recursal/Fanatic-Fandom huggingface dataset:
Tower of the Wing Cap (beta)

***Tower of the Wing Cap (beta)*** is an area in **B3313**.

## Description

The area consists of several tall towers, with bridges between them, and cannons that allow for easier access of the higher tower tops.

## Origins

The area's layout appears to be an original creation. The towers are mainly taken from the titular vanilla stage, and textures are mostly taken from the Shoshinkai beta version of Super Mario 64.

The music is the "Main Theme" track from the same game's OST.

## Stars

* Use the Wing Cap to fly to the floating platforms above to reach the level's lone Star.

## Warps

### Two-way

* Sky-High Pathway: Jump into the pipe on the tower in the middle.

## Trivia

* This is one of two areas where the Red Switch can be found, the other being Wing Cap by the Rainbow Highway.
Wet-Dry Paradise

***Wet-Dry Paradise*** - is an area in **B3313**.

## Description

The player spawns next to a village from WDW, but it is now completely inhabited and surrounded by palm trees and a waterfall in a utopian way. The village is home to numerous friendly Goombas, fly guys, koopa troopa and one yellow bob omb who act as NPCs, although this place also inhabited by Hoppers, Chak-ya, and large Piranha Plants, the other two acting as regular enemies. An island floats above the village, resembling the island from BoB and the rings next to the island.

## Origins

It seems to be an original creation.

The Wet-Dry Docks remix by NewSupKaizo55 plays in the background.

## Stars

* Use the cannon and Wing Cap to shoot through 5 rings in the air.
* Break the 3 red crystals scattered around the map which, according to the locals, "radiate a negative aura".
* At the request of the koopa troopa, defeat 5 large Piranha Plants.
* (1.0 unabandoned): Collect 8 red coins.

## Warps

### Leading here

* Vanilla Upstairs: In the mirror version, jump into the WDW painting.

## Dialogue

### Talking with Goomba:

> HI THERE!
>
>

### Talking with fly guy:

> OH HI THERE!
>
>
> WE WEREN'T EXPECTING VISITORS,
>
>
>
> BUT FEEL FREE TO STAY AND RELAX IN THIS LITTLE PARADISE OF OURS!
>
>

### Talking with yellow bob-omb:

> THE ENTIRE TOWN WELCOMES YOU, DEAR TRAVELER!
>
>
> WE DON'T FIND CONCERN OVER VISITORS ON OUR LITTLE PARADISE!
>
>
> HOWEVER...
>
>
> I DO FEEL CONCERN ABOUT A LITTLE SITUATION WE HAVE GOING ON...
>
>
> THE VILLAGERS FOUND THESE STRANGE CRYSTALS, THEY DON'T LOOK HARMFUL AT A FIRST GLANCE, BUT I CAN SENSE A NEGATIVE AURA COMING FROM THEM...
>
>
> WHATEVER THIS ENERGY IS, IT IS NOT SAFE FOR OUR TOWN AND NOT ONE TO BE FIDDLED WITH!
>
>
> WE PLAN ON DISPOSING OF THEM, BUT HOW CAN WE EVEN BEGIN TO DO THAT?
>
>
>
> THEY LOOK VERY FRAGILE..
>
>

### Talking with Goomba next to the red crystal:

> I ALWAYS COME TO THIS CLIFF TO LISTEN TO THE SOUNDS OF THE NEARBY WATERFALL
>
>
> IT HELPS ME POUR OUT ALL THE WORRIES FROM MY HEAD
>
>
> THOUGH...
>
>
> I'M CONCERNED ABOUT THIS CRYSTAL I FOUND...
>
>
>
> I DON'T KNOW WHY, BUT I CAN SENSE A NEGATIVE AURA COMING FROM IT...
>
>

### Talking with koopa troopa:

> HEY THERE MUSTACHE GUY!
>
>
> HAVEN'T SEEN YOU AROUND HERE BEFORE.
>
>
> I WAS TAKING CARE OF MY GARDEN BUT
>
>
> THESE DARN PIRANHAS KEEP MESSING WITH
>
>
> MY PRETTY FLOWERS! I'LL CUT YOU A DEAL
>
>
> IF YOU CAN HELP ME OUT WITH THESE
>
>
>
> PIRANHAS, I'LL GIVE YOU THIS SHINY OBJECT I FOUND, ALRIGHT?
>
>

### Talking with fly guy on a island:

> OI, MUSTACHE MAN!
>
>
> SURFING IN THE WAVES HAS GOTTEN TOO OLD FOR ME...
>
>
> BUT SURFING IN THE CLOUDS IS WHAT FEEDS MY SOUL!
>
>
>
> THANK YOU FOR STOPPING BY TO CHAT WITH ME!
>
>

## Gallery

"Finally, at least something not dark and creepy!"."What a cute!"."What is this crystal?..."."Ah, fresh air!"."I wish this place didn't get flooded. Though that's another time...".
Unused

***unused*** is an inaccessible area in **B3313**.

## Description

True to its name, unused is a seemingly unused location accessible only through use of external programs like Star Display. It appears to be an extremely buggy version of both the vanilla game's Castle Grounds and Lobby connected together, with all objects like trees, doors, cannons, and water missing. The camera is very finnicky, especially inside the castle, and there is no way to exit the area once entered besides warping out. There is no music or ambiance playing in this area.

Interestingly, it is not exactly a 1:1 recreation of the vanilla game, implying that this isn't just some leftover version of the vanilla Castle. There are strange, black spots littered all over the castle grounds section, presumably a leftover from the tree objects as their locations line up, and there is also a large hole on the right side of the castle, possibly added to match the strange hole in the file select screen illustration of the castle in *Super Mario 64 DS*, which had been previously connected to several "Playable Waluigi" hoaxes and rumors. The Jolly Roger Bay Room is also entirely missing, with the location where the door would normally be completely replaced with solid wall. The Peach's Secret Slide room also has a window with an abnormally long path behind it, although due to solid collision it cannot be entered.

## Purpose

It is possible that this area served as an early version of the Vanilla Lobby, Vanilla Castle Grounds, or perhaps even a combination of both. It may also have served as a template for some other Castle Grounds/Lobby variation before being scrapped. Its remaining presence in the files suggests that it may return in a future version in some fashion.

As it turns out, unused is actually part of an incomplete ending sequence meant for the game. Also referred to as the "Negative World", the player was sent here after achieving the good ending, where they would spawn out of the hole on the side of the castle. Entering a hole in the ground would take you to another copy of the Vanilla Castle Grounds, which would lead to the lobby room with Peach and Toads waiting for him.

## Gallery

Peach's Castle?...The stairs are back, at the cost of everything else.Tragic consequences of deforestation.No JRB for you!A lot of extra space for one window.Wonder where this leads? Sadly, nowhere.
## Sources Cited

1. ↑ Chris, the lead dev, in a discord discussion regarding the game's lore.
Warped Internal Garden

The Warped Internal Garden is an area in **B3313**.

## Description

A small grassy hub with a bridge over a pool.

There is an enterable window that kills you if walked into.

The roofs on top of the walls are able to be walked on. You can get into the Unsettling Maze using this fact.

## Warps

### Two-Way

* Parallel Lobby: Enter the single door in the tunnel.
* Elder Koopa's Library: Enter either of the doors on the wall with two doors.
* Unsettling Maze: Enter the door on top of the roofs.

## Gallery

Entrance to Paralell Lobby through the doorEntrance to Elder Koopa's LibraryEntrance to Unsettling Maze up topIntangible window
Whomp's Fortress (beta)

***Whomp's Fortress (beta)*** is an area in **B3313**.

## Description

The area mostly looks like the vanilla Whomp's Fortress, the main difference being the dried shallow pool and the blank skybox.

In V0.9, the level got revamped, adding a new area in the middle, as well as a platform along the back side.

## Origins

The area is mostly taken from the vanilla Super Mario 64, along with the music.

## Stars

This area has 2 stars to collect:

* There is a star at the top of the fortress inside the small breakable hole in the tower.
* There is a star at the top of the tower for collecting all 8 red coins.

## Warps

### Leading here

* Vanilla Lobby: Enter the Whomp's Fortress painting.

## Gallery

The area.The star inside of the tower.The star located on top of the fortress.
## Trivia

* One of the few areas with a star requirement, as the door in the Vanilla Lobby leading here still needs 3 stars to unlock.
* Despite having indents, the normally breakable walls can not be broken when shot at with the cannon.
Ironfist

**Ironfist** foi o nome dado ao terceiro desafio enfrentado pelos Taberneiros do Leão na competição da Arena Black Index. O desafio proposto por Tongue Fane envolvia derrotar um grande golem com uma espessa armadura. Nesta luta, quatro pilares de ferro estavam espalhados pelo centro da arena, e os competidores poderiam usá-los para sua vantagem. Os Taberneiros foçaram Ironfist a quebrar os pilares para danificar sua armadura, por enfim quebrando-a e expondo sua superfície real e finalizando a criatura.
Toad's Lobby

***Toad's Lobby*** is an area in **B3313**.

## Description

A gateway point found at the very back of the courtyard within the Castle Grounds, the Toad Statue Chamber's design is that of a hallway with four side corridors leading to the Toad Statue in a large chamber. This statue leads to three doors. The first side corridors found within the Chamber lead to a seemingly possible back section of the chamber.

## Origins

The area appears to be an original creation.

The music that plays here is "Wrinkly 64" from *Donkey Kong Country 3: Dixie Kong's Double Trouble*.

## Warps

### Two-way

* Castle Grounds: Enter the door at the very back of the courtyard.
* Solar Tower: Once you are in the back section of the Chamber, jump into the right-facing pipe.
* Stellar Tower: Once you are in the back section of the Chamber, jump into the left-facing pipe.
* Genesis Basement: Enter the left-facing side hallway and navigate it until you reach a set of double doors.
* Plexal Basement: Enter the right-facing side hallway and navigate it until you reach a set of double doors.
* 4th Floor: Enter the left-facing single door attached to the Toad Statue.
* Hybrid Lobby: Enter the set of double doors immediately behind the Toad Statue.
* Silent Sewers: Enter the right-facing single door attached to the Toad State.

## Gallery

The entrance to Toad's LobbyThe pipe that leads to the Solar TowerThe pipe that leads to the Stellar TowerThe double doors to the Genesis BasementThe doors to the Plexal BasementThe doors to the Hybrid LobbyThe door to the 4th FloorThe door to the Silent SewersThe carpet turns black as everything Mario knows corrupts.
Corrupted Challenge

***Corrupted Challenge*** is an area in B3313.

## Description

This course is thematically similar to that of Polygonal Chaos, being a dark, sprawling maze of broken geometry. However, directly behind where the player spawns is a chasing "Green Demon" 1-Up Mushroom which will kill them on contact. In order to reach the star in this area, the player must not only be quick in order to evade the 1-Up, but also proficient in platforming in order not to bonk into walls too often or fall into the void below.

## Origins

This area is an original creation using textures from both the vanilla and beta builds of Super Mario 64.

The music consists of alternating forwards and backwards melodies of the Looping Steps theme, with Bobstar's Eternal Fort composition near the end.

## Stars

In this place you can find 1 star:

* Managing to outmaneuver the 1-Up Mushroom all the way to the end of the challenge will reward you with a star.

## Gallery

The spawn point.Run (and jump) for your life, Mario!The star at the end of the obstacle course.
## Trivia

* Since the player has an extremely high chance of being caught by the 1-Up after grabbing the star, you will die in Star Road and be thrown out of the Vanilla Lobby's Bob-omb Battlefield painting as a result.
Uncanny Basement

***Uncanny Basement*** is an area in **B3313**.

## Description

A fog-covered labyrinth, the Uncanny Basement has the atmosphere of madness and is home to several ghosts. Some of the Basement is flooded.

## Origin

The area is mainly inspired by Greenio's video Epilogue.

The music playing is a reversed version of the Looping Steps theme from the Super Mario 64 OST.

About a minute in, a repeating melody of 2 notes starts playing.

## Warps

### Two-Way

* Goomba Garden: A large hole found in the dry section.
* Greenhouse Framework: Single door with a fire over it.
* Bowser's Domain: Single door on platform and with a fire over it in dry section of the maze.
* Clockway Internals: Featureless single door.
* Vanilla Lobby: A pipe found near two jets of fire in the wet section. (Note: The pipe in the Twisted Castle Grounds leads to this pipe)

### Leading here

* Twisted Castle Grounds: The singular pipe in this area leads to the Uncanny Basement.

## Gallery

Mario standing from the pipe after coming from Twisted Castle GroundsThe door with the flame leading to Bowsers Domain (Maze Section)
The Star

***The Star*** is an area in **B3313**.

## Description

The area is a star-shaped platform covered in grass with several trees and flowers on it, as well as a small platform sticking out of it that the player spawns on.

## Origins

The area's layout appears to be an original creation. Textures are mainly taken from the Shoshinkai beta version of Super Mario 64. The appearance of the trees and animated flowers comes from unused sprites found in the vanilla game's source code.

The music is the "Castle & Fortress" theme from Super Mario World 2: Yoshi's Island.

## Stars

This area has 1 star to collect

* Collecting all 5 silver stars will grant you a Red Star in the middle of the stage. In A2 it's a yellow star.

## Warps

### Leading here

* Beta Lobby A / Beta Lobby E: With 10 stars, press the C-Up button in the middle of the main room and look at the ceiling (similarly to how you would access the wing cap stage in vanilla SM64).

### Leading away

* 3rd Floor (beta): Enter the pipe in the middle of the area.
Twisted Lobby

***Twisted Lobby*** - is an area in B3313.

## Description

The area is reminiscent of Vanilla Lobby, but all the colors are distorted and most of the doors (except for the former entrance to the courtyard and entrance to the former basement) are missing. There is now a sign in the passage to the courtyard asking the player to walk quietly. There is a chance you may see a Ghost Peach standing on that passage.

## Origins

The terrain is taken directly from the Greenio's video.

There is no music playing in this place.

## Warps

### Two-way

* Twisted Red Hallway: Enter the door on the opposite side of the corridor.
* Twisted Purple Hallway: Enter the double doors where the entrance to the basement used to be.

### Leading away

* Twisted Castle Grounds: Exit the lobby.

## Dialogue

### Upon Reading the Sign

> SHHH! PLEASE WALK QUIETLY IN THE HALLWAY!
>
>
Wallman Citadel

***Wallman Citadel*** is an area in **B3313**.

## Description

This area is a large fortress course inhabited by Goombas, Bob-ombs, and Wallmen/beta Whomps. The surrounding land is divided into three places: a frosty field, a flowering plateau section, and a waterfall lake. When entering this area, the player will start in the frosty field.

There is a Vanish Cap block and a cannon which will further help the player navigate this area.

## Origins

TBA.

The music is the "Main Theme" track from the vanilla game's OST.

## Stars

This area has 4 stars to collect:

* There is a star behind a grate near the entry of the flowering plateau section.
* Under the waterfall lake is another star behind a grate.
* There's a star out on top of a bridge connected to the fortress.
* At the very top of the structure is a star.

## Warps

### Leading here

* Stellar Tower: The third floor's pipe leads to this area.

## Gallery

The frosty field.The flowering plateau section.The section with a waterfall lake.Mario by the Vanish Cap block.Mario dozing off near the top of Wallman Citadel.
## Trivia

* All four of the stars here share the same ID; if you collect one, the rest will appear as already collected.
Unsettling Maze

***Unsettling Maze*** is an area in B3313.

## Description

A completely silent and dark maze, save for a constant, mechanical whirring sound. The Unsettling Maze is filled with warped paintings, such as distorted Bowsers, white-eyed goombas, a Cool Cool Mountain painting with a Mr. I in place of the left snowman's head, and white-eyed princess peach. The maze is in disrepair, full of large cracks in the walls.

In one section of the maze, the player can come across a disheveled version of the castle lobby, along with the source of the whirring: a lone Toad, who harbors sinister intentions...

## Origins

The Unsettling Maze appears to be an original creation.

(unabandoned 1.0) Music that plays here is Diminished Faces.

## Warps

### Leading here

* Elder Koopa's Library: Moving a bookcase reveals a hole that can be walked into.

### Two-way

* Bowser's Domain: A single door with an eyeless painting of Peach over it.
* Warped Internal Garden: A single door with the clock symbol over it.

rest to be added

## Trivia

There's actually a unaccessible long pit with Bowser paintings under the hallway leading to Toad. You can see it by positioning camera like that. But there's no way to get there.

However in Motos Factory demo, where Unsettling Maze was introduced, you can warp to that pit by warping via Star Display to Castle Grounds Area 6. At the end there's another warp which warps you to Mutant Toad jumpscare itself and kills you. Probably originally there was a trapdoor near Toad.[1]

## Gallery

Goomba.Princess.Snowmen.Wait, what is that?Mario falling right into his doom.. (Motos Factory demo)
Zany Forest

***Zany Forest*** - is an area in B3313.

## Description

This is a forest area surrounded by hills and extreme slopes. Several Chuckyas roam nearby. At the bottom there is a hole that leads to the grate section. In one of the flower fields there is a Wing Cap block, with which you can climb onto higher floating platforms. At the highest is a large hole where a red coin star will appear.

## Origins

It seems to be an original creation.

The music is a variation of the "Let's Go Down the Wine River" theme from the Super Mario RPG OST.

## Stars

In this area you can find 2 stars:

* Collect 8 red coins to collect the star on the highest platform in the sky.
* You can find the star on the floating platform behind the bars.

## Warps

### Leading here

* Stellar Tower: On the bottom floor, enter the pipe in front of the Whomp's Fortress beta painting.

## Gallery

Mario on the ledge.Star on the platform (already assembled).A big hole where a star will appear.Bird's eye view.
## Trivia

* (0.9) The "**Collect 8 Red Coins**" star has the same ID as the "**On the floating platform**" star in the same area. That is, picking up this star is like picking up another one and you will not get a duplicate.
Twilight Forest

***Twilight Forest*** - is an area in **B3313**.

## Description

The player spawns in a forest with long trees, Goombas, Hoppers and Chuk-yas. Here lie rocks with gratings as well as a hill with flower meadows. Atop one of the hills hides a cannon, although there is a second conspicuous cannon here.

## Origins

It seems to be an original creation.

The theme playing here is Grim Green Forest, composed by NewSupKaizo55.

## Stars

* Use the cannon on the hill to fly through the rings in the sky.
* With the help of the Vanish Cap found in one of the flower meadows, go to the grate with the star in the moat.

## Warps

### Leading here

* Internal Garden: Enter the double doors across from the Greenhouse Framework entrance, then jump into the Goomba painting.

## Gallery

"What is this place?".Mario on the hill.You can't see this star... Because it's COLLECTED.
Sahzara

**Sahzara** é uma das líderes da Tribo Skyspear junto com sua marido, Xenkar. É a mãe de Mukna'gor. Uma grande guerreira orc que costuma líderar combates táticos sempre lutando com um sorriso no rosto. Extrovertida, humorada e humilde. Sahzara é uma líder extremamente carismática e altruísta.

## História

Alguns anos após estabelecer a Tribo Skyspear em uma localização fixa, seu marido Xenkar acabou contraindo uma doença grave e passou 7 anos debilitado, o que inclusive foi um dos motivos pelos quais Mukna'gor resolveu não fazer o seu rito de passagem. Felizmente, a partir da ajuda de diversos estudantes de botânica e alquimia de partes do mundo inteiro, Xenkar conseguiu se recuperar da doença e voltou a liderar Skyspear com mais ainda mais força e vontade. Sahzara dedicou sua vida a cuidar da saúde de Xenkar e passou todo esse período sendo otimista e sempre acreditando que seu marido conseguiria vencer este problema.

### A Marcha dos Black Index

Durante o período de tempo em que os soldados dos Black Index saqueavam recursos de pequenas cidades, acumulando recursos para patrocinar sua arena, a Tribo Skyspear foi uma das vítimas da organização. Poucos se sabe do que aconteceu com a tribo.

Sahzara, junto com Xenkar, Balqen, Bres e Kazaveith, alguns dos sobreviventes da invasão, por motivos ainda desconhecidos acabaram se tornando competidores da Arena Black Index com um grupo chamado Blood Pack, no qual Sahzara se apresentava com o pseudônimo de Blood Mark. Ao chegar à final da competição, onde teria que enfrentar Os Taberneiros do Leão, Sahzara acabou descobrindo que um dos membros do time rival era o seu próprio filho, Mukna'gor.
Test room

***test room*** is an area in **B3313**.

## Description

A checkerboard plane of pipes that are most likely used for testing by the B3313 devs.

This area is inaccessible through normal means and has warps to mostly accessible levels while other pipes crash the game.

Can be warped to using Star Display and warping to Area 14, Course 13.

## Origins

The area's music is the title screen theme.
Checkerboard

The ***Checkerboards*** are a series of identical areas in **B3313**.

## Description

The area is a flat ground with a checkerboard texture, and stars on it.

## Origins

The area may be based on Dudaw's old Beta Revival, or it might be taken from the B-Roll beta version of Super Mario 64. Although created before the video's release, the checkerboard texture is prominently featured in Greenio's "dev\_chronicle" video.

The music playing is a rendition of the "Banshee Boardwalk" track from Mario Kart 64.

## Plot significance

The significance of these areas is unknown.

## Stars and warps

These areas have had 10 stars to collect altogether, which are all warps leading into different instances, namely:

### Course 4 (v0.7)

* Sandy Skyloft
* Tiny-Huge Island (beta)

### Course 15 (v0.7)

* Cool, Cool Mountain (beta)
* Flower Fields

### Wing Cap (v0.7)

* Click Clock Climb
* Lethal Cavern
* Rocky Trek
* Tall Floating Fortress
* Tick Tock Blocks

All of these warps are found in item boxes at the end of the area's linear section, with the exception of the Uncanny Courtyard, where standing on the plaque in the maze gets you here.

## Trivia

* In v0.7, the Uncanny Courtyard **Checkerboard** star shares the same star ID as the "Return a Baby Penguin to the Mother Penguin" star in the Course 9 version of Snow Slide. Therefore, collecting the star from one of them is the same as collecting the star from the other and thus you will not get a duplicate star.
* In v0.9, all but one of the Checkerboards were removed, and Checkerboard (fabricated) was added instead.
Kinabre

**Kinabre** é a moeda oficial usada no continente de Terroeste pelos comerciantes da cidade de Agadur. Alguns comerciantes de Agadur ainda aceitam moedas de ouro, com a esperança de que um dia ainda tenham a oportunidade de tentar uma vida fora das terras perdidas. Normalmente essa conversão é feita de acordo com a "regra" que converte **1 kp equivalente a 50 gp**.

A moeda é feita de um material baseado em mercúrio, que costumava a ser um metal muito comum no continente, principalmente antes dos eventos occoridos após o Estilhaço. Em função do isolamento de Terroeste em relação ao resto do mundo, as moedas padrão de Forgotten Realms (ouro, prata, bronze, platina, eletrium) acabaram sendo desvalorizadas, e o Kinabre se tornou a única moeda aceita no comércio.
Toad Catacombs

> WELCOME TO THE TOAD CATACOMBS. PLEASE SHOW SOME RESPECT FOR THE DEAD.
>
> Toad

The ***Toad Catacombs*** are an area in B3313.

## Description

A mausoleum used by the Toads, visually resembling Big Boo's Haunt from the original *Super Mario 64* with its environmental textures and presence of Boos. Coffins line the spacious corridor on either side, leading to a brown Toad statue with four coffins positioned in front of it. Many brick pedestals line the hallway with blue fire on top of them.

## Origins

The area appears to be an original creation.

The music playing is a rendition of Wrinkly 64 from Donkey Kong Country 3: Dixie Kong's Double Trouble.

## Stars

* Stand on top of the coffins to find five secrets, which will earn the player a Red Star.

## Warps

### Two-Way

* Plexal Basement: Exit through the dark corridor behind the area's starting point.

## Trivia

* This area was inspired by discussions on 4chan's /v/ board in late 2021, (falsely) hinting at the existence of the Toad Catacombs in v0.7, it being the latest public version at the time.
Wiggler's Cave

***Wiggler's Cave*** - is an area in **B3313**.

## Description

This area is a cave divided into two parts by a grate. At the bottom there is a platformer with white stars. And at the top there is a battle arena with the boss Wiggler.

## Origins

This cave is very similar to its counterpart from the vanilla game.

The reversed HMC/WDW theme plays here.

## Dialogue

### Wiggler when the player arrives:

> WAAAA!
>
>

### Wiggler after the first hit:

> YOU ARE THE ONE THAT KEEPS FLOODING OUR HOUSES!
>
>
> WH-WHY?? EVERYTHING'S BEEN GOING WRONG EVER
> SINCE I GOT THIS STAR. . .
>
>
> NOW I'M REALLY MAD!
>
>
>
> WAAAAAAAA!!
>
>

### Wiggler after the second hit:

> HEY! KNOCK IT OFF!
>
>

### Wiggler after defeat:

> OWWCH! OKAY, I GIVE UP
>
>
> TAKE THIS STAR!
>
>
> I DON'T REALLY NEED IT ANYMORE. . .
>
>
>
> PLEASE, JUST LEAVE.
>
>

## Stars

* Collect 5 white stars at the bottom.
* Defeat Wiggler at the top.

## Warps

### Leading here

* Tiny-Huge Island (beta): As little Mario/Luigi, enter the spire at the top of the mountain to enter the upper part of the cave.

### Two-way

* Tiny-Huge Island (beta): As little Mario/Luigi, go to the hole where the metal balls rolled down to enter the bottom part of the cave.

## Gallery

Mario at the bottom part of the cave with platforming.Mario ends up at the top of the cave.Mario fights Wiggler.Mario watches as the small, defeated Wiggler slowly walks away.
Wing Mario over the Floating Islands

***Wing Mario over the Floating Islands*** is an area in **B3313**.

## Description

The area, as its name implies, is made up of several floating islands suspended in the sky. Vines appear to be growing on several of them, some of which are long enough for the player to grab onto and climb. In the back of the level is one large island sporting a spire with a flag on top, surrounded by 3 smaller waterfall islands.

## Origins

The area's layout appears to be an original creation partially inspired by Wing Mario Over the Rainbow.

The music is an off-key version of the official game's Slider theme.

## Stars

This area has 1 star to collect:

* Collect all 8 red coins. Although the level could theoretically be completed without use of the Wing Cap due to the presence of cannons, it is most likely not possible, as without it the player has little way of traversing the islands and getting to the second cannon alone requires incredibly tight movements.
* (A2) Collect Silver Stars under the vines of some islands.

## Warps

### Leading here

* Parallel Lobby: In the light-blue wallpaper room, enter the hole on the left.

## Gallery

Luigi climbing one of the vines.The waterfall islands.The spawn area with corrupted textures.
## Trivia

* There is a vine hanging off the side of the starting island that the player can grab and climb on. Due to its presence close to the death barrier, climbing down the vine will cause the game to iris out and the player will lose a life in the process.
Wonderland Woods

***Wonderland Woods*** is an area in **B3313.**

## Description

A dark fog-covered forest that hides a horrible, game-crashing secret.

This area doesn't have any music or ambient sounds. The only thing you'll ever hear is the noises Mario makes.

Fast Traveling is disabled in this area, preventing you from escaping the impending doom. As of v1.0, the only way to escape this area without crashing the game is to collect the 8 Red Coins and get the Red Star.

## Origins

The area appears to be likely inspired by the famous *Slenderman* creepypasta.

## Stars

(v1.0) Collect 8 Red Coins for a Red Star.

## Plot significance

This area is one of the locations where the Shadowy Figure appears. It is also one of the more obscure and hard-to-find locations within the game, as it is hidden within the depth of the bizarre and confusing terrains of the Polygonal Chaos. The lore implications of this area is not very clear, but it is obviously another attempt by the AI to creep the player out.

## Warps

### Leading here

* Polygonal Chaos: A painting can be found in the Chaos that leads to this area.

## Version History

* Unabandoned (Possibly hotfix?) (Unofficial)
	+ Getting caught by Shadowy Figure kills player without crashing the game
* v0.9
	+ Added Wonderland Woods
Hertwell Clayden

**Hertwell Clayden**, também conhecido como **O Kraken** dentro da gangue Diabos do Mar, é um humano mago que usa seus talentos mágicos e sua aptidão em controlar a água para exercer seu "trabalho" como pirata e traficante.

## História

### Across the Wasteland

Hertwell, junto com seu parceiro Ulduc "Leviatã" Bronze Scale, enfrentou os Taberneiros do Leão quando estes invadiram o seu esconderijo em uma taverna abandonada perto de uma das docas de Agadur. Lutando ao lado dos Diabos do Mar, Hertwell foi morto.
Tunak Tatul

**Tunak Tatul** é um comerciante de frutas que ocasionalmente abre sua tenda no mercado de Agadur. Por mais que não admita abertamente, Tunak é um apoiador dos Stormwing.

## História

### Across the Wasteland

Ao visitar o mercado da cidade de Agadur, os Taberneiros do Leão depararam com Tunak Tatul, o vendedor de frutas e um apoiador dos Stormwing. Inilith aproveitou a distração de Tunak para roubar um gengibre, e não percebida pelo comerciante nem pelos guardas locais.
Zo

Zo
--

**Zo** é um curioso gnomo preso em um baú mágico em que o tempo obedece leis físicas diferentes. Seu baú atualmente é de posse dos Taberneiros do Leão, e foi nomeado O Baú do Zo.

## História

### A Marcha dos Black Index

Quando Os Taberneiros do Leão entraram no cofre dos Black Index, eles tiveram que fazer sacrifícios em sua saúde físical e mental para abrir um grande portão decorado e encontrar um baú mágico. Após Mukna'gor quebrar as correntes e abrir o baú, ele foi puxando para dentro deste, entrando então em uma câmara azulada vazia. Sem saber as consequências da decisão de Mukna'gor, o grupo de herois permaneceu fora da caixa, com exceção de Inilith, que resolveu arriscar sua vida atrás do seu amigo half-orc. Depois de uma introdução peculiar, Zo explicou à dupla que mora ali a muito tempo, mas não sabe exatamente o quanto, pois o tempo em seu domínio passa muito mais lentamente. O gnomo explicou que é regularmente "torturado" por membros da Black Index para que fornecesse algumas informações especiais, e disse que recompensaria os Taberneiros caso esses matassem Hand Ernesh. Além disso, a pedidos de Mukna'gor, Zo prometeu que a próxima vez que os recebesse, em três dias, teria preparado um concerto musical. A dupla de taberneiros aproveitou a situação para fazer um longo descanso e voltar mais dispostos à sua aventura. Ao serem ejetados para fora do baú, Mukna'gor acordou com um cubo misterioso em seus pertences, que provavelmente representava uma versão menor do Baú do Zo.

### Across the Wasteland

Quando Os Tabeneiros do Leão entraram pela segunda vez no Baú do Zo, foram recebidos com um concerto musical – um favor do gnomo para Mukna’gor. O grupo eventualmente contou dos eventos ocorridos durante A Marcha dos Black Index, anunciando também a morte de Hand Ernesh e o fim da organização. No entanto, Zo acabou contando para o grupo que a baforada mágica de Tyrhaxion havia sido modificada através de experimentos terríveis, e que aquele efeito adormecente na verdade era parte de um encanto chamado Nox Arcana. Infelizmente, este feitiço costuma provocar uma reação terrível no corpo humanoide, tal que o corpo da maioria das vítimas deste feitiço acaba deteriorando ao longo de um ano após o contágio. Zo explicou que o tratamento para essa doença pode ser muito difícil de ser encontrada, e que a maior chance do grupo em ter acesso a este seria visitando a terra natal do velho gnomo em um continente chamado Terroeste. Os Tabeneiros toparam começar uma jornada atrás da cura, e assim começaram a ser guiados ao seu destino através do Cubo de Zo.
Phil and Lil Double Trouble (1996, USA)

**Phil and Lil Double Trouble** is a *Rugrats* video that was released on Tuesday, October 15, 1996 by Paramount Home Video. It was originally slated to be released by Sony Wonder alongside Tommy Troubles in the spring of 1996, but the release got delayed once Paramount acquired the home video distribution rights for Nickelodeon's shows.

## Episodes

1. Baby Commercial
2. Twins Pique
3. The Unfair Pair
4. Together At Last
Mountain (fabricated)

***Mountain (Fabricated)*** is an area in **B3313**.

## Description

The area is similar to the vanilla Whomp's Fortress, but a bit more primitive and inaccurate. There is no owl cage, no star in the tower wall, and the moat is also completely drained of water.

## Origins

This is an old recreation of Whomp's Fortress made by Dudaw.

The music playing is the "Main Theme" track from the same game's OST.

## Stars

This area has 3 stars to collect:

* There is a star on top of the fortress.
* There is a star on one of the platforms near the fortress.
* There is a star behind the fortress by breaking the wall.

## Warps

### Leading here

* Fabricated Lobby: Enter the second door from the left and then the painting.

## Gallery

Mario standing near the Piranha Plant.Mario with the owl.The top of the fortress, with both stars in view.Oh now theres something!
Capture o Ovo

**Capture o Ovo** foi o nome dado ao quinto desafio enfrentado pelos Taberneiros do Leão na competição da Arena Black Index. O desafio proposto por Tongue Fane envolvia roubar cinco ovos de um ninho protegido por Wyverns enquanto protegia cinco ovos de Hipogrifos. O time competidor tinha cinco Hipogrifos aliados para usar neste combate, podendo usá-los inclusive como montarias para atravessar a arena. O grupo, no entanto, contou com a ajuda de Lofthorn para este desafio, visto que o Bulwark já havia secretamente ajudado os Taberneiros ao levá-los ao estábulo para conhecer os Hipogrifos antes do desafio acontecer.

Os Tabeneiros conseguiram vencer o desafio utilizando a seguinte estratégia: Max distraiu as Wyverns apoiado por magias de cura de Mukna'gor, enquanto Jamil, Inilith e Mukna'gor roubavam os ovos. Inilith usou de suas habilidades mágicas para ficar invisível, enquanto Mukna'gor e Jamil montaram em seus hipogrifos Ventania e Tesouro, respectivamente, para ganhar velocidade.
Hazy Maze Cave (beta)

## Description

Mirroring the Hazy Maze Cave of the final game, this level variation contains several teal Goombas, which take multiple hits to be defeated. There are also Swoopers, and the first noted appearance of the fan favorite Scuttlebugs. The level splits depending on which path you take. The left path contains a room filled primarily with Red Coins, which also has a drop-down entrance to an early sub-maze, reminiscent of the Toxic Maze found in Vanilla Hazy Maze Cave. The right path contains a long series of hallways that loop back into each other, containing a barrage of enemies and Metal Cap Blocks. Furthermore, this room also has a drop-down entrance to a water well, which holds one of the level's three Stars.

## Warps

* Plexal Basement: In the orange section's hallways, enter the door next to the Lethal Lava Land painting with a 1 on it, and enter the giant pipe.

## Stars

* You can find a Star at the end of the maze, much like the vanilla HMC level.
* Nearby the red coin star spawner, drop down a hole to swim towards a Star.
* Collect all 8 red coins to earn a Star.
The Void

***The Void*** is an area in **B3313**.

## Description

The area is pitch black, as its name suggests, except for a few key elements: a giant hole up ahead, two flames in front of it, and a sign between them. Upon falling down the hole, the text "IT HURTS" flashes on the screen before the player is transported to the Castle Grounds.

## Sign Text

>
> BACK AT IT
> AGAIN I SEE
> OLD FRIEND...
> ESCAPING
> REALITY AGAIN.
>
>
> YOU KNOW, YOU
> REALLY HAVE ME
> WORRIED
> SOMETIMES
>
>
> SOMETIMES YOU
> TAKE THIS
> "GAME"
> TOO SERIOUSLY...
>
>
> ARE YOU
> FEELING OKAY?
>
>
> YOU KNOW YOU
> CAN ALWAYS
> TURN OFF THIS
> GAME.
>
>
> BUT BOTH
> OF US KNOW...
>
>
> THAT YOU'RE
> STILL TRAPPED
> INSIDE YOUR
> OWN WALLS
>
>
> AREN'T YOU?
>
>
>
>

## Origins

The area's "layout" appears to be an original creation.

The music playing is the "Banshee Boardwalk" theme from the Mario Kart 64 OST.

## Warps

### Leading here

* Dark Hallway: Approach the star.
* (Pre-0.9) Lethal Cavern: Enter the ominous hole in the wall.
* Castle Grounds: Enter the hole nearby Yoshi (Only available at day)

### Leading away

* Castle Grounds: Jump into the large hole.
* (Pre-0.9) Vanilla Lobby: Die by jumping on the fire repeatedly.

## Trivia

* The message relayed by the sign in the area is rather eerie.

## Version History

* v0.9
	+ Dying in this area sends the player to the Plexal Lobby instead of the Vanilla Lobby.
* v0.4
	+ The Void was added.
Stories from the Lion's Tavern Wiki

**Welcome to the Stories from the Lion's Tavern Wiki!**
Página dedicada à campanha de D&D mestrada por Giovanni Mottola.

We're a collaborative community website about Stories from the Lion's Tavern that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ulduc Bronze Scale

**Ulduc Bronze Scale**, também conhecido como **Leviatã** dentro da gangue Diabos do Mar, é um dragonborn de bronze que abandonou os negócios de sua família para viver como pirata. Ulduc é irmão do grande ferreiro Yalted Bronze Scale.

## História

Após a morte de seu pai, Ulduc estava predestinado a trabalhar junto na Escama de Bronze com seu irmão Yalted. Os irmãos trabalharam juntos por algumas semanas, até que em uma certa manhã Yalted acordara percebendo que Ulduc havia desaparecido junto com uma boa fortuna de kinabres e algumas peças de equipamento valiosas. Yalted desde então acredita que seu irmão tenha saído atrás de aventuras além da Grande Muralha.

### Across the Wasteland

Ulduc, junto com seu parceiro Hertwell "O Kraken" Clayden, enfrentou os Taberneiros do Leão quando estes invadiram o seu esconderijo em uma taverna abandonada perto de uma das docas de Agadur. Lutando ao lado dos Diabos do Mar, Ulduc foi morto. Entretanto, devido à uma promessa dos Taberneiros à Yalted em encontrar o seu irmão desaparecido, Mukna'gor usou um feitiço para reviver Ulduc, assim podendo amarrá-lo e levá-lo sob custódia.
The Maze

***The Maze*** was an area in **B3313**. It was removed in the v0.6.1 update.

## Description

The area consists of several intersecting hallways in an open area. Somewhat more distinguishable is the central room, which also contains a relatively small hole in the ground, and the spawn room, which contains a downwards vertical tunnel.

## Origins

The area's layout appears to be an original creation. The brick wall texture is Dudaw's recreation of the one present in the Castle Courtyard from the Shoshinkai 1995 demo of Super Mario 64.

The music playing is the "Haunted House" theme from the same game's OST.

## Stars

This area had 1 star to collect:

* There is a star in one of the item boxes hidden within the maze.

## Warps

*Disclaimer: These warps only work in v0.4. Check the pages of the respective areas for up-to-date warps.*

### Leading here

* Plexal Lobby: In the hallway central room, go through the hole at the end of the tunnel with a sign in front of it.

### Leading away

* Plexal Lobby: In the spawn room, jump down the vertical tunnel behind you, and then into the hole at the bottom.

## Gallery

The spawn room.The hole leading to the Plexal Lobby.The central room with the small hole in the middle.The item box containing the star.
## Trivia

* The concept of a large maze with identical hallways and a star inside was later reused in the windy state of the Uncanny Courtyard.
Abdul

**Abdul** é um dos guardas da cidade de Agadur.

## História

### Across the Wasteland

Quando Os Taberneiros do Leão ajudaram a proteger a cidade de Agadur de um ataque de vermes de areia após um conflito entre os Stormwing e os Forgespark, Abdul agradeceu o grupo e prometeu levá-los até o Palácio de Azam para poder conversar com o governador da cidade. Abdul enfrentou um guarda do palácio (seu superior) para garantir que os Taberneiros pudessem conhecer Azam e serem recompensados por sua bravura.
Snowman's Darkness

***Snowman's Darkness*** is an area in **B3313**.

## Description

The area resembles the vanilla Snowman's Land, but it has a way darker atmosphere, no platforms leading up the snowman, and a lava lake with pillars sticking out of it rather than a freezing pond. There is an igloo on a hillside.

## Origins

The area's layout is mainly an original creation, with elements from the aforementioned vanilla stage, including the snowman itself. Most textures are taken from the Shoshinkai beta version of Super Mario 64.

The music is the "Cave Dungeon" theme from the same game's OST.

## Stars

This area has 1 star to collect:

* (1.0 Unabandoned) At the top of the snowman's head, there is an ice block that contains a star. Using the cannon in the pipe and launching yourself directly into the ice block will cause it to break. From there, the star can be collected.

## Warps

### Leading here

* Vanilla Upstairs: Jump into the Snowman's Land painting.
Wf.z64

**wf.z64** is an area in **B3313.**

## Description

The course is similar to mt.z64, but much closer to the final Whomp's Fortress, and there is now a thick fog covering the entire level, making it harder to see ahead of you. Additionally, most of the moving platforms have been removed, making platforming up the mountain much more difficult. Once you spawn in after touching the aforementioned level's fake star, a timer immediately begins counting up. Once this timer reaches 40 seconds, Mario or Luigi will immediately faint on the spot, making the player lose a life. If the player manages to reach the top of the tower, the countdown will cease and they will be rewarded with a Red Star.

Interestingly, if this version of the course is entered via the painting in Beta Lobby B or Floor 2B, the timer will not immediately start until a ways into the level.

## Origins

As the name implies, this course is based on jefftastic's "creepypasta" hack, sm64.z64.

The music is a slowed down version of the "Main Theme" track from the vanilla game's OST, with missing instruments.

## Stars

* Reach the tower in less than 40 seconds.

## Warps

### Leading here

* mt.z64: Touch the star at the top of the tower.
* Beta Lobby B: Jumping into the Whomp's Kingdom painting has a chance to bring you here.
* Floor 2B: Jump into the working Whomp's Kingdom painting.

## Gallery

Mario looking up at the tower.The course's Red Star.
## Trivia

* Despite the romhack this course is based on having an entity with extremely similar behaviors, the Shadowy Figure does not make an appearance in this course.
Xenkar

**Xenkar** é o líder da Tribo Skyspear junto com sua esposa, Sahzara. É o pai de Mukna'gor. Após se frustrar com a incapacidade dos humanos em aceitarem o convívio com raças diferentes como os orcs, decidiu restringir seu convívio apenas a aqueles com a mente aberta. Xenkar normalmente é quieto e reservado, mas em alguns momentos, quando cercado de pessoas de sua tribo e, principalmente, de seu companheiro Takkal, acaba demonstrando ter um grande coração.

## História

Alguns anos após estabelecer a Tribo Skyspear em uma localização fixa, Xenkar acabou contraindo uma doença grave e passou 7 anos debilitado, o que inclusive foi um dos motivos pelos quais Mukna'gor resolveu não fazer o seu rito de passagem. Felizmente, a partir da ajuda de diversos estudantes de botânica e alquimia de partes do mundo inteiro, Xenkar conseguiu se recuperar da doença e voltou a liderar Skyspear com mais ainda mais força e vontade.

### A Marcha dos Black Index

Durante o período de tempo em que os soldados dos Black Index saqueavam recursos de pequenas cidades, acumulando recursos para patrocinar sua arena, a Tribo Skyspear foi uma das vítimas da organização. Poucos se sabe do que aconteceu com a tribo.

Xenkar, junto com Sahzara, Balqen, Bres e Kazaveith, alguns dos sobreviventes da invasão, por motivos ainda desconhecidos acabaram se tornando competidores da Arena Black Index, com um grupo chamado Blood Pack, no qual Xenkar se apresentava com o pseudonimo de Blood Hunter. Ao chegar à final da competição, onde teria que enfrentar Os Taberneiros do Leão, Xenkar acabou descobrindo que um dos membros do time rival era o seu próprio filho, Mukna'gor.
Vif

**Vif** foi uma satyr feiticeira que lutou na Arena Black Index junto ao grupo Os Exilados sob o pseudônimo de Spite.

## História

Vif nasceu em uma cidade misteriosa chamada Mobyphot, onde existia um racismo muito forte por parte dos moradores que, por sua vez, eram em sua maioria humanos, elfos, anões, gnomos, halfings, dragonborns e thiefling apenas. Em um fatídico dia durante uma reeleição em Mobyphot, a cidade resolveu expulsar todos aqueles que não estivessem dentro da padrão de raça original, e nisso Vif foi exilada junto à um grupo de quatro amigos que sofriam do mesmo preconceito. Foi então que Vif, junto com o tortle Anet, o goblin Dulx, o kenku Trampler e o aarakocra Eck resolveram tentar sua sorte na Arena Black Index.

### A Marcha dos Black Index

Assumindo o pseudônimo de Spite para a competição da Arena Black Index, Vif e os Exilados se provaram um time forte ao vencer o primeiro desafio com facilidade. Durante um banquete oferecido por Tongue Fane após a primeira vitória dos Exilados na arena, o grupo pode conhecer os outros times participantes do campeonato, sendo eles A Tripulação de Wael e Os Taberneiros do Leão.

Os Exilados eventualmente acabaram enfrentando Os Taberneiros do Leão na semi final da arena, no combate nomeado Mortos ao Amanhecer, em que um dos dois times acabaria por ser derrotado no campeonato e por fim possivelmente executado. Para o infortúnio de Vif, os Exilados foram derrotados e a satyr fora executado.
Wet-Dry Ruins (inside)

***Wet-Dry Ruins (inside)*** - is an area in **B3313**.

## Description

The player is greeted by a blue spiral staircase to the top, similar to the Vanilla Upstairs. Afterwards there are several corridors, one of which contains a small pond with a skitter. Next there is a sharp descent down, where the player falls straight into the water. After surfacing, the player can reach the dark main area, where numerous enemies live, such as goombas, bob-ombs, amp's, skitters, chukya, fly guys and even the Spiked Thwomp.

At the top, which can be reached by jumping on the Spiked Thwomp, the player can climb along the suspended ceiling and thereby get to the box with the star.

## Origins

This appears to be an original creation.

The HMC/WDW theme from the vanilla game OST plays in the background.

## Stars

* Along the suspended ceiling above can reach the box with the star.

## Warps

### Two-way

* Wet-Dry Ruins: Enter the small castle door.

## Gallery

Spiral staircase.Pond in the hallway.Point of no return.Main "hall".Luigi successfully reached the star.
## Version History

* v0.9
	+ Added Wet-Dry Ruins (inside)