Tiering system

(However there exist some changes and additions)

(and ive also added a better FAQ as some people don't know where things scale on both wikis or miss scale them)

Remember that Unless a Character **Massively and i mean MASSIVELY** Outscales another Character then don't just assume that their hax wont work

3D Characters cannot effect higher dimensional beings

Identically, two characters in the same tier do *not* necessarily need to be equivalent in terms of power. The energy difference between them can range from negligible to absolutely titanic, dependable upon the tier.

Furthermore, a higher tier character cannot always beat a character with a lower tier, especially if their power levels are close to each other and/or their foe has ridiculous hax.

## Below 3D(Tier Eleven/Twelve )

No joule value available. This tier pertains to characters or objects that can create/destroy or affect the whole structure of a lower-dimensional universe, or lower layers/levels of reality. Please note that existing as a drawing or being made of data/information is not to be ranked at this tier, as such beings are still 3-dimensional, but on an incredibly small scale.

Tier 12 characters are Characters that are below even Tier 11 as they are fiction inside of fiction and are effectively "2D" inside of the story.

Such examples would be the Pretty Pretty Pegasus from Teen Titans go (when being viewed by Raven as they DO go into there world and that would upscale PPP to a higher level)

This tier is broken into the following sub-tiers:

12-A: Non-Existence Level

Characters or Objects that demonstrate "existence" infinitely below a fictional world and is practically "fictional" and "non real" inside of the world

(Note: R>F's over something would not make that thing then Tier 12 as in order to even get to tier 12 it has to be a fictional work inside of a fictional work and goes on and on)

11-C: Low Hypoverse level

Characters or objects that demonstrate power equivalent to destroying/creating a 0-D level construct of any size, or three levels of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality. This tier also includes characters who are vastly below this level, and all characters beneath this tier’s requirements in any significant way will still be at this tier.

11-B: Hypoverse level

Characters or objects that demonstrate power equivalent to destroying/creating an existentially inferior 1-D level construct of any size, or two levels of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality.

11-A: High Hypoverse level

Characters or objects that demonstrate power equivalent to destroying/creating existentially inferior 2-D level constructs of any size, or 1 level of infinity/degree of reality/fiction transcendence or similar beneath a 3-D reality.

## Animal Level/Homo Sapien Level (Tier Ten)

10-C: Below Average Human level

Characters or objects capable of exerting force comparable to humans who are below the average norm in terms of strength, such as small children or infirm people, as well as smaller animals such as cats and dogs.

10-B: Human level

Characters or objects capable of exerting force comparable to that of regular humans, such as teenagers or unathletic adults.

10-A: Athlete level

Characters or objects capable of exerting force comparable to that of more athletic humans, such as trained fighters or generally physically fit individuals.

## Physically Capable (Tier Nine)

9-C: Street level

Characters or objects that stand at the threshold of human strength and capabilities, represented by Olympic level athletes or rigorously trained martial artists, as well as larger animals.

It is important to note that, despite being named "Street level", this tier has nothing to do with actually affecting an entire street, with the name being more of a reference to street fighters as portrayed in martial arts movies and the like.

Low 9-B: Brick Level

Characters or objects that are able to destroy things such as bricks and other hard materials, The Most extreme human of fighters(and powerful) Are able to Easily break more than a couple bricks to probably get them to Wall Level but normally people who can break bricks can only break a couple

9-B: Wall level

Characters or objects that can destroy or significantly damage extremely resistant materials such as stone, metal or steel, as well as similarly resistant parts of constructions such as structural boulders and walls.

9-A: Small Building level

Characters or objects capable of destroying rooms or entire small constructions such as houses or more modest buildings.

## Modern (Tier Eight)

8-C: Building level

Characters or objects that can destroy medium-sized buildings and constructions, such as large factories or large complexes such as supermarkets.

High 8-C: Large Building level

Characters or objects that can destroy large buildings such as skyscrapers.

8-B: City Block level

Characters or objects that can destroy urban city blocks or equivalent areas of space.

8-A: Multi-City Block level

Characters or objects that can destroy multiple urban city blocks or equivalent areas of space.

## Nuke (Tier Seven)

Low 7-C: Small Town level

Characters or objects that can destroy a small town or settlement, or those who can easily harm characters with small town level durability.

7-C: Town level

Characters or objects that can destroy a town, or those who can easily harm characters with town level durability.

High 7-C: Large Town level

Characters or objects that can destroy a large town, or those who can easily harm characters with large town level durability.

Low 7-B: Small City level

Characters or objects that can destroy a small city, or those who can easily harm characters with small city level durability.

7-B: City level

Characters or objects that can destroy a city, or those who can easily harm characters with city level durability.

7-A: Mountain level

Characters or objects that can destroy a mountain, or those who can easily harm characters with mountain level durability.

High 7-A: Large Mountain level

Characters or objects that can destroy a large mountain, or those who can easily harm characters with large mountain level durability.

## Tier Six (Tetonic)

6-C: Island level

Characters or objects that can destroy an island, or those who can easily harm characters with island level durability.

High 6-C: Large Island level

Characters or objects that can destroy a large island, or those who can easily harm characters with large island level durability.

Low 6-B: Small Country level

Characters or objects that can destroy a small country, or those who can easily harm characters with small country level durability.

6-B: Country level

Characters or objects that can destroy a country, or those who can easily harm characters with country level durability.

High 6-B: Large Country level

Characters or objects that can destroy a large country, or those who can easily harm characters with large country level durability.

6-A: Continent level

Characters or objects that can destroy a continent or those who can easily harm characters with continent level durability.

High 6-A: Multi-Continent level

Characters or objects that can destroy multiple continents or those who can easily harm characters with multi-continent level durability.

Tier 5: Planetary

5-C: Moon level

Characters or objects that can destroy a moon, or an astrological object of similar proportion.

Low 5-B: Small Planet level

Characters or objects that can destroy a small planet or those who can easily harm characters with small planet level durability.

5-B: Planet level

Characters or objects that can create/destroy a planet.

5-A: Large Planet level

Characters or objects that can create/destroy large ice giants such as Uranus and Neptune.

High 5-A: Dwarf Star level

Characters or objects that can create/destroy very small stars.

## Outer Space(Tier Four)

Low 4-C: Small Star level

Characters or objects that can create/destroy small stars.

4-C: Star level

Characters or objects that can create/destroy a star.

High 4-C: Large Star level

Characters or objects that can create/destroy a large star.

4-B: Solar System level

Characters or objects that can create/destroy a solar system.

4-A: Multi-Solar System level

Characters or objects that can create/destroy multiple solar systems.

## Galatial (Tier Three)

This tier is broken into the following sub-tiers:

3-C: Galaxy level

Characters or objects capable of creating and/or destroying a galaxy, when the space between celestial bodies is taken into account, as opposed to merely the matter encompassed by them.

3-B: Multi-Galaxy level

Characters or objects capable of creating and/or destroy multiple galaxies when the space between celestial objects is taken into account as well.

3-A: Universe level

Characters or objects that can create or destroy all celestial bodies within a finite 3-D space at least equivalent in size to the observable universe via an omnidirectional explosion that covers the entire space, alternately create or significantly affect a 3-D universe or a pocket dimension of comparable size, which does not involve the destruction and/or creation of space-time.

High 3-A: High Universe level

Characters or objects that demonstrate an infinite amount of energy on a 3-D scale, such as creating or destroying infinite mass, or those who can affect an infinite 3-D space. This extends to an infinite number of finite or infinite-sized 3-D universes or pocket dimensions when not accounting for when not accounting for any higher dimensions or time. Large numbers of infinite 3-D universes, unless causally closed from one another by a separate spacetime or existence, only count for a higher level of this tier. Being “infinitely” stronger than this level, unless uncountably so, does not qualify for any higher tier.

## Tier 2: Multiversal

Low 2-C: Universe level+

Characters or objects that are capable of significantly affecting, creating, and/or destroying an area of space qualitatively larger than an infinitely-sized 3-dimensional space. Common fictional examples of spaces representing such sizes are space-time continuums (the entire past, present and future of 3-dimensional space) of a universal scale. However, it can be more generally fulfilled by any 4-dimensional space that is either:

**A)** Equivalent to a large extra dimensional space. That is, a higher-dimensional "bulk" space which embeds lower-dimensional ones (Such as our universe) as subsets of itself, whose dimensions are not microscopic / compactified.

**B)** Portrayed as completely transcending lower-dimensional objects and spaces in the setting of a given work of fiction.

2-C: Low Multiverse level

Characters or objects that can significantly affect, create and/or destroy small multiverses which can be comprised of several separate space-time continuums ranging anywhere from two to a thousand, or equivalents.

2-B: Multiverse level

Characters or objects that can significantly affect, create and/or destroy larger multiverses which comprise from 1001 to any higher finite amount of separate space-time continuums.

2-A: Multiverse level+

Characters or objects that are capable of significantly affecting, creating and/or destroying a countably infinite number of separate space-time continuums.

## Tier 1: Extradimensional

Characters or objects that can significantly affect spaces of qualitatively greater sizes than ordinary universal models and spaces, usually represented in fiction by higher levels or states of existence (Or "levels of infinity", as referred below) which trivialize everything below them into insignificance, normally by perceiving them as akin to fictional constructs or something infinitesimal.

Low 1-C: Low Complex Multiverse level

Characters or objects that can universally affect, create and/or destroy spaces whose size corresponds to one to two higher levels of infinity greater than a standard universal model (**Low 2-C** structures, in plain English.) In terms of "dimensional" scale, this can be equated to 5 and 6-dimensional real coordinate spaces (R ^ 5 to R ^ 6)

1-C: Complex Multiverse level

Characters or objects that can universally affect, create and/or destroy spaces whose size corresponds to three to five higher levels of infinity greater than a standard universal model. In terms of "dimensional" scale, this can be equated to 7 and 9-dimensional real coordinate spaces (R ^ 7 to R ^ 9)

High 1-C: High Complex Multiverse level

## Hyperverse

Characters or objects that can universally affect, create and/or destroy spaces whose size corresponds to six to seven higher levels of infinity greater than a standard universal model. In terms of "dimensional" scale, this can be equated to 10 and 11-dimensional real coordinate spaces (R ^ 10 to R ^ 11)

12-dimensional beings and above. These are characters that are beyond complex multiversal scale.

"Hyperverse" in this case comes from two words: "Hyper", which is used in mathematics to designate higher-dimensional space, and something extreme, above or beyond the usual level. As well as "verse" as a short for "universe". So it is intended as a description of a superior higher-dimensional existence, beyond conventional reality.

12-dimensional characters are a more than countably infinite number of times greater than a full complex M-Theory multiverse, 13-dimensional character are a more than countably infinite number of times greater than that and so onwards.

Low 1-B: Low Hyperverse Level

Any Character or Object that exceeds the dimenoncial hierarchy of **High 1-C** (which would make them 12D) And/Or Any Characters that have the number of dimensions greater or equal to 12(R^12 for example)

This tier starts at the 12D and ends at 26D Due to at that point you are beyond M-Theory and superstring

1-B: Hyperverse level

Any Character or object beyond 26D (R^27 for example)

High 1-B: High Hyperverse level

Characters or objects that can universally affect, create and/or destroy structures whose size is equivalent to a countably infinite number of qualitative sizes above a universal model, usually represented in fiction by endless hierarchies of layers of existence, each succeeding one completely trivializing the previous into insignificance, or more generally a space with countably infinite dimensions.

## Low 1-a: Transcendent

Characters or objects that functionally transcend the rest of the Tiering System. These characters are completely transcendent to even those that have absolute power over a single infinite hierarchy of levels of infinity.

However this section is split different seconds as The Definition for low Outerverseal "changes"

Low Outerverseal++(3)

Low 1-A: Low Outerverse level

Characters or objects that can affect structures with a number of dimensions greater than the set of natural numbers, meaning in simple terms that the number of dimensions is aleph-1 (An uncountably infinite number, assumed to be the cardinality of the real numbers themselves), and therefore that such objects fully exceed **High 1-B** structures, which have only a countably infinite number of dimensions. More information on the concept is available on this page.

Note that, if the **High 1-B** structure in question is a hierarchy of levels of existence, then simply being at the top of such a hierarchy does not qualify a character for this tier without more context, and an additional layer added on top of the "infinity-th" level of this hierarchy is likewise not enough. To qualify as an equivalent of the above description, they need to surpass the hierarchy as a whole, and not simply be on another level within it.

Low Outerverseal+

Characters who exist outside the framework that defines beyond dimensional existence. The concept of cardinality doesn't necessarily need to be mentioned in order for a character to reach **1-A** as other methods such as existing as a "background" or a "container" in which can potentially contain any amount of **1-A** structures would suffice as a sufficient justification for achieving **1-A** tiering

An explicit mention of Aleph-2 or evidence of such existing in relation to a set amount of elements would also be Low **1-A+** as no matter what the elements are, the size that a cosmology would need to contain an "Aleph-1" amount of something would be inherently Low **1-A+**

(this logic also applies to the higher tiers above this one)

This tier can also be reached by:

Characters or Objects that are completely Transcendent to the Concept of Dimensionality (and or) Transcendent over the concept of Dimensions.

Being a Platonic Concept(and or a Jungian archetype) Is abstract by default and those wouldn't be bounded by The concept of mathematical dimensions anyways.

Low Outerverseal++

Characters that have no dimensional limitations, and are beyond scientific definition there of.

Basically, a being or an object which is outside and beyond all concepts of space. Things that would be considered this tier would usually but not always something completely formless, abstract, and transcendental. The usual scale does not make sense against a beyond-dimensional object. Such beings can not be affected by destruction within the confines of space, physical matter, and energy. This "space" can be the background for any dimensional space. Within such a beyond dimensional "space," a dimensional structure with any number of dimensions can be placed, because there are no restrictions regarding dimensions.

## 1-A Completely Transcendent

1-A: Outerverse level

Characters or objects that can affect structures with the cardinal aleph-2, which in practical terms also equals a level that completely exceeds **Low 1-A** structures to the same degree that they exceed **High 1-B** and below. This can be extrapolated to larger cardinal numbers as well, such as aleph-3, aleph-4, and so on, and works in much the same way as **1-C** and **1-B** in that regard. Characters that stand an infinite number of steps above baseline **1-A** are to have a **+** modifier in their Attack Potency section (**Outerverse level+**).

High 1-A: High Outerverse level

Characters or objects that can affect structures that are larger than what the logical framework defining **1-A** and below can allow, and as such exceed any possible number of levels contained in the previous tiers, including an infinite or uncountably infinite number. Practically speaking, this would be something completely unreachable to any **1-A** hierarchies.

A concrete example of such a structure would be an inaccessible cardinal, which in simple terms is a number so large that it cannot be reached ("accessed") by smaller numbers, and as such has to be "assumed" to exist in order to be made sense of or defined in a formal context (Unlike the standard aleph numbers, which can be straightforwardly put together using the building blocks of set theory). Even just the amount of infinite cardinals between the first inaccessible cardinal and aleph-2 (Which defines **1-A**) is greater than cardinals such as aleph-0, aleph-1, aleph-2, aleph-3, etc., and even many aleph numbers whose index is an infinite ordinal. More information on the concept is available on this page.

Tier 0: Boundless

Characters or objects that can affect structures which completely exceed the logical foundations of **High 1-A**, much like it exceeds the ones defining **1-A** and below, meaning that all possible levels of **High 1-A** are exceeded, even an infinite or uncountably amount of such levels. This tier has no endpoint, and can be extended to any higher level just like the ones above.

This tier can also be achieved by a cosmology having the existence of a Mahlo Cardinal (or any cardinal larger than it) amount of elements being a concrete thing. Similar to how an Inaccessible Cardinal amount of something would have to have the size of a High **1-A** structure, the same premise also holds true for a Mahlo Cardinal (or above) amount of elements when it comes to **Tier O**

Being "omnipotent" or any similar reasoning is not nearly enough to reach this tier on its own; however, such statements can be used as supporting evidence in conjunction with more substantial information.

## Narrative (Beyond Tier 0)

Boundless tiering system explanation

The Boundless Tiering System is for characters who are *clearly* above the verses battle wiki tier of **Boundless**. This tiering system is to help people tier said characters properly and to not give any confusion as to how and where they scale. This tiering system is based the logic that one R>F(reality fictional transcendence) is equal to one layer into boundless when you are transcending a boundless structure or character. We also use the cardinal system up to some point. We call a R>F a **Narrative Layer** said layers are what is the basis for this tiering system.

Infinite Layers into boundless

Characters or Objects that exceed the logical foundations of **Boundless and all possible finite levels of Boundless** a Infinite number of times

an Example of this would be a Character who is infinitely transcending a boundless structure a infinite amount of times

Characters Like SCP 3812 could reach this tier due to having a infinite Narrative Stack and each Narrative in that stack scales to **Boundless**

Immeasurable Layers into Boundless

Characters or objects that can transcend the logical foundations of **Infinite Layers into Boundless** and all Narratives that can exist in a **Infinite Layers into Boundless** structure.

There also needs to be Immeasurable (and uncountable) gap between you and the Structure that you are transcending Otherwise you'd only be put at the Top of a **Infinite Layers into Boundless** Structure and its similar to **High 1-B and Low 1-A**.

Inaccessible Layers into Boundless

Objects that

Irrelevant layers into boundless

Characters or objects that

Transcending Layers into Boundless

Beyond Tiering system

## 'More Real Than Reglia

**Low HC Level**

HC Level