Fourwind

yes nappy's main world finally has a name :D (wip)

## Geography

### The Four Continents

There are, naturally, four continents on Fourwind, as everything comes in fours.

The main continent, Selarion, is both the largest and the most populated (by humans, anyway). Few people live along the coast where the waters are rough and unpredictable, often causing tsunamis, and the majority of cities and larger settlements are located near the centre and west side of the continent. In the east, the terrain is mountainous and rugged (it is here that you will are most likely to find the solitary vampires), with the only land between the high-lying and rocky mountains being heavily forested (where the gnomes dwell). As you travel farther west, however, the land begins to level out and the mountains are replaced by rolling plains and small groves of woodland here and there. It is in this area that the majority of human society lives.

Now as you might remember there are, in fact, four continents on Fourwind, and only one has been so far mentioned. So, while there are few humans on the other continents, they should not go unmentioned.

The second-largest continent, called North Kanan, is naturally the northern most continent of Fourwind, were the temperatures seldom rise above 0º Celsius, and the word "hot" is nonexistent in the languages of the inhabitants. Speaking of which, aside from the small villages of humans - most of whom make a meal out of the few local fauna that manage to survive the extreme cold - the inhabitants of North Kanan consists of yetis, yetis, and more yetis.

Further south - southwest of Selarion, to be precise - lies the small continent of Esvanir, otherwise known as the disappearing continent. It is unsurprising, then, that the continent is constantly disappearing. Only about half of the boats sent out from the ports of Selarion manage to find their way to to Esvanir, even if they follow the exact same route. Nobody seems to know the reason for this, as the dwarfs who live there rarely leave it and are unaware of the disappearances apart from what they've been told from human travellers. Above ground, there are sun-scorched deserts and a small mountain range in the north. Oh, and a volcano, because every small disappearing country needs a volcano. Underground, however, are a complex system of tunnels and mines. It is here where the dwarfs live.

The last continent is made up of several small archipelagoes, where rural farms can be found (on the bigger islands) and fishermen (on the smaller ones). Known as Undam, there is not really a language one can use to communicate with the people here. Some speak exotic or ancient tongues; others have even invented their own languages. Aside from people, you will find the occasional dwarf or mermaid on the islands or in the vicinity of one.

### Major Cities

In the further northern districts of Selarion, the city of Wispel thrives. A city where no one has seen the sun in years and no one ever bothers with towels since it's wet one hundred percent of the time, Wispel is a place of innovation and new technology, especially technology related to keeping people dry. That's right, Wispel was the first to invent umbrellas, towels, and rainclothes, though none of these are used in modern times. If you see someone bundled head to toe in raingear, and especially if they have an umbrella, you can almost guarantee that they're a foreigner. Nevertheless, the city's scientists continue to look for new ways of keeping the citizens dry, and these ways will likely become very popular for a few months and then disappear forever.

More shall be added in future edits >:)

## Main Species

### Humans

Humans are naturally the most prevalent species on Fourwind. They live in every one of the four continents, though they rarely gather in very large settlements or cities in anywhere other than Selarion.

### Gnomes

Gnomes range from around 20-50 centimetres in height. Females are taller, tending to be around 30-50cm, whilst males stay in the 20-40cm range. They are loners, rarely ever interacting with other creatures whether gnome or human, and live in dug-out burrows in the ground. They use few man-made items, being very nature-oriented. Gnomes are the best navigators of dense forests, which are their main homes.

Seeing a gnome is a rare sight, since on top of the fact that they're rare, they also are incredibly seclusive and stay out of sight as much as possible. They also stay in the depths of the forest and don't often venture out to more populated lands.

Gnomes also have a strange tendency to burst into flame without warning. This often catapults them high into the sky, so whether this habit is like a phoenix's (i.e., they are reborn from the ashes), or if it kills them, is unknown.

All gnomes generally look pretty much exactly alike, with their skins being of earthy tones and their beards of deep chestnut browns. In terms of clothing, they may rarely be seen with your typical human attire, but for the most part tend to wear an assortment of leaves, vines, and other plant-material to cover themselves and keep warm.

### Multi-species Hybrids

Centaurs, griffins, sirens, sphinxes, manticores, pegasi, chimera, and mermaids all fall under this category. They are in all very rare, but mermaids are fairly common in the waters near Undam. However, sirens, griffins, sphinxes, manticores, and chimera are all extinct in the present time.

However, centaurs, pegasi, and mermaids are very much prevalent around the world.

## Mythology and Religion

### The Number Four

1. ↑ Funnily enough, there is no South Kanan or even just Kanan, there is only North Kanan.