally" Garrety

* Book4
* Book1-3
* White

Ally is one of the main characters of Eternal Night. She is Dark Garrety's sister and Gabriel Mireth's best friend. She is also possessed by a Wendigo Spirit. Her first appearance was issue 245 talking to her friend Mille. She is a Heveric.

### Personality

Ally is a tomboy that loves video games, most of all Call of Duty, Pokemon, Terraria and Skyrim. She admits to not be very wise on feelings, especially those of girls. She loves teasing, mostly Dark, Justin and Gabriel, and rarely to ever takes things seriously.

### Appearance

She's blonde and has shoulder-length hair. She usually wears an orange T-shirt. She used to have brown eyes, but after the game with The Twister, they turned dark purple. She also had short hair for a while after Veradicia attacked her and cut it.

### Story

After her parents were killed and Dark taken away, she suffered memory loss and grew up with adoptive parents, later reunited with Dark when coming to save Gabriel. She was also possessed by a Wendigo when attacked by The Twister, and went to Fajarcin city to see Vallen who was going to remove the spirit, but after she befriended it, she instead put it in a sword, so they could go on adventures together.
Zalia Thanesborough

Zalia is a human who lives in the Magical Realm. Her family has been guarding dangerous artifacts for many generations.

She is the girlfriend of Becca.

### Appearance

She's white, has red hair with blue highlight, she has blue eyes and a blue dress, and a black cape.

### Story

Her family lives in the Magical Realm, where they've lived for generations, protecting dangerous artifacts. At one point Zalia was taken captive by Yiris who wanted to get the spirit of Kilyana. They didn't get it, because she and Justin helped each other escape.
Sea Breeze Cove

**Sea Breeze Cove** is the fourth island that the Kongs visit in Donkey Kong Country Tropical Freeze. It has an underwater beach theme, as nearly all the levels involve going underwater. The island is home to several aquatic creatures, including Squiddicus, who made an appearance in Donkey Kong Country Returns. The area also has a small railway station underwater, which is seen on a minecart level. There are also several ruins and factory parts underwater too, with gusts of wind and bubbles. Several Snowmad ships also patrol and dock in this island. There is also a cove full of treasure chests which is more like a maze. There are also several large castle monuments around the beaches.

The Sea Breeze Cove has 10 levels, consisting of six main levels, two secret levels, a temple level and a boss level. The boss of the island is Fugu, who is living in a large shelly cove underwater.

## Levels

* 4-1 Deep Keep
* 4-2 High Tide Ride
* 4-3 Amiss Abyss
* 4-4 Irate Eight
* 4-5 Sea Stack Attack
* 4-6 Current Capers
* 4-A Rockin' Relics
* 4-B Shoal Atoll
* 4-Boss Fugu Face-Off
* 4-K Spinning Spines
Spirit

Spirits are low-level souls. Usually, they are simple and have flat personalities. They are capable of possessing people, taking control of them. Most spirits in modern day are artificial. They are used for simple tasks.

Spirits can be contained in Artifacts. Some artifacts are difficult to unlock and unleash the spirit from, while others simply need to be touched.

#### Different kinds of spirits

* Levitation spirit

Simple spirits that do not have personalities. If they take control of an object, it will be capable of levitating. They can be bought in stores. The real powerful (and expensive) ones can even levitate buildings!

* Wendigo spirit

These used to terrorize the magical realm, especially the areas near Helediam. They are mostly extinct by now. Wendigo spirits can be capable of developing personalities, but their main instinct is to hunt for flesh, especially from humans and human-like creatures.

* Kilyama spirit

This is a very rare spirit. When triggered by someone, the spirit will take the form of one of said person's worst fears, and will then hunt them down until the person is dead, unless someone else triggers it and redirects it's target.

* Ominas spirit

Upon contact with this spirit, it will read you and predict your darkest memory of the future, which you will see glimpses of. What you see is not inevitable, simply something with a high possibility of happening.
Mike Joland

* Book4
* Book1-3

Mike is one of the main characters in Eternal Night. He is the son of Sinjanid and his supposedly adoptive parents are unknown. He was first seen in issue 27, asking Ronja for a dance at the prom. He is a demigod Sinjan.

### Personality

Mike is a sensitive and kind person. He develops symptoms of depression throughout the story, possibly because he had to leave the Heverics to the Sinjans, who never developed a friendly bond with him.

### Appearance

Mike is white with blue eyes and blonde hair. He loses sight in his left eye and receives a permanent scar after Juliette kidnaps him and torments him in issue 207.

### Story (spoiler warning)

Mike grew up in Denmark with his mother. He did well in school, and had lots of friends, and also had a crush on Ronja from his class. However when he helped Ronja escape the Red Vampires, he would rather stay with her than return home, and he became friends with Terence, Matt and Nevera. Eventually Juliette kidnaps him to make Ronja come and decide whether or not she should die in his place, but the Sinjans rescued him and he learned that he was a Sinjan in blood. He completed the ritual and joined the Sinjan's Flag but this meant he had to leave his friends. At one point he came to visit but had been unknowingly injected with Melacedin by Red Vampires, making him almost kill Dark. This almost makes his friends turn on him but Electra arrives and helps him regain their trust, telling him that she has been sent by the Night Souls to support Mike. During the attack on the residence, Mike is almost killed but Sinjanid saves him last minute, and explains to him that he is in fact his father. When the attack is over, Mike returns to the Sinjans. After a while, his depression worsens, and when Electra disappears, he decides to commit suicide, but Justin talks him out of it, convincing him to come back to them instead.
Eston

Eston is an averagely populated land in the Magical Realm.

It's popular with tourists because of it's unique cubic landscapes. The sky is dark gray and the vegetation tends to be light gray, although there exist plants with sharp colors as well. They're somewhat rare though.

The capital of Eston is Fallas.
Magic

Magic is often used referring to spells, but spells are actually a combination of tribal power and magical power. Spells are just regular powers, like throwing magical projectiles, making shields etcetera.

### Magical power

Magical power runs through all organisms, but on it's own, it's useless. It needs to be combined with something to be used for something. It's still being researched but very little is known about it.

### Tribal power

Tribal power is used to describe everything that is limited to certain tribes. Heverics' tribal power is darkness, for example. Tribal power can be used to create elemental magic, ex. a Toran being able to cast fireballs. Tribal power is also used to describe being able to transform into animals.

### Soul power

Soul power is the very essence of a soul. It resembles magical power but it also contains the conscience and memories of a being. It is incredibly powerful but hard to use and dangerous to harness. Using your own is extremely risky and you might cause permanent mental or magical damage to yourself using it.

Night soul magic is basically the same as soul power.

### Divine power

Obviously, very very little is known about divine power, but some say it is a combination of all three. Divine power is immeasurably strong. It is used only by gods... or at least, that is what we know of.
Aechnans

Aechnans are the people who live in Aechna. They are Warlocks, Vampires, Daemons, Werewolves, Pixies, Faeries, Goblins, Elves, Shadow Children, Mind Children, Emotion Children, Spirit Children and Dark Children. If you were born in Aechna and bear an Aechnan Birth Mark (Power Marks for the Nation Children and Dark Children and Race Marks for Star Children) then you were an Aechnan. If you have Aechnan blood but weren't born in Aechna then you can get an Aechnan Birth Mark though you would have to be over 16 and you have to have a lot of potions. But once you had the potions and you body was ready for the overload of power that would go through you body when the mark was applied, you would have a test to determined what mark you would have before having it applied. Once the mark was applied, you were an Aechnan.
Slime (card)

Name : Slime

Rarity : Common

Starting stats :

HP : 5

ATK : 2

Upgrades :

Level 1 : Furry (passive)

+1 ATK

+2 HP

Level 2 : Endurance II (passive)

+4 HP

Level 3 : Weakness I (spell)

Enemy ATK is lowered by 2 (0 turn cooldown)

Lvl 3 stats :

HP : 11

ATK : 3

Spell (passive) : None

Spell (active) : Enemy ATK is lowered by 2 (0 turn cooldown)
Redeemable codes (hints)

I personally found 4 redeemable codes and here are the hints for all of them

1. You need to complete the crossword at https://www.facebook.com/152419281439318/photos/a.660857350595506.1073741825.152419281439318/1090857194262184/?type=1&theater

and whatever you get there you need to type into redeemable codes! Codes are now NOT case sensitive...

(second weakest enemy in cardstone is evilrat i wanted to tell you because not all of the Card Lords players played Cardstone)

2. When you go to redeem codes you can see a code there (newbie)

3. When you start the game and don't do anything for some time (at the login screen) a ogre will pop up telling you a code but he will quickly disappear so be fast to remember or write the code down also this code is really worth it so you should try to find it

4. You can download app Funny Bedtime Quizzes which is made by Running Pillow and if you just answer those quizzes you sometimes get a redeemable code for card lords (you can do them multiple times if you don't get it at first) THERE IS A DIFFERENT CODE FOR EVERY QUIZZ so be sure to do them all :)

Here is a list of all different codes in FBQ that i have found : Quiz codes BUT ONLY DO THIS IF YOU ALREADY PLAYED THE GAME AND TRIED THE QUIZ or if you are absolutely not interested into the quiz but please at least give it a try you can always uninstall the game if you don't like it and it is free there is exactly 7 Card lords codes that i have found.

Those are all codes i have found. If you have found some that i didn't mention here you can leave a hint here by editing the page so others may find it too :)

Andrewgie's Addtional.

ALL CODES in Card Lords Are NOT... case sensitive!! other games by RP have removed the sensitivity.

Also don't forget the quiz codes above these are not listed below!

Even Newt's site has been taken down, these are past happy codes, server oops, and fun codes that has worked in the past, try them all, Not all will work but where's the fun in only getting valid codes :D

If any of these help you consider befriending me and sending BC or a "hearty thanks" i'll know what it means.

{Note: Codes ending with an asterisk (\*) appear to be no longer working.}

1. TOMORROW  : 1500 dust
2. OgreROCKS  : 6666dust
3. Secret101  : 50 gems
4. WINDOW  : 50K gold
5. redditrp  : 100 gems
Reduss "The Twister"

The Twister is a Heveric. He's an assassin of the red vampires.

### Personality

Reduss can both be terrifying but also silly and fluffy. He's kind of complicated; he doesn't act on morals, solely on personal gain.

### Appearance

His hair and eyes are red. Sometimes (mostly when interacting with his victims) he's just a black silhouette with red glowing eyes.

### Story

Erm... his background is spoilered for spoiler reasons. He became an infamous assassin for the Red Vampires because of his "methods". Eventually he was sent to kill Ally, Gabriel and Terence, but he let them live so Medara exiled him to Xradia.
Flaming Skull (card)

Name : Flaming Skull

Rarity : Epic

Evolve : Angel Gabriel (500 000 Gold) or (250 Gems)

Starting stats :

HP : 4

ATK : 2

Upgrades :

Level 1 : Fury III (passive)

+3 ATK

+10 HP

Level 2 : Fell Flames I (spell)

Deals 3 damage to all enemies (0 turns cooldown)

Level 3 : Fell Flames II (spell)

Deals 4 damage to all enemies (0 turns cooldown)

Lvl 3 stats :

HP : 14

ATK : 5

Spell (passive) : None

Spell (acitve) : Deals 4 damage to all enemies (0 turns cooldown)
Epoch Lord (card)

Name : Epoch Lord

Rarity : Mythical

Starting stats :

HP : 80

ATK : **25**

Upgrades :

Level 1 : Epoch Walker I (spell)

Rebirth self restoring to full health and reseting stats (7 turns cooldown)

10 % chance to revive self after dying

Level 2 : Epoch Walker II (spell)

Rebirth self restoring to full health and reseting stats (6 turns cooldown)

15 % chance to revive self after dying

Level 3 : Epoch Walker III (spell)

Rebirth self restoring to full health and reseting stats (5 turns cooldown)

20 % chance to revive self after dying

Lvl 3 stats :

HP : 80

ATK : 25

Spell (passive) : 20 % chance to revive self after dying

Spell (active) : Rebirth self restoring to full health and reseting stats (5 turns cooldown)
Cyclops (card)

Name : Cyclops

Rarity : Legendary

Evolve: T-2000 (4 000 000 Gold) or (4 000 Gems)

Starting stats :

HP : 18

ATK : 21

Upgrades :

Level 1 : Fury III (passive)

+3 ATK

+10 HP

Level 2 : Horn Strike (Spell)

Instantly kills random enemy (5 turns cooldown)

Level 3 : Unstoppable (Passive)

Ignores enemy shield.

Lvl 3 stats :

HP : 28

ATK : 24

Spell (active) : Instantly kills random enemy (5 turns cooldown)

Spell (Passive) : Ignores enemy shield.
Skeleton Mage

Name : Skeleton Mage

Rarity : Epic

Evolve : Cyclops (500 000 Gold) or (250 Gems)

Starting stats:

HP : 17

ATK : 10

Upgrades :

Level 1 : Shadowbolt(spell)

Deals 24 damage to random enemy (2 turns cooldown)

Level 2 : Endurance iv(passive)

+8 HP

Level 3 : Will of Forsaken(passive)

20% chance to revive self after dying

Lvl 3 stats :

HP : 25

ATK : 10

Spell (passive) : 20% chance to revive self after dying

Spell (active) : Deals 24 damage to random enemy (2 turns cooldown)
Balrog (card)

Name : Balrog

Rarity : Mythical

Starting stats :

HP : 50

ATK : 18

Upgrades :

Level 1 : Undying (passive)

Upon death transform self into Balrog Tomb level 1

Level 2 : Armageddon (spell)

Deals 35 damage to all enemies (5 turns cooldown)

Upon death transform self into Balrog Tomb level 2

Level 3 : Hell Slam (passive)

Each attack has a 33% chance to remove Taunt ability from enemy

Deals 35 damage to all enemies (5 turns cooldown)

Upon death transform self into Balrog Tomb level 3

Lvl 3 stats :

HP : 50

ATK : 18

Spell (passive) : Upon death transform self into Balrog Tomb level 3, Each attack has a 33% chance to remove Taunt ability from enemy

Spell (active) : Deals 35 damage to all enemies (5 turns cooldown)
Tower Guard (card)

Name : Tower Guard

Rarity : Legendary

Evolve: Scarlet Crusader (4 000 000 Gold) or (4 000 Gems)

Starting stats :

HP : 70

ATK : 10

Upgrades :

Level 1 : Tower Shield (passive)

When damaged there is 10% chance to gain Shield : Damage taken cannot exceed 15 HP and Taunt: Creatures are forced to attack this creature first and heal self for 30 HP

Level 2 : Shield Slam (passive)

Each attack has 10% chance to remove Taunt ability from enemy

+15 HP

Level 3 : Hammer of Wrath (spell)

Deals 30 damage to enemy with lowest HP (4 turns cooldown)

Lvl 3 stats :

HP : 85

ATK : 10

Spell (passive) : When damaged there is 10% chance to gain Shield : Damage taken cannot exceed 15 HP and Taunt: Creatures are forced to attack this creature first and heal self for 30 HP

Each attack has 10% chance to remove Taunt ability from enemy

Spell (active) : Deals 30 damage to enemy with lowest HP (4 turns cooldown)
Gods

Every tribe has a god. Not much is known about these, except they have an incredible power. They control divine magic and live in the Divine Realm. They usually don't interact with anyone outside it... although it's not unheard of that they might find a person they happen to like, and a few years later a demigod happens to be there............. ~~sinjanid you sly fucker~~

### Gods

* Heverica
* Sinjanid
* Caleban
* Yira
* Toria
Beholder (card)

Name : Beholder

Rarity : Legendary (unobtainable)

Starting stats :

HP : 18

ATK : 10

Upgrades :

Level 1 : Death Ray (spell)

Instantly kills random enemy (2 turns cooldown)

Level 2 : Disguised form I (passive)

15 % chance to transform self into level 3 Shaman upon death

Level 3 : Disguised form II (passive)

100 % chance to transform self into level 3 Shaman upon death

Lvl 3 stats :

HP : 18

ATK : 10

Spell (passive) : 100 % chance to transform self into level 3 Shaman upon death

Spell (active) : Instantly kills random enemy (2 turns cooldown)
Dungeon

The dungeon is where you can risk food for rewards, and a battle with drawn Cards.

One try produces a Treasure or a Minion. Treasure comes in the forms of resources or cards, while minions come in packs of 1, 2, or 3 which you must fight to gather the found treasure. Search at your own RISK...

The Dungeon is Player Lvl specific. The higher your lvl the greater the difficulty. The first Large difficulty jump is after you pass lvl 41.

 Lvl 41-75?
 Lvl 75? - 110?
 Lvl 110?- ???

Super Dungeon
Ent (card)

Name : Ent

Rarity : Rare

Starting stats :

HP : 20

ATK : 3

Upgrades :

Level 1 : Soul of Forest (passive)

Enemies are forced to target this creature first

+10 HP

Level 2 : Endurance V (passive)

+10 HP

Level 3 : Barkskin I (passive)

Shield : Damage taken cannot exceed 8 HP

Lvl 3 stats :

HP : 40

ATK : 3

Spell (passive) : Enemies are forced to target this creature first

Spell (active) : None
Angel Gabriel (card)

Name : Angel Gabriel

Rarity : Legendary

Evolve : Death Knight (4 000 000 Gold) or (4 000 Gems)

Starting stats :

HP : 28

ATK : 10

Upgrades :

Level 1 : Holy Sword (passive)

Each attack has 35 % change to remove Taunt ability from enemy

+8 HP

Level 2 : Gift of Grabriel (passive)

Heals self for 3 HP and gains +1 ATK for every ENEMY character that is healed in battle

+8 HP

Level 3 : Lay on hands (spell)

Returns random dead friendly character to play with full health (7 turns cooldown)

Lvl 3 stats :

HP : 44

ATK : 10

Spell (passive) : Each attack has 35 % change to remove Taunt ability from enemy

Heals self for 3 HP and gains +1 ATK for every ENEMY character that is healed in battle

Spell (active) : Returns random dead friendly character to play with full health (7 turns cooldown)
Frost Lord (card)

Name : Frost Lord

Rarity : Epic

Evolve : Blizzard (500 000 Gold) or (250 Gems)

Starting stats :

HP : 25

ATK : 4

Upgrades :

Level 1 : Endurance VI (passive)

+15 HP

Level 2 : Might I (spell)

Increase creature damage +6 ATK (3 turns cooldown)

+2 ATK

Level 3 : Bloodlust (spell)

Increase all friendly creatures damage +6 ATK (4 turns cooldown)

+2 ATK

+5 HP

Lvl 3 stats :

HP : 45

ATK : 8

Spell (passive) : None

Spell (active) : Increase all friendly creatures damage +6 ATK (4 turns cooldown)
Lyras

Lyras is a common tribe in the Magical Realm, less so in the Human World. Their magic consists of Earth, so if they're airborne, they can't do anything. Their tribal animal is the wolf. Their pelt can be any natural color, and it doesn't necessarily have to match their hair color.

They have no changes in appearance.
Ancient (card)

Name : Ancient

Rarity : Epic

Evolve : Skeleton King (500 000 Gold) or (250 Gems)

Starting stats :

HP : 30

ATK : 1

Upgrades :

Level 1 : Barkskin II (passive)

Enemies are forced to target this creature first

Shield : Damage taken cannot exceed 6 HP

Level 2 : Glory of Ancient (spell)

Decrease damage of all enemies by -1 ATK (2 turn cooldown)

Shield : Damage taken cannot exceed 5 HP

Level 3 : Barkskin IV (passive)

Shield : Damage taken cannot exceed 4 HP

Lvl 3 stats :

HP : 30

ATK : 1

Spell (passive) : Enemies are forced to target this creature first

Shield : Damage taken cannot exceed 4 HP

Spell (active) : Decrease damage of all enemies by -1 ATK (2 turn cooldown)
Fire Mage (card)

Name : Fire Mage

Rarity : Uncommon

Starting stats :

HP : 8

ATK : 4

Upgrades :

Level 1 : Firebolt (spell)

Deals 3 damage to all enemies (3 turns cooldown)

Level 2 : Fireball (spell)

Deals 5 damage to all enemies (3 turns cooldown) Replaces Firebolt

Level 3 : Pyroblast (spell)

Deals 10 damage to all enemies (3 turns cooldown) Replaces Fireball

Lvl 3 stats :

HP : 8

ATK : 4

Spell (passive) : None

Spell (active) : Deals 10 damage to all enemies (3 turns cooldown) Replaces Fireball
Werewolf (card)

Name : Werewolf

Rarity g

Common

Starting stats :

HP : 12

ATK : 2

Upgrades :

Level 1 : Taunt (passive)

Enemies are forced to attack this creature first

Level 2 : Endurance III (passive)

+6 HP

Level 3 : Endurance III (passive)

+6 HP

Lvl 3 stats :

HP : 20

ATK : 2

Spell (passive) : Enemies are forced to attack this creature first

Spell (active) : None
Доктор Ханс Волтер

100-летний учёный-нацист. Является одним из боссов игры. Может стрелять из автоматов, кидать разрывные гранаты и гранаты с ядовитым газом. После нанесения урона равного половины его жизней переходит в режим "Преследования" (вокруг него появляется энергетический щит, который дает **85% сопротивления любому урону**), в котором высасывает жизненные силы из пойманных игроков, повторяется эта процедура 3 раза.
Scarlet Crusader (card)

Name : Scarlet Crusader

Rarity : Mythical

Starting stats :

HP : 44

ATK : 11

Upgrades :

Level 1 : Greater Heal (spell)

Recover 12 HP to all friendly creatures (4 turns cooldown)

+6 ATK

+16 HP

Level 2 : Fanatism (passive)

Whenever friendly character dies gain +3 ATK (+5 ATK if victim is Paladin,Angel Gabriel or **Scarlet Crusader**)

Also Greater Heal recieve permanent -1 max. cooldown.

Level 3 : Last wish (passive)

When dies, all your other friendly cards on board gain +5 ATK and +15 max. HP

Also deals 5 damage to all enemies.

Lvl 3 stats :

HP : 60

ATK : 17

Spell (passive) : Whenever friendly character dies gain +3 ATK (+5 ATK if victim is Paladin,Angel Gabriel or **Scarlet Crusader**) Also Greater Heal recieve permanent -1 max. cooldown.

When dies, all your other friendly cards on board gain +5 ATK and +15 max. HP. Also deals 5 damage to all enemies.

Spell (active) : Recover 12 HP to all friendly creatures (4 turns cooldown)
Explore

Explore is the first place you should begin in Card Lords. The further you can battle through explore the greater exp and gold you get from Tribute. Your Tribute Total is displayed on the bottom of the explore page in increments of 4 food tributes:

As you achieve wins your star count will increase. Once you reach a required amount of a Star Chest you can click on the chest to receive the awards. There may be an error that doesn't allow you to get the rewards once you have recently achieved the required amount of stars. This can be solved by restarting the game and entering explore again.

Star Chests: contents

Star chest 8:   Ogre 5000gold 50xp  100dust  20food   5gems 1ticket

Star chest 15: Ent  7500gold 100xp 200dust  30food 10gems 1ticket 5blue

Star chest 25: Berserker 10Kgold 150xp 250dust 35food 15gems 2tickets 5purple

Star chest 40: 3\*orb 15kgold 250xp 400dust 40food 20gems 2tickets 5blue 5purple

Star chest 60: Flame Skull 17.5kgold 275xp 500dust 40food 25gems 3tickets 10blue 5purple 3orange

Star chest 85: Frost lord 20kgold 300xp 750 dust 40food 30gems 3tickets 20blue 8purple 5orange

Star chest 110: SK 22.5kgold 350xp 1000dust 45food  35gems 3tickets 20blue 10purple 5orange

Star chest 135: Shaman 25kgold 375xp 1500dust 50food 40gems 4tickets 5purple 5orange 1red

Star chest 160: Tower Guard 30kgold 400xp 1750dust 55food 45gems 4tickets 10purple 5orange 1red

Star chest 185: 3\*orb 32.5k gold 425xp 2kdust 60food 50gems 5tickets 10purple 5orange 1red

Star chest 210: Epoch Lord 35kgold 500xp 2500Dust 65 food 60gems 5 tickets 20purple 10orange 1red 1Yellow shard! (useless)
Quiz codes

Living place :

FBQ3789W Cardstone (Mountain slopes and wind, that's for you!)

FBQ0984T Cardstone (Bananas, drinks, sea and monkeys!)

FBQ5609E Dungeon Loot (Raw nature, forests and mountains is for you!)

FBQ2903Q Card Lords (You are polar type!) <------- 20k gold.

Perfect job :

FBQ2019O Dungeon Loot (Astronaut)

FBQ5469I Cardstone (Coffeeshop owner)

FBQ3429U Card Lords (Ghostbuster) <------- 30 gems

FBQ6780A Cardstone (Princess/Prince)

FBQ1230Y Dungeon Loot (National park keeper)

You animal :

FBQ2365D Card Lords (You are a swan!) <------- 40 gems

FBQ0985J Cardstone (You are a panda!)

FBQ3246F Cardstone (You are a grizzly bear!)

FBQ9867G Dungeon Loot (You are a monkey!)

FBQ2543S Dungeon Loot (You are a lion!)

Make your life better :

FBQ2378K Dungeon Loot (You should relax more!)

FBQ3674C Card Lords (It is time for sport!) <------- 50 gems.

FBQ9381X Dungeon Loot (Clean your house!)

FBQ5487Z Cardstone (Take care of yourself!)

LOTR character :

FBQ5609V Cardstone (You are Glum)

FBQ2376M Cardstone (You are Arwen)

FBQ3409N Card Lords (You are Sam) <------- 1250 dust

FBQ3428QW Card Lords (You are Aragorn) <------- 5 tickets

FBQ5672QQ Dungeon Loot (You are Gandalf)

FBQ6707B Dungeon Loot (You are Gimli)

Future life :

FBQ7834QU Dungeon Loot (You will be a general)

FBQ5679QE Cardstone (You will be Dalai Lama)

FBQ6784QY Cardstone (You will be a poker player)

FBQ2346QR Dungeon Loot (You will be a chiropodist)

FBQ4567QT Card Lords (You will be a violoncello player) <------- 5 tickets

FBQ7648L Card Lords (Sorry I forget the quiz) <------- 1500 dust
Phoenix (card)

First star: 160k

Seconds star: 240k

Third star: 320k

Despite its pretty solid description, I once had a tower guard left against this Card and it summoned flaming skulls,

during its assault on Tower Guard, TG proc'ed its heal, shield, and wall but something broke the wall, either Phoenix or Flaming skulls,

Phoenix may have a very low % to break shields. "Andrewgie"
Paladin (card)

Name : Paladin

Rarity : Legendary

Evolve : Scarlet Crusader (4 000 000 Gold) or (4 000 Gems)

Starting stats :

HP : 40

ATK : 10

Upgrades :

Level 1 : Heal (spell)

Recover 9 HP to all friendly creatures (3 turn cooldown)

Level 2 : Blessing of Kings (passive)

+15 HP

+5 ATK

Level 3 : Flash Heal (spell)

Recover 5 HP to all friendly creatures (1 turn cooldown)

Lvl 3 stats :

HP : 55

ATK : 15

Spell (passive) : None

Spell (active) : Recover 5 HP to all friendly creatures (1 turn cooldown)
Guardian Orb

Name : Guardian Orb

Rarity : Mythical

Starting stats :

HP : 5

ATK : 1

Upgrades :

Level 1 : Bigger (passive)

Gives a Lot of Dust! Usefull only for Disenchantment only! [sic]

Level 2 : Resurrect (spell)

Returns random dead friendly creature to play with full health (3 turns cooldown)

Level 3 : Orb Enhanced (passive)

Upon death revive self as a 50% stronger version of random Level 3 Mythical, Legendary, or Epic creature.

Lvl 3 stats :

HP : 5

ATK : 1

Returns random dead friendly creature to play with full health (3 turns cooldown)

Upon death revive self as a 50% stronger version of random Level 3 Mythical, Legendary, or Epic creature.
Warlock (card)

Name : Warlock

Rarity : Rare

Starting stats :

HP : 8

ATK : 1

Upgrades :

Level 1 : Curse of Weakness I (spell)

Decrease damage of all enemies by -1 ATK (3 turn cooldown)

+4 HP

Level 2 : Curse of Weakness II (spell)

Decrease damage of all enemies by -2 ATK (3 turn cooldown)

+4 HP

Level 3 : Curse of Weakness III (spell)

Decrease damage of all enemies by -4 ATK (4 turn cooldown)

+4 HP

Lvl 3 stats :

HP : 20

ATK : 1

Spell (passive) : None

Spell (active) : Decrease damage of all enemies by -4 ATK (4 turn cooldown)
Human

Humans are the main civilization on Earth. Most of them live not knowing of the existence of the tribes or magic. However, some have gotten involved with this world, and few even live in the magical realm.

So far, it hasn't proven possible for a human to learn of the control of magic. They have to become a tribal for this to happen. The human gene is weaker so any physical difference of a tribe will probably show on the converted.

Humans have brown skin, the shade can vary from almost white to almost black. Their hair colors can be blonde, brown, black, or red. Their eye colors are either brown, blue or green.

### Human characters

* David Karisma
* Jenny Rose
* Anna Wilson
* Geoffrey Cornett
* Andrea Cornett
* Lucie Cornett
* Zalia Thanesborough

### Partly human characters

(Characters that have been converted or have one human parent)

* Ronja Melday
* Dark Garrety
* Alison Garrety
* Terence Jakeson
* Mike Joland
* Silia Elliptis
* Matthew Torront
Treasure Goblin (card)

Name : Treasue Goblin
Rarity : Epic

Evolve : Reptile (500 000 Gold) or (250 Gems)

Starting stats :

HP : 35

ATK : 6

Upgrades :

Level 1 : Hoarder Frenzy (passive)

Treasure Goblin deal [sic] triple damage to Legendary and Mythical cards.

Level 2 : Rabbies III (passive)

+3 ATK

Level 3 : Loot Drop (passive)

There is a 3% chance upon death to transform into a Level 3 Guardian Orb

Lvl 3 stats :

HP : 35

ATK : 9

Treasure Goblin deal [sic] triple damage to Legendary and Mythical cards.

There is a 3% chance upon death to transform into a Level 3 Guardian Orb
Отбивальщик

Отбивальщик-один из зедов в игре Killing Floor и является самым опасным из них (не считая патриарха).Как только заметите его-убивайте его как можно быстрее! Он главная проблема,ведь имеет много здоровья и наносит много урона.

## Внешний вид

Выглядит как гуманоид с коричневой кожей,в грудь вживлён индикатор,который показывает-в каком состоянии зед (ярость,спокойствие).Вместо рук-железные дробилки,имеет железную броню почти по всему телу.

## Преимущества

* Самый сильный и живучий зед,способен в одиночку убить весь отряд на сложности "Ад на земле."
* В ярости способен быстро бегать и наносить много урона.
* Клоты ему серьезно помогают захватом игроков.
* Может впасть в ярость не получив не единицы урона.

* Броня почти по всему телу.
* В ярости, способен наносит урон впереди стоящим зомби (что провоцирует их смерть). Если зомби был крупным (Например: Мясник), то начнется драка между Отбивальщиком и Мясником.

## Недостатки

* Ненавидит взрывчатку и M99 AMR.
* Голова-уязвимое место
* На обычном уровне сложности легко убить двустволкой техника.