recursal/Fanatic-Fandom huggingface dataset:
Magmapillar

## Overview

Magmapillar is a strong shielder for defensive Burn teams, providing some of the best auras in the game for that strategy. It can keep the team healthy with shields and Barrier, spread burn, buff it with Burn Down, and crucially, it has Severe Upkeep to punish enemy healing.

## Defensive Support

#### Equipment

* Restoring Wand / Hexing Rod
* Hide
* Crown
* Drum / Spark

### Build Details

Fire Shield is Magmapillar's primary active skill, protecting the team with shielding, applying Burn, and triggering our important shield-based passives. Barricade and Fiery Glands allow us to apply Barrier buffs and Burn debuffs respectively, the former will trigger Buffing Shield which can trigger our shield passives again. Multi Barrier and Improved Regeneration help keep the team healthy, and enable Mana Bolster which allows us to run Overcast, and Burn Down and Severe Upkeep enable Burn Stall's primary gameplan. Burning Desire ties together both aspects of the build, allowing our Burn debuffs to apply shields which can again trigger our shield-based passives.

Restoring Wand and Hexing Rod are the two best weapons for this build, giving us passive debuff removal or more debuffs respectively. Hide and Crown are the best accessories for boosting toughness. Drum gives us a boost to our shielding, while Spark can apply even more Burn debuffs.

### Team Options

* Magmapillar needs teammates that fit onto debuff stall teams, generally those with Multi Burn. Krakaturtle is an excellent partner, having Multi Regeneration to pair with Magmapillar's Improved Regeneration and appreciating Mana Bolster. Polterofen can also spread Burn, has Multi Barrier, and can use Mana Bolster to power its double Mana Charging, and Tar Blob can boost Debuff damage with Blood Drive.
* While not helping it support debuffs, Targoat is another great shielder that also has Multi Barrier, and using them together can severely hinder aggressive teams.
* Monsters that support other debuffs, like Arachlich, Thornish, and Ice Blob, appreciate Magmapillar's access to Severe Upkeep, Burn Down, and Burning desire.

## Checks and Counters

* Debuff removers with access to purify like Rocky, Sutsune, and Goblin Warlock can circumvent Magmapillar's Wound stacks and remove its Burn debuffs.
* Tenacious Barrier from the likes of Terradrile (and ironically, other Magmapillar teams that use Krakaturtle) can prevent Burn debuffs and Wound stacks from being applied in the first place.
* Magmapillar doesn't have a way to boost the damage of its teammates, so if the debuff stall isn't working, it doesn't have much of a backup plan, and if there's one monster that's foiling the team's plans (a Vertraag threatening a Gravity, for example), neither Magmapillar nor a teammate it supports can do much about it directly.
Bard

## Overview

Bard, as befitting of its name, is one of the best buffing monsters in the game. With access to powerful Multi-Might and Multi-Glory auras as well as Full Offense and decent healing capabilities, Bard can fit onto a variety of teams including Bird, Might, Glory, and other teams.

## Standard Buffer

#### Equipment

* Warhorn
* Drum
* Tambourine
* Ocarina

### Build Details

This is one of the best buffers in the game, offering two important Multi buff auras, double Heroic Party, and Full Offense to apply buffs quickly. It’s also a strong healer, making use of the massive healing bonus it gets from the Instruments to keep the team healthy. Light shift and Auto Restore provide some passive debuff removal.

### Team Options

* Silvaero is also a Bird, as well as a strong damage dealer especially when buffed up. Bard can Full Offense it to have it deal huge amounts of damage while keeping it healthy with heals.
* Brawlish is a strong Physical damage sweeper who can benefit a lot from Bard's Multi auras as well as Full Offense.
* Spectral Lion has strong crit synergies in its skill tree, allowing it to benefit from Bard's Multi-Glory and Multi-Might as it receives buffs from Bard.

## Checks and Counters

* With only access to passive debuff removal and an Earth weakness, Bard is weak to Poison debuff teams that can stall out the powerful offense Bard is capable of providing.
Diavola

## Overview

Diavola shields the team and applies Weakness while providing vital support in Bleed Out, or can go Light Shift to buff its team.

## Weakness Support

#### Equipment

* Torch
* Hide
* Frozen Tear
* Drum

### Build Details

Diavola can set up with Weakening Shield to debuff the enemy and trigger Sprawl and Curse of Weakness, while slowly building up power through Predation stacks for an eventual big attack with Tectonic Spikes. Predation stacks grant 20% Crit Chance each, so we aim to wait for 5 of them before unleashing our attack.

### Team Options

* Diavola's Weakness support such as Curse of Weakness and Multi-Weakness give it a unique niche on Weakness teams. This makes teammates such as Druid Oak and Moccus good teammates for it.

## Checks and Counters

* Bleed Out teams can be very effective against Diavola, owing to its low damage output and lack of stack removal.
Mydryin Sandspirit

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## Personality

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## History

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## Relationships

### Erratus Fulgurite

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### Amaranta Opuntia

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### Yilses Opuntia

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

### Kairan DeVolt

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Magmamoth

## Overview

Magmamoth has powerful AOE skills alongside Death Blow, giving it high damage potential in the right team, but even light shift is very frail and needs a lot of protection. Killing Dance can help it snowball and sweep the whole team.

## Burn Offense

#### Equipment

* Scythe
* Fin
* Cape
* Coat

### Build Details

Magmamoth can deal heavy damage through making use of all those Charge stacks to power its attacks, maintaining them with Killing Dance, and contributing debuffs with Charged Destruction. Magmamoth is very point starved, so while we’d love to get Fuel and Cleansing Burn, we’re dropping them in favour of more damage, since Skorch already has them and they don’t stack.

### Team Options

* Skorch is the perfect support to pair with Magmamoth, offering another Multi-Burn, Fuel, Cleansing Burn, and powerful healing and buffing capabilities.
* Gryphonix also offers Multi-Burn along with good Burn support such as Burn Down and Mass Mana Charging / Mana Burn.

## Checks and Counters

* With low mana and a weakness to Water, Magmamoth is vulnerable to Chill teams.
Dodo

## Overview

Dodo is a tanky monster who supports the team well with buffs and healing. Its access to Multi-Might and Multi-Sidekick support make it a good mix of Offensive Buffer along with Healer.

## Support

#### Equipment

* Fishing Rod
* Hide
* Crown
* Hood

### Build Details

Dodo has very high bulk with this build and can keep allies safe with Taunt and Wildlife Conservation, but doesn’t have the buffing power of other supports. It does wield a strong Helping Hand which can apply multiple buffs to an ally, be they a Damage Dealer or Raduga, who appreciates the Sidekick Buffs and Heroic Assault.

### Team Options

* Gryphonix is a Bird and can deal good damage when buffed up.
* Bard can offer strong buffing capabilities while also stacking another Multi-Might aura for more Might buffs.

## Checks and Counters

* The more common dark shifted Dodo has no access to debuff removal, making debuff stall a potential good counter to Dodo.
Manticorb

## Overview

Manticorb is a powerful combo builder and damage dealer with its access to Proliferate and 2 Cascade passives. Unfortunately, it's held back somewhat by its fragility and exploitable weakness, but can still fit well on Sorcery and mage teams.

## Standard

#### Equipment

* Fan
* Fin
* Thermal Reactor
* Lightning Sphere

### Build Details

Manticorb can act as a combo builder and damage dealer. It has one of the highest damage ultimates in the game which can threaten whole teams without a lot of setup. Unfortunately, there's little bulk on this build, making it incredibly frail. As a result, it’s usually held in reserve and brought in after an ally has fallen.

### Team Options

* Manticorb fits well on Sorcery teams, making teammates such as Beetloid and Vertraag who can buff it up quickly with Sorcery stacks appealing options.

## Checks and Counters

* Without any way to cleanse debuffs, debuff stall and especially weakness teams pose a problem for Manticorb. Weakness teams can reduce the damage Manticorb can do and slowly whittle it down through passive Poison, Burn, or Congeal damage.
Beetloid

## Overview

Beetloid is a fantastic support for Sorcery teams, Shock teams, and Charge teams. Whatever your team is doing, Beetloid will help you deal more damage.

## Sorcery Charge Support

#### Equipment

* Fishing Rod
* Hide
* Charging Sphere
* Pandora's Box

### Build Details

Beetloid is can be a sorcery team's primary buffer, using Enlighten to set up Sorcery buffs and Charge stacks for the team and supporting them with Critical Sorcery and Charge Amplifier. It also supports Shock with Energize and Chain Lightning, and can threaten high damage on its own after a time, thanks to Heroism and the Charge stacks it accumulates on itself.

### Team Options

* Spectral Eagle can be a powerful teammate, taking advantage of Beetloid's charge and shock synergies to deal huge amounts of AOE damage.
* Elderjel can also be very powerful, given its robust coverage and mutli-sorcery to help it break through bulky monsters.

## Insect Support

#### Equipment

* Fishing Rod
* Hide
* Charging Sphere
* Pandora's Box

### Build Details

Beetloid can also be the primary support on an insect team, forgoing its offensive capabilities in favor of better shielding capabilities with Arcane Shield. It can still set up Sorcery buffs for its allies while spreading Charge stacks to them, helping enable the damage dealers.

### Team Options

* Other insects such as Glowdra or Glowfly make good teammates.

## Checks and Counters

* With little access to debuff removal, debuff stall and especially Weakness teams are very hard for Beetloid to beat.
* Goblin teams are also difficult given Beetloid's inability to deal physical damage.
Vasuki

## Overview

As one of the rare monsters with access to Proliferate and Curse Chain, Vasuki is a premier combo builder with its dark shifted variant. Meanwhile, with its light shift, it serves as a decent healer and tank.

## Severe Upkeep Debuffer

#### Equipment

* Hexing Rod
* Hide
* Crown
* Slime Skin

### Build Details

All Debuff stall teams need a way to beat healing, and this build is designed to do that with its Severe Upkeep. With all the debuffs that are applied, Vasuki will apply multiple Wound stacks to the enemy team, which prevents them from simply healing off the debuff damage. Vasuki is also a solid debuffer itself, passively applying poison through Hexing Rod and Curse Chain while stacking additional Poisons through Poison Spit.

### Team Options

* Vasuki fits well on a Poison stall team, making team members like Thornish and Toxiquus excellent pairings to spread Poison debuffs.
Akhlut

## Overview

Akhlut is a strong damage dealer with access to the coveted Bleed Out dark shift. It can stack up Bleed stacks, or be a sweeper on an Aquatic team. With access to revive and healing as well, it can even support in emergency situations.

## Bleed Out

#### Equipment

* Scythe
* Fang
* Fin
* Blood Vessel

### Build Details

Akhlut can hit hard with its water attacks while spreading Chill with Cooling and Flash Freeze and stacking Bleed to pressure the opponent with Bleed Out. This is bulkier than a standard damage build since Akhlut needs to live for Bleed Out to continue working.

### Team Options

* Akhlut's chill synergies make it fit for a Chill team, on which the Bleed stacks can also contribute to passive damage over time. Monsters such as Yowie and Dracozul can help support and heal it to make sure it stays healthy.
* It can also go on a dedicated Bleed team with members like Thanatos, who can help quickly buff it with Full Offense, leveraging Akhlut's Duality and Assault Mastery passives.

## Aquatic Sweeper

#### Equipment

* Scythe
* Fin
* Coat
* Fang

### Build Details

Akhlut can boost its damage with Cascade and Flash Freeze to deal massive damage to the enemy. In addition, it can also apply Chill and support it with Congeal to add an additional damage over time component. Light shift is run for maximum damage output, and the incidental healing is helpful as well on teams with weak healing.

### Team Options

* Akhlut's Chill and Congeal damage is boosted by both G'rulu’s Corrosion and Toxiquus’ Polluted Waters, making them good teammates for an Aquatic team.
Monster Sanctuary PVP Wiki

**Welcome to the Monster Sanctuary PVP Wiki!**
Monster Sanctuary PVP is a sister site to the Monster Sanctuary general wiki, except targeted specifically toward the PVP and competitive play aspects of the game.

Here you will find info about the various Monsters available in the game, as well as info pertinent to how they function in a PvP environment - i.e. skill trees, shifts, food and equipment.

**Site Navigation**
Goblin Pilot

## Overview

Goblin Pilot needs Charge stacks and shield support to really make full use of its skills, but it does huge damage. It can also support with debuffs, shielding, and charge stacks.

## Volatile Shield

#### Equipment

* Trident
* Hide
* Crown
* Charging Sphere

### Build Details

In this build, Goblin Pilot is both a support with Fire Shield, and a Damage Dealer with Volatile Shield. It brings Fuel for more Charge stacks, and Wildfire plus Charged Hazard to spread Burn. Situational Support and Meditation let it set up quickly on the first turn to threaten lethal damage on the next turn.

### Team Options

* Steam Golem is a Construct for Construct synergy, as well as bringing Multi-Burn to pair with Goblin Pilot's Wildfire and Charged Hazard.
* Oculus is a Construct for Construct synergy, brings Severe Upkeep for extra debuff damage, and can boost the power of Goblin Pilot's Volatile Shield through spreading Leadership Charge stacks.

## Utility Goblin Offense

#### Equipment

* Torch
* Frozen Tear
* Ancestral Medal
* Medallion

### Build Details

Pilot is able to both support and deal damage, it can keep the team safe with Fire Shield while using Fuel to buff them up, and it can also attack with Supercharged and Volatile Shield.  We’re running a very aggressive build here, using double Critical Base with a lot of Crit Damage.

### Team Options

* Being a Goblin, this build pairs well with other Goblins such as Goblin King or Goblin Warlock.

## Checks and Counters

* Because Volatile Shield is a single target skill, Goblin Pilot can face difficulty with Revive teams who can just revive the dead monster after it dies to Volatile Shield.
Hammer

How many crit-based support monsters are there that want defense and mana regen? A surprising amount, actually, and the Hammer offers an excellent balance of utility stats. No other weapon provides even two of defense, mana regen, and crit chance, which allows Hammer to carve out a solid niche for itself on any monster that plans to utilize Critical Healing, Critical Boon, or both.
Goblin Brute

## Overview

Goblin Brute is a niche monster that only fits on Goblin teams, but on that team, can be a competent support monster able to shield and buff the other Goblilns.

## Goblin Support

#### Equipment

* Wooden Stick
* Large Shield
* Hood
* Crown
* Drum

### Build Details

Brute can keep the team safe with Shield, Mega Protect, and Regeneration buffs to allow its teammates time to build up their power, while buffing them with Empower and double Protected Offense. We often want to lead with Brute, especially if we’re facing a team that can put on early pressure or who can’t easily play around Protect. Our build is focused on toughness with some mana to support Overcast and the Drum to boost shielding.

### Team Options

* Goblin Brute really only fits on Goblin teams as a defensive support and offensive buffer to improve the survivability and power of Goblins like Goblin Hood and Goblin King.

## Checks and Counters

* Goblin teams, since they all share a weakness to Physical attacks, is naturally weak to Might teams and other powerful Physical sweepers.
Polterofen

## Overview

Polterofen can deal incredible damage using Volatile Shield, or provide shielding and support for the team, but wants a team built around it.

## Volatile Shield

#### Equipment

* Kunai
* Hood
* Bracelet
* Charging Sphere

### Build Details

With access to double Mana Charging, double Overcast, as well as Charging Shield, Polterofen can regenerate huge amounts of mana to gain many Charge stacks and shielding to then use Volatile Shield for big damage. It can also use Fire Shield to support the team while burning the enemy team at the same time, taking advantage of its Multi-Burn. Since Volatile Shield inherits the properties of the attack it's used with, this build takes a variety of different attacks to go with it.

### Team Options

* Polterofen wants to be on a defensive stalling team so that it can preserve its shields to use for Volatile Shield. Barrier focused monsters can help reduce the damage it takes, so other Multi-Barrier monsters such as Terradrile or Targoat can make good teammates.

## Hybrid Burn Support

#### Equipment

* Hammer
* Bead Chain
* Omni Ring
* Charging Sphere

### Build Details

Polterofen is a key piece of the team, bringing Burning Desire, which allows the team to generate shielding from all those Burn debuffs, as well as massive Charge stack application and Volatile Shield to deal damage. Fire Shield and Shroud provide team support, while Tackle, Spark Shower, and Coal Toss are all great options to use with Volatile Shield.

### Team Options

* This build of Polterofen can be used in a Burn team alongside burn monsters such as Gryphonix or Skorch.
* A Burn focused Construct team can also work well, as Polterofen is also a construct. Steam Golem also has Multi-Burn, while Oculus has Severe Upkeep.

## Checks and Counters

* Without access to good AOE and Volatile Shield being a single target skill, Polterofen can be susceptile to revive teams who can keep reviving each other after dying to Volatile Shield.
Silvaero

## Overview

Silvaero is a strong buff-focused damage dealer that works well on Bird, Aerial, and Charge teams.

## Charge Damage Dealer

#### Equipment

* Scythe
* Cape
* Fin
* Fang

### Build Details

This build is focused on pure damage output, with Bleed, Strike Mastery, Cascade, and Heroism plus Heroic Party. If its allies can give it buffs and Charge stacks, Silvaero can deal enormous damage.

### Team Options

* Silvaero fits well on Charge and buff-focused teams.
* Silvaero also fits well as the main damage dealer on a Bird or Aerial team. This makes monsters like Bard or Raduga good team members.

## Checks and Counters

Debuff stall can render Silvaero's Phoenix Affinity useless since the debuffs can kill after already breaking Phoenix Affinity.
Thornish

## Overview

Thornish is a very bulky monster that deals damage while blocking. Its synergies make it ideal on a team focused on poison or channel.

## Anti-Aggro

#### Equipment

* Hexing Rod
* Hide
* Crown
* Slime Skin

### Build Details

This build specializes in punishing aggressive teams, having double Poison Glands, Spiky Defense, Slime Skin, and Fish Scales to punish attackers while boasting incredible toughness with double Disease Control. It can keep its allies safe with Protect and improve their toughness with Safecast and Channeling Balance.

### Team Options

* Because of its poison synergies, Thornish fits well on a poison team, making team members like Toxiquus and Stolby ideal as teammates.
* Vasuki's severe upkeep triggers from the poison stacks that Thornish adds and helps prevent teams from outhealing the poison damage.

## Checks and Counters

Heavy debuff removal such as Wonder Potion can counter Thornish because of its lackluster offense outside of Poison debuff stacks. Alternatively, very powerful healing can also prevent Thornish from doing muchl
Changeling

## Overview

With its unique ability of being all tribes, Changeling is playable in a wide range of tribal teams, either as a healer or as a damage dealer.

## Death Blow Sweeper

#### Equipment

* Scythe
* Fin
* Fang
* Thermal Reactor

### Build Details

Changeling is often too frail to lead with, but because of Death Blow, it can come in after any of the initial three have fallen and threaten immediate damage on already debuffed enemies. With Debuff Mastery and its debuff on hit skills, it can also apply further debuffs to the enemy, turning the match in your favor.

### Team Options

* With access to Death Blow, this build can fit on any debuff focused tribal team, such as Slimes or Aquatics.

## Healer

#### Equipment

* Restoring Wand
* Hide
* Crown
* Drum

### Build Details

Changeling can fit onto any tribal team that lacks active debuff removal to help beat debuff teams. Restoring Shield can both set up for a Shield burst and cleanse debuffs, and Changeling has other great support skills. Imitate lets it copy other team members' key skills that it itself might lack, such as Sticky Web or Shield Burst.

### Team Options

* Constructs is a tribal team that appreciates shields while also lacking debuff removal. Steam Golem or Polterofen are constructs that would appreciate Changeling's support role.

## Checks and Counters

* Because of Changeling's reliance on Death Blow, debuff removal can hamper its offense significantly.
* For a similar reason, Revive compositions can revive with no debuffs on them, making it hard for Changeling to keep oneshotting them.
Wooden Stick

These stats are assuming you’re a Goblin Brute with Stick Focus, which is the only reason to use Wooden Stick. Goblin Brute doesn’t need Attack (even for an offensive build, you’d use Heavy Mace and offhand Swallow) and this gives less defense than Morningstar,  but a 600 point shield to start the fight can prevent your allies from falling on the first turn, especially when going second.
Goblin Miner

## Overview

Goblin Miner has a range of synergies. It can shield the team, buff them, apply Charge Stacks, and debuff the enemy. Its versatility makes it useful on a wide range of teams.

## Utility Charge Support

#### Equipment

* Warhorn / Trident / Hexing Rod
* Hide
* Crown
* Charging Sphere

### Build Details

Goblin Miner with this build can fill the roles of both support and damage dealer. It can set up with Forge and gather Charge stacks with Load Up while passively applying debuffs to the enemy and turning them into buffs through Mystify. When the time is right, it can use all the charge stacks it’s gathered for a powerful Boulder Toss (or Lava Rush/Coal Toss). Full Potential is also a viable ultimate choice, and if taking it, Lava Rush and/or Coal Toss should be leveled to max to still retain damage dealing potential in the late game.

### Team Options

* This build can support Charge damage dealers such as Koi and Silvaero.
* Since it's a Goblin, it can also be a support monster on Goblin teams with Goblin Hood or Goblin Warlock.
* Synergy with Goblin Pilot is especially notable as Goblin Miner is a shielder that provides glory and has multi glory, which critical hit based pilot builds really appreciate.
Blob

## Overview

Blob is a competent healer that fits well on Slime and Poison teams. With the ability to remove harmful stacks with Purify and increase debuff damage with Corrosion and Armor Break, Blob can act as a solid healer and support option for debuff-focused teams.

## Standard Healer

#### Equipment

* Hexing Rod
* Hide
* Crown
* Slime Skin

### Build Details

Blob can help boost the damage of debuffs, using Multi Armor Break and Slime Infestation combined with its Curse Chain passive to apply Armor Break to the enemy, which allows Corrosion to increase the debuff damage they take. It pairs especially with with an ally with Mana Syphon, since Blob can use the Mana Regeneration to trigger Transfusion and in turn trigger Toxic Support. Blob’s best role is as a healer, so this build focuses on toughness and boosting its healing skills as much as possible.

### Team Options

* Blob fits well on a dedicated Slime team because of its access to Corrosion and Multi-Armor Break to increase the damage of all the debuffs Slime teams inflict. This makes monsters like Tar Blob and King Blob excellent team members.
* Alternatively, Blob can also fit on a Poison team to increase the team's Poison damage while providing support through healing and various auras. Poison monsters such as Thornish or Stolby make good teammates.
Shockhopper

## Overview

Shockhopper has access to the powerful Proliferate+Curse Chain combo, allowing huge combos of 40 or more hits to be built while also spreading debuffs. Unfortunately, built this way it will be very frail. Alternatively, it can also be built as a light shift healer, which trades combo building for significantly more bulk and healing.

## Curse Chain

#### Equipment

* Bow
* Lightning Sphere
* Thermal Reactor
* Cauldron

### Build Details

Shockhopper has an ultimate that applies debuffs extremely fast and should be brought in after another support has fallen. It also has access to Proliferate plus Curse Chain to spread more debuffs, and Dominance plus Sub Zero to boost the damage of its teammates.

### Team Options

* Troll can benefit greatly from all the debuffs Shockhopper spreads, powering up its Death Blow attacks for huge damage.
* Similarly, Mad Lord can also benefit from all the debuffs Shockhopper spreads as it is also a Death Blow sweeper.

## Checks and Counters

* Dodge teams can dodge many of the debuff applications, stopping Curse Chain from continuing to proc.
* Aggressive teams can oneshot Shockhopper, as it is very frail since it needs to run debuff items to do its role instead of tank items.
Catzerker

## Overview

Catzerker has Crit, Bleed, and buff synergies, but is extremely frail, and has tough competition for its role from other monsters.

## Standard Damage Dealer

#### Equipment

* Torch
* Fin
* Warrior Flask
* Ancestral Medal

### Build Details

Catzerker can make use of Sure Strike and Precision to power its level 2 Long Slash, which also ignores dodge and inflicts heavy Bleed damage. Assault Mastery allows for additional buffs while Heroism and Heroic Party boost damage even higher.

### Team Options

* Being a buff focused monster, Catzerker appreciates strong buffing support such as Thanatos, Bard, and Megataur.

## Checks and Counters

* Blind is very effective against Catzerker, as its attacks are low in hit count.
* Bleed is also effective, as it has no way to cleanse harmful stacks on itself.
Ucan

## Overview

Ucan is the only monster with Shared Might and Brawn over Brains, giving it a unique role on Might or Duality teams as a buffer who can also deal respectable damage.

## Hybrid Buffer

#### Equipment

* Hammer
* Beads Chain
* Buckler
* Sun Pendant

### Build Details

Ucan is able to provide Might buffs with Phalanx and share them while supporting them with Forceful Might. Once fully buffed, it can threaten high damage with Water Surge while debuffing the enemy with Armor Break. It also has Situational Support with Fortress, the only skill that will cause Situational Support to add 6 combo.

### Team Options

* One of the best monsters to pair with Ucan is Brawlish, who greatly appreciates the Might buffs as well as the Multi-Armor Break.
* Darnation also appreciates all the Might buffs Ucan is able to provide, who after being fully buffed can sweep the enemy team with its powerful AOE attacks and double Center of Mass passives.

## Checks and Counters

* Ucan is a relatively fragile support since it needs to build support to be effective, so it lacks the bulk of other supports. Strong aggressive teams who can aoe kill the support and damage dealer can be hard for Ucan to deal with.
Draconov

## Overview

Draconov has good buff skills along with Multi-Might and Multi-Sorcery to quickly boost an ally's damage, along with decent healing and shielding capabilities for bulk and survivability. On top of being a Dragon, Draconov can fit into a wide variety of teams as a powerful Offensive Buffer.

## Standard Buffer

#### Equipment

* Fishing Rod
* Hide
* Crown
* Slime Skin

### Build Details

Draconov is the team’s healer and support, keeping the team healthy with Helping Hand, Forge, and Dragon Blood, while buffing them with Miracle and supporting those buffs with Heroic Party and Duality. It also has Blacksmithing, which will increase its own toughness as well as the damage and toughness of its allies.

### Team Options

* Draconov can fit well on Dragon teams to support Dragon damage dealers such as Dracogran or Ninki Nanka.
* Megataur and Draconov pair together on Duality teams to quickly buff a damage dealer to deal huge amounts of damage.

## Checks and Counters

* Debuff teams can wear down Draconov, as it lacks a form of debuff removal.
* Might teams and other strong Physical attackers are also effective, as Draconov, along with the rest of the Dragons, all share a weakness to Physical attacks.
Draconoir

## Overview

Draconoir is a DPS that does primarily AOE damage, while also being quite difficult to take out due to solid natural bulk, blind application, and a well-rounded skill tree.

## Dragon Offense

#### Equipment

* Scythe
* Fin
* Cape
* Fang / Tarot Card
* Flute / Frozen Tear /Buckler / Pandora's Box

### Build Details

Draconoir has some of the most consistent unboosted crit in the game, having what's nearly a built-in Glory buff thanks to its passives. It can buff itself with Critical Mass and Critical Buffs and support them with Buff Catalyst, while applying Blind to the enemy with Darken or Shadow Storm, and using Exposed to boost its damage. Multi Channel and Channeling support allow Draconoir to pay for its expensive skills and comfortably run Overcast. It also has Curse Resistance and Curse Transfusion, which give it a leg up against debuff teams.

Light shift offers the highest damage potential by giving an extra accessory slot, but Dark's damage isn't that much lower and provides an aura that helps the whole team.

Since Noir has both Crit Chance Focus and Crit Damage Focus, it gets the most value out of equipment that boosts both those stats, making Scythe its best option for weapon. For the same reason, Fin and Cape are its two best accessories, while Fang is a solid third option that works well on a monster with high crit, though Tarot Card help Draconoir stack useful buffs. Flute is technically the next best damage accessory, though options like Frozen Tear, Buckler, and even Pandora's Box are worth consideration for some extra toughness or utility.

### Team Options

* Draconoir works well on a dedicated dragon team, making Draconov or Dracozul strong options to pair with.
* Glowdra gives sorcery, blind to proc exposed for a 15% damage boost, a bit of sustain through auto-heal, combo, and appreciates multi-channel to offeset its own overcast.
* Argiope has channeling balance, which fits well with Draconoir. It also cleanses buffs, and has overheal for more shielding.
* Spectral Toad has charge stacks, healing, taunt, another multi-channel, and even Full Offense. Toad pairs well with everything, and Draconoir is no exception.
* Ornithoper grants 7% crit chance through tailwind, has buffs, charge, large combo, and cleanses pesky buffs such as barrier and spellshield for Draconoir.
* Aazerach has initial darkness and true darkness, so it's good for a blind or dodge focused team. Martial prowess lets Draconoir gain buffs from blind misses.

## Checks and Counters

* Monsters with phoenix affinity can survive Draconoir's offense and then revenge kill it back.
* Monsters with high dodge chance such as Kanko can give Draconoir trouble, since Boulder Toss is its only way around dodge.
* Monsters that can exploit Draconoir's weakness such as Spinner, Mimic, and Dracogran can be difficult to deal with.
* Magic resistant monsters such as Manticorb, Aurumtail, and goblins can be difficult to break.
Rainbow Blob

## Overview

Rainbow Blob is a debuff based damage dealer. Because there are better damage dealers for aggressive debuff teams, Rainbow Blob really only fits on Slime teams where it is able to leverage its unique Slime tribe.

## Death Blow Sweeper

### Equipment

* Scythe
* Cape
* Fin
* Fang

### Build Details

Rainbow Blob is often too frail to lead with, but it can come in after an ally has fallen and retaliate with high damage and further debuff application. With access to all elements as well as a powerful ultimate in Cataclysm, it can threaten huge AOE damage powered up by Death Blow.

### Team Options

* Rainbow Blob only really fits on Slime teams alongside other Slimes such as Blob and Ice Blob.

## Checks and Counters

* Revive teams can revive with no debuffs, and since Rainbow Blob depends heavily on its ultimate for its damage, can revive all of their team members while Cataclysm is on cooldown.
* Debuff removal reduces the damage dealt by Death Blow, making Rainbow Blob's impact less meaningful.
Dark Bear (dark)

## stats

120,000 hp

4,800 damage

260 range (area)

6 speed

8 knockbacks

tba: 240f (8s)

attack animation: 8f (8f backswing, i still don't know what backswing even is but it seems important)

ability: super armor (100%, blocks all damage below 1,200)

trait: what do you think

## strategy

kind of weak but he's usually used at 300% (360k hp, 14k damage, 3,600 super armor)

i'm pretty sure at the point of the game he's introduced in this is still considered pretty weak, and i do not have any cat recommendations since i'm early in the game
Minitaur

## Overview

Minitaur is a powerful damage dealer who can take advantage of its buff synergies and Counter Attack to deal devastating amounts of damage.

## Standard Offense

#### Equipment

* Katana
* Warrior Flask
* Frozen Tear
* Fin
* Cape

### Build Details

Minitaur can make making use of all the Might and Sorcery buffs with Heroism and Improved Assault to deal enormous damage, as well as threaten attackers with a brutal Counter Attack. It also has excellent toughness once buffed, thanks to Heroic Defense, making it even harder to attack into.

### Team Options

* Minitaur really wants to be on a team with strong buffing support, making monsters like Thanatos, Bard, and Megataur excellent monsters to pair with Minitaur.

## Checks and Counters

* Bleed revive teams can be hard for Minitaur, as it has no way to cleanse debuffs and no AOE aside from its ultimate.
Goblin King

## Overview

Goblin King has Improved Assault and double Heroism which let it deal massive damage when buffed. However, its overall fragility prevents it from being used on anything outside of Goblin teams.

## Goblin Offense

#### Equipment

* Scythe
* Fang
* Fin
* Buckler

### Build Details

Goblin King hits very hard when fully buffed and has consistent access to Magic damage. We’re running Light shift over the more common Dark to help with King’s poor toughness and using a hybrid Crit build to be able to hit Physical-resistant monsters.

### Team Options

* Goblin Brute is a Goblin, helps buff up Goblin King with Full Offense, and protects it with shields and healing.
* Goblin Warlock is also a Goblin and heals Goblin King while also helping cleanse debuffs and harmful stacks.

## Check and Counters

* With a weakness to all Physical attacks, Goblin King is very vulnerable to Might teams and other strong Physical attackers.
Abraham Lincoln

XEspmasterX, better known on Beatcord and other Beatcord related servers as Abraham Lincoln, is a Moderator of Beatcord who joined on March 3, 2020. He was notably one of the first mods on the server, having got the position a short time after ClassicFumble became a mod. He had left the server a few times during his first tenure due to stress from other members, and eventually resigned as mod on April 10, 2021. He left the server and rejoined a few times, having remained active on one of the RP servers and has been on the server since July 31, 2021. He was later repromoted to Mod in October 2021, and has remained one since.

## Trivia

* He is so far the only mod to resign and later be repromoted to the position
* He was one of the only mods before August 2021 to be active on other Beatcord related servers
Koi

## Overview

With Critical Healing, Critical Boon, Critical Buffs, and Mass Restore, Koi can serve as an effective healer and support on buff teams. Alternatively, with its Charge synergies and good buff synergies, it can serve as a strong damage dealer, especially with its unshifted Gray Pearl version.

## Charge Damage Dealer

#### Equipment

* Scythe
* Gray Pearl
* Fin
* Brooch

### Build Details

With great buff support in Glory Spark and Charged Reflexes while also having Charge Amplifier, Koi can quickly power itself up to unleash a lethal Spectral Wave and take down the whole enemy team. Once fully buffed, it also has very high toughness for a damage dealer thanks to heroic defense and evasion combines with Buff Catalyst.

### Team Options

* Support monsters that can provide both healing or shielding and charge stacks make great team members for Koi. This includes monsters such as Targoat or Amberlgna.

## Healer

#### Equipment

* Hammer
* Coat
* Bead Chain
* Tambourine

## Checks and Counters

* Without any access to debuff removal, Koi can get worn down by a bulky debuff monster who can tank hits and slowly whittle down the team.
Tanuki

## Overview

With new toys such as Critical Healing, Improved Assault and the new Curse Resistance, as well as a properly working Maneki, Tanuki has been transformed in Update 2.1 from a niche Imitate attacker to a stalwart in one of the best teams in the game. Critical Mass Restores and Smokescreen allow it to serve as a great healer while applying Blind stacks to the enemy.

Its damage role is still viable, being notable for being used on a Tether team through using Imitate to duplicate Sticky Web from other Tether users.

## **Glory Healer**

#### Equipment

* Fan
* Tamborine
* Sun Pendant
* Coat

### Build Details

Tanuki uses Critical Healing to near fully heal a team with Mass Restore while also buffing the team with Maneki. The new Curse Resistance allows Tanuki to help the team passively resist the application of debuffs and harmful stacks; that with its Antitoxins passive and Mass Restore means that it will protect nearly all debuffs from sticking.

### Team Options

* This build is specifically designed around a Glory team, and now that the Maneki bug is fixed, it can work wonderfully with other Maneki monsters such as Raduga.
* DPS monsters that specifically enjoy having Glory stacks are Spectral Lion and Rampede.

## Tether Imitater

#### Equipment

* Torch
* Fin
* Cape
* Coat

### Build Details

Tanuki can use Imitate to duplicate Sticky Web from other monsters on the team. It can buff itself with Maneki and Augmented Shielding and support the buffs with Improved Glory, dealing surprising damage thanks to Heroism and Heroic Assault.

### Team Options

* Since this build is designed to fit onto Tether teams, it should be paired with other Tether monsters such as Amberlgna and Argiope.

## Checks and Counters

* Stack removal is very effective against Tether because of how difficult it is to stack it. Monsters with Purify can counter Tether teams, including Tanuki.
Specter

## Overview

Specter is very tanky for a Damage Dealer with Crit Damage Focus and double Critical Defense, plus it can support debuffs, but lacks natural Crit Chance.

## Standard

#### Equipment

* Torch
* Frozen Tear
* Medallion
* Mage Flask

### Build Details

This build uses triple Critical Consistency to boost its damage and buff itself with Vicious and Multi Glory. It also has excellent toughness and good debuff application, plus it has Congeal and Incinerate as debuff support, and Revive in case things go wrong.

### Team Options

* Specter can work well on an Occult team, given its debuff support and good damage. Mad Eye and G'rulu can make good Occult monster teammates who are also debuff focused.

## Checks and Counters

* With a weakness to Magical, Specter is weak to Sorcery teams who can exploit its weakness.
* Debuff removal is also strong against Specter, removing some of its options in its debuff support.
Druid Oak

## Overview

Druid Oak is an excellent hexing rod user and Weakness debuff applier, providing survivability to both age-focused and nature teams.

## Weakness Stall

#### Equipment

* Hexing Rod
* Hide
* Crown
* Slime Skin

### Build Details

Druid Oak Oak can spread debuffs quickly with its Hexing Rod, Warlock Healing, and Curse Chain, while keeping the team healthy with Life Wave and Regeneration buffs. It also brings the crucial Demotivate, which allows this team to beat healing and shielding.

### Team Options

* Other Weakness monsters such as Moccus and Rocky make great teammates, as the many Weakness debuffs can cripple a team's damage output.

## Checks and Counters

Although Weakness is strong against aggressive teams, Bleed Out stall can stack damage over time due to Druid Oak's lack of stack removal.
Ninki Nanka

## Overview

Ninki Nanka is a solid damage dealer with good elemental options, and is also reasonably tanky. Furthermore, it has good buff support and the rare Elemental Break.

## Standard Offense

#### Equipment

* Moon Sword
* Bracer
* Totem / Pandora's Box
* Buckler

### Build Details

Ninki Nanka can do very respectable damage, although it can also contribute many buffs and support the team. Exploit and Assistance combined with its many passive heals allow it to apply buffs, while Enlightened lets it share them. Cascade works especially well with Sidekick, increasing damage for every hit.

### Team Options

* Multi-Sidekick makes Ninki Nanka a good teammate on Sidekick teams, paired alongside monsters such as Ascendant and Sutsune.
* Being a Dragon, Ninki Nanka can also fit on Dragon teams with monsters such as Draconov and Dracomer.

## Bulky Regeneration

#### Equipment

* Moon Sword
* Bracer
* Dumbbell
* Totem

### Build Details

This build is bulkier, and designed to be on a more stall oriented team, so it takes the Dark Shift Overheal instead to take advantage of its bulk and Regeneration healing. It still does good damage, but it also contributes important support skills. With Breaking Support and Elemental Break, it can overcome resistances (which even works for debuff damage) and hit for high damage, while it has the very important Restoration to help the team clear debuffs.

### Team Options

* This build wants to be used with a Regeneration team alongside Multi-Regeneration monsters such as Gryphonix and Grummy.

## Checks and Counters

* As a damage dealer that also focuses a lot on bulk, it might not have the necessary offense to break through strong walls and more defensive teams. It can be liable to be worn down over time without the offense to defeat a powerful defensive core.
Ascendant

## Overview

Ascendant is a powerful buff focused monster. With its unique passives Path to Ascension, Path to Knowledge, and Path to Valhalla, it can support a wide variety of teams and Tribes and punish the opponent for attacking through automatic buffing by attacking.

## Healer

#### Equipment

* Hammer
* Buckler
* Tambourine
* Coat

### Build Details

Ascendant can heal the team withHealing Wave, buff with Helping Hand, and support with its excellent passives. It brings Cleansing Sidekick and Punishment to remove enemy buffs, and a great ultimate in Arcane Obliteration which can remove buffs and generate combo for the team.

### Team Options

* Spectral Wolf is a Spirit, as well as providing Sidekick support.
* Sutsune is a Mage, as well as providing a lot of Sidekick support and Buff steal to pair with Ascendant's buff cleansing capabilities.

## Checks and Counters

* As a healer without any access to debuff removal, Ascendant is vulnerable to debuff teams, both stall and aggressive variants.
* Because Ascendant must build crit since it is a crit-based support, it is lacking in bulk that other supports would normally have. Although it can make up for some of that through good Dodge stats, undodgeable attacks are therefore more punishing to Ascendant than they would normally be to a support.