recursal/Fanatic-Fandom huggingface dataset:
Microsoft Windows

This page uses Creative Commons Licensed content from Wikipedia (view authors).

**Microsoft Windows**, commonly referred to as **Windows**, is a group of several proprietary graphical operating system families, all of which are developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. Active Microsoft Windows families include Windows NT and Windows IoT; these may encompass subfamilies, (e.g. Windows Server or Windows Embedded Compact) (Windows CE). Defunct Microsoft Windows families include Windows 9x, Windows Mobile and Windows Phone.

Microsoft introduced an operating environment named *Windows* on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Microsoft Windows came to dominate the world's personal computer (PC) market with over 90% market share, overtaking Mac OS, which had been introduced in 1984.

Apple came to see Windows as an unfair encroachment on their innovation in GUI development as implemented on products such as the Lisa and Macintosh (eventually settled in court in Microsoft's favor in 1993). On PCs, Windows is still the most popular operating system in all countries. However, in 2014, Microsoft admitted losing the majority of the overall operating system market to Android, because of the massive growth in sales of Android smartphones. In 2014, the number of Windows devices sold was less than 25% that of Android devices sold. This comparison, however, may not be fully relevant, as the two operating systems traditionally target different platforms. Still, numbers for server use of Windows (that are comparable to competitors) show one third market share, similar to that for end user use.

As of May 2021, the most recent version of Windows for PCs, tablets and embedded devices is Windows 10, version 21H1. The most recent version for server computers is Windows Server, version 20H2. A specialized version of Windows also runs on the Xbox One and Xbox Series X/S video game consoles.
Armok

Armok is the highest in the food chain of the Gods.

## **Creation**

Armok has existed since the dawn of time.

## **Location**

Armok is an omnipresent God and, as such, is present everywhere.

## **History**

It is known that Armok created all of the realms for his enjoyment. Since that day, He has watched endless realms, worlds and lives flourish, prosper and perish to amuse himself.

## **Behavior**

Armok only cares for that which amuses him. He will usually resign Himself to watching the realms from on high, not interfering with things. Should the world become too stagnant and boring however, He will take things into His own hands; often destroying the world to make it anew.

## **Abilities**

Armok is the greatest of all deities. He is an omnipresent, all-knowing and an unstoppable force. All efforts to subdue, deter, destroy or limit Armok is some way may be successful in the short term, but in the long term they will ultimately fail.
Udd

The symbol of chaos; the realm of Udd.

### **Location**

Is it unknown whether there were any specific locations where Udd could be found.

### **History**

After his creation, nothing more is known of Udd.

### **Behaviour**

His aspects are self-interest, passion, connection with nature, and innovation. Some of his negative attributes are seflishness, emotional extremes, excess, and barbarism.

### **Abilities**

It is unknown whether Udd had any specific abilities.
Abandoning Of Noruzim Thakom

An account of the abandoning of a Fortress.

Highly displeased with the security of **Noruzim Thakom**, a noble by the name of Baron Von Munchausen discussed the future of the fortress with
the Overseer Onzurthash Gemshade. Due to the sprawling nature of the
fortress and the fact that there had been no unified, single plan in
it's construction, meant it was incredibly susceptible to theft; with
Kobolds sneaking in through the gaps constantly.

The last straw of this, was when the vault of Thror Maddax was broken into, sparking fury into the hearts of the **Dwarves**.

To this end, for securing the current fortress was deemed too
great a task; a new fortress was to be built. A new location was chosen
and the Dwarves began to pack all of their belongings and riches onto a
steam boat nestled in the harbour.

The **Humans**, having learned about this, decided to raid Noruzim
Thakom. However, they thought it was a simple expedition the Dwarves were
 making, not a full-blown evacuation.

As soon as the Dwarves had left the gates for good, the Humans had snuck in through an underwater turbine and proceeded to loot whatever
the Dwarves had not taken along with skirmishing against a kobold raid team. Very quickly after this, the fortress started
 to fester and flood; the creatures from the depths quickly taking their new home
now there were no Dwarves guarding it. Anyone still left in the Fortress was forced
to make a hasty retreat.

By making the fortress impossible to be accessed by tunneling in by coating it with obsidian,
 the Dwarves were able to focus on creating a secure, yet beautiful home
 in the new mountain.

They named their new home **Gishdist Rithzâm**; the 'Frozen Bulwark'.
Thror Maddax

Below information to be typed up into proper format.

POW Camp
Escape state currently: Maddax has slain a huge troll-gob, a lean fast whip wielding goblin, and a goblin sargeant, Currently has serious wounds to upper right arm and lower left leg. left leg is splinted.

The line of succession: The Maddax clan is one of several noble clans, and with captain Grugni and most of the others having died in the war or elsewhere, Thror is now, assuming he escapes, the head of the clan. In addition, the war has ravaged the official ROYAL line, with the obsidian king’s son, his wife, and the king’s brother dead, opening a possibility for a dwarven game of thrones, and a vague, longshot possibility of Thror being declared the heir to the throne.
Goblins (World 2)

The average look of a goblin.

### **Physiology**

Goblins stand little higher than a  **Dwarf**, with tough green skin and muscles that'd easily put that of any other race to shame. In a Goblin's lifetime, they will grow one to two teeth of excessive size around adulthood, oft referred to as "tusks".

### **Personalities**

Goblins delight in violence, eager to jump into conflict at a moment's notice. Though the common races often perceive Goblins as thick-skulled and dim-witted, some Goblins rise above their brethren and develop intelligent minds.

### **Skills**

Goblins are often fearless in the face of danger, for better or for worse, allowing them to attempt things that other races would easily reject on the high amounts of risk involved.

### **Culture**

Goblins often partake in physically active activities amongst their own kind when not in battle, such as wrestling or boxing.

#### **Families**

It is unknown whether Goblins hold any particular reverence to their own blood.

#### **Homes**

Goblins live in dugouts, strongholds, Fortresses and most other structures designed for war.

### **Leadership**

Only the strongest of goblinkind lead their tribes. Leadership is inherently found as a result of conflict, thus keeping the strongest in control. Should such a leader fall to weakness, or have an unfortunate accident happen to them, power could be contested immediately.

### **Religion**

Goblins have no uniform religion, instead opting to "worship" things that they do.

### **Relations**

Goblins, with their penchant for violence and conflict, can be guessed to be making preparations for war when not actively fighting in one.

### **Language**

Goblins speak the common tongue, however accented or garbled it may sound to an outsider.
Feb Gillspittle

A picture of Feb Gillspittle

## **Background**

Feb Gillspittle came from a family of fisherdwarves, but abandoned the family business to become a smith.

## **History**

Upon awakening at **Rakust Dosîm**, Feb promptly became the apprentice of smith Thora Steelsmith at Redsteel Forge.

Following a tumble into the Magma Sea, Feb was either saved or resurrected by a fire spirit. This left her fireproof and with the ability to swim through magma, slowly but undamaged.

At some point, she took up brewing beers, wines, and spirits in the public brewery, taught by **Shrine Maiden** and with the company of her lover **Gorog Ullek**.

## **Death**

Feb Gillspittle met her end smashed into an unrecognizable mess by Geiger in the caves near to Rakust Dosîm.

## **Skills and Belongings**

Feb was a skilled repairer of tools, weapons and armor.

She is the creator of the Cygnus Stave, a commission from **Dhumraet Glasswarper**.
The Sea Code

The laws of The Grand Fleet.

**"I against my mate, my mates and I against my crew, then my crew and I against outsiders—and all of us against the storm".**

*This saying signifies a hierarchy of loyalties based on proximity of partnership that runs from your closest friends through the crew, the other captains, and then to the fleet as a whole—and no one, not even your most hated foe, is ever left at the mercy of the ocean.*

**If you fight and your foe surrenders, show him mercy.**

*Show kindness to those who surrender to you, as you would expect to be shown.*

**If someone shows you mercy, be gracious.**

*Do not sabotage or injure those who have saved your life.*

**“No prey, no pay”**

*If you don’t take part in a raid, a heist, or an endeavour, you are entitled to jack and squat. On a similar note, inactive players don’t get a voice in voting unless they make the effort to be active and involved. Exceptions can be made for people who cannot be active due to real life business.*

**If the crew acts together, they act in agreement.**

*This is an affirmation of the Seabound’s disparate and democratic nature. If a major decision or a decision that impacts the whole crew is to be made, the crew must be given an opportunity to weigh in. If the crew is split, decide accordingly. If the crew rejects your idea, likewise decide accordingly.*

**If the crew decides to follow someone’s leadership, that person becomes a Captain.**

*This can range from formal to informal. Full on elections are known to happen on some ships, while others simply agree with someone’s vision.*

**Captain’s are allowed to speak on behalf of a crew, and the crew is allowed to veto anything a Captain does, unless battle is imminent.**

*Captain’s can sign treaties dictating his crew’s behaviour, and the crew can tell him to take a long walk off a short pier. If you’re about to get into battle, it’s the Captain’s job to organize the crew. If you have a problem with the Captain, don’t try to start shit with the enemy on your doorstep.*

**If the crew is unhappy with a Captain’s leadership, they can follow another person.**

*A Captain’s legitimacy comes from his followers. If people stop following him, then he stops being a Captain. Once again, this can range from formal elections to informal shunning.*
Electronic Arts

This page uses Creative Commons Licensed content from Wikipedia (view authors).

**Electronic Arts Inc.** (**EA**) is an American video game company headquartered in Redwood City, California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive and Ubisoft as of March 2018.

Founded and incorporated on May 27, 1982, by Apple employee Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. EA published numerous games and productivity software for personal computers and later experimented on techniques to internally develop games, leading to the 1987 release of *Skate or Die!*.
Rancher

* **Ranching** - Cast this skill with a cow, chicken, spider, slime, or squid in view. For each of those within view, you get items relevant to them. Each entity is counted separately in what you get, so '''if''' having one chicken in view gives 1 egg, 2 chickens in view give 2 eggs, etc.
* **Smooth Jazz** - Lets you breed horses faster.

### **Custom Work and Crafting**

* Can craft horse armor with six of the assisated materials in a "chair" shape.
* Can craft name tags using 3 paper, one slime and one string.
Elysia

### **Appearance**

Elysia was a uniformly planned town, mostly built of stone bricks. Large walls encompassed the buildings to add extra security to the town.

### **Leadership**

The leadership style in Elysia is unknown.

### **Notable Groups**

* **The Ironclad** - a company of  **Dwarven** and Human mercenaries.

### **Notable Landmarks**

* **Sun Tower** - one of two towers that overlook the city.
* **Moon Tower** - one of two towers that overlook the city.

### **Notable Occupants**

There are no known notable occupants of Elysia.
The Staff Of Winterborn

The appearance of the staff is unknown.

## **Creation**

The Staff of Winterborn was created by Valod Winterborn before he left for the High Elven lands. At an unknown time, it seemingly 'ran out' of magic and a quest to restore it became a main quest for the Elven King, **Koroth Na**.

The staff was inside Valod's old residence, which had been consumed by snow and ice. Bereft of magic, it needed to be brought to the hiding locations of Valod's thirteen other creations; wands with varying magical properties. Once this had been done, the staff would reveal it's secrets.

## **Description**

The appearance of the staff is unknown but its link to Valod Winterborn was seen as important enough for Koroth Na to keep it for himself. At some point, Koroth Na found out that the staff needed to be 'recharged' and to do so, he would have to bring it to the resting locations of Valod's other creations, which were hidden all around the world.

Thirteen wands were hidden;

* **Wand of Anti-Un-Negation** - 'nuh-uh.'
* **Wand of Binding** - 'latches onto anybody who gets too close.'
* **Wand of Measuring** - 'determines if a measurement is greater than, equal to, or less than the length of the wand.'
* **Wand of Perfect Balance** - 'balances perfectly either from it's center of mass, or from either end.'
* **Wand of Itch-Relief** - 'magically reaches that perfect spot on the user's back.'
* **Wand of Energy** - 'seamlessly converts potential energy into kinetic and thermal energies.
* **Wand of Temporal Transition** - 'this wand travels into the future constantly.'
* **Wand of Temporal Sensitivity** - 'this wand only exists in the present.'
* **Rod of Wonder** - 'ever wonder why the sun lightens out hair, but darkens our skin?'
* **Wand of Summon Wand** - 'summons a similar wand with one charge. Has one charge.'
* **Movable Wand** - 'this wand is very easy to move around.'
* **Wand of Locating** - 'points to the location of any item it is pointed at.'
* **Wand of Falsehoods**.

Apparently, when the staff was fully charged, it was able to access a small pocket dimension, in which was found the fifth and last page of the **Obliterata**.
Jolip's Tree

Jolip's Tree looms over the rest of the island.

## **Lore**

Terrifying shrieks echo around Jolip's tree. The streets are full of fire and darkness, a terrifying miasma drifts ever closer. Jolip has set up the ritual circle, she is ready to condense her tree into a seed and send it flying into the overlapping dimensions of space and time.

Jolip sets a sapling into the center of the circle as she prepares the final materials. Jolip glances out her window to see the slow, tendril of darkness creep up her tree. She ignites the catalyst and... Delmar was born.

Delmar spirals through the endless cold, boring vacuum of space wondering if he will ever be planted. Many millennia later he arrives on a small, vibrant  **island**, full of bustling life. It is here he will grow to full strength once more, and revive what is stored inside of him. With the help of a friendly  **Elf**, Delmar took flight and Jolip's tree awoke once more.

Was the tree kept pure or is the void slowly creeping up this ancient tree?

### **Further Lore**

Left alone to fester, the void has rumbled within Jolip's Tree and spread to its roots. Parts of the Tree seem... darker than before. The scent of rot and decay waft through Liba Riveni as a large, inverted void mushroom sits beneath Jolip's Tree growing from it's bottom. What could be the cause of this? What will it bring?

## **Description**

Jolip's Tree is a multi-level dungeon, situated within a large tree, floating over the realm of Liba Riveni.

The interior of the dungeon is cramped, windy and difficult to navigate which makes for a very dangerous location. Gaps in the floor and other surfaces open up to the void, so any clumsy travelers will fall to their deaths.

## **Combat**

Jolip's Tree is filled with smaller mobs on the ground floor and the narrow spaces and long falls make it a very perilous place. Do not attempt without a group of experienced players.
Volgrim Goldentome

A picture of Volgrim Goldentome.

## Background

Little is known about Volgrim's life before he became a colonist at **Noruzim Thakom**. It is presumed he had some experience with books and was probably a scholar before his life in that Fortress.

## History

Volgrim arrived at the icy shores, to become a new settler of a small mining outpost turned Fortress; Noruzim Thakom. He arrived at a time that would later be referred to as the 'Age Of Heroes', as notable figures such as Thror Maddax, Watts Ironhelm and Tyrean Cyanblade lived in the Fortress at that time.

Volgrim spent most of his time there within the small library, making records of things that came to pass in the underground home. He kept records on **Forgotten Beasts**,  **Artifacts** and many other things. His most notable work was a saga, dedicated to Tyrean Cyanblade, which chronicled his life's events, with runic script adorning each page.

His life within this Fortress was relatively unremarkable, until his first death.

After **Beor's Deliverance**, he was one of the original Dwarves of the third awakening within **Rakust Dosîm**. Setting up in the Archives almost immediately, he bolstered what was a grand build with a small amount of books, into the largest collection of tomes the realm had to offer.

He saw most of the Fortresses history and would be the one to chronicle it in books placed upon the shelves. He saw Overseers come and go, he outlived all of the original Dwarves that awoke with him and was the target of a few attacks.

Volgrim was often called upon to recall history or information, as he knew most of the contents of the Archives.

After **Shalak Irontower** took over Rakust Dosîm, he was the first to leave the Fortress; opting for survival and later regrouping. He talked many other Dwarves into leaving with their lives intact, and so they settled in **Petrichor** for a small while.

After Shalak's death, Volgrim helped to clear the items from Rakust Dosîm, with the eventual goal of moving into **Thol Istrath**. Here, he planned to rebuild the Archives better than ever before.

## Death

Volgrim's first death came at the hands of the lava defences outside of Noruzim Thakom. Whilst trying to thwart a  **Kobold**, he was pushed and fell into the lava moat. He briefly came back as a ghost, to haunt his old office and to finish the book he was writing on.

## Skills and Belongings

Volgrim was a prolific scholar and had penned tomes of all size and content. As Archivist of Rakust Dosîm, he amassed a gigantic amount of books, tomes and scrolls from all over the realm. As such, he was able to study and read to his hearts content, often making him a useful source of information.
Volstrikk's Final Creation

"It is a weapon, Golem, a sword with which we may speak ruin on our enemies."

For the last four months, Master Volstrikk had refused all aid from the  **Kobold Thiniss** and his Golem aides, throwing himself into a project he described only as 'Preparing for what may come', and now it stood before the golemetricer and his creation, gleaming and titanic.

R3P41R craned its neck back, taking in the majesty of the weapon, whose upper limits grazed the roof of even Site Beta's largest manufactory chamber. There was something familiar in it, a distorted reflection locked into the lines of adamant and the squat belligerence of its frame. It was a Volstrikk creation, that was obvious, but something still eluded the repair Golem.

"WHAT MANNER OF FOE UNIT WOULD EVEN WARRANT SUCH A WEAPON?" It asked of its master.

"I don't know," sighed Volstrikk as he wiped down his hands "I only know that this world is not invulnerable to creatures of darkness. And what the gods themselves cannot deter, it falls to we **Dwarves** to rebuke for ourselves."

"Consider this my pre-emptive rebuke, R3P41R, like a letter with no recipient named, or a cheque left blank. It is Death, wrought in iron and adamant and addressed simply 'to whom it may concern'."

### **Search For The Colossus**

Gathering underneath **Thol Istrath**, the Dwarves were shown a path to follow, by **Grub**, eventually reaching  **Goblin** fortifications.

The Goblins there had captures a gigantic Golem, titled BE-55. After slaughtering the Goblins nearby, the Golem was able to break her shackles and make her way further into the Goblin area, where the Colossus would be.

Wading waist deep through the lava, the Golem and the Dwarves fought through Goblin guards, boarders and archers.

Thelumyr, the bronze Colossus, had spent much time down in the magma sea since the events of the **Second Awakening**. During this time, the Goblins had armoured and repaired and also managed to remove the Fellhammer from the Colossus' head, placing it nearby.

**Umbar** was able to jump onto the Colossus, grappling with Bigbooty, the Goblin general, whilst Thelumyr and BE-55 clashed in a titanic battle.

Dwarves made their way around and through the cavern, eventually managing to free the Fellhammer.

**Gorog Ullek** was able to wield the Fellhammer against Bigbooty and Thelumyr, destroying them both once and for all.

BE-55, critically wounded, overloaded her core, planning to destroy the entire Goblin Fortress. The Dwarves and other races gather around the Fellhammer and, via Gorog, were transported to Gorog's fane.

Just after the Fellhammer was handed over to Umbar, **Beor Fellhammer** himself appeared, revealing to the crowd that there was a true escape from this void-doomed world; hidden in the upper floors of Thol Istrath.
First Contact

The details of the first contact between races.

After re-discovering the cavern, the **Kobolds** began by exploring the desert.

A large salt plain, just south-east of **Othfel**, was discovered.

Due to the proximity of the two races, first contact was inevitably. Upon ascending the mesa in order to spy on the **Humans**, the Human expedition leader and planned God-King; Astoma Sinurcek, was thrown off the mesa by a Kobold slingshot.

Shortly after this, the Kobolds would discover the  **Elven** settlement, **Firebird Mountain**. Both the Elves and Humans experienced a number of thefts in these early days, including the loss of a treasured tree sapling from the Elven settlement.

Similarly, **Ferrum Ner** was also beset upon a short time after.
Edman Silimedia

Edgar Mannor Silimedia (born April 12,1981) is an Swiss animator. He is creating many animated video series and Machinima series like The Doratom, Edman's Stuff, Jason and Gilbert, and Halo Bitch. He was a Swiss voice actress. He voice many minors of The Lost World, as well as regulars such as Derry Kaldwin and Barkin Milano he has been in every episode since 2009 and has been on the show on the first season since 2008. He is the most edible voice actress and creation producers other notable work being a regular on Jerry Sho series and Machinima series. He the publisher of the creation series like all the other Halo Machinima, Doratom Machinima and Minecraft Machinima. He also voices various characters in Edman's created animated series like The Doratom
The War Of Broken Hearts

A re-telling of the war.

### **A Far-Reaching Death**

As tensions rose between the **Dwarves** and **Kobolds** due to the latter's stealing and thieving of Dwarven goods, an attack on the Kobolds was imminent.

When Franki Bluepaw arrived at the Fortress of **Noruzim Thakom**, he was trapped in the courtyard and set upon by four Dwarves. Charging out into the courtyard, the Dwarves quickly tried to surround the Kobold. However, they are not that easy to kill, Franki especially so.

Leaping and bounding across the walls of the courtyard, taunting all the time, Franki fought back, slaying two of the four Dwarves that were attacking him.

However, in time, the small Kobold succumbed to his wounds and passed away by the gates of the Fortress.

Unknown to most of the Dwarves, Franki was instrumental in organising the meeting of two **Elves**; Corvoth and Alvina, who had since fallen in love and were engaged to marry.

### **Retribution**

When Rollo Hammerhand, who was one of the surviving Dwarves to attack Franki, visited Corvoth on trade business, he was attacked by the Elf. Knowing nothing of the bonds of friendship between the Elf and Kobold, he slew Corvoth in self-defence and quickly retreated back to the Fortress.

Upon learning of her love's death, Alvina was stricken with grief. Instead of taking her own life, as many would have done, she swore a vow to destroy the Dwarves.

A bladesmith of some renown, she armed herself with her finest swords and clad herself in the finest armour. She rode to the Fortress with a cadre of **Humans**, who were there solely to loot what they could, in order to gain an advantage in the on-going war.

### **The Sacking Of Noruzim Thakom**

Faced against three Dwarves present at the gates, Alvina utilised dark magic to bypass most of the exterior Fortress defences, quickly dispatching the defenders in close combat, who were shoddily armed.

Upon breaching the main Fortress gate, the Humans following her looted what they could. Alvina, her grudge settled, rode back to Haven, however, her efforts in exterminating the Dwarven population had failed.

Throughout the Fortress, survivors had hid or plainly gone unnoticed.

### **The Razing Of Southbridge.**

When new of the massacre reached the ears of Grugni Maddax, he flew into a fit of rage. Consuming a forbidden potion; Armok's Blessing, stashed away in an unknown vault, he stormed off in the direction of **Southbridge**, mistakenly believing the attack to be the work of the Humans.

The potion bolstered his already formidable abilities for a time, but had the ultimate effect of killing the drinker shortly afterwards. In his rage, he slew most of the population of Southbridge, cutting a bloody swatch through the townsfolk.

Once he had ran out of bodies, he struggled to make it back to Noruzim Thakom before the potion eventually claimed his life.

Alvina, luckily avoiding Dwarven retribution, decided that life was no longer worth living without her love and claimed her own life.
Gabriel & Friends

This page has been originally from Gingo Wiki and has archived to this wiki to keep away from vandalism and to have a better way to read, be advised that the page is sometimes not associated with the rest of the wiki's content. For the original sources, please go to the following wiki site where it was originated from.

***Gabriel & Friends*** is an American animated television series created by Geo G. The series is a spinoff of *Gabriel Garza*. The series centers on the misadventures of the title character and his brothers, as well as

In addition to the segments featuring Gabriel and his brothers, the series also included segments featuring Vio and his henchmen. A total of 121 episodes were made, each consisting of two *Gabriel* segments and one *Vio* segment, totaling 242 *Gabriel* segments and 121 *Vio* segments. All episodes have been released in the US on five DVD sets by 20th Century Fox Home Entertainment. The first season aired in a half-hour format. Starting with the second season, it switched to an hour-length format, showing two episodes each week.
Vosk

Vosk managed the hidden machinery of the universe.

### **Location**

Vosk is the omnipresent God of the universe and, as such, can technically be found everywhere.

### **History**

Vosk is an omnipotent and omniscient force managing the hidden machinery of the universe and escorting the souls of the dead to their destinations; largely to prevent them from cluttering up his workspace.

Vosk is known to have sired **Aurin** and **Udd** from before his work enthralled him entirely. Some humans think Vosk may not be a god at all, but the universe itself, so invested is he in his eternal task.

The main **prayer** to Vosk includes a description of how the world was created, but is usually left out of sermons for brevity.

### **Behaviour**

Vosk lacks any personal will beyond his function and is the most mysterious and unknowable of the gods.

As a being that sees and touches all things, Vosk cares little for the squabbles of mortals or the higher schemes of the Gods; only noticing either when they produce a structure grand or gifted enough to be worth of drawing his attention from the stars.

### **Abilities**

Vosk is often considered to be all-knowing and all-powerful.
Transtec Suite

**Transtec Office** is a proprietary office suite used only for Transtec Corporation, a multinational science and technology research company. The office suite products were similar to Microsoft Office. It was privately held to used only for Transtec employee. The e-mail system feature is similar to Microsoft Outlook, it was first introduced in 1992. These program such as Word, Presentation and Spreadsheet were combined into all-in-one software, unlike Microsoft Office, which had been seperated.
Transtec Corporation

**TransTec Corporation** is an American multinational conglomerate company known for science and technology researched and produced by their company. The company known for producing and manufacturing technology devices and softwares, researching scientific sources and supernatural organisms. The company was founded in 1957 after signed up contract from the research government for forming up the company by John H. Bernett, Jr. and Kyoku Jitomiro, the two of the college student and biologist, the latter of who were Japanese and studying technologies. The company has been headquartered in Yuma, Arizona, and other headquartered in other local territories such as, Miami, Florida, Dandelion City, California, Chicago, Illinois, Hawaii County, Hawaii, Los Angeles, California, Seattle, Washington D.C. Nha Trang, Vietnam, and in Kyoto, Tokyo, Japan, as of 2018. The company served with number of researches and has 25,000 employees to work on every headquarters served in local territories.
Doratom Redacted

**Doratom Redacted**is an upcoming animated comedy web television series created by Huynh Tuan Bao. The series is inspired and based on mostly characters and elements from Tuan Bao's imagination.

## Cast and Characters

Huynh Tuan Bao as Thomas Sandria, an anthropomorphic gray stray tomcat and an aspiring video editor and designer. He also worked as an engineer.

N/A as Cardboard, a golden retriever and a social media mogul and a coffee shop worker.

N/A as Vanessa Hilde, a Russian blue, and English Literature student and an aspiring video producer and market programmer.
Continental King Lung

**Continental King Lung Movie Production Limited** (now known as **Continental Century Motion Picture & Distribution Co., Ltd.** after the acquisition) is Hong Kong-based film distribution and productions company founded from a conglomerate named Continental King Lung. It is little to known on the history of conglomerate. But in 1982, after the Hong Kong New Wave, they stepped up to start producing films and music records. Sometimes, during the early 1980s, they acquired the now-defunct Century Motion Picture & Distribution Co, Ltd. to form a joint venture known as the aforementioned **Continental Century Motion Picture & Distribution Co., Ltd.** However, in 1985, Continental King Lung has been closed unexpectedly and Century Motion Picture & Distribution left separate and closed again.

Resources from dire398/Hong Kong Movie Studios ID Channel (香港電影公司片頭)
World Spine

### **Appearance**

The World Spine is a beacon of light, housed inside various crystalline structures. Pillars of quartz and marble rise from the floor and hang from the ceiling around the beacon of light.

It is situated on a small island in the middle of a small lake, in a large cavern.

#### **Known Leaders Of The World Spine**

There are no known leaders of the World Spine.

### **History**

The history of the World Spine is unknown.

### **Notable Groups**

There are no known notable groups or factions at the World Spine.

### **Notable Landmarks**

* **The Beacon** - a stream of light reach up into the ceiling above.

### **Gallery Of The World Spine**

There are no other pictures of the World Spine.
The Doratom

The Doratom is an animated black comedy series created by Edman Silimedia for the other channel Youtube, MAC Infinitum/First and Adult Swim, Netflix. The show originally aired on Mac19 TV. It first premiered on August 13, 2013 with the episode The Audition which led to a series of half-hour episodes. It is based on Jerry Sho comic and cartoon creations series Doratom the *Comic*. and the other creation like *The Simpsons*, *South Park*, *Family Guy* and *Futurama*, *The Doratom* was designed for mature audiences and features cartoon violence, adult humor, running gags, sex and pop culture references.
Rage Software

This page uses Creative Commons Licensed content from Wikipedia (view authors).

This page has been made for under Fair Use, applies for any article related to real-life companies, peoples, events and many others copyright material which is mostly sourced from other wiki. We use this excuse for limited and transformative purpose for the Doratom Wiki.

**Rage Games** (formerly **Rage Software**) was a British video game developer. Formed in Liverpool in 1992, its video games were marked by an emphasis on graphical effects with arcade gameplay.

Rage's first title *Striker* sold more than one million copies throughout its two-year life cycle and established Rage as a major creative force in the interactive entertainment industry. The company went through rapid expansion in the 1990s and partnered with multiple third party software publishers for distribution of its titles.

Rage Games Limited was floated on the stock exchange in 1996 as Rage Software plc. Rage continued to form commercial partnerships with major publishing houses, including Microsoft, Intel, Dell, Compaq, Nintendo, Sony and Sega, and re-registered as a private company as Rage Software Limited in 1999.

In 2000, Rage began to expand into publishing. However, the costs of publishing and a run of games that did not sell as expected (most notably the David Beckham franchise) eventually led to the company closing in January 2003 due to bankruptcy. At its peak, it had offices in Liverpool, Birmingham, Sheffield, Newcastle, Bristol, Dundee and Warrington.

Some of the former development staff have formed other game development companies such as Swordfish Studios in Birmingham, Juice Games in Warrington and Venom Games in Newcastle.
YT-Sen Enterprises

**YT-Sen Enterprises** is a Chinese independent conglomerate company founded in Hong Kong in 1988 by Xi **Y**uan**T**ing and Julie **Sen**. The company known for film and television, and software producing. The company little to known of controversy for illegal deposit taking schemes. However, it has passed under the regulation law.
Jerry Sho

**Jerry Samson Sezrich Shore** (born April 6, 1955, age 66, known by his pseudonym Jerry Sho or Jerry S.S. Sho) is an Australian-American cartoonist, voice actor, animator, and film and television, comic producer, most notably known for his work both of various film and television and comic. He also founded The Jerry Sho Company. Currently, Sho is the chairman of this company.

## Early life

Jerry Samson Sezrich Shore was born on April 6, 1955, to his mother Elena Spence Greenwood and his father Johnston Sezrich Shore and he has his younger brother Larry Damon Shore, born February 20, 1968, who is become an actor for Sho's films. In 1965, when he was 12, Sho's father buys him an 8mm camera and Sho being interested in filmmaking, in which he dreamed of starting his filmmaking career. Sho started filming with his friends for his first project and he then working on it of more project as his hobby. As he was 13, he also illustrated cartoon characters based on TV cartoons which Sho watched when he was 5. In 1971, when he was 16. Sho is fled to England for education at the University of Lincoln.

## Career

After Sho graduated the university, in 1978, when he was 19, Sho's work as engineer at a chemical plant in Teesside. Sho quit the job in 1981. In 1983. Sho's parents gave his money to start his own company and his animation career. Sho started that after his animation skill was good enough, and while the time in his university (where he also study art and entertainment). In 1984, with his money, Sho moved to San Francisco, California to focus on film and television business.
Visual Concepts

This page uses Creative Commons Licensed content from Wikipedia (view authors).

**Visual Concepts Entertainment** is an American video game developer based in Novato, California. Founded in May 1988, the company is best known for developing sports games in the *2K* franchise, primarily *NBA 2K* and *WWE 2K*. Visual Concepts was acquired by Sega in May 1999 and sold to Take-Two Interactive in January 2005. The acquisition of the company led Take-Two Interactive to open their 2K label which Visual Concepts became part of, on the day following the acquisition.

Visual Concepts operates nine studios (in Agoura Hills, Austin, Budapest, Foothill Ranch, Novato, Parksville, San Jose, Seoul and Shanghai.) As of December 2018, the company employs more than 350 people.
Vallecrosia Rebuilt

A record of the rebuilding of Vallecrosia.

When the first wave of new arrivals found **Vallecrosia**, it was a complete ruin. The outer walls had crumbled away, towers had collapsed, windows were smashed and vines grew over most of the remaining stonework. The few buildings that did remain, were around the town centre, near the mysterious beacon.

The 'Stumble' Inn was one of those buildings, quickly becoming a resting place and a base of operations for those who now called the town their home. At day, they would plan the next steps in securing and rebuilding Vallecrosia. By night, they would defend the Inn from the hordes of undead that still flooded in from the outside world.

Eventually, Vallecrosia was rebuilt by the settlers into a town as comfortable as it was possible to create in those dark times. During so, many things about the town's past were revealed; **diaries** from the previous ruler were found, along with various underground cellars and hideaways, each with their own secrets to tell.

Though Vallecrosia was as safe as could be ensured, some felt a more defendable refuge was required, should the worst come to the worst. To this end, **Drakk Blackhand** took it upon himself to found a new Fortress; **Rakust Dosîm**, across the north river. Whereas many of the townsfolk thought the Fortress would ensure their survival if needs be, Drakk had built the Fortress with a goal more pessimistic than some might have wanted.
Zafe's Adventures

**Zafe's Adventure** is the unfinished 2D animated platform-adventure video game created by Huynh Tuan Bao (TuanBaoDoratom) under the name TuanBao Games, an independent game developer founded by Huynh Tuan Bao, when the company's release nothing since then. It is the first game to be released and created by him. The game first began development in 2018 but was paused in 2019. The game is created using Clickteam Fusion 2.5.
Reimagined Quest Studios

**Reimagined Quest Studios** is an American production company and an animation studio founded in 1984 by Australian hobbyist filmmaker and animator Jerry Sho with other hobbyist animators Jo Langdon and Garry Simmonds. The company is mostly known for producing and developing mostly animated content, shorts, TV program, and video games.

## History

After the formation of Jerry Sho's first company in San Francisco, California in 1983. An hobbyist animator and Sho's long-time friends Jo Langdon and Garry Simmonds entered his company, in which he met Sho after a long time when Sho used to start making animations as his hobby along with them during college. Both of them had a discussion with Sho if he want to join the filmmaking industry, Sho accepted to Langdon and Simmonds for its promise and together, during the day of the Jerry Sho Company, they started produced mostly animated content and unlicensed games and released for home video under the name of ''Reimagined Quest Studios'' in 1988. In 1991, Michael Wildshill, co-owner of the now-defunct Gingo Animation had invested money to Sho and the rest in their company during the work as a animation industry.
List of Niz Chicoloco (1997 video game) regional differences

* The title menu uses the PAL background, which has a resolution of 512x256, instead of the NTSC-U one, which has the correct resolution (512x240).
* The game was renamed to *CharmingBoy: The Hero Maste*r.
* Niz is overall a lot more vocal, such as making expressions whenever he ends a level, gets hit or enters a level. All of his previous voice lines have also been dubbed to Japanese expressions, along with Kelly and the monsters.
* During the map screen, camera rotation is done using R1/L1 instead of Square/Circle, as Circle and X are both used to select the level.
* A death animation was slightly altered. When Niz is hurt by a crushing object in the international versions, Niz is shown to have his body compressed into a head and shoes. In the Japanese version, this image is made completely flat. According to Geo G.'s blog, this was done to avoid a striking resemblance to a serial killer's actions in Japan at the time.
* Niz's icon when entering levels is different.

### European Differences

* Developer times have been removed.
* There is a language option on the main menu and the "options" menu of the European version (with all characters fully dubbed).
* It takes slightly more time to skip some logos at the beginning because of the slower framerate.
* Niz runs slightly faster & jumps a little bit higher.

#### Level Changes

* There are more obstacles in levels 3 & 10 (which then disappear if you die enough times).

#### Bug Fixes

Some of the bugs that existed in the American version were fixed in the European version:

* A bug exists in the lava levels where a player can enter the bonus round and commit suicide to reset the timer. This bug is partially fixed in the European version (the timer disappears, but only graphically).

#### Enemies

Some enemies are tougher in the European version:

* The wizard blob enemies take two hits to defeat. After the first hit, they'll lose their beard and robes, exposing their underwear. This still occurs in the American version if you hit them with the bazooka, but otherwise, they go down in one hit.
* The purple gorilla enemies and two-headed enemies swing their weapons at a faster rate.
* The UFOs take less time to charge up their beams.
List of Niz Chicoloco (1997 video game) pre-release and unused content

## March 12, 1996 prototype

### General Differences

* The music is completely absent from this build. There are, however, some music tracks present in four of the levels (Map,  Otto Island, unnamed test level, Purple Hills) accessible in levels' files respectively.
* The level-completion screen is absent. The game simply sends the player back to the map.
* The player can only have up to 10 lives, rather than 99 in the final.
* Pressing R1 + L1 at the main menu will unlock all levels.

### Graphical Differences

* The title screen is completely different: from the left, the player sees Sally running beneath it as an unnamed monster typing on the computer. After a few seconds, the monster stops what they're doing and looks at the screen. The right shows Niz running close to the screen on the planet before the logo comes at him.
* A different font is used for the HUD, likely temporary. It looked less stylized than its final font.
* Boss health is represented by dots instead of meters.
* The game's map is radically different in this build. It has a painted 2D picture instead of a 3D model, with no levels being marked by name. Niz's 3D model is replaced with a life icon which scrolls across the three planets akin to *Donkey Kong Country*, with boss icons representing their respective level on the map.

### Unused Levels

#### Test Level

* A very unfinished test level. All that the level has in it is an unfinished Tree model and a lava pool.

#### Cliff of Doom

* Known in the files as "Cliff of Doom*, level5",* glitches include walking on thin air, being able to walk under the stage, random objects disappear and appear as Niz walks into them, invisible platforms, being able to walk behind the stage, untextured platforms, and as always there is no way out of the level. Due to a mistake in loading textures, they get scrambled near the beginning of the level. The HUD also appears broken.
Niz 2: The Journey of Nonsensical

Gathering of Developers (Mac ports)
Reimagined Quest Studios
JP Konami

EU Infogrames

**PlayStation 2**
JP April 17, 2001
**Microsoft Windows**
NA August 7, 2000
**Mac OS**
NA December 12, 2000
**Dreamcast**
JP March 20, 2001

EU May 2, 2001

***Niz 2: The Journey of Nonsensical***, released in Japan as ***CharmingBoy 2: Hero Strikes Back!*** (チャーミングボーイ2：ヒーローストライクバック！, *Chāmingubōi 2: Hīrōsutoraikubakku!*), is a 3D platform game developed by Reimagined Quest Studios and published by Electronic Arts while being distributed by DreamWorks Interactive. It was released for the PlayStation in 1999, Microsoft Windows in 2000 and PlayStation 2 in 2001 in Japan only developed by Sugar & Rockets, white the Mac version developed by Logicware and Orange Games and published by Gathering of Developers and released in 2000, after the release of Jazz Jackrabbit 2, and is the sequel to *Niz Chicoloco*.

## Overview

Development of game started in 1997, directly after release of it predecessor. Several new features were cut from game due to time constraints. *Journey Of Nonsensical* features levels that are significantly larger than those of it predecessor and requires play to complete various challenges such as solving puzzles, collect items, and defeat boss. It also includes multiplayer mode where up to 4 play can compete in several mini games. Upon release, game sold more than 3 million copies and received critical acclaim from video game critics.

## Gameplay

Gameplay are very similar to prior game in series as platformer. Play must still maneuver Niz Chicoloco through level through jump, and Niz still collect objects, only now they orbs instead of gears. Game did feature little more variety than it predecessor. 1 new feature in game was ability to shoot ray gun. Multiplayer mode was add as well, where 2 play could control 1 of Niz new friends Pip, green fish like creature with arms and legs, and Bob, cute green critter.

## Development

*Journey Of Nonsensical* started development in 1997 and was originally known as *Niz Chicoloco 2* at time. Some features that were originally cut during development of *Niz Chicoloco (1997)*, such as some of it worlds and multiplayer game mode, were instead integrated into *Journey Of Nonsensical*. Game features roughly 130 total characters, including enemies and play characters.

Alexander Brandon, after composed Jazz Jackrabbit 2, was hired to composed soundtrack for the game as well as another designer and artist Arjan Brussee and Dean Dodrill, who also worked on the aforementioned game as well. Developers initially aimed for 1998 release, but game was also ultimately delayed to accommodate *Double Agents*. *Journey Of Nonsensical* was present at 1999 Electronic Entertainment Expo and released on September 7, 1999.