Advance Roles

Besides the basic roles, Wolvesville also has advanced roles with more difficult gameplay. Enhanced role usage makes the game newer.

#### Advance Roles:

* Night watchman(Village, Aura: Good): Thrice per game you can select a player to protect from harm at night. The protection will be consumed even if they aren't attacked. Additionally you will see which players are being protected at night by other players.
* Butcher(Village,Aura: Good): You have 6 pieces of meat that you can give to another player at night to protect them from an attack. Meat given to another player is consumed regardless if it blocked an attack or not. You can protect multiple players in one night.
* Tough guy(Village,Aura: Good): You can choose one player to protect every night. If you or that player is attacked, neither dies and instead you and the attacker will both see each others' roles. Because of your injuries, you will die at the end of the following day.
* Flagger(Village,Aura: Unknown): During the night, select a player that will be protected from an attack and another that will be attacked instead. You can redirect up to two attacks this way. After a successful redirect, you cannot redirect another attack the following night.
* Gunner(Village,Aura: Unknown): You have two bullets which you can use to kill somebody. Only one bullet can be fired per day. The shots are very loud so that your role will be revealed after the first shot. You cannot shoot during the discussion phase on the first day.
* Bully(Village,Aura: Unknown): You have four rocks. During the day, you can throw a rock at another player, giving them a concussion and blocking them for the current and next phase. Throwing a rock at a player previously concussed will kill them as well as reveal your role to the village.
* Judge(Village,Aura: Good): You can select a player to convict them. If votes were cast during the day vote but no player was lynched, this player will be executed instead. If this player is a villager, you will die instead. You can convict two times per game.
* Warden(Village,Aura: Unknown): Each day you can select two players to jail that night. They can't act or be attacked, but can speak together while you listen. If both are werewolves then they can choose to break out of the jail and kill you. You can give a weapon to the jailed players. Villagers can use the weapon to kill the other player, but the weapon will backfire if the other player is also a villager.
* Ghost lady(Village, Aura: Good/Blind werewolf: Regular vilage):At night you can visit another player. If you are attacked while visiting, you will not be killed. If the player you are visiting is attacked, they will not be killed. Instead you will reveal your role to them and be bound to that player, at the cost of no longer being able to visit. If the player you're bound to is killed, you die as well.
* Marksman(Village,Aura: Unknown):At night you can mark a player as your target. After the next day, you can kill or change your target. If you try to kill a villager, your shot will backfire and kill you. You have two arrows.
* Analyst(Village,Aura: Good):Each night you can select two players to uncover their alignment: good, evil, or unknown. Evil players belong to the werewolves and good players belong to the villagers team. If both players have the same aura, you will be blocked from checking again the next night.
* Gambler(Village,Aura: Good):At night, select a player and guess their team. You can only try to guess if a player is from the village team twice during the game.
* Spirit seer(Village,Aura: Good):Each night you can select up to two players. At the beginning of the next day you will be informed if either of those two players killed last night, or during the previous day in case they are a solo killer.
* Mortician(Village,Aura: Good):Each night you can select a player killed by non-villagers and uncover two possible suspects who might have killed that player. If the player was killed by a solo killer, you will uncover three suspects instead.
* Seer apprentice(Village,Aura: Good):You are a normal villager until a player with an information role is killed, at which point you inherit their role and all of the information they have gathered. If that player is revived, your role reverts back to seer apprentice.
* Violinist(Village,Aura: Good):Each night, check if a player is mourning the death of a teammate that died the previous day or night. If multiple players died, you can only compare against the first player that has died.
* Ritualist(Village,Aura: Unknown):During the night you can talk anonymously with the dead. You can cast a spell on a player. When that player dies, they will be revived after a full phase, even if you are already dead.
* Conjuror(Village,Aura: Unknown):During the discussion phase, select a dead player to convert to their role when the voting phase starts. You will be converted back to a Conjuror at the beginning of the next voting phase. You can talk with dead players during the night while you are a conjuror.
* Baker(Village,Aura: Good):Each night you can select a player to give them bread, giving them an extra vote for the next day.
* Preacher(Village,Aura: Good):Each night you can select a player to guess if they will die. If you guess right, you gain one extra permanent vote, limited to three additional votes total.
* Astronomer(Village,Aura: Unknown):You have the power to summon a new moon which will prevent werewolves from killing at night, and to summon a meteor shower at night that will kill another player. Both powers can be used only once. Using the meteor shower on a villager will kill you and the villager.
* Forger(Village,Aura: Unknown):You can forge two shields and one sword. Forging takes one day and each item must be given to another player before forging the next one. Shields will save a player once from being attacked at night. The sword can be used to kill another player.
* Avenger(Village,Aura: Good):After the first night you can select one player to kill when you die.
* Trapper(Village,Aura: Unknown):Each night you can choose to place a trap on a player, or activate placed traps. Placing a trap will cause any active traps to be removed. If a player with an active trap is attacked, they're saved and the trap will trigger. Only activated traps protect. If a protected player is attacked by the wolves, the weakest one dies. Any other attack does not kill the attacker. When a trap is triggered, all traps will be removed at the end of the night. You can place a trap on up to three players.
* Bell-ringer(Village,Aura: Good):At night, select two players. If one of them dies, the role of the other one will be revealed to you. You can change the selection as long as one of the selected player hasn't died.
* Pacifist(Village,Aura: Good:)Once per game you can reveal the role of a player to everybody and prevent anybody from voting during that day.
* Grumpy grandma(Village,Aura: Good):After the first night you can select a player who cannot talk or vote during the next day.
* Instigator(Instigator,Aura: Good):At the start of the game, two players will join your team as recruits: one a villager or voting role, and one werewolf or solo killer. All members of your team can only win together and no longer with their original team. As the instigator you can send private messages to your team. The two recruits are bound to each other, if one dies, the other will die as well. If both recruits are dead, you can kill one player each night yourself.
* Werewolf fan(Werewolves,Aura: Good):Unknown to the werewolves, you are part of the werewolf team. You do not count towards the werewolf win condition until they try to kill you, at which point you become a regular werewolf. Once per game, you can reveal your role to another player. You cannot be converted into another team by the sect leader etc.
* Grave robber(Village,Aura: Good:At the beginning of the game you are assigned a target. When your target dies, you will steal their role at the beginning of the next day, potentially switching teams.
* Wolffluencer(Werewolves,Aura: Evil):Each night, select a player to influence. The next day, you will be able to manipulate their vote.
* Voodoo werewolf(Werewolves,Aura: Evil):Twice per game you can mute a player during the day, preventing them from talking and voting. You cannot mute the same player two times in a row. Also, once per game, you can nightmare a player, blocking all their actions during the night.
* Kitten wolf(Werewolves,Aura): Evil:You are a werewolf. When you are killed, the next werewolf vote will convert a player to the werewolf team instead of killing them.
* Wolf pacifist(Werewolves,Aura: Evil):Once per game you can reveal the role of a player to everybody and prevent anybody from voting during that day.
* Jelly wolf,Werewolves,Aura: Evil):At night, select a player that will be protected once from the village the next day and night, including killing abilities and lynching. Killing abilities are consumed. When successfully saving a player, you become a regular werewolf.
* Werewolf berserk(Werewolves,Aura: Evil):Once per game, you can activate a werewolves "frenzy" during the day. If during the night your selected victim is being protected, your victim and all protectors of your victim will die. The frenzy will only be announced to the werewolves.
* Wolf summoner(Werewolves,Aura: Unknown):At night, you can instantly revive one dead werewolf as a regular werewolf.
* Stubborn werewolf(Werewolves,Aura: Unknown):You are a regular werewolf, just more durable. When you are attacked, you are only wounded. The next attack will kill you.
* Storm wolf(Werewolves,Aura: Evil):Once per game you can shuffle the position of all alive players. Twice per game you can hide the votes of the day voting. Additionally, once per game you can delete all messages from the day chat.
* Blind werewolf(Werewolves,Aura: Evil):Each night you can select two players to uncover which random role they belong to. The possibilities are regular villager, strong villager, voting, killer or other. If you are the last werewolf or you resign your ability, you become a regular werewolf.
* Split wolf(Werewolves,Aura: Evil):You can choose to bind yourself to another player. If you do this, you will count double to the werewolf win condition. If you are killed, your target is killed as well. However, if your target is killed, your role will be revealed to everyone. You can change your bind at any time.
* Wolf trickster(Werewolves,Aura: Evil):You can choose a player during the day. When that player dies by any means other than the werewolves, you steal their appearance: they will be seen as wolf trickster and you will be seen as their role when checked.
* Sorcerer(Werewolves,Aura: Evil):You are part of the werewolf team, but cannot talk to them. Each night, you can select a player to uncover their role. At the beginning of the game, you will disguise yourself as another information role. This role is chosen at random from all the information roles in the current game. If another player checks your role, they will see your disguise role instead of sorcerer. You will be converted to a regular werewolf when all werewolves have been killed. Twice per game, you can mark a checked player and reveal their role to all werewolves.
* Confusion wolf(Werewolves,Aura: Evil): Twice per game you can activate your ability, hiding the role of all players killed that night. Only werewolves will be able to see their roles.
* Bomber(Solo,Aura: Unknown):At night you can place a bomb on three players in a straight line. The bomb will explode and kill these players in the middle of the following night, ignoring protection. Bombs can only be placed every second night. You are able to rotate the bomb to be vertical, horizontal, or diagonal.
* Cannibal(Solo,Aura: Unknown):Each night you can either kill a player by eating them or save up your hunger to eat up to 5 players in one night.
* Illusionist(Solo,Aura: Unknown):Each night you can disguise a player. This player will appear to be an illusionist to seer roles. You can kill all disguised players during the discussion phase. Players killed by you appear as illusionists to everyone and cannot be revived by the medium.
* Sect leader(Sect,Aura: Unknown):Every night you can convert a player to join your sect. Converted players keep their original role. Instead of converting, you can also sacrifice a sect member to kill another player. All sect members will flee if the sect leader dies. You cannot convert werewolves and solo killers.
* Zombie(Zombie,Aura: Unknown):Each night you can bite a player to turn them into a zombie at the end of the next night. Bitten players remain on their team until they convert, and the converting process will be stopped if the zombie that bit them dies before they are turned. Each zombie can select a different target. Werewolves and solo killers cannot be converted. Zombies, other than the original, will decay and die after two nights as a zombie or if they attempt to bite a werewolf.
* Alchemist(Solo,Aura: Unknown):You have two potions, red and black. Every night, you can give them to two different players. Both of them will be warned that they might die at the end of the day, but only the player with the black potion will actually die. The red potion is only deadly the second time it is given. They don't know which potion they have.
* Evil detective(Solo,Aura: Unknown:)Each night you can select two players, including yourself. If the two players are on different teams then they will both die, otherwise their team will be revealed to you. If you select yourself, only the other player dies.

#### How to play with advance roles:

You can play with advance roles by using epic cards or legendary cards.

#### Which advance role you will get when using epic cards or legendary cards:

1. Doctor : Night watchman, Butcher
2. Bodyguard: Tough guy, Seer apprentice
3. Beast hunter: Trapper, Flagger
4. Vigilante: Gunner,Bully
5. Jailer: Warden
6. Red lady: Ghost lady
7. Priest: Marksman,Judge
8. Seer: Analyst
9. Aura seer: Spirit seer,Gambler
10. Detective: Mortician
11. Sheriff: Violinist
12. Medium: Ritualist,Conjuror
13. Mayor: Baker,Grumpy grandma,Preacher
14. Witch: Forger,Astronomer
15. Loudmouth: Avenger,Bell-ringer
16. Flower child: Pacifist
17. Cupid:Instigator
18. Cursed: Werewolf fan, Grave robber
19. Junior werewolf: Split wolf,Kitten wolf,Wolffluencer
20. Nightmare werewolf: Voodoo werewolf,Storm wolf
21. Guardian wolf: Wolf pacifist,Jelly wolf
22. Shadow wolf:Werewolf berserk
23. Alpha werewolf:Stubborn werewolf,Wolf summoner
24. Wolf seer: Sorcerer,Blind werewolf
25. Wolf shaman:Wolf trickster,Confusion wolf
26. Arsonist: Bomber,Alchemist
27. Serial killer: Cannibal,Evil detective
28. Corruptor: Illusionist
29. Bandit: Sect leader,Zombie